Dump entity sizes/Counter-Strike: Source

== ==
(443 count)
_firesmoke: 852
_plasma: 856
ai_ally_speech_manager: 864
ai_battle_line: 852
ai_changehintgroup: 848
ai_changetarget: 832
ai_goal_assault: 892
ai_goal_follow: 884
ai_goal_lead: 1084
ai_goal_lead_weapon: 1092
ai_goal_standoff: 928
ai_hint: 960
ai_network: 844
ai_script_conditions: 1064
ai_sound: 848
ai_speechfilter: 844
aiscripted_schedule: 868
aitesthull: 3480
ambient_generic: 960
ammo_338mag: 1208
ammo_357sig: 1208
ammo_45acp: 1208
ammo_50ae: 1208
ammo_556mm: 1208
ammo_556mm_box: 1208
ammo_57mm: 1208
ammo_762mm: 1208
ammo_9mm: 1208
ammo_buckshot: 1208
assault_assaultpoint: 916
assault_rallypoint: 880
beam: 996
color_correction: 1136
color_correction_volume: 1412
commentary_auto: 900
cs_bot: 16184
cs_gamerules: 828
cs_player_manager: 3652
cs_ragdoll: 1180
cs_team_manager: 928
cycler: 3480
cycler_actor: 4336
cycler_blender: 3500
cycler_flex: 1928
cycler_weapon: 1380
cycler_wreckage: 3484
dynamic_prop: 1564
entity_blocker: 828
entityflame: 856
env_beam: 1084
env_beverage: 836
env_blood: 848
env_bubbles: 844
env_credits: 860
env_debughistory: 1280848
env_detail_controller: 836
env_dustpuff: 836
env_dusttrail: 892
env_effectscript: 1148
env_embers: 844
env_entity_dissolver: 876
env_entity_igniter: 856
env_entity_maker: 948
env_explosion: 868
env_fade: 860
env_fire: 932
env_fire_trail: 836
env_firesensor: 896
env_firesource: 840
env_fog_controller: 904
env_funnel: 832
env_global: 868
env_glow: 908
env_gunfire: 908
env_hudhint: 832
env_laser: 1024
env_lightglow: 856
env_message: 872
env_microphone: 1204
env_movieexplosion: 828
env_muzzleflash: 836
env_particle_performance_monitor: 832
env_particle_trail: 860
env_particlefire: 852
env_particlelight: 852
env_particlescript: 1128
env_particlesmokegrenade: 844
env_physexplosion: 868
env_physimpact: 840
env_physwire: 832
env_player_surface_trigger: 888
env_projectedtexture: 1136
env_quadraticbeam: 860
env_ragdoll_boogie: 844
env_rockettrail: 904
env_rotorshooter: 924
env_screeneffect: 836
env_screenoverlay: 920
env_shake: 888
env_shooter: 904
env_smokestack: 964
env_smoketrail: 904
env_soundscape: 908
env_soundscape_proxy: 912
env_soundscape_triggerable: 908
env_spark: 868
env_splash: 832
env_sporeexplosion: 856
env_sporetrail: 864
env_sprite: 908
env_sprite_oriented: 908
env_spritetrail: 956
env_steam: 868
env_steamjet: 868
env_sun: 888
env_texturetoggle: 828
env_tonemap_controller: 864
env_tracer: 844
env_viewpunch: 844
env_wind: 1344
env_zoom: 836
event_queue_saveload_proxy: 828
filter_activator_class: 884
filter_activator_mass_greater: 884
filter_activator_name: 884
filter_activator_team: 884
filter_base: 880
filter_damage_type: 884
filter_enemy: 900
filter_multi: 924
fish: 1296
flashbang_projectile: 1200
func_areaportal: 844
func_areaportalwindow: 860
func_bomb_target: 1200
func_breakable: 1004
func_breakable_surf: 2392
func_brush: 848
func_button: 1148
func_buyzone: 1124
func_clip_vphysics: 840
func_conveyor: 848
func_door: 1256
func_door_rotating: 1260
func_dustcloud: 872
func_dustmotes: 872
func_fish_pool: 888
func_footstep_control: 1128
func_guntarget: 976
func_hostage_rescue: 1120
func_illusionary: 828
