Grand Theft Auto IV

Grand Theft Auto IV is the fourth numbered game in the popular Grand Theft Auto franchise, developed by Rockstar North and published by Rockstar Games. The game was released in April of 2008 for PS3 and Xbox 360, with a PC version following in December of that year. Two additional downloadable content packs for the game, The Lost and the Damned and The Ballad of Gay Tony, were released on Xbox 360 in 2009 as timed exclusives, with PS3 and PC versions following in 2010.
The game is set in "Liberty City", a fictionalized, compacted version of New York City, with the main game's plot focusing on an Eastern European immigrant, Niko Bellic, as he moves to Liberty City to join his cousin Roman and live the American dream, only to become involved with the city's criminal underworld. The DLC episodes instead cast the player in the role of two minor characters from Niko's story, respectively starring biker Johnny Klebitz and Dominican gangster Luis Fernando Lopez. 
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=Handguns=
==Glock 17==
The standard handgun in Grand Theft Auto IV is visibly a first generation Glock 17. It is the standard issue police sidearm and is used by all law enforcement agents and many other characters throughout the game, and is the first firearm in the game. The texture on the slide misidentifies it as a Glock 22; on the frame, there is only one pin above the trigger, confirming that it is in fact a Glock 17 as suggested by the in-game references to it being a "9mm". In addition, the front sights are simply a mirror image of the rear sights. It is also the primary gun a vigilante will use when attacking. The gun also has a wide slide that is typically found on a Glock 21.
In The Ballad of Gay Tony, Tony Prince attempts to commit suicide with a Glock after an associate of his is kidnapped, but fails because he "didn't know to take the safety off". This is incorrect for a real Glock, though some airsoft Glocks use the slide lock tabs as a trigger safety; this may have been the source of the error since other guns in the game are based on airsoft weapons.
==Desert Eagle Mark XIX==
A variety of characters use the "Combat Pistol", a Desert Eagle Mark XIX with a 9-round magazine, but with the .50 AE version's unfluted barrel. The lettering on the slide implies it was based on a reference model with .50 AE or .44 markings, since it says it is a "Deagle .47". It is (obviously) more powerful than the Glock, though the lower capacity make its superiority to the Glock a matter of opinion.
=Shotguns=
==Ithaca 37 "Stakeout" (airsoft)== 
A cheap and poorly done airsoft version of the Ithaca 37 "Stakeout" appears as the "Pump Shotgun". As usual for cheap replicas, the details of this are mixed with another model, in this case with the trigger guard of the Remington 870. Various gang members, biker vigilantes, and some LCPD, Alderney State Police, NOOSE, and FIB (in-game counterpart of the real FBI) officers make use of it. The in-game version has a side-mounted ejection port instead of the Ithaca's underside loading/ejection port, no loading port at all, and holds eight shells instead of the Ithaca's four. Packie McReary uses one during "Three Leaf Clover" before switching to his AK-47 and Gordon Sargent uses one during the mission "Waste Not Want Knots". When reloading, Niko always loads two shells, regardless of the number of rounds remaining.
==Remington 1100 TAC 4==
The semi-auto Remington 1100 TAC 4 appears as the "Combat Shotgun". It becomes available later in the game, and can be obtained from LCPD patrol cars even though the cops themselves use the Pump Shotgun when provoked. The in-game version can hold ten shells, two more than its real-life counterpart. It also has a fancy thumbhole stock, barrel ribbing, and a bayonet mount. Interesting to note, while the shotgun is semi-automatic in normal combat, when blind-firing the weapon around a corner or when reloading, Niko will rack a non-existent pump. As with the Ithaca, the player character always loads two shells when reloading. In the PC version of GTA IV, Niko erroneously inserts both shells into the ejection port, while in the console counterpart and in all versions of TLAD/TBoGT they are correctly inserted in the loading port at the bottom.
=Submachine Guns=
==IMI Micro Uzi==
Many criminals in Liberty City use the Micro Uzi. The weapon packs 50 rounds into the modeled 32-round magazine. It compensates for short range and low accuracy with both a high magazine (the highest in the original game) and a high rate of fire. Jacob uses one several times during the story.
