Johto Safari Zone

The Johto Safari Zone (Japanese: サファリゾーン Safari Zone) is a special preserve where s can certain types of Pokémon. The Johto Safari Zone made its debut appearance in , where it was shown to be located northwest of . It is located at the Safari Zone Gate, a bazaar that sprung up due to the Safari Zone's popularity. It is owned by Baoba, the owner of the former Kanto Safari Zone, which was, by then, made into a Pal Park by his son.
For 500, the will receive 30 Safari Balls. Akin to previous Safari Zones, there is a large area to cover, but the six areas of the Zone can uniquely be rearranged to suit the player. Also, there is no time or step limit to how long the player can try to catch Pokémon. The only ways to leave are to retire, to walk back through the entrance or to run out of Safari Balls.
When a wild Pokémon appears, no Pokémon may be sent out to battle it; catching Pokémon here, as in most Safari Zones, requires sheer luck. There are four options in the battle screen: throw a Safari Ball, throw Bait, run away, and throw Mud. Throwing Bait makes a Pokémon less likely to run, but makes it harder to catch, while throwing Mud does the reverse, making it easier to catch but more likely to run. 
The Safari Zone can only be accessed once the player has healed the sick , Amphy, in Olivine City's lighthouse.
==Details==
This Safari Zone works identically to the Great Marsh: Pokémon are made easier or harder to catch by modifying the catch rate of a Pokémon. Each Pokémon appearing in the Safari Zone also has an escape rate, representing the probability that they flee from battle; a Pokémon's escape rate is identical across all Generation IV games (however, their escape rates are not defined in games which they cannot be found in their Great Marsh or Safari Zone). As a rule of thumb, Pokémon at higher evolutionary levels generally have lower escape rates.
At the start of an encounter, both the catch rate and escape rate are set to their species defaults. When Bait is thrown, it lowers the escape rate by one stage, but has a 90% chance of also lowering the catch rate by one stage. When Mud is thrown, it raises the catch rate by one stage, but has a 90% chance of raising the escape rate by one stage. Stages for catch rates and escape rates work identically to stat stages: they can be raised as high as +6 and as low as -6, where 0 is the starting stage; multipliers at each stat stage also work identically.
At the end of each turn, a random number between 0 and 255 is generated. If it is less than the modified stat stage, the Pokémon escapes.
===Base flee rates===
==Areas==
Like the in Hoenn and Great Marsh in Sinnoh, the Johto Safari Zone has six areas, which are inhabited by different Pokémon. A feature unique to this Safari Zone, however, is the customization of these areas. Each of the six areas may be placed in any arrangement the player desires. This is a useful function, as it means the player does not have to traverse to the furthest area from the entrance to get the Pokémon living in it. This is taken even further due to the fact that there are 10 unique defaults from the moment the Safari Zone is unlocked.
Customization happens on the Nintendo DS touch screen. By dragging and sliding the tiles with the stylus, the player can move them with ease. The exits to each area are arranged so that every conceivable arrangement of areas is possible: up to 2,985,984. In each specific area, the player can choose from several different objects and put up to 30 into the area, which can potentially draw out rarer Pokémon, Pokémon not found in the area, or Pokémon not found in the zone any other way. The specific layout of the Safari Zone may be shared by multiple players at one time, like other events in Generation IV, through record mixing or by using the Safari Zone Link.
===Default area layouts===
There are ten possible layouts that the areas can be arranged in by default when the first reaches the Safari Zone. Between the ten default layouts, all of the areas are utilized at least once with the exceptions of the Desert and Rocky Beach areas; each default arrangement positions the Peak area right in front of the entrance. Six more areas can be added once Baoba's second challenge is assigned to the player. 
Layout	Area Setup	Area Setup	Area Setup
1 	Plains 	Swamp 	Meadow
1 	Wetland 	Peak 	Forest
 	 	 	
2 	Meadow 	Marshland 	Wetland
2 	Forest 	Peak 	Swamp
 	 	 	
3 	Wetland 	Wasteland 	Forest
3 	Swamp 	Peak 	Marshland
 	 	 	
4 	Forest 	Mountain 	Swamp
4 	Marshland 	Peak 	Wasteland
 	 	 	
5 	Swamp 	Savannah 	Marshland
5 	Wasteland 	Peak 	Mountain
 	 	 	
6 	Marshland 	Plains 	Wasteland
6 	Mountain 	Peak 	Savannah
 	 	 	
7 	Wasteland 	Meadow 	Mountain
7 	Savannah 	Peak 	Plains
 	 	 	
8 	Mountain 	Wetland 	Savannah
8 	Plains 	Peak 	Meadow
 	 	 	
9 	Savannah 	Forest 	Plains
9 	Meadow 	Peak 	Wetland
 	 	 	
10 	Plains 	Savannah 	Wetland
10 	Swamp 	Peak 	Wasteland
==Challenges==
===First Challenge===
When the player first visits the Safari Zone, its owner, Baoba, will give the player their first challenge of finding and catching a inside of the Safari Zone. No matter which of the 10 possible default Safari Zone area set-ups is in use, the Peak Area where Geodude can be found is always the first area that the player enters.
