Team Fortress 2/Particles

Here is a list of particle effects to be used with Team Fortress 2. These particle names have to be written into the Particle System Name field of the info_particle_system entity.
:
== General ==
=== General ===
Name 	Description and Notes
bday_1balloon 	Single balloon floating up.
bday_balloon01 	Two balloons floating up.
bday_balloon02 	Two balloons floating up.
bday_confetti 	Confetti.
critgun_weaponmodel_blu 	Electric Ball effect (?).
critgun_weaponmodel_red 	Electric Ball effect (?).
healthgained_blu 	Single Health Cross floating up.
healthgained_red 	Single Health Cross floating up.
healthlost_blu 	Single dash falling down (Blu).
eject_minigunbrass 	Minigun Ejections.
achieved 	Achievement's particle effect.
mini_fireworks 	Achievement's particle effect without the trophy.
contract_completed_primary	Contract completed primary mission particle effect.
contract_completed_bonus 	Contract completed bonus mission particle effect.
duel_blue 	Blu Dueling Opponent logo.
duel_red 	Red Dueling Opponent logo.
particle_nemesis_blue 	Blu Nemesis logo.
particle_nemesis_red 	Red Nemesis logo.
=== General Explosion ===
Name 	Description and Notes
ExplosionCore_buildings 	Building Explosion.
ExplosionCore_MidAir 	Mid-Air Explosion.
ExplosionCore_MidAir_underwater	Underwater Midair Explosion.
ExplosionCore_sapperdestroyed 	Small Electric Zap/Explosion.
pyrovision_explosion 	Pyroland Explosion.
rd_robot_explosion 	Robot Destruction : Robots Explosion.
ExplosionCore_Wall 	Wall Explosion.
ExplosionCore_Wall_underwater 	Underwater Wall Explosion.
gas_can_impact_blue 	Gas Passer's gas explosion. Adds blue gas.
gas_can_impact_red 	Gas Passer's gas explosion. Adds red gas.
=== Speech ===
Name 	Description and Notes
speech_mediccall 	Call Medic bubble.
speech_medichurt 	Medic Call Medic bubble.
speech_mission 	Unused bubble.
speech_revivecall 	Call Medic to revive bubble.
speech_revivecall_medium	Call Medic to revive bubble almost respawn.
speech_revivecall_hard 	Call Medic to revive bubble about to respawn.
speech_taunt_all 	Friendly Taunt bubble.
speech_taunt_blue 	Blu only Taunt bubble.
speech_taunt_rede 	Red only Taunt bubble.
speech_voice 	Voice chat bubble.
speech_typing 	Unused Chat Typing bubble.
=== Weapons ===
Name 	Description and Notes
rockettrail_! 	A smoke trail thats based on the size and speed of a rocket. Currently Broken.
rockettrail 	A General Smoke trail.
halloween_rockettrail 	Halloween Smoke trail.
furious_flyer_activated 	Unused, part of rockettrail.pcf.
critical_rocket_red 	Critical Rocket effect, in Red team Color.
critical_rocket_blue 	Critical Rocket effect, in Blu team Color.
critical_rocket_redsparks 	Critical Rocket effect, red sparks that are generated by effect.
critical_rocket_bluesparks 	Critical Rocket effect, blue sparks that are generated by effect.
drg_cow_rockettrail_normal_red 	Cow Mangler 5000 smoke trail effect, in Red team colour.
drg_cow_rockettrail_normal_blue 	Cow Mangler 5000 smoke trail effect, in Blu team colour.
drg_cow_rockettrail_charged_red 	Cow Mangler 5000 smoke trail effect when charged, in Red team colour.
drg_cow_rockettrail_charged_blue 	Cow Mangler 5000 smoke trail effect when charged, in Blu team colour.
rockettrail_underwater 	A stream of Bubbles that emits from a Rocket, instead of smoke.
rockettrail_waterbubbles 	Rocket trail effect Underwater. It creates a continuous blast of bubbles from its control point.
rocketpack_exhaust 	The Thermal Thruster's smoke effect after being launched.
rocketpack_exhaust_launch_backup 	The Thermal Thruster's thrust/rocket effect during launch.
