List of SSB4 Music (Super Mario Bros. series)

This is a list of all the music pertaining to the universe in and . 
==Mario Bros.==
===Origin===
This remix, originally from Brawl, incorporates the "level start" (a snippet of "" by ) and title screen themes from the original 
===Composition and Arrangements===
Source: Mario Bros.
Arrangement Supervisor: Shogo Sakai
Composition: Nintendo
Arrangement: HAL Laboratory, Inc.
Composition and arrangement Copyright Nintendo
==Super Mario Bros. Medley==
===Origin===
A medley of songs that plays in It begins with a small portion of the castle theme, which is followed by the ground, underwater, and underground themes.
===Composition and Arrangements===
Source: Super Mario Bros.
Arrangement Supervisor: Koji Kondo
Composition: Nintendo
Arrangement: Nintendo
Composition and arrangement Copyright Nintendo
==Ground Theme / Underground Theme (Super Mario Bros.)==
===Origin===
This piece is a medley of the ground, underground, and castle themes from the original Super Mario Bros.
===Composition & Arrangements===
Source: Super Mario Bros.
Arrangement Supervisor: Tetsuya Shibata
Composition: Nintendo
Arrangement: Unique Note Co., Ltd.
Composition and arrangement Copyright Nintendo
==Ground Theme (Super Mario Bros.) (Original)==
===Origin===
This theme is taken directly from the NES release of Super Mario Bros., where it plays in the overworld areas of the game.
===Composition & Arrangements===
Source: Super Mario Bros.
Composition and arrangement Copyright Nintendo
===Unlock Method===
*Download the Super Mario Maker stage.
==Ground Theme (Super Mario Bros.) (Remix)==
===Origin===
This remix of the music from Super Mario Bros. is taken directly from Super Smash Bros. Brawl.
===Composition & Arrangements===
Source: Super Mario Bros.
Arrangement Supervisor: Koji Kondo
Composition: Nintendo
Arrangement: Nintendo
Composition and arrangement Copyright Nintendo
==Underground Theme (Super Mario Bros.)==
===Origin===
This remix of the music from Super Mario Bros. is taken directly from Super Smash Bros. Brawl.
===Composition & Arrangements===
Source: Super Mario Bros.
Arrangement Supervisor: Kentaro Ishizaka
Composition: Nintendo
Arrangement: HAL Laboratory, Inc.
Composition and arrangement Copyright Nintendo
===Trivia===
This is the only remix in the Nintendo 3DS version that returns from a previous Super Smash Bros. game and doesn't also appear in the Wii U version.
==Underwater Theme (Super Mario Bros.)==
===Origin===
This remix of the underwater music from Super Mario Bros. is taken directly from Brawl.
===Composition & Arrangements===
Source: Super Mario Bros.
Arrangement Supervisor: Shogo Sakai
Composition: Nintendo
Arrangement: HAL Laboratory, Inc.
Composition and arrangement Copyright Nintendo
===Unlock Methods===
*Collect a random CD containing this track.
*Download the Super Mario Maker stage.
===Other Uses===
This track was used in Wii U - Super Smash Bros. for Wii U 50-Fact Extravaganza when revealing all the Composers for Super Smash Bros. 4.
==Peach's Castle Stage==
===Origin===
A returning remix of the Super Mario Bros. ground theme from the original Super Smash Bros.
===Composition & Arrangements===
Source: Super Mario Bros.
Arrangement Supervisor: Hirokazu Ando
Composition: Nintendo
Arrangement: HAL Laboratory, Inc.
Composition and arrangement Copyright Nintendo
===Unlock Methods===
*Download the Peach's Castle (64) stage.
*Download the Super Mario Maker stage. (Wii U only)
===Other Uses===
The track would play when viewing the Peach's Castle 64 page on the 3DS DLC Shop.
==Princess Peach's Castle==
===Origin===
This theme is an arrangement of the overworld and underground themes from Super Mario Bros., taken directly from Super Smash Bros. Melee.
===Composition & Arrangements===
Source: Super Mario Bros.
Arrangement Supervisor: Shogo Sakai
Composition: Nintendo
Arrangement: HAL Laboratory, Inc.
