nyuuzyou/wikis huggingface dataset:
Version Update Supplemental (05/09/2011)

__TOC__
== Battle-related ==
* The method that certain monsters use to detect players in the following areas will be changed.
: Bostaunieux Oubliette / Toraimarai Canal / King Ranperre's Tomb / Dangruf Wadi / Ordelle's Caves / Outer Horutoto Ruins / Gusgen Mines / Crawlers' Nest / Maze of Shakhrami / Garlaige Citadel / Fei'Yin
: * The following zones were removed: Ranguemont Pass, Zeruhn Mines, Inner Horutoto Ruins, and Eldieme Necropolis (changes made on May 12, 2011)
* The following adjustment will be made to Grounds of Valor.
:* Placement of target monsters for certain regimes that take place in The Eldieme Necropolis will be adjusted.
* The following adjustments will be made to the puppetmaster job.
:* Automaton attachments will be adjusted as follows:
::* Power Cooler
::: It will reduce the MP cost even if there are no Ice Maneuvers in effect.
::* Galvanizer
::: It will increase the chance of countering even if there are no Thunder Maneuvers in effect.
:* The following adjustments will be made to the new weapon skills that were added. In addition, we will address an issue wherein weapon skill damage was not calculated properly.
::* String Shredder
::: Damage will be increased and status bonuses added.
::* Armor Shatterer
::: Damage will be increased and status bonuses added.
::: Skillchain element will be changed from Fragmentation / Scission to Fusion / Impaction.
* Empyrean upgrade items will be made obtainable from certain notorious monsters.
:* Empyrean upgrade items can now be obtained from certain notorious monsters.
== Item-related ==
* More new linkshells will be made available for purchase.
== Miscellaneous Fixes ==
* An issue wherein the skillchain effect of the Inhibitor attachment did not work properly with the String Shredder and Armor Shatterer weapon skills, causing the automaton to go into standby mode, will be addressed.
* An issue wherein the damage of the blood pacts Crescent Fang, Mountain Buster, and Tail Whip was higher than intended will be addressed.
* An issue wherein aptants and pigments could be used in synergy with aperture-etched equipment, causing the apertures to be erased, will be addressed.
*The planned change to stop the "Heat Capacitor" attachment from erasing all Fire Maneuver effects will be postponed to a future update.
*The Automaton weapon skill "Armor Shatterer" will also increase accuracy along with damage and status bonus.
*The planned measures to reduce congestion in Port Jeuno will require a client-side update, and thus will be implemented in next week's update. We apologize to all players for this inconvenience, and ask for your patience and understanding.
Category:Update History
Version Update Supplemental III (05/09/2011)

__TOC__
* The following changes have been introduced to Abyssea:
:* Sturdy pyxides in Abyssea areas will now appear in significantly greater quantities.
:* Players will now have the option to manually destroy any unwanted pyxides.
:: *When exercising this option, the destroying player will receive a cruor reward proportional to the rank of the pyxis.
:* The name of the player who successfully struck a fiend's weakness will be displayed in the message log.
:* When performing atma infusions, players may now view and select from a list of their twelve most recently infused atma.
:: *Players will be able to infuse two or three atma at once using this list.
:: *This feature will function independently of the "Reinfuse previous atma set" option. Atma selected from the list will not overwrite the previous atma set, nor will atma infused via "Reinfuse..." be stored in the list.
Category:Update History
Vertical Cleave

==Notes==
* This spell ignores Utsusemi shadows.
* Additional TP during Chain Affinity does not directly increase fTP. It is possible that TP increases attack.
==Spell Obtainment==
The flower form of the Euvhi have an open and closed state, which changes during combat. Vertical Cleave is only used when the Euvhi is in the open flower state.
Category:Blue Magic
Category:Spells
Veteran

Veteran is the tenth Crafting and Fishing rank, which spans levels 88-100, until the player passes the Rank-up Test for their guild, to reach the next rank of Expert.
To rise above Veteran, all guilds except Fishing, require the player to inscribe their name upon the item. Additionally, the purchase of a key item specific to the guild is required.
== Rank-up Test Items ==
Craft 	Item
Alchemy 	Saida Ring
Bonecraft 	
Clothcraft 	Swith Cape
Cooking 	Sprightly Soup
Fishing 	Tiger Shark
Goldsmithing	Evader Earring
Leathercraft	
Smithing 	
Woodworking 	Vejovis Wand
Category:Tradeskills
Vial of translurry

