nyuuzyou/wikis huggingface dataset:
Floppy Controllers

Modern computers tend not to have floppy drive controllers, so alternative ones are needed. Even in the rare case where your computer has a floppy drive port, it'll really only support native IBM PC formats, and one of the benefits of alternative controllers is the ability to image non-IBM formats on IBM disk drives.
USB Controllers
Name 	Drive support 	Formats 	License 	Price 	Available	Write
Kryoflux 	3"/3.5/5.25"/8"	Many 	Commercial* 	~$139 	? 	Yes
SuperCard Pro 	3.5"/5.25" 	Many 	Commercial 	$99.95 	? 	Yes
FC5025 	5.25" 	Many 	Commercial 	$55.25 	Yes 	No
DiscFerret 	3.5"/5.25"/8" 	Many 	GPL/Apache 	N/A 	No 	?
FluxEngine 	3.5"/5.25" 	Many 	MIT 	N/A 	DIY 	Yes
ArduinoFloppyDiskReader	3.5" 	Amiga 	GPL 	N/A 	DIY 	Yes
USB FDD@1306 	3.5" 	1.44mb IBM 	Commercial 	~$13.50 	Yes 	Yes
Applesauce 	3.5"/5.25" 	Apple 	Commercial 	$225-285	Yes 	Yes
Virtual Floppy 	8" 	TRS-80 	? 	N/A 	No 	No
SIO2PC 	5.25" 	Atari 8-bit	Commercial 	$35-70 	Yes 	Yes
X1541 	5.25" 	C64 	Public domain	N/A 	DIY 	Yes
Glasgow 	3.5"/5.25" 	Several 	BSD/Apache 	N/A 	No/DIY 	Yes
Greaseweazle 	3.5"/5.25" 	Many 	Public domain	N/A 	Yes 	Yes
ADF-Copy 	3.5" 	Amiga 	GPL 	N/A 	DIY 	Yes
 
Non-USB
Name 	Drive support	Formats	License 	Price	Available	Write	Interface
AFR 	External 3.5"	Amiga 	Non-commercial	N/A 	DIY 	No? 	Parallel
Catweasel 	3.5"/5.25" 	Many 	Commercial 	? 	No 	? 	ISA/PCI/Zorro
Copy II PC Option Board	3.5"/5.25" 	Many 	Commercial 	? 	No 	Yes 	ISA
bbc-fdc 	3.5"/5.25" 	Many 	MIT 	N/A 	DIY 	No 	Raspberry Pi(SPI)
Pauline 	3.5"/5.25" 	Many 	GPL 	N/A 	No/DIY 	? 	Ethernet
Floppyizer

== Summary ==
The Floppyizer is a project to build a mass 5.25" disk duplication/imaging system. Duplication is goal #1, imaging is secondary. 
The idea is to build a system which has a ton of 5.25" drives so it can rapidly write 5.25" disks, at 360k/1.2m.
== Design ==
The main problem is that there's no simple USB 5.25" drives, or I'd just buy a big hub and hook them all up.
TODO: Explain why we can't do any of the USB 5.25" drives
The current plan is to use several wikipedia:Mini-ITX motherboards with onboard floppy controllers, hooked into a case with enough slots.
=== Case ===
The chosen case says AMS BK-DAC800C on the (rather blank) box. That may not be the actual name (TODO: research this case)
It has 18 5.25" bays. 
File:Floppyizer-case.jpg|Floppyizer case
File:Floppyizer-open.jpg|Floppyizer open case
=== Controllers ===
The current plan is to use at least 3 systems with standard floppy controllers on them, each with 2 drives connected.
Currently I've ordered 3 Jetway J7F2WE1GS-OC-LF Mini-ITX boards and associated power supplies. I'm waiting to see how well they work, then it can be extended to support more systems.
These chosen boards can't be upgraded to support more than two drives, as there doesn't seem to be any PCI floppy controllers
=== Software ===
I'm planning on running some minimal headless Linux on them, then controlling them over the network. Once I have the system up and running, I'll write some simple scripts to manage that.
It'll probably work by having a boss-node that SSHes into each of the controller-nodes and runs commands directly on them.
GGFR

A GGFR indicates events happening in the timeline of a scene.
 Length: varies. 20 + chunk_data + 8*number_of_events ?
 
