Cards

Cards are an essential part of Project SEKAI. Five cards comprise a party; this party is used in the rhythm game aspects of the game. All 1☆ cards can be obtained by reading the main stories of each unit. All other rarities of cards can be obtained through gacha, the Event Shop, the Member Exchange Shop, and the Ticket Exchange Shop. 
All owned cards can be found in the member menu. To access this menu:
# Tap on the button labeled "メンバー" (this button has a person with headphones icon)
# Tap on the button labeled "メンバー一覧" (this button is located at the bottom right)
Duplicate cards can be turned into fragments of feelings and pure crystals of feelings in the Waiting Room.
== List of cards ==
* List of cards
* List of permanent cards
* List of limited cards
* List of birthday limited cards
* List of Colorful Festival limited cards
* List of Bloom Festival limited cards
== Breakdown ==
When viewing a card, there are 13 key components:
# Card name
# Character
# Unit
# Support unit
# Rarity
# Attribute
# Master rank
# Stats
# Card level
# Skill name
# Skill level
# Skill type
# Side stories
== Characters, units, and support units ==
All cards are associated with a character, a unit, and sometimes a support unit. A card will receive power bonus based on the character, and unit or support unit it's associated with. Cards with the same character cannot be in the same party, unless it is for challenge live.
The unit the character is in is the unit that the card is associated with. For example, Distant-Looking, but Friendly, which is Hoshino Ichika's card, has the unit "Leo/need" because Ichika is in Leo/need. Similarly, Aiming to Be an Idol! is associated with both Hanasato Minori and MORE MORE JUMP!. For cards associated with characters in the VIRTUAL SINGER unit, there might be an associated support unit. This support unit is determined by the sekai that virtual singer resides in. A card associated with Leo/need Hatsune Miku would have "Leo/need" as the support unit.
 Examples
Card 	Character 	Unit 	Support unit
Distant-Looking, but Friendly	Hoshino Ichika 	Leo/need 	-
Aiming to Be an Idol! 	Hanasato Minori	MORE MORE JUMP!	-
The Songstress Everyone Knows	Hatsune Miku 	VIRTUAL SINGER 	-
Classroom Sekai 	Hatsune Miku 	VIRTUAL SINGER 	Leo/need
== Rarities ==
Cards have 1 of 5 rarities. Lower rarities have lower stats and weaker skill effects. 3☆ and 4☆ cards must be trained to reach maximum level.
Rarity 	Icon
1☆ 	
2☆ 	
3☆ 	
3☆ (trained)	
Birthday 	
4☆ 	
4☆ (trained)	
=== Training cards ===
3☆ and 4☆ cards require training to reach the final level cap. These cards may only be trained after reaching the first level cap. Training also increase the power of a card.
To access the training menu:
# Tap on the button labeled "メンバー"
# Tap on the button labeled "育成" and "Training"
# Tap on the tab labeled "特訓"
Then, pick a card to train by tapping on its thumbnail. A popup will show the items needed to train that card. Tapping on the green button labeled "特訓" will consume the items and train the card, raising the level cap and unlocking the trained art. 
Rarity 	Items needed
3☆ 	
4☆ 	
Bloom Festival cards	
Different attribute gems are required based on a card's attribute.
== Attributes ==
Every card has 1 of the following 5 attributes. This attribute determines if the card contributes toward a party's event bonus and if the card receives a power bonus from area items.
Attribute 	Icon
Cool 	
Cute 	
Happy 	
Mysterious	
Pure 	
== Master Ranks ==
Cards with Master Ranks will show a blue diamond with a number in it. This number is the number of ranks; the higher the rank, the more additional stats it gives. For some 4☆ cards, increasing that card's Master Rank will unlock alternate colors for the costume and the unique hairstyle associated with it, a costume for players' virtual live avatars, or solo cuts for certain songs' 3DMVs.
Master Rank can be increased using fragments of feelings for cards of all rarities, or pure crystals of feelings for 4☆ cards.
