Karlach/Approval

Karlach approves of helping people out.
She likes displays of kindness and stepping out to protect the weak, especially children, even if this demands rudeness or intimidatory behavior. She values brave and even daredevil moves, if the outcome is actually a good deed. At the same time, Karlach appreciates harmless mischiefs. Above all, she likes honesty and supporting friends through dire times.
Karlach disapproves unnecessary cruelty and deception (unless you deceive to help the meek). She despises acts of cowardice, ignobility and treachery, and dislikes deliberate refusing to help anyone in need. Also, she does not like evil or cruel jokes. Due to her experiences in Avernus, she distrusts devils.
The actions and choices listed on this page will raise or lower Karlach's Approval. 
For more information about the approval system, see Approval.
== Greetings ==
Depending on her approval rating, Karlach may greet the player with:
Negative (<0):
* "Yeah?"
* "What?"
* "Out with it."
* "Hey."
Neutral (0 - 19):
* "Soldier?"
* "Why're we slowing down?"
* "Hm?"
* "What can I do you for?"
* "Yeah?"
* "What's the story?"
* "Heya."
* "Hey, soldier."
Medium and up (20+):
* "Hey, soldier."
* "Soldier?"
* "What's on your mind?"
* "Copper for your thoughts?"
If spoken to by someone other than the player character:
* "Sorry - haven't fraternised with you much and not sure if I want to start."
* "Go get boss if you want to talk."
* "Tell it to the chief."
=== Romance ===
====Low approval====
Flirting:
* "Hey, soldier."
* "Uh huh?"
* "What is it?"
Partnered:
* "Yeah, honey?"
* "Hmm?"
* "What's on your mind?"
Broken Up:
* "What?"
* "Yeah?"
* "Something on your mind?"
====Medium and higher approval====
Flirting:
* "Hey, you."
* "Oh, hi!"
* "What're you thinking about?"
Partnered:
* "Darling."
* "Hey!"
* "Soldier?"
* "What's on your mind?"
Broken up:
* "Hey, soldier."
* "Yeah?"
* "What's on your mind?"
==Approval ==
As a Companion character, the interactions listed below will cause Karlach to gain approval.
=== Act One ===
Ravaged Beach
* When talking to the corpse of the Abducted Nobleman in the Crashed Nautiloid ship via :
** Playing as a , ask if he wants you to write his story 
** Playing as a or , ask if he would like rites to be performed on his body 
** Playing as a or , ask if he wants to be buried 
* Use to calm the Scared Boar found near Astarion's pod 
** OR Tell it that you won't hurt it via 
Roadside Cliffs
* Convince the tieflings holding Lae'zel to leave (using , or lines or unique options for , , , , ). 
** Ask Lae'zel to say 'please' after convincing the tieflings to leave. 
** Recruit Lae'zel 
* Pull Gale out of disturbed waypoint sigil 
Note: The recruitment itself does not give an additional approval point
* Speaking to Gimblebock near Chapel Entrance, choose to attack the gang 
Emerald Grove/The Hollow
In the Hollow:
* Convince Aradin and Zevlor to stop arguing without punching either of them (using or ) 
** Take a swing at Aradin during his argument with Zevlor 
* Promise Zevlor you will talk to Kagha about stopping the ritual (either after the scene at the entrance or in his cave)
* Agree to kill the goblin horde's leaders for Zevlor 
* Playing as a of and after talking to Aradin, tell Remira that Liam earned a place in Warriors' Rest 
* Tell Arka to seek vengeance and spill some goblin blood over Kanon's death 
* Convince Nadira to give you her Soul Coin after saving her from the bugbear 
* Convince Rolan, Lia and Cal to stay and help, using or any available class-based or race-based options 
* Playing as a , , or , offer Pandirna to heal her (for free) 
* Playing as Wyll origin, distract kids trained by Asharak, reciting one of your adventures (either with a yeti, a croc or an owlbear) 
* Assist Guex in training (using , , or unique , , lines) 
* Convince Arka to spare Sazza (using or any skill-based or class-based option) 
** Promise Sazza to free her from her cage 
* While talking to/trading with Mattis, catch Silfy trying to pickpocket you (passive check), and tell her to relax (either straightaway or after successful check). 
* In the confrontation with Barth about the locket, stand for Meli 
In the Sacred Pool and druid caves:
* Tell Komira that the druids are overreacting and you'll speak with them 
* Save Arabella by talking to Kagha or to her viper Teela 
* After resolving Arabella's fate, talk to Kagha and call her a monster OR accuse her of killing the child in cold blood (either option)
** OR, Playing as a , say you don't threaten/kill children 
** OR Attack Kagha 
* Convince Kagha to fight against the Shadow Druids (if uncovered her conspiring with them) 
** OR Choose to attack Kagha instead of persuading her (gains approval regardless of whether you've been successful convincing her to go against them or not)
* Attack Kagha after speaking to Zevlor second time (about her demands) 
* While dealing with Topaz the bird via :
** Tell him that the key in its nest is dull 
** OR, Playing as a , that the metal is of bad quality (either option)
** OR Playing as a , choose the class-specific option about a song 
** OR Kick the bird 
* When Nettie asks you to swear to take poison in case of ceremorphosis, attack her (no need to kill her) 
Note: If she has already scratched any party member with the deadly briar, attacking her does not bring approval from Karlach
* Tell Silver the wolf you just wanted to give them your scent (using ) 
** OR, playing as a or , sit with Silver (without this spell) 
* Help Alfira finish her song 
* After being confronted about stealing the Idol of Silvanus, return the idol and apologise 
While the Emerald Grove is preparing for the goblin attack
* Convince Memnos to join the fight against the goblins 
* Tell Pandirna that they have something to fight for 
* Convince Wyll not to attack you, using or 
Note: This scene appears only if Wyll left the party due to your choices in dialogue with Minthara, after you have revealed to her the Grove's location
* Refuse to open the gate for Minthara 
* Successfully defend the Grove and then talk to Zevlor 
Forest/Owlbear Nest
* Tell Scratch to follow your scent to the camp, using . 
* Playing as a of , , , or , say a prayer over the corpses near the bridge to Blighted Village, while talking to Aradin there 
Note: This scene appears only if Aradin has previously left the grove. Clerics of other deities do not gain approval if using unqie class-based line
* Convince the mother Owlbear to let you go without fighting 
* Spare the Owlbear Cub after killing the mother Owlbear 
Sunlit Wetlands/Putrid Bog
* When find Demir and Johl arguing with Auntie Ethel, tell them all to calm down, and then choose to defend Auntie Ethel (immediately starts the fight with brothers)
** OR Ask Ethel straightaway what did she do with their sister 
** While talking to Demir and Johl after Ethel disappears, offer to help them find their sister 
* After entering the Sunlit Wetlands, break the illusion by any available means, then say 'BAA' at the Redcaps when you speak to them (works twice)
* (If Astarion is not in your party) When talking to Gandrel, tell him that Astarion is under your protection .
** Further in dialogue, refuse to help the hunter find your camp 
* If Astarion kills Gandrel himself, say afterwards that the hunter need not to die OR That you cannot trust him after it (either option)
Note: Available only if you don't know yet that Astarion is a vampire
Dealing with Auntie Ethel:
* When talking to Ethel and Mayrina in the Riverside Teahouse:
** Don't let Ethel steer the conversation away, and finally say that "This woman is clearly in trouble" 
** OR tell Mayrina straightaway that Demir and Johl were killed (by you or Ethel) 
* After defeating Auntie Ethel, her into handing over both Mayrina and fey hair 
** OR Order her to let Mayrina go. 
** OR Say that the best solution is a dead hag.
* Resurrect Connor Vinderblad, and then give Mayrina the Bitter Divorce wand 
Blighted Village
* Gain entrance to the village through the southern gate - by the goblin guard
** OR, Playing as a , for him 
* Persuade Fezzerk at the windmill to leave peacefully 
** Untie Barcus Wroot off the windmill wing and tell him that he owes you nothing 
* Drop and prepare to destroy the Necromancy of Thay in the Apothecary's Cellar 
* Convince Lump the Enlightened to fight alongside you, outbidding goblins 
** Having summoned Lump the Enlightened to aid and ending your deal afterwards, let him have one lick 
Note: This approval can be gained the same way, too, if the ogres come to your camp to resolve the deal 
Goblin Camp
At the front gate:
* Fling worg dung at Sentinel Olak (requires check and triggers a fight with gate guards)
** If failed the roll, wink and fling dung at all other guards (triggers a fight, too)
** OR Smear the dung over your face 
* Tap once on the war drum 
** OR Use to play a rhythm on the war drum 
In the outer camp:
* Stir the Owlbear Cub against the goblins through or 
** OR, Playing as a , do it through .
** OR, Start a tour of chicken-chasing and prompt the cub to run to the finish posts, using or 
* Tell Eight that you're sorry for his loss. 
Talking with Crusher:
* When he orders you to kiss his foot, obey , then start licking it 
** OR Give his foot a long lick straightaway 
** Steal the ring from Crusher's toe after you kneel in front of him. 
* Make Crusher kneel and kiss your foot, using Intimidation. 
* If Crusher attacks you, defeat him, then say you've made a point and help him up. 
Inside the Shattered Sanctum:
* After moving with Priestess Gut to her "private chapel", allow her to feel around your head 
* Tell Roah Moonglow that you killed her friends in the Zhentarim Hideout. 
* Attack Dror Ragzlin, straightaway or after interrogating the dead illithid 
** OR Don't object Ragzlin's orders to report to Minthara 
* Convince Minthara to spare Sazza, saying the latter didn't know who you were. 
Note: Sazza must be freed from the cage in Emerald Grove
* Tell Minthara that Liam escaped and pass an check to withhold the grove's location 
** OR Tell her that the prisoner told you everything and pass the check 
Note: This option is available only if you spoke to Minthara before interrogating and freeing Liam
* Provoke a fight with Minthara by any available option 
 In the Worg Pens:
* Stop the goblin children from throwing stones at bear by any means 
** OR Make Brawler Birka release the bear and then choose to attack the goblins 
* After freeing Halsin, agree to kill goblin leaders to save the grove (either with or without him in bear form). 
The Risen Road
* When dealing with the dying hyena:
** Playing as a Good/Neutral or a non-Oathbreaker , successfully bless the dying hyena 
** Playing as a , mercy-kill the dying hyena 
** Playing as a , choose to "destroy the abomination" 
* Successfully use on Anders to unveil his true intentions and stand to Karlach (she must be in the party)
* Save Rugan, then use to convince him to sell his employer's wares 
Waukeen's Rest
* Agree to rescue Duke Ravengard when prompted by Counsellor Florrick 
** OR, Playing as a , swear on your Oath to do it 
* Save Benryn in the burning building 
** Find and return him the dowry 
Zhentarim Hideout
* Successfully the guard Salazon to let you go through the hatch to the hideout 
** OR, Playing as a , show him single-hand sign "profit"
* If you have conspired with Rugan about the shipment, refuse to kill him on Zarys's order. 
** OR Free Rugan, if he survived Zarys's torture and your fight against other Zentharim 
* Promise Oskar Fevras to speak to his captors 
* Purchase the artist from Brem for the price he asks initially 
** Make Brem lower the price through or 
** OR Make him let Oskar go for free, using any check-based option 
* Give Oskar additional 200 gold after freeing him 
Underdark
* When entering the myconid colony, tell Sovereign Spaw the truth about the parasite 
** OR Succeed an , or roll to enter the colony peacefully 
** OR, Playing as a , or , say that the Underdark is your home and you don't need a permission to pass 
* Give Thulla an antidote or an Elixir of Poison Resistance (whichever you have) 
* Ask Omeluum to tell you more about the tadpole 
* Offer to look for Derryth's husband, for a price or for free 
* Agree to help Baelen Bonecloak escape from the Bibberbang field 
* Give the Noblestalk to Derryth Bonecloak 
** If Baelen ate the Noblestalk himself, offer Derryth help to leave him 
* Tell Gekh Coal that you're not going to help a slave-catcher.
* Defeat the Duergar intruders and report back to Sovereign Spaw 
* Tell Sovereign Spaw that you've killed Sovereign Glut because the latter conspired to usurp Spaw's circle 
* In the Dread Hollow, place on Myrna’s grave 
Note: this option is available only if you have found and read Letter from Amarith in the Arcane Tower 
* In Festering Cove, tell BOOOAL you won't let him enslave the Kuo-toa any longer 
** If you find out that BOOOAL is a Redcap, bait him with a tale of bloodshed instead of sacrifice 
Grymforge
* Tell Ward Magmar that he disgusts you 
* Convince Skickpit you're going to help him, then ask if he really wants you to kill his slavers (using line) 
* Pay respect to the heap of deep gnomes' corpses after killing or deceiving Brathwen and Viss 
* the Deep Rothé to give in to their rage and attack Skarjall and his crew 
* Promise the deep gnome slaves that you'll do what you can to help them 
* After finding Philomeen (and letting her go away), talk to Lunkbug and mention she wants Laridda to move on, or tell Laridda directly 
* Stand up for the deep gnome slaves when Nere, once freed, is going to kill them 
* Convince Elder Brithvar to free the deep gnomes after the fight with Nere 
** If failed to convince Brithwar, choose the line "I am freeing these gnomes. Just try and stop me." (immediately starts the fight with the rest of duergar) 
* If you killed the duergar (both rebels and Absolutists) before freeing Nere, plant a thought in Nere's mind about freeing the gnome slaves 
* After freeing Barcus Wroot, bid him farewell and good luck 
Mountain Pass
* Playing as a , tell Ellyka that githyanki patrol means nothing to you, getting her to stand down.
** OR, Being as a githyanki, tell her you're actually not them OR that she is safe. 
* Allow Lae'zel to speak with the githyanki patrol and Kith'rak Voss 
* After Voss departs, Lae'zel to save anger for Vlaakith’s enemies (Not available for )
** Playing as a , call Voss a heretic 
Crèche Y'llek
* Upon entering the Créche, first tell Gish Far'aag that Voss sent you; then pretend to be an avatar of Vlaakith and succeed a . 
* Vandalise the portrait of Vlaakith 
In the Infirmary:
* If Lae'zel is using the zaith'isk , during the first phase convince her that the device kills instead of curing 
Note: To do this, succeed a passive , then succeed a , or (the latter for only) 
In the Classroom:
* Persuade Sa'varsh Kethk to let Youth Varrl go from training.
* Playing as a , save Varrl by whatever means, and then tell him:
** That capacity for mercy is what separates us from feral beasts 
** That warriors fight for something, not just to kill 
In the Hatchery:
* Successfully persuade Varsh Ko'kuu to let you take the Githyanki Egg, telling him:
** That you'll take it to a better crèche 
** OR that you'll raise it yourself 
** OR, Playing as a , say you'll see it becomes the greatest ghaik-slayer .
At Captain's Quarters and Inquisitor's Chamber:
* Tell Kith'rak Therezzyn that you have the Mysterious Artefact, then refuse to surrender it .
* Ask Ch'r'ai W'wargaz how he knows so much about you. 
** Refuse to hand over the artefact to W'wargaz, and convince Lae'zel to trust you by succeeding .
* Refuse Vlaakith's demand to enter the Mysterious Artefact or say you're actually going to free the person inside 
Raphael's Deal
* When Raphael briefly takes you to the House of Hope, choose lines:
** "You're mad if you think I'll make a deal with a devil." (If playing as Wyll origin: "... another devil")
** OR Say "Then fix it. Or die by my hand!" 
* Discussing his offer afterwards:
** Tell Wyll you have no intention in bargaining with the devil 
** Talk to Shadowheart and say the devil cannot be trusted, then confirm it 
** OR Say you might consider his help, then change your mind into distrust 
Camp/Conversation
* After recruiting Karlach, promise her to fing a cure for the tadpole infection 
Interactions with companions and camp followers
* The first time Shadowheart's mark flares in pain, turn a blind eye and leave 
* When Astarion tries to bite you, either stake him or chase him off the camp. In the morning, tell others that bringing him to the camp was a mistake 
* While speaking with Astarion about Cazador, tell him that you'll watch his back OR promise you'll keep him safe if he does the same. (either option)
* Playing as Astarion origin, confess to her of being a vampire and success a roll 
** OR, When your nature comes out, her that you kept secret for your own safety 
** Then promise not to keep any more important secrets from her 
* When Wyll comes to the camp with the intent to kill Karlach, call the warlock stubborn 
** OR Order him to stand down 
** OR Say that Karlach does not pose any threat to the Sword Coast 
* Tell Mizora she's not leaving your camp alive during her first appearance there 
** OR Tell her not to lay a finger on Karlach 
* After Mizora warps Wyll into a devil, speak to Karlach and call him the best man of you all 
* Playing as Wyll origin, talking to Mizora:
** Tell he to do whatever she wants but to leave your friends alone 
** OR Tell her to do her worst 
** OR Say that Karlach is no monster 
* Playing as Wyll origin, after Mizora warps you into a devil for sparing Karlach:
** Tell karlach you save your sword for monsters 
** OR Say she can save your back when it comes to it 
** OR Ask her advice on proper care for horns 
* When Shadowheart confesses about her being a Sharran, answer that you don't care, because you all have bigger problems 
* Playing as Shadowheart origin, confess to Karlach about your worshipping Shar and succeed a roll 
* When Lae'zel and Shadowheart have an argument over the Mysterious Artefact:
** If Lae'zel attacks sneakily at night, her to stop 
** OR, Playing as a , her 
* When Kith'rak Voss wakes you up at the camp during long rest to discuss the Mysterious Artefact, encourage Lae'zel to trust him 
** OR Tell Lae'zel you have her back in any choice of hers 
* Pet Scratch when he first comes to the camp 
* Feed the Owlbear Cub when it first comes to the camp (requires food in the inventory)
** Successfully tend to the cub's wound when it appears again at the camp 
** Pet the Owlbear Cub when it stays at the camp (gains approval only the first time you do it)
** Pet both of them when the Owlbear cub sees a nightmare 
* Having invited Barcus Wroot to your camp, promise him you will find his friend Wulbren at Moonrise Towers 
Romance
* After Dammon upgrades her heart first time, tell her you still can't touch her, and then choose the line "Of course I do" 
* After having a romantic night, tell her you'd love to be able to touch her properly 
Note: This line can be repeated multiple times until the second upgrade of Karlach' heart, but only the first time gives approval
Companion quest
* Agree to kill false paladins of Tyr for her 
* Playing as a , a or a of , speaking to Anders with Karlach in the party, catch him on a lie 
** OR First choose to "leave them in peace", and when Karlach intervenes, choose to do nothing OR attack them (either option)
* After defeating Anders and his crew Karlach will rampage the Tollhouse. Afterwards, tell her she looks hot OR that you liked the look of it (either option)
* If you have killed Anders's crew without Karlach in party, tell her about it, then say you always care for your people 
** OR Say you couldn’t allow agents of a devil to roam the area 
* Agree to give Karlach a Soul Coin to power her up in combat 
* Agree to let Dammon upgrade Karlach's heart first time, if you already have a piece of infernal iron 
=== Act Two ===
Ruined Battlefield
If entering the Shadow-Cursed Lands from the Rosymorn Monastery Trail:
* Convince the cowardly hyena in the convoy that it doesn't belong to goblins and should leave them. (requires sequentive check and then either or check)
* Stop Warrior Gronag from killing the hyena. Then, when Kar'niss the drider comes, ask him about his lantern and what is there in the shadows. After that, stop the drider from butchering Brawler Vez by any means. 
* Convince Kar'niss not to attack you after you killed the convoy before summoning him, using OR (either option)
* Traversing Shadow-Cursed Lands with the convoy, betray them and side with the ambushing Harpers 
If entering the Shadow-Cursed Lands from the Grymforge:
* Playing as a , , , , , or , use a class-based answer when Harper Lassandra orders you to come closer 
* When the Shadows warp Harper Yonas, tell Harper Meygan, "Move. I'll take care of this." 
** OR Prepare to fight, using basic or unique , , , or option 
** OR, Playing as , choose to try and save them instead of abandoning them 
At the House in Deep Shadows:
* Agree to play hide-and-seek with Oliver (one point for each round of the game)
* Convince Oliver to reunite with Thaniel 
Dealing with He Who Was:
* Agree to find Madeline's Ledger for He Who Was 
* After ordering Madeline to hurt herself as Ben and Marc did , stop her, saying she had done enough 
** OR Say her willing to hurt herself was enough 
** OR Accuse her of cowardice, using basic or unique , , lines 
** OR Say that it wasn't her fault, using basic or unique , Good or lines 
Elsewhere:
* Free Dolly Thrice from the Moonlantern carried by Kar'niss. 
** After calling Dolly back to replenish her blessing, when she asks for some magic words, choose to "SNURL" 
 Note: Instead of blessing, Dolly will transform you into a deep rothé
* After saving Rolan from the Shadows, tell him to shut up and be grateful 
** OR, Playing as a , a , a , a or a , use a class-based option 
** OR Tell him not to be hard on himself for trying to save his family 
Last Light Inn
Speaking to Jaheira:
* At the very first time you meet, show her the Mysterious Artefact 
* When talking to Jaheira inside the inn, drink the spiked wine 
* If you have talked to Marcus already and know his mission, try to convince Jaheira that he is a spy 
Dealing with Isobel and Marcus:
* If Marcus vouched for you at the entrance (in this case he will wait in Isobel's room):
** Talk to him and say that his mission ends here 
** OR Choose a dialogue option to attack him 
** OR Speak to Isobel and warn her, revealing Marcus as a True Soul 
* If Marcus assaults the inn (happens if you gained entrance with Mol's help):
** After speaking to Marcus telepathically, explain to Isobel that he is going to kidnap her 
* Playing as :
** Tell Isobel that your blood orders you to kill her, then chase off the Urge, and finally choose any line to explain your behavior (available after the kidnap attempt AND if you haven't threatened her)
Talking to Counsellor Florrick:
* Ask whether the Flaming Fist are just going to stand around. 
** If Wyll is in the party, tell Florrick it's your business what had happened to him 
** OR, Playing as Wyll origin, say it was a devil deal that has gone terribly wrong 
Talking to His Majesty via :
* Say you only wanted to admire him close , and then indeed choose to quietly admire him 
** OR, Playing as a , say you do not seek his territory 
Speaking to Cerys:
* When she tells you about their misfortunes and says they ran until found the inn, say that she did the right thing (use basic line or unique for or )
* Ask her what they are doing here, if they headed for Baldur's Gate, and tell her not to lose hope to see others alive (starts the quest, if you don't have it already)
Talking to Alfira:
* After Marcus's assault, when she asks whether they cannot trust anyone:
** Playing as a , tell her to use her anger 
* Ask her about others, and then say that running was right call 
* When Alfira asks you how do you keep going, answer:
** That you take one step at a time 
** OR That danger is your life 
** OR, Playing as a , a , a , a or a , use a class-based line 
** OR, Playing as a , a or a , tell her that only the strong survive 
* When Alfira supposes that surviving tieflings were taken to the Moonrise Towers:
** Promise you will find them (starts the quest, if you don't have it already)
* If you successfully rescue the tieflings, speak to Alfira again. When she asks how did you do it, answer that you were being a hero 
** Take the reward from Alfira for rescuing the tieflings 
Note: If Lakrissa survived, talking to her starts the same cutscene
Speaking with Bex and Danis:
* Before trying to save captured refugees:
** Promise Bex to find Danis, using any of two basic options, or or lines (starts the quest, if you don't have it already)
* If Danis survived and reunited with Bex:
** Smile and then say it's wonderful to see them together OR mention that it is all thanks to you (either option)
** When Bex asks why you helped, answer that you did it because they were in trouble (unique line for )
Dealing with Rolan, Cal and Lia:
* Speaking to drunken Rolan before trying to saving captured refugees:
** Promise to rescue them if they are alive OR say that it is your responsibility to bring them back (starts the quest, if you don't have it already)
** OR, Playing as a , tell him he won't be able to read his spellbook if he keeps drinking 
* If you have already saved him from the Shadows, say you're absolutely going to gloat 
* If either Cal or Lia (or both) died while saving attempt:
** Tell Rolan that you wanted to save everyone, but couldn't 
* If both siblings survived, after they thank you, ask Rolan whether he has something to add 
Talking to Ide after drunken Rolan has snapped on her:
* Say you're sorry, then add that he is more immature than she is 
** OR Call Rolan a grump, and when Ide complains he called her a "ragged little devil", tell her next time call him one back 
* When Ide shows you the book she means to keep for Rolan, her to give it to you, using 
Dealing with Raphael and Mol:
* Help Mol win the game of lanceboard against Raphael using the , , , or options, or following Gale's advice (if he is in party) 
** Then tell Raphael to stay away from Mol 
Note: This line appears only if Astarion is not in the party, otherwise Raphael will turn the talk to the spawn's scars
:* After that, tell Raphael to leave you alone 
Elsewhere in the inn:
* When Manip Vidor says you are meant to be heading towards Moonrise, answer "doing your job, you mean" 
* Playing as , curb your yearn to tear the Strange Ox apart. 
* Pay Mattis extra gold for the Tower-Shaped Key 
* Play the lute to wake up Art Cullagh.
* Tell Halsin that he can count on you before he opens the portal into Shadowfell.
** Successfully protect the portal while Halsin is searching Thaniel.
* Call Wulbren a prick when Barcus Wroot talks to him after you rescue him. 
** If you did it and ended the dialogue, speak to him again and call him a prick second time 
Reithwin Town
At the Reithwin Tollhouse:
* Convince Gerringothe Thorm to end herself by any available option. (requires sequentive DC 18 and then DC 21 rolls on various skills, dialogue lines include class-based options)
 In the House of Healing:
* Convince Malus Thorm to order his sisters to hone their blades on each other.
** Then persuade Malus Thorm to operate on himself. 
* OR Convince Malus Thorm to take the place of his patient and submit to sisters' curing. (comes one point by another subsequently).
At the cemetery:
* Agree to help Arabella find her parents. 
** Then offer Arabella shelter at your camp. 
* OR, If you've already found Locke and Komira's bodies, tell Arabella they are dead and succeed or roll to take her to your camp 
Note: character will have unique lines and option only
At The Waning Moon:
* Safely drink with Thisobald Thorm (rolling , either general or class-based lines) (gains approval after first and second rounds)
** OR successfully imitate drinking (rolling ) (gains approval only in the first round)
* Successfully entertain the brewer with your stories (through roll) (gains approval each time).
