nyuuzyou/wikis huggingface dataset:
Active Life: Magical Carnival (Nov 7, 2011 prototype)

A prototype of Active Life: Magical Carnival for the Wii.
==Notes==
* Needs a Mat Controller to play
* Differences are unknown.
* Late prototype.
* Disc information:
** Header Product Code: SFDEZZ
** Header Version Number: 0
** Header Title: Sample Game Name
** Executable Name: /main.dol
** Latest date in DOL: 2/24/2010 4:19:00 PM
** Latest date in DOL (final build): 
** Apploader date: 12/11/2009
** Apploader date (final build): 
** Errors (Data Blocks): 0
** Errors (Unused Blocks): 0
* Miscellaneous Notes:
** Game is emulatable in Dolphin: No (as of December 25, 2022).
*** Issues: Invalid read from 0x00000038 error on initial loading screen Core\IOS\USB\Bluetooth\BTEmu.cpp:405 E[IOS_WIIMOTE]: ACL queue size reached 100 - current packet will be dropped!
** Debug enabled: Maybe
==Screenshots==
SFDEZZ_2022-12-25_14-30-06.png
SFDEZZ_2022-12-25_14-30-10.png
SFDEZZ_2022-12-25_14-30-14.png
SFDEZZ_2022-12-25_14-30-18.png
SFDEZZ_2022-12-25_14-30-22.png
==Origin==
Active Life Magical Carnival 11-7.JPG|Disc front.
==Files==
Archive Contents:
Download File:
==Acknowledgments==
A huge thanks to Nex for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
 
* Project Deluge: Xbox 360 and Wii (December 25, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Activision Classics (Jul 27, 1998 prototype)

A prototype of Activision Classics for the PlayStation.
==Notes==
* No actual title screen, or the loading screen after that; it just goes straight to the main menu
* Main menu itself is different, and just abruptly appears.
* No menu music, and different sounds
* No loading screen after choosing a game, it just goes straight into it.
* No differences in the games noticed (they're emulated)
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
** Game contains dongle protection: No.
** Game contains debugging symbols: N/A
** Dump was originally scrambled: No
==Screenshots==
PSX - ATVI Classics 7-28-98-0001.png
PSX - ATVI Classics 7-28-98-0002.png
==Origin==
PSX - ATVI Classics 7-28-98.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Iniche for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Addams Family (Aug 2, 1991 prototype)

A prototype of Addams Family for the NES.
==Notes==
* Date may be UK format, August 2nd, which is two months before final submission, which was October 16th
==Origin==
PXL_20231105_215031853.jpg
PXL_20231105_215034386.jpg
PXL_20231105_215103739.jpg
Addams Family (Prototype B)

A prototype of Addams Family for the NES.
==Origin==
addamsfamily.jpg
==Acknowledgments==
A huge thanks to Armageddon Potato for this bountiful lot as well as togemet2 for documenting and analyzing parts of the lot! 
==See also==
* Armageddon Potato on X
* Armageddon Potato on Instagram
Addams Family Values (Early SNES Prototype)

An early prototype build of Addams Family Values for the SNES.
==Notes==
* Early prototype.
* No title screen, just boots right into the first stage.
* It's easy to clip through walls in this build.
* Later levels are very unfinished.
* The gatekeeper from the main overworld appears in the first stage where it doesn't in the final.
* Morticia doesn't appear in this prototype.
* Health meter and item displays on the HUD are swapped.
* The prototype gives you more health to start with.
* You don't die when you lose all your health.
* In this build Gomez gives you a Diary. In the final, he gives a Journal instead.
* Since many of the levels are drastically different, so is the map as well.
* Different level layouts.
==Screenshots==
==Acknowledgments==
Special thanks to Video Game History Foundation on behalf of an anonymous collector for making this release possible!
==See also==
Original release article on SNESCentral.org
Adhoc Party for Playstation Portable (EU QA Patch Data 1.01 prototype)

A Patch Data prototype of adhoc Party for Playstation Portable for the Playstation 3.
==Notes==
* The serial is NPEA00153.
* Although the retail Patch Data seems to be lost, this Patch Data probably has a different hash compared to the retail version and there are probably no differences in the files when extracted.
Adian no Tsue (Oct 29, 1986 prototype)

