nyuuzyou/wikis huggingface dataset:
Saunder

Fist Saunder is a human member of the Flaming Fist stationed in the prison of Wyrm's Rock Fortress in Baldur's Gate. He appears to be on a break with his fellow colleagues.
== Combat==
===Attacks and Abilities ===
=== Notable loot ===
* 
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* 
Category:Characters
Category:Characters in Wyrm's Rock Fortress
Category:Characters in Act Three
Category:Humanoids
Category:Humans
Category:Members of the Flaming Fist
Category:Fighters
Savage Seawind

Savage Seawind are a type of Umberlee follower encountered in the Water Queen's House in the Lower City of Baldur's Gate. It is one of the senior titles granted to followers of the Church of Umberlee.
==Combat==
=== Attacks and abilities ===
== Known savage seawinds ==
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Category:Humans
Category:Humanoids
Category:Archetypes
Category:Members of the Church of Umberlee
Save Arabella

Save Arabella is a Quest available in the Emerald Grove, begun when nearing the Sacred Pool. , acting leader of the druids, is holding a tiefling child captive. Her parents would like to make sure she's okay.
== Objectives ==
== Walkthrough ==
As approaching the Druid's Chambers, the party will encounter a group of Tiefling Refugees arguing with the druids inside. and will ask the party to head into the Chambers and check on their daughter . Arabella was caught stealing the , a component in a magical ritual the druids are using to perform a ritual that will seal off the Grove from outsiders.
The druids at the gate will initially try to stop the party, but will soon relent and let them through. On entering the Druid's Chambers and the party will find Arabella standing in judgement in front of Kagha, some other druids and Kagha's restless, venomous snake Teela. The party can watch and do nothing, in which Kagha's snake will kill Arabella. If choosing to attack, then this will mean starting a large-scale fight between the druids and the Tieflings. ( will fight on the side of the tieflings).
To avoid both, the death of Arabella and the start of a fight, the party can reason with Kagha:
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** 
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If the Check is failed, there is another chance to convince Kagha to see reason:
* (passive check)
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If succeeding in any of these Checks, Arabella will be saved. Otherwise, the snake kills Arabella. Whatever the outcome, the party will be asked to report to her parents, which completes the quest.
=== Companion Approval ===
Passing a Persuasion or Nature check grants the following approval:
 
Passing the Intimidation check as Lae'zel or talking to the snake with Speak with Animals as a Druid:
=== Consequences ===
If successfully resolving for the Tieflings, Arabella's fate will have some potentially dire consequences for Kagha:
* When returns to the Grove, Kagha will find herself stripped of her title and demoted to novice if Arabella was saved. If Arabella died, Halsin will be less lenient, exiling her from the Grove.
* If Arabella dies, her parents will confront Kagha over their daughter's death during the celebration party. will reveal they've spiked Kagha's wine with a paralysis poison. As Kagha falls to the floor, Komira will go to execute her and avenge her daughter. A Persuasion Check can convince her to stop, or she can be allowed to go ahead with the execution.
If Arabella was saved and the roads were cleared for the Tieflings, then she can be found in Act Two, starting the quest .
== Quest rewards ==
* 45 XP
* , if Arabella was successfully saved.
* The Snake Whisperer Inspiration for those with the Folk Hero Background.
* Not On My Watch Inspiration for those with the Urchin Background.
Category:Quests
Category:Druids' Grove Quests
Category:Time-Sensitive Quests
Save the Refugees

