nyuuzyou/wikis huggingface dataset:
Celestial Nights 2009

__NOTOC__
Once upon a time, the prince and princess of two rival nations on opposing sides of a great river fell in forbidden love. Neither the enmity between their countries nor the vast body of water that separated them could extinguish their feelings for one other. But their story would end prematurely, and in tragedy.
Thus was born the tradition of Celestial Nights—a time when the people of Vana'diel come together in the shared hope of rejoining the royal couple in their celestial realm.
Under the auspices of the Mog House Management Union (MHMU), the event has matured to become a perennial favorite among the citizens. But much to the moogles' dismay, the standing ovations scheduled for last year's event did not come to pass as anticipated. What was intended to be rivulets of tears streaming down the faces of toughened critics turned into a deluge of derision-laden disdain. Consequently, moogle reputation for competence in the field of entertainment production plummeted to a historic low.
The fault lies neither with the script nor stage direction, but the flawed casting process...or so the organizers claim. Determined to make up for last year's humiliating outcome, the MHMU has sanctioned the running of another open-air theater event in the same vein as the last.
How will this bold second attempt be received by critics and the public?
Will it avenge the failures of the past and restore critical acclaim to mooglekind?
Or will it prove to be a commercial flop, as most sequels are wont to do?
As has become tradition, the MHMU is yet again relying on the kindness of adventurers to see it through this latest of darkest hours!
Illustration: Mitsuhiro Arita
==Event Schedule==
The Celestial Nights event is scheduled to commence on Friday, June 26 at 1:00 a.m. (PDT) and conclude on Wednesday, July 8 at 1:00 a.m. (PDT).
==Event Moogle Locations==
Festival moogles will be posted at the following areas for the duration of the event. Don't hesitate to talk with any of them to get the low-down on the festivities!
Northern San d'Oria (D-8)
Bastok Markets (G-8)
Windurst Waters (north side) (F-5)
==Related Links==
* Celestial Nights 2009/Guide
Category:Seasonal Events
Celestial Nights 2009/Guide

==Event Schedule==
The Celestial Nights event is scheduled to commence on Friday, June 26 at 1:00 a.m. (PDT) and conclude on Wednesday, July 8 at 1:00 a.m. (PDT).
==Event Moogle Locations==
Festival moogles will be posted at the following areas for the duration of the event. Don't hesitate to talk with any of them to get the low-down on the festivities!
Northern San d'Oria (D-8)
Bastok Markets (G-8)
Windurst Waters (north side) (F-5)
Category:Guides
Celestial Nights 2010

__NOTOC__
As any adventurer worth his or her Silver Sea salt knows, the tradition known as Celestial Nights has its roots in the tragic tale of Prince Yahiko and Princess Amdina.
'Tis a tale from a bygone era—one that tells of a strapping royal scion and a pulchritudinous princess who chanced upon each other on opposite banks of the river that divided their two kingdoms, and had the terrible misfortune of falling in love. For this was an age of war and strife, and these two neighboring nations were locked in a bitter, bloody struggle every ilm the equal of the Crystal War.
The besmitten couple exerted every effort to convince their parents to put aside their differences and make peace between their nations, but this was no faerie tale, and it would not end happily ever after. The war raged on, and both prince and princess were caught in its bloody midst, falling to enemy hands without ever having the chance to share so much as a moment's embrace.
The tale struck a chord with the people of the realm, who, over time, came to pay tribute to the ill-fated lovers with a celebration of the stars, that the souls of the prince and princess might be joined at long last in the heavens above.
Likewise, it struck a chord among the profit-minded moogles of the MHMU, who figured that an annual dramatic rendition of the timeless tale might attract a wide audience and bring ample amounts of gil into their coffers.
Will this heavenly love story end in triumph or tragedy? Will our ambitious moogle friends be rolling in dough, or drowning in debt?
The fate of the universe—or one very small part of it, at least—is in your hands!
Illustration: Mitsuhiro Arita
==Event Schedule==
Celestial Nights will twinkle into view at 1:00 a.m. (PDT) on Tuesday, June 29 and fade with dawn's light on Tuesday, July 13 at the same hour.
==Moogle Mayhem==
To partake in the festivities, adventurers need only speak to the event moogles stationed in the following locations:
Northern San d'Oria (D-8) / Bastok Markets (G-8) / Windurst Waters (north side) (F-5)
== Related Links==
* Celestial Nights 2010/Guide
Category:Seasonal Events
Celestial Nights 2010/Guide

