Poké Radar

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The Poké Radar (Japanese: ポケモントレーサー Pokémon Tracer, ポケトレ Poké Trace for short) is a Key Item introduced in Generation IV. It is used to seek out wild Pokémon hiding in tall grass. Its most notable use is to increase the probability of encountering Shiny Pokémon.
==In the core series games==
===Price===
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===Effect===
In all games that it appears in, the Poké Radar is obtained after receiving the National Pokédex.
It can only be used in tall grass, while on foot. When used, a tune will begin to play, and up to four patches of grass will shake briefly. Upon entering one of these patches of grass, a with a wild Pokémon will begin immediately, even if the player is using a Repel. However, if the player enters a patch just as the repel wears off, the battle will not start until the player attempts to move again. Depending on the game, different patches may shake in a different way, corresponding to rarer species of wild Pokémon. However, all games feature a very rare and distinct type of shaking grass that glows white twice; such a grass patch will always contain a Shiny Pokémon.
Like the Vs. Seeker, the Radar's battery must be charged after use by walking around. It takes 50 steps to fully charge the Poké Radar.
If the wild Pokémon is knocked out or in a Poké Ball, a chain will begin; this is the principle mechanic of the Poké Radar and crucial to increasing the probability of encountering a Shiny Pokémon. When a chain is in progress, the Poké Radar will automatically activate again at the end of the battle, causing up to four more grass patches to shake. Depending on various circumstances, one of these patches may be more likely to contain the same species of Pokémon as the one just encountered; defeating or catching such a Pokémon will continue to increase the chain by 1. If a wild Pokémon of a different species is encountered, or if a battle ends without defeating or capturing the wild Pokémon, or if a wild Pokémon is encountered outside of the Poké Radar, then the chain will break and the Poké Radar will need to recharge before being used again. A chain can also automatically break if the player uses the Bicycle or Roller Skates, if the player scrolls all shaking grass patches off-screen by moving too far away from them, a Pokémon evolves, or an hatches. Depending on the game, the chain may also still break on an encounter with the same Pokémon.
Activating the Poké Radar manually in the middle of a chain will not break the chain, and will simply generate up to four new patches of shaking grass, replacing the old ones. This works even if the player is currently standing on shaking grass. This action is known as "resetting" the Radar. It is commonly used when none of the four patches is deemed likely to continue the chain; this determination varies between games.
As the chain length increases, the probability of finding a Shiny patch also increases, up to a certain maximum. After reaching this maximum, the player no longer needs to attempt to increase the chain, and can simply recharge and reset the Radar over and over until a Shiny patch appears.
====Pokémon Diamond, Pearl, and Platinum====
The Poké Radar's functions are not explained in detail when it's obtained. In , once the player talks to /'s sister about mass outbreaks, Dawn/Lucas will give a more practical demonstration on .
The player can encounter certain Pokémon with the Poké Radar that would not be normally found in that location; these Pokémon are often not native to the Sinnoh regional Pokédex. For example, the Poké Radar is the only way to encounter a on .
In these games, there are two different ways grass patches can shake (roughly, one that shakes vigorously for a short time and one that shakes gently for a slightly longer time); if a chain is started in one type of grass, grass of the other type will have an increased chance of breaking the chain, though it is possible to continue the chain with the opposite type of grass if the same species being chained is encountered. Additionally, the gently shaking grass can only contain Pokémon normally found in that location. For example, cannot be encountered on in gently shaking grass. This means that gently shaking grass will always break a chain of a species only found using the Poké Radar. Different formations of patches have no apparent bearing on the odds of the chain continuing.Chaining with the PokeRadar, the Correct way - Smogon.com
When the Poké Radar is used, the game generates four "rings" around the player, with the first ring consisting of the eight squares surrounding the player, the second ring consisting of the 16 squares surrounding the first ring, and so on for the third and fourth rings. One random square in each ring will be selected, and if that square is a patch of grass, that patch will shake. Therefore, the maximum number of patches that can shake with each use of the Poké Radar is four; if fewer than four patches shake, then one or more of the randomly selected squares were not patches of grass. If all four squares did not contain grass, then the game will display the message "The grassy patch remained quiet..." and any existing chain will automatically break. The patches generated after an encounter are calculated by the game on entering a patch of grass, and if no valid patches are found the chain will break on initiating the encounter. If the chain breaks this way, the "The grassy patch remained quiet..." message will not appear.