dragons_fury_effect_parent 	The player's effect after being lit by the Dragon's Fury or Gas Passer.
projectile_fireball 	Fireball effect from the Dragon's Fury.
projectile_fireball_crit_blue 	Fireball effect from the Dragon's Fury. Added Blue Crit effect.
projectile_fireball_crit_red 	Fireball effect from the Dragon's Fury. Added Red Crit effect.
projectile_fireball_pyrovision 	Fireball effect in Pyrovision from the Dragon's Fury.
flaregun_trail_red 	Flaregun red trail effect.
flaregun_trail_blue 	Flaregun blue trail effect.
scorchshot_trail_red 	Scorchshot red trail effect.
scorchshot_trail_blue 	Scorchshot blue trail effect.
flaming_arrow 	The flame effects attached to the arrowhead of a Huntsman bow when it is set alight, also the same flame effects in mann manor.
xms_icicle_idle 	Cold smoke Spy Cicle effects.
xms_icicle_melt 	Melt Spy Cicle smoke effects.
xms_icicle_impact 	Spy Cicle impact effects.
xms_ornament_glitter 	Wrap Assassin ornament glitter.
flaming_slap 	Unused, intended to be used with the Hot Hand. Found in burningplayer.pcf.
flaming_slap_2 	Level 2 of the flaming_slap, fire trail is longer.
flaming_slap_3 	Level 3 of the flaming_slap, fire trail is even longer.
flamethrower 	Pre Jungle Inferno Flame.
flamethrower_halloween 	Pre Jungle Inferno Spectral Flame.
flamethrower_rainbow 	Pre Jungle Inferno Pyrovision Flame.
flamethrower_underwater 	Underwater bubbles.
flamethrower_crit_red 	Pre Jungle Inferno Flame with red crit effect.
flamethrower_crit_blue 	Pre Jungle Inferno Flame with blue crit effect.
flamethrower_giant_mvm 	Pre Jungle Inferno Giant Pyro's Flame.
flamethrower_crit_giant_mvm 	Pre Jungle Inferno Giant Pyro's Flame with blue crit effect.
flamethrower_giant_mvm_new_flame 	Post Jungle Inferno Giant Pyro's Flame.
flamethrower_crit_giant_mvm_new_flame	Post Jungle Inferno Giant Pyro's Flame with blue crit effect.
new_flame 	Post Jungle Inferno Flame.
new_flame_crit_red 	Post Jungle Inferno Flame with red crit effect.
new_flame_crit_blue 	Post Jungle Inferno Flame with blue crit effect.
new_flame_fan 	Post Jungle Inferno Spectral Flame.
medicgun_beam_blue_muzzle 	Medigun heal beam with blue team color.
medicgun_beam_red_muzzle 	Medigun heal beam with red team color.
=== Buildings ===
Name 	Description and Notes
repair_claw_heal_blue 	Rescue Ranger's main healing particle animation (Blu).
repair_claw_heal_blue2 	Rescue Ranger's particle sparkles animation (Blu).
repair_claw_heal_blue3 	Rescue Ranger's particle flash animation (Blu).
repair_claw_heal_red 	Rescue Ranger's main healing particle animation (Red).
repair_claw_heal_red2 	Rescue Ranger's particle sparkles animation (Blu).
repair_claw_heal_red3 	Rescue Ranger's particle flash animation (Blu).
teleporter_red_exit 	The Glow effect generate from a Red exit Teleporter.
teleporter_arms_circle_red 	The Glows generated by the arms of a teleporter. They eventually swirl to become one solid hexagon glow shape.
teleporter_red_entrance 	The first stage of the glow Generated by a Red teleporter entrance. This glow is brighter than that of an exit.
teleporter_red_charged 	The first stage of the glow effect produced by a teleporter.
teleporter_red_charged_level2 	The second stage of the glow effect produced by a teleporter.
teleporter_red_charged_level3 	The third stage of the glow effect produced by a teleporter.
teleporter_red_entrance_level2 	The second stage of the glow effect produced by a teleporter entrance. This glow is brighter than that of an exit.
