nyuuzyou/wikis huggingface dataset:
Silence's grandmother

Silence's grandmother is a woman from the Homeland that travels to the Forests of Hell on Threnody.
== History ==
She and her husband are among the first to come to the continent containing the Forests of Hell, so they take the surname Forescout. After the Homeland falls when the Evil comes, they run a waystop.
Silence's grandparents have at least one child of unknown gender. That child has a daughter, Silence. It is unknown what happens to Silence's parents, but Silence was raised by her grandparents.
She was killed by shades, afterwards being trapped in the waystop's shrine to the God Beyond by Silence. As a shade, she has never tried to attack Silence when enraged.
== Notes ==
category: possessive articles
es:Abuela de Silencio
Silence's waystop

Silence's waystop was a waystop run by Silence Montane in the Forests of Hell.
Silence and her daughter, William Ann, ran the waystop, along with a young girl named Sebruki. They had Dob as a stablehand.
Silence's waystop was mostly a simple inn, with a common room where food and drink was served, and a kitchen which had been scrubbed so thoroughly by Sebruki that the wood had been bleached. They served venison with gravy and beer, and kept pigs.
Silence's waystop was considered to be neutral territory in the Forests, due in part to the belief that it was guarded by the shade of her husband. The costs of running the waystop were high and it was a difficult life, but the bounty on Chesterton Divide and his men was enough money to supply the waystop for a year or two.
Silence has laid out 3 concentric rings of silver around her waystop (a common practice for waystops) in order to keep the shades out. Apparently, there is some agreement between the patrons and the owner of the waystop, where the rings are intended to keep shades out, and not to trap them inside.
There are fewer and fewer travelers going past Silence's waystop, due to the fact that the number of shades has increased.
== Notes ==
category: possessive articles
es:Posada de Silencio
Silence Montane/Gallery

== Official artwork ==
Silence portrait.jpg | by Miranda Meeks On the cover of Shadows for Silence
AU Shadows for Silence.jpeg | by Ben McSweeney Fighting shades, Arcanum Unbounded interior art
Shadows Subterrean cover.jpg | by Tom Kidd Press edition of Shadows for Silence
== Portraits ==
Silence by Elisgardor.jpg | by 
Shadows for Silence Cover by Ben Edwards.jpg | by On a fan cover of Shadows for Silence
Silence Montane by Egilde Art.jpeg | by 
== Scenes ==
Silence by Connor Chamberlain.jpg| by In the Forest by day with shades behind her
Shadows for Silence by esamitch.jpg | by In the Forests of Hell
Forests of Hell by Marie Seeberger.jpg| by In the Forests with William Ann
Silence Shuravf.jpg | by In the Forests with William Ann
Category:Gallery Subpages
Silnasen

Silnasen is a city on Roshar. It is located at the foot of a mountain range in southern Jah Keved, near Triax and Bavland.
==History==
Silnasen has an indigenous population that is distinct from the other Veden and are considered their own ethnic group. 
According to Natata Ved, ancient Silnasen was ruled by a king named NanKhet. NanKhet took over the throne after his brother, King NanHar, died while campaigning with his army in modern-day Triax. NanKhet survived six assassination attempts from his own family members in three months. Weary of defending his life, he executed hundreds of people at a feast, then choked to death when no one was left to help him. The Siln dynasty was founded after his death.
At some points in its history, Silnasen has been governed as an independent city-state. Their monarchs have generally declined to claim the first dahn in order to avoid provoking the Veden and Alethi.
==Culture==
In the present day, the Siln are thought of as a less modernized society than the rest of Jah Keved. Shallan Davar compares the Siln to other indigenous people in Iri and the Reshi Isles. Their disputes tend to result in posturing rather than actual combat because they live a lifestyle in which hunting skill is too valuable to risk in battle. They are not known to commit assassinations.
At least some of the Siln people follow Vorinism; a Siln ardent named Urv studies at the Jokasha Monastery.
There is some degree of racism towards the Siln people by Vedens. How widespread or systematized it is, is currently unknown.
== Trivia ==
* In The Way of Kings Prime, Silnasen was the historical name of Shinovar, and was one of the Epoch Kingdoms.
== Notes ==
Silver House