When selecting each shaking grass patch during a chain, a hidden variable is set to true or false for each patch. If this variable is true, the patch will be forced to contain the species of Pokémon currently being chained, guaranteeing the chain continues. This forced encounter does not reference what encounters can currently be found in the area, allowing Pokémon that are no longer available due to the time of day changing or a swarm dispersing to still be encountered in that area until the chain ends. The chance this hidden variable is true depends on which distance of ring that patch spawned on. Starting from the closest ring, the chances are 28%, 48%, 68%, and 88%. Catching a Pokémon rather than defeating it will increase these odds by 10% for the patches automatically generated after the battle. If this hidden variable is false, the patch has a 50% chance to shake with the opposite type that the player most recently walked into (fast if the player last encountered a Pokémon in slow shaking grass, and vice versa). This effectively warns the player that the patch of grass is potentially going to end the chain. There is a remaining 50% chance that the hidden variable is false and the patch still uses the most recent type of grass. The only way to tell these patches apart from the ones that are guaranteed to continue a chain is to step into them. If the player steps into a patch of grass where the hidden variable is false, the game will generate an encounter based on that type of grass. If the chain contains the currently chained species, the chain will continue. This may, however, update the type of grass the player most recently went into. If the species encountered is different, the chain will break. This means that the chance the chain will break on any given patch depends on the encounter rate of the species. Even if this hidden variable is true, it is possible for the chain to break on the correct species if the patch is on the edge and fails to select any grass patches for after the encounter.
If the Poké Radar forces a Pokémon to be Shiny due to its increased odds, the game will construct a personality value that fulfils the Shininess requirement.The Process of PID and IV Creation of Non-Bred Pokemon - Smogon University If the Pokémon at the front of the player's party has the ability Synchronize or Cute Charm, the shiny constructed this way will have respective chance to be the same nature or opposite gender to the lead Pokémon. It is possible, although very unlikely, for multiple Shiny patches to appear on one reset.https://youtu.be/WzgdwZaXtnA?t=1231 It is always possible for non-flashing patches to contain a Shiny Pokémon as well due to the normal, completely random chance of a Pokémon being Shiny.
One of the functions of the Pokétch is to and the three best chains made so far.
=====Shiny probability=====
The probability for a patch to be a shiny increases with the chain length (up to a maximum of 40), according to the following formula:Chain shiny routine (assembly)derived math with un-condensed formula at the endRNG Research post by Kaphotics
\dfrac{\left\lceil \dfrac{65535}{8200-ChainLength \times 200} \right\rceil}{65536}
The probability of a patch containing a Shiny Pokémon, as calculated by this formula, are listed in the following table. As the table shows, the odds of finding a Shiny Pokémon increase slowly at first, but eventually they increase by larger and larger amounts until reaching the maximum of an approximately \tfrac{1}{200} chance of finding a Shiny Pokémon for a chain of length 40 or more. These odds do not exceed the odds of the Masuda method until a chain length of 33 is reached.
When selecting each grass patch, each patch will only have a chance to be shiny if the hidden variable to guarantee the chain continues is set to true. This means that shiny patches are guaranteed to force an encounter with the chained species, and will never break the chain as a result unless they are also on the edge and fail to select any valid grass patches for after the encounter. This also means that each grass patch selected by the Poké Radar has a different chance to be shiny, based on how far away it is from the player. This effectively means that the chance a shiny patch appears is 28% times the chance the shiny check succeeds for patches on the ring one tile away from the player, 48% for tiles on the ring two tiles away, 68% times the shiny patch chance for tiles three