Magazine for One

Magazine for One (Alt: Magazine for One) is a 4th Expanded class active skill available as Night Watch.
==Effect==
Fires multiple bullets at one target, inflicting ranged physical damage to the target.
* If a Gatling Gun is equipped, attacks 10 times.
* If a Pistol is equipped -
** Attacks 6 times.
** Inflicts half of the total Critical Damage based on the caster's Critical chance.
* If you have an Aiming Count active, the skill consumes all the Aiming Count and skill damage is increased according to the amount of Aiming Count consumed.
===Gatling Gun===
Level	Base Damage (ATK) Per Hit	Aiming Count Multiplier	Hits
1 	500% 	50 	10
2 	800% 	100 	10
3 	1,100% 	150 	10
4 	1,400% 	200 	10
5 	1,700% 	250 	10
===Pistol===
Level	Base Damage (ATK) Per Hit	Aiming Count Multiplier	Hits
1 	500% 	50 	6
2 	900% 	100 	6
3 	1,300% 	150 	6
4 	1,700% 	200 	6
5 	2,100% 	250 	6
 Damage (ATK) = [(Base_Damage + (Aiming Count x Multiplier) + 5 x CON) x ]%
==External==
===Enhanced By===
====Weapon====
* 
** For every 2 refine levels, increases damage by 6%.
* 
** Increases damage by 5%.
** If refine level is +5 or higher, increases damage by 5%.
** If refine level is +9 or higher, increases damage by 10%.
** If refine level is +11 or higher, increases damage by 5%.
** When equipped with -
*** For every 3 refine levels of weapon, increases damage by 4%.
*** If weapon is grade B or higher, increases damage by 10%.
*** When headgear is enchanted with , increases damage by 15%.
* 
** Increases damage by 5%.
** If refine level is +5 or higher, increases damage by 5%.
** If refine level is +9 or higher, increases damage by 10%.
** If refine level is +11 or higher, increases damage by 5%.
** When equipped with -
*** For every 3 refine levels of weapon, increases damage by 4%.
*** If weapon is grade B or higher, increases damage by 10%.
*** When headgear is enchanted with , increases damage by 15%.
* 
** For every 2 refine levels, increases damage by 7%.
** If grade C or higher, increases damage by 10%.
** When enchanted with -
*** Increases damage by 5%.
*** If grade D or higher, increases damage by 3%.
*** If grade B or higher, increases damage by 4%.
*** If grade A or higher, increases damage by 6%.
* 
** Increases damage by 10%.
** If grade D or higher, increases damage by 5%.
** If grade C or higher, increases damage by 3%.
** If grade B or higher, increases damage by 5%.
** When equipped with , increases damage by 6% for every 2 refine levels of weapon.
* 
** Increases damage by 10%.
** If grade D or higher, increases damage by 5%.
** If grade C or higher, increases damage by 3%.
** If grade B or higher, increases damage by 5%.
** When equipped with , increases damage by 7% for every 2 refine levels of weapon.
====Accessory====
* 
** For every 10 base levels, increases damage by 1%.
====Shadows====
* 
** Increases damage by 8%.
** For every 3 refine levels, increases damage by 2%.
====Costume====
* 
** When equipped with , increases damage by 10%.
====Equipment Sets====
* + 
** For every 3 refine levels of weapon, increases damage by 7%.
** If grade C or higher, increases damage by 15%.
* + 
** If refine level is +12 or higher, increases damage by 50%.
* + 
** If refine level is +10 or higher, increases damage by 10%.
** If grade C or higher, increases damage by 10%.
* + 
** Increases damage by 10%.
** If armor is grade A, increases damage by 10%.
* + 
** Increases damage by 15%.
==Changelog==
* TBA