 00: ChunkSignature (4 bytes)
 04: Number of events (4 bytes)
 08: Length of event data (4 bytes). 
 0C: FF FF FF FF (4 bytes)
 10: Unknown (4 bytes, value is always 08 00 00 00?)
 14: First Event (at least 8 bytes)
 +00: Frame event happens on, 1-based (4 bytes)
 +04: Event type
 
 NN Index, at 20+Length_of_event_data (8 bytes long)
 +00: Offset into event data (4 bytes)
 +04: Length of event (4 bytes)
Known event types:
 Event1: Sound/Music/Speech
 Length: 2C (44 bytes)
 
 Event3: Change camera angle
 Length: C (12)
 +08: Camera angle of current scene to change to (4 bytes)
 
 Event5: Wait for sound to end
 Length: 10 (16)
 +08: ?
 +0C: ?
GeoStorm

There's very little public information about GeoStorm (Wikipedia even spells the name wrong as Geo-Storm), but I was able to get in contact with one of the developers, jake kolb v, through their resume/CV. 
Their resume says the game was a "geo-location trainer" for the PC, made by Xeolux LLC/InVisM Inc. 
They wrote the radar-simulation engine for GeoStorm, which they confirmed was only released internally to the training simulator's clients.
It did use the Spigot engine, and all UI & Gameplay were built by the Pipeworks team.
They also confirmed the game is unrelated to the later game GeoCommander that they also worked on, which has some videos on youtube (uploaded by them).
Information from Pipework's old page describes the game:GeoStorm is designed to efficiently and effectively train strategic and tactical intelligence analysts and operators in an immersive, real-time environment. The simulation reflects analysis tools, techniques, signals analysis, and multi-agency collaboration strategies to improve analysis and operator skills and understanding so they can provide more responsive, relevant, and accurate support to warfighters and national decision makers.
Hardware Projects

I'm a computer programmer with a soldering iron: The most dangerous beast.
==Terrible Keyboards==
I like to take apart kid's toys which have keyboards on them and turn them into Real USB Keyboards.
===Successfully Keyboardized===
*Children Intelligent Learning Machine
*Fisher-Price Linkimals A to Z Otter
*LeapFrog My Own Leaptop
*LeapFrog LeapBuilders Construction Blocks
*Oregon Scientific Barbie Laptop, and follow up thread
*VTech Alphabert and Sprocket
*VTech Pull & Learn Alligator. See also videos in the follow up thread
*VTech Princess Fantasy Notebook. Videos in the followup thread
*VTech Thomas & Friends Learn & Explore Laptop Teardown. See also the videos in the follow up thread.
===Not Yet Keyboardized===
*CIDE toys Kidz Delight
*LeapFrog Alphabet Pal
*LeapFrog AlphaPup
*LeapFrog ClickStart My First Computer
*Radio Shack Computer Typing Instructor
*VTech Alphabet Town
*VTech Little Apps Tablet. See also thread 2, with the second keyboard
*VTech Nitro Web notebook™
*VTech Super Color Whiz
*Vtech Tote & Go Laptop Web
===Built From Mostly Scratch Bad Keyboards===
*Binary Keyboard (7-switch)
*Binary Keyboard (2 button)
*Unary Keyboard (1 button)
*The Furboard
*Rotary Phone Numpad
*Rotary Phone SMS Dialing
*Analog Dial Keyboard
*Random ASCII Keyboard
*The FlopKey Floppy-Disk Keyboard
*Clock Keyboard
*Teeth Keyboard
*Randomized layout designed-by-physics Keyboard
*Poetry Keyboard
*Physics Keyboard
*Cube Keyboard
*ShiftKeyBoard
===Bad Keyboard Layouts===
*Vertical QWERTY
*4-Line QWERTY
*Left-handed QWERTY
*Flipped QWERTY
*Real DVORAK
*Real COLEMAK
*Linotype
*Michael Crichton's Sphere keyboard
==Projects==
*Floppyizer
My Games

