Aerial Ace (move)

Aerial Ace (Japanese: つばめがえし ) is a damage-dealing move introduced in Generation III. It was TM40 from Generation III to as well as in . It is TM027 in Generation IX.
==Effect==
Aerial Ace inflicts damage and bypasses checks to always hit, unless the target is in the semi-invulnerable turn of a move such as or . Aerial Ace can hit non-adjacent opponents in Triple Battles. If used by a Pokémon with , its power is increased by 50%.
===Generation VIII===
====Pokémon Legends: Arceus====
==Description==
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==Learnset==
===By leveling up===
===By TM/Move Tutor===
===By ===
===Special move===
====Generation IV====
====Generation IX====
==In other games==
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===Pokémon GO===
====Updates====
;Gyms & Raids
* July 30, 2016
** Power: 25 → 30
* February 16, 2017
** Power: 30 → 55
** Energy cost: 25 → 33
** Duration: 2.9 → 2.4 seconds
** Damage window: 2 - 2.6 → 1.9 - 2.2 seconds
;Trainer Battles	
* September 1, 2023	
** Energy Cost: 45 → 40
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===Pokémon Masters EX===
Regular move
 	Cost inmove-gauge slots 	MP 	at each move level 	at each move level 	at each move level 	at each move level 	at each move level 	 	Target 	Effecttag(s) 	Additional effect(s)
 	Cost inmove-gauge slots 	MP 	1 	2 	3 	4 	5 	 	Target 	Effecttag(s) 	Additional effect(s)
 	— 	45 	47 	49 	51 	54 	100% 	An opponent	Sure Hit	Never misses. 	
Learnset 	Learnset 	Learnset 	Learnset 	Learnset 	Learnset 	Learnset 	Learnset 	Learnset 	Learnset	Learnset 	Learnset
Playable 	Playable 	Playable 	Playable 	Playable 	Playable 	Playable 	Playable 	 	Role 	related 	related
 	 	 	 	 	 	 	 	 	 	Power Flux 3: The fuller the move gauge when moves are selected, the more this powers up moves.[Applies to the user's moves only; powers up by percentage = 3 × (number of the user's move-gauge slots filled when their move is chosen) (max 18%)Pokémon Masters Damage Formula by StDk]
Quick Combo 3: Has a chance (40%) of restoring one MP for the user’s moves that have the quick move effect tag when its attack move is successful.	Power Flux 3: The fuller the move gauge when moves are selected, the more this powers up moves.[Applies to the user's moves only; powers up by percentage = 3 × (number of the user's move-gauge slots filled when their move is chosen) (max 18%)Pokémon Masters Damage Formula by StDk]
Quick Combo 3: Has a chance (40%) of restoring one MP for the user’s moves that have the quick move effect tag when its attack move is successful.
 	 	 	 	 	 	 	 	 	 	Healing Hail 1: Restores the user’s HP whenever its Pokémon takes an action during a hailstorm.(Healing amount = 10% of their maximum HP)	Healing Hail 1: Restores the user’s HP whenever its Pokémon takes an action during a hailstorm.(Healing amount = 10% of their maximum HP)
 	 	 	 	 	 	 	 	 	 	— 	—
 	 	 	 	 	 	 	 	 	 	— 	—
 	 	 	 	 	 	 	 	 	 	— 	—
•Without power boost: at all times•With power boost: before only	•Without power boost: at all times•With power boost: before only	•Without power boost: at all times•With power boost: before only	•Without power boost: at all times•With power boost: before only	•Without power boost: at all times•With power boost: before only	•Without power boost: at all times•With power boost: before only	•Without power boost: at all times•With power boost: before only	•Without power boost: at all times•With power boost: before only	 	 	Weather Surge 3: Powers up moves when weather conditions are in effect.(Applies to the user's moves only;powers up by percentage = 30%) 	Weather Surge 3: Powers up moves when weather conditions are in effect.(Applies to the user's moves only;powers up by percentage = 30%)
Magnificent Winds Aerial Ace	Magnificent Winds Aerial Ace	Magnificent Winds Aerial Ace	Magnificent Winds Aerial Ace	Magnificent Winds Aerial Ace	Magnificent Winds Aerial Ace	Magnificent Winds Aerial Ace	Magnificent Winds Aerial Ace	Magnificent Winds Aerial Ace	Magnificent Winds Aerial Ace	Magnificent Winds Aerial Ace	Magnificent Winds Aerial Ace 	Magnificent Winds Aerial Ace
Playable 	Role 	 	State 	at each move level 	at each move level 	at each move level 	at each move level 	at each move level 	Target 	Effecttag 	Additional effect(s) 	
Playable 	Role 	 	State 	1 	2 	3 	4 	5 	Target 	Effecttag 	Additional effect(s) 	
 	Support 	 	Default 	250 	262 	275 	287 	300 	Anopponent 	— 	No additional effect. 	
 	Support 	 	6★ EX 	250 	262 	275 	287 	300 	Anopponent 	— 	Additional Effects:</small>The sync buff is doubled the first time a sync move is used.	
•Description of the additional effect from 6★ EX prior to Version 2.18.5: "Additional Effects: The stat increase after a sync move is doubled once per battle."
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In Pokémon UNITE, Aerial Ace is 's first move. It is obtained by evolving into at level 5 and upgrading into it instead of . The user dashes through a targeted enemy, damaging it. The user's next basic attack is boosted. At level 11, the move's damage is increased.
===Description===
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==In animation==
===Pokémon animated series===
===Pokémon Evolutions===
==In the manga==
===Ash & Pikachu===
===Be the Best! Pokémon B+W===
===Pokémon Adventures===
* In Magnificent Meditite & Really Riolu II, told 's , Chatler, to use Aerial Ace, but the move was executed off-panel.
==In other generations==
===Core series games===
===Side series games===
===Spin-off series games===
==Trivia==
* This move is based on and named after 's "" sword technique, so named due to its resemblance to the motion of a swallow's tail in flight, and is usually construed as a quick upward slash followed by a second one down the same direction, same as the move's animation.
==In other languages==
Spin-off series games
Pokémon Masters EX
Magnificent Winds Aerial Ace
Category:Slicing moves
Category:Moves usable in Pokémon Sword and Shield
Category:Moves in Pokémon Legends: Arceus
Category:Moves usable in Pokémon Scarlet and Violet
de:Aero-Ass
es:Golpe aéreo
fr:Aéropique
it:Aeroassalto
ja:つばめがえし
zh:燕返（招式）