nyuuzyou/wikis huggingface dataset:
Astro Boy: The Video Game (Jul 27, 2009 prototype)

A prototype of Astro Boy: The Video Game for the Wii.
==Notes==
* Demo build
* Disc information:
** Header Product Code: R56EG9
** Header Version Number: 0
** Header Title: Astro Boy: The Video Game
** Executable Name: /main.dol
** Latest date in DOL: 3/25/2009 12:07:00 PM
** Latest date in DOL (final build): 2/24/2009 1:12
** Apploader date: 2/24/2009
** Apploader date (final build): 2/24/2009 0:00
** Errors (Data Blocks): 0
** Errors (Unused Blocks): 0
* Miscellaneous Notes:
** Game is emulatable in Dolphin: Yes (as of December 25, 2022).
*** Issues: None.
** Debug enabled: No
==Screenshots==
R56EG9_2022-12-08_19-05-16.png
==Origin==
Astro Boy Demo 7-27-09.JPG|Disc front.
==Files==
Archive Contents:
Download File:
==Acknowledgments==
A huge thanks to Nex for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
 
* Project Deluge: Xbox 360 and Wii (December 25, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Astro Chase (Oct 25, 1983 prototype)

An unreleased port of Astro Chase for the Atari 2600.
==Notes==
* Close to, if not final.
* Developed by First Star Software, was to be published by Parker Brothers.
* It's cancellation was officially announced in the April 1984 edition of Video Games Player, roughly 6 months out from the date on this prototype.
==Origin==
astrochase oct2583 Cartridge front.jpg|Cartridge (Front)
==See also==
* Atari 2600 Astro Chase - AtariAge
* AtariProtos' article on the prototype.
Astro Warrior & Pit Pot (Prototype)

A build of Astro Warrior & Pit Pot for the Sega Master System.
==Notes==
* Only two bytes different in the ROM header.
==Origin==
early_astro_warrior_pit_pot_03_154.jpg
early_astro_warrior_pit_pot_02_358.jpg
early_astro_warrior_pit_pot_01_196.jpg
==See also==
Original release post on SMSPower.org.
Astrocade (Aug 1, 1994 prototype)

A build of Astrocade, a technical demo written by SEGA of America for the Sega Saturn as an internal example project to third party programmers.
==Notes==
* Consists of a 3D pinball game with 4 levels.
==Screenshots==
File:Astrocade_techdemo_3.jpg
File:Astrocade_techdemo_4.jpg
File:Astrocade_techdemo_5.jpg
File:Astrocade_techdemo_6.jpg
File:Astrocade_techdemo_7.jpg
File:Astrocade_techdemo_8.jpg
==Acknowledgments==
Thanks to Edge' for kickstarting this release, Segafreak_NL and VBT for compiling it
==See also==
* Original release thread at ASSEMBLERgames. (archived)
Asura's Wrath (Dec 2, 2011 prototype)

A late prototype of Asura's Wrath for the Sony PlayStation 3.
==Notes==
* Late build.
* Debug symbols are present.
* Also released in Terarelease 2.0.
* Original filename (In Terarelease 2.0): Asura's Wrath (Dec 02, 2011) [Preview].iso
==Origin==
File:Asura's Wrath Preview Disc Scan.png
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
AtSimple DS Series Vol. 1: The Misshitsu kara no Dasshutsu (prototype)

A build of @Simple DS Series Vol. 1: The Misshitsu kara no Dasshutsu for the Nintendo DSi.
==Notes==
* Aside from being debug-signed, the contents of this build match the final game.
* Due to being a .nds ROM of a DSiWare game, it's likely for it to not run on an emulator.
Atari Classics Evolved (Oct 1, 2007 prototype)

A prototype of Atari Classics Evolved for the PlayStation Portable.
==Notes==
* Release candidate.
* Compiled over a month before the final build.
==Screenshots==
ULUS10325_00000.png
ULUS10325_00001.png
ULUS10325_00002.png
ULUS10325_00003.png
ULUS10325_00004.png
ULUS10325_00005.png
ULUS10325_00006.png
ULUS10325_00007.png
ULUS10325_00008.png
ULUS10325_00009.png
ULUS10325_00010.png
ULUS10325_00011.png
==Origin==
Atari Classics TESS 020050 Test Sample ULUS-10325 Atari 1.00.jpg
==Files==
Archive Contents:
Download File:
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks Jehuty for sharing this with us!
==See also==
 
* PSP Release Candidates (February 15, 2023)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
* Redump.org entry
Atari Classics Evolved (Oct 31, 2007 prototype)

