Sigzil

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Sigzil, also known as Nomad or Zellion, is an Azish member of Bridge Four on Roshar, a companylord of the Radiant Order of Windrunners, and later a Skybreaker and Dawnshard. He was previously apprenticed to Hoid and is now a full Worldsinger.
== Appearance and Personality ==
=== Appearance ===
Sigzil is clean-shaven with dark brown skin and thick, curly black hair. He is considered short in his homeland of Azir, whose people are in turn considered small when compared to some other Rosharan peoples, but he is considered to be very tall when compared to people from other planets. He has a Bridge Four tattoo on his forehead covering the place where he used to be branded with a slave mark.
Due to Sigzil’s invested nature, his appearance is set into stone, any time he holds investiture his appearance changes back to how it was when he first picked up the Dawnshard. This is, for example, seen in how his hair was burned away during his arrival on Canticle; it quickly grew back to its full length.
=== Personality ===
Sigzil tends to be quiet and close-mouthed, though when he embraces his role as a Worldsinger, he displays deep knowledge of a variety of cultures and speaks openly and volubly. He seems to enjoy deep conversations, especially when conducted one-on-one, and has a formal way of speaking. He also has a judgmental streak, particularly around disorderly people or when faced with other cultures' less organized and bureaucratic methods. He is not very accepting of homosexuality, shaped by Azish views on the subject. Though he doesn't necessarily mistreat Drehy despite his views. Taking Hoid's teachings to heart, however, he does attempt to be more open-minded.
Despite being incredibly organized and studious, Sigzil thinks less of himself for failing the governmental service exams in Azir. Likely as a result of growing up in a country where everything is well-organized, he prefers a clear relationship between himself and whomever he works for. He also expresses the need to figure out exactly what Bridge Four's chain of command is in regard to Alethi affairs after the beginning of the True Desolation.
Despite his penchant for keeping things organized, Sigzil is not content with only being a clerk and wants to be the "first into the sky," rather than spending all his time poring over ledgers. He is encouraging and optimistic to his friends.
His personality changed greatly after he became a Dawnshard and fled Roshar, as the events and a life of fleeing the Night Brigade had a great effect on him. He considers himself to have changed greatly, though considers himself to ultimately be the same person as he always was. He grew much harsher and more brash. 
==== Religion ====
During his time on Roshar, he was modestly religious, believing in Yaezir and the Azish emperor. After learning about the Cosmere, and having to flee Roshar, he appears to lose much of his faith, after this he still believes in the God Beyond, and a part of him continues to want to believe in Yaezir.
== Attributes and Abilities ==
Sigzil has been trained with the spear and spearman tactics by Kaladin, and he uses the weapon "acceptably". He can read and write the Azish script, though out of deference to Alethi ideals, he sticks with using glyphs to record written reports as Bridge Four's clerk. His understanding of other cultures, ability to work easily with numbers, and his level-headedness are all assets to the Order of Windrunners. Sigzil also speaks Alethi and Malwish.
Unlike most people, Sigzil is Connected to two places: Roshar and Canticle. Due to his Connection to Canticle, Sigzil is able to share Investiture with other Threnodites, directly transferring it via touch.
=== Surgebinding ===
Sigzil has bonded the honorspren Vienta and has sworn at least the Third Ideal of the Order of Windrunners, which allows him to draw in Stormlight and use the Surges of Adhesion and Gravitation. Eventually, his bond was broken (although he retained some control over his old powers) and he bonded a highspren known as Auxiliary, reaching at least the Fourth Ideal of that order.
With these bonds, Sigzil has access to both Shardblade and Shardplate. After being exposed to Canticle's sun, his Shardplate burns with red-orange light, and trails smoke.
=== Dawnshard ===
When Sigzil was thirty-eight years old he was given the Dawnshard Exist by Hoid. This gave him enhancements in durability, strength, endurance, and healing. This has allowed him to form Connections to planets though these abilities need some Investiture to function. It also sets his appearance, including features like his hair length, to look as it did the moment he took the Dawnshard.
