nyuuzyou/wikis huggingface dataset:
Skate 2 (DLC Dyrdek's Fantasy Plaza Pack prototype)

A prototype DLC of Skate 2 for the Xbox 360.
==Notes==
* This dlc was found on the hdd SAMSUNG500GB. This dlc was extracted by funtimeandrefoxy on Jan 7, 2025.
* rob_fantasy_plaza_xbox2.big is bigger in this version.
* rob_fantasy_plaza_xbox2.bh and spa.bin are smaller in this version.
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
Skate 2 (DLC Filmer Pack prototype)

A prototype DLC of Skate 2 for the Xbox 360.
==Notes==
* This dlc was found on the hdd SAMSUNG500GB. This dlc was extracted by funtimeandrefoxy on Jan 7, 2025.
* filmpack_xbox2.bh and filmpack_xbox2.big are larger in this version.
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
Skate 2 (DLC San Van Classic Pack prototype)

A prototype DLC of Skate 2 for the Xbox 360.
==Notes==
* This dlc was found on the hdd SAMSUNG500GB. This dlc was extracted by funtimeandrefoxy on Jan 7, 2025.
* skate1_classic_plaza_xbox2.big and skate1_classic_xbox2.big are larger in this version.
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
Skate 2 (Dec 19, 2008 prototype)

A prototype of Skate 2 for the Xbox 360.
==Notes==
* Contains 1 xex that allow the user to run the game and based on tests carried out on Xenia Canary on Nov 3, 2024 it can be said that:
** default.xex: At least the menu works (the article photo corresponds to this .xex);
==Screenshots==
File:Skate 2 (Dec 19, 2008 prototype) disk image..png|Build Disk
Skate 2 (Dec 5, 2008 prototype)

A prototype of Skate 2 for the Xbox 360.
==Notes==
* Compiled 5 days before the final build.
* No other differences are known.
* XEX information:
** Header Maker ID: EA
** Header Product Code: 2175
** Header Title: Skate 2
** Header PE Name: sk82_na_f.exe
** Header Executable Name: /default.xex
** Header: Executable Checksum (MD5): 4225b78fc77db24420c85ee1f8dfad52
* Miscellaneous Notes:
** Game is emulatable in either Xenia or Xenia-Canary: Yes (as of December 25, 2022).
*** Issues: No issues.
==Screenshots==
Screenshot - Skate 2 2022-12-22 23-59-43.png
Screenshot - Skate 2 2022-12-22 23-59-51.png
Screenshot - Skate 2 2022-12-22 23-59-57.png
Screenshot - Skate 2 2022-12-23 00-00-20.png
Screenshot - Skate 2 2022-12-23 00-00-25.png
Screenshot - Skate 2 2022-12-23 00-00-46.png
Screenshot - Skate 2 2022-12-23 00-00-51.png
Screenshot - Skate 2 2022-12-23 00-00-53.png
Screenshot - Skate 2 2022-12-23 00-00-55.png
Screenshot - Skate 2 2022-12-23 00-00-59.png
Screenshot - Skate 2 2022-12-23 00-01-02.png
Screenshot - Skate 2 2022-12-23 00-01-14.png
Screenshot - Skate 2 2022-12-23 00-01-21.png
Screenshot - Skate 2 2022-12-23 00-01-27.png
Screenshot - Skate 2 2022-12-23 00-01-29.png
Screenshot - Skate 2 2022-12-23 00-01-34.png
Screenshot - Skate 2 2022-12-23 00-01-44.png
==Origin==
X360 - Skate 2 12-04-2008.jpeg|Disc front.
==Files==
Archive Contents:
Download File:
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
 
* Project Deluge: Xbox 360 and Wii (December 25, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Skate 2 (Nov 29, 2008 prototype)

A prototype of Skate 2 for the Xbox 360.
==Notes==
* Predates the final build by 11 days.
* Contains multiple executables, some with full debug functionality.
* Original filename: Skate 2 (Nov 28, 2008) [517560.515832.515600].7z
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
Skate It (Sep 2, 2008 prototype)