teleporter_red_entrance_level3 	The third stage of the glow effect produced by a teleporter entrance. This glow is brighter than that of an exit.
teleporter_red_charged_wisps 	The small particles generated by a teleporter trail.
teleporter_red_wisps_level2 	The teleporter circles generated in a teleporter trail.
teleporter_blue_exit 	The Glow effect generate from a Blu exit Teleporter.
teleporter_arms_circle_blue 	The Glows generated by the arms of a teleporter. They eventually swirl to become one solid hexagon glow shape.
teleporter_blue_entrance 	The first stage of the glow Generated by a Blu teleporter entrance. This glow is brighter than that of an exit.
teleporter_blue_charged 	The first stage of the glow effect produced by a teleporter.
teleporter_blue_charged_level2 	The second stage of the glow effect produced by a teleporter.
teleporter_blue_charged_level3 	The third stage of the glow effect produced by a teleporter.
teleporter_blue_entrance_level2	The second stage of the glow effect produced by a teleporter entrance. This glow is brighter than that of an exit.
teleporter_blue_entrance_level3	The third stage of the glow effect produced by a teleporter entrance. This glow is brighter than that of an exit.
teleporter_blue_charged_wisps 	The small particles generated by a teleporter trail.
teleporter_blue_wisps_level2 	The teleporter circles generated in a teleporter trail.
sentry_rocket 	The Main rocket muzzle effect.
sentry_rocket_burst 	The effect made when Rockets are fired from the Sentry.
sentry_rocket_fire 	The Smoke effects and small fire particles generate by the rocket when its in mid air.
buildingdamage_fire1 	Building Low HP to explode small fire.
buildingdamage_fire2 	Building Low HP to explode medium fire.
buildingdamage_fire3 	Building Low HP to explode large fire.
buildingdamage_dispenser_fire0 	Dispenser Low HP to explode fire.
buildingdamage_dispenser_fire1 	Dispenser Low HP larger fire.
buildingdamage_smoke1 	Building Medium HP small smoke.
buildingdamage_smoke2 	Building Medium HP medium smoke.
buildingdamage_smoke3 	Building Medium HP big smoke.
buildingdamage_smoke4 	Building Medium HP large smoke.
dispenserdamage_3 	Dispenser Medium HP large smoke.
dispenserdamage_3 	Dispenser Medium HP larger smoke.
buildingdamage_spark1 	Building High HP large spark.
buildingdamage_spark2 	Building High HP large spark.
buildingdamage_spark4 	Building High HP large spark.
dispenserdamage_1 	Dispenser High HP large spark.
dispenserdamage_2 	Dispenser High HP large spark.
dispenserdamage_3 	Dispenser Medium HP large smoke.
dispenserdamage_3 	Dispenser Medium HP larger smoke.
=== Taunts ===
Name 	Description and Notes
bl_killtaunt 	Shred Alert's particle animation.
eotl_pyro_duck_splash 	Pool Party: Very small gas splash.
eotl_pyro_enter_splash 	Pool Party: Pyro size gas splash.
eotl_pyro_gas_pour 	Pool Party: Gas pour effects.
eotl_pyro_pool_explosion	Pool Party: Small explosion effects.
highfive_blu 	High Five: Small smoke effects.
highfive_red_old 	High Five: Beta Small flash effects.
highfive_blu_old 	High Five: Beta Small flash effects.
taunt_flip_land 	Flippin' Awesome: Ground landed effects.
taunt_heavy_flip_land 	Flippin' Awesome(Heavy): Rock/Ground landed effects.
taunt_pyro_flip_land 	Flippin' Awesome(Pyro): Flame/Ground landed effects.
taunt_heavy_pot_water 	Boiling Point: Fake water.
taunt_heavy_table_stream	Boiling Point: Hot water Stream.
taunt_heavy_table_splash	Boiling Point: Table SMASH pot water splash.
taunt_spy_cash 	Buy A Life: cash.
taunt_yeti_fistslam 	Yeti SMASH: Yeti smash ground.
