nyuuzyou/wikis huggingface dataset:
Monolith Soft

Monolith Soft (, Monolith Soft ) is a Japanese game developer. They were founded on October 1st, 1999 by a group of former Squaresoft employees. Formerly a subsidiary of Namco Bandai Holdings and a developer of games for multiple systems, the company was acquired by Nintendo in 2007 and since that time has made games exclusively for Nintendo systems. Their debut games under Namco were the series, a spiritual successor to , which many staff members worked on while employed at Square. Other games developed while under Namco include and . While under Nintendo, Monolith Soft has created the series, itself a spiritual successor to Xenosaga. Other games include , and , which is a spiritual sequel to Namco x Capcom with the addition of IPs from Sega. Monolith Soft also has a division dedicated to assisting other studios with game development. This division was involved in the development of Super Smash Bros. Brawl,http://www13.atwiki.jp/sumaburax/pages/232.html and also in other Nintendo franchises including , , and . The company's main representation in Smash is through the franchise, which is represented in Super Smash Bros. 4 and Super Smash Bros. Ultimate as a major series through the inclusion of Shulk, the main protagonist of , and Pyra and Mythra, two forms of the deuteragonist in . Other Monolith Soft-developed games and series with lesser representation in Smash include , , and .
==In Super Smash Bros. Brawl==
The support team, which assists in development of games made by other studios, co-developed the game along with Sora Ltd. and Game Arts.
==In Super Smash Bros. 4==
After being leaked on August 19th, 2014 as part of the ESRB leak, was officially revealed on August 29th, 2014 as a member of the base roster. With him came a stage based on Gaur Plain, several trophies and eight music tracks from the series. Riki appears as an assist trophy and Dunban appears as a DLC Mii Costume. Additionally, the tracks "The Valedictory Elegy" from Baten Kaitos Origins and "Attack (Soma Bringer)" from Soma Bringer appears exclusively on the Wii U version.
==In Super Smash Bros. Ultimate==
 returns in the base roster of Ultimate, along with Gaur Plain and 11 new and old music tracks, including new tracks from Xenoblade Chronicles 2. Fiora now appears as a cameo in Shulk's updated Final Smash. Dunban returns as a Mii Costume along with a new Nia costume. and appear as DLC fighters alongside the Cloud Sea of Alrest stage and 16 additional music tracks from Xenoblade Chronicles 2. Monolith Soft created the reveal trailer for Pyra and Mythra as well as a short "thank you" video featuring the two in-house. A Mii Costume of Rex is obtainable after purchasing Fighters Pass Vol. 1. Multiple spirits of characters from Xenoblade Chronicles, Xenoblade Chronicles X, and Xenoblade Chronicles 2 also appear. "The Valedictory Elegy" returns, along with characters Sagi and Milly from Origins appearing as spirits. "Attack (Soma Bringer)" returns along with characters Welt and Idea appearing as spirits. Raymond Bryce, protagonist of Disaster: Day of Crisis, appears as a spirit.
==References==
Category:Xenoblade Chronicles universe
Montana Power Rankings

The Montana Power Ranking is a power ranking system weighing the skill and progression of active smashers that reside in Montana.
==Super Smash Bros. Melee rankings==
===2024===
|}
Honorable Mentions: , , 
Hidden Bosses: , , 
===Summer 2024===
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Honorable Mentions: , , , 
===2023===
|}
Honorable Mentions: , , 
Hidden Bosses: , , 
===Summer 2023===
|}
Honorable Mentions: , 
Hidden Bosses: , , 
===2022===
|}
Honorable Mentions: , , 
Hidden Bosses: , , , , 
===Summer 2022===
|}
Honorable Mentions: , , 
===2021===
|}
Honorable Mentions: , , , 
===Summer 2021===
|}
Honorable Mentions: , 
===2019===
|}
===Spring 2019===
|}
Hidden Bosses: , , 
===2018===
|}
Hidden Bosses: , , , 
Honorable Mentions: , , , , 
===Summer 2018===
|}
===Spring 2018===
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===2017===
|}
===Summer 2017===
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===2016===
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===August 2016===
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===May 2016===
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===March 2016===
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===2015===
|}
===2014===
|}
==Super Smash Bros. Ultimate rankings==
===Summer 2023===
Announcement
|}
===Spring 2023===
|}
Category:American Power Rankings
Montreal Power Rankings

