nyuuzyou/wikis huggingface dataset:
Shield Shooting

Shield Shooting is a 4th class offensive skill available as Imperial Guard.
==Effect==
Throw your shield at an enemy dealing damage to them, and nearby enemies.
* Requires the user to be in Attack Stance.
* After casting this skill, you will gain the Shield Power status for 10 seconds.
* Shield Power increases the base damage of -
** 
** 
** 
* Skill damage increases depending on your Base Level and POW and your shield's weight and upgrade level.
Level	Base Damage (ATK)	Shield Mastery Lv Multiplier
1 	600 	15
2 	1,200 	30
3 	1,800 	45
4 	2,400 	60
5 	3,000 	75
 Damage (ATK) = Base_Damage + (Shield_Mastery_Lv x Shield_Mastery_Lv_Multiplier + 500) % (Base Level, POW, shield's weight and upgrade level TBD)
== External ==
=== Bestowed By ===
* + 
** ; 25% chance to autocast when using , highest level learnt will be casted.
=== Enhanced By ===
==== Headgear ====
* 
** For every 10 base Levels, increases damage by 1%.
* 
** For every 3 refine levels, increases damage by 4%.
==== Weapon ====
* 
** For every 2 refine levels, increases damage by 5%.
* 
** Increases damage by 5%.
** If user's base level is 220 or higher, increases damage by 5%.
** If refine level is +9 or higher, increases damage by 10%.
** If refine level is +11 or higher, increases damage by 10%.
** If grade C or higher, increases damage by 5%.
** If grade B or higher, increases damage by 10%.
** When equipped with , increases damage by 1% per refine level of combined sum of refine levels.
* 
** For every 2 refine levels, increases damage by 6%.
** If grade C or higher, increases damage by 10%.
** When enchanted with -
*** Increases damage by 10%.
*** If weapon is grade D or higher, increases damage by 4%.
*** If weapon is grade B or higher, increases damage by 5%.
*** If weapon is grade A, increases damage by 7%.
==== Shield ====
* 
** If refine level is +7 or higher, increases damage by 5%.
** If grade C or higher, increases damage by 5%.
** If grade A, increases damage by 5%.
* 
** If grade D or higher, increases damage by 5%.
** If grade C or higher, increases damage by 8%.
** If grade B or higher, increases damage by 12%.
==== Equipment Sets ====
* + 
** If refine level of weapon is +10 or higher, increases damage by 10%.
** If weapon is grade C or higher, increases damage by 10%.
Shield Spell

Shield Spell (Alt: Shield Spell) is a 3rd class active skill available as Royal Guard.
==Effect==
Evokes one of many magical spells based on the skill level used.
Level	Effect
1 	
2 	Recover 3% SP every 5 seconds
3 	ATK & MATK + 150
===Notes===
*Only one spell can be active at any time.
*Spells cast from this skill are not canceled when the shield is unequipped. It will last for the full duration or until...
**The user is dispelled by Dispell, Battle Chant, Hermode's Rod, and Inspiration.
**This skill is cast again.
**The user dies.
==External==
===Bestowed from===
* - Level 2; Usable
* - Level 3; Usable
* - Level 1; Usable
* - Level 3; Usable
* - Level 3; Usable
==Changelog==
*October 13th, 2022
**Effects are no longer affected by DEF, MDEF or refine. Effects are no longer random.
Shinkiro & Shiranui Job Change Guide

#Talk to Seoyeon in Amatsu. She will ask you to kill 100 monsters in 3 different locations.
#*
#*
#*
#:
#Go to Eden Group and talk to Dungeon Teleporter , choose Amatsu Dungeon.
#After killing 300 monsters go back to Seoyeon.
#Seoyeon will ask you to look for the Traces of Yeongwi in Amatsu Underground Forest Battleground.
#:
#Once Yeongwi show up. Talk to him, accept the challenge and enter the instance.
#*Must be in a party by yourself.
#:
#Once inside the instance, talk to the Trace of Yeongwi.
#*Challenge and defeat Yeongwi.
#:
#Talk to the Trace of Yeongwi after defeating him, and you'll be change to Shinkiro.
Shiny Blade

