nyuuzyou/wikis huggingface dataset:
Mel's World

== Overview ==
This theme park has some well-designed modern rides, but plenty of space for expansion.
Mel's World has among the highest guest requirements in the original game, yet is set in a large terrain with a few rides already opened in it. Unfortunately, some of the free space is taken up by the two roller coasters. It seems this leaves little room to work with at first, but adequate room can be found behind the two coasters (although it's quite hilly there). There is plenty of space, and 10 well designed custom roller coasters would fit in with intertwining and underground usage.
===Pre-Built Rides:===
* Highjack (Top Spin)
:Excitement Rating: 2.05 (Low)
:Intensity Rating: 4.80 (Medium)
:Nausea Rating: 5.74 (High)
:Initial Pricing: $1.80
:Age: 1 year old
:Operating Mode : Beginners Mode
* Blast-off (Launched Freefall)
:Excitement Rating: 3.47 (Medium)
:Intensity Rating: 7.75 (Very High)
:Nausea Rating: 5.08 (Medium)
:Initial Pricing: $3.00
:Age: 1 year old
* Quiver (Bobsleigh Coaster)
:Excitement Rating: 6.04 (High)
:Intensity Rating: 5.52 (High)
:Nausea Rating: 4.59 (Medium)
:Initial Pricing: $3.00
:Age: 1 year old
* Flightmare (Inverted Roller Coaster)
:Excitement Rating: 7.21 (High)
:Intensity Rating: 9.63 (Very High)
:Nausea Rating: 7.47 (High)
:Initial Pricing: $5.00
:Age: 2 years old
* Drink Stall 1 (Drinks Stall)
:Initial Pricing: $1.20
* Burger Bar 1 (Burger Bar)
:Initial Pricing: $1.50
* Toilets 1 (Toilets)
:Initial Pricing: Free
== Scenario Guide ==
You can read the Scenario Guide here.
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====Upgrades====
*Stand-up Roller Coaster: Corkscrew
*Stand-up Roller Coaster: Half Loop
*Steel Corkscrew Roller Coaster: Half Loop
*Steel Corkscrew Roller Coaster: Vertical Loop
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==Other Notes==
*Mel's World may have been named after Melanie Warn.
*Pausing the scenario right as it starts (in vanilla RCT), and look at Flightmare's ratings, will indicate an Intensity rating over 11. Within a few seconds, it will recalculate to 9.63.
*This park has every original RCT attraction and scenery theme available for research.
==Completed Parks==
Mel's World.png
Mel's World RCT.png
Mel's World RCT 2.jpg
RCT_Mel's_World.png|Mel's World by MoonlightDeity
Category:Scenario
Category:Forest Scenario
Category:Emerald Group Scenarios
Category:Pre-Built Parks
Category:Guests at Given Date Objective
Memory

Like all games, Rollercoaster Tycoon stores values to the memory. Experimenting with the values in the memory can yield useful, interesting, and sometimes destructive results. If you learn anything interesting about the workings of the memory in RCT, please share it here! 
This was started by a user of Cheat Engine. If you would like to contribute, please use Cheat Engine to continue, so that all examples and addresses can be easily found and will definitely work with Cheat Engine. Only use examples from another program if you are sure they will work with Cheat Engine.
===RCT 1===
====Money====
I have noticed that, if you find the address for money (the address I got was "RCT.EXE+69C590") and you lock it or change it, the next time your money should change in-game, your money gets locked to a negative value. This suggests that RCT 1 has mechanisms in its coding to prevent people from changing their money. 
Category:Cheats and Hints
Category:Article Stubs
Micro Park

==Overview==
Try to create the world's smallest profitable park.
The final scenario in Loopy Landscapes and the only scenario in the expansion pack to have a Park Value objective. As you see, you have a land in micro scale, the tile map is only 15x15.
==Scenario Guide==
The scenario guide can be found here.
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==Other Notes==
* In RollerCoaster Tycoon Classic this is the final level.
Category:Scenario
Category:RollerCoaster Tycoon Scenario
Category:Gold Group Scenarios
Category:Park Value at Given Date Objective
Micro Park/Scenario Guide

