nyuuzyou/wikis huggingface dataset:
Surf's Up (Mar 15, 2007 prototype)

A prototype of Surf's Up for the Xbox 360.
==Notes==
* Compiled a little over a month before the final build.
* Different menu style.
* Credits are placeholder.
* Rewards use a placeholder image.
* Other differences are unknown.
* XEX information:
** Header Maker ID: US
** Header Product Code: 2041
** Header Title: Surf's Up
** Header PE Name: xbox360surfsup_f.exe
** Header Executable Name: /default.xex
** Header: Executable Checksum (MD5): 53b2a80d8436581741886c9513e8a320
* Miscellaneous Notes:
** Game is emulatable in either Xenia or Xenia-Canary: No (as of December 25, 2022).
*** Issues: Flashing during FMV, corrupt graphics on controller screen, crashes Xenia with no error message afterwards.
==Screenshots==
Screenshot - Surf's Up 2022-12-23 17-57-09.png
Screenshot - Surf's Up 2022-12-23 17-57-27.png
Screenshot - Surf's Up 2022-12-23 17-57-49.png
Screenshot - Surf's Up 2022-12-23 18-02-16.png
Screenshot - Surf's Up 2022-12-23 18-03-07.png
Screenshot - Surf's Up 2022-12-23 18-35-27.png
Screenshot - Surf's Up 2022-12-23 18-35-46.png
Screenshot - Surf's Up 2022-12-23 18-36-16.png
Screenshot - Surf's Up 2022-12-23 18-40-11.png
Screenshot - Surf's Up 2022-12-23 18-41-41.png
Screenshot - Surf's Up 2022-12-23 18-43-29.png
Screenshot - Surf's Up 2022-12-23 18-48-16.png
==Origin==
X360 - Surf's Up Preview.jpeg|Disc front.
==Files==
Archive Contents:
Download File:
==Acknowledgments==
A huge thanks to Sazpaimon for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
 
* Project Deluge: Xbox 360 and Wii (December 25, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Surviving High School (Apr 27, 2009 prototype)

A prototype of Surviving High School for the Xbox 360.
==Notes==
* Unreleased game.
* Original filename: Surviving High School (2009-04-27) (beta) [Unreleased].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Surviving High School (May 26, 2009 prototype)

A prototype of Surviving High School for the Xbox 360.
==Notes==
* Unreleased game.
* Original filename: Surviving High School (2009-05-26) (beta) [Unreleased].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Survivor Run (prototype)

A prototype of the unreleased Survivor Run for the Commodore VIC-20.
==Notes==
* Programmed by Steven Yaeger, was to be published by Creative Software
* Cancelled due to the publisher abandoning the VIC-20 market to focus on the Commodore 64
* The original dump was released, alongside a fixed version and a PRG version
==Acknowledgements==
From the original release:
:With a huge thank you to Steven Yaeger for recovering and providing a copy of his work, Moreno of vic20reloaded for the PRG extracted version of the game, and Marco Bergomi for a fixed cartridge version for emulators and real machine.
==See also==
* Survivor Run (Commodore VIC-20) - Games That Weren't
Suzuki Alstare: Extreme Racing (Sep 10, 1999 prototype)

