Passive armor

Passive armor is an umbrella term encompassing occasions where a character experiences continuous armor without any restrictions. Examples of this include Tough Guy, Tough Body, and continuous super armor seen on transformation-related Final Smashes. Spirit abilities such as Super Slow Armor and Armor Knight can provide the effect to any character, albeit with statistical downsides such as decreased movement speed. Bosses can also be considered to have something akin to passive armor.
==Overview==
Passive armor was first formally introduced in Super Smash Bros. Melee for Nana and Giga Bowser, where they have 5 and 20 units of subtractive knockback-based armor respectively. In Nana's case, the armor makes her slightly harder to launch than Popo, while for Giga Bowser it is intended to make him harder to launch, taking advantage of his massive weight value. As the armor is subtractive, attack that inflict knockback below the threshold won't launch either character (though in the case of Nana this is rarely seen outside of cases like 's Super Jump Punch sourspot, because of the particularly low threshold and the Ice Climbers' below average weight), however crouch cancelling could slightly increase the effectiveness of the armor. Though Nana doesn't have any form of passive armor as of Super Smash Bros. Brawl, the introduction of 's Final Smash introduced passive super armor for the first time. Super Smash Bros. 4 would expand on this further, adding Giga Mac, Mega Charizard X, and Mega Lucario, albeit with significantly nerfed durations to transformation Final Smashes in general. Smash 4 also introduced the Tough Guy mechanic for , giving him 19 units of knockback-based armor permanently with no drawbacks. With Giga Bowser no longer being a fully-controllable character in Ultimate, he received 95 units of knockback-based armor for his boss incarnation, rather than super armor. Ultimates DLC would also introduce Tough Body as an effective clone of 's fighter ability for , only it uses 14 units of knockback-based armor.
Passive armor follows the general rules of armor — for example, grabs and some attack effects will override it — but this nature also leads to some unique side-effects, such as being present during the buried and frozen states, which can lead to delayed reactions to their effects. Passive armor is most commonly seen in the form of knockback-based armor as an extremely minor mechanic, such as the case with Nana or Kazuya, where the threshold is so low that it's effectively nonexistent in many matchups. Passive armor will sometimes come in the form of "subtractive" armor, wherein the knockback is subtracted instead of requiring a threshold to be reached to deal full knockback.
Brawl includes stickers, where stickers with Flinch Resistance provide passive knockback-based armor to the user equal to that sticker's Flinch Resistance value. Ultimate includes spirits, which can provide passive armor effects; specifically, Slow Super Armor and Super Armor from the likes of Regigigas, Polar Bear, Walhart, and Gold Mario can provide passive knockback-based armor to any character. The thresholds are identical, though Slow Super Armor, as the name implies, comes with a significant drawback in reducing the user's movement speed.
===List of instances of passive armor===
Character 	Passive armor 	Subtractive?	Game(s)
Bowser 	19 KB 	 	
Flinch Resistance (sticker) 	35-168 KB (varies by sticker)	 	
Giga Bowser 	20 KB 	 	
Giga Bowser 	Super armor 	 	
Giga Bowser 	95 KB 	 	
Giga Mac 	Super armor 	 	
 	14 KB 	 	
Mega Charizard X 	Super armor 	 	
Mega Lucario 	Super armor 	 	
Metal Box 	30 KB 	 	
Nana 	5 KB 	 	
Slow Super Armor (spirit skill)	132 KB 	 	
Super Armor (spirit skill) 	132 KB 	 	
==Tough Guy / Tough Body==
Tough Guy and Tough Body are fighter abilities, originally introduced with Tough Guy in Smash 4. These specifically apply to and , respectively, in the form of passive knockback-based armor, summing to 19 and 14 KB respectively. also has the same mechanic in Ultimate, though it isn't named, and it has a threshold of 95 KB. This armor requires the armor threshold to be breached to deal hitstun and knockback. Nana and Giga Bowser both have abilities with similar effects in Melee, but it's subtractive, meaning that instead of requiring a threshold to be reached to deal full knockback, the knockback is subtracted by the value after calculation, preventing flinching if the value goes below 0.
Because Tough Guy and Tough Body's presence includes crouching, thanks to the 0.85× knockback reduction it provides, it improves the armor's ranges significantly; Kazuya particularly benefits from this thanks to his unique crouch-based attacks. Bowser's armored smash and tilt attacks, as well as Kazuya's armored smash attacks and Heaven's Door, also benefit from the passive armor in Ultimate, giving them effectively two layers of armor for attacks to break through. Because the armor is knockback-based, Tough Guy's effectiveness deteriorates as percentage builds. As the character using it takes more damage, they take more knockback, which gives Tough Guy a hard limit in every matchup. Additionally, effects that increase knockback, such as rage, will also affect Tough Guy. For a character-specific example, 's Psyche Up applies a 1.2× knockback multiplier directly onto his moves which, as a result, significantly decreases Tough Guy's effectiveness—if not neuter it outright—until it's used.
Due to Tough Guy's very low knockback threshold, its usefulness is highly specific to the point of being essentially nonexistent in some matchups. While characters like and are noticeably impacted due to their reliance on weak, spammable projectiles in neutral, others such as and are completely unaffected. This applies even moreso to Kazuya's Tough Body, having drastically lower damage ranges due to his lower base threshold and weight; for example, while Bowser can armor 's Rapid Jab well until 174%, Kazuya can only armor it until around 12%. Like all armor, Tough Guy does not protect characters from grabs either, so characters that are noticeably affected by the ability can normally make up for it through a grab-heavy playstyle. Tough Guy was indirectly buffed in Ultimate thanks to the universal knockback reduction in all rapid jabs. The addition of damage-based armor into his moveset also assisted with this, adding a degree of safety at tighter percent ranges. Because Bowser himself gained more weight, it's common to see him armor rapid jabs to extremely high thresholds and punish them outright.
In the case of Giga Bowser, because he cannot be grabbed in any way and has gigantic weight, it is near-impossible to make him launch or even experience hitstun at first. Seeing Giga Bowser's Tough Guy break is extremely rare, but not impossible with charged smash attacks, strong items, or Final Smashes. However, whether the effort required to make him launch is a viable objective is very arguable.
==List of attacks affected by Tough Guy/Tough Body==
* Bold percentages represent the damage limit if Bowser and Kazuya were crouching.
* Moves with damages labeled "Limitless" means that Tough Guy will always trigger against the move.
* Moves that are available as custom moves are in italics.
User/Item 	Move 	Part of Move 	Damage Limit 	Notes
By Characters 	By Characters 	By Characters 	By Characters 	By Characters
Banjo & Kazooie 	Neutral Attack 	Rapid Jab 	83%/318% 	Closest hitbox
Banjo & Kazooie 	Neutral Attack 	Rapid Jab 	12%/168% 	Mid hitbox
Banjo & Kazooie 	Neutral Attack 	Rapid Jab 	503%/737%139%/295% 	Farthest hitbox
Banjo & Kazooie 	Egg Firing / Breegull Blaster	Breegull Blaster 	454%/615%(Eggs 1-6;long range), 628%/841%(Eggs 1-6; maximum range), 572%/753%(Eggs 7-12; mid range), 769%/Limitless(Eggs 7-12; long range)	After the 13th egg, becomes Limitless for standing and crouching at all ranges except for point-blank
Bayonetta 	Neutral Attack 	Rapid Jab 	116%205%/333% 13%/99% 	Closest hitbox
Bayonetta 	Neutral Attack 	Rapid Jab 	282%/410% 82%/168% 	Farthest hitbox
Bayonetta 	Bullet Climax 	Entire move 	116% 120%/157% 58%/83% 	Uncharged bullets
Bowser 	Up Throw 	Attack hitbox 	6%/23% 	Applies to hits 1 - 7
Bowser Jr. 	Neutral Attack 	Jab 1 	18% 	
Bowser Jr. 	Neutral Attack 	Rapid Jab 	617%/842% 255%/405% 	
Bowser Jr. 	Dash attack 	Entire move 	3%/18% 22% 	Farthest hitbox; applies to hits 1 - 5
Bowser Jr. 	Forward smash 	Entire move 	29% 	Applies to hits 1 - 5
Byleth 	Neutral Attack 	Rapid Jab 	363%/597% 12%/168% 	Closest hitbox
Byleth 	Neutral Attack 	Rapid Jab 	503%/737%139%/295% 	Farthest hitbox
Captain Falcon 	Neutral Attack 	Rapid Jab 	356%/500% 128%/224% 	
Charizard 	Down Throw 	Attack hitbox 	4%/23% 	Collateral damage
Charizard 	Flamethrower 	Entire move 	34%35% 	Weak hitbox
Charizard 	Fire Fang 	Entire move 	 	Embers
Charizard 	Fireball Cannon 	Entire move 	46%/92% 	Weak hitbox
Chrom 	Double-Edge Dance 	4th hit; angled down 	279%/349%157%/204% 	Applies to hits 1-4
Corrin 	Neutral Attack 	Rapid Jab 	180%/293% 11%/86% 	
Corrin 	Forward smash 	Yato hitboxes 	 	
Daisy 	Neutral Aerial 	Entire move 	5%- 	Late hitbox
Daisy 	Down Aerial 	Entire move 	6%/53% 	Applies to hits 1 - 3
Dark Pit 	Neutral Attack 	Rapid Jab 	617%/842% 255%/405% 	
Dark Pit 	Down Aerial 	Entire move 	3%- 	Meteor hitbox
Dark Pit 	Silver Bow 	Entire move 	3%0% 	Uncharged
Donkey Kong 	Neutral attack 	Jab 1 	7% 	
Donkey Kong 	Jumping Headbutt 	Entire move 	81%/101% 	Tough Guy does not trigger if Bowser is hit while airborne
Dr. Mario 	Neutral Attack 	Jab 1 	88%/145% 4%/46% 	Farthest hitbox
Dr. Mario 	Neutral Attack 	Jab 2 	36%/136% 	Farthest hitbox
Duck Hunt 	Neutral Attack 	Rapid Jab 	13%/169% 	Closest hitbox
Duck Hunt 	Neutral Attack 	Rapid Jab 	363%/597% 12%/168% 	Farthest hitbox
Duck Hunt 	Clay Shooting 	Reticle shots 	306% 	
Falco 	Neutral Attack 	Rapid Jab 	500%/663% 233%/342% 	
Falco 	 	Entire move 	rowspan=2 	
Falco 	Explosive Blaster 	Entire move 	Applies to hits 1 - 4 	
Fox 	Neutral Attack 	Jab 1 	7%/81% 	Farthest hitbox
Fox 	Neutral Attack 	Jab 2 	30% 	Farthest hitbox
Fox 	Neutral Attack 	Rapid Jab 	36%/143%270%/378% 98%/171% 	Farthest hitbox in Smash 4
Fox 	Neutral Aerial 	Entire move 	2%3%- 	Late hitbox
Greninja 	Neutral Attack 	Rapid Jab 	50%/94%617%/842% 255%/405% 	
Greninja 	Back Aerial 	Entire move 	0%/11%0%/12% 	Applies to hit 1
Greninja 	Back Aerial 	Entire move 	1%/13%1%/14% 	Applies to hit 2
Greninja 	Water Shuriken 	Entire move 	3%/28% 	Uncharged
Hero 	Magic Burst 	Entire move 	368%/523%147%/269% 	At MP 100; does not include the last hit
Hero 	Magic Burst 	Entire move 	743%/Limitless185%/336%, 313%/564% 	At lower to lowest MP; does not include the last hit At MP 50 and MP 1, respectively.
Hero 	Whack 	Entire move 	4%/23% 	Bowser can still get KO'd.
Ice Climbers 	Ice Shot 	Entire move 	27%/47% 	Closest range
Ice Climbers 	Ice Shot 	Entire move 	30%/53%10% 	Farthest range
Ice Climbers 	Blizzard 	Entire move 	27% 	Closest hitbox
Ice Climbers 	Blizzard 	Entire move 	35%9%/71% 	Middle Hitbox
Ike 	Aether 	Falling hit 	54%/73%27%/42% 	Doesn't apply for the last hit; must be grounded
Inkling 	Neutral Attack 	Rapid Jab 	363%/597%12%/168% 	Closest hitbox
Inkling 	Neutral Attack 	Rapid Jab 	712%/947%329%/485% 	Farthest hitbox
Inkling 	Up Aerial 	Entire move 	0%-/43%- 	Applies to hit 1 only; farthest hitbox
Ivysaur 	Neutral Attack 	Rapid Jab 	147%/222%31%/81% 	
Ivysaur 	Side Tilt 	Entire move 	8%/88% 	Applies to hits 1 - 6
Ivysaur 	Neutral Aerial 	Entire move 	55%/130% 	Applies to hits 1 - 7
Ivysaur 	Bullet Seed 	Entire move 	29%- 	All seeds, except the last
Jigglypuff 	Neutral attack 	Jab 1 	5% 	
Jigglypuff 	Spinphony 	Entire move 	Limitless 	Bowser is still turned around
Joker 	Gun/Gun Special 	Entire move 	5% 	Close range
Joker 	Gun/Gun Special 	Entire move 	48%/67%20%/35% 	Mid range
King Dedede 	Neutral Attack 	Rapid Jab 	494%/681% 194%/319% 	Farthest hitbox
King Dedede 	Neutral Attack 	Rapid Jab 	382%/569% 92%/218% 	Closest hitbox
King Dedede 	Super Dedede Jump 	Stars 	4% 	
King Dedede 	Quick Dedede Jump 	Stars 	4% 	
Kirby 	Neutral Attack 	Jab 1 	74%/119% 	
Kirby 	Neutral Attack 	Rapid Jab 	124%/197% 	
Link 	Quickfire Bow 	Entire move 	17%/50% 	Uncharged
Link 	Quickfire Bow 	Entire move 	1%/16% 	Full charge
Link 	Bow and Arrows 	 	0% 	Thrown
Link 	Bow and Arrows 	 	1% 	Z-Dropped
Little Mac 	Neutral Attack 	Rapid Jab 	120%/158% 298%/579% 77% 	Also applies when as Giga Mac in Smash 4
Little Mac 	Down Aerial 	Entire move 	8%/18% 0% 	Clean hitbox
Little Mac 	Down Aerial 	Entire move 	11%/22%12%/23% 2% 	Late hitbox; also applies when as Giga Mac in Smash 4
Lucario 	Neutral Attack 	Jab 1 	 	Farthest hitbox
Lucario 	Aura Sphere 	Entire move 	0% 	Uncharged
Lucario 	Piercing Aura Sphere 	Entire move 	44% 	
Lucas 	Down tilt 	Entire move 	24%/55%14% 	Farthest hitbox
Lucas 	PK Thunder 	Projectile 	115% 118%/169%37%/72% 	Applies to the hitboxes in the "tail"
Lucina 	Dancing Blade 	4th hit; angled down 	97%279%/349% 157%/204% 	Applies to hits 1- 4
Luigi 	Up Aerial 	Entire move 	0%2%- 	Late hitbox
Luigi 	Fireball 	Entire move 	55%/82%56%/86%13%/31% 	Early hitbox
Luigi 	Fireball 	Entire move 	66%/99% 16%/38% 	Late hitbox
Luigi 	Bouncing Fireball 	Entire move 	55%/82% 	Closest hitbox
Luigi 	Bouncing Fireball 	Entire move 	64%/95% 	Mid hitbox
Luigi 	Bouncing Fireball 	Entire move 	77%/113% 	Farthest hitbox
Luigi 	Super Jump Punch 	Entire move 	Limitless 	Sourspot
Mario 	Neutral Attack 	Jab 1 	5%/72% 	Farthest hitbox
Mario 	Neutral Attack 	Jab 2 	37%/139% 	Farthest hitbox
Mario 	Fast Fireball 	Entire move 	193%/298% 	Weak hitbox
Marth 	Dancing Blade 	4th hit; angled down 	97%279%/349% 157%/204% 	Hits 1 - 4
Mega Man 	Neutral Attack 	Pellets 	372%/510%384%/524% 5%/99%, 16%/38% 	Mid/Long rangeMid and Long range, respectively
Mega Man 	Side Tilt 	Pellets 	372%/510%384%/524% 5%/99%, 16%/38% 	Mid/Long rangeMid and Long range, respectively
Mega Man 	Neutral Aerial 	Pellets 	372%/510%384%/524% 5%/99%, 16%/38% 	Mid/Long rangeMid and Long range, respectively
Mega Man 	Up Aerial 	Entire move 	Limitless 	Late hitbox
Mega Man 	Crash Bomber 	Entire move 	190%/312%10%/135% 	Applies to hits 1 - 4
Mega Man 	Leaf Shield 	Entire move 	17%/79% 	
Meta Knight 	Neutral Attack 	Entire move 	93%/150%66%/128% 17% 	Does not include the finishing hit
Mewtwo 	Neutral Attack 	Rapid Jab 	52%550%/751% 227%/361% 	
Mewtwo 	Shadow Ball 	Entire move 	33% 23% 	Uncharged
Mii Brawler 	Neutral Attack 	Rapid Jab 	281%/394% 102%/178% 	
Mii Gunner 	Charge Shot 	Entire move 	2% 	Uncharged
Min Min 	Neutral Attack 	Rapid Jab 	172% /313%59% 	Closest hitbox
Min Min 	Neutral Attack 	Rapid Jab 	340%/480%118%/212% 	Farthest hitbox
Mr. Game & Watch	Neutral Attack 	Jab 1 	Limitless 	
Mr. Game & Watch	Neutral Attack 	Rapid Jab 	Limitless101%/201% 22% 	
Mr. Game & Watch	Forward Aerial 	Entire move 	Limitless 	Applies to hit 1 only
Mr. Game & Watch	Back Aerial 	Entire move 	2%/16% 	Applies to hits 1 - 3
Mr. Game & Watch	Short Order Chef 	Entire move 	101%/256% 	Steak
Mr. Game & Watch	Short Order Chef 	Entire move 	120%/300% 	Skinny fish
Mr. Game & Watch	Short Order Chef 	Entire move 	Limitless 	Fat fish
Mr. Game & Watch	Judge 	Entire move 	8%/32% 	Judge #2 only
Mythra 	Neutral Attack 	Jab 1 	34%/128% 	farthest hitbox
Mythra 	Neutral Attack 	Jab 1 	6%/76% 	closest hitbox
Mythra 	Neutral Attack 	Jab 2 	174%/268%30%/93% 	farthest hitbox
Mythra 	Neutral Attack 	Rapid Jab 	/305%12%/90% 	
Ness 	Neutral attack 	Jab 1 	13%/41% 	
Ness 	Neutral attack 	Jab 2 	13%/41% 	
Ness 	Down Tilt 	Entire move 	164%/209%151% 	Closest hitbox
Ness 	Down Tilt 	Entire move 	189%/258%199% 	Farthest hitbox
Ness 	Down Throw 	Attacking hitbox 	3%/28% 	Collateral; applies to hits 1 - 3
Ness 	PK Fire 	Pillar 	44% 66%/128% 	Percent in Smash 4 also includes crouching
Ness 	Lasting PK Thunder 	Projectile 	104%/150% 	Applies to the hitboxes in the "tail"
Olimar 	Dizzy Whistle 	Entire move 	Limitless 	Bowser is still turned around
Palutena 	Neutral Attack 	Rapid Jab 	162%/263%173%/281%11%/83% 	
Peach 	Neutral Aerial 	Entire move 	2%3% 	Late hitbox
Peach 	Down Aerial 	Entire move 	6%/53% 	Applies to hits 1 - 3
Pichu 	Neutral Attack 	Entire move 	12% 	Closest hitbox
Pichu 	Forward Throw 	Attacking Hitbox 	3%/19% 	Collateral; applies to hits 1 - 3
Pikachu 	Neutral Attack 	Entire move 	8%/44%82%/165% 18% 	Closest hitbox
Pikachu 	Neutral Attack 	Entire move 	34%/74%87%/176% 19% 	Middle hitbox
Pikachu 	Forward Throw 	Attacking hitbox 	2%/16% 	Collateral; applies to hits 1 - 4
Pikachu 	Thunder Jolt 	Entire move 	2%/4%/7% 	Early/Mid/Late hitbox
Piranha Plant 	Neutral Attack 	Jab 1 	11% 	Farthest hitbox
Piranha Plant 	Neutral Attack 	Jab 2 	43% 	Farthest hitbox
Piranha Plant 	Neutral Attack 	Rapid Jab 	593%/622%245%/389% 	
Piranha Plant 	Down throw 	Attacking hitbox 	13% 	Collateral damage
Pit 	Neutral Attack 	Rapid Jab 	617%/842%255%/405% 	
Pit 	Down Aerial 	Entire move 	3%- 	Meteor hitbox
Pit 	Palutena Bow 	Entire move 	5%6% 	Uncharged
Pyra 	Neutral Attack 	Jab 1 	26%/101% 	Farthest hitbox
Pyra 	Neutral Attack 	Jab 1 	3%/59% 	Closest hitbox
Pyra 	Neutral Attack 	Jab 2 	174%/268%30%/93% 	Farthest hitbox
Pyra 	Neutral Attack 	Rapid Jab 	/281%11%/83% 	
Pyra 	Flame Nova 	Entire move 	Limitless 	Closest hitbox; applies to all hits except the final
Richter 	Neutral Attack 	Jab 1 	5%/74% 	Farthest hitbox
Richter 	Neutral Attack 	Rapid Jab 	617%/842%255%/405% 	
Richter 	Holy Water 	Pillar 	131% 	Same percent when crouching
Ridley 	Neutral Attack 	Rapid Jab 	198%/406%37% 	Closest hitbox
Ridley 	Neutral Attack 	Rapid Jab 	10%/149% 	Mid hitbox
Ridley 	Neutral Attack 	Rapid Jab 	571%/779%235%/375% 	Farthest hitbox
R.O.B. 	Neutral Attack 	Jab 1 	8%/26%33% 	
R.O.B. 	Down tilt 	Entire move 	0% 	
R.O.B. 	Backwards Arm Rotor 	Entire move 	 	1st hit facing Bowser
R.O.B. 	Gyro 	Entire move 	84% 	Uncharged;
R.O.B. 	Slip Gyro 	Entire move 	5% 	Sliding across the ground
R.O.B. 	Guided Robo Beam 	Initial big laser 	Limitless 	
Robin 	Neutral Attack 	Rapid Jab 	47%384%/593%59%/185% 	
Rosalina & Luma 	Neutral Attack 	Rapid Jab 	537%/741% 211%/347% 	Rosalina
Rosalina & Luma 	Neutral Attack 	Rapid Jab 	215%/349% 14%/103% 	Luma
Rosalina & Luma 	Grand Star 	Grand Star looping hits	 	only if Bowser/Kazuya is above on a platform
Roy 	Double-Edge Dance 	4th hit; angled down 	97% 279%/349% 157%/204% 	Applies to hits 1 - 4
Ryu 	Down tilt 	Entire move 	 	Tapped; farthest hitbox
Ryu 	Hadoken 	Shakunetsu Hadoken 	166%335% 	Fast-tapped; applies to hits 1-4
Samus 	Charge Shot 	Entire move 	2% 	Uncharged
Samus 	Dense Charge Shot 	Entire move 	0% 	Uncharged
Sephiroth 	Shadow Flare 	Initial projectile 	 	Uncharged
Sephiroth 	Shadow Flare 	Initial projectile 	 	Fully charged
Sheik 	Neutral Attack 	Rapid Jab 	43%/148%208%/372%77% 	
Sheik 	Forward throw 	Attack hitbox 	Limitless 	Collateral damage
Sheik 	Back throw 	Attack hitbox 	Limitless 	Collateral damage
Sheik 	Up throw 	Attack hitbox 	Limitless 	Collateral damage
Sheik 	Down throw 	Attack hitbox 	Limitless 	Collateral damage
Shulk 	Neutral Attack 	Jab 1 	100%/316% 	Buster Art; farthest hitbox
Simon 	Neutral Attack 	Jab 1 	5%/74% 	Farthest hitbox
Simon 	Neutral Attack 	Rapid Jab 	617%/842%255%/405% 	
Simon 	Holy Water 	Pillar 	131% 	Same percent when crouching
Sonic 	Neutral Attack 	Jab 2 	8%/88% 	Farthest hitbox
Sonic 	Down Throw 	Attacking hitbox 	23% 	Collateral damage
Sonic 	Double Spring 	Entire move 	8% 	
Terry 	Neutral Attack 	Jab 1 	238%/351% 63%/139% 	Closest hitbox
Terry 	Neutral Attack 	Jab 2 (1st hit) 	47%/172% 	Closest hitbox
Toon Link 	Pummel 	Entire move 	4% 	Collateral damage; same percent when crouching
Toon Link 	Hero's Bow 	Entire move 	6%/24%7%/25% 	Uncharged
Toon Link 	Hero's Bow 	Entire move 	0% 	Full charge
Toon Link 	Fire Arrow 	Entire move 	Limitless 	Uncharged; direct hit
Toon Link 	Fire Arrow 	Entire move 	527%/664% 	Full charge; direct hit
Toon Link 	Piercing Bow 	Entire move 	390%/572% 	Uncharged
Toon Link 	Piercing Bow 	Entire move 	140%/208% 	Full charge
Villager 	Neutral Attack 	 	122%/309% (lead fist); 10%/243% (rear fist) 	Farthest hitbox
Villager 	Down smash 	Entire move 	3%/11% 	
Wario 	Wario Waft 	Entire move 	Limitless 	Uncharged
Wario 	Garlic Breath 	Entire move 	Limitless 	Closest range
Wii Fit Trainer 	Neutral attack 	Jab 3 	19%/46%16% 	Burying hitbox
Yoshi 	Neutral Attack 	Jab 1 	87%/144% 3%/40% 	Farthest hitbox
Yoshi 	Down Aerial 	Entire move 	9%12% 	Applies to hits 1 - 6
Young Link 	Neutral Attack 	Rapid Jab 	403%/566%145%/254% 	
Zelda 	Neutral Attack 	Rapid Jab 	293%/410%107%/185% 	
Zelda 	Forward Aerial 	Entire move 	6% 	Sourspot
Zelda 	Back Aerial 	Entire move 	6% 	Sourspot
Zelda 	Down Aerial 	Entire move 	20%/33% 21%/34% 	Late sourspot
Zelda 	Nayru's Love 	Entire move 	30%31% 	Applies to hits 1 - 3
Zelda 	Nayru's Rejection 	Entire move 	40% 	Bowser is still turned around
Zero Suit Samus 	Neutral Attack 	Jab 1 	127%/208% 7%/60% 	Farthest hitbox
Zero Suit Samus 	Blast Shot 	Entire move 	 	Uncharged
By Items 	By Items 	By Items 	By Items 	By Items
Beehive 	Beehive 	Bees 	 	Only toughs out the first attack
Fire Flower 	Fire Flower 	Thrown item 	 	
Fire Flower 	Fire Flower 	Dropped item 	30-53%/66-88% 	Depends on the distance dropped
Mr. Saturn 	Mr. Saturn 	Thrown item 	, /, , /, , /, 	Depends on distance thrown
Mr. Saturn 	Mr. Saturn 	Dropped item 	9-11%/24-40% 	Depends on distance dropped
Staff 	Staff 	Shots 	5%/25% 	Point-blank range
Super Scope 	Super Scope 	Shots 	164%/210% 	Uncharged
Superspicy Curry	Superspicy Curry 	Flames 	3%/120% 	
By Pokémon 	By Pokémon 	By Pokémon 	By Pokémon 	By Pokémon
Abomasnow 	Abomasnow 	Blizzard 	19% 	
Inkay 	Inkay 	Topsy-Turvy 	 	
Staryu 	Staryu 	Swift 	24%/69% 	
By Assist Trophy	By Assist Trophy 	By Assist Trophy 	By Assist Trophy 	By Assist Trophy
Klaptrap 	Klaptrap 	Rapid bites 	961%/Limitless 	Collateral damage
==Trivia==
*Bowser and Kazuya are the only characters possessing armor that works against Final Smashes (in the case of Little Mac's Final Smash in Smash 4 and the first large green laser from R.O.B's Guided Robo Beam).
==References==
Category:Character-specific terminology
Category:Bowser
Category:Bowser (SSB4)
Category:Bowser (SSBU)
Category:Ice Climbers
Category:Ice Climbers (SSBM)
Category:Kazuya
Category:Kazuya (SSBU)