Team Fortress 2/Scripting/Script Functions/Constants

Full list of the enums and their constants found within the Constants table. To access a constant of an enum, an example would be Constants.HideHUD.HIDEHUD_CROSSHAIR.
== Standard Enum ==
An enum setup where each of its constants typically use integers in an ascending order as values, but not always.
=== EBotType ===
Name 	Value
TF_BOT_TYPE	1337
=== ECollisionGroup ===
See the main page for documentation on each collision group.
Name 	Value
COLLISION_GROUP_NONE 	0
COLLISION_GROUP_DEBRIS 	1
COLLISION_GROUP_DEBRIS_TRIGGER 	2
COLLISION_GROUP_INTERACTIVE_DEBRIS	3
COLLISION_GROUP_INTERACTIVE 	4
COLLISION_GROUP_PLAYER 	5
COLLISION_GROUP_BREAKABLE_GLASS 	6
COLLISION_GROUP_VEHICLE 	7
COLLISION_GROUP_PLAYER_MOVEMENT 	8
COLLISION_GROUP_NPC 	9
COLLISION_GROUP_IN_VEHICLE 	10
COLLISION_GROUP_WEAPON 	11
COLLISION_GROUP_VEHICLE_CLIP 	12
COLLISION_GROUP_PROJECTILE 	13
COLLISION_GROUP_DOOR_BLOCKER 	14
COLLISION_GROUP_PASSABLE_DOOR 	15
COLLISION_GROUP_DISSOLVING 	16
COLLISION_GROUP_PUSHAWAY 	17
COLLISION_GROUP_NPC_ACTOR 	18
COLLISION_GROUP_NPC_SCRIPTED 	19
LAST_SHARED_COLLISION_GROUP 	20
=== ECritType ===
Name 	Value
CRIT_NONE	0
CRIT_MINI	1
CRIT_FULL	2
=== EHitGroup ===
Name 	Value
HITGROUP_GENERIC 	null
HITGROUP_HEAD 	1
HITGROUP_CHEST 	2
HITGROUP_STOMACH 	3
HITGROUP_LEFTARM 	4
HITGROUP_RIGHTARM	5
HITGROUP_LEFTLEG 	6
HITGROUP_RIGHTLEG	7
HITGROUP_GEAR 	10
=== EHoliday ===
Name 	Value
kHoliday_None 	0
kHoliday_TFBirthday 	1
kHoliday_Halloween 	2
kHoliday_Christmas 	3
kHoliday_CommunityUpdate 	4
kHoliday_EOTL 	5
kHoliday_Valentines 	6
kHoliday_MeetThePyro 	7
kHoliday_FullMoon 	8
kHoliday_HalloweenOrFullMoon 	9
kHoliday_HalloweenOrFullMoonOrValentines	10
kHoliday_AprilFools 	11
kHoliday_Soldier 	12
kHoliday_Summer 	13
kHolidayCount 	14
=== EHudNotify ===
Name 	Value
HUD_PRINTNOTIFY 	1
HUD_PRINTCONSOLE	2
HUD_PRINTTALK 	3
HUD_PRINTCENTER 	4
=== EMoveCollide ===
Name 	Value
MOVECOLLIDE_DEFAULT 	0
MOVECOLLIDE_FLY_BOUNCE	1
MOVECOLLIDE_FLY_CUSTOM	2
MOVECOLLIDE_FLY_SLIDE 	3
MOVECOLLIDE_MAX_BITS 	3
MOVECOLLIDE_COUNT 	4
=== EMoveType ===
Name 	Value
MOVETYPE_NONE 	0
MOVETYPE_ISOMETRIC 	1
MOVETYPE_WALK 	2
MOVETYPE_STEP 	3
MOVETYPE_FLY 	4
MOVETYPE_FLYGRAVITY	5
MOVETYPE_VPHYSICS 	6
MOVETYPE_PUSH 	7
MOVETYPE_NOCLIP 	8
MOVETYPE_LADDER 	9
MOVETYPE_OBSERVER 	10
MOVETYPE_CUSTOM 	11
MOVETYPE_LAST 	11
=== ENavCornerType ===
Name 	Value
NORTH_WEST 	0
NORTH_EAST 	1
SOUTH_EAST 	2
SOUTH_WEST 	3
NUM_CORNERS	4
=== ENavDirType ===
Name 	Value
NORTH 	0
EAST 	1
SOUTH 	2
WEST 	3
NUM_DIRECTIONS	4
=== ENavRelativeDirType ===
Name 	Value
FORWARD 	0
RIGHT 	1
BACKWARD 	2
LEFT 	3
UP 	4
DOWN 	5
NUM_RELATIVE_DIRECTIONS	6
=== ENavTraverseType ===
Name 	Value
GO_NORTH 	0
GO_EAST 	1
GO_SOUTH 	2
GO_WEST 	3
GO_LADDER_UP 	4
GO_LADDER_DOWN 	5
GO_JUMP 	6
GO_ELEVATOR_UP 	7
GO_ELEVATOR_DOWN 	8
NUM_TRAVERSE_TYPES	9
=== ERenderFx ===
Name 	Value
kRenderFxNone 	0
kRenderFxPulseSlow 	1
kRenderFxPulseFast 	2
kRenderFxPulseSlowWide 	3
kRenderFxPulseFastWide 	4
kRenderFxFadeSlow 	5
kRenderFxFadeFast 	6
kRenderFxSolidSlow 	7
kRenderFxSolidFast 	8
kRenderFxStrobeSlow 	9
kRenderFxStrobeFast 	10
kRenderFxStrobeFaster 	11
kRenderFxFlickerSlow 	12
kRenderFxFlickerFast 	13
kRenderFxNoDissipation 	14
kRenderFxDistort 	15
kRenderFxHologram 	16
kRenderFxExplode 	17
kRenderFxGlowShell 	18
kRenderFxClampMinScale 	19
kRenderFxEnvRain 	20
kRenderFxEnvSnow 	21
kRenderFxSpotlight 	22
kRenderFxRagdoll 	23
kRenderFxPulseFastWider	24
kRenderFxMax 	25
=== ERenderMode ===
Name 	Value
kRenderNormal 	0
kRenderTransColor 	1
kRenderTransTexture 	2
kRenderGlow 	3
kRenderTransAlpha 	4
kRenderTransAdd 	5
kRenderEnvironmental 	6
kRenderTransAddFrameBlend	7
kRenderTransAlphaAdd 	8
kRenderWorldGlow 	9
kRenderNone 	10
