Village

A village is a group or complex of buildings and other structures that generate naturally in the Overworld. A village is inhabited by villagers, as people, cats, as pets, iron golems, for defense, passive livestock mobs, for farms, occasional zombie villagers, and wandering traders with their trader llamas. A village is a source of resources to the player, obtained from trading, loot chests, and other materials found in the village. Villages are also a target of raid attacks by illagers when a player walks into a village with the Bad Omen effect.
== Generation ==
Villages generate naturally in plains, savanna, taiga, meadows, snowy plains, and desert biomes. , they also generate in snowy taiga and sunflower plains biomes. The type of the village, and therefore the style of all structures within it, is determined by the biome at the village center or meeting point. The buildings and wood depend on the biome the village is in. If the meeting point does not generate in one of the above biomes, the village defaults to plains style.
The following table shows the village styles corresponding to different biomes.
Village style	Biome
Desert 	Desert
Plains 	PlainsSunflower plainsMeadowAny other not listed hereIf generated through mods, data packs or behavior packs
Savanna 	Savanna
Snowy 	Snowy plains
Taiga 	TaigaSnowy taiga
The number of villagers spawned depends on the number of beds in the village. Villagers spawn only in houses that have beds, while job site buildings (with no beds) always generate without villagers.
If a building or pathway generates over open-air, circular or square platforms of grass or sand (depending on the terrain) generates below the structure, which can cause surface oddities. These platforms do not generate beside cliffs or over the void; rather, they generate on the lowest blocks. Platforms can be clearly seen when a village building generates over an ocean. Farms generate a few blocks of open space above them if they happen to generate inside a hill. Village buildings can also generate suddenly on the top of a windswept hills while the other buildings are at the bottom of the windswept hills. This happens often in savanna villages.
Some villages generate as abandoned; see below.
Villages are slightly more common in Bedrock Edition than in Java Edition. There is a roughly chance that at least one village is present within 500 blocks of the world spawn point in Java Edition, while this chance is about in Bedrock Edition. This is due to the fact that villages can generate in more biomes in Bedrock Edition, as well as being closer to each other within an eligible biome.
Despite the existence of jungle and swamp villagers, there are no swamp or jungle villages in the game.
; Upon generation
 	 	 	 	 	 	 	
Villager	Iron Golem	Zombie Villager	Horse	Pig	Cow	Sheep	Camel
* Villagers spawn in regular villages only.
* Iron golems spawn in regular villages only, one spawns near a village meeting point. 
* Zombie villagers spawn in abandoned villages only. 
* Horses, pigs, cows, and sheep spawn in regular villages and abandoned villages.
* Camels spawn in regular desert villages and abandoned desert villages.
; Periodically
 	 	 	
Cat	Wandering Trader	Trader Llama	Iron Golem
* Cats spawn naturally inside villages, one for every four beds for a maximum of five.
* One wandering trader spawns periodically at a village meeting point.
* Two trader llamas spawn periodically at a village meeting point alongside a wandering trader.
* , iron golems spawn periodically around the village center if there are at least 10 villagers and 20 beds in a village, for a maximum of two. , they are summoned by a villager if the villager spawning them has slept.
; During events
 	 	 	 	 	 	 	
Zombie	Chicken Jockey	Pillager	Vindicator	Evoker	Vex	Ravager	Witch
* Zombies spawn during zombie sieges. Chicken jockeys spawn rarely during zombie sieges.
* Pillagers, vindicators, evokers, vexes, ravagers, and witches spawn during raids.
**Witches also spawn when a villager is struck by lightning within four blocks of the bolt.
== Events ==
=== Raids ===
A player who kills an illager captain (found in an outpost or a patrol) receives the Bad Omen effect for 100 minutes. Like other status effects, Bad Omen can also be cleared by dying or drinking milk. Entering a village boundary while the effect is active triggers a raid, in which groups of illagers spawn and attack the village. Killing multiple captains in Java Edition gives the player a higher level of Bad Omen, and the higher the level, the higher the chance for the raiding mobs to wield enchanted weapons.
=== Zombie sieges ===
Zombie sieges are in-game events where many zombies spawn in a village, regardless of how well lit or walled off a village is. They have a 10% chance of occurring at midnight every night or during thunderstorms when a village has at least 20 valid beds. There is no indication of a zombie siege happening except for an unusually high number of zombies.