=== Unusual Hats ===
Name 	Description and Notes
community_sparkle 	Community/Self-Made quality sparkle
superrare_beams1 	Sunbeams unusual hat effect
superrare_burning1 	Burning Flames unusual hat effect
superrare_burning2 	Scorching Flames unusual hat effect
superrare_circling_heart 	Circling Heart unusual hat effect
superrare_circling_peacesign 	Circling Peace Sign unusual hat effect
superrare_circling_skull 	Unused Circling Skull unusual hat effect
superrare_circling_tf 	Circling Team Fortress Logo unusual hat effect
superrare_confetti_green 	Green Confetti unusual hat effect
superrare_confetti_purple 	Purple Confetti unusual hat effect
superrare_flies 	Massed Flies unusual hat effect
superrare_ghosts 	Ghosts unusual hat effect
superrare_plasma1 	Searing Plasma unusual hat effect
superrare_plasma2 	Vivid Plasma unusual hat effect
superrare_greenenergy 	Green Energy unusual hat effect
superrare_purpleenergy 	Purple Energy unusual hat effect
unusual_orbit_planets 	Orbiting Planets unusual hat effect
unusual_storm 	Stormy Storm unusual hat effect
unusual_blizzard 	Blizzardy Storm unusual hat effect
unusual_steaming 	Steaming unusual hat effect
unusual_smoking 	Smoking unusual hat effect
unusual_bubbles 	Bubbling unusual hat effect
unusual_orbit_shells 	Unused Orbiting Shells unusual hat effect
unusual_orbit_nutsnbolt 	Orbiting Nuts N' Bolts unusual hat effect
unusual_orbit_fire 	Orbiting Fire unusual hat effect
unusual_orbit_fire_dark 	Eerie Orbiting Fire unusual hat effect
unusual_fullmoon_cloudy 	Cloudy Moon unusual hat effect
unusual_orbit_jack_flaming 	Flaming Lantern Lantern unusual hat effect
unusual_bubbles_green 	Cauldron Bubbles unusual hat effect
unusual_storm_knives 	Knifestorm unusual hat effect
unusual_skull_misty 	Misty Skull unusual hat effect
unusual_fullmoon_cloudy_green 	Harvest Moon unusual hat effect
unusual_storm_secret 	It's A Secret To Everybody unusual hat effect
unusual_storm_spooky 	Stormy 13th Hour unusual hat effect
unusual_storm_blood 	Unused Blood Rain unusual hat effect
unusual_robot_holo_glow_green 	Phosphorous unusual hat effect
unusual_robot_holo_glow_orange	Sulphorous unusual hat effect
unusual_robot_orbit_binary 	Memory Leak unusual hat effect
unusual_robot_orbit_binary2 	Overclocked Rain unusual hat effect
unusual_robot_orbiting_sparks 	Electrostatic Rain unusual hat effect
unusual_robot_orbiting_sparks2	Power Surge Rain unusual hat effect
unusual_robot_radioactive 	Anti-Freeze unusual hat effect
unusual_robot_time_warp 	Time Warp unusual hat effect
unusual_robot_time_warp2 	Green Black Hole unusual hat effect
unusual_robot_radioactive2 	Roboactive unusual hat effect
=== Unusual Weapons ===
Name 	Description and Notes
weapon_unusual_hot_flamethrower 	Hot Unusual for Flamethrower.
weapon_unusual_hot_grenade_launcher 	Hot Unusual for Grenade Launcher.
weapon_unusual_hot_knife 	Hot Unusual for Knife.
weapon_unusual_hot_medigun 	Hot Unusual for Medigun.
weapon_unusual_hot_minigun 	Hot Unusual for Minigun.
weapon_unusual_hot_pistol 	Hot Unusual for Pistol.
weapon_unusual_hot_revolver 	Hot Unusual for Revolver.
weapon_unusual_hot_rocketlauncher 	Hot Unusual for Rocketlauncher.
weapon_unusual_hot_scattergun 	Hot Unusual for Scattergun.
weapon_unusual_hot_shotgun 	Hot Unusual for Shotgun.
weapon_unusual_hot_smg 	Hot Unusual for SMG.
weapon_unusual_hot_sniperrifle 	Hot Unusual for Sniper Rifle.
