nyuuzyou/wikis huggingface dataset:
Scout (XCX)

Scouts, also known as BLADE Scouts, in Xenoblade Chronicles X, are members of BLADE that can be recruited to a player's team.
Online players have the option to send their version of their avatar, Cross, with their current loadout online for other players to recruit. They will arrive with all of their stats and equipment (although their Skell will not be included). 
==Recruitment==
When players recruit Scouts, they will be able to see the stats, equipment, s, s, Soul Voices, and appearance of the character. After pressing A, the player is allowed to choose whether or not to recruit them.
It is possible for the same Scout to be added to the team multiple times in case the Scout is found multiple times. Doing this will grant more rewards to the player that was scouted.
===Scout Console===
At the Scout Console, specific scouts can be recruited in exchange for Credits (the exact value depends on the scout). Players are able to filter scouts based on , type, and level.
When a Scout is recruited through this method, they will be in the team for 120 to 240 minutes (depending on their level, with lower-level Scouts being recruitable for longer periods of time).
===Scouts Throughout Mira===
Scouts can spawn throughout the world of Mira and within the BLADE Barracks. Talking to them will give options to Scout them for a limited time, or get Division Support buffs related to the Division they're in. If the player asks for division support, they won't be able to recruit the scout. Combat support from a Scout always lasts for one hour.
Scouts recruited this way are recruited for free. When a Scout is recruited through this method, they will be in the team for 30 minutes.
==As Party Members==
Scouts can participate in battle; however, they cannot be set as the party leader. They can be registered to any of the player's Skells in the Skell hangar in the BLADE Barracks.
When the team gains experience, Scouts will gain Scout EXP, which is used in order to level them up. Scout EXP scales based on the character level, with lower-level Scouts gaining levels easier than higher-level Scouts.
When a Scout levels up, they will grant a Scout Merit Reward to the player.
* Scout Level 2 Reward: The Scout's personal greeting can be viewed by going to Party, then Status, then selecting the Scout by name.
* Scout Level 3 Reward: The player is granted Reward Tickets.
* Scout Level 4 (⭐) Reward: A random Precious Resource. Additionally, one BLADE Medal will be granted when the Scout is released.
== Scout Rewards ==
When the player's Scout has been scouted by another player online, the scouted player will get a notification that someone's scouted them. The player will later be able to go to the scout console and claim their rewards. However, these rewards are only valid for seven days and are lost if not claimed within that period.
The rewards section lists each player that scouted them followed by the they gained from their time with them, as well as a random for each time scouted.
==In other languages==
Category:Gameplay mechanics (XCX)
Scowling Quincy

Scowling Quincy is a in Torna ~ The Golden Country. It can be found anytime at the Tirkin Cliff Colony in the Aletta Region of the Kingdom of Torna.
==Data==
==In other languages==
==Gallery==
Scowling Quincy Nametag.jpg|Scowling Quincy's nametag
Scowling Quincy Map Location.jpg|Scowling Quincy's location on the map
Scowling Quincy Tombstone.jpg|Scowling Quincy's tombstone
Category:Unique monsters (Kingdom of Torna)Category:Tirkins (TTGC)
Scram Igna

Scram Ignas are quest-exclusive Igna enemies in Xenoblade Chronicles 2. One of them is fought twice during Bright Spark, first alongside a Dross Igna and a Larm Igna on the Isle of Urchon in the Fonsett Waters, then alongside a Gigalid Igna, a Riot Igna and a Trauv Igna in the Lud Cloudway, both in Leftheria.
==Data==
==In other languages==
Screw Edge (XC1)

Screw Edge (, Screw Edge) is one of 's physical s in Xenoblade Chronicles. It involves her making a spinning jump that inflicts .
==Overview==
There is not much strategy involved with Screw Edge: it's used to Break enemies and nothing else. The effect lasts an average time, but the art's long cooldown is a big hindrance, and since it only hits once it does less than an . , with and , is a much more reliable source of Break.
==Data==
==In other languages==
==Gallery==
Screw Edge (XC1).gif|Fiora using Screw Edge
Category:Battle Arts (Fiora)
Script (disambiguation)

