nyuuzyou/wikis huggingface dataset:
Ganondorf (SSB4)/Back aerial

==Overview==
Ganondorf turns around and performs a backfist. Like all of Ganondorf's aerials, this move is powerful and has a fairly large hitbox. It sports high base knockback for one of Ganondorf's aerials. Due to its high power, the move serves as a KO option at relatively low percentages when near the blast line of any stage. 
==Update history==
 1.0.4/ 1.0.0
*
 1.1.3
*
==Hitboxes==
|}
==Timing==
===Attack===
Initial autocancel	1-6
Hitboxes 	10-12
Ending autocancel 	22-
Interruptible 	36
Animation length 	45
|-
===Landing lag===
Animation length	19
Category:Ganondorf (SSB4)
Category:Back aerials (SSB4)
Ganondorf (SSB4)/Back throw

==Overview==
==Throw and Hitbox Data==
===Hitboxes===
|}
===Throw===
|}
==Timing==
Invincibility 	1-18
Hitbox 	12-13
Throw Release 	14
Interruptible 	50
Animation length	64
|-
Category:Ganondorf (SSB4)
Category:Back throws (SSB4)
Ganondorf (SSB4)/Dash attack

==Overview==
Ganondorf performs a shoulder tackle. The attack has decent start-up, grants him a quick speed boost and its sweetspot has respectable power, which KOs at 140%. The sourspot is incredibly weak and thus has virtually no KO potential; however, when coupled with its angle, it has good combo potential at varying percents, with his up aerial noticeably comboing the entire cast at 70%-90%.
Update 1.1.5 buffed dash attack by decreasing its ending lag, which makes it slightly safer and even improves its sourspot's combo potential.
==Update history==
 1.1.5
*
==Hitboxes==
|}
==Timing==
Clean hit 	10-12
Late hit 	13-19
Interruptible 	38
Animation length	44
Category:Ganondorf (SSB4)
Category:Dash attacks (SSB4)
Ganondorf (SSB4)/Down aerial

==Overview==
Ganondorf forcefully stomps down with both feet, with electric properties. The move has two hitboxes: an extremely powerful meteor smash on the legs, and a weaker but still relatively powerful sourspot on the chest and head that sends at the Sakurai angle. Although slow, the sweetspot meteor smash is the strongest in the game and can KO offstage opponents at very low percentages, while the sourspot is still powerful enough to KO earlier than forward and back aerials. On the ground, hitting opponents with the sweetspot sends them flying upwards and can KO on at 120%. It is one of the only two meteor smashes in the game that cannot be teched from a standing position due to its electric properties, the other being 's Thunder.
 1.0.4/ 1.0.0
*
 1.1.3
*
*
==Hitboxes==
|}
==Timing==
===Attack===
Initial autocancel	1-3
Hitboxes 	16-18
Ending autocancel 	32-
Interruptible 	45
Animation length 	54
|-
===Landing lag===
Animation length	26
Category:Ganondorf (SSB4)
Category:Down aerials (SSB4)
Ganondorf (SSB4)/Down smash

==Overview==
Ganondorf performs a slow roundhouse kick, hitting to the front of him before hitting the back. While it is Ganondorf's fastest smash attack in terms of startup lag, it is also the weakest, although it is still one of the most powerful smash attacks in the game, KOing as early as 115%. The first hit links into the second hit, although it is possible for opponents to escape due to hitbox placement. The move can be used to punish rolls or even stage spike if positioned properly. However, there is a hitbox on the first kick's thigh that causes opponents to be sent away from Ganondorf, and away from the second kick, which makes it difficult to link and can be punished if used when the opponent is too close.
 is particularly vulnerable to this move. If he fails to tech out of Ganondorf's Flame Choke, Ganondorf can use this move on him, which can lead to a certain KO in some cases. Unusually, Olimar is the only character that can be followed up with Ganondorf's down smash after Flame Choke.
==Update History==
This move was buffed throughout the course of Smash 4s updates. In update 1.1.0, it became much easier to link, making it much safer and more effective to use. Its KOing and spacing abilities were also slightly improved. 
 1.1.0
*
*
 1.1.3
*
*
==Hitboxes==
|}
==Timing==
Charges between 	4-5
Hit 1 	15-18
Hit 2 	35-38
Interruptible 	64
Animation length	74
Category:Ganondorf (SSB4)
Category:Down smashes (SSB4)
Ganondorf (SSB4)/Down special/Custom 1

