nyuuzyou/wikis huggingface dataset:
Zurumon

=Attack Techniques=
=Evolution=
==Evolves From==
* DigitamaDigital Monster Ver. 5
==Evolves To==
* CaprimonDigimon Championship
* Elecmon
* KoromonDigital Monster: D-Project
* Bearmon
* Mochimon
* PagumonDigital Monster Ver. 5Vital Bracelet Digital Monster
=Appearances=
==Anime==
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In "Gluttony", a Zurumon was amongst the Baby Digimon Quartzmon gave energy to inside its body.
==Manga==
==Video Games==
=== & ===
Zurumon is an obtainable Baby I Level, None Attribute, Land Type Digimon. It can be found in Devimon's Cave.
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Appears as Pico Devimon's minion in the Plains area, evolves to Koromon when defeated.
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Zurumon can be found at Slippery Swamp. It evolves into Caprimon with 20+ Machine AP, Pagumon with 20+ Darkness AP and Mochimon through time.
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Zurumon is available as a Digimon Medal.
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Zurumon is available as a Digimon Medal in the Japanese PS4/Switch versions, and the western Switch/PC versions.
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==Virtual Pets==
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Zurumon evolves to Pagumon.
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Zurumon can be used as a Copymon from Digital Monster Ver.20th.
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=Image Gallery=
==Virtual Pets==
=Additional Information=
Ōwada Hitomi

==Biography==
==Digimon Filmography==
*Digimon Adventure:: Pucchiemon
*Digimon Ghost Game: Elecmon (Violet), Morphomon, Anna
==External Links==
*Anime News Network
*Wikipedia
==References==
Category:Japanese Voice Actors
Category:Digimon Adventure: Japanese Cast
Category:Digimon Ghost Game Japanese Cast
Αρχιμεδεｓ

αρχιμεδεｓ ("archimedeS"), also stylized as "歩き目です" ("Arukimedesu"), is a Japanese artist. 
==Digimon designed by αρχιμεδεｓ==
*BEMmon
*Snatchmon
*Destromon
*Ragnamon
==Artwork==
==References==
Category:Illustrators
Buildings (DAT)

==Common Parameter==
The following parameters are the same for all types of buildings.
Parameter 	Example Value	Meaning 	Format/Possible Value
obj 	building 	Type of object 	Text
name 	einfamhaus 	unique name to reference the building 	Text
copyright 	John Doe 	Name of the artist who painted the building 	Text
intro_month 	1 	month of introduction 	numbers 1-12
intro_year 	1989 	year of introduction (won't spawn before) 	year
retire_month 	1 	month of retirement 	numbers 1-12
retire_year 	2000 	year of retirement (won't spawn after) 	year
noinfo 	1 	shows no info window upon clicking 	boolean
noconstruction	1 	shows up immediatly without construction graphic 	boolean
needs_ground 	1 	draw floor beneath building (if building does not cover floor)	boolean
climates 	arctic 	List of climates that building can spawn in 	desert, tropic, mediterran, temperate, tundra, rocky, arctic, water
The climates in P192C are slightly different from the games expectance. Temperate is western Europe, Tundra is Eastern Europe, Rocky is Alpine.
==Urban Buildings==
Parameter 	Example Value	Meaning 	Format/Possible Value
type 	res 	Type of building 	res, com, ind, cur, mon, tow
level 	7 	Defines the number of pax and post generated 	number
chance 	100 	Probability to be buildt compared to buildings of same level, or percentual value 	number
clusters 	1 	Buildings belonging to a cluster have a higher probability to spawn next to buildings of that cluster	numbers 1-32
build_time	0 	size of city (inhabitants) when this building gets buildt (cur, mon, tow) 	number
There are three types of common city buildings
* Residentials (res),
* Industrials (ind),
* Commercials (com).
Additionally, P192C uses some subtypes: park (res), lots (ind) and plaza (com).
The difference between those building types, beside graphical, is the number of mail, which is halved in industrials and doubled in commercials. They also generate areas of the same type even without the cluster value, which can only be used effectively by them.
Additional buildings in cities are
* Monuments (mon)
* Townhalls (tow)
* Curiosities (cur)
These are buildt once a certain number of inhabitants are reached (build_time). Therefore, "chance" is not measures against other buildings, but shows whether the building spawns at all or not.
An Exception are curiosities with "build_time=0", those are tourist attractions in the countryside and only get generated at the beginning of the game.
==Player Buildings==
Parameter 	Example Value	Meaning 	Format/Possible Value
type 	stop 	building type 	stop, harbour, depot, extension
waytype 	track 	way corresponding to the building 	Look up Waytype
enables_pax 	1 	this building enables pax in a station 	boolean
enables_post 	1 	this building enables post in a station 	boolean
enables_ware 	1 	this building enables goods in a station 	boolean
icon 	icon.0.0 	Button in menu, divide parameter and image with '=> ' 	image
cursor 	cursor.0.0 	cursor while building is chosen 	image
allow_underground	0 	allows building in tunnels or disallows building overground	0: overground, 1: underground, 2: both
Coal Mine

