nyuuzyou/wikis huggingface dataset:
Birthdays

Most characters in the Power Master series have an established birthday. 
Month 	Day	Year	Character 	Game ages 	Notes
February 	19 	1972	Butch 	36 (PM1 / PMMV)	
March 	4 	1972	Jill 	36 (PM1 / PMMV)	
March 	10 	1969	Octavis 	39 (PMMV) 	
March 	15 	1992	Alice 	16 (PMMV) 	
March 	17 	1970	Holly 	38 (PMMV) 	
March 	18 	1993	Jennifer 	15 (PM1 / PMMV)	
March 	23 	1992	Violet (in the Town of Fora)	16 (PMMV) 	
April 	29 	1979	Veronica 	29 (PM1 / PMMV)	
May 	10 	1990	Hamilton 	18 (PM1 / PMMV)	
May 	11 	1990	Pam (in the Town of Fora) 	18 (PMMV) 	
June 	11 	1993	Lynmandi 	15 (PMMV) 	The birth month and day match the creator's sister's.
September	30 	1990	Helen 	17 (PM1 / PMMV)	
October 	20 	1990	Andrea 	17 (PMMV) 	Twin sister of Andrew.
October 	20 	1990	Andrew 	17 (PMMV) 	Twin brother of Andrea.
November 	11 	1993	Stephan 	14 (PM1 / PMMV)	
 	 	1910	Clair 	97 or 98 (PMMV)	No other information available.
Category:Characters
Blacksmith

The Blacksmith is a place that sells and/or forges fused weapons, armor, and items. It is run by the characters Scott & Smith.
==Power Master 1: A Strange Journey==
In Power Master 1: A Strange Journey, the Blacksmiths are located in the towns of Dora and Yora. The Blacksmith in Dora is run by Scott and he deals in magical weapons, whereas the Blacksmith in Yora is run by Smith, who deals in magical shields and fused magic books. Both of which also sell Heal-All Health Vials and Mega Life Vials, and all of their wares cost a thousand Sers each.
Category:Power Master 1 Areas
Blade Whip

A Blade Whip is a whip in the Power Master series, first appearing in Power Master 1: A Strange Journey. It is made by fusing a Sword or an Axe weapon with a Whip.
==Power Master 1: A Strange Journey==
In Power Master 1: A Strange Journey, Blade Whips are only purchasable from the Blacksmith in Dora. It increases the wielder's Attack by 60.
==Gallery==
PM1 Fused Whip.png|Icon of a Blade Whip in Power Master 1
Category:Power Master 1 Whips
Blazing Soul

Blazing Souls are variants of the Wondering Soul enemy first seen in Power Master 1: A Strange Journey. They are skeletons with a red tint and are on fire.
==Power Master 1: A Strange Journey==
Blazing Souls appear in Jora Incinerator as well as the surrounding area around the town of Jora. They know the Fire-based skills Fire Breath and Fire II and are strong against Fire attacks, but are weak to Water-based attacks.
===Card Info===
Name: Blazing Soul
Health: 200
Attack: 350
Defense: 100
A variant of the Wondering Soul. Capable of burning it's[typo] opponent with a single touch.
==Gallery==
Blazing Soul.png|Blazing Soul in Power Master 1
Blazing Soul.jpg|Blazing Soul's concept art for Power Master 1
Category:Undead
Category:Power Master 1 Enemies
Blide

