Nature Power (move)

Nature Power (Japanese: しぜんのちから Nature Power) is a move introduced in Generation III. It was TM96 from Generation VI to .
==Effect==
Nature Power becomes a different damaging move depending on the environment that the battle is being conducted in.
Nature Power gains priority from , despite always calling a damaging move in games that Prankster exists. Effects that depend on a move's type (such as and Gems) will be executed based on the type of the move Nature Power becomes.
===Generation III===
Nature Power targets the user rather than any specific Pokémon. Therefore, in Double and Triple Battles, because of the inability to select a target, the chosen move always hit the opponent directly opposite the user, except in , where it always targets randomly. If the opponent directly opposite the user had fainted, the move will randomly target one of the other opponents. If in a terrain that calls a move that affects multiple Pokémon, it will target the Pokémon usually targeted by that move.
In a Pokémon Contest, Nature Power uses 's animation (but not the effects).
Terrain 	Move	Type	Power 	Accuracy
Building, plain terrain, and link battle	 	 	60 	—%
 	 	 	100 	100%
 	 	 	80 	100%
Rock 	 	 	75 	90%
 	 	 	—	75%
 	 	 	55 	95%
 	 	 	65 	100%
 	 	 	95 	100%
 	 	 	120 	80%
====Pokémon Colosseum and XD====
Area 	Move	Type	Power 	Accuracy
Buildings, , , (Areas 1-3), 	 	 	60 	—%
, , (outside) 	 	 	100 	100%
, , , (Areas 4-6), 	 	 	80 	100%
, , (outside), (outside),, , (Areas 7-10)	 	 	75 	90%
, , (outside),, , (Areas 1-3) 	 	 	—	75%
 	 	 	55 	95%
 	 	 	65 	100%
 	 	 	95 	100%
 	 	 	120 	80%
===Generation IV===
In a Pokémon Super Contest, Nature Power uses 's animation (but not the effects).
Marsh tiles can only be found in the Safari Zones, making its effect unused.
Terrain 	Move	Type	Category	Power	Accuracy
Building, , and link battle	 	 	 	80 	100%
and plain terrain 	 	 	 	100 	100%
and rock 	 	 	 	75 	90%
 	 	 	 	80 	100%
 	 	 	 	120 	80%
 	 	 	 	120 	70%
 	 	 	 	95 	100%
 	 	 	 	65 	85%
====Pokémon Battle Revolution====
In Pokémon Battle Revolution, the move called by Nature Power depends on which Colosseum is being fought at:
Colosseum	Move	Type	Category	Power	Accuracy
 	 	 	 	80 	100%
 	 	 	 	80 	100%
 	 	 	 	80 	100%
 	 	 	 	80 	100%
 	 	 	 	120 	80%
 	 	 	 	80 	100%
 	 	 	 	80 	100%
 	 	 	 	75 	90%
 	 	 	 	75 	90%
 	 	 	 	75 	90%
 	 	 	 	100 	100%
===Generation V===
Terrain 	Move	Type	Category	Power	Accuracy
Building and urban 	 	 	 	80 	100%
, plain terrain, rock and link battle	 	 	 	100 	100%
 	 	 	 	75 	90%
Grass 	 	 	 	80 	100%
 	 	 	 	120 	80%
 	 	 	 	65 	85%
 	 	 	 	120 	70%
 	 	 	 	95 	100%
===Generation VI===
Nature Power now targets an adjacent Pokémon rather than the user (even if the move it would turn into affects multiple Pokémon). This allows single-target moves called by Nature Power to target an ally, which was not previously possible.
In a Pokémon Contest Spectacular, Nature Power uses 's animation (but not the effects).
