nyuuzyou/wikis huggingface dataset:
Driv3r (Prototype B)

A prototype of Driv3r for the Game Boy Advance.
==Notes==
* Early prototype.
* Header lacks a GameID, instead it's filled with ????.
* Boots up to a rotating police badge, no Atari logo.
* No title screen or main menu.
* No opening cutscenes.
* There's periodic bursts of sound corruption while loading certain screens.
* No health bar in game.
* You start out at a different location when starting a new game.
* Different music.
* Pausing the game doesn't work.
* During in police badge rotating, you will need press these buttons to choose language:
** Press A button for English language.
** Press B button for French language.
** Press START button for Spanish language.
** Press SELECT button for German language.
** Press Right D-Pad button for Italian language.
* Miscellaneous Notes:
** Game is emulatable: Yes (as of January 20, 2024).
==Screenshots==
Driver 3 (Prototype B)_00004.png
Driver 3 (Prototype B)_00005.png
Driver 3 (Prototype B)_00006.png
Driver 3 (Prototype B)_00008.png
Driver 3 (Prototype B)_00009.png
Driver 3 (Prototype B)_00011.png
Driver 3 (Prototype B)_00013.png
Driver 3 (Prototype B)_00014.png
Driver 3 (Prototype B)_00016.png
Driver 3 (Prototype B)_00018.png
Driver 3 (Prototype B)_00020.png
Driver 3 (Prototype B)_00022.png
Driver 3 (Prototype B)_00024.png
Driver 3 (Prototype B)_00025.png
Driver 3 (Prototype B)_00027.png
Driver 3 (Prototype B)_00028.png
Driver 3 (Prototype B)_00030.png
Driver 3 (Prototype B)_00031.png
Driver 3 (Prototype B)_00032.png
Driver 3 (Prototype B)_00034.png
Driver 3 (Prototype B)_00035.png
Driver 3 (Prototype B)_00036.png
Driver 3 (Prototype B)_00038.png
Driver 3 (Prototype B)_00039.png
Driver 3 (Prototype B)_00041.png
Driver 3 (Prototype B)_00042.png
Driver 3 (Prototype B)_00044.png
Driver 3 (Prototype B)_00045.png
Driver 3 (Prototype B)_00048.png
Driver 3 (Prototype B)_00050.png
Driver 3 (Prototype B)_00051.png
Driver 3 (Prototype B)_00053.png
Driver 3 (Prototype B)_00056.png
Driver 3 (Prototype B)_00058.png
Driver 3 (Prototype B)_00059.png
Driver 3 (Prototype B)_00060.png
Driver 3 (Prototype B)_00062.png
Driver 3 (Prototype B)_00063.png
Driver 3 (Prototype B)_00065.png
Driver 3 (Prototype B)_00066.png
Driver 3 (Prototype B)_00068.png
Driver 3 (Prototype B)_00069.png
Driver 3 (Prototype B)_00071.png
Driver 3 (Prototype B)_00075.png
==Files==
==Acknowledgments==
Special thanks to Frank Cifaldi at the Video Game History Foundation and the anonymous donor for this part of the lot! A huge thanks to ehw for researching this prototype! 
==See also==
* New Years 2022 (January 1, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
* Video Game History Foundation (VGHF)
Driv3r (Prototype C)

A prototype of Driv3r for the Game Boy Advance.
==Notes==
* Early prototype.
* Boots up to the opening cutscene with no sound.
* No title screen or main menu.
* There's periodic bursts of sound corruption while loading certain screens.
* No health bar in game.
* Different music.
* Pausing the game doesn't work.
==Screenshots==
Driv3r (Prototype C).2021-08-12 12.56.07.png
Driv3r (Prototype C).2021-08-12 12.56.26.png
Driv3r (Prototype C).2021-08-12 12.56.38.png
Driv3r (Prototype C).2021-08-12 12.56.54.png
Driv3r (Prototype C).2021-08-12 12.57.06.png
Driv3r (Prototype C).2021-08-12 12.57.17.png
==Files==
==Acknowledgments==
Special thanks to Frank Cifaldi at the Video Game History Foundation and the anonymous donor for this part of the lot! A huge thanks to ehw for researching this prototype! 
==See also==
* New Years 2022 (January 1, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
* Video Game History Foundation (VGHF)
Drive to Survive (Nov 3, 2004 prototype)

