Shield damage

Shield damage is an effect that certain attacks in the games have. All hitboxes have a shield damage value, which will additively change the damage dealt to shields. For most attacks, this value is set as 0, however, for some attacks, this value can be either a positive or negative number, adding or subtracting from the damage the attack deals to shields. For example, Donkey Kong's Headbutt will do more damage to an opponent's shield than his forward smash since its hitbox has high shield damage, despite his forward smash having higher base damage. The Fan and Marth's Shield Breaker are the most well-known examples of attacks that do significant shield damage. Quite a few attacks deal extra shield damage, but most such attacks do not have a high value for it.
Some attacks have the opposite effect: they have negative shield damage, dealing less damage to shields than to characters. This concept was used for a few moves in the original SSB, but removed for all except the Home-Run Bat in Melee, and no known attacks use it in Brawl or SSB4. Ultimate reintroduces the concept as a significantly more widespread mechanic, particularly for projectiles after update version 3.0.0.
Bonus shield damage is generally fixed; it is not increased by charging a smash attack, nor does it decrease when an attack is stale.
Attacks listed below contain attacks with shield damage. Unless stated otherwise, the entire attack has the effect.
==List of shield damage attacks in Smash 64==
  	Attack 	Value
All characters but 	Floor attacks 	1
rowspan="3" 	Dash attack 	1
Back throw (collision) 	 	1
Fireball 	 	1
rowspan="2" 	Back throw (collision)	1
Fireball 	 	1
rowspan="2" 	Egg Throw 	6
Yoshi Bomb (stars) 	-3 	
rowspan="8" 	Dash attack 	1
Forward smash 	 	1
Up smash 	4 	
Forward air (non-meteor) 	1 	
Giant Punch (not fully charged)	2 	
Giant Punch (fully charged) 	12 	
Spinning Kong (each hit) 	1 	
Hand Slap 	-4 	
Link 	Boomerang 	1
rowspan="3" 	Dash attack 	1
Up smash (each hit) 	 	1
Screw Attack (each hit) 	3 	
* 	Dash attack 	1
* 	Forward smash 	1
* 	Falcon Punch 	0
* 	Final Cutter (wave) 	1
rowspan="3" 	Dash attack 	1
Back throw (hit 1) 	 	1
Fire Fox 	5 	
rowspan="3" 	Thunder Jolt 	1
(bolt) 	 	1
Thunder (connected blast) 	2 	
rowspan="3" 	Dash attack 	1
Forward smash 	 	1
Pound 	20 	
rowspan="4" 	Dash attack 	1
Falcon Punch (air) 	4 	
Falcon Kick (clean) 	4 	
Falcon Kick (late) 	2 	
rowspan="6" 	Dash attack 	1
Forward air (clean) 	 	1
Forward throw (hit 1) 	 	1
Back throw (hit 1) 	 	1
PK Fire 	 	1
PK Thunder (projectile) 	 	1
Fan 	Neutral swing 	10
Fan 	Tilt swing 	20
Fan 	Dash swing 	40
Fan 	Smash swing 	100
Home-Run Bat 	Neutral swing 	2
Home-Run Bat 	Tilt swing 	4
Home-Run Bat 	Smash swing 	-9
* Copy abilities not mentioned are the same as their originals.