The following lists the Power Rankings for Montreal, Quebec.
==Smash 64 Rankings==
===End of 2018===
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===Spring 2017===
|}
===Spring 2016===
|}
===Spring 2015===
|}
*Tied for 7th place.
==Melee Rankings==
===End of 2024===
|}
===End of 2023===
|}
===End of 2022===
|}
===End of 2021===
The tiers are not ordered.
|}
===End of 2019===
|}
===Spring 2019===
|}
===Mid April to early December 2018===
|}
===Spring 2018===
|}
===Fall 2017===
|}
===Spring 2017===
|}
===End of 2016===
|}
===Summer 2016===
|}
===End of 2015===
|}
===Winter 2014-2015===
|}
===Spring 2014===
|}
==Project M Rankings==
===End of 2017===
|}
===Fall 2016===
|}
===End of 2015===
|}
===Summer 2015===
|}
== Rankings==
===Tower Summer 2018===
|}
* This is a separate ranking for a tournament series in Montreal, and not the ranking for the entire city
===End of 2017===
|}
===Summer 2017===
|}
===End of 2016===
|}
===Summer 2016===
|}
===End of 2015===
|}
===November 2015===
|}
==Super Smash Bros. Ultimate rankings==
===Season 6===
|}
===Season 5===
|}
===Season 4===
|}
===Season 3===
|}
===Season 2===
|}
===Season 1===
|}
===West Island===
====Second Half of 2023====
|}
====First Half of 2023====
|}
==External links==
* SmashBoards thread
Category:Canadian Power Rankings
Moon (disambiguation)

Moon can refer to:
*the specific celestial body from , who appears as:
**a trophy in Melee.
**a background character on Great Bay.
**an Assist Trophy in Ultimate.
*the generic celestial body, which appears in the background:
**on Fourside
**on Battlefield in Brawl and in SSB4
**on Luigi's Mansion
**on 
**on Wily Castle in 
**on Orbital Gate Assault
**on Umbra Clock Tower
**during Secret Ninja Attack
**during Grand Cross
**of the Home Run Contest in Ultimate
*the series symbol of the universe.
*Moon Fairy Seren, who appears as a sticker in Brawl
*the smasher
Morph Ball (disambiguation)

Morph Ball can refer to:
*Samus's rolling animation, where she curls up into a Morph Ball, and Samus's down special move, where she transforms into a Morph Ball and drops a bomb.
*A sticker in Brawl
*A trophy in Smash Wii U
Category:Metroid universe
Category:Trophies (SSB4-Wii U)
Category:Stickers
Move (disambiguation)

A move is a loose term compromising all the actions performable by a character. Moves include:
*Standard attacks
*Special moves
*Dodging: shielding, sidestepping, rolling, air dodging
*Jumping and recovering
*Taunts
*Locomotion: walking, dashing, crawling
*Crouching
*Picking up and using items
*Grabbing and pummelling
*Throws
*Techs
Different moves can be combined to form various advanced techniques.
Moves are grouped up into movesets, which are unique to each character, excluding clones and in the case of special moves, semiclones.
Move can also refer to the name of Isaac's attack as an Assist Trophy in Super Smash Bros. Brawl.
Move List

The Move List is a feature in Super Smash Bros. Ultimate that shows the player the special moves and Final Smashes of every playable character. It is accessible from the Help menu in the Dashboard, the pause menu, and Training Mode. A list of all available characters can be displayed with the X button; any characters currently in the match will be highlighted.
In addition to special moves, the following characters also have extra sections either detailing a fighter ability, or further explaining a complex or multi-step special move.
*: 
*: Wario Bike
*: 
*: Aura
*: Timber
*: Luma's characteristics
*: Power Meter and KO Uppercut
*: Bonus Fruit
*: Tome and Levin Sword Durability
*: Monado Arts
* and : Input commands and tapped/held attacks
*: Limit Gauge
*: Ink
*: Rebellion Gauge
*: MP Gauge and Command Selection
*: Input commands and Super Special Moves
*: Punch and characteristics of ARMS Change weapons
*: Mine / Craft / Create Block
*: Winged Form
*: 
*: Foresight
*: / Rage Drive and Input Commands
*: Firaga/Thundaga/Blizzaga and Combo Attacks
By default, the entries for , and will have their default special moves displayed in the Move List, with their names preceded by a "1". If a Mii Fighter is present in a match with their second or third special moves, their selected special moves will be displayed instead, indicated with the corresponding number (if multiple Mii Fighters of the same type are present, only the one with the lowest port will have its special moves displayed).
==Gallery==
NessMoveListSSBU.jpg|' Move List.
Joker Movelist.jpeg|'s Move List. A second page is indicated, detailing the Rebellion Gauge.
Robin Move List Second Page.jpg|The second page of 's move list, detailing the durability of the tomes and Levin Sword.
==Trivia==
*Yoshi's Final Smash is referred to as Stampede! in the Move List, but as Yoshi Stampede in the tips.
*Similar move lists appeared in the instruction manuals and Prima strategy guides for Melee, Brawl and SSB4. The instruction manual for Smash 64 also had a move list, though it did not include descriptions or images.
*Moves that involve grabbing/trapping a character or involve being attacked to activate are shown being used on , but silhouetted black to keep the focus on the listed fighter. This was also the case in SSB4.
*The move list is the only in-game location to explicitly show the fighter numbers which are used to order fighters on the character selection screen.
*In English, several of the Move List entries for the DLC fighters (especially those from onward, and more glaringly those from onward) are written in a noticeably different manner from the entries of base roster fighters, with longer and wordier descriptions, while also avoiding third-person references to the fighter in question in favor of second-person writing.
Category:Modes (SSBU)
Mr. EAD (disambiguation)

