nyuuzyou/wikis huggingface dataset:
Day of Remembrance Sign Notecards

Day of Remembrance (main landing point notecard:)
"Welcome to the Second Life Day of Remembrance.
This event is one day (24 hours) for us to remember our Second Life friends who have died in Real Life.
In the city of New Orleans, Louisiana, USA, when someone dies, all their friends gather for a parade in their honor. They play loud Jazz music as they move through the streets of the old town, carrying parasols and pictures of their friend. It is a time to celebrate the life of the dearly departed, as well as to mourn their passing.
This Region, the Big Easy, is a re-creation of the city of New Orleans. and we will have such a parade four times today. Please be in the parade with us at 6am, 11am, 5pm or 11pm SLT. The starting point is Big Easy (212, 238, 26). Choose an instrument to play, a parasol to twirl or a picture to carry as we all wind down the streets. If you haven't lost any SL friends, please join the parade to support those who have!
We also have 24 hours of live music on the adjoining Region, Biloxi, and an interactive memorial garden where you can plant a flower in someone's memory. 
The entire city is open for your exploration! Thank you for joining us at this meaningful community event!
The Remembrance Team"
----
Build the Temple notecard:
"You can help us build this temple by making a donation to Relay for Life!
Before you on the ground is a pile of prim building materials. To participate, click on a prim in that pile. Once you make a donation, that prim will fly into position in the temple! Your donation will go straight to Rely for Life, to help fight cancer."
----
Interactive Memorial Garden notecard
"This garden is in remembrance of all our Second Life friends who have died in Real Life. If you would like to plant a flower here for someone who has died, click on one of the grey memorial signs. You will get a choice of orange poppy, red corncockle, pink daylily or purple orchid. Next you will type the friends' avatar name in chat. It will only plant a flower if the name is spelled correctly, so check you spelling!"
----
Interactive memorial temple
This is a place to honor your dear lost ones.
Sit down on a bench, watch the flower candles fly up in the sky.
If you want to light your own candle for someone, simply type: /111 NameHere
A candle will be added to the pond. After a while it will float up into the sky.
Day of Remembrance Sign Notecards/de

Day of Remembrance (main landing point notecard:)
"Willkommen zum Second Life Tag der Erinnerung.
Diese Veranstaltung ist ein Tag (24 Std.) für uns, an dem wir unserer Second Life Freunde gedenken, welche im realen Leben verstorben sind.
In der Stadt New Orleans, im Staat Louisiana in den USA, finden sich die Freunde eines Verstorben zu einer Parade zu dessen Ehren zusammen. Sie spielen laute Jazz-Musik, während sie durch die Altstadt ziehen, wobei sie Sonnenschirme und Bilder, die den Freund zeigen, tragen. Es ist ein Moment um das Leben von dem in Liebe von einem Gegangenen zu feiern, ebenso, wie den Tod zu betrauern.
Diese Region, der Big Easy, ist eine Nachstellung der Stadt New Orleans und eine solche Parade wird heute 4 mal stattfinden. Bitte seien Sie mit uns um 6 Uhr, 11 Uhr, 17 Uhr oder 23 Uhr SLT (15:00, 20:00, 02:00 oder 07:00 MESZ) auf einer der Paraden. Der Startpunkt ist Big Easy (212, 238, 26). Wählen Sie ein Instrument, dass Sie spielen möchten, einen Sonnenschirm zum Drehen oder ein Bild zum Tragen, während wir uns durch die Straßen bewegen. Sollten Sie keine SL Freunde verloren haben, bitte machen Sie bei der Parade mit um jenen zu helfen, die jemanden verloren haben!
Weiter bieten wir 24 Stunden lang live Musik in der angrenzenden Region Biloxi und einen interaktiven Erinnerungsgarten, in dem Sie eine Blume pflanzen können um an jemanden zu Gedenken. 
Die gesamte Stadt kann von Ihnen erkundet werden! Danke, dass Sie an dieser bedeutenden Veranstaltung der Gemeinschaft teilnehmen!
Das Remembrance Team"
----
Build the Temple notecard:
"Sie können uns helfen, den Tempel zu bauen, indem Sie für "Relay for Life" spenden!
Vor Ihnen auf dem Boden befinden sich einige Baumaterialien. Um teilzunehmen klicken Sie auf ein Objekt in dem Haufen. Sobald Sie etwas spenden, wird das Bauteil an seinen Ort im Tempel fliegen! Ihre Spende wird direkt an "Relay for Life" gehen um zu helfen, Krebs zu bekämpfen."
----
Interactive Memorial Garden notecard
"Dieser Garten dient zum Gedenken an all die Freunde aus Second Life, welche im realen Leben verstorben sind. Sollten Sie hier eine Blume für jemanden pflanzen wollen, der verstorben ist, klicken Sie auf eines der grünen Memorial Schilder. Sie haben die Wahl aus einer orangefarbenen Mohnblüte, einer roten Kornrade, einer pink-farbenen Taglilie oder einer lila-farbenen Orchidee. Danach tippen Sie den Namen Ihres Freundes im Chat. Eine Pflanze wird nur dann gepflanzt, wenn der Name richtig geschrieben wurde, achten Sie daher bitte auf die Schreibweise!"
----
Interactive memorial temple notecard:
Dies ist ein Ort um jene zu Ehren, die wir verloren haben.
Setzen Sie sich auf eine Bank und schauen Sie, wie die Blumen-Kerzen in den Himmel aufsteigen.
Wenn Sie selber für jemanden eine Kerze anzünden möchten, tippen Sie einfach: /111 NameHier
Eine Kerze wird auf dem Teich hinzugefügt. Nach einiger Zeit wird die Kerze dann in den Himmel aufsteigen.
Day of Remembrance Sign Notecards/fr

