Hot Dogs, Horseshoes & Hand Grenades/Unusable/NPC Weapons

=Unusable/NPC Weapons=
Several weapons in-game are featured solely as static images (for demonstration or decorative purposes); several other, more cartoonish-looking weapons are used by enemies such as Soldier Weinerbots (SWBs for short) and Sosigs. These so-called "Sosigguns" can be wielded by the player, but to reload an empty Sosiggun, the player must shake the gun until they hear a "DING!", since they purposefully lack the same complex interactions as the game's other firearms. All Sosigguns fire tracer rounds, which help make up for the gun's lack of useable iron sights, and help the player more easily identify incoming enemy fire.
==Pistols==
===Beretta 92FS===
While not directly usable in-game, a Beretta 92FS (different from the M9A1 present at the time of the image's addition to the game) is seen on the item spawner's instruction panel as an example handgun, showing off some standard controls and functions. A 92FS in Sosiggun form was added on Update #99.
===Bond Arms Snake Slayer IV===
A Sosiggun version of a Bond Arms Derringer, seemingly a Snake Slayer IV, was added in Update #114's eighth experimental build, under the name "Bulldog".
===Colt M1911A1===
Among the "mid-century" set of Sosigguns added in Update #77 was a Colt M1911A1.
===Lebman M1911A1 Full-Auto Conversion===
A Sosiggun version of the Lebman full-auto conversion of the M1911A1 was added in update #114.
===Colt Model 1903 Pocket Hammerless===
Another one of Update #77's "mid-century" Sosigguns was a Colt Model 1903 Pocket Hammerless, one of several of these weapons released before the existence of a player-usable counterpart.
===CZ 75 Compact===
One of the promotional signs in the Sampler Platter features a CZ 75 Compact sitting atop some vegetables.
===Glock 19===
A compact-sized Glock akin to the Glock 19 (albeit with a Glock 26-length barrel and slide) was made available to SWBs (Soldier Weiner-Bots) in Update #46, although according to its Sosiggun spawn-menu name, it is apparently meant as a cartoonish Glock 17.
===Heckler & Koch USP Match===
The second alpha build of Update #85 added a Sosiggun variant of the Heckler & Koch USP Match, appearing occasionally on Sosigs in Take & Hold when playing as Operator Ori. The weapon's addition doesn't seem to have been intentional; apart from being absent from the alpha's patch notes, the weapon is rather evidently unfinished, capable of firing only a single shot and lacking a reciprocating/locking slide; sure enough, Alpha #4 fixed the weapon, making it properly function as a slide-cycling semi-auto.
===Heckler & Koch USP Tactical===
A sosiggun version of the Heckler & Koch USP Tactical was added in Update #114.
===Heizer Defense PAR1===
A Sosiggun version of the Heizer Defense PAR1 was added in Update #114. While it is referred to in-game as the "DoubleDownDerringer" in-game (the same name used for the regular version of the Heizer Defense DoubleTap), it is actually modeled off of a particular custom version of the PAR1, nicknamed the "Destroyer of Eardrums"; this particular PAR1's barrel was cut down to 3.2" and fitted with a JP Recoil Eliminator muzzle brake, with the explicit goal of making the loudest 5.56x45mm firearm that is physically possible.
===IMI Desert Eagle===
The second Sosiggun added in Update #70's 3rd alpha build was a .50 AE-chambered Desert Eagle.
===Makarov PM===
Another one of the sorta-Update #104 Sosigun set was a Makarov PM.
==="Pocket Toaster"===
One of the five community-designed Sosigguns, the Pocket Toaster is a sidearm that appears at a glance to be a standard sci-fi laser pistol. However, according to the design submission, it actually fires a super-heated, high-velocity, armor-penetrating 1.6mm projectile, hence the name "Pocket Toaster."
===Remington Double Derringer===
Another one of Update #77's Western-themed Sosigguns is a Derringer, most closely resembling a Remington Double Derringer. Like several other weapons in this set, it was released before a player-usable counterpart was.
===SIG-Sauer P320-M17===
Update #105's "Operator" Sosigs can wield various current-gen SIG-Sauer weapons; accordingly, their sidearm (or rather, one of their sidearms) is the SIG-Sauer P320-M17, identifiable as such due to the rear sight.
==Revolvers==
===Chiappa Rhino 20DS===
Brought along in Update 105's first alpha, the Chiappa Rhino 20DS pops up occasionally as a Sosig sidearm, functioning similarly to the snubnosed Python added earlier.
