Detroit: Become Human

Detroit: Become Human is a choice-based cinematic game developed by Quantic Dream; developers of the similar adventure game Heavy Rain. In 2038, a new technological revolution has been spurred by the creation of androids- humanoid machines designed to perfectly mimic humans and have become entwined in society, primarily for labor and servitude. In the city of Detroit, players control three androids- the sophisticated prototype detective model Connor, advanced one-off personal caretaker model Markus, and mass-produced housekeeper model Kara. The three androids are separately spurred to embark on personal journeys that will influence their perceptions of themselves and the world around them. The choices the three protagonists make and the relationships they forge with fellow androids and humans alike will shape the future of both android-kind and Detroit. 
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==Overview== 
Like Heavy Rain, the game is less focused on firearms and more on the impact of choices, albeit firearms can be used in certain scripted moments and quick-time events. As such, weapons typically cannot be picked up or used at will. Some of the choices that use firearms have lasting impact on the following events, with some of them even leading to violent outcomes of the game's story.
=Handguns=
==Ruger GP100==
A 6" barreled Ruger GP100 is used by Detective Hank Anderson (Clancy Brown), appearing in the chapters "Russian Roulette," "The Bridge", and "Night of the Soul," the latter only if certain conditions are met. The caliber is correctly stated as ".357 Magnum". Hank carries the revolver while off-duty and is seen with it at home, implying it is his personally-owned firearm.
==Smith & Wesson M&P45==
A futurized version of the Smith & Wesson M&P45 chambered in the fictional ".457" caliber, appears commonly in the game, being the standard issue of both the Detroit Police Department and the US Army. It can also be used by Markus in the chapters "Stanford Tower", "Capitol Park", "Crossroads", and "Battle of Detroit" and Connor in the chapters "Eden Club", "Crossroads", and "Battle of Detroit". It appears in two versions, one with a white rubber grip, which is used by the DPD, US Army, and security guards at the Stratford Tower.
thumb|none|300px|Smith & Wesson M&P45 with 4.5" barrel - .45 ACP
 
==Sokolovsky Automaster==
What appears to be a slightly stylized Sokolovsky Automaster target pistol appears as the "MS853 Black Hawk". It is stated to use ".355" caliber ammunition (9mm in metric) and to have a capacity of 17 rounds (with the real pistol using .45 ACP and a 7-round magazine). It is used by a Deviant android in the chapter "The Hostage" and later can be used by Connor in "Meet Kamski". In addition, Kara can use the gun in the chapters "Stormy Night", "Fugitive", "On the Run" and, "Pirate Cove" if she manages to acquire the gun in the chapter "Stormy Night". This is likely the first media appearance of this gun.
The real-life Automaster is incredibly rare and extremely expensive in real life- which would make its appearance in the hands of various civilian low-lives incredibly unlikely. Though it can be presumed that the "MS853 Black Hawk" is either a fork or an iterative design of the original gun that is more accessible to the public in addition to the caliber and magazine changes.
thumb|none|300px|Sokolovsky Automaster - .45 ACP
=Rifles=
==Unnamed Assault Rifle== 
A fictional assault rifle chambered in ".45" caliber with vague elements from SCAR and AR-15 rifles is commonly seen in the game, and is the standard issue of the DPD SWAT and the US Army. It uses 20-round magazines, is equipped with a flashlight, holographic sight, and a stock inspired by the LMT SOPMOD rifle stocks. Markus use one in the "Battle of Detroit" if he decides to lead a violent revolution.
==Unnamed Sniper Rifle==
An unnamed sniper rifle with elements from the Accuracy International AX rifle series and the Barrett Model 98 Bravo/Barrett MRAD can be seen used by a DPD SWAT officer in the chapter "The Hostage". Connor can also assemble one and use it in the chapter "Battle for Detroit" if certain conditions are met.
=Shotguns=
==Remington 31 (Airsoft)==
Zlatko can be seen using a shotgun loosely resembling the KHC airsoft version of the Remington 31 in the chapter "Zlatko" during the escape sequence. Kara can also check the shotgun. but she will discard it due to the fact it is unloaded.
=Other=
==RPG-7==
An RPG-7 appears in the chapter "Battle of Detroit" if Markus chooses to go for a violent revolution and if the Camp #5 assault is successfully completed after defeating Connor. It is usable in a QTE. It appears to have olive green furniture, which is sometimes seen in RPG-7s manufactured in Iran by DIO.
thumb|none|450px|RPG-7 - 40mm
==Browning M2HB==
A Browning M2HB can be seen in the chapter "Battle of Detroit" if Markus leads a violent android revolution in the Camp #5 assault. It is not usable by the player.
Category:Video Game
Category:Science-Fiction
Category:Detective
Category:Drama