Stat/Core Pawns Work General

← Stat
{| 
! Def NameLabelLabel For Full Stat ListOffset Label !! Description !! Category !! Parameters !! ComplexParameters !! DisplayPriorityInCategory
|- id="Global Work Speed" 
|
* Def Name:WorkSpeedGlobal
* Label:global work speed
| A multiplier on a character's speed at doing any kind of work.
|
* Display Order:140
* Def Name:PawnWork
* Label:Work
* Display All By Default:
|
* Default Base Value: 
* Min Value: 
* To String Style: PercentZero
* Scenario Randomizable: 
* Show On Player Mechanoids: 
|
* Parts:
** StatPart_Glow:
*** Humanlike Only: 
*** Factor From Glow Curve:
**** Points:
***** (0,0.80)
***** (0.30,1.00)
*** Ignore If Incapable Of Sight: 
*** Ignore If Prefers Darkness: 
** StatPart_Slave:
*** Factor: 
** StatPart_OverseerStatOffset:
*** Stat: WorkSpeedGlobalOffsetMech
*** Label: Offset from mechanitor
** StatPart_Age:
*** Use Biological Years: 
*** Humanlike Only: 
*** Curve:
**** Points:
***** (4,0.2)
***** (12,0.8)
***** (18,1)
| 5000
|- id="Mining Speed" 
|
* Def Name:MiningSpeed
* Label:mining speed
| A speed at which this person mines away walls.
|
* Display Order:140
* Def Name:PawnWork
* Label:Work
* Display All By Default:
|
* Default Base Value: 
* Min Value: 
* To String Style: PercentZero
* Scenario Randomizable: 
|
* Stat Factors:
** Global Work Speed
* Skill Need Factors:
** SkillNeed_BaseBonus:
*** Skill: Mining
*** Base Value: 
*** Bonus Per Level: 
* Capacity Factors:
** Capacity: Manipulation
*** Weight: 
** Capacity: Sight
*** Weight: 
*** Max: 
| 4900
|- id="Deep Drilling Speed" 
|
* Def Name:DeepDrillingSpeed
* Label:deep drilling speed
| A speed at which this person uses a deep drill to extract underground resources.
|
* Display Order:140
* Def Name:PawnWork
* Label:Work
* Display All By Default:
|
* Default Base Value: 
* Min Value: 
* To String Style: PercentZero
* Scenario Randomizable: 
|
* Stat Factors:
** Global Work Speed
* Skill Need Factors:
** SkillNeed_BaseBonus:
*** Skill: Mining
*** Base Value: 
*** Bonus Per Level: 
* Capacity Factors:
** Capacity: Manipulation
*** Weight: 
** Capacity: Sight
*** Weight: 
*** Max: 
| 4901
|- id="Mining Yield" 
|
* Def Name:MiningYield
* Label:mining yield
| The percentage of mined resources a miner will produce.This applies to both wall mining and deep drill mining.This doesn't affect the production rate of rock chunks from deep drills.
|
* Display Order:140
* Def Name:PawnWork
* Label:Work
* Display All By Default:
|
* Default Base Value: 
* Min Value: 
* Max Value: 1.25
* To String Style: PercentZero
|
* Skill Need Factors:
** SkillNeed_Direct:
*** Skill: Mining
*** Values Per Level:
**** 0.6
**** 0.7
**** 0.8
**** 0.85
**** 0.9
**** 0.925
**** 0.95
**** 0.975
**** 1
**** 1.01
**** 1.02
**** 1.03
**** 1.04
**** 1.05
**** 1.06
**** 1.07
**** 1.08
**** 1.09
**** 1.10
**** 1.12
**** 1.13
* Capacity Factors:
** Capacity: Manipulation
*** Weight: 
*** Max: 
** Capacity: Sight
*** Weight: 
*** Max: 
| 4902
|- id="Smoothing Speed" 
|
* Def Name:SmoothingSpeed
* Label:smoothing speed
| A multiplier on the speed at which this person smooths rough stone floors and walls.
|
* Display Order:140
* Def Name:PawnWork
* Label:Work
* Display All By Default:
|
* Default Base Value: 
* Min Value: 
* To String Style: PercentZero
|
* Stat Factors:
** Global Work Speed
* Skill Need Factors:
** SkillNeed_BaseBonus:
*** Skill: Construction
*** Base Value: 
*** Bonus Per Level: 
* Capacity Factors:
** Capacity: Manipulation
*** Weight: 
** Capacity: Sight
*** Weight: 
*** Max: 
| 4500
|- id="Research Speed" 
|
* Def Name:ResearchSpeed
* Label:research speed
| How fast this person performs research and how quickly they can find things using scanning equipment.
