D-Power Digivice Toy (EU/AS)

:For the Japanese toy line, see D-Ark Toy. For the North American toy line, see D-Power Digivice Toy (NA).
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The D-Power Digivice is a line of LCD quest game devices that was released exclusively in European, Southeast Asian and Oceanian markets as as a tie-in to various foreign dubs of the Digimon Tamers anime. It is based on the D-Ark model of Digivice that appears in that series. This toy line is entirely different from both the D-Ark toy line that was produced and released in Japan, and the D-Power Digivice that was released in North American markets.
=Versions=
Firmware Ver.	Branding Version 	Release Date	Known styles
DP•EUV1.00 	D-Power Digivice 	?? 2001 	
* Silver/red (Matsuda Takato's first)
* Silver/blue (Makino Ruki's)
* Silver/green (Lee Jianliang's)
* White/blue, camouflage pattern (Hong Kong Asia Cup limited edtion)
* Drab/green, camouflage pattern (Hong Kong Asia Cup limited edtion)
* Translucent/silver (Hong Kong Asia Cup limited edtion)
* Translucent/red (Hong Kong Asia Cup limited edtion)
DPOWERV 2.0x 	D-Power Digivice Version 2	?? 2001 	
* Translucent red/silver
* Translucent blue/silver (based on Akiyama Ryo's)
* Translucent green/silver
* Translucent purple/yellow/red
DPOWERV 3.0x 	D-Power Digivice Version 3	?? 2001 	
* Silver/red/gold, with added detailing (Matsuda Takato's second)
* Red/silver, with added detailing
* Blue/silver, with added detailing
* Green/silver, with added detailing
Unlike other LCD toys, the screen resolution of the D-Power Digivice line differs between versions. Version 1 features the same 32x16 resolution as the earlier non-Japanese Digivice and D-3 toys and use the same sprite style as those devices, and Versions 2 and 3 feature an expanded resolution of 30x32, the same resolution used on the North American D-Power Digivice and later Bandai Asia/America devices, such as the D-Tector, D-Spirit, and Digimon Neo, and use the same sprite style as those devices, including replacing 16x16 sprites for all Digimon who had them in Version 1 with sprites that take advantage of the expanded vertical resolution.
=Set-Up and Game Play=
When the device is first turned on, the player is prompted to select one partner Digimon from the main cast of Digimon Tamers to play as. The options are:
* Version 1: Guilmon, Renamon, and Terriermon
* Version 2: Guilmon, Renamon, Terriermon, and Monodramon
* Version 3: Guilmon, Renamon, Terriermon, Monodramon, and Impmon
The unselected partner Digimon may become allies later.
The player also starts the game with some in-game Cards, depending on version:
* Version 1: Speed Card (x2), Attack Card (x2)
* Version 2: Speed Card (x2), Attack Card (x2), Rookie Digivolve
* Version 3: (TBA)
==Progression==
When the pedometer shakes (either by shaking the device, or walking with it), steps are recorded and the player character walks toward a destination Area on the map. The game measures the Distance remaining until the player reaches the Area; it is displayed when the player presses the B Button while on the home screen. Once Distance reaches 0, the player enters a boss encounter, and if the player defeats the boss, the Area is completed.
Lap 1 	Lap 1 	Lap 1 	Lap 1 	Lap 1 	Lap 1 	Lap 1
Map 	Area 	Distance 	Boss 	Boss 	Random Enemies 	Other Events
The player starts the game in Map 1, Area 01. 	The player starts the game in Map 1, Area 01. 	The player starts the game in Map 1, Area 01. 	The player starts the game in Map 1, Area 01. 	The player starts the game in Map 1, Area 01. 	The player starts the game in Map 1, Area 01. 	The player starts the game in Map 1, Area 01.
Map 1 	Area 01 	2000 	 	(See note) 	
* Goburimon
* Harpymon
* Mothmon
* Golemon 	(See note)
Map 1 	Area 02 	2200 	 	(See note) 	
* Harpymon
* Mothmon
* Sepikmon
* Dokugumon
* Dark Lizamon	(See note)
Map 1 	Area 03 	2400 	 	(See note) 	
* Goblimon
* Harpymon
* Mothmon
* Sepikmon
* Dokugumon
* Golemon
* Dark Lizamon	(See note)
The end goal events of the first three Areas are randomized in each playthrough. The three possible events are:
* A boss fight with Sandiramon.
* A visit to a larger Card Shop operated by Gigimon. Unlike the random encounter Card Shop, the player is allowed to buy as many Battle Cards as they wish in a single visit, as long as they have the D-Energy to afford it.
* An encounter where the player must save Culumon from Impmon. The player is prompted to shake the pedometer to charge up energy. If successful, the player is rewarded with the Rookie Digivolve card, and their D-Energy is replenished to 99 points (full).
After clearing all three Areas, Area 04 appears.	The end goal events of the first three Areas are randomized in each playthrough. The three possible events are:
* A boss fight with Sandiramon.
* A visit to a larger Card Shop operated by Gigimon. Unlike the random encounter Card Shop, the player is allowed to buy as many Battle Cards as they wish in a single visit, as long as they have the D-Energy to afford it.
* An encounter where the player must save Culumon from Impmon. The player is prompted to shake the pedometer to charge up energy. If successful, the player is rewarded with the Rookie Digivolve card, and their D-Energy is replenished to 99 points (full).
After clearing all three Areas, Area 04 appears.	The end goal events of the first three Areas are randomized in each playthrough. The three possible events are:
* A boss fight with Sandiramon.
* A visit to a larger Card Shop operated by Gigimon. Unlike the random encounter Card Shop, the player is allowed to buy as many Battle Cards as they wish in a single visit, as long as they have the D-Energy to afford it.
* An encounter where the player must save Culumon from Impmon. The player is prompted to shake the pedometer to charge up energy. If successful, the player is rewarded with the Rookie Digivolve card, and their D-Energy is replenished to 99 points (full).
After clearing all three Areas, Area 04 appears.	The end goal events of the first three Areas are randomized in each playthrough. The three possible events are:
* A boss fight with Sandiramon.
* A visit to a larger Card Shop operated by Gigimon. Unlike the random encounter Card Shop, the player is allowed to buy as many Battle Cards as they wish in a single visit, as long as they have the D-Energy to afford it.