==Event Schedule==
Celestial Nights will twinkle into view at 1:00 a.m. (PDT) on Tuesday, June 29 and fade with dawn's light on Tuesday, July 13 at the same hour.
==Moogle Mayhem==
To partake in the festivities, adventurers need only speak to the event moogles stationed in the following locations:
Northern San d'Oria (D-8) / Bastok Markets (G-8) / Windurst Waters (north side) (F-5)
==Guide==
Category:Guides
Celestial Nights 2011/Guide

==Event Schedule==
Celestial Nights will twinkle into view at 1:00 a.m. (PDT) on Monday, June 27 and fade with dawn's light on Monday, July 11 at the same hour.
==Moogle Mayhem==
To partake in the festivities, adventurers need only speak to the event moogles stationed in the following locations:
Northern San d'Oria (D-8) / Bastok Markets (G-8) / Windurst Waters (north side) (F-5)
Category:Guides
Celestial Nights 2012/Guide

== Event Schedule ==
Stars rise on the night sky at 1:00 AM (PDT) On Friday, June 29, lasting until dawn beckons on Friday, July 13 at the same hour.
== Moogle Meetings ==
Stop by at the following locations and say hello to our cuddly little friends for your very own invitation!
Northern San d'Oria (D-8) / Bastok Markets (G-8) / Windurst Waters (north side) (F-5)
== Walkthrough ==
As with every MHMU event, mayhem ensues. And like everything else in Vana'diel, everything will fall a part if you don't pat attention to it. Your goal is to escort Prince Yahiko and Princess Amdina through the town to finish the play. But you must overcome a fickle male lead, a drama queen female lead, and several intractable floozies along the way!
* Speak to one of the Moogles at the above locations.
* Prince Yahiko and Princess Amdina will proceed through the city at the locations listed below.
** In Northern San d'Oria they spawn at (F-5) and travel a circuitous route to (F-7).
** In Bastok Markets they spawn at (E-11) and travel to (J-9).
* The Prince and Princess will stop at specific intervals to either deliver lines, or for the Princess to think out loud.
** When the Princess has positive thoughts, nod at her with the /yes or /nod emote to encourage her.
** When the Princess has negative thoughts, shake your head with the /no emote to get her to dismiss them.
*** The Princess will occasionally backtrack to the previous dialog point.
* The floozies Loaranne, Hiltrude, and Mihn Rhettorah (in Northern San d'Oria, Bastok Markets, and Windurst Waters respectably) will appear in random spots (and multiple times in each procession), they will try to distract the Prince. If they succeed, it will end the performance.
** You can use the /wave emote to get the attention of a floozie and she will look in your direction. You can use this to turn her so that she will not aggro the Prince as he walks by.
*** She will eventually lose interest in you, she may turn back and aggro the Prince.
** Should the floozie walk up to the Prince, use the /slap emote to get him back on course.
* When you reach the end of the procession, speak to Princess Amdina to receive your reward.
== Rewards ==
* First completion: Red Bamboo Grass, Blue Bamboo Grass, or Green Bamboo Grass. (Depending on the nation.)
* Second completion: Otoko Yukata or Onago Yukata.
* Third completion: Otokogimi Yukata or Onnagimi Yukata.
* Subsequent completion: Random number (observed values between 5 and 25) of Summer Fans or Festive Fans.
Category:Guides
Celestial Nights 2013/Guide

