Chaser

Chaser is a cyberpunk first-person shooter video game developed by Slovakia-based Cauldron (Soldier of Fortune: Payback) in 2003. While the game takes place in 2044, it features real-life weapons (mostly). The story follows John Chaser battling through the galaxy while trying to find out who he really is and why he is being hunted.
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=Handguns=
==SIG-Sauer P226==
Known as "Sig Sauer P226" in the game, the two-tone P226 is the first pistol Chaser obtains after crash-landing in Montack City. This is one of the most common weapons in the game, used by Yakuza members, Raiders and even Russians. The slide forgets to lock back when the pistol runs dry. Also, the pistol operates in DAK, however does not have a recessed hammer and the decocker is also present.
==Calico M950==
A Calico M950 is used in a cut-scene by an NPC. It is portrayed as a tranquilizer gun. The gun is shown without its distinctive flash suppressor.
Notably the Calico is still advertised on the box art of some versions of the game despite it's removal.
Using console commands, the M950 is accessible even in the final version of the game. It holds a correct 50 rounds, but features an incorrect 3-round burst mode. The game refers to it as "Calico XM950".
thumb|none|350px|Calico M950 pistol - 9x19mm
=="Calico E50"==
The Calico E50 is the standard issue machine pistol of the Mars Police. Holds 50 rounds. Can fire in semi-auto and 3-round burst modes. It appears to be based on the Calico M950 pistol.
thumb|none|350px|Calico M950 pistol - 9x19mm
==Taurus PT92AF==
The Taurus PT92AF was seen on pre-release screenshots, but was cut from the final game. It was probably replaced with the P226.
=Shotguns=
==Cut Shotgun==
A Cut Shotgun appears on the box art of certain versions and was seemingly replaced by the fictional "Winchester DB" Shotgun.
=Submachine Guns=
==Beretta PM12S==
The Beretta PM12S is known as "Beretta M12" in the game. Appears without its wire stock. Holds only 30 rounds instead of the correct 32. The secondary fire key toggles between semi-auto and full-auto modes.
=="Beretta R2"==
The Beretta R2 is used by Mars Police and other enemies on Mars. It can be obtained after traveling to Mars. In MP, it replaces the PM12S. It is a futurized version of the Beretta PM12S, and unlike that one, the R2 holds a correct 32 rounds.
The R2 has an integral suppressor but it's just for show.
==Ingram MAC-10==
The 9x19mm variant of the MAC-10 is the favorite weapon of the Raiders. It is incorrectly shown firing from a closed bolt instead of open-bolt, and holds 30 rounds whereas the 9mm variant comes with 32-round magazines. The secondary fire key toggles between semi and auto modes. The game refers to the gun as "Ingram Mac10", but on the console interface it is simply "Ingram M10".
=Assault Rifles=
==AKS-74UN==
The AKS-74UN (a variant of the AKS-74U with a factory side-mounted rail for attaching scopes) appears with black bakelite magazines and is fitted with a low-magnification scope. The secondary fire key toggles the scope, but when using the scope the gun can only be fired in semi-auto. The AKS-74UN incorrectly fires 5.56x45mm rounds, and shares ammo with the Colt Model 733.
The in-game AKS-74UN redundantly features an additional mounting point just above the magazine well.
==AS Val==
The AS Val is known as the "Val Silent Sniper" in the game. Features a hi-tech variable zoom scope (thermal in certain SP levels) that strongly resembles the XM29 OICW's scope. Can only be fired in semi-auto mode. The developers probably mistook it for a VSS Vintorez. Even though with many inaccuracies, Chaser is the first known video game to feature the AS Val.