* An encounter where the player must save Culumon from Impmon. The player is prompted to shake the pedometer to charge up energy. If successful, the player is rewarded with the Rookie Digivolve card, and their D-Energy is replenished to 99 points (full).
After clearing all three Areas, Area 04 appears.	The end goal events of the first three Areas are randomized in each playthrough. The three possible events are:
* A boss fight with Sandiramon.
* A visit to a larger Card Shop operated by Gigimon. Unlike the random encounter Card Shop, the player is allowed to buy as many Battle Cards as they wish in a single visit, as long as they have the D-Energy to afford it.
* An encounter where the player must save Culumon from Impmon. The player is prompted to shake the pedometer to charge up energy. If successful, the player is rewarded with the Rookie Digivolve card, and their D-Energy is replenished to 99 points (full).
After clearing all three Areas, Area 04 appears.	The end goal events of the first three Areas are randomized in each playthrough. The three possible events are:
* A boss fight with Sandiramon.
* A visit to a larger Card Shop operated by Gigimon. Unlike the random encounter Card Shop, the player is allowed to buy as many Battle Cards as they wish in a single visit, as long as they have the D-Energy to afford it.
* An encounter where the player must save Culumon from Impmon. The player is prompted to shake the pedometer to charge up energy. If successful, the player is rewarded with the Rookie Digivolve card, and their D-Energy is replenished to 99 points (full).
After clearing all three Areas, Area 04 appears.	The end goal events of the first three Areas are randomized in each playthrough. The three possible events are:
* A boss fight with Sandiramon.
* A visit to a larger Card Shop operated by Gigimon. Unlike the random encounter Card Shop, the player is allowed to buy as many Battle Cards as they wish in a single visit, as long as they have the D-Energy to afford it.
* An encounter where the player must save Culumon from Impmon. The player is prompted to shake the pedometer to charge up energy. If successful, the player is rewarded with the Rookie Digivolve card, and their D-Energy is replenished to 99 points (full).
After clearing all three Areas, Area 04 appears.
Map 1 	Area 04 	3000 	 	Sinduramon 	
* Goburimon
* Mothmon
* Sepikmon
* Dokugumon
* Blossomon	(TBA)
After clearing Area 04, the player is sent to Map 2.	After clearing Area 04, the player is sent to Map 2.	After clearing Area 04, the player is sent to Map 2.	After clearing Area 04, the player is sent to Map 2.	After clearing Area 04, the player is sent to Map 2.	After clearing Area 04, the player is sent to Map 2.	After clearing Area 04, the player is sent to Map 2.
Map 2 	Area 05 	2000 	 	(See note) 	
* Goburimon
* Allomon
* Yaksamon
* Blossomon 	(See note)
Map 2 	Area 06 	2200 	 	(See note) 	
* Goburimon
* Hanumon
* Devidramon 	(See note)
Map 2 	Area 07 	2400 	 	(See note) 	
* Hanumon
* Devidramon
* Blossomon 	(See note)
The end goal events of the first three Areas are randomized in each playthrough. The three possible events are:
* A boss fight with Pajiramon.
* A visit to a larger Card Shop operated by Pokomon. Unlike the random encounter Card Shop, the player is allowed to buy as many Battle Cards as they wish in a single visit, as long as they have the D-Energy to afford it.
* An encounter where the player must save Culumon from Impmon. The player is prompted to shake the pedometer to charge up energy. If successful, the player is rewarded with the Champion Digivolve card, and their D-Energy is replenished to 99 points (full).
After clearing all three Areas, Area 08 appears.	The end goal events of the first three Areas are randomized in each playthrough. The three possible events are:
* A boss fight with Pajiramon.
* A visit to a larger Card Shop operated by Pokomon. Unlike the random encounter Card Shop, the player is allowed to buy as many Battle Cards as they wish in a single visit, as long as they have the D-Energy to afford it.
* An encounter where the player must save Culumon from Impmon. The player is prompted to shake the pedometer to charge up energy. If successful, the player is rewarded with the Champion Digivolve card, and their D-Energy is replenished to 99 points (full).
After clearing all three Areas, Area 08 appears.	The end goal events of the first three Areas are randomized in each playthrough. The three possible events are:
* A boss fight with Pajiramon.
* A visit to a larger Card Shop operated by Pokomon. Unlike the random encounter Card Shop, the player is allowed to buy as many Battle Cards as they wish in a single visit, as long as they have the D-Energy to afford it.
* An encounter where the player must save Culumon from Impmon. The player is prompted to shake the pedometer to charge up energy. If successful, the player is rewarded with the Champion Digivolve card, and their D-Energy is replenished to 99 points (full).
After clearing all three Areas, Area 08 appears.	The end goal events of the first three Areas are randomized in each playthrough. The three possible events are:
* A boss fight with Pajiramon.
* A visit to a larger Card Shop operated by Pokomon. Unlike the random encounter Card Shop, the player is allowed to buy as many Battle Cards as they wish in a single visit, as long as they have the D-Energy to afford it.
* An encounter where the player must save Culumon from Impmon. The player is prompted to shake the pedometer to charge up energy. If successful, the player is rewarded with the Champion Digivolve card, and their D-Energy is replenished to 99 points (full).
After clearing all three Areas, Area 08 appears.	The end goal events of the first three Areas are randomized in each playthrough. The three possible events are:
* A boss fight with Pajiramon.
* A visit to a larger Card Shop operated by Pokomon. Unlike the random encounter Card Shop, the player is allowed to buy as many Battle Cards as they wish in a single visit, as long as they have the D-Energy to afford it.
* An encounter where the player must save Culumon from Impmon. The player is prompted to shake the pedometer to charge up energy. If successful, the player is rewarded with the Champion Digivolve card, and their D-Energy is replenished to 99 points (full).
After clearing all three Areas, Area 08 appears.	The end goal events of the first three Areas are randomized in each playthrough. The three possible events are:
* A boss fight with Pajiramon.
* A visit to a larger Card Shop operated by Pokomon. Unlike the random encounter Card Shop, the player is allowed to buy as many Battle Cards as they wish in a single visit, as long as they have the D-Energy to afford it.
* An encounter where the player must save Culumon from Impmon. The player is prompted to shake the pedometer to charge up energy. If successful, the player is rewarded with the Champion Digivolve card, and their D-Energy is replenished to 99 points (full).
After clearing all three Areas, Area 08 appears.	The end goal events of the first three Areas are randomized in each playthrough. The three possible events are:
* A boss fight with Pajiramon.
