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Skill (XC1)

Skills are a mechanic in Xenoblade Chronicles. Every character has a set of skills that, once unlocked, permanently boosts the abilities of that character. Most skills can also be linked to other characters, which allows them to make use of the same effect. All unlocked skills, skill branches, and earned SP are carried over into .
Skills are not present in Future Connected.
==Skill branches==
Every character has three skill branches available from the start, with the possibility to gain two additional branches later by completing certain s. Every skill branch has a character trait assigned which boosts a certain stat for that character while that branch is selected. Skills can only be unlocked in the currently selected skill branch. If all skills in this branch are already unlocked, any incoming are wasted.
==Linking skills==
Most skills can be linked to other characters. However, this is limited by three factors: The shape of the skill, the between the two characters, and available Affinity Coins.
* Skill shape: Every character has a table of skill shapes. The shape of the skill and the skill slot must match to link it. There are no diamond-shaped slots, so these skills cannot be linked.
* Affinity: At the lowest affinity, only one skill can be linked between any two characters - the topmost skill shape. For each new affinity level gained, a new slot becomes available.
* Affinity Coins: Linking a skill costs affinity coins. The amount of linkable skills is therefore limited by the amount of Affinity Coins earned. The coins are not spent, but can be reobtained by simply unlinking that skill again.
==List of skills==
Every character starts with three skill branches with five skills each. Two additional skill branches can be obtained later, for a total of 25 skills per character.
Skill	Description	Effect	Character	Shape	Active	
==Gallery==
===Tutorials===
XC1 Tutorial Skills - 1.png|Skills
XC1 Tutorial Skills (Cont'd) - 1.png|Skills (Cont'd) - page 1
XC1 Tutorial Skills (Cont'd) - 2.png|Skills (Cont'd) - page 2
XC1 Tutorial Skills (Cont'd) - 3.png|Skills (Cont'd) - page 3
XC1 Tutorial Skills (Cont'd) - 4.png|Skills (Cont'd) - page 4
XC1 Tutorial Skill Links - 1.png|Skill Links
XC1 Tutorial Skill Links (Cont'd) - 1.png|Skill Links (Cont'd) - page 1
XC1 Tutorial Skill Links (Cont'd) - 2.png|Skill Links (Cont'd) - page 2
XC1 Tutorial Skill Links (Cont'd) - 3.png|Skill Links (Cont'd) - page 3
XC1 Tutorial Skill Links (Cont'd) - 4.png|Skill Links (Cont'd) - page 4
===Screenshots===
Character learns skill (XC1DE).png|Shulk learns a skill
Character gains Affinity Coin DE.jpg|Shulk earns an Affinity Coin upon leveling up
*
Skill (XCX)

Skills are a mechanic in Xenoblade Chronicles X that provide passive battle effects. Each playable character can equip Skills up to their number of Skill Slots. While most characters have a fixed number, Cross's number of Skill Slots is determined by the currently selected . New Skills are unlocked by increasing the character's Class Rank. Skills can be leveled up four times to Lv. 5 (labeled as Lv. MAX in-game), this requires Battle Points.
Aside from the skills Stellar Entry and Synchrony, skills only affect ground combat; when riding in Skells, the skills will not be active.
Cross can learn any skill in the game. Each skill can only be unlocked in a specific class. Other playable characters can only unlock up to eight skills.
== List of Skills ==
Skill	Default class	Class rank (Cross)	Effect
==Gallery==
*
Skill (disambiguation)

Skill may refer to:
* Skill (XS1) - Skills in Xenosaga Episode I
* Skill (XS2) - Skills in Xenosaga Episode II
* Skill (XS3) - Skills in Xenosaga Episode III
* Skill (XS1&2) - Skills in Xenosaga I & II
* Skill (XC1) - Skills in Xenoblade Chronicles
* Skill (XCX) - Skills in Xenoblade Chronicles X
* Affinity Chart (XC2) - Driver skills and Battle Skills in Xenoblade Chronicles 2 and Torna ~ The Golden Country
* Skill (XC3) - Skills in Xenoblade Chronicles 3
Skill in Action