Day of Remembrance (main landing point notecard:)
"Bienvenue au jour du souvenir sur Second Life. 
Cet événement est un jour (24 heures), pour nous, à laquelle nous nous souvenons de nos amis de Second Life qui ont trouvé la mort dans la vraie vie.
Dans la ville de La Nouvelle-Orléans en Louisiane aux Etats-Unis, lorsque quelqu'un meurt, tous leurs amis se réunissent pour un défilé en leur honneur. Ils jouent de la musique jazz pendant qu'ils défilent à travers les rues de la vieille ville, portant des parasols et les photos de leurs amis. C'est un temps pour célébrer la vie du cher défunts, mais aussi pour pleurer sa disparition. 
Cette région, la Big Easy, est une reconstitution de la ville de La Nouvelle-Orléans. Et nous aurons une telle parade quatre fois aujourd'hui. S'il vous plaît, soyez avec nous au défilé à 6h, 11h, 5pm ou 11pm SLT. Le point de départ est Big Easy (212, 238, 26). Choisissez l'instrument que vous souhaitez jouer, et un parasol pour faire tournoyer la foto de votre amis . Si vous n'avez pas perdu des amis, veuillez vous rendre à la parade pour aider ceux qui ont perdu quelqu'un! 
Nous avons également 24 heures de musique en direct sur la région adjacente de Biloxi, et le jardin du souvenir où vous pouvez planter une fleur à la mémoire de quelqu'un
Toute la ville est ouvert à votre exploration! Merci de vous joindre à nous pour cet évènement communautaire!
L'équipe Remembrance" 
----
Construire le Temple notice: 
"Vous pouvez nous aider à construire ce temple en faisant un don au Relais pour la vie! Devant vous sur le sol se trouvent certains matériaux de construction. Pour participer, cliquez sur une prim dans ce tas. Une fois que vous avez fait ce don, la prim prendra sa position sur le temple! Votre don ira directement à Relay pour la vie, pour aider à combattre le cancer." 
----
Jardin mémorial interactif notice 
"Ce jardin est le souvenir de tous nos amis Second Life qui sont morts dans la vraie vie. , Cliquez sur l'un des panneaux mémorial gris, si vous souhaitez planter une fleur ici pour quelqu'un qui est décédé. Vous avez le choix parmi le Pavot orange, le corncockle rouge,le lily rose ou l'orchidée. 
Ensuite, tapez le nom d'avatar de votre ami dans le chat. Une plante ne sera planté, si le nom est est épelé correctement, vérifiez donc votre orthographe!"
----
Temple mémorial Interactif 
C'est un lieu en l'honneur de vos chers disparus. Asseyez-vous sur un banc, et de regarder les bougies s'envoler dans le ciel. Si vous voulez éclairer votre propre bougie pour quelqu'un, tapez simplement: / 111 Nom de la personne disparu. Une bougie sera ajouté sur l'étang. Après un moment, il va flotter dans le ciel.
Day of Remembrance Volunteer Signup Sheet

