Zelda (SSBB)/Moveset

Move 	Description 	Segment 	Segment 	Damage 	 	Hit Frames 	Hit Frames 	 	 	 	 	
Neutral attack 	  	Zelda extends one arm. A circular magical spark appears at the end of it, hitting up to three times. Disjointed with decent range. 	Hits 1-2 	Shoulder 	2% 	rowspan="4"	 	 	 	 	 	 	
Neutral attack 	  	Zelda extends one arm. A circular magical spark appears at the end of it, hitting up to three times. Disjointed with decent range. 	Hits 1-2 	Arm 	2% 	40 	 	 	 	 	 	 	
Neutral attack 	  	Zelda extends one arm. A circular magical spark appears at the end of it, hitting up to three times. Disjointed with decent range. 	Hits 1-2 	Hand 	2% 	30 	 	 	 	 	 	 	
Neutral attack 	  	Zelda extends one arm. A circular magical spark appears at the end of it, hitting up to three times. Disjointed with decent range. 	Hits 1-2 	Sparkles 	2% 	7 	 	 	 	 	 	 	
Neutral attack 	  	Zelda extends one arm. A circular magical spark appears at the end of it, hitting up to three times. Disjointed with decent range. 	Hit 3 	Hit 3 	2% 	 	15 	15 	10 	160 	0 	 	
Forward tilt 	  	Zelda steps forward and slashes one arm in front of her, with a trail of sparkles. The attack has moderate knockback. The tip of the attack hits backwards, while the base hits forwards. Can be angled. 	Hand 	Hand 	13% 	 	12 	14 	50 	88 	0 	 	
Forward tilt 	  	Zelda steps forward and slashes one arm in front of her, with a trail of sparkles. The attack has moderate knockback. The tip of the attack hits backwards, while the base hits forwards. Can be angled. 	Arm 	Arm 	12% 	 	12 	14 	50 	88 	0 	 	
Forward tilt 	  	Zelda steps forward and slashes one arm in front of her, with a trail of sparkles. The attack has moderate knockback. The tip of the attack hits backwards, while the base hits forwards. Can be angled. 	Body 	Body 	11% 	 	12 	14 	50 	88 	0 	 	
Up tilt 	  	Zelda waves her hand above her head in an arc, starting in front of her to behind her, trailing sparkles like her forward tilt. This move has very high vertical knockback, and makes an excellent finisher. Although it is less reliable and slower than her up smash and requires set-ups, the knockback from the up tilt is stronger. It can KO opponents off the top under 100%. 	Zelda waves her hand above her head in an arc, starting in front of her to behind her, trailing sparkles like her forward tilt. This move has very high vertical knockback, and makes an excellent finisher. Although it is less reliable and slower than her up smash and requires set-ups, the knockback from the up tilt is stronger. It can KO opponents off the top under 100%.	Zelda waves her hand above her head in an arc, starting in front of her to behind her, trailing sparkles like her forward tilt. This move has very high vertical knockback, and makes an excellent finisher. Although it is less reliable and slower than her up smash and requires set-ups, the knockback from the up tilt is stronger. It can KO opponents off the top under 100%.	11% 	 	10 	24 	65 	105 	0 	 	
Down tilt 	  	Zelda crouches and stabs one foot forward. This attack can meteor smash, but doing so on aerial opponents requires the leg to hit instead of the foot. It also has a trip chance of 40%, and easily combos with itself or Zelda's quick down smash. 	Foot (grounded opponents) 	Foot (grounded opponents) 	7% 	 	5 	11 	20 	80 	0 	 	
Down tilt 	  	Zelda crouches and stabs one foot forward. This attack can meteor smash, but doing so on aerial opponents requires the leg to hit instead of the foot. It also has a trip chance of 40%, and easily combos with itself or Zelda's quick down smash. 	Foot (aerial opponents) 	Foot (aerial opponents) 	7% 	 	5 	11 	20 	80 	0 	 	
Down tilt 	  	Zelda crouches and stabs one foot forward. This attack can meteor smash, but doing so on aerial opponents requires the leg to hit instead of the foot. It also has a trip chance of 40%, and easily combos with itself or Zelda's quick down smash. 	Leg 	Leg 	8% 	 	5 	11 	20 	80 	0 	 	
Dash attack 	  	Zelda extends her arms, palms out. Any enemy caught in her path is electrocuted and knocked upwards. 	Clean 	Body 	12% 	 	6 	8 	70 	70 	0 	 	
Dash attack 	  	Zelda extends her arms, palms out. Any enemy caught in her path is electrocuted and knocked upwards. 	Clean 	Hands 	9% 	 	6 	8 	50 	70 	0 	 	
