Moves not in the Pokémon games/In the TCG

The frequently invents new moves for Pokémon to use. It should be noted however, that some moves that appear in the card game go on to appear in the . For example, in the very first set released, knew and knew , moves not introduced in the game until Generation II. It should also be noted that some of the moves listed here may share their English names with moves or Abilities later introduced in the video games, but they are in fact unrelated as their names in the original Japanese are different. For example, 's Hurricane (Japanese: ハリケーン Hurricane) is differs from the move would later learn starting in the Generation V games (Japanese: ぼうふう Windstorm).
==List of moves not in the Pokémon games==
===Original Series===
===Neo Series===
 	 	 	 	
Name 	First appearance	Cost	Damage	Effect
Gigaspark 	 	 	40 	Flip a coin. If heads, the Defending Pokémon is now Paralyzed and this attack does 10 damage to each of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Bubble Shower 	 	 	30 	Flip a coin. If heads, the Defending Pokémon is now Paralyzed and this attack does 10 damage to each of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Sweet Nectar 	 	 	-- 	Flip a coin. If heads, remove all damage counters from 1 of your Pokémon.
Flower Dance 	 	 	30× 	Does 30 damage times the number of cards with in their names that you have in play (including this one).
Chomp 	 	 	50+ 	Flip a number of coins equal to the number of damage counters on . This attack does 50 damage plus 10 more damage for each heads.
Riptide 	 	 	10+ 	Does 10 damage plus 10 more damage times the number of Energy cards in your discard pile. Then, shuffle all Energy cards from your discard pile into your deck.
Dragon Tornado 	 	 	50 	If this attack doesn't Knock Out the Defending Pokémon, and if there are any Pokémon on your opponent's Bench, choose 1 of them and switch it with the Defending Pokémon.
Elemental Blast 	 	 	90 	Discard a Energy card, a Energy card, and a Energy card attached to Lugia in order to use this attack.
Soothing Scent 	 	 	40 	The Defending Pokémon is now Asleep.
Zzzap 	 	 	-- 	Does 20 damage to each Pokémon in play that has a Pokémon Power. Don't apply Weakness and Resistance.
Claw 	 	 	20 	Flip a coin. If tails, this attack does nothing.
Mind Blast 	 	 	20+ 	Flip a coin. If heads, this attack does 20 damage plus 10 more damage and the Defending Pokémon is now Confused. If tails, this attack does 20 damage.
Tail Crush 	 	 	30+ 	Flip a coin. If heads, this attack does 30 damage plus 20 more damage; if tails, this attack does 30 damage.
Super Metronome 	 	 	-- 	Flip a coin. If heads, choose an attack on 1 of your opponent's Pokémon. Super Metronome copies that attack except for its Energy cost. (You must still do anything else in order to use that attack.) (No matter what type the Defending Pokémon is, 's type is still .) performs that attack. ( can make that attack even if it does not have the appropriate number or type of Energy attached to it necessary to make the attack.)
Eeeeeeek 	 	 	-- 	Shuffle your hand into your deck, then draw 7 cards.
Sputter 	 	 	10 	All Pokémon Powers stop working until the end of your next turn.
Poison Bite 	 	 	20 	If this attack damages the Defending Pokémon, the Defending Pokémon is now and you remove a number of damage counters from equal to half that damage (rounded up to the nearest 10). If has fewer damage counters than that, remove all of them.
Pollen Shield 	 	 	30 	During your opponent's next turn, can't become , , , or Poisoned. (All other effects of attacks, Pokémon Powers, and Trainer cards still happen.)
Squaredance 	 	 	-- 	Flip a number of coins equal to the total number of Pokémon in play. For each heads, you may search your deck for a basic Energy card, show it to your opponent, and put it into your hand. Shuffle your deck afterward.
Jaw Clamp 	 	 	30 	Until the end of your opponent's next turn, as long as is your Active Pokémon, the Defending Pokémon can't retreat, and if the effect of an attack, Pokémon Power, or Trainer card would change that player's Active Pokémon, that part of the effect does nothing.
Sweep Away 	 	 	50 	Discard the top 3 cards from your deck.
Electric Current 	 	 	20 	Take 1 Energy card attached to and attach it to 1 of your Benched Pokémon. If you have no Benched Pokémon, discard that card.
Strange Powder 	 	 	20 	Flip a coin. If heads, the Defending Pokémon is now Confused; if tails, the Defending Pokémon is now Asleep.
Sticky Nectar 	 	 	20+ 	Flip a coin. If heads, this attack does 20 damage plus 10 more damage and, until the end of your next turn, as long as is your Active Pokémon, the Defending Pokémon can't retreat, and if the effect of an attack, Pokémon Power, or Trainer card would change that player's Active Pokémon, that part of the effect does nothing. If tails, this attack does 20 damage.
Raging Charge 	 	 	10+ 	This attack does 10 damage plus 10 damage for each damage counter on . Then, does 20 damage to itself.
Floodlight 	 	 	20 	Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
Magma Punch 	 	 	40 	
Fire Wind 	 	 	20 	If your opponent has any Benched Pokémon, choose 1 of them. Flip 2 coins. For each heads, this attack does 10 damage to that Pokémon. (Don't apply Weakness and Resistance.)
Char 	 	 	30 	If the Defending Pokémon doesn't have a Char counter on it, flip a coin. If heads, put a Char counter on it. A Char counter requires your opponent to flip a coin after every turn. If tails, put 2 damage counters on the Pokémon with that Char counter. (Char counters stay on the Pokémon as long as it's in play.)
Mud Splash 	 	 	30 	If your opponent has any Benched Pokémon, choose 1 of them and flip a coin. If heads, this attack does 10 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Poison Barb 	 	 	10 	The Defending Pokémon is now Poisoned.
Prophecy 	 	 	-- 	Look at the top 3 cards of either player's deck and rearrange them as you like.
Deflector 	 	 	-- 	During your opponent's next turn, whenever Chikorita takes damage, divide that damage in half (rounded down to the nearest 10). (Any other effects still happen.)
Fireworks 	 	 	20 	Flip a coin. If tails, discard 1 Energy card attached to
Sprout 	 	 	-- 	Search your deck for a Basic Pokémon named Hoppip and put it onto your Bench. Shuffle your deck afterward. (You can't use this attack if your Bench is full.)
Fin Slap 	 	 	20+ 	If an attack damaged during your opponent's last turn, this attack does 20 damage plus 10 more damage. If not, this attack does 20 damage.
Undulate 	 	 	20 	Flip a coin. If heads, during your opponent's next turn, prevent all effects of attacks, including damage, done to Mantine.
Static Electricity	 	 	-- 	For each Mareep in play, you may search your deck for a Energy card and attach it to . Shuffle your deck afterward.
Bubble Bomb 	 	 	30 	Flip a coin. If heads, the Defending Pokémon is now Paralyzed. If tails, does 10 damage to itself.
Hide 	 	 	-- 	Flip a coin. If heads, during your opponent's next turn, prevent all effects of attacking, including damage, done to .
Mystifying Horns 	 	 	20 	Flip a coin. If heads, the Defending Pokémon is now Confused.
 	 	 	 	
Name 	First appearance	Cost	Damage	Effect
Collect Fire 	 	 	20 	If there is any Energy cards in your discard pile, choose 1 of them and attach it to .
Hydrocutter 	 	 	40× 	Flip a number of coins equal to the number of Energy cards attached to . This attack does 40 damage times the number of heads. You can't flip more than 3 coins in this way.
Corkscrew Punch	 	 	30 	
Double Claw 	 	 	20+ 	Flip 2 coins. This attack does 20 damage times the number of heads.
Headpress 	 	 	20 	Flip a coin. If heads, the Defending Pokémon is now Paralyzed. If tails, this attack does nothing (not even damage).
Triple Poison 	 	 	10 	Flip a coin. If heads, the Defending Pokémon is now Poisoned. Your opponent now puts 3 damage counters on it instead of 1 after each player's turn (even if it was already Poisoned).
Magic Dust 	 	 	20 	Flip a coin. If heads, the Defending Pokémon is now either Asleep, Confused, Paralyzed, or Poisoned (your choice).
Hyper Reverse 	 	 	-- 	Does 10 damage times the number of Energy attached to the Defending Pokémon. After doing damage, remove a number of damage counters from equal to the amount of damage done to the Defending Pokémon (after applying Weakness and Resistance).
Plunder 	 	 	20 	Before doing damage, discard all Trainer cards attached to the Defending Pokémon (before they affect the damage).
Secrete Poison 	 	 	-- 	During your opponent's next turn, whenever your opponent's attack damages (even if is Knocked Out), your opponent's Active Pokémon is now Poisoned and does 10 damage to each of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Hatch 	 	 	-- 	Flip a coin. If heads, remove all damage counters from . Then, search your deck for a card that evolves from and attach that card to . This counts as evolving . Shuffle your deck afterward.
Spike Barrage 	 	 	20+ 	Flip a number of coins equal to the number of Energy attached to . this attack does 20 damage plus 20 more damage for each heads.
Energy Cycle 	 	 	-- 	Flip a coin. Of heads, choose 1 Energy card attached to the Defending Pokémon and 1 of your opponent's Benched Pokémon. Attach that Energy card to that Pokémon.
Spin Tackle 	 	 	20 	does 10 damage to itself.
Rolling Tackle 	 	 	20 	
Work Together 	 	 	10+ 	Flip a coin. If heads, this attack does 10 damage plus 10 more damage for each Omanyte, Omastar, , and Kabutops on your Bench.
Burst 	 	 	-- 	Flip a coin. If heads, does 40 damage to itself and 10 damage to each Pokémon on each player's Bench. (Don't apply Weakness and Resistance for Benched Pokémon.) Flip a coin. If tails, this attack does nothing (not even damage).
Scout 	 	 	-- 	Look at your opponent's hand.
Nap Time 	 	 	-- 	Remove all damage counters from . is now Asleep.
Smash Punch 	 	 	30 	Flip a coin. If tails, this attack does nothing.
Spike Stab 	 	 	20 	Flip a coin. If heads, the Defending Pokémon is now Poisoned. If tails, this attack does nothing (not even damage).
Slime 	 	 	-- 	If an attack would do damage to during your opponent's next turn, your opponent flips a coin. If tails, prevent all damage to from that attack. (Any other effects of that attack happen.)
 	 	 	 	
Name 	First appearance	Cost	Damage	Effect
Attract Current 	 	 	-- 	Flip 3 coins. For each heads, you may search your deck for a Energy card and attach it to 1 of your Pokémon. Shuffle your deck afterward.
Gigavolt 	 	 	40+ 	Flip a coin. If heads, this attack does 40 damage plus 20 more damage. If tails, this attack does 40 damage and the Defending Pokémon is now Paralyzed.
Triggered Poison 	 	 	20 	If your opponent attaches an Energy card to the Defending Pokémon during his or her next turn, that Pokémon becomes Poisoned.
Cross Attack 	 	 	20× 	Flip 4 coins. This attack does 20 damage times the number of heads. If you get 2 or more heads, the Defending Pokémon is now Confused.
Searing Flames 	 	 	60 	Discard 2 Energy cards attached to or this attack does nothing.
Dark Flame 	 	 	20 	Discard 1 Energy card attached to or this attack does nothing. If there are any Energy cards in your discard pile, attach 1 of them to .
Black Fang 	 	 	30+ 	Flip a number of coins equal to the number of Energy attached to . This attack does 30 damage plus 10 more damage for each heads.
Evolutionary Spore 	 	 	-- 	Choose any number of your Hoppips and Skiplooms. Then, for each Pokémon you chose in this way, you may search your deck for a card that evolves from that Pokémon and attach it to that Pokémon. (This counts as evolving those Pokémon.) Shuffle your deck afterward.
Night Eyes 	 	 	-- 	The Defending Pokémon is now Asleep.
Delta Beam 	 	 	20 	Flip a coin. If heads, choose whether the Defending Pokémon becomes Asleep, Confused, or Paralyzed.
Lightning Tackle 	 	 	50 	Flip a coin. If tails, does 20 damage to itself.
Aurora Wave 	 	 	30 	Flip 2 coins. If both are heads, the Defending Pokémon is now Paralyzed. If only 1 is heads, the Defending Pokémon is now Asleep.
Psychic Leaf 	 	 	10+ 	Flip a coin for each Energy attached to the Defending Pokémon. This attack does 10 damage plus 10 more damage for each heads. Remove a number of damage counters from equal to the damage done to the Defending Pokémon (after applying Weakness and Resistance). If has fewer damage counters than that, remove all of them.
Mega Flame 	 	 	50 	Flip 2 coins. For each tails, discard 1 Energy card from , if it has any.
Rainbow Burn 	 	 	30+ 	This attack does 30 damage plus 10 more damage for each type of Basic Energy card, if any, attached to .
Genetic Memory 	 	 	-- 	Use any attack from 's Basic Pokémon card or Evolution card. ( doesn't have to pay for that attack's Energy cost.)
Aerowing 	 	 	40 	You may flip a coin. If heads, this attack does 80 damage. If tails, this attack does nothing.
Lightning Spark 	 	 	30 	If your opponent has any Benched Pokémon, flip a coin. If heads, choose 1 of them and this attack does 20 damage to it. (Don't apply Weakness and Resistance for Benched Pokémon.)
Swipe 	 	 	-- 	Flip a coin. If heads, discard all Trainer cards attached to your opponent's Pokémon.
Core Stream 	 	 	-- 	Choose an Energy type other than . This attack does 20 damage to each of your opponent's Pokémon with any Energy cards of that type attached to it. Don't apply Weakness and Resistance.
Crystal Wave 	 	 	30+ 	Flip a coin. If heads, this attack does 30 damage plus 10 more damage. If tails, this attack does 30 damage and, if your opponent has any Benched Pokémon, he or she chooses 1 of them and switches it with the Defending Pokémon. (Do the damage before switching the Pokémon.)
Electric Punch 	 	 	20 	
Tail Shock 	 	 	30 	Flip a coin. If heads, this attack does 10 damage to each of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Poison Bite 	 	 	10 	If this attack damages the Defending Pokémon, the Defending Pokémon is now Poisoned and you remove a number of damage counters from equal to half that damage (rounded up to the nearest 10). If has fewer damage counters than that, remove all of them. Either way, the Defending Pokémon is now Poisoned.
Rock Tumble 	 	 	50 	Don't apply resistance.
Freezing Kiss Goodnight	 	 	-- 	The Defending Pokémon is now asleep.
Strange Dance 	 	 	20+ 	Flip a coin. If heads, this attack does 20 damage plus 20 more damage and the Defending Pokémon is now Confused. If tails, this attack does 20 damage.
Blinding Light 	 	 	30 	Flip a coin. If heads, the Defending Pokémon is now Confused.
Lava Flow 	 	 	40+ 	You may discard any number of Energy cards attached to when you use this attack. If you do, this attack does 40 damage plus 20 more damage for each Energy card you discarded in this way.
Sleep Pinchers 	 	 	30 	Flip a coin. If heads, the Defending Pokémon is now Asleep.
High-Speed Charge 	 	 	80 	does 30 damage to itself. can't use this attack during your next turn.
Rising Lunge 	 	 	10+ 	Flip a coin. If heads, this attack does 10 damage plus 10 more damage. If tails, this attack does 10 damage.
Horn Swipe 	 	 	20+ 	Flip 2 coins. If both are heads, this attack does 20 damage plus 40 more damage. If 1 or both of them are tails, this attack does 20 damage.
Terrorize 	 	 	-- 	If the Defending Pokémon is a Basic Pokémon, choose 1 of its attacks. That Pokémon can't use that attack during your opponent's next turn.
Grab 	 	 	-- 	Choose a Trainer card attached to 1 of your opponent's Pokémon. Your opponent shuffles that card into his or her deck.
Tail Punch 	 	 	20 	
Positive Ion 	 	 	10+ 	Flip a coin. If heads, this attack does 10 damage plus 10 more damage. If tails, this attack does 10 damage.
Negative Ion 	 	 	10 	If the Defending Pokémon attacks during your opponent's next turn, any damage done to is reduced by 10 (before applying Weakness and Resistance). (Benching or evolving either Pokémon ends this effect.)
Leek Jab 	 	 	40 	This attack can't be used during your next turn. (Benching ends this effect.)
Knuckle Punch 	 	 	20 	
Fin Smack 	 	 	10× 	Flip 2 coins. This attack does 10 damage times the number of heads.
Flock Attack 	 	 	10+ 	Flip a number of coins equal to the number of Murkrows on your Bench. This attack does 10 damage plus 10 more damage for each heads.
Sleep Spore 	 	 	10 	Flip a coin. If heads, the Defending Pokémon is now Asleep.
Needle Storm 	 	 	20× 	Flip a coin until you get tails. This attack does 20 damage times the number of heads you get.
Sharpshooting 	 	 	-- 	Flip a coin. If heads, choose 1 of your opponent's Pokémon. This attack does 20 damage to that Pokémon. Don't apply Weakness and Resistance.
Toxic Saliva 	 	 	-- 	Flip a coin. If heads, the Defending Pokémon is now Poisoned. It now takes 20 Poison damage instead of 10 after each player's turn (even if it was already Poisoned).
Mysterious Powder 	 	 	10 	Flip a coin. If heads, the Defending Pokémon is now Confused.
Flare 	 	 	10 	
Magma Ring 	 	 	20 	The Defending Pokémon can't retreat during your opponent's next turn.
Psykiss 	 	 	-- 	Flip a coin. If heads, choose a Special Energy card attached to 1 of your opponent's Pokémon. Your opponent shuffles that card into his or her deck.
Raging Headbutt 	 	 	10+ 	Flip a coin. If heads, this attack does 10 damage plus 10 damage times the number of damage counters on . If tails, this attack does 10 damage.
Poison Spray 	 	 	-- 	The Defending Pokémon is now Poisoned.
Gold Scale 	 	 	-- 	Your opponent may draw 2 cards. Either way, you may draw 2 cards.
Dragon Bond 	 	 	-- 	Search your deck for a card named Gyarados, Dark Gyarados, or Shining Gyarados. Show it to your opponent and put it into your hand. Shuffle your deck afterward.
 	 	 	 	
