Shadow Chaser

== Overview ==
Shadow Chasers are the third job class of Stalkers. Their name is often abbreviated and then referred to as just "SC". They use body paint and other means to detect cloaked enemies, become totally invisible, and even debuff opponents. Shadow Chasers can also hide in their enemies shadow to pass off damage being dealt to them. Add to that their ability to copy skills from other 3rd job classes and the Shadow Chaser becomes a versatile and dangerous class to play and face.
== Job Change Guide==
See Shadow Chaser Job Change Guide for detailed information.
Changing into a Shadow Chaser from a Stalker requires the player to complete a treasure hunt across the three nations of the rune Midgard Continent, and through several dungeons. After finding the unique treasure, the player will be transformed into a Shadow Chaser. 
The journey begins in the Rogue Guild at Pharos Lighthouse!
== Class Data ==
=== Skills ===
Skill 	Description 	Levels 	Type
Melee / Physical 	Melee / Physical 	Melee / Physical 	Melee / Physical
 	Strike a target and all foes in a 3x3 ~ 5x5 area around the target. 	10 	Offensive
Copy / Autocast 	Copy / Autocast 	Copy / Autocast 	Copy / Autocast
 	Learn / Copy the last skill that was inflicted by an enemy while active. 	10 	Active
 	Magic skills learned through and can be auto-casted while melee attacking. 	10 	Active
Bow / Long Ranged 	Bow / Long Ranged 	Bow / Long Ranged 	Bow / Long Ranged
 	Attacks an enemy by firing 3 Arrows at once. 	10 	Offensive
Debuffs 	Debuffs 	Debuffs 	Debuffs
 	Redirects any damage the caster receives to the player targeted by Shadow Form. 	5 	Active
 	Spreads any status ailments the character is suffering from to any target that the character attacks. 	5 	Active
Paint-related Skills	Paint-related Skills 	Paint-related Skills	Paint-related Skills
 	Splash paint all around the caster, revealing any hidden targets instantly in a 5x5 area. 	5 	Active
 	Any targets that walk within 3x3 cells of the manhole will be sucked into it. 	3 	Active
 	Paint a magical door on the ground which teleports anyone who enters it. 	3 	Active
 	Paint a whirling yellow symbol on the ground. Any player or monster that enters the 5x5 area around it becomes inflicted with the Chaos ailment. 	3 	Active
 	Paint a red symbol on the ground, any characters inside the 3x3 symbol receives the Frenzy status. 	3 	Active
 	Draw a fake copycat of yourself on the ground, Back Slide 3, 6, 9 or cells, then enter Hiding . After a while, the fake copycat explodes, damaging all surrounding enemies in a 5x5 area.	10 	Offensive
 	Ankle Snare and backslide. 	5 	Active
 	Paint a swirling circle (5x5 area) on the ground that absorbs and negates certain ground-targeted skills. 	3 	Active
 	Forcibly strip both accessories off a target. 	5 	Active
 	Completely conceal yourself whilst allowing you to attack while hidden. 	5 	Active
Masquerade 	Masquerade 	Masquerade 	Masquerade
 	Reduce target's ATK and causes target to lose all spirit spheres. 	3 	Active
 	Reduces target's Accuracy and Attack Speed and remove's their mount or summoned pet. 	3 	Active
 	Remove a target's ability to use active Skills and take a set amount of SP from the target, recovering half of SP taken for yourself. 	3 	Active
 	Reduces target's FLEE and slows their cast time. 	3 	Active
 	Reduces target's CRIT and Perfect Dodge and inflicts a random status effect. 	3 	Active
 	Reduces target's Max HP and strips their shield and weapon at the same time. 	3 	Active
Others 	Others 	Others 	Others
 	Fully restores HP when cast and increases movement speed increases for the skill's duration. All stats +20%. 	5 	Active
=== Job Bonuses ===
Stat\Amount	+1	+2	+3	+4	+5	+6	+7	+8
STR 	2 	5 	31	32	44	45	53	59
AGI 	8 	17	49	 	 	 	 	
VIT 	19	20	25	29	33	42	43	52
INT 	10	13	21	37	38	51	 	
DEX 	9 	22	48	57	 	 	 	
LUK 	1 	7 	14	26	34	56	 	
=== ASPD ===
{| class="wikitablec"	Equip	Attack Speed	From 2nd Class
Bare Handed 	156 	0 	
Shield 	-5 	0 	
Dagger 	-3 	+2 	
Sword (One Handed)	-7 	+3 	
Axe (One Handed) 	-159 	0 	
Bow 	-7 	+3 	
== Builds ==
NOTE: While all listed gears in this section are viable for usage, it is encouraged to test the item combinations you desire for your character first by going to the iRO Wiki Calculator, consult any knowledgable players in your group or in iRO Wiki Discord, or watch video guides before purchasing any item included in this list.
