nyuuzyou/wikis huggingface dataset:
Soul Vulcan Strike

Soul Vulcan Strike (Alt: Soul Vulcan Strike) is a 4th class active skill available as Arch Mage.
==Effect==
A powerful soul strike is fired at one target and nearby targets dealing Ghost elemental magic damage.
Level	Damage (MATK)	Hit Count	Area of Effect
1 	180% 	3 	3x3
2 	360% 	4 	5x5
3 	540% 	5 	7x7
4 	720% 	6 	9x9
5 	900% 	7 	11x11
 Damage (MATK) = [(Base_Damage + 3 x SPL) x ]%
== External ==
=== Bestowed By ===
* + 
** ; 5% chance to autocast when performing physical attack.
* + 
** ; 20% chance to autocast when using . If a higher level is learnt, it will be cast instead.
=== Enhanced By ===
==== Headgear ====
* 
** For every 3 refine levels, increases damage by 4%.
==== Armor ====
* 
** If grade A, increases damage by 7% for every 3 refine levels.
==== Weapon ====
* 
** If user's base level is 220 or higher, increases damage by 5%.
** If refine level is +11 or higher, increases damage by 10%.
** If grade B or higher, increases damage by 10%.
** When equipped with , increases damage by 20%.
* 
** Increases damage by 5%.
** If refine level is +5 or higher, increases damage by 10%.
** If refine level is +9 or higher, increases damage by 10%.
** If refine level is +11 or higher, increases damage by 5%.
** When equipped with -
*** For every 3 refine levels of weapon, increases damage by 4%.
*** If weapon is grade B or higher, increases damage by 10%.
*** When headgear is enchanted with , increases damage by 15%.
==== Garment ====
* 
** If refine level is +9 or higher, increases damage by 20%.
==== Costume Enchants ====
* 
** When equipped with , increases damage by 10%.
==== Equipment Sets ====
* + 
** For every 3 refine levels of weapon, increases damage by 7%.
** If weapon is grade C or higher, increases damage by 15%.
* + 
** If weapon refine level is +10 or higher, increases damage by 10%.
** If weapon is grade C or higher, increases damage by 10%.
Soul of Heaven and Earth

Soul of Heaven and Earth (Alt: Soul of Heaven and Earth) is a 4th expanded class active skill available as Soul Ascetic.
==Effect==
Calls the divine power from the heaven upon the earth, fully recovering SP of all party members within 23x23 cells around the caster.
* Increases melee and ranged physical damage as well as magical damage with every element of every party member for 300 seconds.
* If under the effect of , it also recovers AP of the party members.
Level	Damage (Melee / Ranged Physical / Magical) Bonus	AP
1 	7 	3
2 	9 	6
3 	11 	9
4 	13 	12
5 	15 	15
6 	17 	18
7 	19 	21
8 	21 	24
9 	23 	27
10 	25 	30
==Changelog==
* TBA
Sound Blend

__NOTOC__
Sound Blend (Alt: Sound Blend) is a 4th class active skill available as Troubadour and Trouvere.
==Effect==
Inflicts magical damage and status to the target.
* The duration depends on the skill level and inflicts damage before it explodes.
* Element depends on the equipped Arrow.
* Targets marked with will receive more damage from -
** 
** 
** 
** 
Level	Damage (MATK)	Duration (in seconds)	AP Generated
1 	120% 	10 	1
2 	240% 	10 	1
3 	360% 	15 	1
4 	480% 	15 	2
5 	600% 	20 	2
 Damage (MATK) = [((Base_Damage + 5 × SPL) × ]%
==External==
===Enhanced by===
* TBA
Sound Effects

