Guillotine Cross

== Overview ==
A Guillotine Cross is the third job class of an Assassin Cross. To attack enemies, they still wield two separate weapons (from Daggers to One Handed Swords) or Katars, but they gain access to new and improved ways of assassination. They can also gain access to new poisons, which other character classes have no known cures for them.
A Guillotine Cross name is often shortened and abbreviated as "GX", where the "X" is like a cross.
== Job Change Guide ==
See Guillotine Cross Job Change Guide for detailed information.
== Class Data ==
=== Skills ===
See Assassin Skills or Assassin Cross Skills for 2nd class Skills.
Skill 	Description 	Levels 	Type
Katar Exclusive Skills	Katar Exclusive Skills 	Katar Exclusive Skills	Katar Exclusive Skills
 	Inflicts damage to enemies within range by spinning with a Katar. 	5 	Offensive
 	Throws a spinning blade at a target in range, inflicting significant amount of damage. Each counter adds to the damage multiplier. 	5 	Offensive
Stealth Skills 	Stealth Skills 	Stealth Skills 	Stealth Skills
 	Conceals the user and allow movement in this state. All monsters, including Demon and Insect monsters, are unable to see the user in this state. 	5 	Active
 	Strikes from the shadows to hit all hidden targets in a 7x7 area for 300% damage. Cancels hidden status on all targets that are hit. 	1 	Offensive
 	Increases caster's speed to the maximum, increases Flee and certain chance to avoid magic attacks. 	5 	Active
Range (Melee) Skills 	Range (Melee) Skills 	Range (Melee) Skills 	Range (Melee) Skills
 	Attack - Leaps to a target and deals ATK * ( * BaseLv/100) damage, 7-cell range. 	5 	Offensive
 	Quickly reaches and attacks an enemy. Has a % chance to trigger . 	5 	Offensive
 	Gives an enemy a painful wound for 20 seconds, causing short ranged attacks to deal greater physical damage to the target. 	5 	Offensive
Counter Skills 	Counter Skills 	Counter Skills 	Counter Skills
 	Has a chance to cancel enemy's melee physical attack when skill is active. 	5 	Active
 	When successfully blocking an attack with , you can counter using Weapon Crush. 	5 	Offensive
 	Counter a physical attack inflicting damage to all enemies around the caster. 	10 	Offensive
Poison Skills 	Poison Skills 	Poison Skills 	Poison Skills
 	Allows creation of new poisons. Higher levels of the skill unlock new types of poisons and increases the probability of success. It is necessary to have a Medicine Bottle and a Poison Creation Kit.	10 	Passive
 	Create new poison from the list of possible poisons shown according to the level of and the materials you have. 	1 	Active
 	Target foe has -% poison resistance for seconds. 	5 	Active
 	For seconds, coat your weapon with one of the Guillotine Cross poisons. % chance of applying selected poison to target with each attack. Does not work against Boss monsters. 	5 	Supportive
 	Attack - % chance to apply your coated Guillotine Cross poison to target foe if hits (+ Hit). Your current poison coat ends if poison successfully applies to target. 	5 	Offensive
 	With activated, spread a poisonous smoke around 5x5 cells. Enemies in range have a 50% chance of getting poisoned every 2 seconds. 	5 	Active
 	Can detoxify Guillotine Cross's poison status and 1 target. 	1 	Active
Other Skills 	Other Skills 	Other Skills 	Other Skills
 	Fully restores HP when cast and increases movement speed increases for the skill's duration. All stats +20%. 	5 	Active
=== Skill Tree ===
=== Job Bonuses ===
The job levels in which a Guillotine Cross receives a certain bonus:
Stat\Amount	+1	+2	+3	+4	+5	+6	+7	+8	+9	+10
STR 	4 	5 	9 	16	20	30	52	58	 	
AGI 	1 	10	23	24	35	43	44	53	60	65
VIT 	14	15	19	31	42	54	 	 	 	
INT 	28	29	41	48	56	 	 	 	 	
DEX 	2 	11	25	36	37	49	50	62	 	
LUK 	51	59	64	 	 	 	 	 	 	
=== ASPD ===
{| class="wikitablec"	Equip	Attack Speed	From 2nd Class
Bare Handed 	156 	0 	
Shield 	-9 	−3 	
Dagger 	-2 	0 	
Sword (One Handed)	-25 	−15 	
Axe (One Handed) 	-40 	+29 	
Katar 	-2 	0 	
Left Hand Dagger 	-10 	0 	
Left Hand Sword 	-16 	−4 	
Left Hand Axe 	-20 	−8 	
== Builds == 
===PvM===
====Critical====
This build focuses on single target critical hits (CRIT), and is not a leveling build because it does not have HIT for AoE skills. Critical hits deal about 40% more than regular attacks would, and would bypass enemy flee. This build relies a lot on LUK. Every three LUK gives one CRIT. When using katars, crit rate is doubled (not shown in stat window) so it is possible to achieve 100% crit rate with just 50 CRIT. It is advised to get a bit more, however, because the target's LUK will lower your effective crit rate. Effective crit rate using katars = 2xCRIT - (target's LUK/5).
