nyuuzyou/wikis huggingface dataset:
The Risen Road

== Overview ==
The Risen Road is north of the Blighted Village and can be accessed by jumping across the broken bridge. Alternatively, this location can be reached by climbing a ladder in the Secluded Chamber and descending the western cliff.
=== Toll House ===
The Toll House was once used to collect tolls from travelers but was since abandoned due to the road's dangerous conditions. and his allies, who are searching for , are inside the Toll House.
=== Toll House Basement ===
The Toll House basement can be accessed via a trap door in the same room as Anders. The basement contains a locked door and a dead toll collector. The locked door can be opened by destroying it or using the , which can be found on the side of the road south of the Toll House at . The basement door cannot be lockpicked.
Past the door are several rooms with trap vents that release poison clouds if the pressure plate is stepped on. There are two stone thrones in the the last room. Sit on or place items on both thrones at the same time to reveal a hidden treasury containing a , , and several mundane weapons. This room is also trapped, but the pressure plates can be avoided or disarmed.
=== Cave ===
Located at , and are defending themselves in The Risen Road cave against gnolls. They are transporting a locked caravan strongbox containing the .
If conversation with Rugan goes favorably, he tells the party the password to the Zhentarim Basement in Waukeen's Rest.
If Rugan survives and leaves the area, he and Olly escort the caravan strongbox to the Zhentarim Basement.
== Related locations ==
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== Characters ==
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=== Available to Speak with Dead ===
* (Dead Caravan Agent) - near the bloated hyenas.
* (Dead Toll Collector) - in the Toll House basement.
* - in the Toll House.
* (Dead Toll Collector) - near the Toll House.
== Creatures ==
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== Loot ==
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== Related literature ==
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== Related quests ==
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== External links ==
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Category:Locations
Category:Act One Locations
The Snapping of Strings

The Snapping of Strings is a hostile Countermeasure Aberration in Baldur's Gate 3. 
== Involvement == 
The Snapping of Strings may appear during the final battle Atop the Netherbrain if the player sides with the Emperor. It will appear if a Bard is present in the party.
==Combat==
===Attacks and abilities===
==Loot==
* - 5x
* - 2x
Category:Countermeasures
The Velveteen Elixir

==Related Locations==
*Above Danthelon's Dancing Axe
==Notable Loot==
*Stylin' Horst sells rare elixirs and herbs useful for alchemy.
*Going through and past the shop there is a separate storage room containing alchemy ingredients.
==Notable NPCs==
* 
==Notes==
*Named simply 'Potion Shop' on map.
*Apothecary Sign hanging above the front door, can be interacted with; prompting: 'The Velveteen Elixir'.
Category:Locations
Category:Act Three Locations
The Warden

The Warden is a tiefling ranger and the Warden of Moonrise Towers Prison. She can be found at Moonrise Towers during Act Two.
== Encounters ==
The Warden can be spoken to at her post in Moonrise Towers Prison. She alternates between remaining inside her room, patrolling to the ominous fleshy hole in the ground, or speaking to . 
The party can attempt to obtain her permission to speak to the prisoners with a wide variety of class and skill-specific Ability Checks. No matter the choice, she suggests some light bribery may convince her turn a blind eye, only to ultimately rebuff the party whether they paid her or not. If paid, Rogues then have the option of complimenting her extortion skills.
If the player character is the Dark Urge, the Warden is embittered seeing them again, annoyed at the deference members of the Cult were expected to show when they first stayed at Moonrise Towers. The Warden threatens she knows the things the Urge did in the past, and mentions her belief that they remain a threat to .
=== Defending Moonrise Towers ===
If the is freed and the Harpers assault Moonrise Towers, The Warden is hostile and can be found in the throne room on the ground floor.
== Combat ==
=== Attacks and abilities ===
=== Loot ===
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== Related literature ==
* 
Category:Humanoids
Category:Tieflings
Category:Asmodeus Tieflings
Category:Characters
Category:Characters in Moonrise Towers
Category:Characters in Act Two
Category:Rangers
Category:Authors
The Watch (faction)

