nyuuzyou/wikis huggingface dataset:
LittleBigPlanet Karting (Aug 1, 2012 prototype)

A prototype/prerelease build of LittleBigPlanet Karting for the Sony PlayStation 3. Included with the LittleBigPlanet press kit.
==Notes==
The Sample Code is dated August 1, 2012 — one month after the Public Beta, but about seven weeks before the final build. Many of the general gameplay differences from the Public Beta carry over to this version, but the story levels are marginally more refined.
* A "Work in Progress..." watermark is visible in the bottom right of the screen at all times.
* The game immediately loads the Pod after displaying the boot/install video, completely bypassing the "Important Information" screen and company logos.
* The player can choose between seven costumes and four karts in the Pod, and the Story option features three levels: Turtle Island, Current Events and Monster Trucks.
** Despite the limited selection of items and levels, all of the story levels are present in the files, and can be accessed with modifications.
* The majority of cinematics are disabled. This includes the company logos on startup, the pre/post race cutscenes in story levels, and even the tutorial videos in Karting Lessons.
==Screenshots==
File:LittleBigPlanet Karting-2012-08-01-Game-01.PNG|The Pod - Story Mode
File:LittleBigPlanet Karting-2012-08-01-Game-02.PNG|Story - Turtle Island
File:LittleBigPlanet Karting-2012-08-01-Game-03.PNG|Story - Current Events
File:LittleBigPlanet Karting-2012-08-01-Game-04.PNG|Story - Monster Trucks
==Origin==
File:LittleBigPlanet Karting-2012-08-01-Disc-Small.PNG|Disc front
==See also==
*Redump.org entry
LittleBigPlanet Karting (USA Public Beta)

A USA Public Beta of LittleBigPlanet Karting for Sony PlayStation 3.
==Notes==
The Public Beta for LittleBigPlanet Karting ran from July 10 to July 31, 2012. The data from this build was initially released on April 20, 2021, but no valid license was available at the time of release. A license was eventually dumped by an anonymous contributor and released on December 25, 2023 as part of the Imagisphere 2023 Mega Release.
* The game has an expiration date of August 1, 2012 built into the executable, which was done to prevent it from being played after the trial period ended. A patched EBOOT.BIN that bypasses this restriction has been provided alongside the original.
* The startup sequence is missing the live action intro, and a special sequence advertising the full game's features appears upon loading into the Pod.
* A watermark with "Public Beta" written on it appears in the bottom right of the screen at all times.
* An addition to the releases, as the package file has been lost for the US version.
===Miscellaneous Notes===
* Game is emulatable (in RPCS3): Yes (as of February 4, 2024)
* Game contains protection: XMB lockout (patched)
==Videos==
<youtube heights="320" widths="224">cj5C_vkvrdc</youtube>
==Acknowledgments==
Special thanks to Chunky104, theclashingfritz (Prince Frizzy), Trevir (cellomonster), Ben Brown (HFMiles/hellfire2345), and RZXspyro for assisting with researching these builds.
LittleBigPlanet PS Vita (Jul 31, 2012 prototype)

A prototype of LittleBigPlanet PS Vita for Playstation Vita.
==Notes==
* To work: "install the 3.600.011 PTEL Test Kit firmware PUP under safe mode, re-hack using Henkaku and enso ex or enso dex, and finally install the 0syscall6 plugin".
* Original filename: Little Big Planet (2012-07-31).7z
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Releases!
==See also==
* Original page release on Archive.org
LittleBigPlanet PS Vita (May 2012 Beta)