Save the Refugees is a Quest in Act One of Baldur's Gate 3 with multiple related sub-quests. The party discovers a group of Tiefling Refugees at the Emerald Grove who are trying to reach Baldur's Gate, but have been waylaid by goblin raiders.
==Objectives==
== Walkthrough ==
While exploring the Emerald Grove, the party encounter a group of tiefling refugees taking shelter in the grove, who are attempting to reach Baldur's gate after being exiled from Elturel. However, with goblin raiders searching for and launching attacks on the grove, the local druids are attempting to perform the Rite of Thorns and close themselves off to the outside world and leaving the tieflings vulnerable.
The ritual can be stopped by either killing the Goblin leaders in the quest , or dealing with and the Shadow Druids in the quest . However, in order to ensure safe passage for the tieflings, the goblins must be defeated.
=== Returning to the Grove ===
After killing the goblin leaders, the tieflings are ready to leave for Baldur's Gate. Before they depart, they join the party at their camp for a celebration.
=== Automatic failure ===
This quest will automatically transition when leaving towards the Rosymorn Monastery Trail or taking the elevator out of the Grymforge. A message then pops up indicating to finish business before proceeding. If continuing, the quest transitions with the refugees being killed and the grove being sealed (as if one sided/let the Shadow druids seal the grove). Despite the grove being sealed it is still possible to enter: starting from the location of where one finds * , it is possible to up north to a path through the mountains, from there one can go further north and reach a bramble wall sealing off the grove, but it is possible to fly past the bramble wall, thus entering the sealed off grove. Inside the sealed off grove, all the druids are still there in their regular locations, but every single one of them is now hostile and attacks on sight. 
While it was believed that the quest would transition after a certain number of long rests, this has been proven false.
== Companion approval ==
Conversation with Zevlor
* Agree to help the refugees 
* Decline to help the refugees 
== Related Quests ==
* 
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== References ==
Category:Quests
Category:Druids' Grove Quests
Category:Time-Sensitive Quests
Saving throws

Saving throws are automatic dice rolls representing a creature’s attempt to “save” themselves from harm. They are provoked by spells, the hostile actions (other than attacks) of other creatures, or hazards like traps and surfaces. Saves are always associated with a specific ability and are always rolled against a target Difficulty Class (DC), both determined by the triggering effect. When successful, they reduce or prevent harmful effects.
== Overview ==
All harmful effects that provoke a saving throw have an associated target number – a Difficulty Class (DC) – and an ability associated with its allowed save – referred to using terms like Strength saving throw or Dexterity save.
When attempting a saving throw, a creature rolls a d20 and adds the save's associated ability score modifier to the result. If they are proficient in saves using that ability, they add their proficiency bonus as well. If the creature is under an effect of a buff or a debuff, that effect's modifier is being added to the formula.
Formula = 
The result is then compared against the effect's DC, and is considered a success if it equals or exceeds that number.
== Game mechanics ==
== Saving Throws by Type ==
* Constitution Saving Throws
== See also ==
* List of features and items that affect saving throws
* List of equipment that affect Spell Save DC
== Footnotes ==
Category:Gameplay mechanics
Category:Saving throws
Savora

Blaze Savora is human Flaming Fist wizard stationed on the North Drawbridge leading into Wyrm's Rock.
== Involvement ==
=== Wyrm's Rock ===
Savora can be found guarding the northern entrance to Wyrm's Rock, looking out to the drawbridge leading into the Lower City proper, alongside a single Steel Watcher.
=== Assaulting Wyrm's Rock ===
After Disable the Steel Watch is completed and ended with the destruction of the Steel Watch Foundry, Savora and all remaining Flaming Fists within Wyrm's Rock will become hostile, and will rush to defensive positions in the event that the party assaults the fortress. Savora will then be killed in the ensuing battle, or will disappear from the game entirely after a Long Rest if .
== Combat ==
=== Attacks and abilities ===
== Loot ==
* 
* 
Category:Humanoids
Category:Humans
Category:Characters
Category:Characters in Wyrm's Rock Fortress
Category:Characters in Act Three
Category:Members of the Flaming Fist
Category:Wizards
Scale Mail

