Harsh sunlight

:Sunny redirects here. For the Week Sibling named Sunny, see Week Siblings. For the character of the day from Pokémon Journeys: The Series, see Sunny (JNS05).
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Harsh sunlight (Japanese: intense sunlight), sometimes referred to as Sunny, is a type of weather introduced in battle in Generation II. It was introduced in the overworld in Generation III.
It will last for five turns if created using (Generation VI onwards), , or , or eight if created by a Pokémon holding a Heat Rock. If created using Drought (prior to Generation VI) or encountered in the overworld, it will last until replaced. In , causes harsh sunlight after dealing damage.
There is also a variation of harsh sunlight called extremely harsh sunlight (Japanese: very intense sunlight). Extremely harsh sunlight can be encountered in the overworld or created using ; if the latter, it lasts until the summoner is removed from the field (and no other Pokémon with Desolate Land remain on the field), the summoner is rotated out in a Rotation Battle, the summoner has Desolate Land suppressed or replaced, or heavy rain or strong winds are created by or respectively.
==Description==
Event 	Gen II 	Gen III 	Gen IV 	Gen V 	Gen VI 	Gen VII 	Gen VIII
If naturally occurring 	N/A 	"The sunlight is strong." 	N/A 	N/A 	N/A 	"The sunlight turned harsh!"	"The sunlight is harsh!"
used 	"The sunlight got bright!"	"The sunlight got bright!" 	"The sunlight turned harsh!" 	"The sunlight turned harsh!"	"The sunlight turned harsh!"	"The sunlight turned harsh!"	"The sunlight turned harsh!"
activated 	N/A 	" <Pokémon>'s <sc>Drought</sc> intensified the sun's rays!"	" <Pokémon>'s Drought intensified the sun's rays!"	"The sunlight turned harsh!"	"The sunlight turned harsh!"	"The sunlight turned harsh!"	"The sunlight turned harsh!"
After turn is complete 	"The sunlight is strong." 	"The sunlight is strong." 	"The sunlight is strong." 	(no text) 	(no text) 	(no text) 	(no text)
When harsh sunlight ends	"The sunlight faded." 	"The harsh sunlight faded." 	"The harsh sunlight faded." 	"The harsh sunlight faded." 	"The harsh sunlight faded." 	 	
===Extremely harsh sunlight===
Event 	Gen VI 	Gen VII 	
If naturally occurring 	"The sunlight turned extremely harsh!" 	N/A 	
activated 	"The sunlight turned extremely harsh!" 	"The sunlight turned extremely harsh!" 	"The sunlight turned extremely harsh!"
Preventing changing weather 	"The extremely harsh sunlight was not lessened at all!" 	"The extremely harsh sunlight was not lessened at all!" 	
Negating a attack 	"The Water-type attack evaporated in the harsh sunlight!"	"The Water-type attack evaporated in the harsh sunlight!"	
When extremely harsh sunlight ends	"The harsh sunlight faded." 	"The harsh sunlight faded." 	
==On the field==
===Main series===
|- style="background:#FFF"
| 
| Hoenn
| 
| When Terra Cave is there
|- style="background:#FFF"
| 
| Hoenn
| 
| When Terra Cave is there
|- style="background:#FFF"
| 
| Hoenn
| 
| When Terra Cave is there
|- style="background:#FFF"
| 
| Hoenn
| 
| When Terra Cave is there
|- style="background:#FFF"
| 
| Hoenn
| Lilycove City, Mossdeep City, Sootopolis City,Ever Grande City, Routes , , , ,
| After is awakened but before battling it
|- style="background:#FFF"
| 
| Hoenn
| Lilycove City, Mossdeep City, Sootopolis City,Ever Grande City, Sky Pillar, Routes ,, , , , , , 
| After is awakened but before solving the crisis. Interchanges with rain.
|- style="background:#FFF"
| 
| Alola
| Haina Desert
| 10:00 AM – 4:59 PM
|- style="background:#FFF"
| 
| Alola
| Haina Desert
| 10:00 AM – 4:59 PM
|- style="background:#FFF"
| 
| Galar
| 
| Always
|-
| style="background:#FFF; " | 
| style="background:#FFF" | Galar
| style="background:#FFF" | Various areas of the Wild Area, Isle of Armor, and Crown Tundra
| style="background:#FFF; " | Random days, all day
|}
In Galar, there are different types of weather occurring in the Wild Area, the Isle of Armor, and the Crown Tundra. The type of weather will affect which wild Pokémon appear in the area. While there is harsh sunlight outside of battle, the in-battle weather condition will be harsh sunlight. There are nine types of weather in the Wild Area.
