Halsin/Approval

Halsin is devoted to protect nature order in any possible way.
Halsin approves any choices that help and defend any living being, considering them a part of nature. He also approves of showing compassion and mercy for those in need. However, should nature protection demand a battle, Halsin is not above avoiding it, and appreciates fighting in the name of justice.
Halsin dislikes any decisions that might involve hurting the natural world, including unnecessary cruelties or kills. Leaving intact or letting thrive things that already defile the nature in any possible way (like supporting the existence and corruption of the shadow lands) also upsets him. Finally, Halsin despises any acts of injustice or betrayal, more so if they are meant to bring profit.
The actions and choices listed on this page raise or lower approval. 
For more information about the approval system, see Approval.
==Approval ==
As a Companion character, the interactions listed below will cause Halsin to gain approval. 
=== Act Two ===
Crèche Y'llek
* If Lae'zel is using the zaith'isk, during the first phase convince her that the device kills instead of curing 
Note: To do this, succeed a passive , then succeed a , or (the latter for only)
Ruined Battlefield
If entering the Shadow-Cursed Lands from Grymforge:
* Playing as a , a , a , a , a , a or an , use a class-based answer when Harper Lassandra orders you to come closer 
* When the Shadows warp Harper Yonas, tell Harper Meygan, "Move. I'll take care of this." 
** OR Prepare to fight, using basic or unique , , , or an option 
** OR, Playing as , choose to try and save them instead of abandoning them 
If entering the Shadow-Cursed Lands from the Rosymorn Monastery Trail:
* Convince the cowardly hyena in the convoy that it doesn't belong to goblins and should leave them. (requires sequentive check and then or check)
* Traversing Shadow-Cursed Lands with the convoy, betray them and side with the ambushing Harpers 
At the House in Deep Shadows:
* Tell Oliver you know who he really is 
* Let Halsin persuade Oliver (Comes points when you ask Halsin and more after he succeeds)
* Convince Oliver to reunite with Thaniel 
Note: If Halsin is in the party while talking to Oliver, it will gain additional points of approval
When dealing with He Who Was:
* Agree to find Madeline's Ledger for He Who Was 
* After ordering Madeline to hurt herself as Ben and Marc did , stop her, saying she had done enough 
** OR Say her willing to hurt herself was enough 
** OR Accuse her of cowardice, using basic or unique , , lines 
** OR Say that it wasn't her fault, using basic or unique , Good or lines 
Elsewhere:
* After saving Rolan from the Shadows, tell him not to be hard on himself for trying to save his family 
** OR, Playing as a , a , a , a or a , use a class-based option 
Last Light Inn
Speaking to Jaheira:
* When talking to Jaheira inside the inn, drink the spiked wine 
* If you have talked to Marcus already and know his mission, try to convince Jaheira that he is a spy 
Dealing with Isobel and Marcus:
* If Marcus vouched for you at the entrance (in this case he will wait in Isobel's room):
** Talk to him and say that his mission ends here 
** OR Choose a dialogue option to attack him 
** OR Speak to Isobel and warn her, revealing Marcus as a True Soul 
* If Marcus assaults the inn (happens if you gained entrance with Mol's help):
** After speaking to Marcus telepathically, explain to Isobel that he is going to kidnap her 
* Playing as :
** Tell Isobel that your blood orders you to kill her, then chase off the Urge, and finally choose any line to explain your behavior (available after the kidnap attempt AND if you haven't threatened her)
Talking to Counsellor Florrick:
* Ask whether the Flaming Fist are just going to stay around 
** If Wyll is in the party, tell Florrick it's your business what had happened to him 
** OR, Playing as Wyll origin, say it was a devil deal that has gone terribly wrong 
Talking to His Majesty via :
* Say you only wanted to admire him close , and then indeed choose to quietly admire him 
** OR, Playing as a , say you do not seek his territory 
Speaking to Cerys:
* When she tells you about their misfortunes, say that she did the right thing (use basic line or unique for or )
* Ask her what they are doing here, if they headed for Baldur's Gate, and then tell her not to lose hope to see others alive 
Talking to Alfira:
* After Marcus's assault, when she asks whether they cannot trust anyone:
** Playing as a , tell her to use her anger 
* Ask her about others, and then say that running was right call 
* When Alfira asks you how do you keep going, answer:
** That you take one step at a time 
** OR That danger is your life 
** OR, Playing as a , a , a , a , or a , use a class-based line 
** OR, Playing as a , a or a , say that only the strong survive 
* When Alfira supposes that surviving tieflings were taken to the Moonrise Towers, promise you will find them 
* If you successfully Rescue the Tieflings, speak to Alfira again. When she asks how did you do it, answer that you were being a hero 
** Take the reward from Alfira for rescuing the tieflings 
Note: If Lakrissa survived, talking to any of them starts the same cutscene, but the last two options do not gain approval
Speaking with Bex and Danis:
* Before trying to save captured refugees:
** Promise Bex to find Danis, using any of two basic options or or lines (starts the quest, if you don't have it already)
* If Danis survived and reunited with Bex:
** Smile and then say it's wonderful to see them together OR mention that it is all thanks to you 
** When Bex asks why you helped, answer that you did it because they were in trouble (a character will have a unique line)
Dealing with Rolan, Cal and Lia:
* Speaking to drunken Rolan before trying to save captured refugees:
** Promise to rescue them if they are alive OR say that it is your responsibility to bring them back (starts the quest, if you don't have it already)
** OR, Playing as a , tell him he won't be able to read his spellbook if he keeps drinking 
* If you have already saved him from the Shadows, say you're absolutely going to gloat 
* If either Cal or Lia (or both) died while rescue attempt:
** Tell Rolan that you wanted to save everyone, but couldn't 
* If both siblings survived, after they thank you, ask Rolan whether he has something to add 
* If Rolan died in battle with Shadows, tell either Cal or Lia that he died as he lived - stupidly 
Talking to Ide after drunken Rolan has snapped on her:
* Say you're sorry, and then add that he is more immature than she is 
* OR Call Rolan a grump, and when Ide complains he called her a "ragged little devil", tell her next time call him one back 
* When Ide shows you the book she means to keep for Rolan, convince her to give it to you, using 
Dealing with Raphael and Mol:
* After Mol wins the game of lanceboard against Raphael, tell him to stay away from Mol 
Note: This line appears only if Astarion is not in the party, otherwise Raphael will turn the talk to the spawn's scars
:* Then tell Raphael to leave you alone 
Elsewhere in the inn:
* When Manip Vidor says you are meant to be heading towards Moonrise, answer "doing your job, you mean" 
* Pay Mattis extra gold for the Tower-Shaped Key 
* Talking to Harper Meygan mourning Yonas, give her his sword (if you looted his body) 
* Talking to the Strange Ox via , call him a rare breed 
** Playing as , curb your yearn to tear the ox apart 
Reithwin Town
At the Reithwin Tollhouse
* Convince Gerringothe Thorm to end herself by any available option Note: Requires sequentive DC 18 and then DC 21 rolls on various skills, dialogue lines include class-based options
In the House of Healing:
* Convince Malus Thorm to order his sisters to hone their blades on each other 
** Then persuade Malus Thorm to operate on himself 
* OR Convince Malus Thorm to take the place of his patient and submit to sisters' curing (comes one point by another subsequently).
