nyuuzyou/wikis huggingface dataset:
Natus Flamma

Natus Flamma is a boss in Xenosaga Episode III - Also Sprach Zarathustra.
==Description==
Natus Flamma is a giant Gnosis formed in Abel's Ark when Gnosis that had gathered around several Zohar Emulators mutated. It has a body that is burning red and is sleek as a wild animal. Within each hand it holds a whip that move as if they were self-aware snakes. They have enough attack power to rip through armor plating on an E.S.
==Enemy data==
==Lore==
* Natus Flamma stands for "One born from the flames".
* Natus Flamma's appearance is based on Andvari from Xenogears.
==Database==
==Gallery==
Category:Bosses (Abel's Ark)Category:Gnosis (XS3)
Natus Glacies

Natus Glacies is a boss in Xenosaga Episode III - Also Sprach Zarathustra.
==Description==
Natus Glacies is a giant Gnosis formed in Abel's Ark when Gnosis that had gathered around several Zohar Emulators mutated. It possesses a slender green body, which while frail looking is powerful enough to swing a large sword around. It has the grace to be in complete control of even small movements.
==Enemy data==
==Lore==
* Natus Glacies stands for "One awoken from the ice".
* Natus Glacies's appearance is based on Fenrir from Xenogears.
==Database==
==Gallery==
Category:Bosses (Abel's Ark)Category:Gnosis (XS3)
Natus Lumen

Natus Lumen is a boss in Xenosaga Episode III - Also Sprach Zarathustra.
==Description==
Natus Lumen is a giant Gnosis formed in Abel's Ark when Gnosis that had gathered around several Zohar Emulators mutated. It has a dark blue body reminiscent of the depths of the ocean. It utilizes only projectile attacks. It has beam cannons on both of its arms which are specialized for lightning-speed attacks.
==Enemy data==
==Lore==
* Natus Lumen stands for "One emerged from the light".
* Natus Lumen's appearance is based on El-Renmazuo from Xenogears.
==Database==
==Gallery==
Category:Bosses (Abel's Ark)Category:Gnosis (XS3)
Natus Tellus

Natus Tellus is a boss in Xenosaga Episode III - Also Sprach Zarathustra.
==Description==
Natus Tellus is a giant Gnosis formed in Abel's Ark when Gnosis that had gathered around several Zohar Emulators mutated. It has a dark green and orange body. It is the picture of stability and has an overwhelming advantage in close combat. It possesses a transformable drill mechanism on its left arm that can pulverize anything instantly.
==Enemy data==
==Lore==
* Natus Tellus stands for "One sprung forth from the earth".
* Natus Tellus's appearance is based on El-Stier from Xenogears.
==Database==
==Gallery==
Category:Bosses (Abel's Ark)Category:Gnosis (XS3)
Navvir Crossroads

The Navvir Crossroads is a on the Bionis' Shoulder. They are located on the Navvir Highland. Heading north leads to the Nerthis Necropolis, south leads to the Companions' Cape, and the way east leads to the Cragmaw Caverns.
==Map==
==In other languages==
==Gallery==
Navvir Crossroads discovery.png|Navvir Crossroads' discovery
Navvir Highland

The Navvir Highland is a on the Bionis' Shoulder. It is located southwest of and north of the Companions' Cape.
==Enemies==
* Air Marshal Reisenbach
* 
* 
* 
* 
* 
* 
* 
* Leg Ardun (Fogbeast)
* 
* 
* 
* 
* 
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* Phlegmatic Jamir
* 
* 
* 
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* Watch Chilkin
* 
* 
==Map==
==In other languages==
==Gallery==
Navvir Highland discovery.png|Navvir Highland's discovery
Navy-Blue Slate Piece

Navy-Blue Slate Piece is a key item in Torna ~ The Golden Country. It is found in Hyber Village in the Aletta Region in the Kingdom of Torna, inside the house behind 's old house. It must be inserted in the Ancient Seal of Aletta at the Cavern of the Seal in the Aletta Region to dispel the barrier barring entry to the Tasteless Altar.
==In other languages==
==Gallery==
Navy-Blue Slate Piece Location.jpg|The Navy-Blue Slate Piece
Navy-Blue Slate Piece Map Location.jpg|Location of the Navy-Blue Slate Piece on the map
Nax

