Half-Life 2 Scenes List

Here is a complete list of the scene files from Half-Life 2.
== Scenes ==
 * scenes/breencast
 * scenes/breencast/collaboration.vcd
 * scenes/breencast/collaboration_plaza.vcd
 * scenes/breencast/disruptor.vcd
 * scenes/breencast/instinct.vcd
 * scenes/breencast/instinct_tv.vcd
 * scenes/breencast/overwatch.vcd
 * scenes/breencast/tofreeman.vcd
 * scenes/breencast/welcome.vcd
 * scenes/canals
 * scenes/canals/airboat.vcd
 * scenes/canals/airboat02.vcd
 * scenes/canals/airboat03.vcd
 * scenes/canals/airboat_go_nag01.vcd
 * scenes/canals/airboat_go_nag02.vcd
 * scenes/canals/airboat_go_nag03.vcd
 * scenes/canals/airboat_nag01.vcd
 * scenes/canals/airboat_nag02.vcd
 * scenes/canals/airboat_nag03.vcd
 * scenes/canals/arlene_lookatplayer.vcd
 * scenes/canals/arlene_postidle.vcd
 * scenes/canals/arlene_postidle_headup.vcd
 * scenes/canals/arrest_getgoing_nag01.vcd
 * scenes/canals/arrest_stop.vcd
 * scenes/canals/arrest_theyllbelookingforyou.vcd
 * scenes/canals/boxcar_becareful.vcd
 * scenes/canals/boxcar_go_nag01.vcd
 * scenes/canals/boxcar_go_nag02.vcd
 * scenes/canals/boxcar_go_nag03.vcd
 * scenes/canals/boxcar_go_nag04.vcd
 * scenes/canals/boxcar_lethimhelp.vcd
 * scenes/canals/boxcar_scene.vcd
 * scenes/canals/boxcar_scene_jolt.vcd
 * scenes/canals/boxcar_vortstop.vcd
 * scenes/canals/d1_canals_01a_room4_citizen_hello.vcd
 * scenes/canals/female01
 * scenes/canals/female01/stn6_incoming.vcd
 * scenes/canals/gc_briefing1.vcd
 * scenes/canals/gc_briefing1_post.vcd
 * scenes/canals/gc_gategreet1.vcd
 * scenes/canals/gc_gategreet2.vcd
 * scenes/canals/gc_gategreet3.vcd
 * scenes/canals/gc_goodbye1.vcd
 * scenes/canals/gc_nagleavecave_01.vcd
 * scenes/canals/gc_nagleavecave_02.vcd
 * scenes/canals/gc_nagleavecave_03.vcd
 * scenes/canals/gc_nagleavecave_f_02.vcd
 * scenes/canals/gc_nagleavecave_m_01.vcd
 * scenes/canals/gc_nagmaproom_01.vcd
 * scenes/canals/gc_nagmaproom_02.vcd
 * scenes/canals/gc_nagmaproom_03.vcd
 * scenes/canals/gc_nagmaproom_f_02.vcd
 * scenes/canals/gc_nagpullboat_01.vcd
 * scenes/canals/gc_pre_briefing1.vcd
 * scenes/canals/gc_vort_lookplayer.vcd
 * scenes/canals/gman_watching.vcd
 * scenes/canals/gman_watching_short.vcd
 * scenes/canals/male01
 * scenes/canals/male01/stn6_shellingus.vcd
 * scenes/canals/mary_01.vcd
 * scenes/canals/mary_02.vcd
 * scenes/canals/mary_nag01.vcd
 * scenes/canals/mary_nag02.vcd
 * scenes/canals/mary_nag03.vcd
 * scenes/canals/massacre_scene00.vcd
 * scenes/canals/massacre_scene01b.vcd
 * scenes/canals/massacre_scene01c.vcd
 * scenes/canals/massacre_scene01d.vcd
 * scenes/canals/massacre_scene02.vcd
 * scenes/canals/massacre_scene_die01.vcd
 * scenes/canals/matt_01.vcd
 * scenes/canals/matt_02.vcd
 * scenes/canals/matt_03.vcd
 * scenes/canals/matt_goodluck.vcd
 * scenes/canals/matt_go_nag01.vcd
 * scenes/canals/matt_go_nag02.vcd
 * scenes/canals/matt_go_nag03.vcd
 * scenes/canals/matt_go_nag04.vcd
 * scenes/canals/matt_go_nag05.vcd
 * scenes/canals/matt_survived.vcd
 * scenes/canals/mudcops_converse.vcd
 * scenes/canals/mudcops_startle.vcd
 * scenes/canals/shanty_go_nag01.vcd
 * scenes/canals/shanty_go_nag02.vcd
 * scenes/canals/shanty_go_nag03.vcd
 * scenes/canals/shanty_greet01.vcd
 * scenes/canals/shanty_greet02.vcd
 * scenes/canals/shanty_greet03.vcd
 * scenes/canals/station1_radio.vcd
 * scenes/canals/station1_radio_loop.vcd
 * scenes/canals/vort_canals_workloop.vcd
 * scenes/citadel
 * scenes/citadel/al_ascent.vcd
 * scenes/citadel/al_beforeescape.vcd
 * scenes/citadel/al_bluff.vcd
 * scenes/citadel/al_chargesuit_nag01.vcd
 * scenes/citadel/al_chargesuit_nag02.vcd
 * scenes/citadel/al_controlroom00_gravgun_a.vcd
 * scenes/citadel/al_controlroom00_gravgun_b.vcd
 * scenes/citadel/al_controlroom01.vcd
 * scenes/citadel/al_dontlisten.vcd
 * scenes/citadel/al_doworst.vcd
 * scenes/citadel/al_elevator_nag01.vcd
 * scenes/citadel/al_elevator_nag02.vcd
 * scenes/citadel/al_end.vcd
 * scenes/citadel/al_fail_no.vcd
 * scenes/citadel/al_gettingaway.vcd
 * scenes/citadel/al_gogordon.vcd
 * scenes/citadel/al_gravgun_nag01.vcd
 * scenes/citadel/al_gravgun_nag02.vcd
 * scenes/citadel/al_itsbreen.vcd
 * scenes/citadel/al_keepgoing.vcd
 * scenes/citadel/al_nag_exit01.vcd
 * scenes/citadel/al_nag_exit02.vcd
 * scenes/citadel/al_soldiers01_a.vcd
 * scenes/citadel/al_soldiers01_b.vcd
 * scenes/citadel/al_stayawaycore.vcd
 * scenes/citadel/al_staybackbeam.vcd
 * scenes/citadel/al_success_yes.vcd
 * scenes/citadel/al_tearapart.vcd
 * scenes/citadel/al_uptop.vcd
 * scenes/citadel/al_working.vcd
 * scenes/citadel/al_yes.vcd
 * scenes/citadel/ba_tellbreen.vcd
 * scenes/citadel/breenoffice01.vcd
 * scenes/citadel/breenoffice02.vcd
 * scenes/citadel/breenoffice03.vcd
 * scenes/citadel/breenoffice03b.vcd
 * scenes/citadel/breenoffice04.vcd
 * scenes/citadel/breenoffice05.vcd
 * scenes/citadel/breenoffice_postidle_loop.vcd
 * scenes/citadel/br_bubble_loop.vcd
 * scenes/citadel/br_circum.vcd
 * scenes/citadel/br_controlroom.vcd
 * scenes/citadel/br_create.vcd
 * scenes/citadel/br_failing11.vcd
 * scenes/citadel/br_foundation.vcd
 * scenes/citadel/br_freemanatlast.vcd
 * scenes/citadel/br_goback.vcd
 * scenes/citadel/br_mentors.vcd
 * scenes/citadel/br_mock01.vcd
 * scenes/citadel/br_mock04.vcd
 * scenes/citadel/br_mock05.vcd
 * scenes/citadel/br_mock06.vcd
 * scenes/citadel/br_mock07.vcd
 * scenes/citadel/br_mock09.vcd
 * scenes/citadel/br_mock13.vcd
 * scenes/citadel/br_synapse.vcd
 * scenes/citadel/br_synapse02.vcd
 * scenes/citadel/br_unleash.vcd
 * scenes/citadel/br_worthit.vcd
 * scenes/citadel/br_youneedme.vcd
 * scenes/citadel/gman_out.vcd
 * scenes/citadel/lamarr.vcd