The Watch is the civil constabulary of Baldur's Gate, responsible for law enforcement within the Upper City and the protection of its citizens.
== Background ==
Well-armed, equipped, and trained, the City Watch (also referred to as Watchers and Watchmen) projected their authority in the Upper City from the located within the districts, where they train and are headquartered at. The responsibilities of a Watcher comprised of regular patrols, maintaining curfews and clearing people from the upon dusk, as well as identifying and monitoring non-citizens of the Upper City through numbered badges that were given to guests of Upper City residents.
Watchmen took pride in their organisation, were said to be incorruptible, and were expected to protect the Upper City and High Hall at all costs should the need arise.
== Involvement ==
=== Act Three ===
The Watch remains largely unconnected to the Absolute crisis until the Netherbrain breaks through the Upper City, taking its place atop the High Hall. A sizeable and diverse force of Absolutist cultists, such as inquisitors, zealots, and goblins would emerge from the Upper City Sewers underneath High Hall, and supported by Mind Flayers and undead, would wrestle control of the High Hall from the Watch.
Over the course of , most of the City Watch present at High Hall and the Watch Citadel have been eradicated and routed from the premises by the Absolute's forces, with a large concentration of Watch bodies strewn all over the area. Nevertheless, the Watch Citadel would still become the meeting point for the party's allies in , where can be present and mention that the remnants of the Watch are ready to fight back.
Climbing the steps to High Hall would have the party encounter a six-person squad of Watchmen fleeing from the battle, with and perishing from a Mind Flayer before the party can intervene. The party can then convince , , , and to stand their ground and fight as allies through a DC 20 Persuasion, Intimidation, or Deception check. Similarly, a squad of can be summoned by the action to fight on the party's side.
== Members ==
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== Related items ==
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== Related literature ==
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== Related quests ==
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==External links==
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Category:Factions
Theda Grosz

Theda Grosz is watching the Flaming Fist patrols in Baldur's Gate during Act Three.
== Involvement ==
=== Act Three ===
Theda Grosz and are standing near the southern entrance of Forge of the Nine in the Lower City, deep in discussion about the most attractive Fists.
== Idle banter ==
Fast Neddio: I'm telling you, that Flaming Fist was winking at me.
* Theda Grosz: Well she nodded at me. Very suggestively, I might add.
** Fast Neddio: A suggestive nod? You've been single too long.
Fast Neddio: If you had to pick one for a night of passion?
* Theda Grosz: The one with that dink in his chest plate. I'd give him a few more of those, if you catch my drift.
** Fast Neddio: Hard not to. I'm standing downwind.
Theda Grosz: What about the tall one? He's a bit of all right.
* Fast Neddio: Ugh. Not my type. He's not been near a razor in months.
** Theda Grosz: Neither have I. I'm exactly as Yondalla made me. Never felt so liberated.
Category:Humanoids
Category:Halflings
Category:Lightfoot Halflings
Category:Characters
Category:Characters in the Lower City
Category:Characters in Act Three
Theoda

Cashguard Artillerist Theoda is a human member of the Cashguard who can be found at The Counting House in the Lower City of Baldur's Gate. She can be found in the western end of the main floor, before the stairs to the second floor.
== Combat ==
=== Attacks and abilities ===
=== Notable loot ===
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Category:Humans
Category:Humanoids
Category:Characters
Category:Characters in Act Three
Category:Characters in The Counting House
Theologist Eternal Debtor

Theologist Eternal Debtor is an Eternal Debtor bound in servitude to . 
== Involvement ==
This debtor can be found within the House of Hope at . He was once a priest, though he does not remember to which god. He went into debt when he asked for enough coin to care for his family.
== Combat ==
=== Attacks and abilities ===
=== Loot ===
* : Unlocks a nearby desk which contains a and random scrolls.
Category:Characters
Category:Characters in the House of Hope
Category:Characters in Act Three
Category:Humans
Category:Humanoids
Therezzyn

Kith'rak Therezzyn is a Githyanki NPC, and the Commander of Crèche Y'llek. She can be found in the Captain's Quarters at Crèche Y'llek. 
== Involvement ==
Therezzyn, despite being the ranking officer at her crèche, lacks the confidence of her office when first encountered. The presence of in the crèche puts immense pressure on her to find the that is chasing. 
Therezzyn stews in the Captain's Quarters. She carries the that unlocks the way to the Inquisitor's Chamber, making dealing with her an eventuality for completing the crèche and its associated quests.
The party can offer to show the artefact to the Kith’rak or hide its presence through a Deception check. If the party attempts to give her the artefact, Therezzyn will open the barrier to the Inquisitor's Chamber willingly. If the party decides to withhold the information, the shard can either be acquired through pickpocketing or by killing the captain and looting it off her body.
== Combat ==
=== Attacks and abilities ===
Therezzyn behaves like a Gish, or githyanki battlemage, equally adept at spellcasting and swinging a giant sword. Unlike other Gish, she wields the instead of a , and has higher Intelligence.
=== Notable loot ===
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== Related quests ==
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== Related literature ==
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== Gallery ==
Kith'rak Therezzyn Image.png|Model
Therezzyn.png|Therezzyn when given the prism
== External links ==
* 
Category: Characters
Category: Characters in the Rosymorn Monastery
Category: Characters in Act One
Category: Githyanki
Category: Humanoids
Thief

