nyuuzyou/wikis huggingface dataset:
Aqua Bow

An Aqua Bow, originally Water Bow, is a bow in the Power Master series, first appearing in Power Master 1: A Strange Journey. It is created by fusing a bow with a Book of Water.
==Power Master 1: A Strange Journey==
In Power Master 1: A Strange Journey, Water Bows are rare weapons. When equipped, it will increase the wielder's Attack by 30, their attack times by 1, and it has a 65% chance of inflicting the Slowed status on an enemy. Equipping it will cause the wielder to become stronger to Fire-, Wind-, Water-, and Stone-based attacks, but become weaker to Ice- and Lightning-based attacks.
===Locations===
*Town of Dora - Purchasable from the Blacksmith
*Rora River - In a treasure chest, reachable by entering from Lora Lake
==Power Master: A Strange Journey MV==
Aqua Bows return in Power Master: A Strange Journey MV. When equipped, they multiply the wielder's Offense and Resistance by 1.25, give them a 35% at reducing the Agility of the attacked enemy and one additional attack, and grants them the Water skill.
===Locations===
*Rora River - In the water, reachable by entering from Lora Lake (currently unobtainable)
==Gallery==
PM1 Iron Bow.png|Icon of a Water Bow in Power Master 1
PMMV Aqua Bow.png|Icon of an Aqua Bow in Power Master 1
Category:Power Master 1 Bows
Category:Power Master MV Bows
Aqua Patch

An Aqua Patch, originally Aqualung, is a key item in the Power Master series, first appearing in Power Master 1: A Strange Journey. It allows the wearer to breathe underwater.
==Power Master 1: A Strange Journey==
In Power Master 1: A Strange Journey, an Aqualung allows the player to enter bodies of water. It only needs to be in the player's inventory in order for it to take effect. It, along with the Heat Pack and Ice Block, is one of the three key items in the game that can be bought and sold at Shops and is normally sold in Shops whose town is next to a water area, like Oora or Rora. It also does not have an item icon, a trait it shares with the other two aforementioned items as well. While the player can buy as many as they want, only one needs to be in the inventory, regardless of how many members are on the team.
===Development===
Originally, the Aqualung was supposed to be a suit of armor the player had to wear. It was changed so players wouldn't have to constantly switch armor to get to where they wanted to.User:Alex95/Wikia Thread 1
==Power Master: A Strange Journey MV==
The Aqualung returns as an item in Power Master: A Strange Journey MV, now called the Aqua Patch. If the player doesn't have one while swimming underwater, they will drown after enough time passes. This means that the player no longer needs an Aqua Patch in their inventory just to swim, but they do need it in order to breathe underwater. Again, the player can have multiple Aqua Patches in their inventory, but the game only checks for one. Their price has also gone up.
===Locations===
*Oora
**Purchasable from the Shop
**From Octavis upon his recruitment, if the player does not have one already
==See also==
*Frost Patch
*Heat Patch
*Oxygen Patch
==References==
Category:Power Master 1 Items
Category:Power Master MV Items
Aqua Shield

An Aqua Shield, originally Water Shield, is a shield in the Power Master series, first appearing in Power Master 1: A Strange Journey.
==Power Master 1: A Strange Journey==
In Power Master 1: A Strange Journey, Water Shields are rare shields. According to its description, it is created by fusing a Book of Water with a shield. When equipped, it increases the wielder's Defense by 30 and the wielder will be immune to the Slowed status. Additionally, the wielder will become strong to Ice-, Lightning-, Fire-, Water-, Wind-, and Stone-based attacks.
===Locations===
*Land of Moneo - North of the Town of Eora
*Town of Yora - Purchasable from the Blacksmith
==Power Master: A Strange Journey MV==
Aqua Shields return in Power Master: A Strange Journey MV. When equipped, they multiply the wielder's Offense, Resistance, and Agility by 1.25. It does not protect the wielder from a status ailment like the other elemental shields, so it raises their Agility to account for their Agility being lowered by enemy attacks. It also makes the wielder strong against Lightning-, Stone-, and Water-based attacks, taking no damage from Stone attacks, but makes them weak to Earth- and Ice-based attacks.
===Locations===
*Land of Moneo - Blue treasure chest north of the Town of Eora. The Blue Switch needs to be activated.
==Gallery==
PM1 Big Shield.png|Icon of the Water Shield in Power Master 1
PMMV Aqua Shield.png|Icon of the Aqua Shield in Power Master MV
Category:Power Master 1 Shields
Category:Power Master MV Shields
Aqua Sword