 * scenes/coast
 * scenes/coast/barn
 * scenes/coast/barn/female01
 * scenes/coast/barn/female01/chatter.vcd
 * scenes/coast/barn/female01/ditchcar.vcd
 * scenes/coast/barn/female01/exit_cliffpath.vcd
 * scenes/coast/barn/female01/exit_comewith.vcd
 * scenes/coast/barn/female01/exit_watchstep.vcd
 * scenes/coast/barn/female01/getcarinbarn.vcd
 * scenes/coast/barn/female01/gettauoff.vcd
 * scenes/coast/barn/female01/parkit.vcd
 * scenes/coast/barn/greeter_stop.vcd
 * scenes/coast/barn/lighthouse_morale.vcd
 * scenes/coast/barn/lookatplayer.vcd
 * scenes/coast/barn/lookatplayer_paused.vcd
 * scenes/coast/barn/lookattarget.vcd
 * scenes/coast/barn/male01
 * scenes/coast/barn/male01/chatter.vcd
 * scenes/coast/barn/male01/crapships.vcd
 * scenes/coast/barn/male01/ditchcar.vcd
 * scenes/coast/barn/male01/drop_lite.vcd
 * scenes/coast/barn/male01/drop_road.vcd
 * scenes/coast/barn/male01/exit_cliffpath.vcd
 * scenes/coast/barn/male01/exit_comewith.vcd
 * scenes/coast/barn/male01/exit_watchstep.vcd
 * scenes/coast/barn/male01/getcarinbarn.vcd
 * scenes/coast/barn/male01/getcaringarage.vcd
 * scenes/coast/barn/male01/gettauoff.vcd
 * scenes/coast/barn/male01/incomingdropship.vcd
 * scenes/coast/barn/male01/lite_gunship01.vcd
 * scenes/coast/barn/male01/lite_gunship02.vcd
 * scenes/coast/barn/male01/lite_rockets01.vcd
 * scenes/coast/barn/male01/lite_rockets03.vcd
 * scenes/coast/barn/male01/lite_rockets04.vcd
 * scenes/coast/barn/male01/parkit.vcd
 * scenes/coast/barn/male01/youmadeit.vcd
 * scenes/coast/barn/pre_response01.vcd
 * scenes/coast/barn/pre_response02.vcd
 * scenes/coast/barn/pre_response03.vcd
 * scenes/coast/barn/pushbutton.vcd
 * scenes/coast/bugbait
 * scenes/coast/bugbait/antman_interrupted.vcd
 * scenes/coast/bugbait/antman_saved.vcd
 * scenes/coast/bugbait/antman_sees_gordon.vcd
 * scenes/coast/bugbait/antman_stop.vcd
 * scenes/coast/bugbait/antman_tobias.vcd
 * scenes/coast/bugbait/cit_getgoing.vcd
 * scenes/coast/bugbait/cit_look3targets.vcd
 * scenes/coast/bugbait/cit_phero1.vcd
 * scenes/coast/bugbait/cit_phero2.vcd
 * scenes/coast/bugbait/cit_phero3.vcd
 * scenes/coast/bugbait/vbaittrain02.vcd
 * scenes/coast/bugbait/vbaittrain02_nag.vcd
 * scenes/coast/bugbait/vbaittrain03.vcd
 * scenes/coast/bugbait/vbaittrain03_nag.vcd
 * scenes/coast/bugbait/vbaittrain04.vcd
 * scenes/coast/bugbait/vbaittrain04_moveto.vcd
 * scenes/coast/bugbait/vbaittrain04_nag.vcd
 * scenes/coast/bugbait/vbaittrain05.vcd
 * scenes/coast/bugbait/vbaittrain_fine.vcd
 * scenes/coast/bugbait/vbaittrain_gotit.vcd
 * scenes/coast/bugbait/vbaittrain_great.vcd
 * scenes/coast/bugbait/vort_extract01.vcd
 * scenes/coast/bugbait/vort_gossip.vcd
 * scenes/coast/bugbait/vort_interrupted.vcd
 * scenes/coast/bugbait/vort_podnag.vcd
 * scenes/coast/bugbait/vort_podsforyou01.vcd
 * scenes/coast/bugbait/vort_training_a.vcd
 * scenes/coast/odessa
 * scenes/coast/odessa/binoc_scene.vcd
 * scenes/coast/odessa/binoc_scene_loop.vcd
 * scenes/coast/odessa/cub_farewell.vcd
 * scenes/coast/odessa/cub_goonwithoutme.vcd
 * scenes/coast/odessa/cub_radioloop.vcd
 * scenes/coast/odessa/cub_showyou.vcd
 * scenes/coast/odessa/cub_welldone.vcd
 * scenes/coast/odessa/female01
 * scenes/coast/odessa/female01/nlo_cheer01.vcd
 * scenes/coast/odessa/female01/nlo_cheer02.vcd
 * scenes/coast/odessa/female01/nlo_cheer03.vcd
 * scenes/coast/odessa/female01/nlo_cheer04.vcd
 * scenes/coast/odessa/female01/nlo_citizen_greet01.vcd
 * scenes/coast/odessa/female01/nlo_citizen_greet02.vcd
 * scenes/coast/odessa/female01/nlo_citizen_greet03.vcd
 * scenes/coast/odessa/female01/nlo_citizen_greet04.vcd
 * scenes/coast/odessa/female01/nlo_citizen_post01.vcd
 * scenes/coast/odessa/female01/nlo_citizen_post02.vcd
 * scenes/coast/odessa/female01/nlo_citizen_post03.vcd
 * scenes/coast/odessa/female01/nlo_cubdeath01.vcd
 * scenes/coast/odessa/female01/nlo_cubdeath02.vcd
 * scenes/coast/odessa/female01/nlo_opengate.vcd
 * scenes/coast/odessa/female01/stairman_follow01.vcd
 * scenes/coast/odessa/female01/stairman_follow03.vcd
 * scenes/coast/odessa/leadlaggingbehind01.vcd
 * scenes/coast/odessa/leadlaggingbehind02.vcd
 * scenes/coast/odessa/leadstart.vcd
 * scenes/coast/odessa/leadwaitover.vcd
 * scenes/coast/odessa/male01
 * scenes/coast/odessa/male01/nlo_cheer01.vcd
 * scenes/coast/odessa/male01/nlo_cheer02.vcd
 * scenes/coast/odessa/male01/nlo_cheer03.vcd
 * scenes/coast/odessa/male01/nlo_cheer04.vcd
 * scenes/coast/odessa/male01/nlo_citizen_greet01.vcd
 * scenes/coast/odessa/male01/nlo_citizen_greet02.vcd
 * scenes/coast/odessa/male01/nlo_citizen_greet03.vcd
 * scenes/coast/odessa/male01/nlo_citizen_greet04.vcd
 * scenes/coast/odessa/male01/nlo_citizen_post01.vcd
 * scenes/coast/odessa/male01/nlo_citizen_post02.vcd
 * scenes/coast/odessa/male01/nlo_citizen_post03.vcd
 * scenes/coast/odessa/male01/nlo_cubdeath01.vcd
 * scenes/coast/odessa/male01/nlo_cubdeath02.vcd
 * scenes/coast/odessa/male01/nlo_opengate.vcd
 * scenes/coast/odessa/male01/stairman_follow01.vcd
 * scenes/coast/odessa/male01/stairman_follow03.vcd
 * scenes/coast/odessa/nlo_citizen_greet01.vcd
 * scenes/coast/odessa/nlo_citizen_greet02.vcd
 * scenes/coast/odessa/nlo_citizen_greet03.vcd
 * scenes/coast/odessa/nlo_citizen_greet04.vcd
 * scenes/coast/odessa/nlo_citizen_greet05.vcd
 * scenes/coast/odessa/nlo_citizen_post01.vcd
 * scenes/coast/odessa/nlo_citizen_post02.vcd
 * scenes/coast/odessa/nlo_citizen_post03.vcd
 * scenes/coast/odessa/nlo_farewell.vcd
 * scenes/coast/odessa/nlo_getyourjeep.vcd
 * scenes/coast/odessa/nlo_getyourjeep2.vcd
 * scenes/coast/odessa/nlo_getyourjeep3.vcd
 * scenes/coast/odessa/postbattle_idle01.vcd
