nyuuzyou/wikis huggingface dataset:
Booster

Boosters are a track component found in RollerCoaster Tycoon 1, RollerCoaster Tycoon Classic and OpenRCT2. As the name implies, it boosts the speed of the vehicle passing through it. The maximum speed is configurable in the same way one can configure brake speeds.
== History ==
* RollerCoaster Tycoon 1 supported boosters on the Looping Roller Coaster and the Corkscrew Roller Coaster. They were configurable up to 107 km/h (67 mph).
* RollerCoaster Tycoon 2 removed the component entirely. As a result, track designs with boosters from RollerCoaster Tycoon 1 cannot be imported. The booster's track ID was repurposed for the Spinning Control Track of the Spinning Wild Mouse.
* RCT Classic, despite being based on RCT2, supports boosters on the Giga Coaster, Twister Roller Coaster, Junior Roller Coaster, and Looping Roller Coaster. It does not support boosters on the Corkscrew Roller Coaster. On the Twister and Giga Coasters, it is known as the LSM Launch Track due to the use of LSM launch fins.
** The Twister Roller Coaster's boosters are stronger than the other coaster types. The Giga Coaster has the same booster strength but further supplemented by a doubled maximum speed of up to 135 mph (216 km/h).
* OpenRCT2 imports RCT1 and RCTC saves with boosters correctly and supports boosters on the following coaster types (any marked with a reference mark symbol ("※") denotes that the "Enable all drawable track pieces" cheat will unlock the booster track piece for it):
** Wooden Roller Coaster (available since v0.3.0)※
** Junior Roller Coaster
** Classic Mini Roller Coaster
** Mini Roller Coaster※
** Spiral Roller Coaster※
** Looping Roller Coaster
** Corkscrew Roller Coaster
** Hypercoaster※
** Twister Roller Coaster
** Hyper-Twister※
** Giga Coaster※
** Flying Roller Coaster (both inverted and upright positions) - boosters in upright position can only be accessed with the "Enable all drawable track pieces" cheat enabled.
** Air Powered Vertical Coaster※
** Hybrid Coaster※
** LSM Launched Roller Coaster
** Water Coaster
* Since the v0.4.16 release of OpenRCT2, building boosters on the Giga Coaster now requires the "Enable all drawable track pieces" cheat to be enabled.
Category:Ride Elements
Category:RCT1
Category:RCTC
Category:OpenRCT2
Botany Breakers

Botany Breakers is one of the seven Challenging Scenarios of the vanilla version of RollerCoaster Tycoon 2.
==Overview==
Botany Breakers is a small island overgrown with trees. The water around the island can be of use for rides and the trees provide great scenery at the expense of removal cost. Because of the small size and the trees, it will take some time before the park's up and running, and even then, it might prove hard to keep expanding.
== Scenario Guide ==
Our Scenario Guide for Botany Breakers can be found here.
====
======
====Available Rides====
====Researched====
======
====Available Rides====
====Researched====
======
====Available Rides====
====Researched====
======
====Available Rides====
====Researched====
======
====Available Rides====
====Researched====
======
====Available Rides====
====Researched====
====
====Available====
====Researched====
======
======
======
==Other Notes==
*This scenario is very similar to Pacifica from Loopy Landscapes, with respect to the landscape and required objective, making this a more difficult version of that scenario. Instead of obtaining £8,000 from ride tickets, players need £10,000 from ride tickets here.
*This scenario is called Eden Gardens in the French version of RCT2.
Category:Scenario
Category:RollerCoaster Tycoon 2 Scenario
Category:Challenging Parks
Category:Challenging Parks RCT2
Category:Coral Group Scenarios
Category:Monthly Ride Income Objective
Box Office

