Accessories

== General Overview ==
Accessories are are items which are usually slotted. Most are not sold by NPCs. Accessories usually give little to no DEF. Accessories cannot be upgraded.
:For a list of accessory recommendations, please check the Equipment Accessories section.
== Accessories List ==
Accessory	Class 	Req. Lvl	Notes 	Notes
 	All 	25 	Sold by NPC (20,000z) 	Sold by NPC (20,000z)
 	Novices only 	 	Sold by NPC (400z) - Essentially a Belt without level limit, but usable only by novices	Sold by NPC (400z) - Essentially a Belt without level limit, but usable only by novices
 	All 	 	NPC Sell value of 5,000z 	NPC Sell value of 5,000z
 	All 	 	Undead resistance +1% 	Undead resistance +1%
 	All 	 	HP+10 	HP+10
 	All 	 	SP+10 	With : SP Regen+9%, +30% ME and Heal on Undead element
 	All except Novices 	20 	MDEF+5, LUK+2Sold by NPC (15,000z) 	With : SP Regen+9%, +30% ME and Heal on Undead element
 	All except Novices 	90 	MDEF+3, LUK+1 	With : SP Regen+9%, +30% ME and Heal on Undead element
 	All except Novices 	35 	DEF+1, AGI+1 	DEF+1, AGI+1
 	All except Novices 	20 	AGI+2 	AGI+2
 	All except Novices 	90 	AGI+1 	AGI+1
 	All except Novices 	35 	DEF+1, INT+1 	DEF+1, INT+1
 	All except Novices 	20 	INT+2 	INT+2
 	All except Novices 	90 	INT+1 	INT+1
 	All except Novices 	20 	DEX+2 	DEX+2
 	All except Novices 	90 	DEX+1 	DEX+1
 	All except Novices 	20 	VIT+2 	VIT+2
 	All except Novices 	90 	VIT+1 	VIT+1
 	All except Novices 	20 	STR+2 	STR+2
 	All except Novices 	90 	STR+1 	STR+1
 	All except Novices 	40 	CRIT+5 	CRIT+5
 	All 	40 	CRIT+6, 0.5% chance to curse yourself when attacking 	CRIT+6, 0.5% chance to curse yourself when attacking
 	All except Novices 	60 	DEX+1, HIT+5, CRIT+5 	DEX+1, HIT+5, CRIT+5
 	All except Novices 	 	With : ATK+50 	With : ATK+50
 	All except Novices 	40 	DEF+3, MDEF+3 	DEF+3, MDEF+3
 	All except Novices 	80 	HIT+10, HP Regen+20%, chance to cast Critical Wound when attacking 	HIT+10, HP Regen+20%, chance to cast Critical Wound when attacking
 	All 	 	All stats +1
Chance to cast Find Stone, Sense, Item Appraisal, Greed when attacking
Chance to cast First Aid, Back Slide, Leap, Sprint when attacked	All stats +1
Chance to cast Find Stone, Sense, Item Appraisal, Greed when attacking
Chance to cast First Aid, Back Slide, Leap, Sprint when attacked
 	All 	 	INT+2, DEX+1
With or : SP Regen+9%, +30% ME and Heal on Undead element
With or : DEX+2, MATK+6%, Cast Time -1% per weapon upgrade
With : DEX+2, MATK+10%, -10% damage from Demon and Undead	INT+2, DEX+1
With or : SP Regen+9%, +30% ME and Heal on Undead element
With or : DEX+2, MATK+6%, Cast Time -1% per weapon upgrade
With : DEX+2, MATK+10%, -10% damage from Demon and Undead
 	All except Novices 	80 	HP+50, ASPD+3% 	HP+50, ASPD+3%
 	All except Novices 	80 	SP+50, Cast delay -1% 	SP+50, Cast delay -1%
 	All except Novices 	80 	CRIT+5 	CRIT+5
 	All except Novices 	33 	SP+5%, INT+1 	Both with and : MDEF+11, INT+5, SP+20%, Cast Time +25%, cast cannot be interrupted
 	All except Novices 	33 	SP+5%, INT+1 	Both with and : MDEF+11, INT+5, SP+20%, Cast Time +25%, cast cannot be interrupted
 	All except Novices 	61 	ATK+5, CRIT+3 	Both with and : ATK+18, STR+2, LUK+9, CRIT+13, Perfect Dodge +13
 	All except Novices 	61 	STR+2, CRIT+3 	Both with and : ATK+18, STR+2, LUK+9, CRIT+13, Perfect Dodge +13
 	All 	 	HP+70 	Novice: HP+30
 	All 	 	VIT+1 	Swordman: DEF+2
 	All 	 	INT+1 	Acolyte: SP+50
 	All 	 	INT+1 	Mage: SP Recovery + 5%
 	All 	 	DEX+1 	Archer: ATK+10
 	All 	 	AGI+1 	Thief: ASPD+3%
