Joint Operations: Typhoon Rising

Joint Operations: Typhoon Rising is a 2004 first-person shooter developed and published by Novalogic. Set in then-near future Indonesia, the populous archipelago nation is riven by separatist movements who have acquired large amounts of modern weaponry, as the nation's military forces disintegrate into warlord factions. The primary play mode is multiplayer, where Western-aligned Joint Operations forces oppose local Rebels.
The game heavily reuses weaponry from Novalogic's previous game Delta Force: Black Hawk Down.
The following weapons appear in the video game Joint Operations: Typhoon Rising and its expansion pack Joint Operations: Escalation:
=Handguns=
== Beretta 92SB ==
Secondary weapon for all Joint Ops classes is the Beretta 92SB. It is a stand-in for the military M9. Called "M9 Baretta" (note incorrect spelling, possibly a confusion between the American manufacturer Barrett and the Italian manufacturer Beretta) in-game. This substitution also appears in Call of Duty's Modern Warfare series.
thumb|none|350px|Beretta Model 92SB - 9x19mm (note rounded trigger guard and flat bottom magazine).
== Colt M1911A1 ==
An alternate secondary weapon for all classes is the Colt M1911A1. Called "Colt 1911A1". Both sides can use it.
== Glock 17 ==
The secondary weapon for all Rebel classes is the Glock 17. It was added with the Escalation expansion pack.
thumb|600px|none|Here the slide stop doesn't align with the notch in the slide.
== Heckler & Koch Mark 23 ==
The Heckler & Koch Mark 23 was added in the Escalation expansion pack. Available to the Joint Ops Gunner, Rifleman, and Medic classes. Comes with a non-useable LAM.
== Smith & Wesson Model 686 ==
Called the "Smith & Wesson .357", the Smith & Wesson Model 686 appears as an alternate secondary weapon for all Rebel classes.
thumb|600px|none|Exactly how the player reloads the revolver is unknown because it has neither a cylinder latch nor an ejector rod.
= Submachine Guns =
== FN P90 ==
The FN P90 was added in the Escalation expansion pack. Available to the Medic, Rifleman, and Engineer as a primary weapon for both sides.
== Heckler & Koch MP5A3 ==
The Heckler & Koch MP5A3 appears as a primary weapon for the Rifleman and Medic class of both sides. Is also available suppressed. It appears under the names "MP5-10" and "MP5 Suppressed", implying it is supposed to be the Heckler & Koch MP5/10, but both MP5s have curved 30-round 9x19mm magazines. Combined with sliding stocks and an approximation of the MP5A2-style trigger group, these weapons are closer in form to the MP5A3.
= Rifles =
==Colt Model 727==
The Colt Model 727 appears in the armory. It is probably a cut weapon in the final game and uses the same model from Delta Force: Black Hawk Down.
== FN FNC ==
The FN FNC was added into the game with the Escalation expansion pack. Available to the Rebel Medic, Rifleman, and Engineer classes, it is possibly standing in for the Pindad SS2.
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== Heckler & Koch G3 ==
The Heckler & Koch G3 was added in the Escalation expansion pack. It is available as a primary weapon for the Rifleman class of both sides.
== Heckler & Koch G36E ==
The Heckler & Koch G36E was added in the Escalation expansion pack for the Joint Ops Medic, Rifleman, and Engineer classes. 
== M16A2 ==
The M16A2 is a primary weapon for all Joint Ops classes. It is also available with and without the M203 grenade launcher to the Rifleman class. Called "M16" and "M16/M203", respectively.
== M4A1 ==
The M4A1 is a primary weapon for the Joint Ops Rifleman, Medic, and Engineer classes. It is available with and without the M203 grenade launcher to the Rifleman class. Called "M4" and "M4/M203" respectively.
== Norinco Type 56 ==
The Type 56 assault rifle is a primary weapon for all Rebel classes. Available with and without the GP-30 grenade launcher to the Rifleman class, where it is called "AK-47" and "AK-47/GP-25" respectively. Although it appears as the "AK-47", the version in-game clearly has a hooded front sight, making it a Chinese Type 56.
thumb|600px|none|The front sight is waaaaaay to short on this rifle to be actually useful.
== Norinco Type 84S ==
The Norinco Type 84S is another primary weapon for all Rebel classes. Available with and without the GP-30 grenade launcher to the Rifleman class, where it is called "AK-74" and "AK-74/GP-25" respectively. Like the alleged AK-47, this actually is a Norinco Type 84. Oddly, the magazine appears to be a polymer 5.45x39mm magazine, which would be correct for the AK-74.
thumb|600px|none|The Norinco Type 84S is equipped with a non-removable Kobra red-dot sight by default. It also lacks the holes in the handguard.
= Shotguns =
== Remington 870 ==
The Remington 870 is a secondary weapon for the Rifleman, Gunner, and Engineer classes of both teams.