CALLING ALL LINGUIST VOLUNTEER MENTORS
Second Life Day of Remembrance
April 17th, 2008 6 am to 11 pm SLT
Big Easy: 
Have you ever lost an in-world friend? As years pass in Second Life, more residents will have the sad experience of logging in to find that someone they know and love in-world has passed away in Real Life.
The Day of Remembrance is a new community event commemorating the life, spirit, and creativity of all the residents who have left us.
The event is organized around the New Orleans tradition of the Jazz Funeral. Rather than a sad, solemn affair, a New Orleans funeral celebrates life with music and parading. Our parade will depart from historic Jackson Square and crash joyously through the Big Easy sim four times-- so that Residents in all time zones can participate. We will have an interactive memorial garden and temple, and some great music on the main stage throughout the day.
Linguist Volunteers we do hope you will participate and help greet residents as they enter to support this event. 
If you have the time, please sign up below and include any languages you speak! 
 2008 Day of Remembrance Volunteer Schedule
Start Time	Volunteer/Language 	Volunteer/Language 	Volunteer/Language 	Volunteer/Language	Volunteer/Language	Volunteer/Language	Volunteer/Language	Volunteer/Language	
6am 	 	 	 	 	 	 	 	 	
7am 	Rainbowcyril Blackadder / French 	 	 	 	 	 	 	 	
8am 	Rainbowcyril Blackadder / French 	 	 	 	 	 	 	 	
9am 	 	 	 	 	 	 	 	 	
10am 	 	 	 	 	 	 	 	 	
11am 	 	 	 	 	 	 	 	 	
Noon 	Kitty Tandino / Spanish/English 	 	 	 	 	 	 	 	
1pm 	Michel Lemmon / Italian 	Kryptonia Paperdoll/German/English/Tagalog	 	 	 	 	 	 	
2pm 	Michel Lemmon / Italian 	Kryptonia Paperdoll/German/English/Tagalog	Tom32 Anatine German / French / English	 	 	 	 	 	
3pm 	Tom32 Anatine German / French / English	 	 	 	 	 	 	 	
4pm 	Tom32 Anatine German / French / English	 	 	 	 	 	 	 	
5pm 	 	 	 	 	 	 	 	 	
6pm 	 	 	 	 	 	 	 	 	
7pm 	 	 	 	 	 	 	 	 	
8pm 	 	 	 	 	 	 	 	 	
9pm 	 	 	 	 	 	 	 	 	
10pm 	Tom32 Anatine German / French / English	 	 	 	 	 	 	 	
11pm
Days in Month

The following script is adaptable for use in any calender system, particularly pertaining to tier collection systems that need to do actual monthly billings, not just 28 day or 30 day billing cycles.
integer GetDaysInMonth(integer month, integer year)
{
 if(month == 2)
 return 28 + !(year % 4) - !(year % 100) + !(year % 400);
 if(month >= 1 && month <= 12)
 return 30 | (month & 1) ^ (month > 7);
 return 0;
}
default
{
 state_entry()
 {
 llSay(0, "Touch to confirm the number of days in the current month!");
 }
 touch_start(integer total_number)
 {
 string date = llGetDate();
 list date_info = llParseString2List(date,["-"],[" "]);
 integer year = llList2Integer(date_info,0);
 integer month = llList2Integer(date_info,1);
 integer day = llList2Integer(date_info,2);
 integer days_in_month = GetDaysInMonth(month, year);
 llSay(0, (string)days_in_month + " days in this month");
 }
}
DeRezObject