kRenderModeCount 	11
=== ERoundState ===
Name 	Value
GR_STATE_INIT 	0
GR_STATE_PREGAME 	1
GR_STATE_STARTGAME 	2
GR_STATE_PREROUND 	3
GR_STATE_RND_RUNNING 	4
GR_STATE_TEAM_WIN 	5
GR_STATE_RESTART 	6
GR_STATE_STALEMATE 	7
GR_STATE_GAME_OVER 	8
GR_STATE_BONUS 	9
GR_STATE_BETWEEN_RNDS	10
GR_NUM_ROUND_STATES 	11
=== EScriptRecipientFilter ===
Name 	Value
RECIPIENT_FILTER_DEFAULT 	0
RECIPIENT_FILTER_PAS_ATTENUATION	1
RECIPIENT_FILTER_PAS 	2
RECIPIENT_FILTER_PVS 	3
RECIPIENT_FILTER_SINGLE_PLAYER 	4
RECIPIENT_FILTER_GLOBAL 	5
RECIPIENT_FILTER_TEAM 	6
=== ESolidType ===
Name 	Value
SOLID_NONE 	0
SOLID_BSP 	1
SOLID_BBOX 	2
SOLID_OBB 	3
SOLID_OBB_YAW 	4
SOLID_CUSTOM 	5
SOLID_VPHYSICS	6
SOLID_LAST 	7
=== ESpectatorMode ===
Name 	Value
OBS_MODE_NONE 	0
OBS_MODE_DEATHCAM 	1
OBS_MODE_FREEZECAM	2
OBS_MODE_FIXED 	3
OBS_MODE_IN_EYE 	4
OBS_MODE_CHASE 	5
OBS_MODE_POI 	6
OBS_MODE_ROAMING 	7
NUM_OBSERVER_MODES	8
=== EStopwatchState ===
Name 	Value
STOPWATCH_CAPTURE_TIME_NOT_SET	0
STOPWATCH_RUNNING 	1
STOPWATCH_OVERTIME 	2
=== ETFBotDifficultyType ===
Name 	Value
EASY 	0
NORMAL 	1
HARD 	2
EXPERT 	3
NUM_DIFFICULTY_LEVELS	4
UNDEFINED 	-1
=== ETFClass ===
Name 	Value
TF_CLASS_UNDEFINED 	0
TF_CLASS_SCOUT 	1
TF_CLASS_SNIPER 	2
TF_CLASS_SOLDIER 	3
TF_CLASS_DEMOMAN 	4
TF_CLASS_MEDIC 	5
TF_CLASS_HEAVYWEAPONS	6
TF_CLASS_PYRO 	7
TF_CLASS_SPY 	8
TF_CLASS_ENGINEER 	9
TF_CLASS_CIVILIAN 	10
TF_CLASS_COUNT_ALL 	11
TF_CLASS_RANDOM 	12
=== ETFCond ===
Name 	Value
TF_COND_AIMING 	0
TF_COND_ZOOMED 	1
TF_COND_DISGUISING 	2
TF_COND_DISGUISED 	3
TF_COND_STEALTHED 	4
TF_COND_INVULNERABLE 	5
TF_COND_TELEPORTED 	6
TF_COND_TAUNTING 	7
TF_COND_INVULNERABLE_WEARINGOFF 	8
TF_COND_STEALTHED_BLINK 	9
TF_COND_SELECTED_TO_TELEPORT 	10
TF_COND_CRITBOOSTED 	11
TF_COND_TMPDAMAGEBONUS 	12
TF_COND_FEIGN_DEATH 	13
TF_COND_PHASE 	14
TF_COND_STUNNED 	15
TF_COND_OFFENSEBUFF 	16
TF_COND_SHIELD_CHARGE 	17
TF_COND_DEMO_BUFF 	18
TF_COND_ENERGY_BUFF 	19
TF_COND_RADIUSHEAL 	20
TF_COND_HEALTH_BUFF 	21
TF_COND_BURNING 	22
TF_COND_HEALTH_OVERHEALED 	23
TF_COND_URINE 	24
TF_COND_BLEEDING 	25
TF_COND_DEFENSEBUFF 	26
TF_COND_MAD_MILK 	27
TF_COND_MEGAHEAL 	28
TF_COND_REGENONDAMAGEBUFF 	29
TF_COND_MARKEDFORDEATH 	30
TF_COND_NOHEALINGDAMAGEBUFF 	31
TF_COND_SPEED_BOOST 	32
TF_COND_CRITBOOSTED_PUMPKIN 	33
TF_COND_CRITBOOSTED_USER_BUFF 	34
TF_COND_CRITBOOSTED_DEMO_CHARGE 	35
TF_COND_SODAPOPPER_HYPE 	36
TF_COND_CRITBOOSTED_FIRST_BLOOD 	37
TF_COND_CRITBOOSTED_BONUS_TIME 	38
TF_COND_CRITBOOSTED_CTF_CAPTURE 	39
TF_COND_CRITBOOSTED_ON_KILL 	40
TF_COND_CANNOT_SWITCH_FROM_MELEE 	41
TF_COND_DEFENSEBUFF_NO_CRIT_BLOCK 	42
TF_COND_REPROGRAMMED 	43
TF_COND_CRITBOOSTED_RAGE_BUFF 	44
TF_COND_DEFENSEBUFF_HIGH 	45
TF_COND_SNIPERCHARGE_RAGE_BUFF 	46
TF_COND_DISGUISE_WEARINGOFF 	47
TF_COND_MARKEDFORDEATH_SILENT 	48
TF_COND_DISGUISED_AS_DISPENSER 	49
TF_COND_SAPPED 	50
TF_COND_INVULNERABLE_HIDE_UNLESS_DAMAGED	51
TF_COND_INVULNERABLE_USER_BUFF 	52
TF_COND_HALLOWEEN_BOMB_HEAD 	53
TF_COND_HALLOWEEN_THRILLER 	54
TF_COND_RADIUSHEAL_ON_DAMAGE 	55
TF_COND_CRITBOOSTED_CARD_EFFECT 	56
TF_COND_INVULNERABLE_CARD_EFFECT 	57
TF_COND_MEDIGUN_UBER_BULLET_RESIST 	58
TF_COND_MEDIGUN_UBER_BLAST_RESIST 	59
TF_COND_MEDIGUN_UBER_FIRE_RESIST 	60
TF_COND_MEDIGUN_SMALL_BULLET_RESIST 	61
TF_COND_MEDIGUN_SMALL_BLAST_RESIST 	62
TF_COND_MEDIGUN_SMALL_FIRE_RESIST 	63
TF_COND_STEALTHED_USER_BUFF 	64
TF_COND_MEDIGUN_DEBUFF 	65
TF_COND_STEALTHED_USER_BUFF_FADING 	66
TF_COND_BULLET_IMMUNE 	67
TF_COND_BLAST_IMMUNE 	68
TF_COND_FIRE_IMMUNE 	69
TF_COND_PREVENT_DEATH 	70
TF_COND_MVM_BOT_STUN_RADIOWAVE 	71
TF_COND_HALLOWEEN_SPEED_BOOST 	72
TF_COND_HALLOWEEN_QUICK_HEAL 	73
TF_COND_HALLOWEEN_GIANT 	74
TF_COND_HALLOWEEN_TINY 	75
TF_COND_HALLOWEEN_IN_HELL 	76
TF_COND_HALLOWEEN_GHOST_MODE 	77