Skill in Action (lit. 'Skill Activated') is Disc 6, Track 15 on the Xenoblade2 Original Soundtrack. ('Skill in Action' is an unofficial translation, as seen in the VGMdb listing of the album.) It plays when a check is successfully passed.
Category:Music (XC2)Category:Music (TTGC)Category:Songs composed by Yasunori Mitsuda
Skillful Doctor

Skillful Doctor is a Merc Mission in Xenoblade Chronicles 2. It is received automatically after receiving the , A Secret Cure. The mission requires 40 minutes to be completed, down to 10 minutes by dispatching s with enough levels of the suggested s.
==Rewards==
*Noted Ardainian Doctor, an info item needed to progress the quest.
==In other languages==
==Gallery==
Complete Skillful Doctor Merc Group.jpg|Completed Skillful Doctor in the Merc Group
Skirmish

Skirmishes are elements of the overworld in Xenoblade Chronicles 3 and Future Redeemed. They are battles between two opposing factions.
Skirmishes are identified by the crossed swords icon above the clashing factions.
==Mechanics==
To start a skirmish, the party can approach the battle. A UI prompt opens to choose which side. Once a side is chosen, the party cannot leave combat until they complete the skirmish or perish. Completing a skirmish awards Silver Nopon Coins, to a Colony, or depending on the faction. Skirmishes "respawn" like other enemies; they can be replayed, but will yield no further rewards.
Some skirmishes only allow the party to help one side. This typically happens when said side consists of human soldiers.
==List of skirmishes==
==Interventions==
In Future Redeemed, the equivalent of skirmishes are Interventions. These, like skirmishes, consist of two factions fighting it out in the overworld, and the party can jump in the fight. There are, however, several differences:
* The party is not offered a choice on which side to help; the directive is always to "Save the underdogs".
* Once an intervention is concluded, it does not "respawn". A symbol appears on the map indicating that an intervention has taken place there.
Several City survivors are rescued via an intervention. Interventions are an Affinity Goal, and completing all of them within a region awards Affinity Points for that region.
===List of interventions===
==In other languages==
==Gallery==
===Xenoblade Chronicles 3===
Skirmish - Tirkin vs Igna.png|A skirmish between Tirkins and Ignas
Skirmish - Tirkin vs Tirkin.png|A skirmish between two Tirkin tribes
Skirmish (UI).jpg|A Skirmish (with UI)
Skirmish choice.jpg|The choice of who to assist
Skirmish result.jpg|The result of the Skirmish
===Future Redeemed===
Intervention (Zalmor's Falls).jpg|Intervention near Zalmor's Falls
Intervention (Ragrinar Passage).jpg|Intervention near Ragrinar Passage
Intervention (Planada Siq).jpg|Intervention near Planada Siq
Intervention (Three-Pillar Transept Ruins).jpg|Intervention near Three-Pillar Transept Ruins
Intervention (Waypoint Sapling).jpg|Intervention near Waypoint Sapling
Intervention (Lumos Pillar Remnants).jpg|Intervention at the top of Lumos Pillar Remnants
Intervention (Vermillion Woods platform).jpg|Intervention at the northeastern isolated platform in Vermillion Woods
Intervention (Hidden Windy Cave).jpg|Intervention inside Hidden Windy Cave
Intervention (Belgazas' Drifts).jpg|Intervention in Belgazas' Drifts
Intervention (Mt. Nagul Viewing Deck).jpg|Intervention west of Mt. Nagul Viewing Deck
Category:Gameplay mechanics (XC3)Category:Gameplay mechanics (FR)
Skwaror

Skwarors are an enemy species in Xenoblade Chronicles 2, Torna ~ The Golden Country, and Xenoblade Chronicles 3. They are beaked theropod-like creatures.
==Xenoblade Chronicles 2==
Skwarors can be found in Gormott, Uraya, Leftheria, and Tantal. Some Skwaror enemies are also Runners.
===Main game===
===Torna ~ The Golden Country===
==Xenoblade Chronicles 3==
==In other languages==
==Gallery==
===Xenoblade Chronicles 2===
====Renders====
XC2 enemy render en020712.png|A dark Skwaror in Xenoblade Chronicles 2.
====Screenshots====
Igard Skwaror.png|A Igard Skwaror
===Xenoblade Chronicles 3===
***Category:Enemy species (XC2)Category:Enemy species (XC3)
Sky-Jewel Tart