==Gallery==
file:Scale Mail Human Front Model.webp|Body Type 1 Front Human|alt=Scale Mail Human Front
file:Scale Mail Human Back Model.webp|Body Type 1 Back Human|alt=Scale Mail Human Back
file:Scale Mail High Elf Front Model.webp|Body Type 4 Front High Elf|alt=Scale Mail High Elf Front
file:Scale Mail High Elf Back Model.webp|Body Type 4 Back High Elf|alt=Scale Mail High Elf Back
==Gallery==
file:Scale Mail Flaming Fist Human Front Model.webp|Body Type 1 Front Human|alt=Scale Mail Flaming Fist Human Front
file:Scale Mail Flaming Fist Human Back Model.webp|Body Type 1 Back Human|alt=Scale Mail Flaming Fist Human Back
file:Scale Mail Flaming Fist High Elf Front Model.webp|Body Type 4 Front High Elf|alt=Scale Mail Flaming Fist High Elf Front
file:Scale Mail Flaming Fist High Elf Back Model.webp|Body Type 4 Back High Elf|alt=Scale Mail Flaming Fist High Elf Back
== External Links ==
* 
Category:Pages with multiple page generating templates
Scale Mail +1

==Gallery==
file:Scale Mail +1 Human Front Model.webp|Body Type 1 Front Human|alt=Scale Mail +1 Human Front
file:Scale Mail +1 Human Back Model.webp|Body Type 1 Back Human|alt=Scale Mail +1 Human Back
file:Scale Mail +1 High Elf Front Model.webp|Body Type 4 Front High Elf|alt=Scale Mail +1 High Elf Front
file:Scale Mail +1 High Elf Back Model.webp|Body Type 4 Back High Elf|alt=Scale Mail +1 High Elf Back
== External links ==
* 
Category:Sources of damage reduction
Scale Mail +2

==Gallery==
file:Scale Mail +2 Human Front Model.webp|Body Type 1 Front Human|alt=Scale Mail +2 Human Front
file:Scale Mail +2 Human Back Model.webp|Body Type 1 Back Human|alt=Scale Mail +2 Human Back
file:Scale Mail +2 High Elf Front Model.webp|Body Type 4 Front High Elf|alt=Scale Mail +2 High Elf Front
file:Scale Mail +2 High Elf Back Model.webp|Body Type 4 Back High Elf|alt=Scale Mail +2 High Elf Back
Category:Sources of damage reduction
Scale Mail of Devotion

==Gallery==
file:Scale Mail of Devotion Human Front Model.webp|Body Type 1 Front Human|alt=Scale Mail of Devotion Human Front
file:Scale Mail of Devotion Human Back Model.webp|Body Type 1 Back Human|alt=Scale Mail of Devotion Human Back
file:Scale Mail of Devotion High Elf Front Model.webp|Body Type 4 Front High Elf|alt=Scale Mail of Devotion High Elf Front
file:Scale Mail of Devotion High Elf Back Model.webp|Body Type 4 Back High Elf|alt=Scale Mail of Devotion High Elf Back
Scale Mail of Vengeance

==Gallery==
file:Scale Mail of Vengeance Human Front Model.webp|Body Type 1 Front Human|alt=Scale Mail of Vengeance Human Front
file:Scale Mail of Vengeance Human Back Model.webp|Body Type 1 Back Human|alt=Scale Mail of Vengeance Human Back
file:Scale Mail of Vengeance High Elf Front Model.webp|Body Type 4 Front High Elf|alt=Scale Mail of Vengeance High Elf Front
file:Scale Mail of Vengeance High Elf Back Model.webp|Body Type 4 Back High Elf|alt=Scale Mail of Vengeance High Elf Back
Scale Mail of the Ancients

==Gallery==
file:Scale Mail of the Ancients Human Front Model.webp|Body Type 1 Front Human|alt=Scale Mail of the Ancients Human Front
file:Scale Mail of the Ancients Human Back Model.webp|Body Type 1 Back Human|alt=Scale Mail of the Ancients Human Back
file:Scale Mail of the Ancients High Elf Front Model.webp|Body Type 4 Front High Elf|alt=Scale Mail of the Ancients High Elf Front
file:Scale Mail of the Ancients High Elf Back Model.webp|Body Type 4 Back High Elf|alt=Scale Mail of the Ancients High Elf Back
Scared Boar