The Silver House is a mansion in Bilming on Scadrial. It is the residence of the sitting lord mayor.
== Design ==
The building is far from the tallest in Bilming, but its design and silvery-white paint give it a majestic quality. It has a "springy" grass lawn.
== History ==
In , the Silver House was home to mayor Gave Entrone, although he owned another mansion at the edge of town. 
During Wax and Wayne's investigation of Telsin and the Set, they became suspicious of Gave. They traveled to Bilming and broke into his office in the Silver House, where Wax discovered a calendar with various references to a "lab", a safe that only a Mistborn or Hemalurgist could open, and a trapdoor. The trapdoor led to a small bunker with access to a storm drain, such that someone could leave the building undetected. Wayne, who was tasked with creating a distraction, set a fire that quickly raged out of control until the building was fully ablaze.
The Set had not anticipated Wax breaking into the building, and the information he found there helped him piece together Gave's true intentions.
== Notes ==
Silver Kingdoms

The Silver Kingdoms, or the Epoch Kingdoms, are an ancient coalition of nations on the planet of Roshar, dating back to the era of the Knights Radiant.
== Overview == 
The era when the Silver Kingdoms existed is called the Silver Kingdoms Epoch or the Heraldic Epochs. There were ten kingdoms, each of which had a perfectly palindromic name - a reflection of the holiness of symmetry that can be found in Vorinism. However, it's more than likely that those names predate the rise of Vorin religion.
Each country had its own purpose within the war against the Voidbringers, likely preordained by the Heralds - for example, Alethela was the "protector state", set up to preserve the arts of war and train people in case of a Desolation. All ten states had their own Oathgates within their capital cities, connecting them to the Knight Radiant tower city of Urithiru. Within Urithiru, each of the states is said to have had a throne set up for its ruler.
In the modern era, most of the Silver Kingdoms have splintered, evolved into successor states that lack continuity of government with their ancient antecedents, or ceased to exist entirely, with Shin Kak Nish (now called Shinovar) and perhaps Aimia being the only known exceptions (although the Scouring of Aimia makes its current status unclear). Most, like Makabakam, have splintered into a number of smaller states, while Natanatan has fallen completely, having been reduced to a small number of stateless settlements and a lone city-state of New Natanan. However, the modern cultural, ethnic and linguistic make-up of Roshar still reflects that of those ancient kingdoms, and many current borders lie along similar lines to those of old. Many (though not all) of the splinter states that were once Makabakam give nominal fealty to the ruler of Azir, but these states are not truly united in a political sense. Alethela splintered at some time in the past before eventually being reunited into Alethkar under the Sunmaker. Valhav appears to have undergone a similar process, ultimately succeeded in modern times by Jah Keved. The Silver Kingdom of Iri has been divided into two nations, modern Iri and Rira; it is unknown whether one or both of these states is continuous with the ancient kingdom. Rishir appears to have disappeared entirely, replaced by Herdaz, although it is likely related to the people of the Reshi Isles, which were part of its territory and which contain its Oathgate. Thalath's continental territory is largely ungoverned in the modern age, though it does contain the city state of Kharbranth, but the island nation of Thaylenah appears to be a successor state of some sort. Like Makabakam, the ancient kingdom of Sela Tales is divided in modern times into several nations; little is known about their relationships to each other or to the old kingdom.
The Silver Kingdoms were:
== Trivia ==
* In The Way of Kings Prime, the Epoch Kingdoms were Silnasen, Riemak, Kavenar, Alethkar, Jah Keved, Svadenar, Thalenah, Prallah, and Inava.
== Notes ==
Silverlight Codes of Interplanetary Conduct

The Silverlight Codes of Interplanetary Conduct are a set of laws governing interactions between worldhoppers.
== Bills ==
The Codes are a collection of bills, only one of which is currently known. The Refugee and Lost Expatriate Bill allows individuals to request asylum in interplanetary facilities, and likely from other entities as well, and seems to force such entities into giving asylum under unspecified circumstances.
== Notes ==
Silverlight Mercantile

Silverlight Mercantile is an enterprise based out of Silverlight whose business include an interplanetary postal service, which operates through mysterious messengers.
Harmony used them in order to send MeLaan a message concerning Wayne's passing. They manufacture clocks with replaceable faces which are capable of being swapped out to account for different planetary local times. 
== Notes ==
es:Mercantil Luzdeplata
Simberry

