nyuuzyou/wikis huggingface dataset:
Alias (Jan 10, 2004 prototype)

A prototype of Alias for the PlayStation 2.
==Notes==
* An NTSC build from just under three weeks before the final game. This executable is byte-for-byte identical to the earlier December 12th 2003 build, but there are differences elsewhere and both versions have different build dates. Both are using different external ELFs.
* The only level seems to be Operation Museum, so the game starts there rather than Operation Casino.
* There's a demo timeout, and a message warning you of the timeout appears on screen when the time is nearly up. This warning looks a bit different to how it did in the earlier demo.
* The title music starts earlier in the intro sequence, and there's no pre-title intro cutscene.
* The title screen has a "Training" option instead of the usual continue game option - this menu gives info on each of the moves the character can make and a short clip showing what each one looks like.
* There is an option to quit the game instead of the Extras menu / Credits button.
* Before the game starts, it shows the controller layout and some tips for the player.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
Alias-2004Jan10-Intro.png|Intro sequence
Alias-2004Jan10-Title.png|Title screen
Alias-2004Jan10-Quit.png|Quit game
Alias-2004Jan10-Training.png|Training
Alias-2004Jan10-1.png|Pre-gameplay tips
Alias-2004Jan10-2.png|Pre-gameplay tips
Alias-2004Jan10-3.png|Gameplay
Alias-2004Jan10-4.png|Gameplay
Alias-2004Jan10-5.png|Gameplay
Alias-2004Jan10-6.png|Gameplay
Alias-2004Jan10-7.png|Gameplay
Alias-2004Jan10-8.png|Gameplay
Alias-2004Jan10-Timeout.png|Demo timeout warning
==Origin==
PS2 - 10-01-04.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Hwd45 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Alias (Jan 12, 2004 prototype)

A prototype of Alias for the PlayStation 2.
==Notes==
* A PAL build from just under three weeks before the final game.
* What would normally be the "Credits" option on the main menu is instead an "Extras" menu, with the ability to play the credits and, for some reason, view trailers for NBA Jam and Freestyle Street Soccer.
* Pre-level pre-rendered cutscenes appear to be missing for unknown reasons.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
Alias-2004Jan12-Intro-1.png|Intro sequence
Alias-2004Jan12-Intro-2.png|Intro sequence
Alias-2004Jan12-Title.png|Title screen
Alias-2004Jan12-Extras.png|Extras menu
Alias-2004Jan12-1.png|Gameplay
Alias-2004Jan12-2.png|Gameplay
Alias-2004Jan12-3.png|Gameplay
==Origin==
PS2 - 12-1-04 PAL.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Hwd45 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Alias (Jan 14, 2003 prototype)

A prototype of Alias for the PlayStation 2.
==Notes==
* An NTSC build from over a year before the final game.
* The intro screen boots straight into gameplay, rather than waiting for the start button to be pressed like in previous builds.
* The game now has an on-screen health indicator, though it still doesn't match the final game. Despite this, the player seems to be invincible.
* The game seems to have no sound.
* The "Asylum" level is featured in this version, as opposed to the location in the previous versions.
* The game overall seems to be very incomplete.
** The menus seem to be quite unfinished and messy. For some reason, the contents of the pause menu more closely resemble a title menu.
** Collision is generally broken.
* For some reason, pausing and unpausing causes the player to gain height. Doing this enough will easily lead the player out of bounds. This may have been intentionally implemented for debugging purposes.
* A pair of vectors appear in-game when attacking, seemingly indicating where the hit was.
* The "SPECIAL" menu does nothing. "LOAD GAME" just seems to stop the pause menu from appearing anymore.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
Alias-2003Jan14-Title.png|Intro screen
Alias-2003Jan14-1.png|Gameplay
Alias-2003Jan14-2.png|Gameplay
Alias-2003Jan14-3.png|Gameplay
Alias-2003Jan14-4.png|Gameplay
Alias-2003Jan14-5.png|Gameplay
Alias-2003Jan14-6.png|Gameplay
Alias-2003Jan14-7.png|Gameplay
Alias-2003Jan14-8.png|Gameplay
Alias-2003Jan14-9.png|Gameplay
==Origin==
PS2 - 14-1-03 Asylum Level Ver 0-0.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Hwd45 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Alias (Jan 24, 2004 11.29 prototype)

