nyuuzyou/wikis huggingface dataset:
Event 37: The Pirate Airship

The Pirate Airship is the 37th solo event match out of a total of 41 in Super Smash Bros. Brawl, which is unlocked along with Events 29-36 and 38-40 after all playable characters are unlocked. The player plays as on Pirate Ship and must KO two s (one red, the other dark blue) when the whirlwind picks up the ship into the sky. If a Yoshi is KO'd when the Pirate Ship is on the water, he respawns at 0% damage.
==Unlockables==
Completing this event will unlock a CD containing the track.
==Names in other languages==
==Trivia==
*The only Pirate Ship event that occurs during this match is the hurricane. There will be no rocks, bomb towers, etc. that the player must wait for.
*This event is similar to Hide 'n' Sheik in Melee in that both involve a stage from universe (Great Bay for Hide 'n' Sheik; Pirate Ship for The Pirate Airship), and both have the player wait at a specific point before KOing both opponents.
Event 38: Super Mario Bros. 2

Super Mario Bros. 2 (, Super Mario USA) is the 38th event match of the 51 event matches in Super Smash Bros. Melee. 
The player controls a fighter of their choice and must win a 2 stock match against a CPU , a CPU , and a CPU on the Mushroom Kingdom II stage. This even match features no time limit. The CPU Mario, Luigi, and Peach's artificial intelligence is set at Level 5.
When the match starts, the player's fighter will spawn on the left side of the center main platform, while Mario spawns on the right side of the center main platform, Luigi spawns on the leftmost main platform, and Peach spawns on the rightmost main platform. The CPU fighters can also damage each other, making it easier for the player to KO them.
==Trivia==
*This event match is a reference to Super Mario Bros. 2, which features Mario, Luigi, and Princess Peach as playable characters.
**This event match's Japanese name, Super Mario USA is derived from the Japanese name of Super Mario Bros. 2 when it became a redeveloped format of the Japan-exclusive game, Yume Kōjō: Doki Doki Panic for its international release.
**This event match's description is slightly inaccurate, since Toad, one of the four main playable characters in Super Mario Bros. 2 is not present as a playable character; however, it can be argued that Toad is present as one of Peach's attacks, giving the description accuracy.
*This is the second event match in Melee that references an NES title, the first being Event 31: Mario Bros. Madness, which is a reference to Super Mario Bros.
Event 38: The Wolf Hunts the Fox

Event Match 38: The Wolf Hunts the Fox is the 38th solo event match out of a total of 41 in Super Smash Bros. Brawl. It is more-or-less a straight-forward 2-stock match between , who is controlled by the player, and a computer-controlled and , who both have 1 stock each, with unlimited time on the Lylat Cruise stage. 
==Unlockables==
If a player clears this event on Hard difficulty, they will receive a CD containing the track, for use in the Lylat Cruise stage.
==Names in other languages==
==Trivia==
*This is one of two events in Brawl to have different music than the music piece unlocked by completing this event to play in the actual event, the other being Event 8: Go! Triple Finish!.
*This is similar to how Fox and Wolf often fight in the series, although it presents a role reversal.
*The name of this event bears resemblance to the classic fairy tale .
Event 39: All-Star Battle x2

All-Star Battle x2 is the 39th solo event match out of a total of 41 in Super Smash Bros. Brawl. The player can choose which character to fight as. The player fights against , , and all six unlockable Brawl newcomers. There is a small delay each time the player KOs an opponent.
==Names in other languages==
==Trivia==
*The stage played on is Skyworld, but the music played is Menu 1.
*This is the only All-Star event in Brawl that does not take place on a stage from the universe nor a Melee stage.
Event 39: Jigglypuff Live!

