nyuuzyou/wikis huggingface dataset:
Super Nintendo Entertainment System

The Super Nintendo Entertainment System (Japanese: Super Famicom or SFC), often abbreviated as the SNES, is Nintendo's third home video game console and the successor to the Nintendo Entertainment System. EarthBound was released on this system, being the first game in the series officially released outside of Japan. The console's best-selling titles are and . The Super Nintendo Entertainment System was succeeded by the Nintendo 64.
Many games for the Super Nintendo Entertainment System were re-released as Virtual Console titles on the Wii Shop Channel, the Nintendo eShop for the Wii U and New Nintendo 3DS, and Nintendo Switch Online. Among these titles is EarthBound, which was released on the Wii U Virtual Console in 2013, New Nintendo 3DS Virtual Console in 2016, and Nintendo Switch Online in 2022. Several Super Nintendo Entertainment System titles are included in Super Smash Bros. Brawl and Super Smash Bros. for Wii U as Masterpieces, including EarthBound in both titles (omitted from the international release of Brawl).
==History==
==Legacy==
==First-Party Console Accessories and Bundles==
==Hardware==
The Super Nintendo Entertainment System supported 16-bit graphics, an improvement from the 8-bit graphics of its predecessor. It supported two-player games, which EarthBound utilized only in battles.
A CD Add-on for the Super NES was codeveloped with Sony and was planned to be released. However, this failed to materialize, and Sony turned the add-on/console into the Sony PlayStation, which became one of Nintendo's fiercest rivals in the Fifth generation and each subsequent generation since with the following consoles in the PlayStation lineup.
==EarthBound/Mother games for the SNES==
*EarthBound (Mother 2 in Japan)
==Trivia==
* Ness's name is an anagram of SNES. This is similar to how the protagonist of EarthBound Beginnings is named Ninten, which is an abbreviation of Nintendo and a nod to the Nintendo Entertainment System.
Category: Real Life
==References==
Suporma

The Super Orange Machine, shortened as Suporma, is a gag item present only in EarthBound. It is the only invention of Orange Kid that can be obtained in-game.
==Usage==
When used on the overworld, it will play the song "Ode to Orange Kid," and then break once it's finished, essentially having no effect.
==Prices==
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==In-game description==
==Where to obtain==
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==Gallery==
Suporma.jpg|Artwork of the Suporma from the Mother 2 strategy guide
Category:EarthBound items
Category:Miscellaneous items
Surprise Box

The Surprise Box is an enemy in Mother 3. It often wastes turns being surprised, though it can also use PK Fire. It is one of the few enemies to hide inside a present, and because of this, can only be encountered once in the game.
The Surprise Box's Japanese name can also be taken to mean "jack-in-the-box," referring to its appearance and tendency to either frighten or amuse people.
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==Battle Memory description==
"More than anything, it lives to terrify people. It sometimes startles itself and bursts into laughter."
==Gallery==
SurpriseBox2.png|Surprise Box's unused back sprite, seen by hacking.
Suzy

:For the enemy named Suzy in the Japanese version of EarthBound Beginnings, see Juana.
Suzy is a character in EarthBound Beginnings. She resides in the third room to the left on the first floor in Twinkle Elementary School, which is a classroom where three female pupils reside throughout the game. She mentions that she is the current Miss Merrysville, and thereafter asks Ninten if he finds her attractive. If the player replies with a yes, she will compliment Ninten on his appearance in return, whereas she will call him ugly and say that he reminds her of a "noodlenoggin" if the player chooses to answer with a no.
For clarity, the player cannot name a character Suzy.
Swamp