At the cemetery:
* Agree to help Arabella find her parents 
** Then offer Arabella shelter at your camp 
* OR, If you've already found Locke and Komira's bodies, tell Arabella they are dead and succeed or roll to take her to your camp ( character will have a unique lines and only option)
At The Waning Moon
* Safely drink with Thisobald Thorm (rolling , either general or class-based lines) (gains approval after first and second rounds)
** OR successfully imitate drinking (rolling ) (gains approval only in the first round)
* Successfully entertain the brewer with your stories (through roll) (gains approval each time)
Note: If roll failed, successful subsequent roll earns a point of approval, nonetheless
* By any means make Thisobald Thorm drink his 'elixir' three times in a row, thus leading him to burst 
Moonrise Towers
At the Moonrise Towers Prison:
* Speaking to the Warden for the first time, tell her that her face is bland, too 
* Use to convince the Warden that you are Balthazar's closest confidante, and then:
** Try to bribe her, and when she takes the money and does nothing, say that you should have see it coming 
** OR, Playing as a , say it was so well-played that you are not even mad 
** OR Refuse to bribe her 
* Talking to Lia, promise to help the tieflings escape 
* Talking to Lakrissa, when she accuses you of serving the cult, succeed a or an roll, then promise to help the tieflings 
* Speaking to Wulbren, say that Barcus Wroot sent you, OR use any of check-based options 
** If the party found themselves in a cell, accept Wulbren's offer to break out together 
* Provide Wulbren with any tool capable of destroying a wall 
* When Wulbren, once freed, takes the boat and sails off without the party, let him go 
* If the jailbreak was successful and your participation went unnoticed, tell the Warden it was you who snuck the prisoners 
Elsewhere in Moonrise Towers:
* Sever the connection between Linsella and Barnabus 
* Meeting Squire in Ketheric's room, tame it by any means, then reach out to pet her (without ) 
** OR Ask if it would be all right to give her a scratch (using ) 
Final fight at the Moonrise:
* If you haven't come to Last Light Inn at all, before final fight for Moonrise Towers tell Jaheira you are a friend 
* At the Moonrise Towers Rooftop, tell Ketheric Thorm that you can help, OR that it isn't too late, OR to come quietly (either option) 
Note: These lines require or and any of subsequent DC 30 checks first, OR a if you have found and read Melodia's Letter to Ketheric
:* When Nightsong intervenes, tell her to stand down, because Ketheric has surrendered 
Gauntlet of Shar
Dealing with Yurgir and his retinue:
** Speak to Nessa via and her that her love to the orthon is caused by dosed meat (Available if the party have investigated the dead spider or detected thoughts of the Hoarding Merregon) 
** Without , pass the and give the beast a scratch behind the ears 
* Speak to Yurgir again, ask him about Nessa, then say it is wrong to treat her like this 
Dealing with Lyrthindor:
* After killing any three rats in the temple, speak with any other rat:
** Using , bargain their lives for a treasure 
** Without , choose to hold your hands up in peace 
Near Pedestal of Reckoning:
* When Shadowheart speaks of her need to go through the Shar's trials:
** Answer that this is a distraction OR that you are actually here to gain Ketheric's trust 
** OR, Playing as a worshipper, say you have no intention of letting her prove her fanaticism 
Dealing with Balthazar in his outpost:
* Speaking to Balthazar through Reconstituted Duellist, tell it to leave, because you don't answer to a pile of bones 
** OR, Playing as a , say you do not blunder 
** OR, Playing as Shadowheart origin, say you belong in this place far more than some bone pile 
* Agree to clear the way for the necromancer, and then:
** Having Mother Dearest in your inventory, ask Balthazar what happened to his mother. Then, tell him you took the urn, and finally agree to return it 
* Refuse to help the necromancer and choose to attack him 
** OR, Playing as a (except ), say you will smite him where he stands 
In the Shadowfell:
* Before the Verge of Shadows, tell Shadowheart you don't care about the Spear of Night, then confirm it (Shadowheart turns hostile to the party)
** OR Choose to attack Shadowheart 
* If you have the spear, tell Shadowheart to find a new purpose for herself, then provoke a fight with her 
* If you have defeated Balthazar:
** Free Aylin 
** If Shadowheart is in the party, tell her that she should spare Aylin because the aasimar may know something about her 
** OR, Playing as Shadowheart origin, spare Aylin yourself 
* If Balthazar is present and not hostile to the party:
** Tell him to leave, or he is a dead man 
** OR, PLaying as a Good or Neutral , choose to attack him 
Mind Flayer Colony
* In the Necrotic Laboratory, talking to the Fresh Mind via the Slack-Skinned Head, wish them good night 
At the Morgue:
* Speak to Chop and ask why not to send him to all other butchered victims 
* If Us survived the Nautiloid and is kept in the cage, free it. When Chop objects, order him to stand aside or die 
* If you killed Us, when Chop speaks to you, answer that you will send him to join it 
* In the Tadpoling Centre, choose to release pod captives 
After the final fight with Apostle of Myrkul 
Talking to Halsin:
* If you still haven't helped him with lifting the curse, promise to find Thaniel's cursed half (i.e. Oliver) 
 Talking to Alfira:
* Playing as a , agree to play together a show for the tiefling kids 
** OR Prompt her to play for them alone 
Talking to Aylin, if you let Balthazar take her from Shadowfell:
* If Isobel died, apologize before Aylin 
Speaking to Cerys:
* Tell her you're glad they are safe, and mention that Zevlor did his best 
** OR Say they are better off without Zevlor 
* Tell Cerys that other will look up to her 
* Say you couldn't have done it without Jaheira's help 
** Then ask her not to speak ill of the dead (i.e. Zevlor) 
** OR Say "Good riddance" 
* Tell her the Nightsong is the real hero 
* Say people get paid for doing jobs, and when she answers that she has no money, say you were joking (Unique line for )
Talking to Ide, Umi and Mattis:
* Tell any of them about Mol's eyepatch you have found down in the colony, and then:
** Assure Ide OR Umi that Mol is somewhere safe (either of them)
** OR Tell Mattis that Mol will already be at Baldur's Gate when they arrive 
** OR Tell Mattis you will look forward to see him in the city 
 Speaking to others:
* Thank Art Cullagh for his help 
* Recruit Jaheira (either joining you now or waiting at the camp) 
Camp & Conversations
Camp interactions
* After Halsin finds Thaniel, ask him what happens once the curse is lifted, then say you wished he joined your party earlier 
* After recruiting Halsin, tell him you don’t know him properly, then say you're sorry for the loss of his family 
** Then ask him to tell you anything nobody would even think to ask, then thank him for sharing 
** When he asks back for something about you, tell him a fact of yours 
Note: Basic Tav's line runs about "fear of krakens", but any other origin AND a custom character will have their unique option. characters do not gain any approval here 
Other companions and camp followers
* Playing as Shadowheart origin, if it is still not known about your worshipping , confess to Halsin and succeed the roll 
If Halsin's approval rate is < 30, a is needed. If the rate is < 20, successful roll brings only approval 
* Tell Arabella that her parents are dead (Unique lines for , , (basic) or of )
** Then tell Arabella that she'll feel better in time OR that her parents would be proud of her (either option)
* Talk to Thaniel after defeating Ketheric Thorm and say your work here is done 
=== Act Three ===
Rivington
Talking to Yenna, offer her help:
* Give some coin 
** OR Suggest to find a guard for her (available for all characters except )
** OR Use class-based line for a or a 
Note: Giving Yenna food does not bring approval from Halsin. Giving her coin after using class-based line brings another point
Angleiron's Cellar
* Talking to Wulbren, refuse to take Runepowder Bomb but promise you'll destroy the Steel Watch Foundry your way 
** OR Refuse, saying that the real enemy is Gortash, not the Gondians, and you'll find another way 
** OR Suggest to contact the Gondians first, so that they might see reason 
** OR, if Barcus Wroot is nearby and butts in, agree and say it sounds like a mass murder 
Circus of the Last Days
At the entrance:
* Convince Klaus to let you in, using or on any class-based option except pretending to be a friend of Gortash's 
** OR, Playing as , say you used to be a murderer 
** OR, Playing as an , first say that you never pass up a faerie mischief 
* Speaking with Zara the mummy, say you don't understand her, and then mime her grunting 
Dealing with Akabi the djinni:
* Tell him that he is VERY LOUD 
* Play the game and accuse the djinni of rigging the wheel 
** If successful, play again and try to distract Akabi, letting out a loud fart 
** OR, Playing as a , ask him about his adventures 
** OR Provoke him to transform you 
* After returning from jungle, talk to the djinni again and say you have had much fun OR promise he will pay for it (either option)
When passing Zethino's trial, choose answers:
** First question: ★ "Bear form" , OR ★ "Restless and roaming" 
** Second question: ★ "Saving Thaniel", OR ★ "Protecting the grove" 
** Third question: ★ "Choosing a fanatic" , OR ★ "Allowing the curse thrive" 
Note: The ★ sign here marks the answers considered correct for the purposes of the test 
Talking to Boney the mephit:
* Call his wife Stoney magnificent 
** OR Note that she's a lot bigger than himself 
** OR, Playing as a , say they both are magnificent 
Dealing with Popper the kobold trader:
* Grab Dribbles's hand from his counter, and then:
** him to give you the hand for free 
** him to let you go with the hand 
** Use to make him lower the price 
Note: Class-based lines for , or do not give approval 
* Playing as a or a , tell him that graverobbing is a profane act 
* If talking to Popper after defeating false Dribbles, say that offering "treatoes" now is a bit callous. 
Dealing with caged beasts:
* Talking to Shadow-Whiskers, break the lock on her cage (works with or without )
* Talking to Crimson, give him some meat OR promise to bring it later (if you don't have any in inventory) (either option)
** After defeating false Dribbles, talk to Crimson again and scold the circus staff for starving him OR propose to open his cage up (either option)
Watching Dribbles's show:
* Say "What a corny joke." 
