nyuuzyou/wikis huggingface dataset:
Big Primid

Big Primids (, Big Prim) are some of the more powerful enemies in The Subspace Emissary. Although they are identical to normal Primids in appearance and function, they are much larger and far stronger. Additionally, they do not tend to appear in big groups, often appearing in pairs, or with 2-3 smaller enemies to support.
Big Primids have high HP, and they are among the most powerful SSE enemies in KO power. They also have minor flinch resistance. However, Big Primids have poorer mobility than regular Primids, and while their attacks are much stronger, they are also slower. The Big Primids' large size also makes them easy to hit and juggle, which can allow a player to take down a solo Big Primid with ease.
==Moveset==
*Rapid Punch - Similar to Kirby's neutral attack, this move hits multiple times and can trap Smashers. The number of punches never changes, so a player can attack from behind once it's started. While it deals barely any knockback, it can rack up damage very quickly, especially on higher difficulties.
*Triple Combo - Similar to Mario's combo, a Big Primid will punch, kick, and then follow up with a push, with each hit coming out very slowly. The first two hits deal no knockback, while the third hit deals strong knockback, enough to KO at high percentages.
*Faceplant - Similar to King Dedede's dash attack, the Big Primid trips and slides forwards, dealing high damage with very powerful knockback.
*Smash Punch - A Big Primid's smash attack. This move involves the Big Primid winding up and launching a powerful punch with massively powerful knockback, enough to KO the player under 50%. This is the strongest of the Big Primid's attacks, and one of the strongest attacks among SSE enemies. However, the wind up sequence is very long, resulting in very slow start-up lag. This makes it relatively easy to avoid, but its very long reach can catch a distracted player off guard, with heavy results. Despite its looks, it does not do fire damage.
*Spear Jump - While Big Primids can jump onto platforms, they can also crouch down for a second and launch themselves upwards while spinning, damaging characters with strong knockback that are in the way. The Big Primids jump at a slight angle when using this attack instead of straight up, in the player's general direction.
*Stomp - If a player is knocked down in the floor, the Big Primid will jump and attempt to stomp them, causing heavy damage and knockback. The Big Primid makes a commemorative pose after the attack, even if it misses.
*Sex kick - Like a normal Primid, a Big Primid may also jump and try to do a sex kick. This attack rarely hits, however, as it has a rather small hitbox toward the center of the Big Primid's body.
==HP and damage taken==
|}
==Trophy==
==Names in other languages==
Category:Common enemies
Category:Super Smash Bros. universe
Category:Trophies (SSBB)
Bike duplication glitch

The bike duplication glitch is a glitch in Super Smash Bros. Brawl that causes to drop two of his bikes at once. While riding his bike, if Wario is hit so hard that he is knocked off of it on the same frame that he would normally fall off (due to the lack of speed and/or riding too long), the glitch will take place. Both bikes dropped are fully functional; they both "belong" to the originating Wario and so he cannot use the move again until both are destroyed.
As a glitch that only occurs on a specific and hard-to-predict frame, it is extremely difficult to intentionally perform. One method of attempting a consistent timing is to have the Wario player hold back and up as soon as the move begins, so that Wario turns around, pulls a very slow wheelie, and falls off after about 3/4 of a second. Because of the non-integer timings and positions, it's possible that the window available for the glitch happens in less than a frame, making it impossible to perform; slight variations in timing and positioning should be attempted.
==Explanation==
When Wario starts the move, a prop bike is generated under Wario. This bike follows Wario's movement, and not the other way around. As a result, when the bike needs to be separated and converted into an item, the Wario object is responsible for disconnecting the bike at the correct time. Wario does this whenever he gets off the bike through any means. It appears that if he is hit on the same frame he gets off, both the "disconnect, I got hit" and "disconnect, I lost balance" segments of code are run, without one telling the other that it already disconnected the bike. As a result, both pieces of code create a bike item.
File:SSBB bike duplication normal.gif|Wario falls off normally.
File:SSBB bike duplication glitch.gif|Wario is knocked off exactly on the same frame as he would fall off on his own.
==Demonstration==
Category:Glitches (SSBB)
Bill Blaster

