nyuuzyou/wikis huggingface dataset:
Duke Nukem: Critical Mass (Jul 27, 2010 prototype)

A prototype of the unreleased Duke Nukem: Critical Mass for the PlayStation Portable.
==Notes==
Duke Nukem: Critical Mass is an unreleased PSP shooter by Frontline Studios, in 2022 Unseen64 & ObscureGamers both released the data although the Unseen64 copy had correct file dates, a third copy was sent to HiddenPalace that matched the data ObscureGamers had been sent (Which was incomplete & had edited file dates).
*The build requires a PSP with 64MB ram to function, and PPSSPP v1.1.1 to emulate. 
*The original data was raw files, BOOT.BIN had to be renamed to EBOOT.BIN no other changes were made to files other than creating an iso.
==Videos==
<youtube width="320" height="240">WvDcq2w4m_c</youtube>
==Acknowledgments==
* Unseen64
* ObscureGamers
* HiddenPalace
Duke Nukem: Critical Mass (Jul 30, 2010 prototype)

A prototype of the unreleased Duke Nukem: Critical Mass for the PlayStation Portable.
==Notes==
Duke Nukem: Critical Mass is an unreleased PSP shooter by Frontline Studios, in 2022 Unseen64 & ObscureGamers both released the data although the Unseen64 copy had correct file dates, a third copy was sent to HiddenPalace that matched the data ObscureGamers had been sent (Which was incomplete & had edited file dates).
*The build requires a PSP with 64MB ram to function, and PPSSPP v1.1.1 to emulate. 
*The original data was raw files, BOOT.BIN had to be renamed to EBOOT.BIN no other changes were made to files other than creating an iso.
==Videos==
<youtube width="320" height="240">WvDcq2w4m_c</youtube>
==Acknowledgments==
* Unseen64
* ObscureGamers
* HiddenPalace
Duke Nukem: Critical Mass (Jun 10, 2010 prototype)

A prototype of the unreleased Duke Nukem: Critical Mass for the PlayStation Portable.
==Notes==
Duke Nukem: Critical Mass is an unreleased PSP shooter by Frontline Studios, in 2022 Unseen64 & ObscureGamers both released the data although the Unseen64 copy had correct file dates, a third copy was sent to HiddenPalace that matched the data ObscureGamers had been sent (Which was incomplete & had edited file dates).
*The build requires a PSP with 64MB ram to function, and PPSSPP v1.1.1 to emulate. 
*The original data was raw files, BOOT.BIN had to be renamed to EBOOT.BIN no other changes were made to files other than creating an iso.
==Videos==
<youtube width="320" height="240">WvDcq2w4m_c</youtube>
==Acknowledgments==
* Unseen64
* ObscureGamers
* HiddenPalace
Duke Nukem: Critical Mass (Jun 12, 2010 prototype)

A prototype of the unreleased Duke Nukem: Critical Mass for the PlayStation Portable.
==Notes==
Duke Nukem: Critical Mass is an unreleased PSP shooter by Frontline Studios, in 2022 Unseen64 & ObscureGamers both released the data although the Unseen64 copy had correct file dates, a third copy was sent to HiddenPalace that matched the data ObscureGamers had been sent (Which was incomplete & had edited file dates).
*The build requires a PSP with 64MB ram to function, and PPSSPP v1.1.1 to emulate. 
*The original data was raw files, BOOT.BIN had to be renamed to EBOOT.BIN no other changes were made to files other than creating an iso.
==Videos==
<youtube width="320" height="240">WvDcq2w4m_c</youtube>
==Acknowledgments==
* Unseen64
* ObscureGamers
* HiddenPalace
Duke Nukem: Critical Mass (Jun 22, 2010 prototype)

A prototype of the unreleased Duke Nukem: Critical Mass for the PlayStation Portable.
==Notes==
Duke Nukem: Critical Mass is an unreleased PSP shooter by Frontline Studios, in 2022 Unseen64 & ObscureGamers both released the data although the Unseen64 copy had correct file dates, a third copy was sent to HiddenPalace that matched the data ObscureGamers had been sent (Which was incomplete & had edited file dates).
*The build requires a PSP with 64MB ram to function, and PPSSPP v1.1.1 to emulate. 
*The original data was raw files, BOOT.BIN had to be renamed to EBOOT.BIN no other changes were made to files other than creating an iso.
==Videos==
<youtube width="320" height="240">WvDcq2w4m_c</youtube>
==Acknowledgments==
* Unseen64
* ObscureGamers
* HiddenPalace
Duke Nukem: Critical Mass (May 27, 2010 prototype)