A prototype of Alias for the PlayStation 2.
==Notes==
* Built five days before the final US build.
* PAL prototype.
* English language selected by default..
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
PS2 - Alias PAL 24-1-04 (1).png
PS2 - Alias PAL 24-1-04 (2).png
PS2 - Alias PAL 24-1-04 (3).png
PS2 - Alias PAL 24-1-04 (4).png
PS2 - Alias PAL 24-1-04 (5).png
PS2 - Alias PAL 24-1-04 (6).png
PS2 - Alias PAL 24-1-04 (7).png
==Origin==
PS2 - PAL 24-1-04.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Alias (Jan 24, 2004 13.45 prototype)

A prototype of Alias for the PlayStation 2.
==Notes==
* Built five days before the final US build.
* PAL prototype.
* Italian language selected by default.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
PS2 - Alias 24-1-04 Italian title screen.png|Title screen
==Origin==
PS2 - 24-1-04 Italian.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Alias (Jan 28, 2004 16.08 Casino Scripts prototype)

A prototype of Alias for the PlayStation 2.
==Notes==
* Unique build, CASINO -> LSCRIPTS.ALL differs between this and PS2 - Alias 28-1-04 NTSC.bin.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
PS2 - Alias 28-1-04 NTSC (1).png
PS2 - Alias 28-1-04 NTSC (2).png
PS2 - Alias 28-1-04 NTSC (3).png
PS2 - Alias 28-1-04 NTSC (4).png
PS2 - Alias 28-1-04 NTSC (5).png
==Origin==
PS2 - Alias 29-1-04 Patch Casino Scripts.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Alias (Jan 28, 2004 16.08 prototype)

A prototype of Alias for the PlayStation 2.
==Notes==
* Built just a day before the US final.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
PS2 - Alias 28-1-04 NTSC (1).png
PS2 - Alias 28-1-04 NTSC (2).png
PS2 - Alias 28-1-04 NTSC (3).png
PS2 - Alias 28-1-04 NTSC (4).png
PS2 - Alias 28-1-04 NTSC (5).png
==Origin==
PS2 - 28-1-04 NTSC.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Alias (Jan 5, 2004 prototype)

A prototype of Alias for the PlayStation 2.
==Notes==
* An NTSC build from just over three weeks before the final game.
* What would normally be the "Credits" option on the main menu is instead an "Extras" menu, with the ability to play the credits and, for some reason, view trailers for NBA Jam and Freestyle Street Soccer.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
Alias-2004Jan05-Intro-1.png|Intro sequence
Alias-2004Jan05-Intro-2.png|Intro sequence
Alias-2004Jan05-Title.png|Title screen
Alias-2004Jan05-1.png|Gameplay
Alias-2004Jan05-2.png|Gameplay
Alias-2004Jan05-3.png|Gameplay
Alias-2004Jan05-4.png|Gameplay
==Origin==
PS2 - 5-1-04.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Hwd45 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Alias (Nov 11, 2003 prototype)

A prototype of Alias for the PlayStation 2.
==Notes==
* An NTSC build from about two and a half months before the final game.
* There is a language select despite being an NTSC build.
* What would normally be the "Credits" option on the main menu is instead an "Extras" menu, with the ability to play the credits or view a "Trailer"... which is a trailer for NBA Jam, for some reason.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
Alias-2003Nov11-Intro-1.png|Intro sequence
Alias-2003Nov11-Intro-2.png|Intro sequence
Alias-2003Nov11-Title.png|Title screen
Alias-2003Nov11-Credits.png|Credits
Alias-2003Nov11-1.png|Gameplay
Alias-2003Nov11-2.png|Gameplay
Alias-2003Nov11-3.png|Gameplay
Alias-2003Nov11-4.png|Gameplay
==Origin==
PS2 - 11-11-03.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Hwd45 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Alias (Nov 14, 2003 prototype)

