nyuuzyou/wikis huggingface dataset:
Count Bomb Neo

Count Bomb NeoMega Man: Official Complete Works art book, 2009. is a platform or enemy appearing in Mega Man 7 as a slightly more elaborately designed, but otherwise identical, version of the original Count Bomb. Like its predecessor, it is a black, orb-like bomb with a number on it and a detonator on its top or side, which activates it.
==In the Games==
===Mega Man 7===
In Mega Man 7, Count Bomb Neos appear in Burst Man's stage, acting identically to the original Count Bomb apart from dealing less damage. They appear in various configurations, usually serving as stationary platforms or obstacles that Mega Man is blocked by and which deflect his shots. Mega Man can safely jump on them, though in doing so, he might push down the detonator switch, activating a countdown that is displayed in large numbers on the bomb itself. Once the countdown has reached 0, the bomb explodes, which can harm Mega Man if he is too close and effectively removes the platform or obstacle (until it is scrolled off the screen).
Rather than having their detonator on top, some Count Bomb Neos instead have theirs located on the side, letting Mega Man set off the countdown by pressing against them instead. Various Count Bomb Neos, especially those with sideways switches, are placed in such a way that Mega Man must detonate them to proceed, sometimes requiring proper timing to not be harmed by the explosion or fall down in the process.
==Related Enemies==
Other versions of Count Bombs exist, though they are often functionally identical.
* Count Bomb (Mega Man 6)
* Jet platform (Mega Man 7) - An unnamed rectangular version that flies to the right while counting down.
* Count Bomb GEO (Mega Man 8)
* Count Bomb CD (Mega Man 8) - A Count Bomb that falls down and walks around while counting down.
==References==
Category:Mega Man 7 enemies
Crash Man Stage (Mega Man 2)

==Description==
== Enemies ==
(Note: When playing on "Normal" difficulty in versions that include a difficulty selection, Mega Man's shots deal twice the amount of damage. As a result, enemy HP is effectively halved.)
=== Minor Enemies ===
<tabber>
Mega Man=
Name	Sprite	Description	HP	Damage	Stage(s)
|-|
Mega Man The Wily Wars=
Name	Sprite	Description	HP	Damage	Stage(s)
</tabber>
==Layout==
=== Robot Masters ===
|-
! colspan = "6" | Mega Man 
|-
|-
! colspan = "6" | Mega Man The Wily Wars
|-
|-
|}
==Items==
<tabber>
Mega Man=
Name 	Sprite	Description	Location within the stage
E-Tank	 	 	
1-UP 	 	 	
|-|
Mega Man The Wily Wars=
</tabber>
==Other Media==
==Trivia==
==References==
Category:Mega Man 2 stages
Category:The Wily Wars stages
Crazy Razy

Crazy RazyMM25: Mega Man & Mega Man X Official Complete Works art book, 2013. is an enemy in the original Mega Man. It is a green robot that is roughly human-shaped, apart from its arms being attached to its head. Its upper half can separate from its torso, becoming an enemy in itself.
==In the Games==
===Mega Man===
In Mega Man, Crazy Razys appear only at the beginning of , despite no apparent relevance to the ice theme. They run towards Mega Man and rarely fire a tiny green energy shot from their mouths, which goes forward in a straight line at high speed.
The enemy's main gimmick is its ability to split in half; if Mega Man destroys the lower portion first, the upper part (consisting of head and arms) will stay behind as a dangerous enemy, flying around and swooping at Mega Man with its arms while being hard to hit. This split also occurs automatically if Mega Man is standing to the right of the enemy, either due to walking into it, or walking back and causing it to respawn from the other side. If split in this manner, the body remains intact for a short while, continuing to walk forward a few steps before exploding.
The split can be avoided by aiming directly at the Crazy Razy's head, which has only a single hitpoint and causes both parts to disappear. If this is done, points are awarded for both halves, even though only one was shot.
==Official Data==
Crazy Razy appears under "Mega Man" in the in Mega Man Legacy Collection.
==Related Enemies==
Crazy Razy is one of several Classic era enemies whose head can separate if the body is destroyed.
* Pukapucker (Mega Man 5) - Walks left and right; head bounces.
* Spring Face Bomb (Mega Man 6) - Bounces around; head pops off and explodes.
* Bunby Tank (Mega Man 7) - Drives left and right; head flies around as a Bunby Top.
* Bunby Tank DX (Mega Man 8 and Mega Man & Bass) - A Bunby Tank that shoots. Head flies around as a Bunby Top DX.
==Trivia==
* If Mega Man dies while a Crazy Razy head is on the screen, the head will swoop down at nothing and fall through the bottom of the screen.
* According to the Mega Man Legacy Collection Database, the Springer enemy in Mega Man 2 was made from Crazy Razy scraps, though it bears little resemblance to it in any way.
==References==
Category:Mega Man 1 enemies
Category:The Wily Wars enemies
Category:Powered Up enemies
Category:Missing Info - Powered Up
Crouch

