List of regional version differences (SSBM)

There are many differences between the NTSC versions and PAL version of Super Smash Bros. Melee, which are listed here.
==Game disc==
The text found near the center of the back of the Melee game disc indicates the version of the game.
Version 	Text
1.0 NTSC 	DOL-GALE 0-00
1.01 NTSC	DOL-GALE 0-01
1.02 NTSC	DOL-GALE 0-02
KOR 	DOL-GALE 0-30
PAL 	DOL-GALP 0-00
==MD5 hash==
The version of a .gcm or .iso file of Melee can be determined by checking its MD5 hash.
Version 	MD5 hash
1.0 NTSC 	3a62f8d10fd210d4928ad37e3816e33c
1.01 NTSC 	67136bd167b471e0ad72e98d10cf4356
1.02 NTSC 	0e63d4223b01d9aba596259dc155a174
KOR 	315d6c0f5f6a0b778af7858a0a19c24e
PAL 	5e118fc2d85350b7b092d0192bfb0f1a
1.0 NTSC-J 	378be81bb6c38febd847fc4b7f7dc36f
1.01 NTSC-J	f590cbc155097468d7f04e126d7bd898
1.02 NTSC-J	dc07abd4b6a5e1517da575274ceefcf8
==General revisional differences==
===Version 1.0===
*All glitches exist, including one that can overwrite Multi-Man Melee scores.
**If the player plays as one of the clone characters, lower scores can overwrite higher ones, and if the player plays a clone and then a regular character, the score can duplicate itself on other characters.
*In the Home-Run Contest, the track ends at 1521.0 m (4990.0 ft), and if Sandbag isn't already on the track when the player strikes it with the final attack and it goes over 1389.0 m (4556.9 ft), it will result in No Distance. In the Japanese version, it will start to say No Distance from about 890.0 m (2920.0 ft).
*The Screen KOs camera is slightly zoomed out and angled as the character's body is more shown yet upward and hits the screen before visibly falling to the blast line.
===Version 1.01===
*Home Run Contest track was changed to 4990.0 m (16371.0 ft) long, but the bag can't land anywhere past 3458.5 m (11347.2 ft).
*The all-floats glitch can no longer be performed.
*The turnip glitch can no longer be performed.
*The shadow glitch can no longer be performed.
*The Screen KOs' camera is at a precise normal angle and the character hits the screen in the center.
===Version 1.02===
*The Multi-Man Melee glitch was fixed, the Superjump Glitch was removed, and many other glitches were corrected.
*The announcer now says "A New Record" if a new record is achieved in Multi-Man Melee.
*The crowd now says "Ohhh" when the announcer says "Failure" if the player fails in Multi-Man Melee.
*The game is now able to record and store negative scores in the single player modes; finishing with a negative score will count as 0 instead of the maximum of 999,999,999.
*Many methods of freezing the games no longer cause freezing.
*Attacks that deal less than 1% damage now cause hitlag.
===KOR version===
*Identical to 1.02
===PAL version===
*Lag and loading times have been reduced.
*Character stock icons shown at the bottom of the screen during a match, as well as target icons shown in Target Test, are considerably smaller.
*The progressive scan query shown during the booting of the game if B is held is replaced by a 60 Hz query, which lets the player select between PAL50 (576i50) and PAL60 (480i60).
*The "Special Movie" was removed, as was the Archives section in the Data menu (But has data replaced by 's Congratulations cinematic). A dedicated menu selection for the video replaces the Archives submenu.
*Player markers now follow the character's position perfectly, instead of lagging by one frame.
*Player markers are not shown above Star KO'd characters or elsewhere after getting KO'd.
*Inert hitboxes no longer disable article hitboxes
*In Home-Run Contest, when the Sandbag lands on the track it becomes unhittable.
*In the main menu, when going to the next screen and then switching to a different entry too quickly, the game now shows the correct information at the bottom of the screen.
