nyuuzyou/wikis huggingface dataset:
Battlefield (SSB4)

Battlefield (, Battlefield) is a stage in both the Nintendo 3DS and Wii U versions of Super Smash Bros. 4. It was the very first stage revealed for both games during the Nintendo Direct of E3 2013. A bigger version, , is also available in only.
In , 's unlocking battle is fought here due to their stage being added to the game as free downloadable content in update 1.1.1, which released in September 2015, a year after the game was available.
==Stage overview==
Like its predecessors, Battlefield consists of a central, solid platform, with ledges at its sides that can be grabbed. Above this platform, there are three more soft platforms, arranged in a triangular layout. In the same manner as the Battlefield stage in Super Smash Bros. Brawl, the background shifts between the time of day, to show a dawn, day, evening and night appearance.
Visually, Battlefield differs between the two versions. In , there are trees, a floating archway with stairs, and pillars of rock. The stage houses a pool of water, which drains off the front of the stage. In , the stage is surrounded by floating islands with ruins.
===Ω form===
For Battlefield's Ω form, the soft platforms are removed, and the length of the stage is increased slightly to match that of Final Destination. The time change cycle is still present.
Battlefield Omega.jpg|Ω form in .
SSB4UBattlefieldOmega.jpg|Ω form in .
==Gallery==
===3DS Images===
Battlefield 3DS wide view.jpg|Wider view of the stage in .
Mario & Bowser Battlefield 3DS.jpg| and on the stage.
Ssb4villagerwiifit3ds.jpg| and on the stage.
SSB4 - Peach Screen-9.jpg| on the stage at night.
FinalDestination-3DS-Night.png|Battlefield at night without any characters.
Battlefield-3DS-Dawn.png|Battlefield at sunset.
===Wii U Images===
SSB4Battlefieldmorning.jpg|Battlefield in the morning.
SSB4Battlefield.png|Battlefield at dawn.
BattlefieldDayNightCycle2WiiUSSB4.png|Battlefield at sunset.
Announcer Go SSB for Wii U.jpg|A Mario ditto match beginning on the stage at dawn.
Smash4 - Pit battles Villager.jpg|Villager and on the stage at night.
Fox and Villager on Battlefield SSB4.jpg| attempting to edge-guard Villager near the edge.
SSB4 - WFT Back Flip.jpg| performing a backflip, her body silhouetted against the arch of the moon. 
Battlefield amiibo diorama.png|Official amiibo display diorama based on Battlefield.
==Trivia==
*In the Developer Direct video from E3 2013, Battlefield in can be seen in a few instances without its three floating platforms during Mega Man and Wii Fit Trainer's sections. This was later shown to be Battlefield Ω, which would not be officially revealed until the Smash Direct.
*In , the Trophy Rush stage and the All-Star Rest Area share their background with Battlefield.
Category:Stages
Category:Stages (SSB4-3DS)
Category:Stages (SSB4-Wii U)
es:Campo de batalla (SSB4)
Battlefield (SSBB)

Battlefield (, Battlefield) is a Super Smash Bros. Brawl stage that was first confirmed at E3 in 2006. It was also the first stage confirmed for Brawl.
==Stage overview==
Its layout is very similar to that of its Super Smash Bros. Melee counterpart - it consists of a central hard platform with ledges that may be hung from, and three stationary soft platforms that float above the hard platform. The stage elements are larger than those of Melees Battlefield, and the blast lines that surround them are situated further away. The slopes on the stage's underside, beneath the ledges, can be "hugged", allowing many characters to more easily and more flexibly recover from offstage.
Its design contains recognizable and natural elements such as foliage, stone structures, and a landscape background. The stage cycles through different times of day, each with its own distinct background visuals and light. The cycle does not reflect the actual time of day in reference to real time (unlike Smashville), it instead begins in its morning state, then progresses through daytime, evening, night and dawn phases, and returns to original morning state after three minutes. The stage's central platform features a sundial with a shadow that changes with the stage's time of day. Also, the bottom of the stage has a glowing, semi-transparent purple crystal that spins around slowly.
==Tournament legality==
Battlefield has always been a stage in competitive play, in accordance with the Smash Back Room's tournament ruleset.
==Gallery==
Battlefield5.png|Dawn.
Battlefield3.png|Morning.
Battlefield4.png|Midday.
Battlefield0.png|Afternoon.
Battlefield1.png|Evening.
Battlefield2.png|Night.
IconBeta.png|, , , and battling on Battlefield in morning.
File:Battlefield1.jpg|, , , and battling on Battlefield in evening.
File:Battlefield2.jpg|, , and battling on Battlefield in morning.
File:Battlefield3.jpg|, , , and battling on Battlefield in night.
Charizard Flamethrower.jpg| using Flamethrower against on Battlefield.
SSBB Palutena Pit Final Smash.jpg|Pit summoning his Final Smash on Battlefield.
Pit gooeybomb.jpg|A Gooey bomb on top of in Battlefield.
==Names in other languages==
==External links==
*Stage confirmation
Category:Stages
es:Campo de batalla (Brawl)
Battlefield (disambiguation)