Coal mines are countryside factories. It comes up in Mediterran, Western and Continental climate.
=Production:=
==Consumes:==
-
==Products:==
==Values==
 Productivity=89
 Range=20
 expand_probability=2500
 expand_minimum=20
 expand_range=20
 expand_times=3
 electricity_boost=1000
 passenger_boost=2500
 mail_boost=2500
 Output_Factor[coal]=100
=Information=
Goods List

The following is a complete list of all goods in P192C, along with their producers and consumers.
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Grain Farm

Grain farms can be found in different areas. Their graphical representation is dependent on their location, but that does not influence the values used.
All grain farms use the same fields, too.
=Production:=
==Consumes:==
-
==Produces:==
==Values==
 Productivity=80
 Range=10
 Min_fields=4
 Max_fields=22
 Production_per_field=15
=Information=
Special Colors

Some specific color values will behave slightly differently to normal colors. Those are Special colors. They exist in 4 Variations:
== Background Color ==
Older versions did not support gradual transparency. Instead, a special color was used to indicate the non-visible background of a graphic.
This is obsolete, as you can just use graphics with transparent background instead. However, you can use this special color to write information in the background that won't be visible in the game.
== Player Color==
Player Colors are 2x8 colors which get substituted by 8 shades of a color the player picks.
Pak192.comic makes heavy use of the first player color, which defaults to red in single-player games. The second player color can be ignored for the most part.
==Light Colors==
Light Colors are colors used to indicate light. At night, they do not get darker, some even brighten up. Some Windows of a building should use one of the colors that become golden at night.
(Colors in the left column turn to the colors in the right column)
==Menu Colors==
These colors were initially used for the grey menu. By now, menus don't darken either way, and those colors are mostly obsolete.
==Transparency and Special Colors==
Transparency enables mixing and matching special colors whenever there are two images above one another, eg. frontimages in buildings.
This can be used to add more shades of player colors (using black/white overlay);
Add Shades of Lightcolor during the day (again using black/white overlay, which will be black at night);
Or use additional Lightcolors (eg. mixing red and yellow for oranges).
Note that Transparency does not use a full color channel, so slight discoloration and loss of detail are to be expected when using this method.
==Avoiding Special Colors==
Adding Special Colors is pretty much optional. Avoiding accidential use of Special Colors is the real pain, especially menu-gray in a snowy landscape.
The Tool "Shades" can be used for graphics without transparency. With Transparency, the best method is a photoshop action, downloadable here: https://www.dropbox.com/s/t7krokkarc65dd1/SPECIAL%20COLORS.atn?dl=0
Main Page

__NOTOC__ __NOEDITSECTION__
Access to EUReKA Wiki :  Granted 
== Welcome to Eureka Wiki ==
== Last aired episode ==		
== On … ==
== Eureka Wiki in other languages ==
== Eureka Wiki main portals ==
== Main articles ==
Please note that Eureka Wiki is an unofficial resource and is not endorsed by Universal or the producers of Eureka.
Category:Eureka Wiki
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Joe Morton

Joe Morton (born October 18, 1947) is an American actor, producer and director. He portrayed Henry Deacon in the TV series Eureka.
== Early life ==
== Career ==
== Personal life ==
== Involvement in the Eureka universe ==
* Actor
** Henry Deacon (Main cast all seasons)
* Director (3 episodes)
* Performer (1 episode)
== Filmography ==
Click on the right "Expand" button to see all the filmography. To hide it, click on the right "Collapse" button.
Film, Television and Video Games	Film, Television and Video Games	Film, Television and Video Games	Film, Television and Video Games	Film, Television and Video Games
Year 	Title 	Function 	Role 	Notes
== Notes ==
== External links ==
* 
* 
== References ==
Jordan Hinson