== Structure ==
=== Buildings ===
The number of buildings making up a village can vary, and not every village consists of all building types at once. Apart from the meeting point, which is unique and systematic, the number of buildings of each type is randomly generated and increased in superflat worlds. More than one meeting point can generate in superflat worlds. The number of lamp posts and decorative structures (hay bales, melon patch, pumpkin piles, farms, snow and ice patches) has no restriction, as they are generated where no other buildings can be placed. These structures could have functions, and could be of great use to the player. Paths are found between the buildings of the village and often extend beyond them.
Structures are chosen randomly from a pool of possible buildings. No one building has a greater chance to appear than another.
The full list of the village house blueprints can be accessed by going here.
Architecture style, and blocks making up the village structures, vary according to village type. Not every building can generate in a single village, although some blocks can be found in any village, such as job site blocks and food items. Buildings have different probabilities of generating, depending on village type; for example, a weaponsmith shop is more likely to appear in a taiga village than other villages.
, villages don't generate with expected structures; for example, a fletcher house doesn't appear in a plains village and a stone mason house doesn't appear in a savanna village.
=== Paths ===
Villages generate paths between the buildings and extending outside of the village. Village paths generate at the level of existing terrain, potentially going up steep hills or down ravines without regard for whether an entity could actually traverse the path. Paths do not go below sea level and replace only grass blocks (with air above), water, lava, sand, sandstone, and red sandstone; all other blocks are ignored and the blocks underneath are considered for replacement instead. Villagers use these paths to travel across the village.
In plains, savanna, taiga, and snowy villages, paths are comprised of dirt paths and grass. Savanna villages also generate farmland and crops in some paths. Dirt paths that generate over water are replaced by the village style's planks type. Desert villages generate with smooth sandstone paths. 
In Buffet worlds with cave generation, paths may generate on a separate layer from the rest of the buildings. In floating island generation, paths may not generate at all.
Trees, lamp posts, and other decorative structures can generate in the middle of paths as obstructions.
== Abandoned villages ==
A village has a 2% chance of generating as an abandoned village (also known as zombie village).
In an abandoned village, all generated villagers are instead zombie villagers, and all doors and torches are missing. The zombie villagers do not despawn, but have no resistance to sunlight. The zombie villagers spawned inside these villages behave similar to drowned as they stay in the shade even when a player or villager are nearby, only coming out when the sun has set. In abandoned villages, most cobblestone blocks are replaced by mossy cobblestone, random blocks (particularly wood) are replaced by cobwebs, and all glass panes (besides those of the church) are replaced by brown stained glass panes to represent dirty glass. The job blocks, crops, and interiors are mostly left intact. Abandoned villages also spawn stray cats, as well as the usual village livestock, but they do not spawn iron golems. The amount of buildings in an abandoned village can be slightly more than a normal village.
== Mechanics ==
=== Java Edition ===
A subchunk is a "village center" if it contains at least one claimed bed, bell, or job site block. The 26 subchunks in a 3×3×3 cube around such a subchunk are also considered part of a village.
Villages as a whole have no defined "center", "size", or "radius", it's all based on proximity to any "village center" subchunk.
=== Bedrock Edition ===
A village always consists of at least one acceptable bed and one villager. Rarely, a village structure can generate without beds, thus not qualifying as a village. Upon creation, a village center is defined as a bed claimed by the first villager (a village leader), or the gathering site block (a bell), and the village's size is the greater of 32 blocks or the distance to the furthest bed from the center. Any villager, village golem, siege-spawned zombie, or raid-spawned illagers can pathfind back into the village if they find themselves farther than that many blocks from the center.
Villages are established by the number of valid beds in the village. 
The maximum population of a village is the number of valid beds. If the population drops below that point (due to death or removal), but there are at least two villagers left who can reach each other, the villagers mate and breed until the population is at the maximum.
, a village is created when at least one villager links to one bed. The village continues to exist as long as one of its villagers remains linked to one of its beds. If all beds are unlinked (by being destroyed, by players sleeping in them, or by villagers failing to pathfind to them), then the village ceases to exist. When this happens the villagers lose all links to job site blocks and bells, and cannot use them.
