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Cement Shield

A Cement Shield, originally Stone Shield, is a shield in the Power Master series, first appearing in Power Master 1: A Strange Journey.
==Power Master 1: A Strange Journey==
In Power Master 1: A Strange Journey, Stone Shields are rare shields. According to its description, it is created by fusing a Book of Stone with a shield. When equipped, it increases the wielder's Defense by 60 and the wielder will be immune to the Petrified status. Additionally, the wielder will become strong to Ice-, Water-, Lightning-, Wind-, and Stone-based attacks.
===Locations===
*Land of Moneo - Under a tree north of Cora
*Town of Yora - Purchasable from the Blacksmith
==Power Master: A Strange Journey MV==
Stone Shields return under the name Cement Shield in Power Master: A Strange Journey MV. When equipped, they multiply the wielder's Defense and Resistance by 1.4 and protects them from being Petrified. The shield also makes the wielder strong against Fire- and Stone-based magic, and immune to Air-based magic, but weak to Lightning- and Water-based magic.
===Locations===
*Town of Uora - Purchasable from the Shop
*Land of Moneo - Under a tree opposite of the boulder behind Cora Castle
==Gallery==
PM1 Stone Shield.png|Icon of the Stone Shield in Power Master 1
PMMV Cement Shield.png|Icon of the Cement Shield in Power Master MV
Category:Power Master 1 Shields
Category:Power Master MV Shields
Cement Sword

A Cement Sword, originally Stone Sword, is a sword in the Power Master series, first appearing in Power Master 1: A Strange Journey. It is created by fusing a sword with a Book of Stone.
==Power Master 1: A Strange Journey==
In Power Master 1: A Strange Journey, Stone Swords are rare weapons. When equipped, it will increase the wielder's Attack by 120 and it has a 65% chance of inflicting the Petrified status on an enemy. Equipping it will cause the wielder to become stronger to Ice-, Wind-, and Stone-based attacks, but become weaker to Lightning-based attacks.
===Locations===
*Town of Dora - Purchasable from the Blacksmith
*Dora Pyramid - In the Treasure Chest in the room on the right of the first basement floor
==Power Master: A Strange Journey MV==
Stone Swords return under the name Cement Sword in Power Master: A Strange Journey MV. When equipped, they multiply the wielder's Offense and Power by 1.4, gives them a 16% chance to Counter an enemy attack, gives them a 35% chance to Petrify an opponent upon attacking, and gives them the Stone skill.
As of demo 0.3.0, Cement Swords are unobtainable.
==Gallery==
PM1 Stone Sword.png|Icon of a Stone Sword in Power Master 1
PMMV Cement Sword.png|Icon of a Cement Sword in Power Master MV
Category:Power Master 1 Swords
Category:Power Master MV Swords
Cement Whip

A Cement Whip, originally Boulder Whip, is a whip in the Power Master series, first appearing in Power Master 1: A Strange Journey. It is created by fusing a whip with a Book of Stone.
==Power Master 1: A Strange Journey==
In Power Master 1: A Strange Journey, Boulder Whips are rare weapons that can only be bought at the Blacksmith in Dora. When equipped, it will increase the wielder's Attack by 80 and it has a 65% chance of inflicting the Petrified status on an enemy. Equipping it will cause the wielder to become stronger to Ice-, Wind-, and Stone-based attacks, but become weaker to Lightning-based attacks.
==Power Master: A Strange Journey MV==
Cement Whips return in Power Master: A Strange Journey MV. When equipped, it multiplies the wielder's Offense and Power by 1.48 and has a 35% chance of Petrifying an opponent. It also gives access to the Whip Attack and Stone skills for as long as it is equipped.
As of demo 0.2.0, Cement Whips are unobtainable.
==Gallery==
PM1 Fused Whip.png|Icon of a Boulder Whip in Power Master 1
PMMV Cement Whip.png|Icon of a Cement Whip in Power Master MV
Category:Power Master 1 Whips
Category:Power Master MV Whips
Chakra

Chakra is a skill in the Power Master series, first appearing in Power Master 1: A Strange Journey.
==Power Master 1: A Strange Journey==
In Power Master 1: A Strange Journey, Chakra is a skill learned by Jennifer at Level 10, and her respective Doppel also knows it. It requires 10 Special Points in order to cast. 
When used, Chakra removes most of the Status Ailments inflicted on every current member of the party (despite what the skill's information says). It does not remove Knocked Out, Possessed, any buffs or debuffs, or regenerative effects.
Category:Power Master 1 Skills
Chase

