nyuuzyou/wikis huggingface dataset:
Quebec City Power Rankings

The Quebec City Power Rankings (abbreviated QCPR) is a list designating the top Smashers from the metropolitan area of Quebec City, Quebec, Canada. Their weekly and regional tournaments are held at the Laval University.
==Super Smash Bros. Ultimate rankings==
===Fall 2024===
Source
|}
Honorable mentions: 
===Summer 2024===
Source
|}
Honorable mentions: 
===Winter 2024===
Source
|}
Do not forget: , 
===Fall 2023===
Source
|}
Honorable mentions: 
===Summer 2023===
Source
|}
Honourable mentions: 
===Winter 2023===
Source
|}
Honorable mentions: 
===Fall 2022===
Source
|}
===Summer 2022===
Source
|}
Honorable mentions: 
===Winter 2022===
Source
|}
Honorable mentions: , , 
===Fall 2021===
|}
Honorable mentions: , 
===March 2020===
|}
Honorable mentions: 
Gatekeepers: , 
===January 2020===
|}
Gatekeeper: 
Most Improved: , 
Source
===October 2019===
|}
Gatekeepers: , ,
Source 
===July 2019===
|}
Most Improved: 
Gatekeepers: , ,
Source
===April 2019===
|}
Source
==Super Smash Bros. for Wii U rankings==
===December 2018===
|}
*Note that was that a tie for 10th place between Berries and LeRoux.
Source (it is "PR13" on the different images, as no official post was ever made for this specific PR)
===August 2018===
|}
===May 2018===
|}
===January 2018===
|}
===October 2017===
|}
===July 2017===
|}
===April 2017===
|}
===January 2017===
|}
===September 2016===
|}
===June 2016===
|}
===March 2016===
|}
===January 2016===
|}
===November 2015===
|}
==Super Smash Bros. Melee rankings==
===Summer 2022===
|}
Source
===July 2019===
|}
===December 2018===
|}
===October 2016===
|}
===March 2016===
|}
===October 2015===
|}
===January 2015===
|}
==External links==
*Smashboards thread
*September 2016 PR Design Smash 4
*June 2016 PR Design Smash 4
*March 2016 PR Design Smash 4
*January 2016 PR Design Smash 4
Category:Canadian Power Rankings
Queensland Power Rankings

The Queensland Power Rankings rank the competitive smashers in the state of Queensland, Australia, in all games.
==Ultimate==
===Q1 2021===
|}
Honorable Mentions: , 
===Q1 2020===
|}
==Wii U (Brisbane)==
===October 2017SSBU | QLD Brisbane 9 (1/07/2017)===
|}
===July 2017SSBU | QLD Brisbane 9 (1/07/2017)===
|}
===April 2017SSBU | QLD Brisbane 8 (1/04/2017)===
|}
===December 2016SSBU | QLD Brisbane 7 (31/12/2016)===
|}
===September 2016SSBU | QLD Brisbane 6 (27/09/2016)===
|}
===June 2016SSBU | QLD Brisbane 5 (12/06/2016)===
|}
===February 2016SSBU | QLD Brisbane 4 (1/02/2016)===
|}
===September 2015SSBU | QLD Brisbane 3 (30/09/2015)===
|}
===July 2015SSBU | QLD Brisbane 2 (1/07/2015)===
|}
===March 2015SSBU | QLD Brisbane 1 (3/03/2015)===
|}
==Brawl==
===October 2013SSBB | QLD Brawl Final (3/10/2014)===
|}
===July 2013SSBB | QLD July 2013 (9/07/2013)===
|}
===March 2013SSBB | QLD March 2013 (1/03/2013)===
|}
===August 2011SSBB | QLD Aug 2011 (10/08/2011)===
|}
===November 2010SSBB | QLD November 2010 (15/11/2010)===
|}
===October 2010SSBB | QLD October 2010 (25/10/2010)===
|}
===December 2009SSBB | QLD Dec 2009 (29/12/2009)===
|}
===September 2009SSBB | QLD Sep 2009 (8/09/2009)===
|}
==Melee==
===July 2017SSBM | QLD July (1/06/2017)===
|}
===February 2017SSBM | QLD February (1/02/2017)===
|}
===September 2016SSBM | QLD September (15/09/2016)===
|}
===June 2016SSBM | QLD June (8/06/2016)===
|}
===March 2016SSBM | QLD Melee March 2016 (2/03/2016)===
|}
===March 2015SSBM | QLD Mar 2015 (1/03/2015)===
|}
===December 2014SSBM | QLD Dec 2014 (1/12/2014)===
|}
===November 2014SSBM | QLD Nov 2014 (1/11/2014)===
|}
===October 2014SSBM | QLD Oct 2014 (1/10/2014)===
|}
===June 2014SSBM | QLD June 2014 (26/06/2014)===
|}
===April 2014SSBM | QLD April 2014 (13/04/2014)===
|}
===November 2011SSBM | QLD Nov 2011 (30/11/2011)===
|}
===December 2010SSBM | QLD December 2010 (2/12/2010)===
|}
===December 2009SSBM | QLD Dec 2009 (29/12/2009)===
|}
===September 2009SSBM | QLD Sep 2009 (8/09/2009)===
|}
===December 2007SSBM | QLD Dec 2007 (31/12/2007)===
|}
==Smash 64==
===May 2017SSB| Queensland 1 (2/05/2017)===
|}
==References==
Category:Australian Power Rankings
Quickdraw (technique)