 * scenes/coast/odessa/postbattle_idle02.vcd
 * scenes/coast/odessa/vort_farewell.vcd
 * scenes/eli_lab
 * scenes/eli_lab/airlock01.vcd
 * scenes/eli_lab/airlock_cit01.vcd
 * scenes/eli_lab/airlock_cit02.vcd
 * scenes/eli_lab/airlock_cit03.vcd
 * scenes/eli_lab/alyxtour01.vcd
 * scenes/eli_lab/alyxtour03.vcd
 * scenes/eli_lab/alyxtour03b.vcd
 * scenes/eli_lab/alyxtour03c.vcd
 * scenes/eli_lab/alyxtour03d.vcd
 * scenes/eli_lab/alyxtour04.vcd
 * scenes/eli_lab/alyxtour04b.vcd
 * scenes/eli_lab/al_allright01.vcd
 * scenes/eli_lab/al_anotherdog.vcd
 * scenes/eli_lab/al_awsome.vcd
 * scenes/eli_lab/al_buildastack.vcd
 * scenes/eli_lab/al_cmon.vcd
 * scenes/eli_lab/al_cmongordon.vcd
 * scenes/eli_lab/al_excellent01.vcd
 * scenes/eli_lab/al_giveittry.vcd
 * scenes/eli_lab/al_goaheaddog2.vcd
 * scenes/eli_lab/al_goodcatch.vcd
 * scenes/eli_lab/al_goodthrow.vcd
 * scenes/eli_lab/al_grabthrow.vcd
 * scenes/eli_lab/al_hereyougo.vcd
 * scenes/eli_lab/al_intoairlock01.vcd
 * scenes/eli_lab/al_intoairlock02.vcd
 * scenes/eli_lab/al_intoairlock03.vcd
 * scenes/eli_lab/al_intoairlock04.vcd
 * scenes/eli_lab/al_intoairlock05.vcd
 * scenes/eli_lab/al_intoairlock06.vcd
 * scenes/eli_lab/al_intoairlock07.vcd
 * scenes/eli_lab/al_laugh01.vcd
 * scenes/eli_lab/al_laugh02.vcd
 * scenes/eli_lab/al_liketofetch.vcd
 * scenes/eli_lab/al_minefield.vcd
 * scenes/eli_lab/al_nicecatch01.vcd
 * scenes/eli_lab/al_niceshot.vcd
 * scenes/eli_lab/al_pickuptoss.vcd
 * scenes/eli_lab/al_placeobjs.vcd
 * scenes/eli_lab/al_playdog.vcd
 * scenes/eli_lab/al_primary.vcd
 * scenes/eli_lab/al_pullfromdistance.vcd
 * scenes/eli_lab/al_pullfromdistance_b.vcd
 * scenes/eli_lab/al_seeifyoucanstack.vcd
 * scenes/eli_lab/al_sidelines_idle.vcd
 * scenes/eli_lab/al_somethingbigger.vcd
 * scenes/eli_lab/al_takeit.vcd
 * scenes/eli_lab/al_takethis.vcd
 * scenes/eli_lab/al_tele_workloop1.vcd
 * scenes/eli_lab/al_thisway.vcd
 * scenes/eli_lab/al_throwanotherdog.vcd
 * scenes/eli_lab/al_throwitdog.vcd
 * scenes/eli_lab/al_throwtodog.vcd
 * scenes/eli_lab/al_trystacking.vcd
 * scenes/eli_lab/al_wheresball.vcd
 * scenes/eli_lab/al_youcoming.vcd
 * scenes/eli_lab/attack01.vcd
 * scenes/eli_lab/attack02.vcd
 * scenes/eli_lab/attack03.vcd
 * scenes/eli_lab/attack04.vcd
 * scenes/eli_lab/dog_dissapointed.vcd
 * scenes/eli_lab/dog_excited_dance.vcd
 * scenes/eli_lab/dog_excited_pound.vcd
 * scenes/eli_lab/dog_face_ball.vcd
 * scenes/eli_lab/dog_get_ball.vcd
 * scenes/eli_lab/dog_grab_box1.vcd
 * scenes/eli_lab/dog_grab_box2.vcd
 * scenes/eli_lab/dog_intro.vcd
 * scenes/eli_lab/eli_breen.vcd
 * scenes/eli_lab/eli_gowithalyx01.vcd
 * scenes/eli_lab/eli_gowithalyx02.vcd
 * scenes/eli_lab/eli_gowithalyx03.vcd
 * scenes/eli_lab/eli_littlewhile.vcd
 * scenes/eli_lab/eli_photo.vcd
 * scenes/eli_lab/eli_portal.vcd
 * scenes/eli_lab/eli_thing.vcd
 * scenes/eli_lab/eli_workloop01.vcd
 * scenes/eli_lab/gravgun01.vcd
 * scenes/eli_lab/labtalk01.vcd
 * scenes/eli_lab/labtalk02.vcd
 * scenes/eli_lab/labtalk03.vcd
 * scenes/eli_lab/labtalk04.vcd
 * scenes/eli_lab/mosstour01.vcd
 * scenes/eli_lab/mosstour02.vcd
 * scenes/eli_lab/mosstour03.vcd
 * scenes/eli_lab/mosstour04.vcd
 * scenes/eli_lab/mosstour05.vcd
 * scenes/eli_lab/mo_gotoeli01.vcd
 * scenes/eli_lab/mo_gotoeli02.vcd
 * scenes/eli_lab/mo_gotoeli03.vcd
 * scenes/eli_lab/mo_gotoeli04.vcd
 * scenes/eli_lab/mo_gowithalyx01.vcd
 * scenes/eli_lab/mo_gowithalyx02.vcd
 * scenes/eli_lab/mo_hurryup01.vcd
 * scenes/eli_lab/mo_thiswaydoc.vcd
 * scenes/eli_lab/mo_workloop_1.vcd
 * scenes/eli_lab/scrapyard01.vcd
 * scenes/eli_lab/scrapyard02.vcd
 * scenes/eli_lab/vort_elab_goaway.vcd
 * scenes/eli_lab/vort_elab_use01.vcd
 * scenes/eli_lab/vort_elab_use02.vcd
 * scenes/eli_lab/vort_elab_use03.vcd
 * scenes/eli_lab/vort_elab_use04.vcd
 * scenes/eli_lab/vort_elab_use05.vcd
 * scenes/eli_lab/vort_elab_use05_bugfix.vcd
 * scenes/eli_lab/vort_elab_workLoop.vcd
 * scenes/eli_lab/vort_elab_workloop_2.vcd
 * scenes/Expressions
 * scenes/Expressions/Barneyalert.vcd
 * scenes/Expressions/barneycombat.vcd
 * scenes/Expressions/barneyidle.vcd
 * scenes/Expressions/citizenalert_loop.vcd
 * scenes/Expressions/citizencombat_loop.vcd
 * scenes/Expressions/Citizenidle.vcd
 * scenes/Expressions/citizen_angry_alert_01.vcd
 * scenes/Expressions/citizen_angry_combat_01.vcd
 * scenes/Expressions/citizen_angry_idle_01.vcd
 * scenes/Expressions/citizen_normal_alert_01.vcd
 * scenes/Expressions/citizen_normal_combat_01.vcd
 * scenes/Expressions/citizen_normal_idle_01.vcd
 * scenes/Expressions/citizen_scared_alert_01.vcd
 * scenes/Expressions/citizen_scared_combat_01.vcd
 * scenes/Expressions/citizen_scared_idle_01.vcd
 * scenes/k_lab
 * scenes/k_lab/al_cmongordon.vcd
 * scenes/k_lab/al_kleinerswaiting.vcd
 * scenes/k_lab/al_nagplug01.vcd
 * scenes/k_lab/al_nagplug02.vcd
 * scenes/k_lab/al_nagplug03.vcd
 * scenes/k_lab/al_nagsuit01.vcd
 * scenes/k_lab/al_nagsuit02.vcd
 * scenes/k_lab/al_nagsuit03.vcd
 * scenes/k_lab/al_nagswitch01.vcd
 * scenes/k_lab/al_nagswitch02.vcd
 * scenes/k_lab/al_nagswitch03.vcd
 * scenes/k_lab/al_nagteleport01.vcd
 * scenes/k_lab/al_nagteleport02.vcd
 * scenes/k_lab/al_response01.vcd
 * scenes/k_lab/al_response02.vcd
 * scenes/k_lab/al_response03.vcd
 * scenes/k_lab/al_response04.vcd
 * scenes/k_lab/al_response05.vcd
 * scenes/k_lab/al_thisway.vcd
 * scenes/k_lab/ba_nagportroom01.vcd
 * scenes/k_lab/ba_nagsuit01.vcd
 * scenes/k_lab/ba_nagsuit02.vcd
 * scenes/k_lab/ba_nagsuit03.vcd
 * scenes/k_lab/ba_nagtport01.vcd
 * scenes/k_lab/ba_nagtport02.vcd
 * scenes/k_lab/ba_response01.vcd
 * scenes/k_lab/ba_response02.vcd
 * scenes/k_lab/ba_response03.vcd
 * scenes/k_lab/ba_response04.vcd