==Overview==
==Hitboxes==
===Grounded===
|}
===Aerial===
|}
===Landing===
|}
==Timing==
===Grounded===
Legs intangible 	5-7
Hitboxes 	20-43
Interruptible (ground, off ledge) 	66, 73
Animation length (ground, off ledge)	73
|Ground 
|-
|Off ledge 
|-
|Legs 
===Aerial===
Hitboxes 	19-23, 24-31
Interruptible 	61
Animation length	60
===Landing===
Hitboxes 	2-3
Interruptible 	51
Animation length	50
Category:Ganondorf (SSB4)
Category:Special moves (SSB4)
Category:Down special moves (SSB4)
Category:Custom moves
Ganondorf (SSB4)/Down special/Custom 2

==Overview==
==Hitboxes==
===Grounded===
|}
===Aerial===
|}
===Landing===
|}
==Timing==
===Grounded===
Hitboxes 	29-46
Interruptible (ground, off ledge) 	72, 80
Animation length (ground, off ledge)	79
|Ground 
|-
|Off ledge 
===Aerial===
Hitboxes 	32-38, 39-44
Interruptible 	74
Animation length	73
===Landing===
Hitboxes 	2-3
Interruptible 	45
Animation length	44
Category:Ganondorf (SSB4)
Category:Special moves (SSB4)
Category:Down special moves (SSB4)
Category:Custom moves
Ganondorf (SSB4)/Down special/Default

==Overview==
 uses Wizard's Foot, in which he performs a flying kick covered in dark magic, dealing good damage and knockback and can KO at high percents at the ledge. When used in the air, Ganondorf flies diagonally downward, and can meteor smash on its start-up and launches opponents vertically on the later hitboxes. It also deals relatively high shield damage (which was increased even further in update 1.1.0) and can nearly shatter them, making it dangerous to shield against, and creates a small shockwave on landing, dealing low damage and knockback. 
However, it does have its flaws. The grounded version has high cooldown, the aerial version has a lot of landing lag, and both versions slow down upon hitting anything. It also has later hitboxes that deal less damage, and until update 1.1.5, which increased the damage of grounded Wizard's Foot, it was generally an unreliable KOing option, as the low damage made it incapable of KOing until very high percents unless used near the ledge. Its previously low damage also made it less safe on shield and also made it out-prioritized by weaker attacks such as 's jab.
==Update History==
 1.1.5
*
==Hitboxes==
|}
==Timing==
===Grounded===
Hitboxes 	16-35
Interruptible (ground, off ledge) 	77, 69
Animation length (ground, off ledge)	89, 68
|Ground 
|-
|Off ledge 
===Aerial===
Clean hit 	16-18
Late hit 	19-29
Interruptible 	58
Animation length	57
===Landing===
Hitboxes 	2-3
Interruptible 	45
Animation length	44
Category:Ganondorf (SSB4)
Category:Special moves (SSB4)
Category:Down special moves (SSB4)
Ganondorf (SSB4)/Down throw

==Overview==
Ganondorf slams the opponent down. This move is usually considered to be Ganondorf's best throw option, since the vertical knockback allows for guaranteed folloups with dash attack or Wizard's Foot against certain characters at lower percentages. It is tied for the highest base knockback among Ganondorf's throws, but the lowest in terms of knockback scaling.
==Throw Data==
|}
==Timing==
The speed of this throw depends on the opponent's weight.
|-
!Invincible
|1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18
|}
|rowspan=2|Min (Jigglypuff) 
|-
|-
|rowspan=2|Baseline 
|-
|-
|rowspan=2|Max (Bowser) 
|-
Category:Ganondorf (SSB4)
Category:Down throws (SSB4)
Ganondorf (SSB4)/Down tilt

==Overview==
Ganondorf performs a low kick. The kick comes out relatively quickly and has moderate speed and range. Due to its knockback angle, it can be used as a combo starter at low percentages. At higher percentages, the kick serves as a viable KO option, especially against lighter characters. Following up Flame Choke with Ganondorf's down tilt is a commonly used combo, although it can be avoided if Flame Choke is teched out of. Compounding this, a large amount of characters on the roster are immune to down tilt followups from Flame Choke, and some are only susceptible to followups from Ganondorf's jab. 
==Hitboxes==
|}
==Timing==
Hitboxes 	10-12
Interruptible 	36
Animation length	45
Category:Ganondorf (SSB4)
Category:Down tilts (SSB4)
Ganondorf (SSB4)/Floor attack (back)