Name 	First appearance	Cost	Damage	Effect
Shock Bolt 	 	 	50 	Discard all Energy cards attached to or this attack does nothing.
Dark Drain 	 	 	-- 	Flip a coin for each of your opponent's Pokémon. For each heads, this attack does 10 damage to that Pokémon. Don't apply Weakness and Resistance. Remove a number of damage counters from equal to the damage dealt. If has fewer damage counters than that, remove all of them.
Tusk Toss 	 	 	-- 	If your opponent has any Benched Pokémon, flip a coin. If heads, return the Defending Pokémon and all cards attached to it to your opponent's hand. If tails, your opponent chooses 1 of his or her Benched Pokémon and switches it with the Defending Pokémon.
Giant Tusk 	 	 	50 	
Gouge 	 	 	10+ 	Flip a coin. If heads, this attack does 10 damage plus 10 more damage; if tails, this attack does 10 damage.
Psysplash 	 	 	-- 	Does 10 damage to each of your opponent's Pokémon for each Energy card attached to that Pokémon. Don't apply Weakness and Resistance.
Crushing Blow 	 	 	50 	If the Defending Pokémon has any Energy cards attached to it, flip a coin. If heads, choose 1 of those cards and discard it.
Pull In 	 	 	30 	If your opponent has any Benched Pokémon, you may choose 1 of them and switch it with the Defending Pokémon (before doing damage or other effects of this attack). Either way, the Defending Pokémon is now Asleep.
Eerie Howl 	 	 	-- 	If your opponent's Bench isn't full, look at his or her hand. If your opponent has any Baby Pokémon or Basic Pokémon there, choose 1 of them and put it on his or her Bench. Then, switch it with the Defending Pokémon.
Dark Fire 	 	 	30+ 	If there are any Energy cards attached to , discard 1 of them and this attack does 30 damage plus 20 more damage (plus 10 more damage for the Energy you discarded). If there aren't any, this attack does 30 damage.
Curve Attack 	 	 	20 	Flip a coin. If heads, prevent all damage done by attacks to during your opponent's next turn. (Any other effects of attacks still happen.)
Threaten 	 	 	-- 	Flip a coin. If heads, look at your opponent's hand. If he or she has any Trainer cards there, choose 1 of them. Your opponent shuffles that card into his or her deck.
Claw Swipe 	 	 	20 	
Rushing Flames 	 	 	40× 	You may discard any number of Energy cards attached to your Pokémon. Flip a coin for each Energy card discarded in this way. This attack does 40 damage times the number of heads.
Gentle Flames 	 	 	50 	If the Defending Pokémon is a Baby Pokémon, this attack does 10 damage instead of 50. If the Defending Pokémon is a Basic Pokémon, this attack does 30 damage instead of 50.
Bubble Jump 	 	 	30 	If you have any Benched Pokémon, flip a coin. If heads, take 2 Energy cards attached to Light Azumarill and attach them to 1 of your Benched Pokémon. Then return Light Azumarill and all cards attached to it to your hand.
Light Wave 	 	 	40 	Prevent all effects of attacks, other than damage, done to during your opponent's next turn.
Entangle 	 	 	-- 	If your opponent has any Benched Pokémon, choose 1 of them and switch it with the Defending Pokémon, then flip a coin. If heads, the new Defending Pokémon is now Paralyzed.
Poison Bind 	 	 	30 	The Defending Pokémon is now Poisoned. Flip a coin. If heads, the Defending Pokémon can't retreat until the end of your opponent's next turn and if the effect of an attack, Pokémon Power, or Trainer card would change that player's Active Pokémon, that part of the effect does nothing.
Prehistoric Water 	 	 	-- 	If your opponent has any evolved Pokémon in play, choose 1 of them and flip a coin. If heads, your opponent takes the highest Stage Evolution card on that Pokémon and shuffles it into his or her deck.
Dark Tentacle 	 	 	30 	During your opponent's next turn, the Defending Pokémon can't evolve except from effects of attacks or Pokémon Powers. (Benching that Pokémon ends this effect.)
Provoke 	 	 	-- 	Look at your opponent's hand. If he or she has any Baby Pokémon and/or Basic Pokémon there, you may put any number of them onto your opponent's Bench (as long as there's room). Then, your opponent looks at your hand. If you have any Baby Pokémon and/or Basic Pokémon there, your opponent may put any number of them onto your Bench (as long as there's room).
Battle Frenzy 	 	 	-- 	For each Pokémon in play (yours and your opponent's), flip a coin. For each heads, this attack does 20 damage to that Pokémon. Don't apply Weakness and Resistance for this attack.
Healing Light 	 	 	-- 	Remove 1 damage counter from each of your Pokémon that has any damage counters on it.
Protective Wave 	 	 	20 	Flip a coin. If heads, during your opponent's next turn, prevent all effects of attacks, including damage, done to .
Searchlight 	 	 	-- 	Flip a coin. If heads, each player may choose a card from his or her discard pile and put it into his or her hand.
Flash Touch 	 	 	-- 	If you have any Benched Pokémon, switch 1 of them with . As long as that Pokémon is your Active Pokémon, it can't become Asleep, Confused, Paralyzed, or Poisoned. (All other effects of attacks, Pokémon Powers, and Trainer cards still happen.)
Beatdown 	 	 	50 	If the Defending Pokémon has Dark in its name or is a Pokémon, flip a coin. If heads, this attack does 100 damage instead of 50.
Knock Over 	 	 	30 	If there is a Stadium card in play, you may discard it.
Egg Toss 	 	 	80 	Flip 2 coins. If either of them is tails, this attack does nothing.
Clamping Jaw 	 	 	20 	The Defending Pokémon can't retreat during your opponent's next turn. If the Defending Pokémon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing. (Benching either Pokémon ends this effect.)
Triple Headbutt 	 	 	10× 	Flip 3 coins. This attack does 10 damage times the number of heads.
MAX Burst 	 	 	20× 	Flip a number of coins equal to the number of Energy cards attached to your opponent's Pokémon. This attack does 20 damage times the number of heads.
High Voltage 	 	 	10 	Flip a coin. If heads, your opponent can't play Trainer cards during his or her next turn.
Stun Wave 	 	 	30 	If the Defending Pokémon has a Pokémon Power, that power stops working until the end of your next turn.
Armor Up 	 	 	-- 	Until the end of your next turn, if would be Knocked Out by damage from an attack, flip a coin. If heads, is not Knocked Out and its remaining HP become 10 instead.
Call Back 	 	 	-- 	Put a Baby Pokémon or Basic Pokémon card from your opponent's discard pile onto his or her Bench. Put 1 damage counter on that Pokémon. (You can't use this attack if your Bench is full.)
Surround 	 	 	20 	Flip a coin. If heads, the Defending Pokémon is now Asleep. If tails, the Defending Pokémon can't retreat during your opponent's next turn.
Water Cannon 	 	 	-- 	Choose 1 of your opponent's Pokémon. This attack does 10 damage for each Energy card attached to . Don't apply Weakness and Resistance. You can't do more than 30 damage in this way.
Rock Tackle 	 	 	40 	does 10 damage to itself. can't use this attack during your next turn.
Explosive Evolution	 	 	-- 	Flip a coin. If heads, this attack does 10 damage to each of your opponent's Pokémon. Don't apply Weakness and Resistance. Then, search your deck for an Evolution card named Dark Tyranitar and put it on . (This counts as evolving .) Shuffle your deck afterward.
Rushing Magma 	 	 	20× 	Discard the top 5 cards of your deck. (If there are fewer than 5 cards in your deck, discard all of them.) This attack does 20 damage for each Energy card you discarded in this way.
Dark Song 	 	 	-- 	Flip a coin. If heads, the Defending Pokémon is now Asleep. If tails, the Defending Pokémon is now Confused.
Slap Awake 	 	 	20+ 	If the Defending Pokémon is Asleep or Confused, this attack does 20 damage plus 20 more damage. Then, the Defending Pokémon is no longer Asleep or Confused.
Charging Horn 	 	 	30+ 	Flip a coin. If heads, this attack does 30 damage plus 30 more damage. If tails, this attack does 30 damage.
One-Two Kick 	 	 	20× 	Flip 2 coins. This attack does 20 damage times the number of heads.
Heel Drop 	 	 	60 	Flip a coin. If tails, this attack does nothing.
Corner 	 	 	-- 	The Defending Pokémon can't retreat during your opponent's next turn.
Expand 	 	 	10 	All damage done to during your opponent's next turn is reduced by 10 (after applying Weakness and Resistance).
Freezing Breath 	 	 	10 	Flip a coin. If heads, the Defending Pokémon is now Paralyzed. If tails, the Defending Pokémon is now Asleep.
Ice Pillar 	 	 	40 	Until the end of your opponent's next turn, as long as is your Active Pokémon, prevent all damage done by attacks to your Benched Pokémon. (Any other effects of attacks still happen.)
Warm Up 	 	 	-- 	If you have any benched Pokémon, search your deck for a Energy card and attach it to 1 of them. Then shuffle your deck.
Burning Flame 	 	 	30+ 	Flip 2 coins. For each heads, discard a Energy card attached to or this attack does nothing. This attack does 30 damage plus 20 damage for each heads.
Flipper Stroke 	 	 	-- 	Your opponent looks at the top 3 cards of his or her deck. If any of them are basic Energy cards, he or she may show any number of them to you and put them into his or her hand. You do the same. Either way, each player shuffles his or her deck.
Core Blast 	 	 	30+ 	This attack does 30 damage plus 20 more damage for each Special Energy card attached to the Defending Pokémon.
Pulse Guard 	 	 	-- 	During your opponent's next turn, whenever 30 or more damage is done to (after applying Weakness and Resistance), prevent that damage. (Any other effects of attacks still happen.)
Thunder Needle 	 	 	20× 	Flip 3 coins. This attack does 20 damage times the number of heads. If you get 2 or more heads, the Defending Pokémon is now Paralyzed.
Return Home 	 	 	-- 	If you have any Benched Pokémon, shuffle 1 of them and all cards attached to it into your deck.
Gentle Kick 	 	 	40 	If the Defending Pokémon has no damage counters on it, this attack does 40 damage. If it has any, this attack does 20 damage.
Guiding Flame 	 	 	-- 	Put a Baby Pokémon or a Basic Pokémon card from your discard pile onto your Bench. (You can't use this attack if your Bench is full.)
Fish Out 	 	 	-- 	Your opponent may choose up to 3 Baby Pokémon, Basic Pokémon, and/or Evolution cards from his or her discard pile and shuffle them into his or her deck. Either way, you may do the same.
Splash About 	 	 	20+ 	If there are more Energy cards attached to the Defending Pokémon than to , this attack does 20 damage plus 20 more damage. If not, this attack does 20 damage.
Wash Away 	 	 	-- 	If you have any Benched Pokémon, flip a coin. If heads, remove all damage counters from 1 of your Benched Pokémon and discard all Energy cards attached to it.
Hypnoshower 	 	 	30 	The Defending Pokémon is now Asleep. Remove 1 damage counter from each Benched Pokémon (yours and your opponent's) with any damage counters on it.
Mysterious Wing 	 	 	-- 	Your opponent may choose a Baby Pokémon, Basic Pokémon, or Evolution card from his or her discard pile and put it into his or her hand. Either way, you may do the same.
Synchronize 	 	 	40 	If and the Defending Pokémon have a different number of Energy cards attached to them, this attack does nothing.
Evolution Song 	 	 	-- 	Your opponent may choose 1 of his or her Pokémon and search his or her deck for a card that evolves from that Pokémon. Your opponent attaches that card to that Pokémon. This counts as evolving that Pokémon. Either way, you may do the same, and then each player who searched shuffles his or her deck.
Sharp Sickle 	 	 	40 	
Spike Ball Tackle 	 	 	20 	does 10 damage to itself.
Ink Blast 	 	 	20+ 	This attack does 20 damage plus 10 more damage for each Energy attached to but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way.
Tentacle Wrap 	 	 	20 	Flip a coin. If heads, the Defending Pokémon is now Paralyzed. If tails, during your opponent's next turn, your opponent pays more to retreat the Defending Pokémon.
Shed 	 	 	-- 	Remove 1 damage counter from .
Tail Bite 	 	 	10+ 	Flip a coin. If heads, this attack does 10 damage plus 20 more damage; if tails, this attack does 10 damage.
Stun Poison 	 	 	10 	Flip a coin. If heads, the Defending Pokémon is now Paralyzed and Poisoned.
Dodge 	 	 	-- 	If would be damaged by an attack during your opponent's next turn, flip a coin. If heads, prevent that attack's damage done to . (Any other effects of attacks still happen.)
Supersonic Jab 	 	 	40 	
Reflected Sunlight 	 	 	-- 	Attach up to 2 Energy cards from your hand to 1 of your Pokémon.
Chop 	 	 	10 	
Giant Wave 	 	 	40 	can't attack during your next turn.
Crushing Step 	 	 	10+ 	Flip a coin. If heads, this attack does 10 damage plus 10 more damage; if tails, this attack does 10 damage.
Flipper Splash 	 	 	10 	
Migraine 	 	 	20 	Flip a coin. If heads, the Defending Pokémon is now Confused. If tails, is now Confused.
Fury Strikes 	 	 	10× 	Flip 3 coins. This attack does 10 damage times the number of heads.
Combustion 	 	 	30 	
Sunbathe 	 	 	-- 	Flip a coin. If heads, remove all damage counters from . Search your deck for a card that evolves from Sunkern and attach that card to . This counts as evolving . Shuffle your deck afterward.
Generate Cold 	 	 	20 	Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
Healing Water 	 	 	-- 	Remove a number of damage counters from 1 of your Benched Pokémon equal to the number of Energy cards attached to . If the Pokémon has fewer damage counters than that, remove all of them.
Miracle Leaf 	 	 	10 	Flip a number of coins equal to the number of Energy attached to the Defending Pokémon. If you get 1 or more heads, the Defending Pokémon is now Asleep, Confused, or Poisoned (your choice).
White-hot Flame 	 	 	100 	Discard 1 Energy card and 1 Energy card attached to or this attack does nothing. Flip a coin. If tails, does 30 damage to itself.
Lightning Cut 	 	 	30+ 	Flip a coin. If heads, this attack does 30 damage plus 10 more damage and does 10 damage to each of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) If tails, this attack does 30 damage and does 10 damage to itself.
Water Slash 	 	 	50+ 	Does 50 damage plus 10 more damage for each Energy attached to but not used to pay for this attack's Energy cost. Don't apply Resistance.
Reflect Shield 	 	 	-- 	If an attack does damage to during your opponent's next turn (even if is Knocked Out), flip a coin. If heads, prevent all damage done to from that attack (any other effects of attacks still happen) and do 20 damage to the attacking Pokémon.
Psyburst 	 	 	40+ 	Discard a Energy card attached to or this attack does nothing. This attack does 40 damage plus 10 damage for each Energy attached to the Defending Pokémon.
Flashing Eyes 	 	 	30 	Flip 3 coins. If exactly 1 is heads, the Defending Pokémon is now Asleep. If exactly 2 are heads, the Defending Pokémon is now Confused. If all 3 are heads, the Defending Pokémon is now Paralyzed.
Thundersquall 	 	 	40 	If your opponent has any Benched Pokémon, choose 1 of them and this attack does 10 damage to that Pokémon for each Water-attack.png Energy attached to Shining Raichu. (Don't apply Weakness and Resistance for Benched Pokémon.)
Crushing Earth 	 	 	80 	Flip a coin. If heads, this attack does 10 damage to each Benched Pokémon (yours and your opponent's). (Don't apply Weakness and Resistance for Benched Pokémon.) If tails, this attack does nothing. Either way, Shining Steelix can't attack during your next turn.
Mountain Crush 	 	 	30 	Flip a coin until you get tails. For each heads, your opponent discards the top card from his or her deck.
Destructive Fire 	 	 	50 	Flip a coin for each Energy card attached to . For each heads, discard a Energy card attached to or this attack does nothing. Then, for each heads, choose an Energy card attached to the Defending Pokémon and discard it. If it has fewer Energy cards than that, remove all of them.
====Promotional Cards====
 	 	 	 	