A prototype of Adian no Tsue for the Famicom Disk System.
==Notes==
* Is known to have some different filenames and sizes
==Origin==
AdiannoTsue Oct291986 disk1.jpg|Disk front and case
AdiannoTsue Oct291986 disk2.jpg|Disk back and case
==See also==
* Original release thread at Lost Levels.
* No-intro entry.
Advance Wars (iQue prototype)

Chinese Game Boy Advance prototype for Advance Wars by iQue. This cartridge was sent to the Chinese government for review when there was still a ban on video games. This translation of the game was never released.
==Notes==
*MD5 data - c5be1188d3ed703a50426c4d552b469f
*Chinese name - Luhaikong Dazhan
==Screenshots==
ADVANCEWARS_AWRC002.png|Introduction
ADVANCEWARS_AWRC003.png|Gameplay
Advanced Daisenryaku - Deutsch Dengeki Sakusen (Mar 7, 1991 prototype)

A prototype of Advanced Daisenryaku - Deutsch Dengeki for the Sega Mega Drive. A strategy game released only in Japan based on WWII. 
== Notes ==
* The intro is a bit different, and is mostly unskippable once it starts.
== Screenshots ==
File:DAISRKJP000.png
File:DAISRKJP001.png
File:DAISRKJP002.png
File:DAISRKJP003.png
File:DAISRKJP004.png
File:DAISRKJP005.png
File:DAISRKJP006.png
File:DAISRKJP007.png
File:DAISRKJP008.png
== Header ==
00000100 53 45 47 41 20 4d 45 47 41 20 44 52 49 56 45 20 SEGA MEGA DRIVE 
00000110 28 43 29 53 45 47 41 20 31 39 39 31 2e 46 45 42 (C)SEGA 1991.FEB
00000120 53 55 50 45 52 20 44 41 49 53 45 4e 52 59 41 4b SUPER DAISENRYAK
00000130 55 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 U 
00000140 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000150 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000160 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000170 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000180 47 4d 20 30 30 30 30 30 30 30 30 2d 30 30 12 34 GM 00000000-00.4
00000190 4a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 J 
000001a0 00 00 00 00 00 07 ff ff 00 ff 00 00 00 ff ff ff ................
000001b0 20 20 20 20 20 20 20 20 20 20 20 20 4d 4f 53 45 MOSE
000001c0 47 41 30 35 2c 30 31 30 20 20 20 20 20 20 20 20 GA05,010 
000001d0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001e0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001f0 4a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 J 
== Files ==
Advanced Dungeons & Dragons: Heroes of the Lance (prototype)

A prototype of Advanced Dungeons & Dragons: Heroes of the Lance for the NES.
==Origin==
ADnDHeroesoftheLance proto cart1.jpg|Cartridge front
ADnDHeroesoftheLance proto cart2.jpg|Cartridge back
ADnDHeroesoftheLance proto cart3.jpg|PCB front
ADnDHeroesoftheLance proto cart4.jpg|PCB back
==See also==
* Original release thread at Lost Levels.
Advanced Dungeons & Dragons: Hillsfar (Prototype)

