nyuuzyou/wikis huggingface dataset:
Pandeeta

PandeetaMega Man: Official Complete Works art book, 2009. is an enemy appearing in Mega Man 6. It is a robot modelled after a giant panda, with a hatch in its stomach and inert rocket boosters attached to its back.
==In the Games==
===Mega Man 6===
In Mega Man 6, Pandeeta is only found in the Mechanical Tower (Wind Man) stage, where it is the first enemy type encountered and also the most common, reappearing all throughout the stage. Though it cannot move apart from turning around, it can attack Mega Man in two ways, either by launching black projectiles from its mouth that fly at him in an arc, or spitting white projectiles forward in a straight line.
Which attack it uses depends on Mega Man's distance, with black shots flying out if he is far away and white shots only being used at a very close range. If Mega Man's vertical distance from the enemy is too great, it does not attack or even turn to face him at all.
==Official Data==
Pandeeta appears under "Mega Man 6" in the in Mega Man Legacy Collection.
==Related Enemies==
Another similarly designed animal robot appears in Mega Man 6, in the Impregnable Fortress stage.
* Shigaraky (Mega Man 6) - A tanuki robot that releases bouncing balls from the hatch in its stomach.
==Trivia==
* Pandeeta's ability to fire either black or white projectiles likely references the giant panda's distinct black & white colouration.
==References==
Category:Mega Man 6 enemies
Parts (X era)

Compendium of Rockman X. 2005. are a recurring type of item in the X era. They are unlockable items that can be equipped to a player character to enhance their abilities. Unlike Armor Parts, however, they have a less specific variety of uses and can be equipped to characters besides X too.
==In the Games==
===Mega Man X5===
===Mega Man Xtreme 2===
===Mega Man X6===
In the following games, Mega Man X7 and Mega Man X8, the Parts system is replaced by s.
==References==
Category:X era items
Peat

PeatMega Man: Official Complete Works art book, 2009. is an enemy appearing in Mega Man 6. It is a teal and white bird robot with an angry expression, resembling an evil version of Beat, Mega Man's robotic bird helper.
==In the Games==
===Mega Man 6===
In Mega Man 6, Peats appear only in one stage, Mr. X stage 4, being encountered in the middle of the stage and again immediately preceding the battle with Mr. X. They start out in egg form, emerging from pipes placed in bottomless pits and slowly floating upwards. Once the egg is at a point slightly above Mega Man's position or is attacked, it "hatches" and a Peat pops out, who darts directly at Mega Man at a high speed after a short delay. Though it deals average contact damage, its placement often enables it to knock Mega Man into a pit.
Peat eggs continue to spawn from the pipes indefinitely, and will even emerge while Mega Man is standing on a pipe, making them difficult to get past. Curiously, damage done to the egg counts towards destroying the Peat inside, giving Mega Man an advantage if he shoots the egg rather than waiting for it to hatch.
==Official Data==
Peat appears under "Mega Man 6" in the in Mega Man Legacy Collection.
==Trivia==
* Peat can be considered an antagonistic counterpart to Beat in a similar way that Treble is to Rush and Bass to Mega Man himself, though Peat has never appeared as an individual character. Another enemy, Anti-Eddie, would later appear in Mega Man 11 as an evil counterpart to Eddie.
==References==
Category:Mega Man 6 enemies
Pelicanu

PelicanuMega Man: Official Complete Works art book, 2009. is an enemy appearing in Mega Man 6. It is an airborne robot based on a pelican, with a propeller on its back, a skid on its bottom (though it does not land) and a bill that can open to drop objects.
==In the Games==
===Mega Man 6===
In Mega Man 6, Pelicanus are found only in the Ancient City (Centaur Man) stage where they appear in the first section, alongside SRU-21/P. They appear from the side of the screen and fly in a straight line, rapidly dropping fish while Mega Man is near, which flop around on the ground for a short time, but disappear if they fall into the water. Its fish are harmful to touch, but can be destroyed easily and may drop items.
Defeating a Pelicanu while there are still fish about will also cause all the fish it has dropped to disappear.
==Official Data==
Pelicanu appears under "Mega Man 6" in the in Mega Man Legacy Collection.
==Trivia==
* Pelicanu's manner of attack is based on the ability of real pelicans to hold up to several fish inside a bill pouch (gular), though they do not typically remain there for long.
==References==
Category:Mega Man 6 enemies
Pepe

Pepe,Mega Man: Official Complete Works art book, 2008. also known as Peng,Mega Man North American manual, 1987. is an enemy first appearing in the original Mega Man. It is a penguin robot with a propeller attached to its beak, enabling it to fly.
==In the Games==
===Mega Man===
In Mega Man, Pepes appear mainly in , but also spawn in the first half of the the underwater section of . They appear endlessly from the right side of the screen as long as Mega Man is near their spawn point, coming in at his vertical position and flying towards the other side of the screen in a wave motion similar to Killer Bomb. However, no more than one Pepe can spawn at once.
==Official Data==
===Mega Man Legacy Collection Database===
Pepe appears under "Mega Man" in the Database in Mega Man Legacy Collection.
==Related Enemies==
* Killer Bomb (Mega Man) - A bullet or rocket that acts similarly, but explodes when shot.
Multiple later penguin enemies have been based on Pepe in appearance and name, but rarely behaviour. These include:
* Bomber Pepe (Mega Man 3) - A fat penguin that jumps and lobs bombs.
* Penpen Maker (Mega Man 3) - A giant penguin sub-boss that releases Penpens from its belly.
* Penpen (Mega Man 3) - A penguin that slides if released by a Penpen Maker or flies similar to Pepe when on its own.
* Penpen EV (Mega Man 8, Mega Man & Bass) - A penguin that spins and can be knocked around or slide on its belly.
==References==
Category:Mega Man 1 enemies
Category:The Wily Wars enemies
Category:Powered Up enemies
Category:Missing Info - Powered Up
Petaforth

PetaforthMega Man: Official Complete Works art book, 2009. is an enemy appearing in Mega Man 7. It is a larger and tougher version of the Peterchy robot, an eyeball with two plunger legs that rotate around it to walk.
==In the Games==
===Mega Man 7===
In Mega Man 7, Petaforths appear in Freeze Man's stage, Cloud Man's stage, Burst Man's stage and Spring Man's stage. Similarly to the original Peterchy, they move by rotating their plunger-like legs around their own central axis in a wheeling motion, but do so faster and more smoothly. Unlike their predecessor, they do not walk off ledges, instead stopping at the edge on one leg and extending the other forward into the air before going into reverse.
Due to their fast speed, large hitbox and ability to stick one leg out even after reaching the edge of a platform, they can sometimes surprise Mega Man and deal collision damage that is hard to avoid without expecting the enemy.
==Related Enemies==
* Peterchy (Mega Man 3) - A smaller and somewhat slower version that walks off platforms.
==References==
Category:Mega Man 7 enemies
Peterchy

PeterchyMega Man: Official Complete Works art book, 2009. is an enemy first appearing in Mega Man 3. It is a reconnaissance robot consisting of a central eyeball and two plunger legs, which spins its legs around its body to walk.
==In the Games==
===Mega Man 3===
In Mega Man 3, Peterchys are somewhat common, appearing in , and , as well as the Doc Robot versions of the latter two. They are extremely basic enemies, doing nothing but walk forward, fall off platforms and turn around when they touch a wall.
They usually appear in groups and are placed in somewhat tight spots or at the top of stairs, encouraging Mega Man to take them out with rapid fire before they can reach him.
===Mega Man II===
Peterchys return in Mega Man II, where they appear in that game's version of and . They act the same as they previously did, but are among the enemies that had their size reduced to fit the smaller Game Boy screen, making them appear diminutive in comparison.
==Official Data==
Peterchy appears under "Mega Man 3" in the in Mega Man Legacy Collection.
==Related Enemies==
* Petaforth (Mega Man 7) - A much larger Peterchy that reaches further with its legs, but stays on platforms.
It is also possible that the Peterchy is related to the Adhering Suzy and its variations, due to both having a central eyeball and red, suction cup-looking appendices.
==References==
Category:Mega Man 3 enemies
Category:Mega Man II enemies
Pharaoh Man Stage (Mega Man 4)

==Description==
== Enemies ==
=== Minor Enemies ===
Name	Sprite	Description	HP	Damage	Stage(s)
==Layout==
=== Robot Masters ===
|-
|-
|}
== Items ==
Name 	Sprite	Description	Location within the stage
Balloon	 	 	
E-Tank 	 	 	
==Trivia==
==References==
Category:Mega Man 4 stages
Plant Barrier

Plant Barrier is a Robot Master weapon first appearing in Mega Man 6, where it is obtained from Plant Man. It has a pink and white colour scheme and surrounds the user with four rotating pink (red for Plant Man) petals.
==In the Games==
===Mega Man 6===
In Mega Man 6, the Plant Barrier is obtained by defeating Plant Man, who uses it as his main attack. Although he is able to throw it, Mega Man cannot, instead using up 4 points of weapon energy to create a lasting shield of spinning petals around himself that pulsates perpetually. If the shield touches an enemy or bullet, it deals damage and disappears instantly, no matter how much enemy damage it blocked. Although this limits its usefulness, it is able to penetrate some enemies' shields, such as Shield Attacker GTR's, much like the Yamato Spear.
Offensively, the Plant Barrier is largely ineffective against Robot Masters, being the main weakness of Tomahawk Man (with 4 damage) but dealing no damage at all to others. Nonetheless, it is a shared main weakness (4 damage, alongside Flame Blast) of Rounder II, and is able to deal damage to all fortress bosses, albeit only 1 point per use.
===Mega Man: The Power Battle===
In Mega Man: The Power Battle, the Plant Barrier is once again obtained from Plant Man. It can be thrown this time, and is strong against Dust Man.
===Mega Man 2: The Power Fighters===
Both Plant Man and his weapon return in Mega Man 2: The Power Fighters. It is now strong against Gyro Man, despite this boss taking no extra damage from it in the previous game.
===Super Smash Bros. series===
In Super Smash Bros. 4, Plant Barrier appears as a customisation option for Mega Man's Leaf Shield move, replacing the leaves with petals. It can be thrown just like Leaf Shield, but is slower and has less reach compared to the standard move, in exchange for dealing more damage and not disappearing on hit.
==Related Weapons==
Plant Barrier is one of many "shield" weapons that have appeared throughout the Classic era. Others include:
* Fire Storm (Mega Man 1) - Creates a temporary fire shield in addition to shooting.
* Leaf Shield (Mega Man 2) - Is not cancelled by damage, but is thrown when Mega Man moves.
* Skull Barrier (Mega Man 4) - Most basic shield that does not pulsate or pierce.
* Star Crash (Mega Man 5) - Can be thrown on button press.
* Junk Shield (Mega Man 7) - Individual junk bits that can be fired off and are slowly destroyed by damage.
* Turbo Wheel (Mega Man 7) - A temporary fire shield that detaches and rolls across the floor.
* Jewel Satellite (Mega Man 9) - Can be thrown on button press.
==Trivia==
* Plant Barrier's artwork shows eight petals spinning around Mega Man, rather than four. It is possible that the lower number shown in the game is due to hardware limitations, although later appearances on stronger hardware continue to depict with four petals.
Category:Mega Man 6 weapons
Category:The Power Battle weapons
Category:The Power Fighters weapons
Pole

PoleMega Man: Official Complete Works art book, 2009. is an enemy first appearing in Mega Man 3. It is a blue, robotic tadpole with a face, which spawns from eggs in great numbers and is capable of floating in the air.
==In the Games==
===Mega Man 3===
In Mega Man 3, Poles appear in , both in its normal and Doc Robot version. They initially exist as one-block-sized frog eggs, which are solid obstacles that block Mega Man's path. Shooting one such egg with the standard Mega Buster destroys it, spawning a Pole in its stead that slowly floats through the air towards Mega Man, but only takes one shot to take out. Weapons other than the Mega Buster have no effect on the egg, but can damage the hatched tadpole.
Due to their very large numbers and weak bodies, Poles can serve as an easy source for random item drops, such as Energy or 1 UPs. However, as their eggs remain gone until Mega Man leaves the section, they cannot be made to respawn simply by scrolling (but will still disappear if scrolled off the screen in tadpole form).
===Mega Man III===
Poles reappear in Mega Man III on the Game Boy, again in . They act the same as before, but have a new interaction with the charged Mega Buster shot, which was not available in the original Mega Man 3. When used on the eggs, the shot will go through an entire row, destroying them quickly without spawning any Poles. However, as the enemies are never created in the first place, this will also deprive Mega Man of any of the random items they would have otherwise dropped.
==Official Data==
Pole appears under "Mega Man 3" in the in Mega Man Legacy Collection.
==Trivia==
* Pole is the only enemy in both Mega Man 3 and Mega Man III that deals only a single point of damage to Mega Man. As it also has only one hit point, this makes it the overall weakest enemy in either game.
==References==
Category:Mega Man 3 enemies
Category:Mega Man III enemies
Category:The Wily Wars enemies
Pooker

Pooker is an enemy appearing in Mega Man 6. It is a very flat metallic shell or hemisphere with two eyes peeking out and a hatch on top, from which it can fire projectiles.
==In the Games==
===Mega Man 6===
In Mega Man 6, Pookers are found in the Oil Field (Flame Man) and Ancient City (Centaur Man) stages, later reappearing in Mr. X stage 3. They are stationary enemies that sit flat on the ground, launching small projectiles towards Mega Man in a tall arc, but at a slow pace. Though immune to most attacks, a charged shot from the Mega Buster or Power Mega Man can be used to flip them over, which destroys them if they hit the ground.
Flipping a Pooker into oil (whether it has been ignited or not) reveals a hidden property, causing it to inflate into a harmless air cushion platform with a pedal on top, quite similar to the Hover enemy in Mega Man 4. If Mega Man jumps on the pedal, the platform moves a very short distance in the direction he is facing, enabling him to cross the oil or flames by jumping on it repeatedly.
==Official Data==
Pooker appears under "Mega Man 6" in the in Mega Man Legacy Collection.
Category:Mega Man 6 enemies
Potton

PottonMega Man: Official Complete Works art book, 2009. is an enemy first appearing in Mega Man 3. It is a red and grey robot head stuck inside a domed glass jar, which uses a propeller to fly around and can drop its contents to attack.
==In the Games==
===Mega Man 3===
In Mega Man 3, Pottons are only found in among the initial Robot Master stages, but later reappear in the Doc Robot version of Gemini Man's stage. They fly left and right, usually high above Mega Man, and turn around only when they touch a wall. When Mega Man is directly under them, the glass jar opens at the bottom, dropping the robot head inside, which disappears when it hits the ground or can be destroyed through damage.
After dropping its contents, the jar stays intact and continues to fly back and forth, though it remains empty and unable to attack (except through contact damage) unless the Potton is respawned entirely by scrolling the screen.
===Mega Man III===
Pottons reappear in Mega Man III on the Game Boy, acting identically, though with a higher tendency for the jars to get in Mega Man's way due to their lower placement. They appear only in .
==Official Data==
Potton appears under "Mega Man 3" in the in Mega Man Legacy Collection.
==Related Enemies==
* Metall Potton (Mega Man 6) - A giant glass jar sub-boss full of s, with only superficial similarities to the minor enemy.
==References==
Category:Mega Man 3 enemies
Category:Mega Man III enemies
Category:The Wily Wars enemies
Power-Up Parts (Mega Man Xtreme 2)