__TOC__
Here you'll find some of the various skill sounds heard in the game. For background music, see BGM Files.
== Bard & Dancer ==
This list also includes Minstrel and Gypsy songs.
Name 	From
Acoustic Rhythm 	Ensemble Skill
Battle Theme 	Ensemble Skill
Classical Pluck 	Ensemble Skill
Down Tempo 	Ensemble Skill
Battle Theme 	Dancer Skill
Gypsy's Kiss 	Dancer Skill
Harmonic Lick 	Ensemble Skill
Hermode's Rod 	Ensemble Skill
Impressive Riff 	Bard Skill
Lady Luck 	Dancer Skill
Lullaby 	Ensemble Skill
Magic Strings 	Bard Skill
Mental Sensing 	Ensemble Skill
Power Cord 	Ensemble Skill
Sheltering Bliss	Ensemble Skill
Slow Grace 	Dancer Skill
Song of Lutie 	Bard Skill
== Acolyte ==
This list also includes Priest and High Priest skill sounds.
Name 	From
Aspersio 	Priest Skill
Assumptio 	High Priest Skill
Blessing 	Acolyte Skill
B.S. Sacramenti 	Priest Skill
Cure 	Acolyte Skill
Gloria 	Priest Skill
Heal 	Acolyte Skill
Impositio Manus 	Priest Skill
Kyrie Eleison 	Priest Skill
Lex Aeterna 	Priest Skill
Magnificat 	Priest Skill
Magnus Exorcismus	Priest Skill
Resurrection 	Priest Skill
Sanctuary 	Priest Skill
Status Recovery 	Priest Skill
== Other ==
Name 	From
Adrenaline Rush	Blacksmith Skill
Battle Chant 	Paladin Skill
Category: Downloads
Spark Blaster

Spark Blaster is a 4th class offensive skill available as Meister.
==Effect==
?
Level	Area of Effect	SP Cost
1 	7 x 7 	48
2 	7 x 7 	52
3 	7 x 7 	56
4 	7 x 7 	60
5 	7 x 7 	64
6 	9 x 9 	68
7 	9 x 9 	72
8 	9 x 9 	76
9 	9 x 9 	80
10 	9 x 9 	84
===Note===
?
Spear Boomerang

Spear Boomerang (Alt: Spear Boomerang) is a 2nd class offensive skill available as Knight and Lord Knight.
==Effect==
Hurls the equipped spear like a boomerang at a single target to inflict ranged physical damage.
Level	Damage (ATK)	Range
1 	150% 	5c
2 	200% 	7c
3 	250% 	9c
4 	300% 	11c
5 	350% 	13c
Spear Dynamo

Spear Dynamo (Alt: Concentration) is a Transcendent 2nd class active skill available as Lord Knight.
==Effect==
Raises the concentration, which allows to temporarily. This skill also boosts attack power and Hit rate at cost of physical defense.
Level	ATK Boost	HIT Boost	DEF Drop
1 	7% 	10 	7%
2 	9% 	20 	9%
3 	11% 	30 	11%
4 	13% 	40 	13%
5 	15% 	50 	15%
===Notes===
*Despite the name, this skill actually works with any weapon and even disarmed.
*The attack boost does not affect Clashing Spiral, Sword Mastery, Two-Handed Sword Mastery and Aura Blade.
*The Endure effect does not work in WoE.
==Applications==
*This skill at Level 1 is good for taking advantage of the Endure effect for mobbing (not killing), mainly because not much defense is lost.
*The defense reduction can help reduce damage from Occult Impaction and wielders.
==External==
===Bestowed from===
*Peuz's Set - Autocast on self when physically attacking
==History==
 has the previous version of this skill before the 2020 skill updates.
==Changelog==
*
**Attack bonus changed.
***Old: (Skill Level x 5)%
***New: [5 + (Skill Level x 2)]%
**Defense reduction changed.
***Old: (Skill Level x 5)%
***New: [5 + (Skill Level x 2)]%
**SP cost changed.
***Old: 10 + (Skill Level x 4)
***New: 20 at all skill levels.
**Duration changed.
***Old: 20 + (Skill Level x 5) seconds.
***New: 60 seconds at all skill levels.
Spear Mastery

