nyuuzyou/wikis huggingface dataset:
Castlevania: Resurrection (Nov 5, 1999 prototype)

A prototype of the cancelled "Castlevania: Resurrection" for the Sega Dreamcast.
==Notes==
The download pack includes, to read the "README":
*GDI_ORIGINAL : Original GD-R dump in Raw format (BBA method).
*GDI_ODES : 33 MB miniaturized GDI for use with GDEMU, USB-GDROM, MODE or emulators. Creation and addition of a 0GDTEX.PVR image for the menus.
*CRDC-CDR.CDI : CDI image to burn onto a 700 MB / 80 min CD-R. Data padded on the outside of the drive for better performance. Burn with DiscJuggler or ImgBurn with the DJ plugin.
*CRDC-NOPAD.CDI : Small CDI image of 113 MB for use with GDEMU, USB-GDROM, MODE or emulators. No padding added. Try burning this version if your DC has difficulty loading the top version from a CD-R.
==Screenshots==
File:CastlevaniaResurrectionE3PreDemo-0000.png|Copyright Screen
File:CastlevaniaResurrectionE3PreDemo-0001.png|Title Screen
File:Castlevania Resurrection (Nov 5, 1999 prototype) title.png|In-Game
==Videos==
<youtube heights="320" widths="224">Xfb0wv2JLWY</youtube>
<youtube heights="320" widths="224">DSWWnkWehNk</youtube>
<youtube heights="320" widths="224">l8i1GT0aUZ0</youtube>
<youtube heights="320" widths="224">aNzf-Pe2e-c</youtube>
<youtube heights="320" widths="224">-0eW2FQweOE</youtube>
<youtube heights="320" widths="224">0ISGFHVeq10</youtube>
==Origin==
File:CastlevaniaResurrection Disc.jpg|GD-R front.
==Acknowledgments==
*All the people (dev, composer ect) involved in this project that never saw the light of day.
*The owner of the prototype for placing his trust in me by entrusting me with the GDI.
*SiZiOUS and jc for exploring the game files.
*Darcagn for modifying the game to run with a CD on a normal Dreamcast.
==See also==
Original release post on SEGA Dreamcast Info Games Preservation.
Castlevania: Symphony of the Night (Feb 19, 2007 prototype)

A prototype of Castlevania: Symphony of the Night for the Xbox 360.
==Notes==
* Predates the final build by almost a month.
* Original filename: Castlevania SOTN (Feb 19 2007).rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Castlevania: Symphony of the Night (Game.com Prototype)

A prototype of the unreleased Castlevania: Symphony of the Night port for the Tiger Electronics Game.com.
==Notes==
*Based on Castlevania: Symphony of the Night which was originally released around the same time on both the Sony PlayStation and Sega Saturn in 1997.
*Most of the text has been implemented.
*Game retains the castle and reverse castle, and can be played start to finish.
*Alucard can collect his Bat and Mist forms, but not his Wolf form.
*Alucard can use one of two familiars: Bat or Ghost. Each level up.
*Cancelled for unknown reasons.
==Screenshots==
File:Castlevania-gc-copyright.gif
File:Castlevania-title.gif
File:Castlevania-gc-tribute.gif
File:Castlevania-gc-shaft.gif
File:Castlevania-gc-attack.gif
File:Castlevania-gc-password.gif
File:Castlevania-gc-different.gif
File:Vs richter cgamecom.jpg
File:Reverse save room cgamecom.jpg
File:Bat form cgamecom.jpg
File:Mist cgamecom.jpg
File:Vs shaft cgamecom.jpg
File:Vampires cgamecom.jpg
File:Vs dracula cgamecom.jpg
File:Stats cgamecom.jpg
File:Incomplete relics cgamecom.jpg
File:Equipment cgamecom.jpg
File:Familiars cgamecom.jpg
File:Firebatgg.jpg|The Fire Bat relic can only be obtained with a cheat device.
File:Normal ending cgamecom.jpg
File:Isee cgamecom.jpg
File:Castlevania-gc-gameover.gif
==Videos==
<youtube width="320" height="224">G9p2ceWSWYI</youtube>
<youtube width="320" height="224">jlHg0eS_Z-Q</youtube>
<youtube width="320" height="224">coH5av-dMmQ</youtube>
==Origin==
File:Castlevania gamecom cart.jpg|Cartridge front
File:Cart back cgamecom.jpg|Cartridge back
File:Castlevania-pcb front.jpg|PCB front.
File:Castlevania-pcb back.jpg|PCB back.
==Acknowledgments==
A very HUGE special thanks to an anonymous donor and diskman.com.
==See also==
*This release is part of Hidden Palace's Halloween release for 2022.
*eBay listing (put up a few days after dump was released)
Castlevania: Symphony of the Night (Jun 17, 1997 prototype)