A prototype of Suzuki Alstare: Extreme Racing for the Dreamcast.
==Notes==
* Compiled nearly 6 months after the initial retail Japanese build
* Likely a localization intermediate prototype
* On the main menu, "Reverse Challenge" is hidden behind a "?"
* Executable information:
** Executable Name: /1ST_READ.BIN
** Executable checksum (MD5): b4bd55220cdcf37396915aa73f4ef904
** Executable timestamp: 1999-09-10 17:09:56
* Header Information (IP.BIN):
** Header - Title: SUZUKI ALSTARE EXTREME RACING
** Header - Release Date: 19991015
** Header - Region: U
** Header - Device Info: FD0E GD-ROM1/1
** Header - Product Version: V1.000
** Header - Maker ID: SEGA LC-T-177
** Header - Product Number: T17703N
* Volume Information:
** Volume Identifier: SUZUKI_ALSTARE_EXTREME_RACING
** Volume Set Identifier: SUZUKI_ALSTARE_EXTREME_RACING
** Volume Creation Date: 1999-09-13 10:49:36
** Volume Modification Date: 1999-09-13 10:49:36
** Last Modified File (if not available, then executable was the last modified file): /GAME.USE
** Last Modified File Checksum (MD5): 37a6119ca42b9c5c36fec87cf28e7f1b
** Last Modified File Time Stamp: 1999-09-10 17:49:56
* Miscellaneous Notes:
** Game is emulatable: Yes (as of September 12, 2021).
==Screenshots==
Suzuki-1.png
Suzuki-2.png
Suzuki-3.png
==Origin==
Suzuki Alstare Extreme Racing.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Iniche for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: Xbox and Dreamcast (September 18, 2021)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Swagman (Apr 25, 1997 prototype)

A prototype of Swagman for the PlayStation.
==Notes==
* EU region prototype
* Will not work in Mednafen (Video Standard Mismatch)
* Different title logo and disclaimer
* Different language select, and memory card reading screen
** Despite there being the option, the game will not proceed unless the player chooses to create a memory card save
* The Eidos Interactive screen does not say "Presents". The animation is also a bit different
* Different title screen/main menu. The game title is lit up, whereas it's in the shadows in the retail version
** There's no menu sound for cycling the options
* Amusingly, the controls on the save slot selection are still for the PC version
* Miscellaneous Notes:
** Game is emulatable: Issues (as of April 17, 2021).
** Game contains dongle protection: No.
** Game contains debugging symbols: N/A
** Dump was originally scrambled: No
==Screenshots==
MAINEXE_2021-04-01_19-02-41.png
MAINEXE_2021-04-01_19-03-17.png
MAINEXE_2021-04-01_19-04-56.png
MAINEXE_2021-04-01_19-08-29.png
MAINEXE_2021-04-01_19-09-58.png
==Origin==
PSX - Swagman 5-7.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Iniche for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Swagman (Feb 26, 1997 prototype)

A prototype of Swagman for the Sega Saturn.
==Notes==
* Compiled almost 5 months before the final EU build. 
* Never released outside of Europe.
* Demo build.
* Different title screen.
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
==Screenshots==
Sat - Swagman 2-26-0000.png
Sat - Swagman 2-26-0001.png
Sat - Swagman 2-26-0002.png
Sat - Swagman 2-26-0003.png
Sat - Swagman 2-26-0004.png
Sat - Swagman 2-26-0005.png
Sat - Swagman 2-26-0006.png
Sat - Swagman 2-26-0007.png
Sat - Swagman 2-26-0008.png
Sat - Swagman 2-26-0009.png
Sat - Swagman 2-26-0010.png
Sat - Swagman 2-26-0011.png
==Origin==
Sat - Swagman 2-26.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Swagman (May 18, 1997 prototype)

A prototype/prerelease build of Swagman for the PlayStation from 1997-05-18.
==Notes==
* Late prototype.
* Compiled 3 weeks before the final build for this serial (SLES-00025).
==Screenshots==
File:Swagman-1997-05-18-Game-01.PNG|Gameplay
File:Swagman-1997-05-18-Game-02.PNG|Gameplay
File:Swagman-1997-05-18-Game-03.PNG|Gameplay
File:Swagman-1997-05-18-Game-04.PNG|Gameplay
File:Swagman-1997-05-18-Game-05.PNG|Gameplay
File:Swagman-1997-05-18-Game-06.PNG|Gameplay
File:Swagman-1997-05-18-Game-07.PNG|Gameplay
==Origin==
Swagman-1997-05-18-Disc.PNG|Disc front
==Acknowledgments==
Thanks to superg for preserving and sharing this rare artifact of gaming history.
==See also==
* Original release page on Archive.org
* Redump.org entry
Sweat!: The Decathlon Game (prototype A)