:Not to be confused with 's side special, Quick Draw.
Quickdraw, or QDing, is a and technique in Brawl that they can use with their neutral special move, Bow, to skip the starting lag of the attack. There are several applications with this that greatly increase Link/Toon Link play. The player can also use this technique with if he copies Link or Toon Link with .
==Performing a Quickdraw==
To perform a Quickdraw, the player must use the Bow right before landing. If, during startup, the character hits the ground, all lag will be negated and the arrow will fire immediately.
==Applications==
Note: Toon Link benefits far more from Quickdrawing than Link, due to lower falling speed and lower lag in most of his attacks, and because his arrows travel much farther at minimum charge than Link's.
===Bomb drawing===
This refers to Toon Link or Link jumping, drawing a Bomb, and quickdrawing as soon as possible. This helps protect the character as he draws out the Bomb.
===Bomb/Boomerang throw===
Per the name, this refers to throwing a Bomb/Boomerang in any direction and Quickdrawing on landing. The bomb throw requires a short hop with both characters, while the Boomerang requires a jump. This can help camping and punish spot dodges.
===Aerial drawing===
This refers to Short hop fast falling and following with a Quickdraw. This can bolster a missed aerial or follow one up. 
===Short Hop Double Arrows===
The most used Quickdraw technique is the Short Hopped Double Arrows (SHDA). This involves using a short hopped arrow followed with a Quickdraw. Only Toon Link can do this, but Link can do the technique with a full jump. SHDAs promote Toon Link/Link's camping game, and can also be done while moving as an approach.
===Reverse Quickdraw===
Any of the above techniques can be followed by a Reverse Quickdraw. If the player presses the button opposite of the direction they are facing, the Bow will fire behind them. This can be used to cover both sides of the character, or to follow up a back aerial.
==See also==
* Flame canceling, a technique with similar activation conditions.
Category:Techniques (SSBB)
Category:Character-specific terminology
Category:Advanced techniques
Category:Link
Category:Link (SSBB)
Category:Toon Link
Category:Toon Link (SSBB)
R.O.B. (SSB4)/Back aerial

==Overview==
==Hitboxes==
|}
==Timing==
===Attack===
Clean hit 	19-23
Late hit 	24-29
Ending autocancel	46-
Interruptible 	53
Animation length 	58
|-
===Landing lag===
Animation length	22
Category:R.O.B. (SSB4)
Category:Back aerials (SSB4)
R.O.B. (SSB4)/Back throw

==Overview==
R.O.B. flings the opponent backward.
==Throw data==
|}
==Timing==
The speed of this throw depends on the opponent's weight.
|-
!Invincible
|1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18
|}
|rowspan=2|Min (Jigglypuff) 
|-
|-
|rowspan=2|Baseline 
|-
|-
|rowspan=2|Max (Bowser) 
|-
Category:R.O.B. (SSB4)
Category:Back throws (SSB4)
Category:Normal attacks (SSB4)
R.O.B. (SSB4)/Down aerial

