nyuuzyou/wikis huggingface dataset:
Disgaea 2: Cursed Memories (Jul 12, 2006 prototype)

A prototype of Disgaea 2: Cursed Memories for the PlayStation 2.
==Notes==
* Built just a few minutes before the final US version, executable is slightly bigger in comparison. Includes more debugging strings.
* English localization prototype.
* NTSC prototype.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
Disgaea 2 060714 (1).png
Disgaea 2 060714 (2).png
==Origin==
PS2 - Disgaea 2 060714.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Disgaea 2: Cursed Memories (Jun 26, 2006 prototype)

A prototype of Disgaea 2: Cursed Memories for the PlayStation 2.
==Notes==
* Built 14 days before the final US build.
* English localization prototype.
* NTSC prototype.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
Disgaea 2 Cursed Memories Review Only 060626 (1).png
Disgaea 2 Cursed Memories Review Only 060626 (2).png
Disgaea 2 Cursed Memories Review Only 060626 (3).png
Disgaea 2 Cursed Memories Review Only 060626 (4).png
Disgaea 2 Cursed Memories Review Only 060626 (5).png
Disgaea 2 Cursed Memories Review Only 060626 (6).png
Disgaea 2 Cursed Memories Review Only 060626 (7).png
Disgaea 2 Cursed Memories Review Only 060626 (8).png
Disgaea 2 Cursed Memories Review Only 060626 (9).png
Disgaea 2 Cursed Memories Review Only 060626 (10).png
Disgaea 2 Cursed Memories Review Only 060626 (11).png
Disgaea 2 Cursed Memories Review Only 060626 (12).png
Disgaea 2 Cursed Memories Review Only 060626 (13).png
==Origin==
PS2 - Disgaea 2 Cursed Memories Review Only 060626.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Disgaea 2: Cursed Memories (May 29, 2006 prototype)

A prototype of Disgaea 2: Cursed Memories for the PlayStation 2.
==Notes==
* Compiled approximately 44 days before the US retail version.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
disgaea2preview_title.png
==Origin==
PS2 - Disgaea 2 Preview Only.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Nex for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Disgaea 3: Absence of Justice (EU Patch Data prototype)

A Patch Data prototype of Disgaea 3: Absence of Justice for the Playstation 3.
==Notes==
* Due to a lack of knowledge on the part of the creator of this article, it was thought that this was an incomplete prototype of the game, but in reality it is a Patch Data prototype of the version 2.00 (although it's not impossible that it's also from 3.00) with serial BLES00452.
* Although this patch was not originally in pkg format, it was decided to keep it that way to make it easier to install in rpcs3.
Disgaea 3: Absence of Justice (Jul 10, 2009 Patch Data prototype)

A Patch Data prototype of Disgaea 3: Absence of Justice for the Playstation 3.
==Notes==
* The serial is BLJS10011 (JP build)
* To work properly, it need to install the latest patches available.
* Although this patch was not originally in pkg format, it was decided to keep it that way to make it easier to install in rpcs3.
Disgaea Infinite (Mar 17, 2010 prototype)

A prototype of Disgaea Infinite for the PlayStation Portable.
==Notes==
* Release candidate.
* Compiled almost a month before the final build.
==Screenshots==
ULUS10522_00000.png
ULUS10522_00001.png
ULUS10522_00002.png
ULUS10522_00003.png
ULUS10522_00004.png
ULUS10522_00005.png
ULUS10522_00006.png
ULUS10522_00007.png
ULUS10522_00008.png
ULUS10522_00009.png
ULUS10522_00010.png
ULUS10522_00011.png
==Origin==
Disgaea Infinite TESS 028050 Test Sample ULUS-10522 NIS America 1.00.jpg
==Files==
Archive Contents:
Download File:
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks Jehuty for sharing this with us!
==See also==
 
* PSP Release Candidates (February 15, 2023)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
* Redump.org entry
Dishonored (Aug 23, 2012 prototype)

A prototype of Dishonored for the Xbox 360.
==Notes==
* This build was originally released in 2021 on obscuregamers but it was lost until on December 16, 2024, Heki made it available again.
* In addition to the base version, this build contains Patch Data and a prototype of the Dishonored Knife of Dunwall DLC (the final version was released in March 2013).
* According to the original post and taking into account the tests carried out now, the build is in French despite the build having more languages. There is no known way to change the language.
* Contains 1 xex that allow the user to run the game and based on tests carried out on Xenia Canary on Nov 3, 2024 it can be said that:
** default.xex: At least the menu works (the article photo corresponds to this .xex);
Disney's 102 Dalmatians: Puppies to the Rescue (Aug 16, 2000 prototype)

