nyuuzyou/wikis huggingface dataset:
Sora (SSBU)/Up tilt

==Overview==
Sora throws the Keyblade upwards, striking multiple times before catching it. The move has a scooping hitbox that allows Sora to catch grounded opponents with the move.
==Hitboxes==
!Hitstun
|—
|—
|—
|—
|—
|—
|—
|—
|—
|—
|—
|—
|—
|—
|—
|—
|+4 frames
|+4 frames
|+4 frames
|}
==Timing==
Hit 1 	8-9
Hit 2 	12-13
Hits 3-5 	16-17, 20-21, 24-25
Hit 6 	28-29
Hit 7 	33-36
Interruptible 	54
Animation length	71
Category:Sora (SSBU)
Category:Up tilts (SSBU)
Sothe (disambiguation)

Sothe is a character from the series appearing as:
**A trophy in Brawl
**A sticker in Brawl
**A trophy in Super Smash Bros. for Wii U
**A spirit in Ultimate
*A top midwestern Project M Ivysaur main
Category:Trophies (SSBB)
Category:Stickers
Category:Trophies (SSB4-Wii U)
Category:Spirits
Category:Fire Emblem universe
Souflee

A Souflee (, Cake) is a rare enemy in Kid Icarus: Uprising.
==Origin==
Souflees are enemies introduced in Kid Icarus: Uprising. Though harmless, they are extremely fast and travel a set path. Their affiliation is unknown. Some even appear temporarily. Defeating one gives a large amount of s, the currency of the series.
==In Super Smash Bros. 4==
===In Smash Run===
Souflees appear as rare enemies. They move very often, making them difficult to hit, and intentionally avoid trying to get close to the player, but when defeated they drop large amounts of powerups.
An event in the Smash Run, called "Souflee Fest", causes Souflee to become considerably more common. The random challenge door Survive: Normal difficulty hosts one Souflee and one Orne: in said challenge the player is in a small room and must avoid the instantly deadly Orne, so chasing and defeating the Souflee before the timer runs out is very risky, albeit very rewarding.
===In Smash Tour===
A Souflee can appear as a random event. Bumping into it awards a player a checkpoint bonus, but resets their current checkpoints.
===Trophy===
The Souflee trophy appears in both versions. While it is random in the 3DS version, in the Wii U version it must be unlocked by beating the The FINAL Final Battle event on hard difficulty.
==Trivia==
*The line from the Souflee's 3DS trophy description in the PAL release, "We could tell you it's a cake, but that would be a lie.", appears to be a reference to the infamous "" meme that originated from . 
Category:Trophies (SSB4-3DS)
Category:Trophies (SSB4-Wii U)
Category:Smash Tour events
Sound

Sound is a mode typically found in the option menu in every game in the series. While its function varies slightly from game to game, its basic purpose is to adjust the audio and soundscape to the preference of the player.
==In Super Smash Bros.==
The Sound option is found in the Options menu. the only function in this seminal entry is it allows the player to either set the game to Monaural or Stereo sound.
==In Super Smash Bros. Melee==
The monaural and stereo option returned from the previous entry. A new option adds a music and sound effects slider; depending on which way the slider is set, the game will either make the sound effects or music louder, and setting the slide all the way to either side will mute the opposing sounds.
==In Super Smash Bros. Brawl==
The slider mechanism from Melee returns, but the monaural and stereo option has been removed, as these settings are instead modified in the Wii's internal options. Additionally, a link to the Sound test is added.
==In Super Smash Bros. 4==
The sound options menu is majorly revamped from its previous incarnation. The slider for sound effects and music has been removed, and instead, Music, Sound Effects, and Voices have three separate sliders, allowing the player to decide how loud they wish each option to be, tested by "Battlefield", the Mario coin sound used in 's Super Jump Punch, and Mario's voice clips respectively. A button can also send players to the Sound Test. Once again, the player is unable to decide on the output configuration of sound, as such settings are determined by the Nintendo 3DS' and Wii U's settings - and in the Wii U's case, the GamePad's sound has no settings options.
==In Super Smash Bros. Ultimate==
This Sound options menu is functionally similar to that of Smash 4, with the addition of an equalization option. The sample sound effects and voice clips are now taken from three randomly selected characters out of the eight starter characters plus and , playing continuously as if the characters were in battle. Individual sound preferences can also be saved for playing on a TV, handheld/tabletop mode, or when headphones are plugged into the Nintendo Switch or wirelessly connected via Bluetooth as of Nintendo Switch hardware version 13.0.0, each of which the game will automatically use when needed. My Music and Sounds can also be directly accessed in this menu.
==Gallery==
SoundSSB.png|The sound menu in Super Smash Bros.
SoundMelee.png|The sound menu in Super Smash Bros. Melee.
SoundBrawl.png|The sound menu in Super Smash Bros. Brawl.
Sound3DS.png|The sound menu in .
SoundWiiU.jpg|The sound menu in .
==See also==
*Music (SSB)
*Music (SSBM)
*Music (SSBB)
*Music (SSB4-3DS)
*Music (SSB4-Wii U)
*Music (SSBU)
*My Music
*Stage music
Category:Music
Category:Options
Source Gaming

