nyuuzyou/wikis huggingface dataset:
Dance Dance Revolution X (Jul 10, 2008 prototype)

A prototype of Dance Dance Revolution X for the PlayStation 2.
==Notes==
* Compiled five days before the final US build.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
PS2 - Dance Dance Revolution X 08-07-10 Ver 1.01 (1).png
PS2 - Dance Dance Revolution X 08-07-10 Ver 1.01 (2).png
PS2 - Dance Dance Revolution X 08-07-10 Ver 1.01 (3).png
PS2 - Dance Dance Revolution X 08-07-10 Ver 1.01 (4).png
PS2 - Dance Dance Revolution X 08-07-10 Ver 1.01 (5).png
PS2 - Dance Dance Revolution X 08-07-10 Ver 1.01 (6).png
PS2 - Dance Dance Revolution X 08-07-10 Ver 1.01 (7).png
PS2 - Dance Dance Revolution X 08-07-10 Ver 1.01 (8).png
PS2 - Dance Dance Revolution X 08-07-10 Ver 1.01 (9).png
PS2 - Dance Dance Revolution X 08-07-10 Ver 1.01 (10).png
==Origin==
PS2 - Dance Dance Revolution X 08-07-10 Ver 1.01.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Dance Factory (Feb 5, 2006 prototype)

A PAL prototype/preview build of Dance Factory for the PlayStation 2 from 2006-02-05 (about 2-3 weeks before the NTSC and PAL release builds).
==Origin==
Dance_Factory-2006-02-05-Disc-Small.PNG|Disc front
==See also==
* Original release page on Archive.org
* Redump.org entry
Dance Paradise (Nov 16, 2010 prototype)

A prototype of Dance Paradise for the Xbox 360.
==Notes==
* Predates the final build half a month.
* Original filename: Dance Paradise (Nov 16, 2010) [Kinect].rar
* Playable on retail hardware.
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Dancing Stage: Disney Mix (Jan 7, 2001 prototype)

A prototype of Dancing Stage: Disney Mix for the PlayStation.
==Notes==
* European localization prototype
* Dated 2 and a half months after the initial Japanese build, and a little under 6 months before the American one
* KCET logos are still present in the opening cutscene and credits
* The "Extreme Play Motions are dangerous" screen has a slight text difference
* None of the exclusive tracks from either the Japanese or American/European versions are present
==Videos==
<youtube heights="352" widths="240">2oQKgkznlLI</youtube>
==Origin==
DancingStageDisneyMix Jan72001 disc.png
Dancing Stage EuroMIX (Sep 1, 2000 prototype)

A prototype of Dancing Stage EuroMIX for the Sony PlayStation.
==Notes==
* Dumped twice with DICUI, dumps matched.
==Screenshots==
DS_EUROMIX-0000.png
DS_EUROMIX-0001.png
DS_EUROMIX-0002.png
DS_EUROMIX-0003.png
DS_EUROMIX-0004.png
DS_EUROMIX-0005.png
DS_EUROMIX-0006.png
DS_EUROMIX-0007.png
DS_EUROMIX-0008.png
DS_EUROMIX-0009.png
==Origin==
Dancing Stage EuroMIX PREVIEW CODE.jpg|Disc front.
==Acknowledgments==
A huge thanks to TiKAL for donating toward this release!
==See also==
This entry is part of the February 2020 group buy
Dancing Stage Fusion (Jul 8, 2004 prototype)

A prototype of Dancing Stage Fusion for the PlayStation 2.
==Notes==
* PAL prototype.
* Built 47 days before the first available final build (PAL final).
==Screenshots==
Dancing Stage Fusion PS2 Preview (1).png
Dancing Stage Fusion PS2 Preview (2).png
Dancing Stage Fusion PS2 Preview (3).png
Dancing Stage Fusion PS2 Preview (4).png
Dancing Stage Fusion PS2 Preview (5).png
Dancing Stage Fusion PS2 Preview (6).png
Dancing Stage Fusion PS2 Preview (7).png
Dancing Stage Fusion PS2 Preview (8).png
Dancing Stage Fusion PS2 Preview (9).png
Dancing Stage Fusion PS2 Preview (10).png
==Origin==
P1140220.jpg|Disc front.
==Acknowledgments==
A huge thanks to tikal for donating toward this release!
==See also==
This entry is part of the February 2020 group buy.
Dancing Stage Unleashed (Jul 1, 2003 prototype)

