nyuuzyou/wikis huggingface dataset:
Shiren the Wanderer (Prototype)

A prototype of Shiren the Wanderer for the Wii.
==Notes==
* English localization prototype.
* Differences unknown.
* Disc information:
** Header Product Code: RFSEEB
** Header Version Number: 0
** Header Title: Shiren The Wanderer
** Executable Name: /main.dol
** Latest date in DOL: 6/22/2009 6:33:00 PM
** Latest date in DOL (final build): 6/22/2009 18:33
** Apploader date: 6/22/2009
** Apploader date (final build): 6/22/2009 0:00
** Errors (Data Blocks): 0
** Errors (Unused Blocks): 0
* Miscellaneous Notes:
** Game is emulatable in Dolphin: Yes (as of December 25, 2022).
*** Issues: None.
** Debug enabled: No
==Screenshots==
RFSEEB_2022-12-25_00-45-45.png
RFSEEB_2022-12-25_00-45-55.png
RFSEEB_2022-12-25_00-46-00.png
RFSEEB_2022-12-25_00-46-11.png
RFSEEB_2022-12-25_00-46-12.png
RFSEEB_2022-12-25_00-46-15.png
RFSEEB_2022-12-25_00-46-17.png
RFSEEB_2022-12-25_00-46-20.png
RFSEEB_
==Origin==
Shiren the Wanderer review.JPG|Disc front.
==Files==
Archive Contents:
Download File:
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
 
* Project Deluge: Xbox 360 and Wii (December 25, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Shootin' Gallery (PAL prototype)

A prototype of an unreleased European version of Shootin' Gallery for the Atari 2600.
==Origin==
980846914 ShootinGalleryPAL(1).jpg.87586f7e3c99c0a8b136136bfdb857d4.jpg|Cartridge (Front)
1709449187 ShootinGalleryPAL(4).jpg.8c670e147c5cd09eb89aec2905625747.jpg|PCB (Back)
2012266688 ShootinGalleryPAL(3).jpg.11162ba978927eff2fe3ad246798b990.jpg|PCB (Front)
1546594937 ShootinGalleryPAL(2).jpg.5148744e133a96e152edcf719918aad5.jpg|Cartridge (Inside)
Shotest Shogi (Jan 11, 2008 prototype)

A prototype of Shotest Shogi for the Xbox 360.
==Notes==
* Predates the final build by 5 months.
* Original filename: Shotest Shogi (Jan 11 2008).rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Shounen Ninja Sasuke (Jul 26, 1994 prototype)

A prototype of Shounen Ninja Sasuke for the Super Famicom.
==Origin==
Shounen Ninja Sasuke (Japan) (Sample) - PCB Front.jpg|PCB front
Shounen Ninja Sasuke (Japan) (Sample) - PCB Back.jpg|PCB back
==See also==
* Shinseiki Odysselya (Japan) (Sample) | elude visibility
Shovel Knight (Apr 8, 2015 prototype)

A prototype of Shovel Knight for Playstation Vita.
==Notes==
* To work: "install the 3.600.011 PTEL Test Kit firmware PUP under safe mode, re-hack using Henkaku and enso ex or enso dex, and finally install the 0syscall6 plugin".
* Original filename: Shovel Knight (2015-04-08).7z
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Releases!
==See also==
* Original page release on Archive.org
Showdown: Legends of Wrestling (Mar 13, 2004 prototype)

A prototype of Showdown: Legends of Wrestling for the Xbox.
==Notes==
* Built a little over two months before the final PAL release (the first retail release build).
* Preview build.
* Selecting Credits doesn't work.
* Opening FMV has a notice saying it is for storyboarding purposes only
* Loading screen shows placeholder artwork
* XBE information:
** Internal Name: Showdown: Legends of
** Maker ID and Product Number: AC-29
** Executable Name: default.xbe
** Executable checksum (MD5): d95bc195d10397227d485f3453d69fc0
* Miscellaneous Notes:
** Game is emulatable: No (as of September 12, 2021).
** Game contains dongle protection: No.
==Screenshots==
1394410681.png
1394411109.png
1394411116.png
1394411122.png
1394411152.png
1394411240.png
1394411339.png
amarec20210829-003714.png
==Origin==
Xbox - Showdown Legends of Wrestling for preview only.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Sazpaimon for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: Xbox and Dreamcast (September 18, 2021)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Showdown: Legends of Wrestling (May 25, 2004 prototype)