A prototype of Atari Classics Evolved for the PlayStation Portable.
==Notes==
* Predates the final build by over 2 weeks.
* SFO Information:
** SFO Title: Atari Classics Evolved
** SFO Category: UG
** SFO Disc ID: ULUS10325
** SFO Disc Version: 1.01
** SFO Parental Level: 3
** SFO PSP System Version: 3.52
* Executable Information:
** Executable Name: /PSP_GAME/SYSDIR/EBOOT.BIN
** Executable Checksum (MD5): d5cd8c0b7111899ab2fef653a317acab
* Volume Information:
** System Identifier: PSP GAME
** Volume Identifier: ULUS_10325
** Volume Set Identifier: ATARI_CLASSICS_EVOLVED
** Volume Creation Date: 2007-10-31 10:06:51
* Emulatable: Yes
==Acknowledgments==
A huge thanks to Armageddon Potato for this bountiful lot as well as togemet2 for documenting and analyzing parts of the lot! Special thanks to Sazpaimon and ehw for researching this prototype in particular.
==See also==
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
* Armageddon Potato on X
* Armageddon Potato on Instagram
Atelier Iris: Eternal Mana (Apr 8, 2005 prototype)

A prototype of Atelier Iris: Eternal Mana for the PlayStation 2.
==Notes==
* No obivous differences
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
AtelierIrisEternalMana050408_title.png|Titlescreen
==Origin==
PS2 - Atelier Iris Eternal Mana 050408.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Nex for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Atelier Iris: Eternal Mana (May 12, 2005 prototype)

A prototype of Atelier Iris: Eternal Mana for the PlayStation 2.
==Notes==
*US Localization prototype.
*Miscellaneous Notes:
**Game is emulatable (in PCSX2): Yes (as of April 17, 2024).
**Game contains dongle protection: No.
==Origin==
Videogame review site's copy sent by NISA.
0512_Front.png|Disc front.
Image (17).png|Disc front (raw scan.)
Atelier Iris 2: The Azoth of Destiny (Feb 7, 2006 prototype)

A prototype of Atelier Iris 2: The Azoth of Destiny for the PlayStation 2.
==Notes==
* Still uses the japanese titlescreen
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
AtelierIris2060207_title.png|Titlescreen
==Origin==
PS2 - Atelier Iris 2 060207.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Nex for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Atelier Iris 2: The Azoth of Destiny (Mar 6, 2006 prototype)

A prototype of Atelier Iris 2: The Azoth of Destiny for the PlayStation 2.
==Notes==
* No obivous differences
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
Atelieriris2reviewver_title.png|Titlescreen
==Origin==
PS2 - Atelier Iris 2 The Azoth of Destiny For Review ver.060306.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Nex for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Athens 2004 (Apr 14, 2004 prototype)

A prototype of Athens 2004 for the PlayStation 2.
==Notes==
* Wont boot on PCXS2. Works fine on hardware.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): No (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
amarec20210309-013013.png
amarec20210309-013211.png
amarec20210309-013331.png
amarec20210309-013349.png
amarec20210309-013834.png
amarec20210309-013922.png
==Origin==
PS2 - Athens 2004 Preview Disc 04-21-2004.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Nex, Zoda-Y13, Sazpaimon for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Athletic Piggy Party (Apr 21, 2008 prototype)

A very early prototype of Athletic Piggy Party (also known as Party Pigs: FarmYard Games) for the Nintendo Wii.
==Notes==
* Nintendo Wii build compiled for PC.
* The executable and the build itself are stored in separate archives.
* Rough prototype made to demonstrate gameplay functionality for Diving.
* A ball is used as a placeholder for the characters.
==Screenshots==
AthleticPiggyApr25_1.png
AthleticPiggyApr251644_1.png
AthleticPiggyApr21_1.png
AthleticPiggyApr21_2.png
AthleticPiggyApr21_3.png
AthleticPiggyApr21_4.png
Athletic Piggy Party (Apr 23, 2008 prototype)

A very early prototype of Athletic Piggy Party (also known as Party Pigs: FarmYard Games) for the Nintendo Wii.
==Notes==
* Nintendo Wii build compiled for PC.
* The executable and the build itself are stored in separate archives.
* Rough prototype made to demonstrate gameplay functionality for Long Jump.
* A ball is used as a placeholder for the characters.
==Screenshots==
AthleticPiggyApr25_1.png
AthleticPiggyApr25_2.png
AthleticPiggyApr23_1.png
AthleticPiggyApr23_2.png
AthleticPiggyApr23_3.png
Athletic Piggy Party (Apr 24, 2008 16.44 prototype)