 * scenes/k_lab/ba_response05.vcd
 * scenes/k_lab/kl_nagsuit01.vcd
 * scenes/k_lab/kl_nagsuit02.vcd
 * scenes/k_lab/kl_nagsuit03.vcd
 * scenes/k_lab/kl_nagswitch01.vcd
 * scenes/k_lab/kl_nagswitch02.vcd
 * scenes/k_lab/kl_nagswitch03.vcd
 * scenes/k_lab/kl_nagtport01.vcd
 * scenes/k_lab/kl_nagtport02.vcd
 * scenes/k_lab/kl_response01.vcd
 * scenes/k_lab/kl_response02.vcd
 * scenes/k_lab/lab01.vcd
 * scenes/k_lab/lab02.vcd
 * scenes/k_lab/lab03.vcd
 * scenes/k_lab/lab03a.vcd
 * scenes/k_lab/lab04.vcd
 * scenes/k_lab/lab04a.vcd
 * scenes/k_lab/lab04b.vcd
 * scenes/k_lab/loopall01.vcd
 * scenes/k_lab/Loopall_PlugNag.vcd
 * scenes/k_lab/loopall_TeleportNag.vcd
 * scenes/k_lab/loop_alyx01.vcd
 * scenes/k_lab/loop_barney01.vcd
 * scenes/k_lab/loop_kleiner01.vcd
 * scenes/k_lab/teleport01.vcd
 * scenes/k_lab/teleport01a.vcd
 * scenes/k_lab/teleport01b.vcd
 * scenes/k_lab/teleport01c.vcd
 * scenes/k_lab/teleport02.vcd
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 * scenes/k_lab/teleport03.vcd
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 * scenes/k_lab/teleport04a.vcd
 * scenes/k_lab/teleport05.vcd
 * scenes/k_lab/teleport05a.vcd
 * scenes/k_lab/teleport06.vcd
 * scenes/k_lab2
 * scenes/k_lab2/alyx_searchloop_1.vcd
 * scenes/k_lab2/dog_combatSounds.vcd
 * scenes/k_lab2/dog_lab_lookshaft.vcd
 * scenes/k_lab2/dog_move_street1.vcd
 * scenes/k_lab2/dog_move_street2.vcd
 * scenes/k_lab2/dog_nag_door_loop1.vcd
 * scenes/k_lab2/dog_post_apc.vcd
 * scenes/k_lab2/dog_throw_apc1.vcd
 * scenes/k_lab2/kleiner_searchloop_1.vcd
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 * scenes/k_lab2/kleiner_searchloop_3.vcd
 * scenes/k_lab2/kleiner_searchloop_4.vcd
 * scenes/k_lab2/kleiner_searchloop_5.vcd
 * scenes/k_lab2/k_lab02_01.vcd
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 * scenes/k_lab2/k_lab02_03.vcd
 * scenes/k_lab2/k_lab02_nagleave_1a.vcd
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 * scenes/k_lab2/k_lab02_nagleave_1c.vcd
 * scenes/k_lab2/k_lab02_nagleave_1d.vcd
 * scenes/k_lab2/k_lab02_nagleave_1e.vcd
 * scenes/k_lab2/k_lab02_nagleave_1f.vcd
 * scenes/k_lab2/k_lab02_nagleave_2a.vcd
 * scenes/k_lab2/k_lab02_nagleave_2b.vcd
 * scenes/k_lab2/k_lab02_nagleave_2c.vcd
 * scenes/novaprospekt
 * scenes/novaprospekt/al_almostthere.vcd
 * scenes/novaprospekt/al_croom2_arrival.vcd
 * scenes/novaprospekt/al_halfway.vcd
 * scenes/novaprospekt/al_holster.vcd
 * scenes/novaprospekt/al_introom_nags01.vcd
 * scenes/novaprospekt/al_introom_nags02.vcd
 * scenes/novaprospekt/al_introom_nags03.vcd
 * scenes/novaprospekt/al_introom_nags04.vcd
 * scenes/novaprospekt/al_itsdone.vcd
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 * scenes/novaprospekt/al_keepsetup01r.vcd
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 * scenes/novaprospekt/al_nag_introom_01.vcd
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 * scenes/novaprospekt/al_nag_introom_03.vcd
 * scenes/novaprospekt/al_resetting.vcd
 * scenes/novaprospekt/al_room1_blockedgate_2_nag.vcd
 * scenes/novaprospekt/al_room1_move_shelves_nag.vcd
 * scenes/novaprospekt/al_room5_arrive.vcd
 * scenes/novaprospekt/al_room5_done.vcd
 * scenes/novaprospekt/al_setturets.vcd
 * scenes/novaprospekt/al_takingforever.vcd
 * scenes/novaprospekt/al_theyrecoming.vcd
 * scenes/novaprospekt/al_uhoh.vcd
 * scenes/novaprospekt/al_unholster.vcd
 * scenes/novaprospekt/al_useturrets.vcd
 * scenes/novaprospekt/np_07_alyx_open_exitgate.vcd
 * scenes/novaprospekt/np_al_croom2_entry.vcd
 * scenes/novaprospekt/np_al_croom2_fields.vcd
 * scenes/novaprospekt/np_al_croom2_incoming.vcd
 * scenes/novaprospekt/np_al_croom2_incoming_2.vcd
 * scenes/novaprospekt/np_al_croom2_search.vcd
 * scenes/novaprospekt/np_al_croom2_turrets.vcd
 * scenes/novaprospekt/np_al_room1_blockedgate.vcd
 * scenes/novaprospekt/np_al_room1_blockedgate_2.vcd
 * scenes/novaprospekt/np_al_room1_gate.vcd
 * scenes/novaprospekt/np_al_room1_lights.vcd
 * scenes/novaprospekt/np_al_room1_lights_on.vcd
 * scenes/novaprospekt/np_al_room1_move_shelves.vcd
 * scenes/novaprospekt/np_al_room2_ambush.vcd
 * scenes/novaprospekt/np_al_room2_gate.vcd
 * scenes/novaprospekt/np_al_room2_gate2.vcd
 * scenes/novaprospekt/np_al_room2_vent.vcd
 * scenes/novaprospekt/np_al_room5_entry.vcd
 * scenes/novaprospekt/np_al_room5_incoming.vcd
 * scenes/novaprospekt/np_al_room5_turrets.vcd
 * scenes/novaprospekt/np_cell01.vcd
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 * scenes/novaprospekt/np_cell01_console.vcd
 * scenes/novaprospekt/np_cell01_fight.vcd
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 * scenes/novaprospekt/np_conference01a.vcd
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 * scenes/novaprospekt/np_conference01_typeloop1.vcd
 * scenes/novaprospekt/np_croom1_alyxmon.vcd
 * scenes/novaprospekt/np_meetup00.vcd
 * scenes/novaprospekt/np_meetup00_typeloop.vcd
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 * scenes/novaprospekt/np_meetup_nag_1.vcd
 * scenes/novaprospekt/np_meetup_pushbutton_1.vcd
 * scenes/novaprospekt/np_podperson.vcd
 * scenes/novaprospekt/np_station02a.vcd
 * scenes/novaprospekt/np_station02a_fight.vcd
 * scenes/novaprospekt/np_teleport01.vcd
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 * scenes/npc
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 * scenes/npc/alyx/brutal02.vcd
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 * scenes/npc/alyx/youreload01.vcd
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 * scenes/npc/barney
 * scenes/npc/barney/ba_bringiton.vcd
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 * scenes/npc/barney/ba_damnit.vcd
