nyuuzyou/wikis huggingface dataset:
Lucas (SSBB)/Up smash

==Overview==
The attack varies in damage; it has a 2% hitbox for the launch and the following hit can deal 19% at its earliest down to 12% at the latest. The attack has extreme knockback and moderate startup with horrible ending lag. This move is rarely seen competitively because of long startup and end lag but it has a disjointed hitbox and a great sliding DACUS, making it great for catching an enemy off-guard, racking up damage, and or a KO overall. The clean hit combined with the launch (21% damage) lets it KO as early as 60% on most of the cast (excluding some of the heavyweights, where they would be K0d from 75-85%). It is also one the strongest up smashes in the game, being second to Ivysaur's.
==Hitboxes==
|}
==Timing==
Charges between 	4-5
Invincibility 	1-4
Intangibility (head)	15-29
Launcher hit 	28
Earliest hit 	30-32
Early hit 	33-37
Mid hit 	38-42
Late hit 	43-47
Latest hit 	48-52
Animation length 	98
|-
Category:Lucas (SSBB)
Category:Up smashes (SSBB)
Lucas (SSBB)/Up special

==Overview==
==Hitbox==
===PK Thunder===
|}
===PK Thunder 2===
|}
==Timing==
===PK Thunder 2===
Intangibility 	1-17
Hit 1 	1
Hits 2-6 	3-4, 6-7, 9-10, 12-13, 15-16
Hits 7-11 	18-19, 21-22, 24-25, 27-28, 30-31
Hit 12 	33-34
Animation length	69
|-
Category:Lucas (SSBB)
Category:Up special moves (SSBB)
Lucas (SSBB)/Up throw

==Overview==
==Throw data==
|}
==Timing==
The speed of this throw depends on the opponent's weight.
Baseline 	Baseline
Invincibility 	1-8
Throw Release 	25
Animation length	55
|-
!Invincible
|1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8
|}
|rowspan=2|Min (Jigglypuff) 
|-
|-
|rowspan=2|Baseline 
|-
|-
|rowspan=2|Max (Bowser) 
|-
Category:Lucas (SSBB)
Category:Up throws (SSBB)
Lucas (SSBU)/Back aerial

==Overview==
Lucas performs a back flip, kicking behind him with PSI energy. The move can spike anyone regardless of their state. After a bit, the grounded-only spike has its angle changed to not spike anymore. On the later frames, the move cannot spike at all and the sweetspot only hits grounded opponents.
==Hitboxes==
|}
==Timing==
===Attack===
Initial autocancel	1-2
Clean hit 	15-18
Mid hit 	19
Late hit 	20-22
Ending autocancel 	34-
Interruptible 	40
Animation length 	52
|-
===Landing lag===
Interruptible 	10
Animation length	29
Category:Lucas (SSBU)
Category:Back aerials (SSBU)
Lucas (SSBU)/Back throw

Lucas back throw hurtbox visualization	Lucas back throw hurtbox visualization	Lucas back throw hurtbox visualization	Lucas back throw hurtbox visualization	Lucas back throw hurtbox visualization
 	 	 	 	
==Overview==
==Throw Data==
|}
==Timing==
Invincibility 	1-20
Turnaround 	20
Throw release 	20
Interruptible 	53
Animation length	65
|-
Category:Lucas (SSBU)
Category:Back throws (SSBU)
Lucas (SSBU)/Down aerial

==Overview==
Lucas performs 4 PSI-infused foot pokes downwards. The move's final hit is a moderately powerful meteor smash. Its decently-sized hitboxes and high duration make the move useful to use off stage. Combined with the disjoint of the move, this makes it reliable at catching a number or characters during their recovery. Down aerial is also able to drag grounded opponents off stage thanks to its autolink angle. Thanks to changes to grounded meteor smashes, down aerial can also start combos reliably and even link into itself multiple times as detailed below.
===D-air Loops===
D-air Loops is a technique that can be performed by chaining together Lucas's down aerial on grounded opponents and when performed properly, will provide high damage output, lead to kill confirms (such as his Forward Smash, Forward Aerial, and Up Aerial depending on the percentage), and cannot be SDI'ed out of. It can be performed on the majority of the cast.
====How to perform====
Opponents will need to be around mid-high percentages (this is dependent on a character's weight) and the terrain needs to be flat for this technique to work. Repeatedly short hop d-air while moving left or right to follow opponents.
====Videos====
==Update History==
 
