nyuuzyou/wikis huggingface dataset:
Amphitheater

The Amphitheater is a in Xenoblade Chronicles 3 and is the final landmark of the game. It is the base of operation of the Consuls. The doors that leads to the actual Amphitheater is the point of no return before facing Z, and the battle with him will only end with either the party being victorious or defeated. Progress will be automatically saved upon passing said point of no return.
==Geography==
The Amphitheater takes the appearance of a large old movie theater with a large screen on the stage. When Noah destroys the Amphitheater using Lucky Seven, it is revealed to be a disguise of the Origin Core that Z subsequently assumes control of. 
==Story==
===Xenoblade Chronicles 3===
===Future Redeemed===
Although Alpha seized Origin from Moebius, they still have access to its Amphitheater. It is unknown whether Alpha is aware of its existence or not.
==Enemies==
* Z (boss)
* Z∞ (part 1)
* X∞
* Y∞
* Z∞ (part 2)
==In other languages==
==Gallery==
Amphitheater Door.jpeg|The door to the Amphitheater
Amphitheater Exterior.jpeg|The exterior of the Amphitheater
Amphitheater's destruction.png|Noah destroys the Amphitheater
Amphitheater concept art.png|Concept art
Category:Landmarks (Origin Interior)
Amphoret Pillar

Amphoret Pillar is a in the of the Kingdom of Tantal. It connects Theosoir Rear Gate to the Twin Pillars.
==Enemies==
===Normal enemies===
*Graaz Pippito
*Magnl Caterpile
*Nant Buloofo
====Cloud Sea mist weather====
*Zardl Laia
====Clear or Snow weather====
*Brewl Volff
*Fresh Rodonya
*Rooka Ansel
*Samoo Volff
*Totorio Moramora
===Unique monsters===
*Blue-Eyed Korbin
===Quest-exclusive enemies===
*
==Key items==
*Carved Stone Turtle
==In other languages==
==Gallery==
Amphoret Pillar Clear.jpg|Amphoret Pillar during Clear weather
Amphoret Pillar Clear (night).jpg|Amphoret Pillar during Clear weather, at night
Amphysvena

Amphysvena is an Omnigear piloted by Krelian and Ramsus in Xenogears.
==Description==
Amphysvena is primarily purple in color. While mostly humanoid in appearance, it has a snake-like tail as well as what appears to be a second torso, head and arms on top of its head.
==Analysis==
Amphysvena is Krelian's Omnigear, and was aligned with the Anima Relic Judah approximately 500 years before the game. Krelian uses it when he heads to Mahanon and after that when he has the party held hostage at Golgoda. The party never actually fights Krelian in this Gear however as he hands it over to Ramsus, who can align with any Anima Relic, to use in his place. The party fights and defeats him at Merkava.
==As a boss==
* Amphysvena (boss)
==Gallery==
Amphysvena.png|Amphysvena's model
Amphysvena (in-game).jpg|Amphysvena encountered in Merkava
Amphysvena (in-game2).jpg|Close up of Amphysvena
Category:Omnigears
Amphysvena (boss)

Amphysvena is a boss in Xenogears. It is fought in Merkava.
==Description==
Amphysvena's most powerful attack is Wave #3 Demiser, which will reduce the HP for all of the party's Gears to 1. He will use this attack to start the battle and can use it later on again if the party takes too long to defeat him.
==Statistics==
==Gallery==
Amphysvena (in-game).jpg
Amphysvena (in-game2).jpg
Category:Bosses (Merkava)
Amplified Ether

Amplified Ether is the third skill in 's Honesty skill branch. It provides a 25% chance that she will get 25% for 30 seconds when a battle starts.
==Overview==
While the player can just keep running and starting until this triggers, this isn't necessarily recommended because the extra damage will need extra aggro compensation. It's cheap to link but an awful shape to do so, and Melia's probably the best user of it anyway.
==In other languages==
Amplified Healing