A prototype of Disney's 102 Dalmatians: Puppies to the Rescue for the PlayStation.
==Notes==
*Different title screen.
*Voices are placeholder.
*Pressing R1+R2 at the same time while in game displays a small debugger.
*Cruella IV boss level contains placeholder graphic in level select.
*Miscellaneous Notes:
** Game is emulatable: Yes (as of June 16, 2024).
** Game contains dongle protection: No.
** Game contains debugging symbols: N/A
==See also==
Release page.
Disney's 102 Dalmatians: Puppies to the Rescue (May 2, 2000 prototype)

A prototype of Disney's 102 Dalmatians: Puppies to the Rescue for the Dreamcast.
==Notes==
* Compiled over five months before the final US build (the first available retail build).
* Pressing L + R at the same time while in game displays a small debugger.
* Executable information:
** Executable Name: /1ST_READ.BIN
** Executable checksum (MD5): ffe020142cfc2d043e6cb887d0aeb7ba
** Executable timestamp: 2108-10-09 21:51:26
* Header Information (IP.BIN):
** Header - Title: 102 DALMATIANS
** Header - Release Date: 20001009
** Header - Region: JUE
** Header - Device Info: 0AE4 GD-ROM1/1
** Header - Product Version: V1.000
** Header - Maker ID: SEGA LC-T-368
** Header - Product Number: T36803N
* Volume Information:
** Volume Identifier: 102_DALMATIONS
** Volume Set Identifier: 
** Volume Creation Date: 2000-05-02 17:17:54
** Volume Modification Date: 2000-10-09 21:56:11
** Last Modified File (if not available, then executable was the last modified file): 
** Last Modified File Checksum (MD5): 
** Last Modified File Time Stamp: 
* Miscellaneous Notes:
** Game is emulatable: Yes (as of September 12, 2021).
==Screenshots==
102 Dalmations (1).png
102 Dalmations (2).png
102 Dalmations (3).png
102 Dalmations (4).png
102 Dalmations (5).png
102 Dalmations (6).png
102 Dalmations (7).png
102 Dalmations (8).png
102 Dalmations (9).png
102 Dalmations (10).png
102 Dalmations (11).png
102 Dalmations (12).png
102 Dalmations (13).png
102 Dalmations (14).png
102 Dalmations (15).png
102 Dalmations (16).png
==Origin==
102 Dalmations.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: Xbox and Dreamcast (September 18, 2021)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Disney's 102 Dalmatians: Puppies to the Rescue (Nov 8, 2000 prototype)

A late prototype of Disney's 102 Dalmatians: Puppies to the Rescue for the PlayStation.
==Notes==
* European prototype.
* Compiled just one day before the final EU build.
* Aside from slightly different volume descriptors and the absence of the RAND.DAT file, this prototype is identical to the retail EU release.
* Original filename: Disney's 102 Dalmatians Puppies to the Rescue (Nov 08, 2000).rar
Relevant Volume Descriptors  	Relevant Volume Descriptors 
Prototype 	Retail EU
Volume Space Size: 77397 	Volume Space Size: 77400
Recording Timestamp: October 13, 1900 15:31:44	Recording Timestamp: November 9, 1900 15:31:44
==Origin==
102DalmationsPSX.png|Original disc
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
Disney's Activity Centre: A Bug's Life (Aug 19, 1999 prototype)

A prototype of Disney's Activity Centre: A Bug's Life for PlayStation.
==Notes==
*Predates the final build by over two months.
*The player is unable to move until Flik stops talking.
*This disc is missing the LOGOS folder along with files within “PUPPET”.
==Origin==
ABugsLifeAug18 1999 disc.jpg|Disc
Disney's Beauty and the Beast (SNES prototype)