A very early prototype of Athletic Piggy Party (also known as Party Pigs: FarmYard Games) for the Nintendo Wii.
==Notes==
* Nintendo Wii build compiled for PC.
* Rough prototype made to demonstrate gameplay functionality for Swimming.
* A ball is used as a placeholder for the characters.
==Screenshots==
AthleticPiggyApr25_1.png
AthleticPiggyApr251644_1.png
AthleticPiggyApr24_1.png
AthleticPiggyApr251644_2.png
AthleticPiggyApr251644_3.png
Athletic Piggy Party (Apr 24, 2008 prototype)

A very early prototype of Athletic Piggy Party (also known as Party Pigs: FarmYard Games) for the Nintendo Wii.
==Notes==
* Nintendo Wii build compiled for PC.
* Rough prototype made to demonstrate gameplay functionality for High Jump.
* A ball is used as a placeholder for the characters.
==Screenshots==
AthleticPiggyApr25_1.png
AthleticPiggyApr25_2.png
AthleticPiggyApr24_1.png
AthleticPiggyApr24_2.png
AthleticPiggyApr24_3.png
Athletic Piggy Party (Apr 25, 2008 prototype)

A very early prototype of Athletic Piggy Party (also known as Party Pigs: FarmYard Games) for the Nintendo Wii.
==Notes==
* Nintendo Wii build compiled for PC.
* Rough prototype made to demonstrate gameplay functionality for Pigball.
* A ball is used as a placeholder for the characters.
==Screenshots==
AthleticPiggyApr25_1.png
AthleticPiggyApr25_2.png
AthleticPiggyApr25_3.png
AthleticPiggyApr25_4.png
AthleticPiggyApr25_5.png
Athletic Piggy Party (May 8, 2008 16.57 prototype)

A very early prototype of Athletic Piggy Party (also known as Party Pigs: FarmYard Games) for the Nintendo Wii.
==Notes==
* Nintendo Wii build compiled for PC.
* Rough prototype made to demonstrate gameplay functionality for Hammer Throw.
* Executable is not included in this build and the executables for the older builds do not work with this prototype.
Athletic Piggy Party (May 8, 2008 prototype)

A very early prototype of Athletic Piggy Party (also known as Party Pigs: FarmYard Games) for the Nintendo Wii.
==Notes==
* Nintendo Wii build compiled for PC.
* Rough prototype made to demonstrate gameplay functionality for Synchronized Swimming.
* Executable is not included in this build and the executables for the older builds do not work with this prototype.
Atmosfear (Jul 12, 1994 prototype)

A prototype of the unreleased Atmosfear (also known as NightMare) for the SNES.
==Notes==
* Developed by Beam Software, the same company responsible for Radical Rex, Shadowrun, and Tom & Jerry: Frantic Antics. It was canceled for unknown reasons.
* The game is relatively unknown, having only been mentioned in media a few times in late 1993 and throughout 1994 in name only. No magazine has been known to have given the game a preview.
* The goal of the game is to complete each level while avoiding the Gatekeeper's unfair rules, which occur randomly.
* Bathory's Castle appears to be the least finished, as it doesn't seem like it can be completed.
==Screenshots==
Atmosfear (Jul 12, 1994 prototype).2019-04-07 11.26.04.png|Title screen.
Atmosfear (Jul 12, 1994 prototype).2019-04-07 11.26.07.png|Gatekeeper.
Atmosfear (Jul 12, 1994 prototype).2019-04-07 11.26.15.png|Overworld.
Atmosfear (Jul 12, 1994 prototype).2019-04-07 11.26.56.png|Khufus Tomb.
Atmosfear (Jul 12, 1994 prototype).2019-04-07 11.27.18.png|De Chantraines Domain.
Atmosfear (Jul 12, 1994 prototype).2019-04-07 11.27.51.png|Bathory's Castle.
Atmosfear (Jul 12, 1994 prototype).2019-04-07 11.28.22.png|Gevaudans Forest.
Atmosfear (Jul 12, 1994 prototype).2019-04-07 11.28.46.png|Hellins Toyworld.
Atmosfear (Jul 12, 1994 prototype).2019-04-07 11.29.10.png|Samedis Club.
==Videos==
<youtube width="256" height="224">EwKCEG2lBgs</youtube>
==See Also==
* The original announcement of this release.
Atom Smasher (prototype)

A prototype of the unreleased Atom Smasher for the Atari 2600.
==Notes==
* Developed, and was to be published by Video Soft.
==Origin==
atomsmasher_pcb.jpg|PCB
==See also==
* Atarimania - News Archive - February 2014 (archived)
* Amiga and Video Soft ROMS released - AtariAge
* AtariProtos' article on the prototype.
Atomic Betty (Prototype)