TF_COND_MINICRITBOOSTED_ON_KILL 	78
TF_COND_OBSCURED_SMOKE 	79
TF_COND_PARACHUTE_ACTIVE 	80
TF_COND_BLASTJUMPING 	81
TF_COND_HALLOWEEN_KART 	82
TF_COND_HALLOWEEN_KART_DASH 	83
TF_COND_BALLOON_HEAD 	84
TF_COND_MELEE_ONLY 	85
TF_COND_SWIMMING_CURSE 	86
TF_COND_FREEZE_INPUT 	87
TF_COND_HALLOWEEN_KART_CAGE 	88
TF_COND_DONOTUSE_0 	89
TF_COND_RUNE_STRENGTH 	90
TF_COND_RUNE_HASTE 	91
TF_COND_RUNE_REGEN 	92
TF_COND_RUNE_RESIST 	93
TF_COND_RUNE_VAMPIRE 	94
TF_COND_RUNE_REFLECT 	95
TF_COND_RUNE_PRECISION 	96
TF_COND_RUNE_AGILITY 	97
TF_COND_GRAPPLINGHOOK 	98
TF_COND_GRAPPLINGHOOK_SAFEFALL 	99
TF_COND_GRAPPLINGHOOK_LATCHED 	100
TF_COND_GRAPPLINGHOOK_BLEEDING 	101
TF_COND_AFTERBURN_IMMUNE 	102
TF_COND_RUNE_KNOCKOUT 	103
TF_COND_RUNE_IMBALANCE 	104
TF_COND_CRITBOOSTED_RUNE_TEMP 	105
TF_COND_PASSTIME_INTERCEPTION 	106
TF_COND_SWIMMING_NO_EFFECTS 	107
TF_COND_PURGATORY 	108
TF_COND_RUNE_KING 	109
TF_COND_RUNE_PLAGUE 	110
TF_COND_RUNE_SUPERNOVA 	111
TF_COND_PLAGUE 	112
TF_COND_KING_BUFFED 	113
TF_COND_TEAM_GLOWS 	114
TF_COND_KNOCKED_INTO_AIR 	115
TF_COND_COMPETITIVE_WINNER 	116
TF_COND_COMPETITIVE_LOSER 	117
TF_COND_HEALING_DEBUFF 	118
TF_COND_PASSTIME_PENALTY_DEBUFF 	119
TF_COND_GRAPPLED_TO_PLAYER 	120
TF_COND_GRAPPLED_BY_PLAYER 	121
TF_COND_PARACHUTE_DEPLOYED 	122
TF_COND_GAS 	123
TF_COND_BURNING_PYRO 	124
TF_COND_ROCKETPACK 	125
TF_COND_LOST_FOOTING 	126
TF_COND_AIR_CURRENT 	127
TF_COND_HALLOWEEN_HELL_HEAL 	128
TF_COND_POWERUPMODE_DOMINANT 	129
TF_COND_IMMUNE_TO_PUSHBACK 	130
TF_COND_INVALID 	-1
=== ETFDmgCustom ===
Name 	Value
TF_DMG_CUSTOM_NONE 	0
TF_DMG_CUSTOM_HEADSHOT 	1
TF_DMG_CUSTOM_BACKSTAB 	2
TF_DMG_CUSTOM_BURNING 	3
TF_DMG_WRENCH_FIX 	4
TF_DMG_CUSTOM_MINIGUN 	5
TF_DMG_CUSTOM_SUICIDE 	6
TF_DMG_CUSTOM_TAUNTATK_HADOUKEN 	7
TF_DMG_CUSTOM_BURNING_FLARE 	8
TF_DMG_CUSTOM_TAUNTATK_HIGH_NOON 	9
TF_DMG_CUSTOM_TAUNTATK_GRAND_SLAM 	10
TF_DMG_CUSTOM_PENETRATE_MY_TEAM 	11
TF_DMG_CUSTOM_PENETRATE_ALL_PLAYERS 	12
TF_DMG_CUSTOM_TAUNTATK_FENCING 	13
TF_DMG_CUSTOM_PENETRATE_NONBURNING_TEAMMATE 	14
TF_DMG_CUSTOM_TAUNTATK_ARROW_STAB 	15
TF_DMG_CUSTOM_TELEFRAG 	16
TF_DMG_CUSTOM_BURNING_ARROW 	17
TF_DMG_CUSTOM_FLYINGBURN 	18
TF_DMG_CUSTOM_PUMPKIN_BOMB 	19
TF_DMG_CUSTOM_DECAPITATION 	20
TF_DMG_CUSTOM_TAUNTATK_GRENADE 	21
TF_DMG_CUSTOM_BASEBALL 	22
TF_DMG_CUSTOM_CHARGE_IMPACT 	23
TF_DMG_CUSTOM_TAUNTATK_BARBARIAN_SWING 	24
TF_DMG_CUSTOM_AIR_STICKY_BURST 	25
TF_DMG_CUSTOM_DEFENSIVE_STICKY 	26
TF_DMG_CUSTOM_PICKAXE 	27
TF_DMG_CUSTOM_ROCKET_DIRECTHIT 	28
TF_DMG_CUSTOM_TAUNTATK_UBERSLICE 	29
TF_DMG_CUSTOM_PLAYER_SENTRY 	30
TF_DMG_CUSTOM_STANDARD_STICKY 	31
TF_DMG_CUSTOM_SHOTGUN_REVENGE_CRIT 	32
TF_DMG_CUSTOM_TAUNTATK_ENGINEER_GUITAR_SMASH	33
TF_DMG_CUSTOM_BLEEDING 	34
TF_DMG_CUSTOM_GOLD_WRENCH 	35
TF_DMG_CUSTOM_CARRIED_BUILDING 	36
TF_DMG_CUSTOM_COMBO_PUNCH 	37
TF_DMG_CUSTOM_TAUNTATK_ENGINEER_ARM_KILL 	38
TF_DMG_CUSTOM_FISH_KILL 	39
TF_DMG_CUSTOM_TRIGGER_HURT 	40
TF_DMG_CUSTOM_DECAPITATION_BOSS 	41
TF_DMG_CUSTOM_STICKBOMB_EXPLOSION 	42
TF_DMG_CUSTOM_AEGIS_ROUND 	43
TF_DMG_CUSTOM_FLARE_EXPLOSION 	44
TF_DMG_CUSTOM_BOOTS_STOMP 	45
TF_DMG_CUSTOM_PLASMA 	46
TF_DMG_CUSTOM_PLASMA_CHARGED 	47
TF_DMG_CUSTOM_PLASMA_GIB 	48
TF_DMG_CUSTOM_PRACTICE_STICKY 	49
TF_DMG_CUSTOM_EYEBALL_ROCKET 	50
TF_DMG_CUSTOM_HEADSHOT_DECAPITATION 	51
TF_DMG_CUSTOM_TAUNTATK_ARMAGEDDON 	52
TF_DMG_CUSTOM_FLARE_PELLET 	53
TF_DMG_CUSTOM_CLEAVER 	54
TF_DMG_CUSTOM_CLEAVER_CRIT 	55
TF_DMG_CUSTOM_SAPPER_RECORDER_DEATH 	56
TF_DMG_CUSTOM_MERASMUS_PLAYER_BOMB 	57
TF_DMG_CUSTOM_MERASMUS_GRENADE 	58
TF_DMG_CUSTOM_MERASMUS_ZAP 	59
TF_DMG_CUSTOM_MERASMUS_DECAPITATION 	60
TF_DMG_CUSTOM_CANNONBALL_PUSH 	61
TF_DMG_CUSTOM_TAUNTATK_ALLCLASS_GUITAR_RIFF 	62
TF_DMG_CUSTOM_THROWABLE 	63
TF_DMG_CUSTOM_THROWABLE_KILL 	64
TF_DMG_CUSTOM_SPELL_TELEPORT 	65
TF_DMG_CUSTOM_SPELL_SKELETON 	66