The Game manual, Mega Man Xtreme 2. 2001.Compendium of Rockman X. Futabasha. 2005. are four collectible upgrades for , only appearing in Mega Man Xtreme 2. Similar to Armor Parts, they are obtained by stepping into Light Capsules hidden throughout the game's stages.
==In the Games==
===Mega Man Xtreme 2===
In Mega Man Xtreme 2, can enter Light Capsules in Zero Mission stages to receive Power-Up Parts, analogous to X's own Armor Parts in X Mission stages. They function similarly, granting Zero additional abilities with each Part he equips. However, the effects themselves are slightly different (mostly borrowed from the First Armor), and they do not change Zero's physical appearance at all.
In the Japanese version, Dr. Light admits that he does not fully understand Zero's systems, and therefore can only make him minor upgrades. The Compendium of Rockman X lists these parts in the same section as the Normal Armor (the Armor Parts from X1-X4).
Parts 	Icon	Location 	Effect
Head Parts	 	Desert Stage 	Grants Zero the , the ability to destroy certain blocks by jumping into them from below, headbutting them.
Body Parts	 	Aerial Battleship Stage	Reduces all damage received by 50%.
Arm Parts 	 	Underground Stage 	Grants Zero the Zero Final, a powerful combo attack that consumes all his Weapon Energy.
Foot Parts	 	Weather Stage 	Grants Zero the , the ability to destroy certain blocks by Wall Kicking off of them.
==References==
Power Plant (disambiguation)

* For the Mega Man X stage, see the 
* For the Mega Man Xtreme stage, see the 
* For the Mega Man Maverick Hunter X stage, see the Electromagnetic Power Plant
* For the Mega Man X DiVE stage, see the 
* For the Mega Man Xtreme 2 stage, see Hydroelectric Power Plant Stage
== See also ==
* Power Plant Stage (disambiguation)
* Power Control Center Stage (disambiguation)
Power Room

The Transerver menu. Mega Man Zero 2. Capcom. 2003. is an area in Mega Man Zero 2. It is the location for the Mission "Destroy Power Room".
==Description==
==Enemies==
Name 	Image	Description	HP	Attack	Stages/Areas 	Cyber Elf
Pantheon Hunter	 	- 	6 	2 	Sand Wilderness, Power Room, Bomber Aircraft, Crystal Cave, Yggdrasil	-
Telly Bomb 	 	- 	- 	- 	Power Room, Temple of Fire 	-
Pantheon Hopper	 	- 	- 	- 	Power Room, Bomber Aircraft, Crystal Cave, Yggdrasil 	-
Signaloid 	 	- 	- 	- 	Power Room, Bomber Aircraft, Shuttle Factory, Neo Arcadia Temple 	-
Top Gabyoall 	 	- 	- 	- 	Power Room, Crystal Cave, Shuttle Factory, Temple of Fire 	-
Toitank 	 	- 	- 	- 	Power Room 	-
U4 	 	- 	- 	- 	Power Room 	-
 Mini Boss
Name 	Image	Description	HP	Attack	Stages/Areas 	Cyber Elf
Power Reactor	 	- 	- 	- 	Power Room 	-
Golem Type F 	 	- 	- 	- 	Power Room, Residential Area	-
Gazamir 	 	- 	- 	- 	Power Room 	-
 Boss
Name 	Image	Description	HP	Attack	Weakness	Stage/Mission	Drops/EX Skill
Phoenix Magnion	 	- 	32	 	Thunder 	Power Room 	Fire Chip & Tenshouzan
==Items==
==Other Media==
==References==
Category:Mega Man Zero 2 areas
Prairie

