Dig (move)

Dig (Japanese: あなをほる Dig Hole) is a damage-dealing move introduced in Generation I.
It is:
* TM28 from Generation I to Generation VI, and in .
* TM10 in Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!. 
* TM15 in Pokémon Sword and Shield.
* TM055 in Generation IX.
==Effect==
===In battle===
The user digs underground and becomes immune to almost all moves during the first turn, known as a semi-invulnerable turn. On the following turn, Dig will do damage, PP will be deducted from it, and it will count as the last move used.
Once Dig is selected, the user will not be able to switch out until the move is disrupted or fully executed. If Dig is not fully executed, PP will not be deducted from it, and it will not count as the last move used.
If the user is holding a Power Herb, this item is consumed and Dig is executed in one turn.
During the semi-invulnerable turn, the user is also immune against damage from and . 
Dig can be disrupted by full , infatuation, or self-inflicted damage due to .
Some moves still work on a semi-invulnerable Pokémon:
* , , and work on a Pokémon that is digging underground. From Generation II onwards, Earthquake and Magnitude deal twice the damage when doing so.
* .
* In Generation I only, (except in Pokémon Stadium), , , , and .
* From Generation VI onwards, works when used by a Pokémon.
A semi-invulnerable Pokémon can also be hit if it has , or if it is targeted by a Pokémon with No Guard, or if it is under the effect of or .
If is used on a Pokémon that is currently on a semi-invulnerable turn, Mirror Move will copy the move that the user executed immediately before using Dig (or fail if it cannot).
 fails when used on a Pokémon whose last move was Dig.
====Generation I====
If the user is fully paralyzed during the mostly-invulnerable turn of Dig, the semi-invulnerable part will not be reset until the user switches out or fully executes Dig.
In Pokémon Stadium, full will reset the semi-invulnerable turn of Dig. will copy Dig on either of the turns it takes to execute.
Pokémon can be during the semi-invulnerable stage of Dig.
Dig has a power of 100 in Generation I.
====Generations II and III====
Dig's power changed from 100 to 60 in Generation II.
In Generation II only, due to a glitch, when or are in effect, the moves , , , , , , , and cannot hit targets in the semi-invulnerable turn of Dig, and moves cannot lower stats of targets in the semi-invulnerable turn of Dig (status moves such as will fail, and additional effects of moves such as will not activate).
====Generation IV onwards====
Dig's power changed from 60 to 80.
Pokémon can no longer be during the semi-invulnerable stage of Dig.
===Outside of battle===
====Generation I====
When used inside of a cave or certain buildings, the is transported to the last Pokémon Center they healed at. No Badge is required to use this move outside of battle.
Due to an oversight in , this can be used to escape from from the Sea Cottage or the Vermilion City Pokémon Fan Club. This was fixed in .
====Generations II to VI====
When used inside of a cave or certain buildings (including Gyms), the is transported to the entrance they used to enter the cave or building.
====Generation VII====
Dig can no longer be used outside of battle.
====Generation VIII====
In Pokémon Sword and Shield, Dig cannot be used outside of battle. In Pokémon Brilliant Diamond and Shining Pearl, it is once again a field move and functions as it did in Generations II to VI.
====Generation IX====
Dig once again can no longer be used outside of battle.
==Description==
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==Learnset==
===By leveling up===
===By TM===
===By ===
===Special move===
====Generation IX====
==In other games==
===Pokémon Mystery Dungeon series===
Dig gives the user the status on the first turn. While the user is underground, the Pokémon cannot be hit by moves except and . Unlike the core series games, will not hit Pokémon in the digging status. Projectiles will also pass the user as if their tile was empty. On the second turn, the user attacks the enemy in front. In the Rescue Team, Explorers and Adventure Squad series, the move's damage is doubled at the end of damage calculation. 
This move can be used only on a land tile; it will fail if used on any other type of tile (including the shallow water in water dungeons; while the animation will play, the move will fail regardless). Due to being a two-turn move, this move cannot be linked. Dig cannot be used in a in the Adventure Squad series.
When used by a gigantic Pokémon in , Dig hits 10 tiles away instead of 1 and also pierces through enemies and walls.
===Pokémon Conquest===
===Pokémon GO===
====Updates====
;Gyms & Raids
* July 30, 2016
** Power: 45 → 70
* February 16, 2017
** Power: 70 → 100
** Energy cost: 33 → 50
** Duration: 5.8 → 4.7 seconds
** Damage window: 4.6 - 5 → 2.8 - 4.5 seconds
;Trainer Battles
* September 1, 2023
** Power: 100 → 80
** Energy cost: 80 → 50
* September 3, 2024
** Power: 80 → 70
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In Pokémon UNITE, Dig is 's first move. It is obtained by evolving into at level 5 and upgrading into it instead of . The user quickly dives underground in a short dash, then bursts from the ground at the end of the designated area or beneath the first enemy hit, dealing damage in a small radius and throwing enemies into the air. Defenses are increased by 350 for a short time after jumping out of the ground. At level 11, the knockup is increased.
===Description===
You dig a hole and damage an enemy on the next turn. You will be immune to moves and items while you're in the ground.
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==In animation==
===Pokémon animated series===
==In the manga==
===Be the Best! Pokémon B+W===
===Phantom Thief Pokémon 7===
===Pocket Monsters Platinum: Aim to Be Battle King!!===
===Pokémon + Nobunaga's Ambition ~ Ranse's Color Picture Scroll ~===
===Pokémon Adventures===
* In PASV12, mentioned that she taught her to use Dig. However, she has not been shown using it.
===Pokémon Diamond and Pearl Adventure!===
==In other generations==
===In battle===
====Core series games====
====Side series games====
====Spin-off series games====
===Outside of battle===
==Trivia==
* In Generation I, when Dig is used while standing on top of a warp panel, the spinning animation upon using the move is the same as the warp panel animation.
* In Generation VIII, when Dig is used and the Pokémon resurfaces, their shadow will no longer be visible.
==In other languages==
Category:Moves in Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!
Category:Moves usable in Pokémon Sword and Shield
Category:Moves usable in Pokémon Scarlet and Violet
de:Schaufler
es:Excavar
fr:Tunnel
it:Fossa
ja:あなをほる
zh:挖洞（招式）