nyuuzyou/wikis huggingface dataset:
SoCal Melee Power Rankings

The SoCal Melee Power Rankings, abbreviated SCMPR, is a list compiled by a pre-selected panel which lists the most powerful Super Smash Bros. Melee players of Southern California. While most Power Rankings are divided to the state level, California is divided into northern and southern portions. The SoCal Melee Power Rankings are handled by the SoCal Melee Community Facebook group.
==Rankings==
===Summer-Winter 2024===
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===Winter-Spring 2024===
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===Summer-Winter 2023===
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Inactive: , , , 
===Winter-Spring 2023===
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===Summer-Fall 2022===
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===Winter-Spring 2022===
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===Summer-Winter 2021===
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===Fall-Winter 2019-2020===
Posted March 24, 2020
Video
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Inactive: , 
===Summer 2019===
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===Winter-Spring 2018-2019===
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===Summer-Fall 2018 (August 26th-December 15th)===
Posted January 15th, 2019
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===Spring-Summer 2018 (March 19th-August 26th)===
Posted September 14th, 2018
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===Winter 2018===
Posted April 13th, 2018
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Hidden Bosses: , , , 
===Summer 2017===
Posted October 26, 2017
Video
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===May 10th, 2017===
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===Fall 2016===
Posted October 2nd, 2016
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===Spring 2016===
Posted April 17th, 2016
Video
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Hidden Bosses: , , , , , 
Panelists: , , , , , 
===Fall 2015===
Posted November 29, 2015
Video
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===Spring 2015===
Posted May 13, 2015
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===Fall 2014===
Posted September 1, 2014
Video
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===Spring 2014===
Posted April 13, 2014
Video
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===December 29, 2013http://smashboards.com/threads/level-up-team-oxy-present-super-smash-sundays-super-arcade-the-10th-edition-dec-29th-2013.344972/===
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===September 14, 2013http://www.smashboards.com/showthread.php?t=220631===
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===May 14, 2013http://www.smashboards.com/showthread.php?t=220631===
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===September 20, 2012http://www.smashboards.com/showthread.php?t=220631===
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===September 3, 2011===
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Honorable mention: 
Panelists: , , , and 
===April 5, 2010===
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Panelists: , , , and 
===Pre-Brawl (2007-2008)http://www.smashboards.com/showpost.php?p=4372670&postcount=4216===
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Panelists: Edrees, Azn Lep, HugS, and Rickety
===October 28, 2007http://smashboards.com/threads/socal-power-rankings-october-28-2007-will-the-update-ever-happen.85453/===
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===May 31, 2007May 31, 2007 graphic===
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==References==
==External links==
*Pre-Brawl Melee Power Rankings at SmashBoards
Category:American Power Rankings
SoCal Project M Power Rankings

The SoCal Project M Power Rankings, abbreviated SCPMPR, is a list compiled by a pre-selected panel which lists the most powerful Project M players of Southern California. While most Power Rankings are divided to the state level, California is divided into northern and southern portions.
==Rankings==
===April - August 2022===
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===Winter 2021===
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===Summer 2019===
Posted September 6th, 2019
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===Spring 2019===
Posted May 8th, 2019
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===Winter 2019===
Posted January 7th, 2019
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===Summer 2018===
Posted September 10th, 2018
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===Spring 2018===
Posted April 1st, 2018
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===Fall 2017===
Posted January 1st, 2018
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===Summer 2017===
Posted October 30th, 2017
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===Spring 2017===
Posted July 6th, 2017
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===Winter 2017===
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===January 2017===
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Best at Not Smash Games: 
Most Improved: 
===September 2016===
}
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===July 2016===
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===April 2016https://scontent-lax3-1.xx.fbcdn.net/v/t1.0-9/13062199_10209626869972330_3357277560022280746_n.jpg?oh=5474e808ab58560997a0b9ebacfbd865&oe=579E73B8===
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===January 2016===
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Panelists: , , , , 
SoCal Project M Power Rankings Sep Oct 2015 Video
===September 2015===
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===April 2015===
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===November 2014https://fbcdn-sphotos-c-a.akamaihd.net/hphotos-ak-xpa1/v/t1.0-9/10407491_10205683444949169_6326064646939034686_n.jpg?oh=90ac7e02eee8ed471e79304b3672c207&oe=54FDE487&__gda__=1425701009_807adae4ae1f98c198989612de086f01===
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===August 2014https://scontent-a-sjc.xx.fbcdn.net/hphotos-xfa1/v/l/t1.0-9/10425860_10205313353337110_8460249602418261293_n.jpg?oh=9546b4bc00c1a42041fd5b611eddd5d2&oe=54E729AF===
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===April 27, 2014http://imgur.com/w3vGxna===
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===January 27, 2014http://imgur.com/kQ0twfV===
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==References==
Category:American Power Rankings
SoCal Smash 4 Power Rankings