===Second Challenge===
Three game-play hours after completion of the first challenge, Baoba will call the player and give them their second challenge. The point of this challenge is to get the player to use the Area Customizer, a machine that allows the player to move around and order the different areas of the Safari Zone. Using the Area Customizer to add the Desert Area, the player must catch a . When Baoba is shown a captured Sandshrew, he makes the player the new Safari Zone Owner.
==Blocks==
After the player has both received the National Pokédex from Professor Oak, and 3 hours of gameplay have passed after completion of Baoba's second challenge, Baoba will call the player to tell them that he has come up with a new idea for the Safari Zone. After receiving this call, the player will be able to place blocks in each active area of the Safari Zone. Each active area can contain up to 30 blocks at one time. Initially, the player will have access to only 6 block items. After another 3 hours of gameplay, Baoba will call the player again and add 6 new blocks. This cycle will repeat 2 more times until the player has been granted access to all 24 different block items. 
Block
Type	Name
Plains 	Shrubbery
Plains 	Red Flower
Plains 	White Flower
Forest 	Tree
Forest 	Stump
Forest 	Branches
Peak 	Small Rock
Peak 	Big Rock
Peak 	Mossy Rock
Waterside	Puddle
Waterside	Fountain
Waterside	Water Hole
Other 	Guidepost
Other 	Guidepost
Other 	Trash Can
Other 	Long Fence 1
Other 	Long Fence 2
Other 	Your Statue
Other 	Bench
Other 	Your Flag
Other 	Outside Lamp
Other 	Short Fence 1
Other 	Short Fence 2
Other 	Signboard
===Area upgrades===
Each area of the Safari Zone keeps a hidden counter which tracks how many days it has been active. It adds 1 day to the count at midnight (00:00). After an area has been active for a predetermined number of days, it will be upgraded. Each upgrade acts as a multiplier for one block type within an area. For example, a Plains block in an area with no upgrades counts as a single Plains block point. A Plains block in an area with one Plains upgrade counts as two Plains block points. Baoba may call to notify the player when this occurs, however, the upgrade comes into effect regardless of whether the call has been received. The upgrades cannot be reverted once obtained, even if the player moves the area out of the current rotation or removes the blocks. 
The invisible day counter for each active area of the Safari Zone is tied to the internal game clock of the system. Playing the game every day is not necessary to advance the counter as long as the game is used in the same system. If the game detects a different clock (either by changing the date or time or by booting the game in a different system), the counter will freeze for 24 hours after saving. If the clock was set one or more days forward, the counter doesn't advance to match the number of skipped days, but resumes counting from where it left off before the penalty period. The counter never resets to 0.
Block
Type	2×	3×	4× 	5× 	6× 	7×
Plains 	10	50	100	150	200	250
Forest 	20	60	110	160	210	250
Peak 	30	70	120	170	220	250
Waterside	40	80	130	180	230	250
==Items==
==Pokémon==
Many Pokémon are found in the Safari Zone with no additional input needed by the player. Other Pokémon will only appear if certain block objects are placed within each area. For example, Fearow will not appear in the Peak area unless there are five Forest objects placed in the Peak area. Some Pokémon need two types of block objects in order to appear. For example, Vigoroth requires both Plains and Forest objects.
The area upgrade mechanic within the Safari Zone is key to being able to encounter the more rare Pokémon types. For example, to encounter a Bagon within the Swamp area, the player must have unlocked the block capability and received enough notifications from Baoba that both Peak and Forest block items are available for placement. The Swamp area must then be made an active area within the Safari Zone for 110 days. This quadruples the block score for each forest block and triples it for each peak block placed within it. The player can then place 19 peak blocks (19 × 3 = 57) and 9 forest blocks (9 × 4 = 36), which achieves the required scores of 56 and 35 respectively to enable Bagon.
All encounter slots in the Safari Zone are 10% each. The block-based encounters will replace topmost available slot, with higher ID being prioritized. For example, having 5 points of Plains blocks and 10 points of Forest blocks in Wetland will cause the game to insert , and in grass encounter slots 1, 0, and 2, respectively.