A version of Castlevania: Symphony of the Night which is based off the final Japanese version. It is mid-translation and as such it has many textual differences. The proto was put together for the E3 of 1997.
==Notes==
* Konami logo is same as the Japanese version.
* Title logo has "-E3 Version-" printed directly under the title.
* Gameplay has "-E3 Version-" posted on the top right corner during gameplay.
* Unformatted memory card string not displayed properly. The button mapping is also different.
* The logo during the loading screen is slightly larger.
* Graphical text such as location names and elevator activated message are the same as the Japanese version.
* Voice acting is still Japanese.
* Game Over image has a "To be continued" screen instead.
* Kill count on main menu is labeled "BEAT" like the Japanese version. In accessible menu options are not darkened, unlike any version.
* Japanese text denotes when a direction needs to be held in the special moves list. The final version replaces the text with a red arrow instead.
* The lining and exterior strings are accidently in the cloak color menu.
* The ghost priest still speaks Japanese dialogue.
* Time attack and Master Librarian's sound test are never unlocked.
* After pressing start at the title screen, a selection screen which allows normal or special starts appears. Special starts the player at the catacombs at level 1 with 200 HP. The player also starts with some equipment available and also some Relics. It is not possible to exit back to the Abandoned mine. The only way out is via library card. A library can be found past the dark room with spikes.
* The switch for making the skeleton ape appear near the wooden bridge in the Underground Caverns is missing.
* After defeating the Werewolf and Minotarus in the collosseum, a game over is triggered.
* This versions saves are compatible with the Japanese version.
* Item and Relic placements are the same as the Japanese version.
* Intro text is based off Japanese version, with minor adjustments such as changing Ralph C. Belmont to Trevor Belmont. 
* The Master Librarian dialogue has a typo.
* Ferrymans name is written in question marks.
* No text is displayed during the second conversation between Alucard and Maria in Royal Chapel. The names and portraits change, but are not synced up with the spoken dialogue.
* Items named Drug were changed to potion.
* Several other items have different names or descriptions.
* The librarian menu has text changes, including a free talk option. This option had various actor interviews in the Japanese version. Enemy list also has different text.
* The credits still refer to the game as Dracula X: Nocturne in the Moonlight.
==Screenshots==
File:SOTN-E3Special.png|Startup selection screen
File:SOTN-E3FinalStage.png|Final stage
File:SOTN-E3GameOver.png|E3 game over screen
File:SOTN-E3LibrarianOptions.png|Librarian options
File:SOTN-E3BridgeSwitch.png|Missing bridge switch
==See also==
*Wiki article at The Cutting Room Floor
*Discussion topic at Lost Levels
Castlevania: Symphony of the Night (Mar 6, 2007 prototype)

A prototype of Castlevania: Symphony of the Night for the Xbox 360.
==Notes==
* Built on the same day as the final but the files aside from the main executable are different.
* Original filename: Castlevania - Symphony of the Night (Mar 06, 2007) [58410847].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Castlevania Bloodlines (Aug 4, 1993 prototype)