Jordan Danielle Hinson (born June 4, 1991) is an American actress. She portrayed Zoe Carter in the Eureka TV series.
== Early life ==
== Career ==
Hinson's carrer started in 2004. She appeared notably in 2008 on television in .
== Personal life ==
== Involvement in the Eureka universe ==
* Actress
** Zoe Carter (Main Cast Seasons 1-3, Supporting Season 4, Guest Season 5)
== Filmography ==
Click on the right "Expand" button to see all the filmography. To hide it, click on the right "Collapse" button.
Film, Television and Video Games	Film, Television and Video Games 	Film, Television and Video Games	Film, Television and Video Games	Film, Television and Video Games
Year 	Title 	Function 	Role 	Notes
2015 	Higher Power 	Actress 	Zoe Steadman 	Film (post-production)
2015 	Living Among Us 	Actress 	Carrie 	Film (post-production)
 	False Memory Syndrome 	Actress 	Emily Reed 	Film (post-production)
2015 	Kevin from Work 	Actress 	Roxie 	TV Movie (completed)
2015 	Trigger Point 	Actress 	Callie Banner 	TV Movie
2014 	Bunker 	Actress 	Becker 	Short
2013 	Ragin Cajun Redneck Gators 	Actress 	Avery 	Film
2013 	A Mother's Rage 	Actress 	Conner Mayer 	TV Movie
2006-2012 	Eureka 	Actress (50 episodes) 	Zoe Carter 	TV Series
2011 	Killer on the Loose 	Actress 	 	Short
2011 	A Very Harold & Kumar 3D Christmas	Actress 	Mary 	Film
2009-2010 	Hank 	Actress (9 episodes) 	Maddie Pryor 	TV Series
2008 	CSI: Miami 	Actress (1 episode) 	Hannah Radley 	TV Series
2008 	Dirt 	Actress (1 episode) 	Christa Darby 	TV Series
2006 	Glass House: The Good Mother 	Actress 	Abby Snow 	Video
2006 	Eureka: Hide and Seek 	Actress (1 episode) 	Zoe Carter 	Web series
2005 	Go Figure 	Actress 	Katelin Kingsford 	TV Movie
2004 	Dumping Ground 	Actress 	Katie A. 	Short
== Notes ==
== External links ==
* 
* 
* Official website
== References ==
Agentenliste

