Mew Move Tutor

The Mew Move Tutor (Japanese: Mt. Battle Guy) is a special NPC that appears in . His sole purpose is to teach moves to by asking the player several questions in order to determine a set of available 4 moves.
When speaking to this NPC, no name is displayed in the text box, and he does not refer to himself by any title. He has the appearance of a .
==Overview==
The Move Tutor appears at Mt. Battle if the player has a Mew in their party. Since Mew does not natively appear in XD: Gale of Darkness, it must be traded in from a different Generation III game.
Speaking to the NPC and answering his questions is free. Accepting the proposed moveset costs 5000 Poké Coupons.
The NPC asks a total of 5 questions, and each response the player chooses affects a set of hidden score values. At the end of the sequence, the NPC then proposes a set of 4 moves based on these score values. If this move set is accepted, then the player's Mew will be taught the entire set, overwriting their currently-owned moves.
A pool of 100 moves are available through this tutor - this includes all moves that Mew could learn in Generation III from level up, TMs, HMs, and other Move Tutors, with an additional 6 moves exclusively available through this tutor. However, due to how the move set algorithm works, it is only possible to have one move from the exclusive set at a time.
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==Questions==
When a question is asked, only 2 of the possible responses are offered to the player, even if the question has 3 or more possible responses.
Each response chosen adjusts three values: attack, strategy, and risk. All three values start at 0.
If a response has a range instead of a single number (example: "-1 to 3"), then that response chooses a random integer within that range (example: -1, 0, 1, 2, or 3), with all integers having an equal chance to be selected.
===Question 1===
Question: "What are Pokémon to you?"
Response 	Attack	Strategy	Risk
Collectibles	- 	 	-
Friends 	- 	 	-
Treasures 	- 	 	-
===Question 2===
Question: "How would you like your MEW to be?"
Response 	Attack	Strategy	Risk
A strong MEW	 	- 	-
A kind MEW 	 	- 	-
A weird MEW 	- 	- 	
You decide 	- 	- 	to
===Question 3===
Question: "What kind of TRAINER are you?"
Response 	Attack 	Strategy 	Risk
Strike first to win 	 	- 	-
All-out attack 	 	- 	-
No giving up to the end	- 	 	-
A loss is a win 	(See below)	(See below)	(See below)
Choosing "A loss is a win" has two possible outcomes, each with a 50% chance to occur:
Outcome 	Attack	Strategy	Risk
Outcome A	 	- 	-
Outcome B	- 	to 	-
===Question 4===
This question has multiple versions - the one that gets asked is random.
====Question 4A====
Question: PROF. KRANE or DR. KAMINKO. Which one is greater?
Response 	Attack	Strategy	Risk
DR. KAMINKO	- 	- 	
PROF. KRANE	- 	- 	
====Question 4B====
Question: Where would you rather live, PYRITE TOWN or PHENAC CITY?
Response 	Attack	Strategy	Risk
PYRITE TOWN	- 	- 	
PHENAC CITY	- 	- 	
====Question 4C====
Question: Which one is bad? CIPHER or TEAM SNAGEM?
Response 	Attack	Strategy	Risk
TEAM SNAGEM	- 	- 	
CIPHER 	- 	- 	
===Question 5===
This question has multiple versions - the one that gets asked is random. However, the answer chosen does not affect the move set proposed at the end of the sequence. The move tutor always begins with “ Okay, final question” before asking one of the following below.
====Question 5A====
MIROR B.'s underlings FOLLY or TRUDLY. Who do you like more?
* A: FOLLY
* B: TRUDLY
====Question 5B====
MT. BATTLE's VANDER or PRE GYM's JUSTY. Which one is stronger?
* A: JUSTY
* B: VANDER
====Question 5C====
SNATTLE or GORIGAN. Which is the smart one?
* A: SNATTLE
* B: GORIGAN
====Question 5D====
CIPHER ADMINS ARDOS or ELDES. Which one is cool?
* A: ARDOS
* B: ELDES
====Question 5E====
ROBO GROUDON and ROBO KYOGRE. Which one would you want?
* A: ROBO GROUDON
* B: ROBO KYOGRE
==Move set determination==
===Category===
At the end of the questionnaire, the NPC will select one of 6 categories based on the how the attack, strategy, and risk values compare to each other.