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 * scenes/npc/barney/ba_wounded03.vcd
 * scenes/npc/barney/ba_yell.vcd
 * scenes/npc/citizen
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 * scenes/npc/citizen/cit_dropper01.vcd
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 * scenes/npc/female01
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 * scenes/npc/female01/docfreeman01.vcd
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 * scenes/npc/female01/dontforgetreload01.vcd
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 * scenes/npc/female01/ohno.vcd
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 * scenes/npc/female01/readywhenyouare01.vcd
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 * scenes/npc/vortigaunt/nodenexus.vcd
 * scenes/npc/vortigaunt/onward.vcd
 * scenes/npc/vortigaunt/opaque.vcd
 * scenes/npc/vortigaunt/optical.vcd
 * scenes/npc/vortigaunt/ourhonor.vcd
 * scenes/npc/vortigaunt/ourplacehere.vcd
 * scenes/npc/vortigaunt/passon.vcd
 * scenes/npc/vortigaunt/persevere.vcd
 * scenes/npc/vortigaunt/pleasure.vcd
 * scenes/npc/vortigaunt/poet.vcd
 * scenes/npc/vortigaunt/prepare.vcd
 * scenes/npc/vortigaunt/prevail.vcd
 * scenes/npc/vortigaunt/propitious.vcd
 * scenes/npc/vortigaunt/putaside.vcd
 * scenes/npc/vortigaunt/regrettable.vcd
 * scenes/npc/vortigaunt/rememberus.vcd
 * scenes/npc/vortigaunt/returntoall.vcd
 * scenes/npc/vortigaunt/returnvoid.vcd
 * scenes/npc/vortigaunt/salute.vcd
 * scenes/npc/vortigaunt/satisfaction.vcd
 * scenes/npc/vortigaunt/seebeforeoureye.vcd
 * scenes/npc/vortigaunt/seenworse.vcd
 * scenes/npc/vortigaunt/servebetterhere.vcd
 * scenes/npc/vortigaunt/standclear.vcd
 * scenes/npc/vortigaunt/stillhere.vcd
 * scenes/npc/vortigaunt/surge.vcd
 * scenes/npc/vortigaunt/takeus.vcd
 * scenes/npc/vortigaunt/tethercut.vcd
 * scenes/npc/vortigaunt/thatisall.vcd
 * scenes/npc/vortigaunt/thefreeman.vcd
 * scenes/npc/vortigaunt/tothevoid.vcd
 * scenes/npc/vortigaunt/troubleus.vcd
 * scenes/npc/vortigaunt/trulyitis.vcd
 * scenes/npc/vortigaunt/unclear.vcd
 * scenes/npc/vortigaunt/undeserving.vcd
 * scenes/npc/vortigaunt/vanswer01.vcd
 * scenes/npc/vortigaunt/vanswer02.vcd
 * scenes/npc/vortigaunt/vanswer03.vcd
 * scenes/npc/vortigaunt/vanswer04.vcd
 * scenes/npc/vortigaunt/vanswer05.vcd
 * scenes/npc/vortigaunt/vanswer06.vcd
 * scenes/npc/vortigaunt/vanswer07.vcd
 * scenes/npc/vortigaunt/vanswer08.vcd
 * scenes/npc/vortigaunt/vanswer09.vcd
 * scenes/npc/vortigaunt/vanswer10.vcd
 * scenes/npc/vortigaunt/vanswer11.vcd
 * scenes/npc/vortigaunt/vanswer12.vcd
 * scenes/npc/vortigaunt/vanswer13.vcd
 * scenes/npc/vortigaunt/vanswer14.vcd
 * scenes/npc/vortigaunt/vanswer15.vcd
 * scenes/npc/vortigaunt/vanswer16.vcd
 * scenes/npc/vortigaunt/vanswer17.vcd
 * scenes/npc/vortigaunt/vanswer18.vcd
 * scenes/npc/vortigaunt/vmono_03.vcd
 * scenes/npc/vortigaunt/vmono_04.vcd
 * scenes/npc/vortigaunt/vmono_05.vcd
 * scenes/npc/vortigaunt/vmono_06.vcd
 * scenes/npc/vortigaunt/vmono_07.vcd
 * scenes/npc/vortigaunt/vmono_08.vcd
 * scenes/npc/vortigaunt/vmono_09.vcd
 * scenes/npc/vortigaunt/vmono_10.vcd
 * scenes/npc/vortigaunt/vmono_11.vcd
 * scenes/npc/vortigaunt/vmono_12.vcd
 * scenes/npc/vortigaunt/vmono_13.vcd
 * scenes/npc/vortigaunt/vmono_14.vcd
 * scenes/npc/vortigaunt/vmono_15.vcd
 * scenes/npc/vortigaunt/vmono_16.vcd
 * scenes/npc/vortigaunt/vmono_17.vcd
 * scenes/npc/vortigaunt/vmono_18.vcd
 * scenes/npc/vortigaunt/vmono_19.vcd
 * scenes/npc/vortigaunt/vmono_20.vcd
 * scenes/npc/vortigaunt/vmono_21.vcd
 * scenes/npc/vortigaunt/vmono_22.vcd
 * scenes/npc/vortigaunt/vmono_23.vcd
 * scenes/npc/vortigaunt/vmono_24.vcd
 * scenes/npc/vortigaunt/vmono_25.vcd
 * scenes/npc/vortigaunt/vmono_26.vcd
 * scenes/npc/vortigaunt/vmono_27.vcd
 * scenes/npc/vortigaunt/vmono_28.vcd
 * scenes/npc/vortigaunt/vmono_29.vcd
 * scenes/npc/vortigaunt/vmono_30.vcd
 * scenes/npc/vortigaunt/vques01.vcd
 * scenes/npc/vortigaunt/vques02.vcd
 * scenes/npc/vortigaunt/vques03.vcd
 * scenes/npc/vortigaunt/vques04.vcd
 * scenes/npc/vortigaunt/vques05.vcd
 * scenes/npc/vortigaunt/vques06.vcd
 * scenes/npc/vortigaunt/vques07.vcd
 * scenes/npc/vortigaunt/vques08.vcd
 * scenes/npc/vortigaunt/vques09.vcd
 * scenes/npc/vortigaunt/vques10.vcd
 * scenes/npc/vortigaunt/ware.vcd
 * scenes/npc/vortigaunt/warefm.vcd
 * scenes/npc/vortigaunt/warningfm.vcd
 * scenes/npc/vortigaunt/weareyours.vcd
 * scenes/npc/vortigaunt/webeofuse.vcd
 * scenes/npc/vortigaunt/weclaimyou.vcd
 * scenes/npc/vortigaunt/wefollowfm.vcd
 * scenes/npc/vortigaunt/wehonored.vcd
 * scenes/npc/vortigaunt/weknowyou.vcd
 * scenes/npc/vortigaunt/wellmet.vcd
 * scenes/npc/vortigaunt/weshare.vcd
 * scenes/npc/vortigaunt/wewillcharge.vcd
 * scenes/npc/vortigaunt/wewillhelp.vcd
 * scenes/npc/vortigaunt/whereto.vcd
 * scenes/npc/vortigaunt/willremain.vcd
 * scenes/npc/vortigaunt/worthless.vcd
 * scenes/npc/vortigaunt/yes.vcd
 * scenes/npc/vortigaunt/yesforward.vcd
 * scenes/ravenholm
 * scenes/ravenholm/aimforhead.vcd
 * scenes/ravenholm/attic_scene.vcd
 * scenes/ravenholm/bucket_almost.vcd
 * scenes/ravenholm/bucket_brake.vcd
 * scenes/ravenholm/bucket_guardwell.vcd
 * scenes/ravenholm/bucket_scene.vcd
 * scenes/ravenholm/bucket_stepin.vcd
 * scenes/ravenholm/bucket_wait.vcd
 * scenes/ravenholm/cartrap_scene.vcd
 * scenes/ravenholm/engage01.vcd
 * scenes/ravenholm/engage02.vcd
 * scenes/ravenholm/engage03.vcd
 * scenes/ravenholm/engage04.vcd
 * scenes/ravenholm/engage05.vcd
 * scenes/ravenholm/engage06.vcd
 * scenes/ravenholm/engage07.vcd
 * scenes/ravenholm/engage08.vcd
 * scenes/ravenholm/engage09.vcd
 * scenes/ravenholm/exit_darkroad.vcd
