nyuuzyou/wikis huggingface dataset:
Circus Maximus: Chariot Wars (Nov 16, 2001 prototype)

A prototype of Circus Maximus: Chariot Wars for the Xbox.
==Notes==
* Compiled two months before the final US version (the first retail release).
* No THQ logo at start up.
* Kodiak logo lacks copyright information.
* Title screen lacks trademark symbol.
* This build includes background information on the currently selected track while on the loading screen. The final includes a controller layout instead.
* XBE information:
** Internal Name: CircusMaximus
** Maker ID and Product Number: EC-1
** Executable Name: DEFAULT.XBE
** Executable checksum (MD5): 73016b963996bc0ebf79065f28ae6267
* Miscellaneous Notes:
** Game is emulatable: Yes (CXBX) (as of September 12, 2021).
** Game contains dongle protection: No.
==Screenshots==
Xbox - Circus Maximus pre release (1).png
Xbox - Circus Maximus pre release (2).png
Xbox - Circus Maximus pre release (3).png
Xbox - Circus Maximus pre release (4).png
Xbox - Circus Maximus pre release (5).png
Xbox - Circus Maximus pre release (6).png
Xbox - Circus Maximus pre release (7).png
Xbox - Circus Maximus pre release (8).png
Xbox - Circus Maximus pre release (9).png
Xbox - Circus Maximus pre release (10).png
Xbox - Circus Maximus pre release (11).png
Xbox - Circus Maximus pre release (12).png
Xbox - Circus Maximus pre release (13).png
Xbox - Circus Maximus pre release (14).png
Xbox - Circus Maximus pre release (15).png
Xbox - Circus Maximus pre release (16).png
Xbox - Circus Maximus pre release (17).png
Xbox - Circus Maximus pre release (18).png
Xbox - Circus Maximus pre release (19).png
Xbox - Circus Maximus pre release (20).png
Xbox - Circus Maximus pre release (21).png
Xbox - Circus Maximus pre release (22).png
Xbox - Circus Maximus pre release (23).png
Xbox - Circus Maximus pre release (24).png
Xbox - Circus Maximus pre release (25).png
Xbox - Circus Maximus pre release (26).png
Xbox - Circus Maximus pre release (27).png
Xbox - Circus Maximus pre release (28).png
Xbox - Circus Maximus pre release (29).png
Xbox - Circus Maximus pre release (30).png
Xbox - Circus Maximus pre release (31).png
Xbox - Circus Maximus pre release (32).png
Xbox - Circus Maximus pre release (33).png
Xbox - Circus Maximus pre release (34).png
Xbox - Circus Maximus pre release (35).png
Xbox - Circus Maximus pre release (36).png
Xbox - Circus Maximus pre release (37).png
Xbox - Circus Maximus pre release (38).png
==Origin==
Xbox - Circus Maximus pre release.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: Xbox and Dreamcast (September 18, 2021)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
City Builder (Nov 24, 2009 prototype)

A prototype of City Builder for the Wii.
==Notes==
* No noticable differences
* Disc information:
** Header Product Code: RG7EQH
** Header Version Number: 0
** Header Title: City Builder
** Executable Name: /main.dol
** Latest date in DOL: 2/24/2009 1:12:00 AM
** Latest date in DOL (final build): 2/24/2009 1:12
** Apploader date: 2/24/2009
** Apploader date (final build): 2/24/2009 0:00
** Errors (Data Blocks): 0
** Errors (Unused Blocks): 0
* Miscellaneous Notes:
** Game is emulatable in Dolphin: Yes (as of December 25, 2022).
*** Issues: None.
** Debug enabled: No
==Screenshots==
RG7EQH_2022-12-25_01-45-33.png
RG7EQH_2022-12-25_01-45-36.png
RG7EQH_2022-12-25_01-45-41.png
RG7EQH_2022-12-25_01-45-49.png
RG7EQH_2022-12-25_01-45-59.png
RG7EQH_2022-12-25_01-46-03.png
RG7EQH_2022-12-25_01-46-10.png
RG7EQH_2022-12-25_01-46-24.png
RG7EQH_
==Origin==
City Builder preview 11-24.JPG|Disc front.
==Files==
Archive Contents:
Download File:
==Acknowledgments==
A huge thanks to drx for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
 