*
**
==Hitboxes==
|}
==Timing==
===Attack===
Hits 1-3 	10-12, 18-20, 26-28
Hit 4 	34-35
Ending autocancel	47-
Interruptible 	57
Animation length 	60
|-
===Landing lag===
Interruptible 	17
Animation length	26
Category:Lucas (SSBU)
Category:Down aerials (SSBU)
Lucas (SSBU)/Down smash

==Overview==
Lucas does 3 hits of PSI energy. The move is pretty slow, having a third of a second of start-up and a long move duration, being interruptible at frame 60. However, the move is balanced out by being very strong, KOing at pretty early percents; additionally, the move is very big, being one of the easiest 2 frames to hit in the game, and despite the high amount of total frames, the move's final hit coming out later than the other hits (at frame 39), combined with the fact that all 3 hits on shield are a true blockstring and the fact that the last hit has plenty of shieldstun, mean that the move is relatively safe on shield (-12, which is pretty good).
With all of those strengths, this move is often considered one of the best down smashes in the game.
==Hitboxes==
|}
==Timing==
Charges between 	5-6
Hit 1 	20-22
Hit 2 	29-31
Hit 3 	39-41
Interruptible 	60
Animation length	73
==Trivia==
*The hitbox does not actually have any gaps between hits; instead, during the "inactive" frames, its hit bits are changed to be unable to hit fighters. This was implemented in Smash 4 to prevent the move from hitting more than once without giving it a consistently active hitbox against opponents; in Ultimate, however, it was given a rehit rate, allowing it to still function like a traditional multi-hit move.
Category:Lucas (SSBU)
Category:Down smashes (SSBU)
Lucas (SSBU)/Down throw

Lucas down throw hurtbox visualization	Lucas down throw hurtbox visualization	Lucas down throw hurtbox visualization	Lucas down throw hurtbox visualization	Lucas down throw hurtbox visualization
 	 	 	 	
==Overview==
==Throw Data==
|}
==Timing==
Invincibility 	1-41
Throw Release 	41
Interruptible 	58
Animation length	68
|-
Category:Lucas (SSBU)
Category:Down throws (SSBU)
Lucas (SSBU)/Edge attack

==Overview==
==Hitboxes==
|}
==Timing==
For each ledge grab without touching the ground or being hit, intangibility is reduced on subsequent ledge grabs, until it is lost entirely from the fourth grab onward. The hitbox visualization only shows intangibility for the first ledge grab.
Intangibility (1st grab)	1-24
Intangibility (2nd grab)	1-19
Intangibility (3rd grab)	1-12
Hitbox 	22-24
Interruptible 	56
Animation length 	62
!Hitboxes 
|-
!1st grab 
|-
!2nd grab 
|-
!3rd grab 
Category:Lucas (SSBU)
Category:Edge attacks (SSBU)
Lucas (SSBU)/Forward aerial

==Overview==
==Hitboxes==
|}
==Timing==
===Attack===
Initial autocancel	1
Clean hit 	9-10
Late hit 	11-12
Ending autocancel 	34-
Interruptible 	42
Animation length 	45
|-
===Landing lag===
Interruptible 	8
Animation length	28
Category:Lucas (SSBU)
Category:Forward aerials (SSBU)
Lucas (SSBU)/Forward smash

==Overview==
==Hitboxes==
|}
==Timing==
Charges between 	7-8
Reflection 	11-19
Hitboxes 	14-15
Interruptible 	46
Animation length	60
|-
|-
==Reflector parameters==
Size 	10u
Bone 	top
Offsets 	[0, 6, 9]
Damage threshold 	50%
Damage multiplier 	1.5
Speed multiplier 	1.5
Lifetime multiplier	0.7
Category:Lucas (SSBU)
Category:Forward smashes (SSBU)
Lucas (SSBU)/Forward throw

Lucas forward throw hurtbox visualization	Lucas forward throw hurtbox visualization	Lucas forward throw hurtbox visualization	Lucas forward throw hurtbox visualization	Lucas forward throw hurtbox visualization
 	 	 	 	
