nyuuzyou/wikis huggingface dataset:
Spider-Man (SNES prototype)

A prototype of Spider-Man for SNES.
==Origin==
===FILE_ID.DIZ===
.:+:. 
 :╖½ 
 __ _ _ _ _ _ __ __ _ _ _ _ _ _ __ _ 
 /\_______________\ /____/\ ______\ /__ /\_________________________
 / / / / \ / Y / / / /___/ __ / ____/ / / ___/
 / / \ \_/ \_/ / / \ / / / / \ / / / / \/____ \ 
(___\ \____\_____\____ /__\ /__\____\____ /___/ \ __/____ /____\ / / 
 ╖½/____\ [FAZ!] \/ \/ \/ /____\/ \/╖╗ /___\ 
 
<=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=>
 
 GaME : Spiderman *Beta* SizE : 12Mbits
 CoMPaNY : Adrenalin Ent. DatE : 11th Aug 94
 FoRMaT : SNES SuPPLiER : JB '94
-----------------------------------------------------------------------------
 <- Call Our Boards ->
 SaNCTuARY [WHQ] 1-ITS-PRI-VATE (SpEeD MaStER)
 ALTeRNaTE ReALiTY [CHQ] 1-416-236-9590 (YaNkeE ROsE)
-----------------------------------------------------------------------------
 
 Game Note: This is NOT Maximum Carnage. It's another Spiderman game by a 
 new company. This one has a lot of cool "spidy" features; 
 spider web, spider spit(??!), spider climbing up the wall and
 ceiling, dangling from a spidy web, spider pissing on your 
 head..... 
-----------------------------------------------------------------------------
 
 Group News: Coming soon:- a 65k bouncing apple demo for the Genesis!
 Now is that exciting or what?!!?
-----------------------------------------------------------------------------
 
 Greetings to: ___________________________ (fill in the blank)
<=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=>
==See also==
* No-intro entry
Spider-Man 3: Invasion of the Spider-Slayers (Apr 11, 1993 prototype)

A prototype of Spider-Man 3: Invasion of the Spider-Slayers for the Game Boy.
==Notes==
* V2.5 printed on the top left corner of the trademark screen.
* Late prototype.
* Some assembler code got compiled into areas used for padding in the ROM.
==Screenshots==
Spider-Man 3 - Invasion of the Spider-Slayers (Apr 11, 1993 prototype).2021-07-28 13.49.53.png
Spider-Man 3 - Invasion of the Spider-Slayers (Apr 11, 1993 prototype).2021-07-28 13.50.36.png
Spider-Man 3 - Invasion of the Spider-Slayers (Apr 11, 1993 prototype).2021-07-28 13.50.44.png
Spider-Man 3 - Invasion of the Spider-Slayers (Apr 11, 1993 prototype).2021-07-28 13.51.11.png
Spider-Man 3 - Invasion of the Spider-Slayers (Apr 11, 1993 prototype).2021-07-28 13.51.26.png
Spider-Man 3 - Invasion of the Spider-Slayers (Apr 11, 1993 prototype).2021-07-28 13.51.42.png
Spider-Man 3 - Invasion of the Spider-Slayers (Apr 11, 1993 prototype).2021-07-28 13.51.58.png
==Files==
==Acknowledgments==
Special thanks to Frank Cifaldi at the Video Game History Foundation and the anonymous donor for this part of the lot! A huge thanks to ehw for researching this prototype! 
==See also==
* New Years 2022 (January 1, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
* Video Game History Foundation (VGHF)
Spider-Man 3 (DLC New Goblin prototype)

A prototype DLC of Spider-Man 3 for the Xbox 360.
==Notes==
* This dlc was found on the hdd SAMSUNG500GB. This dlc was extracted by funtimeandrefoxy on Jan 14, 2025.
To Do: The uploader couldn't get the retail dlc, so he's not sure if it's a prototype or not. Check it out.
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
Spider-Man 3 (Mar 23, 2007 prototype)

A prototype of Spider-Man 3 for the Xbox 360.
==Notes==
* Postdates the final build by a day.
* Original filename: Spider-Man 3 (Mar 22, 2007) [Overwritten Partially Recovered TOC File, Debug Folder from May 30 2007, Fragged Pack and Sound Files] [No Boot].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Spider-Man 4 (Nov 20, 2009 prototype)

