nyuuzyou/wikis huggingface dataset:
Trial 2658

*Use any Marksmanship weaponskill that deals more than 400 damage x500 on any experience point granting enemy of the Undead family.
*If you are making this weapon for meleeing on either job, then you may stop after you finish this.
===== Suggested Locations =====
Choices ordered by most to least recommended.
* Ra'Kaznar Inner Court -- Apex Draugar at (K-2) map 1. By far the most recommended. Bit of a trek depending on Seekers of Adoulin progress, but well worth it. Each Draugar lasts long enough to get 70+ weapon skills over 20-30 minutes, there's no real risk of being swarmed or overwhelmed, and in the unlikely event you do have issues, there's a teleporter without a prompt nearby.
** Pull the Dark Knights, which are wielding scimitars. Do NOT pull the Thieves (daggers) because they have extremely high evasion or Black Mages (scythes) because they cast area of effect spells that can cause issues.
** Confirmed to work on Corsair with Ambuscade +2 armor, Naegling, Tauret, and using the Trusts AAEV, Apururu (UC), Joachim, Ulmia, and King of Hearts. Used Tactician's and Evoker's Rolls without needing to use Double-Up. Used Wildfire without changing into different armor. It may be possible to use Hot Shot, but even a good armor set won't guarantee 400+ damage if it gets highly resisted.
*** Alternately use SAM roll and Hunter's roll with a total accuracy over 1370 to cap accuracy; more TP = more Wildfire but making Darkness meant more stopping to pull a new mob. With extra Magic Accuracy from Malignance gear, Wildfire were mostly un-resisted. Still about 45 per skeleton, 5-7 minute kills.
* Outer Ra'Kaznar -- Various undead at (L-6) by taking the tunnel west of the Enigmatic Device.
** Way faster to travel to and you can use 1 damage weapons, but even then, you'll need to pull more often. It's also tempting to fight in the middle of the room, but regardless how tough you are, you will get swarmed and killed.
* Reisenjima -- Asphyxiating Cyhiraeth, hopefully spawning Ascended Cyhiraeth.
** Fast to travel to with tougher monsters and better survivability with vorseals, but not a lot of breathing room on camps. Their spells and TP moves can cause issues. Conflux #2/3. Night spawn only
* Abyssea - Attohwa -- Flux 06 - Schnitter or Spuk. ***Highly Recommended****
** Almost no risk of dying and even then, Atma of the Apocalypse grants perma-reraise. These have relatively low HP, so you'll probably only get 2-3 weapon skills even if you use Hot Shot while naked. Equip some Dmg: 1 weapons, your trial gun, some trusts and go to town.
* Gustav Tunnel or King Ranperre's Tomb.
** Only recommended if you're doing these trials before level 99 since they're almost guaranteed to die in one weapon skill if you aren't level 85.
Trial 2663

==Objectives==
*Slay ZNM Monster: Tyger x 3 with Terpsichore equipped Main or Off-Hand.
Category:Trial of the Magians Daggers
==Suggested Pop Item Strategy==
*Sienna-colored seal - Chigre → Wulgaru → Nuhn
*Fallow-colored seal - Chigre → Wulgaru → Mahjlaef the Paintorn
*Taupe-colored seal - Chigre → Wulgaru → Experimental Lamia
Trial 2738

==Objectives==
*Any dagger weaponskill dealing more than 400 damage 500 times on: Beasts
Category:Trial of the Magians Daggers
==Suggested Locations==
*Serac Rabbit in Woh Gates (enter from Kamihr Drifts Frontier Station and head south.)
*Cherti NM in Kamihr Drifts, who will switch phases to take reduced physical and magical damage, it is easy to stay alive with trusts.
*Marid in Abyssea - Uleguerand north of Conflux #7
*Sierra Tiger in Abyssea - Uleguerand north of Conflux #4
*Locus Bight Rarab and Locus Camelopard in Bibiki Bay
Trial 2954

==Objectives==
*Any Katana weaponskill dealing more than 400 damage x500 on LizardsT
==Suggested Locations==
*Apex Eft in Moh Gates with enough accuracy
*Four different groups of Lizards to choose from in Abyssea - Misareaux (Conflux #7) by the Sobek spawn area -- Atrociraptor, Maritime Peiste, Dusk Lizard, and Abyssobugard
Category:Trial of the Magians Katanas
Trial 2978