Nax is an in Xenoblade Chronicles 2. They can be found anytime at Poldis Circle in Goetuis Port, Indoline Praetorium. Speaking to them requires clearing a Phonex Linguistics level 1 check.
==Lore==
*Nax is a Phonex sitting on a roof near Poldis Circle.
*They claim to be able to sense the destiny of individual people with their instincts.
*They are acquainted with Mix.
==Dialogue==
===Chapter 5===
===During A Phonex Tale===
===Chapter 8===
==In other languages==
Category:Phonexes Category:NPCs (Indol)
Nazya

Nazya is an in Xenoblade Chronicles 2. She can be found anytime during the day in Goetuis Port (location) in Goetuis Port, Indoline Praetorium. She is the one that runs the Cookie Seller. After Chapter 8, she can be found during the day in Torigoth Relay Base in Torigoth, Gormott Province. Buying Heart Cookies from her counts as one of Perun's good deeds.
==Lore==
*Nazya is a Gormotti girl living in the Refugee Campground who sells cookies at the port.
*The cookies she sells are handmade by herself and the refugees.
==Dialogue==
===First time buying something===
===After something was bought===
==In other languages==
==Gallery==
Cookie Seller (Indol).jpg|Nazya selling cookies in Indol
Cookie Seller (Gormott).png|Nazya selling cookies in Gormott
Category:Gormotti Category:NPCs (Indol) Category:NPCs (Gormott)
Near Bulge Harbor

Near Bulge Harbor is a Salvage Point in Xenoblade Chronicles 2. It is located at Bulge Harbor in Mor Ardain's Old Factory.
==In other languages==
==Gallery==
Near Bulge Harbor Salvage Point.jpg|The Salvage Point's appearance in the overworld
Near Bulge Harbor Salvage Point Map Location.jpg|The Salvage Point's location on the map
Category:Salvage Points (Mor Ardain)
Near Chansagh Wastes (Gluttonous Marrin)

Near Chansagh Wastes is a Salvage Point in Xenoblade Chronicles 2. It is located at the south end of the Chansagh Wastes at Mor Ardain's .
If the party has the Greedy Monster info item and has not obtained the Lucky Core Crystal, this version will appear, with only the Gluttonous Marrin as a salvageable enemy. Upon defeat, the enemy will drop the Lucky Core Crystal from which Kasandra is awakened. To have the highest chance of pulling up the Marrin, it is recommended to deequip all Salvaging Mastery s and deliberately fail all button challenges. Doing so will result in a 30% chance of spawning the Marrin regardless of cylinder used.
==In other languages==
==Gallery==
Near Chansagh Wastes Salvage Point.jpg|The Salvage Point's appearance in the overworld
Near Chansagh Wastes Salvage Point Map Location.jpg|The Salvage Point's location on the map
Category:Salvage Points (Mor Ardain)
Near Chansagh Wastes (normal)

Near Chansagh Wastes is a Salvage Point in Xenoblade Chronicles 2. It is located at the south end of the Chansagh Wastes at Mor Ardain's .
If the party does not have the Greedy Monster info item or has obtained the Lucky Core Crystal, this version with standard monsters will appear.
==In other languages==
==Gallery==
Near Chansagh Wastes Salvage Point.jpg|The Salvage Point's appearance in the overworld
Near Chansagh Wastes Salvage Point Map Location.jpg|The Salvage Point's location on the map
Category:Salvage Points (Mor Ardain)
Near Jubilee Gate

Near Jubilee Gate is a Salvage Point in Xenoblade Chronicles 2. It is located directly to the southeast of Jubilee Gate in the Cliffs of Morytha's .
Due to there being little room for enemies around the Salvage Point, the salvaged enemy will appear over the Cloud Sea and, in the case of the Gyan Aspid, may only be aggroed by luring it.
==In other languages==
==Gallery==
Near Jubilee Gate Salvage Point.jpg|The Salvage Point's appearance in the overworld
Near Jubilee Gate Salvage Point Map Location.jpg|The Salvage Point's location on the map
Category:Salvage Points (Cliffs of Morytha)
Near Lascham Island