Bill Blasters (, Killer Cannon) are enemies from the series.
==Origin==
Bill Blasters made their debut in as common defense emplacements in fortress and castle levels. They are simple black cannons with a white skull mark emblazoned on their sides. 
Bill Blasters are known for firing Bullet Bills at the player. Most iterations are immobile, while some others, introduced in later games, can rotate or move up and down. They are known to being invulnerable to attacks; however, in the Mario RPGs, they are enemies that feature below-average HP and sometimes high defense stats. As a result, Mario has to use powerful or piercing attacks in order to damage them at all.
Bill Blasters feature larger variations that can fire Banzai Bills.
==In Super Smash Bros.==
===As a background element===
A Bill Blaster appears in its pixelated form in the background of .
==In ==
===In Smash Run===
Bill Blasters appear as enemies. They are immobile and attack by shooting out enemies - usually Bullet Bills, but occasionally Koopa Troopas, Shy Guys, Souflees, or Poppants. Unlike most of their source games, they can be defeated, and give extra items if destroyed before they run out of ammo.
===Trophy===
==In Super Smash Bros. Ultimate==
===As a background element===
A Bill Blaster returns in its pixelated form in the background of .
==Names in other languages==
Category:Trophies (SSB4-3DS)
Birdo

Birdo (, Catherine) is a character from the series.
==Origin==
Birdo made her debut in the Japan-only game (repurposed as Super Mario Bros. 2 for international markets) as a recurring boss. She is a pink dinosaur creature with a nozzle-like mouth and a red bow. In her later appearances, she wears a diamond ring. As a boss character, Birdo attacks by spitting eggs at the player. She can be defeated by grabbing the flying eggs and throwing them back at her three times. Later worlds introduce different colored varieties of Birdos which attack by spitting fireballs at the player.
Like much of the content in Doki Doki Panic, Birdo was retained when the game was reworked for its North American release as Super Mario Bros. 2. Since then, Birdo has appeared in numerous Mario series games, being a boss once again in and , and a playable character in many installments of Mario spinoff series such as and .
Birdo's gender is described as "indeterminate" in Brawl, referencing a long-standing debate in her home series. She was initially described as a male who "thinks he is a girl" in Super Mario Bros. 2s instruction booklet, suggesting that she is transgender. Most other game appearances refer to Birdo as female, but usually ignore her transgender identity as a whole. One mission in the 2008 Wii game is based on the gender debate, tasking the player with finding evidence that Birdo is female after she was arrested for using the women's restroom.
==In Super Smash Bros. Melee==
===As a stage hazard===
Birdo appears as a stage hazard in the Mushroom Kingdom II stage. She appears on either side of the screen and shoots one or three eggs from her mouth before exiting to the side where it came from. Birdo can be attacked and will temporarily retreat after receiving enough damage.
Birdo's eggs deal damage to those they hit. These eggs can be shielded against, jumped on, knocked away with attacks, and air grabbed. When air grabbed they are usable as items that deal 24% damage when thrown normally, explode and deal 49% when smash thrown, and occasionally drop items after breaking. It is the only item in the series that can explode by input rather than chance.
Birdo.png|Birdo's in-game sprite.
Birdo Egg Airbourne.png|An airborne egg.
Birdo Egg Held.png| holding one of Birdo's eggs.
===Trophy===
Obtaining the Birdo trophy unlocks the Mushroom Kingdom II stage.
==In Super Smash Bros. Brawl==
===Trophy===
The Birdo trophy can be obtained as a challenge reward by clearing All-Star Mode on Hard difficulty.
==In ==
===Trophy===
==In Super Smash Bros. Ultimate==
===As a stage hazard===
Birdo returns as a stage hazard in the returning Mushroom Kingdom II stage.
===Spirit===
Birdo also appears as an Ace-class primary spirit. She can be summoned using the cores of and .
No.	Image	Name	Type	Class	Slots	Base	Max 	Base	Max 	Base	Max 	Ability 	Series
45 	 	 	★★★ 	2 	2824 	8516	1299	3917	1525	4599	No Effect	Super Mario Series	
==Names in other languages==
Category:Trophies (SSBM)
Category:Trophies (SSBB)
Category:Trophies (SSB4-Wii U)
Category:Spirits
Category:Stage hazards
Bite