Rarity 	Cost
1☆ 	
2☆ 	
3☆ 	
Birthday	
4☆ 	or
== Stats ==
A card has 3 stats: performance, technique, and stamina. There is no purpose in the individual values of the 3 stats but summing these values results in a card's base power before any additional stats or bonuses. Increasing a card's level will increase that card's stats, and consequently that card's power. Additional stats come from increasing a card's master rank or by reading a card's side story; these additional stats do contribute towards the power shown on a card. Power increase from area item bonuses are not reflected in the power shown on a card.
 Additional stats
Rarity 	Master rank	Side story 1	Side story 2
1☆ 	+150 	+300 	+600
2☆ 	+300 	+450 	+900
3☆ 	+450 	+600 	+1500
Birthday	+540 	+720 	+1650
4☆ 	+600 	+750 	+1800
Each rank in a card's master rank grants additional stats.
== Levels ==
Each card has a maximum level; this level is determined on the rarity and whether or not the card is trained. The higher a card's level, the higher its stats.
Rarity 	Trained?	Max level
1☆ 	- 	20
2☆ 	- 	30
3☆ 	No 	40
3☆ 	Yes 	50
Birthday	- 	60
4☆ 	No 	50
4☆ 	Yes 	60
Exp requirements
Level	Total EXP	EXP to next level
1 	0 	3,000
2 	3,000 	4,000
3 	7,000 	5,000
4 	12,000 	5,400
5 	17,400 	5,800
6 	23,200 	6,200
7 	29,400 	6,600
8 	36,000 	7,000
9 	43,000 	7,400
10 	50,400 	7,800
11 	58,200 	8,200
12 	66,400 	8,600
13 	75,000 	9,000
14 	84,000 	9,400
15 	93,400 	9,800
16 	103,200 	10,200
17 	113,400 	10,600
18 	124,000 	11,000
19 	135,000 	11,400
20 	146,400 	11,800
21 	158,200 	12,200
22 	170,400 	12,600
23 	183,000 	13,000
24 	196,000 	13,400
25 	209,400 	13,800
26 	223,200 	14,200
27 	237,400 	14,600
28 	252,000 	15,000
29 	267,000 	15,400
30 	282,400 	15,800
31 	298,200 	16,200
32 	314,400 	16,600
33 	331,000 	17,000
34 	348,000 	17,400
35 	365,400 	17,800
36 	383,200 	18,200
37 	401,400 	18,600
38 	420,000 	19,000
39 	439,000 	19,400
40 	458,400 	19,800
41 	478,200 	20,200
42 	498,400 	20,600
43 	519,000 	21,000
44 	540,000 	21,400
45 	561,400 	21,800
46 	583,200 	22,200
47 	605,400 	22,600
48 	628,000 	23,000
49 	651,000 	23,400
50 	674,400 	23,800
51 	698,200 	24,200
52 	722,400 	24,600
53 	747,000 	25,000
54 	772,000 	25,400
55 	797,400 	25,800
56 	823,200 	26,200
57 	849,400 	26,600
58 	876,000 	27,000
59 	903,000 	27,400
60 	930,400 	
=== Leveling cards ===
Cards can be leveled up just by playing the game or by using beginner, intermediate, or advanced practice scores.
Thumbnail	Item 	Exp
 	Practice score (beginner) 	200
 	Practice score (intermediate)	10000
 	Practice score (advanced) 	50000
The following steps detail how to level up a card's skill:
# Tap on the button labeled "メンバー"
# Tap on the button labeled "Training"
# Tap on the card to be leveled up
# Select the items to be used and confirm
The buttons on the bottom "リセット", "おすすめ", "決定" are reset, recommended, and confirm, respectively. The recommended button automatically chooses the least items needed for the max level. The number of items consumed can be manually changed in 5 ways:
* "«" button: resets the number to 0
* "−" button: decreases the current number by 1
* text input: sets the number of items to any integer
* "+" button: increases the current number by 1
* "»" button: sets the number to the minimum needed for the highest skill level, or maximum available
Items will only be consumed after the confirm button is pressed.
== Skills ==
The skill of a card can be determined by its description. Every skill provides a score boost component, although some come with life or judgment requirements. Skills like "healer" or "perfect locker" have additional side effects.