A prototype of the unreleased Spider-Man 4 game for the Xbox 360.
==Notes==
* init.lua and proto_uv.dat from the October 16, 2009 build were used as the files originally used in this build were overwritten.
==See also==
https://web.archive.org/web/20221221190906/https://www.obscuregamers.com/builddb/spider-man_4
Spider-Man 4 (Oct 16, 2009 prototype)

An alpha build of the unreleased Spider-Man 4 game for the Xbox 360.
==Notes==
*A lot of buildings and the streets have no collision.
*Has a debug menu if you press the "back" button on the pause menu.
*Mission select available in pause menu. 
*Is emulatable through Xenia Canary but has heavy graphical glitches. (Dec 31, 2022)
==Screenshots==
Spiderman4Loading.png|Loading screen
Spiderman4Controls.png|Controls
Spiderman4Gameplay.png|Gameplay
Spiderman4Map.png|Map screen
Spiderman4Pause.png|Pause screen
Spiderman4Missions.png|Mission select
Spiderman4Debug.png|Debug menu
==Videos==
<youtube>0Cv8CjMLTdc</youtube>
==See also==
https://web.archive.org/web/20221221190906/https://www.obscuregamers.com/builddb/spider-man_4
Spider-Man and Venom: Maximum Carnage (Prototype)

A late prototype of Spider-Man and Venom: Maximum Carnage for the SNES.
==Notes==
* Only 19 bytes are different in comparison to the final PAL ROM.
* Bytes 0x7FD0 to 0x7FD3 spells out "DNEW".
==Origin==
spiderman and venom snes proto cart_front.jpg|Cart front.
spiderman and venom snes proto eproms.jpg|EPROMs 1.
spiderman and venom snes proto eproms 2.jpg|EPROMS 2.
==See also==
Original release article on SNESCentral.com (Archive)
Spider Solitaire (Feb 24, 1998 prototype)

A late prototype of Spider Solitaire for PC, which had some minor differences.
==Notes==
* Found in a Beta version of Microsoft Plus! for Windows 98.
* The "Deal!" menu is not implemented yet.
* Text related to the ending animation is not present in the prototype. The final version will notify the user if they cannot run the animation due to DirectX not being installed or the game not running in 256 color mode.
* The "Deal Next Row" shortcut is Ctrl+R instead of D.
==Screenshots==
==See also==
* Internet Archive (IA)
Spirit of Speed 1937 (May 12, 2000 prototype)

A PAL prototype of Spirit of Speed 1937 for the Dreamcast.
==Notes==
* Doesn't appear to be visibly different to the May 16th build, aside from being built for a different region.
==Screenshots==
SOS512_menus.png
==Origin==
SOS512_disc.jpg|Disc front.
SOS512_sleeve.jpg|Disc sleeve.
Spirit of Speed 1937 (May 16, 2000 prototype)

A prototype of Spirit of Speed 1937 for the Dreamcast.
==Notes==
* The first 6176 bytes of 0WINCEOS.BIN are almost completely different to the US final.
* Minor visual differences in the menus.
* On startup, a message is always displayed regarding requiring a VMU to save, even if one with sufficient space is connected, unlike the final.
==Screenshots==
SOS516_vmumessage.jpg
SOS516_menu.jpg
SOS516_gameplay.jpg
==Origin==
SOS516_disc.jpg|Disc front.
Spirou (Mega Drive Prototype)

A late prototype of Spirou for the Sega Mega Drive.
==Notes==
* Late prototype.
==Screenshots==
Spirou (Prototype).2019-05-05 10.13.19.png|Title screen.
Spirou (Prototype).2019-05-05 10.13.41.png|Story.
Spirou (Prototype).2019-05-05 10.14.45.png|Gameplay 1.
Spirou (Prototype).2019-05-05 10.15.11.png|Level title card.
Spirou (Prototype).2019-05-05 10.15.32.png|Gameplay 2.
Splashdown (Jul 20, 2001 prototype)

