Characteristic

Characteristics (Japanese: individuality) are a feature in the Pokémon games, introduced in Generation IV. A Pokémon's Characteristic indicates which stat contains a 's highest IV. It is displayed on the Pokémon's summary screen where its Nature, date met, place met, and flavor preference are shown.
A Pokémon's Characteristic is determined by the remainder of its highest IV divided by 5 (known as in programming). Since it is built this way, Pokémon transferred from the of Generation III via Pal Park have a Characteristic without their stats being changed.
==List of Characteristics==
Possible Individual Values	HP 	Attack 	Defense 	Speed 	Special Attack 	Special Defense
0, 5, 10, 15, 20, 25, 30 	Loves to eat 	Proud of its power 	Sturdy body 	Likes to run 	Highly curious 	Strong willed
1, 6, 11, 16, 21, 26, 31 	Takes plenty of siestas+Often dozes off-	Likes to thrash about 	Capable of taking hits	Alert to sounds 	Mischievous 	Somewhat vain
2, 7, 12, 17, 22, 27 	Nods off a lot+Often scatters things- 	A little quick tempered	Highly persistent 	Impetuous and silly	Thoroughly cunning 	Strongly defiant
3, 8, 13, 18, 23, 28 	Scatters things often 	Likes to fight 	Good endurance 	Somewhat of a clown	Often lost in thought	Hates to lose
4, 9, 14, 19, 24, 29 	Likes to relax 	Quick tempered 	Good perseverance 	Quick to flee 	Very finicky 	Somewhat stubborn
Note that having a certain Characteristic does not necessarily imply that the highest possible value for an IV is present. A Pokémon with an "Alert to sounds" Characteristic could have a 6 in Speed (and thus very low IVs across all of its stats since none could be higher than 6) instead of a 31 in Speed.
===Mistranslations===
In Generations IV and , two of the Characteristics were not properly translated from the Japanese releases. The HP Characteristics corresponding to IVs of 1 and 2 were accidentally replaced by the Characteristics corresponding to IVs of 2 and 3, respectively. So, rather than the HP Characteristics being ordered "Takes plenty of siestas", "Nods off a lot" (i.e., "Often dozes off"), and "Scatters things often" as they should have been, they were ordered "Often dozes off", "Often scatters things", "Scatters things often" (note that the last two are different, but only trivially).
==Ties==
In the event of a tie in highest IVs, the IV that determines the Pokémon's Characteristic is decided in the following manner:
Start with the Pokémon's personality value (Generation IV and ) or encryption constant (Generation VI). Take that value 6. The result is an index number of a stat in this order: HP, Attack, Defense, Speed, Special Attack, Special Defense. In the event of a tie in IVs, the first IV checked is the IV corresponding to that index number. If that IV is not part of the tie, the game moves on to the next index number in the aforementioned order. If it goes past 5 (Special Defense), it wraps around back to 0 (HP). When the game finds an IV that is part of the tie, that is the IV that will determine the Characteristic displayed.
Because of this ordered method of checking the IVs, if two tied stats are directly next to each other in the index (for example Attack (1) and Defense (2)), the one with the lower index number (Attack in this case) determines the Pokémon’s Characteristic for 5/6 of all personality values/encryption constants, because if the modulo value lands on any other index number, it will always tick around to the lower index number first.
* Due to the wraparound, Special Defense behaves the same way with HP.
* The possible Characteristics are only weighted equally if the tied stats are spaced evenly across the stat index:
** For two tied stats, the tied stats must be 3 apart, for example HP (0) and Speed (3).
** For three tied stats, the tied stats must be 2 apart, for example Attack (1), Speed (3) and Special Defense (5).
** For four or five tied stats, it is impossible for the possible Characteristics to be weighted equally.
** For six tied stats, the possible Characteristics are always weighted equally.
==Examples==
A has the following IVs:
Since its highest IV is 29 in Speed, its Characteristic will be "Quick to flee."
A has the following IVs and a personality value of 1467750821 in base 10:
Since its highest IV is 17 in both Speed and Special Attack, the result of 1467750821 mod 6, or 5, is used to check against the IV in Special Defense. Since the Special Defense is not part of the tie, the game moves on and wraps back until it reaches Speed, which is part of the tie. Its Characteristic will be "Impetuous and silly."
==In the manga==
===Pokémon Adventures===
Since the , the Characteristics of each Pokédex holder's Pokémon have been visible on their bios.
==In other languages==
Specific Characteristics
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==Related articles==
Category:Game mechanics
it:Caratteristiche
ja:性格値#個性
zh:个性