Name 	First appearance	Cost	Damage	Effect
Rainbow Wave 	 	 	 	Choose a type of Energy other than attached to . This attack does 20 damage to each of your opponent's Pokémon of that type (including Benched Pokémon). Don't apply Weakness and Resistance.
Slicing Wind 	 	 	50 	
Bawl 	 	 	10 	Flip a coin. If heads, the Defending Pokémon is now .
Strange Scent 	 	 	 	Each player flips a coin. Each player who gets heads chooses a total of 3 damage counters from among his or her Pokémon and removes them. (If the player's Pokémon have fewer total damage counters than that, he or she removes all of them.)
Sharp Teeth 	 	 	10+ 	Flip a coin. If heads, this attack does 10 damage plus 30 more damage; if tails, this attack does 10 damage.
Tempting Eyes 	 	 	 	Choose 1 of your opponent's Benched Pokémon and switch it with the Defending Pokémon.
Squirt 	 	 	 	Choose 1 of your opponent's Pokémon. This attack does 10 damage to that Pokémon. Don't apply Weakness and Resistance.
Gentle Song 	 	 	 	If has any damage counters on it, remove 2 of them from it (1 if it only has 1). If the Defending Pokémon has any damage counters on it, remove 2 of them from it (1 if it only has 1). The Defending Pokémon is now .
Sharpshooter 	 	 	 	Choose 1 of your opponent's Pokémon. Flip a number of coins equal to the number of Energy attached to . This attack does 10 damage times the number of heads to the Pokémon. Don't apply Weakness and Resistance.
Revelation 	 	 	 	Flip a coin. If heads, search your deck for a Trainer card, show it to your opponent, and put it into your hand. Shuffle your deck afterward.
Lick Wound 	 	 	 	Flip a coin. If heads, choose 1 Pokémon (yours or your opponent's) with damage counters on it and remove 2 damage counters from it (1 if it only has 1).
Tongue Stretch 	 	 	 	Flip a coin. If heads, choose 1 of your opponent's Pokémon. This attack does 20 damage to that Pokémon. Don't apply Weakness and Resistance.
Paradise Pollen	 	 	 	Flip a coin. If heads, remove 2 damage counters from (1 if it only has 1). Then, if you have any Benched Pokémon with damage counters on them, choose 1 of them and remove 2 damage counters from it (1 if it only has 1).
Horrid Pollen 	 	 	30 	Flip a coin. If heads, the Defending Pokémon is now . If tails, the Defending Pokémon is now .
====Half Decks ====
 	 	 	 	
Name 	First appearance	Cost	Damage	Effect
Shell Grab 	 	 	10 	Flip a coin. If heads, the Defending Pokémon is now .
Shell Attack	 	 	20 	
===e-Card Series===
 	 	 	 	
Name 	First appearance	Cost 	Damage	Effect
Syncroblast 	 	 	80 	If and the Defending Pokémon don't have the same number of Energy cards attached to them, this attack's base damage is 20 instead of 80.
Poison Spray 	 	 	-- 	The Defending Pokémon is now Poisoned.
Poison Reaction 	 	 	20+ 	If the Defending Pokémon is Poisoned, this attack does 20 damage plus 20 more damage.
Energy Cannon 	 	 	40+ 	Does 40 damage plus 10 more damage for each Energy attached to but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way.
Spiral Drain 	 	Various	Varies	If heads, remove damage counters from .
Scorching Whirlwind	 	 	120 	Flip 2 coins. If 1 of them is tails, discard 2 Energy cards attached to . If both are tails, discard all Energy cards attached to .
Auto Fire 	 	 	20× 	Flip 4 coins. This attack does 20 damage times the number of heads.
Clutch 	 	 	20 	The Defending Pokémon can't retreat during your opponent's next turn.
Supersonic Flight 	 	 	50 	Flip a coin. If tails, this attack does nothing.
Rending Jaws 	 	 	70 	If there are no damage counters on the Defending Pokémon, this attack's base damage is 40 instead of 70.
Hide in Shadows 	 	 	40 	Switch with 1 of your Benched Pokémon, if any.
Rock Tumble 	 	 	60 	Don't apply Resistance.
Giant Claw 	 	 	70 	Flip a coin. If tails, this attack does nothing.
Iron Fist 	 	 	50+ 	Count the number of Pokémon you have in play with damage counters on them. Flip a coin. If heads, this attack does 50 damage plus 10 more damage for each of those Pokémon.
Energy Catch 	 	 	-- 	Flip a coin. If heads, put a basic Energy card from your discard pile into your hand.
Super Psywave 	 	 	-- 	Choose 1 of your opponent's Pokémon. Count the number of Energy cards attached to that Pokémon. Put that many damage counters on the Pokémon.
Mislead 	 	 	-- 	Flip 2 coins. If either of them is heads, the Defending Pokémon is now Confused.
Ethereal Flame 	 	 	30+ 	Discard all Energy cards attached to . This attack does 30 damage plus 20 more damage for each card discarded this way.
Energy Patch 	 	 	-- 	Take a basic Energy card attached to 1 of your Pokémon and attach it to another of your Pokémon.
Sharp Beak 	 	 	20+ 	Flip a coin. If heads, this attack does 20 damage plus 30 more damage.
Shock Bolt 	 	 	60 	Discard all Energy cards attached to or this attack does nothing.
Overrun 	 	 	20 	If your opponent has any Benched Pokémon, flip a coin. If heads, choose 1 of them and this attack does 10 damage to it. (Don't apply Weakness and Resistance for Benched Pokémon.)
Flame Tail 	 	 	40 	
Steel Beak 	 	 	20+ 	Flip a coin. If heads, this attack does 20 damage plus 10 more damage.
Super Singe 	 	 	50 	Flip a coin. If heads, the Defending Pokémon is now Burned.
Misfire 	 	 	60 	Flip a coin. If tails, put 6 damage counters on .
Double Cannon 	 	 	40× 	Flip 2 coins. This attack does 40 damage times the number of heads.
Tail Smash 	 	 	40 	Flip a coin. If tails, this attack does nothing.
Double Claw 	 	 	30+ 	Flip 2 coins. This attack does 30 damage plus 20 more damage for each heads.
Thermal Blast 	 	 	40 	Flip a coin. If heads, this attack does 10 damage to each of your opponent's Benched Pokémon, if any. (Don't apply Weakness and Resistance for Benched Pokémon).
Fury Strikes 	 	 	30× 	Flip 3 coins. This attack does 30 damage times the number of heads.
Mysterious Powder 	 	 	-- 	Flip a coin. If heads, the Defending Pokémon is now Confused.
Bind Wound 	 	 	-- 	Flip a coin. If heads, remove 2 damage counters from 1 of your Pokémon (1 if it only has 1).
Dogpile 	 	 	10× 	Count the number of Pokémon on your bench. This attack does 10 times that number of damage to the Defending Pokémon, and does 10 times that number of damage to itself.
Spiral Wave 	 	 	20× 	Flip a coin until you get tails. This attack does 20 damage times the number of heads.
Energy Draw 	 	 	-- 	Search your deck for a basic Energy card and attach it to . Shuffle your deck afterward.
Reflect Energy 	 	 	20 	If you have any Benched Pokémon and if there are any basic Energy cards attached to , take 1 of those Energy cards and attach it to 1 of those Pokémon.
Rock Hurl 	 	 	20 	Don't apply Resistance.
Sleep Seed 	 	 	20 	The Defending Pokémon is now Asleep.
Energy Recall 	 	 	-- 	Attach 2 basic Energy cards from your discard pile to (1 if you have only 1).
Flaming Punch 	 	 	10 	Flip a coin. If heads, the Defending Pokémon is now Burned.
Giant Wave 	 	 	40 	can't attack during your next turn.
Poison Seed 	 	 	10 	Flip a coin. If heads, the Defending Pokémon is now Poisoned.
Sleep Seed 	 	 	-- 	Flip a coin. If heads, the Defending Pokémon is now Asleep.
Entangling Thread 	 	 	10 	Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
Tail Rap 	 	 	10× 	Flip 2 coins. This attack does 10 damage times the number of heads.
Searing Flame 	 	 	10 	Flip a coin. If heads, the Defending Pokémon is now Burned.
Hypnotic Gaze 	 	 	-- 	The Defending Pokémon is now Asleep.
Shining Fingers 	 	 	-- 	The Defending Pokémon is now Asleep.
Beat 	 	 	-- 	
Bone Smash 	 	 	30 	Flip a coin. If tails, this attack does nothing.
Singe 	 	 	-- 	Flip a coin. If heads, the Defending Pokémon is now Burned.
Fury Headbutt 	 	 	10× 	Flip 3 coins. This attack does 10 damage times the number of heads.
Dragon Smash 	 	 	40 	Flip a coin. If tails, this attack does nothing.
Confusion Gas 	 	 	-- 	Flip a coin. If heads, the Defending Pokémon is now Confused.
Lightning Tail 	 	 	-- 	Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
Stun Needle 	 	 	20 	Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
Wave Splash 	 	 	10 	
Paralyzing Gaze 	 	 	-- 	Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
Tail Shake 	 	 	-- 	The Defending Pokémon is now Asleep.
 	 	 	 	