A prototype of Drive to Survive for the PlayStation 2.
==Notes==
* An NTSC submission master build and localisation prototype dated three months before the final NTSC-U build, but five and a half months after the final PAL build.
* The following string is found in the disc header:
 20041103PlayStation Master Disc 2.0
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
DriveToSurvive-Nov03-Title.png|Title screen
DriveToSurvive-Nov03-1.png|Gameplay
DriveToSurvive-Nov03-2.png|Gameplay
==Origin==
PS2 - Drive to Survive Submission Master.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Hwd45 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Driven (Prototype)

A prototype of Driven for the Nintendo GameCube.
==Screenshots==
GDVE6L-2.png|Gameplay.
GDVE6L-1.png|Title screen.
==Origin==
Rf9qYuA.jpg|NR discs front.
==See also==
*Release page.
*Original release on Archive.org. (Archive)
*Redump.org entry
Driver: Parallel Lines (Feb 6, 2006 prototype)

A prototype of Driver: Parallel Lines for the Xbox.
==Notes==
* Built 9 days before the first available final build.
* Original filename: Driver Parallel Lines (Feb 06, 2006) [Review Code].iso
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
Driver: Parallel Lines (Jan 6, 2006 14.38 prototype)

A prototype of Driver: Parallel Lines for the Xbox.
==Notes==
* A development menu can be accessed from the pause screen
* Dev menu alllows controlling of game behavior and renderer options
* All cheats are unlocked by default
* Subtitles are desynchronized from actual dialogue
* Some subtitles are placeholders
* Pressing BACK will change camera modes, with one of them being a debug camera
* Era Change option is available from the start
* After completing the first mission, your car does not spawn in front of the auto shop
* XBE information:
** Internal Name: Driver:PL - DVD
** Maker ID and Product Number: IG-127
** Executable Name: default.xbe
** Executable checksum (MD5): 564340f1b9761fdf053d09b71bdec568
* Miscellaneous Notes:
** Game is emulatable: No (as of September 12, 2021).
** Game contains dongle protection: No.
==Screenshots==
1393427799.png
1393427901.png
1393427907.png
1393428089.png
1393428154.png
1393429113.png
==Origin==
Xbox - DPL Driver Parallel Lines.jpeg|Disc front.
Xbox - Driver Parallel Lines preview build.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Sazpaimon for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: Xbox and Dreamcast (September 18, 2021)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Driver: Parallel Lines (Jan 6, 2006 prototype)

A prototype of Driver: Parallel Lines for the PlayStation 2.
==Notes==
* An NTSC build dated a month before the final.
* Uses a complex set of security checks, including dongle, CRC and clock check in series. A dongle file is available.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Issues (as of March 17, 2021).
** Game contains dongle protection: Yes.
==Screenshots==
==Origin==
PS2 - Driver Parallel Lines Preview Build.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Hwd45, Zoda-Y13, Solidsnake11 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Driver: San Francisco (Apr 1, 2011 prototype)

A prototype of Driver: San Francisco for the Xbox 360.
==Notes==
* Predates the final build by 3 months.
* Developer game executable only. Found within a rar archive included as part of the 21st April build, can run on top of 24th March build game content.
* Includes a new version of the Scry debugging system, complete with a fully-fledged performance profiler which can be invoked by pressing both analog thumbsticks.
* Contains a visual bug that overexposes all elements (including UI) by twice their intended brightness, likely caused by an early attempt at removing the older color correction and exposure values found within earlier builds.
* Crashes when loading saves created by itself or from other builds.
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
== Gallery ==
DriverSF-1Apr2011-MainMenu.png|Main menu
DriverSF-1Apr2011-DebugWarpMenu.png|Debug warp menu
DriverSF-1Apr2011-Pause.png|Pause menu
DriverSF-1Apr2011-Settings.png|Game settings
DriverSF-1Apr2011-FinaleGameplay.png|Game finale
DriverSF-1Apr2011-EvidenceBoard.png|Evidence board
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Driver: San Francisco (Apr 21, 2011 prototype)