Amplified Healing is the first skill in 's Serenity skill branch, and the one she has unlocked by default. It makes healing arts 15% more effective on her. It does not affect other sources of healing, such as the buff or healing s.
==Overview==
Melia doesn't have a lot of HP to begin with, so she'll be low more often and thus need to be healed more to compensate. It's a cheap and rather easy link as well, and anyone benefits from it.
==In other languages==
Amryn

Amryn is an in Future Redeemed and a City survivor. She can be found in Aurora Shelf's lower level, shortly to the west of the base of the Ether Lift used to access the lower level. Once spoken to, she moves to .
==Appearance and personality==
Amryn is a woman with black hair and gold eyes. She wears Old City military garb with short sleeves, long trousers, a utility belt, and wristbands on her right wrist.
Amryn cares deeply about the Old City survivors, and is glad to see them thriving at Colony 9, but saddened to see children who have lost their parents.
==Story arc==
Amryn is found shivering by the party, and displays signs of trauma when spoken to. After Matthew introduces himself as being from the City, she relaxes and is openly grateful for the assistance.
After Amryn is brought to Colony 9 and sees the surviving Old City children getting on without their parents, especially Axel and Finley, she decides to build an orphanage.
===Breaking Ground===
Amryn is seen as one of the people gathered to help repair the Armories in the ending scene of the quest.
==Dialogue==
==Quests==
Amryn participates in the following quests:
* Breaking Ground
==In other languages==
==Gallery==
Amryn location.jpg|Amryn's location
Amryn.png|Amryn
Category:NPCs (Aurora Shelf)Category:NPCs (Yesterdale)
Amumu

Amumu is a Nopon in Xenoblade Chronicles 2. He can be found anytime in the Argentum Bazaar in Goldmouth, Argentum Trade Guild. He is the shopkeeper of Nopox Hobby Store.
==Dialogue==
===Nopox Deeds purchased===
==In other languages==
==Gallery==
Nopox Hobby Store.jpg|Amumu at his shop
Category:Nopon (XC2)
An Ancient Legend

An Ancient Legend is a Normal Mission in Xenoblade Chronicles X. This mission can be accepted once and the mission Slovity's Revenge are completed. The mission starts when the player talks to the client at the starboard side of the Ma-non Ship.
Nimu Turton speaks of a legend from the Prone planet of Tormein: "When giant falls to earth, world will die and find life anew." He believes the destruction of the Zu Pharg has foretold the end, and has sent Oche Wolfen to look for any bad omens. He finds a massive horde of beasts, and Nimu asks that Cross fight with them as a "ray of hope in darkness".
The player will have to fight against many waves of enemies over a total of six minutes. If the player convinced Slovity Pagus to improve her relations with the Tree Clan during Slovity's Rampage, the player will fight fewer enemies and get a better ending.
==Objectives==
===Route A===
===Route B===
==Dialogue==
==Rewards==
==Results==
===Route A===
Disaster has been averted. However, the large number of enemies resulted in casualties.
===Route B===
Disaster has been averted. Thanks to the help of the Cavern Clan, there were no casualties.
==In other languages==
==Gallery==
An Artist

An Artist is a in Xenoblade Chronicles 3.
==Quest objectives==
==Result==
Seeing his painting praised by the City, Stefaan regained his confidence. If you're ever in need of some G, try selling one of his paintings in the City.
==Dialogue==
===Unique dialogue===
When speaking to Stefaan about a potential model for his painting, each non-DLC hero will have a unique conversation with Stefaan where he will determine if they fit his vision (Fiona is the correct hero to progress the quest):
Ethel
Valdi
 
 
Zeon
 
 
Teach
 
 
Riku & Manana
Gray
Isurd
Juniper
Ashera
Alexandria
Monica
Triton
Ghondor
Miyabi
Cammuravi
Segiri
Nia
Melia
==In other languages==
Category:Quests (location)
An Oasis for All

