nyuuzyou/wikis huggingface dataset:
Poo

Poo (, Poo) is a character originally appearing in , as one of Ness' friends and a party member.
==Origin==
Poo is the prince of Dalaam, a faraway kingdom built at a great height. He is beloved by his people, appearing to be especially popular with the women. Before his meeting with Ness and his friends, Poo is seen undergoing the Mu Training under the guidance of his mentor, the Star Master. When he finishes his training, he learns Teleport, and uses this newly-learnt technique to teleport away to Summers, where the three other main characters are waiting for him.
Later, after exiting the Scaraba pyramid, the Star Master takes Poo away temporarily to teach him PSI Starstorm α. Later, in Deep Darkness, Poo re-appears in the battle against Master Barf, and lands the finishing blow with this new technique. Near the end of the game, the Star Master returns once again to teach Poo PSI Starstorm Ω in the Cave of the Past, so he can go back in time and defeat Giygas.
==In Super Smash Bros.==
Poo appears on the Congratulations screen upon completing the 1P Game with .
==In Super Smash Bros. Melee==
Poo appears as a trophy in Melee.
===Trophy===
==In Super Smash Bros. Brawl==
Poo appears as a sticker in Brawl.
===Sticker===
Name	Game	Effect 	Fighter(s)
 	 	Attack +9	
==In Super Smash Bros. 4==
Poo makes several cameos in Magicant when the background rips to reveal several points in Ness' adventures.
==In Super Smash Bros. Ultimate==
Poo, along with Paula, accompany when he uses PK Starstorm in Super Smash Bros. Ultimate.
===Spirit===
No.	Image	Name	Type	Class	Slots	Base	Max 	Base	Max 	Base	Max 	Ability 	Series
574	 	 	★★★ 	2 	3080 	9266	1540	4633	1260	3791	PSI Attack ↑	EarthBound Series	
==Names in other languages==
==Trivia==
*While Ness uses PK Starstorm as his Final Smash, Poo is the only party member in EarthBound that is capable of using any variation of the technique. The Brawl trophy suggests that Poo taught the move to Ness.
**Furthermore, while both Paula and Poo are able to use PK Thunder and PSI Magnet, Ness is unable to use either in EarthBound.
Category:Trophies (SSBM)
Category:Spirits
Category:Stickers
Pooka

Pookas (, Pooka), are enemies from the universe, originating from the universe.
==Origin==
Originally, Pookas were enemies in the game , but later became recurring characters in Pac-Man's games. A Pooka made its debut in a Pac-Man title in , and Pookas first served as enemies in .
In Dig Dug, Pookas idly walk around underground tunnels. They are capable of phasing through the terrain in order to get closer to the protagonist, Taizo Hori; in this intangible state, only the Pookas' goggles are visible. Taizo Hori can defeat Pookas by pumping them with air, causing them to inflate until they eventually burst.
==In Super Smash Bros. 4==
===As a Smash Run enemy===
Pookas appear as enemies in Smash Run in . They attack by ambushing fighters from underground or through walls, though their goggles are visible even when they are inside the terrain. When they attack, they do not deal any damage but are capable of disrupting fighters by knocking them over. When attacked they inflate until they pop, damaging nearby enemies. If they are not attacked while they are in an inflated state, they will gradually deflate until they return to normal.
===As a moveset element===
A Pooka also appears in its original sprite form as one of the characters can summon in his Namco Roulette taunt. This is the Pooka's only appearance in .
===Trophy===
The Pooka trophy is exclusive to .
==In Super Smash Bros. Ultimate==
The Pooka's only role in Super Smash Bros. Ultimate is its returning appearance in 's Namco Roulette.
==Trivia==
*Though almost never seen, Pooka do have a tumbling animation built into them. They would need to be hit by an extremely weak attack such as Luigi's down taunt, Cloud's Finishing Touch or a cannonball by another small enemy to tumble, and not inflate.
*Despite Pookas becoming part of the Pac-Man series, they are placed in the Other section of the trophy gallery. This is very likely due to their Dig Dug origins.
Category:Bandai Namco
Category:Common enemies
Category:Smash Run enemies
Category:Trophies (SSB4-3DS)
Category:Third-party characters
Category:Dig Dug universe
Poppant