Name 	Platform 	Date 	Link	Source?	Blog?
Remote Ether Arachnid Wartime	Flash 	2007-2008	Web 	Zip 	
Pipecraft 	JS/Crafty	03/2011 	Web 	 	Blog
ZapRogue 	Curses 	02/2011 	 	 	Blog
Slam 	IRC 	01/2011 	 	 	
Dec3 	PyGame 	12/2010 	 	 	Blog
Nomo 	PyGame 	11/2010 	 	 	Blog
Mahjong Solitaire 	PyGame 	10/2010 	 	 	Blog
Coin OP 	PyGame 	09/2010 	 	 	Blog
Space Resistance 	PyGame 	08/2010 	 	 	Blog
Oshi 	PyGame 	07/2010 	 	 	Blog
X/Y 	PyGame 	06/2010 	 	Github 	Blog
Journey to the Surface 	PyGame 	05/2010 	 	Github 	Blog
Scramble 	IRC 	04/2010 	 	 	Blog
pank 	IRC 	04/2010 	 	 	Blog
jstanks 	JS 	03/2010 	 	 	Blog
PyCross 	console 	02/2010 	 	 	Blog
microgue 	curses 	01/2010 	 	 	Blog
Sokoban 	PyGame 	12/2009 	 	 	Blog
Dark Stars 	Android 	10/2009 	 	 	Blogs
multitank 	PyGame 	08/2009 	 	 	Blog
Match3 	PyGame 	07/2009 	 	 	Blog
SCEN

Scene definition
Chunk Type:
Byte 	3 	2 	1 	0
ASCII 	S 	C 	E 	N
Hex 	53 	43 	45 	4E
Meaning	SCENe	SCENe	SCENe	SCENe
Length: 16
00: Chunk Signature (4 bytes)
04: Frame count (4 bytes)
08: unknown
12: Transistion type:
 00: Instant cut
 01: Disolve with black
 02: Disolve with white
 03: Disolve
Software Projects

===Major Projects===
*Death Generator
*mov2gif
*Split By Subs
*Persistent Copy
===3DMM Software===
Name 	Version 	Source	Thread	Description
3DMM Magic Patcher	2015-01-11	github	View 	Patches 3dmm EXE for various effects
7gen 	0.6 	github	View 	Creates expansions
CalcRuntime 	1.2 	github	 	Calculates length of movies
Spider 	2.1 	 	View 	Takes screenshots/aniGIFs of 3dmm
v3dmm 	0.14 	 	 	Adds VXP support
Solar Winds

== Solar Winds == 
Solar Winds is a neat game by Stone Interactive. Some hackery:
=== Random Findings ===
* The EXE contains some of the same informatiom as other files. For example. BH_CONV (conversations) and BH_START (scans).
* The Palette (in BH_PAL.DAT) is in full 888 (8 bits per channel) format, despite this being a VGA mode 13h game (Mode 13h is 666, 6 bits per channel format). The game converts the palette on loading.
* The bh_muNN.dat files are in CMF (Creative Music File) format but AdPlay doesn't play them back 100% correctly.
=== RLE Compression ===
Many of the files are RLE compressed. The format is:
Byte 	Format 	Size	Meaning
0-254	[Byte] 	1 	Literal byte
255 	[255][Length][Value]	3 	Length copies of Value (byte)
=== Save Format ===
Offset	Bytes	Name
0x34EE		1 	Dumb Missiles
0x34F4		1 	Smart Missiles
0x3BAF		2 	Reactor Power
0x3BB1		2 	Weapon power
0x3BB3		2 	Life support power
0x3BB5		2 	Engine power
0x3BB7		2 	Sensor power
0x3BB9		2 	Fore shields
0x3BBB		2 	Aft shields
0x3BBD		2 	Left shields
0x3BBF		2 	Right shields
0x3BED		1 	Hyperdrive Power
0x3A31		1 	Configuration (0=Normal, 1=Combat)
0x3BE5		1 	Rotation (0=East, 8=N, 10=W, 18=S)
=== See Also ===
* ModdingWiki's page on Solar Winds
USB FDD@1306 USB floppy adapter

