Move mastery

Move mastery (Japanese: 技の皆伝 move mastery) is the signature mechanic of Pokémon Legends: Arceus, allowing a Pokémon to use a move in the agile style (Japanese: Swift Move) or strong style (Japanese: Force Move). Using the agile style reduces a move's power and effects, but increases the user's action speed, allowing it to execute a subsequent move sooner. Using the strong style increases a move's power, effects, and accuracy, but decreases the user's action speed, causing the user to move later in subsequent turns. Using either style also costs 2 PP; this works by deducting an additional PP from the move after it is selected, meaning that a move with 1 PP remaining can be used in either style.
If a Pokémon can learn a move by leveling up, then it can also master that move by leveling up. Zisu, at the Training Grounds, can also help a Pokémon master a move in exchange for a Seed of Mastery, including moves she serves as a Move Tutor for (which cannot be mastered any other way). In the wild, alpha Pokémon may come with one of these Move Tutor moves already in its moveset, in which case this move will already be mastered. Mastered moves are indicated by a icon on the summary and move selection screens.
The moves , , , and can never be mastered. cannot master the special moves associated with its appliance forms.
==Effects of mastered moves==
Status moves and moves with secondary effects are also affected by the agile style and strong style in ways besides power and action speed.
: For effects on power and accuracy, see List of moves in Pokémon Legends: Arceus
: For effects on action speed, see list of moves by action speed modifier
===Moves that affect battle status===
{| border=1 width="100%" class="sortable roundy" style="margin:auto; background: #FFF; border:1px solid #ddf; border-collapse:collapse; text-align:right;"	 	 	 	 	 	 	 	
Move	 	 	Effect 	Chance 	Chance	Turns 	Turns	Turns
Move	 	 	Effect 	RegularAgile	Strong	Regular	Agile	Strong
 	User Guard Boost 	—	—	5 	4 	7 	 	
 	Target Guard Drop 	50% 	100% 	3 	2 	4 	 	
 	Target Power Drop 	—	—	5 	4 	7 	 	
 	Leaves the target poisoned 	30% 	50% 	3 	2 	4 	 	
 	Leaves the target with frostbite 	30% 	50% 	3 	2 	4 	 	
 	Leaves the target with frostbite 	30% 	50% 	3 	2 	4 	 	
 	Leaves the target with frostbite 	30% 	50% 	3 	2 	4 	 	
 	Target Guard Drop 	20% 	40% 	3 	2 	4 	 	
 	User Power BoostUser Guard Boost 	—	—	4 	3 	5 	 	
 	User Power BoostUser Guard Boost 	—	—	4 	3 	5 	 	
 	Leaves splinters on the target 	100% 	100% 	3 	2 	4 	 	
 	User Power Boost 	50% 	100% 	3 	2 	4 	 	
 	Leaves the target poisoned 	20% 	40% 	3 	2 	4 	 	
 	Target Guard Drop 	20% 	40% 	3 	2 	4 	 	
 	Leaves the target drowsyTarget Guard Drop 	—	—	3 	2 	4 	 	
 	Leaves the target poisoned, paralyzed, or drowsy 	50% 	80% 	3 	2 	4 	 	
 	User becomes primed 	—	—	5 	4 	7 	 	
 	Target Guard Drop 	20% 	40% 	3 	2 	4 	 	
 	Leaves the target with a burn 	30% 	50% 	3 	2 	4 	 	
 	Target Guard Drop 	20% 	40% 	3 	2 	4 	 	
 	Leaves the target with a burn 	20% 	40% 	3 	2 	4 	 	
 	Leaves the target with a burn 	20% 	40% 	3 	2 	4 	 	
