nyuuzyou/wikis huggingface dataset:
Loic

Loic is one of the druids at the Emerald Grove during Act One. He is civil to visitors, but wary of guests who overstay their welcome.
== Involvement ==
=== Act One ===
Loic passes his time in the Inner Sanctum, often arguing with about violence as a justification for peace. Their idle banter varies according to the outcomes of , , and .
== Combat ==
=== Attacks and abilities ===
 
=== Loot ===
* 
== Idle banter ==
If Kagha spares Arabella:
Marcoryl: Ridiculous. We just let her run off!
* Loic: She's a child.
** Marcoryl: A devil child. One who tried to steal from us.
*** Loic: Yet she failed - that's what matters.
Loic: This will all be over, the ritual is almost finished.
* Marcoryl: What if they try to steal from us? Again?
** Loic: We've shown them once - we take grove law seriously.
*** Marcoryl: By letting that child escape without consequence? We might as well have lain down on the ground and let them trample over us.
Loic: I don't want blood on my hands.
* Marcoryl: We have the right to defend our home.
** Loic: So that's what you want? To kill innocents?
*** Marcoryl: I don't want to kill anyone. But I won't let the grove be harmed - not again.
== Notes ==
* Despite being nominally a druid, Loic is in all gameplay measures a fighter. As the only druid of the Emerald Grove with the fighter class, it is likely that this is an accidental oversight dating all the way back to Early Access; before the addition of druid as a class, the druids of the grove were either fighters or wizards.
== External links ==
* 
Category:Halflings
Category:Lightfoot Halflings
Category:Humanoids
Category:Characters
Category:Characters in the Emerald Grove
Category:Characters in Act One
Category:Fighters
Lolth

Lolth, also known as the Queen of Spiders, is the most influential Goddess of the Drow, being the leader of the pantheon. 
__NOTOC__
== Overview==
Bloodshed, cruelty, betrayal and absolute veneration are aspects Lolth revels in, largely explaining Drow society. She is associated with the domains of Trickery and War.
This deity can be selected by player character Clerics, except for Seldarine Drow.
== Related items ==
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== Related literature ==
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==Related characters==
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== Related locations==
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== Quotes ==
== Gallery ==
Lolth_Icon.png|Lolth's symbol
Lolth's Candle Icon.png|Lolth's Candle
Shrine-lolth.png|A shrine of Lolth in the Underdark
== External links ==
*
Category: Gods
Category: Lolthite
Long rest bonuses

== Spells ==
 Indefinite non-concentration buff spells
Name	Level 	Effect
 	1 	Increase max HP by 5 per spell slot level.
 	1 	Gain and reflect back to melee attackers per spell slot level. The effect ends early if the temporary hit points are depleted.
 	6 	Raise an undead mummy that fights for you.
 	2 	See in the dark up to away.
 	3 	Enchant the target's weapon to emit sunlight in a radius. If cast directly on an object, it only lasts for 20 turns.
 	4 	When taking damage that would you, drop to 1 HP instead. This effect ends after it is triggered.
 	1 	Change your appearance to any race and bodytype combination. This lets you access some race specific dialogue options and use race specific items.
 	1 	Gain equal to 2 + 5 per spell slot level.
 	4 	Movement speed cannot be reduced by Difficult Terrain, spells, or magical effects and become immune to and .
 	6 	Increase max HP by 12, gain immunity to frighten, disease, and poison effects, and gain on .
 	Cantrip	Enchant an item to emit light in a radius.
 	1 	Increase movement speed by .
 	1 	Increase base from 10 to 13 while unarmoured.
 	2 	Grant on s against being poisoned and Resistance to damage.\
 	2 	Detect creatures within and possibly reveal them if they fail a .
 	5 	Disguise up to 4 party members.
 	1 	Can talk with animals, unlocking numerous conversation opportunities.
 	3 	Can interrogate corpses. After casting the spell, corpses that can be questioned will be highlighted. The spell can be recast at-will.
 	2 	Resistance to all damage, and a +1 bonus to and s.
 Indefinite concentration buff spells
Name	Level	Effect
 	2 	Set minimum to 16.
 	2 	Grant on ability checks with the chosen ability.
 	1 	Gain immediately and as a bonus action on each of your turns until this spell ends.
 	3 	Turn into a gas cloud that can fly and fit through small openings.
 	2 	Increase enchantment bonus of a weapon by 1, 2, or 3 when cast with a spell slot of level 2 to 3, 4 to 5, or 6 respectively.
 	2 	Grant a +10 bonus to Stealth checks to all nearby allies.
 	3 	Grant Resistance to the chosen elemental damage.
 	1 	Increase by 2.
 	4 	Grant Resistance to physical damage.
 	6 	Turn all nearby party members into gas clouds that can fly and fit through small openings.
== Elixirs ==
Elixirs grant persistent bonuses that last until the next long rest after they are consumed. Only one elixir effect can be active at once and drinking a second elixir will overwrite the effect of the first.
== Other ==
Lora's House

