nyuuzyou/wikis huggingface dataset:
Havok4/Beta1 Release Notes

==Second Life Havok4 Public Beta 1 Release Notes (September 28th, 2007)==
This release of the Second Life simulator includes an upgrade of the Havok physics engine to v4. This is an internal update release, not a "new features" release from a physics perspective. 
== Public Beta Test Grid ==
We expect the public beta test for Havok4 to be very active, with many participants. We have prepared a test grid that allows for many types of physics-related tests. The test regions will include:
* Orientation Islands
* Welcome Areas
* Lusk
* Several sandboxes
* Combat sandboxes
* Vehicle testing simulators
NOTE: The Public Beta viewer will be configured to use the beta grid, which will be a snapshot copy of portions of the main grid and a copy of your user account. You can do "anything you want" on this grid without risking damage to your "real account" on the main grid.
== How Do I Stay "In The Loop" With Havok4 Testing? ==
# Attend "Regular Havok4 Office Hours In-World"
# TELL US about everything you find using the Public Issue Tracker at "Issue Tracker"
Please enter bugs using PROJECT "Second Life Service - SVC" and COMPONENT "Physics"!
== Known Issues ==
The following issues are known in the current Second Life Havok4 build, and several of them are already being worked on. We decided not to hold off on releasing the public beta for these, and will update the server code on the public beta test simulators as we have fixes completed. 
* Kart stops too quickly (and tumbles too easily when going over bumps, as well as some odd collision behavior)
* Bonifacio has very high script time (and is running VERY slowly) 
* Short-range teleport script not working correctly
**OmniPhaze
**jFlash
**emDash
**Others
* Flocking birds script behaves differently on Havok4 (birds acquire extra energy over time and eventually "rocket" out of sim)
* Some physical TargetOmega objects do not spin
* Sitting on anything but top face of a box will fail
* C-Tech 2050 hover ship spirals out of control after several minutes of flying and turning
* Sitting avatars do not always contact seat
* Making an object non-physical while it's rolling leaves it rotating
* Bouncing off of a plane is different if the plane is physical or non physical
* Drop a large cube on a small cube, they interpenetrate when they shouldn't
* A sphere interpenetrating into a larger object can launch both
* Physical spheres on uneven ground sink into the ground
* Your avatar direction does not update on other viewers (Avatar A turns, avatar b's viewer does not update showing the rotation until Avatar A does something else such as walk, run, jump or fly)
* In some cases maximum link distance exceeds 32m
* Vehicles collide with phantom tubes, rings, and torii
* Some complex vehicles show incorrect behavior
Category:Havok4Category:Release Notes for Beta Versions
Havok4/Beta Preview Regions

CORE BETA PREVIEW REGIONS
* These regions stay on the Preview Grid to represent various categories of Second Life regions
Aviation:
 Abbotts
Orientation/Welcome/Help Islands:
 Ahern
 Bonifacio
 Dore
 Help Island
 Orientation Island 11
 Orientation Island 5
 TSL Volunteer Island
Mainland Adjacent Regions:
 Blue
 Mauve
 Lime
 Mocha
Combat Regions:
 Combat (sandbox) - Red Team's HQ
 Combat (sandbox) Rausch
 Combat (sandbox) - Blue Team's HQ
 Sandbox - Weapons testing (no damag
 TSL Weapons Testing Sandbox
Vehicle Regions:
 PSU CS199
 Periwinkle
 Purple
General Sandbox Regions:
 Sandbox Island
 Sandbox Island Extension
 Sandbox Island 3 (TG)
 Sandbox Island 4 (TG)
SL Sailing Course Regions (void/water):
 Bismarck Sea
 Bougainville Strait
 New Georgia Sound
 Sanchon
 Santa Catalina
 Santa Rosa
Internal Test Regions:
 Balance
 Bethel
HAVOK1 REFERENCE REGIONS
* These regions are running the current Second Life Grid release simulator version, for comparison with the Havok4 build
 Fame Havok1
 Fortuna Havok1
 Freelon Havok1
 TextureTest Havok1
MONO TEST REGIONS
* These regions are NOT running Havok4, and are instead running a beta version of the MONO enabled simulator
 Sandbox Wanderton MONO
 Sandbox Cordova MONO
 Sandbox Goguen MONO
 Sandbox Newcomb MONO
RESIDENT REGIONS
* These regions will change over time, and are present at the request of the region owner
 Ballers City
 Hedgetopia
 Jeffrey
 Kenora
 Lakeside Shoppes
 Land of Hope
 Laurel Arts Isle
 Lazuli
 Matatae
 Manila City
 mobit
 Pacidlux
 Ryder Arctic
 Ryder Haven
 Suffugium
 The Roman Empire
 The Spartan Empire
 The Magic Soapbox
 Wish
Regions
Havok 2k10 Beta Home

