Air Slash (move)

Air Slash (Japanese: エアスラッシュ Air Slash) is a damage-dealing move introduced in Generation IV. It was TM95 in , and is TM065 in Generation IX.
==Effect==
===Generation IV===
Air Slash inflicts damage and has a 30% chance of causing the target to flinch. It can hit non-adjacent opponents in Triple Battles.
Air Slash has a PP of 20 in this generation.
===Generation V===
Air Slash is no longer affected by King's Rock.
===Generation VI onwards===
Air Slash's PP was reduced from 20 to 15. If used by a Pokémon with , its power is increased by 50%.
===Generation VIII===
====Pokémon Legends: Arceus====
Air Slash's PP has been reduced to 10. It also lowers the target's action speed.
==Description==
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==Learnset==
===By leveling up===
===By TM===
===By ===
===Form change===
====Generation IV====
====Generation V onward====
===Special move===
====Generation V====
===By ===
====Generation IV====
====Generation VI====
==In other games==
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Air Slash deals damage and can cause the target to flinch.
===Pokémon GO===
In Pokémon GO, Air Slash is a Fast Attack that has been available since February 16, 2017.
====Updates====
;Gyms & Raids
* February 21, 2017
** Power: 12 → 14
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===Pokémon Masters EX===
Regular 
 	Cost inmove-gauge slots	MP 	at each move level	at each move level	at each move level	at each move level	at each move level	 	Target 	Effecttag(s) 	Additional effect(s)
 	Cost inmove-gauge slots	MP 	1 	2 	3 	4 	5 	 	Target 	Effecttag(s) 	Additional effect(s)
 	— 	45 	47 	49 	51 	54 	95% 	An opponent	— 	Has a chance (30%) of making the target flinch. 	
Learnset	Learnset 	Learnset 	Learnset 	Learnset 	Learnset 	Learnset 	Learnset 	Learnset 	Learnset 	Learnset 	Learnset
Playable	Playable 	Playable 	Playable 	Playable 	Playable 	Playable 	Playable 	 	Role 	related 	related
 	(before only) 	(before only)	(before only) 	(before only) 	(before only) 	(before only) 	(before only) 	 	Special Strike	Acuity: Accuracy cannot be lowered.(Applies to the user only.) 	Acuity: Accuracy cannot be lowered.(Applies to the user only.)
 	 	 	 	 	 	 	 	 	Support 	— 	—
 	 	 	 	 	 	 	 	 	Special Strike	Critical Strike 3: Powers up the user’s attacks when they become critical hits.(Powers up by 30%.)Critical Refresh 9: Restoring one MP for the user when it lands a critical hit.Critical Freebie 4: Has a chance (50%) of applying the Free Move Next effect to the user when it lands a critical hit. 	Critical Strike 3: Powers up the user’s attacks when they become critical hits.(Powers up by 30%.)Critical Refresh 9: Restoring one MP for the user when it lands a critical hit.Critical Freebie 4: Has a chance (50%) of applying the Free Move Next effect to the user when it lands a critical hit.
 	 	 	 	 	 	 	 	 	Support 	Proton's Plan: Charges the user’s move gauge by one when its move is successful. [...]All Ramped Up 1: Raises the of all allied sync pairs by one stat rank when the user’s move is successful. 	Proton's Plan: Charges the user’s move gauge by one when its move is successful. [...]All Ramped Up 1: Raises the of all allied sync pairs by one stat rank when the user’s move is successful.
 	 	 	 	 	 	 	 	 	Support 	Acuity: Accuracy cannot be lowered.(Applies to the user only.) 	Acuity: Accuracy cannot be lowered.(Applies to the user only.)
 	 	 	 	 	 	 	 	 	Tech 	Acuity: Accuracy cannot be lowered.</small>Foul Fighting 1: Powers up the user’s moves against targets that are flinching, , or trapped.(Requires three passive skills; powers up by 10%.) 	Acuity: Accuracy cannot be lowered.</small>Foul Fighting 1: Powers up the user’s moves against targets that are flinching, , or trapped.(Requires three passive skills; powers up by 10%.)