====Extremely harsh sunlight====
|- style="background:#FFF"
| style="" | 
| Hoenn
| Lilycove City, Mossdeep City, Sootopolis City,Secret Islet, Secret Shore, Secret Meadow, Routes , , , , , , 
| style="" | After is awakened but before battling it
|}
===Mystery Dungeon series===
Game	Dungeon 	Floors 	Notes<noinclude>
 	Uproar Forest 	3 and 6 	Might be any of the other six weather conditions instead
 	Sky Tower 	24 and Summit 2 	
 	Howling Forest 	3, 6, 9 and 13 	Might be any of the other six weather conditions instead
 	Fiery Field 	5, 10, 15, 20 and 25 	
 	Lightning Field 	5, 10, 15, 20 and 25 	Might be any of the other six weather conditions instead
 	Mt. Faraway 	4, 8, 10, 14, 17, 22,24, 26, 28, 30, 32, 34and 36 	Might be any of the other six weather conditions instead
 	Western Cave 	5, 15, 18, 21, 27, 40,45, 56, 59, 66, 84 and 95 	Might be overridden by sandstorms on floors 56 and 59
 	Northern Range 	4, 8, 11 and 15 	Might be any of the other six weather conditions instead
 	Pitfall Valley 	3, 6, 10 and 15 	Might be any of the other six weather conditions instead
 	Wyvern Hill 	4, 8, 12, 16, 20, 24and 28 	Might be any of the other six weather conditions instead
 	Purity Forest 	15, 21, 24, 28, 32, 38,43, 48, 52, 57, 61, 67,81 and 89 	Might be any of the other six weather conditions instead
 	Hidden Land 	6 and 10 	The weather might be overriden by hail
 	Temporal Tower 	4 and 9 	
 	 	8 and 9 	
 	Spacial Rift 	8, 14 and Deep 5 	
 	Marine Resort 	4 and 8 	
 	Shimmer Desert 	1 and 6 	
 	Giant Volcano 	3 and 5 	
 	Sky Stairway 	9, 16, 20, 24, 30, 37,42 and 48 	
 	 	5, 10, 15, 20 and 25 	Might be any of the other six weather conditions instead
 	Zero Isle North 	5, 10, 15, 20, 25, 30,35, 40, 45, 50, 55, 60,65, 70 and 74	Might be any of the other six weather conditions instead.The weather on floors 45, 50, 55 and 60 might be overriden by sandstorms
 	Zero Isle East 	10, 17, 26, 28 and 36 	Might be any of the other six weather conditions instead
 	Zero Isle West 	9, 10, 17, 18, 26, 27,35 and 36 	Might be any of the other six weather conditions instead
 	Zero Isle South 	15, 21, 24, 28, 32, 38,43, 48, 52, 57, 61, 67, 81 and 89 	Might be any of the other six weather conditions insteadThe weather on floors 21 and 24 might be overriden by hail
 	Zero Isle Center 	15, 21, 24 and 28 	Might be any of the other six weather conditions instead.The weather on floor 15 might be overriden by sandstorms
 	Destiny Tower 	15, 21, 24, 28, 32, 38,43, 48, 52, 57, 61, 67, 81 and 89 	Might be any of the other six weather conditions insteadThe weather might be overriden by hail on floors 21 and 24 and sandstorms on floor 89.
 	Southeastern Islands 	4, 8, 12, 15 and 24 	Might be any of the other six weather conditions instead
 	Inferno Cave 	5, 7, 11, 15, 17, 21, 24 and 28 	Might be any of the other six weather conditions instead on floors 7, 15, 17, 24 and 28
 	Star Cave 	14 	Might be any of the other six weather conditions instead
 	Sky Peak Mountain Path	Summit 2 	Might be any of the other six weather conditions instead
 	Fortune Ravine 	Pit 	Might be any of the other six weather conditions instead
 	Southern Jungle 	4, 7 and 10 	Might be any of the other six weather conditions insteadThe weather on floor 4 might be overriden by sandstorms
==Effects==
* Increases the damage of moves by 50%.
* Decreases the damage of moves by 50%.
** is an exception; its damage will be boosted by 50% instead.
* Allows and to be used instantly.
* From Generation V onward, causes to raise and two stages each.
* Activates the following : , , , , , , , .
** Causes Forecast to change to its Sunny Form.
** Causes Flower Gift to change to its Sunshine Form.
* Guarantees will restore a held Berry.
* Changes to a move and doubles its power.
* Prevents Pokémon from becoming (it, however, will not thaw out Pokémon that are already frozen when it becomes active).
* Causes , , and to recover ⅔ of max (twice the normal amount in Generation II).
* Lowers accuracy of and to 50%.
====Extremely harsh sunlight====
* Causes damaging moves to fail if used.
** If a Pokémon attempts to use while holding a Berry that makes the move Water-type, the Berry is not consumed.
** If a Pokémon attempts to use or , it will still thaw itself before the move fails.
* Causes the moves , , , and to fail if used. This cannot be subverted even with or .
** If a Pokémon affected by uses Sunny Day, it will take damage from Powder.
* Causes the Abilities , , , and to fail. This cannot be subverted even with or .
==Variations==
===Harsh sunlight===
The screen brightens and dims alternately. The screen may also turn a shade of orange that flows while dark spots ride across.
===Extremely harsh sunlight===
The horizon turns orange and yellow. The screen turns to bright, daytime appearance, regardless of actual time, with the upper portion of it becoming especially bright. Pillars of light randomly appear.
==In animation==
In addition to the previously mentioned move and Ability, harsh sunlight has appeared at the Eterna Gym in The Grass Menagerie!, where it shone through the Gym's roof and proved beneficial to Gardenia and during their Gym .
==In the manga==
 
In the Pokémon Adventures manga, in addition to the aforementioned move and Abilities, harsh sunlight also appeared at the Battle Arcade as a result of the game board in Interrupting Ivysaur
==In other generations==
===In battle===
====Core series games====
=====Extremely harsh sunlight=====
====Side series games====
====Spin-off series games====
===Interface elements===
=====Extremely harsh sunlight=====
===In the overworld===
=====Extremely harsh sunlight=====
==Trivia==
* Prior to Generation VII, the only time sunlight appeared in the overworld was when caused by an awakened Groudon in the Hoenn games.
==In other languages==
Extremely harsh sunlight
==Related articles==
Category:Weather conditions
de:Wetter#Sonne
fr:Climat#Soleil
it:Luce solare intensa
ja:にほんばれ (天気)
zh:大晴天（天气）