===Colt 1851 Navy===
Among the former set was a Colt 1851 Navy revolver; like the Browning, it was released before a player-usable counterpart.
===Colt Python===
The 3rd alpha build of Update #70 added a few new options for Sosigs, one of which was a snub-nosed .357 Magnum revolver resembling a Colt Python. Spy Sosigs in the Meat Fortress mode also wield a unique variant of the Python, representing TF2's "Revolver".
===Colt Single Action Army===
Another member of the Western Sosiggun set in Update #77 was a Colt Single Action Army. Prior to its inclusion as both a regular firearm, and a Sosiggun two of them were featured on the "Amendment 35" poster in the indoor range. A 7.5" "Cavalry" model appears as an example for a single-action revolver on the item spawner's instruction panel.
===Smith & Wesson Model 10===
The Smith & Wesson Model 10 is featured on the main menu's icon for the Sampler Platter scene (which is a combination steakhouse/shooting range, with the former having been accidentally destroyed by a gas leak.)
===Smith & Wesson Model 29===
A 8 3/8" Smith & Wesson Model 29 appears as the icon for the "Lightning Reflexes" category in the M.E.A.T.S gamemode, and a 6" version appears as the item spawner's instruction panel as an example for a double-action revolver.
===Smith & Wesson Model 500===
A Sosiggun version of the Smith & Wesson Model 500 was added in Update #114e8.
===Unknown Revolver===
Various bandit-bots in the Wurstworld scene wield large, stylized, low-detail revolvers, vaguely resembling the Colt Single Action Army; unlike the SAA, however, their revolvers are double-action, and feature swing-out cylinders.
==Submachine Guns==
===American-180===
A Sosiggun version of the American-180 was added in Update #114's 8th experimental build.
===Brügger & Thomet APC9 K PRO===
A Brügger & Thomet APC9 K PRO Sosiggun was another Sosig-usable SMG added in Update #114e8. Both suppressed and unsuppressed versions are available, with both featuring handstops and Aimpoint ACRO red-dot sights.
==="Desert Vulture"===
One of the five community-designed Sosigguns added in the first alpha of Update #97, the Desert Vulture is a PDW that's loosely based on the 10"-barreled version of the Desert Eagle, with a Sa vz. 61 Skorpion-esque stock and overall layout, a MAC-10-esque charging handle, and a folding foregrip.
===FN P90===
Added concurrently with the F2000 below, the Sosigs have access to the FN P90; unlike the player-usable version, this is an original P90 with an integrated red-dot sight, not a P90 TR.
===Heckler & Koch MP5SD1===
The only strictly-dedicated suppressed weapon usable by enemies, the Heckler & Koch MP5SD1 was initially not a player-usable weapon (bar its limited functionality as a "Sosiggun"), though it was later included as one of the 28 different MP5 variants added in Update #63.
===Heckler & Koch MP7A1===
Another Sosiggun added in Update #85's first alpha build, the Heckler & Koch MP7A1 compliments the FN P90 as an armor-piercing SMG at the Sosigs' disposal.
===IMI Micro Uzi===
Prior to its addition in Update #54, the IMI Micro Uzi was, however, present in-game long before then, being featured on the icon for the "Spray & Pray" category in the M.E.A.T.S. (Modular Environment Adaptive Target Simulation) game mode. Good old backronyms.
thumb|none|300px|IMI Micro Uzi with bent trigger guard - 9x19mm Parabellum
===IMI Uzi===
The full-size variant of the Uzi was added to H3 in the tenth alpha of Update #52, as an optional weapon for SWBs. According to its Sosiggun spawn menu name, it's chambered in .45 ACP, an available (though less common) option.
===M1A1 Thompson===
Update #77's mid-century set's designated submachine gun was an M1A1 Thompson. A version with an M1928-style foregrip and a drum magazine was added in Update #114's eighth alpha build, standing in for (and referred to internally as) the M1928 variant; the fact that the real M1A1 isn't capable of taking drum magazines is rendered somewhat moot by the fact that it's not even a "real" gun in the context of the game.
===MAC-11===
Another Update #46 addition to the arsenals of SWBs is the MAC-11.
===PP-91 Kedr===
Yet another Sosigun that was only meaningfully added to the game in Update #104 was the PP-91 Kedr.
===TDI Vector===
A Sosiggun version of the TDI Vector was the fourth and final Sosig SMG added in Update #114e8.
