Isabelle (SSBU)

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Isabelle (, Shizue) is a playable character in Super Smash Bros. Ultimate. She was announced as a newcomer at the end of the September 13, 2018 Nintendo Direct in tandem with the then-untitled . Despite sharing many moves with , Isabelle is not classified as an Echo Fighter and instead functions as a semi-clone. As a result, Isabelle is classified as Fighter #68.
Although Isabelle speaks within her home series and reveal trailer, she is completely mute in Ultimate.
Isabelle is ranked 66th out of 82 on the current tier list, placing her right in the middle of the C- tier. Isabelle possesses good defensive play and excellent ledge trapping, owing to her slingshot, special moves, and fast close-range moves. Isabelle also has a good juggle, making it difficult for opponents to safely land via her up aerial, up tilt, and aforementioned traits. Some of Isabelle's close-range moves are considered to be better than Villager's, such as her neutral attack, forward tilt, and up tilt, the latter of which is an excellent combo starter. Somewhat akin to 's perception in Ultimate, Isabelle is often considered to be frustrating to play against, particularly for her tendency to avoid unsafe interactions in some matchups. This can cause opponents to make risky approaches, providing opportunities for Isabelle to punish. Notably, Isabelle's unique jab gives her the ability to perform the "Wobbelle" technique, which can trap opponents at the ledge up to KO percentages.
However, Isabelle has numerous drawbacks. Some include poor offense, low damage output, sluggish movement, low weight, a slow grab, and a difficulty in closing stocks. In addition, both Lloid Trap and Fishing Rod have significant flaws that hinder their reliability. Isabelle’s Lloid Trap can be easily destroyed by many characters, causing a explosion that uniquely hurts the user. Furthermore, if the trap hasn’t been set off or destroyed within ten seconds, it will disappear entirely. Fishing Rod will sometimes disconnect if a platform obstructs Isabelle’s ability to reel in her line. In addition, what happens when this occurs is rather unpredictable, ranging from breaking off immediately, to bringing her catch in, without performing a throw. While the latter can be desirable, the effect is neither common nor controllable. Losing her catch often results in no punish, and can leave her vulnerable to a counter attack.
Overall, Isabelle's weaknesses hold her back in competitive play, and as such, she is often considered an ineffective character. However, her standing and results have nevertheless improved since the launch of the game, due to buffs in balance patches and efforts from players such as , , and . As such, she is considered a better character than Villager, especially in Japan.
==How to unlock==
Complete one of the following:
*Play VS. matches, with Isabelle being the 21st character to be unlocked.
*Clear with or any character in its unlock tree, being the 5th character unlocked after .
*Have Isabelle join the player's party in World of Light.
Isabelle must then be defeated on Town and City (the Ω form is used in World of Light).
==Attributes==
Isabelle is a relatively short and floaty lightweight with slow overall mobility. As a semi-clone of her fellow fighter , both characters have several similarities to each other. However, Isabelle is characterized by a lighter weight, floatier physics and lacks the ability to wall jump. Aside from her slower falling speed, she demonstrates marginally quicker mobility, both on the ground and in the air. In turn, Isabelle sports the 12th slowest dashing speed (although she has a decent initial dashing speed), slightly above-average walking speed, average air speed, below-average air acceleration, the 6th lowest gravity (tied with , and ), is tied with and for the 10th slowest falling speed, an average jumping height, and the 5th highest traction (tied with , Villager and ). Moreover, Isabelle also has multiple attacks that are unique to her (such as all of her smash attacks), and even the moves she shares with Villager have different animations and mechanics.
Isabelle's grounded moves have their utility mainly due to their disjoints and low startup, as all of her standard grounded moves have less than 10 frames of startup. Neutral attack is Isabelle's fastest grounded move, and while it is a weak single-hit move, it can be used to combo into her smash attacks at high percentages and is a reliable jab lock. Forward tilt is useful when spaced thanks to its decent knockback and significant disjoint, while also serving as a situational KO option at higher percentages. Up tilt's disjointed hitbox makes it an effective anti-air attack and juggling option, while its low knockback and relatively fast speed also make it a useful combo move. Down tilt possesses a noteworthy disjoint as well, with the sweetspot close to her being strong enough to KO at high percentages.