Spear Mastery (Alt: Spear Mastery) is a 2nd class passive skill available as Knight, Lord Knight, Crusader, Paladin.
==Effect==
Enhances attack (Weapon Mastery) with Spear class weapons. This bonus is higher if the user is riding a Peco Peco.
Level	ATK Bonus 	ATK Bonus
Level	Dismounted	Mounted
1 	4 	5
2 	8 	10
3 	12 	15
4 	16 	20
5 	20 	25
6 	24 	30
7 	28 	35
8 	32 	40
9 	36 	45
10 	40 	50
Spear Quicken

Spear Quicken (Alt: Spear Quicken) is a 2nd class active skill available as Crusader and Paladin.
==Effect==
Temporarily increases attack speed, critical hit rate and flee rate with Spear class weapons.
Level	ASPD Boost	CRIT Boost	FLEE Boost	Duration	SP Cost
1 	30% + 10% 	3 	2 	30s 	24
2 	30% + 10% 	6 	4 	60s 	28
3 	30% + 10% 	9 	6 	90s 	32
4 	30% + 10% 	12 	8 	120s 	36
5 	30% + 10% 	15 	10 	150s 	40
6 	30% + 10% 	18 	12 	180s 	44
7 	30% + 10% 	21 	14 	210s 	48
8 	30% + 10% 	24 	16 	240s 	52
9 	30% + 10% 	27 	18 	270s 	56
10 	30% + 10% 	30 	20 	300s 	60
===Notes===
*This effect is removed by Decrease AGI and Quagmire.
*There are two portion of bonus from this skills:
**30% is counted as Skill ASPD Modifiers in the ASPD formula.
**10% is counted as Equipment ASPD Modifiers in the ASPD formula.
==History==
 has the previous version of this skill before the 2020 skill updates. 
==Changelog==
*
**Added 10% delay after attack reduction effects (counted as Equipment ASPD Modifiers in the ASPD formula).
Spear Stab

Spear Stab (Alt: Spear Stab) is a 2nd class offensive skill available as Knight and Lord Knight.
==Effect==
Thrusts the equipped spear into a single target to inflict physical damage to all enemies in straight line between the user and the target and push them 6 cells backwards.
Level	Damage (ATK)
1 	120%
2 	140%
3 	160%
4 	180%
5 	200%
6 	220%
7 	240%
8 	260%
9 	280%
10 	300%
==External==
===Bestowed from===
* - Level 5; Usable
Spear Sword Mastery

Spear Sword Mastery is a 4th class passive skill available as Imperial Guard.
==Effect==
When equipping One-Handed Sword, One-Handed Spear or Two-Handed Spear, increases Hit and increases Imperial Guard related skills damage.
* Increases base skill damage of -
** 
** 
** 
Level	Hit Bonus
1 	3
2 	6
3 	9
4 	12
5 	15
6 	18
7 	21
8 	24
9 	27
10 	30
Special Pharmacy

