nyuuzyou/wikis huggingface dataset:
East Mexico

East Mexico is a Mexican Smash region that encompasses the Mexican states Hidalgo, Puebla, Tlaxcala, and Veracruz. The region borders the Northeast Mexico state Tamaulipas to the north; the North Central Mexico states Querétaro and San Luis Potosí and Central Mexico to the west, and the South Mexico states Chiapas, Guerrero, Morelos, and Oaxaca to the south.
Tournament activity in the region primarily takes place in Puebla, specifically Puebla City and its surrounding area. This state was the original home of the series, which ran in the region from its first iteration in 2013 to its ninth iteration in 2022. In addition, Puebla is the home state of , who was one of the greatest Mexican players in Ultimate and as such was East Mexico's most recognizable player. Outside of Smash Factor, however, tournament activity is relatively small, though the region has nevertheless seen several other Smashers succeed at large Mexican events.
==Smashers==
:See also: :Category:Hidalgo smashers, :Category:Puebla smashers, :Category:Tlaxcala smashers, :Category:Veracruz smashers
The following players are currently or were previously ranked. Their highest placement is listed.
===Globally ranked players===
Tag 	Character(s)	Best placement 	Notes
(Puebla)	 	LumiRank 2023: 32nd	
===Nationally ranked players===
Tag 	Character(s)	Best placement 	Notes
(Hidalgo) 	 	Mexican Power Rankings July-December 2023: 44th 	
(Puebla) 	 	Mexican Power Rankings 2015: 17th 	
(Veracruz/Puebla)	 	MXR v1: 27th Mexican Power Rankings January-June 2024: 19th	
(Hidalgo) 	 	Mexican Power Rankings 2020/2021: 50th 	
(Puebla) 	 	MXR v1: 13th Mexican Power Rankings 2019: 23rd 	
==Tournaments==
:See also: :Category:Hidalgo tournaments, :Category:Puebla tournaments, :Category:Tlaxcala tournaments, :Category:Veracruz tournaments
===Notable tournament series===
Tournament series that have achieved recognition outside their local region. 
Tournament	Games	Type 	Status
(Puebla) 	 	Annual	Ongoing in a different region
===Notable tournaments===
Tournaments that featured at least one game at a superregional level. 
Tournament	Date 	Entrants	Supermajor	Major 	Superregional	Other
(Puebla) 	July 24th-26th, 2015 	303 	— 	—	 	
(Puebla) 	July 29th-31st, 2016 	468 	— 	—	 	—
(Puebla) 	August 4th-6th, 2017 	448 	— 	—	 	
(Puebla) 	July 20th-22nd, 2018 	387 	— 	—	 	
(Puebla) 	July 26th-28th, 2019 	609 	— 	 	— 	
(Puebla) 	February 6th-9th, 2020	20 	— 	—	 	—
(Puebla) 	August 21st-22nd, 2021	16 	— 	—	 	—
(Puebla) 	July 29th-31st, 2022 	807 	 	—	— 	
===Largest singles events===
Rank	Tournament	Date 	Game	Attendance	Winner	Character(s)
1 	 	July 29th-31st, 2022	 	719 	 	
2 	 	July 26th-28th, 2019	 	532 	 	
3 	 	July 29th-31st, 2016	 	359 	 	
4 	 	August 4th-6th, 2017	 	319 	 	
5 	 	July 20th-22nd, 2018	 	308 	 	
6 	 	July 24th-26th, 2015	 	288 	 	
7 	 	July 20th-22nd, 2018	 	144 	 	
8 	 	July 29th-31st, 2016	 	134 	 	
9 	 	August 4th-6th, 2017	 	128 	 	
10 	 	January 12th, 2024 	 	124 	 	
Category:Mexican regions
Eating (disambiguation)

Eating could refer to the following:
*Eating Food.
*Item-swallowing, an ability of , , and since Super Smash Bros. Brawl.
*, Kirby's neutral special move, where Kirby "eats" his opponent, or King Dedede's version of the move.
*Chomp, Wario's special move, where he bites on his opponent.
*Egg Lay, Yoshi's neutral special move where he eats his opponent and encases them in an egg. His grab also consists of swallowing opponents.
Echo Reflector

Echo Reflector (, Reflector) is one of three down special moves for the Mii Gunner.
==Overview==
It is functionally identical to Fox's Reflector: it envelops the Mii in a barrier which reflects projectiles and deals slight damage and knockback on startup. The reflector multiplies damage and knockback by a 1.5 multiplier. When reflecting projectiles at the last second, the Mii Gunner sidesteps as the projectile is being reflected. Its frame 3 startup allows it to function as a combo breaker and a quick yet weak out-of-shield option that knocks down at middle percentages.
While the move retained its original function in Ultimate, its appearance was significantly altered: the Mii Gunner now plants their arm cannon to the ground and surrounds themselves with two revolving hexagons. In addition, the move's endlag has been reduced and the Gunner has gained the ability to stall in mid-air by using it. However, any further midair uses will induce a fastfall.
==Instructional quotes==
==Customization==
Special Move customization was added in Super Smash Bros. 4 and returns in Super Smash Bros. Ultimate for the s. These are the variations:
===Ultimate===
1. Echo Reflector 	2. Bomb Drop 	3. Absorbing Vortex
 	 	
"Reflects enemy projectiles, sending them back even stronger than they were before."	"Rolls a bomb forward. It detonates after a short while or by triggering the move again."	"Creates a barrier that pulls in enemy projectiles and weak explosions to heal damage."
==Gallery==
EchoReflector3DS.jpg|In 
Mii Gunner SSBU Skill Preview Down Special 1.png|Echo Reflector as shown by the Move List in Ultimate.
==Names in other languages==
 
Category:Down special moves
Category:Super Smash Bros. universe
Category:Mii Gunner (SSB4)
Category:Mii Gunner (SSBU)
Category:Mii Fighter (SSB4)
Category:Mii Fighter (SSBU)
Category:Reflectors
Ecuadorian Power Rankings

Ecuadorian Power Rankings are the power rankings for the Latin American country Ecuador.
==Super Smash Bros. Ultimate==
===Season 3.1 (2019)===
|}
===Season 3 (2019)===
|}
===Season 2.1 (2019)===
|}
===Season 2 (2019)===
|}
===Season 1 (2019)===
|}
Category:South American Power Rankings
Edge dashing

Edge dashing is a technique whereby a fighter can start and end an initial dash at an edge without falling off. It can be used in a taunt match to show off, but can be used to attack as well.
==How to perform==
The player should get close to the ledge, and tap as fast as possible towards the ledge. One method is to hit the control stick to the desired direction, while letting one's finger slide off so the control stick returns to its original position. The character will start a dash for one frame without falling off the edge of the platform.
====Dash attack====
If the player is using a GameCube controller or Classic Controller, they can use the C-stick to perform a dash attack next to an edge. It is done by hitting the C-Stick any direction but upwards right after the control stick is tapped. The player doesn't have to let go of the control stick this time, they just have to make sure the C-stick comes right after the left control stick.
If the player tries to use the A button instead of the C-stick, they'll perform an f-smash. If the player is using the C-stick and the character performs a d-smash, then the C-stick was hit too soon.
Category:Techniques (SSB)
Category:Techniques (SSBM)
Category:Techniques (SSBB)
Category:Techniques (SSB4)
Category:Techniques (SSBU)
Category:Advanced techniques
Edge hopping