A side effect of holding and having held this Dawnshard is that Sigzil is unable to physically harm others, with his body locking up whenever he tries to attack. Sigzil comes to refer to this effect as his Torment, though not all others affected this way would refer to it as such. He is able to mitigate this using a sunheart he took from Canticle, allowing him to fight as normal by pushing some of the unwanted Investiture into it. This Investiture is then filtered and purified, allowing Sigzil to absorb it to fuel his abilities.
==== Skipping ====
After becoming a Dawnshard, he gained the ability to Skip to other worlds. When he has enough Investiture, he can quickly travel to other planets via the Connection to all places that the Dawnshard granted to him. Each Skip requires approximately 20,000 Breath Equivalent Units of Investiture to be initiated.
His Skip destinations are seemingly random, but are known to be attracted to sources of Investiture. Therefore, it is very unlikely for him to end up on a planet where natural sources of Investiture are not present.
== History ==
=== Worldsinger ===
Sigzil was the first person in his family in generations to have a chance at passing the governmental service tests in Azir, which would have given him the opportunity to attend a "real" school, though he later came to consider that a "silly dream," since, as the son of a laborer, he had little time to study. Before taking the tests, however, he got into some sort of trouble and had to be rescued by Hoid, who took him on as an apprentice Worldsinger.
Hoid and Sigzil traveled to many places on Roshar together, including to Babatharnam, where Hoid had to pay to have Sigzil freed from prison on three separate occasions. While they were on the Shattered Plains, he attempted to kill someone and thought he was successful, though his victim actually survived. This event appears to be what caused him to be made a bridgeman. Sometime after Kaladin joined Bridge Four, he believed that Hoid thought he was dead.
=== War of Reckoning ===
==== Bridgeman ====
After Kaladin started trying to rehabilitate Bridge Four, Sigzil was abrasive and scornful of his efforts at first, among the loudest critics. He was also shy about his knowledge as a Worldsinger and walked off when Rock mentioned his being one. Over time, however, he began to warm up and tell stories about far-off places like Marabethia, Yulay, Babatharnam, and Shinovar.
After Kaladin was healed enough from being strung up in a highstorm to go on bridge runs again, he, Rock, and Sigzil observed a battle and discussed the tactics behind putting the bridgemen's lives in such danger. That evening, impressed by Sigzil's earlier analysis, Kaladin discussed with him the education in each of their pasts while the others got their stew. In the chasms one time while on duty, Sigzil happened on Teft's conversation with Kaladin and expanded on the First Ideal of the Lost Radiants. Those words stuck in Kaladin's head and gave him the courage to suggest training the men with spears in preparation for an escape attempt; Sigzil wholeheartedly agreed to the plan, as did the rest.
One day after Kaladin had his beard shaved off for the first time since his time in Amaram's army, Sigzil discussed with him whether or not he would like to take the lighteyes' place and rule Alethkar. He brought up Babatharnam to illustrate the point that eye color was not the problem so much as people with power abusing their positions, then stalked off when Rock pointed out that he sounded like a Worldsinger.
Another time on chasm duty, Sigzil reluctantly agreed to fill his role as a Worldsinger and confirmed that what Kaladin had seen in his vision during a highstorm was real by telling about Sesemalex Dar, though he protested at the group's requests for "stories." He was the one to tell Kaladin about the Parshendi's reverence for their dead, planting the seeds for Kaladin's later idea about crafting armor from their corpses.
One night, when Kaladin went out wandering on the plains, he crossed paths with Hoid, who was playing his flute. Hoid told Kaladin the story of the Wandersail before telling Kaladin to take good care of Sigzil and to inform him that he had been graduated and was now a full Worldsinger. When Kaladin tried to ask Sigzil about Hoid, he refused to discuss his former master.
