nyuuzyou/wikis huggingface dataset:
Re-Volt (Feb 26, 2002 prototype)

A prototype of the unreleased Re-Volt for the Microsoft Xbox.
==Screenshots==
ReVoltXBOX-20020226_image1.png
ReVoltXBOX-20020226_image2.png
ReVoltXBOX-20020226_image3.png
ReVoltXBOX-20020226_image4.png
ReVoltXBOX-20020226_image5.png
ReVoltXBOX-20020226_image6.png
ReVoltXBOX-20020226_image7.png
ReVoltXBOX-20020226_image8.png
ReVoltXBOX-20020226_image9.png
ReVoltXBOX-20020226_image10.png
ReVoltXBOX-20020226_image11.png
ReVoltXBOX-20020226_image12.png
ReVoltXBOX-20020226_image13.png
Re-Volt (Jan, 2000 prototype)

An slightly later prototype of Re-volt for the Gameboy color.
==Notes==
* Date unknown. According to notes by programmer Quang Nguyen, this build of the game is close to, but not quite, the Milestone 3 phase of development. This combined with how late in the month the other prototype was compiled suggests that this prototype is from January 2000.
* All tracks are mentioned in the prototype, and most are selectable, except for Botanical Gardens. 
* The game itself appears to run sluggishly, with AI appearing to get confused in some parts of the race(i.e. the start of Ghost Town 1). Music only appears during the menu, with Sound Effects being absent entirely. There is an option to turn it on in the option menu but it appears to be non functional.
* Controls are as follows: B to Accelerate, A to reverse, Start fires your weapon if one is acquired, and pressing the Select button during gameplay causes the game to reset itself, albeit in a somewhat glitchy state.
* It appears a build of the game was sent to Nintendo for approval on April 7th, 2000. It's absence from the Lotcheck suggests it was rejected.
==Screenshots==
Brve 03.2023-09-22 22.19.34.png
Brve 03.2023-09-22 22.19.38.png
Brve 03.2023-09-22 22.19.47.png
Brve 03.2023-09-22 22.49.50.png
Re-Volt (Jul 19, 1999 prototype)

A prototype of Re-Volt for the PlayStation.
==Notes==
*Compiled 3 weeks before the final build.
*Miscellaneous Notes:
**Game is emulatable: Yes (as of May 22, 2022)
**Game contains dongle protection: No.
==Origin==
File:RE-VOLT (Jul 19, 1999 PSX prototype) disc.jpg|Disc
ReBoot (Feb 3, 1998 prototype)

A prototype of ReBoot for the PlayStation.
==Notes==
* Despite being labelled alpha, it pre-dates the EU retail version (earliest retail build) by a week.
* Legal disclaimer on startup is different
* Generic title logo appears after the EA logo
* Title screen is missing the copyright info
* Pressing Start on the title screen plays no sound
* The "Family First" title card does not appear when choosing New Game
* No in-game differences noticed
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
** Game contains dongle protection: No.
** Game contains debugging symbols: N/A
** Dump was originally scrambled: No
==Screenshots==
PSX - Reboot Alpha 3.2-0000.png
PSX - Reboot Alpha 3.2-0001.png
PSX - Reboot Alpha 3.2-0002.png
==Origin==
PSX - Reboot Alpha 3.2.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Iniche for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
ReBoot (Feb 4, 1998 prototype)

A prototype of ReBoot for the PlayStation.
==Notes==
* Pre-dates the initial European retail version about about 6 days.
* Legal disclaimer on startup is different
* Title screen is missing the copyright info
* Pressing Start on the title screen plays a cheering sound
* No in-game differences noticed
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
** Game contains dongle protection: No.
** Game contains debugging symbols: N/A
** Dump was originally scrambled: No
==Screenshots==
PSX - Reboot 2-4-98-0000.png
PSX - Reboot 2-4-98-0002.png
==Origin==
PSX - Reboot 2-4-98.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Iniche for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
ReBoot (Feb 9, 1998 prototype)

A prototype of ReBoot for the PlayStation.
==Notes==
* Compiled approximately a day before the initial European retail version.
* No differences noticed, but the full game data was not examined
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
** Game contains dongle protection: No.
** Game contains debugging symbols: N/A
** Dump was originally scrambled: No
==Screenshots==
PSX - Reboot 2-9-98 Beta Review-0000.png
==Origin==
PSX - Reboot 2-9-98 Beta Review.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Iniche for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Reactor (Prototype)