# Speak with Blacksmith Pandoi about the Silver Blade. He complains on how he can't get the materials he need inside the hospital because of the ghosts.
#: 
# Offer him help and he'll ask you to hunt down 10 , 10 and bring him 10 .
# Return to Pandoi after defeating the monsters and gathering the required number of item.
# Receive some EXP, Job EXP and 1 .
Category:Port Malaya Quests
Shockwave Trap

Shockwave Trap (Alt: Shockwave Trap) is a 2nd class active skill available as Hunter and Sniper.
==Effect==
Sets a trap that releases a shockwave when an enemy steps on it, draining the SP of all enemies within the area of effect.
Level	SP Drain	Trap Duration
1 	20% 	200s
2 	35% 	160s
3 	50% 	120s
4 	65% 	80s
5 	80% 	40s
===Notes===
*This trap can be pushed back. The direction depends on where the trap is relative to the attacker as as provided below. If the trap is in the same cell as the attacker, it will be pushed westward.
Knock Back positions	Knock Back positions	Knock Back positions	Knock Back positions	Knock Back positions	Knock Back positions	Knock Back positions	Knock Back positions	Knock Back positions
↖ 	↖ 	↖ 	↑ 	↑ 	↑ 	↗ 	↗ 	↗
↖ 	↖ 	↖ 	↑ 	↑ 	↑ 	↗ 	↗ 	↗
↖ 	↖ 	↖ 	↖ 	↑ 	↗ 	↗ 	↗ 	↗
← 	← 	↖ 	↖ 	↑ 	↗ 	↗ 	→ 	→
← 	← 	← 	← 	style="color:red;" 	→ 	→ 	→ 	→
← 	← 	↙ 	↙ 	↓ 	↘ 	↘ 	→ 	→
↙ 	↙ 	↙ 	↙ 	↓ 	↘ 	↘ 	↘ 	↘
↙ 	↙ 	↙ 	↓ 	↓ 	↓ 	↘ 	↘ 	↘
↙ 	↙ 	↙ 	↓ 	↓ 	↓ 	↘ 	↘ 	↘
==About Traps==
*If the player has learned Ranger's Trap Research, this skill can be used with instead. In which case the skills Remove Trap and Keen Nose will yield a instead of a plain . If both kinds of trap are present in the inventory, the plain traps will take priority as catalyst for this skill.
*This trap can be set into null cells. When using this skill onto a forbidden (black) area of the map, the skill will fail with a warning message, and no SP or Trap will be used. However, if the skill is cast onto a map square which is occupied by an object (not an entity), the SP and Trap will be consumed, but a trap will not be set and a warning message will not be issued. These map squares can be identified when the green targeting square vanishes. , is an example of a map full of (non-obvious) locations that will cause this. Many guild castles also contain map squares with this behavior, only the targeting square might not disappear.
*Trap Duration lasts 4 times as long in War of Emperium.
*Traps occupy 1 cell.
*Traps can only be placed up to 2 cells next to players, monsters or another trap.
*Traps can be activated by and will affect allies, enemies and the user in PvP environment.
*Traps have a durability of 3,500 HP.
*Traps will not activate if the user is under the effect of Manhole.
*Like ground skills, traps can also be swept by Ganbantein, Earth Drive and Crazy Vines.
*Traps cannot be activated by the Maestro or Wanderer that enticed the trapper with Siren's Voice.
*Siren's Voice protects the Maestro or Wanderer from traps of enticed trappers.
==Related Skills==
*Remove Trap
*Spring Trap
*Detonator
*Keen Nose
*Hover
*Trample
Shout Mountain Quest