Sigzil's change of attitude towards Kaladin was made very apparent during the Battle of the Tower when Kaladin told the bridge crew to run away but to leave him behind; Sigzil was the first to speak up, flatly refusing to leave him. He was overawed by Kaladin's skill with the spear as Kaladin defended the bridge against the Parshendi just after he spoke the words of the Second Ideal and talked him into giving them a demonstration of drawing in Stormlight while they sat around the fire that evening in Dalinar Kholin's warcamp. He immediately began thinking analytically about Kaladin's powers, plying him with questions to see how much he could quantify the powers he had experienced, and devising experiments to be able to do just that.
==== Lieutenant ====
After Dalinar secured the lives of the bridgemen and Bridge Four transfered to Dalinar's army, Kaladin promoted Sigzil to the rank of lieutenant and appointed him the bridge crew's clerk, since he was the only member of Bridge Four who could read glyphs. He joined with the rest of the crew when they got "freedom" and "Bridge Four" glyphs tattooed on their foreheads over their slave brands.
Sigzil devised experiments to measure and document the extent of Kaladin's Windrunner abilities and finally put them into practice the day Kaladin, Teft, Rock, Lopen, and he led the first group of forty bridgemen into the chasms to train them. When he realized there were too many variables for his experiments to be meaningful, however, they changed tactics and practiced fighting against Kaladin to give him an opportunity to put his abilities to practical use.
Sigzil sent regular reports to Kaladin detailing the status of their troops and supplies, as well as creating routes for Kaladin and Teft to take the trainees on patrol beyond the warcamps. He also continued meeting with Rock and Lopen in the chasms to help Kaladin gain control over his powers, during those times using his own former master's training to ask pointed and analytical questions about how the Parshendi gained control over a Shin assassin and who might have sabotaged Elhokar's railing.
He, Lopen, and Peet sometimes went to the market on nights off, accompanied at times by Teft or Moash. Sigzil, who liked to be informed, listened to the criers' news and bought some chouta on the way to the tavern one night when Kaladin was with the group. He brought up the topic of housing the married men of Bridge Four as they watched Peet conversing with Ka. When the Horneater Peaks came up in conversation, he started telling the others about them until Rock took over and told them the Horneaters' version of their creation. Sigzil recognized Hoid when Rock mentioned meeting a white-haired god coming up from the peak ocean.
The day of Adolin's duel against four others, Sigzil was one of forty guards Kaladin brought to guard the Kholins during the duel, and he spent the time before the event trying and failing to convince Kaladin to reveal his powers. After Kaladin was lost in the chasms on the expedition to take Shallan to see a chasmfiend chrysalis, Sigzil took shifts with the others awaiting his return. When he had a shift with Teft, he taught him to play michim. Teft revealed more about his past then than he had at any other time, feeling prompted to speak by Sigzil's quiet attentiveness; Sigzil listened in confidence and never revealed what he knew to the others. Immediately after Kaladin's return, Sigzil and most of the rest of Bridge Four went with Dalinar's army on the expedition to discover Urithiru and end the War of Reckoning.
During the Battle of Narak, Sigzil was one of the bridgemen who manifested the ability to use Stormlight. He and the other members of Bridge Four who had survived the battle waited for Kaladin on the plateau that served as Narak's Oathgate; after Kaladin's return, Sigzil walked him through using Syl as a Shardblade to activate the platform, taking them to Urithiru.
=== Windrunner ===
==== Urithiru ====
Bridge Four went on scouting trips to explore Urithiru, and Sigzil was part of the group on one of these missions when they found Torol Sadeas' body. Later, he approached Kaladin about many administrative issues the crew was facing, such as the need for a real scribe, the problem of how to accommodate the bridgemen as they pursued relationships, and their place in the army as budding Windrunners. He attempted to convey the idea of why he felt some responsibility for the others' religious beliefs and social views by telling Kaladin Hoid's story about Mishim, but failed to get the point across. As they discussed the possibility of recruitment, Kaladin led him to the quartermaster's office to pick up the royal emerald reserve so Bridge Four could practice drawing in Stormlight. Kaladin told him he was glad Sigzil had failed the exams in Azir, and Sigzil realized he felt the same; the realization liberated him.