==Message Layout==
{
	DeRezObject Low NotTrusted Zerocoded
	{
		AgentData		Single
		{ AgentID			LLUUID }
		{ SessionID		LLUUID }
	}
	{
		AgentBlock		Single
		{ GroupID			LLUUID }
		{ Destination		U8	}
		{ DestinationID	LLUUID	}	
		{ TransactionID	LLUUID	}
		{ PacketCount		U8	}
		{ PacketNumber		U8	}
	}
	{
		ObjectData		Variable
		{ ObjectLocalID	U32	} 
	}
}
==Usage and Notes==
Category:Messages
DeactivateGestures

==Message Layout==
{
	DeactivateGestures	Low		NotTrusted	Unencoded
	{
		AgentData		Single
		{	AgentID			LLUUID	}
		{	SessionID		LLUUID	}
		{	Flags			U32		}
	}
	{
		Data			Variable
		{	ItemID			LLUUID	}
		{	GestureFlags	U32		}
	}
}
==Usage and Notes==
Category:Messages
Debian GCC Backport

Linden Lab has backported gcc-4.6.3 to Debian Squeeze; this port and its associated libraries are used when building the official Linux viewer; this port is made available by the Lab to the community, but is unsupported.
== Sources ==
The sources are available at the lindenlab/unsupported_gcc-4.6.3-squeeze-backport repository on BitBucket
== Debian Packages ==
The packages used on the Linden Lab build systems are available here:
* cpp-4.6_4.6.3-2_amd64.deb
* fixincludes_4.6.3-2_amd64.deb
* g++-4.6-multilib_4.6.3-2_amd64.deb
* g++-4.6_4.6.3-2_amd64.deb
* gcc-4.6-base_4.6.3-2_amd64.deb
* gcc-4.6-locales_4.6.3-2_all.deb
* gcc-4.6-multilib_4.6.3-2_amd64.deb
* gcc-4.6-plugin-dev_4.6.3-2_amd64.deb
* gcc-4.6-source_4.6.3-2_all.deb
* gcc-4.6_4.6.3-2_amd64.deb
* lib32gcc1-dbg_4.6.3-2_amd64.deb
* lib32gcc1_4.6.3-2_amd64.deb
* lib32gomp1-dbg_4.6.3-2_amd64.deb
* lib32gomp1_4.6.3-2_amd64.deb
* lib32mudflap0-dbg_4.6.3-2_amd64.deb
* lib32mudflap0_4.6.3-2_amd64.deb
* lib32stdc++6-4.6-dbg_4.6.3-2_amd64.deb
* lib32stdc++6_4.6.3-2_amd64.deb
* libgcc1-dbg_4.6.3-2_amd64.deb
* libgcc1_4.6.3-2_amd64.deb
* libgomp1-dbg_4.6.3-2_amd64.deb
* libgomp1_4.6.3-2_amd64.deb
* libmudflap0-4.6-dev_4.6.3-2_amd64.deb
* libmudflap0-dbg_4.6.3-2_amd64.deb
* libmudflap0_4.6.3-2_amd64.deb
* libstdc++6-4.6-dbg_4.6.3-2_amd64.deb
* libstdc++6-4.6-dev_4.6.3-2_amd64.deb
* libstdc++6-4.6-doc_4.6.3-2_all.deb
* libstdc++6-4.6-pic_4.6.3-2_amd64.deb
* libstdc++6_4.6.3-2_amd64.deb
Category:Compiling viewer
Debug Info

please help me
I leave in Israel.
i can log into second life,
but when i try to teleport to other place, i can't. I logged out from second life.
and then i have to stay all the day in the same place.
what can i do to solve this problem?
thanks'''
================
If it helps, I have exactly the same problem. This is a Dell Pentium 4 w/ 2GB of RAM and 100+GB drives. Internet connection is via microwave; 512mbps minimum. Video is a GeForce4 MX420.
One thing that makes my system a bit less usual is running two monitors. I have not yet tried disabling the second one before running SL. Has anyone tried that?
DeclineCallingCard