Dash attack 	  	Zelda extends her arms, palms out. Any enemy caught in her path is electrocuted and knocked upwards. 	Late 	Body 	8% 	 	9 	13 	20 	70 	0 	 	
Dash attack 	  	Zelda extends her arms, palms out. Any enemy caught in her path is electrocuted and knocked upwards. 	Late 	Hands 	7% 	 	9 	13 	20 	70 	0 	 	
Up smash 	  	Zelda waves her hand back and forth over her head once quickly, trailing a stream of light. If an enemy is caught in this, the attack hits and shocks them multiple times before launching them away. At low percentages, especially against heavy characters, this can combo several times with itself, and is also easily followed by an up tilt. Fast with large range and significantly reduced SDI capacity. When fully charged, it KOs at 83%. 	Hits 1-10 	Bottom 	rowspan="3"	 	 	 	 	 	 	 	
Up smash 	  	Zelda waves her hand back and forth over her head once quickly, trailing a stream of light. If an enemy is caught in this, the attack hits and shocks them multiple times before launching them away. At low percentages, especially against heavy characters, this can combo several times with itself, and is also easily followed by an up tilt. Fast with large range and significantly reduced SDI capacity. When fully charged, it KOs at 83%. 	Hits 1-10 	Top 	 	50 	 	 	 	 	 	 	
Up smash 	  	Zelda waves her hand back and forth over her head once quickly, trailing a stream of light. If an enemy is caught in this, the attack hits and shocks them multiple times before launching them away. At low percentages, especially against heavy characters, this can combo several times with itself, and is also easily followed by an up tilt. Fast with large range and significantly reduced SDI capacity. When fully charged, it KOs at 83%. 	Hits 1-10 	Sides 	 	60 	 	 	 	 	 	 	
Up smash 	  	Zelda waves her hand back and forth over her head once quickly, trailing a stream of light. If an enemy is caught in this, the attack hits and shocks them multiple times before launching them away. At low percentages, especially against heavy characters, this can combo several times with itself, and is also easily followed by an up tilt. Fast with large range and significantly reduced SDI capacity. When fully charged, it KOs at 83%. 	Hit 11 	Hit 11 	 	 	27 	27 	20 	210 	0 	 	
Down smash 	  	Zelda kicks along the ground in front of her and then behind her, appearing to sweep forward and back with her dress. This smash comes out very quickly (the fastest down smash in Brawl start-up lag wise, tied with 's), and powerfully knocks almost entirely horizontally. Semi-spike with decent range. Zelda is able to hit a bomb in front of her with this move without taking any damage, due to the attacking leg being intangible during the attack. 	Hit 1 	Hit 1 	 	rowspan="2"	4 	6 	20 	95 	0 	 	
Down smash 	  	Zelda kicks along the ground in front of her and then behind her, appearing to sweep forward and back with her dress. This smash comes out very quickly (the fastest down smash in Brawl start-up lag wise, tied with 's), and powerfully knocks almost entirely horizontally. Semi-spike with decent range. Zelda is able to hit a bomb in front of her with this move without taking any damage, due to the attacking leg being intangible during the attack. 	Hit 2 	Hit 2 	 	12 	14 	85 	20 	 	0 	 	
Forward smash 	  	Zelda extends her hands with a thrust, and a burst of sparkles appears. If an enemy is hit by this, it expands its animation, shocking them multiple times and then launching them away with high knockback. Quick, with large range. Has reduced SDI, but not as much as the up smash, and so can be escaped. When fully charged, it can KO at 82%. 	Hits 1-4 	Body 	rowspan="4"	 	 	 	 	 	 	 	
Forward smash 	  	Zelda extends her hands with a thrust, and a burst of sparkles appears. If an enemy is hit by this, it expands its animation, shocking them multiple times and then launching them away with high knockback. Quick, with large range. Has reduced SDI, but not as much as the up smash, and so can be escaped. When fully charged, it can KO at 82%. 	Hits 1-4 	Shoulder 	 	40 	 	 	 	 	 	 	