The Safari Zone is not listed as a Pokédex area. Any Pokémon that can be encountered only here will have the area listed as "AREA UNKNOWN".
Additionally, when generating Pokémon's IVs, the game will reroll the numbers up to 4 times if none of the IVs are at 31.
If the player keeps track of every area's counter and changes them optimally, they can unlock and obtain every evolutionary line exclusive to the Safari Zone by waiting 100 days (see the left side of the table). However, to unlock every species in every area, the player has to wait 140 days. The Pokémon on the right side of the table become available earlier through evolution or breeding of encounters from other areas. 
Area 	Days to unlock every family	Last unlocked Pokémon	Last unlocked Pokémon	Days to unlock every species	Last unlocked Pokémon	Last unlocked Pokémon
Rocky Beach	100 	 	 	same species 	same species 	same species
Meadow 	70 	 	 	same species 	same species 	same species
Wetland 	70 	 	 	same species 	same species 	same species
Peak 	60 	 	 	same species 	same species 	same species
Mountain 	30 	 	 	80 	 	
Wasteland 	30 	 	 	same species 	same species 	same species
Savannah 	30 	 	 	same species 	same species 	same species
Marshland 	20 	 	 	30 	 	
Desert 	20 	 	 	40 	 	
Forest 	20 	 	 	110 	 	
Swamp 	Upgrade not needed 	None 	None 	110 	 	
Plains 	Upgrade not needed 	None 	None 	Upgrade not needed 	None 	None
===Peak===
To unlock every species in this area, it needs to be active for at least 60 days, after which Vigoroth becomes available by placing the necessary blocks.
Notably, Bronzor becomes available after 30 days and Spheal becomes available after 40 days. All other block-based encounters only need their respective blocks, without requiring any area upgrades.
The following are the default encounters for Safari Zone's Peak area.
The following are block-based encounters for Safari Zone's Peak area.
|- style="background:#FFF"
| 
| 
| rowspan=2 | Walking
| rowspan=2 | Peak
| rowspan=2 | 10
| colspan=2 rowspan="2"| ---
| rowspan=2 | 41
| rowspan=2 | 5
| Morning/Day
|- style="background:#FFF"
| 
| 
| Night
|- style="background:#FFF"
| rowspan=2 | 
| rowspan=2 | 
| rowspan=2 | Walking
| rowspan=2 | Plains
| rowspan=2 | 12
| colspan=2 rowspan="2"| ---
| 45
| rowspan=2 | 1
| Morning/Day
|- style="background:#FFF"
| 43
| Night
|- style="background:#FFF"
| rowspan=2 | 
| rowspan=2 | 
| rowspan=2 | Walking
| rowspan=2 | Waterside
| rowspan=2 | 35
| colspan=2 rowspan="2"| ---
| 45
| rowspan=2 | 9
| Morning/Day
|- style="background:#FFF"
| 44
| Night
|- style="background:#FFF"
| rowspan=2 | 
| rowspan=2 | 
| rowspan=2 | Walking
| rowspan=2 | Peak
| rowspan=2 | 35
| rowspan=2 | Forest
| rowspan=2 | 14
| 45
| rowspan=2 | 7
| Morning/Day
|- style="background:#FFF"
| 46
| Night
|}
===Desert===
To unlock every species in this area, it needs to be active for at least 40 days, after which Cacturne (also available in the Savannah area after 20 days) becomes available by placing the necessary blocks. However, Cacnea becomes available in this area after 20 days. 
Notably, Vibrava becomes available after 20 days, but Trapinch becomes available after 30 days. Carnivine becomes available after 10 days. All other block-based encounters only need their respective blocks, without requiring any area upgrades.
The following are the default encounters for Safari Zone's Desert area.
The following are block-based encounters for Safari Zone's Desert area.
|- style="background:#FFF"
| 
| 
| rowspan=2 | Walking
| rowspan=2 | Peak
| rowspan=2 | 6
| colspan=2 rowspan=2 | ---
| rowspan=2 | 41
| rowspan=2 | 5
| Night
|- style="background:#FFF"
| 
| 
| Morning/Day
|- style="background:#FFF"
| rowspan=2 | 
| rowspan=2 | 
| rowspan=2 | Walking
| rowspan=2 | Peak
| rowspan=2 | 49
| colspan=2 rowspan="2"| ---
| 46
| rowspan=2 | 7
| Morning/Night
|- style="background:#FFF"
| 47
| Day
|- style="background:#FFF"
| rowspan=2 | 
| rowspan=2 | 
| rowspan=2 | Walking
| rowspan=2 | Forest
| rowspan=2 | 49
| colspan=2 rowspan="2"| ---
| 44
| rowspan=2 | 4
| Morning/Night
|- style="background:#FFF"
| 45
| Day
|}
===Plains===
To unlock every species in this area, only the blocks are needed. No upgrade is necessary.