The Swamp (alternatively Swamp Land) is an area in EarthBound Beginnings, being located east of Youngtown. The swamp consists of many rivers and ponds, with several bridges used to cross the small bodies of water. Ninten and company must traverse the swamp in order to reach Ellay.
==Layout==
The swamp is entered by crossing a bridge upon exiting Youngtown. The path begins going north to a bridge, where it is required to go north to advance as south is blocked by bodies of water. The path then turns east towards a bridge to a section surrounded by water, with another bridge north. Crossing the bridge, the path makes a zigzag south to a house. Pippi is inside the house, and she allows Ninten's party can stay there for free to recover all HP and PP. Lloyd's father is in a trashcan beside the house, and will ask the player for their name.
From the house, the path begins to head south-west in a winding snake-like pattern, then south to a bridge. From there the player can go either north or south, as both paths eventually loop around to the next bridge. From there, the path will continue east with one bridge leading to a dead end island, while the final bridge is at the east end of the swamp. The path from there on is a fixed path north until it reaches Ellay.
==History==
Ninten hears that the parents of the children in Youngtown were taken to the mountains, which are beyond the town of Ellay. As such Ninten and his party must traverse through the swamp in order to reach the city of Ellay. Ninten meets up with Pippi once more, who tells Ninten not to tell her mother she came there and lets him and his friends rest in the house. Lloyd's father is found in the trash can outside, who asks the player's name. Afterwards the party traverse though the swamp until they reach the town of Ellay.
==Enemies==
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==Gallery==
SwampLandMap.jpg|Swamp Land as it appears in Encyclopedia Mother.
==Trivia==
*If one hacks the game to allow Pippi to stay in the party permanently, she will be absent from the house.
Sweet's Little Factory

Sweet's Little Factory (also referred to as Sweet-Little Factory) is a location in EarthBound Beginnings. It was founded in 1955.Encyclopedia Mother, p. 59 The music later gets reused in EarthBound for Belch's Base.
==Layout==
The factory is not very large and has four floors. Ladders are used to traverse between the floors. There are many rooms which are empty or contain items. The entrance is on the second floor of the factory, and from there the path goes east to two ladders. Continuing straight leads to rooms containing items. One ladder goes down to the first floor with rooms only containing items, while the ladder to the third floor allows the player to advance through the factory.
Upon reaching the third floor from the ladder, going right leads to the ladder leading to the fourth floor as well as some items in rooms, while left leads to a single room containing a Fight Capsule. On the fourth floor, right leads only to a Quick Capsule while left reaches the end of the factory. Near the end is the trash can which contains Bottle Rockets, though the path continues until it reaches the end with a present containing a Life Up Cream.
==In EarthBound Beginnings==
Ninten first sees Sweet's Little Factory after exiting . He first actually goes into the factory as a request from Lloyd, a boy from Twinkle Elementary School who wants a Bottle Rocket.
Ninten then traverses the factory in search for a Bottle Rocket. He then finds Bottle Rockets in a trash can, which he then gives one to Lloyd back at the school.
==Items==
==Enemies==
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==Gallery==
SweetsLittleFactoryTrashCan.png|Ninten opening a trash can inside Sweet's Little Factory
SweetLittlesMap.png|A map of the factory
==Trivia==
*The trash can found inside the factory holds an infinite amount of bottle rockets, presumably to prevent the player from throwing the item away, as it is required to have Lloyd join the party. 
==References==
it:Sweet's Little Factory
Talah Rama

Talah Rama is a character in EarthBound. He is found in the Monkey Cave of Dusty Dunes Desert. The party must give specific items asked by the monkeys blocking the way to make their way towards Talah Rama. After a speech with Ness, he gives the player the Yogurt Dispenser, and asks one his monkeys to teach Teleport α to Ness.
==Trivia==
*He is erroneously referred to as "Tarah Rama" in the EarthBound Player's Guide.
* The Talah Rama's name is a parody of the Dalai Lama, the exiled leader of Tibet.
Talking rock

Talking rocks are a series of stones with faces in EarthBound which are capable of speech. Their existence is first alluded to by the Tenda, and the first talking rock is in the passage from Tenda Village to Lumine Hall. Other talking rocks appear in Lumine Hall itself.
One important talking rock appears in the Lost Underworld, along with a second tribe of Tendas. This rock lists off the eight Your Sanctuary locations, presumably to ensure players have found all of the first seven before heading towards Fire Spring.
Tangoo

The Tangoo is an enemy in EarthBound found in the caves leading to Pink Cloud. It can use its flute to cause status ailments such as sleep or poison, but does not post a large threat.
 