==USB_FDD@1306==
This is an adapter for using full-size 3.5" floppy drives as USB floppy drives.
It uses an unknown 24-pin TSOP/TSSOP? microcontroller. The chip has "6520" on the underside. 
The oscillator on the board is 12 mhz. 
It's sometimes listed as "UPC 699920449831" 
===Chip pinout===
C4? 	1 	24	DIRECTION
LED? 	2 	23	VCC +5v
R3 	3 	22	N/C
Drive Select	4 	21	N/C
Motor On 	5 	20	Wgate
C3? 	6 	19	Write Protect
USB Data+ 	7 	18	Track 0
USB Data- 	8 	17	DiskChange
RDATA 	9 	16	Index
WDATE 	10	15	HeadSelect
VSS 	11	14	STEP
OSC1 	12	13	OSC2
Note: It seems to use the sorta-compatible Shugart interface, as it uses pin 6 which is N/C in the IBM format.
for "Drive Select" it's hooked up to DS1/DS2/DS3/DS4. 
===Functionality===
I have an identical (presumably: I need to open my case up and double-check) unit installed in my main PC.
It identifies itself to windows as "TEAC USB UF000x USB Device", VID=0644 PID=0000.
The drive doesn't support DD (720k) disks or 1.68mb DMF disks.
===Links===
*Floppy drive connector pinout
*ebay auction where I bought this, on 12/28/2018
VHS Surprise

== About ==
The "VHS Surprise" was a VHS tape labeled just "Surprise :)" that I played in this twitter post:
https://twitter.com/Foone/status/977749963210813440
TODO: figure out how to embed this?
== Hardware ==
The VCR is a Sony model (TODO: find info), the TV is a 1976 Sears Roebuck Model no. 564.
== WHY CAN'T YOU BREATHE? ==
I was getting over a cold when I made this video so my lungs weren't working great, and I had also just moved the TV (and it is SURPRISINGLY HEAVY) right before filming.
I also didn't realize I put the camera right up against my mouth while filming, and didn't do any editing. 
== RECYCLE THE VHS! ==
More than one person has complained that I threw out the tape, when I should have kept or recycled it.
I'm sorry to "ruin the magic", but I did keep it. As soon as I ended the video, I got it back out.
That was just for humor reasons.
== Inside Edition ==
This video was featured on Inside Edition, and they interviewed me about it:
https://www.insideedition.com/man-reveals-what-was-mysterious-vhs-tape-he-bought-thrift-store-42092
Videonics VCU-1

== Overview: ==
The Videonics VCU-1 is an interesting home video editing solution from 1989 that worked by controlling multiple VCRs and mixing them together.
It's an interesting system for two main reasons
# It's x86 based. The main CPU used is an NEC V40, which is a sort of 8088 clone enhanced with some 80186/80286 instructions. 
# It loads the editing software (DirectED/DirectED Plus) off a VHS tape
== Specifications ==
CPU: NEC V40 at 8MHz
RAM: 256 kilobytes 
NVRAM: 8 kilobytes
Output graphics: 768x480, with overlays using 64 colors
PSU: 21 watts, with 7 watts used by the base unit. 
== Initial program load (pre-VHS) ==
An open question about this system is where the initial BIOS is stored. There's two primary possibilities:
# The Motorola S38FC004PG02 chip. This is a custom ASIC which could be doing any number of things, including acting as a mask ROM.
# The Dallas DS1216-enabled SRAM chip. This chip is built into a socket which contains a rechargable battery, and turns an SRAM chip into a NVRAM. It can only store 8 kilobytes, but it's possible some code is stored there. 
== Modules: ==
The Videonics VCU is designed as a modular unit which can have multiple add-ons stacked under it to add additional functionality.
The manual says the expansion modules are connected through a bus providing 4 video & 4 audio channels, and a 38 kilobit/second serial bus. 
Known modules:
* Source Add-on. This add-on adds support for a serial mouse, 5-pin-din keyboard (AT or XT protocol?), printer, and aux & main edit controls (mini-din-8). 
* S-Video Add-on (official name unknown). This adds a mini-din-8 aux edit control, as well as s-video ports for: aux in, monitor out, main vcr in & main vcr out 
== Archived copies of the VHS-based Software: ==
* Videonics DirectED Plus 3.65 (uploaded by diognesthefox)
* Videonics Graphics 6-Pack (uploaded by diognesthefox)
* Videonics Graphics Library 1.03 (uploaded by diognesthefox)
== Twitter threads about the Videonics ==
* My pickup & teardown of the initial unit (October 17th, 2020)
* The remote, with teardown (and repurposing into a keyboard) (October 23rd, 2020)
* Second unit pickup (October 29th, 2020)
* Failed attempt at loading the archived DirectED Plus 3.65 software off the internet archive onto the second unit (November 3rd, 2020)
* Third unit pickup, with VHS tape and manual (November 9th, 2020) 
* Videonics Tape testing (November 15th, 2020)
== Other info ==
* Infrared remote codes (NEC protocol)
* Pete's VCU-1 FAQ
Democratic Party