* A visit to a larger Card Shop operated by Pokomon. Unlike the random encounter Card Shop, the player is allowed to buy as many Battle Cards as they wish in a single visit, as long as they have the D-Energy to afford it.
* An encounter where the player must save Culumon from Impmon. The player is prompted to shake the pedometer to charge up energy. If successful, the player is rewarded with the Champion Digivolve card, and their D-Energy is replenished to 99 points (full).
After clearing all three Areas, Area 08 appears.
Map 2 	Area 08 	2800 	 	Vajramon 	
* Goburimon
* Golemon
* Hanumon
* Vademon 	(TBA)
Lap 1 	Lap 1 	Lap 1 	Lap 1 	Lap 1 	Lap 1 	Lap 1
Map 	Area 	Distance 	Boss 	Boss 	Random Enemies 	Other Events
The player starts the game in the China Area.	The player starts the game in the China Area.	The player starts the game in the China Area.	The player starts the game in the China Area.	The player starts the game in the China Area.	The player starts the game in the China Area.	The player starts the game in the China Area.
Map 4/1 	China 	4000 	 	(TBA) 	(TBA) 	(TBA)
Map 4/1 	Indonesia 	5000 	 	(TBA) 	(TBA) 	(TBA)
Map 1 	Australia 	7000 	 	(TBA) 	(TBA) 	(TBA)
Map 2 	California 	8000 	 	(TBA) 	(TBA) 	(TBA)
Maps 2/3 	New York 	6000 	 	(TBA) 	(TBA) 	(TBA)
Maps 2/3 	Panama 	5000 	 	(TBA) 	(TBA) 	(TBA)
Maps 3/4 	Portugal 	7000 	 	(TBA) 	(TBA) 	(TBA)
Map 4 	Poland 	10000 	 	(TBA) 	(TBA) 	(TBA)
Lap 1	Lap 1 	Lap 1 	Lap 1	Lap 1 	Lap 1 	Lap 1
Map 	Area 	Distance	Boss 	Boss 	Random Enemies	Other Events
Map 1	Area 01	4000 	↓↓ 	D-Reaper ADR-02  ↓D-Reaper ADR-02  ↓D-Reaper ADR-02	
* Dark Tyranomon
* Dokugumon
* Monochromon
* Raremon	(TBA)
Map 1	Area 02	5000 	↓↓ 	D-Reaper ADR-04  ↓D-Reaper ADR-04  ↓D-Reaper ADR-04	
* Evilmon
* Monochromon
* Parrotmon
* Raremon	(TBA)
Map 2	Area 03	(TBA) 	 	D-Reaper ADR-03 	
* Bakemon
* Devidramon
* Hagurumon
* Lady Devimon
* Raremon	(TBA)
Map 2	Area 04	6000 	 	D-Reaper ADR-05 	
* Archnemon
* Devimon
* Devidramon
* Shakomon	(TBA)
Map 3	Area 05	7000 	 	D-Reaper ADR-06 	
* Archnemon
* Raremon 
* Scorpiomon	(TBA)
Map 3	Area 06	(TBA) 	 	D-Reaper ADR-07 	(TBA) 	(TBA)
Map 4	Area 07	(TBA) 	↓↓ 	D-Reaper ADR-07  ↓D-Reaper ADR-07  ↓D-Reaper ADR-07	
* Cyclomon
* EBEmon 
* Skull Mammon	(TBA)
Map 4	Area 08	8000 	 	D-Reaper ADR-08 	
* Deathmon
* Mummymon 
* Zanbamon	(TBA)
Map 4	Area 09	10000 	 	Mother D-Reaper 	
* Archnemon
* Cyclomon 
* Fantomon
* Vamdemon	(TBA)
Map 5	Area 10	8000 	 	Apocalymon 	
* Cerberumon 
* Cyclomon
* Deltamon
* Devitamamon
* Dokugumon
* Lady Devimon
* Mugendramon
* Parrotmon
* Pico Devimon
* Snimon	(TBA)
Map 5	Area 11	8000 	 	BelialVamdemon 	
* Evilmon 
* Deltamon
* Devitamamon
* Fantomon
* Mummymon
* Pico Devimon
* Venom Vamdemon	(TBA)
Map 5	Area 12	(TBA) 	 	Reaper 	
* Lady Devimon
* Scorpiomon	(TBA)
Map 6	Area 13	(TBA) 	↓↓ 	Chimairamon  ↓Millenniumon  ↓Zeed Millenniumon 	
* Cerberumon 
* Devitamamon
* Mugendramon
* Pico Devimon
* Skull Satamon	(TBA)
==Menus==
* Status: View the stats of allied Digimon and any currently available evolutions for them. The player may select a Digimon in the party to set them as their current partner Digimon on the map.
* Map: View the world map, the Areas that the player must clear, and the Distance to each. The player may select another Area to set as their destination, but doing so resets the Distance count, so the player loses any progress they had made toward their previous destination Area.
* Card: View the cards that the player currently has in stock. Divided into two submenus, one for each type of card.
* Game: Play a minigame. Each version has a different minigame.
** Version 1: A whack-a-mole style game where the player must move the reticle with the left and right buttons.
** Version 2: A game where the player controls a cursor that moves around the edge of the screen. The player must shoot the head of an enemy in the center of the screen while avoiding its shots.
** Version 3: A kickboxing minigame. Choose whether to hit the opponent high, middle or low, or evade the opponent's hit. The aim is to deplete the opponent's HP bar before they deplete your HP bar.
* Medical: Heal injuries sustained from losing a battle.
* Connect: Play multiplayer with compatible devices. There are two options.
** VS. Battle (VS in Version 1): Initiate a battle with another device. The player is prompted to select one Battle Card and one Digivolve Card to use, then to swipe a card through the device's card slot, and then connect the devices together. The D-Power Digivice can battle using either of two protocols, which are selected by pressing a corresponding button to confirm the connection.
** Scan: Send the data of one selected Digimon to another device, either to view data on it (D-Terminal Toy, D-Gather, D-Spirit) or to add it to that device's collection (D-Tector Toy).
==Cards==
In-game, the player collects cards that can be used to bring about effects in battle. When the player selects one of these cards to use, they are then prompted to swipe a real-life card through the slot on the right side of the device. The game measures the speed of the player's swipe each time and uses this information to decide some outcomes.