#Talk to Jiu Lian Bu at the foot of the mountain in the field outside Louyang. Tell him you'll get the soup for him.
#:
#Go to the restaurant in the middle-east of Louyang at . Once inside, click on one of the pots to the left of the counter.
#:*Hint: Stand behind the two employee to avoid getting caught.
#:
#Exit the restaurant without getting "caught" by the employees. If you get caught, just take the pot again.
#Go back to Jiu Lian Bu and he'll confirm whether your stolen soup is the right kind. It usually takes 3-7 tries to get the right one because it's random. Just keep returning with more soup until it's correct.
#Jiu Lian Bu will offer to show you a "really cool place" after he sips the Dragon soup.
#He will warp you up. Talk to him. He will teach you how to shout.
Category:Quests
Category:Louyang Quests
Shrink

Shrink (Alt: Shrink) is a 2st class active skill available as Crusader and Paladin. This skill can only be learned through a certain quest.
==Effect==
Allows the Guard skill to have a 50% chance to Stun enemies when successfully blocking attacks for 15 minutes. This skill can be switched on and off.
==History==
 has the previous version of this skill before the 2023 quest skill update.
==Changelog==
*
**Effect changed from Knockback to Stun.
**Chance of effect no longer depend of Guard skill level.
**Duration increased from 5 minutes to 15 minutes.
**SP cost increased from 15 to 100.
Shuriken

Shurikens are a type of ammunition used for the skill Throw Shuriken. Dagger Throwing Practice and Throw Shuriken add Mastery ATK to the thrown Shurikens.
All of these Shurikens except the Starfish can be bought from , , and Ninja Tool Merchant.
== List of Shurikens ==
{| class="wikitablec sortable"
|-
! Name !! ATK !! Weight !! Effect !! Element !! Req. Lv !! Price
|-
! 
| 10 || 0.1 || - || Neutral || - || 2z 
|-
! 
| 30 || 0.1 || - || Neutral || 20 || 4z
|- 
! 
| 45 || 0.1 || - || Neutral || 40 || 6z
|-
! 
| 110 || 0.1 || Stun by chance || Neutral || 50 || -
|-
! 
| 70 || 0.1 || - || Neutral || 60 || 12z
|- 
! 
| 100 || 0.1 || - || Neutral || 80 || 20z
|}<noinclude>
Sienna Execrate

Sienna Execrate (Alt: Sienna Execrate) is a 3rd class active skill available as Warlock.
==Effect==
Attempts to petrify all enemies in a set area around the target. Each cast consumes 2 .
Level	Success Rate	Area of Effect	SP Cost
1 	50% 	3x3 	32
2 	55% 	5x5 	34
3 	60% 	5x5 	36
4 	65% 	7x7 	38
5 	70% 	7x7 	40
===Notes===
*This skill does not affect Boss or Undead monsters.
*The duration of stone from this skill cannot be reduced (only for immunity).
==Applications==
*Since Undead property is immune to stone, an armor with an will prevent this status effect.
Sight

__NOTOC__
Sight (Alt: Sight) is a 1st class active skill available as Mage, Super Novice and some Mercenaries.
==Effect==
Summons an orb of fire that orbits around the user temporarily and reveals enemies within its area of effect. This skill can also be used in conjunction with the Wizard's Sightrasher skill.
===Notes===
*This skill does not affect entities using Stealth.
==External==
===Bestowed from===
* - Level 1; Usable
* - Level 1; Usable
* - Level 1; Usable
* - Level 1; Usable
* - Level 1; Usable
* - Level 1; Autocast on self when physically attacked
Sight Blaster

Sight Blaster (Alt: Sight Blaster) is a 2nd class offensive skill available as Wizard and High Wizard. This skill can only be learned through a certain quest.
==Effect==
Summons an orb of fire that orbits around the user temporarily and pushes back any enemy that steps in right next to the user, inflicting 100% Fire property magic damage. Affects more enemies if they are all in range at same time.
Sightless Mind

