Sheik (SSBM)

Sheik (, Sheik) is a starter character in Super Smash Bros. Melee. Announced at E3 2001, she transforms from by using her down special move (Transform), and can transform back. By holding the "A" button at the stage loading screen, Zelda will automatically transform into Sheik at the start of a match.
Jun Mizusawa reprises her role as Sheik from Ocarina of Time in the game. In the Japanese version of Melee, she is the only Legend of Zelda character with any actual dialogue (a single phrase spoken in Japanese). She shares this trait with in Ultimate.
Sheik currently ranks 5th on the tier list, in the top of A tier. One of Sheik's greatest strengths is her formidable punish game. Sheik's down throw is one of the best combo starters in Melee, as it can chaingrab many middleweight characters and create tech chases on fastfallers. Her forward tilt, dash attack, and down smash are all excellent at racking up damage, and multiple down throw chain grabs or tech chases can quickly apply high amounts of damage against opponents. Sheik possesses a fast dashing speed and great frame data on her attacks, with many extended hitboxes on moves such as her down smash, up tilt, and back aerial, which make her extremely difficult to break through defensively. Sheik's attacks also have great reach, especially her forward aerial, back aerial, forward tilt, and down smash. Sheik also possesses great finishing moves, including her up aerial, back aerial, and forward aerial, and her down throw, forward tilt and dash attack can all easily set up into one of her KO moves. Her forward aerial is notorious as one of the deadliest edgeguarding tools in the game, as it sends opponents at a horizontal angle that is extremely hard for many characters to recover from.
Sheik's primary weakness, however, is her short and heavily exploitable recovery. Her primary recovery move, Vanish, travels an extremely short distance and lacks a hitbox when she reappears, providing her with virtually zero protection as she returns to the stage, and Sheik receives a large amount of landing lag upon landing on the stage. As a result, her recovery is easily edgehogged, and if she lands on the stage, her opponents can freely land a large hit on her. If Sheik is forced to recover with her up special on stage, skilled opponents can continuously hit her back offstage and repeat until she gets KOed or self-destructs. Sheik also has trouble dealing with crouch canceling, as none of her moves besides a grab can break through crouch canceling at low percents. Combined with her slow horizontal air speed, this limits her ability to find openings in the neutral game, especially against characters such as and the . Sheik's punish game can also be unreliable, especially against fastfallers, because her down throw tech chase requires her to correctly predict her opponent's actions, which can limit her damage output if she incorrectly reads the opponents' tech patterns. This is especially so in the PAL version of Melee, as her down throw sends opponents diagonally rather than vertically, making it even more difficult for Sheik to land a strong punish in this version of the game.
==Attributes==
Sheik is a very agile fighter, possessing a fast dash, high falling speed, good jumping prowess, and very quick, combo-friendly attacks. While only a small portion of her moveset can reliably KO to compensate for her speed, such options are very reliable combo finishers at most percentages, greatly offsetting her power loss. Sheik, however, has poor air speed (tied for 5th worst among the cast) and a rather high short hop. As a result of having high traction and a high falling speed, Sheik has a rather short, but fast, wavedash.
Sheik's main strength is her edgeguarding ability, which is among the best in the game. While she lacks a spike like , or even a meteor smash, Sheik's good jumping prowess and fast, powerful aerials give her amazing options off the edge. Sheik's forward aerial is among the most feared in the game, due to its fast startup, high knockback scaling, semi-spike angle, and its ability to autocancel itself if used correctly, and is her main pressuring and edgeguarding tool, while also being an outstanding combo finisher. Her back aerial is slightly weaker (but still very powerful if sweetspotted) with a more diagonal angle, but has more reach and is safer to use, allowing for it to be used as a potent edgeguarding option as well. Sheik also has one of the best projectiles in the game, Needle Storm, which aids in her edgeguarding; the needles are quick to charge, can travel quickly when thrown, and can cut through or stop most other projectiles in the game, allowing Sheik to neutralize projectiles from characters who rely on them to cover their recovery, such as . Needles also have high hitstun and low knockback, making them excellent for intercepting recoveries, especially more linear options such as Fire Fox. In addition, Needles travel in a diagonal downward path when thrown from the air, presenting the edgeguarder with more options. Sheik also has the means to force edgeguarding situations very easily, possessing a back throw that sets up edgeguards on fastfallers, and the speed to effectively corner opponents once they're close to the ledge.