A prototype of Dancing Stage Unleashed (also known as Dance Dance Revolution Ultramix in North America) for the Xbox.
==Notes==
* PAL prototype.
* Built 85 days before the first available final build (US final).
* An overscan border display is seen at all times.
* By then, the game still largely refers to itself as being "Dance Dance Revolution"; barely any graphics for the European localization were created.
* Songs don't have difficulty ratings yet.
* Contains several exclusive songs:
** Do It Right
** ECSTASY
** GENOM SCREAMS
** groove 2001
* Many songs have different steps, graphics and metadata compared to the final release.
==Origin==
P1140224.jpg|Disc front.
==Acknowledgments==
A huge thanks to b-damandude for donating toward this release!
==See also==
This entry is part of the February 2020 group buy.
Danny Sullivan's Indy Heat (Prototype)

A prototype of the unreleased Danny Sullivan's Indy Heat for the Sega Mega Drive.
==Notes==
* Possibly owned by DreamTR previously.
* Was completed and licensed by Tradewest but never released.
* Bootlegs were created by DreamTR with boxes/art created by MrMark and Beaglepuss for a limited run of fifty copies.
* The bootleg cart was presumably dumped a few years later by an unknown person. It's not clear if the ROM was modified in anyway to create the bootleg.
Daredevil: The Man Without Fear (Mar 22, 2004 prototype)

A late prototype of the unreleased Daredevil: The Man Without Fear for the Sony PlayStation 2.
==Notes==
* Late prototype.
* Was a third-person beat ‘em up action game based on the Frank Miller Marvel superhero comic of the same name developed by 5,000 Ft. studios. The game was intended to be published by Encore Inc. and was in development for the Sony PlayStation 2, Microsoft Xbox, and PC. The game was cancelled due to Marvel’s ultimate refusal to approve the game due to the various changes that were made due to Sony’s recommendations that steered far from the original concept the developer had sold to the licensor.
* Due to defects in this build’s mastering, the original build had to be modified to play. Included in the 7z is the original dump along with a version created by SolidSnake11 that should play.
* Game might crash after the first chapter.
* The game uses a silent compilation of footage from an earlier build post title screen.
* The game credits are tentative and don’t have anything listed yet.
* Game contains some game breaking glitches such as getting stuck behind walls.
* Game displays a framerate floating point counter upon death.
==Screenshots==
SLPS-99999 (_)_SLPS-99999_20231030222531.png
SLPS-99999 (_)_SLPS-99999_20231030222536.png
SLPS-99999 (_)_SLPS-99999_20231030222608.png
SLPS-99999 (_)_SLPS-99999_20231030222613.png
SLPS-99999 (_)_SLPS-99999_20231030222620.png
SLPS-99999 (_)_SLPS-99999_20231030222625.png
SLPS-99999 (_)_SLPS-99999_20231030222633.png
SLPS-99999 (_)_SLPS-99999_20231030222642.png
SLPS-99999 (_)_SLPS-99999_20231030222644.png
SLPS-99999 (_)_SLPS-99999_20231030222647.png
SLPS-99999 (_)_SLPS-99999_20231030222649.png
SLPS-99999 (_)_SLPS-99999_20231030222656.png
SLPS-99999 (_)_SLPS-99999_20231030223106.png
SLPS-99999 (_)_SLPS-99999_20231030223116.png
SLPS-99999 (_)_SLPS-99999_20231030223127.png
SLPS-99999 (_)_SLPS-99999_20231030223139.png
SLPS-99999 (_)_SLPS-99999_20231030223854.png
SLPS-99999 (_)_SLPS-99999_20231030223858.png
SLPS-99999 (_)_SLPS-99999_20231030224215.png
SLPS-99999 (_)_SLPS-99999_20231030224303.png
SLPS-99999 (_)_SLPS-99999_20231030224418.png
SLPS-99999 (_)_SLPS-99999_20231030224451.png
SLPS-99999 (_)_SLPS-99999_20231030224635.png
SLPS-99999 (_)_SLPS-99999_20231030224657.png
SLPS-99999 (_)_SLPS-99999_20231030224840.png
SLPS-99999 (_)_SLPS-99999_20231030225101.png
SLPS-99999 (_)_SLPS-99999_20231030225813.png
==Videos==
<youtube heights="320" widths="224">dFlvA60miFI</youtube>
==Acknowledgments==
We’d like to thank Casuallynoted and an anonymous developer who worked on the game for sending us this prototype! A huge special thanks to SolidSnake11 for taking a crack at fixing the game so that it could be made playable.
==See also==
* Announcement article.
* The Cutting Room Floor
* Original article on the game’s development from Kotaku.
* Original article on the game’s development from BetaArchive.
* PtoPOnline YouTube channel’s video
* Article on the Lost Media Wiki
Darius Burst: Chronicle Saviours (Nov 9, 2015 prototype)