Mr. EAD is a character in the series and appears as:
*A trophy in Brawl
*A sticker in Brawl
*A trophy in Super Smash Bros. for Wii U
*A spirit in Ultimate
Category:Trophies (SSBB)
Category:Stickers
Category:Trophies (SSB4-Wii U)
Category:Spirits
Category:F-Zero universe
Mr. Game & Watch (SSB4)/Back aerial

==Update history==
 1.0.8
*
==Hitboxes==
|}
==Timing==
===Attack===
Initial autocancel	1-9
Looping hits 	10-21
Final hit 	22
Ending autocancel 	38-
Animation length 	39
|-
===Landing lag===
Hitboxes 	1
Animation length	19
Category:Mr. Game & Watch (SSB4)
Category:Back aerials (SSB4)
Mr. Game & Watch (SSB4)/Back throw

==Overview==
==Throw Data==
|}
==Timing==
The speed of this throw depends on the opponent's weight.
|-
!Invincible
|1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18
|}
|rowspan=2|Min (Jigglypuff) 
|-
|-
|rowspan=2|Baseline 
|-
|-
|rowspan=2|Max (Bowser) 
|-
Category:Mr. Game & Watch (SSB4)
Category:Back throws (SSB4)
Mr. Game & Watch (SSB4)/Down aerial

==Overview==
==Hitboxes==
|}
==Timing==
===Attack===
Initial autocancel	1-5
Clean hit 	12-13
Late hit 	14-38
Ending autocancel 	51-
Animation length 	49
|-
===Landing lag===
Hitbox 	1
Animation length	28
Category:Mr. Game & Watch (SSB4)
Category:Down aerials (SSB4)
Mr. Game & Watch (SSB4)/Down special/Default

==Overview==
==Hitboxes==
The damage scales up to 60% depending on the amount of damage Mr. Game & Watch has absorbed.
|}
==Timing==
===Absorb===
Absorption 	7- (7-36 minimum)
Animation length (ending)	13
===Spill===
Intangible 	1-6
Clean hit 	2-7
Mid hit 	8-14
Late hit 	15-26
Animation length	49
|-
==Properties==
Absorption radius 	22
Absorption bone 	1001
Absorption x position	-4.5
Absorption y position	1.5
Absorption multiplier	2.8x
Max absorbable damage	60*
* 20 per unit
Category:Mr. Game & Watch (SSB4)
Category:Special moves (SSB4)
Category:Down special moves (SSB4)
Mr. Game & Watch (SSB4)/Down throw

==Overview==
Identical to all of his other throws until the opponent is released, Mr. Game & Watch juggles the opponent before launching them downward, making them bounce off of the ground. The throw has weak vertical knockback which gives it very strong combo potential. It can combo effectively at most percentages into Fire, Mr. Game & Watch's up special move, or into his up tilt at very low percentages. It can notably lead into up aerial at high percents for a KO confirm (known as the "Toot-Toot). Because of this, down throw is easily Mr. Game & Watch's best throw, and it is one of his most effective moves overall.
==Throw Data==
|}
==Timing==
The speed of this throw depends on the opponent's weight.
|-
!Invincible
|1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18
|}
|rowspan=2|Min (Jigglypuff) 
|-
|-
|rowspan=2|Baseline 
|-
|-
|rowspan=2|Max (Bowser) 
|-
Category:Mr. Game & Watch (SSB4)
Category:Down throws (SSB4)
Mr. Game & Watch (SSB4)/Down tilt