A prototype of the unreleased Duke Nukem: Critical Mass for the PlayStation Portable.
==Notes==
Duke Nukem: Critical Mass is an unreleased PSP shooter by Frontline Studios, in 2022 Unseen64 & ObscureGamers both released the data although the Unseen64 copy had correct file dates, a third copy was sent to HiddenPalace that matched the data ObscureGamers had been sent (Which was incomplete & had edited file dates).
*The build requires a PSP with 64MB ram to function, and PPSSPP v1.1.1 to emulate. 
*The original data was raw files, BOOT.BIN had to be renamed to EBOOT.BIN no other changes were made to files other than creating an iso.
==Videos==
<youtube width="320" height="240">WvDcq2w4m_c</youtube>
==Acknowledgments==
* Unseen64
* ObscureGamers
* HiddenPalace
Duke Nukem: Manhattan Project (Apr 27, 2010 prototype)

A prototype of Duke Nukem: Manhattan Project for the Xbox 360.
==Notes==
* Predates the final build by half a month.
* Original filename: Duke Nukem Manhattan (Apr 27 2010).zip
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Duke Nukem: Manhattan Project (Jan 25, 2010 Multiplayer prototype)

A prototype of Duke Nukem: Manhattan Project for the Xbox 360.
==Notes==
* Predates the final build by 4 months.
* Internal Multiplayer Build.
* It doesn't seem to work on the August 18, 2024 version of Xenia Canary.
==See also==
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Duke Nukem: Planet of the Babes (Apr 15, 2000 prototype)

A prototype of Duke Nukem: Planet of the Babes for the PlayStation.
==Notes==
* Working title of the game Duke Nukem: Land of the Babes
* All in-game references reflect this difference in the title of the game
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
** Game contains dongle protection: No.
** Game contains debugging symbols: N/A
** Dump was originally scrambled: No
==Screenshots==
PSX - Duke Nukem Planet of the Babes April 14 2000-0004.png
==Origin==
PSX - Duke Nukem Planet of the Babes April 14 2000.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Iniche for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Duke Nukem: Time to Kill (Aug 21, 1998 prototype)

A prototype of Duke Nukem: Time to Kill for the PlayStation.
==Notes==
* Does not work on Mednafen (Video Standard Mismatch)
* Even as the Playstation logo suggests, this seems to be a PAL prototype.
* Doesn't show the 3D Realms logo
* Title logo/disclaimer screen is different
* Memory card check is on a black background this time
* The spinning Nuke symbol is gold
* The rolling demo is in the city instead of the sewer
* Just the simple spinning gold Nuke as the loading screen
* No in-game music (including in the demos)
* Miscellaneous Notes:
** Game is emulatable: Issues (as of April 17, 2021).
** Game contains dongle protection: No.
** Game contains debugging symbols: N/A
** Dump was originally scrambled: No
==Screenshots==
SLES-01515_2021-03-29_14-12-06.png
SLES-01515_2021-03-29_14-12-39.png
SLES-01515_2021-03-29_14-15-33.png
SLES-01515_2021-03-29_14-16-08.png
==Origin==
PSX - Duke TTK 08-24-98.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Iniche for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Duke Nukem: Time to Kill (Jul 7, 1998 prototype)

