Pokémon Mansion (Kanto)

The Pokémon Mansion (Japanese: ポケモン Pokémon Mansion), shortened to Mansion on the Generation I Town Map, is an abandoned mansion located on Cinnabar Island. It is the former home of a researcher of Pokémon, and is implied to be the place where was created.
==In the games==
In Generations , , and , the has to enter the mansion and find the at its basement to access the Cinnabar Island Gym. The abandoned building is full of s and s, looting whatever valuable they can find.
The Pokémon Mansion has four different floors. Doors can be unlocked in the mansion by pressing switches hidden in statues scattered around the building. In Generations I and III, there is a balcony on 3F with two possible points to jump down from, with the eastern one leading back to 2F and the western one leading to 1F and allowing the player to access B1F, while in Generation VII, the western balcony is the only possible way down, and it is utilized by climbing down a ladder instead of jumping. In Generation VII only, there are beds at the basement, which the player can rest in, fully healing their entire party. In Generations I and III, there is an exit at the southeast corner of 1F, which transports the player back to the front door of the mansion, while in Generation VII, it is replaced by a one-way warp panel that serves the same purpose.
Amongst the rubble and wreckage are journal entries written by the scientist who obtained a and cloned it to create . In Generation VII, there are also multiple glass containers likely used during said cloning process at the basement, the largest one of which shows signs of having been beaten on over and over from the inside.
The Pokémon Mansion, along with most other buildings on Cinnabar Island, is destroyed in the eruption of the Cinnabar Island volcano prior to the events of Generations and , and as such, it no longer exists.
==Journal quotes==
A series of journal entries are scattered around the mansion. They appear to have been written by Mr. Fuji and detail the birth of Mewtwo.
==Items==
==Pokémon==
===Generation I===
===Generation III===
===Generation VII===
==Trainers==
===Generation I===
===Generation III===
===Generation VII===
==Gallery==
===Inside design===
Version	1F 	2F 	3F 	B1F
 	 	 	 	
 	 	 	 	
 	 	 	 	
 	 	 	 	
 	 	 	 	
 	 	 	 	
 	 	 	 	
  	 	 	 	 
===Outside design===
===Environments===
==Walking Pokémon quotes==
Walking Pokémon can have reactions unique to Pokémon Mansion.
Games 	Pokémon 	Area 	Quote
 	 	B1F 	"Mewtwo seems to be pondering things"
Can happen automatically	Can happen automatically	Can happen automatically 	Can happen automatically
 	 	B1FNear the cloning machine	"Mewtwo is staring ahead at the large machine...""Mewtwo is staring quietly at the large machine..."
==In animation==
===Pokémon Origins===
 was seen visiting the Pokémon Mansion in File 3: Giovanni. The mansion used to be full of different kinds of Pokémon, but was now just an old, abandoned house. While exploring the mansion, Red found a journal describing the discovery of .
The Pokémon Mansion was also referenced in File 4: Charizard, where Red recalled reading the entries in the journal, leading to him identifying the Pokémon had recently fought against and lost to as , possibly created in the very same mansion Red visited and found the journal from.
==In the manga==
===Pokémon Adventures===
========
In Pokémon Adventures, instead of being burned-down and deserted, the Pokémon Mansion appears to be well-kept and habitable. It made a brief appearance in Holy Moltres, where multiple s were seen raiding the building, searching for clues of Blaine's whereabouts in order to find and punish him for leaving Team Rocket.
==Trivia==
* Some of the wild Pokémon found here in Generation I were moved to One Island in Generation III, such as and . In Generation VII, due to the Sevii Islands being inaccessible, Magmar is available in here once again.
* In Generation VII, a cloning laboratory is added to the west side of the basement. If the player brings a or along as the walking Pokémon to the laboratory, it will stop next to the largest glass container and stare quietly at it.
** Additionally, the room just south of the large glass container holds four smaller cloning tanks, possibly alluding to 's companions from The Uncut Story of Mewtwo's Origin.
*The immersive illustration of Mewtwo ex (Genetic Apex 129) shows breaking out of captivity from a laboratory bearing a strong resemblance to the mansion basement depicted in . can briefly be seen in the glass of the broken enclosure.
* In Generation I, it is possible to get stuck on 3F. This happens if the stands on the east side of the table in the southwestern room and the with a then challenges them to a battle. After the battle, the player will be stuck in a corner, the Burglar blocking the way. If the player saves after this and doesn't have an Escape Rope or a Pokémon with , the only way to escape is to black out by fighting wild Pokémon. The layout was changed in FireRed and LeafGreen, and it is no longer possible to get trapped.
==In other languages==
==Related articles==
Category:Kanto locations
Category:Red, Blue and Yellow locations
Category:FireRed and LeafGreen locations
Category:Let's Go, Pikachu! and Let's Go, Eevee! locations
Category:Abandoned buildings
Category:Mansions
de:Pokémon-Villa
es:Mansión Pokémon (Kanto)
fr:Manoir Pokémon (Kanto)
it:Villa Pokémon (Kanto)
ja:ポケモンやしき (カントー地方)
zh:宝可梦屋