nyuuzyou/wikis huggingface dataset:
Morph Moth

Morph Moth, known as in Japan, is a Maverick from the X era, first appearing as one of the main bosses in Mega Man X2. He is a scrap-themed Reploid based on a moth, who evolves from a bagworm form into a flying menace. He is a mysterious prototype for a highly-advanced transformation technology.
== In the Games == 
=== Mega Man X2 ===
Morph Moth debuted in Mega Man X2 as one of the eight Mavericks on the Stage Select screen. He is the boss of Robot Junkyard Stage. The Japanese manual states that he is a Reploid of unknown origin with highly-advanced circuitry that allows him to evolve his body by absorbing scrap, though he has a somewhat lazy disposition. He is using junk from the scrapyard to create Maverick soldiers.Game manual, Rockman X2. December 1994.
Morph Moth begins the battle in his bagworm form, which grows larger as it absorbs scrap from the arena. Once he is at half health, he evolves into his moth form and attacks from above. Defeating Morph Moth grants X the Silk Shot. His weakness is the Speed Burner, from Flame Stag, which wraps him in flames. A boss attack rematch with Morph Moth later occurs in X-Hunter Stage 4.
=== Mega Man Xtreme ===
In Mega Man Xtreme, Morph Moth returns as a digitized Maverick in the Mother Computer. He is one of the four bosses in Hard Mode, being the boss of Scrap Factory Stage. He again yields Silk Shot to X, but because Flame Stag is in Normal Mode, Moth is also weak to Armored Armadillo's Rolling Shield. Morph Moth is later part of the boss attack in .
=== Other Game Appearances ===
* In Mega Man Xtreme 2, Morph Moth returns for the Boss Attack mode alongside the other Mega Man Xtreme bosses. His weakness is adjusted to Ray Claw/Rising.
* In TEPPEN, Morph Moth appears as a Unit Card.
== Other Media ==
* In the Rockman X2 manga, Morph Moth reprises his role from Mega Man X.
* In Rockman X Mega Mission 3, Morph Moth is revived as Metamor Mothmeanos HL by the Limited, disguised as Grün Metamo.
* In the Archie Mega Man comic, Morph Moth appears in the "Worlds Unite" arc as one of the Mavericks resurrected in Sigma's army.
== Official Data ==
==Behind the Scenes==
===Nomenclature===
Language	Name 	Origin
Japanese	 	"Metamor" is derived from the word metamorphosis, which is the process of a larva changing into a moth. "Mothmeanos" may simply be a corruption of the word moth.
English 	Morph Moth	"Morph" means to transform or change.
== References ==
Category:Mega Man X2 Mavericks
Category:Mega Man Xtreme Mavericks
Mr. X Fortress

Mr. X's fortress is a base used by Mr. X, appearing as the first of two fortresses in Mega Man 6.
==In the Games==
===Mega Man 6===
In Mega Man 6, Mega Man enters the fortress by selecting the "Mr. X" icon on the stage select screen, which appears in the centre after defeating the eight Robot Masters.
Unlike Wily Stage, which often uses a skull theme and resembles a sort of castle, Mr. X's domain is depicted on the map as a futuristic complex with tall skyscrapers/towers and a giant "X" logo attached to the top part of its central building. Emphasising the more modern look, its high-rise buildings have glass window walls, which Mega Man can break through as Power Mega Man to infiltrate it more quickly.
Like most fortresses, Mr. X's fortress is divided into four unnamed stages, each with a boss at the end. These stages must be played in order, have no individual passwords, and weapon energy carries over between them.
Stage 	Boss
Mr. X Stage 1	Rounder II
Mr. X Stage 2	Power Piston
Mr. X Stage 3	Metonger Z
Mr. X Stage 4	X Crusher
=== Other appearances===
==Other media==
==Gallery==
=== Other appearances===
==Gallery==
==Trivia==
* The map image for Mr. X's fortress is shown as one of the screenshots on the back of the North American Mega Man 6 game box.
* As with Wily Stage in the same game and the fortresses in Mega Man 5, the same music plays in all four of the Mr. X stages.
==See Also==
*Wily Stage
*Dr. Cossack's Citadel
*Proto Man's Castle
==References==
Category:Mega Man 6 stages
Mr. X Stage 1