Blide is a thief character who first appears as the boss of Dora Pyramid in Power Master 1: A Strange Journey.
==Biography==
Blide is a young man with green hair and green eyes. Not much is known about his past, as he does not reveal much about himself, though he is on a personal mission. He joined with Exitilus, who Blide thought could help him."Has his own mission and he thought Exitilus could help him with it." - Card bio, Power Master 1 Blide is quite skilled, capable of ignoring the special path needed to take through Dora Desert."There's a special way to get through the desert, but this man seemed to... ignore it." - Helen, Power Master 1 However, it would appear that Blide is not his real name, saying that he is "called" Blide rather than the name actually being proper."...I am called Blide, and you are in my way." - Blide, Power Master 1"[...]I call myself Blide." - Blide, Power Master 1R Story
==Power Master 1: A Strange Journey==
<tabs>
<tab name="Blide">
</tab>
<tab name="Blide Copy">
</tab>
</tabs>
Blide is found at the bottom of Dora Pyramid in Power Master 1: A Strange Journey. He was told to kidnap Dora for an unknown purpose by Exitilus, and to kill anyone who stands in his way."I was told to do this and to kill anyone who gets in my way." - Blide, Power Master 1 However, he had no intention of harming her and was only meant to keep her there. He does not talk much, so little is known about him.
Blide has no real strengths or weaknesses, only being immune to being Blinded. He does have the Thief's Luck skill, which will increase his Luck stat for eight turns.
Blide is also one of the enemies who return as a copied variation in Cora Castle, created by Exitilus. He is fought in the room to the left of the entrance, and beating him opens the way to the next room, which contains a copy of Burrow. His stats are doubled, but have the same skills and strengths as the original character.
===Card Info===
Name: Blide
Health: 500
Attack: 350
Defense: 100
A thief who follows Exitilus orders. Has his own mission and he thought Exitilus could help him with it.
==Gallery==
Blide overworld.png|Blide's spritesheet in Power Master 1
Blide.png|Blide's portrait in Power Master 1
Blide battler.png|Blide in Power Master 1
Blide Copy.png|Copy of Blide in Power Master 1
==References==
Category:Humans
Category:Power Master 1 Bosses
Blind

Blind is a skill in the Power Master series, first appearing as an enemy skill in Power Master 1: A Strange Journey.
==Power Master 1: A Strange Journey==
In Power Master 1: A Strange Journey, Blind is an enemy-only skill with Swid and the Crystal Dragon knowing it.
The skill has a 50% chance of inflicting the Blinded status ailment on all of the player's current party members.
==Power Master: A Strange Journey MV==
Blind returns as a skill in Power Master: A Strange Journey MV, usable by player characters and enemies. It can inflict the Blinded state on only one enemy this time, but it has a 100% chance of doing so, provided the enemy is not immune to the status. The Blind skill can only be learned from a Book of Blind.
==References==
Category:Power Master 1 Skills
Category:Power Master MV Skills
Blinded

Blinded, originally Blind, is a Status Ailment in the Power Master series, starting from Power Master 1: A Strange Journey. As the name implies, this status blinds a character, making them harder to land attacks. Characters with this affliction have their Hit Rate reduced by 60% for three to five turns in Power Master 1: A Strange Journey, and by 50% for one to five turns onwards.
==Moves that cause Blinded in Power Master 1: A Strange Journey==
*Book of Light
*Book of Melt
*Book of Mist
*Book of Scorch
*Book of Shine
*Book of Sun
*Book of Sun Stone
*Dark Cloud
*Light Axe
*Light Bow
*Light Sword
*Light Whip
==Moves that cause Blinded in Power Master: A Strange Journey MV==
*Blind
*Jora Gem
*Sol Axe
*Sol Bow
*Sol Lance
*Sol Sword
*Sol Whip
Category:Status Ailments
Blizzard II

Blizzard II is a skill in the Power Master series, first appearing as an enemy skill in Power Master 1: A Strange Journey.
==Power Master 1: A Strange Journey==
In Power Master 1: A Strange Journey, Blizzard II is an enemy-only skill, used by the Mysterious Man and the Blue Mage. Blue Mage only uses it during her second fight in Cora Castle. 
Blizzard II doubles the user's Attack power and deals Ice damage to all of the player's current party members.
The "Blizzard" skill is in the game's database, but is not used by any character.
==References==
Category:Power Master 1 Skills
Blown

Blown is a Status Ailment in Power Master 1: A Strange Journey. This status trips a character, preventing them from moving for one to two turns. In Power Master: A Strange Journey MV, this state is replaced with Paralyzed.
==Moves that cause Blown in Power Master 1: A Strange Journey==
*Book of Fire Tornado
*Book of Icicle Tornado
*Book of Stone Tornado
*Book of Wind
*Tackle
*Tornado Whip
*Wind Axe
*Wind Bow
*Wind Sword
Category:Status Ailments
Bomb

