nyuuzyou/wikis huggingface dataset:
Room Zoom: Race for Impact (Mar 27, 2003 prototype)

A prototype of Room Zoom: Race for Impact for the Xbox.
==Notes==
* Extremely early prototype of Room Zoom: Race for Impact back when it was developed under the title Micro Mayhem.
* Demo build. Originally meant for release in September 2003.
* Predates the final US build (the first retail build) by over a year.
* Uses the announcer from Sega Rally Championship as a placeholder.
* The initial screen states "This demo is work in progress and does not represent the full quality of the final product."
* While Edit mode is present on the main menu, selecting it only displays a video about it. However, this feature would be removed from the final game for unknown reasons.
* The entire main menu, car select, and track selector is completely different.
* Completely different HUD and gameplay.
* XBE information:
** Internal Name: Micro Mayhem
** Maker ID and Product Number: \x00\x00-0
** Executable Name: default.xbe
** Executable checksum (MD5): b261fcfd60d0bd28b4f615d3df59678f
* Miscellaneous Notes:
** Game is emulatable: Yes (CXBX) (as of September 12, 2021).
** Game contains dongle protection: No.
==Screenshots==
Xbox - Micro Mayhem v2-0 demo (1).png
Xbox - Micro Mayhem v2-0 demo (2).png
Xbox - Micro Mayhem v2-0 demo (3).png
Xbox - Micro Mayhem v2-0 demo (4).png
Xbox - Micro Mayhem v2-0 demo (5).png
Xbox - Micro Mayhem v2-0 demo (6).png
Xbox - Micro Mayhem v2-0 demo (7).png
Xbox - Micro Mayhem v2-0 demo (8).png
Xbox - Micro Mayhem v2-0 demo (9).png
Xbox - Micro Mayhem v2-0 demo (10).png
Xbox - Micro Mayhem v2-0 demo (11).png
Xbox - Micro Mayhem v2-0 demo (12).png
Xbox - Micro Mayhem v2-0 demo (13).png
Xbox - Micro Mayhem v2-0 demo (14).png
Xbox - Micro Mayhem v2-0 demo (15).png
Xbox - Micro Mayhem v2-0 demo (16).png
Xbox - Micro Mayhem v2-0 demo (17).png
Xbox - Micro Mayhem v2-0 demo (18).png
==Origin==
Xbox - Micro Mayhem v2-0 demo.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: Xbox and Dreamcast (September 18, 2021)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Rotastic (Mar 9, 2011 prototype)

A prototype of Rotastic for the Xbox 360.
==Notes==
* Predates the final build by 4 months.
* Original filename: Rotastick (Mar 09 2011).zip
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
 
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Rp test app for 0990 (Jun 6, 2013 prototype)

A prototype of rp test app for 0990 for Playstation Vita.
==Notes==
* Your Usage is Unknown.
* Original filename: rp test app for 0990 (2013-06-06).7z
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Releases!
==See also==
* Original page release on Archive.org
Rp test app for 1000 (Jul 5, 2013 prototype)

A prototype of rp test app for 1000 for Playstation Vita.
==Notes==
* Your Usage is Unknown.
* Original filename: rp test app for 1000 (2013-07-05).7z
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Releases!
==See also==
* Original page release on Archive.org
Rubik's Puzzle World (Prototype)

A prototype of Rubik's Puzzle World for the Wii.
==Notes==
* Few notable differences.
* Disc information:
** Header Product Code: RRZEGY
** Header Version Number: 0
** Header Title: Rubik's World
** Executable Name: /main.dol
** Latest date in DOL: 6/16/2008 6:35:00 PM
** Latest date in DOL (final build): 6/16/2008 18:35
** Apploader date: 10/3/2007
** Apploader date (final build): 10/3/2007 0:00
** Errors (Data Blocks): 0
** Errors (Unused Blocks): 0
* Miscellaneous Notes:
** Game is emulatable in Dolphin: Yes (as of December 25, 2022).
*** Issues: None.
** Debug enabled: Maybe
==Screenshots==
RRZEGY-1.png
RRZEGY-2.png
RRZEGY-3.png
RRZEGY-4.png
RRZEGY-5.png
==Origin==
Rubik's World.JPG|Disc front.
==Files==
Archive Contents:
Download File:
==Acknowledgments==
A huge thanks to Hwd45 for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
 
* Project Deluge: Xbox 360 and Wii (December 25, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Rugrats: Scavenger Hunt (Apr 2, 1999 prototype)

A prototype of Rugrats: Scavenger Hunt for the Nintendo 64.
==Notes==
*The title screen uses different artwork and contains a build date "04/02/99 05:12".
*Prototype is silent during the intro sequence.
*It contains timestamps and placeholder text.
*
*Certain textures are missing.
*Incomplete character animations during cutscenes.
*Incomplete voice work.
*Pressing the Z button in the action menu will bring up voice test.
*All credits are credited to Thomas L. Powers
*Various bugs and glitches.
==Origin==
File:Rugrats-scavenger-hunt-usa-prototype-cart-front.jpg|Cartridge front
==Video==
<youtube>PaRtvStA-28</youtube>
Rugrats in Paris: The Movie (Nov 3, 2000 prototype)

A prototype of Rugrats in Paris: The Movie for the PlayStation.
==Notes==
* European prototype.
* Compiled 4 days before the PAL final build.
* While there are slightly different volume descriptors, the contents of this prototype match the retail EU release.
* Original filename: Rugrats in Paris The Movie (Nov 03, 2000).rar
Relevant Volume Descriptors  	Relevant Volume Descriptors 
Prototype 	Retail EU
Recording Timestamp: September 25, 1999 16:04:22	Recording Timestamp: November 7, 1900 16:04:22
Publisher Identifier: N/A 	Publisher Identifier: THQ
Copyright Filename: N/A 	Copyright Filename: NICKELODEON
==Origin==
Rugippsx.png|Original disc
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
Rule of Rose (Jul 19, 2006 prototype)

A localization prototype of Rule of Rose for the Sony PlayStation 2.
==Origin==
rule-of-rose-trade-disc-1.jpg|Letter
rule-of-rose-trade-disc-2.jpg|Disc front
rule-of-rose-trade-disc-letter.jpg|Letter scan
==See also==
Visit the original release page here. (Archive)
Rumble Racing (Feb 7, 2001 prototype)

Media:Rumble_Racing-2001-02-07-Alpha_11-1-Patch.7z
A prototype/preview build of Rumble Racing for the PlayStation 2 from 2001-02-07 (about 6 weeks before the NTSC release build, about 7 weeks before the PAL release build).
==Notes==
This prototype requires a patch to be playable. The patch was developed by punk7890. It can be downloaded in pnach format (for PCSX2) above. To apply the same fix in other emulators, or a physical console, set the four bytes at 0x000DAD4C to 0x00000000, or apply GameShark code 201AC7C4 00000000.
punk7890 also discovered that this prototype supports debugging commands via an attached USB keyboard:
* FPS
* POLYCNT
* MEM
* VU1
* POLYINFO
* OBJCNT
* VURCNT
* TRAILS
* DUMP
* CHKSUM
* DISP
==Screenshots==
File:Rumble_Racing-2001-02-07-Alpha_11-1-Game-01.PNG
File:Rumble_Racing-2001-02-07-Alpha_11-1-Game-02.PNG
File:Rumble_Racing-2001-02-07-Alpha_11-1-Game-03.PNG
==Origin==
Rumble_Racing-2001-02-07-Alpha_11-1-Disc.PNG|Disc front
==Acknowledgments==
Thanks to Crash Override and punk7890!
==See also==
* Original release page on Archive.org
Rumble Racing (Mar 27, 2001 prototype)

A prototype/preview build of Rumble Racing for the PlayStation 2 from 2001-03-27 (about 6 days after the NTSC release build, 3 days before the PAL release build).
==Screenshots==
File:Rumble_Racing-2001-03-27-Beta_7-Game-01.PNG
File:Rumble_Racing-2001-03-27-Beta_7-Game-02.PNG
File:Rumble_Racing-2001-03-27-Beta_7-Game-03.PNG
==Origin==
Rumble_Racing-2001-03-27-Beta_7-Disc.JPG|Disc front
==Acknowledgments==
Thanks to Crash Override!
==See also==
* Original release page on Archive.org
Rumble Roses (Aug 3, 2004 prototype)

A prototype of Rumble Roses for the PlayStation 2.
==Notes==
* Compiled approximately 25 days before the US retail version.
* The titlescreen has the subtitle "Work In Progress"
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
RumbleRosesPreviewCoverDefault_title.png
==Origin==
PS2 - Rumble Roses Preview Cover Default Characters Only.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Nex for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Run Saber (Jan 19, 1993 prototype)

A prototype of Run Saber for the SNES by Atlus.
==Notes==
* Differs from the retail build.
==Screenshots==
Runsaber-93-01-19001.png
Runsaber-93-01-19002.png
==Origin==
Runsaber.png|PCB front.
==See also==
Forest of Illusion release page.
Run Saber (Jan 27, 1993 prototype)

A prototype of Run Saber for the SNES.
==Notes==
* Even though the EPROMs state that the master date was "1/27", there is a second date listed before the header in the ROM that lists two dates, one of which is "12/27". One of these dates could be in error. The date listed in the final ROM was changed to "1/19" for both regions.
* The secret menu cheat from the final version is usable in this prototype. To access the secret menu, hold B + Y + Right + Select at the Atlus logo screen. The screen that follows the Atlus logo should confirm if the secret menu is activated. In the secret menu, you can access a level select and sound/music test.
* The artwork for the boss in level 2 was altered significantly for the final version. This was changed to a dead woman for some reason.
Run Saber (Jan 27, 1993 prototype).2019-06-22 11.45.46.png | Prototype
Run Saber (USA).2019-06-22 12.04.20.png| Final
* When you die under easy difficulty, you respawn with three special attacks in the prototype. In the final, this was changed to two.
* The electric fingers in the second level can't be walked under in the prototype and instead you must "crouch grab" underneath. This was fixed so that you can easily walk under them in the final.
* Some sound effects are missing for certain enemies and bosses.
* Enemy/object arrangement was altered slightly.
* In level 5, the screen doesn't lock as you progress right like in the final version.
* The game can be beaten in this prototype.
 
==Videos==
<youtube width="256" height="224">RJa45nE38KY</youtube>
==Screenshots==
Run Saber (Jan 27, 1993 prototype).2019-06-22 11.36.29.png|Title screen.
Run Saber (Jan 27, 1993 prototype).2019-06-22 11.38.06.png|Options.
Run Saber (Jan 27, 1993 prototype).2019-06-22 11.38.17.png|Character select.
Run Saber (Jan 27, 1993 prototype).2019-06-22 11.38.23.png|Level 1 title card.
Run Saber (Jan 27, 1993 prototype).2019-06-22 11.38.42.png|Gameplay 1.
Run Saber (Jan 27, 1993 prototype).2019-06-22 11.39.25.png|Gameplay 2.
Run Saber (Jan 27, 1993 prototype).2019-06-22 11.41.15.png|Gameplay 3.
Run Saber (Jan 27, 1993 prototype).2019-06-22 11.42.23.png|Gameplay 4.
Run Saber (Jan 27, 1993 prototype).2019-06-22 11.45.46.png|Gameplay 5.
Run Saber (Jan 27, 1993 prototype).2019-06-22 11.46.14.png|Gameplay 6.
Run Saber (Jan 27, 1993 prototype).2019-06-22 11.47.25.png|Gameplay 7.
Run Saber (Jan 27, 1993 prototype).2019-06-22 11.47.49.png|Gameplay 8.
==Origin==
20190616_084205.jpg|PCB front.
20190616_084049(A).jpg|PCB back.
==Acknowledgments==
Special thanks to Baker64 for this release!
Run Saber (LEGEND prototype)

A late prototype of Run Saber for the SNES.
==Notes==
* The game can be beaten in this prototype.
* This ROM was hacked to include a trainer when starting the game. An unaltered ROM has never been released.
* A date can be found in the ROM around where the header is stored. The dates are the same as the ones mentioned in the retail ROMs, however.
==Origin==
 . .
 |\__. _____/Y\______./\_____./\_____ /\_./\_____
 |: | /\./ | Y: Y :Y Y: sc\
 || |/ Y: | | |___|| | | || || | |
 |: | || |___| | |: |___|: | :| |: | :| 313-479-6121
 | | :|: ___): | | ___)| | | | | || ++46-40423086
 | || | || | | | |: | | | :| ++31-79-219299
 \____ :A ____ |:______A_____ A _A_______A _____/
 ~~~~\/~\/~~~~\A/~~~~~~~~~~~~\/~\/~~~~~~~~~~\/~~~~~
---------------------------------------------------------------------------
		 PRESENTS:
		 RUNSABER FROM ELECTRONIC ARTS
			 COPIER: SUPER MAGICOM
			SIZE/LANGUAGE: 8 MBIT/ENGLISH
 2+ TRAINED BY MIGHTY DAVE AND SUPPLIED BY XXX
	PEOPLE INVOLVED IN THIS RELEASE IS: MIGHTY DAVE / MR.T / XXX
--------------------------------------------------------------------------
Rune: Viking Warlord (Jul 3, 2001 prototype)

A prototype of Rune: Viking Warlord for the PlayStation 2.
==Notes==
* Compiled just eight days after the final US build.
* Some debug writes can be activated with the GS code "20706E30 00000001".
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
PS2 - Rune July 03 2001 (2).png|Main Menu
PS2 - Rune July 03 2001 (3).png|Options
PS2 - Rune July 03 2001 (1).png|Gameplay
PS2 - Rune July 03 2001 (4).png|Gameplay
PS2 - Rune July 03 2001 (5).png|Gameplay
PS2 - Rune July 03 2001 (6).png|Gameplay
PS2 - Rune July 03 2001 (7).png|Gameplay
==Origin==
PS2 - Rune July 03 2001.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Ruse (Jul 14, 2010 prototype)

A prototype/prerelease build of Ruse for the Xbox 360 from 2010-07-14.
==Screenshots==
File:Ruse-2010-07-14-Game-01.PNG
File:Ruse-2010-07-14-Game-02.PNG
File:Ruse-2010-07-14-Game-03.PNG
File:Ruse-2010-07-14-Game-04.PNG
==Origin==
Ruse-2010-07-14-Disc-Small.PNG|Disc front
Rush'N Attack Ex-Patriot (Nov 10, 2010 prototype)

A prototype of Rush'N Attack Ex-Patriot for the Xbox 360.
==Notes==
* Predates the final build by a month.
* Found as part of Silent Hill Downpour - Heavy Rain Fundraiser
* Original filename: Rush'n Attack (Nov 10, 2010).rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Rush'N Attack Ex-Patriot (Oct 11, 2010 prototype)

A prototype of Rush'N Attack Ex-Patriot for the Xbox 360.
==Notes==
* Predates the final build by two months.
* Original filename: Rush'n Attack (Oct 11, 2010) [58410A17].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Rush (Aug 27, 2006 prototype)

A prototype of Rush for the PlayStation Portable.
==Notes==
* Predates the final build by a month.
* SFO Information:
** SFO Title: Rush
** SFO Category: UG
** SFO Disc ID: ULUS10174
** SFO Disc Version: 1
** SFO Parental Level: 5
** SFO PSP System Version: 2.7999999999999998
* Executable Information:
** Executable Name: /PSP_GAME/SYSDIR/EBOOT.BIN
** Executable Checksum (MD5): f3dfa469a552b0164d1621dc05fa84a4
* Volume Information:
** System Identifier: PSP GAME
** Volume Identifier: 
** Volume Set Identifier: 
** Volume Creation Date: 2006-08-27 18:27:20
* Emulatable: Yes
==Acknowledgments==
A huge thanks to Armageddon Potato for this bountiful lot as well as togemet2 for documenting and analyzing parts of the lot! Special thanks to Sazpaimon and ehw for researching this prototype in particular.
==See also==
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
* Armageddon Potato on X
* Armageddon Potato on Instagram
Rygar: The Battle of Argus (Prototype)

A prototype of Rygar: The Battle of Argus for the Wii.
==Notes==
* Differences unknown.
* Late prototype.
* Disc information:
** Header Product Code: RYGE9B
** Header Version Number: 0
** Header Title: RYGAR The Battle Of Argus
** Executable Name: /main.dol
** Latest date in DOL: 4/24/2008 11:35:00 AM
** Latest date in DOL (final build): 4/24/2008 11:35
** Apploader date: 10/3/2007
** Apploader date (final build): 10/3/2007 0:00
** Errors (Data Blocks): 0
** Errors (Unused Blocks): 0
* Miscellaneous Notes:
** Game is emulatable in Dolphin: Yes (as of December 25, 2022).
*** Issues: None.
** Debug enabled: No
==Screenshots==
RYGE9B_2022-12-25_01-18-11.png
RYGE9B_2022-12-25_01-18-16.png
RYGE9B_2022-12-25_01-18-23.png
RYGE9B_2022-12-25_01-18-25.png
RYGE9B_2022-12-25_01-18-30.png
RYGE9B_2022-12-25_01-18-36.png
RYGE9B_2022-12-25_01-18-40.png
RYGE9B_2022-12-25_01-18-50.png
RYGE9B_
==Origin==
Rygar the Battle of Argus review.JPG|Disc front.
==Files==
Archive Contents:
Download File:
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
 
* Project Deluge: Xbox 360 and Wii (December 25, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Rygar: The Legendary Adventure (Oct 16, 2002 prototype)

A prototype of Rygar: The Legendary Adventure for the PlayStation 2.
==Notes==
* Compiled approximately 3 weeks before the US and Japanese retail versions.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
rygarsample_title.png
==Origin==
PS2 - Rygar Sample 2002-10-16.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Nex for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Rygar: The Legendary Adventure (Sep 30, 2002 prototype)

A prototype of Rygar: The Legendary Adventure for the PlayStation 2.
==Notes==
* Compiled approximately 38 days before the US and Japanese retail versions.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
rygar20020930_title.png
==Origin==
PS2 - Rygar 2002-09-30.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Nex for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Rygar (Commodore 64 build)

A build of Rygar for the Commodore 64.
==Notes==
* To load the game:
LOAD"RYGAR",8
RUN
:* The disk has an additional executable labeled "CHEAT", which has an additional poke instruction at 45:
:IF A =3 THEN POKE 9551,173
* Likely the final game, but on a floppy disk instead of a cassette tape
==Origin==
Rygar C64proto disk.jpg|Floppy disk
==See also==
* Keith Purkiss C64 Archive - Games That Weren't
Ryse: Son of Rome (Dec 1, 2010 prototype)

A prototype of Ryse: Son of Rome for the Xbox 360.
==Notes==
* Unreleased Xbox 360 version.
* Original filename: Ryse - Son Of Rome (b59358) (2010-12-01) (beta).rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Ryse: Son of Rome (Dec 13, 2009 prototype)

A prototype of Ryse: Son of Rome for the Xbox 360.
==Notes==
* The build use the CryEngine.
* Contain 1 relevant xex that allow the user to run the game and based on tests carried out on Xenia Canary on Nov 3, 2024 it can be said that:
** Freedom.xex: Xenia will give a memory error.
* Freedom.xex have a pdb associated.
==Acknowledgments==
Thanks to kabojnk for preserving and making this build available on the Wiki!
Ryse: Son of Rome (Dec 3, 2009 01.42 prototype)

A prototype of Ryse: Son of Rome for the Xbox 360.
==Notes==
* The build use the CryEngine.
* Contain 1 relevant xex that allow the user to run the game and based on tests carried out on Xenia Canary on Nov 3, 2024 it can be said that:
** Freedom.xex: Xenia stays into a blackscreen.
* Freedom.xex have a pdb associated.
==Acknowledgments==
Thanks to kabojnk for preserving and making this build available on the Wiki!
Ryse: Son of Rome (Dec 3, 2009 16.56 prototype)

A prototype of Ryse: Son of Rome for the Xbox 360.
==Notes==
* The build use the CryEngine.
* Contain 1 relevant xex that allow the user to run the game and based on tests carried out on Xenia Canary on Nov 3, 2024 it can be said that:
** Freedom.xex: Xenia will give a memory error.
* Freedom.xex have a pdb associated.
==Acknowledgments==
Thanks to kabojnk for preserving and making this build available on the Wiki!
Ryse: Son of Rome (Dec 7, 2009 prototype)

A prototype of Ryse: Son of Rome for the Xbox 360.
==Notes==
* The build use the CryEngine.
* Contain 1 relevant xex that allow the user to run the game and based on tests carried out on Xenia Canary on Nov 3, 2024 it can be said that:
** Freedom.xex: Xenia will give a memory error.
* Freedom.xex have a pdb associated.
==Acknowledgments==
Thanks to kabojnk for preserving and making this build available on the Wiki!
Ryse: Son of Rome (Jul 20, 2012 prototype)

A prototype of Ryse: Son of Rome for the Xbox 360.
==Notes==
* This game was originally going to be released for Xbox 360 but ended up being cancelled and released only for Xbox One and PC (Windows).
* This build is the newest known version.
* Contains 1 .xex that allow you to run the game and based on tests carried out on Xenia Canary on May 25, 2024 it can be said that:
** Ryse.xex: Xenia gives a message saying there was a crash.
To Do: It seems that there is a more functional version of this prototype but that version is lost, if you have this build, replace it with the one on the wiki.
Ryse: Son of Rome (Mar 11, 2011 C prototype)

An prototype of Ryse: Son of Rome for the Xbox 360.
==Notes==
* This build was initially broken, but fixed using https://hiddenpalace.org/Ryse:_Son_of_Rome_(Mar_11,_2011_Prototype_B).
* This build may take a long time (~30 seconds on blackscreen) to boot to the menu screen, it is unknown why.
* Contains 1 .xex that allow you to run the game and based on tests carried out on Xenia Canary on Aug 24, 2024 it can be said that:
** Kingdoms.xex: Xenia boots to main menu.
==Acknowledgments==
A big thank you to cheese007 for providing the hard drive image!
Ryse: Son of Rome (Nov 11, 2010 prototype)

A prototype of Ryse: Son of Rome for the Xbox 360.
==Notes==
* Use the Crackdown Engine.
* Contain 1 relevant xex that allow the user to run the game and based on tests carried out on Xenia Canary on Nov 3, 2024 it can be said that:
** RuffKing_Release.xex: Xenia will give a memory error.
* RuffKing_Release.xex have a pdb associated.
==Acknowledgments==
Thanks to kabojnk for preserving and making this build available on the Wiki!
S.A.C. Alert (NTSC prototype)

A NTSC prototype of the unreleased S.A.C. Alert for the Atari 2600.
==Notes==
* Developed by Video Soft, was to be published by Amiga.
* Originally sold as reproduction cartridges.
==See also==
* Atarimania - News Archive - February 2014 (archived)
* Amiga and Video Soft ROMS released - AtariAge
* AtariProtos' article on the game.
S.A.C. Alert (PAL prototype)

A PAL prototype of the unreleased S.A.C. Alert for the Atari 2600.
==Notes==
* Developed by Video Soft, was to be published by Amiga.
* To view the correct colors, change the TV format to NTSC50.
==See also==
* Rom Hunter's V16 Old Era ROMs Collection Now Online!
* AtariProtos' article on the game.