==List of shield damage attacks in Melee==
  	Attack 	Value
Most characters* 	Edge attack 	1
Most characters* 	Floor attack 	1
rowspan="3" 	Dash attack 	1
Whirling Fortress (hit 1) 	3 	
Bowser Bomb 	5 	
rowspan="2" 	Dash attack 	1
Raptor Boost 	2 	
rowspan="9" 	Dash attack 	1
Forward smash 	1 	
Up smash 	4 	
Down smash 	1 	
Forward air (arms) 	1 	
Giant Punch (not fully charged) 	2 	
Headbutt 	30 	
Spinning Kong (each hit) 	1 	
Hand Slap (each hit) 	1 	
rowspan="2" 	Dash attack 	1
Super Sheet 	4 	
rowspan="3" 	Dash attack 	1
Forward throw (hit 1) 	1 	
Fire Fox (launch) 	5 	
rowspan="3" 	Dash attack 	1
Forward throw (hit 1) 	1 	
Fire Bird 	5 	
rowspan="3" 	Dash attack 	1
Gerudo Dragon 	2 	
Wizard's Foot (not the landing) 	10 	
Giga Bowser 	Dash attack (hit 1) 	1
Giga Bowser 	Whirling Fortress (hit 1) 	3
Giga Bowser 	Bowser Bomb 	28
rowspan="2" 	Forward throw (hit 1) 	1
Up throw (hit 1) 	1 	
rowspan="2" 	Forward throw (hit 1) 	1
Pound 	20 	
** 	Flare Blade (not fully charged) 	16
** 	Flare Blade (fully charged) 	30
** 	Shield Breaker (not fully charged) 	16
** 	Shield Breaker (fully charged) 	30
** 	Toad 	10
rowspan="3" 	Forward throw (hit 1) 	1
Back throw (hit 1) 	1 	
Down throw (hit 1) 	1 	
rowspan="3" 	Forward smash 	5
Green Missile 	4 	
Taunt 	1 	
rowspan="2" 	Dash attack 	1
Cape 	4 	
rowspan="5" 	Shield Breaker (not fully charged tip)	38
Shield Breaker (not fully charged blade) 	30 	
Shield Breaker (fully charged) 	60 	
Dancing Blade (second hit low, third hit,fouth hit high, fourth hit low tip) 	1 	
Dancing Blade (fourth hit side) 	2 	
rowspan="2" 	Dash attack 	1
Shadow Ball (fully charged) 	3 	
rowspan="2" 	Dash attack 	1
Judge (#3) 	20 	
rowspan="2" 	Dash attack (all but tip of clean hit)	1
Forward air (each hit) 	1 	
rowspan="4" 	Up smash 	4
Toad 	5 	
Peach Bomber (regular) 	6 	
Peach Bomber (smash) 	10 	
rowspan="6" 	Forward throw (hits 1-4) 	1
Up throw (hit 1) 	1 	
Down throw (hit 1) 	1 	
Thunder Jolt 	1 	
Skull Bash 	4 	
(connected blast) 	2 	
rowspan="7" 	Forward throw (hits 1-4) 	1
Up throw (hit 1) 	1 	
Down throw (hit 1) 	1 	
Thunder Jolt 	1 	
Skull Bash 	4 	
Quick Attack (each hit) 	5 	
(connected blast) 	2 	
rowspan="4" 	Flare Blade (not fully charged) 	1
Flare Blade (fully charged) 	30 	
Double-Edge Dance (second hit low, third hit,fouth hit high, fourth hit low tip)	1 	
Double-Edge Dance (fourth hit side) 	2 	
rowspan="5" 	Charge Shot (fully charged) 	3
Missile (homing) 	1 	
Missile (Super) 	5 	
Screw Attack (each hit) 	3 	
Bomb (each hit) 	6 	
rowspan="3" 	Dash attack 	1
Up smash (hit 1) 	4 	
All throws (hit 1) 	1 	
rowspan="3" 	Egg Throw 	6
Yoshi Bomb (drop) 	10 	
Yoshi Bomb (stars) 	6 	
rowspan="3" 	Forward throw (hit 1) 	1
Back throw (hit 1) 	1 	
Down throw (hit 1) 	1 	
Male Wireframe 	Dash attack 	1
Beam Sword 	Neutral swing 	2
Beam Sword 	Tilt swing 	4
Beam Sword 	Smash swing 	6
Containers 	Impact or explosion 	0, 1, or 2***
