nyuuzyou/wikis huggingface dataset:
Java Edition Indev 0.31 20091223-2

A version of Indev 0.31 was released on December 23, 2009 at 14:59 UTC.Tree shadows, grass growing in slightly lit tiles, and torch tiles – The Word of Notch, December 23, 2009IRC logs: "A9:00:31 <Iguana> What's in the new update? [...] A9:01:10 <08Notch> torches" (15:00 UTC)
== Additions ==
=== Blocks ===
; Torches
* Emits light.
* Their length is different from the next version (13 pixels instead of 10 on the next version (Java Edition Indev 0.31 20091231-1).
* If the player places a torch on the ground next to a wall, the torch will be attached to the wall. It is possible to create a flying torch by placing a torch on the ground, then by breaking the ground. It's also possible for flowers, mushrooms and saplings (since the appearance of saplings (Java Edition pre-Classic rd-161348) until the version Java Edition Indev 0.31 20100202) except that the torch will stay in the air forever.
== Changes ==
=== Blocks ===
; Grass blocks
* Can now grow in slightly lit areas.
; Saplings
* Do not decay in slightly lit tiles.
; Water
* Changed the side texture of water.
** Now has vertical lines flowing down it.
; Leaves 
* Now produce shadows.
** The grass under leaves is now dirt due to this.
== Gallery ==
NotchTorches.png|The first image of torches posted by Notch.
Lightexample.png|Light demonstration.
Ranas indev 20091223-2.jpg|Ranas in this version.
File:Screenshot 20241109 035401.png|The result of selecting "Generate new level..." and then selecting "Huge" in this version. FPS was always 0.
== Reupload ==
This version was recompiled and reuploaded to fix an issue where players were having difficulty downloading the pre-reupload due to an incorrect al_version.
== References ==
* IRC logs on Archive.org; #minecraft.20091223.log. December 23, 2009 (UTC−5).
es:Java Edition Indev 0.31 20091223-2
pt:Edição Java Indev 0.31 20091223-2
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Java Edition Indev 0.31 20100104

<onlyinclude>
A version of Indev 0.31 was released on January 4, 2010,New sound engine implemented – The Word of Notch, January 5, 2010 at 22:58 UTC.
== Additions ==
=== Gameplay ===
; Sounds
* New sound engine which is replacing the previous one.
== Changes ==
=== General ===
* Added torches to the hotbar.
== Bugs ==
* Player can hear sounds even if they're turn off on the options.
== Trivia ==
* This is the first version released in 2010 and in the 2010s decade.
== Gallery ==
0105inventory.png|The inventory.
Huge level bug.png|Client error when trying to create a huge level.
== References ==
es:Java Edition Indev 0.31 20100104
ja:Java Edition Indev 0.31 20100105
ru:Indev 0.31 20100104 (Java Edition)
pt:Edição Java Indev 0.31 20100104
zh:Java版Indev 0.31 20100104
Java Edition Indev 0.31 20100110

