Community Corsair Guide

==Latest Updates==
* Filled out AF/Relic/Empy gear set and recommendations. A lot of these recommendations were pulled from the Corsair guide on ffxiah.com. Please refer to the following link for the guide notes: https://www.ffxiah.com/forum/topic/52018/luck-of-the-draw-a-corsairs-guide-new --Rockzilla (talk) 3 October 2023 (EST)
==General Information==
Introduced in TOAU expension, COR is one of FFXI's support class with DD ability.
====Strength:====
*Ability to fit in all the setup
 
In FFXI, there are primarily 4 different setups depending on DD type: pet setup, melee setup, mage setup and ranged setup. COR is one of a very few job that fits into all 4 setup and still have the ability to contribute as a support job and DD job.
*Versatile DD playstyle
COR has access to magical, ranged, melee and none elemental damage, plus the ability to gain tp without having to engage the NM. This gives the job incredibly wide range of tools to counter NM mechanics and contribute in different situations.
*Strong lowman job
With the ability to self buff, COR is a pretty efficient lowman class in a party size smaller than 3.
====Weakness:====
*RNG dependent
While Corsair has ways to mitigate this downside, its utility is still heavily dependent on having good RNG, and managing your risk carefully.
*Weaker DD than other jobs
Corsair does good damage, but not as good as other DDs.
===Roles===
Hybrid Support DD
==Abilities and Traits==
Level	Roll 	Lucky	Unlucky	Effect 	Acquisition
5 	Corsair's Roll 	5 	9 	Increases CP/EXP gain rate 	Corsair Die - Free (Luck of the Draw)
11 	Hunter's Roll 	4 	8 	Increases Accuracy/Ranged Accuracy 	Ranger Die - 1,300 gil (Chayaya Al Zahbi - (J-8))
14 	Chaos Roll 	4 	8 	Increases Attack/Ranged Attack 	Dark Knight Die - 2,205 gil (Chayaya Al Zahbi - (J-8))
17 	Magus's Roll 	2 	6 	Increases Magic Defense 	Blue Mage Die - 3,525 gil (Jajaroon Nashmau - (G-7))
23 	Drachen Roll 	4 	8 	Increases Pet: Accuracy/Ranged Accuracy	Dragoon Die - 9,216 gil (Jajaroon Nashmau - (G-7))
34 	Beast Roll 	4 	8 	Increases Pet: Attack/Ranged Attack 	Beastmaster Die 26,600 gil (Chayaya Al Zahbi - (J-8))
37 	Samurai Roll 	2 	6 	Increases Store-TP 	Samurai Die - 35,200 gil (Jajaroon Nashmau - (G-7))
46 	Warlock's Roll 	4 	8 	Increases Magic Accuracy 	Red Mage Die - 62,000 gil (Chayaya Al Zahbi - (J-8))
55 	Gallant's Roll 	3 	7 	Increases Defense 	Paladin Die - 90,750 gil (Chayaya Al Zahbi - (J-8))
58 	Wizard's Roll 	5 	9 	Increases Magic Attack 	Black Mage Die - 108,000 gil (Chayaya Al Zahbi - (J-8))
70 	Runeist's Roll 	4 	8 	Increases Magic Evasion 	Rune Fencer Die - 73,920 gil (Chichiroon Nashmau - (G-7))
76 	Bolter's Roll 	3 	9 	Increases Movement Speed 	Bolter's Die - 99,225 gil (Chichiroon Nashmau - (G-7))
86 	Tactician's Roll	5 	8 	Grants Regain effect 	Tactician's Die - 109,440 gil (Chichiroon Nashmau - (G-7))
89 	Allies' Roll 	3 	10 	Increases Skillchain Damage 	Allies' Die - 116,568 gil (Chichiroon Nashmau - (G-7))
92 	Miser' Roll 	5 	7 	Grants Save-TP Effect 	Miser's Die - 96,250 gil (Chichiroon Nashmau - (G-7))
==Merits==
For group 1 merit category, 5/5 Quick Draw Recast is must have, then 5/5 Phantom Roll Recast or 5/5 Quick Draw Accuracy, or split between them. Light and Dark shot usually need Quick Draw Accuracy a lot more than damage dealing elemental shots.
For group 2 merit category, 1/5 Fold, 1/5 Loaded Deck, 3/5 Snake Eye, 5/5 Winning Streak is more useful in endgame event because it allows COR to full time Crooked Card bonus on one roll, and jump between different parties and give rolls for different roles.
1/5 Fold, 1/5 Loaded Deck, 5/5 Snake Eye, 3/5 Winning Streak is more useful in short spammable fights such as Ambuscade and Hard Mode Mission Battles in which extra roll duration isn't relevant. This is because double-up on 6 and bust is not ideal in these fights due to how time consuming it is to reroll, instead it's more ideal to Snake Eye on 6+ for a chance to get No.11. With 5/5 Snake eye merit, there is higher chance to get a free No.11 from Snake Eye.
==Support Jobs==
DD support job: Those support jobs are used for DD purpose.
*WAR
*NIN
*DNC
* RDM 
* SCH 
* BLM 
* RNG 
Support role: Those support jobs are used when COR is expected to fulfill some of the support duty in party.
*WHM
*SCH
* SMN 
Other situational support jobs:
*DRG
* SAM 
* BLU 
*DRK
Pre-November 2021 Update, these subjobs are commonly used. The introduction of Master Levels may affect viability of certain subjobs.
==Playstyle==
As a Corsair, you're expected to maintain a number of buffs for your party while still keeping your DD duties under control. 
===Luck of the Draw: Phantom Roll===
There are two major schools of thought when it comes to using Phantom Roll and Double-Up: 11 or bust, and Lucky Numbers. 
11 or Bust
In high-end optimization, it's an improvement to go for 11s on your phantom rolls wherever possible, because 11 has the highest possible bonus for each die. 
This strategy comes with a major risk, which is that if you end up with 12 or higher you get the Bust status effect for the die you rolled. Busting both gives you a penalty to that die's attribute and takes up a roll slot that you could be using to apply buffs.
However, the payoff for getting an 11 is huge. The instant you roll that 11 your Phantom Roll recast timer is reset. Additionally, you are immune to bust effects as long as you still have the effect of that 11 roll on your character. Finally, the recast timer for Phantom Roll is halved, allowing you to dig for more 11s to keep your streak going.
Lucky Numbers
This is going to be your bread and butter in more casual group play situations, as well as playing solo.
Each die has a lucky and an unlucky number. Rolling the Lucky number of your chosen die is the second best value you can get on it, and is generally sufficient for casual content. You're going to use Double-Up just to dig for that lucky number. If you overshoot, make a decision about how much risk you're willing to put your party through, and double up to that risk tolerance.
 Bust Odds
Current Total	Chance to bust
1-5 	0/6 (0%)
6 	1/6 (16.6%)
7 	2/6 (33.3%)
8 	3/6 (50%)
9 	4/6 (66.6%)
10 	5/6 (83.3%)
11 	6/6 (100%)
==Job-Specific Armor: AF/Relic/Empyrean==
==Equipment==
====New Player sets====
		