A prototype of Showdown: Legends of Wrestling for the Xbox.
==Notes==
* Built almost one hour after the final PAL build, the first retail build.
* Possible review build.
* XBE information:
** Internal Name: SHOWDOWN: LEGENDS OF
** Maker ID and Product Number: AC-29
** Executable Name: default.xbe
** Executable checksum (MD5): 744e641babb2f2c249faef4b5c119286
* Miscellaneous Notes:
** Game is emulatable: Yes (Xemu) (as of September 12, 2021).
** Game contains dongle protection: No.
==Screenshots==
Xbox - Showdown Legends of Wrestling for review only 5-27-04 (1).png
Xbox - Showdown Legends of Wrestling for review only 5-27-04 (2).png
Xbox - Showdown Legends of Wrestling for review only 5-27-04 (3).png
Xbox - Showdown Legends of Wrestling for review only 5-27-04 (4).png
Xbox - Showdown Legends of Wrestling for review only 5-27-04 (5).png
Xbox - Showdown Legends of Wrestling for review only 5-27-04 (6).png
Xbox - Showdown Legends of Wrestling for review only 5-27-04 (7).png
==Origin==
Xbox - Showdown Legends of Wrestling for review only 5-27-04.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: Xbox and Dreamcast (September 18, 2021)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Shox (Aug 19, 2002 prototype)

A prototype of Shox for the PlayStation 2.
==Notes==
* Movies do not display correctly in PCSX2. Confirmed working on hardware.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Issues (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
ShoxBetaReview_title.png
==Origin==
PS2 - Shox Beta Review Code 9-04-02.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Nex and Zoda-Y13 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Shred Nebula (Jun 23, 2008 prototype)

A prototype of Shred Nebula for the Xbox 360.
==Notes==
* Predates the final build by two days.
* Original filename: Shred Nebula [58410879].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Shred Nebula (May 13, 2008 prototype)

A prototype of Shred Nebula for the Xbox 360.
==Notes==
* Predates the final build by a month.
* Original filename: Shred Nebula (May 13 2008).rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Shrek: Ogres and Dronkeys (Feb 12, 2007 prototype)

An early prototype of Shrek: Ogres and Dronkeys for Nintendo DS.
==Screenshots==
File:ShrekBabies MS4 model view 2.png|Animation Test
File:ShrekBabies MS4 swamphut1.png|SwampHut Activity
File:ShrekBabies MS4 swamphut 2.png|SwampHut Activity
File:ShrekBabies MS3 garden multi 1.png|Garden Multiplayer
File:ShrekBabies MS3 garden multi 2.png|Garden Multiplayer
Shrek: Ogres and Dronkeys (Mar 15, 2007 prototype)

A prototype of Shrek: Ogres and Dronkeys for Nintendo DS.
==Notes==
*Has leftover assets from other WayForward Technologies projects, including Shantae, Xaolin Showdown and Jake Long: American Dragon.
==Screenshots==
Shrek Ogres & Dronkeys (Mar 15, 2007) model viewer.png|Animation Test
Shrek Ogres and Dronkeys (Mar 15, 2007 prototype) playpen.png|Playpen
Shrek (Oct 1, 2001 prototype)

