Half-Life Deathmatch: Source Bugs

This is a page for reporting bugs in Half-Life Deathmatch: Source.
For bugs in Half-Life: Source see Half-Life: Source Bugs.
==Interface==
===Font===
Observed: HALF-LIFE is written in the same font as menu items.
Expected: HλLF-LIFE written in its own special font, as seen in Half-Life: Source.
—Alph Tech STUART 18:49, 3 May 2006 (PDT)
===Obituaries===
*There are no weapon-specific icons —ts2do 23:10, 5 May 2006 (PDT)
*Player names run off the right side of the screen when playing in certain screen resolutions such as 1280x1024. —Audioman612 16:45, 7 Nov 2008 (PST)
===No Cursor===
When a "Connection lost" or "Server shutting down" popup message is shown, mouse cursor is no visible, and the only way to continue is Alt+F4. Very annoying. —Matveims 17:11, 7 May 2006 (PDT)
:This occasionally happens in other source games as well. --Steamfraiser 07:20, 8 May 2006 (PDT)
:This has been fixed. —Audioman612 16:45, 7 Nov 2008 (PST)
::Can anyone else confirm? I don't have access to HLDS right now.—Matveims 20:35, 24 Mar 2007 (PDT)
:::Yes thats been fixed.Dmx6 00:50, 22 Aug 2008 (GMT+01)
===Picking up Items===
*The radius around an item in which a player picks up the item is slightly higher than that of original Half-Life, making it possible to get some items in a way in which they weren't made (example: not having to climb on top of a platform with an item near the edge). —Audioman612 16:45, 7 Nov 2008 (PST)
*All items that a player can use are duplicated. —ExtraVirus 01:00, 22 August 2020 (PDT)
===Flashlight===
Player models are not illuminated by other players' flashlight (although the weapon the player is holding is). —Audioman612 16:45, 7 Nov 2008 (PST)
===Settings===
*sk_plr_dmg_snark doesn't exist.
Dmx6 20:50, 21 Aug 2008 (GMT+01)
:*That is not a bug, use sk_snark_dmg_bite and sk_snark_dmg_pop. — PsychoManiac87 03:06, 1 Sep 2008 (GMT+01)
===Teamplay===
*When you enter a Teamplay Server your model dont change to the Teamlist models.Dmx600:59, 22 Aug 2008 (GMT+01)
*When you have in "Team A" 5 Players and in "Team B" 1 Player the Game dont change players from Team A to Team B.Dmx600:59, 22 Aug 2008 (GMT+01)
*Team names are not listed on the scoreboard.
*Teamkilling will result a suicide icon and "unconnected" on the top-right of the screen.
===Create Server Menu===
In the "Create Server" Menu u cant select "Teamplay" and "Teamlist like the old HLDM."Dmx600:59, 22 Aug 2008 (GMT+01
==Weapons==
*Weapons don't switch after running out of ammo. —Alph Tech STUART 18:49, 3 May 2006 (PDT)
*A change in FOV does not, but should, produce a proportional change in mouse sensitivity —ts2do 23:45, 6 May 2006 (PDT)
*Weapons cannot be picked up while underwater, however ammo can. —Audioman612 16:45, 7 Nov 2008 (PST)
===Crowbar===
Crowbar strike sounds are not predicted (only audible to listenserver host, when cl_predict is 0, or from other players) —ts2do 22:59, 6 May 2006 (PDT)
===9mm Pistol===
*There is no separate player damage cvar for the pistol and assault rifle. So if sk_plr_dmg_9mm_bullet is adjusted to make the pistol stronger and do more damage, the ar/mp5 is also adjusted. There is, curiously, an NPC damage cvar for the ar/mp5 (sk_npc_dmg_9mmAR_bullet). Please add an sk_plr_dmg_9mmAR_bullet.
*Can't bind it to another button (bind mouse5 "use weapon_9ammhandgun" does not work) —ExtraVirus 00:59, 22 August 2020 (PDT)
===357===
The 357 model doesn't have a laser sight as it does in HLDM.