 
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==EarthBound Player's Guide description==
"Playing his magic pipe, Tangoo will try to mesmerize your party. Don't let him trick you! Pick a fight and put an end to the music."
Tank

:For the enemy in Mother 3, see Pork Tank.
The Tank is a vehicle, only appearing in EarthBound Beginnings. It can be ridden after giving ten Ticket Stubs to a man near the center of the Yucca Desert, however this is optional. When riding in the tank, Ninten does not encounter any enemies. It can be exited by traveling back to the spot where it was obtained. When taking it to the Ruins of Desert, it begins a battle with R7037, which is hopeless without the tank. In battle, the tank will deflect all of R7037's attacks back, and the attack command allows for firing of the tank's cannon. After defeating R7037, it explodes, destroying the tank and leaving Ninten's party unharmed. Upon being spoken to, the tank's owner demands payment for the demolished tank. If Ninten refuses, he will wait in front of the Live House in Ellay until he receives payment.
On Mt. Itoi, after Ninten's party is defeated by R7038, Lloyd saves them by firing the tank's cannon, destroying the robot, but also damaging Ninten's party, particularly Teddy, in the process. This leaves Teddy bedridden for the remainder of the game. In the English localization and in Mother 1+2, it is shown in the game's ending that he eventually recovered from these wounds. This is not made clear in the original Japanese release, however. 
In the English version, after Lloyd attacks R7038 in the tank, he says, "Oh shoot! I missed!", implying that he accidentally hit Ninten's party instead of the robot. However, in the Japanese version, he instead says, "I'm too late," implying he destroyed the robot, but only after it inflicted serious injuries on Ninten's party.
==Gallery==
EBB_Tank_2.jpg|Clay model of a tank from EarthBound Beginnings.
Category:Game mechanics
Teddy bear

The Teddy Bears are unique battle items found only in EarthBound. They appear as the regular Teddy Bear (Japanese: Plush) and the Super Plush Bear (Japanese: Strong Plush). Their purpose is to take an enemy's attack for of the player.
==Usage==
 When a Teddy Bear is in the possession of any party member, it is indicated by the Teddy Bear's sprite appearing on the overworld. When in battle, enemies will often attack the Teddy Bear instead of one of the party members. They can absorb any attack from the enemy, including attacks that target the whole party, with the following attacks being rendered unsuccessful if the Teddy Bear was targeted:
*PSI disabling attacks
*Status ailment inflicting attacks
*PSI Magnet
*Possession
Though they are unaffected by Lifeup and Healing, Shields (including PSI Shields) which affect the entire party will be applied to the Teddy Bear.
Teddy Bears have a set amount of HP (100 for the Teddy Bear and 400 for the Super Plush Bear), once their HP runs out they will be reduced to a pile of fluff and disappear from the party member's inventory. Only the first Teddy Bear in the inventory will be affected in battle, once it gets destroyed the next Teddy Bear in the inventory will take its place. If a Teddy Bear were to be deposited into the closet, its HP will be fully restored the next time it is withdrawn.
==Prices==
===Teddy Bear===
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===Super Plush Bear===
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==In-game description==
==Where to obtain==
===Teddy Bear===
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===Super Plush Bear===
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==Gallery==
Teddy bear.jpg|Artwork of the Teddy Bear from the Mother 2 strategy guide
Super plush bear.jpg|Artwork of the Super Plush Bear from the Mother 2 strategy guide
Category:EarthBound items
Category:Battle items
Telepathy

Telepathy is a special PSI technique, only appearing in EarthBound Beginnings. When used outside of battle, it allows the user to read into certain people's minds and communicate with certain spirits.
There are only a few uses for Telepathy, with most of the uses relating to and Ninten's Great Grandparents in some way. Plot related uses of Telepathy are often signaled by an XX marking in the near vicinity. This includes the shell that marks the entrance to Magicant, and the XX Stone atop Mt. Itoi. In conjunction with the Great Grandfather's Diary, Telepathy is used to enter Magicant before the Fish Hook is acquired. Telepathy is required to enter Magicant, Queen Mary's castle and learn the Eighth Melody. Telepathy is also required for a few sidequests, including returning an old Man's false teeth and smaller functions such as using the center fountain in Magicant as an ATM. 
Telepathy has no use in battle.
In EarthBound, Paula uses Telepathy to call Ness and later Jeff, though the ability does not appear in gameplay. Paula's ability Pray may be related to Telepathy in some way, however.
==Trivia==
If Ninten is incapacitated and Ana uses Telepathy atop Mt. Itoi, Ninten's Great Grandfather George will replace Ninten's name with Ana while speaking. The text is not otherwise modified however, causing George to call Ana as his Great Grandson by mistake.
==In EarthBound Beginnings==
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Telephone