Thief is a Subclass of Rogue. Most notably, it grants a second Bonus Action. Together with the cunning actions the rogue gains at level 2, this subclass allows for extremely high mobility.
The extra bonus action allows using Cunning Action: Dash twice to have triple Movement Speed without sacrificing an action. Cunning Action: Dash combined with Cunning Action: Disengage allows for moving between enemies without triggering Opportunity Attacks.
== Subclass features ==
== External links ==
Category:Subclasses
Thimble

Thimble is a human patron at the Elfsong Tavern in Act Three.
== Involvement ==
=== Act Three ===
Thimble can be found in the Elfsong Tavern in the Lower City playing cards with , , and .
== Notes ==
* Thimble appears to have an elven appearance according to the portrait, but is listed as a human in the game files.
Category:Humans
Category:Humanoids
Category:Characters
Category:Characters in the Lower City
Category:Characters in Act Three
Thindo Vintervur

Thindo Vintervur is a lightfoot halfling member of the Church of Gond, held hostage at the Iron Throne by . 
== Involvement ==
If entering the Iron Throne, triggers explosions that collapse the building. Thindo is trapped alone in the southern-most cell. Once freed, he dashes towards the Submersible to escape.
== Combat ==
=== Attacks and abilities ===
Thindo only uses Dash as an action. It is applied in conjunction with the condition when his cage is opened.
=== Notable loot ===
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=== Explorer only ===
* Thindo has 50% more HP and cannot be pushed or shoved.
== Related quests ==
* 
Category:Halflings
Category:Lightfoot Halflings
Category:Humanoids
Category:Characters
Category:Characters in the Iron Throne
Category:Characters in Act Three
Category:Members of the Church of Gond
Thisobald Thorm/Combat

This page focuses on Thisobald's behaviour during his combat encounter. Thisobald can be fought at The Waning Moon, where he is joined by four undead patrons.
== Attacks and abilities ==
=== Honour mode ===
== Allies ==
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== Conditions ==
=== Intoxication ===
Initially: 
* - Grants Immunity to Piercing, Slashing, and Bludgeoning damage.
After regurgitating, Thisobald Thorm becomes more drunk:
* - Gained after regurgitating the first time
* - Gained after regurgitating the second time
* - Replaces Numb after Thisobald regurgitates three times.
* - Replaces Blacked Out and lasts for 1 turn. At the end of the turn, reapplies Numb to Thisobald Thorm and the cycle begins again.
===Reflux===
After receiving elemental damage, Thisobald Thorm receives:
* - which is replaced with a different type of reflux after receiving elemental damage ( damage will not change his reflux type)
** - After being hit with or damage
** - After being hit with damage
** After being hit with damage
** After being hit with damage
** After being hit with damage
** - After dealing two different types of damage in the same round, or damage
===Tactician===
== Encounter details ==
Thisobald begins combat with the condition, making him immune to , , and damage. He will become progressively more drunk ( and ) as he uses more of his regurgitation attacks until he becomes after the third attack. This condition gives him -5 AC and makes him vulnerable to all types of damage.
== Tactics ==
The key to defeating Thisobald is to force him to become . This generally involves allowing a party member or summoned creature to tank three of his high-damage regurgitation attacks while the rest of the party maintains a healthy distance. Disposable summons such as or are perfect for this job.
Once Thisobald has , the party should unload all of their highest damaging attacks on him at once, likely killing him in one turn due to his vulnerability to all damage.
The four Blighted zombies will slowly approach the party after the fight begins and can be safely dispatched with ranged attacks before they have much of a chance to do anything.
Thodric Shedeveer

