007: Nightfire

Another James Bond video game with an original plot and a sequel to 007: Agent Under Fire, with that game's original Bond Girl, Zoe Nightshade, returning (though with a different voice actor). Unlike that game Pierce Brosnan's likeness is used for Bond, though he is voiced by Maxwell Caulfield. It is the final Bond video game where Walther Arms products appear under fake names.
The console versions were made by Eurocom on a in-house engine while the PC version was made by GearBox Software and runs on the GoldSrc engine from Half-Life resulting in two very different games that share the same plot with some cut weapons from the console versions making it to PC. 
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=Both Versions=
==Handguns==
===Desert Eagle===
The Desert Eagle appears in the game as the "Raptor Magnum", and comes in .50 AE and .357 Magnum in the console version while the PC version only has the .50 AE. The .357 Magnum version has a two-tone pattern and is fitted with a laser sight which when activated increases accuracy, but at the cost of a slightly slower rate of fire.
===Glock 17===
A modified Glock 17 standing in for the Glock 18 appears as "Kowloon Type 40" ("Kowloon" is Chinese and part of mainland Hong Kong, indicating the weapon is supposed to be a clone manufactured in China) and is wielded infrequently by enemies. Curiously despite the burst fire function, "Glock 17" (In plain text instead of the stylized version present on an actual Glock 17) is written on the side and no selector switch is actually present (even though Bond will move his thumb to hit the non-existent switch when changing fire mode), indicating the model is based on a Glock 17.
===Walther P99===
A Walther P99, dubbed the "Wolfram P2K" appears in the game as Bond's sidearm in the PC version, while in the console versions Bond uses a Walther PPK that can be changed to a P99 after achieving 2 gold medals. 3 gold medals upgrades it to a gold version. The console version has a laser sight attached.
===Heckler & Koch P11===
The Heckler & Koch P11 underwater pistol appears in both versions of the game. In the console version, it is referred to as the "Korsakov K5 Dart Gun", and is used in the "Night Shift" level to subdue guards without killing them or raising an alarm. Unlike the real weapon, it only fires non-lethal tranquilizer darts instead of special-purpose underwater bullets. In the PC version, it is referred to as the "UP11", can kill the enemy with one shot (depending on the health capacity of each AI) and happens to be the only weapon alongside the Laser Rifle to work under the water, holding 24 rounds overall and 5 in each shell. It can only be accessed via a cheat code.
==Submachine Guns==
===Ruger MP9===
The Ruger MP9 appears in the game as "Storm M32" (presumably a reference to the manufacturer's full name being "Sturm, Ruger & Co.", with "Sturm" being German for "Storm"). It has a functional fire selector, with options for semi-auto or full-auto.
==Assault Rifles==
===SIG SG 551===
The SIG SG 551 appears in the game as the "SG5 Commando", and comes equipped with a laser sight and either a scope or suppressor, the suppressed version being restricted to single and burst fire and has a white pistol grip, stock, and handguard. The PC version of the game adds a laser pointer to the weapon. The PC version lacks the suppressed version.
==Shotguns==
===SPAS-12===
The Franchi SPAS-12 appears in the game as the "Frinesi Automatic 12". In the PC version, it has an olive green finish on the forend, heatshield and stock and is modelled with a shorter magazine tube despite the shotgun having a capacity of 8 shells in all versions. The console version's SPAS-12 only has an olive colored heatshield and its receiver is left-handed. Gameplay-wise, the shotgun can be fired in pump-action and semi-automatic mode.
==Sniper Rifles==
===Accuracy International AWM ===
The Accuracy International AWM appears in the game as the "Winter Tactical Sniper Rifle" and the "Winter Covert Sniper Rifle", the latter being white and fitted with a silencer while the former is green and can be loaded with armor-piercing .300 Winchester Magnum rounds.
==Launchers==
===Milkor MGL===
The Milkor MGL appears in the game as the "Militek Mk.6" and fires grenade rounds that can be set to detonate on impact or after a timed delay. It can also be found as a fixed weapon in some multiplayer level weapon sets.
==Grenades & Explosives==
===Flashbang===
===Laser Mine===
==Others==
===Laser Rifle===
Even though a present weapon in both the PC and Console versions, each of them use different layout of rifles and as such, both are fictional. Though, they do similarly use the same functions by either firing semi-auto beams or overcharged beams that bring absolute damage when hit by. They are both referred to as "Phoenix Laser Rifle".
===Briefcase Sentry Gun===
Appears as the "Ronin". A briefcase with a surprise, it hides a minigun and camera to shoot anyone that crosses its path that isn't the one that originally set it up. It is available to the player during multiplayer, and is sometimes used by the enemy in the missions to guard hallways or rooms. Can be controlled remotely by the player that set it up in multiplayer (isn't mobile).