A prototype of Shrek for the Xbox.
==Notes==
* Predates the final US build (the first retail build) by a day.
* Possible review build.
* XBE information:
** Internal Name: Shrek
** Maker ID and Product Number: \xDE\xAD-48879
** Executable Name: default.xbe
** Executable checksum (MD5): 6630293d0ca25901693e1cc38b35b15d
* Miscellaneous Notes:
** Game is emulatable: Yes (Xemu) (as of September 12, 2021).
** Game contains dongle protection: No.
==Screenshots==
Xbox - Shrek (1).png
Xbox - Shrek (2).png
Xbox - Shrek (3).png
Xbox - Shrek (4).png
Xbox - Shrek (5).png
Xbox - Shrek (6).png
==Origin==
Xbox - Shrek.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: Xbox and Dreamcast (September 18, 2021)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Si Balla (Nov 24, 1994 prototype)

A prototype build of Si Balla for the CD-i from 1994-11-24.
==Notes==
* This prototype was labeled "1.01" and "TESTING - PHASE 1".
* This game does not seem to have been released, at least under this title, or the English equivalent Let's Dance.
==Origin==
Si_Balla-1994-11-24-Disc.JPG|Disc front
==See also==
* Original release page on Archive.org
Sid Meier's Civilization II (Dec 1, 1998 prototype)

A late localization prototype of Civilization II for the PlayStation.
==Notes==
* Predates the retail US release by 17 days
* Different title screen. Game allows you to pick a new game and start immediately with a new Civilization, instead of forcing you into a tutorial like the final.
Other differences are not immediately apparent, but there may be more beyond that.
==Screenshots==
Civ 2 PS1 Nov 30 1998 prototype - new game.png|Starting a new game prompt
==Origin==
Civ 2 PS1 Nov 30 1998 prototype - disc cover photo.jpg|Disc cover photo
Civ 2 PS1 Nov 30 1998 prototype - disc photo.jpg|Disc photo
Sid Meier's Pirates! (Dec 6, 2006 prototype)

A prototype/prerelease build of Sid Meier's Pirates! for the PlayStation Portable from 2006-12-06 (about a week before the NTSC release build).
==Notes==
Seems to correspond with the release serial number ULES-00688, but this UMD has the serial ULET-00696.
==Screenshots==
File:Sid_Meiers_Pirates-2006-12-06-Game-01.PNG
File:Sid_Meiers_Pirates-2006-12-06-Game-02.PNG
File:Sid_Meiers_Pirates-2006-12-06-Game-03.PNG
File:Sid_Meiers_Pirates-2006-12-06-Game-04.PNG
File:Sid_Meiers_Pirates-2006-12-06-Game-05.PNG
File:Sid_Meiers_Pirates-2006-12-06-Game-06.PNG
File:Sid_Meiers_Pirates-2006-12-06-Game-07.PNG
File:Sid_Meiers_Pirates-2006-12-06-Game-08.PNG
File:Sid_Meiers_Pirates-2006-12-06-Game-09.PNG
File:Sid_Meiers_Pirates-2006-12-06-Game-10.PNG
==Origin==
Sid_Meiers_Pirates-2006-12-06-Disc-Small.PNG|Disc front
==See also==
* Original release page on Archive.org
Sid Meier's Pirates! (May 23, 2005 prototype)

A prototype of Sid Meier's Pirates! for the Xbox.
==Notes==
* Compiled a little over a month before the final PAL build.
* Does not boot on hardware
* Game utilizes some kind of dongle protection as evidenced by strings in the .xbe. The executable has its last section (the .XTLID section) removed, possibly manually, which causes the game to not boot normally. This is not caused by a sector error, as the sector following the partially filled sector that contains the last few bytes of the main .xbe contains the data for the next file on the disc. At this point, it's not possible to play the prototype unless you substitute the .xbe from one of the retail versions instead.
* XBE information:
** Internal Name: Sid Meier's Pirates!
** Maker ID and Product Number: TT-143
** Executable Name: default.xbe
** Executable checksum (MD5): 390ecfcd5db421a3af83212fb52e9927
* Miscellaneous Notes:
** Game is emulatable: No (as of September 12, 2021).
** Game contains dongle protection: Yes.
==Screenshots==
NoImage.png
==Origin==
Xbox - Pirates!.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Sazpaimon and and ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: Xbox and Dreamcast (September 18, 2021)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Silent Bomber (Dec 21, 1999 prototype)