==Shotguns==
===Benelli M4 Super 90===
The Benelli M4 Super 90 is featured as an example for a semi-automatic shotgun on the item spawner's instruction panel. Update #105 added a Sosiggun variant as well; this pops up occasionally in the arsenals of Operator Sosigs, with its high fire rate making it exceptionally deadly (to the player) in close quarters.
===Beretta DT11===
Added at some point during the build-up to Update #111, a Sosiggun variant of the Beretta DT11 supplements the generic sawn-off side-by-side break-action below; this was presumably mostly meant as a way of varying up the weapon pool of Operator Sosigs in the concurrently-added Tournament Toby T&H character, who exclusively use break-action shotguns (and melee weapons) until after the first hold phase.
===Browning Auto-5===
A Sosiggun version of a sawn-off Browning Auto-5 was added in Update #114's 8th experimental build.
===Franchi SPAS-12===
With the release of "Welldone Freemeat" as a Take & Hold character came Half-Life 2-inspired Sosigs, complete with their iconic Franchi SPAS-12s; the ones in-game seem to be the short-barreled version with a folding stock, rather than the full-length models seen in the Half-Life games and available to the player, though this could just be another artifact of their stylized appearance.
===MPS AA-12 CQB===
The fourth and final Sosiggun added in Update #70's 3rd alpha is an MPS AA-12 CQB; for balance reasons, it does slightly less damage than their cut-down Remington 870s, being more akin to a 20-gauge shotgun than a 12-gauge one.
===Over/Under Shotgun===
The standard item spawner instruction panel icon for break-action weapons is a garden-variety Over/Under Shotgun (different from the Beretta DT11 usable in-game at the time of its addition), albeit somewhat strangely lacking any sort of trigger.
===Remington 870===
Yet another SWB-usable weapon added in Update #46 is a sawn-off Remington 870. A full-length 870 with an extended magazine tube is also used as the item spawner's instruction panel image for pump-action shotguns.
===Sawn-off Double Barreled Shotgun===
Bandits in the Wurstworld scene often make use of Sawn-off Double Barreled Shotguns; between their stylized, low-detail nature, and the already-present lack of distinct identifying features on most side-by-side shotguns makes any sort of positive ID more or less impossible. A sawn-off SBS in Sosiggun form was one of the Western-themed Sosigguns added in Update #77.
===Sawn-Off Single-Barrel Shotgun===
A Sosiggun version of a sawn-off Single Barreled Shotgun was added in Update #114.
==="Shotgun"===
Engineer Sosigs in the Meat Fortress gamemode use a further-stylized version of TF2's Ithaca 37-derived "Shotgun".
==="Scattergun"===
Alongside the "Shotgun" above, a Sosig counterpart to TF2's fictional "Scattergun" is used by Meat Fortress's Scouts.
===Standard Manufacturing DP-12===
The last of the modern Sosigguns added in Update #85's first alpha was the Standard Manufacturing DP-12; as with the FN F2000 and Mk 14 Mod 0 EBR, the DP-12 will likely not get any implementation beyond this, as its dual-tube magazine setup would require a substantial re-work of most of the game's core firearm code to work.
===TOZ-106===
The sole shotgun in the pseudo-Update #104 Sosigun set was the TOZ-106, in keeping with the set being generally patterned after Escape from Tarkov.
===Winchester Model 1887===
Rounding out the Western set of Update #77's Sosigguns was a sawn-off Winchester Model 1887 shotgun. The item spawner's instruction panel also features a cut-down 1887 to demonstrate its controls. 
===Winchester Model 1897===
Likewise, the final weapon in Update #77's mid-century set was a Winchester Model 1897 shotgun, in (most of) its famous "Trench Gun" configuration.
==Assault Rifles==
===AKM===
As mentioned, the 10th alpha of Update #52 added the AKM to the arsenals of SWBs; like the rest of their weapons, it would later be made into a Sosiggun.
===CMMG Mk47 Mutant===
Added in Update #102 (although not easily accessible until later), the CMMG Mk47 Mutant makes itself known as another Sosiggun implemented before a normal version.
===Colt Model 607===
The final weapon made available to the SWBs in Update #46 was most likely intended as a cartoonish M16A1, with the resultant weapon resembling a Colt Model 607.
===Diemaco C7A1===
As part of a running joke among the game's community, the notion of a Diemaco C7A1 was added on Meatmas Day 2023; the rifle itself, however, was not, with only a Canadian-issue Thermold magazine connecting it to the physical plane.