A Bomb is an item in the Power Master series, first appearing in Power Master 1: A Strange Journey. It is an explosive item, meant for finding secrets and dealing damage to enemies.
==Power Master 1: A Strange Journey==
In Power Master 1: A Strange Journey, Bombs are uncommon items. At certain points in the field, the player can use a Bomb to uncover a hidden secret, usually a Treasure Chest. In battle, Bombs will deal 50 damage to one enemy. Bombs have a one-in-five chance of being dropped by Aliens, Corpses, and Moles, and a one-in-four chance of being dropped by Bombots.
===Locations===
*Aora Igloo - In the room on the left of the first basement floor
*Dora - For sale in the Shop
*Land of Moneo - East of Eora
*Jora - For sale in the Shop
*Mora - For sale in the Shop
*Pora - For sale in the Shop
*Qora - For sale in the Shop
*Tora - For sale in the Shop
*Uora - For sale in the Shop
==Power Master: A Strange Journey MV==
Bombs return as common items in Power Master: A Strange Journey MV. Like in the previous game, they can deal 50 points of damage to a single enemy or they can be used to discover secrets in the fields when prompted. Moles have a one-in-three chance of dropping a Bomb.
===Locations===
*Land of Moneo - Between Bora and Xora
*Tora - Purchasable from the Shop
*Uora - Purchasable from the Shop
*Uora Underground - Hole at the end of the narrow path on the second floor, gives five Bombs
==Gallery==
PM1 Bomb.png|Icon of a Bomb in Power Master 1
PM1 Originals 1.jpg|Concept of a Bomb along with other concepts for Power Master 1
PMMV Bomb.png|Icon of a Bomb in Power Master MV
Category:Power Master 1 Items
Category:Power Master MV Items
Bombot

Bombots are enemies that first appear in Power Master 1: A Strange Journey. They are hovering robots that carry and drop Bombs and have an antenna that receives signals.
==Power Master 1: A Strange Journey==
Bombots are common enemies that only appear in Qora Quarry. It has no strengths or weaknesses.
===Card Info===
Name: Bombot
Health: 150
Attack: 150
Defense: 150
A hovering robot who drops bombs to attack. It's unknown who controls it.
==Gallery==
Bombot.png|A Bombot from Power Master 1
Bombot.jpg|Concept of a Bombot for Power Master 1
Category:Mechanical
Category:Power Master 1 Enemies
Book of Blizzard

The Book of Blizzard is a book of Ice-based magic, first appearing in Power Master 1: A Strange Journey.
==Power Master 1: A Strange Journey==
In Power Master 1: A Strange Journey, Book of Blizzard is an equipable weapon. According to its description, it is created by fusing two Books of Ice together. Book of Blizzard deals Ice-based damage and increases the wielder's Attack by 60. It makes the wielder strong against Ice- and Water-based attacks, but weak to Fire- and Stone-based ones, with the wielder taking twice as much or twice as less damage than usual. Book of Blizzard also has a 75% chance of inflicting a Frozen state on the enemy.
===Locations===
*Cora Castle - Dropped by Blue Mage upon her defeat
*Yora - Purchasable from the Blacksmith
==Gallery==
PM1_Book_of_Ice.png|Icon in Power Master 1
Category:Power Master 1 Ice Magic
Book of Burn

The Book of Burn is a book of Fire- and Dark-based magic, first appearing in Power Master 1: A Strange Journey.
==Power Master 1: A Strange Journey==
In Power Master 1: A Strange Journey, a Book of Burn is an equipable weapon. According to its description, it is created by fusing a Book of Fire and a Book of Sleep together. Book of Burn deals both Fire- and Dark-based damage and increases the wielder's Attack by 10. It makes the wielder strong against Ice-, Fire-, Dark-, and Physical-based moves, but weak to Water-, Stone-, Wind-, Light-, and Weapon-based ones. It also has a 100% chance of inflicting a Burned status ailment on the enemy, unless the enemy is immune to the ailment.
===Locations===
*Vora & surroundings - Dropped by Lava Creature
*Yora - Purchasable from the Blacksmith
==Power Master: A Strange Journey MV==
Books of Burn return in Power Master: A Strange Journey MV, this time as a standard item. It can only be used in the field, and will teach a member the Burn skill when used. Firebirds have a one-in-five chance of dropping a Book of Burn.
==Gallery==
PM1_Book_of_Fire.png|Icon in Power Master 1
PMMV Book.png|Icon in Power Master MV
Category:Power Master 1 Fire Magic
Category:Power Master 1 Dark Magic
Category:Power Master MV Items
Book of Fire