Fan 	Neutral swing 	10
Fan 	Tilt swing 	20
Fan 	Dash swing 	40
Fan 	Smash swing 	100
Flipper 	Active 	1
Home-Run Bat 	Neutral swing 	2
Home-Run Bat 	Tilt swing 	4
Home-Run Bat 	Smash swing 	-9
Lip's Stick 	Neutral swing 	2
Lip's Stick 	Tilt swing 	4
Lip's Stick 	Smash swing 	6
Lip's Stick 	Projectile 	1
Mr. Saturn 	Thrown 	42
Parasol 	Neutral swing 	2
Parasol 	Tilt swing 	4
Parasol 	Smash swing 	6
Poké Ball 	Blastoise (body) 	4
Poké Ball 	Snorlax (drop) 	20
rowspan="2" 	Screw impact 	30
Screw jump (each hit) 	3 	
Star Rod 	Neutral swing 	2
Star Rod 	Tilt swing 	4
Star Rod 	Smash swing 	6
Star Rod 	Projectile 	1
Warp Star 	Explosion 	10
*** 	Applause (init, swipes 1-2) 	10
*** 	Applause (swipes 3-6, all claps) 	20
*** 	Bomb (explosion) 	5
*** 	Big Slap 	20
*** 	Cross Punch (impact clean) 	20
*** 	Finger Drill (each hit) 	1
*** 	Floor Sweep 	20
*** 	Flying Punch 	30
*** 	Flying Slap (clean center) 	40
*** 	Flying Slap (otherwise) 	10
*** 	Jetstream (start wrist) 	1
*** 	Jetstream (start hand) 	10
*** 	Jetstream (flight) 	20
*** 	Jetstream (end) 	10
*** 	Power Punch 	20
*** 	Power Slap 	25
*** 	Sandwich Punch 	30
*** 	Spasm 	20
*** 	Spider Walk 	20
*** 	Tri-Poke (base) 	1
*** 	Tri-Poke (hits 1-2 tip) 	26
*** 	Tri-Poke (hit 3 tip) 	40
*** 	Applause (last hit) 	1
*** 	Big Slap 	1
*** 	Finger Drill (each hit) 	1
*** 	Finger Walk (fingers) 	1
*** 	Finger Walk (wrist) 	10
*** 	Finger Walk (kick) 	20
*** 	Floor Sweep 	1
*** 	Flying Punch 	20
*** 	Flying Slap (clean) 	25
*** 	Flying Slap (all but clean) 	20
*** 	Jetstream (start wrist) 	1
*** 	Jetstream (start hand) 	10
*** 	Jetstream (flight) 	20
*** 	Power Punch 	10
*** 	Power Slap 	4
*** 	Tri-Poke (base) 	1
*** 	Tri-Poke (tip) 	26
*Yoshi's and Pikachu's edge attacks do not have extra shield damage.
**Copy abilities not mentioned are the same as their originals.
***It is currently unclear which containers match which shield damage values.
****Boss and stage hitbox details are not 100% confirmed accurate.
==List of shield damage attacks in Brawl==
  	Attack 	Value
Most characters* 	Edge attack 	1
Most characters* 	Floor attack 	1
rowspan="2" 	Dash attack 	1
Cape 	4 	
 	Forward smash 	5
rowspan="2" 	Up smash 	4
Peach Bomber 	6** 	
rowspan="3" 	Dash attack 	1
Whirling Fortress (hit 1) 	3 	
Bowser Bomb (drop and landing) 	5 	
Giga Bowser 	Neutral attack 	5
Giga Bowser 	Forward tilt (angled side) 	15
Giga Bowser 	Up tilt 	15
Giga Bowser 	Down tilt (hit 1) 	10
Giga Bowser 	Down tilt (hit 2) 	5
Giga Bowser 	Dash attack (hit 1) 	10
Giga Bowser 	Dash attack (hit 2) 	3
Giga Bowser 	Up smash 	20
Giga Bowser 	Down smash (last hit) 	15
Giga Bowser 	Forward smash 	20
Giga Bowser 	Neutral air 	20
Giga Bowser 	Forward air 	20
Giga Bowser 	Back air 	20
Giga Bowser 	Up air 	20
Giga Bowser 	Whirling Fortress (hit 1) 	3
Giga Bowser 	Bowser Bomb (drop and landing) 	5