A prototype of the unreleased Sweat!: The Decathlon Game for the Atari 2600 add-on Starpath Supercharger.
==Notes==
* Developed by, and was to be published by Starpath.
* Originally included on the second version of the Stella Gets a New Brain CD.
* Does not have a proper title screen.
* Only consists of the running events (Hurdles, 100 Meters and 400 Meters). Trying to access any other event redirects to a screen with the text "WHY NOT PICK A DIFFERENT EVENT".
* While Sweat! was never released, the concept was eventually reused in Summer Games, whose programming team was mainly composed of former Starpath employees.
==See also==
* AtariProtos' article on the game.
Sweat!: The Decathlon Game (prototype B)

A prototype of the unreleased Sweat!: The Decathlon Game for the Atari 2600 add-on Starpath Supercharger.
==Notes==
* Developed by, and was to be published by Starpath.
* Originally included on the second version of the Stella Gets a New Brain CD.
* Only consists of the Shot Put event.
* Likely intended to be a tape load that would be called by the game's engine rather than a standalone build.
==See also==
* AtariProtos' article on the game.
Sweat!: The Decathlon Game (prototype C)

A prototype of the unreleased Sweat!: The Decathlon Game for the Atari 2600 add-on Starpath Supercharger.
==Notes==
* Developed by, and was to be published by Starpath.
* The 100 Meters and 400 Meters events were renamed to 100m Dash and 400m Dash, respectively.
* In theory, the Hurdles, 100 Meters and 400 Meters events would be playable, but the game tries to load tape data which does not exist, crashing in certain emulators.
* Earliest known dump is dated February 8, 2004; first documented by AtariProtos owner Tempest on August 27, 2007.
** Two dumps are provided.
==See also==
* AtariProtos' article on the game.
Sword of Vermilion (Nov 18, 1993 build)

An altered final build of Sword of Vermillion for the Sega Mega Drive. 
== Notes ==
* Same as final, but padded to 768kB instead of 640kB.
== Screenshots ==
File:SWORD-VE000.png
File:SWORD-VE001.png
File:SWORD-VE002.png
File:SWORD-VE003.png
File:SWORD-VE004.png
== Header ==
00000100 53 45 47 41 5f 4d 45 47 41 5f 44 52 49 56 45 20 SEGA_MEGA_DRIVE 
00000110 28 43 29 53 45 47 41 20 31 39 39 30 2e 53 45 50 (C)SEGA 1990.SEP
00000120 56 45 52 4d 49 4c 49 4f 4e 20 20 20 20 20 20 20 VERMILION 
00000130 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000140 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000150 53 57 4f 52 44 20 4f 46 20 56 45 52 4d 49 4c 49 SWORD OF VERMILI
00000160 4f 4e 20 20 20 20 20 20 20 20 20 20 20 20 20 20 ON 
00000170 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000180 47 4d 20 30 30 30 30 35 35 30 32 2d 30 30 06 b5 GM 00005502-00..
00000190 4a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 J 
000001a0 00 00 00 00 00 0b ff ff 00 ff 00 00 00 ff ff ff ................
000001b0 52 41 f8 20 00 20 00 01 00 20 3f ff 20 20 20 20 RA. . ... ?. 
000001c0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001d0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001e0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001f0 55 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 U 
== Files ==
Syberia (Dec 20, 2013 prototype)

A prototype of Syberia for the Xbox 360.
==Notes==
* Predates the final build by almost a year.
* Original filename: Syberia (Dec 20, 2013) [Syberia1_2013.12.20.0001].7z
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
 
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Sydney 2000 (Jul 20, 2000 prototype)