An Aqua Sword, originally Water Sword, is a sword in the Power Master series, first appearing in Power Master 1: A Strange Journey. It is created by fusing a sword with a Book of Water.
==Power Master 1: A Strange Journey==
In Power Master 1: A Strange Journey, Water Swords are rare weapons. When equipped, it will increase the wielder's Attack by 60 and it has a 65% chance of inflicting the Slowed status on an enemy. Equipping it will cause the wielder to become stronger to Fire-, Wind-, Water-, and Stone-based attacks, but become weaker to Ice- and Lightning-based attacks.
===Locations===
*Town of Dora - Purchasable from the Blacksmith
*Town of Rora - In the closet in Guardian of Rora's bedroom
==Power Master: A Strange Journey MV==
Aqua Swords return in Power Master: A Strange Journey MV. When equipped, they multiply the wielder's Offense and Resistance by 1.25, give them a 35% at reducing the Agility of the attacked enemy, a 10% chance to Counter enemy attacks, and grants them the Water skill.
===Locations===
*Town of Rora - In the Guardian of Rora's trash can
==Gallery==
PM1 Great Sword.png|Icon of a Water Sword in Power Master 1
PMMV Aqua Sword.png|Icon of an Aqua Sword in Power Master MV
Category:Power Master 1 Swords
Category:Power Master MV Swords
Aqua Whip

Am Aqua Whip, originally Whirlpool Whip, is a whip in the Power Master series, first appearing in Power Master 1: A Strange Journey. It is created by fusing a whip with a Book of Water.
==Power Master 1: A Strange Journey==
In Power Master 1: A Strange Journey, Whirlpool Whips are rare weapons that can only be bought at the Blacksmith in the Town of Dora. When equipped, it will increase the wielder's Attack by 50 and it has a 65% chance of inflicting the Slowed status on an enemy. Equipping it will cause the wielder to become stronger to Fire-, Wind-, Water-, and Stone-based attacks, but become weaker to Ice- and Lightning-based attacks.
==Power Master: A Strange Journey MV==
Aqua Whips return in Power Master: A Strange Journey MV. When equipped, they multiply the wielder's Offense and Power by 1.3 and give them a 35% chance at lowering the opponent's Agility. It also grants them the Water, Whip Attack, and Magic Whip Attack skills.
As of demo 0.3.0, Aqua Whips are unobtainable.
==Gallery==
PM1 Fused Whip.png|Icon of a Whirlpool Whip in Power Master 1
PMMV Aqua Whip.png|Icon of a Aqua Whip in Power Master MV
Category:Power Master 1 Whips
Category:Power Master MV Whips
Arcfire Tome

The Arcfire Tome is a book of Fire-based magic, first appearing in Power Master 1: A Strange Journey. The book is based on the book of the same name in the Fire Emblem series.
==Power Master 1: A Strange Journey==
In Power Master 1: A Strange Journey, an Arcfire Tome is an equipable weapon. The Arcfire Tome deals Fire-based damage and increases the wielder's Attack by 80. It makes the wielder strong against Ice- and Fire-based moves, but weak to Water-, Stone-, and Wind-based ones.
The Arcfire Tome is only obtained by completing Marceus's quest in Yora Yore. Giving Marceus a Book of Nightmare will reward the player with an Arcfire Tome. 
The Arcfire Tome is the only Magic Book in the game that does not have the word "book" in its name. It is also one of three Magic Books that cannot be sold, along with Book of Old Man and Ultimate Book. During the end credits of the game and in the internal note for the book, a disclaimer reads "The Arcfire Tome is a property of Nintendo/INTELLIGENT SYSTEMS. Used without permission." As the character Marceus was inspired by a Fire Emblem property, he was given a weapon from the series to give to the player.
==Gallery==
PM1_Book_of_Fire.png|The Arcfire Tome in Power Master 1
Category:Power Master 1 Fire Magic
Archer