__NOTOC__
Sightless Mind (Alt: Raid) is a 2nd class offensive skill available as Rogue and Stalker.
==Effect==
Inflicts melee physical damage to all enemies in a 7x7 area around the user. It has a chance of leaving them blind or stunned. This skill can only be used with active, which is canceled afterwards.
Level	Damage (ATK)	Chance of Effect
1 	200% 	13%
2 	350% 	16%
3 	500% 	19%
4 	650% 	22%
5 	800% 	25%
===Notes===
*Enemies struck with this skill will take 30% more damage (15% on boss monsters) for 10 seconds.
*This bonus damage stacks with .
==External==
===Bestowed from===
* 
** ; Usable.
===Enhanced by===
====Shadow Equipment====
* 
** Increases damage by 20%.
** For every refine level, increases damage by 5%.
** When equipped with , reduces SP consumption by 20%.
====Equipment Enchants====
* 
** Increases damage by 15%.
** If refine level is +7 or higher, increases damage by 3%.
** If refine level is +11 or higher, increases damage by 7%.
* 
** Increases damage by 15%.
** If refine level is +7 or higher, increases damage by 15%.
** If refine level is +9 or higher, increases damage by 15%.
** If refine level is +11 or higher, increases damage by 15%.
====Costume Enchants====
* 
** Increases damage by 20%.
==History==
 has the previous version of this skill before the 2020 skill updates.
==Changelog==
*
**SP cost reduced from 20 to 15.
**Damage formula increased.
***Old: [100 + (Skill Level x 40)]%
***New: [50 + (Skill Level x 150)]%
**Damage debuff increased.
***Old: 20% more damage for 5 seconds or after 7 hits.
***New: 30% more damage (15% on boss monsters) for 10 seconds.
Sightrasher

Sightrasher (Alt: Sightrasher) is a 2nd class offensive skill available as Wizard, High Wizard and Super Novice.
==Effect==
Projects the fireball summoned from the Sight skill in 8 directions around the caster to inflict Fire property magic damage to all enemies around the caster and push them 2 cells backwards. Requires to have Sight active.
Level	Damage (MATK)	SP Cost
1 	120% 	35
2 	140% 	37
3 	160% 	39
4 	180% 	41
5 	200% 	43
6 	220% 	45
7 	240% 	47
8 	260% 	49
9 	280% 	51
10 	300% 	53
===Notes===
*Some servers hit everything in the 7 cell radius (15x15 cell area around the caster) but some servers need target well aligned.
*In addition to Level 1 Sight and Level 1 Lightning Bolt, Super Novices also have a prerequisite of doing the Expansion Quest. Wizards only require the forementioned skills.
Sign Quest/weapons

A list of weapons and their estimated rates of success.
Girls Diary 2%
Rapture Rose 2%
Weeder Knife 4%
Combat Knife 4%
Princess Knife 4%
Cursed Dagger 4%
Lariat 4%
Kaiser Knuckle 4%
Roguemaster Bow 6%
Nagan 6%
Fireblend 6%
Forturne Sword 6%
Kitchen Knife 6%
Bazerald 6%
Gungnir 6%
Berserk 6%
Dagger of Counter 6%
Ice Falchon 8%
Ice Pick 8%
Assassin Dagger 8%
Edge 10%
Ceasers Sword 10%
Exorcizer 10%
Moonlight Dagger 10%
Azoth 10%
Gelerdria 10%
Spike 10%
Sucsamad 10%
Grimtooth 12%
Golden Mace
Long Mace 12%
Book of the Apocalypse 12%
Skewer 12%
Chemeti 12%
Cutlas 14%
Byellongum 14%
Immaterial Sword 14%
Quadrille 14%
Muramasa 16%
Masamune 16%
Bill Guisarme 16%
Mysteltainn 16%
Tirfing 16%
Sword Breaker 16%
Mail Breaker 16%
Tjungkuletti 16%
Slash 16%
Cleaver 18%
Rudra Bow 18%
Solar Sword 18%
Excalibur 18%
Dragon Slayer 18%
Infiltrator 20%
Grand Cross 20%
Schweizersabel 20%
Great Axe 22%
Electric Guitar 22%
Katzbalger 24%
Zephyrus 24%
Zweihander 24%
Executioner 24%
Sabbath 26%
Light Epsilon 26%
Wizardry Staff 26%
Slaughter 28%
Tomahawk 28%
Crescent Scythe 28%
Longinus's Spear 28%
Guillotine 30%
Brionic 30%
Ballista 32%
Hellfire 32%
Bloody Axe 34%
Mjolnir 50%
Signum Crucis

