nyuuzyou/wikis huggingface dataset:
Gungriffon: Allied Strike (Nov 17, 2004 prototype)

A prototype of Gungriffon: Allied Strike for the Xbox.
==Notes==
* Compiled eight days before the final US/JP build.
* XBE information:
** Internal Name: GunGriffon Allied S
** Maker ID and Product Number: TC-9
** Executable Name: default.xbe
** Executable checksum (MD5): a8edbb6b7dedc787c7cd9d4996287fe1
* Miscellaneous Notes:
** Game is emulatable: Yes (Xemu) (as of September 12, 2021).
** Game contains dongle protection: No.
==Screenshots==
Xbox - Gun Griffon Review Code (1).png
Xbox - Gun Griffon Review Code (2).png
Xbox - Gun Griffon Review Code (3).png
Xbox - Gun Griffon Review Code (4).png
Xbox - Gun Griffon Review Code (5).png
Xbox - Gun Griffon Review Code (6).png
Xbox - Gun Griffon Review Code (7).png
Xbox - Gun Griffon Review Code (8).png
Xbox - Gun Griffon Review Code (9).png
Xbox - Gun Griffon Review Code (10).png
Xbox - Gun Griffon Review Code (11).png
Xbox - Gun Griffon Review Code (12).png
Xbox - Gun Griffon Review Code (13).png
Xbox - Gun Griffon Review Code (14).png
Xbox - Gun Griffon Review Code (15).png
Xbox - Gun Griffon Review Code (16).png
Xbox - Gun Griffon Review Code (17).png
Xbox - Gun Griffon Review Code (18).png
Xbox - Gun Griffon Review Code (19).png
Xbox - Gun Griffon Review Code (20).png
Xbox - Gun Griffon Review Code (21).png
Xbox - Gun Griffon Review Code (22).png
Xbox - Gun Griffon Review Code (23).png
Xbox - Gun Griffon Review Code (24).png
Xbox - Gun Griffon Review Code (25).png
==Origin==
Xbox - Gun Griffon Review Code.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: Xbox and Dreamcast (September 18, 2021)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Gungriffon: The Eurasian Conflict (Dec 25, 1995 prototype)

A prototype of Gungriffon: The Eurasian Conflict for the Sega Saturn.
==Notes==
* Compiled a month before the final JP build.
* Appears to be partially translated, but was compiled before even the final Japanese version was compiled.
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
==Screenshots==
Sat - Iron Rain Preview 60%-0000.png
Sat - Iron Rain Preview 60%-0001.png
Sat - Iron Rain Preview 60%-0002.png
Sat - Iron Rain Preview 60%-0003.png
Sat - Iron Rain Preview 60%-0004.png
Sat - Iron Rain Preview 60%-0005.png
Sat - Iron Rain Preview 60%-0006.png
Sat - Iron Rain Preview 60%-0007.png
Sat - Iron Rain Preview 60%-0008.png
Sat - Iron Rain Preview 60%-0009.png
Sat - Iron Rain Preview 60%-0010.png
Sat - Iron Rain Preview 60%-0011.png
Sat - Iron Rain Preview 60%-0012.png
Sat - Iron Rain Preview 60%-0013.png
Sat - Iron Rain Preview 60%-0014.png
Sat - Iron Rain Preview 60%-0015.png
==Origin==
Sat - Iron Rain Preview 60%.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Gunlok (Oct 12, 2000 prototype)

A prerelease build of Gunlok for the PC from 2000-10-12.
==Notes==
This release includes two disc images, which seem to have had their labels switched by whoever burned them back in 2000:
* "Audio CD v3" - the install disc for the game
* "Gunlok" - the audio, cutscene, and a large collection of promo material for the game
This build of Gunlok does not run on modern versions of Windows. XP or earlier may be required.
==Screenshots==
File:Gunlok-2000-10-12-Installer-01.PNG
==Acknowledgments==
Thanks to Crash Override for preserving and sharing this rare artifact of gaming history.
==See also==
* Original release page on Archive.org
Gunslinger Girl Volume I (Jun 29, 2003 prototype)