A prototype of Advanced Dungeons & Dragons: Hillsfar for the NES.
==Notes==
* Contains many text changes in comparison to the final. Mostly done to remove all violence, religious, and alcoholic references.
* Relatively late prototype.
==Screenshots==
Advanced Dungeons & Dragons - Hillsfar (Prototype)_00001.png
Advanced Dungeons & Dragons - Hillsfar (Prototype)_00003.png
Advanced Dungeons & Dragons - Hillsfar (Prototype)_00007.png
Advanced Dungeons & Dragons - Hillsfar (Prototype)_00010.png
Advanced Dungeons & Dragons - Hillsfar (Prototype)_00011.png
Advanced Dungeons & Dragons - Hillsfar (Prototype)_00014.png
Advanced Dungeons & Dragons - Hillsfar (Prototype)_00016.png
Advanced Dungeons & Dragons - Hillsfar (Prototype)_00018.png
Advanced Dungeons & Dragons - Hillsfar (Prototype)_00020.png
Advanced Dungeons & Dragons - Hillsfar (Prototype)_00022.png
Advanced Dungeons & Dragons - Hillsfar (Prototype)_00025.png
Advanced Dungeons & Dragons - Hillsfar (Prototype)_00027.png
Advanced Dungeons & Dragons - Hillsfar (Prototype)_00029.png
Advanced Dungeons & Dragons - Hillsfar (Prototype)_00030.png
Advanced Dungeons & Dragons - Hillsfar (Prototype)_00032.png
Advanced Dungeons & Dragons - Hillsfar (Prototype)_00034.png
Advanced Dungeons & Dragons - Hillsfar (Prototype)_00036.png
Advanced Dungeons & Dragons - Hillsfar (Prototype)_00039.png
Advanced Dungeons & Dragons - Hillsfar (Prototype)_00041.png
Advanced Dungeons & Dragons - Hillsfar (Prototype)_00043.png
Advanced Dungeons & Dragons - Hillsfar (Prototype)_00045.png
Advanced Dungeons & Dragons - Hillsfar (Prototype)_00047.png
Advanced Dungeons & Dragons - Hillsfar (Prototype)_00050.png
Advanced Dungeons & Dragons - Hillsfar (Prototype)_00052.png
Advanced Dungeons & Dragons - Hillsfar (Prototype)_00054.png
Advanced Dungeons & Dragons - Hillsfar (Prototype)_00056.png
Advanced Dungeons & Dragons - Hillsfar (Prototype)_00058.png
Advanced Dungeons & Dragons - Hillsfar (Prototype)_00060.png
Advanced Dungeons & Dragons - Hillsfar (Prototype)_00062.png
Advanced Dungeons & Dragons - Hillsfar (Prototype)_00064.png
Advanced Dungeons & Dragons - Hillsfar (Prototype)_00066.png
Advanced Dungeons & Dragons - Hillsfar (Prototype)_00068.png
Advanced Dungeons & Dragons - Hillsfar (Prototype)_00070.png
Advanced Dungeons & Dragons - Hillsfar (Prototype)_00072.png
==Files==
==Acknowledgments==
Special thanks to Frank Cifaldi at the Video Game History Foundation and the anonymous donor for this part of the lot! A huge thanks to ehw for researching this prototype! 
==See also==
* New Years 2022 (January 1, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
* Video Game History Foundation (VGHF)
Advanced Dungeons & Dragons: Pool of Radiance (Prototype)

A prototype of Advanced Dungeons & Dragons: Pool of Radiance for the NES.
==Notes==
* US build with incomplete English localisation.
* The copyright screen is slightly different - its layout matches the Japanese version, but it uses the final US text (with the exception that "PONY CANYON" is still referred to as "PONYCANYON", as in the Japanese version).
* The logo on the title screen differs from the one used in both final versions. The game still refers to itself as a "COMPUTER PRODUCT", as per the US version, as opposed to a "VIDEO GAME".
* Many minor text differences during gameplay.
** Characters are often referred to differently, such as "Man" being called "The Man" and "Braccio" taking on the title "Bishop Braccio".
** "Shrines" are referred to as "Temples" in some areas, while the "chapel" in Sokal Keep is called a "shrine". In the Bane Temple, the "altar" was changed to a "podium".
** References to death such as "kill" and "die" were changed to words like "slay" and "expired". In combat, a killed enemy is "killed" while in the retail version they are "slain".
** In combat, a party member in a "dying" state was changed to "hurt", and "dead" party members were changed to "slain".
** References to blood have been removed completely with no replacement.
* The pre-generated characters are fully-leved with a much more powerful inventory than the release versions where they are Level 1 with weak weapons.
** The pre-generated character Felgar was a half-elf Fighter/Magic-User/Cleric. In the released version, not only is he a human Cleric, but the class Fighter/Magic-User/Cleric is not available.
==Screenshots==
Advanced Dungeons & Dragons - Pool of Radiance (Prototype) 2021-08-21 19-45-05.png|Title screen
Advanced Dungeons & Dragons - Pool of Radiance (Prototype) 2021-08-21 19-33-52.png|Gameplay
Advanced Dungeons & Dragons - Pool of Radiance (Prototype) 2021-08-21 19-34-52.png|Gameplay
Advanced Dungeons & Dragons - Pool of Radiance (Prototype) 2021-08-21 19-35-03.png|Gameplay
Advanced Dungeons & Dragons - Pool of Radiance (Prototype) 2021-08-21 19-35-18.png|Gameplay
Advanced Dungeons & Dragons - Pool of Radiance (Prototype) 2021-08-21 19-38-02.png|Gameplay
Advanced Dungeons & Dragons - Pool of Radiance (Prototype) 2021-08-21 19-38-32.png|Gameplay
Advanced Dungeons & Dragons - Pool of Radiance (Prototype) 2021-08-21 19-38-59.png|Gameplay
Advanced Dungeons & Dragons - Pool of Radiance (Prototype) 2021-08-21 19-39-20.png|Gameplay
Advanced Dungeons & Dragons - Pool of Radiance (Prototype) 2021-08-21 19-39-56.png|Gameplay
==Acknowledgments==
A huge thanks to Frank Cifaldi at the Video Game History Foundation and the Nolan brothers for this release!
==See also==
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Advent Rising (Apr 22, 2005 prototype)