== What is Havok 2k10 ==
Havok 2k10 is a significant upgrade to the Havok physics engine. It has merged into the Mesh server branch and deployed to ADITI for your verification pleasure. There are no new features and no obvious differences you should expect. We are asking that you simply test existing physics based objects to prove that they still work. We are not load testing Havok, we are not stress testing Havok, we are not crash testing Havok.
== Changes ==
As of this server version, we have removed the "10cm gap" from most objects. In general, this is expected to result in better behavior and easier building in the future. However, some existing content may not behave as it did previously. Here are some examples:
* Tightly fitted physical pieces (e.g., a physical elevator in a tight shaft)
* A physical object made that has non-convex prims in it (if it has a dimple or hole in it, it's not convex)
** This is because the one place we have not removed the gap is for non-convex prims inside physical linksets. So these prims will collide like they used to, but since the objects they collide /with/ will have changed, the behavior will be different
** E.g., a vehicle with torii wheels colliding with a curb is likely to bounce up more than it did previously. A vehicle with cylinder wheels will likely not have this problem.
== How you can help ==
* Make sure that your physics based objects that work on the main grid continue to work on the new Havok.
* Rez your physics based objects and verify their functionality.
* File bugs for behaviour that differs from the expected (AGNI) behaviour.
* Have fun.
== Where you can test your stuff ==
All of the Mesh regions on ADITI are equipped with the latest changes.
Sandboxes 2, 15, 22 and 32 had been kept back to Havok 7 for A/B testing, but as of 24 March 2011 they run the same server release than the other Mesh regions. 
Info on Mesh
* https://wiki.secondlife.com/wiki/Mesh
Mesh Enabled Regions
* https://wiki.secondlife.com/wiki/Mesh/Mesh_regions
== Things to not do ==
* Do not stress test the physics engine.
* Do not load test the physics engine.
* Do not crash test the physics engine.
* Do not report changes that are obviously related to the 10cm gap as bugs.
* Do not taunt Happy Fun Ball.
* Do not make Falcon Linden upset with you.
== How to file bugs ==
* https://jira.secondlife.com/secure/CreateIssue.jspa?pid=10160&issuetype=1
* Log in.
* Enter a summary.
* Select 'Havok2k10' as the component.
* Leave the assignee blank
* Be sure to add your environment.
* Be verbose and descriptive when explaining the issue.
* Please only file bugs under the Havok2k10 component if the behavior is different between the above sandboxes and mesh sandbox on which you tested. That is, if the behavior is only different between agni and the above sandboxes, please feel free to file bug reports but do not list the bugs under Havok2k10.
Category:Havok
Healthcare

== Articles ==
*Emergency Preparedness Training in Second Life
*Diabetes UK launches Silent Assassin campaign in Second Life
* Diabetes UK Builds Virtual HQ in Second Life
* Virtual Look at Real Problems
* Resources and projects for the visually impaired
* Healthcare-related places in Second Life
*Medical uses of Second Life
*Fat People get Online Chance to Lose Weight
*Cigna Deploys Second Life Island for Health Education 
* Real Hope in a Virtual World, by Rob Stein - The Washington Post, October 6, 2007
*SL Healthy
== Resources ==
*SL Healthy
*Healthcare Case studies
*ACLS Resources
== Blogs ==
* Poppy's Blog, for and about cancer survivors in Second Life
==Mailing List==
Healthcare Mailinglist
Category:Marketing
Hello Avatar