 * scenes/ravenholm/exit_goquickly.vcd
 * scenes/ravenholm/exit_hurry.vcd
 * scenes/ravenholm/exit_nag01.vcd
 * scenes/ravenholm/exit_nag02.vcd
 * scenes/ravenholm/exit_salvation.vcd
 * scenes/ravenholm/firetrap_lookout.vcd
 * scenes/ravenholm/firetrap_scene.vcd
 * scenes/ravenholm/firetrap_vigil.vcd
 * scenes/ravenholm/grave_follow.vcd
 * scenes/ravenholm/grave_stayclose.vcd
 * scenes/ravenholm/lookatplayer_quick.vcd
 * scenes/ravenholm/madlaugh01.vcd
 * scenes/ravenholm/madlaugh02.vcd
 * scenes/ravenholm/madlaugh03.vcd
 * scenes/ravenholm/madlaugh04.vcd
 * scenes/ravenholm/monk_blocked01.vcd
 * scenes/ravenholm/monk_blocked02.vcd
 * scenes/ravenholm/monk_blocked03.vcd
 * scenes/ravenholm/monk_coverme01.vcd
 * scenes/ravenholm/monk_coverme02.vcd
 * scenes/ravenholm/monk_coverme03.vcd
 * scenes/ravenholm/monk_coverme04.vcd
 * scenes/ravenholm/monk_coverme05.vcd
 * scenes/ravenholm/monk_coverme06.vcd
 * scenes/ravenholm/monk_danger01.vcd
 * scenes/ravenholm/monk_danger02.vcd
 * scenes/ravenholm/monk_danger03.vcd
 * scenes/ravenholm/monk_death07.vcd
 * scenes/ravenholm/monk_followme.vcd
 * scenes/ravenholm/monk_giveammo01.vcd
 * scenes/ravenholm/monk_givehealth01.vcd
 * scenes/ravenholm/monk_helpme01.vcd
 * scenes/ravenholm/monk_helpme02.vcd
 * scenes/ravenholm/monk_helpme03.vcd
 * scenes/ravenholm/monk_helpme04.vcd
 * scenes/ravenholm/monk_helpme05.vcd
 * scenes/ravenholm/monk_kill01.vcd
 * scenes/ravenholm/monk_kill02.vcd
 * scenes/ravenholm/monk_kill03.vcd
 * scenes/ravenholm/monk_kill04.vcd
 * scenes/ravenholm/monk_kill05.vcd
 * scenes/ravenholm/monk_kill06.vcd
 * scenes/ravenholm/monk_kill07.vcd
 * scenes/ravenholm/monk_kill08.vcd
 * scenes/ravenholm/monk_kill09.vcd
 * scenes/ravenholm/monk_kill10.vcd
 * scenes/ravenholm/monk_kill11.vcd
 * scenes/ravenholm/monk_mourn01.vcd
 * scenes/ravenholm/monk_mourn02.vcd
 * scenes/ravenholm/monk_mourn03.vcd
 * scenes/ravenholm/monk_mourn04.vcd
 * scenes/ravenholm/monk_mourn05.vcd
 * scenes/ravenholm/monk_mourn06.vcd
 * scenes/ravenholm/monk_mourn07.vcd
 * scenes/ravenholm/monk_overhere.vcd
 * scenes/ravenholm/monk_pain01.vcd
 * scenes/ravenholm/monk_pain02.vcd
 * scenes/ravenholm/monk_pain03.vcd
 * scenes/ravenholm/monk_pain04.vcd
 * scenes/ravenholm/monk_pain05.vcd
 * scenes/ravenholm/monk_pain06.vcd
 * scenes/ravenholm/monk_pain07.vcd
 * scenes/ravenholm/monk_pain08.vcd
 * scenes/ravenholm/monk_pain09.vcd
 * scenes/ravenholm/monk_pain10.vcd
 * scenes/ravenholm/monk_pain11.vcd
 * scenes/ravenholm/monk_quicklybro.vcd
 * scenes/ravenholm/monk_rant01.vcd
 * scenes/ravenholm/monk_rant02.vcd
 * scenes/ravenholm/monk_rant03.vcd
 * scenes/ravenholm/monk_rant04.vcd
 * scenes/ravenholm/monk_rant05.vcd
 * scenes/ravenholm/monk_rant06.vcd
 * scenes/ravenholm/monk_rant07.vcd
 * scenes/ravenholm/monk_rant08.vcd
 * scenes/ravenholm/monk_rant09.vcd
 * scenes/ravenholm/monk_rant10.vcd
 * scenes/ravenholm/monk_rant11.vcd
 * scenes/ravenholm/monk_rant12.vcd
 * scenes/ravenholm/monk_rant13.vcd
 * scenes/ravenholm/monk_rant14.vcd
 * scenes/ravenholm/monk_rant15.vcd
 * scenes/ravenholm/monk_rant16.vcd
 * scenes/ravenholm/monk_rant17.vcd
 * scenes/ravenholm/monk_rant18.vcd
 * scenes/ravenholm/monk_rant19.vcd
 * scenes/ravenholm/monk_rant20.vcd
 * scenes/ravenholm/monk_rant21.vcd
 * scenes/ravenholm/monk_rant22.vcd
 * scenes/ravenholm/monk_stayclosebro.vcd
 * scenes/ravenholm/pyre_scene.vcd
 * scenes/ravenholm/shotgun_advice.vcd
 * scenes/ravenholm/shotgun_herebrothercloser.vcd
 * scenes/ravenholm/shotgun_hush_scene.vcd
 * scenes/ravenholm/shotgun_keepitclose.vcd
 * scenes/ravenholm/shotgun_stirreduphell_scene.vcd
 * scenes/ravenholm/warehouse_aftermath.vcd
 * scenes/ravenholm/warehouse_leonleads.vcd
 * scenes/ravenholm/warehouse_leonradio3.vcd
 * scenes/ravenholm/warehouse_leonradioloop.vcd
 * scenes/ravenholm/warehouse_leonradionag.vcd
 * scenes/ravenholm/warehouse_map_1.vcd
 * scenes/ravenholm/warehouse_winston.vcd
 * scenes/ravenholm/warehouse_winstontreated.vcd
 * scenes/ravenholm/warehouse_wounded.vcd
 * scenes/ravenholm/wrongside_scene.vcd
 * scenes/ravenholm/yard_scene.vcd
 * scenes/streetwar
 * scenes/streetwar/alyx_gate
 * scenes/streetwar/alyx_gate/alyx_typeloop1.vcd
 * scenes/streetwar/alyx_gate/al_assaultdoor.vcd
 * scenes/streetwar/alyx_gate/al_comeon03.vcd
 * scenes/streetwar/alyx_gate/al_gateisopen.vcd
 * scenes/streetwar/alyx_gate/al_hackconsole.vcd
 * scenes/streetwar/alyx_gate/al_holster.vcd
 * scenes/streetwar/alyx_gate/al_imwaiting.vcd
 * scenes/streetwar/alyx_gate/al_letsgo02.vcd
 * scenes/streetwar/alyx_gate/al_notices_bridge.vcd
 * scenes/streetwar/alyx_gate/al_openinggate.vcd
 * scenes/streetwar/alyx_gate/al_rejoinplayer01.vcd
 * scenes/streetwar/alyx_gate/al_rooftop.vcd
 * scenes/streetwar/alyx_gate/al_unholster.vcd
 * scenes/streetwar/alyx_gate/cit_watch_alyx.vcd
 * scenes/streetwar/alyx_gate/gate01.vcd
 * scenes/streetwar/alyx_gate/gate02.vcd
 * scenes/streetwar/alyx_gate/gate02_radio.vcd
 * scenes/streetwar/alyx_gate/gate03.vcd
 * scenes/streetwar/alyx_gate/gate03_radio.vcd
 * scenes/streetwar/alyx_gate/gate04.vcd
 * scenes/streetwar/alyx_gate/gate04b.vcd
 * scenes/streetwar/alyx_gate/gate04b_radio.vcd
 * scenes/streetwar/alyx_gate/gate04_radio.vcd
 * scenes/streetwar/alyx_gate/gate05.vcd
 * scenes/streetwar/alyx_gate/gate05_radio.vcd
 * scenes/streetwar/alyx_gate/gate_getgoing.vcd
 * scenes/streetwar/alyx_gate/gordon.vcd
 * scenes/streetwar/alyx_gate/postgate_console.vcd
 * scenes/streetwar/alyx_gate/pregate01.vcd
 * scenes/streetwar/alyx_gate/pregate02.vcd
 * scenes/streetwar/alyx_gate/pregate02a.vcd
 * scenes/streetwar/barricade
 * scenes/streetwar/barricade/male01