func_ladderendpoint: 828
func_lod: 832
func_monitor: 852
func_movelinear: 1032
func_nav_avoid: 860
func_nav_avoidance_obstacle: 836
func_nav_blocker: 864
func_nav_prefer: 860
func_nav_prerequisite: 1144
func_occluder: 836
func_physbox: 1236
func_physbox_multiplayer: 1248
func_plat: 972
func_platrot: 996
func_precipitation: 832
func_proprrespawnzone: 828
func_pushable: 1004
func_reflective_glass: 848
func_rot_button: 1148
func_rotating: 912
func_smokevolume: 1120
func_tanktrain: 1064
func_trackautochange: 1032
func_trackchange: 1032
func_tracktrain: 1040
func_train: 992
func_traincontrols: 828
func_useableladder: 940
func_vehicleclip: 828
func_wall: 832
func_wall_toggle: 832
func_water: 1256
func_water_analog: 1032
func_weight_button: 884
funCBaseFlex: 1624
game_end: 836
game_gib_manager: 880
game_player_equip: 1092
game_player_team: 836
game_ragdoll_manager: 848
game_score: 836
game_text: 880
game_ui: 1280
game_weapon_manager: 864
game_zone_player: 928
generic_actor: 4032
gib: 1164
gibshooter: 892
grenade: 1180
hammer_updateignorelist: 892
handle_dummy: 828
handle_test: 836
hegrenade_projectile: 1204
holiday_gift: 1208
hostage_entity: 8480
info_camera_link: 840
info_constraint_anchor: 832
info_hint: 884
info_intermission: 828
info_ladder_dismount: 828
info_landmark: 828
info_lighting_relative: 836
info_map_parameters: 836
info_mass_center: 828
info_node: 884
info_node_air: 884
info_node_air_hint: 884
info_node_climb: 884
info_node_hint: 884
info_node_link: 864
info_node_link_controller: 860
info_null: 828
info_overlay_accessor: 832
info_particle_system: 1416
info_player_counterterrorist: 828
info_player_deathmatch: 832
info_player_logo: 828
info_player_start: 828
info_player_teamspawn: 856
info_player_terrorist: 828
info_projecteddecal: 836
info_radial_link_controller: 848
info_target: 828
info_teleport_destination: 828
info_vehicle_groundspawn: 880
info_view_parameters: 832
infodecal: 836
instanced_scripted_scene: 1700
item_assaultsuit: 1208
item_defuser: 1208
item_kevlar: 1208
item_nvgs: 1208
item_sodacan: 1124
keyframe_rope: 904
keyframe_track: 888
light: 844
light_dynamic: 852
light_environment: 844
light_glspot: 844
light_spot: 844
logic_active_autosave: 856
logic_auto: 1000
logic_autosave: 840
logic_branch: 900
logic_branch_listener: 988
logic_case: 1324
logic_choreographed_scene: 1552
logic_collision_pair: 840
logic_compare: 932
logic_lineto: 864
logic_measure_movement: 864
logic_multicompare: 892
logic_navigation: 840
logic_proximity: 828
logic_relay: 880
logic_scene_list_manager: 976
logic_timer: 924
material_modify_control: 1632
math_colorblend: 868
math_counter: 936
math_remap: 872
model_studio: 3480
momentary_door: 1032
momentary_rot_button: 1324
monster_furniture: 4052
monster_generic: 3476
move_keyframed: 932
move_rope: 904
multisource: 1116
npc_furniture: 4052
npc_vehicledriver: 3608
path_corner: 856
path_corner_crash: 856
path_track: 908
phys_ballsocket: 888
phys_bone_follower: 844
phys_constraint: 888
phys_constraintsystem: 836
phys_convert: 860
phys_hinge: 964
phys_keepupright: 876
phys_lengthconstraint: 936
phys_magnet: 1236
phys_motor: 904
phys_pulleyconstraint: 932
phys_ragdollconstraint: 924