== Event Schedule ==
Celestial Nights is currently underway and will end on Tuesday, July 9, 2013 at 1:00am PDT. 
== Moogle Meetings ==
Stop by at the following locations and say hello to our cuddly little friends for your very own invitation!
Northern San d'Oria (D-8) / Bastok Markets (G-8) / Windurst Waters (north side) (F-5)
== Walkthrough ==
Note: The guide below is copied from previous years; there are no changes or new item rewards for 2013.
As with every MHMU event, mayhem ensues. And like everything else in Vana'diel, everything will fall a part if you don't pat attention to it. Your goal is to escort Prince Yahiko and Princess Amdina through the town to finish the play. But you must overcome a fickle male lead, a drama queen female lead, and several intractable floozies along the way!
* Speak to one of the Moogles at the above locations.
* Prince Yahiko and Princess Amdina will proceed through the city at the locations listed below.
** In Northern San d'Oria they spawn at (F-5) and travel a circuitous route to (F-7).
** In Bastok Markets they spawn at (E-11) and travel to (J-9).
* The Prince and Princess will stop at specific intervals to either deliver lines, or for the Princess to think out loud.
** When the Princess has positive thoughts, nod at her with the /yes or /nod emote to encourage her.
** When the Princess has negative thoughts, shake your head with the /no emote to get her to dismiss them.
*** The Princess will occasionally backtrack to the previous dialog point.
* The floozies Loaranne, Hiltrude, and Mihn Rhettorah (in Northern San d'Oria, Bastok Markets, and Windurst Waters respectively) will appear in random spots (and multiple times in each procession), they will try to distract the Prince. If they succeed, it will end the performance.
** You can use the /wave emote to get the attention of a floozie and she will look in your direction. You can use this to turn her so that she will not aggro the Prince as he walks by.
*** She will eventually lose interest in you, she may turn back and aggro the Prince.
** Should the floozie walk up to the Prince, use the /slap emote to get him back on course.
* When you reach the end of the procession, speak to Princess Amdina to receive your reward.
== Rewards ==
* First completion: Red Bamboo Grass, Blue Bamboo Grass, or Green Bamboo Grass. (Depending on the nation.)
* Second completion: Otoko Yukata or Onago Yukata.
* Third completion: Otokogimi Yukata or Onnagimi Yukata.
* Subsequent completion: Random number (observed values between 5 and 25) of Summer Fans or Festive Fans.
Category:Guides
Celestial Nights 2017

==Event Period==
Friday, June 30 at 1:00 a.m. (PDT) to Thursday, July 13 at 7:59 a.m.
==Participating==
Speak with any of the moogles in the following locations to learn more about the event. 
Northern San d'Oria (D-8) / Bastok Markets (G-8) / Windurst Waters (north side) (F-5)
 
==Related Links==
*Celestial Nights 2017 Guide
*Official Announcement
Category:Seasonal Events
Central Apollyon

{| border="1" cellpadding="2" cellspacing="0" width="90%"	 	
 Accessed From: 	 Dem/Mea Crag Dimensional Portal => Al'Taieu (Swirling Vortex at (D-6) and (K-6))	
 Required to Access:	
*Cosmo-Cleanse
*Red Card or Black Card
*Smalt Chip
*Charcoal Chip
*Magenta Chip
*Smoky Chip	
 Reward for Win: 	
*Anct. Beastcoins (100%)
Chance for one or more of the following:
*Smalt Chip
*Charcoal Chip
*Magenta Chip
*Smoky Chip
Chance for:
*Omega's Heart (Homam Corazza) (<50%)
Two of the following:
*Omega's Eye (Homam Zucchetto)
*Omega's Foreleg (Homam Manopolas)
*Omega's Hind Leg (Homam Cosciales)
*Omega's Tail (Homam Gambieras)	
{| border="0" cellpadding="2" cellspacing="0" width="90%"	Limbus Zone Notes
*Omega has three forms. It will alternate between two legged and four legged forms until 25% when it goes into it's final form.
*Two-legged form.
**Highly resistant to magical damage.
**Guided Missile II - Physical damage AoE. ~500 damage. Ignores shadows.
**Hyper Pulse - Magic damage AoE and gravity. ~300 damage. Wipes shadows.
**Stun Cannon - Magic damage AoE and paralyze. ~300 damage. Ignores shadows.
**Floodlight - Magic damage AoE and Flash, Bind and Silence.
**Pod Ejection - Spawns a Gunpod. Used first upon transformation into two-legged form and periodically thereafter in the final form.
***Gunpod has about 2,000 HP.
***Hits for about 600 damage on mages.
***Can drop either Ancient Beastcoins, any one Apollyon chip, an AF +1 synthesis material item or an AF +1 upgrade item.
***Gunpods can be "farmed" for items and chips by holding Proto-Omega in its final form until near the end of the time limit before defeating.
*Four-legged form.
**Highly resistant to physical damage.
**Guided Missile - Physical damage AoE. ~500 damage. Absorbed by shadows.
**Ion Efflux - Conical paralyze.
**Target Analysis - Absorbs all stats. Absorbed by shadows.
**Pile Pitch - Does 90% of targets health in physical damage and resets hate on target.
**Rear Lasers - Magical AoE damage and petrification. Only used when attack it's back legs.
*Final form.
**Colossal Blow - Does 90% of targets health in physical damage and resets hate on target as well as knock-back.
**Laser Shower - Conical magic damage.
Central Apollyon II