The following script contains the default code that is placed in every new script. It says "Hello, Avatar" when it is saved or reset and says "Touched." when it is touched. That makes it the LSL representation of the famous Hello world program.
default
{
 state_entry()
 {
 llSay(0, "Hello, Avatar!");
 }
 touch_start(integer total_number)
 {
 llSay(0, "Touched.");
 }
}
Notes:
* Scripters should learn to call the simpler llOwnerSay rather than llSay, in order to avoid making objects that spam the neighborhood via PUBLIC_CHANNEL zero.
* Scripters should learn to call llInstantMessage rather than llSay, in order to stop losing chat while far away or logged off.
Hello Avatar/fr

Le script suivant contient le code par défaut placé dans tout nouveau script. Il dit "Hello, Avatar!" (bonjour avatar)quand il est sauvegardé ou réinitialisé, il dit également "Touched." (touché)quand l'objet qui le contient est touché. Cela en fait la représentation LSL du célèbre Hello world program.
<lsl>
default
{
 state_entry()
 {
 llSay(0, "Hello, Avatar!");
 }
 touch_start(integer total_number)
 {
 llSay(0, "Touched.");
 }
}
</lsl>
Hello Avatar/ru

Следующий скрипт содержит шаблонный код, который помещается в каждый новый скрипт. Он говорит "Привет, Аватар!", когда вы его сохраняете или сбрасываете и говорит "Дотронулся", когда его касаются. Так образом выглядит на языке LSL аналог знаменитой Программа Hello, world!.
<lsl>
default
{
 state_entry()
 {
 llSay(0, "Привет, Аватар!");
 }
 touch_start(integer total_number)
 {
 llSay(0, "Дотронулся.");
 }
}
</lsl>
Примечание:
* Новички должны научиться вызывать шаблон llOwnerSay раньше, чем llSay, чтобы не спамить окружающих через канал PUBLIC_CHANNEL.
* Новички должны научиться вызывать шаблон llInstantMessage раньше, чем llSay, чтобы не прекратился чат при удалении от объекта или при отсоединении.
Hello Avatar Companion

This script is the unofficial companion to the famous Hello Avatar script from Linden Lab. 
default
{
 state_entry()
 {
 llListen(0,"","","");
 }
 listen(integer chan, string name, key id, string msg)
 {
 if (msg == "Hello, Avatar!")
 {
 llSay(0, "Hello, " + name + "!");
 }
 }
}
Hello World plugin: CMakeLists.txt

# -*- cmake -*-
project(media_plugin_helloworld)
include(00-Common)
include(LLCommon)
include(LLImage)
include(LLPlugin)
include(LLMath)
include(LLRender)
include(LLWindow)
include(Linking)
include(PluginAPI)
include(MediaPluginBase)
include(FindOpenGL)
#include(WebKitLibPlugin)
include_directories(
 ${LLPLUGIN_INCLUDE_DIRS}
 ${MEDIA_PLUGIN_BASE_INCLUDE_DIRS}
 ${LLCOMMON_INCLUDE_DIRS}
 ${LLMATH_INCLUDE_DIRS}
 ${LLIMAGE_INCLUDE_DIRS}
 ${LLRENDER_INCLUDE_DIRS}
 ${LLWINDOW_INCLUDE_DIRS}
)
### media_plugin_helloworld
set(media_plugin_helloworld_SOURCE_FILES
 media_plugin_helloworld.cpp
 )
add_library(media_plugin_helloworld
 SHARED
 ${media_plugin_helloworld_SOURCE_FILES}
)
target_link_libraries(media_plugin_helloworld
 ${LLPLUGIN_LIBRARIES}
 ${MEDIA_PLUGIN_BASE_LIBRARIES}
 ${LLCOMMON_LIBRARIES}
 ${WEBKIT_PLUGIN_LIBRARIES}
 ${PLUGIN_API_WINDOWS_LIBRARIES}
)
add_dependencies(media_plugin_helloworld
 ${LLPLUGIN_LIBRARIES}
 ${MEDIA_PLUGIN_BASE_LIBRARIES}
 ${LLCOMMON_LIBRARIES}
)
if (WINDOWS)
 set_target_properties(
 media_plugin_helloworld
 PROPERTIES
 LINK_FLAGS "/MANIFEST:NO"
 )
endif (WINDOWS)
if (DARWIN)
 # Don't prepend 'lib' to the executable name, and don't embed a full path in the library's install name
 set_target_properties(
 media_plugin_helloworld
 PROPERTIES
 PREFIX ""
 BUILD_WITH_INSTALL_RPATH 1
 INSTALL_NAME_DIR "@executable_path"
 LINK_FLAGS "-exported_symbols_list ${CMAKE_CURRENT_SOURCE_DIR}/../base/media_plugin_base.exp"
 )
endif (DARWIN)
Hello World plugin: update()