Terrain 	Move	Type	Category	Power	Accuracy
Building, plain terrain, , and link battles	 	 	 	80 	100%
and 	 	 	 	80 	100%
and rock 	 	 	 	90 	100%
and 	 	 	 	65 	85%
and 	 	 	 	110 	80%
 	 	 	 	60 	90%
and 	 	 	 	90 	100%
 	 	 	 	80 	100%
 	 	 	 	80 	100%
and 	 	 	 	75 	95%
 	 	 	 	130 	90%
, , and 	 	 	 	90 	100%
 	 	 	 	95 	100%
 	 	 	 	90 	100%
===Generation VII===
Terrain 	Move	Type	Category	Power	Accuracy
Building, road, plain terrain, and link battles	 	 	 	80 	100%
 	 	 	 	80 	100%
, dirt, and rock 	 	 	 	90 	100%
 	 	 	 	110 	80%
and 	 	 	 	90 	100%
 	 	 	 	80 	100%
 	 	 	 	80 	100%
, field, flowers, and 	 	 	 	90 	100%
 	 	 	 	95 	100%
 	 	 	 	90 	100%
 	 	 	 	90 	100%
If powered up by a Normalium Z into Z-Nature Power, the selected move will become its corresponding Z-Move.
===Generation VIII===
Terrain 	Move	Type	Category	Power	Accuracy
Building, urban, , battlefield, and link battles	 	 	 	80 	100%
 	 	 	 	80 	100%
, rock, , and grass 	 	 	 	90 	100%
 	 	 	 	110 	80%
and 	 	 	 	90 	100%
Bridge 	 	 	 	75 	95%
, woods, field, flowers, and 	 	 	 	90 	100%
 	 	 	 	95 	100%
 	 	 	 	90 	100%
 	 	 	 	90 	100%
===Generation IX===
Nature Power cannot be selected in a battle.
==Description==
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==Learnset==
===By leveling up===
===By TM===
===By ===
==In other games==
===Pokémon Mystery Dungeon series===
Nature Power becomes a different damaging move depending on the dungeon terrain, which can change in the middle of a dungeon. Despite being classified as a status move, it is not affected by in the Rescue Team series. This is changed from the Explorers series. 
In , it is also affected by moves that change terrain.
====Red Rescue Team and Blue Rescue Team====
Dungeons 	Move	Type	Power 	Accuracy
Tiny Woods, Thunderwave Cave, Sinister Woods (1-12F), Howling Forest (1-7F), Buried Relic (1-20F), Wyvern Hill, Purity Forest (1-3F, 8-12F, 30-98F), and Oddity Cave (1-5F) 	 	 	—	100%
Sinister Woods (13F), Lightning Field 	 	 	4 	84%
Mt. Steel, Silent Chasm, Mt. Thunder, , Mt. Blaze, Snow Path, Mt. Freeze, Magma Cavern, Meteor Cave, Fiery Field, Northwind Field (20-30F), Mt. Faraway (1-9F), Western Cave (40-99F), Northern Range (8-24F), Pitfall Valley, Wish Cave (60-69F), Southern Cavern (1-23F), Oddity Cave (11-15F), and Remains Island	 	 	14 	90%
Great Canyon, Uproar Forest, Desert Region, and Purity Forest (4-7F, 21-29F) 	 	 	5 	65%
Lapis Cave, Frosty Forest, Sky Tower, Northwind Field (1-19F), Mt. Faraway (21-29F, 40F), Western Cave (1-39F), Wish Cave (30-39F, 70-99F), Southern Cavern (24-50F) Darknight Relic, Waterfall Pond, Joyous Tower, Far-off Sea (16-32F), and Oddity Cave (6-10F) 	 	 	10 	—%
Howling Forest (8-15F), Silver Trench (70-98F), Mt. Faraway (10-20F, 30-39F), Northern Range (1-7F), Buried Relic (21-99F), Wish Cave (1-29F, 40-59F), Murky Cave, Solar Cave, and Unown Relic 	 	 	16 	88%
Stormy Sea, Silver Trench (1-69F, 99F), Northern Range (25F), Grand Sea, Far-off Sea (1-15F, 33-50F), Marvelous Sea, and Fantasy Strait 	 	 	18 	88%
Purity Forest (13-20F) 	 	 	6 	100%
====Explorers of Time, Darkness, and Sky====
Dungeons 	Move	Type	Category	Power	Accuracy