A version of Indev 0.31 was released on January 10, 2010.Working inventory items, burning enemies, and so on – The Word of Notch, January 11, 2010
== Additions ==
=== Items ===
; Flint and steel
* Used to place fire.
; Axe
* New tool.
* Used to collect wood 4 times faster than by hand.
; Pickaxe
* New tool.
* Can be used to collect types of stone 4 times faster than by hand.
; Bow
* Added texture to items.png.
== Changes ==
=== Blocks ===
; Lava
* Now sets fire to flammable materials.
=== Items ===
; General
* All items can now catch fire.
* Mining a block with the wrong tool is now 50% slower.
* Rearranged the hotbar to include a shovel, pickaxe, axe, flint and steel, and 99 of wool, glass, torches, TNT and bookshelves.
* 99 apples can be found in the inventory instead of the previously unused items.
; Apple
* Now can be eaten.
** Restores when eaten.
; Shovel
* Can now be used to collect dirt or sand 4 times faster than by hand.
=== Mobs ===
; General
* All mobs can now catch fire.
=== World generation ===
* Islands now have more sand.
=== Gameplay ===
* Multiplayer is now made fully inaccessible and attempting to connect to a server will crash the game, although multiplayer code still exists in the game.
* Players can place against bedrock on the edges of the world.
=== Sounds ===
* Player and mobs now make a sound when taking damage.
== Fixes ==
From 0.24 SURVIVAL TEST
* Blocks no longer get "eaten" when attempting to place at height limit.
From Indev 20091223-1
* The top of the map is no longer fully dark.
== Bugs ==
* Due to the addition of tools to mine certain block types faster, there is now a bug where switching an item while mining causes the game to cycle through the entire terrain.png file and overlay its textures on the mined block. (Starts from the cracked animation textures).
* Sand and gravel no longer falls when placed above ground, it needs a block update first.
* This version had a bug which caused the player to drop 2 items at once when the Q key was pressed. Going back to pick up the items would only give back 1 though. Due to this bug if the player has 2 of a block, then drops the block, it will create an infinite item glitch allowing the player to continue dropping items and be left with 1 item in the inventory each time. Picking up the dropped items would now affect the item count nor stop the glitch.
** It is unknown when this bug was added or removed.
== References ==
es:Java Edition Indev 0.31 20100110
ja:Java Edition Indev 0.31 20100110
pt:Edição Java Indev 0.31 20100110
ru:Indev 0.31 20100111-1
zh:Java版Indev 0.31 20100110
Java Edition Indev 0.31 20100130

A version of Indev 0.31 was released on January 30, 2010, at 1:22 UTC.Phew, last indev update for today – The Word of Notch, January 30, 2010 1:22 UTC
== Additions ==
=== Blocks ===
; Workbench
* Pressing on a workbench will open a 3×3 crafting grid.This has been verified by gameplay from this version's jar dated January 30, 2010, at 1:10 UTC.
=== Items ===
; 
* Golden swords, axes, pickaxes, and shovels.
; Bowl
* Used to make mushroom stew.
; Mushroom stew
* New food item.
* Restores health.
; Gunpowder
; String
; Feather
=== Mobs ===
; Beast Boy
* Has HP
* No in-game animations.
* Drops 0-2 feathers when killed.
== Changes ==
=== Blocks ===
; Chests
* Can now be crafted.
; Stone slabs
* Can now be crafted.
; Plants
* Now display similarly to items in the inventory (just like today).
=== Items ===
* Animated textures (currently fire and gears) now display in the inventory.
=== Mobs ===
; Black Steve
* Now drops 0-2 gunpowder when killed.
; Steve
* Now drops 0-2 string when killed.
=== World generation ===
* Removed all Indev House chests.
* Re-added the Infinite Lava Sea at the bottom of the map.
** This time it is infinitely deep.
=== Gameplay ===
; Crafting
* There are now 36 recipes.
* Added 2×2 crafting grid to the player inventory.
* Removed 3×3 inventory crafting grid by pressing .
* Axes can now be crafted on either side.In the previous version's jar, dated January 29, 2010, at 14:04 UTC; in gameplay; axes could only be crafted with the two upper blocks/ingots/diamonds on the left. Starting with this version, dated January 30, 2010, at 1:10 UTC, axes could now be crafted with the upper blocks/ingots/diamonds facing either side.
=== General ===
; Score
* Removed the scoreboard in the top right of the screen.
; Statistics
* Player statistics are now removed from the inventory.
== Fixes ==
; From 20100122
* Fixed an infinite reach bug.
; From 20100128
* Fixed graphical glitch with using swords.
; From 20100129
* Dropped stacks of items will now smelt as separate items (previously only 1 item would smelt and the rest disappeared).
* Right-clicking on stacked crafted items takes out all of them instead of just one.
== Bugs ==
* The number on hotbar items also pulses when new items are picked up.
* The x-ray effect caused by having the player's head in a block is now permanent as long as the player stays in a block.
* Bows disappear from the hotbar when without arrows.
== Notes ==
== References ==
es:Java Edition Indev 0.31 20100130
ja:Java Edition Indev 0.31 20100130
pt:Edição Java Indev 0.31 20100130
ru:Indev 0.31 20100130
zh:Java版Indev 0.31 20100130
Java Edition Indev 20100214

