Strength

Strength is an ability score and the primary ability of Barbarian, Fighter, Paladin.
Strength affects your Athletics skill and attack rolls so you become better at melee combat. It also determines how far you can jump, how much you can carry and how far you can shove (possibly based on Athletics).
== Strength modifier chart ==
Baldur's Gate 3 uses the Point Buy ruleset.
 Strength scores and modifiers
Score 	Modifier	Jump distance 	Carrying capacity 	Throwable weight
1 	- 5 	- 	- 	-
2 - 3 	- 4 	- 	- 	-
4 - 5 	- 3 	- 	- 	-
6 - 7 	- 2 	- 	- 	-
8 - 9 	- 1 	4.5 m / 15 ft 	80-90 kg / 160-180 lbs 	12.8-16.2 kg / 28.2-35.7 lbs
10 - 11	+ 0 	4.5 m / 15 ft 	100-110 kg / 200-220 lbs	20-24.2 kg / 44-53.3 lbs
12 - 13	+ 1 	5.5 m / 18.3 ft 	120-130 kg / 240-260 lbs	28.8-33.8 kg / 63.4-74.5 lbs
14 - 15	+ 2 	6.5 m / 21.6 ft 	140-150 kg / 280-300 lbs	39.2-45 kg / 86.4-99.2 lbs
16 - 17	+ 3 	7.5 m / 25 ft 	160-170 kg / 320-340 lbs	51.2-57.8 kg / 112.8-127.4 lbs
18 - 19	+ 4 	8.5 m / 28.3 ft 	180-190 kg / 360-380 lbs	64.8-72.2 kg / 142.8-159.1 lbs
20 - 21	+ 5 	9.5 m / 31.6 ft 	200-210 kg / 400-420 lbs	80-88.2 kg / 176.3-194.4 lbs
22 - 23	+ 6 	10.5 m / 35 ft 	220-230 kg / 440-460 lbs	96.8-105.8 kg / 213.4-233.2 lbs
24 - 25	+ 7 	11.5 m / 38.3 ft	240-250 kg / 480-500 lbs	115.2-125 kg / 253.9-275.5 lbs
26 - 27	+ 8 	12.5 m / 41.6 ft	260-270 kg / 520-540 lbs	135.2-145.8 kg / 298-321.4 lbs
28 - 29	+ 9 	13.5 m / 45 ft 	280-290 kg / 560-580 lbs	156.8-168.2 kg / 345.6-370.8 lbs
30 	+ 10 	14.5 m / 48.3 ft	300 kg / 600 lbs 	180 kg / 396.8 lbs
Exceeding 80% of a character's carrying capacity causes the Lightly Encumbered condition:
And exceeding 93.33% causes the Heavily Encumbered condition:
== Ways to increase ==
The following items/entities can be consumed/used for a permanent bonus to Strength:
* Auntie Ethel's Hair: +1 to any chosen ability
* Mirror of Loss: +2 to any chosen ability, up to a maximum of 24
* Potion of Everlasting Vigour: +2 to Strength
The following feats can increase Strength up to a value of 20:
* Athlete: +1 to either Strength or Dexterity
* Heavily Armoured: +1 to Strength
* Heavy Armour Master: +1 to Strength
* Lightly Armoured: +1 to either Strength or Dexterity
* Moderately Armoured: +1 to either Strength or Dexterity
* Resilient: +1 to any chosen ability
* Tavern Brawler: +1 to either Strength or Constitution
* Weapon Master: +1 to either Strength or Dexterity
== Related items ==
=== Affecting Strength ===
The following items set the user's Strength score to the specified value. They will have no effect if the user's Strength score is higher without them:
* sets Strength to 19
* sets Strength to 27
* sets Strength to 21
* sets Strength to 23
* sets Strength to 18
The following items increase Strength while equipped, or until the effect wears off.
=== Affecting saving throws ===
The following items grant a +1 bonus to Strength saving throws:
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=== Affecting ability checks ===
The following items grant the passive feature Body Aid, which grants a +1 bonus to Strength ability checks and saving throws:
=== Benefiting from Strength ===
Category:Gameplay mechanics
Category:Ability Scores