This build is mainly used for single target DPS on MVPs, but can also be applied for PvP/WoE as well. This build is PURE critical, and is only applicable to endgame uses. Leveling builds require HIT to use AoE leveling skills and 1 DEX is not adequate for AoE purposes.
The player may opt to use this stats build for leveling using or Meteor Assault when having access to equipment that grants Hit like or , or tweak the stats build to include DEX which should be a priority first.
Advantages:
*Critical damage bypass flee.
*Potentially very high single target damage.
Disadvantages:
*Need a lot of critical rate to ensure the skill always crits and doesn't miss, since the build will lack hit or Perfect Hit, with the equipment being optimized for having critical damage bonus.
*Mainly does damage to a single target only, since the AoE skill of a GX is lacking critical damage capabilities.
===== Cross Impact =====
 build is mostly a PVM/MVP end-game but can be used for leveling, if geared properly. It depends heavily on Critical damage and rate, and Enchant Deadly Poison.
Advantages:
* Melee damage is boosted by .
* Despite being melee, it can act as a gap closer to enemy.
Disadvantages:
* or some sort of melee reflect immunity method must be used first against enemy that use melee damage reflecting skill.
* Mainly single target damage.
====== Stats ======
* STR: 124/125 (124/125 STR is preferred since it provides more ATK)
* AGI: 90+ (AGI is required for achieving 193 ASPD)
* VIT: 90+ OR 125 (VIT is used to provide the Stun resistance from total 100 VIT (Base + Extra))
* INT: 1
* DEX: 1-90+ (put DEX as necessary)
* LUK: 125/126 (125 (126 for defense bypass from PDM) LUK is important and used for crit rate, crit damage, and headgear combo)
====== Talent ======
* POW: 100
* STA: 0
* WIS: 0
* SPL: 0
* CON: 0
* CRT: 97
====== Requirements ======
This build is centered around Enchant Deadly Poison, Crit Damage and Rate, and boosting equipment.
====== Miscellaneous ======
The other skills that will benefit the builds are:
* Meteor Assault: For initial leveling and clearing out mobs. This build will work wonders with just switching to , a 0.3 FCT Reduction Gear, and having the Pre-Requisite Skills for the shoes.
* : Needed for or secondary build option.
* : Needed for or secondary build option.
* : Needed for and a must have for all physical GX builds.
* : Optional for or having more survivability.
* : Needed to brew catalyst for , and also extends the duration of Enchant Deadly Poison.
* : Adds extra 10% melee physical damage and other beneficial effect to user depending on the type of new poison used.
===== Soul Destroyer =====
Advantages:
*Can kill enemy before they got into melee range.
*Ranged build can be better in some situation like dealing with melee reflect enemy, or picking off enemy one by one.
Disadvantages:
*Ranged skill wont be able to benefit from .
*Soul Destroyer have a lot more restriction (casting time and cast delay) to be able to deal good sustained damage, compared to .
*Mainly single target damage.
====== Requirements ======
This build is centered around Enchant Deadly Poison, crit damage, crit rate, casting time, and aftercast delay equipment.
====Non-Critical====
Advantages:
*Good AoE damage.
*Meteor Assault is not affected by Enchant Deadly Poison, so the player can be more economical.
Disadvantages:
*Non-crit skill doesn't bypass flee, so gears that can give Hit or Perfect Hit bonus is usually required.