==Overview==
==Hitboxes==
|}
==Timing==
===Normal===
Intangibility 	1-22
Hit 1 	17-18
Hit 2 	21-22
Interruptible 	46
Animation length	59
|-
Category:Ganondorf (SSB4)
Category:Floor attacks (SSB4)
Ganondorf (SSB4)/Floor attack (front)

==Overview==
==Hitboxes==
|}
==Timing==
===Normal===
Intangibility 	1-24
Hit 1 	16-17
Hit 2 	23-24
Interruptible 	46
Animation length	56
|-
Category:Ganondorf (SSB4)
Category:Floor attacks (SSB4)
Ganondorf (SSB4)/Floor attack (trip)

==Overview==
==Hitboxes==
|}
==Timing==
===Normal===
Intangibility 	1-7
Hit 1 	19-20
Hit 2 	25-26
Interruptible 	50
Animation length	49
|-
Category:Ganondorf (SSB4)
Category:Floor attacks (SSB4)
Ganondorf (SSB4)/Forward aerial

==Overview==
Nicknamed the Skull Crusher, Ganondorf performs an overhead, downward arcing punch.
In terms of startup, it is his second-slowest aerial attack (behind down aerial), coming out on frame 14. It deals 18% at his fist, and 17% at his arm. It is very powerful, with the sweetspot being able to KO at 104% at the center of . It also has an extremely large hitbox, reaching behind Ganondorf at the beginning and below him at the end. However, it has very high ending lag and fairly high landing lag. It can not autocancel even if used in a full hop, as the autocancel window is programmed to begin after the move ends.
==Update History==
 1.0.4/ 1.0.0
*
 1.1.0
*
 1.1.3
*
==Hitboxes==
|}
==Timing==
===Attack===
Initial autocancel	1-6
Hitboxes 	14-19
Interruptible 	45
Ending auto-cancel	55-
Animation length 	59
|-
===Landing lag===
Animation length	22
Category:Ganondorf (SSB4)
Category:Forward aerials (SSB4)
Category:Hand attacks (SSB4)
Ganondorf (SSB4)/Forward smash

Ganondorf forward smash hitbox visualization	Ganondorf forward smash hitbox visualization
↗ 	
→ 	
↘ 	
==Overview==
Ganondorf performs a forceful elbow thrust very similar to Captain Falcon's forward smash, but with a dark effect. It has very slow startup and cooldown, but has the strongest knockback of all of his smash attacks, especially when hit with the sweetspot close to Ganondorf. These properties make it a very high-risk and high-reward option, useful when the Ganondorf player has a hard read or a large punish opportunity.
The move has three versions: upwards, forwards, and downwards angles. The upwards version is useful when attacking aerial opponents, while the forwards version has the greatest horizontal reach. The downwards version can potentially help when reaching over a ledge or the edge of a platform to connect further below Ganondorf.
This move's very high damage means it is dangerous to shielding opponents. Although punishable, an uncharged forward smash will take more than half of a shield's health; a fully charged one will cause an instant shield break. It also allows the move to destroy most projectiles, and out-prioritise most attacks.
==Hitboxes==
|}
==Timing==
Charges between 	9-10
Hitboxes 	21-26
Interruptible 	60
Animation length	66
Category:Ganondorf (SSB4)
Category:Forward smashes (SSB4)
Ganondorf (SSB4)/Forward throw

==Overview==
Ganondorf punches the opponent forward dealing very high damage and sometimes is a good edgeguard setup. It has low KO power, struggling to KO under 200% from the middle of the stage.
==Update history==
 1.0.6
*
==Throw and Hitbox Data==
===Hitboxes===
|}
===Throw===
|}
==Timing==
Invincibility 	1-18
Hitbox 	11-12
Throw Release 	13
Animation length	39
Interruptible 	40
|-
Category:Ganondorf (SSB4)
Category:Forward throws (SSB4)
Ganondorf (SSB4)/Forward tilt

