Version/1.5.4081

Version 1.5.4081 is up now on the unstable branch!
* NEW: Added a more visible and powerful version of anomaly content editing to storyteller selection page.
* NEW: Added a new "Ambient horror" Anomaly playstyle mode.
* NEW: Added a new "Disabled" Anomaly playstyle mode.
* NEW: Added a tribal method for bioferrite extraction.
* Harbinger trees now give bioferrite instead of wood when harvested.
* Draw "Ineffective" label over psychically deaf targets when targeting with disruptor flares.
* Blood rage at 100% forces animals to be awake.
* Remove entity condition for horror tension music.
* Added field in race props to generate unnatural corpse defs.
* Pit gates, burrows & fleshmass hearts will now destroy and refund adjacent buildings on emergence.
* Added more missing names to the game.
* Reduced the max targetable body size for devourer's leap to prevent them from eating things like centipedes.
* Clarify text in regards to the revenant.
* Revenant balancing: slightly reduce health, and increase min population requirement, as well as min refire days.
* Skipping revenant targets away will now interrupt the hypnosis.
* Show the game conditions for death pall, gray pall, and blood rain.
* Allow death pall and gray pall to overlap with blood rain.
* Ancient beds are no longer colored to suit their role.
* Pyromaniacs now consider hellcats to be incendiary.
* Fix: Babies spawning with ghoul haircuts.
* Fix: Incorrect dates on ideoligion rituals.
* Fix: Ghoul hediffs being removed on resurrection in some cases.
* Fix: Grouped behavior of atmospheric heater gizmo not working correctly.
* Fix: Mutant status not being cleared when rising shambler killed.
* Fix: Gorehulk and devourer lack manipulation-affecting limbs, making them weaker than intended in melee.
* Fix: Nociosphere not returning to sent from location.
* Fix: Ritual spectate side not respected.
* Fix: MessageRevenantHeard is forced lowercase.
* Fix: Sanguophage reimplant reward not working in some circumstances.
* Fix: Cultist abduction ritual continues despite missing caster in some circumstances.
* Fix: Ghoul in caravan causes errors on assign drug policy UI.
* Fix: Psychic bond between two pawns who have psychic bonding gene don't create bond on romance success.
* Fix: Ghouls getting drug dependency hediffs from implanted xenogerms.
* Fix: Labyrinth exit not always accessible.
* Fix: Corpses being debug spawnable.
* Fix: Revenant hypnosis copying to duplicates.
* Fix: Pawns try to exit pocket maps via the sides.
* Fix: Clarify language around "Entity will escape soon" warning.
* Fix: Nociosphere doesn't adapt to EMP stuns.
* Fix: Creepjoiner babies are set to the wrong PawnKindDef.
* Fix: Downed mechs were not carried out of pit gates when using exit dialog.
* Fix: Metalhorror defenders spawning on unwalkable cells.
* Fix: Chaos skip able to send pawns into fogged areas.
* Fix: Inaccurate goodwill costs on comms console dialog.
* Fix: Mechlink is kept on corpse raised.
* Fix: Several mech implants are duplicatable.
* Fix: Combat music playing when no colonists present in undercave.
* Fix: Dryads getting blood rage from blood rain.
* Fix: Fleshsacks can be shot over but not walked over.
* Fix: Ghouls count toward ideoligion diversity thoughts.
* Fix: Unintended prearrival infection pathways.
* Fix: Monoliths spawned via dev tools not linking to quest.
* Fix: Raid source sites getting removed upon leaving map without clearing enemies.
* Fix: Draw fleshbeasts not working in caves.
* Fix: Ghouls getting heart attacks.
* Fix: Metalhorror inspection returning an empty letter if already discovered.
* Fix: Harbinger trees not correctly consuming corpses with no nutrition left.
* Fix: Harbinger trees able to consume things on shelves.
* Fix: Turret packs could be thrown onto trees.
* Fix: Pawns tending not being interrupted if target leaves.
* Fix: Performance issue when selecting lots of animal beds.
* Fix: Meditation offset lines are drawn between building and itself when being reinstalled.
* Fix: Starvation alert not updating for pawns in caravans.
* Fix: Manhunter_Bloodrain message repeating too frequently and unable to be translated correctly.
* Fix: Void structures spawning in front of monolith.
* Fix: Ghouls aren't tendable.
* Fix: Mutant skill disabling causing issues with various mods.
* Fix: If no colonists are spawned on the map, venerated message shows when designating animals to hunt.
* Fix: Revenant trance wasn't cleared if revenant was killed after attacking while stunned.
* Fix: Error when hypnotised pawn is despawned.
* Fix: Typo in ritual thought.
* Fix: Sculpture graphic index not maintained if style was manually set in bill.
* Fix: Error on growth moment dialog.
* Fix: Backstory has incorrect work disable.
* Fix: World pawns with duplicate sickness not dying.