rowspan="5" 	Egg Throw (both hits) 	5
Yoshi Bomb (drop) 	10 	
Yoshi Bomb (stars) 	6 	
Super Dragon (ram) 	6 	
Super Dragon (fire breath, fireball) 	10 	
rowspan="9" 	Dash attack 	1
Up smash 	4 	
Down smash 	1 	
Side smash 	1 	
Forward air (arms) 	1 	
Giant Punch (not fully charged) 	2 	
Headbutt 	30 	
Spinning Kong (ground hit 1, all air hits) 	1 	
Hand Slap 	1 	
 	Forward smash (second hit) 	3
rowspan="4" 	Clawshot (used in air) 	1
Forward throw (hit 1) 	 	1
Back throw (hit 1) 	 	1
Down throw (hit 1) 	 	1
rowspan="4" 	Hookshot (used in air) 	1
Forward throw (hit 1) 	 	1
Back throw (hit 1) 	 	1
Down throw (hit 1) 	 	1
rowspan="2" 	Dash attack 	1
Up smash (sweetspotted) 	4 	
rowspan="2" 	Forward throw (hit 1) 	1
Pound 	20 	
rowspan="4" 	Shield Breaker (not fully charged)	42
Shield Breaker (fully charged) 	40 	
Dancing Blade (second hit low, third hit,fouth hit high, some of fourth hit low)	1 	
Dancing Blade (fourth hit side) 	5 	
rowspan="3" 	Forward tilt 	1
Eruption (uncharged) 	 	1
Eruption (fully charged) 	30 	
rowspan="2" 	Dash attack 	1
Judge (#3) 	25 	
Beam Sword 	Neutral swing 	2
Beam Sword 	Tilt swing 	4
Beam Sword 	Smash swing 	6
Fan 	Neutral swing 	10
Fan 	Tilt swing 	20
Fan 	Dash swing 	40
Fan 	Smash swing 	100
Home-Run Bat 	Neutral swing 	2
Home-Run Bat 	Tilt swing 	6
Home-Run Bat 	Smash swing 	20
Lip's Stick 	Neutral swing 	2
Lip's Stick 	Tilt swing 	4
Lip's Stick 	Smash swing 	6
Mr. Saturn 	Thrown 	42
Screw Attack 	Screw Attack 	3
Star Rod 	Neutral swing 	2
Star Rod 	Tilt swing 	4
Star Rod 	Smash swing 	6
* Yoshi's edge attacks do not do shield damage.
** Despite dealing shield damage, Peach Bomber can not activate on shields, rendering the shield damage meaningless.
==List of shield damage attacks in Smash 4==
Note that all shield damage, as with normal damage, is multiplied by 1.19 when connecting with a shield.
  	Attack 	Value
All characters 	Edge attack 	1
Most characters* 	Floor attack 	8
rowspan="4" 	Dash attack 	1
Cape 	4 	
Shocking Cape 	6 	
Gust Cape 	2 	
rowspan="2" 	Green Missile (including both custom variants)	4
Forward smash 	5 	
rowspan="5" 	Up smash (all hitboxes) 	4
Toad (all hits) 	1 	
Sleepy Toad 	1 	
Grumpy Toad (all hits) 	1 	
Peach Bomber (including both custom variants) 	6 	
rowspan="7" 	Dash attack 	1
Flying Slam falling hitbox 	 	1
Dash Slam falling hitbox 	 	1
Whirling Fortress (aerial hit 1) 	3 	
Bowser Bomb 	5 (second grounded hit) 	
Bowser Bomb 	5 (landing hit) 	
Bowser Bomb 	5 (aerial hit) 	
rowspan="7" 	Heavy Egg Roll 	5
Yoshi Bomb 	10 (second grounded hit) 	
Yoshi Bomb 	6 (stars) 	
Yoshi Bomb 	10 (aerial hit) 	
Star Bomb 	10 (descending hitbox) 	
Star Bomb 	6 (stars) 	
Crushing Bomb 	10 (descending hitbox) 	
rowspan="8" 	Dash attack 	1
Hand Slap (including both custom variants) 	 	1
Forward smash 	 	1
Up smash 	4 	
Down smash 	1 (clean hit) 	
Headbutt (including both custom variants) 	25 	