A prototype of Duke Nukem: Time to Kill for the PlayStation.
==Notes==
* No audio in the startup intro cut scene
* No 3D Realms logo
* Different title logo/disclaimer screen
* Memory card check is on a blue gradient background
* Oddly, there is no spinning Nuke symbol on the title screen/main menu
* Also, no rolling demos play; it's just a black background
* The same main menu from the 6-12 build, also featuring a level select.
* Difference in the control symbols
* Different menu sounds
* Just the simple spinning gold Nuke as the loading screen
* The pause menu does not give a map/plot summary; it's simply the menu options directly on the list
* Even on the highest skill, the game is much easier due to the lower damage taken from enemies
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
** Game contains dongle protection: No.
** Game contains debugging symbols: N/A
** Dump was originally scrambled: No
==Screenshots==
PSX - Duke TTK 07-07-98-0000.png
PSX - Duke TTK 07-07-98-0001.png
PSX - Duke TTK 07-07-98-0003.png
PSX - Duke TTK 07-07-98-0004.png
PSX - Duke TTK 07-07-98-0005.png
==Origin==
PSX - Duke TTK 07-07-98.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Iniche for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Duke Nukem: Time to Kill (Jun 12, 1998 18.32 prototype)

A prototype of Duke Nukem: Time to Kill for the Sony PlayStation.
==Notes==
* Very similar to Duke_Nukem:_Time_to_Kill_(Jun_12,_1998_prototype)
* Shared by T02my on BetaArchive on 2010-04-17.
* <rom name="duke_nukem_ttk_proto.mdf" size="287174880" crc="66CE93D8" md5="E06A95E22711F5237F4CC73245C0439C" sha1="17DC62D346B705FBF1FA657F6075075F11E7929E" sha256="6E62EA4C2E70F55C533F6A05178F75EC623D0923E2715DD516204413B81DD453"/>
* <rom name="duke_nukem_ttk_proto.mds" size="494" crc="A068816F" md5="80A5C707211FC1ACFFBA7DC9422BC12C" sha1="66A69F81ED0D7D7B6967CE855364714F85F34792" sha256="499D163A3615F22BB009ED69251775077E31563518D3AE99A871441230876A0E"/>
==See also==
* BetaArchive Database entry
Duke Nukem: Time to Kill (Jun 12, 1998 prototype)

A prototype of Duke Nukem: Time to Kill for the PlayStation.
==Notes==
* No audio in the startup intro cut scene
* No 3D Realms logo
* Different title logo/disclaimer screen
* Memory card check is on a blue gradient background
* Interestingly, the spinning Nuke symbol is gold
* No music in the rolling demos
* Very different main menu
** Level select is included in it
* Difference in the control symbols
* Different menu sounds
* Just the simple spinning gold Nuke as the loading screen
* The pause menu does not give a map/plot summary; it's simply the menu options directly on the list
* Even on the highest skill, the game is much easier due to the lower damage taken from enemies
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
** Game contains dongle protection: No.
** Game contains debugging symbols: N/A
** Dump was originally scrambled: No
==Screenshots==
PSX - Duke TTK 6-12-98-0000.png
PSX - Duke TTK 6-12-98-0001.png
PSX - Duke TTK 6-12-98-0003.png
PSX - Duke TTK 6-12-98-0004.png
==Origin==
PSX - Duke TTK 6-12-98.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Iniche for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Duke Nukem: Time to Kill (Sep 8, 1998 prototype)

A prototype of Duke Nukem: Time to Kill for the PlayStation.
==Notes==
* Compiled 10 days before the US retail version
* It doesn't show the 3D Realms logo.
* Different legal disclaimer/trademark screen
* Different background for the memory card check screen
* The first rolling demo takes place in a city, rather than the sewer
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
** Game contains dongle protection: No.
** Game contains debugging symbols: N/A
** Dump was originally scrambled: No
==Screenshots==
PSX - Duke TTK 09-08-98-0000.png
PSX - Duke TTK 09-08-98-0001.png
PSX - Duke TTK 09-08-98-0002.png
PSX - Duke TTK 09-08-98-0004.png
PSX - Duke TTK 09-08-98-0005.png
PSX - Duke TTK 09-08-98-0006.png
==Origin==
PSX - Duke TTK 09-08-98.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Iniche for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Duke Nukem 3D (Jul 19, 2008 prototype)

A prototype of Duke Nukem 3D for the Xbox 360.
==Notes==
* Predates the final build by 10 days.
* Original filename: Duke Nukem 3D (Jul 19, 2008).rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Duke Nukem 3D (Sep 18, 1997 prototype)