Dash attack is a projectile that can be used on platforms against opponents on the ground or on lower platforms, and it can also be used near the ledge for edgeguarding or potentially as a 2 frame punish. Her smash attacks also have some utility as well: forward smash is her strongest KO option if sweetspotted; up smash hits twice and is her best vertical KO move while also comboing into up aerial at low percentages; and down smash is a semi-spike that can be used for KOing near the ledge, edgeguarding, and 2 frame punishes.
Isabelle's aerials autocancel in a short hop. Neutral aerial is Isabelle's fastest aerial and typically her best out of shield option, and has sex kick properties that enable it to combo into Isabelle's other moves or break out of combos. Forward and back aerials involve her firing slingshot pellets that are useful for approaching, spacing and edgeguarding; back aerial has slower startup but less ending lag than forward aerial, and is stronger as well. Finally, up and down aerials have her always swing two turnips as opposed to also one or three like Villager, making them more consistent overall. With her ability to maintain offstage presence, due to her floaty nature, Isabelle's mix of fast and long-ranged aerials make edgeguarding one of the focal points of her strengths.
Isabelle's grab game also has some utility. Isabelle uses a net as part of her tether grab, which has a longer range than normal grabs, but more startup and ending lag as a result. Isabelle can notably use her grab to pocket items. Down throw can be used to initiate aerial combos, forward throw can setup edgeguards rather effectively, and back throw is a potent KO throw, being among the strongest back throws in the game. Up throw deals decent damage, but its lack of utility other than setting up a juggling scenario otherwise makes it Isabelle's least useful throw.
Isabelle sports versatile special moves. Her neutral special, Pocket, allows her to steal an opponent's projectile and send it back at them, helping to discourage projectile camping against her. Her down special, Lloid Trap, has her planting Lloid into the ground. Lloid Trap will active whenever an opponent walks over Lloid or can be activated manually, making it useful for surprising opponents, though it also takes notable time to plant and leaves her vulnerable, not being active until frame 51. However, despite this flaw, Lloid establishes another notable strength Isabelle possesses, ledge trapping; when planted in the correct position, Lloid alone can cover rolling and jumping get up's while Isabelle herself can attempt to cover other get-up options, allowing her to have an easier time maintaining advantage.
In addition, Lloid has other forms of utility; it can combo into up aerial if Isabelle is close enough, making it a KO confirm at higher percentages. Lloid also has a niche technique known as "Glyroid"; when manually detonating Lloid during her initial dash, Isabelle will quickly slide a short distance, allowing it to be used as a movement mix-up for approaching. Her side special, Fishing Rod, allows her to grab and throw opponents from distances farther than her grab can, while it also functions as a tether recovery and an edgeguarding tool, as the fact that it can hang offstage allows her to catch opponents with slower recoveries. Her up special, Balloon Trip, provides vast vertical and horizontal distance, though it travels a slightly shorter distance than Villager's version. This, in addition to her Fishing Rod's great horizontal distance, makes Isabelle notoriously difficult to gimp.
However, Isabelle does have her flaws, one of the most notable being her disadvantage state. Due to her floatiness and low weight, she struggles to return to the ground safely, which makes her more vulnerable to juggling and early knockouts. Additionally, Isabelle’s aerials offer limited coverage beneath her. Her options for mixing up movement are limited, with B-reversing Pocket and committal directional air dodges being among the few options available. Her below average survivability, and having to rely on a rather slow and vulnerable recovery when far from the stage (Balloon Trip), only compounds these issues. At higher levels of play, these flaws can be greatly taken advantage of by some characters - possibly forcing her into continual evasion and defensive tactics, just to escape disadvantage state.
Many of her special moves have major flaws. While her Fishing Rod is a versatile command grab with a very good range, it is flawed in many ways. Unlike all other grabs in the game, it is unusually capable of being shielded and suffers from a lot of ending lag, making it very punishable. Lloid Trap is also very flawed; planting Lloid leaves her vulnerable and takes 51 frames to be active, it disappears after only 10 seconds and can easily be destroyed due to it only having 8% of HP, and in some cases the resulting explosion will damage Isabelle herself and some characters can even run through it without getting affected. While Isabelle's recovery is very long-distanced, she has no way to defend herself while using Balloon Trip, due to the move lacking a hitbox, and popping the balloons will render her helpless, meaning that despite her recovery being fairly good on paper, it is among the most easily edgeguarded in practice. Finally, Isabelle notably lacks some of Villager's most important tools for zoning in the neutral game, namely Lloid Rocket and Timber, making her vastly worse at zoning than her counterpart.
