Triple Kick (move)

Triple Kick (Japanese: トリプルキック Triple Kick) is a damage-dealing multistrike move introduced in Generation II. Prior to Generation VII and in Generation IX, it is the signature move of .
==Effect==
===Generation II===
Triple Kick inflicts damage, hitting the target up to three times per use. Its base power is 10.
The damage will be multiplied by 2 on the second hit, and by 3 on the third hit.
 and will only acknowledge the last strike of this move.
If the user is holding a King's Rock, the final successful strike has a chance to cause the opponent to flinch.
The accuracy of the move is 90%. However, if the attack doesn't miss, the chance of the move hitting 1, 2 or 3 times is always 33.33% regardless.
===Generations III and IV===
Instead of multiplying damage, the base power is incremented by 10 on each hit. This means that Triple Kick's second hit has a base power of 20, and the third hit has a base power of 30.
Each of Triple Kick's strikes now has a separate accuracy check. If any strike fails, the move ends.
Since each strike has 90% base accuracy, there is a:
* 72.9% chance that it will hit 3 times (for cumulative 60 base power),
* 8.1% chance that it will hit twice (for cumulative 30 base power),
* 9% chance that it will hit once (for 10 base power),
* 10% chance that it will miss outright.
With all three accuracy checks and base powers taken into account, the move's effective power is 47.07.
If the target has an Ability that activates upon contact, each strike counts individually, enabling the Ability to activate multiple times.
If the user is holding a King's Rock or Razor Fang, each consecutive hit has an equal chance to cause the opponent to flinch.
Triple Kick can be used as the second move of a Pokémon Contest combination, with the user gaining 4 bonus appeal points if was used in the previous turn.
===Generation V onwards===
If a Focus Sash activates before the last strike is dealt, the following strike will cause the defending Pokémon to faint. A Focus Band can still activate repeatedly to prevent fainting, but each chance is independent. will activate with each hit if the defending Pokémon has a maximum HP of 1.
If the target has or , each strike will activate it.
If the target is holding a Rocky Helmet, the user is damaged for each strike.
If the user has the Ability or is holding Loaded Dice, the move will have only one accuracy check.
==Description==
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==Learnset==
===By leveling up===
==In other games==
===Pokémon Mystery Dungeon series===
Triple Kick inflicts damage, hitting the target 3 times per use. Each hit has a separate accuracy check, though the move will continue even when a hit fails. Prior to , Triple Kick's power will increase with each hit (2× and 3× damage multipliers for the second and third hits respectively). In addition, prior to Super Mystery Dungeon, if a targeted Pokémon faints in middle of the attack and is revived with a Reviver Seed, the remaining hits will be able to continue to attack the enemy. This move's base critical hit rate is lower than normal (2% in the Rescue Team, Explorers, and Adventure Squad series). 
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===Description===
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==In animation==
===Pokémon animated series===
==In the manga==
===Pokémon Adventures===
===Pokémon Gold & Silver: The Golden Boys===
===Pokémon: Yeah! I Got Pokémon!===
==In other generations==
===Core series games===
===Side series games===
===Spin-off series games===
==Trivia==
* Along with and , it is one of only three multistrike moves whose chance to miss for successive hits are independent of the first hit.
* Triple Kick has the same description text as Triple Axel.
* Triple Kick is tied with for the move with the lowest base power (10) out of all damage-dealing moves, although this only applies to the first hit.
==In other languages==
Category:Multistrike moves
Category:Moves that power up
Category:Moves usable in Pokémon Sword and Shield
Category:Moves usable in Pokémon Scarlet and Violet
de:Dreifachkick
es:Triple patada
fr:Triple Pied
it:Triplocalcio
ja:トリプルキック
zh:三连踢（招式）