Sheik is also notable for having among the best punishing abilities in the game. Her tilts, dash attack, and up smash all come out quickly and all send the opponents straight into the air, giving Sheik guaranteed aerial followup options, especially at lower percentages. Aside from the aforementioned forward and back aerials, Sheik's other aerials also possess amazing utility for punishing, despite her low air speed. Her neutral aerial is a quick sex kick that serves as a potent out of shield option that can dispel the opponent's shield pressure; her up aerial is a combo extender at lower percentages that can reliably KO at higher percentages, especially near the ceiling; her down aerial, while possessing the slowest startup out of all of her aerials, sends opponents upwards with a great deal of hitstun, allowing followups into her aforementioned up, back, or forward aerials, or even a sweetspotted up smash. Due to their low lag and high power, most are of relatively low-risk to use off the edge. Sheik's aforementioned Needle Storm also aids in her punishing game; when used in midair, the needles travel diagonally downwards, allowing them to hit grounded opponents. Due to the fact that Needle Storm has no landing lag after being used in midair, Sheik can use the hitstun or shield stun from her needles to immediately grab or attack the opponent upon landing. This is further compounded (in NTSC only) with Sheik's excellent down throw, which boasts a chain grab on many characters in the game at lower to mid-percentages, including and , and sets up tech chasing situations on fastfallers such as Fox, , and Falcon. Skilled Sheik players can convert a single down throw into potential stock losses for the foe by utilizing either chain grabbing or tech-chasing until the opponent is at combo-friendly percentages, where they will use Sheik's launching options to begin nearly inescapable combos that result in a KO or a fatal edgeguarding situation.
Sheik's neutral game, however, is merely average at best, especially compared with other top tiers. Due to her high short hop, Sheik suffers from a poor SHFFL, which impairs some elements of her aerial approach. Sheik also possesses a short dash-dance, forcing her to rely on her short wavedash to adjust her spacing. While Needle Storm has no landing lag when used in midair, it does have significant ending lag when used on the ground; however, Sheik's needles will only travel straight if she throws them while grounded, impairing her ability to approach with her projectile from afar. Sheik usually struggles in approaching opponents who are at low percent, as they can use crouch cancelling to make her tilts, dash attack, jab and aerials unsafe, forcing her to rely on grabs or her downsmash. Sheik also lacks universal disjoint, causing her to have a very small and concentrated "threat zone" where she can create openings by threatening the opponent with a forward aerial, her tilts, or an aerial Needle Storm into a grab. As such, high-level Sheik players will often look for openings to close distance and go into that "threat zone," a spacing where Sheik can threaten the opponent with her outstanding punish game. This is easier to do against characters with even worse neutral games, particularly low- and bottom-tier characters, as they lack the means to zone Sheik out of that ideal area. However, other top-tier characters have the tools to keep Sheik out, whether it be through projectiles or disjoint, and can similarly harshly punish Sheik if she unsafely attempts to close this distance.
One of Sheik's more universal weaknesses is her exploitable recovery. Despite her high midair jump and fast aerial attacks that can aggravate edgeguarders, Vanish does not give significant vertical or horizontal distance, and when she reappears, there is no offensive hitbox, allowing easy edgeguarding. Additionally, Sheik is horizontally locked after performing Vanish, disallowing her from drifting back to the stage from afar. In some situations where Sheik cannot recover at all, Sheik may be forced to utilize Transform and use 's superior recovery to try and safely get back onstage and retransform. If Zelda does not quickly retransform back, the opponent can send her back offstage and repeat the cycle or even outright KO her. A common strategy is to DI upwards and use Zelda's superior air speed and lower falling speed to drift back to stage, or in worst case scenarios, use Farore's Wind to recover. Further compounding these recovery flaws are Sheik's fast falling speed and low air. Sheik can wall jump, but its use is situational, dependent on the stage, and is shorter than most others due to Sheik's fast falling speed. Sheik's low air speed compounded with her fast falling speed also makes her very easy to combo herself, especially against characters with reliable launching throws or attacks such as , Falco, and .