A late prototype of Duke Nukem 3D for the Sega Saturn.
==Notes==
* This prototype was dumped before but was recently redumped with DiscImageCreator using Redump.org standards by ObscureGamers in 2021 as part of the OG Sega Saturn Group Buy 2021.
==Files==
==Disc contents==
==Origin==
Duke Nukem 3D (Sep 18, 1997 prototype).png|Disc front (OG).
Duke Nukem 64 (Prototype)

A late prototype of Duke Nukem 64 for the Nintendo 64.
==Origin==
dn641big.jpg|Cartridge front
d64front.jpg|Cartridge front
d64back.jpg|Cartridge back
dn642big.jpg|Cartridge back
==See also==
* Release thread at Lost Levels.
* Read the article by Nintendo Player here!
Duke Nukem Forever (Apr 9, 2011 prototype)

A prototype of Duke Nukem Forever for the Xbox 360.
==Notes==
* Predates the final build by almost a month.
* Original filename: Duke Nukem Forever (Demo, Apr 08 2011).rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Duke Nukem Forever (Nov 8, 1996 prototype)

A prototype build for a scrapped sidescrolling 2D version of Duke Nukem Forever, released anonymously on the site 4chan.
This is possibly the last build of the 2D sidescrolling iteration of Duke Nukem Forever before it was scrapped and turned into an FPS.
==Origin==
 x0r_jmp PRESENTS:
 D U K E N U K E M F O R E V E R
 1 9 9 6
 ╔═══════════════╗
╔══════════════════════════════╣ RELEASE NOTES ╠══════════════════════════════╗
║ ╚═══════════════╝ ║
║ As some of you may know, Duke Nukem Forever began life as a side-scroller ║
║ in 1996. This release includes four builds from that period of development, ║
║ including tools. ║
║ ║
║ Where possible, executables have been patched to run on modern systems. For ║
║ 16-bit Windows and DOS executables, DOSBox Staging and OTVDM are provided. ║
║ ║
║ Unlike our previous releases, we have included a 'pre-patched' release in ║
║ addition to the raw files and individual patches. ║
╚═════════════════════════════════════════════════════════════════════════════╝
Duke Nukem Forever (Oct 21, 1996 prototype)

A prototype build for a scrapped sidescrolling 2D version of Duke Nukem Forever, released anonymously on the site 4chan.
==Origin==
 x0r_jmp PRESENTS:
 D U K E N U K E M F O R E V E R
 1 9 9 6
 ╔═══════════════╗
╔══════════════════════════════╣ RELEASE NOTES ╠══════════════════════════════╗
║ ╚═══════════════╝ ║
║ As some of you may know, Duke Nukem Forever began life as a side-scroller ║
║ in 1996. This release includes four builds from that period of development, ║
║ including tools. ║
║ ║
║ Where possible, executables have been patched to run on modern systems. For ║
║ 16-bit Windows and DOS executables, DOSBox Staging and OTVDM are provided. ║
║ ║
║ Unlike our previous releases, we have included a 'pre-patched' release in ║
║ addition to the raw files and individual patches. ║
╚═════════════════════════════════════════════════════════════════════════════╝
Duke Nukem Forever (Oct 24, 1996 prototype)

A prototype build for a scrapped sidescrolling 2D version of Duke Nukem Forever, released anonymously on the site 4chan.
==Origin==
 x0r_jmp PRESENTS:
 D U K E N U K E M F O R E V E R
 1 9 9 6
 ╔═══════════════╗
╔══════════════════════════════╣ RELEASE NOTES ╠══════════════════════════════╗
║ ╚═══════════════╝ ║
║ As some of you may know, Duke Nukem Forever began life as a side-scroller ║
║ in 1996. This release includes four builds from that period of development, ║
║ including tools. ║
║ ║
║ Where possible, executables have been patched to run on modern systems. For ║
║ 16-bit Windows and DOS executables, DOSBox Staging and OTVDM are provided. ║
║ ║
║ Unlike our previous releases, we have included a 'pre-patched' release in ║
║ addition to the raw files and individual patches. ║
╚═════════════════════════════════════════════════════════════════════════════╝
Duke Nukem Forever (Oct 8, 1996 prototype)