{| border="1" cellpadding="2" cellspacing="0" width="90%"	 	
 Accessed From: 	 Dem/Mea Crag Dimensional Portal => Al'Taieu (Swirling Vortex at (D-6) and (K-6))	
 Required to Access:	
* Crepuscular Chip
* Cosmo-Cleanse
* Red Card or Black Card 	
 Reward for Win: 	
*Ancient Beastcoins (4~6)
Two of the following:
* Piece of Arch-Omega's Eye
* Arch-Omega Foreleg Segment
* Arch-Omega Hind Leg Segment
* Segment of Arch-Omega's Tail
Chance for:
* Piece of Arch-Omega's Heart	
{| border="0" cellpadding="2" cellspacing="0" width="90%"	Limbus Zone Notes
*Arch-Omega is the only enemy in this zone (see Arch-Omega for battle information). 
**Upon defeat, an Armoury Crate will be spawned in the center of the area which will end the run once opened.	
Category:Limbus
Central Temenos - 1st Floor

{| border="1" cellpadding="2" cellspacing="0" width="90%"	 	
 Accessed From: 	 Holla Crag Dimensional Portal => Al'Taieu (H-4)	
 Required to Access: 	 Emerald Chip & White Card 	
 Reward for Completion:	
*Ancient Beastcoin - Full Clear: Approx. 50~
*Orchid Chip
*Random AF +1 Upgrade material (see below)	
{| border="0" cellpadding="2" cellspacing="0" width="90%"	Limbus Zone Notes
*When a certain mob is defeated its corresponding mob's strength dramatically increases.
*The following mobs are linked together.
**Temenos Cleaner - Airi
**Iruci - Temenos Weapon
**Enhanced Dragon - Enhanced Ahriman
*Enhanced Dragon is one of the deadliest due to Body Slam.
*It is possible to Sleep/Lullaby all monsters in this zone.
*A common strategy is to Sleep/Bind one monster when it is almost dead, kill the corresponding monster, and then returning the the first and killing it.
*Each of the monsters drop Ancient Beastcoins.
*When the final monster is defeated, it will drop an item chest with the completion contents.
Central Temenos - 2nd Floor

{| border="1" cellpadding="2" cellspacing="0" width="90%"	 	
 Accessed From: 	 Holla Crag Dimensional Portal => Al'Taieu (H-4)	
 § to Access: 	 Scarlet Chip & White Card 	
 Reward for Completion:	
*Ancient Beastcoins
*Cerulean Chip
*Random AF +1 Upgrade material (see below)	
{| border="0" cellpadding="2" cellspacing="0" width="90%"	Limbus Zone Notes
*All avatars as well as Carbuncle use their respective 2-hours and are immune to Stun.
*Each elemental has an additional effect enfeeble associated with an ailment of its element.
*All elementals can transform into their associated avatar. However, if killed in the correct order only one avatar must be defeated.
**An elemental will transform into the associated Mystic Avatar of the same element when the elemental of the element it is weak to has been defeated. For example, defeating Water Elemental will transform Fire Elemental into Ifrit.
**In order to avoid fighting all but one of the avatars, after killing the first elemental, you must continue to defeat the elementals in order of reverse strength (counter-clockwise order on the map). For example: after killing the Water Elemental, the Thunder Elemental must be defeated next. Using this strategy only the last mob will spawn an avatar.
**It is suggest to defeat the mobs in the following order : Water Elemental > Thunder Elemental > Earth Elemental > Air Elemental > Ice Elemental > Mystic Avatar (Ifrit).
*Carbuncle links with the Light Elementals and vice versa; however, you can Carbuncle pull (or sacrifice pull) the Light Elementals separately.
** Because of the double light weather in the area, Carbuncle's Searing Light may occasionally do exceptionally high damage. Forms of magic defense/magic taken, light resistance, or other damage reduction are recommended.
** Note: Carbuncle has exceptionally high damage taken resistance upon first entering the zone; this is progressively weakened by defeating the six elementals/avatars scattered around the zone.
*When Carbuncle and the Light Elementals are defeated, the final item crate will spawn with completion contents in the center of the area.
Central Temenos - 3rd Floor