A prototype of Driver: San Francisco for the Xbox 360.
==Notes==
* Predates the final build by almost 3 months.
* Europe release build.
* Original filename: Driver - San Francisco (Apr 21, 2011).rar
* Game softlocks when previewing first city mission ("Go for a Spin")
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
== Gallery ==
DriverSF-21Apr2011-MainMenu.png|Main menu
DriverSF-21Apr2011-MainMenu-DevExec.png|Ditto, under developer executable
DriverSF-21Apr2011-DebugWarpMenu.png|Debug warp menu
DriverSF-21Apr2011-Settings.png|Game settings
DriverSF-21Apr2011-Intro1.png|Intro
DriverSF-21Apr2011-Intro2.png|Ditto.
DriverSF-21Apr2011-Intro3.png|Ditto.
DriverSF-21Apr2011-ShiftTut1.png|Shift tutorial
DriverSF-21Apr2011-CityMission1.png|City mission tutorial
DriverSF-21Apr2011-CityMission2.png|City mission details
DriverSF-21Apr2011-FreeDrive-DevExec.png|Free drive (under developer executable)
DriverSF-21Apr2011-ScryDebugConfig.png|Scry Performance Profiler settings
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Driver: San Francisco (Feb 17, 2011 prototype)

A prototype of Driver: San Francisco for the Xbox 360.
==Notes==
* Predates the final build by almost 5 months.
* Original filename: Driver - San Francisco (February 17, 2011) [Driver5_57.350190].7z
* Relies on a version check that expects the November 2010 XDK flash (build 20353) to be installed on an existing console.
==Videos==
<youtube>wbpuwerqK1w</youtube>
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Driver: San Francisco (Feb 23, 2011 prototype)

A prototype of Driver: San Francisco for the Xbox 360.
==Notes==
* Predates the final build by almost 5 months.
* Repaired with Feb 17 build files.
* Original filename: Driver - San Francisco (February 23, 2011) [Repaired with Feb 17 files].rar
* Relies on a version check that expects the November 2010 XDK flash (build 20353) to be installed on an existing console.
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Driver: San Francisco (Jul 11, 2011 prototype)

A prototype of Driver: San Francisco for the Xbox 360.
== Downloads ==
Internal release (from Xbox 360 dev HDD):
Alternate review copy:
==Notes==
* Postdates the final build by two minutes.
* Original filename: Driver - San Francisco (Jul 11, 2011).rar
* Virtually identical to final release. Includes development executables (asset hotloading, devkit, online test) which expect the February 2011 (Quick-Fix Engineering/QFE Update 1) XDK flash (build 20500.1) to be installed on an existing console.
** A near-identical alternate review copy of this build (dumped by Colek) was burned onto DVD media and sent to journalists by Ubisoft on 3 August 2011, with all unused content and development executables stripped out. It features an otherwise differently-signed DriverNG_Master XEX and Xbox 360 PIRS packages for the on-disc Dashboard theme pack, Xbox Live avatar packs and Dashboard game artwork. An additional file named Jamproff.pck is also present in the Media directory of that version, although its purpose is currently unknown.
==Screenshots==
DriverSF-11July2011-PostRetail-MainMenu.png|Main menu
DriverSF-11July2011-PostRetail-MainMenu-DevAllSpew.png|Ditto. (under main developer executable, debug spew enabled)
DriverSF-11July2011-PostRetail-DebugWarpMenu.png|Debug warp menu
==Origin==
File:Driver San Francisco (Jul 11, 2011 21.51 prototype) disk.jpg|Alternate review copy (dumped by Colek)
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
Driver: San Francisco (Jul 20, 2011 prototype)

A post-release multiplayer demo build of Driver: San Francisco for the Xbox 360.
==Notes==
* Built nine days after final release.
* Internal multiplayer demo build. Includes the Scry performance profiler among other internal debugging features.
** Developer warp menu not accessible by default due to usage of custom demo-specific frontend GUI package.
* XDK versioning checks not present in main development executable compared to other development builds.
* Joining online matches in demo sandbox is not possible due to server shutdown for all platforms.
* International translations not complete; demo-specific menu strings in most languages are labeled as NEEDSTRANSLATION.
* Repaired using binaries from the official multi-player demo build.
==Screenshots==
DriverSF-20Jul2011-MPDemoInt-TitleScreen-FrenchLoc.png|Title screen (French version)
DriverSF-20Jul2011-MPDemoInt-UI-MainMenu-WithScryDebugOverlay.png|Main menu (in English; w/ Scry debug overlay)
DriverSF-20Jul2011-MPDemoInt-UI-MainMenu-FrenchLoc.png|Ditto, French version
DriverSF-20Jul2011-MPDemoInt-UI-ComebackTrailer.png|Driver: SF Comeback Trailer video
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases! 
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Driver: San Francisco (Mar 24, 2011 prototype)