A prototype of Atomic Betty for the Game Boy Advance.
==Notes==
* Late prototype.
==Screenshots==
Atomic Betty (Prototype)_00004.png
Atomic Betty (Prototype)_00013.png
Atomic Betty (Prototype)_00014.png
Atomic Betty (Prototype)_00015.png
Atomic Betty (Prototype)_00017.png
Atomic Betty (Prototype)_00018.png
Atomic Betty (Prototype)_00020.png
Atomic Betty (Prototype)_00021.png
Atomic Betty (Prototype)_00023.png
Atomic Betty (Prototype)_00026.png
Atomic Betty (Prototype)_00027.png
Atomic Betty (Prototype)_00029.png
Atomic Betty (Prototype)_00030.png
Atomic Betty (Prototype)_00032.png
Atomic Betty (Prototype)_00034.png
Atomic Betty (Prototype)_00035.png
Atomic Betty (Prototype)_00037.png
Atomic Betty (Prototype)_00038.png
Atomic Betty (Prototype)_00040.png
Atomic Betty (Prototype)_00042.png
Atomic Betty (Prototype)_00044.png
Atomic Betty (Prototype)_00047.png
==Files==
==Acknowledgments==
Special thanks to Frank Cifaldi at the Video Game History Foundation and the anonymous donor for this part of the lot! A huge thanks to ehw for researching this prototype! 
==See also==
* New Years 2022 (January 1, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
* Video Game History Foundation (VGHF)
Austin Powers: Why Make Millions... (Sep 2, 2000 prototype)

A release candidate of the unreleased Austin Powers: Why Make Millions... for Game Boy Color
==Notes==
==Videos==
<youtube>wRsIZY-d4R0</youtube>
==See also==
https://tcrf.net/User:TheBluegeek/Game_Boy_(Color)_Lot_Check_leak_(September_9,_2020)
Austin Powers: Yeah, Baby, Yeah! (Sep 11, 2000 prototype)

A release candidate of the unreleased Austin Powers: Yeah, Baby, Yeah! for Game Boy Color.
==Notes==
==Video==
<youtube>PlV49sxBK4c</youtube>
==See also==
https://tcrf.net/User:TheBluegeek/Game_Boy_(Color)_Lot_Check_leak_(September_9,_2020)
Australian Rugby League (Prototype)

A late prototype of Australian Rugby League for the Sega Mega Drive.
==Notes==
* Contains only a few code changes.
==Screenshots==
Australian Rugby League (Prototype).2019-12-22 12.12.27.png|Title screen.
Australian Rugby League (Prototype).2019-12-22 12.12.56.png|Main menu.
Australian Rugby League (Prototype).2019-12-22 12.13.11.png|Team select.
Australian Rugby League (Prototype).2019-12-22 12.13.16.png|Match options.
Australian Rugby League (Prototype).2019-12-22 12.13.23.png|Gameplay 1.
Australian Rugby League (Prototype).2019-12-22 12.13.37.png|Gameplay 2.
==Files==
==See also==
This release is part of Hidden Palace's Holiday 2019 release event. Click here for more information on the other releases from this period.
Auto Destruct (Oct 15, 1997 prototype)

A prototype of Auto Destruct for the PlayStation.
==Notes==
* Difference in the startup title logo and disclaimer
* Slight difference in the main menu, including the selection sound
* Voice during the mission briefing sounds slightly different as well
* No in-game differences noticed
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
** Game contains dongle protection: No.
** Game contains debugging symbols: N/A
** Dump was originally scrambled: No
==Screenshots==
PSX - Auto Destruct 10-22-97-0001.png
PSX - Auto Destruct 10-22-97-0002.png
==Origin==
PSX - Auto Destruct 10-22-97.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Iniche for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Auto Modellista (Dec 10, 2002 prototype)

A prototype of Auto Modellista for the PlayStation 2.
== Notes ==
* It is a beta tester with only one game mode.
* English language
* The game starts with a screen that shows the Access AVE-TCP logo with legal information that indicates that it is adopted for the internet function of this product.
* All main menu options are disabled, except the network function.
* When entering the network function, it takes to the internet settings of the console without being able to actually advance to play.
==See also==
*Redump.org entry
Avatar: The Last Airbender - The Burning Earth (Jul 20, 2007 prototype)