A lot of research should be done on certain aspects of the game before starting this scenario. For instance, in this scenario, it comes in handy to know how high "flat rides" are and how high above ground you can build them. This is because a player will probably want to build 2, maybe even 3 rides on top of each other to save precious space! For instance, players can build a Roto-Drop on top of a Merry-Go-Round. When a "flat ride" is built 2 height-marks above ground, a Maze can be built underneath this ride. This way, a lot of space will be conserved. To beat the height restriction, you may want to do a little bit of landscaping so as to accommodate a footpath high enough to reach your sky-reaching coasters.
Try building a lot of paths, because all of the guests that come in will need some space. Also, build benches everywhere and queues as long as possible.
When conserving space and planning ahead, players can go a long way with this scenario. Build a few roller coasters. With maximum funding in research, a Vertical Roller Coaster will be researched by the end of Year 1. That's good because this can be built very high, so it won't get in the way. Still, researching Thrill Rides first is recommended, so that the Roto-Drop will be researched.
As a final note: try to fill empty space with scenery. The "Most Beautiful Park In The Country Award" can be won very easily in this scenario, luring more guests into the park, and having some scenery also adds excitement to all of the rides in the park, which is helpful, since there's no way to build underground easily. Since Micro Park is essentially a version of Dinky Park and Mineral Park with less land but more time, it may be an idea to practice in the two other scenarios as a guide.
Category:Scenario Guide
Millennium Mines

== Overview ==
Convert a large abandoned mine from a tourist attraction into a theme park.
A medium-sized park with all to build, Millennium Mines contains just one transport ride (that has only one station), forcing the player to use the vast land to build an amusement park worth going to.
=== Pre-Built Rides: ===
*Mine Tour Train (Miniature Railroad)
:Excitement Rating: 4.14 (Medium)
:Intensity Rating: 0.35 (Low)
:Nausea Rating: 0.46 (Low)
:Initial Pricing: Free
:Age: New
== Scenario Guide ==
You can read the Scenario Guide here.
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====Upgrades====
*Steel Corkscrew Roller Coaster: Half Loop
*Steel Corkscrew Roller Coaster: Vertical Loop
*Wooden Roller Coaster: Water Splash
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== Other Notes ==
* This is a scenario that does not have a temperature of 17 at the beginning, but 13. This indicates that rain will be present in this scenario, making the climate cool and wet. Some shops will work better than others.
==Completed Parks==
SCR9rm.png
Millennium Mines.png
Millennium Mines RCT.jpg
Category:Ruby Group Scenarios
Category:Pre-Built Parks
Category:Guests at Given Date Objective
Millennium Mines/Scenario Guide

This scenario isn't difficult. The guest requirement is fairly low and easy to reach, with ample space to build around, offering many opportunities. First step is switching research to max funds for stalls only, since Millenium Mines will need a Drinks Stall soon. The Mine Tour Train's Excitement rating is good and the ride is popular, but players can consider scrapping it : the station's spot can be interesting for a roller coaster instead, despite not being mandatory. However, this railroad might turn useless as it is March the 1st : players who decide to keep it should definitely consider adding a second station somewhere in the back of the park, in order to massively increase the ride's functionality & interest while also increasing the number of trains (in RCT1, since RCT2 will automatically allow at least 2 trains, if not more). However, players should refrain from using long queues here. A maximum length for the park's Miniature Railway would be two full trains of guests : A longer queue will result in near 10 minutes waiting time, draining the waiting guest's happiness and basically ruin their day.
Then, after building at least one Information Kiosk and using the umbrella cheat for an easy situation improvement, a single roller coaster will be needed. It should have either high capacity, or be a quick-buck shuttle coaster. But it definitely must drain guests off the main path, and empty their wallets : an on-ride photo section will be a must-have if applicable. Further expansion would include new pathes, path items, stalls, and staff. Four or five roller coasters should be sufficient to bring in the needed number of guests for this scenario, and the time limit isn't restrictive. Players must be warned however : It rains a lot around here, so the wisest of them would consider building lots of Indoor Rides, or a roller coaster that is mostly (if not completely) underground. The Mine Train Roller Coaster is a good choice as it fits in perfectly to the scenario's theme. A ride needs at least two thirds of it's track length underground to be considered such : having the coaster's lift hill overground would not pose a problem if the rest of the track lies under the ground.
The park's entry fee is $4 at the beginning, with a loan of $10,000 out of a possible $20,000. By building enough stalls and on-ride pictures where applicable, and with charging enough of them, then money shouldn't be a problem.
Category:Scenario Guide
Mine Ride