All cards belong to one of two types: Battle Cards and Digivolve Cards.
===Battle Cards===
Battle Cards modify the stats and attributes of the ally Digimon in combat. Where noted, the closer the speed of the swipe is to the desired range of a particular card, the higher the stat boost will be (it is also possible for failed/erroneous swipe inputs to result in no stat boost at all).
In Versions 1 and 2, there are four Battle Card types:
* Speed Card: For the rest of the turn, the ally Digimon's Speed stat is increased, which improves their chances of evading the opponent's attacks. Requires a fast swipe.
* Attack Card: For the rest of the turn, the ally Digimon's Attack stat is increased, which increases their damage output if their attack hits the opponent. Requires a slow swipe.
** Defense Card: For the rest of the turn, the ally Digimon's Sense stat is increased, which reduces the chance that the opponent will be able to evade their attack, and increases the odds of succesfully initiating a counterattack. (If swiped during a counterattack, it increases their Life (HP) stat.) Requires a medium-speed swipe.
* Power Card: For the rest of the turn, the ally Digimon's Speed and Attack stats are increased.
In Version 3, there are eight Battle Card types, divided into three categories:
* Normal Cards: Provide stat increases, as in Versions 1 and 2.
** Speed Card: For the rest of the turn, the ally Digimon's Speed stat is increased, which improves their chances of evading the opponent's attacks. Requires a fast swipe.
** Attack Card: For the rest of the turn, the ally Digimon's Attack stat is increased, which increases their damage output if their attack hits the opponent. Requires a slow swipe.
** Defense Card: For the rest of the turn, the ally Digimon's Sense stat is increased, which reduces the chance that the opponent will be able to evade their attack, and increases the odds of succesfully initiating a counterattack. (If swiped during a counterattack, it increases their Life (HP) stat.) Requires a medium-speed swipe.
* Type Cards: Change the ally Digimon in combat's elemental type.
** Flame Power: Sets the ally's type to Fire.
** Forest Power: Sets the ally's type to Forest.
** Wind Power: Sets the ally's type to Wind.
** Sea Power: Sets the ally's type to Sea.
* Special Cards: Miscellaneous.
** Crest of Miracle: If used by itself, then for the rest of the turn, the ally Digimon's Speed, Attack, and Sense stats are all increased. May have special effects if used in a card combo.
===Digivolve Cards===
Abbreviated as D-Volve Cards in Version 1. Use this card to attempt to digivolve (evolve) the ally Digimon in combat. Success is not guaranteed. Except in Version 3, each attempt to evolve consumes a type of currency point that has a different name in every version of the D-Power: D-Energy (Version 1)/Digivolve Energy (Version 2).
The selection of Digivolve Cards differs between versions.
In Versions 1 and 2, there are five Digivolve Cards:
* Rookie Digivolve
* Champion Digivolve
* Ultimate Digivolve
* Mega Digivolve
* Infinity Digivolve
In Version 3, there are two Digivolve cards:
* Normal Digivolve: Attempt to evolve to the next Evolution Stage (e.g. Monodramon → Strikedramon)
* Super Digivolve: Attempt to evolve to their form two Evolution Stages higher (e.g. Renamon → Taomon)
===Combo Swiping===
Version 3 adds a feature where the player has the option to swipe a second card in each turn. Doing so can create combos which, at minimum, apply the effects of both cards at once.
* Normal + Normal: The stat increases of both cards are applied.
* Normal + Type: Both the stat increase of the Normal Card and the type change of the Type Card are applied.
* Normal + Digivolve: The Digimon evolves and the stat increase of the Normal Card is applied.
* Normal + Special: The stat increases of both cards are applied.
* Digivolve + Digivolve: The ally Digimon evolves twice.
* Digivolve + Type:
** If the ally Digimon is Rookie (Child), Champion (Adult), or Ultimate (Perfect), then evolution flow is changed depending on the Type card swiped.For example: V-mon (a Forest type) evolves to Fladramon (a Fire type) instead of XV-mon (a Forest type) if Flame Power card is swiped together with Normal Digivolve card. This change of evolution flow is continued for the rest of the battle, therefore if a Normal Digivolve card is swiped without a Type card afterwards, Fladramon evolves to Knightmon (a Fire type) instead of Paildramon (a Forest type). However, this does not prevent a Champion or Ultimate from evolving to a Mega (Ultimate) of a different type. 
** If the ally Digimon is already Mega or Ex-Mega (e.g. Dukemon: Crimson Mode, Beelzebumon: Blast Mode, Omegamon), only their type is changed.
* Digivolve + Special: If the ally Digimon is Rookie, Champion or Ultimate, they both evolve and receive the Crest of Miracle boost to three stats. If they are Mega, they evolve into their Ex-Mega form.
* Type + Type: The first selected Type card determines the type change applied to the ally Digimon. The second selected Type card increases one of the ally Digimon's stats depending on its element (Fire = Attack, Forest = Life, Wind = Speed, Sea = Sense).
* Type + Special: Both the three-stat increase of the Crest of Miracle and the type change of the Type Card are applied.
* Special + Special: If the ally Digimon is not already in Ex-Mega form, they immediately evolve into that form regardless of their current Evolution Stage. If they are already Ex-Mega, the three-stat boost of the Crest of Miracle is applied twice, and they also gain Life (HP).
==Events==
As the player walks, random events may be triggered, and the D-Power will call out for the player to do the event. Random events include:
* A battle with an enemy Digimon.
* Encountering the Card Shop, where the player may spend D-Energy (Version 1)/Digivolve Energy (Version 2)/D-Source (Version 3) points to buy Battle Cards. In Version 1, the player may only buy one card per visit, but in later versions, the player may buy as many cards as they wish, as long as they have enough points to afford them.
===Version 1 only===
* Encountering an un-recruited ally Digimon, who joins the player's party. 
* Encountering Impmon, who attempts to abduct the current partner Digimon, or completely sap the player's D-Energy. The player is prompted to mash the Down button to resist; if they mash enough to raise the gauge to 3 or higher, the partner Digimon escapes.
===Version 2 only===
* Encountering Parasimon, who attempts to abduct and possess the current partner Digimon. The player can mash the Down button in order to increase the chance to successfully escape; however, even if the button is not mashed at all, there is still a chance for the current partner Digimon to escape.