==Description==
== Enemies ==
=== Minor Enemies ===
Name	Sprite	Description	HP	Damage	Stage(s)
==Layout==
===Boss===
|-
|-
|}
==Items==
Name 	Sprite	Description	Location within the stage
E-Tank 	 	 	
1-UP (x4)	 	 	
==Gallery==
==Other Media==
==Trivia==
==Other Versions==
==References==
Category:Mega Man 6 stages
Mr. X Stage 2

Mr. X stage 2 is the second stage of Mr. X's fortress in Mega Man 6.
The stage is the first to be set entirely inside the fortress, with Mega Man making his way through a long corridor with pink and blue blocks and windows to the outside. As such, it is entirely horizontal and full of tight spaces, in which enemies are fought.
==Description==
== Enemies ==
=== Minor Enemies ===
Name	Image	Description	HP	Damage	Stage(s)
==Layout==
The stage starts in a comparatively open section, but the ceiling is soon lowered, with two s guarding the entrance to the corridor. Inside, several Moliers await, tall drill machines that come crashing towards Mega Man and must be destroyed quickly. A large Weapon Energy pickup can also be found near the start, hidden underground behind a series of "fake" striped walls that Mega Man can slide through.
As the section progresses, spikes are added to the ceiling and floor of the hallway, but after a section transition, the stage soons open up into a larger room. A bridge spans the largest pit in the stage and its segments fall away as Mega Man walks across, but there are no enemies to hinder him from doing so.
On the other side of the bridge and across a smaller spike pit that requires Jet Mega Man, the architecture becomes more cramped again, with a tight hallway spanning the top of the level. Multiple long drops are found here that are disguised as solid floor, signified as fake by the same striped walls as the secret near the start. Although the first pit is safe and Jet Mega Man can fly back out of it, the next two contain spikes that will destroy him instantly if he falls in.
The rest of the stage contains no notable gimmicks and revolves mainly around facing Skull Walkers and Hotchkiss'ns in various configurations as Mega Man hops across narrow gaps. Another transition into a short, winding hallway with Metalls leads to the boss doors, where the Power Piston is fought inside a room with a right wall and no ceiling.
===Boss===
|-
|}
==Items==
None 
==Gallery==
==Other Media==
==Trivia==
* This is the only stage in Mega Man 6 with no vertical transitions at all.
==Other Versions==
==References==
Category:Mega Man 6 stages
Category:Classic era fortress stages
Mr. X Stage 3

==Description==
== Enemies ==
=== Minor Enemies ===
Name	Sprite	Description	HP	Damage	Stage(s)
==Layout==
===Boss===
|-
|-
|}
==Items==
Name 	Sprite	Description	Location within the stage
1-UP (x4)	 	 	
E-Tank 	 	 	
==Gallery==
==Other Media==
==Trivia==
==Other Versions==
==References==
Category:Mega Man 6 stages
Mr. X Stage 4