Composition and arrangement Copyright Nintendo
==Super Mario Bros.: The Lost Levels Medley==
===Origin===
This track is an orchestral medley of songs all from : The ending theme, underground theme, jingle, "timer warning", underwater theme, invincible theme, and "level clear" theme. Despite the name saying that this track originates from Super Mario Bros.: The Lost Levels (known in Japan as Super Mario Bros. 2), all six tracks included in the medley originated in the Nintendo Entertainment System/Famicom version of Super Mario Bros. as well as the arcade version . Vs. Super Mario Bros.'s ending was modified from the original Super Mario Bros., and then Super Mario Bros.: The Lost Levels extended the ending of Vs. Super Mario Bros.
===Composition & Arrangements===
Source: Super Mario Bros.: The Lost Levels
Arrangement Supervisor: Katsuro Tajima
Composition: Nintendo
Arrangement: BANDAI NAMCO Studios Inc.
Composition and arrangement Copyright Nintendo
==Ground Theme (Super Mario Bros. 2)==
===Origin===
This theme is taken directly from the NES release of , where it plays in the overworld areas of the game. The track was also used in Super Smash Bros. Melee where it plays on the Mushroom Kingdom II stage.
The track itself is a modified version of the overworld theme from , which was the initial Japanese release on the Famicom Disk System. The NES version was brought back to Japan as Super Mario USA. As such this track is known as Ground Theme (Super Mario USA) in Japan.
===Composition & Arrangements===
Source: Super Mario Bros. 2
Composition and arrangement Copyright Nintendo
===Unlock Methods===
*Download the Peach's Castle (64) stage.
*Download the Super Mario Maker stage.
==Super Mario Bros. 3 Medley==
===Origin===
This track is a medley of five songs from : the athletic theme, the level clear theme, World 4's music, the Hammer Bros.' theme, and the fanfare when Mario dies.
===Composition & Arrangements===
Source: Super Mario Bros. 3
Arrangement Supervisor: Shota Kageyama
Composition: Nintendo
Arrangement: GAME FREAK inc.
Composition and arrangement Copyright Nintendo
===Unlock Method===
*KO your rival 2 or more times in a single Rival Smash.
*Download the Super Mario Maker stage.
==Ground Theme (Super Mario Bros. 3) (Original)==
===Origin===
This theme is taken directly from the NES release of Super Mario Bros. 3, where it plays in the overworld levels of the game, particularly .
===Composition & Arrangements===
Source: Super Mario Bros. 3
Composition and arrangement Copyright Nintendo
===Unlock Methods===
*Download the Peach's Castle (64) stage.
*Download the Super Mario Maker stage.
==Ground Theme (Super Mario Bros. 3) (Remix)==
===Origin===
A remix of the overworld and Grass Land map themes from Super Mario Bros. 3, from Melee. While the tune itself remains largely the same, some slight changes were made to the song.
===Composition and Arrangements===
Source: Super Mario Bros. 3
Arrangement Supervisor: Shogo Sakai
Composition: Nintendo
Arrangement: HAL Laboratory, Inc.
Composition and arrangement Copyright Nintendo
==Airship Theme (Super Mario Bros. 3)==
===Origin===
This theme is a remix of the music played on Airship levels from Super Mario Bros. 3. This remix returns from Brawl.
===Composition & Arrangements===
Source: Super Mario Bros. 3
Arrangement: Motoi Sakuraba
Composition: Nintendo
Composition and arrangement Copyright Nintendo
===Other uses===
This track was used in the beginning portion of 's reveal trailer.
==Underground Theme (Super Mario Land)==
===Origin===
This track plays in the and of . A lot of levels in these worlds take place underground, so this remix was named Underground Theme (Super Mario Land). This remix is taken directly from Brawl.
===Composition & Arrangements===
Source: Super Mario Land
Arrangement: Koji Hayama
Composition: Nintendo
Composition and arrangement Copyright Nintendo
===Unlock Methods===
*Collect a random CD containing this track.
*Download the Super Mario Maker stage.