Kaladin, after deciding to recruit more members to Bridge Four, gathered the potential Windrunner squires together and assigned Sigzil three squads of bridgemen to talk them through the process of drawing in Stormlight. After some time of working with the recruits, Rock noticed smoke on the horizon; Bridge Four went to investigate and discovered a caravan, including Rock's family, recovering from a Voidbringer attack. Later, Sigzil organized experiments with all of Bridge Four to measure the effect of the Surge of Gravitation and to measure the distance away from Kaladin where their powers began to fade. He practiced flying with Basic Lashings with the rest of the crew regularly. One practice session, Sigzil admitted to being one of the many members of Bridge Four who had come to Rock to discuss how they felt they didn't fit in with the rest.
After Kaladin left on the expedition to Kholinar, Dalinar lent Jezrien's Honorblade to Bridge Four so they could continue to practice, albeit one at a time, with their Windrunner powers. Sigzil drew up a rotation for them, changing possession daily as an added measure of security.
==== Battle of Thaylen Field ====
He was among the group that accompanied Dalinar to Thaylen City to check on Amaram's progress helping rebuild the city and to meet with Queen Fen and the other monarchs who had joined their coalition. After the theft of the Honorblade and Teft's subsequent swearing of the Third Ideal, Bridge Four transferred to the middle of the Battle of Thaylen Field using Thaylen City's Oathgate and defended the platform until the close of the battle. Afterwards, the group was tasked with flying wounded up to the Oathgate from the triage stations.
==== Mission to Aimia ====
During the following year, Sigzil bonded a spren of his own, becoming a fully-fledged Windrunner of the Third Ideal. He continued to run experiments on stormlight and Lashings with Kaladin, discovering that Reverse Lashings require one to visualize the desired outcome to work. He and others of the Windrunners acted as scouts for Dalinar, going on reconnaissance missions to various places. Sigzil, Lyn, and Leyten flew to Akinah, where Leyten was attacked from behind by strange shadows in the clouds that drained his stormlight. Lyn and Sigzil were barely able to rescue Leyten after his ability to use surges failed.
==== Evacuation of Hearthstone ====
Sigzil also took part in the expedition to evacuate Hearthstone, where he and the others engaged in a battle with the Heavenly Ones. Sigzil paired off with Leshwi, who managed to stab him through the chest. The blow should have been fatal, but Leshwi had mercy on Sigzil out of deference to Kaladin, who had spared the life of another Fused earlier. Kaladin instructed Sigzil to drop his spear, bow to Leshwi, and retire from the battle to watch over the squires.
==== Companylord ====
When they returned to Urithiru, Dalinar relieved Kaladin of duty and directed him to promote some of the other Windrunners. After discussing Sigzil's new role with him, Kaladin announced to the others that Sigzil would be promoted to the rank of companylord and would oversee daily administrative matters such as supplies and recruitment. It took some time for the monarchs in the coalition to get used to Sigzil as leader of and spokesman for the Windrunners, as they were used to looking to Kaladin. Sigzil affirmed at their next meeting that the Windrunners would offer support to the offensive in Emul, then suggested that the coalition send an envoy to the honorspren to address the discontinuance of honorspren seeking humans to bond as Radiants. He displayed a keen insight into their mindset, offering details on how the spren were likely to be thinking about humans, Nahel bonds, and the Recreance, but refused to go himself, explaining that the honorspren were unlikely to receive a Windrunner well.
==== Emuli Offensive ====
Instead, Sigzil and most of the force of Windrunners and squires went to Emul. They were needed to fight against the Skybreakers, who almost took down one of the coalition's new flying platforms that granted Dalinar and the Mink an aerial view of the battle before Sigzil and several others flew over to chase away the attackers. Dalinar looked to Sigzil, as companylord, to send groups back to Urithiru as scouts after the Fused invasion there disrupted communications. Despite finding that nothing was ostensibly wrong at the tower beyond supposed fabrial malfunctions, Dalinar remained suspicious because he knew the enemy's powers would be able to put up a good front of life as usual; he asked Sigzil to send a group in secret to spy out the situation.