__NOTOC__
Signum Crucis (Alt: Signum Crucis) is a 1st class active skill available as Acolyte and Super Novice.
==Effect==
Decreases the hard defense of all Undead property and Demon race monsters in the caster's screen. The success rate is affected by the caster's and enemy's Level.
Level	DEF Drop	Base Success Rate
1 	14% 	27%
2 	18% 	31%
3 	22% 	35%
4 	26% 	39%
5 	30% 	43%
6 	34% 	47%
7 	38% 	51%
8 	42% 	55%
9 	46% 	59%
10 	50% 	63%
===Notes===
*When this skill succeeds, the affected entity will display the "/swt" emote.
*This skill works on boss monsters. It doesn't work on players wearing armor.
==External==
===Bestowed from===
* (and ) - ; Autocast on self when physically attacked
* - Level 5; Autocast on self when physically attacked
*Monk Card Set - Level 5; Autocast on self when physically attacking.
Silent Breeze

Silent Breeze (Alt: Silent Breeze) is a Homunculus S exclusive supportive skill available to Eira.
==Effect==
Eira produces a wind of silence over a single target to restore its HP and leave both Eira and the target silenced. This will override other status effects the target is afflicted by.
Level	Range	Cast Time (Fix + Var)	Duration	SP Cost
1 	5c 	(1.0 + 1.0)s 	9s 	45
2 	5c 	(0.8 + 1.2)s 	12s 	54
3 	7c 	(0.6 + 1.4)s 	15s 	63
4 	7c 	(0.4 + 1.6)s 	18s 	72
5 	9c 	(0.2 + 1.8)s 	21s 	81
The amount of HP restored is based on Eira's Level and its magic attack.
===Effects overridden===
The following status effects will be overridden by silence when this skill is cast:
*Chaos
*Deep Sleep
*Hallucination
*Harmonize
*Howling
*Siren's Voice
*Sleep
Silentium

Silentium (Alt: Silentium) is a 3rd class active skill available as Arch Bishop.
==Effect==
Applies all the effects of Lex Divina on all enemies in a set area around the user.
Level	Area of Effect	Duration	SP Cost
1 	9x9 	20s 	24
2 	11x11 	30s 	28
3 	13x13 	40s 	32
4 	15x15 	50s 	36
5 	17x17 	60s 	40
:The Success Rate is affected by the target's Base Level, VIT and LUK.
Silvervein Rush

Silvervein Rush (Alt: Silvervein Rush) is a Homunculus S exclusive offensive skill available to Eleanor.
== Effect ==
Used as a combo-attack following Sonic Claw to damage an enemy. Silvervein Rush consumes 1 Spirit Sphere. Midnight Frenzy can be used within 2 seconds after Silvervein Rush.
Level	Damage (ATK)	SP Cost
1 	250% 	17
2 	500% 	19
3 	750% 	21
4 	1,000% 	23
5 	1,250% 	25
6 	1,500% 	27
7 	1,750% 	29
8 	2,000% 	31
9 	2,250% 	33
10 	2,500% 	35
===Notes===
*Damage is increased based on Homunculus' STR and base level.
==History==
 has the previous version of this skill before the 2020 skill updates.
==Changelog==
*
**Level increased from 5 to 10.
**Damage formula changed.
***Old: (Skill Level x 150)%
***New: (Skill Level x 200)%
**Chance to stun changed.
***Old: 20 + (Skill Level x 5)%
***New: (Skill Level x 5)%
**SP cost changed.
***Old: 5 + (Skill Level x 5)
***New: 15 + (Skill Level x 2)
**Cooldown reduced from 2 seconds to 1.5 seconds.
*October 13th, 2022
**Removed Stun Infliction
**Cast Range Increased to 3.
**Damaged Improved from (200 × Skill_Level)% to (250 × Skill_Level)%
Silvervine Root Twist

