nyuuzyou/wikis huggingface dataset:
Knockback (XC1)

Knockback (also called pushback for differentiaion from other knockbacks) is a property of some attacks in Xenoblade Chronicles and Future Connected. An attack that inflicts knockback causes its target to be pushed away from the attacker, which will generally interrupt whatever the target was doing. Blow-down is a more potent form of knockback.
Several enemies, generally large ones or those rooted to the ground, are immune to knockback. It is not a status or debuff, and so bypasses any status or debuff resistance/immunity.
Being hit by knockback will remove any existing . It will also cancel Sharla's or Drive Boost s.
The relative power of each knockback level is as follows. Units are unclear.
Level	Power
0 	6.5
1 	8.0
2 	10.0
3 	12.5
4 	15.0
==List of arts that can inflict knockback==
===By party members===
Character	Art	Description
===By enemies===
Art	Target	Status	Enemies
Category:Battle mechanics (XC1)Category:Battle mechanics (FC)
Knockback (XC2)

Knockback is a in Xenoblade Chronicles 2 and Torna ~ The Golden Country. An attack that inflicts knockback causes its target to be physically pushed away from the attacker, interrupting their current action and preventing them from acting for approximately a second. Knockback can knock its target off an edge if there is no barrier in the way, and is therefore dangerous around cliffs and thin walkways. It is essentially a weaker form of .
There are six levels of knockback, which impact targets differently based on their sturdiness against reactions. All playable characters have a sturdiness of 0, and for enemies it ranges from 0 to 3, loosely correlated with their size. The relative power of each knockback level is as follows (in unclear internal units).
Level	Sturdiness 0	Sturdiness 1	Sturdiness 2	Sturdiness 3
1 	99 	90 	81 	72
2 	117 	108 	99 	90
3 	135 	126 	117 	108
4 	153 	144 	135 	126
5 	171 	162 	153 	144
6 	189 	180 	171 	162
Knockback cannot be inflicted on targets suffering from , , or . Enemies with the "Immovable" property are immune to knockback. Finishing a Blade Combo with the Wind (enacting Seal Blowdown) does not prevent Knockback from being inflicted upon the party.
Knockback, like the other reactions, is not guaranteed to be inflicted. The chance of a Knockback occurring is given by the reaction infliction formula.
==List of attacks that can inflict knockback==
===By party members===
====Xenoblade Chronicles 2====
=====Driver Arts=====
=====Specials=====
Common Blades
Special	Lv.	Gender	Weapon	Effect	Type	Dmg (Lv1)	Dmg ()	Hit mod	Critical mod
Rare and legendary Blades
Special	Lv.	Blade	Effect	Type	Dmg (Lv1)	Dmg ()	Hit mod	Critical mod
=====Blade Combos=====
See Blade Combo#Tree for the route leading to each combo stage.
Combo	Element	Level			Reaction
====Torna ~ The Golden Country====
=====Vanguard/Rearguard Arts=====
=====Specials=====
Special	Lv.	Character	Effect	Type	Dmg (Lv1)	Dmg ()	Hit mod	Critical mod
=====Blade Combos=====
Non-Critical Routes do not inflict knockback. See Blade Combo#List of Critical Routes for the route leading to each combo stage.
Combo	Element	Level			Reaction
===By enemies===
==In other languages==
Category:Reactions (XC2)
Knockback (XC3)

Knockback is a in Xenoblade Chronicles 3 and Future Redeemed. It interrupts the affected character's current attack and pushes them physically away from the user of the inflicting Art a short distance. The affected character is unable to move or use s or s during the knockback animation, which typically lasts for about a second. is a more potent form of knockback.
==List of ways to inflict knockback==
===By party members===
===By enemies===
==In other languages==
==Gallery==
Category:Status effects (XC3)Category:Status effects (FR)
Knockback (XCX)