Name 	First appearance	Cost	Damage	Effect
Fire Blow 	 	 	30+ 	You may discard any number of Energy cards attached to when you use this attack. If you do, flip a number of coins equal to the number of Energy cards you discarded. This attack does 30 damage plus 30 more damage for each heads.
Spider Force 	 	 	20+ 	Flip a coin. If heads, this attack does 20 damage plus 10 more damage. If tails, this attack does 20 damage and the Defending Pokémon is now Paralyzed.
Aqua Sonic 	 	 	40 	Don't apply Resistance.
Knife Leaf 	 	 	30× 	Flip 3 coins. This attack does 30 damage times the number of heads.
Smash Bomber 	 	 	50 	Flip a coin. If tails, this attack does nothing.
Double Stab 	 	 	40× 	Flip 2 coins. This attack does 40 damage times the number of heads.
Energy Kick 	 	 	-- 	Flip a coin. If heads, choose an Energy card attached to the Defending Pokémon. Your opponent moves that card to 1 of his or her other Pokémon. (If your opponent has no Benched Pokémon, this attack does nothing.)
Burning Fang 	 	 	40 	You may flip a coin. If heads, discard a Energy card attached to and the Defending Pokémon is now Burned.
Damage Blast 	 	 	30+ 	Flip a number of coins equal to the number of damage counters on the Defending Pokémon. This attack does 30 damage plus 10 more damage for each heads.
Super Eggsplosion 	 	 	40× 	Discard any number of Energy cards attached to any number of your Pokémon. Flip a number of coins equal to the number of Energy cards discarded this way. This attack does 40 damage times the number of heads.
Called Shot 	 	 	-- 	Choose 1 of your opponent's Benched Pokémon. This attack does 10 damage times the amount of energy attached to . (Don't apply Weakness or Resistance for Benched Pokémon.)
Big Eggsplosion 	 	 	20× 	Flip a number of coins equal to the amount of Energy attached to . This attack does 20 damage times the number of heads.
Lateral Eggsplosion 	 	 	30+ 	Flip a number of coins equal to the amount of Energy attached to all of your Benched Pokémon. This attack does 30 damage plus 10 more damage for each heads.
Burn Up 	 	 	60 	Flip a coin. If tails, discard all Energy cards attached to .
Fireworks 	 	 	30 	Flip a coin. If tails, discard a Energy card attached to .
Dark Impact 	 	 	40 	The Defending Pokémon can't use any Poké-Powers until the end of opponent's next turn.
Spiral Aura 	 	 	30 	If the Defending Pokémon isn't Knocked Out by the damage from this attack, you may choose 1 of your opponent's Benched Pokémon and switch the Defending Pokémon with it.
Cotton Punch 	 	 	30× 	Flip 2 coins. This attack does 30 damage times the number of heads.
Rapids 	 	 	50 	Flip a coin. If heads, discard 1 Energy card attached to the Defending Pokémon, if any.
Lightning Ball 	 	 	20 	
Conduction 	 	 	30+ 	Discard all Energy cards attached to . Flip a number of coins equal to the number of Energy cards you discarded. This attack does 30 damage plus 40 more damage for each heads.
Electric Tackle 	 	 	20+ 	This attack does 20 damage plus 10 more damage for each Energy attached to . Flip a coin. If tails, does 10 damage to itself for each Energy attached to it.
Steel Wave 	 	 	30 	This attack does 10 damage to each of your opponent's Benched Pokémon that are the same type (color) as the Defending Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Burning Sludge 	 	 	10 	Flip a number of coins equal to the amount of Energy attached to . If any of them are heads, the Defending Pokémon is now Poisoned and Burned.
Giant Horn 	 	 	50+ 	Flip a coin. If heads, this attack does 50 damage plus 30 more damage.
Miracle Tail 	 	 	10 	Flip a coin. If heads, choose a Special Condition (Asleep, Burned, Confused, Paralyzed, or Poisoned). The Defending Pokémon is now affected by that Special Condition.
Roasting Heat 	 	 	40+ 	If the Defending Pokémon is Burned, this attack does 40 damage plus 20 more damage.
Sleep Inducer 	 	 	-- 	Choose 1 of your opponent's Benched Pokémon and switch the Defending Pokémon with it. The new Defending Pokémon is now Asleep.
Rapture Pollen 	 	 	20 	Flip a coin. If heads, the Defending Pokémon is now Asleep. If tails, remove 2 damage counters from .
Hypnotic Ray 	 	 	20 	The Defending Pokémon is now Asleep.
Sudden Charge 	 	 	40 	does 10 damage to itself. Then, switches the Defending Pokémon with 1 of his or her Benched Pokémon, if any.
Gallop 	 	 	30+ 	Flip a coin. If heads, discard a Energy card attached to , and this attack does 30 damage plus 20 more damage.
Energy Cannon 	 	 	30+ 	This attack does 30 damage plus 10 more damage for each Energy attached to but not used to pay for this attack's Energy cost. You can't add more than 20 damage this way.
Bursting Hand 	 	 	10× 	Look at your opponent's hand. This attack does 10 damage times the number of Energy cards there are.
Shuffle Attack 	 	 	40 	Look at a number of cards on top of your opponent's deck equal to the number of Energy cards attached to the Defending Pokémon. Put those cards in any order, and then put them back on top of your opponent's deck.
Earth Rift 	 	 	10 	This attack does 10 damage to each of your opponent's Benched Pokémon. (Don't apply Weakness or Resistance for Benched Pokémon.) Then, flip a coin. If tails, this attack can't be used during your next turn.
Iron Smash 	 	 	50+ 	Flip 2 coins. If both are heads, this attack does 50 damage plus 20 more damage. If both are tails, this attack does nothing. If 1 is heads and 1 is tails, this attack just does 50 damage.
Copy 	 	 	-- 	Choose 1 of the Defending Pokémon's attacks. Copy copies that attack. This attack does nothing if doesn't have the Energy necessary to use that attack. (You must still do anything else required in order to use that attack.)
Energy Draw 	 	 	-- 	Search your deck for a basic Energy card and attach it to . Shuffle your deck afterward.
Hypno Wave 	 	 	30+ 	Flip a coin. If heads, this attack does 30 damage plus 20 more damage. If tails, this attack does 30 damage and the Defending Pokémon is now Asleep.
Mini-Metronome 	 	 	-- 	Flip a coin. If heads, choose 1 of the Defending Pokémon's attacks. Mini-Metronome copies that attack except for its Energy cost. (You must still do anything else required in order to use that attack.) (No matter what type the Defending Pokémon is, is still ). performs that attack.
Destructive Roar 	 	 	-- 	Flip a coin. If heads, discard 1 Energy card attached to 1 of your opponent's Pokémon.
Tail Slap 	 	 	30 	
Gigacrush 	 	 	60 	Each player discards the top 3 cards from his or her deck.
Shadow Bind 	 	 	30 	The Defending Pokémon can't retreat during your opponent's next turn.
Corrosive Acid 	 	 	40 	Flip a coin. If heads, the Defending Pokémon is now Burned.
Poison Scent 	 	 	-- 	Flip a coin. If heads, the Defending Pokémon is now Poisoned and Confused. If tails, the Defending Pokémon is now Poisoned and Asleep.
Addictive Pollen 	 	 	40 	Flip a coin. If heads, your opponent can't play Supporter cards during his or her next turn.
Peck Attack 	 	 	-- 	Flip 2 coins. If 1 of them is heads, this attack does 20 damage. If both are heads, this attack does 50 damage. If both are tails, the Defending Pokémon is now Confused.
Spinning Attack 	 	 	30 	
Sleep Sap 	 	 	20 	Both the Defending Pokémon and are now Asleep (after doing damage).
Distortion Beam 	 	 	30 	Flip a coin. If heads, the Defending Pokémon is now Asleep. If tails, the Defending Pokémon is now Confused.
Attract 	 	 	-- 	Choose 1 of your opponent's Benched Pokémon and switch the Defending Pokémon with it.
Sleepy Ball 	 	 	10 	The Defending Pokémon is now Asleep.
Triple Bone 	 	 	50+ 	Choose 1 of your opponent's Benched Pokémon. Flip 3 coins. This attack does 10 damage times the number of heads to that Pokémon. Don't apply Weakness and Resistance.
Poison Horn 	 	 	10 	Flip a coin. If heads, the Defending Pokémon is now Poisoned.
Quick Turn 	 	 	10× 	Flip 2 coins. This attack does 10 damage times the number of heads.
Cross-Cut 	 	 	20+ 	If the Defending Pokémon is an Evolved Pokémon, this attack does 20 damage plus 20 more damage.
Wave Splash 	 	 	20 	
Water Bullet 	 	 	30+ 	Flip a number of coins equal to the number of Energy attached to . This attack does 30 damage plus 10 more damage for each heads.
Break Powder 	 	 	10+ 	Flip a coin. If heads, this attack does 10 damage plus 20 more damage. If tails, this attack does 10 damage and the Defending Pokémon is now Asleep.
Energy Kiss 	 	 	10× 	Flip a number of coins equal to the number of Energy cards on the Defending Pokémon. This attack does 10 damage times the number of heads.
Gooey Thread 	 	 	20 	The Defending Pokémon can't retreat during your opponent's next turn.
Energy Punch 	 	 	10 	Flip a coin. If heads, discard a Special Energy card attached to the Defending Pokémon. If tails, this attack does nothing.
Tail Whap 	 	 	10 	
Deep Dive 	 	 	-- 	Flip 3 coins. For each heads, remove 1 damage counter from .
Stretch Tail 	 	 	-- 	Flip a coin. If heads, choose 1 of your opponent's Benched Pokémon and this attack does 10 damage to it. (Don't apply Weakness and Resistance for Benched Pokémon.)
Skedaddle 	 	 	20 	Return and all basic Energy cards attached to it to your hand. If you have no Benched Pokémon, this attack does nothing.
Poison Vine 	 	 	-- 	Flip a coin. If heads, the Defending Pokémon is now Poisoned.
Sharp Leaf 	 	 	10+ 	Flip a coin. If heads, this attack does 10 damage plus 10 more damage.
Float 	 	 	-- 	Flip a coin. If heads, during your opponent's next turn, prevent all effects of attacks, including damage, done to .
Jolt 	 	 	-- 	Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
Teary Eyes 	 	 	-- 	During your opponent's next turn, any damage done to by attacks is reduced by 20.
Super Speed 	 	 	-- 	Flip a coin. If heads, during your opponent's next turn, prevent all effects of attacks, including damage, done to .
Rear Kick 	 	 	20 	
Charge Up 	 	 	-- 	Flip a coin. If heads, search your deck for an Energy card and attach it to . Shuffle your deck afterward.
Growth Spurt 	 	 	-- 	Attach an Energy card from your hand to .
Continuous Eggsplosion	 	 	10× 	Flip a coin until you get tails. This attack does 10 damage times the number of heads.
Energy Support 	 	 	-- 	Flip a coin. If heads, search your deck for a Energy card and attach it to one of your Benched Pokémon. Shuffle your deck afterward.
Knock Away 	 	 	10+ 	Flip a coin. If heads, this attack does 10 damage plus 10 more damage.
Poison Sludge 	 	 	-- 	Flip a coin. If heads, the Defending Pokémon is now Poisoned.
Firebreathing 	 	 	10+ 	Flip a coin. If heads, this attack does 10 damage plus 10 more damage.
Rush 	 	 	10× 	Flip 5 coins. This attack does 10 damage times the number of heads. can't attack during your next turn.
Smash Punch 	 	 	50 	Flip a coin. If tails, this attack does nothing.
Triple Spin 	 	 	20× 	Flip 3 coins. This attack does 20 damage times the number of heads. If you get 2 or more heads, switch with one of your Benched Pokémon, if any.
Careless Tackle 	 	 	20 	does 10 damage to itself.
Reverse Thrust 	 	 	20 	Switch with 1 of your Benched Pokémon, if any.
Baby Outing 	 	 	-- 	Look at the top 3 cards of your deck, and then choose 1 of those cards and put it in your hand. Shuffle the rest into your deck afterward.
Mountain Eater 	 	 	-- 	Your opponent discards the top card from his or her deck. Then you remove a damage counter from .
Rising Lunge 	 	 	10+ 	Flip a coin. If heads, this attack does 10 damage plus 10 more damage.
Long Tongue 	 	 	-- 	Choose 1 of your opponent's Pokémon in play. This attack does 10 damage to that Pokémon. Don't apply Weakness and Resistance.
Magnetic Bomb 	 	 	20+ 	Flip a coin. If heads, this attack does 20 damage plus 10 more damage. If tails, does 10 damage to itself.
Mug 	 	 	10 	Before doing damage, discard all Trainer cards attached to the Defending Pokémon.
Charge 	 	 	-- 	Attach 1 Energy card from your discard pile to .
Continuous Tackle 	 	 	20× 	Flip a coin until you get tails. This attack does 20 damage times the number of heads.
Crush 	 	 	20× 	Flip a number of coins equal to the amount of Energy attached to . This attack does 20 damage times the number of heads.
Spore Evolution 	 	 	-- 	Search your deck for a card that evolves from . Attach it to . This counts as evolving . Shuffle your deck afterwards.
Horn Grab 	 	 	20 	Flip a coin. If heads, the Defending Pokémon is now Paralyzed. If tails, this attack does nothing.
Super Slice 	 	 	90 	Flip 2 coins. If either of them is tails, this attack does nothing.
Data Sort 	 	 	-- 	Flip a coin. If heads, choose a Trainer card from your discard pile, show it to your opponent, then shuffle it into your deck.
Splatter 	 	 	-- 	Choose 1 of your opponent's Pokémon in play. This attack does 10 damage to that Pokémon. Don't apply Weakness or Resistance for this attack.
Spy 	 	 	-- 	Look at the top 3 cards in your opponent's deck. Put them back in the same order.
Double Scratch 	 	 	10× 	Flip 2 coins. This attack does 10 damage times the number of heads.
Fishing Tail 	 	 	-- 	Search your discard pile for a Baby Pokémon, Basic Pokémon, Evolution card, or basic Energy card, show it to your opponent, and then put it into your hand.
Paint Trick 	 	 	-- 	Flip a coin. If heads, the Defending Pokémon is now Confused. Then, choose 1 of your Benched Pokémon and switch with it.
Rob 	 	 	-- 	Look at your opponent's hand. Choose all Technical Machine and Pokémon Tool cards there and put them into his or her deck. Your opponent shuffles the deck afterward.
Claw 	 	 	30 	Flip a coin. If tails, this attack does nothing.
Sharp Stinger 	 	 	-- 	Flip a coin. If heads, the Defending Pokémon is now Poisoned. If tails, the Defending Pokémon is now Paralyzed.
Tickling Vines 	 	 	10 	Flip a coin. If heads, the Defending Pokémon can't attack during your opponent's next turn.
Minor Errand-Running 	 	 	-- 	Flip 2 coins. For each heads, search your deck for a basic Energy card. Show those cards to your opponent and then put them into your hand. Shuffle your deck afterward.
Aquabomb 	 	 	40 	does 10 damage to itself. (Don't apply Weakness or Resistance when damages itself with this attack.)
Dual Burn 	 	 	60 	Flip 2 coins. For each tails, discard 1 Energy card attached to .
Steam Blast 	 	 	50 	Discard an Energy card attached to .
Rolling Thunder 	 	 	50 	Flip a coin. If heads, this attack does 10 damage to each of your opponent's Benched Pokémon. If tails, this attack does 10 damage to each of your Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
 	 	 	 	