==Overview==
Mr. Game & Watch flips a manhole cover on the ground in front of him with decent range. As in many of Mr. Game & Watch's moves, this attack has a formidable windbox just above it that can catch opponents off guard. When this windbox hits an opponent using a particularly effective vertical recovery move, such as 's Power of Flight, it can actually K.O. the opponent by sending them above the upper blast line, though this requires very specific conditions. This effect also applies to certain items and projectile special moves, deflecting them out of harm's way.
==Update history==
 1.0.8
*
*
==Hitboxes==
===Hitbox===
|}
===Windbox===
|}
==Timing==
Hitbox 	6-11
Windbox 	7-19
Interruptible 	40
Animation length	43
|Hitbox 
|-
|Windbox 
Category:Mr. Game & Watch (SSB4)
Category:Down tilts (SSB4)
Mr. Game & Watch (SSB4)/Forward aerial

==Hitboxes==
|}
==Timing==
===Attack===
Initial autocancel	1-2
Clean hit 	10-11
Late hit 	12-25
Ending autocancel 	42-
Animation length 	44
|-
===Landing lag===
Animation length	15
Category:Mr. Game & Watch (SSB4)
Category:Forward aerials (SSB4)
Mr. Game & Watch (SSB4)/Forward throw

==Overview==
==Throw Data==
|}
==Timing==
The speed of this throw depends on the opponent's weight.
|-
!Invincible
|1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18
|}
|rowspan=2|Min (Jigglypuff) 
|-
|-
|rowspan=2|Baseline 
|-
|-
|rowspan=2|Max (Bowser) 
|-
Category:Mr. Game & Watch (SSB4)
Category:Forward throws (SSB4)
Mr. Game & Watch (SSB4)/Grab

==Overview==
==Grabbox Data==
===Standing Grab===
|}
===Dash Grab===
|}
===Pivot Grab===
|}
==Timing==
===Standing grab===
Grab 	6-7
Animation length	29
Interruptible 	30
===Dash grab===
Grab 	8-9
Interruptible 	37
Animation length	39
===Pivot grab===
Grab 	9-10
Interruptible 	35
Animation length	35
Category:Mr. Game & Watch (SSB4)
Category:Grabs (SSB4)
Mr. Game & Watch (SSB4)/Hitboxes

==Hitboxes==
Move 	Name 	Hitbox
Neutral attack 	 	
Neutral attack infinite 	 	
Neutral attack infinite finisher	 	
Forward tilt 	 	
Up tilt 	 	
Down tilt 	 	
Dash attack 	 	
Forward smash 	 	
Up smash 	 	
Down smash 	 	
Neutral aerial 	 	
Forward aerial 	 	
Back aerial 	 	
Back aerial landing 	 	
Up aerial 	 	
Down aerial 	 	
Down aerial landing 	 	
Neutral special (pan) 	Chef 	
Neutral special (fish) 	Chef 	
Neutral special (prawn) 	Chef 	
Neutral special (sausage) 	Chef 	
Neutral special (steak) 	Chef 	
Side special 1 	Judge 	
Side special 2 	Judge 	
Side special 3 	Judge 	
Side special 4 	Judge 	
Side special 5 	Judge 	
Side special 6 	Judge 	
Side special 7 	Judge 	
Side special 8 	Judge 	
Side special 9 	Judge 	
Up special 	Fire 	
Down special 	Oil Panic	
Down special (attack) 	Oil Panic	
Grab 	 	
Dash grab 	 	
Pivot grab 	 	
Pummel 	 	
Forward throw (collateral) 	 	
Back throw (collateral) 	 	
Up throw (collateral) 	 	
Down throw (collateral) 	 	
Category:Mr. Game & Watch (SSB4)
Category:Hitboxes (SSB4)
Mr. Game & Watch (SSB4)/Neutral aerial

==Overview==
==Hitboxes==
|}
==Timing==
===Attack===
Initial autocancel	1-2
Hits 1-3 	7, 12, 17
Hit 4 	22
Ending autocancel 	44-
Interruptible 	43
Animation length 	43
|-
===Landing lag===
Animation length	12
Category:Mr. Game & Watch (SSB4)
Category:Neutral aerials (SSB4)
Mr. Game & Watch (SSB4)/Neutral attack/Infinite