The SoCal Smash 4 Power Rankings is a list compiled by a pre-selected panel which lists the most powerful Super Smash Bros. for Wii U players of Southern California. While most Power Rankings are divided to the state level, California is divided into northern and southern portions.
== Rankings ==
===All-Time Power Rankings===
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===November 2018===
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===June 2018===
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===April 2018===
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===January 2018===
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===October 2017===
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===July 2017===
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===April 2017===
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===January 2017===
Image
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===November 2016===
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SoCal Smash 4 Power Rankings (September - October 2016)
===September 2016===
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===July 2016===
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SoCal May 2016 PR Video
===May 2016===
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===March 2016===
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SoCal Smash 4 Power Rankings Jan-Mar 2016 Video
===January 2016===
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SoCal Smash 4 Power Ranking Highlights - Fall 2015 Video
===September 2015===
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===July 2015===
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===April 2015===
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===February 2015===
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===November 2014===
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Category:American Power Rankings
SoVA Power Rankings

The SoVA Power Rankings, are the rankings throughout the smash franchise for the Seven Cities portion of southern Virginia.
==Super Smash Bros. Ultimate rankings==
===Q3 2024===
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===Q2 2024===
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===Q1 2024===
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===Q4 2023===
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===Q3 2023===
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===Q2 2023===
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===Q1 2023===
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===Q4 2022===
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===Q3 2022===
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===Q2 2022===
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===Q1 2022===
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===Q4 2021===
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===Q3 2021===
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===Q2 2021===
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===Q1 2020===
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===Q4 2019===
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===Q3 2019===
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===Q2 2019===
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===Q1 2019===
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== rankings==
===Q3 2018===
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===Q2 2018===
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===Q4 2017===
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===Q3 2017===
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===Q2 2017===
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===Q1 2017===
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===Q4 2016===
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===Q3 2016===
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===Q2 2016===
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===Q1 2016===
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===Q4 2015===
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===Q3 2015===
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Category:American Power Rankings
Soaring Axe Kick

Soaring Axe Kick (, Heaven & Earth Kick) is one of the three up special moves of the Mii Brawler. It sends the opponent into the air while flipping. The player can also hit the special button a second time to hit them on the way down with an axe kick . It functions very similarly to Cloud's Climhazzard.
==Overview==
Opponents who are hit with this attack can potentially become trapped below the Brawler during the descent, potentially leading to a KO of both characters (due to the inability to cancel the move in this stage) if they are above an abyss. Additionally, if used below or beside a ledge while offstage, the move can also knock characters off of ledges (if they are hanging onto them) allowing for easy offstage edge-guarding and/or ledge steals. The Mii Brawler may go into a helpless state if still in the move's animation after landing on a disappearing platform.
In Ultimate, the move behaves in exactly the same way, but the downward movement is input manually instead of automatically going down, now acting similar to Cloud's Climhazzard. Its animation has also been sped up, and its first hit has more range. The ascent travels slightly higher and can now sweetspot ledges at any point instead of just at the top, while the attack's descending hit deals more base knockback.
==Instructional quotes==
==Customization==
Special Move customization was added in Super Smash Bros. 4 and returns in Super Smash Bros. Ultimate for the s. These are the variations:
===Smash 4===
===Ultimate===
1. Soaring Axe Kick 	2. Helicopter Kick 	3. Thrust Uppercut
 	 	
"Flips upward and hits foes. Pressing the button again at the top of the jump performs a downward axe kick."	"Leaps up with a roundhouse kick, hitting opponents along the way. Can shift left or right when rising."	"Rises into the air with an uppercut, and then unleashes a powerful punch at the end."
==Gallery==
Mii Brawler SSBU Skill Preview Up Special 1.png|Soaring Axe Kick as shown by the Move List in Ultimate.
==Names in other languages==
Category:Up special moves
Category:Super Smash Bros. universe
Category:Mii Fighter (SSB4)
Category:Mii Fighter (SSBU)
Category:Mii Brawler (SSB4)
Category:Mii Brawler (SSBU)
Solar