A prototype of Silent Bomber for the PlayStation.
==Notes==
* Nearly the same as the US retail version, only difference being the name of the executable on the disc.
* No differences noticed in-game.
* Miscellaneous Notes:
** Game is emulatable: (as of April 17, 2021).
** Game contains dongle protection: No.
** Game contains debugging symbols: N/A
** Dump was originally scrambled: No
==Screenshots==
PSX - Silent Bomber US Final-0001.png
==Origin==
PSX - Silent Bomber US Final.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Iniche for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Silent Hill: Downpour (Aug 12, 2011 prototype)

A prototype of Silent Hill: Downpour for the Xbox 360.
==Notes==
* Predates the final build by 6 months.
* Found as part of Silent Hill Downpour - Heavy Rain Fundraiser.
* Original filename: Silent Hill Downpour (Aug 08 2011 13.53.35) [BlaBlaSObota].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Silent Hill: Downpour (Aug 3, 2011 prototype)

A prototype of Silent Hill: Downpour for the Xbox 360.
==Notes==
* Includes an alternative build.
* Predates the final build by 6 months.
* Found as part of Silent Hill Downpour - Heavy Rain Fundraiser.
* Original filename: Silent Hill Downpour (Aug 02 2011 18.30.40) [GamesCon_GER_ver2_XBOX].rar + Silent Hill Downpour (Aug 02 2011 18.30.40) [GamesCon_GER_ver3_XBOX].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Silent Hill: Downpour (Aug 4, 2011 prototype)

A prototype of Silent Hill: Downpour for the Xbox 360.
==Notes==
* Incomplete.
* Includes an alternative Japanese build that's more complete.
* Predates the final build by 6 months.
* Found as part of Silent Hill Downpour - Heavy Rain Fundraiser
* Original filename: Silent Hill Downpour (Aug 02 2011 18.30.40) [GamesCon_GER_ver6_XBOX] [Incomplete].rar + Silent Hill Downpour (Aug 02 2011 18.30.40) [GamesCon_JPN_ver7_XBOX].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Silent Hill: Downpour (Jan 31, 2012 prototype)

A prototype/prerelease build of Silent Hill: Downpour for the PlayStation 3 from 2012-01-31 (about six weeks before the game was released).
==Notes==
* Printed label indicates this is a review build.
==Origin==
Silent_Hill-Downpour-2012-01-31-01-Disc-Small.png|Disc front
==See also==
* Original release page on Archive.org
Silent Hill: Downpour (Jul 11, 2011 prototype)

A prototype of Silent Hill: Downpour for the Xbox 360.
==Notes==
* Predates the final build by 7 months.
* Found as part of Silent Hill Downpour - Heavy Rain Fundraiser.
* Original filename: Silent Hill Downpour (Jul 08 2011 17.06.38) [29.06.2011Prison].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Silent Hill: Downpour (Jul 13, 2011 prototype)

A prototype of Silent Hill: Downpour for the Xbox 360.
==Notes==
* Predates the final build by 7 months.
* Found as part of Silent Hill Downpour - Heavy Rain Fundraiser.
* Original filename: Silent Hill Downpour (Jul 13 2011 09.11.33) [SilentHill_SourceCZH-WK-XP-1022].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Silent Hill: Downpour (Jul 28, 2011 prototype)

A prototype of Silent Hill: Downpour for the Xbox 360.
==Notes==
* Includes an alternative build.
* Predates the final build by 7 months.
* Found as part of Silent Hill Downpour - Heavy Rain Fundraiser.
* Original filename: Silent Hill Downpour (Jul 25 2011 12.50.27) [29.07.2011].rar + Silent Hill Downpour (Jul 25 2011 12.50.27) [Alt].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Silent Hill: Downpour (Jun 12, 2011 prototype)