===FAMAS F1===
A Sosiggun variation of the FAMAS F1 was added on Update #99.
===FN F2000===
Added in Update #85's first alpha, the FN F2000 is only available as a Sosiggun; as mentioned in the rifle's section back on the assault rifle sub-page, this will likely remain the case, as head developer Anton Hand has a strong distate for the rifle, and has stated on multiple occasions that it will never be available in-game.
==="Pulse Rifle"===
The higher-tier enemies of the "Welldone Freemeat" Take & Hold character carry cartoonishly-stylized versions of Half-Life 2's "Pulse Rifle"; since Sosigguns lack secondary firemodes, the original weapon's dark energy ball launcher is absent, and they are effectively just high-powered, slow-firing battle rifles gameplay-wise.
===SIG-Sauer MCX Rattler===
The standard weapon for the lightest and fastest of the three "Operator" Sosigs is the SIG-Sauer MCX Rattler, fitted with a (functionless) Aimpoint ACRO-esque red-dot sight.
===Unknown AR-15 Carbine===
The wooden hot dog soldier targets (yes, you read that right) seen in certain scenes are drawn with somewhat generic, hard-to-identify AR-15-pattern carbines. The item spawner's tutorial/example image for closed-bolt, magazine-fed firearms also features a simplistic-looking AR to illustrate the various controls involved in any such weapon's operation.
==Battle Rifles==
===Colt R80 Monitor===
A Sosiggun version of the Colt R80 Monitor was added in Update #114e8.
===M1 Garand===
Accompanying the M1 Carbine in Update #77's mid-century set of Sosigguns was the M1 Garand.
===Mk 14 Mod 0 EBR===
Yet another Sosiggun added in the first alpha of Update #85, the Mk 14 Mod 0 EBR fulfills the role of a DMR for the Sosigs. As with the FN F2000 above, it will most likely never receive a standard counterpart, with head developer Anton Hand describing the rifle simply as "heresy".
===ShAK-12===
Yet another Sosigun "added" in Update #104 was a ShAK-12; it is known as the "Ash12" internally, referencing the prototype variant of the ShAK, the ASh-12.7. Notably, it appears to have been built off of the Sosigs' AA-12 to some extent; while it functions as a rifle, it shares the squashed AA-12's semi-automatic fire and 12-round capacity, and makes shotgun shell clattering noises when shaken (as opposed to the brass clinking sounds used by rifles).
===SIG-Sauer MCX-SPEAR===
The middle-of-the-road "Operator" Sosigs can wield SIG-Sauer MCX-SPEARs, fitted with suppressors and (non-functional) LPVOs.
==="StG20 Nachtigal"===
One of the five community-designed Sosigguns, the StG20 Nachtigal is essentially just a bullpup Chauchat in a modern chassis; it does notably feature components from several other guns, including the pistol grip from a Steyr AUG, the barrel/front sight/stacking rod of a Sturmgewehr 44, and perhaps most bafflingly, the Lange-Visier rear sight from a Mauser Gewehr 98.
==="Voson Dragantov"===
One of the five community-designed Sosigguns, the "Voson Dragantov" (formerly called the "Bullpov", until it was renamed by its creator's request in Update #114e8) is a DMR (Designated Markswiener Rifle) that appears to take inspiration from the Bren (with its top-mounted magazine and offset sights) and the Dragunov SVU (with its bullpup layout and characteristic curved 10-round 7.62x54mmR magazine) - it is, in effect, an upside-down SVU, with the name seemingly alluding to this fact (i.e. Bullpup Dragunov).
==Rifles & Carbines==
===Chiappa Little Badger===
A Sosiggun version of the Chiappa Little Badger was added in Update #114, simply called the "Survival Rifle"; this marks the rifle's first known media appearance. Both standard and suppressed versions are available.
===Henry 1860===
One of the Western Sosigguns added in Update #77 was a somewhat generic lever-action rifle, most closely resembling a Henry 1860.
===M1 Carbine===
Another member of the mid-century set from Update #77 was the M1 Carbine.
===Ruger 10/22===
One of the more "pedestrian" options available to Sosigs (and their only gun thus far in .22 LR), a Ruger 10/22 was made available in Update #113; it was technically added earlier, but as no Sosig presets used it, and it didn't have an item spawner entry, there was functionally no way to obtain it.
===Springfield Model 1873 Cavalry Carbine===
Yet another weapon in Update #77's western-themed Sosiggun set is a Springfield Model 1873 Cavalry Carbine, also known as the "Trapdoor" carbine; this was another weapon in the set added before a player-usable version.