:For the Smasher from Maine, see . For the Smasher from Iceland, see 
Solar is an attack effect used in Super Smash Bros. 4 and Super Smash Bros. Ultimate. It is exclusive to Wii Fit Trainer's Neutral special, Sun Salutation.
The solar effect is entirely cosmetic: it applies a unique golden (or blue if using the Sweeping Sun Salutation custom special) particle effect and lens flare.
Category:Effects
Solgaleo

Solgaleo (, Solgaleo) is a Legendary Pokémon from the Alola region.
==Origin==
 is a Psychic/Steel-type Legendary Pokémon introduced in , and is categorized within the Pokédex at #791 as the "Sunne Pokémon". It serves as the mascot for Pokémon Sun. It evolves from when leveled up in Pokémon Sun, Pokémon Ultra Sun, Pokémon Sword or Pokémon Scarlet starting at level 53. It is one of 's final forms, the other being Lunala. fuses with Solgaleo using the to become Dusk Mane Necrozma.
 is Solgaleo's . It has 100 power and 100% accuracy and allows its user to ignore the target's Abilities when dealing damage.
==In Super Smash Bros. Ultimate==
===As a Poké Ball Pokémon===
Once summoned, Solgaleo appears on stage and unleashes its signature move, Sunsteel Strike (, Meteor Drive) towards its opposing fighters, and will teleport to another place on the stage, repeating the process until it disappears. Sunsteel Strike takes the form of a fiery aura circling Solgaleo before it launches itself forward in a sudden beam of flame, which is extremely hard to dodge due to its sheer speed.
Solgaleo cannot be summoned on Green Greens, Luigi's Mansion, Tomodachi Life, or Wuhu Island.
===Spirit===
No.	Image	Name	Type	Class	Slots	Base	Max	Base	Max 	Base	Max 	Ability 	Series
557	 	 	★★★ 	3 	3051 	9155	971	2913	1803	5410	Fire Attack ↑	Pokémon Series	
==Gallery==
SSBUSolgaleo.png|Official artwork of Solgaleo from Super Smash Bros. Ultimate.
SolgaleoUltimate.png|Alternate artwork of Solgaleo
SSBUWebsiteSolgaleo1.jpg
SSBUWebsiteSolgaleo2.jpg
SSBUWebsiteSolgaleo4.jpg|
SSBUWebsiteSolgaleo5.jpg|
Solgaleo Attack.png|Solgaleo attacking.
==Names in other languages==
==Trivia==
*Solgaleo's roar is a modifed version of Baragon's roar from the 2001 kaiju film .
Category:Spirits
Solidarity

Solidarity is a co-op event match in . Player 1 controls while player 2 controls . The players must initially defeat and in a 1 stock battle. After the brothers are defeated, and appears and the players must defeat them. 
== Progression ==
This event is unlocked by clearing Scheming Sorcerer. Completing the event unlocks the right path. Once both is unlocked and the event is completed, the down path is revealed.
* Right path: awards 1000G. Leads to Peach in Peril.
* Down path: awards a Crazy Orders pass. Leads to Robots vs. Dragons.
Clearing the event within 90 seconds on Normal difficulty or higher awards a Quick Batter Pumps equipment.
== Trivia ==
* This event is similar to certain aspects of the franchise, with the word "Solid" in the name and the event itself revolving around fighting families. Metal Gear was even further referenced when the event was showcased in the Super Smash Bros. for Wii U - 50 Fact Extravaganza, where P1 was named David and P2 John, both major characters in the series.
Some Training, Professor?