==Special Weapons MP-10==
The Special Weapons MP-10 is standard issue for LCPD N.O.O.S.E. teams and is also used by many gang members. It has a smaller magazine capacity (thirty rounds) than the Micro SMG, but despite using the same 9mm cartridge, is more accurate, more damaging, and has a somewhat longer effective range. In the PC version of the game, Niko racks the charging handle after reloading, while in the console counterpart and in all versions of the expansions, only an HK slap is performed, indicating that the charging handle incorrectly locked back on its own before changing the magazine.
thumb|none|400px|Special Weapons MP-10 - 9x19mm
=Assault Rifles=
==AK-47==
Liberty City's criminals make extensive use of AK-47s. It is also seen in Niko's hands to execute the final antagonist in the "Revenge" ending of the game (even if the player was not equipped with one before that cutscene). In addition, some terrorists in the trailer of TBoGT are seen with this weapon.
==M4A1 Carbine==
The M4A1 Carbine is issued to LCPD N.O.O.S.E. teams, prison guards, and select officers guarding public places such as subway stations and the airport; the firearm also appears in the hands of organized crime groups. The carry handle has been chopped down to the rear sight housing to make an improvised stick-up rear sight. It also has a slightly longer barrel than the standard 14.5 inch. An M4A1 is automatically given to Niko during the mission "Three Leaf Clover".
=Sniper Rifles=
==Remington 700==
The basic bolt-action sniper rifle featured in the game is the Remington 700, used by the majority of the marksmen. The weapon is fitted with an extended ten-round detachable box magazine, but only holds five rounds for gameplay purposes. The rifle is first introduced when Niko has to cover Packie during a drug deal and appears later when he hits a construction site with Playboy X.
thumb|none|400px|Remington 700 - 7.62x51mm
==Heckler & Koch PSG-1==
The "Combat Sniper" rifle is a Heckler & Koch PSG-1. It has pinpoint accuracy and holds 10 rounds (despite being modelled with a 5-rounder), but is (appropriately) very expensive. The weapon's scope is modeled after the SVD Dragunov's PSO-1 reticle and features a stadiametric rangefinder, which (as is standard in most games) is for decoration only; fired bullets will always hit the dead centre of the crosshair regardless of range.
It is used sometimes by LCPD snipers.
thumb|none|400px|Heckler & Koch PSG-1 - 7.62x51mm NATO
=Launchers=
==RPG-7==
The RPG-7 is the only rocket launcher in the game and can be found occasionally in the game world; it is also given to the player during some missions. It can destroy most vehicles in the game in a single hit.
thumb|none|400px|RPG-7 rocket launcher - 40mm
thumb|600px|none|An unloaded "Rocket Launcher".
=Miscellaneous=
==M26A1 Grenade==
The M26 hand grenade has a five-second fuse from pin release. An audible alarm beep sounds after three seconds when trying to "cook off" the grenade.
==Molotov Cocktails==
Rudimentary spirit bottles with a rag. Set alight when equipped. Amusingly, Niko does not extinguish the rag before putting them inside his jacket when switching weapons.
=The Lost and Damned=
The following weapons are seen in addition to the previously listed weapons in Grand Theft Auto IV:
==CZ 75 Automatic==
The expansion pack The Lost and Damned features a CZ 75 Automatic, the machine pistol version of the CZ 75 pistol. It holds seventeen rounds in the standard magazine (which seems to imply that one round is always chambered) and is referred to as the "Automatic 9mm". It is introduced in the mission "Bad Cop Drop". It is very accurate and has a very high firing rate, but it isn't that powerful; the original game's Glock "Pistol" even seems to do more damage than this weapon. 
==Remington 1100 TAC 4 (with collapsible stock and pistol grip)==
The Lost and Damned's rendition of the Remington 1100 TAC 4 is fitted with an M4 Carbine-style collapsible stock and a pistol grip. The thumbhole-stocked model from the original game (seen above) is still seen when purchasing from Terry's gun van and normal weapon shops, but the new version is always used during gameplay. It still holds an incorrect 10 rounds.
==Sawed-off Double Barreled Shotgun== 
The Sawed-off Double Barrel Shotgun is called the "Sawn-Off Shotgun" in the game. It is the first weapon that Johnny is equipped with at the start. It is the first shotgun in the series that can be fired from a motorcycle. Unlike the other shotguns in the game, this shotgun has an accurate ammo capacity of only two shells. On a bike, this weapon is very effective, as it can take down almost any target in no time. On foot, it has a very wide range but a very slow rate of fire due to its small capacity. It's a good weapon to have, but it can't compare to the Striker-12.
