List of bonuses

Bonus points are the amount of points awarded to a player for accomplishing some feat during a match. Most bonuses award points, though some can instead reduce them. They are kept as a character-individual high score in the 1P Game of Super Smash Bros. and the , Adventure Mode, and All-Star Mode of Super Smash Bros. Melee. They are also awarded after Versus mode matches in Melee (except for when the match is forfeited), and they serve as a determinant of the winner in the mode.
In the tables below, a multiplication sign after the amount of points indicates that the bonus may be awarded multiple times.
==Super Smash Bros.==
There are 55 unique bonuses in SSB. Bonuses are only obtained in the 1P Game.
Name 	Points Given 	Requirement
 	1,5001,000 	The opponent was KO'd via the acid in Planet Zebes.
 	15,000 	Hit with all tilts, smashes, and aerials.
 	4,0003,000 	The opponent was KO'd via an Arwing in Sector Z.
(JPN: 00 Agent) 	12,0008,000 	Won the match with a Motion-Sensor Bomb.
 	25,00012,000 	KO'd Luigi of the before hitting Mario.
 	11,0003,000 	Won the match using a Bumper (either using the item or the ones that always appear on Castle Peach).
(JPN: Cheap Play) 	-99 	Used one type of move in over 35% of attacks (not given if Single Move or Special Move is earned).
 	10,0007,000 	Finished the match while in the middle of being Star KO'd (does not count while being Screen KO'd).
(JPN: Kong Defender)	10,0007,000 	Defeated Giant DK without any allies being KO'd.
 	50,000 	Defeated Giant DK without any allies taking damage.
 	140,00080,000 	Cleared the 1P Game on Easy difficulty.
(JPN: Appeal) 	100 	Ended the match in mid-taunt.
 	5,000 	Ended the match with 0% damage.
(JPN: Friendship) 	8,0005,000 	Defeated the Mario Bros. without the player's ally being KO'd.
 	280,000160,000	Cleared the 1P Game on Hard difficulty.
(JPN: Butterfly) 	18,00010,000 	Only damaged opponents while airborne.
 	17,0008,000 	Collected at least three Heart Containers in one match.
 	28,00010,000 	Cleared a stage with over 200% damage.
 	20,00010,000 	Only used items to attack.
(JPN: Item Pitcher) 	16,00010,000 	Always threw items; never used them in any other way.
 	3,3305,000 	Cleared a stage with a multi-digit percentage with the same digits (for example, 44% or 111%).
(JPN: Judo Master) 	5,0004,000 	Only KO'd opponents using throws.
(JPN: Kirby Flash) 	25,00012,000 	Defeated the Kirby Team in the order in which they appeared.
(JPN: Count One) 	8,00010,000 	Cleared a stage with only one second left.
 	9,9908,000 	Cleared a stage with 3:33 on the clock.
(JPN: Mew Get) 	15,0008,000 	Mew was released from a Poké Ball at any moment during the match. A Clefairy emulating its effect does not count.
 	7,0006,000 	Cleared a stage while on a revival platform.
 	15,00010,000 	Cleared a stage without taking any damage.
 	400,000300,000	Cleared the entire 1P Game without taking any damage.
 	1,0005,000 	Never used an item.
 	5,000×1,500x 	Have not yet lost a stocked life in any stage of the 1P Game. This bonus is counted from the first stage onward, and the multiplier rises by one for each stage passed (×2 for the second stage, ×3 for the third stage, and so on). The bonus stops being given once the player is KO'd and uses up a stock, and is not counted again throughout the rest of the game. Being KO'd in Bonus Games does not break the multiplier.
 	70,00040,000 	Never lost a life in the entire 1P Game. This bonus can be lost at the end of 1P Game as the "No Miss" bonus stops being given once the player is KO'd and uses up a stock and is not counted again for the rest of the game. This bonus is only earned if the "No Miss" bonus is done eleven times — once for all stages.
 	210,000120,000	Cleared the 1P Game on Normal difficulty.
(JPN: Anti-War) 	60,00030,000 	Cleared a stage without damaging the opponent.