A prototype of Skate It for the Wii.
==Notes==
* Differences unknown.
* Possibly very late.
* Disc information:
** Header Product Code: RVSE69
** Header Version Number: 0
** Header Title: Skate It
** Executable Name: /main.dol
** Latest date in DOL: 6/16/2008 6:35:00 PM
** Latest date in DOL (final build): 6/16/2008 18:35
** Apploader date: 10/3/2007
** Apploader date (final build): 10/3/2007 0:00
** Errors (Data Blocks): 0
** Errors (Unused Blocks): 0
* Miscellaneous Notes:
** Game is emulatable in Dolphin: Yes (as of December 25, 2022).
*** Issues: None.
** Debug enabled: No
==Screenshots==
RVSE69_2022-12-25_00-48-02.png
RVSE69_2022-12-25_00-48-09.png
RVSE69_2022-12-25_00-48-11.png
RVSE69_2022-12-25_00-48-16.png
RVSE69_2022-12-25_00-48-28.png
RVSE69_2022-12-25_00-48-35.png
RVSE69_2022-12-25_00-48-43.png
RVSE69_2022-12-25_00-48-56.png
RVSE69_
==Origin==
Skate 2 9-2-2008.JPG|Disc front.
==Files==
Archive Contents:
Download File:
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
 
* Project Deluge: Xbox 360 and Wii (December 25, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Skeleton Warriors (Dec 22, 1995 prototype)

A prototype of Skeleton Warriors for the Sega Saturn.
==Notes==
* Compiled over a month before the final US build.
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
==Screenshots==
Sat - Skeleton Warriors 12-25 version-0000.png
Sat - Skeleton Warriors 12-25 version-0001.png
Sat - Skeleton Warriors 12-25 version-0002.png
Sat - Skeleton Warriors 12-25 version-0003.png
Sat - Skeleton Warriors 12-25 version-0004.png
Sat - Skeleton Warriors 12-25 version-0005.png
Sat - Skeleton Warriors 12-25 version-0006.png
Sat - Skeleton Warriors 12-25 version-0007.png
Sat - Skeleton Warriors 12-25 version-0008.png
Sat - Skeleton Warriors 12-25 version-0009.png
Sat - Skeleton Warriors 12-25 version-0010.png
Sat - Skeleton Warriors 12-25 version-0011.png
Sat - Skeleton Warriors 12-25 version-0012.png
Sat - Skeleton Warriors 12-25 version-0013.png
Sat - Skeleton Warriors 12-25 version-0014.png
Sat - Skeleton Warriors 12-25 version-0015.png
Sat - Skeleton Warriors 12-25 version-0016.png
Sat - Skeleton Warriors 12-25 version-0017.png
Sat - Skeleton Warriors 12-25 version-0018.png
Sat - Skeleton Warriors 12-25 version-0019.png
Sat - Skeleton Warriors 12-25 version-0020.png
==Origin==
Sat - Skeleton Warriors 12-25 version.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Skeleton Warriors (Jan 24, 1996 prototype)

A prototype of Skeleton Warriors for the Sega Saturn.
==Notes==
* Compiled 11 days before the final US build.
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
==Screenshots==
Sat - Skeleton Warriors 1-25-0000.png
Sat - Skeleton Warriors 1-25-0001.png
Sat - Skeleton Warriors 1-25-0002.png
Sat - Skeleton Warriors 1-25-0003.png
Sat - Skeleton Warriors 1-25-0004.png
==Origin==
Sat - Skeleton Warriors 1-25.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Ski-Doo: Snowmobile Challenge (Prototype)