Overall, Isabelle is a more risk adverse character than Villager, having much weaker zoning, but greater punish options and more reliable stage control. This is partially due to her special attacks having notable flaws, as well as possessing inferior endurance due to her lighter weight and slower falling speed. Some of her benefits are directly tied to being in an advantageous game state, despite having a worse neutral than Villager, making her strengths less accessible. This largely contributes to her competitive inviability: many of Isabelle's strengths are situational, dependent on maintaining an advantageous game state or exploiting specific weaknesses in her opponent's toolkit. Combined with her relatively slow movement, weaker offensive options compared to top-tier characters, and below-average damage output, Isabelle sometimes has to rely on opponents' unfamiliarity with the matchup to succeed.
==Update history==
Isabelle received a mix of buffs, nerfs and glitch fixes via game updates, but was buffed overall. Update 1.0.0 decreased the landing lag of her up and down aerials, which made them safer to use for set-ups and in general. Lloid Trap's detection range was also increased noticeably. Fishing Rod's line length was also increased when cast via a smash input, although the move itself received a few nerfs: its tilt inputted line's length was decreased, the smash input's frame window was shortened, and the rod's hook travels slower.
Update 2.0.0 fixed some infamous glitches, such as the infinite Assist Trophy glitch and Slingshot Crash, as well as enabled Isabelle's neutral aerial to auto-cancel earlier. Update 3.0.0 nerfed her forward and back aerials' shield damage as part of a near-universal nerf to projectiles. Reducing their ability to whittle down shields. More notably, this same update modified Fishing Rod in two ways: its hook gained the ability to catch an opponent while it is idle, thus granting it a guaranteed set-up for a 2 frame punish, but at the cost of its active frames being decreased significantly. However, update 3.1.0 undid these changes to Fishing Rod.
In update 4.0.0, Isabelle received a number of worthwhile buffs. She travels farther when rolling, which compliments her defensive playstyle. Isabelle's neutral attack, which was near-universally viewed by players as one the worst moves of any kind in the game, received a number of changes that noticeably improve its utility, most notably granting her a unique edge trap technique dubbed the "Wobbelle". Her up smash and Fishing Rod's up throw became stronger KOing options, thanks to their increased knockback scaling. Lastly, Fishing Rod and Lloid Trap had their lag decreased; in particular, Lloid Trap's decreased start-up lag enables it to function much better against most opponents that dash over it.
Following update 7.0.0's buff to Fishing Rod's tether range, update 8.0.0 granted Isabelle a number of worthwhile buffs, similarly to update 4.0.0. Her up tilt, dash attack, up smash, and down aerial each had their lag decreased by varying amounts, with up tilt in particular becoming much more effective for combos as a result. In addition, Isabelle's up aerial received more base knockback, and her pummel's hitbox was enlarged in order to improve its consistency.
Update 13.0.0 granted Isabelle her final buffs, with the most notable of these being to her down smash: its KO potential was improved via increased knockback, whereas the enlargement and repositioning of its hitboxes improved its reliability both as a "Wobbelle" KO confirm and as a 2 frame punish. Down tilt's ending lag was decreased; in addition to making the move safer overall, this enables its close hitbox to set up at low percentages, similarly to dash attack's close hitbox as of update 8.0.0. Forward smash's clean hitbox became slightly easier to land, thanks to it gaining 1 more active frame. Lastly, forward throw's knockback was increased, which improved its utility as a stage control option.
Despite overall buffs, Isabelle fares worse now than she did at the launch of Ultimate. While her buffs are beneficial, they fail to address her fundamental issues and are relatively modest. The introduction of DLC characters has brought about several unfavorable matchups as well. Lastly, the universal nerf to projectile shield damage has weakened Isabelle's defensive play and neutral game, especially due to her heavy reliance on her slingshot.
 
 
 
 
 
 
 
 
 
 
==Moveset==
*Isabelle possess a tether grab, which is her side special.
For a gallery of Isabelle's hitboxes, see here.
