Approaching attack

Approaching attacks are attacks that move the character a considerable distance while simultaneously having a damaging hitbox and/or grabbox. Thus, these attacks provide a good, possibly hard to predict, and sometimes safe approach option through offensive strategy rather than walking, running, jumping, etc. However, such moves can often be very easy to punish if the opponent anticipates them, though a move's punishability is on a case-by-case basis. The most basic examples of approaching attacks attack would be dash attacks and dash grabs. Also, some approach attacks are special moves, which often but not always means that they can be used for recovery.
==List of approaching attacks==
User 	Move 	Notes
All characters 	dash attack 	
All characters 	dash grab 	
All characters 	DACUS 	
Banjo & Kazooie 	Wonderwing 	
Banjo & Kazooie 	down tilt 	
Bayonetta 	Heel Slide / After Burner Kick 	
Bowser 	Whirling Fortress 	Only moves when control stick is tilted horizontally.
Bowser Jr. 	Clown Kart Dash 	
Byleth 	Areadbhar 	Travels further if inputted like a smash attack.
Captain Falcon 	Raptor Boost 	
Captain Falcon 	Falcon Kick 	
Charizard 	Flare Blitz 	
Cloud 	down tilt 	
Corrin 	Dragon Lunge 	
Daisy 	Daisy Bomber 	
Dark Pit 	Electroshock Arm 	
Donkey Kong 	Spinning Kong 	
Diddy Kong 	Monkey Flip 	
Diddy Kong 	Rocketbarrel Boost 	
Dr. Mario 	Dr. Tornado 	Only moves when control stick is tilted horizontally.
Falco 	Falco Phantasm 	
Falco 	Fire Bird 	
Fox 	Fox Illusion 	
Fox 	Fire Fox 	
Ganondorf 	Gerudo Dragon 	
Ganondorf 	Flame Choke 	
Ganondorf 	Wizard's Foot 	
Greninja 	Shadow Sneak 	
Ice Climbers 	Squall Hammer 	Only moves when control stick is tilted horizontally.
Ike 	Quick Draw 	
Incineroar 	Darkest Lariat 	Only moves when control stick is tilted horizontally.
Incineroar 	Alolan Whip 	
Inkling 	Splat Roller 	
Jigglypuff 	Rollout 	
Jigglypuff 	Pound 	
Joker 	down tilt 	
Kazuya 	Devil Fist 	
Kazuya 	up-forward tilt (Roundhouse to Triple Spin Kicks)	
Kazuya 	double dash attack (Left Splits Kick) 	
Kazuya 	forward crouch attack (Tombstone Crusher) 	
Kazuya 	Gates of Hell 	
Kazuya 	Spinning Demon to Left Hook 	
Kazuya 	Rage Drive 	Command-input version only.
Ken 	Tatsumaki Senpukyaku 	
King Dedede 	down tilt 	
Little Mac 	Straight Lunge 	
Little Mac 	Jolt Haymaker 	
Lucas 	PK Thunder 2 	
Luigi 	Luigi Cyclone 	Only moves when control stick is tilted horizontally.
Luigi 	Green Missile 	Travels farther when charged.
Mario 	Mario Tornado 	Only moves when control stick is tilted horizontally.
Mega Man 	forward tilt 	
Mega Man 	down tilt 	
Meta Knight 	Mach Tornado 	
Meta Knight 	Dimensional Cape 	
Meta Knight 	Drill Rush 	
Mii Brawler 	Onslaught 	
Mii Brawler 	Burning Dropkick 	
Mii Brawler 	Suplex 	
Mii Brawler 	Foot Flurry 	Grounded only.
Mii Swordfighter	Airborne Assault 	
Mii Swordfighter	Slash Launcher 	
Mii Swordfighter	Gale Stab 	
Mii Swordfighter	Skyward Slash Dash 	
Mii Swordfighter	Power Thrust 	
Min Min 	forward tilt 	
Min Min 	down tilt 	
Mythra 	Photon Edge 	
Ness 	PK Thunder 2 	
Olimar 	down tilt 	
Pac-Man 	Power Pellet 	
Palutena 	Angelic Missile 	
Peach 	Peach Bomber 	
Pichu 	Skull Bash 	Travels further if inputted like a smash attack and charged.
Pikachu 	Skull Bash 	Travels further if inputted like a smash attack and charged.
Pikachu 	Quick Attack 	
Pit 	Angel Ring 	
Pit 	Upperdash Arm 	
Pyra 	Flame Nova 	Only moves when control stick is tilted horizontally.
Richter 	down tilt 	
Ridley 	Space Pirate Rush 	
Ridley 	Wing Blitz 	
R.O.B. 	Arm Rotor 	Only moves when control stick is tilted horizontally.
Ryu 	Tatsumaki Senpukyaku 	
Sephiroth 	down tilt 	
Sephiroth 	Blade Dash / Octaslash 	
Sheik 	Bouncing Fish 	
Shulk 	Back Slash 	
Simon 	down tilt 	
Sonic 	Spin Dash 	
Sonic 	Spin Charge 	
Sonic 	Homing Attack 	
Sora 	Sonic Blade 	
Squirtle 	Withdraw 	
Steve 	forward tilt 	
Steve 	up tilt 	
Steve 	Minecart 	
Terry 	Burning Knuckle / Crack Shoot 	
Terry 	Buster Wolf 	
Villager 	Lloid Rocket 	When riding Lloid.
Wario 	Wario Bike 	
Wolf 	Wolf Flash 	
Wolf 	Fire Wolf 	
Yoshi 	Egg Roll 	
Zelda 	Farore's Wind 	
==See also==
*Approach
Category:Move archetypes
Category:Game controls