A Poppant (, Popperam) is an enemy introduced in Super Smash Bros. Brawls Subspace Emissary mode.
==In Super Smash Bros. Brawl==
Poppants are rare, and their trousers are full of presents and candy. They run away from the player, scattering objects in their wake. Some of these objects will hurt the player if they hit them, making its pursuit more difficult and its trophy especially difficult to obtain. It sometimes leaves food in its run, and when defeated drops mostly healing items. It can also drop weak random items.
===Damage taken===
===Trophy===
==In ==
===In Smash Run===
Poppants reprise their Brawl role and behavior. They are still very rare enemies, and among other items, they can drop custom parts.
===Trophy===
==Names in other languages==
Category:Super Smash Bros. universe
Category:Common enemies
Category:Trophies (SSBB)
Category:Trophies (SSB4-3DS)
Portuguese Power Rankings

==Super Smash Bros. Ultimate==
===National Rankings 2024===
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===National Rankings 2023===
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===National Rankings 2022===
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===2019===
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===Porto===
====January - June 2023====
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====July - December 2022====
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====January - June 2022====
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====January – June 2019====
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===Lisbon===
====June - December 2022====
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====January - June 2022====
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====January – June 2019====
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==Super Smash Bros. Melee==
===Winter 2020===
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===Summer 2020===
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===2018===
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===Summer 2016===
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===Northern region===
====2018====
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====Autumn 2016 – Winter 2017====
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====Summer 2016====
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===Lisbon===
====2018====
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====Autumn 2016 – Winter 2017====
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====Summer 2016====
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==External links==
*SSBU National Rankings 2023
*SSB4 National Rankings Summer 2016
*SSB4 Rankings Autumn 2016 – Winter 2017
*SSB4 Lisbon Rankings 2018
*SSB4 North Rankings 2018
*SSB4 National Rankings 2018
*SSBU Porto Rankings January – June 2019
*SSBU Lisbon Rankings January – June 2019
*SSBU National Rankings 2019
*SSBU Porto Power Rankings January - June 2022
*SSBU Lisbon Power Rankings January - June 2022
*SSBU Portuguese Power Rankings 2022
Category:European Power Rankings
Porygon

Porygon (, Porygon) is a creature in the media franchise.
==Origin==
Porygon is a Normal-type Pokémon introduced in of the Pokémon games, and is categorized within the Pokédex at #137 as the "Virtual Pokémon". In these games, it could only be obtained by purchasing it at the up until Generation IV where it can be found in the wild. In , it gained an evolution, Porygon2, which it evolves into when traded holding an . In , it gained yet another evolution, , which Porygon2 evolves into when traded holding a . This makes it the only Pokémon that needs to be traded twice to reach its final evolution.
 is a Normal-type move with 40 base power and 100% accuracy (35 and 95% before , 50 and 100% from then until ) and no added effects. It is a very basic move which consist in a simple charge against a single opponent, and it is part of the starting moveset of many Pokémon, including Porygon, in all games.
==In Super Smash Bros.==
===As a stage element===
Porygon is one of the five Pokémon which come out of the central building in Saffron City to perform an attack. It lunges out very quickly, dealing 18% damage upon its appearance and 8% damage thereafter. Its voice clip in all versions is from the episode Electric Soldier Porygon.
==In Super Smash Bros. Melee==
===As a stage element===
A giant balloon of Porygon (in actuality, the 3D model of Porygon used in Pokémon Stadium for Nintendo 64) is one of the many floating and bending platforms that make up the Poké Floats stage. Three of them come in from the right of the screen, acting as solid hard platforms.
Porygon is also mentioned in Porygon2's trophy description.
==In Super Smash Bros. for Nintendo 3DS==
Porygon is mentioned in 's trophy description.
==In Super Smash Bros. Ultimate==
===As a stage element===
Porygon yet again appears in the Saffron City stage, lunging out of the Silph Co. building similarly to what it did in Smash 64.
===Spirit===
Porygon also appears as a spirit.
No.	Image	Name	Type	Class	Slots	Base	Max	Base	Max	Base	Max 	Ability 	Series
460	 	 	★ 	1 	1000 	5000	500	2500	500	2500	No Effect	Pokémon Series	
==Gallery==
Porygon (SSB).png|Porygon's sprite in Super Smash Bros.
==Names in other languages==
Category:Pokémon
Category:Pokémon (SSB)
Category:Pokémon (SSBM)
Category:Pokémon universe
Category:Stage hazards
Category:Spirits
Porygon2