==Character-specific differences==
======
 	1.0 NTSC 	1.01 NTSC 	1.02 NTSC 	PAL
Weight 	117 	117 	117 	
Down throw 	Dependent on enemy weight, so it does not hit Jigglypuff or Mr. Game & Watch	Dependent on enemy weight, so it does not hit Jigglypuff or Mr. Game & Watch	Dependent on enemy weight, so it does not hit Jigglypuff or Mr. Game & Watch	
Flame cancel	Can perform 	Can perform 	 	
======
 	All NTSC 	PAL
Rapid jab 	Triggered after the A button is pressed or released 3 times(tricky to avoid when attempting to only get the Gentleman)	
Knee Smash 	Late hit deals 6% damage and has 35 base knockback 	
Raptor Boost	Can pass through projectiles 	
======
 	All NTSC 	PAL
Giant Punch	Donkey Kong will lose his charge if he is hit out of Spinning Kong	
======
 	All NTSC 	PAL
Down aerial	Has spike angle of 290 for clean and late hit	
Down throw 	Fox cannot tech out 	
======
 	All NTSC 	PAL
Weight 	75 	
Dash attack 	Late hit has angle of 72 and lasts 10 frames 	
Up smash 	Clean hit deals with 30 base knockback and 112 knockback growth 	
Down smash 	Sweetspot deals with an angle of 25 	
Fire Fox 	Strong hitbox deals 14% 	
Reflector 	Does not knock Marth down 	
's down throw	Cannot tech out due to unideal math involving throw's weight-based animation speed	
======
 	NTSC 1.0 	NTSC 1.01 	NTSC 1.02 	PAL
Neutral aerial 	Hits on frames 7-8 then 16-17This timing results in the second hitbox being active too early,before Ganondorf extends his leg.http://smashboards.com/threads/ganondorf-hitboxes-and-frame-data.303443/#post-12707516	 	 	
Forward aerial 	Base knockback is 60 	Base knockback is 60 	Base knockback is 60 	
Down aerial 	Deals 22%, base knockback is 50 	Deals 22%, base knockback is 50	Deals 22%, base knockback is 50	
Bunnyhood Double Jab	Can be performed 	 	 	
Dark Dive state 	Ganondorf is considered grounded during Dark Divehttps://www.youtube.com/watch?v=IwYQs-mRS6E 	 	 	
Gerudo Dragon 	Can pass through projectiles 	Can pass through projectiles 	Can pass through projectiles 	
======
 	1.0 NTSC 	1.01 NTSC 	1.02 NTSC 	PAL
Freeze glitch 	Can perform	Can perform	Can perform	
Ice Climbers on fire glitch	Can perform	Can perform	 	
======
 	All NTSC 	PAL
's down throw	Undamaged by it	
======
 	All NTSC 	PAL
Weight 	70 	
Run speed 	1.4 	
Forward tilt 	8 base knockback 	
Up tilt 	 	
Dash attack 	Clean hit deals 8%66 knockback growth 	
Forward smash 	Clean hit has 24 base knockbackLate hit deals 13% and has 18 base knockbackClean hit has slight negative disjoint	
Down smash 	Outer hitboxes have 20 base knockback 	
Forward aerial	Landing lag is 20 frames (10 if L-cancelled) 	
Back aerial 	 	
Down Aerial 	Landing lag is 20 frames (10 if L-cancelled) 	
======
 	1.0 NTSC 	1.01 NTSC 	1.02 NTSC 	PAL
Maximum aerial velocity	1 	1 	1 	
Chain dance 	Can perform 	Can perform 	 	
Boomerang 	Catching the boomerang while airborne cancels the grapple animation, allowing Link to become actionable	Catching the boomerang while airborne cancels the grapple animation, allowing Link to become actionable	 	
Spin Attack 	Has a lingering semi-spike with a trajectory of 0 degrees 	Has a lingering semi-spike with a trajectory of 0 degrees 	Has a lingering semi-spike with a trajectory of 0 degrees	
======
 	1.0 NTSC 	1.01 NTSC	1.02 NTSC	PAL
Weight 	100 	100 	100 	
Fireball 	Increases speed when banking off certain angles on Yoshi's Island (SSBM)	 	 	
Maximum air speed	0.86 	0.86 	0.86 	
======
 	1.0 NTSC 	1.01 NTSC 	1.02 NTSC 	PAL
Weight 	87 	87 	87 	
Maximum aerial velocity	0.90 	0.90 	0.90 	
Down aerial 	Tipper spikes opponents (tip has angle of 290)	Tipper spikes opponents (tip has angle of 290)	Tipper spikes opponents (tip has angle of 290)	
's Reflector 	Is not knocked down 	Is not knocked down 	Is not knocked down 	
Whispy blink glitch 	Can perform 	 	 	
======
 	1.0 NTSC 	1.01 NTSC	1.02 NTSC	PAL
Shadow glitch	Can perform	 	 	
======
 	1.0 NTSC 	1.01 NTSC 	1.02 NTSC 	PAL
's down throw 	Undamaged by it 	Undamaged by it 	Undamaged by it	
Item pickup glitch	Can perform 	Can perform 	 	
Oil Panic 	Bucket and oil turn invisible upon landing on the ground.	Bucket and oil turn invisible upon landing on the ground.	 	