A version of Minecraft Indev was released on February 14, 2010,"Visible player hand and new level themes" – The Word of Notch, February 14, 2010 at 21:43 UTC.
== Additions ==
=== World generation ===
; Seeds
* Added 2 new map themes.
** Paradise.
** Woods.</onlyinclude>
==Changes==
=== General ===
; Blocks
* Any dirt at or below sea level, when exposed to enough light, is turned into grass, upon world generation.
; HUD
* The player's hand now displays again.
** However, the idle animation is shown when the player opens the inventory.
==Bugs==
* When there is no good place to spawn an Indev house, it simply won't spawn.
** This is very common in Small, Deep maps and Small, Long maps.
** This bug lasts until the end of Indev.
*There is a chance that water particles will spawn outside of the water. This only happens in 3rd person.
==Gallery==
In214-2trees.png|A Woods theme map showing how dense the tree cover is.
In214-2garden.png|A player's garden.
Minecraft Webpage Indev 20100214.png|The Minecraft Webpage with this version.
Minecraft Webpage 20100214 Indev.png
File:Indev-20100214-Bug.png|A bug.
==References==
es:Java Edition Indev 20100214
pt:Edição Java Indev 20100214
ru:Indev 20100214-2
zh:Java版Indev 20100214
Java Edition Infdev 20100316

<onlyinclude>
A version of Minecraft Infdev was released on March 16, 2010.State of the Entity – The Word of Notch, March 16, 2010
== Additions ==
* Re-implemented arrows.
** Upon hitting (non-liquid) blocks, arrows have a 100% chance of spawning one of the following mobs (each with an equal chance): sheep, pig, skeleton, creeper, spider, zombie.
*** On peaceful difficulty, any "rolls" that land on a hostile mob will instead spawn nothing.
*** Arrows shot by skeletons also have this effect, not just ones shot by the player.
* Re-implemented humans.
** Humans are available again, although there still is no way to spawn them legitimately. They now exist with two different savegame IDs, "Mob" and "Monster", although their appearance is exactly the same.
*** "Mob" is the original, passive human from Classic. It has no movement AI, therefore it is unable to walk around. It can, however, still rise in water and look around.
*** "Monster" is a hostile mob, pursuing and attacking the player similarly to how zombies do.
== Changes ==
* The items the player spawns with upon creating new worlds has been changed: 999 diamond axes, 999 diamond shovels, 999 diamond pickaxes, 999 torches, 999 pairs of flint and steel, 999 planks, 999 glass blocks, 999 bows, and 999 arrows.
* Entities are functional again, allowing for mining blocks to drop resources.
** Drops are now working.
** The third-person view shows the player.
** TNT can now be primed, but it will not explode.
* Daylight cycle now lasts 20 minutes per 1 in-game day.
== Removals ==
=== General ===
; Distance effects
* Torches (including wall torches), saplings, dandelions, roses, red mushrooms, brown mushrooms and crops no longer become 2D at far distances.
== Fixes ==
* Opening the inventory no longer crashes the game.
* Torches can no longer be placed on farmland.
== Bugs ==
* Opening a furnace and chest crashes the game.
* Items no longer get pushed out by glass.
* Mining stone-like blocks whilst breaking a tool (pickaxe only) doesn't drop anything.
* On some devices, if you try to create a world, it will bring you back to the main menu. 
== References ==
es:Java Edition Infdev 20100316
fr:Infdev 20100316
pt:Edição Java Infdev 20100316
ru:Infdev 20100316
zh:Java版Infdev 20100316
Java Edition Infdev 20100607