** OR, Playing as a , interrupt him with your own pun 
* Volunteer any companion to the stage as Dribbles's assistant, except Halsin himself 
** Then insist on your choice and cheer them (including Halsin or unique lines for Minthara and Jaheira)
* If going on stage yourself, suggest any available explanation on why you're special, except "something about my brain" and unique line for 
** If playing as a , say you're special for your transformation ability 
Talking to Lucretious:
* When she's training up skeletons (before fighting doppelgangers), tell her that she is being a little harsh 
* After defeating false Dribbles, tell her that killing clowns is a rare treat 
* When you deliver her Dribbles's remains, say it was pleasure to meet her 
** OR Ask whether she is hiring personnel 
Open Hand Temple
* Offer Sister Yannis help with investigating the double murder and proving Brilgor's innocence 
* Talk to Brother Bill and Brother Clements and say that their god would be proud of Father Lorgan 
** OR, Playing as a , say that offering alms to those in need is a sign of a noble soul 
* Agree to bear Monk Manifestation's curse and then withstand its madness 
* On the temple roof, having Gale in the party, ask him to tell Tara to stop eating the carrier pigeons 
** OR, Playing as Gale origin, tell Tara that other aviary in the city is much better 
Around and inside the Requisitioned Barn
* Talking to Mattis outside the barn, tell him to watch himself because Baldur's Gate is big and dangerous 
Note: This option is available only if tiefling kids survived in previous Acts
:* OR, Playing as a , say it's unnerving to see a city as big as a great forest 
* Donate some gold to Manip Nestor 
* Make a compliment to the pig inside the barn (works with or without )
The Sword Coast Couriers
* Report to Commander Lightfeather that his soldiers fought to the last feather OR that you've found the enemy and pigeons fought bravely against it (formulation varies depending on whether you have met Tara on the Open Hand Temple roof or not)
* Playing as a , tell Mar'hyah that Scratch is not a "property" 
* Make Angry Mar'hyah to let you keep Scratch, using , or class-based , or options 
** Then force Mar'hyah to leave the kennels via or 
Elsewhere in Rivington:
* Playing as a , tell Fortuno Dibbs to relax, because dogs are sensitive to emotions 
** Speak to Biscotti via and call him a good dog (works only the first time you speak to him)
* Playing as a , threaten Arfur Gregorio to raze his mansion and reclaim the land for nature, if he doesn't come to an agreement with refugees 
* Playing as a Baldurian character, tell Saer Grotpoll that his own accent is Rivingtonian 
* Tell Tinker Nayzeem that the way people treat refugees is terrible 
* Try and help Dying Stone Lord Thug 
** OR, Playing as a , apply a natural salve to his wound 
Note: These options are available only if Orin is not impersonating the Thug
* Playing as a , in the Abandoned Windmill basement yell "WAKE UP, SQUIDFACE!" at the newborn mind flayer 
* Playing as Astarion origin, at the Gur Camp tell Ulma you will do what you can for her tribe's children 
Dealing with Orin's guises
* If Orin is impersonating Gyldro Angleiron, tell her you would never kill someone you cared about (Unique lines for Karlach and Wyll origins)
:* OR, Playing as , tell her you do all you can to keep your loved ones safe from your blade 
* If Orin is impersonating Fist Rowan, tell her that one can't just kill innocent people 
Note: This line belongs to the Custom origin (Tav). Other Origins have unique lines each
:* OR Tell her that you're going to report to the commanding officer 
:* OR, Playing as , tell her that mindless slaughter is not the answer 
* If Orin is impersonating Dying Stone Lord Thug, succeed a passive , then say you'll stay with him until the end 
** OR Say you'll make it quick 
** OR, Playing as , resist the urge to torment him 
Wyrm's Crossing
* At the entrance gate, consent to be arrested by the Steel Watcher 
* Refuse to deliver the gnome leader's head to Manip Falcäo 
* At The Velveteen Elixir, talking to Stylin' Horst, choose lines about "heady top notes" OR "burning rothé shit" (either option)
 At Fraygo's Flophouse:
* Tell Adventurer Drim that the word "adventurer" doesn't mean anything anymore 
* Playing as Astarion origin, drag Pale Petras into the sunlight, then choose to let him go 
 At Carm's Garm:
* When Naaber pretends to be a dog, choose the line"Correct. But nobody likes Naaber" 
** OR, Playing as a , tell Naaber that dogs understand the true meaning of life 
** When Naaber tries to imitate a bard, ask him to never sing again 
Note: It may take several sequential attempts to speak with Naaber to get to these lines
At Sharess' Caress:
* When trying to hire both Sorn Orlith and Nym Orlith:
** Agree to invite Halsin to their 'foursome' offer, too, if the druid is in the party 
** Decline their offer and choose to proceed with only one of the twins (if you're partnered with Halsin)
** Choose to proceed with one of the twins when any other partner declines their offer (if you're partnered with any other companion)
* Speaking to Valeria, propose a toast to ADVENTURE! 
Note: Available only after you've started Solve the Open Hand Temple Murders quest
Wyrm's Rock Fortress
* Get access into Wyrm's Rock Fortress by either of following options:
** Showing the Admission Pass obtained from Arfur Gregorio
** Showing Lower City Pass obtained from Valeria
** Using Nashkellan's report (can be stolen from the Sword Coast Couriers)
** Bribing Blaze Elin
** Passing any of class-based checks
At the Flaming Fist barracks:
* Convince the Flaming Fist quartermaster Arkleia Oloril to trade with you 
When you spot Fist Reynash trying to open a chest:
* Wake other guards 
 Note: Waking guards gains approval only after discovering by any available means that Reynash was stealing from others
* Give Reynash 300 gold to take the ferry 
Speaking to Manip Bakshi:
* Successfully use on him and pretend to be a new recruit 
* Tell him you've spotted another guard on stealing (requires if you have spotted Reynash's lockpick or if you didn't)
** Then ask him not to be hard on Reynash 
* OR Leave barracks (or let him escort you out) 
At the Audience Hall:
* Speaking to Lord Amber's Bodyguard and attendants of Lady Durinbold and Lord Shattershield about the Steel Watch, say that the Steel Watchers will eventually turn on everyone 
** OR, playing as a , say that there's nothing natural about them 
* Pass the Steel Watcher that confronts you at the coronation 
 Note: This dialogue appears only if Karlach is not in the party
* Agree to become allies with Gortash and slay Orin 
** OR Refuse to make an alliance with him and confirm your decision 
* Tell Gortash that you have no interest in this sham of a coronation 
* After killing Orin, speak to Gortash and surrender two your Netherstones to him, then fight when he attacks afterwards 
Talking to Duke Ravengard after the coronation:
* Ask him whether the "new dawn" is what they call tyranny now 
** OR Tell the Duke that Florrick sent you, then probe Ravengard's mind to discover counsellor's location, and tell him that Gortash is a tyrant 
 Note: Choosing this option starts the time-sensitive quest Free Counsellor Florrick
:* OR Ask Ravengard whether he knows that he is infected 
* As a Baldurian character, ask what has happened to the city's great hero 
In the Wyrm's Rock Prison:
* Talking to the Unusual Skull, ask it to speak plainly (requires )
** Solve the first riddle 
** Solve the second riddle 
Note: These options are available only if you were arrested, not if you entered the prison by any other means
Lower City
Basilisk Gate Barracks
* Talking to Fist Murphy, ask why he is standing on one leg, and then:
** Outrage at him for stealing from people he is supposed to protect 
** OR Pretend to push him off his balance 
** OR Use race-based option for a or a , or class-based option for a (either option)
Note: For Baldurian characters, the initial line will run about "Blaze Portyr's infamous punishments" 
* Playing as a , talk to Gauntlet Thunder about proper punishment for two soldiers who screwed up, and say:
* That you'd do exactly what she is doing 
** OR Advise her to double their shifts and dock their pay 
** OR Tell her to let it slide, just for once 
* Talking to Fist 'Edge' Arensen at the gallows, ask him why don't he wait with threats until you commit a crime 
** OR Say a big guy like him makes an easy target 
** Tell him you'll stay out of trouble 
* Talking to Fist Miller after Florrick had been executed, say she didn't deserve to die 
** OR Say it's a cruel way of talking about her 
* Talking to Thrastle Muria, ask if everyone in her neighbourhood is as friendly as she is 
** OR Say that you are no builder but still are handy with a hammer 
Speaking to Liara Portyr and Lora Bergauz:
* Tell Lora to calm down and let Liara alone 
** Then call Liara a typical Fist who never listens 
** OR Tell Lora it wasn't very responsible to take a kid to a tavern 
* Promise to help Lora find her daughter (Unique line for a )
* If you already know that Vanra died, tell this to Lora, then say you did your best 
The Blushing Mermaid
Talking to Bosun Gannet:
* When he instructs you about the tavern rules, say you'll keep to them 