A prototype of Disney's Beauty and the Beast for the SNES.
==Notes==
* European prototype.
* Original release had an intro, which has since been removed.
* ROM Header is different.
** Contains one watermark: "/ILS" at the ROM header (0x7FB4).
** Game Header name is Beauty Beast, rather than in the final header is BANDB.
* Miscellaneous Notes:
** Game is emulatable: Yes (as of June 4, 2024).
==Origin==
iLLuSiOn!.nFo
 _____. :_____ _____:
 \_ :______ ____________. ______¦ _/ _____ \_ :
 | |\_ / \_ /\_ |___/_ _ | |____\__ \ | |
 | |/ /__/. /__|. | _/ |__| | _ \ \| |
 | | / | / | | \____ \ | / \ \ |
 | | / |/ | | / _/ \ | / / \ \ |
···=| |________|______|_______/________/ |______/___\____|===============···
 · :gEm : · 
 Beauty and the Beast From Hudson! [Snes/8mbit/SWC]
···========================================================================···
 ... Call Our Boards around the Globe! ...
 Point Blank .......... [Mega] +1-CLOSED-DOWN! Sysop: Dalai Lama
 The Dark Tower ....... [Whq!] +1-801-FIND-OUT Sysop: Shadower
 Maximum Rock'n Roll .. [Euro] +49-FREAK-SHOW! Sysop: tHe rOckAz
 Centrum .............. [USoA] +1-INVITE-ONLY! Sysop: Reeet-Mon!
 Bloody Decision ...... [Ger!] +49-INVITE-ONLY Sysop: Maz!
 Greetz to: Premiere, Lynch Mob, Censor, Cyber Force, Quartex
···===============[ iLLuSioN ...A Handfull of Friends! ]===================···
FILE_ID.DIZ
 ___ _____ ________________________ _
÷e÷ / |/ /_/ ____ 
 / _/ / \____ \ i L L u S i O n! 
_ ______\________________/ 
 
Beauty and the Beast - Hudson [Snes/Swc/8mb]
==See also==
No-intro entry.
Disney's Chicken Little (Aug 19, 2005 prototype)

A prototype of Disney's Chicken Little for the PlayStation 2.
==Notes==
* NTSC prototype.
* Built 14 days before the final US build.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
Chicken Little Review Disc (1).png
Chicken Little Review Disc (2).png
Chicken Little Review Disc (3).png
Chicken Little Review Disc (4).png
Chicken Little Review Disc (5).png
Chicken Little Review Disc (6).png
Chicken Little Review Disc (7).png
Chicken Little Review Disc (8).png
Chicken Little Review Disc (9).png
Chicken Little Review Disc (10).png
==Origin==
PS2 - Chicken Little Review Disc.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Disney's Chicken Little (Aug 20, 2005 prototype)

A prototype of Disney's Chicken Little for the Xbox.
==Notes==
* Compiled 13 days before the final PAL build. US final build date is unknown at the moment.
* XBE information:
** Internal Name: Chicken Little
** Maker ID and Product Number: BV-2
** Executable Name: default.xbe
** Executable checksum (MD5): 08dafc50cd43d75802d8834bbbc9f762
* Miscellaneous Notes:
** Game is emulatable: Yes (Xemu) (as of September 12, 2021).
** Game contains dongle protection: No.
==Screenshots==
Xbox - Chicken Little Review Disc (1).png
Xbox - Chicken Little Review Disc (2).png
Xbox - Chicken Little Review Disc (3).png
Xbox - Chicken Little Review Disc (4).png
Xbox - Chicken Little Review Disc (5).png
Xbox - Chicken Little Review Disc (6).png
Xbox - Chicken Little Review Disc (7).png
Xbox - Chicken Little Review Disc (8).png
Xbox - Chicken Little Review Disc (9).png
Xbox - Chicken Little Review Disc (10).png
==Origin==
Xbox - Chicken Little Review Disc.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: Xbox and Dreamcast (September 18, 2021)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Disney's Donald Duck: Goin' Quackers (Nov 10, 2000 prototype)

A prototype of Disney's Donald Duck: Goin' Quackers for the Dreamcast.
==Notes==
* Compiled 13 days before the first final build (the PAL retail build).
* Executable information:
** Executable Name: /1ST_READ.BIN
** Executable checksum (MD5): c62573316e97b79b9abfc0db1b11d2c5
** Executable timestamp: 2000-11-10 15:16:31
* Header Information (IP.BIN):
** Header - Title: DISNEY S DONALD DUCK QUACK ATTACK
** Header - Release Date: 20001110
** Header - Region: E
** Header - Device Info: 4AA0 GD-ROM1/1
** Header - Product Version: V1.001
** Header - Maker ID: 177
** Header - Product Number: T17714D50
* Volume Information:
** Volume Identifier: DONALD_DUCK_QUACK_ATTACK
** Volume Set Identifier: DONALD_DUCK_QUACK_ATTACK
** Volume Creation Date: 2000-11-10 15:16:31
** Volume Modification Date: 2000-11-10 15:16:31
** Last Modified File (if not available, then executable was the last modified file): 
** Last Modified File Checksum (MD5): 
** Last Modified File Time Stamp: 
* Miscellaneous Notes:
** Game is emulatable: Yes (as of September 12, 2021).
==Screenshots==
Donald PAL preview (1).png
Donald PAL preview (2).png
Donald PAL preview (3).png
Donald PAL preview (4).png
Donald PAL preview (5).png
Donald PAL preview (6).png
Donald PAL preview (7).png
Donald PAL preview (8).png
Donald PAL preview (9).png
Donald PAL preview (10).png
Donald PAL preview (11).png
Donald PAL preview (12).png
Donald PAL preview (13).png
Donald PAL preview (14).png
==Origin==
Donald PAL preview.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: Xbox and Dreamcast (September 18, 2021)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Disney's Hide and Sneak (Dec 1, 2003 prototype)