=== Fatal Menace Build (2025) ===
==== Introduction ====
 is the only melee option as a Shadow Chaser. It works well with other leech options and scales off of your AGI.
==== Skills ====
==== Talent / Stats ====
Talent / Stat	Amount 	Notes
Stats 	Stats 	Stats
STR 	120 	Main damage stat.
AGI 	120 	AGI for high ASPD and reducing animation delay. Also scales off of it.
VIT 	70 - 80 	For some survivability and stun resistance.
INT 	70+ 	Remaining points for SP pool.
DEX 	90 ~ 110	For some HIT and ASPD.
LUK 	70 - 80 	LUK is not needed for this skill, helps with additional atk and perfect dodge.
Talents 	Talents 	Talents
POW 	100 	Main source of damage post 200.
STA 	0 	Not needed.
WIS 	0 	Not needed.
SPL 	0 	Not needed.
CON 	97 	Boosts damage.
CRT 	0 	Not needed.
==== Equipment ====
Equip 	Best in Slot? 	Card Options 	Comments
Headgear (Upper) 	Headgear (Upper) 	Headgear (Upper) 	Headgear (Upper)
 	❌ 	
* Any 	
* TBA
 	❌ 	
* Any 	
* Good source for some SP leech and 100% physical defense penetration early on.
 	❌ 	
* Any 	
* 'TBA'
 	❌ 	
* Any
* Enchanted with	
* Does not have Physical Defense Penetration, will need from other sources.
* Good source for melee damage increase.
* Also increases damage by 30% for every 3 refines.
 	❌ 	
* Any 	
* Does not have Physical Defense Penetration, will need from other sources.
* Good source for melee damage increase, POW and P.ATK.
* Also increases damage by 15% for every 3 refines.
* Also reduces fixed casting time by 0.5 seconds.
 	❌ 	
* Any 	
* Does not have Physical Defense Penetration, will need from other sources.
* Good source for physical damage increase and some additional POW.
* Needs base level to be 200 or above.
 	❌ 	
* 
* 	
* Does not have Physical Defense Penetration, will need from other sources.
* Good source for physical damage increase and some additional POW / CON.
* Also provides 0.5s fixed casting time reduction.
 	✅ 	
* Any 	
* Does not have Physical Defense Penetration, will need from other sources.
* Good source for physical damage increase and some additional ATK.
* Also provides 0.3s fixed casting time reduction.
Headgear (Middle)	Headgear (Middle)	Headgear (Middle)	Headgear (Middle)
 	❌ 	
* Any 	
* Cheaper option, provides All Stat + 10.
 	❌ 	
* None 	
* Good source of ATK and physical damage based on sum of STR and VIT.
 	❌ 	
* 
* 	
* Good source of ATK.
* Also increases damage and helps with ACD reduction if paired with Marduk or Pharaoh card.
 	✅ 	
* Any 	
* Good source of ATK % and physical damage based on base STR.
* Also gives pretty good HP / SP percentage leech.
Headgear (Lower) 	Headgear (Lower) 	Headgear (Lower) 	Headgear (Lower)
 	❌ 	
* None 	
* For every 10 base levels, increases physical damage against all size monsters by 1%.
 	❌ 	
* None 	
* For every 50 sum of STR and LUK, provides 5 Perfect Hit and increase in physical damage to all size monsters by 4%.
 	❌ 	
* None 	
* Some ATK and EXP + 15%.
* Gives minor fixed HP / SP leech and .
 	✅ 	
* None 	
* Some talent stats and MHP.
* For every 10 base levels, increases physical damage against all size monsters by 1%.
Armor 	Armor 	Armor 	Armor
 	❌ 	
* 
* 
* 	
* Useful for HP / SP % leech early on.
 	❌ 	
* 
* 
* 	
* Some ATK and cheap source of 70% Physical Defense Penetration.
 	❌ 	
* 
* 
* 	
* Good source for AGI and DEX.
* At +12 refine, gives % chance for HP and SP leech.
 	❌ 	
* 
* 
* 
* 
* 	
* Good source of damage and All Stats increase for VCT.
 	❌ 	
* 
* 
* 	
* AGI+10 and ATK+50, for every level of learnt.
* Also provides +50 Perfect Hit, allowing you to forgo DEX to some extent.
* Gives 7% physical damage increase against all monsters for every level of learnt.
 	❌ 	
* 
* 
* 
* 	
* Good source of damage and All Stats increase for VCT.
 	✅ 	
* 
* 
* 
* 	
* All Stats +12, good source of Max HP / SP, ATK, POW and CON.
* Increases physical damage by a LOT, reduces ACD and also provides 0.3s fixed casting time reduction.
Weapon 	Weapon 	Weapon 	Weapon
 	❌ 	
* 
* 
* 
* 	
* Good source of melee damage and 20% danage increase.
 	❌ 	
* 
* 
* 
* 	
* Good source of melee damage and 25% danage increase.
 	❌ 	
* 
* 
* 
* 	
* Good source of melee damage and 45% danage increase.
 	✅ 	
* 
* 
* 
* 	
* Good source of melee damage and 70% damage increase.
Shield 	Shield 	Shield 	Shield
 	❌ 	
* 
* 	
* Max HP / SP and some ATK.
 	❌ 	
* 
* 
* 	
* Good source of ATK, tons of ASPD and some physical damage increase.
 	❌ 	
* 
* 
* 	
* Good source of ATK, tons of ASPD and some physical damage increase.
* Also provides 70% physical defense penetration.
 	✅ 	
* 
* 
* 	
* Good source of ATK and P.ATK.
* There's a 6% chance to activate STR + 70 for 20 seconds when dealing physical damage.
Garment 	Garment 	Garment 	Garment
 	❌ 	
* 	
* Good source of Max HP, AGI and DEX.
 	❌ 	
* 	
* Good source of physical damage, P.HIT and allows casting of .
 	❌ 	
* 	
* Good source of physical damage and POW / CON.
 	✅ 	
* 	
* Good source of ATK and other talent stats.
* Increases physical damage by a LOT.
* Provides All Stats + 15 and ACD reduction.
Shoes 	Shoes 	Shoes 	Shoes
 	❌ 	
* 	
* Good source of physical damage increase.
 	❌ 	
* 	
* Enables .
* Good source for Max HP / SP.
* Increases damage by 10% for every level of learnt.
* Ignores physical defense by 20% for every level of learnt.
* When is learnt, gives Drake Effect - Nullifies size penalty.
 	✅ 	
* 	
* Good source of ATK, POW and other talent stats.
* Increases physical damage by a LOT and reduces fixed casting time by 0.7 second.
Accessories 	Accessories 	Accessories 	Accessories
 	❌ 	
* 
* 	
* Good source of physical damage and after-cast delay.
* Also provides All Stats + 10.
 	❌ 	
* 
* 	
* Good source of physical damage and ATK.
 	✅ 	
* 
* 	
* Good source of physical damage and after-cast delay.
* Also increases damage of by 1% for every 3 base levels.
 	✅ 	
* 
* 	
* Good source of physical damage and ATK.
==== Shadow Equipment ====
Armor
Equip	Required Level	Rcommended Refine
 	1 	10
 	1 	10
 	1 	10
 	1 	10
 	1 	10
 	200 	10
Weapon
Equip	Required Level	Rcommended Refine
 	1 	1
 	1 	10
 	1 	10
Shield
Equip	Required Level	Rcommended Refine
 	1 	1
 	1 	10
 	1 	10
 	1 	10
 	1 	10
Shoes
Equip	Required Level	Rcommended Refine
 	1 	10
 	1 	10
 	1 	10
 	1 	10
 	1 	10
 	200 	10
Pendant
Equip	Required Level	Rcommended Refine
 	1 	1
 	1 	10
 	200 	10
 	1 	10
Earring
Equip	Required Level	Rcommended Refine
 	1 	5+
 	1 	10
 	200 	10
 	1 	10
==== Costumes ====
* 
** Increases damage by 15%.
** When equipped with , increases damage by 10%.
** When equipped with , reduces SP consumption by 10%.
** When equipped with , increases damage by 15%.
* 
** Increases melee physical damage by 4%. 
** When equipped with , increases melee physical damage by 2%.
** When equipped with , increases melee physical damage by 2%.
** When equipped with , increases melee physical damage by 2%.
* 
** Increases melee physical damage by 4%.
* 
** Increases melee physical damage by 4%.
* 
** Increases melee physical damage by 4%.
=== Manual Cast - Comet Build (2025) ===
==== Introduction ====
Shadow Chasers are the jack of all trades, and can also act like a manual cast magic class instead of an autocaster. is one of the best magical skills in game and its cooldown can be completely reduced through equips by any class, making it one of the best option.
