nyuuzyou/wikis huggingface dataset:
Uppercut

Uppercut (, Upper) is Simon and Richter's up special move.
==Overview==
The user ascends up and slightly forward while rising with the Vampire Killer, hitting multiple times. Its poor height and inability to be angled like similar recovery moves, combined with the Belmonts' limited aerial mobility, make it difficult to use as a recovery, typically forcing them to rely more on their whip aerials' potent tether recoveries. Unlike the majority of the user's moveset, Uppercut comes out with quick startup in exchange for lacking range, making it an effective out of shield option. Uppercut is unlikely to KO on its own until very high percentages, but it becomes much more reliable at doing so when used as a combo finisher, especially after hitting an opponent with a down aerial or a returning Cross.
==Instructional quote==
==Origin==
This move is based on the High Jump ability which was introduced to the Castlevania series in Symphony of the Night. In that game, after Alucard obtains the Gravity Boots, he can perform this maneuver with the inputs ↓, ↑ + [JUMP]. When playing in Richter Mode, Richter can perform this without obtaining the relic, attacking on the way up. It can be performed multiple times in the air. Various characters are capable of utilizing either variation, though it is primarily wielders of the Vampire Killer that use the uppercut. Unlike in Symphony of the Night, Richter cannot perform the Uppercut multiple times, and the height he jumps at is notably shorter.
While Simon generally has not been shown to use this move, he was able to perform it in the short-lived mobile game Castlevania: Grimoire of Souls which released after Ultimate. Screenshot from the Castlevania: Grimoire of Souls website
==Gallery==
Simon SSBU Skill Preview Up Special.png|Simon using Uppercut as shown by the Move List in Ultimate.
Richter SSBU Skill Preview Up Special.png|Richter using Uppercut as shown by the Move List in Ultimate.
==Names in other languages==
==Trivia==
*This is the only one of Simon and Richter's special moves not to be based on one of the subweapons from the Castlevania series.
*When using the move, the Vampire Killer's ball and chain disappear.
==References==
Category:Castlevania universe
Category:Up special moves
Category:Simon
Category:Simon (SSBU)
Category:Richter
Category:Richter (SSBU)
Category:Konami
Use Your Head!

Use Your Head! was an Event Tourney. It ran from 6 a.m. on August 13, 2021 to 6 a.m. on August 16, 2021 (), with a theme of headbutt attacks in some way. During the event, only certain fighters could be chosen.
==Description==
:This time-limited tourney features characters with headbutt attacks!
:The further you advance, the better the spirit you'll win!North American event page
==Rules==
*Format: Smash
*Rules: Time
*Time Limit: 2:30
*FS Meter: On
*Items: Medium
==Available fighters==
 	 	 	 	 	 	 	 	 	 	 	 	 	
Fighters	Fighters	Fighters	Fighters	Fighters	Fighters	Fighters	Fighters	Fighters	Fighters	Fighters	Fighters	Fighters	Fighters
 	 	 	 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	 	 	 	
==Names in other languages==
==References==
Uxie (disambiguation)

Uxie appears as:
*A trophy in Super Smash Bros. Brawl.
*Part of a spirit in Super Smash Bros. Ultimate.
*A background character on Spear Pillar.
Category:Background characters
Category:Pokémon
Category:Pokémon (SSBB)
Category:Pokémon (SSBU)
Category:Trophies (SSBB)
V-cancelling