==Overview==
==Hitboxes==
|}
==Timing==
Animation length is only for the finisher.
Rapid jab 	7-8, 15-16
Finisher 	2
Animation length	23
Interruptible 	24
Category:Mr. Game & Watch (SSB4)
Category:Neutral attacks (SSB4)
Mr. Game & Watch (SSB4)/Neutral special/Default

==Overview==
==Update history==
 1.0.6
*
 1.1.3
*
==Hitboxes==
===Frying pan===
|}
===Food===
All four kinds of food have separate hitbox data but their hitboxes are all functionally identical.
|}
==Timing==
Pan Hitbox 	18-20
Food hitbox 	18-96
Animation length	49
Interruptible 	50
|Lag 
|-
|Projectile 
Category:Mr. Game & Watch (SSB4)
Category:Special moves (SSB4)
Category:Neutral special moves (SSB4)
Mr. Game & Watch (SSB4)/Pummel

==Overview==
Mr. Game & Watch hits the opponent with a bell. It is one of the slowest pummels in the game but it is also one of the most damaging.
==Hitbox==
|}
==Timing==
Hitbox 	13
Animation length	29
Category:Mr. Game & Watch (SSB4)
Category:Pummels (SSB4)
Mr. Game & Watch (SSB4)/Side special/Default

1	2	3
 	 	
4	5	6
 	 	
7	8	9
 	 	
==Overview==
==Hitboxes==
|}
==Timing==
#1, 2, 3, 4, 6, 7, 8 and 9 Hitboxes	16-23
#5 Hitboxes 	16-18, 19-21, 22-24, 25-27
Animation length 	49
|#1, 2, 3, 4, 6, 7, 8, 9 
|-
|#5 
Category:Mr. Game & Watch (SSB4)
Category:Special moves (SSB4)
Category:Side special moves (SSB4)
Mr. Game & Watch (SSB4)/Up aerial

==Overview==
Mr. Game & Watch uses the horn from Spitball Sparky to blow two puffs of air. The move is famous for its enormous windboxes, useful for pushing airborne opponents to disrupt their landing or allies to help them escape. While a decent kill move if both hits connect, The damaging hitboxes are unreliable, as the first hit may not link into the second.
==Hitboxes==
|}
==Timing==
Initial autocancel	1-5
Hit 1 	6-12
Hit 2 	20-22
Animation length 	39
|-
===Landing lag===
Animation length	12
Category:Mr. Game & Watch (SSB4)
Category:Up aerials (SSB4)
Mr. Game & Watch (SSB4)/Up smash

==Overview==
Mr. Game & Watch performs a powerful headbutt while wearing a diving helmet. One very short hitbox, with a long period of invincibility on his head and middle-body hurtboxes right up until it comes out. Defensively, this is one of the best up smashes in the game. The biggest weakness of the move is the lag time before the hitbox comes out and some after it ends; but the invincibility helps circumvent this, making it a legitimate counter-based kill move. His legs are still vulnerable during the invincibility period, thus making some grounded moves capable of hitting. If approaching with an aerial, this move is a hard punish and can easily KO most characters at under 100%. When it whiffs altogether, it can be used again if they are too slow to punish the first one. Spamming it is viable when opponents are in KO percentages, but this is of course risky. If used on shield, it is completely safe at only -3 (along with high shield pushback). An opponent could be punished for dropping shield with a tilt, jab, or dash attack. Charging it at ledge as a get-up read or simply as a mixup can get even earlier KOs.
==Hitboxes==
|}
==Timing==
Head/side limbs invincibility	4-25
Charges between 	17-18
Hitbox 	24-25
Interruptible 	39
Animation length 	43
|Hitboxes 
|-
|Invincibility 
Category:Mr. Game & Watch (SSB4)
Category:Up smashes (SSB4)
Category:Head attacks (SSB4)
Mr. Game & Watch (SSB4)/Up special/Custom 2