Near Lascham Island is a Salvage Point in Xenoblade Chronicles 2. It is located on a peninsula to the west of Lascham Island in Gormott's Upper Level - Right.
==In other languages==
==Gallery==
Near Lascham Island Salvage Point.jpg|The Salvage Point's appearance in the overworld
Near Lascham Island Salvage Point Map Location.jpg|The Salvage Point's location on the map
Category:Salvage Points (Gormott)
Near Morytha Falls

Near Morytha Falls is a Salvage Point in Xenoblade Chronicles 2. It is located south of Morytha Falls, between the Cliffs of Morytha Inlet and the Runo Cave-in in the Cliffs of Morytha's .
==In other languages==
==Gallery==
Near Morytha Falls Salvage Point.jpg|The Salvage Point's appearance in the overworld
Near Morytha Falls Salvage Point Map Location.jpg|The Salvage Point's location on the map
Category:Salvage Points (Cliffs of Morytha)
Near Port Deck

Near Port Deck is a Salvage Point in Xenoblade Chronicles 2. It is located on the southern tip of the port wing of the Titan Battleship in Gormott. It can be found by skip travelling to the Bridge, leaving via the south exit, and jumping down onto the wing.
==In other languages==
==Gallery==
Near Port Deck Salvage Point.jpg|The Salvage Point's appearance in the overworld
Near Port Deck Salvage Point Map Location.jpg|The Salvage Point's location on the map
Category:Salvage Points (Gormott)
Near Rigitte Harbor (early)

Near Rigitte Harbor is a Salvage Point in Xenoblade Chronicles 2. It is located immediately southwest of Rigitte Harbor in the Leftherian Archipelago's Rigitte Waters.
==In other languages==
==Gallery==
Near Rigitte Harbor Salvage Point.jpg|The Salvage Point's appearance in the overworld
Near Rigitte Harbor Salvage Point Map Location.jpg|The Salvage Point's location on the map
Category:Salvage Points (Leftheria)
Near Rigitte Harbor (late)

Near Rigitte Harbor is a Salvage Point in Xenoblade Chronicles 2. It is located immediately southwest of Rigitte Harbor in the Leftherian Archipelago's Rigitte Waters.
==In other languages==
==Gallery==
Near Rigitte Harbor Salvage Point.jpg|The Salvage Point's appearance in the overworld
Near Rigitte Harbor Salvage Point Map Location.jpg|The Salvage Point's location on the map
Category:Salvage Points (Leftheria)
Nearing the Enemy

Nearing the Enemy is Disc 2, Track 3 on the Xenoblade Chronicles 3 Original Soundtrack and Disc 13, Track 3 on the Xenoblade Chronicles Original Soundtrack Trinity Box.
It plays in the following instances:
===Main story===
* The Kevesi Special Forces split up from the main group during the operation in .
* Taion considers the Colony 4 soldiers' seeming lack of tactics while being pursued in .
* Valdi and his Levnises confront the party at the start of The Kind Right Hand.
* A mysterious mechanical being suddenly confronts the party in Maktha Wildwood in .
* The party sneaks aboard crates headed for Keves Castle in Chapter 4.
* The Lost Numbers surround the party at the Great Sword's Base in .
===Sidequests===
* A Levnis confronts the party and is promptly skewered by Ashera at the start of The Wrath of Ashera.
* Consul R confronts Ashera and the party in the same quest.
* Colony Lambda officers and the party prepare for an approaching attack during Duty.
* The party finds Jeremy surrounded by Scorpoxes during Beyond Mercy and Revenge.
* The party finds the in the Urayan Trail during The Hope of Noponkind.
==Album notes==
Category:Music (XC3)Category:Songs composed by Manami Kiyota
Nebley Wind Cave

Nebley Wind Cave is a in . It connects Valafum Hill to .
==Enemies==
All enemies are normal enemies.
*Grohl Plambus
==Points of interest==
*An ether miasma that can be dispersed using a Manipulate Ether and Power of Light level 3 check.
==In other languages==
==Gallery==
Nebley Wind Cave Coolley Lake exit.jpg|Nebley Wind Cave's exit into Coolley Lake
Nebula