{| border="1" cellpadding="2" cellspacing="0" width="90%"	 	
 Accessed From: 	 Holla Crag Dimensional Portal => Al'Taieu (H-4)	
 Required to Access: 	 Ivory Chip & White Card 	
 Reward for Completion:	
*Anct. Beastcoins
*Silver Chip
*Random AF +1 Upgrade material (see below)	
{| border="0" cellpadding="0" cellspacing="0" width="100%"
|valign="top" width="50%"|
Limbus Zone Notes 	 	
{| border=0 width=100%	 	
Floor Bosses 	Floor Bosses	Floor Bosses
Mob Name 	Type 	Job
Abyssdweller Jhabdebb	Orc 	PLD
Orichalcum Quadav 	Quadav 	WHM
Pee Qoho the Python 	Yagudo 	SMN
Normal mobs 	Normal mobs 	Normal mobs
Mob Name 	Type 	Job
Grognard Mesmerizer 	Orc 	BLM
Grognard Footsoldier 	Orc 	WAR
Grognard Predator 	Orc 	RNG
Grognard Neckchopper 	Orc 	DRK
Grognard Grappler 	Orc 	MNK
Grognard Impaler 	Orc 	DRG
Star Ruby Quadav 	Quadav 	RDM
Fossil Quadav 	Quadav 	WAR
Whitegold Quadav 	Quadav 	THF
Wootz Quadav 	Quadav 	DRK
Star Sapphire Quadav 	Quadav 	BLM
Lightsteel Quadav 	Quadav 	PLD
Yagudo Archpriest 	Yagudo 	WHM
Yagudo Disciplinant 	Yagudo 	MNK
Yagudo Kapellmeister 	Yagudo 	BRD
Yagudo Knight Templar	Yagudo 	SAM
Yagudo Prelatess 	Yagudo 	BLM
Yagudo Eradicator 	Yagudo 	NIN
Central Temenos - 4th Floor