muss noch beabreitet werden
DIE AGENTEN
Liste der männlichen PSA – Agenten:
X-RAY-1: Commander David Gallun, Amerikaner
X-RAY-2: unbesetzt
X-RAY-3: Larry Brent, Amerikaner
X-RAY-4: Nils Helström, Schwede
X-RAY-5: Klaus Thorwald, Deutscher
X-RAY-6: Charles de Mere, Franzose
X-RAY-7: Iwan Kunaritschew, Russe
X-RAY-8: James Turnwood, Amerikaner
X-RAY-9: Tom Kvaale, Norweger
X-RAY-10: Fred Lansing, Engländer
X-RAY-11: Peter Pörtscher, Schweizer
X-RAY-12: Alfonso Gomez, Spanier
X-RAY-13: unbesetzt
X-RAY-14: Archie Svenson, Amerikaner
X-RAY-15: Jörg Kaufmann, Deutscher
X-RAY-16: unbesetzt
X-RAY-17: Tanaka Kasuki, Japaner
X-RAY-18: Achmed Chachmah, Araber
X-RAY-19: unbesetzt
X-RAY-20: Samuel Goldstein
Liste der weiblichen PSA – Agenten:
X-RAY-A: unbesetzt
X-RAY-B: unbesetzt
X-RAY-C: Morna Ulbrandson, Schwedin
X-RAY-D: Irene Lobaskaja, Russin
X-RAY-E: Sylvia Malente, Deutsche
X-RAY-F: Claudine Solette, Französin
X-RAY-G: Su Hang, Chinesin
X-RAY-H: Susan Mailer, Engländerin
X-RAY-I:, Keiko Yamada, Japanerin
X-RAY-J: Janette Franklin, Amerikanerin
X-RAY-K: Lisa Fenocelli, Italienerin
X-RAY-L: unbesetzt
X-RAY-M: Antje Bakker, Holländerin
X-RAY-N: unbesetzt
X-RAY-O: Carmen Gonzales, Spanierin
X-RAY-P: Vanessa merlin, Australierin
X-RAY-Q: unbesetzt
X-RAY-R: Adida Modderjee, Inderin
X-RAY-S: Sanuta Molunde, Afrikanerin
X-RAY-T: Elena Baskavsky, Polin
Die Hauptpersonen neben LARRY BRENT
X-GIRL-C alias Morna Ulbrandson
Morna ist Schwedin, 26 Jahre alt, ein ehemaliges Mannequin. Außergewöhnlich hübsch und attraktiv mit einer Schwäche für ihren Kollegen Larry Brent. Sie versucht sich das nicht anmerken zu lassen.
Morna trägt ihre Haare schulterlang und hat nixengrüne Augen. Sie spricht wie all ihre Kollegen mehrere Sprachen fließend und ist eine ausgezeichnete Kämpferin.
Sie besitzt einen ähnlich hohen IQ wie Larry Brent. Sie hat bei den weiblichen Agenten eine ähnliche Sonderstellung wie Brent bei den männlichen Agenten.
X-RAY-7 alias Iwan Kunaritschew
Ein Mann wie ein Bär. Breit, kräftig muskulös und durchtrainiert. Der beste Taek-wan-do Käpfer der PSA und außerdem beherrscht er auch das geheime Ninjutsu.
Unschlagbar, 32 jahre alt. Er trägt borstiges rotes Haar und trinkt gerne Wodka. Raucht nur selbst gedrehte Zigaretten, die als „Vampirkiller“ bekannt sind.
Niemand weiß woher er diesen „Stoff“ bezieht…
X-RAY-1 alias David Gallun
David Gallun ist X-RAY-1, Initiator und Leiter des PSA.
Gallun ist 56 Jahre alt, hat volles graues Haar. Er ist sehr väterlich und ruhig. Niemand kennt seine Identität. Er ist den Mitarbeitern der PSA lediglich als Commander der PSA als X-RAY-1 bekannt und ist der geheimnisvolle Leiter im Hintergrund.
Gallun erlitt einen schweren Autounfall und war danach vier Minuten lang klinisch tot. Er verlor sein Augenlicht und musste sich einer gefährlichen und riskanten Kopfoperation unterziehen. Infolge der Schäden des Unfalls und des chirurgischen Eingriffs entwickelte er empathische Fähigkeiten.
Gallun kann sein Büro über einen Geheimgang betreten. Ein einziger Vertrauter, sein Diener Bony, der ihm das Leben rettete, begleitet ihn auf all seinen Wegen.
Das Grauen schleicht durch Bonnards Haus

xxx
== Allgemeines ==
Autor: Dan Shocker (Jürgen Grasmück)
Chronologie: 001
Handlungsfiguren:
Handlungszeitraum:
== Veröffentlicht als/in: ==
* Silber Krimi 747
* Larry Brent 001
* Dan Shockers Larry Brent - Classic 001 (zusammen mit Die Angst erwacht im Todesschloß)
== Handlung ==
xxx
xxx
xxx
== Anmerkungen ==
xxx
Kategorie: Roman
Morna Ulbrandson

Agentin der PSA.
Schwedin.
Q: (SGK NA 26 - Die Blutsauger von Tahiti)
Hat "makellos reine Haut, glatt und warm, sahnig wie Creme" (S17), ist sexy und verführerisch, In ihrer Näe ist die Luft stets wie elektrisch geladen. Hat kleine feste BRüste (S63)
"Creative" cuisine

"Creative" cuisine is Mythra's crafting skill in Torna ~ The Golden Country. With this skill, Mythra can "cook" Pouch items while making camp at any campsites using s. By default, the variety of craftable items is limited, though, unlike most other character's crafting skills, most of Mythra's "recipes" are gained after gathering a certain number of supporters for the .
=="Recipes"==
==In other languages==
==Gallery==
Creative cuisine Inventory 1.png|The craftable items
Creative cuisine Inventory 2.png|The craftable items
'Ittle Blast