Telephones (Japanese: Telephone) are important objects in EarthBound Beginnings and EarthBound. In Mother 3, it was replaced by the Save Frog, which also functions as an ATM.
==In EarthBound Beginnings==
In EarthBound Beginnings, telephones are the only method of contacting Ninten's father, which is vital to saving the player's progress. There are two types of phones; normal phones and payphones. Payphones require a single dollar to be used, and are generally located in drugstores alongside the ATM, while normal telephones are only located in select locations, notably Ninten's house and Healer's houses. The Phone Card allows for 50 free usages of the payphone before reaching the credit limit and becoming unusable. When using the phone in the healer's house in Snowman for the first time, Ninten's father will register the player's name. The Mysterious Mimicker functions nearly identically to the telephone.
==In EarthBound==
Telephones in EarthBound have a somewhat expanded role from their original appearance. While functioning similarly, Ness must have registered a phone number in order to make a call, with his father and mother registered at the beginning of the game. In addition to calling his family, telephones can be used to call multiple services, such as Mach Pizza and Escargo Express. Similarly, the receiver phone is used to receive calls from many people, including Apple Kid, Orange Kid, and Tony. Similarly to in EarthBound Beginnings, there are payphones and normal phones. Normal phones are now somewhat more common, appearing in hotels and various other places.
There are also unique phone designs only used in specific locations: in Dalaam a man who's hair resembles a phone is used, in Deep Darkness the phone takes the appearance of a myna bird, and in is a lighter colored simplistic phone on a pedestal.
==In Mother 3==
Telephones do not appear in Mother 3 due to Save Frogs taking their primary role of saving the game. Three phones, however, make a cameo appearence in the Hall of Memories in the Empire Porky Building. They cannot be interacted with as they are on the pedestal when Lucas and his team are riding the boat.
==In the Super Smash Bros. series==
The telephone sprite is used in Super Smash Bros. Ultimate as the Spirit artwork for Ness's father, which references how telephones are commonly used to communicate with his father throughout his journey in EarthBound. In earlier versions of Ultimate the Spirit had a slightly different hue with green pixels appearing underneath the receiver. The 2.0.0 update corrected this and it now appears identical to the sprite in EarthBound. 
==Gallery==
Payphone EB.png|The payphone in EarthBound
Phone Dalaam.png|The phone in Dalaam
Phone Deep Darkness.png|The phone in Deep Darkness
Phone Magicant.png|The phone in 
Receiver phone.jpg|Artwork of the reciever phone from the Mother 2 strategy guide
BirdPhone.png|Artwork of the Deep Darkness telephone from the EarthBound Player's Guide, identified as a myna bird.
Category:Game mechanics
Telephone Card

The Telephone Card, alternatively Phone Card, is an item in EarthBound Beginnings. The Telephone Card is obtained by taking a questionnaire from a person in Merrysville, who resides in between the town's Hotel and Department store. In the Japanese Famicom version, the Telephone Card must instead be purchased for $50 in the department store of Merrysville, where it replaces the Repel Ring.
==Usage==
The Telephone Card can be used on all payphones, making the phone calls free. The card is charged with 50, and as it costs 1 to make a call, it can be used 50 times before reaching the credit limit.
==Prices==
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==In-game description==
==Where to obtain==
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==Artwork==
Phone card.jpg|Artwork of the Phone Card from Mother's strategy guide
Category:Miscellaneous items
Teleport