Name 	First appearance	Cost	Damage	Effect
Rising Lunge 	 	 	10+ 	Flip a coin. If heads, this attack does 20 damage plus 20 more damage.
Shake 	 	 	10 	Your opponent switches the Defending Pokémon with 1 of his or her Benched Pokémon, if any.
White Flames 	 	 	70 	Discard all Energy cards attached to .
Freeze Solid 	 	 	10 	If there are any Energy cards in your discard pile, flip a coin. If heads, attach 1 of them to .
Ice Cyclone 	 	 	50 	Flip a coin. If heads, this attack does 10 damage to each of your opponent's Benched Pokémon. If tails, this attack does 10 damage to each of your Pokémon in play. (Don't apply Weakness and Resistance for Benched Pokémon.)
Needle Rush 	 	 	10+ 	Flip 4 coins. If you get 1 heads, this attack does 10 damage plus 10 more damage. If you get 2 heads, this attack does 10 damage plus 20 more damage. If you get 3 heads, this attack does 10 damage plus 50 more damage. If you get 4 heads, this attack does 10 damage plus 90 more damage.
Double Cross 	 	 	40× 	Flip 2 coins. This attack does 40 damage times the number of heads. If both of them are tails, the Defending Pokémon is now Confused and Poisoned.
Freeze Lock 	 	 	20 	Flip a coin. If heads, your opponent can't attach Energy cards from his or her hand to his or her Active Pokémon during his or her next turn.
Crushing Ice 	 	 	40+ 	This attack does 40 damage plus 10 more damage for each Energy in the Defending Pokémon's Retreat Cost. Damage is calculated using the Defending Pokémon's Retreat Cost after applying effects to the Retreat Cost.
Burn Booster 	 	 	40+ 	Discard an Energy card attached to in order to use this attack. If the discarded card is a Energy card, this attack does 40 damage plus 10 more damage.
Spinning Blow 	 	 	20× 	Flip 2 coins. This attack does 20 damage times the number of heads. If both coins are heads, switch with 1 of your Benched Pokémon.
Scatterbomb 	 	 	40 	Flip 2 coins. For each heads, do 10 damage to each of your opponent's Benched Pokémon. For each tails, do 10 damage to each of your own Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Hydrokinesis 	 	 	40 	Flip a coin. If heads, the Defending Pokémon is now Burned. If tails, the Defending Pokémon is now Confused.
Dragon's Vengeance 	 	 	50 	If has 7 or more damage counters on it, this attack's base damage is 100.
Ambush 	 	 	10+ 	Flip a coin. If heads, this attack does 10 damage plus 20 more damage.
Lonely Fang 	 	 	30+ 	This attack does 30 damage plus 20 more damage times the number of your opponent's Benched Pokémon minus the number of your Benched Pokémon. (For example, if your opponent has three Benched Pokémon and you have 1, this attack will do 30 damage plus 40 more damage.)
Thunderspark 	 	 	40 	This attack does 10 damage to each Benched Pokémon with at least 1 Energy card attached to it (yours and your opponent's).
Dual Cut 	 	 	50× 	Flip 2 coins. This attack does 50 damage times the number of heads.
Pollen Shield 	 	 	10 	During your opponent's next turn, can't become affected by a . (Any other effects of attacks, Poké-Powers, Poké-Bodies, and Trainer cards still happen.)
Drag Off 	 	 	20 	Before doing damage, if your opponent has any Benched Pokémon, choose 1 of them and switch it with the Defending Pokémon. If your opponent has no Benched Pokémon, ignore this effect.
Hurricane Punch 	 	 	30× 	Flip 4 coins. This attack does 30 damage times the number of heads.
Fire Stream 	 	 	60 	Discard a Energy card attached to in order to use this attack. If your opponent has any Benched Pokémon, this attack does 10 damage to each of them. (Don't apply Weakness or Resistance for Benched Pokémon.)
Crushing Lava 	 	 	40+ 	You may discard a or basic Energy card attached to . If you discard a Energy card in this way, the Defending Pokémon is now Burned. If you discard a Energy card in this way, this attack does 40 damage plus 20 more damage.
Electric Blast 	 	 	40 	You may discard all Energy cards attached to when you use this attack. If you do, put damage counters equal to the amount of Energy cards removed in this way on any number of your opponent's Benched Pokémon in the way you like. (For example, if you discard 3 Energy cards, you can put 1 damage counter on 1 of your opponent's Benched Pokémon and 2 on another.)
Bounce Off 	 	 	20 	If and the Defending Pokémon don't have the same number of Energy cards attached to them, the player controlling the Active Pokémon with the fewest number of Energy cards attached to it switches 1 of his or her Benched Pokémon with his or her Active Pokémon.
Magnetic Wave 	 	 	30+ 	This attack does 30 damage plus 10 more damage times the number of your Benched Pokémon minus the number of your opponent's Benched Pokémon. (For example, if your opponent has 1 Benched Pokémon and you have 3, this attack will do 30 damage plus 20 more damage.)
Burning Tail 	 	 	60 	Flip a coin. If tails, discard a Energy card attached to .
Spook 	 	 	50 	The Defending Pokémon can't retreat during your opponent's next turn.
Freezing Breath 	 	 	20 	Flip a coin. If heads, the Defending Pokémon is now Paralyzed. If tails, the Defending Pokémon is now Asleep.
Trample 	 	 	40 	For each Benched Pokémon (yours and your opponent's), flip a coin. If heads, this attack does 20 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Sudden Growth 	 	 	-- 	Attach any number of basic Energy cards from your hand to .
Frog Hop 	 	 	30+ 	Flip a coin. If heads, this attack does 30 damage plus 20 more damage.
Energy Splash 	 	 	70 	Move 2 Energy cards attached to to 1 or 2 of your Benched Pokémon. (You may put both on the same Pokémon, or 1 each on 2 different Pokémon.) If you have no Benched Pokémon, ignore this effect.
Spiral Punch 	 	 	40+ 	Flip a coin until you get tails. This attack does 40 damage plus 20 more damage for each heads.
Zzzap 	 	 	-- 	This attack does 20 damage to each Pokémon with a Poké-Body or Poké-Power (yours and your opponent's). (Don't apply Weakness or Resistance.)
Lightning Sphere 	 	 	40+ 	You may flip a coin. If heads, discard all Energy cards attached to . This attack does 40 damage plus 20 more damage for each Energy card discarded in this way.
Giant Tail 	 	 	100 	Flip a coin. If tails, this attack does nothing.
Energy Burst 	 	 	10× 	Flip a coin. If heads, this attack does 10 damage times the number of Energy attached to and the Defending Pokémon.
Star Back 	 	 	40 	Attach a basic Energy card from your discard pile to 1 of your Pokémon.
Squeeze 	 	 	20+ 	Flip a coin. If heads, this attack does 20 damage plus 10 more damage and the Defending Pokémon is now Paralyzed.
Metal Tail 	 	 	40 	Before doing damage, you may flip a coin. If heads, this attack does 80 damage. If tails, this attack does nothing.
Hypnosplash 	 	 	10 	The Defending Pokémon is now Asleep.
Aqua Trick 	 	 	40 	If the Defending Pokémon has any Energy cards attached to it, flip a coin. If heads, choose 1 of those Energy cards and move it to 1 of your opponent's Benched Pokémon. If your opponent has no Benched Pokémon, ignore this effect.
Warp Hole 	 	 	30 	Flip a coin. If heads, choose a card from your discard pile and put it on top of your deck.
Gift of Spite 	 	 	-- 	Count the number of your Pokémon in play with damage counters on them. Put that many damage counters on the Defending Pokémon.
Triple Smash 	 	 	10+ 	Flip 3 coins. This attack does 10 damage plus 10 more damage for each heads.
Water of Evolution 	 	 	-- 	Put an Omastar from your hand onto . This counts as evolving .
Surprise Slash 	 	 	20 	Flip a coin. If heads look at your opponent's hand. If he or she has any Trainer cards there, choose 1 of them. Your opponent shuffles that card into his or her deck.
Impaling Tusk 	 	 	40 	
Continuous Charge 	 	 	30+ 	Flip 4 coins. This attack does 30 damage plus 20 more damage for each heads. Put a damage counter on for each heads.
Core Blast 	 	 	30+ 	This attack does 30 damage plus 20 more damage for each Special Energy card attached to the Defending Pokémon.
Return Attack 	 	 	10× 	Flip 2 coins. If either is heads, this attack does 10 damage times the number of damage counters on .
Energy Recycle 	 	 	-- 	Shuffle a Basic Energy card from your discard pile into your deck.
Limited Delivery 	 	 	-- 	Search your deck for a Technical Machine or Pokémon Tool card show it to your opponent, and put it into your hand. Shuffle your deck afterward.
Kick Away 	 	 	20 	Your opponent switches the Defending Pokémon with 1 of his or her Benched Pokémon, if any. (Do the damage before switching Pokémon.)
Leek Rush 	 	 	10× 	Flip a coin until you get tails. This attack does 10 damage times the number of heads.
Shell Rupture 	 	 	-- 	This attack does 10 damage to each of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Energy Patch 	 	 	-- 	Take a basic Energy card attached to 1 of your Pokémon and attach it to another of your Pokémon.
Sharp Stinger 	 	 	10 	Flip a coin. If heads, the Defending Pokémon is now Poisoned. If tails, the Defending Pokémon is now Paralyzed.
Poison Sound Wave 	 	 	-- 	Flip a coin. If heads, the Defending Pokémon is now Confused. If tails, the Defending Pokémon is now Poisoned.
Strength in Numbers	 	 	30+ 	This attack does 30 damage plus 10 more damage for each Zubat, Golbat, and Crobat on your Bench.
Shadow Hand 	 	 	30 	You may discard up to 2 cards from your hand. If you do, draw that many cards.
Angry Horn 	 	 	30 	If there are 4 or more damage counters on , this attack's base damage is 50 instead of 30.
Eerie Light 	 	 	-- 	Flip a coin. If heads, the Defending Pokémon is now Confused.
Energy Heal 	 	 	-- 	Choose 1 of your Pokémon with an Energy card attached to it. Remove 1 damage counter from that Pokémon.
Nap 	 	 	-- 	Remove 1 damage counter from .
Assist 	 	 	-- 	Search your deck for a Supporter card, show it to your opponent, and put it into your hand. Shuffle your deck afterward.
Signs of Evolution 	 	 	-- 	Flip a coin. If heads, search your deck for a card that evolves from , show it to your opponent, and put it into your hand. Shuffle your deck afterward.
Fin Smack 	 	 	10× 	Flip 2 coins. This attack does 10 damage times the number of heads.
Aqua Sonic 	 	 	30 	Don't apply Resistance.
Sudden Swipe 	 	 	10 	Flip a coin. If heads, look at your opponent's hand. If he or she has any Energy cards there, choose 1 of them. Your opponent's shuffles that card into his or her deck.
Evil Eye 	 	 	-- 	Choose 1 of your opponent's Pokémon. Put a damage counter on that Pokémon.
Blindside 	 	 	-- 	Choose 1 of your opponent's Pokémon that has a damage counter on it. This attack does 20 damage to that Pokémon. Don't apply Weakness and Resistance.
Poison Claws 	 	 	30 	Flip a coin. If heads, the Defending Pokémon is now Poisoned.
Max Voltage 	 	 	20+ 	Discard all Energy cards attached to . This attack does 20 damage plus 10 more damage for each Energy card discarded in this way.
Sleep Bubble 	 	 	10 	The Defending Pokémon is now Asleep.
Twiddle 	 	 	-- 	Flip a coin. If heads, the Defending Pokémon is now Confused. If tails, the Defending Pokémon is now Asleep.
Continuous Bite 	 	 	10+ 	Flip 3 coins. If you get 1 heads, this attack does 10 damage plus 10 more damage. If you get 2 heads, this attack does 10 damage plus 30 more damage. If you get 3 heads, this attack does 10 damage plus 60 more damage.
Sand Trap 	 	 	10 	If your opponent has any Benched Pokémon, choose up to 2 of them. This attack does 10 damage to each of them. (Don't apply Weakness and Resistance for Benched Pokémon.)
Poison Needle Rush 	 	 	20× 	Flip 3 coins. This attack does 20 damage times the number of heads. If you get at least 1 heads, the Defending Pokémon is now Poisoned.
Cold Breath 	 	 	10 	Flip a coin. If heads, the Defending Pokémon is now Asleep.
Double Headbutt 	 	 	10× 	Flip 2 coins. This attack does 10 damage times the number of heads.
Double Peck 	 	 	10× 	Flip 2 coins. This attack does 10 damage times the number of heads.
Spinning Head 	 	 	30 	Flip a coin. If heads, switch with one of your Benched Pokémon.
Scorching Lava 	 	 	-- 	Discard a Energy card attached to in order to use this attack. The Defending Pokémon is now Burned.
Continuous Tumble 	 	 	30× 	Flip a coin until you get tails. This attack does 30 damage times the number of heads.
Threaten 	 	 	-- 	Flip a coin. If heads, look at your opponent's hand. If he or she has any Trainer cards there, choose 1 of them. Your opponent shuffles that card into his or her deck.
Antler Swipe 	 	 	-- 	Flip a coin. If heads, this attack does 20 damage to the Defending Pokémon (don't apply Weakness or Resistance). If tails and your opponent has any Benched Pokémon, choose 1 of them and this attack does 20 damage to it. (Don't apply Weakness and Resistance for Benched Pokémon.)
Energy Plant 	 	 	-- 	Search your deck for a basic Energy card and attach it to 1 of your Pokémon. Shuffle your deck afterward.
Trip Over 	 	 	30+ 	Flip a coin. If heads, this attack does 30 damage plus 30 more damage.
Freezing Breath 	 	 	-- 	Flip a coin. If heads, the Defending Pokémon is now Paralyzed. If tails, the Defending Pokémon is now Asleep.
Bear Hug 	 	 	30 	The Defending Pokémon can't retreat during your opponent's next turn.
Healing Dust 	 	 	-- 	Flip 2 coins. For each heads, remove 1 damage counter from each of your Pokémon. If a Pokémon has fewer damage counters than the number of heads, remove them all.
Miracle Powder 	 	 	30 	Flip a coin. If heads, choose a Special Condition (Asleep, Burned, Confused, Paralyzed, or Poisoned). The Defending Pokémon is now affected by that Special Condition.
Magnetic Pull 	 	 	-- 	If your opponent has any Benched Pokémon, choose 1 of them and switch it with the Defending Pokémon.
Spin Tackle 	 	 	30 	does 10 damage to itself.
Poison Horn 	 	 	-- 	Flip a coin. If heads, the Defending Pokémon is now Poisoned.
Triple Smash 	 	 	20+ 	Flip 3 coins. This attack does 20 damage plus 10 more damage for each heads.
Sound Waves 	 	 	-- 	Flip a coin. If heads, the Defending Pokémon is now Confused.
Flitter 	 	 	-- 	Choose 1 of your opponent's Pokémon. This attack does 10 damage to that Pokémon. Don't apply Weakness and Resistance. (Any other effects that would happen after applying Weakness and Resistance still happen.)
Poison Spray 	 	 	10 	The Defending Pokémon is now Poisoned.
Empathetic Healing 	 	 	-- 	Remove two damage counters from and each Pokémon that's the same type (color) as .
Mind Bend 	 	 	20 	Flip a coin. If heads, the Defending Pokémon is now Confused.
Poison Flame 	 	 	20 	Flip a coin. If heads, the Defending Pokémon is now Burned and Poisoned.
Squared Attack 	 	 	20× 	Flip 4 coins. This attack does 20 damage times the number of heads.
Earth Bomb 	 	 	50 	does 20 damage to itself. This attack also does 10 damage to each Benched Pokémon (yours and your opponent's). (Don't apply Weakness and Resistance for Benched Pokémon.)
Holy Flame 	 	 	20 	
Scalding Steam 	 	 	40 	Discard an Energy card attached to and flip a coin. If heads, the Defending Pokémon is now Burned.
Draining Cut 	 	 	20 	Remove a damage counter from .
Triple Cutter 	 	 	30× 	Flip 3 coins. This attack does 30 damage times the number of heads.
====Promotional cards====
 	 	 	 	