 * scenes/streetwar/barricade/male01/c17_05_firepit_greet.vcd
 * scenes/streetwar/barricade/male01/c17_05_hoppers.vcd
 * scenes/streetwar/barricade/male01/c17_05_letusthru.vcd
 * scenes/streetwar/barricade/male01/c17_05_minehelp1.vcd
 * scenes/streetwar/barricade/male01/c17_05_minehelp2.vcd
 * scenes/streetwar/barricade/male01/c17_05_opengate.vcd
 * scenes/streetwar/nexus
 * scenes/streetwar/nexus/ba_alldown.vcd
 * scenes/streetwar/nexus/ba_comingfromroof.vcd
 * scenes/streetwar/nexus/ba_firstgetin.vcd
 * scenes/streetwar/nexus/ba_gateintro.vcd
 * scenes/streetwar/nexus/ba_h4x.vcd
 * scenes/streetwar/nexus/ba_headforroof.vcd
 * scenes/streetwar/nexus/ba_illopenthis.vcd
 * scenes/streetwar/nexus/ba_lasers_goforit.vcd
 * scenes/streetwar/nexus/ba_lastone.vcd
 * scenes/streetwar/nexus/ba_nexusahead.vcd
 * scenes/streetwar/nexus/ba_ourgate.vcd
 * scenes/streetwar/nexus/ba_ownsroof.vcd
 * scenes/streetwar/nexus/ba_prisoners.vcd
 * scenes/streetwar/nexus/ba_rollgrenade.vcd
 * scenes/streetwar/nexus/ba_roofaccess.vcd
 * scenes/streetwar/nexus/ba_settraps.vcd
 * scenes/streetwar/nexus/ba_shieldlobby.vcd
 * scenes/streetwar/nexus/ba_spotted.vcd
 * scenes/streetwar/nexus/ba_suppressordown.vcd
 * scenes/streetwar/nexus/ba_supp_nothurt.vcd
 * scenes/streetwar/nexus/ba_surrounded.vcd
 * scenes/streetwar/nexus/ba_thenletsgo.vcd
 * scenes/streetwar/nexus/ba_threegen.vcd
 * scenes/streetwar/nexus/ba_totheroof.vcd
 * scenes/streetwar/nexus/ba_turretsyoudeal.vcd
 * scenes/streetwar/nexus/ba_twotogo.vcd
 * scenes/streetwar/nexus/ba_uhohdropships.vcd
 * scenes/streetwar/nexus/ba_usehoppers.vcd
 * scenes/streetwar/nexus/ba_vista01.vcd
 * scenes/streetwar/nexus/ba_vista02.vcd
 * scenes/streetwar/nexus/ba_yougotgravgun.vcd
 * scenes/streetwar/nexus/c17_10_letusout.vcd
 * scenes/streetwar/nexus/male01
 * scenes/streetwar/nexus/male01/c17_10_heshere.vcd
 * scenes/streetwar/nexus/male01/c17_10_letusout.vcd
 * scenes/streetwar/nexus/male01/c17_12_rocketsareahead.vcd
 * scenes/streetwar/plaza
 * scenes/streetwar/plaza/plaza_cheer.vcd
 * scenes/streetwar/plaza/plaza_followgordon.vcd
 * scenes/streetwar/rubble
 * scenes/streetwar/rubble/barneydog.vcd
 * scenes/streetwar/rubble/ba_nag_wall01.vcd
 * scenes/streetwar/rubble/ba_nag_wall02.vcd
 * scenes/streetwar/rubble/ba_nag_wall03.vcd
 * scenes/streetwar/rubble/ba_nag_wall04.vcd
 * scenes/streetwar/rubble/ba_nag_wall05.vcd
 * scenes/streetwar/rubble/c17_13_story.vcd
 * scenes/streetwar/rubble/dog_gateloop.vcd
 * scenes/streetwar/rubble/lookatplayer_quick.vcd
 * scenes/streetwar/rubble/male01
 * scenes/streetwar/rubble/male01/d3_c17_13_horse01.vcd
 * scenes/streetwar/rubble/male01/d3_c17_13_horse02.vcd
 * scenes/streetwar/rubble/moveto_target2.vcd
 * scenes/streetwar/sniper
 * scenes/streetwar/sniper/ba_cantmove.vcd
 * scenes/streetwar/sniper/ba_gateclearance.vcd
 * scenes/streetwar/sniper/ba_goodtohavehelp.vcd
 * scenes/streetwar/sniper/ba_headhumpersgordon.vcd
 * scenes/streetwar/sniper/ba_heycomeon.vcd
 * scenes/streetwar/sniper/ba_letsclearout.vcd
 * scenes/streetwar/sniper/ba_letsgetgoing.vcd
 * scenes/streetwar/sniper/ba_nag_grenade01.vcd
 * scenes/streetwar/sniper/ba_nag_grenade02.vcd
 * scenes/streetwar/sniper/ba_nag_grenade03.vcd
 * scenes/streetwar/sniper/ba_nag_grenade04.vcd
 * scenes/streetwar/sniper/ba_nag_grenade05.vcd
 * scenes/streetwar/sniper/ba_onedownonetogo.vcd
 * scenes/streetwar/sniper/ba_overhere.vcd
 * scenes/streetwar/sniper/ba_returnhero.vcd
 * scenes/streetwar/sniper/ba_takeoutsnipers.vcd
 * scenes/streetwar/sniper/ba_uphere.vcd
 * scenes/streetwar/sniper/male01
 * scenes/streetwar/sniper/male01/c17_09_cellar.vcd
 * scenes/streetwar/sniper/male01/c17_09_greeting.vcd
 * scenes/streetwar/sniper/male01/c17_09_savebarney.vcd
 * scenes/streetwar/tunnel
 * scenes/streetwar/tunnel/c17_06_plank01.vcd
 * scenes/streetwar/tunnel/female01
 * scenes/streetwar/tunnel/female01/c17_06_password02.vcd
 * scenes/streetwar/tunnel/female01/c17_06_password04.vcd
 * scenes/streetwar/tunnel/female01/d3_c17_07_tenant.vcd
 * scenes/streetwar/tunnel/male01
 * scenes/streetwar/tunnel/male01/c17_06_det01.vcd
 * scenes/streetwar/tunnel/male01/c17_06_det02.vcd
 * scenes/streetwar/tunnel/male01/c17_06_det03.vcd
 * scenes/streetwar/tunnel/male01/c17_06_det04.vcd
 * scenes/streetwar/tunnel/male01/c17_06_det05.vcd
 * scenes/streetwar/tunnel/male01/c17_06_helpme01.vcd
 * scenes/streetwar/tunnel/male01/c17_06_keepmoving.vcd
 * scenes/streetwar/tunnel/male01/c17_06_notsafe.vcd
 * scenes/streetwar/tunnel/male01/c17_06_password01.vcd
 * scenes/streetwar/tunnel/male01/c17_06_password03.vcd
 * scenes/streetwar/tunnel/male01/c17_06_plank02.vcd
 * scenes/streetwar/tunnel/male01/c17_06_post_det01.vcd
 * scenes/streetwar/tunnel/male01/c17_06_post_det02.vcd
 * scenes/streetwar/tunnel/male01/c17_06_post_det04.vcd
 * scenes/streetwar/tunnel/male01/c17_06_runforyourlife01.vcd
 * scenes/streetwar/tunnel/male01/c17_06_tunnel_greet.vcd
 * scenes/streetwar/tunnel/male01/d3_c17_07_tenant.vcd
 * scenes/trainyard
 * scenes/trainyard/alyx_greet00.vcd
 * scenes/trainyard/alyx_greet01.vcd
 * scenes/trainyard/alyx_greet02.vcd
 * scenes/trainyard/alyx_greet03.vcd
 * scenes/trainyard/alyx_greet04.vcd
 * scenes/trainyard/apt_mcop_knockout_kickdoor.vcd
 * scenes/trainyard/apt_mcop_knockout_kickdoor_2.vcd
 * scenes/trainyard/ba_exitnag01.vcd
 * scenes/trainyard/ba_exitnag02.vcd
 * scenes/trainyard/ba_exitnag03.vcd
 * scenes/trainyard/ba_exitnag04.vcd
 * scenes/trainyard/ba_exitnag05.vcd
 * scenes/trainyard/ba_exitnag06.vcd
 * scenes/trainyard/ba_exitnag07.vcd
 * scenes/trainyard/ba_heygordon.vcd
 * scenes/trainyard/cits_consoling_couple.vcd