When the first villager links to a bed a village of size 65×25×65 blocks is created, centered on the pillow of that bed. The boundaries, and consequently the center (which is important because it defines where cats and iron golems can spawn), may change as other villagers link or unlink from point of interest (POI) blocks. When the boundaries change the center usually shifts to the location of POI block near the midpoint between the farthest out POI in each direction. In naturally generated villages there is usually a bell near the village center, but aside from that bells have no special role distinct from other POI in how the game defines and manages the village center and boundaries.
=== Gathering site ===
Villages have gathering sites where villagers may mingle. A gathering site is defined as a bell located within the village boundary. A wandering trader may spawn at a gathering site, accompanied by trader llamas. A villager will also ring the bell when a raid starts. 
=== Job site blocks ===
Job site blocks are blocks such as grindstones, smithing tables, and lecterns, which are used by villagers. Villagers with the corresponding professions spend their time in front of their job site block, except for nitwits, baby villagers and unemployed villagers (villagers without profession overlays). Upon claiming a job site block, green particles appear above both the villager and the job site block, and the villager takes up the profession of the job site block if unemployed. Villagers that have already been traded with can claim only job site blocks related to their profession. Employed villagers that are not linked to a job site block are unable to restock their trades. Villagers cannot link to a job site block that has already been claimed by another villager. There are thirteen job site blocks in the game, each linking to their respective villager profession.
== History ==
 
 
== Issues ==
== Trivia ==
* According to Jeb, originally they wanted a system for a village to expand in population if the player improves it. But they found that it was computationally expensive to evaluate what constituted a house, so to make it simple, they decided that a door with an inside and outside counts as a house; however, the house was later changed to beds.
* Prior to Village and Pillage, the farms in villages would avoid overhanging by filling in the area below them with dirt when they spawned. When a farm overhangs a ravine, a tall rectangular dirt structure generates underneath. Buildings would fill the area below them with cobblestone, often resulting in the same behavior.
* Occasionally, surface ravines generate through villages, causing missing pathways or even entire buildings sunken into the ravine. This also applies to cave entrances and other surface oddities.
* In rare cases, players can find a tiny village consisting of one house, or even just one job site-building (a building with job site blocks) without any houses (building with beds), causing the village to not spawn any villagers.
* The plains village is the only type of village with much of its architecture resembling its old counterpart prior to Village & Pillage.
* , village paths generated as dirt paths only on grass blocks and used gravel in other cases. This is no longer the case due to a bug.
* Because of the relatively large amount of biomes, a village house designed for one a particular biome might be located on the border of two biomes.
== Gallery ==
LadyAgnes Taiga House.jpg|A taiga house image tweeted by LadyAgnes.
LadyAgnes Taiga Farm.jpg|A taiga farm image tweeted by LadyAgnes.
LadyAgnes turtle village.jpg|Another image of a village tweeted by LadyAgnes.
1.14 Main Menu panorama 1.png|A screenshot of part of the Java Edition 1.14 main menu panorama.
IglooVillage.png|An igloo structure that generated in a snowy plains village.
18w49a.jpg|alt=A snowy village|A snowy plains village.
Plains Village Well.png|A plains village well.
Village Wheat Beetroot Farm.png|A village farm beside multiple houses.
Double village.png|Two taiga villages generated right next to each other.
Snowy Plains Village.png|A plains village generated in the snowy plains.
Villager mingling time.png|Villagers mingling about an iron golem.
DesertVillageJungle.jpg|A desert village mixed with a jungle biome.
2 Villages superflat.png|2 villages close to each other on superflat world.
Village in Plains biomes.png|Village in plains biome.
ZombieVillageDaylight.png|Abandoned village during the day. Multiple zombie villagers can be seen burning.
Warzone.png|Pillager outpost, which generated too close to village.
Hutvillageandpyramidclosetoeachother.png|Desert pyramid, swamp hut and village close to each other.
3villages.png|3 villages generated in close proximity in plains biome.
Preset coastal village.png|A preset for Coastal Village (Bedrock Edition only).
Squid Village.png|A squid in a farm village.
Village and Temple.png|A village generated close to the desert pyramid, with a desert well on the left on it.
Wandering Trader at player village.png|Two wandering traders in the meeting point at the plains village.
Cartography table village.png|A cartography table at a cartographer house in village.
VillagerOfferingItems.jpg|Three villagers are offering items in a farm.
Cat on Village.png|A cat in a village.
Bee nest in superflat village.png|A bee nest generated in a superflat village.
Church-inside.png|Interior of a plains church.