is a supporting character in Mega Man ZX. She is the commander of the Guardians, who seeks to protect people from Mavericks and investigate Biometal.
==In the Games==
===Mega Man ZX===
Prairie debuted in Mega Man ZX. She is first seen in person in Area A (Forest). When Vent/ board the Guardian Base for the first time, they are surprised that she is the commander of the Guardians herself.
===Mega Man ZX Advent===
Prairie is absent from Mega Man ZX Advent, and Vent/Aile has apparently taken her place as the commander of the Guardians. She is not even mentioned, leaving her true fate a mystery.
===Other Game Appearances===
==Official Data==
==Trivia==
* Prairie shares many similarities with Alouette from the Zero era, and there is evidence to suggest that they are in fact the same person: 
** Prairie and Alouette share the same voice actress, Ryō Hirohashi.
** Prairie claims to be over 200 years old and to have watched the fall of Ragnarok, meaning that she was alive during the Zero era.
** Prairie refers to the founder of the Guardians (Ciel) as her older "Sis", which Alouette also did to Ciel.
** Prairie's stuffed animal highly resembles the one that Alouette carries, and is said to be a gift from Ciel.
** Prairie's room has images on the walls resembling Ciel, Alouette, and Zero.
** Prairie's hairstyle (fully visible on the back cover of Rockman ZX Soundsketch - ZX Gigamix) has bangs resembling Alouette's.
==References==
Category:Mega Man ZX characters
Propeller Eye

Propeller EyeMega Man: Official Complete Works art book, 2009. is an enemy appearing in Mega Man 6. It is a small, tube-shaped robot with a singular camera "eye" and a shell that can open and close, with a propeller attached to the top.
==In the Games==
===Mega Man 6===
In Mega Man 6, Propeller Eye is a common enemy type in several stages, appearing in Frozen Island (Blizzard Man), Mechanical Tower (Wind Man), Forgotten Area (Plant Man) and Impregnable Fortress (Yamato Man). It starts out hovering in place with its shell closed, but periodically opens it up to scan the area and make a brief movement in Mega Man's direction, only to close it again.
While its shell is closed, it is impervious to most damage, effectively making it only vulnerable while moving; however, a fully charged attack from Power Mega Man can destroy it regardless and will do so instantly.
==Official Data==
Propeller Eye appears under "Mega Man 6" in the in Mega Man Legacy Collection.
==Related Enemies==
According to its Database description, Propeller Eye is based on the Pukapelly, which it shares a similar design and behaviour with.
* Pukapelly (Mega Man 5) - Moves in a similar manner, but its shell does not protect it from attacks.
==References==
Category:Mega Man 6 enemies
ProtoMan.EXE

ProtoMan.EXE, known as in Japan, is a recurring character in the Battle Network era. He is the NetNavi of Eugene Chaud, and serves as both a mentor and rival to MegaMan.EXE. He specializes in sword attacks and can also summon shields.
==In the Games==
==Other Game Appearances==
==Other Media==
==Behind the Scenes==
==References==
Category:NetNavis
Proto Man Stage 1

==Description==
== Enemies ==
=== Minor Enemies ===
Name	Image	Description	HP	Damage	Stage(s)
==Layout==
===Boss===
|-
|-
|}
==Items==
None
==Other media==
==Gallery==
==See also==
*Wily Stage
*Dr. Cossack's Citadel
*Mr. X's Castle
==Trivia==
==References==
Category:Mega Man 5 stages
Proto Man Stage 2

==Description==
== Enemies ==
=== Minor Enemies ===
Name	Image	Description	HP	Damage	Stage(s)
==Layout==
===Boss===
|-
|-
|}
==Items==
Name 	Sprite	Description	Location within the stage
M-Tank	 	 	
E-Tank	 	 	
1-UP 	 	 	
==Other media==
==Gallery==
==See also==
*Wily Stage
*Dr. Cossack's Citadel
*Mr. X's Castle
==Trivia==
==References==
Category:Mega Man 5 stages
Proto Man Stage 3

==Description==
== Enemies ==
=== Minor Enemies ===
Name	Image	Description	HP	Damage	Stage(s)
==Layout==
===Boss===
|-
|-
|}
==Items==
Name 	Sprite	Description	Location within the stage
1-UP 	 	 	
E-Tank x 2	 	 	
==Other media==
==Gallery==
==See also==
*Wily Stage
*Dr. Cossack's Citadel
*Mr. X's Castle
==Trivia==
==References==
Category:Mega Man 5 stages