Braincraft

braincraft is brainfuck but updates happen like minecraft.
== updates ==
=== 1.0 - barebones ===
the additions for 1.0 are:
 + increments the cell under pointer by 1
 - decrements the cell under pointer by 1
 x squares the cell under pointer
 [ jump to ] if the cell under pointer is 0
 ] jump to [ if the cell under pointer is greater than 0
 { jump to } if the cell under pointer is greater than 0
 } jump to { if the cell under pointer is 0
 < move the pointer backwards 1 cell
 > move the pointer forwards 1 cell
 c move the pointer to cell 0
 i move the pointer to cell input
 . output the cell under pointer as ASCII
 , input ASCII to the cell under pointer
 & input numbers to the cell under pointer
 / output numbers to the cell under pointer
 ( add the cell to the left of the cell under pointer to the cell under pointer
 ) add the cell to the right of the cell under pointer to the cell under pointer
 SPECIAL RULES:
 cells wrap over 256->0
=== 1.1 - string update ===
the additions for 1.1 are:
 " string mode toggle
 ~ string mode print
in string mode, things are executed like this:
the first letter in string mode is put into the cell at pointer, then the cell at pointer is moved forwards 1 cell and the next letter is put, cycle repeats until end of string mode.
you can put ~ to print the string in its entirety and move the pointer to the start of when string mode was activated.
=== 1.2 - wormhole update ===
the additions for 1.2 are:
 ← move the wormhole pointer backward 1 wormhole
 l move the wormhole pointer to wormhole 0
 · jump into wormhole at pointer
 → move the wormhole pointer forward 1 wormhole
 ↄ move the wormhole pointer forward 1 wormhole if the cell at pointer is greater then 0
 * exit if wormhole inside of is wormhole at wormhole pointer
 w move the wormhole pointer to wormhole with the value of the cell at pointer
 p move the wormhole pointer to wormhole with the value of the position of the pointer
all of these commands work while inside of a wormhole
=== 1.3 - parallel dimensions update ===
 2 enable two dimensionality
 | path
 } path split
 \ path end downwards/begin downwards
 / path end upwards/begin upwards
 z end a dimension
 y end a dimension if cell at pointer is 0
old / gets moved to = in two dimensionality mode
at the end of the program, "o" marks the correct path
for example:
 +++2++\+++++[>++++++++++<-]>.
 }
 \++++++[>+++++++++<-]>.o
prints c, while
 +++2++\+++++[>++++++++++<-]>.o
 }
 \++++++[>+++++++++<-]>.
prints d. if no "o" is there, the toppest path is automatically picked.
=== 1.4 - time travel update ===
 t mark point in time
 T travel to most recent marked point in time
 b delete most recent marked point in time
 F travel to most recent marked point in time if cell at pointer is greater than 0
=== 1.5 - optimization update 1 ===
 ' "~
 n toggle number mode
 A adds 65 to cell under pointer
 a adds 97 to cell under pointer
 f t with F at end of program. really good for short programs
number mode puts the number into the cell at pointer
== programs ==
note: some programs may not be displayed for earlier versions (i.e. 1.0-1.4)
=== cats ===
==== number ====
===== 1.0-1.3 =====
 &[/&]
===== 1.4 =====
 t&/F
===== 1.5-currnet =====
 f&/
==== ASCII ====
===== 1.0-1.3 =====
 ,[.,]
===== 1.4 =====
 t,.F
===== 1.5-current =====
 f,.
=== hello world ===
==== 1.0 ====
 +[-->-[>>+>-----<<]<--<---]>-.>>>+.>>..+++[.>]<<<<.+++.------.<<-.>>>>+.
==== 1.1-1.4 ====
 "Hello, world!"~
==== 1.5-current ====
 "Hello, world'
=== kiwiscript ===
==== 1.1-1.4 ====
 "kiwi"~
==== 1.5-current ====
 "kiwi'
=== truth machine ===
==== 1.0-1.3 ====
 &/[/]
==== 1.4 ====
 &t/F
==== 1.5-current ====
 &f/
===ASCII loop===
==== 1.0-1.3 ====
 +[.+]
==== 1.4 ====
 t+.F
==== 1.5-current ====
 f+.
Category:Languages Category:Brainfuck derivatives Category:Cell-based Category:Turing complete Category:Unimplemented