==Overview==
Commonly referred to as The Boot, Ganondorf leans back and delivers a forceful forward kick with his left leg.
It has good startup, high knockback, and is a semi-spike, making it an excellent edge-guarding move against characters with little horizontal recovery options, such as . It is one of the few tools Ganondorf has for spacing, even though it is not a great spacing move itself due to having the lowest reach of all of his ground moves. It also has a slight leanback during its start-up, allowing it to punish opponents who charge in recklessly, or be a safer read option against characters with no projectiles to aid their approach. Forward tilt is guaranteed on certain characters if they fail to tech Flame Choke, though down tilt is generally better as a combo starter.
The move is based on a kick Ganondorf and other large enemies use in The Legend of Zelda: Twilight Princess. 
==Hitboxes==
|}
==Timing==
Hitbox 	10-12
Interruptible 	40
Animation length	54
Category:Ganondorf (SSB4)
Category:Forward tilts (SSB4)
Category:Normal attacks (SSB4)
Category:Semi-spikes (SSB4)
Category:Foot attacks (SSB4)
Ganondorf (SSB4)/Grab

Ganondorf reaches out with his right hand. The grab comes out decently fast, but it suffers from a moderately large amount of endlag and its range is among the worst in the game. If the grab is pivoted it has slighter better range, but more endlag than a regular grab. 
==Grabbox Data==
===Standing Grab===
|}
===Dash Grab===
|}
|}
===Pivot Grab===
|}
==Timing==
===Standing grab===
Grab 	7-8
Interruptible 	36
Animation length	49
===Dash grab===
Grab 	11-12
Interruptible 	45
Animation length	53
===Pivot grab===
Grab 	10-11
Interruptible 	42
Animation length	51
Category:Ganondorf (SSB4)
Category:Grabs (SSB4)
Ganondorf (SSB4)/Hitboxes

==Hitboxes==
Move 	Name 	Hitbox
Neutral attack 	 	
Forward tilt 	 	
Up tilt 	 	
Down tilt 	 	
Dash attack 	 	
Forward smash 	 	
Forward smash (angled up) 	 	
Forward smash (angled down) 	 	
Up smash 	 	
Down smash 	 	
Neutral aerial 	 	
Forward aerial 	 	
Back aerial 	 	
Up aerial 	 	
Down aerial 	 	
Neutral special (grounded) 	Warlock Punch 	
Neutral special (aerial) 	Warlock Punch 	
Neutral special (reverse grounded) 	Warlock Punch 	
Neutral special (reverse aerial) 	Warlock Punch 	
Neutral special (custom 1) 	Warlock Blade 	
Neutral special (custom 1, reversed) 	Warlock Blade 	
Neutral special (custom 2) 	Warlock Thrust 	
Neutral special (custom 2, reversed) 	Warlock Thrust 	
Side special (grounded) 	Flame Choke 	
Side special (aerial) 	Flame Choke 	
Side special (grounded hit) 	Flame Choke 	
Side special (custom 1, aerial) 	Flame Wave 	
Side special (custom 1, grounded hit)	Flame Wave 	
Side special (custom 1, aerial hit) 	Flame Wave 	
Up special 	Dark Dive 	
Up special (custom 1) 	Dark Fists 	
Up special (custom 2) 	Dark Vault 	
Down special (grounded) 	Wizard's Foot 	
Down special (aerial) 	Wizard's Foot 	
Down special landing 	Wizard's Foot 	
Down special (custom 1) 	Wizard's Dropkick	
Down special (custom 2) 	Wizard's Assault 	
Grab 	 	
Dash grab 	 	
Pivot grab 	 	
Pummel 	 	
Forward throw (collateral) 	 	
Back throw (collateral) 	 	
Up throw (collateral) 	 	
Down throw (collateral) 	 	
Category:Ganondorf (SSB4)
Category:Hitboxes (SSB4)
Ganondorf (SSB4)/Neutral aerial