==Overview==
Trampoline Launch is a variant of 's Fire, that is available through character customization in Super Smash Bros. 4. It is slightly slower and Mr. Game & Watch doesn't get a parachute, but deals more damage and travels higher.
==Hitboxes==
|}
==Timing==
Intangibility 	5-13
Hitbox 	12
Animation length	44
|-
==Trivia==
*It works very similarly to how Fire was in Super Smash Bros. Melee, as it too didn't have a parachute. However he doesn't become helpless after the move, unlike in Melee.
Category:Mr. Game & Watch (SSB4)
Category:Special moves (SSB4)
Category:Custom moves
Category:Up special moves (SSB4)
Mr. Game & Watch (SSB4)/Up throw

==Overview==
==Throw Data==
|}
==Timing==
The speed of this throw depends on the opponent's weight.
|-
!Invincible
|1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18
|}
|rowspan=2|Min (Jigglypuff) 
|-
|-
|rowspan=2|Baseline 
|-
|-
|rowspan=2|Max (Bowser) 
|-
Category:Mr. Game & Watch (SSB4)
Category:Up throws (SSB4)
Mr. Game & Watch (SSBB)/Back aerial

==Overview==
==Hitboxes==
|}
==Timing==
Initial autocancel	1-9
Hits 1-4 	10-12, 13-15, 16-18, 19-21
Hit 5 	22
Animation length 	39
|-
===Landing lag===
Hitboxes 	1-2
Animation length	12
Category:Mr. Game & Watch (SSBB)
Category:Back aerials (SSBB)
Mr. Game & Watch (SSBB)/Back throw

==Overview==
==Throw data==
|}
==Timing==
The speed of this throw depends on the opponent's weight.
|-
!Invincible
|1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8
|}
|rowspan=2|Min (Jigglypuff) 
|-
|-
|rowspan=2|Baseline 
|-
|-
|rowspan=2|Max (Bowser) 
|-
Category:Mr. Game & Watch (SSBB)
Category:Back throws (SSBB)
Mr. Game & Watch (SSBB)/Dash attack

==Overview==
==Hitboxes==
|}
==Timing==
Hitboxes 	6-29
DACUS window 	3-4
Boost grab window	2-3
Animation length 	37
!Hitboxes 
|-
!DACUS 
|-
!Boost grab 
Category:Mr. Game & Watch (SSBB)
Category:Dash attacks (SSBB)
Mr. Game & Watch (SSBB)/Down aerial

==Overview==
==Hitboxes==
|}
==Timing==
Initial autocancel 	1-5
Hitboxes (clean, late)	12, 13-38
Animation length 	49
|-
===Landing lag===
Hitbox 	1-3
Animation length	15
Category:Mr. Game & Watch (SSBB)
Category:Down aerials (SSBB)
Mr. Game & Watch (SSBB)/Down smash

==Overview==
Mr Game and watch swings 2 hammers downwards, the move is rather slow for a down smash comming out on frame 15, altough it has low endlag, it's actully pretty safe on shield for a down smash, while also having disjointed hitboxes.
The move has a sweet spot and a sour spot, the sweet spot hits very hard, dealing 15% and KOing at rather low % (the strongest down smash in brawl), and even if the sour spot dosen't deal much damage or knockback, it sends at a semi-spike angle, meaning it can mess up recovery attempts.
Overall, this is a pretty good down smash
==Hitboxes==
|}
==Timing==
Charges between 	7-8
Hitboxes 	15-19
Animation length	33
Category:Mr. Game & Watch (SSBB)
Category:Down smashes (SSBB)
Mr. Game & Watch (SSBB)/Down special

==Overview==
==Hitboxes==
The damage scales up to 60% depending on the amount of damage Mr. Game & Watch has absorbed.
|}
==Timing==
===Absorb===
Absorption 	7- (7-36 minimum)
Animation length (ending)	13
===Spill===
Intangible 	1-6
Clean hit 	2-7
Mid hit 	8-14
Late hit 	15-26
Animation length	49
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==Properties==
Absorption radius 	22
Absorption bone 	16
Absorption x position	-4.5
Absorption y position	1.5
Absorption multiplier	2.8x
Max absorbable damage	60*
* 20 per unit
Category:Mr. Game & Watch (SSBB)
Category:Special moves (SSBB)
Category:Down special moves (SSBB)
Mr. Game & Watch (SSBB)/Down throw

==Overview==
==Throw data==
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==Timing==
The speed of this throw depends on the opponent's weight.
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!Invincible
|1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8
|}
|rowspan=2|Min (Jigglypuff) 
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|rowspan=2|Baseline 
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|rowspan=2|Max (Bowser) 
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Category:Mr. Game & Watch (SSBB)
Category:Down throws (SSBB)