A Beta build of LittleBigPlanet PS Vita for the Sony PlayStation Vita.
==Notes==
The beta trial ran from May 30 to July 6, 2012, during which it was updated to version 1.02. By default, the beta trial is unplayable due to a message that displays in the Pod declaring that "the age of the beta is at an end". Included with the release are a demo.makeitso file and a patched blurayguids.map, both of which must be used with rePatch to play the build.
* The Beta Area features four playable levels: Flounder's Jump & Jive, The Mainframe Heist, Tapling, and Toy Tanks.
* Early versions of the intro FMV and a handful of tutorial videos are present in the files, but go unused.
===Miscellaneous Notes===
* Game is emulatable (in Vita3K): Issues (as of February 14, 2024)
** Issues: Broken lighting, issues rendering stickered objects, incorrect audio frequencies. Game loads and plays fine otherwise.
* Game has protection: Internal clock lockout (patched)
==Screenshots==
File:LittleBigPlanetVita_Beta_Disclaimer.png|Beta disclaimer
File:LittleBigPlanetVita_Beta_Pod.png|The Pod
File:LittleBigPlanetVita_Beta_Pod_PauseMenu.png|The Pod - Pause menu
File:LittleBigPlanetVita_Beta_Pod_Lockout.png|The Pod - Beta Lockout Message
File:LittleBigPlanetVita_Beta_Pod_Community.png|The Pod - Community
File:LittleBigPlanetVita_Beta_Pod_MyMoon.png|The Pod - My Moon
File:LittleBigPlanetVita_Beta_Pod_Story.png|The Pod - Story
File:LittleBigPlanetVita_Beta_Pod_BetaArea.png|The Pod - Beta Area
File:LittleBigPlanetVita_Beta_Story_JumpAndJive.png|Story - Flounder's Jump & Jive
File:LittleBigPlanetVita_Beta_Story_MainframeHeist.png|Story - The Mainframe Heist
File:LittleBigPlanetVita_Beta_Story_Tapling.png|Story - Tapling
File:LittleBigPlanetVita_Beta_Story_ToyTanks.png|Story - Toy Tanks
==Acknowledgments==
* Special thanks to Chunky104, theclashingfritz (Prince Frizzy), Trevir (cellomonster), Ben Brown (HFMiles/hellfire2345), and RZXspyro for assisting with researching these builds.
Little Big Adventure (Jan 27, 1997 prototype)

A PAL localization prototype of Little Big Adventure for the Sony PlayStation.
==Notes==
* Dumped twice with DICUI, dumps matched.
==Screenshots==
track-0000.png
track-0001.png
track-0002.png
track-0003.png
track-0004.png
track-0005.png
track-0007.png
track-0008.png
track-0009.png
track-0010.png
track-0011.png
track-0012.png
track-0013.png
track-0014.png
track-0015.png
==Origin==
LBA PSX V0.02 5.2.97.jpg|Disc front.
==Acknowledgments==
A huge thanks to The Swarming Dark for donating toward this release!
==See also==
This entry is part of the February 2020 group buy
Little King's Story (Aug 8, 2009 prototype)

A prototype of Little King's Story for the Wii.
==Notes==
* Differences unknown.
* Disc information:
** Header Product Code: RABAZZ
** Header Version Number: 0
** Header Title: Sample Game Name
** Executable Name: /main.dol
** Latest date in DOL: 3/6/2008 5:40:00 PM
** Latest date in DOL (final build): TBD
** Apploader date: 10/3/2007
** Apploader date (final build): TBD
** Errors (Data Blocks): 0
** Errors (Unused Blocks): 0
* Miscellaneous Notes:
** Game is emulatable in Dolphin: No (as of December 25, 2022).
*** Issues: Black screen, no error in the log.
** Debug enabled: Maybe
==Screenshots==
==Origin==
Little King's Story 0808.JPG|Disc front.
==Files==
Archive Contents:
Download File:
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
 
* Project Deluge: Xbox 360 and Wii (December 25, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Little King's Story (Feb 3, 2009 prototype)

A prototype of Little King's Story for the Wii.
==Notes==
* Differences unknown.
* Disc information:
** Header Product Code: RO3P99
** Header Version Number: 0
** Header Title: Little King's Story
** Executable Name: /main.dol
** Latest date in DOL: 1/30/2008 1:38:00 AM
** Latest date in DOL (final build): 9/24/2008 18:18
** Apploader date: 10/3/2007
** Apploader date (final build): 10/3/2007 0:00
** Errors (Data Blocks): 0
** Errors (Unused Blocks): 0
* Miscellaneous Notes:
** Game is emulatable in Dolphin: No (as of December 25, 2022).
*** Issues: None.
** Debug enabled: Maybe
==Screenshots==
==Origin==
Little King's Story 2-3-09.JPG|Disc front.
==Files==
Archive Contents:
Download File:
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
 
* Project Deluge: Xbox 360 and Wii (December 25, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Little King's Story (Mar 17, 2009 prototype)