The following are the default encounters for Safari Zone's Plains area.
The following are block-based encounters for Safari Zone's Plains area.
|- style="background:#FFF"
| 
| 
| rowspan=2 | Walking
| rowspan=2 |Plains
| rowspan=2 |3
| colspan=2 rowspan=2 | ---
| rowspan=2 | 40
| rowspan=2 |0
| Morning/Day
|- style="background:#FFF"
| 
| 
| Night
|- style="background:#FFF"
| rowspan=2 |
| rowspan=2 |
| rowspan=2 | Walking
| rowspan=2 | Peak
| rowspan=2 | 10
| colspan=2 rowspan=2 | ---
| 43
| rowspan=2 | 6
| Morning/Day
|- style="background:#FFF"
| 44
| Night
|- style="background:#FFF"
| 
| 
| rowspan=2 | Walking
| rowspan=2 |Forest
| rowspan=2 |3
| colspan=2 rowspan=2 | ---
| rowspan=2 | 41
| rowspan=2 |3
| Night
|- style="background:#FFF"
| 
| 
| Morning/Day
|- style="background:#FFF"
| rowspan=2 | 
| rowspan=2 | 
| rowspan=2 | Walking
| rowspan=2 | Peak
| rowspan=2 | 15
| colspan=2 rowspan="2"| ---
| 43
| rowspan=2 | 2
| Morning/Day
|- style="background:#FFF"
| 45
| Night
|- style="background:#FFF"
| rowspan=2 | 
| rowspan=2 | 
| rowspan=2 | Walking
| rowspan=2 | Plains
| rowspan=2 | 10
| colspan=2 rowspan="2"| ---
| 43
| rowspan=2 | 1
| Morning/Day
|- style="background:#FFF"
| 44
| Night
|}
===Meadow===
To unlock every species in this area, it needs to be active for at least 70 days, after which Riolu becomes available by placing the necessary blocks.
Notably, Seedot becomes available after 10 days, Level 47/48 Nuzleaf becomes available in 20 days (Level 38 Nuzleaf doesn't require any area upgrades), and Nosepass becomes available after 30 days. All other block-based encounters only need their respective blocks, without requiring any area upgrades.
The following are the default encounters for Safari Zone's Meadow area.
The following are block-based encounters for Safari Zone's Meadow area.
|- style="background:#FFF"
| 
| 
| rowspan=2 | Walking
| rowspan=2 | Peak
| rowspan=2 | 3
| colspan=2 rowspan=2| ---
| 42
| rowspan=2 | 6
| Night
|- style="background:#FFF"
| 
| 
| 45
| Morning/Day
|- style="background:#FFF"
| rowspan=3 | 
| rowspan=3 | 
| rowspan=2 | Old Rod
| Waterside
| 2
| colspan=2 | ---
| 15
| 0
| rowspan=3 | Any
|- style="background:#FFF"
| Waterside
| 3
| colspan=2 | ---
| 16
| 1
|- style="background:#FFF"
| Good Rod
| Waterside
| 5
| colspan=2 | ---
| 27
| 0
|- style="background:#FFF"
| rowspan=3 | 
| rowspan=3 | 
| Good Rod
| Waterside
| 7
| colspan=2 | ---
| 28
| 1
| rowspan = 3 | Any
|- style="background:#FFF"
| rowspan="2"| Super Rod
| Waterside
| 10
| colspan=2 | ---
| 42
| 0
|- style="background:#FFF"
| Waterside
| 14
| colspan=2 | ---
| 45
| 1
|- style="background:#FFF"
| rowspan=2 | 
| rowspan=2 | 
| Walking
| Forest
| 8
| colspan=2 | ---
| 40
| 3
| rowspan=2 | Any
|- style="background:#FFF"
| Surf
| Waterside
| 3
| colspan=2 | ---
| 47
| 0
|- style="background:#FFF"
| rowspan=3 | 
| rowspan=3 | 
| rowspan=3 | Walking
| Forest
|28
| colspan=2 | ---
| 38
| 4
| Any
|- style="background:#FFF"
| rowspan=2 | Forest
| rowspan=2 | 35
| colspan=2 rowspan=2 | ---
| 47
| rowspan=2 | 5
| Day/Night
|- style="background:#FFF"
| 48
| Morning
|- style="background:#FFF"
| rowspan=2 | 
| rowspan=2 | 
| rowspan=2 | Surf
| Waterside
| 10
| colspan=2 | ---
| 42
| 1
| rowspan=2 | Any
|- style="background:#FFF"
| Waterside
| 14
| colspan=2 | ---
| 46
| 2
|- style="background:#FFF"
| rowspan=2 | 
| rowspan=2 | 
| rowspan=2 | Walking
| rowspan=2 | Peak
| rowspan=2 | 42
| rowspan=2 | Forest
| rowspan=2 | 28
| 45
| rowspan=2 | 8
| Morning/Night
|- style="background:#FFF"
| 46
| Day
|}
===Forest===
To unlock every species in this area, it needs to be active for at least 110 days, after which Bronzong becomes available by placing the necessary blocks. However, Bronzor becomes available in the Peak area after 30 days.