The Democratic Party is a political party in the U.S. In the U.S, it is widely considered to be center-left, however, internationally, it is often seen as center-right neoliberals. The Democrats have various caucuses, ranging from neoliberals, centrists, conservatives (Blue Dog Democrats), and social-democrats. The Democrats were initially conservative, with the Republicans being the more liberal party, before the parties slowly began to flip around the time of the 1930s with FDR and his New Deal social-democratic policies, and by the 1980s, the Republicans has become right-wing Conservatives, while the Democrats had become center-left/center, before proceeding to move towards neoliberal policies during the 1990s under Bill Clinton.
Green Party

The Green Party of the United States (GPUS) is a green federation of political parties in the United States. The party promotes green politics, specifically environmentalism; nonviolence; social justice; participatory, grassroots democracy; gender equality; LGBT rights; anti-war and anti-racism. On the political spectrum, the party is generally seen as left-wing.
The GPUS was founded in 2001 as the evolution of the Association of State Green Parties (ASGP), which was formed in 1996. After its founding, the GPUS soon became the primary national green organization in the country, eclipsing the Greens/Green Party USA (G/GPUSA), which formed in 1991 out of the Green Committees of Correspondence (CoC), a collection of local green groups active since 1984. The ASGP had increasingly distanced itself from the G/GPUSA in the late 1990s.
The Greens gained widespread public attention during the 2000 presidential election, when the ticket composed of Ralph Nader and Winona LaDuke won 2.7% of the popular vote. Nader was vilified by many Democrats and even some Greens, who accused him of spoiling the election for Al Gore, the Democratic candidate. Nader maintains that he was not a spoiler in the 2000 election.
Página principal

Exposición sobre Derecho Marítimo!
La ley de comercio marítimo expresa en la exposición de motivos que en el ordenamiento venezolano, específicamente en el Código de Comercio, se encuentran normas reguladoras del comercio marítimo cuyo contenido se remonta al año 1873. Así pues, se trata de modernizar las normas y esto, dice debe hacerse teniendo en cuenta la unidad del derecho marítimo, que es de carácter internacional.
Aunque el texto de esta ley no incluye en este trabajo resalto que sus artículos tratan entre otros temas del Capitán, agente Naviero y Armador (artículos 1147y 1148), del embargo de buques (pero nunca por deudas originadas en tierra articulo 94 de los privilegios para las cobranza de deudas, de la hipoteca naval, del transporte de pasajeros y mercancías por agua y obligaciones del porteador y del cargador de la ejecución de los contratos, con sus acciones y reclamaciones, del abordaje salvamento y averías, así como todo lo relacionado con el seguro contra los peligros en los en la mar, que es la madre de los seguros, tanto del buque como de la mercancía. De todas estas cuestiones se trata en lo que respecta esta ley de comercio marítimo de resaltar Derecho Marítimo.
Elizabeth Veliz
Teodoro Parra Guevara
Edithzoila Jacqueline Castillo Escalona
Rosangela Pérez Pena
Juan José Salazar Castillo
[Ver Ley de Comercio Marítimo]
http://www.ocamar.com.ve/Leyes/ley_de_comercio_maritimo.pdf
[Ver entrevista al experto en Derecho Marítimo E. González Lapeyre]
https://www.youtube.com/watch?v=XFaZnoAl_Ys
News