Scared Boar can be found on the Ravaged Beach during Act One.
== Involvement ==
=== Act One ===
The Scared Boar can be encountered near the location of first meeting with the party. The boar is fearful of humanoids and views them as murderous predators, but it can be calmed with or passing a . Calming the boar grants approval from some of the party members. Alternatively, the boar can be killed for camp supplies. Simply observing the boar causes it to leave peacefully.
== Companion approval ==
The interacting party member can attempt to calm the boar with or without .
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Any of the above: 
== Notable loot ==
* 
* 
Category:Beasts
Category:Boars
Category:Characters
Category:Characters in Act One
Category:Characters in the Ravaged Beach
Scarlet Leather Armour

== Gallery ==
File:Scarlet Leather Armour in game female.PNG|alt=Scarlet Leather Armour Icon worn by Karlach
File:Scarlet Leather Armour in game male.PNG|alt=Scarlet Leather Armour worn by Astarion
file:Scarlet Leather Armour Human Front Model.webp|Body Type 1 Front Human|alt=Scarlet Leather Armour Human Front
file:Scarlet Leather Armour Human Back Model.webp|Body Type 1 Back Human|alt=Scarlet Leather Armour Human Back
file:Scarlet Leather Armour High Elf Front Model.webp|Body Type 4 Front High Elf|alt=Scarlet Leather Armour High Elf Front
file:Scarlet Leather Armour High Elf Back Model.webp|Body Type 4 Back High Elf|alt=Scarlet Leather Armour High Elf Back
Scarpers

Scarpers is a member of gang and member of The Guild, found outside mansion in Rivington.
== Involvement ==
Scarpers and the rest of gang are being paid by to evict the refugees who are currently squatting in his mansion. If antagonized, or intimidation of him fails, Arfur calls on Zenovia to remove the refugees by force. If intervening, a fight breaks out and Scarpers becomes hostile.
== Combat ==
=== Attacks and abilities ===
=== Loot ===
* 
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=== Allies ===
* 
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* 
Category:Characters
Category:Characters in Rivington
Category:Characters in Act Three
Category:Members of the Guild
Category:Halflings
Category:Lightfoot Halflings
Category:Humanoids
Category:Rogues
Scratchy

Scratchy is a named Crawling Claw found in the Circus of the Last Days. It can be seen roaming around Lucretious' tent.
== Combat ==
=== Attacks and abilities ===
== Gallery ==
Crawling Claw.png|Character model
Category:Characters
Category:Characters in Act Three
Category:Characters in Rivington
Category:Crawling Claws
Category:Undead
Category:Members of the Circus of the Last Days
Scrawny Bugbear

Scrawny Bugbear is sleeping in the Blighted Village during Act One.
== Involvement ==
=== Act One ===
The bugbear is next to an unfinished meal of wine and in the Blighted Village at . Unlike most other cases of the sleeping condition, does not wake them.
If the Scrawny Bugbear is woken up (by doing damage or other hostile actions), they become permanently hostile to the party.
== Combat ==
=== Attacks and abilities ===
=== Loot ===
* x2 (if unused)
* 
== Gallery ==
Scrawny bugbear model.png|Model
Category:Humanoids
Category:Bugbears
Category:Characters
Category:Characters in the Blighted Village
Category:Characters in the Forest
Category:Characters in Act One
Scribe Goosequill

Scribe Goosequill is in the Lower City of Baldur's Gate during Act Three.
== Involvement ==
=== Act Three ===
Scribe Goosequill and can be found near the entrance of Stormshore Tabernacle at , vouching for , who was knocked unconscious by a Steel Watcher. claims that Gulster is a thief and her name was on a list, but both Baz and Gulster insist that she is innocent.
== Idle banter ==
Baz Hopbank: That thing damn near busted her skull! I didn't see her make no trouble.
* Scribe Goosequill: I know her, that's Gulster, she's no thief!
** Fist Gummidge: Stay back and stay calm, I'm warning you. She was on the list.
Baz Hopbank: Come on! At least let us take her to a doctor!
* Scribe Goosequill: That's my friend's niece! Let her go!
** Fist Gummidge: Back off. She goes into the clink unless Lord Gortash tells us otherwise.
If the Steel Watch Foundry is destroyed:
Baz Hopbank: Whoa, that metal monster don't look so big now.
* Scribe Goosequill: The Watchers are history! Think for yourself and show some mercy.
** Fist Gummidge: I still have my duty. Now step back, I know how to use this bow.
== Notes and references ==
Category:Humanoids
Category:Dwarves
Category:Gold Dwarves
Category:Characters
Category:Characters in the Lower City
Category:Characters in Act Three
Scroll