* Encountering a partner Digimon previously abducted and possessed by Parasimon. Unlike the usual enemy Digimon, the possessed partner Digimon always attacks first before the battle menu even shows up, and have the chance to evolve to a random stage (except Ex-Mega) after being defeated the first time. The possessed partner Digimon is freed and returned to the player if it does not evolve after the first time defeat or or is defeated again after evolution.
===Version 3 only===
* Encountering a Dark Hole, which will attempt to abduct one ally Digimon. Dark Holes will appear at different locations along the four edges of the screen three times, and each time the player must press the button opposite to that screen edge to stop it.
* Encountering a D-Reaper-like mass emerging from a Dark Hole, which holds one abducted Digimon. Mash Down to break through the mass and free the Digimon.
==Battle==
When a battle begins, the player is presented with this menu:
* Attack (Fight in Version 1): Begin the turn's attacking phase without any further changes or preparations.
* Battle Card: Select a Battle Card to use, then swipe to attempt to activate its effects. After this, the attacking phase of the turn begins.
* Digivolve Card: Select a Digivolve Card to use, then swipe to attempt the evolution. This costs D-Energy/Digivolve Energy/D-Source. After this, the attacking phase of the turn begins.
* Change: Choose another ally Digimon to take over as the partner Digimon, both in battle and after it is finished. After the change, the player is returned to the menu to select what to do with that ally.
* Escape: Escape from the battle and return to the main screen.
===Attacking Phase===
During the attacking phase, the ally and opponent Digimon take turns to attack one another. However, there are several possible outcomes to an attack:
* Either Digimon may evade an oncoming attack, if their Speed stat is high enough.
* The enemy Digimon may initiate a counterattack, in the form of receiving a one-turn increase to their Life (HP), Attack, or Speed stat before the ally Digimon's attack makes contact with them.
** If they receive an Attack increase, they retaliate by launching another attack. The two attacks will collide with each other, and whichever Digimon has the higher Attack stat will cancel out the other Digimon's attack, causing that Digimon to get hit.
===Cards===
At the start of a battle, the game randomly picks up to four (Versions 1 and 2)/six (Version 3) Battle Cards that are currently in the player's stock for the player to use in the battle (this can include multiples of the same Battle Card type).
At the end of each turn, if cards were used, more Battle Cards are randomly selected to replenish the player's hand to full.
Once an individual Battle Card is used, it cannot be used again for the rest of the battle. This usage restriction does not apply to Digivolve Cards.
===Counterattacking===
If the ally Digimon's Sense stat is high enough, it is possible for the player to initiate a counterattack. This is done by pressing the Down button when the opponent's attack is moving across the screen. If performed correctly, the player is prompted to select a Battle Card and swipe.
The counterattack system for ally Digimon has similar effects to enemy counterattacks. The effect depends on the Battle Card that is used.
The Speed and Defense Cards only give their respective stat boosts, with the aim of giving the ally Digimon a better chance of enduring the opponent's attack.
* If an Attack Card is used, in addition to the Attack increase, the ally Digimon retaliates by launching another attack. The two attacks will collide with each other, and whichever Digimon has the higher Attack stat will cancel out the other Digimon's attack, causing that Digimon to get hit.
===Types===
Version 3 adds an elemental type system, where all Digimon are assigned one of four elemental types. Each type has an advantage over one other: Fire beats Forest, Forest beats Wind, Wind beats Sea, and Sea beats Fire.
===Defeat===
If the player loses or escapes from a battle, these outcomes are possible:
*Their Distance toward their destination Area will increase.
*The ally Digimon may sustain an injury that stops any further steps from being counted, or any menus from being used, until the Medical menu option is used on them.
*The enemy Digimon may steal a Battle Card from the player's collection. (Loss only)
==Debug Menu==
All D-Power models can be rebooted into a hidden debug menu by holding down two buttons while pressing the Reset button (Left and Down for Version 1, Left and Right for Version 2 and 3). After doing this, the device will eventually boot to a black screen, which can open different functions depending on what buttons are pressed next. Some functions are not available in Version 1.
* Left button: Fades to a cross-shaded screen. Press the Right and Down buttons here to advance to a screen that displays the device's version number and (in Version 1) region. Subsequent button presses cycle the device through a series of functionality tests: card swipe test (measuring how long the card is detected as making contact), pedometer step count, and connectivity with other devices. Pressing the Up button at the connectivity test screen starts a regular game from the beginning.
* Up and Left buttons together: Enters a battle test mode, in which the player may select one of most of the device's enemies to engage in a test battle with them. The player has access to every party member, all of the Digivolve Cards, a full collection of Battle Cards, and full Digivolve Energy. Once the battle ends, the player is returned to a regular game with all of the same cards and party members. (Version 2 onward only.)
* Down and Left buttons together: Enters a sprite test mode, in which the player may scroll through all the Digimon neutral sprites in the game. (Version 2 onward only.)
* Left and Right buttons together: Enters a sound test mode, in which the player may play the device's sound effects and jingles. (Version 2 onward only.)
==Compatibility==
The D-Power Digivice is a two-prong device. It is compatible with:
*All Bandai Asia and Bandai America two-prong devices, except for its North American counterpart
*The following Japanese two-prong devices:
** Digital Monster
** Digimon Pendulum
** Digivice Toy
** D-3: Digimon Detect & Discover
** D-Terminal
* Selected WonderSwan games that support virtual pet connectivity using the V-Pet protocol:
** Digimon Adventure: Anode Tamer/Cathode Tamer
** Digimon Anode/Cathode Tamer: Veedramon Version
** Digimon Adventure 02: Tag Tamers
** Digimon Adventure 02: D-1 Tamers
** Digital Monster Ver. WonderSwan
The D-Power Digivice can enter VS battles in two modes, which players can select between by pressing the corresponding button to confirm the connection and initiate the battle:
* V-Pet protocol, where the battle follows traditional virtual pet battle rules. Before the battle begins, the Digimon on the D-Power Digivice attempts to evolve, and then stays in the same form for the duration of the battle. Begin a battle in the V-Pet protocol by pressing Left or Right to confirm the connection and initiate the battle.
* Digivice protocol, where the battle follows the standard rules and format of Bandai Asia and Bandai America Digivice toys. Between attacks, each Digimon may attempt to evolve or (in the case of the D-Power Digivice) use the selected Battle Card in between attacks. Begin a battle in the Digivice protocol by pressing Left or Right to confirm the connection and initiate the battle.