An Archer is an enemy that first appears in Power Master 1: A Strange Journey. They are simple bow-wielding enemies.
==Power Master 1: A Strange Journey==
Archers are only found in Dora Pyramid. They have no glaring strengths or weaknesses.
===Card Info===
Name: Archer
Health: 80
Attack: 200
Defense: 50
A person who fights with a bow and arrows.
==Gallery==
Archer_PM1.png|An Archer in Power Master 1
Enemy Archer.jpg|Concept of an Archer for Power Master 1
Archer.png|Concept of an Archer for Power Master 1
Category:Humans
Category:Power Master 1 Enemies
Area Unknown

The Area Unknown is an area in Power Master 1: A Strange Journey. It is a large, purple, secluded area. In game, it is a place where the player is able to re-fight all the bosses they have defeated, excluding Skipper. The bosses will appear here once they are defeated in the main game. The Mysterious Man and Alexander Bodine's team can also be battled here. It can be accessed by checking the fireplace in the Town of Fora's Inn. Leaving the area will bring the player to the fireplace in their house.
Originally, the area was not supposed to exist in the final game. It was created "for fun" during the testing stages, but was carried over."[...]the Mysterious Man fight in the inn is more of an Easter Egg. It was created for fun during the testing stages and was brought over into the real game for fun. Eventually, it turned into a place where you could refight the bosses." - Alex in Fora, Power Master 1: A Strange Journey
==References==
Category:Alternate Dimensions
Category:Power Master 1 Areas
Armor Break

Armor Break is a skill in the Power Master series, first appearing in Power Master 1: A Strange Journey.
==Power Master 1: A Strange Journey==
In Power Master 1: A Strange Journey, Armor Break is a skill learned by Stephan once he reaches Level 25. His corresponding Doppel and the enemy Chester also know the skill. Additionally, equipping a Hammer Sword, Hammer Axe, or Hammer Bow will immediately grant the wielder the Armor Break skill.
In order to use Armor Break, the user needs to have 10 Skill Points in their SP bar. Using the skill will have the character attack one enemy and lower their Defense for three turns.
While the skill is named "Armor Break" in Power Master 1: A Strange Journey, when executing the skill, it is spelled with the British variant "Armour Break".
==Power Master: A Strange Journey MV==
Armor Break returns as a skill in Power Master: A Strange Journey MV. No character learns the skill naturally, but anyone can learn it by reading a Book of Armor Break. It can also be used by someone that has a Breaker Sword equipped. A stronger variant called Armor Shatter has also been added.
The amount of Skill Points needed to use Armor Break has increased from ten to twenty, but the amount of time the Defense drop lasts has also been increased from three to five.
Burrow and Sharks know the Armor Break skill.
==See also==
*Armor Shatter
*Weapon Break
*Weapon Shatter
Category:Power Master 1 Skills
Category:Power Master MV Skills
Asleep

Asleep, originally just Sleep, is a Status Ailment in the Power Master series, starting from Power Master 1: A Strange Journey. As the name implies, this status puts a character to sleep, making them unable to move and harder to evade attacks. Characters with this affliction have a 10% Health regeneration, but their Evasion is reduced by 100% for three to five turns in Power Master 1: A Strange Journey, and Evasion is reduced by 1000% for one to five turns onwards.
==Moves that cause Asleep in Power Master 1: A Strange Journey==
*Book of Sleep
*Sleep
*Sleep Axe
*Sleep Bow
*Sleep Breath
*Sleep Sword
*Sleep Whip
==Moves that cause Asleep in Power Master: A Strange Journey MV==
*Sleep
*Terra Axe
*Terra Bow
*Terra Lance
*Terra Sword
*Terra Whip
Category:Status Ailments
Axeman

Axemen are minor enemies first seen in Power Master: A Strange Journey MV. They are mercenaries who wield axes.
==Power Master: A Strange Journey MV==
In Power Master: A Strange Journey MV, one Axeman can be encountered in the Water Temple during Lyktor's quest. They use an Axe to attack and know the Strong Attack and Tackle skills. They are strong against Axe-based attacks, but are weak to Sword- and Weapon Breaker-based attacks.
Prior to the fourth demo, one Axeman was found at the end of the cave under the Town of Eora as part of one of Dakota's quests. The Axeman was removed when the quest got reworked.
Category:Humans
Category:Power Master MV Enemies
Barrier

