Adoramus

__NOTOC__
Adoramus (Alt: Adoramus) is a 3rd class offensive skill available as Arch Bishop.
==Effect==
Inflicts Holy property Magic Damage to a single target and to all enemies around the target. It has a chance of applying the effects of Decrease AGI and leaving them blind. Each cast consumes 1 unless there is another Acolyte class character adjacent to the caster, who will also incur an SP cost instead. During Ancilla, the skill property is converted to Neutral.
Level	Base Damage (MATK)	Base	Area of Effect	SP Cost	SP Cost (to Acolyte)
1 	550% 	4% 	7x7 	30 	2
2 	800% 	8% 	7x7 	36 	4
3 	1,050% 	12% 	7x7 	42 	6
4 	1,300% 	16% 	7x7 	48 	8
5 	1,550% 	20% 	7x7 	54 	10
6 	1,800% 	24% 	7x7 	60 	12
7 	2,050% 	28% 	11x11 	66 	14
8 	2,300% 	32% 	11x11 	72 	16
9 	2,550% 	36% 	11x11 	78 	18
10 	2,800% 	40% 	11x11 	84 	20
 Damage (MATK) = [Base_Damage × ()]%
 Chance of Effect = [Base_Chance_of_Effect + ()]%
===Notes===
*The total damage is inflicted in one bundle of 10 hits. This only affects the divisibility of the damage, which is rounded down.
*This skill now does not affect targets on .
*Example of how SP cost works if an Acolyte class is next to caster: 
**Casting will require the caster 30 SP and the acolyte 2 SP, but no one uses any Blue Gemstone.
**Casting will require the caster 84 SP and the acolyte 20 SP, but no one uses any Blue Gemstone.
==External==
===Enhanced by===
====Headgear====
* 
** Reduces SP cost by 15.
** Increases damage by 20%.
** Reduces Variable Casting Time by 5% per level of known.
** If upgrade level is +7 or higher, increases damage by an additional 30%.
** If upgrade level is +9 or higher, increases damage by an additional 50%.
* 
** When learned , casting does not consume blue gemstone.
* 
** For every 3 refine levels, increases damage by 20%.
* 
** For every 3 refine levels, increases damage by 15%.
** When equipped with OR , increases damage by 5% for every 3 refine levels of weapon.
====Armor====
* 
** If refine level is +5 or higher, increases damage by 50%.
** If refine level is +7 or higher, increases damage by 50%.
* 
** Increases damage by 10%.
** When equipped with , increases damage by 5% per refine level of armor.
====Weapon====
* 
** For every 3 refine level, increases damage by 5%.
* 
** If refine level is +9 or higher, increases damage by 20%.
* 
** For every 3 refine level, increases damage by 5%.
** If refine level is +11 or higher, increases damage by 15%.
* 
** Increases damage by 10%.
** If refine level is +9 or higher, increases damage by 15%.
* 
** If refine level is +9 or higher, increases damage by 20%.
* 
** If refine level is +9 or higher, increases damage by 25%.
* 
** If refine level is +9 or higher, increases damage by 30%.
** When equipped with , for every refine level of weapon, increases damage by 5%.
** When enchanted with , for every 3 refine levels, increases damage by 5%.
* 
** Increases damage by 10%.
** If refine level is +7 or higher, increases damage by 20%.
** If refine level is +11 or higher, increases damage by 25%.
* 
** For every 3 refine level, increases damage by 5%.
** If refine level is +11 or higher, increases damage by 30%.
* 
** Increases damage by 10%.
** If refine level is +7 or higher, increases damage by 20%.
** If refine level is +11 or higher, increases damage by 25%.
** If grade C or higher, increases damage by 15%.
* 
** For every 2 refine level, increases damage by 3%.
** If refine level is +9 or higher, increases damage by additional 30%.
** When equipped with 
*** Reduce cooldown by 1 second.
*** For every 2 refine level of weapon, increases damage by 10%.
=====Shoes=====
* 
** For every 4 refine level, increases damage by 15%.
** When weapon is enchanted with , reduces cooldown by 1.5 seconds.
====Accessory====
* 
** For every 3 base levels, increases damage by 1%.
====Card====
* 
** Increases damage by 10%.
** When equipped with and 
*** Increases damage by 20%.
*** For every 2 refine levels of shoes, increases damage by 5%.
* 
** Increases damage by 20%.
** When compounded to a level 4 weapon, increases damage by 20%.
** If refine level is +10 or higher, increases damage by 20%.
====Shadows====
* 
** Increases damage by 5%.
** For every 2 refine level, increases damage by 2%.
* 
** Reduces SP consumption by 2%.
** For every 2 refine level, reduces SP consumption by 1%.
* + + 
** For every 2 collective refine levels, increases damage by 1%.
* 
** Increases damage by 20%.
** For every refine level, increases damage by an 5%.
** When equipped with , reduces cooldown by 1 second.
====Enchants====
* 
** Increases damage by 15%.
** If refine level is +7 or higher, increases damage by 3%.
** If refine level is +7 or higher, increases damage by 7%.
* 
** Increases damage by 15%.
** If refine level is +7 or higher, increases damage by 15%.
** If refine level is +9 or higher, increases damage by 15%.
** If refine level is +11 or higher, increases damage by 15%.
====Costume Enchants====
* 
** Increases damage by 15%.
** When equipped with , increases damage by 15%.
** When equipped with , reduces cooldown by 1 second.
** When equipped with , reduces fixed casting time by 0.5 seconds.
** When equipped with , increases damage by 15%.
====Equipment Sets====
* Amistr Beret & Holy Stick Set
** Increases damage by 30% for every 2 upgrade level of Holy Stick.
* Brooch of Hero & Hero Judgement Shawl Set
** Increases damage by 5% per upgrade level of the armor.
* Holy Stick & Shoes of Punishment Set
** Reduces variable casting time by 5% per level of Oratio known.
** Increases damage by 10% per level of Lauda Ramus, Lauda Agnus, and Clearance known.
** If Holy Stick [1] upgrade level is +9 or higher, increases damage by an additional 20%.
* Judgement Set and Judgement (Empowered) Set
** Increases damage by 200%
** Increases SP cost by 30.
* + + 
** If combined refine level is 27 or higher, increases damage by 10%.
** When further equipped with , increases damage by 10%.
* + + 
** If combined refine level is 27 or higher, increases damage by 10%.
** When further equipped with , increases damage by 15%.
* + + 
** If combined refine level is 27 or higher, increases damage by 15%.
** When further equipped with , increases damage by 10%.
==History==
 has the previous version of this skill before the 2021 skill updates.
== Etymology==
*Adoramus is Latin for "we adore" or "we worship". In religious contexts, it used to express reverence or deep respect.
==Changelog==
*
**Damage formula changed.
***Old: [(500 + (Skill Level x 100)) x ()]%
***New: [(330 + (Skill Level x 70)) x ()]%
**Area of effect changed.
***Old: Single target.
***New: 7x7 at level 1 ~ 6, 11x11 at level 7 ~ 10.
****Does not affect targets on Magnetic Earth.
**0.5s fixed casting time added.
**Cooldown increased from 2 seconds to 2.5 seconds.
*October 13th, 2022
**Damage formula changed. 
***Old: [(330 + (Skill Level x 70)) x ()]%
***New: [(300 + (Skill Level x 250)) x ()]%
**After consuming , element is converted to Neutral for 60 seconds.