nyuuzyou/wikis huggingface dataset:
Nimias

Nimias is a corpse found in the Mind Flayer Colony morgue during Act Two.
== Involvemernt ==
=== Act Two ===
The mechanical device at the back of the morgue controls the pipe that transports corpses. If interacting, Nimias' corpse drops from the cleansing chute.
== Speak with Dead ==
Nimias can be spoken to with .
Party member: Who are you?
* Nimias: Nimias... True Soul...
Party member: Before the Absolute - who were you?
* Nimias: Nimias... schoolteacher...
Party member: What happened to you?
* Nimias: Altar... rooftop... my reward...
** Party member: Your reward for what?
*** Nimias: ...I brought... converts... young souls... for the Absolute...
**** Party member: And what was this reward?
***** Nimias: To see Her design... to see... HER...
****** Party member: You saw the Absolute? Tell me what She looked like.
******* Nimias: She was... IT was... wrong... No... NO!
Party member: Where did you come from?
* Nimias: Elturgard... She spoke... in my dreams...
Party member: What were your final thoughts?
* Nimias: Mother... would be... proud...
== Notes ==
* According to dialogue files, Nimias is a fallback corpse that only appears when another minor character fails to end up dead in the chute.
Category:Available to Speak with Dead
Category:Corpses
Category:Half-Elves
Category:High Half-Elves
Category:Characters in the Mind Flayer Colony
Category:Characters in Act Two
Category:Followers of the Absolute
Category:Replacement_characters
Nina Dortmell

Nina Dortmell is a human child in the Graveyard of the Lower City. 
==Involvement==
Nina stands by her brother's grave trying to resurrect him. When approached, she tells the party that her big brother Garret was killed by a murderer. She attempts to cast a spell to resurrect Garret but it fizzles out. The party can then either help her or persuade her to let him rest in peace:
* (if the party member has a scroll of )
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
Successfully helping her to raise her brother summons two Greater Zombies, three Zombies, two Skeletons and a unique Death Shepherd named . 
Or instead of helping her, it is possible to persuade her to let her brother rest in peace, after which the party can tell Mortarch about the young girl's acts of necromancy. This triggers a cutscene where the Mortarch offers to help honour Nina's brother and bring her peace. 
Both dissuading and encouraging her to raise her brother from the dead awards What Remains of the Dead (Acolyte background) and Good Intentions (Urchin background) and experience from the encounter.
== Notes ==
Category:Humans
Category:Humanoids
Category:Characters
Category:Characters in the Lower City
Category:Characters in Act Three
Category:Children
Nine-Fingers Keene

Nine-Fingers Keene is the human Guildmaster of the Guild in the city of Baldur's Gate. 
== Overview ==
Keene is an established Dungeons and Dragons character, who previously appeared in .
==Involvement==
Nine-Fingers Keene can be found in the Guildhall in the Lower City of Baldur's Gate. She can provide information on finding .
If Minsc is in the party when visiting again, Nine-Fingers tells him he was a hero of hers when she was younger. Minsc and Boo can offer to join the Guild as Nine-Fingers' 'Berserker Lodge', after the Absolute is slain.
Nine-Fingers Keene can help the party in the final fight if they side with the Guild instead of the Zhentarim, allowing her personal bodyguards to be summoned with .
== Combat ==
=== Attacks and abilities ===
=== Notable loot ===
* - 30x 
* 
* 
* 2 Keys, one for the secret Bookcase door and another for the Vault behind it.
== Related literature ==
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
==Related quests==
* 
* 
== Gallery ==
Nine-Fingers Keene Model.png|Model
Nine-Fingers Keene2.webp|Keene smiling
Nine Fingers Keene.png|Keene after a fight
== Notes ==
* Nine-Fingers having 30x Daggers is possibly an Easter egg reference to the character Logen Ninefingers from Joe Abercrombie's The First Law trilogy who famously teaches others, You can never have too many knives.
== References ==
== External Links == 
* 
Category:Humans
Category:Humanoids
Category:Characters
Category:Characters in the Undercity
Category:Characters in Act Three
Category:Rogues
Category:Members of the Guild
Category:Bosses
Category:Authors
Nine Hells