Notably, Beldum becomes available after 70 days, but Metang becomes available in the Mountain area after 30 days. Shuppet becomes available after 20 days. All other block-based encounters only need their respective blocks, without requiring any area upgrades.
The following are the default encounters for Safari Zone's Forest area.
The following are block-based encounters for Safari Zone's Forest area.
|- style="background:#FFF"
| rowspan=2 | 
| rowspan=2 | 
| rowspan=2 | Walking
| rowspan=2 | Forest
| rowspan=2 | 35
| colspan=2 rowspan="2"| ---
| 46
| rowspan=2 | 3
| Morning/Day
|- style="background:#FFF"
| 47
| Night
|- style="background:#FFF"
| rowspan=2 | 
| rowspan=2 | 
| rowspan=2 | Walking
| rowspan=2 | Peak
| rowspan=2 | 56
| rowspan=2 | Forest
| rowspan=2 | 35
| 46
| rowspan=2 | 5
| Morning
|- style="background:#FFF"
| 44
| Day/Night
|}
===Swamp===
To unlock every species in this area, it needs to be active for at least 110 days, after which Bagon becomes available by placing the necessary blocks. However, Shelgon becomes available in the Wetland area after 70 days.
Notably, Level 48 Duskull becomes available after 40 days (Level 42 Duskull doesn't require any area upgrades). All other block-based encounters only need their respective blocks, without requiring any area upgrades.
The following are the default encounters for Safari Zone's Swamp area.
The following are block-based encounters for Safari Zone's Swamp area.
|- style="background:#FFF"
|
|
| rowspan=2 | Walking
| rowspan=2 |Forest
| rowspan=2 |5
| colspan=2 rowspan=2 | ---
| rowspan=2 |37
| rowspan=2 |3
| Night
|- style="background:#FFF"
| 
| 
| Morning/Day
|- style="background:#FFF"
| rowspan=3 | 
| rowspan=3 | 
| Old Rod
| Waterside
| 3
| colspan=2 | ---
| 17
| 1
| rowspan=3 | Any
|- style="background:#FFF"
| Good Rod
| Waterside
| 6
| colspan=2 | ---
| 27
| 0
|- style="background:#FFF"
| Surf
| Waterside
| 4
| colspan=2 | ---
| 42
| 0
|- style="background:#FFF"
| rowspan=2 | 
| rowspan=2 | 
| rowspan="2"| Super Rod
| Waterside
| 15
| colspan=2 | ---
| 42
| 0
| rowspan=2 | Any
|- style="background:#FFF"
| Waterside
| 20
| colspan=2 | ---
| 45
| 1
|- style="background:#FFF"
| rowspan=2 | 
| rowspan=2 | 
| Walking
| Peak
| 28
| colspan=2 | ---
| 42
| 7
| rowspan=2 |Any
|- style="background:#FFF"
| Surf
| Waterside
| 35
| colspan=2 | ---
| 48
| 2
|- style="background:#FFF"
| rowspan=2 |
| rowspan=2 |
| rowspan=2 | Walking
| rowspan=2 | Forest
| rowspan=2 | 15
| colspan=2 rowspan=2 | ---
| 46
| rowspan=2 | 5
| Morning/Day
|- style="background:#FFF"
| 47
| Night
|- style="background:#FFF"
| rowspan=2 |
| rowspan=2 |
| rowspan=2 | Walking
| rowspan=2 | Peak
| rowspan=2 | 56
| rowspan=2 | Forest
| rowspan=2 | 35
| 45
| rowspan=2 | 8
| Morning/Day
|- style="background:#FFF"
| 44
| Night
|}
===Marshland===
To unlock every species in this area, it needs to be active for at least 30 days, after which Banette becomes available by placing the necessary blocks. However, Shuppet becomes available in the Forest area after 20 days.