==Overview==
==Throw Data==
|}
==Timing==
Invincibility 	1-23
Throw Release 	23
Interruptible 	53
Animation length	67
|-
Category:Lucas (SSBU)
Category:Forward throws (SSBU)
Lucas (SSBU)/Forward tilt

Lucas forward tilt hitbox visualizations	Lucas forward tilt hitbox visualizations	Lucas forward tilt hitbox visualizations	Lucas forward tilt hitbox visualizations	Lucas forward tilt hitbox visualizations
↗ 	 	 	 	
→ 	 	 	 	
↘ 	 	 	 	
==Overview==
==Update History==
 
*
==Hitboxes==
|}
==Timing==
Clean hit 	7-8
Late hit 	9
Interruptible 	26
Animation length	39
Category:Lucas (SSBU)
Category:Forward tilts (SSBU)
Lucas (SSBU)/Grab

==Overview==
==Update History==
 
*
==Grabbox Data==
===Standing Grab===
|}
===Dash Grab===
|}
===Pivot Grab===
|}
==Timing==
===Standing grab===
Grab 	12-13, 14-17
Interruptible 	47
Animation length	61
===Dash grab===
Grab 	14-15, 16-19
Interruptible 	55
Animation length	63
===Pivot grab===
Grab 	15-16, 17-20
Interruptible 	50
Animation length	64
Category:Lucas (SSBU)
Category:Grabs (SSBU)
Lucas (SSBU)/Grab aerial

==Overview==
==Hitboxes==
|}
==Timing==
===Attack===
The tether recovery can be triggered on frame 7.
Clean hit 	9-12
Late hit 	13-21
Interruptible 	52
Animation length	59
===Landing lag===
The move's landing animation only applies if Lucas lands during frames 10-29; otherwise, he uses his standard landing animation, but still experiences 8 frames of landing lag.
Interruptible 	9
Animation length	27
Category:Lucas (SSBU)
Category:Grab aerials (SSBU)
Lucas (SSBU)/Hitboxes

==Hitboxes==
Move 	Name 	Hitbox
Neutral attack 1 	Short Kick 	
Neutral attack 2 	Reverse Kick 	
Neutral attack 3 	Turning Kick 	
Forward tilt (mid) 	PK Slash 	
Forward tilt (high) 	PK Slash 	
Forward tilt (low) 	PK Slash 	
Up tilt 	Reverse PK Kick 	
Down tilt 	Spinning Leap Kick	
Dash attack 	PK Palm Push 	
Forward smash 	Stick 	
Up smash 	PK Smash Geyser 	
Down smash 	PK Blow 	
Neutral aerial 	PK Flying Attack 	
Forward aerial 	PK Air Front Kick 	
Back aerial 	PK Meteor Kick 	
Up aerial 	Jumping Headbutt 	
Down aerial 	PK Foot Stomp 	
Grab aerial 	Midair Rope Snake 	
Neutral special 	PK Freeze 	
Side special (ground) 	PK Fire 	
Side special (air) 	PK Fire 	
Side special burst 	PK Fire 	
Up special projectile 	PK Thunder 	(unavailable)
Up special pk thunder 2	PK Thunder 	
Down special 	PSI Magnet 	
Standing grab 	Rope Snake 	
Dash grab 	Rope Snake 	
Pivot grab 	Rope Snake 	
Pummel 	Grab PK Shock 	
Forward throw 	PK Throw 	
Back throw 	Reverse PK Throw 	
Up throw 	PK Lifting 	
Down throw 	PK Pile Driver 	
Getup attack front 	 	
Getup attack back 	 	
Getup attack trip 	 	
Ledge attack 	 	
Category:Lucas (SSBU)
Category:Hitboxes (SSBU)
Lucas (SSBU)/Neutral aerial

==Overview==
==Update History==
 
*
*
==Hitboxes==
|}
==Timing==
===Attack===
The move enables ledge grabs from both sides starting on frame 69.
Multihits 	7-21 (rehit rate: 5)
Final hit 	26
Ending autocancel	37-
Interruptible 	45
Animation length 	71
|-
===Landing lag===
Interruptible 	13
Animation length	32
Category:Lucas (SSBU)
Category:Neutral aerials (SSBU)
Lucas (SSBU)/Neutral attack