Name 	First appearance	Cost	Damage	Effect
Entrap 	 	 	30 	The Defending Pokémon can't retreat during your opponent's next turn.
Continuous Scratch	 	 	10× 	Flip 4 coins. This attack does 10 damage times the number of heads.
Horrid Pollen 	 	 	30 	Flip 2 coins. If 1 is heads, the Defending Pokémon is now and . If both are heads, the Defending Pokémon is now and . If both are tails, the Defending Pokémon is now and .
===EX Series===
===Diamond & Pearl Series===
===Platinum Series===
===HeartGold & SoulSilver Series===
===Call of Legends===
 	 	 	 	 	
Name 	First appearance	Cost	Damage	Effect 	
Cell Storm 	 	 	60 	Discard 2 Energy attached to and remove 6 damage counters from . 	
Time Rewind 	 	 	70 	Shuffle your hand into your deck. 	
Volcano Stomp 	 	 	80 	Flip a coin. If heads, discard the top 4 cards of your opponent's deck. If tails, discard the top 4 cards of your deck. 	
Destructive Tsunami	 	 	 	Flip a coin. If heads, this attack does 40 damage to each of your opponent's Pokémon. If tails, this attack does 40 damage to each of your Pokémon (Don't apply Weakness and Resistance for Benched Pokémon.)	
Dimension Sphere 	 	 	30+ 	Does 30 damage plus 20 more damage for each of your Pokémon in the . 	
Shocking Bolt 	 	 	50 	Put all Energy attached to in the . 	
Wormhole 	 	 	60 	Switch with 1 of your Benched Pokémon. Then, your opponent switches the Defending Pokémon with 1 of his or her Benched Pokémon. 	
Inferno Spear 	 	 	100 	Discard a Energy and a Energy attached to . 	
Layabout 	 	 	 	Remove all damage counters from . You can't use Layabout during your next turn. 	
Clomp Clomp Clobber	 	 	80 	Put 1 Energy card attached to in the . 	
Plow Over 	 	 	30 	Flip a coin. If heads, the Defending Pokémon is now . If tails, put 1 Energy card attached to the Defending Pokémon in the . 	
Sleepy Lost 	 	 	 	Put the top card of your opponent's deck in the . is now . 	
Poison Effect 	 	 	20+ 	If is Poisoned, this attack does 20 damage plus 60 more damage and remove the Special Condition Poisoned from . 	
Prehistoric Wisdom 	 	 	 	Choose a card from your hand and put it in the . Then, draw 3 cards. 	
Wild Blaze 	 	 	70 	Discard the top 3 cards of your deck. 	
===Black & White Series===
===XY Series===
===Sun & Moon Series===
===Sword & Shield Series===
===Scarlet & Violet Series===
===Miscellaneous Promos===
 	 	 	 	
Name 	First appearance	Cost	Damage	Effect
Big Bang 	 	 	200 	Shuffle into your deck.
Who is Who? 	 	 	 	Each player switches places with his or her opponent. Then, each player continues to play the game using his or her opponent's cards.
Call of Legends	 	 	1000 	A fierce battle unfolds between Zoroark and the Legendary Pokémon!
__________ 	 	 	100 	Heal all damage from this Pokémon.
__________ 	 	 	200 	Discard all Energy attached to this Pokémon.
__________ 	 	 	100 	Does 100 damage to each of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
===Japanese-only releases===
====Unnumbered Promotional cards====
 	 	 	 	
Name 	First appearance	Cost	Damage 	Effect
Come Over Here 	 	 	 	Take 1 of your opponent’s Benched Pokémon and put it onto your Bench. From now on, treat that Pokémon as your own. (You can’t use this attack if your Bench is full or if your opponent has no Benched Pokémon.)
Eat 	 	 	 	Put 1 Food counter on . You can't use this attack if already has 2 Food counters on it.
Psydupe 	 	 	 	Choose an attack of 1 of your opponent's Pokémon in play. Psydupe copies that attack. This attack does nothing if this Pokémon doesn't have the Energy necessary to use that attack as well as the energy necessary to use Psydupe. (You must still do anything else required for that attack.) This Pokémon performs that attack.
Clear Profit 	 	 	 	Flip a coin until you get tails. For each heads, draw a card.
Look for Bone 	 	 	 	If doesn’t already have a Bone counter on it, put a Bone counter on it.
Bone Killer 	 	 	10+ 	You may remove a Bone counter from . If you do, this attack does 30 more damage.
Demon Curse 	 	 	 	Flip a coin. If heads, put a Curse marker on the Defending Pokémon. When a Pokémon with a Curse marker on it is damaged by an attack by a Pokémon it has Weakness to, that attack’s damage is quadrupled instead of doubled. (The effect is the same if a Pokémon has multiple Curse Markers on it.) (Curse markers stay on the Pokémon as long as it remains in play.)
Icicle Punch 	 	 	10 	
Psy-Erase 	 	 	 	Look at your opponent's hand. If he or she has any Basic Pokémon or Evolution cards, choose 1 of them and discard it.
Let's All Play 	 	 	 	You may search your deck for any number of Basic Pokémon and put them onto your Bench. Shuffle your deck afterwards. (If your Bench is full, this attack does nothing.)
Trickle 	 	 	10× 	Flip 2 coins. This attack does 10 damage times the number of heads.
Trip Over 	 	 	20+ 	Flip a coin. If heads, this attack does 20 damage plus 10 more damage.
Earth Wave 	 	 	30 	This attack does 10 damage to up to 2 of your opponent's Benched Pokémon. (Don't apply Weakness or Resistance for Benched Pokémon.)
Tentacle Grip 	 	 	 	Flip a number of coins equal to the number of Energy attached to . For each heads, draw 2 cards.
Corrosive Acid 	 	 	40 	Flip a coin. If heads, the Defending Pokémon is now . If tails, you can't use this attack during your next turn.
Trance Damage 	 	 	 	Discard all Energy cards attached to . Move all damage counters from to the Defending Pokémon.
Psy Horror 	 	 	30 	Flip a coin. If heads, the Defending Pokémon is now . If tails, the Defending Pokémon is now .
Rumble 	 	 	50 	The Defending Pokémon can't retreat during your opponent's next turn.
I'm in Trouble 	 	 	 	Use this attack only if you mumble, "I'm in trouble" 3 times. Both the Defending Pokémon and are now Confused.
Metal Crash 	 	 	50 	Flip a coin. If tails, this attack does nothing. Either way, you can't use this attack during your next turn.
All Clear 	 	 	 	All Pokémon Powers stop working during this attack. Discard all s in play. If any Pokémon in play is , , , or , remove all of those effects from that Pokémon. Remove all counters and markers except damage counters from any Pokémon with them on it.
Hyper Conversion 	 	 	 	Choose a type (other than ) and 1 of your opponent's Pokémon. Put a Coloring counter on that Pokémon. That Pokémon is now the type you chose. (A Pokémon can have only 1 Coloring counter on it at a time.)
Rebound 	 	 	 	During your next turn, Jump On attack's base damage is tripled.
Jump On 	 	 	10 	Flip a coin. If heads, the Defending Pokémon is now .
Run Around 	 	 	10 	Switch with 1 of your Benched Pokémon, if any.
Blown Kiss 	 	 	 	Put 1 damage counter on 1 of your opponent’s Pokémon.
Drill Tail 	 	 	10+ 	Flip a coin. If heads, this attack does 10 damage plus 20 more damage.
Fly High 	 	 	 	Flip a coin. If heads, this attack does 10 damage plus 20 more damage.
Drill Dive 	 	 	40 	During your next turn, you can't use this attack and can't retreat.
Floral Spin 	 	 	30 	Flip a coin. If heads, the Defending Pokémon is now . If tails, switch with 1 of your Benched Pokémon, if any.
Flash Search 	 	 	 	Look at the top 3 cards from your deck. Choose 1 card from those cards, show it to your opponent, then put it into your hand. Shuffle the rest into your deck.
Mystic Fire 	 	20 	Discard 1 Energy card attached to in order to flip a coin. If heads, the Defending Pokémon is now . If tails, the Defending Pokémon is now . If you can't discard Energy cards, this attack does nothing (not even damage).	
An Adventure Together	 	 	10 	Flip 2 coins. For each heads, choose 1 of your opponent’s Benched Pokémon. This attack does 10 damage to each of those Pokémon. (Don't apply Weakness or Resistance for Benched Pokémon.)
Treasure Hunt 	 	 	 	Look at all of your face-down Prize cards. Choose 1 of them, and put it into your hand. (Those Prize cards remain face down.)
Great Fray!? 	 	100 	Does 100 damage to each Benched Pokémon (both yours and your opponent's). (Don't apply Weakness and Resistance for Benched Pokémon.) 	
Happy Birthday 	 	 	 	If today is your birthday, your opponent must give you 1 card from his or her collection as a present. (Your opponent chooses which card to give you.)
Present MAX 	 	30+ 	If today is your birthday, this attack does 30 damage plus 20 more damage for each present you have received. 	
Attack in Succession 	 	 	10× 	Flip a coin for each Pokémon in your hand. This attack does 10 damage for each heads.
Attack in Succession 	 	 	10× 	Flip a coin for each Pokémon in your hand. This attack does 10 damage for each heads.
Crisis Claw 	 	 	50+ 	If the Defending Pokémon is type, this attack does 50 damage plus 20 more damage.
Renewal 	 	 	 	Each player draws from their deck until there are 7 cards in his or her hand.
One-Shot Art 	 	 	100 	Throw a coin high into the air. If it doesn't land on top of this card, this attack does nothing.
Change of Residence 	 	 	10 	Switch this Pokémon with 1 of your Benched Pokémon.
Revelry 	 	 	50× 	You and each person around you flip a coin. This attack does 50 damage times the number of heads.
White Blaze 	 	 	1000 	Flames envelop the target. The dazzling light erases all color.
Party Time! 	 	 	50× 	Search your deck for any number of Basic Pokémon as you like, and put them onto your Bench. This attack does 50 damage times the amount of Basic Pokémon you chose. Shuffle your deck afterward.
Guidance 	 	 	 	Move 1 of your opponent's Benched Pokémon to your Bench.
Noisy Commotion 	 	 	50× 	Does 50 damage times the number of Pokémon you moved by Guidance on your Bench.
Miracle V 	 	 	500 	Every encounter is changed into power, and this is the energy of victory!
White Gale 	 	 	1000 	Resiram's flapping wings creates a wind that runs through the sky!
Black Roar 	 	 	1000 	Zekrom's roar creates a rumbling sound that shakes the earth!
Black Roar 	 	 	1000 	Zekrom's roar creates a rumbling sound that shakes the earth!
Battle Carnival 	 	 	1000 	Mewtwo and Pikachu's test of strength! The pair's battle has everyone riveted!
Dragon War Strike 	 	 	1000 	A great gathering of Dragon Pokémon. Who will be the one to claim victory?
Moving 	 	 	 	Switch this Pokémon with 1 of your Benched Pokémon.
Noisy Shopping 	 	 	50× 	Reveal the top 5 cards of your deck. This attack does 50 damage times the number of Item cards you find there. Shuffle the revealed cards back into your deck.
Happy Open! 	 	 	 	Each player searches his or her deck for an , reveals it, and puts it into his or her hand. Then, each player shuffles his or her deck.
Well, It's Okay 	 	 	50+ 	Flip a coin. If heads, this attack does 50 more damage. If tails, mumble "Well, It's Okay."
Pika Shoot 	 	 	100 	Discard all Energy attached to this Pokémon.
Happy Gift! 	 	 	 	Add your hand to your opponent's hand.
====Vending Machine cards====
 	 	 	 	
