Battle effects

Battle effects (Japanese: アニメ or せんとうアニメーション battle animations, せんとうエフェクト battle effects), also known as battle animations or battle scene prior to Generation VI, are graphical effects used in Pokémon battles on the core series games and specific , such as those in the Pokémon Stadium series and .
==Usage==
The visual display of moves used by as well as other in-battle effects such as weather and status infliction is caused by the battle effects feature. The effects require a series of sprites or models to make a moving animation, sometimes also using different backgrounds to enhance the scenery. In and , the animation of the sprites is also considered a battle effect.
Battle effects were given a greater enhancement in Generation V. When a move is used, the camera will zoom in on the affected Pokémon. Sometimes during Double and Triple Battles, the camera will pan outward so that the entire battlefield is seen clearly.
===Disabling===
In games prior to Pokémon Legends: Arceus, players have the ability to turn off battle effects, as they are not necessary to progress through the game. Battles also progress faster without them. The feature can be turned ON or OFF by accessing the respective setting in the options.
In Generations I-V, only shows an animation. Starting in Generation VI, damaging moves show a generic "strike" animation, non-damaging moves other than Substitute don't.
==Issues==
In most games prior to Generation VI, the animations of every move begin at a fixed position, which leads to some inconsistencies over how some are able to use the attacks—for instance, when a uses , the flames appear to come out of its eyes.
In Generation III, the animations of and may cause a game freeze due to . Turning off battle effects will solve this problem.
In the Japanese , the animations of several moves have more flashes and/or animate faster. Following the "Pokémon Shock" incident, many of these were slowed down or otherwise edited in the international releases of , presumably to reduce the risk of s. These edits were also taken into account for the Japanese version of as well. The most noticeable of these is , though many others were also toned down, such as , , , and . When the original Japanese Red, Green, or Blue are played on the Game Boy Tower in the Pokémon Stadium series, these animations are slowed down significantly, more so than in the edits of the core series games. This can occasionally cause brief graphical bugs with some moves, such as Body Slam. This does not affect the Super Game Boy or Game Boy Player, where the animations are shown unedited.
==Trivia==
* The final battle against in the Generation I games will always show battle effects, even if they are disabled in the options. The same goes for movies made in Pokéstar Studios that are then watched in the Generation V games.
* Also in the Generation I games, if battle animations are disabled, moves which have the potential to produce a secondary effect, such as will produce a shaking effect, while moves which simply deal damage such as will produce a flashing effect.
* Disabling battle effects in Generation V does not disable all battle effects; between-turn effects for , weather, and , as well as the "tightening of focus" from , continue to be shown. Similarly, the between-turn effect for will play in Generation VI games with battle effects disabled.
==In other languages==
Category:Game mechanics