A prototype of Sydney 2000 for the Dreamcast.
==Notes==
* Built 10 days before the first available retail build (the PAL build).
* No loading bar on the loading screens.
* Some minor graphical issues on the title screen.
* In this build you can press B to go back to the title screen while on the main menu. There is no prompt for the B button in the final.
* Executable information:
** Executable Name: /1ST_READ.BIN
** Executable checksum (MD5): 6c733878caf726305bcae3c5c496481b
** Executable timestamp: 2000-07-20 12:44:10
* Header Information (IP.BIN):
** Header - Title: SYDNEY 2000
** Header - Release Date: 20000615
** Header - Region: JUE
** Header - Device Info: EFD7 GD-ROM1/1
** Header - Product Version: V0.800
** Header - Maker ID: SEGA LC-T-12
** Header - Product Number: T1237M
* Volume Information:
** Volume Identifier: SAMPLE_GAME_TITLE
** Volume Set Identifier: SAMPLE_GAME_TITLE
** Volume Creation Date: 2000-07-20 12:44:10
** Volume Modification Date: 2000-07-20 12:44:10
** Last Modified File (if not available, then executable was the last modified file): 
** Last Modified File Checksum (MD5): 
** Last Modified File Time Stamp: 
* Miscellaneous Notes:
** Game is emulatable: Yes (as of September 12, 2021).
==Screenshots==
Sydney 2000 (1).png
Sydney 2000 (2).png
Sydney 2000 (3).png
Sydney 2000 (4).png
Sydney 2000 (5).png
Sydney 2000 (6).png
Sydney 2000 (7).png
Sydney 2000 (8).png
Sydney 2000 (9).png
Sydney 2000 (10).png
Sydney 2000 (11).png
==Origin==
Sydney 2000.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: Xbox and Dreamcast (September 18, 2021)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Sylvester & Tweety in Cagey Capers (Oct 11, 1993 prototype)

A prototype of Sylvester & Tweety in Cagey Capers for the Sega Mega Drive.
==Notes==
* Late prototype.
* Header changes:
** Publisher code is T-10 in this build, T-48 in the final.
** Serial number is GM T-101026-00 in this build, GM T-048346-00 in the final.
** Build date is Oct 11, 1993 according to the header.
** UE region in this build, UEJ in the final.
* Boots up to the SEGA logo where the intro animation plays. This was changed so that the game boots up to the Time Warner trademark screen with the same animation being played instead.
* TecMagik trademark screen is missing the "Manufactured for play on the Sega Genesis System" as seen in the final build. The screen doesn't last as long in this build.
* An additional trademark screen for Alexandria Incorporated is featured in this build. This was removed for the final build.
* The "Licensed by SEGA Enterprises" is featured on the title screen in this build. This was removed for the final build.
* The Difficulty is set to 51% by default in this build, where it's set to 82% by default in the final build.
* Minor level layout changes.
==Screenshots==
Sylvester & Tweety in Cagey Capers (Prototype B).2021-07-22 13.07.07.png
Sylvester & Tweety in Cagey Capers (Prototype B).2021-07-22 13.08.19.png
Sylvester & Tweety in Cagey Capers (Prototype B).2021-07-22 13.11.03.png
Sylvester & Tweety in Cagey Capers (Prototype B).2021-07-22 13.11.53.png
Sylvester & Tweety in Cagey Capers (Prototype B).2021-07-22 13.11.57.png
Sylvester & Tweety in Cagey Capers (Prototype B).2021-07-22 13.13.08.png
Sylvester & Tweety in Cagey Capers (Prototype B).2021-07-22 13.13.20.png
Sylvester & Tweety in Cagey Capers (Prototype B).2021-07-22 13.13.27.png
Sylvester & Tweety in Cagey Capers (Prototype B).2021-07-22 13.14.17.png
Sylvester & Tweety in Cagey Capers (Prototype B).2021-07-22 13.15.08.png
Sylvester & Tweety in Cagey Capers (Prototype B).2021-07-22 13.15.21.png
==Files==
==Acknowledgments==
Special thanks to Frank Cifaldi at the Video Game History Foundation and the anonymous donor for this part of the lot! A huge thanks to ehw for researching this prototype! 
==See also==
* New Years 2022 (January 1, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
* Video Game History Foundation (VGHF)
Syndicate (2012) (Dec 27, 2011 Co-Op Demo prototype)

