Wizard

== Overview ==
Wizards are powerful offensive magic users. They rely on dangerous magic strikes as well as devastating Area of Effect spells to wreak havoc.
== Job Change Guide ==
See Wizard Job Change Guide for detailed information.
Changing into a Wizard from a Mage requires the player to complete a number of tasks:
* Item Collection
* Written Test
* Battle Test
After completing these tests, the player will be transformed into a Wizard. This takes place inside of the Geffen Tower.
== Builds ==
There are a large variety of builds in terms of skills. In terms of stats however, there is not much freedom for originality besides using a melee build, which is very unusual and not recommended for new players. 
=== Basic Leveling Build ===
* STR: 1
* AGI: 1
* VIT: 60-80
* INT: 90
* DEX: 60-80
* LUK: 20-40 
Wizards concentrate on INT (damage), DEX (cast time) and VIT (survivability, HP pool). Magic users tend to have high cast times, so skills like Magic Strings and sometimes Suffragium are very helpful.
== Equipment ==
=== Eden Group Equipments Quests ===
:Main article: Eden Group Equipments Quests
Eden Group Equipment is free and a great place to start for gear to use. The Staff is a good weapon and generally a good choice for a Wizard and their future classes' use.
=== General Equipment Recommendations ===
:Main article: Equipment
The Equipment article lists some general all purpose equipment that is useful through the PVM phase and also for endgame use as well.
=== Third Class Compatible Equipment ===
:Main article: Warlock Equipment
It is recommended to look at the Equipment recommendations for the Third Class job to see what equipment to strive for, rather than to spend a lot of money on a piece of equipment that will not be used in the future as a third class. However, some equipment may have a high level requirement, or are transcendent only.
=== Weapons ===
After considering what requirement skills have (some skills can only be used with certain weapon types), the Weapon Search tool within the iRO Wiki DB site is very helpful. Generally, for physical classes (both melee and ranged), something with high ATK is best. For magic classes, something with high MATK is best.
Link to the iRO Wiki DB Weapon Search: http://db.irowiki.org/db/weapon-search/
Most of a Wizard's MATK come from the weapon, so using high MATK weapons is preferable. Upgrading a Staff / Rod also gives bonus MATK.
Some Rod Recommendations: 
* (+150 MATK, Free staff from Eden Group at level 40)
* (+155 MATK, Int +4, Int +1 per upgrade past +5)
* Survivors Rod [1] (INT version): (+120MATK, +2 INT, +300 HP + Set item with Survivor's Manteau)
* Evil Bone Wand (+110 MATK, +4 int, + Set item with Skull Cap)
* Survivor's Rod [1] (DEX version: +2 DEX, +300 HP)
* (+125 MATK, +1 DEX, + Set item with Magician Hat)
Some Two-Handed Staff Recommendations:
* (+200 MATK, +6 INT, +2 DEX, + Set item with Spiritual Ring)
* (+200 MATK, +5 INT, +2 AGI, + Set item with Spiritual Ring)
=== Shields: ===
* Valkyrja Shield[1] (+3 DEF, +5 MDEF, -20% from fire, water, shadow, and undead elements)
* Stone Buckler[1] (+3 DEF, -5% damage from [Large] monsters, Compound bonus with and : +2 STR, +5 DEF, +5 MDEF)
The player should have multiple shields with "racial cards" - cards which resist respect races by 30%. For example, if they were to level in High Orcs or enter a PvP area, they should equip a Cranial shield (Thara Frog card) to reduce damage received from Demi-Humans (i.e. High Orcs or other players) by 30%. 
While racial guards are vital, it may be difficult to acquire all of the necessary ones immediately. Some players choose to get a Rigid Guard (Thiefbug Egg card, +400 HP) for use in the places they do not yet have the appropriate racial guard for.
=== Accessories: ===
Some accessory recommendations:
Belt[1], Clip[1] (+10 SP), Nile Rose[1] (+10 HP) have no level requirement, unlike other slotted accessories.
* (+2 INT, +2 DEX, +Set items)
* Medal of Honor (+5% MATK, +6 MDEF, +600 HP)
* (Set item)
Cards for Accessories:
* Vitata Card (Able to cast heal, Prefix: Healing)
* Creamy Card (Able to cast teleport 1, Prefix: Teleportation)
* Smokie Card (Able to cast hide, Prefix: Hiding)
* Bloody Butterfly Card (Able to cast while being hit, cast time +30%,Fire Wall damage +5% Prefix: Spell-flow)
* Phen Card (Able to cast while being hit, cast time +25%, Prefix: Under a Cast)
== Class Data ==
=== Skills ===
Below are listed the skills that are unique to the Wizard class. For more information about Mage skills, click here.
Skill	Description 	Levels	Type
 	Causes the earth below a target to rise and strike a target for times. Each hit deals MATK*2 damage. 	5 	Offensive
 	Summons a pillar of fire on a target spot that acts similarly to a trap, hits foes times each dealing 50 + (MATK / 5) MDEF-ignoring damage.	10 	Offensive
 	Strikes surrounding enemies within your 5x5 area with MATK* water elemental damage with % chance of freezing them. 	10 	Offensive
 	Raises the ground in a 5x5 area around a target area, hit foes with the area for times, each dealing MATK*1.25 Earth damage. 	5 	Offensive
 	Summons a shield of ice 5 cells wide in front of the caster. 	10 	Active
 	Launches an orb of lightning that hits times, each dealing MATK*1 damage and knocks the target back cells. 	10 	Offensive
 	Summons explosive bolts of destruction in a 9x9 area that deals MATK* Wind damage, with % chance of inflicting blindness. 	10 	Offensive
 	Calls forth meteors from the sky that strike times, each hit deals MATK*1.25 fire damage with a chance to stun a target. 	10 	Offensive
 	Turns a 5x5 area of ground into a marshland that lowers AGI and DEX, and removes certain buffs. 	5 	Active
 	Analyzes a target, allowing the user and any party members to view an enemy's stats. 	1 	Active
 	Projects the fireball summoned by the Sight skill to knock enemies back and deal damage. 	10 	Offensive
 	Summons a destructive blizzard in a 7x7 target area that deals MATK* damage per hit with % chance of freezing enemies. 	10 	Offensive
 	Uses water beneath the caster to launch water balls at target foe, each deals MATK* damage. 	5 	Offensive
 	Damage enemies by summoning ivy vines of flame from the ground. Unimplemented 	10 	Offensive
===Quest Skills===
Skill	Description 	Levels	Type 	Job LevelRequirement	Quest
 	Summon a protective fireball that lasts for 2 minutes, hitting any enemy that comes within a 3x3 area, knocking them back.	1 	Offensive	30 	Sight Blaster Quest
===Soul Link===
See Wizard Spirit.
=== Job Bonuses ===
Stat\Amount	+1	+2	+3	+4	+5	+6	+7	+8	+9	+10	+11	+12
STR 	12	 	 	 	 	 	 	 	 	 	 	
AGI 	6 	10	24	34	41	43	46	47	 	 	 	
VIT 	38	 	 	 	 	 	 	 	 	 	 	
INT 	1 	4 	9 	18	22	29	31	33	40	45 	48 	50
DEX 	2 	5 	13	26	32	39	 	 	 	 	 	
LUK 	15	34	 	 	 	 	 	 	 	 	 	
=== ASPD ===
{| class="wikitablec"	Equip	Attack Speed	From Mage
Bare Handed 	146 	0 	
Shield 	-8 	+2 	
Dagger 	-4 	−4 	
Rod (One Handed)	-3 	+2 	
Rod (Two Handed)	-3 	+2 	
== External Links ==