The Nine Hells are the infernal lower Planes, home to Devils and divided into nine cosmological layers. Every layer is its own unique magical ecosystem, warped after the sheer presence of their rulers.
The Nine Hells are locked into a never-ending Blood War with the Demons of the Abyss.
== Layers of Hell ==
# Avernus, ruled by Archduchess Zariel
# Dis, ruled by Archduke Dispater
# Minauros, ruled by Archduke Mammon
# Phlegethos, ruled by Archduchess Fierna and her father, Archduke Belial
# Stygia, ruled by Archduke Levistus 
# Malbolge, ruled by Archduchess Glasya
# Maladomini, ruled by Archduke Baalzebul
# Cania, ruled by Archduke Mephistopheles
# Nessus, ruled by Lord Asmodeus
== Related Literature ==
* 
* 
* 
* 
== External Links ==
* 
Category:LoreCategory:Archdevils
Nipawa

Fist Nipawa is a human Flaming Fist in Act Two. Depending on players choices in both Act One and Act Two, she can help the party during the Assault on Moonrise Towers.
== Involvement ==
=== Assault Moonrise Towers ===
If the party successfully prevented Marcus from capturing Isobel at the Last Light Inn, and once the Nightsong has been freed from her cage and is headed for Moonrise; Nipawa, along with Flaming Fist Helena, Rhed and Ulthred will survive the first assault and assist the party in the remaining battle against Absolute forces. Talking to her will have her remark that they are killing cultists that believe in a false god.
After the battle, provided she survives, she and the remaining Flaming Fists will scout the Moonrise Towers Prison and enter a second battle against Myrkulites Duckie Verish, Sarabayle, and Willinx Jindlebee, aswell as a Death Shepherd and horde of Necromites. The party can assist in this optional battle and the Fists, and provided they win and survive, will continue to guard the prison until Ketheric Thorm is defeated. Talking with Nipawa after Ketheric has retreated to the Mind Flayer Colony but before the party follows him will have her mention that she only joined the expedition hazard pay, and will jokingly mention to the party that they should split the bonus for saving Duke Ravengard.
After Ketheric Thorm is killed and the party leaves for Act Three, Nipawa disappears from the game entirely.
== Combat ==
=== Attack and abilities ===
== Loot ==
*
*
== Related quests ==
* 
== Gallery ==
Fist Nipawa Model.png|Nipawa's ingame model.
== Notes ==
* Fist Nipawa, along with Helena and Rhed, do not appear anywhere in the game before the assault on Moonrise Towers.
** Aubree, Gretta, J'ehlar, Rahir and Ulthred are all present and remain at Last Light Inn, even after Florrick and her retinue of Flaming Fists leave for Baldur's Gate. 
* Nipawa's armour is perpetually bloody - even if she herself is clean - and cannot be washed with or the condition.
== References ==
Category:Humanoids
Category:Humans
Category:Characters
Category:Characters in the Shadow-Cursed Lands
Category:Characters in Act Two
Category:Members of the Flaming Fist
Category:Fighters
__INDEX__
Niram

Zealot Niram is a drow Zealot of the Absolute in Act Two. He is stationed on the east side of the Moonrise Towers throne room.
== Involvement ==
=== Moonrise Towers ===
Niram is first encountered in the Moonrise Towers throne room, standing guard over the trial presided by . Once the trial ends, Niram moves to stand guard on the eastern side of the throne room.
=== Defending Moonrise Towers ===
If the is freed and the Harpers launch their assault on Moonrise Towers, Niram is killed during the subsequent battle. His corpse can be found at the bottom of the stairs of the main door entering Moonrise, at .
== Combat ==
=== Attacks and Abilities ===
==== Tactician only ====
=== Notable loot ===
* 
* 
* 
* 
== Notes ==
* Niram is one of two Zealots of the Absolute (the other one being ) wearing half-plate armour similar to the underneath their absolutist coils.
** This is purely a visual distinction, as Niram uses and drops for gameplay.
** Niram's features a set of spiked wings on the sides, which is not present on the regular helmet or on any other zealots.
Category:Drow
Category:Lolth-Sworn Drow
Category:Humanoids
Category:Characters
Category:Characters in Moonrise Towers
Category:Characters in Act Two
Category:Followers of the Absolute
Category:Paladins
Nobster

Nobster is a dwarven character in the Lower City of Baldur's Gate. 
== Involvement ==
Nobster can be found near the Grey Harbour Docks, as part of mob, ready to bring to "justice".
When approaching the Steel Watch Foundry, the party can come across Churg Elvek and his mob, as well as Volo who is tied up to some . Upon approaching, a cutscene plays out where Churg accuses Volo of harmful lies, conspiracies and fear mongering. The party can opt to intervene or draw their weapons after which Churg and his mob attack. 
== Combat ==
=== Attacks and abilities ===
=== Notable loot ===
* 
* 
* 
* 
* 
=== Allies ===
* 
* 
* 
* 
* 
Category:Dwarves
Category:Gold Dwarves
Category:Humanoids
Category:Characters
Category:Characters in the Lower City
Category:Characters in Act Three
Nocturne