V-cancelling, or velocity cancelling, is a technique that decreases the knockback velocity of moves in certain situations. It was documented by in September 2015.
==How to perform==
Either on the frame or slightly before hitboxes collide (1-2 frames), the defending player must fully press the L button or R button. In order to V-cancel, the character must be airborne but not floating, not in hitstun, not in an attack animation, and cannot have fully pressed the L or R button within the last 40 frames. If done correctly, the initial knockback velocity is reduced to 0.95× the original, resulting in a 5% decrease in knockback.
==How it works==
V-Canceling is not a glitch, but an intentionally coded gameplay mechanic. The method of activation is similar to teching, in that both require fully pressing a shoulder button and have a 40 frame lockout period. However, not only is V-Canceling much more difficult to perform than teching due to the myriad of prerequisites and relatively tight 3 frame input window, but the difference in knockback is so slight that it often goes unnoticed during a match if it happens. Still, the technique is completely doable, and is often done on accident, with common situations including getting hit before teching on the ground or air dodging.
==Applications==
While the difference in knockback is small, it can be useful in dire situations. V-cancelling can be used along with other techniques such as DI and Smash DI to reduce knockback distance. Despite not being as effective as the other two techniques, it can be critical for surviving attacks that would otherwise result in a KO. For example, 's up smash can usually KO at around 88% on Pokémon Stadium; however, with proper DI used in conjunction with V-cancelling, he can survive up to 102%.
==See also==
* Directional influence
* Momentum canceling
==External links==
* Original /r/ssbm post
* Demonstration by Practical TAS
* Uses of v-cancelling by aMSa
* Video by AsumSaus that includes an explanation of V-Cancelling
Category:Unofficial lingo
Category:Techniques (SSBM)
Category:Advanced techniques
Vacuum (disambiguation)

Vacuum may refer to:
*Inhale, Kirby's and King Dedede's neutral special attack.
*Pulling, to push towards to the source of a vacuum.
*The Poltergust 5000, 's Final Smash in Super Smash Bros. 4.
*Shinku Hadoken, one of 's Final Smashes in Super Smash Bros. 4.
*'s up-tilt.
Vault Boy

The Vault Boy (, Vault Boy) is the mascot of the franchise.
==Origin==
The Vault Boy is the mascot of the company Vault-Tec from the Fallout franchise by (previously owned by ). Vault-Tec designed post-apocalyptic shelters called Vaults to enable humanity to survive in the aftermath of a worldwide nuclear war, with many of these Vaults serving as a means to conduct unethical human experiments. The Vault Boy illustrates character statistics and selectable attributes, and in Fallout 3 and Fallout: New Vegas, models wearable equipment. Various trailers and animations starring Vault Boy have also been made over the years to advertise different Fallout games.
==In Super Smash Bros. Ultimate==
===As a costume===
A DLC costume for based on the Vault Boy was announced on June 22nd, 2020, and was made available for purchase on June 29th, 2020. Like Sans and Cuphead before him, Vault Boy appears as a fully modelled character. His "mask" is just his head instead of a mask with the Mii's head visible. His gun appears to be based off the generic gun he is depicted with on the Energy Weapons bobblehead, a collectible item in the Fallout games. His Vault Suit is labeled '111' on the back, a reference to the Sole Survivor's vault in Fallout 4. Unlike Sans and Cuphead, Vault Boy does not come with a music track, possibly due to most of the music in the Fallout series being licensed music.
In his reveal trailer, the opening features performing his thumbs-up taunt. This is a reference to a thumbs-up being Vault Boy's signature pose. Later, Vault Boy fights , referencing various mutant enemies seen in the Fallout series; he is later been KO'd by a grenade, a running gag of how in every S.P.E.C.I.A.L trailer, Vault Boy was killed in the end. Finally, Vault Boy stands besides . This is a reference to , a recurring dog companion throughout the Fallout series.
==Names in other languages==
==Trivia==
*Vault Boy is the first time Bethesda has been represented in Super Smash Bros.
*Following Microsoft’s acquisition of Bethesda on September 21, 2020, Vault Boy is now retroactively the first Microsoft Mii Costume, and Fallout the third Microsoft franchise to be represented in Smash.
*Unlike other regions, the logo for Fallout, the series Vault Boy hails from, is absent in the American version of his Mii Costume reveal trailer, being replaced with a wordmark featuring the character's name. This is also the case with Altaïr, Travis Touchdown, Dragonborn, Dante, and the Doom Slayer. There has not been an explanation for this, though it is worth noting all 5 characters come from series that consist of M-rated games.
**Despite this, Fallout is mentioned by name in the North American version via the “News” section, also the case with Altaïr, Travis, Dragonborn and Dante.
*The introduction to Vault Boy's Mii Costume references the "SPECIAL" rule-set (which is spelled out in-game as "S.P.E.C.I.A.L.") from the Fallout series by abbreviating "Smash" similarly.
==External links==
* Vault Boy at Independent Fallout Wiki
Category:Third-party characters
Category:Microsoft
Venezuelan Power Rankings