Script may refer to:
* Script - The pouch item in Torna ~ The Golden Country.
* Script of Xenogears - The entire script of Xenogears.
* Script of Xenosaga Episode I - The entire script of Xenosaga Episode I - Der Wille zur Macht.
* Script of Xenosaga Episode II - The entire script of Xenosaga Episode II - Jenseits von Gut und Böse.
* Script of Xenosaga Episode III - The entire script of Xenosaga Episode III - Also Sprach Zarathustra.
* Script of Xenoblade Chronicles - The entire script of Xenoblade Chronicles.
* Script of Future Connected - The entire script of Future Connected.
* Script of Xenoblade Chronicles X - The entire script of Xenoblade Chronicles X.
* Script of Xenoblade Chronicles 2 - The entire script of Xenoblade Chronicles 2.
* Script of Torna ~ The Golden Country - The entire script of Torna ~ The Golden Country.
* Script of Xenoblade Chronicles 3 - The entire script of Xenoblade Chronicles 3.
* Script of Future Redeemed - The entire script of Future Redeemed.
Script of Xenoblade Chronicles

The script of Xenoblade Chronicles is long and complex. As a result, it is split into one subpage for each chapter.
The text of the script on these pages is entirely verbatim from the 3DS version of the game where possible, and version 1.1.2 of the otherwise, with the exception of spacing tweaks for consistency of "each line appears one at a time". The 3DS version is used because the Wii version text is much more difficult to access and there is only a single known difference (a one-letter spelling correction). Most errors and inconsistencies in the script will be noted rather than corrected. Changes made by the Definitive Edition will also be merely noted rather than replacing the original. In cases where text original to the Definitive Edition was changed in an update, the latest version will be used, with the original version being noted.
* /Prologue
* /Chapter 1
* /Chapter 2
* /Chapter 3
* /Chapter 4
* /Chapter 5
* /Chapter 6
* /Chapter 7
* /Chapter 8
* /Chapter 9
* /Chapter 10
* /Chapter 11
* /Chapter 12
* /Chapter 13
* /Chapter 14
* /Chapter 15
* /Chapter 16
* /Chapter 17
* Melancholy Tyrea/Script
* /Future Connected
Category:Game script (XC1)
Script of Xenoblade Chronicles/Chapter 1

The first chapter of Xenoblade Chronicles establishes the world in a fairly peaceful and conflict-free manner.
This page is divided into sections based on the 's Event Theatre. The exception is the first scene, which the Event Theatre plays as part of the last scene in the prologue, but is for convenience instead listed as part of the first scene here.
==Shulk and Reyn==
==Colony 9==
==Colonel Vangarre==
==Fiora and Dunban==
==To Shulk's Side==
==A Peaceful View==
==The Monado's Revelation==
==You Forgot Something==
==Tephra Cave==
==Mag Mell Ruins==
==The Sentries Awaken==
==Colony 9 in Danger==
==Notes==
Category:Game script (XC1)
Script of Xenoblade Chronicles/Chapter 10

The tenth chapter of Xenoblade Chronicles goes deeper into the revelations of the previous chapter about the Monado and the Mechon.
This page is divided into sections based on the 's Event Theatre.
==Fiora Lives==
==Dunban's Consideration==
==Time to Go==
==Path to Galahad Fortress==
==Riding the Short-Range Pod==
==Valak Mountain==
==The Ice-Bound Ruins==
==Tremors==
==Our Old Friend Mumkhar==
==Egil, the Leader of Mechonis==
==Notes==
Category:Game script (XC1)
Script of Xenoblade Chronicles/Chapter 11

The eleventh chapter of Xenoblade Chronicles concludes the journey of revenge and continues towards the next, greater threat.
This page is divided into sections based on the 's Event Theatre.
==Getting Fiora Back==
==The Sword of the Mechonis==
==Sword Valley==
==The Supply Convoy==
==Meeting Dickson Again==
==Infiltrating the Fortress==
==Mumkhar Bars the Way==
==A Madman Breathes His Last==
==The Fortress' Rear Entrance==
==In Galahad Fortress==
==Severing the Ether Supply==
==A Successful Plan==
==Face Nemesis Attacks==
==Controlled Machines==
==Fiora's Request==
==Notes==
Category:Game script (XC1)
Script of Xenoblade Chronicles/Chapter 12