__NOTOC__
Nocturne, formerly known as Rennald, is a Tiefling follower of and childhood friend of . 
==Overview==
Nocturne acts as quartermaster in the Cloister of Sombre Embrace, and will sell a small selection of items. If Shadowheart defies Shar and kills the cultists, Nocturne will only remain in the cloister until the next long rest, and will not be seen again. Otherwise, she will remain as quartermaster. 
== Involvement ==
=== Act Three ===
If Shadowheart consumed while in the Underdark, she will remember "a young tiefling boy" with short horns and purple hair who was named Rennald. This starts . Upon meeting Nocturne Shadowheart will realise that Nocturne is this young tiefling from her recovered memories. Nocturne, a trans woman, will go on to explain how Shadowheart used to be teased about her name - attacked for who she was - which helped Nocturne understand more about herself, and that she was not happy with who she was. Shadowheart's courage to keep fighting gave Nocturne the strength to find herself and eventually change her name from Renald to Nocturne.
Nocturne will be surprised that Shadowheart made it back, as it was speculated in the cloister that the hunt for the artefact was a suicide mission, and further, that it was not Shar's plan but the Mother Superior's alone. 
If Shadowheart takes control of the cloister, Nocturne stays on as quartermaster, and tells Shadowheart to come see her later so that they can catch up. Otherwise, she makes plans to go to another enclave, not yet brave enough to leave Shar entirely.
=== Epilogue ===
During the Epilogue, the player character can ask Shadowheart about Nocturne. If Shadowheart took over the cloister, she will relay that Nocturne is still the quartermaster, and is busy with the rapid growth of the enclave.
Otherwise, Nocturne is acting as informant to Shadowheart on the plans of some of the Sharran chapters, still a loyal friend to Shadowheart even though her faith and allegiances remain. Shadowheart hopes that Nocturne will turn from Shar in time, ready to support her in that change, but says it is "a decision she will have to make for herself".
== Store ==
* 
* 
* 
== Related literature ==
* 
* 
== References ==
Category:Tieflings
Category:Mephistopheles Tieflings
Category:Humanoids
Category:Characters
Category:Characters in the Cloister of Sombre Embrace
Category:Characters in Act Three
Category:Followers of Shar
Category:Traders
Category:Authors
Nola

Adept Nola is a human Adept of the Absolute in Act Two. She is stationed on the west side of the Moonrise Towers throne room.
== Involvement ==
=== Moonrise Towers ===
Nola is first encountered in the Moonrise Towers throne room, standing guard over the trial presided by . After the trial ends, Nola moves over to stand guard on the western side of the room, next to the door leading into the Moonrise Towers Prison. Interacting with Nola lets her show the party indifference, and not care about their status as a True Soul. Nevertheless, after is kidnapped, she confidently asserts that she will become a True Soul once they take Baldur's Gate.
=== Defending Moonrise Towers ===
If the Nightsong is freed and the Harpers launch their assault on Moonrise Towers, Nola will be part of the remaining forces defending Moonrise Towers, and can be encountered in the throne room. Should the party enter the throne room prematurely, or kill a few Absolutists in the hall, she will join combat.
== Combat ==
=== Attacks and abilities ===
=== Notable loot === 
* 
* 
Category:Humans
Category:Humanoids
Category:Characters
Category:Characters in Moonrise Towers
Category:Characters in Act Two
Category:Followers of the Absolute
Category:Clerics
Non-Invasive Procedure

Non-Invasive Procedure is an achievement of Baldur's Gate 3.
== Involvement ==
In the House of Healing found within the Shadow-Cursed Lands of Act II, the party can encounter Malus Thorm and four sisters performing surgery upon a helpless victim within an operating theatre. 
To get the achievement combat must be initiated, so convincing Malus to allow the sisters to perform surgery on himself, thereby killing him without combat, does not work. 
In combat, the sisters can stun and hold party members allowing Malus to perform surgery, therefore it is best to eliminate them first, preferably before entering combat by convincing Malus that the sisters need to improve their surgical skills on one another.
During combat, Malus attempts to resurrect the sisters by touching them, so holding or immobilizing him is a good strategy.
Category: Achievements
Non-player characters

