Marth (PM)

Marth is a playable character in the Brawl mod Project M. He was remade to be nearly identical to his Melee counterpart in terms of attack hitboxes and animations. 
Marth ranks 17th out of 41 on the official tier list, at the top of the B tier. This is a far drop from his top-tier placements in Melee and Brawl, where he ranked 2nd out of 26 and 5th out of 38, respectively. In the Project+ official , his position is slightly improved, ranking 11th at the top of the A tier.
==Attributes==
Marth has been mostly reverted to his Melee iteration, with a few buffs, such as a slightly improved recovery, a more reliable hitbox on his up smash, and less lag on his down aerial. He retains his strengths from Melee, such as his disjointed range, fantastic spacing tools, and great edgeguarding capabilities. However, he still must contend with the same weaknesses, such as his poor horizontal recovery, difficulty landing safely, and lack of a projectile or lingering hitboxes.
Compared to Melee, however, Marth is less effective in the metagame due to the large amount of buffs other characters have received to counter the effectiveness of his tools. The tournament legal stagelist also works against him; while Marth only had some degree of disadvantage in Melee on , Project M introduces similarly large stages such as Delfino Secret that Marth struggles to KO on, while relegating one of his previously best stages, Final Destination, as a counterpick in most rulesets.
Unlike some other high-tier Melee characters, like , Marth overall remains fairly viable in Project M, and is a strong pick for competitive play.
==Changes from Melee to PM==
Marth was slightly buffed from Melee to Project M, receiving a few additional tweaks and fixes to some of his moves to make them more reliable. 
His up smash was notably improved, with the tipper hitbox now properly covering the entire tip of the sword, and now having the ability to DACUS. His down aerial had its landing lag reduced, allowing it to be used more effectively as an out of shield option and combo starter.
Marth's already potent grab game has also seen subtle improvements. His already impressive grab range was increased slightly (although his dash grab range was reduced), and his forward throw notably benefits from grabs no longer negating horizontal momentum, thanks to his low traction. His back and down throws also saw direct improvements, with the former having less ending lag, and the latter sending opponents at a better angle for followups.
His special moves also saw improvements. Dancing Blade's hits connect better overall due to the changes to stale-move negation and knockback stacking, Dolphin Slash is now able to grab ledges when facing away and can control its angle with the C-Stick like Brawl, and Counter has improved coverage. Shield Breaker, Dancing Blade, and Counter, also all retain their ability to be B-reversed/wavebounced from Brawl. 
Overall, however, aside from changes regarding mechanics and angle alterations, most of which benefit him, Marth remains relatively unchanged compared to the other top-tier characters in Melee, with the few nerfs he received being largely negligible.
===Aesthetics===
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===Attributes===
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===Ground Attacks===
*Neutral attack:
**
*Dash attack:
**
**
*Up smash:
**
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*Down smash:
** 
===Aerial Attacks===
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**
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*Neutral aerial:
**
*Forward aerial:
**
*Back aerial:
**
*Up aerial:
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*Down aerial:
**
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===Throws and other attacks===
*Grabs:
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*Back throw:
**
*Down throw:
**
*Edge attack:
**
***
***
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===Special Moves===
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*Shield Breaker:
**
*Dancing Blade:
**Hit 3:
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**Hit 4:
***
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*Dolphin Slash:
**
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*Counter:
*
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==Revisions==
v2.5b
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v2.6b
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v3.6
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v3.6b
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==Changes from PM to P+==
Marth received small buffs and fixes in the transition to Project+, although his down aerial and back throw received slightly more landing and ending lag respectively, albeit both still less than in Melee.
Overall, Marth is the least changed character between Project M and Project+, and still remains a viable character in competitive play.
 
===Attributes===
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===Ground Attacks===
*Down tilt:
**
*Forward smash:
**
===Aerial Attacks===
*Down aerial:
**
===Throws and other attacks===
*Back throw:
**
*Down Throw:
**
===Special Moves===
*Shield Breaker:
**
*Dancing Blade:
**
*Counter:
**
==Moveset==
Up to date as of version 3.6.
For simplicity, if, for example, Marth's blade does 4% damage while the tip does 6%, and the attack has no other hitboxes, it is written as 4%/6%.
 	 	Name 	Damage 	Description
Neutral attack 	Neutral attack 	 	4%/6% 	Marth slashes Falchion twice in front of himself. Both hits can combo into themselves at low percent's.
Neutral attack 	Neutral attack 	 	4%/6% 	Marth slashes Falchion twice in front of himself. Both hits can combo into themselves at low percent's.
Forward tilt 	Forward tilt 	 	9%/13% 	A fast upwards swipe with Falchion while leaning forward. Has a hitboxes that can launches the enemy both vertically and horizontally. Has decent knockback when tipped.
