ASPD

== Overview ==
Attack Speed is abbreviated as ASPD. It depends on the player's class, equipped Weapon Type, Speed Modifiers, AGI and DEX.
=== Factors affecting Attack Speed ===
* The player's class.
* The player's weapon type.
* Increasing AGI to gain higher Attack Speed. (DEX provides negligible Attack Speed increases)
* Wearing a shield decreases Attack Speed. The difference varies by class and is more dramatic at higher base Attack Speeds.
* Some items, skills and equipments can either increase or decrease Attack Speed.
== ASPD Formula ==
Each class has a Base ASPD (146 ~ 158) which is affected by the weapon (-50 ~ +2). Equipping a shield reduces ASPD by 5 ~ 10.
ASPD Penalty = [ 1 − { Job Base ASPD − 144 } ÷ 50 ]
:Note: Limit down to a maximum of 0.96. Keep 2 decimals.
ASPD Correction = [ { √( 205 ) − √( AGI ) } ÷ 7.15 ]
:Note: Round up to 3 decimals.
Equip ASPD % = [ { 195 − Base ASPD } × Total of Equip ASPD Mod ]
:Note: Round down to 1 decimal.
Base ASPD = [ 200 − { 200 − ( Job Base ASPD + Shield Penalty − ASPD Correction + √[ AGI × 9.999 + DEX × 0.19212 ] × Aspd Penalty ) } × { 1 − Potion ASPD Mod − Skill ASPD Mod } ]
:Note: Round down to 2 decimal.
Final ASPD = [ Base ASPD + { Equip ASPD % } + Equip ASPD Fixed ]
=== Links ===
*ASPD Tables (xls)
*
== Speed Modifiers ==
Note: Non-percentage numbers are absolute modifiers. These ones are directly added to the ASPD at the end of the calculations.
The following items will affect ASPD:
=== Potion ASPD Modifiers ===
:Main article: ASPD Potion.
Only the potion with greater effect will be put into consideration, they never stack to each other. 
Consumable Potions	Modifier	Additional notes
 	10% 	
 	15% 	
 	20% 	
 	20% 	Only for Assassin Cross, other classes will instantly die.
 	10% 	Gives Concentration Potion effect and Increase AGI level 5.
 	10% 	Because it is counted as Equipment ASPD, it stacks with the other potions.
=== Skill ASPD Modifiers ===
Only the skill with greater effect will be put into consideration, they never stack to each other. 
Skill 	Max Modifier	Additional notes
 	30% + 10% 	30% to self and 25% to party members. Must wield Axe or Mace. The 10% part is counted as Equipment ASPD.
 	0% 	-40% ~ 0%
 	0% 	-20% ~ 0%
Determination	+4 	+0 ~ +4
 	0% 	-20% ~ 0%
 	30% 	This skill doesn't stack with Twohand Quicken / One-Hand Quicken / Spear Quicken / Adrenaline Rush / Advanced Adrenaline Rush / Swing Dance.
 	20% 	2% ~ 20%. Possibly bugged.
 	20% 	1% ~ 20%. It is counted as Equipment ASPD.
 	10% 	1% ~ 10%. It is counted as Equipment ASPD.
 	20% 	
 	-50% 	Overriden by Cavalier Mastery.
 	-30% 	3% ~ 30%
 	30% 	3% ~ 30%. Possibly broken.
 	30% + 10% 	Must wield Spear. The 10% part is counted as Equipment ASPD.
 	Var 	[ ( B. Level + DEX + LUK ) ÷ 10 ]%
 	5% 	0.5% ~ 5%
 	Var 	[ ( 5 ~ 25 ) + Voice Lessons Skill Level ]%
 	30% + 10% 	Must wield Two Handed Sword. The 10% part is counted as Equipment ASPD.
=== Equipment ASPD Modifiers ===
==== Standalone items ====
Equipment	Base Modifier	Additional notes
 	+5% 	
 	7% 	Grants mod when upgrade level is +7 or higher.
 	+10% 	
 	+0 	Grants +1 for every two upgrade levels.
 	5% 	Grants mod when upgrade level is +8 or higher and the users base Agi is 90 or higher.
 	+5 	Grants mod to Super Novice class only.
 	2% 	
 	+1 	
 	20% 	Grants mod to Crusader class only.
 	100% 	1% chance to grant mod for 5 seconds when attacked. Weapon card. (MvP)
 	10% 	
 	3% 	Grants additional 3% when upgrade level is +7 or higher. Also grants additional 3% when upgrade level is +9 or higher.
 	7% 	Grants mod when upgrade level is +7 or higher.
 	+0 	If compounded to bow, if upgrade level is +10 or higher, Aspd + 1. If upgrade level is +14 or higher, additional Aspd + 1.
 	12% 	
 	100% 	
 	0% 	Grants +1% for each upgrade level.
 	3% 	Grants additional 7% when upgrade level is +7 or higher.