Nebulae are an enemy species in Xenoblade Chronicles, and Future Connected. They are living puffs of clouds who colour depends on the environment.
==Xenoblade Chronicles==
Nebulae are found on the Bionis' Leg, and Colony 6, Satorl Marsh, Bionis' Interior, Makna Forest, Eryth Sea, Valak Mountain and the second visit to Prison Island. In Future Connected, they inhabit the Bionis' Shoulder and .
===Main game===
===Future Connected===
==Future Redeemed==
Somehow, only Nebula Fossils are found in the Aurora Shelf of the Cent-Omnia Region and are presumably extinct on Aionios.
==In other languages==
==Gallery==
En070102.png|An orange Nebula in Xenoblade Chronicles.
En070103.png|A blue Nebula in Xenoblade Chronicles.
En070104.png|A red Nebula in Xenoblade Chronicles.
En070105.png|A yellow Nebula in Xenoblade Chronicles.
En070106.png|A cyan Nebula in Xenoblade Chronicles.
*Category:Enemy species (XC1)
it:Nebula
Negative Pulse (Fatigue)

Negative Pulse is a Skell Art in Xenoblade Chronicles X, attached to the Antipulser series of shoulder-mounted Skell weapons with their codes ending in "4X1GG".
==Overview==
The Skell emits a wave that hits multiple enemies in front of it, inflicting them with Fatigue , making their melee attacks do 30% less damage for . However, this attack does no damage by itself.
Additionally, the Skell gains 50 GP (determined by the weapon's GP gain) for each enemy caught in the pulse.
==Weapons==
* SSM-R421GG Antipulser
* SSM-R431GG Antipulser
* SSM-R441GG Antipulser
* SSM-R451GG Antipulser
* SSM-R461GG Antipulser
* SSM-XR421GG Antipulser
* SSM-XR431GG Antipulser
* SSM-XR441GG Antipulser
* SSM-XR451GG Antipulser
* SSM-XR461GG Antipulser
* SSM-XXR421GG Antipulser
* SSM-XXR431GG Antipulser
* SSM-XXR441GG Antipulser
* SSM-XXR451GG Antipulser
* SSM-XXR461GG Antipulser
==Data==
==In other languages==
Negative Pulse (Sleep)

Negative Pulse is a Skell Art in Xenoblade Chronicles X, attached to the Antipulser series of shoulder-mounted Skell weapons with their codes ending in "4X0GG".
==Overview==
The Skell emits a wave that hits multiple enemies in front of it, inflicting them with , which puts multiple enemies to sleep for . Since Skells don't have an equivalent to the weapon augment Soft Touch, this is usually made so that the team can survive combat against multiple enemies.
Additionally, the Skell gains 50 GP (determined by the weapon's GP gain) for each enemy caught in the pulse.
==Weapons==
* SSM-R420GG Antipulser
* SSM-R430GG Antipulser
* SSM-R440GG Antipulser
* SSM-R450GG Antipulser
* SSM-R460GG Antipulser
* SSM-XR420GG Antipulser
* SSM-XR430GG Antipulser
* SSM-XR440GG Antipulser
* SSM-XR450GG Antipulser
* SSM-XR460GG Antipulser
* SSM-XXR420GG Antipulser
* SSM-XXR430GG Antipulser
* SSM-XXR440GG Antipulser
* SSM-XXR450GG Antipulser
* SSM-XXR460GG Antipulser
==Data==
==In other languages==
Neilnail