weapon_unusual_hot_stickybomb_launcher 	Hot Unusual for Stickybomb Launcher.
weapon_unusual_hot_wrench 	Hot Unusual for Wrench.
weapon_unusual_cool_flamethrower 	Cool Unusual for Flamethrower.
weapon_unusual_cool_grenade_launcher 	Cool Unusual for Grenade Launcher.
weapon_unusual_cool_knife 	Cool Unusual for Knife.
weapon_unusual_cool_medigun 	Cool Unusual for Medigun.
weapon_unusual_hot_minigun 	Cool Unusual for Minigun.
weapon_unusual_cool_pistol 	Cool Unusual for Pistol.
weapon_unusual_cool_revolver 	Cool Unusual for Revolver.
weapon_unusual_cool_rocketlauncher 	Cool Unusual for Rocketlauncher.
weapon_unusual_cool_scattergun 	Cool Unusual for Scattergun.
weapon_unusual_cool_shotgun 	Cool Unusual for Shotgun.
weapon_unusual_cool_smg 	Cool Unusual for SMG.
weapon_unusual_cool_sniperrifle 	Cool Unusual for Sniper Rifle.
weapon_unusual_cool_stickybomb_launcher 	Cool Unusual for Stickybomb Launcher.
weapon_unusual_cool_wrench 	Cool Unusual for Wrench.
weapon_unusual_energyorb_flamethrower 	Energy Orb Unusual for Flamethrower.
weapon_unusual_energyorb_grenade_launcher 	Energy Orb Unusual for Grenade Launcher.
weapon_unusual_energyorb_knife 	Energy Orb Unusual for Knife.
weapon_unusual_energyorb_medigun 	Energy Orb Unusual for Medigun.
weapon_unusual_energyorb_minigun 	Energy Orb Unusual for Minigun.
weapon_unusual_energyorb_pistol 	Energy Orb Unusual for Pistol.
weapon_unusual_energyorb_revolver 	Energy Orb Unusual for Revolver.
weapon_unusual_energyorb_rocketlauncher 	Energy Orb Unusual for Rocketlauncher.
weapon_unusual_energyorb_scattergun 	Energy Orb Unusual for Scattergun.
weapon_unusual_energyorb_shotgun 	Energy Orb Unusual for Shotgun.
weapon_unusual_energyorb_smg 	Energy Orb Unusual for SMG.
weapon_unusual_energyorb_sniperrifle 	Energy Orb Unusual for Sniper Rifle.
weapon_unusual_energyorb_stickybomb_launcher	Energy Orb Unusual for Stickybomb Launcher.
weapon_unusual_isotope_flamethrower 	Isotope Unusual for Flamethrower.
weapon_unusual_isotope_grenade_launcher 	Isotope Unusual for Grenade Launcher.
weapon_unusual_isotope_knife 	Isotope Unusual for Knife.
weapon_unusual_isotope_medigun 	Isotope Unusual for Medigun.
weapon_unusual_isotope_minigun 	Isotope Unusual for Minigun.
weapon_unusual_isotope_pistol 	Isotope Unusual for Pistol.
weapon_unusual_isotope_revolver 	Isotope Unusual for Revolver.
weapon_unusual_isotope_rocketlauncher 	Isotope Unusual for Rocketlauncher.
weapon_unusual_isotope_scattergun 	Isotope Unusual for Scattergun.
weapon_unusual_isotope_shotgun 	Isotope Unusual for Shotgun.
weapon_unusual_isotope_smg 	Isotope Unusual for SMG.
weapon_unusual_isotope_sniperrifle 	Isotope Unusual for Sniper Rifle.
weapon_unusual_isotope_stickybomb_launcher 	Isotope Unusual for Stickybomb Launcher.
weapon_unusual_isotope_wrench 	Isotope Unusual for Wrench.
== Maps ==
=== 2Fort ===
Name 	Description and Notes
smoke_wispy_black_2fort	Thin streaks of smoke from the chimneys on ctf_2fort. Looks exactly like smoke_wispy_black_granary.
=== Dustbowl ===
Name 	Description and Notes
smoke_blackbillow_dustbowl_skybox	Thick black smoke (with flame) found coming for the smoke stack in Dustbowl.