An Oasis for All is a in Torna ~ The Golden Country. It can be received from Morumo in Formide Shopping Ward in Auresco, Royal Capital of the Kingdom of Torna.
==Quest objectives==
*Head for Peln, Pilgrims' Springland in Torna.
*Defeat the Leract Gogols (3) in Peln, Pilgrims' Springland in Torna.
*Defeat the Hewli Gogol in the in Torna..
*Report back to Morumo in Formide Shopping Ward in Torna.
==Results==
"With the Gogols gone, peace has returned to Peln, Pilgrims' Springland and Formide Shopping Ward."
==Dialogue==
===Head for Peln, Pilgrims' Springland===
===Defeat the Leract Gogols===
===Report back to Morumo===
==In other languages==
==Gallery==
An Oasis for All Quest Log.jpg|An Oasis for All in the Quest Log
An Oasis for All Complete Quest Log.jpg|Completed An Oasis for All in the Quest Log
An Oasis for All Quest Location.jpg|Location of the quest on the map
An Oasis for All Objective 1.jpg|Head for Peln, Pilgrims' Springland
An Oasis for All Objective 2.jpg|Defeat the Hewli Gogol
Category:Quests (Torna)
An Off-Seer's Anguish

An Off-Seer's Anguish is a in Xenoblade Chronicles 3. It can be received by discussing Colony 9's Off-Seer, after the liberation of .
It has optional dialogue if Zeon is in the active party.
==Quest objectives==
==Result==
Url came clean to Colony 9 that he is no longer able to perform as an off-seer. He seems a little more at peace now, at least...
==Dialogue==
===Talk with Roald===
===Talk with Roald again===
===Talk with Carrie at Viliera Hill===
===Talk with Carrie again===
===Talk with Eilis===
===Talk with Eilis again===
===Talk with Lenny===
===Talk with Lenny again===
===Url's Whereabouts===
===Talk with Url===
===Return to Carrie===
==In other languages==
==Gallery==
XC3 An Off-Seer's Anguish Carrie location.jpg|Carrie's location
XC3 An Off-Seer's Anguish Eilis location.jpg|Eilis's location
XC3 An Off-Seer's Anguish Eilis.jpg|Eilis looks for Url near the waterfall
XC3 An Off-Seer's Anguish Lenny location.jpg|Lenny's location
XC3 An Off-Seer's Anguish Lenny.jpg|Lenny looks for Url near Kamos Guidepost
XC3 An Off-Seer's Anguish Url location.jpg|Url's location
XC3 An Off-Seer's Anguish.jpg|Url is reunited with Carrie
XC3 An Off-Seer's Anguish Carrie Eilis Lenny.jpg|Carrie reaffirms her will to protect Url
XC3 Carrie Eilis Lenny.jpg|Carrie, Eilis and Lenny
Category:Quests (Yzana Plains)
An Old Dancer Reminisces

An Old Dancer Reminisces is a Global Samaritan Campaign in Xenosaga Episode II - Jenseits von Gut und Böse. 
==Objectives==
Stella needs help retrieving three of her possessions.
==Completion Steps==
The first three steps can be completed in any order.
==Gallery==
GS - An Old Dancer Reminisces(2).png|Initial state in GS Path
Category:Global Samaritan Campaigns
Analyze Weakness