Battlefield is a recurring stage in each Super Smash Bros. game that features a simple, hazardless layout with three floating platforms arranged above a solid base platform. In each game, it is where the enemy team is fought, and by extension, where Multi-Man Smash takes place.
Specific iterations of Battlefield may refer to the following articles:
*Duel Zone, a stage in Super Smash Bros., that while is not officially named Battlefield, is still commonly referred to as such and shares the layout of future Battlefields.
*, a stage in Super Smash Bros. Melee.
*, a stage in Super Smash Bros. Brawl.
*, a stage in Super Smash Bros. 4.
**, a larger variant of Battlefield with three additional platforms, featured in .
*, a stage in Super Smash Bros. Ultimate.
**, a larger variant of Battlefield with three additional platforms.
**Small Battlefield, a smaller variant of Battlefield with one platform removed.
*Battlefield form, a toggle for each stage in Ultimate that alters its layout to match the shape and size of .
Battlefield form

Battlefield forms (, Battlefield-fication) are alternate versions of stages in Super Smash Bros. Ultimate which modify them to have a layout that matches in size and shape (referred to as a "floating island" by Masahiro SakuraiWriting Game Proposals [Work Ethic]), consisting of a single flat hard platform with three soft platforms in a triangle formation floating above it.
==Ultimate==
In the introduction of Ω form and Battlefield form stages in the E3 2018 Nintendo Direct, Masahiro Sakurai stated that all Battlefield forms will be identical, differing only in music and aesthetics. This means that all stages that possessed a wall that extended all the way to the lower blast zone were changed to be identical to Battlefield and allow players to traverse below the stage. Despite this, stages that have the 2D flattening effect in the regular stages also have it in their Battlefield forms, which alters how hitboxes function and stages with star and screen KO's disabled continue to disable them.
Mob Smash uses unique versions of Battlefield forms. These versions are nearly identical to the standard versions, but also have moving platforms spawn above the main three soft platforms. These platforms move from one side of the screen to the other, carrying items to help the player during Mob Smash modes and will appear more often when the player moves around a lot and uses many different moves.
==Tournament legality==
===Ultimate===
Stages that have the 2D flattening effect on their Battlefield forms are typically banned for tournament use, as the effect significantly alters the function of hitboxes. These being:
*Hanenbow
*Dream Land GB
*Mute City SNES
*Pac-Land
*
*Flat Zone X
*Super Mario Maker
Fountain of Dreams was banned due to framerate issues before update .
Windy Hill Zone is also most often banned due to the dense grass hiding traps set by , , and .
Gamer is sometimes banned due to the camera angle differing from other stages.
Garreg Mach Monastery was banned due to having a slightly lower ceiling than and the other Battlefield forms prior to 8.0.0.https://twitter.com/Lyra_GP/status/1223989295830179842https://twitter.com/Meshima_/status/1224001287009619968
Otherwise, Battlefield forms are treated the same as and are struck alongside it when either are picked.
==Gallery==
===Ultimate===
==Trivia==
*Minecraft World's battlefield and Ω forms are 16 blocks wide, and can place 16 Blocks along the length of these stages. Each block is 1 meter in Minecraft, meaning Battlefield, Final Destination, and all of their stage variants are 16 meters in length.
==See also==
*Ω form
==References==
Category:Stages (SSBU)
Category:Battlefield (SSBU)
Battleship Halberd Bridge