TF_DMG_CUSTOM_SPELL_MIRV 	67
TF_DMG_CUSTOM_SPELL_METEOR 	68
TF_DMG_CUSTOM_SPELL_LIGHTNING 	69
TF_DMG_CUSTOM_SPELL_FIREBALL 	70
TF_DMG_CUSTOM_SPELL_MONOCULUS 	71
TF_DMG_CUSTOM_SPELL_BLASTJUMP 	72
TF_DMG_CUSTOM_SPELL_BATS 	73
TF_DMG_CUSTOM_SPELL_TINY 	74
TF_DMG_CUSTOM_KART 	75
TF_DMG_CUSTOM_GIANT_HAMMER 	76
TF_DMG_CUSTOM_RUNE_REFLECT 	77
TF_DMG_CUSTOM_DRAGONS_FURY_IGNITE 	78
TF_DMG_CUSTOM_DRAGONS_FURY_BONUS_BURNING 	79
TF_DMG_CUSTOM_SLAP_KILL 	80
TF_DMG_CUSTOM_CROC 	81
TF_DMG_CUSTOM_TAUNTATK_GASBLAST 	82
TF_DMG_CUSTOM_AXTINGUISHER_BOOSTED 	83
TF_DMG_CUSTOM_KRAMPUS_MELEE 	84
TF_DMG_CUSTOM_KRAMPUS_RANGED 	85
TF_DMG_CUSTOM_END 	86
=== ETFTeam ===
Name 	Value
TEAM_UNASSIGNED 	null
TEAM_SPECTATOR 	1
TF_TEAM_PVE_DEFENDERS 	2
TF_TEAM_RED 	2
TF_TEAM_BLUE 	3
TF_TEAM_PVE_INVADERS 	3
TF_TEAM_COUNT 	4
TF_TEAM_PVE_INVADERS_GIANTS	4
TEAM_ANY 	-2
TEAM_INVALID 	-1
=== Math ===
Name 	Value
Zero 	0
Epsilon 	1.19209e-07
GoldenRatio	1.61803
One 	1
Sqrt2 	1.41421
Sqrt3 	1.73205
E 	2.71828
Pi 	3.14159
Tau 	6.28319
=== Server ===
Name 	Value
ConstantNamingConvention	Constants are named as follows: F -> flags, E -> enums, (nothing) -> random values/constants
DIST_EPSILON 	0.03125
MAX_PLAYERS 	101
MAX_EDICTS 	2048
== Bit Fields ==
These enums setup their constants by using shifted bit values, a defining trait of bit fields. It may be necessary to account for multiple constants of the same enum at once, necessitating the use of bitwise operators.
=== FButtons ===
Name 	Value
IN_ATTACK 	1
IN_JUMP 	2
IN_DUCK 	4
IN_FORWARD 	8
IN_BACK 	16
IN_USE 	32
IN_CANCEL 	64
IN_LEFT 	128
IN_RIGHT 	256
IN_MOVELEFT 	512
IN_MOVERIGHT	1024
IN_ATTACK2 	2048
IN_RUN 	4096
IN_RELOAD 	8192
IN_ALT1 	16384
IN_ALT2 	32768
IN_SCORE 	65536
IN_SPEED 	131072
IN_WALK 	262144
IN_ZOOM 	524288
IN_WEAPON1 	1048576
IN_WEAPON2 	2097152
IN_BULLRUSH 	4194304
IN_GRENADE1 	8388608
IN_GRENADE2 	16777216
IN_ATTACK3 	33554432
=== FContents ===
Name 	Value
CONTENTS_EMPTY 	null
CONTENTS_SOLID 	1
CONTENTS_WINDOW 	2
CONTENTS_AUX 	4
CONTENTS_GRATE 	8
CONTENTS_SLIME 	16
CONTENTS_WATER 	32
CONTENTS_BLOCKLOS 	64
CONTENTS_OPAQUE 	128
LAST_VISIBLE_CONTENTS 	128
ALL_VISIBLE_CONTENTS 	255
CONTENTS_TESTFOGVOLUME 	256
CONTENTS_UNUSED 	512
CONTENTS_UNUSED6 	1024
CONTENTS_TEAM1 	2048
CONTENTS_TEAM2 	4096
CONTENTS_IGNORE_NODRAW_OPAQUE	8192
CONTENTS_MOVEABLE 	16384
CONTENTS_AREAPORTAL 	32768
CONTENTS_PLAYERCLIP 	65536
CONTENTS_MONSTERCLIP 	131072
CONTENTS_CURRENT_0 	262144
CONTENTS_CURRENT_90 	524288
CONTENTS_CURRENT_180 	1048576
CONTENTS_CURRENT_270 	2097152
CONTENTS_CURRENT_UP 	4194304
CONTENTS_CURRENT_DOWN 	8388608
CONTENTS_ORIGIN 	16777216
CONTENTS_MONSTER 	33554432
CONTENTS_DEBRIS 	67108864
CONTENTS_DETAIL 	134217728
CONTENTS_TRANSLUCENT 	268435456
CONTENTS_LADDER 	536870912
CONTENTS_HITBOX 	1073741824
=== FDmgType ===
:See Damage Types for more complete descriptions.
Name 	Value
DMG_GENERIC 	null
DMG_CRUSH 	1
DMG_BULLET 	2
DMG_SLASH 	4
DMG_BURN 	8
DMG_VEHICLE
 Train 	16
DMG_FALL 	32
DMG_BLAST 	64
DMG_CLUB 	128
DMG_SHOCK 	256
DMG_SONIC 	512
DMG_ENERGYBEAM 	1024
DMG_PREVENT_PHYSICS_FORCE	2048
DMG_NEVERGIB 	4096
DMG_ALWAYSGIB 	8192
DMG_DROWN 	16384
DMG_PARALYZE 	32768
DMG_NERVEGAS
 Sawblade 	65536
DMG_POISON 	131072
DMG_RADIATION 	262144
DMG_DROWNRECOVER 	524288
DMG_ACID
 Crit 	1048576
DMG_SLOWBURN
 Bullet falloff	2097152
DMG_REMOVENORAGDOLL 	4194304
DMG_PHYSGUN 	8388608
DMG_PLASMA 	16777216
DMG_AIRBOAT 	33554432
DMG_DISSOLVE 	67108864
DMG_BLAST_SURFACE 	134217728
DMG_DIRECT 	268435456
DMG_BUCKSHOT 	536870912
=== FEntityEffects ===
Name 	Value
EF_BONEMERGE 	1
EF_BRIGHTLIGHT 	2
EF_DIMLIGHT 	4
EF_NOINTERP 	8
EF_MAX_BITS 	10
EF_NOSHADOW 	16
EF_NODRAW 	32
EF_NORECEIVESHADOW 	64
EF_BONEMERGE_FASTCULL	128
EF_ITEM_BLINK 	256
EF_PARENT_ANIMATES 	512