Analyze Weakness is an in Xenoblade Chronicles 3 and Future Redeemed.
== Recipe ==
===Xenoblade Chronicles 3===
 Level I
Ingredient 	Quality	Amount
Gemstone 	 	1
Crustip Jet Spray	 	1
 Level II
Ingredient 	Quality	Amount
Gemstone 	 	1
Sharp Hox Horn 	 	1
Ropl Jaw 	 	1
Ether Penguin Fossil	 	1
 	 	1
 Level III
Ingredient 	Quality	Amount
Gemstone 	 	1
Igna Weapon 	 	1
Withered Kapiba Branch	 	1
Pale Skeeter Wing 	 	1
 	 	1
 	 	1
 Level IV
Ingredient 	Quality	Amount
Pure Gemstone 	 	1
Serrated Aligo Fang 	 	1
Quardun Fang 	 	1
Testudo Shoulder Gun	 	1
Condimenut 	 	1
 	 	1
 Level V
Ingredient 	Quality	Amount
Pure Gemstone 	 	1
Equites Tank Wheel	 	2
Centuris Legs 	 	2
Arachno Pincer 	 	2
Ion Booster 	 	1
 	 	2
 Level VI
Ingredient 	Quality	Amount
Pure Gemstone 	 	1
Vollgull Mask 	 	2
Blooming Ellook Flower	 	2
Ories Headplate 	 	2
 	 	1
 	 	2
 Level VII
Ingredient 	Quality	Amount
Ultra Pure Gemstone 	 	1
Horrish Amplifier 	 	2
Vokooku Backbone 	 	2
Testudo Shoulder Gun	 	3
Sweet Pagul Body 	 	3
Galaxy Swirl 	 	1
 	 	2
 Level VIII
Ingredient 	Quality	Amount
Ultra Pure Gemstone 	 	2
Crustip Jet Spray 	 	15
Sharp Merfrey Tail 	 	15
Enpedia Launcher 	 	15
Explosive Plambus Powder	 	15
Chrysanthemany 	 	10
 	 	3
 Level IX
Ingredient 	Quality	Amount
Ultra Pure Gemstone 	 	3
Gastrates Gun Turret	 	20
Ekidno Tail 	 	20
Myoot Beak 	 	20
Elegant Ravoon Horn 	 	20
Fleeting Plum 	 	10
 	 	3
 Level X
Ingredient 	Quality	Amount
Ultra Pure Gemstone 	 	5
Drague Everflame 	 	30
Sharp Hox Horn 	 	30
Arachno Pincer 	 	30
Ageshu Needleclaw 	 	30
Gastrates Gun Turret	 	30
 	 	3
===Future Redeemed===
 Level I
Ingredient	Quality	Amount
Gemstone 	 	1
Volff Meat	 	1
 Level II
Ingredient 	Quality	Amount
Gemstone 	 	1
Ardun Horns	 	1
 Level III
Ingredient 	Quality	Amount
Pure Gemstone 	 	1
Quardun Fang 	 	2
Symbol Ornament	 	1
 Level IV
Ingredient 	Quality	Amount
Pure Gemstone 	 	1
Garaffa Electrical Organ	 	2
Auxilia Cylinder 	 	2
 Level V
Ingredient 	Quality	Amount
Ultra Pure Gemstone 	 	1
Garaffa Electrical Organ	 	1
Fatty Serprond Fillet 	 	2
Rhogul Axe Crest 	 	3
==In other languages==
Anangham 2 Dock

Anangham #2 Dock is a in the of the Empire of Mor Ardain. It is where the party first arrives by ship in the Empire. It is part of Port Anangham.
==Quests==
*World Tree Disaster
==NPCs==
*Aki
*Alulu "World Tree Disaster" completed.
*Bonono 
*Korwyn
*Periperi Until Lila's Location is completed.
*Salman
===Notes===
==Auto dialogues==
==In other languages==
==Gallery==
Anangham 2 Dock (night).jpg|Anangham #2 Dock, at night
Anangham 2 Dock/Auto dialogue