Chase, who goes by simply Crewmember in battles and was called Casey in the Power Master 1R StoryChapter 12: Ocean Heart, is a member of Skipper's crew, debuting in Power Master 1: A Strange Journey.
==Biography==
Chase is the older brother of Jake, who goes under the name Skipper, and is one of two children of Thomas and Clarissa. He does not have very high respect for his younger brother, often treating him like a "runt", yet still cares for him. In Power Master 1: A Strange Journey and Power Master: A Strange Journey MV, Jake is approached by Exitous and makes a wish, the wording of which causes Chase to fall under Jake's control.
==Power Master 1: A Strange Journey==
In Power Master 1: A Strange Journey, Chase is influenced by the Oora Gem to follow Skipper's orders. He is fought in the crow's nest of Oora Ship, and defeating him and the other two members will allow access to Skipper's quarters. They all join Skipper in his fight using the same stats from earlier.
==Power Master: A Strange Journey MV==
Chase returns in Power Master: A Strange Journey MV, fulfilling the same role as last time. He is overall weaker than before, though has higher Agility and knows Double Attack. He is weak to Weapon Breaker parameters and Lances, but is not strong against anything.
==Gallery==
Skipper Crew 1 Over.png|Power Master 1: A Strange Journey
Skipper Crew 1 Head.png|Power Master 1: A Strange Journey
Skipper Crew 1.png|Power Master 1: A Strange Journey
PMMV Chase.png|Power Master: A Strange Journey MV
==References==
Category:Humans
Category:Power Master 1 Mini-bosses
Category:Power Master MV Mini-bosses
Chester

Chester is a Treasure Chest-like enemy who first appears in Power Master 1: A Strange Journey. It pulls in its arms to take on the form of a Chest, then strikes when someone or something comes near.
==Power Master 1: A Strange Journey==
Chester only appears in Gora Mansion and there is only one in the entirety Power Master 1: A Strange Journey. It can lower the player's Defense with Armor Break and is strong against Dark-based attacks.
===Card Info===
Name: Chester
Health: 1300
Attack: 400
Defense: 200
A monster who takes the form of a treasure chest to lure and attack travelers.
==Gallery==
Chester.png|Chester in Power Master 1
Chester.jpg|Concept of a Chester
Category:Animated
Category:Power Master 1 Enemies
Child's Apple

A Child's Apple is an item in the Power Master series, first appearing in Power Master 1: A Strange Journey.
==Power Master 1: A Strange Journey==
In Power Master 1: A Strange Journey, the Child's Apple can only be obtained when the player is under the effects of Doppel's Dimension. The girl in Iora's Shop will transform into a basket containing the item. The player can collect as many as they want at one time. When used, it will greatly increase the user's Attack and Defense for five turns and it can only be used during battles. It cannot be bought or sold.
==Gallery==
PM1 Apple.png|Icon of the Child's Apple in Power Master 1
Category:Power Master 1 Items
Claire