*Lower single target damage.
*Strictly melee damage.
*Meteor Assault have some fixed and variable casting time, so gears to reduce it or make casting time uninterrupted is needed.
===== Meteor Assault =====
Meteor Assault build is both a leveling and PVM/MVP end-game if geared properly. It depends heavily on the and the skills listed in the shoes.
====== Stats ======
* STR: 120-125 (120-125 STR is preferred since it provides more ATK and directly affects the Meteor Assault formula)
* AGI: 90+ OR 120 (AGI is required for achieving 193 ASPD, 120 for gear requirements)
* VIT: 70-90 OR 120/125 (VIT is used to provide the Stun resistance from total 100 VIT (Base + Extra), or 120/125 for gear requirements)
* INT: 1 OR 120 (120 for gear requirements)
* DEX: 1 OR 90-100 (less DEX can be used when using Perfect Hit gears)
* LUK: ~90 OR 125/126 (extra ATK or 125/126 for gear requirements)
====== Talent ======
* POW: 100
* STA: 0
* WIS: 0
* SPL: 0
* CON: 1+
* CRT: 0
====== Requirements ======
This build's stats are centered around the Middle-Lower headgear set and HIT/Perfect Hit boosting gears used.
====== Fixed Cast Reduction ======
Options:
* Headgear: Any Headgear that provides at least 0.3 seconds Fixed Cast Time reduction will help remove the cast bar for Meteor Assault.
* Minor/Fixed Casting Stone: Garment-enchant stones open the option to use HP/SP Leech or defensive headgears.
====== Attack Boost ======
Options:
* & set: This set needs 120 VIT to get the optimal ATK boost (130 is possible, but not stats efficient). This set gives one of the lowest ATK boosts from the gears but provides high Hard Defense and HP, making a tanky build. Extra LUK helps boost the VIT values more.
* & set: This set needs 120 AGI to get the maximum ATK boost from the set. This set gives one of the lowest ATK boosts from the gears, but the flee from AGI stat helps reduce the potion costs while leveling, while also giving some status effect immunity. It is also rather easy to achieve 193 ASPD.
* : This build needs 120 INT to get the maximum ATK boost from the middle headgear. This setup gives the best Flat ATK boost from the gears. The extra SP helps to reduce the SP item consumption. This can be combined with , , or .
* & : This build needs 125 STR/LUK to get the maximum ATK boost from the headgears. This setup gives lowest Flat ATK boost for Guillotine Cross, out of all the available options but is the best option for Crit based skills and other Gears.
====== HIT/Perfect Hit ======
Options:
* garment is overall the best in slot for PVM/MVP since it provides high HIT and can be used to make 1 DEX builds. It has a set with which gives additional HIT and Perfect Hit.
* Another good option for garment is the with , which provides about 75 Perfect Hit.
* are good options for increasing Perfect Hit.
The Meteor Assault can be used since Assassin Cross with to level with Crimson Weapons. On reaching level 100, the Poison React, Weapon Crush, Weapon Blocking, and Counter Slash skills will help boost the damage and insta-casting of Meteor Assault. Other gears that boost HP/SP Leech, Damage/ATK, or Defense can be used for leveling and PVM/MVP, depending upon each owner's preference.
===== Rolling Cutter/Cross Ripper Slasher Katars =====
Rolling Cutter is one of the leveling AoE skill for a Guillotine Cross, the advantage being higher AoE at 7x7 area. This build is a good balanced build that can use skills, CRIT, perfect dodge, or anything depending on gears used.
* STR: 90-125
* AGI: 90-125
* VIT: 80-100 OR 125
* INT: 1 OR 120
* DEX: ~60 OR 90-100 OR 120
* LUK: ~60 OR 72/90/108/126 OR 120
This build's stats are centered around the garment, which is overall the best garment for PVM/MVP and sometimes PVP/WoE too. Make sure STR, AGI, and VIT are above 90 as these are crucial stats for a GX (STR = attack power, AGI = ASPD/flee, VIT = survivability) and the backpack bonuses are great for it. If you prefer to use skills more than CRIT, go for 90 DEX and 60-70 LUK. If you prefer to CRIT more and want the backpack LUK bonus, then go for 90 LUK and 60-70 DEX. VIT is set to 94 so that there is 100 VIT in total after job bonuses, which will give stun immunity. 120 DEX when combined with ranged gear is also a viable option for long-ranged MVP-ing with Cross Ripper Slasher against some MVP that have melee attack reflect.