A prototype of Reactor for the SNES.
==Notes==
* Unreleased isometric shooter from Argonaut Software. An early proof of concept. Cancelled for unknown reasons.
* No music or sound.
==Screenshots==
Reactor (Prototype).2021-07-19 12.37.23.png
Reactor (Prototype).2021-07-19 12.37.41.png
Reactor (Prototype).2021-07-19 12.37.44.png
Reactor (Prototype).2021-07-19 12.38.02.png
Reactor (Prototype).2021-07-19 12.38.14.png
Reactor (Prototype).2021-07-19 12.38.47.png
Reactor (Prototype).2021-07-19 12.38.53.png
Reactor (Prototype).2021-07-19 12.39.00.png
==Files==
==Acknowledgments==
Special thanks to Frank Cifaldi at the Video Game History Foundation and the anonymous donor for this part of the lot! A huge thanks to ehw for researching this prototype! 
==See also==
* New Years 2022 (January 1, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
* Video Game History Foundation (VGHF)
Ready 2 Rumble: Revolution (Dec 29, 2008 prototype)

A prototype of Ready 2 Rumble: Revolution for the Wii.
==Notes==
* Predates the final build by a few months.
* Differences are unknown.
* Disc information:
** Header Product Code: RR5E70
** Header Version Number: 0
** Header Title: Ready2Rumble
** Executable Name: /main.dol
** Latest date in DOL: 10/2/2008 3:35:00 AM
** Latest date in DOL (final build): 10/2/2008 3:35
** Apploader date: 10/2/2008
** Apploader date (final build): 10/2/2008 0:00
** Errors (Data Blocks): 0
** Errors (Unused Blocks): 0
* Miscellaneous Notes:
** Game is emulatable in Dolphin: Yes (as of December 25, 2022).
*** Issues: None.
** Debug enabled: No
==Screenshots==
RR5E70_2022-12-25_02-48-20.png
RR5E70_2022-12-25_02-48-28.png
RR5E70_2022-12-25_02-48-30.png
RR5E70_2022-12-25_02-48-33.png
RR5E70_2022-12-25_02-48-37.png
RR5E70_2022-12-25_02-48-43.png
RR5E70_2022-12-25_02-48-54.png
RR5E70_2022-12-25_02-48-57.png
RR5E70_
==Origin==
Ready 2 Rumble preview 29-Dec-08.JPG|Disc front.
==Files==
Archive Contents:
Download File:
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
 
* Project Deluge: Xbox 360 and Wii (December 25, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Ready 2 Rumble Boxing: Round 2 (Aug 11, 2000 14.46 prototype)

A prototype of Ready 2 Rumble Boxing Round 2 for the Dreamcast.
==Notes==
* First screen, the legal disclaimer, shows the build date and information (disclaimer text itself is different)
* No Midway logo
* No memory card prompt before the title screen
* Audio is entirely on the right channel only
* Title screen and menu background animation is simpler (different color pattern, lacking logo)
** There is also no copyright info below the title screen
* Main menu has a View Highscores option
* There is no voice-over saying "One Player" when that's selected
* Fewer selectable characters
* Different loading screen
* The camera on Michael Buffer is much more static (more stationary, fewer angles)
* Rounds are much shorter
* Executable information:
** Executable Name: /1ST_READ.BIN
** Executable checksum (MD5): c9c251ad86fd79a3ed2a23ad6c04bc61
** Executable timestamp: 2000-08-11 14:46:52
* Header Information (IP.BIN):
** Header - Title: TEST DISC
** Header - Release Date: 19990101
** Header - Region: JUE
** Header - Device Info: A695 GD-ROM1/1
** Header - Product Version: V1.000
** Header - Maker ID: 1234
** Header - Product Number: 1234
* Volume Information:
** Volume Identifier: R2R2
** Volume Set Identifier: 
** Volume Creation Date: 1999-11-16 15:47:59
** Volume Modification Date: 2000-05-08 19:53:03
** Last Modified File (if not available, then executable was the last modified file): 
** Last Modified File Checksum (MD5): 
** Last Modified File Time Stamp: 
* Miscellaneous Notes:
** Game is emulatable: Yes (as of September 12, 2021).
==Screenshots==
R2RRound2Preview-1.png
R2RRound2Preview-2.png
R2RRound2Preview-3.png
R2RRound2Preview-4.png
R2RRound2Preview-5.png
==Origin==
R2R Round 2 preview.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Iniche for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: Xbox and Dreamcast (September 18, 2021)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Ready 2 Rumble Boxing: Round 2 (Aug 11, 2000 22.28 prototype)