Claire Voyant, originally just simply Sorceress, is a minor character in the Power Master series, first appearing in Power Master 1: A Strange Journey. 
==Biography==
Claire is a woman born on May 26, 1910 somewhere in the Land of Telbed, being 98 years old during the events of Power Master 1: A Strange Journey and Power Master: A Strange Journey MV. True to her name, she is a sorceress capable of magical powers. So far, she is seen to be capable of transformation, strength boosting, and foresight. When she calls upon her powers of foresight in Power Master: A Strange Journey MV, the ground rumbles as Claire has to call up an immense amount of power.
==Power Master 1: A Strange Journey==
In Power Master 1: A Strange Journey, the Sorceress can only be found if the player accepts Brianna's quest in the Town of Iora. To find her, the player must exit the Land of Moneo through the passage just above the Town of Eora and continue until they reach her hut.
The Sorceress used to be Brianna's master until Brianna rebelled against her. According to Brianna, the sorceress is evil, often using her powers for her own benefits and without the consent of others"[...the Sorceress is] the evil one! She transformed me into many things, whether they were cleaning supplies or clothes like you saw. She messed with me whenever she could." - Brianna, Power Master 1. However, the Sorceress claims that Brianna is the bad one and that Brianna is deceiving the player. Apparently, Brianna tried to turn the Sorceress into something and take the Sorceress's magic for herself"[Brianna] used to be my apprentice, but she turned on me. Tried to turn me into something and take my magic for herself." - Sorceress, Power Master 1.
In order for the Sorceress to use magic, she talks backwards, an example being "KCAB MROFSNART!" a.k.a., "TRANSFORM BACK!". This is similar to the Zatanna and Zatara characters from the DC Universe.
==Power Master: A Strange Journey MV==
In Power Master: A Strange Journey MV, Claire can be found in the Town of Tora, in the house to the southwest of town. When spoken to from across the counter, Clair will give updates on the number of quests the player has to complete and hints for Treasure Chambers. If all of the quests have been cleared, Clair gives the player Magic Armor. If all the Treasure Chambers have been found, Clair gives the player a Heal-All Mega Life Vial.
While Brianna has yet to appear in the game, she was adjusted to be Claire's daughter, though no spouse is listed in Claire's album.
==Gallery==
Sorceress.png|Power Master 1: A Strange Journey
Sorceress_overworld.png|Power Master 1: A Strange Journey
Claire MV Portrait.png|Power Master: A Strange Journey MV
PMMV Clair.png|Power Master: A Strange Journey MV (Pre-release)
==Trivia==
*Her name is a pun on "clairvoyant", meaning one who sees into the future.
==References==
Category:Quest Characters
Category:Humans
Category:Power Master 1 Characters
Category:Power Master MV Characters
Clarissa

Clarissa, who goes by simply Crewmember in battles, is a member of Skipper's crew, debuting in Power Master 1: A Strange Journey.
==Biography==
Clarissa is the mother of Chase and Jake, the latter of which goes under the name Skipper, and is married to Thomas. She is a kind woman, and the co-captain of Skipper's Ship. In Power Master 1: A Strange Journey and Power Master: A Strange Journey MV, Jake is approached by Exitous and makes a wish, the wording of which causes Clarissa to fall under Jake's control.
==Power Master 1: A Strange Journey==
In Power Master 1: A Strange Journey, Clarissa is influenced by the Oora Gem to follow Skipper's orders. She is fought on the hull of Oora Ship, and defeating her and the other two members will allow access to Skipper's quarters. They all join Skipper in his fight using the same stats from earlier.
==Power Master: A Strange Journey MV==
Clarissa returns in Power Master: A Strange Journey MV, fulfilling the same role as last time. She is weaker than before, though has higher Agility, and knows Pierce. She is weak to Weapon Breaker parameters and Lances, but is not strong against anything.
==Gallery==
Skipper Crew 3 Over.png|Power Master 1: A Strange Journey
Skipper Crew 3 Head.png|Power Master 1: A Strange Journey
Skipper Crew 3.png|Power Master 1: A Strange Journey
PMMV Clarissa.png|Power Master: A Strange Journey MV
Category:Humans
Category:Power Master 1 Mini-bosses
Category:Power Master MV Mini-bosses
Confuse

Confuse is a skill in the Power Master series, first appearing in Power Master 1: A Strange Journey.
==Power Master 1: A Strange Journey==
In Power Master 1: A Strange Journey, the Confuse skill is learned by Jennifer when she reaches Level 15. Confuse is also a skill used by Jennifer's respective Doppel, Hypnock and his GrandHypnock form, and Hunter.
In order for the player to use the Confuse skill, they must have at least 5 Special Points. Using the skill will have the character attempt to confuse every enemy on the opposing team, with a 50% chance of it succeeding if the opposing character isn't immune.
Category:Power Master 1 Skills
Confused

Confused, originally Confusion, is a Status Ailment in the Power Master series, starting from Power Master 1: A Strange Journey. In that game, confused characters will start to attack their allies on their own, and will remain in the confused state for two to four turns. In Power Master: A Strange Journey MV and onward, the confused status instead prevents affected characters from using their special skills for five turns; the Boggled status ailment uses the original Confused effects.
==Moves that cause Confused in Power Master 1: A Strange Journey==
*Book of Nightmare
*Confuse
*Confusion Song
==Moves that cause Confused in Power Master: A Strange Journey MV==
*Bora Gem (in battle)
*Confuse
Category:Status Ailments
Confusion Song