==Menu==
==The Warframe 'For Fans By Fans' Contest==
Tenno, the Lotus requires use of your creativity!
Do you want to see your design on an official piece of Warframe merchandise? Well, you’re in luck! We've teamed up with For Fans By Fans to bring you the Warframe Fan Forge to show off some of the amazing talent in our community!
From now until midnight, Friday, December 15, you can submit your T-shirt design on Fan Forge here to be eligible. If your entry is chosen, you will earn a commission on each sale of the design and receive an in-game item.
Submitted designs should be CMYK, 300 dpi, 15” x 19” inch print area. For more info about design requirements, check out www.forfansbyfans.com/communityfaq.
Submit your design today!
==Warframe Comic No. 2 Out Now!==
With the Ostrons of Earth under siege from Captain Vor and his Grineer, and Excalibur missing in action, things are looking grim for the Lotus and her Tenno. Luckily, backup is on the way.
Warframe Comic No.2 is available now for $3.99 USD and is available for purchase at Top Cow, Comixology, Amazon or your local comic book shop. Be sure to subscribe and add the series to your pull list to ensure you get all future issues!
This series is a cooperation between Top Cow’s Matt Hawkins and our very own Steve Sinclair. This collaborative work reveals another side of the new civilization, atmosphere, and enemies introduced to Warframe in the Plains of Eidolon update.
==The Tenno’s Greatest Trailer Contest==
Show your love of Warframe and you could win $10,000!
Create a 25-second video spot for your chance to be a winner in our Community Trailer Contest.
With the Plains of Eidolon, we have thousands of new players joining the game. We want them to get to know the best of Warframe, so we’re asking you, members of our community, to share what you love about the game!
Upload your video here before November 25 at 11:59 p.m ET.
All valid entries will receive a special in-game participation Sigil!
All players from each platform can participate. Winners will be determined based on creativity and reflection of quality in showcasing Warframe. 
Category:Info
.01.1982 San Sebastian/Bilbao-Auswahl - Kassel Huskies 4:5 (-:-/-:-/-:-)

Kategorie: International
Kategorie: San Sebastian/Bilbao Auswahl
Kategorie: VS-San Sebastian/Bilbao Auswahl Sieg
Kategorie: in-San Sebastian/Bilbao Auswahl FS
Kategorie: in-San Sebastian/Bilbao Auswahl FS Sieg
Kategorie: 4 Tore in-San Sebastian/Bilbao Auswahl FS
Kategorie: 4 Gegentore in-San Sebastian/Bilbao Auswah5 FS
.01.1982 Spanische Nationalmannschaft - Kassel Huskies 13:4 (-:-/-:-/-:-)

Kategorie: International
Kategorie: Spanische Nationalmannschaft
Kategorie: Zweistellige Niederlage
Kategorie: Zweistellige Niederlage FS
Kategorie: Zweistellige Niederlage 1981-82
Kategorie: Zweistellige Niederlage FS 1981-82
Kategorie: Zweistellige Niederlage 3. Liga FS
Kategorie: Zweistellige Niederlage 3. Liga
Kategorie: VS-Spanische Nationalmannschaft Niederlage
Kategorie: in-Spanische Nationalmannschaft FS
Kategorie: in-Spanische Nationalmannschaft FS Niederlage
Kategorie: 4 Tore in-Spanische Nationalmannschaft FS
Kategorie: 13 Gegentore in-Spanische Nationalmannschaft FS
.01.1982 Spanische Nationalmannschaft - Kassel Huskies 5:4 (-:-/-:-/-:-)

Kategorie: International
Kategorie: Spanische Nationalmannschaft
Kategorie: VS-Spanische Nationalmannschaft Niederlage
Kategorie: in-Spanische Nationalmannschaft FS
Kategorie: in-Spanische Nationalmannschaft FS Niederlage
Kategorie: 4 Tore in-Spanische Nationalmannschaft FS
Kategorie: 5 Gegentore in-Spanische Nationalmannschaft FS
1. Runde 04.09.2007 Moskitos Essen - Kassel Huskies 0:1 (0:0/0:0/0:1)

