nyuuzyou/wikis huggingface dataset:
Defensive operations

*A type of Campaign Ops mission that requires you to defend some objective.
===Campaign Ops===
Type 	San d'Oria 	Bastok 	Windurst
Aegis Scream	Aegis Scream I (S) 	Aegis Scream I (B) 	Aegis Scream I (W)
Aegis Scream	Aegis Scream II (S) 	Aegis Scream II (B) 	Aegis Scream II (W)
Aegis Scream	Aegis Scream III (S)	Aegis Scream III (B)	Aegis Scream III (W)
Granite Rose	Granite Rose I (S) 	Granite Rose I (B) 	Granite Rose I (W)
Granite Rose	Granite Rose II (S) 	Granite Rose II (B) 	Granite Rose II (W)
Granite Rose	Granite Rose III (S)	Granite Rose III (B)	Granite Rose III (W)
Category:Campaign Ops
Defuse the Threat

==Enemies==
Level	Name 	Zone 	Aggro	Link	Drops	Steal	Spawns
EP 	Qiqirn Miner	Periqia	Yes 	Yes 	 	None 	
===Notes===
*Qiqirn Miner can be avoided with Invisible (Status).
==Walkthrough==
The object of this assault is to clear all 15 hidden Qiqirn Mines. The more mines successfully defused, the higher the AP reward.
*Mines are invisible and do not show up on Widescan.
*When a player approaches a mine, it will trigger a timer. The player then has 30 seconds to locate the mine.
:*Every few seconds, the bomb will emit a message indicating how close the player is to the bomb. The possible messages are:
:::"Kachink......" indicates the mine is somewhat near
:::"Kachink..." indicates the mine is close
:::"Kachink!" indicates the player is no more than a few steps away from the right location.
:*When the player is close enough to the mine, it will appear and the player can click on the mine to defuse it.
*If the player fails to defuse the mine in time, it explodes for minor damage.
When all 15 mines have been dealt with, either defused or detonated, the Rune of Release spawns at H-9.
Blowing up all the mines fails the assault, you have to defuse at least one mine.
==Drops==
{| border="0" cellspacing="5" cellpadding="4" width="100%"	
{| border="1" cellspacing="3" cellpadding="4" width="100%"	Ancient Lockbox
Hi-Potion +2 	
Hi-Potion Tank	
Reraiser 	
==Related Links==
SM -
Delightful Drake

== Notes ==
* Also roams in the following zones:
:* Buburimu Peninsula
:* Jugner Forest
:* Pashhow Marshlands
:* Meriphataud Mountains
:* Batallia Downs
:* Rolanberry Fields
:* Sauromugue Champaign
:* Qufim Island
:* Beaucedine Glacier
:* Xarcabard
:* The Sanctuary of Zi'Tah
:* Eastern Altepa Desert
:* Yhoator Jungle
:* Yuhtunga Jungle
Category:Buburimu Peninsula NPCs Category:Jugner Forest NPCs Category:Pashhow Marshlands NPCs Category:Meriphataud Mountains NPCs Category:Batallia Downs NPCs Category:Rolanberry Fields NPCs Category:Sauromugue Champaign NPCs Category:Qufim Island NPCs Category:Beaucedine Glacier NPCs Category:Xarcabard NPCs Category:The Sanctuary of Zi'Tah NPCs Category:Eastern Altepa Desert NPCs Category:Yhoator Jungle NPCs Category:Yuhtunga Jungle NPCs
Deliver: Foret de Hennetiel

==Walkthrough==
*Once you accept the assignment, you will -not- be provided with any supplies. You will receive Hen. FS resource container at the Frontier Station.
**As of Feb 18, 2014 update, Waypoints can be used to complete this task. Hen. FS resource container will not break.
# Zone out to Ceizak Battlegrounds from Western Adoulin at (C-9).
# Run southwest and zone to Sih Gates around the border of (G-11)/(H-11) in Ceizak Battlegrounds.
# Run south and zone to Foret de Hennetiel at (H-11).
# From the entrance of Foret de Hennetiel, run a little ways into the first open area and take the south path to (J-7).
# Speak to the Station Administrator at (J-7) to receive Hen. FS resource container.
*Return to the Task Delegator to deliver the supplies and receive your reward.
==Notes==
*Movement speed increasing effects recommended.
Deliver: Kamihr Drifts

==Walkthrough==
*Once you accept the assignment, you will -not- be provided with any supplies. You will receive Kam. FS resource container at the Frontier Station.
**As of Feb 18, 2014 update, Waypoints and Warp spell can be used to complete this task. Kam. FS resource container will not break.
*Speak to the Station Administrator to receive Kam. FS resource container.
*Return to the Task Delegator to deliver the supplies and receive your reward.
==Notes==
*Movement speed increasing effects recommended.
Deliver: Marjami Ravine