The twelfth chapter of Xenoblade Chronicles adds the final party member and introduces a new faction of unexpected origin.
This page is divided into sections based on the 's Event Theatre.
==Another Shulk==
==Seeking Water==
==The First Kiss==
==I Will Protect You==
==Reyn and Sharla==
==Finding Shulk==
==Profound Joy==
==Dunban and Riki==
==Hidden Machina Village==
==Fiora's New Body==
==Miqol's Request==
==Notes==
Category:Game script (XC1)
Script of Xenoblade Chronicles/Chapter 13

The thirteenth chapter of Xenoblade Chronicles spurs forces into action and resurfaces an old subplot.
This page is divided into sections based on the 's Event Theatre.
==The Allied Force of Bionis==
==What Happens Next==
==To Take Down Egil, Or...?==
==A Majestic View==
==Mechonis Field==
==The Immobilised Lift==
==I Won't Let Anyone Else Die!==
==Jade Face==
==Reunion with Gadolt==
==Notes==
Category:Game script (XC1)
Script of Xenoblade Chronicles/Chapter 14

The fourteenth chapter of Xenoblade Chronicles is mostly a continuation of the previous, with the addition of information that might call into question who is right and wrong.
This page is divided into sections based on the 's Event Theatre.
==Encounter with Vanea==
==Mechonis Central Factory==
==Advance==
==Agniratha, Mechonis Capital==
==Leaving the Ruins==
==Memories of an Ancient Age==
==An Unheard Voice==
==The Few Remaining Souls==
==Gadolt's Return==
==Confronting Egil==
==The Golden Mechon==
==A Promise Fulfilled==
==Notes==
Category:Game script (XC1)
Script of Xenoblade Chronicles/Chapter 15

The fifteenth chapter of Xenoblade Chronicles is the climax of the fight against the Mechonis.
This page is divided into sections based on the 's Event Theatre.
==Mechonis Awakens==
==The Junks Swoops In==
==Shulk's Change==
==The Apocrypha Generator==
==Inside the Flow==
==Egil's Pain==
==Shulk's Choice==
==Notes==
Category:Game script (XC1)
Script of Xenoblade Chronicles/Chapter 16

The sixteenth chapter of Xenoblade Chronicles flips everything upside-down, redefining the nature of the world and what the party must stand against.
This page is divided into sections based on the 's Event Theatre.
==A World's Death and Rebirth==
==Meyneth's Words==
==Egil's Passing==
==Kallian Changes==
==Notes==
Category:Game script (XC1)
Script of Xenoblade Chronicles/Chapter 17

The seventeenth chapter of Xenoblade Chronicles follows the party's new path against the world itself.
This page is divided into sections based on the 's Event Theatre.
==Boundless Grief==
==Feelings Shared==
==Colony 6 in Danger==
==Shulk Ascends==
==The Will to Survive==
==A Common Destiny==
==Sortie==
==The Bionis' Interior==
==It That Eliminates Impure Life==
==Beloved Sister==
==Return to Prison Island==
==The Warm-Up Act==
==Before the Cathedral's Altar==
==To Seize the Future==
==Disciple Dickson==
==A Power Born from Hope==
==The Teacher is Surpassed==
==Zanza's Welcome==
==The Lie of the World==
==The Third Monado==
==A World Without Gods==
==Notes==
Category:Game script (XC1)
Script of Xenoblade Chronicles/Chapter 2

The second chapter of Xenoblade Chronicles contains the main plot hook and introduces the first act's main villain.
This page is divided into sections based on the 's Event Theatre.
==The Mechon Attack==
==Putting Up a Fight==
==To the Lab==
==The Sneering Face==
==Launching the Mobile Artillery==
==Reyn's Promise==
==The Hero of the Homs==
==Fiora's Resolve==
==The Sword of Future Sight==
==Metal Face==
==Loss==
==The Youths Set Out==
==Notes==
Category:Game script (XC1)
Script of Xenoblade Chronicles/Chapter 3

The third chapter of Xenoblade Chronicles is primarily backstory and mystery, a slower pace after the previous chapter's events.
This page is divided into sections based on the 's Event Theatre.
==The Broken Seal==
==To the Bionis' Knee==
==Guidance==
==The True Monado==
==Reyn in Danger==
==An Unwanted Future==
==Chased by Arachnos==
==Power Unlocked==
==The Monado's Warning==
==The Distant Mechonis==
==Notes==
Category:Game script (XC1)
Script of Xenoblade Chronicles/Chapter 4