A prototype of Darius Burst: Chronicle Saviours for Playstation Vita.
==Notes==
* To work: "install the 3.600.011 PTEL Test Kit firmware PUP under safe mode, re-hack using Henkaku and enso ex or enso dex, and finally install the 0syscall6 plugin".
* Original filename: Dariusburst Chronicle Saviours (2015-11-09).7z
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Releases!
==See also==
* Original page release on Archive.org
Dark Cloud (July 12, 2001 prototype)

A PAL review build of Dark Cloud for the PlayStation 2. Likely THE build for the first reviews of the game's European releases.
==Notes==
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 12, 2024).
** Game contains dongle protection: No.
==Origin==
DCRevVer.png|Disc front.
Dark Cloud 2 (Dec 26, 2002 08.12 prototype)

A localization prototype of Dark Cloud 2 for the Sony PlayStation 2.
==Notes==
* A redump of this disc was later released by armadylo on November 25th, 2024.
Dark Cloud 2 1-6-03 front.png|Disc front
==See also==
* Original release thread on ObscureGamers.com.
* Redump.org entry
Dark Empire (Prototype)

A prototype of the unreleased Dark Empire for the Nintendo Game Boy Advance.
==Screenshots==
dark empire title.png|Title screen.
dark empire screen 01.png|World map.
dark empire screen 02.png|Dungeon.
dark empire screen 04.png|Menu.
==Origin==
dark empire proto cart front.jpg|Cart front.
==See also==
Original release thread (Archive)
Dark Messiah of Might and Magic: Elements (Dec 21, 2007 prototype)

A prototype of Dark Messiah of Might and Magic: Elements for the Xbox 360.
==Notes==
* Predates the final build by a month.
* Original filename: Dark Messiah Elements (Dec 20, 2007) [Print Review].7z
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Dark Messiah of Might and Magic: Elements (Oct 18, 2007 prototype)

A prototype of Dark Messiah of Might and Magic: Elements for the Xbox 360.
==Notes==
* Predates the final build by 3 months.
* Found as part of TNO-DRW-Kabo lot.
* Original filename: Dark Messiah (Oct 18, 2007) [Preview].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==Origin==
Dark Messiah of Might and Magic - Elements (Oct 18, 2007 prototype) disc.png|Disc front
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Dark Reign: Rise of the Shadowhand (Feb 18, 1998 prototype)

A prototype/prerelease build of Dark Reign: Rise of the Shadowhand for the PC from 1998-02-18 (about three weeks before the release build).
==Origin==
Dark_Reign-Rise_of_the_Shadowhand-1998-02-18-01-Disc-Small.png|Disc front
==See also==
* Original release page on Archive.org
Dark Reign 2 (May 14, 2000 QA "WON Beta" prototype)

The build contain debug symbols files (PDB) for both the main game executable and the WON networking library.
This build seems to be a QA validation of what was used after as a closed beta build for the WON Multiplayer system. The said WON closed beta isn't available, but it's assumed that it was published on May 22, 2000 on internet for 1000 Selected players.
==Origin==
File:Dark Reign 2 May 14, 2000 QA Won Beta Prototype Disc.jpg|Disc
Dark Rift (May 14, 1996 prototype)