Bite is an attack type in the Super Smash Bros. series that encompasses biting attacks.
Bite attacks are boosted by Bite Attack stickers in Super Smash Bros. Brawls The Subspace Emissary.
In Super Smash Bros. Ultimate, the supertype physical (which is boosted by the Physical Attack ↑ spirit skill) encompasses the types Arm, Leg, and Bite.
==List of bite attacks==
===By characters===
Character 	Move 	Games
Charizard 	Pummel 	
Charizard 	Down Tilt (sweetspot) 	
Charizard 	Glide Attack (front) 	
Corrin 	Neutral Attack (loop, finisher) 	
Corrin 	Dragon Fang Shot (bite) 	
Piranha Plant	Neutral Attack (loop, finisher) 	
Piranha Plant	Side Tilt 	
Piranha Plant	Up Smash 	
Piranha Plant	Down Throw (hits 1 & 2) 	
Piranha Plant	Floor Attack (back) 	
Piranha Plant	Long-Stem Strike 	
Ridley 	Neutral Attack (hit 3) 	
Ridley 	Dash Attack 	
Wario 	Chomp (bites) 	
Wario 	Inhaling Chomp (bites) (custom Chomp)	
Wario 	Garlic Breath (custom Chomp) 	
Wolf 	Neutral Attack (hit 3) 	
Yoshi 	Pummel 	
Category:Types
Black Bull (disambiguation)

Black Bull is a vehicle in the series and appears as:
*a stage element.
**In Melee's , Big Blue, and the Adventure Mode stage, F-Zero Grand Prix.
**In Brawl's Port Town Aero Drive.
**In SSB4's .
*a trophy.
**Part of Melee's F-Zero Racers trophy.
**Part of Brawl's Black Shadow trophy.
**Part of 's Black Shadow trophy.
Category:Trophies (SSBM)
Category:Trophies (SSBB)
Category:Trophies (SSB4-Wii U)
Category:F-Zero universe
Black Hole

:For Palutena's Final Smash, see Black Hole Laser. For other uses, see Black hole (disambiguation).
The Black Hole (, Black Ball) is an item introduced in Super Smash Bros. Ultimate. It is based off a real-world black hole.
==Overview==
The Black Hole is an item that will set itself up in midair once thrown, creating a black hole. This then sucks in nearby fighters, items, and projectiles. While the hole itself deals no damage or knockback, fighters caught in the hole are continuously pulled into its center and forced into a tumble, leaving them extremely vulnerable to attacks from opponents and stage hazards. Moves that allow the user to move in quick bursts, such as Teleport, Warp, and Quick Attack, can be used to escape the black hole before it disappears, and fast attacks can be used repeatedly to deter other opponents from attacking while a player is trapped. 
==Origin==
While the black hole in Smash is original to the series, it is functionally similar to the real life . There are certain points in outer space with gravity so strong that nothing can escape from it. Not even light, the fastest known thing in the universe, can escape when caught in a black hole's pull.
Many video-games utilize black holes as environmental hazards or power-ups, including the Super Mario Galaxy games. Notably, the Smash Bros. rendition is similar in use to the Black Hole power in Kid Icarus: Uprising, which also serves as the basis for Palutena's Final Smash.
==Spirits==
Equipping the Blathers, Loki, or, Caroline & Justine support spirits will give the player a Black Hole at the start of their stock.
No. 	Image	Name	Type	Class	Cost 	Ability 	Series
849 	 	 	★★★ 	2 	Black Hole Equipped	Animal Crossing Series	
1,016	 	 	★★★ 	2 	Black Hole Equipped	Bayonetta Series 	
1,308	 	 	★★★ 	2 	Black Hole Equipped	Persona Series 	
==Gallery==
SSBUWebsiteBlackHole1.jpg|The Black Hole as it appears in Super Smash Bros. Ultimate.
SSBUWebsiteBlackHole2.jpg|Throwing opponents in the Black Hole will trap them.
SSBUWebsiteBlackHole3.jpg| holding a Black Hole.
SSBUWebsiteBlackHole4.jpg|Throwing the Black Hole will activate it.
SSBUWebsiteLucas5.jpg| using PSI Magnet near the Black Hole.
==Names in other languages==
==Trivia==
*If a Black Hole is active when a stage is about to Stage Morph, it will disappear before the stage transitions.
*Oddly, Black Holes cannot be spawned at all after a Smash Ball is spawned in Training mode.
Category:Trap items
Black Hole Laser