======
 	1.0 NTSC 	1.01 NTSC 	1.02 NTSC	PAL
PK Flash 	Opponents hit subsequently by the same attack will experience the staled version of the attack.	Opponents hit subsequently by the same attack will experience the staled version of the attack.	 	
PK Thunder	Stays active when Ness is hit 	Stays active when Ness is hit 	 	
*There is a long-standing rumor that Ness can charge his up and down smash attacks further over ledges in one version of the game and not others. This is false; in all versions of Melee, Ness can charge his smash attacks over a ledge to the same degree.
======
 	1.0 NTSC 	1.01 NTSC	1.02 NTSC	PAL
Whispy blink glitch	Can perform	 	 	
======
 	All NTSC 	PAL
Grapple Beam	Can use Extended Grapple and can bomb jump after grapple is used in midair	
======
 	All NTSC 	PAL
Up smash 	Deals with 105 knockback growth 	
Up aerial 	Clean hit deals 12% and late hit deals 9%, both with 120 knockback growth 	
Down throw	Trajectory is 80 degrees, allowing guaranteed followup into many other moves, and first hit has fixed knockback value of 90	
======
 	All NTSC 	PAL
Weight 	108 	
Forward smash	Deals 16% with 94 knockback growth	
Up smash 	Deals 14% with 26 base knockback 	
Down aerial 	Deals 51% (all hits) 	
======
 	1.0 NTSC 	1.01 NTSC 	1.02 NTSC	PAL
Chain dance	Can perform 	Can perform 	 	
Boomerang 	Catching the boomerang while airborne cancels the grapple animation, allowing Link to become actionable	Catching the boomerang while airborne cancels the grapple animation, allowing Link to become actionable	 	
===Giga Bowser===
 	1.0 NTSC 	1.01 NTSC 	1.02 NTSC	PAL
Flame cancel	Can perform	Can perform	 	
==Language==
===PAL===
*The NTSC version allows changing between two languages: English and Japanese, while the PAL version covers five languages: English, German, French, Spanish and Italian.
*Also in the Language selection, English is represented by the instead of the American flag.
*Names can now include uppercase and lowercase letters and with ; Japanese characters, however, are no longer usable.
*The Motion-Sensor Bomb is called the Proximity Mine.
*Distances are always measured in meters, as is customary in most European countries.
*Snag trophies! is called "Grab a Trophy".
*Rainbow Cruise is changed to "Rainbow Ride".
*In the NTSC version, the text at the top of the Lottery screen reads "Chance of getting a new trophy"; in the PAL version, it simply reads "New trophy chance".
==Trophies==
===1.0/1.01 NTSC-U to 1.02 NTSC-U===
*Banzai Bill's trophy name corrected from "Bullet Bill".
*Master Sword's trophy's listed game corrected to "The Legend of Zelda: A Link to the Past" from "The Legend of Zelda: Ocarina of Time".
*Various Pokémon had their categories corrected and various text changes.
===PAL===
*None of the trophies have release dates.
*Kirby Super Star is referred to as Kirby's Fun Pak.
*Star Fox is referred to as Starwing; Star Fox 64 is referred to as Lylatwars.
*The NES game Yoshi is referred to as Mario & Yoshi.
*The EarthBound trophies have "Not released in Europe".
*The GameCube's trophy has May 2002, its release date in Europe. The trophy name is "GCN" instead of "Nintendo GameCube".
*The Tamagon trophy is completely removed and unobtainable altogether.
*Roy's trophy is listed with "Future Release", despite Fire Emblem: The Binding Blade never seeing an official release in PAL regions.
==Character names==
The following character names are written differently depending on the language selected:
 	 	 	
Purin 	Jigglypuff 	Rondoudou 	Pummeluff
Young Link 	Young Link 	Link Enfant 	Junger Link
Koopa 	Bowser 	Bowser 	Bowser
Ice Climber	Ice Climbers	Ice Climbers	Ice Climbers
D.KONG 	DK 	DK 	DK
Mewtwo 	Mewtwo 	Mewtwo 	Mewtu
Sheik 	Sheik 	Sheik 	Shiek
==Voices==
*The Italian and Spanish versions use all the same voice tracks used in the English version.
*The Japanese version has some different announcer calls. This includes character names: Bowser is "Koopa", Jigglypuff is "Purin", and Ice Climbers is "Ice Climber".