A prototype of Gunslinger Girl Volume I for the Sony PlayStation 2. 
==Notes==
* No opening logos. The build jumps straight into the title screen.
* The title screen is stylized very differently.
* Text on the title screen says push start instead of press start button.
* The game just refers itself as Gunslinger Girl at this point in development.
* No audio present at any point.
* Debug text is displayed during gameplay.
* HUD is stylized differently.
==Screenshots==
GunslingerGirlJun29_1.png
GunslingerGirlJun29_2.png
Gunslinger Girl Volume I (Sep 29, 2003 prototype)

A prototype of Gunslinger Girl Volume I for the Sony PlayStation 2. 
==Notes==
* No opening logos. The build jumps straight into the title screen.
* The title screen is stylized very differently.
* Text on the title screen says push start instead of press start button.
* The game just refers itself as Gunslinger Girl at this point in development.
* Different music plays on the main menu.
* The option button is disabled.
* Debug text is displayed during gameplay.
* The HUD was changed, though it still differs from the one used in the final.
==Screenshots==
GunslingerGirlSep29_1.png
GunslingerGirlSep29_2.png
GunslingerGirlSep29_3.png
Gunstar Heroes (Feb 25, 2009 prototype)

A prototype of Gunstar Heroes for the Xbox 360.
==Notes==
* Predates the final build by over a month.
* Original filename: Gunstar Heroes (Feb 26, 2009) [584109A6].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Guwange (Aug 23, 2010 prototype)

A prototype of Guwange for the Xbox 360.
==Notes==
* Predates the final build by a month.
* Original filename: Guwange (Aug 22 2010).zip
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
 
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Gyromancer (Sep 18, 2009 prototype)

A prototype of Gyromancer for the Xbox 360.
==Notes==
* Built on the same day as the final but only the executable matches with the final.
* Original filename: Gyromancer (Sep 18 2009).rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Gyruss (Prototype B)

A prototype of Gyruss for the Atari 2600.
==Notes==
* Originates from an 8-inch disk from the archives of On-Time Software.
* Contains code differences, different from those in Prototype A.
* The player has infinite lives.
==See also==
* Original release thread on AtariAge.com.
* AtariProtos' article on the prototype.
Habbo Islands (Mar 24, 2006 prototype)

A prototype of the unreleased Habbo Islands for the N-Gage.
==Notes==
* Developed by Sulake, and was to be released in "the second half of 2006", well past the discontinuation of the N-Gage.
* Showcased during E3 2006.
* Build date is based on latest modification dates excluding the .llc.
* This prototype will only run on a special prototype of the N-Gage, the PROTO-4.0. A cracked dump has since been made available by The Preserver Alliance.
==Screenshots==
==Videos==
<youtube heights="320" widths="224">Ghz0JZCfpTU</youtube>
==See also==
* Softpedia article about the game.
Hagane: The Final Conflict (prototype)

A Japanese prototype of Hagane: The Final Conflict for the Super Famicom.
==Notes==
* CAProduction, the developers of this game, are credited in the title screen, whereas they are not in any of the final versions.
* Contains two watermarks: "Simon Jeffery" at 0x7FC0 and "/Cream!" at the ROM header (0xFFC6).
==Origin==
 ____/________ ____________ /____
 _/ ________ \_/ ___/ . \____ / \
/ / / / /_ ___/_ \ \/ /
\_______/ \_____|_______|_|____\ \/____/
<-rS!-/______|--------/--------\_____\----->
 HAGANE * JAP FINAL * 
--[SNES]---------------------[SWC/16MBIT]--
==See also==
* No-intro entry
Hail to the Chimp (Mar 19, 2008 prototype)