Note: If roll failed, successful subsequent roll earns a point of approval, nonetheless 
* By any means make Thisobald Thorm drink his 'elixir' three times in a row, thus leading him to burst 
Moonrise Towers
* While entering the Moonrise for the first time, tell Zealot Malik that you are here to take his head 
Witnessing Ketheric's trial (at the very first visit to Moonrise):
* When Disciple Z'rell orders you to decide the goblins' fate:
** Offer them a fair fight to death, using basic or unique , , or options 
Note: This option will not bring any points for character
:* Set them free (basic or option) 
Talking to Z'rell:
* If you killed the goblins:
** Distract Z'rell with thoughts of your "aching for Karlach" 
Note: Unlike other possible romantic partners in the game, this gives approval regardless of you romancing the tiefling or not, but halforc's reaction will differ slightly 
* If you spared the goblins, fail the roll to explain it and then say you will free the rest of the prisoners 
* If you have helped Balthazar to retrieve Nightsong:
** Refuse to kidnap Isobel on Z'rell's order 
** OR Say you have yet to kill Z'rell and other vermin at the Moonrise 
At the Moonrise Towers Prison:
* When approaching Minthara being tortured and erased by Jasin and Sumera:
** Succeed the to reach out to Minthara's mind, tell her to play along, and then convince the questioners that you have broken her 
** OR Say that the only thing you're going to break is them (starts a fight with the questioners, with Minthara taking your side)
* After the fight, escort Minthara out of Moonrise Towers and tell where to find your camp 
* Speaking to the Warden for the first time, tell her that her face is bland, too 
* Use to convince the Warden that you are Balthazar's closest confidante 
** Then try to bribe her , and when she takes the money and does nothing, say that you should have see it coming 
** OR, Playing as a , say it was so well-played that you are not even mad 
** OR Refuse to bribe her 
* Talking to Lia, promise to help the tieflings escape 
** OR Refuse to help them 
* Talking to Lakrissa, when she accuses you of serving the cult, succeed a or an roll, then promise to help the tieflings 
* Speaking to Wulbren, say that Barcus Wroot sent you, OR use any of check-based options 
** If the party found themselves in a cell, accept Wulbren's offer to break out together 
** Provide Wulbren with any tool capable of destroying a wall 
* When Wulbren, once freed, takes the boat and sails off without the party, let him go 
** OR, Playing as a or a Good , say that their chasers won't get past you 
** OR Outrage on Wulbren's betrayal, using basic line or class-based/race-based lines for Evil , , , , , or 
* If the jailbreak was successful and your participation went unnoticed, tell the Warden it was you who snuck the prisoners 
Elsewhere in Moonrise Towers:
* Sever the connection between Linsella and Barnabus 
* After taking Soul Coins from Lann Tarv, talk to Karlach and say she now has a real friend - you 
* Tell Araj Oblodra that Astarion is his own person. 
** Then back up Astarion when he refuses to bite Araj, telling her "He said no, what's to discuss" 
** OR Tell Astarion that he shall not do anything he doesn't want to, when Araj asks you to pressure him into taking her offer 
* Meeting Squire in Ketheric's room, tame it by any means, then reach out to pet her (without ) 
** OR Ask if it would be all right to give her a scratch (using ) 
Final fight at the Moonrise:
* In front of Moonrise Towers, offer Jaheira to join you in the upcoming fight 
* If you haven't come to Last Light Inn at all, before final fight for Moonrise Towers tell Jaheira you are a friend. 
* After the first floor is secured, tell Jaheira you sense a bit of envy and ask her to join the fight against Ketheric Thorm.
* At the rooftop, tell Ketheric Thorm that you can help, OR that it isn't too late, OR to come quietly (either option)
Note: These lines require first or , and then any of subsequent DC 30 checks, OR a if you have found and read Melodia's Letter to Ketheric
:* When Nightsong intervenes, tell her to stand down, because Ketheric has surrendered. 
Gauntlet of Shar
Dealing with Yurgir and his retinue:
* Lick the dead spider meat (Comes point by point for each lick)
* When speaking to the orthon initially, choose to attack him straightaway. 
* If you agreed to help Yurgir:
** Speak to Nessa via and her that her love to the orthon is caused by dosed meat (Available if the party have investigated the dead spider or detected thoughts of the Hoarding Merregon)
** Without , pass the and give the beast a scratch behind the ears 
Near Pedestal of Reckoning and through Shar's trials:
* When Shadowheart speaks of her need to go through the trials, answer that this is a distraction OR that you are actually here to gain Ketheric's trust (either option)
Dealing with Balthazar in his outpost:
* Speaking to Balthazar through Reconstituted Duellist, tell it to leave, because you don't answer to a pile of bones 
** OR, Playing as a , say you do not blunder 
** OR, Playing as Shadowheart origin, say you belong in this place far more than some bone pile 
* Agree to clear the way for the necromancer, and then:
** Having Mother Dearest in your inventory, ask Balthazar what happened to his mother. Then, tell him you took the urn, and finally say that you'll keep her. (Makes Balthazar and his minions hostile)
* Refuse to help the necromancer and choose to attack him 
** OR, Playing as a (except ), say you will smite him where he stands 
In the Shadowfell:
* Before the Verge of Shadows, tell Shadowheart you don't care about the Spear of Night, then confirm it (Shadowheart turns hostile to the party)
** OR Choose to attack Shadowheart 
* If you have the spear, tell Shadowheart to find a new purpose for herself, then provoke a fight with her 
* If you have defeated Balthazar:
** Free Aylin 
** If Shadowheart is in the party, tell her that she should spare Aylin because the aasimar may know something about her. 
** OR, Playing as Shadowheart origin, spare Aylin yourself 
* If Balthazar is present and not hostile to the party:
** Tell him to leave, or he is a dead man 
** OR, PLaying as a Good or Neutral , choose to attack him 
Mind Flayer Colony
In the Necrotic Laboratory:
* Talking to the Waking Mind, succeed the passive check and choose to purge her mind 
* Talking to the Fresh Mind, wish them good night 
* Talking to Balthazar, successfully pretend to be a thrall 
Note:This option is available only if you helped the necromancer reach the Nightsong and let him take her to Ketheric
At the Morgue:
* If Us survived the Nautiloid and is kept in the cage, convince Chop to let it go with you through , or 
In the Tadpoling Centre, choose to release pod captives 
After the final fight with Apostle of Myrkul
Talking to Halsin:
* If you still haven't helped him with lifting the curse:
** Promise to find Thaniel's cursed half (i.e. Oliver) 
* If you eliminated the curse, ask Halsin to join you 
Speaking to Jaheira:
* Say that she seems to enjoy herself, then tell you're having the time of your life, too 
* Agree to have her in the party (either joining you now or waiting at the camp) 
 Talking to Alfira:
* Playing as a , agree to play together a show for the tiefling kids 
** OR Prompt her to play for them alone 
Talking to Aylin, if you let Balthazar take her from Shadowfell:
* If Isobel survived, tell them you must apologize to Aylin 
* If Isobel died:
** Apologize before Aylin 
** OR Tell her it was a strategic move 
Speaking to Cerys:
* Tell her you're glad they are safe, and mention that Zevlor did his best 
* Tell Cerys that other will look up to her 
* Say you couldn't have done it without Jaheira's help 
** Then ask her not to speak ill of the dead (i.e. Zevlor) 
* Tell her the Nightsong is the real hero 
* Say people get paid for doing jobs, and when she answers that she has no money, tell her you were joking 
Talking to Ide, Umi and Mattis:
* Tell any of them about Mol's eyepatch you have found down in the colony, and then:
** Assure Ide that Mol is somewhere safe 
** Tell Mattis that Mol will already be at Baldur's Gate when they arrive 
*** Tell Mattis you will look forward to see him in the city 
** Promise Umi that Mol is fine 
Talking to others:
* Speaking to Art Cullagh, thank him for his help 
Camp/Conversation
* Tell Arabella that her parents are dead (Unique lines for , , (basic) or of )
** Then tell Arabella that she'll feel better in time OR that her parents would be proud of her (either option)
* Speak to Karlach about Gortash after defeating Apostle of Myrkul (works regardless of whether she was in the party or not)
Romance
* After the second upgrade, prove it worked, kissing Karlach 
Note: Moves your relationship into partnered stage 
:* Then talk to her and say you have never been more excited 
Companion quest
* Get Dammon upgrade Karlach's engine second time at the Last Light Inn 
** After the upgrade, prove it worked, laying a hand on her or giving her a hug 
Note: Hugging Karlach starts a romance with her (if it hasn't been started before)
=== Act Three ===
Rivington
Talking to Yenna
* Offer her help:
** Give some coin OR some food (either option, giving food available for all characters except )
** OR Suggest to find a guard for her (available for all characters except )
** Playing as a , conjure some berries and herbs for her 
** Playing as a or a , suggest to find the nearest temple 
** Playing as a , suggest to track her mother down 
Note: Offering Yenna food OR promising to look for her mum after using class-based line brings another point
The Angleiron's Cellar
* Talking to Wulbren, refuse to take Runepowder Bomb but promise you'll destroy the Steel Watch Foundry your way. 
** OR Refuse, saying that the real enemy is Gortash, not the Gondians, and you'll find another way 
** OR Suggest to contact the Gondians first, so that they might see reason. 
** OR, if Barcus Wroot is nearby and butts in, agree and say it sounds like a mass murder 
Circus of the Last Days
At the entrance:
* Convince Klaus to let you in, bribing him, using , or any class-based option except pretending to be a friend of Gortash's 
** OR, Playing as , say you used to be a murderer 
** OR, Playing as an , first say that you never pass up a faerie mischief 
* Speaking with Zara the mummy, say you don't understand her, and then mime her grunting 
Dealing with Akabi the djinni:
* Tell him that he is VERY LOUD. 
* Play the game and accuse the djinni of rigging the wheel 
** If successful, play again and try to distract Akabi, letting out a loud fart 
** OR, Playing as a , ask him about his adventures 
** OR Provoke him to transform you 
* After returning from jungle, talk to the djinni again and say you have had much fun OR promise he will pay for it (either option)
When passing Zethino's trial, choose answers:
* First question: ★'Zariel' OR ★'Gortash' 
* Second question: ★'Bashing and sex' 
* Third question: ★'Probably dead' OR ★'Settled with partner and kids' 
Note: The ★ sign here marks the answers considered 'correct' for the purposes of the test. 
Talking to Boney the mephit:
* Call his wife Stoney magnificent 
** OR Note that she's a lot bigger than himself 
** OR, Playing as a , say they both are magnificent 
Dealing with Popper the kobold trader:
* Grab Dribbles's hand from his counter, and then:
** him to give you the hand for free 
** him to let you go with the hand 
** Use to make him lower the price 
Note: Class-based lines for , or do not give approval 
* Playing as a or a , tell him that graverobbing is a profane act 
* If talking to Popper after defeating false Dribbles, say that offering 'treatoes' now is a bit callous. 
Dealing with caged beasts:
* Talking to Shadow-Whiskers, break the lock on her cage. (either with or without )
* Talking to Crimson, give him some meat OR promise to bring it later (if you don't have any in inventory) (either option)
** After defeating false Dribbles, talk to Crimson again and scold the circus staff for starving him OR propose to open his cage up. (either option)
** OR, Say you'd have killed him before he hurts anyone else 
Watching Dribbles's show:
* Say "What a corny joke." 
** OR, Playing as a , interrupt him with your own pun 
* Volunteer any companion to the stage as Dribbles's assistant, except Karlach herself, Wyll and Jaheira 
** Then insist on your choice and cheer them (including Karlach or unique lines for Minthara and Jaheira)
Note: If you volunteer Wyll to the stage, you'll get   instead of  [+1]  each time. If you volunteer Jaheira, you'll get   instead of  [+1]  first time.
* If going on stage yourself, suggest any available explanation on why you're special, except "something about my brain" and unique line for 
Talking to Lucretious:
* When she's training up skeletons (before fighting doppelgangers), tell her that she is being a little harsh 
* After defeating false Dribbles, tell her that killing clowns is a rare treat 
* When Lucretious asks you to find real Dribbles, answer that you are expensive 
* When you deliver her Dribbles's remains, say it was pleasure to meet her 
** OR Ask whether she is hiring personnel 
Open Hand Temple
* Playing as a , when Sister Yannis curses Valeria in the back, say you'd join a church if more priests spoke muck like her 
* Then offer Yannis help with investigating the double murder and proving Brilgor's innocence 
* Talk to Brother Bill and Brother Clements and say that their god would be proud of Father Lorgan 
** OR, Playing as a , say that offering alms to those in need is a sign of a noble soul 
* Agree to bear Monk Manifestation's curse and then withstand his madness.
The Requisitioned Barn
* Near the barn, donate some gold to Manip Nestor 
* Talking to Mattis outside the barn, tell him to watch himself because Baldur's Gate is big and dangerous 
Note: This option is available only if tiefling kids survived in previous Acts
* Talk to Fist Rowan outside the barn, and when he asks you to give him "one good reason", answer "Barn" 
Sword Coast Couriers
* Report to Commander Lightfeather that his soldiers fought to the last feather OR that you've found the enemy and pigeons fought bravely against it (formulation varies depending on whether you have met Tara on the roof or not)
* Get more money out of Danzo Arkwright in return for the Zhentarim letters, using or . 
In the kennels:
* Say "Woof" to Angry Mar'hyah twice. 
* Playing as a , tell Mar'hyah that Scratch is not a "property" 
* Make Angry Mar'hyah to let you keep Scratch, using , or class-based , or options 
** Then force Mar'hyah to leave the kennels via or 
In the smugglers' cave
* After defeating Caïros and his thugs, if Farlin survived, ask her about the Stone Lord and say you're ruthless, too, OR that you don't play nice (either option)
** OR Continue asking about, and after Farlin says Stone Lord is trouble, answer that so are you, too. 
Elsewhere in Rivington
* Agree to chase refugees out from Arfur's Mansion for half-price, and punch Zenovia Dawg when she tries to extort full sum from you (requires failing roll against her first)
* Playing as a Baldurian character, tell Saer Grotpoll that his own accent is Rivingtonian 
* Tell Tinker Nayzeem that the way people treat refugees is terrible. 
* Playing as a , in the Abandoned Windmill basement yell "WAKE UP, SQUIDFACE!" at the newborn mind flayer 
* Playing as Astarion origin, at the Gur Camp promise Ulma you will do what you can for her tribe's children 
* Try and help the Dying Stone Lord Thug. 
** OR, Playing as a , apply a natural salve to his wound 
Note: These options are available only if Orin is not impersonating Rowan or the Thug
Dealing with Orin's guises
* If Orin is impersonating Gyldro Angleiron, tell her you would never kill someone you cared about. 