=== Granary ===
Name 	Description and Notes
smoke_rocket_steam 	Smoke from the end of the rockets on cp_granary.
smoke_whitebillow_steamship_skybox	Smoke from the steamship in the skybox of cp_granary.
smoke_wispy_black_granary 	Wispy black smoke.
=== Goldrush ===
Name 	Description and Notes
cinefx_goldrush	Huge explosion as seen if the opposing team's cart reaches at the end of the track.
=== Hightower ===
Name 	Description and Notes
hightower_explosion	Huge explosion as seen if the opposing team's cart reaches at the end of the track.
=== Nucleus ===
Name 	Description and Notes
nucleus_core_steady	Ring of electricity effects used inside of the reactor prop.
=== Sawmill ===
Name 	Description and Notes
env_rain_001 	Rain particles found in Sawmill.
env_rain_001_streaks 	Alternative rain particles.
env_rain_002_256 	Smaller rain particles.
env_rain_ripples 	Ripple effect for water found in Sawmill.
waterfall_bottommist 	Waterfall particles.
waterfall_bottomsplash	Waterfall particles.
waterfall_bottomwaves 	Waterfall particles.
waterfall_mist 	Waterfall particles.
waterfall_rocksplash 	Waterfall particles.
waterfall_rocksplash_2	Waterfall particles.
waterfall_sides 	Waterfall particles.
water_objectwake 	Ripple effect for water.
env_rain_gutterdrip 	Dripping water effect
env_rain_guttersplash 	Splashing water effect - often used alongside gutterdrip
=== Thunder Mountain ===
Name 	Description and Notes
fireSmoke_collumnP 	Huge explosion as seen inside thundermountain_bigboom1.mdl if the opposing team's cart reaches at the end of the track.
fireSmokeExplosion2	the part of thundermountain_bigboom1.mdl huge explosion
=== Viaduct ===
Name 	Description and Notes
env_snow_light_001	The snow particles seen in koth_viaduct.
=== Coldfront ===
Name 	Description and Notes
env_snow_stormfront_001 	The snow storm particles seen in cp_coldfront.
env_snow_stormfront_mist	The snow storm's mist particles seen in cp_coldfront.
=== Eyeduct ===
Name 	Description and Notes
eyeboss_doorway_vortex	The escape door from the UnderWorld particle.
eyeboss_tp_vortex 	MONOCULUS! teleport purple vortex.
eyeboss_death_vortex 	MONOCULUS! Death yellow vortex.
=== Doomsday ===
Name 	Description and Notes
fireSmoke_collumn 	Huge explosion as seen when the rocket falls into the enemy base.
flash_doomsday 	White flash as seen when the rocket falls into the enemy base.
base_destroyed_smoke_doomsday	Enemy base explosion smoke.
dooms_nuke_collumn 	Enemy base explosion (black) smoke collumn.
dooms_nuke_ring 	Enemy base explosion (black) smoke ring.
rockettrail_doomsday 	Rocket launch trail.
[Can be activate by model animation too. props_doomsday/rocket_flight_doomsday.mdl - red_flight/blue_flight]
rockettrail_vents_doomsday 	Rocket launch vent smoke.
=== Carnival of Carnage ===
Name 	Description and Notes
bonzo_vomit_purple 	Bonzo vomit eating purple platform.
bonzo_vomit_blue 	Bonzo vomit eating blu platform.
bonzo_vomit_red 	Bonzo vomit eating red platform.
hammer_bell_ring_shockwave 	The Bumper Car Madness Vortex Appears!
hammer_bell_ring_shockwave2	Fainter version of bell shockwave.
hammer_souls_rising 	Bumper Car Madness souls rising.
hwn_bats_tent_blue 	The flying bats around the blue tent in Duck Collectors minigame.
hwn_bats_tent_red 	The flying bats around the red tent in Duck Collectors minigame.
hammer_bones_kickup 	Necro Smasher hit the ground.
hammer_impact_button 	Necro Smasher hit the Bell Button.
hwn_eye_crowd01 	Spooky eyes in the platform minigame.
hwn_eye_crowd02 	Spooky eyes in the soccer minigame.