=PC Version=
==Submachine Guns==
===FN P90===
The FN P90 appears in the PC version of the game as the "Munitions Belga PDW90". It features a green finish on the stock and frame. Internal files for the console version mention a "Munitions Belguique PDW90", but no other data about it remains in that version of the game.
==Launchers==
===M202 FLASH===
The M202 FLASH.
thumb|350px|none|M202 FLASH - 66mm
==Grenades and Explosives==
===M67 hand grenade===
The M67 hand grenade
==Others==
===Fictional minigun===
=Console Version=
==Handguns==
===Walther PPK===
The Walther PPK appears in the game as the "Wolfram PP7", and can be fitted with a removable silencer. Ammo pickups are classified as "7.65MM rounds" confirming it is, accurate to the films, chambered in .32 ACP. A gold plated version can be unlocked.
===Golden Gun===
The Golden Gun appears in the game as it has in all James Bond FPS games.
==Submachine guns==
===Heckler & Koch MP5K===
The Heckler & Koch MP5K appears in the game as the "Deutsche M9K", and has a 21-round magazine (despite the real MP5K having only 15 or 30-round box magazines) and a removable silencer. It fires in full auto normally, but burst with the silencer attached. Despite being incapable of single shot fire, guards armed with it in the level The Exchange will repeatedly yell "Einzelfeuer!" at their allies.
==Assault Rifles==
===FAMAS G1===
A FAMAS G1 appears highly fictionalized as an explosive laser turret in some multiplayer maps, mounted on a turret base with a gun shield in front of the receiver.
===Objective Individual Combat Weapon===
The Objective Individual Combat Weapon appears in the game as the "Advanced Individual Munitions System-20" ("AIMS-20" for short) and can fire 5.56mm rifle rounds or 20mm HE-Frag grenade rounds, both of which are targeted via a built-in Infra-Red scope. It is similar to the "tank buster" used by Colonel Moon in Die Another Day. 
==Machine Guns==
===Browning M2HB Heavy Machine Gun===
The Browning M2HB heavy machine gun appears in multiplayer mode only and is available only with certain weapon sets.
thumb|none|400px|The M2HB in turret mount with a half blast shield.
==Launchers==
===AT-420 Sentinel / AT-600 Scorpion===
The Sentinel and the Scorpion are fictional shoulder fired, reloadable, multi-launch rocket systems. The Sentinel can be fired in either unguided or TV-guided modes, while the Scorpion replaces the TV-guided mode with heat-seeking. The Scorpion is also available as a fixed weapon on some multiplayer weapon sets.
Both weapons use the same model. Drake uses one of those models in the last level.
==Grenades & Explosives==
===Mk 2 Hand Grenade===
The Mk 2 hand grenade appears in console versions the game as the "Fragmentation Grenade".
==Vehicles==
===Radio Controlled Helicopter===
If this option is turned on during multiplayer, the players can operate a small radio controlled helicopter with AT-600 rocket launchers mounted on the aircraft. (Also equipped with a chain-gun)
thumb|none|200px|The Radio-Controlled Attack Helicopter in a screenshot.
===Radio-Controlled Miniature M1 Abrams Main Battle Tank===
With the "vehicles" option enabled, the player can operate a miniature Abrams battle tank with a mounted grenade launcher and M2 .50 caliber machine gun. The RC tank's first person camera crosshair is identical to the that of the 1980 Atari wireframe vector arcade game Battlezone.
thumb|none|300px|A screenshot of the miniature radio-controlled M1 Abrams main battle tank. Note: To get an idea of the size, the 55-gallon drum on the right is life size in-game.
==Others==
===Phoenix Samurai Laser Rifle===
A fictitious laser gun visually based off of the M16, appears to be chrome-plated and has a semi-auto and over-charge setting. With the gun-emplacements option on sometimes a turret with this technology appears in a beam or over-charge setting. These weapons use laser energy and never runs out of ammo, although it does overheat.
===GE M134 Minigun===
The GE M134 Minigun appears in multiplayer mode only as a fixed weapon and is available only with certain weapon sets. Care must be taken when using the weapon, as prolonged bursts can cause it to overheat and stop working until it cools back down.
thumb|none|400px|GE M134 Minigun in 7.62x51mm NATO
thumb|none|400px|A screenshot of the M134 Minigun in a turret mount. Note: The minigun has eight barrels, versus six on the real one.
Category:Video Game
Category:James Bond Game
Category:Science-Fiction
Category:Espionage
Category:First-Person Shooter