A prototype of Dark Rift for the PlayStation.
==Notes==
* Unreleased PS1 port. The game released on N64 in 1997.
* Two player demo build.
* Only Aaron and Gore can be selected. There are a number of other characters in the character select, too, but their icons are much darker than Aaron and Gore and as such their names become difficult to read and their icons hard to view.
* At the end of the timer, the game immediately returns to the main menu.
* There appears to be no way to "win", as even emptying your opponent's heatlh bar seems to do nothing.
* There are two stages present, and the one that is selected depends on which character is selected first.
** There is a stage for Aaron and a stage for Gore. The stage that is selected depends on the character that is selected when the fist player presses the start button (regardless of whether it's player 1 or player 2 that selects the character).
* Data for a third playable character, Niiki, also seems to be present, but cannot be selected.
* Graphics for the other characters present in the character select can be ripped from the files, revealing the names of these characters, as well as what they look like. The names are as follows:
** Eve
** Scarlet
** Zenmuron
** Gorm
** Demonica
** Niiki
** Delara
** Sonork
** Morphix
* Notably, Demitron is missing from the lineup, whereas Gorm and Delara are not characters that appeared in the final.
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
** Game contains dongle protection: No.
** Game contains debugging symbols: No
** Dump was originally scrambled: No
==Screenshots==
PSX - Dark Rift E3 Version 1 5-15-0000.png|Title screen
PSX - Dark Rift E3 Version 1 5-15-0001.png|Character select
PSX - Dark Rift E3 Version 1 5-15-0002.png|Gameplay
PSX - Dark Rift E3 Version 1 5-15-0003.png|Gameplay
PSX - Dark Rift E3 Version 1 5-15-0004.png|Gameplay
PSX - Dark Rift E3 Version 1 5-15-0005.png|Gameplay
PSX - Dark Rift E3 Version 1 5-15-0006.png|Gameplay
PSX - Dark Rift E3 Version 1 5-15-Delara.png|Delara graphic
PSX - Dark Rift E3 Version 1 5-15-Gorm.png|Gorm graphic
==Origin==
PSX - Dark Rift E3 Version 1 5-15.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Hwd45 for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Dark Savior (Nov 2, 1996 prototype)

A prototype of Dark Savior for the Sega Saturn.
==Notes==
* English localization prototype.
* Predates the final US build by a few weeks.
* Miscellaneous Notes:
** Game is emulatable Yes (as of May 8, 2021).
==Origin==
Dark Savior (Nov 2, 1996 prototype).png|Disc front.
==Acknowledgments==
* A Special Thanks goes to the following people/groups,
** RacingFreak for helping manage the scans by clearing them up.
** ehw / HiddenPalace.org for double checking data.
** Merlin for donating a better Plextor than the one we had.
** All donators.
==See also==
* Mega.nz mirror.
* Archive.org mirror.
Dark Souls (Aug 21, 2011 prototype)

A prototype of Dark Souls for the Xbox 360.
==Notes==
* Predates the final build by 2 days.
* Debug enabled build.
* Bigger xex than the final.
* Boots up to a debug menu.
* Other differences are unknown.
* XEX information:
** Header Maker ID: NM
** Header Product Code: 2106
** Header Title: DARK SOULS
** Header PE Name: FRPG_Release_forNAROM.exe
** Header Executable Name: /default.xex
** Header: Executable Checksum (MD5): 1e6dbf306ac4fd08fa2a0a00432ef1b7
* Miscellaneous Notes:
** Game is emulatable in either Xenia or Xenia-Canary: Yes (as of December 25, 2022).
*** Issues: No issues.
==Screenshots==
Screenshot - DARK SOULS 2022-12-13 22-17-30.png
Screenshot - DARK SOULS 2022-12-13 22-17-12.png
Screenshot - DARK SOULS 2022-12-13 22-16-59.png
Screenshot - DARK SOULS 2022-12-13 22-16-54.png
Screenshot - DARK SOULS 2022-12-13 22-16-49.png
Screenshot - DARK SOULS 2022-12-13 22-16-32.png
Screenshot - DARK SOULS 2022-12-13 22-16-22.png
Screenshot - DARK SOULS 2022-12-13 22-16-17.png
Screenshot - DARK SOULS 2022-12-13 22-16-13.png
Screenshot - DARK SOULS 2022-12-13 22-16-05.png
Screenshot - DARK SOULS 2022-12-13 22-16-00.png
Screenshot - DARK SOULS 2022-12-13 22-15-53.png
Screenshot - DARK SOULS 2022-12-13 22-15-47.png
Screenshot - DARK SOULS 2022-12-13 22-15-14.png
Screenshot - DARK SOULS 2022-12-13 22-15-04.png
==Origin==
X360 - Dark Souls 8-23-2011.JPG|Disc front.
==Files==
Archive Contents:
Download File:
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
 