A version of Minecraft Infdev was released on June 7, 2010.Finally, an update – The Word of Notch, June 7, 2010https://www.youtube.com/watch?v=7Yj6qV3xTtE
== Additions ==
=== Blocks ===
; Signs
* Signs are very big, have collision, take a very long time to mine, cannot be placed on the sides of blocks, and drop one block of wood planks when mined.
; Ladders
; Doors
== Changes ==
*The spawn rate for hostile mobs has changed, making them way less common.
*Saplings grow into small trees again.
;Furnace
*Furnaces smelting time increased from 4 seconds back to 8 seconds.
== Removals ==
* Big trees no longer generate.
== Bugs ==
*The water texture now includes a little bit of the lava and fire textures.
*The lava texture now includes a little bit of the water textures.
*While mining signs, they give out grass block particles.
*Placing doors on glass, slabs, ladders, and signs will cause the doors to immediately break and drop two doors, allowing for door duplication.
*Placing ladders on torches makes ladders invisible.YouTube video for this bug
== Gallery ==
Infdev (June 7, 2010) Water Texture Bug.png|A screenshot showing the water texture bug.
Infdev (June 7, 2010) Signs.png|Signs as they appear in this version.
Infdev (June 7, 2010) Door Texture.png|The door's side texture is the same as wooden planks.
Infdev 20100607 Door.png|The door's sprite in the inventory does not have any windows.
Infdev 2010-06-07 banner.png| All the blocks added in this version.
Minecraft WebpageTexture Infdev 20100607.png|The Minecraft Webpage, with a texture pack.
Infdev 20100607.png|Terrain in this version.
== References ==
es:Java Edition Infdev 20100607
pt:Edição Java Infdev 20100607
ru:Infdev 20100607
zh:Java版Infdev 20100607
Java Edition Infdev 20100615

This version of Minecraft Infdev was released on June 15, 2010.Dynamic water and Buckets – The Word of Notch, June 15, 2010
== Additions ==
=== Items ===
; Bucket
* Collects water and lava.
; Water Bucket and Lava Bucket
* Places water and lava respectively.
* Cannot be placed onto a block already containing a liquid to replace it; only non-liquid blocks can be used to replace liquids. 
=== General ===
; Options
* Fast/fancy graphics toggle.
** This option only toggles the clouds between 2D and 3D. Fast clouds are identical to the old clouds present in Infdev (June 8, 2010). Fancy graphics are preset by default.
== Changes ==
* Water and lava now flow.
** Entities (except shot arrows) in flowing liquid will move along with the current.
* Days are now slightly longer than nights.
* Leaves now decay again.
* Doors now drop when broken by upgrading some worlds.
== Bugs ==
* Lava does not correctly clear up once removing the source.
==Gallery==
EarlyFlowingWater.png|How flowing water looked in this version.
Infdev 20100615.png|Terrain in this version.
== References ==
de:Versionen/Infdev 15. Juni 2010
es:Java Edition Infdev 20100615
ja:Java Edition Infdev 20100615
pt:Edição Java Infdev 20100615
ru:Infdev 20100615
zh:Java版Infdev 20100615
Java Edition Infdev 20100618

