Hyperspace Hole (move)

Hyperspace Hole (Japanese: いじげんホール Interdimensional Hole) is a damage-dealing move introduced in Generation VI. It is the signature move of .
==Effect==
Hyperspace Hole inflicts damage and bypasses checks to always hit, unless the target is in the semi-invulnerable turn of a move such as or .
It will also hit the target even if it is protected by , , , , , or , and lifts the effects of those moves for the remainder of the turn; if it hits a target that is protected by Mat Block, it removes Mat Block from the target's side of the field. It also removes the effects of , , and from the target's side of the field. Hyperspace Hole cannot remove the effects of protecting moves if it does not affect the target (such as if the target is ). It hits through a .
===Generation VIII===
Hyperspace Hole cannot be selected in a battle.
===Generation IX===
Hyperspace Hole now functions the same as it did in past generations.
===Other effects===
In , if Hoopa Confined knows this move and is changed into Unbound form, Hyperspace Hole will be forgotten and replaced with .
==Description==
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==Learnset==
===By leveling up===
==In other games==
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Hyperspace Hole inflicts damage, and bypasses the enemy's , , , , , or . The move will already be at maximum power and starts at 13 PP (though the base PP is coded as 5).
===Pokémon Masters EX===
Name 	 	Move gauge cost 	MP(uses) 	Base	Max	 	Target 	Effect tag 	Description 	Playable	
Hyperspace Hole 	4	— 	144 	172 	—% 	An opponent 	Sure Hit 	Never misses.	 	 	
 	 	 	 	 	 	 	 	 	 	 	
Name 	 	State 	State 	Base	Max	Target 	Target 	Effect tag 	Description 	Playable	
Singularity Hyperspace Hole	 	Default 	Default 	200 	240	An opponent 	An opponent 	— 	This attack's power increases when none of the target's stats are raised.	 	
Singularity Hyperspace Hole	 	6★ EX 	6★ EX 	300 	360	An opponent 	An opponent 	— 	This attack's power increases when none of the target's stats are raised.	 	
Singularity Hyperspace Hole	 	6★ EX with EX role	6★ EX with EX role	300 	360	All opponents	All opponents	— 	This attack's power increases when none of the target's stats are raised.	 	
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In Pokémon UNITE, Hyperspace Hole is 's first move. It is obtained by reaching level 4 and upgrading into it instead of . The user creates a large ring at the designated location, dealing damage to enemies in the area of effect. After 3s, the user and any allies in the area of effect will return to their base, and their movement speed will be increased for a short time. These allies can also warp back to where the ring was created within 3s. An intact ally forward goal zone can also be designated as the location where the ring is created. Creating the ring on this forward goal zone of the top path will also create a ring on the forward goal zone of the bottom path for 6.5s, and vice versa. All allies, including the user, can use these rings to warp between the two goal zones, and their movement speed will be increased for a short time after warping. After an ally warps, there is a 15s cooldown before that ally can use these rings again. If a path's forward goal zone is destroyed, the middle goal zone on the same path will take its place. This move cannot be used on base goal zones. At level 10, this move also increases the movement speed of ally Pokémon near the ring when they are heading toward it. While in Unbound form, this move is replaced by .
===Description===
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==In other generations==
===Core series games===
===Spin-off series games===
==Trivia==
* Hyperspace Hole is the only move introduced in Generation VI.
* Hyperspace Hole is the only damaging Psychic-type move that never misses, not counting Z-Moves and Max Moves.
==In other languages==
Category:Smart moves
Category:Signature moves
Category:Moves that cannot miss
Category:Moves that break protection
Category:Moves unusable in Pokémon Sword and Shield
Category:Moves usable in Pokémon Scarlet and Violet
de:Dimensionsloch
es:Paso dimensional
fr:TrouDimensionnel
it:Forodimensionale
ja:いじげんホール
zh:异次元洞（招式）