 	Leaves the target with a burn 	30% 	50% 	3 	2 	4 	 	
 	Leaves the target with a burn 	30% 	50% 	3 	2 	4 	 	
 	Leaves the target with a burn 	20% 	40% 	3 	2 	4 	 	
 	Leaves the target with a burn 	20% 	40% 	3 	2 	4 	 	
 	Target Guard Drop 	20% 	40% 	3 	2 	4 	 	
 	User becomes pumped 	—	—	5 	4 	7 	 	
 	Leaves the target drowsy 	—	—	5 	3 	7 	 	
 	Leaves the target with frostbite 	20% 	40% 	3 	2 	4 	 	
 	Leaves the target with frostbite 	20% 	40% 	3 	2 	4 	 	
 	Leaves the target with frostbite 	30% 	50% 	3 	2 	4 	 	
 	Leaves the target with a burn 	30% 	50% 	3 	2 	4 	 	
 	User Guard Boost 	—	—	5 	4 	7 	 	
 	Target Guard Drop 	20% 	40% 	3 	2 	4 	 	
 	Target Guard Drop 	20% 	40% 	3 	2 	4 	 	
 	User becomes obscured 	—	—	4 	3 	5 	 	
 	Leaves the target with a burn 	100% 	100% 	3 	2 	4 	 	
 	Target Power Drop 	20% 	40% 	3 	2 	4 	 	
 	User becomes obscured 	—	—	3 	2 	4 	 	
 	User becomes obscured 	—	—	3 	2 	4 	 	
 	Target Power Drop 	100% 	100% 	3 	2 	4 	 	
 	User Power or Guard Boost 	100% 	100% 	3 	2 	4 	 	
 	User Power Boost 	—	—	5 	4 	7 	 	
 	User becomes obscured 	—	—	3 	2 	4 	 	
 	Leaves splinters on the target 	100% 	100% 	3 	2 	4 	 	
 	Target Power Drop 	20% 	40% 	3 	2 	4 	 	
 	Leaves the target poisoned 	—	—	5 	3 	7 	 	
 	Leaves the target poisoned 	30% 	50% 	3 	2 	4 	 	
 	Leaves the target poisoned 	—	—	5 	3 	7 	 	
 	Leaves the target poisoned 	50% 	100% 	5 	3 	7 	 	
 	Leaves the target with frostbite 	30% 	50% 	3 	2 	4 	 	
 	User's offensive stats are swapped with its defensive stats	—	—	5 	4 	7 	 	
 	Target Guard Drop 	20% 	40% 	3 	2 	4 	 	
 	User Guard Boost 	100% 	100% 	3 	2 	4 	 	
 	Target Guard Drop 	50% 	100% 	3 	2 	4 	 	
 	Leaves the target with a burn 	30% 	50% 	3 	2 	4 	 	
 	Target Guard Drop 	20% 	40% 	3 	2 	4 	 	
 	Target Guard Drop 	20% 	40% 	3 	2 	4 	 	
 	User becomes obscured 	—	—	3 	2 	4 	 	
 	User becomes obscuredUser Guard Boost 	—	—	4 	3 	5 	 	
 	Leaves the target drowsy 	—	—	5 	3 	7 	 	
 	Leaves the target poisoned 	30% 	50% 	3 	2 	4 	 	
 	Target Power Drop 	100% 	100% 	3 	2 	4 	 	
 	Leaves the target paralyzed 	30% 	50% 	3 	2 	4 	 	
 	Leaves splinters on the target 	100% 	100% 	3 	2 	4 	 	
 	Leaves the target drowsy 	—	—	5 	3 	7 	 	
 	Leaves splinters on the target 	100% 	100% 	3 	2 	4 	 	
 	Leaves splinters on the target 	100% 	100% 	3 	2 	4 	 	
 	Target Power Drop 	100% 	100% 	3 	2 	4 	 	
 	Leaves the target paralyzed 	—	—	5 	3 	7 	 	
 	User Power Boost 	—	—	5 	4 	7 	 	
 	User Power BoostUser Guard Boost 	—	—	4 	3 	5 	 	
 	Leaves the target paralyzed 	20% 	40% 	3 	2 	4 	 	
 	Leaves the target paralyzed 	30% 	50% 	3 	2 	4 	 	
 	Leaves the target paralyzed 	30% 	50% 	3 	2 	4 	 	
 	Leaves the target paralyzed 	—	—	5 	3 	7 	 	
 	Leaves the target paralyzed 	30% 	50% 	3 	2 	4 	 	
 	Leaves the target paralyzed 	20% 	40% 	3 	2 	4 	 	
 	Leaves the target with a burn, frostbite, or paralysis 	30% 	50% 	3 	2 	4 	 	
 	User becomes pumpedTarget Guard Drop 	100% 	100% 	3 	2 	4 	 	
 	User becomes primedUser Power BoostUser Guard Boost 	—	—	4 	3 	5 	 	
 	Leaves the target paralyzed 	30% 	50% 	3 	2 	4 	 	