An early build of Castlevania Bloodlines for the Sega Mega Drive.
==Notes==
* This prototype was originally given to an electronics buyer for the retail chain KMart to bring home for his children to test play. Companies would send samples of their games to retail chains in the past so representatives could check if they want the product in their store.
* The build date of August 4, 1993 dates it at least 7 months before the first retail release date of March 1994 in Japan.
* Only the first two levels are playable before the game resets to the first stage.
* The Konami code presents a level select on the titlescreen that allows access to remnants of stage three, but most data besides the first two levels of the game have been deleted or were not being worked on yet.
==Differences==
* Your character walks slower than in the retail game.
* Collected items float up to the item bar in the HUD, much like in earlier Castlevania games.
* The mid-boss of the first stage is a more gruesome looking hound with eaten away flesh. 
* Areas of the first stage have empty black backgrounds due to art not being implemented yet.
* The very early version of the second stage's mid boss shows up but no music plays. It can be skipped without fighting it.
* The medusa heads look different.
==Origin==
cart-front.jpeg|Cartridge front
eprom1.jpeg|PCB front
eprom2.jpeg|PCB back
Castlevania Bloodlines (Oct 3, 1993 Prototype)

A prototype of Castlevania Bloodlines for the Sega Genesis.
==Notes==
==Screenshots==
Castlevania Bloodlines (October 10, 1993 Prototype).2021-08-12 14.06.01.png
Castlevania Bloodlines (October 10, 1993 Prototype).2021-08-12 14.05.45.png
Castlevania Bloodlines (October 10, 1993 Prototype).2021-08-12 14.06.46.png
Castlevania Judgment (Prototype)

A prototype of Castlevania Judgment for the Wii.
==Notes==
* Inside the iso many bat files to build certain file types and similliar can be found
* Disc information:
** Header Product Code: RDGEA4
** Header Version Number: 0
** Header Title: Castlevania Judgment
** Executable Name: /main.dol
** Latest date in DOL: 5/9/2008 11:34:00 AM
** Latest date in DOL (final build): 5/9/2008 11:34
** Apploader date: 10/3/2007
** Apploader date (final build): 12/6/2007 0:00
** Errors (Data Blocks): 0
** Errors (Unused Blocks): 0
* Miscellaneous Notes:
** Game is emulatable in Dolphin: Yes (as of December 25, 2022).
*** Issues: None.
** Debug enabled: No
==Screenshots==
RDGEA4_2022-12-10_23-23-30.png
==Origin==
Castlevania Judgement.JPG|Disc front.
==Files==
Archive Contents:
Download File:
==Acknowledgments==
A huge thanks to Nex for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
 
* Project Deluge: Xbox 360 and Wii (December 25, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Cat Trax (prototype)

A prototype of the unreleased Cat Trax for the Atari 2600.
==Notes==
* Was to be published by UA Limited.
* Originally found on an unlicensed 128-1 multicart, under the name Cat and Mouse.
* Cancelled due to the publisher deciding against publishing games for the 2600.
* Was later sold by AtariAge as reproduction cartridges in 2003.
==See also==
* AtariProtos' article on the prototype.
Catan (Mar 28, 2007 prototype)

A prototype of Catan for the Xbox 360.
==Notes==
* Predates the final build by almost two months.
* Original filename: Catan (Mar 28 2007).rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Cate West: The Vanishing Files (Prototype)

A prototype of Cate West: The Vanishing Files for the Wii.
==Notes==
* Version number on titlescreen
* Disc information:
** Header Product Code: RCWENR
** Header Version Number: 0
** Header Title: CateWestWii
** Executable Name: /main.dol
** Latest date in DOL: 10/2/2008 3:35:00 AM
** Latest date in DOL (final build): 
** Apploader date: 10/2/2008
** Apploader date (final build): 
** Errors (Data Blocks): 0
** Errors (Unused Blocks): 0
* Miscellaneous Notes:
** Game is emulatable in Dolphin: Yes (as of December 25, 2022).
*** Issues: None.
** Debug enabled: No
==Screenshots==
RCWENR_2022-12-10_23-25-04.png
==Origin==
Cate West Preview Build.JPG|Disc front.
==Files==
Archive Contents:
Download File:
==Acknowledgments==
A huge thanks to Nex for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
 
* Project Deluge: Xbox 360 and Wii (December 25, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Catwoman (Jun 15, 2004 prototype)

