VMT Editor

is a free open source editor for VMT files written by Dmytro "Gira-X" Butemann and Jan "Yanzl" Gortnar.
== Features ==
FAST VMT CREATION
Material parameters are arranged in groups that you can add to your material, like Reflection or Specular. Commonly used groups and shaders are just a click away.
 VMTEditor-Support_for_Latest Parameters.png|SUPPORT FOR THE LATEST PARAMETERSSupport for latest CS:GO parameters, such as layer blend and brush specular.
 VMTEditor-VMT_Validation.png|VMT VALIDATIONEvery imported material is validated for missing textures, mismatching parameters, or missing brackets.
 VMTEditor-Texture_Preview.png|TEXTURE PREVIEWEvery imported material is validated for missing textures, mismatching parameters, or missing brackets.
DRAG AND DROP CONVERSION
Drag and drop your texture files into the VMT Editor window to have them automatically converted to VTF and copied to the appropriate folder.
 VMTEditor-Fast_Reconvert.png|FAST RECONVERTVMT Editor remembers imported texture paths so you can reconvert textures to VTF with a click of a button.
 VMTEditor-Templates.png|TEMPLATESSave your VMT files as templates that contain multiple commonly used parameters.
 VMTEditor-Proxies.png|PROXIESEdit proxies with syntax validation and autocompletion.
 VMTEditor-Batch_VTF_Conversion.png|BATCH VTF CONVERSIONConvert multiple textures at the same time. Choose a custom output folder.
 VMTEditor-Batch_VMT_Creation.png|BATCH VMT CREATIONAuto-create multiple VMT files based on your open material.
 VMTEditor-Blend_Tool_Texture.png|BLEND TOOL TEXTUREGenerate a blend tool texture for your blend material. Works on both WorldVertexTransition and Lightmapped_4WayBlend.
AND MORE...
sRGB color correction, water texture creation, editing the VMT Preview, adding custom alpha channels...
== Quick Start ==
1. DOWNLOAD AND EXTRACT
Download the .zip file from the GitHub page and extract it anywhere on your computer.
2. SET UP GAMES
 Open VMT Editor by clicking on VMT_Editor.exe. It should automatically detect the Source games you have installed. Select a game from the game menu and you can start working.
 If there are no games detected, navigate to the Games > Manage Games... dialog. Click on the Add button, then type in a name and browse for the game installation folder. This should be the folder that has gameinfo.txt in it.
3. THE UI
 The VMT Editor UI has 4 parts: toolbar on the left, main tab widget in the center, and VMT Preview and Message Log on the right.
 Editing materials are divided into groups you can add from the Add... menu or by clicking on the toolbar buttons.
 To add textures to your material you can click on the Browse button next to the appropriate text box, or you can drag and drop your textures directly into the box. You can add both VTF files or normal image files (PNG, TGA ...).
4. OPTIONS
 Open the Options dialog to change how VMT Editor behaves. You can specify your own texture suffixes and enable auto renaming. You can select your preferred mipmap filter. You can also add VMT Editor to .vmt files context menu and change .vmt and .vtf file icons.
== Screenshots ==
 VMTEditor-Screenshot01.png
 VMTEditor-Screenshot02.png
 VMTEditor-Screenshot03.png
 VMTEditor-Screenshot04.png
== See also ==
* Creating a Material
* VTFEdit
* VTFVer
== External links ==
* VMT Editor - The official website
* GitHub page - VMT Editor's source code
* Download @ GitHub
Category:Third Party Tools
Category:Material System