Edge hopping is a technique prevalent through the entire Super Smash Bros. series that is used to return to the stage from an edge. 
==Overview==
Edge hopping is very simple in concept. It entails dropping from the ledge (by pressing either "back" or "down" on the control stick) and immediately double jumping. The player now has many options when in this state, providing many layers of mindgames. Players can use their aerial drift to return to the stage, or they follow the double-jump with an air dodge or aerial attack; they can even grab the ledge again, using their intangibility frames to ledgestall depending on the game, or, in Melee, waveland on-stage, which is known as a ledgedash. The player can also follow the midair jump by a wall jump on certain stages, depending on level geometry and the height of the character's wall jump, in order to surprise the opponent.
Edge hopping is the most flexible way to return to the stage- players may perform almost any aerial attack or special attack that can be done in the air, or air dodge in any direction, directly after edge hopping. However, if the opponent can read the edge hopper and interrupt them during the process, they can be hit off-stage without a second jump, a very unsafe position that is basically a self-destruct for some characters. It should be noted that characters experience fewer intangibility frames when edge hopping than when rolling or jumping from the ledge.
Super Smash Bros. Brawl removed the directional air dodge, removing edge hopping options with it, making recovering more predictable as a result. In Super Smash Bros. 4, its usefulness depends on air time and damage of a character affect how much intangibility is earned by grabbing the edge. Edge hopping is now a significantly more risky option; if the player regrabs the ledge without landing on the stage, they will receive no invincibility at all after several consecutive regrabs. The introduction of ledge stealing, however, allows players to knock an opponent off the ledge through their ledge intangibility and set up edgeguarding attacks. Super Smash Bros. Ultimate retained these changes, but also reinstated the directional air dodge, reintroducing that layer of edge hopping. Players will also not be able to grab the ledge at all after 6 regrabs, nerfing edgehopping in that way, but attempts to edgeguard by putting a player in hitstun will refresh that regrab limit, buffing edgehopping in that way.
==See also==
*Edge-guarding
*Jump
Category:Techniques (SSB)
Category:Techniques (SSBM)
Category:Techniques (SSBB)
Category:Techniques (SSB4)
Category:Techniques (SSBU)
Edge momentum shifting

Edge momentum shifting is an advanced technique in Super Smash Bros. Brawl and in Super Smash Bros. 4 prior to update 1.0.8 which involves a character dashing off an edge and using one of their specific special moves to cover a large distance off the edge. 
==How to perform an edge momemtum shift==
Edge momentum shifting can be a challenge to perform consistently, but, once mastered, it can be used either as a vital edge-guarding tool or an additional movement option depending on the character. Not every character can perform the technique and its usefulness will depend on the special with certain specials benefiting more from it than others. To perform the technique, first dash towards the edge, then just as your character reaches the edge, initiate the special move you want to use. The result should be that the character glides a long horizontal distance off the edge. If performed incorrectly, the character will either stop moving if done early, or stall in the air if executed late.
==Applications==
There are multiple known combat applications for edge momentum shifting although its usefulness varies between characters. One of the more common uses is for edge-guarding. Any aerial move can be executed after edge momentum shifting off an edge (assuming you do not land on another platform immediately after), but the most useful of them would likely be to use it off the stage followed by an aerial. for example can perform the technique with his Cape (known as a "Cape Glide") and if his Cape connects, he can follow it up with a forward aerial meteor smash, because, with correct timing, the player can almost always return to the stage using Mario's recovery moves. The technique can also be combined with B-reversing on platforms or stages with no solid walls to give the technique further utility and making the technique useful for quick maneuverability on levels with midair platforms such as Battlefield.
==List of characters who can perform the technique==
* (Cape)
* (Headbutt)
* ()
* (Fire Fox)
* (Fire Bird)
* (Fire Wolf)
* (Gale Boomerang)
* (Boomerang)
* (Nayru's Love)
* (Needles, Vanish)
* (any copy ability where the technique can be performed)
* (PK Flash, PK Thunder)
* (PK Freeze, PK Thunder)
* ()
* (Chef, Judge, Oil Panic)
 (prior to update 1.0.8)
* (Autoreticle), (Reflect Barrier)
* (Luma Shot)
* (Bonus Fruit)
* (Crash Bomber)
==Video demonstrating Mario's edge momentum shift (Cape Glide)==
Video from FireMario149
Category:Techniques (SSBB)
Category:Character-specific terminology
Category:Advanced techniques
Edge running glitch

