Reflection

:"Reflect" redirects here. For the tournament, see Tournament:Reflect.
Reflection is a phenomenon wherein one fighter gains control of an opponent's projectile and uses it as their own attack. Most but not all projectiles reverse direction upon being reflected, sending them back to their original users.
==Properties==
To be reflected, a projectile must come into contact with an attack or object that reflects, such as the aptly-named Reflector, Ness's forward smash, or a character wearing a Franklin Badge. Most reflectors increase the damage done by projectiles, as well as the speed at which they travel back, and can also change their remaining active period (lifespan) to further adjust how much effective distance they can cover. Reflected projectiles also change ownership from the original user to the reflector, damaging the original user if they are hit. Projectiles can be reflected in any direction, and can be reflected multiple times to multiplicatively increase the damage dealt. A projectile can theoretically be reflected an infinite amount of times as long as it is active and will change ownership every time, though most reflecting attacks can only reflect projectiles up to a certain damage threshold before some kind of counter-measure activates.
In Super Smash Bros. and Super Smash Bros. Melee, if a projectile is too strong for a reflector, the reflector breaks as if it was a shield and stuns the user. From Super Smash Bros. Brawl onward, the projectile simply ignores the reflector and hits the user. In the case of Ness's or Lucas's forward smash, should the overpowered projectile collide with the move's hitbox without striking the user, they undergo a proportionally-substantial amount of lag due to being outprioritized.
Reflectors are generally very useful moves, as they help prevent projectile camping and spamming. As such, characters with reliable reflectors tend to have better matchups against characters that rely upon projectiles, such as Samus, than those who lack a reliable reflector.
In addition to the above, and are able to grab projectiles and items and store them for later use via their neutral special move, Pocket. While not strictly a reflector, retrieved projectiles have their damage increased by 1.9×, much like the damage multipliers used by reflectors.
In Super Smash Bros. 4 and Super Smash Bros. Ultimate, projectiles can only be reflected up to 7 times before disappearing. Additionally, in Ultimate, a visual indicator in the form of a flashing blue hexagon (akin to Fox's ) is displayed when a projectile is reflected.
In Spirit Battles, damage dealt by reflected projectiles is increased by the "Reflect-Damage Buffed" rule, often accompanied by the "All fighters' reflected projectiles have increased power" condition.
==List of reflectors==
Reflectors only available as custom moves are in italics.
User 	Move 	Damage multiplier 	Speed multiplier	Lifespan multiplier	Max damage reflectable
All characters 	Powershield Does not change the ownership of Poké Balls. 	0.5 	1 	1 	—
All characters 	Perfect Shield Reflect Available as a Skill in World of Light; can only reflect projectiles up to 3 times. 	1.2 	1.5 	2 	—
Bayonetta 	Witch Time Does not reverse projectile direction.Does not trigger reflection effect.The original owner can still control the projectile if acceptable.	1 	1 	1 	—
Dark Pit 	Electroshock ArmDoes not change the ownership of certain projectiles reflected. 	1 	1 	1 	50
Dark Pit 	Electrocut Arm 	1 	1 	 	50
Dark Pit 	Quickshock Arm 	1.3 	1 	 	50
Dark Pit 	Guardian Orbitars 	1.5 	1.7 	0.7 	50
Dark Pit 	Amplifying Orbitars 	2 	2 	 	50