===Stats===
====Announcer call====
Isabelle English Announcer SSBU.wav|English
Isabelle French Announcer SSBU.wav|French
Isabelle Japanese Announcer SSBU.wav|Japanese/Chinese
Isabelle Korean Announcer SSBU.wav|Korean
====On-screen appearance====
*Isabelle exits the while cheering before it shrinks and then disappears into a puff of smoke.
====Taunts====
*Up taunt: Waves her hand while looking toward the screen. It is based on the "Greetings" .
*Side taunt: Claps her hands while facing the screen. It is based on the "Delight" reaction.
*Down taunt: Dances, waving her arms in an inward circular motion while stepping in place. She then jumps up, and lands facing the screen with her arms spread out. It is based on the "Complete" reaction in .
SSBUIsabelleTaunt1.gif|Isabelle's up taunt.
SSBUIsabelleTaunt2.gif|Isabelle's side taunt.
SSBUIsabelleTaunt3.gif|Isabelle's down taunt.
====Idle poses====
*Closes her eyes and stretches her arms.
*Turns around twice and inspects her outfit while wagging her tail.
SSBUIsabelleIdle1.gif|Isabelle's first idle pose.
SSBUIsabelleIdle2.gif|Isabelle's second idle pose.
===Crowd cheer===
 	Cheer (English)	Cheer (Japanese/Chinese)	Cheer (Italian) 	Cheer (Dutch) 	Cheer (French)
Cheer 	 	 	 	 	
Description	I - sa - belle!	Shi - zue-san! 	Forza Fuffi ale ale! Forza Fuffi ale ale!	Is - a -belle!	*claps 3 times* Ma - rie!
 	Cheer (German) 	Cheer (Spanish) 	Cheer (Russian)	Cheer (Korean)
Cheer 	 	 	 	
Description	Me - lin - da! *bark*	¡Canela! ¡Canela! ¡Ra-ra-ra!	Isa - belle! 	Yeo - ul!
===Victory poses===
*Left: Waves twice and spreads her arms.
*Up: Waves goodbye to as he flies upward in the background, then turns toward the camera and strikes a pose similar to the one in her Ultimate render.
*Right: Dusts herself off, jumps twice, and poses triumphantly with her hands on her hips. Her final pose is based on the "Pride" reaction.
IsabelleVictoryPose1.gif
IsabelleVictoryPose2.gif
IsabelleVictoryPose3.gif
==In competitive play==
===Most historically significant players===
See also: :Category:Isabelle players (SSBU)
* - One of the best Isabelle players in Japan since 2024, co-maining the character alongside . He especially used Isabelle at more events in the second half of 2024, where he placed 9th at , the highest an Isabelle player had placed at a major, and 17th at , in addition to placing 5th at the superregional . He was ranked 102nd on the LumiRank 2024.2 as one of two Isabelle mains ranked globally that season.
* - The best solo-Isabelle player in the world and the first Isabelle player ever ranked globally, ranking 100th on the OrionRank Ultimate: Eclipse due to several notable superregional results such as 4th at and 7th at . Since then, he remains a top 50 player in Europe and has placed highly at many other European events, including placing 5th at , 7th at with a win over , and 17th at .
* - Plays Isabelle alongside and was the best Isabelle player in Japan for many years, having defeated players such as and with the character. In-tournament, he notably placed 13th at both and using primarily Isabelle whilst defeating at the former event. Though ranked higher on other rankings when mainly using Villager, he was ranked 98th on the LumiRank 2024.2 with primarily Isabelle, making him the second Isabelle player to rank in the top 100 globally.
* - One of the earliest and best-known Isabelle players in competitive play, achieving notable performances at many of the largest Mexican events in the early metagame, including placing 2nd at , 9th at , and 13th at . He remains one of the best Isabelle players in North America in the post-pandemic metagame, notably placing 33rd at . He has been ranked top 20 in Mexico a few times, with his highest being 14th.
* - Though known for possessing a large character pool, he has been playing primarily Isabelle since 2023. He was best known for winning the superregional using Isabelle for all of top 8 and defeating along the way; this event was the first and largest ranked event won by an Isabelle player. Outside of KOWLOON 8, he has also placed 7th at , 13th at , and 25th at , defeating at the latter event.