==Super Mario World Medley==
===Origin===
This theme is a medley of various themes from , starting off with the ground level variant of the theme used in the game's levels. It leads into an interlude with percussion used whenever playing a level while riding Yoshi before transitioning into the bonus phase theme until it goes to the drumroll after clearing the level tape, followed by the /Super Star theme before finally looping back into the ground level theme.
===Composition & Arrangements===
Source: Super Mario World
Arrangement Supervisor: Hiroshi Okubo
Composition: Nintendo
Arrangement: BANDAI NAMCO Studios Inc.
Composition and arrangement Copyright Nintendo
==Ground Theme (Super Mario World)==
===Origin===
This theme is taken directly from the SNES release of Super Mario World, where it plays in the overworld areas of the game. The bongos that play following the second loop (taken from the Super Mario World album) play while Mario is riding on Yoshi, similar to the woodblock track in the Yoshi's Island music track from Super Smash Bros. Melee.
===Composition & Arrangements===
Source: Super Mario World
Composition and arrangement Copyright Nintendo
===Unlock Method===
*Download the Super Mario Maker stage.
==Yoshi's Island (Melee)==
===Origin===
This theme is an arrangement of the "Athletic theme" from Super Mario World. Later on in this remix, a woodblock beat will be added. This is derived from how a woodblock beat would be added to the background music whenever Mario rode Yoshi in Super Mario World. This remix returns from Melee.
===Composition & Arrangements===
Source: Super Mario World
Arrangement Supervisor: Hirokazu Ando
Composition: Nintendo
Arrangement: HAL Laboratory, Inc.
Composition and arrangement Copyright Nintendo
==Fortress Boss (Super Mario World)==
===Origin===
This is a Latin-styled remix of the battle theme for when Mario fights one of the castle bosses in Super Mario World.
===Composition & Arrangements===
Source: Super Mario World
Arrangement: ACE (TOMOri Kudo / CHiCO)
Composition: Nintendo
Composition and arrangement Copyright Nintendo
==Castle / Boss Fortress (Super Mario World/SMB 3)==
===Origin===
This theme is a remix of the Castle theme from Super Mario World and the Fortress theme from Super Mario Bros. 3. This remix returns from Brawl.
===Composition & Arrangements===
Source: Super Mario World/Super Mario Bros. 3
Arrangement Supervisor: Yusuke Takahama
Composition: Nintendo
Arrangement: TARGET ENTERTAINMENT INC.
Composition and arrangement Copyright Nintendo
==Title/Ending (Super Mario World)==
===Origin===
This theme is a remix of the title screen music and ending theme from Super Mario World. This remix returns from Brawl.
===Composition & Arrangements===
Source: Super Mario World
Arrangement Supervisor: Shota Kageyama
Composition: Nintendo
Arrangement: PROCYON STUDIO
Composition and arrangement Copyright Nintendo
===Unlock Methods===
*Play as and hit Sandbag at least 320m (1049 ft.) in Solo Home-Run Contest.
*Download the Super Mario Maker stage.
==Main Theme (Super Mario 64) (Original)==
===Origin===
This prominent stage theme from plays in the game's first two areas: and , as well as and . This is taken directly from that game.
===Composition & Arrangements===
Source: Super Mario 64
Composition and arrangement Copyright Nintendo
===Unlock Method===
*Collect a random CD containing this track.
==Main Theme (Super Mario 64) (Remix)==
===Origin===
This track is a remix of the song played on the stages Bob-omb Battlefield, Tall, Tall Mountain, Tiny Huge Island and Whomp's Fortress in Super Mario 64. The theme that plays during the opening cutscene where Lakitu flies around the castle is also heard at the end, before cutting abruptly back to the beginning.
===Composition & Arrangements===
Source: Super Mario 64
Arrangement Supervisor: Hiroyuki Kawada
Composition: Nintendo
Arrangement: BANDAI NAMCO Studios Inc.
Composition and arrangement Copyright Nintendo
===Unlock Method===
*Download the Peach's Castle (64) stage.
==Slide==
===Origin===
In and its remake, one of the rooms Mario can access has three (two in the DS version) stained glass windows with Peach's portrait. One of which grants access to a secret level, which, once completed, rewards the player with a . A second one can be collected if players finish this level in twenty-one seconds or less. In addition, this track can also be heard in , and during a race with . The track used in Smash Bros. comes directly from this level.