A late prototype of Catwoman for the Microsoft Xbox.
==Notes==
* Dated eight days before the first available final build.
* Catwoman.xbe is the most recent executable, while Default.xbe is a leftover from a June 9th build.
* A debug menu appears when the game is paused.
==Screenshots==
CatwomanJune15_1.png
CatwomanJune15_2.png
CatwomanJune15_3.png
CatwomanJune15_4.png
CatwomanJune15_5.png
Caveman Ninja: Joe & Mac (Prototype)

A prototype of Caveman Ninja: Joe & Mac for the NES.
==Notes==
* Late prototype.
* NTSC prototype that still uses Caveman Ninja for its title. The final NTSC prototype would use the name Joe & Mac.
==Screenshots==
Caveman Ninja - Joe & Mac (Prototype).2021-07-27 12.58.46.png
Caveman Ninja - Joe & Mac (Prototype).2021-07-27 12.58.51.png
Caveman Ninja - Joe & Mac (Prototype).2021-07-27 12.59.15.png
Caveman Ninja - Joe & Mac (Prototype).2021-07-27 12.59.26.png
Caveman Ninja - Joe & Mac (Prototype).2021-07-27 12.59.42.png
Caveman Ninja - Joe & Mac (Prototype).2021-07-27 13.00.11.png
Caveman Ninja - Joe & Mac (Prototype).2021-07-27 13.00.15.png
Caveman Ninja - Joe & Mac (Prototype).2021-07-27 13.00.51.png
==Acknowledgments==
A huge thanks to Frank Cifaldi at the Video Game History Foundation and the Nolan brothers for this release!
==See also==
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Cel Damage (Aug 23, 2001 prototype)

A prototype of Cel Damage for the Xbox.
==Notes==
* Predates the final build by about a month.
* Found in a folder called "pitoon" on an DVT3 Xbox Development Kit owned by Pseudo Interactive.
==Screenshots==
File:cel damage 2001-08-23 screenshot02.png
File:cel damage 2001-08-23 screenshot03.png
File:cel damage 2001-08-23 screenshot04.png
File:cel damage 2001-08-23 screenshot05.png
File:cel damage 2001-08-23 screenshot06.png
File:cel damage 2001-08-23 screenshot07.png
File:cel damage 2001-08-23 screenshot08.png
Center Ring Boxing (Sep 26, 1995 prototype)

A prototype of Center Ring Boxing for the Sega Saturn.
==Screenshots==
File:Center Ring Boxing (26 sep,96) 1.png
File:Center Ring Boxing (26 sep,96) 2 .png
File:Center Ring Boxing (26 sep,96) 3.png
File:Center Ring Boxing (26 sep,96) 4.png
File:Center Ring Boxing (26 sep,96) 5.png
File:Center Ring Boxing (26 sep,96) 6.png
File:Center Ring Boxing (26 sep,96) 7.png
File:Center Ring Boxing (26 sep,96) 8.png
Centipede & Millipede (Mar 29, 2007 prototype)

A prototype of Centipede & Millipede for the Xbox 360.
==Notes==
* Built on the same day as the final but the files aside from the main executable are different.
* Original filename: Centipede & Millipede (Mar 29 2007) [5841084C].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Centurion - Defender of Rome (Apr 24, 1991 build)

