Mata Nui Online Game

Mata Nui Online Game, abbreviated as MNOLG or MNOG, is a BIONICLE Online game released in January 2001 which features that year's story from the perspective of a Matoran. It was taken down in 2003, but then brought back due to popular demand in 2006 before being taken down again in 2009. MNOG is a sequel to BIONICLE: Tales of the Tohunga. A loose sequel, Mata Nui Online Game II: The Final Chronicle was also released in 2003.
== Story ==
An amnesic Matoran wakes up on the beach of Ta-Wahi where he discovers an opened Toa canister. Following footprints left by the Toa, the Matoran catches a brief glimpse of Tahu before coming across the village of Ta-Koro. In Ta-Koro, a Ta-Matoran passing by recognizes the wanderer and returns his lavaboard. The Matoran also meets Jala, captain of the Ta-Koro Guard, and Turaga Vakama. Vakama reminds the Matoran that he had once been a resident of the village, but the other Ta-Matoran do not trust him because of his tendency to travel, but does not tell the Matoran his name. Vakama also tells the Matoran the story of how Jala's guard had come across Tahu and mistaken him for a Rahi, but Vakama had prevented the fight because he realized that Tahu was there to save them.
An estranged Ta-Matoran named Kapura who the adventurer encounters in the charred forest outside of Ta-Koro iterates that the forest is one of many places on the island of Mata Nui which has been ravaged by Makuta and the Rahi he controls using infected Kanohi Masks.
The traveler leaves the village where a distressed Matoran, Maku, is on the shore. She claims that she had left her village and returned to find that it had been attacked by a Tarakava. When the Matoran agrees to help Maku, she gives him her boat so he can travel to Ga-Koro while she searches for Toa Gali on foot. As the Matoran reaches Ga-Koro, he finds that it is desolate and takes supplies from the damaged huts. In one of the huts he finds a pool which leads under the village. Going underwater, the Matoran finds Turaga Nokama and the Ga-Matoran trapped in a sunken hut. By continuing to search underwater, he is able to find a gear which is missing from a pump back in the village. By fixing the machine, the adventurer is able to free the trapped Ga-Matoran. However, as soon as he does, the Tarakava returns. Gali appears to defend them in the nick of time and removes the infected mask from the Rahi, making it docile. Nokama meets with the Matoran to thank him and Maku for helping to rescue them, even though Maku had disobeyed orders to stay in the village. The adventurer also meets the astrologer, Nixie, who explains how to use the telescope on a cliff in Ta-Wahi to predict the future. When he finds Maku again, the adventurer finds that she is still distressed because Nokama will not allow her to go to Po-Koro, even though her friend Huki may be in trouble.
Since Maku cannot, the traveler decides to head to Po-Koro himself where he finds that a disease is spreading amongst the villagers, including Huki. The Matoran is greeted by Turaga Onewa who confides that he is going to have to cancel the Koli game because of the epidemic. After meeting a Koli player who seems to fall ill as the Matoran talks to him, the adventurer realizes that the player's Koli ball is infected with something. After showing the ball to Onewa, the Turaga recognizes that the ball is a model sold in the village marketplace, but he cannot accuse the vendor without further proof. The Matoran interrogates the seller, a Po-Matoran named Ahkmou, but he refuses to share his secrets. While Ahkmou is busy with a customer, the adventurer swipes a key he has atop his merchandise. After searching for what the key opens, the Matoran discovers that it unlocks a Nui-Jaga's nest in the quarry. Pohatu follows the Matoran inside to defeat the Rahi, but is temporarily blinded by it. With the Matoran helping to direct Pohatu, they are able to destroy the nest. When he returns to Po-Koro, the Matoran finds that Ahkmou has left his stall. Onewa thanks the adventurer for his help in saving Po-Koro and gifts him with a small chisel, which he instructs to show to Nokama. After visiting Nokama again, she grants the Matoran with the Book of Chronicles so he can record his adventures on the island.
As he continues his adventures, the chronicler goes to subterranean the village of Onu-Koro where he is introduced to the Matoran Midak, Onepu, and the Ussal Crab Puku, the latter of which takes a liking to the wanderer. Turaga Whenua is too busy to meet with the chronicler because the Lightstone Mine has sustained damage and the foreman is busy trying to negotiate with him for more supplies. The adventurer surveys the mine himself, and uses his lavaboard to transverse a stream of magma which has blocked part of the mine. After fiddling with a piece of machinery on the other side, the stream is shutoff and the mine is made accessible to the Onu-Matoran again. Whenua thanks the chronicler. While in Onu-Koro, the adventurer explores another mine where a sundial has been discovered deep underground. A miner on the site asks the wanderer if he knows an astrologer, and he then delivers a letter from the miner to Nixie. Nixie is perplexed by the development, but gives him a gnomon she suspects may fit into the sundial which will cause something to happen when the dial reads four. Using a Lightstone, the Matoran creates artificial sunlight and the sundial opens a new passageway. While continuing through the Onu-Koro tunnels, the chronicler meets the strong but dimwitted Onu-Matoran Taipu.