A prototype of Driver: San Francisco for the Xbox 360.
==Notes==
* (Incorrectly) repaired using files from Feb 17 and Feb 23; earliest build to introduce recap movies, but none are present in the actual game install. Wrong movie files present as 21st April build includes FMVs dated several days prior to this build. Garbage data (primarily leftover debugging symbols) present in both retail and dev executables, but does not affect actual function as they were written past EoF.
* Predates the final build by almost 4 months.
* Original filename: Driver - San Francisco (Mar 25, 2011) [Repaired with Feb 17+23 files].rar
* Relies on a version check that expects the November 2010 XDK flash (build 20353) to be installed on an existing console.
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
== Gallery ==
DriverSF-24Mar2011-MainMenu.png|Main menu
DriverSF-24Mar2011-Settings.png|Game settings
DriverSF-24Mar2011-DebugWarpMenu.png|Debug warp menu
DriverSF-24Mar2011-EvidenceBoard.png|Evidence board
DriverSF-24Mar2011-GarageTutorial.png|Garage tutorial
DriverSF-24Mar2011-GarageUpgrades.png|Garage upgrades section
DriverSF-24Mar2011-ChallengesMenu.png|Challenges menu
DriverSF-24Mar2011-MissionDetails.png|City mission details
DriverSF-24Mar2011-MissionDetails2.png|Ditto.
DriverSF-24Mar2011-GeneralMissionGameplay.png|Mission gameplay
DriverSF-24Mar2011-RecapMovie-Chapter1-NoBik.png|Chapter recap movies (no bik present)
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Driver: San Francisco (May 28, 2011 prototype)

A prototype of Driver: San Francisco for the Xbox 360. 
==Notes==
* Predates the final build by almost 2 months.
* Performance profiling game executable only. Found in the form of a stray XEX executable in an XDK HDD dump.
==Screenshots==
DriverSF-28May2011-DebugWarpMenu.png|Debug warp menu
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Associated The Cutting Room Floor (TCRF) article (for 30 May 2011 build content)
* Obscure Gamers
* Internet Archive (IA)
Driver: San Francisco (May 30, 2011 prototype)

A prototype of Driver: San Francisco for the Xbox 360.
==Notes==
* Predates the final build by almost 2 months.
* North American release build.
* Original filename: Driver - San Francisco (May 30, 2011) [Driver5_198.392443].rar
== Bugs ==
* Build has a tendency to crash when attempting to damage enemy vehicles.
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Associated The Cutting Room Floor (TCRF) article
* Obscure Gamers
* Internet Archive (IA)
Driver: San Francisco (Oct 6, 2008 prototype)

A very early prototype of Driver: San Francisco for the Xbox 360.
==Notes==
* Predates the first available final build by nearly three years.
* Boots into a debug menu.
* Seems to be slightly further along than the previous builds, but the game is still in a primitive state.
* The title screen was updated.
* PlayStation controls are referenced despite this being a Xbox 360 build.
==Screenshots==
DriverSanFranciscoOct6_Menu.png|Debug menu
Driver: You are the Wheelman (Prototype)