==Description==
== Enemies ==
=== Minor Enemies ===
Name	Image	Description	HP	Damage	Stage(s)
==Layout==
The stage starts in a comparatively open section, but the ceiling is soon lowered, with two s guarding the entrance to the corridor. Inside, several Moliers await, tall drill machines that come crashing towards Mega Man and must be destroyed quickly. A large Weapon Energy pickup can also be found near the start, hidden underground behind a series of "fake" striped walls that Mega Man can slide through.
As the section progresses, spikes are added to the ceiling and floor of the hallway, but after a section transition, the stage soons open up into a larger room. A bridge spans the largest pit in the stage and its segments fall away as Mega Man walks across, but there are no enemies to hinder him from doing so.
On the other side of the bridge and across a smaller spike pit that requires Jet Mega Man, the architecture becomes more cramped again, with a tight hallway spanning the top of the level. Multiple long drops are found here that are disguised as solid floor, signified as fake by the same striped walls as the secret near the start. Although the first pit is safe and Jet Mega Man can fly back out of it, the next two contain spikes that will destroy him instantly if he falls in.
The rest of the stage contains no notable gimmicks and revolves mainly around facing Skull Walkers and Hotchkiss'ns in various configurations as Mega Man hops across narrow gaps. Another transition into a short, winding hallway with Metalls leads to the boss doors, where the Power Piston is fought inside a room with a right wall and no ceiling.
===Boss===
|-
|}
==Items==
Name 	Sprite	Description	Location within the stage
E-Tank	 	 	
1-UP 	 	 	
E-Tank	 	 	
==Gallery==
==Other Media==
==Trivia==
==Other Versions==
==References==
Category:Mega Man 6 stages
Category:Classic era fortress stages
Mysterious Lab

The Rockman ZX Advent Official Complete Guide. Capcom. July 2007. is an area in Mega Man ZX Advent. The first half of this area serves as Grey's Opening Area, while the latter half is revisited later in the game.
==Description==
==Enemies==
==Items==
==Other Media==
==References==
{{Areas (ZX era)
Category:Mega Man ZX Advent areas
Category:Opening Stages
Napalm Man Stage (Mega Man 5)

==Description==
== Enemies ==
=== Minor Enemies ===
Name	Image	Description	HP	Damage	Stage(s)
==Layout==
===Boss===
|-
|-
|}
==Items==
Name 	Sprite	Description	Location within the stage
Eddie 	 	 	
E-Tank	 	 	
1-UP 	 	 	
Plate 	 	 	
==Trivia==
==References==
Category:Mega Man 5 stages
Navigator (Maverick Hunter X)

The is a supporting character in Mega Man Maverick Hunter X. She is a high-end mass-produced navigator who distributes data to the Maverick Hunters, including X, during the events of the game.
==In the Games==
===Mega Man Maverick Hunter X===
The Navigator first contacts X at the beginning of Central Highway, and later on the Stage Select screen, to keep him updated on the status of Sigma's rebellion. Once all eight Maverick bosses are defeated, the Navigator relays a message from Zero to X.
In the prequel animation "The Day of Sigma", this red Navigator is shown to be a more advanced model than the typical blue navigators seen in Hunter Base.MM25: Mega Man & Mega Man X Official Complete Works. 2013. p. 429. She briefs the Maverick Hunters on the location of the hackers responsible for the berserk . The next day, the Navigator calls X and Zero to inform them of Vile's escape from containment. She loses connection with Sigma soon after, and suggests X and Zero investigate suspicious activity at the missile base. When Sigma launches the missiles, she determines their target is Abel City, to her horror.
== Other Game Appearances ==
* In Minecraft, the Navigator appears as a player skin in the Mega Man X crossover DLC.
== Other Media ==
* In the Archie Mega Man comic, the Navigator appears in flashbacks to the Day of Sigma during the "Worlds Unite" arc.
==Gallery==
MMX - Operator Concept.png|Concept art for an unused female operator Reploid, for Mega Man X.
MHX - Navigator Concepts.png|Concept art of Navigators in Mega Man Maverick Hunter X.
MHX - Navigator Dialogue.png|Dialogue portrait from Mega Man Maverick Hunter X.
MHX - Navigator Screenshot.png|Screenshot of the Navigator in "The Day of Sigma."
Minecraft - Navigator Skin.png|The Navigator in Minecraft.
Archie - Hunter HQ.png|The Navigator in the Archie Mega Man comic. 
== Trivia ==
* There were early concepts drawn for a female operator Reploid in the first Mega Man X. The addition of this Navigator in its remake may be a fulfillment of this idea.MM25: Mega Man & Mega Man X Official Complete Works. 2013. p. 251.
== References ==
Category:Maverick Hunters
Needle Man Stage (Mega Man 3)