Spinning Kong 	1 (first hit, grounded) 	
Spinning Kong 	1 (all hits, aerial) 	
 	Forward smash (angled down) 	4
rowspan="5" 	Nayru's Rejection (hit 2) 	4
Phantom Breaker (uncharged) 	10 	
Phantom Breaker (partly charged) 	15 	
Phantom Breaker (fully charged) 	10 (hit 1) 	
Phantom Breaker (fully charged) 	20 (hit 2) 	
rowspan="4" 	Dash attack 	1
All throws (hit 1, collateral) 	 	1
Penetrating Needles 	6 (clean) 	
Penetrating Needles 	4 (late) 	
rowspan="7" 	Dash attack 	1
Up tilt 	20 	
Warlock Blade 	20 (hilt) 	
Warlock Blade 	50 (tipper) 	
Flame Chain 	1 (final hit) 	
Wizard's Foot (including both custom variants)	4 (ground) 	
Wizard's Foot (including both custom variants)	10 (air) 	
rowspan="2" 	Forward throw and down throw 	1 (hit 1, collateral)
Grab aerial 	1 	
rowspan="5" 	Grab aerial 	1
Charge Shot (including both custom variants) 	3 (full charge) 	
Missile (including both custom variants) 	1 (homing) 5 (super) 	
Screw Attack 	3 (all hits, ground and air) 	
Screw Rush 	3 (all hits, ground and air) 	
 	Grab aerial 	1
rowspan="3" 	Upperdash Arm 	10
Interception Arm 	 	10
Quickdash Arm 	4 	
rowspan="10" 	Dash attack 	3 (clean)
Forward tilt 	1 (all hits) 	
Up tilt 	1 (all hits) 	
Down tilt 	1 	
Forward smash 	1 	
Neutral aerial 	1 (loop hits) 	
Neutral aerial 	3 (final hit) 	
Forward aerial 	3 	
Back aerial 	3 	
Reflect Barrier 	1 (collateral) 	
 	Neutral attack 	1 (loop hits)
rowspan="3" 	Dash attack 	3
Forward smash 	4 (clean hit) 	
Super Dedede Jump 	3 (descending hit) 	
 	Reflector 	5
 	Pound 	20
rowspan="2" 	Dash attack 	1 (each hit)
Forward aerial 	 	1 (each hit)
and 	Shield Breaker 	25 (not fully charged)
and 	Shield Breaker 	50 (fully charged)
rowspan="2" 	Dash attack 	1
Judge (#3) 	25 	
 	Timber 	6 (any hit)
rowspan="2" 	 	
10 (landing hit) 	 	
rowspan="3" 	Neutral attack 	1 (Mega Buster only)
Neutral aerial 	 	1 (Mega Buster only)
Dash attack 	1 	
rowspan="8" 	Dash attack 	2
Collarbone Breaker (Forward tilt) 	8 (first hit) 	
Collarbone Breaker (Forward tilt) 	20 (second hit) 	
Down throw 	50 (first hit) 	
Forward aerial 	15 (sourspot) 	
Focus Attack 	15 (uncharged) 	
Focus Attack 	22 (partially charged) 	
Focus Attack 	30 (fully charged**) 	
 	Dash attack 	1
rowspan="4" 	 	
5 (super missile) 	 	
Bomb Drop 	6 (drop) 	
Bomb Drop 	6 (explosion) 	
rowspan="4" 	Dash attack 	1
Ultimate Uppercut 	3 (fully charged, clean hit) 	
Burning Dropkick 	6 (clean hit) 	
Feint Jump 	5 	
Home-Run Bat 	Smash swing 	20
* Bowser Jr.'s back floor attack and all of Sonic's floor attacks deal 10.
** A fully charged Focus Attack is unblockable, making the shield damage inapplicable.
==List of shield damage attacks in Ultimate==
Character(s) 	Attack 	Value
All characters 	Edge attack 	1
Most characters*	Floor attack 	8
 	Down smash (hit 1) 	5
 	Bullet Climax 	-0.3 (uncharged)
 	Bullet Climax 	-0.6 (charged)
 	Dash attack 	1
 	Flying Slam (descending) 	1
