Fabricor

A fabricor is a mechanoid added by the Biotech DLC.
== Acquisition ==
Dead, friendly s can also be resurrected at the using the "Resurrect light mechanoid" bill. This requires the corpse of the friendly , steel, and 1 gestation cycle taking to initiate.
== Summary ==
Dead fabricors may be shredded at the machining table or crafting spot for steel. However, these values are affected by mechanoid shredding efficiency, as well as missing parts on the fabricor.
=== Combat ===
Fabricors can only make melee attacks. They have a melee hit chance of 62%, equivalent to a pawn with a Melee skill of 4.
As a labor-focused mech, fabricors are never found in mechanoid raids.
=== As an ally ===
Mechs under player control require power: Fabricors use 10% of their power per day while active. If set to dormant self-charging, they instead recharge for +1% power / day, without pollution. They recharge in a mech recharger (constant 200W), for 50% power/day, creating 5 wastepacks whenever the recharger's waste is filled up.
=== Work ===
Fabricors will do most tasks associated with Crafting, Tailoring, Smithing, and Cooking. They have an effective skill of 10 (in all skills), but a Global Work Speed modifier of 50%, producing items 50% slower without items like the mech booster. In the settings for bills, the worker field can be set to "Any Mech", which will only allow mechs to work the bill in question.
If forced to haul, fabricors move at , slower than a human, but faster than a lifter.
== Analysis ==
Fabricors are best at menial crafting for items that are not subject to quality modifiers, such as fabricating components and advanced components, synthesizing drugs, assembling mortar shells, smelting, or carving up stone blocks. With a skill of 10, Fabricors have the minimum possible chance to cause food poisoning. Colonies may have dedicated crafters with 10+ skill by the time Fabricors are created - skilled humans can be reserved for creating weapons, apparel, and other items. 
Consider the addition of a mech booster to workshops where Fabricors will be frequently located. More than other mech types, it is easy to dictate where a Fabricor will spend the majority of its time operating, allowing them to fully utilize the mech booster's work speed buff.
In the late game, raiders tend to leave large quantities of smeltable material: weapons, tainted apparel, and steel slag chunks from drop pod raids. Weapons are not worth selling due to their low Sell Price Multiplier, and the others cannot be sold. Fabricors can use a electric smelter to convert these resources into usable metal with high efficiency. They can work near constantly, and because they actively haul objects to the smelter, they can act as their own haulers. They are more expensive than lifters to gestate initially, but fabricors are faster, cost the same amount of bandwidth to control, and they cost the same amount to resurrect. You can use any existing lifters for these hauling jobs, but don't hesitate to build another fabricor even if they'd have to haul their own items.
== Health ==
=== Body parts ===
== Gallery ==
Fabricor east.png| Age 0-99 Fabricor facing east
Fabricor north.png| Age 0-99 Fabricor facing north
Fabricor south.png| Age 0-99 Fabricor facing south
FabricorAncient east.png| Age 100+ Fabricor facing east
FabricorAncient north.png| Age 100+ Fabricor facing north
FabricorAncient south.png| Age 100+ Fabricor facing south
== Version history ==
* Biotech DLC Release - Added.
* 1.4.3534 - Given ability to do Cooking tasks.
* 1.4.3535 - Fix: Food poisoning chance is 100% for fabricors.
* ? (Prior to 6/Dec/2022) - Fabricors no longer wield slugthrowers.
* 1.4.3580 - Fix: Fabricor description mentions it has slug gun, which is no longer true. "A small work mechanoid designed to craft all manner of manufactured objects. It is equipped with a small slug gun for light defense." -> "A small work mechanoid designed to craft all manner of manufactured objects.". Fix: Fabricor food poisoning chance is 10x too large. 
* 1.4.3641 - Fix: Fabricors not making medicine. 
Category:Mechanoids