#WEITERLEITUNG Di. 04.09.2007 - 19:30 Uhr Moskitos Essen - Kassel Huskies 0:1 (0:0/0:0/0:1)
1. Runde 12.09.2004 ETC Crimmitschau - Kassel Huskies 1:2 (1:1/0:0/0:1)

#REDIRECT So. 12.09.2004 - 17:00 Uhr ETC Crimmitschau - Kassel Huskies 1:2 (1:1/0:0/0:1)
1. Runde 25.08.2003 Dresdner Eislöwen - Kassel Huskies 3:5 (1:4/2:1/0:0)

#REDIRECT Mo. 25.08.2003 - 19:30 Uhr Dresdner Eislöwen - Kassel Huskies 3:5 (1:4/2:1/0:0)
1986/1987

Das Team 1986/1987 spielte nach Platz 5 in der Qualifikation zur 1.Liga weiter in der 2. Bundesliga. 
== Personelle Veränderungen ==
== Vorbereitung ==
thumb|right|250px|Quelle: www.hockeydb-ffm.de
== Hauptrunde 2. Bundesliga Nord ==
* Die ersten 4 Teams qualifizierten sich für die Relegation/Qualifikation zur 1. Bundesliga.
 	Klub 	Sp 	S 	U 	N 	Tore 	Punkte
1. 	BSC Preussen 	40 	33 	1 	6 	324:128 	67:13
2. 	ESG Kassel 	40 	23 	6 	11 	212:172 	52:28
3. 	Krefelder EV 	40 	25 	1 	14 	245:179 	51:29
4. 	EC Bad Nauheim 	40 	21 	6 	13 	213:150 	48:32
5. 	Duisburger SC 	40 	21 	3 	13 	242:191 	48:32
6. 	Neusser SC 	40 	15 	8 	17 	181:210 	38:42
7. 	Herner EV 	40 	13 	3 	24 	135:202 	29:51
8. 	SC Solingen 	40 	8 	2 	27 	144:225 	21:59
9. 	Hamburger SV 	40 	2 	2 	36 	161:399 	6:74
10.	ESV Schalker Haie	ausgeschieden	ausgeschieden	ausgeschieden	ausgeschieden	ausgeschieden	ausgeschieden
== Relegation/Qualifikation zur 1. Bundesliga ==
thumb|right|250px|Quelle: www.hockeydb-ffm.de
* Die besten 4 Teams der Hauptrunde der 2. Bundesliga Nord und der 2. Bundesliga Süd spielten mit den 2 schlechtesten Vorrunden-Teams aus der 1. Bundesliga um die 2 freien Plätze in der 1. Bundesliga.
 	Klub 	Sp	S 	U	N 	Tore 	Punkte
1. 	BSC Preussen 	18	13	3	2 	87:53 	29:7
2. 	Eintracht Frankfurt	18	13	2	3 	99:55 	28:8
3. 	EHC Freiburg 	18	12	3	3 	119:56 	27:9
4. 	SV Bayreuth 	18	9 	2	7 	76:89 	20:16
5. 	Krefelder EV 	18	9 	1	8 	107:98 	19:17
6. 	SC Riessersee 	18	8 	1	9 	85:75 	17:19
7. 	ESG Kassel 	18	8 	1	9 	87:108 	17:19
8. 	EC Bad Nauheim 	18	5 	1	2 	103:118	11:25
9. 	Augsburger EV 	18	3 	2	13	92:139 	8:28
10.	EV Füssen 	18	2 	0	16	69:133 	4:32
== Saisonabschluss ==
== Spiele 1986/1987 ==
== Kader 1986/87 ==
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{| class="wikitable" width="100%"	Trainer	Trainer	Trainer	Trainer	Trainer	Trainer	Trainer	Trainer
 		Name 	Name 	Geburtsdatum	Geburtsort 	Im Team seit	Letztes Team				 	 	 	 	 	 	 	
TR		Tore Hedwall	Tore Hedwall	23.12.1945 	Insjön, Schweden	1985 	Krefelder EV