===Composition & Arrangements===
Source: Super Mario 64
Composition and arrangement Copyright Nintendo
===Unlock Method===
*Download the Peach's Castle (64) stage.
==Rainbow Cruise==
===Origin===
Rainbow Cruise is a medley of the "Slide" theme from , which is also the level music, and the Underwater Theme from Super Mario Bros. This medley is taken directly from Super Smash Bros. Melee, where it played on the Rainbow Cruise stage. It also played in Brawl on the same stage. In the PAL release, the track is referred to as Rainbow Ride which was the name of the stage in Super Mario 64.
===Composition & Arrangements===
Source: Super Mario 64
Arrangement Supervisor: Shogo Sakai
Composition: Nintendo
Arrangement: HAL Laboratory, Inc.
Composition and arrangement Copyright Nintendo
==Delfino Plaza==
===Origin===
This theme is taken directly from 's hub world, .
===Composition & Arrangements===
Source: Super Mario Sunshine
Composition and arrangement Copyright Nintendo
==Ricco Harbor==
===Origin===
This theme is taken directly from Super Mario Sunshine's second stage, .
===Composition & Arrangements===
Source: Super Mario Sunshine
Composition and arrangement Copyright Nintendo
==Main Theme (New Super Mario Bros.)==
===Origin===
This theme is a remix of the overworld theme from . This remix returns from Brawl.
===Composition & Arrangements===
Source: New Super Mario Bros.
Arrangement Supervisor: Shogo Sakai
Composition: Nintendo
Arrangement: HAL Laboratory, Inc.
Composition and arrangement Copyright Nintendo
==Rosalina in the Observatory / Luma's Theme==
===Origin===
This track is a medley of "Rosalina in the Observatory 3," a recurring theme from that plays in the after beating , and "Luma's Theme," which plays during most of in the same game.
===Composition & Arrangements===
Source: Super Mario Galaxy
Arrangement: Manami Kiyota
Composition: Nintendo
Composition and arrangement Copyright Nintendo
===Unlock Method===
Clear a Master Orders ticket while playing as .
==Egg Planet (Remix)==
===Origin===
This track is a remix of Egg Planet from Super Mario Galaxy, and the Underground and Super Star theme that recur throughout the franchise. It plays during the level. The first notes of the Super Mario Bros. overworld theme and the "speed-up" theme can also be heard.
===Composition & Arrangements===
Source: Super Mario Galaxy
Arrangement Supervisor: Nobuko Toda
Composition: Nintendo
Arrangement: FILM SCORE LLC
Composition and arrangement Copyright Nintendo
===Other Uses===
This track was used during Super Smash Bros. Direct 4.8.2014 when Sakurai revealed the stages for Super Smash Bros. For Wii U.
==Egg Planet (Original)==
===Origin===
This music, taken directly from Super Mario Galaxy, plays when Mario travels the .
===Composition & Arrangements===
Source: Super Mario Galaxy
Composition and arrangement Copyright Nintendo
==Super Mario Galaxy==
===Origin===
Taken directly from Super Mario Galaxy, this track plays during the credits.
===Composition & Arrangements===
Source: Super Mario Galaxy
Composition and arrangement Copyright Nintendo
==Gusty Garden Galaxy==
===Origin===
This is the eponymous theme of the from Super Mario Galaxy, taken directly from that game.
===Composition & Arrangements===
Source: Super Mario Galaxy
Composition and arrangement Copyright Nintendo
===Unlock Method===
Collect a random CD containing this track.
===Other uses===
This track was used in 's reveal trailer.
==Theme of SMG2==
===Origin===
This is the main theme of . It was never actually used in-game, instead only being found in the game's Media Summit 2010 trailer and the official soundtrack.
===Composition & Arrangements===
Source: Super Mario Galaxy 2
Composition and arrangement Copyright Nintendo
==Sky Station==
===Origin===
Taken directly from Super Mario Galaxy 2, this music plays when Mario travels the . In the PAL release, the track is known as Sky Station Galaxy.