Knockback is a small mobility in Xenoblade Chronicles X.
==Overview==
Knockback simply pushes the affected fighter backwards, interrupting their actions and Arts if they were performing any, but with little lasting effect.
On foot, Knockback can be prevented via the Armor augment Resist Knockback. While in a Skell, Knockback can be prevented via the Skell Armor augment Resist.KNOCKBACK.
==List of arts that can inflict Knockback==
====By Skells====
===By enemies===
==In other languages==
Category:Statuses (XCX)
Knockback (disambiguation)

Knockback may refer to:
* Knockback (XS1) - the battle mechanic in Xenosaga Episode I
* Knockback (XC1) - the battle machanic in Xenoblade Chronicles and Future Connected
* Knockback (XCX) - the debuff in Xenoblade Chronicles X
* Knockback (XC2) - the reaction in Xenoblade Chronicles 2 and Torna ~ The Golden Country
* Knockback (XC3) - the reaction in Xenoblade Chronicles 3
Knocked About Nopon

Knocked About Nopon is a in Xenoblade Chronicles 2. It can be received from Tunini on the Garanti Plain on the Upper Level - Right of the Gormott Province.
==Quest objectives==
*Defeat the Snooz Volff (3) on Garanti Plain in Gormott.
*Speak with Tunini on Garanti Plain in Gormott.
==Results==
"Tunini was heading to Torigoth with an Armu laden with Gormotti makeup that is sure to be a big hit in the shops!"
==Dialogue==
===Speak with Tunini===
==In other languages==
==Gallery==
Knocked About Nopon Quest Log.jpg|Knocked About Nopon in the Quest Log
Knocked About Nopon Complete Quest Log.jpg|Completed Knocked About Nopon in the Quest Log
Knocked About Nopon Quest Location.jpg|Location of the quest on the map
Category:Quests (Gormott)
Knoquehardt

Knoquehardt is a in Xenoblade Chronicles 3. He is an elite soldier and a Levnis pilot from Colony 11, and is part of Clad's team alongside Rattlejack.
==Appearance and personality==
Knoquehardt has dark grey skin with golden lines resembling the skin of Machina and short black hair. He wears a Kevesi chestplate with a vest and goggles with an orange visor covering his eyes.
Knoquehardt has a brash and loud personality, often expressing himself through shouting instead of talking. He loves Levnises and has a brutal training program, enough to make some soldiers desert Colony 11. He isn't very popular.
==Story arc==
===Indomitable===
Knoquehardt is training against Clad in a Levnis when the party rushes to Clad's aid, believing him in trouble against two Levnises. Knoquehardt gets mad at them for destroying their Levnises, but Clad decides to forget about it if the party fights him in a rematch.
===Merciless Pursuit===
Some soldiers from Clad's unit deserted Colony 11 due to Knoquehardt's harsh training. After getting an awful scolding from Clad, Knoquehardt is tasked with bringing them back to the colony. Desperate to avoid a worse scolding, were he to fail, he asks for Widow and Strider's help to track them, as well as the party's help. They follow the deserters' trail deep into High Maktha Wildwood, where the party ends up fighting them with Widow and Strider's support while Knoquehardt watches, arguing he can't fight because his Levnis, wrecked by the party, is still in repairs. The deserters are defeated and Knoquehardt pushes them into harsh training as punishment for their behavior.
===Festival of War===
==Quests==
Knoquehardt appears in the following quests:
* Indomitable
* 
* Festival of War
==Lore==
* Knoquehardt prefers to fight with a Levnis than on hand-to-hand combat, because he enjoys the power a Levnis gives him.
==Dialogue==
==Affinity==
==Collectopaedia Card==
==As an enemy==
==In other languages==
==Gallery==
XC3 Indomitable Knoquehardt Rattlejack.jpg|Knoquehardt (left) and Rattlejack
XC3 Indomitable Clad's unit.jpg|Clad's unit
XC3 Merciless Pursuit Knoquehardt.jpg|Knoquehardt asks the party for help
XC3 Merciless Pursuit Strider tracking 1.jpg|Tracking down deserters
XC3 Merciless Pursuit Strider tracking 2.jpg|Tracking down deserters
Category:Kevesi
Category:NPCs (Colony 11)
Knuckle Bunnit (disambiguation)

