Ignoring Abilities

In the core series games, several moves and have an effect that allows their user to ignore Abilities.
Only can be ignored. Generally, ignorable Abilities are Abilities that could potentially negatively affect the success, damage, or effects of a move if possessed by the target of a move or its allies.
Ignoring Abilities is distinct from suppressing them (such as with the effect of ). Some Abilities that can be ignored cannot be suppressed, and vice versa.
==Effects that ignore Abilities==
===Moves===
* 
* 
* 
====Z-Moves====
* 
* 
* 
====G-Max Moves====
* 
* 
* 
===Abilities===
* 
* 
* 
* (status moves only)
==Mechanics==
When a Pokémon uses a move that ignores Abilities, or uses any applicable move while they have an Ability that allows ignoring Abilities, all ignorable Abilities are ignored for the execution of that move. For example, a Pokémon with Mold Breaker that uses can hit opponents that have .
All ignorable Abilities of all Pokémon (including the user and its allies) are ignored during the move's execution, regardless of whether they would be beneficial. For example:
* If a Pokémon that ignores Abilities uses a damaging move on a Pokémon with or , the target's Ability will be ignored, so the move's damage will not be increased.
* If a Pokémon that ignores Abilities uses on a Pokémon with in , Levitate will be ignored, allowing the target to be affected by Electric Terrain and thus preventing it from falling .
* If a Pokémon that ignores Abilities uses on a Pokémon whose ally has , the target will still fall asleep.
* If a Pokémon that ignores Abilities uses targeting an opponent while its own ally has , it will still use the move on its original target.
Abilities are only ignored while the move is being executed. They take effect again immediately after its execution.
* Abilities that prevent status conditions (such as and ) will not protect the Pokémon from receiving the status condition. However, many of these Abilities also have effects to cure the Pokémon of the status condition if afflicted, which will activate immediately after being inflicted with the status condition, even if it was inflicted while the Ability was being ignored.
* If a Pokémon with consumes a held in response to the move that ignores Abilities, it will become if it dislikes the flavor. However, Own Tempo will then activate and cure it of confusion.
====Generation IV====
 increases the of allies with Mold Breaker, even when they are attacking the ally with Flower Gift.
====Generation V to VIII====
If a Pokémon that ignores Abilities forces another Pokémon to switch in by using a (such as or ), ignorable Abilities are ignored when applying entry hazards. For example, a Pokémon with switched in this way will be affected by and (unless it is also ungrounded for other reasons); if a Pokémon with Levitate is switched in this way, it will remove Toxic Spikes from its side of the field (unless it is also ungrounded for other reasons).
Flower Gift no longer increases the Attack of any Pokémon while Abilities are being ignored.
====Generation IX====
The Ability Shield protects its holder from effects that ignore Abilities.
==Ignorable Abilities==
The following Abilities can be ignored by effects that ignore Abilities.
Generation 	Ability
Generation IV onward 	, , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , ,
Generation V onward 	, , , , , , , , ,
Generation VI onward 	, , , , , , , ,
Generation VII onward 	, , , ,
Generation VIII onward	, , , ,
Generation IX 	, , , , , , , , , , , ,
From Generation VIII onward, and can no longer be ignored; however, Aura Break still can be.
Although was introduced in Generation III, it did not have an in-battle effect until version 2.0.1 of , which is when it became ignorable.
Despite being mechanically similar to ignorable Abilities, , , , , , and cannot be ignored in any game.
Category:Game mechanics