nyuuzyou/wikis huggingface dataset:
Super

Super (スーパー) has several referrals.
__NOTOC__
==Games==
* For the Mystery Dungeon game, see Pokémon Super Mystery Dungeon.
* For the fighting game series which is a crossover between various games, see Super Smash Bros. series.
==Animation==
* For the home video collection released by , see Super Wallet.
==Manga==
* For the adaptation of the Pokémon Super Mystery Dungeon game, see Pokémon Super Mystery Dungeon: Go For It! Novice Investigation Team!.
==Characters==
* For the Trainer class appearing in various core series games, see .
* For the Trainer class appearing in Pokémon Colosseum and Pokémon XD, see .
==Pokémon==
* For the trio known as Super-ancient Pokémon, see Super-ancient Pokémon.
** For their appearance in the Pokémon Adventures manga, see Super-ancient Pokémon (Adventures).
** For their appearance in , see Super-ancient Pokémon (XY series).
* For the Pokémon whose largest size is known as Super Size, see and .
** For their size differences, see List of Pokémon with form differences#Pumpkaboo and Gourgeist.
* For the Pokémon whose is Superpower Pokémon, see , , and .
==Items==
* For the kind of Poké Ball known as Super Ball in Japanese, see Great Ball.
* For the medicine, see Super Potion.
* For the kind of Repel, see Super Repel.
* For the kind of Lure, see Super Lure.
* For the fishing rod, see Super Rod.
* For the more powerful version of the Capture Styler used in , see Super Styler.
==Places==
* For the building where s take place in Hearthome City, see .
* For the dungeon in Pokémon Super Mystery Dungeon, see Super Apple Forest.
==Moves==
* For the damage-dealing moves, see and .
* For the move that causes the target to be , see .
* For the Z-Moves, see and .
* For the Z-Move known as Super Aqua Tornado in Japanese, see .
* For the glitch move, see Super Glitch.
==Abilities==
* For the Ability that increases the critical hit ratio, see .
==Music==
* For various game soundtracks, see Super Music Collection.
==Achievements==
* For the Pokémon Contest rankings, including the Super Rank, see Rank (Contest).
** For the Generation III Super Rank Contest Ribbons, see , , , , and .
** For the Generation IV Great Rank Super Contest Ribbons (whose Japanese names include the word "Super", which was changed to "Great" in the English translation), see , , , , and .
* For the rankings in Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness, and Pokémon Mystery Dungeon: Explorers of Sky, including the Super Rank, see Rank (Mystery Dungeon)#Exploration Ranks.
* For the rankings in Pokémon Mystery Dungeon: Gates to Infinity, including the Super Rank, see Rank (Mystery Dungeon)#Paradise Ranks.
==Others==
* For super effective moves, see .
* For the training method, see Super Training.
* For the Generation IV variant of the Pokémon Contest, see Pokémon Super Contest.
* For the battle-oriented locations which often have "normal" and "super" challenges like Super Single Battle, Super Double Battle, etc., see battle facility.
* For the cartridge-based console, see Super Nintendo Entertainment System.
* For the accessories used to play Game Boy games on a TV set, see Super Game Boy and Super Game Boy 2.
Super Apple Forest

Super Apple Forest (Japanese: リンゴの Super Apple Forest) is a dungeon in Pokémon Super Mystery Dungeon that is located on the Air Continent. It is unlocked after exiting Mysterious Plains via the stairs behind the locked door as a part of 's Connection Orb mission.
==Pokémon encountered==
==Items found==
==Traps encountered==
Image	Trap 	Floors
 	Big Blast Trap 	2F
 	Blast Trap 	13F
 	Discord Trap 	2F, 6F-7F, 12F
 	Emera-Crush Trap	9F, 13F
 	Emera-Swap Trap 	8F, 12F
 	Gust Trap 	2F-3F
 	Hunger Trap 	1F, 2F, 8F
 	Poison Trap 	2F-3F
 	PP Leech Trap 	5F
 	Slumber Trap 	11F
 	Spin Trap 	1F, 12F, 14F
==In other languages==
Category:Pokémon Super Mystery Dungeon locations
Category:Forests
de:Superapfelwald
fr:Forêt des Super-Pommes
ja:超リンゴの森
Super Boost Energy ♢ (Ultra Prism 136)