Forward smash 	  	Zelda extends her hands with a thrust, and a burst of sparkles appears. If an enemy is hit by this, it expands its animation, shocking them multiple times and then launching them away with high knockback. Quick, with large range. Has reduced SDI, but not as much as the up smash, and so can be escaped. When fully charged, it can KO at 82%. 	Hits 1-4 	Arm 	 	60 	 	 	 	 	 	 	
Forward smash 	  	Zelda extends her hands with a thrust, and a burst of sparkles appears. If an enemy is hit by this, it expands its animation, shocking them multiple times and then launching them away with high knockback. Quick, with large range. Has reduced SDI, but not as much as the up smash, and so can be escaped. When fully charged, it can KO at 82%. 	Hits 1-4 	Hand 	 	80 	 	 	 	 	 	 	
Forward smash 	  	Zelda extends her hands with a thrust, and a burst of sparkles appears. If an enemy is hit by this, it expands its animation, shocking them multiple times and then launching them away with high knockback. Quick, with large range. Has reduced SDI, but not as much as the up smash, and so can be escaped. When fully charged, it can KO at 82%. 	Hit 5 	Hit 5 	 	 	24 	24 	30 	105 	0 	 	
Neutral aerial 	  	Zelda spins in place, slowly trailing sparkles from her hands. It hits 5 times and sucks people in, dealing a decent amount of damage. This attack has an SDI multiplier of zero, so SDI'ing it is impossible. 	Hits 1-4 	Hands 	2% 	 	6-7, 10-11, 14-15, 18-19 	6-7, 10-11, 14-15, 18-19 	0 	100 	75 	 	
Neutral aerial 	  	Zelda spins in place, slowly trailing sparkles from her hands. It hits 5 times and sucks people in, dealing a decent amount of damage. This attack has an SDI multiplier of zero, so SDI'ing it is impossible. 	Hits 1-4 	Lower body 	2% 	 	6-7, 10-11, 14-15, 18-19 	6-7, 10-11, 14-15, 18-19 	0 	90 	120 	 	
Neutral aerial 	  	Zelda spins in place, slowly trailing sparkles from her hands. It hits 5 times and sucks people in, dealing a decent amount of damage. This attack has an SDI multiplier of zero, so SDI'ing it is impossible. 	Hits 1-4 	Upper body 	2% 	 	6-7, 10-11, 14-15, 18-19 	6-7, 10-11, 14-15, 18-19 	0 	90 	50 	 	
Neutral aerial 	  	Zelda spins in place, slowly trailing sparkles from her hands. It hits 5 times and sucks people in, dealing a decent amount of damage. This attack has an SDI multiplier of zero, so SDI'ing it is impossible. 	Hit 5 	Hands 	5% 	rowspan="2"	 	 	 	 	 	 	
Neutral aerial 	  	Zelda spins in place, slowly trailing sparkles from her hands. It hits 5 times and sucks people in, dealing a decent amount of damage. This attack has an SDI multiplier of zero, so SDI'ing it is impossible. 	Hit 5 	Body 	5% 	120 	 	 	 	 	 	 	
Forward aerial 	Lightning Kick	Zelda kicks to one side, with a spark at her foot. In the first few frames, if the player hits directly with the foot, this attack pauses the opponent in place for a second dramatically, before dealing heavy lightning damage and launching them away with huge knockback. If any other part of this attack hits, or if it hits after the first few frames, it deals only a small amount of damage, with very little knockback. Larger foes tend to be more vulnerable to falling victim to a sweet-spotted hit.	Toes 	Toes 	20% 	rowspan="3"	 	 	 	 	 	 	
Forward aerial 	Lightning Kick	Zelda kicks to one side, with a spark at her foot. In the first few frames, if the player hits directly with the foot, this attack pauses the opponent in place for a second dramatically, before dealing heavy lightning damage and launching them away with huge knockback. If any other part of this attack hits, or if it hits after the first few frames, it deals only a small amount of damage, with very little knockback. Larger foes tend to be more vulnerable to falling victim to a sweet-spotted hit.	Leg 	Leg 	4% 	8 	12 	5 	80 	 	 	 	
Forward aerial 	Lightning Kick	Zelda kicks to one side, with a spark at her foot. In the first few frames, if the player hits directly with the foot, this attack pauses the opponent in place for a second dramatically, before dealing heavy lightning damage and launching them away with huge knockback. If any other part of this attack hits, or if it hits after the first few frames, it deals only a small amount of damage, with very little knockback. Larger foes tend to be more vulnerable to falling victim to a sweet-spotted hit.	Foot 	Foot 	4% 	8 	12 	5 	96 	 	 	 	