With the adddition of , the player may choose to put more points into LUK in order to gain defense bypassing effect from it. Since the bonuses is every 18 points of LUK, the player may choose to put either 72, 90, 108, or 126 in LUK, based on how much the player value defense bypass effect. If the player already have defense bypass effect from other gears, LUK amount may be reduced and invested into another stats. When using , stats point may be invested into INT stats instead to gain bonus damage from it.
Rolling Cutter is the first skill to get and will be the main leveling skill. Cross Ripper Slasher is very strong with many counters built up with Rolling Cutter. For leveling purposes, CRS can be used to finish off the one monster that is not killed when mobbing. is good for single target burst damage as well. Cloaking Exceed is useful and you will not be seen by insect/demon monsters. This build can also be used to level using Meteor Assault if the player is equipped with . The only mandatory equipment for this route of leveling is cards or gear that prevents cast interruption. Using this skill while dual-wielding, when carded correctly will usually yield better damage than using a katar.
This build will have a good CRIT rate with certain gears like . Morrigane's set is also good choice for the early GX levels or Assassin/Assassin Cross levels. Please note that CRIT-ing monsters one at a time is not recommended for leveling purposes and using Rolling Cutter to mob is much faster. CRIT could be useful for MVP/WoE purposes though. MVPs that have AGI-UP usually will dodge skills that depend on HIT, so this is where CRIT comes in. Buffs like Gloria will bring the CRIT rate up over 50 usually, which means over 100 CRIT with the doubled CRIT rate from Katars.
High Perfect Dodge (80+) can be easily achieved with the right gears, like Morrigane's set, two , and . LUK will also help but do not get too much LUK at the beginning as the points are better spent on other stats first. If tanking a mob for your party to kill, switch from the two Fortune Swords to one Fortune Sword and a shield with the appropriate racial reduction card (, , etc.). Switch back to two Fortune Swords to pull and mob the monsters together.
A with four , with three , or with two is useful with Rolling Cutter for leeching HP back. The player can stack this with other leech gear to increase the chance of leeching HP/SP. At level 120, the player can switch to for better damage and built-in HP/SP leech. For DPS purposes, use a , KVM Katar (/), or . KVM Katars are good for attacking even non-Demi Human monsters due to the 193 ASPD proc.
===PvP===
==== PVP/WoE Daggers ====
This is more of an endgame PVP/WoE build and is not a leveling build. To optimize ASPD, HIT, and ATK, focus on balancing the STR, AGI and DEX stats. This is because it is indispensable to have quick attack speed along with adequate HIT so that attacks will not fail. VIT is also needed for survivability.
* STR: 100-110
* AGI: 100-110
* VIT: 70-90
* INT: 1 +4
* DEX: 90-100
* LUK: 1-20
# ATK: 259 +0 (without Daggers) ATK: 499+112 (if using Glorious Damascus and with a refine of +8)
# ASPD: 181 (without Daggers) ASPD: 185 (with Increase Agility, Blessing, Drosera Herb Salad, Siroma Ice Tea, Steamed Desert Scorpions, Hwergelmir's Tonic and Awakening Potion)
# HIT: 303 (with Increase Agility, Blessing, Siroma Ice Tea, Hwergelmir's Tonic)
# DEF: 0+79
# Flee: 341+2 (with Increase Agility, Blessing, Drosera Herb Salad, Steamed Desert Scorpions)
# Critical: 2
# MDEF: 0+ 15
# MATK: 19+24 (with Blessing)
# HP and SP may be different depending on the server
==== Dual-Dagger (DD) Critical Hit-Locker ====
This build focuses on dealing critical hits on a single target (CRIT) using two daggers. This build is mainly used for single target MVPing/PvM as it relies on auto-attacking (Ctrl+Click, or /nc). The main goals are: 1) Reach 193 ASPD (through AGI, gears, ASPD-modifying consumables, and buffs (such as Cantocandidus)]; 2) Make your CRIT greater than 100 [from stats, gears, CRIT-modifying consumables, and buffs (such as Gloria)]; and 3) Deal enormous damage (through STR, overupgraded weapons, cards, etc.)