Barrier, originally Mana Barrier, is a skill in the Power Master series, first appearing in Power Master 1: A Strange Journey.
==Power Master 1: A Strange Journey==
In Power Master 1: A Strange Journey, Mana Barrier is a skill learned by Helen at Level 10 and it costs 50 Special Points to use. Helen's Doppel also knows this skill.
Mana Barrier creates a protective shield around the current party members, protecting them from being effected by most Status Ailments.
==Power Master: A Strange Journey MV==
In Power Master: A Strange Journey MV, the skill returns under the name Barrier. The skill can be learned by anyone by reading a Book of Barrier. The skill now requires 50 Energy points to use rather than Special Points.
Barrier creates a protective shield around the current party members, protecting them from being effected by most Status Ailments.
Category:Power Master 1 Skills
Category:Power Master MV Skills
Bat

A Bat is a flying mammal who usually make their home in dark areas. They are first seen as an enemy in Power Master 1: A Strange Journey.
==Power Master 1: A Strange Journey==
Bats only appear at the Bottom of the Well. It has the Life Drain skill, which is a reference to vampire bats and blood-sucking. Its enemy battle graphic is the only enemy graphic used that was provided by the RPG Maker VX Ace engine.
===Card Info===
Name: Bat
Health: 20
Attack: 200
Defense: 100
A common bat who lives at the Bottom of the Well.
==Gallery==
Bat.png|A Bat from Power Master 1
Category:Bats
Category:Power Master 1 Enemies
Battle Axe

A Battle Axe is an axe in the Power Master series, first appearing in Power Master 1: A Strange Journey.
==Power Master 1: A Strange Journey==
In Power Master 1: A Strange Journey, Battle Axes are rare weapons. When equipped, it increases the wielder's Attack by 240.
===Locations===
*Doppel's Dimension - Obtained after defeating Doppel's Hamilton variant
*Gora - Purchasable from the Shop after beating Exitilus
==Power Master: A Strange Journey MV==
Battle Axes return in Power Master: A Strange Journey MV. When equipped, it doubles the wielder's Offense, but cuts their Hit Rate in half.
As of demo 0.2.0, Battle Axes are currently unobtainable.
==Gallery==
PM1 Great Axe.png|Icon of a Battle Axe in Power Master 1
PMMV Battle Axe.png|Icon of a Battle Axe in Power Master MV
Category:Power Master 1 Axes
Battle Bow

A Battle Bow is a bow in the Power Master series, first appearing in Power Master 1: A Strange Journey.
==Power Master 1: A Strange Journey==
In Power Master 1: A Strange Journey, Battle Bows are rare weapons. When equipped, it increases the wielder's Attack by 60 and their attack times by 1.
===Locations===
*Doppel's Dimension - Obtained after defeating Doppel
*Gora - Purchasable from the Shop after defeating Exitilus
==Power Master: A Strange Journey MV==
Battle Bows return in Power Master: A Strange Journey MV. When equipped, they multiply their wielder's Offense by 1.5 and add an additional attack time, but lower their Hit rate by 30%.
As of demo 0.2.0, Battle Bows are unobtainable.
==Gallery==
PM1 Great Bow.png|Icon of a Battle Bow in Power Master 1
PMMV Battle Bow.png|Icon of a Battle Bow in Power Master MV
Category:Power Master 1 Bows
Battle Mode