===Composition & Arrangements===
Source: Super Mario Galaxy 2
Composition and arrangement Copyright Nintendo
==Bowser's Galaxy Generator==
===Origin===
Taken directly from Super Mario Galaxy 2, this track plays when Mario travels .
===Composition & Arrangements===
Source: Super Mario Galaxy 2
Composition and arrangement Copyright Nintendo
===Unlock Method===
Collect a random CD containing this track.
==Fated Battle==
===Origin===
Taken directly from Super Mario Galaxy 2, this track is played during Mario's final battle with Bowser at Bowser's Galaxy Generator.
===Composition & Arrangements===
Source: Super Mario Galaxy 2
Composition and arrangement Copyright Nintendo
==Super Mario 3D Land Theme / Beach Theme==
===Origin===
This track is a combination of the overworld and beach themes from . At one point the first notes of the Super Mario Bros. overworld theme can be heard; said notes are played in the same pitch as the "Retro Mario" theme from Super Mario 3D Land. When played on 3D Land, the music will only shift to the Beach theme upon reaching the seaside area of the scrolling scenery, looping the main theme segment until then, which fades out before the transition. In all other contexts that the song is heard, the theme transitions to the Beach theme segment in a linear fashion at the end of the Main theme segment with no fading out.
===Composition & Arrangements===
Source: Super Mario 3D Land 
Arrangement Supervisor: Jesahm
Composition: Nintendo
Arrangement: BANDAI NAMCO Studios Inc.
Composition and arrangement Copyright Nintendo
==Athletic Theme / Ground Theme (New Super Mario Bros. 2)==
===Origin===
Despite what the name implies, this is a medley of the reoccuring "Athletic" and "Ground" themes from the general New Super Mario Bros. series (minus New Super Mario Bros. U); the song's name refers to their usage in to correlate with Golden Plains, the stage it plays on. While the Ground theme and Athletic theme usually share the same general melody and chord progression, they differ in instrumentation and refrains; the remix in Smash is mostly based on the Athletic theme, while including both of the refrains from the Athletic and Ground theme.
===Composition & Arrangements===
Source: New Super Mario Bros. 2
Arrangement Supervisor: Yusuke Takahama
Composition: Nintendo
Arrangement: TARGET ENTERTAINMENT INC.
Composition and arrangement Copyright Nintendo
==Ground Theme (New Super Mario Bros. 2)==
===Origin===
The overworld theme from . Despite the track title stating its origin from New Super Mario Bros. 2, it originally hailed from , as New Super Mario Bros. 2 only included a doo-wop chorus.
===Composition & Arrangements===
Source: New Super Mario Bros. 2
Composition and arrangement Copyright Nintendo
==Ground Theme (New Super Mario Bros. U)==
===Origin===
This is the main theme of , taken directly from that game.
===Composition and Arrangements===
Source: New Super Mario Bros. U
Composition and arrangement Copyright Nintendo
===Unlock Methods===
*Download the Super Mario Maker stage.
==Super Bell Hill==
===Origin===
The main theme of , taken directly from that game. It plays in the first level, . The track also appeared in as the show's theme song as well as in as the theme for the first stage of the .
===Composition and Arrangements===
Source: Super Mario 3D World
Composition and arrangement Copyright Nintendo
==The Great Tower Showdown 2==
===Origin===
The final boss battle theme from Super Mario 3D World. In the last stage of , "", this track is played during the second phase of the final battle with , while ascending the titular Great Tower. This track is taken directly from the original game, although it now has a fade-in loop back to the beginning of the song (the original game had the song loop the last part when Mario and co. reach the top of the tower).
===Composition & Arrangements===
Source: Super Mario 3D World
Composition and arrangement Copyright Nintendo
==Champion Road==
===Origin===
Taken directly from Super Mario 3D World, this track is a remix of Gusty Garden Galaxy's theme from Super Mario Galaxy. This track plays during the game's final level, , as well as a few other levels in the game, namely and .
===Composition & Arrangements===
Source: Super Mario 3D World
Composition and arrangement Copyright Nintendo
===Trivia===
The title of this track, taken from the official Super Mario 3D World soundtrack, is "Champion Road", matching the British/Australian name of the level it is named after, despite the original level being called "Champion's Road" in the American version.