==Walkthrough==
*Once you accept the assignment, you will -not- be provided with any supplies. You will receive Mar. FS resource container at the Frontier Station.
**As of Feb 18, 2014 update, Waypoints and Warp spell can be used to complete this task. Mar. FS resource container will not break.
*Speak to the Station Administrator at (K-10) to receive Mar. FS resource container.
*Return to the Task Delegator to deliver the supplies and receive your reward.
==Notes==
*Movement speed increasing effects recommended.
Deliver: Morimar Basalt Fields

==Walkthrough==
*Once you accept the assignment, you will -not- be provided with any supplies. You will receive Mor. FS resource container at the Frontier Station.
**As of Feb 18, 2014 update, Waypoints can be used to complete this task. Mor. FS resource container will not break.
# Zone out to Yahse Hunting Grounds from Eastern Adoulin at (G-5).
# Run northwest and zone to Moh Gates at (H-5) in Yahse Hunting Grounds.
# Run north and zone to Morimar Basalt Fields at (G-5).
# From the entrance of Morimar Basalt Fields, run a little ways into the first open area and the Frontier Station will be at the northern end.
# Speak to the Station Administrator at (K-10) to receive Mor. FS resource container.
*Return to the Task Delegator to deliver the supplies and receive your reward.
==Notes==
*Movement speed increasing effects recommended.
Deliver: Yorcia Weald

==Walkthrough==
*Once you accept the assignment, you will -not- be provided with any supplies. You will receive Yor. FS resource container at the Frontier Station.
**As of Feb 18, 2014 update, Waypoints and Warp spell can be used to complete this task. Yor. FS resource container will not break.
*Speak to the Station Administrator to receive Yor. FS resource container.
*Return to the Task Delegator to deliver the supplies and receive your reward.
==Notes==
*Movement speed increasing effects recommended.
Delivering the Goods

== Walkthrough ==
*Speak to Fochacha at (I-9) to start the quest. She asks you to help Topok-Hippok track down a bandit.
*Talk to Qutiba or Ulamaal at (K-12) in the Shararat Teahouse for a cutscene.
*Talk to Fochacha (I-9) again to complete the quest and receive your reward.
Category:Aht Urhgan Quests Category:Aht Urhgan Whitegate Quests
Delkfutt Key

==Notes==
You are able to exchange this item for an alternative Delkfutt key variant that does not take up inventory space by:
*Trading the key to the Elevator on the 10th floor at (H-8).
*Trading the key to the Cermet Door on the first floor at (E-8).
*Alternatively, once Porphyrion dies, a ??? will be left on the ground in its place. Clicking this will directly reward the Delkfutt key.
**It glows, so you should not have a hard time finding it.
This key also allows transport from the basement (H-8) directly to the 10th floor via an easily missable ??? in the center of the spiral staircase.
Delta Strike III (B)

==Walkthrough==
*After talking to the Campaign Ops NPC, head to North Gustaberg (S) (F-9) upstairs next to the tower near the ramp to the west are, and click the ???.
*3 Goblin Picaroons NMs will spawn- WAR, RDM, and RNG.
*The goblins have a reported rage timer of 15 minutes, after which their melee damage increases dramatically.
*After defeating the NM check the ??? again to obtain 360 experience points.
*Go back to Hieronymus and collect your allied notes.
==Notes==
This missions is incredibly hard to do solo.
Delta Strike III (W)

==Walkthrough==
*After talking to the Campaign Ops NPC head to West Sarutabaruta (S) (J-6) and check the ???.
*A 3 NM Goblin Picaroon will spawn: WAR, RNG, and RDM . 
*After defeating the NM check the ??? again to obtain 360 experience points.
**If you do not check the ??? before zoning back to Windurst Waters (S) you can not repop the goblin and will fail the mission.
**Can be completed for multiple players - one person will pop the NM, once it is dead all players need to click the ??? for credit.
*Go back to Emhi Tchaoryo and collect your allied notes.
Delta Strike II (B)

==Walkthrough==
*After talking to the Campaign Ops NPC, head to North Gustaberg (S) (I-7) on the first level of Zegham Hill (enter from SW I-8) and check the ???.
*2 Goblin Picaroons NMs will spawn- WHM and BLM.
**The goblins have a reported rage timer of 15 minutes, after which their melee damage increases dramatically.
*After defeating the NM check the ??? again to obtain experience points.
*Go back to Hieronymus and collect your allied notes.
Delta Strike II (W)