Battle Mode is an optional event in the Power Master series, first appearing in Power Master 1: A Strange Journey. Battle Mode pits the player against every enemy in the game in succession.
==Power Master 1: A Strange Journey==
In Power Master 1: A Strange Journey, the Battle Mode event is located in Yora Yore and can only be accessed once the player defeats Exitilus at least once. By talking to the man at the counter on the bottom-left of Yora Yore, he'll ask the player if they'd like to participate in the "ultimate skill of survival." Accepting will begin the event.
After completing a battle, the player will be asked if they'd like to continue. Accepting will have them fight the next enemy, denying will have the man reward the player based on how far they've gone, and fleeing during a battle will have the player gain nothing. After defeating Goldbot, the man's wife will take over and the player can no longer choose to flee or leave after completing a battle; they must see the event through or get a Game Over. If the player manages to make it through all the enemies, they will be rewarded with both the Ultimate Sword and Ultimate Book along with 9,999,999 Sers.
===Enemies===
The enemies are fought in this order, ranked first by their Health then their Attack power. Doppel and the Mysterious Man are not fought.
#Wolf
#Ice Magician
#Bat
#Worker
#Elite Worker
#Fire Magician
#Skipper
#Monster
#Yeti
#Bee
#Wind Magician
#Poisoned Soul
#Swordsman
#Warrior M
#Corpse
#Worm
#Warrior F
#Archer
#Thief M
#Thief F
#Violet
#Pam
#Blue Mage
#Red Mage
#Thief
#Mummy
#Golem
#Bird
#Green Mage
#Dragon
#Bombot
#Wondering Soul
#Leech
#Eel
#Raven
#Hora
#Silver Knight
#Rock Warrior
#Blazing Soul
#Spider
#Mole
#Lava Creature
#Knight
#Ant
#Snowmaniac
#Shark
#Hypnock
#Goldbot
#Guard
#Butler
#Alien
#Skipper's Crewmember
#Freezeflame
#Mega Monster
#Loudmouth
#Blide
#Tarantula
#Swid
#Eleel
#Girit
#Gobem
#Emerald Dragon
#Roque
#Fuse
#Crystal Dragon
#Dotwood
#Ruby Dragon
#Blue Mage (Second fight)
#Red Mage (Second fight)
#Green Mage (Second fight)
#Latridow
#Burrow
#Pearl Dragon
#Chester
#Bruze
#Skragon
#Xenu
#Sapphire Dragon
#Queen Ant
#Blide Copy
#Swid Copy
#Gold Knight
#Gobem Copy
#Queen Bee
#Danger
#GrandHypnock
#Diamond Dragon
#Phantom
#Dotwood Copy
#Burrow Copy
#Skragon Copy
#Danger Copy
#GrandHypnock Copy
#Phantom Copy
#Hunter
#Exitilus
Category:Extras
Battle Shield

A Battle Shield is a shield in the Power Master series, first appearing in Power Master 1: A Strange Journey.
==Power Master 1: A Strange Journey==
In Power Master 1: A Strange Journey, Battle Shields are rare shields. When equipped, it increases the wielder's Defense by 60.
===Locations===
*Doppel's Dimension - Dropped by Stephan's Doppel after its defeat
*Gora - Purchasable from the Shop after Exitilus's defeat
==Gallery==
PM1 Battle Shield.png|Icon of the Battle Shield in Power Master 1
Category:Power Master 1 Shields
Battle Sword

A Battle Sword is a sword in the Power Master series, first appearing in Power Master 1: A Strange Journey.
==Power Master 1: A Strange Journey==
In Power Master 1: A Strange Journey, Battle Swords are rare weapons. When equipped, they increase the wielder's Offense by 120. One Battle Sword is dropped upon defeating Stephan's Doppel.
===Locations===
*Gora - Purchasable from the Shop, after defeating Exitilus
*Nora Anthill - In the third room south of the entrance
==Power Master: A Strange Journey MV==
Battle Swords return in Power Master: A Strange Journey MV. When equipped, they multiply the wielder's Offense by 1.5 and their Counter chance by 20%, but lowers their Hit Rate by 30%. Battle Swords also require two hands to wield, preventing them from equipping a Shield. Characters that can dual-wield and use Swords are unaffected. Bruze drops a Battle Sword upon being defeated.
===Locations===
*Land of Moneo - In a Treasure Chest at the back of a cave found between Eora and Tora.
==Gallery==
PM1 Great Sword.png|Icon of the Battle Sword in Power Master 1
PMMV Battle Sword.png|Icon of the Battle Sword in Power Master MV
Category:Power Master 1 Swords
Category:Power Master MV Swords
Bee