A prototype of Silent Hill: Downpour for the Xbox 360.
==Notes==
* Predates the final build by 8 months.
* Found as part of Silent Hill Downpour - Heavy Rain Fundraiser.
* Original filename: Silent Hill Downpour (Jun 12 2011 16.03.57) [06.05.2011].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Silent Hill: Downpour (Jun 28, 2011 prototype)

A prototype of Silent Hill: Downpour for the Xbox 360.
==Notes==
* Predates the final build by 8 months.
* Found as part of Silent Hill Downpour - Heavy Rain Fundraiser.
* Original filename: Silent Hill Downpour (Jun 28 2011 21.16.27) [Martin H build].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Silent Hill: Downpour (Jun 3, 2011 09.23 prototype)

A prototype of Silent Hill: Downpour for the Xbox 360.
==Notes==
* Predates the final build by 8 months.
* Found as part of Silent Hill Downpour - Heavy Rain Fundraiser-
* Original filename: Silent Hill Downpour (Jun 03 2011 11.16.18) [X360].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Silent Hill: Downpour (Jun 3, 2011 14.07 prototype)

A prototype of Silent Hill: Downpour for the Xbox 360.
==Notes==
* Predates the final build by 8 months.
* Found as part of Silent Hill Downpour - Heavy Rain Fundraiser.
* Original filename: Silent Hill Downpour (Jun 03 2011 15.20.18) [AlphaBuild].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Silent Hill: Origins (Aug 7, 2006 prototype)

A prototype demo of Silent Hill: Origins canned LA version for the Sony PlayStation Portable.
==Notes==
* Shown in Leipzeg in 2006 before being completely changed by Climax.
* The Asylum scenario loops into the Town scenario, but the Town scenario is a dead end.
* Level transitions and other miscellaneous details are still holdovers from Ghost Rider.
==Screenshots==
File:SHO20060807-Menu.png
File:SHO20060807-GameplayTown1.png
File:SHO20060807-GameplayTown2.png
File:SHO20060807-GameplayAsylim1.png
File:SHO20060807-GameplayAsylim2.png
Silent Hill: Origins (Dec 19, 2007 prototype)

A prototype of Silent Hill: Origins for the Sony PlayStation 2.
==Notes==
* Dump has been modified and an actual build date cannot be determined. A possible date is Dec 19 2007 16:13:58 due to text in the dump itself.
* Original filename: Silent Hill Origins (Preview) [Date unknown needs redumping as not original iso].iso
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
Silent Hill: Origins (May 26, 2006 prototype)

A prototype demo of Silent Hill: Origins canned LA version for the Sony PlayStation Portable.
==Notes==
* Also known as the "Solent" Demo, a vertical slice for the canned Climax LA version of the game.
* The main menu is merely a mockup thats only capable of booting in the demo level.
* Contains a debug menu. Press Select to open menu, left and right to expand menu and up and down to scroll menu. The menu can be closed again by going into the first option and pressing left on the d pad. Many options will not work due to them simply being a holdover from Ghost Rider, the engine on which this game was built on.
* Level transitions and other miscellaneous details are still holdovers from Ghost Rider.
==Screenshots==
File:SHO20060525-MainMenu.png
File:SHO20060525-DebugMenu.png
File:SHO20060525-Gameplay1.png
File:SHO20060525-Gameplay2.png
Silent Hill (Jan 22, 1999 prototype)

A late prototype of Silent Hill for the Sony PlayStation.
==Screenshots==
File:SH1-1999-01-22-In-Game-1.jpg
File:SH1-1999-01-22-In-Game-2.jpg
File:SH1-1999-01-22-In-Game-3.jpg
File:SH1-1999-01-22-In-Game-4.jpg
File:SH1-1999-01-22-In-Game-5.jpg
File:SH1-1999-01-22-In-Game-6.jpg
File:SH1-1999-01-22-In-Game-7.jpg
File:SH1-1999-01-22-In-Game-8.jpg
File:SH1-1999-01-22-In-Game-9.jpg
Silent Hill (Nov 24, 1998 prototype)