A prototype of Splashdown for the PlayStation 2.
==Notes==
*Hangs at Infogrames logo in emulation. Works fine on hardware
*Miscellaneous Notes: No hang during Infogrames logo in PCSX2 Dev Build v1.7.0-dev-1096-g0dffc13e4
**Game is emulatable (in PCSX2): Yes (as of March 23, 2021).
**Game contains dongle protection: No.
==Screenshots==
File:Splashdown23july01 title.png
==Origin==
File:PS2 - Splashdown 23 July 2001 beta 1.3.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Nex for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
*Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
*Cutting Room Floor (TCRF)
*Internet Archive (IA)
Splashdown (May 13, 2002 prototype)

A prototype of Splashdown for the Xbox.
==Notes==
* Compiled three days before the final US build.
* Review prototype.
* XBE information:
** Internal Name: Splashdown
** Maker ID and Product Number: IG-27
** Executable Name: default.xbe
** Executable checksum (MD5): 82179730d3675d6e277c8d9384b0bd9c
* Miscellaneous Notes:
** Game is emulatable: No (as of September 12, 2021).
** Game contains dongle protection: No.
==Screenshots==
Splashdown Preview (1).png
Splashdown Preview (2).png
Splashdown Preview (3).png
Splashdown Preview (4).png
==Origin==
Xbox - Splashdown Preview.jpeg|Disc front.
Xbox - Splashdown preview build.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: Xbox and Dreamcast (September 18, 2021)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Splatoon 2 (Feb 28, 2017 Multiplayer prototype)

A prototype of Splatoon 2 for Nintendo Switch.
==Notes==
* Global Test Fire Demo.
* The servers were closed, which means it is not possible to play it through normal means.
* There are several test contents and even unfinished game modes.
* The version of the Models is different from the final version, which means that conversions are necessary if models are transferred between versions. Most UI Layouts also need conversions.
Warning: Do not upload Nintendo Switch games to the wiki.
Splatterhouse (Sep 16, 2010 prototype)

A prototype of Splatterhouse for the Xbox 360.
==Notes==
* Compiled almost a month before the final release build.
* 12 total photos to collection in this build instead of 11 like in the final.
* Main menu font is different.
* Highlighter is different.
* Other differences are unknown.
* XEX information:
** Header Maker ID: NM
** Header Product Code: 2032
** Header Title: SPLATTERHOUSE
** Header PE Name: SH_prod.exe
** Header Executable Name: /default.xex
** Header: Executable Checksum (MD5): 920b25fffad29a4d23ca04b15d55c8e1
* Miscellaneous Notes:
** Game is emulatable in either Xenia or Xenia-Canary: Yes (as of December 25, 2022).
*** Issues: Minor sound issues. Graphics appear fine.
==Screenshots==
Screenshot - SPLATTERHOUSE 2022-12-22 10-53-59.png
Screenshot - SPLATTERHOUSE 2022-12-22 10-54-05.png
Screenshot - SPLATTERHOUSE 2022-12-22 10-54-17.png
Screenshot - SPLATTERHOUSE 2022-12-22 10-54-22.png
Screenshot - SPLATTERHOUSE 2022-12-22 10-54-33.png
Screenshot - SPLATTERHOUSE 2022-12-22 10-54-38.png
Screenshot - SPLATTERHOUSE 2022-12-22 10-54-42.png
Screenshot - SPLATTERHOUSE 2022-12-22 10-54-51.png
Screenshot - SPLATTERHOUSE 2022-12-22 10-55-02.png
Screenshot - SPLATTERHOUSE 2022-12-22 10-55-10.png
Screenshot - SPLATTERHOUSE 2022-12-22 10-55-16.png
Screenshot - SPLATTERHOUSE 2022-12-22 10-55-21.png
Screenshot - SPLATTERHOUSE 2022-12-22 10-55-26.png
Screenshot - SPLATTERHOUSE 2022-12-22 10-55-30.png
Screenshot - SPLATTERHOUSE 2022-12-22 10-55-35.png
Screenshot - SPLATTERHOUSE 2022-12-22 10-55-40.png
Screenshot - SPLATTERHOUSE 2022-12-22 10-55-47.png
Screenshot - SPLATTERHOUSE 2022-12-22 10-55-50.png
Screenshot - SPLATTERHOUSE 2022-12-22 10-55-53.png
Screenshot - SPLATTERHOUSE 2022-12-22 10-56-01.png
Screenshot - SPLATTERHOUSE 2022-12-22 10-56-08.png
Screenshot - SPLATTERHOUSE 2022-12-22 10-56-12.png
Screenshot - SPLATTERHOUSE 2022-12-22 10-56-20.png
Screenshot - SPLATTERHOUSE 2022-12-22 10-56-23.png
Screenshot - SPLATTERHOUSE 2022-12-22 10-56-54.png
Screenshot - SPLATTERHOUSE 2022-12-22 10-57-07.png
Screenshot - SPLATTERHOUSE 2022-12-22 10-57-12.png
Screenshot - SPLATTERHOUSE 2022-12-22 10-57-30.png
Screenshot - SPLATTERHOUSE 2022-12-22 10-57-39.png
==Origin==
X360 - Splatterhouse 9-16-2010.jpeg|Disc front.
==Files==
Archive Contents:
Download File:
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
 
