nyuuzyou/wikis huggingface dataset:
Creekrider

Fist Creekrider is a dwarf member of the Flaming Fist. 
== Involvement ==
Creekrider is stationed in the prison of Wyrm's Rock Fortress in Baldur's Gate at . He appears to be on a break with his fellow colleagues.
== Combat==
===Attacks and Abilities ===
=== Notable loot ===
* 
* 
* 
Category:Characters
Category:Characters in Wyrm's Rock Fortress
Category:Characters in Act Three
Category:Humanoids
Category:Dwarves
Category:Gold Dwarves
Category:Members of the Flaming Fist
Category:Clerics
Cressida Flint

Cressida Flint is a voracious consumer of the Baldur's Mouth Gazette. She is found in the Lower City during Act Three, where she readily shares her opinions about current events.
== Involvement ==
=== Act Three ===
Cressida's interactions with the party vary according to major events and the outcome of . If no major events occurred yet, she is exasperated toward the party, requesting to pace and think in peace.
== Idle banter ==
If Baldur's Mouth publishes a negative article on the party:
Cressida Flint: You're exactly the sort Lord Gortash was talking about in his interview. In fact, I bet Gortash mentions you scum next time he's interviewed.
If Baldur's Mouth publishes a positive article on the party:
Cressida Flint: I look forward to reading about your next exploits!
Category:Humanoids
Category:Humans
Category:Characters
Category:Characters in Act Three
Category:Characters in the Lower City
Crimson

Crimson is a beast NPC found in Act Three. Crimson is kept in a cage at the Circus of the Last Days, in Rivington.
== Involvement ==
Crimson is starved and half-mad with hunger. Druids can make an Animal Handling check with advantage to discern this. Calming Crimson with a gift of meat earns the inspiration Primary Needs for Outlander backgrounds. Any kind of meat will do, and some can be found close at hand in the Temple Kitchen in the Open Hand Temple. 
Crimson is let out of his cage and attacks the party during the fight with . If he is fed beforehand, he will be too busy eating, thus he does not participate in the fight. Afterwards, Crimson will thank the party, explaining that the Doppelgangers starved him and then provoked him with bloody rags, whereas the true circus employees always treated him like family.
He considers himself friends with the Displacer Beast in the cage next to him, , and sympathizes with her pain.
If attacking the animal handlers before approaching Dribbles, they unlock the cages but Crimson and Shadow-Whiskers continue to be neutral entities.
== Combat ==
=== Attacks and abilities ===
Category:Beasts
Category:Characters
Category:Characters in Rivington
Category:Characters in Act Three
Category:Members of the Circus of the Last Days
Crimson Draughts

== Overview ==
Crimson Draughts' is an apothecary, owned and run by , before she travelled to Moonrise Towers to assist in the Absolute's efforts. If Araj was is given blood during Act Two, she will be at her store experimenting, and will be available to trade with. Otherwise, it will be abandoned.
The upper floor has a key to the basement lab, and the lower floor has a workbench with some alchemical ingredients.
=== Sanguine Laboratory ===
Through a locked hatch on the lower-level is Araj's laboratory, holding the unlucky remnants of her research for restoring House Oblodra. 
The northern room is a small makeshift cell, containing a dead giant spider and three skeletons.
To the east is Araj's laboratory proper. A trip-wire is hidden just in front of the door, which sets off two gas pits. Inside are several piles of gore, butchered remains, and the festering corpse of a Spectator. Her lab is also still well-stocked with alchemical ingredients, and a mind flayer parasite can be found on the stone slab directly in front of the entrance.
==List of interactions==
If Araj was given blood in Act Two:
* As the party approaches the store, Araj's experiments will set off an explosion, setting her on fire and forcing her to evacuate.
* Araj will offer the player character a new formula to drink, which will grant the permanent passive feature .
* If the player donates blood a second time after Araj asks, she will give them a . Afterwards, the player can donate once per long rest and Araj will stock two explosives in her store.
== Notable loot ==
* , on-top of a shelf in the upper level .
* , on a workbench in the lower level.
* , in the lower level
* , on a stone table in the Sanguine Laboratory .
* , reward from Araj for donating blood.
Category:Locations
Category:Act Three Locations
Crimson Mischief

==Gallery==
File:Crimson Mischief ingame.png|Appearance in game
Selena-t-st-crimsonmischief.jpg|Model/render by Selena Tobin
Selena-t-st-crimsonmischief-closeup.jpg|Close-up render by Selena Tobin
Category:Sources of Piercing damage
Category:Sources of Necrotic damage
Crosse

