Adjustments of the Job Persuasion! (06/17/2010)

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No level cap increase is complete without an accompanying arsenal of new job abilities, traits, and magic spells. Come the June version update, adventurers will find themselves empowered with myriad new ways to smite enemies and support comrades in battle. As the icing on this scrumptious cake of additions, performance-enhancing tweaks are also being whipped up for certain existing job abilities.
==The following job abilities will be added:==
Restraint (WAR Lv.77 Ability Delay: 10 min. Effect Duration: 5 min.)
Enhances your weapon skill power with each normal attack you land, but prevents you from dealing critical hits.
Perfect Counter (MNK Lv.79 Ability Delay: 1 min. Effect Duration: 30 sec.)
Allows you to counter the next attack directed at you.
Mana Wall (BLM Lv.76 Ability Delay: 10 min. Effect Duration: 5 min.)
Allows you to take damage with MP.
Despoil (THF Lv.77 Ability delay: 5 min.)
Steals items from an enemy while inflicting a status ailment upon it.
Divine Emblem (PLD Lv.78 Ability Delay: 10 min. Effect Duration: 1 min.)
Enhances the accuracy of your next divine magic spell and increases enmity.
Nether Void (DRK Lv.78 Ability Delay: 5 min. Effect Duration: 1 min.)
Increases the absorption of your next dark magic spell.
Double Shot (RNG Lv.79 Ability Delay: 3 min. Effect Duration: 90 sec.)
Occasionally uses two units of ammunition to deal double damage.
Sengikori (SAM Lv.77 Ability Delay: 3 min. Effect Duration: 1 min.)
Grants a bonus to skillchains and magic bursts initiated by your next weapon skill.
Futae (NIN Lv.77 Ability Delay: 3 min. Effect Duration: 1 min.)
Grants a bonus to your next elemental ninjutsu by expending two ninja tools.
Spirit Jump (DRG Lv.77 Ability Delay: 90 sec.)
Delivers a short jumping attack on a targeted enemy which suppresses enmity. Effect enhanced when wyvern is present.
Blood Pact: Rage "Holy Mist" (SMN Lv.76)
Deals light elemental damage to an enemy.
Blood Pact: Rage "Lunar Bay" (SMN Lv.78)
Deals darkness damage to an enemy.
Blood Pact: Rage "Night Terror" (SMN Lv.80)
Deals darkness damage to an enemy.
Bolter's Roll (COR Lv.76)
Increases movement speed for party members within area of effect.
Caster's Roll (COR Lv.79)
Enhances "Fast Cast" effect for party members within area of effect.
Tactical Switch (PUP Lv.79 Ability Delay: 3 min.)
Swaps TP of master and automaton.
Presto (DNC Lv.77 Ability Delay: 15 sec. Effect Duration: 30 sec.)
Enhances the effect of your next step and grants you an additional finishing move.
Divine Waltz II (DNC Lv.78 Ability Delay: 20 sec.)
Restores the HP of all party members within a small radius.
Climactic Flourish (DNC Lv.80 Ability Delay: 90 sec.)
Allows you to deal critical hits. Requires at least one finishing move.
Libra (SCH Lv.76 Ability Delay: 1 min.)
Examines the target's enmity level.
==The following adjustments will be made to existing job abilities:==
- Beastmasters will be able to invoke the aid of six new creatures via the "Call Beast" ability by using the following items:
Cunning Brain Broth / Lucky Carrot Broth / Deepbed Soil / Wool Grease / Vermihumus / Dancing Herbal Broth
- The level requirement for the samurai ability "Sekkanoki" will be reduced from 60 to 40.
- When dragoons use the "Spirit Link" ability, half of their wyvern's TP will be transferred to them.
- If a corsair's "Double-Up" ability produces a total of XI, the roll's effect duration will be extended by 10 minutes.
- Dancers will be able to perform the ability "Cure Waltz" on non-party members.
- The "Dual Wield" job trait will become available to dancers at level 20, with the degree of mastery increasing in stages thereafter.
==Support jobs will be subject to the following ability restrictions:==
- The white mage abilities "Afflatus Misery" and "Afflatus Solace" will be unavailable.
- The ranger ability "Shadowbind" will receive a penalty to accuracy.
- The ninja abilities "Innin" and "Yonin" will be unavailable.
- The scholar abilities "Accession" or "Manifestation" will triple rather than double the recast time for associated spells.
==The following job traits will be added:==
*The jobs column indicates the level at which the trait will first be learned. The degree of mastery will increase in stages thereafter.
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Trait 	Jobs 	Effect
Crit. Atk. Bonus 	WAR Lv.78THF Lv.78DNC Lv.80	Improves power of critical hits.
Crit. Def. Bonus 	PLD Lv.79BRD Lv.80 	Improves defense against critical hits.
Tactical Parry 	NIN Lv.77DNC Lv.77 	Grants bonus TP when parrying an attack.
Tactical Guard 	MNK Lv.77
PUP Lv.80 	Grants bonus TP when guarding against an attack.
Shield Def. Bonus	WAR Lv.80PLD Lv.77 	Reduces damage taken when blocking an attack with a shield.
Stout Servant 	BST Lv.78PUP Lv.78 	Reduces damage taken by pet.
True Shot 	RNG Lv.78 	Grants a damage bonus to ranged attacks performed at an appropriate distance.
Blood Boon 	SMN Lv.60 	Occasionally cuts down MP cost of Blood Pact abilities. Does not affect abilities that require Astral Flow.
Skillchain Bonus 	SAM Lv.78DNC Lv.45 	Improves skillchain damage.
Fencer 	WAR Lv.45BST Lv.80 	Increases rate of critical hits when wielding with the main hand only. Grants a TP bonus to weapon skills.
Conserve TP 	RNG Lv.80DRG Lv.45DNC Lv.77	Occasionally cuts down TP cost of weapon skills.
Occult Acumen 	DRK Lv.45SCH Lv.78 	Grants bonus TP when dealing damage with elemental or dark magic.
Mag. Burst Bonus 	BLM Lv.45NIN Lv.80SCH Lv.79	Improves magic burst damage.
Divine Benison 	WHM Lv.50 	Quickens spellcasting for status ailment recovery magic. Grants a bonus to enmity reduction
Resist Amnesia 	BST Lv.15COR Lv.30PUP Lv.15	Gives you a slight resistance against amnesia.
Category:SE Development News