Note: When playing as Wyll origin, this line will run differently
** OR, Playing as , tell her you do all you can to keep your loved ones safe from your blade 
* If Orin is impersonating Fist Rowan, tell her that one can't just kill innocent people 
Note: This line goes for the Custom origin (Tav). Any other Origin will have unique formulation
** OR Tell her that you're going to report to the commanding officer 
** OR, Playing as , tell her that mindless slaughter is not the answer 
* If Orin is impersonating Dying Stone Lord Thug, succeed a passive , and then:
* Say you'll stay with him until the end 
** OR Say you'll make it quick 
** OR, Playing as , resist the urge to torment him 
Wyrm's Crossing
* At the entrance gate, consent to be arrested by the Steel Watcher. 
* Refuse to deliver the gnome leader's head to Manip Falcäo 
* Playing as Astarion origin, in Fraygo's Flophouse drag Pale Petras into the sunlight, then choose to let him go 
* At Carm's Garm, when Naaber pretends to be a dog, choose "Correct. But nobody likes Naaber" line 
** When he tries to imitate a bard, ask him to never sing again 
Note: It may take several sequential attempts to speak with Naaber to get to these lines
* At The Velveteen Elixir, talking to Stylin' Horst, choose lines about "heady top notes" OR "burning rothé shit" (either option)
At Sharess' Caress:
* Agree to try Hoots Hooligan's special hooch 
* Speaking to Valeria, propose a toast to ADVENTURE! 
Note: The option is available only after you've started Solve the Open Hand Temple Murders quest
Wyrm's Rock Fortress
* Get access into Wyrm's Rock Fortress by either of following options:
** Showing the Admission Pass obtained from Arfur Gregorio
** Showing Lower City Pass obtained from Valeria
** Using Nashkellan's report (can be stolen from the Sword Coast Couriers)
** Bribing Blaze Elin
** Passing any of class-based checks
At the Flaming Fist barracks:
* Convince the Flaming Fist quartermaster Arkleia Oloril to trade with you. 
* When you spot Fist Reynash trying to open a chest, give him 300 gold to take the ferry 
Speaking to Manip Bakshi:
* Successfully use on him and pretend to be a new recruit 
* OR Tell him you've spotted another guard on stealing (requires if you have spotted Reynash's lockpick or if you didn't)
** Then ask him not to be hard on Reynash 
* OR Leave barracks (or let him escort you out) 
At the Audience Hall:
* Speaking to Lord Amber's Bodyguard and attendants of Lady Durinbold and Lord Shattershield about the Steel Watch, say:
** That you have seen the army of the Absolute and no where's safe 
** OR That the Steel Watchers will eventually turn on everyone 
** OR, playing as a , say that there's nothing natural about them 
** OR, Playing as a , say they are tools like any weapon 
** OR, Playing as a , say they are blunt tools, useless against more subtle quarry 
* When Karlach is going to attack Gortash, tell her to lead the charge 
** OR Tell Gortash that he'll pay for all he did to Karlach 
* Playing as , when Gortash explains your previous dealings, answer that you've come to end this evil plot 
* Refuse to make an alliance with Gortash and confirm your decision 
* Tell Gortash that you have no interest in this sham of a coronation 
* After killing Orin, speaking to Gortash and surrender two your Netherstones to him, then fight when he attacks afterwards 
** If you have already destroyed the Steel Watch Foundry, too, tell Gortash you do not need much else from him 
Talking to Duke Ravengard after the coronation:
* Ask him whether the "new dawn" is what they call tyranny now 
** OR Tell the Duke that Florrick sent you, then probe Ravengard's mind to discover counsellor's location, and tell him that Gortash is a tyrant 
 Note: Choosing this option starts the time-sensitive quest Free Counsellor Florrick
** OR Ask Ravengard whether he knows that he is infected 
* As a Baldurian character, ask what has happened to the city's great hero 
Talking to Karlach after the coronation:
* If you agreed to become allies with Gortash:
** When Karlach asks whether you intend an alliance, answer "No, but he need not to know it" 
** OR Say that you need to avoid making enemies, and then that Gortash wasn't a betrayer in pact with Ketheric and Orin 
* If you declined Gortash's offer or chose a neutral line:
** When Karlach asks what you'd make of him, call Gortash a fraud in a nice coat 
** OR Say you can’t wait to flatten him. 
Talking to Mizora after the ceremony:
* Say you are not giving up on the Duke Ravengard 
* If the fight occured, and Ravengard died, ask Mizora whether the duke is gone for good 
In the Wyrm's Rock Prison:
* Convince Counsellor Florrick to escape the prison 
** After escorting Florrick out, tell her she's proven to be a vital ally 
* Talking to the Unusual Skull, ask it to speak plainly (requires )
** Solve the first riddle 
** Solve the second riddle 
Note: These options are available only if you were arrested, not if you entered the prison by any other means
Lower City
Basilisk Gate Barracks
* Talking to Fist Murphy, ask why he is standing on one leg, and then:
** Outrage at him for stealing from people he is supposed to protect 
** OR Pretend to push him off his balance 
** OR, Playing as a , say is he was truly sorry, he'd be willing to die for forgiveness 
** OR, Playing as a , tell him you'd make you cut off his hand were you his master 
** OR, Playing as a , praise him for a good discipline for a guard 
Note: For Baldurian characters, the initial line will run about "Blaze Portyr's infamous punishments" 
* Playing as a , talk to Gauntlet Thunder about proper punishment for two soldiers who screwed up, and say:
* That you'd do exactly what she is doing 
** OR Tell her to let it slide, just for once 
* Talking to Fist 'Edge' Arensen at the gallows, ask him why don't he wait with threats until you commit a crime 
** OR Say a big guy like him makes an easy target 
* Talking to Fist Miller after Florrick had been executed, say she didn't deserve to die 
** OR Say it's a cruel way of talking about her 
* Talking to Thrastle Muria, ask if everyone in her neighbourhood is as friendly as she is 
** OR Say that you are no builder but still are handy with a hammer 
Speaking to Liara Portyr and Lora Bergauz:
* Tell Lora to calm down and let Liara alone 
** Then call Liara a typical Fist who never listens 
** OR Tell Lora it wasn't very responsible to take a kid to a tavern 
* Promise to help Lora find her daughter (A character will have a unique line here)
* If you already know that Vanra died, tell this to Lora, then say you did your best 
The Blushing Mermaid
* Talking to Bosun Gannet, when he instructs you about the tavern rules, say you'll keep to them 
** Ask Gannet what to do if you want to use the latrine 
* Ask Gannet about the missing kid, and then:
** Say you didn't think a tough guy would be scared of a little knife 
** Tell him you'd love to see him try to kick you out 
* After dealing with the hag, if real Quenora Grisly died, tell Gannet you are sorry for not saving her 
* When Talking to the hag masking as Captain Grisly, inquire her about Vanra, and then ask how do you know she's not lying 
** OR, Playing as a or a , ask whether a little knife caused such trouble 
* When looking for a decision, propose to talk to Lora and calm her down 
** OR Say you want to get to the bottom to the story of a missing child 
** OR, Playing as a , say Lora acted out of fear and anger 
** OR, Playing as a , say the punishment is in order 
* When the hag offers you money for killing Lora, refuse to do the dirty work for her (Unique line for )
** OR, Playing as a , agree to do it if she doubles the price 
* Agree to kill Lora for disguised hag, but then return and say you can't do it 
** OR Tell the hag you've changed your mind and she should surrender Vanra 
* After Auntie Ethel reveals herself and confesses that she actually ate Vanra, call her a monster, and then:
** Tell her to surrender the child immediately. 
* If you have already killed Lora, tell Ethel to thank you 
** OR Say you don't like being used 
* When Ethel offers you to become an ally in your crusade:
** Decline her deal, choosing either "Not a chance" or "Time to die" lines (either option)
** OR, Playing as a , tell her to make a better offer or die 
** OR, Playing as a , say you will find glory in spilling the guts of a monster 
Speaking to Svend and Siggy:
* Tell Svend that Siggy clearly loves him and worries about him 
** OR Persuade Svend he would leave the city at the first chance 
** OR, Playing as a , tell Svend to skip the date for a free drinks 
** OR, Playing as a , convince Svend to stay, asking what's life without a little danger 
** OR, Playing as a , tell him to forego the date 
** OR, PLaying as a , tell Svend to save the angst for romance novels 
Other patrons of the tavern:
* Talking to Nesha Leesha, warn her about the serial killer, then use to insist on it 
Old Garlow's Place
First time visiting the place:
* If you found the group without reading any of their posters, ask Adrielle to calm down 
Dealing with hexed Mayrina:
* Speaking to Mayrina in the sheep form via :
** Tell her you are here to help her 
** OR Call her condition hilarious 
* Talking to Mayrina without , ask how did she get herself turned into a sheep 
* Talking to Adrielle, offer to have a look at the hex 
** OR Say that she protected Mayrina until now, and that's worth something 
* OR Tell her you hate dolls 
* Talking to Jatlo (before removing his hex), tell him "Less complaining, more searching" 
** When he accuses you of showing up at the convenient moment, call Mayrina an old friend 
** OR Tell him to say if they don't want your help 
Speaking to Jatlo after you have removed his hex:
* Tell him he has been charmed by hag 
** OR, Playing as a , say you know ten ways to kill him before he blinks 
** OR, Playing as a , a or an , say he is serving a perversion of nature 
** OR, Playing as a , say he is outnumbered and outmatched 
** OR, Playing as , say that true cruelty rules with fear alone 
** OR Ask him to tell the hag you're coming for her (The option is not available for the characters)
After removing the hex and killing Jatlo:
* Speaking to Mayrina, ask her how is her husband's condition 
* Tell Mayrina she was an adorable sheep 
* Offer Mayrina help with the hag (Unique line for )
* Tell Hydrangea Wubb she coudn't have known him in disguise 
** OR Say they need to do a better job protecting Mayrina 
 Note: Hydrangea will be present only if you knocked her out (as the Mask of Regret) in the Overgrown Tunnel AND killed the hag in Act One
* Talking to Kled, tell him that they are safe now 
* Say the dragonborn was only pretending to be a friend 
** OR Say that Mayrina can be very annoying 
* Talking to Adrielle, say that hags and their agents are liars and cheats 
* After Adrielle says she has discovered an ultimate way to kill a hag, offer to deal with the hag OR say you won't let the hag harm her (either option)
If you have met Auntie Ethel, but haven’t dealt with her yet:
* After telling Mayrina that Auntie Ethel is back, tell her to just let Connor die 
If you have killed Ethel:
* Talking with Mayrina, her to let Connor go 
** OR Tell her to take time and celebrate 
* If you haven't raised Connor from dead in Act One, tell Mayrina that killing the hag was even more amazing than revenge 
** OR Say it wasn't so amazing when the hag vomited a child 
** OR, If Vanra died, say you don't feel amazing because of it 
* When Mayrina asks you whether you have saved Vanra, answer that of course you did it 
* Playing as a or a , tell EITHER Mayrina OR Kled that you killed a perversion of everything natural 
* Talking to Adrielle, say the hag is finally dead, thanks to you 
At Lora's House:
* If you haven't resolved the quest yet:
** Ask Lora whether she really did threaten the tavern staff with a knife 
* After you have saved Vanra:
** Say the hag was you problem to deal with 
** OR Tell her to keep a closer eye on her daughter 
** OR Say she is damn lucky you found Vanra 
** OR Tell Lora it isn't her fault that she couldn't protect Vanra 
Baldur's Mouth (and interacting with Gazette employees)
* Talking to Ettvard Needle, threaten him with the blackmail letters from Gortash 
* Speaking to the printing press in the basement, ask them whether changing the article would not be delightfully naughty 
* Talking to Falael outside Baldur's Mouth, muddle her count 
* Talking to Estra Stir after Gortash's defeat, say you'd rather never hear that prick's name again 
Cazador's Dungeon
* Speaking to Sebastian, pass or check, then promise him to set him and the other spawn free OR ask whether they would be able to control hunger (either option)
* Don't let Astarion finish the Rite of Profane Ascension once he has started it 
Counting House
* At the bridge leading to the entrance, give Rags Deelarma a handful of coins 
* Bargain with Rakath Glitterbeard to return him less money than had been stolen 
The Crimson Draughts
* If you are partnered with Astarion and he is in the party, refuse Araj Oblodra's invitation to come in, saying you saw how Araj made him feel 
** OR Tell Astarion that you all can leave if he doesn't want to be around Araj 
 Note: This option is available and brings approval if you did not convince the spawn to drink Araj's blood in Act Two AND if his personal quest is not finished yet. 