== Scenario Description==
Look out, unamusing amusement parks! A movie studio has cast you in the role of a superhero. Not for a movie, but for the daunting task of updating its aging back-lot park without ruining its pedigreed heritage. You're the producer, the director, and the star of the show. Can you deliver the blockbuster this studio wants?
==Overview==
===Pre-built Rides===
*Studio Tour (Monorail) 
**Excitement Rating: 4.45 (Medium) 
**Intensity Rating: 2.39 (Low) 
**Nausea Rating: 0.07 (Low) 
===Pre-built Shops/Stalls===
*Bison Burgers 01 (Bison Burgers) in the western themed area, center of the park. 
*Root Beer 01 (Root Beer) in the western themed area, center of the park. 
*Steakhouse 01 (Steakhouse) in the western themed area, center of the park. 
== Objectives ==
Apprentice
*VIP (Cami O) - Litter tolerance: Low
*Park rating 300 sustained for at least 1 month
*Reward: New park unlock
Entrepreneur
*VIP (Cami O) - Breakdown Tolerance: Medium
*Park rating 500 sustained for at least 2 months
*Total monthly shop profit: $400.00
*Reward: Increased loan limit
Tycoon
*VIP (Cami O) - Wants to visit 1 coaster: Excitement rating at least 7.00
*Park rating 700 sustained for at least 3 months.
*Reward:
== Scenario Guide ==
The scenario guide can be viewed here.
==Available Rides==
=== Roller Coasters ===
* Floorless Roller Coaster
* Giga Coaster
* Inverted Coaster
* Reverse Freefall Coaster
* Virginia Reel
=== Junior ===
* Spiral Slide
=== Thrill ===
* TNT Vortex
* Motion Simulator
* Rotor
* Swinging Inverter Ship
* Top Spin
=== Water ===
=== Gentle ===
* Crooked House
=== Transport ===
* Monorail
=== Other ===
* Car
* Double Deck Observation Tower
==Researched Rides==
==Available Scenery==
==Researched Scenery==
==Other Notes==
You can put Cami O in a lake or where there is no path connected to the main park and wait. When Cami O leaves the park, she will have never encountered litter.
Category:Scenario
Category:RollerCoaster Tycoon 3 Scenario
Category:RollerCoaster Tycoon 3
Box Office/Scenario Guide

First off, you need to deal with the phenomenal amount of litter that is all over the park. There are two ways to go about this:
*1. Hire lots of Janitors and place them around the park to clean it. It is recommended that you assign them all a specific patrol area as well.
*2. Remove all of the existing pathway and replace it. Then, hire Janitors so that the path will stay clean. This is quicker than just hiring Janitors, but it is more costly.
The quickest way to deal with cleaning the park for the Apprentice objectives is to hire three Janitors and plant them right at the entrance of the park. Letting them randomly sweep will quickly clear out the entrance area of the park before Cami O. arrives to complain about what a stye it is. Your park has no amenities other than the monorail and the western-themed restaurants to start, so your first order of business after dealing with the litter should be placing bathrooms, path accessories, and info booths around the park to keep the folks happy.
Also, do not delete the monorail. Guests will quickly become unhappy, and in truth it is a quick generator of cash early on (particularly if you change the ride configuration to run with two trains). Later into the game you may want to consider extending the track on the western edge of the park to add a third station in the empty area behind the oil tanker decoration. 
Hire a few mechanics and assign them to specific areas for Cami O's return. Build a few more shops, as well as increasing the prices on the existing ones (Guests will quickly demand food stalls, so make sure your research budget is targeted towards shops and stalls). Next, build a coaster design (if using a saved track, make sure the excitement is at least 7) and a few non-tracked rides and you should be done this place quickly. Loans can be problematic, as you are limited to 5k until you've cleared your Entrepreneur level objectives. But worry not, at least you don't have to repay them on this park.
You can also try deleting some of the buildings around the property for some quick cash and for more space to place rides. Try to avoid removing the trees as this costs money, and avoid removing the animatronic decorations around the monorail as doing this will lower its excitement and make it less popular. Squeeze in as many little thrill/junior/gentle rides as possible on the land the buildings were on, as they are cheap rides and make a profit easily. Just make sure to have enough mechanics to cover them as this is a large park with a lot of ground to cover.
Cami O. can be very hard to please in the Tycoon level scenario. She wants to ride on a Roller Coaster with an Excitement of 7.00 or better, but she won't venture on to one with an Intensity of more than 4.00. She also will only ride a limited number of rides; so she may use up her allotment on your thrill rides even if you have a properly rated coaster available. So make sure to put your coaster near the front, surround it with scenery to keep the Excitement level up, and avoid inversions or high speeds to keep those Intensity numbers down.
Category:Scenario Guide
Brake