 	30,00010,000 	Cleared the Break the Targets or Board the Platforms bonus stages. When clearing without taking damage, the player receives the "No Damage" bonus instead.
 	11,0008,000 	Cleared a stage through a Poké Ball Pokémon's attack.
 	8,0005,000 	Broke an opponent's shield.
 	12,0005,000 	Used only projectiles to attack.
 	8,000 	Only damaged opponents with one move.
 	3,5003,000 	Only knocked out opponents using smash attacks.
 	5,0003,000 	Cleared a stage without using smash attacks.
 	5,000 	Used only special moves to attack.
 	10,0008,000 	Cleared a stage in under thirty seconds.
 	80,00060,000 	Cleared the 1P Game in under eight minutes.
 	40,00020,000 	Cleared the 1P Game in under twenty minutes. (Not given if Speed Demon is earned.)
 	12,0008,000 	Cleared a stage while under the effect of a or .
 	10,0002,000 	Cleared a stage with a Star KO or Screen KO.
(JPN: Throw Finish) 	2,000 	Cleared a stage by KOing the opponent with a throw.
 	3,000 	The opponent was knocked out via the tornadoes in Hyrule Castle.
 	11,0008,000 	Star KO'd and Screen KO'd every member of a team.
(JPN: Real Friend) 	25,00030,000 	Defeated the Mario Bros. without the player's ally taking damage or being KO'd.
 	9,0005,000 	Ate at least three Maxim Tomatoes in one match.
 	70,00040,000 	Cleared the 1P Game on Very Easy difficulty.
 	350,000200,000	Cleared the 1P Game on Very Hard difficulty.
 	50,00015,000 	Knocked out the Yoshi Team in the order in which they appear.
==Super Smash Bros. Melee==
There are 249 unique bonuses in Melee. Earning every bonus at least once gives the player the Diskun trophy.
Name	Points Given	Requirement
 	4,000 	Only used aerial attacks.
 	2,500 	Used many combos (average combo counter being 2.5 or greater).
 	1,500 	Struck an enemy several times while keeping them airborne.
 	2,000 	Attacked from behind often (70% of the time).
 	2,500 	Most attacks were low attacks.
 	5,000 	Only used low attacks (such as down tilts and down smashes).
 	800× 	Knocked out a foe using a meteor smash.
 	3,000 	Cleared a stage with a meteor smash.
 	8,000 	Every time an attack with a meteor smash was used, it hit and KO'd an opponent (minimum of 2).
 	2,000× 	Successfully recovered from a meteor smash after being hit by one while airborne. Does not necessarily need to be via meteor canceling.
 	4,000× 	Hit a reeling enemy with a meteor smash.
 	4,000 	Hit with most attacks.
 	10,000 	Never missed (at least 8 attacks per minute).
 	6,000 	Hit the opponent with all standard ground attacks at least once.
 	4,000 	Hit the opponent with all standard aerial attacks at least once.
 	10,000 	Used all attacks except final blows on enemies.
 	20,000 	Used all attacks except final blows on one enemy.
 	7,000 	Hit opponents using a wide variety of attacks. One known way to get the bonus is by using all aerial, smash, and special attacks on an enemy, without missing with any of them and without using any other attacks.
 	3,500 	Used 60 attacks within one minute (on average).
 	3,000 	Used many smash attacks (50% or more of all hits).
 	3,500 	Used only smash attacks.
 	1,500 	Used no smash attacks.
 	2,200 	Used only special moves.
 	3,100 	Only used one move, which was a special move.
 	1,800 	Hit consecutively with an entire neutral combo.
 	500 	Delivered the first attack of the match.
 	1,000 	Survived to over 150% damage in a single stock. Not valid in Team Battles. Earned even if the hit that brought the player to 150% KO'd them.
 	3,000 	Survived to over 200% damage in a single stock. Same conditions as other X% Damage bonuses.
 	7,000 	Survived to over 250% damage in a single stock. Same conditions as other X% Damage bonuses.
 	10,000 	Survived to over 300% damage in a single stock. Same conditions as other X% Damage bonuses.
 	15,000 	Survived to over 350% damage in a single stock. Same conditions as other X% Damage bonuses.