A prototype of Silent Hill for the Sony PlayStation.
==Screenshots==
File:Silent_Hill_(Nov_24,_1998_prototype)_3.png
File:Silent_Hill_(Nov_24,_1998_prototype)_4.png
File:Silent_Hill_(Nov_24,_1998_prototype)_1.png
File:Silent_Hill_(Nov_24,_1998_prototype)_2.png
==Notes==
* While the executable is dated November 24, all other files, as well as the disc burn date, are dated a month earlier.
* Sourced from THIA archive.
* Contains a source file which seems to have been used as a reference for file positions.
Silent Hill 2 (Aug 11, 2001 trial demo)

A demo version based on a late prototype of Silent Hill 2 for the Sony PlayStation 2.
==Notes==
This build features a bug that makes inventory overlay stay on screen even after it's closure — press inventory button rapidly upon it's closure fade-in/fade-out (see Video section).
==Screenshots==
File:SH2-2001-08-11-In-Game-1.jpg
File:SH2-2001-08-11-In-Game-2.jpg
File:SH2-2001-08-11-In-Game-3.jpg
File:SH2-2001-08-11-In-Game-4.jpg
File:SH2-2001-08-11-In-Game-5.jpg
File:SH2-2001-08-11-In-Game-6.jpg
File:SH2-2001-08-11-In-Game-7.jpg
File:SH2-2001-08-11-In-Game-8.jpg
File:SH2-2001-08-11-In-Game-9.jpg
File:SH2-2001-08-11-In-Game-10.jpg
==Videos==
<youtube width="320" height="240" align="left">faN_qW-B7-M</youtube>
Silent Hill 2 (Jul 13, 2001 prototype)

A prototype of Silent Hill 2 for the Sony PlayStation 2.
==Notes==
*Game is built with debugging symbols.
*Starts you off at the beginning of the game and ends right before the boss encounter of Pyramid Head in the apartment stairway.
*Various differences from the final release of Silent Hill 2, mostly revolving around changed sounds and subtitles/text. Some differences include: 
**Various typos on signs/letterings.
**Slightly rearranged inventory menu.
**Different "now loading" animations.
**Different camera angles for certain areas.
**The removal of certain lines/audio spoken by James.
**The removal/addition of certain pick-up items.
**Different attack and enemy sounds.
*Exploring the file contents of this disc reveals most, if not all, of the game's data is included in this disc. Meaning, with some modding/hacking, you're likely able to explore beyond the artificial boundary set by this prototype to explore many other early areas of the game.
==Screenshots==
File:Gsdx 20191007223531.png
File:Gsdx 20191007224209.png
File:Gsdx 20191007224858.png
File:Gsdx 20191007225114.png
File:Gsdx 20191007225157.png
File:Gsdx 20191007225327.png
File:Gsdx 20191007225914.png
File:Gsdx 20191007230416.png
File:Gsdx 20191007230801.png
File:Gsdx 20191007231323.png
File:Gsdx 20191007231333.png
File:Gsdx 20191007231634.png
File:Gsdx 20191007232155.png
File:Gsdx 20191007232227.png
File:Gsdx 20191007232240.png
==Videos==
<youtube width="512" height="448">wG7UvEqHzJo</youtube>
==Files==
==Disc contents==
==Origin==
File:Silent hill 2 0.10 disc front.png|Disc front.
==Acknowledgments==
Thank you to Bigmanjapan, Whitney, punnypunypony, Jokie, RetroRomper, and FakeShemp. Their contributions helped for the release of this prototype.
==See also==
Write up on this prototype on Letter From Silent Heaven.