A prototype of Little King's Story for the Wii.
==Notes==
* No visible differences noticed
* Disc information:
** Header Product Code: RO3EXJ
** Header Version Number: 0
** Header Title: Little King's Story
** Executable Name: /main.dol
** Latest date in DOL: 1/30/2008 1:38:00 AM
** Latest date in DOL (final build): 1/30/2008 1:38
** Apploader date: 10/3/2007
** Apploader date (final build): 10/3/2007 0:00
** Errors (Data Blocks): 0
** Errors (Unused Blocks): 0
* Miscellaneous Notes:
** Game is emulatable in Dolphin: Yes (as of December 25, 2022).
*** Issues: None.
** Debug enabled: No
==Screenshots==
RO3EXJ_2022-12-24_18-10-40.png
RO3EXJ_2022-12-24_18-12-15.png
RO3EXJ_2022-12-24_18-14-28.png
RO3EXJ_2022-12-24_18-15-26.png
RO3EXJ_2022-12-24_18-19-04.png
RO3EXJ_2022-12-24_18-19-41.png
==Origin==
Little King's Story 3-17-09.JPG|Disc front.
==Files==
Archive Contents:
Download File:
==Acknowledgments==
A huge thanks to Sazpaimon for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
 
* Project Deluge: Xbox 360 and Wii (December 25, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Little King's Story (Prototype)

A prototype of Little King's Story for the Wii.
==Notes==
* Differences unknown.
* Disc information:
** Header Product Code: RO3EMV
** Header Version Number: 0
** Header Title: Little King's Story
** Executable Name: /main.dol
** Latest date in DOL: 1/30/2008 1:38:00 AM
** Latest date in DOL (final build): 
** Apploader date: 10/3/2007
** Apploader date (final build): 
** Errors (Data Blocks): 0
** Errors (Unused Blocks): 0
* Miscellaneous Notes:
** Game is emulatable in Dolphin: No (as of December 25, 2022).
*** Issues: FIFO - Unknown opcodes 0x41 and 0x51.
** Debug enabled: Maybe
==Screenshots==
==Origin==
Little King's Story.JPG|Disc front.
==Files==
Archive Contents:
Download File:
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
 
* Project Deluge: Xbox 360 and Wii (December 25, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Little Magic (PAL Prototype)

A prototype of the unreleased European localization of Little Magic for the Nintendo SNES.
==Notes==
==Origin==
SNES-LittleMagicPAL-Prototype.jpg|Cart front
SNES-LittleMagicPALback-Prototype.jpg|Cart back
SNES-LittleMagicPALboard-Prototype.jpg|PCB front
Little Master: Nijiiro no Maseki (prototype)

An early 7-level demo of Little Master: Nijiiro no Maseki for Super Famicom.
==Notes==
*No intro sequence, game goes immediately to title screen.
*Title screen features no music and a non-interactive menu mockup with a different design from the final build.
*Loading and saving aren't actually enabled.
*Starting the game lets you select any one of the 7 available missions.
*Debug features are available during the game by pressing Start.
==Origin==
File:20220417 161039.jpg
File:20220417 160959.jpg
Little Puff in Dragonland (Apr 14, 1990 prototype)

A late prototype of Little Puff in Dragonland for the Commodore 64.
==Notes==
* To load the game:
LOAD"LITTLEPUFF",8
RUN
:* The disk has an additional executable labeled "CHEAT", which has a different poke instruction at 75:
LITTLEPUFF	
 75 POKE 15050,01
CHEAT 	
 75 POKE 15050,00
* Very close to the final game, though a debugging display is shown at the bottom left corner of the screen during gameplay
==Origin==
LittlePuffinDragonland Apr141990 disk.jpg|Floppy disk
==See also==
* Keith Purkiss C64 Archive - Games That Weren't
Little Puff in Dragonland (Commodore 64 prototype A)

An early prototype of Little Puff in Dragonland for the Commodore 64.
==Notes==
* To load the game:
LOAD"LITTLEPUFF",8
RUN
:* The disk has an additional executable labeled "CHEAT", which has a different poke instruction at 75:
LITTLEPUFF	
 75 POKE 15050,01
CHEAT 	
 75 POKE 15050,00
* There's no proper title screen
* The titular protagonist is brown instead of green
* The game over screen appears glitched, but it's functional
* Objects are placed slightly different (e.g. coconut)
==See also==
* Keith Purkiss C64 Archive - Games That Weren't
Little Puff in Dragonland (Commodore 64 prototype B)

