Player Hab

Category:Locations
Category:Mechanics
Player Habs are personal spaces on a smaller scale than Player Hangars.
As of Alpha 3.7 they fulfil several roles. When a player first joins the Persistent Universe or after a wipe has occurred, they will spawn in bed in one of the Port Olisar EZ Hab units. This sets Olisar as the player's spawn point for both logins and respawns. The player may change their spawn point permanently by legally landing a ship/parking a ground vehicle at the relevant Landing Zone, or temporarily by sleeping in a ship bed while not within Monitored Space.
Barring wipes, the player's hab persists across play sessions and servers, and as such can be used as personal storage. However at current its location within the hab array changes with each login, so be sure to check where it is located immediately if you will want to use it later.
When the player's hab for a particular location is first generated, it takes on a randomised look that will also persist, including any Props that generate with it. For instance, if you log in after a wipe and get a Lorville hab with a microwave and a Teddy Bear Prop, that doesn't mean everyone else has those.
== Functional Hab Locations ==
Location 	Location 	Name 	Hab Type 	Number of Habs	
ArcCorp 	Area 18 	Adira Falls Apartments	Apartment Hab 	60 	
ArcCorp 	Baijini Point	EZ Hab 	EZ Hab Capsule	 	
ARC-L1 	R&R ARC-L1 	EZ Hab 	EZ Hab Capsule	 	
ARC-L2 	R&R ARC-L2 	EZ Hab 	EZ Hab Capsule	 	
ARC-L3 	R&R ARC-L3 	EZ Hab 	EZ Hab Capsule	 	
ARC-L4 	R&R ARC-L4 	EZ Hab 	EZ Hab Capsule	 	
ARC-L5 	R&R ARC-L5 	EZ Hab 	EZ Hab Capsule	 	
Crusader 	Port Olisar 	EZ Hab 	EZ Hab Capsule	64 	
Delamar 	Levski 	 	HEX Capsule 	51 	
CRU-L1 	R&R CRU-L1 	EZ Hab 	EZ Hab Capsule	 	
CRU-L3 	R&R CRU-L3 	EZ Hab 	EZ Hab Capsule	 	
CRU-L4 	R&R CRU-L4 	EZ Hab 	EZ Hab Capsule	 	
CRU-L5 	R&R CRU-L5 	EZ Hab 	EZ Hab Capsule	 	
Hurston 	Everus Harbor	EZ Hab 	EZ Hab Capsule	 	
Hurston 	Lorville 	L19 Residences 	Apartment Hab 	60 	
HUR-L1 	R&R HUR-L1 	EZ Hab 	EZ Hab Capsule	 	
HUR-L2 	R&R HUR-L2 	EZ Hab 	EZ Hab Capsule	 	
HUR-L3 	R&R HUR-L3 	EZ Hab 	EZ Hab Capsule	 	
HUR-L4 	R&R HUR-L4 	EZ Hab 	EZ Hab Capsule	 	
HUR-L5 	R&R HUR-L5 	EZ Hab 	EZ Hab Capsule	 	
microTech	Port Tressler	EZ Hab 	EZ Hab Capsule	 	
MIC-L1 	R&R MIC-L1 	EZ Hab 	EZ Hab Capsule	 	
Yela 	GrimHEX 	 	HEX Capsule 	 	
== Non-functional Hab Locations ==
=== Emergency Shelter Outposts ===
These locations feature unusable beds
=== Covalex Hub Gundo, Daymar Orbit ===
EZ Hab units
=== Outside Lorville City Gates ===
HEX units (corroded)
=== Outside certain FPS Bunkers ===
HEX units (yellow)
=== Salvage & Reclamation Orinth ===
HEX units (corroded)
== Persistence ==
Note that these lists for Habs differ from Cargo Grids. It is unknown whether there is a maximum number of items that can be stored.
=== Items Confirmed to Persist ===
* Cryptokeys
* QuikFlare
* Regular 0.25 SCU Commodity crates
* Prohibited Goods delivery mission crates
* Server Blade and Prototype Server Blade
* Flight Recorder
* Deployable Probe
* Props from other Habs
=== Items Confirmed to Not Persist ===
* Individual Ore Crystals
* Other individual Harvestables (instant despawn)
* Personal Weapons (cannot be stored, however weapon racks imply intention)
* Pyro RYT Multitool (cannot be stored)
* MK-4 Frag Grenade (cannot be stored)