The only negatives (if you may call it that) would be that we are locked in the Headgear (Middle) and Shield options. Everything else can be equipped freely to aid in reducing cast time / improving damage.
Our goals in this build are -
 Reduce 's Cooldown of 20 seconds.
 Reduce 's fixed casting time of 2 seconds.
 Achieve Total INT + (2 × Total DEX) >= 530
==== Skills ====
* Nothing much to look at, everything else is up to your preference but primarily you want -
** 
** 
** 
** 
* Went with Haggle for some discount, maxed out Stalk and Stealth. Also picked up Fatal Menace for some emergency damage (if required).
==== Talent / Stats ====
Stat 	Amount 	Notes
Stats 	Stats 	Stats
STR 	1 	Not needed as such, only for weight capacity.
AGI 	90 - 100 	AGI needed for Flee and high ASPD, preferably 193.
VIT 	60 - 72 	For health and survivability.
INT 	130 	Nothing to look at here, main damage stat. So to the max!!.
DEX 	125 - 130	DEX for reducing variable casting time.
LUK 	60 - 72 	LUK for extra MATK. 100 Total LUK for Curse Resistance.
Talents	Talents 	Talents
POW 	0 	Not needed.
STA 	0 	Not needed.
WIS 	0 	Not needed.
SPL 	100 	Main talent stat for damage.
CON 	97 	Secondary talent stat after SPL.
CRT 	0 	Not needed.
==== Equipments ====
Equip 	Best in Slot? 	Card Options 	Comments
Headgear (Upper) 	Headgear (Upper) 	Headgear (Upper) 	Headgear (Upper)
 	❌ 	
* 	
* Source for 100% Magic Defense Penetration, damage and some VCT stats
 	❌ 	
* 	
* Does not have Magic Defense Penetration, will need from other sources.
* Good source of damage increase, damage reduction from mobs and VCT stats.
 	❌ 	
* 	
* Does not have Magic Defense Penetration, will need from other sources.
 	❌ 	
* 	
* Does not have Magic Defense Penetration, will need from other sources.
 	✅ 	
* 	
* Does not have Magic Defense Penetration, will need from other sources.
* SPL / S.MATK / MATK Bonuses, 0.5s fixed casting time reduction and quite some damage increase.
Headgear (Middle)	Headgear (Middle)	Headgear (Middle)	Headgear (Middle)
 	✅ 	
* None 	
* Good source of MATK.
* Also provides cooldown reduction, if paired with Laphine Shield.
Headgear (Lower) 	Headgear (Lower) 	Headgear (Lower) 	Headgear (Lower)
 	❌ 	
* None 	
* Set effect with Sunglasses.
 	❌ 	
* None 	
* For every 10 base levels, increases magical damage against all size monsters by 1%.
 	❌ 	
* None 	
* Some MATK and EXP + 15%.
* Gives minor fixed HP / SP leech and .
 	❌ 	
* None 	
* Some talent stats and MHP.
* For every 10 base levels, increases magical damage against all size monsters by 1%.
 	✅ 	
* None 	
* All Stats and Talents +7, helps with damage and VCT stats.
* For every 10 base levels, increases magical damage against all size monsters by 1%.
Armor 	Armor 	Armor 	Armor
 	❌ 	
* 	
* Some MHP and MSP, also 70% fixed casting time reduction.
 	❌ 	
* 	
* Some MATK and cheap source of 70% Magical Defense Penetration.
 	❌ 	
* 
* Enchanted with -
** 
**	
* Good source of MATK and magic damage.
 	❌ 	
* 	
* Good source of MATK, All Stat +10 for VCT stats and magic damage.
 	❌ 	
* 	
* Good source of damage and All Stats increase for VCT.
 	✅ 	
* 
* 	
* All Stats +12, good source of Max HP / SP, MATK, SPL and CON.
* Increases magical damage by a LOT, reduces ACD and also provides 0.3s fixed casting time reduction.
Weapon 	Weapon 	Weapon 	Weapon
 	❌ 	
* 
* 	
* Good source of MATK and all elemental damage increase early on.
* Can use Red Pitaya if using for combo with Research Assistant Bot in shoes and Roaming Spellbook in accessories
 	❌ 	
* 
* 	
* Good source of MATK and all elemental damage increase.