<cpp>
 ...
 if ( mFirstTime )
 {
 // Clear previous pixel array
		delete [] mBackgroundPixels;
 
 // Create array of pixels
		mBackgroundPixels = new unsigned char[ getSurfaceSize() ];
 
		mFirstTime = false;
 
 // Square beginning color
 squareR = 0;
 squareG = 0x88;
 squareB = 0x88;
 
 squareWidth = 0x80;
 squareHeight = 0x80;
 
 // Start position of square is 0,0
 squareXpos = 0;
 squareYpos = 0;
 
 // Determine the square's initial movement direction
 randomizeDirection();
 
 };
 
 // Check for browser stop button input
 if ( mStopAction )
 return;
 
 if ( time( NULL ) > mLastUpdateTime + 1 )
 {
 // Draw black background
 int bkgnd_r = 0;
 int bkgnd_g = 0;
 int bkgnd_b = 0;
 for (int bkgnd_pix = 0; bkgnd_pix < getSurfaceSize(); bkgnd_pix = bkgnd_pix+mDepth)
 {
 mBackgroundPixels [bkgnd_pix + 0] = bkgnd_r;
 mBackgroundPixels [bkgnd_pix + 1] = bkgnd_g;
 mBackgroundPixels [bkgnd_pix + 2] = bkgnd_b;
 }
 
 // Set the color of the moving square
 squareR = (squareR+1) % (0xFF-0x20) + 0x20;
 squareG = (squareG+7) % (0xFF-0x20) + 0x20;
 squareB = (squareB+7) % (0xFF-0x20) + 0x20;
 
 time( &mLastUpdateTime );
 
 }
 memcpy( mPixels, mBackgroundPixels, getSurfaceSize() );
 
 // Black out last position of square
 for ( int xcnt = 0; xcnt < squareWidth; ++xcnt )
 {
 for ( int ycnt = 0; ycnt < squareHeight; ++ycnt )
 {
 mPixels [ (squareXpos + xcnt)*mDepth + (squareYpos + ycnt)*mWidth*mDepth + 0 ] = 0;
 mPixels [ (squareXpos + xcnt)*mDepth + (squareYpos + ycnt)*mWidth*mDepth + 1 ] = 0;
 mPixels [ (squareXpos + xcnt)*mDepth + (squareYpos + ycnt)*mWidth*mDepth + 2 ] = 0;
 }
 }
 // Calculate the new position of the moving square. Note: (0,0) is the top left corner.
 //
 if (rand() % 400 == 0) // only change direction once in a while
 {
 randomizeDirection();
 }
 
 if ((squareXpos + squareXinc < 0) || (squareXpos + squareXinc >= mWidth - squareWidth))
 squareXinc = -squareXinc;
 
 if ((squareYpos + squareYinc < 0) || (squareYpos + squareYinc >= mHeight - squareHeight))
 squareYinc = -squareYinc;
 
 squareXpos += squareXinc;
 squareYpos += squareYinc;
 
 // Draw square
 for ( int xcnt = 0; xcnt < squareWidth; ++xcnt )
 {
 for ( int ycnt = 0; ycnt < squareHeight; ++ycnt )
 {
 mPixels [ (squareXpos + xcnt)*mDepth + (squareYpos + ycnt)*mWidth*mDepth + 0 ] = squareR;
 mPixels [ (squareXpos + xcnt)*mDepth + (squareYpos + ycnt)*mWidth*mDepth + 1 ] = squareG;
 mPixels [ (squareXpos + xcnt)*mDepth + (squareYpos + ycnt)*mWidth*mDepth + 2 ] = squareB;
 }
 }
 
 setDirty( 0, 0, mWidth, mHeight );
 ...
</cpp>
Help Island

(71_389cec9521_o.jpg&title=Help%20Island slurl) is where Residents can learn anything they want to know about Second Life. There are building and scripting tutorials and information kiosks and live volunteers who are willing to help both new and experienced residents.
On Help Island, you can find:
== See also ==
*Help Island for Volunteers
*Orientation Island
*Orientation Island Public
Category:Second Life Volunteers
Category:Main Grid Regions
Help Island for Volunteers/he