Black Hole Laser (, Black Hole + Surge Beam) is Palutena's Final Smash.
==Overview==
In this Final Smash, Palutena uses two from : Black Hole and Mega Laser. When Palutena activates her Final Smash, she emits her halo, waves her staff a few times, and says, "Watch this." Next, the Black Hole draws in opponents to trap them just when she says, "Black hole..." Finally, the Mega Laser is fired after Palutena says "...AND MEGA LASER!" The Mega Laser can hit foes even if the Black Hole does not trap them. The move in total deals 40% damage.
Against one opponent, this Final Smash is overall rather weak in terms of knockback. However, its large range makes it extremely proficient at hitting multiple foes at once, and is therefore ideal for free-for-alls and 8-Player Smashes.
==Instructional quotes==
==Trophy==
==Origin==
Black Hole and Mega Laser are two offensive powers available in Kid Icarus: Uprising. Black Hole is exclusive to , while Mega Laser can be used in either single player or multiplayer. Black Hole deals minor damage, but pulls enemies into its center and prevents them from escaping. Mega Laser deals very high damage in a focused but wide radius. These two powers used in tandem is a common strategy in the competitive Kid Icarus: Uprising scene, as the black hole would force opponents into a specific location and make them easier to be hit by Mega Laser. The Final Smash may be a deliberate reference to this strategy.
==Gallery==
Black_Hole_Laser_SSB4.jpeg|Black Hole Laser in .
Palutena SSBU Skill Preview Final Smash.png|Black Hole Laser as shown by the Move List in Ultimate.
==Names in other languages==
Category:Kid Icarus universe
Category:Palutena
Category:Palutena (SSB4)
Category:Palutena (SSBU)
Category:Trophies (SSB4-Wii U)
Category:Final Smashes (SSB4)
Category:Final Smashes (SSBU)
Black Shadow (disambiguation)

Black Shadow is a character in the series and appears as:
*A trophy in Brawl
*A sticker in Brawl
*A trophy in Super Smash Bros. for Wii U
*A spirit in Ultimate
Category:Trophies (SSBB)
Category:Stickers
Category:Trophies (SSB4-Wii U)
Category:Spirits
Category:F-Zero universe
Black character glitch