A prototype of Hail to the Chimp for the Xbox 360.
==Notes==
* Compiled a month and a half before the final retail build.
* Other differences are unknown.
* XEX information:
** Header Maker ID: GP
** Header Product Code: 2002
** Header Title: Hail to the Chimp
** Header PE Name: PanicGame-XeRelease.exe
** Header Executable Name: /PANICGA2.XEX
** Header: Executable Checksum (MD5): 02370dd6d1be0c97ac3b0bc7efeef31c
* Miscellaneous Notes:
** Game is emulatable in either Xenia or Xenia-Canary: Yes (as of December 25, 2022).
*** Issues: No issues. Must run dev .xex.
==Screenshots==
Screenshot - Hail to the Chimp 2022-12-15 22-38-17.png
Screenshot - Hail to the Chimp 2022-12-15 22-38-42.png
Screenshot - Hail to the Chimp 2022-12-15 22-39-00.png
Screenshot - Hail to the Chimp 2022-12-15 22-39-12.png
Screenshot - Hail to the Chimp 2022-12-15 22-39-28.png
Screenshot - Hail to the Chimp 2022-12-15 22-39-37.png
Screenshot - Hail to the Chimp 2022-12-15 22-39-42.png
Screenshot - Hail to the Chimp 2022-12-15 22-39-45.png
Screenshot - Hail to the Chimp 2022-12-15 22-39-50.png
Screenshot - Hail to the Chimp 2022-12-15 22-39-55.png
Screenshot - Hail to the Chimp 2022-12-15 22-39-58.png
Screenshot - Hail to the Chimp 2022-12-15 22-39-59.png
Screenshot - Hail to the Chimp 2022-12-15 22-40-02.png
Screenshot - Hail to the Chimp 2022-12-15 22-40-12.png
Screenshot - Hail to the Chimp 2022-12-15 22-40-15.png
Screenshot - Hail to the Chimp 2022-12-15 22-40-37.png
Screenshot - Hail to the Chimp 2022-12-15 22-40-50.png
Screenshot - Hail to the Chimp 2022-12-15 22-40-55.png
Screenshot - Hail to the Chimp 2022-12-15 22-41-00.png
==Origin==
X360 - Hail to the Chimp pre-release beta build 1076 3-19-08.JPG|Disc front.
==Files==
Archive Contents:
Download File:
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
 
* Project Deluge: Xbox 360 and Wii (December 25, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Hail to the Chimp (Nov 15, 2006 prototype)

A prototype of Hail to the Chimp for the Xbox.
==Notes==
* Originally in development for the Xbox. This was most likely cancelled due to the release of the Xbox 360.
* The game would be remade and ported over for a release on the Xbox 360 and PlayStation 3 almost two years after this build.
* Requires debug Xbox BIOS and XDK installed on the hard drive.
* Game can crash.
* Multiplayer only.
* XBE information:
** Internal Name: Hail to the Chimp!
** Maker ID and Product Number: AY-2
** Executable Name: cachebeta.xbe
** Executable checksum (MD5): d3acd209dd0ab2b293673a1f59586fbb
* Miscellaneous Notes:
** Game is emulatable: Yes (Xemu) (as of September 12, 2021).
** Game contains dongle protection: No.
==Screenshots==
Xbox - Hail to the Chimp (from debug unit) (1).png
Xbox - Hail to the Chimp (from debug unit) (2).png
Xbox - Hail to the Chimp (from debug unit) (3).png
Xbox - Hail to the Chimp (from debug unit) (4).png
Xbox - Hail to the Chimp (from debug unit) (5).png
Xbox - Hail to the Chimp (from debug unit) (6).png
Xbox - Hail to the Chimp (from debug unit) (7).png
Xbox - Hail to the Chimp (from debug unit) (8).png
==Origin==
Xbox - Hail to the Chimp (from debug unit).jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: Xbox and Dreamcast (September 18, 2021)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Hakunetsu Pro Yakyuu '94: Ganba League 3 (Prototype)

A prototype of Hakunetsu Pro Yakyuu '94: Ganba League 3 for SNES.
==Notes==
*Differences unknown.
==Origin==
HakunetsuProYakyuu94 proto cart.jpg|PCB front
==See also==
* No-intro entry.
* Release article at Snes Central.
Half-Life: Opposing Force (Oct 18, 1999 Press Demo)

