Lancer

Lancers are a type of fast-moving mechanoid, with strong mid-long range firepower.
== Acquisition ==
Dead, friendly s can also be resurrected at the using the "Resurrect medium mechanoid" bill. This requires the corpse of the friendly , steel, and 1 gestation cycle taking to initiate.
== Summary ==
Dead lancers may be shredded at a machining table or crafting spot for steel, though these values are affected by mechanoid shredding efficiency as well as any missing parts on the lancer.
Mechs under player control require power: lancers use 10% of their power per day while active. If set to dormant self-charging, they instead recharge for 1% power / day, without pollution. They recharge in a large mech recharger (400W), for 50% power/day, creating 15 wastepacks whenever the recharger's waste is filled up.
===As an enemy===
Mechanoids can raid the player's base through events, and are found in most poison ships, psychic ships, and mech clusters.
Lancers are fast-moving attackers. They will seek out colonists until they can fire, in which they will stay at maximum range to fire. While defending stationary threat (like a psychic ship), mechanoids will only continue to chase if a colonist is a close enough. They will not move around to seek cover, or avoid incoming fighters. They tend to run ahead of slower mechanoids like centipedes, and won't stop to let them catch up. Their armor is not especially good, so lancers aren't difficult to take out.
=== Combat ===
Lancers come equipped with the charge lance of Normal quality, which can deal damage per hit from a range of over tiles.
Lancers have a shooting accuracy of 96%, equivalent to a pawn with a Shooting skill of 8. They have a melee hit chance of 62%, equivalent to a pawn with a Melee skill of 4.
== Analysis ==
===As an enemy===
The of a lancer might be weak compared to a centipede or scyther, but their slow-firing charge lance deals tremendous one-shot damage, enough to take out exposed limbs and organs in 1 hit. They don't fire very often, but when they do, it hurts.
Lancers are vulnerable to spike traps, with only a few required to kill them. They should be priority targets during the early game, as your pawns will likely lack armor to prevent dismemberment. 
As the description says, charging lancers can be a viable way to take them down, once you have taken care of any scythers. 
===As an ally===
Lancers are analagous to human colonists. They move at similar speeds (and are slightly faster), have a similar health, and even use a human weapon. While they don't have quite the same firepower as a centipede (let alone bulk), lancers move much faster, allowing them to be used in strategies alongside ordinary colonists. As a lancer feels no pain and is easily repaired, they should be on the frontlines, and can be used in generally riskier positions than their organic counterparts.
Tesserons are another ranged, fast, medium-size mechanoid. Lancers are better against high armored targets, like other mechanoids, or when targets arrive in low numbers: whenever separated, killed quickly in a killbox, or when their actual quantity is low. Meanwhile, a tesseron's beam graser excels at hitting clumped up groups, such as tribals. The legionary is another fast mechanoid, but is clearly meant for shield utility rather than raw combat.
== Health ==
===Biology===
Lancers, although mechanical and not very human-looking, are actually almost the same in structure as a typical human (minus the organs). However, they're more durable than humans, don't feel pain and do not fear for their life - they don't even use cover. This can make them very dangerous to fight against when under-armed.
They have two arms, run on two legs, and (surprisingly) have a neck and make vocal communication. Why a machine would use standard human-like air-based vocalization is unknown at this time - especially when Centipedes are completely unable to manually communicate.
====Diet====
Player lancers can be recharged with regular power. However, enemy mechanoids don't require power at all, and even gestated variants can get "free" power when entering dormancy. It is unknown where their power comes from.
=== Body parts ===
== Trivia ==
A real life “Lancer” is a soldier who is armed with a Lance, and while the Lancer isn’t armed with a traditional lance, the charge lance variant they wield gives them their “Lancer” status.
== Gallery ==
LancerClean east.png| Age 0-99 Lancer facing east
LancerClean north.png| Age 0-99 Lancer facing north
LancerClean south.png| Age 0-99 Lancer facing south
Lancer east.png| Age 100+ Lancer facing east
Lancer north.png| Age 100+ Lancer facing north
Lancer south.png| Age 100+ Lancer facing south
== Version history ==
* Beta 19 - Introduced. Previously, scythers could wield charge lances.
* Beta 19/1.0 - Now dies when downed.
* 1.1 - Now have 200% heat armor, rendering them immune to regular fire damage. Charge lances were nerfed, reducing the range and accuracy of lancers in the process.
* Biotech DLC - Introduced ability to create and control mechanoids.
* 1.4.3555 - Bandwidth cost increased from 2 to 3.
* 1.4.3641 - Fix: Lancer shoulder parts labels inconsistent. 
Category:Mechanoids