Knuckle Bunnit may refer to:
* Knuckle Bunnit (XC1) - the normal enemy in Xenoblade Chronicles
** Knuckle Bunnit (time attack) - the enemy in 
* Knuckle Bunnit (Fornis) - the enemy in Xenoblade Chronicles 3
* Knuckle Bunnit (Cent-Omnia) - the enemy in Future Redeemed
Knuckle Claws

Knuckle Claws are a weapon type in Xenoblade Chronicles 2. They are a Healer-class weapon that consist of a pair of gauntlets mostly used for punching attacks.
==Overview==
==Strategy==
==Rare Blades==
==Attacks==
===Auto-Attacks===
===Driver Arts===
==Core Chip effects==
==In other languages==
==Gallery==
Knuckle Claws Art list (Rex).jpg|List of Rex's Knuckle Claws Arts
Knuckle Claws Art list (Nia).jpg|List of Nia's Knuckle Claws Arts
Knuckle Claws Art list (Mòrag).jpg|List of Mòrag's Knuckle Claws Arts
Knuckle Claws Art list (Zeke).jpg|List of Zeke's Knuckle Claws Arts
Koacurio Accessories

Koacurio Accessories is a in Xenoblade Chronicles 2 specialized in accessories.
==Stock==
==In other languages==
==Gallery==
Koacurio Accessories.jpg|Koacurio Accessories
Koacurio Accessories Inventory 1.jpg|The shop's inventory
Koacurio Accessories Inventory 2.jpg|The shop's inventory
Koacurio Accessories Map Location.jpg|Location of the shop on the map
Koji

Koji is a in Xenoblade Chronicles 3. He is an engineer from Colony Lambda and Sif's subordinate.
==Appearance and personality==
Koji is a teenager around Mio's height with black hair and matching cat ears resembling Gormotti. He has golden eyes. He wears an Agnian armour.
Koji has an enthusiastic and impatient personality, and finds Colony Lambda's administrative rules slow and inefficient. He doesn't hesitate to speak his mind and to go against others to put his ideas in motion.
==Story arc==
===Surplus Supply===
Having heard rumors of Colony Lambda piling up large stocks of ether thanks to Koji, the party seeks him out to know how they plan to use that surplus. Koji explains that he proposed to share the stocks with other colonies, but the higher ups rejected the idea of giving out the ether for free without any kind of compensation. After discussing their options with Koji for a while, Taion offers to sell the ether via the Nopon merchants. Koji agrees, and after the party confirms the deal with Zoka, he gets the ether sorted out to be sold.
===Duty===
Agnus enemy forces are approaching Colony Lambda, coming by air to avoid the colony's sensor system. After a difficult fight, Colony Lambda manages to defeat them. Rosh and Tulgrim are preparing to investigate on how they got there when Koji intervenes, explaining that he is the one who lead them towards the colony's weak points, passing intel to the Agnian army via Zoka. Rosh and Tulgrim both refuse to accept his behavior, but Koji doesn't back down, arguing that Colony Lambda's system is too slow and lacking in flexibility, and that they all have to change before it kills them. The attack was a way to prove his point. Rosh puts him in solitary as a punishment for his actions, though Isurd admits that Koji's words have a truth in them he is keenly aware of.
==Quests==
Koji appears in the following quests:
* Surplus Supply
* Duty
==Lore==
* Koji and Varen are close friends.
* Koji and Varen perfected ether probes to facilitate ether mining. Surplus Supply
* Koji becomes friends with Zoka, who considers his bold personality to be in tune with Nopon philosophy.
==Dialogue==
==Affinity==
==Collectopaedia Card==
==In other languages==
==Gallery==
XC3 Duty Koji.jpg|Koji
XC3 Duty Koji comes out.jpg|Koji confesses he orchestrated the attack
==References==
Category:Agnians
Category:NPCs (Colony Lambda)
Koko