Fist Crosse is a Flaming Fist soldier found in the Basilisk Gate Barracks in the Lower City of Baldur's Gate. He is exhausted, from training as a punishment for falling asleep on the job.
== Combat==
===Attacks and Abilities ===
=== Notable loot ===
* 
* 
* 
* x2
Category:Characters
Category:Characters in the Lower City
Category:Characters in Act Three
Category:Humanoids
Category:Humans
Category:Members of the Flaming Fist
Category:Fighters
Crown of Karsus

The Crown of Karsus was created by Karsus, an archwizard from the Faerûn empire of Netheril. It is a very powerful item and anyone who wields it is said to obtain godlike powers. It is an invulnerable entity found Atop the Netherbrain in Act Three. Targeting it with is the penultimate goal of the final battle to defeat .
__notoc__
== History ==
The crown was taken by the archdevil Mephistopheles and held in a vault for more than a thousand years. This was until someone managed to steal the crown from Mephistopheles and bring it back to Faerûn.
Three Netherstones were removed from the crown and distributed between , and . Through the power of the Netherstones the chosen can control whoever wears the crown, and the power that comes with it. At this point the game of Baldur's Gate 3 begins. For more information read The Dark Urge.
== Involvement ==
The goal of the final battle's first phase is ultimately to bring the party's designated Mind Flayer to the Crown and attune to it using Karsus' Compulsion. The elder brain will speak through the crown each round, taunting and mocking the party. Once the chosen party member successfully casts the spell, a rift opens into the Netherbrain's psyche, where it can finally be defeated by the party.
== Honour Mode ==
On Honour Mode the artifact itself gains a free spell once per round, akin to a Legendary Action:
== Related characters ==
* 
* 
* 
* 
== Related items ==
* 
* 
* 
* 
== Related quests ==
* 
* 
* 
==Gallery==
Crown of Karsus nether.jpg|Crown of Karsus on the Netherbrain
Crown_of_Karsus.webp|On the Netherbrain
Crown of Karsus Faded.png|Icon
Crown of Karsus.png|Concept Art
== External links ==
* 
* 
* 
* 
Category:Story items
Crub

Sharp-Eye Crub is a goblin stationed in the Goblin Camp in Act One.
== Involvement ==
=== Act One ===
Sharp-Eye Crub is in the westernmost room of the Shattered Sanctum with and .
== Combat ==
=== Attacks and abilities ===
=== Loot ===
* 
* 
== External links ==
* 
Category:Humanoids
Category:Goblins
Category:Characters
Category:Characters in Act One
Category:Characters in the Goblin Camp
Category:Rangers
Category:Followers of the Absolute
Cruor

Cruor is an imp that can be found dead in the Chosen's Room in the Bhaal Temple within the Undercity. He was sent to to become her butler but instead, she experimented on him leading to his death.
== Involvement ==
Cruor was sent to Orin by her father , against her wishes. According to a nearby book, Orin grew increasingly frustrated at the imp praising the way she slaughtered her enemies that she decided to end its life to silence it.
A butler that is no longer needed, for whatever reason, dies permanently.
== Related literature ==
* 
== Notes ==
* Cruor may be a reference to , Bhaal's imp butler from Baldur's Gate 2 who served in their Pocket Plane as they explored the limits of their divinity inherited from Bhaal. Some players would find Cespenar's attitude, voice, and lengthy dialogue lines to be annoying.
Category:Characters
Category:Characters in Act Three
Category:Characters in the Undercity
Category:Imps
Category:Fiends
Category:Corpses
Cry

Devout Cry is a goblin stationed in the Goblin Camp during Act One.
== Involvement ==
=== Act One ===
Devout Cry can be found in throne room in the Shattered Sanctum. As part of his entourage, Cry joins him in battle if a fight breaks out.
== Combat ==
=== Attacks and abilities ===
=== Loot ===
* 
* 
== External links ==
* 
Category:Humanoids
Category:Goblins
Category:Characters
Category:Characters in Act One
Category:Characters in the Goblin Camp
Category:Clerics
Category:Followers of the Absolute
Cuddleface

Cuddleface is a named white Worg found inside Flymm Cargo along with other Worgs Gristle, Rrripper, Snapp, and Snarrrl. They will attack on sight, as soon as the door is opened.
==Combat==
=== Attacks and Abilities ===
==Notable loot==
* 
Category:Characters
Category:Characters in Act Three
Category:Characters in the Lower City
Category:Worgs
Category:Monstrosities
Culk

