Quest (writing)

A quest is a piece of interactive fiction, largely played on imageboards and forums, where one person tells a story whose course is decided by the audience. One fan described them as "sort of halfway points between long-form roleplaying and traditional serialized fiction."u/GaBeRockKing, Let's talk about Quests. Posted 24 December 2017. Accessed 18 October 2018. Quests can be original works or fanfiction and may involve text, art, animation, sound, and/or minigames. Fannish quests frequently follow either a single canon character or a single original character — for example, in The Second Uchiha (Naruto) the audience plays as Uchiha Sasuke and in PREQUEL (The Elder Scrolls) the audience plays as a Khajiit OC. 
tgchan.org, a popular questing imageboard, defines quests in their FAQ:
tgchan's wiki defines quests this way:
Quests on tgchan tend to have more art and be more open-ended options than quests on forums like Sufficient Velocity. The SV essay "Interactive Fiction: A History of Questing" notes that, "There’s nothing approaching a formal definition by anyone anywhere." It then goes on to give several examples over the history of questing of activities that are only obviously quests in retrospect.
Sufficient Velocity's Introduction to Questing thread defined them this way in 2014:
The QM might also be called Game Master (GM) or sometimes author, although the QM may draw the quest rather than or in addition to writing it, depending on what kind of quest they're producing. Participants might also be called voters, readers, or questers. 
On websites and forums where quests are produced, original and fanwork quests often cohabitate side-by-side. Both kinds may have fanart or recursive fanfiction — omakes written by readers are very popular on Sufficient Velocity, where they'll sometimes be declared canon by the Quest Master. Analysis and debate are also frequent fannish activities surrounding quests, as participants will speculate about foreshadowing or discuss what course of action might be best. 
==History==
The quest genre has its roots in text adventure games, filtered through a somewhat confusing mix of websites.
Interactive fiction is the official term for what most people think of as text-based video game adventures. These started out with just text, wherein the game would describe a situation and the reader would attempt to guess the exact right phrasing to complete an action, but eventually progressed to having pictures, and then eventually became obsolete. 
"Interactive Fiction: A History of Questing" described text-based adventures as frustrating and unsatisfying:
The 4chan board /b/ was home to a great deal of interactive comics in 2005, where "attention whoring" led to artists drawing requests and ideas very quickly in response to input from posters on /b/.
Andrew Hussie, who later created Homestuck, started the forum game Jailbreak in 2006. "Interactive Fiction: A History of Questing" explains that Hussie was doing this nowhere near 4chan, but in retrospect it was probably the first ever quest:
Hussie's Bard Quest — a parody of King's Quest — came in 2007, and along with Jailbreak inspired the /b/ user Weaver to attempt "a more serious, narrative approach to the medium", Ruby Quest. Ruby Quest was relocated to 4chan's /tg/ board, which is a board for traditional gaming. /tg/ was a slightly better fit for Ruby Quest than /b/, though still not perfect. Ruby Quest was massively popular, however, spawning discussion threads.
Ruby Quest spawned fanart, discussion, speculation, and imitators. Quests "transformed from an experiment to a medium. Soon, 'Ruby Quest Discussion' threads became 'Quest Discussion,' and the medium had a name." Eventually the quests became so great and so annoying to the non-questing users of /tg/ that they were banned altogether. Thus, tgchan.org was founded and it remains a central questing site to this day, although the 4chan ban on questing was lifted in 2011.
The shift away from 4chan and to new sites brought on a new form of quest: where quests had always been Art Quests on 4chan, now there were Text Quests, consisting of large amounts of prose instead of quick pictures. Quests as fanfiction became popular at this time because "using an established universe allows an author to leverage preexisting interest in a setting, in characters, in events. An audience simply arrives at the first post already knowing what the setting is, how it works, its major players, and what sort of action you have in store for them." tgchan is also where dice and numbers-crunching started to happen, although that's not a feature of all quests.
SpaceBattles had a lot of crossover with 4chan around the time that the ban on quests was rescinded, and around the same time the versus threads (wherein users debate who would win in a hypothetical fight, etc) were becoming detailed and very involved. "As was the case on /tg/, a large body of roleplayers created a receptive environment for quests."
SpaceBattles gave rise to the Sufficient Velocity and Questionable Questing forum communities.