Jigglypuff Live! (, Purin's Concert) is the 39th event match of the 51 event matches in Super Smash Bros. Melee. 
The player controls and must win a 3 stock match against a team of three red, blue, and green CPU Jigglypuff on the Pokémon Stadium stage. This event match features no time limit. The red and green CPU Jigglypuff's artificial intelligence is set on Level 5, while the blue CPU Jigglypuff's artificial intelligence is set at Level 4.
When the match starts, Jigglypuff will spawn on the left soft platform, while the red Jigglypuff spawns on the right soft platform, the blue Jigglypuff spawns on the right side of the stage, and the green Jiggypuff spawns on the left side of the stage. During this match, both the player and the opponents have lower launch resistance.
==Names in other languages==
==Trivia==
*This event match's number is the same number as Jigglypuff's number in the National Dex in the Pokémon games: #039.
*This event match features an Easter egg called "Sleepy Time". If one Jigglypuff uses Sing on this stage while the screen in the background of Pokémon Stadium is focused around it, all three of the other Jigglypuff on the ground will fall asleep even if they are not close to the user, and for much longer than they usually would.
*This is the only event match in Melee that has a character from the universe as an assigned character.
Event 3: Bomb-fest

Bomb-fest is the 3rd event match of the 51 event matches in Super Smash Bros. Melee. 
The player controls a fighter of their choice and must win a 1 stock match against a team consisting of a CPU red and a CPU pink on the Princess Peach's Castle stage. The event match features no time limit. The CPU Link's artificial intelligence is set at Level 4 while the CPU Samus's artificial intelligence is set at Level 5.
When the match starts, the player's fighter spawns on the leftmost green platform while Samus spawns on the left side of the main platform and Link spawns on the rightmost green platform. As the name implies, this event match features a large number of explosive elements. Link's s and Samus's s are frequently used by CPUs. The selection of items is limited to Bob-ombs, Motion-Sensor Bombs, and Poké Balls that only release Electrode. Banzai Bills also appear as a stage hazard.
Clearing this event match will reward the player with the Motion-Sensor Bomb trophy.
==Names in other languages==
==Trivia==
*This is the only event match in Melee that use the SPLWLINK and SPLWSAMUS CPU modes.
Event 3: Pink Ball Repulsion

Pink Ball Repulsion (, Pink Ball Infiltration) is the 3rd solo event match out of a total of 41 in Super Smash Bros. Brawl. In it, must KO before the platform reaches the Halberd portion of the stage.
Clearing the event unlocks the Halberd trophy. 
==Names in other languages==
==Trivia==
*This event is similar to the Kirby Super Star sub-game Revenge of Meta Knight, in which Meta Knight and his crew try to keep Kirby off the Halberd or destroy him so they can carry out their plans to take over .
Event 40: All-Star Match 4

All-Star Match 4 (, All-Star Battle 4) is the 40th event match of the 51 event matches in Super Smash Bros. Melee, and the fourth of five All-Star Matches. 
The player controls a fighter of their choice and must win five different stock matches, all within a time limit of 4 minutes, where the player will start with 2 stocks and the opponents start with 1 stock. The CPU and 's artificial intelligence is set at Level 5, the CPU and 's artificial intelligence is set at Level 6, and the CPU 's artificial intelligence is set at Level 7.
Marth will be battled on Temple (with the musical theme played as the alternate music), Luigi will be battled on Mushroom Kingdom II, Jigglypuff will be battled on Poké Floats, Mewtwo will be battled on , and Mr. Game & Watch will be battled on Flat Zone. Similar to the standard battles in the All-Star Mode, the player's stock and damage percentage is carried over between matches. Icons representing the player's upcoming opponents and the order in which they appear is visible in the top left corner of the screen. Each stage transition occurs with a slow fade to black while the next stage loads.
==Trivia==
*Mr. Game & Watch being the last opponent in this event match is due to how he is the final unlockable character in Melee.
Event 40: The Final Battle

The Final Battle is the 40th and penultimate solo event match out of a total of 41 in Super Smash Bros. Brawl. This event pits the player against three main antagonists from highly represented universes: (, , and ) while on . The player has two stocks while each opponent has one stock. The name of this event gives the impression of being the final event in the game. However, if one completes all other solo events, the player unlocks the secret 41st solo event, which has even harder enemies. 
==Names in other languages==
==Trivia==
*The song used for this event is Final Destination (Melee). Interestingly, this song also plays in Melee's penultimate event, Final Destination Match, with which it shares its Japanese name.
Event 41: En Garde!