Special Pharmacy (Alt: Special Pharmacy) is a 3rd class active skill available as Geneticist.
==Effect==
Brews a set of potions and drinks among a wide variety. Higher skill level increases the number of items that can be brewed in one set. Requires to have the proper manual to make specific items.
Level	Specific Value	Maximum Potion Possible
1 	600 	7
2 	580 	8
3 	560 	8
4 	540 	9
5 	520 	9
6 	500 	10
7 	480 	10
8 	460 	11
9 	440 	11
10 	420 	12
:Level 10 produces 12, 9, 8, 7 or 6 items depending on the brewer's stats.
==Success Rate==
Success Rate compares two values: Creation and Difficulty.
 Creation = INT + (DEX ÷ 2) + LUK + Job_Lv + Random[30, 150] + (Base_Lv − 100) + () + ()
 Difficulty = Specific_Value + Item_Rate
For High Level:
*If Creation > Difficulty by at least 400, creates the maximum number of potions allowed.
*If Creation > Difficulty by at least 300, creates 3 potions below the maximum allowed.
*If Creation > Difficulty by at least 100, creates 4 potions below the maximum allowed.
*If Creation > Difficulty by at least 1, creates 5 potions below the maximum allowed.
*If Creation < Difficulty, creates 6 potions below the maximum allowed.
==Item Creation==
Item Set	Book Needed	Materials	Materials	Materials	Materials	Materials	Item Rates
 	 	 	 	 	 	 	30
 	 	 	 	 	 	 	30
 	 	 	 	 	 	 	15
 	 	 	 	 	 	 	10
 	 	 	 	 	 	 	20
 	 	 	 	 	 	 	30
 	 	 	 	 	 	 	40
 	 	 	 	 	 	 	100
 	 	 	 	 	 	 	130
 	 	 	 	 	 	 	150
 	 	 	 	 	 	 	100
 	 	 	 	 	 	 	100
 	 	 	 	 	 	 	145
 	 	 	 	 	 	 	10
 	 	 	 	 	 	 	20
 	 	 	 	 	 	 	40
 	 	 	 	 	 	 	10
 	 	 	 	 	 	 	15
 	 	 	 	 	 	 	20
== Hunting Guide for Materials ==
=== Monster Drops ===
* Prickly Fruit: Best from (Rachel Sanctuary) or (Prontera Underground Prison).
* Maneater Root: (Juno Fields) or (Lighthalzen Field).
* Mushroom Spore: , (Both found throughout Rune-Midgard) or in .
* Poison Spore: (Geffen Field).
* Gun Powder: in or in .
==Changelog==
*October 13th, 2022
**3 buff potions and 3 recovery potions added to the creation list.
***Red Herb Activator
***Blue Herb Activator
***Golden X Potion
***Concentrated Red Syrup Potion
***Concentrated Blue Syrup Potion
***Concentrated Golden Syrup Potion
Spell Breaker

__NOTOC__
Spell Breaker (Alt: Spell Breaker) is a 2nd class active skill available as Sage and Scholar.
==Effect==
Disrupts a single target's ongoing skill casting and replenishes SP from a portion of its SP Cost. If mastered, this skill also inflicts damage equal to 2% of the target's Max HP and absorbs the half of it.
Level	SP Absorb	Damage	HP Absorb
1 	0% 	None 	None
2 	25% 	None 	None
3 	50% 	None 	None
4 	75% 	None 	None
5 	100% 	2% 	1%
===Notes===
*In towns and PvP environment, this skill can only be used on other players.
*When used against other players, this skill ignores the effect of the , which usually prevents the interruption of skill casting.
*This skill can interrupt skills from boss and Guardian monsters, although the chance of success is reduced to 10%.
*When successful, this skill at level 5 can damage any target, including boss and Guardian monsters.
==External==
===Bestowed from===
* - Level 5; Usable (Only if refined to +9 or higher)
* - Level 2; Usable
* - Level 1; Usable
* - Level 5; Usable
* - Level 5; Usable (Only if refined to +11 or higher)
* - Level 1; Autocast on target when physically attacking
Spell Enchanting

__NOTOC__
==Effect==
Boosts S. MATK of a single target.
Level	S. MATK Boost	Duration	SP Cost
1 	4 	80s 	43
2 	8 	120s 	46
3 	12 	160s 	49
4 	16 	200s 	52
5 	20 	240s 	55
Spell Fist