=== FEntityEFlags ===
Name 	Value
EFL_KILLME 	1
EFL_DORMANT 	2
EFL_NOCLIP_ACTIVE 	4
EFL_SETTING_UP_BONES 	8
EFL_HAS_PLAYER_CHILD 	16
EFL_KEEP_ON_RECREATE_ENTITIES 	16
EFL_DIRTY_SHADOWUPDATE 	32
EFL_NOTIFY 	64
EFL_FORCE_CHECK_TRANSMIT 	128
EFL_BOT_FROZEN 	256
EFL_SERVER_ONLY 	512
EFL_NO_AUTO_EDICT_ATTACH 	1024
EFL_DIRTY_ABSTRANSFORM 	2048
EFL_DIRTY_ABSVELOCITY 	4096
EFL_DIRTY_ABSANGVELOCITY 	8192
EFL_DIRTY_SURROUNDING_COLLISION_BOUNDS	16384
EFL_DIRTY_SPATIAL_PARTITION 	32768
EFL_FORCE_ALLOW_MOVEPARENT 	65536
EFL_IN_SKYBOX 	131072
EFL_USE_PARTITION_WHEN_NOT_SOLID 	262144
EFL_TOUCHING_FLUID 	524288
EFL_IS_BEING_LIFTED_BY_BARNACLE 	1048576
EFL_NO_ROTORWASH_PUSH 	2097152
EFL_NO_THINK_FUNCTION 	4194304
EFL_NO_GAME_PHYSICS_SIMULATION 	8388608
EFL_CHECK_UNTOUCH 	16777216
EFL_DONTBLOCKLOS 	33554432
EFL_DONTWALKON 	67108864
EFL_NO_DISSOLVE 	134217728
EFL_NO_MEGAPHYSCANNON_RAGDOLL 	268435456
EFL_NO_WATER_VELOCITY_CHANGE 	536870912
EFL_NO_PHYSCANNON_INTERACTION 	1073741824
EFL_NO_DAMAGE_FORCES 	2147483648
=== FHideHUD ===
Name 	Value
HIDEHUD_WEAPONSELECTION 	1
HIDEHUD_FLASHLIGHT 	2
HIDEHUD_ALL 	4
HIDEHUD_HEALTH 	8
HIDEHUD_PLAYERDEAD 	16
HIDEHUD_BITCOUNT 	17
HIDEHUD_NEEDSUIT 	32
HIDEHUD_MISCSTATUS 	64
HIDEHUD_CHAT 	128
HIDEHUD_CROSSHAIR 	256
HIDEHUD_VEHICLE_CROSSHAIR	512
HIDEHUD_INVEHICLE 	1024
HIDEHUD_BONUS_PROGRESS 	2048
HIDEHUD_BUILDING_STATUS 	4096
HIDEHUD_CLOAK_AND_FEIGN 	8192
HIDEHUD_PIPES_AND_CHARGE 	16384
HIDEHUD_METAL 	32768
HIDEHUD_TARGET_ID 	65536
=== FNavAttributeType ===
Name 	Value
NAV_MESH_INVALID 	0
NAV_MESH_CROUCH 	1
NAV_MESH_JUMP 	2
NAV_MESH_PRECISE 	4
NAV_MESH_NO_JUMP 	8
NAV_MESH_STOP 	16
NAV_MESH_RUN 	32
NAV_MESH_WALK 	64
NAV_MESH_AVOID 	128
NAV_MESH_TRANSIENT 	256
NAV_MESH_DONT_HIDE 	512
NAV_MESH_STAND 	1024
NAV_MESH_NO_HOSTAGES 	2048
NAV_MESH_STAIRS 	4096
NAV_MESH_NO_MERGE 	8192
NAV_MESH_OBSTACLE_TOP	16384
NAV_MESH_CLIFF 	32768
NAV_MESH_FIRST_CUSTOM	65536
NAV_MESH_LAST_CUSTOM 	67108864
NAV_MESH_FUNC_COST 	536870912
NAV_MESH_HAS_ELEVATOR	1073741824
NAV_MESH_NAV_BLOCKER 	2147483648
=== FPlayer ===
Name 	Value
FL_ONGROUND 	1
FL_DUCKING 	2
FL_ANIMDUCKING 	4
FL_WATERJUMP 	8
PLAYER_FLAG_BITS 	11
FL_ONTRAIN 	16
FL_INRAIN 	32
FL_FROZEN 	64
FL_ATCONTROLS 	128
FL_CLIENT 	256
FL_FAKECLIENT 	512
FL_INWATER 	1024
FL_FLY 	2048
FL_SWIM 	4096
FL_CONVEYOR 	8192
FL_NPC 	16384
FL_GODMODE 	32768
FL_NOTARGET 	65536
FL_AIMTARGET 	131072
FL_PARTIALGROUND 	262144
FL_STATICPROP 	524288
FL_GRAPHED 	1048576
FL_GRENADE 	2097152
FL_STEPMOVEMENT 	4194304
FL_DONTTOUCH 	8388608
FL_BASEVELOCITY 	16777216
FL_WORLDBRUSH 	33554432
FL_OBJECT 	67108864
FL_KILLME 	134217728
FL_ONFIRE 	268435456
FL_DISSOLVING 	536870912
FL_TRANSRAGDOLL 	1073741824
FL_UNBLOCKABLE_BY_PLAYER	2147483648
=== FSolid ===
Name 	Value
FSOLID_CUSTOMRAYTEST 	1
FSOLID_CUSTOMBOXTEST 	2
FSOLID_NOT_SOLID 	4
FSOLID_TRIGGER 	8
FSOLID_MAX_BITS 	10
FSOLID_NOT_STANDABLE 	16
FSOLID_VOLUME_CONTENTS 	32
FSOLID_FORCE_WORLD_ALIGNED 	64
FSOLID_USE_TRIGGER_BOUNDS 	128
FSOLID_ROOT_PARENT_ALIGNED 	256
FSOLID_TRIGGER_TOUCH_DEBRIS	512
=== FSurf ===
Name 	Value
SURF_LIGHT 	1
SURF_SKY2D 	2
SURF_SKY 	4
SURF_WARP 	8
SURF_TRANS 	16
SURF_NOPORTAL 	32
SURF_TRIGGER 	64
SURF_NODRAW 	128
SURF_HINT 	256
SURF_SKIP 	512
SURF_NOLIGHT 	1024
SURF_BUMPLIGHT	2048
SURF_NOSHADOWS	4096
SURF_NODECALS 	8192
SURF_NOCHOP 	16384
SURF_HITBOX 	32768
=== FTaunts ===
Name 	Value
TAUNT_BASE_WEAPON	0
TAUNT_MISC_ITEM 	1
TAUNT_SHOW_ITEM 	2
TAUNT_LONG 	3
TAUNT_SPECIAL 	4
=== FTFBotAttributeType ===
Name 	Value
REMOVE_ON_DEATH 	1
AGGRESSIVE 	2
IS_NPC 	4
SUPPRESS_FIRE 	8
DISABLE_DODGE 	16
BECOME_SPECTATOR_ON_DEATH 	32
QUOTA_MANANGED 	64
RETAIN_BUILDINGS 	128
SPAWN_WITH_FULL_CHARGE 	256
ALWAYS_CRIT 	512
IGNORE_ENEMIES 	1024
HOLD_FIRE_UNTIL_FULL_RELOAD	2048
PRIORITIZE_DEFENSE 	4096