==Penn Arms Striker-12==
The Penn Arms Striker-12 is called an "Assault Shotgun" in the game, but characters and the in-game website for the Uptown Riders also refer to it as a "Street Sweeper". It holds an incorrect eight shells and is incorrectly portrayed as being fully automatic with an extremely high rate of fire (the real-life Striker-12 holds twelve rounds and is double-action-only). It can dispatch enemies and vehicles in no time, including helicopters. It is introduced in the mission "Heavy Toll", but is notably used during the mission "Shifting Weight".
As with the assault rifles in the base game, in-game characters will reload the Striker-12 with a pull of a nonexistent charging handle, and then simply willing eight fresh 12 gauge shells into existence, while when crouching will replace a nonexistent magazine. The real weapon instead requires shells to be loaded one-by-one into the cylinder, which has to be winded, and the gun does not have a cocking handle.
==Heckler & Koch HK69A1==
The Heckler & Koch HK69A1 is called the "Grenade Launcher" in the game. It can be used to bounce grenades off walls and corners in a similar fashion to the RPG. It is introduced in the mission "Action/Reaction". It is very effective, but sometimes overshoots the intended target. It has a maximum ammo reserve of 20 grenades.
==Pipe Bombs==
Has basically the same attributes as grenades. Introduced in the mission "Hit the Pipe".
=The Ballad of Gay Tony=
The following weapons are seen in addition to the previously listed weapons in Grand Theft Auto IV:
==AMP Auto Mag Model 180==
The AMP Auto Mag Model 180 appears as the ".44", and still oddly shares ammo with the two other pistols. It is first obtained in the "Boulevard Baby" mission. It is more powerful than the Desert Eagle, but holds 8 rounds as opposed to the Desert Eagle's 9-round capacity and fires slower. One early press screenshot of GTA IV depicted Niko holding this pistol, from which it can be concluded that it was originally to be used in the original game, but was removed, and returned only in the DLC.
==AA-12 CQB==
An AA-12 CQB with a twenty-round drum magazine appears as the "Automatic Shotgun", despite the fact that it (incorrectly) fires in semi-automatic mode, at a slow firing rate of 120 RPM. This is likely for game balance, as its real fire rate of 300 RPM would make it insanely overpowered. Real semi-auto versions (such as the ones developed by Sol Invictus Arms) wouldn't enter production until many years after TBoGT's release.
It is also available as the "Explosive Shotgun" which, as the name implies, fires explosive FRAG-12 rounds, identifiable by the green shells it ejects. These shells have massive concussive force, deforming vehicles on impact and easily getting cars to start burning in a few shots. This would especially explain why the firing rate is much lower than it would normally be.
==FN P90==
The FN P90, called the "Assault SMG", is found early in the game. It is outfitted with a suppressor and despite using the proprietary 5.7x28mm ammo in real life, it still shares ammo with the three other SMGs (which are chambered in 9x19mm). It's the only SMG that cannot be used for drive-by shootings, though in reality the balancing and size of the P90 make it less unwieldy when fired one-handed than what might be expected.
==IMI Uzi==
The "Gold SMG", obtained from Yusuf Amir's car after finishing all of his missions, is a full-size IMI Uzi submachine gun with a golden finish and the stock removed. It has the highest rate of fire of all the SMGs (rather odd for a full-sized Uzi), but suffers from poor accuracy on account of being hip-fired. It also holds 30-rounds in its 32-round modelled magazine.
==M249 SAW==
The M249 SAW, called "Advanced MG" is found mid-late in the game. Accurately holds two-hundred rounds, giving it the 2nd largest capacity of any bullet-firing weapon in the series (later tied with the extended belt version of its GTA V counterpart), only outnumbered by the Minigun in other GTA games. It is used by N.O.O.S.E. agents aboard the Annilathor helicopters.