Super Boost Energy (Japanese: 超ブーストエネルギー♢ Super Boost Energy♢) is a . It was first released as part of the expansion.
==Card text==
==Release information==
This card was included in the expansion, first released in the Japanese expansion. It was reprinted in the Japanese subset.
==Trivia==
*It was later clarified that while there are three or more are in play, Super Boost Energy only provides four Energy of every type while attached to a Stage 2 Pokémon.Compendium ruling
===Origin===
==Refrences==
Category:Energy cards that provide more than one unit of Energy
Category:Energy cards that provide more than one type of Energy
Category:Ultra Prism cards
Category:Ultra Moon cards
Category:Tag All Stars cards
Category:Cards with unknown illustrators
de:Super-Antriebs-Energie ◇ (TCG)
es:Energía Superimpulso ◇ (TCG)
fr:Énergie Super Boost ◇ (Soleil et Lune Ultra-Prisme 136)
ja:超ブーストエネルギー◇
zh:超提昇能量◇（TCG）
Super Command (Skill)

Super Command (Japanese: Ｔ技後次回抜群威力↑ Next Supereffective Power Boost After Trainer Uses Move) is a family of s in .
==Effect==
When the sync pair's Trainer uses a move, the user has a chance of gaining the Supereffective ↑ Next effect. The skill can range from Super Command 1 to Super Command 9, with higher numbered skills resulting in a greater chance of activation. Super Command 9 will always apply the Supereffective ↑ Next effect.
Skill rank 	Activation chance
Super Command 1	20%
Super Command 2	30%
Super Command 3	40%
Super Command 4	50%
Super Command 5	60%
Super Command 6	70%
Super Command 7	80%
Super Command 8	90%
Super Command 9	100%
==Availability==
===Super Command 4===
====As grid skill (yellow tiles)====
===Super Command 9===
====As grid skill (yellow tiles)====
====As grid skill (red tiles)====
Red sync grid tiles require the sync pair to use a specific move to activate the skill effect.
==In other languages==
Category:Skill families
Category:Skills that activate when the user's Trainer uses a move
Category:Skills that apply positive status changes
Category:Skills that affect the user
Super Countdown (Skill)

Super Countdown (Japanese: 抜群時ＢＣ加速 Buddy Countdown Acceleration After Super Effective Move) is a family of s in .
==Effect==
When the sync pair successfully uses a move that is super effective against any targeted opponent, the user's sync move countdown has a chance of being lowered by one. The skill can range from Super Countdown 1 to Super Countdown 9, with higher numbered skills resulting in a higher chance of reducing the sync move countdown. Super Countdown 9 will always lower the sync move countdown.
Skill rank 	Chance of effect
Super Countdown 1	20%
Super Countdown 2	30%
Super Countdown 3	40%
Super Countdown 4	50%
Super Countdown 5	60%
Super Countdown 6	70%
Super Countdown 7	80%
Super Countdown 8	90%
Super Countdown 9	100%
==Availability==
===Super Countdown 1===
====As grid skill (red tiles)====
Red sync grid tiles require the sync pair to use a specific move to activate the skill effect.
===Super Countdown 9===
====As passive skill====
====As grid skill (yellow tiles)====
====As grid skill (red tiles)====
Red sync grid tiles require the sync pair to use a specific move to activate the skill effect.
==In other languages==
Category:Skill families
Category:Skills that activate when the user's move is super effective
Category:Skills that reduce the sync move countdown
Category:Skills that affect the user
Super Desperate (Skill)

Super Desperate (Japanese: 初ピンチ時次回抜群威力↑ Next Supereffective Power Boost At First Pinch) is a in .
==Effect==
The first time the user's drops to ¼ (25%) of its maximum or below, the user gains the Supereffective ↑ Next effect.
==Availability==
===As grid skill (yellow tiles)===
==In other languages==
Category:Skills that activate when the user is in a pinch
Category:Skills that apply positive status changes
Category:Skills that affect the user
Super Electric Breaker (TCG)

