Cram-o-matic

The Cram-o-matic (Japanese: ウッウロボ Uurobo) is a robot resembling a located in Mustard's room in the Master Dojo on the Isle of Armor. Made by Mustard's son Hyde, it can be fed four items to create a new item. It can be used at any time after the player has given Hyde 500 Watts to make it operational. The game must be saved before each use.
==In the games==
===Recipes===
The items that the Cram-o-matic produces are based on the permutation of four items fed into it (meaning that changing the order in which the items are fed can affect the outcome).Cram-o-matic research spreadsheet The Cram-o-matic only accepts items from the Treasures, , and Other Items Pockets. Some recipes have guaranteed outputs, and other recipes will randomly output from a pool of items. Hyde will also give certain recipes to the player in exchange for 100 Watts.
====Poké Ball recipes====
Poké Balls can be made by feeding in four Apricorns. The Poké Ball that comes out of the Cram-o-matic is random, with weighted probabilities based on the color combination of the Apricorns. The Cram-o-matic also has about a 1% chance of producing five Poké Balls instead of one. For Poké Ball recipes only, the order of the inputted items does not affect the output.
The following table shows the approximate Poké Ball distributions for feeding in four Apricorns of the same color. If multiple colors are used, then the probabilities are split proportionally; for instance, a combination of two Black Apricorns and two White Apricorns will have a 0.5% chance of producing a Heavy Ball and a 0.5% chance of producing a Fast Ball.
 							
24.7%							
24.7%							
24.7%							
24.7%							
1% 							
0.1% 							
0.1% 							
 							
====Special recipes====
The following recipes have guaranteed outcomes that override standard recipe patterns. Generally, they require the same, specific item in the first, third, and fourth slots and any item in the second slot.
Output	Inputs	Inputs	Inputs	Inputs
Output	#1 	#2 	#3 	#4
 	 	 	 	
 	 	 	 	
 	 	 	 	
 	 	 	 	
 	 	 	 	
 	 	 	 	
 	 	 	 	
 	 	 	 	
 	 	 	 	
 	 	 	 	
 	 	 	 	