==Overview==
==Hitboxes==
|}
==Timing==
===Attack===
Clean hit 	20-21
Late hit 	22-26
Ending autocancel	45-
Animation length 	69
Interruptible 	70
|-
===Landing lag===
Animation length	21
Category:R.O.B. (SSB4)
Category:Down aerials (SSB4)
R.O.B. (SSB4)/Down throw

==Overview==
R.O.B. drills the opponent's head into the ground like a jackhammer. It can be followed up reliably with an up aerial, even at high percents. This combo is known as the "Beep Boop".
==Throw data==
|}
==Timing==
Invincibility 	1-18
Throw Release 	50
Animation length	65
Interruptible 	66
|-
Category:R.O.B. (SSB4)
Category:Down throws (SSB4)
Category:Normal attacks (SSB4)
R.O.B. (SSB4)/Down tilt

==Overview==
R.O.B. thrusts both of his hands ahead across the floor. Coming out on the very early frame 3, this is one of R.O.B.'s quickest out-of-shield options when facing the opponent, outside of his grab. Due to its low knockback, it can also combo into itself in many situations, allowing the player to rack up damage on the opponent.
==Hitboxes==
|}
==Timing==
Hitbox 	3
Interruptible 	15
Animation length	28
Category:R.O.B. (SSB4)
Category:Down tilts (SSB4)
R.O.B. (SSB4)/Forward aerial

==Overview==
==Hitboxes==
|}
==Timing==
===Attack===
Hitboxes 	6-7
Ending autocancel	25-
Interruptible 	36
Animation length 	37
|-
===Landing lag===
Animation length	15
Category:R.O.B. (SSB4)
Category:Forward aerials (SSB4)
R.O.B. (SSB4)/Forward smash

R.O.B. forward smash hitbox visualization	R.O.B. forward smash hitbox visualization
↗ 	
→ 	
↘ 	
==Overview==
==Hitboxes==
===Angled up===
|}
===Angled forward===
|}
===Angled down===
|}
==Timing==
Charges between 	9-10
Hitboxes 	16-17
Animation length	54
Interruptible 	55
Category:R.O.B. (SSB4)
Category:Forward smashes (SSB4)
R.O.B. (SSB4)/Forward throw

==Overview==
R.O.B. tosses the opponent forward.
==Throw data==
|}
==Timing==
The speed of this throw depends on the opponent's weight.
|-
!Invincible
|1-16||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18
|}
|rowspan=2|Min (Jigglypuff) 
|-
|-
|rowspan=2|Baseline 
|-
|-
|rowspan=2|Max (Bowser) 
|-
Category:R.O.B. (SSB4)
Category:Forward throws (SSB4)
Category:Normal attacks (SSB4)
R.O.B. (SSB4)/Forward tilt

R.O.B. forward tilt hitbox visualization	R.O.B. forward tilt hitbox visualization
↗ 	
→ 	
↘ 	
==Overview==
==Hitboxes==
This move can be angled, but all three angles have the same properties.
|}
==Timing==
Hitboxes 	7-9
Interruptible 	34
Animation length	37
Category:R.O.B. (SSB4)
Category:Forward tilts (SSB4)
R.O.B. (SSB4)/Grab

==Overview==
R.O.B. uses both arms like a vice to grab the opponent. His grabs are infamous for being very short compared to R.O.B.'s huge body, reaching barely beyond his own face, with only his pivot grab being noticeably longer. Despite this, his grab is still somewhat important, as up throw and down throw can combo into aerials, and both can kill, down throw with the 'Beep Boop' setup, and up throw with its high knockback growth.
==Grabbox Data==
===Standing Grab===
|}
===Dash Grab===
|}
===Pivot Grab===
|}
==Timing==
===Standing grab===
Grab 	7-8
Animation length	30
Interruptible 	31
===Dash grab===
Grab 	9-10
Interruptible 	38
Animation length	39
===Pivot grab===
Grab 	11-12
Interruptible 	37
Animation length	44
Category:R.O.B. (SSB4)
Category:Grabs (SSB4)
R.O.B. (SSB4)/Hitboxes