==Objectives==
* Any Great Katana Weaponskill to deal 400 damage or greater to experience-yielding members of the Vermin family 500 times.
==Suggested Locations==
* Crawlers' Nest (S) - Apex flies, crawlers, beetles, scorpions on map 3. Flies are most optimal because they don't have defense and evasion buffs.
* Locus Armet Beetle in King Ranperre's Tomb
Trial 3002

==Objectives==
*Weapon Skill: Any club weapon skill dealing 400 damage or more, 500 times.
*Enemy: Any vermin family monster
*Equipment: Target item must be equipped.
==Suggested Locations==
*Crawlers' Nest (S) - Apex flies, crawlers, beetles, scorpions on map 3. Flies are most optimal because they don't have defense and evasion buffs.
Trial 3091

*Use any Marksmanship weaponskill that deals more than 400 damage x500 on any experience point granting enemy of the Lizard family.
===== Suggested Locations =====
* Moh Gates -- Apex Eft at (K-8).
* Abyssea - Misareaux (Conflux 7) -- Atrociraptor 
** Equip some DMG:1 daggers/clubs, and go to town. Each Atrociraptor has enough HP for you to do 3-4 Sniper Shot before they die.
* Morimar Basalt Fields -- Spawn Volatile Matamata with an Alizarin Yggrete Shard I at (J-8). It is mathematically impossible to kill this so long as you and your Trust don't do any magic damage. It will eventually despawn after about 15-20 minutes, but you'll get about 40-50 in before then.
** Alternatively, enter Morimar Delve and fight it inside. You will get 45 minutes.
* Abyssea - Tahrongi (Conflux #6) -- Thalassinon adamantoise turtles were quick for this Trial.
** Equip some DMG:1 daggers/clubs, and go to town. Each Thalassinon has enough HP for you to do 3-4 Sniper Shot before they die.
** You'll likely get your corsairs buffs dispelled with Adamantoise Song, so don't waste too much time rolling. Just get some quick buffs on you and go.
* Valley of Sorrows -- Buy a Red Pondweed from Login Points and pop Aspidochelone. With a low damage weapon and ammo, you'll get 100-150 WS off easy. 
** If you turn around when he goes into his shell, he'll regen 10-20% or more HP each time, allowing you to boost that to 200-300. 
** You can also pop a few off on the raptors that will aggro you.
Trial 3125

==Objectives==
*Defeat Notorious Monsters: 3 Armored Chariot
:*This must be done in Arrapago Remnants I and not the level 99 Arrapago Remnants II
Category:Trial of the Magians Marksmanship
:* Arrapago Remnants can only be entered once per Earth day. The timer resets JP midnight.
:* Make certain to farm an Undulatus Cell so you can equip Gastraphetes.
Trial 3201

==Objectives==
*Any dagger weaponskill dealing more than 400 damage 500 times on: Aquans
Category:Trial of the Magians Daggers
==Suggested Locations==
*Apex Jagil in Woh Gates (enter from Marjami Ravine Waypoint #4)
*Locus Ghost Crab in Bibiki Bay
*Gasher and Slasher northeast of Conflux #05 in Abyssea - Misareaux
Trial 3257

==Objectives==
*Weapon Skills dealing 401+ damage 500 times on experience-yielding Vermin.
==Suggested Locations==
*Moh Gates - Apex Eruca
*Crawlers' Nest (S) - 
**Apex flies, crawlers, beetles, scorpions on map 3. 
**Flies are the easiest mobs to optimize your accuracy and attack because flies do not have variable evasion and defense from self buffing abilities.
*Sih Gates - Apex Chapuli
*Abyssea - Altepa - Nannakola
*Abyssea - Vunkerl - Coccinelle
Trial 3417