 	 	 	 	
====Standard recipes====
Standard recipes are calculated using a type- and value-based system. Each input item is assigned a type and value; the output is based on the type of the first item and the sum of all four items' values. The order of the last three items do not affect the output. Recipes for Sweets produce one of the listed Sweets at random, with Strawberry Sweet as the most common outcome for both recipes.
=====Outputs=====
Type	Total Value	Total Value	Total Value	Total Value	Total Value	Total Value	Total Value	Total Value	Total Value	Total Value	Total Value	Total Value	Total Value	Total Value	Total Value
Type	2-20 	22-30 	32-40 	42-50 	52-60 	62-70 	72-80 	82-90 	92-100 	102-110 	112-120 	122-130 	132-140 	142-150 	152-160
 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
=====Inputs=====
	Item	Type	Value
	 	40 	
	 	38 	
	 	8 	
	 	16 	
	 	12 	
	 	4 	
	 	20 	
	 	32 	
	 	12 	
	 	28 	
	 	2 	
	 	20 	
	 	4 	
	 	24 	
	 	30 	
	 	14 	
	 	38 	
	 	12 	
	 	8 	
	 	8 	
	 	0 	
	 	14 	
	 	14 	
	 	10 	
	 	0 	
	 	24 	
	 	16 	
	 	40 	
	 	16 	
	 	14 	
	 	40 	
	 	4 	
	 	16 	
	 	4 	
	 	16 	
	 	14 	
	 	32 	
	 	4 	
	 	2 	
	 	2 	
	 	4 	
	 	36 	
	 	20 	
	 	20 	
	 	20 	
	 	4 	
	 	24 	
	 	6 	
	 	30 	
	 	4 	
	 	4 	
	 	34 	
	 	30 	
	 	10 	
	 	12 	
	 	40 	
	 	6 	
	 	28 	
	 	18 	
	 	40 	
	 	18 	
	 	32 	
	 	6 	
	 	6 	
	 	28 	
	 	16 	
	 	16 	
	 	26 	
	 	40 	
	 	8 	
	 	10 	
	 	20 	
	 	32 	
	 	8 	
	 	6 	
	 	4 	
	 	10 	
	 	2 	
	 	32 	
	 	40 	
	 	40 	
	 	4 	
	 	40 	
	 	6 	
	 	14 	
	 	8 	
	 	30 	
	 	40 	
	 	12 	
	 	12 	
	 	10 	
	 	10 	
	 	10 	
	 	10 	
	 	2 	
	 	18 	
	 	4 	
	 	18 	
	 	12 	
	 	6 	
	 	16 	
	 	40 	
	 	40 	
	 	40 	
	 	8 	
	 	0 	
	 	6 	
	 	26 	
	 	40 	
	 	4 	
	 	14 	
	 	16 	
	 	6 	
	 	12 	
	 	16 	
	 	6 	
	 	2 	
	 	4 	
	 	4 	
	 	40 	
	 	6 	
	 	12 	
	 	16 	
	 	4 	
	 	16 	
	 	6 	
	 	16 	
	 	4 	
	 	4 	
	 	6 	
	 	6 	
	 	32 	
	 	10 	
	 	10 	
	 	2 	
	 	16 	
	 	6 	
	 	18 	
	 	20 	
	 	2 	
	 	12 	
	 	20 	
	 	20 	
	 	20 	
	 	16 	
	 	30 	
	 	2 	
	 	20 	
	 	2 	
	 	8 	
	 	26 	
	 	20 	
	 	26 	
	 	4 	
	 	6 	
	 	2 	
	 	14 	
	 	24 	
	 	14 	
	 	22 	
	 	10 	
	 	16 	
	 	14 	
	 	8 	
	 	16 	
	 	6 	
	 	14 	
	 	6 	
	 	10 	
	 	16 	
	 	16 	
	 	14 	
	 	8 	
	 	16 	
	 	4 	
	 	2 	
	 	2 	
	 	12 	
	 	4 	
	 	4 	
	 	6 	
	 	30 	
	 	2 	
	 	2 	
	 	12 	
	 	0 	
	 	2 	
	 	32 	
	 	40 	
	 	6 	
	 	20 	
	 	20 	
	 	20 	
	 	20 	
	 	10 	
	 	20 	
	 	20 	
	 	40 	
	 	38 	
	 	6 	
	 	26 	
	 	12 	
	 	24 	
	 	4 	
	 	40 	
	 	8 	
	 	2 	
	 	6 	
	 	26 	
	 	28 	
	 	16 	
	 	12 	
	 	40 	
	 	16 	
	 	2 	
	 	26 	
	 	32 	
	 	0 	
	 	16 	
	 	16 	
	 	2 	
	 	6 	
	 	30 	
	 	4 	
	 	14 	
	 	2 	
	 	40 	
	 	26 	
	 	24 	
	 	2 	
	 	4 	
	 	6 	
	 	2 	
	 	2 	
	 	20 	
	 	10 	
	 	12 	
	 	16 	
	 	12 	
	 	2 	
	 	16 	
	 	10 	
	 	8 	
	 	14 	
	 	6 	
	 	4 	
	 	22 	
	 	10 	
	 	2 	
	 	22 	
	 	12 	
	 	8 	
	 	20 	
	 	14 	
	 	26 	
	 	20 	
	 	30 	
	 	8 	
	 	10 	
	 	40 	
	 	10 	
	 	30 	
	 	6 	
	 	2 	
	 	30 	
	 	6 	
	 	6 	
	 	4 	
	 	30 	
	 	12 	
	 	18 	
	 	12 	
	 	6 	
	 	16 	
	 	2 	
	 	14 	
	 	18 	
	 	30 	
	 	20 	
	 	4 	
	 	40 	
	 	6 	
	 	2 	
	 	30 	
	 	26 	
	 	0 	
	 	14 	
	 	22 	
	 	4 	
	 	10 	
	 	28 	
	 	4 	
	 	0 	
	 	4 	
	 	22 	
==In the spin-off games==
===Pokémon Sleep===
In , an event-exclusive feature known as the Candy Cram-o-matic (Japanese: アメウッウロボ Candy Uurobo) is introduced during the from June 17 - 24, 2024. The Candy Cram-o-matic allows players to spend Dream Shards in order to convert 40 of any Pokémon into 1 Type Candy M item of a random Pokémon type. The Candy Cram-o-matic can be used up to 4 times each day.