 	2% 	
 	7% 	Grants mod when upgrade level is +7 or higher.
 	7% 	Grants mod when upgrade level is +7 or higher.
 	-10% 	
 	5% 	Weapon card.
 	+1 	
 	+0 	Aspd + 2% for every 10 base Agi.
 	7% 	Grants mod when upgrade level is +7 or higher.
 	10% 	
 	+0 	Grants + 5% per level of Hiss known.
 	2% 	
 	2% 	Chance to grant mod for 10 seconds when attacking.
 	1% 	Also grants +9% in a combo (see below).
 	10% 	Grants additional 5% when upgrade level is +7 or higher. Also grants additional 5% when upgrade level is +9 or higher.
 	10% 	Weapon card. (MvP)
 	-40% 	
 	100% 	Chance to grant mod for 7 seconds when upgrade level is +7 or higher.
 	+0 	If compounded to Two Handed Sword, if upgrade level is +10 or higher, Aspd + 1. If upgrade level is +14 or higher, additional Aspd + 1.
 	5% 	Also grants +5% when base VIT is 108 or higher.
 	5% 	Grants additional 5% when upgrade level is +7 or higher. Grants additional 5% when upgrade level is +9 or higher. Also grants additional +1 when upgrade level is +12 or higher.
 	2% 	
 	3% 	
 	5% 	Grants mod when upgrade level is +8 or higher and the users base Agi is 90 or higher.
 	10% 	Grants mod when upgrade level is +7 or higher. Also grants additional +1 when upgrade level is +9 or higher.
 	3% 	Grants mod when base STR is 96 or higher.
 	+1 	Grants mod when base AGI is 120.
 	5% 	
 	100% 	7% chance to grant mod for 3 seconds when attacking, and when upgrade level is +9 or higher.
 	5% 	Grants mod when upgrade level is +6 or higher.
 	5% 	Grants mod when upgrade level is +7 or higher.
 	20% 	20% chance to grant mod for 20 seconds when attacking, and when upgrade level is +9 or higher.
 	100% 	7% chance to grant mod for 3 seconds when attacking, and when upgrade level is +9 or higher.
 	5% 	Grants mod when upgrade level is +6 or higher.
 	10% 	Grants mod when upgrade level is +6 or higher.
 	5% 	
 	10% 	
 	8% 	Grants mod when upgrade level is +7 or higher. Also grants absolute +1 when upgrade level is +9 or higher. Must have base AGI 90 or higher in all cases.
 	+1 	
 	-5% 	Weapon card.
 	1% 	Grants +1% for each upgrade level.
 	10% 	Grants mod when upgrade level is +7 or higher.
 	5% 	Grants mod when upgrade level is +7 or higher.
 	1% 	Additional Aspd + 1%, if the users base Agi is 108 or higher. Aspd + 1, if the users base Agi is 108 or higher.
 	-5% 	Grants +1% per 2 upgrade levels.
 	+1 	Grants mod when upgrade level is +9 or higher. Also grants additional + 1 per 2 upgrade levels of the item past the upgrade level of +9.
 	3% 	
 	3% 	
 	7% 	Grants mod for 7 seconds when attacked. Chance is upgrade level based.
 	+0 	Grants + 20% per level of Fallen Angel known.
 	+0 	Grants +1% for each upgrade level.
 	10% 	
 	3% 	
 	2% 	
 	5% 	
 	2% 	Also grants +5% when base AGI is 100 or higher.
 	1% 	Grants +1% for each upgrade level.
 	3% 	Grants mod when upgrade level is +7 or higher.
 	-5% 	
 	+0 	For every upgrade level of Leviathan Muffler [1], Aspd + 1%
 	+0 	Grants +1% for each upgrade level.
 	10% 	Also decreases ATK/MATK by 10%.
 	-3% 	
 	4% 	Grants mod when base STR is 77 or higher.
 	+3 	
 	+5 	
 	+2 	
 	10% 	
 	3% 	Also grants +2% when upgrade level is +7 and +8, and +4% when it's +9 or higher.
 	7% 	Grants mod when upgrade level is +7 or higher.
 	+1 	Grants mod when base STR is 120.
 	+1 	Grants mod when upgrade level is +7 or higher.
 	+0 	If upgrade level is +7 or higher, additional Aspd + 1. If upgrade level is +9 or higher, additional Aspd + 1.
 	10% 	Godly Item.
 	8% 	
 	5% 	Grants mod when upgrade level is +8 or higher and the users base Agi is 90 or higher.
 	+0 	Grants +1% for each upgrade level.
 	+0 	Grants +1 for each 5 upgrade level.
 	+0 	Grants +1 for each 5 upgrade level.
 	+0 	Grants +1 for each 5 upgrade level.
 	+0 	Grants +1 for each 5 upgrade level.
 	3% 	
 	-10% 	
 	1% 	+ 2% Aspd for Base Lv 100 characters. + 3% Aspd for Base Lv 150 characters.
