Twisted obelisk

The twisted obelisk is one of three Obelisks that can appear in the Anomaly DLC. It is able to give your pawns fleshmass mutations.
== Occurrence ==
The twisted obelisk can spawn in the map as a Major Threat.
== Summary == 
Like all Obelisks, the Twisted Obelisk can be studied for advanced anomaly research, and must be regularly suppressed to prevent its full activation. While being studied or suppressed, there is a chance the Obelisk triggers an event or mutation. The chance of this event occurring is on average, once every 24 hours of either suppression or study. 
There are 6 possible occurrences and one is selected randomly when the obelisk is triggered: 
* Flesh whip (arm): Provides a damage, % , attack and -1 Beauty, 30 HP
* Flesh tentacle (arm): 120% Part Efficiency, -1 Beauty, 30 HP
* Fleshmass lung (lung): +6% Pain, +30% Toxic Environment Resistance, Immunity to Lung Rot and Asthma.
* Fleshmass stomach (stomach) +8% Pain, 0% Food Poisoning chance Factor.
* Turn a nearby tree into a Harbinger tree
* Turn a nearby animal into a Fleshbeast
The mutations target the person studying or suppressing the obelisk and can replace missing limbs and organs. The new Flesh part cannot replace an artificial part. If an artificial part is chosen as the target the obelisk trigger will fail. The obelisk will still go on cooldown if it targeted an artificial part and failed.
Attempting to remove the new body part afterwards will cause the removed part to turn into a hostile fleshbeast.
After sufficient study, selecting the obelisk allows the player to select the "Mutate" gizmo, and choose a target to mutate. This will cause one of first four options, although the mutation remains randomly chosen. The 'mutate' option has a cooldown of 5 days. 
Reaching 100% severity through any means, causes the obelisk to explode, drop a Shard, and some wildlife in the area to turn into hostile fleshbeast. The amount of wildlife that turns into Fleshbeasts is based on Raid Points. At low raid points only a few animals may transform. If there are insufficient animals, fleshbeasts will emerge from the ground.
The obelisk will then explode. Tamed and allied animals remain unaffected.
== Analysis ==
In terms of effectiveness, Fleshmass limbs and organs are typically inferior to Bionic or Detoxifer parts that can be crafted, the exception being the Flesh whip, which has a slightly better dps than the Elbow Blade. However, they are effectively free upgrades, requiring only to wait for the cooldown and patience with the RNG. For colonists with the masochist trait or a colony with the Idealized Pain Precept, the pain that comes from the Fleshmass Lungs and Stomach might even make them preferable to Detoxifier Lungs and Bionic Stomach, respectively.
In terms of wealth management, mutated body parts don't contribute to the colony wealth and will attract less severe incidents than their artificial counterparts.
You can damage the obelisk and continuously supress it to trigger a mutation by interaction. This doesn't affect the mutate ability cooldown and results in a body part mutation on average once per of interaction. For comparison, a pawn with 100% general labor speed and 2 tool cabinets takes of work to make a bionic arm from raw resources.
== Trivia ==
* Possibly a reference to the Markers from dead space, slowly turning Pawns into Fleshbeasts, similar to how the Markers turn Humans into necromorphs
== Version history == 
* Anomaly DLC Release - Added.
Category: Entities