An altered final rom of Centurion - Defender of Rome for the Sega Mega Drive.
== Notes ==
* This ROM is identical to the final ROM, but the odd bytes at 0x80000 are all different.
== Screenshots ==
File:CENTURIO000.png
File:CENTURIO001.png
File:CENTURIO002.png
File:CENTURIO003.png
File:CENTURIO004.png
== Header ==
00000100 53 45 47 41 20 47 45 4e 45 53 49 53 20 20 20 20 SEGA GENESIS 
00000110 28 43 29 54 2d 35 30 20 31 39 39 31 2e 4a 55 4e (C)T-50 1991.JUN
00000120 43 45 4e 54 55 52 49 4f 4e 3a 20 44 45 46 45 4e CENTURION: DEFEN
00000130 44 45 52 20 4f 46 20 52 4f 4d 45 20 20 20 20 20 DER OF ROME 
00000140 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000150 43 45 4e 54 55 52 49 4f 4e 3a 20 44 45 46 45 4e CENTURION: DEFEN
00000160 44 45 52 20 4f 46 20 52 4f 4d 45 20 20 20 20 20 DER OF ROME 
00000170 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000180 47 4d 20 54 2d 35 30 31 34 36 20 2d 31 31 39 bd GM T-50146 -119.
00000190 4a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 J 
000001a0 00 00 00 00 00 07 ff ff 00 ff 00 00 00 ff ff ff ................
000001b0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001c0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001d0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001e0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001f0 55 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 U 
== Files ==
Chakan - The Forever Man (Oct 6, 1992 build)

Same as UE final, but with "Sega_Channel" XORed at the end
== Screenshots ==
File:CHAKAN000.png
File:CHAKAN001.png
File:CHAKAN002.png
File:CHAKAN003.png
File:CHAKAN004.png
== Header ==
00000100 53 45 47 41 20 47 45 4e 45 53 49 53 20 20 20 20 SEGA GENESIS 
00000110 28 43 29 53 45 47 41 20 31 39 39 32 2e 4f 43 54 (C)SEGA 1992.OCT
00000120 43 48 41 4b 41 4e 20 20 20 20 20 20 20 20 20 20 CHAKAN 
00000130 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000140 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000150 43 48 41 4b 41 4e 20 20 20 20 20 20 20 20 20 20 CHAKAN 
00000160 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000170 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000180 47 4d 20 4d 4b 2d 31 30 34 37 20 2d 30 30 4b bd GM MK-1047 -00K.
00000190 4a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 J 
000001a0 00 00 00 00 00 0f ff ff 00 ff 00 00 00 ff ff ff ................
000001b0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001c0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001d0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001e0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001f0 55 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 U 
== Files ==
Champions: Return to Arms (Jul 24, 2004 prototype)

A prototype of Champions: Return to Arms for the PlayStation 2.
==Notes==
* Compiled nearly 3 months before the US retail version.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
championsreturntoarmsalpha_title.png
==Origin==
PS2 - Champions Return to Arms Alpha Build 7-26-2004.jpeg|Disc front.
PS2 - Champions Return to Arms Alpha Version 7-26-04.jpeg|Disc front (copy).
==Files==
==Acknowledgments==
A huge thanks to Nex for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Champions: Return to Arms (Sep 9, 2004 prototype)

A prototype of Champions: Return to Arms for the Sony PlayStation 2.
==Origin==
 . /\/____ _/___ _/_ _\\ .
 __// \ // \ // \/ \__
 | / / / / / \ / \ |
 . // /__ \ // /__ \/ \\ .
 | /\ \ _____ \/ / \ \ / /\ |
 | |//\\ // / \ \ \ / \\\ //\\| |
 | |/ \\\/// \ / / / /\ /\ _\\\/// \| |
 ..../\...//...\\//JoGa........ /\. /.\/\ /.//.\/..\ /...\//...\\.../\....
 / |\ //| \/ \//. \/ \/ / \/ \/ |\\ /| \
 | \/ . / . \/ |
 . .
 Champions: Return to Arms @ SONY ONLINE ENTERTAINMENT
 
 01/05 :..... RELEASE.DATE .. ORiGiNE ........: NTSC
 66*50 :.......... DISC(S) .. GAME.TYPE ......: Leet
 
 \
 \\\. GAMES iNFOS .\_ _ _ _
 \.-------------------------------------------------- ---- --- -- -
 The Champions of Norrath have destroyed the god Innoruuk, 
 shattering his body into shards of hate. InnoruukÆs followers
 and allies have taken it upon themselves to gather these 
 shards in order to resurrect their fallen prince. Hate has
 infected all that was good and you can completely trust no
 one. Firiona Vie, who has remained pure at heart, has called
 upon the champions to take up the crusade against evil to 
 rid Norrath of this evil threat once and for all. The game
 is designed to offer more than 100 hours of gameplay per
 character, unlimited battles, deadly missions and the ability
 to import characters from the original game.
 \
 \\\. GROUP NOTES .\_ _ _ _
 \.-------------------------------------------------- ---- --- -- -
 Are we new? :p
 . .
 . .
 | | | |
 . .. crAppy by . .. ........./\ BAM! /\ . . .. .... .... JoGa .. .
 |aScii \\ // .2005|
 . .. .
Champions World Class Soccer (Mar 18, 1994 prototype)