An early prototype of Little Puff in Dragonland for the Commodore 64.
==Notes==
* To load the game:
LOAD"LITTLEPUFF",8
RUN
:* The disk has an additional executable labeled "CHEAT", which has a different poke instruction at 75:
LITTLEPUFF	
 75 POKE 15050,01
CHEAT 	
 75 POKE 15050,00
* The player appears to start with 200 points, though this score is "false"
* Nothing else appears to be much different from the previous prototype
==See also==
* Keith Purkiss C64 Archive - Games That Weren't
Little Puff in Dragonland (Commodore 64 prototype C)

An early prototype of Little Puff in Dragonland for the Commodore 64.
==Notes==
* To load the game:
LOAD"LITTLEPUFF",8
RUN
:* The disk has an additional executable labeled "CHEAT", which has a different poke instruction at 75:
LITTLEPUFF	
 75 POKE 15050,01
CHEAT 	
 75 POKE 15050,00
* The player appears to start with 20 points, though this score is "false"
* Scores are incremented in multiples of 10 rather than 100
* Game over screen is still garbled but different from the previous two prototypes
* Nothing else appears to be much different from the previous prototypes
==See also==
* Keith Purkiss C64 Archive - Games That Weren't
Loaded (Sep 3, 1996 prototype)

A prototype of Loaded for the Sega Saturn.
==Notes==
* Disc says September 3, 1996. But the volume creation date on the disc says June 25, 1996. The files on the disc do not use a faked time stamp, and the latest file is from June 25, 1996.
* There appear to be some sector errors on the disc itself from the original dump.
* This prototype was dumped before but was recently redumped with DiscImageCreator using Redump.org standards by ObscureGamers in 2021 as part of the OG Sega Saturn Group Buy 2021. 
==Screenshots==
File:Loaded (1).png
File:Loaded (2).png
File:Loaded (3).png
File:Loaded (4).png
File:Loaded (5).png
File:Loaded (6).png
File:Loaded (7).png
==Files==
==Disc contents==
==Origin==
Loaded (Sep 3, 1996 prototype).png|Disc front (OG).
Lobo (April Prototype)

A prototype of Lobo for the Sega Mega Drive.
==Notes==
* Only two byte changes at 0x6283F in comparison to the released build.
==Screenshots==
Lobo (April Prototype).2021-07-22 12.42.08.png
==Files==
==Acknowledgments==
Special thanks to Frank Cifaldi at the Video Game History Foundation and the anonymous donor for this part of the lot! A huge thanks to ehw for researching this prototype! 
==See also==
* New Years 2022 (January 1, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
* Video Game History Foundation (VGHF)
LocoRoco (Apr 20, 2006 prototype)

A prototype/prerelease build of LocoRoco for the PSP from 2006-04-20.
==Screenshots==
File:LocoRoco-2006-04-20-Game-01.PNG
File:LocoRoco-2006-04-20-Game-02.PNG
File:LocoRoco-2006-04-20-Game-03.PNG
File:LocoRoco-2006-04-20-Game-04.PNG
==Origin==
LocoRoco-2006-04-20-Disc.PNG|Disc front
==See also==
* Original release page on Archive.org
* Redump.org entry
Lode Runner (DLC Journey Expansion Pack prototype)

A DLC prototype of Lode Runner for the Xbox 360.
==Notes==
* This dlc was found on the hdd Compressed001. This dlc was extracted by funtimeandrefoxy on Feb 11, 2025.
* AlbertaMarketplace.png, dlc2.par and spa.bin are smaller in this release.
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
Lode Runner (DLC Skill Expansion Pack prototype)

A DLC prototype of Lode Runner for the Xbox 360.
==Notes==
* This dlc was found on the hdd ST910021AS_100GB and on the hdd Compressed001. This dlc was extracted by funtimeandrefoxy on Feb 11, 2024.
* AlbertaMarketplace.png and spa.bin are larger in this version.
* dlc0.par is smaller in this version.
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
Logos Panic GO.A.I.SA.TU. (Satellaview)

