Cross Impact

__NOTOC__
Cross Impact is a 3rd class offensive skill available as Guillotine Cross.
==Effect==
Leaps to a target and deals melee physical damage. The skill can trigger critical damage based on half of user's crit status, but only half of the critical damage bonus is applied. 
Level	Base Damage (ATK)	Cast Delay
1 	1,550% 	2.5s
2 	1,700% 	2.0s
3 	1,850% 	1.5s
4 	2,000% 	1.0s
5 	2,150% 	0.5s
 Damage (ATK)% = (Base_Damage × )
===Notes===
*The total damage is inflicted in one bundle of 7 hits. This only affects the divisibility of the damage, which is rounded down.
==External==
===Bestowed from===
====Middle====
=====Ninja Only=====
* 
** ; can be used if base STR is 120 or higher and equipped by Ninja class.
===Enhanced by===
====Headgear====
* 
** For every 2 refine levels, increases damage by 15%.
====Armor====
* 
** Increases damage by 10%.
====Weapon====
=====Dagger=====
* 
** Increases damage by 10%.
** If refine level is +9 or higher, increases damage by 15%.
* 
** For every 2 refine level, increases damage by 3%.
** If refine level is +9 or higher, increases damage by 30%.
** When equipped with , for every 2 refine levels of weapon, increases damage by 10%.
=====Katar=====
* 
** If refine level is +7 or higher, increases damage by 20%.
* 
** For every base level up to level 240, increases damage by 1%.
** If refine level is +11 or higher, for every base level up to level 240, increases damage by 1%.
** If refine level is +13 or higher, for every base level up to level 240, increases damage by 1%.
* 
** Increases damage by 30%.
* 
** For every 3 refine levels, increases damage by 10%.
* 
** If refine level is +7 or higher, increases damage by 20%.
** If refine level is +9 or higher, increases damage by 25%.
====Garment====
* 
** Increases damage by 5%
* 
** For every level of learned, increases damage by 20%.
====Accessory====
* 
** Increases damage by 30%.
** When equipped with , for every 2 refine levels of helmet, increases damage by 10%.
====Card====
* 
** Increases damage by 20%.
** When compounded to a level 4 weapon, increases damage by 20%.
** If refine level is +10 or higher, increases damage by 20%.
====Enchants====
* 
** Increases damage by 15%.
** If refine level is +7 or higher, increases damage by 3%.
** If refine level is +11 or higher, increases damage by 7%.
* 
** Increases damage by 15%.
** If refine level is +7 or higher, increases damage by 15%.
** If refine level is +9 or higher, increases damage by 15%.
** If refine level is +11 or higher, increases damage by 15%.
=====Costume Enchants=====
* + 
** Increases damage by 15%.
====Equipment Sets====
* Biolab Gemini Crown & Agudo Filo Set
** Increases damage by 20%.
* Judgment Slasher & Repentance Slasher Set
** If the sum of refine rate is +16 or higher, increases damage by 20%.
* Eremes's Memory Enchant, Judgment Slasher, & Repentance Slasher Set
** Increases damage by 5% per 5 refines of the sum of refine rate of Judgment Slasher and Repentance Slasher.
* Royal Gladius (R) & Royal Gladius (L) Set
** If the sum of refine rate is 18 or higher, increases damage by 20%.
* Sapha Set
** Increases damage by 20%.
==Changelog==
*
**Skill modifier no longer halved with Enchant Deadly Poison active.
*October 13th, 2022
**Damage formula changed. 
***Old: [(1,000 + (100 × Skill Level)) x ()]%
***New: [(1,400 + (150 × Skill Level)) x ()]%
**Skill can now deal critical damage, with half of the critical chance status and half of the critical damage bonus.
**0.35 seconds cooldown added.
**Animation reduced from 7 hits to 1 hit.
**Cast range increased from 1 to 7.
**SP cost increased from 25 to 40.