==Overview==
Lucas's neutral attacks consist of 3 kicks. It does 7.5% in total.
For the technical data of each individual hit, see:
*Lucas (SSBU)/Neutral attack/Hit 1
*Lucas (SSBU)/Neutral attack/Hit 2
*Lucas (SSBU)/Neutral attack/Hit 3
==Quickest loop==
Jab 1 	2
Consecutive jab 	15
Jab 2 	7
Jab 3 	14-15
Interruptible 	20, 24, 38
Animation lengths	31, 38, 54
|-
|-
Category:Lucas (SSBU)
Category:Neutral attacks (SSBU)
Lucas (SSBU)/Neutral attack/Hit 2

==Overview==
==Hitboxes==
! Hitstun
|+2 frames
|+2 frames
|+2 frames
|}
==Timing==
Hitboxes 	3
Continuability window	5-30
Interruptible 	20
Animation length 	34
|-
Category:Lucas (SSBU)
Category:Neutral attacks (SSBU)
Lucas (SSBU)/Up aerial

==Overview==
==Update History==
 
*
==Hitboxes==
|}
==Timing==
===Attack===
Initial autocancel	1
Early hit 	7
Clean hit 	8-10
Ending autocancel 	34-
Interruptible 	32
Animation length 	46
|-
===Landing lag===
Interruptible 	8
Animation length	26
Category:Lucas (SSBU)
Category:Up aerials (SSBU)
Lucas (SSBU)/Up smash

==Overview==
==Update history==
 
*
==Hitboxes==
|}
==Timing==
The invincibility is not active during the move's charge.
Charges between 	4-5
Invincibility 	1-7
Head and arms intangible	15-29
Hit 1 	28
Hit 2, earliest 	30-32
Hit 2, early 	33-37
Hit 2, mid 	38-42
Hit 2, late 	43-47
Hit 2, later 	48-52
Hit 2, latest 	53-54
Interruptible 	99
Animation length 	105
!Hitboxes 
|-
!Head and arms 
|-
!Full body 
Category:Lucas (SSBU)
Category:Up smashes (SSBU)
Lucas (SSBU)/Up special

==Overview==
==Hitboxes==
|}
==Timing==
===PK Thunder 2===
Hit 1 	1-2
Multihits (early)	4-5, 6-7, 8-9, 10-11, 12-13
Multihits (late) 	14-15, 17-18, 20-21, 23-24, 26-27
Final hit 	29-30
Intangible 	1-9
Animation length 	79
|-
Category:Lucas (SSBU)
Category:Up special moves (SSBU)
Lucas (SSBU)/Up throw

Lucas up throw hurtbox visualization	Lucas up throw hurtbox visualization	Lucas up throw hurtbox visualization	Lucas up throw hurtbox visualization	Lucas up throw hurtbox visualization
 	 	 	 	
==Overview==
==Throw Data==
|}
==Timing==
Invincibility 	1-25
Throw Release 	25
Interruptible 	56
Animation length	78
|-
Category:Lucas (SSBU)
Category:Up throws (SSBU)
Lucas (SSBU)/Up tilt

==Overview==
==Update History==
 
*
**
==Hitboxes==
|}
==Timing==
Hit 1 	4
Hit 2 (clean) 	7-10
Hit 2 (mid, late)	11-14, 15-16
Interruptible 	34
Animation length 	54
Category:Lucas (SSBU)
Category:Up tilts (SSBU)
Lucina (SSB4)/Back aerial

==Hitboxes==
|}
==Timing==
===Attack===
Initial autocancel	1-2
Hitboxes 	7-11
Ending autocancel 	32-
Interruptible 	40
Animation length 	43
|-
===Landing lag===
Animation length	17
==Update history==
===1.1.0===
*
===1.1.4===
*
*
Category:Lucina (SSB4)
Category:Back aerials (SSB4)
Lucina (SSB4)/Back throw

==Overview==
Lucina turns around and pulls the opponent over her outstretched leg.
It has no follow-up or KO potential due to its high ending lag and extremely low knockback scaling. However, it is very effective at launching the opponent off-stage due to its high base knockback.
==Throw data==
|}
==Timing==
The speed of this throw depends on the opponent's weight.
|-
!Invincible
|1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18
|}
|rowspan=2|Min (Jigglypuff) 
|-
|-
|rowspan=2|Baseline 
|-
|-
|rowspan=2|Max (Bowser) 
|-
Category:Lucina (SSB4)
Category:Back throws (SSB4)
Lucina (SSB4)/Down aerial