===Tier placement and history===
In the early metagame, Isabelle was seen as an inferior version of her semi-clone due to her special moves having notable flaws, her camping and zoning game being weaker, and her lighter weight and slower falling speed giving her worse endurance. With Villager himself being considered a weak character, opinions on Isabelle have therefore been worse, and she was widely considered a low tier, with many also calling her one of the worst characters in the game.
Several positive developments have since helped Isabelle's perception in the community. First, update 4.0.0. introduced her neutral attack's "Wobbelle" technique, which can trap the opponent at an edge reliably with her neutral attack until KO percentages. In addition, although Isabelle's overall representation remained rather low, she still has several dedicated players who have performed well with her, either as a solo-main (notably and ) or as a secondary/co-main (notably and ). In fact, Isabelle's representation has been consistently better than Villager's since 2022, due to her possessing a playerbase with better results and representation. As such, although she remained a low tier, she is no longer considered one of the worst characters in the game, and was ranked 73rd on the first tier list at the top of the low tier and 4 spots behind Villager. Following that list, Isabelle's results continued to improve, especially with Jaka's consistency in Europe as well as Rokki's victory at , which has led many players, especially in Japan, to believe she was better than Villager. As such, Isabelle rose to 69th on the second tier list, ranking at the top of D-tier and 3 spots ahead of Villager. 
Isabelle's representation only improved further in the following year, especially in the second half of the year, as many Japanese Isabelle players made notable marks in competitive play. This led to two different Isabelle players ranking on the LumiRank 2024.2, with kept ranking in the top 100 and Furararamen ranking just outside the top 100, and Isabelle rising into the top 50 in terms of representation amongst tournaments C-tier and above. Outside of Japan, however, Isabelle's results remained rather scarce, and as such players outside of Japan shared a lower opinion on Isabelle's viability. As such, on the third tier list Japanese players on average ranked her 12 spots above her final placement, while North American players on average ranked her ten spots lower. Thanks to representation and placements continuing to improve in Japan, she ultimately finished three spots higher than her previous ranking, ranking 66th in the C- tier.
==: Best in Show==
Isabelle's opponents consist of nearly every female fighter that appears in the base roster of Ultimate. The only exemptions are and Spiky-eared . Popo of the is the only male fighter fought in this route, although this is because neither Popo nor Nana can spawn alone, regardless of which of them is the leading Ice Climber. Additionally, the music tracks alternate depending on the Round: odd numbered Rounds play title themes from the series, whereas even numbered Rounds play songs from that stage's home universe.
Round 	Opponent 	Stage 	Music 	Notes
1 	(×4) 	Smashville 	 	
2 	, , and 	Wii Fit Studio 	 	
3 	, , , , and 	Temple (Battlefield form)	 	This battle is a free-for-all.
4 	, , and 	Moray Towers 	 	and (with Nana leading, and with their red costume equipped) are CPU allies.
5 	, , , and Wendy	Princess Peach's Castle 	 	
6 	 	Gerudo Valley 	 	
Bonus Stage	Bonus Stage 	Bonus Stage 	Bonus Stage 	Bonus Stage
Final 	 	 	(Less than 7.0 intensity) (Intensity 7.0 or higher)	On intensity 7.0 and higher, fights alongside Master Hand.
Credits roll after completing Classic Mode. Completing it as Isabelle has accompany the credits.
==Role in World of Light==
Although Isabelle does not appear in the World of Light opening cutscene, she was vaporized and later imprisoned alongside the rest of the fighters (sans ) when Galeem unleashed his beams of light.
Isabelle can be found near a small town on a secluded road that requires the spirit of Kapp'n (Wild World) to be driven through a tunnel to reach. Freeing her unlocks a path to the town. From the Northwestern Town, the player must defeat the spirit of Ashnard, then take the bus to reach her fighter battle.
===Fighter Battle===
No.	Image	Name 	Type	Power	Stage 	Music
68 	 	Isabelle	 	3,900	Town and City (Ω form)	
==Spirit==
Isabelle's fighter spirit can be obtained by completing as Isabelle. It is also available periodically for purchase in the shop for 300 Gold, but only after Isabelle has been unlocked. Unlocking Isabelle in World of Light allows the player to preview the spirit below in the Spirit List under the name "???". As a fighter spirit, it cannot be used in Spirit Battles and is purely aesthetic. Her fighter spirit has an alternate version that replaces it with her artwork in Ultimate.