The following is a list of s that can be found at . Auto dialogues are listed by the time of day they happen in and, if there are any, the triggers that make them happen. Each instance of auto dialogue has its own gallery, with a small summary beforehand. The script for the picture's dialogue bubble is provided as caption, under the picture.
__NOTOC__
==Between 07:00 and 19:00==
===Chapter 4===
*Nopon playing on the edge of the dock and complaining about sand getting in their mouth.
Anangham 2 Dock Auto Dialogue 1 part 1.jpg|"Why it so dusty?!"
Anangham 2 Dock Auto Dialogue 1 part 2.jpg|"Dust get in mouth! Pftheh! Pthooie!"
*Ardainians looking at a ship.
Anangham 2 Dock Auto Dialogue 2 part 1.jpg|"That's a big vehicle!"
Anangham 2 Dock Auto Dialogue 2 part 2.jpg|"The Titan Battleships that came to Gormott were bigger still, y'know..."
*Gormotti and Nopon buskers playing in front of a crowd.
Anangham 2 Dock Auto Dialogue 3 part 1.jpg|"Tee-dat ♪ De-boop ♪"
Anangham 2 Dock Auto Dialogue 3 part 2.jpg|"Twee-ta-doot ♪"
===After Indol sinks under the Cloud Sea===
*A Gormotti boy alone in the camp.
Anangham 2 Dock Auto Dialogue 5.jpg|"Where's everyone gone...?"
*Ardainians sitting next to a tent, going hungry.
Anangham 2 Dock Auto Dialogue 6 part 1.jpg|"Aren't you hungry?"
Anangham 2 Dock Auto Dialogue 6 part 2.jpg|"...I'll be fine... Ugh..."
==Between 19:00 and 07:00==
===Chapter 4===
*Gormotti impressed by the street lamp's brightness.
Anangham 2 Dock Auto Dialogue 4 part 1.jpg|"Much brighter than torches, isn't it?"
Anangham 2 Dock Auto Dialogue 4 part 2.jpg|"The city's brighter still, you'll see."
===After Indol sinks under the Cloud Sea===
===Chapter 9===
*Urayans demanding to go home.
Anangham 2 Dock Auto Dialogue 7 part 1.jpg|"I wanna go hoooome!"
Anangham 2 Dock Auto Dialogue 7 part 2.jpg|"...There are procedures for that sort of thing."
Category:Auto dialogues (Mor Ardain)
Anangham Gate Key

Anangham Gate Key is a key item in Xenoblade Chronicles 2. It is found behind a rock at the Fief of Forgetfulness in the in the Empire of Mor Ardain. It opens the gate leading to the Chansagh Wastes from Port Anangham.
==Lore==
*The key was dropped by a soldier patrolling the bridge linking Alba Cavanich to Hardhaigh Palace, who searches for the key for the whole day afterward.
==In other languages==
==Gallery==
Anangham Gate Key Location.jpg|Anangham Gate Key
Anangham Gate Key Map Location.jpg|Location of Anangham Gate Key on the map
Anastatia's (inn)

Anastatia's is an inn in Xenoblade Chronicles 2.
==Heart-to-Hearts==
A list of s which depend on resting at Anastatia's to be viewed or featuring optional dialogue upon doing so.
Heart-to-Heart 	Resting is mandatory
A Love Too Deep 	No
Addam's Appetite 	No
Atonement 	No
Sweet Strategy 	Yes
Tending to Turters	Yes
What's in a Name? 	No
==In other languages==
==Gallery==
Anastatia's (Inn).png|Anastatia's (inn)
Anastatia's map location.png|Location of the shop on the map
Anastatia's (landmark)

Anastatia's is a in Theosoir, Kingdom of Tantal. It is connected to Soprac Old Market and Elmos Square.
==Quests==
*Most Awful News?!
*Girl Power-Off
*Fly in the Ointment
==NPCs==
*Lucanos
*Magomago
*Viccus
*Zaman
==Auto dialogues==
==In other languages==
==Gallery==
Anastatia's (night).jpg|Anastatia's, at night
Anastatia's (landmark)/Auto dialogue