==Overview==
Ganondorf performs two kicks in succession. The first kick has low knockback so that it can easily link into the second, more powerful kick. The move is useful for spacing and as a formidable edgeguarding move. It is capable of KO'ing at the center of at 133%. Particularly useful when used in a short hop, giving Ganondorf a fast attack he can use against a grounded opponent.
==Update history==
When Smash 4 was released, this move was relatively unchanged: the first kick had no combo or KO potential and the second kick was still relatively weak. Over the course of the game's updates, Ganondorf's neutral aerial was massively buffed and became more similar to 's.
 1.0.4/ 1.0.0
*
 1.1.1
*
*
 1.1.3
*
*
*
Technical changelist 1.1.3
Change 	Old value 	New value
Neutral aerial first kick knockback 	0 (base)/130/90 (growth)	20 (base)/30 (growth)
Neutral aerial first kick new hitbox	N/A 	30 (base)/110 (growth)
Neutral aerial first kick damage 	12% (clean)/8% (late) 	7%/5.25%
Neutral aerial second kick 	frame 20 	frame 17
Neutral aerial second kick damage 	10% (clean)/7% (late) 	12%/9%
Neutral aerial total damage 	22% (clean)/15% (late) 	19%/14.25%
Neutral aerial ending lag 	45 frames 	42 frames
Neutral aerial landing lag 	18 frames 	17 frames
==Hitboxes==
|}
Note: Hitbox ID value 2 is weight-independent for frames 7-8.
==Timing==
===Attack===
Initial autocancel	1-3
Clean hit 1 	7-8
Late hit 1 	9-13
Clean hit 2 	17-18
Late hit 2 	19-29
Ending autocancel 	38-
Interruptible 	42
Animation length 	56
|-
===Landing lag===
Animation length	17
Category:Ganondorf (SSB4)
Category:Neutral aerials (SSB4)
Ganondorf (SSB4)/Neutral attack

==Overview==
Ganondorf leans in a palm strike that 
deals electric damage (with the exception of the sourspot). It has three separate hitboxes: on the hand, on the arm, and on his body. The hitbox on his hand is the sweetspot, dealing the most damage and knockback while the hitbox on his body is the sourspot, dealing the least damage and knockback. It is Ganondorf's fastest ground attack, and has decent range and knockback that can KO around 155% near the ledge if sweetspotted. However, it is surprisingly weak for a heavyweight jab where, apart from the sweetspot, the damage is relatively low and possesses little (if any) jab setups.
While initially nerfed from Brawl where the sourspot and arm hitboxes dealt 1% less damage, this was reverted in patch 1.0.6 for the arm hitbox, and the sweetspot also gained a 1% damage bonus. Ganondorf's neutral attack was improved again in 1.1.5, dealing more damage on the sourspot and arm hitbox, having faster start-up and ending lag, and the sweetspot's hitbox was shifted forward one unit giving it more range and the sourspot was shifted back one unit reducing the possibility of hitting a blindspot.
==Update History==
 1.0.6
*
 1.1.5
*
==Hitboxes==
|}
==Timing==
Hitbox 	7-8
Interruptible 	29
Animation length	38
Category:Ganondorf (SSB4)
Category:Neutral attacks (SSB4)
Category:Electric attacks (SSB4)
Ganondorf (SSB4)/Neutral special/Custom 1

|
|
==Overview==
The first custom variation of 's neutral special is known as Warlock Blade. In this custom variation of Warlock Punch, rather than a normal punch, Ganondorf pulls out the Sword of Sages and stabs it forwards. It has less start-up, greater range, deals increased shield damage, and the sword has powerful sweetspot at the tip which not only deals increase knockback, it can also instantly shatter a full shield. Overall, it is weaker than Warlock Punch if not landed with the tip of the sword, making it most useful as a long-ranged punishing option. As of update 1.1.3, if reversed, it has super armor frames if starting on frame 18 and ends on frame 56, right before the stab.
==Update history==
 1.1.3
*
==Hitboxes==
===Grounded===
! 
|2
|0
|0
|0
|0
|}
===Grounded Reversal===
! 
|2
|0
|0
|0
|0
|}
===Aerial===
! 
|2
|0
|0
|0
|0
|}
===Aerial Reversal===
! 
|2
|0
|0
|0
|0
|}
==Timing==
===Normal===
Windbox 	55-58
Clean hit 	60-62
Late hit 	63-66
Super armor (Ground only)	8-54
Interruptible 	117
Animation length 	118
|Hitboxes 
|-
|Armor 
===Reversed===
Turnaround 	8
Windbox 	63-68
Clean hit 	70-72
Late hit 	73-76
Super armor (Ground only)	18-60
Interruptible 	127
Animation length 	128
|Hitboxes 
|-
|Armor 
Category:Ganondorf (SSB4)
Category:Neutral special moves (SSB4)
Category:Special moves (SSB4)
Category:Custom moves
Ganondorf (SSB4)/Neutral special/Custom 2