==Format and Mechanics==
For Text Quests on forums, the format tends to be:
On imageboards, things tend to move faster. One fan explains:
 
Questing has a fair bit of overlap with RPGs and play-by-post roleplaying. The main difference is that "in a quest, the players vote for a character(s)/nation/etc. action through a community consensus, whereas an RP usually has each player controlling one or more of own characters." When it comes to rules, dice rolls, and RPG systems, "some QMs like to run very free form quests that don't have any specific rule system, some like to run very much rule heavy quests taken from other styles of role playing games, and others still run quests that fall somewhere in the middle." 
As in roleplaying, quests usually have a firm distinction between information that the players know and information that the characters know, usually referred to respectively as out of character (OOC) knowledge and in character (IC) knowledge. In play-by-post roleplaying using OOC knowledge to affect IC decision-making and actions is sometimes called "metagaming" and is considered a kind of cheating. This is likely often the case in quests, as SufficientVelocity's Intro to Questing! thread notes,
Discussion and debate are considered the hallmark of a good quest, as doing nothing but voting isn't considered very engaging; ideally participants should be attempting to convince each other of the best way to vote or justifying why their idea is in character. When one user asked for advice on how to get their voters to talk with each other, one reply explained:
Quests can fail if the participants make bad choices. Failure of a quest generally means that "the PC dies or ends up in such an untenable position that further play is no longer practical. The players tried a big gamble and the rolls just didn't work out. A series of bad decisions/luck made things unrecoverable. That sort of thing."Briefvoice, Quests that Ended in Failure? Posted 19 August 2018. Accessed 29 October 2018.
One QM explains failed quests from their point of view:
===Fannish Quests===
Fanwork quests are considered to have an advantage when it comes to attracting readers, securing voter engagement, and allowing folks to jump right in: 
==Glossary of Questing Terms==
===Types of Quests===
;Art Quest
:A quest where the QM's updates are comprised of art. Popular on imageboards. 
;Character Quest
:"...a staple of Questing. This particular style is one where the QM allows the players to take control of a singular character, in which the players are able to control and affect the decisions of as a collective." (Also sometimes called a Standard Quest.)Intro to Questing! thread on Sufficient Velocity, which has many contributors.
;Civilization Quest
:"A form of Questing that involves the players taking control of a civilization as a whole, rather than a single character. [...] Civ Quests almost always find themselves having clearly delineated single update "turns," although if an important battle or bit of diplomacy happens that requires greater granularity it is possible to have multi-update turns." (Sometimes abbreviated to Civ Quest.)
;Text Quest
:A quest where the QMs updates are comprised of text. Popular on forums.
===Voting systems===
;Majority Wins
:"Whichever action/vote get the most people supporting it, gets done." Considered the standard way to run a quest.
;Riot
:"A very interesting twist on the standard Majority Wins style of voting, the Riot vote system is one where every vote is taken into account. What this means is that every vote is turned into an action, regardless of how many people support it. However, the more people who support an action/vote, the more time/bonuses/etc are applied to the action."
;Planning Rationality
:"This kind of system is a little strange, not to mention rare, but is very much fun to play and interesting. While there are many bits of minutia this kind of system can have, most quests that feature this system will have the QM automatically veto an action that the character will not take In Character (IC) and/or the QM will take the plan of action that has the best reasoned argument."
;Weighted 
:"A close cousin of the Riot style, this style of voting will have standard choices as in Riot or Majority Wins styles, but will have modifiers attached. This modifier represents just how [In Character] an action may be and votes for more IC options carry more weight. For example [1.0x], means a normal option that gets 1 vote per voter, while [0.7x] means getting .7 votes per voter, and [3.0x] means getting 3 votes per voter."
;Council 
:"This interesting cousin of riot quests is unique in that it has a set player list and each player is a distinct character of a sort, who helps to make a communal decision; of which each player is often delegated a specific domain they have full control over. Think a circle of aristocrats deciding the fate of the country, partitioning either regions or responsibility. The players usually have full control over their area of responsibility, and shared control of the game's direction."
==Notable Fannish Examples==
==Further Reading==
* Sufficient Velocity's Intro to Questing thread archive
**Scify's partially-glib-but-mostly-serious guide to making and running your first questarchive
* Interactive Fiction: A History of Questing archive
* Advice for Running a Quest on tgchan's wiki.
* An Analysis of Original Quests on SV
==Archives and External Links==
* MS Paint Fan Adventures
* tgchan.org
* SufficientVelocity
* SpaceBattles
* QuestionableQuesting (requires an account for the viewing of NSFW quests)
==References==
Category:2019 Featured Articles
Category: Online Roleplay Glossary
Category: RPG Meta