The Alia dialogue, Opening Stage, Mega Man X5. 2000.Move list, Grey/Ashe, Mega Man ZX Advent. 2005. is a recurring technique in the Mega Man franchise. It is the ability to crouch down to reduce the player character's height, used as an evasive or aiming maneuver.
==In the Games==
===X era===
Crouching was first introduced in Mega Man X5.
===ZX era===
In their base Humanoid forms, Vent and are capable of crouching and crawling.
==References==
Category:Abilities
Crush Crawfish

Crush Crawfish, known as in Japan, is a Maverick from the X era, appearing as one of the main bosses in Mega Man X3. He is a blade-themed Reploid based on a crayfish, who slashes targets using his giant claws. He is a defective combat Reploid who was reactivated by Dr. Doppler.
== In the Games == 
=== Mega Man X3 ===
Crush Crawfish debuted in Mega Man X3 as one of the eight Mavericks on the Stage Select screen. He serves as the boss of Shipyard Stage. The Japanese game manual states that he was created for combat, but was sealed away when a glitch in his brain made him unable to tell friends from foes. Someone, likely Dr. Doppler, has reactivated him. He has now taken over a shipyard and attacks anyone who dares to enter.Game manual, Rockman X3. PlayStation. April 1996.
Crush Crawfish tries to pull the player close so he can snip them with his claws for heavy damage. Defeating Crawfish grants X the Spinning Blade. His weakness is Triad Thunder, from Volt Catfish, which briefly stuns him. A boss attack rematch with Crush Crawfish later occurs in Doppler Stage C.
=== Other Game Appearances ===
* In Rockman X Math Cyclone, Crush Crawfish appears as the boss of the subtraction challenge.
* In Rockman X3 Buster Battle, Crush Crawfish can be fought an opponent.
* In TEPPEN, Crush Crawfish appears as a Unit Card.
== Other Media ==
* In the Rockman X3 manga, Crush Crawfish reprises his role from Mega Man X3.
* In the Archie Mega Man comic, Crush Crawfish appears in the "Worlds Unite" arc as one of the Mavericks resurrected in Sigma's army.
== Official Data ==
==Behind the Scenes==
===Developer Commentary===
:"Itou from the 'Legends' series designed Crawfish. I think Inafune ended up drawing the actual illustration, though I doubt he remembers that." - (Hayato Kaji)
:"Someone else was drawing it at first, but they just couldn't get an approval on the rough draft, so Inafune had to step in and do it himself." - (Shinsuke Komaki)
===Nomenclature===
Language	Name 	Origin
Japanese	 	"Scissors" refers to his claws, while "Shrimper" is derived from shrimp.
English 	Crush Crawfish	"Crush" refers to the pressure between his claws, while "Crawfish" is an alternative name for crayfish.
== References ==
Category:Mega Man X3 Mavericks
Crystal Man