A prototype build for a scrapped sidescrolling 2D version of Duke Nukem Forever, released anonymously on the site 4chan.
==Origin==
 x0r_jmp PRESENTS:
 D U K E N U K E M F O R E V E R
 1 9 9 6
 ╔═══════════════╗
╔══════════════════════════════╣ RELEASE NOTES ╠══════════════════════════════╗
║ ╚═══════════════╝ ║
║ As some of you may know, Duke Nukem Forever began life as a side-scroller ║
║ in 1996. This release includes four builds from that period of development, ║
║ including tools. ║
║ ║
║ Where possible, executables have been patched to run on modern systems. For ║
║ 16-bit Windows and DOS executables, DOSBox Staging and OTVDM are provided. ║
║ ║
║ Unlike our previous releases, we have included a 'pre-patched' release in ║
║ addition to the raw files and individual patches. ║
╚═════════════════════════════════════════════════════════════════════════════╝
Dukes of Hazzard (prototype)

A prototype of the unreleased Dukes of Hazzard for the Atari 2600.
==Notes==
* Programmed by Mark Hahn for Atari.
* First found by Clint Dyer on May 11, 1997; the earliest known dump of this prototype is dated August 26 of that same year.
* The game data was burned onto regular chips, as is the case with this prototype, and was ready to be shipped before its abrupt cancellation.
==See also==
* AtariProtos' article on the game.
Dumbo's Flying Circus (Apr 4, 1983 prototype)

A prototype of the unreleased Dumbo's Flying Circus for the Atari 2600.
==Notes==
* Programmed by Peter Niday for Atari.
* Sound effects and music were not implemented yet.
* Contains many differences in the graphics and gameplay compared to the latest known build.
==Origin==
Dumbo Apr41983 cart1.jpg|Case
Dumbo Apr41983 cart2.jpg|EPROMs
==See also==
* Dumbo's Flying Circus 4/4/83 WIP - AtariAge
* AtariProtos' article on the prototype.
Dumbo's Flying Circus (Jul 11, 1983 prototype)

A prototype of the unreleased Dumbo's Flying Circus for the Atari 2600.
==Notes==
* Programmed by Peter Niday for Atari.
* Assumed to be the final version.
* Earliest known dump is dated March 15, 1999.
==See also==
* AtariProtos' article on the prototype.
Dumbo's Flying Circus (May 5, 1983 prototype)

A prototype of the unreleased Dumbo's Flying Circus for the Atari 2600.
==Notes==
* Programmed by Peter Niday for Atari.
* Contains many differences in gameplay, graphics and sound.
* First documented by AtariProtos owner Tempest on August 28, 2001; the earliest known correct dump of this build is dated January 6, 2002.
==See also==
* Dumbo Proto - AtariAge
* AtariProtos' article on the prototype.
Dumping guides

* Discs
** CD and DVD
*** CloneCD
** Dreamcast
*** Dreamcast SD Rip
*** GD-R ripping.rar by -=FamilyGuy=- & Dot50Cal
* EPROMs
* Neo Geo Pocket/Neo Geo Pocket Color
** Tengu Neo Geo Pocket Dumper
== See also ==
* dBpoweramp CD/DVD Drive Accuracy List 2016
Dune: The Battle for Arrakis (prototype)

An early prototype of Dune II: The Battle for Arrakis for the Sega Genesis. 
==Screenshots==
Dune-The-Battle-for-Arrakis-(prototype)000.png|Team select.
Dune-The-Battle-for-Arrakis-(prototype)001.png|Initiation.
Dune_The_Battle_for_Arrakis_(prototype)_0003.png|Gameplay 1.
Dune-The-Battle-for-Arrakis-(prototype)002.png|Gameplay 2.
Dune-The-Battle-for-Arrakis-(prototype)003.png|Options.
==Cheats==
You can input the codes via the pause menu.
Mission #	House Harkonnen	House Atreides	House Ordos
Mission 1	HARKAAAAAA 	ATREAAAAAA 	ORDOAAAAAA
Mission 2	HARKBBBBBB 	ATREBBBBBB 	ATREBBBBBB
Mission 3	HARKCCCCCC 	ATRECCCCCC 	ORDOCCCCCC
Mission 4	HARKDDDDDD 	ATREDDDDDD 	ORDODDDDDD
Mission 5	HARKEEEEEE 	ATREEEEEEE 	ORDOEEEEEE
Mission 6	HARKFFFFFF 	ATREFFFFFF 	ORDOFFFFFF
Mission 7	HARKGGGGGG 	ATREGGGGGG 	ORODGGGGGG
Mission 8	HARKHHHHHH 	ATREHHHHHH 	ORODHHHHHH
Mission 9	HARKIIIIII 	ATREIIIIII 	ORODIIIIII
Below are cheats that are unclear what the effects of them are.
Unknown Cheats:	DENZILLONG	FUBARFUBAR	LASVEGASNV
==Origin==
Dune_The_Battle_for_Arrakis_(prototype)_0002.jpg
==Acknowledgments==
* "Massive thanks to GamingLegend64 for sending this in for release!"
==See also==
* Forest of Illusion's tweet
* Forest of Illusion's webpage
* Hard4Games's video
* No-Intro entry
Dune (Jul 10, 1984 prototype)