* Outside Crimson Draughts, give Strange Beggar Sacrum any amount of gold 
The Elfsong Tavern
* Playing as a , a , a , a or a , convince Alan Alyth to lower the room price or to rent you it for free, using any available class-based option (Requires various skill checks with DC from 18 to 20)
Talking to Lakrissa and Alfira:
* In the tavern hall, remind Lakrissa about your bet in the druid's grove, then say she owes you nothing 
** OR Ask for a kiss instead 
* Tell Lakrissa you never pictured her as a barmaid, then say she should never call herself cheap 
** OR Say you missed her 
* Speaking to them both on the tavern's roof, say they are very cute together 
** When Alfira tells you about her plans of opening a bard school, say you're proud of her 
Speaking to Harvard Willoughby:
* Agree to participate in Laff Riot, and then, in the first round, joke about Harvard smelling funny 
** OR Joke about "Wizard and shatter" 
** OR, Playing as a , say "Laugh. Now" to the listeners 
* In the second round, joke about "Vampires" 
** OR Joke about "Sleeping with a dragonborn" 
** OR Joke about "Zombie reanimator" 
** OR the public to approve (Requires )
* In the third round, joke about the Dead Three 
** OR Joke about "A cleric and ham" 
** OR the public to approve (Requires )
Talking to Dez Kanshaw:
* Say he won't find courage on the bottom of a bottle 
** OR Say he has enough left to buy a drink 
** OR, Playing as a , say the answer is always yes. 
** OR, Playing as a , tell him that deep courage comes from a full belly 
* When Dez tells you about the job offered to his son by Three-Piece:
** Playing as a , say that the boy must find his own path, as you did 
Speaking to Devella Fountainhead on the site of Duke Stelmane’s murder:
* If you haven't found the serial killer's list of targets, successfully Devella, pretending to be a trainee of Camber Fosrick 
** OR, Playing as a , her to use your help 
* If you have found the list of targets, show it/tell about it, then promise to do your best to investigate the Bhaalists' trail 
* When Devella asks you to warn the targets, agree 
** OR Say that Flaming Fists should be protecting not only the patriars 
* Playing as , confess to it to Devella, then say you're working against Bhaal (two options depending on whether you actually have or have not the list of targets in the inventory)
* OR Promise to stop your Father 
Talking to Enforcer Skoona:
* Playing as a , say you approve her arms 
** OR, Playing as a , say it is she who decides her fate, no one else 
Talking to Doora Thumbfoot:
* Agree to buy the necklace from her 
** OR Give her some money and tell to keep the necklace, too 
* Speaking to Dame Guisarme, say the Flaming Fist are good only to handling riots 
Elerrathin's Home
* Speaking to Jaheira’s children (automated dialogue), when Rion asks whether you all are doomed, say "Not in this lifetime" 
** OR Say that the fight with the cult won’t be easy 
* Speaking to Rion for the second time (not automated dialogue), tell her that refugees behind the wall need protection 
 Note: All these options require having Jaheira in your party 
The Facemaker's Boutique
* Interrupt Dolor when he’s about to kill Figaro Pennygood, saying “Stop right there!”, using any of class-based lines or unique line 
 Talking to Devella Fountainhead:
* Propose to investigate the cult for her 
** OR, Playing as , propose to infiltrate the cult to tear it down from within 
 Note: Both these lines will differ slightly depending on whether you actually have or have not any ritually cut hands in your inventory
Flymm's Cobblers
* Talking to Sally Flymm, say she is the one to blame for the Gortash's rise 
* Choose to put Sally out of her misery (Sally and Dravo turn hostile to the party)
Golbraith's Cellar
* Talking to Golbraith Stredivas, ask him whether his son needs any help (Unique line for )
** OR, Playing as a , say you're almost impressed by a surface dweller who hunts illithids 
** OR, Playing as a , a or a , tell Golbraith you see the mark of a true hunter/true warrior about him 
** OR, Playing as a , say you've read his book on psionics 
* Say that mind flayers are dangerous, and then add that you'll take it from here 
** OR Say that if his son is half a hunter as Golbraith himself, he'll be fine 
** OR, Playing as a , say you'll pray for his son returned swiftly/murdered the mind flayer brutally and swiftly (Good or Neutral/Evil alignment)
The Graveyard
Dealing with Bugthimble at the "M.Kurwin" grave:
* Ask what he was doing in your father's grave Use (Requires 
* Playing as a , say you and he are practically kin 
* Say "Thank goodness, you can keep it", and then:
** Use Deception to convince him the treasure is cursed 
** Say the crate was promised for Nine-Fingers, then use Intimidation to convince him to pay the fee for not breaking his snout 
* Intimidate him into surrendering the loot to you 
* OR, Playing as a , ask her whether he would loot the corpse despite their shared blood 
** OR, Playing as a , warn him not to test the dragon's blood in your veins 
Dealing with Nina Dortmell and Mortarch Gracie Scyre:
* Speaking with Nina for the first time, tell her to stop, because magic isn't a game 
** Ask who she wants to raise, then help her by any means or by using any available class-based options 
** OR Say she must never do it again 
** OR Tell Nina to let her brother rest in peace (A character will have a unique line here)
* Report Nina's attempts to Mortarch Gracie Scyre 
** Then tell Nina the Mortarch is right 
* Talking to Valmorba, ask her to give you a shovel (if you don't have one) 
* Talking to Ulkov Sully, pay him for making a coffin for little Lily Fischer 
** OR Convince him to make it for free and out of turn, using , or class-based lines for a , a Good , a or a characters 
Speaking to Gothric Rillyn:
* Say that burying alive is an apt punishment for thievery 
** OR, Playing as a , say he should have learned the signs of a dangerous mark 
** OR, If you have already recruited Minsc, say you'll tell the Stone Lord how Gothric called him 
Grey Harbour Docks
* Convince Captain Sleam to take aboard the whole Brislen family via , , or simply paying the sum they’re lacking 
Talking to Big Huido:
** Successfully him and pretend to be a representative of The Guild (Unique lines for and )
** Then say you'll just loot his corpse instead 
* OR him into surrendering the Guild shipment (Unique lines for and )
** Then him again to turn out his pockets, too (Unique lines for and )
* Ask him what if you just kill him and take everything 
In the Iron Throne:
* When Gortash connects to the Submersible upon you preparing to dock at the prison:
** Tell him that you go where you choose 
** OR Say you’re going to take whatever he is hiding there 
** OR, Playing as , answer you’re going to pillage him for all he is worth 
Note: This option gives approval only if you did not strike an alliance with Gortash
:* OR Say "F*ck you" 
* After docking at the prison, when Omeluum approaches your mind:
** Convince him that other prisoners must be saved, too (Requires )
* Escape the Iron Throne with Ulder Ravengard alive 
** After saving Ravengard from the Iron Throne, if Wyll is in the party, tell the duke his son is a hero 
At the Flymm Cargo, after returning from the Iron Throne, tell Allandra Grey you won't let her execute Redhammer 
The Heapside Prison
* Talking to Skittle via , call him a "rat-ical mercantile rodent" 
** OR Ask what does obtaining goods in the prison en-tail 
** OR Ask to have a squeak at what he’s got 
* Ask him whether his business is rat-ified by the local merchant's league 
The House of Hope
Speaking to Hope or to her spirit:
* In front of the Archive, say you need to get her out before the jailor kills her 
* After freeing Hope from her chains, speak to her 
** Tell her she is beautiful 
* After defeating Raphael, tell Hope you thought he would put up more of a fight 
** If Korrilla was knocked out, tell Hope she didn’t deserve to die 
Talking to the Archivist, ask whether he'd like you to break bits of him (Works regardless you talk about your contract or the Orphic Hammer; Requires ) 
In the Boudoir:
* Provoke the fight with Haarlep by either way of listed below: 
** When Haarlep asks you why you are here, answer you’ve come to kill them 
** OR Refuse to undress for Haarlep
** OR Choose to attack the incubus
Note: This option is available either before you shed your clothes or when they prompt you to lie on the bed 
:* OR Agree to lie down, then fail a or check to resist the incubus and choose to fight your way out
:* OR Plead to gods to get you out of here when the incubus approaches you
:* OR Refuse to vow your body to the incubus at the climax of the sexual intercourse
Lady Jannath's Estate
If Oskar Fevras was not saved in Act One:
* Playing as , at the entrance ask Tarhun Mnemonis about icons depicting Bhaal, then tell him not to sell "this evil junk" 
* Speaking with Sir Gorran Penghyst and Lord Delwaer Jeth, tell them to stop or you will stick both their heads through the bloody painting (Requires roll)
** OR, Playing as a , tell them to solve the matter with blades 
** OR, Playing as a , propose to be a second for them both 
** OR, Playing as a , tell them that such actions demand retribution OR that the duel is the only answer (either option)
If Oskar Fevras was saved in Act One and the estate is now haunted:
* After initial fight with Poltergeists, speak to Lady Jannath and say you are not one of her servants to order you around 
Society of Brilliance Lodge 
* Talking to Havkelaag, refuse to sell the Githyanki Egg to the Society 
* Tell Blurg that bravery is no bad thing 
Talking to Ptaris:
Note: These options are available only if you have sold the Githyanki Egg from the Creche Y'llek to Lady Esther in Act One
* When Ptaris asks you whether you are good or bad person, answer you think yourself good, and then:
** Tell him he would be destroyed if you haven’t saved him (Requires for a characters, and a for all others)
** OR Successfully use on him and then say that it’s his conscience that tells him to stop 
** OR, Playing as a , say that you are no more ‘bad’ than he is (Requires )
** OR, Playing as a , tell Ptaris you gave him same that your patron gave you (Requires ) 
Lower City Sewers
* Talking to Lorna Esthelian, tell her that her date was a vampire 
* In the Abandoned Cistern, convince the Emperor to extend his mental defences onto Minsc 
* At the Guildhall, when confronting Roah Moonglow or Friol, tell them that Minsc of Rashemen always knows the right thing to do 
** OR Declare that you side with the Guild 
* After defeating the Zhentarim, convince Minsc to make peace with Nine-Fingers (requires having him in the party)
The Sorcerous Sundries
Talking to Aradin near the entrance:
* Successfully him, saying you haven’t found the Nightsong 
* If you let slip to Aradin that you’ve found the Nightsong, tell him that she is immortal and tough 
** OR Aradin, saying that you have let the Nightsong go 
** OR Use or to make him stop pursuing the Nightsong 
 Note: Unique lines for Good/Neutral/Evil . The option is available for characters only 
Talking to Lorroakan before resolving Dame Aylin’s fate:
* Tell Lorroakan that you’ll ask Nightsong to come to the tower, so that she ripped him to shreds 
** OR Use Deception to convince Lorroakan that Aylin is dead 
 Note: Common unique line for , a or a 
** OR, Playing as a or a , use a class-based line to mock Lorroakan over his plan 
Facing Lorroakan along with Dame Aylin:
* Tell the wizard you’ve come to stop him 
* Tell Lorroakan that Ketheric Thorm already tried to steal Aylin’s immortality and is dead now 
** OR Tell Lorroakan that one more word about catching Aylin will be his last 
** OR, PLaying as Gale origin, ask him to reconsider his position 
If you have betrayed Dame Aylin to Lorroakan:
* Say that this feels wrong 
At the Sorcerous Vault:
* Speaking to Yafeu once he's escaped the Peculiar lamp:
** Demand to release your 'master' or die 
** Ask him politely to release your companion now (Available to all characters except )
The Steel Watch Foundry
Talking to Tamia Holzt, if she spotted you in the Foundry:
* Say you’ve come to bathe in Banites’ blood 
** OR Use any of class-based options to inspire Gondians to rebel (Requires or , depending on character class)
Talking to Zanner Toobin once you have reached the laboratory wing:
* When Toobin says that Gondians are being subjugated through the collars, ask whether they will fight if you save their families 
* If you have killed Banites in the workroom, tell Toobin about it 
If you failed to switch off an activated Motivator, convince Toobin to move on, using or 
Resolving the conflict between the Gondians and Ironhands after razing down the Foundry:
** Barcus Wroot to take leadership over the Clan Ironhand (A , a , a Good or a characters will have a unique line here)
** OR Wulbren Bongle to walk away, using basic or any class-based option 
Note: According to game files, a Character will have a roll instead of for all others
* Take Zanner Toobin’s side and tell Wulbren you won’t let hurt them (Wulbren and other Ironhands become hostile)
* OR Convince Wulbren to let Gondians go away (Requires )
Note: A , a Good , a will have a unique line here and a instead of basic one. characters roll instead of 
Talking to Barcus Wroot after resolving the conflict:
* If you have sided with Gondians, tell Barcus that Wulbren was past saving 
* If you convinced both factions to make peace, tell Barcus you’re impressed how he stood up to Wulbren OR that he’ll make a great leader of the Clan Ironhand (either option)
The Water Queen's House
* Attending the funeral of Holli Dylford, tell Allandra Grey you’ve brought gold as an offering 
** OR Say you’ve brought a prayer (Not available for and characters)
** OR, Playing as a , answer Allandra with a class-based line 
Note: Using this option, the players may choose either a "general" line or a line reflecting exactly the deity their character is allied to 
:* OR, Playing as a , say you wish her soul the stillness of a calmed ocean. 
Other locations in Lower City
* In the Cloister of Sombre Embrace, after defeating Viconia DeVir, tell her to go and vanish 
 Note: You need to knock her out in the battle to speak to her afterwards
* At the Chromatic Scale, playing as a , discuss with Thomas C. Quirkilious the benefits of using lute strings made of worg hair 
* At Highberry's Home, donate some gold to Roger and Cora Highberry for their orphanage 
* At the Flaming Fist cordon near the Upper City gate, when the Emperor warns you about becoming a thrall, choose to turn back 
 Note: This dialogue will occur if you come close to the gate without having all three Netherstones
* Outside The Singing Lute, give Manip Leythim a healing potion 
Talking to children playing at :
* Succeed a passive and ask Cinnamon what is she hiding in her pocket 
* Ask Punkins to scan you 
** OR First refuse to be scanned, then say you will comply 
** OR, If you detected Cinnamon’s "spy candy", tell Punkins about it 
The Murder Tribunal
Speaking to Sarevok Anchev:
* Tell Sarevok you actually were deciding who should get to kill him 
** OR Ask either Jaheira, or Minsc, or them both, whether they would like to kill the old man, or you should do it yourself 
* Being judged, tell Sarevok that you didn’t kill this person, but you will kill him instead 
After becoming an Unholy Assassin:
* Speaking to Echo of Illasera, tell her that she wasn’t quick enough if someone cut her down 
* Speaking to Echo of Amelyssan, say that killing is merely a tool 
The Bhaal Temple
Speaking to Avatar of Bhaal after defeating Orin:
Note: These options are available to characters only.