A prototype of Alias for the PlayStation 2.
==Notes==
* An NTSC build from about two and a half months before the final game.
* There is a language select despite being an NTSC build.
* What would normally be the "Credits" option on the main menu is instead an "Extras" menu, with the ability to play the credits or view a "Trailer"... which is a trailer for NBA Jam, for some reason.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
Alias-2003Nov14-Intro-1.png|Intro sequence
Alias-2003Nov14-Intro-2.png|Intro sequence
Alias-2003Nov14-Intro-3.png|Intro sequence
Alias-2003Nov14-Title.png|Title screen
Alias-2003Nov14-NBAJam.png|NBA Jam trailer
Alias-2003Nov14-Credits.png|Credits
Alias-2003Nov14-1.png|Gameplay
Alias-2003Nov14-2.png|Gameplay
Alias-2003Nov14-3.png|Gameplay
==Origin==
PS2 - 14-11-03.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Hwd45 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Alias (Nov 17, 2003 prototype)

A prototype of Alias for the PlayStation 2.
==Notes==
* An NTSC build from about two and a half months before the final game.
* There is a language select despite being an NTSC build.
* What would normally be the "Credits" option on the main menu is instead an "Extras" menu, with the ability to play the credits or view a "Trailer"... which is a trailer for NBA Jam, for some reason.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
Alias-2003Nov17-Intro.png|Intro sequence
Alias-2003Nov17-Title.png|Title screen
Alias-2003Nov17-Credits.png|Credits
Alias-2003Nov17-Loading.png|Loading screen
Alias-2003Nov17-1.png|Gameplay
Alias-2003Nov17-2.png|Gameplay
Alias-2003Nov17-3.png|Gameplay
==Origin==
PS2 - Alias 17-11-03.jpeg|Disc front.
PS2 - Alias 17-11-03 second copy.jpeg|Disc front (second copy).
==Files==
==Acknowledgments==
A huge thanks to Hwd45 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Alias (Nov 21, 2003 prototype)

A prototype of Alias for the PlayStation 2.
==Notes==
* An NTSC build from about two months before the final game.
* What would normally be the "Credits" option on the main menu is instead an "Extras" menu, with the ability to play the credits or view a "Trailer"... which is a trailer for NBA Jam, for some reason.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
Alias-2003Nov21-Intro-1.png|Intro sequence
Alias-2003Nov21-Intro-2.png|Intro sequence
Alias-2003Nov21-Intro-3.png|Intro sequence
Alias-2003Nov21-Title.png|Title screen
Alias-2003Nov21-MainMenu.png|Main menu
Alias-2003Nov21-1.png|Gameplay
Alias-2003Nov21-2.png|Gameplay
Alias-2003Nov21-3.png|Gameplay
Alias-2003Nov21-4.png|Gameplay
Alias-2003Nov21-5.png|Gameplay
Alias-2003Nov21-6.png|Gameplay
==Origin==
PS2 - Alias 21-11-03.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Hwd45 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Alias (Nov 25, 2003 prototype)

A prototype of Alias for the PlayStation 2.
==Notes==
* A PAL build from about two months before the final game.
* There's an option to select either a 50Hz or 60Hz refresh rate, which appears during the intro. This does not appear to be present in the final.
* If 60Hz mode is selected, the game shows a screen that says "72 hours earlier" and nothing else in place of the pre-title cutscene. The game will crash upon loading the first in-game cutscene in this mode.
* What would normally be the "Credits" option on the main menu is instead an "Extras" menu, with the ability to play the credits or view a "Trailer". Attempting to view this trailer in 50Hz mode will crash the game, and the game immediately exits the trailer upon starting it on 60Hz mode.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
Alias-2003Nov25-Intro-1.png|Intro sequence
Alias-2003Nov25-Intro-2.png|Refresh rate selection
Alias-2003Nov25-Intro-3.png|Intro sequence
Alias-2003Nov25-Title.png|Title screen
Alias-2003Nov25-1.png|Gameplay
Alias-2003Nov25-2.png|Gameplay
Alias-2003Nov25-3.png|Gameplay
Alias-2003Nov25-4.png|Gameplay
==Origin==
PS2 - Alias 25-11-03.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Hwd45 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Alias (Nov 4, 2002 prototype)

A prototype of Alias for the PlayStation 2.
==Notes==
* An NTSC build from over a year before the final game.
* Title screen differs from final.
* The game never seems to get past the intro screen.
* This build loads files from host:0 only, meaning it doesn't load data from disc. Requires a PS2 TOOL. However, when run on this device, it still will not progress past the intro screen. Preliminary looks suggest an error in the code.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): No (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
Alias-2002Nov04-Title.png|Title screen
==Origin==
PS2 - Alias 4-11-02 WIP.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Hwd45, Zoda-Y13 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Alias (Nov 5, 2002 11.53 prototype)