The Venezuelan Power Rankings ranks the best player in the Southern American country Venezuela.
==Super Smash Bros. Melee==
===2023===
Melee Venezuela 2023 Power Ranking
|}
Honorable Mentions: , , , , , 
===Summer 2022===
Melee Venezuela 2022 Power Ranking
|}
Honorable Mentions: , , , , , 
====
===2017===
Top 10 Video
|}
===August-December 2016===
|}
===January-July 2016===
Ranking on Start.gg
|}
===2015===
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==Super Smash Bros. Ultimate==
===2024.1===
Graphic
|}
Honorable Mentions: , , , 
===X Season===
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Honorable Mentions: , , 
===2023===
Graphic
|}
Honorable Mentions: , , , , , 
===Summer 2023===
|}
Honorable Mentions: , , , , 
===Summer 2022===
|}
Honorable Mentions: , , 
===2022===
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Honorable Mentions: , , , , 
===Season 2 - 2020===
Graphic
|}
===Season 1 - 2019===
Graphic
|}
Honorable Mentions: , , , , 
Category:South American Power Rankings
Vermont Power Rankings

The Vermont Power Rankings is a list that ranks the top ten Smash 4, Ultimate and Melee players from Vermont.
==Melee==
===Spring 2024===
|}
Honorable Mentions: , 
===Summer 2022/Spring 2023===
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===Winter 2021/Spring 2022===
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===Fall 2021===
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===Winter/Spring 2020===
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===Winter 2019===
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===Spring 2019===
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===Winter 2017===
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===Spring 2017===
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===Fall 2016===
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===Winter 2015-16===
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===Fall 2015===
|}
==Super Smash Bros. Ultimate rankings==
===Fall 2024===
|}
Inactive: 
===Spring 2024===
|}
===Fall 2023===
|}
Honorable Mention: 
===Summer 2023===
|}
Honorable Mention: 
===Spring 2023===
|}
Inactive: , , 
===Winter 2023===
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Inactive: , 
===Fall 2022===
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===Summer 2022===
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===Spring 2022===
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===Fall 2021===
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===Winter 2019-20===
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===Fall 2019===
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===Summer 2019===
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===Spring 2019===
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===Winter 2018-19===
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==Super Smash Bros. for Wii U rankings==
===Summer 2018===
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===Spring 2018===
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===Fall 2017===
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===Fall 2016===
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===Summer 2016===
|}
==External links==
*Spring 2019 SSBU Graphic
*Summer 2019 SSBU Graphic
Category:American Power Rankings
Veronica