Sky-Jewel Tart is a Dessert Pouch Item in Xenoblade Chronicles 2. It can be purchased from Scenna at Salter Sweets in the Ayvill Shopping District in Alba Cavanich, Empire of Mor Ardain.
==Favorite items==
It is one of Poppi QT's favorite pouch items.
==In other languages==
Sky Bridge

Sky Bridge is a in the of the World Tree. It connects the Nuclear Dump Facility to the Data Processing Room and , once the Keycode was used on the keycode terminal. Once the party reaches this landmark, Indol becomes a hostile power to the party and can no longer be visited.
==In other languages==
==Gallery==
Sky Bridge elevator up.jpg|The elevator going further up.
Sky Bridge elevator down.jpg|The elevator going down.
Sky Bridge Data Processing Room way.jpg|Way to the Data Processing Room.
Indol becomes hostile 1.jpg|Message after Indol becomes hostile to the party.
Indol becomes hostile 2.jpg|Message after Indol becomes hostile to the party.
Sky Stage

Sky Stage is a on the lower level of the Bionis' Leg north of .
==Enemies==
* 
* 
* 
Although the quest Challenge 1 - Part 2 obtained at the Refugee Camp states that the Unique Monster Violent Andante is found here, it actually spawns on .
==Map==
==In other languages==
==Gallery==
Sky Stage DE.jpg|Sky Stage in Definitive Edition
it:Palco del Cielo
Skyfist Remington (normal)

Skyfist Remington is a in Xenoblade Chronicles 2. He can be found anytime walking between Ysheva Harbor, in Fonsett Waters in the Leftherian Archipelago, and parts of Fonsett Island. Defeating him will unlock the third level of 's Adamantine Axe .
==Data==
==In other languages==
==Gallery==
Skyfist Remington Nametag.jpg|Skyfist Remington's nametag
Skyfist Remington Map Location.jpg|Skyfist Remington's location on the map
Skyfist Remington Tombstone.jpg|Skyfist Remington's tombstone
Skyfist Remington Tombstone Interface.jpg|Skyfist Remington's tombstone interface
Category:Unique monsters (Leftheria)Category:Urayan enemiesCategory:Driver enemies
Skyghene

Skyghene is a Gear piloted by Tolone in Xenogears.
==Description==
Resembling a Pterodactyl, Skyghene is a gear that specializes in high speed attacks. It has a high gain wind ether ability. When fusing into G-Elements, it becomes the Gear's wings. When on its own it uses the wings to maintain balance for high speed jumps. It is also capable of fusing to the back of Bladegash.
==Analysis==
Skyghene is the Gear piloted by Tolone, one of the Elements. The party only fights it directly at one part during the game, when the party is seeking to fire a shot from Fort Jasper at Babel Tower's mirror to destroy a Gate. Tolone and Seraphita attack the party and fight them in two separate battles with their Gears. The Gear later appears at the First Anima Dungeon, but combines with the other 3 Element Gears to fight the party as G-Elements. Tolone pilots the Gear when the Elements head to Merkava, although the party doesn't fight them at this time.
==As a boss==
* Skyghene (boss)
==Gallery==
Skyghene.png|Skyghene's model
Category:Gears
Skyghene (boss)

Skyghene is a Gear from Xenogears. It is fought as a boss twice at Ft. Jasper.
==Description==
Skyghene is fought by the party at Ft. Jasper along with . It must be fought twice, and has the same statistics for each fight. It has a Triple Aerial Attack.
==Statistics==
==Gallery==
Category:Bosses (Ft. Jasper)
Skywalk

Skywalk is a in the of the World Tree. It connects 7th Perimeter Skyport, by jumping up to a door with a Wind Mastery and Leaping level 1 check, then opening it with an Electric Mastery level 4 and level 5 check, to Lv. 3, Alioth.
==NPCs==
All NPCs appear during New Game+.
*Traveling bard
==Enemies==
All enemies are normal enemies.
*
==Trivia==
*It is possible to clip through the left side of the door leading to the Skywalk, skipping the Field Skill check.
==In other languages==
Skywards by Titan