A prototype of Advent Rising for the Xbox.
==Notes==
* Compiled 18 days before the US final build (the first retail release).
* XBE information:
** Internal Name: Advent Rising
** Maker ID and Product Number: MJ-9
** Executable Name: default.xbe
** Executable checksum (MD5): f93005d19c46ee82d53f29bb7f094c7d
* Miscellaneous Notes:
** Game is emulatable: Yes (Xemu) (as of September 12, 2021).
** Game contains dongle protection: No.
==Screenshots==
Xbox - Advent Rising Review code Disc 1 of 2 (1).png
Xbox - Advent Rising Review code Disc 1 of 2 (2).png
Xbox - Advent Rising Review code Disc 1 of 2 (3).png
Xbox - Advent Rising Review code Disc 1 of 2 (4).png
Xbox - Advent Rising Review code Disc 1 of 2 (5).png
Xbox - Advent Rising Review code Disc 1 of 2 (6).png
Xbox - Advent Rising Review code Disc 1 of 2 (7).png
Xbox - Advent Rising Review code Disc 1 of 2 (8).png
Xbox - Advent Rising Review code Disc 1 of 2 (9).png
Xbox - Advent Rising Review code Disc 1 of 2 (10).png
Xbox - Advent Rising Review code Disc 1 of 2 (11).png
Xbox - Advent Rising Review code Disc 1 of 2 (12).png
Xbox - Advent Rising Review code Disc 1 of 2 (13).png
Xbox - Advent Rising Review code Disc 1 of 2 (14).png
Xbox - Advent Rising Review code Disc 1 of 2 (15).png
Xbox - Advent Rising Review code Disc 1 of 2 (16).png
==Origin==
Xbox - Advent Rising Review code Disc 2 of 2.jpeg|Disc front.
Xbox - Advent Rising Review code Disc 1 of 2.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: Xbox and Dreamcast (September 18, 2021)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Advent Rising (Feb 16, 2005 prototype)