A version of Minecraft Infdev was released on June 18, 2010, marking the first Seecret Friday update.Seecret Friday update! OooooOOOoo! – The Word of Notch, June 18, 2010 This is the only version of Infdev available in the launcher.
== Additions ==
===Blocks===
; Rails
=== Non-mob entities ===
; Minecarts
* At the time, these were not rideable and were instead used as portable storage, similar to the minecart with chest from modern Minecraft versions.
* Right-clicking minecarts opens them like a chest (with the container called "Minecart"). Filling them up makes the "dirt" layer inside of them rise.
; Falling Blocks
* Called "FallingBlock".
* Appears when sand or gravel lose their base of support.
== Changes ==
=== Blocks ===
; Door
* Texture changed from 
;Gravel and sand 
* Now fall realistically.
=== World generation ===
; Trees
* Bug where logs would not generate inside of the tops of trees fixed.
=== Gameplay ===
; Void
* Falling into the void now kills the player.
; Sky
* Appears as a slightly darker variant of light blue.
== Gallery ==
Infdev Minecart.png|A minecart as it appears at capacity ( slots full).
Minecraft Webpage Infdev 20100618.png|The Minecraft Webpage with this version.
== Bugs ==
* Placing falling blocks above signs keeps them continuously bouncing until player leaves & rejoins world or breaks sign.
== References ==
es:Java Edition Infdev 20100618
pt:Edição Java Infdev 20100618
ru:Infdev 20100618
zh:Java版Infdev 20100618
Java Edition hardware requirements

Any modern computer can actually run Minecraft, even with low processor and graphics card. All these information are taken according to the Minecraft Help Center. However, for an enjoyable experience, it is encouraged to consult the recommended requirements.
Java 21 is required, though the game comes with its own version of Java, so no manual installation is required.
The below requirements are for the unmodified/"vanilla" versions of the game. Mods, resource packs and custom maps can have significantly higher requirements.
Requirements	CPU 	RAM 	GPUComparing hardware models can be quite confusing, since the models usually start with a "generation" number. Entry level graphic cards ending with "10" are almost always not worth the money: just because "910M" is higher than "780" doesn't mean this entry GeForce card beats the highest-end card from the 7th gen. The "GFLOPS" number provided for almost every card can give you a quick idea how beefy it was, but for a meaningful comparison you should ask a benchmark website.	Storage 	OS
Minimum 	Intel Core i3-3210, AMD A8-7600 APU, Apple M1 chip, or equivalent 	1 GB	
* Integrated: Intel HD Graphics 4000 (Ivy Bridge) or AMD Radeon R5 series (Kaveri APU) with OpenGL 4.4
* Discrete: GeForce 400 Series (410+) or AMD Radeon HD 7000 series with OpenGL 4.4. 	1 GB on HDD	Windows: Windows XP or latermacOS: macOS Mojave (10.14.5) or laterStarting from Minecraft version 1.18, macOS Mojave (10.14.5) or later is required to play.Linux: Any modern 64-bit distros from 2014 onward
Recommended 	Intel Core i5-4690, AMD A10-7800 APU, Apple M1 chipStarting from 1.19 update, Minecraft brings native support of M1 (ARM64) architecture., or equivalent	8 GB	Any modern non-entry-level graphics card with OpenGL 4.5.
*Discrete: GeForce 700 Series (740+) or Radeon R7 200. 	4 GB on SSD	Windows: Windows 10 or 11macOS: macOS Mojave (10.14.5) or laterLinux: Any modern distros from 2014 onward
==References==
#Minecraft: Java Edition Installation Issues FAQ – Home
ja:Java Edition ハードウェア要件
hu:Java Edition hardver követelmények
pt:Requisitos de Hardware da Edição Java
pl:Sprzęt
ru:Системные требования
zh:Java版硬件需求
Java Edition pre-Classic Unnamed Build 1

This is the first build in all of Minecraft: Java Edition. It is believed that this version was released on May 10, 2009, as the development of Minecraft began on that day.
==Additions==
* Air
* Blocks
===Non-mob entities===
;Player
*Currently has no model.
==References==
Data from Omniarchive: https://omniarchive.shoutwiki.com/wiki/Pre-CGTT_Initial_Test
Java Edition pre-Classic Unnamed Build 2