 * scenes/trainyard/cits_consoling_couple_response.vcd
 * scenes/trainyard/cits_courtyard_commentators.vcd
 * scenes/trainyard/cits_windowwatchers.vcd
 * scenes/trainyard/cit_blocker_getin.vcd
 * scenes/trainyard/cit_blocker_go01.vcd
 * scenes/trainyard/cit_blocker_go02.vcd
 * scenes/trainyard/cit_blocker_go03.vcd
 * scenes/trainyard/cit_blocker_holdem.vcd
 * scenes/trainyard/cit_blocker_roof.vcd
 * scenes/trainyard/cit_breenagain.vcd
 * scenes/trainyard/cit_couchguy_react.vcd
 * scenes/trainyard/cit_drinker_idle.vcd
 * scenes/trainyard/cit_drinker_lookleft.vcd
 * scenes/trainyard/cit_drinker_lookright.vcd
 * scenes/trainyard/cit_drunk.vcd
 * scenes/trainyard/cit_fence_onlyones.vcd
 * scenes/trainyard/cit_fence_woods.vcd
 * scenes/trainyard/cit_nerve.vcd
 * scenes/trainyard/cit_pacing.vcd
 * scenes/trainyard/cit_pacing_arms.vcd
 * scenes/trainyard/cit_preraid_beckon.vcd
 * scenes/trainyard/cit_raidanticipation.vcd
 * scenes/trainyard/cit_raidrunner_1.vcd
 * scenes/trainyard/cit_raidrunner_2.vcd
 * scenes/trainyard/cit_raid_use01.vcd
 * scenes/trainyard/cit_raid_use02.vcd
 * scenes/trainyard/cit_scan_id.vcd
 * scenes/trainyard/cit_tookcase.vcd
 * scenes/trainyard/cit_tooloud.vcd
 * scenes/trainyard/cit_train_endline.vcd
 * scenes/trainyard/cit_train_geton.vcd
 * scenes/trainyard/cit_train_hookup.vcd
 * scenes/trainyard/cit_train_reloc.vcd
 * scenes/trainyard/cit_water.vcd
 * scenes/trainyard/cop_CupCop.vcd
 * scenes/trainyard/cop_cupcop_fail.vcd
 * scenes/trainyard/cop_cupcop_fail_done.vcd
 * scenes/trainyard/cop_cupcop_fail_leave.vcd
 * scenes/trainyard/cop_cupcop_intro.vcd
 * scenes/trainyard/cop_cupcop_nag.vcd
 * scenes/trainyard/cop_cupcop_nag_putin.vcd
 * scenes/trainyard/cop_cupcop_pass.vcd
 * scenes/trainyard/cop_cupcop_pass_leave.vcd
 * scenes/trainyard/cop_introom.vcd
 * scenes/trainyard/cop_introom_preidle.vcd
 * scenes/trainyard/cop_knockitoff.vcd
 * scenes/trainyard/cop_lookatplayer.vcd
 * scenes/trainyard/crowbar_intro.vcd
 * scenes/trainyard/customs_citizen_is_taken.vcd
 * scenes/trainyard/customs_point_left.vcd
 * scenes/trainyard/customs_point_right.vcd
 * scenes/trainyard/female01
 * scenes/trainyard/female01/cit_bench01.vcd
 * scenes/trainyard/female01/cit_bench02.vcd
 * scenes/trainyard/female01/cit_bench03.vcd
 * scenes/trainyard/female01/cit_bench04.vcd
 * scenes/trainyard/female01/cit_chainlink_respond.vcd
 * scenes/trainyard/female01/cit_foodline01.vcd
 * scenes/trainyard/female01/cit_foodline02.vcd
 * scenes/trainyard/female01/cit_foodline03.vcd
 * scenes/trainyard/female01/cit_foodline04.vcd
 * scenes/trainyard/female01/cit_hit01.vcd
 * scenes/trainyard/female01/cit_hit02.vcd
 * scenes/trainyard/female01/cit_hit03.vcd
 * scenes/trainyard/female01/cit_hit04.vcd
 * scenes/trainyard/female01/cit_hit05.vcd
 * scenes/trainyard/female01/cit_pedestrian01.vcd
 * scenes/trainyard/female01/cit_pedestrian02.vcd
 * scenes/trainyard/female01/cit_pedestrian03.vcd
 * scenes/trainyard/female01/cit_pedestrian04.vcd
 * scenes/trainyard/female01/cit_pedestrian05.vcd
 * scenes/trainyard/female01/cit_raidroom_sit_bed_response.vcd
 * scenes/trainyard/female01/cit_window_use01.vcd
 * scenes/trainyard/female01/cit_window_use02.vcd
 * scenes/trainyard/female01/cit_window_use03.vcd
 * scenes/trainyard/female01/cit_window_use04.vcd
 * scenes/trainyard/generic_movetotarget2trigger1.vcd
 * scenes/trainyard/generic_movetotarget2trigger1_02.vcd
 * scenes/trainyard/lookatbreencast.vcd
 * scenes/trainyard/lookatbreencastarrival.vcd
 * scenes/trainyard/LookAtPlayer.vcd
 * scenes/trainyard/lookatplayer_02.vcd
 * scenes/trainyard/lookatplayer_nofaceto.vcd
 * scenes/trainyard/LookAtSelf.vcd
 * scenes/trainyard/lookatselfpause.vcd
 * scenes/trainyard/luggage_shove.vcd
 * scenes/trainyard/male01
 * scenes/trainyard/male01/cit_bench01.vcd
 * scenes/trainyard/male01/cit_bench02.vcd
 * scenes/trainyard/male01/cit_bench03.vcd
 * scenes/trainyard/male01/cit_bench04.vcd
 * scenes/trainyard/male01/cit_breakroom_sit_01_respond.vcd
 * scenes/trainyard/male01/cit_breakroom_sit_02_respond.vcd
 * scenes/trainyard/male01/cit_couch_console_wife_lookat.vcd
 * scenes/trainyard/male01/cit_foodline01.vcd
 * scenes/trainyard/male01/cit_foodline02.vcd
 * scenes/trainyard/male01/cit_foodline03.vcd
 * scenes/trainyard/male01/cit_foodline04.vcd
 * scenes/trainyard/male01/cit_hit01.vcd
 * scenes/trainyard/male01/cit_hit02.vcd
 * scenes/trainyard/male01/cit_hit03.vcd
 * scenes/trainyard/male01/cit_hit04.vcd
 * scenes/trainyard/male01/cit_hit05.vcd
 * scenes/trainyard/male01/cit_lookatcops.vcd
 * scenes/trainyard/male01/cit_pedestrian01.vcd
 * scenes/trainyard/male01/cit_pedestrian02.vcd
 * scenes/trainyard/male01/cit_pedestrian03.vcd
 * scenes/trainyard/male01/cit_pedestrian04.vcd
 * scenes/trainyard/male01/cit_pedestrian05.vcd
 * scenes/trainyard/male01/cit_tenements_lookoutwindow_startle.vcd
 * scenes/trainyard/male01/cit_tvbust05.vcd
 * scenes/trainyard/male01/cit_tvbust06.vcd
 * scenes/trainyard/male01/cit_watchclock_lookleft.vcd
 * scenes/trainyard/male01/cit_window_use01.vcd
 * scenes/trainyard/male01/cit_window_use02.vcd
 * scenes/trainyard/male01/cit_window_use03.vcd
 * scenes/trainyard/male01/cit_window_use04.vcd
 * scenes/trainyard/security01.vcd
 * scenes/trainyard/security02.vcd
 * scenes/trainyard/security03.vcd
 * scenes/trainyard/security04.vcd
 * scenes/trainyard/security_intro01.vcd
 * scenes/trainyard/security_intro01b.vcd
 * scenes/trainyard/security_intro02.vcd
 * scenes/trainyard/security_pen_01.vcd
 * scenes/trainyard/security_pen_freeze.vcd
 * scenes/trainyard/security_weapon_point.vcd
 * scenes/trainyard/vort_sweep2.vcd
Category:Half-Life 2
Category:Choreography