ALWAYS_FIRE_WEAPON 	8192
TELEPORT_TO_HINT 	16384
MINIBOSS 	32768
USE_BOSS_HEALTH_BAR 	65536
IGNORE_FLAG 	131072
AUTO_JUMP 	262144
AIR_CHARGE_ONLY 	524288
PREFER_VACCINATOR_BULLETS 	1048576
PREFER_VACCINATOR_BLAST 	2097152
PREFER_VACCINATOR_FIRE 	4194304
BULLET_IMMUNE 	8388608
BLAST_IMMUNE 	16777216
FIRE_IMMUNE 	33554432
PARACHUTE 	67108864
PROJECTILE_SHIELD 	134217728
=== FTFNavAttributeType ===
Name 	Value
TF_NAV_INVALID 	0
TF_NAV_BLOCKED 	1
TF_NAV_SPAWN_ROOM_RED 	2
TF_NAV_SPAWN_ROOM_BLUE 	4
TF_NAV_SPAWN_ROOM_EXIT 	8
TF_NAV_HAS_AMMO 	16
TF_NAV_HAS_HEALTH 	32
TF_NAV_CONTROL_POINT 	64
TF_NAV_BLUE_SENTRY_DANGER 	128
TF_NAV_RED_SENTRY_DANGER 	256
TF_NAV_BLUE_SETUP_GATE 	2048
TF_NAV_RED_SETUP_GATE 	4096
TF_NAV_BLOCKED_AFTER_POINT_CAPTURE	8192
TF_NAV_BLOCKED_UNTIL_POINT_CAPTURE	16384
TF_NAV_BLUE_ONE_WAY_DOOR 	32768
TF_NAV_RED_ONE_WAY_DOOR 	65536
TF_NAV_WITH_SECOND_POINT 	131072
TF_NAV_WITH_THIRD_POINT 	262144
TF_NAV_WITH_FOURTH_POINT 	524288
TF_NAV_WITH_FIFTH_POINT 	1048576
TF_NAV_SNIPER_SPOT 	2097152
TF_NAV_SENTRY_SPOT 	4194304
TF_NAV_ESCAPE_ROUTE 	8388608
TF_NAV_ESCAPE_ROUTE_VISIBLE 	16777216
TF_NAV_NO_SPAWNING 	33554432
TF_NAV_RESCUE_CLOSET 	67108864
TF_NAV_BOMB_CAN_DROP_HERE 	134217728
TF_NAV_DOOR_NEVER_BLOCKS 	268435456
TF_NAV_DOOR_ALWAYS_BLOCKS 	536870912
TF_NAV_UNBLOCKABLE 	1073741824
TF_NAV_PERSISTENT_ATTRIBUTES 	1988098048
== Unofficial ==
=== BLOOD_COLOR ===
Name 	Value
DONT_BLEED 	-1
BLOOD_COLOR_RED 	0
BLOOD_COLOR_YELLOW	1
BLOOD_COLOR_GREEN 	2
BLOOD_COLOR_MECH 	3
=== CHAN ===
Name 	Value
CHAN_REPLACE 	-1
CHAN_AUTO 	0
CHAN_WEAPON 	1
CHAN_VOICE 	2
CHAN_ITEM 	3
CHAN_BODY 	4
CHAN_STREAM 	5
CHAN_STATIC 	6
CHAN_VOICE2 	7
CHAN_VOICE_BASE	8
CHAN_USER_BASE 	136
=== DAMAGE ===
Name 	Value
DAMAGE_NO 	0
DAMAGE_EVENTS_ONLY	1
DAMAGE_YES 	2
DAMAGE_AIM 	3
=== FFADE ===
Name 	Value
FFADE_IN 	1
FFADE_OUT 	2
FFADE_MODULATE	4
FFADE_STAYOUT 	8
FFADE_PURGE 	16
=== kBonusEffect ===
Name 	Value
kBonusEffect_Crit 	0
kBonusEffect_MiniCrit 	1
kBonusEffect_DoubleDonk 	2
kBonusEffect_WaterBalloonSploosh	3
kBonusEffect_None 	4
kBonusEffect_DragonsFury 	5
kBonusEffect_Stomp 	6
kBonusEffect_Count 	7
=== LIFE ===
Name 	Value
LIFE_ALIVE 	0
LIFE_DYING 	1
LIFE_DEAD 	2
LIFE_RESPAWNABLE	3
LIFE_DISCARDBODY	4
=== MASK ===
Name 	Value
MASK_ALL 	-1
MASK_SPLITAREAPORTAL 	48
MASK_SOLID_BRUSHONLY 	16395
MASK_WATER 	16432
MASK_BLOCKLOS 	16449
MASK_OPAQUE 	16513
MASK_DEADSOLID 	65547
MASK_PLAYERSOLID_BRUSHONLY	81931
MASK_NPCWORLDSTATIC 	131083
MASK_NPCSOLID_BRUSHONLY 	147467
MASK_CURRENT 	16515072
MASK_SHOT_PORTAL 	33570819
MASK_SOLID 	33570827
MASK_BLOCKLOS_AND_NPCS 	33570881
MASK_OPAQUE_AND_NPCS 	33570945
MASK_VISIBLE_AND_NPCS 	33579137
MASK_PLAYERSOLID 	33636363
MASK_NPCSOLID 	33701899
MASK_SHOT_HULL 	100679691
MASK_SHOT 	1174421507
=== MATHLIB ===
Name 	Value
DEG2RAD	0.0174532924
RAD2DEG	57.295779513
FLT_MIN	1.175494e-38
FLT_MAX	3.402823466e+38
INT_MIN	-2147483648
INT_MAX	2147483647
=== MP_CONCEPT ===
Name 	Value
MP_CONCEPT_FIREWEAPON 	0
MP_CONCEPT_HURT 	1
MP_CONCEPT_PLAYER_EXPRESSION 	2
MP_CONCEPT_WINDMINIGUN 	3
MP_CONCEPT_FIREMINIGUN 	4
MP_CONCEPT_PLAYER_MEDIC 	5
MP_CONCEPT_DETONATED_OBJECT 	6
MP_CONCEPT_KILLED_PLAYER 	7
MP_CONCEPT_KILLED_OBJECT 	8
MP_CONCEPT_PLAYER_PAIN 	9
MP_CONCEPT_PLAYER_ATTACKER_PAIN 	10
MP_CONCEPT_PLAYER_TAUNT 	11
MP_CONCEPT_PLAYER_HELP 	12
MP_CONCEPT_PLAYER_GO 	13
MP_CONCEPT_PLAYER_MOVEUP 	14
MP_CONCEPT_PLAYER_LEFT 	15
MP_CONCEPT_PLAYER_RIGHT 	16
MP_CONCEPT_PLAYER_YES 	17
MP_CONCEPT_PLAYER_NO 	18
MP_CONCEPT_PLAYER_INCOMING 	19
MP_CONCEPT_PLAYER_CLOAKEDSPY 	20
MP_CONCEPT_PLAYER_SENTRYAHEAD 	21
MP_CONCEPT_PLAYER_TELEPORTERHERE 	22
MP_CONCEPT_PLAYER_DISPENSERHERE 	23
MP_CONCEPT_PLAYER_SENTRYHERE 	24
MP_CONCEPT_PLAYER_ACTIVATECHARGE 	25
MP_CONCEPT_PLAYER_CHARGEREADY 	26