The Book of Fire is a standard book of Fire-based magic, first appearing in Power Master 1: A Strange Journey.
==Power Master 1: A Strange Journey==
In Power Master 1: A Strange Journey, the Book of Fire is an equipable weapon. It deals Fire-based damage to one enemy and it boosts the wielder's Attack by 30. It makes the wielder strong against Fire- and Ice-based attacks, but weak to Water-, Wind-, and Stone-based ones. It has a 25% chance of inflicting a Burned status. They can be dropped by Fire Magicians upon defeating them.
===Locations===
*Aora - Purchasable from the Shop
*Dora - Purchasable from the Shop
*Fora - Purchasable from the Shop
==Power Master: A Strange Journey MV==
Books of Fire return in Power Master: A Strange Journey MV, this time as a standard item. It can only be used in the field, and will teach a member the Fire skill when used.
===Locations===
*Fora - Purchasable from the Shop
==Gallery==
PM1_Book_of_Fire.png|Icon in Power Master 1
PMMV Book.png|Icon in Power Master MV
Category:Power Master 1 Fire Magic
Category:Power Master MV Items
Book of Fire Tornado

The Book of Fire Tornado is a book of Fire- and Air-based magic, first appearing in Power Master 1: A Strange Journey.
==Power Master 1: A Strange Journey==
In Power Master 1: A Strange Journey, a Book of Fire Tornado is an equipable weapon that can only be purchased from the Blacksmith in Yora. According to its description, it is created by fusing a Book of Fire and a Book of Wind together. Book of Fire Tornado deals both Fire- and Wind-based damage and increases the wielder's Attack by 80. It makes the wielder strong against Ice-based moves, but weak to Water- and Stone-based ones, with the user taking 400% more damage from Stone-based attacks. It also has a 40% chance of inflicting either a Burned or Blown status ailment on the enemy.
==Gallery==
PM1_Book_of_Fire.png|Icon in Power Master 1
Category:Power Master 1 Fire Magic
Category:Power Master 1 Air Magic
Book of Flames

The Book of Flames is a book of Fire- and Lightning-based magic, first appearing in Power Master 1: A Strange Journey.
==Power Master 1: A Strange Journey==
In Power Master 1: A Strange Journey, a Book of Flames is an equipable weapon. According it its description, it is created by fusing a Book of Fire and a Book of Lightning together. Book of Flames deals both Fire- and Lightning-based damage and increases the wielder's Attack by 60. It makes the wielder strong against Lightning-, Fire-, and Ice-based attacks, but weak to Water-, Wind-, and Stone-based ones; the wielder will take four times less Ice damage, but four times more Stone damage. Book of Flames also has a 40% chance of inflicting either a Burned or Paralyzed state on the enemy.
===Locations===
*Lora Grotto - Dropped by Red Mage upon defeating her
*Yora - Purchasable from the Blacksmith
==Power Master: A Strange Journey MV==
Books of Flames return in Power Master: A Strange Journey MV, this time as a standard item. It can only be used in the field, and will teach a member the Flames skill when used.
As of demo 0.2.0, Books of Flames are unobtainable.
==Gallery==
PM1_Book_of_Fire.png|Icon in Power Master 1
PMMV Book.png|Icon in Power Master MV
Category:Power Master 1 Fire Magic
Category:Power Master 1 Lightning Magic
Category:Power Master MV Items
Book of Glass