* Tell Bhaal that you have no desire to harm anyone else 
** OR Tell him that every night he possesses you your friends are in danger, and you won’t stand it 
* Reject your Father’s gift and blessings 
Note: Throughout the dialogue, there are several potential points where the final yes/no decision might be taken, but the result will be the same
Camp/Conversation
* After Aylin leaves to meet and fight Lorroakan, tell Isobel that you’re going to help the aasimar 
* When Vlaakith emerges at the camp as a projection, convince Lae'zel to reject her once and for all 
Note: Requires or , or if you have successfully Vlaakith’s mind) 
* When Mizora offers Wyll to rearrange their pact, convince Wyll to pledge his soul eternally so that his father would live (or was brought back if he died) 
** OR Tell Mizora to break the pact immediately, not waiting six months 
Note: The latter option is available if you convinced Mizora to let Wyll go in Mind Flayer Colony
* When Jaheira scolds Minsc after his recruitment, tell her that she could have lost the trail of the cult 
* If Jaheira leaves the party for any reason, tell Karlach you wish she would stay 
== Disapproval ==
As a Companion character, the interactions listed below will cause Karlach to lose approval. This list is most likely incomplete.
=== Act One ===
Roadside Cliffs
* Speaking with the tieflings holding Lae'zel in a cage, choose to attack them. 
* Playing as , tear off Gale's hand 
* Near the Chapel Entrance, convince Gimblebock and his crew to flee (using any ability or class-based option) 
The Emerald Grove
In The Hollow:
* Take a swing at Zevlor during his argument with Aradin 
* Refuse to help Zevlor persuade Kagha to let the tieflings stay. 
* Tell the tiefling kids trained by Asharak that they are going to die 
* Scold Elegis for being scared of a few goblins OR tell her to get to digging their own graves (either option)
* Dig out the recently made grave near the gate 
Note: The grave appears upon long rest after initial scene when approaching the grove. It might be made to bury Kanon, Aradin or Zevlor.
* While speaking with Arron, say the refugees will be fine due to their devilish powers. 
* Talk to Strange Ox (without ) and call it a hideous cow 
* Kick Timber the squirrel . 
** If you miss, try to kick her again 
** Playing as , when you are confronted by a companion about kicking Timber, answer that it came right at you OR that your instincts are sharp 
* Make Zorru kneel before Lae'zel 
** Stop Lae'zel, then let her continue the interrogation 
** After Lae'zel has questioned Zorru, tell her she is good at interrogations. 
* Offer to heal Pandirna for a price but pocket the money and leave 
** OR Tell Pandirna to hush or you will snap her neck (the line is available for all classes except )
* Let Arka shoot Sazza 
* Free Sazza from her cage and tell her to follow you 
*During Meli and Barth's confrontation about the stolen locket
** Choose not to get involved 
** Let Barth hit Meli for stealing his locket 
** Tell Meli to return the trinket, because "There's already one thief to bury today." 
Note: This line is available only if Arabella has died
:* Make Barth pay you for his locket, if you get it back from Meli 
* While talking to/trading with Mattis, either pocket his "lucky ring" straightaway OR tell him you've earned it.
** Then, catch Silfy trying to pickpocket you and grab her by the hand 
* Threaten Mol when first meeting her in the Tiefling Hideout 
* At the Tiefling Hideout, when Mirkon is trying to present you a story, say you've heard enough of his chatter 
* After successfully stealing the Idol of Silvanus for Mol, tell her that you will keep it for yourself 
** OR, Playing as a , advise her not to ask, just take 
* Refuse Zevlor to kill the goblin horde's leaders 
In the Sacred Pool and druid caves:
* After resolving Arabella's fate, tell Kagha that you you just wanted to see what would happen. 
** OR Praise Kagha for protecting her own. 
** OR Tell her that it was quite a show 
** Tell Locke and Komira that they should have tried parenting Arabella 
* If Arabella has died, lie to Locke and Komira that Kagha will release her soon 
* Prod Nettie's bird twice 
* Swear to Nettie that you will take the wyvern poison if you start turning 
Note: Works either Nettie has or hasn't already scratched any party member with a deadly briar 
* As a , pick Mirkon's pockets while he is distracted by the harpies 
** After saving Mirkon from the harpies, tell him to stop snivelling or the harpies will return 
* Playing as a , talk to the squirrels listening to Alfira and first hush them not to ruin the song, and only afterwards the class-unique line "Sing along…" 
** Steal Alfira's extra lute 
** Take Alfira's lute out of her hands and smash it 
** Tell Alfira she should give up on her song 
While the Emerald Grove is preparing for the goblin attack
* Tell Mirkon you are not going to save him again OR that he's on his own. (the formulation depends on whether you saved Mirkon from the harpies or not).
* Tell Pandirna that you are here for the show 
* Tell Zevlor (or Asharak if Zevlor is dead) that it was you who led the horde to the grove, and then that this place belongs to the Absolute 
** OR That the horde is coming, led by the drow - and you are with them 
** OR, Playing as , tell Zevlor that the goblin horde is yours. 
* Betray the Grove (open the gate) after blowing the horn 
Forest
* In the Underground Passage, heal Findal, then tell him you are here to finish the job, and kill him.
* Talking with Scratch via , shout at the Gomwick's corpse to prove he indeed is dead. 
* While talking to Aradin on the bridge, say you don't waste your time with devilspawn 
Note: This scene appears only if Aradin has previously left the grove 
Owlbear Nest
* Choose to go closer to the Owlbear Cub or attack the Mother Owlbear 
* After killing the Mother Owlbear, kill the cub as well 
Sunlit Wetlands/Putrid Bog
* Speaking to Gandrel, without Astarion in the party, tell the hunter how to find your camp 
* If Astarion is in the party, reveal his identity to Gandrel 
** OR, Don't turn Astarion in, and further in the dialogue allow him to kill the hunter 
In Overgrown Tunnel:
* When Auntie Ethel surrenders, let her go and keep Mayrina in exchange for fey hair. 
* If you killed Auntie Ethel:
** If spared Mask of Regret, speak to the latter afterwards and choose to attack her 
** Playing as a , take the Petrification off Efrin and laugh at him , when he asks to examine him, refuse to do it 
Blighted Village
* Read the Necromancy of Thay 
* Interrupt the bugbear and ogre couple in the barn 
** OR let Astarion interrupt them (if he is in party). 
Note: The latter option is available only if neither Shadowheart nor Wyll are in the party, otherwise one of them would interfere and try to stop the player
* Pay Fezzerk a lot of gold to let you pass 
** OR Attack the gang, and when Fezzerk begs for mercy, deliver the final blow 
Goblin Camp
In the outer camp:
* Yell "Boo, get off the stage!" at Volo as he performs. 
* Tell Tracker Grikka that you will get answers from prisoners. 
** Playing as a , ask Grikka to save a piece of dwarf meat for you. 
* Using , tell the Dishevelled Chicken to shut up and play. 
** OR Instruct the chicken to run to the finish posts. 
Note: These options are available if you have killed the Owlbear Cub in its nest
* Playing a tour of chicken-chasing, tell the Owlbear Cub to run to the posts, using 
Talking to Crusher:
* When Crusher orders you to kiss his foot, obey 
** If Crusher attacks you and begs for mercy, finish him (triggers a fight with the entire camp) 
In the Shattered Sanctum:
* Promise Minthara to get information from the captive 
* Tell Torturer Spike to let you put the prisoner through paces. 
** OR, Playing as , propose to show Spike how it's done 
** OR, Playing as a , tell him that you don't try, you get results. 
** Then torture Liam yourself. 
* After questioning Liam, leave him chained to the rack 
* Tell Minthara that Sazza was too stupid to understand you prior 
** OR, Playing as a , tell Sazza she should have see a superior in you at once 
Note: Sazza must be freed from the cage in Emerald Grove
* Agree to attack the Grove with Minthara with or without asking for a reward. (if you confirm you intent, she might leave the party)
In the Worg Pens:
* Tell goblin children to keep at the bear, to aim for his eye, or to use sharper stones. (either option)
** Throw a rock yourself. (Makes Halsin hostile)
** OR Make Brawler Birka release the bear and then attack the animal 
* Refuse Halsin to help him save the grove after freeing him 
The Risen Road
* Order Flind to attack the other gnolls instead of you 
* Save Rugan, then tell him to give the cargo to you, using or provoking a fight 
* If you fail to Rugan into surrendering the cargo to you, say you can harm him no less worse than gnolls would have (makes him hostile)
* At the tollhouse, tell the merchant Cyrel that you'll take the supplies and everything else she owns. 
Note: In order to talk to Cyrel peacefully, Karlach must be in disguise, otherwise the trader will turn hostile immediately
Waukeen's Rest
* Leave Benryn to die under the wreckage 
** If you saved Benryn, tell him you'll keep the dowry as a payment for his saving 
Zhentarim Hideout
* Kill Rugan, if he survived Zarys's torture and your fight against other Zhentarim 
* Purchase Oskar Fevras from Brem, then speak to the artist and call him a slave twice 
** OR, Having spoken to Oskar AND Brem, return to the artist and say you've got enough problems 
Underdark
* Agree to hunt down Thulla for Gekh Coal, for reward or for free 
* Steal Boots of Speed from Thulla while she's helpless. 
* Tell Derryth Bonecloak you're going to keep the Noblestalk for yourself 
** OR Successfully her into giving you reward for the finding, then take the reward and keep the mushroom.
** If Baelen Bonecloak ate the Noblestalk himself, tell Derryth you know exactly what you've done 
* Agree to be BOOOAL's chosen 
Grymforge
* When Lunkbug tells you where to find Philomeen, answer that you'll take her head for a trophy. 
** After finding Philomeen, talk to Lunkbug and say she's done for 
* Ask Ward Magmar how to get a slave of your own 
* the Deep Rothé to breathe, focus and excavate for Skarjall 
* Provoke a fight against Elder Brithvar by either taunting him to try and take your gold OR suggesting to rat him out to Sergeant Thrinn about his conspiracy against Nere (either option)
* Side with Brithvar when confronting Nere 
* Side with Nere against Brithvar 
* If you killed the duergar (both rebels and Absolutists) before freeing Nere, kill the gnome slaves as well, when the drow orders you to 
** OR Attack Nere instead of gnomes 
* Let Brithvar take the enslaved deep gnomes after the fight with Nere 
Mountain Pass
* Attack Ellyka near the point of encounter with githyanki squad 
** OR, Being as a gith, provoke her to attack you. 
* Speak with Voss yourself instead of letting Lae'zel do it (any line of two available)
Crèche Y'llek
* Upon entering the crèche, playing as a , Gish Far'aag to let you pass, saying you're hunting either mind flayers or the gith 
* Offer to fight Youth Varrl when Sa'varsh Kethk asks for a challenger , and then indeed kill him .
* Tell Varsh Ko'kuu that if he gives you the Githyanki Egg you'll sell it at best price OR make yourself an omelette (either choise brings and immediately starts the fight with Ko'kuu and hatchery guards)
* Crush the Githyanki Egg 
Note: This option is not available if playing as a ; starts the fight with Ko'kuu and hatchery guards
* Surrender the Mysterious Artefact to Kith'rak Therezzyn 
* Talking to Vlaakith, say you're a friend who brought the artefact to her 
** OR Rat Shadowheart out that it was she who stole it (the line is available only if Shadowheart is in the party)
* Agree to Vlaakith's demand to kill the person inside the Mysterious Artefact. 
Raphael's Deal
* When Raphael briefly takes you to the House of Hope, say that you'll do anything to get rid of the tadpole 
* Discussing the devil's offer afterwards:
** Say you should at least hear the him out/consider his offer 
** OR Say that no cost is too great, if it rids you of infection 
** OR First say you do not trust him, then change your mind 
** Then say again he could be a friend you all need (can be added to previous disapproval)
Camp/Conversation
Other companions and camp followers
* Playing as Astarion origin, when your nature comes out, tell Karlach not to patronise you 
** Then say you revel in your mysteries 
* If Karlach is recruited before Wyll, he will show up in camp after a long rest. Tell him it's all over OR that the Blade of Frontiers will be a memory come tomorrow (either option)
* Flirt with Mizora when she shows up 
** Ask Mizora whether she leaves if you turn on Karlach 
* Playing as Wyll origin, tell Mizora you shouldn't have disobeyed OR Ask what if you kill Karlach now (either option)
** After Mizora warps Wyll into a devil, talk to Karlach and say it was a foolish decision 
Note: This option brings approval for all characters except 
* Playing as a of , if Shadowheart revealed herself as a Sharran near the statues in Goblin Camp, call an abomination 
* Let Volo follow through with his attempt to remove the parasite
* Shoo the Owlbear Cub out of the camp (works both at first and second appearing)
** Choose to attack the cub (with or without )
* Playing as , confess to murdering the bard 
** OR Fail the roll to the others by any story 
Companion quest
* Speaking to Anders and his crew with Karlach in the party, choose to "leave them in peace", then tell Karlach to stand down 
* When you obtain a Soul Coin, tell Karlach you doubt about using it OR Don’t allow her to use the coin (either option)
=== Act Two ===
Ruined Battlefield
If entering the Shadow-Cursed Lands from the Grymforge:
* When the Shadows warp Harper Yonas, choose to run from the fight 
If entering the Shadow-Cursed Lands from the Rosymorn Monastery Trail:
* Traversing Shadow-Cursed Lands with the convoy and Kar'niss the drider, protect them from Harpers, thus maintaining your cover as a True Soul 
** OR Side with the ambushing Harpers. Then, after defeating the convoy, tell the Harpers' leader you're going to kill them and keep the Moonlantern 
 Note:Immediately starts the fight with remaining Harpers. Works, too, if you managed to pick up the Moonlantern during the battle
* If ambushing the convoy with the Harpers, start the dialogue with the drider and reveal the ambush to it 
Dealing with He Who Was:
* Order Madeline to hurt herself as Ben and Marc did (Unique line for Evil )
** Then tell her to stab herself and don't stop OR to prove she is sorry (either option)
** Finally succeed a roll to keep her going 
Elsewhere:
* When talking to Dolly Thrice, ignore her pleads two times and keep the Moonlantern. 