Ittle Blast (, etal Blast) is one of 's physical s in Xenoblade Chronicles: Future Connected, and a clone of 's . It hits all enemies in a line to inflict , and has a +25% against flying enemies.
==Overview==
's two break arts are generally enough for the one art available in the epilogue ('s Mild Down), and 'Ittle Blast is superfluous - this is especially so given the flood of Ponspectors who also have break arts. It also has the longest cooldown of all break arts by a wide margin, in addition to one of the weakest cooldown upgrades in the game. The move's true strength is in hitting many enemies at once, as well as being one of Kino's few physical arts.
==Data==
==In other languages==
==Gallery==
Category:Battle Arts (Kino)
-MYTH- The Xenogears Orchestral Album

-MYTH- The Xenogears Orchestral Album is an orchestral arrangement of 14 tracks from the Xenogears Original Soundtrack, released on a single disc in February 2011. A vinyl version of the album with 6 tracks was released in April 2011. Arrangements were done by Yasunori Mitsuda, Youki Yamamoto, Sachiko Miyano, and Natsumi Kameoka. The performance was done by the Bulgarian Symphony Orchestra. Joanne Hogg, who originally sang SMALL TWO OF PIECES ~Broken Shards~, reprised her role for SMALL TWO OF PIECES - Orchestral Version -.
==Track List (CD version)==
# Dark Dawn - Orchestral Version -
# Village Pride - Orchestral Version -
# Soaring - Orchestral Version -
# Intangible Treasure - Orchestral Version -
# Deadly Dance - Orchestral Version -
# Shevat -The Wind Calls- - Orchestral Version -
# October Mermaid - Piano Version -
# Bond of Sea and Flame - Orchestral Version -
# Windy Song - Orchestral Version -
# Cage of Remorse and Relief - Orchestral Version -
# Lost... -Screeching Shards- - Orchestral Version -
# The Beginning and the End - Orchestral Version -
# SMALL TWO OF PIECES - Orchestral Version -
# A Distant Promise - Piano Version -
==Track List (Vinyl version)==
An English translation of the track titles was not included with the vinyl version; these titles are from their translations in the CD version.
===A-side===
# Dark Dawn - Orchestral Version -
# Soaring - Orchestral Version -
# Intangible Treasure - Orchestral Version -
===B-side===
# Bond of Sea and Flame - Orchestral Version -
# The Beginning and the End - Orchestral Version -
# SMALL TWO OF PIECES - Orchestral Version -
==Album notes==
==External Links==
* VGMdb Article (CD version)
* VGMdb Article (Vinyl version)
* Translation of the album notes by Ben Schweitzer
Category:Music (XG)
100k in the Red

100k in the Red is a in Torna ~ The Golden Country. It can be received from Momimi in Orem Storage Ward in Auresco, Royal Capital of the Kingdom of Torna.
==Quest objectives==
*Sell high-value s to Momimi in Orem Storage Ward, Torna, until you reach 500MMMM.
==Results==
"Momimi left to lend 1,000,000G to a large-bodied individual. Said individual is allegedly donating the money to a very special lady..."
==Dialogue==
===Sell high-value Collectibles to Momimi===
==Trivia==
*Most of the items' MMMM values, when converted into gold, are of a much higher value than their sell price at s. The most extreme example being a morsel of Bunnit Bunnymeat being worth 34MMMM or 6800G despite having a sell value of 100G at shops.
==In other languages==
==Gallery==
100k in the Red Quest Log.jpg|100k in the Red in the Quest Log
100k in the Red Complete Quest Log.jpg|Completed 100k in the Red in the Quest Log
100k in the Red Quest Location.jpg|Location of the quest on the map
Category:Quests (Torna)
117th Marine Division