Overall, Sheik is a versatile character with the tools to combat every fighter in Melee. She is a very punish- and control-based character, relying on her excellent comboing abilities to rack up damage and force edgeguarding situations where she can intercept the foe for quick edgeguarding KOs. However, against most other top tiers, Sheik must play with the utmost caution and precision to create those same openings and succeed.
==Version history==
Like other characters, Sheik has received some changes in the PAL version of Melee, which nerfed her overall. This is due primarily to the changes to her down throw, which caused Sheik to lose her chaingrab, some tech-chasing options, and several KO setups. Along with the nerfs to her finishers, Sheik generally has a much harder time KOing characters that she had no trouble KOing in the NTSC version, such as and , resulting in much poorer matchups against them.
PAL
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==Moveset==
For a gallery of Sheik's hitboxes, see here.
===Stats===
===Announcer call===
File: Sheik Announcer SSBM.wav
===Taunt===
===Idle pose===
===Crowd cheer===
 	Cheer (International)	Cheer (Japanese)
Cheer 	 	
Description	Goooooooo Sheik! 	Sheik! Sheik!
===Victory poses===
==In competitive play==
===Most historically significant players===
:See also: :Category:Sheik players (SSBM)
* - One of the greatest Sheik players of all time and one of the best overall players to come from Europe. Considered the best player in Europe before the rise of Armada, he showed dominance in the country, winning a variety of tournaments, including . With this, Amsah became the first solo-sheik to win an uncontested major. Outside of Europe, he notably placed 3rd at where he took sets over and in losers. Even past his peak, he still managed to make notable results at majors with 17th at and 33rd at , as well as being ranked 64th on the 2018 MPGR.
* - The best player from Japan and one of the best players during the "Golden Age" of Melee. Previously made runs at some of the most notable Melee tournaments at the time with winning and placing 2nd at and 7th at . He was the only player from Asia and solo Sheik player to win a North American major/supermajor until won and Jmook won respectively.
* - A top 10 player from 2007 and one of the best solo Sheiks during the Golden Age. Placing 8th on the 2007 RetroSSBMRank of the best Sheik players in the world due to his placements at 5th at and . While his recent results vary, he has remained a top 100 player into the next decade, currently ranking 53rd on the SSBMRank 2023.
* - Known for playing but started by playing mostly Sheik and became known for his strong tech chasing with the character. Back when he mained her, he placed 4th at and 9th at with wins over , , and , causing him to be in contention for a top 5 Sheik in the world, ranking 18th on the 2015 SSBMRank. 
* - A dominant top Sheik player from SoCal, commonly winning notable events in the local area. He hit a peak in 2019, winning regionals such as and by double-eliminating and Mew2King respectively and 9th at , beating and . He ranked 17th on the 2019 MPGR, becoming the third best Sheik player of that year under Mew2King and Plup.
* - Formerly a triple-main of Sheik, Marth, and Fox, focusing primarily on Sheik and became the best Sheik in Europe and one of the best Sheik players in the world in 2013, being ranked 13th on the 2013 SSBMRank. Placed 2nd at and 3rd at , and went undefeated in European tournaments between those events. Internationally, he placed 7th at and 9th at . He later switched to Fox as his primary main and slowly phased out his other characters, including Sheik.
* - The best solo Sheik player in the world post-pandemic, and one of the greatest Sheik players of all time. He rose to prominence after his underdog run at , making upsets over players such as Cody Schwab and Plup. A year later, he became the first solo-sheik player to win a modern Melee supermajor with . He made history again with his 3rd place on the MPGR Summer 2022, being the highest placement seen from a previously unranked player in the game's competitive history.
* - One of the best players from 2006-2008; triple-mained Sheik, Marth and Fox before retiring. He used the character to win where he double-eliminated Mew2King and place 2nd at with solo Sheik and taking a win over . He eventually retired from competition in 2016.
* - Previously the best Sheik player in Canada before going on hiatus in 2018. He notably placed 3rd at , defeating and in his bracket. He additionally placed 4th at beating and continued placing well at events throughout the latter half of his career such as 7th at and 9th at and . As such, he was one of the best solo Sheik players in the world for most of the 2010s, peaking at 9th in the world in 2013.