 	20,000 	Survived to over 400% damage in a single stock. Same conditions as other X% Damage bonuses.
 	2,000 	Hit only with projectile attacks.
 	2,000 	Only used direct attacks (as opposed to projectiles).
 	10,000 	All attacks hit immediately after execution (that is, they all hit on the same frame the hitboxes appeared).
 	6,000 	Fought with only grabs and throws.
 	-500 	Most grabs failed.
 	-1,500 	Failed all attempted dash grabs (4 minimum).
 	2,000 	Performed at least 3 grabs, but did not pummel or throw.
 	3,500 	Used all four throws on enemies.
 	2,500 	Cleared a stage with a throw.
 	1,500 	Did a lot of damage by pummeling.
 	2,500 	When grabbing other characters, always pummeled, never threw.
 	2,000 	Threw an enemy just before they escaped from the player's grab.
 	-1,000 	Didn't attack for a time of 30 seconds.
 	-2,500 	Spent a long time on a slanted surface.
 	500 	Barely moved horizontally at all.
 	5,000 	Never changed directions.
 	300 	Never crouched.
 	6,500 	Never walked (except for very small distances).
 	2,500 	Walked a lot.
 	1,000 	Never dashed. Despite the description stating "Always walked; never ran.", it can be earned alongside the Run, Don't Walk bonus if the player doesn't move at all.
 	2,000 	Ran a lot.
 	1,500 	Spent a lot of time in the air.
 	2,500 	Never jumped from the ground; used only midair jumps.
 	3,000 	Did a midair jump during every air trip.
 	4,000 	Never jumped in any way.
 	800 	Hit walls a lot (3 or more times a minute).
 	2,000 	Bumped into or pushed opponents a lot (overlaps opponents 1/30 or more of the time).
 	5,000 	Powershielded at least 3 times in one minute. Powershielding projectiles does not count.
 	2,500× 	Broke an opponent's shield.
 	-1,000× 	Got shield broken.
 	-2,000× 	Broke the player's own shield.
 	500 	Dropped shield just before it broke (has 3 HP or less remaining).
 	1,000 	Skidded at least 9 feet in one minute.
 	800 	Hung from edges at least 4 times in one minute.
 	2,500× 	Prevented an enemy from grabbing an edge by grabbing it first.
 	2,000 	Hung off ledges several times before being KO'd.
 	800× 	After being knocked off, grabbed an edge without using a midair jump.
 	2,000 	Taunted often (6 or more times in one minute).
 	500× 	Taunted one second after someone else does.
 	700× 	Attacked an opponent with a taunt. As with the Poser KO bonus, only Luigi can earn this.
 	800× 	Hit a taunting opponent with a weak attack.
 	100× 	Taunted within one second after KOing an opponent.
 	1,000 	Tapped the Control Stick twice as fast as the second-fastest tapper.
 	700 	Pressed buttons twice as fast as the second-fastest presser.
 	4,000 	Held down the A or B button for the entire match.
 	3,000 	Did not fall down (that is, did not ever get knocked down on the ground).
 	1,500 	Always landed face up. Not to be confused with Prat Falling.
 	1,500 	Always landed face down.
 	2,500 	Succeeded on every attempt to tech.
 	1,500 	Dropped through soft platforms often (about 12 times a minute).
 	300 	Didn't press either L or R.
 	1,200× 	Hit the same enemy with progressively stronger blows (such as hitting with a neutral attack, then a tilt, and then a smash attack or a strong special attack).
 	300 	Took a lot of damage (over 200%) from floors, such as the track.*
 	100 	Got knocked back and forth by two enemies (at least 28% damage taken in one combo by opponents on opposite sides).
 	-2,000 	Used the same attack constantly. Defined as 40% or more of one's attacks being the same move, unless less than 16 attacks total were used or a single-move bonus is earned.
 	3,000 	Was always hit from behind.
 	2,500 	The cheered for the player.
 	2,500 	Surprised the crowd a lot (3 or more times a minute).
 	2,000 	Spent at least 25% of the total match time in the magnifying glass.
 	3,000 	Spent time in a magnifying glass on all four sides of the screen.