* Project Deluge: Xbox 360 and Wii (December 25, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Dark Summit (Jul 6, 2001 E3 prototype)

An early prototype of Dark Summit for the Microsoft Xbox Alpha Development Kit.
==Notes==
* E3 show demo.
* Does not run on retail hardware
* There are multiple executables with various timestamps:
 	PE timestamp 	XE timestamp
mob2d.exe 	2001-06-27 18:20:23	—
mob2t.exe 	2001-05-31 23:26:01	—
mob2xd.exe	2001-07-06 04:24:33	—
mob2t.xbe 	2001-06-14 01:03:53	2001-06-14 01:04:00
mob2xd.xbe	2001-07-06 04:24:33	2001-07-06 04:24:46
Dark Void (Nov 4, 2009 prototype)

A prototype/review build of Dark Void for the Xbox 360, from late October/early November 2009.
==Notes==
* The 2009-11-04 date is based on the disc's label.
* Two of the XEX files are from 2009-10-27, which is four days after the NTSC release build of the game. However, at least one of these files (SkyGame-XeReleaseLTCG-DebugConsole.xex) allows the user to access the Unreal engine console from within the game by pressing ` or tab on a USB keyboard attached to the XDK.
* Two earlier builds of the game binary were included on the disc - one from 2009-08-30, and one from 2009-09-11, but they may not be compatible with the data files from the later build.
* The CVLT OF OSIRIS release of this prototype is from a disc with a corrupt length/size descriptor or similar issue that prevents an ISO from being created successfully. The files were extracted from the disc using Xbox Backup Creator's Image Browser, and appear to be a complete, intact set which plays correctly on an XDK.
==Screenshots==
File:Dark_Void-2009-11-04-Game-01.PNG
File:Dark_Void-2009-11-04-Game-02.PNG
File:Dark_Void-2009-11-04-Game-03.PNG
File:Dark_Void-2009-11-04-Game-04.PNG
File:Dark_Void-2009-11-04-Game-05.PNG
File:Dark_Void-2009-11-04-Game-06.PNG
File:Dark_Void-2009-11-04-Game-07.PNG
File:Dark_Void-2009-11-04-Game-08.PNG
File:Dark_Void-2009-11-04-Game-09.PNG
File:Dark_Void-2009-11-04-Game-10.PNG
File:Dark_Void-2009-11-04-Game-11.PNG
File:Dark_Void-2009-11-04-Game-12.PNG
File:Dark_Void-2009-11-04-Game-13.PNG
==Origin==
Dark_Void-2009-11-04-Disc-Small.PNG|Disc front.
Darksiders II (Jul 14, 2012 prototype)

A prototype of Darksiders II for the Xbox 360.
==Notes==
* A debug enabled build exactly 1 month prior to retail release.
* Contains 2 XEXs and 1 XDB.
* In order to access the debug features, a USB keyboard must be plugged into the devkit. 'Tab'/'Space'/'Enter' open a debug menu. 'M' opens the map loader screen.
* Currently runs in Xenia as of the creation of this page. Unknown if game is fully playable in Xenia.
==Acknowledgments==
XiL_Dreadnought obtained the devkit and dumped the HDD.
Kabojnk recovered all the deleted builds, de-fragmented any broken files and uploaded them for release.
Darksiders II (Sep 20, 2011 prototype)

A prototype of Darksiders II for the Xbox 360.
==Notes==
* Predates the final build by almost a year.
* Original filename: Darksiders 2 (Sep 20, 2011) [Build 371034].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Darkstalkers 3 (May 25, 1998 prototype)