A late beta press demo build of Half-Life: Opposing Force for the PC.
==Notes==
This build was sent to the press to preview Half-Life: Opposing Force before release.
*This is build is older than the retail release by 17 days.
*Requires a retail install of Half-Life patched to 1.0.1.3 
*Contains various model, sound, and code differences.
*Multiplayer is disabled in the build, constantly returning the line "Multplayer games not allowed in this demo!"
*Ropes require you to press the use key on them to mount.
*The M249 holds 100 reserve ammo instead of the 50 it does in retail.
*Files pertaining to the ending and the Sniper Rifle have been replaced with dummy files.
==Videos==
<youtube heights="320" widths="224">urxhOn_iWnM</youtube>
<youtube heights="320" widths="224">JNXAQFAjNPM</youtube>
==Origin==
File:Half-Life Opposing Force (Oct 18, 1999 Press Demo).png|CD-R.
==Acknowledgments==
Thanks for Theuaredead` for initial discovery of the disc and release assistance.
Half-Life: Source (Sep 23, 2003 prototype)

A prototype of Half-Life: Source for the PC.
==Notes==
* The build date is not precise but it should be +- this.
* This .zip contains 2 builds, but this article will only talk about Half-Life: Source.
* This build is incomplete, making it unplayable. A modified and playable version can be found here. It should be noted that the creator of the article tried to run this version and he was unable to boot it.
Half-Life (Apr 20, 2001 prototype)

A prototype of the unreleased port of Half-Life for the Sega Dreamcast.
==Screenshots==
File:HLDC-Apr20-0000.png|Developer Console + Build Info
==Origin==
File:20180817_164106.jpg|GD-R front.
==See also==
Original release thread on ASSEMBlerGames. (Archive)
research on the prototype of Half Life Dreamcast (testimony of developers and journalist): https://en.sega-dreamcast-info-games-preservation.com/half-life-dreamcast-unreleased-sega
Half-Life (Aug 16, 2001 prototype)

A prototype of Half-Life for the Sony PlayStation 2.
==Notes==
* NTSC-U review build.
* Built before final build by 1 month and 22 days (PAL) and 1 month and 50 days (NTSC-U).
* Other differences are unknown.
==Origin==
 
****************************************************************
[ ]
[ (_Z_T_X_) L337 RIPPING ]
[ ]
 ****************************************************************
[ Game - Half Life			Files - ztx-hl.001 ]
[ Platform - PS2			Release Date - 9/7/01 ]
[ Format - CDRWin (.bin/cue)		Region - NTSC ]
 ****************************************************************
[ Release Notes - ]
[	Who is the daddy of PS2 betas? (_Z_T_X_) is! Tonight ]
[	we bring you Half Life for the PS2. Over a month ahead ]
[	of release this fine beta is 100% working with no mod ]
[	and rocks the house! All the modes are intact and ]
[	co-op mode is the shite! Enjoy this fine release from ]
[	your favorite ripping group (_Z_T_X_)! ]
 ****************************************************************
[ Please do not contact us asking for files as we do not have ]
[ them. We do this for fun and to help out the community. Even ]
[ if some places do not recognize us we still like to help! ]
 ****************************************************************
[	greetz ]
[ -kalisto- -echelon- -static- -paradox- -eurasia- -tegvcd- ]
[	-sbfxp-	 	 -tlx-		-nu team- ]
[ ]
[ (C) 2001 (_Z_T_X_) ]
 ****************************************************************
Half-Life (May 10, 2001 prototype)

A prototype of the unreleased port of Half-Life for the Sega Dreamcast.
==Screenshots==
Fp9PCJpWAAEWz9R.png|Developer Console + Build Info
==Origin==
Fp9O1GwX0AAYLwT.png|GD-R front.
==See also==
Research on the prototype of Half Life Dreamcast (testimony of developers and journalist): https://en.sega-dreamcast-info-games-preservation.com/half-life-dreamcast-unreleased-sega
Half-Life (May 23, 2001 prototype)