Scroll may refer to:
* , a note titled Scroll that details an assigned mission.
* , a dossier written by The Guild about Amphol
* , a dossier written by The Guild about the party
* , a scroll with instructions on ressurrecting Gale
* , a dossier written by The Guild about Edwynna
* , a dossier written by The Guild about Lady Durinbold
* , a dossier written by The Guild about Hoots Hooligan
== See also ==
* Scrolls, a list of scrolls
Scruffy Vagabond Clothes

== Gallery ==
file:Scruffy Vagabond Clothes Human Body1 Front Model.webp|Body Type 1 Front Human|alt=Scruffy Vagabond Clothes Human Front
file:Scruffy Vagabond Clothes Human Body1 Back Model.webp|Body Type 1 Back Human|alt=Scruffy Vagabond Clothes Human Back
file:Scruffy Vagabond Clothes High Elf Body4 Front Model.webp|Body Type 4 Front High Elf|alt=Scruffy Vagabond Clothes High Elf Front
file:Scruffy Vagabond Clothes High Elf Body4 Back Model.webp|Body Type 4 Back High Elf|alt=Scruffy Vagabond Clothes High Elf Back
Scrying Eye

Scrying Eyes are constructs, typically serving the Cult of the Absolute. They are shaped like giant floating eyes.
== Overview ==
Scrying Eyes observe the actions of others and relay them to the secret leaders of the Cult of the Absolute. They can report crimes and attempt to alert their allies, if they are attacked. Scrying Eyes can be found at outposts of the Absolute, including the Shattered Sanctum, Grymforge, and Moonrise Towers.
If a party member is caught committing a crime against the Absolute by a Scrying Eye, then the Steel Watcher guarding the South Span Checkpoint in Rivington becomes hostile, if examining the party.
== Combat ==
=== Attacks and abilities ===
=== Tactics ===
* In Tactician and Honour Mode, Ethereal Form's damage reduction (-8) is applied after resistances. 
* Scrying Eyes are especially vulnerable to since it deals Thunder damage and additional bonus damage against creatures made of inorganic material. Shatter can easily destroy a Scrying Eye in a single hit.
* Shoving a Scrying Eye into a chasm is another option, and does not use resources.
== Gallery ==
Scrying Eye Model2.png|A scrying eye staring.
Scrying Eye Portrait.png|A scrying eye.
== External links ==
* 
Category:Creatures
Category:Constructs
Category:Races
Category:Non-playable races
Search the Cellar

Search the Cellar is a Quest in Act One of Baldur's Gate 3. It is initiated by finding a ledger in the apothecary within the Blighted Village that mentions rare plants stored in the cellar.
__TOC__
== Objectives ==
Objectives and journal entries may vary pending story decisions and outcomes.
== Walkthrough ==
The Apothecary's house is immediately south of . The quest can be initiated by reading the on the counter at . The wooden hatch leading into the cellar is behind the counter at . Several useful items line the cellar's shelves, including healing potions and alchemical ingredients.
=== The Apothecary's Cellar ===
On the northern wall of the cellar, hidden behind several crates, is a lever at . The lever opens a secret passage to an underground cemetery. Upon entering the cemetery, several coffins strewn about contain skeletons that spring to life if their rest is disturbed. Open the mouldering casket north of the table with the journal at . The casket contains a that reveals the owner of the apothecary was a Red Wizard pursued by zulkirs.
=== Passing the Ornate Mirror ===
Use this knowledge to approach the Ornate Mirror on the southern end of the cemetery at . The mirror comes to life and seeks to know if the party is an ally of Ilyn Toth. The party can answer the mirror's questions, or attempt to bypass it.
Once the mirror opens the way forward, Ilyn Toth's lecturing hall is revealed. The can be found at , which contains Toth's observations of the comings and goings of various individuals. Additionally, the eastern side of the room is heavily trapped. The party must disarm the pressure plate (), gargoyles (), and the book's pressure plate () to avoid the traps, or simply escape the room before being set on fire. This heavily guarded tome is the and acquiring it initiates and .
== Quest rewards ==
* , which requires the to unlock.
Category:Quests
Sebastian