Dr. Mario 	Super Sheet 	1.5 , 1.6 	1 	0.75 	50
Dr. Mario 	Breezy Sheet 	1.5 	1 	 	50
Falco 	Reflector 	1.5 , 1.2 	1 , 1.3 	0.8 	50
Falco 	Accele-Reflector 	1 	2.1 	 	50
Falco 	Reflector VoidOnly reflects physical projectiles. Absorbs energy-based projectiles. 	0.7 	0.6 	 	999
Fox 	Reflector 	1.5 (JP), 1.8 (USA), 1.5 , 1.4	1 , 1.4 	1 	50
Fox 	Big Reflector 	1.2 	1 	 	50
Fox 	Amplifying Reflector 	2.1 	1.8 	 	50
 	BounceSelected randomly through Command Selection. 	1.5 	1.4 	1.1 	50
 	MakarakarnOnly available while Arsene is active. 	1.6 	1.9 	0.7 	50
 	Left Splits Kick 	2.4 	1.8 	0.8 	80
 	Inhale 	1.5 	1.6 	 	—
 	Gut Check 	1.5 	2 	1 	50
Lucas 	Forward smash 	1.5 	1.5 	0.7 	50
Mario 	Cape 	1.5 	1 	0.75 	50
Mario 	Gust Cape 	1.5 	1 	 	50
 	Skull Barrier 	1.2 	1.2 	 	25
Mewtwo 	ConfusionIn Melee, simply reverses projectiles without changing their owner. 	1.4 	1.2 	1.25 	50
Mii Gunner 	Echo Reflector 	1.4 , 1.5 	1.1 , 1.9 	1 	50
Mii Swordfighter	Reversal Slash 	1.5 , 1.8 	1 , 1.5 	0.75 , 1 	50
 	Up smash 	1.8 	2.4 	0.8 	80
 	Oil Panic 	1 	0.8 	0.8 	50
Ness 	Forward smash 	1.5 (JP), 1.8 (US), 1.5 , 2 	1 , 1.5 , 2.5 	 	— , 50 , 80
Palutena 	Reflect Barrier 	1.17 , 1.4 	1.25 	1 	50
Pit 	Angel Ring 	1.5 	1 	 	50
Pit 	Mirror Shield 	1.5 	1.7 	 	50
Pit 	Upperdash Arm 	1 	1 	1 	50
Pit 	Interception Arm 	1 	1 	 	50
Pit 	Quickdash Arm 	1.3 	1 	 	50
Pit 	Guardian Orbitars 	1.5 	1.7 	0.7 	50
Pit 	Amplifying Orbitars 	2 	2 	 	50
R.O.B. 	Arm Rotor 	1.5 	1 , 1.3 	1 	50
R.O.B. 	Reflector Arm 	1.8 	1.5 	 	50
R.O.B. 	Backward Arm Rotor 	1.5 	1.3 	 	50
 	Counterattack 	1.4 	 	 	80
Wolf 	Reflector 	1.3 , 1.5 	1.8 	0.5 	50
Zelda 	Nayru's Love 	1.5 , 1.2 , 1.25 	1 , 1.2 , 1.4 	0.75 	50
Zelda 	Nayru's Rejection 	1.25 	1.2 	 	50
Home-Run Bat 	Forward smash 	2 	2.5 	0.5 	80
Franklin Badge 	Franklin Badge 	1.3 	1.3 	0.5 	50
Gardevoir 	Gardevoir 	1.3 	1.3 	 	100
Ghirahim 	Ghirahim 	1 	1.3 	 	30
Color TV-Game 15	Color TV-Game 15 	1.1 	? 	? 	?
Gray Fox 	Gray Fox 	1 	1 	 	100
Shovel Knight 	Shovel Knight 	1.2 	1 	1.15 	?
==List of reflectable attacks==
These attacks can also be blocked by the passive shields worn by Link (from Melee onward), Young Link, Toon Link, and Hero.
===By characters===
Character 	Move
Banjo & Kazooie 	Egg Firing / Breegull Blaster, the pad of Shock Spring Jump, Rear Egg
Bayonetta 	Bullet Climax
Bowser (Giga Bowser)	Fire Breath
Bowser Jr. 	Clown Cannon, Mechakoopa both when walking and when thrown as an item
Byleth 	FailnaughtWhen fully charged, cannot be pocketed or inhaled, Sword of the CreatorDoes not change trajectory nor damages the user when reflected, instead act as if they were shielded.
Charizard 	Flamethrower, Rock Smash fragments, Flare Blitz explosion
Cloud 	Blade Beam both normally and in Limit Break
Corrin 	Dragon Fang Shot's projectile
Daisy 	Toad's spores, Vegetables when thrown
Dark Samus 	Charge Shot, Missile,
Dark Pit 	Silver Bow
Diddy Kong 	Peanut Popgun, stray barrels from Rocketbarrel Boost, Banana Peel whether stationary or thrown
Dr. Mario 	Megavitamin
Duck Hunt 	Trick Shot can, Clay Shooting clay pigeon, Wild Gunman gunfire
Falco 	Blaster shots from up throw, back throw, and down throw; , ReflectorDoes not change trajectory when reflected. ( only)
Fox 	Blaster shots from up throw, back throw, and down throw;
Greninja 	Water Shuriken, Hydro Pump
Hero 	Frizz/Frizzle/Kafrizz, Kazap (first half), Woosh/Swoosh/Kaswoosh, Kaboom, Bang, Sizzle, Sizz, Snooze, Whack, Thwack
Ice Climbers 	Ice Shot, Blizzard
Inkling 	Splattershot, Splat Bomb
Isabelle 	Dash attack, forward aerial, back aerial, Fishing Rod, Lloid Trap
Ivysaur 	Bullet Seed, Razor Leaf
Joker 	Eiha, Eigaon, Grappling Hook