A prototype of the unreleased port of Half-Life for the Sega Dreamcast.
==Notes==
Back in January 10th of 2003, Dreamcast scene group/member "Xanadu" released a build of Half-Life Dreamcast to the public. This build was compiled on May 23, 2001 and was made self-bootable on July 13, 2001.
*This is the latest build of Half-Life Dreamcast available to the public. 
*Origin of GD-R is unknown.
*Due to being a scene release, IP.BIN identifies the game as "Crazy Taxi."
==Screenshots==
File:HLDC-May23-0000.png|Copyright Screen
File:Half-Life (May 23, 2001 prototype) title.png|Title Screen
File:HLDC-May23-0001.png|Main Menu
File:HLDC-May23-0002.png|Game Selection Menu
File:HLDC-May23-0003.png|Loading Screen
File:HLDC-May23-0004.png|Developer Console + Build Info
==Origin==
Xanadu Presents
Title: Half Life *GOLD*
Platform: Dreamcast
Date: 01/10/2003
Format: Nero NRG (req. v5.5.10.0)
Summary:
You know what Half Life is. No need for a summary.
This is the FINAL GOLD version of Half-Life for the
greatest game console on the planet (still), the
Dreamcast!
History/Notes:
No, this was never released. Gearbox wrote it off
as a loss instead of releasing this killer game.
We aren't saying where we got this. But we KNOW it
is the real deal and have played it long enough to
feel confident releasing this.
Anyway, enjoy the game that probably could have saved
the Dreamcast.
Half-Life (Nov 10, 2000 prototype)

A prototype of the unreleased port of Half-Life for the Sega Dreamcast. A picture of the GD-ROM and original back covers is shown.
==Origin==
Half-Life November 10 2000 Prototype CD Scan.jpg|GD-R front.
Half life original corver pré release jp.jpg|Original Cover
Half Life back of corver dreamcast proto.jpg|Back of Cover
==See also==
Research on the prototype of Half Life Dreamcast (testimony of developers and journalist): https://en.sega-dreamcast-info-games-preservation.com/half-life-dreamcast-unreleased-sega
Half-Life (Oct 16, 1998 prototype)

A Half-Life prototype from October 16th, 1998 marked "Net Test 1". It predates the gold release by just 20 days (a build from thirteen days later was released, seemingly by accident, in Italy). Despite this, it has quite a number of differences, even compared to the Net Test 2 build from three days later.
==Notes==
*Requires the host machine to be set to October 1998 in order to boot.
==Origin==
Hl1_nettest1_disc.jpg|Disc
Half-Life (Oct 19, 1998 prototype)

A Half-Life prototype from October 19th, 1998 marked "Net Test 2". It predates the gold release by just 17 days (a build from ten days later was released, seemingly by accident, in Italy). It contains minor differences from the final game.
==Notes==
*Requires the host machine to be set to October 1998, and also the CD inserted into the drive, in order to boot. This can be patched.
==Origin==
HL1 NetTest 2 disc.jpg|Disc
Half-Life (Oct 26, 1998 demo)

A demo build of Half-Life for the PC.
==Notes==
*The Server DLL has not been recompiled since September 10, 1998 and the Client DLL has not been recompiled since September 8, 1998.
*The Menu strings have not been recompiled since September 30, 1998.
*The Software Renderer has not been recompiled since October 21, 1998.
*Early version of halflife.WAD can be found in this build, dated October 30, 1998. This WAD is 600KB smaller than the retail, and has both unused and early iterations of textures
==Screenshots==
==See also==
*Cutting Room Floor (TCRF)
Half-Life (Sep 10, 2000 prototype)

A prototype of the unreleased port of Half-Life for the Sega Dreamcast.
==Notes==
*Predates last known build by over 7 months.
==Origin==
Half-Life (Sep 10, 2000 Dreamcast Prototype).png|GD-R front.
==See also==
Research on the prototype of Half Life Dreamcast (testimony of developers and journalist).
Half-Life (Sep 18, 1998 demo)

A demo build of Half-Life for the PC.
==Notes==
*The Server DLL has not been recompiled since September 10, 1998 and the Client DLL has not been recompiled since September 8, 1998.
*The Menu strings have not been recompiled since September 10, 1998.
==Screenshots==
==See also==
* Cutting Room Floor (TCRF)
Half-Life (Sep 27, 1998 demo)