== מהו אי העזרה ==
 הוא מקום המתווך בין הרשת המרכזית לבין אי האוריינטציה. תושבים חדשים המגיעים מאיי האוריינטציה מוצאים מתנדבים חיים אשר המוכנים לעזור וללמד אותם את כל מה שהם רוצים לדעת על סקונד לייף .(ׁׁ)
אי העזרה אינו מסתמך על מערכת לימודית מתוכנתת מעבר ל כמה כרטיסי מידע ישירים בנייה ו שעורים פרטיים מתוכנתים.לב ליבו של המתקן נבנה ומנוהל על ידי 
 וכן 
ו.מוכנה לשמוע הצעות לשיפור ומשוב לאי מייל שלה.
כל השאר זאת ההשקעה של המתנדבים. 
== התושבים החדשים ואיי האוריינטציה/התמצאות ==
ישנה כמות מרובה של איי אוריינטציה (התמצאות)כמו כן של איי עזרה
. אי התמצאות ציבורי ו אי עזרה ציבורי זמינים לכל התושבים
== הסביבה ==
אי העזרה (HI)הוא מקום שקט יחסית.בפינה הצפון מזרחית יש ארגז חול,בפינה הדרום מזרחית יש חנות עם דברים בחינם , בית לדוגמא באיזור צפוני מערבי ו איזור ללימוד ובנייה עצמית בצד המערבי.
החזרה אוטומטית מופעלת כאן בצורה של הגבלת זמן מוגדרת בהתאם למיקום.
בבקשה תהיה בטוח שניקית אחריך לאחר שסיימת לבנות מה שרצית.
 
== ארגז חול ==
בבקשה נקו אחריכם לאחר שסיימתם ותוודאו שהדברים שלכם לא חוסמים את מרכז הארגז חול.מכירת מוצרים ומוצרי חינם לא מותרים כאן.
==מוצרי חינם ==
מוצרי חינם ומוצרים שניתנים להעתקה לאי העזרה צריכים להינתן ל .המוצר חייב להיות ניתן להעתקה שינוי והעברה
כמו כן אתה זקוק לאישור מהיוצר שתוכל להפיץ אותם באי העזרה.
מוצרי חינם וקופסאות שניתנות להעתקה באיזור הארגז חול שימצאו יוסרו. מותר לכם עדיין לתת לתושבים חדשים מוצרי חינם אבל זה כבר נתון לשיקולכם.
Help Sandbox/Classe

== Learning Center / Centre d'apprentissage / Planning==
 return to Help Sandbox 
<BR>
Classe	 	 	
 	 	 	
{| width="100%"	 	 	
== Monday - Lundi==
{| style="border:1px solid #A3B1BF; text-align:left; background:#f5faff"	 	 	
Classe	................	Ressources	
* <B>Subject:</B> Language LSL et Scripts Advanced - Intermédiaire 
* <B>TIME:</B> 21:30 Europe (12:30 AM - SL) Length: 1 St
* <B>Language:</B> Francais /French / Voice 
* <B>Teacher:</B> Iko Aker	 	
* <B>Location:</B> Toulouse Sandbox - petit parc
* <B>required:</B> none
Help Sandbox/volunteer

