Uprising44: The Silent Shadows

Uprising44: The Silent Shadows is a Polish third person shooter with real time strategy elements.
The player plays as Jimmy, a member of a fictional clandestine paratrooper unit called "The Silent Shadows" who are deployed into Warsaw to try to assist the ill-fated Warsaw Uprising.
The player has three weapon slots, handguns, machine guns and rifles using their own slots and all of them share ammo with weapons in the same slot.
=Pistols=
==Luger P 08==
The Luger P 08 appears as a pistol only used in cutscenes by German troops and by friendly invulnerable NPCs.
Despite a description popping up in a scene where a Polish fighter talks about his luger, it is not usable by the player. 
==Walther P38==
The Walther P38 is the pistol used by German troops and can be taken from them.
==Wz. 35 Vis==
The Polish Wz. 35 Vis appears as the player's starting pistol, misnamed as the "Wz. 35 Vis" and while allies use it, the starting vis Wz. 35 is the only one available for the player as there aren't any pickups for it.
An bug causes the player's pistol to become unloaded after every loading screen, meaning they'll have to reload it once they switch to it. (And those loaded bullets promptly being lost next loading screen.) 
=Submachine Guns=
==MP 40==
The MP 40 appears being used by German troops and can be picked up by the player.
==Sten Mk II==
The Sten Mk II is the player's starting submachine gun, found only once on a dead resistance fighter in the game's intro mission.
==Thompson M1928==
What appears to be the Thompson M1928 appears in chapter 5 where it is found during the opening defensive battle.
It is not used by an NPCs and somehow holds 100 bullets.
=Rifles=
==Kar98k==
The Kar98k appears as the only rifle of the game in both scoped and unscoped variations.
The scoped version is only usable briefly in an early game chapter, it cannot be fired without scoping in and is replaced with a regular Karabiner 98k afterwards.
The rifle notably has no animation for the bolt when firing, meaning characters use it like a slow-firing semi-auto rifle (though the bolt is heard as part of the firing sound) with the reload animation being the only time characters mime using it. (and seemingly only back and forwards without inserting any rounds.) 
==StG 44==
The StG 44 appears midway through the game, in a cutscene where a German soldier appears with it and is taken out and afterwards can be picked up by the player with it occupying the submachine gun slot.
Oddly, this is the only appearance of the Sturmgewehr 44, no enemies carry it nor are there any pickups for it after this point and it shares the Kar98k's "reload" animation of using a now non-existant bolt. 
==Wz. 35 Ur==
"The Dove" carries a Wz. 35 Ur with a scope.
He uses it as an NPC squadmate during TPS sections and can only be used indirectly during RTS sections to take out a single enemy with a cooldown.
=Machine Guns=
==MG 42==
The MG 42 appears very rarely used by scripted enemy NPCs and is always called an "HMG", neither the player nor unscripted AI can use the MG42. (resulting in German/Polish forces would rather fire at their foes with handguns instead of the unmanned MG42 right next to them.) 
One of the player's squadmates, John picks up an MG-42 from an enemy MG-42 nest early on and is the only character to carry it around as a portable weapon and the player can only uses the weapon indirectly during RTS sections by ordering John to fire at specific areas.
==Wz. 28 Browning==
The Wz. 28 Browning appears being used by friendly NPCs in RTS sections.
Since friendly NPCs are either invincible or don't drop their weapons when killed in scripted scenes, it's only available to the player near the end of chapter 4.
Once again like the STG 44, it goes in the submachine gun slot (so it shares ammo with the submachine guns) and uses the Kar98k's bolt animation for reloading.
Considering the shared animations and (in real life) ammo, one wonders why the Rkm wz. 28 Browning was not put in the "Rifle" weapon catagory with the Karabiner 98k instead of submachine gun catagory.
=Launchers=
==Panzerschreck RPzB 54==
The Panzerschreck RPzB 54 appears as the sole rocket launcher of the game, it is not usable by the player and only appears being used by German troops in the RTS sections.
For some reason, German troops only fire it once then switch to an MP40.
=Explosives and Grenades=
==Dynamite==
Dynamite is acquired by Jimmy after sneaking into a ammo warehouse, it is then planted on specific targets throughout the rest of the game and one of the RTS sections has the player manually detonating pre-placed dynamite.
==Model 24 Stielhandgranate==
The Model 24 Stielhandgranate appears as the game's grenade, no NPCs use it and it's only available from ammo resupply crates, which give the player grenades with a max limit of 2 or 1 depending on the box. 
==Nebelhandgranate 39==
The Nebelhandgranate 39 is thrown in a single scripted event by German troops in chapter 1.
=Artillery=
==2 cm Flak 38==
The 2 cm FlaK 38 appers as a prop.
==8.8 cm FlaK 18==
What appears to be a 8.8 cm FlaK 18 anti-aircraft gun appears occasionally as a prop.
=Others=
==Błyskawica==
The Błyskawica submachine gun appears in an official cover-art mockup (as the game was digital only) being held alongside the Vis wz. 35.
It doesn't appear in-game. 
Category:Video Game
Category:War
Category:Stealth
Category:Third-Person Shooter
Category:Covert-ops
Category:Polish Produced/Filmed