nyuuzyou/wikis huggingface dataset:
Omega Mount

==Notes==
Obtain the Ancient Melody: O, M, E, G, and A.
*Then speak with Boisterous Jackal in Lower Jeuno (H-7).
:*If Jackal does not state that the apparatus in Fei'Yin is active then you must then receive Doctor Status from any Strange Apparatus and return to Jackal.
::*The Doctor Status code will vary based on your character's name see Doctor Status for more information.
*Boisterous Jackal will now mention that the Strange Apparatus in Fei'Yin has started working. 
*Obtain a Metal Chip and an Infinity Core and proceed to the Strange Apparatus in Fei'Yin ().
**The quickest way here, is Home Point #2, and then walk upstairs from the western part of the map.
*Obtain Doctor/Administrator Status on the apparatus.
:*The zone code for Fei'Yin is 23.
*Trade your Chip and Core to the appartus to receive the Omega whistle and your new mount.
Category:Mounts
Omens

== Walkthrough ==
* (Wait one in game day since completing the last quest.)
* Speak to Waoud to begin the quest.
* Raubahn will direct you to find and kill a Flan in the Navukgo Execution Chamber.
** Travel via the Home Point in the part of Mount Zhayolm just outside the chamber or the Mount Zhayolm Unity warps (level 128 or 135) is quickest.
** You do not have to be on Blue Mage to enter or complete this BCNM.
* When in the Navukgo Execution Chamber, examine the Decorative Bronze Gate to start a BC fight. 
**Up to 18 people can enter, but more people will cause more Immortal Flans to spawn.
**Trust Magic CAN be used in this battlefield.
* Return to Aht Urhgan Whitegate and speak to Waoud.
* You will be given a Sealed Immortal envelope
* Deliver the envelope to Lathuya @ Whitegate F-8, on the second floor inside the stall.
* Zone into Wajaom Woodlands from Aht Urhgan Whitegate, then head toward the south and zone into the Aydeewa Subterrane entrance at (K-9). There are no enemies in this small tunnel. Examine the unnamed target by the pond at (H-7) for a cutscene.
* Return to Aht Urhgan Whitegate and speak to Lathuya.
Category:Aht Urhgan Whitegate Quests Category:Aht Urhgan Quests Category:Blue Mage Artifact Quests
Ominous Cloud

Creates a toolbag of Ninjutsu tools or Shuriken in exchange for a Wijnruit. You may make multiple bundles at a time provided you trade the corresponding amount of Wijnruits.
Cost:
Trade him 99 of the following item and one Wijnruit to receive a toolbag:
Ninjutsu 	Ninjutsu
Tool 	Toolbag
Chonofuda 	Toolbag (Cho)
Furusumi 	Toolbag (Furu)
Hiraishin 	Toolbag (Hira)
Jinko 	Toolbag (Jinko)
Jusatsu 	Toolbag (Jusa)
Kabenro 	Toolbag (Kabenro)
Kaginawa 	Toolbag (Kagi)
Kawahori-Ogi 	Toolbag (Kawa)
Kodoku 	Toolbag (Kodo)
Inoshishinofuda	Toolbag (Ino)
Makibishi 	Toolbag (Maki)
Mizu-Deppo 	Toolbag (Mizu)
Mokujin 	Toolbag (Moku)
Ranka 	Toolbag (Ranka)
Ryuno 	Toolbag (Ryuno)
Sairui-Ran 	Toolbag (Sai)
Sanjaku-Tenugui	Toolbag (Sanja)
Shihei 	Toolbag (Shihei)
Shikanofuda 	Toolbag (Shika)
Shinobi-Tabi 	Toolbag (Shino)
Soshi 	Toolbag (Soshi)
Tsurara 	Toolbag (Tsura)
Uchitake 	Toolbag (Uchi)
Shuriken 	Shuriken
Shuriken 	Pouch
Fuma Shuriken 	Fuma Shuriken Pouch
Hachiya Shuriken 	Hachiya Shuriken Pouch
Happo Shuriken 	Happo Shuriken Pouch
Happo Shuriken +1 	Happo Shuriken +1 Pouch
Iga Shuriken 	Iga Shuriken Pouch
Juji Shuriken 	Juji Shuriken Pouch
Koga Shuriken 	Koga Shuriken Pouch
Manji Shuriken 	Manji Shuriken Pouch
Roppo Shuriken 	Roppo Shuriken Pouch
Roppo Shuriken +1 	Roppo Shuriken +1 Pouch
Sasuke Shuriken 	Sasuke Shuriken Pouch
Sasuke Shuriken +1	Sasuke Shuriken Pouch +1
Seki Shuriken 	Seki Shuriken Pouch
Shuriken 	Shuriken Pouch
Suppa Shuriken 	Suppa Shuriken Pouch
Togakushi Shuriken	Togakushi Shuriken Pouch
Category:Pouches
On Sabbatical