===MP5===
*Secondary fire on the 9mmAR/MP5 projects grenades at a slower speed than in the original HLDM, which detracts from their use significantly. --ReNo 14:58, 6 May 2006 (PDT)
*Can't bind it to another button (bind mouse5 "use weapon_9ammAR" does not work) —ExtraVirus 00:59, 22 August 2020 (PDT)
===Shotgun===
A double shot does not have its own sound as it does in HLDM. —ts2do 23:10, 5 May 2006 (PDT)
===Gauss/Tau===
*There is a significant delay/lag between releasing a charged shot (secondary fire) and it ACTUALLY being fired. This is a huge concern for gauss jumping, which relies on the gun reacting quickly to the player's input. --ReNo & Alph Tech STUART 17:59, 7 May 2006 (PDT)
*Displacement surfaces can act as "nukes" when hit with a charged gauss shot, damaging not only the person who fired the shot but also players in the surrounding area. This again hinders gauss jumping massively, given that most of the maps set outdoors now use displacement surfaces for much of the ground. --ReNo 14:57, 6 May 2006 (PDT)
*If the gun is charged or charging when entering water (the charge will freeze where it is if it isn't a full 11 ammo charge) it can be fired. —-Audioman612 16:45, 7 Nov 2008 (PST)
*The rate of primary fire is erratic. —Audioman612 16:45, 7 Nov 2008 (PST)
===Gluon/Egon===
*Ammo depletes slightly quicker than it should (based on HLDM). —Audioman612 16:45, 7 Nov 2008 (PST)
*There is a delay between the crosshair being on a player and the player taking damage. —Audioman612 16:45, 7 Nov 2008 (PST)
===Snarks===
Apparently, snarks' sounds can cause pitch-out-of-bounds errors:
 EmitSound: pitch out of bounds = 274
 EmitSound: pitch out of bounds = 297
 EmitSound: pitch out of bounds = 309
etc... This is especially common on snarkpit.
—Matveims 17:24, 7 May 2006 (PDT)
*Snarks don't do any explosion damage after they die.
*Players don't see snarks equipped by other players in their hands. Instead, they see a snark nest.
==Console Errors==
===Debugging under Microsoft Visual Studio===
*with command line "-steam -game hl1mp -allowdebug -sw" and creating a listen server 
after going to console for about a second you will be automatically disconnected from your own server, and console shows:
 Disconnect: Response timed out
 Dropped <player name> from server (Server shutting down)
--Cheeseh 13:30, 20 Oct 2007 (PDT)
===Startup===
 Parent cvar in server.dll not allowed (sk_mp_dmg_multiplier)
 Parent cvar in server.dll not allowed (xc_uncrouch_on_jump)
:*I believe this has been fixed. —Audioman612 17:19, 7 Nov 2008 (PST)
 Couldn't find custom font file 'resource/cs.ttf'
 Couldn't find custom font file 'resource/csd.ttf'
 Couldn't find custom font file 'resource/Cstrike.ttf'
 Couldn't find custom font file 'resource/CSlogo.ttf'
 Hud element 'CHudHDRDemo' doesn't have an entry 'HudHDRDemo' in scripts/HudLayout.res
 Hud element 'CHudFilmDemo' doesn't have an entry 'HudHDRDemo' in scripts/HudLayout.res
 Hud element 'CHudCommentary' doesn't have an entry 'HudCommentary' in scripts/HudLayout.res
Alph Tech STUART 18:49, 3 May 2006 (PDT)
===Options===
 Resize parent (panel(listpanel_keybindlist) -> parent()) not sized yet!!!
 Resize parent (panel(ReverseMouse) -> parent()) not sized yet!!!
 Resize parent (panel(SFXSlider) -> parent()) not sized yet!!!
 Resize parent (panel(GammaButton) -> parent()) not sized yet!!!
 Resize parent (panel(MicMeter) -> parent()) not sized yet!!!