* Project Deluge: Xbox 360 and Wii (December 25, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Civil War: A Nation Divided (DLC redericksburg Bonus prototype)

A prototype DLC of Civil War: A Nation Divided for the Xbox 360.
==Notes==
* This dlc was found on the hdd SAMSUNG500GB. This dlc was extracted by funtimeandrefoxy on Jan 14, 2025.
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
ClaDun x2 (Oct 2, 2010 prototype)

A prototype of ClaDun x2 for the PlayStation Portable.
==Notes==
* Predates the final Japanese build by almost three months.
* Recovered from a damaged DVD-R; the contents were released as standalone files rather than as a disc image.
* Known as ベータ版 (Beta-ban, literally "Beta Version") in menus and icons.
* Total extent of differences unknown.
Clash of the Titans (Dec 6, 2009 prototype)

A prototype of Clash of the Titans for the Xbox 360.
==Notes==
* Predates the final build by 4 months.
* Different lighting on the title screen.
* Missing "The Videogame" subtitle on the title screen logo.
* Different main menu font.
* OPTION is present on the main menu in this build by default.
* In-engine cutscenes are all preliminary. Most of the NPCs T-pose in place.
* Mini map design has a red outline. The mini map in the final is filled.
* Different lighting.
* The same model is used for multiple NPCs in this build.
* Other differences are unknown.
* XEX information:
** Header Maker ID: NM
** Header Product Code: 2075
** Header Title: Clash of The Titans
** Header PE Name: ST.exe
** Header Executable Name: /default.xex
** Header: Executable Checksum (MD5): 270af4fa6a69b1b8e697d25135a6db8a
* Miscellaneous Notes:
** Game is emulatable in either Xenia or Xenia-Canary: Yes (as of December 25, 2022).
*** Issues: No issues.
==Screenshots==
Screenshot - Clash of The Titans 2022-12-13 21-53-16.png
Screenshot - Clash of The Titans 2022-12-13 21-53-01.png
Screenshot - Clash of The Titans 2022-12-13 21-52-47.png
Screenshot - Clash of The Titans 2022-12-13 21-52-31.png
Screenshot - Clash of The Titans 2022-12-13 21-52-27.png
Screenshot - Clash of The Titans 2022-12-13 21-52-20.png
Screenshot - Clash of The Titans 2022-12-13 21-52-10.png
Screenshot - Clash of The Titans 2022-12-13 21-51-55.png
Screenshot - Clash of The Titans 2022-12-13 21-51-51.png
Screenshot - Clash of The Titans 2022-12-13 21-51-44.png
Screenshot - Clash of The Titans 2022-12-13 21-51-35.png
Screenshot - Clash of The Titans 2022-12-13 21-51-33.png
Screenshot - Clash of The Titans 2022-12-13 21-51-27.png
Screenshot - Clash of The Titans 2022-12-13 21-51-23.png
==Origin==
X360 - Clash of the Titans preview.JPG|Disc front.
==Files==
Archive Contents:
Download File:
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
 
* Project Deluge: Xbox 360 and Wii (December 25, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
ClayFighter (Prototype)

A prototype of ClayFighter for the SNES.
==Notes==
* Late prototype.
* Title name in the header was changed. In the prototype it says " s Çè8ighters *wink*".
* Boots to "This Game Pak Is Not Designed For Your Super Famicom or Super NES. -Interplay-". Set the region code header byte 0xFFD9 to 0x02 to bypass this.
==Screenshots==
Clay Fighter (Prototype) 2021-07-23 11-58-52.png
==Files==
==Acknowledgments==
Special thanks to Frank Cifaldi at the Video Game History Foundation and the anonymous donor for this part of the lot! A huge thanks to ehw for researching this prototype! 
==See also==
* New Years 2022 (January 1, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
* Video Game History Foundation (VGHF)
ClayFighter 2: Judgment Clay (Apr 28, 1995 prototype)