==Hitboxes==
Move 	Name 	Hitbox
Neutral attack 1 	 	
Neutral attack 2 	 	
Forward tilt 	 	
Forward tilt (angled up) 	 	
Forward tilt (angled down) 	 	
Up tilt 	 	
Down tilt 	 	
Dash attack 	 	
Forward smash 	 	
Up smash 	 	
Down smash 	 	
Neutral aerial 	 	
Forward aerial 	 	
Back aerial 	 	
Up aerial 	 	
Down aerial 	 	
Neutral special 	Robo Beam	(unavailable)
Neutral special (uncharged)	Robo Beam	
Side special 	Arm Rotor	
Side special (hit) 	Arm Rotor	
Down special 	Gyro 	(unavailable)
Grab 	 	
Dash grab 	 	
Pivot grab 	 	
Pummel 	 	
Forward throw (collateral) 	 	
Back throw (collateral) 	 	
Up throw (collateral) 	 	
Down throw (collateral) 	 	
Category:R.O.B. (SSB4)
Category:Hitboxes (SSB4)
R.O.B. (SSB4)/Neutral aerial

==Overview==
==Hitboxes==
|}
==Timing==
===Attack===
Hitboxes 	18-32
Ending autocancel	33-
Animation length 	47
Interruptible 	48
|-
===Landing lag===
Animation length	12
Category:R.O.B. (SSB4)
Category:Neutral aerials (SSB4)
R.O.B. (SSB4)/Side special/Default

==Hitboxes==
Looping hit rehits every 3 frames.
|}
==Properties==
Reflection bone 	1055
Reflection radius 	9
Reflection x position 	6
Reflection x stretch 	-4
Reflection damage 	1.5x
Reflection speed 	1.3x
Reflection duration 	1x
Max reflectable damage	50
Category:R.O.B. (SSB4)
Category:Special moves (SSB4)
Category:Side special moves (SSB4)
R.O.B. (SSB4)/Up aerial

==Overview==
R.O.B. spins both of his arms upward above himself rapidly, generating multiple hitboxes in rapid succession. One of the most celebrated up aerials in the game, the move serves as one of R.O.B.'s many valid K.O. moves, especially near the upper blast line. It is also the finishing move in his easiest combo available, namely, down throw into up aerial, effective against most opponents depending on weight and DI.
==Hitboxes==
|}
==Timing==
===Attack===
Hits 1-4 	7, 9, 13, 17
Hit 5 	26
Ending autocancel	40-
Interruptible 	52
Animation length 	69
|-
===Landing lag===
Animation length	22
Category:R.O.B. (SSB4)
Category:Up aerials (SSB4)
R.O.B. (SSB4)/Up smash

==Overview==
R.O.B. performs a handstand and creates an upward explosion from his base, pointing straight up in the air. Can manage to hit opponents on either side of him, due to the benefit of both of his hands being minor hitboxes that reliably propel those caught into the explosion, and coupled with its relatively quick onset, adds up to a smash attack useful both vertically and across the ground. Its most primary weakness is that it completely misses opponents descending diagonally toward R.O.B., setting him up for potential punishment if misused.
==Hitboxes==
|}
==Timing==
Charges between 	7-8
Hit 1 	10-11
Hit 2 	14-18
Interruptible 	49
Animation length	71
Category:R.O.B. (SSB4)
Category:Up smashes (SSB4)
R.O.B. (SSB4)/Up tilt

==Overview==
==Hitboxes==
===Hit 1===
|}
===Hit 2===
|}
==Timing==
Hit 1 	4-5
Hit 2 	6-7
Interruptible 	27
Animation length	42
Category:R.O.B. (SSB4)
Category:Up tilts (SSB4)
R.O.B. (SSBB)/Back throw

==Overview==
==Throw data==
|}
==Timing==
The speed of this throw depends on the opponent's weight.
|-
!Invincible
|1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8
|}
|rowspan=2|Min (Jigglypuff) 
|-
|-
|rowspan=2|Baseline 
|-
|-
|rowspan=2|Max (Bowser) 
|-
Category:R.O.B. (SSBB)
Category:Back throws (SSBB)
R.O.B. (SSBB)/Dash attack