{| border="1" cellpadding="2" cellspacing="0" width="90%"	 	
 Accessed From: 	 Holla Crag Dimensional Portal => Al'Taieu (H-4)	
 Required to Access:	
*Cosmo-Cleanse
*White Card
*Cerulean Chip
*Orchid Chip
*Silver Chip	
 Reward for Win: 	
*Ancient Beastcoins (100%)
Chance for:
*Ultima's Heart (Nashira Manteel) (<50%)
Two of the following:
*Ultima's Cerebrum (Nashira Turban)
*Ultima's Claw (Nashira Gages)
*Ultima's Leg (Nashira Seraweels)
*Ultima's Tail (Nashira Crackows)	
{| border="0" cellpadding="2" cellspacing="0" width="90%"	Limbus Zone Notes
*Chests
**There are three sets of chests. When one is opened from a set, the others from that set will disappear.
**One set covers all chests on the west side of the map, another set covers the east side, and the last set is the central chest.
**Each set has a chance of being an item chest filled with 3-7 Ancient Beastcoins & 2 artifact+1 materials or a monster.
**If a monster spawns, it will be from one of the 3 types of monsters found in preceding Temenos floors: Beasts, Beastmen King, or a Mystic Avatar.
**Vana'diel Beastmen Kings and Mystic Avatar both use corresponding 2hr moves.
**Once Proto-Ultima is engaged, all chests will disappear.
*Proto-Ultima goes into five stages over the course of the fight, broken down into 20% segments.
**Note: Each stage can use all TP moves from the preceding stages.
*Stage 1
**Draw In
**Antimatter - Magical light based single target attack. ~1000 Damage.
**Wire Cutter - Physical single target attack. Absorbed by two shadows. ~800 Damage.
**Chemical Bomb - Conical Slow II and Massacre Elegy.
*Stage 2
**Nuclear Waste - Lowers all elemental resistances.
**Hydro Canon - Conical water damage and poison. ~600 damage.
**Turbofan - Conical wind damage and silence. ~600 damage.
**Smoke Discharge - Conical earth damage and petrify. ~600 damage.
**Flame Thrower - Conical fire damage and plague. ~600 damage.
**Cyrojet - Conical ice damage and paralyze. ~600 damage.
**High-Tension Discharge - Conical thunder damage and stun. ~600 damage.
*Stage 3
**Holy 2 - Magical single target spell on a random target. ~600 damage.
**Equalizer - Physical AoE knock back attack. ~700 damage.
*Stage 4
**Energy Screen - 100% Physical damage resistance.
**Mana Screen - 100% Magical damage resistance.
**Armor Buster - Physical AoE damage and gravity. Can be absorbed by shadows. ~700 damage.
*Stage 5
**Citadel Buster
***Very high light based magic damage, 30' AoE. ~1000-2200 damage.
***Takes 30 seconds to charge and will not attack during that time.
***When the attack has started a 30... will appear in log and it will then count down to 0.
***Will consistantly Draw-In the character with the most hate. Targetted character can change during countdown.
***It is suggested when the countdown begins, you have someone (hopefully that can gain the most hate and can take the damage) remain while others run out of the room.
*Upon defeating Proto-Ultima, a final chest will appear in the center of the room to complete the area with rewards.	
Category:Limbus
Central Temenos - 4th Floor II

{| border="1" cellpadding="2" cellspacing="0" width="90%"	 	
 Accessed From: 	 Holla Crag Dimensional Portal => Al'Taieu (H-4)	
 Required to Access:	
* Niveous Chip
* Cosmo-Cleanse
* White Card 	
 Reward for Win: 	
*Ancient Beastcoins
Two of the following:
* Piece of Arch-Ultima's Cerebrum
* Segment of Arch-Ultima's Claw
* Segment of Arch-Ultima's Leg
* Segment of Arch-Ultima's Tail
Chance for:
* Piece of Arch-Ultima's Heart	
{| border="0" cellpadding="2" cellspacing="0" width="90%"	Limbus Zone Notes
*Arch-Ultima is the only enemy in this zone, in the northernmost room (see Arch-Ultima for battle information). 
**Upon defeat, an Armoury Crate will be spawned in the center of the area which will end the run once opened.
* This fight can be completed by 6 Summoners using the merit Blood Pact: Rages, which bypass Energy and Mana Shields.	
Category:Limbus
Central Temenos - Basement

{| border="1" cellpadding="2" cellspacing="0" width="90%"	 	
 Accessed From: 	 Holla Crag Dimensional Portal => Al'Taieu (H-4)	
 Required to Access:	
*Metal Chip
*Cosmo-Cleanse
*White Card 	
 Reward for Win: 	
*Ancient Beastcoins - Full Clear: Approx. 150~ 	
{| border="0" cellpadding="2" cellspacing="0" width="90%"	Limbus Zone Notes
Temenos Aern x 27- Aern
Temenos Ghrah - Ghrah
*Aerns will reraise multiple times, and are able to reuse use their two-hour abilities after reraising.
*Aerns drop 1-2 coins per kill, and up to 4 coins upon final defeat.
**The number of coins received for final defeat may vary as you get more time extensions.
**For a full clear with Treasure Hunter III, we averaged 5.4 Ancient Beastcoins per Temenos Aern.
*Once all the Temenos Aerns have been killed, Temenos Ghrah will spawn from the corpse of the last Aern similar to Ix'Aern (DRG).
**He offers a final chest (spawns in northern room with 5 Aerns) when defeated with more coins in it.
* Full clear granted 154 coins.
** Party of 6 characters with 5 players at level 90.
**THF, DRG/WHM, RDM, BLM, DNC+BRD	
Category:Limbus