Electric Terrain (move)

Electric Terrain (Japanese: エレキフィールド Elec Field) is a non-damaging move introduced in Generation VI. It was TM90 in , and is TM136 in Generation IX.
==Effect==
===Generations VI to VII===
Electric Terrain creates terrain that envelops the field and replaces the background environment and any other terrain that is already in effect. The terrain fades after five turns.
This terrain has the following effects on Pokémon that are on the ground and not in the semi-invulnerable turn of a move.
*It boosts the power of moves used by affected Pokémon by 50% (regardless of whether the target of the move is affected by Electric Terrain). This boost includes moves that became Electric type due to type-changing moves like .
*It prevents affected Pokémon from being afflicted by or .
**If an affected Pokémon is already drowsy due to Yawn, it is prevented from falling asleep and the drowsy effect will end.
** will fail if used by an affected Pokémon.
* becomes . 
* uses the animation of and has a 30% chance of causing .
* causes the user to become . 
Natural objects disappear and cannot be destroyed while Electric Terrain is in effect.
When a Pokémon with the Ability enters battle, Electric Terrain is automatically created. Pokémon with the Ability have their stat doubled when under the effects of Electric Terrain.
If a Terrain Extender is held when Electric Terrain is used, the terrain will last 8 turns instead of 5. If a Pokémon is holding an Electric Seed while the field is Electric Terrain, it consumes the Electric Seed and its is increased by one stage (even if it is not otherwise affected by the terrain).
Electric Terrain is removed if is used.
If powered up by an Electrium Z into Z-Electric Terrain, the user's stat is raised by one stage.
===Generation VIII onwards===
Electric Terrain now:
*Boosts the power of moves used by affected Pokémon by 30% instead of the previous 50%. 
*Doubles 's base power from 70 to 140 if used on a target on Electric Terrain.
*Changes 's type to Electric and doubles its base power from 50 to 100.
*Changes a Pokémon's type to Electric if it has the Ability .
*Boosts the highest stat of a Pokémon with by 30% (50% if speed is the highest stat), even if it is not otherwise affected by the terrain due to not being grounded.
*Boosts the stat of a Pokémon with by roughly 33% (or more precisely, by a factor of 5461/4096), even if it is not otherwise affected by the terrain due to not being grounded.
*Gives 's power a 50% boost from 80 to 120.
Electric Terrain is automatically created for 5 turns (8 turns with Terrain Extender) when is used or when a Pokémon with the Ability enters the field. , , and remove Electric Terrain and any other terrain upon being used. also fails if Electric Terrain or other terrains are absent.
==Description==
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==Learnset==
===By leveling up===
===By TM===
===By ===
===Form change===
====Generation VI====
===Special move===
====Generation IX====
==In other games==
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Electric Terrain changes the dungeon status to Electric Terrain which boosts the power of moves by 50% and prevents Pokémon from sleep-related conditions. This only affects Pokémon on the ground and cannot coexist with other terrains. Electric Terrain lasts for 10 turns.
===Pokémon Masters EX===
 	Move gauge cost	MP(uses)	Base	Max	 	Target	Effect tag 	Description	Playable
2	2 	— 	— 	—% 	Entire field	— 	Turns the field of play's terrain into Electric Terrain.	 	
* Description prior to Version 2.21.0 (from May 26, 2022): Turns the field into Electric Terrain.
===Description===
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==In animation==
===Pokémon animated series===
==In the manga==
===Pokémon Adventures===
==In other generations==
===Core series games===
===Spin-off series games===
==In other languages==
Category:Smart moves
Category:Moves usable in Pokémon Sword and Shield
Category:Moves usable in Pokémon Scarlet and Violet
de:Elektrofeld
es:Campo eléctrico
fr:Champ Électrifié
it:Campo Elettrico
ja:エレキフィールド
zh:电气场地（招式）