 	Bowser Bomb (descending & landing)	5
 	Clown Cannon 	8
 	Down smash 	8
 	Down aerial 	9
 	Failnaught 	5 (uncharged)
 	Failnaught 	9 (charged)
 	Aymr 	25
 	Dash attack 	1
 	Raptor Boost 	4 (ground)
 	Raptor Boost 	2 (air)
 	Dash attack 	1
 	Flare Blade (fully charged) 	30
 	Double Edge Dance 	1 (hit 3, all angles)
 	Double Edge Dance 	1 (hit 4 high)
 	Double Edge Dance 	5 (hit 4 unangled)
 	Double Edge Dance 	1 (hit 4 low, all hits)
 	Dash attack 	1
 	Blade Beam 	-4 (clean ground)
 	Blade Beam 	-3 (late ground)
 	Blade Beam 	-3.2 (clean air)
 	Blade Beam 	-2.4 (late air)
 	Forward throw 	1 (hit 1)
 	Back throw 	1 (hit 1)
 	Up throw 	1 (hit 1)
 	Down throw 	1 (hit 1)
 	Dragon Fang Shot 	3 (shot)
 	Dragon Fang Shot 	3 (bite)
 	Up smash 	4 (all hitboxes)
 	Daisy Bomber 	6
 	Toad 	2 (spores, all hits)
 	Silver Bow 	-2.2
 	Electroshock Arm 	10
 	Grab aerial 	1
 	Charge Shot 	-2.5 (uncharged)
 	Charge Shot 	-7 (fully charged)
 	Screw Attack 	3 (loop hits)
 	Bomb 	6 (all hitboxes)
 	Missile 	1 (homing)
 	Missile 	5 (super)
 	Dash attack 	1
 	Forward smash 	1
 	Up smash 	4
 	Down smash 	1 (all hitboxes)
 	Headbutt 	25
 	Spinning Kong 	1 (ground hit 1)
 	Spinning Kong 	1 (air all hits)
 	Hand Slap 	1 (ground)
 	Dash attack 	1
 	Megavitamin 	-2.5 (clean)
 	Megavitamin 	-2 (late)
 	Super Sheet 	4
 	Dash attack 	1
 	Down tilt 	1
 	Trick Shot 	-1 (can)
 	Trick Shot 	-5 (explosion)
 	Clay Shooting 	-1 (disc)
 	Clay Shooting 	-1.3 (shot 1)
 	Clay Shooting 	-1.5 (shot 2 onward)
 	Reflector 	5
 	Fire Fox 	5
 	Dash attack 	1
 	Up tilt 	20 (all hitboxes)
 	Wizard's Foot 	4 (ground)
 	Wizard's Foot 	10 (air)
 	Dash attack 	1
 	Substitute 	5 (all angles)
 	Water Shuriken 	-1.5 (uncharged)
 	Water Shuriken 	-5.5 (high charge)
 	Water Shuriken 	-4.5 (full charge final hit)
 	Forward smash 	-18/-16 (Critical hit)
 	Up smash 	-14/-16 (Critical hit)
 	Down smash 	-11/-13 (Critical hit)
 	Belay 	5 (Nana)
 	Forward tilt 	1
 	Eruption 	1 (uncharged)
 	Eruption 	30 (fully charged)
 	Down smash 	6
 	Alolan Whip 	1 (failure)
 	Alolan Whip 	1 (shoulder-up)
 	Alolan Whip 	2 (lariat)
 	Dash attack 	1
 	Forward throw 	1 (hit 1)
 	Up throw 	1 (hit 1)
 	Forward aerial 	-3.5 (clean)
 	Forward aerial 	-2 (mid)
 	Forward aerial 	-1 (late)
 	Back aerial 	-4.5 (clean)
 	Back aerial 	-2.5 (mid)
 	Back aerial 	-1.5 (late)
 	Dash attack 	3 (clean)
 	Dash attack 	2 (late)
 	Forward throw 	1 (hit 1)
 	Up throw 	1 (hit 1)
 	Bullet Seed 	1 (initial hit)
 	Razor Leaf 	-4 (clean)
 	Razor Leaf 	-3 (mid)
 	Razor Leaf 	-2 (late)
 	Pound 	20
 	Grappling Hook 	1 (air)
 	Gun 	-2 (clean)
 	Gun 	-1 (mid)
 	Gun Special 	-3 (clean)
 	Gun Special 	-1 (late)
 	Dash attack 	2
 	Forward aerial 	15
 	Down throw 	50 (hit 1)
 	Focus Attack 	15 (uncharged)
 	Focus Attack 	22 (half charged)
 	Inazuma Kick 	5 (command input hit 2)
 	Oosoto Mawashi Geri 	-5
 	Dash attack 	3