The Mine Ride is a roller coaster type introduced in RollerCoaster Tycoon 2. It is notable for featuring powered trains.
===Construction===
Track is tubular steel with square steel supports. The trains are fiberglass and are made to look like a Mine train.
===Special Track Elements===
*Banked Curves
*Banked Helix
*On Ride Photo Section
===Constraints===
*Maximum track slope - 25
*Maximum height above ground - 60 feet(RCT2)
===Ride rating penalties===
The Mine Ride has the following ride rating penalty:
Ride stat 	Requirement 	Ratings affected
Ride length	270 m (886 ft)	Excitement, intensity, and nausea (each -50%)
===Vehicles===
===Pre-built designs===
====RollerCoaster Tycoon 2====
=====Build menu only=====
*Mine Mania
===Other Information===
* The ride powers itself to 35 mph (56 km/h), exceeding this speed when going down long drops. Because of this, it is prone to crashing if a train enters the station too fast or, worse, a safety cut-out breakdown occurs and is fixed on a multi-train design with a long uphill section immediately after a fast section where one train gets stuck on the uphill section and the train after it is preparing to travel the uphill section at dangerously high speeds.
*This ride doesn't need a lift hill as the train is powered. The train will gradually gain speed on flat track, collect speed on drops and slow down on hills.
*The Mine Ride is immune to brakes failure breakdowns.
*The RollerCoaster Tycoon 3 rendition of the Mine Ride features adjustable running speeds for the trains.
===In Real Life===
* The Mine Ride is primarily based on the Mack Rides powered coaster, using its mine train themed trains. The track also bears some resemblance to Schwarzkopf powered coasters. 
Category:Roller Coasters
Category:Roller coasters in RCT2
Category:Roller coasters in RCT3
Category:Rides
Mine Themeing

This is a list of all the scenery items under the category "Mine Themeing".
Mine Themeing
		 			
		21			
Name 	Image	Cost	Size
Mine Shaft 	 	$175	2 x 3
Mine Hut 	 	$100	2 x 2
Mine Hut 	 	$100	2 x 2
Broken Wheel 	 	$5 	¼ tile
Wheels 	 	$5 	1 x 1
Barrel 	 	$4 	¼ tile
Barrel 	 	$4 	¼ tile
Barrel 	 	$4 	¼ tile
Barrel 	 	$4 	¼ tile
Logs 	 	$4 	¼ tile
Junk 	 	$6 	1 x 1
Wooden Sign 	 	$30 	Path Item
Wooden Wall (RCT 2) (Custom Color) 	 	$4 	Tile Edge
Wooden Wall (RCT 2) (Custom Color) 	 	$5 	Tile Edge
Wooden Wall (RCT 2) (Custom Color) 	 	$8 	Tile Edge
Wooden Wall (RCT 2) (Custom Color) 	 	$9 	Tile Edge
Wall (RCT 2) 	 	$8 	Tile Edge
Wooden Block (RCT 2) (Custom Color)	 	$20 	1 x 1
Roof (RCT 2) 	 	$20 	1 x 1
Roof (RCT 2) 	 	$20 	1 x 1
Litter Bin (RCT 2) 	 	$4 	Path Item
Log Roof (RCT 1) 	 	$12 	Landscape
Log Cabin Style Entrance / Station 	 	N/A 	Ride Entrance / Station
==Notes==
If you are playing with Loopy Landscapes installed, you'll also get the log cabin styled entrance and exit for rides.
Category:Scenery
Category:RollerCoaster Tycoon Scenery
Category:RollerCoaster Tycoon 2 Scenery
Category:Lists
Mine Train Coaster