Skywards by Titan is an Art Pouch item in Xenoblade Chronicles 2. It can be purchased from Girdys at Maluria Antiques in the in Fonsa Myma, Kingdom of Uraya. Obtaining the Skywards Contract by completing the Beneath the Cloud Sea Merc Mission is required to unlock this pouch item.
==Favorite items==
It is one of 's favorite pouch items.
==In other languages==
Slack-Jawed Zephal

Slack-Jawed Zephal is a in Xenoblade Chronicles 3. It can be found only during thunderstorms on the northern raised section of Daedal Isle. Its grave only appears during thunderstorms, and can't be skip travelled to ever from outside Cadensia or Agnus Castle in Aionios. It gives the player the Soulhacker skill, Emperor of Violence when defeated with Soul Hack equipped.
==Data==
===Enemy===
===Arts===
===Drops===
==Trivia==
Slack-Jawed Zephal can be seen spewing fire from its mouth when not engaged, no other Darbus is seen doing that.
==In other languages==
==Gallery==
Slack-Jawed Zephal location.jpg|Location on map
Category:Unique monsters (Erythia Sea)Category:Darbuses
Slair II Series

The Slair II Series is a series of Longsword weapons by Grenada Galactic Group in Xenoblade Chronicles X. This series of Longswords is available after the Arms Manufacturer Grenada Galactic Group reaches development level 2.
==Overview==
==Purchasable weapons==
===Battle Traits===
Requirement	Battle Trait
AM Lv. 2 	Stabilizer
AM Lv. 4 	Melee Accuracy Up
AM Lv. 5 	Melee: TP Gain Up
Like all purchasable weapons, the Slair II Series comes with 3 Battle Trait upgrades.
===Augment slots===
All purchasable weapons come with no augment slots. At L's Shop, up to 3 Augment slots can be added to any weapon.
==Enemy drop weapons==
===Battle Traits===
Like all weapons dropped by enemies, the Slair II Series comes with 1-3 random Battle Traits.
"Worn" and "Advanced" weapons come with 3 Battle Trait upgrades, "Ultra" weapons come with 10.
The following Battle Traits are possible to appear on any Grenada Galactic Group melee weapon, except Shields. To see specific probabilities for a particular weapon, see its page. 
===Augment slots===
Like all weapons dropped by enemies, the Slair II Series comes with 0-3 Augment slots. It is possible to add further Augment slots up to a total of 3 at L's Shop.
==Craftable weapons==
Despite the name and appearance, the Archetype Slair II has the stats of a Slair Series weapon. Specifically, it is an improved Chromoly Slair with higher level Battle Traits (level vs. ) and more Battle Trait upgrades (10 vs. 3).
==Special weapons==
There are no special Slair II weapons.
==In other languages==
Slair Series

The Slair Series is a series of Longsword weapons by Grenada Galactic Group in Xenoblade Chronicles X. This series of Longswords is available from the start of the game.
==Overview==
==Purchasable weapons==
===Battle Traits===
Requirement	Battle Trait
AM Lv. 1 	Melee: Beam Res Down
AM Lv. 4 	Theroid Criticals Up
AM Lv. 5 	Potential Up
Like all purchasable weapons, the Slair Series comes with 3 Battle Trait upgrades.
===Augment slots===
All purchasable weapons come with no augment slots. At L's Shop, up to 3 Augment slots can be added to any weapon.
==Enemy drop weapons==
===Battle Traits===
Like all weapons dropped by enemies, the Slair Series comes with 1-3 random Battle Traits.
"Worn" and "Advanced" weapons come with 3 Battle Trait upgrades, "Ultra" weapons come with 10.
The following Battle Traits are possible to appear on any Grenada Galactic Group melee weapon, except Shields. To see specific probabilities for a particular weapon, see its page. 
===Augment slots===
Like all weapons dropped by enemies, the Slair Series comes with 0-3 Augment slots. It is possible to add further Augment slots up to a total of 3 at L's Shop.
==Craftable weapons==
There are no craftable Slair weapons.
==Special weapons==
There are no special Slair weapons.
==In other languages==
Slasher Buffon