VS Battles with traditional virtual pets, Japanese devices and WonderSwan games can only be conducted in V-Pet protocol mode, as they are not compatible with the Digivice protocol.
The Scan function can only transmit to devices which are designed to accept incoming Scan connections from other devices: the D-Terminal Toy, D-Gather, D-Tector Toy, D-Spirit, and D-Spirit 2.
=Obtainable Digimon=
The terminology used in the list of obtainable Digimon is the terminology known to be used on the D-Power devices themselves, although this only affects terms relating to evolution, as Digimon names are not used at all in the devices. Where the terms have been changed from the original Japanese, the original terms are listed in parentheses.
Name	Name 	Evolution Stage 	Life (HP)	Attack	Sence[sic]	Speed	Digivolution (Evolution) Line
 	Guilmon 	Rookie (Child) 	10 	6 	4 	8 	Guilmon
 	Renamon 	Rookie (Child) 	9 	5 	5 	10 	Renamon
 	Terriermon 	Rookie (Child) 	11 	7 	4 	6 	Terriermon
 	Growmon 	Champion (Adult) 	22 	13 	9 	10 	Guilmon
 	Kyubimon 	Champion (Adult) 	20 	12 	12 	16 	Renamon
 	Galgomon 	Champion (Adult) 	18 	14 	9 	8 	Terriermon
 	Megalo Growmon	Ultimate (Perfect)	35 	22 	19 	18 	Guilmon
 	Taomon 	Ultimate (Perfect)	30 	17 	20 	22 	Renamon
 	Rapidmon 	Ultimate (Perfect)	30 	21 	18 	22 	Terriermon
 	(TBA) 	(TBA) 	(TBA) 	(TBA) 	(TBA) 	(TBA)	(TBA)
Name	Name 	Evolution Stage 	Life (HP)	Attack	Sense	Speed	Digivolution (Evolution) Line
 	Guilmon 	Rookie (Child) 	10 	6 	4 	8 	Guilmon
 	Renamon 	Rookie (Child) 	9 	5 	5 	10 	Renamon
 	Terriermon 	Rookie (Child) 	11 	7 	4 	6 	Terriermon
 	Monodramon 	Rookie (Child) 	8 	6 	7 	9 	Monodramon
 	Lopmon 	Rookie (Child) 	10 	7 	5 	8 	Lopmon
 	Impmon 	Rookie (Child) 	10 	5 	4 	10 	Impmon
 	Labramon 	Rookie (Child) 	8 	6 	9 	7 	Labramon
 	Agumon 	Rookie (Child) 	10 	8 	7 	6 	Agumon
 	Growmon 	Champion (Adult) 	22 	13 	9 	10 	Guilmon
 	Kyubimon 	Champion (Adult) 	15 	12 	12 	16 	Renamon
 	Galgomon 	Champion (Adult) 	18 	14 	9 	8 	Terriermon
 	Strikedramon 	Champion (Adult) 	15 	15 	14 	10 	Monodramon
 	Turuiemon 	Champion (Adult) 	17 	10 	14 	8 	Lopmon
 	Siesamon 	Champion (Adult) 	22 	15 	8 	8 	Labramon
 	Greymon 	Champion (Adult) 	21 	13 	10 	11 	Agumon
 	Megalo Growmon 	Ultimate (Perfect)	35 	22 	18 	18 	Guilmon
 	Taomon 	Ultimate (Perfect)	30 	17 	20 	22 	Renamon
 	Rapidmon 	Ultimate (Perfect)	30 	21 	15 	22 	Terriermon
 	Cyberdramon 	Ultimate (Perfect)	31 	26 	14 	20 	Monodramon
 	Andiramon (Deva) 	Ultimate (Perfect)	32 	19 	16 	20 	Lopmon
 	Cerberumon 	Ultimate (Perfect)	35 	24 	18 	16 	Labramon
 	Metal Greymon 	Ultimate (Perfect)	33 	22 	20 	21 	Agumon
 	Dukemon 	Mega (Ultimate) 	50 	40 	30 	30 	Guilmon
 	Sakuyamon 	Mega (Ultimate) 	44 	35 	30 	45 	Renamon
 	Saint Galgomon 	Mega (Ultimate) 	50 	45 	25 	30 	Terriermon
 	Justimon: Accel Arm 	Mega (Ultimate) 	49 	38 	28 	38 	Monodramon
 	Cherubimon (Virtue) 	Mega (Ultimate) 	40 	40 	35 	35 	Lopmon
 	Beelzebumon 	Mega (Ultimate) 	45 	35 	32 	40 	Impmon
 	Anubimon 	Mega (Ultimate) 	50 	40 	28 	32 	Labramon
 	War Greymon 	Mega (Ultimate) 	50 	45 	30 	30 	Agumon
 	Dukemon: Crimson Mode 	Ex-Mega (Ultimate)	72 	55 	45 	45 	Guilmon
 	Sakuyamon 	Ex-Mega (Ultimate)	(TBA) 	(TBA) 	(TBA)	(TBA)	Renamon
 	Saint Galgomon 	Ex-Mega (Ultimate)	(TBA) 	(TBA) 	(TBA)	(TBA)	Terriermon
 	Justimon: Critical Arm 	Ex-Mega (Ultimate)	(TBA) 	(TBA) 	(TBA)	(TBA)	Monodramon
 	Cherubimon (Virtue) 	Ex-Mega (Ultimate)	(TBA) 	(TBA) 	(TBA)	(TBA)	Lopmon
 	Beelzebumon: Blast Mode	Ex-Mega (Ultimate)	71 	52 	40 	50 	Impmon
 	Anubimon 	Ex-Mega (Ultimate)	(TBA) 	(TBA) 	(TBA)	(TBA)	Labramon
 	Omegamon 	Ex-Mega (Ultimate)	72 	60 	45 	40 	Agumon