This is the second build in all of Minecraft: Java Edition. The possible creation of this version took place on May 12, 2009.
==Fixes==
* Reduced performance.lwjgl IRC Logs [13:34:09] <Notch> i was trying to narrow down a performance issue last night.
==References==
Data from Omniarchive: https://omniarchive.shoutwiki.com/wiki/Pre-CGTT_20090512
Java Edition pre-Classic rd-131351

rd-131351 is the fourth pre-Classic version of Minecraft: Java Edition (then called Cave Game) created on May 13, 2009, 1:51 PM (or 13:51). This version was unreleased, and no footage exists of this build.lwjgl IRC Logs [13:51:00] <Notch> wait, I think I did my math wrong here somewhere. 3 terabytes of ram?lwjgl IRC Logs [13:57:00] <Notch> but for some assy reason, it's taking 100 ms
==Fixes==
*Reduced performances.
==Refrences==
3. Data from Omniarchive: https://omniarchive.shoutwiki.com/wiki/Pre-CGTT_20090513-1351
Java Edition pre-Classic rd-131408

rd-131408 is the fifth pre-Classic version of Minecraft: Java Edition (then called Cave Game) created on May 13, 2009, 14:08 UTC. This version was unreleased, and no footage exists of this build.
==Fixes==
*Reduced performance.
==References==
2. Data from Omniarchive: https://omniarchive.shoutwiki.com/wiki/Pre-CGTT_20090513-1408
Java Edition pre-Classic rd-131641

rd-131641 is the sixth unreleased version of Minecraft pre-Classic (then known as Cave Game) created on May 13, 2009 at 16:41-16:42 UTC. This version was never released to the public, and there isn't any footage either. Despite the fact that the development of Minecraft began some time before this version, older testimonies are not considered separate versions, as they were extremely unstable and, in fact, unplayable.
==Additions==
* Blue sky. (?)
==Imperfections== 
* Reduced performance
==References==
# lwjgl achives: [18:42:41] <Notch_> 2 per frame. all chunks are initially dirty (ie blank)
2. To which Notch replied: [18:42:16] <Riven_> how many chunks are updating per second?? (is your stresstest realistic? - destroying the whole scene is not)
3. Data from Omniarchive: https://omniarchive.shoutwiki.com/wiki/Pre-CGTT_20090513-1641
Category:Unreleased builds
cs:Java edice Pre-Classic rd-131641
de:Pre-Classic#Pre-Classic rd-131641
es:Java Edition pre-Classic rd-131641
hu:Java Edition pre-Classic rd-131641
es:Java Edition pre-Classic rd-131641
ja:Java Edition pre-Classic rd-131641
pt:Edição Java pre-Classic rd-131641
ru:Pre-Classic rd-131655 (Java_Edition)
uk:Pre-Classic rd-131641 (Java Edition)
zh:Java版Pre-classic rd-131641
Java Edition pre-Classic rd-131648

rd-131648 is the seventh unreleased version of Minecraft pre-Classic (then known as Cave Game) created on May 13, 2009 at 16:48 UTC. This version was never released to the public, and there isn't any footage either. Despite the fact that the development of Minecraft began some time before this version, older testimonies are not considered separate versions, as they were extremely unstable and, in fact, unplayable.
==Additions==
;Grass Block and Stone
*Texture from RubyDung.
==Fixes== 
*Increased performance.
==References==
2. Data from Omniarchive: https://omniarchive.shoutwiki.com/wiki/Pre-CGTT_20090513-1648
Category:Unreleased builds
cs:Java edice Pre-Classic rd-131648
de:Pre-Classic#Pre-Classic rd-131648
es:Java Edition pre-Classic rd-131648
hu:Java Edition pre-Classic rd-131648
es:Java Edition pre-Classic rd-131648
ja:Java Edition pre-Classic rd-131648
pt:Edição Java pre-Classic rd-131648
ru:Pre-Classic rd-131655 (Java_Edition)
uk:Pre-Classic rd-131648 (Java Edition)
zh:Java版Pre-classic rd-131648