Forward throw

The forward throw (, Front/forward throw; commonly abbreviated as f-throw or Fthrow, and referred to as ThrowF internally) is a throw performed by tilting the control stick in the direction the character is facing after having grabbed the opponent.
Forward throws are often used to launch the opponent away, and a few can be used to chain grab (prior to Super Smash Bros. 4) or start combos. Forward throws are usually not as good of KO moves as back throws (outside of a few exceptions such as Wario's), nor are they as good combo starters as down throws (aside from Kirby); as such, they are generally the least useful throw for most characters, and are only preferred for setting up edgeguards.
==List of forward throws==
Forward throws with hitboxes consist of two or more hits on the grabbed opponent (the hitbox, then the throw), and can affect other opponents near the thrower. Additionally, some forward throws may possess a collateral hitbox, which affects nearby opponents but not the victim of the throw.
Character 	Description 	Hitbox
Banjo & Kazooie 	Banjo faces backwards and Kazooie kicks the opponent away with her talons. 	
Bayonetta 	Performs the Tetsuzanko technique. 	
Bowser 	Tosses the opponent with his head. 	
Bowser Jr. 	Punches the opponent away with a boxing glove from the Koopa Clown Car. 	
Byleth 	Launches the opponent away with an upwards swing of the Sword of the Creator in its whip form. 	
Captain Falcon 	Lifts the opponent overhead and slams them onto the ground with one arm. From Melee onwards, this is Captain Falcon's down throw. Launches the opponent with a body blow. 	
Charizard 	Fully spins its head around with the grabbed opponent, then tosses them forward. 	
Chrom 	Launches the opponent with an elbow thrust. 	
Cloud 	Dropkicks the opponent, performing a backflip after launching them. 	
Corrin 	Transforms his free arm into a Dragon Fang spear and stabs the opponent with it. 	
Daisy 	Toad launches the opponent with a ramming headbutt. 	
Dark Pit 	Slashes the opponent with an upward swing of the Silver Bow. 	
Dark Samus 	Extends the Grapple Beam and lifts the opponent overhead, then tosses them. 	
Diddy Kong 	Lifts the opponent overhead and tosses them with both hands. 	
Donkey Kong 	Carries the opponent above himself with both hands. Donkey Kong can then move and jump around with them, and perform any of the following throws:Forward: Tosses the opponent away with both hands.Back: Turns around, then tosses the opponent away with both hands.Up ( onwards): Heaves the opponent upward.Down: Hurls the opponent forward like a bowling ball. Performs a gorilla press slam. Performs a .	
Dr. Mario 	Spins around once and tosses the opponent. 	
Duck Hunt 	The dog swings his head back and tosses the opponent. 	
Falco 	Elbows the opponent away. 	
Fox 	Somersaults forward once and tosses the opponent. Elbows the opponent away. 	
Ganondorf 	Launches the opponent with a backhanded punch. Launches the opponent with an uppercut. 	
Greninja 	Tosses the opponent with both hands. Launches the opponent with a palm thrust. 	
Hero 	Plunges his sword on the ground, lifts the opponent overhead and tosses them with both hands. 	
Ice Climbers 	Launches the opponent with a horizontal hammer swing. 	
Ike 	Kicks the opponent away. 	
Incineroar 	Spins the opponent around four times with both hands, then tosses them forward. 	(collateral)
Inkling 	Blasts the opponent away with the Splattershot point-blank, covering them in . 	The hitbox is not active if Inkling has no ink left, resulting in only the throw.
Isabelle 	Tosses the opponent with her net. 	
Ivysaur 	Tosses the opponent forward with its vines. Headbutts the opponent away. 	
Jigglypuff 	Spins once and tosses the opponent straight up with one arm. From Melee onwards, this is Jigglypuff's up throw. Puffs up to launch the opponent. 	
Joker 	Tosses the opponent with a flourish of his arm. 	
Kazuya 	Performs the Double Face Kick. 	
Ken 	Performs the , a judo throw. 	
King Dedede 	Launches the opponent with an upward hammer swing. 	
