Malangdo Enchants

== Overview ==
In Malangdo, there is an NPC Mayomayo who can add enchantments (similar to Mora Enchants and Biolab Enchants) to many Level 3 and 4 weapons in exchange for Malangdo coins. The kind of coin used determines the types of enchantments available. Machines near Mayomayo will convert between the various types of coins, as well as allow conversion of from the Kafra Shop to . , one step above the A Class Coin, cannot be obtained in this way. 
Each weapon has a Cost Multiplier, and a coin class requires a different number of coins to enchant (the Base Cost). The number of coins needed is the multiplication of both of them. For example, putting an E Class enchantment (Base Cost 15) on a (Cost Multiplier 4) would require 60 (15 × 4). 
* The enchantments on a weapon can be reset using 1 Silvervine Fruit, all enchantments will be reset.
* There is no chance of failure; an enchant will always be given, though some are better than others.
* Cards and refines are not lost.
* You must have the weapon equipped before speaking to the NPC in order to enchant the weapon or reset the enchantments on the weapon.
* If using or , the player may select one of 3 types of enchants: Melee, Ranged or Magic. 
* If a weapon has 3 card slots, only one Malangdo enchantment is possible (This has been tested and verified).
== Enchanting Costs (by coin type) ==
Coin Type	Base Cost
 	1
 	2
 	3
 	6
 	10
 	15
== Conversion of Coins ==
10 coins of one type can be exchanged for 26~29 coins of one type lower, or 30 coins can be exchanged for 7~9 coins of one type higher. 10 Silvervine Fruit can be exchanged for 26~29 A Class Coins (the reverse cannot be done).
When obtaining coins from the iRO Cash Shop Silvervine Fruit, and assuming average luck, the following table provides enchant statistics and costs for a weapon cost multiplier of 1.
Coin Type 	Quantity	Cost per (KP)	Available attempts	Cost per enchant attempt (KP)
Silvervine Fruit	10 	10 	- 	-
A Class Coin 	28 	3.57 	14 	7.14
B Class Coin 	78 	1.28 	26 	3.85
C Class Coin 	220 	0.455 	36.7 	2.72
D Class Coin 	615 	0.162 	61.5 	1.63
E Class Coin 	1720 	0.058 	114.7 	0.87
 
The following table provides average exchange rates when attempting higher class enchants from E Class coins.
Desired Coin Type	Quantity	Cost per (E Class coins)	Cost per attempt (E Class coins)
E Class Coin 	1580 	1 	15
D Class Coin 	422 	3.75 	37.5
C Class Coin 	112 	14 	84.4
B Class Coin 	30 	53 	159
A Class Coin 	8 	197 	396
== List of Enchantable Weapons & Multipliers ==
The Cost Multiplier is multiplied against the coin class' Base Cost for enchanting. It is not the number of used; A Class Coins have a Base Cost of 2, so it requires double the multiplier.
=== Daggers ===
 	
Weapon	Cost Multiplier
 	1
 	1
 	1
 	1
 	1
 	1
 	1
 	1
 	1
 	1
 	1
 	1
 	1
 	1
 	1
 	1
 	2
 	2
 	2
 	4
 	4
 	4
=== Katars ===
 	
Weapon	Cost Multiplier
 	1
 	1
 	1
 	1
 	1
 	2
 	2
 	2
 	4
 	4
=== One Handed Axes===
 	
Weapon	Cost Multiplier
 	1
 	1
 
=== Two Handed Axes ===
 	
Weapon	Cost Multiplier
 	1
 	1
 	1
 	1
 	1
 	2
 	2
 	2
 	4
 	4
 	4
 	4
=== One Handed Swords ===
 	
Weapon	Cost Multiplier
 	1
 	1
 	1
 	1
 	1
 	1
 	1
 	1
 	1
 	1
 	1
 	?
 	2
 	2
 	2
 	4
 	4
 	4
 	1
 	1
=== Two Handed Swords ===
 	
Weapon	Cost Multiplier
 	1
 	1
 	1
 	1
 	1
 	1
 	1
 	1
 	1
 	1
 	?
 	2
 	?
 	2
 	4
 	4
 	4
=== One Handed Spears ===
 	
Weapon	Cost Multiplier
 	1
 	1
 	1
 	1
 	2
 	2
 	2
 	4
 	?
=== Two Handed Spears ===
 	
Weapon	Cost Multiplier
 	1
 	1
 	1
 	1
 	1
 	1
 	1
 	1
 	1
 	2
=== One Handed Staves ===
 	
Weapon	Cost Multiplier
 	1
 	1
 	1
 	1
 	1
 	2
 	2
 	1
 	1
=== Two Handed Staves ===
 	
Weapon	Cost Multiplier
 	1
 	1
 	?
 	2
 	4
 	4
=== Maces ===
 	
Weapon	Cost Multiplier
 	1
 	1
 	1
 	1
 	1
 	1
 	1
 	2
 	?
 	4
=== Books ===
 	
Weapon	Cost Multiplier
 	1
 	1
 	?
 	1
 	?
 	4
=== Knuckles ===
 	
Weapon	Cost Multiplier
 	1
 	1
 	1
 	2
=== Bows ===
 	
Weapon	Cost Multiplier
 	1
 	1
 	1
 	?
 	?
 	1
 	?
 	?
 	1
 	2
=== Instruments ===
 	