En Garde! (, Who is Superior with Swords?) is the 41st event match of the 51 event matches in Super Smash Bros. Melee. 
The player controls and must win a 2 stock match against on the Temple stage (with the Fire Emblem musical theme played as the alternate music). The CPU Link's artificial intelligence is set at Level 9.
When the match starts, Marth will spawn on the left side of the center of the stage, while Link spawns on the right side of the center of the stage.
Event 41: The FINAL Final Battle

The FINAL Final Battle is the 41st and final solo event match out of a total of 41 in Super Smash Bros. Brawl. In this event match, the player is pitted against a team of Giant , , and . All characters have two stocks while fighting on . The player must KO all three of these foes twice to win. On all difficulties, Giant Mario's AI is on Level 6, and Snake and Sonic's AI is on Level 5.
==Names in other languages==
==Trivia==
*The event is similar in concept to Event 51: The Showdown, both of which are their respective game's final single-player event involving a fight against two regular characters and a large overpowered one on Final Destination. Additionally, they have the same Japanese name.
*Mario and Sonic are both mascots of their video game companies; which are Nintendo and Sega respectively, while Snake is one of Konami's most iconic characters and has been seen as an unofficial mascot by fans.
Event 42: Trouble King 2

Trouble King 2 (, Very Annoying King) is the 42nd event match of the 51 event matches in Super Smash Bros. Melee.
The player controls and must win a 2 stock battle against a giant on the Poké Floats stage. This event match features no time limit. The CPU Bowser's artificial intelligence is set at Level 7.
When this match starts, Luigi will spawn on the Squirtle float's right arm while the giant Bowser spawns on the top of Squirtle's head. If the giant Bowser damages Luigi with an attack, it would likely cause an OHKO due to his size, which increases his attack power. Due to the combination of Bowser's large size and increased attack power, and the geometry of the Poké Floats stage, it is more feasible to cause Bowser to self-destruct rather than trying to KO him directly.
==Trivia==
*This event match is a successor to Event 1: Trouble King. It received another follow-up in Super Smash Bros. Brawl with Event 1: Two Trouble Kings.
Event 43: Birds of Prey

Birds of Prey (, Speed Demon Falcons) is the 43rd event match of the 51 event matches in Super Smash Bros. Melee.
The player controls and must win a 2 stock match against a CPU and a CPU on the Big Blue stage. This event match features no time limit. The CPU Falco and Captain Falcon's artificial intelligence is set at Level 5.
When the match starts, Fox will spawn on the left side of the Falcon Flyer, while Falco spawns in the center of the Falcon Flyer and Captain Falcon spawns on the right side of the Falcon Flyer.
==Trivia==
*This event match and its English name is a reference to how the falcon is a bird of prey, who often prey on mammals, including larger ones such as foxes.
Event 44: Mewtwo Strikes!

Mewtwo Strikes! is the 44th event match of the 51 event matches in Super Smash Bros. Melee. 
The player controls a fighter of their choice and must win a 1 stock match against a CPU and a CPU on the stage. This event match features no time limit. The CPU Zelda's artificial intelligence is set at Level 9, while the CPU Mewtwo's artificial intelligence is set at Level 8.
When the match starts, the player's fighter will spawn on the center of the main platform, while Zelda spawns on the topmost soft platform. The match starts off with the player's fighter battling Zelda. After 15 seconds, Mewtwo will spawn on the leftmost soft platform and joins Zelda to battle the player's fighter. If the player KOs Mewtwo, it will result in a victory. If the player KOs Zelda, it will result in a loss.
==Names in other languages==
==Trivia==
*The CPU Zelda's model features a slightly darker tint in this event match, similar to the tint applied to identical characters on the same team.
*The music track that plays during this event match is an arrangement of the music tracks featured in Pokémon Red/Blue, despite the fact the event match takes place on the Battlefield stage. This occurrence happens again during Event 37: Legendary Pokémon, as well as All-Star Mode when the main opponent is Mewtwo.
*This event match is a reference to a plot point in the film, Pokémon: The First Movie - Mewtwo Strikes Back, where Mewtwo turns Nurse Joy into his mind-controlled servant. Prior to introducing himself, Nurse Joy instead introduced the various characters to Mewtwo's base.
*Ironically, despite this event match's goal of KO'ing Mewtwo, Zelda is actually stronger, having her artificial intelligence set at Level 9 instead of Level 8, which allows her to deal 20% more knockback while Mewtwo has no such bonuses.
Event 45: Game & Watch Forever!