Porygon2 (, Porygon2) is a Pokémon.
==Origin==
 is a Normal-type Pokémon introduced in , and is categorized within the Pokédex at #233 as the "Virtual Pokémon". It is obtained by a Porygon that is holding an , and, starting with , can evolve further into by being traded while holding a .
 is a Normal-type move with 40 base power and 100% accuracy (35 and 95% before , 50 and 100% from then until ) and no added effects. It is a very basic move which consists of a simple charge against a single opponent, and it is part of the starting moveset of many Pokémon, including Porygon2, in all games.
==In Super Smash Bros. Melee==
===As a Poké Ball Pokémon===
Porygon2 uses as its attack, much as the original Porygon did in Super Smash Bros.s Saffron City. Once released, Porygon2 will instantly dash a short distance horizontally then disappear. Any character that makes contact with Porygon2 when it's moving will take 25% damage and a huge amount of horizontal knockback; surprisingly, targets are sent in the opposite direction Porygon2 launched itself. This attack is an exceedingly powerful semi-spike, capable of KO'ing characters as low as 25%, and for some situations can be equally difficult to recover from. Combined with the blinding speed of the attack, Porygon2 is arguably the most dangerous non-legendary Pokémon in the game.
===Trophy===
Porygon2 features as a collectible trophy, unlocked as one of the 100+ trophies that can be collected randomly during normal play, such as in the Trophy Lottery and throughout the various Single-player Regular Matches.
==In Super Smash Bros. for Nintendo 3DS==
Porygon2 is mentioned in 's trophy description.
==Trivia==
*Electrode, Meowth, Porygon2, and Unown are the only non-Legendary or Mythical Poké Ball Pokémon to have no spoken voice lines.
**Due to it never appearing in the anime, Porygon2 makes a unique sound effect when summoned that is never heard anywhere else in any Pokémon-related media.
Category:Trophies (SSBM)
Power Geyser