A prototype of Syndicate for Playstation 3.
==Notes==
* Co-Op Demo.
* Original filename: Syndicate (Dec 27, 2011 MS1-0.25 CL 309141 Co-Op only DEMO) EP0006-NPEB90390_00-SYNDICATE000DEMO.pkg
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases! Thanks also to FrostWolf for preserving and making this build available on the Wiki!
Syndicate (2012) (Jan 25, 2012 Eu prototype)

A prototype of Syndicate for Playstation 3.
==Notes==
* Europe Build.
* Original filename: Syndicate (Jan 25, 2012 BLES01371) [INSTALL DATA ONLY].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases! Thanks also to FrostWolf for preserving and making this build available on the Wiki!
Syndicate (2012) (Jan 25, 2012 USA prototype)

A prototype of Syndicate for Playstation 3.
==Notes==
* USA Build.
* Original filename: Syndicate (Jan 25, 2012 BLUS30804) [INSTALL DATA ONLY].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases! Thanks also to FrostWolf for preserving and making this build available on the Wiki!
Syndicate Wars (Jun 2, 1997 prototype)

A prototype of Syndicate Wars for the PlayStation.
==Notes==
* Compiled apporoximately a day before the EU retail version (earliest retail build).
* No differences noticed, but the full game data was not examined
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
** Game contains dongle protection: No.
** Game contains debugging symbols: N/A
** Dump was originally scrambled: No
==Screenshots==
PSX - Syndicate Wars 6-10-97 Beta-0001.png
==Origin==
PSX - Syndicate Wars 6-10-97 Beta.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Iniche for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Syphon Filter: Dark Mirror (Jun 22, 2007 prototype)

A prototype of Syphon Filter: Dark Mirror for the Sony PlayStation 2.
==Notes==
* Disc dumped twice, dumps matched.
==Screenshots==
gsdx_20200831013446.png
gsdx_20200831013522.png
gsdx_20200831013525.png
gsdx_20200831013531.png
gsdx_20200831013552.png
gsdx_20200831013623.png
gsdx_20200831013647.png
gsdx_20200831013724.png
gsdx_20200831013736.png
gsdx_20200831013748.png
==Origin==
Syhpon Filter Dark Mirror June 2007 PAL Preview.jpg|Disc front.
==Acknowledgments==
A huge thanks to The Swarming Dark for donating toward this release!
==See also==
This entry is part of the February 2020 group buy
Syphon Filter: The Omega Strain (Apr 13, 2004 prototype)

A localization prototype of Syphon Filter: The Omega Strain for the PlayStation 2 from 2004-04-13.
==Notes==
* This prototype is not currently playable because it requires connectivity to online servers which no longer exist. However, the game code and assets may be of historical interest.
==Screenshots==
File:Syphon_Filter-The_Omega_Strain-2004-04-13-Game-01.PNG
File:Syphon_Filter-The_Omega_Strain-2004-04-13-Game-02.PNG
==Origin==
Syphon_Filter-The_Omega_Strain-2004-04-13-Disc-Small.PNG|Disc front
==See also==
* Original release page on Archive.org
* Redump.org entry
Syphon Filter: The Omega Strain (Mar 6, 2004 prototype)

A prototype of Syphon Filter: The Omega Strain for the PlayStation 2.
==Notes==
* Protected by dongle protection. The game will boot, but will hang at a loading screen when a dongle cannot be found. Apply the patch to subvert the protection.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Issues (as of March 17, 2021).
** Game contains dongle protection: Patched.
==Screenshots==
PS2 - Syphon Filter Omega Strain Review Code Mar 08 2004 Title.png|Title screen
==Origin==
PS2 - Syphon Filter Omega Strain Review Code Mar 08 2004 (2).jpeg|Disc front.
PS2 - Syphon Filter Omega Strain Review Code Mar 08 2004 (3).jpeg|Disc front (copy 1}.
PS2 - Syphon Filter Omega Strain Review Code Mar 08 2004.jpeg|Disc front (copy 2).
==Files==
==Acknowledgments==
A huge thanks to SolidSnake11 and Hwd45 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Syphon Filter 2 (Dec 23, 1999 prototype)