Thodric Shedeveer is a cheery fishmonger in Wyrm's Crossing. 
== Involvement ==
Thodric sells fish in Wyrm's Crossing.
== Quotes ==
* Eat more fish! It's good for ya.
* It's wet, it's salty, it stinks of the sea! Try the catch of the day!
* Nothing fishy about my prices! Get yer seafood here.
* Succulent seafood, straight out the sea. Take your pick.
== Shop ==
====Gold====
Thodric Shedeveer has a small amount of gold for offer.
====Fish====
==Gallery==
Thodric Model.png|Thodric's model
Thodric Shedeveer.png|In-game
Category:Traders
Category:Humanoids
Category:Tieflings
Category:Asmodeus Tieflings
Category:Characters
[[Category:Characters in Wyrm's Crossing}}
Category:Characters in Act 3
Thomas C. Quirkilious

Thomas C. Quirkilious is a dragonborn trader and owner of the Chromatic Scale in Baldur's Gate. 
== Involvement ==
=== Act Three ===
Thomas sells uniquely named musical instruments. These are functionally identical to the common musical instruments available throughout the game, though they cost significantly more.
Thomas' attitude towards the party may change depending on the outcome of .
== Store ==
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== Related literature ==
*
== External links ==
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Category:Dragonborn
Category:Humanoids
Category:Characters
Category:Characters in the Lower City
Category:Characters in Act Three
Category:Traders
Thonos

Gavv, disguised as Harper Thonos, is a Doppelganger posing as a gold dwarf member of the Harpers. Originally on a mission to look into Bhaalist activity in the city and to find the whereabouts of the Mad Rashemaar, Thonos was killed and impersonated some time ago.
== History ==
=== Bhaalist Resurgence ===
After rumors of Bhaalist activity surfaced in Baldur's Gate, ordered her Harpers to look into the machinations of the Cult of Bhaal, letting them uncover as much information as possible while she led another force of Harpers into the Shadow-Cursed Lands to defeat . However, as Jaheira ordered the Harpers to concentrate their efforts in finding the , Thonos and his cell of Harpers were either killed or captured, only to be brought to .
The sole survivor of the Harper cell, a raw recruit by the name of , would be used a live bait for Jaheira and the party to contact, in an attempt to ambush and silence them.
== Involvement ==
=== Bhaalist Ambush ===
While in Wyrm's Crossing with Jaheira, she points out Danthelon's Dancing Axe, a store run by , and front for a Harper safe house. In a secret room beneath the store, an impersonated Thonos, , , and wait to ambush Jaheira and the party.
Upon the party and Jaheira's arrival, attempts - through the use of an old Harper code - to communicate that the Harpers present are traitors. Jaheira, if present in the party, understands the code and mentions to the party that the impersonated Chelvin seemed familiar, and reminded her of . Failing to recognize the sign starts combat with the party , while recognizing the code and acting on it surprises the impersonated Harpers.
== Combat ==
===Attacks and Abilities===
== Loot ==
*
== Related quests ==
* 
== Notes ==
* The impersonated Harpers all share the same doppelganger stat block, but there are stats in the game files for a non-impersonated version of Leysin that is completely inaccessible in-game.
** The doppelganger form reverts it back to 9m of movement.
** The doppelganger form weighs 65 kg.
** The original version of Thonos had 10 STR, 12 DEX, 12 CON, 16 INT, 12 WIS, and 10 CHA; despite having "Dwarf_Caster" stats, he has a ranged archetype.
* Thonos's portrait does not resemble his model's appearance. His model features a more rugged and scarred face, and a set of armour similar to the set, while his portrait depicts him with a younger, unscarred face, and plain civilian clothes.
== References ==
Category:Monstrosities
Category:Doppelgangers
Category:Characters
Category:Characters in Wyrm's Crossing
Category:Characters in Act Three
Category:Members of the Harpers
Category:Members of the Cult of Bhaal
Thorne

Waiter Thorne is one of the employees of Elfsong Tavern in Act Three.
== Involvement ==
=== Act Three ===
Waiter Thorne can be found at Elfsong Tavern in the Lower City. While cleaning spills and gathering empty glasses, she can be heard singing The Roses of Eleint.
Category:Humans
Category:Humanoids
Category:Characters
Category:Characters in the Lower City
Category:Characters in Act Three
Thrastle Muria