 	All 	 	STR+1 	Merchant: CRIT+5
 	All 	 	ATK+5%, MATK+5% 	ATK+5%, MATK+5%
 	All except Novices 	 	All stats +1 	All stats +1
 	All except Novices 	61 	All stats +2 	All stats +2
 	All except Novices 	81 	HP+300, ASPD+5%, Casting speed +3%
+10% Fire, Earth, Wind, Water resistance
+5% Heal, Sanctuary, Aid Potion
+3% Heal, Sanctuary, Aid Potion on yourself	HP+300, ASPD+5%, Casting speed +3%
+10% Fire, Earth, Wind, Water resistance
+5% Heal, Sanctuary, Aid Potion
+3% Heal, Sanctuary, Aid Potion on yourself
 	Swordman, TaeKwon Master 	70 	DEF+1, ATK+5%, MATK+5%
With : ATK+5%, MATK+3% 	HP+500, SP+50, HIT+10, Stun when attacking
 	Merchant 	70 	DEF+1, ATK+5%, MATK+5%
With : ATK+5%, MATK+3% 	HP+500, SP+50, ASPD+10%, Curse when attacking
 	Thief, Ninja 	70 	DEF+1, ATK+5%, MATK+5%
With : ATK+5%, MATK+3% 	HP+300, SP+80, Flee+10, Poison when attacking
 	Archer 	70 	DEF+1, ATK+5%, MATK+5%
With : ATK+5%, MATK+3% 	HP+300, SP+80, CRIT+10, Blind when attacking
 	Acolyte 	70 	DEF+1, ATK+5%, MATK+5%
With : ATK+5%, MATK+3% 	HP+600, MDEF+6, Silence when attacking
 	Mage, Soul Linker 	70 	DEF+1, ATK+5%, MATK+5%
With : ATK+5%, MATK+3% 	HP+600, MDEF+6, Stone when attacked
 	Swordman, Thief, Merchant	 	HP+50, DEF+1
With : HP+150, DEF+5 	HP+50, DEF+1
With : HP+150, DEF+5
 	Swordman, Merchant 	50 	DEF+1, Bash and Mammonite damage +6% 	DEF+1, Bash and Mammonite damage +6%
 	Thief, Ninja 	30 	DEF+1, MDEF+1, STR+1, AGI+1
With : HP+300, skill SP cost -20% 	DEF+1, MDEF+1, STR+1, AGI+1
With : HP+300, skill SP cost -20%
 	Wizard, Sage, Soul Linker	80 	SP+20 	Both with or : INT+5, HP+700, ASPD+5%
 	Wizard, Sage, Soul Linker	80 	With and : MATK+7%, HP/SP Regen +15% 	Both with or : INT+5, HP+700, ASPD+5%
 	Archer 	65 	+3% ranged damage 	+3% ranged damage
 	Archer 	65 	With : DEX+1, SP+50, SP Regen +10% 	With : DEX+1, SP+50, SP Regen +10%
 	Transcendent 2nd 	90 	AGI+2
With : ASPD+10%, 5% short-ranged physical reflect 	AGI+2
With : ASPD+10%, 5% short-ranged physical reflect
 	Transcendent 2nd 	50 	Cast delay -5%, skill SP cost +5% 	Cast delay -5%, skill SP cost +5%
 	Transcendent 2nd 	90 	DEX+2, MATK+3%
With : Cast Time -10% 	DEX+2, MATK+3%
With : Cast Time -10%
 	Transcendent 2nd 	 	HP+100, SP+100, Heal +5%, physical damage versus +10% 	HP+100, SP+100, Heal +5%, physical damage versus +10%
 	Transcendent 2nd 	 	DEF+1, MDEF+3 	INT+2, SP+5%
 	Transcendent 2nd 	 	DEF+1, MDEF+3 	STR+3, ATK+10
 	Transcendent 2nd 	 	DEF+1, MDEF+3 	AGI+3, Flee+5
 	Transcendent 2nd 	 	DEF+1, MDEF+3 	DEX+3, Hit+10
 	Transcendent 2nd 	 	ATK+15, STR+2, VIT+1, +10% Fire resistance
Chance to cast Fire Ball, Gloria Domini, Zen, Bowling Bash, Fury when attacking	With each other: Chance to cast Meteor Assault, Sonic Blow, Lex Aeterna, Occult Impaction, Guillotine Fist when attacking
 	Transcendent 2nd 	 	DEF+2, MDEF+2, AGI+2, VIT+1
Chance to cast Quagmire, Heal, Assumptio, Tarot Card of Fate, Venom Splasher when attacked	With each other: Chance to cast Meteor Assault, Sonic Blow, Lex Aeterna, Occult Impaction, Guillotine Fist when attacking
 	Sniper 	70 	DEX+3, SP+50 	With each other: Skill SP cost -25%
 	Sniper 	70 	DEX+3, SP+50 	With each other: Skill SP cost -25%
 	All 	94 	God Items 	DEF+1, MDEF+5, STR+6, AGI+6, VIT+6, INT+6, LUK+10
 	All 	94 	God Items 	DEF+2, MDEF+7, STR+40
 	All 	 	Used for wedding 	Used for wedding
 	All 	 	Quest Item 	Biolabs Entrance
 	All 	 	Quest Item 	Finding The Moving Island
 	All 	 	Quest Item 	Christmas Event (2008-2009)
Enables Christmas Carol skill
Category: Items