A prototype of Darkstalkers 3 for the PlayStation.
==Notes==
* Has MAP file in the disc.
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
** Game contains dongle protection: No.
** Game contains debugging symbols: Yes
** Dump was originally scrambled: No
==Screenshots==
PSX - Dark Stalkers 3 Preview (2)-0000.png
PSX - Dark Stalkers 3 Preview (2)-0001.png
PSX - Dark Stalkers 3 Preview (2)-0002.png
PSX - Dark Stalkers 3 Preview (2)-0003.png
==Origin==
PSX - Dark Stalkers 3 Preview (2).jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to SolidSnake11 for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Darkstalkers Ressurection (Jan 21, 2013 prototype)

A prototype of Darkstalkers Ressurection for Xbox 360.
==Notes==
* Found as part of TNO-DRW-Kabo lot.
* Original filename: Darkstalkers Resurrection (Jan 21, 2013) [Preview].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==Origin==
Darkstalkers Ressurection (Jan 21, 2013 prototype) disc.png|Disc front
Darkwatch (Jun 1, 2005 prototype)

A prototype of Darkwatch for the Xbox.
==Notes==
* Post dates the final US build by six days.
* Multiplayer only multiplayer build.
* XBE information:
** Internal Name: Darkwatch
** Maker ID and Product Number: SA-1
** Executable Name: default.xbe
** Executable checksum (MD5): 7f1dc31af22d8010624c2d97baa0acae
* Miscellaneous Notes:
** Game is emulatable: Yes (CXBX) (as of September 12, 2021).
** Game contains dongle protection: No.
==Screenshots==
Xbox - Darkwatch Xbox live demo (1).png
Xbox - Darkwatch Xbox live demo (2).png
Xbox - Darkwatch Xbox live demo (3).png
Xbox - Darkwatch Xbox live demo (4).png
Xbox - Darkwatch Xbox live demo (5).png
Xbox - Darkwatch Xbox live demo (6).png
Xbox - Darkwatch Xbox live demo (7).png
Xbox - Darkwatch Xbox live demo (8).png
Xbox - Darkwatch Xbox live demo (9).png
Xbox - Darkwatch Xbox live demo (10).png
Xbox - Darkwatch Xbox live demo (11).png
Xbox - Darkwatch Xbox live demo (12).png
Xbox - Darkwatch Xbox live demo (13).png
Xbox - Darkwatch Xbox live demo (14).png
Xbox - Darkwatch Xbox live demo (15).png
Xbox - Darkwatch Xbox live demo (16).png
Xbox - Darkwatch Xbox live demo (17).png
Xbox - Darkwatch Xbox live demo (18).png
Xbox - Darkwatch Xbox live demo (19).png
Xbox - Darkwatch Xbox live demo (20).png
Xbox - Darkwatch Xbox live demo (21).png
Xbox - Darkwatch Xbox live demo (22).png
Xbox - Darkwatch Xbox live demo (23).png
Xbox - Darkwatch Xbox live demo (24).png
Xbox - Darkwatch Xbox live demo (25).png
Xbox - Darkwatch Xbox live demo (26).png
Xbox - Darkwatch Xbox live demo (27).png
==Origin==
Xbox - Darkwatch Xbox live demo.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: Xbox and Dreamcast (September 18, 2021)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Darwin 4081 (Feb 21, 1990 prototype)

A prototype of Darwin 4081 for the Sega Mega Drive. 
== Notes ==
* This might be a possible late prototype of a release candidate.
== Screenshots ==
File:DRWN4081000.png
File:DRWN4081001.png
File:DRWN4081002.png
File:DRWN4081003.png
File:DRWN4081004.png
== Videos ==
<youtube width=320 height=240>TGZ5MlhkDVQ</youtube>
== Header ==
00000100 53 45 47 41 20 4d 45 47 41 20 44 52 49 56 45 20 SEGA MEGA DRIVE 
00000110 28 43 29 53 45 47 41 20 31 39 38 39 2e 4a 41 4e (C)SEGA 1989.JAN
00000120 44 41 52 57 49 4e 20 34 30 38 31 20 20 20 20 20 DARWIN 4081 
00000130 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000140 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000150 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000160 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000170 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000180 47 4d 20 47 2d 34 30 33 33 20 20 2d 30 30 ff 62 GM G-4033 -00.b
00000190 4a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 J 
000001a0 00 00 00 00 00 07 ff ff 00 ff 00 00 00 ff ff ff ................
000001b0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001c0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001d0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001e0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001f0 4a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 J 
== Files ==