A Brake section is a special track feature, available on most roller coasters and some other tracked rides, that slows all trains passing over the section down to a preset speed. Brakes are also present in all ride stations (though these can sometimes fail, often resulting in a crash). Brakes used outside the station can be used to reduce ride intensity or to prevent the trains from entering the station at high speeds, thus preventing crashes due to station brake failures. Ride builders must exercise caution when building brakes, as slowing trains down too much may result in the train failing to complete the ride.
==Block Brakes==
RollerCoaster Tycoon 2 introduced Block Brakes, which were not present in the original game but are present on many real-life roller coasters. Block brakes, along with their operating mode, 'Block Section Continuous Circuit mode' set a roller coaster to utilize block brakes.
Block brakes are used to create 'sections' of a particular ride, with each section allowed to hold no more than one train at a time. This feature can be used to prevent, or even eliminate, the chance of a ride crash, either due to brake failures in the station or due to a train stalling out or not completing a circuit. Rides running in Block Section Continuous Circuit Mode treat the first tile of the station and the last tile of any lift hill as a block brake by default. Rides operating in this mode may carry more trains than would fit in the station, since the station now only needs to be long enough to accommodate a single train. The maximum number of trains on a ride with block brakes is one fewer than the number of block brakes on the ride (including the top of all lift hills and the station). Therefore, a ride running with one station and one lift hill in Block Section Continuous Circuit Mode could only run one train.
Block brake sections in all cases will slow a passing train down. If the section immediately following the brake is free of trains, the block brake will allow the train to pass, albeit at a very slow speed (~4 mph). If, however, the section following a brake is occupied by a train, the brake will hold the passing train in place until the section is cleared. 
The use of block brakes complicates the construction of rides. Timing the length of each ride section becomes crucial, to prevent trains from being held up at block brakes for too long. Preferably, a ride should be able to run a complete circuit without being stopped by a block brake, if the ride is well-designed and nothing has happened on the ride (such as a breakdown) to alter the timing of the ride. Additionally, care must be taken on the placement of block brakes, as block brakes will slow down a passing train to a very slow speed. Despite these complications, in most cases it is preferable to build a ride with block brakes, as block brakes reduce the chances of a ride crash.
Category:Descriptions
Category:Ride Elements
Broom Lake

== Overview==
=== Scenario Description ===
The CIA has tapped you to build an experimental, high-tech park on the grounds of formerly top-secret Broom lake. you proved that you know your way around spooks, but don't let THESE "spooks" down or you might get, uh, "reassigned"!
===Pre-built Shops/Stalls===
*Novelty-T-shirts 01
*Rocket Boost Cantina 01
*Space Hats 01
*Information 01
*Information 02
*Toilets 01
*Umbrellas 01
== Objectives==
=== Apprentice ===
*VIP(Clint Bushton) Breakdown Tolerance: High
*Minimum park value: $15,000
*Reward: New park unlock
=== Entrepreneur ===
*VIP(Clint Bushton) Breakdown Tolerance: Medium
*Repay Loan
*Reward: Large amount of cash ($10,000)
=== Tycoon ===
*VIP(Clint Bushton) Breakdown Tolerance: Low
*Minimum park value: $30,000
*Reward: Caterpillar Racer (Junior Roller Coaster)
== Scenario Guide ==
The scenario guide can be viewed here.
==Available Rides==
===RollerCoasters===
*Air Powered Coaster
*Bobsleigh
*Compact Inverted Coaster
*Flying Coaster
*LIM Launched Coaster
===Junior Rides===
*Flying Saucers ride
===Thrill Rides===
*Swinging Inverter Ship
===Water Rides===
*(none)
===Gentle Rides===
*3D Cinema
*Laser Battle
*Zero G trampoline
===Transport Rides===
*Monorail
===Other Rides and Attractions===
*Motorbike Races
===Shops & Facilities===
*Cookies
*Hot Dogs
*Information
*Novelty T-shirts
*Rocket Boost Cantina
*Space Hats
*Space Shake
*Toilets
*Umbrellas
==Available Scenery==
==Researchable Scenery==
==Other Notes==
Category:RollerCoaster Tycoon 3 Scenario
Category:Scenario
Category:RollerCoaster Tycoon 3
Broom Lake/Scenario Guide