Notably, Roselia becomes available after 20 days, but Budew becomes available in the Forest area after obtaining the Plains blocks and the Rocky Beach area after obtaining the Forest blocks, without requiring any area upgrades. Seviper becomes available after 10 days, and Carnivine (also available in the Desert area after 10 days) and Croagunk both become available after 20 days. All other block-based encounters only need their respective blocks, without requiring any area upgrades.
The following are the default encounters for Safari Zone's Marshland area.
The following are block-based encounters for Safari Zone's Marshland area by placing the necessary blocks.
|- style="background:#FFF"
| rowspan=2 | 
| rowspan=2 | 
| rowspan=2 | Old Rod
| Waterside
| 2
| colspan=2 | ---
| 16
| 0
| rowspan=2 | Any
|- style="background:#FFF"
| Waterside
| 3
| colspan=2 | ---
| 18
| 1
|- style="background:#FFF"
| rowspan=2 | 
| rowspan=2 | 
| Walking
| Waterside
| 8
| colspan=2 | ---
| 38
| 9
| rowspan=2| Any
|- style="background:#FFF"
| Surf
| Waterside
| 16
| colspan=2 | ---
| 48
| 2
|- style="background:#FFF"
| rowspan=2 | 
| rowspan=2 | 
| rowspan=2 | Good Rod
| Waterside
| 3
| colspan=2 | ---
| 26
| 0
| rowspan=2 | Any
|- style="background:#FFF"
| Waterside
| 4
| colspan=2 | ---
| 29
| 1
|- style="background:#FFF"
| rowspan=2 | 
| rowspan=2 | 
| Walking
| Plains
| 5
| colspan=2 | ---
| 38
| 1
| rowspan=2 | Any
|- style="background:#FFF"
| Surf
| Waterside
| 10
| colspan=2 | ---
| 47
| 0
|- style="background:#FFF"
| rowspan=2 | 
| rowspan=2 | 
| Super Rod
| Waterside
| 4
| colspan=2 | ---
| 42
| 0
| rowspan=2 | Any
|- style="background:#FFF"
| Super Rod
| Waterside
| 5
| colspan=2 | ---
| 45
| 1
|- style="background:#FFF"
| rowspan=2 | 
| rowspan=2 | 
| rowspan=2 | Walking
| rowspan=2 | Peak
| rowspan=2 | 49
| colspan=2 rowspan=2 | ---
| 44
| rowspan=2 | 8
| Morning/Day
|- style="background:#FFF"
| 45
| Night
|}
===Mountain===
To unlock every species in this area, it needs to be active for at least 80 days, after which Sealeo becomes available by placing the necessary blocks. However, Spheal becomes available in the Peak area after 40 days.
Notably, Metang becomes available after 30 days, but Beldum becomes available in the Forest area after 70 days; and Dusclops becomes available after 20 days, but Duskull becomes available in the Swamp area after obtaining the Peak blocks, without requiring any area upgrades. All other block-based encounters only need their respective blocks, without requiring any area upgrades.
The following are the default encounters for Safari Zone's Mountain area.
The following are block-based encounters for Safari Zone's Mountain area.
|- style="background:#FFF"
| rowspan=2 | 
| rowspan=2 | 
| rowspan=2 | Walking
| rowspan=2 | Forest
| rowspan=2 | 20
| colspan=2 rowspan=2 | ---
| 44
| rowspan=2 | 3
| Morning
|- style="background:#FFF"
| 43
| Day/Night
|- style="background:#FFF"
| rowspan=2 | 
| rowspan=2 | 
| rowspan=2 | Walking
| rowspan=2 | Forest
| rowspan=2 | 35
| colspan=2 rowspan=2 | ---
| 45
| rowspan=2 | 4
| Morning/Day
|- style="background:#FFF"
| 46
| Night
|}
===Rocky Beach===
To unlock every species in this area, it needs to be active for at least 100 days, after which Gible becomes available by placing the necessary blocks. All other block-based encounters only need their respective blocks, without requiring any area upgrades.
The following are the default encounters for Safari Zone's Rocky Beach area.