==Notes==
*This key item is obtained randomly upon opening a personal crate after successfully completing a Skirmish in Yorcia Weald (U).
*The key item is used to transmute Skirmish Weapons from the NQ to +1 version. The key item is expended in the process and must be reobtained; however, only one key item can be held at once, so it must be expended to transmute a weapon before it can be obtained again.
==Related Links== 
*Skirmish
*Skirmish Weapons
Category:Skirmish
Vial of transmelange

==Notes==
*This key item is obtained randomly upon opening a personal crate after successfully completing a Skirmish in Outer Ra'Kaznar (U).
*The key item is used to transmute Skirmish Weapons from the +1 to +2 version and Skirmish Armor to the +1 version. 
** The key item is expended in the process and must be reobtained; however, only one key item can be held at once, so it must be expended to transmute an item before it can be obtained again.
==Related Links==
*Skirmish
*Skirmish Weapons
*Skirmish Armor
Category:Skirmish
Victory Smite

Category:fTP Replicating WS
* January 2012 - Exact VS Crit rate information post-nerf (Camate, OF)
* June 17, 2014 - Version Update with WS Adjustments (Official Forums)
* October 10, 2019 - Version Update with H2H Changes (Official Forums)
* October 2019 - H2H Update fTP Testing (SimonSes, Ragnarok.Flippant, Ramuh.Austar; FFXIAH)
Villion

====Involved in Quests====
*Flyers for Regine
===NPC Dialogue===
Villion: Hello there! Through my teachings I seek to raise the awareness of San d'Oria's fine citizens. My specialty is the elements and their correlations. Of course, those from abroad are welcome to my knowledge, too. View the chart of elemental correlations?
:*Player Prompt: Yes.
::Villion: Excellent choice, friend. This may not be the best place for study, but let's get started! Ever heard of the elements, the most primal forms of energy? There are eight in all. Behold, they are like a wheel, with arrows forming a circle. This shows how the myriad elements relate to one another. They are like six serpents in a circle, each biting the tail of the one before it. I will explain simply. Water puts out fire, whilst the heat of fire melts ice. Ice block wind, whilst wind wears away at earth. Can you see it right there? Earth steals energy from lightning, whilst lightning throws its bolts into water. Light and darkness occupy the center. They are in mutual opposition, for one cannot be both at once. Ah, yes! There's one more thing you should know: the elements are tied closely to the status of your health. If you'd like to learn more, I am willing to continue. 
:*Player Prompt:Yes, please.
::Villion: Very good! Fire causes disease, ice paralysis, wind silence, earth petrification, lightning stun, and water poison. Then there is charm, which is caused by light, whilst blindness, curse, and sleep are all the domain of darkness. Therefore, armor and accessories that resist certain elements also help you avoid status ailments caused by those elements. That will be all for today's lecture. Should you wish to review, just ask! I teach all who wish to learn.
:*Player Prompt: No, that will be enough.
::Villion: That will be all for today's lecture. Should you wish to review, just ask! I teach all who wish to learn. 
:*Player Prompt: No.
::Villion: Ah...that is a shame. You've been taught all you need to know, have you?
Category:San d'Oria NPCs
Vingijard

===Notes:===
*You must pay the 10k fee for every job's Artifact Armor you wish to re-quest.
*You must have completed all six of the Artifact Armor quests for the job before you are able to re-quest them.
** You must complete the coffer items as well.
*You must store or drop any pieces of Artifact Armor before you may re-quest your Artifact Armor.
*Any pieces of armor from coffers still in your inventory after restarting Artifact Armor quests will be unavailable from the coffers if you stored it then returned it to your inventory after restarting the quests. If you decided to throw out or upgrade those pieces after this point then it will register as if you already acquired that item step.
*Your progress is started back at your Artifact Armor weapon and not the first piece of armor.
===GEO and RUN Reset===
*See Jumping Rabbit.
Vish. Fin. Gaunt

