Super Novice

== Overview ==
A Super Novice is a special kind of class which exploits nearly every first class skill. Super Novices also sport highly effective armor and shields which reduce elemental attacks.
Super Novices are the most versatile among all classes have "true freedom" in build and skills. The downside to this freedom of skills is very low HP and SP, just like a regular Novice. Super Novices lose the use of the Play Dead skill and also lose exp upon death with 1 HP remaining, just like a regular first class. Super Novices only can equip anything a normal Novice would be able to, including specialized Novice only equipment.
Super Novices also have a Job Level of 99.
Additionally, Super Novices have their own unique cart, should they choose to get one. To rent a supernovice cart, visit the Kafra employee behind the Kafra Headquarters in the northwest corner of Al De Baran.
=== About Expanded Super Novices ===
* Expanded Super Novices have the same sprite and class name as a normal Super Novice.
* Expanded Super Novices have the same Base EXP Chart/Job EXP Chart as third classes.
* Super Novice Spirit does not require a specific Job Level for Expanded Super Novices.
== Job Change Quest ==
== Job Expansion Quest ==
== Builds ==
See Super Novice Builds
== Equipment ==
Unlike other classes, the Super Novice has a few pieces of equipment that are exclusive to Novices. The Angel Set is considered a Super Novice standard. They're all dropped by Mini-Boss Protocol monsters, and give fairly good stats. The Novice Card Set provides a good amount of Max HP and Max SP, especially at low levels. And the commonly known as the Light Gear, are able to be NPC purchased in Lighthalzen, except for the (Bought in Juno). Notably, they are cheap, they give more elemental reduction and are some of the few NPC equipments with slots. However, they aren't a true set, so the gear may be swapped out. Eden Group Equipments Quests are quite good for Super Novices because of the enhance Max HP and Max SP they provide.
=== Headgear ===
Top	Middle	Lower
 	 	
 	 	
 	 	
 	 	
 	 	
 	 	
 	 	
 	 	
 	 	
 	 	
 	 	
=== Armor ===
* 
* 
* 
* 
* 
Recommended cards:
:, , , , , , , , , , , , , , , , and some Elemental Armor Cards for damage reduction.
=== Weapon ===
Due the Renewal, the attack speed of some weapons were adjusted, Maces and One Handed Axes usually are as better than Daggers and One Handed Swords, they have a greater DPS, especially to use Mammonite, and to use with Fury or to use with / / .
Weapon	Description
 	and don't need / / to use Double Attack. Good weapons to use with cards, the slots can be used with Race, Element or Size increase damage cards, can also be used with Inflicting Status, or Cards. Eventually some autocast cards like can be used. is probably the best option of forged elemental weapons.
 	Outclasses , , and other notable weapons unless they highly refined, properly carded, and/or forged. (ATK 165, MATK 80)
 	Can achieve higher damage output than and most Super Novice weapons with set bonuses and appropriate card. (ATK 50. ATK & MATK +20 for every 3 refine levels. All Damage +5% if refine level is +6~8, +10% if refine level is +9 or higher. May autocast Weapon Perfection Lv. 1 when attacking)
* Combo with : ATK +10 for each refine level.
* Combo with : MATK +10 for each refine level.
 	Allows use of Fatal Menace at +7 and Increases damage of Back Stab and Fatal Menace
 	Gives the most bonuses to Novices allowing them to reach maximum ASPD and high CRIT chance at high refines.
 	Can achieve higher damage output than if properly carded and enchanted with Malangdo Enchants. Can be a great alternative to Platinum Shotel with two Sharp 5 enchants. (ATK 145. May cause Stun at 5% chance)
 	Requires Super Novice Spirit to be used, weapon for critical attacks, when used combined with Fury can reach 100 critical rate. (ATK 130, CRIT +50)
 	Superior PvP and WoE weapons obtainable from Battlegrounds. is slightly better. Due the refinement bonuses, Glorious can reach the highest DPS of all Super Novice melee weapons in almost any situation (PvM, MVP, PVP and WoE).
 	Can be used with (VIT +1, Max HP +100), (DEX +1, HIT +3), (INT +1, MDEF Piercing +2%), (INT +1, MATK +3), (+5% damage inflicted with Napalm Beat and Soul Strike) or (+5% damage inflicted with Thunderstorm) cards.
* Combos with for MATK bonus and Cast Delay reduction
 	Allows use of Psychic Wave and Increases Earth and Neutral magical damage.
 	These staves require Super Novice Spirit to be used, some are Two-handed Staves, they can be used in different situations (eg Heal, recover SP, attack), mostly of these have higher damage than and have some exclusive bonuses.
Due the refinement bonuses, (combo with ) can reach the highest DPS of all Super Novice's magical weapons in almost any situation.
=== Shield ===
* 
* 
* 
* 
* 
* 
Recommended cards:
:, , and some damage reduction cards by Race, Element and Size.
=== Garment ===
* 
* 
* 
* 
* 
Recommended cards:
:, , , and some Damage Reduction Cards or Damage Increase Cards.
=== Footgear ===
* 
* 
* 
Recommended cards:
:, , , , , , , , and .
=== Accessories ===
* 
* 
* 
* 
* 
* 
* 
Recommended cards:
:, , , , , , , , , , , and .
== Secrets ==
Being a Super Novice has its benefits as well as disadvantages, and this class remains to be explored by many adventurers. Here are the secrets of Super Novicehood.
;Doridori: Using the command /doridori restores HP/SP two times faster. You need to shake your head approximately 6 times in a 1.5 ~ 3s time period. A Super Novice insists that head-shaking supposedly speeds up his SP recovery. This only applies to HP and SP recovered by the skills Increase HP Recovery & Increase SP Recovery (Despite the description on the iRO website, this only affects SP recovery, not HP recovery at all)
;Guardian Angel: A Super Novice has its own Level Up Angel. When leveling-up, this Guardian Angel is different from those of the other classes. The Angel will cast all skills from the following list, on the Super Novice:
:* 
:* 
:* 
:* 
:* 
;Never give up!: According to hearsay, when a Super Novice's HP reaches 0 when he she is 99.0%-99.9%, their Guardian Angel may appear to refill his HP and cast Mental Strength on the Super Novice. This will not occur again until you relog or get another level.
;Undying Love: A Super Novice wife will give +1 for every stat when she uses the marriage skill Undying Love on her husband. Also, the husband's SP recovery will double. However, the wife's stats will all be reduced by 1. This however only occurs randomly and temporarily. 
;The Power of Love: A Super Novice wife will heal her husband for 2x the normal amount. 
;Really Super: If a Super Novice can manage to avoid even a single death until Job 70 and onwards, he/she will get +10 for all stats. If the Super Novice dies anytime afterwards, that bonus will be lost. This death record can be cleared (and the bonus stats recovered) using Super Novice Spirit.
;Super Novice's Cart: Super Novices get their own special cart for an extra fee (1900z) in Al De Baran behind the Kafra Headquarters in the Northwestern corner of the map . 
;Fury: A strange phenomenon when the Super Novice's experience reaches increments of 10% such as, at 10.0%, 20.0% - 80.0%, 90.0%. During these times, the Super Novice has been rumored to summon his Guardian Angel for help. If you change maps or relog, you have to repeat all the steps but otherwise you can just repeat the last 3 lines to get Fury status again. Type 7 lines of text (or you will be silenced) and then type the following phrase to get the Fury Status (CRIT +50):
:* Dear angel, can you hear my voice?
:* I am (your name) SuperNovice~
:* Help me out~ Please~ T_T
:* &
:- OR -
:* Guardian Angel, can you hear my voice? ^^;
:* My name is (your name), and I'm a Super Novice~
:* Please help me~ T.T
:* &
:& is random text. Sometimes you don't have write one more line after "Help me out" to make the effect activate.
== Life After Level 99 ==
Upon reaching Base Level 99, a Super Novice has a few new tricks up its sleeves.
* At the moment of reaching Level 99, a Super Novice gains +2000 Max HP permanently. This bonus is affected by cards, but not by VIT.
* The two Super Novice Secrets which depend on your current % of Base EXP can still be used, but you must continue leveling to gain the EXP required. 
** To Fury, you must gain n × 10.0x million EXP (where n = 1,2,3,...).
** In order to use Mental Strength you must gain an additional 99 million EXP or more after reaching the level cap (99 for Super Novice and 200 for Expanded Super Novices).
** Upon attaining 99,999,999 EXP (as shown on the character Select screen), you will be able to use both the novice chant Fury and Mental Strength upon 0 HP.
** In order to go beyond Level 99, you have to complete a Quest.
== Class Data ==
=== Starting Skillset ===
==== Swordman ====
Skill	Description 	Levels	Type
 	Strikes a single target to deal ATK ×% damage, with % additional accuracy. 	10 	Offensive
 	Resists flinching for up to 7 hits and for seconds. Also increases MDEF by when active. 	10 	Active
 	Increases HP Recovery while not moving. Also increases efficiency of Healing Items (HP) and Alchemist's Aid Potion by %. 	10 	Passive
 	Causes a blast that pushes back by 2 cells and deals ATK ×% Fire property damage to all enemies in a 5x5 area around the user, with % additional accuracy.	10 	Offensive
 	Increases a target's ATK by % and decreases its DEF by % with a % success chance. 	10 	Active
 	Increases ATK by with swords and daggers. 	10 	Passive
==== Mage ====
Skill	Description 	Levels	Type
 	Launches frigid bolt(s) to a single target, each dealing MATK ×100% Water property damage. 	10 	Offensive
 	Shoots a fire orb that deals MATK ×% Fire property damage to all enemies in a 5x5 area around the target. 	10 	Offensive
 	Launches fire bolt(s) to a single target, each dealing MATK ×100% Fire property damage. 	10 	Offensive
 	Creates a small flaming barrier on a targeted location that deals MATK ×50% Fire property damage and pushes back enemies in contact. 	10 	Offensive
 	Releases a frigid stream to a single target to deal MATK ×% Water property damage and freeze it by % chance. 	10 	Offensive
 	Increases SP Recovery while not moving. Also increases efficiency of Healing Items (SP) and Alchemist's Aid Potion by %. 	10 	Passive
 	Launches a -hit thunderbolt to a single target, each hit dealing MATK ×100% Wind property damage. 	10 	Offensive
 	Uses a psychic attack that deals MATK ×% Ghost property damage to all enemies in a 3x3 area around the target. 	10 	Offensive
 	Creates a light pillar on a targeted location that protects from melee attacks. Requires a . 	10 	Supportive
 	Reveals hidden enemies in a 7x7 area around the user. 	1 	Active
 	Launches light ghosts to a single target, each dealing MATK ×100% Ghost property damage. Does MATK % additional damage to Undead property enemies.	10 	Offensive
 	Attempts to petrify a target, by % chance. Requires a . 	10 	Active
 	Releases a -hit thunder storm to a targeted location, each hit dealing MATK ×100% Wind property damage to all enemies in a 5x5 area. 	10 	Offensive
==== Archer ====
Skill	Description 	Levels	Type
 	Increases DEX and AGI by % for minutes. Reveals hidden enemies in a 3x3 area around the user when activated.	10 	Supportive
 	Increases DEX by . 	10 	Passive
 	Increases Bow range and Hit rate by each. 	10 	Passive
==== Merchant ====
Skill	Description 	Levels	Type
 	Allows to buy items from NPCs with a % discount. 	10 	Passive
 	Increases maximum Weight Limit by . 	10 	Passive
 	Identifies unknown items without a . 	1 	Active
 	Strikes a single target to deal ATK ×% damage. Requires Zeny. 	10 	Offensive
 	Allows to obtain % more Zeny from selling items to NPC's. 	10 	Passive
 	Allows to carry a pushcart, which has a capacity of 8,000 weight and/or 100 items. Also decreases Movement Speed by %.	10 	Passive
 	Opens a shop with item stacks for other players to buy. 	10 	Active
==== Thief ====
Skill	Description 	Levels	Type
 	Cures a single target from poisoning. 	1 	Supportive
 	Adds a % chance to deal double damage when attacking with daggers. 	10 	Passive
 	Strikes a single target to deal ATK + Poison property damage and poison it by % chance. 	10 	Offensive
 	Hides underneath to avoid enemies. Boss, Insect and Demon monsters will still see the user. Counterable by some area skills and items.	10 	Active
 	Increases flee rate by . 	10 	Passive