==Description==
<tabber>
Mega Man 3=
=== First Visit ===
=== Second Visit ===
|-|
The Wily Wars=
=== First Visit ===
=== Second Visit ===
</tabber>
==Enemies==
=== Minor enemies ===
<tabber>
Mega Man 3=
=== First Visit ===
Name	Sprite	Description	HP	Damage	Stage(s)
=== Second Visit ===
Name	Sprite	Description	HP	Damage	Stage(s)
|-|
The Wily Wars=
=== First Visit ===
Name	Sprite	Description	HP	Damage	Stage(s)
=== Second Visit ===
Name	Sprite	Description	HP	Damage	Stage(s)
</tabber>
==Layout==
=== Mid-Boss ===
<tabber>
Mega Man 3=
Name	Sprite	Description	HP	Damage	Stage(s)
|-|
The Wily Wars=
Name	Sprite	Description	HP	Damage	Stage(s)
</tabber>
=== Boss ===
<tabber>
Mega Man 3=
|-
! colspan = "6" | First Visit
|-
|-
! colspan = "6" | Second Visit
|-
|-
|-
|}
|-|
The Wily Wars=
|-
! colspan = "6" | First Visit
|-
|-
! colspan = "6" | Second Visit
|-
|-
|-
|}
</tabber>
==Items ==
<tabber>
Mega Man 3=
=== First Visit ===
Name 	Sprite	Description	Location within the stage
E-Tank	 	 	
|-|
Second Visit=
Name 	Sprite	Description	Location within the stage
1-UP 	 	 	
E-Tank	 	 	
|-|
The Wily Wars=
=== First Visit ===
Name 	Sprite	Description	Location within the stage
E-Tank	 	 	
|-|
Second Visit=
Name 	Sprite	Description	Location within the stage
1-UP 	 	 	
E-Tank	 	 	
</tabber>
== Other media ==
== References ==
Category: Mega Man 3 stages
Category: Doc Robot stages
Category: The Wily Wars stages
Neo Arcadia Core

The Neo Arcadia Core, known as Transerver menu. Mega Man Zero. Capcom. 2002. in Japan, and sometimes called ,Mega Man Zero Official Complete Works. UDON Entertainment. 2008. is an area in Mega Man Zero. It is the location for the final Mission, of the same name.
==Description==
==Enemies==
==Items==
==Other Media==
==References==
Category:Mega Man Zero areas
Net Timeline

The Net Timeline is a fan-made term referring to the timeline in which the Battle Network era and Star Force era take place. The largest difference from the Robot Timeline is that technology advanced with a focus on the internet and telecommunications, rather than robotics."Rockman EXE 1 VC – MyCapcom Interview". The Rockman EXE Zone. March 21, 2019.
In the real world, these two eras (brands, more accurately) are licensed differently from the brands of the Robot Timeline. Because of the involvement of companies such as Bandai and Shogakukan in both physical merchandise and the various anime series, these external companies have a say in print and merchandise alongside Capcom. This often influences the production of material for these eras: for example, UDON's Mega Man Tribute art book excluded fan art from either of these two eras."Udon Announces Mega Man Tribute; Your Artwork Wanted". ProtoDude's Rockman Corner. December 8, 2010.
== 21st Century (20XX) ==
* Events of Mega Man Battle Network
* Events of Mega Man Network Transmission 
* Events of Mega Man Battle Network 2 
* Events of Mega Man Battle Network 3 
* Events of Mega Man Battle Chip Challenge 
* Events of Mega Man Battle Network 4 
* Events of RockMan.EXE 4.5:Real Operation 
* Events of RockMan.EXE Phantom of Network 
* Events of Mega Man Battle Network 5 
* Events of RockMan.EXE:Legend of Network 
* Events of Mega Man Battle Network 6 
== 22nd Century (21XX) ==
* Events of Mega Man Star Force 
* Events of Mega Man Star Force 2 
* Events of Mega Man Star Force 3
==References==
Neutral Armor