A prototype of Advent Rising for the Xbox.
==Notes==
* Requires devkit/XDK install. Can be run in xemu by extracting the xdk files to the emulated hard drive and booting with a debug bios.
* Main executable is an installer that copies the game files to E:\DEVKIT\. The actual game exists under the "advent" directory.
* Built a little over three months before the final US build (the first retail release).
* Main menu only lets you play the game. You can't access the options menu for instance.
* Game features a level select.
* XBE information:
** Internal Name: Installer
** Maker ID and Product Number: \xFF\xFF-65280
** Executable Name: default.xbe
** Executable checksum (MD5): b4a509ddfb1f1faba9c3c29536590b8d
* Miscellaneous Notes:
** Game is emulatable: Yes (Xemu) (as of September 12, 2021).
** Game contains dongle protection: No.
==Screenshots==
Xbox - Advent Rising Preview Build Feb 2005 (1).png
Xbox - Advent Rising Preview Build Feb 2005 (2).png
Xbox - Advent Rising Preview Build Feb 2005 (3).png
Xbox - Advent Rising Preview Build Feb 2005 (4).png
Xbox - Advent Rising Preview Build Feb 2005 (5).png
Xbox - Advent Rising Preview Build Feb 2005 (6).png
Xbox - Advent Rising Preview Build Feb 2005 (7).png
Xbox - Advent Rising Preview Build Feb 2005 (8).png
Xbox - Advent Rising Preview Build Feb 2005 (9).png
Xbox - Advent Rising Preview Build Feb 2005 (10).png
Xbox - Advent Rising Preview Build Feb 2005 (11).png
Xbox - Advent Rising Preview Build Feb 2005 (12).png
Xbox - Advent Rising Preview Build Feb 2005 (13).png
Xbox - Advent Rising Preview Build Feb 2005 (14).png
Xbox - Advent Rising Preview Build Feb 2005 (15).png
Xbox - Advent Rising Preview Build Feb 2005 (16).png
Xbox - Advent Rising Preview Build Feb 2005 (17).png
Xbox - Advent Rising Preview Build Feb 2005 (18).png
==Origin==
Xbox - Advent Rising Preview Build Feb 2005.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: Xbox and Dreamcast (September 18, 2021)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Adventure Island III (Prototype)

A late prototype of Adventure Island III for the NES.
==Notes==
* Late prototype.
* PAL prototype, even though the game was never released in Europe.
* In the final version, there's a mention of the game's name at 0x1FFF0 in the ROM. This has been null'd out in this prototype.
==Screenshots==
Adventure Island III (Prototype).2019-05-05 10.19.43.png|Title screen.
Adventure Island III (Prototype).2019-05-05 10.20.04.png|Gameplay 1.
Adventure Island III (Prototype).2019-05-05 10.21.08.png|Gameplay 2.
Adventure Island III (Prototype).2019-05-05 10.21.29.png|Gameplay 3.
Adventure Island III (Prototype).2019-05-05 10.21.47.png|Gameplay 4.
Adventure Island III (Prototype).2019-05-05 10.22.33.png|Gameplay 5.
Adventure Island III (Prototype).2019-05-05 10.22.54.png|Overworld.
Adventure Island III (Prototype).2019-05-05 10.23.01.png|Item select.
Adventure Time: Finn and Jake Investigations (Apr 7, 2015 prototype)

A prototype of Adventure Time: Finn and Jake Investigations for the Nintendo 3ds.
==Notes==
* Trying to install this build on citra 2792 will give a message in the output saying that it was not possible to decrypt the build's cia file.
* Original filename: Adventure Time - Finn and Jake Investigations (April 7, 2015) (Nintendo 3DS).7z
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
Adventure Time: Finn and Jake Investigations (Feb 2, 2015 prototype)

A prototype of Adventure Time: Finn and Jake Investigations for the Nintendo 3ds.
==Notes==
* Trying to install this build on citra 2792 will give a message in the output saying that it was not possible to decrypt the build's cia file.
* Original filename: Adventure Time - Finn and Jake Investigations (February 2, 2015) (Nintendo 3DS).7z
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
Adventure Time: Hey Ice King! Why’d you steal our garbage?!! (Jul 20, 2012 Nintendo 3DS prototype)

A prototype of Adventure Time: Hey Ice King! Why’d you steal our garbage?!! for the Nintendo 3DS.
==Notes==
* Released alongside source code and design documents
* Boots to a debug menu
* The title screen was redone, but it still doesn't match the final product
* The title screen now has music, which has an extended intro compared to what is heard
* The Cosmic Owl event has now been implemented
* The treehouse got its graphics back
* All areas aside from the Dream Sequence are still very much unfinished
* The build notes that are seen are the same as the Nintendo DS build with the same date, but labeled as "Adventure Time 3DS" rather than "Adventure Time DS"
Adventure Time: Hey Ice King! Why’d you steal our garbage?!! (Jul 20, 2012 Nintendo DS prototype)