== Overview ==
If speaking with Lora after saving Vanra, Lora will reward the party with the and the .
Coordinates:
== Related Quests ==
* 
== Notable NPCs ==
* (after speaking with her at the Basilisk Gate Barracks)
* (after completing Save Vanra)
== Notable Loot ==
* 
* 
Category:Locations
Category:Act Three Locations
Lora (goblin)

Sharp-Eye Lora is a Goblin Sharp-Eye in the Shadow-Cursed Lands in Act Two. 
== Involvement ==
Lora greets the party immediately upon entering the Shadow-Cursed Lands from Rosymorn Monastery Trail, treating them as True Souls. 
If playing along, the party can talk to and arrange safe travel to Moonrise Towers, to where she and her fellow goblins accompany them. If she survives the Harper ambush, or the party does not encounter her, she can be found at Moonrise Towers along with and west of the throne room.
== Combat ==
=== Attacks and abilities ===
=== Allies ===
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=== Notable loot ===
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== Related quests ==
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Category:Humanoids
Category:Goblins
Category:Characters
Category:Characters in Moonrise Towers
Category:Characters in the Shadow-Cursed Lands
Category:Characters in Act Two
Category:Followers of the Absolute
Category:Rangers
Lora Bergauz

Lora, also known as Lora Bergauz,Lora's surname is revealed by interacting with the signboard just outside her home in Heapside Strand. is a human in Baldur's Gate, initially found during Act Three inside the Basilisk Gate Barracks. She is the mother of . Speaking to her can initiate the quest .
== Involvement ==
=== Act Three ===
If spoken to at the Basilisk Gate Barracks, she provides the player character with the quest . If choosing options that assert the party's wish to help Lora, she provides details that they can use to start their investigation, then departs from the barracks. If agreeing to save Vanra, and having spoken with about her side of the story, an option is unlocked to ask Lora about the details given by Captain Grisly in her home southwest of the Lower City Central Waypoint at .
If Vanra is successfully saved and Lora is spoken to in her home again, she grants and .
These events only occur if was denied access to in Act One. Otherwise, Lora and Vanra can be found at their house in the Lower City and have little to say other than berating the party for barging into their home.
== Combat ==
=== Attacks and abilities ===
=== Notable loot ===
* 
* 
== Related literature ==
* 
* 
== Related quests ==
* 
== Gallery ==
Lora Model.png|Lora's ingame model.
== Notes ==
Category:Humans
Category:Humanoids
Category:Characters
Category:Characters in the Lower City
Category:Characters in Act Three
Lord Amber's Bodyguard

Lord Amber's Bodyguard is a half-elven monk who accompanies his master to the ceremony of ordaining as an Archduke of Baldur's Gate in Act Three.
== Involvement ==
Lord Amber's Bodyguard can be found at the mess hall, at the first floor of the Wyrm's Rock Fortress. He came with his master, , and while waiting for his lord to descend from Audience Hall, spends time chatting with retinue members of other patriars.
If spoken to for the first time, he discusses the Steel Watch with and , and the three ask the party's opinion on these automatons. He doubts other two's surety in usefulness of the constructs, explaining the unease he feels while close to them.
If spoken to afterwards, he complains that the ceremony is still going on, as it has been for several days now.
If confronting Gortash, Lord Amber's Bodyguard can be found along with all other invited guests and their retinue slaughtered in the Audience hall.
== Combat ==
===Attacks and Abilities===
Category:Characters
Category:Characters in Wyrm's Rock Fortress
Category:Characters in Act Three
Category:Half-Elves
Category:High Half-Elves
Category:Humanoids
Category:Monks
Lord Jannath's Bodyguard