Battleship Halberd Bridge (, Battleship Halberd Bridge) is the twenty-fifth stage of the Subspace Emissary in Super Smash Bros. Brawl.
==Overview==
The stage immediately follows the events of Battleship Halberd Interior and Battleship Halberd Exterior. The group consisting of , , and fights its way through enemies of the Subspace Army until they reach the Halberd's bridge. Here, a quintet of false es (the only time in which a hero doesn't have its name shown when introduced) are seen piloting the ship. Snake charges and knocks all of them off of the bridge and onto the deck below, disturbing the tea party , , and were having. As the clones make contact with the deck, they revert to Shadow Bugs, which all merge together to form Duon. Sheik, Peach and Fox prepare to fight the monster as they are joined by Snake and Lucario, while Meta Knight stays on the bridge to regain control of his ship. A last minute addition to the team is , who ejects from his Arwing to land on the deck.
Once Duon is defeated, it dissolves into Shadow Bugs and retreats, leaving behind the trophy of the real Mr. Game & Watch. Fox aims his Blaster at it, but Peach walks past Fox, smiling. She then revives Mr. Game & Watch, who tries to understand what's going on but remains puzzled. To cheer him up, Peach gives him her parasol to play with, which enthralls . Thus, the Halberd team is formed, consisting of , , , , , , & , with in control. 
Meta Knight proceeds to land the Halberd to meet up with the heroes on the ground and those who evacuated from the Isle of the Ancients on the Falcon Flyer. Mr. Game & Watch then joins the player's team.
==Playable Characters==
*
*
*
*
*/
*
==Team Members==
After Battleship Halberd Bridge is completed, Falco will become playable in Adventure Mode again, after previously leaving in Outside the Ancient Ruins. Mr. Game & Watch will also be unlocked despite not being playable in this level.
 
*
*
*
*
*
*
*
*
==Bosses==
*Duon
==Music==
When the characters prepare to fight Duon and during the battle, plays.
==Trivia==
*This is one of the only levels without doors, along with Midair Stadium, The Ruined Hall, and The Canyon.
*The player can choose to play as via Transform, despite the cutscenes picturing Sheik instead.
Category:Stages
Category:Subspace Army
Category:Subspace Emissary Levels
Category:Kirby universe
Category:Super Smash Bros. universe
es:Puente de Hal Abarda
Battleship Halberd Exterior

Battleship Halberd Exterior (, Battleship Halberd Exterior) is the twenty-fourth stage of the Subspace Emissary in Super Smash Bros. Brawl.
==Overview==
The level immediately follows the events of Battleship Halberd Interior. and (the latter assuming the guise of , though she can transform back anytime in the level), are seen leaving the room in which they had been, going against the recommendation by not to.
At the end of level, the pair find themselves on the Halberd's deck, standing near the Combo Cannon. 's Arwing flies overhead, firing at and destroying the Combo Cannon, startling the nearby Peach. Not knowing what Fox's intentions were, Sheik teleports onto Fox's Arwing and smashes the cockpit covering, making Fox lose control. Fox ejects and the two fall to the deck below, ready to fight, but are interrupted by Peach. The princess offers a cup of tea to Fox, who, in confusion, looks at Sheik to see her drinking tea herself. Fox too decides to accept the tea.
==Playable Characters==
*
*/
 is not playable in this level, but rejoins the team after this level is completed. Peach and Zelda/Sheik will also rejoin, with the one who was not rescued in the Midair Stadium giving the player a notification.
==List of enemies==
*Mite
*Quark Mine
*Primid
*Scope Primid
*Poppant
*Greap
*Puppit
*Feyesh
*Buckot
==Music==
*The music in the level is .
*When bombards the Halberd, plays.
==Trivia==
*The title of the stage is somewhat misleading; much of the level takes place inside the ship.
*There is a Mizzo in the display room of the Halberd. This is the only place where one is encountered, a fact referenced within the description of the Mizzo trophy itself.
*The destructible ceiling concealing a key item contains a hidden bomb block inside, which produces the explosion, and the destruction of the ceiling. Because of this, it is technically possible to destroy the ceiling without the Quark Mine, but only indirect attacks are capable of doing so, as the block simply absorbs direct attacks.
*Although the cutscenes before and after the level feature , the player is free to play as via Transform.
*This is one of the 4 pre-Subspace levels which features background music not from the universe of the characters that went through it, the others being Sea of Clouds, The Ruins and The Swamp (Kirby on a level with Sheik/Zelda and Peach).
Category:Stages
Category:Subspace Emissary Levels
Category:Subspace Army
Category:Kirby universe
Category:Super Smash Bros. universe
es:Exterior de Hal Abarda
Battleship Halberd Interior