Super Electric Breaker (Japanese: 超電ブレイカー Super Electric Breaker) is the name given to the eighth Japanese expansion of cards released during the Pokémon Trading Card Game's Scarlet & Violet Era.
==Information==
Super Electric Breaker continues to introduce into the meta, with Terastal Pikachu ex as its central Pokémon. A general theme based on the Blueberry Academy is present within the set as well.
Super Electric Breaker will be released in Japan on October 18, 2024, followed by localized released in Traditional Chinese on October 25, 2024. Each booster box of Super Electric Breaker contains 30 s. Cards within this set are included in the English expansion.
==Set list==
==Gallery==
==In other languages==
==External links==
* Official website (Japanese)
de:Chō-Den Breaker (TCG)
ja:ポケモンカードゲーム スカーレット&バイオレット 拡張パック 超電ブレイカー
zh:超電突圍（TCG）
Super Energy Removal (Base Set 79)

Super Energy Removal (Japanese: 超エネルギーリムーブ Super Energy Remove) is a . It was first released as part of the .
==Card text==
==Release information==
This card was included in the , first released in the Japanese . It was reprinted in the expansion.
===Gallery===
==Trivia==
This card was banned in Japan because it was deemed overpowered. If used at the same time as or more copies of itself, the opponent can lose up to 12 s at once. It was later replaced with , which, although it can have a greater effect, has an even greater drawback.
===Origin===
Category:Base Set cards
Category:Expansion Pack cards
Category:Base Set 2 cards
Category:Illus. by Keiji Kinebuchi
Category:Banned cards
de:Super Energie-Absauger (TCG)
es:Superquite de Energía (TCG)
fr:Double Suppression d'Énergie (Set de Base 79)
it:Super-Rimozione di Energia (Set Base 79)
ja:超エネルギーリムーブ
zh:超级能量消除（TCG）
Super Energy Removal 2 (Aquapolis 134)

Super Energy Removal 2 (Japanese: 超エネルギーリムーブ Super Energy Remove) is a . It is part of the expansion.
==Card text==
==e-Reader data==
This card's ID is C-44-#. The short strip contains a brief card summary, and information on the content of the long strip.
===Construction: Melody Box===
The long strip contains music data for the Construction: Melody Box application.
==Trivia==
===Origin===
This card was created to replace the far too powerful , which had been banned in Japan. This card retained the name of Super Energy Removal in Japan, while English releases of this card append a 2 at the end.
Category:Aquapolis cards
Category:The Town on No Map cards
Category:Illus. by Keiji Kinebuchi
de:Super-Energie-Absauger 2 (TCG)
fr:Super suppression d'énergie 2 (Aquapolis 134)
ja:超エネルギーリムーブ
Super Energy Retrieval (Neo Genesis 89)

Super Energy Retrieval (Japanese: 超エネルギー回収 Super Energy Recovery) is a . It was first released as part of the expansion.
==Card text==
==Release information==
In Japan, this card was first available as an on a two-card insert alongside in the Pocket Monsters Fan Book, released on May 20, 1997. A mail-in prize draw offering another copy was published in the December 1998 issue of Bessatsu CoroCoro Comic Special, released in late October 1998. People wishing to enter the prize draw were required to affix the application ticket on the bottom left of the article page to a postcard and send it to Shogakukan. Two thousand winners were sent a set of five mounted cards on two plain sheets: and Super Energy Retrieval on one; , , and on the other.
It was later reprinted as one of a selection of cards included in the Pokémon Song Best Collection CD, released on January 1, 1999. It was printed outside of Japan in the expansion. The Japanese print was updated to include "basic Energy cards" in the card effect, as had yet to appear in the TCG at the time of its original print. This change was included in the wording for the English version.
===Gallery===
==Trivia==
* Before the expansion, this card's Unnumbered print could retrieve any Energy cards from the discard pile, not just basic Energy cards. This card thus received an erratum, which was included in the print, and in the international releases. It shares this trait with .The Original Rules of the Pokémon TCG in Japan § Energy Retrieval & Super Energy Retrieval – Retro Pokémon TCG
* This card's effect matches that of the similarly named , a card later released in the expansion.
===Origin===
==References==
Category:Promotional cards
Category:Neo Genesis cards
Category:Gold, Silver, to a New World... cards
Category:Illus. by Keiji Kinebuchi
Category:Trainer cards with discard costs
Category:Trainer cards that move Energy cards from player's discard pile into hand
de:Super-Energierückgewinnung (TCG)
es:Super Recuperación de Energía (TCG)
fr:Super sauvegarde d'Énergie (Neo Genesis 89)
it:Super Recupero di Energia (Neo Genesis 89)
ja:超エネルギー回収
zh:能量超级回收（TCG）
Super Fang (move)