=== Mannworks ===
Name 	Description and Notes
mannworks_smoke 	Big Black Smoke for skybox.
mvm_wood_boards_destroy_MW	wood splinters for mannworks.
=== Mannhattan ===
Name 	Description and Notes
smoke_urbantower_skybox 	Big brown smoke for skybox.
mvm_emergency_light_glow_yellow	Yellow blinking light used over bot gates.
mvm_emergencylight_glow 	Blue blinking light used over bot gates.
mvm_emergencylight_glow_red 	Unused red blinking light particle.
=== Helltower ===
Name 	Description and Notes
hwn_lava_01_smoke 	The new lava particles included in plr_hightower_event.
underworld_smoke01 	The lava directional smoke particles.
underworld_smoke02 	The lava smoke particles.
underworld_smoke03 	The lava directional large smoke particles.
underworld_smoke04 	The lava large smoke particles.
h2013_corpse_flame 	The Smoke Flame of Flying Redmond/Blutarch in to the HellPit!
h2013_corpse_smoke 	The Smoke of Flying Redmond/Blutarch in to the HellPit!
underworld_skull_smoke01	The Big skull smoke eyes.
=== Snowplow ===
This particle will only work if you have the particle files.
Name 	Description and Notes
snowplow_snow_b_512 	The snow particles seen in cp_snowplow.
snowplow_snow_b_800 	The snow particles seen in cp_snowplow.
snowplow_snow_b01 	The snow particles seen in cp_snowplow.
snowplow_laser 	The final point cranelaser fired.
snowplow_sparks01 	End of the Line broken Train wheel sparks.
smoke_train 	End of the Line broken Train black smoke.
snowplow_train_explosion_3	End of the Line broken Train Final Explosion.
=== Suijin ===
This particle will only work if you have the particle files.
Name 	Description and Notes
sakura_512	Falling sakura tree leaves.
=== Byre ===
This particle will only work if you have the particle files.
Name 	Description and Notes
byreCharge	Byre Laser glowing charge.
byreLaser 	Byre Laser charge target.
byreBoom 	Mothership Final Explosion.
=== Watergate ===
This particle will only work if you have the particle files.
Name 	Description and Notes
barf_bubbles 	Demoman's Beer on the floor Bubbles.
barf_mist 	Demoman's Beer on the floor Mist.
waterfall_bottomwaves_huge 	Huge version of waterfall_bottomwaves, as seen when the ufo arrives.
bottle_icon_deposit 	Beer Bottle deposit icon.
alien_abduction2 	UFOs Abduction.
alien_nuke 	A far city destoryed by UFOs Nuke.
ufo_3dksybox_return_finale 	Drunk broken green fire UFO return to their mothership at Finale.
alien_xl_mothership_laser_sep1	Mothership glowing particle when the UFO came out/Mothership DeathLaser charge.
alien_xl_mothership_laser_sep2	(Unused) Mothership Death laser Stalemate charge particle.
alien_xl_mothership_laser_sep3	(Unused) Mothership Death laser Stalemate fired.
alien_xl_mothership_explode 	Mothership Finale Explode.
=== Probed ===
This particle will only work if you have the particle files.
Name 	Description and Notes
alien_props_chimney_fire 	Destoyed chimney fire.
alien_props_raygun_laser3	Alien Walker eye laser.
alien_megalaser_red 	(Need target) RED Mega Laser fired.
alien_megalaser_blue 	(Need target) BLU Mega Laser fired.
alien_teleporter_blue 	teleportin UFO particle BLU.
alien_teleporter_red 	teleportin UFO particle RED.
alien_teleportin 	teleportout UFO particle.
alien_abduction 	(Need target) UFOs Abduction.
alien_abduction_cows 	(Need target) UFOs Abduction Cows.
alien_ufo_explode_alt 	Mothership/All UFOs around the skybox Final Explode.
alien_ufo_explode 	UFOs Final Explode.
=== 2Fort Invasion ===
This particle will only work if you have the particle files.