Battleship Halberd Interior (, Battleship Halberd Interior) is the twenty-third stage of the Subspace Emissary in Super Smash Bros. Brawl.
==Overview==
The level begins with the victorious Halberd leaving while a heavily damaged Great Fox crashes into the dark clouds. Inside the Halberd, reveals himself from his cardboard box on board the Halberd (The box had previously been shown inside the ship). As he does so, he says his now famous line, "Kept you waiting, huh?"
After a section of the level, a hallway is shown and and are seen rushing down it after they boarded the ship following the previous level. They run past the cardboard box in the hall, but Lucario turns around and looks at the box, sensing Snake's aura through it. When Lucario lifts the box up, Snake is astonished while an exclamation point appears over Snake's head and the familiar "discovered" sound from the series is heard. Snake readies himself in an attack position, as does Meta Knight, but Lucario varifies the latter that Snake is on their side.
Lucario then turns to look over Meta Knight's shoulder, seeing a group of incoming Primids upon sensing their aura, so the trio advance to attack them.
Near the end of the level, the group comes to face doppelgängers of and that were created from their caged trophy forms. After defeating them, the real deals are freed from their cages and revived. Snake, however, motions for them to stay where they are. He leaves with Lucario and Meta Knight as the princesses exchange a knowing glance.
==Playable Characters==
Playable for the whole level:
* (Joins team after level)
Playable for whole level except first section: 
*
*
==List of enemies==
*Primid
*Scope Primid
*Flame Jyk
*Sword Primid
*Bytan
*Armight
*Mite
*Cymul
*Floow
*Glire
*Fire Primid
*Shaydas
*Autolance
*Buckot
*Roader
*Bombed
*Nagagog
*Metal Primid
*Towtow
==Bosses==
*False & False 
==Music==
*Intially, plays.
*During the cutscence where Snake meets Lucario and Meta Knight, plays briefly.
*After the three characters team up, plays since they were caught.
*During the False Princess battle, plays.
Category:Stages
Category:Subspace Emissary Levels
Category:Subspace Army
Category:Kirby universe
Category:Metal Gear universe
Category:Super Smash Bros. universe
es:Interior de Hal Abarda
Bayonetta (SSB4)/Back aerial

==Overview==
A high-angle back kick. Its respectable damage output, high knockback, and low ending lag and landing lag make it one of Bayonetta's most viable KOing options, as it KOs at 110% while near the edge. The Bullet Arts version fires one gun behind her at an upward angle.
==Hitboxes==
|}
==Timing==
===Attack===
Hitboxes 	11-14
Ending autocancel	29-
Interruptible 	30
Animation length 	40
|-
===Landing lag===
Animation length	12
Category:Bayonetta (SSB4)
Category:Back aerials (SSB4)
Bayonetta (SSB4)/Back throw

==Overview==
A jumping roundhouse kick. It can be used to set-up an edge-guard with Bullet Climax at medium to high percents.
==Throw and Hitbox Data==
|}
|}
==Timing==
Invincibility 	1-18
Hitbox 	14
Throw Release 	15
Interruptible 	50
Animation length	76
|-
Category:Bayonetta (SSB4)
Category:Back throws (SSB4)
Bayonetta (SSB4)/Dash attack

