Two Handed Sword

Swords used by Swordman, Knight, and Crusader class characters. These are the same as One-Handed Swords, but obviously take up both hands instead of one. As such, you cannot wear a Shield while wielding a Two-Handed Sword. Knights generally benefit more from wielding this weapon due to their skill set.
Size 	Damage
Small 	75%
Medium	75%
Large 	100%
Note: Forge denotes the Blacksmith ability Smith Two-handed Sword. These versions have 0 slots, but can have elemental or strong modifiers.
=== Weapon level 1 ===
Name	Possible Slots	Level	Attack	Weight	Element	Required Level	Additional Notes
 	Smith, 3, 4 	1 	60 	100 	Neutral	4 	N/A
 	1 	1 	330 	250 	Neutral	150 	STR +20.
=== Weapon level 2 ===
Name 	Possible Slots	Level	Attack	Weight	Element	Required Level	Additonal Notes
width=165px	Smith, 2, 3 	2 	115 	160 	Neutral	18 	N/A
 	0 	2 	162 	0 	Neutral	26 	Binding Character
 	0 	2 	185 	0 	Neutral	40 	Binding Character
 	3 	2 	200 	380 	Neutral	50 	If the user's base Str is 96 or higher, Atk +20
 	Smith, 2, 3 	2 	90 	130 	Neutral	18 	N/A
=== Weapon level 3 ===
Name 	Possible Slots	Level	Attack	Weight	Element	Required Level	Additonal Notes
width=165px	0 	3 	280 	340 	Neutral	100 	For every two upgrades, Aspd +1. Indestructible (except in upgrade attempts)
 	0 	3 	200 	0 	Neutral	80 	Binding Account. STR +2. Increases phyiscal damage to Demi-Human race targets by 55%. Physical attacks bypass the defense of Demi-Human race targets by 20%. Indestructible (except in upgrade attempts)
 	Smith, 1, 2 	3 	140 	200 	Neutral	33 	DEF +5
 	Smith, 0, 2 	3 	180 	250 	Neutral	33 	N/A
 	2 	3 	170 	170 	Random 	70 	ATK + (Upgrade Level * Upgrade Level) up to a maximum Upgrade Level of 15. MATK + (Upgrade Level * Upgrade Level) / 2 up to a maximum Upgrade Level of 15. If the user's base level is 70 or higher, for every 10 base levels, ATK + 5. When found, will possess a random elemental property as an attached enchantment.
 	0 	3 	200 	0 	Neutral	60 	Binding Character
 	0 	3 	280 	40 	Neutral	110 	AGI +3. Max HP -10%. Indestructible (except in upgrade attempts)
 	Smith, 1, 2 	3 	160 	220 	Neutral	33 	N/A
 	0 	3 	200 	0 	Neutral	80 	Binding Account. Crit +20. Increases physical damage against [Demi-Human] race targets by 55%. Increases critical attack damage by 20%. Indestructible (except in upgrade attempts)
=== Weapon level 4 ===
Name 	Possible Slots	Level	Attack	Weight	Element	Required Level	Additonal Notes
width=165px	1 	4 	200 	350 	Neutral	55 	CRIT +10. If the user's base Str is 80 or higher, adds a 5% chance of damaging the target's armor when doing a physical attack.
 	0 	4 	260 	350 	Neutral	95 	Status worked only during WoE & PvP
 	0 	4 	100 	250 	Neutral	95 	Status worked only during WoE & PvP
 	2 	4 	200 	120 	Ghost 	80 	Restores 100 HP to the user when a monster is killed with a melee attack. Adds a 0.1% chance for when dealing physical damage, the user will gain Atk +50 and Crit +100 for 5 seconds.
 	2 	4 	200 	200 	Neutral	70 	STR +5, DEX +2, Perfect Dodge +20. 1% chance of using Hell Power Lv 1 on the user or target when doing a physical attack; 2% chance of using Vampire's Gift Lv 1 on the target when doing a physical attack, if upgraded to +9 or higher, Lv 2 is used for Vampire's Gift instead
 	0,2 	4 	150 	130 	Neutral	48 	Physical attacks ignore the defense of Dragon race targets. 25% more damage to Dragon race targets.
 	0,1 	4 	155 	220 	Shadow 	48 	Physical attacks ignore the defense of Demi-Human race targets. Increases physical damage against Demi-Human race targets by 20%. Increases damage received from Demi-Human race by 10%.
 	0 	4 	220 	0 	Neutral	80 	Binding Account. Increases physical attack against Demi-Human monster by 70%. Adds 25% defense bypassing on Demi-Human monster. Indestructible (except in upgrade attempts)
 	0 	4 	175 	200 	Neutral	48 	DEF +10, VIT +5
 	2 	4 	340 	340 	Neutral	170 	ATK +1% per 2 upgrade levels of the item. ASPD +1% per upgrade level of the item. This item is indestructible in battle.
 	0 	4 	200 	100 	Neutral	48 	STR -5, Flee +30, Aspd +2
 	0 	4 	155 	100 	Neutral	48 	CRIT +30, ASPD +8%. Adds a 0.1% chance of inflicting Curse on the user when doing a melee attack.
 	2 	4 	160 	220 	Neutral	55 	Adds a 8% chance of inflicting Bleeding on the target when doing a melee attack. Adds a 3% chance of using Decrease AGI Lv 1 on the target when doing a physical attack.
 	0, 2 	4 	160 	160 	Wind 	48 	DEF +1. Adds a 10% chance of using Lightning Bolt Lv 3 on the target when doing a physical attack
 	2 	4 	250 	200 	Neutral	90 	Perfect Dodge +10. If user's job level is maxed, adds a 0.1% chance for when dealing physical damage, the user will gain Atk +50 for 10 seconds
 	1 	4 	180 	200 	Neutral	80 	STR +1, DEX +1. If the user has mastered Bash, increases the damage with it by 50%; if the user has mastered Bowling Bash, increases the damage with it by 50%
 	2 	4 	275 	220 	Neutral	80 	3% chance of using Meteor Storm Lv 3 on the target when doing a physical attack; 5% chance of using Frost Nova Lv 5 on the target when doing a physical attack; 5% chance for when dealing physical damage, all physical attacks will ignore the defense of normal monsters and players for 5 seconds
 	0, 2 	4 	200 	220 	Neutral	48 	Indestructible (except in upgrade attempts)
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Category:Swordman