away, and 88% times the shiny patch chance for tiles four away.https://github.com/pret/pokeplatinum/blob/main/src/pokeradar.c#L155 The 10% increase to each of these percentages for patches that spawn directly after catching a Pokémon also means that there is a slight increase to spawn a shiny patch by being more likely for the hidden variable to be true. At a chain of 40 or above there is a \tfrac{1}{200} chance that the shiny patch check succeeds. If all four patches spawn, this gives an approximate 1.160% chance that a shiny patch will spawn, or a 1.353% chance if all four patches spawn directly after a catch with the 10% increase. The chance that each distance of patch will spawn as a shiny patch at each chain length is as follows: 
Chain length	Shiny probability per patch	Shiny probability per patch	Shiny patch probability1 tile away(approximate)	Shiny patch probability2 tiles away(approximate)	Shiny patch probability3 tiles away(approximate)	Shiny patch probability4 tiles away(approximate)	Total Shiny patch probabilityper Radar use(approximate)	Total Shiny patch probabilitydirectly after encounters with 10% catch bonus(approximate)
Chain length	Relative odds(out of 65536)	Probability(approximate) 	Shiny patch probability1 tile away(approximate)	Shiny patch probability2 tiles away(approximate)	Shiny patch probability3 tiles away(approximate)	Shiny patch probability4 tiles away(approximate)	Total Shiny patch probabilityper Radar use(approximate)	Total Shiny patch probabilitydirectly after encounters with 10% catch bonus(approximate)
0* 	8 	0.012% 	0.000% 	0.000% 	0.000% 	0.000% 	0.000% 	0.000%
1 	9 	0.014% 	0.004% 	0.007% 	0.010% 	0.012% 	0.032% 	0.038%
2 	9 	0.014% 	0.004% 	0.007% 	0.010% 	0.012% 	0.032% 	0.038%
3 	9 	0.014% 	0.004% 	0.007% 	0.010% 	0.012% 	0.032% 	0.038%
4 	9 	0.014% 	0.004% 	0.007% 	0.010% 	0.012% 	0.032% 	0.038%
5 	10 	0.015% 	0.004% 	0.007% 	0.010% 	0.013% 	0.035% 	0.041%
6 	10 	0.015% 	0.004% 	0.007% 	0.010% 	0.013% 	0.035% 	0.041%
7 	10 	0.015% 	0.004% 	0.007% 	0.010% 	0.013% 	0.035% 	0.041%
8 	10 	0.015% 	0.004% 	0.007% 	0.010% 	0.013% 	0.035% 	0.041%
9 	11 	0.017% 	0.005% 	0.008% 	0.012% 	0.015% 	0.039% 	0.046%
10 	11 	0.017% 	0.005% 	0.008% 	0.012% 	0.015% 	0.039% 	0.046%
11 	11 	0.017% 	0.005% 	0.008% 	0.012% 	0.015% 	0.039% 	0.046%
12 	12 	0.018% 	0.005% 	0.009% 	0.012% 	0.016% 	0.042% 	0.049%
13 	12 	0.018% 	0.005% 	0.009% 	0.012% 	0.016% 	0.042% 	0.049%
14 	13 	0.020% 	0.006% 	0.010% 	0.014% 	0.018% 	0.046% 	0.054%
15 	13 	0.020% 	0.006% 	0.010% 	0.014% 	0.018% 	0.046% 	0.054%
16 	14 	0.021% 	0.006% 	0.010% 	0.014% 	0.018% 	0.049% 	0.057%
17 	14 	0.021% 	0.006% 	0.010% 	0.014% 	0.018% 	0.049% 	0.057%
18 	15 	0.023% 	0.006% 	0.011% 	0.016% 	0.020% 	0.053% 	0.063%
19 	15 	0.023% 	0.006% 	0.011% 	0.016% 	0.020% 	0.053% 	0.063%
20 	16 	0.024% 	0.007% 	0.012% 	0.016% 	0.021% 	0.056% 	0.065%
21 	17 	0.026% 	0.007% 	0.012% 	0.018% 	0.023% 	0.060% 	0.071%
22 	18 	0.027% 	0.008% 	0.013% 	0.018% 	0.024% 	0.063% 	0.073%
23 	19 	0.029% 	0.008% 	0.014% 	0.020% 	0.026% 	0.067% 	0.079%
24 	20 	0.031% 	0.009% 	0.015% 	0.021% 	0.027% 	0.072% 	0.084%
25 	21 	0.032% 	0.009% 	0.015% 	0.022% 	0.028% 	0.074% 	0.087%
26 	22 	0.034% 	0.010% 	0.016% 	0.023% 	0.030% 	0.079% 	0.092%
27 	24 	0.037% 	0.010% 	0.018% 	0.025% 	0.033% 	0.086% 	0.101%
28 	26 	0.040% 	0.011% 	0.019% 	0.027% 	0.035% 	0.093% 	0.109%
29 	28 	0.043% 	0.012% 	0.021% 	0.029% 	0.038% 	0.100% 	0.117%
30 	30 	0.046% 	0.013% 	0.022% 	0.031% 	0.040% 	0.107% 	0.125%
31 	33 	0.050% 	0.014% 	0.024% 	0.034% 	0.044% 	0.116% 	0.136%
32 	37 	0.056% 	0.016% 	0.027% 	0.038% 	0.049% 	0.130% 	0.152%
33 	41 	0.063% 	0.018% 	0.030% 	0.043% 	0.055% 	0.146% 	0.171%
34 	47 	0.072% 	0.020% 	0.035% 	0.049% 	0.063% 	0.167% 	0.196%
35 	55 	0.084% 	0.024% 	0.040% 	0.057% 	0.074% 	0.195% 	0.228%
36 	66 	0.101% 	0.028% 	0.048% 	0.069% 	0.089% 	0.234% 	0.274%
37 	82 	0.125% 	0.035% 	0.060% 	0.085% 	0.110% 	0.290% 	0.340%
38 	110 	0.168% 	0.047% 	0.081% 	0.114% 	0.148% 	0.390% 	0.456%
39 	164 	0.250% 	0.070% 	0.120% 	0.170% 	0.220% 	0.580% 	0.678%
40 	328 	0.500% 	0.140% 	0.240% 	0.340% 	0.440% 	1.160% 	1.353%
*A chain length of 0 corresponds to the first use of the Poké Radar—the Poké Radar cannot force a Pokémon to be Shiny at this point (which would result in a flashing patch),https://github.com/pret/pokeplatinum/blob/main/src/pokeradar.c#L469 but the patches still have the default \tfrac{1}{8192} chance of encountering a Shiny Pokémon.
