Police Quest: SWAT 2

Police Quest: SWAT 2 is the second game in the S.W.A.T spin-off of the Police Quest series by Sierra.
After the first was an infamously strict FMV point and click that would game over you for skipping cutscenes as that was interpreted as you trying to leave a mission briefing prematurely, SWAT 2 takes the series in a different direction by being a real-time strategy game with the player taking the role of either the Los Angeles SWAT Unit or the Five Eyes Terrorist Cult for 15 missions each.
Most of the game's mechanics are shared between each side, such as SWAT and the Five Eyes both being able to grab civilians, for SWAT this is in order to bring them out of the crisis zone while for the Five Eyes it is to kidnap them both to slow down SWAT and hopefully convert them into Five Eyes recruits upon escaping with them.
All firearms in SWAT 2 have infinite ammunition. 
__TOC__
=Handguns=
==Colt M1911==
The Colt M1911 appears as the sidearm of SWAT and some AI suspects/civilians, it is called the ".45 Caliber Colt, 1911 Government Model Sidearm". 
The player is able to sell off the sidearms of Officers if they are desperately in need of cash, preventing that officer from taking part in any further missions until a replacement is purchased later.
The price of a Colt M1911 is $600.
==Desert Eagle==
A long-barrel Desert Eagle appears as the sidearm of most suspects and the Five Eyes. 
While the in-game description and manual calls it .50 AE, the actual name of the icon claims it's in .44.
The Desert Eagle (as well as the MP5 and Z-M LR-300) and Colt are treated as being identical weapons despite the significant difference in caliber.
Like SWAT's Colt, every Five Eyes terrorist starts the game equipped with a Desert Eagle and it can be sold if the player is in need of cash. (Though any Five Eyes who are arrested then freed during the mission or jumping bail if not will need a new Desert Eagle purchased for them.)
It costs $1030.
=Submachine Guns=
==MP5==
An MP5 variant simply referred to as "MP5" both in-game and the manual is available as the automatic weapon of SWAT.
It costs $1000 to purchase.
Carrying an MP5 prevents an officer from carrying the Benelli or Robar SR60 and vice versa. (As characters can only be equipped with one "Long gun" before the start of a mission.)
==Unknown Submachine Gun==
The intro cutscene for the 4th SWAT Mission "Convenience Store" has one of the suspects armed with what appears to be a submachine gun similar to a MAC-11.
This is the only appearance of the weapon and the suspects in this mission are armed with Desert Eagles and a single shotgun during gameplay.
=Shotgun=
==Benelli M1 Super 90==
The Benelli M1 Super 90 is an available SWAT weapon and used by one suspect in the Convenience Store mission. (With them having the same sprites as pistol-using suspects as no unique sprites were made for suspects with the Benelli.)
It also costs slightly more than the MP5, costing £1200 and the Five Eyes do not have an equivalent to the Benelli. 
=Rifles=
== Heckler & Koch MSG-90 ==
The Heckler & Koch MSG-90 appears as the sniper rifle for the Five Eyes as well as the sniper in the airport mission.
The MSG-90 and SR60 cannot be "freely" used and can only be fired when the sniper has setup at designated sniping points.
It costs $2000.
==Robar SR60 .308==
The Robar SR60 .308 appears as the SWAT Sniper Rifle and occasionally by AI suspects. 
It can be inaccurately fired semi-automatically, presumptuously to not make it inferior to the terrorist sniper. 
It costs $2500.
Notably "Evidence" sniper rifles in the SWAT Campaign are misidentified as the M40 Sniper Rifle in debriefings despite using the same icon and name of the Robar SR60 during gameplay.
==Z-M LR-300ML-A==
The Z-M LR-300ML-A appears as the "Z-M Weapons LR 300 Automatic Rifle" and is used by Five Eyes members.
It is functionally identical to the MP5 used by SWAT, having similar stopping power and accuracy. (Despite the fact that Five Eyes members fire it one-handed.)
It costs $1900.
==M16==
An unused icon for an M16 rifle is in the game's files.
=Equipment=
==Defense Technology Number 25 Distraction Device==
The Defense Technology Number 25 Distraction Device appears as the "Flashbang" as an available piece of SWAT equipment for stunning suspects.
Notably SWAT 2 is the only game in the series to correctly depict Flashbangs injuring anyone who's very close to it when it goes off though the damage inflicted is negligible with it often doing around 5 points of damage.
Each Flashbang costs $50.
==Dummy Grenades==
"Dummy Grenades" are used by the Five Eyes both thrown directly and as part of Booby Traps.
In their first training mission, the Dummy Grenades are used "as intended" with the description of: Dummy if used with care, this dummy grenade will merely stun those within range however after this mission, they are converted into explosive grenades with the description changing to: Defused and hollow hand grenade casings are available from any army surplus store. The resourceful terrorist can refill the grenade with black powder and other explosive material. and now kill anyone within range instead of stunning them.
Each individual grenade costs $50 and and the Booby Trap costs $60.
==Dynamite==
Remote controlled Dynamite charges appear as the generically named "Explosives" in-game and are used by the Five Eyes.
When placed down, they are remotely detonated with a separate detonator item.
A single Dynamite pack costs $100.
==Federal Gas Riot Gun==
The Federal Gas Riot Gun appears as the only unnamed weapon being only referred to as a "Gas Grenade Launcher" with the in-game description calling it a "37mm 12-gauge shotgun fitted with a big brown barrel." and the actual icon in the files simply being named "GASGUN". 
While the ability for tear gas to inflict damage in large quantities/small environments is not directly replicated, certain missions will deduct points from the player's score for misusing it. (Either by using it all in a training mission with civilian volunteers or by firing into a bank's vault in later mission.) 
It notably has infinite ammo and is not counted for the pre-mission "One Long Gun" limit meaning SWAT officers can potentially carry it alongside an MP5/Benelli/SR60.
Category:Video Game
Category:First-Person Shooter
Category:Crime
Category: Real-Time strategy