 	Forward smash 	4 (all hitboxes)
 	Super Dedede Jump 	3 (descending)
 	Super Dedede Jump 	3 (landing shockwave)
 	Gordo Throw 	-7 (clean)
 	Gordo Throw 	-6.2 (mid)
 	Gordo Throw 	-5.5 (late)
 	Gordo Throw 	-4.7 (very late)
 	Dash attack 	1
 	Down smash 	10
 	Gut Check 	1 (counterattack)
 	Crownerang 	-4.5 (clean)
 	Crownerang 	-3.5 (late)
 	Boomerang 	-4 (clean)
 	Boomerang 	-3 (late)
 	Boomerang 	-1.5 (return)
 	Forward smash 	4
 	Aura Sphere 	-2.3 (uncharged)
 	Aura Sphere 	-4 (fully charged)
 	Dash attack 	1
 	Down smash 	-10 (hit 1)
 	Down smash 	-8 (hit 2)
 	Down smash 	-6 (hit 3)
 	Shieldbreaker 	25 (uncharged)
 	Shieldbreaker 	50 (fully charged)
 	Dancing Blade 	1 (hit 3 all angles)
 	Dancing Blade 	1 (hit 4 high)
 	Dancing Blade 	5 (hit 4 unangled)
 	Dancing Blade 	1 (hit 4 low all hits)
 	Forward smash 	5
 	Green Missile 	4 (regular)
 	Green Missile 	4 (misfire)
 	Fireball 	-3 (clean)
 	Fireball 	-2.5 (late)
 	Dash attack 	1
 	Cape 	4
 	Fireball 	-2.5 (clean)
 	Fireball 	-2 (late)
 	Shieldbreaker 	25 (uncharged)
 	Shieldbreaker 	50 (fully charged)
 	Dancing Blade 	1 (hit 3 all angles)
 	Dancing Blade 	1 (hit 4 high)
 	Dancing Blade 	5 (hit 4 unangled)
 	Dancing Blade 	1 (hit 4 low all hits)
 	Dash attack 	1 (all hits)
 	Crash Bomber 	1 (multi-hits)
 	Mega Buster shots 	-1
 	Dash attack 	1 (all hitboxes)
 	Down smash 	8 (inner), 4 (outer)
 	Shadow Ball 	-4
 	Dash attack 	1
 	Burning Dropkick 	6
 	Feint Jump 	5 (input kick)
 	Shot Put 	5 (clean)
 	Head-On Assault 	5 (aerial hit on grounded opponents)
 	Charge Blast 	-2 (uncharged)
 	Charge Blast 	-6.5 (fully charged)
 	Flame Pillar 	-1 (projectile)
 	Flame Pillar 	-1.1 (pillar sourspot)
 	Flame Pillar 	-1.4 (pillar sweetspot)
 	Grenade Launcher 	-3.3 (explosion)
 	Gunner Missile 	-4.3 (homing)
 	Gunner Missile 	-9.5 (super)
 	Bomb Drop 	1 (projectile)
 	Chakram 	-4
 	Gale Strike 	-5.5 (clean)
 	Gale Strike 	-5 (mid)
 	Gale Strike 	-4.5 (late)
 	Dash attack 	1
 	Judge 	25 (number 3)
 	Chef 	-1 (food)
 	Dash attack 	1 (all hits)
 	Forward aerial 	1 (all hits)
 	Dash attack 	1 (final hit)
 	Fire Hydrant 	-2.3 (falling)
 	Fire Hydrant 	-3.3 (flying)
 	Dash attack 	3
 	Forward tilt 	1 (all hitboxes)
 	Up tilt 	1 (all hitboxes)
 	Down tilt 	1 (all hitboxes)
 	Forward smash 	1
 	Neutral aerial 	1 (loop hits)
 	Neutral aerial 	3 (final hit)
 	Forward aerial 	3
 	Back aerial 	3 (sweetspot)
 	Autoreticle 	-1.7
 	Explosive flame 	-2.7 (final hit)
 	Up smash 	4 (all hitboxes)
 	Peach Bomber 	6
 	Toad 	2 (spores, all hits)
 	Thunder 	2 (discharge)
 	Thunder 	1 (bolt)
 	Thunder Jolt 	-4.5 (airborne)
 	Thunder Jolt 	-3 (ground clean)
 	Thunder Jolt 	-2.5 (ground mid)
 	Thunder Jolt 	-2 (ground late)
 	Forward throw 	1 (loop hits)
 	Up throw 	1 (hit 1)
 	Down throw 	1 (hit 1)
 	Quick Attack 	5 (both hits)
 	Thunder 	2 (discharge)
 	Thunder 	1 (bolt)
 	Thunder Jolt 	-1.9 (airborne)