=====List of Radar-exclusive Pokémon=====
# 	Pokémon	Pokémon	Location 	Game	Game	Game
029	 	 	 	 	 	
030	 	 	Valor Lakefront, 	 	 	
032	 	 	 	 	 	
033	 	 	Valor Lakefront, 	 	 	
048	 	 	 	 	 	
049	 	 	 	 	 	
056	 	 	Routes and 	 	 	
057	 	 	Routes and 	 	 	
079	 	 	(North) 	 	 	
088	 	 	(South) 	 	 	
128	 	 	Routes and (South) 	 	 	
132	 	 	 	 	 	
161	 	 	 	 	 	
175	 	 	 	 	 	
179	 	 	Valley Windworks 	 	 	
180	 	 	 	 	 	
187	 	 	(North and South), Fuego Ironworks 	 	 	
188	 	 	(North) 	 	 	
188	 	 	Fuego Ironworks 	 	 	
191	 	 	(North) 	 	 	
202	 	 	Lake Verity, Lake Valor, Lake Acuity	 	 	
229	 	 	Routes and 	 	 	
234	 	 	 	 	 	
235	 	 	Routes and (North) 	 	 	
236	 	 	Routes and (West) 	 	 	
241	 	 	Routes and (South) 	 	 	
246	 	 	 	 	 	
261	 	 	 	 	 	
262	 	 	Routes and 	 	 	
277	 	 	 	 	 	
280	 	 	Routes and 	 	 	
281	 	 	Routes and 	 	 	
281	 	 	 	 	 	
290	 	 	Eterna Forest 	 	 	
294	 	 	Mt. Coronet 	 	 	
304	 	 	Fuego Ironworks 	 	 	
324	 	 	, Stark Mountain 	 	 	
328	 	 	 	 	 	
329	 	 	 	 	 	
333	 	 	(East) 	 	 	
343	 	 	 	 	 	
352	 	 	(North) 	 	 	
355	 	 	 	 	 	
356	 	 	 	 	 	
361	 	 	Routes and , Acuity Lakefront 	 	 	
371	 	 	(North) 	 	 	
====Pokémon HeartGold and SoulSilver====
The Poké Radar is not normally obtainable in the main game; however, a primitive version of the Poké Radar exists on the bundled Pokéwalker.
The Pokéwalker's Poké Radar costs 10 Watts to use and is the only way to encounter any wild Pokémon at all on the device. Similar to , these Pokémon are often difficult or impossible to otherwise find in the main game.
When used, four patches of grass will appear on-screen, one of which will randomly display a '!' symbol for a short period of time. If the player successfully selects that grass patch before the '!' disappears, then either a battle with a wild Pokémon will begin or there will be a delay and another random grass patch will display a second '!'. Again, if the player successfully selects the '!' patch before it disappears, a battle may begin or a third patch may display '!!'. Yet again, if the player successfully selects the '!!' patch, a battle may begin or a fourth patch may display '!!!'; the fourth patch will always start a battle should the player reach that point. Patches with greater numbers of exclamation points indicate rarer wild Pokémon; the mechanics and precise timing required may be considered a primitive form of chaining.
====Pokémon X and Y====
After being absent in Generation V, the Poké Radar returns in Pokémon X and Y.