A demo build of Half-Life for the PC.
==Notes==
*The Server DLL has not been recompiled since September 10, 1998 and the Client DLL has not been recompiled since September 8, 1998.
*The Menu strings have not been recompiled since September 26, 1998.
==Screenshots==
==See also==
* Cutting Room Floor (TCRF)
Half-Life (Sep 4, 1997 prototype)

An early prototype of Half-Life for the PC.
==Notes==
* Originally meant as an "Press Demo".
* It was leaked on Reddit in Jan 7, 2013.
* It was completely redesigned and rewritten.
==Screenshots==
==Videos==
<youtube heights="320" widths="224">phTjVY04_k0</youtube>
<youtube heights="320" widths="224">2h7bTo5xLyQ</youtube>
<youtube heights="320" widths="224">ZUMv7_zIHec</youtube>
==Origin==
hl_alpha_disc.jpg|Disc front.
==See also==
* Internet Archive (IA)
Half-Life 2 (Sep 19, 2003 prototype)

A prototype of Half-Life 2 for the PC.
==Notes==
* This prototype should not be confused with Half-Life 2 (Sep 26, 2003 prototype). It was compiled from incomplete source code of the source engine that was leaked a few days earlier. According to the VCC wiki, the source code requires Visual Studio 6.0 from 1998, Service Pack 5 for VS6.0 and the Processor Pack 5 for VS6.0 to compile correctly.
* The build date is inaccurate, it was based on the most recent source code file. The only thing that is certain is that this prototype is older than the build mentioned above.
* The build as it stands is incomplete, it will be necessary to add more files for the build to work. The problem is that as this build was based on an older source engine, it will be necessary to convert models to version 35 or 36 (the September 26 build has most of the models in version 37), not to mention other problems that may exist.
* Although it's a Half-Life 2 prototype, there are folders for Half-Life 1 (probably the source) and Counter Strike (probably the source). In addition, there are executables and a folder for Team Fortress 2, but due to the lack of files, the build won't boot (just like Half-Life 2).
Half-Life 2 (Sep 27, 2003 Patch Data prototype)

A Patch Data prototype of Half-Life 2 for the PC.
==Notes==
* The name of the file is “Half.Life.2.Beta.Patch1-ANON”
* This patch can be used in Half-Life 2 (Sep 26, 2003 prototype) however, nowadays it is not very relevant to do this if the goal is to fix bugs as there are already several working modified versions of the build mentioned above.
* A second unknown patch build date was obtained from the data breach but was never made available to the public. The name of the file is “Half.Life.2.Beta.Patch2-ANON.tar” and it was 500mb long and was never made available on the internet.
Half-Life 2 (Sep 29, 2004 prototype)

A late prototype of Half-Life 2 for PC.
==Notes==
* Near identical to final build.
* The only differences are bugs and friends menu, It was included with the Collector's Edition package, likely due to it taking more time to produce than the other editions due to including a T-Shirt and Guide. 
* At this time, the Steam overlay didn't exist and you had to use a Friends menu to see your friends. When the Steam overlay was added in 2009, all Source Engine games were updated to remove the Friends menu.
* The Friends menu doesn't function anymore as the old Valve servers are offline.
Halo: Combat Evolved (May 22, 2003 prototype)

A prototype of Halo: Combat Evolved for the PC. To launch this build you will need to use Windows XP and set the date to early 2003. Then mount the ISO with WinCDEmu.
==Screenshots==
File:Haloce 01.05.22.0268 readme.png
==Origin==
1655431498.or.11581.jpg|CD-R front.
==See also==
* BetaArchive entry
Halo: Combat Evolved Anniversary (Jul 01, 2011 prototype)

A prototype of Halo: Combat Evolved Anniversary for the Xbox 360.
==Notes==
* A debug enabled pre-release build over 4 months prior to retail release.
* Contains 2 XEXs: HCEX_Release.xex and HCEX.xex
* Also contains PDB files.
* Back + Start buttons pressed together on controller opens the debug menu.
* Currently requires an Xbox 360 Development Kit to play, will not work in Xenia.
==Acknowledgments==
XiL_Dreadnought obtained the devkit and dumped the HDD.
Kabojnk recovered all the deleted builds, de-fragmented any broken files and uploaded them for release.