 	+0 	Grants + 4% per level of Cantocandidus known.
 	5% 	
 	1% 	If upgrade level is +7 or higher, additional Aspd + 1%. If upgrade level is +9 or higher, additional Aspd + 2%.
 	+0 	Grants + 2% per level of Mass Spiral known.
 	10% 	
 	+2 	If used by Rune Knight.
 	5% 	Grants mod if base STR is 50 or higher.
 	2% 	Grants mod when upgrade level is +7 or higher.
 	3% 	Also grants +2% when upgrade level is +8 and +9, and +4% when it's +10 or higher.
 	3% 	
 	5% 	
 	+1 	Grants mod when base AGI is 120.
 	+0 	Aspd + 1, if compounded to upgrade level +10 or higher Dagger. If Dagger upgrade level is +14 or higher, additional Aspd + 1.
 	+10 	
 	5% 	
 	6% 	Also grants +1% when upgrade level is +4 or higher.
 	+0 	Grants + 2% per level of Gentle Touch-Convert known.
 	3% 	Grants mod to Thief class only.
 	20% 	
 	5% 	Grants mod when upgrade level is +9 or higher.
 	7% 	Grants mod when upgrade level is +7 or higher.
 	5% 	
 	-5 	Only during PvP & WoE.
 	? 	Grants bonus for each upgrade level. Only during PvP & WoE.
 	? 	Grants bonus for each upgrade level. Only during PvP & WoE.
 	? 	Grants bonus for each upgrade level. Only during PvP & WoE.
 	10% 	
 	1% 	
 	3% 	
 	1% 	Grants +1% for each 14 base AGI
 	5% 	
 	5% 	
==== Combination items ====
Set 	Modifier 	Additional notes
 	10% 	Think carefully before using this set, because the shield will penalize ASPD.
- EITHER -
- OR - 	9% 	Combo mod adds to Demon Mask base mod. (1%)
- EITHER -
- OR - 	5% 	
 	+2 	
Thief Card Set 	5% 	
Celine's Brooch & Evil Spirit Glove Set 	+2 	
Celine's Brooch Type K & Evil Spirit Glove Set 	+1 	
Giant Snake Breath & Giant Faceworm Snake Skin Set 	+0 	+ 3% for every 20 base Agi.
Flying Galapago & Gryphon Card Set 	+3% and +1	If compounded to an upgrade level of +10 or higher bow type weapon, additional Aspd + 1.
Gambler's Seal & Heart Card in Mouth Set 	+1 	Grants additional + 1, if the users base Luk is 108 or higher. Also grants additional + 2, if the users base Luk is 120 or higher.
Illusion Armor Type B & Illusion Engine Wing Type A Set 	10% 	
Illusion Armor Type B & Illusion Leg Type A Set 	5% 	
Illusion Shoes & Illusion Spectral Spear Set 	8% 	
Imperial Feather & Royal Guard Necklace Set 	3% 	Additional Aspd + 5%, if the users base Agi is 108 or higher. Additional Aspd + 7%, if the users base Agi is 120 or higher.
Mob Scarf Set 	+0 	+ 5% for every combined sum of 80 base Agi and Vit.
New Year Hairpin & Shinobi Card Set 	+0 	Grants +1% per upgrade level of New Year Hairpin.
Witch's Pumpkin Hat & Hahoe Mask Set 	+10% 	
Yin Yang Talisman, Sealed Magic Sword, & Ultralight Magic Shield SetYin Yang Talisman, Sealed Evil Sword, & Ultralight Magic Shield SetYin Yang Talisman, Sealed Maximum Sword, & Ultralight Magic Shield Set	+0 	Additional Aspd + 4% per upgrade level of the weapon.
==== Enchantment ====
Enchant Name 	Modifier 	Additional notes
ASPD 	4-10%, +1	
Master Archer	1-10% 	
Special Stats	+1 	If upgrade level is +12 or higher
== Hits per Second ==
Number of Hits	ASPD Required
7 	193
6 	192
5 	190
4 	188
3 	184
2 	175
1 	150
Hits/sec. =
* [ 50 ÷ ( 200 − Final ASPD ) ]
* [ 50 ÷ Delay ]
* [ 1 ÷ Time Between Attacks ]
 
Hits / Second	ASPD Required
7.14 	193
6.66 	192
6.25 	191
5.88 	190
5.55 	189
5.26 	188
5 	187
4.76 	186
4.54 	185
4.34 	184
4.16 	183
4 	182
3.84 	181
3.70 	180
3.57 	179
3.44 	178
3.33 	177
3.22 	176
3.12 	175
2.70 	170
2.12 	160
1.75 	150
1.21 	125
0.93 	100
Hits/sec. =
* 1000 / ((200 - ASPD) * 10 + 70)
ASPD represents Attack Speed as a hyperbolic function (different from exponential function) that approaches infinite hits per second as ASPD gets close to 200.
Category:Mechanics