In the field, the Windrunners continued their tradition of having a nightly stew for the group in their camp, and Sigzil took a turn telling stories one evening when Dalinar came to visit the camp to speak with Renarin. Later, when Dalinar determined the best way to learn about his abilities as a Bondsmith was to speak to the Herald Ishar, Sigzil took a small team, including the Lightweaver Stargyle, to scout Ishar's location. When they returned, Stargyle used his abilities to create an illusion that played out what they saw as they flew over Ishar's pavilion. Dalinar ordered Sigzil to do another scouting mission while he spoke with Jasnah, though he was already decided that they would fly over to Tukar to meet Ishar.
Sigzil and four other Windrunners flew with Dalinar and Szeth to Tukar. Sigzil approached Ishar first, landing to speak with the Herald and to ensure that there was no trap set for them. He warned Dalinar against approaching the man, who seemed insane, and when Dalinar was determined to go through with it, Sigzil and the others who were of the Third Ideal summoned their Blades to better protect him. Ishar, convinced that Dalinar was Odium's champion come to fight him, summoned his Honorblade and attacked Dalinar; Sigzil deflected his attack and fought against Ishar with the other four, but they were no match for the Herald. Ishar used his abilities to Connect the Windrunners one by one to the ground and drain their stormlight into it, effectively disabling them. After Szeth used Nightblood to collapse the perpendicularity Dalinar had opened, the Windrunners' Connections to the ground had also vanished. When Sigzil drew in stormlight again, though, he found that it didn't do much to dull the pain and tiredness.
Shortly after, Ishar fled through another perpendicularity into Shadesmar. Sigzil and the others waited in the sky above the camp, then descended again when it seemed obvious that Ishar was not immediately coming back. They poked through the Herald's tent among several odd corpses covered in sheets, and Sigzil found a ledger detailing his experiments: records recounting how long each spren had lived in the body the Herald had created for it in the Physical Realm. Appalled, the group fled back to their camp in Emul.
==== Siege of the Shattered Plains ====
In the days leading up to the contest between Dalinar and Odium, Sigzil discovered a force of Fused approaching the Shattered Plains. Dalinar assigned Sigzil, as companylord of the Windrunners, to take charge of the defense of Narak, the end goal being to avoid losing the warcamps before the start of the contest. Sigzil, along with his spren, Vienta, and the Mink, developed a plan to defend Narak involving deliberately using two of the plateaus (Narak Four and Narak Three) as weak points, so that the defenders could maintain control of the key plateaus (Narak Prime, whose capture would count as the capture of the Shattered Plains as per the terms of Dalinar and Odium's contract, and Narak Two, the location of the Oathgate). The plan worked, though Sigzil's Radiant forces suffered huge losses as they were forced to face large numbers of the Fused, including a new brand, the Focused Ones, as well as a thunderclast, Kai-garnis. Moash arrived using an Elsegate, which he used to bring further enemy reinforcements to continue the bombardment of Narak. Sigzil, with the help of the Lightweaver Stargyle, deployed a subterfuge involving the illusion of a large stash of Stormlight-infused gemstones to cause the enemy to target the less-important Narak Three. Leyten and his spren, Ethenia, engaged Moash, and though Sigzil attempted to support, he was unable to stop both Radiant and spren from being killed as he watched, helpless. On the last day before the contest, with his forces having taken considerable losses and their Stormlight reserves all but gone (the Bondsmiths being lost in the Spiritual Realm and thus unavailable to produce more), Sigzil was about to call the retreat through the Narak Two Oathgate when he received a message from Venli, who had arrived through the chasms with a small force of listeners, chasmfiends, and defector Heavenly Ones, including Leshwi. Working with Venli, he wrote a treaty with the listeners giving them control of the Shattered Plains while becoming allies with Urithiru. Sigzil and Venli developed a plan in which Venli's forces pretend to join the Fused, take Narak, and then force the Fused to retreat from the Shattered Plains using the terms of the treaty. The plan worked, but at the last second before retreating, Moash arrived and used anti-Stormlight to make Sigzil fall out of the sky, breaking several bones and immobilizing him temporarily. Unable to use his powers, Sigzil couldn't stop Moash from cornering Vienta and attacking her with an anti-Stormlight weapon. Before Moash was able to deal the killing blow to the spren, Sigzil renounced his Windrunner oaths, thus making Vienta a deadeye, but saving her life.