__NOTOC__
Spell Fist (Alt: Spell Fist) is a 3rd class offensive skill available as Sorcerer.
==Effect==
Interrupts the ongoing cast of the current Bolt skill and converges its magic power on the caster's hands, allowing to inflict magic damage with regular attacks temporarily. This skill can only be used while casting either Fire Bolt, Cold Bolt or Lightning Bolt, the property of which depends the property of this skill.
Level	Base Damage (MATK)	Duration	SP Cost
1 	20% 	45s 	40
2 	40% 	60s 	44
3 	60% 	75s 	48
4 	80% 	90s 	52
5 	100% 	10s 	56
6 	120% 	120s 	60
7 	140% 	135s 	64
8 	160% 	150s 	68
9 	180% 	165s 	72
10 	200% 	180s 	76
 (MATK)% = [(Base_Damage + Bolt_Lv × 100) × ]%
===Notes===
*Each attack consumes 20sp and this skill is cancelled if user reaches 0 sp.
*This skill is considered Melee magic damage. Due to this:
**It is blocked by Safety Wall and Guard.
**It is affected by Shield Reflect.
**It is affected by Double Attack.
**Its damage is reduced by Stone Skin.
**It can trigger Autocasts that are based on regular attacks, including those spells triggered via Hindsight. However, the Cast Delay of the spells might make it more difficult to reload this skill quickly.
*The level of Free Cast directly affects the reaction time of this skill after casting a Bolt skill, as it is based on the attack speed.
*Any damage modifier that affects the Bolt skills will also affect this skill. Such as (Cold Bolt) and (Fire Bolt).
*Since the way the damage of this skill is calculated is same way as how the Bolt skills are calculated, the magic defense of the enemy will greatly reduce the overall damage (the magic defense reduces base magic attack and then is multiplied by the Bolt / Spell Fist multiplier).
*The weapon equipped when converging a Bolt skill does not affect damage. Only the weapon equipped when hitting an enemy after having activated the skill does. For example, casting with a rod and then hitting with a dagger will result in lower damage, while casting with a dagger and then hitting with a rod will result in higher damage.
*This skill does not benefit from size modifier cards or other physical cards like , , etc.
==Applications==
*The damage is connected in one single hit. For example, if a Level 10 Bolt skill is converged with this skill at Level 5 and each bolt would inflict 500 damage, the enemy would receive damage in one single attack. This is particularly helpful if using a card, such as , that relies on higher damage output at once as opposed to several smaller hits.
==Changelog==
*October 13th, 2022
**Damage Lowered.
***Old: Skill_Lv × 50 + Bolt_Lv × 100
***Old: Skill_Lv × 20 + Bolt_Lv × 100
**Removed Hit Limit.
**Added 20 sp Cost per Attack.
**Added debuff.
Spiral Pierce Max

__NOTOC__
Spiral Pierce Max (Alt: Spiral Pierce Max) is a 4th Expanded class active skill available as Hyper Novice.
==Effect==
Inflicts ranged physical damage with a powerful spinning stab to a target.
* Enemies hit become immobilized for 2 seconds (Excluding Boss class monsters).
* The damage factor depends on the target's size.
** Small: x 1.5
** Medium: x 1.3
** Large: x 1.2
* Damage is additionally increased according to the level, the caster's Base Level and POW.
Level	Base Damage (ATK)	Bonus Multiplier
1 	750% 	3
2 	1,000% 	6
3 	1,250% 	9
4 	1,500% 	12
5 	1,750% 	15
6 	2,000% 	18
7 	2,250% 	21
8 	2,500% 	24
9 	2,750% 	27
10 	3,000% 	30
 Damage (ATK) = [(Base_Damage + (Self Study Tactics Lvl x Bonus Multiplier) + 5 × POW) × ]%
==External==
===Enhanced By===
* TBA
==Changelog==
* TBA
Spirit Control

Spirit Control (Alt: Spirit Control) is a 3rd class active skill available as Sorcerer and part of the Elemental Spirit System.
==Effect==
Switches the current Elemental Spirit from Idle mode to either Passive mode, Defensive mode, or Offensive mode, depending on the skill level for 5 minutes. Using the skill again for the same mode will switch the Spirit back to Idle mode, where it can regain 2% HP and SP naturally every 3 seconds.
Level	Effect
1 	Switches to Passive
2 	Switches to Defensive
3 	Switches to Offensive
4 	Destroys the Spirit
===Notes===
*The Elemental Spirit activates its respective mode skill when it switches modes (Only for Passive and some Defensive modes) and drain its SP over the time.
*In Offensive mode, the Spirit may autocast one of its skills when physically attacking.
Category:Elemental Spirit
Spirit Handler Job Change Guide