Neilnails are mysterious Skell enemies in Xenoblade Chronicles X under the Mechanoid classification.
During the events of The Unknown Threat, these enemies appear in Lake Ciel in Sylvalum after destroying a research team. They show themselves to the player's team once a dismembered Skell is investigated, and then fight.
These Skells stand at eight meters tall from head to toe, with ice skate-like feet for quick movement in the air.
The large protrusion on the Neilnail's head is supposed to be a Logical Drive mast, a reference to the Xenosaga games.Art of Mira book. Page 208
While the Neilnails do not play a role in the original game, the twin Skells are shown in a -exclusive cutsceneThe Year is 2054 Neilnail scene launching themselves into the sky.
==Description==
Though the Neilnails do not have an Enemy Index entry, there is an unused description for them stored in the files of the Japanese version of the game. This text is not present in the English version.
===Japanese Text===
ミラで発掘された謎のドール。他の無人機と異なり、2機のみが発掘されている。
発掘された際に自動起動。グロウス部隊を壊滅させた後、所在不明となった。
そのため、機体性能などはまったく不明。
===English Translation===
A mysterious Skell excavated in Mira. Unlike the other drones, only two have been excavated.
Once they were excavated, they both entered an auto-boot sequence. Their current whereabouts became unknown after destroying the Ganglion unit who unearthed them.
As a result, the machines' performance and other details are completely unknown.
== In combat ==
Neilnails work with constant buffs of various types, and they also inflict and Stun to cause trouble for the player.
Their most notable move is their Spin Kick, which inflicts rather often. Additionally, the Furvus is capable of using Vitality Absorb to drain and GP.
Neilnails have the ability to accelerate time and buff up their partner, since they always come in pairs.
Additionally, they have weaknesses to beam and electric attacks, and have a large resistance to ether and physical attacks.
== Variations ==
As they are bosses, Neilnails always come in pairs. Since they only show up in missions through the Network Console, these enemies cannot be found in the Enemy Index.
* Neilnail Albus is primarily white.
* Neilnail Furvus is primarily black.
These enemies do not drop any items, since they only appear in the Time Attack mission Twin Dolls of Mystery and the Squad Mission The Unknown Threat, unlocked through BLADE Mission No. 4.
After the missions they're in are completed, the missions give these materials as rewards:
* Crude Neilnail Mask
* 
* Rainbow Carving Shard
== Enemy List ==
== Trivia ==
* In the Art of MIRA artbook, there is a character named Neil Nail () shown on page 265. She appears to be a Qlurian related to Celica. This character also appears during the second trailer for Xenoblade Chronicles X: Definitive Edition.
== In other languages ==
== Gallery ==
==References==
*Category:Mechanoids
Nel

Nel is an in Xenoblade Chronicles 2. He can be found anytime at the Salvage Deck in Goldmouth, Argentum Trade Guild, during Eternal Spirit. He disappears upon progressing the quest to a certain point. 
==Quests==
*Involved in Perun's Blade Quest Eternal Spirit.
==In other languages==
Category:NPCs (Argentum)Category:Ardainians
Nen'celeg

Nen'celeg is an Orphean NPC in Xenoblade Chronicles X. She is the first female Orphean, who was born after Nan'celeg's Ovah called on him to divide.
==Appearance and personality==
==Story arc==
==Affinity links==
==Missions==
* House Call
* No-show Nen'celeg
==In other languages==
==Gallery==
Nene

Nene () is a playable character in Future Connected. She is the daughter of Riki and adoptive older sister of Kino.
==Appearance and personality==
Nene is a young pink Nopon with yellowish highlights at the end of her pigtails, with a red bow on each pigtail. She wears a red tunic with a silver breastplate and pauldrons.
==Story arc==
==Lore==
* Nene is present in the mob of unnamed children during A New Prophecy. This is established by the Quiet Moment All Grown Up in Future Connected, which re-shows the scene with Nene's voice and name pasted in.
==As a playable character==
Nene is one of the four playable characters in Future Connected and is a clone of Reyn.
==In other languages==
==Gallery==
===Artwork===
XCFC key art.jpeg|Key art for Future Connected
Nene concept art 1.png|Concept art
Nene concept art 2.png|Concept art
===Screenshots===
Nene child DE.png|Nene as a littlepon
Nene Kino.JPG|Nene and Kino
Fog King battle.JPG|The party about to fight the Fog King
===Sprites===
XC1DE FC tension icon Nene normal.png|Nene's normal tension icon.
XC1DE FC tension icon Nene high.png|Nene's high tension icon.
XC1DE FC tension icon Nene low.png|Nene's low tension icon.
XC1DE head icon Nene.png|Nene's head icon.
==Notes==
Category:Characters (FC)Category:Nopon (FC)
Nene/Gameplay

Nene is one of the four party members in Xenoblade Chronicles: Future Connected. She is a clone of , with same arts and almost exact same stats, and thus fills the same role of armour tank.
==Stats==
Notably, Nene has significantly less than Reyn.
==Arts==
Glad Taunt 	Talent art 	Generates a very large quantity of temporary aggro.
 	 	
