The Vigilante at Night

The Vigilante at Night (Alt: The Vigilante at Night) is a 4th Expanded class active skill available as Night Watch.
==Effect==
Fires around the caster without mercy, inflicting ranged physical damage to the surrounding enemies around the caster.
* If a Gatling Gun is equipped -
** Ignores physical defense of targets
** Attacks 7 times.
* If a Shotgun is equipped, attacks 4 times.
* If you have an Aiming Count active, the skill consumes all the Aiming Count and skill damage is increased according to the amount of Aiming Count consumed.
===Gatling Gun===
Level	Base Damage (ATK) Per Hit	Aiming Count Multiplier	Area of Effect	Hits
1 	300% 	100 	11x11 	7
2 	600% 	200 	11x11 	7
3 	900% 	300 	11x11 	7
4 	1,200% 	400 	13x13 	7
5 	1,500% 	500 	13x13 	7
===Shotgun===
Level	Base Damage (ATK) Per Hit	Aiming Count Multiplier	Area of Effect	Hits
1 	1,500% 	200 	5x5 	4
2 	2,200% 	400 	5x5 	4
3 	2,900% 	600 	5x5 	4
4 	3,600% 	800 	7x7 	4
5 	4,300% 	1,000 	7x7 	4
 Damage (ATK) = [(Base_Damage + (Aiming Count x Multiplier) + 5 x CON) x ]%
==External==
===Enhanced By===
====Headgear====
* 
** For every 3 refine levels, increases damage by 4%.
====Armor====
* 
** If grade C or higher, increases damage by 5% for every 3 refine levels.
** If grade A or higher, increases damage by 5% for every 3 refine levels.
====Weapon====
* 
** For every 2 refine levels, increases damage by 6%.
* 
** Increases damage by 5%.
** If user's base level is 220 or higher, increases damage by 5%.
** If refine level is +9 or higher, increases damage by 10%.
** If refine level is +11 or higher, increases damage by 10%.
** If grade C or higher, increases damage by 5%.
** If grade B or higher, increases damage by 10%.
** When equipped with , increases damage by 15%.
* 
** Increases damage by 5%.
** If refine level is +5 or higher, increases damage by 10%.
** If refine level is +9 or higher, increases damage by 10%.
** If refine level is +11 or higher, increases damage by 5%.
** When equipped with -
*** For every 3 refine levels of weapon, increases damage by 4%.
*** If weapon is grade B or higher, increases damage by 10%.
*** When helmet is enchanted with , increases damage by 15%.
* 
** Increases damage by 5%.
** If refine level is +5 or higher, increases damage by 10%.
** If refine level is +9 or higher, increases damage by 10%.
** If refine level is +11 or higher, increases damage by 5%.
** When equipped with -
*** For every 3 refine levels of weapon, increases damage by 4%.
*** If weapon is grade B or higher, increases damage by 10%.
*** When helmet is enchanted with , increases damage by 15%.
* 
** For every 2 refine levels, increases damage by 6%.
** If grade C or higher, increases damage by 10%.
** When enchanted with -
*** Increases damage by 5%.
*** If Grade D or higher, increases damage by 3%.
*** If Grade B or higher, increases damage by 4%.
*** If Grade A or higher, increases damage by 6%.
* 
** Increases damage by 10%.
** If grade D or higher, increases damage by 5%.
** If grade C or higher, increases damage by 3%.
** If grade B or higher, increases damage by 5%.
** When equipped with , increases damage by 7% for every 2 refine levels of weapon.
====Accessory====
* 
** For every 10 base levels, increases damage by 1%.
====Costumes====
* 
** When equipped with , increases damage by 10%.
====Equipment Sets====
* + 
** If refine level is +10 or higher, increases damage by 10%.
** If grade C or higher, increases damage by 10%.
* + 
** For every 3 refine levels of weapon, increases damage by 7%.
** If grade C or higher, increases damage by 15%.
==Changelog==
* TBA