Power Geyser (, Power Geyser) is one of Terry's Super Special Moves.
==Overview==
If Terry is over 100% damage, or has less than 30% of his health in Stamina mode, and the player inputs either ↓ ↙ ← ↙ → + Attack/Special or ↓ ← ↓ → + Attack/Special, Terry will punch the ground, erupting a big geyser of energy while announcing "Power... Geyser!" or "Go bang!" . There also exists a shortcut input with ↓ ↙ ← → + Attack/Special, forgoing the downward motion entirely. Power Geyser will activate in the direction of the last control stick input, including the direction Terry is facing away from. If the player does use Power Geyser in the opposite direction, Terry has a unique turn around animation which acts as a visual way to confirm the move activated in the desired direction. Using the move will cause the screen to have a blue overlay. The move also gives Terry 5% damage-based armor from Frames 1-14, allowing him to ignore weak attacks such as neutral attacks. 
Power Geyser's hitbox lasts for a good duration while also having tremendous vertical range. The tip of the geyser deals less damage than the base, though it is still remarkably strong and capable of KOing opponents off the top easily. These traits make Power Geyser a committal albeit nuclear anti-air attack, making jumping in from a distance very risky while Terry has access to it. Furthermore, Power Geyser can hit the ledge and 2-frame recovery moves such as Wings of Rebellion consistently with the correct timing, though mistiming it can often forfeit the advantage state due to its very high ending lag.
Like Buster Wolf, this move cannot be performed in the air.
===Cancelling===
Like his normal specials such as Power Wave, Terry can cancel the endlag of his normals into Super Special Moves as well. Like all Super Special Moves, it can be Renda cancelled to make inputting confirms easier, and COIL can be used to more easily get the forward input of the command. is a particularly notorious move for confirming Power Geyser, serving as a minor anti air that can turn into an immediate stock. This works at virtually any percentage, thanks to up tilt's very low 18 knockback growth. However, it is difficult to land and somewhat susceptible to DI if up tilt is used as part of a combo.
==Origin==
Power Geyser was introduced in , and has since become one of Terry's signature moves, reappearing in almost every single game the character has been included in since. It first made an appearance as a Desperation move. While maintaining this role in most games, it is a basic part of his moveset in a few games, such as . The command used to perform the move in Ultimate mirrors the command for it in most games.
==Gallery==
File:Terry SSBU Skill Preview Extra 2.png|Terry using Power Geyser as shown by the Move List in Ultimate.
==Names in other languages==
Category:Fatal Fury universe
Category:Command input special moves
Category:Terry
Category:Terry (SSBU)
Category:SNK
Power Plant

Power Plant (, Power Plant) is a sub-world found in The Light Realm within Adventure Mode in Super Smash Bros. Ultimate, loosely based off the Splatoon series. It is located on the northwest area of the map near the Poison Forest. is captured here. The area's background music is .
There are several placed around the sub-world that need to be collected and placed on pedestals to extend bridges to progress.
==Spirits==
The spirits found here are generally associated with electricity or working with electronics. Defeating the Great Zapfish spirit will unlock the Zapfish spirit, power up the Power Plant, and open all the sliding gates in the Light Realm.
Spirit	Spirit	Spirit 	Spirit 	Battle parameters	Battle parameters	Battle parameters 	Battle parameters 	Battle parameters 	Battle parameters	Battle parameters
No. 	Image 	Name 	Series 	Enemy Fighter(s) 	Type 	Power 	Stage 	Rules 	Conditions 	Music
867 	 	Mega Man Series	• (160 HP)• (160 HP)	 	10,000 	Wily Castle (Battlefield form) 	N/A 	•Defeat the main fighter to win•Stamina battle•The enemy tends to avoid conflict 	 	
541 	 	Pokémon Series 	• 	 	2,000 	Pokémon Stadium 2 (Battlefield form)	•Hazard: Zap Floor	•The floor is electrified•The enemy favors neutral specials•Only certain Pokémon will emerge from Poké Balls (Dedenne)	 	
881 	 	Mega Man Series	• (140 HP) 	 	4,400 	Wily Castle (Battlefield form) 	•Hazard: Zap Floor	•The floor is electrified•The enemy's electric attacks have increased power•Stamina battle 	 	
358 	 	Kirby Series 	• •Metal 	 	3,400 	Halberd (hazards off) 	N/A 	•The enemy is metal 	 	
385 	 	Star Fox Series	• • 	 	9,600 	Frigate Orpheon (hazards off) 	N/A 	•Defeat the main fighter to win•Timed battle (1:30)•The enemy tends to avoid conflict 	 	
520 	 	Pokémon Series 	• 	 	13,400 	Prism Tower (Battlefield form) 	•Easy to Launch 	•You are easy to launch•Only certain Pokémon will emerge from Poké Balls (Victini) 	 	
1,046 	 	Splatoon Series	•Giant 	 	9,800 	Prism Tower (Ω form) 	•Hazard: Zap Floor	•The floor is electrified•The enemy's electric attacks have increased power•The enemy is giant 	 	
==Captured Fighter==
Pichu can be freed here.
No.	Image	Name	Type	Power	Stage 	Music
19 	 	 	 	7,500	Prism Tower Ω	
==Chests==
Two chests can be found in this sub-world.
Type 	Item Name 	Location
Spirit 	Auto 	
Skill Points	20 Skill Points	
==Names in other languages==
==Trivia==
*The pedestals are similar to the pedestals from that hold Zapfish at the end of levels.
Category:Super Smash Bros. Ultimate
Power Suit Piece