Lord Jannath's Bodyguard is a human barbarian who accompanies her master to the ceremony of ordaining as an Archduke of Baldur's Gate in Act Three.
== Involvement ==
Lord Jannath's Bodyguard can be found at the mess hall, at the first floor of the Wyrm's Rock Fortress. She came with her master, , and while waiting for her lord to descend from Audience Hall, spends time walking back and forth in the mess hall.
If spoken to, she will shoo the party away, telling them that she is on duty and might be called by his master any moment.
If confronting Gortash, Lord Jannath's Bodyguard can be found along with all other invited guests and their retinue slaughtered in the Audience hall.
== Combat ==
===Attacks and Abilities===
=== Notable loot ===
* 
* 
* x6
Category:Characters
Category:Characters in Wyrm's Rock Fortress
Category:Characters in Act Three
Category:Humans
Category:Humanoids
Category:Barbarians
Lord Portyr's Attendant

Lord Portyr's Attendant is a human wizard who accompanies his master to the ceremony of ordaining as an Archduke of Baldur's Gate in Act Three.
== Involvement ==
Lord Portyr's Attendant can be found in the mess hall, at the first floor of the Wyrm's Rock Fortress. He came with his master, , and while waiting for his lord to descend from Audience Hall, spends time with retinue members of other patriars.
He stands on a small gallery to the left from the entrance, where kitchen supplies are stored, and wanders somewhere deep in his own thoughts, seemingly thinking what to say to his master.
If spoken to, he looks fazed and at the first moment takes the talking party member for his lord.
If confronting Gortash, Lord Portyr's Attendant can be found along with all other invited guests and their retinue slaughtered in the Audience hall.
== Combat ==
===Attacks and Abilities===
=== Notable loot ===
* 
* 
Category:Characters
Category:Characters in Wyrm's Rock Fortress
Category:Characters in Act Three
Category:Humans
Category:Humanoids
Category:Wizards
Lord Portyr's Bodyguard

Lord Portyr's Bodyguard is a half-elven ranger who accompanies his master to the ceremony of ordaining as an Archduke of Baldur's Gate in Act Three.
== Involvement ==
Lord Portyr's Bodyguard can be found at the mess hall, at the first floor of the Wyrm's Rock Fortress. He came with his master, , and while waiting for his lord to descend from Audience Hall, spends time with retinue members of other patriars.
If spoken to, he reproaches the party for their behavior (or maybe outlook), unstately for an official event. He will says that his master might return from the ceremony at any moment.
If confronting Gortash, Lord Portyr's Bodyguard can be found along with all other invited guests and their retinue slaughtered in the Audience hall.
== Combat ==
===Attacks and Abilities===
Category:Characters
Category:Characters in Wyrm's Rock Fortress
Category:Characters in Act Three
Category:Half-Elves
Category:High Half-Elves
Category:Humanoids
Category:Rangers
Lord Shattershield's Attendant

Lord Shattershield's Attendant is a rock gnome ranger who accompanies his master to the ceremony of ordaining as an Archduke of Baldur's Gate in Act Three.
== Involvement ==
Lord Shattershield's Attendant can be found at the mess hall, at the first floor of the Wyrm's Rock Fortress. He came with his master, , and while waiting for his lord to descend from Audience Hall, spends time chatting with retinue members of other patriars.
First time spoken to, he is discussing the Steel Watch with and , and the three ask the party's opinion on these automatons. He considers constructs a true miracle of engineering, and agrees with his lord's (and, by extension, Gortash's) opinion that the outsiders shouldn't be let in the city.
If spoken to afterwards, he calls himself a true Baldurian - born, bred and raised.
If confronting Gortash, Lord Shattershield's Attendant can be found along with all other invited guests and their retinue slaughtered in the Audience hall.
== Combat ==
===Attacks and Abilities===
=== Notable loot ===
* 
* x2
Category:Characters
Category:Characters in Wyrm's Rock Fortress
Category:Characters in Act Three
Category:Gnomes
Category:Rock Gnomes
Category:Humanoids
Category:Rangers
Lord Shattershield's Bodyguard