 	 	 	 	 	 	 	 	 	Tech 	Foul Fighting 1: Powers up the user’s moves against targets that are flinching, , or trapped.(Requires two passive skills; powers up by 10%.)Aggravation 1: Raises the chance of inflicting the flinching [...] condition with the additional effects of the user’s moves.(Requires three passive skills. This move's chance increases to 60%.)	Foul Fighting 1: Powers up the user’s moves against targets that are flinching, , or trapped.(Requires two passive skills; powers up by 10%.)Aggravation 1: Raises the chance of inflicting the flinching [...] condition with the additional effects of the user’s moves.(Requires three passive skills. This move's chance increases to 60%.)
 	 	 	 	 	 	 	 	 	Tech 	Super Interference 1: Raises the chance of inflicting status conditions—as well as inflicting the flinching [...] condition—with the additional effects of the user’s moves.(This move's chance increases to 60%.)Foul Fighting 5: Powers up the user’s moves against targets that are flinching, confused, or trapped.(Powers up by 50%.) 	Super Interference 1: Raises the chance of inflicting status conditions—as well as inflicting the flinching [...] condition—with the additional effects of the user’s moves.(This move's chance increases to 60%.)Foul Fighting 5: Powers up the user’s moves against targets that are flinching, confused, or trapped.(Powers up by 50%.)
 	 	 	 	 	 	 	 	 	Tech 	Impervious: The user's stats cannot be lowered. 	Impervious: The user's stats cannot be lowered.
 	 	 	 	 	 	 	 	 	Tech 	— 	—
•Description of additional effect(s) prior to Version 2.10.0: Has a moderate chance of making the target flinch.
Good Tidings Air Slash	Good Tidings Air Slash	Good Tidings Air Slash	Good Tidings Air Slash	Good Tidings Air Slash	Good Tidings Air Slash	Good Tidings Air Slash	Good Tidings Air Slash	Good Tidings Air Slash	Good Tidings Air Slash	Good Tidings Air Slash	Good Tidings Air Slash 	Good Tidings Air Slash
Playable 	Role 	 	State 	at each move level 	at each move level 	at each move level 	at each move level 	at each move level 	Target 	Effecttag 	Additional effect(s) 	
Playable 	Role 	 	State 	1 	2 	3 	4 	5 	Target 	Effecttag 	Additional effect(s) 	
 	Tech 	 	Default 	200 	210 	220 	230 	240 	An opponent 	— 	This attack's power increases when the target is affected by a status condition.	
 	Tech 	 	6★ EX 	300 	315 	330 	345 	360 	An opponent 	— 	This attack's power increases when the target is affected by a status condition.	
• Description of additional effect from 6★ EX prior to Version 2.18.5: "Additional Effects: Power of sync move increases by 50%."</center>
• Description of regular additional effect(s) prior to Version 2.20.0: This move's power increases when the target is affected by a status condition.
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In Pokémon UNITE, Air Slash is 's second move. It is obtained by reaching level 4 and upgrading into it instead of . The user shoots many blades of air while moving backwards, dealing damage to enemies within the cone. This move's cooldown is reduced for every blade that hits. At level 11, each blade also heals the user on hit.
===Description===
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==In animation==
===Pokémon animated series===
===Pokémon Generations===
===Pokémon Evolutions===
==In the manga==
===Movie adaptations===
===Pocket Monsters HGSS Jō's Big Adventure===
===Pocket Monsters Platinum: Aim to Be Battle King!!===
===Pokémon Adventures===
* In Exit Empoleon, Dahlia's was mentioned to know Air Slash, but it was never seen using the move.
===Pokémon Diamond and Pearl Adventure!===
==In other generations==
===Core series games===
===Side series games===
===Spin-off series games===
==In other languages==
Spin-off series games
Pokémon Masters EX
Good Tidings Air Slash
Category:Slicing moves
Category:Moves that can cause flinching
Category:Moves that can jam
Category:Moves in Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!
Category:Moves usable in Pokémon Sword and Shield
Category:Moves in Pokémon Legends: Arceus
Category:Moves usable in Pokémon Scarlet and Violet
de:Luftschnitt
es:Tajo aéreo
fr:Lame d'Air
it:Eterelama
ja:エアスラッシュ
zh:空气斩（招式）