Simberry is a type of fruit that grows on Roshar. It has clear flesh and a rind that is presumably red in color.
Simberries can be made into a red jam. According to Palates of Personality, a liking for this jam indicates a spontaneous and impulsive nature as well as a love for the outdoors.
It can also be fermented into a sweet fruit wine. Unlike other fruit wines, simberry wine can be clear in color if the rinds are carefully removed.
==History==
Kabsal brought Shallan some simberry jam when she was studying at the Palanaeum in Kharbranth. The jam was ostensibly a gift for Jasnah, but Kabsal knew that jam was one of Shallan's favorite foods.
When Shallan infiltrated the Sons of Honor, Ialai Sadeas offered her some simberry wine of an Alethi vintage from her collection. Shallan had not tried it before.
== Notes ==
Category:Food
Category: Rosharan food
en: Simbaya
Simple Rules

The Simple Rules are a set of rules that a person must follow in the Forests of Hell on Threnody to avoid attracting the attention of shades. Those who break the Simple Rules are usually quickly killed by the shades.
== The Rules ==
*Do not kindle a flame.
*Do not shed the blood of another.
*Do not run during the night.
==History and Consequences==
The origin of the rules is unknown, and the residents of Threnody do not fully understand how they work, even the Forescouts who were the first residents of the Forests of Hell. Breaking a rule and drawing the attention of shades is not a certain death sentence, but it is very difficult to escape them. Violating each rule provokes a slightly different reaction in the shades. Drawing blood enrages them instantly, while running gets their attention much more slowly. Kindling fire brings immediate attention, but the fire tends to blind and confuse the shades. Residents of the Fortress Towns are thought to be more careless with the Rules than homesteaders. 
It is possible to violate the Rules inside a ring of silver without drawing shades, but it is best not to do so even if you believe that you are safe. Legend held that the White Fox could break the Simple Rules because shades would not dare come for their soul.
== Trivia ==
*The Simple Rules are inspired by Jewish laws about what can't be done on Shabbat.
*The rules may be explored further in a potential sequel to Shadows for Silence.
== Notes ==
es:Sencillas Reglas
Simulacrum of Paralet

The Simulacrum of Paralet is a statue in Thaylen City close to the temple of Battah.
It represents an unknown human figure, large enough to require several people to carry its parts and a set of ropes to pull them up.
During Dalinar's introductory tour of the city, he notices it has fallen over and off a ledge into the Loft Wards, presumably during one of the Everstorms, leaving behind only feet. When his group reaches them, Queen Fen mentions that it's one of the local highlights before noticing the damage. After Dalinar fixes the temple of Talenelat with his Bondsmith powers, he leads Fen's son Kdralk and a team of ten men back to the Simulacrum to heal the parts of it back into a whole.
== Notes ==
Sinaku'a

Sinaku'a is an Unkalaki on Roshar related to Kef'ha and Lunamor.
Based on Unkalaki cultural traditions, Sinaku'a was presumably related to his nuatoma Kef'ha. Sinaku'a and Lunamor were both part of a family group that traveled to the Shattered Plains as part of Kef'ha's quest to win Shardplate from Torol Sadeas. However, Sadeas murdered Kef'ha without a proper duel. Lunamor stated that Sinaku'a and Tifi were among those killed after raising weapons in vengeance, likely after Sadeas seized Kef'ha's property and turned his family into servants.
When Tuaka was reunited with Lunamor, she asked after Sinaku'a and Tifi. Her reaction implied that they were Lunamor's older siblings and that their death meant that he had gained elevated status, possibly becoming nuatoma himself. However, Lunamor did not wish to discuss the matter, and Sinaku'a's identity was left ambiguous.
== Notes ==
Sindren