Game & Watch Forever! is the 45th event match of the 51 event matches in Super Smash Bros. Melee.
The player controls a red and must win a stock match against a team of 25 default CPU Mr. Game & Watches on the Flat Zone stage, where the red Mr. Game & Watch starts with 3 stocks and the default Mr. Game & Watches start with 1 stock. This event match features no time limit. The CPU Mr. Game & Watches' artificial intelligence is set at Level 3.
When this match starts, the red Mr. Game & Watch will spawn on the left side of the stage while the default Mr. Game & Watches appear in groups of three. During the match, the Mr. Game & Watches are lightweight.
==Names in other languages==
Event 46: Fire Emblem Pride

Fire Emblem Pride (, Stoke the Emblem of Fire) is the 46th event match of the 51 event matches in Super Smash Bros. Melee. 
The player controls a fighter of their choice and must win a 3 stock match against a CPU and a CPU on the Temple stage (with the Fire Emblem musical theme played as the alternate music). The CPU Marth and Roy's artificial intelligence is set at Level 5.
When the match starts, the player's fighter will spawn on the left side of the center of the stage, while Marth spawns on the right side of the stage and Roy spawns on the topmost platform.
Event 47: Trophy Tussle 3

Trophy Tussle 3 (, Battle on Figure 3) is the 47th event match of the 51 event matches and the third of the three Trophy Tussle event matches in Super Smash Bros. Melee. 
The player controls a fighter of their choice and must win a 3 minute 2 stock free-for-all match against a team of three random fighters on a giant version of the Majora's Mask trophy. Each of the CPU fighters' artificial intelligence is set at Levels 6, 7, and 8. Despite being a free-for-all, the CPU opponents will actively attack the player only (while attacking each other in the process), essentially making this a 3-on-1 with Friendly Fire turned on.
When the match starts, the player's fighter will spawn on the left spike near the center of the stage, while one CPU fighter spawns on the right spike near the center of the stage, the second CPU fighter spawns on the bottom left spike of the stage, and the third CPU fighter spawns on the bottom right spike of the stage.
Clearing this event match will reward the player with the Majora's Mask trophy.
Event 48: Pikachu and Pichu

Pikachu and Pichu is the 48th event match of the 51 event matches in Super Smash Bros. Melee. 
The player controls a fighter of their choice and must win a stock match against two CPU and a CPU on the Dream Land stage, where the player starts with 2 stocks, the Pichu start with 1 stock, and Pikachu starts with infinite stocks. This event match features no time limit. The red and green CPU Pichu's artificial intelligence is each set at Level 5 and 6 (in addition to both of them taking 0.8x knockback; about as much knockback taken as and , two heavyweights), while the CPU Pikachu's artificial intelligence is set at Level 9, while also giving 1.24x knockback (For example, Pikachu's neutral aerial can KO about 40% earlier from center stage).
When this match starts, the player's fighter will spawn on the center of the main platform, while the red Pichu spawns on the rightmost soft platform, the green Pichu spawns on the top soft platform, and Pikachu spawns on the leftmost soft platform. The Pichu do not actively attack the player unless they are approached, while Pikachu attacks the player's fighter. If one Pichu is KO'd, the other Pichu will attack the player's fighter. If the player's fighter KOs both Pichu, it will result in a victory. 
==Names in other languages==
==Trivia==
*This event match's name is a reference to the animated short Pikachu and Pichu where in one scene, Pikachu has to protect the two Pichu brothers and escape from an angry .
*This is the only event match in Melee that takes place on an unlockable past stage, which in this case, is Dream Land.
**Unlocking the Dream Land stage is not required to unlock this event match, whereas the stage itself must be unlocked by completing the Target Test with all 25 fighters.
Event 49: All-Star Match Deluxe