Kazuya 	Devil Blaster, beam shot from up throw
Ken 	Hadoken
King Dedede 	Waddle Dees, Waddle Doos, and Gordos thrown by Waddle Dee TossWhen reflected, Waddle Dees and Waddle Doos will not switch ownership. ( only), Waddle Doo's beam attack ( only), Gordo Throw ( onwards), Super Dedede Jump landing stars
King K. Rool 	Blunderbuss (Cannonball), Crownerang
Kirby 	All reflectable attacks he can copy, Final Cutter projectile
Link 	Forward smash sword beam ( only), Hero's Bow (before ), Bow and Arrows whether fired or thrown as items ( only), Boomerang ( only), Gale Boomerang ( only), (before ), Remote Bomb ( only)
Lucario 	Aura Sphere when launched, Force Palm blast
Lucas 	PK Freeze, PK Fire, PK Thunder
Luigi 	Fireball
Mario 	Fireball, F.L.U.D.D. ( onwards)
Mega Man 	Neutral attack, forward tilt, forward smash, neutral aerial, up aerial, down aerial, Metal Blade, Crash Bomber, Leaf Shield once thrown
Mewtwo 	Forward throw shots, Shadow Ball, Disable
Mii Brawler 	Shot Put
Mii Gunner 	Forward aerial, Charge Blast, Laser Blaze, Grenade Launch, Flame Pillar, Stealth Burst at the moment of detonation, Lunar Launch, Bomb Drop
Mii Swordfighter 	Gale Strike, Shuriken of Light, Chakram
Mr. Game & Watch 	Forward aerial ( only), up aerial ( only), Chef
Mythra 	Ray of Punishment / Chroma Dust
Ness 	PK Flash, PK Fire, PK Thunder
Olimar 	Forward smash ( onwards), Up smash ( onwards), Down smash ( onwards), Pikmin Throw
Pac-Man 	All Bonus Fruit projectiles, Fire Hydrant while falling, Fire Hydrant water blasts
Palutena 	Autoreticle, Explosive Flame
Peach 	Toad's spores, Vegetables when thrown
Pichu 	Thunder Jolt,
Pikachu 	Thunder Jolt, ( onwards)
Piranha Plant 	Ptooie, Poison Breath
Pit 	Palutena Bow
Pyra 	Blazing End
R.O.B. 	Robo Beam, Gyro both when launched and when thrown
Richter 	Axe, Cross, Holy Water
Ridley 	Plasma Breath
Robin 	All projectiles, Arcfire, Elwind, Levin Sword and all Tomes once expired and thrown as items
Rosalina 	Luma Shot, Star Bits ( only)
Ryu 	Hadoken
Samus 	Charge Shot, Missile,
Sephiroth 	Flare / Megaflare / Gigaflare, Shadow Flare, Scintilla
Sheik 	Needle Storm, Burst Grenade ( onwards)
Simon 	Axe, Cross, Holy Water
Snake 	Up smash bomb, Hand Grenade, Remote Missile, Cardboard box
Sonic 	The falling spring from aerial Spring Jump
Sora 	All 3 moves of Magic
Squirtle 	Water GunIn Brawl, Water Gun is only reflectible when at least partially charged.
Steve 	Down smash, Down aerial, Minecart, TNT, Down throw, Down tilt
Terry 	Power Wave
Toon Link 	Hero's Bow, Boomerang,
Villager 	Dash attack, forward smash, up smash firework explosion, forward aerial, back aerial, Lloid Rocket; Timber water, falling tree, and wood chip
Wario 	Wario Bike when thrown, Wario Bike tires ( only)
Wii Fit Trainer 	Sun Salutation, Header ball
Wolf 	projectile
Yoshi 	Egg Throw, Yoshi Bomb landing stars
Young Link 	Fire Bow, Boomerang,
Zelda 	Din's Fire at the moment of detonation, Phantom Slash
Zero Suit Samus 	Paralyzer, thrown Power Suit Pieces ( only)
===By items===
*All throwable items except for the Spiny Shell
*All projectiles from battering and shooting items (such as the Ray Gun's shots or the Star Rod's stars)
*Bob-ombs and Bombchus while moving along the ground
*Rolling Crates in motion
*Soccer Balls when launched
*Bumpers (Smash 64 only) and Uniras when set
*All explosions from Smash 4 onward, such as from a Blast Box or Motion-Sensor Bomb
*Players who have transformed into a during flight
====By Poké Ball Pokémon====
Pokémon 	Move
Blastoise	Hydro Pump
Bonsly 	Tackle when thrown as an item
Charizard	Flamethrower
Chespin 	Seed Bomb
Chikorita	Razor Leaf