Crystal Man (or Crystalman) is a Robot Master appearing in Mega Man 5. He is one of the Robot Masters ostensibly working for Proto Man in a bid for world domination, though like the others, he is later revealed to have been created by Dr. Wily.
Crystal Man is a blue or green robot with spherical crystals set in his helmet, torso and joints. His Crystal Eye weapons lets him create similar crystals as projectiles, which reflect off walls.
==In the Games==
===Mega Man 5===
In Mega Man 5, Crystal Man is one of the main eight Robot Master bosses and appears as the third choice (in reading order) on the stage select screen. His stage is set in and around a network of mysterious crystal caverns.
In battle, Crystal Man jumps frequently and will only attack from the air, by stopping in midair at the peak of a tall jump. He may either fire a single projectile at Mega Man or create four small crystal spheres, which are launched at four diagonals and reflect off the walls, floor and ceiling before eventually disappearing.
Crystal Man's weakness is the Gyro Attack from Gyro Man, which deals 4 damage to him and can reach him easily in the air by redirecting it upwards. Defeating him grants Mega Man the Crystal Eye.
==Official Data==
===Mega Man & Bass CD===
In Mega Man & Bass, Crystal Man's CD is found in Cold Man's stage, who is thematically closest to him out of the game's bosses. It can only be obtained by Mega Man, by using Rush Search on a breakable ice platform.
===Mega Man Legacy Collection Database===
Crystal Man appears under "Mega Man 5" in the in Mega Man Legacy Collection and is the last Robot Master listed for the game. Like other Robot Masters, he can be fought by pressing a designated button while viewing his data.
==Trivia==
* Crystal Man's colours vary to an unusual degree between depictions, with his original sprite showing him as green, but his production art picking a much bluer tint for him. Other depictions either follow the production art's colours or opt for something in-between.
Category:Mega Man 5 Robot Masters
Category:Mega Man IV Robot Masters
Category:Missing Info - Mega Man IV
Category:Missing Info - animated series
Crystal Snail

Crystal Snail, known as in Japan, is a Maverick from the X era, first appearing as one of the main bosses in Mega Man X2. He is a crystal-themed Reploid based on a snail, who hides in his shell and traps his foes in crystals. His history is unknown, but he is an S-Class Maverick working with the X-Hunters.
== In the Games == 
=== Mega Man X2 ===
Crystal Snail debuted in Mega Man X2 as one of the eight Mavericks on the Stage Select screen. He serves as the boss of Energen Crystal Stage. The Japanese game manual states that his background is entirely unknown, but he has been commanded by Sigma to occupy a vein of Energen Crystals to secure power for the rebellion.Game manual, Rockman X2. December 1994.
Crystal Snail's attacks are fittingly slow, but he evens the playing field by trapping the player in crystal or slowing down time. Defeating Crystal Snail grants X the Crystal Hunter. His weakness is the Magnet Mine, from Magna Centipede, which knocks him out of his shell; the player can then dash into the shell to send it flying, potentially hitting Snail for further damage. A boss attack rematch with Crystal Snail later occurs in X-Hunter Stage 4.
=== Other Game Appearances ===
* In TEPPEN, Crystal Snail appears as a Unit Card.
* In Dragon Poker, Crystal Snail appears as an event character.
== Other Media ==
* In the Rockman X2 manga, Crystal Snail reprises his role from Mega Man X2.
* In the Archie Mega Man comic, Crystal Snail appears in the "Worlds Unite" arc as one of the Mavericks resurrected in Sigma's army.
== Official Data ==
==Behind the Scenes==
===Developer Commentary===
:"If the player hits Snail with a specific weapon, his shell falls off. Snail will try to rush back into his shell, but that's not where it ends... One of the software guys said, 'Trust me, it'd be funnier this way.' Before I knew it, they made it so that X could body check the shell with a dash and send it flying. So we ended up with the most pathetic boss ever who will keep running around chasing his shell after it gets knocked off his back. I had tears streaming down my face." - (Sho Tsuge)
===Nomenclature===
Language	Name 	Origin
Japanese	 	"Mymine" comes from the Japanese word , which is an alternative term for snail, possibly combined with "mine" referring to his stage location.
English 	Crystal Snail	Named after a snail.
== References ==
Category:Mega Man X2 Mavericks
Curlinger

