List of L4D Game Events

:Refer back to Game Events (Source) for more events.
=== player_death ===
=== player_hurt ===
=== player_team ===
=== player_bot_replace ===
=== bot_player_replace ===
=== player_afk ===
=== weapon_fire ===
=== weapon_fire_on_empty ===
=== weapon_reload ===
=== weapon_zoom ===
=== ability_use ===
=== ammo_pickup ===
=== item_pickup ===
=== grenade_bounce ===
=== hegrenade_detonate ===
=== bullet_impact ===
=== player_footstep ===
=== player_jump ===
=== player_blind ===
=== player_falldamage ===
=== player_ledge_grab ===
=== player_ledge_release ===
=== door_moving ===
=== door_open ===
=== door_close ===
=== door_unlocked ===
=== rescue_door_open ===
=== waiting_checkpoint_door_used ===
=== waiting_door_used_versus ===
=== waiting_checkpoint_button_used ===
=== success_checkpoint_button_used ===
=== round_freeze_end ===
=== round_start_pre_entity ===
=== round_start_post_nav ===
=== nav_blocked ===
=== nav_generate ===
=== round_end_message ===
=== vote_ended ===
=== vote_started ===
=== vote_changed ===
=== vote_passed ===
=== vote_failed ===
=== vote_cast_yes ===
=== vote_cast_no ===
=== infected_hurt ===
=== infected_death ===
=== hostname_changed ===
=== difficulty_changed ===
=== finale_start ===
=== finale_rush ===
=== finale_escape_start ===
=== finale_vehicle_ready ===
=== finale_vehicle_leaving ===
=== finale_win ===
=== mission_lost ===
=== finale_radio_start ===
=== finale_radio_damaged ===
=== final_reportscreen ===
=== map_transition ===
=== player_transitioned ===
=== heal_begin ===
=== heal_success ===
=== heal_end ===
=== heal_interrupted ===
=== give_weapon ===
=== pills_used ===
=== pills_used_fail ===
=== revive_begin ===
=== revive_success ===
=== revive_end ===
=== drag_begin ===
=== drag_end ===
=== player_incapacitated ===
=== player_incapacitated_start ===
=== player_entered_start_area ===
=== player_first_spawn ===
=== player_left_start_area ===
=== player_entered_checkpoint ===
=== player_left_checkpoint ===
=== player_shoved ===
=== entity_shoved ===
=== player_jump_apex ===
=== player_blocked ===
=== player_now_it ===
=== player_no_longer_it ===
=== witch_harasser_set ===
=== witch_spawn ===
=== witch_killed ===
=== tank_spawn ===
=== melee_kill ===
=== area_cleared ===
=== award_earned ===
=== tongue_grab ===
=== tongue_broke_bent ===
=== tongue_broke_victim_died ===
=== tongue_release ===
=== choke_start ===
=== choke_end ===
=== choke_stopped ===
=== tongue_pull_stopped ===
=== lunge_shove ===
=== lunge_pounce ===
=== pounce_end ===
=== pounce_stopped ===
=== fatal_vomit ===
=== survivor_call_for_help ===
=== survivor_rescued ===
=== survivor_rescue_abandoned ===
=== relocated ===
=== respawning ===
=== tank_frustrated ===
=== weapon_given ===
=== weapon_give_duplicate_fail ===
=== break_breakable ===
=== achievement_earned ===
=== spec_target_updated ===
=== spawner_give_item ===
=== create_panic_event ===
=== explain_pills ===
=== explain_weapons ===
=== entity_visible ===
=== boomer_near ===
=== explain_pre_radio ===
=== started_pre_radio ===
=== explain_radio ===
=== explain_gas_truck ===
=== explain_panic_button ===
=== explain_elevator_button ===
=== explain_lift_button ===
=== explain_church_door ===
=== explain_emergency_door ===
=== explain_crane ===
=== explain_bridge ===
=== explain_gas_can_panic ===
=== explain_van_panic ===
=== explain_mainstreet ===
=== explain_train_lever ===
=== explain_disturbance ===
=== use_target ===
=== player_use ===
=== friendly_fire ===
=== gameinstructor_draw ===
=== gameinstructor_nodraw ===
=== player_talking_state ===
=== weapon_pickup ===
=== hunter_punched ===
=== hunter_headshot ===
=== zombie_ignited ===
=== boomer_exploded ===
=== non_pistol_fired ===
=== weapon_fire_at_40 ===
=== player_hurt_concise ===
=== tank_killed ===
=== achievement_write_failed ===
=== ghost_spawn_time ===
Category:Half-Life 2