===Unknown Lever-Action Rifle===
Weinerbots in the Wurstworld scene will occasionally use lever-action rifles; they're a bit too generic for a positive ID to be made, though they most closely match the 1955-vintage Winchester Model 88.
==Sniper Rifles==
===Dragunov SVDS===
While "added" in Update #102, a new set of Sosiguns was actually made accessible (i.e. spawnable) in Update #104; these were generally patterned after Escape from Tarkov, with one being an SVDS Dragunov.
===Heckler & Koch PSG-1===
A Heckler & Koch PSG-1 in Sosiggun form was added in Update #99.
===Lobaev DVL-10===
A Sosiggun version of the Lobaev DVL-10 (specifically the integrally-suppressed "SABOTEUR" model, whose name is fully capitalized for absolutely no apparent reason) was added in Update #114's 8th experimental build.
===Noreen ULR 50 Mini===
The Noreen ULR 50, specifically the short-barreled Mini model, made its media debut in Update #114's eighth experimental build, in the form of a spectacularly-squashed Sosiggun; simply known as the "U50", it serves as the Sosigs' first (and, thus far, only) anti-materiel rifle, and is thus (shot-for-shot) the most powerful non-explosive weapon in their entire collective arsenal.
===Remington Model 700===
While not physically present in-game, a Remington Model 700 VTR with a bipod appears on the item spawner's instruction panel as an example of a bolt-action rifle. Additionally, Sniper Sosigs in Meat Fortress mode use a Sosiggun variant of Team Fortress 2's Remington 700-esque "Sniper Rifle". A proper Remington 700 Sosiggun was added in Update #114e8.
===Steyr Scout===
Update #52's 10th alpha gave SWBs the ability to use Steyr Scout rifles. They boast high damage, accuracy, and range, offset by their low fire rates and capacities. This was one of the few Sosig weapons that did not have any player-usable equivalent, until Update #84 when a player-dedicated Scout was finally added.
==Machine Guns==
===Browning M1917===
Update #77 added two new sets of Sosigguns, a "Western"-themed set and a "mid-century" set; the heaviest weapon in the latter set was a Browning M1917 machine gun, implemented before a player-usable version was made available.
===FN M240===
The derelict M1 Abrams tanks and M2 Bradley IFVs scattered throughout the Winter Wasteland map (added in the 2020 Meatmas event, which spanned the first 25 days of December), while somewhat low-poly, still have visible mounting hardware for their FN M240C and M240D machine guns.
===Gatling Gun===
Perhaps the most significantly-shortened Sosiggun (compared to its normally-proportioned counterpart), a miniaturized Gatling Gun (reminiscent of the player-usable "Hand Crank Frank" variant in-game) was made available to Sosigs in Update #77, as part of its Western-themed set.
===M1918A2 Browning Automatic Rifle===
Among the "mid-century" Sosigguns added in Update #77 was an M1918A2 Browning Automatic Rifle.
===M134 Minigun===
A Sosigun version of the M134 Minigun (separate from the Meat Fortress variant) was added in Update #99; like many such weapons, it was added primarily as a weapon for one of the bosses in the Flaccid Steak T&H gamemode. Heavy Sosigs in Meat Fortress mode use their own version; like the Colt Python above, this is a completely unique model, rather than a simple re-work.
thumb|none|450px|Airsoft handheld M134 Minigun - (fake) 7.62x51mm NATO
===M242 Bushmaster===
The aforementioned derelict Bradley IFVs also have M242 Bushmaster 25mm chainguns mounted on them; somewhat curiously, they lack their BGM-71 TOW missile launchers, though this could just be the result of damage sustained in the untold amount of time since the vehicles were actually used.
===M60===
Added in the third alpha of Update #70, the Sosigs' first dedicated support weapon is a stylized M60 machine gun, feeding from a fictional 50-round belt box; much to the ire of some, this came before the addition of a standard, player-usable version of the M60.
==="Meatal Storm"===
One of the five community-designed Sosigguns, the Meatal Storm is a squad automatic weapon based on the Metal Storm series (more specifically the 36-barreled "Bertha" technology demonstrator rig), with the trigger group and stock from a Milkor MGL; it has 15 barrels arranged in a 3x5 block, and fires 9mm projectiles at a downright ludicrous rate.
===PKM===
One of the Sosiguns first made accessible in Update #104 was a PKM (much to the chagrin of the people who'd wanted a normal version).