==Style Switch: Ground Theme==
===Origin===
This is a medley of ground themes directly ported from Super Mario Bros., Super Mario Bros. 3, Super Mario World, and New Super Mario Bros. U, and the track fades out after each phase to the next track. When used on Super Mario Maker, it will switch between the tracks as the stage switches themes. As each track is available separately, "Style Switch" does not appear in the Sound Test.
===Unlock Method===
*Download the Super Mario Maker stage.
==Title (Super Mario Maker)==
===Origin===
This is a remix of the title theme from .
===Composition & Arrangements===
Source: Super Mario Maker
Arrangement Supervisor: Saki Kasuga
Composition: Nintendo
Arrangement: BANDAI NAMCO Studios Inc.
Composition and arrangement Copyright Nintendo
===Unlock Method===
*Download the Super Mario Maker stage.
===Other Uses===
The track would play on the 3DS DLC Shop when looking at the Super Mario Maker page.
==Mario Circuit==
===Origin===
This is a remix of the "" track theme from Super Mario Kart, returning from Brawl.
===Composition & Arrangements===
Source: Super Mario Kart
Arrangement Supervisor: Yusuke Takahama
Composition: Nintendo
Arrangement: TARGET ENTERTAINMENT INC.
Composition and arrangement Copyright Nintendo
==Luigi Raceway==
===Origin===
This theme is a remix of the track that plays on , , , and in , returning from Brawl.
===Composition & Arrangements===
Source: Mario Kart 64
Arrangement: Yasufumi Fukuda
Composition: Nintendo
Composition and arrangement Copyright 
==Rainbow Road (Mario Kart: Double Dash!!)==
===Origin===
Taken directly from , this track plays when players race around .
===Composition & Arrangements===
Source: Mario Kart: Double Dash!!
Composition and arrangement Copyright Nintendo
==Waluigi Pinball==
===Origin===
A remix of the theme of the and courses from . This track was previously featured in Brawl.
===Composition & Arrangements===
Source: Mario Kart DS
Arrangement Supervisor: Kentaro Ishizaka
Composition: Nintendo
Arrangement: HAL Laboratory, Inc.
Composition and arrangement Copyright Nintendo
==Mushroom Gorge==
===Origin===
Taken directly from , this track plays when players race around .
===Composition & Arrangements===
Source: Mario Kart Wii
Composition and arrangement Copyright Nintendo
==Circuit (Mario Kart 7)==
===Origin===
This theme is a remix of the Circuit theme from . A remixed segment from can also be heard, which includes from Mario Kart 64 and the Circuit theme from .
===Composition & Arrangements===
Source: Mario Kart 7
Arrangement Supervisor: Junichi Nakatsuru
Composition: Nintendo
Arrangement: BANDAI NAMCO Studios Inc.
Composition and arrangement Copyright Nintendo
==Rainbow Road Medley==
===Origin===
Rainbow Road Medley is a medley of three different versions of the track music from three handheld titles: , , and .
===Composition & Arrangements===
Source: Mario Kart 7 / Mario Kart DS / Mario Kart: Super Circuit
Arrangement Supervisor: Ryo Watanabe
Composition: Nintendo
Arrangement: BANDAI NAMCO Studios Inc.
Composition and arrangement Copyright Nintendo
===Trivia===
As Mario Kart 7s Rainbow Road soundtrack contains a segment of the Rainbow Road soundtrack from , this song technically also contains a remix of Mario Kart 64s. This also applies to the rendition of Rainbow Road, whose soundtrack also contains a segment of Mario Kart 64s.
==Rainbow Road (Mario Kart 7)==
===Origin===
Taken directly from Mario Kart 7, this track plays when players race around .
===Composition & Arrangements===
Source: Mario Kart 7
Composition and arrangement Copyright Nintendo
===Unlock Method===
*Collect a random CD containing this track.
==Cloudtop Cruise==
===Origin===
This theme is a remix of the theme from , essentially combining the normal and the 'Thundercloud' rock versions of the music from the original game. The Cloudtop Cruise theme itself contains a remix of the theme from .