== Walkthrough ==
* Speak to Erlene in The Eldieme Necropolis (S) at (J-8) to begin quest. You will be given Ulbrecht's sealed letter.
* Speak to Gentle Tiger in Bastok Markets (S) at (H-6) for a cutscene.
:*You may need to speak to him twice. If he mentions that he has never heard of a bundle of half-inscribed scrolls then you will need to speak to him again.
* Travel to Pashhow Marshlands (S) the NW corner (E-11), and almost into (E-10) to touch the Indescript Markings targetable location for a cutscene. You will obtain Schultz's sealed letter.
** There are level ~80 Virulent Peistes around the Indescript Markings that aggro on sight.
***Either come with Invisible handy and wait until they turn, or defeat them with a high enough leveled job.
* Return to Erlene for your Klimaform Schema.
Category:Crystal War Quests Category:Batallia Downs (S) Quests Category:Scholar Artifact Quests
One Good Deed?

==Walkthrough==
*Speak to Chipmy-Popmy to begin this quest.
*Hop aboard the Manaclipper in Bibiki Bay to Bibiki Bay - Purgonorgo Isle.
*Head to (H-9) to find a ???.
*Examine the ??? to spawn 6 Peerifools.
**These use Dream Flower often.
**They will link with any other Mandragora nearby.
*Once defeated, check the ??? again to receive the Deed to Purgonorgo Isle.
*Return to Chipmy-Popmy.
*Head to Boneyard Gully by going through Attohwa Chasm.
**You can reach Attohwa Chasm from the Maze of Shakhrami. Afterwards you will need to cross the bridge to get to the eastern side of the map. You can go back to the caves at (I-8). If you follow the tunnel, eventually you will reach the surface again at (F-7). The next tunnel entrance is at (F-6), which will take you to Boneyard Gully (you can unlock Attohwa Chasm Home Point right before you leave the Chasm).
*As soon as you zone into Boneyard Gully you will get a cutscene and the Map of the Attohwa Chasm (if you do not already own it).
*Return to Chipmy-Popmy for the 3,200 gil and 2,000 Experience Points.
Category:Windurst Quests
Category:Port Windurst Quests
Category:Map Quests
One Good Turn...

: This quest involves a Japanese Midnight wait.
== Walkthrough == 
* Talk to Chelidoine who is NE of the Coronal Esplanade waypoint to accept the quest.
* He asks for your help with completing Coalition tasks.
* Pioneers' Coalition, Any tips for Colonization Reives?
** Choose: Assist other pioneers.
* Couriers' Coalition, Any tips for supply shipping?
** Choose: Using waypoints is acceptable.
* Inventors' Coalition, Any tips for material procurement?
** Choose: Buy from Auction House or other pioneers.
* Scouts' Coalition, Any tips for ergon locus surveys?
** Choose: Find a good angle of approach
* Peacekeepers' Coalition, Any tips for Lair Reives?
** Choose: assist other pioneers.
* Mummers' Coalition, Any tips for morale boosting?
** Choose: Check what the target wants.
* Wait til JP midnight and return to Chelidoine
Category:Adoulin Quests Category:Eastern Adoulin Quests
One Inch Punch

* June 17, 2014 - Version Update with WS Adjustments (Official Forums)
* December 10, 2014 - Version Update with WS Adjustments (Official Forums)
* October 10, 2019 - Version Update with H2H Changes (Official Forums)
** Page contains Outdated information due to lack of test references after Version Updates
Category:fTP Replicating WS
Onion Rings

== Walkthrough ==
*Zone after completing the previous quest.
*Speak to Kohlo-Lakolo to begin this quest.
** If you already have the Old ring, you'll skip ahead to the final cutscene.
*Head to Castle Oztroja and head to the door at (I-8) on the first map.
*Using the handles in front of the door, intentionally activate the trap door and fall down it.
*Check the Blank Target in this room to receive an Old ring.
*Return to Kohlo-Lakolo who will send you to the "House of the Hero" Windurst Walls (G-3) for your reward.
**If you take too long to return the ring the quest will end when you return to Kohlo-Lakolo and you will not have to go to the "House of the Hero" afterwards. The quest is still considered complete.
* Zone and return to Kohlo-Lakolo to receive your reward.
Category:Windurst Quests Category:Port Windurst Quests
Only nerds use google