The Mega Man X8 Official Strategy Guide. BradyGames Publishing. 2004. is a set of Armor Parts obtained from any Light Capsule in Mega Man X8. It is merely a base form, and other Armor Parts must be applied to it in order to gain effects.
==In the Games==
===Mega Man X8===
The Neutral Armor debuted in Mega Man X8. It is automatically obtained alongside the first Armor Parts the player obtains from any Light Capsule. It has no powers itself - if X wears it, he gains no benefits. Instead, it acts as a base upon which Armor Parts from the Hermes Armor and Icarus Armor can be equipped. This lets the player mix and match parts from the two armor sets, making for unique combinations. If the player equips all four parts of an armor, it is no longer the Neutral Armor, becoming the Hermes Armor or Icarus Armor. Whenever a full set of Armor Parts is equipped, it unlocks a special power. Additionally, there is a secret Ultimate Armor that uses the Neutral Armor design as well, though it is treated as an entirely separate armor.
== Gallery ==
=== Mega Man X8 ===
MMX8 - X 7 Art.png | Neutral Armor X in Mega Man X8.
MMX8 - X Armor Concept.png | Concept art from Mega Man X8.
MMX8 - X Neutral Armor Render.jpg | Render from Mega Man X8.
==References==
New Armor

The Mega Man X: Command Mission. Capcom, 2004. Chapter 6 dialogue. "Gaudile: A-Axl! Wait! No! If a normal Reploid equips it there's a chance it might go out of control! Only X, with his New Armor, can equip that!" is a unique armor that is worn by X during the events of Mega Man X: Command Mission.
==In the Games==
===Mega Man X: Command Mission===
==Behind the Scenes==
===Developer Commentary===
== Gallery ==
=== Mega Man X: Command Mission ===
MMXCM - X Art.png | New Armor X in Mega Man X: Command Mission.
MMXCM - X Art 2.png | New Armor X in Mega Man X: Command Mission.
MMXCM - X Concept.png | Concept art for Mega Man X: Command Mission.
=== Other Games & Media ===
MMXD - Command Mission X Art.png | X's Command Mission skin in Mega Man X DiVE.
==References==
New Shield Attacker

New Shield AttackerMega Man: Official Complete Works art book, 2009. is an enemy appearing in Mega Man 5. It is a flying drone mostly made up of a tall shield, resembling the standard Shield Attacker in appearance and behaviour, but with a reinforced shield design.
==In the Games==
===Mega Man 5===
In Mega Man 5, New Shield Attackers appear only in , where only three of them are found. They patrol an area that extends from their starting position on the right to the wall on their left, flying back and forth within it and taking a short time to turn around at the end. Due to their massive shield, they are completely invincible to attacks from the front, but can be attacked freely from behind.
Though mostly identical to other Shield Attackers, New Shield Attackers notably have more health - 6 HP instead of the more common 4 - and also deal a larger amount of damage than usual, making them slightly harder to deal with and more dangerous.
==Official Data==
New Shield Attacker appears under "Mega Man 5" in the in Mega Man Legacy Collection.
==Related Enemies==
Starting with Mega Man 4, different models of Shield Attackers have appeared in all major games of the Classic era, most of whom behave identically (though usually dealing less damage and having less health than the New Shield Attacker), and slightly more complex variations are also found in later eras.
* Shield Attacker (Mega Man 4)
* Shield Attacker GTR (Mega Man 6)
* True Shield Attacker (Mega Man 7)
* Hannya Attacker (Mega Man 8 and Mega Man & Bass) - Has a mask-like shield design, but is otherwise identical.
* Shield Guard (Mega Man Powered Up) - Moves slower and the shield can be destroyed with a charge shot.
* Shield Attacker RX (Mega Man 9)
* Shield Attacker TRL (Mega Man 10) - The shield can be destroyed through damage, causing it to flee.
* Shield Attacker (Mega Man 11) - A redesigned Shield Attacker than can be stunned with a charge shot.
* Shield Attacker M (Mega Man 11) - A fast-moving underwater version of the above.
===X era===
* Barrier Attacker (Mega Man X2) - Uses an energy barrier as well as a shield. The barrier can be disabled with charge shots; the shield has a small weak point.
* Guardian (Mega Man X4 and X6) - A Shield Attacker-like enemy that can shoot.
* Death Guardian (Mega Man X4 and X6) - A Guardian with a much larger shield.
* Death Press D (Mega Man X5) - Same as the Guardian.
===Zero era===
* Barrier Counter (Mega Man Zero) - Uses an indestructible energy barrier. If attacked from the front, it returns fire.
==References==
Category:Mega Man 5 enemies
New Year Cinnamon