An early localization prototype of Disney's Hide and Sneak for the Nintendo GameCube.
==Notes==
* Contains files for writing files to an NPDP card.
==Origin==
IMG_20180101_213447355_HDR.jpg|Disc front.
==See also==
*Original release thread. (Archive)
*No-Intro entry
Disney's Lilo & Stitch: Trouble in Paradise (Mar 21, 2002 prototype)

A prototype of Disney's Lilo & Stitch: Trouble in Paradise for the Sony PlayStation.
==Notes==
*By pressing left after the gallery on the main menu, a level select menu can be accessed, including a demo version of Koa Wood.
*By pressing L2, a debug menu can be accessed.
*In clearings, there is an icon to remind the player that Select opens the map which isn't in the final.
*Various sound effects are either different or absent, most notably those of the purple-frilled alien plant enemy, which use the sounds of their unused predecessor (a snake)
*Kaona Road has several minor differences from the final.
*The instantly-exploding barrels with the yellow lids are not present in this build.
Disney's Peter Pan: The Legend of Never Land (Dec 3, 2001 prototype)

A prototype/prerelease build of Disney's Peter Pan: The Legend of Never Land for the PlayStation 2 from 2001-12-03 (about ten weeks before release).
==Notes==
* The title screen refers to it as Disney's Peter Pan: Adventures in Never Land.
* This prototype was recovered from a disc with physical damage. About 10% of the data near the outer ring was unreadable, but no other copies of this prototype are known to exist. It is playable, but will likely become unstable later in the game.
Debugging controls:
* Triangle: freeze character, enter debugging mode
* R3: Leave debugging mode, advance to next checkpoint
* Select: Stats on/off
While in debugging mode:
* D-Pad forward/back: Move camera
==Screenshots==
File:Disney's_Peter_Pan-The_Legend_of_Never_Land-2001-12-03-Game-01.PNG
File:Disney's_Peter_Pan-The_Legend_of_Never_Land-2001-12-03-Game-02.PNG
File:Disney's_Peter_Pan-The_Legend_of_Never_Land-2001-12-03-Game-03.PNG
File:Disney's_Peter_Pan-The_Legend_of_Never_Land-2001-12-03-Game-04.PNG
File:Disney's_Peter_Pan-The_Legend_of_Never_Land-2001-12-03-Game-05.PNG
File:Disney's_Peter_Pan-The_Legend_of_Never_Land-2001-12-03-Game-06.PNG
File:Disney's_Peter_Pan-The_Legend_of_Never_Land-2001-12-03-Game-07.PNG
==Origin==
Disney's_Peter_Pan-The_Legend_of_Never_Land-2001-12-03-Disc-Small.PNG|Disc front
==See also==
* Original release page on Archive.org
Disney's Planes: Fire & Rescue (1252 Prototype)

A build of the unreleased Disney's Planes: Fire & Rescue for Nintendo DS.
==Notes==
* Developed by Game Machine Studios and Digital Funk Machine, was to be published by Little Orbit.
* The second latest of the four Terarelease 1.0 prototypes.
* Available languages are English, French, German, Italian and Spanish.
* Original filename: LO_1252-PFIRES_TRQPVZ_00.nds
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
Disney's Planes: Fire & Rescue (1724 Prototype)

A build of the unreleased Disney's Planes: Fire & Rescue for Nintendo DS.
==Notes==
* Developed by Game Machine Studios and Digital Funk Machine, was to be published by Little Orbit.
* The earliest of the four Terarelease 1.0 prototypes.
* Available languages are English, French and Spanish. While a Portuguese option also exists, it is broken, displaying the Spanish title graphic alongside English text.
* Lacks a title screen background.
* Original filename: LO_1724-PFIRES_TRQPVZ_00.nds
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
Disney's Planes: Fire & Rescue (1726 Prototype)