Name 	First appearance	Cost	Damage 	Effect
Poison Seed 	 	 	 	The Defending Pokémon is now .
String Wrap 	 	 	10 	Flip a coin. If heads, until the end of your opponent's next turn, the Defending Pokémon can't retreat, and if the effect of an attack, Pokémon Power, card, or card would change that player's Active Pokémon, that part of the effect does nothing.
Mysterious Powder 	 	 	20 	Flip a coin. If heads, the Defending Pokémon is now .
Poison Horn 	 	 	 	The Defending Pokémon is now .
Horn Rush 	 	 	40 	Flip a coin. If tails, this attack does nothing.
Suspicious Soundwave	 	 	10 	Flip a . If heads, the Defending Pokémon is now .
Nosedive 	 	 	60 	Flip a . If tails, this Pokémon does 40 damage to itself.
Scatter Spores 	 	 	 	Search your deck for a Basic Pokémon named Paras and put it onto your Bench. Shuffle your deck afterward. (You can’t use this attack if your Bench is full.)
Toxic Spore 	 	 	10 	The Defending Pokémon is now .
Flame Inferno 	 	 	10+ 	You may discard up to 2 cards attached to this Pokémon. If you do, this attack does 20 more damage for each Energy card you discarded.
Kick Away 	 	 	20 	Your opponent switches the Defending Pokémon with 1 of his or her Benched Pokémon.
Water Power 	 	 	10 	During your next turn, this Pokémon's Pound attack's base damage is tripled.
Twiddle 	 	 	 	Flip a coin. If heads, the Defending Pokémon is now . If tails, the Defending Pokémon is now .
Psychic Beam 	 	 	 	Does 10 damage to 1 of your opponent’s Pokémon. Don’t apply Weakness or Resistance.
Juggling 	 	 	10× 	Flip 4 coins. This attack does 10 damage times the number of heads.
Psycho Crash 	 	 	10× 	Does 10 damage times the total number of Energy cards attached to all of your opponent's Pokémon.
Shining Fingers 	 	 	10 	The Defending Pokémon is now .
Expand 	 	 	20 	All damage done to this Pokémon by attacks during your opponent's next turn is reduced by 10 (after applying Weakness and Resistance.)
Lick 	 	 	 	Flip a coin. If heads, the Defending Pokémon is now .
Stir Up Twister 	 	 	20 	Your opponent switches the Defending Pokémon with 1 of his or her Benched Pokémon. Then, switch your Active Pokémon with 1 of your Benched Pokémon. (Do the damage before switching the Pokémon.)
Rainbow Powder 	 	 	20 	Flip a coin. If heads, the Defending Pokémon is now . If tails, the Defending Pokémon is now .
Sludge Liquid 	 	 	20 	If the Defending Pokémon doesn’t already have a Sludge marker on it, put a Sludge marker on it. If a player’s Pokémon has a Sludge marker on it, he or she pays more to retreat that Pokémon. (Sludge markers stay on the Pokémon as long as it’s in play.)
Strange Gas 	 	 	20 	Flip a coin. If heads, all s of your opponent's Pokémon stop working until the end of your opponent's next turn.
Dry Up 	 	 	 	Choose 1 of your opponent's Pokémon and flip a coin until you get tails. For each heads, discard 1 Energy card attached to that Pokémon, if any.
Fire Wing 	 	 	50 	
Aurora Wave 	 	 	30 	Flip a coin. If heads, the Defending Pokémon is now .
Short Circuit 	 	 	 	Choose 1 of your opponent's Pokémon. This attack does 10 damage to that Pokémon times the number of Energy cards attached to it. Don't apply Weakness or Resistance.
Sparking Kick 	 	 	30 	Flip a coin. If heads, the Defending Pokémon is now .
Superconductivity 	 	 	 	Does 10 damage to 1 of your opponent's Pokémon. Don't apply Weakness or Resistance.
Microwave 	 	 	 	Does 20 damage to 1 of your opponent’s Pokémon. Don’t apply Weakness or Resistance. Then, flip a . If heads, discard 1 card attached to that Pokémon.
Group Spark 	 	 	20+ 	This attack does 10 more damage for each in play.
Raging Thunder 	 	 	50 	Flip a coin. If tails, this attack does 30 damage to 1 of your Pokémon. (Don't apply Weakness and Resistance.)
Thunder Crash 	 	 	50+ 	Flip a coin. If heads, this attack does 20 more damage. If tails, this Pokémon does 20 damage to itself.
Cold Breath 	 	 	20 	Flip a coin. If heads, the Defending Pokémon is now .
Focused One Shot 	 	 	 	Flip a coin. If heads, during your next turn, this Pokémon's Corkscrew Punch attack's base damage is doubled. If tails, this Pokémon can't use Corkscrew Punch during your next turn.
Steady Punch 	 	 	30+ 	Flip a . If heads, this attack does 20 more damage.
Rock Seal 	 	 	20 	Flip a coin. If heads, the Defending Pokémon can’t retreat during your opponent's next turn.
Rock Seal 	 	 	20 	Flip a coin. If heads, the Defending Pokémon can’t retreat during your opponent's next turn.
Razor Claw 	 	 	10+ 	Flip a . If heads, this attack does 30 more damage.
Spiral Attack 	 	 	40 	This Pokémon does 10 damage to itself. Don't apply Weakness and Resistance.
Drill Dive 	 	 	50 	Flip a coin. If tails, this attack does nothing.
Deadly Poison 	 	 	30+ 	The Defending Pokémon is now . If the Defending Pokémon was already Poisoned, this attack does 10 more damage.
Strength in Numbers 	 	 	10+ 	Does 10 more damage for each of your Benched , , , , , and .
Swift Lunge 	 	 	60 	Flip a coin. If tails, this attack does nothing and this Pokémon does 20 damage to itself.
Sway 	 	 	 	Flip a . If heads, prevent all damage done to this Pokémon during your opponent’s next turn.
Regrowth 	 	 	 	Remove all damage counters from this Pokémon. Discard all cards and cards attached to this Pokémon.
Dissolve 	 	 	20 	Flip a . If heads, discard 1 card attached to the Defending Pokémon.
Gas Explosion 	 	 	40 	This Pokémon does 30 damage to itself. If this attack Knocks Out the Defending Pokémon and your opponent chooses a new Active Pokémon, your opponent's new Active Pokémon becomes .
Foxfire 	 	 	10 	Before doing damage, you may switch the Defending Pokémon with 1 of your opponent's Benched Pokémon.
Errand-Running 	 	 	 	Flip a . If heads, search your deck for a card, reveal it, and put it into your hand. Shuffle your deck afterwards.
Live Coal 	 	 	20 	Flip a coin. If tails, discard 1 Energy card attached to this Pokémon.
Wave Splash 	 	 	40 	
Salt Water 	 	 	 	Flip a . If heads, search your deck for up to 3 cards and attach them to this Pokémon.
Double-Edged Claw 	 	 	80 	During your opponent’s next turn, all damage done to this Pokémon is doubled.
Hide 	 	 	 	Flip a . If heads, prevent all effects of attacks, including damage, done to this Pokémon during your opponent's next turn.
Hide 	 	 	 	Flip a . If heads, prevent all effects of attacks, including damage, done to this Pokémon during your opponent's next turn.
Water Bomb 	 	 	20 	Does 10 damage for each attached to this Pokémon but not used to pay for this attack's Energy cost to your opponent's Benched Pokémon in any way you like. You can't do more than 20 damage in this way. (Don't apply Weakness or Resistance for Benched Pokémon.)
Strange Beam 	 	 	10 	During your opponent's next turn, your Pokémon that have damage counters on them have no Weakness.
Spinning Attack 	 	 	20 	
Blink 	 	 	30 	If an attack damages this Pokémon during your opponent’s next turn, flip a . If heads, prevent that damage. (Any other effects of attacks still happen.)
Energy Restore 	 	 	 	Put a from your discard pile into your hand.
Energy Shock 	 	 	20 	If your opponent attaches an card to the Defending Pokémon during his or her next turn, that Pokémon becomes .
Big Yawn 	 	 	 	Both the Defending Pokémon and this Pokémon are now .
Big Snore 	 	 	30 	You can only use this attack if this Pokémon is .
Darkness 	 	 	10 	Flip a . If heads, the Defending Pokémon is now .
Eerie Light 	 	 	 	Flip a . If heads, the Defending Pokémon is now .
Poltergeist 	 	 	10× 	Look at your opponent's hand. This attack does 10 damage times the number of s your opponent has in his or her hand.
Complete Recovery 	 	 	10× 	Discard all Energy cards attached to this Pokémon. Then, remove all damage counters and markers from this Pokémon and this Pokémon is no longer or .
Psycho Blast 	 	 	30 	Flip a coin. If heads, discard 1 Energy card attached to the Defending Pokémon.
Rolling Needle 	 	 	40+ 	Flip 3 s. This attack does 10 more damage for each heads. Then, this Pokémon does 10 damage times the number of heads to itself.
Agonizing Thrust 	 	 	20 	Flip a . If heads, the Defending Pokémon is now .
Boulder Smash 	 	 	30 	Flip 2 s. For each heads, put 1 damage counter on 1 your opponent's Benched Pokémon.
Bone Toss 	 	 	30 	Flip a . If heads, this attack does 30 damage to the Defending Pokémon. If tails, this attack does 10 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Mountain Break 	 	 	10 	Discard the top 5 cards of your deck. If any of those cards are Energy cards, put them into your hand.
One-Two Strike 	 	 	30+ 	Flip a . If heads, this attack does 20 more damage.
Twister 	 	 	20 	Unless this attack Knocks Out the Defending Pokémon, flip a coin. If heads, return all s and s attached to the Defending Pokémon to your opponent's hand.
Tail Drop 	 	 	80 	Flip 2 coins. If either of them is tails, this attack does nothing.
Kicking and Stamping	 	 	20+ 	Flip a . If heads, this attack does 10 more damage. If tails, your opponent switches the Defending Pokémon with 1 of his or her Benched Pokémon.
Greetings 	 	 	about 10	Be polite but attack when your opponent is in an unguarded moment.
Pretend Show 	 	 	30 	Pretend to be asleep but attack when your opponent is in an unguarded moment. (Sneaky of you.)
====Intro Pack====
 	 	 	 	
Name 	First appearance	Cost	Damage	Effect
Confusion Gas	 	 	20 	Flip a coin. If heads, the Defending Pokémon is now .
====Intro Pack Neo====
 	 	 	 	
Name 	First appearance	Cost	Damage	Effect
Stone Avalanche 	 	 	10 	Does 10 damage to 1 of your opponent's Benched Pokémon, if any. (Don't apply Weakness or Resistance for Benched Pokémon.)
Metal Slash 	 	 	30 	This Pokémon can't attack during your next turn.
Risky Kick 	 	 	20 	Flip a . If tails, this attack does nothing.
Destructive Beam	 	 	10 	Flip a coin. If heads, discard an Energy card attached to the Defending Pokémon.
====Pokémon VS====
 	 	 	 	
Name 	First appearance	Cost	Damage	Effect
Beat 	 	 	10 	
Healing Touch 	 	 	 	Flip a coin. If heads, choose 1 of your Benched Pokémon and remove 3 damage counters from it. Then switch with that Pokémon.
Delivery 	 	 	 	Put and all cards attached to it on top of your deck. Search your deck for a Trainer card, show it to your opponent and put it into your hand. Shuffle your deck afterward. If you don't have any Benched Pokémon, this attack does nothing.
Wing Cutter 	 	 	30 	Flip a coin. If tails, this attack does nothing.
Double Stab 	 	 	20× 	Flip 2 coins. This attack does 20 damage times the number of heads.
Steel Headbutt 	 	 	20+ 	Flip a coin. If heads, this attack does 20 damage plus 10 more damage. If tails, this attack does 20 damage.
Inflate 	 	 	20 	Flip a coin. If heads and if the Defending Pokémon attacks during your opponent's next turn, any damage done by the attack is reduced by 20 (after applying Weakness and Resistance.) (Benching either Pokémon ends this effect.)
Flickering Flames	 	 	20 	The Defending Pokémon is now .
Transfer Pain 	 	 	 	If has any damage counters on it, move 1 damage counter from onto the Defending Pokémon.
See Through 	 	 	 	Look at your opponent's hand.
Double Peck 	 	 	20× 	Flip 2 coins. This attack does 20 damage times the number of heads.
Entice 	 	 	 	If your opponent has any Benched Pokémon, choose 1 of them and switch it with the Defending Pokémon. The Defending Pokémon is now .
Rage Kick 	 	 	20+ 	Flip a coin. If heads, this attack does 20 damage plus 10 more damage for each damage counter on .
Powerful Punch 	 	 	30 	Don't apply Weakness or Resistance.
Drill Horn 	 	 	30 	If your opponent has any Benched Pokémon, flip a coin. If heads, choose 1 of them and this attack does 20 damage to it. (Don't apply Weakness and Resistance for Benched Pokémon.)
Tsunami 	 	 	10 	Flip a coin. If heads, this attack does 10 damage to each of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Ice Claw 	 	 	20+ 	Flip a coin. If heads, this attack does 20 damage plus 10 more damage and the Defending Pokémon is now .
Super Icy Wind 	 	 	 	Flip a coin. If heads, this attack does 10 damage to each of your opponent's Pokémon. Don't apply Weakness and Resistance.
Ice Throw 	 	 	 	For each of your opponent's Pokémon, flip a coin. If heads, this attack does 10 damage to that Pokémon. Don't apply Weakness and Resistance.
Hydro Blast 	 	 	20+ 	Flip a for each Energy attached to . This attack does 20 damage plus 10 more damage for each heads.
Strange Kiss 	 	 	10+ 	Flip a . If heads, this attack does 10 damage plus 10 more damage and the Defending Pokémon is now .
Frog Hop 	 	 	20+ 	Flip a . If heads, this attack does 20 damage plus 20 more damage.
Sun Flash 	 	 	 	If the Defending Pokémon tries to attack during your opponent's next turn, your opponent flips a . If tails, that attack does nothing.
Flower Cutter 	 	 	30× 	Flip 3 s. This attack does 30 damage times the number of heads.
Cotton Absorb 	 	 	10× 	Flip 2 s. This attack does 10 damage times the number of heads. Then, remove a number of damage counters from equal to the damage done to the Defending Pokémon (after applying Weakness and Resistance). If has fewer damage counters than that, remove all of them.
Stretch Tentacle 	 	 	 	If your opponent has any Benched Pokémon, choose 1 of them and switch it with the Defending Pokémon.
Poison Tentacle 	 	 	20 	Flip a . If heads, the Defending Pokémon is now .
Hot Air 	 	 	30 	Discard 1 Energy card attached to . Your opponent switches the Defending Pokémon with 1 of his or her Benched Pokémon, if any. (Do the damage before switching the Pokémon.)
Fast Kick 	 	 	30 	Don't apply Weakness or Resistance.
Headlock 	 	 	10+ 	Flip a . If heads, this attack does 10 damage plus 20 more damage and the Defending Pokémon is now .
Quick Rotation 	 	 	 	During your next turn, 's Spinning Head attack's base damage is 40 instead of 20.
Spinning Head 	 	 	20 	If you have any Benched Pokémon, flip a . If heads, switch with 1 of your Benched Pokémon.
Pitch 	 	 	30 	Your opponent switches the Defending Pokémon with 1 of his or her Benched Pokémon, if any. (Do the damage before switching the Pokémon.)
Paralyzing Glaze 	 	 	 	Flip a . If heads, the Defending Pokémon is now .
Burning Breath 	 	 	20+ 	Flip a . If heads, discard 1 Energy card attached to and this attack does 20 damage plus 20 more damage.
Clumsy Attack 	 	 	30 	Flip a . If tails, this attack does nothing and does 30 damage to 1 of your Pokémon. (Don’t apply Weakness or Resistance.)
Rising Thunder 	 	 	30 	Flip a . If heads, this attack does 20 damage to 1 of your opponent’s Benched Pokémon. If tails, this attack does 20 damage to 1 of your Benched Pokémon. (Don’t apply Weakness or Resistance for Benched Pokémon.)
Burning Tackle 	 	 	40 	Discard 1 Energy card attached to . does 10 damage to itself.
Quick Stream 	 	 	40 	Unless you have no Benched Pokémon, flip a . If tails, shuffle and all Energy cards attached to it into your deck. (Discard all other cards attached to .)
Dragon Storm 	 	 	30 	Flip a . If heads, this attack does 10 damage to each of your opponent’s Benched Pokémon. (Don’t apply Weakness or Resistance for Benched Pokémon.)
Aqua Wave 	 	 	20+ 	Flip 2 s. This attack does 20 damage plus 20 more damage for each heads.
Quick Dive 	 	 	 	Flip a . If heads, choose 1 of your opponent's Pokémon and this attack does 30 damage to it. Don’t apply Weakness and Resistance.
Slash Turn 	 	 	40 	Flip a . If tails, shuffle this Pokémon and all Energy cards attached to it into your deck.
Super Drain 	 	 	30 	Flip a . If heads, remove a number of damage counters from this Pokémon equal to the damage done to the Defending Pokémon (after applying Weakness and Resistance). If this Pokémon has fewer damage counters than that, remove all of them.
Tripleslap 	 	 	30× 	Flip 3 s. This attack does 30 damage times the number of heads.
Healing Flash 	 	 	 	Flip a . If heads, remove 3 damage counters from each of your Pokémon that has any on it. If tails, remove 1 damage counter from each of your Pokémon that has any on it. (If a Pokémon has fewer damage counters than that, remove all of them from that Pokémon.)
Disappear 	 	 	30 	Shuffle this Pokémon and all Energy cards attached to it into your deck. (Discard all other cards attached to this Pokémon.)
Energy Trick 	 	 	30 	If the Defending Pokémon has any Energy cards attached to it, choose 1 of them. If your opponent has any Benched Pokémon, choose 1 of them and attach that Energy to it.
Damage Burn 	 	 	20+ 	If the Defending Pokémon already has any damage counters on it, this attack does 20 damage plus 20 more damage.
Elemental Burn 	 	 	 	Discard all Energy cards attached to this Pokémon. Does 20 damage to each of your opponent’s Pokémon. Don’t apply Weakness or Resistance.
Dragon Wave 	 	 	50 	Discard a Energy card and a Energy card attached to this Pokémon.
Destroy Beam 	 	 	 	Flip a coin. If heads, discard an Energy attached to the Defending Pokémon.
====Application Pack====
 	 	 	 	