Weapon	Cost Multiplier
 	1
 	?
 	1
 	1
 	2
=== Whips ===
 	
Weapon	Cost Multiplier
 	1
 	1
 	1
 	1
 	1
 	1
 	1
 	1
 	?
 	2
 	4
=== Gun ===
 	
Weapon	Cost Multiplier
 	4
 	4
 	4
 	4
 	4
*The (more) slotted versions of this weapon are also eligible.
† The (more) slotted versions of this weapon are not eligible.
== Possible Enchants ==
=== ===
Melee 	Ranged 	Magic
ASPD +1 	ASPD +1 	Spell 3~6
Fighting Spirit 5~8	Expert Archer 3~6	Magic 1~3*
Sharp 4~5 	Sharp 4~5 	INT +3~6
AGI +3~6 	AGI +3~6 	DEX +3
*Shown as MATK +1~2% on iRO
=== ===
Melee 	Ranged 	Magic
ASPD +1 	ASPD +1 	Spell 2~5
Fighting Spirit 4~7	Expert Archer 2~5	Magic 1~2*
Sharp 2~3 	Sharp 2~3 	INT +2~5
AGI +2~5 	AGI +2~5 	DEX +2~3
*Shown as MATK +1~2% on iRO
=== ===
* STR +1~4
* AGI +1~4
* INT +1~4 
=== ===
* STR +1~3
* AGI +1~3
* VIT +1
* INT +1~3
* DEX +1
* LUK +1
=== ===
* Max HP +100 or +200
* Attack 1
* STR +1~2
* AGI +1~2
* VIT +1
* INT +1~2
* DEX +1
* LUK +1
=== ===
* MDEF +4
* DEF +6
* Max SP +100
* Max HP +100 or +200
* Attack 1
* STR +1
* AGI +1
* VIT +1
* INT +1
* DEX +1
* LUK +1
Please check the enchant descriptions page for the descriptions on each enchant.
== Purported Rates ==
These are the purported enchant ratesPurported by Renouille here:
=== ===
Percentage	Melee 	Range 	Magic
14.4% 	AGI +3, Fighting Spirit 5, Sharp 4	AGI +3, Expert Archer 3, Sharp 4	INT +3, DEX +3, Spell 3
12.6% 	AGI +4 	AGI +4 	INT +4
10.8% 	Fighting Spirit 6, Sharp 5 	Expert Archer 4, Sharp 5 	MATK +1%, Spell 4
8.1% 	AGI +5 	AGI +5 	INT +5
7.2% 	Fighting Spirit 7 	Expert Archer 5 	Spell 5
3.6% 	AGI +6 	AGI +6 	INT +6
2.7% 	ASPD +1 	ASPD +1 	MATK +2%
0.9% 	Fighting Spirit 8 	Expert Archer 6 	Spell 6
=== ===
Percentage	Melee 	Range 	Magic
14.4% 	AGI +2, Fighting Spirit 4, Sharp 2	AGI +3, Expert Archer 2, Sharp 2	INT +2, DEX +2, Spell 2
12.6% 	AGI +3 	AGI +3 	INT +3
10.8% 	Fighting Spirit 5, Sharp 3 	Expert Archer 3, Sharp 3 	DEX +3, Spell 3
8.1% 	AGI +4 	AGI +4 	INT +4
7.2% 	Fighting Spirit 6 	Expert Archer 4 	Spell 4
3.6% 	AGI +5 	AGI +5 	INT +5
2.7% 	ASPD +1 	ASPD +1 	MATK +1%
0.9% 	Fighting Spirit 7 	Expert Archer 5 	MATK+2%, Spell 5
=== ===
Percentage	Enchants
18.8% 	STR +1, AGI +1, INT +1
9.4% 	STR +2, AGI +2, INT +2
4.7% 	STR +3, AGI +3, INT +3
0.4% 	STR +4, AGI +4, INT +4
=== ===
Percentage	Enchants
18.8% 	DEX +1, VIT +1, LUK +1
9.4% 	STR +1, AGI +1, INT +1
4.7% 	STR +2, AGI +2, INT +2
0.4% 	STR +3, AGI +3, INT +3
=== ===
Percentage	Enchants
18.8% 	Max HP +100, Max HP +200, Attack1
9.4% 	DEX +1, VIT +1, LUK +1
4.7% 	STR +1, AGI +1, INT +1
0.4% 	STR +2, AGI +2, INT +2
=== ===
Percentage	Enchants
18.8% 	MDEF +4, DEF +6, Max SP +100
9.4% 	Max HP +100, Max HP +200, Attack 1
4.7% 	DEX +1, VIT +1, LUK +1
0.4% 	STR +1, AGI +1, INT +1
== References ==
Category: General Information
Category: Enchantment