Source Gaming is an article-based website created by PushDustIn that began as a dedicated place for "going back to the source to investigate video games"http://www.sourcegaming.info/about/. The site originally almost entirely pertained to the Super Smash Bros. series, making many contributions to the Super Smash Bros. community. Since then, its purpose is to uncover and investigate anything pertaining to video game history, development, and origins. It is highly centered around Nintendo-related subjects.
As per the name, the writers on the site try to have solid and trustworthy sources of information for articles. Many different people have worked as journalists for the site over the years and have collaborated with other prominent Super Smash Bros. community members. The site's contributions include translating text into English, such as Famitsu article columns with interviews of Masahiro Sakurai or the Japanese-only Melee official website. Perhaps the most noteworthy page is The Definitive Unused Fighters List, which corrected many misconceptions commonly held within the Super Smash Bros. fanbase. They are notable for covering news as well, breaking substantial news and events regarding the Super Smash Bros. series, including Alph being planned as a clone and Masahiro Sakurai wanting Geno in Brawl and SSB4. The site was also responsible for the majority of the discoveries about unused content in SSB4. Writers also write opinion articles on ideas, issues, and content within the Super Smash Bros. community.
==References==
==External links==
*Home page
Category:Websites
Category:VIP contributors
South Australia Power Rankings

The South Australia Power Rankings (SAPR) are lists dedicated to the top Ultimate, Smash 4, Brawl, and Melee players in South Australia as judged by their recent tournament performance.
==Panelists==
The panelists for the current version of the Brawl PR were Jamage, Nova, Apollo and Grim Tuesday, while Grim Tuesday, Nova and Ghostbone were the panelists for the Melee PR.
==Ultimate==
===January-March 2021===
Ranking
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===September-December 2020===
Ranking
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HM: and Inactive: 
===January-March 2020===
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HM: and Inactive: 
== rankings==
===May 2018===
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===December 2017===
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Honorable Mentions: , 
===August 2017===
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===April 2017===
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===November 2016===
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Panelists: , , , , , 
===August 2016===
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Honorable Mention: 
Panelists: , , , , , 
===April 2016===
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===October 2015===
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===July 2015===
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Panelists: , , 
==Super Smash Bros. Brawl rankings==
===October 2013===
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===August 2012===
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===July 2012===
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Panelists: , and 
===December 2011===
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===August 2011===
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===April 2011===
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Panelists: , , and 
===February 2011===
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===October 2010===
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Note: Nova and Eagle were known as "Gaganova" and "Desert Eagle" respectively during the October 2010 PR.
==Melee==
===July 2019===
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===October 2017===
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===December 2016https://ausmash.com.au/rankings/158/south-australia-melee-power-rankings-december-2016===
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Panelists: , , , 
===August 2016https://ausmash.com.au/rankings/136/south-australia-melee-power-rankings-august-2016===
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Panelists: , , , , 
===April 2016https://ausmash.com.au/rankings/119/south-australia-melee-power-rankings-april-2016===
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Panelists: , , , , 
===November 2015https://qldsmash.com/Rankings/SSBM%20%7C%20SA/November%202015===
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Honorable Mention: 
Inactive: , 
Panelists: , , , 
===May 2015https://ausmash.com.au/rankings/64/south-australia-melee-power-rankings-may-2015===
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===2014https://ausmash.com.au/rankings/44/south-australia-melee-power-rankings-2014===
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===July 2011https://smashboards.com/threads/sa-power-rankings-v7-0-29-3.293274/page-3#post-13092991===
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*Spots 8-10 were determined after the initial release of the rankings; these ranks, however, have been lost to time.
===2010http://www.smashboards.com/showthread.php?t=293274===
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===7https://qldsmash.com/Rankings/SSBM%20%7C%20SA/7===
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Panelists: , , , 
==See also==
:Category:South Australian smashers
==References==
Category:Australian Power Rankings
South Carolina Power Rankings