Power Suit Pieces are the pieces of ' armor that fall after she depletes her Power Suit to fight in her Zero Suit in Super Smash Bros. Brawl. Any player can then pick up and throw the three pieces of her Power Suit. Each piece, when thrown, deals much knockback and moderate damage.
To shed her Power suit and play as Zero Suit Samus during gameplay, one must use Samus' Final Smash, the , and she will shed her Power Suit promptly after the blast, or rapidly alternate pressing the input for her up and down taunts. One can start as Zero Suit Samus in a match by holding the shield button while advancing from the character select screen. When one does this, Samus' on-screen appearance is replaced with her suit dismantle animation, which will also produce Power Suit Pieces.
The Power Suit Pieces are considered to be useful projectiles in competitive play, and players will usually try to keep one on the screen for repeated use. The pieces can be thrown rather far, which is further supported by Zero Suit Samus's quick glide toss, that also covers a moderately large distance. The pieces also have decent knockback (very high for a projectile - they even have some KO power against offstage opponents). Glide tossing a piece while throwing it up is considered a solid approach option that covers Zero Suit Samus while she can short hop and space with a forward or back aerial. However, there are ways to deal with the pieces, such as 's Reflector. Characters with quick air dodges such as can also grab them relatively easily if they see it coming, and if the opponent has access to a glide toss that covers large distance (most notably Meta Knight, , and ), they can use it to their advantage as well.
In Super Smash Bros. 4, Power Suit Pieces are no longer items. This comes with the fact that Samus and Zero Suit Samus are now separated characters, so Samus' Power Suit will no longer break into pieces after using her Final Smash, and additionally, Zero Suit Samus' on-screen appearance no longer involves her shedding her Power Suit. 
==Damage==
Action 	Damage
Throw 	9%
Up tilt throw 	9%
Forward tilt throw 	10%
Down tilt throw 	9%
Dash attack throw 	11%
Forward smash throw 	11%
Up smash throw 	9%
Down smash throw 	11%
Air throw 	10%
Air Drop 	9%
Air forward tilt throw 	9%
Air up tilt throw 	9%
Air down tilt throw 	9%
Air forward smash throw	9%
Air up smash throw 	9%
Air down smash throw 	10%
==Trivia==
*When fighting against in , the dropped Power Suit Pieces will appear larger than usual, but return to their regular size when picked up.
*The three power suit pieces all come from her right arm (shoulder, forearm, and Arm Cannon).
==External links==
*See Zero Suit Samus: Final Smash
Category:Zero Suit Samus (SSBB)
Category:Items (SSBB)
Category:Thrown items
Category:Items
Category:Projectiles
Category:Metroid universe
Power Suit Samus