The following are block-based encounters for Safari Zone's Rocky Beach area by placing the necessary blocks.
|- style="background:#FFF"
| rowspan=2 | 
| rowspan=2 | 
| Walking
| Peak
| 3
| colspan=2 | ---
| 42
| 6
| rowspan=2|Any
|- style="background:#FFF"
| Walking
| Waterside
| 5
| colspan=2 | ---
| 37
| 9
|- style="background:#FFF"
| rowspan=2 | 
| rowspan=2 | 
| rowspan=2|Old Rod
| Waterside
| 2
| colspan=2 | ---
| 17
| 0
| rowspan=2|Any
|- style="background:#FFF"
| Waterside
| 3
| colspan=2 | ---
| 18
| 1
|- style="background:#FFF"
| rowspan=3 | 
| rowspan=3 | 
| Walking
| Peak
| 8
| colspan=2 | ---
| 40
| 7
| rowspan=3|Any
|- style="background:#FFF"
| rowspan=2 | Good Rod
| Waterside
| 5
| colspan=2 | ---
| 26
| 0
|- style="background:#FFF"
| Waterside
| 8
| colspan=2 | ---
| 27
| 1
|- style="background:#FFF"
| rowspan=6 | 
| rowspan=6 | 
| rowspan=6 | Surf
| rowspan=2 | Waterside
| rowspan=2 | 10
| colspan=2 rowspan=2 | ---
| 37
| rowspan=2 |0
| Morning/Day
|- style="background:#FFF"
| 36
| Night
|- style="background:#FFF"
| rowspan=2 | Waterside
| rowspan=2 | 14
| colspan=2 rowspan=2 | ---
| 42
| rowspan=2 |1
| Morning/Day
|- style="background:#FFF"
| 41
| Night
|- style="background:#FFF"
| rowspan=2 | Waterside
| rowspan=2 | 18
| colspan=2 rowspan=2 | ---
| 47
| rowspan=2 |2
| Morning/Day
|- style="background:#FFF"
| 46
| Night
|- style="background:#FFF"
| rowspan=2 |
| rowspan=2 |
| rowspan=2 | Walking
| rowspan=2 | Peak
| rowspan=2 | 24
| colspan=2 rowspan=2 | ---
| 45
| rowspan=2 | 8
| Morning/Day
|- style="background:#FFF"
| 44
| Night
|- style="background:#FFF"
| rowspan=2 | 
| rowspan=2 | 
| rowspan=2 | Super Rod
| Waterside
| 15
| colspan=2 | ---
| 46
| 0
| rowspan=2 | Any
|- style="background:#FFF"
| Waterside
| 20
| colspan=2 | ---
| 48
| 1
|}
===Wasteland===
To unlock every species in this area, it needs to be active for at least 30 days, after which Solrock becomes available by placing the necessary blocks.
Notably, Breloom becomes available after 20 days, but Shroomish becomes available in the Savannah area after 20 days; and Medicham also becomes available after 20 days, but Meditite becomes available in the Mountain area after obtaining the Forest blocks, without requiring any area upgrades. All other block-based encounters only need their respective blocks, without requiring any area upgrades.
The following are the default encounters for Safari Zone's Wasteland area.
The following are block-based encounters for Safari Zone's Wasteland area.
|- style="background:#FFF"
| rowspan=2 | 
| rowspan=2 | 
| rowspan=2 | Walking
| rowspan=2 | Peak
| rowspan=2 | 42
| colspan=2 rowspan=2 | ---
| 45
| rowspan=2 | 7
| Morning/Night
|- style="background:#FFF"
| 46
| Day
|- style="background:#FFF"
| rowspan=2 | 
| rowspan=2 | 
| rowspan=2 | Walking
| rowspan=2 | Peak
| rowspan=2 | 28
| colspan=2 rowspan=2 | ---
| 44
| rowspan=2 | 6
| Morning/Day
|- style="background:#FFF"
| 45
| Night
|}
===Savannah===
To unlock every species in this area, it needs to be active for at least 30 days, after which Torkoal becomes available by placing the necessary blocks.
Notably, Shroomish and Cacturne both become available after 20 days. All other block-based encounters only need their respective blocks, without requiring any area upgrades.
The following are the default encounters for Safari Zone's Savannah area.
The following are block-based encounters for Safari Zone's Savannah area.
|- style="background:#FFF"
| rowspan=2 | 
| rowspan=2 | 
| rowspan=2 | Walking
| rowspan=2 | Peak
| rowspan=2 | 35
| colspan=2 rowspan=2 | ---
| 46
| rowspan=2 | 8
| Morning
|- style="background:#FFF"
| 47
| Day/Night
|- style="background:#FFF"
| rowspan=2 | 
| rowspan=2 | 
| rowspan=2 | Walking
| rowspan=2 | Plains
| rowspan=2 | 24
| colspan=2 rowspan=2 | ---
| 46
| rowspan=2 | 2
| Morning/Day
|- style="background:#FFF"
| 45
| Night
|}
===Wetland===
To unlock every species in this area, it needs to be active for at least 70 days, after which Shelgon becomes available by placing the necessary blocks. However, Bagon becomes available in the Swamp area after 110 days. 