Booyahg Culk is a goblin stationed in the Goblin Camp in Act One. 
== Involvement ==
=== Act One ===
Booyahg Culk can be found on the secluded northern edge of the Goblin Camp with several other goblins and bugbears who have fallen into a drunk slumber. If the party attack the cracked wall to gain entry into the Shattered Sanctum, it causes all nearby enemies to wake up and initiate combat. The party can also startle Culk awake by landing nearby with a . It is possible to avoid combat by passing a skill check.
* 
* 
* 
== Combat ==
=== Attacks and abilities ===
=== Loot ===
* 
* (if unused)
== External links ==
* 
Category:Humanoids
Category:Goblins
Category:Characters
Category:Characters in the Goblin Camp
Category:Characters in Act One
Category:Followers of the Absolute
Cure the Poisoned Gnome

Cure the Poisoned Gnome is a Quest in Act One of Baldur's Gate 3. The quest can be obtained by speaking with at the Myconid Colony at Ebonlake Grotto.
__TOC__
==Objectives==
Objectives and journal entries may vary pending story decisions and outcomes.
==Walkthrough==
Thulla is a deep gnome slave taking refuge in the Myconid Colon. She can be found at , on the same mushroom platform as . When the party first encounters Thulla, she is afflicted with Duegar Poison and has had her health reduced. Once the party speaks with her, she must be cured within three Long Rests. After the third Long Rest, Thulla dies and becomes a myconid husk.
Thulla can be cured by abilities or items that remove the Poisoned condition, such as . If the party interacts with Thulla while she is poisoned, a successful Nature check reveals that she has been poisoned by a wild weed from the Underdark. She needs an antidote soon, which is likely held by the poisoner.
Thulla's poisoner can be encountered while exploring the Decrepit Village or by following the quest. The can be looted off the corpse of . Completing this quest opens up the quest .
After saving Thulla, she offers the boots she stole from as a reward. She asks the party to go and save the rest of her clan of Ironhand Gnomes who are being held captive in Grymforge.
== Quest rewards ==
* 
Category:Quests
Category:Underdark Quests
Category:Time-Sensitive Quests
Cursed (disambiguation)

* Cursed (status group)
* The location, Shadow-Cursed Lands
* Quests:
** Help the Cursed Monk
** Lift the Shadow Curse
** Seek Protection from the Shadow Curse
* Enemies:
** Shadow-Cursed Needle Blight
** Shadow-Cursed Shambling Mound
** Shadow-Cursed Vine Blight
* Spells:
** The 3rd level spell, 
** The 3rd level spell, 
** The Warlock spell,
Cursed Imp

Cursed Imp is a unique, high-level variant of imp found in the Lower City. 
==Involvement==
The Imp can be located on Lustrous Lass, the quarantined ship on the docks of the The Counting House, and is suggested to be related to the that resulted in the ship's quarantining.
== Combat ==
=== Attacks and abilities ===
==Notes ==
* The imp is an unassuming but extremely dangerous foe, as its passive ability will deal massive retaliatory damage upon any attackers.
* Even though it is named Cursed Imp, will not do anything.
* However, given its small stature, the imp can be easily shoved out of the ship and dies. Presumably through drowning as imps can usually recover from being shoved into chasms.
* Killing the imp will cleanse the ship of its plague clouds, as well as cure any characters infected with sea plague from entering the ship and failing the CON save.
* Has no special drops
* It upcasts always at level 6, so it does 7d8 damage.
Category:Imps
Category:Fiends
Category:Characters
Category:Characters in Act Three
Category:Characters in the Lower City
Cursed Kuo-Toa (melee)

Cursed Kuo-Toa is an Undead creature encountered in Act Two. It can be found by the abandoned fishing shack north of the House of Healing Morgue. 
== Involvement ==
Twelve Cursed Kuo-Toa and two Cursed Kuo-Toa Chiefs lie beside the water in ambush along the far northern coast of Reithwin Town. They can be spotted by passing a , or with See Invisibility.
They are continuously affected by Shadow-Cursed Undead, reducing them to a shadow of their former glory, and , rendering their opponents soaking wet with each attack. 
== Combat ==
=== Attacks and abilities ===
== Gallery ==
Cursed Kuo-Toa Location.png|Cursed Kuo-Toa, represented with red dots, on a section of the Shadow-Cursed Lands map.
Category:Humanoids
Category:Kuo-toa
Category:Creatures
Cursed Kuo-Toa (ranged)