=== Dawnshard ===
==== Becoming a Dawnshard ====
Back in Urithiru, Sigzil spent a day recuperating under the care of Lirin. He was dazed from the pain of losing Vienta. His rest was interrupted when Wit rushed in and demanded that Sigzil take up Wit's Dawnshard. Odium had ascended to Retribution, and if the new god discovered Wit held a Dawnshard, he could claim it for himself. Moments before Retribution located Wit, Wit transferred his Dawnshard to Sigzil. During the transfer, Sigzil learned that the Dawnshard's Intent was "Exist". The transfer sent Sigzil to Shadesmar, and, as Retribution found Wit and destroyed his body, Sigzil fled, undetected. Since the birth of Retribution meant that Stormlight no longer existed, the Oathgates had ceased to function and Sigzil could not return to the Physical Realm. Instead, he traveled Shadesmar until he found the Iriali caravan undertaking the Fifth Journey. A non-Iriali family saw him and took pity on him, taking him aboard their car. On the cart, he met the highspren 12124, who had fled to Shadesmar after being rejected by Szeth. 
Some time after this, Sigzil and 12124 decided to bond, making Sigzil a Skybreaker. 12124 also decided to change his name to Auxiliary. This name was derived from the insult delivered by Nale's highspren when Auxiliary and Szeth decided to abandoned their bond. Sigzil and Auxiliary managed to swear up to the Fourth Ideal.
==== The Night Brigade ====
The Dawnshard given to Sigzil by Wit put him on the radar of the Night Brigade, who began to hunt him down across the cosmere. The process also left him with what he described as a "torment": any attempt to hurt another person would cause his muscles to lock up, leaving him temporarily helpless. 
In a moment of need Sigzil, carrying the Dawnshard, reached out for Investiture to protect himself. Looking for Investiture, the Dawnshard found it in Auxiliary and started to use his essence to fuel Sigzil's abilities, burning him away. Sigzil just barely managed to stop it before Auxiliary was entirely burned away, which had an immense negative impact on the highspren.
==== Giving Up the Dawnshard ====
Eventually, he gave the Dawnshard to somebody else, hoping that it would get the Night Brigade off his trail, but they continued to hunt him regardless, intending to capture his lingering Connection to the Dawnshard by making a Hemalergic spike out of him, and using the Connection to locate the Dawnshard. Thus he was forced to continue running from them for decades. During this time, he had visited tens of planets, including Ashyn and Threnody.
At some point, he came to an unnamed cavern planet on his run from the Night Brigade. During his stay, he stole a set of ragged clothes before Skipping to another planet.
=== Canticle ===
==== Arrival on Canticle ====
After Nomad's visit to the cavern world, he skipped to a planet known as Canticle. After a short while he awoke, lying in the mud amid a group of prisoners. With only fifteen hundred BEUs left he couldn’t form a strong enough Connection to the planet, leaving him unable to understand anyone around him.
Soon after he awoke he was spotted by two government officials, they tried speaking to him but he couldn’t understand them. Eventually they decided to simply chain him down with the rest, leaving him to die in the sunlight. Nomad resisted them, trying to fight them. Unfortunately his torment prevented him from touching them, and the action drew the attention of a Charred. He and Nomad fought, but eventually Nomad was overwhelmed when a second Charred showed up. After taking a hit to his side Nomad was left dazed, and the government officials chained him to the ground. While the Canticlites were firing up their engines Nomad summoned Auxiliary as a crowbar, breaking through the chain. He then made Auxiliary into a hook and chain, attaching it to one of the hoverbikes. It was at this point that the sunlight reached him, setting his skin aflame, he didn’t spend much time in the sunlight however, as he was immediately yanked out of the light by the hoverbike.