A Bee is an overgrown simple bee enemy who first appears in Power Master 1: A Strange Journey.
==Power Master 1: A Strange Journey==
Bees appear in Nora Beehive and the surrounding area around Nora in the Land of Moneo. They can paralyze the player and are weak to Fire-, Ice-, and Lightning-based attacks.
===Card Info===
Name: Bee
Health: 50
Attack: 350
Defense: 100
A simple bee that grew multiple times its size. Very agile and strong.
==Gallery==
Bee.png|A Bee in Power Master 1
Bee.jpg|Concept of a Bee for Power Master 1
Category:Bugs
Category:Power Master 1 Enemies
Berserker's Roar

Berserker's Roar is a skill in the Power Master series, first appearing in Power Master 1: A Strange Journey.
==Power Master 1: A Strange Journey==
In Power Master 1: A Strange Journey, Berserker's Roar is a skill learned only by Hamilton and his respective Doppel. Hamilton learns the skill at Level 25 and it costs 25 Skill Points to use.
Using Berserker's Roar will increase every member in the current party's Attack for five turns.
Category:Power Master 1 Skills
Big Axe

A Big Axe is an axe in the Power Master series, first appearing in Power Master 1: A Strange Journey. 
==Power Master 1: A Strange Journey==
In Power Master 1: A Strange Journey, Big Axes are uncommon items. When equipped, it increases the wielder's Attack by 80.
===Locations===
*Hora - Purchasable from the Shop
*Iora - After completing Parker's quest
*Wora - Purchasable from the Shop
==Gallery==
PM1 Great Axe.png|Icon of a Big Axe in Power Master 1
Category:Power Master 1 Axes
Big Bow

A Big Bow is a bow in the Power Master series, first appearing in Power Master 1: A Strange Journey.
==Power Master 1: A Strange Journey==
In Power Master 1: A Strange Journey, Big Axes are uncommon items. When equipped, it increases the wielder's Attack by 20 and their number of attack times by 1.
===Locations===
*Fora - Obtained from the girl in the Inn by completing her request
*Hora - Purchasable from the Shop after defeating Pam
*Jora Junkyard - In the northwest open patch
*Wora - Purchasable from the Shop
==Gallery==
PM1 Great Bow.png|Icon of a Big Bow in Power Master 1
Category:Power Master 1 Bows
Big Shield

A Big Shield is a shield in the Power Master series, first appearing in Power Master 1: A Strange Journey.
==Power Master 1: A Strange Journey==
In Power Master 1: A Strange Journey, Big Shields are uncommon shields. When equipped, it increases the wielder's Defense by 20.
===Locations===
*Bora - In a Treasure Chest in Bora's house
*Hora - Purchasable from the Shop after Pam's defeat
*Wora - Purchasable from the Shop
==Gallery==
PM1 Big Shield.png|Icon of the Big Shield in Power Master 1
Category:Power Master 1 Shields
Big Sword

A Big Sword is a sword in the Power Master series, first appearing in Power Master 1: A Strange Journey.
==Power Master 1: A Strange Journey==
In Power Master 1: A Strange Journey, Big Swords are uncommon weapons. When equipped, it increases the wielder's Offense by 40. Bruze drops a Big Sword when it is defeated.
===Locations===
*Hora - Purchasable from the Shop after defeating Pam
*Qora Quarry - In a Treasure Chest above the room with Fuse
*Wora - Purchasable from the Shop
==Gallery==
PM1 Great Sword.png|Icon of the Big Sword in Power Master 1
Category:Power Master 1 Swords
Bird

A Bird is an enemy that first appears in Power Master 1: A Strange Journey. It is a simple bird, protecting its territory.
==Power Master 1: A Strange Journey==
In Power Master 1: A Strange Journey, Birds are flying around stealing anything they can find and takes their loot to their leader. They are found in Tora Tree and the area surrounding Tora in the Land of Moneo. They have a Wind-based attack, though are weak to Wind-based attacks themselves, along with Lightning-based and Bow attacks.
===Card Info===
Name: Bird
Health: 100
Attack: 400
Defense: 150
A common bird seen flying around Tora Tree. Has been flying into town and stealing whatever it can get its talons on.
==Gallery==
Bird.png|A Bird in Power Master 1
Category:Birds
Category:Power Master 1 Enemies