Name 	Description and Notes
inv_envglow_green 	UFO Crash site flame.
inv_haze_green 	UFO RED Fort Crash site flame.
inv_quarantine_vent_exhaust	BLU Fort Quarantine Vent Exhaust.
=== Snowycoast ===
This particle will only work if you have the particle files.
Name 	Description and Notes
alien_mothership_explode_xl_center_red	RED Mothership Final Center Explosion.
cauldron_embers 	RED Mothership Huge Final Explosion.
=== Pit of Death Event ===
This particle will only work if you have the particle files.
Name 	Description and Notes
deathpit_pd 	A large purple portal to Underworld.
deathpit_finale_blue 	Red Team Souls fly away and giant monster appears.
deathpit_finale_red 	Blu Team Souls fly away and giant monster appears.
deathpit_skull_eye_blue	Big Skull Blu Smoke.
deathpit_skull_eye_red 	Big Skull Red Smoke.
underworld_gate_capzone	Underworld capture zone gate purple flame.
=== Hellfire ===
Name 	Description and Notes
lava_fire 	The new lava particles included in ctf_hellfire.
lava_fireball	The lava fireball particles in ctf_hellfire.
lava_smoke_02	The part of lava fireball smoke particles in ctf_hellfire.
=== Hoodoo ===
Name 	Description and Notes
asplode_hoodoo 	Huge explosion as seen if the opposing team's cart reaches at the end of the track.
smoke_wispy_black_hoodoo	Wispy black smoke.
=== Mercenary Park ===
Name 	Description and Notes
smoke_island_volcano_main_skybox	Big black smoke with fire as seen in mercenary park main area volcano
smoke_island_volcano_skybox 	Small black smoke with fire as seen in mercenary park another island volcano
== Gamemode ==
=== Payload ===
Name 	Description and Notes
cart_flashinglight 	The light on the cart props.
cart_flashinglight_red	The light on the cart props.
=== Halloween ===
Name 	Description and Notes
candle_light1 	A Nice Candle Fire particle.
candle_light2 	A Nice Candle Fire particle.
hwn_bats01 	The Flying Bats.
bombinomicon_airwaves 	The Bombinomicon Airwaves.
bombinomicon_vortex 	The Bombinomicon Light vortex.
skull_island_explosion	Skull Island Huge Purple Explosion.
=== Medieval ===
Name 	Description and Notes
m_torchflame 	Medieval Torch fire.
m_brazier_flame	Medieval Brazier fire.
=== Trainning ===
Name 	Description and Notes
target_break 	The wood target shooter break effects.
cart_flashinglight_red	The light on the cart props.
=== Mann vs. Machine ===
Name 	Description and Notes
mvm_hatch_destroy 	Huge explosion as seen when the bomb reaches the hatch.
mvm_tank_destroy 	Explosion as seen when the tank is destroyed.
teleported_mvm_bot 	Engineer Teleporter beacon in MvM.
teleported_mvm_bot_persist 	Engineer Teleporter beacon in MvM (persistent).
fireSmoke_collumn_mvmAcres 	Extra Huge explosion as seen when the bomb reaches the hatch. 
[Can be activated by model animation too. props_mvm/mann_hatch_destruction_mvm_deathpit.mdl - acres1]
mvm_wood_boards_destroy 	Wood splinters.
mvm_wood_boards_destroy_2BR	wood splinters for rottenburg.
=== Mannpower ===
Name 	Description and Notes
mannpower_imbalance_blue	Revenge Crit spotlight (Blu).
mannpower_imbalance_red 	Revenge Crit spotlight (Red).
=== PassTime ===
Name 	Description and Notes
fireSmokeExplosion 	The Big Explosion we see when the team scored
passtime_air_blast 	The AirBlasting When you get into the wrong goal
passtime_tv_projection	Merasmus's secret room's TV green purple smoke projection
== VGUI ==
=== Crates ===
Name 	Description and Notes
crate_drop	Trade Up crate drop smoke and debris.
=== Matchmaking ===
Name 	Description and Notes
versus_door_slam	Casual/Competitive Gate waiting for player closed slam spark and dust effects..
Category:Particle Effects
Category:Team Fortress 2