Pay Day (move)

Pay Day (Japanese: ネコにこばん Coin for a Cat) is a damage-dealing move introduced in Generation I. It is TM16 in Generation I, TM57 in Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!, and TM02 in Pokémon Sword and Shield. 
In Generations and , it was the signature move of and , and from Generations to , it was the signature move of Meowth. In Generation IX, it is the signature move of Meowth, Persian, and .
==Effect==
Pay Day deals damage and scatters coins on the ground. The amount of coins increases directly with the user's level. If the player wins the battle or ends a wild encounter with a (such as or ), they will pick up all the scattered coins and receive the money amount.
The amount of money from Pay Day is doubled if any of the player's Pokémon takes part in battle while holding an Amulet Coin or Luck Incense; however, this effect can only be applied once, regardless of how many additional Pokémon hold these items. Having more than one Pokémon holding the items does not increase the money amount any further.
No money is obtained if:
* Either side flees or s, unless the player forces the wild Pokémon to flee.
* The player loses or blacks out.
* The wild Pokémon ends the battle with a .
* The wild Pokémon is caught. 
* The battle is a link battle, Max Raid Battle, or Tera Raid Battle, or is part of a battle facility.
===Generation I===
Pay Day scatters coins with a value equal to twice the user's level (at the time the move was used), up to 200 coins if the user is level 100.
Pay Day will normally scatter coins when it hits a , but fails to do so if it breaks the substitute.
In this generation, the maximum amount of Pay Day coins allowed per battle is 999,999. After this, the game still states that coins are scattered with every use of Pay Day, but the value of coins stored by the game will not increase any further.
At the end of the battle, the player picks up all coins that were scattered by both their own Pokémon and opposing Pokémon.
===Generation II===
Pay Day now scatters coins even if the move breaks a substitute.
===Generation III to V===
Pay Day now scatters coins equal to five times the user's level each time. The player can now only pick up coins that were scattered by their own Pokémon.
Pay Day hitting a substitute will no longer scatter coins (even if the substitute breaks).
===Generation VI===
If the user levels up during battle, the amount of money collected is now calculated based on the new level, not the level at which the move was used.
If Pay Day is used by a Pokémon with (e.g. by using ), coins are only scattered on the first hit.
 increases the amount of money picked up.
Prize Money Power increases the amount of money picked up.
===Generation VII===
==Glitches==
===Generations I and II===
If the user has a level higher than 100 (which is not allowed in normal gameplay, but is possible via some methods such as the old man glitch), Pay Day still works as usual up to level 127, scattering up to 254 per use. This move would scatter 0 if the user is level 0, but no message is displayed. However, if the user's level is between 128 and 255, Pay Day scatters an amount of money equal to (level - 128) \times 2. For instance, Pay Day scatters 0 at level 128, 100 at level 178, and 254 at level 255.
Pokémon over Level 100 cannot be traded from Generation I into Generation II due to a message that the Pokémon is abnormal, but it is possible to obtain one in Generation II with a means of arbitrary code execution such as the Coin Case glitch.
===Generation III===
Unlike Generation I and II, Pay Day gives the expected amount of money for Levels 101-255 (five times the level; so a maximum of 1275 per use). As before, this move would scatter 0 if the user is level 0, but no message is displayed.
Pokémon over Level 100 can be obtained using an arbitrary code execution method such as viewing a glitch Pokémon's animation or using a glitch move from Glitzer Popping.
Due to in , the wrong amount of money will be displayed if the Amulet Coin is held (including for Levels 1-100). The correct amount is still gained after the battle. This error was fixed in and all subsequent games.
==Description==
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==Learnset==
===By leveling up===
===By TM===
===By ===
===Special move===
====Generation III====
===By ===
====Generation I====
====Generation II====
==In other games==
===Pokémon Mystery Dungeon series===
Pay Day deals damage. If the target is knocked out with this move, it will drop Poké (on top of their held item, if any). This effect will not trigger if the target is recruited. The move's secondary effect will not occur in all dungeons (for example, not in mazes in ).
===Super Smash Bros. series===
When a Meowth appears from a Poké Ball in Super Smash Bros., Super Smash Bros. Brawl, Super Smash Bros. for Nintendo 3DS/Wii U, and Super Smash Bros. Ultimate, it uses Pay Day to hurl coins at opponents.
===Pokémon Rumble Rush===
===Description===
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==In animation==
===Pokémon animated series===
==In the manga==
===Pokémon Adventures===
===Pokémon: Yeah! I Got Pokémon!===
==In other generations==
===Core series games===
===Side series games===
===Spin-off series games===
==Trivia==
* The Japanese name of the move is an equivalent to "to cast pearls before swine." The coins depicted in the move's animation are , s used in the of , the same type of coin as the one on 's head.
* In Generation I, Pay Day was one of only three methods (discounting glitches) to earn money once all s were defeated, the other two being selling items (obtaining them with s after all other items are sold) and the Elite Four and .
* In Generation I, Pay Day can be used to obtain up to 999,999 per battle. However, this maximum amount would require using this move at least 5000 times in the same battle.
** For instance, obtaining the maximum amount of money in a single battle is achievable in this generation by using a with Pay Day, , and against a . Once Ditto transforms into Mew, they will both have the same moveset, including Pay Day, as well as Rest to restore their own HP. The opponent has infinite PP by default, while the player's Pokémon can indefinitely restore its own PP by repeatedly transforming into the opponent and obtaining its moves again.
==In other languages==
Category:Moves that create money
Category:Moves in Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!
Category:Moves usable in Pokémon Sword and Shield
Category:Moves usable in Pokémon Scarlet and Violet
de:Zahltag
es:Día de pago
fr:Jackpot
it:Giornopaga
ja:ネコにこばん
zh:聚宝功（招式）