* - One of the best Sheik players of all-time and one of the Five Gods. As his second main alongside , he commonly played Sheik for matchup advantage or stage counterpicks, using her to beat players such as and . In the modern era of Melee, he was considered one of the two best Sheik players in the world alongside Plup before retiring after his sparse activity post-pandemic.
* - One of the best players from Spain and one of the Sheik players in Europe. He became the first Spanish player to be ranked top 25 in the world, placing 25th on the SSBMRank 2013. He has placed 3rd at and 4th at where he defeated Leffen and placed 25th at . He has been permanently banned from tournament play following controversies involving sexual misconduct.
* - One of the two best Sheik players in the world. He won and with primarily Sheik and made runner-up and top 8 placements at a multitude of supermajors in the game's history. Has beaten all Five Gods with Sheik, a feat that no other Sheik player has achieved.
* - A top 10 player with Sheik from 2015-2016 and remains one of the best Sheik players in the world. Started primarily playing Sheik after dropping his renowned and continued his top player status with placements such as 4th at , 5th at , and 7th at with solo Sheik. While he has recently underperformed in comparison to his previous heights, he remains a top 50 player at 45th on the SSBMRank 2023.
* - One of the current best Sheik players in the world. While he became a respected Sheik player starting around 2017, he found greater success starting the next year where he defeated Mang0 and aMSa at and placed 4th, as well as major placements such as 13th at . Following the pandemic and leading into 2024, He has established himself as a top 20 player with placements such as 4th at and 7th at , and is considered the third best Sheik player in the world, only behind Jmook and Plup, currently ranked 12th on SSBMRank Summer 2024.
* - One of the best Sheik players in the world pre-pandemic. He remained a top 20 player from 2016 to 2019 and made top 8s at many supermajors such as 7th at both and , an finally grand finals of , placing 2nd. His win on Armada at marked the first time a non-top 6 player beat him in tournament in eight years.
===Tier placement and history===
Sheik has always been a high/top tier character, as her long-ranged aerial attacks, amazing punish game, and strong edgeguarding capabilities, has led to her seeing widespread use in all levels of play. For the first five years of the Melees competitive life, Sheik was considered the best character in the game, ranking at the top of every tier list up until the eighth (July 2006). Her down throw chain grabbing ability was considered especially powerful in the early metagame, and her ease of use allowed Sheik mains to succeed consistently, especially since counterplay to her options had not yet been popularized. In fact, at some points, players believed Sheik was so good that they contemplated banning her, although such a ban was never carried out. However, over time, competitive players slowly adapted to Sheik's weaknesses, leading to growing matchup problems that would still be present in the modern metagame.
Sheik's dominance as a character was faltered with the discovery of the incredible potential of Fox and Falco. With these characters now perceived as having much higher skill caps while still being good against relevant top tiers, they took the top two spots while Sheik dropped to third place. With these developments in place and the growing skill of the playerbase, players soon found that Fox had an advantage over Sheik, as did the , both of which were growing in prevalence in the metagame. Soon after, and took to the next level, and demonstrated that it, too, was a very poor matchup for Sheik and possibly her worst, largely due to Jigglypuff's ability to exploit Sheik's laggy recovery by landing Rest KOs at extremely low percents. With three bad matchups and the meta being more adapted against its strengths, Sheik was no longer considered even a contender for the best in the game. Other top-tiered characters started improving their Sheik matchups as well (most notably Marth and Peach), causing less of an incentive for players to pick up Sheik just to deal with those characters. Due to this, and opinions on Marth improving further due to his better matchups against Fox and Falco, Sheik dropped to 4th in the twelfth tier list, and further to 5th on the thirteenth and current tier list due to the rise of Jigglypuff. 
Despite being considered one of the best characters in the game, Sheik was known in the Melee community for her lack of success as a solo main. Prior to 2023, solo-Sheik had won only one major ('s victory at ) and one event considered by some sources as a major ('s victory at ), but had never won a supermajor, the latter of which lower-ranked characters such as , , and were able to achieve. This was largely due several factors, the first being that her most prominent top level players, and , switched to other characters in certain matchups, particularly against Hungrybox's Jigglypuff; as a result, her metagame advancements stagnated compared to those of the other top tiers. In addition, most Melee community members believed that winning a supermajor as solo-Sheik required a lucky bracket that avoided running into Hungrybox (the #1 ranked player from 2017 to 2019), as well as extremely optimized play versus the multitude of Fox players that was considered unfeasible at the time. 