SV Root Twist (Alt: Silvervine Root Twist) is a Doram initial plant-based offensive skill available as Summoner.
== Effect ==
Prevents the target from moving, and causes 100 fixed [Poison] damage per second
Level	Duration
1 	7s
2 	9s
3 	11s
4 	13s
5 	15s
=== Notes ===
*Heaven's Drive and Trample will remove the skill.
Silvervine Stem Spear

__NOTOC__
SV Stem Spear (Alt: Silvervine Stem Spear) is a Doram initial plant-based offensive skill available as Summoner.
==Effect==
Inflicts 700% Magic Damage to a single target. It has a 10% chance of leaving them bleeding. Uses 40 SP regardless of the skill level. It will also activate the skill an additional time for every 30 Base Level. Proper mechanics of this are unclear.
Level	Property
1 	Earth
2 	Fire
3 	Water
4 	Wind
5 	Ghost
=== Notes ===
* Double-casting chance is believed to be 10% for each 30 base levels.
==External==
===Enhanced by===
* - If upgrade level is +7 or higher, increases damage by 20%.
* - If upgrade level is +7 or higher, increases damage by 15%.
* - Increases damage by ()% for every 6 base INT, and shortens Variable Cast Time of this skill by 50%.
Category:Forced Element Skills
Silvervine System

==Overview==
Silvervine system is a way for players to gain access to item mall items and unique quest items through in-game play or trade with other players.
== How to Obtain ==
Silvervine can be obtained from the Cash Shop and from Silvervine Quester's monster quest.
=== List of monster ===
Monster	RewardSilvervine
 	5
 	5
 	5
 	5
 	5
 	5
 	5
 	5
 	5
 	5
 	5
 	5
== Exchanger ==
=== Silvervine Services ===
Enriched Ore
Item(s)	Require Item(s)	Require Item(s)
Item(s)	Item(s) 	Silvervine
 	 	15
 	 	15
HD Ore
Item(s)	Require Item(s)	Require Item(s)
Item(s)	Item(s) 	Silvervine
 	 	10
 	 	10
Old Hats
Item(s)	Require Item(s)	Require Item(s)
Item(s)	Item(s) 	Silvervine
 	 	200
 	 	200
 	 	200
 	 	200
 	 	200
 	 	200
 	 	200
 	 	200
 	 	200
 	 	200
 	 	300
New Hats
Item(s)	Require Item(s)	Require Item(s)
Item(s)	Item(s) 	Silvervine
 	 	200
 	 	200
 	 	300
 	 	250
 	 	250
 	 	250
 	 	250
 	 	250
 	 	250
 	 	150
 	 	150
 	 	150
Miracle Elixir Buff
+10 to all stats for 1 hour, persists through death.
This is available 3 times a day per character. VIP characters are able to get this buff for free. Other players are given the option to buy it for 25 Silvervine OR 100K Zeny per buff.
Limited Stat Reset
This allows the buyer to remove 5 stat points from their build with a 1 week cooldown on the service. The first time is free and does not activate the weekly cooldown. Each additional use costs 100 Silvervine. User is able to remove different stat points each time, a promt will pop up asking you to remove one point from a stat and offer you the 6 different stats, Str, Agi, Vit, Int, Dex, Luk and repeat the promt for each of the five points.
IMPORTANT: DO NOT AFK OR ALT TAB WHILE USING THIS NPC. This NPC will time out and stop responding if you wait too long while doing the point removals and waste any remaining point refund prompts. This is clearly stated on the NPC and the GM team has made note they will not restore lost Silvervine from timing out the NPC. This also activates the weekly cooldown.
=== Note ===
*Stack the Silvervine before trading.
*Talk to Silvervine Exchanger to stack.
=== Silvervine Exchanger ===
He is located in Prontera 
{| class="wikitablec" style="font-size:smaller"	
Limited 	Limited
Item(s) 	Silvervine
Current None Available	??
Category: General Information
Sincere Faith