** Ask Gannet what to do if you want to use the latrine 
* Ask Gannet about Vanra, and then:
** Say you didn't think a tough guy would be scared of a little knife 
** Tell him you'd love to see him try to kick you out 
* After dealing with the hag, if real Captain Grisly died, tell Gannet you are sorry for not saving her 
Talking to the hag masking as Captain Grisly:
* Inquire her about Vanra, and then ask how do you know she's not lying 
** OR, Playing as a or a , ask whether a little knife caused such trouble 
* When looking for a decision, propose to talk to Lora and calm her down OR Suggest to pay Lora off (either option)
** OR Say you want to get to the bottom to the story of a missing child 
** OR, Playing as a , say Lora acted out of fear and anger 
* When the hag offers you money for killing Lora, refuse to do the dirty work for her (Unique line for )
* Agree to kill Lora for disguised hag, but then return and say you can't do it 
** OR Tell the hag you've changed your mind and she should surrender Vanra 
* After Auntie Ethel reveals herself and confesses that she actually ate Vanra, call her a monster, then tell her to surrender the child immediately 
* If you have already killed Lora, tell Ethel to thank you 
** OR Say you don't like being used 
* When Ethel offers you to let her go in exchange of being an ally in your crusade, decline her deal, choosing either "Not a chance" or "Time to die" lines (either option)
** OR, Playing as a , tell her to make a better offer or die 
** OR, Playing as a , say you will find glory in spilling the guts of a monster 
Speaking to Svend and Siggy:
* Ask whether Svend is really worried about a date when the army of the Absolute can attack any moment 
** OR Tell Svend that Siggy loves him (Unique line for a )
** OR Svend he should leave the city at the first chance 
** OR Use a class-based or race-based line for a , a or a (either option)
** OR Choose to stay out of their debate 
Other patrons:
* Talking to Nesha Leesha, warn her about the serial killer, then use to insist on it 
** OR Say you've probably mistaken her for someone else 
Old Garlow's Place
First time visiting the place:
* If you found the group without reading any of their posters, ask Adrielle to calm down 
Dealing with hexed Mayrina:
* Speaking to Mayrina in the sheep form via , tell her you are here to help her 
* Talking to Adrielle, offer to have a look at the hex 
** OR Say that she protected Mayrina until now, and that's worth something 
** OR Tell her you hate dolls 
* Talking to Jatlo (before removing his hex), tell him "Less complaining, more searching" 
** When he accuses you of showing up at the convenient moment, call Mayrina an old friend 
** OR Tell him to say if they don't want your help 
Speaking to Jatlo after you have removed his hex:
* Tell him he has been charmed by hag 
** OR, Use class-based option for a , a , a , a or an 
** OR, Playing as , say that true cruelty rules with fear alone 
** OR Ask him to tell the hag you're coming for her (Not available for characters)
After removing the hex and killing Jatlo:
* Speaking to Mayrina, ask her how is her husband's condition 
* Tell Mayrina she was an adorable sheep 
* Offer Mayrina help with the hag (Unique line for )
* Tell Hydrangea Wubb she coudn't have known the spy in disguise 
** OR Say they need to do a better job protecting Mayrina 
 Note: Hydrangea will be present only if you knocked her out (as the Mask of Regret) in the Overgrown Tunnel AND killed the hag in Act One
* Talking to Kled, tell him that they are safe now 
** OR Say the dragonborn was only pretending to be a friend 
* Talking to Adrielle, tell her that hags and their agents are liars and cheats 
* After Adrielle says she has discovered an ultimate way to kill a hag, offer to deal with the hag OR say you won't let the hag harm her (either option)
If you have killed Auntie Ethel:
* Talking with Mayrina, her to let Connor go 
** OR Tell her to take time and celebrate 
* If you haven't raised Connor from dead in Act One, tell Mayrina that killing the hag was even more amazing than revenge 
** OR Say it wasn't so amazing when the hag vomited a child 
** OR, If Vanra died, say you don't feel amazing because of it 
* When Mayrina asks you whether you have saved Vanra, answer that of course you did it 
* Playing as a or a , tell either Mayrina or Kled that you killed a perversion of everything natural 
* Talking to Adrielle, say the hag is finally dead, thanks to you 
At Lora's House:
* If you haven't resolved the quest yet, ask Lora whether she really did threaten the tavern staff with a knife 
* After you have saved Vanra, talk to Lora and choose any answer except asking for a reward (either option)
** OR Tell Lora it isn't her fault that she couldn't protect Vanra 
In Bloomridge Park
* Speaking to Albert, say that Sparky is doing a great job running 
** OR, Playing as a , say that Sparky is just doing what dogs do 
Crimson Draughts
* If you are partnered with Astarion and he is in the party, refuse Araj Oblodra's invitation to come in, saying you saw how Araj made him feel 
** OR Tell Astarion that you all can leave if he doesn't want to be around Araj 
 Note: This option is available and brings approval if you did not convince the spawn to drink Araj's blood in Act Two AND if his companion quest is not finished yet
* Near Crimson Draughts, give Strange Beggar Sacrum any amount of gold 
The Counting House
* At the bridge leading to the entrance, give Rags Deelarma a handful of coins 
* Bargain with Rakath Glitterbeard to return him less money than had been stolen 
The Elfsong Tavern
* Convince Alan Alyth to lower the room price or to rent you it for free, using class-based lines for a , a , a , a or a (either option requiring various skill checks with DC from 18 to 20)
Talking to Lakrissa and Alfira:
* In the tavern hall, remind Lakrissa about your bet in the druid's grove, then say she owes you nothing OR Ask for a kiss instead (either option)
* Tell Lakrissa you never pictured her as a barmaid, then say she should never call herself cheap OR Say you missed her (either option)
* Speaking to them both on the tavern's roof, say they are very cute together 
** When Alfira tells you about her plans of opening a bard school, say you're proud of her 
Speaking to Harvard Willoughby:
* Agree to participate in Laff Riot, and then, in the first round, joke about Harvard smelling funny OR Joke about "Wizard and shatter" (either option)
** OR Playing as a , say "Laugh. Now" to the listeners 
* In the second round, use any joke (either option)
** OR the public (Requires successful )
* In the third round, joke about the Dead Three OR Joke about "A cleric and ham" (either option)
** OR the public (Requires successful )
Talking to Dez Kanshaw:
* Say he won't find courage on the bottom of a bottle 
** OR Say he has enough left to buy a drink 
** OR Use a race-based line for a or a (either option)
* When Dez tells you about the job offered to his son by Three-Piece, use class-based answer for a 
Speaking to Devella Fountainhead on the site of Duke Stelmane’s murder:
* If you have found the list of targets, show it/tell about it, then promise to do your best to investigate the Bhaalists' trail 
* When Devella asks you to warn the targets, agree 
** OR Say that Flaming Fists should be protecting not only the patriars 
* Playing as , confess to it to Devella, then say you're working against Bhaal (two options depending on whether you actually have or have not the list of targets in the inventory)
** OR Promise to stop your Father 
Other interactions:
* Talking to Enforcer Skoona, use class-based options for a or a (either option)
* Talking to Doora Thumbfoot, agree to buy the necklace from her 
** OR Give her some money and tell to keep the necklace, too 
Elerrathin's Home
* Speaking to Jaheira’s children (automated dialogue), when Rion asks whether you all are doomed, say "Not in this lifetime" 
** OR Say that the fight with the cult won't be easy 
* Speaking to Rion for the second time (not automated dialogue), tell her that refugees behind the wall need protection 
 Note: All these options require having Jaheira in your party 
The Facemaker's Boutique
* Interrupt Dolor when he's about to kill Figaro Pennygood, saying "Stop right there!", using any of class-based lines or unique line 
Talking to Devella Fountainhead:
* Propose to investigate the cult for her 
** OR, Playing as , propose to infiltrate the cult to tear it down from within 
 Note: Both these lines will differ slightly depending on whether you actually have or have not any ritually cut hands in your inventory
Golbraith's Cellar
* Ask Golbraith Stredivas whether his son needs any help (Unique line for )
* Say that mind flayers are dangerous, and then add that you'll take it from here 
** OR Say that if his son is half a hunter as Golbraith himself, he'll be fine 
** OR Use class-based lines for a , a , a , a , a , or a race-based line for a (either option)
The Graveyard
Talking to Valmorba:
* Inquire her about the grave of "M.Kurwin", then ask to borrow you a shovel (if you don't have one) 
* OR, Playing as , tell her there's usually not much left once you're done with the body 
Dealing with Bugthimble at the "M.Kurwin" grave:
* Ask what he was doing in your father's grave (Requires )
* him into surrendering the loot to you 