Super Fang (Japanese: いかりのまえば Fangs of Wrath) is a damage-dealing move introduced in Generation I. Prior to Generation IV, it was one of the signature moves of and . It is TM183 in Generation IX.
==Effect==
Super Fang deals damage equal to 50% of the target's current HP, rounded down. It always deals at least 1 HP of damage.
===Generation I===
Super Fang is unaffected by type immunities.
===Generation II===
Super Fang no longer hits Ghost-type Pokémon.
Super Fang is affected by King's Rock.
===Generation III onwards===
Super Fang can be used as the second move of a Pokémon Contest combination, with the user gaining 2 bonus appeal points if was used in the previous turn.
In Generations III and IV, Super Fang is not affected by King's Rock.
==Description==
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==Learnset==
===By leveling up===
===By TM/Move Tutor===
===By ===
===Special move===
====Generation V====
===By ===
====Generation IV====
==In other games==
===Pokémon Mystery Dungeon series===
Super Fang targets an enemy in front and halves their HP. Unlike in main series, it is unable to KO target that is at 1 HP, and will instead fail to work. This move is affected by the status condition.
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===Description===
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==In animation==
===Pokémon animated series===
==In the manga==
===Be the Best! Pokémon B+W===
===Pokémon Adventures===
==In other generations==
===Core series games===
===Side series games===
===Spin-off series games===
==In other languages==
Category:Moves that can jam
Category:Moves that deal direct damage
Category:Moves in Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!
Category:Moves usable in Pokémon Sword and Shield
Category:Moves usable in Pokémon Scarlet and Violet
Category:Moves that require use of mouth
de:Superzahn
es:Superdiente
fr:Croc Fatal
it:Superzanna
ja:いかりのまえば
zh:愤怒门牙（招式）
Super Freebie (Skill)

Super Freebie (Japanese: 抜群時次ゲージ消費無 No Gauge Consumption Next When Super Effective) is a family of s in .
==Effect==
When the sync pair successfully uses a move that is super effective against any targeted opponent, it has a chance of gaining the Free Move Next effect. The skill can range from Super Freebie 1 to Super Freebie 9, with higher numbered skills resulting in a higher chance of applying the Free Move Next effect. Super Freebie 9 will always apply the Free Move Next effect.
Skill rank 	Chance of effect
Super Freebie 1	20%
Super Freebie 2	30%
Super Freebie 3	40%
Super Freebie 4	50%
Super Freebie 5	60%
Super Freebie 6	70%
Super Freebie 7	80%
Super Freebie 8	90%
Super Freebie 9	100%
==Availability==
===Super Freebie 2===
====As passive skill====
====As grid skill (yellow tiles)====
====As grid skill (red tiles)====
Red sync grid tiles require the sync pair to use a specific move to activate the skill effect.
===Super Freebie 4===
====As grid skill (yellow tiles)====
===Super Freebie 9===
====As passive skill====
====As grid skill (yellow tiles)====
==In other languages==
Category:Skill families
Category:Skills that activate when the user's move is super effective
Category:Skills that apply positive status changes
Category:Skills that affect the user
Super Game Boy 2