South Carolina Power Rankings are the power rankings for the US state of South Carolina.
==Melee==
===July-December 2023===
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===January-June 2023===
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Honorable Mentions: , , 
===July-December 2022===
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===January-June 2022===
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===July-December 2021===
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===January 2020===
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===September 2019===
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===March 2019===
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===November 2018===
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===May 2018===
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===November 2017===
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===September 2017===
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===April 2017===
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===November 2016===
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===August 2016===
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===May 2016===
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===January 2016===
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===October 2015===
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===August 2015===
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===March 2015===
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===October 2014===
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===June 2014===
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==Super Smash Bros. for Wii U rankings==
===Winter 2018===
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===Summer 2017===
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===Spring 2017===
Announcement tweet
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===Winter 2017===
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===Fall 2016===
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===Quarter 3 2016===
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===Winter 2015/2016===
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==Project M Rankings==
===2022===
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===2019===
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===July-December 2018===
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===Jan-June 2018===
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===July-December 2017===
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===Jan-June 2017===
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===Fall 2016===
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===Nov 2015-Feb 2016===
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==Super Smash Bros. Ultimate==
===2024 Q3https://x.com/SCSmashBros/status/1854293345712926890===
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===2024 Q2https://x.com/SCSmashBros/status/1810823033252184207===
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===2024 Q1https://x.com/SCSmashBros/status/1785069770976469450===
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===2023 Q4https://x.com/SCSmashBros/status/1747471647974547558?s=20===
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===2023 Q3https://x.com/SCSmashBros/status/1712212664884015308?s=20===
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Honorable Mention: 
Inactive Threat: , 
===2023 Q2https://twitter.com/SCSmashBros/status/1679315607169253377===
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===2023 Q1https://twitter.com/SCSmashBros/status/1644498300375035904===
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===2022 Q4https://twitter.com/SCSmashBros/status/1613317353877413895===
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Inactive Threat/Honorable Mention: , , , 
===2022 Q3===
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===2022 Q2https://twitter.com/OverclockShock/status/1549464008977252355===
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Inactive Threat: 
===October-December 2021===
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===2020 Q1===
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===2019 Q4https://twitter.com/RFang_SC/status/1213169757383475203===
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===2019 Q3===
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HMs: , 
===2019 Q2https://twitter.com/magethebird/status/1151252399463575552===
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Honrable Mentions: , , 
===2019 Q1===
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Honorable Mentions: , , 
Note: RDR7 was added after the graphic was made
==Smash 64==
===2024https://x.com/SCSmashBros/status/1878123730028593259===
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===2023===
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==Smash Remix==
===Early 2023===
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==References==
Category:American Power Rankings
South Dakota Power Rankings

The South Dakota Power Rankings are lists from each region compiled by pre-selected panels which list the best players in the newly burgeoning South Dakota scenes.
The Ultimate Power Rankings are decided by a vote from the top 15 players on the region's skillkeeper at the end of the season.
==Super Smash Bros. Melee rankings==
===East River===
====Aug 2023====
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====Jan 2023====
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====July 2022====
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====September 2021====
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====September 2019====
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====July 2018====
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====January 2018====
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====June 2017====
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====October 2016====
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====August 2016====
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====June 2016====
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====April 2016====
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====January 2016====
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====December 2015====
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====September 2015====
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====August 2015====
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====June 2015====
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===West River===
====Fall 2017====
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====Spring 2017====
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====Winter 2016====
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====October 2016====
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====August 2016====
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====June 2016====
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====April 2016====
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====January 2016====
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==Super Smash Bros. Ultimate rankings==
===East River===
====Summer 2024====
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Honorable Mention: 
====Spring 2024====
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Honorable Mention: 
====Winter 2024====
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Honorable Mention: 
====Fall 2023====
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====Summer 2023====
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Honorable Mention: 
====Spring 2023====
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Honorable Mention: 
====Winter 2023====
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Honorable Mention: 
====Fall 2022====
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Honorable Mention: , 
====Summer 2022====
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Honorable Mention: , 
====Winter 2021/2022====
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Honorable Mention: 
====Fall 2021====
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Honorable Mention: 
====Summer 2021====
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Honorable Mention: , 
====Winter 2019/2020====
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Honorable Mention: , 
====Fall 2019====
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Honorable Mention: 
====Summer 2019====
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Honorable Mention: , 
====Spring 2019====
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Honorable Mention: , 
====Winter 2018/2019====
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Honorable Mention: 
===West River===
====Fall 2024====
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====Spring 2024====
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====Fall 2023====
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====Spring 2023====
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====Fall 2022====
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====Summer 2022====
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====Spring 2022====
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====Fall 2021====
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====Summer 2021====
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Honorable Mention: , 
====Spring 2020/2021====
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====Fall 2019====
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====Spring 2019====
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==External links==
*SD Facebook Group
*Black Hills Facebook Group
*Siouxland Facebook Group
Category:American Power Rankings
South Korean Power Rankings