Up tilt 	Up tilt 	 	Clean: 8% (body), 9% (arm & blade), 12% (tip)Late: 9% (body), 10% (blade), 13% (tip)	Swings Falchion in a large arc above his head, with a large hitbox that can hit enemies behind him. Can be used to juggle and can be followed up by a forward smash, an up smash, a neutral air, or an up air. It can also set up aerial combos. This move KOs reliably at 135% and above when tipped on lightweights and 150% and above on heavyweights.
Down tilt 	Down tilt 	 	8% (body), 9% (blade), 10% (tip) 	A quick crouching Falchion poke. It is very useful for edgeguarding, and it can safely be used to interrupt approaches or follow-ups. It can combo into a grab or dash attack below 100%.
Dash attack 	Dash attack 	 	9% (body), 11% (blade), 12% (tip) 	Marth performs a quick upward sweeping diagonal slash with medium lag, high range, and relatively high damage. Sends opponents above him when tipped and behind him when not tipped.
Forward smash 	Forward smash 	Dragon Killer 	/ 	Rotates body counter-clockwise with a strong arc-like one-handed swing from his head to the ground. Very fast start-up, good horizontal and vertical reach, but has noticeable ending lag. The tip can KO at closer distances to the blast lines as early as 75% on lightweights and 90% on heavyweights due its very high base knockback.
Up smash 	Up smash 	Justice Sword 	(sides), (blade), (tip) 	A quick, direct upward thrust. The move has very weak sourspots next to Marth if used on the ground, so it is not a reliable KO move on grounded enemies next to Marth, but it can act as a surprise KO option on enemies directly above him in the air or on platforms. KOs as early as 80% on lightweights and 105% on heavyweights at the tip of the sword.
Down smash 	Down smash 	 	/ (both hits) 	Marth sweeps his sword on the ground toward the front outward then toward the back inward. If tipped, it sends opponents upward with high vertical knockback, KOing as early as 100% on heavyweights and even earlier on lightweights if used near the edge. If hit at the base, it sends opponents with low horizontal knockback, which doesn't KO reliably until 150% on lightweights 220% on heavyweights. It is generally not a safe option to use in some situations, as the attack has a fair amount of ending lag and takes longer to fully execute than his other smash attacks.
Neutral aerial 	Neutral aerial 	 	4% (hit 1), 10% (hit 2) 	Two horizontal slashes around himself; via in inward slash followed into a full 360° outward spin. Both hits connect easily and can follow up into each other, with the second hit having decent knockback.
Forward aerial 	Forward aerial 	 	9% (body), 10% (blade), 13% (tip) 	Does a quick downwards slash forward. It has fairly low knockback when not tipped, but it is very fast in both start-up and ending lag and many characters can't punish it when spaced properly. Can easily be done twice in a short hop and is useful for edgeguarding as a wall-of-pain. However, it can be risky at times to use randomly during neutral. This move is one of the first parts of the Ken Combo.
Back aerial 	Back aerial 	About Face 	9% (body), 10% (blade), 13% (tip) 	Slashes his sword from bottom to top behind him in an inward swipe. This move has the interesting property of turning Marth around when used successfully while airborne.
Up aerial 	Up aerial 	 	9% (body), 10% (blade), 13% (tip) 	A forward to back upward sword slash in a delayed somersault. It has low knockback, tipped or not, but can be used to juggle opponents when combined with forward smash, up tilt, and other aerials.
Down aerial 	Down aerial 	 	9% (body), 10% (blade), 13% (tip) 	A forward to back downward outward sword slash. Has very low start-up. When tipped, it is a spike that deals high knockback. Vertical spacing (using a footstool to setup the move) is a good method of sweetspotting the attack. It is also a risky edgeguarding move, as it has very high ending and landing lag. This move is usually the finisher to the famous Ken Combo.
Grab 	Grab 	 	— 	
Pummel 	Pummel 	 	3% 	Knees opponent.
Forward throw 	Forward throw 	 	4% 	Grabs and pushes the enemy forward, tripping with his leg. Great for tech-chasing and can chain throw heavy/fast falling characters at 0% for up to usually around four throws and sets up a guaranteed forward smash at low percents on most characters, on some characters it can hit with the tipper for more damage.
Back throw 	Back throw 	 	4% 	Pulls and throws the enemy while simultaneously extending his leg. Similar to his down throw.
Up throw 	Up throw 	 	4% 	Powerful upward throw with one arm. Can chain throw fast fallers at low percentages or can be followed up with an up tilt.