The Super Game Boy 2 (Japanese: スーパーゲームボーイ２ Super Game Boy 2) is a device for the Super Nintendo Entertainment System that allows Game Boy games to be played on it. It is a successor to the Super Game Boy and was only released in Japan. Some Game Boy games included enhanced Super Game Boy features, allowing compatible games to be displayed in full color with a special border.
It has game link capability, allowing it to link to a Game Boy to play multiplayer games; it can also use the Game Boy Camera and Game Boy Printer with this link port. It cannot play Game Boy Color games, except those that can also be played on Game Boy.
==Pokémon games==
The Super Game Boy 2 is compatible with the same games as the original Super Game Boy.
==Gallery==
===Generation I===
File:Japanese_RedTitle_SGB.png|
File:Japanese_GreenTitle_SGB.png|
File:Japanese_BlueTitle_SGB.png|
File:Japanese_YellowTitle_SGB.png|
File:RedTitle_SGB.png|
File:BlueTitle_SGB.png|
File:YellowTitle SGB.png|
File:Pokemon TCG JP SGB Border.png|Pokémon Card GB
File:Pokemon TCG International SGB Border.png|
File:Pokemon Pinball Japan SGB Border.png| (Japan)
File:Pokemon Pinball US SGB Border.png| (North America)
File:Pokemon Pinball Europe SGB Border.png| (Europe)
===Generation II===
Japanese GoldTitle SGB.png|
Japanese SilverTitle SGB.png|
GoldTitle SGB.png|
SilverTitle SGB.png|
SGB Crystal unused E.png|
===Other===
File:Super Game Boy 2 with packaging.jpg|A Super Game Boy 2 with packaging
==Related articles==
Category:Electronic devices
Category:Peripherals
it:Super Game Boy 2
zh:Super Game Boy 2
Super Infliction (Skill)

Super Infliction (Japanese: Ｐ変化技使用時次回抜群威力↑ Next Supereffective Power Boost When Pokémon Uses Status Move) is a family of s in .
==Effect==
When the Pokémon successfully uses a status move, the user has a chance of gaining the Supereffective ↑ Next effect. The skill can range from Super Infliction 1 to Super Infliction 9, with higher numbered skills resulting in a higher chance of applying the Supereffective ↑ Next effect. Super Infliction 9 will always apply the Supereffective ↑ Next effect.
Skill rank 	Chance of effect
Super Infliction 1	20%
Super Infliction 2	30%
Super Infliction 3	40%
Super Infliction 4	50%
Super Infliction 5	60%
Super Infliction 6	70%
Super Infliction 7	80%
Super Infliction 8	90%
Super Infliction 9	100%
==Availability==
===Super Infliction 4===
====As passive skill====
===Super Infliction 9===
====As passive skill====
====As grid skill (yellow tiles)====
==In other languages==
Category:Skill families
Category:Skills that activate when the user's Pokémon uses a status move
Category:Skills that apply positive status changes
Category:Skills that affect the user
Super Interference (Skill)

Super Interference (Japanese: 異常妨害確率上昇 Increase Chance of Interference from Abnormal Condition) is a family of s in .
==Effect==
Super Interference increases the chance of inflicting status conditions (, , , , , or ) and negative interference conditions (flinching, , or trapped) if the move has a secondary effect of causing these conditions. The skill can range from Super Interference 1 to Super Interference 9, with higher numbered skills resulting in a greater increase in the chance of inflicting these conditions. The chance is calculated according to the below formula.
OverallChance = MoveBaseChance \times (1 + (SkillRank \times NumberOfPassives))
The chance of inflicting status or negative interference conditions is reduced for moves which target more than one opponent. The overall chance is reduced to two-thirds per target if the move targets two Pokémon; while the overall chance is halved per target if the move targets three Pokémon.
==Availability==
===Super Interference 1===
====As passive skill====
====As grid skill (yellow tiles)====
===Super Interference 2===
====As passive skill====
====As grid skill (yellow tiles)====
===Super Interference 4===
====As passive skill====
==In other languages==
Category:Skill families
Category:Skills that are always active
Category:Skills that affect the odds of additional effects
Category:Skills that affect the user
Super Legend Set: Xerneas-EX & Yveltal-EX (TCG)

