Counter (move)

Counter (Japanese: カウンター Counter) is a damage-dealing move introduced in Generation I. It was TM18 in Generation I.
==Effect==
===Generation I===
If the last amount of damage done before the use of Counter is greater than 0 and was dealt by a or attack (except Counter), Counter will do twice as much damage to the opponent. Otherwise, Counter misses.
Although Counter deals Fighting-type damage, it is not affected by type effectiveness (so it can affect Pokémon).
If Counter fails due to the user not receiving Normal or Fighting type damage, the message will state that the attack missed.
Counter has a priority of -1. If the opponent does not use a decreased priority move during the round that it is used, Counter will go last regardless of the user's or opponent's speed. If the opponent also uses a decreased priority move during the same round, the attack order of the users will be determined normally. If the user is put to or is during the round that Counter is (or attempts to be) used, Counter's decreased speed priority will not be reset. Subsequently, it will only be reset on the turn after the user wakes up or is defrosted, or if the user switches out.
Counter can cause a critical hit, but the actual amount of damage dealt by it will not be altered by a critical hit. Counter will only counter the last hit of a multistrike move and the last attack of a binding move. Counter will always miss if called by .
If both active Pokémon use Counter during the same round, both attacks will fail. An attack absorbed by a can be countered for the amount of damage it would have done to the user had the user not had a substitute.
====Handheld games====
Switching and using a multi-turn move will not reset the last amount of damage done, allowing Counter to counter itself as well as self-inflicted recoil damage. If an HP-restoring or battle item is used on the opponent during the same round that Counter is used, Counter will counter the item.
Specifically, Counter will fail in the following circumstances (displayed as a miss):
* If the opponent's last selected move's power is 0 (all damaging moves have non-zero power, including moves like that deal fixed damage)
* If the opponent's last selected move's type is not Normal or Fighting, or if the move is Counter
* If the last move used in the battle did no damage to its target, unless it is a status move that does not reset the data for the last damage-dealing move used.
** Moves that do not reset this data are: , , , , , , , , , , , , , , , , , , , , , , , , and .
If the last damage was done by a Normal or Fighting attack, a Pokémon selected another type of attack and got fully , and the opponent used Counter, then the two players will desynchronize. Likewise, if the last damage was done by another type of attack, a Pokémon selected a Normal or Fighting attack and got fully paralyzed, and the opponent used Counter, then the two players will also desynchronize.
====Stadium====
In Stadium, switching, full paralysis, and using a multi-turn move reset the last amount of damage done, so Counter can't counter itself or self-inflicted recoil damage if the opponent does not make a move on its following turn.
===Generation II===
Counter now counters all physical moves for twice the damage done to the user. Counter no longer counters a move that hits a substitute. Furthermore, Ghost-type Pokémon are now immune to Counter.
Counter can counter regardless of its actual type. Counter can also counter (despite moves not being physical).
In the core series games only, the OHKO moves and (but not ) can be countered for maximum damage if they missed.
===Generation III===
Counter now has a priority of -5.
In Double Battles, Counter will hit the last opponent that dealt physical damage to the attacker. Counter cannot affect allied Pokémon.
If the user didn't receive physical damage, the message now states that the move failed.
Counter can be used as the second move of a Pokémon Contest combination, with the user gaining 2 bonus appeal points if was used in the previous turn.
Counter is no longer affected by King's Rock.
===Generation IV===
Counter can no longer be copied by .
Counter can no longer counter , since Hidden Power is now a special move.
===Generation V onwards===
In Triple Battles, Counter can hit non-adjacent opponents provided a non-adjacent opponent was the last Pokémon to attack the user.
If the Pokémon using Counter is hit by a physical attack that deals 0 damage (for example, when the user of Counter already has 1 HP), Counter becomes a physical move with 1 base power.
Counter can also be used as part of a Contest Spectacular combination, with the user gaining an extra three appeal points if any of the moves , or was used in the prior turn.
Counter is now affected by King's Rock.
==Description==
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==Learnset==
===By leveling up===
===By ===
===By TM/Move Tutor===
===Special move===
====Generation II====
====Generation IV====
====Generation V====
====Generation VII====
====Generation IX====
===By ===
====Generation VII====
==In other games==
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Counter gives the user the status condition. With this status condition, the user will reflect any damage taken from physical moves (including the regular A button attack) back to any adjacent opponents equal to the damage received. Oddly in Explorers of Time and Darkness, though moves are assigned as Physical or Special in game, Counter will return damage from damaging moves from types previously assigned as physical prior to the Physical/Special split. The status lasts for 7-12 / 6 turns.
===Super Smash Bros. Ultimate===
Pyukumuku appears as a Pokémon summoned from the . It uses Counter whenever an opponent gets close enough to it and Pyukumuku waves "goodbye" before it leaves. It can also be picked up and thrown like an item.
===Pokémon GO===
In Pokémon GO, Counter is a Fast Attack that has been available since February 16, 2017.
====Updates====
;Gyms & Raids
* February 21, 2017
** Power: 10 → 12
;Trainer Battles
* September 3, 2024
** Energy boost: 7 → 6
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In , Counter could only be used by opposing Pokémon and could not be obtained on any caught Pokémon. Counter could be seen as a move used by Boss (Midnight Form).
===Description===
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==In animation==
===Pokémon animated series===
* In the Japanese version of Charizard Chills, Tad told his to prepare to use Counter, but the move was disrupted before it could be executed. In the English dub, this was mistranslated as .
==In the manga==
===Pokémon Adventures===
===Pokémon Battle Frontier===
==In other generations==
===Core series games===
===Side series games===
===Spin-off series games===
==Trivia==
* In the Spanish and Italian versions of the games, the move was incorrectly translated to Contador and Contatore respectively (meaning someone or something that counts). This translation was corrected to Contraataque and Contrattacco (meaning "counterattack") in the Generation VI games. The Spanish dub also corrected the name to Contraataque.
** The Polish dub of the animated series committed the same error.
* Counter is the only decreased priority move in Generation I.
* In Generation I, could learn Counter, despite it only countering - and moves at the time, both of which Gengar is usually immune to. It can only counter back damage from and , which ignore type immunities.
==In other languages==
Category:Decreased priority moves
Category:Moves that deal direct damage
Category:Counterattacks
Category:Moves that can fail
Category:Moves in Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!
Category:Moves usable in Pokémon Sword and Shield
Category:Moves usable in Pokémon Scarlet and Violet
de:Konter
es:Contraataque
fr:Riposte (capacité)
it:Contrattacco
ja:カウンター
zh:双倍奉还（招式）