Logos Panic GO.A.I.SA.TU. (which shall henceforth be referred to as "Logos Panic GO.A.I.SA.TU. (BS)" to disambiguate it from the standard release of the same name) is a downloadable Satellaview demo to promote the Super Famicom cartridge release of the same name.
While many Satellaview demos were simple final retail releases with DRM locks, Logos Panic GO.A.I.SA.TU. (BS) is modified from the original game for demonstration purposes. It features a single mode of play with a vs. CPU opponent, and while multiple playable characters are shown in character select, it is only possible to choose one (the others are locked out).
==Videos==
<youtube width=320 height=240>NFnGVSgrP9o</youtube>
==See also==
Satellablog article: http://superfamicom.org/blog/2013/03/no-new-roms-lately-dont-panic-yet-heres-one/
London 2012: The Official Video Game of the Olympic Games (Mar 22, 2012 prototype)

A prototype of London 2012 - The Official Video Game of the Olympic Games for the Xbox 360.
==Notes==
* Postdates the final build by 3 days.
* Original filename: London 2012 (Mar 21, 2012) [Preview Build].iso
* Dumped from a copy of the original prototype. However, the data does not appear to be compromised.
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Lone Survivor (Stress Test demo)

A demo build of Lone Survivor for the PC.
==Notes==
* This demo was used for users to see what fps they had in the game.
* Despite being +- 2 years ahead of its release date, this demo is limited in terms of features.
* You'll need a flash player emulator like Newgrounds player to make the demo functional.
==See also==
* Original Post.
Looney Tunes: Acme Arsenal (Jul 31, 2007 prototype)

A prototype of Looney Tunes: Acme Arsenal for the Xbox 360.
==Notes==
* Compiled 10 days before the final build.
* Other differences are unknown.
* XEX information:
** Header Maker ID: WR
** Header Product Code: 2002
** Header Title: Looney Tunes: AA
** Header PE Name: default.exe
** Header Executable Name: /default.xex
** Header: Executable Checksum (MD5): 2ac6de5b858a05a2c47e7f04dcfdbedf
* Miscellaneous Notes:
** Game is emulatable in either Xenia or Xenia-Canary: Yes (as of December 25, 2022).
*** Issues: No issues.
==Screenshots==
Screenshot - Looney Tunes AA 2022-12-16 00-18-12.png
Screenshot - Looney Tunes AA 2022-12-16 00-18-26.png
Screenshot - Looney Tunes AA 2022-12-16 00-18-28.png
Screenshot - Looney Tunes AA 2022-12-16 00-18-34.png
Screenshot - Looney Tunes AA 2022-12-16 00-18-37.png
Screenshot - Looney Tunes AA 2022-12-16 00-18-39.png
Screenshot - Looney Tunes AA 2022-12-16 00-18-44.png
Screenshot - Looney Tunes AA 2022-12-16 00-18-46.png
Screenshot - Looney Tunes AA 2022-12-16 00-18-48.png
Screenshot - Looney Tunes AA 2022-12-16 00-18-50.png
Screenshot - Looney Tunes AA 2022-12-16 00-18-58.png
Screenshot - Looney Tunes AA 2022-12-16 00-19-00.png
Screenshot - Looney Tunes AA 2022-12-16 00-19-04.png
Screenshot - Looney Tunes AA 2022-12-16 00-19-09.png
==Origin==
X360 - Looney Tunes Acme Arsenal 8-8-07.jpeg|Disc front.
==Files==
Archive Contents:
Download File:
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
 
* Project Deluge: Xbox 360 and Wii (December 25, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Looney Tunes B-Ball (Aug 8, 1994 prototype)

A prototype of Looney Tunes B-Ball for the SNES.
==Notes==
* At this time, the title is called "Loony Tunes: Hoop it Up!".
* Miscellaneous Notes:
** Game is emulatable: Yes (as of January 2, 2025).
==Origin==
looneytuneshoopitup.jpg
==Acknowledgments==
A huge thanks to Armageddon Potato for this bountiful lot as well as togemet2 for documenting and analyzing parts of the lot! 
==See also==
* Armageddon Potato on X
* Armageddon Potato on Instagram
Looney Tunes Collector: Martian Alert! (Oct 28, 1999 prototype)