However, perceptions of Sheik's competitive viability were completely revived following the rise of , who burst onto the world stage in 2022 with his breakout performance at , where he defeated Plup and , two Fox players who were known for hardly ever losing sets to Sheik, en route to a 2nd place finish, only falling to , the number one ranked player, in grand finals. Jmook became a consistent tournament threat throughout the rest of 2022, boasting strong records against almost all the other top ten players, before finally winning his first supermajor -- and by extension Sheik's first supermajor -- at . Jmook's meteoric rise was the result of him developing solo-Sheik even against her most difficult matchups. In particular, Jmook pushed Sheik's defensive and punish game to never before seen levels, becoming well known for utilizing Sheik's incredible crouch canceling abilities, Needle Storm edgeguards, and landing grabs at significantly higher rates than other Sheik players. As such, Jmook became the first player to truly optimize Sheik's reaction tech chasing versus the space animals, being able to consistently convert zero-to-deaths against Fox and Falco and off of a single grab. With these advancements, many players began to rethink the Sheik-Fox matchup, arguing that Jmook's unforgiving punish game against Fox was enough to tilt the matchup more in Sheik's favor. 
Although Sheik's perceived competitive viability has continued to rise, she is still considered to be a step below contenders for the best character in the game. While her viability has been aided by a decline in Ice Climbers players following the wobbling ban, her tricky matchup against Jigglypuff holds her back from the very top tiers. Hungrybox still maintains a winning, lopsided record over Jmook, and Jmook has been able to dodge Hungrybox through his major victories so far. As such, it remains to be seen whether Sheik mains will be able to overcome their challenges in the Jigglypuff matchup. Sheik still remains popular as a secondary character, especially among spacies mains, as many Fox and Falco players (most notably ) have started using her as a counterpick against Marth; she is also known for excelling against mid-tiers like , and that other top tiers, in particular Marth, can struggle with. 
 
====PAL viability====
Like several other characters who would coincidentally become known to be top-tiered, Sheik was nerfed in the PAL version of Melee. Her up aerial was weakened, making it more of a juggling move than a KO move, and her down throw, which boasted a chaingrab on much of the cast in NTSC and gave Sheik follow-up options, now has a much more horizontal launch angle, removing those guaranteed chaingrabs and follow-ups. These changes make some of Sheik's winning matchups in NTSC much harder. For example, in NTSC, Sheik could KO Marth, , and sometimes reliably with down throw to forward or up aerial. In PAL, however, not only does down throw send those characters too far at KO percentages, up aerial is no longer a reliable KO move until much higher percents. Sheik must, however, still deal with Marth's range and more effective neutral game and Peach's edgeguarding and Vegetable projectiles.
Despite these nerfs, there were initially more Sheik professionals in PAL regions than in NTSC regions, namely , , and others. Due to Sheik's nerfs, they adopted an even more defensive playstyle using primarily Needle Storm and forward aerial camping to find openings. These PAL Sheik players were very successful at that stage of the metagame, even moreso than NTSC Sheik players, arguably because they developed stronger fundamentals (with less of a reliance on grabs) to overcome their more difficult punish game. For nearly 5 years (March 2010 - March 2015), Sheik was ranked 2nd on the PAL tier list, higher than she was in NTSC during that time span. However, Sheik's shortcomings over other top-tiered characters became increasingly prevalent as the technical ceiling of Melee increased, and she is now ranked 5th on the PAL tier list instead. However, she still retains her powerful air game, punish game, and excellent combo ability despite her down throw nerf.
==In 1-P Mode==
===In ===
Like and , Sheik does not appear as an opponent in the game's Classic Mode. However, Sheik can be fought if the opponent is and transforms into Sheik. Despite this, Sheik does have an introduction image for the "Now Loading..." screen between matches in the game's files.
===In Adventure Mode===
Sheik's sole appearance in the Adventure Mode is in the second portion of Stage 3, the Underground Maze. The player has to fight against Zelda on the Temple stage; Sheik can be fought if Zelda transforms.
===In All-Star Mode===
In All-Star Mode, Zelda/Sheik and her allies are fought on the Temple stage.