* Can also be enchanted.
* Can use Red Pitaya if using for combo with Research Assistant Bot in shoes and Roaming Spellbook in accessories
 	❌ 	
* 
* 
* 	
* Good source of MATK and neutral elemental damage increase.
* ACD -20% helps a ton in being able to spam Comet, primarily the reason why I use it over other weapons.
* Can use Red Pitaya if using for combo with Research Assistant Bot in shoes and Roaming Spellbook in accessories
 	❌ 	
* 
* 
* 	
* Good source of MATK and all property damage increase.
* Gives some ASPD which helps with the animation delay.
* Can use Red Pitaya if using for combo with Research Assistant Bot in shoes and Roaming Spellbook in accessories
 	✅ 	
* 
* 
* 	
* Good source of MATK and neutral property damage increase.
* Also provides minor chance for Magical HP / SP leech.
* Can use Red Pitaya if using for combo with Research Assistant Bot in shoes and Roaming Spellbook in accessories
Shield 	Shield 	Shield 	Shield
 	✅ 	
* 	
* No other option here.
* Provides some MATK and 20 seconds cooldown reduction when paired with Kardui Ear.
Garment 	Garment 	Garment 	Garment
 	❌ 	
* 
* 	
* Good source of ASPD / MATK, VCT stats and DEF / MDEF.
* Also provides All Stats + 10.
* If equipped with Wizard of Veritas in weapon, INT + 40.
 	❌ 	
* 
* 	
* Good source of ASPD, MATK and magical damage increase.
 	❌ 	
* 
* 	
* Good source of Max HP / SP, ACD and magical damage increase.
* Also provides All Stats + 10 and reduces damage taken from Ghost property attack.
 	❌ 	
* 
* 	
* Good source of ASPD, INT, ACD and magical damage increase.
 	❌ 	
* 
* 	
* Good source of MATK and other talent stats.
* Also increases damage against all size monsters and provides ACD reduction.
* Lacks All Stats +10 like in other garments, so will have to be compensated for variable casting time calculations with base stats.
 	❌ 	
* 
* 	
* Good source of MATK and some damage reduction from Normal and Boss monsters.
* Provides All Stats + 43, SPL +26 and 14% ACD reduction.
* Increases all property magical damage by 60%.
* Also provides 0.5 second fixed casting time reduction.
 	✅ 	
* 
* 	
* Good source of MATK and other talent stats.
* Increases magical damage by a LOT.
* Provides All Stats + 15 and ACD reduction.
Shoes 	Shoes 	Shoes 	Shoes
 	❌ 	
* 	
* Provides 100% Magic Defense Penetration and good amount of MATK / ASPD.
 	❌ 	
* 	
* Does not have Magic Defense Penetration, will need from other sources.
* Provides 0.7s fixed casting time reduction.
 	❌ 	
* 
* 	
* Does not have Magic Defense Penetration, will need from other sources.
* Provides 0.8s fixed casting time reduction.
 	✅ 	
* 
* 
* 
* 	
* Good source of MATK, INT and other talent stats.
* Increases magical damage by a LOT and reduces fixed casting time by 1 second.
Accessories 	Accessories 	Accessories 	Accessories
 	✅ 	
* 
* 	
* provides some more ACD reduction and All Stats + 10 helping with your VCT reduction.
 	✅ 	
* 
* 	
* Good source of magical damage and MATK.
==== Shadow Equipments ====
Armor
Equip	Required Level	Rcommended Refine
 	1 	10
 	1 	10
 	1 	10
 	200 	10
Weapon
Equip	Required Level	Rcommended Refine
 	1 	10
 	1 	10
Shield
Equip	Required Level	Rcommended Refine
 	1 	10
 	1 	10
Shoes
Equip	Required Level	Rcommended Refine
 	1 	10
 	1 	10
 	1 	10
 	200 	10
Pendant
Equip	Required Level	Rcommended Refine
 	200 	10
 	1 	10
 	1 	10
Earring
Equip	Required Level	Rcommended Refine
 	200 	10
 	1 	10
 	1 	10
==== Costume Enchants ====
* 
** Increases damage by 15%.
** When equipped with , increases damage by 15%.
** When equipped with , increases damage by 15%.
* 
** Reduces fixed casting time by 0.3 seconds.
** When equipped with , reduces fixed casting time by 0.3 seconds.
* 
** Reduces fixed casting time by 0.1 second.
=== Masquerade/Insignia ===
Stat Build:
Stat	Amount 	Notes
STR 	1+ 	
AGI 	60+ 	
VIT 	100+ 	Extremely important for every WoE build.