The fourth chapter of Xenoblade Chronicles begins a side plot focusing on the people of Colony 6.
This page is divided into sections based on the 's Event Theatre.
==Heading for Colony 6==
==The Bionis' Leg==
==The Vision==
==The Boy at the Oasis==
==To the Homs Camp==
==Sharla and Juju==
==The Tragedy of Colony 6==
==A New Ally==
==The Abandoned Buggy==
==Where Did Juju Go?==
==Shulk's Power==
==Pursuing the Mechon==
==The Talking Face==
==Juju Kidnapped==
==Notes==
Category:Game script (XC1)
Script of Xenoblade Chronicles/Chapter 5

The fifth chapter of Xenoblade Chronicles continues the Colony 6 side plot of the previous chapter, and ends with many more mysteries of the future.
This page is divided into sections based on the 's Event Theatre.
==The Promise==
==Colony 6==
==The Underground Path==
==Following Gunfire==
==Rendezvous with Otharon==
==A Messy Plan==
==At the Central Pit==
==Xord, the Entertainer==
==Change the Future Together==
==Tenacity==
==Unfinished Business==
==Fuelled by Bitterness==
==Notes==
Category:Game script (XC1)
Script of Xenoblade Chronicles/Chapter 6

The sixth chapter of Xenoblade Chronicles is a slower-paced chapter of backstory and planning as the journey continues forward.
This page is divided into sections based on the 's Event Theatre.
==Who Waits at Prison Island==
==Satorl Marsh==
==The Nopon Merchant==
==So it is Written==
==Separate Ways==
==The Ancient Ceremony==
==Imminent Despair==
==Chosen by the Monado==
==Journey Inside the Bionis==
==Face Nemesis==
==Notes==
Category:Game script (XC1)
Script of Xenoblade Chronicles/Chapter 7

The seventh chapter of Xenoblade Chronicles introduces several new characters and threats as the story reaches the upper half of Bionis.
This page is divided into sections based on the 's Event Theatre.
==Makna Forest==
==The Girl from the Vision==
==Alvis==
==Melia Awakens==
==Frontier Village==
==Melia's Orders==
==Riki the Legendary Heropon==
==A Prophet's Instinct==
==More Telethia Trouble==
==An Unbowed Spirit==
==A New Prophecy==
==Melia's Promise==
==Upwards from Frontier Village==
==Notes==
Category:Game script (XC1)
Script of Xenoblade Chronicles/Chapter 8

The eighth chapter of Xenoblade Chronicles focuses on the High Entia and the political situation involving its royal family.
This page is divided into sections based on the 's Event Theatre.
==Eryth Sea==
==Parting with Melia==
==Alcamoth, the Imperial Capital==
==In the Audience Chamber==
==The Divine Seer==
==In the Tomb==
==The Two Consorts==
==Inquisitor of the Bionite Order==
==The Legend of the Monado==
==The High Entia Tomb==
==Their Future Sovereign==
==The Tomb's Guard==
==Towards the Ceremony Hall==
==Inquisitor Tyrea==
==The Bionis' Wish==
==An Audience with the Emperor==
==Notes==
==Trivia==
* The names of the sound files for character dialogue in simple scenes are partly made of a three-letter abbreviation of the character in question's Japanese name, such as "syu" for Shulk and "mer" for Melia. Most minor NPCs have generic identifiers such as "nop" or "01z" instead. By contrast, the Tomb's ancestral simulation has the unique identifier of "kou". It is believed this is likely to be an abbreviation of "kōso" (which can also be written "kouso"), meaning "ancestral emperor".
Category:Game script (XC1)
Script of Xenoblade Chronicles/Chapter 9

The ninth chapter of Xenoblade Chronicles brings the plot to Prison Island, where the journey of revenge takes an unexpected turn.
This page is divided into sections based on the 's Event Theatre.
==The Mechon Invade==
==The Emperor's Decision==
==In Pursuit of the Emperor==
==Ancient Creatures Swarm==
==Fighting the Ancient Creatures==
==Reason for the Aggression==
==The Giant Awakens==
==At the Prison Gates==
==Prison Island==
==The Monado's Shackles==
==Outside Established Harmony==
==Notes==
Category:Game script (XC1)
Script of Xenoblade Chronicles/Future Connected