==Walkthrough==
*After talking to the Campaign Ops NPC head to West Sarutabaruta (S) (G-10) and check the ???.
*A 2 NM Goblin Picaroon will spawn: BLM and WHM. 
*After defeating the NM check the ??? again to obtain 260 experience points.
**If you do not check the ??? before zoning back to Windurst Waters (S) you can not repop the goblin and will fail the mission.
**Can be completed for multiple players - one person will pop the NM, once it is dead all players need to click the ??? for credit.
*Go back to Emhi Tchaoryo and collect your allied notes.
Delta Strike I (S)

==Walkthrough==
*Easily soloed by a lvl75 Ninja.
*After talking to the Campaign Ops NPC head to East Ronfaure (S) (H-7) and check the ???.
*A NM Goblin Picaroon will spawn. 
*After defeating the NM check the ??? again to obtain 160 experience points.
*Go back to Rasdinice and collect your allied notes.
Delta Strike I (W)

==Walkthrough==
*Easily soloed by a lvl75 Ninja.
*After talking to the Campaign Ops NPC head to West Sarutabaruta (S) (I-7) and check the ???.
*A NM Goblin Picaroon will spawn. 
*After defeating the NM check the ??? again to obtain 160 experience points.
**If you do not check the ??? before zoning back to Windurst Waters (S) you can not repop the goblin and will fail the mission.
**Can be completed for multiple players - one person will pop the NM, once it is dead all players need to click the ??? for credit.
*Go back to Emhi Tchaoryo and collect your allied notes.
Delta Thrust

==Notes==
*Plague effect is -6MP/tick and -100TP/tick.
*As with all Blue Magic additional effects, Plague does not always land on the target. This is especially true with Notorious and high level monsters.
**Magic Accuracy and Blue Magic Skill increase the odds of landing the additional effect.
* Bug: In the English localization, the spell description is incorrect. As of June 2022, the spell description says "Delivers a threefold attack. Additional effect: Plague. Chance of effect varies with TP.". 
** It should read "Delivers a threefold attack. Additional effect: Plague. Effect duration varies with TP." (difference bolded). The help text on the quick menu is correct.
==Spell Obtainment==
Category:Spells Category:Blue Magic
Deluxe Animator

== Notes ==
* Hidden Effects:
** DEX+6 (for the master)
** Automaton Accuracy/Magic Accuracy +4
** Occasionally reduces the Degrees per Maneuver by 1. (~50% rate)
== References ==
* Deluxe Animator Testing/Reports (Byrth and Sylow, FFXIAH)
Category:Ammo Category:Animator
Delve Even Deeper with Expanded Services from the Moblin Maze Mongers! (Part I) (04/01/2009)

__NOTOC__
Their business booming thanks to the loyal patronage of adventurers across Vana'diel, the ever profit-minded Moblins of the Moblin Maze Mongers (MMM) have a few more tricks up their sleeve! To reward their loyal customers—and hopefully entice a few new ones in the process—MMM will be unveiling a host of new services and refinements to their line of custom-order dungeons in the upcoming version update.
-----------------------------------------------------------------------------------------------------------------------------
==Share Your Masterpieces!==
MMM will introduce a new Maze Tabula duplication service to provide adventurers with a simple and easy way to share their favorite mazes with one another!
For a nominal handling fee of only twenty marbles per transaction, you will now be able to register a Maze Tabula of your choice with the designated MMM duplication NPC. Copies of the registered tabulae—sorted by theme and popularity for your browsing ease—may then be purchased by any adventurer for the low, low cost of only 500 gil. Now your masterpieces of dungeon design can be enjoyed far and wide!
(Note: Copied tabulae can only be used as is; their runes and vouchers may not be customized further. In addition, copies may be used a maximum of five times.)
==Materialization Department Gets a Restructuring!==
To address customer concern that Materialization Team missions are excessively challenging compared to other MMM services, Goldagrik and the gang will unveil the following adjustments:
- Materials obtained will be automatically and instantly stored with the NPC Stowastiq.
- There is now a chance that materials will not be lost when synthesis fails.
- The necessary waiting period between synthesis attempts will be shortened from 60 to 45 seconds.
- Certain conditions will result in the appearance of a notorious monster which, if defeated, will yield intermediate synthesis materials. (Note: These materials, however, will not be automatically stored, and must be delivered to Stowastiq manually.)
- When assigned your final order, you will be able to choose from a list of items.
- Base synthesis skill level will be increased for all Materialization missions. This value may be increased even further by adding the appropriate Maze Rune.
- Reward items will be increased to three times their previous quantity, and their contents overhauled as well.
==Monsters Tamed!==
In the upcoming version update, certain monsters appearing in areas introduced since the Wings of the Goddess expansion will have their attack strength lowered. Certain monsters appearing in MMM mazes will be affected by these changes, with the Moblin Marble rewards gained by defeating them adjusted accordingly.
-----------------------------------------------------------------------------------------------------------------------------
These features are only part of the excitement that awaits MMM customers in the new version update, so be sure to keep your eyes peeled for Part II of the preview!
Category:SE Development News
Demers. Degen +1