Clefairy 	Some copied attacks with Metronome
Cyndaquil	Flamethrower
Darkrai 	Dark Void balls
Ditto 	Any reflectible moves it copies
Fennekin 	Incinerate
Genesect 	Techno Blast
Kyogre 	Hydro Pump
Marill 	Tackle
Meloetta 	Echoed Voice
Meowth 	Pay Day
Oshawott 	Surf
Piplup 	Surf
Snivy 	Razor Leaf
Starmie 	Swift
Staryu 	Swift
Tapu Koko	Electroweb beams
Vulpix 	Incinerate, Blizzard
====By Assist Trophies====
Assist Trophy 	Move
Chef Kawasaki 	Plates
Color TV-Game 15 	Pong ball
Dark Samus 	Homing shots
Dr. Wily 	Projectiles
Elec Man 	Thunder Beam
Excitebikes 	Collision
Ghirahim 	Knives
Guile 	Sonic Boom
Hammer Bros. 	Hammers
Infantry and Tanks	Shots
Jeff 	Multi-Bottle Rockets
Knuckle Joe 	Smash Punch
Krystal 	Ice Blast
Mother Brain 	Rinkas
Phosphora 	All attacks
Rathalos 	Fireballs
Ray Mk III 	Lasers
Saki Amamiya 	Shots
Sheriff 	Shots ( only)
Shovel Knight 	Dirt
Starman 	PK Beam, PK Beam γ
Sukapon 	Tondeker
Takamaru 	Thrown Knives
 	Genmu Zero
===By stage hazards===
Stage 	Hazard
Corneria 	Shots fired from Arwings, Wolfens, and the Great Fox
Green Greens	Apples
Mario Bros. 	Shellcreepers and Sidesteppers
Sector Z 	Shots fired from Arwings
Venom 	Shots fired from Arwings and Wolfens
Wily Castle 	Yellow Devil's energy blasts
===By enemies and bosses===
Enemy/Boss 	Move
Armank 	Energy shot
Autolance 	Launched lance
Bombed 	Thrown head
Boom Primid 	Thrown boomerang
Bullet Bill 	Collision
Crazy Hand 	BombsOnly the bombs themselves, not their explosions, can be reflected.
Duon 	Scattershot, missiles
Fire Primid 	Fireball
Galeem 	Tri-Eye Attack
Gamyga 	Lasers
Hammer Bro. 	Hammers
Master Edges 	Sword projectiles
Master Hand 	Finger bullets, fireball rain ( only)
Meta Ridley 	Small and medium fireballs
Poppant 	Tossed gifts
Puppit 	Lasers
Rayquaza 	Energy ball
R.O.B. Blaster 	Lasers
R.O.B. Launcher	Missiles
Roturret 	Bullets
Scope Primid 	Shots
Spaak 	Electric ball, lightning bolt
==Gallery==
Peach Powershield Laser.gif|Power shields being used as a reflector in Melee. 
Melee ReflectionConfuse.gif| being stunned after his reflector breaks in Melee.
Confusionowner.gif|Although 's Confusion reflects projectiles, the projectiles are still owned by the thrower.
Dark Pit Down B SSBU.gif|Guardian Orbitars in Ultimate.
King K Rool Down B 2 SSBU.gif|Gut Check in Ultimate.
Joker Down B 3 SSBU.gif|Makarakarn in Ultimate.
==Trivia==
*Of all reflections in the Smash series:
**Left Splits Kick has the highest damage multiplier at 2.4x
**Ness' forward smash and home run bat are tied for highest speed multiplier at 2.5x
*Since Zelda's Nayru's Love and King Dedede's in Ultimate are neutral special moves that can reflect projectiles, they can also be used by Kirby via his Copy Ability.
*Pit is the only character to have different reflectors between games.
*Prior to version 1.0.8 of Smash 4, all but the final hit of Zoroark's Fury Swipes could be reflected. By wearing a Franklin Badge, a character trapped by Zoroark would only take damage from the final hit of the attack.
*Ness, Lucas, Min Min, and Kazuya are the only fighters whose reflection moves are not special moves. Out of these, Ness' is the only one to be present in all Smash games.
*Hero has the most reflectable attacks out of any playable fighter in the entire series, with a total of 14.
*If the Shadow Assist Trophy freezes a character performing a reflection attack, the reflection hitbox will remain active until being unfrozen and trigger if hit. This causes a side effect of some attacks being able to reflect much longer than intended.
*Min Min is the only character to have a reflector but not a reflectable projectile.
==See also==
*Absorption
Category:Game physics