Cursed Kuo-Toa is an Undead creature encountered in Act Two. It can be found by the abandoned fishing shack north of the House of Healing Morgue. 
== About ==
Twelve Cursed Kuo-Toa and two Cursed Kuo-Toa Chiefs lie beside the water in ambush along the far northern coast of Reithwin Town. They can be spotted by passing a , or with See Invisibility.
They are continuously affected by Shadow-Cursed Undead, reducing them to a shadow of their former glory, and , rendering their opponents soaking wet with each attack. 
== Combat ==
=== Attacks and abilities ===
=== Notable loot ===
* 
== Gallery ==
Cursed Kuo-Toa Location.png|Cursed Kuo-Toa, represented with red dots, on a section of the Shadow-Cursed Lands map.
Category:Humanoids
Category:Kuo-toa
Cursed Kuo-Toa Chief

Cursed Kuo-Toa Chief is a Kuo-toa creature located in Act Two. It is found in the abandoned fishing shack north of the House of Healing.
== Interactions ==
A Cursed Kuo-Toa ChiefUnder some unclear circumstances independent of difficulty, two Kuo-Toa Chiefs will be encountered instead of one, with one chief being uncloaked. This is potentially a glitch. leads an of Cursed Kuo-Toa along the northern coastline of Reithwin Town. It is continuously affected by , reducing it to a shadow of its former glory, and , rendering its opponents soaking wet with each attack.
Upon death, the creature's type and race revert to Humanoid Kuo-toa as the shadow curse leaves the body.
== Combat ==
=== Attacks and abilities ===
=== Notable loot ===
* 
== Footnotes ==
Category:Kuo-toa
Cursed Skull

Cursed Skulls are found in the upper floors of Lady Jannath's Estate. 
== Involvement==
The skulls cast when a party member is nearby, making them difficult to evade. The skulls ignore and similar effects. Due to their vulnerability to bludgeoning damage, they are "easy" to destroy from a safe distance if you can overcome the 22 point damage reduction for the medium toughness item (so spells like Magic missile will not work as the 22 points must come from a single source).
== Strategy ==
Cursed skulls are difficult to approach as they will cast Thunderwave against nearby creatures. Therefore it is advised to throw a bludgeoning weapon at them which has the "thrown" trait. A thrown by a character with decent is sufficient to destroy a skull in one blow. is also a good option since the skulls are also vulnerable to force damage.
Alternatively, casting ends the status of a skull, preventing it from casting . However, this requires being within range of the skull's attacks. One method of applying remove curse is using to blink to a location outside of the skull's line of sight, then casting from behind or from the side. 
Casting the ritual spell on a skull entirely neutralises its attack.
 used by a character, who has high enough can also kill it in one blow without having to go near it. 
== Tactics ==
* The skulls are often placed at the top of stairs or on the landings part way up, which is not an issue except that the camera really struggles in the complex environment of the house with many levels...
* This can be quite frustrating as you know the skull is there, but the camera won't go up far enough to allow you to jump past the skull or use Misty Step. If you try to run past it, it knocks you prone or even throws you back onto a lower level taking damage.
* The hit points are quite low now and have been reduced to 12HP on Balanced, but you need to overcome the 22 point damage reduction.
* A rogue sneak attack from range can be effective as you are not at risk of being hit with . Targeting can be the issue when the skull is on a different level pummeling you back down the stairs so you can never get an attack off.
* Whilst skulls are vulnerable to bludgeoning weapons, not having any throwing hammers or similar was not a major issue on Balanced.
* The skulls do have a direction of facing, so if you can get behind or beside them, you can employ melee attacks that overcome the 22 point damage reduction.
* If you can get on the same level as the skulls, works well.
Category:Environmental objects
Cutter Violet

Cutter Violet is a human member of The Guild, who can be found in the Guildhall within the Undercity.
== Involvement ==
Cutter Violet will comment on various events happening within the Guildhall but won't take part in any combat.
Category:Humans
Category:Humanoids
Category:Characters
Category:Characters in the Undercity
Category:Characters in Act Three
Category:Members of the Guild
Cyndirie Vand

Cyndirie Vand is a human patron at the Elfsong Tavern in Act Three.
== Involvement ==
=== Act Three ===
Cyndirie can be found in the Elfsong Tavern in the Lower City playing cards with , , and .
Category:Humans
Category:Humanoids
Category:Characters
Category:Characters in the Lower City
Category:Characters in Act Three
Cyrel