Beach Cave, Drenched Bluff, Mt. Bristle, Waterfall Cave, Craggy Coast, Side Path, Mt. Horn, , Amp Plains, Quicksand Cave, Chasm Cave, Dark Hill, Sealed Ruin, Brine Cave Pit, Aegis Cave, , World Abyss (1-15F), Landslide Cave, Labyrinth Cave, Mt. Mistral, Shimmer Hill, Zero Isle North (35-75F), Zero Isle East (1-7F), Zero Isle West (20-40F), Zero Isle South (4-43F; 61-99F), Normal/Fly Maze, Dark/Fire Maze, Dragon Maze, Final Maze 40F, Sky Peak Mountain Path 3, 6 and 9, Sky Peak Summit Pass, Zero Isle Center (28-30F), Destiny Tower (4-43F; 61-96F), Inferno Cave, Fortune Ravine, Eastern Cave, Spring Cave, Boulder Quarry, Limestone Cavern, Barren Valley, and Spacial Cliffs	 	 	 	14 	90%
Apple Woods, Forest Path, Foggy Forest, Dusk Forest, Deep Dusk Forest, Treeshroud Forest, Hidden Land, Mystifying Forest, Marine Resort, (1-15F), Lush Prairie, Tiny Meadow, Oran Forest, Midnight Forest, Zero Isle North (1-34F), Zero Isle South (44-60F), Zero Isle West (10-19F), Grass Maze, Final Maze 23F, Sky Peak Mountain Path 1, 2, 4 and 5, Zero Isle Center (8-13F; 17-27F; 31-32F; 36-42F; 46-50F), Destiny Tower (44-60F), Oblivion Forest, Murky Forest, Southern Jungle, Little Plains, Mt. Clear, Trial Forest, Hidden Shopkeeper Village 	 	 	 	16 	88%
Northern Desert, Quicksand Cave, Brine Cave, Temporal Pinnacle, Mystifying Forest Clearing, Dark Crater, Shimmer Desert, Giant Volcano, World Abyss (1-15F), Lost Wilderness, Poison/Bug Maze, Zero Isle Center (33-35F), Southeastern Islands, and Dark Wasteland 	 	 	 	5 	52%
The Nightmare, Spacial Rift, World Abyss (16-29F), World Abyss Pit, (16-29F}, Deep Mystery Jungle, and Sky Peak Summit 	 	 	 	12 	88%
Crystal Cave, Crystal Crossing, Crevice Cave, Mt. Avalanche, Sky Stairway, Zero Isle East (15-40F), Zero Isle South (1-3F), Zero Isle West (1-9F), Rock/Water Maze, Star Cave, Zero Isle Center (1-7F), Destiny Tower (1-3F), Treacherous Waters (1-15F), Right Cave Path, Dark Ice Mountain, Icicle Forest, Vast Ice Mountain 	 	 	 	15 	83.6%
Blizzard Island, Ice/Ground Maze, Final Maze 29F, Zero Isle Center (14-16F), and Sky Peak Mountain Path 7 and 8 	 	 	 	24 	67.2%
Old Ruins, Temporal Tower, Regigigas Chamber, Concealed Ruins, Happy Outlook, Ghost Maze, Fight/Psych Maze, Elec/Steel Maze, Explorer Maze, Final Maze, Zero Isle Center (43-45F), and Destiny Tower (97-99F), Left Cave Path 	 	 	 	6 	100%
Surrounded Sea, Miracle Sea, Bottomless Sea, Serenity River, Lake Afar, Treacherous Waters (16-20F), Challenge River, Guiding Sea 	 	 	 	24 	90%
 	 	 	 	 	
====Super Mystery Dungeon====
Dungeons 	Move	Type	Category
Open Pass, Lush Forest, Foreboding Forest, School Forest, Nectar Meadow, Revelation Mountain, Sunbathed Garden, Pledge Hill, Maze Meadow, Thrash Dungeon, Stone Field, Odd Field, Peewee Meadow, Mystical Forest, Mysterious Plains, Berry Forest, Super Apple Forest, Ghost Island, Forest of Bounty, , Thorny Shadow Path, Heart Lake, Path of Fallen Leaves, Sunny Spot Hill, Friendly Meadow, Giant Stone Meadow, Fresh Meadow, Triangle Temple, Lake of Enlightenment, Forest of Fairies, Pumpkaboo Forest, Holey Meadow, Road to Primeval Forest, Tree of Life: Roots, Tree of Life: Trunk, Destiny Tower (6-10F), Pelipper Dungeon: Middle, During 	 	 	
