Endure (move)

Endure (Japanese: こらえる Endure) is a non-damaging move introduced in Generation II.
It is:
* TM20 in Generation II.
* TM58 in Generation IV and in .
* TR26 in .
* TM047 in Generation IX.
==Effect==
For the rest of the turn, Endure allows the user to survive any attack that would cause it to faint, leaving the user with 1 HP instead. Endure can be used by Pokémon with only 1 HP, and can protect the user from fainting from multiple attacks in one turn.
If it or other protection moves are used consecutively, its success rate decreases. The success rate formula, including which protection moves affect it, exceptions, and glitches, functions identically to that of Protect in all generations.
===Generation II===
Endure has a priority of +2.
Endure cannot protect against the end-of-turn effects of moves such as .
===Generations III and IV===
Endure now has a priority of +3 and always fails if the user is the last to act in the turn.
If a Pokémon endures a hit when already at 1 HP, effects that require damage to be done to the Pokémon (such as contact Abilities) will not trigger.
Endure can be used as the first move of a Pokémon Contest combination, causing , , , , , and to score double the normal appeal if used in the next turn.
===Generation V onwards===
Endure now has a priority of +4.
Effects that require damage to be done to the Pokémon (such as contact Abilities) will now trigger if a Pokémon endures a hit when already at 1 HP.
Endure can be used as a part of a Contest Spectacular combination, causing certain moves (, , and ) to give an extra three appeal points if any of them is used in the next turn.
If powered up by a Normalium Z into Z-Endure, all of the user's lowered stats are reset.
Endure can now protect against the end-of-turn effects of and .
==Description==
|}
|}
==Learnset==
===By leveling up===
===By TM/TR===
|-
| colspan=12 style="text-align: center; background-color: #" | Every Pokémon can learn this move by TM/TR or by Move Tutorexcept the ones listed below and only if marked with ✘.
|-
===By ===
===Special move===
====Generation V====
====Generation VII====
===By ===
====Generation V====
==In other games==
===Pokémon Mystery Dungeon series===
Endure gives the user the status condition, causing it to survive any attack that would make it faint, with 1 HP. This status lasts for 4-5 / 1 turn(s)
===Description===
|}
|}
==In animation==
===Pokémon animated series===
==In the manga==
===Pokémon Adventures===
* In Pinsir Me, I Must Be Dreaming, a that was renting from the was revealed to know Endure by Emerald's Pokédex.
===Pokémon Diamond and Pearl Adventure!===
==In other generations==
===Core series games===
===Side series games===
===Spin-off series games===
==Trivia==
* Endure is one of two moves to lose its TM status twice before Pokémon: Let's Go, Pikachu! and Let's Go, Eevee! (when TM numbers stopped being consistent). The other is .
** Coincidentally, both moves are moves introduced in Generation II.
** Also, both can be taught to all Pokémon that can learn TMs.
** Additionally, both moves were added as Move Tutors in before regaining their TM status in Generation IV, but Sleep Talk regained its Move Tutor status in Black 2 and White 2, while Endure did not.
==In other languages==
Category:Increased priority moves
Category:Moves that can fail
Category:Moves usable in Pokémon Sword and Shield
Category:Moves usable in Pokémon Scarlet and Violet
de:Ausdauer
es:Aguante
fr:Ténacité
it:Resistenza
ja:こらえる
zh:挺住（招式）