==Message Layout==
{
	DeclineCallingCard Low NotTrusted Unencoded
	{
		AgentData		Single
		{	AgentID		LLUUID }
		{	SessionID	LLUUID }
	}
	{
		TransactionBlock	Single
		{	TransactionID	LLUUID	}
	}
}
==Usage and Notes==
Used to both decline an offer for a calling card as well as notify the sender that the offer was declined.
TransactionID should match the TransactionID from the originating offer for any effect.
See also OfferCallingCard : AcceptCallingCard
Category:Messages
Category:Relationship Messages
DeclineFriendship

==Message Layout==
{
	DeclineFriendship Low NotTrusted Unencoded
	{
		AgentData		Single
		{	AgentID		LLUUID }
		{	SessionID	LLUUID }
	}
	{
		TransactionBlock	Single
		{	TransactionID	LLUUID	}
	}
}
==Usage and Notes==
Category:Messages
DeclineFriendship Capability

Category:Capabilities
The DeclineFriendship Capability performs a function similar to the DeclineFriendship LLMessage. It allows the
recipient of a friendship offer, restored from the retrieval of an instant message, to be actively declined. This 
interface comes with usage contraints not present in the LLMessage interface:
* The friendship offer must have been retrieved from offline/stored instant messages. Offers from online agents cannot be declined with this interface.
* The friendship offer must have been retrieved using the ReadOfflineMsgs Capability. Offers that arise from events in response to a RetrieveInstantMessages LLMessage will likely be ignored if declined using this capability.
One query term is required when invoking the cap:
* 'from' must provide the UUID of the agent offering friendship
 Client Request DEL <path>?from=<uuid> ->
 <empty>
 
 ; 200 Response <-
 {
 success: Boolean
 }
 ; 4xx/5xx codes as well
=== History ===
~2018	Introduced
Deed

To give a parcel of land to a group, to give an object to a group. The object becomes the property of the group.
A deeded object can also change parcel media information, on a parcel it shares a group with.
NOTE: Money given to an object which has been deeded to a group also becomes the property of the group, and is distributed among members of the group who have the Accounting role "Pay group liabilities and receive group dividends".
See also Help:Deeding_land_to_groups and Group
Deed Object to Group

=== Feature Design Document ===
(none)
=== Functional Spec ===
(none)
=== Test scripts ===
* Deed Test
* Group Permissions Test
=== Discussion for future improvements ===
(none)
=== Relationship to other features ===
 List of features that need to be tested when this feature changes, and why. 
(none)
=== User Guides ===
(none)
Deed Parcel to Group

=== Feature Design Document ===
(none)
=== Functional Spec ===
(none)
=== Test scripts ===
Deed Test
Estate Deeding test
=== Discussion for future improvements ===
(none)
=== Relationship to other features ===
 List of features that need to be tested when this feature changes, and why. 
(none)
=== User Guides ===
 How do I Deed Land to a Group?
Deeding land to groups

== Join or Create a Group ==
If you haven't already, you need to join the group you want to deed land to, or create a group. Note: You will need 2 people to create a group.
== Set Land Contribution ==
# Select Edit/Groups from the menubar. A list of the groups you belong to appears.
# Highlight the group you want to donate to click the Info button. The Group Information box opens.
# Click the Land tab.
# In the Your Contribution box, enter the amount you want to donate and click the Set Contribution button.
# Click Ok.
== Deed Land to Group ==
# Go to the land and right-click it. Select About Land from the pie menu.
# Click on the General tab.
# Click the Set button next to the Group name. A list of groups will appear.
# Select the group you want and click Set.
# Check the Allow Deed to Group box and click the Deed button.
Note: Owner Makes Contribution With Deed combines these steps if you want a shortcut. This assumes you wish to deed and contribute equal amounts.
If you get an error that your group does not have enough land credits, first check that you selected the correct group and you allocated enough land in the first step above.
== Known Issues ==
If you have a parcel that used to be owned just by one owner and is now to be group land, there is sometimes an issue with being able to allocate land to a group as the system is seeing the owner as trying to own double the land as opposed to trying to change his or her allocation. In this case please email support@lindenlab.com for assistance.
== Contributor ==
* Garth Fairlight
* Jill Linden
Land, Deeding to Groups
Land, Deeding to Groups
Default Avatar Designers

