Wolf (PM)

Wolf is a playable character in the Brawl mod Project M. He has been given better combo options than his Brawl version for his appearance in Project M. He ranks 2nd out of 41 on the official tier list, being the only other character in the S tier, which is a noticeable improvement over his placement on the Brawl tier list, where he ranks 14th out of 38. In the Project+ , he ranks 3rd in the S tier, a slight drop from his standing in the original Project M.
==Attributes==
Like the other space animals, Wolf is a glass cannon. He has among the best movement speed in the game and many offensive tools such as his back aerial and forward aerial sourspot. He also has among the best vertical endurance in Project M due to being the heaviest of the three space animals (albeit still a lightweight) and having the fastest falling speed in Project M. The latter point also grants him a useful SHFFL. Wolf also has many useful KO options such as his down and side smash attacks. His biggest strength, however, is his shine. It allows for deadly juggles like , which, when combined with his aforementioned useful offensive maneuvers, gives him some of the most versatile combos in the game.
However, Wolf has a number of weaknesses. Despite possessing the best recovery of the space animals, it is also arguably the easiest to edgeguard, because not only is his recovery mainly linear, but it also does not protect Wolf as well as Fox and Falco, as Fire Wolf's hitboxes are smaller in size and inflict less knockback. Additionally, his horizontal endurance is very poor due to his light weight and aforementioned falling speed, resulting in his susceptibility to combos.
Overall, Wolf is a character who must play very aggressively using his many offensive tools as he is at significant risk when playing defensively.
==Changes from Brawl to PM==
Wolf was notably buffed in his offensive game, with a faster, more versatile movement and more options to combo and juggle opponents, but nerfed in his defensive game, with a slightly worsened endurance and poorer defensive options, turning him into a glass cannon as with the other spacies.
===Attributes===
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===Ground Attacks===
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===Grabs and Throws=== 
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===Special Moves===
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==Changes from PM to P+==
==Revisions==
===v2.5b===
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===v2.6b===
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===v3.0===
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===v3.5===
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==Moveset==
Up to date as of version 3.6.
 	 	Name 	Damage 	Description
Neutral attack 	Neutral attack 	 	4% 	Wolf slashes with one arm, then the other, and bites on the third hit. Very low start up and ending lag and decent knockback, while being good for starting up combos. The third hit moves Wolf a great distance forward.
Neutral attack 	Neutral attack 	 	2% 	Wolf slashes with one arm, then the other, and bites on the third hit. Very low start up and ending lag and decent knockback, while being good for starting up combos. The third hit moves Wolf a great distance forward.
Neutral attack 	Neutral attack 	 	4% 	Wolf slashes with one arm, then the other, and bites on the third hit. Very low start up and ending lag and decent knockback, while being good for starting up combos. The third hit moves Wolf a great distance forward.
Forward tilt 	Forward tilt 	 	5% (hit 1), 6% (hit 2) 	Wolf leans forward with both arms together and swipes, separating his claws on impact. It is a two-hitting move with relatively low startup and endlag, decent range and knockback. This move can KO opponents at higher percentages and is good for setting up edgeguards.
Up tilt 	Up tilt 	 	10% (foot), 9% (leg), 8% (body) 	Wolf performs a jumping overhead splits kick. This move has great vertical range, but poor horizontal range. Has decent knockback and can lead into combos.
Down tilt 	Down tilt 	 	8% 	Wolf sticks his foot out while crouching low. Has decent horizontal range, but poor vertical range. This move overall deals small knockback, but is good for setting up combos and edgeguarding opponents.
Dash attack 	Dash attack 	 	9% 	Wolf takes a step forward and performs an upwards slash with his left claw. Has moderate knockback and is good for setting up combos.
Forward smash 	Forward smash 	 	(hit 1), (hit 2) 	Wolf stretches his arms in front of his body and thrusts forward, then twists his claws. The first hit has set knockback, making it easier to link onto the second hit, which has greater knockback and is good for setting up combos.
Up smash 	Up smash 	 	/ (clean), / (late) 	Wolf performs an upwards half-moon slash. This move overall has great knockback, being able to KO opponents at moderate percentages. At low percentages, it can lead into combos.
Down smash 	Down smash 	 	/ (front), / (back) 	Wolf crouches low and swipes his claw across the floor, first in front then in back. This move has low low range, but immense knockback that can KO at lower to more moderate percentages.