 	Physical art	Hits multiple enemies for extra aggro.
Mild Down 	Topple art 	Inflicts Topple.
 	Physical art	Does minor damage; builds extra talent gauge.
Hangry 	Aura art 	Reduces physical damage dealt and taken, builds talent gauge over time, and deals spike damage.
Aura Toast 	Ether art 	Lowers strength, but can only be used when an aura is active.
Feather Swing 	Physical art	Hits multiple times in all directions and fills talent gauge.
Guard Sift 	Support art 	Disables arts and movement in exchange for blocking all attacks.
 	Aura art 	Inflicts lock-on and boosts Mad Taunt's potency.
 	Physical art	Deals a large amount of damage.
 	Aura art 	Sacrifices physical defence for physical offence.
 	Aura art 	Grants healing instead of being incapacitated.
Shield Kersmash	Daze art 	Inflicts Daze.
Chive Sobat 	Physical art	Paralyses the enemy, and also lowers agility if comboed with Bone Upper.
Magnum Starch 	Support art 	Spends a full talent gauge to multiply the power of the next art.
 	Aura art 	Prevents knockback, generates aggro, and stops aggro from being lost.
 	Physical art	Hits multiple enemies in front and fills talent gauge.
==Dialogue==
==Gallery==
===Tension icons===
XC1DE FC tension icon Nene normal.png|Normal tension
XC1DE FC tension icon Nene high.png|High tension
XC1DE FC tension icon Nene low.png|Low tension
Category:Party members (FC)
Neo Etone (Staff)

Neo Etone is an enemy in Xenogears. They are fought at the Ft. Jasper.
==Description==
Two Neo Etones are fought by the party at Fort Jasper after Andvari is discovered. They can perform Seal attacks on the party. Two more are fought in the Ignas Gate Cave.
==Statistics==
==Gallery==
Category:Enemies (Ft. Jasper)
Neon

Neon is a in Xenoblade Chronicles 3. She is an inhabitant of the City.
==Appearance and personality==
Neon is a young girl with black hair and light-blue eyes. She wears a brown bonnet, a red and black shirt and brown cropped trousers with big pockets.
==Story arc==
==Quests==
Neon appears in the following quests:
* Counterpoint
* The Kids' Aspiration
==Lore==
* Neon is Boomer's granddaughter.
* She likes to discuss hair accessories with Azalea.
==Dialogue==
==Affinity==
==In other languages==
==Gallery==
Category:Humans (XC3)
Category:NPCs (City)
Neon Grape Flan

Neon Grape Flan is a Dessert Pouch item in Xenoblade Chronicles 2. It can be crafted at Just Desserts in the in Fonsa Myma, Kingdom of Uraya. It becomes available after unlocks the third level of his Patissier and is crafted using four Neon Grapes, three Crunchy Passion Fruits and two s.
==Favorite items==
It is one of 's favorite pouch items.
==In other languages==
Nephilim & Abel

is a track in Xenosaga Episode III. It has not been released on any soundtrack or sound selection and not much is known about this track. It uses (Song of) as a motif throughout.
It plays when Nephilim explains her plan for the Gnosis and what the party needs to do to (possibly) save the universe.
Category:Music (XS3)Category:Songs composed by Yuki Kajiura
Nephilim (XS1 music)

Nephilim is Disc 2, Track 2 on the Xenosaga Original Soundtrack and Disc 1, Track 7 on the album.
It plays in the following cutscenes:
* Nephilim tells Shion to understand and comfort Cherenkov in his final moments.
* Nephilim greets Shion in KOS-MOS' subconscious domain.
* Nephilim explains how the setting of Old Miltia was recreated in KOS-MOS' mind.
==Album Notes==
==Trivia==
* The track's arrangement features heavily in the promotional videos for the Across the Kosmos piano arrangement album; the first three videos promoting the album all use it as backing music.
Category:Music (XS1)Category:Songs composed by Yasunori Mitsuda