A prototype of Ready 2 Rumble Boxing: Round 2 for the PlayStation 2.
==Notes==
* Compiled approximately 6 weeks before the US retail version.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
readytorumbleround2preview_title.png
==Origin==
PS2 - Ready to Rumble Round 2 Preview.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Nex for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Ready 2 Rumble Boxing: Round 2 (Jul 21, 2000 prototype)

A prototype of Ready 2 Rumble Boxing: Round 2 for the PlayStation 2.
==Notes==
* Compiled approximately 2 months before the US retail version.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
readytorumbleround2_title.png
==Origin==
PS2 - Ready to Rumble Round 2.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Nex for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Ready 2 Rumble Boxing: Round 2 (May 10, 2000 prototype)

A prototype of Ready 2 Rumble Boxing Round 2 for the Dreamcast.
==Notes==
* First screen, the legal disclaimer, shows the build date and information (disclaimer text itself is different)
** Stated to be an alpha
* No Midway logo
* No memory card prompt before the title screen
* Title screen and menu background animation is simpler (different color pattern, lacking logo)
** There is also no copyright info below the title screen
* Much simpler main menu, offering only One Player and Two Players selections.
* No menu selection voice-overs
* Much fewer playable characters
** Some of their names/appearances are different, too
* Very simple, plain loading screen
* The camera on Michael Buffer is much more static (more stationary, fewer angles)
* The arena is empty
* Executable information:
** Executable Name: /1ST_READ.BIN
** Executable checksum (MD5): 9c7f96de71292794426c6a7ad8f3a219
** Executable timestamp: 2000-05-10 02:43:34
* Header Information (IP.BIN):
** Header - Title: TEST DISC
** Header - Release Date: 19990101
** Header - Region: JUE
** Header - Device Info: A695 GD-ROM1/1
** Header - Product Version: V1.000
** Header - Maker ID: 1234
** Header - Product Number: 1234
* Volume Information:
** Volume Identifier: R2R2
** Volume Set Identifier: 
** Volume Creation Date: 1999-11-16 15:47:59
** Volume Modification Date: 2000-05-08 19:53:03
** Last Modified File (if not available, then executable was the last modified file): /BOXING.RAT
** Last Modified File Checksum (MD5): 58722a58006eb823e7192939f86a4776
** Last Modified File Time Stamp: 2000-05-10 03:04:52
* Miscellaneous Notes:
** Game is emulatable: Yes (as of September 12, 2021).
==Screenshots==
R2RRound2-1.png
R2RRound2-2.png
R2RRound2-3.png
R2RRound2-4.png
R2RRound2-5.png
==Origin==
R2R Round 2.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Iniche for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: Xbox and Dreamcast (September 18, 2021)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Ready 2 Rumble Boxing (Jul 7, 1999 prototype)

A prototype of Ready 2 Rumble Boxing for the Sega Dreamcast.
==Notes==
* IP.BIN states 9/9/1999 as the date. But this is actually the "release" date, not a build date.
==Videos==
<youtube width="480" height="340">AvMhkD_rhF4</youtube>
Ready 2 Rumble Boxing (Jun 14, 1999 prototype)

A prototype of Ready 2 Rumble Boxing for the Dreamcast.
==Notes==
* No disclaimer on startup
* It goes directly to the Midway logo, which is much simpler
** Then straight to the title screen
** No opening FMV, etc
* Michael Buffer's famous line is part of the intro voice sample
* From the main menu, it's shown that this is a strictly 2-player demo
** There is no options menu, or Arcade or Championship modes
** Choosing "Quit Demo" just goes back to the Midway logo
* Much fewer boxers available
* Executable information:
** Executable Name: /1ST_READ.BIN
** Executable checksum (MD5): 31da1b0758769da88fbf16a31710c704
** Executable timestamp: 1999-06-14 12:49:20
* Header Information (IP.BIN):
** Header - Title: THIS IS A SAMPLE DISK FOR USE IN THE OFFICE ONLY DO NOT SELL DO NOT CARRY OUT FROM THE OFFICE
** Header - Release Date: 19990407
** Header - Region: JUE
** Header - Device Info: 0232 GD-ROM1/1
** Header - Product Version: V0.800
** Header - Maker ID: SEGA LC-T-00
** Header - Product Number: T0000N 00
* Volume Information:
** Volume Identifier: DISC1
** Volume Set Identifier: 
** Volume Creation Date: 1999-04-15 13:00:20
** Volume Modification Date: 1999-06-14 13:08:26
** Last Modified File (if not available, then executable was the last modified file): 
** Last Modified File Checksum (MD5): 
** Last Modified File Time Stamp: 
* Miscellaneous Notes:
** Game is emulatable: Yes (as of September 12, 2021).
==Screenshots==
R2RReadytoRumble-1.png
R2RReadytoRumble-2.png
R2RReadytoRumble-3.png
R2RReadytoRumble-4.png
R2RReadytoRumble-5.png
R2RReadytoRumble-6.png
==Origin==
R2R Ready to Rumble.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Iniche for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: Xbox and Dreamcast (September 18, 2021)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
RealSports Basketball (Prototype)