==Notes==
*Occasionally attacks twice effect has an activation rate of 45%.
*Like the "Sword enhancement spell damage +n" statistic, the "Sword Enhancement Spell Damage +50%" augment only affects 's enspell damage.
*1,191 Lustreless Hides (12 stacks and 3 single) are required to achieve rank 15.
An augment breakdown per level can be seen on the table below. Click [Show] to view.
==References==
Enspell Damage Augment Only Affects the Augmented Weapon (Asura.Geriond, FFXIAH)
Category:Unity Rewards
Category:Unity Weapons
Demolition Duty

==Enemies==
Level	Name 	Zone 	Aggro	Link	Drops	Steal	Spawns
? 	Carrion Crab	Ilrusi Atoll	Sound	No 	 	None 	
T 	Imp 	Ilrusi Atoll	Yes 	No 	
None	None 	10
===Notes===
*Crabs will always have hate on the automaton.
==Walkthrough==
The goal of this assault is to use an Automaton to destroy shipwrecks scattered about the area.
*There are five ship wrecks. See the map for more details.
*To be assigned an automaton, talk to the starting NPC. 
**The party can only have one automaton.
**The person who talks to the starting NPC will be designated the automaton's master.
*The automaton will follow its master around until it finds wreckage to demolish.
*Only the automaton can attack the wreckage. However, you can use AoE abilities and spells on targets near adjacent wreckage to cause damage to the wreckage.
*Each time the automaton uses a weaponskill on a wreckage, a Carrion Crab will spawn and attack the automaton.
**The crab cannot be distracted from the automaton. However, the automaton can be cured and crabs only have about 2000 hp.
*If the automaton is killed or despawns due to its master dying, a new one can be obtained by talking to the start NPC again.
*If the automaton is damaged, the party can opt to repair the automaton at the start NPC.
*After the wreckages are demolished, talk to the starting NPC to spawn the Rune of Release
*Fastest way to complete is to just pull imps and do AOE damage such as -ga or -ja spells. Don't even need the automation alive but you do need to talk to the starter NPC first to start the assault which gives you a free one anyway.
==Drops==
{| border="0" cellspacing="5" cellpadding="4" width="100%"	
{| border="1" cellspacing="3" cellpadding="4" width="100%"	Ancient Lockbox
Hi-Potion +3	
Remedy 	
==Related Links==
LC -
Demolition Squad

==Notes==
*All have the Gigas special attacks.
*Nephiyl Moatfiller has Charm.
*Nephiyl Pinnacletosser has Eagle Eye Shot.
*Nephiyl Rampartbreacher has Mighty Strikes.
*Nephiyl Keepcollapser has Hundred Fists. 
*All are susceptible to Gravity and Bind, and all except Nephiyl Moatfiller are susceptible to Lullaby.
== Strategy ==
Category:BSNM
Denouements

==Notes==
*Additional Effect: Colossal Blow deals a capped pDIF attack as an additional effect. 
**Does not ignore Damage Taken enhancements, such as physical damage against Slime monsters.
**Activates 1~3% of the time.
***Never activates on Notorious Monsters, within Salvage, during High-Tier Mission Battlefields, BCNMs, or Apex monsters. 
The August 2017 update changed the stats on this weapon. It was changed from "Damage+139 Delay+96" to "Damage+165 Delay+126".
Desert Rain II (Misareaux)