They took him to the city of Union. Nomad was hauled upward and was brought up onto the surface of the city, where a crowd began to gather around him. The Cinder King noticed him and approached, questioning him and becoming angered when Nomad couldn't answer, due to not speaking his languages. This led the Cinder King to take off his glove and touch Nomad, recoiling in shock when nothing happened. Shortly afterwards, Nomad was seized by guards and dragged away as the city began to disassemble.
He had golden bracers affixed to his forearms, before being dragged to the front into a muddy ring surrounded by ships situated in an arena formation. He noticed people in white cloaks bringing prisoners into the arena, before a group of charred rushed in after them. Nomad attempted to run, though was greatly slowed by the mud. He pulled himself on top of a box and was faced with a female charred, and he quickly realized that the Cinder King expected him to die in the area. Realizing this, he quickly fled and summoned his Shardblade in the mud as a crowbar, which he used to defend himself from the charred, eventually managing to disarm her. Following the disarming, Nomad fled up a pile of boxes and found one of the prisoners sitting at the top as well. From the boxes, he watched the rest of the arena. 
Not long later, the female charred approached him again, and he managed to trick his Torment and pin her to the floor. Boasting to the Cinder King about his accomplishment. Consequently, a shock of cold ran through him, originating from the bracers, which quickly sent him into unconsciousness.
==== Escape From Union ====
When Nomad awoke, he found himself manacled to a wall on the outside of a ship. Worried about what was about to happen, he considered various possible methods of escape. After giving up, he decided to watch the Cinder King as he placed his hand against a man, quickly turning him into a shriveled corpse, and shortly after forcibly turning a woman into a charred.
==== Arrival at Beacon ====
On Beacon, Hoid appeared to Nomad and apologized for what he did to him.
==== Rebellion against the Cinder King ====
Eventually, Nomad began to lead a rebellion with the Beaconites in order to overthrow the Cinder King.
==== Scadrian Research Facility ====
Zellion used the Refugee and Lost Expatriate Bill of the Silverlight Codes of Interplanetary Conduct, requesting asylum in order to force the Scadrians to take him into their facility as a refugee. They agreed to allow him to enter and negotiate, under the condition that he only bring three people. He agreed to their terms and entered with Confidence, Contemplation, and Rebeke.
Upon entering, he quickly noticed that the Scadrians were of the TimeTellers faction. The TimeTellers began to question if he had a Blade and what his role was in interstellar politics, of which he denied any involvement in, and questioned how he made it to Canticle, to which he lied and claimed he came through Shadesmar. He quickly learned that they were providing the Cinder King with technology and knowledge in exchange for sunhearts, to which he responded with great fury. He attempted to tell them that he was a tyrant, to which they responded that they cared not, angering him further, though he didn't speak his objections.
Confidence, Contemplation, and Rebeke lost all hope of salvation at their rejection of their pleas, and left the facility, kindly telling Zellion to stay with his own kind. Exhausted, Nomad settled at a wall and began to rest.
=== UTol ===
Following his overthrow of the Cinder King, Zellion Skipped to another planet, finding himself on the planet UTol.
== Relationships ==
=== Auxiliary ===
He and Auxiliary have a very complex and ambivalent relationship that mixes amicability and judgement.
Auxiliary is his second spren, bonded after the bond ended with his first. Auxiliary ultimately gives his life to give Sigzil a last burst of power in order to help him protect his own life and that of the Beaconites, burning away his own essence. 
=== Vienta ===
Both Sigzil and Vienta are very scholar-like. Sigzil thinks Vienta's sharp mind is brilliant, despite how other honorspren teased her for it. Sigzil can get all kinds of information in meetings or battle from her, ranging from a tidbit the Heralds mentioned about how many Fused there are, to the amount of lashings required to pierce a Focused One. After their bond was broken, Vienta did not wish to see him but understood why he did it.