*If you don't know the answer just say so.
*WHERE THE HELL IS THE COMMUNITY?!
*Only nerds find answers to the most basic questions.
*I am here to possibly make friends and get to Adoulin, and I am all out of Adoulin right now.
*Public schools don't teach the scientific method well enough. Thoery confirmed.
*Spicy is a loser.
Screenshots
Category: Meme
Only the Best

== Walkthrough ==
*Trade Melyon any of the following to complete this quest.
====Notes:====
*Repeating this quest several times is the easiest way to improve your reputation in Bastok, San d'Oria, Jeuno, Selbina, and Rabao.
*6 stacks of Boyahda Moss should reach Fame level 9, or
*24 stacks of Millioncorn should reach Fame level 9, or
*75 stacks of La Theine Cabbage should reach Fame level 9
Category:Other Quests Category:Selbina Quests
Onychophora

==Listings==
==Abilities==
==Backstory==
Onychophora are ecdysozoan segmented invertebrates and prey upon smaller animals such as insects, which they catch by squirting an adhesive mucus. In appearance they have variously been compared to worms with legs, caterpillars, and slugs.
Inversely, in FFXI does not need to rely on the mucus of it's Slaverous Gale to catch its prey. As it can simply Doomvoid your party out of existence.
Op Credit

Op Credits are necessary to participate in Campaign Ops. One Campaign Op can be done with one Op credit. To receive Op Credits, players must be a member of one of the three factions Republican Legion's Fourth Division, Knights of The Iron Ram, and The Cobras. Op Credits recharge at a rate of 24 Earth hours, or 10 minutes if in possession of "Rhapsody in Mauve". Players can hold one at a time and they can be stored by NPCs up to seven. The timer for accruing Op Credits continues to run even while holding maximum Op Credits while in possession of the Rhapsody in Mauve.
*Hieronymus in Bastok Markets (S) at (E-8) will provide Op Credits to members of Republican Legion's Fourth Division.
*Rasdinice in Southern San d'Oria (S) at (I-9) will provide Op Credits to members of Knights of The Iron Ram.
*Emhi Tchaoryo in Windurst Waters (S) at (H-9) will provide Op Credits to members of The Cobras.
Category:Campaign
Category:Game Terms
Category:Currencies
Opaline Dress Set

(All only)	(All only) 	(All only)	(All only)
Head 	Lilac CorsageDEF:2 	 	
Body 	Opaline DressCannot Equip Handgear DEF:3 CHR+1	 	
Legs 	Opaline HoseDEF:2 	 	
Feet 	Opaline BootsDEF:2 	 	
Category:Armor Set
Open Sesame

== Walkthrough ==
* Speak to Lokpix in Eastern Altepa Desert at (G-7). He will request a Tremorstone in addition to one of the following options:
** Meteorite 
***Dropped by Crawlers in West Sarutabaruta, on Starfall Hillock ().
***Awarded in Colonization Reives in Kamihr Drifts (Requires "Fragmenting" from Quest: Breaking the Ice) ().
***Awarded in Colonization Reives in Outer Ra'Kaznar (Requires "Pulverizing" from Quest: Lerene's Lament) ().
***Gathered in Mog Gardens (Requires Mineral Vein Rank 3).
**Soil Gem
***Crafted from Goldsmithing.
**Soil Geode x12.
* You may find Unity Warp 125 to Quicksand Caves helpful to reach the Cloister of Tremors containing the Tremorstone in the west part of the caves.
* Trade him the items at the same time to receive your reward.
**The Loadstone will allow you to open the weighted doors in Quicksand Caves solo.
Category:Outlands Quests Category:Eastern Altepa Desert Quests
Open the Floodgates

== Walkthrough == 
*Speak with Risen Hackles (G-6) to begin the quest.
*Speak with Yeggha Dolashi, Rala Waterways (M-6) TWICE to ensure you got the proper dialogue about the Peacekeepers' Coalition.
**The fastest way to reach her is to enter at (F-7) from Eastern Adoulin.
*Return to Risen Hackles for your reward.
Category:Adoulin Quests Category:Eastern Adoulin Quests
Operation: Black Pearl