The Poké Radar cannot be used while using the Bicycle or Roller Skates. If the player uses either while chaining (including using the circle pad instead of the D-pad), the chain is reset, and the Poké Radar must be recharged. It also cannot be used in the Friend Safari. However, it can be used in flower beds the same way as in tall grass.
Unlike in Diamond, Pearl, and Platinum, there are no Pokémon species exclusive to the Radar. All wild Pokémon encountered will be the same as those encountered normally in the area.
Once per day, the player can speak to the scientist who gave the Poké Radar, and he will assign a species of Pokémon for the player to study. If the player successfully makes a chain of that Pokémon and returns, the scientist will reward the player with an item.
In these games, when a Shiny patch appears, the game will play a unique sound effect in addition to the patch glowing.
Chains and other specific mechanics are believed to be similar to that of Diamond, Pearl, and Platinum; differences include the possibility of more than 4 patches of grass shaking at once, as well as the possibility of a grass patch failing to contain any wild Pokémon at all (thus automatically breaking the chain). It has also been verified that the Poké Radar music can change to a more upbeat tune; this is believed but not proven to increase the Shiny encounter rate. More exact details are currently unknown.
=====Poké Radar Researcher=====
The scientist at the Pokémon Lab will give items depending on the player's highest chain length of the Pokémon he requests data of that day. The player can earn more than one item at once, but each different item is only given once per day.
====Pokémon Brilliant Diamond and Shining Pearl====
The Poké Radar returns in Pokémon Brilliant Diamond and Shining Pearl, behaving almost identically to how it did in Pokémon Diamond, Pearl, and Platinum, with a few minor changes.
*The Poké Radar will now always generate 4 patches or shaking grass, and multiple patches of shaking grass can now appear on the same ring.
*The first Pokémon the player encounters in a chain will always appear in any subsequent patch of shaking grass, eliminating the chance that a chain will end by encountering the wrong Pokémon.
*Patches of grass that shake vigorously (Have much bigger blades of grass shaking off) no longer indicate what Pokémon can be found in it. Instead it indicates the Pokémon inside of the patch has its Hidden Ability. The chance of a patch of grass having this is 1/128 regardless of the length of the chain. This means every use of the Radar has at a 4/128 chance of spawning this patch of grass, with an approximately 3.089% chance of spawning at least one such patch on any use.
*Certain milestones while chaining will now guarantee Pokémon encountered will have a certain amount of perfect individual values.
*Despite saying so in the item description, the Shiny Charm does not boost the likelihood of encountering a Shiny Pokémon through the Poké Radar.
*In the version 1.1.2 update, a change was made so that the 10% bonus chance of a chain continuing from catching a Pokémon now only applies on patches of grass found on the fourth ring.
**This change was reverted back to its original odds in the version 1.1.3 update
*It is possible for a chain to randomly break after defeating a Pokémon.
=====List of Radar-exclusive Pokémon=====
# 	Pokémon	Pokémon	Location 	Game	Game
029	 	 	 	 	
030	 	 	Valor Lakefront and 	 	
032	 	 	 	 	
033	 	 	Valor Lakefront and 	 	
048	 	 	 	 	
049	 	 	 	 	
056	 	 	Routes and 	 	
057	 	 	Routes and 	 	
079	 	 	(North) 	 	
088	 	 	(South) 	 	
128	 	 	Routes and (South) 	 	
132	 	 	 	 	
161	 	 	 	 	
175	 	 	 	 	
179	 	 	Valley Windworks 	 	
