nyuuzyou/wikis huggingface dataset:
Spirits Fit for a Fight

Spirits Fit for a Fight was a Spirit Board event focused on spirits from . It ran from 6 a.m on March 13, 2020 to 6 a.m. on March 18, 2020 (). During the event, defeating spirits on the Spirit Board which were part of the event would award more SP than usual.
The spirits for this event were exclusive to it at the time. After July 21, 2020, these spirits became available in the Shop and on the Spirit Board like most other spirits.
==Description==
===North America===
:Three new spirits from Ring Fit Adventure will build up their stamina on the Spirit Board during this event!
:Defeat them in battle to earn more SP than usual. Don't miss out!North American event page
===PAL regions===
:Three new spirits from Ring Fit Adventure are flexing on the Spirit Board!
:Defeat them in battle to earn more SP than usual. Don't miss out!PAL region event page
==Randomly appearing spirits==
Spirit	Spirit	Spirit 	Spirit 	Battle parameters	Battle parameters	Battle parameters 	Battle parameters 	Battle parameters 	Battle parameters	Battle parameters
No. 	Image 	Name 	Series 	Enemy Fighter(s) 	Type 	Power 	Stage 	Rules 	Conditions 	Music
1,404 	 	Ring Fit Adventure	• 	 	9,400 	Golden Plains 	•Curry-Filled 	•The enemy breathes fire 	 	
1,405 	 	Ring Fit Adventure	• (200 HP)	 	9,500 	Find Mii (Ω form) 	•Metal Shift•Giant•Item: Food	•The enemy is giant when the enemy's at high damage•The enemy will occasionally turn metal when the enemy's at high damage•Stamina battle	 	
1,406 	 	Ring Fit Adventure	• •Clear 	 	3,800 	Garden of Hope (hazards off)	N/A 	•Defeat the main fighter to win•The enemy starts the battle with a Gust Bellows•The enemy is invisible 	 	
==Names in other languages==
==Trivia==
*Spirits Fit for a Fight is the first Spirit Board event based on a non-playable universe to come with less than 4 new spirits.
==References==
Spirits of Dread

Spirits of Dread was a Spirit Board event focused on spirits from . It ran from 6 a.m. on October 8, 2021 to 6 a.m. on October 13 (). During the event, defeating spirits on the Spirit Board which were part of the event awarded more SP than usual.
The spirits for this event were exclusive to it at the time. After January 11, 2022, these spirits became available in the Shop and on the Spirit Board like most other spirits. Additionally, the version 13.0.1 update allowed the Samus (Metroid Dread) and E.M.M.I. spirits to be obtained prior to them becoming universally available by scanning their respective amiibo.
==Description==
===North America===
:New spirits from Metroid Dread lurk on the Spirit Board in this event!
:Defeat them in battle to earn more SP than usual. Don't miss out!North American event page
===PAL regions===
:New spirits from Metroid Dread are creeping onto the Spirit Board in this event!
:Defeat them in battle to earn more SP than usual. Don't miss out!PAL region event page
==Randomly appearing spirits==
Conditions listed in italics are not displayed on the Spirit Battle preview screen.
Spirit	Spirit	Spirit 	Spirit 	Battle parameters	Battle parameters	Battle parameters 	Battle parameters 	Battle parameters 	Battle parameters	Battle parameters
No. 	Image 	Name 	Series 	Enemy Fighter(s) 	Type 	Power 	Stage 	Rules 	Conditions 	Music
1,497 	 	Metroid Series	• 	 	9,500 	Frigate Orpheon 	•Assist Trophy Enemies () 	•Hostile assist trophies will appear when the enemy's at high damage 	 	
1,498 	 	Metroid Series	•Giant (INT)/ (JP/CH/KR) (20 HP)	 	9,600 	Brinstar Depths (Battlefield form)	•Attack Power ↑•Move Speed ↑•Temporary Invincibility	•The enemy will occasionally be invincible•Stamina battle (player 30 HP)•The enemy has increased move speed 	 	
1,499 	 	Metroid Series	• • ×2 	 	3,900 	Brinstar 	N/A 	•Reinforcements will appear during the battle•The enemy starts the battle with a Killing Edge•The enemy starts the battle with a Back Shield•The enemy starts the battle with a Death's Scythe	 	
==Names in other languages==
==Trivia==
*This is the first Spirit Board event based on a specific game since Second Anniversary of OCTOPATH TRAVELER to have a unique English title, although this only applies to the North American name. Although the Japanese, Chinese, and Korean titles have the same title as the game, there are phrases added as well, similar to the spirit board events based on specific games starting with Arsenals at the Ready! DAEMON X MACHINA.
*This was the last new spirit board event with new spirits added before the recycling of previous events.
==References==
Spirits with overworld effects