Lord Shattershield's Bodyguard is a halfling wizard who accompanies his master to the ceremony of ordaining as an Archduke of Baldur's Gate in Act Three.
== Involvement ==
Lord Shattershield's Bodyguard can be found at the mess hall, at the first floor of the Wyrm's Rock Fortress. He came with his master, , and while waiting for his lord to descend from Audience Hall, spends time with retinue members of other patriars.
If spoken to, he says that a bodyguard's job is a good work if one can find such one. He tells the party that he would call Gortash whatever the latter wants, as long as Lord Shattershield pays him. He also tells the party not to mess with him, because he might be small, but is able to fight back.
If confronting Gortash, Lord Shattershield's Bodyguard can be found along with all other invited guests and their retinue slaughtered in the Audience hall.
== Combat ==
===Attacks and Abilities===
=== Notable loot ===
* 
* 
Category:Characters
Category:Characters in Wyrm's Rock Fortress
Category:Characters in Act Three
Category:Halflings
Category:Lightfoot Halflings
Category:Humanoids
Category:Wizards
Loretta

Cashguard Artillerist Loretta is a human member of the Cashguard who can be found at The Counting House in the Lower City of Baldur's Gate. She can be found in the high security vaults area, on the lowest floor.
== Involvement ==
Upon entering the high security vaults, will reveal himself and a fight will break out between members of the Cult of Bhaal and the Counting House staff. Loretta will ally with the party alongside the rest of the Cashguard and .
== Combat ==
=== Attacks and abilities ===
=== Notable loot ===
* 
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=== Allies ===
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Category:Humans
Category:Humanoids
Category:Characters
Category:Characters in Act Three
Category:Characters in The Counting House
Lorgan

Father Lorgan was a cleric of Ilmater and a priest of the Open Hand Temple in Rivington during Act Three.
== Overview ==
If approaching the Open Hand Temple, the party learn that its priest was cruelly murdered. The Temple's second-in-charge, , can be found arguing with on the murder suspect. Valeria is convinced that Lorgan was killed by the refugee , but Yannis disagrees.
After Valeria leaves, Yannis asks the party to conduct a more meticulous investigation, and informs them that the accused Brilgor was found dead alongside Lorgan.
== Involvement ==
=== Act Three ===
Father Lorgan's corpse is in the temple's infirmary at . The only thing that can be looted from it is .
If spoken to with , Father Lorgan reveals that he attempted to help the refugees in accordance with Ilmater's teachings, but he hid many of his actions because he knew that many others in the temple would disapprove (such as ).
Lorgan reveals that he was killed while hiding Brilgor from Flaming Fist guards in the caves beneath the temple. His murderer was a dwarf dressed in red, who used a paralytic poison on him. Brilgor's corpse can corroborate the murderer's physical description. If the party interrogate a dead doppelganger in the caves, the corpse confirms this description and names the killer as .
=== Notable loot ===
Lorgan carries his , which unlocks one of the chests in the temple's dormitories at . Upon opening the chest and passing a , a false bottom in the chest is revealed to contain Lorgan's personal diary, . Diary entries show that Lorgan's faith remained steadfast.
== Speak with Dead ==
Father Lorgan can be spoken to with .
Party member: Who are you?
* Father Lorgan: Lorgan... Reverend... Open Hand...
Party member: Who killed you?
* Father Lorgan: Dwarf... dressed in red...
** Party member: Why did he kill you?
*** Narrator: *The corpse remains silent. It does not know.*
Party member: What were you doing when you died?
* Father Lorgan: Hiding Brilgor... from Fists...
** Party member: Why were you hiding Brilgor?
*** Father Lorgan: Must protect... innocents... Ilmater's will
** Party member: Where did you hide him?
*** Father Lorgan: Took him to tunnels... with the rest... fool... fool...
Party member: How did you die?
* Father Lorgan: A poisoned blade... paralysis...
Party member: Where were you attacked?
* Father Lorgan: Tunnels from the cellar... refuge...
== Related literature ==
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== Related quests ==
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== Notes ==
* Corpses of other refugees that probably received Father Lorgan's aid can be found deeper in the caves (above the cragged rock near ritual murder scene). They do not respond to .
Category:Characters
Category:Characters in Act Three
Category:Characters in Rivington
Category:Humans
Category:Available to Speak with Dead
Category:Members of the Church of Ilmater
Category:Corpses
Category:Authors
Lorin