A prototype of Champions World Class Soccer for the Sega Mega Drive.
==Screenshots==
Champions World Class Soccer (Mar 18, 1994 prototype).2019-12-30 18.52.10.png|Title screen.
Champions World Class Soccer (Mar 18, 1994 prototype).2019-12-30 18.52.49.png|Main menu.
Champions World Class Soccer (Mar 18, 1994 prototype).2019-12-30 18.52.56.png|Team select.
Champions World Class Soccer (Mar 18, 1994 prototype).2019-12-30 18.53.06.png|Formation select.
Champions World Class Soccer (Mar 18, 1994 prototype).2019-12-30 18.53.13.png|Briefing.
Champions World Class Soccer (Mar 18, 1994 prototype).2019-12-30 18.53.29.png|Kickoff.
Champions World Class Soccer (Mar 18, 1994 prototype).2019-12-30 18.53.41.png|Gameplay 1.
Champions World Class Soccer (Mar 18, 1994 prototype).2019-12-30 18.53.49.png|Gameplay 2.
==Files==
==Header==
00000100 53 45 47 41 20 47 45 4e 45 53 49 53 20 20 20 20 SEGA GENESIS 
00000110 28 43 29 54 2d 38 31 20 31 39 39 34 2e 4d 41 52 (C)T-81 1994.MAR
00000120 43 48 41 4d 50 49 4f 4e 53 20 57 4f 52 4c 44 20 CHAMPIONS WORLD 
00000130 43 4c 41 53 53 20 53 4f 43 43 45 52 20 20 20 20 CLASS SOCCER 
00000140 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000150 43 48 41 4d 50 49 4f 4e 53 20 57 4f 52 4c 44 20 CHAMPIONS WORLD 
00000160 43 4c 41 53 53 20 53 4f 43 43 45 52 20 20 20 20 CLASS SOCCER 
00000170 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000180 47 4d 20 54 2d 30 38 31 32 39 36 20 30 30 3c 15 GM T-081296 00<.
00000190 4a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 J 
000001a0 00 00 00 00 00 0f ff ff 00 ff 00 00 00 ff ff ff ................
000001b0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001c0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001d0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001e0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001f0 4a 55 45 20 20 20 20 20 20 20 20 20 20 20 20 20 JUE 
==See also==
* This release is part of Hidden Palace's Holiday 2019 release event. Click here for more information on the other releases from this period.
Champions of Norrath (Aug 20, 2003 prototype)

A prototype of Champions of Norrath for the PlayStation 2.
==Notes==
*Only disc 1 out of 2 is in the lot.
*Miscellaneous Notes:
**Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
**Game contains dongle protection: No.
== Cheats ==
Debug Mode (by punk7890)
 0052EA24 00000001 
D-Pad Down + R1 = Level up 
L2 + R2 + Start = Debug menu
==Screenshots==
File:Championsofnoorathbetabuilddisk1auto1.2 title.png
==Origin==
File:PS2 - Champions of Norrath Beta Build 8-20-03 Disk 1 Auto 1.2.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Nex for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
*Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
*Cutting Room Floor (TCRF)
*Internet Archive (IA)
Champions of Norrath (Dec 11, 2003 prototype)

A prototype of Champions of Norrath for the PlayStation 2.
==Notes==
* Compiled approximately 19 days before the US retail version.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
championsofnoorahgmdisc1_title.png
==Origin==
PS2 - Champions of Norrath GM Disc 1.jpeg|Disc front.
PS2 - Champions of Norrath GM Disc 2.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Nex for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)