An early prototype of the unreleased ClayFighter 2: Judgment Clay port for the Sega 32X.
==Origin==
Clayfighter2 prototype.JPG|PCB front.
==Video==
<youtube>2zERiOYl4FA</youtube>
==Acknowledgments==
Please consider donating to the Dumping Union who was kind to help out with preserving this prototype!
Clay Fighter: Extreme (Apr 4, 1997 prototype)

A prototype of Clay Fighter: Extreme for the PlayStation.
==Notes==
* Very interesting tech demo of an unreleased game, in really early stages
* Starts off on a debug screen with build date, as well as character and stage select, and even some music
** Left/Right selects the player 1 character
** Square/O selects the player 2 character
** L1/R1 selects the stage
** L2/R2 selects a CDDA music track (but they do not work)
** Pressing start begins the game
* 2-player fighting game with rendered models.
** There is no health bar
* No music and scant on sound effects
* But there are some voice clips
* When a player is defeated, they are temporarily in a knocked-out state before they recover. There are no rounds and nothing happens
* The player can go out of bounds
* Infamously, HoboCop (a character who was removed from all other versions) is present in this build.
* Very prone to freezing
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
** Game contains dongle protection: No.
** Game contains debugging symbols: N/A
** Dump was originally scrambled: No
==Screenshots==
PSX - Clay Fighter Extreme 4-10-97 Preview-0001.png
PSX - Clay Fighter Extreme 4-10-97 Preview-0002.png
PSX - Clay Fighter Extreme 4-10-97 Preview-0003.png
PSX - Clay Fighter Extreme 4-10-97 Preview-0004.png
PSX - Clay Fighter Extreme 4-10-97 Preview-0005.png
PSX - Clay Fighter Extreme 4-10-97 Preview-0006.png
==Origin==
PSX - Clay Fighter Extreme 4-10-97 Preview.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Iniche for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Claymates (Prototype A)

A prototype of Claymates for the SNES.
==Notes==
* Late prototype, very little byte changes.
==Screenshots==
Claymates (Prototype A)_00008.png
Claymates (Prototype A)_00010.png
Claymates (Prototype A)_00012.png
Claymates (Prototype A)_00013.png
Claymates (Prototype A)_00015.png
Claymates (Prototype A)_00017.png
Claymates (Prototype A)_00025.png
Claymates (Prototype A)_00027.png
Claymates (Prototype A)_00029.png
Claymates (Prototype A)_00031.png
Claymates (Prototype A)_00033.png
Claymates (Prototype A)_00035.png
Claymates (Prototype A)_00037.png
Claymates (Prototype A)_00039.png
Claymates (Prototype A)_00041.png
Claymates (Prototype A)_00043.png
Claymates (Prototype A)_00045.png
Claymates (Prototype A)_00046.png
Claymates (Prototype A)_00047.png
Claymates (Prototype A)_00049.png
Claymates (Prototype A)_00050.png
Claymates (Prototype A)_00052.png
Claymates (Prototype A)_00053.png
Claymates (Prototype A)_00055.png
Claymates (Prototype A)_00057.png
Claymates (Prototype A)_00059.png
Claymates (Prototype A)_00061.png
Claymates (Prototype A)_00063.png
Claymates (Prototype A)_00065.png
Claymates (Prototype A)_00067.png
Claymates (Prototype A)_00069.png
Claymates (Prototype A)_00070.png
Claymates (Prototype A)_00072.png
Claymates (Prototype A)_00075.png
Claymates (Prototype A)_00077.png
Claymates (Prototype A)_00078.png
Claymates (Prototype A)_00080.png
Claymates (Prototype A)_00082.png
Claymates (Prototype A)_00084.png
Claymates (Prototype A)_00086.png
Claymates (Prototype A)_00087.png
Claymates (Prototype A)_00089.png
Claymates (Prototype A)_00091.png
Claymates (Prototype A)_00093.png
Claymates (Prototype A)_00095.png
Claymates (Prototype A)_00098.png
Claymates (Prototype A)_00099.png
Claymates (Prototype A)_00101.png
==Files==
==Acknowledgments==
Special thanks to Frank Cifaldi at the Video Game History Foundation and the anonymous donor for this part of the lot! A huge thanks to ehw for researching this prototype! 
==See also==
* New Years 2022 (January 1, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
* Video Game History Foundation (VGHF)
Clive Barker's Jericho (Aug 31, 2007 prototype)