Down throw 	Down throw 	 	5% 	Hooks his arm and drags the opponent to the floor sending the opponent backwards. Sets up a tipper forward smash at low percentages, and other attacks like Dancing Blade and down aerial at a ledge. Otherwise it has extremely low knockback with little KO potential.
Floor attack (front)	Floor attack (front)	 	6% 	Sweeps his sword on the ground, front to back.
Floor attack (back) 	Floor attack (back) 	 	6% 	A quick stab to the left followed by a horizontal slash to the right.
Floor attack (trip) 	Floor attack (trip) 	 	5% 	Gets up and stabs on one side followed by a horizontal slash on the other side.
Edge attack (fast) 	Edge attack (fast) 	 	6% (body), 8% (sword) 	Flips onto ledge with a quick downward diagonal slash.
Edge attack (slow) 	Edge attack (slow) 	 	8% (body), 9% (sword) 	Slowly gets up and performs a quick horizontal slice. Has slightly less range than the fast ledge attack.
Neutral special 	Neutral special 	Shield Breaker	8-28% (fully charged) 	Marth holds Falchion over his head before doing a powerful overhead slash in a similar fashion to his forward smash. When the move is fully charged, it will break any shield in one hit, unless the attack is perfect shielded. Uncharged, it doesn't KO until over 200%. However, when fully charged, it can KO as early as 50% on heavyweights.
Side special 	Side special 	Dancing Blade 	Varies 	A sequence of Falchion slashes with several variations based on the direction the control stick is tilted.
Up special 	Up special 	Dolphin Slash 	Clean: 10%/13% Late: 6% (body), 7% (blade) 	A super fast-jumping slash that can be reversed. It is very risky to use on the ground due to the large degree of vulnerability Marth receives if the move doesn't hit. It is also Marth's fastest out-of-shield option.
Down special 	Down special 	Counter 	7% 	Assumes a defensive stance and retaliates against incoming attacks. The damage and knockback of the attack will always be the same, regardless on what attack is being countered.
Final Smash 	Final Smash 	Critical Hit 	60% 	Marth lunges in one direction, attacking the first opponent with a strong outward piercing slash. Immense knockback, enough to one-hit KO any character, and can hit other characters near his initial target.
Dancing Blade
Hit 	Damage 	Description
First Hit (Neutral) 	4% 	Does a vertical slash. Has little knockback; incapable of KOing.
Second Hit (Up) 	5% 	Does an upwards slash.
Second Hit (Neutral)	5% 	Does a forward stab. Has a little more knockback then the first slash (but still not much).
Third Hit (Up) 	5% 	Does a weak downwards slash.
Third Hit (Neutral) 	9% 	Does a fairly powerful upward slash.
Third Hit (Down) 	11% 	Spins and stabs at the ground. This move meteor smashes opponents.
Fourth Hit (Up) 	9% 	Does a powerful jumping slash.
Fourth Hit (Neutral)	13% 	Does a very powerful downwards slash.
Fourth Hit (Down) 	3% (hits 1-5)	Does a flurry of lower stabs. The last hit launches opponents away.
==In competitive play==
===Most historically significant players===
See also: :Category:Marth players (PM)
* - Currently one of the best players in Florida and one of the best active Marth players. Was ranked 41st on PMRank 2022. Placed 2nd at with solo Marth.
* - One of the best players in Europe.
* - One of the best Marth players while also playing , and . Ranked 3rd on PMRank 2023, and has ranked as high as 2nd on PMRank 2016 primarily using Marth and Roy.
* - Co-mains Marth and . Ranked #4 on PMRank 2023 and won with solo Marth.
==Alternate costumes==
===Project M===
Marth’s light blue costume was replaced by a purple costume, so his default costume is now used for the blue team like in Melee. 3.5 included a set of alternate costumes based off from , which includes recolors for team battle. 
							
							
							
The recolors of the Sigurd costume resemble other characters from Genealogy of the Holy War, specifically characters closely related to Sigurd:
*The red costume is based on , one of Sigurd's closest friends.
*The green costume is based on , Sigurd's other close friend.
*The blue costume is loosely based on either , Sigurd's son, or , his father.
===Project+===
Marth gets a new Hooded costume, along with its own set of recolors. The green hooded costume resembles . He also gets back his original blue costume from Brawl.
Secret costumes:
Z-Secret Costume: Legacied Hero Marth (based on his appearance in Fire Emblem: Shadow Dragon and the Blade of Light)
R-Secret Costume: Fire Emblem: New Mystery of the Emblem Marth (much like SSB4 and Ultimate)
==Trivia==
*Marth's alternate outfit contains a locket with a picture of , Marth's significant other in the Fire Emblem series.
==External links==
*Labbing Discord Tech Post
Category:Marth
Category:Characters (PM)