A prototype of Driver: You are the Wheelman for the Game Boy Color.
==Notes==
* Late European prototype.
* Differences in only the foriegn language text.
==Screenshots==
Driver - You are the Wheelman (Prototype)_00004.png
Driver - You are the Wheelman (Prototype)_00005.png
Driver - You are the Wheelman (Prototype)_00006.png
Driver - You are the Wheelman (Prototype)_00009.png
Driver - You are the Wheelman (Prototype)_00012.png
Driver - You are the Wheelman (Prototype)_00013.png
Driver - You are the Wheelman (Prototype)_00015.png
Driver - You are the Wheelman (Prototype)_00016.png
Driver - You are the Wheelman (Prototype)_00017.png
Driver - You are the Wheelman (Prototype)_00018.png
Driver - You are the Wheelman (Prototype)_00019.png
Driver - You are the Wheelman (Prototype)_00020.png
Driver - You are the Wheelman (Prototype)_00021.png
Driver - You are the Wheelman (Prototype)_00022.png
Driver - You are the Wheelman (Prototype)_00024.png
Driver - You are the Wheelman (Prototype)_00027.png
Driver - You are the Wheelman (Prototype)_00028.png
Driver - You are the Wheelman (Prototype)_00030.png
Driver - You are the Wheelman (Prototype)_00031.png
Driver - You are the Wheelman (Prototype)_00033.png
Driver - You are the Wheelman (Prototype)_00034.png
Driver - You are the Wheelman (Prototype)_00035.png
Driver - You are the Wheelman (Prototype)_00036.png
Driver - You are the Wheelman (Prototype)_00037.png
Driver - You are the Wheelman (Prototype)_00038.png
Driver - You are the Wheelman (Prototype)_00040.png
Driver - You are the Wheelman (Prototype)_00041.png
Driver - You are the Wheelman (Prototype)_00042.png
Driver - You are the Wheelman (Prototype)_00043.png
Driver - You are the Wheelman (Prototype)_00045.png
Driver - You are the Wheelman (Prototype)_00046.png
Driver - You are the Wheelman (Prototype)_00049.png
Driver - You are the Wheelman (Prototype)_00050.png
Driver - You are the Wheelman (Prototype)_00051.png
Driver - You are the Wheelman (Prototype)_00052.png
Driver - You are the Wheelman (Prototype)_00054.png
Driver - You are the Wheelman (Prototype)_00055.png
Driver - You are the Wheelman (Prototype)_00057.png
Driver - You are the Wheelman (Prototype)_00058.png
Driver - You are the Wheelman (Prototype)_00059.png
Driver - You are the Wheelman (Prototype)_00060.png
Driver - You are the Wheelman (Prototype)_00061.png
Driver - You are the Wheelman (Prototype)_00062.png
Driver - You are the Wheelman (Prototype)_00064.png
Driver - You are the Wheelman (Prototype)_00065.png
==Files==
==Acknowledgments==
Special thanks to Frank Cifaldi at the Video Game History Foundation and the anonymous donor for this part of the lot! A huge thanks to ehw for researching this prototype! 
==See also==
* New Years 2022 (January 1, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
* Video Game History Foundation (VGHF)
Driver '76 (Jan 17, 2007 prototype)

A prototype of Driver '76 for the PlayStation Portable.
==Notes==
* Predates the final build by almost two months.
* SFO Information:
** SFO Title: Driver 76
** SFO Category: UG
** SFO Disc ID: ULUS10235
** SFO Disc Version: 1
** SFO Parental Level: 9
** SFO PSP System Version: 2.8199999999999998
* Executable Information:
** Executable Name: /PSP_GAME/SYSDIR/EBOOT.BIN
** Executable Checksum (MD5): 2305b04d1aae592f39f22aa62bf88219
* Volume Information:
** System Identifier: PSP GAME
** Volume Identifier: TEST
** Volume Set Identifier: TEST
** Volume Creation Date: 2007-01-17 23:06:44
* Emulatable: Yes
==Acknowledgments==
A huge thanks to Armageddon Potato for this bountiful lot as well as togemet2 for documenting and analyzing parts of the lot! Special thanks to Sazpaimon and ehw for researching this prototype in particular.
==See also==
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
* Armageddon Potato on X
* Armageddon Potato on Instagram
Driver (Apr 11, 1999 prototype)

A prototype of Driver for the Sony PlayStation. Built around a month and a half before the final version.
The description of the gameplay video (linked below) accompanying the release of this build notes that "additional fixes were needed to bring this build in slightly more playable state", suggesting the version offered as a download has been somewhat modified.
==Notes==
*Pause menu has active debug options. Using any of these options will break the replays.
*New York is incomplete and will crash the game. As such, only the first mission set in New York in Undercover mode is playable.
*View Credits from Cheats menu will crash the game.
==Screenshots==
File:DRIVER-V411-01.png
File:DRIVER-V411-02.png
File:DRIVER-V411-03.png
File:DRIVER-V411-04.png
File:DRIVER-V411-05.png
File:DRIVER-V411-06.png
File:DRIVER-V411-07.png
File:DRIVER-V411-08.png
File:DRIVER-V411-09.png
File:DRIVER-V411-10.png
==Videos==
<youtube width="320" height="224">lsq5dU63B7I</youtube>
==Origin==
File:Driver V4.11 Disc Front.jpg|Disc front.
==Acknowledgments==
Special thanks to MattJ155 and Snoopii for helping with this release.