HotandCold.png|Snowy plains village reaching to the neighboring savanna. There is also a ruined portal nearby.
Villageandportal.png|Huge village along with the ruined portal, just near the world spawn.
Closevillages.png|2 desert villages close to each other.
VillageandPillageroutpost.png|Village and Pillage outpost.
Villageandriver.png|Savanna village located by a river.
VillageandTemple.png|Desert temple generated close to the village on the edge of desert biome.
PyramininVillage.png|Desert temple generated in village.
Icevillage.png|Village close to the icebergs.
Bigvillage.png|Big village generated near the jungle biome.
Desertsunsetvillage.png|Sunset over a desert with village.
Nice village.png|Plains village generated between windswept hills.
Mountain village.png|Village reaching into windswept hills.
Plains village reaching lukewarm ocean.png|A plains village that invaded the lukewarm ocean biome.
Village with spawner.png|Spider spawner generated right next to the village.
Village with a View.jpg|A mountaintop village overlooking a valley.
Mountaintop Savanna Village.jpg|A savanna village on top of a plateau.
Village in the Desert 1.jpg|Desert village at night.
Village in the Desert 2.jpg|Desert village at night.
Double Village.jpg|Desert and plains villages near each other.
Valley Village.jpg|Plains village near sunflower plains and flower forest.
Fjord Village.jpg|A taiga village in an ocean inlet near mountains.
Village Valley.jpg|A village in a mountain river valley.
Peninsula Village.jpg|A village on a spit of land surrounded by water surrounded by mountains.
Isthmus Village.jpg|A village on a landbridge connecting two sides of a river valley.
Village Island.jpg|A village on an island.
Hilltop Taiga Village.jpg|A taiga village on top of a hill.
Two Cities.jpg|Two desert villages separated by water.
Village and Forest Islands.jpg|A village island and forest island.
Plains Village Scene.jpg|The outskirts of a plains village.
Atorstling Village.jpg|A savana village between the mountains and sea.
Crocs Vertical.png|A player emoting in front of a plains well, showing off the Crocs item.
Christmas Village.png|Artwork of a festival in a snowy village.
Live2023-01.jpeg|Noor at a village forge. https://www.youtube.com/watch?v=zLON6wZYgsE| Minecraft Live is back for 2023!
=== MINECON Earth 2018 ===
File:New Desert Village Architecture.png|A desert village overhaul shown in MINECON Earth 2018 for 1.14.
File:A possible shepards house in a desert village.png|A shepherd's house in a desert village overhaul shown in MINECON Earth 2018 for 1.14.
File:New house architecture in desert villages.png|New house architecture in a desert village overhaul shown in MINECON Earth 2018 for 1.14.
File:A new village in the plains biome.png|A plains village overhaul shown in MINECON Earth 2018 for 1.14.
File:Plains village with market stall.png|A plains village overhaul shown more detailed inside, shown in MINECON Earth 2018 for 1.14. 
=== Pre–Village and Pillage ===
PqYck.jpg|First image of a village.
EndermenReddit.png|Second image. A player near two village houses.
Jeb Church.png|Teaser image of a village church.
Mega Village.jpg|An extremely large village.
NPCVillage.png|A picture of the village from PAX Prime.
The 13w22a Banner.png|The 13w22a banner, containing a village.
Taiga Village.jpg|First image of a taiga village.
FourVillages.png|The four pre-1.14 village types. Clockwise from top right: desert, savanna, taiga, and plains.
Overhead NPC Village.png|A plains village before Village and Pillage.
FlatlandVillage.png|A village generated in a superflat world.
SmallestVillage.png|An extremely small village.
OldWaterVillage.png|A village generated on water, before plank paths were implemented.
TaigaVillage.png|A village generated in a taiga biome.
ZombieVillageBrightened.png|A savanna abandoned village.
Village Library.png|Interior of a library.
DesertVillage12w21a.png|Desert village as it looked like before 1.14 update.
Mesa Desert Village.png|An old desert village generated in mesa biome.
IceSpikesVillage.jpg|Village near the ice spikes biome.
Villagewell.png|The well structure.
Village going into Jungle.png|A normal village reaching slighty into a Jungle.
Desert normal village.png|An all-desert normal village.
Villagechurch Until 1.13.2.png|The church structure.
Villagelamp Until 1.13.2.png|The lamp structure.
Tiny Village.png|Really small village.