==Enemies==
Level 	Name 	Zone 	Aggro	Link	Drops	Steal	Spawns
Easy Prey 	Crimson Eruca 	Lebros Cavern	Yes 	Yes 	None 	None 	20
Tough 	Jorporbor the Hellraker (DRK)	Lebros Cavern	Yes 	Yes 	None 	None 	1
Even Match	Troll Combatant (MNK) 	Lebros Cavern	Yes 	Yes 	None 	None 	4
Easy Prey 	Vulcanian Bomb 	Lebros Cavern	Yes 	Yes 	None 	None 	20
Easy Prey 	Wamouracampa 	Lebros Cavern	Yes 	Yes 	None 	None 	20
===Notes===
*Except for the Trolls (around 4-5k HP), the monsters in this assault have extremely low HP (~300) and can be killed using AoE weaponskills.
*The Vulcanian Bombs can cast Flare.
*The Troll Combatants are sleepable, and the next wave will not spawn until it is defeated. It is possible to keep one slept and then only have to deal with one wave at a time.
==Walkthrough==
The objective of this assault is to prevent the NPCs Princess Kadjaya and her escort, Whyjham, from taking even a single hit before the Troll NM Jorporbor the Hellraker is defeated.
*If Princess Kadjaya is attacked, the mission automatically fails.
*Two waves of monsters will slowly approach the center from the three tunnels leading from the center area.
**The pattern of monsters is the same for each wave: Wamouracampa x5, followed by Crimson Eruca x5, followed by Vulcanian Bomb x5, followed by Troll Combatant x1.
**At the end of each wave of monsters is a single even-match Troll Combatant. The Troll has higher HP and is more dangerous than the other monsters.
**It is possible for both waves of monsters to approach from the same tunnel.
***Monsters that would normally link with each other will not if they are part of different waves in the same tunnel.
*When a Troll Combatant is killed, all living monsters in its wave will immediately despawn.
**After a Troll is killed, a new wave will immediately spawn.
*The three tunnels leading to the center where Princess Kadjaya stands are guarded by NPCs: Yanshaal, Djahama, and Kudjreel.
**The NPCs guarding the tunnel entrances will warn you of monsters approaching from their respective tunnels.
**If monsters reach the guard, he will be defeated in a single hit, and can no longer warn of approaching monsters in his tunnel.
**The number of remaining guards at the end of the assault affects the amount of AP awarded.
*Jorporbor the Hellraker will remain hidden until several sets of waves of monsters have been defeated.
**Waves of other monsters will continue to approach Princess Kadjaya after Jorporbor the Hellraker has attacked.
The mission is won once Jorporbor the Hellraker is defeated. Any remaining monsters will disappear and the Rune of Release will appear at Princess Kadjaya.
==Drops==
{| border="0" cellspacing="5" cellpadding="4" width="100%"	
{| border="1" cellspacing="3" cellpadding="4" width="100%"	Ancient Lockbox
Hi-Ether Tank 	
Hi-Potion +3 	
Hi-Potion Tank	
Hi-Ether Tank 	
==Related Links==
SL -
Operation: Snake Eyes

==Enemies==
Level	Name 	Zone 	Aggro	Link	Drops	Steal	Spawns
DC 	Qutrub 	Periqia	Yes 	No 	 	None 	5
 	Merrow No 16 	Periqia	Yes 	Yes 	 	None 	
 	Lamia No 14 	Periqia	Yes 	Yes 	 	None 	
 	Lamia No 17 	Periqia	Yes 	Yes 	 	None 	
 	Merrow Shadowdancer	Periqia	Yes 	Yes 	 	None 	5
===Notes===
*Merrow Shadowdancer can be avoided with Invisible (Status).
==Walkthrough==
This assault is composed of several tasks which must all be completed to unlock the Rune of Release.
Task 1: Kill the Qutrub
*Scattered about the start location (I-9) are 5 Qutrub. Defeat these to unlock the doors to the north.
Task 2: Kill Merrow No.16
*In one of the 6 rooms to the north, Merrow No 16 will be fighting general Karazahm. Defeat Merrow No.16 and do not let the general die.
*Merrow No 16 and the general do not show up on wide scan, so you will need to check each room quickly to find them.
Task 3: Kill Lamia No.14
*In (I-6), Lamia No 14 must be defeated to unlock the door to the north.
*Beware of Belly Dance, a sight-based AoE charm. Everyone should face away from the NM when she uses this ability to avoid being charmed.
(Another strategy for #14 is for the entire party to get charmed, #14 then will proceed to take the whole party through the gate and drop you right near general Umarid. You may/may not have to kill #14 depending on how your party uncharms. If you choose to fight her at the general then make sure everyone faces her and keep bio/poison on in case the party gets charmed because she will regen when unclaimed. (She seems to use belly dance a lot less when fought near the general))
Task 4: Kill Lamia No.17
*In (H-6), you will find general Umarid. Upon approaching him, he will attack. Damage him to <50% HP and Lamia No 17 will appear.
*The general has approximately 5300 HP.
**Do not kill the general
**General has less than 4463 HP with single person entry at 119. 1 Subduction did kill them.
*Once Lamia No.17 appears, defeat her to unlock the Rune of Release at (I-5).
==Drops==
{| border="0" cellspacing="5" cellpadding="4" width="100%"	
{| border="1" cellspacing="3" cellpadding="4" width="100%"	Ancient Lockbox
Hi-Potion +3 	
Hi-Potion Tank	
Hi-Reraiser 	
==Related Links==
CS -
Operation Desert Swarm