The following is a list of s that can be found at . Auto dialogues are listed by the time of day they happen in and, if there are any, the triggers that make them happen. Each instance of auto dialogue has its own gallery, with a small summary beforehand. The script for the picture's dialogue bubble is provided as caption, under the picture.
__NOTOC__
==Between 07:00 and 19:00==
*A Tantalese woman informing that the bar is not prepared yet.
Anastatia's Auto Dialogue 1.jpg|"It's rare to get customers from abroad... Oh, the bar area is still being prepared."
==Between 19:00 and 07:00==
*The same woman now welcoming customers.
Anastatia's Auto Dialogue 2.jpg|"Welcome, welcome! The bar area's open for business."
*Tantalese drinking at the bar.
Anastatia's Auto Dialogue 3.jpg|"There's a time to be sober, and a time to drink! Well, bottoms up!"
Category:Auto dialogues (Tantal)
Anathema Officer (XS2)

Anathema Officer is an enemy in Xenosaga Episode II - Jenseits von Gut und Böse. It is a variation of the Anathema enemy found in the same area.
==Enemy data==
==Gallery==
Anathema Officer(2).png|E.S. Asher and E.S. Dinah fighting an Anathema and Anathema Officer
Category:Enemies (Ω System)
Anchor Chain

Anchor Chain (, Anchor Chain) is one of 's s in Xenoblade Chronicles. It gives him immunity to all sorts of , continuously generates 200 permanent per second for the duration, and stops Reyn from losing permanent aggro when taking .
==Overview==
Anchor Chain is much like in that it gives Reyn a way to be useful without having to successfully hit anything - specifically, it gives him permanent aggro for free, as if he is continuously dealing damage to every enemy in the battle. Making him immune to aggro loss via damage is arguably even stronger, as having to fight through hits to keep aggro is one of Reyn's downfalls - if the art runs to completion, Reyn's aggro per enemy is now raised by at least 3000, and he didn't have to do anything. The knockback immunity is more situational but quite useful, especially against the many arts that blast the party away from each other, allowing Reyn to ignore the knockback and run around to help everyone if they are now d.
==Data==
==In other languages==
==Gallery==
Anchor Chain.gif|Reyn using Anchor Chain
Category:Battle Arts (Reyn)
Anchor Chain (Nene)

Anchor Chain (, Anchor Chain) is one of 's s in Xenoblade Chronicles: Future Connected, and a clone of 's art of the same name. It gives her immunity to all sorts of , continuously generates 200 permanent per second for the duration, and stops Nene from losing permanent aggro when taking .
==Overview==
Anchor Chain is much like Hangry in that it gives Nene a way to be useful without having to successfully hit anything - specifically, it gives her permanent aggro for free, as if she is continuously dealing damage to every enemy in the battle. Making her immune to aggro loss via damage is arguably even stronger, as having to fight through hits to keep aggro is one of Nene's downfalls - if the art runs to completion, Nene's aggro per enemy is now raised by at least 3000, and she didn't have to do anything. The knockback immunity is more situational but quite useful, especially against the many arts that blast the party away from each other, allowing Nene to ignore the knockback and run around to help everyone if they are now d.
==Data==
==In other languages==
==Gallery==
Category:Battle Arts (Nene)
Anchor Shot (XC2)

Anchor Shot is one of 's Aegis Sword Driver Arts in Xenoblade Chronicles 2.
==Overview==
Anchor Shot is the first Driver Art Rex and the player get access to in Xenoblade Chronicles 2. It spawns one HP Potion on the first hit, with upgrades giving it a chance to spawn two. 
When Rex uses this art, he fires the anchor on his wrist at the enemy, and pulls it to perform one hit, then slashes at the enemy with his sword for the next hit.
Anchor Shot is further upgraded after a cutscene in Chapter 3, where teaches Rex how to use it to inflict against a . 
==Data==
==In other languages==
Anchor Shot (disambiguation)