== Notes ==
* "Jump" TP Bonus is +3 base TP on Jump and High Jump.
** No bonus for Spirit Jump or Soul Jump.
** This is affected by Store TP.
* Wyvern accuracy +12.
== References ==
* Jump TP Bonus testing (Martel, BG)
Category:Hands Category:Reforged Artifact Armor
Vishap Armet

== Notes ==
*Wyvern recovers +12 HP from Spirit Link.
*This item allows the following wyvern breath enhancements:
**Elemental damage breath will more accurately target the monster's weakness.
**Healing breath will activate at 50% HP or less when your support job is WHM, BLM, RDM, SMN, BLU, SCH or GEO.
**Healing breath will activate at 33% HP or less when your support job is PLD, DRK, BRD, NIN or RUN.
== References ==
* Wyvern behavior testing (Ophannus, BG)
Category:Head Category:Reforged Artifact Armor
Vishap Armet +1

==Notes==
*Wyvern recovers +12 HP from Spirit Link.
*This item allows the following wyvern breath enhancements:
**Elemental damage breath will more accurately target the monster's weakness.
**Healing breath will activate at 50% HP or less when your support job is WHM, BLM, RDM, SMN, BLU, SCH or GEO.
**Healing breath will activate at 33% HP or less when your support job is PLD, DRK, BRD, NIN or RUN.
Category:Head Category:Reforged Artifact Armor +1
Vishap Armet +2

==Notes==
*Wyvern recovers +14 HP from Spirit Link.
*This item allows the following wyvern breath enhancements:
**Elemental damage breath will more accurately target the monster's weakness.
**Healing breath will activate at 50% HP or less when your support job is WHM, BLM, RDM, SMN, BLU, SCH or GEO.
**Healing breath will activate at 33% HP or less when your support job is PLD, DRK, BRD, NIN or RUN.
Category:Head
Vishap Armet +3

==Notes==
*Wyvern recovers +16 HP from Spirit Link.
*This item allows the following wyvern breath enhancements:
**Elemental damage breath will more accurately target the monster's weakness.
**Healing breath will activate at 50% HP or less when your support job is WHM, BLM, RDM, SMN, BLU, SCH or GEO.
**Healing breath will activate at 33% HP or less when your support job is PLD, DRK, BRD, NIN or RUN.
Category:HeadCategory:Reforged Artifact Armor +3
Vishap Armor Set

==Notes==
*Set bonus scales up as additional pieces are equipped to a maximum of 5 pieces:
:*2 pieces = +15 to Accuracy, Ranged Accuracy, and Magic Accuracy
:*3 pieces = +30 to Accuracy, Ranged Accuracy, and Magic Accuracy
:*4 pieces = +45 to Accuracy, Ranged Accuracy, and Magic Accuracy
:*5 pieces = +60 to Accuracy, Ranged Accuracy, and Magic Accuracy
*The set bonus is also activated by Regal Accessories from Ou.
Vision of Abyssea

First in a new set of Add-On Scenarios, released in June 2010. Unlike previous Add-On Scenarios, the Abyssea chapters are battle-oriented with powerful new NMs and HNMs.
"Hushed whispers tell of the appearance of new Cavernous Maws that serve as gateways to a heretofore uncharted frontier.
Those who dare to venture through the vast bleakness beyond return with harrowing tales of an unforgiving world long forsaken by the gods- a world called Abyssea, whose sanguine sky is an ever-present portent of looming destruction. There, the savage baying of creatures at once surreal and dreadful strikes a chilling counterpoint to the anguished wailing of the land as it crumbles and falls into chasmic depths.
Far above the horizon, the moon is aglow in serene radiance, a great jewel of hope shining against a bloody veil of death."
==Related Links==
* Scars of Abyssea
* Heroes of Abyssea
* Official Website
Category:Software
Vitality