Lorin is one of victims. He is found in the Entrance Gallery of the Overgrown Tunnel shouting at the party to stay back, and not to look. Lorin came to Auntie Ethel to look into his future and see what life path to pick.
== Overview ==
=== Act One ===
If Lorin is spoken to while still lives, he tries to avoid looking at the party. However, he turns eventually if the party continues to speak to him. Lorin panics that the talking party member is a monster, seeing them as a Mind Flayer.
If talked with after killing Auntie Ethel, Lorin remembers seeing the talking party member as a Mind Flayer and runs away. If the party did not speak to him before killing Auntie Ethel, he is more reasonable, yet still scared.
== Combat ==
=== Attacks and abilities ===
=== Loot ===
* 
== Speak with Dead ==
Lorin can be spoken to with .
Lorin: ... it's gone... finally...
* Party member What's gone?
** Lorin: The sight...
*** Lorin: ... I could see... a person's fate... horrible.
* Party member: Who are you?
** Lorin: Father... husband... son...
*** Lorin: ... but... no more. I am Lorin... only...
* Party member: How did you end up in the cave?
** Lorin: Trapped... between two choices... I made a deal... to see my fate...
*** Lorin: ... but all I saw... was death... so I ran... ran here...
* Party member: What can you tell me about the hag?
** Lorin: ... she gives you... exactly what... was promised...
* Party member: Do you regret making a deal with the hag?
** Lorin: Making a... deal? Yes. Being... here...? No.
*** Lorin: Here... I couldn't see it... couldn't see... my family... dead and rotten.
== External links ==
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Category:Humanoids
Category:Elves
Category:Wood Elves
Category:Characters
Category:Characters in Act One
Category:Characters in the Sunlit Wetlands
Category:Wizards
Category:Hag Victims
Category:Available to Speak with Dead
Lorlarrio

Lorlarrio is a Duergar Bard and member of the Society of Brilliance. 
== Involvement==
Lorlarrio can be encountered in The Lodge in the Lower City of Baldur's Gate.
== Combat ==
=== Attacks and abilities ===
=== Notable loot ===
* 
* 
* 
* 
== External links ==
* 
Category:Characters
Category:Characters in the Lower City
Category:Characters in Act Three
Category:Humanoids
Category:Duergar
Category:Members of the Society of Brilliance
Category:Bards
Lorna Esthelian

Lorna Esthelian is a character in the Lower City Sewers that can be found in Act Three. 
== Involvement ==
Lorna has been lured by a vampire to this area expecting to attend an "underground" party. The party can engage her in conversation, after which she decides to "give this party a miss" and depart. If followed she (ironically) departs through the gate to Cazador's Dungeon.
==Gallery==
file:Lorna Esthelian In Game.webp|alt=Lorna Esthelian standing in Lower City Sewers
Lorna Esthelian Model.webp|Lorna's ingame model.
== External links ==
* 
Category:Half-Elves
Category:Wood Half-Elves
Category:Humanoids
Category:Characters
Category:Characters in the Undercity
Category:Characters in Act Three
Lorroakan's Projection

Lorroakan's Projection is a programmed facsimile of that manages the front desk at the Sorcerous Sundries. 
==Overview==
Lorroakan's Projection serves guests by providing them information about the , , trading, and even tax collection. Since it is a projected image, it cannot be targeted or attacked.
The projection is only present if either or is dead, or if they are both upstairs being confronted by Aylin. If Rolan is alive, he takes the place of the projection while Lorroakan remains alive. After Lorroakan has been killed, the projection appears, selling scrolls only. Rolan then takes up residence in Ramazith's Tower, but does not act as a merchant - his magical items must be pickpocketed or looted from his body.
== Notable Items Sold ==
Some items listed may not be available on every merchant restock.
Corresponds to .
=== Equipment ===
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* 
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=== Scrolls ===
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== Notes ==
* It is possible to collect taxes from the projection by passing one of several skill checks.
* Being a projection, it will not react to failed pickpocketing, allowing unlimited attempts and providing a good source to stockpile gold and powerful spells.
** There are two ways to make pickpocketing the hologram easier:
*** Killing all other characters on the Sorcerous Sundries main floor to remove characters' sightlines makes hiding trivial, though this obviously locks the party out off trading with permanently. Lorroakan's Projection does not react to this whatsoever, and there are no story repercussions if has already been completed. The wandering Minor Illusion unfortunately appears to be impossible to remove and may still occasionally break stealth, as it automatically respawns.
*** Hitting Lorroakan's Projection repeatedly using a Wisdom-based spell and Ability Drain to reduce its Wisdom to 1 will dramatically reduce the rolls required for successful pickpockets permanently.
Category:Humans
Category:Humanoids
Category:Characters
Category:Characters in the Lower City
Category:Characters in Act Three
Category:Traders