A build of the unreleased Disney's Planes: Fire & Rescue for Nintendo DS.
==Notes==
* Developed by Game Machine Studios and Digital Funk Machine, was to be published by Little Orbit.
* The second earliest of the four Terarelease 1.0 prototypes.
* Available languages are English, French, German, Italian and Spanish.
* Much like Prototype B, it lacks a title screen background.
* Original filename: LO_1726-PFIRES_TRQPVZ_00.nds
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
Disney's Planes: Fire & Rescue (UNKNOWN Prototype)

A build of the unreleased Disney's Planes: Fire & Rescue for Nintendo DS.
==Notes==
* Developed by Game Machine Studios and Digital Funk Machine, was to be published by Little Orbit.
* The latest of the four Terarelease 1.0 prototypes.
* Available languages are English, French, German, Italian and Spanish.
* Original filename: LO_UNKNOWN-PFIRES_TRQPVZ_00.nds
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
Disney's Stitch: Experiment 626 (Apr 29, 2002 prototype)

A prototype of Disney's Stitch: Experiment 626 for the PlayStation 2.
==Notes==
* Compiled just three days before the final US build.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
PS2 - Lilo 04-25-02 (1).png
PS2 - Lilo 04-25-02 (2).png
PS2 - Lilo 04-25-02 (3).png
PS2 - Lilo 04-25-02 (4).png
PS2 - Lilo 04-25-02 (5).png
==Origin==
PS2 - Lilo 04-25-02.jpeg|Disc front.
PS2 - Lilo 4-25-02.jpeg|Disc front (copy).
==Files==
==Acknowledgments==
A huge thanks to ehw for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Disney's The Emperor's New Groove (Aug 21, 2000 prototype)

A prototype of Disney's The Emperor's New Groove for the PlayStation.
==Notes==
*An NTSC-U build dated almost two months before the final.
*The pre-title Argonaut logo screen is more basic.
*The title screen is a bit different and features a 3D logo of "Emperor's New Groove".
**The logo begins with "Disney's" rather than "Walt Disney".
*The title theme is a slightly extended mix with lyrics, rather than the instrumental mix used in the final.
*Using the "cancel" button on options menus simply resets the changes made to the menu, rather than resetting the changes and exiting the menu.
*The map screen looks slightly different to the one used in the final.
*Pressing left on the map screen unlocks a level select.
**It is very easy to crash the game with the level select as you can easily pick levels which don't exist. You're also given the option to change the "world" number from 1 to 6, but it seems as though only world 1 was ever used, resulting in the other five crashing the game.
*Loading screens differ in appearance from the one used in the final, in particular looking quite a bit more basic.
*The charge move used with the quare button does not appear to be implemented yet.
*Some sound effects are missing.
*Most of the audio dialogue is missing, and the small amount which is in uses dev recordings, often with voices not even coming close to matching the character. Perhaps the developers' sense of humor?
**Dialogue sometimes does not exactly match the written dialogue, too.
*Most levels are missing their pre-level and post-level cutscenes using clips from the film. Several levels do have intro and outro cutscenes, but they use a clip from a trailer for the film as a placeholder.
*Miscellaneous Notes:
**Game is emulatable: Yes (as of April 17, 2021).
**Game contains dongle protection: No.
**Game contains debugging symbols: No
**Dump was originally scrambled: No
==Screenshots==
File:PSX - ENG 8-29 Preview Emperor's New Groove-0000.png|Pre-title intro
File:PSX - ENG 8-29 Preview Emperor's New Groove-0001.png|Title screen
File:PSX - ENG 8-29 Preview Emperor's New Groove-0002.png|Options
File:PSX - ENG 8-29 Preview Emperor's New Groove-0003.png|Gameplay
File:PSX - ENG 8-29 Preview Emperor's New Groove-0004.png|Level Select
File:PSX - ENG 8-29 Preview Emperor's New Groove-0005.png|Gameplay
File:PSX - ENG 8-29 Preview Emperor's New Groove-0006.png|Gameplay
File:PSX - ENG 8-29 Preview Emperor's New Groove-0007.png|Gameplay
File:PSX - ENG 8-29 Preview Emperor's New Groove-0008.png|Gameplay
File:PSX - ENG 8-29 Preview Emperor's New Groove-0009.png|Gameplay
File:PSX - ENG 8-29 Preview Emperor's New Groove-0010.png|Gameplay
==Origin==
File:PSX - ENG 8-29 Preview Emperor's New Groove.jpeg|Disc front.
==Videos==
*Full Playthrough of Prototype, streamed 13 Nov 2021 on Twitch and on YouTube.
==Files==
==Acknowledgments==
A huge thanks to Hwd45 for doing the initial research on this prototype!
==See also==
*Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
*Cutting Room Floor (TCRF)
*Internet Archive (IA)