Abbreviation: VIT
Vitality is a defensive stat for reducing physical damage taken.
VIT is associated with the Earth element.
===Defensive===
*VIT directly impacts fSTR. fSTR is a base damage bonus/penalty that depends upon the comparison between attacker STR and target VIT. Thus, maintaining high VIT allows you to negate some base damage of your enemy, (approximately 1 base damage per 4 VIT). 
*Increasing VIT by 2 points adds 3 point of Defense. 
*Increasing VIT plays an additional role in reducing Enemy Critical Hit Damage. "VIT will play a role in calculating damage taken from critical hits." https://forum.square-enix.com/ffxi/threads/7267-May-10-2011-%28JST%29-Version-Update
=== Other Roles ===
* Sufficient Vitality will increase the duration of Cover up to a maximum of 15 seconds.
* The target's Vitality is one of the two player stats that determines Waltz strength.
* Vitality is used to determine Jump's base damage, with the formula: ( Base Damage + fSTR )( 1 + VIT256 )
* Vitality plays a small role in improving cure potency (see Cure Formula).
* Chakra's HP restored is Vitality2.
=== References ===
Category:Game MechanicsCategory:Base Stats
Viti. Chapeau +1

== Notes ==
* Refresh potency is 2MP/tick
* Augmented with "Enfeebling Magic duration" and "Magic Accuracy"
** "Enfeebling Magic duration" extends duration by 3s per merit level, for a maximum of +15s.
** "Magic Accuracy" increases Magic Accuracy by +3 per merit level, for a maximum of +15 magic accuracy.
Category:HeadCategory:Reforged Relic Armor +1
Viti. Chapeau +2

== Notes ==
* Refresh potency is 2MP/tick
* Augmented with "Enfeebling Magic duration" and "Magic Accuracy"
** "Enfeebling Magic duration" extends duration by 3s per merit level, for a maximum of +15s.
** "Magic Accuracy" increases Magic Accuracy by +3 per merit level, for a maximum of +15 magic accuracy.
Category:Head
Viti. Chapeau +3

== Notes ==
* Refresh potency is 3MP/tick
* Augmented with "Enfeebling Magic duration" and "Magic Accuracy"
** "Enfeebling Magic duration" extends duration by 3s per merit level, for a maximum of +15s.
** "Magic Accuracy" increases Magic Accuracy by +3 per merit level, for a maximum of +15 magic accuracy.
Category:HeadCategory:Reforged Relic Armor +3
Viti. Tights +1

==Notes==
*Must remain equipped for the spikes damage effect to apply
*Augmented with "Enspell Damage" and "Accuracy"
**Enhances Enspell Damage by +1 per merit level, for a maximum of +5 damage.
**Increases Accuracy by +3 per merit level, for a maximum of +15 accuracy.
Category:LegsCategory:Reforged Relic Armor +1
Viti. Tights +2

==Notes==
*Must remain equipped for the spikes damage effect to apply
*Augmented with "Enspell Damage" and "Accuracy"
**Enhances Enspell Damage by +1 per merit level, for a maximum of +5 damage.
**Increases Accuracy by +3 per merit level, for a maximum of +15 accuracy.
Category:Legs
Viti. Tights +3

==Notes==
*Must remain equipped for the spikes damage effect to apply
*Augmented with "Enspell Damage" and "Accuracy"
**Enhances Enspell Damage by +1 per merit level, for a maximum of +5 damage.
**Increases Accuracy by +2 per merit level, for a maximum of +10 accuracy.
Category:LegsCategory:Reforged Relic Armor +3
Vitiation Chapeau

== Notes ==
* Refresh potency is 2MP/tick
* Augmented with "Enfeebling Magic duration" and "Magic Accuracy"
** "Enfeebling Magic duration" extends duration by 3s per merit level, for a maximum of +15s.
** "Magic Accuracy" increases Magic Accuracy by +3 per merit level, for a maximum of +15 magic accuracy.
Category:HeadCategory:Reforged Relic Armor
Vitiation Tights

==Notes==
*Must remain equipped for the spikes damage effect to apply
*Augmented with "Enspell Damage" and "Accuracy"
**Enhances Enspell Damage by +1 per merit level, for a maximum of +5 damage.
**Increases Accuracy by +3 per merit level, for a maximum of +15 accuracy.
Category:LegsCategory:Reforged Relic Armor
Vivid periapt of adaptability