 	Thunder Jolt 	-2.5 (ground clean)
 	Thunder Jolt 	-2 (ground mid)
 	Thunder Jolt 	-1.5 (ground late)
 	Thunder Jolt 	-1 (ground very late)
 	Dash attack 	1
 	Long-Stem Strike 	5
 	Poison Breath 	0.1 (All hits)
 	Palutena's Bow 	-1.6
 	Upperdash Arm 	10
 	Robo Beam 	-2.2 (uncharged)
 	Robo Beam 	-3.7 (fully charged)
 	Axe 	8
 	Cross 	-3 (forward)
 	Cross 	-2.5 (return)
 	Plasma Breath 	3
 	Skewer 	-37 (sweetspot)
 	Luma Shot 	-2.5
 	Star Bits 	-1.5
 	Flare Blade (fully charged) 	30
 	Double Edge Dance 	1 (hit 3, all angles)
 	Double Edge Dance 	1 (hit 4 high)
 	Double Edge Dance 	5 (hit 4 unangled)
 	Double Edge Dance 	1 (hit 4 low, all hits)
 	Dash attack 	2
 	Forward tilt 	8 (hit 1)
 	Forward tilt 	20 (hit 2)
 	Forward aerial 	15
 	Down throw 	50 (hit 1)
 	Focus Attack 	15 (uncharged)
 	Focus Attack 	22 (half charged)
 	Grab aerial 	1
 	Charge Shot 	-2.5 (uncharged)
 	Charge Shot 	-7 (fully charged)
 	Screw Attack 	3 (loop hits)
 	Bomb 	6 (all hitboxes)
 	Missile 	1 (homing)
 	Missile 	5 (super)
 	Dash attack 	1
 	Forward throw 	1 (hit 1)
 	Back throw 	1 (hit 1)
 	Up throw 	1 (hit 1)
 	Down throw 	1 (hit 1)
 	Back Slash 	7 (descending, all hitboxes)
 	Back Slash 	10 (landing, all hitboxes)
 	Axe 	8
 	Cross 	-3 (forward)
 	Cross 	-2.5 (return)
 	Dash attack 	1
 	Forward tilt 	3 (both hits)
 	Homing Attack 	2
 	Dash attack 	1
 	Power Wave 	-4 (grounded)
 	Power Wave 	-3.2 (aerial)
 	Crack Shoot 	8 (hit 2, tapped input, foot)
 	Crack Shoot 	6 (hit 2, tapped input, body)
 	Crack Shoot 	10 (hit 2, tapped input, foot late)
 	Crack Shoot 	12 (hit 2, held input, foot)
 	Crack Shoot 	9 (hit 2, held input, body)
 	Crack Shoot 	15 (hit 2, held input, foot late)
 	Power Dunk 	8 (input, descending late)
 	Forward throw 	1 (hit 1)
 	Down throw 	1 (hit 1)
 	Boomerang 	-4 (clean)
 	Boomerang 	-2.5 (mid)
 	Boomerang 	-1.5 (late)
 	Timber 	9 (axe)
 	Timber 	6 (tree falling)
 	Forward aerial 	-3.5 (clean)
 	Forward aerial 	-2 (mid)
 	Forward aerial 	-1 (late)
 	Back aerial 	-4.5 (clean)
 	Back aerial 	-2.5 (mid)
 	Back aerial 	-1.5 (late)
 	Lloid Rocket 	-3.5 (clean projectile)
 	Lloid Rocket 	-2.5 (late projectile)
 	Lloid Rocket 	-6 (explosion)
 	Sun Salutation 	-2.5 (uncharged)
 	Sun Salutation 	-5.3 (fully charged)
 	Header 	-2.5 (projectile)
 	Forward throw 	1 (hit 1)
 	Back throw 	1 (hit 1)
 	Up throw 	1 (hit 1)
 	Blaster 	-4 (clean)
 	Blaster 	-3.5 (mid)
 	Blaster 	-3 (late)
 	Yoshi Bomb 	10 (descending)
 	Egg Throw 	-3 (projectile and explosion)
 	Grab aerial 	1
 	Boomerang 	-5.5 (clean)
 	Boomerang 	-3.5 (late)
 	Boomerang 	-1 (return)
 	Fire Arrow 	-2.5 (projectile)
 	Phantom Slash 	-1 (stage 1)
 	Phantom Slash 	-1.5 (stage 2)
 	Phantom Slash 	-2 (stage 3)
 	Phantom Slash 	-2.5 (stage 4)
 	Phantom Slash 	-3 (stage 5)
* Bowser Jr.'s back floor attack and all of Sonic's floor attacks deal 10.
==See also==
*Shield
*Shield break
Category:Game physics