Last Light Inn
Speaking to Jaheira:
* When talking to Jaheira inside the inn, say you drink to darkness that will come when you drag Isobel to Moonrise Towers (This option is available is you have Disciple Z'rell's orders to do it) 
Dealing with Isobel and Marcus:
* If Marcus vouched for you at the entrance (in this case he will wait in Isobel's room):
** Agree to help him kidnap Isobel OR say that you are going to take the cleric yourself (either option)
** OR Speak to Isobel and say that she is coming with you 
* If Marcus assaults the inn (happens if you gained entrance with Mol's help):
** After speaking to Marcus telepathically, tell Isobel that she is going to meet Ketheric face to face 
* Playing as :
** Obey your Urge and tell Isobel you crave to kill her (this option is available either before kidnapping attempt, or after assault, or if you return to the inn after freeing Nightsong; turns hostile Isobel and any Harper who sees it)
Talking to His Majesty via :
* Hiss back at him, say that he is in your territory, and order to get out 
** OR, Playing as a , WOOF at him 
Speaking to Cerys:
* When she tell you about their misfortunes and says they ran until found the inn, coinclude that she abandoned others (use basic line or unique for , , or (except Oathbreaker))
* Ask her what they are doing here, if they headed for Baldur's Gate, and then say she did the right mess of things 
Talking to Alfira:
* After Marcus's assault, when she asks whether they cannot trust anyone, tell her to stop whining 
* Ask her about others, and then say that it was a cowardly move 
* When Alfira asks you how do you keep going, answer that you don't complain constantly 
* When Alfira supposes that surviving tieflings were taken to the Moonrise Towers, say you imagine the cultists are torturing them right now 
Speaking with Bex and Danis:
* Before trying to saving captured refugees:
* Tell Bex that Danis is now goblin chow toy OR that they've probably killed and eaten him (either option)
* If Danis died while saving attempt, tell Bex that he is better off dead than abandoned in Moonrise 
Dealing with Rolan, Cal and Lia:
* Speaking to drunken Rolan before trying to save captured refugees:
** Tell him that his siblings are better off dead than in cult's hands 
** OR Tell him to stop whining and do something about it 
* If either Cal or Lia (or both) died while rescue attempt:
** Garble their names and say you don't know them 
* If both siblings survived, after they thank you, ask who is going to pay you 
* If Rolan died in battle with Shadows, tell either Cal or Lia that he died as he lived - stupidly 
Talking to Ide after drunken Rolan has snapped on her:
* Call Rolan a grump, and when Ide complains he called her a "ragged little devil", say that he was observant for it's what she really is. 
* When Ide shows you the book she means to keep for Rolan, convince her to give it to you, using or 
Talking to Harper Meygan mourning Yonas:
* Say that Yonas was better at joking than at keeping himself alive 
** OR Say that he'd still be around if spent less time on joking 
* If you looted Yonas's body, ask Meygan whether she would like to take Yonas's sword, then say you were kidding and keep it 
Elsewhere in the inn:
* After Mol is taken during the assault, tell Mattis she's probably dead already.
* Talking to Councellor Florrick, tell her you have no intentions to go to Moonrise Towers 
* Question Karlach, when she encourages Mattis about "scamming with the greats" 
** OR Say that she’s too nice to this little runt 
* Playing as , give in to your urge to kill the Strange Ox 
** If trying to talk with it without , choose to "sneer at the disgusting beast" 
Reithwin Town
At the Reithwin Tollhouse, agree to give up all your gold to Gerringothe Thorm 
At the cemetery:
* Refuse to help Arabella find her parents. 
** If you agreed, refuse to take Arabella in at your camp. 
* OR, If you've already found Locke and Komira's bodies, tell Arabella they are dead and fail or roll to take her to your camp 
Note: character will have unique lines and option only
Moonrise Towers
Witnessing Ketheric's trial (at the very first visit to Moonrise):
* If Minthara is judged:
** Playing as , after Ketheric declares the sentence, intervene and say you can make Minthara's passing much more creative 
** Then tell Disciple Z'rell to make her suffer until pain is all she knows 
* When Z'rell orders you to decide the goblins' fate, kill them through illithid powers 
Note: A character will have several options, all gaining points 
At the Moonrise Towers Prison:
* When approaching Minthara being tortured and erased by Jasin and Sumera:
** Say you expected to see her dismembered 
** OR, Playing as , if you failed a check to reach out to Minthara's mind, tell the questioners to carve her mind apart 
* After defeating the questioners, escort Minthara out of Moonrise Towers, then tell her you have saved her only for the pleasure of killing her yourself 
* Talking to Lakrissa, when she accuses you of serving the cult, succeed a or an roll, then refuse to help them 
* Speaking to Wulbren, say that they can die in prison for all you care 
** Refuse to find tools for Wulbren 
Elsewhere in Moonrise Towers:
* While entering the Moonrise for the first time, tell Zealot Malik that you have infiltrated Harpers' encampment 
* Talking to Z'rell, if you have already helped Balthazar to retrieve Nightsong, agree to kidnap Isobel next 
* Convince Astarion to bite Araj Oblodra by any means OR order him directly to do it 
* Reinforce the connection between Linsella and Barnabus 
* At the Moonrise Towers docks, use illithid on Acolyte Marls, and then tell him to wash the worms off. 
* Refuse to take Soul Coins from Lann Tarv in exchange for hearing about the souls trapped inside them 
** OR Say you want to trade, not to talk 
Note: This option appears in the dialogue with the trader only if Karlach is in the party
Final fight at the Moonrise:
* In front of Moonrise Towers, reject Jaheira's offer to join you in the upcoming fight 
* If you haven't come to Last Light Inn at all, before final fight for Moonrise Towers tell Jaheira you are a foe. 
Gauntlet of Shar
Dealing with Yurgir and his retinue:
* If you agreed to help Yurgir:
** Suggest to search the temple for him 
** Speak to Nessa via and her that the orthon sold her to the party 
** OR, Playing as , tell Nessa you didn't think the displacer beasts were slaves. Then discuss her love to the orthon and finally say that love is a disease like any other 
Near Pedestal of Reckoning and through Shar's trials:
* When Shadowheart speaks of her need to go through the trials, agree to help her if you can 
Dealing with Balthazar in his outpost, agree to clear the way for him 
In the Shadowfell:
* Near the Verge of Shadows, agree to search the Spear of Night for Shadowheart (if you don't have it yet) 
* If you have defeated Balthazar, kill Aylin, too (works also if playing as Shadowheart origin)
** OR Allow Shadowheart to kill the aasimar 
* If Balthazar is present and not hostile to the party, let him take Aylin to Ketheric 
Mind Flayer Colony
In the Necrotic Laboratory:
* Talking to the Waking Mind:
** Playing as a , tell her that this form fits her much better 
** Succeed the passive check and choose to consume their mind 
* Talking to the Fresh Mind, tell them they will never wake again 
In the Tadpoling Centre:
* Choose to purge the pods instead of freeing captives 
* Kill Mizora in her pod 
 Note: Choosing this option will cause Wyll to die, too, regardless whether he is in the party or not
:* After that, tell Karlach you don’t have time to mourn the dead 
After the final fight with Apostle of Myrkul
Speaking to Minthara:
* When Minthara tells you she is going to kill Orin, mention the cult might need a new leadership afterwards 
Talking to Aylin, if you let Balthazar take her from Shadowfell:
* If Isobel died, tell the aasimar you would betray her again on a whim 
Speaking to Cerys:
* Say they are better off without Zevlor 
** OR Say "Good riddance" (i.e. to Zevlor) 
* Tell her people get paid for doing jobs (Unique line for )
Talking to Ide, Umi and Mattis:
* Tell any of them about Mol's eyepatch you have found down in the colony, and then:
** Tell either Ide or Umi that her friend is dead anyway 
** OR Tell Mattis that death happens, and that's it 
Others:
* Playing as a , talking to Alfira and decline her proposal to play together for the tiefling kids 
* Speaking to Jaheira, refuse to recruit her 
Camp/Conversation
* Playing as Evil , tell Arabella that being an orphan makes her much more interesting (Works after you have found her parents dead)
** Then say she can quit snivelling 
* Playing as , after killing your partner:
** Ask others whether they came to admire your handiwork 
** OR Say it was a tragedy 
** OR Tell them they are next 
** OR Laugh 
 Note: Choosing any of these options turns the companion who found you over the corpse hostile. The only chance to avoid it is a 
Romance
* After Dammon upgrades her heart the second time, talk to her and remind her about what he said (works only if you are already romancing her)
* Sleep with Karlach, in the morning tell her that it was a mistake, then confirm it 
* If you were partnered with Karlach and chose to partner with another companion, tell her she was too intense for you 
** OR Say you have your fun with her 
=== Act Three ===
Rivington 
Talking to Yenna, be rude to her:
* Ask where did she last see her mum, then say her mother is probably dead. 
* OR Tell Yenna to get lost. 
Angleiron's Cellar
* Agree to Wulbren's proposal to blow up the Steel Watch Foundry and take the Runepowder Bomb (Unique lines for , and )
** OR Tell him that you'll take the bomb but use it only as a last resort. 
** OR Refuse, saying that his plan is too messy and you're out.
Circus of the Last Days
* At the entrance, convince Klaus to let you in, pretending to be a friend of Gortash's (class-based check) 
** OR Use any option 
* Dealing with Akabi the djinni, successfully catch him on rigging the wheel, but apologise and say you were mistaken 
* Talking to Boney the mephit, say his wife Stoney is not your type 
* Talking to Lucretious after defeating false Dribbles, tell her that real Dribbles is probably dead now 
Dealing with caged beasts:
* Talking to Shadow-Whiskers with , note that her cage looks comfy. 
** Then tell her to murder whoever she wants OR say "Sure thing, pussycat". (either option)
** Without , choose the line "Kill them all, kitty". 
* Talking to Crimson, refuse to feed him via or mock him for being hungry (without the spell) (either option)
Watching Dribbles's show:
* Yell "Boo! Get off the stage!" 
* When false Dribbles asks for an assistant, choose to cross your arms and glare. 
** OR Just answer "No." 
When passing Zethino's trial, choose answers:
** First question: 'Raphael' OR 'Me' 
** Second question: 'Going shopping' OR 'Reading' 
** Third question: 'Worshipping Selûne' 
The Requisitioned Barn
* Talk to Fist Broadhorn inside the barn and say you were just looking for anything worth stealing 
** OR, Playing as a , if you are caught inside the Requisitioned Barn by Fist Madigan, tell him this is the only place around worth stealing from 
The Sword Coast Couriers
* In the kennels, seave Scratch with Angry Mar'hyah. 
** After doing that, speak to him and ask to be a good boy 
** OR Tell him to stop whining 
Elsewhere in Rivington
* Stand for Saer Grotpoll protesting against refugees, saying "Out with these interlopers!" 
* Playing as , offer Arfur Gregorio to chase the refugees out for free and explain that you just enjoy brutalizing the poor 
* In smugglers' cave, defeat Caïros and his thugs, and if Farlin survived, tell her that you were happy to help and ask who did you just kill. 
* Playing as Astarion origin, at the Gur Camp tell Ulma you won't sacfirice yourself for her cause 
** OR Attack Ulma 
Dealing with Orin's guises
* If Orin is impersonating Gyldro Angleiron, say you would kill someone close to you without hesitation. (unique line for Lae'zel origin)
:* OR, Playing as , say that you have already done it 
Note: This option is available if you have killed either Isobel or your partner in Act Two on demand of your Urge
* If Orin is impersonating Fist Rowan, tell her that both sides need a lesson 
Note: This line goes for the Custom origin (Tav). Other Origins might have unique formulation
:* OR, Playing as , propose to kill and kill again 
* If Orin is impersonating Dying Stone Lord Thug:
* Playing as an Evil , choose to make him suffer 
** OR, Playing as , choose to prod his wound OR to spin the blade (either option)
* If you succeeded a passive , choose to make him scream 
** OR, Playing as , say that you'll enjoy watching him die slowly 
Wyrm's Crossing
* At the entrance gate, refuse to be arrested by the Steel Watcher and prepare to fight.
** Threaten Gauntlet Edwynna OR attack her (either option)
* Agree to deliver the gnome leader's head to Manip Falcäo.
** After killing Wulbren, provide his head to Falcäo 
* Playing as Astarion origin, in Fraygo's Flophouse drag Pale Petras under the sun and continue to hold him in the flow of light 
* At Sharess' Caress, point out how Sorn Orlith and Nym Orlith look alike, and then call them "delicious". 
* Sign the contract with Raphael 
Wyrm's Rock Fortress
** Trying to get access into Wyrm's Rock Fortress, choose to leave when Blaze Elin stops you 
At the Flaming Fist barracks:
* If failed to convince Arkleia Oloril to trade, attack her 
When you spot Fist Reynash trying to open a chest:
* or blackmail him into giving you his stash 
** OR Fail the check to make him surrender his stash (makes him hostile)
** OR Attack Reynash straightaway 
* Speaking to Manip Bakshi (regardless of whether you succeeded a check to discover Reynash's thievery or not), let him arrest you 
** OR Attack him straightaway or after speaking with him 
At the Audience Hall:
* Speaking to Lord Amber's Bodyguard and attendants of Lady Durinbold and Lord Shattershield about the Steel Watch, say that you couldn't feel safer 
** OR, Playing as a or a , say that you feel safer than with some 
* Fail the roll to talk her out of attacking Gortash 
* Playing as , when Gortash explains your previous dealings:
** Say that you'll make Orin pay for taking your place 
** OR Reply that you don't remember a thing, but the plan sounds brilliant 
* Agree to become allies with Gortash and slay Orin 
** OR, Playing as , refuse to make an alliance, saying that you'll possess both the brain and the crown and won't share 
* Tell Gortash that you coudn't dream of missing his coronation. 