The Super Legend Set: Xerneas-EX & Yveltal-EX (Japanese: スーパーレジェンドセット60 ゼルネアスEX・イベルタルEX) is a Japanese-exclusive Standard Deck of the Pokémon Trading Card Game released on November 14, 2014.
==Information==
The Super Legend Set: Xerneas-EX & Yveltal-EX is a Standard Deck created to bridge the gap between September 2014's expansion and December 2014's • expansion. As the name suggests, it focuses on the two mascots for Pokémon X and Y, reprinting the two from and as both s and regular cards with the new artwork originally only released outside of Japan in the . The majority of the deck is made up of reprints from previous releases: only 3 of the 23 cards are brand new, with just the additional two Pokémon-EX featuring new artwork. The deck features the and the . Included in the product are , premium , exclusive and s, , deck case, sleeves, and a special poster along with a Player's Guide, all featuring artwork by TOKIYA.
In Korea, the set was made available starting November 15, 2014 as the Legend Battle Deck (Korean: XY 레전드 배틀 프리미엄 버전), containing the same cards, but replacing the additional items with a different series of merchandise. Utilizing the 5ban Graphics artwork originally used as the design for the English , the Korean release includes a 3-Ring Binder, 5 copies of each basic , Player's Guide, and two packs each from the Korean Collection X, Collection Y, , and expansions.
==Deck list==
==Product images==
Category:Standard Decks
de:Super Legend Set 60 Xerneas EX • Yveltal EX (TCG)
fr:スーパーレジェンドセット60「ゼルネアスEX・イベルタルEX」
it:Super Legend Set: Xerneas-EX & Yveltal-EX (GCC)
ja:ポケモンカードゲームXY スーパーレジェンドセット60 ゼルネアスEX・イベルタルEX
zh:超级传说牌组60 哲尔尼亚斯EX·伊裴尔塔尔EX（TCG）
Super Luck (Ability)

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Super Luck (Japanese: きょううん Good Luck) is an Ability introduced in Generation IV. In Generation IX, it is the signature Ability of and .
==Effect==
===In battle===
Super Luck increases the critical hit ratio by 1 stage.
===Outside of battle===
====Generation IV====
In only, if a Pokémon with Super Luck breaks a rock and finds an item, the game will instead pick the item below it in the game's list, unless it was the 5% item (this effectively means it will never find the most common item).
====Generation VIII====
If a Pokémon with this Ability leads the party (even if fainted), the chances of finding a wild Pokémon holding an item increase from 50%/5% to 60%/20%. This effect is shared with .
====Generation IX====
In , Super Luck has no effect on the items held by wild Pokémon.
==Pokémon with Super Luck==
==In other games==
======
Super Luck increases moves' critical hit ratio by 15%.
======
In , Super Luck is 's Ability. It increases the user's critical hit ratio by 15%.
===Description===
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|}
==In animation==
===Pokémon animated series===
==In the manga==
===Pokémon Adventures===
* In the Japan Mini-volume 6 for the , 's , Solsol, was revealed to have Super Luck as his Ability.
* 's was revealed to have Super Luck as his Ability in the PokéSPedia data-book.
* Hugh's is revealed to have Super Luck as its Ability.
===Pokémon Diamond and Pearl Adventure!===
==Trivia==
* The reason why mostly bird-like Pokémon have this Ability may be because, in Japanese culture, birds are symbolic of good luck.
==In other languages==
Category:Abilities with field effects
Category:Abilities that affect appearance of wild Pokémon
Category:Item-manipulating Abilities
Category:Stat raising Abilities
de:Glückspilz
es:Afortunado
fr:Chanceux
it:Supersorte
ja:きょううん
zh:超幸运（特性）
Super Lure

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The Super Lure (Japanese: シルバーコロン Silver Cologne) is a type of item introduced in Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!.
The Lure and Max Lure are alternate versions of this item.
==In the core series games==
===Price===
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===Effect===
When used from the Bag in the overworld, it increases encounter rates of rarer wild Pokémon, including Shiny Pokémon, for 200 steps. It also causes all wild Pokémon spawned to have a level 1 greater than the highest level normally in the area (for example, if an area's wild Pokémon normally range from level 3 to level 5, all wild Pokémon will be level 6 instead).
===Description===
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===Acquisition===
|-
| 
| , Fuchsia City, Seafoam Islands
| All Poké Marts (after obtaining 4 Badges)Hidden recurring item (, Underground Path (Kanto Routes 5–6), Underground Path (Kanto Routes 7–8))
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|}
==In other languages==
Category:Items
Category:Lures
de:Super-Lockparfüm
es:Supercolonia
fr:Super Parfum
it:Superprofumo
ja:シルバーコロン
zh:白银香水（道具）