==Objectives==
*Any Katana weaponskill dealing more than 400 damage x500 times on Vermin
==Suggested Locations==
*Apex Chapuli in Sih Gates with lower accuracy.
*Apex Lugcrawler, Apex Worker Lugcrawler, Apex Soldier Lugcrawler, Apex Hornfly, Apex Dragonfly, etc. in Crawler's Nest (S) Map #3 are an excellent choice while getting EPs, don't forget your magian katana can be in your off-hand and still get credit.
**Keep in mind some of these might be significantly higher accuracy requirements than other options.
Category:Trial of the Magians Katanas
Trial 3572

==Objectives==
*Collect: 5 Umbral Marrow & turn it in, then read the below information.
NOTICE: New players, after this Trial don't move onto Trials 3622, 3710 or 3711.
just open the page for Oboro and start the REM upgrading process there instead.
The price difference can vary from server to server but as an example it's either spending
9.2 Million Gil for 10,000 Pluton with Oboro or 300 Million Gil for 250 Umbral Marrow in the next trial.
Category:Trial of the Magians Scythes
Trial 3711

==Objectives==
WARNING: This trial can be skipped entirely by following REM upgrading from Oboro.
*Collect: 250 Umbral Marrow for this objective.
**To make Apocalypse (Level 119 III) after completing this trial trade 1 Pluton to Oboro.
**You only need this step if you've collected 250 Umbral Marrow and turned it in for this trial.
Category:Trial of the Magians Scythes
Trial 4444

This Magian Trial is paired with the Adventuring Fellow quest A Trial in Tandem.
==Objectives==
*Defeat 30 experience-yielding monsters of any family with your Adventuring Fellow
*Enemies must yield experience to your Adventuring Fellow
*Tandem Necklace must be equipped
==Walkthrough==
*Trade the Tandem Necklace to the Magian Moogle (Blue) to begin this trial
*Defeat 30 experience-yielding monsters of any family with your Adventuring Fellow
**You will get a message in your chat log showing remaining kills needed
*At trial's end trade the Tandem Necklace to Magian Moogle (Blue) to receive a Copper Meed
Trial 4445

This Magian Trial is paired with the Adventuring Fellow quest A Trial in Tandem, Redux
==Objectives==
*Defeat 25 experience-yielding monsters of the Bird family with your Adventuring Fellow
*Enemies must yield experience to your Adventuring Fellow
*Tandem Necklace +1 must be equipped
==Walkthrough==
*Trade the Tandem Necklace +1 to the Magian Moogle (Blue) to begin this trial
*Defeat 25 experience-yielding monsters of the Bird family with your Adventuring Fellow
**You will get a message in your chat log showing remaining kills needed
*At trial's end trade the Tandem Necklace +1 to Magian Moogle (Blue) to receive a Silver Meed
Trial 4446

This Magian Trial is paired with the Adventuring Fellow quest Yet Another Trial in Tandem
==Objectives==
*Have your Adventuring Fellow use any Weapon Skill (except Moonlight and Starlight) against experience-yielding monsters of any family 20 times
*Enemies must yield experience to your Adventuring Fellow
*Tandem Necklace +2 must be equipped
==Walkthrough==
*Trade the Tandem Necklace +2 to the Magian Moogle (Blue) to begin this trial
*Have your Adventuring Fellow use any Weapon Skill (except Moonlight and Starlight) against experience-yielding monsters of any family 20 times
**Weapon Skills must hit in order to count. 
** Set your Adventuring Fellow to Fierce Attacker for this quest, and do not equip your Adventuring Fellow with a club, in order to avoid Moonlight and Starlight. Moonlight and Starlight do not count for this trial. 
**Some Weapon Skills appear to count as double when they have multiple hits.
**You will get a message in your chat log showing remaining times needed when a successful Weapon Skill is completed by your Adventuring Fellow.
*At trial's end trade the Tandem Necklace +2 to Magian Moogle (Blue) to receive a Mythril Meed
Trial 4449