Highestvalue 	Second-highestvalue 	Lowestvalue 	Notes 	Category
Strategy 	Attack & Risk 	Attack & Risk 	- 	Combo
Risk 	Attack & Strategy 	Attack & Strategy 	- 	Risky
Attack 	Strategy & Risk 	Strategy & Risk 	- 	Offensive
Attack 	Strategy 	Risk 	Risk < 1	Reliable
Attack = Risk 	Attack = Risk 	Strategy 	- 	Offensive
Attack = Strategy 	Attack = Strategy 	Risk 	- 	Reliable
Strategy = Risk 	Strategy = Risk 	Attack 	- 	Defensive
Attack = Strategy = Risk	Attack = Strategy = Risk	Attack = Strategy = Risk	- 	Random
===Subcategory===
After choosing a category, the NPC will choose a subcategory.
* If the category chosen was "Combo", then the subcategory chosen will depend on the attack, strategy, and risk values.
* If any other category was chosen, the subcategories are instead chosen by random chance.
Within each subcategory is a set of templates for the 4-move set that the NPC will propose. The NPC will choose one of these templates at random.
Within each template, each move slot of the set has certain rules applied to it:
* A fixed slot can only contain certain moves.
* A flagged slot can only contain moves that have (or don't have) a certain flag.
The following flags are possible:
* SPECIAL - special attacks.
* PHYSICAL - physical attacks.
* CONSISTENT - moves with 100% accuracy and no drawback.
* PUNCH - punching moves.
* NONE - moves with no flags.
Additionally, the following groups describe available moves:
* INCONSISTENT - any move without the CONSISTENT flag (including moves with NONE).
* OFFENSIVE - any move with the PHYSICAL or SPECIAL flags.
* ANY - any move in the pool, regardless of flags.
Note that moves which are exclusive to this tutor can only appear in fixed slots.
====Combo====
* Subcategory 1 (attack is negative)
Template	Move 1 	Move 2	Move 3 	Move 4
1 	(exclusive)	 	OFFENSIVE	OFFENSIVE
2 	 	 	ANY 	ANY
* Subcategory 2 (risk > attack)
Template	Move 1 	Move 2	Move 3 	Move 4
1 	(exclusive)	 	ANY 	ANY
2 	(exclusive)	 	ANY 	ANY
3 	(exclusive)	 	ANY 	ANY
4 	 	 	OFFENSIVE	OFFENSIVE
5 	 	 	OFFENSIVE	OFFENSIVE
* Subcategory 3 (attack > risk)
Template	Move 1	Move 2	Move 3	Move 4
1 	 	 	ANY 	ANY
2 	 	 	ANY 	ANY
3 	 	 	ANY 	ANY
4 	 	 	ANY 	ANY
5 	 	 	ANY 	ANY
6 	 	 	ANY 	ANY
7 	 	 	ANY 	ANY
====Risky====
* subcategory 1 (60% chance)
Template	Move 1 	Move 2	Move 3 	Move 4
1 	(exclusive)	 	INCONSISTENT	INCONSISTENT
2 	(exclusive)	 	INCONSISTENT	INCONSISTENT
3 	(exclusive)	 	INCONSISTENT	INCONSISTENT
4 	(exclusive)	 	INCONSISTENT	INCONSISTENT
5 	(exclusive)	 	INCONSISTENT	INCONSISTENT
* subcategory 2 (40% chance)
Template	Move 1	Move 2	Move 3 	Move 4
1 	 	 	OFFENSIVE	OFFENSIVE
2 	 	 	 	OFFENSIVE
====Reliable====
This category does not have subcategories.
Template	Move 1 	Move 2	Move 3 	Move 4
1 	(exclusive)	 	CONSISTENT	CONSISTENT
2 	(exclusive)	 	CONSISTENT	CONSISTENT
3 	(exclusive)	 	CONSISTENT	CONSISTENT
4 	(exclusive)	 	CONSISTENT	CONSISTENT
====Offensive====
* Subcategory 1 (70%)
Template	Move 1 	Move 2 	Move 3 	Move 4
1 	OFFENSIVE	OFFENSIVE	OFFENSIVE	OFFENSIVE
2 	 	PHYSICAL 	PHYSICAL 	PHYSICAL
3 	 	PHYSICAL 	PHYSICAL 	PHYSICAL
4 	 	SPECIAL 	SPECIAL 	SPECIAL
* Subcategory 2 (30%)
Template	Move 1 	Move 2	Move 3	Move 4
1 	PUNCH 	PUNCH 	PUNCH 	PUNCH
2 	 	 	 	
3 	(exclusive)	 	 	PHYSICAL
====Defensive====
* Subcategory 1 (70%)
Template	Move 1	Move 2	Move 3 	Move 4
1 	 	 	OFFENSIVE	OFFENSIVE
2 	 	 	OFFENSIVE	OFFENSIVE
* Subcategory 2 (30%)
Template	Move 1 	Move 2	Move 3	Move 4
1 	(exclusive)	 	ANY 	ANY
====Random====
This category does not have subcategories.