 	Attempts to steal an item from a single monster with a % base success chance. 	10 	Active
==== Acolyte ====
Skill	Description 	Levels	Type
 	Increase Soft DEF by % and Max HP by for the user and all party members nearby for seconds. 	10 	Supportive
 	Creates 1 while standing in shallow water. Requires an . 	1 	Active
 	For seconds, target has + STR, DEX, INT, and + HIT. When used on Undead or Demons, reduces their DEX and INT by 50%. 	10 	Supportive
 	Cures a single target from Silence, Blind and Chaos statuses. 	1 	Supportive
 	Attempts to decrease a target's AGI by with a % success chance. ( seconds vs. monsters, seconds vs. players) 	10 	Active
 	Increases ATK by against Demon and Undead monsters. 	10 	Passive
 	Increases Soft DEF by against Demon and Undead monsters. 	10 	Passive
 	Restores HP to a single target, or deals damage to Undead targets. 	10 	Supportive
 	For seconds, increase target's movement speed, AGI by +, and Aspd by +%. 	10 	Supportive
 	Creates a green light pillar on a targeted location that protects from ranged attacks in a 3x3 area. 	1 	Supportive
 	Reveals hidden enemies in a 5x5 area around the user and deals MATK ×145% damage to them. 	1 	Offensive
 	Decreases Undead property and Demon monsters' DEF by % in a wide radius around the user, with a % success chance. 	10 	Supportive
 	Instantly moves to a random spot on the map or the user's Save Point. Does not work in PvP environment. 	2 	Supportive
 	Creates a portal to the user's Save Point or one of the memorized areas for seconds, for up to 8 players to pass through. Requires a .	4 	Supportive
For reference, that's all non-quest first job skills except:
=== Expanded Skillset ===
All these skills require Super Novice Expansion Quest complete so they can be unlocked.
==== Unique Skills ====
Skill	Description 	Levels	Type
 	Increases your Max HP, Max SP, ATK, and incoming healing amounts 	5 	Passive
 	Restores HP and SP for you and your party members in a 15x15 cells around you	1 	Supportive
 	Increases your Max HP, Max SP, MATK, and incoming healing amounts 	5 	Passive
==== Crusader ====
Skill	Description 	Levels	Type
 	Increases Max HP by and resistance to Holy property damage by %. 	10 	Passive
 	Performs a holy cross slash to a single target to deal ATK ×% Holy property damage and blind it by % chance.	10 	Offensive
 	Blocks physical attacks with a Shield by chance for 300 seconds. 	10 	Supportive
 	Hurl your shield at an enemy, dealing damage based on ATK and knocking them back. 	5 	Offensive
 	Throw your shield at an enemy, dealing damage based on ATK and the shield's properties. 	5 	Offensive
==== Wizard, High Wizard and Sage ====
Skill	Description 	Levels	Type
 	Raises a -hit spike from the earth below a single target, each dealing MATK ×100% Earth property damage. 	5 	Offensive
 	Raises a -hit land mass in a targeted location, each hit dealing MATK ×125% Earth property damage to all enemies in a 5x5 area. 	5 	Offensive
 	Creates a marshland on a targeted location that decreases AGI and DEX by each of all enemies in a 5x5 area. Also removes certain buffs. 	5 	Active
 	Projects the fireball summoned by Sight to push back and deal MATK ×% Fire property damage to all enemies in a 15x15 area around the user. 	10 	Offensive
 	Summons a -hit pillar of fire on a targeted location, each dealing [50 + (MATK ÷ 5)] Fire property and MDEF ignoring damage in contact. Consumes a for Level .	10 	Offensive
 	Calls forth meteors from the sky that strike times, each hit deals MATK*1.25 fire damage with a chance to stun a target. 	10 	Offensive
 	Draws water beneath the user to launch water balls to a single target, each dealing MATK ×% Water property damage. 	5 	Offensive
 	Creates an icy barrier on a targeted location, with a durability of HP. 	10 	Active
 	Causes a frigid blast that deals MATK ×% Water property damage to all enemies in a 5x5 area around the user, freezing them by % chance. 	10 	Offensive