This Magian Trial is paired with the Adventuring Fellow quest A Quaternary Trial in Tandem.
==Objectives==
*Have your Adventuring Fellow use any Weapon Skill (except Moonlight and Starlight) against experience-yielding monsters of the Vermin family 20 times
*Enemies must yield experience to your Adventuring Fellow
*Tandem Necklace +3 must be equipped
==Walkthrough==
*Trade the Tandem Necklace +3 to the Magian Moogle (Blue) to begin this trial.
*Have your Adventuring Fellow use any Weapon Skill (except Moonlight and Starlight) against experience-yielding monsters of the Vermin family 20 times
**Weapon Skills must hit in order to count. 
** Set your Adventuring Fellow to Fierce Attacker for this quest, and do not equip your Adventuring Fellow with a club, in order to avoid Moonlight and Starlight. Moonlight and Starlight do not count for this trial. 
**Some Weapon Skills appear to count as double when they have multiple hits.
**You will get a message in your chat log showing remaining times needed when a successful Weapon Skill is completed by your Adventuring Fellow.
*At the trials' end trade the Tandem Necklace +3 to Magian Moogle (Blue) to receive a Dark Meed
Trial 5054

This Magian Trial is paired with the Adventuring Fellow quest A Trial in Tandem Revisited.
==Objectives==
*Have your Adventuring Fellow use any Weapon Skill (except Moonlight and Starlight) against experience-yielding monsters of the Undead family 30 times
*Enemies must yield experience to your Adventuring Fellow
*Tandem Necklace +4 must be equipped
==Walkthrough==
*Trade the Tandem Necklace +4 to the Magian Moogle (Blue) to begin this trial.
*Have your Adventuring Fellow use any Weapon Skill (except Moonlight and Starlight) against experience-yielding monsters of the Undead family 30 times
**Weapon Skills must hit in order to count. 
** Set your Adventuring Fellow to Fierce Attacker for this quest, and do not equip your Adventuring Fellow with a club, in order to avoid Moonlight and Starlight. Moonlight and Starlight do not count for this trial. 
**Some Weapon Skills appear to count as double when they have multiple hits.
**You will get a message in your chat log showing remaining times needed when a successful Weapon Skill is completed by your Adventuring Fellow.
*At trial's end trade the Tandem Necklace +4 to Magian Moogle (Blue) to receive a Gold Meed
Trial 991

==Objectives==
*Mercy Stroke on: 200 Beasts
Category:Trial of the Magians Daggers
==Suggested Locations==
* Eschan Opo-opo & Eschan Yztarg in Escha - Zi'Tah (South of Portal #6) (But often crowded with PLs)
* Sierra Tiger in Abyssea - Uleguerand (Conflux #4)
* Jaguarundi in Abyssea - Tahrongi (Conflux #6)
* Brae Opo-Opo in Abyssea - La Theine (Conflux #7)
* Plateau Hare in Abyssea - La Theine (Conflux #2)
* Locus Camelopard in Bibiki Bay - Level 135~137, Camp around F-8. The Dhalmel's don't link and keep themselves alive with Healing Breeze. Just make sure your tank can survive and sit and spam. 
* Cherti in Kamihr Drifts (Trade Aster Yggrete Shard IV to ??? at (G-8))
** Since this trial doesn't involve Killing Blows, you can use the unique properties of the NM Cherti (who happens to also be a Beast) to effortlessly complete it. This might be difficult if you or your Trusts cannot survive the encounter.
** Summon your best Tank Trust, along with your typical support & healer Trusts to cap your magical Haste (ex: Koru-Moru for Haste II, along with Ulmia or Joachim). Start the fight against Cherti and engage, while making sure your support/healer trusts aren't in the frontal area of Cherti (it uses Petribreath).
** Eventually (at around 90% HP) Cherti will change mode and likely swap to either Magic or Ranged mode, which will cause all your melee attacks and weaponskills to deal single to double digit damage. Because you haven't brought another damage type with your Trust setup, he'll remain in either mode for the entire duration of the fight. Enjoy spamming Mercy Stroke on your nearly invincible Beast target dummy!
** You will likely need to spawn Cherti twice to complete the Trial, since after the first 100 Mercy Strokes or so Cherti will likely just despawn while you are engaged since the fight timer expired.
Trial 994