Template	Move 1	Move 2	Move 3	Move 4
1 	ANY 	ANY 	ANY 	ANY
===Move pool and flags===
Moves for non-fixed slots will be randomly selected from this pool, depending on their flags.
This pool contains all 94 non-exclusive moves that the tutor is able to teach.
Move	Move	Flag(s)	Flag(s) 	Flag(s) 	Flag(s)	Flag(s)		 		 	 	 			 	 	 			 	 		 	 	 	 	 		 	 	 	 		 	 	 	 		 	 	 		 	 	 	 	 		 		 	 			 	 		 		 	 		 		 	 		 		 	 	 			 	 	 	 		 	 	 	 		 	 	 	 		 	 	 		 	 	 		 	 	 	 		 	 	 	 		 	 	 	 	 		 	 	 	 			 	 	 			 	 		 		 	 		 		 	 	 			 	 		 		 	 		 		 	 	 			 	 		 		 	 	 		 	 	 	 		 		 	 	 		 	 	 	 	 	 		 	 		 	 	 	 		 	 	 	 	 	 		 	 		 	 	 	 		 	 	 	 		 	 	 	 		 	 	 	 		 	 	 		 	 	 	 		 	 	 	 		 	 	 	 		 	 	 	 	 		 	 	 	 		 	 	 	 		 	 	 	 	 	 		 	 	 	 			 			 		 			 		 			 	 		 	 	 	 		 	 	 	 			 	 	 	 		 	 	 	 		 	 	 	 	 	 			 	 	 	 	 	 		 	 		 	 	 	 	 			 	 	 			 	 	 	 		 	 	 	 		 	 		 		 	 	 	 		 	 	 	 		 	 		 		 	 	 	 	 	 		 	 		 	 		 		 	 	 	 	 	 		 		 	 	 	 	 		 	 	 			 	 	 	 		 	 	 	 	 	 		 		 	 	 	 			 	 	 	 	 	 		 	 	 	 		 		 	 	 	 	 	 	 		 			 	 	 			 	 		 		 	 	 		 		 	 	 	 	 		 			 	 	 	 	 	 	
Name	Type	SPECIAL	PHYSICAL	CONSISTENT	PUNCH 	NONE 		-		-	-	-			-	-	-			-	-		-	-	-	-	-		-	-	-	-		-	-	-	-		-	-	-		-	-	-	-	-		-		-	-			-	-		-		-	-		-		-	-		-		-	-	-			-	-	-	-		-	-	-	-		-	-	-	-		-	-	-		-	-	-		-	-	-	-		-	-	-	-		-	-	-	-	-		-	-	-	-			-	-	-			-	-		-		-	-		-		-	-	-			-	-		-		-	-		-		-	-	-			-	-		-		-	-	-		-	-	-	-		-		-	-	-		-	-	-	-	-	-		-	-		-	-	-	-		-	-	-	-	-	-		-	-		-	-	-	-		-	-	-	-		-	-	-	-		-	-	-	-		-	-	-		-	-	-	-		-	-	-	-		-	-	-	-		-	-	-	-	-		-	-	-	-		-	-	-	-		-	-	-	-	-	-		-	-	-	-			-			-		-			-		-			-	-		-	-	-	-		-	-	-	-			-	-	-	-		-	-	-	-		-	-	-	-	-	-			-	-	-	-	-	-		-	-		-	-	-	-	-			-	-	-			-	-	-	-		-	-	-	-		-	-		-		-	-	-	-		-	-	-	-		-	-		-		-	-	-	-	-	-		-	-		-	-		-		-	-	-	-	-	-		-		-	-	-	-	-		-	-	-			-	-	-	-		-	-	-	-	-	-		-		-	-	-	-			-	-	-	-	-	-		-	-	-	-		-		-	-	-	-	-	-	-		-			-	-	-			-	-		-		-	-	-		-		-	-	-	-	-		-			-	-	-	-	-	-	
==References==
* SOLVED: Pokemon's Most Obscure and Complicated NPC Got Figured Out - Yuki Hoshikawa, YouTube
* Pokémon XD: Move Tutor Research v1.0.1 - Stars
Category:Game characters