Power Suit Samus (, Powered Suit Equipping) is 's Final Smash in Super Smash Bros. Brawl.
==Overview==
Zero Suit Samus radiates energy, dragging in items and enemies towards her while damaging anyone close enough, then somehow regains her and transforms back into . If enemies are caught, they are given 25% damage each in the spin and an extra 10% right when she regains her suit.
The attack deals high knockback, KOing from the center of around 65-70%, but is hard to hit correctly due to its incredibly short range. If there are any pieces of her armor left on the stage, they will disappear as she transforms.
==Instructional quote==
==Events==
In Event 16: Power Suit ON!, the player, as Zero Suit Samus, must acquire a Smash Ball and use her Final Smash to transform into Samus while being pit against two CPU Zero Suit Samuses.
==Trophy==
==Origin==
It is similar to the technique from Super Metroid. In this game, the Crystal Flash was an advanced technique that would refill all of Samus Aran's Energy Tanks, at the cost of 10 s, 10 Super Missiles, and 11 Power Bombs. During the Crystal Flash, Samus could be seen in an orb of light without her suit.
In , Samus lost her Power Suit and was unable to recover it. Maintaining her Power Suit active requires an immense amount of concentration, and Samus lost this concentration when Space Pirates shot her gunship down to the barren surface of the planet . Samus regains her Power Suit when she defeats the Ruins Test on Zebes, a test installed by the Chozo to see whether or not Zero Suit Samus was worthy of wielding a more powerful . Samus's suit is pulled nearly out of thin air, much like her Final Smash.
==Gallery==
Zerosuit samus FS.jpg|Zero Suit Samus using Power Suit Samus in .
==Names in other languages==
==Trivia==
*This is the only Final Smash used by a character in the series that does not involve lasers.
*Despite its name, Samus doesn't appear in the Power Suit in Smash, she's always seen wearing the Varia Suit instead.
==External links==
*Final Smash
Category:Trophies (SSBB)
Category:Metroid universe
Category:Zero Suit Samus
Category:Zero Suit Samus (SSBB)
Category:Final Smashes (SSBB)
Power Thrust

Power Thrust (, Power Thrust) is one of Mii Swordfighter's alternate down special moves.
==Overview==
When used, the Swordfighter lunges forward with their blade extended. The airborne variant launches the Swordfighter downward at an angle which is good for ambushing opponents from the air, similar to Wizard's Foot in the air. The tip of the sword deals more damage, much like the majority of Marth's attacks. Due to the move's nature, it is similar to the Falcon Kick but is comparatively quicker, has a disjointed hitbox, and sends at a lower angle. Thanks to sending the Swordfighter downward at high speed and having a strong landing hit, it can be used as landing option, but its high landing lag makes it punishable on shield.
In Ultimate, the move was heavily buffed, with all its grounded hitboxes doing more damage and knockback, and the tipper hitboxes taking priority, thus making it much better at KOing. The aerial landing hitbox has significantly higher knockback growth (120 instead of 20), thus causing it to KO much earlier (around 105% at the edge of Final Destination). A grounded Power Thrust also stops at ledge, preventing accidental interactions.
==Instructional quote==
==Customization==
Special Move customization was added in Super Smash Bros. 4 and returns in Super Smash Bros. Ultimate for the s. These are the variations:
===Smash 4===
===Ultimate===
1. Blade Counter 	2. Reversal Slash 	3. Power Thrust
 	 	
"Counters an attack. The strength of the strike depends on the foe's attack."	"Creates a rainbow that reflects projectiles. Can also flip foes around if it hits them."	"Strikes at high-speed. Goes forward on the ground and diagonally down in the air."
==Gallery==
Power Thrust (SSB4-U).JPG|Power Thrust in for Wii U.
Mii Swordfighter SSBU Skill Preview Down Special 3.png|Power Thrust as shown by the Move List in Ultimate.
==Names in other languages==
 
Category:Down special moves
Category:Super Smash Bros. universe
Category:Mii Fighter
Category:Mii Swordfighter (SSB4)
Category:Mii Swordfighter (SSBU)
Prediction points

Prediction points are a type of currency introduced in update 4.0.0 of Super Smash Bros. Ultimate. They can be acquired during Spectate when they player makes an accurate prediction. For each subsequent successful prediction, each will pay out more and more prediction points. Losing a prediction will not award any points and end the streak if one was occurring. The prediction point balance is visible in the upper-right corner outside of the game being spectated.
Predictions points can only be spent at an exclusive shop found only in Spectate. The shop can contain Spirits, snacks, Spirit Board items, Classic Mode Tickets, Gold, and Spirit Points, each varying in price.
==Gallery==
SSBU Spectator Mode accurate prediction.jpg|Winning prediction points via a successful prediction.
SSBU Prediction Points Shop.jpg|Prediction Points Shop.
Category:Super Smash Bros. Ultimate
Category:Online play
Category:Currency