==Hitboxes==
|}
==Timing==
===Attack===
Initial autocancel	1-2
Hitboxes 	9-13
Meteor hit 	11
Ending autocancel 	55-
Interruptible 	60
Animation length 	69
|-
===Landing lag===
Animation length	24
==Update history==
===1.1.0===
*
===1.1.4===
*
Category:Lucina (SSB4)
Category:Down aerials (SSB4)
Lucina (SSB4)/Down smash

==Hitboxes==
|}
==Timing==
Charges between 	3-4
Hit 1 	6-7
Hit 2 	21-23
Interruptible 	55
Animation length	69
==Update history==
===1.0.6===
*
===1.1.4===
*
Category:Lucina (SSB4)
Category:Down smashes (SSB4)
Lucina (SSB4)/Down special/Custom 1

==Overview==
==Hitboxes==
|}
==Timing==
==== Before hit ====
Counter window 	6-34
Intangible 	5-6
Animation length	79
Interruptible 	80
!Counter
|-
!Intangibility
==== Attack ====
In between the received attack connecting and Lucina's attack animation starting there are 16 Freeze frames
Hitboxes 	5-7
Intangible 	1-7
Animation length	36
Interruptible 	37
!Attack
|-
!Intangibility
==Properties==
Counter radius 	9.2
Counter y position 	9.3
Counter damage multiplier	0.7x
Min counter damage 	4
Max counter damage 	50
Category:Lucina (SSB4)
Category:Special moves (SSB4)
Category:Down special moves (SSB4)
Category:Custom moves
Category:Counterattacks (SSB4)
Lucina (SSB4)/Down special/Custom 2

==Overview==
==Hitboxes==
|}
==Timing==
==== Before hit ====
Counter window 	3-16
Intangible 	5-6
Animation length	59
Interruptible 	60
!Counter
|-
!Intangibility
==== Attack ====
In between the received attack connecting and Lucina's attack animation starting there are 5 Freeze frames
Intangible 	1-8
Hitbox 	9
Animation length	40
Interruptible 	41
!Attack
|-
!Intangibility
==Properties==
Counter radius 	9.2
Counter y position 	9.3
Counter damage multiplier	1.3x
Min counter damage 	6
Max counter damage 	50
Category:Lucina (SSB4)
Category:Special moves (SSB4)
Category:Down special moves (SSB4)
Category:Custom moves
Category:Counterattacks (SSB4)
Lucina (SSB4)/Down special/Default

==Overview==
==Hitboxes==
|}
==Timing==
==== Before hit ====
Counter window 	6-27
Intangible 	5-6
Animation length	59
Interruptible 	60
!Counter
|-
!Intangibility
==== Attack ====
In between the received attack connecting and Lucina's attack animation starting there are 16 Freeze frames
Hitboxes 	5-7
Intangible 	1-7
Animation length	36
Interruptible 	37
!Attack
|-
!Intangibility
==Properties==
Counter radius 	9.2
Counter y position 	9.3
Counter damage multiplier	1.2x
Min counter damage 	8
Max counter damage 	50
Category:Lucina (SSB4)
Category:Special moves (SSB4)
Category:Down special moves (SSB4)
Category:Counterattacks (SSB4)
Lucina (SSB4)/Down throw

==Overview==
Lucina throws the opponent towards the ground. It can be followed up by up aerial or back aerial.
==Throw data==
|}
==Timing==
The speed of this throw depends on the opponent's weight.
|-
!Invincible
|1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18
|}
|rowspan=2|Min (Jigglypuff) 
|-
|-
|rowspan=2|Baseline 
|-
|-
|rowspan=2|Max (Bowser) 
|-
Category:Lucina (SSB4)
Category:Down throws (SSB4)
Lucina (SSB4)/Forward aerial

==Hitboxes==
|}
==Timing==
===Attack===
Hitboxes 	6-8
Ending autocancel	36-
Interruptible 	38
Animation length 	40
|-
===Landing lag===
Animation length	16
==Update history==
===1.0.6===
*
===1.1.0===
*
===1.1.4===
*
*
Category:Lucina (SSB4)
Category:Forward aerials (SSB4)
Lucina (SSB4)/Forward throw