Since this park has plenty of prebuilt stalls, raise the prices on them, otherwise you are not going to beat this scenario. Also, DO NOT take out any money from your loan, because you'll regret it. In fact, just pay off your entire loan immediately. I know $2,000 or so doesn't seem like a lot of cash, but with profit from your stalls and a good ride (shuttle loop LIM coaster or swinging inverter ship) money can start stacking up pretty fast and the park value objective is not a major problem.
If you want to build a coaster, use either a custom built LIM shuttle loop or boomerang design, after that, just build platform rides. Also, after you beat the entrepreneur level, use the extra money to build more platform rides and another coaster. If any ride proves to be unpopular, just demolish it BECAUSE YOU CAN NOT AFFORD TO HAVE A WORTHLESS RIDE SUCKING UP ALL YOUR MONEY ON THIS SCENARIO. Don't go too crazy with construction, or else you'll quickly be bankrupt. Also, don't worry about the VIP, he won't stay in the park for very long. If you get really desperate for money, you can delete scenery and you can also delete the path that leads to nowhere (the one with the tunnel that's farthest from the entrance). Another trick is to put the price of entry to the park up to $5, this shouldn't affect the amount of guests entering your park.
Category:Scenario Guide
Bucking Bull

Bucking Bull is a thrill ride that first appeared in RollerCoaster Tycoon 3.
==Construction==
There are four small spaces with a mechanic bull on each one. A guest mounts one of the bulls and plays.
Category:Rides
Category:Thrill Rides
Category:Thrill Rides in RCT3
Category:Attractions
Category:RollerCoaster Tycoon 3 Ride
Buffalo Roundabout

===Construction===
The  buffalo vehicles slowly move around the landform in the center while an animatronic cowboy waves its lasso. After about 17-30 seconds, the ride ends.
===Special Track Elements===
===Constraints===
===Vehicles===
*12 buffalo-shaped vehicles with saddles and wooden poles
===Other Information===
Other information on this ride goes here.
===In Real Life===
*Information of this ride type in real life goes here
===Gallery===
Category:Rides
Category:Wild! Ride
Category:RollerCoaster Tycoon 3 Ride
Category:Junior Rides
Category:Attractions
Category:Articles needing improvement
Category:RollerCoaster Tycoon 3
Buggy

Mike Young, also known by the nickname Buggy, is a former creator of custom objects for RollerCoaster Tycoon 2 and RollerCoaster Tycoon 3, as well as a contributor of the UCES. Although he no longer creates custom objects for either game, he still maintains a complete archive of his creations on his website. Buggy is credited by The Amazing Earl for having programmed the Swinger, Motocross and Bouncer rides, and his custom creations include many scenery objects, such as flowers, vehicles and structures, several working shops/stalls, custom pathways, a handful of scenarios, and a small number of fully functioning rides such as the Ball Play Area and Wild West Show. Buggy has also coded two programs for players to create their own custom pathways and rides for RollerCoaster Tycoon 2.
==External Links==
* Buggy's Official Site
* Buggy's RCT Download Page
Category:Downloads
Category:Custom-Made Material
Build Your Own Six Flags Belgium

==Overview==
Build your own version of this European Six Flags park
Simply an empty version of the Six Flags Belgium scenario.
== Scenario Guide ==
You can read the Scenario Guide here
====
======
====Available====
====Researched====
======
====Available====
====Researched====
======
====Available====
====Researched====
======
====Available====
====Researched====
======
====Available====
====Researched====
======
====Available====
====Researched====
====
====Available====
====Researched====
======
======
==Water ==
==Other Notes==
Category:Scenario
Category:Other Parks
Category:Guests at Given Date Objective
Category:Scenario Stubs
Build Your Own Six Flags Great Adventure

==Overview==
Use your design skills to recreate this Six Flags park
An empty version of Six Flags Great Adventure that you can build.
== Scenario Guide ==
You can read the Scenario Guide here
====
======
====Available====
====Researched====
*(none)
======
====Available====
====Researched====
======
====Available====
====Researched====
======
====Available====
====Researched====
======
====Available====
====Researched====
======
====Available====
====Researched====
====
====Available====
====Researched====
======
======
==Water ==
==Other Notes==
Category:Scenario
Category:Other Parks
Category:Guests at Given Date Objective
Category:Scenario Stubs
Build Your Own Six Flags Great Adventure/Scenario Guide