|
* Display Order:140
* Def Name:PawnWork
* Label:Work
* Display All By Default:
|
* Default Base Value: 
* To String Style: PercentZero
* Scenario Randomizable: 
* Min Value: 
|
* Stat Factors:
** Global Work Speed
* Skill Need Factors:
** SkillNeed_BaseBonus:
*** Skill: Intellectual
*** Base Value: 
*** Bonus Per Level: 
----
* Capacity Factors:
** Capacity: Manipulation
*** Weight: 
*** Max: 
** Capacity: Sight
*** Weight: 
*** Max: 
| 4500
|- id="Animal Gather Speed" 
|
* Def Name:AnimalGatherSpeed
* Label:animal gather speed
| The speed at which this person milks, shears, and otherwise gathers resources from animals.
|
* Display Order:140
* Def Name:PawnWork
* Label:Work
* Display All By Default:
|
* Default Base Value: 
* Min Value: 
* To String Style: PercentZero
|
* Stat Factors:
** Global Work Speed
* Skill Need Factors:
** SkillNeed_BaseBonus:
*** Skill: Animals
*** Base Value: 
*** Bonus Per Level: 
* Capacity Factors:
** Capacity: Manipulation
*** Weight: 
** Capacity: Sight
*** Weight: 
*** Max: 
| 4501
|- id="Animal Gather Yield" 
|
* Def Name:AnimalGatherYield
* Label:animal gather yield
| The percentage yield someone receives when they shear, milk, or otherwise gather resources from a living animal.Higher percentages reduce the chance of wasting the product.
|
* Display Order:140
* Def Name:PawnWork
* Label:Work
* Display All By Default:
|
* Default Base Value: 
* Min Value: 
* To String Style: PercentZero
|
* Skill Need Factors:
** SkillNeed_Direct:
*** Skill: Animals
*** Values Per Level:
**** 0.6
**** 0.7
**** 0.75
**** 0.8
**** 0.85
**** 0.90
**** 0.95
**** 0.975
**** 1
**** 1.01
**** 1.02
**** 1.03
**** 1.04
**** 1.05
**** 1.06
**** 1.07
**** 1.08
**** 1.09
**** 1.10
**** 1.12
**** 1.13
* Capacity Factors:
** Capacity: Manipulation
*** Weight: 
** Capacity: Sight
*** Weight: 
*** Max: 
| 4502
|- id="Plant Work Speed" 
|
* Def Name:PlantWorkSpeed
* Label:plant work speed
| The speed at which this person sows and harvests plants.
|
* Display Order:140
* Def Name:PawnWork
* Label:Work
* Display All By Default:
|
* Default Base Value: 
* Min Value: 
* To String Style: PercentZero
* Never Disabled: 
|
* Stat Factors:
** Global Work Speed
* Skill Need Factors:
** SkillNeed_BaseBonus:
*** Skill: Plants
*** Base Value: 
*** Bonus Per Level: 
* Capacity Factors:
** Capacity: Manipulation
*** Weight: 
** Capacity: Sight
*** Weight: 
*** Max: 
* Show On Pawn Kind: Agrihand 
| 4550
|- id="Plant Harvest Yield" 
|
* Def Name:PlantHarvestYield
* Label:plant harvest yield
| The yield this person gets when harvesting plants.Low yields give a chance that this person will accidentally waste the harvest.
|
* Display Order:140
* Def Name:PawnWork
* Label:Work
* Display All By Default:
|
* Default Base Value: 
* Min Value: 
* Max Value: 1.5
* To String Style: PercentZero
* Never Disabled: 
* Scenario Randomizable: 
|
* Skill Need Factors:
** SkillNeed_Direct:
*** Skill: Plants
*** Values Per Level:
**** 0.6
**** 0.7
**** 0.75
**** 0.8
**** 0.85
**** 0.90
**** 0.95
**** 0.975
**** 1
**** 1.01
**** 1.02
**** 1.03
**** 1.04
**** 1.05
**** 1.06
**** 1.07
**** 1.08
**** 1.09
**** 1.10
**** 1.12
**** 1.13
* Capacity Factors:
** Capacity: Manipulation
*** Weight: 
** Capacity: Sight
*** Weight: 
*** Max: 
| 4551
|- id="Drug Crop Harvest Yield" 
|
* Def Name:DrugHarvestYield
* Label:drug crop harvest yield
| The yield this person gets when harvesting drug crops.Low yields give a chance that this person will accidentally waste the harvest. High yields increase the yield from each plant.
|
* Display Order:140
* Def Name:PawnWork
* Label:Work
* Display All By Default:
|
* Default Base Value: 
* Min Value: 
* Max Value: 1.5
* To String Style: PercentZero
* Never Disabled: 
* Scenario Randomizable: 
|
* Stat Factors:
** Plant Harvest Yield
| 4552
|- id="Hunting Stealth" 
|
* Def Name:HuntingStealth
* Label:hunting stealth
| This stat reduces the chance of hunted animals attacking the hunter.A 0% score means no reduction.A 100% score means animals never attack.