== Walkthrough ==
Only one Ward Warden / Desert Rain / Crimson Carpet quest can be completed per Vana'dielian day, regardless of Abyssea area.
*Speak to the Resistance Sapper (Misareaux) at (I-7) (Veridical Conflux #00) and to begin the quest. 
*A spot on the map will be marked with a Target marker. This is your destination.
*Speak to the Chocobo Tamer (Misareaux) located near the Resistance Sapper to purchase supplies and begin the escort.
**Obtain a minimum of 6 Chocobo Blinkers; use these on the chocobo by trading them from your inventory. This will limit its field of vision to what is directly in front of it, making it very simple to guide around monsters.
**Blinkers last around one Earth Minute. You will see a message in the log when they wear off.
**The chocobo's HP gradually decreases during the quest. It is important to be quick with this quest.
*Guide the chocobo to the Repair Trunk located at (G-5) avoiding all aggro. You will receive a message when the chocobo is close enough and can be loaded.
**If a monster is in line-of-sight of a chocobo, it will run back to the last safe spot without monsters.
**You will know it is running if it says "Kweh!?" in the log.
**If it begins to run, quickly run back to it and interact for it to stop.
*Guide the chocobo to the large Repair Trunk located at (H-9) avoiding all aggro.
**If a monster is in line-of-sight of a chocobo, it will run back to the last safe spot without monsters.
*Click on the large Repair Trunk to gather supplies, then click on the chocobo to load the supplies.
**Selecting Depart will prevent more supplies from being loaded, and will continue on with the escort.
**If you are completing this quest just to complete it, only load one supply. More will slow down the chocobo.
*Guide the chocobo back to the Chocobo Tamer (Misareaux), and speak to them to complete the escort.
*Talk to the Resistance Sapper (Misareaux) once again to complete the quest and to receive your reward.
Category:Abyssea Quests Category:Abyssea - Misareaux Quests
Desert Rain II (Vunkerl)

== Walkthrough ==
Only one Ward Warden / Desert Rain / Crimson Carpet quest can be completed per Vana'dielian day, regardless of Abyssea area.
*Speak to the Resistance Sapper (Vunkerl) at (I-9) (Veridical Conflux #00) and to begin the quest. 
*A spot on the map will be marked with a Target marker. This is your destination.
*Speak to the Chocobo Tamer (Vunkerl) located near the Resistance Sapper to purchase supplies and begin the escort.
**Obtain a minimum of 6 Chocobo Blinkers; use these on the chocobo by trading them from your inventory. This will limit its field of vision to what is directly in front of it, making it very simple to guide around monsters.
**Blinkers last around one Earth Minute. You will see a message in the log when they wear off.
**The chocobo's HP gradually decreases during the quest. It is important to be quick with this quest.
*Guide the chocobo to the Repair Trunk located at (F-8) avoiding all aggro. You will receive a message when the chocobo is close enough and can be loaded.
**If a monster is in line-of-sight of a chocobo, it will run back to the last safe spot without monsters.
**You will know it is running if it says "Kweh!?" in the log.
**If it begins to run, quickly run back to it and interact for it to stop.
*Guide the chocobo to the large Repair Trunk located at (H-9) avoiding all aggro.
**Recommended path: On the way to the trunk: travel the north path past the Marids and then Smilodons, using the cliffs to drop down as shortcuts while following the south wall. On the way back: travel past the Aestutars, pausing your chocobo to take some out while hugging the left wall. You will also need to take out a lot of bats and probably Lord Varney before getting back to the Tamer. 
**If a monster is in line-of-sight of a chocobo, it will run back to the last safe spot without monsters.
*Click on the large Repair Trunk to gather supplies, then click on the chocobo to load the supplies.
**Selecting Depart will prevent more supplies from being loaded, and will continue on with the escort.
**If you are completing this quest just to complete it, only load one supply. More will slow down the chocobo.
*Guide the chocobo back to the Chocobo Tamer (Vunkerl), and speak to them to complete the escort.
*Talk to the Resistance Sapper (Vunkerl) once again to complete the quest and to receive your reward
Category:Abyssea Quests Category:Abyssea - Vunkerl Quests
Desert Rain I (Attohwa)

== Walkthrough ==
Only one Ward Warden / Desert Rain / Crimson Carpet quest can be completed per Vana'dielian day, regardless of Abyssea area.
*Speak to the Resistance Sapper (Attohwa) at (F-9) (Veridical Conflux #00) and to begin the quest. 
*A spot on the map will be marked with a Target marker, and you will receive a Magicked flaxen sack.
*Travel to the spot marked on your map. 
**Veridical Conflux #06 is nearby.
*Interact with the smaller Repair Trunk and begin filling your bag.
**There are three types of items: oil cloth, triangular flask, and elongated flask. The more you pack, the more rewards you get, but if you pack too much it will tear and you will fail the quest. Statuses of the sack varies from "perfect condition", "feels a little bit taunt", "showing signs of stretching", and "squeaking under tension".
*When you are satisfied with your bag, "Finish cramming" and head back to the Resistance Sapper (Attohwa) to finish the quest.
**The amount of Cruor and Resistance Credits you receive depend on how much your cram in the bag.
***The chance at a seal is the same regardless of how much cramming was done.
Category:Abyssea Quests Category:Abyssea - Attohwa Quests