==Scenario Guide==
A good idea to rebuild the Great Adventure is to mark off certain areas at first, and fill the part by the entrance full of rides and stalls, then expand to a different part, and so on. The total absence of rides allows for creativity in sections, allowing players to switch the Pirate section of the original park to a Roman section if they like. 
The urban section at the west of the park's entrance (with 2*2 house-like constructions) can be razed for a small profit ; however the 2*2 Town Halls from the Urban Themeing shall not be touched, as they will cost the player $100 and dent the park value upon removal.
Players are advised that this scenario offers a $100,000 loan limit, which could come in handy ; With a 10% loan interest however, which will (unlike Volcania per example) take a toll on the park's finances as soon as contracted. 
There are a lot of rides and space available, so players can use this to their advantage. Plus, ride layering (massive steel coasters on top of less tall coasters, while Go-Karts and Junior Roller Coaster would occupy ground level) will allow further space saving and therefore render the purchase of additional land useless. It is very easy to attract guests to the park, but its also very easy to lose these guests due to lack of stalls, bathrooms and staff. Staff will be needed : not much in numbers, but with carefully set patrol areas : 12 handymen with good patrol areas will be as efficient as 20 handymen roaming free. Players who rebuild the Great Adventure in the original game, should remember to reduce the inspection times to 10 minutes on all rides but the mazes. For OpenRCT2 players however, this is set automatically ; their counterpart being cranking the Maze guest capacities to 64 guests instead of 16. Players can also crank up the entrance price after a while, as guests here have a large wallet and the Cash Machine is available.
category:Scenario Guide
Build Your Own Six Flags Holland

==Overview==
Build this European Six Flags park the way you want to
You get to build in an empty Six Flags Holland.
==Scenario Guide==
The scenario guide can be viewed here.
====
======
====Available====
====Researched====
* (none)
======
====Available====
====Researched====
======
====Available====
====Researched====
======
====Available====
====Researched====
======
====Available====
====Researched====
======
====Available====
====Researched====
====
====Available====
====Researched====
======
======
==Water ==
==Other Notes==
Category:Scenario
Category:Other Parks
Category:Guests at Given Date Objective
Category:Scenario Stubs
Build Your Own Six Flags Magic Mountain

==Overview==
Create your own version of this massive Six Flags park
An empty version of Six Flags Magic Mountain that's yours to build.
== Scenario Guide ==
You can read the Scenario Guide here
====
===Transport Rides ===
====Available====
====Researched====
*(none)
===Gentle Rides ===
====Available====
====Researched====
======
====Available====
====Researched====
===Thrill Rides ===
====Available====
====Researched====
===Water Rides ===
====Available====
====Researched====
===Shops & Stalls ===
====Available====
====Researched====
====
====Available====
====Researched====
======
======
==Water ==
==Other Notes==
Category:Scenario
Category:Other Parks
Category:Repay Loan and Park Value Objective
Category:Scenario Stubs
Build Your Own Six Flags Over Texas

==Overview==
Starting from scratch, build the rides in this Six Flags park
An empty Six Flags Over Texas park that you can build.
== Scenario Guide ==
You can read the Scenario Guide here
====
===Transport Rides ===
====Available====
====Researched====
*(none)
===Gentle Rides ===
====Available====
====Researched====
======
====Available====
====Researched====
===Thrill Rides ===
====Available====
====Researched====
===Water Rides ===
====Available====
====Researched====
===Shops & Stalls ===
====Available====
====Researched====
====
====Available====
====Researched====
======
======
====
==Other Notes==
Category:RollerCoaster Tycoon 2 Scenario
Category:Scenario
Category:Other Parks
Category:Guests at Given Date Objective
Category:Scenario Stubs
Build Your Own Six Flags Over Texas/Scenario Guide

==Scenario Guide==
As with all "Create your own Six Flags park" scenarii, Build Your Own Six Flags Over Texas is quite easy to complete, with plenty of rides, space, and time available. A good strategy for this scenario would imply building through the park using the existing pathways, but also focus on one little area at a time, and block off other areas which cannot yet be filled so early in the scenario. Players should only focus on the first little areas near the entrance, deleting tiles of path leading to the next areas and when —and only when— they can afford expanding the park construction further, refill the footpaths leading there.
The Spanish district of the original park (and its centerpiece La Vibora) can be rebuilt pretty quickly due to being close to the entrance, but the heavy 12% loan interest might slow most players down. Another alternative would be rebuilding the Splash ride and the Judge Roy Scream Wooden Coaster as the main starting pieces, along with the entrance's Merry-Go-Round and starting amenities. That can easily be done with a $5,000 loan extension, and give wise players a kickstart.
Players should make sure to build some transport rides throughout the park, as it will become very large over time. Once the machine rolls again, guests will pour in, giving the wise tycoons tons of money for further construction and refill. Players who manage themselves well, just cannot fail.
Category:Scenario Guide