Teleport is a PSI technique, introduced in EarthBound Beginnings. It allows the user and their party to teleport to any locations they have previously visited.
==Overview==
Teleport was first introduced in EarthBound Beginnings. When Teleport is initiated, the party begins to run in a straight line while their speed gradually increases, and then they will warp to the chosen location. The player can change the direction the characters are running using the d-pad. Teleport will fail if one of the party members crash into an object, leaving them in black ash and being forced to try again.
In EarthBound Beginnings, a psychic baby in Youngtown teaches Ninten and Ana this technique when Ninten talks to it via Telepathy. Teleport can not be used while Eve is in the party. It can, however, be used inside buildings and caves, and because of this, many players use this technique to avoid enemies. It can also be used while in Magicant, but can't be used to travel back to it. If used while a Flying Man is in the party, it will die. Because of the change from tile based to pixel based movement, teleporting in a straight line covers more distance and can be more cumbersome to pull off in Mother 1+2.
In EarthBound, Ness is taught Teleport α after he meets Talah Rama in the monkey caves of Dusty Dunes Desert by a monkey. He later learns Teleport β after defeating his nightmare in , and obtaining the powers of the Eight Sanctuaries. Teleport α functions the same as Teleport in EarthBound Beginnings, while Teleport β instead has all the characters spinning in a circle when initiated. The main advantage Teleport β has over Teleport α is that it requires less overworld space to perform. In EarthBound, Teleport can not be used inside caves or buildings. It also cannot be used while the Dungeon Man is in the party or when Ness is in Magicant.
==Learnset==
===In EarthBound Beginnings===
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Note: Ana doesn't actually have to be in the party to learn Teleport. In fact, the player doesn't even have to have met her yet, Ana will always learn it at the same time as Ninten.
===In EarthBound===
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Note: Poo starts out at Level 15 when the player gains control of him, and he later levels up to Level 18 when talking to his Master after completing his Mu Training, therefore, his learning of Teleport α and β is effectively an Event.
==In the series==
Teleport is used by Ness when entering the stage in all games except Super Smash Bros. Melee. During his , he teleports onto the stage and crashes while gathering black ash, referencing a failed attempt at teleportation. Additionally, he also uses it in the opening movie of Melee, where he is seen teleporting into .
Ten-Yeti

Ten-Yeti are enemies in Mother 3. They are extremely weak to PK Fire and crying. Their name is a pun on the snowboarding term "ten-eighty", a reference to spinning 1080° or three times around.
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==Battle Memory description==
"He recently got into the unpredictable sport of Snowboard Cross. Get in his way and he'll get mad."
Tenda

The Tenda tribe (Japanese: Gummy Tribe) resides hidden away in Tenda Village and Deep Darkness. There are two separate tribes, separated due to the Tenda villagers' shyness."Tenda who like to talk came to the Lost Underworld because we couldn't stand the quiet up above. So, we established a separate tribe. I hope we can be friendly again some day. ...Yeah, it was a lot easier to live up above." - Tenda Ness first meets the tribe living in Tenda Village in Deep Darkness. The Tenda who live here are very shy, unable to speak to Ness. The leader of the tribe knows about a book which helps overcome shyness, so Ness goes to retrieve it. After finding it, Ness then gives the Tenda Village's leader the Overcoming Shyness book. Once the Tenda Village's leader reads it to the rest of the Tenda, he also gives Ness some Tendakraut as thanks for solving their shyness problem. A stronger member of the tribe also assists Ness in getting to the Lost Underworld.
In the Lost Underworld is where the rest of the Tenda tribe reside. They live in an enclosed space, however one member insists that the world outside is actually a cage. In contrast to the Tenda living above, these Tenda are very social. The tribe allows Ness to enter the village after being given the Tendakraut. Here is where Ness meets the talking rock who reveals the location of the final Sanctuary.
Sometime after the events of EarthBound, the two tribes then reunite."You guys helped the upper tribe and the lower tribe gain unity again. Soon, we'll be one village again! Thank you." - Tenda
==Trivia==
*If Ness chooses to speak to the Tenda tribe's leader after the tribe overcomes their shyness, he will give him a Bag of Dragonite.
==References==
Tenda Village

Tenda Village is the home of the Tenda tribe, though some also appear in the Lost Underworld. Tenda Village is accessed through Deep Darkness, and has the entrance to Lumine Hall within. However, due to the Tendas' shyness, the book Overcoming Shyness must be retrieved and shown to the village elder first.
The village has a free hotel and hot spring. In the southeast corner is a junkyard with a telephone and trash can containing a Death ray.
==Role in EarthBound==
When Ness and his friends first arrive at Tenda Village, all of the Tenda will not speak to him as they are all shy. The only Tendas who will speak are the innkeeper and a Tenda beside the rock covering the entrance to Lumine Hall. The leader of the tribe recalls of a book which can help overcome shyness. Ness retrives the book and lends it to the leader to read to the tribe, resulting un the Tenda have becoming social. The Photo-Man takes Ness's picture, then the leader asks for the player's name. A Tenda nearby will also offer a coffee to the party.
As thanks for helping the Tenda overcome shyness, a Tenda moves the boulder opening the way to Lumine Hall. The Tenda who was once the only social Tenda now feels it no longer stands out as a result.
==Shops==
After the Tendas become social, one will run a store where items can be obtained by bartering them for Horns of life.
==Items==