 	2,500 	Beat the stage within 30 seconds.
 	3,000 	Never attacked, including missed attacks.
 	5,000 	Never attacked, but didn't lose the match.
 	3,000 	Took no damage for one minute. Not given if Impervious is earned.
 	7,000 	Never took damage.
 	5,000 	Was never knocked off the stage.
 	12,000 	Never attacked (including misses) and never took any damage.
 	-1,500 	Frequently attacked opponents with high damage. Can be earned even in team battles, but players can avoid receiving this bonus by attacking "only" the fighters (including teammates) who have the lowest current damage value. Cannot be earned in a match that only has two players.
 	2,000 	Fell all the way down but got back up the most in the match.
 	800 	Was only ever Star KO'd.
 	-1,000 	In three-player matches, attacked one specific opponent 80% of the time. In four-player matches, attacked one specific opponent 66% of the time. Not given in a two-player match, but given in team battles, even if there is only one opponent.
 	-2,000 	Only KO'd one specific enemy (3 KOs minimum). Not given in a two-player match, but given in team battles, even if there is only one opponent.
 	-500 	Spent a long time away from opponents.
 	2,000 	Average distance to foe was very small.
 	3,000 	Never pushed an opponent.
 	2,000 	Spent most of the time in the middle of the stage.
 	3,000 	Won without KOing anybody.
 	300× 	Star KO'd the enemy.
 	5,000 	Star KO'd all opponents on a team.
 	4,000× 	KO'd a foe with a weak attack.
 	800× 	KO'd an opponent with a shooting item.
 	5,000× 	KO'd an opponent with a taunt. Only can earn this bonus since he's the only character who has a damaging taunt.
 	500× 	KO'd an enemy from behind.
 	3,000× 	KO'd an opponent with a reflected item.
 	3,500× 	KO'd an enemy with less than five seconds left.
 	800× 	KO'd a foe by using a special attack.
 	2,000× 	KO'd an opponent that was hanging from an edge.
 	640× 	KO'd an opponent with 64% damage.
 	1,200× 	KO'd an opponent who was in a hoop.
 	1,500× 	KO'd both an enemy and themselves with a single attack.
 	2,500× 	KO'd an opponent 5 seconds after the player was KO'd by them.
 	2,000× 	KO'd two enemies with one attack.
 	4,000× 	KO'd three opponents with one attack.
 	8,000× 	KO'd four opponents with one attack.
 	15,000× 	KO'd five opponents with one attack.
 	4,000× 	KO'd an opponent by grabbing a Goomba, Koopa Troopa, Paratroopa, ReDead, Octorok, Like Like, Topi, or Polar Bear and throwing it at them; while these enemies commonly only appear in Adventure Mode, they can also occasionally spawn from container items in any other game modes. In the case of Koopas, throwing their shells also counts.
 	1,000× 	Launched an opponent onto a damaging floor for a KO.
 	1,500× 	Enemy was KO'd by a stage hazard (such as an Arwing at Corneria or a car at Onett).
 	500× 	Got Screen KO'd.
 	-1,000 	First one to be KO'd after the match began (VS. Mode).
 	500 	After grabbing a ledge, let go of it and fell.
 	-1,000× 	Fell off the stage without using a double or triple jump to recover.
 	-1,500× 	At less than 50%, got KO'd by a foe with over 100% damage.
 	2,000 	Got KO'd off all four sides of the screen.
 	500× 	Got KO'd by landing on a damaging floor.
 	1,000× 	Got KO'd by a part of the stage environment.
 	2,000 	Ended the match while standing on a revival platform.
 	1,000 	Ended the match while in a magnifying glass.
 	500 	Ended the match while taunting.
 	2,000 	Ended the match while offscreen.
 	1,500 	Ended match as a star (by being Star KO'd).
 	3,000 	Finished a stage with :07 left.
 	5,000 	Finished a stage with one second left.
 	3,330 	Finished a stage with 3:33 left.
 	1,110 	Damage at end was composed of only one digit (such as 44% or 111%).
 	2,000 	Ended the match with 0% damage, regardless of having taken damage beforehand or not.
 	1,800 	Never used items.