INT 	100-110	
DEX 	100-120	
LUK 	1+ 	
Important Skills:	Important Skills:	Important Skills:
 	 	
 	 	
Masquerade-Enervation and Masquerade-Laziness can be left at level 1.
This is a WoE/PvP oriented build designed for disabling enemies while remaining incredibly tanky and hard to kill.
The best skill to Intimidate for this build is Flying Kick, for its sheer mobility. It also applies status effects so it is useful to equip status arrows while Flying Kicking around a group of people to spread debuffs. There are several different options to Reproduce - some players opt for Windmill, some prefer Crazy Vines and some choose Jack Frost. Typically, however, all of these skills serve the purpose of giving the Shadow Chaser more tools to further disable and debuff the enemy.
Leveling with this build would best be accomplished by copying the skill Arrow Storm to provide supplemental AoE DPS in parties. A tank/puller role may also be assumed through the use of skills such as Jack Frost/Frost Misty and Back Slide for mob control.
=== Auto Shadow Spell ===
Stat Build:
Stat	Amount 	Notes
STR 	1+ 	Since base weight limit is low, Gym Passes are highly recommended.
AGI 	100-120	ASPD and Flee, main source of autocast spamming.
VIT 	30-90+ 	For stun immunity and overall survivability.
INT 	95+ 	Main source of damage.
DEX 	70+ 	
LUK 	30~40 	
Important Skills:	Important Skills:	Important Skills:
 	 	
Auto Shadow Spell is a unique Shadow Chaser build which relies on high ASPD and high MATK to deal AoE damage primarily through autocasts triggered from the Shadow Spell skill. High AGI and high INT and are required to be an effective build, and STR is not needed as this build does not focus on single target damage.
High VIT, while not a necessity during the leveling process helps with survivability in large mobs. For end-game purposes however Stun immunity is very important for higher level content. It may also help when leveling on monsters that regularly stun, and some players may opt for it early.
Commonly copied spells are e.g. Lord of Vermilion, Storm Gust, Meteor Storm, Duple Light, Raging Trifecta Blow. Skills to be copied would vary depending on the situation and the preference of the player.
Typically, it is best to Intimidate a strong AoE spell to use in conjunction with Shadow Spell. Damage-wise, the best option is Meteor Storm, as the meteors stack and can continue to proc while one has already been cast. If mob control is a higher priority Storm Gust is an excellent option to keep mobs frozen. Lord of Vermillion is another alternative, providing decent damage (better on Water property monsters) as well as hitlocking mobs around the player.
There are several options to Reproduce, most popular of which being Duple Light. Duple Light synergises very well with the ASPD, MATK based playstyle of an Auto Shadow Spell Chaser, providing a considerable boost to single target damage.
=== Double Strafe/Triangle Shot ===
Stat Build:
Stat	Amount 	Notes
STR 	1+ 	Since base weight limit is low, Gym Passes are highly recommended.
AGI 	80-120 	For Triangle Shot base damage, flee and ASPD.
VIT 	60~90+ 	
INT 	60~70+ 	SP pool and SP regeneration rate are very important for this build.
DEX 	110~120	Base damage.
LUK 	1-30+ 	
Important Skills:	Important Skills:	Important Skills:
 	 	
 	 	
The bow rogue has high DEX and high AGI for quick and devastating damage via bows, Moderate INT ensures a steady SP supply for skill spamming and high VIT for survivability.
Skills to copy with Reproduce include Arrow Storm which gives an single-hit high amount of upfront damage but does not do as much as Rangers due to class-exclusive White Wing Set, or Severe Rainstorm which depends on high DEX and AGI but consumes 220 SP and 20 arrows per cast. With higher-end HP or SP leeching gear, Severe Rainstorm will be a generally more self-sustainable skill by the time you can do Verus or NCT.
With both skills, you can cast Feint Bomb before or during delays to give yourself some space or extra needed damage.
=== ALL Around PVM ===
Stats build:
Stat	Amount 	Notes
STR 	90-120 	For physical attacks.
AGI 	60,90-100	A bit of ASPD, flee rate.
VIT 	100-120 	
INT 	60,90-110	SP pool and even magical casts.
DEX 	90-100 	Not only for hit rate but also ranged skills.
LUK 	1+ 	optional
Depends on which skills copied, gears, role, you should prioritize which stats goes first.