Sindren is a member of the Vanishers in Elendel.
== Appearance and Personality ==
Sindren is a short young man with big ears and wide eyes. He has an accent of a man from the Inner Seventh Octant, with a touch of millworker to it. He is nervous and a touch jumpy, and has a voice that gets squeaky when he's nervous or under pressure.
Sindren is not a hardened criminal, nor is he particularly competent at it. Sindren was only a member of the Vanishers for a couple weeks, and so is still mostly a normal young man instead of a professional thug. In fact, he is a touch gullible. With nothing more than a disguise and a simple change of accent, Wayne was able to trick him into revealing the Vanisher's home base and the name of the man who recruited them. 
Sindren only joined the Vanishers for a bit of money, he does not care much about Miles Dagouter's idealogy, or getting payback from the city. He is resigned to the fact that life is unfair for the poor and lower classes.
== History ==
Sindren grew up in the Inner Seventh Octant of Elendel with a father that was probably a millworker.
Sindren was recruited by Clamps into the Vanishers to make a little money. He stayed at a foundry in Longard almost all the time, only leaving to go on raids, likely including the robbery at the Coolerim Playhouse. After about two weeks as a member of the gang, he participated in the raid on the Yomen-Ostlin wedding dinner, and was captured by High Lord Waxillium Ladrian and Wayne. It seems likely that Wayne was the one that defeated Sindren, since his dueling canes are non-lethal. Sindren and five other members of the Vanishers were arrested by Captain Brettin and brought to the Fourth Octant constabulary precinct offices.
Wayne, in the guise of Captain Guffon Trenchant, talked his way past Brettin and into the interview rooms with the Vanishers. After tricking another Vanisher into disclosing that Sindren was most likely to talk, Wayne spoke to Sindren. Throwing up a time bubble around the two of them, Wayne convinced Sindren that he too was a member of the Vanishers. In their conversation, Sindren revealed that he had been recruited by Clamps and that the Vanishers had been working out of the Longard foundry
Wayne, still pretending to be a Vanisher, told Sindren that by evening he should reveal everything he knew to the constables because he did not know anything damaging. Wayne told Sindren to confess after they promised him freedom in exchange for his confession in front of an honest solicitor named Arintol. He also told Sindren that the other Vanishers might not know that he had been instructed to confess, so that he should go to the Roughs as soon as he was free to start a new life at the mills.
The constables found the foundry that same night, so Sindren presumably confessed, although it is unknown if he listened to the rest of Wayne's advice.
== Notes ==
Sing Sing Smedry

Sing Sing Smedry is a Smedry with the Talent to trip and fall down. He is the older brother of Australia Smedry and Aydee Ecks Smedry.
== Appearance and Personality ==
Sing Sing is six and a half feet tall and has dark hair and dark skin. He is quite large. While in Hushlands he wears a kimono as a disguise, but wears a tunic when in the Free Kingdoms.
Sing is cheerful, good-natured, and loyal, showing great kindness to Alcatraz on their first mission together. He loves books and learning and shows great enthusiasm for his job.
== Attributes and Abilities ==
Sing has the Talent of tripping and falling to the ground, which he is able to use to great effect. One feature of his Talent is that he tends to trip whenever danger is nearby (and when tripping would be helpful). This is categorized as a Knowledge Talent on the Incarnate Wheel.
Additionally, Sing is an anthropologist specializing in ancient (Hushlander) weaponry, and he prefers to use guns over more “advanced” weapons. He is very interested in Hushlander culture, though he despises the Librarians. Although not an Oculator, he uses Warrior's Lenses effectively.
==Relationships==
===Alcatraz Smedry===
Sing treats Alcatraz with a degree of deference and respect, admiring his young cousin's Oculator powers and powerful Talent. However, he also mentors Alcatraz, providing him with encouragement and information about the Librarians and the Free Kingdoms.
== Trivia ==
* His name is a reference to the Sing Sing Correctional Facility.
== Notes ==
Sir Squeekins

Sir Squeekins is a rat previously owned by Wayne, which he traded with Hoid for a harmonica. He claimed this was in order to give him to someone more responsible, after he escaped from his cage seventeen times. Hoid has been taking good care of Sir Squeekins.
He is bright white, with a long hairless tail.
Sir Squeekins likes strawberries.
== Notes ==
Category: Titled characters
Sir Ysla