CurlingerMega Man: Official Complete Works art book, 2009. is an enemy appearing in Mega Man 6. It is a small, circular robot based on a curling stone and consequently found as an obstacle in icy settings.
==In the Games==
===Mega Man 6===
In Mega Man 6, Curlingers first appear in the Frozen Island (Blizzard Man) stage and do not reappear until the beginning of , the last regular stage of the game. They are always placed on slippery floors and initially begin to slide towards Mega Man, starting out slow, but quickly accelerating to be slightly faster than his walking speed. Once in motion, the Curlinger cannot turn around at will, but will rebound off walls and fall straight down if it goes past the edge of a platform.
Three regular shots or a charged shot from the Mega Buster are enough to take them out. Alternatively, a fully charged punch from Power Mega Man can knock them back, which not only destroys the Curlinger once it touches something but also deals 3 damage to any other enemy it collides with.
==Official Data==
Curlinger appears under "Mega Man 6" in the in Mega Man Legacy Collection.
==References==
Category:Mega Man 6 enemies
Cut Man Stage (Mega Man 1)

Famicom Hisshō Hon Friday Special #64: Rockman Kanzen Hisshō Hon. Takarajimasha. 1988.(Archived) Capcom Japan official website, Rockman Complete Works. 2003. (http://www.capcom.co.jp/ps1books/rock01/index.html)The Official Guide to Mega Man. Steven Schwartz. 1991. is Cut Man's stage in Mega Man.
== Description ==
<tabber>
Mega Man=
Cut Man Stage is an industrial area composed of green metal, resembling possibly a sawmill or another facility related to Cut Man's timber-felling profession.
|-|
Mega Man Powered Up=
|-|
Mega Man The Wily Wars=
</tabber>
== Enemies ==
=== Minor enemies ===
<tabber>
Mega Man=
Name	Sprite	Description	HP	Damage	Points	Stage(s)
|-|
Mega Man Powered Up=
Name	Sprite	Description	HP	Damage	Points	Stage(s)
|-|
Mega Man The Wily Wars=
Name	Sprite	Description	HP	Damage	Points	Stage(s)
</tabber>
==Layout==
=== Robot Masters ===
|-
! colspan="6" | 
|-
|-
! colspan="6" | Mega Man Powered Up
|-
|-
 (while playing as Cut Man)
|-
! colspan="6" | Mega Man The Wily Wars
|-
|-
|}
Name 	Sprite	Description	Weapon 	Weakness
Cut Man	 	 	Rolling Cutter	Super Arm
== Items ==
None 
==Gallery==
== Other Game Appearances ==
==== Mega Man Legacy Collection ====
==== Super Smash Bros. 4 ====
* - the music is based on this stage's background music
** Mega Man Retro Medley - one of the sources for this. Plays in both versions. 
==== Super Smash Bros. Ultimate ====
* See Above from SSB4
===Other appearances===
==Other media==
== External links ==
* StrategyWiki
==References==
Category: Mega Man 1 stages
Category: Mega Man Powered Up stages
Category: The Wily Wars stages
Cyber-elf

A is a recurring kind of digital being in the Mega Man series, debuting in the Zero era. They are sentient computer programs that manifest in reality as fairy-like manifestations of pure energy. They first appeared in Mega Man Zero as an item for to use.
==In the Games==
===Zero era===
====Mega Man Zero====
====Mega Man Zero 2====
====Mega Man Zero 3====
====Mega Man Zero 4====
===ZX era===
====Mega Man ZX====
==References==
Category:Zero era items
Category:Species
Cyber-elf X

, also known as Mega Man Zero Official Complete Works. 2008. or ,Mega Man Zero 3. 2004. Joan: "Coordinate data obtained from Original X... has been input completely."Rockman Zero 3. 2004. Joan: "オリジナルエックスより 人手しました ざひょうデータ.." is a supporting character from the Zero era. Previously the main protagonist of the X era, he justly governed Neo Arcadia until he sacrificed his physical body to seal away the Dark Elf, leaving him in the digital form of a Cyber-elf.
==In the Games==
===Zero era===
====Mega Man Zero====
====Mega Man Zero 2====
====Mega Man Zero 3====
====Mega Man Zero 4====
===ZX era===
==References==
Category:Zero era characters
Cyorown

CyorownMega Man: Official Complete Works art book, 2009. is an enemy appearing in Mega Man 7. It resembles a robotic crow attached to a metal pole and sporting a large beak, which contains a gun that shoots projectiles.
==In the Games==
===Mega Man 7===
In Mega Man 7, Cyorowns appear in Shade Man's stage - one perched on a pillar right at the beginning and three more inside a tower later on. They do not move from their spot, but attack by spitting yellow projectiles directly at Mega Man, stopping to blink in-between shots.
Uniquely, if one manages to hit Mega Man with a bullet, it will mock him by laughing and performing a dance, turning around and shaking its behind at him; this does not happen by taking contact damage from the enemy itself.
==References==
Category:Mega Man 7 enemies
DNA Soul