* Project Deluge: Xbox 360 and Wii (December 25, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Split/Second (Apr 13, 2010 Print Preview)

A prototype of Split/Second for the PlayStation 3.
==Notes==
* Original filename: Split Second (Apr 13, 2010) [Print Preview].7z
==Origin==
Split Second Disc.jpg|Disc front
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
Splitz (Altered build)

An altered final build of Splitz (also known as Splitz: Nigaoe 15 Game in Japan) for the Game Boy.
==Notes==
* Very similar to the final Europe ROM, but there is an extra 64kb of data that belongs to the Game Boy port Populous. This doesn't seem like an overdump caused by the dumper, however, as the ROM header for Splitz acknowledges that the game should be 128kb in size.
==Acknowledgments==
Special thanks to DillyDylan for this release!
SpongeBob's Atlantis SquarePantis (Sep 12, 2007 prototype)

A late prototype of SpongeBob's Atlantis SquarePantis for PlayStation 2.
==Notes==
* Built hours before final build
* Only differences are in the executable file.
* Original filename: SpongeBob's Atlantis SquarePantis (Sep 12, 2007) [Preview rebuilt iso needs redumping].iso
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
SpongeBob's Boating Bash (Jul 17, 2009 Nintendo DS prototype)

A very early prototype of SpongeBob's Boating Bash for the Nintendo DS.
==Notes==
* Build date taken from latest file modification dates in vfs.zip
* Menus are completely different
* The title screen BGM from SpongeBob SquarePants: Creature from the Krusty Krab plays at all times; the track can still be found unused in the final game
* Controls appear to be very unresponsive
SpongeBob's Boating Bash (Nov 23, 2010 prototype)

An unplayable prototype of an unreleased Xbox 360 port of SpongeBob's Boating Bash.
==Notes==
* Contains only audio, due to the game data originally being streamed from the developers' PC.
* Original filename: SpongeBob Game (Nov 23, 2010) [Kinect].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
SpongeBob SquarePants: 3D Obstacle Odyssey (Mar 17, 2004 prototype)

A prototype of SpongeBob SquarePants: 3D Obstacle Odyssey for PC.
==Notes==
* Titled SpongeBob's Obstacle Odyssey.
* It was available on shockwave.com in 2006, but was eventually removed.
* Booting the game normally causes a "Memory access violation" error. To bypass this, use dgVoodoo2 and disable DEP (Data Execution Prevention).
SpongeBob SquarePants: Battle for Bikini Bottom (Oct 1, 2003 prototype)

A very late build of SpongeBob SquarePants: Battle for Bikini Bottom for GameCube.
==Notes==
*Identical to final US release, save for the executable files.
==Origin==
File:SBBFBB Disc Oct1.jpg|NR Disc
==See also==
*Original tweet.
*Redump.org entry
SpongeBob SquarePants: Creature from the Krusty Krab (May 25, 2006 prototype)