A prototype of Ski-Doo: Snowmobile Challenge for the Wii.
==Notes==
* Trademark screen is slightly different.
* Selecting Credits from the main menu quits you out of it immediately.
* Minimap isn't transparent in this build.
* Other differences are not known.
* Disc information:
** Header Product Code: R87EVN
** Header Version Number: 0
** Header Title: Ski-Doo Challenge
** Executable Name: /main.dol
** Latest date in DOL: 3/3/2009 2:00:00 PM
** Latest date in DOL (final build): 3/3/2009 14:00
** Apploader date: 2/24/2009
** Apploader date (final build): 2/24/2009 0:00
** Errors (Data Blocks): 0
** Errors (Unused Blocks): 0
* Miscellaneous Notes:
** Game is emulatable in Dolphin: Yes (as of December 25, 2022).
*** Issues: None.
** Debug enabled: No
==Screenshots==
R87EVN_2022-12-25_01-01-13.png
R87EVN_2022-12-25_01-01-19.png
R87EVN_2022-12-25_01-01-23.png
R87EVN_2022-12-25_01-01-28.png
R87EVN_2022-12-25_01-01-32.png
R87EVN_2022-12-25_01-01-40.png
R87EVN_2022-12-25_01-01-45.png
R87EVN_2022-12-25_01-01-49.png
R87EVN_
==Origin==
Ski Doo Snowmobile Challenge preview.JPG|Disc front.
==Files==
Archive Contents:
Download File:
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
 
* Project Deluge: Xbox 360 and Wii (December 25, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Ski or Die (Prototype)

A prototype of Ski or Die for the NES.
==Notes==
* Late prototype, differences unknown.
==Screenshots==
Ski or Die (Prototype).2021-07-22 12.11.26.png
Ski or Die (Prototype).2021-07-22 12.11.31.png
Ski or Die (Prototype).2021-07-22 12.11.48.png
Ski or Die (Prototype).2021-07-22 12.12.06.png
Ski or Die (Prototype).2021-07-22 12.12.11.png
Ski or Die (Prototype).2021-07-22 12.12.19.png
Ski or Die (Prototype).2021-07-22 12.12.35.png
Ski or Die (Prototype).2021-07-22 12.12.40.png
Ski or Die (Prototype).2021-07-22 12.12.48.png
==Files==
==Acknowledgments==
Special thanks to Frank Cifaldi at the Video Game History Foundation and the anonymous donor for this part of the lot! A huge thanks to ehw for researching this prototype! 
==See also==
* New Years 2022 (January 1, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
* Video Game History Foundation (VGHF)
Skies of Arcadia (Nov 15, 2000 prototype)

A PAL preview build of Skies of Arcadia with multiple debug menus and features.
==Notes==
*Multiple debug menus are accessible.
*Japanese text is improperly displayed.
*The Spanish, French, and German translations are unfinished, filled in with the English translation where incomplete.
*Currently Known Accessible Debug Menus:
**Controller Port A:
***Main Debug Menu: On the Start Screen, Hold L+R while selecting New Game or while selecting a saved file (On Disc 1, selecting the Home Page option or holding L+R while the title screen is loading also works). Allows you to go to a selected map, initiate a custom battle/ship battle, use a sound test mode, and edit current party/items/equipment and enable battle skipping.
***Disable Collisions: Press L+R+Y. Does not work in Battle.
***Battle Debug Menu 1: Hold L+R. Allows you to change the stats of party members and enemies.
**Controller Port B:
***Mouse Debug Menu: Use the control stick to control the cursor, B to right-click and A to left-click. Use to view Ninja info, textures, Dreamcast peripheral information, a performance monitor, and a debug window.
**Controller Port C:
***Camera Debug Menu: Hold X+Y. Does not work in battle. Use to adjust camera angle, position, zoom, etc. If used in a cutscene, it often won’t progress until the camera debug is turned off again.
***Collision information menu: Press L+R+X to activate or deactivate. While active, pressing A will cycle through different hitbox and collision visualizations.
**Controller Port D:
***System Debug Menu: Press X. Does not work in battle. Pressing X cycles through a couple screens. The first four screens show different editable tables and values on the left side and a debug log on the right side, with most game actions printing something. The fifth screen shows current jobs and the sixth screen shows which MLDs are currently in use.
***Battle Debug Menu 2: Press Start during battle. Has multiple functions and information displays.
==Screenshots==
File:Screenshot Debug1.png|Main Debug Menu
File:Screenshot Debug2.png|Mouse Debug Menu
File:Screenshot Debug3.png|Camera Debug Menu
File:Screenshot Debug4.png|System Debug Menu
File:Screenshot Debug5.png|Battle Debug Menu 1
File:Screenshot Debug6.png|Battle Debug Menu 2
==Origin==
File:Discimage.jpg
==Acknowledgments==
Ares Arcadia, Taikocuya, ChrisCor @Jackhead_ASG
==See also==
GDI2Data for extracting files.
ExMLDNet for viewing MLD files 
Noesis for viewing MLD files 
ALX for extracting game data
Skies of Arcadia (Sep 12, 2000 prototype)