Confusion Song is a skill in the Power Master series, first appearing as an enemy skill in Power Master 1: A Strange Journey.
==Power Master 1: A Strange Journey==
In Power Master 1: A Strange Journey, Confusion Song is used only by Aliens and Exitilus. Aside from that and a visual difference, the skill is exactly the same as the Confuse skill. When used, Confusion Song has a 50% chance of confusing the members of the player's party.
Category:Power Master 1 Skills
Cora Castle

Cora Castle is a large castle that was crafted by Exitilus's dark magic and sits north of the Town of Cora. It is first seen in Power Master 1: A Strange Journey.
==Power Master 1: A Strange Journey==
Cora Castle is the twenty-sixth and final dungeon level in Power Master 1: A Strange Journey. 
The only enemies fought in Cora Castle are magical copies of past bosses that the player needs to defeat in order to move on. On the first floor and to the right, the player will fight GrandHypnock's and Phantom's copies. The left holds Blide's and Burrow's copies. Both sides will meet at Swid's copy and defeating Swid will give the player a Key to the next floor. If the player already has a spare Key from an earlier level, then the player can skip all the fights on this floor.
Entering the next floor will immediately begin a conversation with The Three Mages followed by a fight. They are the only bosses in this dungeon to not be a magical copy, but rather a returning boss, and defeating them will allow the player to continue. Next, the player will have to fight copies of Dotwood, Gobem, Skragon, and Danger in that order.
In the first room of the final floor is a Healing Panel, which will recover all the Health the player's team lost. Stepping in between the two walls after the stairs will trigger a conversation between the members of the party, which is different depending on how many members are present. Talking to Exitilus at the throne will initiate the final battle.
===Alex's Statement===
Alexander Bodine is found in the castle courtyard after the game is completed. He turns into Kyle if the player is under the effects of Doppel's Dimension. Concepts of the characters are shown on screen when he says their name.
So, to help get the word out for the remake of this game, I decided to show off some of the new characters. Said characters can also be found on my main site at www.powermastergame.webs.com. Here is Alice...Chris...Daniel...Erica...Kyra. She's one of my favorites. ...Lacey...Madilynn...Marina...Matt (Ignore his hands)...Octavis, along with his family...Sobie...and finally Stan. I have a LOT of ideas for Power Master and I hope you continue to play the games that get released. Some of the characters also appear as transformations in the Zora Zone. (If the player is transformed, Alex will add "In fact, you're likely playing as a few of them now!" here). See you around!
==Gallery==
Cora Castle.png|Cora Castle in Power Master 1
Cora Castle Ex.png|The exterior of Cora Castle in Power Master 1
Cora Castle 1F.png|First floor of Cora Castle in Power Master 1
Cora Castle 2F.png|Second floor of Cora Castle in Power Master 1
Cora Castle 3F.png|Third floor of Cora Castle in Power Master 1
Cora Castle PM1 Concept 1.jpg|Concept of Cora Castle for Power Master 1
Cora Castle PM1 Concept 2.jpg|Concept of Cora Castle for Power Master 1
Cora Castle PM1 Concept 3.jpg|Concept of Cora Castle for Power Master 1
Category:Structures
Category:Castles & Fortresses
Category:Power Master 1 Dungeons
Corpse

A Corpse is an undead enemy who first appears in Power Master 1: A Strange Journey. It is a skeleton brought back to life.
==Power Master 1: A Strange Journey==
Corpses are found in Dora Desert and the area surrounding Dora in the Land of Moneo. They have a Dark property to their basic attacks and they cannot be put to sleep. They are weak to Light- and Stone-based attacks. Its bio states that it was made by Exitilus, rather than being an actual undead person.
===Card Info===
Name: Corpse
Health: 70
Attack: 220
Defense: 90
An undead being who wonders the desert. Presumed to be a creature made by Exitilus.
==Gallery==
Corpse.png|A Corpse in Power Master 1
Corpse.jpg|Concept of a Corpse for Power Master 1
Category:Undead
Category:Power Master 1 Enemies
Cover