 	2,000 	Only hit with items.
 	3,000 	Attacked only by throwing items.
 	3,000 	Used only smash attacks with battering items.
 	800× 	KO'd an enemy with a Capsule.
 	800× 	KO'd a foe with a container item (other than a Capsule).
 	1,500 	Frequently held heavy items.
 	1,000× 	Caught a thrown item.
 	2,000× 	Caught an item that an enemy threw and threw it back.
 	-1,000 	SD'd because of an item.
 	3,000 	Used the same items three or more times in a row (such as three Fire Flowers). Earned even if just one kind of item is set on in a Melee.
 	1,500 	Spent the least time holding items of all players.*
 	100 	Spent the most time holding items of all players.*
 	4,000 	Used at least 10 different kinds of items.
 	4,000 	Collected all items that appeared.
 	3,000 	Got every kind of food that appeared.
 	2,000 	Used only food items (3 or more).
 	1,500 	Used only battering items (3 or more). s also count. Picking up a container (Crate, Barrel, or Capsule) disables the bonus.
 	1,500 	Used only shooting items (3 or more).
 	1,500 	Used only recovery items (3 or more).
 	1,500 	Used only transformation items (3 or more).
 	1,500 	Used only throwing items (3 or more).
 	1,600 	Was parachuting with the Parasol at match's end.
 	2,000 	Put a flower on an enemy's head at match's end (timed matches only).
 	1,700 	Was flowered when the match ended.
 	2,000 	Did 100% damage or more by firing a Super Scope. Can be earned by using multiple Super Scopes (and is nearly always necessary, as only one isn't enough to do 100% damage without using the Infinite Super Scope Glitch).
 	2,000 	Held a Screw Attack for 30 seconds or more.
 	2,500× 	Used a thrown Screw Attack to KO an enemy.
 	1,000× 	KO'd a foe using a Warp Star.
 	2,500 	Got 3 or more Mushrooms.
 	8,000 	Used only Super Mushrooms, Fire Flowers, and Starmen.
 	800× 	KO'd a foe while being metal.
 	2,000× 	KO'd an enemy with a Freezie.
 	2,000× 	KO'd enemy with a Flipper.
 	3,000 	Only item used was Mr. Saturn.
 	1,500 	Held a specific Mr. Saturn for 30 seconds or more.
 	4,000 	Got 3 or more individual Mr. Saturns.
 	4,000 	Caught a Mr. Saturn thrown at the player.
 	600× 	KO'd a foe while giant.
 	2,500× 	KO'd a foe while tiny.
 	800× 	KO'd a foe while being invisible.
 	1,200× 	KO'd someone while wearing a Bunny Hood.
 	1,800 	Ate 2 or more Maxim Tomatoes.
 	2,800 	Got 2 or more Heart Containers.
 	1,200 	Ended match while being invincible.
 	800× 	KO'd a foe while being invincible.
 	800× 	KO'd a foe by using a Beam Sword.
 	600× 	KO'd a foe using a Home-Run Bat.
 	4,000 	Hit with every blast from a Ray Gun.
 	1,600 	Got a 10 combo or higher with the Fire Flower.
 	1,500 	Successfully dropped a . To do this, a player holding a Hammer must tumble by an attack and drop it by pressing the Z button on the frame they start falling after the tumble. One of the hardest bonuses to earn in the game.
 	2,500 	Grabbed a Hammer and had its head fall off.
 	800× 	KO'd someone with a Motion-Sensor Bomb.
 	-500 	Got KO'd by a wandering Bob-omb.
 	2,500× 	Grabbed a Bob-omb just before it exploded (right after the Bob-omb stops wandering around) without being hurt by it.
 	1,000× 	KO'd a foe with a Poké Ball Pokémon.
 	10,000 	Mew appeared from a thrown Poké Ball.
 	8,000 	Celebi appeared from a thrown Poké Ball.
 	100× 	KO'd a Goomba. Stepping on them counts.
 	200× 	KO'd a Koopa. Knocking a Koopa into its shell does not count, nor does throwing a Koopa Shell off the screen; therefore this can only be achieved by a throw or a swallow by Yoshi or Kirby.