Cyrel is a human dedicated to during Act One. She is hunting for with her companions along The Risen Road.
== Involvement ==
=== Act One ===
Cyrel can be encountered in the Risen Road Toll House. Upon interaction, she informs the party that she, , and are stalwarts of Tyr sworn to uphold justice in their pursuit of a devil. Cyrel is willing to trade with the party, as they have fewer mouths to feed since the attacked. If the party ask, she reveals that they lost two in a recent battle.
If speaking to Cyrel after discovering Anders is a fallen paladin pledged to , she drops the Tyr act and talks of Zariel instead.
If is present in the party, then Cyrel, Anders, and Trynn become hostile.
Any gold, items sold, or inventory cannot be looted if she is killed in battle.
== Combat ==
=== Attacks and abilities ===
=== Loot ===
* 
* (if unused)
* (if unused)
* 
* 
== Related quests ==
* 
* 
== Shop ==
Cyrel sells general items, including supplies and consumables, but no equipment.
=== Stock ===
Cyrel always has these items in stock, since they've less mouths to feed.
=== Arrows ===
Rolls 4-6 times on the Special Arrow Subtable.
=== Throwables ===
Rolls 4-6 times on the Throwables Subtable.
=== Potions ===
Rolls 6-8 times on the Potion Table.
=== Supplies ===
== Notes ==
* In the Early Access version of the game, there was another companion of Anders, named . He was removed in the Release version.
== External links == 
*
Category:Humanoids
Category:Humans
Category:Characters
Category:Characters in the Risen Road
Category:Characters in Act One
Category:Traders
Cyril

Cyril is an emotive wood elven fighter and member of the Flaming Fist. He is under the command of Counsellor Florrick and on a mission to rescue Duke Ravengard.
== Involvement ==
=== Last Light Inn ===
Initially on a mission led by to rescue , Cyril and the rest of the Fists were waylaid by the dangers of the Shadow-Cursed Lands and found refuge with the Harpers at Last Light Inn. Cyril can initially be found within the inn, in the same room as several other Fists and .
If Florrick is not rescued from Waukeen's Rest in Act One, Cyril never appears in the game.
=== Resolve the Abduction ===
When attacks the inn and attempts to kidnap during , Cyril is not affected by the condition and is instead . He may join the battle on his own without being affected by any conditions if the door to the room he is in is opened after the encounter starts. If failing to protect Isobel, he and everyone in Last Light Inn, save , turn into .
After the battle is over, Cyril takes up position in front of the door to the Flaming Fists' room alongside . Speaking with him results in his disclosing he knew Marcus well and did not expect his betrayal. He also sorrowfully wonders if they could have helped Marcus and prevented him from joining the Cult of the Absolute.
=== Leaving for Baldur's Gate ===
After a Long Rest, Cyril, and depart Last Light Inn for Baldur's Gate with Florrick to seek reinforcements unaffected by the Shadow Curse: the .
Cyril is never seen again after this.
==Combat==
===Attacks and Abilities===
== Loot ==
* 
* 
== Related quests==
* 
* 
== Notes and references ==
Category:Elves
Category:Wood Elves
Category:Humanoids
Category:Characters
Category:Characters in the Shadow-Cursed Lands
Category:Characters in Act Two
Category:Members of the Flaming Fist
Category:Fighters
D'hak

D'Hak is a wolf creature found in Act One. 
== Involvement==
D'Hak stands beside Kith'rak Therezzyn in the Captain's Quarters, along with another wolf Ur'uth, feasting on corpses of Mahrin and Burrock, ill-fated followers of the Cult of the Absolute.
D'Hak can be spoken to with . Should the party choose so, they will find out that both wolves are discontent with Therezzyn's habit to feed to them victims along with their armour.
== Combat ==
=== Attacks and abilities ===
== Gallery ==
D'hak Model.png|Dhak's ingame model.
Category: Characters
Category: Characters in the Rosymorn Monastery
Category: Characters in Act One
Category: Wolves
Category: Beasts
Daddy

Daddy is a unique Wraith in the Shadow-Cursed Lands. It is bound in service to the cursed child . 
== Involvement ==
It appears during the second game of hide-and-seek with Oliver, forcing the party to Hide and into Turn-Based Mode. The party either has to sneak their way into the ruined house where Oliver will reappear in two turns or attempt to fight the powerful shadow which is backed up by Mummy (wraith) and Doggy.
The wraith appears again during the final confrontation with at the heart of Reithwin Town, even if defeated earlier.
== Combat ==
=== Attacks and abilities ===
Category:Wraiths
Category:Undead
Category:Characters
Category:Characters in the Shadow-Cursed Lands
Category:Characters in Act Two