A prototype of Adventure Time: Hey Ice King! Why’d you steal our garbage?!! for the Nintendo DS.
==Notes==
* Released alongside source code and design documents
* There's no proper game ID
* Boots to a debug menu
* Does not boot in certain emulators
* The top title graphic is much simpler
* The title screen music is much longer than the final game
* The HUD graphics at the bottom screen display using the wrong palettes
* The build notes that are seen can also be found unused in the final game
Adventure Time: Hey Ice King! Why’d you steal our garbage?!! (Jun 19, 2012 prototype)

A prototype of Adventure Time: Hey Ice King! Why’d you steal our garbage?!! for the Nintendo 3DS.
==Notes==
* Released alongside source code and design documents
* The game is now known under its final name, though there's an exclamation point missing at the end. The title screen also still doesn't match the final product
* The profile selection menu has been implemented
* Further progress has been done on the levels, but they're still in a somewhat earlier state
* Some enemies and events have not been implemented yet
* Other differences unknown
Adventure Time: Hey Ice King! Why’d you steal our garbage?!! (May 11, 2012 prototype)

A very early prototype of Adventure Time: Hey Ice King! Why’d you steal our garbage?!! for Nintendo 3DS.
==Notes==
* Released alongside source code and design documents.
* Boots to a debug menu.
* Uses the working title Adventure Time with Finn and Jake.
* Many screens have not been implemented yet.
* Levels are in a very early state.
* Some notes from an earlier build can be seen from the main debug menu:
Adventure Time DS/3DS    April 20, 2012 Build NotesDebug Functions    When you first boot up the game, you will bebrought to the Debug Menu. You will see multipleoptions:Boot - Start the game from the legal screens.Front End - Jump to any of the game menus.Gym - test level.To go back to the Debug Menu, press L + R + X atany point in the game.Implemented  * Gym Level of Side View  * Finn and Jake basic mobility  * Temp Front End  * Basic Save Game Functionality
Adventure Time: The Secret of the Nameless Kingdom (Oct 28, 2014 prototype)

A prototype of Adventure Time: The Secret of the Nameless Kingdom for the PS Vita.
==Notes==
* USA prototype.
* DRM-free. This explains why the executable is smaller.
In the sce_sys" folder there is a package folder that does not exist in the final version. The right.suprx file in the about folder is smaller compared to the final version.
* The files in the sce_module folder are all different sizes.
* There is a unique folder called sce_pfs.
* Bootable on jailbroken retail systems.
==Screenshots==
==See also==
* April 26, 2016: Release thread on ASSEMblergames (download link removed).
Adventure Time: The Secret of the Nameless Kingdom (Sep 22, 2014 prototype)

A prototype of Adventure Time: The Secret of the Nameless Kingdom for the Nintendo 3ds
==Notes==
* Trying to install this build on citra 2792 will give a message in the output saying that it was not possible to decrypt the build's cia file.
* Original filename: Adventure Time - The Secret of the Nameless Kingdom (September 22, 2014) (Nintendo 3DS).7z
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
Adventures in the Magic Kingdom (Early prototype)

An early prototype of Adventures in the Magic Kingdom for the NES.
==Origin==
Adventures in the Magic Kingdom (Early prototype) pcb front.jpg
Adventures in the Magic Kingdom (Early prototype) pcb back.jpg
Adventures in the Magic Kingdom (Early prototype) frontcart.jpg
Adventures in the Magic Kingdom (Early prototype) backcart.jpg
==See also==
Read the article for this prototype on Nintendo Player! (Archive)
Adventures in the Magic Kingdom (Prototype)

A prototype of Adventures in the Magic Kingdom for the NES.
==Origin==
Adventures in the Magic Kingdom (Prototype) cart back.jpg
Adventures in the Magic Kingdom (Prototype) cart front.jpg
Adventures in the Magic Kingdom (Prototype) cart top.jpg
Adventures in the Magic Kingdom (Prototype) pcb front.jpg
Adventures in the Magic Kingdom (Prototype) pcbback.jpg
==See also==
Read the article for this prototype on Nintendo Player! (Archive)