Back aerial 	Lightning Kick	Identical to Zelda's forward aerial, except the opposite direction and faster. Slightly higher knockback than the forward Lightning Kick. 	Toes 	Toes 	20% 	rowspan="3"	 	 	 	 	 	 	
Back aerial 	Lightning Kick	Identical to Zelda's forward aerial, except the opposite direction and faster. Slightly higher knockback than the forward Lightning Kick. 	Leg 	Leg 	4% 	5 	8 	5 	80 	 	 	 	
Back aerial 	Lightning Kick	Identical to Zelda's forward aerial, except the opposite direction and faster. Slightly higher knockback than the forward Lightning Kick. 	Foot 	Foot 	4% 	5 	8 	5 	96 	 	 	 	
Up aerial 	  	Zelda holds one hand up, and a small trail of sparkles extends to a point above her where it shortly explodes and launching the enemy upward. It is slightly larger and significantly faster and stronger than its appearance in the previous game. 	Zelda holds one hand up, and a small trail of sparkles extends to a point above her where it shortly explodes and launching the enemy upward. It is slightly larger and significantly faster and stronger than its appearance in the previous game. 	Zelda holds one hand up, and a small trail of sparkles extends to a point above her where it shortly explodes and launching the enemy upward. It is slightly larger and significantly faster and stronger than its appearance in the previous game. 	15% 	 	14 	16 	30 	110 	0 	 	
Down aerial 	  	Zelda sticks one foot out beneath her. Like her forward & back aerials, if this hits within the first frame with the foot, it causes a dramatic pause in the opponent's movement, then deals high damage and meteor smashes the opponent straight downwards very fast. If it hits outside this single frame, or the opponent is grounded, it does a very small amount of damage and still knocks downwards, but much slower. 	Clean 	Clean 	16% 	 	14 	14 	50 	90 	0 	 	
Down aerial 	  	Zelda sticks one foot out beneath her. Like her forward & back aerials, if this hits within the first frame with the foot, it causes a dramatic pause in the opponent's movement, then deals high damage and meteor smashes the opponent straight downwards very fast. If it hits outside this single frame, or the opponent is grounded, it does a very small amount of damage and still knocks downwards, but much slower. 	Late 	Leg 	5% 	rowspan="2"	 	 	 	90 	0 	 	
Down aerial 	  	Zelda sticks one foot out beneath her. Like her forward & back aerials, if this hits within the first frame with the foot, it causes a dramatic pause in the opponent's movement, then deals high damage and meteor smashes the opponent straight downwards very fast. If it hits outside this single frame, or the opponent is grounded, it does a very small amount of damage and still knocks downwards, but much slower. 	Late 	Foot 	4% 	0 	70 	 	 	 	0 	 	
Pummel 	  	Discharges magic into the target. A very slow pummel. 	Discharges magic into the target. A very slow pummel. 	Discharges magic into the target. A very slow pummel. 	3% 	 	7 	7 	0 	100 	30 	 	
Forward throw 	  	Magically twirls opponent and throws them forward. 	Magically twirls opponent and throws them forward. 	Magically twirls opponent and throws them forward. 	12% 	 	33 	33 	70 	50 	0 	 	
Back throw 	  	Magically twirls opponent behind herself and tosses them. Strongest knockback of all her throws, mediocre KO potential. 	Magically twirls opponent behind herself and tosses them. Strongest knockback of all her throws, mediocre KO potential. 	Magically twirls opponent behind herself and tosses them. Strongest knockback of all her throws, mediocre KO potential. 	11% 	 	29 	29 	80 	60 	0 	 	
Up throw 	  	Magically twirls opponent above her head, then releases them upward. 	Magically twirls opponent above her head, then releases them upward. 	Magically twirls opponent above her head, then releases them upward. 	11% 	 	30 	30 	80 	50 	0 	 	
Down throw 	  	Throws opponent on ground and shocks them repeatedly with magical bursts. The enemy will end up behind Zelda; while it is easily DI'd away to prevent any follow-ups, it has very good follow-ups if the opponent DIs wrong. At the edge on very few stage, down throw can stage spike certain characters, such as Falco, King Dedede, Ganondorf, and Lucario. Even if they survive or tech out of stage spike, she can set up an early edge guard. 	Hits 1-4 	Hits 1-4 	2% 	 	25-26, 31-32, 37-38, 43-44	25-26, 31-32, 37-38, 43-44	0 	100 	25 	 	
