List of DoD:S Soundscapes

Here is a list of 34 soundscapes for use in Day of Defeat: Source. An easy way of testing them is to use the playsoundscape console command, which includes limited searching for soundscape names so you shouldn't have to print out a copy of this list for reference.
Soundscapes with 'util' in the name are intended for inclusion in other, full soundscapes. While they should work without problems in-game, they generally aren't nearly as varied or deep as the resulting composites. Others have positional sounds which will be played at certain locations specified in the env_soundscape entity's properties. If these locations are not given, the sounds will not be heard.
A preview video of these soundscapes can be found here.
== Anzio ==
Name 	Description 	DSP	Position Number	Position Description
Anzio.Pond 	Gentle water lapping with random critter sounds and flies. 	 	 	
Anzio.MainAmbient	Continues distant urban battle ambient with wind. 	 	 	
Anzio.Sewers 	Enclosed underground windy tunnel atmosphere, dripping water and pipes rarely releasing steam.	 	 	
soundscapes_anzio.txt
== Argentan ==
Name 	Description 	DSP	Position Number	Position Description
Argentan.MainAmbient 	Quiet outdoor wind, rotaing windmill blades and metal creaking. 	 	0 	Rotating windmill blades.
 	 	 	1 	Occasionally creaking metal.
Argentan.Windmill 	Utility soundscape. Continoues heavy / loud rotating windmill blades.	 	 	
Argentan.BlownStation	Utility soundscape. Infrequent metal creaking and tearing. 	 	 	
Argentan.Indoors 	Generic indoor ambient. 	 	 	
soundscapes_argentan.txt
== Avalanche ==
Name 	Description 	DSP	Position Number	Position Description
Avalanche.Outdoors	Urban area wind, lots of distant battle and not so often aircraft passing overhead.	 	 	
Avalanche.Indoors 	Identical to Argentan.Indoors 	 	 	
soundscapes_avalanche.txt
== Colmar ==
Name 	Description 	DSP	Position Number	Position Description
colmar.outside	Heavy outdoor winter wind, wind snippets and gusts, very distant battle andsometimes tank movement.	 	 	
colmar.inside 	Identical to Argentan.Indoors 	 	 	
soundscapes_colmar.txt
== Donner ==
Name 	Description 	DSP	Position Number	Position Description
Donner.MainAmbient 	Rustling wind with rare loud thunder, the sound of an incoming storm.	 	 	
Donner.AlliedSpawnAmbient	Identical to above. 	 	 	
Donner.AxisSpawnAmbient 	Identical to Donner.MainAmbient 	 	 	
soundscapes_donner.txt
== Flash ==
Name 	Description 	DSP	Position Number	Position Description
Flash.Street 	Light wind, wind snippets, often birds chirping and distant combat sounds.	 	 	
Flash.Field 	Similar to above but with occational tank movement sounds. 	 	 	
Flash.Indoors	Identical to Argentan.Indoors 	 	 	
soundscapes_flash.txt
== Jagd ==
Name 	Description 	DSP	Position Number	Position Description
Jagd.MainAmbient	Loud urban wind, wind snippets, distant battle and sometimes tanks moving,	 	 	
Jagd.Inside 	Identical to Argentan.Indoors 	 	 	
soundscapes_jagd.txt
== Kalt ==
Name 	Description 	DSP	Position Number	Position Description
kalt.canal 	Gentle running river water, lots of distant battle and light wind. 	 	 	
axis.outside 	Heavy rustling wind, wind snippets, distant battle and an idle vehicle motor nearby.	 	0 	Idle kübelwagon motor.
allied.outside 	Similar to above but another type of motor sounds. 	 	0 	Idle halftrack motor.
axis.inside 	Identical to Argentan.Indoors 	 	 	
allied.inside 	Identical to Argentan.Indoors 	 	 	
allied.sewer 	Almost identical to Argentan.Indoors but with heavier underground wind. 	 	 	
axis.sewer 	Identical to above. 	 	 	
wheelhouse.inside	Generic indoor ambience with rare wood creaking. 	 	0 	Often wood creaks from a river wheel.
axis.spawn 	Utility soundscape. Idle kübelwagon motor sounds. 	 	 	
allied.spawn 	Utility soundscape. Idle halftrack motor sounds. 	 	 	
wheelhouse.wheel 	Utility soundscape. Often wood creaking. 	 	 	
soundscapes_kalt.txt
== Palermo ==
Name 	Description 	DSP	Position Number	Position Description
Salerno.Town 	Very light wind, distant combat sounds and from time to time tanks moving about. 	 	 	
Salerno.Beach 	Water waves breaking shore, light wind and very distant battle. 	 	 	
Salerno.Inside 	Generic calm indoor ambience with distant outdoor battle and wood creaking. 	 	 	
Salerno.Boathouse	Gentle water sounds, distant combat, plus random sounds of flies, rats and wood creaking.	 	 	
soundscapes_dod_palermo.txt
Category:Level DesignCategory:Sound SystemCategory:Day of Defeat: Source