==Notes==
*Grants the temporary items Lucid Potion II, Lucid Ether II, Ascetic's Tonic, Stalwart's Tonic, and Champion's Tonic at the start of a Voidwatch battle.
* Used temporary items are restored upon a monster's weakness proc (one temporary item for low staggers, all temporary items for higher staggers).
==Related Links==
Category:Periapt
Vivid periapt of catalysis

==Notes==
*Increases the base values of magic related staggers when the player triggering the weakness has the periapt in possession.
**Normal vulnerability: 20% red, 10% yellow, 10% green -> 25% red, 15% yellow, 15% green
**Normal vulnerability hit during spellcast/TP move: 40% red, 50% yellow, 50% green, 25% white -> 50% red, 60% yellow, 60% green, 35% white
**High vulnerability: 100% red, 50% yellow, 50% green, 25% white -> 110% red, 60% yellow, 60% green, 35% white
**High vulnerability hit during spellcast/TP move: 200% red, 50% yellow, 50% green, 25% white -> 220% red, 60% yellow, 60% green, 35% white
==Related Links==
Category:Periapt
Vivid periapt of concord

==Notes==
*Increases the base values of job ability and weapon skill related staggers when the player triggering the weakness has the periapt in possession.
**Normal vulnerability: 20% blue, 10% yellow, 10% green -> 25% blue, 15% yellow, 15% green
**Normal vulnerability hit during spellcast/TP move: 40% blue, 50% yellow, 50% green, 25% white -> 50% blue, 60% yellow, 60% green, 35% white
**High vulnerability: 100% blue, 50% yellow, 50% green, 25% white -> 110% blue, 60% yellow, 60% green, 35% white
**High vulnerability hit during spellcast/TP move: 200% blue, 50% yellow, 50% green, 25% white -> 220% blue, 60% yellow, 60% green, 35% white
==Related Links==
Category:Periapt
Vivid periapt of readiness

== Notes ==
* Alone, grants Dusty Potion, Dusty Ether, Dusty Reraise, Vicar's Drink, and Dusty Wing at the start of a Voidwatch battle.
* Possession of both Vivid and Dusky Periapt of Readiness supplies the player with Lucid Potion II, Lucid Ether II, Dusty Reraise, Dusty Wing, Healing Powder, Mana Powder, Vicar's Drink, Healing Salve I, Fanatic's Drink, and Fool's Drink at the start of a Voidwatch battle.
* Used temporary items are restored upon a monster's weakness proc (one temporary item for low staggers, all temporary items for higher staggers).
==Related Links==
 
Category:Periapt
Vlr. Breeches +2

== Notes ==
* Once augmented the Rem's Tale Ch.4 cost for reforging is reduced from x10 to x5.
** Enhances Invincible duration by extending it to 40 seconds (from 30).
== Related Links ==
* Valor Armor Set +2
* Caballarius Armor Set
==References==
* Invincible Testing (Theytak, BG)
Category:Legs Category:Relic Armor +2 Category:Trial of the Magians Legs
Vlr. Coronet +2

== Notes ==
* Enhances Rampart duration by 30 seconds.
* Once augmented the Rem's Tale Ch.1 cost for reforging is reduced from x10 to x5. 
** Fast Cast +3% per Iron Will merit; for a maximum of +15%, while under the effect of Rampart.
== Related Links ==
* Valor Armor Set +2
* Caballarius Armor Set
==References==
* Augment enhancement (Zirael and Claritin, BG)
Category:Head Category:Relic Armor +2 Category:Trial of the Magians Heads
Vlr. Gauntlets +1

==Related Links==
*Valor Armor Set
*Valor Armor Set +1
*Valor Armor Set +2
*Relic Armor
*Relic Armor +1
*Relic Armor +2
*Reforged Relic Armor
*Reforged Relic Armor +1
Category:Hands Category:Relic Armor +1
Vlr. Gauntlets +2

== Notes ==
* Once augmented the Rem's Tale Ch.3 cost for reforging is reduced from x10 to x5.
** Enhances Chivalry by changing the effect of TP on MP restored. See the Chivalry page for more information.
== Related Links ==
* Valor Armor Set +2
* Caballarius Armor Set
==References==
* Chivalry Testing (Theytak, BG)
Category:Hands Category:Relic Armor +2 Category:Trial of the Magians Hands
Vlr. Leggings +2