==Overview==
==Hitboxes==
|}
==Timing==
Hitboxes 	7-8
DACUS window 	3-4
Boost grab window	2-3
Interruptible 	31
Animation length 	39
!Hitboxes 
|-
!DACUS 
|-
!Boost grab 
Category:R.O.B. (SSBB)
Category:Dash attacks (SSBB)
R.O.B. (SSBB)/Down smash

==Overview==
==Hitboxes==
|}
==Timing==
Charges between 	1-2
Hits 1-4 	4-5, 6-7, 8-9, 10
Hit 5 	14
Animation length	34
Category:R.O.B. (SSBB)
Category:Down smashes (SSBB)
R.O.B. (SSBB)/Down tilt

==Overview==
R.O.B. quickly extends his arms forward while crouching, dealing around 4-5% damage. In addition, the move may also cause the opponent to trip, leaving them open for another attack. The move's speed allows it to be used repeatedly in quick succession.
==Hitboxes==
|}
==Timing==
===Attack===
Hitboxes 	3
Interruptible 	15
Animation length	25
Category:R.O.B. (SSBB)
Category:Down tilts (SSBB)
Category:Normal attacks (SSBB)
R.O.B. (SSBB)/Forward smash

R.O.B. forward smash hitbox visualizations	R.O.B. forward smash hitbox visualizations	R.O.B. forward smash hitbox visualizations	R.O.B. forward smash hitbox visualizations	R.O.B. forward smash hitbox visualizations
↗ 	 	 	 	
→ 	 	 	 	
↘ 	 	 	 	
==Overview==
==Hitboxes==
|}
==Timing==
Charges between 	9-10
Hitboxes 	13-14
Animation length	38
Category:R.O.B. (SSBB)
Category:Forward smashes (SSBB)
R.O.B. (SSBB)/Forward throw

==Overview==
==Throw data==
|}
==Timing==
The speed of this throw depends on the opponent's weight.
|-
!Invincible
|1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8
|}
|rowspan=2|Min (Jigglypuff) 
|-
|-
|rowspan=2|Baseline 
|-
|-
|rowspan=2|Max (Bowser) 
|-
Category:R.O.B. (SSBB)
Category:Forward throws (SSBB)
R.O.B. (SSBB)/Forward tilt

R.O.B. forward tilt hitbox visualizations	R.O.B. forward tilt hitbox visualizations	R.O.B. forward tilt hitbox visualizations	R.O.B. forward tilt hitbox visualizations	R.O.B. forward tilt hitbox visualizations
↗ 	 	 	 	
→ 	 	 	 	
↘ 	 	 	 	
==Overview==
==Hitboxes==
|}
==Timing==
Hitboxes 	7-9
Interruptible 	30
Animation length	31
Category:R.O.B. (SSBB)
Category:Forward tilts (SSBB)
R.O.B. (SSBB)/Grab

==Overview==
==Grabboxes==
===Standing grab===
|}
===Dash grab===
|}
===Pivot grab===
|}
==Timing==
===Standing grab===
Grab 	6-7
Animation length	29
===Dash grab===
Grab 	9-10
Animation length	39
===Pivot grab===
Grab 	10-11
Animation length	35
Category:R.O.B. (SSBB)
Category:Grabs (SSBB)
R.O.B. (SSBB)/Hitboxes

==Hitboxes==
Move 	Name 	Hitbox
Neutral attack 1 	 	
Neutral attack 2 	 	
Forward tilt 	 	
Forward tilt (angled up) 	 	
Forward tilt (angled down) 	 	
Up tilt 	 	
Down tilt 	 	
Dash attack 	 	
Forward smash 	 	
Forward smash (angled up) 	 	
Forward smash (angled down)	 	
Up smash 	 	
Down smash 	 	
Neutral aerial 	 	
Forward aerial 	 	
Back aerial 	 	
Up aerial 	 	
Down aerial 	 	
Neutral special 	Robo Beam 	
Side special 	Arm Rotor (ground) 	
Side special 	Arm Rotor (ground max)	
Side special 	Arm Rotor (air) 	
Side special 	Arm Rotor (air max) 	
Up special 	Robo Burner 	
Down special 	Gyro 	
Final Smash 	Diffusion Beam 	
Grab 	 	
Dash grab 	 	
Pivot grab 	 	
Pummel 	 	
Forward Throw 	 	
Back Throw 	 	
Up Throw 	 	
Down Throw 	 	
Floor attack (front) 	 	
Floor attack (back) 	 	
Trip attack 	 	
Edge attack (fast) 	 	
Edge attack (slow) 	 	
Category:Hitbox repositories
Category:R.O.B. (SSBB)
Category:Hitboxes (SSBB)
R.O.B. (SSBB)/Neutral attack

