Deities

In Forgotten Realms, deities are worshiped by almost everyone, from regular people to monsters. 
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== Overview ==
Deity choice can impact Cleric dialogue options, with Shar having the most, followed by Mystra and Selûne. 
Although the option for Paladins to select a deity was removed in the final release of the game, dialogue options still exist that are tagged to only be available to Paladins with specific deities. These can still be accessed by a multiclass character who has levels in both Cleric and Paladin and selected the appropriate deity with their first Cleric level.
The complete list of in the setting is long; so the following list only consists of deities that are either available to worship as a Cleric or at least mentioned in the game.
==Bahamut==
The dragon god of justice, lawful good, Associated domain(s): Life, War.
The Angel of the Seven Heavens is the dragon god of justice. His ideal of mercy and just authority keep him locked in an inexorable rivalry with his sister, Tiamat. This deity can be selected by player Cleric.
==Bane==
The god of tyranny, terror and hate, lawful evil. Associated domain(s): Order, War.
Bane is a dark paragon of hate, fear, and tyranny. He ascended to godhood alongside Bhaal and Myrkul, but loathes them both for taking power he believes is rightfully his.
==Bhaal==
The god of murder, neutral evil. Associated domain(s): Death.
Bhaal is the notorious god of murder, reborn after each of his descendants were viciously slain. He has a tenuous alliance with Myrkul and Bane, the three having attained divinity in a bargain with Jergal.
==Corellon Larethian==
The elf god of art and magic, chaotic good. Associated domain(s): Arcana, Life, Light, War.
Creator of the elves, Corellon Larethian oversees the elven pantheon as a whole, providing blessings to those who study art, magic, and nature. This deity can be selected by player Cleric.
==Cyric==
The god of lies, trickery, and strife, chaotic evil. Associated domain(s): Trickery.
Known as the Prince of Lies, Cyric previously held dominion over tyranny, murder, lies, intrigue, and illusion. He has a storied rivalry with Mystra.
==Eilistraee==
The drow goddess of beauty and freedom, chaotic good. Associated domain(s): Life, Light, Nature.
Eilistraee is the goddess of beauty, song, and freedom. She is worshipped by Drow who abandoned her mother Lolth because the Dark Maiden desires balance between all races, and struggles against her mother Lolth's corrupt aims. This deity can be selected by player Cleric.
==Garl Glittergold==
The gnome god of luck, protection and trickery, lawful good. Associated domain(s): Trickery.
The Watchful Protector is the king of gnomish gods - a deity of humour, gemcutting, protection, and trickery. This deity can be selected by player Cleric.
==Gond==
The god of craft, smithing, and inventiveness. Neutral (as Gond), chaotic good (as Nebelun). Associated domain(s): Forge (as Gond), Knowledge, Trickery (as Nebelun)
The Lord of All Smiths had many forms and names, and under all of them pushed for innovation and imaginativeness, sometimes to a dangerous degree, as a result of his short-sighted desire to create.
Gond was also known as Nebelun among Gnomes of the Realms, who venerated him alongside the other Lords of the Golden Hills (the Gnome pantheon).
==Gruumsh==
The patron deity of orcs and head of the orc pantheon, chaotic evil. Associated domain(s): Tempest, War.
The One-Eye is the orcs' patron deity - a god of war, conquest, and victory at all costs. He has led an ancient and immutable grudge against the elven pantheon since Corellon Larethian took his eye. This deity can be selected by player Cleric.
==Helm==
The god of protection and guardians, lawful neutral. Associated domain(s): Life, Light, Twilight.
The Watcher is an eternal sentry among the gods, representing guardians across the planes. After more than a century of fading worship, Helm's power was restored with the Second Sundering. This deity can be selected by player Cleric.
==Ilmater==
The god of endurance and suffering, lawful good. Associated domain(s): Life, Twilight.
The Crying God protects the oppressed and persecuted. His clergy is sworn to alleviate suffering, even if that means taking on that pain personally. This deity can be selected by player Cleric.
==Jergal==
The Final Scribe, formerly Lord of Bones, Judge of the Damned. Lawful neutral. Associated domain(s): Death, Knowledge.
The original god of death before he willingly ceded his position to Bhaal, Bane, and Myrkul who usurped some of his portfolios. After stepping down he became the seneschal of first Myrkul, then Cyric (after Myrkul perished during the Times of Troubles), and eventually Kelemvor (after Cyric was overthrown by Mystra and Kelemvor).
Caring for little besides an orderly accounting of the fate of the world, Jergal became known as the Final Scribe who kept the records of the ultimate fate of all the dead.
It is implied that Withers is Jergal and he is being implored by Helm to aid the party against The Absolute.
== Kelemvor==
The god of the dead, lawful neutral. Associated domain(s): Death, Grave.
Fair but distant, Kelemvor guides the dead to their appropriate plane in the afterlife. His clergy provides last rites across Faerûn, but also destroy undead that have escaped Kelemvor's judgement. This deity can be selected by player Cleric.
==Kereska==
The dragon goddess of magic and magical creativity, chaotic neutral. Associated domain(s): Arcana.
Kereska, draconic goddess of arcane knowledge, imbues many chromatic dragons with their magic, including their breath.
==Laduguer==
 
Laduguer 'The Exile' is the tyrannical patron of the Duergar, lawful evil. Associated domain(s): Arcana, Death.
His clerics are the unquestioned rulers of duergar society, enforcing cold and callous behaviour among his worshippers.
==Lathander==
The god of birth, dawn and renewal, neutral good. Associated domain(s): Life, Light.
The Morninglord is the god of the dawn and spring, of birth and beginnings. He is invoked to christen both new ventures and new life. His followers embrace growth and renewal, and despise the undead. This deity can be selected by player Cleric.
==Lolth==
 