An prototype of SpongeBob SquarePants: Creature from the Krusty Krab for Nintendo DS.
==Notes==
* Boots into debug menu.
* Music is absent.
* The game is in a very early development stage, like the levels in unfinished state, most of them is unplayable.
* The "TEST INTRO UI" is very unfinished, using text placeholders and an unused language select screen, possibly an european dev prototype.
* EDITOR'S NOTE #1: if you rename "parent.srl" to "parent.nds", the rom works fine.
==Screenshots==
File:SpongeBob Squarepants - Creature from the Krusty Krab (May 25, 2006 prototype) - screenshot 01.png|thumb|"PUSH TO START" menu.
File:SpongeBob Squarepants - Creature from the Krusty Krab (May 25, 2006 prototype) - screenshot 05.png|thumb|"SPONGEBOB LEGAL SCREEN" copyright placeholder.
File:SpongeBob Squarepants - Creature from the Krusty Krab (May 25, 2006 prototype) - screenshot 06.png|thumb|"NICK BOTTOM" copyright placeholder.
File:SpongeBob Squarepants - Creature from the Krusty Krab (May 25, 2006 prototype) - screenshot 07.png|thumb|"THQ BOTTOM" copyright placeholder.
File:SpongeBob Squarepants - Creature from the Krusty Krab (May 25, 2006 prototype) - screenshot 08.png|thumb|"WAYFORWARD BOTTOM" copyright placeholder.
File:SpongeBob Squarepants - Creature from the Krusty Krab (May 25, 2006 prototype) - screenshot 09.png|thumb|"DANISH" language placeholder.
File:SpongeBob Squarepants - Creature from the Krusty Krab (May 25, 2006 prototype) - screenshot 10.png|thumb|"ENGLISH" (default) language placeholder.
File:SpongeBob Squarepants - Creature from the Krusty Krab (May 25, 2006 prototype) - screenshot 11.png|thumb|"FRANÇAIS" language placeholder.
File:SpongeBob Squarepants - Creature from the Krusty Krab (May 25, 2006 prototype) - screenshot 12.png|thumb|"GERMAN" language placeholder.
File:SpongeBob Squarepants - Creature from the Krusty Krab (May 25, 2006 prototype) - screenshot 13.png|thumb|"DEUTSCH" language placeholder.
File:SpongeBob Squarepants - Creature from the Krusty Krab (May 25, 2006 prototype) - screenshot 14.png|thumb|"ESPAÑOL" language placeholder.
File:SpongeBob Squarepants - Creature from the Krusty Krab (May 25, 2006 prototype) - screenshot 15.png|thumb|"SWEDISH" language placeholder.
File:SpongeBob Squarepants - Creature from the Krusty Krab (May 25, 2006 prototype) - screenshot 16.png|thumb|"JAPANESE" language placeholder.
File:SpongeBob Squarepants - Creature from the Krusty Krab (May 25, 2006 prototype) - screenshot 17.png|thumb|"START GAME" menu placeholder.
File:SpongeBob Squarepants - Creature from the Krusty Krab (May 25, 2006 prototype) - screenshot 18.png|thumb|"OPTIONS" menu placeholder.
File:SpongeBob Squarepants - Creature from the Krusty Krab (May 25, 2006 prototype) - screenshot 19.png|thumb|"GAME SELECT" menu placeholder.
SpongeBob SquarePants: Revenge of the Flying Dutchman (May 22, 2002 prototype)

An E3 prototype of Spongebob SquarePants: Revenge of the Flying Dutchman, dated May 22, 2002.
==Notes==
==Screenshots==
SLUS-25001 20221210052214.png
SBROFTD backyard.png
SBROFTD GooLagoon Arrow.png
==Origin==
SpongeBobROTFD22May02.png|Disc front.
==Acknowledgements==
*Thank you to Billy Cain for lending the disc for dumping.
==See also==
* Redump.org entry
SpongeBob SquarePants: SuperSponge (Aug 17, 2001 15.54 prototype)

A prototype of SpongeBob SquarePants: SuperSponge for the Sony PlayStation.
==Notes==
* Part of the Climax lot that was put up for sale in 2016.
* Originates from an archive disc containing builds for various ports of the game.
* Contains both a retail and debug build.
SpongeBob SquarePants: SuperSponge (Aug 22, 2001 prototype - Debug)

A prototype of SpongeBob SquarePants: SuperSponge for the Sony PlayStation.
==Notes==
* Part of the Climax lot that was put up for sale in 2016.
* Originates from an archive disc containing builds for various ports of the game.
* Contains both a retail and debug build.
SpongeBob SquarePants: SuperSponge (Aug 23, 2001 prototype - Debug)

A prototype of SpongeBob SquarePants: SuperSponge for the Sony PlayStation.
==Notes==
* Part of the Climax lot that was put up for sale in 2016.
* Originates from an archive disc containing builds for various ports of the game.
* Contains both a retail and debug build.
SpongeBob SquarePants: SuperSponge (Aug 6, 2001 17.22 prototype)

