List of Portal soundscapes

Here is a list of 22 soundscapes for use in Portal. An easy way of testing them is to use the playsoundscape console command, which includes limited searching for soundscape names so you shouldn't have to print out a copy of this list for reference. 
Soundscapes with 'util' in the name are intended for inclusion in other, full soundscapes. While they should work without problems in-game, they generally aren't nearly as varied or deep as the resulting composites. Others have positional sounds which will be played at certain locations specified in the env_soundscape entity's properties. If these locations are not given, the sounds will not be heard
A preview video of these soundscapes can be found here.
== Test Chambers ==
Name 	Description 	DSP	Position Number	Position Description
portal_testchmb.fixed_portal 	Short, different-pitched hums; sounds like distant machinery. 	 	0 	A fixed portal you want to guide the player to, plays a low, pulsing hum.
portal_testchmb.tight_space 	An intermittent low humming sound and some quiet whoosh noises. Use in small rooms. 	 	 	
portal_testchmb.elevator_shaft	A continuous moving elevator sound. Use in moving elevators and elevator shafts. 	 	 	
portal_testchmb.get_the_box 	A continuous low humming sound. Use with boxes when you want the player to get one. 	 	 	
portal_testchmb.explore_space 	A whooshing sound, with intermittent ticking and whirring sounds. Use in idle areas. 	 	 	
portal_testchmb.cross_the_gap 	Far away noises and faint wind sounds. Gives the impression of being very high. 	 	0 	The location across the gap where the portal should be placed, plays a windchime sound.
portal_testchmb.energy_ball 	Very low-pitched hum with high and low pitched hums alternating in the background. Use in rooms with high energy pellets. 	 	 	
portal_testchmb.goo_pit 	Various bubbling sounds. Use in rooms with hazard liquid. 	 	 	
portal_testchmb.cleanser 	Pulsing low hum. Use in rooms with fizzlers. 	 	 	
portal_testchmb.fling 	Low humming sounds, thumping, and distant chanting. Similiar to Ravenholm soundscape. Use in rooms where you want the player to fling.	 	 	
portal_testchmb.turret_danger 	Long, whiny sounds, with a constant deep humming. Use in rooms with live turrets. 	 	 	
portal_testchmb.use_your_box 	Low hum, quiet whoosh, and distant whining sound. 	 	0 	A box you want the player to use. Use with companion cubes when you need the player to use one.
portal_testchmb.track_train 	Low hum with high-pitched whoosh noises in the background. Use with active light rail platforms. 	 	 	
portal_testchmb.fire_pit 	Fire cracking sounds. 	 	 	
soundscapes_testchmb_portal.txt
==Escape==
Name 	Description 	DSP	Position Number	Position Description
portal_escape.tube 	Loud wind noise to imitate the suction of the tubes. Use when the player is inside a tube. 	 	 	
portal_escape.intro 	Low, windy hum, intermittent squeaking sounds, and metallic creaks and rattling. 	 	 	
portal_escape.in_shaft_low 	Low hum, quiet whooshes, and random distant slamming sounds to imitate moving pistons. 	 	 	
portal_escape.in_shaft_high 	Loud wind noise, creaking sounds and random distant slamming sounds to imitate moving pistons. Gives impression of wide open area. 	 	 	
portal_escape.nearing_boss 	Loud wind sounds, creaking sounds, random distant slamming sounds to imitate moving pistons, distant thumping noise. Gives impression of very huge room.	 	 	
portal_escape.final_boss 	Quiet wind sounds, distant thumping, low, pulsing hum. 	 	 	
portal_escape.final_boss2 	Very quiet gust sounds. 	 	 	
portal_escape.hazard_liquid_tunnel	Dripping and water sounds. Comparable to a sewer atmosphere. 	 	 	
soundscapes_escape_portal.txt
Category:Level Design
Category:Sound System
Category:Portal