phys_ragdollmagnet: 852
phys_slideconstraint: 912
phys_spring: 888
phys_thruster: 920
phys_torque: 920
physics_cannister: 2232
physics_entity_solver: 848
physics_npc_solver: 860
physics_prop: 1700
physics_prop_ragdoll: 3048
planted_c4: 1192
player: 6416
player_loadsaved: 840
player_manager: 2680
player_speedmod: 828
player_weaponstrip: 828
point_anglesensor: 956
point_angularvelocitysensor: 1028
point_bonusmaps_accessor: 840
point_camera: 872
point_clientcommand: 828
point_commentary_node: 1292
point_commentary_viewpoint: 908
point_devshot_camera: 836
point_enable_motion_fixup: 828
point_gamestats_counter: 836
point_hurt: 852
point_message: 840
point_playermoveconstraint: 888
point_posecontroller: 892
point_proximity_sensor: 860
point_push: 844
point_servercommand: 828
point_spotlight: 948
point_surroundtest: 900
point_teleport: 852
point_template: 956
point_tesla: 884
point_velocitysensor: 876
point_viewcontrol: 936
predicted_viewmodel: 1192
prop_door_rotating: 2024
prop_dynamic: 1564
prop_dynamic_ornament: 1568
prop_dynamic_override: 1564
prop_physics: 1700
prop_physics_multiplayer: 1740
prop_physics_override: 1700
prop_physics_respawnable: 1752
prop_ragdoll: 3048
prop_ragdoll_attached: 3088
prop_sphere: 1700
prop_vehicle: 1468
prop_vehicle_driveable: 1704
raggib: 1124
rope_anchor: 832
scene_manager: 868
scripted_scene: 1552
scripted_sentence: 920
scripted_sequence: 1316
scripted_target: 3564
shadow_control: 852
simple_bot: 2200
simple_physics_brush: 828
simple_physics_prop: 1124
sky_camera: 928
smokegrenade_projectile: 1208
soundent: 7496
spark_shower: 828
spotlight_end: 860
spraycan: 828
tanktrain_ai: 864
tanktrain_aitarget: 852
target_cdaudio: 832
target_changegravity: 836
te_tester: 900
team_manager: 920
test_effect: 1032
test_proxytoggle: 832
test_traceline: 828
trigger: 1120
trigger_apply_impulse: 1136
trigger_autosave: 1132
trigger_brush: 908
trigger_cdaudio: 1120
trigger_changelevel: 1212
trigger_gravity: 1120
trigger_hurt: 1224
trigger_impact: 1180
trigger_look: 1200
trigger_multiple: 1144
trigger_once: 1144
trigger_playermovement: 1120
trigger_proximity: 1160
trigger_push: 1140
trigger_remove: 1144
trigger_serverragdoll: 1120
trigger_soundscape: 1148
trigger_teleport: 1124
trigger_teleport_relative: 1132
trigger_togglesave: 1124
trigger_transition: 828
trigger_vphysics_motion: 924
trigger_wind: 900
vgui_screen: 860
vgui_screen_team: 860
vgui_slideshow_display: 1176
viewmodel: 1192
vote_controller: 1236
water_lod_control: 836
waterbullet: 1124
weapon_ak47: 1440
weapon_aug: 1440
weapon_awp: 1440
weapon_basecsgrenade: 1444
weapon_c4: 1456
weapon_cs_base: 1436
weapon_csbase_gun: 1440
weapon_deagle: 1440
weapon_elite: 1448
weapon_famas: 1452
weapon_fiveseven: 1440
weapon_flashbang: 1444
weapon_g3sg1: 1444
weapon_galil: 1440
weapon_glock: 1452
weapon_hegrenade: 1444
weapon_knife: 1532
weapon_m249: 1440
weapon_m3: 1444
weapon_m4a1: 1456
weapon_mac10: 1440
weapon_mp5navy: 1440
weapon_p228: 1440
weapon_p90: 1440
weapon_scout: 1440
weapon_sg550: 1444
weapon_sg552: 1440
weapon_smokegrenade: 1444
weapon_tmp: 1440
weapon_ump45: 1440
weapon_usp: 1456
weapon_xm1014: 1444
window_pane: 1124
world_items: 1128
worldspawn: 884