===In Event Matches===
Sheik is featured in the following event matches:
*Event 9: Hide 'n' Sheik: The player is pitted against two Zeldas on Great Bay; to win, however, players have to wait for Zelda to transform into Sheik and then KO them. Upon getting KO'd as Sheik, the CPU will be removed from the game; KOs against Zelda, however, merely cause her to respawn as normal.
*Event 15: Girl Power: The player, with two stocks, has to fight against , and Zelda, all of whom also have two stocks; the player, however, is tiny, and must KO all three, who are on the same team. Friendly fire is turned on in the match, easing it slightly for the player.
*Event 20: All-Star Match 2: Zelda/Sheik is the third opponent the player must fight in this series of staged battles. Their character battles her on the Temple stage, and the player's character has 2 stock while Zelda/Sheik has 1. With a timer of four minutes, the player must defeat her and the other four characters with the overall time and life they have: , , , and .
*Event 29: Triforce Gathering: The player plays as Link with Zelda as their partner, both of whom have one stock. They face on the Temple stage, who has two stock. Clearing the event allows the player to unlock Ganondorf.
*Event 44: Mewtwo Strikes!: In this event, the player is initially placed on Battlefield, against Zelda. After fifteen seconds, however, Mewtwo appears on stage and will fight the player. The player's goal is to KO Mewtwo; while Zelda can be attacked, KOing her will result in failure.
===Congratulations Screens===
Sheik and Zelda share ending images for the one-player modes, as well as the same cinematic; clearing the mode with one also gives the player both of their trophies.
ZeldaSheikClassicMode.jpg|Classic Mode
ZeldaSheikAdventureMode.jpg|Adventure Mode
ZeldaSheikAllStarMode.jpg|All-Star Mode
==Trophies==
In addition to the normal trophy about Sheik as a character unlocked by completing as Zelda/Sheik on any difficulty, there are two trophies about her as a fighter, unlocked by completing and All-Star Mode respectively as Zelda/Sheik on any difficulty. Each of the trophies can also be unlocked by playing 100, 200, and 300 versus matches respectively as Zelda/Sheik. The player will also unlock Zelda's equivalent trophy upon meeting either criteria:
==Alternate costumes==
				
				
==Gallery==
SSBMWebsiteSheik1.jpg|Posing on Temple.
SSBMWebsiteSheik2.jpg|Using Vanish on Pokémon Stadium.
SSBMWebsiteSheik3.jpg|Next to on Temple.
ChainMelee.jpg|Using Chain on on Pokémon Stadium.
Needle Storm SSBM.jpg|Using Needle Storm on Corneria.
STransMelee.jpg|Using Transform.
==Trivia==
*In Melee, Sheik ends up sending opponents flying with the Home-Run Bat. As a result, she needs to transform into Zelda to use the Home-Run Bat properly in the Home-Run Contest.
*Sheik's appearance in Melee marked the first time the character was playable in any game.
*Sheik is the only playable character in Melee to not appear on the character selection screen.
**As shares a character selection screen portrait with in Brawl, and Smash 4 onwards splits and into separate characters, this marks the only time Sheik does not appear on the character selection screen.
*All the unplayable characters have their name erroneously default to Sheik in the results screen.
*Sheik and are the only characters to have been ranked 1st on the tier list for a Smash game that have lost the position in a later tier list. This also happened to her in Smash 4.
*Sheik's white costume changes her skin tone to a very pale color, as opposed to all of her other swaps which have a darker skin tone.
*This is the only Smash game where Sheik uses her canonical design. Brawl and Smash 4 based her design off of unused concept art for Twilight Princess (which is the basis for Link, Zelda, and Ganondorf in those games), while Ultimate uses a completely original design based on the Stealth Armor set from Breath of the Wild (which is the basis for Link's design in Ultimate), although retaining her braid. Because of this, Brawl had her canonical design appear as a sticker, while Ultimate has this appear as a spirit. This leaves SSB4 as the only game where Sheik's canonical design is not directly referenced.
*Tuesday, February 22, 2022 was declared Sheik Day by the community, due to the "tu" noise Sheik provides every time she jumps (and wavedashes).
==External links==
*Sheik's page at Smabura-Ken
*Translation 
 
Category:Trophies (SSBM)
es:Sheik (SSBM)