This page displays the power rankings for the burgeoning region of South Korea. Seasons for both Ultimate and Melee currently last 4 months.
==Super Smash Bros. Ultimate rankings==
===Season 1 2023===
Art by Princess Peach
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===Season 3 2019===
Art by Jay Kim
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===Season 2 2019===
Art by Gabe Miller
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===Season 1 2019===
Art by Splash
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==Super Smash Bros. Melee rankings==
===Season 3 (Fall 2019-Winter 2020)===
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===Season 2 2019 (June-September 2019)===
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===Season 1 2019===
Art by JLew
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Category:Asian Power Rankings
Spaak

The Spaak (, Spar) is a common enemy in Super Smash Bros. Brawls Adventure Mode: The Subspace Emissary. It is first seen at the Midair Stadium during the second portion of the level.
==Description==
Spaaks are depicted as a cloud with rod-shaped eyes, small metal jaws, a battery on their back and an octet of Tesla coils. A Spaak starts off as white and attacks by shooting slow-moving electrical spheres with low knockback while remaining stationary during the attack. After taking a certain amount of damage, it turns black akin to a storm cloud and shoots out fast-moving bolts of lightning with high knockback, while at the same time moving more evasively. Both attacks can be reflected, countered or absorbed. The battery on its back is its weak point and attacking it will result in double damage. Its normal mode is shown on the trophy, regardless of which form was caught via the Trophy Stand.
==Damage taken==
==Name origin==
Its name is a corruption of the word "spark", which references its appearance and electrical attacks.
==Trophy==
==Gallery==
BrawlSpaakBlack-1-.jpg|A Spaak having turned black after taking enough damage.
SpaakSphere.jpg|A weak projectile attack from a ordinary Spaak.
SpaakBolt.jpg|A stronger projectile attack from a Spaak at low health.
==Names in other languages==
Category:Common enemies
Category:Super Smash Bros. universe
Category:Trophies (SSBB)
Space Jump

The Space Jump (, Space Jump) is a maneuver that can be done by Player 2 in The Subspace Emissary. When used, Player 2's character is quickly relocated to wherever Player 1 currently is, regardless of any obstacles in the way.
A Space Jump is used when:
*Player 2 presses the pause button (Start or +).
*Player 2 is about to be KO'd when not in hitstun.
*Player 1 enters a vehicle such as a Barrel Cannon.
Additionally, the Pokémon Trainer will perform a similar move in the background to keep up with his Pokémon as they progress through a stage. However, the light that relocates him is reddish-orange, unlike the blue-white light for the playable characters themselves. This is not done in versus mode, as he will instead appear on the other side of the screen with no effects.
If a Space Jump is in progress while Player 1 is not on-screen after being KO'd, the teleporting player will be held in place until Player 1 respawns.
==Origin==
This move is an almost identical copy of a move in Kirby Super Star, where Kirby's partner could warp to Kirby's location if it was far from it. However, if the partner held the A button down, it would be locked in teleport indefinitely, and if the button was tapped repeatedly, the helper would eventually self-destruct. In the game's post-Brawl remake Kirby Super Star Ultra, this teleport function is even referred to as the Space Jump.
==Trivia==
*The particles and "shoof" sound from completing a Space Jump are also used when characters appear at the start of a stage, or respawn after a KO.
*Space Jump is also the name of an upgrade in the Metroid series, but they bear no similarities.
Category:Subspace Emissary
Category:Game controls
Space Pirate (disambiguation)