The edge running glitch is a glitch in Super Smash Bros. Brawl, Super Smash Bros. 4, and Super Smash Bros. Ultimate which allows a character to run against a platform's edge without falling off. The method of doing it has changed between games. Prior to Ultimate, it involved running towards an edge and holding the control stick in a particular fashion before arriving. While it can be done simply by relaxing the stick towards the neutral position, it is slightly easier to accomplish by rotating the stick into a diagonal position (without going far enough to input a jump or crouch), allowing a reduced sideways input while still holding the stick against the edge of its well. The glitch works because the "amount of tilt" required to move off an edge is higher than the "amount of tilt" necessary to maintain a run once it has begun. The more complicated a platform is, the harder it is to perform the edge running glitch, and as a result, it's the hardest to do this glitch on slopes like . 
It has very few uses, as maintaining a running state means that the player cannot use the majority of their attacks, and it can be tricky to maintain for a period of time. Its only potential usage (aside from simple mindgames against opponents unaware of its existence) is in surprise usages of powerful dash attacks (such as King Dedede's) on opponents that are recovering overhead. The glitch cannot be done if there is a under the edge. The character will use the ladder instead.
In Ultimate, the method of performing it has drastically changed. It now must be executed by holding both the A and B buttons (which normally is used to execute smash attacks) while a character is doing their turn-around animation. Due to this change, characters can run at a faster speed than in prior games while performing the glitch. Due to the turnaround frames increasing drastically while skidding on ice terrain, it is much easier to perform on stages with this kind of terrain. It also now has some more potential usage, due to the mechanic of being able to use more attacks out of a dash.
==Video==
Category:Glitches (SSBB)
Category:Glitches (SSB4)
Category:Glitches (SSBU)
Edgehogging

Edgehogging is a tactic in the first three games of the Super Smash Bros. series, where a character holds onto a ledge so that a recovering opponent cannot grab it, taking advantage of the fact that only one character may generally hold onto a ledge at a time. It is a specific type of edgeguarding in that it is a form of recovery disruption.
==In Super Smash Bros.==
In the original Super Smash Bros., and can use the turn animation out of a dash to change the direction they are facing off of the edge and thus quickly grab it, preparing an edgehog. This technique is quicker and easier to time with Fox.
==In Super Smash Bros. Melee==
The most common method of edgehogging in Melees competitive play is to wavedash back while near the edge, which should result with the characters sliding off of the stage, falling a short distance, and then quickly grabbing the edge. The character then usually uses the invincibility from the edge to avoid being hit by the opponent's recovery move. Other methods include moonwalking, doing a reverse neutral special then sliding off, using certain attacks which allow one to grab the edge faster or while attacking (i.e. 's Whirling Fortress), or simply short hopping back and grabbing the edge. Another method, called the pivot edgehog, involves pivoting very close to the ledge. The character will skid a short distance during the turn-around animation and land on the ledge.
During the edgehog, characters typically roll from the ledge, as it grants them invulnerability to the recovering opponent's attacks (usually up special) while still retaining possession of the ledge, in addition to usually lasting the longest of all actions and so hogging the edge for longer.
Edgehogging in Melee earns the "Edge Hog" bonus. The bonus is earned whenever one character is holding an edge and someone else moves into a spot where they can otherwise grab it, regardless of whether the edgehogged character is KO'd.
==In Super Smash Bros. Brawl== 
While it is easier to grab ledges in Brawl, successful edgehogging requires better timing because the player can no longer edgehog their opponent by rolling to the stage from the ledge. As a result, some players use hugging to edgehog their opponents when they aim their recovery move to the ledge. However, edge hogging should be done with precise timing and caution, because if one mistimes the edge hog, the invincibility will wear off and the edge hogger can be attacked, most likely by a deadly stage spike.
==In later games==
The edgehogging maneuver was removed in Super Smash Bros. 4 due to changes to edge mechanics. Any character can steal the edge from the ledge-grabbing character , causing the previous ledge-grabber to be gently pushed away. This new technique is known as ledge trumping .
==See also==
*Edge-guarding
*Edge hopping
*Edge-tech
Category:Techniques (SSB)
Category:Techniques (SSBM)
Category:Techniques (SSBB)
Egg (disambiguation)

Egg can refer to:
*Egg, an item in SSB64, Melee, and Ultimate.
*Yoshi's Egg (item), an item in a Melee event match
*The egg used in any of the following of Yoshi's special moves:
**Egg Lay
**Egg Roll
**Egg Throw
*The egg-shaped shield unique to Yoshi
*A sticker in Brawl
*Banjo & Kazooie's neutral special, Egg Firing / Breegull Blaster, or their down special, Rear Egg
Eggplant (disambiguation)

Eggplant can refer to:
*The eggplant from , which appears as:
**The Ice Climber series symbol.
**A special Food item on Summit.
**Part of the Vegetables trophy in Brawl
**A spirit in Ultimate.
*Nasu, also known as Eggplant, a Smasher from Mie Prefecture, Japan.
Category:Kirby universe
Category:Spirits
Eggrobo