 	Summons a destructive blizzard in a 7x7 target area that deals MATK* damage per hit with % chance of freezing enemies. 	10 	Offensive
 	Launches a -hit orb of lightning to a single target, each hit dealing MATK ×100% Wind property damage and knocking it back cells. 	10 	Offensive
 	Summons explosive bolts of destruction in a 9x9 area that deals MATK* Wind damage, with % chance of inflicting blindness. 	10 	Offensive
 	Analyzes a single target, allowing the user and all party members nearby to view an enemy's stats. 	1 	Active
 	Strikes a single target to deal ATK + MATK damage. 	1 	Offensive
==== Hunter ====
Skill	Description 	Levels	Type
 	Sets a trap that causes an enemy to slide in a certain direction by cells when triggered. 	5 	Active
 	A trap that explodes when triggered, inflicting Earth damage with a chance to Stun an enemy.	5 	Offensive
 	Increases ATK against Insect and Brute race monsters. 	10 	Passive
==== Blacksmith and Alchemist ====
Skill	Description 	Levels	Type
 	Increases ATK by with axes and swords. 	10 	Passive
 	Increases STR by 1 and ATK by 4. Increases the duration of Adrenaline Rush, Power-Thrust and Weapon Perfection Skills by 10%.	1 	Passive
 	Increases acurracy by % and ATK by , and chance to forge a weapon by %. 	10 	Passive
 	Returns damaged equipment to usable state. 	1 	Active
==== Assassin and Rogue ====
Skill	Description 	Levels	Type
 	Endows the user or party member's weapon with Poison property and allows to poison enemies by % chance each hit. 	10 	Active
 	Counters a Poison element attack with a one time physical attack for up to 400% damage. Also has a chance to counter non-Poison element attacks with level 5 Envenom up to 5 times.	10 	Offensive
 	Use a to create a 2x2 Poison cloud for up to 50 seconds. 	10 	Active
 	Turn a target into a "Poison Bomb" to deal up to 1,400% damage after a delay. 	10 	Offensive
 	Allows the user to move while hiding. 	5 	Passive
 	Attacks a target from behind, dealing up to 700% damage. 	10 	Offensive
 	Damages all opponents in a 7x7 area around the caster, with a chance to Blind or Stun. 	5 	Offensive
 	Adds a chance of casting Steal automatically when attacking a monster. 	10 	Passive
 	Attempts to steal Zeny from a monster. 	10 	Active
==== Priest ====
Skill	Description 	Levels	Type
 	Enchants a targeted location with restorative powers for seconds, recovering HP to players in a 5x5 area. Requires a .	10 	Supportive
 	Increases LUK of the user and all party members nearby by 30 for seconds. 	5 	Supportive
 	Doubles the SP Recovery rate of the user and all party members nearby for seconds. 	5 	Supportive
 	Increases ATK of a single target by for 60 seconds. 	5 	Supportive
 	Cures a target from Frozen, Stoned and Stun statuses. 	1 	Supportive
 	Endows the user or party member's weapon with Holy property for seconds. Requires a . 	5 	Supportive
==== Monk ====
Skill	Description 	Levels	Type
 	Increases ATK by with knuckles. 	10 	Passive
 	Summons Spirit Spheres which enable to use powerful attacks. 	5 	Supportive
 	Recovers SP by absorbing previously summoned Spirit Spheres. 	1 	Supportive
 	Increases critical rate of attacks by , also enables use of Guillotine Fist.	5 	Supportive
 	Summon maximum number of Spirit Spheres at once. 	1 	Active
=== Maximum HP ===
{| class="wikitable" style="text-align: right;"	Level	Max HP
1 	40 	
2 	45 	
3 	50 	
4 	55 	
5 	60 	
6 	65 	
7 	70 	
8 	75 	
9 	80 	
10	85 	
11	90 	
12	95 	
13	100 	
14	105 	
15	110 	
16	115 	
17	120 	
18	125 	
19	130 	
20	135 	
=== Soul Link ===
See Super Novice Spirit.
=== Job Bonuses ===
{| class="wikitable"	Stat\Amount	+1	+2	+3	+4	+5
STR	1 	13	25	37	49	
AGI	3 	15	27	39	52	
VIT	5 	17	29	41	56	
INT	7 	19	31	43	60	
DEX	9 	21	33	45	64	
LUK	11 	23	35	47	68	
=== ASPD ===
{| class="wikitablec"	Equip	Attack Speed
Bare Handed 	156 	
Shield 	-10 	
Dagger 	-15 	
One Handed Sword	-17 	
Axe (One-Handed)	-10 	
Mace 	-10 	
Rod (One-Handed)	-25