A is a type of item only appearing in Mega Man Xtreme 2. It is an object that contains all the DNA of a Reploid or Mechaniloid, including their entire personality, akin to the concept of the human soul. They can be collected from fallen enemies and bosses for a variety of uses, such as to restore Life Energy or Weapon Energy, gain s and Techniques, and construct new .
==References==
Category:X era items
Dark Mantis

Dark Mantis, known as R20: Rockman & Rockman X Official Complete Works. 2008. in Japan, is a Maverick from the X era, appearing as one of the main bosses in Mega Man X8. He is a darkness-themed Reploid based on a mantis, who attacks from the shadows with his arm-mounted blades. He is a new generation Reploid who was in charge of security at an underground military facility.
== In the Games == 
=== Mega Man X8 ===
Dark Mantis debuted in Mega Man X8 as one of the eight Mavericks on the Stage Select screen. He serves as the boss of the Pitch Black stage. He is a bitter and cynical new generation Reploid who rebels by taking over a military facility to manufacture weapons for the rebellion.
Dark Mantis attacks by jumping between the walls and launching blades, and can grab the player and devour their energy. Defeating Mantis grants Shadow Runner to X, Rasetsusen to Zero, and Black Arrow to Axl. His weakness is the Shining Ray, Tenshouha, or Ray Gun from Optic Sunflower, which briefly stuns him. A boss attack rematch with Dark Mantis later occurs in the Gateway stage.
=== Other Game Appearances ===
* In TEPPEN, Dark Mantis appears as a Unit Card.
== Other Media ==
* In the Archie Mega Man comic, Dark Mantis appears in the "Worlds Unite" arc as one of the Mavericks resurrected in Sigma's army.
== Official Data ==
=== Mega Man X8 ===
Deadly Blade Lurking in Darkness
An assassin Reploid in charge of security at an underground military logistics base. He can function in complete darkness, killing enemies by surprise from the shadows. He is cruel, and enjoys watching targets suffer from being cut by his scythes.Rockman X8 Kyūkyoku Complete Guide. Capcom. 2005.
 
=== Mega Man X Legacy Collection Gallery ===
==Behind the Scenes==
===Nomenclature===
Language	Name 	Origin
Japanese	 	"Darkneid" is a corruption of the word dark, while "Kamakil" is derived from the Japanese , meaning mantis.
English 	Dark Mantis	"Darkneid" is a corruption of the word dark, while "Kamakil" is derived from the Japanese , meaning mantis.
== References ==
Category:Mega Man X8 Mavericks
Database

A Database or Data Base is a collection of information that can be viewed by the player. There are multiple Databases in games in the Mega Man franchise. It may refer to the following pages:
* The Data Base, Roll's CD collection in Mega Man & Bass.
* The Database of enemy and boss info in Rockman Complete Works.
* The Database of characters in Mega Man Battle & Fighters.
* The Database of enemy and boss info in Mega Man Legacy Collection.
* The of Secret Disks in Mega Man Zero 3.
* The of enemy and boss info in Mega Man Zero 4.
* The of Secret Disks in Mega Man ZX.
* The of Secret Disks in Mega Man ZX Advent.
Desert (Mega Man Zero)

The Transerver menu. Mega Man Zero. Capcom. 2002. is an area in Mega Man Zero. It is the location for the Missions Find Shuttle and Duel in Desert.
==Description==
==Enemies==
<tabber>
|-|Default=
Name 	Image
Condoloid	
Sandsnake	
Sandjaws 	
Cameloid 	
|-|Find Shuttle=
Name 	Image
Boss: Anubis Necromancess III	
Condoloid 	
Sandsnake 	
Sandjaws 	
Ryusa Mixer 	
TechTwister 	
Pantheon Zombie 	
|-|Duel in Desert=
Name 	Image
Boss: Fighting Fefnir	
Cameloid 	
Carry Arm 	
Spyking 	
Pantheon Hunter 	
Shellcrawler 	
Flopper 	
Kerberos 	
</tabber>
==Cyber-elves==
==Other Media==
==References==
Category:Mega Man Zero areas
Devilbat Schilt