A prototype/prerelease build of Clive Barker's Jericho for the Xbox 360 from 2007-08-31 (about two months before the game was released).
==Notes==
* Printed label indicates this is a review build.
==Origin==
Clive_Barkers_Jericho-2007-08-31-01-Disc-Small.png|Disc front
==See also==
* Original release page on Archive.org
Clive Barker's Jericho (Jun 18, 2007 prototype)

A prototype of Clive Barker's Jericho for the Xbox 360.
==Notes==
* Predates the final build by 2 months.
* Boots to a screen claiming the build is a 75% complete preview. The version number is displayed at the top rght corner of the screen (V 0.19).
* Slightly different font on the main menu.
* Debug option is present on the main menu in this build.
** The debug menu contains cheats, like God Mode and level select.
* "Campaign" instead of "New Game" in this build.
* Other differences are unknown.
* XEX information:
** Header Maker ID: CM
** Header Product Code: 2007
** Header Title: Clive Barker's Jericho
** Header PE Name: Jericho.exe
** Header Executable Name: /Default.xex
** Header: Executable Checksum (MD5): 649c861ba3146a5a8ec8d97af1f7d552
* Miscellaneous Notes:
** Game is emulatable in either Xenia or Xenia-Canary: Yes (as of December 25, 2022).
*** Issues: No issues.
==Screenshots==
Screenshot - Clive Barker's Jericho 2022-12-13 21-58-04.png
Screenshot - Clive Barker's Jericho 2022-12-13 21-57-50.png
Screenshot - Clive Barker's Jericho 2022-12-13 21-57-34.png
Screenshot - Clive Barker's Jericho 2022-12-13 21-57-21.png
Screenshot - Clive Barker's Jericho 2022-12-13 21-57-05.png
Screenshot - Clive Barker's Jericho 2022-12-13 21-57-02.png
Screenshot - Clive Barker's Jericho 2022-12-13 21-55-57.png
Screenshot - Clive Barker's Jericho 2022-12-13 21-55-52.png
Screenshot - Clive Barker's Jericho 2022-12-13 21-55-43.png
Screenshot - Clive Barker's Jericho 2022-12-13 21-55-36.png
Screenshot - Clive Barker's Jericho 2022-12-13 21-55-30.png
Screenshot - Clive Barker's Jericho 2022-12-13 21-55-24.png
Screenshot - Clive Barker's Jericho 2022-12-13 21-55-18.png
Screenshot - Clive Barker's Jericho 2022-12-13 21-54-58.png
Screenshot - Clive Barker's Jericho 2022-12-13 21-54-38.png
Screenshot - Clive Barker's Jericho 2022-12-13 21-54-33.png
Screenshot - Clive Barker's Jericho 2022-12-13 21-54-22.png
Screenshot - Clive Barker's Jericho 2022-12-13 21-54-15.png
Screenshot - Clive Barker's Jericho 2022-12-13 21-54-07.png
Screenshot - Clive Barker's Jericho 2022-12-13 21-54-01.png
==Origin==
X360 - Jericho preview v-0-19.JPG|Disc front.
==Files==
Archive Contents:
Download File:
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
 
* Project Deluge: Xbox 360 and Wii (December 25, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Clock Tower (Jul 18, 1997 prototype)