|
* Display Order:140
* Def Name:PawnWork
* Label:Work
* Display All By Default:
|
* Default Base Value: 
* Min Value: 
* To String Style: PercentZero
* Never Disabled: 
|
* Skill Need Factors:
** SkillNeed_BaseBonus:
*** Skill: Shooting
*** Base Value: 
*** Bonus Per Level: 
** SkillNeed_BaseBonus:
*** Skill: Animals
*** Base Value: 
*** Bonus Per Level: 
* Capacity Factors:
** Capacity: Moving
*** Weight: 
* Post Process Curve:
** Points:
*** (0.0, 0.0)
*** (0.1, 0.5)
*** (0.2, 0.75)
*** (0.5, 0.80)
*** (1.0, 0.90)
| 4500
|- id="Construction Speed" 
|
* Def Name:ConstructionSpeed
* Label:construction speed
| The speed at which this person constructs and repairs buildings.
|
* Display Order:140
* Def Name:PawnWork
* Label:Work
* Display All By Default:
|
* Default Base Value: 
* Min Value: 
* To String Style: PercentZero
* Scenario Randomizable: 
|
* Stat Factors:
** Global Work Speed
* Skill Need Factors:
** SkillNeed_BaseBonus:
*** Skill: Construction
*** Base Value: 
*** Bonus Per Level: 
* Capacity Factors:
** Capacity: Manipulation
*** Weight: 
** Capacity: Sight
*** Weight: 
*** Max: 
* Show On Pawn Kind: Constructoid 
| 4602
|- id="Construct Success Chance" 
|
* Def Name:ConstructSuccessChance
* Label:construct success chance
| The chance that this person will succeed in constructing something.Failing means wasting time and resources.
|
* Display Order:140
* Def Name:PawnWork
* Label:Work
* Display All By Default:
|
* Default Base Value: 
* Min Value: 
* Max Value: 1
* To String Style: PercentZero
* Scenario Randomizable: 
|
* Skill Need Factors:
** SkillNeed_Direct:
*** Skill: Construction
*** Values Per Level:
**** 0.75
**** 0.80
**** 0.85
**** 0.875
**** 0.90
**** 0.925
**** 0.95
**** 0.975
**** 1
**** 1.01
**** 1.02
**** 1.03
**** 1.04
**** 1.05
**** 1.06
**** 1.07
**** 1.08
**** 1.09
**** 1.10
**** 1.12
**** 1.13
* Capacity Factors:
** Capacity: Manipulation
*** Weight: 
** Capacity: Sight
*** Weight: 
*** Max: 
| 4601
|- id="Repair Success Chance" 
|
* Def Name:FixBrokenDownBuildingSuccessChance
* Label:repair success chance
| The chance that this person will successfully repair a broken down building using a component.Failing means wasting time and resources.Note that this only applies to repairing breakdowns, which is different from repairing damage.
|
* Display Order:140
* Def Name:PawnWork
* Label:Work
* Display All By Default:
|
* Default Base Value: 
* Min Value: 
* Max Value: 1
* To String Style: PercentZero
|
* Skill Need Factors:
** SkillNeed_Direct:
*** Skill: Construction
*** Values Per Level:
**** 0.75
**** 0.80
**** 0.85
**** 0.875
**** 0.90
**** 0.925
**** 0.95
**** 0.975
**** 1
**** 1.01
**** 1.02
**** 1.03
**** 1.04
**** 1.05
**** 1.06
**** 1.07
**** 1.08
**** 1.09
**** 1.10
**** 1.12
**** 1.13
* Capacity Factors:
** Capacity: Manipulation
*** Weight: 
** Capacity: Sight
*** Weight: 
*** Max: 
| 4600
|- id="Cleaning Speed Multiplier" 
|
* Def Name:CleaningSpeed
* Label:cleaning speed multiplier
| A multiplier on how fast this cleans up filth from the ground.
|
* Display Order:140
* Def Name:PawnWork
* Label:Work
* Display All By Default:
|
* Default Base Value: 
* Hide At Value: 
* Min Value: 
* Show Developmental Stage Filter: Child, Adult
* Show On Player Mechanoids: 
* To String Style: PercentZero
|
* Show On Pawn Kind: Cleansweeper 
| 2500
|- id="Reading Speed" 
|
* Def Name:ReadingSpeed
* Label:reading speed
| A multiplier on how fast this person can read.
|
* Display Order:140
* Def Name:PawnWork
* Label:Work
* Display All By Default:
|
* Show Developmental Stage Filter: Child, Adult
* Default Base Value: 
* Min Value: 
* To String Style: PercentZero
|
* Skill Need Factors:
** SkillNeed_BaseBonus:
*** Skill: Intellectual
*** Base Value: 
*** Required: 
*** Bonus Per Level: 
* Capacity Factors:
** Capacity: Consciousness
*** Weight: 
** Capacity: Sight
*** Weight: 
*** Max: 
* Parts:
** StatPart_Age:
*** Use Biological Years: 
*** Humanlike Only: 
*** Curve:
**** Points:
***** (3,0.05)
***** (13,1)
| 4600
|}