Devilbat Schilt, known as in Japan, is a boss from the Zero era, appearing as one of the main Mission bosses in Mega Man Zero 3. He is an electricity-themed Mutos Reploid based on a bat. He is a member of the Weil Numbers, formerly the Eight Gentle Judges before being brainwashed into servants of Dr. Weil.
In his Judge form, Schilt is a white Reploid with windswept hair. In his Punishment form, he becomes a purple bat Reploid with wings surrounding his body like a cloak.
== In the Games == 
=== Mega Man Zero 3 ===
Devilbat Schilt is one of the first four Mission bosses in Mega Man Zero 3. He was formerly the of the Eight Gentle Judges, but was brainwashed by Dr. Weil into one of his loyal Weil Numbers.
Schilt serves as the boss of the Mission "Destroy Factory" in Weapons Repair Factory, where he supervises the Mechaniloids repairing old weapons for Neo Arcadia. When arrives, Schilt fights him to stop him from shutting down the factory. He is weak to ice, and defeating him grants Zero the Thunder Chip. If Zero is at Level A or higher, he also gains the EX Skill Saber Smash.
Schilt later returns as part of the Boss Attack in Weil's Laboratory.
=== Other Game Appearances ===
* In Mega Man Zero 4, an image of Devilbat Schilt appears in Dr. Weil's Enemy Inferno attack, using Thunder Reverb.
* In Mega Man ZX, Schilt reappears as a secret boss in Area N, behind a door that only opens if a Mega Man Zero 3 cartridge is inserted in the Nintendo DS, or by activating the Zero 3 link in the Mega Man Zero/ZX Legacy Collection release. He has the exact same battle strategy with additional voice lines.
== Other Media ==
* In Remastered Tracks Rockman Zero Telos, Schilt appears in the Drama Tracks. He is first heard as one of the noble Eight Gentle Judges, hesitantly judging Mavericks under Copy X's harsh new rule. Later, he returns as a brainwashed Weil Number to mock the Four Guardians.
== Official Data ==
== Gallery ==
MMZ3 - Devilbat Schilt Art.png | Artwork from Mega Man Zero 3.
MMZ3 - Devilbat Schilt Art 2.png | Artwork from Mega Man Zero 3.
MMZ3 - Devilbat Schilt Concept.png | Concept art for Mega Man Zero 3.
MMZ3 - Devilbat Schilt Concept 2.png | Concept art for Mega Man Zero 3.
MMZ3 - Devilbat Schilt Concept 3.png | Concept art for Mega Man Zero 3.
MMZ3 - Devilbat Schilt Punishment.gif | Sprite from Mega Man Zero 3.
MMZ3 - Devilbat Schilt Judge.png | Sprite from Mega Man Zero 3.
==Behind the Scenes==
===Nomenclature===
Language	Name 	Origin
Japanese	 	Hellbat is a portmanteau of "hell" and "bat", while Schilt is derived from the German word "schild" meaning shield, likely referring to his cape-like wings.
English 	Devilbat Schilt	Hellbat was changed to Devilbat, likely because "hell" can be profanity in certain contexts in English.
== References ==
Category:Mega Man Zero 3 bosses
Category:Mutos Reploids
Dinosaur Tank Stage (Mega Man X2)

Dinosaur Tank Stage,Stage Select, Mega Man X2. 1994. known in Japan as ,Compendium of Rockman X. 2005. p. 35. is Wheel Gator's stage in Mega Man X2.
==Description==
==Enemies==
==Items==
==Other Media==
==References==
Category:Mega Man X2 stages
Dinosaur Tank Stage (Mega Man Xtreme)

Dinosaur Tank StageStage Select, Mega Man X2. 1994., known in Japan as Compendium of Rockman X. 2005. p. 119., is Wheel Gator's stage in Mega Man Xtreme.
==Description==
==Enemies==
==Items==
==Other Media==
==References==
Category:Mega Man Xtreme stages