#Summoners may begin their change into the Spirit Handler class at the Request Board in Payon.
#:
#Speak with Shop Worker in Payon.
#:
#Go east one map and speak with Carpenter Firewood after a short conversation click on Broken Tool .
#: 
#Look for the Messy Traces .
#: 
#Return to Carpenter Firewood after a short conversation click on Broken Tool and choose Give Strawberries.
#*Requires one or more Strawberry in inventory.
#Go west one map into Payon and walk near Pile of Food to continue story.
#:
#Go east two maps click on Suspicious Sound 
#:
#*You need to be in a party of your own / need to be party leader.
#*To create instance I open the Door and click again and choose I go inside to enter Deep Forest Memorial Instance.
#Talk to Chulho and kill the monster that spawns.
#:
#Walk north and speak with either Guard. After the chat defeat the monsters.
#:
#*After defeating the monsters, go north.
#Speak with Hyeonrok and kill the monster that spawns and you'll be teleported outside the instance.
#:
#Click on Suspicious Sound when speaking with Chulho choose I read the letter.
#*Finish the conversation and he will change you to Spirit Handler.
Spirit Sphere

Floating balls of light summoned by the Summon Spirit Sphere skill. Spirit Spheres grant 3 ATK each that always hit, similar to forged weapons imbued with . A player can have a maximum of 5 spheres on them at one time. Certain skills use spirit spheres. A monk can transfer a sphere to another player using Spiritual Bestowment. If you have an accessory with a attached, you will have a chance to get a spirit sphere without needing the summon skill.
Category: Monk
Spirit Sympathy

__NOTOC__
Spirit Sympathy (Alt: Spirit Sympathy) is a 3rd class passive skill available as Sorcerer and part of the Elemental Spirit System.
==Effect==
Increase Max HP, Max SP, ATK and MATK of the summoned Elemental Spirits and decrease the SP Cost of each Call skill. 
Level	 	 	
1 	+5% 	+25 	-10%
2 	+10%	+50 	-15%
3 	+15%	+75 	-20%
4 	+20%	+100	-25%
5 	+25%	+125	-30%
Category:Elemental Spirit
Spirit of Land

Spirit of Land (Alt: Spirit of Land) is a Doram advanced passive skill available as Summoner.
==Effect==
Adds an effect on the user for 3 seconds when the following skills are cast:
Skills	Additional Effect
 	Increases Movement Speed.
 	Increases Magic Attack by Base Level.
 	10% chance autocast of learned level of Silvervine Stem Spear on the attacker when taking magic damage or physical damage.
 	Increases Perfect Dodge by Base Level ÷ 12.
 	Increases Magic Attack by Base Level.
Spirit of Savage

Spirit of Savage (Alt: Spirit of Savage) is a Doram advanced animal-based offensive skill available as Summoner.
==Effect==
Summon a Spirit of Savage to runs at a single target, inflicting ranged physical damage to all enemies within the line.
Level	Damage (ATK)	Cast Time (Fixed + Variable)	Cooldown
1 	400% 	(2.5 + 1.0)s 	30s
2 	550% 	(2.0 + 1.0)s 	28s
3 	700% 	(1.5 + 1.0)s 	26s
4 	850% 	(1.0 + 1.0)s 	24s
5 	1,000% 	None 	22s
Spirit of Sea

Spirit of Sea (Alt: Spirit of Sea) is a Doram advanced passive skill available as Summoner.
==Effect==
Gives an additional effect to the following skills:
Skills	Additional Effect
 	Doubles effectiveness.
 	Increases duration by 120 seconds and increases Attack and Magic Attack.
 	Reduces cooldown by 5 seconds.
 	Increases Tuna defense.
 	Doubles effectiveness.
Spiritual Bestowment