Some Training, Professor? (, Teacher! Teach me how to use a bow, spear, and axe), known as Teach Us, Teach! Weapon Training in PAL territories, was an Event Tourney with a theme of bows, lances, and axes. It ran from 6 a.m. on February 7, 2020 to 6 a.m. on February 10, 2020 (), and was repeated on the following dates:
*6 a.m. on March 4, 2022 to 6 a.m. on March 7, 2022 (UTC)
*6 a.m. on March 3, 2023 to 6 a.m. on March 6, 2023 (UTC)
*6 a.m. on May 10, 2024 to 6 a.m. on May 13, 2024 (UTC)
During the event, only certain characters could be used. The original run commemorated the release of .
==Descriptions==
===North America===
:This time-limited tourney features fighters that use bows, lances, and axes!
:The further you advance, the better the spirit you'll win!North American event pageNorth American event page (repeat)North American event page (second repeat)
===PAL regions===
:This time-limited tourney features fighters that use bows, lances and axes!
:The further you advance, the better the spirit you'll win!PAL region event pagePAL region event page (repeat)PAL region event page (second repeat)
==Rules==
*Format: Smash
*Rules: Time
*Time Limit: 2:30
*FS Meter: On
*Items: Medium
==Available fighters==
 	 	 	 	 	 	 	 	 	 	 	
Fighters	Fighters	Fighters	Fighters	Fighters	Fighters	Fighters	Fighters	Fighters	Fighters	Fighters	Fighters
 	 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	 	
Bold denotes fighters who were not available during the event's first run.
==Names in other languages==
==Trivia==
*The event's banner is a homage to the cover art of Fire Emblem: Three Houses, with Villager representing Edelgard, Corrin representing Dimitri and Pit representing Claude.
==References==
Sonic (SSB4)/Back aerial

==Overview==
A back kick. Useful for edge-guarding and one of Sonic's most viable KOing options as well as his best aerial finisher.
==Hitboxes==
|}
==Timing==
===Attack===
Initial autocancel	1-4
Clean hit 	13-14
Late hit 	15-19
Ending autocancel 	33-
Interruptible 	38
Animation length 	46
|-
===Landing lag===
Animation length	30
Category:Sonic (SSB4)
Category:Back aerials (SSB4)
Sonic (SSB4)/Back throw

==Overview==
Sonic performs a multi-flipping high speed version of . This throw has some usage potential, mostly as a K.O.er. It's high base knockback and the fact that it moves Sonic back makes if useful to setup an edgeguard attempt and it's knockback scaling is high enough to allow it to K.O. near edges. Combined with Sonic's relatively average grab range, this throw is fairly useful in competitive play.
==Update history==
Prior to update 1.0.6, Back throw was noticeably stronger, not only being one of Sonic's strongest throws, but it was also one of the strongest back throws in the game.
 1.0.6
*.
==Throw Data==
|}
==Timing==
Invincibility 	1-18
Throw Release 	43
Animation length	66
Interruptible 	67
|-
Category:Sonic (SSB4)
Category:Back throws (SSB4)
Category:Normal attacks (SSB4)
Sonic (SSB4)/Dash attack

==Overview==
A Spin Attack followed by a flying kick. It is a reliable follow-up from a down throw, however, it has high ending lag and the attack may not always properly connect.
==Hitboxes==
|}
|}
==Timing==
Spin attack hitboxes	5-15
Kick hitboxes 	17-20
Interruptible 	62
Animation length 	68
Category:Sonic (SSB4)
Category:Dash attacks (SSB4)
Sonic (SSB4)/Down aerial

==Overview==
A diagonal flying kick. It is a stall-then-fall that can meteor smash. It is difficult to use as such, however, since its meteor hitbox is present only after frame 19. Originates from Sonic the Fighters, though it also resembles the Sonic Rocket from Sonic Battle. It is similar to Sheik's and Zero Suit Samus' and while it has more start up and landing lag than than their's, it has much less ending lag, making much safer to use off stage. Sonic can also land a footstool jump after use at certain percentages and because it's a stall-then-fall with not that much ending lag, he can meteor smash his opponents if landed right after a foot stool jump.
==Update history==
 1.0.8
*
==Hitboxes==
|}
==Timing==
===Attack===
Initial autocancel	1-3
Clean hit 	17-18
Mid hit 	19-22
Late hit 	23-32
Ending autocancel 	41
Interruptible 	46
Animation length 	61
|-
===Landing lag===
Animation length	38
Category:Sonic (SSB4)
Category:Down aerials (SSB4)
Category:Meteor smashes (SSB4)
Sonic (SSB4)/Down smash