A prototype of Looney Tunes Collector: Martian Alert! for the Game Boy Color.
==Origin==
File:LTCollectorMarvin cart front.png|Cartridge front
File:LTCollectorMarvin cart back.png|Cartridge back
File:LTCollectorMarvin cart ingame.jpg|In action
==See also==
Forest of Illusion's original tweet.
Looney Tunes Collector: Martian Alert! (Prototype)

A prototype of Looney Tunes Collector: Martian Alert! for the Game Boy Color.
==Notes==
* Trademark screen is slightly different.
* Map design is slightly different (for instance, you the starting cave is different, you don't acquire the map).
==Screenshots==
Looney Tunes Collector - Martian Alert! (Prototype)_00007.png
Looney Tunes Collector - Martian Alert! (Prototype)_00009.png
Looney Tunes Collector - Martian Alert! (Prototype)_00010.png
Looney Tunes Collector - Martian Alert! (Prototype)_00012.png
Looney Tunes Collector - Martian Alert! (Prototype)_00014.png
Looney Tunes Collector - Martian Alert! (Prototype)_00015.png
Looney Tunes Collector - Martian Alert! (Prototype)_00017.png
Looney Tunes Collector - Martian Alert! (Prototype)_00018.png
Looney Tunes Collector - Martian Alert! (Prototype)_00030.png
Looney Tunes Collector - Martian Alert! (Prototype)_00033.png
Looney Tunes Collector - Martian Alert! (Prototype)_00035.png
Looney Tunes Collector - Martian Alert! (Prototype)_00038.png
Looney Tunes Collector - Martian Alert! (Prototype)_00039.png
Looney Tunes Collector - Martian Alert! (Prototype)_00046.png
Looney Tunes Collector - Martian Alert! (Prototype)_00047.png
Looney Tunes Collector - Martian Alert! (Prototype)_00056.png
Looney Tunes Collector - Martian Alert! (Prototype)_00059.png
Looney Tunes Collector - Martian Alert! (Prototype)_00063.png
Looney Tunes Collector - Martian Alert! (Prototype)_00070.png
Looney Tunes Collector - Martian Alert! (Prototype)_00074.png
Looney Tunes Collector - Martian Alert! (Prototype)_00079.png
Looney Tunes Collector - Martian Alert! (Prototype)_00083.png
Looney Tunes Collector - Martian Alert! (Prototype)_00087.png
Looney Tunes Collector - Martian Alert! (Prototype)_00091.png
Looney Tunes Collector - Martian Alert! (Prototype)_00094.png
Looney Tunes Collector - Martian Alert! (Prototype)_00097.png
Looney Tunes Collector - Martian Alert! (Prototype)_00104.png
Looney Tunes Collector - Martian Alert! (Prototype)_00105.png
Looney Tunes Collector - Martian Alert! (Prototype)_00108.png
Looney Tunes Collector - Martian Alert! (Prototype)_00111.png
Looney Tunes Collector - Martian Alert! (Prototype)_00112.png
Looney Tunes Collector - Martian Alert! (Prototype)_00116.png
Looney Tunes Collector - Martian Alert! (Prototype)_00120.png
Looney Tunes Collector - Martian Alert! (Prototype)_00123.png
Looney Tunes Collector - Martian Alert! (Prototype)_00127.png
==Files==
==Acknowledgments==
Special thanks to Frank Cifaldi at the Video Game History Foundation and the anonymous donor for this part of the lot! A huge thanks to ehw for researching this prototype! 
==See also==
* New Years 2022 (January 1, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
* Video Game History Foundation (VGHF)
Loop Checker (Nov 9, 1999 version)

Loop Checker is a piece of development hardware for the Sega Dreamcast. It is one of several Check-GD discs and is used as a way of testing the Dreamcast hardware - it runs a diagnostic check on the system and identifies any problems with the console.
Disc has version 1.00 printed on it.
==Disc Information==
Version number : "V0.800"
Release date (dd/mm/yyyy): 11/09/1999
First read file : "1DC_CHKA.BIN"
"THIS IS A SAMPLE DISK FOR USE IN THE OFFICE ONLY DO NOT SELL DO NOT CARRY OUT FROM THE OFFICE"
==Origin==
Disc dumped by Laurent.
The disc pictured below is not the source disc for this dump, however, it appears to be the same version.
CheckGD US Disc.jpg|