A prototype of the unreleased RealSports Basketball for the Atari 2600.
==Notes==
* Matches the same build included in no-intro.
* Not 100% certain that Dutchman2000 dumped this or just re-found the old "unknown dumper" dump
==See also==
* Original release thread on AtariAge.com. (Archive)
* Documentation on this prototype on AtariProtos.com. (Archive)
* No-Intro entry
Real Soccer 2010 (EU prototype)

A prototype of Real Soccer 2010 for the Nintendo DSi.
==Notes==
* To work on melonDS 0.9.5, you need to follow this tutorial.
* Original filename: K3XEGL_Real_Soccer_2010_1_EN_FR_ES.nds
To Do: Check if the region is EU or USA.
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
Real Soccer 2010 (JP JA A prototype)

A prototype of Real Soccer 2010 for the Nintendo DSi.
==Notes==
* To work on melonDS 0.9.5, you need to follow this tutorial.
* Original filename: K3XJGL_Real_Soccer_2010_1_JA.nds
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
Realms of Chaos (Jan 5, 1994 prototype)

A prototype of Realms of Chaos for PC (MS-DOS).
==Notes==
* Requires the player to enter the password GENESIS on the initial boot-up screen. A crack made by SLAPP removed this check.
* Most, if not all, of the art is in 16 colors, despite requiring a VGA adapter. The final game uses 256-color palettes.
* Uses the Monster Bash engine. It's not quite clear whether the final game uses a different engine or whether VGA support was added to the FAST engine.
Rebellion (Oct 15, 1996 prototype)

A prototype of the unreleased Rebellion for the Sega Saturn.
==Screenshots==
File:rebellion 2.jpg
==Origin==
* Appears to be a very early prototype for the game The Sacred Pools, as much of the FMV footage in this game matches up with the latter.
* Rebellion was included in the first CD of Lost & Found Vol. 1 published by Oldergames.com, which was released unlicensed in 2004 for the Sega Saturn.
Rebelstar: Tactical Command (Prototype)

A prototype of Rebelstar: Tactical Command for the Game Boy Advance.
==Notes==
* Late prototype.
* Similar to the final PAL release.
* Game code is different in the header - "BRLEAF" instead of "BRLP70".
==Screenshots==
Rebelstar - Tactical Command (Prototype)_00003.png
Rebelstar - Tactical Command (Prototype)_00006.png
Rebelstar - Tactical Command (Prototype)_00007.png
Rebelstar - Tactical Command (Prototype)_00009.png
Rebelstar - Tactical Command (Prototype)_00010.png
Rebelstar - Tactical Command (Prototype)_00012.png
Rebelstar - Tactical Command (Prototype)_00013.png
Rebelstar - Tactical Command (Prototype)_00014.png
Rebelstar - Tactical Command (Prototype)_00016.png
Rebelstar - Tactical Command (Prototype)_00017.png
Rebelstar - Tactical Command (Prototype)_00019.png
Rebelstar - Tactical Command (Prototype)_00020.png
Rebelstar - Tactical Command (Prototype)_00022.png
Rebelstar - Tactical Command (Prototype)_00025.png
Rebelstar - Tactical Command (Prototype)_00026.png
Rebelstar - Tactical Command (Prototype)_00028.png
Rebelstar - Tactical Command (Prototype)_00029.png
Rebelstar - Tactical Command (Prototype)_00031.png
Rebelstar - Tactical Command (Prototype)_00033.png
Rebelstar - Tactical Command (Prototype)_00034.png
Rebelstar - Tactical Command (Prototype)_00035.png
Rebelstar - Tactical Command (Prototype)_00037.png
Rebelstar - Tactical Command (Prototype)_00039.png
Rebelstar - Tactical Command (Prototype)_00041.png
Rebelstar - Tactical Command (Prototype)_00043.png
Rebelstar - Tactical Command (Prototype)_00045.png
Rebelstar - Tactical Command (Prototype)_00046.png
Rebelstar - Tactical Command (Prototype)_00048.png
Rebelstar - Tactical Command (Prototype)_00050.png
Rebelstar - Tactical Command (Prototype)_00052.png
Rebelstar - Tactical Command (Prototype)_00054.png
Rebelstar - Tactical Command (Prototype)_00055.png
Rebelstar - Tactical Command (Prototype)_00056.png
Rebelstar - Tactical Command (Prototype)_00058.png
Rebelstar - Tactical Command (Prototype)_00060.png
Rebelstar - Tactical Command (Prototype)_00062.png
Rebelstar - Tactical Command (Prototype)_00063.png
Rebelstar - Tactical Command (Prototype)_00065.png
Rebelstar - Tactical Command (Prototype)_00067.png
Rebelstar - Tactical Command (Prototype)_00068.png
Rebelstar - Tactical Command (Prototype)_00070.png
Rebelstar - Tactical Command (Prototype)_00071.png
Rebelstar - Tactical Command (Prototype)_00073.png
Rebelstar - Tactical Command (Prototype)_00074.png
Rebelstar - Tactical Command (Prototype)_00076.png
==Files==
==Acknowledgments==
Special thanks to Frank Cifaldi at the Video Game History Foundation and the anonymous donor for this part of the lot! A huge thanks to ehw for researching this prototype! 
==See also==
* New Years 2022 (January 1, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
* Video Game History Foundation (VGHF)
RedCard 20-03 (Mar 7, 2002 prototype)