SSBU spirit Isabelle.png|827. Isabelle
==In Spirit Battles==
Conditions in italic aren't listed on the Spirit Battle preview screen.
===As the main opponent===
Spirit	Spirit 	Spirit 	Spirit 	Battle parameters	Battle parameters	Battle parameters 	Battle parameters 	Battle parameters 	Battle parameters	Battle parameters 	Inspiration
No. 	Image 	Name 	Series 	Enemy Fighter(s) 	Type 	Power 	Stage 	Rules 	Conditions 	Music 	Character
27 	 	Super Mario Series 	•Tiny • 	 	3,600 	Princess Peach's Castle 	N/A 	•Defeat the main fighter to win•The enemy favors dash attacks•The enemy has increased move speed 	 	 	
145 	 	Donkey Kong Series 	• • 	 	9,100 	Jungle Japes 	•Item: Banana Peel 	•The enemy is easily distracted by items 	 	 	
192 	 	The Legend of Zelda Series 	• • 	 	9,900 	Garden of Hope 	•Hazard: Fog 	•The stage is covered in fog•The enemy will charge up a powerful Final Smash 	 	 	
251 	 	The Legend of Zelda Series 	• • 	 	9,300 	Pirate Ship 	N/A 	•The enemy has increased jump power 	 	 	
304 	 	Yoshi Series 	• 	 	1,700 	 	•Flowery 	•You constantly take minor damage•Only certain Pokémon will emerge from Poké Balls (Meloetta) 	 	 	
336 	 	Kirby Series 	• 	 	1,900 	Green Greens (Battlefield form)	•Item: Soccer Ball 	•The enemy has an extra midair jump 	 	 	
358 	 	Kirby Series 	• •Metal 	 	3,400 	Halberd (hazards off) 	N/A 	•The enemy is metal 	 	 	
433 	 	Pokémon Series 	•Gold ×2 	 	3,300 	Golden Plains 	N/A 	•Take your strongest team into this no-frills battle•Only certain Pokémon will emerge from Poké Balls (Meowth) 	 	 	
667 	 	Fire Emblem Series 	• • • 	 	3,300 	Arena Ferox 	N/A 	•Take your strongest team into this no-frills battle 	 	 	
681 	 	Fire Emblem Series 	• • 	 	9,100 	Reset Bomb Forest (hazards off)	N/A 	•Defeat the main fighter to win•The enemy heals over time 	 	 	
685 	 	Fire Emblem Series 	• 	 	9,600 	Coliseum 	•Item: Recovery Types 	•Timed battle (1:30)•The enemy heals over time•The enemy is easily distracted by items 	 	 	
741 	 	WarioWare Series 	• 	 	3,500 	Gamer 	•Earthquake•Sudden Damage 	•All fighters take serious damage after a little while•Periodic earthquakes will shake the stage 	 	 	
791 	 	Sonic The Hedgehog Series 	• •Tiny 	 	3,500 	Green Hill Zone 	•Hazard: Low Gravity 	•Gravity is reduced•The enemy takes less damage while in the air 	 	Cream 	
851 	 	Animal Crossing Series 	• 	 	3,700 	Town and City 	•Strengthen Weapon•Item: Swords 	•All fighters' melee weapons have increased power after a little while 	 	 	
854 	 	Animal Crossing Series 	• •Tiny 	 	4,100 	Smashville 	•Hazard: Fog 	•The stage is covered in fog 	 	Kaitlin (normal Isabelle)Katie (tiny Isabelle)	
858 	 	Animal Crossing Series 	•Bunny 	 	1,800 	Smashville 	N/A 	•Take your strongest team into this no-frills battle 	 	 	
862 	 	Animal Crossing Series 	• 	 	3,900 	Smashville 	N/A 	•The enemy has increased power for the first part of the battle 	 	 	
912 	 	Mega Man Legends Series 	• • 	 	3,700 	Pilotwings 	•Item: Hocotate Bomb 	•Take your strongest team into this no-frills battle 	 	 	
1,015 	 	Bayonetta Series 	•Tiny • 	 	1,900 	Luigi's Mansion 	N/A 	•Defeat the main fighter to win 	 	 	