Non-player characters (also known as NPCs) are characters not controlled by the player. They have pre-determined behaviours and defined ability scores, class actions, and inventories. NPCs commonly have dialogue and voice lines, and many NPCs in Baldur's Gate 3 are involved in quests.
Some NPCs, particularly humanoid ones, have sets of abilities that mimic player character progression. A ranger archetype NPC might have ranger-like abilities such as or . Other NPCs can have class actions that are unique to them and cannot be learned by player characters. 
== Types of NPC ==
NPCs can be divided into a number of archetypes that are not necessarily mutually exclusive.
=== Bosses ===
: An informal term used by the Baldur's Gate 3 playerbase to describe unique, particularly strong enemies. Bosses usually have special and powerful abilities, and are often in set-piece areas that play to their strengths. Bosses also often drop plentiful loot, and might have a few unique magic items as well. However, whether an NPC is a boss is ultimately subjective.
=== Companions ===
==== Origin Companions ====
: Origin companions are playable characters with rich backgrounds and ties to the world and the events of the game. The origin companions can be recruited shortly after completing the Prologue. Each Origin can also be selected as a player character as an alternative to creating a custom character.
==== Non-Origin Companions ====
:Non-Origin companions may be recruited at various points later in the game, and each non-origin companion has specific recruitment scenarios that must be followed.
====Temporary Companions====
:Temporary companions are characters that can be recruited as party members and take up a genuine but temporary party slot during Quests or through world interactions.
=== Followers ===
====Attached Followers====
:Attached Followers are characters that can be attached to the player character or other party members like Summons during Quests or through world interactions.
==== Camp Followers ==== 
: Camp followers are characters that remain at camp and cannot be invited to the player's party. They usually have Quests tied to them, provide lore and may provide services.
=== Common Citizens ===
: These NPCs populate the game world, creating a sense of a living environment, having limited dialogue options and do not typically provide quests or items. 
=== Hostile NPCs (Enemies) ===
: Hostile NPCs - or Enemies - are adversaries that the party encounters during exploration and quests, varying in level of difficulty. Almost any creature can become hostile if the party members keep antagonizing them!
=== Traders ===
: A trader is an NPC with an expanded list of items to trade or pickpocket, as well as a large amount of gold. They can be commonly found in what can be considered settlements or cities.
Category:Gameplay mechanics
Nonabune

Nonabune is a strongheart halfling walking by the docks east of Philgrave's Mansion in the Lower City. 
== Involvement ==
Nonabune can be initially seen walking on the beach next to Philgrave's Mansion, his path only a few steps away from where Old Troutman sells fish.
Should the Sahuagin attack the docks and Nonabune survive, he has a completely ecstatic and joyful reaction in the wake of what happened. He believes that the events that unfolded will make for a great story, and improvises on the spot a name for it: "When Fish Fight Back".
== Notes ==
* Nonabune is one of only two strongheart halflings in the entirety of the game.
** The other strongheart halfling being Robbin Datherswick, a customer of Felogyr's Fireworks and secret Banite.
** Despite being a strongheart halfling, Nonabune does not have the Poison Resistance as he should.
* Nonabune has a rare and unusual developer comment in the code that's shared with all nearby NPCs in the docks/beach area, simply describing him as "POTENTIAL SIMPLE CHARACTER".
== References ==
Category:Halflings
Category:Strongheart Halflings
Category:Humanoids
Category:Characters
Category:Characters in the Lower City
Category:Characters in Act Three
Norffe

Chymist Norffe is a Human that can be met in the Felogyr's Fireworks workshop in the Lower City of the Baldur's Gate, in Act Three of the game, while following through the quest Investigate the Suspicious Toys.
== Involvement ==
Chymist Norffe can be found on the third floor of Felogyr's Fireworks. He is the assistant of Tomboldt the Pallid, the head of the secret explosives' production that hides behind the veneer of the pyrotechnics shop.
Norffe works in the main laboratory, guarded by and .
As the third floor of Felogyr's Fireworks is considered a restricted area, Chymist Norffe, along with other laboratory workers and guards, becomes hostile immediately upon seeing any party member there, or if he is spoken to. Also he joins the fight as soon as he notices any commotion, siding with other followers of .
== Related Quests ==
* 
==Combat==
===Attacks and Abilities===
== External links ==
* 
Category:Humans
Category:Humanoids
Category:Characters
Category:Characters in the Lower City
Category:Characters in Act Three
Nortale's Hostel