==Overview==
Lucina pushes the opponent forward, tripping them with her leg. This throw can be used to tech-chase or lead into Crescent Slash.
==Throw data==
|}
==Timing==
The speed of this throw depends on the opponent's weight.
|-
!Invincible
|1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18
|}
|rowspan=2|Min (Jigglypuff) 
|-
|-
|rowspan=2|Baseline 
|-
|-
|rowspan=2|Max (Bowser) 
|-
Category:Lucina (SSB4)
Category:Forward throws (SSB4)
Lucina (SSB4)/Forward tilt

==Hitboxes==
|}
==Timing==
Hitboxes 	8-11
Interruptible 	34
Animation length	43
==Update history==
===1.0.6===
*
===1.0.8===
*
===1.1.4===
*
*
Category:Lucina (SSB4)
Category:Forward tilts (SSB4)
Lucina (SSB4)/Grab

==Overview==
==Grabbox Data==
===Standing Grab===
|}
===Dash Grab===
|}
===Pivot Grab===
|}
==Timing==
===Standing grab===
Grab 	7-8
Interruptible 	30
Animation length	44
===Dash grab===
Grab 	8-9
Interruptible 	37
Animation length	52
===Pivot grab===
Grab 	9-10
Interruptible 	35
Animation length	52
Category:Lucina (SSB4)
Category:Grabs (SSB4)
Lucina (SSB4)/Hitboxes

==Hitboxes==
Move 	Name 	Hitbox
Neutral attack 1 	 	
Neutral attack 2 	 	
Forward tilt 	 	
Up tilt 	 	
Down tilt 	 	
Dash attack 	 	
Forward smash 	 	
Up smash 	 	
Down smash 	 	
Neutral aerial 	 	
Forward aerial 	 	
Back aerial 	 	
Up aerial 	 	
Down aerial 	 	
Neutral special 	Shield Breaker	
Side special 1 	Dancing Blade 	
Side special side 2 	Dancing Blade 	(unavailable)
Side special side 3 	Dancing Blade 	
Side special side 4 	Dancing Blade 	
Side special up 2 	Dancing Blade 	
Side special up 3 	Dancing Blade 	
Side special up 4 	Dancing Blade 	
Side special down 2 	Dancing Blade 	
Side special down 3 	Dancing Blade 	
Side special down 4 	Dancing Blade 	
Up special (grounded) 	Dolphin Slash 	
Up special (aerial) 	Dolphin Slash 	
Down special 	Counter 	
Down special (hit) 	Counter 	
Grab 	 	
Dash grab 	 	
Pivot grab 	 	
Pummel 	 	
Forward throw (collateral)	 	
Back throw (collateral) 	 	
Up throw (collateral) 	 	
Down throw (collateral) 	 	
Category:Lucina (SSB4)
Category:Hitboxes (SSB4)
Lucina (SSB4)/Neutral aerial

==Hitboxes==
|}
==Timing==
===Attack===
Hit 1 	6-7
Hit 2 	15-21
Ending autocancel	47-
Animation length 	49
|-
===Landing lag===
Animation length	12
==Update history==
===1.0.8===
*
===1.1.0===
*
===1.1.4===
*
*
Category:Lucina (SSB4)
Category:Neutral aerials (SSB4)
Lucina (SSB4)/Neutral attack/Hit 1

==Overview==
==Update history==
 1.0.4/ 1.0.0
*
 1.0.6
*
 1.0.8
* 
*
*
*
*
**
**
 1.1.4
*
*
==Hitboxes==
|}
==Timing==
Hitboxes 	5-7
Earliest continuable frame	17
Interruptible 	26
Animation length 	35
Category:Lucina (SSB4)
Category:Neutral attacks (SSB4)
Lucina (SSB4)/Neutral attack/Hit 2

==Hitboxes==
|}
==Timing==
Hitboxes 	3-5
Interruptible 	29
Animation length	31
==Update history==
===1.0.8===
*
*
===1.1.4===
*
Category:Lucina (SSB4)
Category:Neutral attacks (SSB4)
Lucina (SSB4)/Up aerial