Slasher Buffon is a in Xenoblade Chronicles 2. It can be found on a plateau east of the Turbine Tower in the of the Empire of Mor Ardain, during any weather that isn't either Surface heat or Sandstorm. To reach its location, a gondola must be taken from the side of Smùide Mountain, which can only be accessed with the Smùide Plant Key. Defeating it will unlock the third level of 's ECHIDNA .
==Data==
==In other languages==
==Gallery==
Slasher Buffon Nametag.jpg|Slasher Buffon's nametag
Slasher Buffon Map Location.jpg|Slasher Buffon's location on the map
Slasher Buffon Tombstone.jpg|Slasher Buffon's tombstone
Slasher Buffon Tombstone Interface.jpg|Slasher Buffon's tombstone interface
Category:Unique monsters (Mor Ardain)Category:Anlood (XC2)Category:Driver enemies
Slate Pieces

In Torna ~ The Golden Country, the Ancient Seal of Aletta seals the Cavern of the Seal. To dispel the seal, slate pieces from all around the Kingdom of Torna must be gathered, starting the exchange: reaching 30 points will dispel the first seal, 60 points will dispel the second seal, while reaching 100 points will entirely remove the seal and allow entry into the Tasteless Altar.
==Exchange==
==In other languages==
==Gallery== 
Slate Pieces.png|The Ancient Seal of Aletta, Slate Pieces
Slate Pieces Item List part 1.jpg|Slate Pieces, part 1
Slate Pieces Item List part 2.jpg|Slate Pieces, part 2
Slate Pieces map location.png|Location of the shop on the map
Slayer.CHIMEROID

Slayer.CHIMEROID is an Augment in Xenoblade Chronicles X.
==Overview==
There is only one section of the game where a Skell will be able to fight a Chimeroid: during the final two fights of against the ten Soldier Chimeras and against the first phase of the final boss. Aside from that, the only Chimeroid available, Lugalbanda, the Wanderer-King, is only normally fightable on foot. Unless using glitches or struggling against the final boss, this augment is essentially useless for Skells. (Additionally, it would be hard to get the materials without being able to complete Chapter 12.)
==Levels==
==Sources==
==In other languages==
Slayer.ULTRAFAUNA

Slayer.ULTRAFAUNA is an Augment in Xenoblade Chronicles X.
==Overview==
When this augment is equipped, the user will do 2-40% more damage (additive with other additive bonuses) to all ultrafauna in the game. While there aren't many in the game, this augment is effective against the two Global Nemeses (Telethia Plume and Yggralith Zero) as well as two superbosses (Pharsis, the Everqueen and ).
This boost is technically capped at 50000% although this cap cannot be reached through normal gameplay.
==Levels==
==Sources==
==In other languages==
Slayonet

Slayonet is a in Xenoblade Chronicles X. Cross learns this Art after completing Bozé's Affinity Mission Bozé's Ignorance.
==Overview==
The user swings their Sniper Rifle around while firing at the enemy three times. This Art requires the user to be much closer to the enemy compared to other Sniper Rifle arts, but the range can be extended using Firing Range Up.
This Art is primarily used for damage, since it charges quickly and has high hit scaling at 700% for three hits at level 5. It works well with the skill Fast Forward since that skill allows the Art to be used very quickly.
==Data==
==In other languages==
Sleep (XC1)

Sleep is a status in Xenoblade Chronicles and Future Connected. A sleeping enemy cannot move, attack, or use arts. Attacking a sleeping enemy will result in a guaranteed and wake them up, ending the effect early for a bit of bonus . However, if the enemy also has a damage-over-time debuff active (e.g. ), the damage will awaken them without any bonus. Sleeping enemies also have the timers paused on any , , or that is in effect on them. Some enemies can inflict Sleep on the party, with all the same effects. Party members can help each other to remove the Sleep status, and unlike the other statuses, it can be blocked by Debuff Immunity.
Sleeping an enemy that's the source of an active vision will delay the vision until the sleep wears off, and the enemy will use a different art. This may result in getting a vision for something that would normally be too weak to trigger a vision.
==List of arts that can inflict Sleep==
===By party members===
Character	Art	Description
===By enemies===
==In other languages==
Category:Status effects (XC1)
Sleep (XC3)