=== Cinder King ===
Sigzil has a highly antagonist relationship with the Cinder King, and led a rebellion against him during his time on Canticle. He considers him a tyrant, and considers him to have more ego than intellect.
The Cinder King himself is facinated with Sigzil as a result of his Worldhopper status.
=== Hoid ===
Sigzil has a very strained relationship with Hoid. Before his enslavement, they have a rather amicable relationship, traveling the world and learning about different cultures. Hoid often has to help get him out of trouble, like when he is arrested three times in Babatharnam. 
Later, Sigzil hates him for abandoning him when he becomes a slave at the Shattered Plains and doing nothing to help despite knowing how much he was suffering. For a long period during his slavery, he believed that Hoid thought him dead. Despite his hatred of Hoid, he still agrees to take on the Dawnshard for him for the good of the cosmere. He also finds some degree of guidance in his teachings.
Hoid himself feels shame at how he treated Sigzil, knowing that his lack of action was wrong.
=== Kaladin ===
At first, Sigzil despises what Kaladin tries to do to help Bridge Four, but he slowly warms up to his efforts. Eventually Sigzil looks up to Kaladin and is glad to help him with the administrative side of training the bridgemen and later the Windrunners, though he wishes his relationship with Kaladin were more clear cut. 
Kaladin helps Sigzil see that failing the exams in Azir isn't such a bad thing, as he is now with a group of people who really appreciate him; Sigzil realizes that he is glad he found his way to Bridge Four. Kaladin listens when Sigzil speaks, finding himself remembering later things that Sigzil had told him about different parts of the world. He feels confident enough in Sigzil to name him one of the first lieutenants and later to transfer command of the Windrunners to him after his retirement. 
Odium exploits Kaladin's care for Sigzil by showing him visions of Sigzil fighting other members of Bridge Four and telling him with his dying breaths that he should have let the rest of them just die on the Shattered Plains.
=== Zeal ===
Upon initially meeting Sigzil, Zeal was extremely wary of him. While the two are first meeting with the Greater Good, Zeal keeps close watch over Nomad the entire time and keeps his hand on the device to activate Nomad's bracers. When instructed to remove the bracers, Zeal confirms the order with the Greater Good twice before complying. Slowly overtime, Sigzil gains Zeal's trust; his outlook moving from hostility, to a sarcastic contempt of Nomad's apparent ignorance, to acceptance, and finally to reliance and friendship.
== Trivia ==
* Despite being Hoid's apprentice, Sigzil had never been brought off Roshar by Hoid, and did not leave Roshar until after the Night of Sorrows when he left with the Iriali caravan.
* The Azish word for Nomad is close to Sigzil.
* Sigzil learned how to read Alethi women's script when he was in school.
* Zellion was first revealed as the final stretch goal for the Stormlight Premium Miniatures Kickstarter run by Brotherwise Games.
* While Zellion is shown wielding a white Shardblade in the Kickstarter image, this is just a placeholder commonly used in Ben McSweeney's concept art.
* Johnny O'Neal, the president of Brotherwise Games, had indicated that Zellion would be a new character and not an alias of an existing character. This was a misunderstanding on his own part, and what Brandon meant was it was a new addition to the minifigure collection, and not necessarily a new character in and of itself.
* Zellion shares his name with the protagonist of The Sixth Incarnation of Pandora, Brandon's unpublished fifth novel. In that book, Zellion is a soldier made immortal through advanced technology which is also slowly driving him insane. Brandon has confirmed the origin of the name and stated that Zellion will "kind of" be related to the previous version of the character, but reimagined for the cosmere.
* Brandon also used the name Zellion for his character in a playthrough of the video game Elden Ring.
*While on Canticle, Sigzil claims to have a card from Hoid that allows him to laugh at kings.
== Notes ==
category: viewpoint characters
Category: Bridgemen