In Adventure Mode: World of Light, several spirits have overworld effects that allow for the traversal of certain obstacles on The Light Realm map.
==Overview==
Once obtained (either through Spirit Battles or other methods), these spirits have an ability that will affect certain areas in The Light Realm. As The Light Realm map is complex and has many paths to choose from, certain spirits in different locations share the same effect. Other effects are exclusive to a single spirit.
==Interchangeable, multiple uses==
===Bridge Repair===
===Rain Conjuring===
===Rock Clearing===
==Interchangeable, one use==
===Base Entrance===
===Great Fox Repair===
==Unique, multiple uses==
===Wild Goose Driver===
===Bus Transportation===
===Boat Transportation===
===Water Transportation===
===Railroad Transportation===
==Unique, one use==
===Rainbow Creation===
==Trivia==
*Only three of these spirits are specifically required to beat World of Light: Lapras is needed to access the Rathalos boss fight, a spirit with the Base Entrance effect is needed to access the Galleom boss fight, and a spirit with either the rain conjuring effect or Great Fox repair effect is needed to reach Galeem.
*As he has two spirits, Kapp'n is technically the only character to have two exclusive effects.
**If different incarnations of Link are counted as the same character, then he and Kapp'n are the only characters with more than one overworld effect.
*Spirits that are in the Gym, Dojo, or are Exploring are still able to use their overworld effect, despite those activities normally preventing spirits from being used in battle.
*Great Fox repair is the only overworld effect with interchangeable spirits to only use spirits from a single universe, being the universe.
Category:Spirits
Category:World of Light
Splat Bomb

Splat Bomb (, Splash Bomb) is Inkling's down special move.
==Overview==
Upon use, Inkling throws a pyramid shaped bomb forward that will explode and damage enemies in its radius. The distance and arc of the Bomb's trajectory is determined by the length of the button press: a short press will lob it a short distance, while a held press will toss in a lower arc for a further distance. If the bomb touches an attacker upon activation/throwing animation, then it explodes upon impact. The Bomb detonates a set time after being thrown, and will bounce off enemies and the ground while this timer ticks down. If the ink tank is below the labeled meter, Inkling will instead look down at the ink tank worriedly, vulnerable for attacks, and if it's empty, Inkling will recharge ink.
==Instructional quote==
==Origin==
The Splat Bomb is a in the Splatoon series. If the player uses a that comes with the Splat Bomb as its sub weapon, they can throw a Splat Bomb at any point by pressing the R button if they have enough ink. The Splat Bomb (and other sub weapons) uses up a set amount of ink, which can be reduced with . Located on the player's ink tank is an arrow that determines how much ink they need in order to use their sub weapon (in Splatoon 2 and 3, the arrow can also be seen in their swim form via the ink tank icon); this arrow carries over to Smash, as it can be seen on Inkling's ink meter and ink tank. Unlike in Smash, a Splat Bomb detonates a set time after touching the ground, its trajectory is not affected by how long the thrower holds down a button, and it consumes significantly more ink at 70% of a full ink tank by default. This difference is shown on both the Splatoon series and the Super Smash Bros. series Inkling amiibo, with the arrow being adjusted accordingly for both series' usage of the Splat Bomb.
Like most of the Inkling's other specials, the Splat Bomb's appearance in Ultimate is based on its appearance in the original Splatoon. In Ultimate, the Inklings, despite using the default variant of the , can still throw the Splat Bomb, which they cannot do in Splatoon games if the default Splattershot is in use. However, variants of the Splattershot that come with the Splat Bomb are the (in Splatoon) and the (in Splatoon 2 and 3).
==Gallery==
Inkling SSBU Skill Preview Down Special.png|Splat Bomb as shown by the Move List in Ultimate.
==Names in other languages==
Category:Down special moves
Category:Splatoon universe
Category:Inkling
Category:Inkling (SSBU)
Category:Projectiles
Splattershot