All-Star Match Deluxe (, All-Star Match Special Edition) is the 49th event match of the 51 event matches in Super Smash Bros. Melee and the fifth and final of the All-Star Matches. 
The player controls a fighter of their choice and must win five different stock matches, all within a time limit of 4 minutes, where the player will start with 2 stocks and the opponents start with 1 stock. The player fights all of the clone characters; The CPU and 's artificial intelligence is set at Level 7, the CPU and 's artificial intelligence is set at Level 8, and the CPU and 's artificial intelligence is set at Level 9.
Dr. Mario will be battled on , Falco will be battled on Venom, Pichu will be battled on Pokémon Stadium, Young Link will be battled on Great Bay, Roy will be battled on Temple (with the musical theme played as the alternate music), and Ganondorf will be battled on . Similar to the standard battles in the All-Star Mode, the player's stock and damage percentage is carried over between matches. Icons representing the player's upcoming opponents and the order in which they appear is visible in the top left corner of the screen. Each stage transition occurs with a slow fade to black while the next stage loads.
==Trivia==
*During the fight with Dr. Mario, the music is the original Mushroom Kingdom music, instead of his theme.
*This is the last event match in Melee to feature a time limit.
*This is the only event match in Melee to feature as a guaranteed opponent.
Event 4: Cleaning House in Skyworld

Cleaning House in Skyworld (, Cleaning House in Skyworld) is the 4th solo event match out of a total of 41 in Super Smash Bros. Brawl. In this event, must destroy the breakable terrain of Skyworld to remodel this stage. is also in this event to interfere with Pit's efforts of doing so. Defeating Wario is not required to win this event match. The terrain will not regenerate once it is destroyed, like it normally does. Completing this event will reward the player with the Palutena trophy.
==Names in other languages==
==Trivia==
*This is one of the few events with a rule outside of defeating the opponent where said opponent does not respawn infinitely, the other being Flower Blooms in the Echoes.
**If the player defeats Wario on this stage, they can continue to play. This results in only one character on the stage at a time, which is normally impossible in actual gameplay.
Event 4: Dino-wrangling

Dino-wrangling is the 4th event match of the 51 event matches in Super Smash Bros. Melee. 
The player controls a fighter of their choice and must win a stock match against a giant CPU Yoshi on the Yoshi's Story stage, where the player starts with 3 stocks, while the giant Yoshi starts with 1 stock. The event match features no time limit. The CPU Yoshi's artificial intelligence is set at Level 5.
When the match starts, the player will spawn at the leftmost soft platform while the giant Yoshi spawns at the rightmost soft platform. Due to Yoshi's massive size (being even larger than a regular Yoshi under the effects of a Super Mushroom), he is very heavy and strong; however, his increased weight coupled with his low artificial intelligence level means that he will often self-destruct within seconds of the event's start.
==Names in other languages==
Event 50: Final Destination Match

Final Destination Match is the 50th and penultimate of the 51 event matches in Super Smash Bros. Melee. 
The player controls a fighter of their choice and must win a 1 stock match against both and on the stage. This event match does not feature a time limit. Both Master Hand and Crazy Hand's artificial intelligence is set at Level 5.
When the match starts, the player's fighter will spawn in the center of the stage, while Master Hand will spawn on the right side of the stage and Crazy Hand will spawn on the left side of the stage. Master Hand and Crazy Hand each starts with 300 HP, the same amount they start with when battling them in on Normal difficulty). Unlike in Classic Mode, however, Crazy Hand is immediately in the battle, rather than entering the fight when Master Hand's HP falls below 150 HP. With this, and the fact the player can only have one stock as opposed to up to five, this event match is more difficult than their battle in Classic Mode, as the player must avoid both their attacks for at least half the match instead of one quarter (assuming the player uses the strategy of focusing on and defeating one Hand before the other), while also having no stocks to spare.
==Names in other languages==
==Trivia==
*If the player chooses to play as Master Hand via the Master Hand glitch or hacking to complete this event, the background's sequence will not change throughout the event match for unknown reasons. It is also possible for the player's Master Hand to perform combination attacks with the opposing Crazy Hand, the only situation where this can occur without hacking (as playing as Master Hand causes the game to freeze in Classic Mode).
**In some rare occasions, if the player chooses to play as Master Hand or Crazy Hand via the glitch or hacking, they will be facing the opposite direction.
**If the player chooses to play as Crazy Hand via hacking, Master Hand will not perform combination attacks with the CPU Crazy Hand.https://www.youtube.com/watch?v=rGPjIUGzd1o 
*Defeating Crazy Hand in Classic Mode is not required to unlock this event match, whereas most other events need to have their combatants unlocked or accessible first.
==References==