==DSR-Precision DSR-1==
The DSR-Precision DSR-1 sniper rifle is first used in the mission "Caught with your Pants Down" to free an APC from a helicopter. It holds ten rounds (the real DSR only holding 4 or 5 rounds, depending on caliber), has an unique green-tinted scope and is able to fire explosive rounds (only in multiplayer; in singleplayer it fires standard rounds).
==Heckler & Koch HK69A1==
The Heckler & Koch HK69A1 is the only weapon returning from The Lost and Damned expansion pack. This time, the grenades explode on impact with enemies, otherwise still on a timer. It also has a lower-quality texture than in TLAD.
==Satchel Charges==
Satchel charges called "Sticky Bombs" are first used in the "Bang Bang" mission. They are the most effective of the explosive weapons in the 3 games as they are remote-activated by tapping the down button on the D-pad (consoles) or keyboard (PC), and they can also stick to surfaces and vehicles. Multiple sticky bombs can be placed and then detonated at the same time, but there is a limit of 10 bombs that can be active in the world at once; the game will start deleting them if this limit is breached.
==GE M134 Minigun==
Two GE M134 Miniguns are seen attached to the game's two attack helicopters, the Annihilator and the Buzzard. Both weapons have an unlimited supply of bullets, though the Annihilator will overheat and need to stop firing if too many rounds are fired at once. Also, in The Lost and Damned & The Ballad of Gay Tony, the Annihilator will fire explosive rounds making it much more effective. The Miniguns on the Annihilator fire alternately, at a much slower rate than that of a real Minigun, which typically has a fire rate of 2000 to 6000 rounds per minute. The TLAD/TBoGT Annihilator has an even slower fire rate, to balance out their explosive rounds. The Buzzard's MG has a much faster fire rate, more in-keeping with that of a real Minigun.
thumb|none|400px|General Electric M134 - 7.62x51mm
=Unusable Weapons=
==AKMS==
One piece of artwork shows Little Jacob firing what appears to be an AKMS.
==Beretta 92FS==
One early press screenshot from the beta version of the game depicted Niko holding a pistol with a suppressor. However, this weapon was removed from the final version of the game. According to the game files and the remaining gun's texture, it was a suppressed Beretta 92FS that was planned to appear in the game as the "Silenced 9mm". The pistol also has "9mm Ecal 28" markings.
==Heckler & Koch MP5A3==
One early press screenshot depicted Niko holding a Heckler & Koch MP5A3 Navy with its stock extended. However, this weapon was removed from the final version of the game, and replaced with the Special Weapons MP-10. This was presumably due to H&K's trademarking of the distinctive shape of the MP5.
==Franchi SPAS-12==
One of the loading screens as the game is starting up depicts two police officers climbing a flight of stairs while brandishing weapons; one has what could be either a Heckler & Koch MP5 or MP10, with the angle making it hard to judge for sure, while the other has a Franchi SPAS-12 shotgun. Also, an early artwork of Niko depicts him holding a Franchi SPAS-12 with its stock removed. 
==Galil ARM==
Graffiti of a Galil ARM appears in one of the apartment buildings, notably when Packie McReary asks to take a picture of Gracie Ancelotti and send the photo to her father.
==Glock 18==
Glock 18 pistols can be seen in the holsters of LCPD officers and N.O.O.S.E. agents. However, when they draw their pistols, they use the regular Glock 17.
==LeMat 1861==
A pair of LeMat 1861 revolvers can be seen on the Patriot Beer logo, found in several areas in the game.
==Remington 870==
In a piece of game artwork, a criminal can be seen aiming a sawed-off Remington 870 out of a car window, while the driver next to him holds a Desert Eagle. In another, Niko can also be seen holding a sawed-off Remington 870 as he exits a car.
==Uzi==
An Uzi with the stock removed is seen on a piece of artwork for The Lost and Damned. It is curious that this is the same configuration as that of the gold Uzi in TBoGT.
==Poster Weapons==
In the gun shops, a "W.O.M.D" poster shows a Smith & Wesson 76, a Canadian Sten Mk II with a reflex sight, an M3A1 "Grease Gun", an MP40, an M1A1 Thompson with a Cutts compensator, a Heckler & Koch MP5A3 with a short muzzle, a Colt 9mm SMG with a fixed stock, an Uzi with a wood buttstock, and a suppressed Madsen M50.
Category:Video Game
Category:Crime
Category:Third-Person Shooter