A prototype of SpongeBob SquarePants: SuperSponge for the Sony PlayStation.
==Notes==
* Part of the Climax lot that was put up for sale in 2016.
* Originates from an archive disc containing builds for various ports of the game.
* Contains both a retail and debug build.
SpongeBob SquarePants: SuperSponge (Aug 8, 2001 prototype - Debug)

A prototype of SpongeBob SquarePants: SuperSponge for the Sony PlayStation.
==Notes==
* Part of the Climax lot that was put up for sale in 2016.
* Originates from an archive disc containing builds for various ports of the game.
* Contains both a retail and debug build.
SpongeBob SquarePants: SuperSponge (Aug 9, 2001 prototype - Debug)

A prototype of SpongeBob SquarePants: SuperSponge for the Sony PlayStation.
==Notes==
* Part of the Climax lot that was put up for sale in 2016.
* Originates from an archive disc containing builds for various ports of the game.
* Contains both a retail and debug build.
SpongeBob SquarePants: SuperSponge (Feb 5, 2001 prototype)

A prototype of SpongeBob SquarePants: SuperSponge for the Nintendo Game Boy Advance.
==Notes==
Originated from an archive disc containing backup builds and some miscellaneous assets for the GameBoy Advance version of the game.
*First build to have a title screen.
*Does not have any sound.
SpongeBob SquarePants: SuperSponge (Jan 8, 2001 7.47 prototype)

A prototype of SpongeBob SquarePants: SuperSponge for the Nintendo Game Boy Advance.
==Notes==
Originated from an archive disc containing backup builds and some miscellaneous assets for the GameBoy Advance version of the game.
*Does not have any sound.
*Does not have a title screen.
SpongeBob SquarePants: SuperSponge (Jun 6, 2001 11.34 prototype)

A prototype of SpongeBob SquarePants: SuperSponge for the Nintendo Game Boy Advance.
==Notes==
*Originated from an archive disc containing backup builds and some miscellaneous assets for both the GBA and PS1 ports of the game.
*E3 2001 Preview Build #1 https://www.gamespot.com/articles/e3-2001-spongebob-squarepants-supersponge/1100-2761486/ <nowiki> </ref>
SpongeBob SquarePants: SuperSponge (Nov 28, 2000 prototype)

A prototype of SpongeBob SquarePants: SuperSponge for the Nintendo Game Boy Advance.
==Notes==
Originated from an archive disc containing backup builds and some miscellaneous assets for the GameBoy Advance version of the game.
*Title screen differs from final game.
*SpongeBob's sprite is different from the final.
*Has no sound.
*Level has no collision.
SpongeBob SquarePants: SuperSponge (Sep 11, 2001 prototype - Debug)

A prototype of SpongeBob SquarePants: SuperSponge for the Sony PlayStation.
==Notes==
* Part of the Climax lot that was put up for sale in 2016.
* Originates from an archive disc containing builds for various ports of the game.
* Contains both a retail and debug build.
SpongeBob SquarePants: SuperSponge (Sep 13, 2001 prototype - Debug)

A prototype of SpongeBob SquarePants: SuperSponge for the Sony PlayStation.
==Notes==
* Part of the Climax lot that was put up for sale in 2016.
* Originates from an archive disc containing builds for various ports of the game.
* Contains both a retail and debug build.
SpongeBob SquarePants: Underpants Slam! (Dec 5, 2007 prototype)

A prototype of SpongeBob SquarePants: Underpants Slam for Xbox 360.
==Notes==
* Original filename: SpongeBob UnderPants! (Dec 05, 2007) [5841089F].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
SpongeBob SquarePants and the Nicktoons: Gravjet Racing (Nov 28, 2009 prototype)

A prototype of the unreleased SpongeBob SquarePants and the Nicktoons: Gravjet Racing for the Xbox 360, developed by Santa Cruz Games.
==Notes==
* This prototype is very close to completion. It contains all characters and levels and is playable start to end.
* The package was marked incomplete but the game data was completely downloaded. The package had to be manually set to complete and signed for development kits and modified consoles.
==Videos==
<youtube>8X90xEPwyVE</youtube>