==Objectives==
*Mandalic Stab on: 200 Vermin
==Suggested Locations==
* Buzzfly in Abyssea - Misareaux (Conflux #5)
* Chasm Gnat in Abyssea - Attohwa (Conflux #4)
* Nematocera in Abyssea - Tahrongi (Conflux #5)
* Apex Eruca in Moh Gates (J-6)
* Tax'et in Ceizak Battlegrounds (Spawned in northwest corner of (G-10) with a Celadon Yggrete Shard V) 
** Since this trial doesn't involve Killing Blows, you can use the unique mechanics of this NM to complete this trial.
** Tax'et possesses incredibly high amounts of -Damage Taken, as long as it doesn't cast Exuviation, which is triggered by enfeebling it. 
** Summon Trusts which do not cast any enfeebling spells (ex: Trion, Curilla, Joachim, Ulmia, Ygnas, Moogle, Apururu, etc..) and just spam Mandalic Stab whenever TP allows.
** You'll likely need to fight Tax'et more than once to complete the trial, since it will despawn due to timeout before you kill it.
*Crawlers' Nest (S) - Apex flies, crawlers, beetles, scorpions on map 3. Flies are most optimal because they don't have defense and evasion buffs.
Category:Trial of the Magians Daggers
Trial 997

==Objectives==
*Mordant Rime 200 times on: Amorphs
==Suggested Locations==
* Apex Leech in Sih Gates
* Gneiss Leech in Abyssea - Konschtat (Conflux #6)
* Asida in Escha - Ru'Aun proved to be a great, but also risky and dangerous, target for this trial. (View comment below )
** go as BRD and set /NIN or /DNC as your subjob. Equip your Carnwenhan along with a DMG:1 Dagger (ex: Trainee Knife) in your offhand. With Ayanmo Armor Set, Madrigals, and Accuracy Food, I had no issues hitting this target even with non ilvl weapons.
** Summon a tank trust of your choice, along with Koru-Moru (for Distract and general support) and fill the rest of the party slots with Healer trusts.
** Because of how little physical damage you do (both due to your weapons, and due to it being a Flan), your Trust tank will easily hold hate the entire fight. When it enters "spiky head" mode, you'll be hitting it for single digit damage. This NM also isn't particularly scary, with 4 healer/support trusts and a tank trust, my tank trust never came close to defeat.
** Needless to say, you won't be killing this NM in the 15 minute window, but you will get the opportunity to weaponskill plenty of times on it. With the right cadence you could perform up to 80 Mordant Rime's in a single 15 minute fight. Using this method it took me 3 pops to complete this trial, and it was pretty mindless.
*** This is not the best method, I used August as my tank, Koru-Moru, Joachim, Apururu (UC), Ferreous Coffin and failed. August holds hate, but dies almost halfway into the fight. Even then, according to the previous claims, you should have about 40 WS halfway in, I fall just short of 20. 2 fights, 2 wipes, I totaled 38 WS total. You are better off finding amorphs in the Abyssea zones and going nuts.
****This is actually viable. 2022 Geared BRD can do it this way without a problem. Summon Tank Trust and couple healers and just spam Mordant Rime on it. Accuracy is not a problem. Using only Canrwehan you will be doing 50-60 WS per fight and you should kill NM with a couple minutes left. (Josafath, Cerberus)
****You will get encumbered, so lock the fulltime gearset you want to be in. Hard to reapply Honor March if your Marsyas is locked out for 40+ seconds, and you dont want to get caught in your WS/casting set while you're trying to get TP as quick as possible. AAEV, Monberaux, Koru, Ulmia, Apururu, no one was ever in any danger. Originally did Carn/Chocobo Wand. Even though acc wasnt an issue I opted to offhand Ternion+1 for the lower delay. Can do about 22-25 WS's per 5 minutes. This is much faster than Bloodsuckers or Abyssea Amorphs. 10/10 would recommend. It does cast silencega, so it is preferable to have Monberaux to remove it so you dont have to expend precious TP using healing waltz. (Nynja.Carb)
* I found the Gneiss Leech in Abyssea - Konschtat to be pretty terrible and slow. I swapped to Vermes Carnium in Abyssea - Tahrongi and it went a lot faster.
Category:Trial of the Magians Daggers
Trial 998