—ts2do 23:47, 5 May 2006 (PDT)
:This group of errors has been fixed. —Audioman612 17:19, 7 Nov 2008 (PST)
 --- Missing Vgui material vgui/gfx/vgui/crosshair
(Occurs every time options menu is opened). —Audioman612 03:53, 9 Nov 2008 (PST)
 Unknown command "cl_crosshairscale"
 Unknown command "cl_crosshaircolor"
 couldn't exec userconfig.cfg
 Host_WriteConfiguration: Wrote cfg/config.cfg
 Resize parent (panel(GameOptions) -> parent(GameplayPage)) not sized yet!!!
—Matveims 22:25, 6 May 2006 (PDT)
:This group of errors occurs when OK or Apply is clicked in the options menu. —Audioman612 17:19, 7 Nov 2008 (PST)
Is the timeleft command missing from console?--Lbertolotti (talk) 21:56, 11 December 2016 (UTC)
===Misc===
 Error: Material "engine/colorcorrection" uses unknown shader "ColorCorrection"
 DEBUG HISTORY IS ENABLED. Disable before release (in env_debughistory.h).
—ts2do 23:48, 5 May 2006 (PDT)
:This has been fixed. —Audioman612 17:19, 7 Nov 2008 (PST)
 Failed to load sound "physics\flesh\flesh_break1.wav", file probably missing from disk/repository
—Matveims 19:35, 6 May 2006 (PDT)
:This has been fixed. —Audioman612 17:19, 7 Nov 2008 (PST)
===Playing demo===
playdemo filename
�?06?�?4?2?�??08��?2;??9:�(???2?9��?�?�?��??462�???�??29?29�??6?29?�?��Netchannel: failed reading message svc_CmdKeyValues from unknown.
Host_EndGame: DataTable_ParseClassInfosFromBuffer: invalid class index (16384).
Demo playback finished ( 42.9 seconds, 7041 render frames, 164.23 fps).
TODO: Refusing to discard 0 bytes
--Lbertolotti (talk) 14:15, 15 December 2016 (UTC)
==Map Problems, Errors, and Warnings==
=== All ===
All entities are duplicated. --leonidakarlach (talk) 10:02, 1 November 2024 (PDT)
===boot_camp===
 DataTable warning: weapon_mp5: Out-of-range value (90.000000) in SendPropFloat 'm_fScale', clamping.
—Matveims 19:17, 6 May 2006 (PDT)
===crossfire===
 Door group bunker_maindoor has misaligned origin!
—ts2do 23:59, 5 May 2006 (PDT)
*Turrets above the bunker have (what appears to be) unrestricted movement range. They are easily stuck in an almost-vertical position, and do not recover until map is restarted. —Matveims 18:51, 13 May 2006 (PDT)
*The spawnpoint nearest the red dot in the given picture spawns the player too near the displacment and gives the player this sticky movement at first—ts2do 18:55, 13 May 2006 (PDT)
*The button that avtivates the airstrike sequence does not stop itself from being pressed multiple times (allowing players to cause never ending airstrikes). The button needs to ignore pushes after the airstrike sequence has been activated. —Audioman612 17:19, 7 Nov 2008 (PST)
===frenzy===
 DataTable warning: weapon_tripmine: Out-of-range value (90.000000) in SendPropFloat 'm_fScale', clamping.
—Matveims 19:17, 6 May 2006 (PDT)
===lambda_bunker===
 Attempted to create unknown entity type func_monsterclip!
 Can't init func_monsterclip
—ts2do 23:59, 5 May 2006 (PDT)
===rapidcore===
 DataTable warning: env_sound: Out-of-range value (90.000000) in SendPropFloat 'm_fScale', clamping.
—Matveims 21:25, 6 May 2006 (PDT)
===snarkpit===
====Level Init====
 Precache of sprites/light_glow02_add_noz ambigious (no extension specified)
 Warning: using WorldTwoTextureBlend on a non-displacement surface.