As he finishes talking with Taipu, the Onu-Matoran finish their tunnel and the adventurer is able to enter Le-Wahi. Having been fascinated by Onepu's stories of the jungle and village, Taipu appeals to join him. As Taipu and the chronicler approach the treetop village of Le-Koro, Taipu is snatched by a Nui-Rama. The adventurer continues up to Le-Koro to find help, but the village seems abandoned. He finds a flute and plays a song which has instructions built into it, and several Le-Matoran emerge from their huts. Two of the villagers, Kongu and Tamaru, explain that much of the village, including Turaga Matau have been kidnapped by the Nui-Rama and taken back to their hive and that the Matoran are planning a strike. Kongu invites the chronicler to join their rescue attempt. While Kongu pilots a Kahu bird, the traveler launches disks at oncoming Nui-Rama until they reach the hive where they find Taipu, Matau, and the other Le-Matoran being forced to do work. Matau privately tells the chronicler that the Toa of Le-Koro, Lewa, will not be able to save them despite the hopes of the Matoran because he is under the influence of an infected mask. However, the Toa of Earth, Onua, arrives to rescue them. He fights with Lewa and manages to remove the infected mask. The two Toa then free a Nui-Kopen and several Nui-Rama, and then they use a Mask of Mind Control so that the Rahi can be used to bring the prisoners back to Le-Koro. Once they return to the village, Lewa enters his suva and emerges wearing a golden Kahnoi mask. The chronicler questions Matau about this, and he explains that the Toa are preparing to confront Makuta. The adventurer leaves Le-Koro where Taipu and the villagers celebrate their escape. However, Matau first gifts the chronicler with another insert for his flute so that he can summon a Kewa for quick travel.
The wanderer returns to Ta-Koro where he learns from Jala that he has lost contact with the guards stationed in Ko-Wahi, but he is unable to spare anyone to check on them because Makuta's forces are rising to attack the Matoran. The chronicler volunteers to travel to Ko-Koro and is made an honorary member of the guard so he can pass. After riding the cable car which leads to the domain of the Ko-Matoran, the chronicler finds the area deserted and collects a Heatstone from an empty hut. After following a path of footprints, he finds Kopeke frozen and uses the heatstone to thaw him. Kopeke runs away, and the adventurer follows him to a surveillance room. Kopeke proves to be antisocial and gives nondescript answers to the chronicler's questions, though he does open a gate to Ko-Koro so he can find more answers there. When he reaches Ko-Koro, the chronicler tries to speak with Turaga Nuju, but is unable to. A nearby Matoran explains that Nuju does not speak Matoran and that he will have to wait for the Turaga's translator, Matoro, to return from his hunt in the drifts. The traveler decides to find Matoro himself and enters the drifts. However, after wandering for a while he is overtaken by the rigorous weather conditions and faints. As he sleeps, the chronicler has a vision foreshadowing the coming of the Bohrok. When he awakes, he finds that Matoro has pulled him into a cave and is nursing him back to health, but they are attacked by a monstrous Muaka. Matoro bravely defends himself and the chronicler from the much larger Rahi, but Kopaka, the Toa of Ice, arrives to rescue them. Once they return to Ko-Koro, the traveler is able to have his conversation with Nuju. Nuju reinforces what Jala had said earlier about Makuta's forces preparing to attack the villages, but instructs the chronicler that they must also seek to defend the Toa when they descend into Makuta's lair below the Kini-Nui, the Mangaia.
Nuju gives the chronicler a letter to deliver to the other five Turaga, which he does so. Each Turaga agrees to spare one Matoran - Kapura, Maku, Hafu, Taipu, Tamaru, and Kopeke - and the seven of them travel to the Kini-Nui together. They reach the Toa before they descend into Makuta's lair. Gali privately tells the chronicler that they have a special connection and that he will be able to see what transpires below the ground through her. The chronicler directs the six members of his company to battle approaching Rahi, and receives visions from Gali in between waves. He sees the six Toa merge into two Toa Kaita, Akamai and Wairuha, and battle the Manas. The Toa Kaita are forced to separate back into the six Toa before entering the lair, and Gali tells the chronicler that once she enters, their connection will be broken. Meanwhile, the Chronicler's Company is overcome with hordes of Rahi. Though they decide to make their final stand, it seems they will fail until Jala and the Ta-Koro Guard, Onepu and the Ussalry, Kongu and Gukko Force, and Matoro arrive to turn the tide of the battle. The Rahi are defeated, and the company join their friends. Onepu tells the chronicler that Whenua would like to speak with him and he rides Puku back to Onu-Koro. There Whenua tells him that the sundial has changed into an elevator. The adventurer enters the elevator and finds that it leads to the Mangai where he witnesses Makuta revealing himself to the Toa as a rusty Matoran. The Toa are bewildered that Makuta is a Matoran, but it is shown to be a trick when Makuta transforms into a mask of tentacles and attacks his enemies. The Toa are able to defeat him by combining their powers. During the battle, the chronicler is covered in rubble. Gali notices that he is missing, but she is teleported away with her teammates before she can find him. The chronicler climbs out from under the refuse and stumbles upon the Bohrok, who are beginning to awake, as he tries to find a way out. The Matoran escapes by using Onewa's chisel to create a bubble he uses to escape. It brings him back to Ta-Wahi where Vakama is waiting for him next to the empty Toa cannister. Vakama formally thanks the chronicler, revealing that his name is Takua, and welcomes him back into Ta-Koro where he hopes he can rest despite the coming of the Bohrok.
=== The vision ===
A cliff near the telescope in Ta-Wahi causes the sunlight from Solis Magna to hit the wanderer and gives him a vision of two carved rocks, one smooth and the other jagged. While smooth rock is surrounded by smaller stones, a blast of energy from the jagged one causes it to fall into the ground. Six medium sized stones fall from the sky and surround the jagged one before destroying it.
== Gameplay ==
Mata Nui Online Game is a first-person explorer game where the identity of the player is not revealed until the very end. The only controls are pointing and clicking as the player travels around the island of Mata Nui and witnesses the 2001 story from the perspective of the Matoran. There are various puzzles and mini-games to complete. Several cutscenes are also dispersed throughout the game which.
Category:Online Games
Category:BIONICLE
Category:Media released in 2001
Category:TECHNIC