MP_CONCEPT_PLAYER_TAUNTS 	27
MP_CONCEPT_PLAYER_BATTLECRY 	28
MP_CONCEPT_PLAYER_CHEERS 	29
MP_CONCEPT_PLAYER_JEERS 	30
MP_CONCEPT_PLAYER_POSITIVE 	31
MP_CONCEPT_PLAYER_NEGATIVE 	32
MP_CONCEPT_PLAYER_NICESHOT 	33
MP_CONCEPT_PLAYER_GOODJOB 	34
MP_CONCEPT_MEDIC_STARTEDHEALING 	35
MP_CONCEPT_MEDIC_CHARGEREADY 	36
MP_CONCEPT_MEDIC_STOPPEDHEALING 	37
MP_CONCEPT_MEDIC_CHARGEDEPLOYED 	38
MP_CONCEPT_FLAGPICKUP 	39
MP_CONCEPT_FLAGCAPTURED 	40
MP_CONCEPT_ROUND_START 	41
MP_CONCEPT_SUDDENDEATH_START 	42
MP_CONCEPT_ONFIRE 	43
MP_CONCEPT_STALEMATE 	44
MP_CONCEPT_BUILDING_OBJECT 	45
MP_CONCEPT_LOST_OBJECT 	46
MP_CONCEPT_SPY_SAPPER 	47
MP_CONCEPT_TELEPORTED 	48
MP_CONCEPT_LOST_CONTROL_POINT 	49
MP_CONCEPT_CAPTURED_POINT 	50
MP_CONCEPT_CAPTURE_BLOCKED 	51
MP_CONCEPT_HEALTARGET_STARTEDHEALING 	52
MP_CONCEPT_HEALTARGET_CHARGEREADY 	53
MP_CONCEPT_HEALTARGET_STOPPEDHEALING 	54
MP_CONCEPT_HEALTARGET_CHARGEDEPLOYED 	55
MP_CONCEPT_MINIGUN_FIREWEAPON 	56
MP_CONCEPT_DIED 	57
MP_CONCEPT_PLAYER_THANKS 	58
MP_CONCEPT_CART_MOVING_FORWARD 	59
MP_CONCEPT_CART_MOVING_BACKWARD 	60
MP_CONCEPT_CART_STOP 	61
MP_CONCEPT_ATE_FOOD 	62
MP_CONCEPT_DOUBLE_JUMP 	63
MP_CONCEPT_DODGING 	64
MP_CONCEPT_DODGE_SHOT 	65
MP_CONCEPT_GRAB_BALL 	66
MP_CONCEPT_REGEN_BALL 	67
MP_CONCEPT_DEFLECTED 	68
MP_CONCEPT_BALL_MISSED 	69
MP_CONCEPT_STUNNED 	70
MP_CONCEPT_STUNNED_TARGET 	71
MP_CONCEPT_TIRED 	72
MP_CONCEPT_BAT_BALL 	73
MP_CONCEPT_ACHIEVEMENT_AWARD 	74
MP_CONCEPT_JARATE_HIT 	75
MP_CONCEPT_JARATE_LAUNCH 	76
MP_CONCEPT_HIGHFIVE_SUCCESS 	77
MP_CONCEPT_HIGHFIVE_SUCCESS_FULL 	78
MP_CONCEPT_HIGHFIVE_FAILURE 	79
MP_CONCEPT_HIGHFIVE_FAILURE_FULL 	80
MP_CONCEPT_PLAYER_TAUNT2 	81
MP_CONCEPT_PICKUP_BUILDING 	82
MP_CONCEPT_REDEPLOY_BUILDING 	83
MP_CONCEPT_CARRYING_BUILDING 	84
MP_CONCEPT_DUEL_REQUEST 	85
MP_CONCEPT_DUEL_TARGET_REJECT 	86
MP_CONCEPT_DUEL_REJECTED 	87
MP_CONCEPT_DUEL_TARGET_ACCEPT 	88
MP_CONCEPT_DUEL_ACCEPTED 	89
MP_CONCEPT_PLAYER_SHOW_ITEM_TAUNT 	90
MP_CONCEPT_TAUNT_REPLAY 	91
MP_CONCEPT_TAUNT_LAUGH 	92
MP_CONCEPT_TAUNT_HEROIC_POSE 	93
MP_CONCEPT_PARTNER_TAUNT_READY 	94
MP_CONCEPT_HOLDTAUNT 	95
MP_CONCEPT_TAUNT_PYRO_ARMAGEDDON 	96
MP_CONCEPT_ROCKET_DESTOYED 	97
MP_CONCEPT_MVM_BOMB_DROPPED 	98
MP_CONCEPT_MVM_BOMB_CARRIER_UPGRADE1 	99
MP_CONCEPT_MVM_BOMB_CARRIER_UPGRADE2 	100
MP_CONCEPT_MVM_BOMB_CARRIER_UPGRADE3 	101
MP_CONCEPT_MVM_DEFENDER_DIED 	102
MP_CONCEPT_MVM_FIRST_BOMB_PICKUP 	103
MP_CONCEPT_MVM_BOMB_PICKUP 	104
MP_CONCEPT_MVM_SENTRY_BUSTER 	105
MP_CONCEPT_MVM_SENTRY_BUSTER_DOWN 	106
MP_CONCEPT_MVM_SNIPER_CALLOUT 	107
MP_CONCEPT_MVM_LAST_MAN_STANDING 	108
MP_CONCEPT_MVM_ENCOURAGE_MONEY 	109
MP_CONCEPT_MVM_MONEY_PICKUP 	110
MP_CONCEPT_MVM_ENCOURAGE_UPGRADE 	111
MP_CONCEPT_MVM_UPGRADE_COMPLETE 	112
MP_CONCEPT_MVM_GIANT_CALLOUT 	113
MP_CONCEPT_MVM_GIANT_HAS_BOMB 	114
MP_CONCEPT_MVM_GIANT_KILLED 	115
MP_CONCEPT_MVM_GIANT_KILLED_TEAMMATE 	116
MP_CONCEPT_MVM_SAPPED_ROBOT 	117
MP_CONCEPT_MVM_CLOSE_CALL 	118
MP_CONCEPT_MVM_TANK_CALLOUT 	119
MP_CONCEPT_MVM_TANK_DEAD 	120
MP_CONCEPT_MVM_TANK_DEPLOYING 	121
MP_CONCEPT_MVM_ATTACK_THE_TANK 	122
MP_CONCEPT_MVM_TAUNT 	123
MP_CONCEPT_MVM_WAVE_START 	124
MP_CONCEPT_MVM_WAVE_WIN 	125
MP_CONCEPT_MVM_WAVE_LOSE 	126
MP_CONCEPT_MVM_DEPLOY_RAGE 	127
MP_CONCEPT_MAGIC_BIGHEAD 	128
MP_CONCEPT_MAGIC_SMALLHEAD 	129
MP_CONCEPT_MAGIC_GRAVITY 	130
MP_CONCEPT_MAGIC_GOOD 	131
MP_CONCEPT_MAGIC_DANCE 	132
MP_CONCEPT_HALLOWEEN_LONGFALL 	133
MP_CONCEPT_TAUNT_GUITAR_RIFF 	134
MP_CONCEPT_PLAYER_CAST_FIREBALL 	135
MP_CONCEPT_PLAYER_CAST_MERASMUS_ZAP 	136
MP_CONCEPT_PLAYER_CAST_SELF_HEAL 	137
MP_CONCEPT_PLAYER_CAST_MIRV 	138
MP_CONCEPT_PLAYER_CAST_BLAST_JUMP 	139
MP_CONCEPT_PLAYER_CAST_STEALTH 	140
MP_CONCEPT_PLAYER_CAST_TELEPORT 	141
MP_CONCEPT_PLAYER_CAST_LIGHTNING_BALL 	142
MP_CONCEPT_PLAYER_CAST_MOVEMENT_BUFF 	143