King K. Rool 	Slams the opponent onto the ground with one hand. 	(collateral)
Kirby 	Leaps with the opponent to the top of the stage offscreen, then falls back down and slams them onto the ground, creating an explosion. From Melee onwards, this is Kirby's up throw. Jumps with the grabbed opponent, somersaults forward, them slams them onto the ground, bouncing off after they are launched. 	The hitbox is not present in the NTSC-J version. (collateral)
Link 	Kicks the opponent away. 	
Little Mac 	Launches the opponent with an overhead punch. 	
Lucario 	Quickly pushes the opponent away with an aura pulse. Blasts the opponent away with aura from its palms. 	
Lucas 	Tosses the opponent with PSI. 	
Lucina 	Tosses the opponent forward between her legs. Launches the opponent with an elbow thrust. 	
Luigi 	Spins around once and tosses the opponent. Slams the opponent onto the ground with the Poltergust G-00. 	
Mario 	Spins around once and tosses the opponent. 	
Marth 	Tosses the opponent forward between his legs. Launches the opponent with an elbow thrust. 	
Mega Man 	Lifts the opponent overhead and tosses them with the Super Arm. 	
Meta Knight 	Launches the opponent with a backflip kick. 	
Mewtwo 	Tosses the opponent at a diagonal angle, then fires five small Shadow Balls at them. 	
Mii Brawler 	Launches the opponent with a backhand swipe. 	
Mii Gunner 	Punches the opponent away with the arm cannon. 	
Mii Swordfighter	Kicks the opponent away. 	
Min Min 	Kicks the opponent away. 	
Mr. Game & Watch	Juggles the opponent as a ball from back to front, then tosses them forward. 	
Mythra 	Blasts the opponent with a magic blast. 	
Ness 	Twirls the opponent around once with PSI, then tosses them. 	(collateral)
Olimar 	The Pikmin grabbing the opponent tosses them forward. The Pikmin grabbing the opponent slam them onto the ground in front of Olimar. 	
Pac-Man 	Shoves the opponent. 	
Palutena 	Telekinetically shoves the opponent. 	
Peach 	Slaps the opponent away. Toad launches the opponent with a ramming headbutt. 	
Pichu 	Zaps the opponent on its back, then launches them forward. Causes recoil damage to Pichu. 	
Pikachu 	Somersaults forward once and tosses the opponent. Zaps the opponent on its back, then launches them forward. 	
Piranha Plant 	Headbutts the opponent away. 	
Pit 	Slashes the opponent with an upward swing of the Silver Bow. 	
Pyra 	Blasts the opponent with a fiery blast. 	
R.O.B. 	Tosses the opponent with both hands. Tosses the opponent with one hand. 	
Richter 	Spins around once and tosses the opponent. 	
Ridley 	Lifts the opponent overhead and tosses them with one hand. 	
Robin 	Tosses the opponent using magic. 	
Rosalina & Luma 	Telekinetically spins the opponent once, then tosses them. 	
Roy 	Tosses the opponent forward between his legs. Launches the opponent with an elbow thrust. 	
Ryu 	Performs the seoi nage, a judo throw. 	
Samus 	Extends the Grapple Beam and lifts the opponent overhead, then tosses them. 	
Sephiroth 	Thrusts his hand forward, blasting the opponent in front of himself away with corrupted Lifestream. 	
Sheik 	Launches the opponent with a shoulder ram. 	
Shulk 	Slashes the opponent with an upward swing of the Monado. 	
Simon 	Spins around once and tosses the opponent. 	
Snake 	Slams the opponent onto the ground. 	
Sonic 	Launches the opponent with a stretch kick. 	
Sora 	Tosses opponent in the air and spikes them with the Keyblade. 	
Squirtle 	Dropkicks the opponent away. 	
Steve 	Places piston below him and uses it to launch the opponent. 	
Terry 	Slams the opponent on the ground in front of him. 	
Toon Link 	Launches the opponent with a shoulder ram. 	
Villager 	Tosses the opponent with his net. 	
Wario 	Spins the opponent around three times with both hands, then tosses them forward. Launches the opponent with a rear thrust. 	
Wii Fit Trainer 	Serves the opponent like a volleyball. 	
Wolf 	Launches the opponent with a backhanded swipe. Slashes the opponent away with his free hand. 	
Yoshi 	Spits the opponent forward. 	