Anchor Shot may refer to:
* Anchor Shot (XC2) - the Aegis Sword Driver Art in Xenoblade Chronicles 2
** Anchor Shot (Broadsword) - the Broadsword Driver Art in Xenoblade Chronicles 2
* Anchor Shot (FR) - 's in Future Redeemed
** Anchor Shot (XC3) - the same art used by Rex as a hero
Ancient Chalice

Ancient Chalice is a treasure in Xenoblade Chronicles 2.
==Sources==
==Uses==
==Lore==
*Ancient Chalices are big pearly-white vases with lids attached to them. This description is very reminiscent of a toilet.Hamoosh
*In his youth, Senator Roderich once filled a whole Ancient Chalice with Steam-Gel Ice Cream, then ate all the ice cream from there.
==In other languages==
==References==
Ancient Contraption

Ancient Contraption is a in Future Redeemed. It can be initiated by inspecting the Mysterious Ball in the Third Sanctum.
==Quest objectives==
A legendary Sunlight Ring is granted as part of the subsequent cutscene.
==Result==
Activating the device, sprung a trap, forcing the party to fight its guardian, but it also revealed a precious ring. It seems Matthew's instinct was right, in this instance.
==Script==
==In other languages==
Category:Quests (Black Mountains)
Ancient Daedala

Ancient Daedala is a and one of the es in Xenoblade Chronicles.
==Data==
==Unused content==
Ancient Daedala has a few unused arts, which obviously belong to it given their names and placement in the enemy arts table.
 	Art	Talent gauge	Windup	Cooldown	Damage type	Power	Power	Hits	Range	Status	Knockback
※	 	 	 	 	 	 	 	 	 	 	
※	 	 	 	 	 	 	 	 	 	 	
==Trivia==
* The names of most of Ancient Daedala's arts are in Italian.
** Rivoluzione - "revolution"
** Conquista - "conquest"
** Vento - "wind"
** Strano - "strange"
** Silenzio - "silence"
** Oblio - "oblivion"
==In other languages==
==Gallery==
===Original===
===Definitive Edition===
Ancient Daedala (DE).png|Ancient Daedala in the Definitive Edition
Category:Mechon
it:Daedala l'Antico
Ancient Lakebed

Ancient Lakebed is a in the Aletta Region in the Kingdom of Torna. It connects Wrackham Moor and Lake Sarleigh to the Cavern of the Seal.
==Enemies==
===Normal enemies===
*Burran Gyanna
*Dormine Brog
*Libelte Flamii
*Regus Moramora
*Robal Krabble
===Unique monsters===
*Gourmand Galgan
==Key items==
*Cinnabar Slate Piece, on the way to the Cavern of the Seal.
==In other languages==
==Gallery==
Ancient Lakebed (night).jpg|Ancient Lakebed, at night
Ancient Mysteries

Ancient Mysteries (originally unofficially referred to as Mystery) is Disc 1, Track 11 on the Xenoblade Original Soundtrack, and Disc 3, Track 7 on the Xenoblade Chronicles: Definitive Edition Original Soundtrack and the Xenoblade Chronicles Original Soundtrack Trinity Box. The melody at 0:19 is also used in A Spiritual Place.
It plays during these cutscenes:
===Xenoblade Chronicles===
* Shulk, Reyn and Fiora reach Mag Mell Ruins in Tephra Cave in Chapter 1.
* The party discussing further actions after Metal Face retreats from the Freight Road in Colony 6 in Chapter 6.
* Melia talking to her ancestor in the Ceremony Hall in the High Entia Tomb in Chapter 8.
* During Shulk's audience with Emperor Sorean after returning from the High Entia Tomb in Chapter 8.
* The party entering Ose Tower on Valak Mountain in Chapter 10.
* Meyneth retelling the history of the Machina in the Data Centre in Agniratha
===Future Connected===
* During the Quiet Moment The Future is Ours
Category:Music (XC1)Category:Music (FC)Category:Songs composed by Manami Kiyota