 	300× 	KO'd a Koopa Paratroopa. Like Koopas, reducing Paratroopas to a shell does not count.
 	300× 	KO'd a ReDead.
 	500× 	KO'd a Like-Like.
 	150× 	KO'd an Octorok.
 	200× 	KO'd a Topi.
 	800× 	KO'd a Polar Bear.
 	20× 	KO'd a Shy Guy at the Yoshi's Story stage.
 	1,000 	Finished in first place in a VS. match.
 	-1,000 	Finished in last place in time match (Versus Mode).
 	2,000 	Led in points for the whole match (Versus mode).
 	-1,500 	Trailed in points for the whole match (Versus mode).
 	3,000 	Had twice the KOs of whoever had the second-most (at least 3) (Versus Mode).
 	1,500 	Had the most KOs (Versus Mode).
 	2,000 	Did twice the damage of whoever did the second-most (at least 300) (Versus Mode).
 	1,000 	Did the most damage (Versus Mode).
 	-1,000 	Had twice the Falls of whoever had the second-most (at least 3) (VS. Mode).
 	-500 	Had the most falls (Versus Mode).
 	-2,000 	Had twice the self-destructs of whoever had the second-most (at least 3) (Versus Mode).
 	-1,000 	Had the most self-destructs (Versus Mode).
 	500× 	Counts each KO (Versus Mode).
 	-500× 	Counts each fall (Versus Mode).
 	-500× 	Counts each self-destruct (Versus Mode).
 	30,000 	Smashed all targets in Target Test.
 	1,000 	Got at least one trophy before the stage ended (Trophies dropped by enemies do not count) (Regular Matches).
 	30,000 	Snagged all trophies that appeared (Regular Matches).
 	300,000 	Cleared , Adventure Mode, or All-Star Mode without taking any damage.
 	10,000 	Cleared all levels without losing a single life (Regular Matches).
 	-20,000 	Cleared a Regular Match by continuing.
 	10,000 	Cleared all levels quickly. (Not given if Speed Demon is earned.)
 	20,000 	Cleared all levels very quickly.
 	100,000 	Cleared All-Star mode without using any of the Heart Containers.
 	50,000 	Cleared .
 	50,000 	Cleared Adventure Mode.
 	50,000 	Cleared All-Star Mode.
 	200,000 	Cleared Very Hard mode.
 	80,000 	Defeated Crazy Hand in Classic mode. Counts even if the player uses the to autocomplete the stage once he appears.
 	20 	Defeated in Adventure mode.
 	30,000 	Defeated all five s in Adventure mode.
 	10,000 	Defeated Giant Kirby in Adventure mode.
 	8,000 	KO'd the Metal Bros. in Adventure mode.
 	100,000 	Defeated Giga Bowser in Adventure mode.
There are also additional bonuses only accessible via Action Replay. They are not required for obtaining the Diskun Trophy.
Name	Points Given	Requirement
 	300× 	Used a Barrel to KO someone.
 	−500 	All meteor smashes missed.
 	1,000 	N/A
 	800× 	Caused damage twice or more with a Green Shell.
 	300× 	Threw one enemy into another.
 	400× 	Caused damage 3 or more times with a Red Shell.
 	800× 	Deflected shot hit an enemy.
===Notes===
*Because of a programming error in Melee, the Materialist and Minimalist bonuses are reversed: Materialist is actually awarded when a player spent the least amount of time holding items, while Minimalist is awarded when a player spent the greatest amount of time holding items.
*Despite the "Floored" bonus' accompanying in-game text claiming merely "over 50% of damage" is required, over 200% damage taken from floors is actually required in order to earn this bonus.
*The Bull's-eye KO bonus can also be earned with a character's own chargeable projectile attack, such as a fully charged Shadow Ball or Charge Shot.
* can earn the Parasol Finish bonus by using her own parasol; Samus, however, cannot earn the Screw-Attack KO bonus by using her up special to KO opponents.