Koko is a Nopon NPC in Xenoblade Chronicles X. She is Tatsu's mother and the leader of the Dodonga Caravan within the Whale's Nostril.
She has a lot of littlepon: Jitsu, Satsu, Yoyotsu, Gotsu, Mumutsu, and Tatsu. Her hubbypon is still alive, but he's this year's heropon, off to slay gods and earn his living.
==Appearance and personality==
==Story arc==
==Affinity links==
==As an enemy==
Koko appears in the This Year's Heropon in Xenoblade Chronicles 2.
==Missions==
* 
* BFFs
* 
* Sparking a Smile
==In other languages==
==Gallery==
Kokoi

Kokoi is an in Xenoblade Chronicles 2. She can be found during the day behind the in Goldmouth, Argentum Trade Guild. She gives the Merc Mission Grounded Ship Rescue upon reaching development level 2 for Argentum.
==Lore==
*Kokoi is a Nopon who deals with the importation and exportation of goods from Mor Ardain.
*She's a bit of a chatterbox, with a line of customers building up whenever she talks with the party.
*She tends to fall in love with Drivers easily, something she recognizes as a "terrible habit".
==Dialogue==
===Chapter 1===
===Chapter 2===
===Chapter 4===
===Chapter 8===
==In other languages==
==Gallery==
Grounded Ship Rescue Location.jpg|Kokoi giving Grounded Ship Rescue
Kokoi Map Location.jpg|Kokoi's location on the map
Category:Nopon (XC2) Category:NPCs (Argentum)
Kokoro

__NOTOC__
Kokoro is Disc 2, Track 20 on the Xenosaga Original Soundtrack, Disc 1, Track 18 on the album, and Track 2 on the Kokoro / Joanne Hogg Theme from "Xenosaga Episode I" album. It was also included as track 7 on the album Colours of Light (a compilation of Mitsuda's vocal works). An instrumental version was provided as part of the Kokoro / Joanne Hogg Theme from "Xenosaga Episode I" album. It is a vocal remix of .
It plays in the final cutscene of the game when Shion sees KOS-MOS standing on the bow of the Elsa as they descend into Second Miltia, and continues through the credits.
===Lyrics===
I've been watching you a while
Since you walked into my life
Monday morning, when first I heard you speak to me
I was too shy to let you know
Much too scared to let my feelings show
But you shielded me, and that was the beginning
Now at last we can talk in another way
And though I try, “I love you” is just so hard to say
If I only could be strong, and say the words I feel
My beating heart begins to race
When I turn to see your face
I remember that sweet dream which you told to me
I wanted just to be with you
So we could make the dream come true
And you smiled at me, and that was the beginning
And now at last we can talk in another way
And though I try, “I love you” is just so hard to say
If I only could be strong, and say the words I feel
Tell me what you're thinking of
Tell me if you love me now
I had so much I longed to ask you
But now the chance is gone
While your picture fades each day
In my heart the memory stays
Glowing bright, you're always smiling
And I will hold it close
===Album Notes===
==Kokoro instrumental==
Kokoro instrumental is Track 5 on the Kokoro / Joanne Hogg Theme from "Xenosaga Episode I" album. It is a version of Kokoro with no vocals.
==Etymology==
Kokoro is a romanisation of the Japanese word for 'heart'.
Category:Music (XS1)Category:Songs composed by Yasunori Mitsuda
Kokoro / Joanne Hogg Theme from "Xenosaga Episode I"