 Skill types
Type 	Japanese 	English
Scorer 	5秒間 スコアがX%UPする 	X% score boost for 5 seconds.
Perfect locker 	Y秒間 GREATがPERFECTになり、5秒間 スコアがX％UPする 	All GREATs will become PERFECTs for Y seconds; X% score boost for 5 seconds.
Perfect locker 	Y秒間 GOOD以上がPERFECTになり、5秒間 スコアがX％UPする 	All GOODs and higher will become PERFECTs for Y seconds; X% score boost for 5 seconds.
Perfect locker 	Y秒間 BAD以上がPERFECTになり、5秒間 スコアがX％UPする 	All BADs and higher will become PERFECTs for Y seconds; X% score boost for 5 seconds.
Healer 	ライフがY回復し、5秒間 スコアがX%UPする 	Recover Y life; X% score boost for 5 seconds.
Perfect scorer 	5秒間 PERFECTのときのみスコアがX%UPする 	X% score boost for 5 seconds for PERFECTs only.
Life scorer 	5秒間 発動時ライフが800未満ならスコアがX%UP、800以上ならスコアがY%UP、更にライフが10増加毎に+1%UPする（最大Z%) 	For 5 seconds, X% score boost if life is less than 800 or Y% score boost if life is 800. For every +10 life above 800, score boost increased by +1% (up to Z%).
Accuracy scorer 	5秒間 スコアがY％UP、GREAT以下を出すまではスコアがX％UPする 	X% score boost for 5 seconds.If you hit GREAT or lower, score boost will be reduced to Y%.
Birthday scorer 	ライフがY回復し、5秒間 PERFECTのときのみスコアがX%UPする 	Recover Y life; X% score boost for 5 seconds for PERFECTs only.
Unit scorer 	5秒間 スコアがX%UPする自身を除き「Y」メンバーを1人編成する毎にスコアが10%UPし、全員一致で更に10%UPする（最大Z%) 	X% score boost for 5 seconds.Gain additional +10% boost for every [Y] card (except for themselves), and another +10% boost if all cards are from the same unit (up to Z%).
Bloom Festival scorer	5秒間 スコアがX%UP
自身と異なるユニットを最大2種類まで、1種類編成する毎にスコアが30%UPする(最大Y%)
5秒間 スコアがX%UP
更に編成からランダムに選んだ他メンバー1人が持つスキルのスコアUP最大値のY%をUP（最大で合計Z%）
5秒間 スコアがX%UP 更にキャラクターランクによってY%UPする（ランク2毎に+1%、現在の合計Z%/最大〇%)	X% score boost for 5 seconds.
For every different unit types in your team (up to 2 unit types), gain additional +30% score boost (up to Y%).
X% score boost for 5 seconds.
A random card in your team gain additional score boost by Y% of current selected card's skill (up to Z% in total).
X% score boost for 5 seconds.
Gain additional +1% score boost for every 2 ranks of Character Rank (currently up to Z%).
=== Skill levels ===
The higher the level a skill is, the more powerful its effects will be. When viewing a card, the current skill level and the amount of exp required to level up the skill is shown. The menu to level up skills can be reached by tapping on the "スキルアップ" button. In this new menu, skill up scores, fragments of feelings, and pure crystals of feelings can be consumed to provide exp towards leveling up a skill.
== Side stories ==
Every card has 2 side stories. Unlocking side stories gives additional stats to a card and requires a combination of pieces, gems, and miracle gems. The second side story can only be unlocked once the card has reached its max level.
 Side story 1
Rarity 	Unlock cost	Additional stats
1☆ 	 	+300
2☆ 	 	+450
3☆ 	 	+600
Birthday	 	+720
4☆ 	 	+750
 Side story 2
Rarity 	Unlock cost	Additional stats
1☆ 	 	+600
2☆ 	 	+900
3☆ 	 	+1500
Birthday	 	+1650
4☆ 	 	+1800
Different attribute pieces and attribute gems are required based on a card's attribute.