A prototype of RedCard 20-03 for the PlayStation 2.
==Notes==
* Compiled seven days before the final US build.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
PS2 - Redcard NTSC v3.0 3-11-02 (1).png
PS2 - Redcard NTSC v3.0 3-11-02 (2).png
PS2 - Redcard NTSC v3.0 3-11-02 (3).png
PS2 - Redcard NTSC v3.0 3-11-02 (4).png
PS2 - Redcard NTSC v3.0 3-11-02 (5).png
PS2 - Redcard NTSC v3.0 3-11-02 (6).png
PS2 - Redcard NTSC v3.0 3-11-02 (7).png
PS2 - Redcard NTSC v3.0 3-11-02 (8).png
==Origin==
PS2 - Redcard NTSC v3.0 3-11-02.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Red Asphalt (Jun 6, 1997 prototype)

A prototype of Red Asphalt for the PlayStation.
==Notes==
* Interplay FMV has no scene audio, but background music plays which is not heard in the final.
* All cut scenes have some differences, actually.
* Opening FMV uses a short sample of a Peter Gunn rendition instead. When it fades out, the rest of the sequence is silent.
* Different title screen, much simpler; no copyright info. It has "Options" instead of "Load Game" as the third selection.
* Choosing Options still goes to the 1 Player FMV, where it uses a short sample of the Mission Impossible theme and no voice-over narration. After loading, then the options menu opens.
* The options menu is found in the 1 player game selection in both the prototype and final. This is obviously redundant, so they removed it from the main menu in the final.
* Slight difference in the Options menu itself, and fewer available.
* Also once you enter the 1 Player menu (either way), you can't return to the previous menu. It forces you to select a car, character, etc.
* Loading screen bars have different colors. There's also just a square instead of the disc icon.
* Location info is in a different part of the screen
* No voice-overs to accompany the character select screen. Text font for character select is different.
* Choosing a character's story option crashes the game on a black screen.
* The FMV after choosing to start a race uses a sample from the classic Halloween theme
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
** Game contains dongle protection: No.
** Game contains debugging symbols: N/A
** Dump was originally scrambled: No
==Screenshots==
PSX - Red Asphalt Preview Alpha-0001.png
PSX - Red Asphalt Preview Alpha-0002.png
PSX - Red Asphalt Preview Alpha-0003.png
PSX - Red Asphalt Preview Alpha-0004.png
PSX - Red Asphalt Preview Alpha-0005.png
==Origin==
PSX - Red Asphalt Preview Alpha.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Iniche for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Red Dead Redemption (A DLC Hunting and Trading Pack prototype)

A DLC prototype of Red Dead Redemption for the Xbox 360.
==Notes==
* The file name is different, the DLC name is “Hunting & Trading Outfit Pack v8” instead of “Hunting & Trading Outfit Pack”, the description is “Hunting & Trading Outfit Pack Description” instead of “Hunting & Trading Outfit Pack” and the xarchive_dlc_a.rpf is much smaller in this version.
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
Red Dead Redemption (B DLC Hunting and Trading Pack prototype)

A DLC prototype of Red Dead Redemption for the Xbox 360.
==Notes==
* The file name is different, the DLC name is “Hunting & Trading Outfit Pack v8” instead of “Hunting & Trading Outfit Pack”, the description is “Hunting & Trading Outfit Pack Description” instead of “Hunting & Trading Outfit Pack” and the xarchive_dlc_a.rpf is much smaller in this version.
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!