Thrastle Muria can be found at the Basilisk Gate Barracks in Act Three.
== Involvement ==
=== Act Three ===
Thrastle Muria is looking for someone to repair her shutters at The Blushing Mermaid. She claims that she has replaced the same window three times because "hooligans" use the shutters for target practise.
== Companion approval ==
If interacting, Thrastle Muria assumes that the interacting party member is a carpenter sent to fix the shutters. However, she quickly realises that she is mistaken and tells the party that she has no use for them. The following responses affect companion approval:
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Any of the above: 
Category:Humans
Category:Humanoids
Category:Characters
Category:Characters in the Lower City
Category:Characters in Act Three
Three

Three is a goblin child in the Goblin Camp during Act One.
== Involvement ==
=== Act One ===
Three can be found in the Worg Pens of the Goblin Camp, eagerly pelting a with rocks.
== Combat ==
=== Attacks and abilities ===
== Notes ==
* In combat, if One or Three are able to make it to the Worg Pen's exit, reinforcements enter from the Shattered Sanctum. However, this does not turn the entire Goblin Camp hostile.
* If the party have an animal with them, such as a , One and Three chuck rocks at it. This can be facilitated by luring them away from the Cave Bear's cage with or a similar action.
** Each rock deals .
== External links ==
* 
Category:Humanoids
Category:Goblins
Category:Characters
Category:Characters in Act One
Category:Characters in the Goblin Camp
Category:Followers of the Absolute
Category:Children
Three-Piece

Three-Piece is a member of The Guild. 
== Involvement ==
Three-Piece can be found in the Guildhall within the Undercity.
== Combat ==
=== Attacks and abilities ===
=== Notable loot ===
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== Related literature == 
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Category:Halflings
Category:Humanoids
Category:Characters
Category:Characters in the Undercity
Category:Characters in Act Three
Category:Members of the Guild
Thrown

is a weapon property that allows a weapon to be used as a projectile with the or actions.
A melee weapon with this property can be thrown for a ranged attack, and will benefit from the creature's Ability Score Modifier (Strength) and Proficiency Bonus as usual, instead of being treated as an Improvised Weapon. This combines with the Finesse property: if you throw a Dagger, which has both Thrown and Finesse, you can use your Dexterity Modifier for the attack and damage rolls.
== List of thrown weapons ==
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== Unique thrown weapons ==
The weapons listed below possess the Thrown attribute, while other weapons of their same type typically do not.
* - Warhammer +2
* - Warhammer +3
* - Pike +1
== Weapons that interact with throwing ==
* - When thrown, will return to the owner due to its permanent Bound Weapon condition.
* - When thrown, returns to the thrower and damages them.
* - When thrown, will return to the owner. If thrown by a Dwarf (or a character as one) it deals an extra damage - or if the target is Large, Huge or Gargantuan.
* - When thrown, deals an additional damage.
* - When thrown, deals damage in a blast, and returns to its owner.
* - When thrown, will return to the owner.
* - When thrown, deals an additional damage, and returns to its owner.
== Temporary sources of the Thrown property ==
Any weapon can be given the Thrown property via the Weapon Infusion magical effect, which is a possible outcome of the Wild Magic Barbarian Wild Magic table.
== Related items ==
===+1 to Throw Attack Rolls===
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===+1d4 to Throw Damage===
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===+1d4 to Thrown Damage===
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===+1d6 to Thrown Damage===
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===+2 to Thrown Damage===
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== Notes ==
* Additional damage found inherently on weapons with the Thrown property, such as the on , will not apply damage when thrown; however, additional weapon damage from other sources, such as the on , will apply damage when thrown.
== Bugs ==
* When initiating combat with a character using a returning throwing weapon, it will not trigger the returning property. This will only trigger once they are actively in turn-order.
* In many cases, thrown attacks will trigger effects that are described as only affecting unarmed attacks. It is not clear whether this is intentional behavior or a bug relating to the fact that the attacker's hand is empty when the attack actually lands.
* Throwing weapons when dual wielding interacts with fighting styles in the following way: the fighting style applied depends on the weapon that is not thrown and remains equipped. For instance, if a Trident and a Dagger are equipped (using the Dual Wielder feat), throwing the Dagger will apply the Great Weapon Fighting style (and damage dices are rerolled if applicable) since the Trident is equipped as a two-handed weapon. On the other hand, if the Trident is thrown, the Dueling style damage bonus is applied. 
Category:Bugs
Category:Weapon Property