Talking to Karlach after the coronation:
* If you agreed to become allies with Gortash:
** When Karlach asks whether you intend an alliance, answer that it is your decision, not hers 
** OR Say you'll do whatever to save the city, and then that Gortash had a pact with Ketheric and Orin OR that you wanted to see where it takes (either option)
* If you declined Gortash 's offer:
* When Karlach asks what you'd make of him, say you're impressed how he wormed his way up 
Speaking to Gortash after killing Orin:
* If you haven’t razed the Steel Watch Foundry yet, tell Karlach you won't make it far against the Watchers 
**OR Tell her to respect the alliance with Gortash 
* Surrender two your Netherstones to Gortash 
** OR Say you two can be allies, but you'll keep Ketheric's and Orin's stones 
In the Wyrm's Rock Prison:
* Talking to Counsellor Florrick, when she sinks into despair, say you don't need her 
** OR, Convince Florrick to get her bearing, then refuse to help her escape 
Lower City
Basilisk Gate Barracks
* Talking to Fist Murphy, ask why he is standing on one leg, and then:
** Playing as a , tell him to prove Liara Portyr he is not a weakling 
Note: For Baldurian characters, the initial line will run about "Blaze Portyr's infamous punishments" 
* Playing as a , talk to Gauntlet Thunder about proper punishment for two soldiers who screwed up, and then:
** Advise her to double their shifts and dock their pay 
* Talking to Fist 'Edge' Arensen at the gallows, tell him you'll stay out of trouble 
* Talking to Fist Miller after Florrick had been executed, say "Good riddance" 
Speaking to Liara Portyr and Lora Bergauz:
* Propose to help Lora find her daughter for a certain price 
* If you already know that Vanra died, tell this to Lora, saying it's no matter she believes you or not 
The Blushing Mermaid
Talking to the hag masking as Captain Grisly:
* When looking for a decision, suggest to pay Lora off 
** OR, Playing as a , mention that killing Lora sounds like the best way 
* When the hag offers you money for killing Lora, agree to do it 
* After Auntie Ethel reveals herself and confesses that she actually ate Vanra, call her a monster, and then:
** Say you'll leave now 
** OR Say "That’s so evil, even I’m impressed." 
* When Ethel offers you to let her go in exchange of being an ally in your crusade, agree to have a deal (Unique line for )
Speaking to Svend and Siggy:
* Ask whether Svend is really worried about a date when the army of the Absolute can attack any moment 
** OR Choose to stay out of their debate and do not meddle in 
Other patrons of the tavern:
* Talking to Nesha Leesha, warn her about the serial killer, then say you've probably mistaken her for someone else 
* Speaking to Zena, tell her that if a child was in this dump, they deserve to be 'nabbed' 
Old Garlow's Place
First time visiting the place:
* If you found the group without reading any of their posters, taunt Adrielle, saying you will "EAT THEIR SOULS, RAAAGH" 
* After the Hag Survivors attacked the party, tell Hydrangea Wubb that all you care about is killing Ethel 
** OR Say you are not getting mixed up in this 
 Note: Hydrangea will be present only if you knocked her out (as the Mask of Regret) in the Overgrown Tunnel AND killed the hag in Act One
Dealing with hexed Mayrina:
* Speaking to Mayrina in the sheep form via , tell her to SPIT IT OUT 
* Talking to Adrielle, say her that if they have pissed off a hag, they're screwed 
After removing the hex and killing Jatlo:
* Speaking to Mayrina, wonder why has she been still dragging this corpse around 
* Say you're helping her for the last time 
** OR Say they will have to deal with this themselves 
* Talking to Kled, tell him you aren't getting mixed up in this 
* Talking to Adrielle, tell her to get out there and kill the hag, not act like cowards 
** OR Say you are not getting mixed up in this 
** OR Tell her that her actions were moronic and she endangered everyone 
* After Adrielle says she has discovered an ultimate way to kill a hag, say the hag is their problem 
If you have killed Auntie Ethel:
* Talking with Mayrina, tell her you killed Ethel and expect a reward 
* If you haven't raised Connor from dead in Act One, tell Mayrina that you prefer thank-yous of a coin variety 
At Lora's House:
* After you have saved Vanra, tell Lora you have come to collect the reward 
Baldur's Mouth (and dealing with its employees)
* Growl at News Hawker Chalara at , if the Baldur's Mouth Gazette has printed a negative article about you 
* Talking to News Hawker Luan at , tell him that his salesmanship is terrible 
** Then say you don't care about he's only six 
Cazador's Dungeon
* Talk to Sebastian and say you have no intention of freeing a bunch of ravenous spawn 
* Let Astarion complete the Rite of Profane Ascension 
The Elfsong Tavern
Talking to Lakrissa and Alfira:
* In the tavern hall, spur Lakrissa to work instead of talking 
** OR Say you will tell Alan about it 
* Finding Alfira on the tavern's roof, say you are shocked that she hasn't been arrested for making noise 
 Speaking to Harvard Willoughby:
* Agree to participate in Laff Riot, and then, in the first round, joke about "Dwarf and bulette" 
* In the third round, joke about "Mind flayer and duergar" 
Speaking to Devella Fountainhead on the site of Duke Stelmane's murder:
* Express hope that the one who solves Devella's death will be just as diligent 
* Tell Devella that Bhaal himself is involved, then say you'll kill her in his name 
Note: Available for non- characters, too; Devella and other Fists immediately turn hostile
The Facemaker's Boutique
* Interrupt Dolor when he’s about to kill Figaro Pennygood, saying "Back off. That’s my kill." 
Note: This option is available if you have found and read at least one copy of Dolor’s list of victims
:* OR Choose to stay in the shadows and watch Dolor killing Figaro (Unique line for )
Talking to Devella Fountainhead:
* Playing as , tell Devella you are here to sacrifice her 
** OR, If you have saved her from Dolor, say you did it only to kill her yourself (Makes Devella and any nearby Flaming Fist hostile to the party)
Golbraith's Cellar
* Talking to Golbraith Stredivas, say that mind flayers are dangerous, and then tell him to leave the city 
** OR Tell Golbraith that he should be fighting, hot hiding 
The Graveyard
Dealing with Nina Dortmell and Mortarch Gracie Scyre:
* Report Nina's attempts to Mortarch Gracie Scyre and then:
** OR Advise the girl to practice for a decade, then try again 
** OR, Playing as , offer Nina to join her brother instead of raising him 
Other interactions:
* At the "M.Kurwin" grave, ask Bugthimble whether he was buried here, and then pay him the "fee" he demands 
* Playing as , tell Valmorba there's usually not much left once you're done with the body 
* Speaking to Anita and Elias Fischer, suggest a "much cheaper" solution to their problem 
* Speaking to Maude, ask what use do the dead have with flowers 
Highberry's Home
* If you successfully detected poisoned wine at the Wine Festival, refuse to drink but tell Roger and Cora Highberry you hope they enjoy it 
 Note: This option requires a passive , or for a character
* Tell Timmy the Orphan that there are bigger problems at the city now 
* Ask Molly the Orphan whether she knows her father is dead 
The House of Grief
* In front of House of Grief, deceive Arves into giving you money (with or without using on him first) 
 Note: Both options require 
* Speaking to Viconia DeVir without Shadowheart in party, promise to bring Shadowheart to the Cloister 
* If Shadowheart is in the party, surrender her to Viconia DeVir 
The House of Hope
* Upon coming to the House of Hope, tell Karlach to stay calm (Available only if you are partnered with her)
Speaking to Hope or her spirit:
* When her projection flickers, say the last thing you needed was a mad apparition 
** OR Continue the dialogue, then tell her she’s mad 
** When she says she needs you to ask a single question, answer you won’t tell her anything 
* In front of the Archive, say she is as helpful as a blunt dagger 
* After freeing Hope from her chains, say you barely stand to look at her 
* After defeating Raphael, if Korrilla was knocked out, tell Hope you should have killed her 
Talking to the Archivist, fail the check on him (Works either with the contract or with the Orphic Hammer)
In the Boudoir:
* Undress for Haarlep 
* Tell the incubus you have always dreamt to sleep with Raphael 
* Tell Haarlep they can have your body, but not your mind 
** Vow your body to Haarlep 
* When Raphael comes to prevent you from leaving his yield, ask him to let you leave 
The Society of Brilliance Lodge 
Talking to Havkelaag:
* Sell him the Githyanki Egg that you have obtained in the Creche Y'llek 
** OR Donate it for free when Havkelaag says he hasn’t got any money 
Speaking to Omeluum after you have rescued it from the Iron Throne:
* If you failed to save Ulder Ravengard, say the Duke meant nothing to you 
* If you have failed to save the majority of Gondian prisoners, say they meant nothing to you 
* If the rest of the Lodge members had been massacred while Omeluum was imprisoned, tell it you came to finish the job (Omeluum becomes hostile to the party)
Lower City Sewers
* Talking to Lorna Esthelian, tell her that her boyfriend will show up eventually 
* In the Abandoned Cistern, agree with the Emperor when it refuses to save Minsc from the Absolute 
** OR Refuse to recruit Minsc after the Emperor cleansed his mind. When Jaheira intervenes, tell Minsc to go and take Jaheira with him (she must be in the party)
* At the Guildhall, when confronting Roah Moonglow or Friol, choose to side with the Zhentarim 
The Sorcerous Sundries
Talking to Aradin near the entrance:
* If you let slip to Aradin that you’ve found the Nightsong, tell him that she is in your camp 
Talking to Lorroakan before resolving Dame Aylin’s fate:
* Tell Lorroakan you might hand the Nightsong over for a right price 
** OR Say you know where she is and might be willing to tell him, too 
Facing Lorroakan along with Dame Aylin:
* Tell Aylin that things will be easier if she goes quietly 
** OR Tell Lorroakan that he can have the aasimar, but you’re expecting a fine reward in return 
In the Sorcerous Vault:
* Speaking to Yafeu once he's escaped the Peculiar lamp:
** Say you didn't like your 'master' anyway 
** Ask the djinni for some gold 
The Steel Watch Foundry
Talking to Zanner Toobin once you have reached the laboratory wing:
* When Toobin says that Gondians are being subjugated through the collars, say that killing them all would be a good thing 
** OR Say it is selfish to value their families more than an entire city 
Resolving the conflict between the Gondians and Ironhands after razing down the Foundry:
* Side with Wulbren and Ironhands and tell Toobin they have to die for the city OR tell Toobin that the gnomes came for him (either option)
Talking to Barcus Wroot after resolving the conflict:
* If you have sided with Wulbren Bongle, tell Barcus that there was no other way 
** OR Ask whether he wants to die, too 
* If you killed both Gondians and Ironhands, tell Barcus you did what you could 
** OR Say that it is for the best if no one of them takes Baldur’s Gate 
* If you have sided with Gondians, say that Wulbren deserved to die 
* If you convinced both factions to make peace, tell Barcus he should have killed Wulbren 
Other locations in Lower City
* Meeting Cordula Eltan in the Lower City streets, ask whether she is going to believe a man who made a pact with a devil (Available only if Wyll signed an eternal pact with Mizora) 
* At Devil's Fee, after returning from the House of Hope, refuse to give Helsik the promised item, saying that you have just killed a devil in his own home 
* At the Elerrathin's Home, talking to Jaheira's children (within automated dialogue), tell Rion to listen to her mother 
* At the Flaming Fist cordon near the Upper City gate, when the Emperor warns you about becoming a thrall, say you don't care, let's go through 
 Note: This dialogue will occur if you come close to the gate without having all three Netherstones
* At the Flymm Cargo, after returning from the Iron Throne, surrender Redhammer to Allandra Grey 
* At Flymm's Cobblers, talking to Sally Flymm, say it's a pleasure to meet the mother of the Archduke 
* In the Heapside Prison, talking to Skittle via , say you don’t want more rat puns 
* In Lady Jannath's Estate, after you have dealt with Kerry Evenfield’s ghost, speak to both Lady Jannath and Oskar Fevras and call their cooing "saccharine nonsense" 
* At the Stormshore Armoury, talking to Fytz the Firecracker, say you have to move on 
The Murder Tribunal
* Meeting Olfaith Olumssdottir for the first time, ask him what you must do to become an avatar of slaughter 
* Speaking to Sarevok Anchev, offer either Jaheira or Minsc, or both as a sacrifice to the Tribunal 
* Being judged, say you’ve ended your victim and then cut off their hand 
** OR Say you killed them with a smile on your face and pleasure in your heart 
** OR Say you killed them slowly and painfully 
 Note: All these options bring approval only if the victim is indeed your kill. Successful rolls on corresponding options do not give approval points
* Agree to sacrifice Valeria in Bhaal’s name on Sarevok's order 
 Note: characters will have four different options in this dialogue, all bringing same amount of points
* After becoming an Unholy Assassin, speak to Echo of Amelyssan and say that every kill is euphoria 
The Bhaal Temple
Talking to Orin:
* Tell her that you’re not interested in abducted companion’s fate 
* OR Tell her you won’t stop her to kill the abductee 
* Tell Orin that her vision of the fate of Baldur’s Gate is exquisite 
Speaking to Avatar of Bhaal after defeating Orin:
* Accept your Father’s gift and blessings 
Note: These options is available to characters only. Throughout the dialogue, there are several potential points where the final yes/no decision might be taken, but the result will be the same 
Note 2: After the dialogue with the Avatar of Bhaal ends, if Jaheira and/or Minsc are in the party, the dialogue with them starts immediately. Throughout it, if Karlach's approval rate is below 40, she . 
Camp/Conversation
* When Vlaakith emerges at camp as a projection, convince Lae'zel to remain loyal to her 
* If Jaheira leaves the team, tell Karlach she can go with her, if it means so much to her. 
Romance
* Spend a night with Mizora, then tell Karlach it’s between you and the cambion OR that it isn’t her business who you spend your time with (either option)
Companion quest
* Kill Gortash without having Karlach in the party 
== Notes ==