This build is for those who wanted to bring the life of a WOE-oriented class into PVM environment. SC is like Hermes, which is jack of all trades, but master of none. Don't expect to deal as much damage as the classes you copied the skills from, because they have access to their own specialized gear. You may or may not increase the damage via stats, foods, gears, but the main class will always be ahead of you. 
The gift, yet a curse to SC is their versatility, even a build that is both magical and physical can work for this class when equipped properly. Expect to use both bows and swords.
Feint Bomb can save your life in several ocassions, but keep in mind that when in party, the mob will target your allies.
Skills worth copying:	Skills worth copying:	Skills worth copying:
 	 	
 	 	
The most popular skills to use are the BB+IB combo for going solo route. If BIO and partying isn't your thing, this is the path for you. Scaraba dungeon is your best bet for going solo. Armed with RTE and SP/HP leeching gear, you don't have to rely on potions anymore.
If you don't think going solo is fun, you could be a tank (sort of) when leveling in party at BIOs. By learning Storm Gust and Jack Frost, your job is to freeze all those pesky bio-people at the cost of those mobs regconizing you as acting aggro. Stack up some reduction gears, high vit and int, you're ready to sacrifice yourself to the demons lurking in bios.
==== Feint Bomb tactics ====
Skills used:	Skills used:	Skills used:
 	 	
For this tactic you will need:
* Refined to +10 or greater with four or any Twin Edge with 3 of them (More base ATK).
*Any Temporal Boots of your choice with the Hawkeye enchantment (Chance to proc +200 DEX).
* +40 DEX if Temporal Boots have Hawkeye, +50 ATK and more.
Not recommended in early levels due to Feint Bomb scaling in base level and even more on job level. The four true Gertie Wie cards will increase the damage of your Feint Bomb by 240% total (Being Valkyrie Knife a level 4 weapon) giving you even greater Feint Bomb damage than a bow user due to both the low amount of slots in bows and the bonuses Valkyrie Knife gives (With a hand free for a shield). Using Lava Flow in large mobs to activate Hawkeye, the formula of Feint Bomb skyrockets and you can use it in the 5 seconds of Hawkeye to deal great damage in a 5*5 AoE.
An example if the user has 100 total DEX at level 175/60 after Hawkeye is activated:
 Damage: ATK [(3 Skill Level + 1) x (300 DEX / 2) x (60 Job Level / 10) x 175 Base Level / 120)] %
That makes 5,250% damage total, but with the 4 True Gertie Wie cards, it changes a lot.
 Damage: ATK [600 x 6 x (175 / 120)] x [240 /100] % = 12,600%
With a damage percentage that looks like Rebel skills in a 5*5 AoE, plus a 9 cell backslide and a second of hiding, Feint Bomb becomes a dangerous weapon to deal with for the small cost of a single Surface paint item.
== Equipment ==
=== Caster/Auto Shadow Spell Shadow Chaser ===
Headgear
* - Healing falls off later but excellent for sustain early on
* - Combo with 2 cards in normal weapons or 4 in Valkyrie Dagger
* - Despite missing most skill bonuses, still gives MDef Bypass and Fixed Cast reduction
* - Can also downgrade to Lush Rose if on a budget
* - Solid MATK bonus and a little fixed cast reduction as well
* - All around choice for hybrid builds
* - ASPD and MaxHP bonuses.
Recommended cards:
*
*
*
* - There is a whole cycle of cards like this one, find the element that fits your copied skill best
Mid and low:
* - Works best with 125 dex
* 
* and , , , or 
* - When worn with high upgraded boots
* Gives a chance to autocast several single-target magic skills.
*
Armor
*, 
*, , , 
*
*
* with Int enchants or Agi if more aspd is needed
*
Recommended cards:
* For rogue classes, gives both +10% MATK and +10% ATK.
* +10% Max HP.
* Mostly due to long fixed cast times on Shadow Spell and Preserve
* Up to 6% chance to curse the enemy when physically attacked.
Garment
*
*
*
*
*
*
*
Recommended cards:
* Reduces incoming Neutral element damage by 20%. This also applies to monster normal attacks.
* +5 MATK for each 10 points of base INT.
* +2% ASPD for each 10 points of base AGI.
Shoes
*
* or 
*
*, , ,, Minor element boosts
*
*
Recommended cards:
* 10% MATK if upgraded to +9
* +2 STR. At upgrade +9 and higher adds +10% MaxHP and MaxSP.
* or 
* +10% MaxHP and +1 VIT.