Name	Name 	Evolution Stage 	Type 	Life (HP)	Attack	Sense	Speed	Digivolution (Evolution) Line
 	Guilmon 	Rookie (Child) 	Fire 	11 	7 	4 	8 	Guilmon
 	Renamon 	Rookie (Child) 	Wind 	9 	5 	5 	11 	Renamon
 	Terriermon 	Rookie (Child) 	Wind 	12 	7 	5 	6 	Terriermon
 	Impmon 	Rookie (Child) 	Fire 	10 	6 	4 	10 	Impmon
 	Monodramon 	Rookie (Child) 	Wind 	8 	6 	7 	9 	Monodramon
 	Lopmon 	Rookie (Child) 	Sea 	(TBA) 	(TBA) 	(TBA)	(TBA)	Lopmon
 	Elecmon 	Rookie (Child) 	Forest	9 	8 	5 	8 	Elecmon
 	Kokuwamon 	Rookie (Child) 	Forest	15 	6 	4 	5 	Kokuwamon
 	Penmon 	Rookie (Child) 	Sea 	10 	7 	9 	4 	Penmon
 	V-mon 	Rookie (Child) 	Forest	(TBA) 	(TBA) 	(TBA)	(TBA)	V-mon
 	Wormmon 	Rookie (Child) 	Wind 	7 	10 	4 	9 	Wormmon
 	Agumon 	Rookie (Child) 	Fire 	9 	12 	9 	4 	Agumon
 	Gabumon 	Rookie (Child) 	Sea 	12 	9 	4 	9 	Gabumon
 	Growmon 	Champion (Adult) 	Fire 	25 	19 	11 	11 	Guilmon
 	Greymon 	Champion (Adult) 	Fire 	23 	17 	12 	12 	Agumon
 	Fladramon 	Armor 	Fire 	(TBA) 	(TBA) 	(TBA)	(TBA)	V-mon
 	Shadramon 	Armor 	Fire 	20 	16 	10 	13 	Wormmon
 	Meramon 	Champion (Adult) 	Fire 	25 	14 	13 	12 	Impmon
 	Tyranomon 	Champion (Adult) 	Fire 	20 	14 	10 	14 	Elecmon, Gabumon
 	Nanimon 	Champion (Adult) 	Fire 	21 	13 	15 	10 	Penmon
 	Tankmon 	Champion (Adult) 	Fire 	24 	16 	13 	10 	Terriermon, Kokuwamon
 	Revolmon 	Champion (Adult) 	Fire 	20 	14 	10 	14 	Renamon, Monodramon
 	Leomon 	Champion (Adult) 	Forest	20 	14 	11 	15 	Elecmon
 	Guardromon 	Champion (Adult) 	Forest	27 	15 	16 	10 	Kokuwamon
 	XV-mon 	Champion (Adult) 	Forest	(TBA) 	(TBA) 	(TBA)	(TBA)	V-mon
 	Searchmon 	Armor 	Forest	22 	12 	19 	10 	Wormmon
 	Togemon 	Champion (Adult) 	Forest	22 	13 	10 	16 	Terriermon
 	Orgemon 	Champion (Adult) 	Forest	23 	16 	8 	14 	Penmon
 	Kuwagamon 	Champion (Adult) 	Forest	18 	17 	7 	16 	Impmon, Agumon
 	Woodmon 	Champion (Adult) 	Forest	24 	11 	16 	11 	Guilmon, Gabumon
 	Hanumon 	Champion (Adult) 	Forest	22 	12 	12 	16 	Monodramon, Renamon
 	Kyubimon 	Champion (Adult) 	Wind 	21 	13 	12 	17 	Renamon
 	Galgomon 	Champion (Adult) 	Wind 	25 	18 	8 	14 	Terriermon
 	Strikedramon 	Champion (Adult) 	Wind 	20 	17 	14 	12 	Monodramon
 	Stingmon 	Champion (Adult) 	Wind 	20 	16 	11 	14 	Wormmon
 	Yaksamon 	Armor 	Wind 	(TBA) 	(TBA) 	(TBA)	(TBA)	V-mon
 	Airdramon 	Champion (Adult) 	Wind 	22 	17 	10 	13 	Guilmon, Agumon
 	Starmon 	Champion (Adult) 	Wind 	24 	14 	12 	12 	Kokuwamon, Penmon
 	Igamon 	Champion (Adult) 	Wind 	20 	12 	12 	17 	Gabumon
 	V-dramon 	Champion (Adult) 	Wind 	25 	18 	12 	10 	Impmon, Elecmon
 	Turuiemon 	Champion (Adult) 	Sea 	(TBA) 	(TBA) 	(TBA)	(TBA)	Lopmon
 	Rukamon 	Champion (Adult) 	Sea 	(TBA) 	(TBA) 	(TBA)	(TBA)	Penmon
 	Garurumon 	Champion (Adult) 	Sea 	24 	14 	16 	12 	Gabumon
 	Depthmon 	Armor 	Sea 	(TBA) 	(TBA) 	(TBA)	(TBA)	V-mon
 	Archelomon 	Armor 	Sea 	27 	14 	15 	11 	Wormmon
 	Seadramon 	Champion (Adult) 	Sea 	21 	31 	14 	14 	Guilmon, Elecmon
 	Coelamon 	Champion (Adult) 	Sea 	24 	13 	16 	11 	Terriermon, Agumon
 	Octmon 	Champion (Adult) 	Sea 	22 	17 	11 	12 	Impmon, Monodramon
 	Ikkakumon 	Champion (Adult) 	Sea 	25 	17 	14 	10 	Renamon
 	Megalo Growmon 	Ultimate (Perfect)	Fire 	40 	30 	21 	20 	Guilmon
 	Metal Greymon 	Ultimate (Perfect)	Fire 	42 	29 	20 	21 	Agumon
 	Volcamon 	Ultimate (Perfect)	Fire 	40 	27 	24 	18 	Terriermon, Gabumon
 	Metal Tyranomon 	Ultimate (Perfect)	Fire 	44 	25 	22 	21 	Monodramon, Kokuwamon
 	Asuramon 	Ultimate (Perfect)	Fire 	38 	24 	21 	26 	Elecmon, Penmon
 	DeathMeramon 	Ultimate (Perfect)	Fire 	36 	26 	28 	15 	Impmon
 	Knightmon 	Ultimate (Perfect)	Fire 	42 	34 	19 	15 	Renamon, V-mon, Wormmon
 	Metal Mamemon 	Ultimate (Perfect)	Fire 	(TBA) 	(TBA) 	(TBA)	(TBA)	(TBA)
 	Grappu Leomon 	Ultimate (Perfect)	Forest	40 	26 	18 	26 	Elecmon