Down throw 	  	Throws opponent on ground and shocks them repeatedly with magical bursts. The enemy will end up behind Zelda; while it is easily DI'd away to prevent any follow-ups, it has very good follow-ups if the opponent DIs wrong. At the edge on very few stage, down throw can stage spike certain characters, such as Falco, King Dedede, Ganondorf, and Lucario. Even if they survive or tech out of stage spike, she can set up an early edge guard. 	Throw 	Throw 	2% 	 	51 	51 	80 	42 	0 	 	
Floor (back) 	  	Zelda swings her legs around, hitting enemies on both sides of herself. 	Hit 1 	Hit 1 	6% 	rowspan="2"	17 	19 	80 	50 	0 	 	
Floor (back) 	  	Zelda swings her legs around, hitting enemies on both sides of herself. 	Hit 2 	Hit 2 	6% 	25 	27 	 	80 	50 	0 	 	
Floor (front) 	  	Essentially the same as the other floor attack, though with unusually high damage on the second hit. 	Hit 1 	Hit 1 	6% 	rowspan="3"	17 	18 	80 	50 	0 	 	
Floor (front) 	  	Essentially the same as the other floor attack, though with unusually high damage on the second hit. 	Hit 2 	Leg 	8% 	25 	26 	 	80 	50 	0 	 	
Floor (front) 	  	Essentially the same as the other floor attack, though with unusually high damage on the second hit. 	Hit 2 	Body 	6% 	25 	26 	 	80 	50 	0 	 	
Floor (trip) 	  	A sweep kick from the sitting position. 	Hit 1 	Hit 1 	5% 	rowspan="2"	19 	20 	60 	50 	0 	 	
Floor (trip) 	  	A sweep kick from the sitting position. 	Hit 2 	Hit 2 	5% 	27 	28 	 	60 	50 	0 	 	
Edge (fast) 	  	Zelda climbs up and swings her legs in a circular motion, while pulling herself up. 	Zelda climbs up and swings her legs in a circular motion, while pulling herself up. 	Zelda climbs up and swings her legs in a circular motion, while pulling herself up. 	6% 	 	27 	32 	0 	100 	110 	 	
Edge (slow) 	  	Zelda raises up slowly, and after a short pause, smacks the enemy with the back of her hand. 	Arm 	Arm 	10% 	rowspan="2"	 	 	 	 	 	 	
Edge (slow) 	  	Zelda raises up slowly, and after a short pause, smacks the enemy with the back of her hand. 	Body 	Body 	8% 	 	 	 	 	 	 	 	
Neutral special	Nayru's Love 	A crystal forms that reflects projectiles, followed by the shards spinning around and slicing nearby opponents. 	Hits 1-5 	Edge 	1% 	rowspan="3"	 	 	 	 	 	 	
Neutral special	Nayru's Love 	A crystal forms that reflects projectiles, followed by the shards spinning around and slicing nearby opponents. 	Hits 1-5 	Body 	2% 	 	 	 	 	 	 	 	
Neutral special	Nayru's Love 	A crystal forms that reflects projectiles, followed by the shards spinning around and slicing nearby opponents. 	Hits 1-5 	Center 	1% 	 	 	 	 	 	 	 	
Neutral special	Nayru's Love 	A crystal forms that reflects projectiles, followed by the shards spinning around and slicing nearby opponents. 	Hit 6 	Body 	5% 	rowspan="3"	 	 	 	 	 	 	
Neutral special	Nayru's Love 	A crystal forms that reflects projectiles, followed by the shards spinning around and slicing nearby opponents. 	Hit 6 	Edge 	4% 	40 	 	 	 	 	 	 	
Neutral special	Nayru's Love 	A crystal forms that reflects projectiles, followed by the shards spinning around and slicing nearby opponents. 	Hit 6 	Center 	3% 	50 	 	 	 	 	 	 	
Side special 	Din's Fire 	Launches a controllable fireball that charges as it travels until it explodes. 	Launches a controllable fireball that charges as it travels until it explodes. 	Launches a controllable fireball that charges as it travels until it explodes. 	 	 	3 	4 	50 	60 	0 	 	
Up special 	Farore's Wind 	Teleports in a given direction, dealing damage at both ends. 	Hit 1 	Hit 1 	6% 	 	11 	12 	40 	100 	0 	 	
Up special 	Farore's Wind 	Teleports in a given direction, dealing damage at both ends. 	Hit 2 	Hit 2 	6% 	 	34 	35 	40 	100 	0 	 	
Down special 	Transform 	Replaces Zelda with . 	Replaces Zelda with . 	Replaces Zelda with . 	  	  	  	  	 	 	 	 	 
Final Smash 	Light Arrow 	Shoots a beam of light that travels through all opponents in the way, dealing less damage to each one, but still likely to KO them all. 	Hit 1 	Hit 1 	3% 	 	28 	44 	0 	100 	80 	 	
Final Smash 	Light Arrow 	Shoots a beam of light that travels through all opponents in the way, dealing less damage to each one, but still likely to KO them all. 	Hit 2 	Hit 2 	39% 	 	50? 	52? 	50 	100 	0 	 	
Category:Zelda (SSBB)