Drilbur Coal Mine, Glittering Mountain, Ancient Barrow, Gentle Slope Cave, Showdown Mountain, Cave of the Deep, Calm Craggy Area, Reverse Mountain, Purifying Cave, Cave of Training, Leafy Highlands, Headwater Hollow, Bustling Valley, Rolling Pass, Uprise Range, Rough Tunnel, Elegant Gorge, Moonlit Cave, Red Point, Distress Mountain, Hidden Cave, Abundant Pass, Stealth Cavern, Crystalline Maze, Little Canyon, Magma Chamber, Zero Isle, Freedom Coast, Flagstone Cave, Frozen Falls, Apex Mountain, Yellow Sand Labyrinth, Secret Quarry, Jewel Road, Isle of Light, Golden Suite, Fire Island Volcano, Sea Shrine, Island of Storms, Destiny Tower (11-15F), Pelipper Dungeon: Start	 	 	
Sheer Mountain Range, Abyssal Badlands, Longfield Cave, Serpentine Mountain Trail, Electric Wasteland, Small Sand Dune, Yellow Point, Temple Remains, Lake of Enlightenment, , Sand Dune of Spirits, Valley of Strong Winds, Thirsty Desert, Sandy Cave, Mysterious Geoglyph, Destiny Tower (1-5F) 	 	 	
Poliwrath River, Gooey Bog, Pelipper Dungeon: End 	 	 	
Waterfall Basin Grotto, Submerged Cave, Deep Ocean Tunnel, Spiral Vortex, Cape of Wonders, Stone Tree Mountain, Snowy Cave, Ocean Tempest, Seafloor Ruins 	 	 	
World Tree, Sacred Ruins, Dragon Gate, Meteorite Crater, Hall of Magic, Prehistoric Ruins, Guidance Ruins 	 	 	
Spring of Resolve, Frosty Tree Steps, Blue Point, Aurora's Edge, Midnight Sun Gorge, Frozen Mountain, Clear Lake, Fossil Excavation, Altar of Ice, Altar of Ice: Depths 	 	 	
During 	 	 	
During 	 	 	
===Pokémon Rumble series===
The Pokémon uses various moves based on the type of stage it's used in.
====Pokémon Rumble World====
Stage type 	Move	Type	Power
Battle Royale, Tower, Power Plant, and Graveyard 	 	 	★★★★
Plains, Flowery Plains, Forest, Autumn Forest, and Giant Tree	 	 	★★★★
Cave, Cliffs, and Volcano 	 	 	★★★★
Desert 	 	 	★★★★★
Swamp 	 	 	★★
Beach 	 	 	★★★★★
Glacier 	 	 	★★★★★
===Description===
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==In the manga==
===Pokémon Adventures===
===Pokémon Omega Ruby Crimson Passion and Pokémon Alpha Sapphire Indigo Wisdom===
==In other generations==
===Core series games===
===Side series games===
===Spin-off series games===
==Trivia==
* In , Nature Power's accuracy is displayed as 95%. However, this number has no effect in battle, as Nature Power is guaranteed to call another move (which in turn will use its accuracy). In as well as from onwards, Nature Power's accuracy is displayed as "—" instead.
* The Generation III games are the only instance in which Nature Power can become a status move, in this case, .
* In Generation VI onward, all moves called by Nature Power are special moves.
* In , all moves called by Nature Power are single-target moves; in and Generation VII, when Nature Power is used in a volcanic area it becomes , the only instance of it becoming a multi-target move in Generation VI or VII.
* Despite not being able to learn it in Generation VI, is seen using on 's official website. However, since the battle takes place in a cave, the move Diancie used might have been Nature Power.
==In other languages==
Category:Moves that vary with environment
Category:Moves that call other moves
Category:Moves with ranges that vary
Category:Moves usable in Pokémon Sword and Shield
Category:Moves unusable in Pokémon Scarlet and Violet
de:Natur-Kraft
es:Adaptación
fr:Force Nature
it:Naturforza
ja:しぜんのちから
zh:自然之力（招式）