The Mine Train Coaster is a steel roller coaster type introduced in the original RollerCoaster Tycoon. It uses a track style reminiscent of old railroad track and features trains with a mine train theme.
==Construction==
Track consists of tubular steel running rails, fastened to a wooden support structure. Trains are held on the track by wheels above, below, and inside the running rails.
===Special Track Elements===
*Banked Curves
*Banked Helix
*On Ride Photo
*Large flat-to-steep/steep-to-flat slope (OpenRCT2 only since v0.4.15)
===Constraints===
*Banked Curves - 50°
*Maximum Track Slope - 60°
*Lift Hill Maximum Slope - 25°
*Maximum Height Above Ground - 68 Feet
===Vehicles===
===Operating Modes===
*Continuous circuit mode
*Continuous circuit block sectioned mode (since RollerCoaster Tycoon 2)
==Pre-built models in the games==
===RollerCoaster Tycoon===
====Build-menu only====
*Manic Miner
====Scenarios====
*Dynamite Dunes: Dynamite Blaster
*Katie's World: The Storm
*Megaworld Park: Runaway Mine Train
*Megaworld Park: Thunder Mountain
*Alton Towers: Runaway Mine Train
*Heide-Park: Grottenblitz
*Blackpool Pleasure Beach: Goldmine
===RollerCoaster Tycoon 2===
====Build-menu only====
*Calamity Mine
*Gold Rush
*Manic Miner
*Runaway Mine Train
====Scenarios====
*Lucky Lake: Mine Train Coaster 1
*Six Flags Belgium: Calamity Mine
*Six Flags Great Adventure: Runaway Mine Train
*Six Flags Magic Mountain: Gold Rusher
===RollerCoaster Tycoon 3===
==== Scenarios ====
*Goldrush!: Mining Mission
==== Build-menu only ====
* Mine Adventure
* Mine Mania
==Other Information==
The Mine Train Roller Coaster is all about fast, smooth, twisted track, and can be improved considerably by adding tunnels and scenery, the latter providing a sizable boost to the excitement rating.
===In Real Life===
Interestingly, the track of the Mine Train Coaster in RCT1 and RCT2 is the Vekoma-style mine train, while RCT3 uses the Arrow style (but keeps the Vekoma trains). Arrow's mine trains were famous for their hybrid look (steel track with wooden supports) and were featured on two instances in RCT2 using the Vekoma tracks. Six Flags Magic Mountain had theirs and Six Flags Great Adventure had the Runaway Mine Train. Vekoma's mine train was featured as Calamity Mine in Six Flags Belgium (Now Walibi Belgium). For verisimilitude in RCT1 and 2, you may wish to consider using the Hypercoaster for a mine train.
==Gallery==
MineTrainRC1.png
MineTrainRC2.png
DynamiteBlaster.jpg|Dynamite Blaster, from Dynamite Dunes.
Category:Roller Coasters
Category:Roller coasters in RCT1
Category:Roller coasters in RCT2
Category:Rides
Category:Attractions
Category:Roller coasters in RCT3
Mine Train Roller Coaster Competition

==Overview==
This is one of a few competition scenarios that had been released by hasbro.
==Scenario Guide==
Since your goal is to build the best roller coaster possible, no guide will be needed.
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==Other Notes==
You can find these competition scenarios here.
Category:Scenario
Category:Downloads
Mineral Park

==Overview==
Turn this abandoned stone quarry into a place to attract thrill-seeking tourists.
This medium-small park has quarry walls surrounding the outside borders, and offers limited opportunities to players starting to approach the end of the Added Attractions scenario list.
==Scenario Guide==
The scenario guide can be found here.
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====Upgrades====
*Steel Twister Roller Coaster: Large Loop
*Steel Twister Roller Coaster: Launched Lift Hill
*Vertical Drop Roller Coaster: Vertical Loop
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===Water Rides===
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====Upgrades====
*Log Flume: Reverser Turntable
===Shops and Stalls===
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==Other Notes==
Category:RollerCoaster Tycoon Scenario
Category:Scenario
Category:Silver Group Scenarios
Category:Park Value at Given Date Objective
Mineral Park/Scenario Guide

Mineral Park is quite similar to Pokey Park from the original campaign, in the way that the player will quickly feel pressured by limited space. It's a good idea to save some room, therefore, compact roller coasters are the way to go. Players may also consider building tracked rides on the borders to save space, and digging them across the side cliffs. Knowing how flat rides do stack up, is also a valuable tool here for space saving.
The best start would be placing some small Gentle Rides on the side, with a food court nearby. To get a good Park Value, players will have to build roller coasters, and Steel or Wooden Wild Mouses are the way to go, since these two roller coasters tend to have high excitement ratings for only a little footprint. To transport guests up and down, players can rely on Chairlift, but Log Flume or Splash Boats also work well. Chairlift will also work wonders, along with Vertical Drop Roller Coaster, for transportation of guests from side to side, and Steel Corkscrew Roller Coaster for all-around transportation.
Due to the impending complexity of path layouts in such a terrain, Mineral Park will most likely require lots of staff (especially mechanics) to keep problems at bay. Patrol Areas, however, are a potential threat here and can turn against the player if set improperly or in a hurry : it's better to leave staff unpatrolled here, or to take the actual time needed for each player to consider the best possible patrol areas for maximum efficiency.
Category:Scenario Guide
Mini Golf