Eggrobos or Egg Robos (, Eggrobo) are enemies from the series.
==Origin==
Eggrobos are android-like Badniks created by Doctor Eggman, in his own likeliness. They first appeared in Sonic & Knuckles, as the sole enemy in Sky Sanctuary Zone. After being sent out of the Death Egg, they will hover in place and attack the player character when in proximity, firing at them with their large laser pistol. In the same game, an Eggrobo piloting Eggman's boss machines is the antagonist in Knuckles' story, replacing the doctor and acting identically to him. Their design in Smash Run is directly based on their appearance in Sonic Generations, where they reprised their role as Sky Sanctuary's enemies. Other important appearances include an Eggrobo being an unlockable character in Sonic R, and a group of five modified Eggrobos, known as the Hard-Boiled Heavies, which serve as the secondary antagonists of Sonic Mania.
==In ==
===In Smash Run===
Eggrobos appear as enemies. They hover in the air keeping their distance from the player, and are hard to hit directly. They attack by shooting energy projectiles: either an energy bullet which can be reflected and absorbed, or a thin and continuous beam.
===Trophy===
Category:Trophies (SSB4-3DS)
Category:Third-party characters
Category:Sega
El Salvador

El Salvador is a Smash region that encompasses the country of the same name. It borders Honduras to the north and Guatemala to the south. Tournament activity primarily takes place in the country's capital city, San Salvador.
El Salvador is considered one of the strongest Central American countries. Its strength is the result of having many players succeed at Central America's largest events, though not to the extent of Guatemala and Costa Rica's best players. The first to do so was , who was able to see respectable performances at Super Smash Bros. 4 majors in the United States. Super Smash Bros. Ultimate especially greatly improved El Salvador's presence in the competitive scene thanks to the region receiving greater recognition on the PGR, whose improved international multiplier for the ill-fated Spring 2020 PGRU season allowed Salvadorian tournaments to count for the rankings for the first time in their competitive history. The post-COVID-19 pandemic metagame also saw improved results from both and , both of whom became the first Salvadorian players to rank on a global ranking, doing so on the LumiRank 2024.2. This metagame also saw the rise of the series, which became the largest tournament series in Central America, attracting players from all across Central America and Mexico.
==Smashers==
:See also: :Category:Salvadorian smashers
The following players are currently or were previously ranked. Their highest placement is listed.
===Globally ranked players===
Tag	Character(s)	Best placement 	Notes
 	 	LumiRank 2024.2: 123rd	
 	 	LumiRank 2024.2: 134th	
===Nationally ranked players===
Tag	Character(s)	Best placement 	Notes
 	 	LumiRank 2024 North America: 174th 	
 	 	OrionRank 2022 North America: 174th	
==Tournaments==
:See also: :Category:Salvadorian tournaments
===Notable tournament series===
Tournament series that have achieved recognition outside their local region. 
Tournament	Games	Type 	Status
 	 	Annual	Ongoing
===Notable tournaments===
Tournaments that featured at least one game at a superregional level. 
Tournament	Date 	Entrants	Supermajor	Major 	Superregional	Other
 	October 16th, 2022 	256 	— 	—	 	—
 	October 13th-15th, 2023	271 	— 	—	 	—
 	October 19th-20th, 2024	254 	— 	—	 	—
===Largest singles events===
Rank	Tournament	Date 	Game	Attendance	Winner	Character(s)
1 	 	October 13th-15th, 2023 	 	268 	 	
2 	 	October 16th, 2022 	 	256 	 	
3 	 	October 19th-20th, 2024 	 	254 	 	
4 	 	December 27th, 2019 	 	156 	 	
5 	 	April 28th, 2024 	 	153 	 	
6 	 	February 23rd, 2020 	 	152 	 	
7 	 	December 14th-15th, 2019	 	149 	 	
8 	 	December 17th, 2023 	 	148 	 	
8 	 	August 25th, 2024 	 	148 	 	
10 	 	May 26th, 2024 	 	132 	 	
==See also==
*Salvadorian Power Rankings
Category:Central American regions