==Overview==
A split kick, similar to 's and 's down smashes. It is a semi-spike and has less start-up lag than his other smash attacks, due to coming out on frame 12. However, it has below average knockback overall, lasts for only 2 frames and has 41 frames of ending lag. As a result, it is better suited for setting up edgeguards and punishing rolls, rather than KOing.
==Hitboxes==
}
|}
==Timing==
Charges between 	5-6
Hitboxes 	12-13
Interruptible 	55
Animation length	61
Category:Sonic (SSB4)
Category:Down smashes (SSB4)
Sonic (SSB4)/Down throw

==Overview==
Sonic pins the opponent down and then performs a spin dash on them. A good tech-chasing move, as it can lead into a dash attack, Spin Dash, Spin Charge, or even another down throw if the player is quick enough and can predict the opponent.
==Throw and Hitbox Data==
===Hitbox===
|}
===Throw===
|}
==Timing==
Invincibility 	1-18
Hitbox 	18-41 (Rehit: 8)
Throw Release 	42
Animation length	74
Interruptible 	75
|-
Category:Sonic (SSB4)
Category:Down throws (SSB4)
Category:Normal attacks (SSB4)
Sonic (SSB4)/Down tilt

==Overview==
Sonic performs a low sweeping kick that can allow him to pseudo-crawl. Originates from Sonic the Fighters.
This is one of Sonic's fastest ground attack and an overall very useful move. Combined with the Sakurai angle, it has a high chance of tripping opponents, allowing Sonic to capitalise on their floor recovery. It can also be useful in edgeguarding, as opponents will be sent further away every time they get hit by the move. Finally, its high speed and decent horizontal range make it safe to use in many cases, as it is very difficult to punish this move out of shield. However, due to Sonic's extremely powerful neutral game, this attack sees little use, with Spin Dash, Spin Charge and grabbing being more commonly used for racking up damage.
==Hitboxes==
|}
==Timing==
Hitboxes 	6-7
Interruptible 	28
Animation length	37
Category:Sonic (SSB4)
Category:Down tilts (SSB4)
Sonic (SSB4)/Forward aerial

==Overview==
A corkscrew battering ram, similar to 's forward aerial. It has fast start up, hitting on frame 5, hits multiple times and its last hit has high knockback scaling, which makes it useful for edgeguarding. It can also combo into itself in certain instances thanks to Sonic's fast air speed. Originates from Sonic the Fighters. However, it has high ending lag (31 frames) and landing lag (26 frames).
==Hitboxes==
|}
==Timing==
===Attack===
Initial autocancel	1-2
Hits 1-5 	5, 7, 9, 11, 13
Hit 6 	15
Ending autocancel 	34-
Interruptible 	46
Animation length 	55
|-
===Landing lag===
Animation length	26
Category:Sonic (SSB4)
Category:Forward aerials (SSB4)
Sonic (SSB4)/Forward smash

Sonic forward smash hitbox visualization	Sonic forward smash hitbox visualization
↗ 	
→ 	
↘ 	
==Overview==
A strong wind-up punch. It can be angled, has deceptive range and deals high knockback, making it one of Sonic's most viable KOing options. It is also good for 2-frame-punishes. However, it comes out on frame 18 and has 27 frames of ending lag, making it risky if used unwisely. Originates from Sonic the Fighters.
==Update history==
 1.0.4/ 1.0.1
*
 1.1.0
*
==Hitboxes==
==Hitboxes==
|}
==Timing==
Charges between 	12-13
Hitboxes 	18-20
Animation length	47
Interruptible 	48
Category:Sonic (SSB4)
Category:Forward smashes (SSB4)
Sonic (SSB4)/Forward throw

==Overview==
A stretch kick. Has very minimal utility, as it is only used to force the opponent into the air and function as a situational KOing option. KOs at 170%. It resembles the Top Kick from Sonic Battle.
==Throw and Hitbox Data==
===Hitbox===
|}
===Throw===
|}
==Timing==
Invincibility 	1-18
Hitbox 	10-11
Throw Release 	12
Animation length	37
Interruptible 	38
|-
Category:Sonic (SSB4)
Category:Forward throws (SSB4)
Sonic (SSB4)/Forward tilt