A debug enabled localization prototype of Skies of Arcadia for the Sega Dreamcast. 
==Notes==
* How to use the debug menu of version 0.830:
** Controller connected to port A:
*** Main Debug Menu: Hold L + R then click on homepage on the title screen. You will access a menu where you can choose the map, battle, naval battle, test sounds and modify the content of your inventory.
*** Turn off collisions: Press L + R + Y.
*** Battle Debug Menu 1: Hold L + R. Allows you to change party member and enemy stats (only in combat).
** Controller connected to port B:
*** Mouse Debug Menu: Press B to open it. You will be able to open a window for textures, information on Dreamcast devices, performance monitor ect.
*** Increase character lv: Press Y to increase your character one level on the team stats page.
** Controller connected to port C:
*** Camera menu: hold X + Y. Adjusts angle, position, zoom, etc. of the camera.
*** Collision Info Menu: Press L + R + X to turn it on or off. When active, press A to cycle through the different options.
** Controller connected to port D:
*** System Debug Menu: Press X. The first four screens show different tables and editable values ​​on the left side and a debug log on the right side, with most in-game actions printing something. The fifth screen displays the work in progress and the sixth screen indicates the MLDs currently in use.
*** Battle Debug Menu 2: Press Start during a battle. Has multiple functions and information displays (only in combat)
==Videos==
<youtube width="256" height="224">4PJPTS0wFHE</youtube>
==Origin==
soa 9-12.png|GD-R front.
==See also==
Original release article on DreamcastSegaInfo.org. (Archive)
Skies of Arcadia (Sep 18, 2000 prototype)

A localization prototype of Skies of Arcadia for the Sega Dreamcast. 
==Videos==
<youtube width="256" height="224">4PJPTS0wFHE</youtube>
==Origin==
soa 9-18.png|GD-R front.
==See also==
Original release article on DreamcastSegaInfo.org. (Archive)
Skull & Crossbones (Prototype)

A prototype of Skull & Crossbones for the NES.
==Origin==
skullcrossbones.jpg
==Acknowledgments==
A huge thanks to Armageddon Potato for this bountiful lot as well as togemet2 for documenting and analyzing parts of the lot! 
==See also==
* Armageddon Potato on X
* Armageddon Potato on Instagram
Skullgirls (Oct 8, 2011 prototype)

A prototype of Skullgirls for Playstation 3.
==Notes==
* Original filename: Skullgirls (Oct 08, 2011 IV0002-NPXS00020_00-SKULLGIRLSAUTUMN).pkg
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
Skullmonkeys (Dec 16, 1997 prototype - Debug)