==="Sentry Gun"===
While most of the sentry guns encountered in-game have no apparent real-world basis, the ones deployed by Engineer Sosigs in Meat Fortress mode are based on TF2's Level 1 Sentry, and feature (a stylized version of) their Maxim MG08-style mount.
===SIG-Sauer LMG 6.8===
The heaviest of the "Operator" Sosigs occasionally use SIG-Sauer LMG 6.8s, fitted with red-dot sights, magnifiers, and suppressors; of these attachments, only the latter is actually functional in-game.
==Launchers==
==="Flamethrower"===
Fitting the thus-far-established pattern, Pyro Sosigs in Meat Fortress mode use a squashed Sosiggun version of TF2's cobbled-together "Flamethrower".
==="Grenade Launcher"===
Similarly, Demo Sosigs wield a corresponding variant of the TF2 "Grenade Launcher", an M79/Milkor MGL hybrid.
===M1 "Bazooka"===
With the release of Update #85's first alpha came a new type of Sosiggun: a rocket launcher. More specifically, it is a stylized M1 "Bazooka", which can appear in the late stages of Take & Hold mode when playing the character "Grumbly GI Grayson". Because Sosigguns cannot be reloaded by the player, the Sosiggun rocket launcher comes with a "magazine" of four rockets, much like the Meat Fortress rocket launcher.
===M2 Flamethrower===
Added in the first alpha build of Update #85, higher-level Sosigs in Take & Hold mode on the "Grumbly GI Grayson" character preset can wield a Sosiggun variant of the M2 Flamethrower, modified to use a self-contained fuel supply tank; of course, this doesn't stop the Sosigs carrying them from wearing a fuel-tank backpack anyway, the sole apparent purpose of which is detailed below.
==="Rocket Launcher"===
The final Meat Fortress-specific Sosiggun is a version of TF2's "Rocket Launcher", itself a cartoonishly-stylized RPG-7.
===RG-6===
The most powerful of the sorta-Update #104 Sosiggun set was an RG-6 grenade launcher.
thumb|none|450px|RG-6 - 40mm VOG caseless
==Grenades & Explosives==
===AN/M14 Incendiary Grenade===
The headline feature of Update #70's 3rd alpha was the addition of Sosig-usable hand grenades; among these was a grenade with no player-usable equivalent (barring Molotov cocktails), an AN/M14 incendiary grenade. The fourth alpha build of Update #112 re-worked the base set of Sosiggrenades, the AN/M14 included; this update gave it a body shape and color closer to the real grenade, though its markings are fictional.
===M26 Hand Grenade===
The heater-style "Shield HandGrenade" features a painted-on design with 6 M26 hand grenades; these are apparently based on the one from the game's title art. The Sosiggrenade rebuild in Update #112's fourth alpha build included a cartoonish M26 as well.
===M67 Hand Grenade===
Another Sosig-wielded grenade added in Update #70's 3rd alpha build, stylized M67 hand grenades can be thrown by the aforementioned mustard-blooded soldiers, as well as the player themselves. These, too, were re-worked in Update #112's first alpha build.
===M83 Smoke Grenade===
Seeing as no set of grenades would be complete without a smoke bomb, the Sosigs got access to something more or less resembling an M83 smoke grenade in Alpha #3 of Update #70, albeit with a colorscheme more reminiscent of its predecessor, the AN/M8 HC smoke grenade. With the Sosiggrenade refresh that came along in Update #112's 4th alpha build, the M83's model was replaced with a more detailed, more distinctly M83-ish iteration, though retaining the white-painted body and gaining a fictional set of markings.
thumb|none|300px|M83 smoke grenade
===M84 Stun Grenade===
Rounding out the Sosigs' collection of grenades from Update #70's third alpha build is an M84 stun grenade. These, too, were reworked in Update #112's first alpha build.
===Mk 2 Hand Grenade===
Prior to Update #114 Alpha 4, Sosigs in Take & Hold mode would, when the "Grumbly GI Grayson" character is selected, use stylized Mk 2 hand grenades instead of their standard M67s. On said alpha, these were removed and replaced with the M26 listed above.
===MK3A2 Offensive Hand Grenade===
The enemies of the "Welldone Freemeat" Take & Hold character also use special grenades; like the rest of the character's items and enemies, they are based on the "M83" grenades from Half-Life 2, which were in turn based on the MK3A2 Offensive Hand Grenade.
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