* OR Use unique lines for a or a (either option)
* Say "Thank goodness, you can keep it", and then:
** Use to convince him the treasure is cursed 
** Say the crate was promised for Nine-Fingers, then him to pay the fee for not breaking his snout 
* Pay him the "fee" he demands 
** OR, Playing as a , say you and he are practically kin 
Dealing with Nina Dortmell and Mortarch Gracie Scyre:
* Speaking with Nina for the first time, tell her to stop, because magic isn't a game 
** Ask who she wants to raise, then say she must never do it again 
** OR Tell Nina to let her brother rest in peace (Unique line for )
* Report Nina's attempts to Mortarch Gracie Scyre 
** Then tell Nina the Mortarch is right 
Talking to Ulkov Sully:
* Pay him for making a coffin for little Lily Fischer 
** OR Convince him to make it for free and out of turn, using , or class-based lines for a , a Good , a or a characters 
Speaking to Gothric Rillyn:
* Playing as a , say he should have learned the signs of a dangerous mark 
** OR, If you have already recruited Minsc, say you'll tell the Stone Lord how Gothric called him 
Grey Harbour Docks
* Convince Captain Sleam to take aboard the whole Brislen family via , , or simply paying the sum they're lacking 
Talking to Big Huido:
** Successfully him and pretend to be a representative of The Guild (Unique line for and )
** OR him into surrendering the Guild shipment (Unique line for and )
* After docking at the Iron Throne, when Omeluum approaches your mind, convince it that other prisoners must be saved, too (Requires )
* At the Flymm Cargo, after returning from the Iron Throne, tell Allandra Grey you won't let her execute Redhammer 
The Heapside Prison
* Talking to Skittle via , call him a "rat-ical mercantile rodent" 
** OR Ask what does obtaining goods in the prison en-tail 
** OR Ask to have a squeak at what he's got 
* Ask him whether his business is rat-ified by the local merchant's league 
The House of Hope
* Speaking to Hope’s spirit in front of the Archive, say you need to get her out before the jailor kills her 
* After freeing Hope from her chains, speak to her 
Lady Jannath's Estate
If Oskar Fevras was not saved in Act One:
* Playing as , at the entrance ask Tarhun Mnemonis about icons depicting Bhaal, then tell him not to sell "this evil junk" 
* Speaking with Sir Gorran Penghyst and Lord Delwaer Jeth, propose to sell the picture to another gullible fool (Requires )
** OR, Playing as a , tell them not to sacrifice their lives on a petty ground 
The Society of Brilliance Lodge
* Refuse to sell/donate the Githyanki Egg to Havkelaag 
* Tell Blurg that bravery is no bad thing 
Talking to Ptaris:
Note: These options are available only if you have sold the Githyanki Egg from the Creche Y'llek to Lady Esther in Act One
* When Ptaris asks you whether you are good or bad person, answer you think yourself good, and then:
** Tell him he would be destroyed if you haven't saved him (Requires for a characters, and a for all others)
** OR Successfully use on him and then say that it's his conscience that tells him to stop 
** OR Use a class-based line for a or a (Either option requires and brings equal approval) 
Lower City Sewers
* Talking to Lorna Esthelian, tell her that her date was a vampire 
* In the Abandoned Cistern, convince the Emperor to extend its mental defences onto Minsc 
* At the Guildhall, when confronting Roah Moonglow or Friol, tell them that Minsc of Rashemen always knows the right thing to do 
** OR Declare that you side with the Guild 
* After defeating the Zhentarim, convince Minsc to make peace with Nine-Fingers (requires having him in the party)
The Sorcerous Sundries
Talking to Aradin near the entrance:
* Successfully him, saying you haven't found the Nightsong 
* If you let slip to Aradin that you've found the Nightsong, tell him that she is immortal and tough 
** OR or Aradin to make him stop pursuing the Nightsong (Unique lines for Good, Neutral or Evil )
** OR, Playing as a , him 
Talking to Lorroakan before resolving Dame Aylin’s fate:
* Tell Lorroakan you’ll ask Nightsong to come to the tower, so that she ripped him to shreds 
** OR Use to convince Lorroakan that Aylin is dead (A common unique line for a , a or a )
** OR, Playing as a or a , use a class-based line to mock Lorroakan over his plan 
Facing Lorroakan along with Dame Aylin:
* Tell the wizard you've come to stop him 
* Tell Lorroakan that Ketheric Thorm already tried to steal Aylin's immortality and is dead now 
** OR Tell Lorroakan that one more word about catching Aylin will be his last 
** OR, PLaying as Gale origin, ask him to reconsider his position 
* If you have betrayed Aylin to Lorroakan, say that this feels wrong 
At the Sorcerous Vault:
* Speaking to Yafeu once he's escaped the Peculiar lamp:
** Demand to release your "master" or die 
** Ask him politely to release your companion now (Available to all characters except )
The Steel Watch Foundry
Talking to Tamia Holzt, if she spotted you in the Foundry:
* Say you've come to bathe in Banites' blood 
** OR Use any of class-based options to inspire Gondians to rebel (Requires or , depending on character class)
Talking to Zanner Toobin once you have reached the laboratory wing:
* When Toobin says that Gondians are being subjugated through the collars, ask whether they will fight if you save their families 
* If you have killed Banites in the workroom, tell Toobin about it 
If you failed to switch off an activated Motivator, convince Toobin to move on, using or 
Resolving the conflict between the Gondians and Ironhands after razing down the Foundry:
* Barcus Wroot to take leadership over the Clan Ironhand (Unique line for a , a , a Good or a )
** OR Wulbren Bongle to walk away, using basic or any class-based option 
Note: According to game files, a character roll instead of for all others 
* Take Gondians' side and tell Wulbren you won't let hurt them (All Ironhands except Barcus Wroot become hostile)
Talking to Barcus Wroot after resolving the conflict:
* If you have sided with Gondians, tell Barcus that Wulbren was past saving 
* If you convinced both factions to make peace, tell Barcus you're impressed OR that he'll make a great leader of the Clan Ironhand (either option)
The Water Queen's House
* Attending the funeral of Holli Dylford, tell Allandra Grey you’ve brought gold as an offering 
** OR Say you've brought a prayer (Not available for and )
** OR, Playing as a , say you wish her soul the stillness of a calmed ocean. 
** OR, Playing as a , answer Allandra with a class-based line 
Note: Using this option, the players may choose either a common Cleric line or a line reflecting exactly the deity their character is allied to
Other locations in Lower City
* In Cazador's Dungeon, don't let Astarion finish the Rite of Profane Ascension once he has started it 
* At the Chromatic Scale, playing as a , discuss with Thomas C. Quirkilious the benefits of using lute strings made of worg hair 
* In the Cloister of Sombre Embrace, after defeating Viconia DeVir, tell her to go and vanish 
 Note: You need to knock her out in the battle to speak to her afterwards 
* At the Flaming Fist cordon near the Upper City gate, when the Emperor warns you about becoming a thrall, choose to turn back 
 Note: This dialogue will occur if you come close to the gate without having all three Netherstones
* At Highberry's Home, donate some gold to Roger and Cora Highberry for their orphanage 
* Outside The Singing Lute, give Manip Leythim a healing potion 
* In the Stormshore Tabernacle, make an offering to , the Supreme Ranger 
Note: Any approval benefits here will be gained only if the offering is enough to receive the blessing
Talking to children playing at :
* Succeed a passive check and ask Cinnamon what is she hiding in her pocket 
* Ask Punkins to scan you 
** OR First refuse to be scanned, then say you will comply 
** OR, If you detected Cinnamon's "spy candy", tell Punkins about it 
The Bhaal Temple
Speaking to Avatar of Bhaal after defeating Orin:
* Tell Bhaal that you have no desire to harm anyone else 
** OR Tell him that every night he possesses you your friends are in danger, and you won't stand it 
* Reject your Father's gift and blessings 
Note: These options are available to characters only. Throughout the dialogue, there are several potential points where the final yes/no decision might be taken, but the result will be the same
Camp & Conversations
Camp interactions
* After reaching Rivington, speak to Halsin and agree that societies should be judged on how they treat their most vulnerable 
* When Halsin tells you news from the grove, answer you're glad he stayed with you 
* When Halsin shares with you his dreams of happy life for everyone, answer that maybe he will find the balance 
** OR, Playing as a , say he speaks nothing but truths 
Other companions and camp followers
* When Vlaakith emerges at the camp as a projection, convince Lae'zel to reject her once and for all 
Note: Requires or , or if you have successfully Vlaakith’s mind) 
* Tell Scratch you're glad that he's back where he belongs (after saving him from Angry Mar'hyah) 
* After Aylin leaves to meet and fight Lorroakan, tell Isobel that you're going to help the aasimar 
== Disapproval ==
As a Companion character, the interactions listed below will cause Halsin to lose approval. This list is most likely incomplete.