The 117th Marine Division is a division of the Galaxy Federation's Marine Corps in the Xenosaga series. They and their fleet were put in charge of escorting the cruiser Woglinde in the investigation of the disappearance of the planet Ariadne. To accompany the Woglinde, the fleet includes several Ehime-class destroyers including the Ogetsu, the Odo, and the Takeyori. 
==Story==
Following the disappearance of the planet Ariadne, the 117th Marine Division was assigned with the task of escorting the cruiser Woglinde, a hastily-built anti-Gnosis ship loaned to the division by Vector Industries, in the investigation of the incident. The division's headquarters, located on the planet Tessedora in the furthest reaches of space from the Federation's capital planet Fifth Jerusalem, were easily compromised by U-TIC Organization spies hoping join the investigation in search of the Zohar Emulator left behind on Ariadne. Among these was Commander Andrew Cherenkov and Lieutenant Commander Vanderkam. 
During the Woglinde Disaster, the entire division and its fleet, save for a select few, were wiped out by an onslaught of Gnosis. Having only been equipped with A.G.W.S. units and an unfinished android provided by the Vector personnel onboard the Woglinde, the division was no match for the attack. This was due in part to the division's inability to employ a 100-Series RealianA Kirschwasser disguised as a 100-Series by the name of Kirsch is employed onboard the Woglinde in Xenosaga: The Animation and Xenosaga I & II, despite the Woglinde being equipped with a 100-Series Hilbert Effect amplifier.
==Database==
==Gallery==
Federation fleet gating out.png|The 117th's fleet gating out.
A.G.W.S..png|A.G.W.S. pilots with the 117th regrouping.
AGWS Space.png|A.G.W.S. pilots with the 117th fighting in space.
VirgilXSDS06.gif|Virgil, an A.G.W.S. pilot with the 117th, in his uniform.
==Notes==
Category:Lore (XS)
12 Brothersisterpon

12 Brothersisterpon is a in Xenoblade Chronicles 2. The shop sells Drinks pouch items and is managed by a family of twelve Nopon.
==Stock==
==The eleven Brothersisterpon search==
At first, Motata, the shopkeeper, complains about the shop's poor sales of late and that his brothers and sisters still haven't come back home. As such, to fully unlock the shop's stock, all eleven of Motata's siblings must be found around Alrest.
===Brothersisterpon location===
Name 	Location 	Prerequisite	Requirement
Kawawa	Upper Level - Right, Gormott Province(south of Plains of Evening Calm)	 	None
Monono	Titan Battleship, Gormott Province(Starboard Balcony) 	 	None
Tanini	Stomach, Kingdom of Uraya(Coralline Sanctum) 	 	None
Yamama	, Empire of Mor Ardain(lowest floor of Old Pipe Junction Corridor) 	 	None
Temimi	Old Factory, Empire of Mor Ardain(Nopon Workers' Quarters) 	 	None
Simama	Rigitte Waters, Leftherian Archipelago(Rigitte Harbor) 	 	None
Nonono	Ruins of Judicium, Temperantia(Lost Capital Judicium) 	 	Select "No no no, keep talking!" then "No no no, Nonono should stop".
Lulili	, Kingdom of Tantal(Great Pillar Passage) 	 	None
Mitutu	Goldmouth, Argentum Trade Guild(Argentum Bazaar) 	 	Select "Ask what ingredients Mitutu found".
Nunana	, Spirit Crucible Elpys(Wonder Spring Plaza Ruins) 	 	None
Neyaya	, Cliffs of Morytha(Balquors Ruins) 	 	With Linka Honey in inventory.
===Reward===
Once all eleven of Motata's siblings have been found and came back to Argentum, Motata will reward the party with a free sample of one of each new items added to the menu, Sappan Veg Juice, Honey au Lait and Crispy Blendshake, along with a Nopon Thank-You Note.
==In other languages==
==Gallery==
12 Brothersisterpon.jpg|12 Brothersisterpon
12 Brothersisterpon Inventory.png|The shop's inventory
12 Brothersisterpon Map Location.jpg|Location of the shop on the map
Category:Shops (XC2)
1st Zebrai Bulkhead

The 1st Zebrai Bulkhead is a in Mechonis Field. It is located on the northern end of the fifth floor.
==Enemies==
* 
==Map==
==In other languages==
==Gallery==
1st Zebrai Bulkhead DE.jpg|1st Zebrai Bulkhead in Definitive Edition
it:1ª Paratia Zebrai
2,000 Wings

2,000 Wings is one of 's Infinity Fans Driver Arts in Xenoblade Chronicles 2.
==Overview==
2,000 Wings is a decent art. It has a good damage ratio and fast recharge, but its execution is rather slow. It's bonus effect is a 1.5x - 2.0x damage increase against beast type enemies. While beasts are technically the most common enemy type, most enemies aren't beasts, so this won't have any effect in most situations. Against beasts however, this can be a very powerful art.
==Data==
==In other languages==