===Overview===
A gentle game of miniature golf.
===Constraints===
None noted
===Pre-built designs===
====RollerCoaster Tycoon====
=====Scenarios=====
*Mini Golf 1 (Iceberg Islands)
*Alpine Golf (Blackpool Pleasure Beach)
====RollerCoaster Tycoon 2====
=====Build menu only=====
*Garden Golf
=====Scenarios=====
*Mini Golf 1 (Dusty Greens)
*Mini Golf 2 (Dusty Greens)
*Crazy Golf (Robin Hood)
*7 Hole Golf 1 (Fun at the Beach)
===Roller Coaster Tycoon 3===
*Crazy Golf 1 (Tiger Forest)
===Other Information===
The Miniature Golf ride can quickly become a hassle if one is not careful. As Prima's Strategy Guide said, "Guests may actually take advantage of your park by spending a lot of time on a low-income ride." Be careful with the holes D and E (the ones that turn), because those two take the most time for the riders to complete. (Note that E is not available in RCT1.) This ride can be easily be considered one of the least favorite by many guests, so think twice before building this type of ride in your park.
A skill to avoid 100-percent bottleneck due to hole D or E is placing either one of them when the track starts from the platform, so that the first guests use more time to depart from station and the second guest queuing will stay at the entrance until the first guests complete the first hole, which is D or E. That makes all guests to wait on queue line rather than seeing a lot of on-ride guests being stuck. That could be successful to have 75 percent satisfaction. Therefore all guests are being held at queue line. If players feel that there is too few guests being entered, build more holes (any kind) to enrich the ride content. Do not place queue line too long (usually 1-2 grid is enough) to limit number of guests to enter this ride. Place entertainer at queue if waiting time is more than 6 minutes.
Mini golf rides have a disproportionately high ride running cost that can easily eat into ride profitability. Running costs per hour for even a modest mini golf course are higher than operating costs for all but the largest roller coasters.
==Notes==
* This ride is called Mini Golf in RCT2 and Crazy Golf in RCT3.
* Hole A is a cul-de-sac, Hole B is a zig-zag, Hole C is a rectangle with three enclosed paths, and Holes D and E are hairpins.
* Occasionally, guests 'celebrate' whenever they score a hole-in-one. (Putting their ball in one stroke.)
Category:Gentle Rides
Category:Rides that do not break down
Category:Attractions
Category:Rides
Category:Gentle Rides added in Corkscrew Follies
Category:Gentle Rides in RCT2
Category:Gentle Rides in RCT3
Mini Helicopters

===Construction===
The powered cars run on steel track, and are controlled by the pedaling of the riders. The covered vehicles make the ride an indoor ride.
===Constraints===
* Maximum Height - 29 feet
===Vehicles===
===Standard Designs===
====RollerCoaster Tycoon====
=====Build-menu only=====
*Cycle Monorail 1 (Excitement: ~2.20; Intensity: ~0.40; Nausea: ~0.00; ~$797)
=====Scenarios=====
*Helicycles (Gentle Glen)
====RollerCoaster Tycoon 2====
=====Build-menu only=====
*Jellycopters (Excitement: ~3.30; Intensity: ~0.50; Nausea: ~0.00)
*Treetop Choppers (Excitement: ~3.10; Intensity: ~0.40; Nausea: ~0.00)
===Other Information===
* A Mini Helicopters is a cross between the Car Ride and the Monorail Cycles. The difference is that Mini Helicopters can move up and down, whereas Monorail Cycles cannot. A Mini Helicopters can be used as a themed journey to reach a medium excitement rating and low intensity rating.
* This ride is called "Cycle Monorail" in Added Attractions and "Mini Helicopters" in both RCT2 and RCT3
Category:Gentle Rides
Category:Rides
Category:Gentle Rides added in Corkscrew Follies
Category:Gentle Rides in RCT2
Category:Gentle Rides in RCT3
Category:Attractions