== Group Mentor: ==
 Surfaqua Oh Language: FR-DE /Owner Help Sandbox - Coach Help Sandbox - Build & Sculpty<BR>
 Lalabel Demina Language: FR-EN /Owner Help Sandbox - Manager EVENEMENTIA<BR>
 Koxinell Lane Language: FR-EN /Help Sandbox<BR>
 Lena Franciosa Language: FR-EN /Help Sandbox<BR>
 Garmin Kawaguichi Language: FR-EN /Help Sandbox<BR>
 link Kiranov Language: FR-EN /Help Sandbox<BR>
 ama Avro Language: FR /Help Sandbox<BR>
 Amsutekan Overland Language: EN-BR /Help Sandbox<BR>
 carline Ruby Language: FR-EN /Help Sandbox<BR>
 Cestmoi Lane Language: FR-DE /Help Sandbox<BR>
 chapichapo Delvalle Language: FR /Help Sandbox<BR>
 Devis Box Language: FR /Help Sandbox<BR>
 Galaad Uramen Language: FR-EN /Help Sandbox<BR>
 hasuky Quan Language: FR /Help Sandbox<BR>
 Kenfry Absent Language: FR-EN /Help Sandbox<BR>
 Lanna Hanfoi Language: FR /Help Sandbox<BR>
 Maya Radford Language: FR-EN /Help Sandbox<BR>
 nainnainmoureux Chau Language: FR /Help Sandbox<BR>
 nicky Lelouch Language: FR /Help Sandbox<BR>
 pinpin Peccable Language: FR /Help Sandbox<BR>
 Sawnia Jefferson Language: FR-EN-IT /Help Sandbox<BR>
 Selvone Franizzi Language: FR-EN /Help Sandbox<BR>
 snoop Acoustic Language: FR /Help Sandbox<BR>
 TataYO Criss Language: FR-EN /Help Sandbox<BR>
 Treacle Darlandes Language: EN /Help Sandbox<BR>
 Willo Congrejo Language: FR /Help Sandbox<BR>
 Yoshiro Inaka Language: FR /Help Sandbox<BR>
 bali Rodenberger Language: FR-EN /Help Sandbox<BR>
== Group Greeter: ==
 Liliann Rau Language: DE /Officer Greeter<BR>
 Cestmoi Lane Language: FR/DE/Observateur Greeter<BR>
 chapichapo Delvalle Language: FR /Greeter<BR>
 nainnainmoureux Chau Language: FR /Greeter<BR>
 Andre Anton Language: FR /Greeter<BR>
 Moana Deischer Language: FR /Greeter<BR>
 bali Rodenberger Language: FR-EN /Help Sandbox<BR>
<BR>
registration for greeter's role
<BR><BR><BR>
== Group Teacher : ==
Surfaqua Oh - Sculpty et construction / Sculpty & build
Chapichapo Delvalle - build débutant / Build beginner
Stanislas Pastorelli - Conseil, aide et "pratique" RL / Advice, assistance and practical "RL"
Offerus Fouquet - Streaming / Streaming
Manureva Joyce - Utilisation du Market place et Création AO / Using the Market place and Creation AO
Lost Verne - Utilisation logiciel d'image et build / Using image software and build
Famtom119 Canucci - Build Intermediaire / Intermediate
== Group Helper: ==
 Benoit Horsforth Language: FR-EN /Officer Helper<BR>
 Philemon salubrius Language: FR /Officer Helper<BR>
 julhien Hotaling Language: FR-EN /Second life Mentor<BR>
 Farid ziplon Language: FR /Helper<BR>
 Diam braveheart Language: FR /Helper<BR>
 Jess29 Enzo Language: FR /Helper<BR>
 DanOne Landar Language: FR /Helper<BR>
 jessiexy Xenno Language: FR /Helper<BR>
 juliette Trenchcoat Language: FR /Helper<BR>
 lost Verne Language: FR /Help Sandbox<BR>
 titof Atlass Language: FR /Help Sandbox<BR>
 bali Rodenberger Language: FR-EN /Help Sandbox<BR>
== Group Documentalists: ==
 Lalabel Demina Language: FR-EN /Owner Help Sandbox - Manager EVENEMENTIA<BR>
 link Kiranov Language: FR-EN /Help Sandbox<BR>
 Liliann Rau Language: DE /Officer Greeter<BR>
Heterocera Network