===Composition & Arrangements===
Source: Mario Kart 8
Arrangement Supervisor: Atsuko Asahi
Composition: Nintendo
Arrangement: Nintendo
Composition and arrangement Copyright Nintendo
==Mario Kart Stadium==
===Origin===
Taken directly from Mario Kart 8, this track plays when players race around .
===Composition & Arrangements===
Source: Mario Kart 8
Composition and arrangement Copyright Nintendo
==Mario Circuit (Mario Kart 8)==
===Origin===
Taken directly from Mario Kart 8, this track plays when players race around . This track is also a remix of Mario Kart Stadium's theme.
===Composition & Arrangements===
Source: Mario Kart 8
Composition and arrangement Copyright Nintendo
==Rainbow Road (Mario Kart 8)==
===Origin===
Taken directly from Mario Kart 8, this track plays when players race around .
===Composition & Arrangements===
Source: Mario Kart 8
Composition and arrangement Copyright Nintendo
==Luigi's Mansion Series Medley==
===Origin===
This theme is a remix of the main theme of for the Nintendo GameCube, and the "Catching Ghost" and "Mission Complete" themes from 
===Composition & Arrangements===
Source: Luigi's Mansion / Luigi's Mansion Dark Moon
Arrangement Supervisor: Hiroyuki Kawada
Composition: Nintendo / Next Level Games Inc.
Arrangement: BANDAI NAMCO Studios Inc.
Composition and arrangement Copyright Nintendo
==Luigi's Mansion Theme==
===Origin===
This theme is a remix of the main theme of Luigi's Mansion, originally featured in Brawl.
===Composition & Arrangements===
Source: Luigi's Mansion
Arrangement Supervisor: Shogo Sakai
Composition: Nintendo
Arrangement: HAL Laboratory, Inc.
Composition and arrangement Copyright Nintendo
==On the Hunt -Gloomy Manor Ver.- (Instrumental)==
===Origin===
This theme is taken directly from when Luigi explores the . The "instrumental" in the title refers to the fact that Luigi's humming can't be heard in this version.
===Composition & Arrangements===
Source: Luigi's Mansion: Dark Moon
Composition and arrangement Copyright Nintendo
==Dr. Mario==
===Origin===
A returning remix of the "Fever" theme from Dr. Mario, this arrangement appeared in both Melee and Brawl.
===Composition & Arrangements===
Source: Dr. Mario
Arrangement Supervisor: Shogo Sakai
Composition: Nintendo
Arrangement: HAL Laboratory, Inc.
Composition and arrangement Copyright Nintendo
===Unlock Method===
*Unlock the Flat Zone X stage.
==Chill (Dr. Mario)==
===Origin===
A chiptune-inspired rock arrangement of the "Chill" theme from Dr. Mario, one of two music choices that could be selected by the player to accompany gameplay. This remix is taken directly from Brawl.
===Composition & Arrangements===
Source: Dr. Mario
Arrangement: Masaaki Iwasaki
Composition: Nintendo
Composition and arrangement Copyright Nintendo
===Unlock Method===
*Unlock the Flat Zone X stage.
==Chill (Dr. Mario) Ver. 2==
===Origin===
A more percussive, house music rendition of Dr. Mario's "Chill" theme, which also incorporates some notes from the game's Game Over theme.
===Composition & Arrangements===
Source: Dr. Mario
Arrangement: Hirokazu Tanaka. ex
Composition: Nintendo
Composition and arrangement Copyright Nintendo
==Mario Paint Medley==
===Origin===
This track is a remix of various themes from , starting with "Title," then "Opening Demo 1 (Kung-Fu Men)," then "Gnat Attack Phase 1," then "Save & Load (Data Robot)," then "BGM 2 (Monkey Song)," and finally "BGM 1 (Creative Exercise)." The final portion of the song uses sounds from the composer mode of Mario Paint.
===Composition & Arrangements===
Source: Mario Paint
Arrangement Supervisor: Taku Inoue
Composition: Nintendo
Arrangement: BANDAI NAMCO Studios Inc.