Veronica (, Veronica) is a character from Dragon Quest XI and is the game's dedicated mage.
==Origin==
Veronica is a brash mage that the player first meets in Hotto, looking for her twin sister, Serena. Veronica and Serena are Keepers, a group of people dedicated to aiding the Luminary in defeating evil. Despite appearing very young, she is actually much older, but her magic was stolen by a monster named Jarvis.
The Luminary helps Veronica defeat Jarvis and get her sister and her magic back, but her age does not return until much later in the game (albeit temporarily). After returning to Hotto and learning about how to get to Yggdrasil, Veronica and Serena both swear to protect the Luminary in his quest to defeat the Dark One, and save Erdrea.
When Yggdrasil falls because of the evil sorceror Mordegon, a gravely injured Veronica uses the last of her strength to save her comrades from death and scatter them throughout the world. The Luminary comes across her lifeless body when they return to her homeland of Arboria, whereupon she disappears into light.
After Mordegon's defeat, the Luminary learns of a way to travel back in time, and decides to return to before Yggdrasil fell, thus preventing the death of Veronica and countless other people. After the party defeats Mordegon before he could act his plan, Veronica continues to accompany the Luminary in his quest to destroy the newly-reawakened demon Calasmos.
==In Super Smash Bros. Ultimate==
===As a costume===
Veronica appears as a DLC Mii Costume for . The sword is replaced by Veronica's Staff, one of her starting weapons in Dragon Quest XI. During the presentation, she is introduced in Temple, referring to her hometown of Arboria. She is later shown fighting and Female Robin. Link represents Jasper, a general who uses a sword and has blonde hair. Robin represents Krystalinda, a powerful witch with long white-blonde hair.
===Spirit===
Veronica also appears as part of the Hero's Comrades spirit in the Dragon Quest DLC Spirit Board. As part of its battle, Veronica uses a female Tiny puppet fighter and is fought on the Yggdrasil's Altar stage.
No. 	Image	Name	Type	Class	Cost 	Ability 	Series
1,328	 	 	★★★★	2 	Team Power Up	DRAGON QUEST Series	
===Other allusions===
In 's path, the second battle involves fighting the Luminary and a small Robin in her red costume; as in the aforementioned spirit battle, this Robin is an allusion to Veronica.
==Names in other languages==
==Trivia==
*Due to Veronica being designed by , his production company Bird Studio is credited for designing the Mii costume. Toriyama is also credited by name in the credits.
**Production company Armor Project is also credited for the Mii costume. Founder Yuji Horii, creator of Dragon Quest, is also credited by name.
Category:Spirits
Category:Dragon Quest universe
Category:Square Enix
Category:Third-party characters
Version (disambiguation)

All the games come in different versions. For comparisons, refer to:
*List of regional version differences (SSB)
*List of regional version differences (SSBM)
*List of regional version differences (SSBB)
*List of regional version differences (SSB4)
*Cross-platform comparison of Super Smash Bros. 4
*List of updates (SSB4-3DS)
*List of updates (SSB4-Wii U)
*List of updates (SSBU)
*PAL
*NTSC
Versus splash screen

The versus splash screen is a feature in Super Smash Bros. Ultimate. It serves as the loading screen preceding Smash battles and Online battles. It shows the combatants of the match in their official renders and their selected costumes. s have their faces shadowed on the screen. Above the renders are the fighters' names and series symbols and the players' names. If the battle is a 1-on-1, text reading 'Vs.' (formatted as 'VS' in Asian languages) appears between the two fighters. Each fighter on the screen has a colored background corresponding to their player color (red for P1, blue for P2, yellow for P3, green for P4, orange for P5, cyan for P6, pink for P7, purple for P8, gray for CPUs, and white for FPs); in Team Battles, the background color instead corresponds to the team's color. If loading takes long enough, tips will appear on the bottom of the screen. An alternate version of the screen appears as the loading screen for spirit battles; this version features the battle's conditions on the bottom-left, lacks tips, shows the primary spirit used by the player and the spirit being fought, and does not shadow the faces of Mii Fighters.
The Boxing Ring's jumbotron bears a somewhat similar display. Additionally, in Smash 4, a similar display appears, with it appearing on the bottom screen in and on the Wii U GamePad when it is tapped during a match in .
==Gallery==
BoxingRingNowsYourChance!.jpg|Character titles on the Boxing Ring's jumbotron.
WiiUGamePadDamageMeter.jpg|Character display on the Wii U GamePad.
SSBU Min Min versus splash screen.jpg|In the Japanese, Chinese, and Korean versions of the game. Notice the "VS" is in all caps, as well as the lack of the period.
Category:Gameplay
Victini