Japanese 	International
File:Bowser Japanese Announcer SSBM.wav 	File:Bowser English Announcer SSBM.wav
File:Ice Climbers Japanese Announcer SSBM.wav	File:Ice Climbers English Announcer SSBM.wav
Japanese 	English 	French 	German
File:Jigglypuff Japanese Announcer SSBM.wav	File:Jigglypuff English Announcer SSBM.wav	File:Jigglypuff French Announcer SSBM.wav	File:Jigglypuff German Announcer SSBM.wav
*Jigglypuff has unique selection announcements in German and French to reflect its different names; the announcer calls come from Pokémon Stadium 2. Jigglypuff also has a unique crowd cheer in the German and French versions; the crowd says "Go! Go!" and claps three times.
*Sheik and Mewtwo's Japanese dialogue is absent from the non-Japanese versions.
*Fox and Falco have different spoken dialogue in Japanese and English, while Peppy and Slippy are fully dubbed in both languages.
*Jigglypuff is fully dubbed in four different languages: Japanese, English, German, and French. The chart below shows all the voiced Poké Ball Pokémon and if their voice clips are different from the Japanese version's:
:
Pokémon 	Dubbed / changed voice clips	Dubbed / changed voice clips	Dubbed / changed voice clips
Pokémon 	 	 	
Bellossom	 	 	
Blastoise	 	 	
Chansey 	 	 	
Charizard	 	 	
Chikorita	 	 	
Clefairy 	 	 	
Cyndaquil	 	 	
Ditto 	 	 	
Goldeen 	 	 	
Marill 	 	 	
Mew 	 	 	
Scizor 	 	 	
Snorlax 	 	 	
Staryu 	 	 	
Togepi 	 	 	
Venusaur 	 	 	
Weezing 	 	 	
Wobbuffet	 	 	
==Stage names==
All stages' names are the same in English and Italian. Stages not mentioned have the same name in all languages.
English 	French 	German 	Spanish
Princess Peach's Castle	Château de Peach 	Prinzessin Peachs Schloss	Castillo de Peach
Rainbow Ride 	Rainbow Ride 	Regenbogen Raserei 	Rainbow Ride
 	Jungle Kongo 	Tiefster Kongo 	Selva Kongo
Jungle Japes 	Jungle Japes 	Tropen Trubel 	Jungla Jocosa
Great Bay 	Grande Baie 	Schädelbucht 	Gran Bahía
Temple 	Temple 	Tempel 	Templo
 	Île des Yoshi 	Yoshi's Island 	Yoshi's Island
Fountain of Dreams 	Fontaine des Rêves 	Traumbrunnen 	Fuente de los Sueños
Icicle Mountain 	Montagne Icicle 	Icicle Mountain 	Montaña Carámbano
Flat Zone 	Espace 2D 	2D-Welt 	Zona extraplana
 	Royaume Champignon 	Pilz-Königreich 	Reino Champiñón
Mushroom Kingdom II 	Royaume Champignon II 	Pilz-Königreich II 	Reino Champiñón II
Brinstar Depths 	Profondeurs de Brinstar	Die Tiefen von Brinstar 	Abismo de Brinstar
 	Mute City 	Mute City 	Circuito Mute City
Big Blue 	Big Blue 	Big Blue 	Circuito Big Blue
Pokémon Stadium 	Stade Pokémon 	Pokémon Stadium 	Estadio Pokémon
Poké Floats 	Poké Flotte 	Poké-Flug 	Poké Globos
 	Champ de Bataille 	Battlefield 	Campo de batalla
 	Destination Finale 	Final Destination 	Destino final
Kongo Jungle N64 	Jungle Kongo N64 	Tiefster Kongo 	Selva Kongo N64
Yoshi's Island N64 	Île des Yoshi N64 	Yoshi's Island 	Isla de Yoshi N64
==Notes==
*The Japanese discs also have three different known versions, although there are some aesthetic differences exclusive to the Japanese release. This includes graphical changes such as the title screen, certain videos, seal Topis rather than yeti, and some references to Perfect Dark (such as the Proximity Mine design). In addition, the language is set to Japanese on default with only minor alterations in the English setting's text, and the Tamagon Trophy was originally available in-game. Switching languages between English and Japanese will not affect these changes.
*In the French versions of both Super Smash Bros. Melee and Super Smash Bros. Brawl, Pokémon names are in all caps, referencing how Pokémon names before Generation V are formatted, as well as being changed. In the PAL version of Super Smash Bros. Brawl, the names of the Pokémon are in all caps in all languages.
==See also==
*List of regional version differences (SSB)
*List of regional version differences (SSBB)
*List of regional version differences (SSB4)
*List of regional version differences (SSBU)
==External links==
*MD5 hashes
==References==
Category:Game regions
Category:Lists