Cover is a skill in the Power Master series, first appearing in Power Master 1: A Strange Journey.
==Power Master 1: A Strange Journey==
In Power Master 1: A Strange Journey, Cover is a skill exclusive to Hamilton and his respective Doppel. The skill requires 10 Special Points to use.
Upon using the skill, Hamilton will take damage for the character he is covering for. The character he covers depends on how low their Health is. He will not cover anyone if they do not have low Health.
==Power Master: A Strange Journey MV==
Cover returns as a skill in Power Master: A Strange Journey MV. It can be learned by anyone after reading a Book of Cover, and is also known by Swordsmen and Swordswomen enemies. The skill requires 10 Skill Points to use.
When activating Cover, the user will select an ally based on how much health they have, and will take any attacks that head their way for them. If an allied character's Health is not low enough, nothing will happen.
==Gallery==
PMMV Guard.png|Icon in Power Master MV
Category:Power Master 1 Skills
Category:Power Master MV Skills
Critical Axe

A Critical Axe is an axe in the Power Master series, first appearing in Power Master 1: A Strange Journey. It is created by fusing two axes together.
==Power Master 1: A Strange Journey==
In Power Master 1: A Strange Journey, Critical Axes are rare weapons. When equipped, they increase the wielder's Attack by 200 and their Luck by 50.
===Locations===
*Dora - Purchasable from the Blacksmith
*Qora Quarry - Obtainable from defeating Fuse
==Power Master: A Strange Journey MV==
Critical Axes return in Power Master: A Strange Journey MV. They no longer increase the wielder's Luck directly, instead increasing the Critical Hit rate by 30%. Critical Axes also multiply Offense by 1.4, but lowers Hit Rate by 20%.
As of demo 0.3.0, Critical Axes are unobtainable.
==Gallery==
PM1 Iron Axe.png|Icon of a Critical Axe in Power Master 1
PMMV Critical Axe.png|Icon of a Critical Axe in Power Master MV
Category:Power Master 1 Axes
Category:Power Master MV Axes
Critical Bow

A Critical Bow is a bow in the Power Master series, first appearing in Power Master 1: A Strange Journey. It is created by fusing two bows together.
==Power Master 1: A Strange Journey==
In Power Master 1: A Strange Journey, Critical Bows are rare weapons. When equipped, they increase the wielder's Attack by 200 and their Luck by 50. Unlike most other bows in the game, it does not increase the wielder's attack times.
===Locations===
*Dora - Purchasable from the Blacksmith
*Land of Moneo - Under a tree south of Hora
==Power Master: A Strange Journey MV==
Critical Bows return in Power Master: A Strange Journey MV. They no longer increase the wielder's Luck directly, instead increasing the Critical Hit rate by 30%. Critical Bows also multiply Offense by 1.2 and can attack twice.
===Locations===
*Land of Moneo - Under a tree directly behind the Redwood Tree between Hora and Iora
==Gallery==
PM1 Great Bow.png|Icon for a Critical Bow in Power Master 1
PMMV Critical Bow.png|Icon for a Critical Bow in Power Master MV
Category:Power Master 1 Bows
Category:Power Master MV Bows
Critical Sword

A Critical Sword is a sword in the Power Master series, first appearing in Power Master 1: A Strange Journey.
==Power Master 1: A Strange Journey==
In Power Master 1: A Strange Journey, Critical Swords are rare weapons. When equipped, it increases the wielder's Offense by 200 and their Luck by 50. One can be bought from the Blacksmith in Dora.
==Power Master: A Strange Journey MV==
Critical Swords return in Power Master: A Strange Journey MV. They no longer increase the wielder's Luck directly, instead increasing the Critical Hit rate by 30%. Critical Swords also multiply Offense by 1.2 and give the wielder and 8% Counter rate.
As of demo 0.3.0, Critical Swords are unobtainable.
==Gallery==
PM1 Iron Sword.png|Icon of the Critical Sword in Power Master 1
PMMV Critical Sword.png|Icon of the Critical Sword in Power Master MV
Category:Power Master 1 Swords
Category:Power Master MV Swords
Crystal Dragon

The Crystal Dragon is a mini-boss dragon enemy first appearing in Power Master 1: A Strange Journey.
==Power Master 1: A Strange Journey==
 
The Crystal Dragon is found in the north-eastern section of the Land of Moneo to the left of Kora. It has Light-based attacks and is immune to being Blinded. It is weak to Dark-based attacks.
===Card Info===
Name: Crystal Dragon
Health: 1000
Attack: 310
Defense: 150
The guardian of the Crystal jewel needed to open Kora's gate. Uses Blind to attack.
==Gallery==
Crystal Dragon.png|The Crystal Dragon in Power Master 1
Category:Dragons
Category:Power Master 1 Mini-bosses