Kokoro / Joanne Hogg Theme from "Xenosaga Episode I" is an album featuring music from Xenosaga Episode I, released on the 6th of February, 2002. All tracks were composed by Yasunori Mitsuda.
It consists of 5 tracks, 3 of which played in Xenosaga Episode I and two variations on these tracks. The track titled 'Kokoro Piano Version' is in fact Shion ~Emotion~ (official title: 'Shion ～想い～') from the Xenosaga Original Soundtrack.
==Track List==
# Pain
# Kokoro
# Kokoro Piano Version
# Pain instrumental
# Kokoro instrumental
==External Links==
VGMdb Article
Category:Music (XS1)
Kon'luarb

Kon'luarb is an Orphean NPC in Xenoblade Chronicles X. He is a scientist who is able to synthesize Senirapa Water from a source sample.
==Appearance and personality==
==Story arc==
==Affinity links==
* Kon'luarb is also involved in an Affinity Shift, where he wishes to grant a token of gratitude to either Ajoa or Rosie for their work in the Biahno Water-Purification Plant.
==Missions==
* The Search for Kun'luarb
* Circle of Life
==In other languages==
==Gallery==
Kookai Foundation

Kookai Foundation is Disc 1, Track 23 on the Xenosaga Original Soundtrack and Disc 2, Track 19 on the album. ('Kookai Foundation' is the official romanisation of the track, despite the organisation's English name being 'Kukai Foundation'.)
It plays in the cutscene when the Durandal docks with the Kukai Foundation.
==Album Notes==
Category:Music (XS1)Category:Songs composed by Yasunori Mitsuda
Kora

Kora () is a Rare Blade in Xenoblade Chronicles 2. She can be obtained randomly from Core Crystals.
==Appearance and personality==
Kora appears as a young woman with short yellow hair that is orange at the tips. She has a single long braid with three large beads at the end. She has large blue eyes, long pointed ears, black horns and symmetrical silver lightning-shaped hairclips. She wears an skimpy revealing purple and gold thong-leotard, with an extremely short miniskirt that exposes a healthy portion of her butt-cheeks. She also wears black and white thigh high black and white lightning patterned socks with black heels. Her core crystal is shaped like a heart. 
As a weapon, she wields a right-handed metallic glove with four claws shaped like lightning.
Kora is chatty and emotive, loving gossip and being trendy. She is easily excited and will often talk excessively and seems thoughtless toward others.
==Story arc==
==Lore==
==As a party member==
==As an NPC==
Kora can be found at a random location in Garfont Village after Rex takes over the Merc Group, provided she is not equipped to her Driver or sent on a Merc Mission. The specific locations she may be found at are listed here.
===Dialogue===
==In other languages==
==Gallery==
Kora's Awakening 1.jpg|Kora replicates her official art pose during her awakening
Kora and Mythra argue.jpg|Mythra and Kora argue
Rex in crossfire of Kora Mythra argument.jpg|Rex caught in the crossfire of Mythra and Kora's argument
Party scolds Mythra and Kora.jpg|Mythra and Kora get scolded by those they bothered
Mythra and Kora dance.jpg|Mythra and Kora dance as punishment
Category:Characters (XC2)
it:Kora
Kora/Gameplay/Dialogue

This page lists all of what Kora says during gameplay in Xenoblade Chronicles 2.
==Battle==
===Battle start===
===Blade Arts===
===Specials===
===Level up===
===Win===
==Field==
===Girls' Talk===
===Electric Mastery===
===Lockpicking===
===Discovering a landmark===
* Any chance of having a break? My legs kinda hurt...
===Skip traveling to a landmark===
===Respawning at a landmark===
===Night falls===
===Sun rises===
==Menu==
===Unlocking an Affinity Chart skill===
===Engaged===
===Released===
* No more... gossiping? Thats so sad.
===Merc Missions===
====Selected for a Merc Mission====
====Sent as the squad leader====
====Returning from a Merc Mission====
====Reporting from a Merc Mission====
Category:Dialogue (XC2)
Korresia