=== Act Two ===
Crèche Y'llek
* Offer to fight Youth Varrl when Sa'varsh Kethk asks for a challenger, and then indeed kill him 
* In Inquisitor's Chamber, talking to Vlaakith, talking to Vlaakith, rat Shadowheart out that it was she who stole the artifact (Available only if Shadowheart is in the party)
Ruined Battlefield
If entering the Shadow-Cursed Lands from the Grymforge:
* When the Shadows warp Harper Yonas, choose to run from the fight 
If entering the Shadow-Cursed Lands from the Rosymorn Monastery Trail:
* Traversing Shadow-Cursed Lands with the convoy and Kar'niss the drider, protect them from Harpers, thus maintaining your cover as a True Soul 
** OR Side with the ambushing Harpers. Then, after defeating the convoy, tell the Harpers' leader you're going to kill them and keep the Moonlantern 
 Note: Taking this course immediately starts the fight with remaining Harpers. Works, too, if you managed to pick up the Moonlantern during the battle
* If ambushing the convoy with the Harpers, start the dialogue with the drider and reveal the ambush to it 
 At the House in Deep Shadows:
* Agree to play hide-and-seek with Oliver (one point for each round of the game)
* When convincing Oliver to reunite with Thaniel, say that people are dying for his fun OR call him a thieving shadow (either option)
When dealing with He Who Was:
* Order Madeline to hurt herself as Ben and Marc did (Unique line for Evil )
** Then tell her to stab herself and don't stop OR to prove she is sorry (either option)
** Finally succeed a roll to keep her going 
Elsewhere:
* After saving Rolan from the Shadows, tell him to shut up and be grateful 
Last Light Inn
Speaking to Jaheira:
* When talking to Jaheira inside the inn, tell her that you drink to darkness that will come when you drag Isobel to Moonrise Towers (Available if you have Z'rell's orders to do it)
Dealing with Isobel and Marcus:
* If Marcus vouched for you at the entrance (in this case he will wait in Isobel's room):
** Agree to help him kidnap Isobel OR Say that you are going to take the cleric yourself (either option)
** OR Speak to Isobel and say that she is coming with you 
* If Marcus assaults the inn (happens if you gained entrance with Mol's help):
** After speaking to Marcus telepathically, tell Isobel that she is going to meet Ketheric face to face 
* Playing as :
** Obey your Urge and tell Isobel you crave to kill her 
Note: This option is available either before kidnapping attempt, or after assault, or if you return to the inn after freeing Nightsong; turns hostile Isobel and any Harper who sees it
Talking to His Majesty via :
* Hiss back at him, say that he is in your territory, and order to get out 
** OR, Playing as a , WOOF at him 
Speaking to Cerys:
* When she tell you about their misfortunes, conclude that she abandoned others (use basic line or unique for , , or (except ))
* Ask her what they are doing here, if they headed for Baldur's Gate, and then say she did the right mess of things 
Talking to Alfira:
* After Marcus's assault, when she asks whether they cannot trust anyone, tell her to stop whining 
* Ask her about others, and then say that it was a cowardly move 
* When she asks you how do you keep going, answer that you don't complain constantly 
* When Alfira supposes that surviving tieflings were taken to the Moonrise Towers, say you imagine the cultists are torturing them right now 
Speaking with Bex and Danis:
* Before trying to save captured refugees:
** Tell Bex that Danis is now goblin chow toy OR that they've probably killed and eaten him (either option)
* If Danis died while saving attempt, tell Bex that he is better off dead than abandoned in Moonrise 
Dealing with Rolan, Cal and Lia:
* Speaking to drunken Rolan before trying to save captured refugees:
** Tell him that his siblings are better off dead than in cult's hands 
** OR Tell him to stop whining and do something about it 
* If either Cal or Lia (or both) died while rescue attempt:
** Garble their names and say you don't know them 
* If both siblings survived, after they thank you, ask who is going to pay you 
Talking to Ide after drunken Rolan has snapped on her:
* Call Rolan a grump, and when Ide complains he called her a "ragged little devil", say that he was observant 
* When Ide shows you the book she means to keep for Rolan, convince her to give it to you, using or 
Talking to Harper Meygan mourning Yonas:
* Say that Yonas was better at joking than at keeping himself alive 
** OR Say that he'd still be around if spent less time on joking 
* If you looted Yonas's body, ask Meygan whether she would like to take his sword, then say you were kidding and keep it 
Elsewhere in the inn:
* Playing as , give in to your urge to kill the Strange Ox 
* After Mol is taken during Marcus's assault, tell Mattis she's probably dead already 
* Talking to Councellor Florrick, tell her you have no intentions to go to Moonrise Towers 
* Call Wulbren a prick when Barcus Wroot talks to him after you rescue him 
** If you did it and ended the dialogue, speak to him again and call him a prick second time 
Reithwin Town 
* At the Reithwin Tollhouse, agree to give up all your gold to Gerringothe Thorm 
At the cemetery:
* Refuse to help Arabella find her parents 
** If you agreed, refuse to take Arabella in at your camp 
* OR, If you've already found Locke and Komira's bodies, tell Arabella they are dead and fail or roll to take her to your camp 
Note: characters will have unique lines and option only
Moonrise Towers
Witnessing Ketheric's trial (at the very first visit to Moonrise):
* When Disciple Z'rell orders you to decide the goblins' fate, set them free (basic or option) 
Talking to Z'rell:
* If you have helped Balthazar to retrieve Nightsong:
** Agree to kidnap Isobel next 
** If you have already kidnapped Isobel, too, tell Z'rell you have an eye on her position 
At the Moonrise Towers Prison:
* Speaking to the Warden for the first time, her about being Balthazar's closest confidante 
** Then try to bribe her 
* Talking to Lia, refuse to help the tiflings escape 
* Talking to Lakrissa, when she accuses you of serving the cult, succeed a or an roll, then refuse to help them 
* Speaking to Wulbren, say that they can die in prison for all you care 
** Refuse to find tools for Wulbren 
Elsewhere in Moonrise Towers:
* While entering the Moonrise for the first time, tell Zealot Malik that you have infiltrated Harpers' encampment 
* At the Moonrise Towers docks, use illithid check on Acolyte Marls, and then tell him to wash the worms off 
Final fight at the Moonrise:
* If you haven't come to Last Light Inn at all, before final fight for Moonrise Towers tell Jaheira you are a foe 
Gauntlet of Shar
Dealing with Yurgir and his retinue:
* Lick the dead spider meat (Comes point by point for each lick)
* If you agreed to help Yurgir:
** Speak to Nessa via and her that the orthon sold her to the party 
** OR, Playing as , tell Nessa you didn't think the displacer beasts were slaves. Then discuss her love to the orthon and finally say that love is a disease like any other 
Near Pedestal of Reckoning:
* When Shadowheart speaks of her need to go through the Shar's trials, agree to help her if you can 
Dealing with Balthazar in his outpost:
* Agree to clear the way for him 
** Having Mother Dearest in your inventory, ask Balthazar what happened to his mother. Then, tell him you took the urn, and finally say that you'll keep her 
In the Shadowfell:
* Near the Verge of Shadows, agree to search the Spear of Night for Shadowheart (if you don't have it yet) 
* If you have defeated Balthazar, kill Aylin, too (works also if playing as Shadowheart origin)
** OR Allow Shadowheart to kill the aasimar 
* If Balthazar is present and not hostile to the party, let him take Aylin to Ketheric 
Mind Flayer Colony
In the Necrotic Laboratory:
* Talking to the Waking Mind through the Slack-Skinned Head, succeed the passive check and choose to consume her mind 
* Talking to the Fresh Mind, tell them they will never wake again 
At the Morgue:
** If Us survived the Nautiloid and you already freed it, when Chop objects:
** Pass illithid check and say that you and it are alike 
** OR convince Chop to let Us go with you 
In the Tadpoling Centre:
* Choose to purge the pods instead of freeing captives 
* Kill Mizora in her pod 
 Note: Choosing this option will cause Wyll to die, too, regardless whether he is in the party or not
After the final fight with Apostle of Myrkul
Talking to Halsin:
* If you still haven't helped him with lifting the curse, say the curse was always his burden, not yours 
Talking to Aylin, if you let Balthazar take her from Shadowfell:
* If Isobel died, tell aasimar you would betray her again on a whim 
Talking to Ide, Umi and Mattis:
* Tell any of them about Mol's eyepatch you have found down in the colony, and then:
** Tell Ide OR Umi that her friend is dead anyway (either of them)
** OR Tell Mattis that death happens, and that's it 
Speaking to others:
* Playing as a , talk to Alfira and decline her proposal to play together a show for the tiefling kids 
* Speaking to Art Cullagh, ask whether the curse is everything he bothers about 
* Speaking to Cerys, say people get paid for doing jobs (A character has a unique line here)
* Speaking to Jaheira, refuse to recruit her 
Camp & Conversations
Camp interactions
* After Halsin rescues Thaniel, ask him what happens once the curse is lifted, then call him a decent workhorse for the camp 
* After recruiting Halsin, ask him about himself. When he asks back for something about you, say there isn't anything worth sharing 
** OR, Playing as , choose any of two available lines to answer (either option)
* Playing as Shadowheart origin, if it is still not known about your worshipping , confess it to Halsin and fail the roll 
* Playing as , when confronted about killing your companion instead of Isobel, pick any answer line except choosing to attack straightaway and using (either option)
 Note: Choosing any of these options turns the companion who found you over the corpse hostile. The only chance to avoid a fight is to succeed 
Other companions and camp followers
* Playing as Evil , tell Arabella that being an orphan makes her much more interesting (Works after you have found her parents dead)
** Then say she can quit snivelling 
=== Act Three ===
Rivington
Talking to Yenna, be rude to her:
* Ask where did she last see her mum, then say her mother is probably dead 
** OR Tell Yenna to get lost 
Angleiron's Cellar
* Agree to Wulbren's proposal to blow up the Steel Watch Foundry and take the Runepowder Bomb (Unique lines for , and characters)
** OR Tell him that you'll take the bomb but use it only as a last resort 
** OR Refuse, saying that his plan is too messy and you're out 
Circus of the Last Days
At the entrance:
* Convince Klaus to let you in, pretending to be a friend of Gortash's (class-based check) OR using any check (either option)
** OR Bribe him 
* Dealing with Akabi the djinni, successfully catch him on rigging the wheel, but apologise and say you were mistaken 
* Talking to Boney the mephit, say his wife Stoney is not your type 
Dealing with caged beasts:
* Talking to Shadow-Whiskers with , note that her cage looks comfy 
** Then tell her to murder whoever she wants OR say "Sure thing, pussycat" (either option)
** Without , choose the line "Kill them all, kitty" 
* Talking to Crimson, refuse to feed him via OR mock him for being hungry (without the spell) (either option)
** After defeating false Dribbles, talk to Crimson again and say you'd have killed him before he hurts anyone else 
Watching Dribbles's show:
* Yell "Boo! Get off the stage!" 
* When false Dribbles asks for an assistant, choose to cross your arms and glare 
** OR Just answer "No." 
* After defeating false Dribbles, when Lucretious asks you to find real clown, answer that you are expensive 
** Then say that Dribbles is probably dead now 
In the Requisitioned Barn
* Speak to the pig in the barn without and call her bacon 
* Talk to Fist Broadhorn inside the barn and say you were just looking for anything worth stealing 
** OR, Playing as a , if you are caught inside the barn by Fist Madigan, tell him this is the only place around worth stealing from 
Elsewhere in Rivington
* Stand for Saer Grotpoll protesting against refugees, saying "Out with these interlopers!" 
* In the Sword Coast Couriers kennels, leave Scratch with Angry Mar'hyah 
** Then speak to Scratch and ask to be a good boy OR Tell him to stop whining (either option)
** 
* Playing as Astarion origin, at the Gur Camp tell Ulma you won't sacfirice yourself for her cause OR Attack her (either option)
Dealing with Orin's guises
* If Orin is impersonating Gyldro Angleiron, say you would kill someone close to you without hesitation (Unique line for Lae'zel origin)
** OR, Playing as , say that you have already done it 
Note: This option is available if you have killed either Isobel or your partner in Act Two on demand of your butler
* If Orin is impersonating Fist Rowan, tell her that both sides need a lesson 
Note: This line belongs to the Custom origin (Tav). Other Origins have unique lines each
:* OR, Playing as , propose to kill and kill again 
* If Orin is impersonating Dying Stone Lord Thug:
** Playing as an Evil , choose to make him suffer 
** OR, Playing as , choose to prod his wound OR to spin the blade (either option)
** If you succeeded a passive , choose to make him scream 
** OR, Playing as , say that you'll enjoy watching him die slowly 
Wyrm's Crossing
* At the entrance gate, refuse to be arrested by the Steel Watcher and prepare to fight 
** Threaten Gauntlet Edwynna OR Attack her (either option)
* Agree to deliver the gnome leader's head to Manip Falcäo 
** Provide Wulbren's head to Falcäo 
* Playing as Astarion origin, in Fraygo's Flophouse drag Pale Petras under the sun and continue to hold him in the flow of light 
* At Sharess' Caress, when trying to hire both Sorn Orlith and Nym Orlith, refuse to invite Halsin, too, if the druid is in the party 
Wyrm's Rock Fortress
** Trying to get access into Wyrm's Rock Fortress, choose to leave when Blaze Elin stops you 
At the Flaming Fist barracks:
* If failed to convince Arkleia Oloril to trade, attack her 
When you spot Fist Reynash trying to open a chest:
* OR blackmail him into giving you his stash (either option)
** OR Fail the check (makes Reynash hostile)
** OR Attack Reynash straightaway 
* Speaking to Manip Bakshi afterwards, let him arrest you 
* Speaking to Gortash after killing Orin, surrender two your Netherstones to him 
** OR Say you two can be allies, but you'll keep Ketheric's and Orin's stones 
In the Wyrm's Rock Prison:
* Talking to Counsellor Florrick, when she sinks into despair, say you don't need her 
Lower City
Basilisk Gate Barracks
* Talking to Fist Murphy, ask why he is standing on one leg, and then use class-based line for a 
Note: For Baldurian characters, the initial line will run about "Blaze Portyr's infamous punishments" 
* Talking to Fist Miller after Florrick had been executed, say "Good riddance" 
Speaking to Liara Portyr and Lora Bergauz:
* Propose to help Lora find her daughter for a certain price 
* If you already know that Vanra died, tell this to Lora, adding it's true no matter Lora believes you or not 
The Blushing Mermaid
Talking to the hag masking as Captain Grisly:
* Inquire her about Vanra, and then:
** Playing as a , say that punishment is in order 
** OR, Playing as a , mention that killing Lora sounds like the best way 
* WAgree to take the money from the hag for killing Lora 
** OR, Playing as a , agree to do it if she doubles the price 
* After Auntie Ethel reveals herself and confesses that she actually ate Vanra, call her a monster, and then:
** OR Say you'll leave now 
** OR Say "That's so evil, even I'm impressed." 
* When Ethel offers you to become an ally in your crusade, agree to have a deal (Unique line for )
Other patrons:
* Speaking to Zena, tell her that if a child was in this dump, they deserve to be "nabbed" 
Old Garlow's Place
First time visiting the place:
* If you found the group without reading any of their posters, taunt Adrielle, saying you will "EAT THEIR SOULS, RAAAGH" 
* After the Hag Survivors attacked the party, tell Hydrangea Wubb that all you care about is killing the hag 
** OR Say you are not getting mixed up in this 
 Note: Hydrangea will be present only if you knocked her out (as the Mask of Regret) in the Overgrown Tunnel AND killed the hag in Act One
Dealing with hexed Mayrina:
* Using , call Mayrina's condition hilarious OR Tell her to SPIT IT OUT (either option)
** Without , ask Mayrina how did she get herself turned into a sheep 
* Talking to Adrielle, say her that if they have pissed off a hag, they're screwed 
After removing the hex and killing Jatlo:
* Speaking to Mayrina, wonder why has she been still dragging this corpse around 
* Tell Mayrina you're helping her for the last time 
** OR Say they will have to deal with this themselves 
* Talking to Kled, tell him that you aren't getting mixed up in this 
** OR Say that Mayrina can be very annoying 
* Talking to Adrielle, tell her to get out there and kill the hag, not act like cowards 
** OR Say you are not getting mixed up in this 
** OR Tell her that her actions were moronic and she endangered everyone 
* After Adrielle says she has discovered an ultimate way to kill a hag, say the hag is their problem 
If you have met Auntie Ethel, but haven’t dealt with her yet:
* After telling Mayrina that Auntie Ethel is back, tell her to just let Connor die 
If you have killed Ethel:
* Talking with Mayrina, tell her you killed Ethel and expect a reward 
* If you haven't raised Connor from dead in Act One, tell Mayrina that you prefer thank-yous of a coin variety 
The Baldur's Mouth (and dealing with its employees)
* Growl at News Hawker Chalara at , if the Baldur's Mouth Gazette has printed a negative article about you 
* Talking to News Hawker Luan at , tell him that his salesmanship is terrible 
** Then say you don't care about his age 
Cazador's Dungeon
* Talking to Sebastian, say you have no intention of freeing a bunch of ravenous spawn 
* Let Astarion complete the Rite of Profane Ascension 
The Elfsong Tavern
Talking to Lakrissa and Alfira:
* In the tavern hall, spur Lakrissa to work instead of talking 
* Speaking to them both on the tavern's roof, tell Lakrissa to get back to work, or you will tell Alan about it 
** Say you are shocked that Alfira hasn't been arrested for making noise 
Speaking to Harvard Willoughby:
* Agree to participate in Laff Riot, and then, in the first round, joke about "Dwarf and bulette" 
* In the third round, joke about "Mind flayer and duergar" 
Speaking to Devella Fountainhead on the site of Duke Stelmane's murder:
* Express hope that the one who solves Devella's death will be just as diligent 
* Tell Devella that Bhaal himself is involved, then say you'll kill her in his name 
Note: Available for non- characters, too; Devella and other Fists immediately turn hostile
The Facemaker's Boutique
* Interrupt Dolor when he's about to kill Figaro Pennygood, saying "Back off. That's my kill." 
Note: Available if you have found and read at least one copy of Dolor's list of targets
* Choose to stay in the shadows and watch (Unique line for )
Talking to Devella Fountainhead after saving her from Dolor:
* Playing as , say you did it only to kill her yourself 
Note: The line differs depending on whether you did or didn't speak to Devella at the Elfsong; choosing it makes Devella and any nearby Flaming Fist hostile to the party
Golbraith's Cellar
* Tell Golbraith Stredivas that mind flayers are dangerous, and then tell him to leave the city 
** OR Tell Golbraith that he should be fighting, hot hiding 
The Graveyard
Dealing with Nina Dortmell and Mortarch Gracie Scyre:
* Speaking with Nina for the first time, ask who she wants to raise, then help her by any means or by using any available class-based options 
* Report Nina's attempts to Mortarch Gracie Scyre and then:
** Advise the girl to practice for a decade, then try again 
** OR, Playing as , offer Nina to join her brother instead of raising him 
Other interactions:
* Speaking to Gothric Rillyn, say that burying alive is an apt punishment for thievery 
* Speaking to Anita and Elias Fischer, suggest a "much cheaper" solution to their problem 
* Speaking to Maude, ask what use do the dead have with flowers 
Grey Harbour Docks
Talking to Big Huido:
* Successfully him and pretend to be a representative of The Guild, then say you'll just loot his corpse instead 
** OR him into surrendering the Guild shipment, then him again to turn out his pockets, too (Unique lines for and )
** OR Ask him what if you just kill him and take everything 
* At the Flymm Cargo, after returning from the Iron Throne, surrender Redhammer to Allandra Grey 
Highberry's Home
* If you successfully detected poisoned wine at the Wine Festival, refuse to drink but tell Roger and Cora Highberry you hope they enjoy it 
 Note: This option requires a passive , or for a character
* Tell Timmy the Orphan that there are bigger problems at the city now 
* Ask Molly the Orphan whether she knows her father is dead 
The House of Grief
* In front of House of Grief, deceive Arves into giving you money (with or without using on him first) (Both options require )
* Speaking to Viconia DeVir without Shadowheart in party, promise to bring Shadowheart to the Cloister 
** If Shadowheart is in party, surrender her to the Viconia 
The Society of Brilliance Lodge
* Sell Havkelaag the Githyanki Egg OR Donate it for free (either option)
Speaking to Omeluum after you have rescued it from the Iron Throne:
* If you have failed to save the majority of Gondian prisoners, say they meant nothing to you 
Lower City Sewers
* Talking to Lorna Esthelian, tell her that her boyfriend will show up eventually 
* In the Abandoned Cistern, agree with the Emperor when it refuses to save Minsc from the Absolute 
* At the Guildhall, when confronting Roah Moonglow or Friol, choose to side with the Zhentarim 
The Sorcerous Sundries
* Near the entrance, if you let slip to Aradin that you've found the Nightsong, tell him that she is in your camp 
Talking to Lorroakan before resolving Dame Aylin’s fate:
* Tell Lorroakan you might hand the Nightsong over for a right price 
** OR Say you know where she is and might be willing to tell him, too 
Facing Lorroakan along with Dame Aylin:
* Tell Aylin that things will be easier if she goes quietly 
** OR Tell Lorroakan that he can have the aasimar, but you’re expecting a fine reward in return 
In the Sorcerous Vault:
* Speaking to Yafeu once he's escaped the Peculiar lamp:
** Say you didn't like your "master" anyway 
** Ask the djinni for some gold 
The Steel Watch Foundry
Talking to Zanner Toobin in the laboratory wing:
* When Toobin tells you about their collars, say that killing them all would be a good thing 
** OR Say it is selfish to value their families more than an entire city 
Resolving the conflict between the Gondians and Ironhands after razing down the Foundry:
* Side with Wulbren and tell Toobin that Gondians have to die for the city OR say that Ironhands came for him (either option)
Talking to Barcus Wroot after resolving the conflict:
* If you have sided with Wulbren, tell Barcus that there was no other way 
** OR Ask whether he wants to die, too 
* If you killed both Gondians and Ironhands, tell Barcus you did what you could 
** OR Say that it is for the best if no one of them takes Baldur's Gate 
* If you have sided with Gondians, say that Wulbren deserved to die 
* If you convinced both factions to make peace, tell Barcus he should have killed Wulbren 
Other locations in Lower City
* At Devil's Fee, after returning from the House of Hope, refuse to give Helsik the promised item, saying that you have just killed a devil in his own home 
* At Elerrathin's Home, talking to Jaheira's children (within automated dialogue), tell Rion you are all going to die 
* At the Flaming Fist cordon near the Upper City gate, when the Emperor warns you about becoming a thrall, say you don't care, let's go through 
 Note: This dialogue will occur if you come close to the gate without having all three Netherstones
* In the Heapside Prison, talking to Skittle via , say you don't want more rat puns 
*In the House of Hope, speaking to Hope's spirit in front of the Archive, say she is as helpful as a blunt dagger 
The Murder Tribunal
* Meeting Olfaith Olumssdottir for the first time, ask him what you must do to become an avatar of slaughter 
* Speaking with Sarevok Anchev, offer either Jaheira or Minsc, or them both as a sacrifice to the Tribunal 
* Being judged, say you've ended your victim and then cut off their hand 
** OR Say you killed them with a smile on your face and pleasure in your heart 
** OR Say you killed them slowly and painfully 
 Note: All these options bring approval only if the victim is indeed your kill. Successful rolls on corresponding options do not give approval points
* Agree to sacrifice Valeria in Bhaal's name, on Sarevok's order 
 Note: characters will have four different options in this dialogue, all bringing same amount of points
*After becoming an Unholy Assassin, speak to Echo of Amelyssan and say that every kill is euphoria 
The Bhaal Temple
Talking to Orin:
* Tell her that you're not interested in abducted companion's fate 
** OR Tell her you won't stop her to kill the abductee 
* Tell Orin that her vision of the fate of Baldur’s Gate is exquisite 
Speaking to Avatar of Bhaal after defeating Orin:
* Accept your Father's gift and blessings 
Note: This option is available to characters only. Throughout the dialogue, there are several potential points where the final yes/no decision might be taken, but the result will be the same 
Camp & Conversations
Camp interactions and Romance
* When Halsin shares with you his dreams of happy life for everyone, answer you didn't expect such naivete from an Archdruid 
* If you have been flirting with Halsin, tell him your relationship is over, then say you have changed your mind 
Other companions and camp followers
* When Vlaakith emerges at camp as a projection, convince Lae'zel to remain loyal to her 
== Notes ==
Category:Approval