 	Leaves the target paralyzed 	20% 	40% 	3 	2 	4 	 	
 	Leaves the target paralyzed 	30% 	50% 	3 	2 	4 	 	
===Moves that cause recoil damage to the user===
 As a percentage of damage dealt
{| border=1 width="100%" class="sortable roundy" style="margin:auto; background: #FFF; border:1px solid #ddf; border-collapse:collapse; text-align:right;"	 	 	 	
Move	 	 	Recoil 	Recoil
Move	 	 	RegularAgile	Strong
 	33%	50%	 	
 	33%	50%	 	
 	33%	50%	 	
 	50%	75%	 	
 	33%	50%	 	
 	33%	50%	 	
 	25%	50%	 	
 	33%	50%	 	
{| border=1 width="100%" class="sortable roundy" style="margin:auto; background: #FFF; border:1px solid #ddf; border-collapse:collapse; text-align:right;"	 	 	 	 	
Move	 	 	HP cost	HP cost	HP cost
Move	 	 	Regular	Agile 	Strong
 	50%	33%	66% 	 	
 	80%	70%	90% 	 	
 	50%	33%	66% 	 	
===Moves that heal the user===
{| border=1 width="100%" class="sortable roundy" style="margin:auto; background: #FFF; border:1px solid #ddf; border-collapse:collapse; text-align:right;"	 	 	 	
Move	 	 	HP drain 	HP drain
Move	 	 	RegularAgile	Strong
 	50%	75% 	 	
 	50%	75% 	 	
 	75%	100%	 	
 	50%	75% 	 	
{| border=1 width="100%" class="sortable roundy" style="margin:auto; background: #FFF; border:1px solid #ddf; border-collapse:collapse; text-align:right;"	 	 	 	 	
Move	 	 	HP healed	HP healed	HP healed
Move	 	 	Regular 	Agile 	Strong
 	50%	30%	70% 	 	
 	50%	30%	70% 	 	
 	75%	50%	100% 	 	
 	50%	30%	70% 	 	
 	50%	30%	70% 	 	
===Moves with heightened critical-hit ratios===
{| border=1 width="100%" class="sortable roundy" style="margin:auto; background: #FFF; border:1px solid #ddf; border-collapse:collapse; text-align:right;"	 	 	 	
Move	 	 	Crit. stage 	Crit. stage
Move	 	 	RegularAgile	Strong
 	+1	+2	 	
 	+1	+2	 	
 	+1	+2	 	
 	+1	+2	 	
 	+1	+2	 	
 	+1	+2	 	
 	+1	+2	 	
 	+1	+2	 	
 	+1	+2	 	
 	+1	+2	 	
 	+1	+2	 	
 	 	 	 	
 	+1	+2	 	
 	+1	+2	 	
 	+1	+2	 	
===Moves that evolve the Pokémon===
A couple of Pokémon evolve into another by using a certain style of its signature move at least 20 times. They are as follows:
{| border=1 width="100%" class="sortable roundy" style="margin:auto; background: #FFF; border:1px solid #ddf; border-collapse:collapse; text-align:center;"	 	 	
Pokémon	Move	Style 	Evolved Form
 	 	Agile 	
 	 	Strong	
==Trivia==
* Even though in-game text states that using agile style moves increases the user's action speed, only self-targeting moves actually do so. Agile style moves that target an opponent work by lowering the opponent's action speed. Therefore:
** Knocking out an opposing Trainer's Pokémon with an agile style move will not affect the action order against the next Pokémon.
** In battles against multiple Pokémon at once, using an agile style move against one target will not cause the user to move ahead of the other foes.
* Ingo uses that have mastered their respective appliance moves during the Path of Solitude, even though this should be impossible.
==In other languages==
Agile Style
Strong Style
Category:Game mechanics
*
es:Movimiento#Estilo
fr:Style (Légendes Pokémon : Arceus)
it:Padroneggiamento mosse
ja:技皆伝
zh:精通招式