Sonic forward tilt hitbox visualization	Sonic forward tilt hitbox visualization
↗ 	
→ 	
↘ 	
==Overview==
A double footed back kick performed from the baby freeze, a variation of the freeze breakdancing move. It hits twice, can be angled, and is useful for spacing, starting tech-chases or attacking from out of shield due to its speed. Originates from Sonic the Fighters.
==Hitboxes==
|}
==Timing==
Hitboxes 	6, 8-11
Interruptible 	36
Animation length	43
Category:Sonic (SSB4)
Category:Forward tilts (SSB4)
Sonic (SSB4)/Grab

==Overview==
Clinches the opponent. Sonic's grab range is relatively average.
==Grabbox Data==
===Standing Grab===
|}
===Dash Grab===
|}
===Pivot Grab===
|}
==Timing==
===Standing grab===
Grab 	6-7
Interruptible 	31
Animation length	31
===Dash grab===
Grab 	10-11
Interruptible 	38
Animation length	39
===Pivot grab===
Grab 	10-11
Animation length	36
Interruptible 	37
Category:Sonic (SSB4)
Category:Grabs (SSB4)
Sonic (SSB4)/Hitboxes

==Hitboxes==
Move 	Name 	Hitbox
Neutral attack 1 	 	
Neutral attack 2 	 	
Neutral attack 3 	 	
Forward tilt 	 	
Forward tilt (angled up) 	 	
Forward tilt (angled down) 	 	
Up tilt 	 	
Down tilt 	 	
Dash attack 	 	
Forward smash 	 	
Forward smash (angled up) 	 	
Forward smash (angled down)	 	
Up smash 	 	
Down smash 	 	
Neutral aerial 	 	
Forward aerial 	 	
Back aerial 	 	
Up aerial 	 	
Down aerial 	 	
Neutral special 	Homing Attack	(unavailable)
Side special 	Spin Dash 	
Up special 	Spring Jump 	
Down special 	Spin Charge 	(unavailable)
Grab 	 	
Dash grab 	 	
Pivot grab 	 	
Pummel 	 	
Forward throw (collateral) 	 	
Back throw (collateral) 	 	
Up throw (collateral) 	 	
Down throw (collateral) 	 	
Category:Sonic (SSB4)
Category:Hitboxes (SSB4)
Sonic (SSB4)/Neutral aerial

==Overview==
Curls up into a ball and spins while slightly undulating up and down. It has fast start up (frame 6), launches at a vertical angle (75°) and with it's fairly low landing (16 frames), makes it a great combo starter on grounded opponents.
The move can also be used to end Spin Dash/Spin Charge initiated combos, which deals a large amount of damage. At mid percentages, landing with the move can combo into a forward aerial, up aerial, back aerial or another neutral aerial. At high percents, landing immediately with the late hit can combo into a back aerial, which can lead to a KO near the ledge.
Originates from Sonic the Fighters, though it also highly resembles the Insta-Shield, a simultaneously offensive and defensive technique that debuted in Sonic the Hedgehog 3.
==Hitboxes==
|}
==Timing==
===Attack===
Clean hit 	6-9
Mid Hit 	10-19
Late Hit 	20-38
Ending autocancel	48-
Animation length 	49
Interruptible 	50
|-
===Landing lag===
Animation length	16
Category:Sonic (SSB4)
Category:Neutral aerials (SSB4)
Sonic (SSB4)/Neutral attack

==Overview==
A followed by a side kick. Originates from Sonic the Fighters and has been nicknamed the "Punch Punch Kick" (PPK) by players. Capable of locking.
For technical data of each individual hit, see:
*Sonic (SSB4)/Neutral attack/Hit 1
*Sonic (SSB4)/Neutral attack/Hit 2
*Sonic (SSB4)/Neutral attack/Hit 3
==Frame Data==
All data is measured in Frames.
Hit	Hitbox IDs	Starts at (within hit)	Lasts for	Endlag
1 	0-2 	3 	1 	16
2 	0-2 	2 	2 	19
3 	0-2 	4 	3 	30
Category:Sonic (SSB4)
Category:Neutral attacks (SSB4)
Sonic (SSB4)/Pummel

==Overview==
A knee strike that deals 2% damage. Its fairly fast speed and decent damage makes it good for racking up some damage before throwing the opponent.
==Hitboxes==
|}
==Timing==
Hitbox 	4
Interruptible 	16
Animation length	19
Category:Sonic (SSB4)
Category:Pummels (SSB4)