==Overview==
R.O.B.'s neutral attacks consist of two quick punches.
For the technical data of each individual hit, see:
*R.O.B. (SSBB)/Neutral attack/Hit 1
*R.O.B. (SSBB)/Neutral attack/Hit 2
==Quickest loop==
Jab 1 	3-6
Jab 2 	13-16
Interruptible 	21, 31
Animation lengths	24, 34
|-
Category:R.O.B. (SSBB)
R.O.B. (SSBB)/Side special

R.O.B. side special hitbox visualizations.	R.O.B. side special hitbox visualizations.
Grounded 	Aerial
 	
Grounded mashed 	Aerial mashed
 	
==Overview==
==Hitboxes==
===Grounded===
|}
===Aerial===
|}
==Timing==
R.O.B. can mash to extend the move's duration. This is the only way to get the strong hitboxes.
While his arm is intangible, his forearm isn't.
Min hitboxes 	17-46, 47-55, N/A
Max hitboxes 	17-46, 47-76, 77-105
Reflection 	17-46
Arm intangible 	17-55, 17-76
Interruptible 	76, 126
Animation lengths	95, 145
|Min 
|-
|Max 
|-
|Arm 
|- 
|Reflect 
Category:R.O.B. (SSBB)
Category:Side special moves (SSBB)
R.O.B. (SSBB)/Up aerial

==Overview==
R.O.B. swings his arms rapidly above him, dealing 4-5% for the first four hits and 3% for the final hit, which deals higher knockback. If all hits connect, the damage output can range from 19% to 23% total. The fifth and final hit will deal more knockback than the other four, sending the opponent skyward with low knockback. This attack is held back from use in tournament play, though, due to how easy it is to SDI out of the final hit, and its lack of juggling capability. As a result, most R.O.B. professionals turn to his for more superior vertical coverage.
==Hitboxes==
|}
==Timing==
===Attack===
Hits 1-4 	7, 9, 13, 17
Hit 5 	26
Ending autocancel	36-
Interruptible 	52
Animation length 	51
|-
===Landing lag===
Animation length	21
Category:R.O.B. (SSBB)
Category:Up aerials (SSBB)
Category:Normal attacks (SSBB)
R.O.B. (SSBU)/Back aerial

==Overview==
==Hitboxes==
|}
==Timing==
===Attack===
On frame 19, the move sets R.O.B.'s horizontal speed to 1.5 and his vertical speed to 0.5. Manual horizontal movement is also disabled during frames 1-23.
Clean hit 	19-23
Late hit 	24-32
Ending autocancel	46-
Interruptible 	53
Animation length 	58
|-
===Landing lag===
Interruptible 	14
Animation length	48
==Trivia==
*In competitive play, the move is often called the "Zombair" due to its frequent usage by for KOs, especially following the .
Category:R.O.B. (SSBU)
Category:Back aerials (SSBU)
R.O.B. (SSBU)/Back throw

R.O.B. back throw hurtbox visualization	R.O.B. back throw hurtbox visualization	R.O.B. back throw hurtbox visualization	R.O.B. back throw hurtbox visualization	R.O.B. back throw hurtbox visualization
 	 	 	 	
==Overview==
==Throw Data==
|}
==Timing==
Invincibility 	1-12
Turnaround 	12
Throw release 	12
Interruptible 	27
Animation length	35
|-
Category:R.O.B. (SSBU)
Category:Back throws (SSBU)
R.O.B. (SSBU)/Down aerial

==Overview==
==Hitboxes==
|}
==Timing==
===Attack===
On frame 2, the move first removes R.O.B.'s horizontal momentum and sets his vertical speed to 0.7, then on frame 20, it sets his horizontal speed to -0.3 and his vertical speed to 1.18. Manual horizontal movement is also disabled during frames 2-21.
Clean hit 	20-21
Late hit 	22-26
Ending autocancel	45-
Interruptible 	70
Animation length 	69
|-
===Landing lag===
Interruptible 	13
Animation length	35
Category:R.O.B. (SSBU)
Category:Down aerials (SSBU)
R.O.B. (SSBU)/Down smash