Young Link 	Kicks the opponent away. 	
Zelda 	Telekinetically tosses the opponent. 	
Zero Suit Samus 	Extends the Plasma Whip to zap the opponent, then releases them. Kicks the opponent away. 	
===Notes===
==Notable forward throws==
*Donkey Kong's forward throw in all games is unique in that rather than throwing the opponent, it triggers another grab state unique to Donkey Kong, where he carries the opponent on his back the same way he does with heavy items. This state is known as the cargo (officially Kong Karry via Ultimates tips), and allows Donkey Kong to move and jump while holding the opponent, as well as perform four cargo throws (two in Smash 64) by pressing the attack button alongside a direction, giving him a total of seven throws. However, like regular grabs, the carried opponent can break free via button mashing, triggering a grab release.
**Due to its extreme versatility, Donkey Kong's cargo is one of his most useful moves in all its appearances. Notably, it can be used to carry the opponent offstage and stage spike them, KOing them at higher percentages if they fail to tech. In Smash 64, the opponent takes damage upon breaking free from it, which can be exploited for the infinite throw trap (this also works in Brawl against and ). Lastly, in Melee, Smash 4 and Ultimate, Donkey Kong's upward cargo throw is a reliable combo starter and even possesses a KO setup into his up aerial at mid-high percentages in Smash 4, which is colloquially known as the "Ding-Dong" and serves as his most effective KO option.
*Mewtwo's forward throw is the only one to release projectiles, in the form of Shadow Balls that can be reflected and absorbed. In Smash 4 and Ultimate, it is one of the most damaging forward throws if all projectiles connect.
*'s forward throw in Melee causes him to functionally leave the ground, and can be used for a Kirbycide. However, it depletes all of Kirby's jumps, and it is one of the only two standard throws in the series that can be escaped without receiving external knockback (the other being his back throw). From Brawl onward, it no longer exhibits these properties, making it a reliable combo starter, especially in Brawl at low percentages.
*Corrin's forward throw possesses a tipper hitbox that only affects nearby opponents, and can KO considerably earlier than the throw itself. This is also the case for his back throw.
*Ness' forward throw in all games except Smash 64 is notable for having extremely high base knockback, but extremely low knockback scaling, which allows it to set up edgeguards easily and KO very early near the horizontal blast lines (such as in walk-off stages or Smashville's platform), but makes it extremely weak otherwise, not KOing opponents until at least 900% from the center of .
**In Smash 64, Ness' forward throw has lower base knockback but has much higher knockback scaling and damage dealing 16%. It is the strongest forward throw not only in the game but the series being able to KO at around 105% from the center of . 
**Villager and Isabelle's forward throws have similar properties, and are even weaker, failing to KO from the center stage even at 999%.
*Marth's forward throw in Melee and Brawl is an effective tech-chasing option against heavyweights and fast fallers, due to its low knockback and ending lag. In Smash 4, its base knockback was greatly increased, removing this ability, although it can still combo into his Crescent Slash custom up special, or a forward aerial at low percentages. In Ultimate, however, the faster knockback physics and removal of custom specials have resulted in it losing all its combo potential.
*'s forward throw in Melee is the strongest in the game, KOing most characters at around 110% at the edge. From Brawl onward, its power has been reduced, not KOing until around 170% at the edge, and being weaker than her back throw in Smash 4 and Ultimate. 
*'s forward throw in Melee is unique in that the throw's intended knockback is overridden by the pre-throw hitbox's much higher knockback; this makes it the second strongest forward throw in the game, KOing most characters at around 140% at the edge. In later games, however, the throw works properly, and the move is significantly weaker, as a result, being unable to KO under 400% even at the edge.
*'s forward throw in Brawl is the fastest throw in the series, releasing opponents as soon as frame 2.
*In Smash 4, the forward throws of Bowser, Pit, Dark Pit, and Wario are all among the strongest in the game, KOing at around 130% near the edge.
**However, in Ultimate, Wario's forward throw is no longer among the strongest, it can only KO after 160% near the edge.
**Incineroar's forward throw is considered the strongest in Ultimate after patch 8.0.0, it can KO even below 110% near the edge.
*Mr. Game %26 Watch's forward throw and back throw are identitcal.
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