==In the manga==
===Pokémon Adventures===
========
The Cram-o-matic first appeared in Flutter!! Tickets to a New Land, where Hyde used the 2.0 version of the machine to make medicine for . Unlike the Cram-o-matic 1.0, which can only recycle items, model 2.0 is capable of also making food and medicine from the correct ingredients.
Both of Hyde's Cram-o-matic models appeared in a cameo during a flashback in PASS42.
==In the TCG==
Cram-o-matic was introduced as an in the Pokémon Trading Card Game during the English Sword & Shield Series (the Japanese Sword & Shield Era). It was first released in the Japanese before debuting in English in the expansion, with an illustration by Ryo Ueda. The card requires the player to discard an Item card from their hand; if they do, they flip a coin and if heads, they may search their deck for a card and put it into their hand, then shuffle their deck.
==Trivia==
* The Cram-o-matic and the Item Printer are the only legitimate method to obtain Safari Balls outside of Safari Zones or Sport Balls outside of the Bug-Catching Contest.
** They are also the only legitimate method to keep them permanently as inventory items.
** They are also the only legitimate method to obtain more than one Amulet Coin per game without trading.
* Given the 295 known unique items that can be used in Cram-o-matic recipes, there are:
** 210 unique Poké Ball recipes (order does not matter).
** 3,245 unique special recipes (order matters).
** 1,275,089,701 unique standard recipes (order does not matter for last three items).
===Correlations for standard recipes===
====Types====
* Every has the same type as the type enhanced by the item, except the Odd Incense, which is Ghost-type.
* Every power item is Fighting-type, except the Power Lens, which is Psychic-type.
* Every Lens item (Scope Lens, Wide Lens and Zoom Lens) is Dark-type.
* Every vitamin is Fighting-type, except PP Up and PP Max, which are Normal-type.
* Both Blunder and Weakness Policies are Dark-type.
====Values====
* Every Incense has a value of 2.
* Every Apricorn has a value of 0.
* Every evolution stone has a value of 6.
====Types and values====
* Every Berry uses the same type as the type the move gets converted to with that Berry, while its value correlates to Natural Gift's power in Generation VII, according to this table
:
Power of Natural Giftin Generation VII	Value in theCram-o-matic	Notes
80 	2 	Except and
80 	4 	and
90 	6 	
100 	10 	
* Every Memory has the same type as what type would turn to with that Memory and a value of 40.
* Every has the same type as the move each weather type can be called with and a value of 12.
* Every Exp. Candy is Psychic-type. Its value increases with size of the candy.
* Every Sweet is Fairy-type and has a value of 30.
* Every is Poison-type and has a value of 2.
* Every Fossil is the same type as the one added to the outcome when two Fossils are given to Cara Liss (, , , or ) and has a value of 10.
* Every mint is Grass-type and has a value of 16.
==In other languages==
==See also==
* Item Printer
==References==
Category:Game mechanics
Category:Pokémon Sword and Shield
de:Urglmator
es:Cramobot
fr:NigoMix 3000
it:CramoBot
ja:ウッウロボ
zh:机器鹕