The Book of Glass is a book of Lightning- and Ice-based magic, first appearing in Power Master 1: A Strange Journey.
==Power Master 1: A Strange Journey==
In Power Master 1: A Strange Journey, Book of Glass is an equipable weapon that can only be bought from the Blacksmith in Yora. According to its description, it is created by fusing a Book of Lightning and a Book of Ice together. Book of Glass deals both Lightning- and Ice-based damage and increases the wielder's Attack by 50. It makes the wielder strong against Ice-, Lightning-, and Water-based attacks, with the wielder taking 75% less damage from Ice attacks, but weak to Fire- and Stone-based ones. Book of Glass also has a 40% chance of inflicting either a Paralyzed or Frozen state on the enemy.
==Gallery==
PM1_Book_of_Lightning.png|Icon in Power Master 1
Category:Power Master 1 Lightning Magic
Category:Power Master 1 Ice Magic
Book of Hail

The Book of Hail is a book of Ice- and Stone-based magic, first appearing in Power Master 1: A Strange Journey.
==Power Master 1: A Strange Journey==
In Power Master 1: A Strange Journey, a Book of Hail is an equipable weapon. According to its description, it is created by fusing a Book of Ice and a Book of Stone together. Book of Hail deals both Ice- and Stone-based damage and increases the wielder's Attack by 50. It makes the wielder strong against Ice-, Wind-, and Water-based moves, with the wielder taking 75% less damage from Ice attacks, but weak to Fire- and Lightning-based ones. It also has a 40% chance of inflicting either a Frozen or Petrified status ailment on the enemy.
===Locations===
*Lora Grotto - Dropped by Blue Mage upon her defeat
*Yora - Purchasable from the Blacksmith
==Power Master: A Strange Journey MV==
Books of Hail return in Power Master: A Strange Journey MV, this time as a standard item. It can only be used in the field, and will teach a member the Hail skill when used.
As of demo 0.2.0, Books of Hail are unobtainable.
==Gallery==
PM1_Book_of_Ice.png|Icon in Power Master 1
PMMV Book.png|Icon in Power Master MV
Category:Power Master 1 Ice Magic
Category:Power Master 1 Stone Magic
Category:Power Master MV Items
Book of Haze

The Book of Haze is a book of Fire- and Water-based magic, first appearing in Power Master 1: A Strange Journey.
==Power Master 1: A Strange Journey==
In Power Master 1: A Strange Journey, a Book of Haze is an equipable weapon. According to its description, it is created by fusing a Book of Fire and a Book of Water together. Book of Haze deals both Fire- and Water-based damage and increases the wielder's Attack by 10. It makes the wielder strong against Fire-based moves, but weak to Lightning-based ones, with the user taking 75% less damage from Fire-based attacks. It also has a 40% chance of inflicting either a Burned or Slowed status ailment on the enemy.
===Locations===
*Jora Junkyard - In a patch of dirt north of the entrance to Jora Incinerator
*Pora Sewer - Dropped by Swid upon its defeat
*Yora - Purchasable from the Blacksmith
==Gallery==
PM1_Book_of_Fire.png|Icon in Power Master 1
Category:Power Master 1 Fire Magic
Category:Power Master 1 Water Magic
Book of Hurricane

The Book of Hurricane is a book of Air- and Water-based magic, first appearing in Power Master 1: A Strange Journey.
==Power Master 1: A Strange Journey==
In Power Master 1: A Strange Journey, a Book of Hurricane is an equipable weapon. According to its description, it is created by fusing a Book of Wind and a Book of Water together. Book of Hurricane deals both Wind- and Water-based damage and increases the wielder's Attack by 50. It makes the wielder strong against Wind- and Water-based moves, but weak to Ice- and Lightning-based ones. The wielder takes 75% less damage from Wind-based attacks. It also has a 40% chance of inflicting a Blown or Slowed status ailment on the enemy.
===Locations===
*Lora Grotto - Dropped by Green Mage upon her defeat
*Wora Waters - To the right of the entrance to the area
*Yora - Purchasable from the Blacksmith
==Gallery==
PM1_Book_of_Water.png|Icon in Power Master 1
Category:Power Master 1 Water Magic
Category:Power Master 1 Air Magic
Book of Ice