Splattershot (, Splashooter) is Inkling's neutral special move.
==Overview==
Upon use, Inkling begins firing ink projectiles out of the Splattershot for a medium distance, with the shots arcing downward. Inkling cannot move while firing, but the shots can be angled. Enemies that are hit by the ink take damage and are covered by it. Enemies soaked in ink will take additional damage. The damage and range will decrease once the Ink Tank goes below the marked line (which is at 20% ink remaining). If Inkling's Ink Tank is empty, Inkling will instead recharge ink.
The ink projectiles from the Splattershot will flinch enemies that are close, but will only push enemies that are further back, similarly to Squirtle's Water Gun and Mario's F.L.U.D.D., and can be held like Bowser's Fire Breath.
When Kirby copies Inkling, he does not gain a way to refill his ink supply; once he runs out of ink, he automatically loses the ability. Kirby always gains the orange Inkling's hairstyle, but uses the first ink colour that isn't claimed by another Inkling or Kirby, in order of orange, blue, yellow, green, pink, cyan, purple or indigo. This makes Inkling one of the few characters whose alternate costume affects Kirby's Copy Ability aesthetically, along with Yoshi and Little Mac.
==Instructional quote==
==Origin==
The Splattershot is one of the s and class weapons that the player can choose from in the Splatoon series. It is a mid-range weapon with decent all-around stats. It is also a very iconic weapon for the series, as it is commonly seen in promotional materials and as part of many Inkling amiibo. The Splattershot's design in Ultimate comes from its appearance in the original Splatoon.
==Gallery==
Inkling SSBU Skill Preview Neutral Special.png|Splattershot as shown by the Move List in Ultimate.
==Names in other languages==
==Trivia==
*As of Ultimate, Splattershot and Splat Bomb are the only non-energy projectiles that can be absorbed.
*If Splattershot is used on the regular form of Moray Towers specifically, it will cover the ground in ink as a reference to the Splatoon home series. However, unlike the inked ground caused by Splat Roller, the ink laid down by Splattershot is only aesthetic and does not slow down opponents.
Category:Splatoon universe
Category:Neutral special moves
Category:Projectiles
Category:Inkling
Category:Inkling (SSBU)
Spring

:For the stage element, see Spring (stage element). For Sonic's up special move, see Spring Jump.
The Spring (, Spring) (sometimes known as a Jump Pad) is an item in Super Smash Bros. Brawl and Super Smash Bros. 4. It was first confirmed for Brawl at E for All.
==Origin==
The spring made its first appearance in the arcade game Donkey Kong Jr. In the second level of Donkey Kong Jr., there is a purple spring that is used to get up higher to get on a platform. The design of the spring in Brawl and SSB4 looks very similar to its appearance in Donkey Kong Jr. The ability to pick up and throw the spring likely comes from Super Mario World, where players could pick up and move springs to access a certain area, but this did not damage enemies as it does in Smash. Interestingly, the sound the springs make when they spring is the same as the jacks from Donkey Kong that are mentioned in the Spring's trophy in Brawl. Although its design in Brawl is taken directly from the Donkey Kong series, topped with simple purple platforms, the Spring in Smash 4 has a more detailed design on top, directing characters to stand on it.
==Overview==
Originating from , the Spring propels a character skyward when jumped on. It can also land sideways, which causes anyone to bounce to the opposite side of the board. The springboard can be picked up and thrown, and when it comes in contact with other players, it will either deal damage or propel the character a certain direction. 
Like the custom stage spring, if a character jumps on the spring while doing an attack, the attack will be canceled and the character will bounce up. Certain moves can be 'abused' by bouncing on a spring in this fashion, such as with Marth's Counter, due to it completely halting vertical momentum and causing him to fall straight on the spring again.
When thrown straight down, it causes the character who threw it to bounce off of it, restoring all of their jumps midair, as seen in this video.
==Damage==
Action 	Brawl	SSB4
Throw 	11% 	11%
Up tilt throw 	12% 	12%
Forward tilt throw 	11% 	11%
Down tilt throw 	13% 	13%
Dash throw 	13% 	13%
Forward smash throw 	14% 	14%
Up smash throw 	15% 	15%
Down smash throw 	17% 	17%
Air throw 	12% 	11%
Air Drop 	3-10%	3-10%
Air forward tilt throw 	11% 	11%
Air up tilt throw 	12% 	12%
Air down tilt throw 	13% 	13%
Air forward smash throw	12% 	11%
Air up smash throw 	12% 	12%
Air down smash throw 	13% 	13%
==Trophies==
===In Super Smash Bros. Brawl===
===In Super Smash Bros. 4===
==Names in other languages==
==Trivia==
*The Spring and Team Healer are the only items in Smash 4 not to be present in Super Smash Bros. Ultimate.
Category:Items
Category:Misc. items
Category:Trophies (SSB4-3DS)
Category:Trophies (SSB4-Wii U)
Spring (stage element)

:For the item, see Spring. For Sonic's up special move, see Spring Jump.
Springs are recurring stage elements in the Super Smash Bros. series. When landing on them, characters are strongly propelled upwards. This cancels any other animation the character is in, meaning springs can be exploited to avoid lag.
Springs appear in the following stages:
*several Subspace Emissary stages.
*PictoChat (Springs drawing only).
*the Smash Run stage.
*Gaur Plain (for Wii U and Ultimate only).
*Palutena's Temple.
*Windy Hill Zone.
Elements which have a more distinct appearance but nonetheless work as springs include:
*the firefighters' tarp in Flat Zone 2 and Flat Zone X.
*the ropes in Boxing Ring.
*the Warp Pipe in Paper Mario (for Nintendo 3DS only).
Springs can also be used as Stage Builder elements in Super Smash Bros. Brawl, , and Super Smash Bros. Ultimate. Both Brawl and for Wii U allow yellow and green springs to be used, with green springs bouncing characters higher in for Wii U. Ultimate allows only one type of spring with characters bouncing higher only when they hold a jump input.
==Gallery==
Pictochatspring.JPG|A spring in PictoChat.
Gaur Plain Wii U.png|Springs appear in the bottom corners of 's version of Gaur Plain.
SSB4 - April 1st 2014.jpg| running towards a spring on Palutena's Temple.
Windy Hill press image.jpg|Springs appear on either side of Windy Hill Zone.
Flat Zone 2 Spring.jpg|, , and getting bounced by the tarp in Flat Zone 2.
Boxing Ring Spring.png| about to be bounced by the ropes on Boxing Ring.
Category:Stage parts
Category:Stage Builder
Spring Snackfest!

Spring Snackfest! was a Spirit Board event that gave a large snack and tripled the SP earned when defeating spirits. It ran from 6 a.m. on March 22, 2019 to 6 a.m. on March 25, 2019 ().
__NOTOC__
==Description==
===North America===
:A smorgasbord of snacks has come to the Spirit Board! After a battle, you'll get a Snack (L) and the Spirit Points you earn will be tripled!
:Collect those snacks, and treat your favorite spirits to some levels!North American event page
===PAL regions===
:There's a smorgasbord of snacks on your Spirit Board during this event! After a battle you'll get a Snack (L), and the Spirit Points you earn will be tripled!
:Get collecting those snacks, and treat your favorite spirits to some levels!PAL region event page
==Names in other languages==
==Trivia==
*All characters present on the banner are closely related to food and eating.
** is a recurring character in the Kirby series who consumes enemies and takes their copy ability.
** stars in several minigames in the series where he extends his long tongue to catch and eat falling beans or enemies.
**Chef Kawasaki is a recurring character in the Kirby series who is frequently shown cooking and gives the copy ability.
** is a recurring Pikmin character infamous for his ravenous appetite, to the point of nearly ruining several missions because he was hungry.
**Chef is a 1981 Game & Watch handheld LCD game where the player must operate a kitchen without dropping any food.
**Personal Trainer: Cooking is a series of Nintendo DS games that act as digital cookbooks with instructions on how to complete each recipe.
==References==
Spring canceling

Spring canceling is a technique in Super Smash Bros. Brawl that allows a character to avoid all landing time lag, provided they land on a spring. Whenever a character lands on a spring, that character is immediately sent upwards in an initial jump animation, regardless of the attack they were performing. This works with the item springs, the spring from 's up special move, any spring placed on a map in the stage builder, and even (though this is rarely practical) 's up special move. Spring canceling does not work on the springs on Pictochat.
==Advantages==
Spring canceling is the easiest way to avoid any lag from an aerial attack. This becomes especially useful with many characters down A aerials because they can perform them, hit the spring, and continue on with no lag, setting up easy combos. In particular, will immediately transform out of his Stone upon hitting a spring. Using this, a Kirby player can drop in fast with Stone without any worry of the opponent taking advantage of his transformation time. This also applies to all stall-then-fall aerials.
Also, an immediate short hop second jump can cancel the jump from the spring. If the character fast falls after this, it can allow a player to spring cancel without then going back into the air. Finally, it can work as a mindgame, by cancelling several aerials on the spring, then striking unexpectedly.
==Disadvantages==
Spring canceling is an immediate effect. Therefore, any character that hits the spring will immediately withdraw all of their attack hitboxes. This, coupled with the jump, can make for some unwanted actions if not properly prepared for. Also, all knockback is removed once a character hits the spring. While this can help the character being hit, it can severely disadvantage the opposing player as it can negate even the strongest of moves.
==Video==
Category:Techniques (SSBB)
Squall Hammer

Squall Hammer (, Tornado Hammer) is the side special move of the Ice Climbers.
==Overview==
The controlled Ice Climber spins around like a top and travels forward a distance, with the hammer extended so that opponents take damage if they come into contact with the hammer. If the CPU-controlled Ice Climber is present, the pair will whirl around back-to-back together and the two hammers will make it so the attack hits twice as many times. 
Squall Hammer can be used as a recovery move that doesn't risk separating the two Ice Climbers like Belay can, and it becomes a lone Ice Climber's only recovery move (as Belay becomes next to useless). If the special move button is pressed repeatedly while the Ice Climbers are in their spinning animation, they will rise vertically in addition to their horizontal movement, somewhat similar to Doctor Tornado and Luigi Cyclone. The vertical boost is considerably greater when both Ice Climbers are present. In Super Smash Bros. Melee, a lone Ice Climber can gain height from using Squall Hammer; in Super Smash Bros. Brawl and Super Smash Bros. Ultimate, using Squall Hammer as a recovery move with a single Ice Climber will not gain any height. 
==Instructional quotes==
==Origin==
While the Ice Climbers have never used such a spinning attack in any of their non-Smash appearances, the term "squall" is used to define a "sudden violent gust of wind or localized storm, especially one bringing rain, snow, or sleet"; this fits the "ice-based/mountain climber" motif of the character, and can somewhat describe the Climber's action of spinning to lift themselves up into the air. Squalls also appear in VS. Ice Climber, with certain mountains having a blizzard effect that gradually pushes the Climbers to the side.
The move may also be based on Kirby's ability, as the dashing 'Hammer Swing' attack has him twirl his hammer horizontally while moving in a similar manner.
==Gallery==
Ice Climbers Squall Hammer SSBM.png|Squall Hammer in Melee.
Ice Climbers Squall Hammer SSBB.png|Squall Hammer in Brawl.
Ice Climbers SSBU Skill Preview Side Special.png|Squall Hammer in Ultimate.
==Names in other languages==
Category:Ice Climber universe
Category:Side special moves
Category:Ice Climbers
Category:Ice Climbers (SSBM)
Category:Ice Climbers (SSBB)
Category:Ice Climbers (SSBU)
es:Ráfaga martillo
Squeaky glitch

The squeaky glitch is a glitch in Super Smash Bros. Brawl that greatly speeds up all the sounds of a character, making them sound extremely high-pitched and "squeaky" until they are KO'd or undergo a mid-match character change. There is currently no known sensible explanation for the glitch.
The glitch results if a is removed from play in the midst of using his Final Smash, which applies the glitch to the lowest-slot character caught in the move (i.e. player 1). There are two ways to do this:
#By using training mode to decrease the number of CPUs, which removes them the instant the training menu is closed. As only the CPUs in the third and fourth slots are removable in this way, they are the ones who must be using the Final Smash for the glitch to work.
#By playing online and having the Final Smash user disconnect during the move. This method is claimed to also require at least 3 players and is more difficult to time.
The glitch may result in the affected character becoming completely silent instead of "squeaky". It is unclear what circumstances cause the difference.
==Video==
Category:Glitches (SSBB)
Category:Captain Falcon
Squirtle (SSBB)/Back aerial

==Overview==
==Hitboxes==
|}
==Timing==
Initial autocancel	1-4
Clean hit 	5-6
Late hit 	7-14
Ending autocancel 	28>
Interruptible 	35
Animation length 	37
|-
===Landing lag===
Animation length	9
Category:Squirtle (SSBB)
Category:Back aerials (SSBB)
Squirtle (SSBB)/Dash attack

==Overview==
==Hitboxes==
|}
==Timing==
Clean hit 	6-9
Late hit 	10-22
DACUS window 	3
Boost grab window	2-3
Interruptible 	42
Animation length 	44
!Hitboxes 
|-
!DACUS 
|-
!Boost grab 
Category:Squirtle (SSBB)
Category:Dash attacks (SSBB)
Squirtle (SSBB)/Down aerial

==Overview==
==Hitboxes==
|}
==Timing==
Initial autocancel	1-5
Hits 1-5 	6-7, 9-10, 12-13, 15-16, 18-19
Hit 6 	23
Ending autocancel 	45-
Interruptible 	51
Animation length 	56
|-
===Landing lag===
Animation length	19
Category:Squirtle (SSBB)
Category:Down aerials (SSBB)
Squirtle (SSBB)/Down throw

==Overview==
==Throw and Hitbox Data==
===Hitbox===
|}
===Throw===
|}
==Timing==
Invincibility 	1-8
Hitbox 	8-10
Throw Release 	11
Interruptible 	28
Animation length	32
|-
Category:Squirtle (SSBB)
Category:Down throws (SSBB)
Squirtle (SSBB)/Forward aerial

==Overview==
==Hitboxes==
|}
==Timing==
Initial autocancel	1-4
Clean hit 	5-6
Late hit 	7-14
Ending autocancel 	28>
Animation length 	37
|-
===Landing lag===
Animation length	12
Category:Squirtle (SSBB)
Category:Forward aerials (SSBB)