A prototype of Alias for the PlayStation 2.
==Notes==
* An NTSC build from over a year before the final game.
* Title screen differs from final.
* Seems to be an especially early build.
* "Alias" is present on screen at all times.
* Judging by the game's file size, likely only a small portion of the game is present at this point.
* The game overall seems to be very incomplete.
** The menus seem to be quite unfinished and messy. For some reason, the contents of the pause menu more closely resemble a title menu.
** Collision is generally broken.
** Parts of the world and the lighting will sometimes awkwardly de-render.
** The sound effects are quite grating and unpleasant.
** A single song plays on a loop throughout the game.
** Animations and combat seem very incomplete.
** Pausing the game doesn't truly pause it, and the player character will continue to act on the button inputs when using the menus.
* For some reason, pausing and unpausing causes the player to gain height. Doing this enough will easily lead the player out of bounds. This may have been intentionally implemented for debugging purposes.
* The "SPECIAL" menu does nothing. "LOAD GAME" just seems to stop the pause menu from appearing anymore.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
Alias-2002Nov05_1153-Title.png|Title screen
Alias-2002Nov05_1153-1.png|Gameplay
Alias-2002Nov05_1153-2.png|Gameplay
Alias-2002Nov05_1153-3.png|Gameplay
Alias-2002Nov05_1153-4.png|Gameplay
Alias-2002Nov05_1153-5.png|Gameplay
Alias-2002Nov05_1153-6.png|Gameplay
Alias-2002Nov05_1153-7.png|Gameplay
Alias-2002Nov05_1153-8.png|Gameplay
Alias-2002Nov05_1153-9.png|Gameplay
Alias-2002Nov05_1153-10.png|Gameplay
==Origin==
PS2 - Alias 5-11-02 WIP.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Hwd45 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Alias (Nov 5, 2002 12.56 prototype)

A prototype of Alias for the PlayStation 2.
==Notes==
* An NTSC build from over a year before the final game.
* Title screen differs from final.
* Seems to be an especially early build.
* "Alias" is present on screen at all times.
* Judging by the game's file size, likely only a small portion of the game is present at this point.
* The game overall seems to be very incomplete.
** The menus seem to be quite unfinished and messy. For some reason, the contents of the pause menu more closely resemble a title menu.
** Collision is generally broken.
** Parts of the world and the lighting will sometimes awkwardly de-render.
** The sound effects are quite grating and unpleasant.
** A single song plays on a loop throughout the game.
** Animations and combat seem very incomplete.
** Pausing the game doesn't truly pause it, and the player character will continue to act on the button inputs when using the menus.
* For some reason, pausing and unpausing causes the player to gain height. Doing this enough will easily lead the player out of bounds. This may have been intentionally implemented for debugging purposes.
* No known differences from previous build.
* The "SPECIAL" menu does nothing. "LOAD GAME" just seems to stop the pause menu from appearing anymore.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
Alias-2002Nov05_1256-Title.png|Title screen
Alias-2002Nov05_1256-1.png|Gameplay
Alias-2002Nov05_1256-2.png|Gameplay
Alias-2002Nov05_1256-3.png|Gameplay
Alias-2002Nov05_1256-4.png|Gameplay
Alias-2002Nov05_1256-5.png|Gameplay
Alias-2002Nov05_1256-6.png|Gameplay
==Origin==
PS2 - 5-11-02 ver 2 Gameplay.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Hwd45 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Alias (Oct 10, 2003 prototype)

A prototype of Alias for the Xbox.
==Notes==
* A preview build compiled nearly four months before the final build.
* Opening cutscene has no music or sound effects.
* Game plays half of the opening cutscene after company logos, then the second half after the title screen.
* XBE information:
** Internal Name: ALIAS
** Maker ID and Product Number: \x02x-11264
** Executable Name: default.xbe
** Executable checksum (MD5): 3e34aab559a25332ba0c1549d170b6dc
* Miscellaneous Notes:
** Game is emulatable: No (as of September 12, 2021).
** Game contains dongle protection: No.
==Screenshots==
1390089862.png
1390089927.png
1390089973.png
1390090037.png
1390090050.png
1390090075.png
==Origin==
Xbox - Alias For Preview Only.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Hwd45 and Sazpaimon for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: Xbox and Dreamcast (September 18, 2021)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)