Nosferatu: The Wrath of Malachi

A budget horror title developed by Idol FX, this game is an homage to the 1922 silent film Nosferatu, and borrows many visual and stylistic elements from that film in its design (such as a heavily desaturated colour palette, black and white cutscenes and photos, a grainy film-type image, and the majority of the dialogue depicted with text-placards). 
This survival-horror FPS takes place in the month of October 1912, at Transylvania, Romania, with the player controlling the character of James Patterson, who is heading to Castle Malachi to attend the marriage of his sister to a wealthy Romanian Count. (Un)surprisingly enough, the Count turns out to be an ancient vampire who plans to sacrifice James' noble family members and friends in an unholy ritual to fuel the revival of his dread liege, Lord Malachi himself, and James must search through the haunted castle to save his family members before they can be sacrificed. 
The following weapons can be seen in the game Nosferatu: The Wrath of Malachi:
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==Overview==
The majority of the game's weaponry is accessed by bringing the Patterson family members and their friends back to the sanctuary in the Castle's courtyard, whereupon they will unlock their briefcase(s) and lend the tools within to aid James. 
Complicating James' cause is the fact that the game randomly generates the castle's layout (and his family members' locations) every time a new game is started. The longer he takes to rescue them, the more family members will be killed and the more powerful Lord Malachi, the game's final boss, will become. 
As a horror FPS title where the vast majority of enemies can't attack at a distance, the developers allowed all ingame guns to reload no matter how fast James moves so as to let players escape enemies more easily, even for the weapons which would require users to stand still to reload in real life. Guns also reload unrealistically fast in this title.
==Flintlock Pistol==
Flintlock Pistols are the most common firearms in the game, and are chambered in an unknown caliber while being single-shot weapons. They are very slow to load, but can kill most foes in one hit. James can also carry several on his person to allow him to fire one and switch to another to keep firing, though he will have to spend time loading each one discharged earlier. They are used by the Count's Gypsy henchmen and can be looted off their corpses, but their projectiles disappear past a short range (this was likely a development decision to emulate the real-life inaccuracy of smoothbore flintlock firearms).
==Flintlock Musket==
Using the same ammunition as the Flintlock Pistol, the Flintlock Musket does slightly more damage than its smaller sibling and is much longer-ranged thanks to its longer barrel. Unlike the pistol, there are only four of these muskets in the game, all used by Gypsy musketeers. It can kill certain tougher opponents in one less shot than the Flintlock Pistol can, especially if the "Nightmare" difficulty mode is selected. James can also carry all four on his person to allow for repeated firing, though they will still have to be individually loaded afterwards. 
==Webley Mk III== 
The Webley Mk III revolver is given to James after he rescues either his aunt or her husband. The ingame version has a five-round cylinder (as opposed to the 6-round cylinder of the real weapon) and appears to have a nickel-plated frame. James also has the ability to use the Webley Mk III in melee (though such an attack does little damage). While it lacks the stopping power of the flintlock weaponry in this game, the Webley Mk III reloads much faster. A second Webley Mk III can be found in a secret location in the East Wing of Castle Malachi. 
==Maxim MG08/15==
Obtainable only upon rescuing James' grandfather, the Maxim MG08/15 is the only automatic firearm in the game, and is distinctly anachronistic, having been developed in (as the name implies) 1915. It uses 30-round belts which cannot be linked together, does not overheat, and is the most useful firearm in the game, except against a few rare enemies and nearly all of the game's bosses who are (as is standard for monsters in the horror genre) immune to gunfire. 
Oddly despite pickups giving 30-rounds and the weapon initially being loaded with 30 rounds, actually reloading the Maxim will give it 31 rounds before reloading even on an empty reload. (Not to mention how you can't "chamber" an extra round in a belt-fed machine gun.)
Category:Video Game
Category:First-Person Shooter
Category:Horror