A late prototype of Skullmonkeys for the Sony PlayStation.
==Notes==
* This dump originates from a bootleg copy of the game. However, it might've originated from a scene release that was mistaken for a final build.
* Debug mode is enabled.
* The main executable was compiled about three hours before the final retail's executable. However, the data blog file that stores most of the game's data was compiled a few days after in the retail version, whereas it was compiled on the 16th along with the executable on the same day.
==Origin==
skullmonkeys bootleg front.png|Bootleg front
skullmonkeys bootleg back.png|Bootleg back
SkyDrift (Jun 9, 2011 prototype)

A prototype of SkyDrift for the Xbox 360.
==Notes==
* Predates the final build by 15 days.
* Original filename: SkyDrift (Jun 09 2011).zip
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Sky Gunner (Apr 24, 2002 prototype)

A prototype of Sky Gunner for the PlayStation 2.
==Notes==
* No obvious differences
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
skygunnerreviewable_title.png
==Origin==
PS2 - Sky Gunner Reviewable.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Nex for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Sky Gunner (Jul 9, 2001 prototype)

A prototype of Sky Gunner for the PlayStation 2.
==Notes==
* Compiled approximately 3 days after the Japanese retail version and 10 months before retail US, making it a localization intermediate.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
skygunner_title.png
==Origin==
PS2 - Sky Gunner.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Nex for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Sky Odyssey (Mar 1, 2001 prototype)

A PAL localization prototype of Sky Odyssey for the Sony PlayStation 2.
==Notes==
* This build was compiled a few days before the final European build.
* The main debug menu can be accessed from the first game screen by pressing Select (instead of Start).
* Another debug menu can be accessed by pausing the game during a mission and pressing Select.
==Origin==
sky odyssey pal review ps2 disc.png|Disc front.
Sky Odyssey (Sep 24, 2000 prototype)

A prototype of Sky Odyssey for the PlayStation 2.
==Notes==
* Compiled approximately 11 days before the US retail version.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
skyodysseypreview_title.png
==Origin==
PS2 - Sky Odyssey Preview Build 9-25.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Nex for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Skylanders: Giants (Apr 10, 2012 prototype)

The second known prototype for Skylanders Giants for the Nintendo Wii, known by fans as Build 2.
==Notes==
* Uses a placeholder Game ID/save folder (0001000030303030).
* Real figures do not work correctly without being reset.
==Screenshots==
* Screenshots
==Videos==
<youtube>OekoCB87yi8</youtube>
<youtube>k1IyMZayhvY</youtube>
<youtube>An9a-9VRWHw</youtube>
Skylanders: Giants (Apr 23, 2012 prototype)

The third known prototype for Skylanders Giants for the Nintendo Wii, known by fans as Build 3.
==Notes==
* Uses a placeholder Game ID/save folder (0001000030303030).
* Real figures do not work correctly without being reset.
==Screenshots==
* Screenshots
==Videos==
<youtube>HbP2VHaooxA</youtube>
Skylanders: Giants (Aug 04, 2012 Tag Programmer)

A build of Skylanders Giants for the Nintendo Wii, made to create usable Skylanders on blank tags during development.
==Notes==
* Uses a placeholder Game ID/save folder (0001000030303030).
* This build can be used to fix corrupted Skylanders figures.
* By adding the "debug" folder and "main.dol" from this build into the retail game, you can enable Debug Mode in the retail game.
==Screenshots==
* Screenshots
Skylanders: Giants (Jul 10, 2012 16:05:54 prototype)

The fifth known prototype for Skylanders Giants for the Nintendo Wii, known by fans as Build 5.
==Notes==
* Uses a placeholder Game ID/save folder (0001000030303030).
* This build is supposedly 10 minutes older than the next Build 6, yet is different in quite a few ways.
==Screenshots==
* Screenshots
Skylanders: Giants (Jul 10, 2012 16:15:08 prototype)

The sixth and final known prototype for Skylanders Giants for the Nintendo Wii, known by fans as Build 6.
==Notes==
* Uses a placeholder Game ID/save folder (0001000030303030).
* This build is supposedly 10 minutes newer than the previous Build 5, yet is different in quite a few ways.
* This build is broken, using most of the UI softlocks the game.
==Screenshots==
* Screenshots
Skylanders: Giants (Jun 28, 2012 prototype)