Neutral aerial 	Neutral aerial 	 	4% (hit 1), 2% (hits 2-5 & landing) 	Wolf curls up and spins several times in the air, dealing multiple hits. The first hit will link into the other 4, all hits dealing set knockback. Has low startup lag with high ending lag, but is great move for setting up combos.
Forward aerial 	Forward aerial 	 	15% (sweetspot), 11% (sourspot) 	Wolf swipes forward in a downwards arc with his left claw. Can be used setup combos or even KO an opponent.
Back aerial 	Back aerial 	 	14% (sweetspot), 11% (sourspot) 	Wolf jams his leg backwards with deceiving range. This move is mainly used as a combo finisher or a finishing attack, depending on the situation.
Up aerial 	Up aerial 	 	11% 	Wolf swipes in an arc above his head with his right arm. This move has great vertical range and can set up combos quite easily.
Down aerial 	Down aerial 	 	15% (grounded), 14% (aerial) 	Wolf plunges both his hands below himself. This move has great knockback and meteor smashes airborne opponent. Oddly, this attack spikes grounded opponents (300°).
Grab 	Grab 	 	— 	
Pummel 	Pummel 	 	3% 	Strikes the opponent with his right knee.
Forward throw 	Forward throw 	 	2% (hit 1), 2% (throw) 	Slash the opponent forward. This throw can be used to pseudo chain throw some characters, such as Fox, at very low percentages by buffering a dash forward.
Back throw 	Back throw 	 	5% 	Slams the opponent down behind him. The opponent gets launched diagonally upwards, allowing it to combo into a forward smash.
Up throw 	Up throw 	 	5% (hit 1), 2% (throw) 	Throws the opponent upward and slashes them with both claws.
Down throw 	Down throw 	 	6% (hit 1), 3% (throw) 	Throws the opponent on the ground, does a small jump and claws them. It sends the opponent diagonally upward. At very low percentages, it be followed up by a f-tilt, or d-smash. At low to mid percentages, it can also be followed up by a f-smash, or a Blaster.
Floor attack (front)	Floor attack (front)	 	6% 	Wolf gets up and does a kick in the front and in the back.
Floor attack (back) 	Floor attack (back) 	 	6% 	Wolf gets up and punches forwards and kicks backwards.
Floor attack (trip) 	Floor attack (trip) 	 	5% 	Wolf spins around, kicking foes with who are close.
Edge attack (fast) 	Edge attack (fast) 	 	8% (legs), 6% (head) 	Quickly lunges at the opponent with a kick.
Edge attack (slow) 	Edge attack (slow) 	 	10% 	Slowly gets up and hammers the ground with a kick.
Neutral special 	Neutral special 	Blaster 	3% (gun), 3-5% (laser) 	Wolf fires a single shot from his blaster. The gun portion of Wolf's blaster causes low knockback, while the laser causes no knockback. A great attack for halting airborne opponents and gimping their recoveries.
Side special 	Side special 	Wolf Flash	16% (sourspot), 16% (sweetspot) 	Wolf quickly propels himself diagonally upwards at a 35° angle. The sourspot of the move causes low knockback and sends opponents upwards, but the sweetspot deals strong knockback and does not cause Wolf to become helpless, allowing him to use another recovery move to get back on stage.
Up special 	Up special 	Fire Wolf 	2% (startup), 8% (dash) 	Wolf propels himself and kicks forward depending on which direction is held on the control stick. The move now deals only one hit, does not contain a finishing kick, and now has more horizontal movement whenever the move ends, making it a better recovery move. The kick deals great knockback, has good range, and can send opponents flying. It is also good for linking up into or finishing combos.
Down special 	Down special 	Reflector 	5% (startup), 1.5x damage for reflected projectiles	Wolf activates his reflector around himself. Has very low start up and ending lag, and has decent knockback, sending the opponents diagonally upwards. It is great move for starting up combos, as Wolf can immediately jump after activation. It also slows down Wolf's air speed and can act as another recovery tool.
Final Smash 	Final Smash 	Landmaster	Varies 	Wolf summons his Landmaster. It's the most powerful and fastest out of all three Landmasters in the game. However, it lasts a shorter duration compared to Fox and Falco's Landmasters.
==In competitive play==
===Most historically significant players===
See also: :Category:Wolf players (PM)
* - Has primarily switched to but still occasionally plays Wolf. Ranked 37th on PMRank 2023.
* - Ranked 4th on the Washington Project M Power Rankings and 49th on PMRank 2017.
* - The best Wolf player in the world. Ranked 20th on PMRank 2023 and has ranked as high as 2nd on PMRank 2018. Placed 1st at , , and .
==Alternate costumes==
===Project M===
Wolf's Red, Green and White costumes were edited to be more distinct and better serve as team colors.
Additionally, Wolf has an alternate costume based on his appearance in Star Fox 2, with some features (eyepatch and base head) having inspiration from his appearance in Star Fox 64 and Brawl. This costume has four variations so that it can be used in Team Battles.
							
							
							
===Project+===
Wolf's SNES alternate costume obtains an additional color with gold fur. He also gains a costume that is similar to Fox's standard outfit called Pilot Wolf.
Secret costumes:
Z-Secret Costume: Melee Wolf
R-Secret Costume: Assault Styled Wolf
==Trivia==
*Wolf is one of two characters who has a spike that only works on grounded opponents, the other being with his late up smash.
==External links==
*Labbing Discord Tech Post
Category:Wolf
Category:Characters (PM)