Your stats should look more or less like this once you reach Base Lv. 150:
* STR: 70~
* AGI: 110-120
* VIT: 70-94
* INT: 1
* DEX: 1-50 (offhand might show as a "CRIT", but it's still based off of hit for some obscure reason)
* LUK: 90-120 OR 126
And at Base Lv. 175, your stats should look more or less like this:
* STR: 80-100
* AGI: 110-120
* VIT: 70-94
* INT: 1
* DEX: 40-80
* LUK: 90-120 OR 126
For most of the time, your main weapons are not katars (dual daggers, DUH!). Instead, you will be spamming Enchant Deadly Poison and auto-attacking lone targets most of the time. Make sure to max both Righthand Mastery and Lefthand Mastery. But then, you will be forced to switch to katars when facing groups of monsters. Thus, it is recommended to level up with maximum STR, AGI/VIT, and DEX (refer to the Rolling Cutter/Cross Ripper Slasher Katar Build above), and reset your stats to a DD-CRIT build once you either reach Base Lv. 185 or when you have gathered decent gears for a DD-crit build. But if you have gears that are optimized for Perfect Dodge, then you might as well act as a "Perfect-Dodge Tanker" in leveling-oriented parties and continue allocating your stat points as described above.
Skills: Hallucination Walk Lv. 5 / Venom Impress Lv. 5 / New Poison Research Lv. 10 / Dark Claw Lv. 5 
*optional: Rolling Cutter Lv. 5 / Cross Ripper Slasher Lv. 5 / Counter Slash Lv. 10 / Cross Impact Lv. 5
**Prerequisites: Cloaking Exceed Lv. 5 / Cross Impact Lv. 3 / Dark Illusion Lv. 5 / Phantom Menace Lv. 1
== Equipment ==
The equipment under General section can be used by any builds, while the one under Critical section will only benefit those that uses critical build.
=== Headgear ===
==== General ====
Upper:
* 
* 
* with Temporal Jewel (Str) and Mettle/Tenacity enchant.
* 
* 
* 
* / - series of headgear that gives fixed cast time reduction at +11 and higher, among with many other offensive bonus.
* 
* 
* 
* with Mettle or Tenacity enchant.
* 
* 
* 
* 
* 
* / 
* / 
Middle:
* 
* 
* 
* 
* 
* (only with )
* 
* 
* 
* 
* Mob Scarf Set
Lower:
* 
* 
* 
* 
* 
* (only with )
* 
* 
* 
Card Options:
* 
* 
* 
* 
* 
* (only with )
* (only with )
* 
* 
* Status resist cards
==== Critical====
Upper:
* with Acute enchant.
Middle:
* 
Lower:
* 
Card Options:
* 
* 
* 
=== Armor ===
==== General ====
* Free armor from main episode quest:
** Episode 16.1 
** Episode 16.2 
** Episode 17.1 
* Armor from main episode quest:
** Episode 16.1 
** Episode 16.2 
** Episode 17.1 
** Episode 17.2 with or enchant
** Episode 18 with and Wolf Orb (Warrior) enchant
* / / / 
* / 
* 
* 
* 
* 
* 
* 
* 
* 
* / / 
* 
* 
* 
Card Options:
* / 
* / / / / 
* 
* (only with )
* 
* 
* (only with )
* 
* (only with )
* 
* 
* (only with )
* 
* Elemental resist cards
==== Critical ====
Card Options:
* (only with )
* 
* / 
=== Weapon - Katar ===
* / 
* with enchant.
* 
* / / 
* 
* with Fighting Spirit/ASPD/Expert Archer/Sharp enchants
* / / 
* 
* with enchant.
* 
* / 
* 
* with the enchants:
**Slot 3: or 
**Slot 4: 
==== General ====
Card Options:
* 
* (only with )
* (only with )
* / 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* Damage increase cards
==== Critical ====
Card Options:
* 
* 
* 
* 
=== Weapon - Dual Wield ===
Main Hand:
* - can use to autocast Weapon Perfection if no access to 
* - with Recovers 100% of damage lost from size penalties enchant
* 
* 
* with enchant.