== Overview ==
Inside the party can find several characters, including . Speaking with them does not trigger any important dialogues or quests.
Several notes that the party might find around the ground floor reveal that since the influx of refugees tenfolded, the hostel began to run ragged, and the owner is actively searching the way to keep her establishment afloat.
At back doors lead to the balcony over cliffed shore of Chionthar. In the far corner of it a passive points out a pouch with a and a . The note, as it goes, is addressed to someone connected to Baldur's Mouth Gazette. 
The second floor is the dormitories area, where several rustic chests can be found. All are locked and red-outlined, but some contain useful things. Near the window stands another character, , who accosts the party for stealing if they lockpick or loot the chests.
== Notable loot ==
All found in rustic chests on the second floor of the hostel:
* - 
* - 
* - 
* - 
* x2 - 
* - 
* - 
* - 
== Related literature ==
* 
* 
* 
* 
== External links ==
* 
Category:Locations
Category:Act Three Locations
Norya Baker

Norya Baker is a Dark Breaker of Umberlee, found in Act Three. 
==Involvement==
Norya guards the upper level of the Water Queen's House.
== Combat ==
=== Attacks and abilities ===
=== Notable loot ===
* 
== External links ==
Category:Humans
Category:Humanoids
Category:Characters
Category:Characters in the Lower City
Category:Characters in Act Three
Category:Members of the Church of Umberlee
Norys

Fist Norys is a Flaming Fist in Baldur's Gate during Act Three.
== Involvement ==
=== Act Three ===
Norys is stationed in the Lower City with and . They can be found patrolling the street south of The Blushing Mermaid between The Singing Lute and Beehive General Goods.
== Combat ==
=== Attacks and abilities ===
Category:Humans
Category:Humanoids
Category:Characters
Category:Characters in the Lower City
Category:Characters in Act Three
Category:Members of the Flaming Fist
Category:Fighters
Notar Esojac

Invoker of Bhaal Notar Esojac is a human Invoker of Bhaal found in the Stone Lord's hideout in the Abandoned Cistern within the Undercity of Baldur's Gate.
== Involvement==
Notar is part of the crew and can be found in his hideout. If the party solves the Sluice Gate puzzle or opens the gate with an Athletics check, Notar and the rest of the crew will be hostile and attack the party once they reach the end of the tunnel.
== Combat ==
=== Attacks and abilities ===
=== Notable loot ===
* 
=== Allies ===
* 
* 
* 
* 
* 
* 
* 
Category:Humans
Category:Humanoids
Category:Characters
Category:Characters in Act Three
Category:Characters in the Undercity
Category:Followers of Bhaal
Category:Wizards
Notes

This page lists notes, letters, and other written non-book material found in Baldur's Gate 3. 
In addition, other forms of written material can be found at:
* Books includes a list of books in the game.
* Notes by Author lists notes by author name
== ==
== Common ==
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Notes by Author

A list of notes, letters, and other written non-book material in Baldur's Gate 3 organized by author. 
Other forms of written material can be found at:
* Books provides a list of books in the game.
** See also: Books by Author.
* Notes provides a list of letters and notes in the game.
Contents
∗ • A • B • C • D • E • F • G • H • I • J • K • L • M • N • O • P • Q • R • S • T • U • V • W • X • Y • Z
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Nov Shmoz

Death's Head of Bhaal Nov Shmoz is a human Death's Head of Bhaal found in the Stone Lord's hideout in the Abandoned Cistern within the Undercity of Baldur's Gate.
== Involvement==
Nov is part of the crew and can be found in his hideout. If the party solves the Sluice Gate puzzle or opens the gate with an Athletics check, Nov and the rest of the crew will be hostile and attack the party once they reach the end of the tunnel.
== Combat ==
=== Attacks and abilities ===
=== Notable loot ===
* -3x
* 
* 
* 
=== Allies ===
* 
* 
* 
* 
* 
* 
* 
== Related literature ==
* 
Category:Humans
Category:Humanoids
Category:Characters
Category:Characters in Act Three
Category:Characters in the Undercity
Category:Followers of Bhaal
Noxious Myconid

Noxious Myconids are a creature and a type of Plant found in Baldur's Gate 3.
== Overview ==
Myconids are ambulatory fungus creatures that dwell in the Underdark. They are peaceful, which is a rare trait to find among creatures found there.
== Combat ==
=== Attacks and abilities ===
== Gallery ==
Portrait Noxious Myconid 1.png
Portrait Noxious Myconid 2.png
Portrait Noxious Myconid 3.png
==External links ==
Category:Creatures
Category:Races
Category:Non-playable races
Category:Myconids
Category:Plants