The black character glitch is a glitch in Super Smash Bros. Melee that allows the player to use an all-black character. Normally the color scheme is exclusive to a single CPU enemy in the event match Link's Adventure. It is a method of the Name Entry glitch, discovered by Exchord92.
The mode must be set on Team Battle. The characters chosen must be all the same, and on the same team. After that, the glitch is induced by starting the match using the Name Entry glitch.
A similar glitch exists in Super Smash Bros. Ultimate, with turning all characters, Assist Trophies and items all black while stages and the background being unchanged. It is currently unknown about this glitch being patched. See here for how to perform it.
==Explanation==
The all black character glitch works because when two or more of the same character are on the same team, those same characters have to be the same color. To help identify who's who, the game has sub- colors it throws on these characters. P1 has no sub-color, P2 is lighter, and P3 is darker. Normally, there aren't supposed to be 4 people on one team, but in this case there is, so the game loads the next sub-color, which happens to be all black (there are also "all grey" and "all pink" sub-colors, only available through the , and the pink sub-color requires a code to load).
==See also==
*Master Hand glitch
==External links==
thread on Smashboards
Category:Glitches (SSBM)
Category:Name entry glitch
Blade (disambiguation)

Blade can refer to: 
*Blade Knight, a character from the series.
*Dyna Blade, a character from the Kirby series.
*Dancing Blade, Marth and Lucina's side special move.
*Metal Blade, Mega Man's neutral special move.
*Flare Blade, Roy and Chrom's neutral special move.
*Blade Dash, Sephiroth's up special move.
*Sonic Blade, Sora's side special move.
*, an American crew composed of 35 members.
*, a Smash 4 and player from Michigan.
*, a Mexican player who formerly went by the name of Blade.
Blade Counter

:For other pages with the name Blade, see Blade (disambiguation).
Blade Counter (, Counter) is one of three down special moves for the Mii Swordfighter.
==Overview==
True to its name, it is a counterattack. The Mii Swordfighter will lean back and hold its sword in reverse grip upon activating, and if hit with an attack while in this pose, retaliate with a slash of the weapon. The move does 1.25x the damage of the attack that hits the Swordfighter, with a minimum of 8% damage. When the move is initiated, a jagged red line appears upon countering an attack, resembling the one that appears during Little Mac's Slip Counter.
In Ultimate, the counterattack has been altered: the retaliating slash is now an upwards lifting slash that sends opponents vertically. This gives it consistent KO potential regardless of the Swordfighter's positioning, and allows the Swordfighter to land follow-up attacks at low percentages. However, this makes the move significantly worse for KOing opponents near the side blast lines, and very poor for edgeguarding recovering opponents, which counterattacks tend to excel at. Uniquely, the Swordfighter is shown "parrying" during Blade Counter with a twirl of their sword, which triggers an "off-balance" animation for the opponent (actually their grab release animation) and cancels their attack animation before the counterattack hits.
==Instructional quotes==
==Customization==
Special Move customization was added in Super Smash Bros. 4 and returns in Super Smash Bros. Ultimate for the s. These are the variations:
===Smash 4===
===Ultimate===
1. Blade Counter 	2. Reversal Slash 	3. Power Thrust
 	 	
"Counters an attack. The strength of the strike depends on the foe's attack."	"Creates a rainbow that reflects projectiles. Can also flip foes around if it hits them."	"Strikes at high-speed. Goes forward on the ground and diagonally down in the air."
==Gallery==
Blade Counter (SSB4-U).JPG|Blade Counter in 
Mii Swordfighter SSBU Skill Preview Down Special 1.png|Blade Counter as shown by the Move List in Ultimate.
==Names in other languages==
==Trivia==
*The pose that the Swordfighter adopts while using this move is identical to the pose they strike while shielding.
**The pose also resembles Roy's counter stance from Super Smash Bros. Melee, except Roy holds his sword in front of him.
*In Ultimate, victims are forced into their grounded grab release animation when Blade Counter triggers. As of version 13.0.0, this trait is shared with 's .
*If the Shadow Assist Trophy freezes Mii Swordfighter while performing Blade Counter, the counter hitbox will remain active and trigger if hit. Mii Swordfighter will not attack until being unfrozen, but will remain intangible in the mean time.
Category:Down special moves
Category:Super Smash Bros. universe
Category:Mii Fighter
Category:Mii Swordfighter (SSB4)
Category:Mii Swordfighter (SSBU)
Category:Counterattacks
Blaster (Wolf)