Sebastian is an Undead Vampire Spawn who is imprisoned in Cazador's Dungeon.
== Involvement ==
As progressing through Cazador's Dungeon, the party can find a prison containing Sebastian. If is in the party, he starts to comment on the prisoners. Sebastian recognizes his voice, the voice that lured him into clutches. He recounts how they met in a tavern, got drunk, and romanced each other, before lunging at the bars in a desperate attempt to take his anger out on Astarion.
As Astarion and the party try to reckon with this information, Sebastian asks how long he's been imprisoned. Astarion informs him that it's been 170 years and he sobs as he realizes that all his family and friends are long dead.
The player character can then promise to free him, tell him to stop whining, or leave:
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Failing any of these ability checks, or picking the last option, or not freeing him after promising to free him, results in him cursing Astarion to the hells. Astarion then gains the condition, which can be removed using .
If asking Sebastian how to free the prisoners, he informs the party that Cazador's staff is the key. 
If choosing to free the imprisoned vampire spawns after killing Cazador, Sebastian escapes and sends a letter to the Epilogue celebration.
== Companion approval ==
* Promising to free the prisoners: 
== Related quests==
* 
* 
== Related literature ==
* 
Category:Vampire Spawns
Category:Undead
Category:Characters
Category:Characters in Szarr Palace
Category:Characters in Act Three
Secluded Chamber

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== Overview ==
The Secluded Chamber can be accessed through a stone door in the Hollow at . The chamber also contains a ladder, found atop some slabs of stone, that leads onto a cliff overlooking The Risen Road to the west. From the top of those cliffs and standing by the chest there, party members using can jump all the way to the area of the Risen Road Toll House.
== Characters ==
* 
* 
== Loot ==
* 
* 
== Related quests ==
* 
Category:Locations
Category:Act One Locations
Category:Locations in Druid Grove
Secluded Cove

== Overview == 
The Secluded Cove is home to several enemy harpies who threaten the safety of during the quest . The party's actions (or lack thereof) towards this threat impact their interactions with other tiefling children in the Grove. Rescuing Mirkon from the harpies grants Protector of the Small for folk hero backgrounds and Slaying the Piper for urchin backgrounds.
Reaching the co-ordinates grants the party 40 XP at level 4 and 80 XP at level 5.
== Characters and creatures ==
* 
* 
== Loot ==
Notable items obtained in this location, whether looted, purchased, or obtained as a quest reward:
* in the harpy nest at 
=== Hidden treasure ===
* Harpy Nest at , past the shallow water and boulders, requiring the party to over a small gap in the boulders.
* A wooden chest buried at , northwest of the harpy beach. The party need to jump across several stone pillars to to reach this location.
* A wooden chest along the water at , past the boulders where the harpies sing .
== Related quests ==
* 
Category:Locations
Category:Act One Locations
Category:Locations in Druid Grove
Secondary Armour Trader Table

The Secondary Armour Trader Table, also known as EquipmentTrader_SecondaryArmor, is a leveled Treasure Table containing non-body armour.
== Drop table ==
=== Full drop table ===
The following is the contents of the treasure table.
=== Drop table summary ===
Includes all eligible items from the Secondary Armour Trader Table. Below is a list of those items; the actual stock will depend on your level.
Category:Drop tables
Category:Vendor tables
Category:Leveled drop tables