 Support for this will go away soon.
 - Material : halflife/dm_blend2
 - Surface center : -416 -120 -1262
 Warning: using WorldTwoTextureBlend on a non-displacement surface (material: halflife/dm_blend2).
 Support for this will go away soon.
—ts2do 23:59, 5 May 2006 (PDT)
====Radioactive Liquid====
When falling into the upper-level radioactive (green) pool, no damage is taken by the player, and numerous errors occur in the console:
 No such variable "$bottommaterial" for material "liquids/!greenslime_1sided"
 No such variable "$bottommaterial" for material "liquids/!greenslime_1sided"
 No such variable "$fogcolor" for material "___error"
 No such variable "$fogenable" for material "___error"
 No such variable "$fogstart" for material "___error"
 No such variable "$fogend" for material "___error"
—Matveims 22:42, 6 May 2006 (PDT)
====Bridge====
When walking over the bridge that extends to the rocket launcher, \hl2\sound\buttons\button2.wav (in source sounds.gcf) is played constantly, as if the bridge was a locked door. —Matveims 22:59, 6 May 2006 (PDT)
====Snark Spawning====
After several snark release cycles, no snarks would spawn when the upper-level yellow button is pressed. —Matveims 22:59, 6 May 2006 (PDT)
===stalkyard===
*Turret farthest from ladder fires wrong ambient_generic entity of turret nearest ladder —ts2do 23:32, 6 May 2006 (PDT)
*Tracing bullets from the turrets are not seen by the player who operates it. —Matveims 01:00, 8 May 2006 (PDT)
*Door to the small room containing the long jump module opens from both sides; it should only open for someone on the inside going out. —Audioman612 03:49, 9 Nov 2008 (PST)
===subtransit===
 Attempted to create unknown entity type info_player_coop!
 Can't init info_player_coop
—ts2do 23:59, 5 May 2006 (PDT)
===undertow===
 Door group gates2 has misaligned origin!
—ts2do 23:59, 5 May 2006 (PDT)
==Animations==
*Monster animations are jittery...should be fixed if any sort of co-op is desired. —ts2do 23:59, 5 May 2006 (PDT)
*Weapon is quickly equipped/dequipped at end of round --Alph Tech STUART 19:03, 7 May 2006 (PDT)
*Swimming animation is too far down, amongst other swimming problems --Alph Tech STUART 19:03, 7 May 2006 (PDT)
*Player Models always appear to be looking down. --Operational
:*This has been fixed. —Audioman612 17:27, 7 Nov 2008 (PST)
*Some player animations are not used e.g. long jump, walking
*Hitboxes are very laggy.
*Player models are bugging. When I die, I always become Gordon Freeman.--Lbertolotti (talk) 21:58, 11 December 2016 (UTC)
==Chat==
*Messages do not get saved to console when they expire —ts2do 22:21, 6 May 2006 (PDT)
*Voice will not show who's talking on the side and no icon on client who's talking --Alph Tech STUART 01:58, 8 May 2006 (PDT)
:*This has been fixed. —Bernie Buddy 22:47, 22 Mar 11 (PST)
==Missing Content==
*The map "Gasworks" is not in the source version of Half-Life: Deathmatch.
*The recon playermodel does not exist.
==Crash Information==
*HLDMS most commonly crashes with unknown software exception 0xC0000005 —Matveims 16:59, 14 May 2006 (PDT)
*HLDM:S randomly hangs up with various memory errors, one of which is captured in this image. —TokyoJunkie 20:50, 21 May 2006 (PST)
== Half-Life Source Dedicated Server ==
Joining my Half-Life 1 server from steam browser:
You are about to install Half-Life Deathmatch: Source Dedicated Server....
This makes no sense at all, why would a client need to install a server to join? This only happens with my server when I launch it from Steam Client Tools. --Lbertolotti (talk) 16:06, 11 December 2016 (UTC)
Category:FeedbackCategory: Half-Life Deathmatch: Source