Composition and arrangement Copyright Nintendo
===Notes===
Although this track was found in the code of Super Smash Bros. for Wii U at launch, it did not appear in-game. However, it was included in disc 2 of the Club Nintendo soundtrack CD, indicating that it was to be used somehow. It was made accessible alongside the Miiverse stage.
==Mario Tennis / Mario Golf==
===Origin===
A remix of the main themes of and for the Nintendo GameCube, as well as the doubles match theme from for the Virtual Boy in between. The track is taken from Brawl.
===Composition & Arrangements===
Source: Mario Power Tennis / Mario Golf: Toadstool Tour
Arrangement: Motoi Sakuraba
Composition: Motoi Sakuraba
Composition and arrangement Copyright Nintendo
==Tough Guy Alert!==
===Origin===
This is the boss battle theme taken directly from . It's alternatively known as "They're Pretty Tough, Should We Be Careful?".
===Composition & Arrangements===
Source: Mario & Luigi: Bowser's Inside Story
Composition and arrangement Copyright Nintendo
==The Grand Finale==
===Origin===
Taken directly from Mario & Luigi: Bowser's Inside Story, this track plays during the final battle between Bowser and .
===Composition & Arrangements===
Source: Mario & Luigi: Bowser's Inside Story
Composition and arrangement Copyright Nintendo
==Try, Try Again==
===Origin===
This track is a remix of the music "Try, Try Again," the real world enemy battle theme, from Mario & Luigi: Dream Team; however, it is arranged more similarly to "Victory in the Dream World", the song's counterpart.
===Composition & Arrangements===
Source: Mario & Luigi: Dream Team
Arrangement Supervisor: Yoko Shimomura
Composition: Midiplex Co., Ltd.
Arrangement: Midiplex Co., Ltd.
Composition and arrangement Copyright Nintendo
==Paper Mario Medley==
===Origin===
This track is a medley of three songs: the overworld theme "Blue Skies, White Clouds" from , from , and the battleship theme that plays during (itself an arrangement of the Airship theme from Super Mario Bros. 3) from Paper Mario: Sticker Star. In Super Smash Bros. for Nintendo 3DS, the songs play in tandem with the three stage transitions of the Paper Mario stage.
===Composition & Arrangements===
Source: Paper Mario: Sticker Star / Paper Mario: The Thousand-Year Door
Arrangement Supervisor: Saki Kasuga
Composition: INTELLIGENT SYSTEMS / Nintendo
Arrangement: BANDAI NAMCO Studios Inc.
Composition and arrangement Copyright Nintendo
===Unlock Method===
*Collect a random CD containing this track.
===Other uses===
The third segment of the medley was used during Bowser Jr.'s trailer, specifically during the gameplay portion. The first segment of the medley was during Wii U - Super Smash Bros. for Wii U 50-Fact Extravaganza when revealing the different controllers that can be used for Super Smash Bros. 4
==Minigame Theme (Mario Party 9)==
===Origin===
This theme is one of the minigame themes, which is also known as Pandemonium, taken directly from . It is the theme of , and .
===Composition & Arrangements===
Source: Mario Party 9
Composition and arrangement Copyright Nintendo
==Trivia==
*Although not present in the actual game, several tracks are used in trailers.
**"Peach's Castle Stolen" and "Overture" from Super Mario Galaxy can be heard during Rosalina's trailer.
**"Attack of the Airships" from Super Mario Galaxy is used in Bowser Jr.’s trailer.
**"Bowser Jr.'s Fiery Flotilla" from Super Mario Galaxy 2 can be heard when the Koopalings' gameplay is shown in Bowser Jr.'s trailer.
**Although it's already present in the game in remixed form as the third part of the "Paper Mario Medley", "Battleship" is also heard in its original version directly from Paper Mario: Sticker Star in the first gameplay clip of Bowser Jr.'s trailer.
**"Super Mario Bros. 3 - Overworld (Edit)" from Super Mario Maker is used at the beginning of the reveal trailer for the Super Mario Maker stage.
**"Beware the Forest's Mushrooms", the theme of Forest Maze from , plays during the Geno outfit's introduction in the Wave 5 Mii costume trailer.
*This is the only game where the Mario Kart music is not separated from the main Mario music.
Category:Music (SSB4)
Category:Lists