==Objectives==
*Mordant Rime killing blow on: 200 Birds
==Suggested Locations==
*Geier in Abyssea - La Theine near Conflux #2.
** They die to 1 Mordant Rime regardless of their HP making it pretty reliable.
*Frigatebird in Abyssea - Misareaux north of Conflux #4.
** Gore Bats and Coastal Colibri are also nearby, making farming this location easy to chain.
** Gore Bats aggro sound, which makes rounding them up for quick auto-targetting easy.
Category:Trial of the Magians Daggers
Trial by Earth

== Walkthrough ==
 Trust Magic CANNOT be used in this BCNM.
* Speak with Juroro to obtain the quest. If you are positive that you have the required fame but she is not allowing you to undertake this quest, continue speaking with her until her text changes. Once you have received the Tuning fork of earth, you can now safely undertake the quest.
* Travel to Eastern Altepa Desert and look for the entrance to Quicksand Caves at (J-7) (where the level 30+ beetle/antica camp is). This will put you at the first map of Quicksand Caves at (L-4). You will need to travel to (E-10) of the map, to find a hidden entrance to the Cloister of Tremors. The map to the right hand side shows you the map with the hidden tunnels, falls and other traps. Be careful to not fall into the wrong areas.
** Preferably, home point to Quicksand Caves #2. If you don't have it yet, make sure to grab it on the way.
** The Unity 125 warp places you within a minute run to the home point.
* Defeat Titan Prime and you will receive Whisper of tremors
* Return to Juroro with the whisper and she will provide several reward options including the ability to summon Titan.
== Notes ==
* Up to 6 party members can enter the arena.
* Each party member must have their own Tuning fork of earth.
* Time limit is 30 minutes.
* You can only select one of the rewards Juroro offers at any time.
* You may repeat this quest once per Earth day.
* You can save yourself a lot of time travelling to the Cloister by using the Mini Fork of Earth given by the quest Trial-Size Trial by Earth. You must be on Summoner as your main job, and obtain the Mini Tuning Fork from Ferrol. Trade the fork back to Ferrol, but enter the Protocrystal normally. So long as you do not clear the level 20 version of the BC, you may warp to the Cloister as many times as you wish.
* You may also choose to retain the whisper in order to complete the requirements for this quest: The Moonlit Path.
** DON'T turn in the quest if you want to complete The Moonlit Path
Category:Bastok Quests
Category:Port Bastok Quests
Category:Avatar Quests
Trial by Fire

== Walkthrough == 
 Trust Magic CANNOT be used in this BCNM.
	
	
* Speak with Ronta-Onta to obtain quest. If you are positive that you have the required fame but he is not allowing you to undertake this quest, continue speaking with him until his text changes. Once you have received the key item: Tuning fork of fire, you can now safely undertake the quest.
* Travel to Yhoator Jungle and look for the entrance to Ifrit's Cauldron at (I-6). On the first map of Ifrit's Cauldron head to the Flame Spout at (H-6). Trade it an Ice Cluster to make it recede or wait for it to recede on its own, then continue to (F-6). On the second map (Map B), go to (I-8) to drop down to the seventh map. When you land (Map C) go to the drop at (H-7), then proceed to (G-6) to find the entrance to the Cloister of Flames.
** Preferably, home point to Ifrit's Cauldron #1. If you don't have it yet, make sure to grab it on the way.
** The Unity 125 warp places you within a short run to the home point (go left to J, then you are on Map C).
* Defeat Ifrit Prime and you will receive a key item: Whisper of flames
* Return to Ronta-Onta with the whisper and he will provide several reward options including the ability to summon Ifrit.
== Notes ==
* Up to 6 party members can enter the arena.
* Each party member must have their own Tuning fork of fire.
* Time limit is 30 minutes.
* You can only select one of the rewards Ronta-Onta offers at any time.
* You may repeat this quest once per Earth day.
* You can save yourself a lot of time traveling to the Cloister by using the Mini Fork of Fire given by the quest Trial-Size Trial by Fire. You must be on Summoner as your main job, and obtain the Mini Tuning Fork from Dodmos, trade the fork back to Dodmos, but enter the Protocrystal normally. So long as you do not clear the level 20 version of the BC, you may warp to the Cloister as many times as you wish. (...or you can use Home Point warps, because it's the future.)
* You may also choose to retain the whisper in order to complete the requirements for this quest: The Moonlit Path.
Category:Avatar Quests