==Colt Model 733==
The Colt Model 733 appears in the game as a usable assault rifle, portrayed with numerous inaccurate features: The in-game model has a non-existent, hybrid upper receiver: has a forward assist and A2 sights, but no casing deflector. Such upper does not exist in real life. For some reason, "AR-15 A2" is stamped on the magazine well, just below the Colt logo. (This could be because probably a civilian AR-15 was used as a modeling reference. Nevertheless, the game was made in Slovakia, where the AR-15-type guns are very uncommon and likely the developers could only get a civilian variant to work with.) Another of the many inaccuracies is that the lower receiver uses the same texture on both sides, hence this the gun has an ambidextrous selector (which is set to "safe").
The secondary fire key allows to toggle between semi, burst, and auto modes. In real life, four position trigger group is only available on the "Enhanced" models of the M4 and M4 Commando, and some older CAR-15 models.
Last but not least, the game refers to the gun as "Colt M4". During the tutorial level it is called "Colt Commando" - regardless to say that both names are incorrect. 
thumb|450px|none|Colt Model 733 with A2 lower, and A1E1 upper receiver - 5.56x45mm NATO
==FAMAS G1 with built-in M203A1==
The FAMAS G1 features a built-in 9" M203 grenade launcher incorporated into the handguard. The M203 is never reloaded, and holds an astounding 25 rounds. The FAMAS has a 30-round capacity, despite being modeled after the 25-round G1 and not the G2. Known as "FA-MAS". This is the preferred weapon of the Yakuzas in the game. Fires non-existent 4.7x28mm rounds.
==Heckler & Koch G11 K2==
The Heckler & Koch G11 K2 is the first weapon Chaser can obtain in the game. It is used by the hit squad sent to spaceship H.M.S. Majestic during the first level, and later by guards and inmates on Mars.
The G11 is extremely accurate and holds 50 rounds in the magazine (instead of correct 45 rounds in a K2 ). The secondary fire-mode toggles the scope; but while aiming down the scope the rifle can only be fired in 4-round bursts (correct would be 3-round burst). When the gun runs empty, Chaser does not rotate the cocking handle after a reload. Like the FAMAS G1, the G11 fires 4.7x28mm rounds instead of the correct 4.7x33mm. Referred to as "Heckler & Koch G11" - a rare sight in video games when the manufacturer is also mentioned.
==Heckler & Koch XM29 OICW==
The Heckler & Koch XM29 OICW appears in the game as the "OICW" and is shown with iron sights. Its hi-tech scope can be seen on the AS Val. Holds 50 rounds instead of the correct 30. The secondary attack key fires rockets shared with the "TAFF 2-04". According to the game, it fires .223EMP rounds, which are very effective against Exoskeletons.
After the warehouse shootout, the XM29 becomes Kabir's preferred weapon. By the player, it is only usable after arriving to Mars.
=Sniper Rifle=
==McMillan M87R==
The .50 caliber McMillan M87R is the most powerful weapon in the game, granting one shot kills from any distance. Comes with a variable-zoom telescope, where the zooming level increases as the player holds down the secondary fire key. Enemy snipers also use it during the water plant level.
=Explosives=
==Hand Grenade==
While "M-DN71" is written on them, the in-game grenades look more like poorly done Mk 2 hand grenades.
==Hybrid Grenade Launcher==
A Grenade Launcher called the "gdl m60" is available to the player, it appears to be a hybrid of the M79 grenade launcher and Heckler & Koch HK69A1, alt fire toggles between grenades detonating on impact or a timer.
The weapon appears to fire mini-rockets (despite the ammo pick-up being called Grenades) that are downscaled versions of the rockets fired from mechs, no casing is left behind in the launcher.
=="Taff 20-4"==
The Taff 20-4 is a select-fire, magazine-fed grenade launcher, that can fire in either semi-auto or 4-round burst modes. The magazine capacity is 20 rounds. It can be found only on Mars. The weapon amusingly looks like a futuristic, 6-barreled version of the QLB-06, fitted with a G36-type carrying handle / sight despite the QLB-06 not being shown to the public until 2006. (The game was made in 2003.)
Category:Video Game
Category:First-Person Shooter
Category:Science-Fiction
Category:Mystery
Category:Stealth