----
Return to main : Second Life Road Network Directory
----
An extensive network of roads exists on Heterocera, and this page deals so far primarily with the new construction within the northern section of the continent. 
The maps present here are initial construction maps and may differ slightly from what is on the ground until such time as fresh mapping can be obtained.
click image for larger version
The following descriptions break this network down into a number of distinct routes.
== Roads of Heterocera ==
*Route 1 (East-West Heterocera Link Road)
*Route 2 (North Heterocera Coast Road)
*Route 3 (North Heterocera Inland Link)
*Route 4
*Route 5 (Coastal Byway)
*Route 6 (The High Mountain Road)
== Technical Data ==
The following numbers are road distance measurements, in km. Maximum estimated error is 5%. It is important to know that almost all roads of this continent have names and some have numbers. There still are a few unnamed roads.
Roads with numbers:
 Road 1: 12.48
 Road 2: 9.50
 Road 3: 5.28
 Road 3A: 2.29
 Road 3B: 0.53
 Road 3.5: 1.84
 Road 4: 2.30
 Road 5: 3.29 total: 37.51
Roads with names
 Atoll Coast Road: 2.72
 Atoll Pointe: 0.32
 Deirli Landing: 0.16
 Hill Street: 0.51
 Inland Cutoff: 0.79
 Leafminer Beach Road: 0.21
 Mock Heather Road: 1.87
 Parkway: 3.12
 Robin Loop: 3.38
 Sandgrass Road: 0.73
 Sandhill Sage Road: 0.28
 Satellite Way: 0.92
 Traverse Road: 0.36 total: 15.37
Unnamed roads:
 Road in SW: 0.76
 Road in SW: 2.05
 Road in N: 0.18
 Road in NE: 2.77
 Inner Atoll Exterior: 3.37
 Inner Atoll Interior: 1.16
 Along railway (SW): 0.74 total: 11.48
Off-roads, paths and specials:
 Great Wall: 2.60
 Road 3B: 0.22
 Road 6: 3.72
 Under Construction: 0.41
 Unnamed offroad SW: 0.55
 Unnamed, Leafroller: 0.25 total: 11.78
Unconnected internal roads:
 Inner water road: 0.52
 Inner water paths: ~4.00
Total data:
 CONNECTED INFRASTRUCTURE
 Roads: 64.36
 Paths & Great Wall: 10.35
 Off-road: 1.43
 Total: 76.14
 UNCONNECTED INFRASTRUCTURE:
 Unconnected roads: 3, inside inner water system
 TOTAL LENGTH: 80.66
 Roads: 64.88
 Paths, trails & Wall: 14.35
 Off-road: 1.43
As seen in this database, Heterocera has the largest road network on the grid, 80.66 km. This is comparable with Corsica, Gaeta 5, Nautilus and Satori together. If we add the total railway length, we get over 100 km. From all continents, Heterocera is the most populated continent. Many studies show that, like in real world, there is a strict corelation between population density and infrastructure. Not many people will feel confortable to settle on a hill without a road, a railway or a waterway nearby.
== See Also ==
Second Life Geography
Second Life Railroad: Technical Data
Heterocera - main page for the continent
Heterocera Route 1

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Return to main : Heterocera_Network
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== Route 1 (East-West Heterocera Link Road) ==
click image for a larger version
=== Route 1 sea dock, Leafminer === 
A small access point to the Route 1 highway and Mole Mart
=== Route 1 Mole Mart, Leafminer === 
Mole Mart ... for all your mole needs
=== Route 1 picnic area === 
A spur off the Route 1 highway near the Mole Mart for Munchies !
=== Route 1 Apple Cart === 
Try a bucket of apples from the apple cart
=== Route 1 Butterfly and Tropical House === 
A calming place to sit amongst the victorian ironwork, dripping with steam and condensation, and consider the exotic 
butterflies and flowers
=== Route 1 Peach Pit ===
Visit the Diner in Peach
=== Route 1 Reservoir, Spini === 
The Molesford Municipal Water company really needs to spend some cash cleaning up this slightly toxic yet still 
impressive edifice - lots of litter and a few really worrying looking fish - if your keen on angling you'd be advised 
to just throw them back !
=== Route 1 Picnic by the Pond, Parva === 
One of the many minor picnic spots along Route 1 however this one has a few points of interest to explore
=== Route 1 Picnic lay-by, Mormo === 
Another example of places to break your journey along the East-West highway, you can park here too !
=== Route 1 Viewing Platform, Sociaria === 
A small platform to enjoy the views.
=== Route 1 Town Square, Menophra === 
Enjoy space of the Town Square.
=== Route 1 Small roadside park, Menophra === 
A quiet place to sit.