==Enemies==
==Notes==
*Buffs and TP do not wear upon entry
*The Platoon Scorpions use only the AoE Scorpion specials:
**Wild Rage: Stuns those in the AoE
**Earth Pounder: Binds those in the AoE
*The presumption that the scorpions would wake up and mimic AoE maneuvers is false.
**What instead happens is scorpions that are nearby are given approx ~1000 TP, and if it surpasses their threshold required to TP, they will TP. This gives off the illusion that they are mimicking one another's TP moves.
**Moreover, this behavior in no instance wakes up the scorpion.
*Sometimes after an Earth Pounder you see the message "The platoon scorpion's legs are lodged in the rocks!" which indicates that they are bound.
*Sometimes after a Wild Rage you see the message "The platoon scorpion does not have enough energy to attack!" and it stops attacking for about 10 seconds.
*They cannot be feasibly slept after the 3rd or 4th Sleep. Their Sleep resistance increases drastically when only few of them are left. Bind and Gravity are suggested.
*Lullaby is never resisted, but loses about 4 seconds of duration with each cast. By the 9th cast it wears off immediately.
**The Scorpions can resist a Lullaby by a Bard subjob.
Category:Battlefields Category:KSNM
Operation Teatime

==Walkthrough== 
*Must zone after previous quest in order to start this quest.
*Speak with Iruki-Waraki in Aht Urhgan Whitegate. You'll discover that he is trying to get his Automaton back, and has formed a plan.
*He gives you a shopping list of items needed to help his plan come to fruition. 
**Obtain the required items: Sleeping Potion x1, Chai x1
*Return to Iruki-Waraki and trade him the items for a cutscene. He then asks you to arrange a meeting with the thief in Nashmau. 
*Head to Nashmau, and seek out Dnegan (@H-6 on the second floor).
*Warning: Do NOT select the option "Ask about the Automaton" in this cutscene. Speaking with him will start a cutscene, during which you will be approached by Yafahb.
**You will be given 3 chat options: Ask about the Automaton, Ask about getting around Nashmau, or invite the thief to have tea with you. Do not ask about the Automaton!
**If you do, you will end the cutscene and be forced to wait a game day before resuming. Choose either of the other options.
*The next part of the cutscene takes you to Nashmau Port, and you'll see Iruki's plan in action. He has set-up a tea shop, and as you approach he asks what you would like to drink.
*You are then presented with 3 options. Chai, Coffee or "I'll pass, thanks".
**Choose either drink. Regardless of your drink choice, Iruki will convince the thief to have Chai.
***He will, however, mix up the drinks, leaving you to guess which has the Sleeping Potion inside, and which doesn't.
****The cup with the "Suspicious Vapour" is the correct choice.
*****The thief then falls asleep. Iruki then confronts the Automaton, which runs off into the depths of Caedarva Mire.
*The next part of this quest is long winded and leaves you stuck in a remote area, so bring either a Warp Ring or an Scroll of Instant Warp.
*The final ??? for this quest is located in Caedarva Mire, at (K-5), which is actually part of the Azouph Isle map. However, you will need to travel through Arrapago Reef to reach it.
*Grab yourself a Lamian Fang Key and zone into the reef from (I-6). The key can be acquired from a ??? near a pond a short way from the zone. 
*For the reef you are going to need Silent Oils and Prism Powders, sub Dancer, or etc.
*You'll find yourself at (I-11) on the map when you first zone into Arrapago Reef.
*Apply Sneak (Status) and Invisible (Status), and run around to the Iron Gate at (J-10). Trade the Lamian Fang Key to open it, and head inside.
**From inside, take the north path on this map, and you'll reach (J-8) back on the first map. Open the door located there and go through.
**There is a tunnel entrance at (I-6), not far north from where you are. Head there.
**Travel East through that tunnel, until presented with a fork in the road. Take the southern route. And run that way until you zone out into Caedarva Mire.
*This area has Mosshorn rams and Elder Treants, so take care not to gain unwanted attention. The ??? you seek is located next to a tree a short distance from the zone.
*Enjoy the final cutscene. Once it is complete you will receive your Puppetry Churidars.
Category:Aht Urhgan Whitegate Quests
Category:Puppetmaster Artifact Quests
Opima Saio Set