A prototype of Syphon Filter 2 for the Sony PlayStation.
==Notes==
* Dumped twice with DICUI, dumps matched.
* Only Disc 2 was able to be located.
==Screenshots==
PSRM017100-0000.png
==Origin==
SYPHON FILTER 2 DISC 2 11-01-00 NTSC Preview Version.jpg|Disc front.
==Acknowledgments==
A huge thanks to The Swarming Dark for donating toward this release!
==See also==
This entry is part of the February 2020 group buy
Syphon Filter 2 (Feb 2, 2000 prototype)

A prototype of Syphon Filter 2 for the PlayStation.
==Notes==
* Only Disc 2 seems to exist in the lot.
* Understandably, the disc's game content can't be accessed by normal means. The main menu provides New Game as the only selection. It will prompt the player to insert the first disc.
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
** Game contains dongle protection: No.
** Game contains debugging symbols: N/A
** Dump was originally scrambled: No
==Screenshots==
PSX - Syphon Filter 2 D2 2-2-0000.png
==Origin==
PSX - Syphon Filter 2 D2 2-2.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Iniche for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Syphon Filter 2 (Jan 17, 2000 prototype)

A prototype of Syphon Filter 2 for the PlayStation.
==Notes==
* Slightly different Eidetic logo sequence
* Legal disclaimer shows "Syphon Filter 2" instead of "Syphon Filter"
* Debug-like words and codes appear during gameplay and associated cut scenes
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
** Game contains dongle protection: No.
** Game contains debugging symbols: N/A
** Dump was originally scrambled: No
==Screenshots==
PSX - Syphon Filter 2 Preview Only Disc 1-0000.png
PSX - Syphon Filter 2 Preview Only Disc 1-0002.png
PSX - Syphon Filter 2 Preview Only Disc 1-0003.png
PSX - Syphon Filter 2 Preview Only Disc 1-0004.png
==Origin==
PSX - Syphon Filter 2 Preview Only Disc 1.jpeg|Disc front.
PSX - Syphon Filter 2 Preview Only Disc 2.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Iniche for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Syphon Filter 2 (Jan 27, 2000 prototype)

A prototype of Syphon Filter 2 for the Sony PlayStation.
==Notes==
* Dumped twice with DICUI, dumps matched.
==Screenshots==
SCES02285-0000.png
SCES02285-0001.png
SCES02285-0002.png
SCES02285-0003.png
SCES02285-0004.png
SCES02285-0005.png
SCES02285-0006.png
SCES02285-0007.png
SCES02285-0008.png
SCES02285-0009.png
==Origin==
Syphon Filter 2 Eng Disc 1 and 2 18-2-00 Review.jpg|Disc front.
==Acknowledgments==
A huge thanks to The Swarming Dark for donating toward this release!
==See also==
This entry is part of the February 2020 group buy
Syphon Filter 3 (Aug 22, 2001 prototype)

A late prototype of Syphon Filter 3 for the Sony PlayStation.
==Notes==
*Compiled 5 days before the US final build and 36 days before the EU final build.
*Made before the September 11 attacks.
===Miscellaneous Notes===
*Game is emulatable: Yes (as of November 15, 2022).
*Game contains dongle protection: No.
*Game contains debugging symbols: N/A
==Origin==
11752_20210606_124751.jpg|Disc front.
==See also==
*Original release thread on ObscureGamers.com
*Redump.org entry
Syphon Filter 3 (Oct, 2001 prototype)

A PAL review disc of Syphon Filter 3 for the Sony PlayStation.
==Notes==
* No obvious differences. This build is very close to PAL final, so it makes sense that everything is mostly finalized.
* Made after the September 11 attacks.
* The only difference is data preparation name, which it was missing in this build.
===Miscellaneous Notes===
*Game is emulatable: Yes (as of November 17, 2022).
*Game contains dongle protection: No.
*Game contains debugging symbols: N/A
==Origin==
sf3review2.jpg|Disc front.