==Overview==
The Stiletto. It has noticeable start-up. She starts dashing forward while the hitbox remains active. The Bullet Arts version fires both guns in front of herself.
==Hitboxes==
|}
==Timing==
Clean hit 	15-20
Late hit 	21-26
Interruptible 	47
Animation length	65
Category:Bayonetta (SSB4)
Category:Neutral attacks (SSB4)
Bayonetta (SSB4)/Down aerial

==Overview==
Performs a mid-air front flip before descending rapidly with one leg outstretched, constituting a stall-then-fall. The tip of Bayonetta's heel is a meteor smash hitbox, and because Bayonetta also falls fast, the two fighters fall together. If they land next to each other, the opponent will be launched powerfully, a veritable KO move. One clever strategy is to use the move off-stage after only one jump, as the properly-spaced meteor smash can KO unsuspecting adversaries. Following this with Bayonetta's legendary recovery (Witch Twist, a mid-air jump, and a second Witch Twist, plus a wall jump and/or After Burner Kick when appropriate) makes returning to the stage completely safe if executed properly.
==Update history==
 1.1.5
*
 1.1.6
*
==Hitboxes==
|}
==Timing==
===Attack===
Initial autocancel	1-2
Early hit 	18-24
Late hit 	25-35
Ending autocancel 	50-
Interruptible 	48
Animation length 	53
|-
===Landing lag===
Hitboxes 	1-2
Animation length	28
Category:Bayonetta (SSB4)
Category:Down aerials (SSB4)
Bayonetta (SSB4)/Down smash

==Overview==
Uses her Wicked Weaves to summon Madama Butterfly's foot, appearing from a portal just in front of her and stomping onto the ground. Also a brief hitbox on Bayonetta's leading foot. Most famous for being a meteor smash attack, firing hit opponents straight to the lower blast line when used facing the edge. Holding the attack button after release activates Bullet Arts, but because only her heel guns fire anything, the ground gets in the way of any real value to this.
==Hitboxes==
|}
==Timing==
Charges between 	8-9
Bayonetta 	20-21
Giant foot (early, late)	25, 26-27
Interruptible 	69
Animation length 	82
Category:Bayonetta (SSB4)
Category:Down smashes (SSB4)
Bayonetta (SSB4)/Down throw

==Overview==
The final hit of Bayonetta's PPPKKK combo while wielding Love is Blue. Due to its high ending lag, it possesses no guaranteed followups, though it can lead into a down tilt if the opponent tries shielding too early (thus getting air dodge landing lag). Surprisingly enough, it is also Bayonetta's strongest throw from center stage, KOing middleweights at around 200% without rage.
==Throw and Hitbox Data==
|}
|}
==Timing==
Invincibility 	1-18
Hitbox 	20
Throw Release 	21
Interruptible 	47
Animation length	62
|-
Category:Bayonetta (SSB4)
Category:Down throws (SSB4)
Bayonetta (SSB4)/Down tilt

==Overview==
The name of this move is Kick Attack. The final hit of Bayonetta's PPK combo while wielding Love is Blue. Her most reliable anti-pressure option and grounded combo starter, due to its range
, vertical launching angle and speed. At around 130%, it can lead into up aerial as a kill confirm. The Bullet Arts version fires two guns in front of herself and one behind herself.
==Update history==
 1.1.6
*
==Hitboxes==
|}
==Timing==
Hitboxes 	7-9
Interruptible 	27
Animation length	38
Category:Bayonetta (SSB4)
Category:Down tilts (SSB4)
Bayonetta (SSB4)/Forward aerial

==Overview==
For the technical data of each individual hit, see:
*Bayonetta (SSB4)/Forward aerial/Hit 1
*Bayonetta (SSB4)/Forward aerial/Hit 2
*Bayonetta (SSB4)/Forward aerial/Hit 3
Category:Bayonetta (SSB4)
Category:Forward aerials (SSB4)
Bayonetta (SSB4)/Forward aerial/Hit 1