Sincere Faith (Alt: Sincere Faith) is a 4th class active skill available as Inquisitor.
==Effect==
Strengthens your faith by increasing the ASPD and Perfect Hit.
* Cannot be used with or .
Level	ASPD	Perfect Hit	Duration
1 	1 	4 	120s
2 	1 	8 	150s
3 	2 	12 	180s
4 	2 	16 	210s
5 	3 	20 	240s
Single Action

Single Action (Alt: Single Action) is an Expanded class passive skill available as Gunslinger.
==Effect==
Enhances Hit rate and Attack Speed with Guns.
Level	HIT Bonus	ASPD Bonus
1 	2 	1%
2 	4 	1%
3 	6 	2%
4 	8 	2%
5 	10 	3%
6 	12 	3%
7 	14 	4%
8 	16 	4%
9 	18 	5%
10 	20 	5%
Sinking Melody

Sinking Melody (Alt: Melody of Sink) is a 3rd class active chorus skill available as Maestro and Wanderer. This performance belongs to the Group B.
==Effect==
Performs an overwhelming melody that may drop the INT and drain SP of all enemies around the user. The more are in the party, the higher effect this skill will have. Requires the performers to wield an instrument or whip. This skill can only be used in PvP environment.
Level	Chance of Effect	Base INT Drop	SP Drain	Area of Effect	Duration
1 	20% 	1 	2% / 1s 	11x11 	20s
2 	25% 	2 	4% / 1s 	11x11 	30s
3 	30% 	3 	6% / 1s 	13x13 	40s
4 	35% 	4 	8% / 1s 	13x13 	50s
5 	40% 	5 	10% / 1s	15x15 	60s
Effect from performers
Performers	Bonus Chance	Added SP Drain
3 	5% 	2%
4 	10% 	4%
5 	15% 	6%
6 	20% 	8%
7 	25% 	10%
 INT Drop = Base_INT_Drop × Performers
Siren's Voice

Siren's Voice (Alt: Voice of Siren) is a 3rd class active skill available as Maestro and Wanderer. This performance belongs to the Group B.
==Effect==
Sings a melody with an alluring voice that may leave all enemies around the user enticed temporarily or until they take damage. Monsters will become non-agressive against the user when enticed. Affected entities will show the /lv emote repeatedly. Requires the user to wield an instrument or whip.
Level	Base Chance of Effect	Area of Effect	Base Duration	Cast Time (Var)	SP Cost
1 	6% 	5x5 	15s 	2.0s 	48
2 	12% 	7x7 	18s 	2.2s 	56
3 	18% 	9x9 	21s 	2.4s 	64
4 	24% 	11x11 	24s 	2.6s 	72
5 	30% 	13x13 	27s 	2.8s 	80
 Chance of Effect = [Base_Chance_of_Effect + () + ()]%
 Duration = [Base_Duration − {(Target_BaseLv ÷ 10) + (Target_JobLv ÷ 5)}]s
===Notes===
*When this skill succeeds at affecting a monster, it will initially walk towards the user, but will not follow the user after that (if it's a passive monster).
*Traps cannot be activated by the Maestro or Wanderer that enticed the trapper with this skill.
*This skill protects the Maestro or Wanderer from traps of enticed trappers.