Future Connected is internally considered "chapter 18" by the Definitive Edition of Xenoblade Chronicles. It takes place after the conclusion of the main game.
When the game first released, several subtitles in Future Connected were grossly dissonant with the actual lines. Version 1.1.2 of the game fixed most of these discrepancies. This page uses [o] to link changed lines with the original versions.
This page is divided into sections based on the Event Theatre.
==The World, One Year Later==
==Step Aside, Riki==
==Children of the Heropon==
==At the Companions' Cape==
==Tentoo in the Cragmaw Caverns==
==Hope of the High Entia==
==Flocking Telethia==
==A Capital Changed==
==Saving Teelan==
==The Fog King Rises==
==Reunion with Tyrea==
==Beyond the Ramparts==
==The Ancient Town of Gran Dell==
==One Mind==
==The Monsters Transform==
==Gran Dell in Peril==
==Befogged Armus==
==In Pursuit of Research==
==Gael'gar Makes His Move==
==Up in Smoke==
==The Search for High Ether==
==The Quest for High Ether==
==The Ramparts are Breached==
==March of the Fogbeasts==
==Making for the Cape==
==Martial Resolve==
==For Family==
==A Leader's Return==
==A Decision is Made==
==Facing the Fog King==
==The Rift Swells==
==The Future is Saved==
==Notes==
==Original lines==
Category:Game script (XC1)
Script of Xenoblade Chronicles/Prologue

While Xenoblade Chronicles does not mark itself in-game as having a prologue, the artbook that provides the chapter titles does, and it is a convenient way to refer to these specific scenes for thematic reasons.
This page is divided into sections based on the 's Event Theatre.
==Bionis and Mechonis==
==Seizing the Future==
==Notes==
Category:Game script (XC1)
Script of Xenoblade Chronicles 2

The script of Xenoblade Chronicles 2 is long and complex. As a result, it is split into one subpage for each chapter, plus one for each Blade Quest and the relevant regular quest.
The text of the script on these pages is entirely verbatim from the most recent version of the game (version 2.1.0). Most errors and inconsistencies in the script will be noted rather than corrected.
===Main story===
* /Chapter 1
* /Chapter 2
* /Chapter 3
* /Chapter 4
* /Chapter 5
* /Chapter 6
* /Chapter 7
* /Chapter 8
* /Chapter 9
* /Chapter 10
* /Torna ~ The Golden Country
===Regular Quests===
*Powered-Up Poppi
===Blade Quests===
* A Phonex Tale
* A Real Challenge
* All's Fair
* Artificial Intelligence
* Bearing Her Soul
* Birds of a Feather
* Blade-Sharp Memory
* Bright Spark
* Corvin's Approach
* Crystal Clear
* Eternal Spirit
* Failure and Success
* Flames of Justice
* Fly in the Ointment
* Follow Your Passion
* Fool's Gold
* Girl Power-Off
* Go for it, Electra!
* Hero of the Nopon
* Limits of Awareness
* Lingering Resentment
* Lost Kingdom
* Nature Boy
* Newt Recruits
* Our Daily Bread
* Precious Yearnings
* Shiny New Power
* Tender-Hearted Beast
* The Calm and the Storm
* The Ties that Bind
* Theory and Praxis
* Tranquility
===Other===
* Challenge Battle Mode
* Create Blade
*
Script of Xenoblade Chronicles 2/Chapter 1