==Overview==
==Hitboxes==
|}
==Timing==
Charges between 	3-4
Hits 1-2 	7-8, 11-12
Hit 3 	16
Interruptible 	46
Animation length	55
Category:R.O.B. (SSBU)
Category:Down smashes (SSBU)
R.O.B. (SSBU)/Down special

==Overview==
==Hitboxes==
|}
==Timing==
===With Gyro===
Charges between 	6-7
Gyro thrown (release) 	3
Interruptible (release) 	37
Animation length (release)	40
===Failure===
Interruptible 	62
Animation length	72
Category:R.O.B. (SSBU)
Category:Down special moves (SSBU)
R.O.B. (SSBU)/Down throw

R.O.B. down throw hurtbox visualization	R.O.B. down throw hurtbox visualization	R.O.B. down throw hurtbox visualization	R.O.B. down throw hurtbox visualization	R.O.B. down throw hurtbox visualization
 	 	 	 	
==Overview==
==Throw Data==
The move buries the opponent upside down. The bury duration is determined by the formula 30 + 0.4p, where p is the target's percent before damage from the throw.
|}
==Timing==
Invincibility 	1-50
Throw release 	50
Interruptible 	76
Animation length	75
|-
Category:R.O.B. (SSBU)
Category:Down throws (SSBU)
==Similar moves==
*Banjo & Kazooie (SSBU)/Down throw
*King K. Rool (SSBU)/Down throw
R.O.B. (SSBU)/Down tilt

==Overview==
R.O.B. thrusts his hands out in front of him from a crouching position. This move has very fast startup, coming out on frame 3 (tying it with jab for his fastest move), and has decent range and low ending lag. Due to Ultimate increasing shieldstun on grounded attacks compared to in SSB4, it is very safe on shield for an attack of its type, especially when compared to, say, or 's equivalent down tilts. Ultimates universal run-canceling mechanic also makes it substantially easier for R.O.B. to abuse his down tilt compared to in past titles. The move can also lock downed opponents as well, further aiding its utility within R.O.B.'s grounded moveset.
The move has a 20% trip rate, and if it trips a grounded opponent, R.O.B. can get a guaranteed combo into a wide variety of moves, with smash attacks and grabs being especially rewarding follow-ups. However, the move's base knockback is extremely low, and at very low percentages it is actually unsafe on hit against opponents with moves that come out on frame 4 or earlier.
If it does not trip, then it does not directly true combo into jab or another down tilt against until 24%, and until 31%, and until 37%. But once it does start true comboing even without needing to first trip the opponent, R.O.B.'s down tilt can effectively true combo into itself multiple times, among other things.
==Hitboxes==
|}
==Timing==
Hitbox 	3
Interruptible 	15
Animation length	28
Category:R.O.B. (SSBU)
Category:Down tilts (SSBU)
R.O.B. (SSBU)/Edge attack

==Overview==
R.O.B. lifts himself up and fires his thrusters forward, despite this, the hitbox only reaches to his base.
==Hitboxes==
|}
==Timing==
For each ledge grab without touching the ground or being hit, intangibility is reduced on subsequent ledge grabs, until it is lost entirely from the fourth grab onward. The hitbox visualization only shows intangibility for the first ledge grab.
Intangibility (1st grab)	1-22
Intangibility (2nd grab)	1-18
Intangibility (3rd grab)	1-11
Hitbox 	20-22
Interruptible 	56
Animation length 	58
!Hitboxes 
|-
!1st grab 
|-
!2nd grab 
|-
!3rd grab 
Category:R.O.B. (SSBU)
Category:Edge attacks (SSBU)
R.O.B. (SSBU)/Floor attack (back)

==Overview==
==Hitboxes==
|}
==Timing==
Intangibility 	1-23
Hit 1 	17-18
Hit 2 	22-23
Interruptible 	46
Animation length	57
|-
Category:R.O.B. (SSBU)
Category:Floor attacks (SSBU)