A prototype of the unreleased Dune for the Atari 2600.
==Notes==
* Developed, and was to be published by Atari.
* Recovered from a VAX backup tape.
* Estimated to be about 30% complete.
==See also==
* Atari 2600 Dune Prototype Discovered! - AtariAge
* Atari 2600 Dune source listing released! - AtariAge
* AtariProtos' article on the prototype.
Dune 2000 (Aug 12, 1999 prototype)

A prototype of Dune 2000 for the PlayStation.
==Notes==
* Compiled 4 days before US retail
* During gameplay, it shows "REVIEW COPY" at the top of the screen
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
** Game contains dongle protection: No.
** Game contains debugging symbols: N/A
** Dump was originally scrambled: No
==Screenshots==
PSX - Dune 2000 Review-0001.png
PSX - Dune 2000 Review-0002.png
==Origin==
PSX - Dune 2000 Review.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Iniche for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Dune II: The Battle for Arrakis (Jan 11, 1994 prototype)

A late prototype of Dune II: The Battle for Arrakis for the Sega Mega Drive.
==Screenshots==
Dune II - The Battle for Arrakis (Jan 11, 1994 prototype).2019-12-30 18.41.14.png|Title screen.
Dune II - The Battle for Arrakis (Jan 11, 1994 prototype).2019-12-30 18.41.27.png|Menu.
Dune II - The Battle for Arrakis (Jan 11, 1994 prototype).2019-12-30 18.42.17.png|Team select.
Dune II - The Battle for Arrakis (Jan 11, 1994 prototype).2019-12-30 18.42.24.png|Initiation.
Dune II - The Battle for Arrakis (Jan 11, 1994 prototype).2019-12-30 18.43.01.png|Gameplay 1.
Dune II - The Battle for Arrakis (Jan 11, 1994 prototype).2019-12-30 18.45.01.png|Options.
==Files==
==Header==
00000100 53 45 47 41 20 4d 45 47 41 20 44 52 49 56 45 20 SEGA MEGA DRIVE 
00000110 28 43 29 54 2d 35 30 20 31 39 39 34 2e 41 50 52 (C)T-50 1994.APR
00000120 44 55 4e 45 20 2d 20 54 48 45 20 42 41 54 54 4c DUNE - THE BATTL
00000130 45 20 46 4f 52 20 41 52 52 41 4b 49 53 20 20 20 E FOR ARRAKIS 
00000140 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000150 44 55 4e 45 20 2d 20 54 48 45 20 42 41 54 54 4c DUNE - THE BATTL
00000160 45 20 46 4f 52 20 41 52 52 41 4b 49 53 20 20 20 E FOR ARRAKIS 
00000170 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000180 47 4d 20 54 2d 37 30 32 34 36 20 2d 35 30 c4 46 GM T-70246 -50.F
00000190 4a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 J 
000001a0 00 00 00 00 00 0f ff ff 00 ff 00 00 00 ff ff ff ................
000001b0 20 20 a0 20 00 00 00 00 00 00 00 00 20 20 20 20 . ........ 
000001c0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001d0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001e0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001f0 45 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 E 
==See also==
* This release is part of Hidden Palace's Holiday 2019 release event. Click here for more information on the other releases from this period.