==Overview==
Ganondorf winds up much faster than with his default Warlock Punch and then thrusts forward to create a darkness-fueled explosion. Warlock Thrust is the weaker variant of Warlock Punch, not dealing any worthwhile damage or knockback to offset its slow speed. The grounded and aerial versions deal the same damage, setting the move further apart from its siblings. While the outer hitbox is massive, it and the smaller sweetspot are unable to K.O. until 300% or more. It also lacks the Super Armor the other 2 variants have, reducing its utility to call out aggressive options.
Because of these flaws, Warlock Thrust is considered Ganondorf's worst neutral special and is never picked before Warlock Punch or Warlock Blade.
==Hitboxes==
|}
==Timing==
===Normal===
Hitboxes 	40-41
Interruptible 	108
Animation length	116
===Reversed===
Turnaround 	11
Hitboxes 	50-51
Interruptible 	118
Animation length	126
Category:Ganondorf (SSB4)
Category:Special moves (SSB4)
Category:Neutral special moves (SSB4)
Category:Custom moves
Ganondorf (SSB4)/Neutral special/Default

==Overview==
Ganondorf performs the Warlock Punch, in which he charges up dark magic and releases it in the form of an extremely powerful backfist. This move is infamous for its sheer strength, but is rarely used in competitive play due to the fact that it has a high amount of startup and ending lag. Ganondorf can turn around once while charging up the move, and thus can catch opponents off guard. The move's power is amplified if started in midair or rotated, and combining both can one-hit KO some characters, however if Ganondorf lands before the punch comes out the aerial power is lost. Ganondorf also has armor while winding up the punch, though the armor ends earlier when reversed, and only occurs on the ground even if Ganondorf lands from the air. After breaking an opponent's shield, it is common for Ganondorf players to reverse Warlock Punch to finish off the opponent quickly.
==Update history==
 1.1.3
*
==Hitboxes==
===Ground===
|}
===Aerial===
|}
==Timing==
===Normal===
Hitboxes 	70-71
Super armor (Ground only)	11-65
Interruptible 	118
Animation length 	127
|Hitboxes 
|-
|Armor 
===Reversed===
Hitboxes 	80-81
Super armor (Ground only)	21-67
Interruptible 	128
Animation length 	137
|Hitboxes 
|-
|Armor 
Category:Ganondorf (SSB4)
Category:Special moves (SSB4)
Category:Neutral special moves (SSB4)
Ganondorf (SSB4)/Pummel

==Overview==
Ganondorf knees the opponent. This pummel is very slow, and only deals an average amount of damage for a pummel. Normally, an opponent can easily break out of the grab after a single pummel, making it a move of limited usefulness, especially at lower percentages. Due to the slow speed, it also makes it harder to unstale Ganondorf's moves.
==Hitboxes==
|}
==Timing==
Hitbox 	4
Animation length	29
Category:Ganondorf (SSB4)
Category:Pummels (SSB4)
Ganondorf (SSB4)/Side special/Custom 1

==Overview==
==Throw and Hitbox/Grabbox Data==
===Ground===
|}
===Air===
|}
===Ground Hit===
|}
|}
===Air Hit===
|}
|}
==Timing==
===Grounded===
Grab 	21-35
Interruptible 	80
Animation length	79
===Aerial===
Grab 	24-35
Animation length	79
===Ground (hit)===
Super armor 	17-41
Throw release 	31
Hitboxes 	40-41
Interruptible 	61
Animation length	60
|-
===Air (hit)===
Throw release 	1
Hitboxes 	4-5
Interruptible 	41
Animation length	40
Category:Ganondorf (SSB4)
Category:Special moves (SSB4)
Ganondorf (SSB4)/Side special/Custom 2

==Overview==
==Hitboxes==
===Ground===
! 
|2
|2
|2
|0
|}
===Air===
! 
|2
|2
|0
|}
==Timing==
===Grounded===
Windbox 	19-23
Multihits 	25-41
Final hit 	43-45
Interruptible 	94
Animation length	93
===Aerial===
Multihits 	27-38
Final hit 	40-41
Animation length	69
Category:Ganondorf (SSB4)
Category:Special moves (SSB4)
Category:Side special moves (SSB4)
Category:Custom moves