The drow goddess of spiders, chaotic evil. Associated domain(s): Trickery, War.
The much-reviled matriarch of the drow pantheon, Lolth holds sway over spiders, the Underdark, and the wicked creatures of the Demonweb Pits. Her primary goal is to corrupt all drow, transforming them into heartless cultists. This deity can be selected by player Cleric, except for Seldarine Drow.
==Loviatar==
Loviatar the evil goddess of agony, lawful evil. Associated domain(s): Death.
Queen and servant to the greater god Bane, the Maiden of Pain is the master of inflicting physical and psychological suffering, her portfolio encompassing hurt and torture. Abdirak is a notable servant of Loviatar.
== Mielikki==
The goddess of forests, neutral good. Associated domain(s): Nature.
Mielikki is the goddess of forests and the creatures that live within them. She is a remote and spiritual deity, often spoken of in but the quietest of forests. This deity can be selected by player Cleric.
==Moradin==
The dwarf god of creation, lawful good. Associated domain(s): Forge, Knowledge.
The All-Hammer is a dwarven god worshipped by smiths, artisans, and miners alike. He and Laduguer are constantly at odds. This deity can be selected by player Cleric.
==Myrkul==
The god of death and decay, neutral evil. Associated domain(s): Death.
A member of the Dead Three with Bhaal and Bane, Myrkul is a cruel necromancer turned god, inspiring the fear of death in mortals. He often clashes with Kelemvor, the even-handed judge of fallen souls.
==Mystra==
The goddess of magic, neutral good. Associated domain(s): Arcana, Knowledge.
As the mother of all magic, Mystra oversees the Weave and spreads arcane knowledge to mortal spellcasters. Her clerics preserve ancient lore and protect bastions of magical energy. This deity can be selected by player Cleric.
==Oghma==
The god of knowledge, neutral. Associated domain(s): Knowledge.
Oghma is the god of inspiration and invention, sharing knowledge with the world through his bards and clerics. Unlike many other deities, Oghma accepts all moral alignments into his clergy. This deity can be selected by player Cleric.
==Selûne==
The goddess of the moon, chaotic good. Associated domain(s): Knowledge, Life, Twilight.
The Lady of Silver presides over the moon, stars, and navigation. Her power over the heavens is constantly challenged by her sister Shar, who seeks to plunge the world into eternal shadow. This deity can be selected by player Cleric.
==Shar==
The goddess of darkness and loss, neutral evil. Associated domain(s): Death, Trickery.
As the greater deity of darkness, Shar is feared for her power over the night, secrets, and loss. She is locked in eternal conflict with her twin sister Selûne, goddess of the moon.
== Silvanus ==
The god of nature and wilderness, neutral. Associated domain(s): Nature.
Silvanus, known also as the Treefather or Oak Father, presides over nature, specifically wild nature, in both its natural beauty and fierce savagery. He can be wild and unpredictable, much like nature itself, and is wrathful towards those who threaten wild places. He is the patron of Druids. 
==Talos==
The god of storms and destruction, chaotic evil. Associated domain(s): Tempest.
Talos represents the uncaring and destructive force of nature. His followers see life as a set of random effects in a sea of chaos, and take what they can - for who can say when Talos will strike next? This deity can be selected by player Cleric.
==Tempus==
The god of war, neutral. Associated domain(s): War.
Tempus is the Lord of Battles, overseeing war and its soldiers. He is the embodiment of honorable combat, and condemns needless bloodlust. This deity can be selected by player Cleric.
==Tiamat==
The dragon goddess of greed, lawful evil and chaotic evil. Associated domain(s): Trickery.
Tiamat the Many-Mawed is a roiling mass of avarice and hate currently trapped within the Nine Hells. The dragon god of greed eternally plots her escape, as do her many fanatics in the world of Toril. This deity can be selected by player Cleric.
==Tymora==
The goddess of good fortune, chaotic good. Associated domain(s): Trickery.
Tymora is the bright-faced goddess of fortune, who favours those who gamble - and set out on adventure - with the utmost skill and daring. This deity can be selected by player Cleric.
==Tyr==
The god of law and justice, lawful good. Associated domain(s): Order, War.
The Blind God rules over law and justice, encouraging valiant acts from his followers and relentlessly pursuing oathbreakers. This deity can be selected by player Cleric.
==Umberlee==
The Bitch Queen, Umberlee, is the sea goddess, chaotic evil. Associated domain(s): Tempest.
She is most often worshipped by sailors or people travelling by sea, out of fear of her destructive powers. The Queen of the Depths was known as a particularly malicious, petty, greedy, and vain deity who controlled the harshness of the sea while revelling in her own power and was not hesitant to drown people if she so pleased.
== Vlaakith==
 
While not a god in the traditional sense, the Lich Queen is the sole respected leader of the githyanki. She encourages their worship and unquestioning devotion, essentially acting as a deity.
== Waukeen==
Formerly a lesser deity of wealth and trade, Waukeen disappeared during the Time of Troubles. Associated domain(s): Knowledge, Trickery.
Although not available as a patron deity, Waukeen is mentioned by several books and characters in-game. Waukeen's Rest is also named after her.
== Yondalla==
The halfling goddess of fertility and protection. Lawful good. Associated domain(s): Life, Twilight.
As the mother of the halfling pantheon, Yondalla is known for her kindness and open mind, encouraging her followers to protect the home, hearth, and nature. This deity can be selected by player Cleric.
==References==