Accessory
*
*
*
*
*
*
*
* or 
Recommended cards:
*
* +20 MATK at the cost of -1% MaxSP.
Weapon
*
* About the only bow with MATK for now
*
* + 
*
*
*
*
Shield
*
*, , , or 
*, or 
* Simple defensive choice
Recommended cards:
* Reduces incoming damage from all monster sizes by 15%.
=== Double Strafe/Triangle Shot Shadow Chasers ===
Headgear
* Great SP management item with full Def bypass at +10
* Gives both +10% ranged damage and +10% ATK. At upgrade +9 or higher decreases skill delay by 15%.
* or 
* or *
Mid and low:
* and Works best with 120 Agi
*
*
* or 
*
*
Armor
* or or if applicable to whatever you're fighting at the moment
*
* with preferrably Dex or possibly Str enchantments
*
* Part of the vigilante set. Enchantable at Rock Ridge.
*
* or 
*
Recommended cards:
* For Rogue classes, gives both +10% MATK and +10% ATK.
* Gives both armor and weapon indestructibility and a little ATK
* +10% Max SP at the cost of losing 666 HP each time you finish an enemy.
* +10% Max HP.
Garment
* with Expert Archer enchantment
*
* Works best with 120 Agi and 80 or 100 Vit
*
*
Recommended cards:
* Reduces incoming Neutral element damage by 20%. This also applies to monster normal attacks.
* +1% ranged damage for each 10 DEX.
Shoes
* with Hawkeye Enchantment
*
*
*
* + 
Recommended cards:
* +2 STR. At upgrade +9 and higher adds +10% MaxHP and MaxSP.
* or 
* +10% MaxHP and +1 VIT.
* +15% MaxSP and +3% SP regeneration rate.
* +15% SP regeneration rate.
Accessory
* Increases Double Strafe and Severe Rainstorm damage, works best with non-copied Double Strafe 10.
* Part of the vigilante set. Enchantable at Rock Ridge.
*
*
*
*
*
Recommended cards:
*
* +20 ATK at the cost of -1% MaxHP.
Weapon
* A very strong set of bonuses, especially when upgraded to +9.
* 
* Increases overall damage of Triangle Shot.
*
* + Basically Elven Bow for rogue classes.
Recommended cards:
* Useful for auto-attacks, enables Double Attack with bows at the same level of the user's.
* Standard ranged card, +10% ranged damage.
* Slightly stronger, way more expensive, +12% ranged damage when over level 99.
* Only when carded in a +10 or above weapon.
* +3% ranged damage. Grants +1 ASPD at +10 and an extra +1 ASPD at +14.
=== Physical Melee Shadow Chasers ===
Headgear
* Hit, Feint Bomb damage, 50 sp on kill, 100% Def bypass at +10
* 
* or or for HP and SP leech options
Mid and lower headgears
* and 
* and Substitute the Feather for something else if the variable cast penalty isn't affecting whatever skill you're using too much
* and or (slotted or not)
* 
* and * Tengu Scroll is also great by itself for leech
*
*
* or 
*
*
Armor
* or or if applicable to whatever you're fighting at the moment
*
* with Str enchantment
*
* Part of the vigilante set. Enchantable at Rock Ridge.
*
*
Recommended cards:
* For Rogue classes, gives both +10% MATK and +10% ATK.
* Gives both armor and weapon indestructibility and a little ATK
* 
*
Garment
* Works best with 120 Agi and 80 or 100 Vit
*
* with Fighting Spirit enchantment
*
*
Recommended cards:
* Reduces incoming Neutral element damage by 20%. This also applies to monster normal attacks.
*
* 
Shoes
* Combined with Thieves' Guide Vol.1 for Meteor Assault
* with Fighting Spirit and Bear Power Enchantment
* High plus with Diabolus Wings
*
* + 
Recommended cards:
* +2 STR. At upgrade +9 and higher adds +10% MaxHP and MaxSP.
* or 
* +10% MaxHP and +1 VIT.
Accessory
* Allows usage of Lv.5 Meteor Assault, Assumptio, Maximum Power-Thrust, Mystical Amplification, Wind Walker, and Frenzy Lv.1 depending on which Masquerades are Lv.3
* 
* 
* 100 ATK if you have Double Strafe 10
* Part of the vigilante set. Enchantable at Rock Ridge.
*
*
*
Recommended cards:
*
* +20 ATK at the cost of -1% MaxHP.
Weapon
* or 
* or 
* or 
*
*
*
*
Feint Bomb user set
*
*