 	Andromon 	Ultimate (Perfect)	Forest	39 	33 	22 	15 	Kokuwamon
 	Paildramon 	Ultimate (Perfect)	Forest	(TBA) 	(TBA) 	(TBA)	(TBA)	V-mon
 	Delumon 	Ultimate (Perfect)	Forest	(TBA) 	(TBA) 	(TBA)	(TBA)	Renamon
 	Okuwamon 	Ultimate (Perfect)	Forest	40 	27 	26 	15 	Impmon, Agumon
 	Digitamamon 	Ultimate (Perfect)	Forest	40 	24 	29 	16 	Guilmon, Wormmon
 	Mammon 	Ultimate (Perfect)	Forest	44 	29 	22 	18 	Terriermon, Monodramon
 	Waru Monzaemon 	Ultimate (Perfect)	Forest	44 	33 	10 	29 	Gabumon
 	Taomon 	Ultimate (Perfect)	Wind 	38 	22 	28 	22 	Renamon
 	Rapidmon 	Ultimate (Perfect)	Wind 	40 	23 	18 	28 	Terriermon
 	Cyberdramon 	Ultimate (Perfect)	Wind 	42 	30 	21 	20 	Monodramon
 	Dinobeemon 	Ultimate (Perfect)	Wind 	38 	25 	20 	25 	Wormmon
 	Aero V-dramon 	Ultimate (Perfect)	Wind 	38 	27 	14 	30 	Guilmon, Gabumon
 	Megadramon 	Ultimate (Perfect)	Wind 	40 	27 	19 	23 	Kokuwamon
 	Piccolomon 	Ultimate (Perfect)	Wind 	35 	22 	30 	17 	Elecmon, V-mon
 	Holy Angemon 	Ultimate (Perfect)	Wind 	44 	25 	23 	23 	Impmon, Agumon
 	Angewomon 	Ultimate (Perfect)	Wind 	36 	25 	20 	27 	Penmon
 	Andiramon (Data) 	Ultimate (Perfect)	Sea 	(TBA) 	(TBA) 	(TBA)	(TBA)	Lopmon
 	Whamon 	Ultimate (Perfect)	Sea 	45 	29 	23 	18 	Penmon
 	Were Garurumon 	Ultimate (Perfect)	Sea 	40 	26 	24 	22 	Gabumon
 	Marin Devimon 	Ultimate (Perfect)	Sea 	38 	27 	18 	23 	Impmon, Monodramon
 	Mega Seadramon 	Ultimate (Perfect)	Sea 	45 	22 	26 	21 	Renamon, Wormmon
 	Hangyomon 	Ultimate (Perfect)	Sea 	36 	28 	23 	18 	Terriermon, V-mon
 	Dagomon 	Ultimate (Perfect)	Sea 	40 	30 	18 	22 	Guilmon, Agumon
 	Zudomon 	Ultimate (Perfect)	Sea 	42 	30 	24 	18 	Elecmon, Kokuwamon
 	Dukemon 	Mega (Ultimate) 	Fire 	57 	44 	32 	42 	Guilmon
 	Sakuyamon 	Mega (Ultimate) 	Wind 	50 	37 	36 	45 	Renamon
 	Saint Galgomon 	Mega (Ultimate) 	Wind 	62 	51 	28 	39 	Terriermon
 	Beelzebumon 	Mega (Ultimate) 	Fire 	52 	42 	34 	35 	Impmon
 	Justimon: Accel Arm 	Mega (Ultimate) 	Wind 	51 	45 	32 	42 	Monodramon
 	Cherubimon (Virtue) 	Mega (Ultimate) 	Sea 	(TBA) 	(TBA) 	(TBA)	(TBA)	Lopmon
 	Saber Leomon 	Mega (Ultimate) 	Forest	56 	39 	35 	40 	Elecmon
 	Hi Andromon 	Mega (Ultimate) 	Forest	50 	50 	33 	30 	Kokuwamon
 	Marin Angemon 	Mega (Ultimate) 	Sea 	48 	35 	40 	40 	Penmon
 	Imperialdramon: Dragon Mode 	Mega (Ultimate) 	Forest	(TBA) 	(TBA) 	(TBA)	(TBA)	V-mon
 	Gran Kuwagamon 	Mega (Ultimate) 	Wind 	52 	48 	28 	40 	Wormmon
 	War Greymon 	Mega (Ultimate) 	Fire 	50 	50 	31 	45 	Agumon
 	Metal Garurumon 	Mega (Ultimate) 	Sea 	50 	48 	38 	28 	Gabumon
 	Dukemon: Crimson Mode 	Ex-Mega (Ultimate)	Fire 	72 	55 	45 	50 	Guilmon
 	Sakuyamon 	Ex-Mega (Ultimate)	Wind 	65 	45 	45 	64 	Renamon
 	Saint Galgomon 	Ex-Mega (Ultimate)	Wind 	75 	68 	44 	43 	Terriermon
 	Beelzebumon: Blast Mode 	Ex-Mega (Ultimate)	Fire 	71 	52 	46 	50 	Impmon
 	Justimon: Critical Arm 	Ex-Mega (Ultimate)	Wind 	71 	52 	49 	48 	Monodramon
 	Cherubimon (Virtue) 	Ex-Mega (Ultimate)	Sea 	(TBA) 	(TBA) 	(TBA)	(TBA)	Lopmon
 	Saber Leomon 	Ex-Mega (Ultimate)	Forest	70 	44 	48 	(TBA)	Elecmon
 	Hi Andromon 	Ex-Mega (Ultimate)	Forest	68 	60 	47 	45 	Kokuwamon
 	Marin Angemon 	Ex-Mega (Ultimate)	Sea 	60 	42 	50 	58 	Penmon
 	Imperialdramon: Fighter Mode	Ex-Mega (Ultimate)	Forest	(TBA) 	(TBA) 	(TBA)	(TBA)	V-mon
 	Gran Kuwagamon 	Ex-Mega (Ultimate)	Wind 	(TBA) 	(TBA) 	(TBA)	(TBA)	Wormmon
 	Omegamon 	Ex-Mega (Ultimate)	Fire 	72 	60 	52 	40 	Agumon
 	Omegamon 	Ex-Mega (Ultimate)	Sea 	72 	54 	49 	50 	Gabumon
 	Imperialdramon: Paladin Mode	Ex-Mega (Ultimate)	(TBA) 	80 	75 	52 	48 	(TBA)
=Image Gallery=
=Additional Information=
=External Links=
*File Island: The Complete Digimon Electronics Resource
*Digimon D-Power and D-Ark Shells
Category:Virtual Pets