Escape prevention

There are multiple forms of escape prevention in a Pokémon battle.
==Effect==
If a Pokémon is prevented from escaping, it must remain in battle, as there is no option to switch out or flee.
The trapped Pokémon can still switch out if it is holding a Shed Shell; uses , , , or ; or is hit by , , , or . Prior to Generation V, if a Pokémon that can't escape or the Pokémon that trapped it uses Baton Pass, the Pokémon (or its replacement) still can't escape; from Generation V onward, the effect can be passed only by the Pokémon that can't escape.
From Generation III onward, a Pokémon that can't escape can still flee or from a wild battle if it is holding a Smoke Ball or has the Ability .
In Generation IV only, due to an oversight, if a trapped Pokémon has used and then selects a different move, it will be freed, but its rage will still be building.
Starting in Generation VI, Pokémon can switch out and flee regardless of the can't escape status.
===Moves===
A Pokémon can be trapped when struck by any of the following moves. A will block their effect from Generation III on.
{| border=1 width="100%" class="sortable roundy" style="text-align:center; background: #FFFFFF; border:1px solid #; border-collapse:collapse;"	 	 	 	 	 	
Move	Type	Category	Power	Accuracy 	Gen. introduced	Notes
 	80 	100% 	VII 	 	 	
 	— 	—% 	III 	 	 	
 	— 	—% 	VI 	Prevents all Pokémon on the field from switching out or fleeing during their next turn	 	
 	— 	—% 	VIII 	 	 	
 	80 	100% 	VIII 	Prevents the user and the target from switching out or fleeing 	 	
 	— 	—% 	II 	 	 	
 	— 	—% 	VIII 	Prevents the user from switching out or fleeing; has other effects 	 	
 	— 	100% 	VIII 	Has other effects 	 	
 	— 	80% 	III 	 	 	
 	— 	—% 	II 	 	 	
 	80 	100% 	VII 	 	 	
 	90 	100% 	VI 	 	 	
===Abilities===
A Pokémon can become trapped by any of the following Abilities.
Name	Foes unaffected 	Generation
 	- and * , , Pokémon affected by , , or holding an Air Balloon	III
 	Non- Pokémon, * Pokémon 	III
 	Other Pokémon with Shadow Tag†, * Pokémon 	III
*: Ghost-type Pokémon are only immune from Generation VI on
†: Shadow Tag immunity only applies from Generation IV on
==In animation==
===Pokémon the Series===
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The first instance of trapping appeared in Showdown in Pewter City, where Brock's Onix prevented from recalling through its use of .
Although introduced prior to 's debut, Mandi's used to create a whirlpool that trapped Ash's Krabby and prevented it from switching out in Round One - Begin!.
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In From Ghost to Ghost, Morty's used to prevent Ash's Cyndaquil from escaping the battle.
Nelson had his use Mean Look on an to keep it from running away in Entei at Your Own Risk. Entei countered with in order to flee.
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In Gathering the Gang of Four!, had his use Mean Look to prevent Ash from switching out his . He repeated this strategy in the next episode against Ash's Bulbasaur.
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In Working on a Right Move!, Conway's used Mean Look to prevent Ash from switching out his .
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Preventing the opponent from using the Pokémon they wanted was Lenora's main strategy in her battles against Ash in The Battle According to Lenora! and Rematch at the Nacrene Gym!. She would first have use Roar before switching in and trapping Ash's newly-brought out Pokémon with Mean Look.
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In Battling as Hard as Stone!, 's used , preventing itself from leaving the battle until it was knocked out.
In A Flood of Torrential Gains!, Ash's Gengar trapped 's in battle by hitting it with .
==In the manga==
===Pokémon Adventures===
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In Into the Unown, Al's used to trap opponents in the silk.
In The Ariados up There, the Masked Man's used Spider Web to create a web around the field to prevent opponents from escaping. Janine's Ariados was later shown capable of the same technique.
As first revealed in Slugging It Out with Slugma, will often have her , Chumee, use Mean Look to keep wild Pokémon in place while she attempts to catch them.
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In Blowing Past Nosepass I, Roxanne's Nosepass prevented from recalling her , Rono, with its Ability.
In Going to Eleven with Loudred and Exploud II, Courtney's used to keep from escaping.
In The Beginning of the End with Kyogre & Groudon VIII, Roxanne's Nosepass used to hold in place.
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Charon's could use to trap opponents inside of the flame. It was first seen in Cooling Off Heatran.
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's , Tula, can make a Spider Web that can hold opponents in place while also electrocuting them. It was first seen in Wheeling and Dealing.
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In Changing Gengar, 's Mega , Garma, used his Ability to trap Essentia's and keep it from fleeing.
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In Transcend!! Ultra Necrozma!, used to destroy the ground and trap everyone caught in it.
In Finale!! The Battle Against the Other Dimension!, Moon's Decidueye pinned down by its shadow through the use of 
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In Glittering!! The Tapestry in the Vault, Allister's Gigantamaxed and used to trap 's , Fanguru.
Category:Terminology
Category:Game mechanics
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