In June 2008, Linden Lab replaced the default set of avatars available to new users at www.secondlife.com with a new set. These avatars were created by: 
== Adam N' Eve ==
Website: http://www.adam-n-eve.co.uk/
SLurl: http://slurl.com/secondlife/Genesis/119/164/39
The creator of:
*
*Avatar by Adam N Eve, outfit by Nylon Pinkney
== Nylon Pinkney ==
Website: http://newlyborn84.blogspot.com/
SLurl: http://tinyurl.com/66hb93
The creator of:
== Grendel's Children==
SLurl: http://slurl.com/secondlife/Avaria/46/173/249/?title=Grendel%27s%20Children
The creator of:
== Wraith Unsung ==
SLurl: http://slurl.com/secondlife/aurora/190/189/36/
The creator of:
== Renegade Clothing==
SLurl: http://slurl.com/secondlife/Berard/84/165/310/
The creator of:
Default Avatar Designers/de

Im Juni 2008 wurden die zur Verfügung stehenden Standard-Avatare von Linden Lab ersetzt, neue Benutzer auf www.secondlife.com werden somit mit einem neuen Avatar-Set ausgestattet. Diese Avatare wurden erstellt von:
== Adam N' Eve ==
Website: http://www.adam-n-eve.co.uk/
SLurl: http://slurl.com/secondlife/Genesis/119/164/39
Schöpfer von:
*
*Avatar gestaltet von Adam N' Eve, Outfit von Nylon Pinkney
== Nylon Pinkney ==
Website: http://newlyborn84.blogspot.com/
SLurl: http://tinyurl.com/66hb93
Schöpfer von:
== Grendel's Children==
SLurl: http://slurl.com/secondlife/Avaria/46/173/249/?title=Grendel%27s%20Children
Schöpfer von:
== Wraith Unsung ==
SLurl: http://slurl.com/secondlife/aurora/190/189/36/
Schöpfer von:
== Renegade Clothing==
SLurl: http://slurl.com/secondlife/Berard/84/165/310/
Schöpfer von:
Default Avatar Movement Speeds

Movement Type	Speed in Meters Per Second
walk 	3.20
run 	5.13
crouch walk 	2.00
fly 	16.00
upward fly 	16.00
downward fly 	22.87
Movement Type 	Speed in Degrees Per Second
turn left/right	90
This information is important for avoiding creating animations where your feet slide along the ground, or wings beat too fast or slow when flying, or limbs move too fast or slow while swimming.
There are some things that may appear to be missing from the tables above.
I did not list the falling speed because falling doesn't require the body to do anything to keep the movement going. Therefore the speed is irrelevant.
I did not list swimming speeds because they are the same as the flying speeds. This is because the simulator does not recognize swimming as such. Without a animation overrider you will fly underwater. Animation overriders know whether to play a flying or swimming animation by detecting the water level and comparing it to your position.
"slow fly" is actually a transition between hovering and flying, rather than something with a movement rate of its own. It is documented in the Animation Durations article.
The walk/run/crouch walk speeds listed are for level terrain. The avatar will move significantly faster when moving downhill, slower uphill.
== See Also ==
*Animation Durations
Category:LSL_Animation
Default Private Region RAW Files

This article features download locations for the four basic types of Private Region terrain, saved as .raw files. We're also including a .raw file for flat terrain.
The first four .raw files listed are the basic shapes from which you can choose when you first order your Private Region. Once the region is in your possession it's terraformable, but you can upload these .raw files to reset your land to its original state. The last .raw file is for perfectly flat land.
	
Island terrain .raw file type 1 (Ruth's Retreat)
	
Island terrain .raw file type 2 (Hill and Dale)
	
Island terrain .raw file type 3 (Loch Lake)
	
Island terrain .raw file type 4 (Prima Point)
	
Flat green RAW file (Plain Plains)
	
Oceanica.zip RAW file (Plain Plains)
If you open one of these in Photoshop, it may ask you to describe the file. Tell Photoshop the following:
* 256 x 256 pixels
* 13 channels
* Interleaved
* 8 bit depth
* No header
Category:Land
Category:Content creation
Category:Land