Take Down (move)

Take Down (Japanese: とっしん Charge) is a damage-dealing move introduced in Generation I. It was TM09 in Generation I, and is TM001 in Generation IX.
==Effect==
===Generation I===
Take Down inflicts damage, and the user receives recoil damage equal to ¼ of the damage done to the target.
If the user of Take Down attacks first and faints due to recoil damage, the opponent will not attack or be subjected to recurrent damage during that round.
Self-inflicted recoil damage from Take Down from the previous turn can be countered if the opponent does not make a move on the following turn. If Take Down breaks a substitute, the user will take no recoil damage.
In Stadium, no recoil damage is taken if Take Down knocks out an opponent.
===Generation II onwards===
The user now receives recoil damage even if a substitute breaks.
Take Down can be used as the second move of a Pokémon Contest combination, with the user gaining 6 bonus appeal points if or was used in the previous turn.
==Description==
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==Learnset==
===By leveling up===
===By TM===
===By ===
===Special move===
====Generation III====
==In other games==
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Take Down deals damage, and the user receives recoil damage. In the Rescue Team and Explorers series, the user receives recoil damage equal to ⅛ of their maximum HP. From Gates to Infinity, the recoil damage is instead 10% of the user's max HP.
===Super Smash Bros. series===
In Super Smash Bros., a swarm of will fly diagonally across the screen using Take Down when summoned from a . The Beedrill are replaced by in Super Smash Bros. Melee; the Unown can fly across the screen from any direction.
In Super Smash Bros. for Nintendo 3DS/Wii U and Super Smash Bros. Ultimate, is a Poké Ball Pokémon that uses Take Down by running back and forth across the stage, throwing itself at fighters.
===Pokémon GO===
In Pokémon GO, Take Down is a Fast Attack that has been available since February 9, 2018.
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===Pokémon Masters EX===
Name 	 	State	Base	Max 	Target	Effect tag 	Description	Playable			
 	 	 	 	 	 	 	 	 			
Fundamental Takedown	Default6★ EX	250 	300 	An opponent	— 	This attack's power increases when the user is affected by a status condition.The sync buff is doubled the first time a sync move is used.	 	 			
===Description===
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==In animation==
===Pokémon animated series===
* In the English dub of The Mystery is History, Ritchie commanded his , Cruise, to use Take Down, despite Pupitar being unable to learn the move at the time. In the original version, it was commanded to use instead.
===Pokémon Origins===
==In the manga==
===Ash & Pikachu===
===Pokémon Adventures===
* In Silly Scyther, Bugsy told his to use Take Down, but it was unable to execute the move due to the effects of .
* In Mewtwo Comes Through, 's , Gravvy, was revealed to know Take Down.
* 's multiple were revealed to know Take Down on the official website, but they were never shown using the move.
===Pokémon Diamond and Pearl Adventure!===
===Pokémon Pocket Monsters===
===Pokémon Zensho===
==In other generations==
===Core series games===
===Side series games===
===Spin-off series games===
==In other languages==
Category:Moves that have recoil
Category:Moves learned by purification
Category:Moves in Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!
Category:Moves usable in Pokémon Sword and Shield
Category:Moves usable in Pokémon Scarlet and Violet
de:Bodycheck
es:Derribo
fr:Bélier
it:Riduttore
ja:とっしん
zh:猛撞（招式）