== Notes ==
* Once augmented the Rem's Tale Ch.5 cost for reforging is reduced from x10 to x5.
** Enhances Guardian effect by increasing Sentinel's duration by 2 seconds per merit level.
== Related Links ==
* Valor Armor Set +2
* Caballarius Armor Set
==References==
* Guardian enhancement (Zirael and Claritin, BG)
Category:Feet Category:Relic Armor +2 Category:Trial of the Magians Feet
Vlr. Surcoat +2

== Notes ==
* Converts 30% of damage taken during Cover to MP.
* Once augmented the Rem's Tale Ch.2 cost for reforging is reduced from x10 to x5.
** Enhances Fealty effect by adding 4 seconds duration per merit level.
== Related Links ==
* Valor Armor Set +2
* Caballarius Armor Set
==References==
* Cover testing (Martel, BG)
* Augment Information (Martel, BG)
Category:Body Category:Relic Armor +2 Category:Trial of the Magians Bodies
Vocane Ring

== Notes ==
* Specific DT value is 17/256.
==Reacquisition & Exchanging Rings==
* If you drop your "Adoulin Scenario-Reward Ring" or councilor's gear, wait until the next game day and speak with Ploh Trishbahk (At the Castle Gates in Eastern Adoulin (K-9)). She will return it to you.
** Note: She will return one piece of equipment per game day, in the order of Councilor's Garb -> Councilor's Cuffs -> ring.
* It is also possible to exchange your NQ "Adoulin Scenario-Reward Ring" for another.
** Trade your current NQ Ring to Ploh Trishbahk (At the Castle Gates in Eastern Adoulin (K-9)) and agree to pay 300,000 Bayld. You will then be offered a choice of a new NQ Ring in exchange.
==Related Links==
* +1
Category:Rings
Vocane Ring +1

== Notes ==
* Specific DT value is 20/256.
==Exchanging Rings==
* It is possible to exchange your HQ "Adoulin Scenario-Reward Ring" for another.
** First trade your current HQ Ring to Ploh Trishbahk (At the Castle Gates in Eastern Adoulin (K-9)) and agree to pay 300,000 Bayld. You will then be offered a choice of a new NQ Ring in exchange.
** After that, trade your new NQ Ring to Runje Desaali (in Eastern Adoulin (J-10)) along with 100 Pinches of High-Purity Bayld. Your NQ Ring will be reforged and upgraded to its corresponding HQ version.
*** Note: This reforge process is only possible if you are in possession of Ygnas's insignia.
Voices from Beyond

== Walkthrough ==
* Talk to Rukususu (A) (F-10)
**South of Veridical Conflux #7, near the encampment by the waterfall. Do not drop down the river!
* Interact with a ??? location at (C-8) in Skyrend for a cutscene.
** This is further past Azdaja's ???, at the very end of the canyon.
* Kill Sensenmann until you receive the Decaying Molar, or purchase it on the Auction House.
* Spawn and defeat Xibalba with the molar and obtain an Ominous Skull.
** He can Doom even iLevel 119 characters, so be ready.
* Trade Rukususu the Ominous Skull to complete the quest.
Category:Abyssea Quests Category:Abyssea - Grauberg Quests
Void cluster

== Notes ==
* You may possess up to five Void clusters at once by trading Phase Displacers to any Planar Rift.
* If you choose to begin a Voidwatch battle while in possession of one or more void clusters, you will be presented with the option to utilize them for the battle. Using void clusters will weaken the VWNM spawned, proportionally to the number of void clusters used (up to five).
** These are thought to reduce the monster level by 5 per cluster.
Voiddust

== Notes ==
* Can be traded to a Voidwatch Officer to obtain a Voidstone.
** When trading Voiddust, it can not, and will not, be turned into ; instead, it will be turned into more Voidstone key items. You can trade multiple Voiddust at a time.
* Can be found in Treasure Caskets in certain Grounds of Valor zones.
Category:Voidwatch