Hexeract

Gavriil Klimov, better known by the pseudonym Hexeract, is an award-winning Italian creative director, leading international designer, and keynote speaker, currently serving as the director of design at NVIDIA Corp. He is mostly known for his work in the making of Call of Duty: Black Ops III and StarCraft II. Klimov is one of the most pinned artists in the concept design category on Pinterest. He is also amongst the top 500 most successful crypto NFT artists in the world. 
Klimov is a highly experienced individual who specializes in industrial design, hard-surface design, and robotics. He has a demonstrated history of working with companies like MJZ, Paramount Pictures, Kojima Productions, Nike, Intuitive Surgical, Activision Blizzard, and Warner Bros to name a few. In his diversified career, Klimov has worked on several high-profile projects such as State Zero, Walking Dead, Horizon Zero Dawn, 300, Life of Pi, Metal Gear Solid V, Starcraft 2, and Diablo.
Klimov rose to online prominence in 2012 when a post of his robotic designs - UNIT 06-T9 went viral online and ended up being the cover of 3D Artist Magazine. This magazine featured Klimov’s full-length interview focusing on his creative process. His work, since then, has been featured in various movies, games, magazines, keynotes, and gallery exhibitions such as Photonic Playground, Permanente di Milano, Gnomon School of Visual Effects, for which he also produced a training DVD for industry professionals. Klimov also received the 2019 Real-Time Live! Award at the graphics conference of Siggraph for his presentation on GauGAN.
==Early life and education==
Klimov was born in 1988 in Italy. He started using the computer at 7 years of age. His love for computer graphics was invoked by playing Warcraft and Starcraft. Klimov was also inspired by Caravaggio, Dante, Syd Mead, Marcello Gandini, and Craig Mullins.
After completing high school, Klimov enrolled in IED Milan but dropped out and upon getting a scholarship from Art Center College of Design in Pasadena, California, he went there and majored in industrial design and entertainment design. During this time, Klimov got the opportunity to work with Pixar Animation Studios on Toy Story 3. He was hired by Dice Tsutsumi.
==Career==
Klimov started his career in 2009 as a concept artist intern at Pixar Animation Studios. During his time there, Klimov got the opportunity to work as a Vis-Dev artist on blockbuster films like Toy Story 3, Brave, and Day & Night. In the next year, he worked with the Blizzard Cinematics Team and worked on matte, keyframe, and concept painting. He was also involved in the making of Diablo 3 and Starcraft 2 Heart of the Swarm as an additional cinematics concept artist.
In 2012, Klimov became a freelance concept designer forming his brand Hexeract where he worked on numerous projects in a period of three years with several prolific clients like Paramount Pictures, FatFace Productions, Guerrilla Games, Warner Brothers, Oculus Rift, Tyler West Studio, and others.
In 2012, Klimov also started working at Rhythm & Hues as a concept artist and VFX designer. During his year-long tenure there, Klimov actively participated in the making of 300: Rise of an Empire, Winter's Tale, Life of Pi, and Unannounced Projects. Soon after his exit from Rhythm & Hues, Klimov became a senior concept designer for Kojima Productions, where he worked for the rest of 2013. Simultaneously, Klimov was also involved in projects by Treyarch - the making of Call of Duty: Black Ops III and Call of Duty: Black Ops IV. He was responsible for the weapon, vehicle, prop, and character designs.
In 2013, Klimov became a master class instructor and guest speaker for the Gnomon School of Visual Effects. He taught for over a year at this institute during which he also gave lectures at Moscow Film School, Concept Design Academy, Red Engine School of Design amongst other events.
In 2015, Klimov joined NVIDIA as a senior production designer. In the past five years of his tenure there, Klimov was promoted to the post of art & design director and currently serves as a senior in that department. He has been the creative director for various NVIDIA projects, such as the RTX3090 Keynote event launch demo "Marbles at Night RTX” as well as working on the design of the RTX 2080Ti Cyberpunk.
Klimov as a keynote speaker has attended multiple global events such as Trojan Horse Was a Unicorn, Art Center College of Design, Concept Design Academy, Red Engine School of Design, and Moscow Film School.
==Filmography==
S.No	Title 	Year	Role 	Type
1 	Diablo III 	2012	Cinematics Concept Artist 	Video Game
2 	StarCraft II: Heart of the Swarm	2013	Cinematics Concept Artist 	Video Game
3 	Destiny 	2014	Concepts Designer 	Video Game
4 	300: Rise of an Empire 	2014	Concepts Artist 	Video Game
5 	Into the Storm 	2014	Concepts Artist ( Rhythm & Hues)	Movie
6 	Call of Duty: Black Ops III 	2015	(Senior Concept Designer 	Video Game
7 	State Zero 	2015	3d vehicle art director 	Short Film
==In the media==
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==References==
==External links==
* Official Website
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Category:1988 births
Category:Italian art directors
Category:Keynote Speakers
Category:Art Center College of Design alumni
Category:Italian people