Jeb Desert Village.png|A desert village.
Village Bats.jpg|Bats in a village house.
=== Bedrock Edition ===
File:VillagePE.jpg|First official screenshot of a village generating with dirt path blocks as roads.
File:Double village.jpg|A double village.
File:WorldBoarderVillagerWoodenBridge.png|A village with a wooden bridge beside the world border.
File:Zombietaigavillage.png|An abandoned village that generated in a cold biome.
File:CreeperExplosion .png|A house that was damaged by a creeper explosion.
File:Preset mountain view village.png|A preset for Old Mountain View Village (under 1.10 versions only).
File:VillageBridge.jpg|A wooden plank bridge in a village.
=== Odd generation ===
FunkyMountainVillage.png|A village that generated along the edge of a windswept hills. Note the house that generated within a cave.
Plains to Swamp Village.png|A plains village extending into a swamp.
Village in 3 biomes.png|Village which goes in 3 biomes.
Shattered Savanna Plateau Village.png|A desert village that generated into a shattered savanna plateau.
Swampvillage.png|Village generated into swamp biome.
3biomesvillage.png|Village reaching into 3 biomes: jungle, desert, and plains.
Taigainplains.png|Taiga village with most of the buildings located in plains biome.
VoidVillage.png|A plains village generated over the void in a Superflat world.
TaigainPlains.png|Taiga village generated in plains biome in new experimental 1.18 snapshot.
Village in mushroom fields.png|Savanna village partially generated in mushroom fields biome.
Village with ruins.png|Desert village partially generated in mushroom fields biome along with some "underwater" ruins.
2 types of houses in one village.png|Village consisting of 2 house types, plains and savanna.
Floating zombie village.png|An abandoned village that generated as a floating island.
AMPLIFIED village.jpg|A village generated in the amplified world type. Notice how some of the buildings are built into the windswept hills, and others on huge cobblestone towers.
Villageclay.png|Clay blocks generated in village.
Wrong villlage.png|A desert village that generated in a windswept savanna biome.
Underground village.png|Underground taiga village.
Ruins in village.png|Ocean ruins generated in village.
House or a tree.png|Tree generated as a part of village house.
Village and portal.png|Ruined portal in a village. 
2 villages close together.png|2 villages generated close together.
Ideal village on spawn.png|A savanna village stretching across 4 different biomes.
Village-and-abandoned-village.png|A village and an abandoned village generated next to each other.
Lakeville.png|A village generated in middle of large lake in version 1.20. One of seeds which generated 'sinkhole' at 1.19.
NoBuildings.png|Savannah village generated with no buildings or gathering sites.
5Bimes View1.png|A village generated in 5 biomes: forest, plains, cherry grove, frozen peaks, and grove. There is also a ruined portal nearby, visible in the next image.
5Biomes View2.png|A second view of that same village generated in 5 biomes, showing the previously mentioned ruined portal.
Badland+Desert Village.png|A badland, mineshaft, and desert village all generating concurrently.
Trench village.png|A plains village generating on top of a massive cave opening.
Floor is Lava.jpg|A house with lava in the floor.
File:Drying Village.png|A snowy village generating in a plains biome.
==== Pre–Village and Pillage ====
File:Ice Village.jpg|A village generated too close to a cold biome, causing the water in the farm to freeze and the crops to dry out.
File:NPC Village Without Buildings.png|A village generated without buildings.
File:Rivervillage.png|A village generated at the boundary between a desert and savanna biome. Notice that it is in the style of the plains biome. This is because of the well generated in the river.
File:Glitched savanna.png|A savanna village with failed farm generation, causing water to flow.
File:Zombie village next to a desert temple.png|A desert temple generated in an abandoned village.
File:Buried Treasure on Village.png|A village farm generated in a cave alongside buried treasure.
File:SunkenHouse.png|A village building sunken into a ravine.
File:Village Buffet.png|Part of a village generating over the void in a Floating island world.
File:PathTypes.png|All 3 path types generated in close proximity.
File:chunkedge.png|Half of village was generated before 1.14, and another half generated after it.
== References ==
de:Dorf
el:Village
es:Aldea
fr:Village
hu:NJK Falu
it:Villaggio
ja:村
ko:마을
nl:Dorp
pl:Wioski
pt:Vila
ru:Деревня
th:หมู่บ้าน
uk:Село
zh:村庄