==Overview==
Part of her forward aerial, the first hit being capable of leading into After Burner Kick. The Bullet Arts version fires in front of her for the first two hits.
==Update history==
 1.1.6
*
==Hitboxes==
|}
==Timing==
===Attack===
Hitboxes 	7-9
Earliest continuable	12
Ending autocancel 	28-
Interruptible 	27
Animation length 	29
|-
===Landing lag===
Animation length	14
Category:Bayonetta (SSB4)
Category:Forward aerials (SSB4)
Bayonetta (SSB4)/Forward aerial/Hit 2

==Overview==
Part of her forward aerial, the Bullet Arts version fires in front of her for the second hit. A superb option for aerial and off-stage combos.
==Update history==
 1.1.6
*
==Hitboxes==
|}
==Timing==
===Attack===
Hitboxes 	7-9
Earliest continuable	12
Ending autocancel 	32-
Interruptible 	32
Animation length 	32
|-
===Landing lag===
Animation length	14
Category:Bayonetta (SSB4)
Category:Forward aerials (SSB4)
Bayonetta (SSB4)/Forward aerial/Hit 3

==Overview==
Part of her forward aerial, the third hit fires two guns downward (with one being slightly diagonally) and one upward with the Bullet Arts version.
==Update history==
 1.1.6
*
* 
*
==Hitboxes==
|}
==Timing==
===Attack===
Hitboxes 	12-15
Ending autocancel	35-
Interruptible 	40
Animation length 	40
|-
===Landing lag===
Animation length	14
Category:Bayonetta (SSB4)
Category:Forward aerials (SSB4)
Bayonetta (SSB4)/Forward smash

==Overview==
Uses Wicked Weaves to summon Madama Butterfly's arm, which is used to throw a punch. It has great horizontal range and Madama Butterfly's hitbox cannot be reversed. However, it has high ending lag and low priority, making it fairly easy to cancel out. It can also be dodged by fighters with low crouches, such as , or by standing directly in front of Bayonetta due to a blind spot between her and Madama Butterfly's wrist. If the button is held, Bayonetta will also fire in front of her. KOs at 104% from the center of when not charged. It is based on the final hit of Bayonetta's PPP • P combo in Bayonetta 2.
==Hitboxes==
|}
==Timing==
Charges between 	4-5
Hitboxes 	19-21
Interruptible 	68
Animation length	74
Category:Bayonetta (SSB4)
Category:Forward smashes (SSB4)
Bayonetta (SSB4)/Forward throw

==Overview==
The Tetsuzanko, a technique based on the tie shan kao used in Bajiquan. It is her strongest and most versatile throw, as it KOs at 155% while near the edge and launches opponents at an angle that is very ideal for edge-guarding.
==Throw and Hitbox Data==
|}
|}
==Timing==
Invincibility 	1-18
Hitbox 	14
Throw Release 	15
Interruptible 	43
Animation length	57
|-
Category:Bayonetta (SSB4)
Category:Forward throws (SSB4)
Bayonetta (SSB4)/Forward tilt

==Overview==
Bayonetta performs three consecutive kicks.
For the technical data of each individual hit, see:
*Bayonetta (SSB4)/Forward tilt/Hit 1
*Bayonetta (SSB4)/Forward tilt/Hit 2
*Bayonetta (SSB4)/Forward tilt/Hit 3
Category:Bayonetta (SSB4)
Category:Forward tilts (SSB4)
Bayonetta (SSB4)/Forward tilt/Hit 1

==Overview==
Performs a forward kick. It is part of her Consecutive Kicks move. It is followed by her next hit, then the other. It is her slowest tilt attack, due to being active on frame 12.
==Hitboxes==
|}
==Timing==
Hitboxes 	12
Earliest continuable	15
Interruptible 	32
Animation length 	54
Category:Bayonetta (SSB4)
Category:Forward tilts (SSB4)
Bayonetta (SSB4)/Forward tilt/Hit 2

==Overview==
After her first kick, she performs another forward kick that’s slightly angled up. Part of her Consecutive Kicks move. It is then succeeded by her next hit. This attack’s hitbox only appears for one frame.
==Hitboxes==
|}
==Timing==
Hitboxes 	12
Earliest continuable	16
Interruptible 	40
Animation length 	62
Category:Bayonetta (SSB4)
Category:Forward tilts (SSB4)