Lunar Dance (move)

Lunar Dance (Japanese: みかづきのまい Crescent Moon Dance) is a non-damaging move introduced in Generation IV. It is one of the signature moves of .
==Effect==
===Generation IV===
Lunar Dance causes the user to faint, but restores the HP and PP of the Pokémon that is sent out to take its place as well as removing all status conditions (except fainting). If the user moves before the opponent, the restored Pokémon is then sent out before the end of its turn.
===Generation V to VII===
The receiving Pokémon is now sent out at the end of the turn after all other Pokémon have moved.
Lunar Dance can now be stolen by .
If powered up with a Psychium Z into Z-Lunar Dance, the move will gain no additional effects.
===Generation VIII onwards===
In Versions 1.0 to 1.2.1 of , Lunar Dance could not be selected in a battle. Starting with Version 1.3.0, it is usable.
If the Pokémon sent out to replace the user already has full health, no status condition, and full PP, Lunar Dance's effect will not activate until a Pokémon is placed in that position (either by switching in or using ). A pending Lunar Dance will not activate if a Pokémon already in that position loses HP, gains a status condition, or loses PP; it will only activate when a new Pokémon is placed in that position. Each position can only have a single instance of Lunar Dance pending (using it multiple times does not stack). Lunar Dance can stack with .https://www.youtube.com/watch?v=b0gdBvKxvEI
==Description==
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==Learnset==
===By leveling up===
==In other games==
===Pokémon Mystery Dungeon series===
Lunar Dance targets all other team members in the same room, restoring their HP (to max HP), PP, and curing them of bad status conditions. The user's HP is reduced to 1 after using the move. 
In the Explorers and Adventure Sqaud series, the PP will be fully restored, however from , the PP is only restored by 5. 
===Pokémon Masters EX===
Name 		State 	Base	Max	Target 	Effect tag	Description 	Playable			
 		 	 	 	 	 	 	 			
Nightmares Begone Lunar Dance		Default 	— 	— 	All allies	Heals 	Restores the HP of all allied sync pairs other than the user by approximately 20% of their maximum HP. The higher the user's move level, the higher this percentage is. (Each additional move level increases the amount of HP restored by 5%. The maximum HP restoration is approximately 40% of their maximum HP.) Removes all status conditions from all allied sync pairs. Removes the confused, flinching, and trapped conditions from all allied sync pairs. Charges the user's move gauge by 6.	 			
Nightmares Begone Lunar Dance		6★ EX 	— 	— 	All allies	Heals 	The sync buff is doubled the first time a sync move is used. 	 			
Nightmares Begone Lunar Dance		6★ EX with EX role	— 	— 	All allies	Heals 	The first time the user's sync move is used each battle, the sync move countdown is reduced by three. 	 			
===Description===
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==In animation==
===Pokémon animated series===
==In the manga==
===Pokémon Adventures===
==In other generations==
===Core series games===
===Side series games===
===Spin-off series games===
==In other languages==
==References==
Category:Dance moves
Category:Signature moves
Category:Moves that cause the user to faint
Category:Moves that restore HP
Category:Moves usable in Pokémon Sword and Shield
Category:Moves usable in Pokémon Scarlet and Violet
de:Lunartanz
es:Danza lunar
fr:Danse Lune
it:Lunardanza
ja:みかづきのまい
zh:新月舞（招式）