__NOTOC__
Spiritual Bestowment (Alt: Ki Translation) is a 2nd class active skill available as Monk and Champion. This skill can only be learned through a certain quest.
==Effect==
Bestows a single party member with one of the current Spirit Spheres the user has. Each cast uses a Spirit Sphere.
===Notes===
*The party member cannot have more than 5 Spirit Spheres at a time.
*Gunslingers cannot be bestowed upon.
Category:Spirit Sphere Skills
Spiritual Cadence

Spiritual Cadence (Alt: Spirits Recovery) is a 2nd class passive skill available as Monk and Champion.
__TOC__
==Effect==
Enables to naturally recover additional HP and SP every 10 seconds while the user is sitting, even if the user is in Fury status or after using Guillotine Fist. When overweight, HP and SP is recovered every 20 seconds instead. This skill will not work if the user is at 90% weight or more.
Level	HP Recovery	HP Recovery	SP Recovery	SP Recovery
Level	Base Regen 	 	Base Regen 	
1 	4 	0.2% 	2 	0.2%
2 	8 	0.4% 	4 	0.4%
3 	12 	0.6% 	6 	0.6%
4 	16 	0.8% 	8 	0.8%
5 	20 	1.0% 	10 	1.0%
Spiritual Potion Creation (variant 1)

Spiritual Potion Creation (Alt: Twilight Alchemy I) is a 2nd class active skill available as Alchemist and Biochemist. This skill is only bestowed when the player is linked to the Alchemist Spirit.
==Effect==
Rapidly brews 200 in one go. The brewing rate is applied individually, much like brewing one by one. Each cast consumes 200 and requires all materials needed to brew the items:
Items Brewed	Materials	Materials
 	 	
==Warning==
If the result of performing the skill exceeds the carrying capacity, the skill will be performed but the result will not be added to the inventory.
The materials used will then be lost.
Category:Soul Link Skills
Spiritual Potion Creation (variant 2)

Spiritual Potion Creation (Alt: Twilight Alchemy II) is a 2nd class active skill available as Alchemist, Biochemist, and Geneticist.
==Effect==
Rapidly brews 200 in one go. The brewing rate is applied individually, much like . Requires to have a Super Novice and a Soul Linker in a party, each cast consumes 200 and requires all materials needed to brew the items:
Items Brewed	Materials	Materials	Materials
 	 	 	
=== Notes ===
* This skill is only bestowed when the player is linked to the Alchemist Spirit.
* This skill requires a Super Novice and Soul Linker in a party, on the same map, and within 18 cells of each other. The Alchemist does not need to be in the party.
Category:Soul Link Skills
Spiritual Potion Creation (variant 3)

Spiritual Potion Creation (Alt: Twilight Alchemy III) is a 2nd class active skill available as Alchemist, Biochemist, and Geneticist. This skill is only bestowed when the player is linked to the Alchemist Spirit.
==Effect==
Rapidly brews 100 , 50 , or 50 in one go. The brewing rate is applied individually, much like brewing one by one. Requires to have a TaeKwon Kid and a Soul Linker in a party, each cast consumes 200 and requires all materials needed to brew at least one set:
Items Brewed	Materials	Materials	Materials	Materials
 	 	 	 	
 	 	 	 	
 	 	 	 	
:
Creation Combinations 	Usable
Alcohol, Acid, Grenade	✔
Acid, Grenade 	✘
Alcohol, Grenade 	✔
Alcohol, Acid 	✔
Grenade only 	✘
Acid only 	✔
Alcohol only 	✔
===Notes===
*The Soul Linker who provides the Alchemist Spirit must be in the same party as a TaeKwon Kid, and they must be within 18 cells of each other on the same map. The Alchemist does not need to be in the same party.
*The user does not need the materials to create everything. However, all of the manuals are still required to be in the inventory, and the user must have at least 200 medicine bowls and 200 empty bottles. As of 6/30/13, the user can choose to create only one of the three items at a time. This seems to work for and , but not .
Category:Soul Link Skills