Victini (, Victini) is a creature from the universe.
==Origin==
 is a Fire/Psychic-type introduced in . It is categorized at #494 in the National Pokédex and, notably, #000 in the Unova Regional Pokédex, as the "Victory Pokémon". It is known to give victory to those who befriend it. Its signature Ability is , which increases the accuracy of all allies on the field by 10%. Its signature move is , which deals damage to all surrounding Pokémon with a chance of burning, and it is commonly associated with , an incredibly powerful move that also lowers the user's Defense, Special Defense, and Speed.
==In Super Smash Bros. 4==
===As a Poké Ball Pokémon===
Victini appears as a Poké Ball and Master Ball Pokémon. When summoned, it uses its signature Ability, Victory Star, to give its summoner temporary immunity to knockback and a 1.5x boost to attack.
In both versions, it must be unlocked by completing a specific challenge before being able to appear:
*In : play 100-Man Smash at least once.
*In : clear All-Star Mode for the first time.
===Trophy===
In Victini's trophy is part of the Legend of Pokémon Black & Pokémon White .
==In Super Smash Bros. Ultimate==
===As a Poké Ball Pokémon===
Victini reappears as a Poké Ball and Master Ball Pokémon. Its functionality has been altered; it now uses Victory Star to give the summoner a Final Smash, independent of Smash Ball or Final Smash Meter settings
Victini cannot be summoned on Arena Ferox, Balloon Fight, Golden Plains, Jungle Japes, Peach's Castle, Prism Tower, nor Yoshi's Island (Brawl).
===Spirit===
Victini also appears as a Legend-class support spirit.
In Adventure Mode: World of Light, Victini is presumably one of the countless spirits captured by Galeem during his takeover of the universe. Victini's spirit is located in the Power Plant sub-dungeon of The Light Realm.
Victini's Spirit Battle uses an puppet fighter and is fought on the Prism Tower stage's Battlefield form. During the battle, Victini is summoned and immediately grants Incineroar a sudden Final Smash while the player's fighter becomes easy to launch.
No.	Image	Name	Type	Class	Cost 	Ability 	Series
520	 	 	★★★★	1 	Hyper Smash Attacks	Pokémon Series	
==Gallery==
Victini Wii U.jpg|Victini in Super Smash Bros. for Wii U.
SSBUVictini.png|Artwork of Victini from Ultimate.
==Names in other languages==
==Trivia==
*Victini functions similar to its SSB4 appearance in Pokkén Tournament, being an assist that increases the damage of the summoner's attacks.
Category:Trophies (SSB4-3DS)
Category:Trophies (SSB4-Wii U)
Category:Spirits
Video Editor

Video Editor is a feature introduced in the 3.0.0 update of Super Smash Bros. Ultimate that allows players to manipulate any replays and snapshots that have been recorded in-game. Multiple replays and snapshots can be spliced together with a selection of transitions. A set of subtitles can also be added along with a music track from the game's soundtrack in conjunction with these replays.
There are five different options when a video is chosen for edit: delete, copy, split here, transition, and audio. And also there are four options when a snapshot is chosen: delete, copy, split here and transition. Once a video is completed and saved, it can be exported and uploaded to either Shared Content or Smash World, where they are subject to the same moderation system as other uploaded content. Doing this also automatically uploads the video to YouTube, albeit unlisted and accessible by holding the Y button in Shared Content or pressing the "View in YouTube" button in Smash World, though the corresponding YouTube app has to already be downloaded to perform this action.
Nintendo officially recommends players to use this video editor to convert replays into video files, as they cannot guarantee replays made before the current version will function properly after the update.
== Limitations ==
There are limitations to the functionality of this feature. Replays played on Custom Stages in Stage Builder cannot be used in this mode. This also applies to replays featuring DLC Fighters that the player does not own. Spliced clips must be at least one second in length to be usable, otherwise it will be deleted after saving. While progress can be saved at any point, only one save file is available at a time. Any previous save data will be automatically overridden. Only one set of subtitles and one music track can be used in a replay. Only snapshots taken from battles can be used in a video. Screenshots taken by the Switch capture button and edited screenshots from the Switch photo album cannot be used. Replays, videos, and snapshots taken before the current update cannot be used due to gameplay changes possibly causing desyncing issues.
Due to these shortcomings, those that wish to use video files as parts of bigger projects often either minimally edit the video natively before transferring the file to a PC with professional editing software, or circumvent the feature entirely by recording footage with a capture card.
Category:Modes (SSBU)
Category:Free downloadable content
Villager (SSB4)/Back aerial