Korresia is a in Xenoblade Chronicles 3. She is a craftswoman from Colony Tau and the owner of Korresia's Shop.
==Appearance and personality==
Korresia is a tall woman with light tan skin, blond hair parted in the middle with matching cat ears resembling Gormotti, and green eyes. She wears a handmade circlet on her forehead.
Korresia has a shy and gentle personality. She enjoys creating accessories, but struggles to admit she is good at it. She builds a little more confidence after successfully opening her own shop.
==Story arc==
Immediately after completing and the destruction of Colony Tau's Flame Clock, Korresia leaves for Colony Gamma.
===Korresia Finds Her Calling===
Upon her return to Colony Tau, Korresia expresses the wish to study more accessories from other colonies. The party brings her some accessories, and Korresia eventually decides to tour other colonies with her accessories. She sets off for Colony Mu, and opens Korresia's Shop there.
==Quests==
Korresia appears in the following quests:
* Korresia Finds Her Calling
==Lore==
* Korresia is an accessory-maker, similar to Masha.
==Dialogue==
==Affinity==
==Collectopaedia Card==
==Trivia==
* Korresia's artistic growth can be impacted by player choice during Korresia Finds Her Calling: if the party always bring her the same accessories, her shop attracts less clients at its opening in Colony Mu.
==In other languages==
==Gallery==
XC3 Korresia.jpg|Korresia
XC3 Korresia Finds Her Calling shop.jpg|Korresia's Shop in Colony Mu
Category:Agnians
Category:NPCs (Colony Tau)
Korresia's Return

Korresia's Return is a discussion in Xenoblade Chronicles 3. Completing it automatically starts the quest Korresia Finds Her Calling.
==Info fragments==
Korresia's Return requires 2 info fragments, acquired by talking with Graziana and Glory in Colony Tau.
===Info fragment 1/2===
===Info fragment 2/2===
==Script==
==In other languages==
Korresia Finds Her Calling

Korresia Finds Her Calling is a in Xenoblade Chronicles 3. It can be received by discussing Korresia's Return. Completing this quest will make Korresia's Shop available in Colony Mu.
It has two possible outcomes, depending the variety of accessories delivered to Korresia.
==Quest objectives==
 Required items
Items 	Progress
Black Steel Band	+1
Silver Necklace 	+1
Prayer Necklace 	+1
Vibrant Armring 	+1
 	+1
 	+1
Power Bangle 	+1
 	+1
==Result==
===A route===
Korresia has begun selling accessories in Colony Mu. This looks like it will make a big contribution to Colony Tau.
===B route===
Korresia has begun selling accessories in Colony Mu. It certainly won't be easy for her, but hopefully she should manage all right.
==Dialogue==
===Find Korresia===
===Deliver accessories===
===Talk with Korresia===
==In other languages==
==Gallery==
XC3 Korresia.jpg|Korresia
XC3 Korresia Finds Her Calling shop.jpg|Colony Mu soldiers visit Korresia's new shop
Category:Quests (High Maktha Wildwood)
Kotan

Kotan is a in Xenoblade Chronicles 3. He is an inhabitant of the City.
==Appearance and personality==
Kotan is an elderly man with grey hair tied in a ponytail and golden eyes. He wears a cap and a short sleeve shirt.
==Story arc==
==Quests==
Kotan appears in the following quests:
* Effervescent Heart
==Lore==
* Kotan is Taleb's twin brother.
==Dialogue==
==Affinity==
==Trivia==
*In English, Kotan is voiced by Colin McFarlane, who also voiced Y.https://twitter.com/JimmyLstone/status/1656312245628944387
==In other languages==
==Gallery==
Category:Humans (XC3)
Category:NPCs (City)
Koto of Self-Interest

Koto of Self-Interest is a key item in Torna ~ The Golden Country. It can be crafted using Addam's Replica-artifact-making skill, while making camp at any campsites. Addam obtains the recipe as a reward for completing the What Matters Most. It is crafted using three Sunset Brackets, three Inverse Bearings, three Murakmor's Flashstones, two Bat Hinges and four pieces of .
Having this item in the inventory increases the range at which items are picked up by an additional 50cm.
==In other languages==