Sleep is a in Xenoblade Chronicles 3 and Future Redeemed. It prevents the affected character from moving, ing, using s, or blocking incoming attacks. The debuff ends when the affected character takes damage, though with an extremely long "wake up" animation that ensures that being awoken immediately is still a significant amount of time lost. Party members can button mash to reduce the duration, though AI allies will not try.
Ouroboros are immune to Sleep.
==List of arts that can inflict Sleep==
===By party members===
====Xenoblade Chronicles 3====
* Dark Banner - Tactician
====Future Redeemed====
* Lightning Bash - Na'el
===By enemies===
==In other languages==
==Gallery==
Category:Status effects (XC3)Category:Status effects (FR)
Sleep (XCX)

Sleep is a mobility in Xenoblade Chronicles X. The character will fall asleep and become unresponsive until waken up by any attack.
==Overview==
Sleep puts the affected target to sleep. This effect lasts until it wears off or when the sleeping target is attacked, unless the attacker is carrying two counts of Soft Touch to prevent their enemy from waking up. Alternatively, they can use the Feather Touch to prevent Arts from waking enemies and Gentle Approach to prevent s from waking them up.
The skill Unpleasant Dream boosts damage to sleeping enemies, causing them much pain when combined with the other skills.
Additionally, the Soul Voice Sandman can be activated once a character inflicts Sleep on an enemy. The first response (used by Irina) grants +100% damage to the next melee ; the second (used by Murderess) grants +100% damage to the next ranged ; the third (used by Celica) allows the next melee to inflict .
Sleep does not reduce evasion; attacks done on sleeping fighters can still miss.
On foot, Sleep can be prevented via the Armor augment Resist Sleep as well as the skill Brain Wall when an is active. While in a Skell, Sleep can be prevented via the Skell Armor augment Resist.SLEEP.
Additionally, Skells can use the Skell Weapon augment TimeEx.SLEEP to increase the duration of Sleep from Negative Pulse (Sleep) or the various Jammers that inflict Sleep. The skill Beauty Sleep also extends the effects of Sleep.
==List of arts that can inflict Sleep==
====By Skells====
===By enemies===
==In other languages==
Category:Statuses (XCX)
Sleep (disambiguation)

Sleep may refer to:
* Sleep (XG) - the status effect in Xenogears
* Sleep (XS1) - the status in Xenosaga Episode I
* Sleep (XS1&2) - the status in Xenosaga I & II
* Sleep (XC1) - the status in Xenoblade Chronicles and Future Connected
* Sleep (XCX) - the debuff in Xenoblade Chronicles X
* Sleep (XC3) - the status in Xenoblade Chronicles 3
Sleep Resist

Sleep Resist is a effect in Xenoblade Chronicles and Future Connected. It adds a percentage chance that the user will not be affected by the status.
==Overview==
Sleep is not a particularly bad status all things considered, since one instance of ends it. But in some situations it can be quite the problem, such as if the whole team is asleep and the one with the is way over there and not controlled by the player. Being able to shrug it off, and thus wake everyone else up, is a great boon. There's no particular character that needs it more than others.
==Sources==
==In other languages==
Sleeping Dragon Isle

Sleeping Dragon Isle is a in Eryth Sea. It is located between , 4, 7, 10, Central Seal Island and Khatorl Seal Island.
==Enemies==
* Bulganon Nebula
* Buono Nebula
* Carbon Tude
* Clamorous Dablon
* 
* Racti Lexos
* 
==Map==
==In other languages==
==Gallery==
Sleeping Dragon Isle DE.jpg|Sleeping Dragon Isle in Definitive Edition
it:Isola del Drago sopito
Sleepwalker Mork

Sleepwalker Mork is a in Torna ~ The Golden Country. It can be found anytime at Peln, Pilgrims' Springland in the Dannagh Region of the Kingdom of Torna.
==Data==
==In other languages==
==Gallery==
Sleepwalker Mork Nametag.jpg|Sleepwalker Mork's nametag
Sleepwalker Mork Map Location.jpg|Sleepwalker Mork's location on the map
Sleepwalker Mork Tombstone.jpg|Sleepwalker Mork's tombstone
Category:Unique monsters (Kingdom of Torna)Category:Caterpiles (TTGC)