1,084 	 	StreetPass Mii Plaza Series 	• • (Moveset 1111, Pirate Hat, Splatoon 2 Outfit, No Voice)	 	1,800 	Wuhu Island (Speedboat) 	N/A 	•The enemy favors side specials 	 	 	
1,179 	 	Tomato Adventure 	•Bunny 	 	1,800 	(Melee) 	•Item: Maxim Tomato 	•The enemy becomes more powerful after eating•The enemy is easily distracted by items 	 	 	
1,212 	Ashley Mizuki Robins	Trace Memory Series Another Code Series 	• •Clear 	 	3,700 	Luigi's Mansion 	N/A 	•The enemy is invisible 	 	 	
1,218 	 	Osu! Tatakae! Ouendan Series 	• ×3 	 	4,000 	Pokémon Stadium 	•Attack Power ↑ 	•The enemy has increased attack power after a little while•The enemy favors neutral air attacks 	 	 	
1,238 	 	Looksley's Line Up Tales in a Box: Hidden shapes in perspective!	• • 	 	1,500 	Paper Mario 	•Invisibility•Item: Smoke Ball 	•All fighters are invisible 	 	 	
1,277 	 	Nintendo Badge Arcade 	•Bunny 	 	3,700 	PictoChat 2 (Battlefield form) 	•Assist Trophy Enemies (Arcade Bunny)•Item: Franklin Badge	•Hostile assist trophies will appear 	 	 	
1,379 	 	ASTRAL CHAIN 	•Giant 	 	2,400 	Fourside (hazards off) 	•Invisibility•Item: Throwing Types 	•The enemy is invisible•The enemy is giant 	 	 	
1,408 	 	Animal Crossing Series 	• • 	 	4,400 	Wuhu Island (The boat) 	•Assist Trophy Enemies (Starfy)•Item: Unira 	•Defeat the main fighter to win•Hostile assist trophies will appear when the enemy's at high damage•The enemy favors side specials•Only certain Pokémon will emerge from Poké Balls (Goldeen)	 	 	
===As a minion===
Spirit	Spirit	Spirit 	Spirit	Battle parameters	Battle parameters	Battle parameters	Battle parameters 	Battle parameters 	Battle parameters	Battle parameters	Inspiration
No. 	Image 	Name 	Series	Enemy Fighter(s) 	Type 	Power 	Stage 	Rules 	Conditions 	Music 	Character
844 	 	Animal Crossing Series	• • 	 	1,600 	Mushroomy Kingdom	N/A 	•The enemy favors side specials 	 	 	
852 	 	Animal Crossing Series	• • • 	 	8,800 	Luigi's Mansion 	•Item Tidal Wave (Food)	•Defeat the main fighter to win•Reinforcements will appear during the battle•Certain items will appear in large numbers after a little while	 	 	
856 	 	Animal Crossing Series	• • • 	 	2,400 	Town and City 	N/A 	•The enemy loves to taunt 	 	 	
==Alternate costumes==
							
							
==Reveal trailer==
==Gallery==
Isabelle Turns Over a New Leaf.png|Isabelle's splash art.
Isabelle amiibo.png|Isabelle's amiibo.
SSBU Isabelle Number.png|Isabelle's fighter card.
Isabelle unlock notice SSBU.jpg|Isabelle's unlock notice.
Villager and Isabelle artwork.jpg|Artwork commemorating Isabelle and 's appearance in Super Smash Bros. Ultimate, as posted on the official Japanese Animal Crossing Twitter account.
SSBUWebsiteIsabelle1.jpg|Using her down smash on on Delfino Plaza.
SSBUWebsiteIsabelle2.jpg|Using her up smash on Mushroom Kingdom U.
SSBUWebsiteIsabelle3.jpg|Isabelle sporting three of her alternate costumes while using Balloon Trip on Rainbow Cruise.
SSBUWebsiteIsabelle4.jpg|Using her forward smash on on Luigi's Mansion.
SSBUWebsiteIsabelle5.jpg|Using her neutral attack on on Tomodachi Life.
SSBUWebsiteIsabelle6.jpg|Using Fishing Rod while near Goldeen on Tortimer's Island.
SSBUWebsiteIsabelle7.jpg|Using Lloid Trap on Gerudo Valley.