MP_CONCEPT_PLAYER_CAST_MONOCULOUS 	144
MP_CONCEPT_PLAYER_CAST_METEOR_SWARM 	145
MP_CONCEPT_PLAYER_CAST_SKELETON_HORDE 	146
MP_CONCEPT_PLAYER_CAST_BOMB_HEAD_CURSE 	147
MP_CONCEPT_PLAYER_SPELL_FIREBALL 	148
MP_CONCEPT_PLAYER_SPELL_MERASMUS_ZAP 	149
MP_CONCEPT_PLAYER_SPELL_SELF_HEAL 	150
MP_CONCEPT_PLAYER_SPELL_MIRV 	151
MP_CONCEPT_PLAYER_SPELL_BLAST_JUMP 	152
MP_CONCEPT_PLAYER_SPELL_STEALTH 	153
MP_CONCEPT_PLAYER_SPELL_TELEPORT 	154
MP_CONCEPT_PLAYER_SPELL_LIGHTNING_BALL 	155
MP_CONCEPT_PLAYER_SPELL_MOVEMENT_BUFF 	156
MP_CONCEPT_PLAYER_SPELL_MONOCULOUS 	157
MP_CONCEPT_PLAYER_SPELL_METEOR_SWARM 	158
MP_CONCEPT_PLAYER_SPELL_SKELETON_HORDE 	159
MP_CONCEPT_PLAYER_SPELL_BOMB_HEAD_CURSE	160
MP_CONCEPT_PLAYER_SPELL_PICKUP_COMMON 	161
MP_CONCEPT_PLAYER_SPELL_PICKUP_RARE 	162
MP_CONCEPT_PLAYER_HELLTOWER_MIDNIGHT 	163
MP_CONCEPT_PLAYER_SKELETON_KING_APPEAR 	164
MP_CONCEPT_MANNHATTAN_GATE_ATK 	165
MP_CONCEPT_MANNHATTAN_GATE_TAKE 	166
MP_CONCEPT_RESURRECTED 	167
MP_CONCEPT_MVM_LOOT_COMMON 	168
MP_CONCEPT_MVM_LOOT_RARE 	169
MP_CONCEPT_MVM_LOOT_ULTRARARE 	170
MP_CONCEPT_MEDIC_HEAL_SHIELD 	171
MP_CONCEPT_TAUNT_EUREKA_EFFECT_TELEPORT	172
MP_CONCEPT_COMBO_KILLED 	173
MP_CONCEPT_PLAYER_ASK_FOR_BALL 	174
MP_CONCEPT_ROUND_START_COMP 	175
MP_CONCEPT_GAME_OVER_COMP 	176
MP_CONCEPT_MATCH_OVER_COMP 	177
=== OBJ ===
Name 	Value
OBJ_DISPENSER 	0
OBJ_TELEPORTER 	1
OBJ_SENTRYGUN 	2
OBJ_ATTACHMENT_SAPPER	3
OBJ_LAST 	4
=== PATTACH ===
Name 	Value
PATTACH_ABSORIGIN 	0
PATTACH_ABSORIGIN_FOLLOW	1
PATTACH_CUSTOMORIGIN 	2
PATTACH_POINT 	3
PATTACH_POINT_FOLLOW 	4
PATTACH_WORLDORIGIN 	5
PATTACH_ROOTBONE_FOLLOW 	6
=== RUNE ===
Name 	Value
RUNE_NONE 	-1
RUNE_STRENGTH 	0
RUNE_HASTE 	1
RUNE_REGEN 	2
RUNE_RESIST 	3
RUNE_VAMPIRE 	4
RUNE_REFLECT 	5
RUNE_PRECISION	6
RUNE_AGILITY 	7
RUNE_KNOCKOUT 	8
RUNE_KING 	9
RUNE_PLAGUE 	10
RUNE_SUPERNOVA	11
RUNE_TYPES_MAX	12
=== SF_TRIGGER ===
Name 	Value
SF_TRIGGER_ALLOW_CLIENTS 	1
SF_TRIGGER_ALLOW_NPCS 	2
SF_TRIGGER_ALLOW_PUSHABLES 	4
SF_TRIGGER_ALLOW_PHYSICS 	8
SF_TRIGGER_ONLY_PLAYER_ALLY_NPCS 	16
SF_TRIGGER_ONLY_CLIENTS_IN_VEHICLES 	32
SF_TRIGGER_ALLOW_ALL 	64
SF_TRIG_PUSH_ONCE 	128
SF_TRIG_PUSH_AFFECT_PLAYER_ON_LADDER 	256
SF_TRIGGER_ONLY_CLIENTS_OUT_OF_VEHICLES	512
SF_TRIG_TOUCH_DEBRIS 	1024
SF_TRIGGER_ONLY_NPCS_IN_VEHICLES 	2048
SF_TRIGGER_DISALLOW_BOTS 	4096
=== SND ===
Name 	Value
SND_NOFLAGS 	0
SND_CHANGE_VOL 	1
SND_CHANGE_PITCH 	2
SND_STOP 	4
SND_SPAWNING 	8
SND_DELAY 	16
SND_STOP_LOOPING 	32
SND_SPEAKER 	64
SND_SHOULDPAUSE 	128
SND_IGNORE_PHONEMES 	256
SND_IGNORE_NAME 	512
SND_DO_NOT_OVERWRITE_EXISTING_ON_CHANNEL	1024
=== TF_AMMO ===
Name 	Value
TF_AMMO_DUMMY 	0
TF_AMMO_PRIMARY 	1
TF_AMMO_SECONDARY	2
TF_AMMO_METAL 	3
TF_AMMO_GRENADES1	4
TF_AMMO_GRENADES2	5
TF_AMMO_GRENADES3	6
TF_AMMO_COUNT 	7
=== TF_DEATH ===
Name 	Value
TF_DEATH_DOMINATION 	1
TF_DEATH_ASSISTER_DOMINATION	2
TF_DEATH_REVENGE 	4
TF_DEATH_ASSISTER_REVENGE 	8
TF_DEATH_FIRST_BLOOD 	16
TF_DEATH_FEIGN_DEATH 	32
TF_DEATH_INTERRUPTED 	64
TF_DEATH_GIBBED 	128
TF_DEATH_PURGATORY 	256
TF_DEATH_MINIBOSS 	512
TF_DEATH_AUSTRALIUM 	1024
=== TF_STUN ===
Name 	Value
TF_STUN_NONE 	0
TF_STUN_MOVEMENT 	1
TF_STUN_CONTROLS 	2
TF_STUN_MOVEMENT_FORWARD_ONLY	4
TF_STUN_SPECIAL_SOUND 	8
TF_STUN_DODGE_COOLDOWN 	16
TF_STUN_NO_EFFECTS 	32
TF_STUN_LOSER_STATE 	64
TF_STUN_BY_TRIGGER 	128
TF_STUN_SOUND 	256
=== TFCOLLISION_GROUP ===
Name 	Value
TFCOLLISION_GROUP_GRENADES 	20
TFCOLLISION_GROUP_OBJECT 	21
TFCOLLISION_GROUP_OBJECT_SOLIDTOPLAYERMOVEMENT 	22
TFCOLLISION_GROUP_COMBATOBJECT 	23
TFCOLLISION_GROUP_ROCKETS 	24
TFCOLLISION_GROUP_RESPAWNROOMS 	25
TFCOLLISION_GROUP_PUMPKIN_BOMB 	26
TFCOLLISION_GROUP_ROCKET_BUT_NOT_WITH_OTHER_ROCKETS	27
=== WATERLEVEL ===
Name 	Value
WL_NotInWater	0
WL_Feet 	1
WL_Waist 	2
WL_Eyes 	3