I recommend this build to start with for a number of reasons: It's non-trivial to obtain two iLvl 119 weapons that COR can wield, not to mention the dearth of early-119 Dual-Wield gear. There's also the consideration that Savage Blade is very strong, and the Tokko Sword can be upgraded all the way to Naegling, which is arguably the best 1h sword pound for pound, across all classes that can wield it.	
This is about the lowest amount of gear where I would consider moving on to doing higher level content with other people. Keep doing ambuscade and gathering currency, by the end of your progression you're gonna need between 6 and 10 differently augmented capes from this, plus the 26k and change Hallmarks you need to get Naegling.	
====TP Sets====
{| class="C-Highlight-WikiBlue" style="background: #FFFFFF; min-width:600px; text-align:center;"
! style="border:0px" colspan="2" rowspan="2"|
! colspan="5" width="40%" | Magic Haste 
! style="border:0px" width="20px" rowspan="8"|
! colspan="5" width="48%" | Magic Haste (subbed Dancer + )
|- 
! style="background-color: #B9DEFF" |0%
! style="background-color: #B9DEFF" |10%
! style="background-color: #B9DEFF" |15%
! style="background-color: #B9DEFF" |30%
! style="background-color: #B9DEFF" |Cap
! style="background-color: #B9DEFF" |0%
! style="background-color: #B9DEFF" |10%
! style="background-color: #B9DEFF" |15%
! style="background-color: #B9DEFF" |30%
! style="background-color: #B9DEFF" |Cap
|-
! rowspan="6" height="20px"|
| style="background-color: #D2E9FF;" |DNC
| 59
| 55
| 52
| 41
| 21
|57
|52
|49
|35
| 9
|-
| style="background-color: #D2E9FF;" |NIN
| 49
| 45
| 42
| 31
| 11
|47
|42
|39
|25
| 0
|-
|}
	
====Weaponskill Sets====
Multi step skillchains:
Wildfire → Wildfire = 
Leaden Salute → Viper Bite or Requiescat () → Leaden Salute () → Wildfire = 
Hot Shot → Savage Blade () → Leaden Salute () → Wildfire = 
Hot Shot → Savage Blade () → Last Stand () → Savage Blade = 
Last Stand → Savage Blade = 
		
		
===Ability Enhancing Equipment===
*Roll Duration +
** Compensator
** Camulus's Mantle
** Chasseur's Gants +1
** Lanun Tricorne
***Enhances Winning Streak effect by an additional 6 seconds per merit level.
** Regal Necklace
*Roll Effect +
** Lanun Tricorne
***50% Chance at providing the job bonus to a roll without having the job in the party.
** Merirosvo Ring
***There is no real reason or excuse for using this ring, it doesn't stack with the Barataria. 
** Barataria Ring
** Regal Necklace
** Rostam
***Augmented Path C for Roll Effect +8 
** Chasseur's Tricorne
***Enhances Blitzer's Roll
** Chasseur's Frac
***Enhances Tactician's Roll
** Chasseur's Gants
***Enhances Allies' Roll
** Chasseur's Culottes
***Enhances Caster's Roll
** Chasseur's Bottes +1
***Enhances Courser's Roll and Quick Draw
*Roll Range:
** Luzaf's Ring
***Increases the range of rolls from 8' to 16' while equipped.
Category:Job Guides
*Roll Recast-: