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Wandering Soul

Wandering Souls, initially misnamed as Wondering Souls, are minor enemies first found in Power Master 1: A Strange Journey. They were initially revived and animated skeletons with a blue tint in Power Master 1, but are blue spirit balls in Power Master: A Strange Journey MV.
==Power Master 1: A Strange Journey==
Wondering Souls are common enemies seen in Eora Dungeon as well as the area surrounding the Town of Eora in the Land of Moneo. They were originally placed in Eora Everlasting, but were moved so they would not annoy the player as they traveled through the maze. They cannot be Confused, but are weak to Light-based attacks. Their basic attack is Water-based.
===Card Info===
Name: Wondering Soul
Health: 150
Attack: 200
Defense: 30
The souls of those who are trapped in Eora Dungeon.
==Power Master: A Strange Journey MV==
Wandering Souls return in Power Master: A Strange Journey MV with a new look and a corrected name. They are only found in Limbo (which is currently inaccessible), where they attack the player at random in an attempt to take their body for themselves, and due to this, they are the only enemy to not have a field sprite. They have very basic stats, leaving everything but Defense and Resistance at the engine's default 100, with Defense and Resistance reduced to 1. Additionally, they reduce the player character's Defense and Resistance with each attack and are capable of Possessing them, as well as being immune to being Boggled. They deal Dark- and Demon-based damage, while being weak to Silver-based attacks.
==Gallery==
Wondering Soul.png|Wondering Soul in Power Master 1
Wondering Soul.jpg|Wondering Soul's concept art
PMMV Wandering Soul.png|Wandering Soul in Power Master MW
Category:Undead
Category:Power Master 1 Enemies
Category:Power Master MV Enemies
Water

Water is a skill in the Power Master series, first appearing as an enemy-exclusive skill in Power Master 1: A Strange Journey.
==Power Master 1: A Strange Journey==
In Power Master 1: A Strange Journey, Water is a skill exclusive to the Eels. When used, it deals Water-based damage to one of the player's characters.
==Power Master: A Strange Journey MV==
Water returns as a skill in Power Master: A Strange Journey MV, now usable by anyone. Player characters can learn it by reading a Book of Water or by equipping an Aqua Sword, Aqua Axe, Aqua Bow, Aqua Whip, Aqua Lance, or Water Wand. Helen as the Warrior of Bora knows this skill.
When used, the skill increases the user's Power by 5 and deals Water-based damage to an opponent.
==References==
Category:Power Master 1 Skills
Category:Power Master MV Skills
Wave

Wave is a skill in the Power Master series, first appearing as an enemy-exclusive skill in Power Master 1: A Strange Journey.
==Power Master 1: A Strange Journey==
In Power Master 1: A Strange Journey, Wave is a skill exclusive to Eleel. When used, it deals Water-based damage to all of the player's characters.
==Power Master: A Strange Journey MV==
Wave returns in Power Master: A Strange Journey MV, now able to be used by anyone. Player characters can learn the skill either by reading a Book of Wave or by equipping Marina's Wave Wand. Unlike last time, Wave deals no damage to enemies. Instead, it summons a wave to carry the team out of battle as if they are fleeing, meaning no rewards will be collected. Wave cannot be used in battles the player cannot escape from.
==References==
Category:Power Master 1 Skills
Category:Power Master MV Skills
Weapon Break

Weapon Break is a skill in the Power Master series, first appearing in Power Master 1: A Strange Journey.
==Power Master 1: A Strange Journey==
In Power Master 1: A Strange Journey, Weapon Break is learned by Stephan once he reaches Level 20 and it is also known by his respective Doppel. It costs 10 Special Points to use.
When used, Weapon Break will deal a standard Attack to one enemy and will lower that enemy's Attack power for three turns. 
==Power Master: A Strange Journey MV==
The Weapon Break skill returns in Power Master: A Strange Journey MV. Any player character can now learn the skill by reading a Book of Weapon Break or by equipping a Shatter Bow. Andrea knows this skill during her second battle with the player. It costs 20 Special Points to use.
When used, Weapon Break will deal a standard Attack to one enemy and will lower that enemy's Offense for five turns. 
==See also==
*Armor Break
*Armor Shatter
*Weapon Shatter
Category:Power Master 1 Skills
Category:Power Master MV Skills
Wedding Ring

A Wedding Ring is a quest item in the Power Master series, first appearing in Power Master 1: A Strange Journey.
==Power Master 1: A Strange Journey==
In Power Master 1: A Strange Journey, the Wedding Ring is part of Steve's quest in the Town of Aora. It is found on Aora Avalanche and is necessary to complete the quest. Otherwise, the item has no effect on the player and, like most other key items, it cannot be sold.
==Gallery==
PM1 Wedding Ring.png|Icon of the Wedding Ring in Power Master 1
Category:Power Master 1 Items
Whip

A Whip is a basic whip in the Power Master series, first appearing in Power Master 1: A Strange Journey.
==Power Master 1: A Strange Journey==
In Power Master 1: A Strange Journey, Whips are a common weapon and has no strengths nor weaknesses. It increases the wielder's Attack by 40.
===Locations===
*Town of Aora - Purchasable from the Shop
*Town of Fora - Purchasable from the Shop
*Town of Iora - Purchasable from the Shop
*Land of Moneo - South of the Town of Kora
*Town of Pora - Purchasable from the Shop
*Town of Qora - Purchasable from the Shop
*Town of Tora - Purchasable from the Shop
==Power Master: A Strange Journey MV==
Whips return in Power Master: A Strange Journey MV. When equipped, they multiply the wielder's Offense by 1.06 and grants them the Whip Attack skill.
===Locations===
*Town of Fora - Purchasable from the Shop
==Gallery==
PM1 Whip.png|Icon of a Whip in Power Master 1
PMMV Whip.png|Icon of a Whip in Power Master MV
Category:Power Master 1 Whips
Category:Power Master MV Whips
Whip-Lash

Whip-Lash is a skill in the Power Master series, first appearing in Power Master 1: A Strange Journey.
==Power Master 1: A Strange Journey==
In Power Master 1: A Strange Journey, Whip-Lash is a skill exclusive to Helen, as she is the only character who can use whips. She learns the skill at Level 25 and the move cost 100 Special Points to use.
Whip-Lash unleashes an attack that is four times the amount of Helen's Attack power on every opposing enemy.
==Power Master: A Strange Journey MV==
Whip-Lash returns in Power Master: A Strange Journey MV. It acts similarly to the previous game, attacking all enemies with a strong attack, though the skill now has a 50% chance at Paralyzing, and the attack deals twice the amount of the character's Offense rather than four times the amount. The skill is only granted to characters that wield Regaleash and costs 100 Special Points to use.
Category:Power Master 1 Skills
Category:Power Master MV Skills
Whip Demon

Whip Demons are minor enemies first seen in Power Master: A Strange Journey MV. They are ghostly creatures that use a whip to attack.
==Power Master: A Strange Journey MV==
In Power Master: A Strange Journey MV, Whip Demons are found in a cave south of the Town of Eora. Their stats are overall pretty average, but they can Possess opponents and can use Whip Attack. They are strong against Whip- and Dark-based attacks, and are immune to being Possessed themselves, but are weak to Bow-, Weapon Breaker-, Light-, and Silver-based attacks.
Category:Demons
Category:Power Master MV Enemies
Wind

Wind is a skill in the Power Master series, first appearing as an enemy-exclusive skill in Power Master 1: A Strange Journey.
==Power Master 1: A Strange Journey==
In Power Master 1: A Strange Journey, Wind is a skill only usable by Wind Magicians and the Green Mage during her first fight. When used, Wind deals Wind-based damage to one of the player's characters.
==References==
Category:Power Master 1 Skills
Wind Magician

A Wind Magician is a wizard-like enemy who first appears in Power Master 1: A Strange Journey that uses wind-based skills.
==Power Master 1: A Strange Journey==
Wind Magicians are normally found in Lora Grotto and the area surrounding the Town of Lora in the Land of Moneo. They attack with Wind-based skills, are strong against such skills, immune to being Blown over, and are weak to Fire- and Stone-based attacks.
===Card Info===
Name: Wind Magician
Health: 60
Attack: 165
Defense: 25
One of three elemental magicians. Uses Wind to attack.
==Gallery==
Wind Magician.png|A Wind Magician from Power Master 1
Wind Wizard.jpg|Concept of a Wind Magician
Category:Humans
Category:Power Master 1 Enemies
Wolf

A Wolf is a basic enemy first seen in Power Master 1: A Strange Journey. It is a simple wolf, guarding and defending it's territory.
==Power Master 1: A Strange Journey==
Wolves are normally seen on Aora Avalanche and the area surrounding the Town of Aora in the Land of Moneo. They are quick and always attack in packs of three (aside from the one fought in Battle Mode). They are immune to being Frozen, but are weak to Fire-based attacks.
===Card Info===
Name: Wolf
Health: 15
Attack: 150
Defense: 20
A common wolf that lives in the mountains. Always attacks in packs.
==Gallery==
Wolf.png|A Wolf from Power Master 1
Wolf.jpg|Wolf concept for Power Master 1
Category:Dogs
Category:Power Master 1 Enemies
Wood Axe

A Wood Axe is an axe in the Power Master series, first appearing in Power Master 1: A Strange Journey.
==Power Master 1: A Strange Journey==
In Power Master 1: A Strange Journey, Wood Axes are weapons that can only be brought from the Shop in the Town of Fora. It increases the wielder's Attack by 10. It has no strengths, weaknesses, or special skills.
==Gallery==
PM1 Iron Axe.png|Icon of a Wood Axe in Power Master 1
Category:Power Master 1 Axes
Wood Bow

A Wood Bow is a bow in the Power Master series, first appearing in Power Master 1: A Strange Journey.
==Power Master 1: A Strange Journey==
In Power Master 1: A Strange Journey, Wood Bows can only be bought from the Shop in the Town of Fora. It increases the wielder's Attack by 3 and their attack times by 1. It has no strengths, weaknesses, or special skills.
==Gallery==
PM1 Iron Bow.png|Icon of a Wood Axe in Power Master 1
Category:Power Master 1 Axes
Wood Shield

A Wood Shield is a shield in the Power Master series, first appearing in Power Master 1: A Strange Journey.
==Power Master 1: A Strange Journey==
In Power Master 1: A Strange Journey, Wood Shields are uncommon shields. When equipped, it increases the wielder's Defense by 3.
===Locations===
*Town of Fora - Purchasable from the Shop
*Fora Forest - In the center area
*Land of Moneo - West of the Town of Vora
==Gallery==
PM1 Wood Shield.png|Icon of the Wood Shield in Power Master 1
Category:Power Master 1 Shields
Wood Sword

A Wood Sword is a sword in the Power Master series, first appearing in Power Master 1: A Strange Journey.
==Power Master 1: A Strange Journey==
In Power Master 1: A Strange Journey, Wood Swords are rare weapons, only able to be purchased from the Shop in the Town of Fora. It is the second weakest weapon in the game, being only stronger than the Wood Bow. It increases the wielder's Attack by 5.
==Gallery==
PM1 Iron Sword.png|Icon of a Wood Sword in Power Master 1
Category:Power Master 1 Swords
Wora Waters

Wora Waters is a large pool of water south of the Town of Wora where several rivers and streams appear to converge. It is first seen in Power Master 1: A Strange Journey.
==Power Master 1: A Strange Journey==
Like the Town of Wora, it is constantly raining in this area. The pieces of land can be walked between by the bridges, and at the end of the path is a Treasure Chest containing a Book of Hurricane. In order for the player to enter the water, the player must first have an Aqualung in their inventory, then they have to enter from the water in the town. Leeches are found in the water.
There was going to be a dungeon for this area, but it was removed when it could not be programed correctly.
==Gallery==
Wora Waters.png|Wora Waters in Power Master 1
Wora Waters PM1 Concept 1.jpg|Concept of Wora Waters for Power Master 1
Category:Bodies of Water
Category:Power Master 1 Areas
Worker

Workers are enemies first seen in Power Master 1: A Strange Journey. They are simple workers who were hypnotized by Hypnock into following orders. Originally, they were called "Zombie Workers", but they were not an Undead enemy.
==Power Master 1: A Strange Journey==
Workers are common enemies seen throughout Bora Building. According to their bio, they are there simply to slow the player down. They are immune to becoming Confused since they already are by Hypnock.
===Card Info===
Name: Worker
Health: 25
Attack: 100
Defense: 15
A common worker who has fallen under Hypnock's control. Weak, but just there to slow you down.
==Power Master: A Strange Journey MV==
Workers return in Power Master: A Strange Journey MV, again being common enemies in Bora Building. Most of their stats have changed, and they are immune to being Confused, Boggled, and put to sleep, but they are still one of the weakest enemies in the game. After defeating Hypnock, they cannot be battled again, but can be talked to.
==Gallery==
Worker.png|Power Master 1: A Strange Journey
Zombie Worker.jpg|Power Master 1: A Strange Journey (Concept)
PMMV Worker.png|Power Master: A Strange Journey MV
Worker MV Portrait M.png|Power Master: A Strange Journey MV
Worker MV Portrait F.png|Power Master: A Strange Journey MV
Category:Humans
Category:Power Master 1 Enemies
Category:Power Master MV Enemies
Worm

A Worm is a small, simple enemy first seen in Power Master 1: A Strange Journey.
==Power Master 1: A Strange Journey==
Worms are found in Uora Underground and the area surrounding Uora in the Land of Moneo. They can Heal themselves and are immune to being Blown over. A concept shows Worms initially had teeth.
===Card Info===
Name: Worm
Health: 75
Attack: 350
Defense: 100
A common, regular old worm who makes it home in the dirt.
==Power Master: A Strange Journey MV==
Worms return in Power Master: A Strange Journey MV, being common enemies found in the Town of Uora, Uora Underground, and the surrounding area of the Town of Uora in the Land of Moneo. They are only found in the holes scattered around the areas. They are physically weaker than last time, though gain a boost in magical stats. They are capable of Healing and can also calling for backup.
==Gallery==
Worm.png|Power Master 1: A Strange Journey
Worm.jpg|Power Master 1: A Strange Journey (Concept)
PMMV Worm.png|Power Master: A Strange Journey MV
Category:Bugs
Category:Power Master 1 Enemies
Category:Power Master MV Enemies
Xenu

Xenu is a large, insect-like, Extraterrestrial alien that is first seen as the boss of Xora Spaceship in Power Master 1: A Strange Journey and is the leader of the Aliens. 
==Biology==
Xenu is a large alien resembling a red flying insect with large black claws and stinger. Xenu commanded its troops to take the residents of the Town of Xora's belongings to the ship so they can study them for unknown research.
Xenu gets its name from the mythical, dictator alien from Scientology who came to Earth with his people 75 million years ago.
==Power Master 1: A Strange Journey==
Xenu is found at the end of its spaceship. Upon defeating Xenu, the player is immediately warped out of the Spaceship, which is never seen again throughout the course of the game.
Xenu has a variety of attacks, half of which can either poison or paralyze the player as well as drain their life. It is immune to becoming Confused, but has no other strengths or weaknesses.
In Power Master: A Strange Journey MV, Xenu is replaced with Galactrila.
===Card Info===
Name: Xenu
Health: 1500
Attack: 450
Defense: 200
The leader of the extraterrestrial aliens. Stole the town's belongings for "research."
==Gallery==
Xenu.png|Xenu in Power Master 1
Xenu_overworld.png|Xenu's spritesheet in Power Master 1
Category:Extraterrestrial
Category:Power Master 1 Bosses
Xora Spaceship

Xora Spaceship is a spaceship housing Aliens hovering over the town of Xora. It is first seen in Power Master 1: A Strange Journey.
==Power Master 1: A Strange Journey==
In Power Master 1: A Strange Journey, the leader of the Aliens, Xenu, uses his spaceship to store the belongings taken from the residents of town for "research." The main floor of Xora SpaceshipInternal map filename is filled with stolen furniture and Warp Panels. While the furniture gives the dungeon a maze-like feel, moving from room to room is straightforward. The player only needs to keep following the path to continue.
The player moves through rooms containing closets and bookcases, wooden crates, beds, and pots. In the room with the beds, the player can sleep in the one that is not ruined. In the room with the pots, there is a Warp Panel that can bring the player back to Xora Xeno.
As soon as the player enters the second floor, the boss fight with Xenu will begin. Once Xenu is defeated, the player will be brought back to Xora Xeno and cannot return to Xora Spaceship.
===Treasures===
*Music Box - In one of the closets
*Star Shard - In the treasure chest in the crate room
*Scroll - In one of the pots
==Power Master: A Strange Journey MV==
Xora Spaceship returns in Power Master: A Strange Journey MV, though it is a different spaceship owned by Galactrila. The spaceship is a blue saucer and is parked on the dark side of The Moon. It is filled with the belongings of the residents in the Town of Xora, and Galactrila is the only enemy in the ship. Once Galactrila is defeated, the player will be brought back to Xora Xeno and cannot return to Xora Spaceship.
Prior to the final demo, the spaceship was entirely blue colored.
===Treasure===
*Evasive Amulet - To the right of the spaceship, through the chair maze
==Gallery==
Xora Spaceship 1.png|First floor in Power Master 1: A Strange Journey
Xora Spaceship 2.png|Second floor in Power Master 1: A Strange Journey
PMMV Xora Spaceship.png|Xora Spaceship in Power Master: A Strange Journey MV (Demo 0.3.0)
PMMV Xora Spaceship Map.png|Xora Spaceship in Power Master: A Strange Journey MV (Finalized)
==References==
Category:Power Master 1 Dungeons
Category:Power Master MV Dungeons
Category:Extraterrestrial Locations
Xora Xeno

Xora Xeno is an area north of the Town of Xora, first seen in Power Master 1: A Strange Journey. The term "Xeno" means "something strange or foreign to a group", though is usually used as a prefix.
==Power Master 1: A Strange Journey==
Xora Xeno appears as a large field with what seems to be crop markings, a stereotypical thing to associate with Alien encounters. Stepping into the center of the marking will bring the player to Xora Spaceship. Once the player defeats Xenu, they cannot access the Spaceship again.
===Development===
Xora Xeno, the coinciding Spaceship, and the Alien enemies were not originally meant to be in Power Master 1. At first, it was a large set of instruments and the player had to play them in order to get to the end and fight the boss "Maestro". The concept was replaced by Xora Xeno and Xora Spaceship when the creator could not draw the right sprites."[Xora] was originally supposed to be based off off large musical instruments, like you would see in PM1R written story. But because RPGMaker didn't provide me with large instruments, and I'm terrible at making sprites myself, I changed what its story was." - Alex in Xora, Power Master 1: A Strange Journey
==Power Master: A Strange Journey MV==
Xora Xeno returns in Power Master: A Strange Journey MV, though it is now the name of the large observatory in the field north of the Town of Xora. It also shares its map with the town. In the observatory, the player can meet Professor Howe, who asks if they would like to see through his telescope. If the player accepts, they will be teleported to The Moon where they can find Galactrila and get back the town's belongings. However, if twenty days have passed, the player will not be able to access The Moon and the Xora Gem cannot be collected.
===Treasures===
*Book of Energy to Health - Treasure Chamber
*Lunar Armor - Red treasure chest (currently unobtainable)
*4 Sers
==Gallery==
Xora Xeno.png|Xora Xeno in Power Master 1: A Strange Journey
PMMV Town of Xora.png|Xora Xeno in Power Master: A Strange Journey MV
PMMV Xora Xeno Screenshot.png|Power Master: A Strange Journey MV
==References==
Category:Fields
Category:Structures
Category:Power Master 1 Areas
Category:Power Master MV Areas
Yeti

A Yeti is a human-like enemy first seen in Power Master 1: A Strange Journey. It is normally native to cold areas.
==Power Master 1: A Strange Journey==
Yeti are only seen on Aora Avalanche. It has an Ice property to its attack and can also attack with the Ice skill. It is immune to being Frozen, but is weak to Fire-based attacks.
===Card Info===
Name: Yeti
Health: 50
Attack: 160
Defense: 25
A half-man, half-beast who lives in snowy regions.
==Gallery==
Yeti.png|A Yeti from Power Master 1
Yeti.jpg|Concept art of a Yeti
Category:Power Master 1 Enemies
Yora Yore

Yora Yore is a place located south of the Town of Yora where a large festival is held every year. The festival usually contains a number of mini-games the player can participate in, though the main attraction is a large tournament, known as the Yora Tournament. It is first seen in Power Master 1: A Strange Journey.
==Power Master 1: A Strange Journey==
In Power Master 1: A Strange Journey, Yora Yore is brought back after being disbanded for an unspecified amount of time. Two mini-games are playable, both of which are mazes. For both mazes, running has been disabled.
In the grass maze, which costs 10 Sers to participate, the player has to race against three other people to the end. Only the boy will make it to the end, as the girl and man become lost. Beating the other characters to the end will reward the player with a Platinum Ser, worth 100 Sers. Should the boy beat the player to the end, the player will not receive anything.
In the stone maze, which costs 25 Sers to participate, the player has to make it to the end within a time limit of one minute, thirty seconds. The reward given to the player is based on how much time is remaining when the player reaches the end:
* 1:30 to 1:01 - Book of Nightmare
* 1:00 to 0:31 - Hammer Axe
* 0:30 to 0:01 - Healing Shield
* 0:00 - Nothing
In the south end of Yora Yore is the Yora Tournament, which has already ended by the time the player arrives. Talking to the Guardian of Yora will reveal the winner of the Tournament: Gold Knight. As a reward, Yora allows Gold Knight one free wish using the Yora Gem. Gold Knight notices the player and wishes to fight them, beginning the boss battle of the area. After defeating Gold Knight, he will leave and the player is rewarded the Gem. Returning to the ring will show another fight in progress, likely a post-tournament match.
After the player defeats Exitilus, the Battle Mode will be available to play, which puts the player through a gauntlet of enemies.
===Quests===
One quest is accepted and ultimately completed in Yora Yore. By talking to the character Marceus south of the Yora Tournament ring, he will tell the player he is looking for a "rare and powerful magic book". Giving him the book he is looking for will reward the player with an Arcfire Tome.
===Transformations===
When under the effect of Doppel's Dimension, the characters around the Yora Tournament ring transform into a variety of things. The player can also enter the ring in this state, though nothing will happen.
==Gallery==
Yora Yore Full.png|Yora Yore in Power Master 1
Yora Yore.png|The player in Yora Yore, standing below Marceus
Yora Yora Grass Maze.png|The grass maze in Power Master 1
Yora Yora Stone Maze.png|The stone maze in Power Master 1
Yora Yore PM1 Concept.jpg|Concept of Yora Yore for Power Master 1
==Trivia==
*Geoffrey Bodine's character, cut from all other locations in the game, still remains as one of the spectators around Yora Tournament's ring in Power Master 1: A Strange Journey.
Category:Power Master 1 Areas