*Meteor smash-related bonuses are awarded if the move used contains a meteor smash hitbox anywhere at all, regardless of whether the foe was KO'd or even hit by it. For example, 's down aerial counts whether the opponent was hit by the meteor hitbox or not, and Kirby's down throw counts, as even though the throw itself is not a meteor, the first nine hits are. Spikes don't award such bonuses, as by definition they are not detected as meteor smashes, and items appear to never count.
*Another way to obtain the Dead-Weight KO bonus is by KOing an opponent with hitboxes that certain throws such as 's back throw temporarily place on their victim (thus hitting nearby opponents while being thrown). 
*As Food and Maxim Tomatoes are considered food items and not recovery items in Melee, the only items that can be used to get the Wimp bonus are Heart Containers or Chansey's healing eggs (as despite needing food enabled to spawn, those eggs only count as recovery items). Due to this, an overlap with the Heartthrob bonus is common when obtaining the Wimp bonus, and whoever summoned Chansey can't get Wimp (as a Poké Ball was used for that).
*If the player performs a 0-Second Melee, it is possible for one character to be rewarded both the First Place and Last Place bonuses.
*If is used with the Name Entry glitch, he can get the Pacifist bonus even if he attacks. This occurs because the inputs for his attacks are not the same as other characters.
*As Luigi's taunt meteor smashes opponents and is also the only taunt capable of KOing opponents, Poser KO always overlaps with the Meteor Smash bonus.
*The "Switzerland" bonus is a reference to the landlocked European country of the same name, which has famously followed a strict policy of total neutrality since 1815.
*The "Rocket KO" bonus is a reference to the Team Rocket Trio, recurring villains in the Pokémon anime; in many episodes, the trio would be sent flying away into the sky by Pikachu, leaving behind a star when they vanished from sight.
*In the "Bonus Records" menu, the "Assisted KO" bonus incorrectly states, KOd a foe with an item, when it is actually awarded when the enemy is KO'd by a stage hazard.
*The "Speed Demon" bonus is unlocked by completing Classic Mode in less than 4 minutes IGT (not including bonus stages) or completing All-Star mode in less than 7 minutes IGT. The "Speedster" bonus is unlocked by completing Classic Mode in between 4 and 6 minutes IGT or completing All-Star mode between 7 and 11 minutes IGT.
==Super Smash Bros. Brawl==
=== Solo Bonuses ===
Super Smash Bros. Brawl has no unique and specific bonuses like those of the previous installments. Instead, the Classic Mode's points are only determined by time remaining and damage. However, clearing the mode without losing any lives awards the player bonus points, as well as additional points for whichever difficulty they cleared it on.
Name 	Points Given	Requirement
Cleared On Easy 	10,000 	Cleared Classic or All-Star mode on Easy difficulty.
Cleared On Normal 	40,000 	Cleared Classic or All-Star mode on Normal difficulty.
Cleared On Hard 	100,000 	Cleared Classic or All-Star mode on Hard difficulty.
Cleared On Very Hard 	250,000 	Cleared Classic or All-Star mode on Very Hard difficulty.
Cleared On Intense 	500,000 	Cleared Classic or All-Star mode on Intense difficulty.
Cleared With No Damage 	300,000 	Never took damage in Classic or All-Star mode.
Cleared Without Losing a Life	10,000 	Never lost a stocked life in Classic or All-Star mode.
Damage 	100× 	Dealt damage to an opponent; the total damage the player deals is multiplied by 100. If multiple enemies were faced, the total damage dealt to each is added together, before being multiplied by 100.
Perfect! Level 1 	1,000 	Got every target in Target Smash!! Level 1.
Perfect! Level 2 	8,000 	Got every target in Target Smash!! Level 2.
Perfect! Level 3 	20,000 	Got every target in Target Smash!! Level 3.
Perfect! Level 4 	50,000 	Got every target in Target Smash!! Level 4.
Perfect! Level 5 	100,000 	Got every target in Target Smash!! Level 5.
Time Remaining 	30,000 	Cleared a stage in Classic mode with time remaining. The base amount of the bonus is 30,000 and it decreases by 100 for each second passed in the match timer.
Used a Continue 	-20,000 	Lost all stocked lives in Classic or All-Star mode and used a Continue.
Category:Single-player modes
Category:Lists