:For the other neutral special moves of the same name, see Blaster (Fox) and Blaster (Falco).
Blaster (, Claw Blaster) is Wolf's neutral special move.
==Overview==
For this move, Wolf uses a gun with a bayonet attached beneath its barrel, that fires green (purple in Ultimate) projectile lasers. Its firing rate is much slower than that of Fox and Falco's counterpart weapons, as Wolf is animated drawing and holstering it for each shot, and its range is the shortest, with lasers that travel about two-thirds of the length of . However, its shots deal a small amount of knockback that is not set in Brawl, and 5–6% (6–8% in Ultimate) damage, the most damage of all three blasters, and like those of his fellow space animals, Wolf's Blaster shots have transcendent priority. The blaster also serves as a melee weapon, delivering an extra 5% (7% in Ultimate) damage and considerable knockback to foes if it contacts them. When fired from the ground in Brawl, the vertical range of the lasers' hitboxes make contact with the floor, and will hit any ducking or crawling opponent (such as a ducking ), and can detonate any down smash mines that may have laid. It should be noted that the damage dealt by each laser lessens slightly as it travels forward.
==Instructional quote==
==Origin==
Fox first uses a blaster in Star Fox 64's multiplayer and is depicted with one in artwork and screenshots. Falco, Slippy, and Peppy also use blasters in the game's multiplayer while on the ground. Their blasters were not officially named Blasters in the Star Fox series until Star Fox: Assault, in which it is the default weapon for all playable characters while on foot. Wolf's Blaster is unique to the Super Smash Bros. series.
==Gallery==
Wolf blaster.jpg|Wolf's Blaster in Brawl.
Wolf SSBU Skill Preview Neutral Special.png|Wolf using Blaster as shown by the Move List in Ultimate.
==Names in other languages==
Category:Star Fox universe
Category:Neutral special moves
Category:Projectiles
Category:Wolf
Category:Wolf (SSBB)
Category:Wolf (SSBU)
Blaster Shot

Blaster Shot (, Blaster) is 's neutral special move in Super Smash Bros. It is quite different from the version seen in all subsequent titles.
==Overview==
Fox pulls out his blaster and shoots a pink laser beam that travels slightly slower than a standard Ray Gun shot, does 5%-6% damage, and has good knockback for how quick it is. The Blaster has increased fire rate while Fox is airborne, allowing Fox to short hop double laser.
Blaster Shot is considered among competitive players to be one of the best projectiles in Smash 64 due to its speed and damage, as well as causing opponents to flinch. While it has since been replaced by another version with much faster rate of fire and more range - as well as dealing less damage and having no knockback or flinch - in later installments, this version made a brief return as a custom move in Smash 4, named "Impact Blaster", and is also the basis for Falco's .
==Origin==
Fox first uses a blaster in Star Fox 64's multiplayer, and is depicted with one in artwork and screenshots. Falco, Slippy, and Peppy also use blasters in the game's multiplayer while on the ground. Their firearms were not officially named Blasters in the Star Fox series until Star Fox Adventures. Fox's blaster design seems to be identical to the one used in Star Fox 64.
==Gallery==
BlasterSSB.gif|Three Foxes and an Arwing using Blaster Shot.
Foxblasterssb.jpg|The Blaster Shot hits .
==Technical details==
*Fox (SSB)/Neutral special
==See also==
*Short hop laser
Category:Star Fox universe
Category:Neutral special moves
Category:Projectiles
Category:Fox
Category:Fox (SSB)
es:Blaster (Fox)
Blathers (disambiguation)

Blathers is a character from the universe who appears as:
*A background character on Smashville and Town and City
*A sticker in Brawl
*Part of a trophy in Brawl
*A trophy in 
*A spirit in Ultimate
Category:Animal Crossing universe
Category:Background characters
Category:Stickers
Category:Trophies (SSBB)
Category:Trophies (SSB4-Wii U)
Category:Spirits