A prototype of Clock Tower for the PlayStation.
==Notes==
* Compiled around 38 days before the US retail version, but over 8 months after the initial Japanese one
* US localization intermediate
* Miscellaneous Notes:
** Game is emulatable: (as of April 17, 2021).
** Game contains dongle protection: No.
** Game contains debugging symbols: N/A
** Dump was originally scrambled: No
==Screenshots==
PSX - Clocktower 8-20 (1).png
PSX - Clocktower 8-20 (2).png
PSX - Clocktower 8-20 (3).png
PSX - Clocktower 8-20 (4).png
==Origin==
PSX - Clocktower 8-20.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Iniche, SolidSnake11 for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Clock Tower (Jul 5, 1997 prototype)

A prototype of Clock Tower for the PlayStation.
==Notes==
* Predates the final US build by almost two months.
* US localization intermediate.
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 7, 2024).
** Game contains dongle protection: No.
** Game contains debugging symbols: N/A
==Origin==
ClockTower Jul51997 disc.png|Disc
==Acknowledgements==
From the original release:
:We want to give a special thank you to Enetirnel for allowing us to preserve this build & share it with the fellow Clock Tower fans around the world!
Clockwork Knight: Pengin War (Oct 21, 1995 prototype)

A prototype of the unreleased Clockwork Knight: Pengin War for the Sega Saturn. Also known as "Clockwork Knight Puzzle" in some magazine previews, and simply "Clockwork Puzzle" on the CD the prototype came from.
==Background==
"Pengin War" is not an official name for this game (the game refers to itself simply as "Clockwork Knight Pepperouchau's Adventure"), but has become widely known as such due to the existence of the words "Pengin War" in the prototype version's header. Gameplay is similar to Sega's Pengo, which may suggest "Pengin" is a misspelling of "Penguin".
Date written in pen on the CD says "20/10/95", but as the files burned to the CD are all dated "21/10/95", the earlier date written is most likely down to a simple case of human error.
Despite the above written date on the disc and file burn dates, the header of the game states it was created on "19950620", or "20/06/1995". The game also has a product code labelled "GS-9015", but this was later used for the Japanese release of "Panzer Dragoon" after this game was silently cancelled.
==Screenshots==
Clockwork Knight Pengin War-(Oct 21, 1995 prototype).png
==Acknowledgments==
Credit to kjellzijlmans from the SegaXtreme boards for kindly sending a copy of the initial dump privately to Segafreak_NL back in 2004, and then allowing Segafreak_NL to make the initial release in 2005.
Credit to rmonton from Lost Levels Forums for owning the physical prototype originally, who obtained it by working at a Spanish Multi-Platform game magazine called "Super Juegos" during the Saturn era, and later selling it in 2007 or so to Segafreak_NL.
==See also==
Original release thread. (Archive)
"Clockwork Knight Puzzle: Pengin War" Redump page.
Sega Retro article on the Prototype
X-Cult article on the Prototype
Clockwork Knight (Feb 6, 1995 prototype)

A prototype of Clockwork Knight for the Sega Saturn.
==Notes==
* Built 1 month before the final US build.
* Localization prototype.
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
==Screenshots==
Sat - Clockwork Knight-0000.png
Sat - Clockwork Knight-0001.png
Sat - Clockwork Knight-0002.png
Sat - Clockwork Knight-0003.png
Sat - Clockwork Knight-0004.png
Sat - Clockwork Knight-0005.png
Sat - Clockwork Knight-0006.png
Sat - Clockwork Knight-0007.png
Sat - Clockwork Knight-0008.png
Sat - Clockwork Knight-0009.png
Sat - Clockwork Knight-0010.png
Sat - Clockwork Knight-0011.png
Sat - Clockwork Knight-0012.png
Sat - Clockwork Knight-0013.png
==Origin==
Sat - Clockwork Knight.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Clockwork Knight - Pepperouchau's Adventure Sample (Nov 14, 1994 build)