The forth known prototype for Skylanders Giants for the Nintendo Wii, known by fans as Build 4.
==Notes==
* Uses a placeholder Game ID/save folder (0001000030303030).
* This build is partially corrupted, Chapter 8: Troll Home Security does not load, nor do the Skylanders Warnado, Lightning Rod, Bash, Terrafin, and Dino-Rang.
==Screenshots==
* Screenshots
Skylanders: Giants (Mar 27, 2012 prototype)

The earliest known prototype of Skylanders Giants for the Nintendo Wii, known by fans as Build 1.
==Notes==
* Uses the Title ID from the previous game, Skylanders Spyro's Adventure (SSPE52), and a placeholder Game ID/save folder (0001000030303030).
* Interestingly, the internal name for this build is Spyro's Kingdom, the beta name for the previous game.
* Takes ~3 minutes to boot on Dolphin Emulator, real hardware does not have this issue.
* Contains the Titan Demo level seen at the Toy Fair 2012, in a broken state.
* Contains exclusive unused Skylanders that can be modded in with mixed playable states.
==Screenshots==
* Screenshots
==Videos==
<youtube>o1MUIUg5Tvo</youtube>
Skylanders: Spyro's Adventure (Aug 18, 2011 prototype)

The first debug build of Skylanders: Spyro's Adventure for the Xbox 360.
==Notes==
* Predates the final build by 4 days.
* Build was originally deleted, resulting in partial corruption.
* Contains debug .xex, .pdb and .xdb files.
==Videos==
<youtube>V0xavxixR28</youtube>
<youtube>mNgpeyVVmtQ</youtube>
<youtube>do5RIbt2Ot0</youtube>
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Skylanders: Spyro's Adventure (Aug 19, 2011 prototype)

The second debug build of Skylanders: Spyro's Adventure for the Xbox 360.
==Notes==
* Predates the final build by 3 days.
* Build was originally deleted, resulting in partial corruption.
* Contains debug .xex, .pdb and .xdb files.
==Videos==
<youtube>V0xavxixR28</youtube>
<youtube>mNgpeyVVmtQ</youtube>
<youtube>do5RIbt2Ot0</youtube>
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Skylanders: Spyro's Adventure (Aug 22, 2011 prototype)

A prototype of Skylanders: Spyro's Adventure for the Xbox 360.
==Notes==
* Same date as final build.
* Build was originally deleted, resulting in partial corruption.
* Contains debug .xex, .pdb and .xdb files.
==Videos==
<youtube>V0xavxixR28</youtube>
<youtube>mNgpeyVVmtQ</youtube>
<youtube>do5RIbt2Ot0</youtube>
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
Skylanders: SuperChargers Racing (Jun 26, 2015 prototype)

A prototype build of Skylanders SuperChargers Racing for the Nintendo Wii.
==Notes==
* Requires 128MB MEM2 to boot, only works on developer consoles or emulators.
* Uses a placeholder Game ID/save folder (0001000030303030).
* Contains many test levels, such as recreations of Luigi Circuit and Moo Moo Meadows from Mario Kart Wii used for testing.
==Videos==
<youtube>JMCeqUZx3u4</youtube>
Skylanders: Swap Force (Mar 25, 2013 prototype)

A prototype build of Skylanders Swap-Force for the Nintendo Wii.
==Notes==
* This build is known as Sample Game Name internally, and uses a placeholder Title ID (RABAZZ).
* Loads into Chapter 6: Iron Jaw Gulch (known here as Yo Ho Alamo) by default and the player as Stealth Elf. You can change this behaviour by editing debug.xml.
* This build is highly unstable, most levels are not playable and the game will crash at seemingly random.
==Videos==
<youtube>n2JLPvHGm3E</youtube>
<youtube>PUDIPNMNCAY</youtube>