==Hitboxes==
|}
==Timing==
===Attack===
Initial autocancel	1-9
Early hit 	13-14
Clean hit 	15-20
Late hit 	21-26
Ending autocancel 	25-
Interruptible 	36
Animation length 	54
|-
===Landing lag===
Animation length	23
Category:Villager (SSB4)
Category:Back aerials (SSB4)
Villager (SSB4)/Back throw

==Overview==
==Throw data==
|}
==Timing==
The speed of this throw depends on the opponent's weight.
|-
!Invincible
|1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18
|}
|rowspan=2|Min (Jigglypuff) 
|-
|-
|rowspan=2|Baseline 
|-
|-
|rowspan=2|Max (Bowser) 
|-
Category:Villager (SSB4)
Category:Back throws (SSB4)
Villager (SSB4)/Down aerial

==Hitboxes==
===One turnips===
|}
===Two turnips===
|}
===Three turnips===
|}
==Timing==
===Attack===
Initial autocancel	1-7
Clean hit 	8-9
Late hit 	10-31
Ending autocancel 	39-
Interruptible 	46
Animation length 	49
|-
===Landing lag===
Animation length	15
Category:Villager (SSB4)
Category:Down aerials (SSB4)
Villager (SSB4)/Down smash

==Hitboxes==
|}
==Timing==
Charges between 	2-3
Hit 1 (clean) 	8
Hit 1 (late) 	9-10
Hit 2 (clean) 	29
Hit 2 (late) 	30-31
Interruptible 	48
Animation length	55
Category:Villager (SSB4)
Category:Down smashes (SSB4)
Villager (SSB4)/Down throw

==Overview==
==Throw data==
|}
==Timing==
The speed of this throw depends on the opponent's weight.
|-
!Invincible
|1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18
|}
|rowspan=2|Min (Jigglypuff) 
|-
|-
|rowspan=2|Baseline 
|-
|-
|rowspan=2|Max (Bowser) 
|-
Category:Villager (SSB4)
Category:Down throws (SSB4)
Villager (SSB4)/Forward aerial

==Hitboxes==
|}
==Timing==
===Attack===
Initial autocancel	1-7
Early hit 	10-11
Clean hit 	12-17
Late hit 	18-23
Ending autocancel 	30-
Interruptible 	40
Animation length 	54
|-
===Landing lag===
Animation length	23
Category:Villager (SSB4)
Category:Forward aerials (SSB4)
Villager (SSB4)/Forward throw

==Overview==
==Throw data==
|}
==Timing==
The speed of this throw depends on the opponent's weight.
|-
!Invincible
|1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18
|}
|rowspan=2|Min (Jigglypuff) 
|-
|-
|rowspan=2|Baseline 
|-
|-
|rowspan=2|Max (Bowser) 
|-
Category:Villager (SSB4)
Category:Forward throws (SSB4)
Villager (SSB4)/Grab

==Overview==
==Grabbox Data==
===Standing Grab===
|}
===Dash Grab===
|}
===Pivot Grab===
|}
==Timing==
===Standing grab===
Grab 	15-16
Interruptible 	56
Animation length	61
===Dash grab===
Grab 	16-17
Interruptible 	70
Animation length	75
===Pivot grab===
Grab 	17-18
Interruptible 	66
Animation length	71
Category:Villager (SSB4)
Category:Grabs (SSB4)