180	 	 	 	 	
187	 	 	(North and South), Fuego Ironworks 	 	
188	 	 	(North) 	 	
188	 	 	Fuego Ironworks 	 	
191	 	 	(North) 	 	
202	 	 	Lake Verity, Lake Valor, and Lake Acuity	 	
229	 	 	Routes and 	 	
234	 	 	 	 	
235	 	 	(North) 	 	
236	 	 	Routes and (West) 	 	
241	 	 	Routes and (South) 	 	
246	 	 	 	 	
262	 	 	Routes and 	 	
277	 	 	 	 	
280	 	 	Routes and 	 	
281	 	 	Routes and 	 	
290	 	 	Eterna Forest 	 	
294	 	 	Mt. Coronet 	 	
304	 	 	Fuego Ironworks 	 	
324	 	 	Stark Mountain 	 	
328	 	 	 	 	
329	 	 	 	 	
333	 	 	(East) 	 	
343	 	 	 	 	
352	 	 	(North) 	 	
355	 	 	 	 	
356	 	 	 	 	
361	 	 	Routes , , and Acuity Lakefront 	 	
371	 	 	(North) 	 	
=====Chain Bonuses=====
Chain length	Shiny probability per patch	Shiny probability per patch	Shiny probabilityper Radar use	Perfect IVs
Chain length	Relative odds 	Probability(approximate) 	Shiny probabilityper Radar use	Perfect IVs
0 	1/4096 	0.024% 	0.098% 	0
1 	1/3855 	0.026% 	0.104% 	0
2 	1/3640 	0.027% 	0.110% 	0
3 	1/3449 	0.029% 	0.116% 	0
4 	1/3277 	0.031% 	0.122% 	0
5 	1/3121 	0.032% 	0.128% 	0
6 	1/2979 	0.034% 	0.134% 	0
7 	1/2849 	0.035% 	0.140% 	0
8 	1/2731 	0.037% 	0.146% 	0
9 	1/2621 	0.038% 	0.153% 	0
10 	1/2521 	0.040% 	0.159% 	0
11 	1/2427 	0.041% 	0.165% 	0
12 	1/2341 	0.043% 	0.171% 	0
13 	1/2259 	0.044% 	0.177% 	0
14 	1/2185 	0.046% 	0.183% 	0
15 	1/2114 	0.047% 	0.189% 	0
16 	1/2048 	0.049% 	0.195% 	0
17 	1/1986 	0.050% 	0.201% 	0
18 	1/1927 	0.052% 	0.207% 	0
19 	1/1872 	0.052% 	0.214% 	0
20 	1/1820 	0.055% 	0.220% 	1
21 	1/1771 	0.056% 	0.226% 	0
22 	1/1724 	0.058% 	0.232% 	0
23 	1/1680 	0.060% 	0.238% 	0
24 	1/1638 	0.061% 	0.244% 	0
25 	1/1598 	0.063% 	0.250% 	0
26 	1/1560 	0.064% 	0.256% 	0
27 	1/1524 	0.066% 	0.262% 	0
28 	1/1489 	0.067% 	0.268% 	0
29 	1/1456 	0.069% 	0.274% 	0
30 	1/1310 	0.076% 	0.305% 	2
31 	1/1285 	0.078% 	0.311% 	0
32 	1/1260 	0.079% 	0.317% 	0
33 	1/1236 	0.081% 	0.323% 	0
34 	1/1213 	0.082% 	0.329% 	0
35 	1/1192 	0.084% 	0.335% 	0
36 	1/993 	0.101% 	0.402% 	0
37 	1/799 	0.125% 	0.500% 	0
38 	1/400 	0.250% 	0.996% 	0
39 	1/200 	0.500% 	1.985% 	0
40 	1/99 	1.010% 	3.980% 	3
41 to 99 	1/99 	1.010% 	3.980% 	0
100 	1/99 	1.010% 	3.980% 	5
===Description===
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===Acquisition===
|-
| 
| Sandgem Town (from Professor Rowan after obtaining the National Pokédex from Professor Oak)
|-
| 
| (2F; from a after entering the Hall of Fame)
|-
| 
| Sandgem Town (from Professor Rowan after obtaining the National Pokédex from Professor Oak)
|}
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==In the TCG==
The Poké Radar was introduced as a in the Pokémon Trading Card Game during the English Diamond & Pearl Series (the Japanese DP Era). First released in the expansion, the Poké Radar later debuted in English in the expansion, with both prints featuring an illustration by Kazuaki Aihara. This Trainer card allows the player to look at the top five cards of their deck and keep any after showing them to their opponent; the remaining cards are then shuffled back into the deck.
== Merchandise ==
A toy designed after the Poké Radar has been released as part of the Pokémon Trainer's Kit Diamond & Pearl 2 toy line by Bandai in December 2007.
File:Trainers Kit DP2 Poké Radar.jpg|Pokémon Trainer's Kit Diamond & Pearl 2
==In other languages==
==Related articles==
*Mass outbreak
*Dual-slot mode
*List of Key Items in Generation IV
*List of Key Items in Generation VI
*List of Key Items in Generation VIII
==On Bulbagarden forums==
*Shiny Pokémon with the Poké Radar
==References==
Category:Equipment
Category:Key Items
Category:Game mechanics
Category:Methods of obtaining Pokémon
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ja:ポケトレ
zh:宝可追踪（道具）