==Hitboxes==
|}
==Timing==
===Attack===
Initial autocancel	1-2
Hitboxes 	5-9
Ending autocancel 	38-
Interruptible 	46
Animation length 	55
|-
===Landing lag===
Animation length	14
==Update history==
===1.1.0===
*
===1.1.4===
*
Category:Lucina (SSB4)
Category:Up aerials (SSB4)
Lucina (SSB4)/Up smash

==Hitboxes==
|}
==Timing==
Charges between 	4-5
Launcher 	13-14
Sword Hitboxes 	13-17
Interruptible 	59
Animation length	79
!Launcher 
|-
!Sword Hitboxes 
Category:Lucina (SSB4)
Category:Up smashes (SSB4)
Lucina (SSB4)/Up special/Custom 1

==Overview==
This move has slightly different intangibility frames when performed on the ground versus when performed in the air.
==Update history==
 1.0.8
*
 1.1.0
*
==Hitboxes==
|}
==Timing==
Intangibility (aerial) 	1-9
Intangibility (grounded)	8-9
Early hit 	9-10
Clean hit 	11
Late hit 	12-16
Animation length 	44
!Hitboxes
|-
!Aerial
|-
!Grounded
===Landing lag===
Animation length	34
Category:Lucina (SSB4)
Category:Special moves (SSB4)
Category:Custom moves
Category:Up special moves (SSB4)
Lucina (SSB4)/Up special/Custom 2

==Overview==
==Update history==
 1.1.0
*
==Timing==
Intangibility (aerial) 	1-12
Intangibility (grounded)	11-12
Animation length 	53
!Aerial
|-
!Grounded
===Landing lag===
Animation length	40
Category:Marth (SSB4)
Category:Special moves (SSB4)
Category:Custom moves
Category:Up special moves (SSB4)
Lucina (SSB4)/Up special/Default

==Overview==
==Update history==
 1.0.8
*
*
*
 1.1.0
*
==Hitboxes==
|}
==Timing==
Clean hit 	5-6
Late hit 	6-11
Intangibility (air) 	1-5
Intangibility (ground)	4-5
Animation length 	39
!Attack
|-
!Intangibility (air)
|-
!Intangibility (ground)
Category:Lucina (SSB4)
Category:Up special moves (SSB4)
Category:Special moves (SSB4)
Lucina (SSB4)/Up throw

==Overview==
Lucina tosses the opponent straight up. Her strongest throw, it can KO at high percentages. KOs 1% later than 's likely due to Lucina's shorter height.
==Throw Data==
|}
==Timing==
The speed of this throw depends on the opponent's weight.
|-
!Invincible
|1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18
|}
|rowspan=2|Min (Jigglypuff) 
|-
|-
|rowspan=2|Baseline 
|-
|-
|rowspan=2|Max (Bowser) 
|-
Category:Lucina (SSB4)
Category:Up throws (SSB4)
Lucina (SSB4)/Up tilt

==Hitboxes==
|}
==Timing==
Clean hit 	6-8
Late hit 	9-12
Interruptible 	34
Animation length	52
==Update history==
===1.0.8===
*
*
*
===1.1.0===
*
*
===1.1.4===
*
Category:Lucina (SSB4)
Category:Up tilts (SSB4)
Lucina (SSBU)/Back aerial

==Overview==
==Hitboxes==
|}
==Timing==
===Attack===
Initial autocancel	1-2
Turnaround 	3
Hitboxes 	7-11
Ending autocancel 	32-
Interruptible 	40
Animation length 	43
|-
===Landing lag===
Interruptible 	11
Animation length	22
Category:Lucina (SSBU)
Category:Back aerials (SSBU)
Lucina (SSBU)/Back throw

Lucina back throw hurtbox visualization	Lucina back throw hurtbox visualization	Lucina back throw hurtbox visualization	Lucina back throw hurtbox visualization	Lucina back throw hurtbox visualization
 	 	 	 	
==Overview==
==Throw Data==
|}
==Timing==
During frame 15, the move inflicts 4 frames of hitlag to both Lucina and the opponent, during which the opponent is invincible. This section shows its timing without the hitlag.
Invincibility 	1-16
Throw Release 	16
Interruptible 	45
Animation length	55
|-
Category:Lucina (SSBU)
Category:Back throws (SSBU)