SSBUWebsiteIsabelle8.jpg|Using Pocket on Mario's Fireball on Skyworld.
SSBUWebsiteIsabelle9.jpg|Using Fishing Rod to grab on Great Bay.
SSBUWebsiteIsabelle10.jpg|Using Balloon Trip on Fourside.
SSBUWebsiteJoker6.jpg|Alongside and on Delfino Plaza.
===Fighter Showcase Video===
==Trivia==
*Isabelle is the fourth character to be announced in Super Smash Bros. Ultimate that was previously featured as a Mii costume in Super Smash Bros. 4. The others are , , and .
**She uses a party popper for her forward smash, which is used by the Mii Gunner outfit based on her instead of an arm cannon.
**Isabelle is also the fourth summonable character to become a fighter in a later installment, following Charizard, Little Mac, and Dark Samus. Like Little Mac and Dark Samus, she was an Assist Trophy prior to gaining this distinction.
*The Nintendo Direct that revealed Isabelle as a fighter was supposed to air on September 6th, 2018. However, an earthquake struck Hokkaidō, Japan that day. Its aftermath prompted Nintendo to postpone the Direct—and by extension, news of Isabelle's inclusion in Ultimate—by one week, out of respect for those affected by the tremor. This makes Isabelle the only playable character in the series' history whose reveal was explicitly delayed for any given reason.
*Isabelle's reveal trailer initially appeared to be a reveal trailer for a new Nintendo Switch installment of the series and was followed by an actual teaser trailer confirming the then-unnamed for 2019.
** is even seen watching Isabelle's own trailer on his computer before telling the audience he has to get back to work in order to prepare for the upcoming game. This segment can be considered its own mini teaser for New Horizons since Tom Nook is the primary helper at the beginning of that game instead of Isabelle as in .
**At one point, Isabelle wishes that the mayor "wasn't so busy with the campsite and Smash." 'The campsite' refers to , which was released in October 2017.
**This is the second time that an upcoming Nintendo game has been teased through a character reveal trailer. The first was , which was teased by wielding the then-unnamed in and 's reveal trailer.
*In her reveal trailer, Isabelle opens an envelope inviting her to join Super Smash Bros. that is enclosed with a wax seal in the shape of the Super Smash Bros. logo. This is a callback to 's reveal in the first trailer for SSB4, and it is the second time (following Villager's reveal) that a Smash invitation was received via physical post.
**, , , and also received similar invitations in their respective reveal trailers for Ultimate.
*There was an error on Isabelle's page on Ultimates official website where her Animal Crossing symbol is the same shade of green as Villager's instead of chartreuse, her background color.
*Strangely, Isabelle's reveal trailer shows that Ultimate was still Rating Pending, even though the rating had already been revealed to be rated E10+ at the time. Whether this was an error on Nintendo's or ESRB's part is unknown, though European trailers kept the PEGI 12 rating.
*In a Famitsu column, Masahiro Sakurai noted that because Isabelle and have significantly different proportions and personalities, it was not possible for Isabelle to be Villager's Echo Fighter. Therefore she was developed as a unique character,https://twitter.com/AllSourceGaming/status/1044971274458476545 although she still shares many moves with Villager. This makes Isabelle the only type of clone so far whose reasoning for not being labeled as an Echo Fighter has been explicitly confirmed.
*Isabelle is the only character in the base roster whose official confirmation was not part of a Super Smash Bros.-centered Nintendo Direct. Instead, she was revealed as part of a general Nintendo Direct.
*Isabelle is one of five characters with a "hit-grab" (a grab that can be blocked). The others are , , and .
**She is also the only character to have this property in the base game, since Skewer didn't gain this property until update , and the others were introduced as DLC.
**Notably, all of these fighters debuted in Ultimate.
*Similar to Chomp, fighters trapped in Isabelle's grab appear to have the upper half of their models removed, presumably so that even large characters can fit inside the net. This also happens with Villager.
*With a weight value of 88, Isabelle is the lightest newcomer in the base version of Ultimate.
**She is, however, the third lightest newcomer overall, behind (85 units) and (79 units), respectively.
*In the initial design document for Ultimate, Isabelle was described as "A variation on Villager. She fights using office supplies and public property."Writing Game Proposals [Work Ethic].
==References==
 
Category:Spirits
es:Canela (SSBU)