Name 	First appearance	Cost	Damage	Effect
Mini-Metronome	 	 	 	Flip a coin. If heads, choose 1 of the Defending Pokémon's attacks. Mini-Metronome copies that attack except for its Energy cost. (You must still do anything else required for that attack.) (No matter what type that Pokémon is, this Pokémon's type is still .) This Pokémon performs that attack.
====P Promotional cards====
 	 	 	 	
Name 	First appearance	Cost	Damage	Effect
Tail Wrap 	 	 	10 	Flip a coin. If heads, the Defending Pokémon is now .
Call for Friends 	 	 	10 	Search your deck for a Baby Pokémon card or a Basic Pokémon card and put it onto your Bench. Shuffle your deck afterward (You can't use this attack if your Bench is full.)
Big Sparking Strategy	 	 	10 	Flip 2 coins. If both of them are heads, the Defending Pokémon is now . If both of them are tails, this attack does nothing (not even damage).
Smash Link 	 	 	30 	Unless you have any Basic Pokémon named on your Bench, flip a coin. If tails, does 20 damage to itself.
Para-Link 	 	 	30 	If you have any Pokémon named on your Bench, flip a coin. If heads, the Defending Pokémon is now .
Heal Link 	 	 	10 	Flip a coin. If tails, this attack does nothing. If heads, and if you have a Basic Pokémon named on your Bench, remove 1 damage counter from .
Super Psy Bolt 	 	 	40 	
====J Promotional cards====
 	 	 	 	
Name 	First appearance	Cost	Damage	Effect
Reviving Light 	 	 	 	Both players may take as many Basic Pokémon as he or she like from their respective discard piles and place them on their Bench. (If a player's Bench is full, he or she does nothing.)
Light's Guidance	 	 	100 	Choose as many cards as you like from your collection showing Pokémon that appear inside the circles in the above illustration. Put them onto your Bench. (You can use this attack even if your Bench is full.)
====T Promotional cards====
 	 	 	 	
Name 	First appearance	Cost	Damage	Effect
Burst Tail 	 	 	30 	You may discard 1 Energy card attached to . If you do, the Defending Pokémon is now .
Healing Mist 	 	 	30 	Choose 1 of your Pokémon and flip 4 coins. Remove 1 damage counter from that Pokémon for each heads. If the Pokémon has fewer damage counters than that, remove all of them.
Lazy Headbutt 	 	 	20 	is now .
Madkinesis 	 	 	30+ 	Does 30 damage plus 10 more damage for each Energy attached to .
Miracle Powder 	 	 	 	Flip a coin. If heads, choose 1 . The Defending Pokémon is now affected by that .
Shoot Embers 	 	 	 	Does 10 damage to 1 of your opponent's Pokémon. Don't apply Weakness or Resistance.
Big Bite 	 	 	10 	Flip a coin. If heads, the Defending Pokémon can't retreat during your opponent's next turn.
Singe 	 	 	 	Flip a coin. If heads, the Defending Pokémon is now .
Energy Share 	 	 	10 	If you have any or on your Bench, you may flip a coin. If heads, take 1 Energy card, if any, attached to 1 of them and attach it to .
Super Singe 	 	 	40 	Flip a coin. If heads, the Defending Pokémon is now .
Para-Freeze 	 	 	30+ 	Flip a coin. If heads, this attack does 30 damage plus 10 more damage. If tails, the Defending Pokémon is now .
Spark Shot 	 	 	40 	If your opponent has any Benched Pokémon, choose 1 of them and flip a coin. If heads, this attack does 20 damage to that Pokémon. (Don't apply Weakness and Resistance.)
Energy Draw 	 	 	 	Search your deck for a basic Energy card and attach it to . Shuffle your deck afterward.
Dragon Bind 	 	 	10 	Flip a coin. If heads, the Defending Pokémon is now .
Dragon Shift 	 	 	 	Discard a random Energy card from . If you have any basic Energy cards in your discard pile, choose 1 of them and attach it to .
Spiral Wind 	 	 	40× 	Flip a coin until you get tails. This attack does 40 damage times the number of heads.
Whisper 	 	 	 	Flip a coin. Whisper into your opponent's ear whether it is heads or tails. And, this attack does 10 damage to the Defending Pokémon.
"______" (←Write your name) 	 	 	40 	Unless you say your name, this attack doesn't do anything.
"______" (←Write the name of a person you like)	 	 	50 	Each of your opponent's Active Pokémon is now . If you don't have anyone you like, you can't use this attack (even a star would be okay). If your opponent is the person you like, confess so.
====McDonald's Pokémon-e Minimum Pack====
 	 	 	 	
Name 	First appearance	Cost	Damage	Effect
Double Fire	 	 	10× 	Flip 2 coins. This attack does 10 times the number of heads.
Aqua Wave 	 	 	10+ 	Flip 2 coins. This attack does 10 damage plus 10 more damage for each heads.
Wing Cutter	 	 	20 	Flip a coin. If tails, this attack does nothing.
Glare Peck 	 	 	10 	Flip a coin. If heads, the Defending Pokémon is now .
====PLAY Promotional Cards====
 	 	 	 	
Name 	First appearance	Cost	Damage	Effect
Mutation 	 	 	10 	If the Defending Pokémon is a Basic Pokémon, your opponent can't that Pokémon during his or her next turn. If the Defending Pokémon is an Evolved Pokémon, devolve the Defending Pokémon and put the highest Stage Evolution card on it into your opponent's hand.
Psy Teleport 	 	 	30 	You may discard all cards attached to this Pokémon. If you do, put this Pokémon on the bottom of your deck.
Miracle Heal 	 	 	10 	Choose one of your _____'s Pokémon and remove 5 damage counters from it.
Miracle Return 	 	 	 	Choose one of your __________'s Pokémon. Discard all cards attached to that Pokémon and return that Pokémon to your hand.
Miracle Charge 	 	 	 	Choose one of your __________'s Pokémon. Search your deck for a basic Energy card and attach it to that Pokémon. Shuffle your deck afterward.
Defensive Aura 	 	 	20 	Prevent all effects of an attack, excluding damage, done to during your opponent's next turn.
Ancient Rain 	 	 	 	Choose one of your Benched __________'s Pokémon. Discard all Energy attached to that Pokémon and remove all damage counters from it.
Wash Over 	 	 	40 	Does 10 damage to 2 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Ancient Sunlight	 	 	 	Choose one of Benched __________'s Pokémon. You may attach a basic Energy card from your hand to that Pokémon.
Ancient Sunlight	 	 	 	Choose one of Benched __________'s Pokémon. You may attach a basic Energy card from your hand to that Pokémon.
Ancient Wind 	 	 	 	Choose one of your Benched __________'s Pokémon. Search your discard pile for a basic Energy card and attach it to that Pokémon.
Stream Reverse 	 	 	20 	If this Pokémon has less Energy attached to it than the Defending Pokémon, attach 2 Energy cards from your discard pile to this Pokémon.
====Movie Commemoration VS Pack====
 	 	 	 	
Name 	First appearance	Cost	Damage	Effect
Psy Dream 	 	 	10 	The Defending Pokémon is now . This Pokémon is now .
Darkness Charge	 	 	30 	Put 1 damage counter on .
Nightmare Dance	 	 	20+ 	If the Defending Pokémon is Asleep, this attack does 20 damage plus 10 more damage.
Dragon Spark 	 	 	 	Flip a coin. If heads, this attack does 10 damage to each of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Power Blast 	 	 	40 	Discard 1 Energy attached to .
====PCG-P Promotional cards====
 	 	 	 	
Name 	First appearance	Cost	Damage	Effect
Ozone Drain 	 	 	40 	If is in play, remove 3 damage counters from .
Intimidation Wave	 	 	10 	As long as the Defending Pokémon is a Basic Pokémon, choose 1 of the Defending Pokémon's attacks. That Pokémon can't use that attack during your opponent's next turn.
====Movie Commemoration VS Pack: Sky-Splitting Deoxys====
 	 	 	 	
Name 	First appearance	Cost	Damage	Effect
Ozone Hole 	 	 	30 	If is in play, the Defending Pokémon is now .
Ozone Tornado	 	 	40+ 	If is in play, this attack does 40 damage plus 20 more damage.
Ozone Tornado	 	 	20 	Flip a coin. If tails, does 10 damage to itself.
====Gift Box Mew • Lucario====
 	 	 	 	
Name 	First appearance	Cost	Damage	Effect
Forge	 	 	 	Attach 1 Energy or 1 Energy from your hand to this Pokémon.
====DP-P Promotional cards====
 	 	 	 	
Name 	First appearance	Cost	Damage	Effect
Shopping	 	 	 	Search your deck for any 1 card and put it into your hand. Shuffle your deck afterward.
====DPt-P Promotional cards====
 	 	 	 	
Name 	First appearance	Cost	Damage	Effect
Selecting Souvenirs	 	 	 	Look at the top 2 cards of your deck, choose 1 of them, and put it into your hand. Put the other card on the bottom of your deck.
Fever Step 	 	 	60 	Flip a coin. this attack does 10 damage to each of your opponent's Benched Pokémon. If tails, this attack does 10 damage to each of your own Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Sleep Together 	 	 	 	Both Active Pokémon are now .
Balance Ball Attack	 	 	30+ 	If your opponent's Active Pokémon is , this attack does 20 more damage.
====Movie Commemoration Random Pack====
 	 	 	 	
Name 	First appearance	Cost	Damage	Effect
Tag Beam 	 	 	30+ 	If you have Beautifly on your Bench, this attack does 30 damage plus 30 more damage.
Tag Shield Dust	 	 	30+ 	If you have Heracross on your Bench, the Defending Pokémon is now and .
Cut in Two 	 	 	50 	Flip a coin. If heads, choose 1 of your opponent's Benched Pokémon. This attack does 20 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Friend Party 	 	 	 	Search your deck for as many as you like and put them onto your Bench. Shuffle your deck afterward.
Breath of Time 	 	 	50+ 	Flip a coin. If heads, this attack does 50 damage plus 20 more damage.
====BW-P Promotional cards====
 	 	 	 	
Name 	First appearance	Cost	Damage	Effect
Energy Collect	 	 	 	Search your deck for up to 2 basic Energy cards, show them to your opponent, and put them into your hand. Shuffle your deck afterward.
====Everyone's Exciting Battle====
 	 	 	 	
Name 	First appearance	Cost	Damage	Effect
V Flame 	 	 	60 	
Bubble Drain 	 	 	50 	Flip a coin. If heads, heal 30 damage from this Pokémon.
Electric Slug 	 	 	80 	
Flash Bolt 	 	 	80 	This Pokémon can't use Flash Bolt during your next turn.
Double Trick 	 	 	70× 	Flip 2 coins. This attack does 70 damage times the number of heads.
Psy Magic 	 	 	40+ 	Flip 2 coins. This attack does 40 more damage for each heads.
Consecutive Strike	 	 	30× 	Flip a coin until you get tails. This attack does 30 damage times the number of heads.
Cross Blow 	 	 	30× 	Flip 4 coins. This attack does 30 damage times the number of heads.
Category:Lists of moves
it:Mosse non presenti nei giochi Pokémon