Space Pirate can refer to:
*Space Pirates from the series:
**Specific Space Pirate-affiliated characters, including Ridley/Meta Ridley, Kraid, Mother Brain, and Dark Samus.
**A Space Pirate trophy in Brawl.
**Several stickers in Brawl.
**Kihunter, a species of Space Pirates appearing as Smash Run enemies in 3DS
**A Zebesian trophy in Wii U.
**A Zebesian spirit in Ultimate.
**Space Pirate Rush, Ridley's side special.
*Space Pirates from the series, referenced by:
**The Space Pirate Ship trophy in SSB3DS.
** as a music tack in Super Smash Bros. 4.
** as a music tack in Super Smash Bros. Ultimate.
Spacie

Spacie, sometimes unabbreviated as space animal, is a collective slang term that refers to the following characters:
*Fox
*Falco
*Wolf
The term originated in the competitive Melee community, where players noticed that and not only have an extremely similar moveset, being clones, but also very similar physical attributes, such as high falling speed and gravity, and light weight. These similarities not only grant the two characters a similar playstyle, but also make them uniquely susceptible to similar counterplay, such as up throw chain throw in Melee and down throw chain throw in Brawl, as well as specialized combos like 's up throw Rest. Subsequent titles differentiated Fox and Falco more, by giving them different moves and slightly altering their attributes; however, their moveset and physical attributes remain very similar across the series, and as such the term "spacie" continues to see wide usage. Super Smash Bros. Brawl introduced , another Star Fox character with a moveset based on Fox. Although their movesets are only superficially similar and he is a heavyweight in Brawl and a middleweight in Ultimate, as opposed to a lightweight, the overall similarities to Fox and Falco still cause Wolf to be included among the spacies.
Similar to how they all share similar strengths, they also share very similar weaknesses: most of the spacies have poor survivability due to their low weight as well as being very vulnerable to combos due to their high falling speed (Fox having the lowest weight out of the three starting from "Melee" onwards and having the highest gravity in every game, though he didn't have the highest falling speed until "Smash 4" in the Smash series). They also have linear recoveries: their horizontal options all travel in a linear fashion, and Fire Fox and Fire Bird have a very high amount of startup lag, causing them to be vulnerable to opponent's edgeguarding options. Fire Wolf has less startup in comparison, but in Ultimate travels the shortest distance out of the three while Fire Fox travels the farthest distance.
Category:Character-specific terminology
Category:Fox
Category:Falco
Category:Wolf
Spacing

Spacing describes both a player's awareness of an opponent's options and said player's ability to avoid and counter them. At its core, spacing is the concept of gauging the distance between a player and their opponent(s), primarily during the neutral game. Spacing is an integral skill needed to succeed in competitive Smash, as every single interaction is decided by who picked the better timing and position in an exchange of actions. This is a concept present in every fighting game in existence and can extend further into other genres. 
At its simplest form, spacing tests knowledge of how characters can move before, during, and after an action, and the periods of vulnerability and invulnerability of those actions. Every action in-game has a certain timing and area of effect; to "space around" an action means to use knowledge of both its timing and range to pick the appropriate option to counter it. 
At the lowest level of competitive play, spacing only involves superficial comparison of the hitbox ranges of attacks with very little nuanced timing due to lack of tech skill and knowledge of positioning. At this level of play, the most successful characters tend to be characters with long raw hitbox range — particularly disjoints — like Marth, or characters with fast attacks such as Sheik. At this stage, attack animations are a common point of reference, and this can be misleading and lead to undershooting or overshooting one's attacks. This type of play is often rewarded in online play, in which frame-by-frame interactions are often less important due to lag and input delay. 
As the level of play increases, players reach a level at which they are able to extrapolate how hitboxes can move relative to their character's movement, as well as a vague awareness of their actual hurtbox. This is normally when a player has acknowledged the concept of threat bubbles, which are often instrumental for visual learners. At this level of play, players are able to move in and out of attack ranges by using footsies, albeit fairly imprecisely, with simple movement options like dash dancing, short hop fast falling, or in Melee, wavedashing. Players tend to get a grasp of how to bait out attacks and punish them, an important skill for succeeding all the way into high-level gameplay. 
At the highest level of play, players have internalized the knowledge of their character's movement and attacks to the point where they can move around attacks at very precise distances. This is normally achieved by visualizing their character's threat bubble to consistently win interactions, as well as making better use of advanced grounded and aerial movement. Acknowledging that spacing must have a purpose is also essential, as pressure without purpose often leads to taking unnecessary damage, something a top-level player seeks to actively avoid. Patience and discipline is pivotal to succeeding, responding to the opponent's options and watching them more than oneself. 
==External links==
*Lucien's spacing tutorial