New Year Cinnamon is a Hunter Program in Mega Man X DiVE. She is a New Year-themed version of the character Cinnamon, dressed in a light pink kimono. Like most alternative versions, she is treated as a fully separate character.
==In the Games==
===Mega Man X DiVE===
In Mega Man X DiVE, New Year Cinnamon appears as an S-rank Hunter Program that has been periodically available from certain event gacha capsules, debuting alongside the first New Year event stage, Auspicious Dream of the New Year, on . Her skills, based on the Hanetsuki game, allow her to blind enemies by drawing on their faces and attack them with shuttlecocks. With upgrades, she is also able to gain or steal buffs when attacking enemies.
Category:Mega Man X DiVE Hunter Programs
New generation Reploid

A new generation Reploid, known as a in Japan,"New generation" is never capitalized as a title in any official English material. is a special type of Reploid appearing in Mega Man X8. They are highly-advanced Reploids built with copy chips, which contain databases of DNA of other Reploids for them to utilize.
==In the Games==
===Mega Man X8===
In Mega Man X8, the new generation Reploids are introduced as an advanced workforce created to help the humans complete the Jakob Project to escape to live on the Moon.
==Notes==
==References==
Category:Species
Nightmare Police

The is a law enforcement group in the X era, created to maintain peace and order in Dopple Town. Two bosses in Mega Man X3, Bit and Byte, make up its ranks.
==In the Games==
===Mega Man X3===
The Nightmare Police only appear together in Mega Man X3. Bit and Byte were both created by Dr. Doppler, based on the designs of the most advanced Reploids in the world. They worked undercover to patrol Dopple Town in secret from the shadows.Kodansha Manga Hyakka #34: Rockman X Chō Hyakka. April 1996. However, when Doppler went Maverick he took Bit and Byte with him, getting them to lead the Maverick soldiers of his new Doppler Army.Game manual, Rockman X3. January 1995.
The Nightmare Police first appear after X has defeated two bosses, as Dr. Doppler orders them to capture X alive. Bit and Byte then randomly appear as sub-bosses for the rest of the game, where they can be destroyed early using their Special Weapon weaknesses. If not, they last appear in Doppler Stage A, where they merge into Godkarmachine O Inary for a final battle with X.
==Other Media==
* In Rockman X Giga Mission, Isoc uses Dr. Doppler's research to create a successor to the Nightmare Police composed of two new Reploids: Saktira CC and Pranara DD. They serve as the story's main antagonists until Saktira is mutated into Nichts, who later merges with Pranara to become Chaosbrahman Orochi.
==Official Data==
===Mega Man X3===
Reploids created by Dr. Doppler for city security, based on the best Reploids from around the world. With Dr. Doppler's sudden rebellion, they also turned against humanity. As the doctor's right-hand-men, they command the Mavericks in various locations.
===Mega Man X Legacy Collection===
==References==
Category:Groups