Sir Ysla is a knight from Mirandus who is a champion duelist and utterly loyal to the Kingdoms of Light. He is sent to Earth to try kill Paul Tanasin before he can gain the Dark One's power.
== Appearance ==
Sir Ysla is an imposing figure with a large, bushy beard covering a good portion of his face, and a wide nose between his golden eyes. He is clad in full armor with a large billowing cape, and carries a one-handed sword. He wears a helmet, though keeps the visor up most of the time.
== History ==
After Illarion announced that he had discovered the newest Dark One, he immediately set Kraisis to work preparing to defeat Paul Tanasin before he could fully come into his powers. Kraisis prepared a portal to Earth, and recruited Sir Ysla to be the one to go through to Earth and kill Paul. Sir Ysla was sent through on his horse, decked in full armor, appearing in the middle of a street in New York. Through Kraisis' use of the Sigil of Seeking, Sir Ysla was able to track Paul to Dr. Marcus' office during Paul's emergency session with the doctor. Here Sir Ysla promptly beheaded Dr. Marcus for serving the Dark One, before Paul managed to escape through a window. Continuing to track Paul down in the street, Sir Ysla went to strike Paul down after taking possession of Nikka's necklace, causing great pain to her; before Paul used his Dark One powers to defeat the knight. Paul bound Sir Ysla's soul to the very sword he wielded to kill Paul, imbuing the sword with Sir Ysla's hatred of Paul to form a blade that was very good at killing.
== Trivia ==
* In one panel, Sir Ysla is encased in darkness and his beard makes it look like he is some sort of animal, mimicking his beast-like actions and disregard for life in this section of the novel.
== Notes ==
Sisirinah/Gallery

== Official artwork ==
First Glimpse of the God King by Howard Lyon.jpg | by First Glimpse of the God King, Warbreaker leatherbound interior art
Warbreaker GR cover art.jpg |by Othon Nikolaidis Cover art for the Greek release of Warbreaker
Warbreaker Endpaper Diptych by Dan Dos Santos.jpg | by With Vasher, Susebron, Vivenna, and Nightblood, from the Warbreaker leatherbound edition
Wedding Night Siri by Dan dos Santos.jpg | by Siri kneeling before Susebron, unused art for the Warbreaker leatherbound
WB BG cover art.jpg | by With Susebron, Vivenna, Vasher, and Nightblood, on the Bulgarian cover for Warbreaker
== Portraits ==
Siri by ToastSamurai.jpg| by Part of 's Warbreaker piece
Siri by Mikaela Bell.jpg| by 
Sisirinah.png| by 
Siri by Erin E.jpg| by 
Siri by Junebugjo.jpg| by 
Lights of T’Telir by jurassicpencil.jpg| by Overlooking T'Telir
Siri by Shuravf.jpg | by 
Siri by KiebieArt.png | by 
Siri by Egilde Art.jpg| by 
Siri by clarinking.jpg | by 
Siri by Shayndlart.jpeg| by 
Siri and her Breath by Shayndlart.jpeg| by 
== Scenes ==
Siri by zoethatcher art.jpg| by 
Warbreaker Chapter 1 by CarloswkArt.jpg| by Riding a horse in Idris
Siri bedroom by Marie Seeberger.jpg| by Kneeling before Susebron
Susebron and Siri by Elisgardor.jpg | by With Susebron
Meeting Peacegiver by Gerard Segura.jpg| by 
Category:Gallery Subpages
Sisisru

Sisisru is a female Aviar being raised by Sixth of the Dusk on Patji, an island in the Pantheon on First of the Sun.
She lives in a nesting box with other Aviar in one of Dusk's safecamps. She is not one of Dusk's primary Aviar companions, and her species and Aviar talent are unknown.
== Notes ==
es:Sisisru
Siv

Siv is a member of the groundcrew at Alta Base.
She is an older woman, who is tall and has short white hair.
Siv was one of the ground crew members who worked on Arturo's Poco after it was damaged during battle. She advised Arturo that there would be delays in the ships repair, as they were waiting on the delivery of a new shield ignitor. In the meantime, he would be able to use Skyward Six, Kimmalyn's former Poco.
== Notes ==
Sivi (Alethi)

Sivi is a highlady in Ruthar's court on Roshar. Near the end of the Era of Solitude, she moved to the Shattered Plains, leaving her husband at home to manage their lands; this was considered an unusual arrangement. 
Her support of Ruthar meant that she also favored Torol Sadeas and disliked House Kholin; her contempt for Dalinar only increased after Adolin's duels brought shame to Ruthar and Aladar. Sivi was among three women who spoke to Highprince Loradar Vamah at a feast after people began to learn of Dalinar's visions. She was distributing leaflets that attempted to mock and discredit Dalinar. She scowled at Dalinar when he tried to engage Vamah in tactical discussion, and half-heartedly attempted to hide some of the leaflets she was holding.
== Notes ==