The first chapter of Xenoblade Chronicles 2, Encounters, establishes the premise, heroes, and villains of the plot to come.
This page is divided into sections based on the Events Theater. Scenes not in the Events Theater (such as story quests or unvoiced dialogue) are shown as italic headers and given unofficial titles.
==A Boy and the Sea==
==The Legend of Elysium==
==An Odd Ship==
This scene only plays if Rex walks up to the black and gold ship at any point.
==Hard Bargain==
==Pupunin, with Security==
==The Masked Man==
==Hired==
==Gramps's Misgivings==
==Big Job Preparations==
==Ready for Action==
==Arrival at Lemour Inn==
==Behold the Maelstrom==
==Boarding the Maelstrom==
==Welcome Aboard the Maelstrom==
==Inside the Maelstrom==
==Talking to the Clients==
===Nia===
===Dromarch===
===Jin===
===Malos===
===Sever===
==Time For Watch Duty==
==Something in Common==
==Into the Depths==
==What a Driver Can Do==
==Blown Away==
==Fearsome Gatekeeper==
==Addam's Crest==
==Resonance of the Heart==
==Crossroads of Destiny==
==Notes==
Category:Game script (XC2)
Script of Xenoblade Chronicles 2/Chapter 10

The tenth chapter of Xenoblade Chronicles 2 is where the party finally reaches Elysium - in a way that no one could have expected. And thus, boy met girl.
This page is divided into sections based on the Events Theater. Scenes not in the Events Theater (such as story quests or unvoiced dialogue) are shown as italic headers and given unofficial titles.
==The Birth of a Universe==
==At the Endpoint==
==Reaching Elysium==
==Paradise, Lost==
==Ruined Church, Silenced Bell==
==Beneath the Church, Friends Gone==
==Rex Runs Away==
==Rex Runs Away Again==
==Memories of This Planet==
==Fire from the Sky==
==The Final Doorway==
==Words Can Be a Curse==
==To Find a Way Forward==
==The Last Gift==
==Notes==
Category:Game script (XC2)
Script of Xenoblade Chronicles 2/Chapter 2

The second chapter of Xenoblade Chronicles 2, Aptitude, continues to establish the nature of Drivers and s as the core of an adventuring party forms.
This page is divided into sections based on the Events Theater. Scenes not in the Events Theater (such as story quests or unvoiced dialogue) are shown as italic headers and given unofficial titles.
==Why Still Alive, Meh?!==
==Gramps's Fate==
==A Ripple in the Ether==
==Talk Later==
==Welcome to Gormott Province==
==Changing Tides==
==Gormott Hasn't Changed a Bit==
==Resonance Is a Mysterious Thing==
==Brighid, Jewel of Mor Ardain==
==Fire and Water==
==The Color "Emerald"==
==Cooking with Pyra==
==Lady Mòrag and Dughall==
==The Race to Find Nia==
==Fists of the Wind==
==An Ironclad Plan==
==Artificial Blade Parts==
==Wakey-wakey, Poppi!==
==Tiger! Tiger! GO!==
==Quite the Impressive Titan==
==Lift Gonzalez if Necessary==
==Feel Blade like Wave in Air==
==Take Care of the Guards==
==Behind Bars==
==Irrefutable Logic==
==Hiding Behind His Blade==
==Not Actually Gonna Execute Her==
==ULTRA Powerful==
==Her Flames Hide Something Deeper==
==Notes==
Category:Game script (XC2)
Script of Xenoblade Chronicles 2/Chapter 3

The third chapter of Xenoblade Chronicles 2, Our Own War, takes the group through a submerged Titan as Rex learns just how serious the matters he's stepped into are.
This page is divided into sections based on the Events Theater. Scenes not in the Events Theater (such as story quests or unvoiced dialogue) are shown as italic headers and given unofficial titles.
==Well Met by Akhos==
==Thought of a Long Rest==
==Umon the Shipwright==
==Umon's Ship==
==Depart for the World Tree==
==Enter Vandham==
==Out of Juice==
==Justice Busters==
==A Meal at the Tavern==
==The Driver of the Aegis==
==A Stay in Garfont==
==The Only Blade You Need==
==Bound for the Blowhole==
==Roc's Power==
==Ardun Situation==
==Driver's Duty==
==Strange Biology==
==Burden of Memory==
==Pain Shared, Destiny Entwined==
==Too Many Bit-Players==
==Difficult Conversation==
==Setting Out for Fonsa Myma==
==Watching from the Shadows==
==Bringer of Chaos==
==Watch Your Step==
==Rampant Tensions in Fonsa Myma==
==Spoils of War==
==Mister Vandham==
==Trip to the Theater==
==Minoth==
==For Old Time's Sake==
==Surprise Visit==
==Confrontation==
==Exit Vandham, Enter Mythra==
==Man Down==
==Notes==
Category:Game script (XC2)