(WHM, BLM, RDM, BRD, SMN, BLU, PUP, SCH)	(WHM, BLM, RDM, BRD, SMN, BLU, PUP, SCH)
Head 	Opima ChapeauDEF:28 MP+35 INT+7 MND+7CHR+7 Magic Accuracy+4
Body 	Opima SaioDEF:52 MP+55 INT+13 MND+13CHR+13 Magic Accuracy+6
Hands 	Opima CuffsDEF:25 MP+35 Magic Attack+8 Enmity-6
Legs 	Opima TrewsDEF:43 MP+45 INT+9 MND+9CHR+9 Magic Accuracy+6
Feet 	Opima PigachesDEF:19 MP+45"Magic Attack Bonus"+5 Enmity-7
Category:Armor Set
Optic Fiber

{| border="0" width="788px" cellpadding="0" cellspacing="0" valign="top"
|valign="top" width="100%" |
Attachments Enhanced by the Optic Fiber	Attachments Enhanced by the Optic Fiber
 	
, , , 	Increases Attack.
and 	Increases enmity.
and 	Increases Store TP.
, , , 	Increases -PDT%.
 	Increases damage mitigation.
, , , 	Increases Magic Defense Bonus.
 	Decreases enmity.
 	Increases damage mitigation.
, , , 	Increases Evasion.
and 	Increases Haste.
, , , 	Increases Magic Attack Bonus.
, , , 	Increases Accuracy.
, , , 	Increases the regen effect, but not the HP boost.
 	Increases the minimum HP threshold before the automaton will use cure.
and 	Increases Cure Potency
, , , 	Increases the refresh effect, but not the MP boost.
*This list is incomplete and newer and unlisted attachments are enhanced by the Optic Fiber.Overall most attachments are, but not all aspects of attachments are enhanced.
**E.g. Auto-Repair Kits do not gain a larger HP boost, but do gain a higher regen.
Category:Item Category:Automaton Equipment
Orastery Woes

== Walkthrough ==
* You cannot start this quest if you have another Weapon Skill Quest active. You must return to the person that gave said quest and quit it to start another.
* Speaking with Kuroido-Moido will grant you the key item Weapons Training Guide as well as the Club of Trials. You will need to break the latent on the Club of Trials before completing the rest of the quest.
:* Breaking the Latent
 
* Trade the Club of Trials back to Kuroido-Moido. This will give you the key item Map to the Annals of Truth. You will be instructed to travel to Ro'Maeve.
* Take Silent Oil and head to Ro'Maeve.
* Inside Ro'Maeve, follow the northwestern ramp down the stairs and turn immediately north. Fall over the slight ledge of rubble, and go through the door to the northeast. Go to the northwest end of this room and up the stairs at (K-8). Follow the path northwest until you come to a northeast past through a door at (J-8).
** Alternatively if you have the Survival Guide warp or are starting from the Hall of the Gods zone just run down the long stairs to the south east.
* Through the door, follow the long hallway southeast to (M-8). This is where the ??? is to spawn the NM.
* This fight is against Eldhrimnir, a magic pot. Once you kill it, re-examine the ??? to receive the key item Annals of Truth.
* Go back and speak with Kuroido-Moido to receive your reward.
Category:Port Windurst Quests
Category:WSNM
Orb of Batons

== Notes ==
* Required to start the battlefield for Kupo Mission 6An Errand! The Professor's Price.
** Only players with one of the orb key items will get credit for the battlefield.
* Orb of Batons removes blunt damage immunity from the Custom Cardians. 
==Related Links==
* Orb of Swords
* Orb of Cups
* Orb of Coins