Notably, Buizel becomes available in this area after 40 days, but Floatzel becomes available in the Swamp area after obtaining the Peak Blocks, without requiring any area upgrades. All other block-based encounters only need their respective blocks, without requiring any area upgrades.
The following are the default encounters for Safari Zone's Wetland area.
The following are block-based encounters for Safari Zone's Wetland area.
|- style="background:#FFF"
| rowspan=3 | 
| rowspan=3 | 
|Walking
|Peak
| 5
| colspan=2| ---
|40
| 6
| rowspan=3 | Any
|- style="background:#FFF"
| Surf
| Waterside
| 4
| colspan=2 | ---
| 37
| 1
|- style="background:#FFF"
| Surf
| Waterside
| 6
| colspan=2 | ---
| 45
| 2
|- style="background:#FFF"
| rowspan=2 | 
| rowspan=2 | 
| rowspan=2 | Old Rod
| Waterside
| 2
| colspan=2 | ---
| 17
| 0
| rowspan=2 | Any
|- style="background:#FFF"
| Waterside
| 3
| colspan=2 | ---
| 18
| 1
|- style="background:#FFF"
| rowspan=4 | 
| rowspan=4 | 
| rowspan=4 |Super Rod
| rowspan=2 | Waterside
| rowspan=2 | 6
| rowspan=2 colspan=2 | ---
| 45
| rowspan=2 | 0
| Morning/Night
|- style="background:#FFF"
| 44
| Day
|- style="background:#FFF"
| rowspan=2 |Waterside
| rowspan=2 |9
| rowspan=2 colspan=2 | ---
| 48
| rowspan=2 |1
| Morning/Night
|- style="background:#FFF"
| 47
| Day
|- style="background:#FFF"
| rowspan=2 | 
| rowspan=2 | 
| rowspan=2 | Good Rod
| Waterside
| 10
| colspan=2 | ---
| 26
| 0
| rowspan=2 | Any
|- style="background:#FFF"
| Waterside
| 14
| colspan=2 | ---
| 28
| 1
|- style="background:#FFF"
| rowspan=2 | 
| rowspan=2 | 
| rowspan=2 |Walking
| rowspan=2 |Waterside
| rowspan=2 |35
| colspan=2 rowspan=2| ---
| 45
| rowspan=2 |9
| Morning/Day
|- style="background:#FFF"
| 44
| Night
|}
==In the manga==
===Pokémon Adventures===
========
In Weavile Wobbles But It Won't Fall Down, ventured to the newly opened Safari Zone after hearing about it from Clair. There he participated in a Safari Game, during which he was attacked by an and he countered its attack. In the midst of battle, Eusine stopped him and lectured him about the rules of the Safari Zone, which prohibit attacking the wild Pokémon. Silver, who had recently found out about Plates, showed Eusine a Plate he has found at Whirl Islands, but did not get any reaction out of him other than confusion. His actions were, however, seen by Petrel, who attacked him and Eusine with his army of . During the following battle, Petrel revealed information about the Plates and that he defeated Lance. The battle ended as Petrel left and Silver stole the Plates he had managed to find. Some time after, Silver encountered , who was on a field trip with the children from , and they decided to travel to Ecruteak City together.
==Trivia==
* Johto did not have a Safari Zone in Generation II. However, an map of the Kanto Safari Zone still exists in the code of the Generation II games. In its tall grass, there are no Pokémon, but some are available by fishing.
* The number of Pokémon species that can be acquired in this Safari Zone is by far the largest quantity in the main series to date, and includes several species that were never before available in the wild, most notably , , , , and .
* This is the only Safari Zone which the player can customize.
* This is the first Safari Zone in which there is no step limit. The Hoenn Safari Zone in also does not have a step limit.
* The two construction workers outside of the Safari Zone, in the Safari Zone Gate, imply that they are the ones who move the Safari Zone areas; they mention that most people would think a complicated system would be in place, as well as complaining about aches and pains.
* Should the player use a wallhack to walk through the Safari Zone Gate without going through reception first, the Safari Zone will be 6 plain squares and the only Pokémon that will show up is a level 20 . However, the battle will go as it would anywhere else, instead of bringing up the Safari Zone's catching interface.
* A graphical glitch occurs in the Swamp area. Four tiles at the top of the grassy patch appear to be empty at first, but when the player (or their ) walks over the tiles, tall grass will appear underfoot.
==In other languages==
==Related articles==
Category:Parks
Category:Johto locations
Category:HeartGold and SoulSilver locations
de:Safari-Zone (Johto)
es:Zona Safari (Johto)
fr:Parc Safari (Johto)
it:Zona Safari (Johto)
ja:サファリゾーン (ジョウト地方)
zh:狩猎地带（城都）