A sample of Clockwork Knight - Pepperouchau's Adventure for the Sega Saturn.
==Notes==
Code is identical to the final Japanese version, as is build date.
CD was possibly given to reviewers and/or retailers to demonstrate the upcoming game to potential buyers. 
There is a disc similar to this one for the first Virtua Fighter called "Virtua Fighter Mihonban Hibaihin" with a code "VFDEMO" on the disc, which is seemingly also the final Japanese version of the game (although, it ends after the third fight vs "Sarah", despite all of the games data being on the disc).
==Origin==
clockwork sample disc.jpg|Original disc
clockwork sample instructions.jpg|Demo instructions
clockwork back cover.jpg|Back cover
Clockwork Knight 2 (Aug 30, 1995 prototype)

A late localization prototype of the US version of Clockwork Knight 2 for the Sega Saturn. While this version would later go on to be used for the final PAL version of the game, the final US version would be released later and be instead based on the code for the Japanese exclusive title "Clockwork Knight: Pepperouchau no Fukubukuro", making this version very different to the final US product.
==Notes==
This prototype was bought from a private seller on eBay in late 2017. The seller said they bought it from a "gentleman in Santa Cruz, Californa, who used to be a developer", along with a bunch of other games, including another Saturn production CD-R (No idea what that may be).
The date of this build appears to be 1995.08.30 (Based on the file dates), which would make this build just over 1 month newer than JP release (1995.07.28), just under 2 months before the final PAL version release (1995.10.27) and 5/6 months before the final US version release (1996.01/02).
Just to be clear, this is not simply a conversion of the later dated PAL version, as mentioned above, the file creation dates for this builds burn are 1995.08.30, where as the final PAL version's files have a creation date of 1995.09.08, making this build around 10 days earlier.
This seems to be a 95-98% copy (If not 99-100%), and is possibly the version shown in several Saturn VHS promo tapes around the time.
The game was burned to a blank Sega Saturn branded CD-R (Common at the time for proto builds), and has the following text written on the CD: JM CK2 #3 8.30
An interesting thing to note is, as this was the same version that was later used for the PAL release, it actually contains a "credits" screen after defeating the final boss and watching the ending FMV, unlike the US version of the title, which simple brings you back to the title screen after counting the cards you collected in the game (Which is the same case for Clockwork Knight: Pepperouchau no Fukubukuro). It also includes the "Crazy TV" boss fight at the start of the game, as is the case with the Japanese and PAL versions of Clockwork Knight 2.
==Screenshots==
Above mentioned "Crazy TV" mini-boss that is part of this build as standard, but is not present in the final build of the US version of the game outside of a cheat code to unlock an alternate character "Ginger":
File:00000000.jpg
File:00000001.jpg
==Videos==
Above mentioned "Credits" screen not present in the final version of the US version of the game:
<youtube>JWryuOp8_yk</youtube>.
==Origin==
01 - Front - ck2 830.jpg|Case front.
02 - Back - ck2 830.jpg|Case back.
03 - CD - ck2 830.jpg|CD front.
==See also==
Original release thread. (Archive)
"Clockwork Knight 2: Pepperouchau's Adventure Beta" Redump page.
Cloudberry Kingdom (Feb 9, 2011 prototype)

A prototype of Cloudberry Kingdom for the Xbox 360.
==Notes==
* Built on the same day as the final but only the executable matches with the final.
* Original filename: Cloudberry Kingdom (Feb 09 2011).zip
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Club Penguin: Elite Penguin Force (Sep 30, 2008 prototype)

A late prototype of Club Penguin: Elite Penguin Force for the Nintendo DS.
==Notes==
* Dated a week before US Rev0
* Build date displayed in some menus
* The debug menu found unused in the final game is active
* The D-Gamer button in the title screen is disabled
* The option to play as a guest penguin is unavailable
* The multiplayer and upload/download functions are disabled
* Snow Boarding and Jetpack Adventure are the only playable minigames
==Origin==
ClubPenguinEPF Sep302008 cartridge.jpg|Cartridge