The Book of Ice is a standard book of Ice-based magic, first appearing in Power Master 1: A Strange Journey.
==Power Master 1: A Strange Journey==
In Power Master 1: A Strange Journey, the Book of Ice is an equipable weapon. It deals Ice-based damage to one enemy and it boosts the wielder's Attack by 50. It makes the wielder strong against Ice- and Water-based attacks, but weak to Fire- and Stone-based ones. It has a 25% chance of inflicting a Frozen status.
===Locations===
*Aora - Purchasable from the Shop
*Aora Igloo, Lora and surroundings - Dropped by Ice Magicians upon their defeat
==Power Master: A Strange Journey MV==
Books of Ice return in Power Master: A Strange Journey MV, this time as a standard item. It can only be used in the field, and will teach a member the Ice skill when used.
===Locations===
*Fora - Given by Stewart's dad as a reward for completing the Monster Hunter quest
==Gallery==
PM1_Book_of_Ice.png|Icon in Power Master 1
PMMV Book.png|Icon in Power Master MV
Category:Power Master 1 Ice Magic
Category:Power Master MV Items
Book of Ice Block

The Book of Ice Block is a book of Ice- and Water-based magic, first appearing in Power Master 1: A Strange Journey.
==Power Master 1: A Strange Journey==
In Power Master 1: A Strange Journey, a Book of Ice Block is an equipable weapon and can only be bought from the Blacksmith in Yora. According to its description, it is created by fusing a Book of Ice and a Book of Water together. Book of Ice Block deals both Ice- and Water-based damage and increases the wielder's Attack by 20. It makes the wielder strong against Wind- and Water-based moves, with the wielder taking 75% less damage from Water attacks, but weak to Lightning-based ones. It also raises the wielder's Defense by 25%, making Book of Ice Block one of the few Magic Books that doesn't inflict a Status Ailment on the enemy.
==Gallery==
PM1_Book_of_Ice.png|Icon in Power Master 1
Category:Power Master 1 Ice Magic
Category:Power Master 1 Water Magic
Book of Icicle Tornado

The Book of Icicle Tornado is a book of Ice- and Air-based magic, first appearing in Power Master 1: A Strange Journey.
==Power Master 1: A Strange Journey==
In Power Master 1: A Strange Journey, a Book of Icicle Tornado is an equipable weapon that can only be bought from the Blacksmith in Yora. According to its description, it is created by fusing a Book of Ice and a Book of Wind together. Book of Icicle Tornado deals both Ice- and Wind-based damage and increases the wielder's Attack by 30. It makes the wielder strong against Wind-, Water-, and Ice-based moves, but weak to Fire- and Stone-based ones, with the wielder taking 400% more damage from its weaknesses. It also has a 40% chance of inflicting either a Frozen or Blown status ailment on an enemy.
==Gallery==
PM1_Book_of_Ice.png|Icon in Power Master 1
Category:Power Master 1 Ice Magic
Category:Power Master 1 Air Magic
Book of Inferno

The Book of Inferno is a book of Fire-based magic, first appearing in Power Master 1: A Strange Journey.
==Power Master 1: A Strange Journey==
In Power Master 1: A Strange Journey, a Book of Inferno is an equipable weapon. According to its description, it is created by fusing two Books of Fire together. Book of Inferno deals major Fire-based damage to one enemy and it increases the wielder's Attack by 70. It makes the wielder strong against Fire- and Ice-based attacks, but weak to Water-, Wind-, and Stone-based ones; the properties of which are double that of the standard Book of Fire's. It has a 75% chance of inflicting a Burned status.
===Locations===
*Gora - Purchasable from the Shop after Exitilus's defeat
*Jora Incinerator - Dropped by Roque after its defeat
*Yora - Purchasable from the Blacksmith
==Power Master: A Strange Journey MV==
Books of Inferno return in Power Master: A Strange Journey MV, this time as a standard item. It can only be used in the field, and will teach a member the Inferno skill when used.
===Locations===
*Fora - Purchasable from the Shop after the player has shopped there 150 times
==Gallery==
PM1_Book_of_Fire.png|Icon in Power Master 1
PMMV Book.png|Icon in Power Master MV
Category:Power Master 1 Fire Magic
Category:Power Master MV Items