A prototype of Avatar: The Last Airbender - The Burning Earth for the Xbox 360.
==Notes==
* Predates the final US build (the first retail build) by almost 3 months.
* Different copyright screen in comparison to the final build. For instance, the BINK Video copyright portition is different on this screen.
* The title screen has the subtitle "The Last Airbender" in this build. The final has "The Legend of Aang" instead.
* Other differences are unknown.
* XEX information:
** Header Maker ID: TQ
** Header Product Code: 2017
** Header Title: Avatar: TLA: TBE
** Header PE Name: AV07.exe
** Header Executable Name: /default.xex
** Header: Executable Checksum (MD5): fa6d218dc3d2f096f389255fc198feb2
* Miscellaneous Notes:
** Game is emulatable in either Xenia or Xenia-Canary: Yes (as of December 25, 2022).
*** Issues: No issues.
==Screenshots==
Screenshot - Avatar TLA TBE 2022-12-15 20-16-05.png
Screenshot - Avatar TLA TBE 2022-12-15 20-16-16.png
Screenshot - Avatar TLA TBE 2022-12-15 20-16-21.png
Screenshot - Avatar TLA TBE 2022-12-15 20-16-41.png
Screenshot - Avatar TLA TBE 2022-12-15 20-16-47.png
Screenshot - Avatar TLA TBE 2022-12-15 20-16-52.png
Screenshot - Avatar TLA TBE 2022-12-15 20-16-57.png
Screenshot - Avatar TLA TBE 2022-12-15 20-17-00.png
Screenshot - Avatar TLA TBE 2022-12-15 20-17-06.png
Screenshot - Avatar TLA TBE 2022-12-15 20-17-12.png
Screenshot - Avatar TLA TBE 2022-12-15 20-17-15.png
Screenshot - Avatar TLA TBE 2022-12-15 20-17-18.png
Screenshot - Avatar TLA TBE 2022-12-15 20-17-25.png
Screenshot - Avatar TLA TBE 2022-12-15 20-17-38.png
Screenshot - Avatar TLA TBE 2022-12-15 20-17-54.png
Screenshot - Avatar TLA TBE 2022-12-15 20-17-58.png
Screenshot - Avatar TLA TBE 2022-12-15 20-18-12.png
==Origin==
X360 - Avatar 07 07-20-2007 (1).jpeg|Disc front.
X360 - Avatar 07 07-20-2007 (2).jpeg|Disc front.
==Files==
Archive Contents:
Download File:
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
 
* Project Deluge: Xbox 360 and Wii (December 25, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Avatar Superstars Poker (Jul 31, 2010 prototype)

A prototype of Avatar Superstars Poker for the Xbox 360.
==Notes==
* Unreleased game.
* Original filename: Vegas (Jul 31 2010).rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Awesome Possum Kicks Dr. Machino's Butt! (CENSOR Prototype A)

A prototype of Awesome Possum Kicks Dr. Machino's Butt! For the Sega Mega Drive.
==Notes==
==Origin==
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 |�[37m::::::::::::::::::::::::::::�[31m___�[37m:::::::::::::::::::::::::::::::�[32m|
 |�[37m:::�[32m/\�[37m:::�[31m/\___�[37m::�[31m___________�[37m:�[31m| |�[37m:�[31m/\__�[37m:::�[31m/\__�[37m::::::�[31m__/\�[37m::�[32m/\�[37m::::�[32m|
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Awesome Possum Kicks Dr. Machino's Butt! (Jul 12, 1993 prototype)

This is later than CENSOR's "CEN-AWPO" release but earlier than their "AWESOME_POSSUM" release.
==Origin==
Awesome Possum Kicks Dr. Machino's Butt! (Jul 12, 1993 prototype)-0001.png
Awesome Possum Kicks Dr. Machino's Butt! (Jul 12, 1993 prototype)-0002.png
Awesome Possum Kicks Dr. Machino's Butt! (Jul 12, 1993 prototype)-0003.png
Awesome Possum Kicks Dr. Machino's Butt! (Jul 12, 1993 prototype)-0004.png
==See also==
* Release video
* No-Intro entry
Awesomenauts (Nov 9, 2011 prototype)

A prototype of Awesomenauts for the Xbox 360.
==Notes==
* Predates the final build by 4 months.
* A debug menu can be enabled in the config but the game seems to detect when the file has been modified.
* Original filename: Awesomenauts (Nov 09 2011).zip
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
 
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Axel & Pixel (Oct 3, 2009 prototype)

A prototype of Axel & Pixel for the Xbox 360.
==Notes==
* Postdates the final build by almost 2 months.
* Original filename: Axel & Pixel (Oct 03, 2009).7z
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also== 
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)