* 
* 
* 
* 
Off Hand:
* 
* with Sharp4-5/ASPD enchants
* 
* 
* 
* 
* 
* 
* 
* 
* 
Card Options:
* 
* (only with )
* 
* (only with )
* / 
* 
* 
* 
* 
* 
* 
* 
* Damage increasing cards
=== Garment ===
==== General ====
* Free garment from main episode quest:
** Episode 16.1 
** Episode 16.2 
** Episode 17.1 
* Garment from main episode quest:
** Episode 17.1 
** Episode 17.2 
** Episode 18 with Wolf Orb (Powerful) and Wolf Orb (HIT) enchants
* 
* 
* 
* with Fighting Spirit/Fatal/ASPD enchants
* 
* 
* 
* 
* 
* 
* 
* / 
* / / 
Card Options:
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
==== Critical ====
* 
Card Options:
* 
* 
* 
=== Shoes ===
==== General ====
* Free shoes from main episode quest:
** Episode 16.1 
** Episode 16.2 
** Episode 17.1 
* Shoes from main episode quest:
** Episode 17.1 with Modification Orb (Overpower) or Modification Module (Fatal Flash) enchant
** Episode 17.2 
** Episode 18 
* / 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* / with Fighting Spirit / ASPD / Bear's Power / Lucky Day / Speed of Light enchants, depending on what is needed
* 
* 
* 
Card Options:
* 
* 
* 
* 
* 
* (only with )
* 
* 
* 
* 
* 
* 
* 
* 
* 
* (only with )
* 
==== Critical ====
Card Options:
* 
* 
* 
* 
* 
* 
=== Accessory ===
====General====
Both Slot
* 
* 
* Brave Heart series (good generic effect, applicable for any build)
* 
* 
* (only with )
* 
* / 
* 
* 
* (only with )
* with and enchanted on any equipment
* on right slot accessory
* 
* 
* 
Left Slot Only
* Accessory from main episode quest:
** Episode 17.1 with ASPD, Expert Archer, or Fatal enchants
** Episode 17.2 
** Episode 18 
* 
* 
* 
* 
* 
Right Slot Only
* Free accessory from main episode quest:
** Episode 16.1 
** Episode 16.2 
** Episode 17.1 
* Accessory from main episode quest:
** Episode 17.1 with ASPD, Expert Archer, or Fatal enchants
** Episode 17.2 
** Episode 18 
* 
* 
* 
* 
Card Options:
* (only with )
* (only with )
* 
* 
* 
* (left slot accessory only)
* 
* 
* (right slot accessory only)
* 
* Darklord Essence Force/Concentration/Vitality
====Critical====
* 
* 
* 
Card Options:
* 
* 
* 
* 
=== Perfect Dodge ===
See Perfect Dodge for gear set-up.
=== Costume/Shadow Equipment ===
* 
* 
*Any costume with the following enchant:
**Upper headgear: / / / 
**Middle headgear: / / / 
**Lower headgear: / / / 
**Garment: / / / / / / 
* 
* 
* 
* 
*Physical Shadow Set
*Malicious Shadow Set
*Liberation Shadow Set
*Critical Shadow Set
*Elemental shadow armor
*Thief Shadow Set
*Rolling Shadow Set
*Ripperslasher Shadow Set
*Perfect Size Shadow Set
*Mammoth Shadow Set
*Maximum Mammoth Shadow Set
* 
* 
* 
* 
*Creative Shadow Set
*Lord Bearer's Shadow Set
*Full Penetration Shadow Set
=== Dungeon/Instance Specific Equipment ===
==== Headgear ====
* - 2nd OS Search instance
* - Werner Laboratory Central Room instance
* - Clock Tower and Nightmare Clock Tower dungeon
* - Faceworm Nest instance
* - Thanatos Tower dungeon
* - Heart Hunter War Base 2 instance
==== Accessory====
* - Room of Consciousness instance and Prontera Invasion dungeon
=== Consumables ===
==== Offensive ====
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
==== Defensive ====
* 
* 
* 
* 
=== Pets ===
* 
* 
* 
* 
* 
* 
* 
* ‎
* ‎
== External Links ==
# (V)adHatter's DD Crit GX Guide
# Giant Fluffy Cats GX Guide
# Setsuna's GX Crash Course Guide & Gameplay