= Sniper Rifles =
== Accuracy International AWM ==
The Accuracy International AWM appears as a primary weapon for the Sniper class of both teams. Called "L115A1".
== Barrett M82A1==
The Barrett M82A1 is a primary weapon available to the Sniper class of both teams. Simply called "Barett" (note misspelling).
== M21 ==
The M21 Designated Marksman Rifle is a Primary weapon for the Rebel Sniper class, where it is referred to as "M21".
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thumb|none|600px|The M21 is visible within the armament box at the very top.
== M24 ==
The M24 Sniper Weapon System is a primary weapon for the Joint Ops Sniper class. Called "M24".
thumb|none|350px|An M24 with green paint job is displayed in the armory.
== Norinco NDM-86 ==
The Norinco NDM-86 is a primary weapon for the Rebel Sniper class. It is a stand-in for the Dragunov and called so ("Dragunov") in-game.
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== Knight's Armament SR-25 ==
The Knight's Armament SR-25 is a primary weapon for the Joint Ops Sniper class. Called "SR-25".
= Machine Guns =
== Browning M2HB ==
The Browning M2HB appears as the ".50 cal", mounted on jeeps, dune buggies, tripods, and the Stryker APC. It can also be found on the patrol boat available on multiple maps.
== M134 Minigun ==
The M134 Minigun is mounted on the Joint Ops Black Hawk, Chinook, and Little Bird and the Rebel Puma and Bo 105.
thumb|none|450px|General Electric M134 - 7.62x51mm NATO
== M240G ==
The M240G is a primary weapon for the Joint Ops Gunner class. Called "M240".
== M249 SAW ==
The M249 SAW is a primary weapon for the Joint Ops Gunner class. Called "M249 SAW".
thumb|none|600px|The M249 is visible second from the top within the armament box.
thumb|none|350px|A M249 among other firearms in the armoury.
== M60 ==
The original M60 is a primary weapon for the Joint Ops Gunner class.
== PKM ==
The PKM is a primary weapon for the Rebel Gunner class. Called "PKM".
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== RPK-74 ==
The RPK-74 is a primary weapon for the Rebel Gunner class. Called "RPK-74". It appears to be fitted with the same black polymer 5.45x39mm 30-round magazine from the Norinco Type 84S.
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= Launchers =
== FGM-148 Javelin ==
The FGM-148 Javelin was added with the Escalation expansion pack. Available to the Engineer class of both sides. The launcher needs to lock-on before it can be fired. The weapon was added as a countermeasure to the tanks that the expansion pack brought in.
== FIM-92A Stinger ==
The FIM-92A Stinger appears as the only anti-air weapon, available only to the Engineer class of both sides. An oddity during a short time after the release of the game (the developers reacted to the community criticism later on) was that the Stinger was close to obsolete over short distances; it required two missiles to take down an aerial vehicle, while the AT4 only needed one. Called simply "Stinger".
== GP-30 ==
Available for the "AK-47" and "AK-74" as an attachment. It is incorrectly referred to as the "GP-25", as when it is equipped, the "/GP-25" name is added to the end of the gun's name in the HUD.
thumb|none|450px|GP-30 - 40mm
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== M136 AT4 ==
The M136 AT4 is available as a gadget for the Joint Ops Engineer class. Called "AT4".
thumb|none|450px|M136 AT4 - 84mm
== M203 ==
The M203 grenade launcher is available as an attachment for both the M4 and M16. When it is equipped, the "/M203" name is added to the end of the gun's name in the HUD.
== M224 Mortar ==
The M224 Mortar is available to both sides as "Mortar". When the 60mm mortar is deployed, the player aims by way of a small map in the upper left corner of the screen. The yellow circle marks the AOE. Its size increases with greater distance from the shooter.
== Mk 19 ==
The Mk 19 Grenade Launcher appears as simply "Grenade Launcher" and is mounted on jeeps and tripods. It can also be found on the patrol boat available on multiple maps.
== RPG-7 ==
The RPG-7 is available as a gadget for the Rebel Engineer class. Called "RPG-7" and is the counterpart of the Joint Ops AT4.
thumb|none|400px|RPG-7, 40mm
thumb|600px|none|Unlike its Joint Ops counterpart, the RPG-7 actually has an on-screen reload animation.
= Explosives=
== M18 Smoke Grenade ==
The M18 Smoke Grenade to all classes on both sides.
== M18A1 Claymore ==
The M18A1 Claymore is available to all classes on both sides, except for the Medic class.
== M67 Hand Grenade ==
The M67 Hand Grenade is the default grenade available to all classes on both sides.
== M84 Stun Grenade==
The M84 Stun Grenade is available to all classes on both sides.
Category:Video Game
Category:War
Category:First-Person Shooter