Dump entity sizes/Source Filmmaker

== ==
(504 count)
_firesmoke: 964
_plasma: 968
ai_ally_speech_manager: 976
ai_battle_line: 964
ai_changehintgroup: 960
ai_changetarget: 944
ai_goal_assault: 1008
ai_goal_fightfromcover: 1044
ai_goal_follow: 996
ai_goal_lead: 1196
ai_goal_lead_weapon: 1204
ai_goal_standoff: 1040
ai_hint: 1080
ai_network: 1000
ai_relationship: 984
ai_script_conditions: 1176
ai_sound: 960
ai_speechfilter: 956
aiscripted_schedule: 980
aitesthull: 3792
ambient_generic: 1072
assault_assaultpoint: 1028
assault_rallypoint: 996
baseprojectile: 1256
beam: 1108
beam_spotlight: 1028
color_correction: 1252
color_correction_volume: 1528
commentary_auto: 1012
cycler_actor: 4632
cycler_flex: 2176
dispenser_touch_trigger: 1236
dynamic_prop: 1688
entity_blocker: 940
entityflame: 1008
env_ambient_light: 1004
env_beam: 1220
env_beverage: 948
env_blood: 960
env_bubbles: 956
env_credits: 972
env_debughistory: 1280960
env_deferred_light: 1244
env_deferred_spot_light: 1244
env_detail_controller: 948
env_dof_controller: 980
env_dustpuff: 948
env_dusttrail: 1004
env_effectscript: 1268
env_embers: 956
env_entity_dissolver: 988
env_entity_freezing: 1160
env_entity_igniter: 944
env_entity_maker: 1060
env_explosion: 980
env_fade: 972
env_fire: 1048
env_fire_trail: 948
env_firesensor: 1008
env_firesource: 952
env_fog_controller: 1028
env_funnel: 944
env_global: 980
env_glow: 1020
env_gunfire: 1020
env_hudhint: 944
env_instructor_hint: 996
env_laser: 1136
env_lightglow: 968
env_message: 984
env_microphone: 1316
env_movieexplosion: 940
env_muzzleflash: 948
env_outtro_stats: 964
env_particle_performance_monitor: 944
env_particle_trail: 972
env_particlefire: 964
env_particlelight: 964
env_particlescript: 1248
env_particlesmokegrenade: 960
env_physexplosion: 980
env_physimpact: 952
env_physwire: 944
env_player_surface_trigger: 1000
env_projectedtexture: 1296
env_quadraticbeam: 972
env_ragdoll_boogie: 956
env_rockettrail: 1016
env_rotorshooter: 1036
env_screeneffect: 948
env_screenoverlay: 1032
env_shake: 1000
env_shooter: 1016
env_smokestack: 1076
env_smoketrail: 1016
env_sniperdot: 960
env_soundscape: 1020
env_soundscape_proxy: 1024
env_soundscape_triggerable: 1020
env_spark: 980
env_splash: 944
env_sporeexplosion: 968
env_sporetrail: 976
env_sprite: 1020
env_sprite_oriented: 1020
env_spritetrail: 1068
env_steam: 980
env_steamjet: 980
env_sun: 1000
env_texturetoggle: 940
env_tilt: 956
env_tonemap_controller: 984
env_tracer: 956
env_viewpunch: 956
env_wind: 1512
env_zoom: 948
event_queue_saveload_proxy: 940
filter_activator_class: 996
filter_activator_context: 996
filter_activator_mass_greater: 996
filter_activator_model: 996
filter_activator_name: 996
filter_activator_team: 996
filter_activator_tfteam: 996
filter_base: 992
filter_damage_type: 996
filter_enemy: 1012
filter_multi: 1076
filter_tf_player_can_cap: 992
fish: 1416
fog_volume: 968
func_areaportal: 956
func_areaportalwindow: 972
func_breakable: 1116
func_breakable_surf: 2504
func_brush: 960
func_button: 1260
func_capturezone: 1272
func_changeclass: 1240
func_clip_vphysics: 952
func_conveyor: 960
func_detail_blocker: 940
func_door: 1368
func_door_rotating: 1372
func_dustcloud: 984
func_dustmotes: 984
func_fish_pool: 1004
func_guntarget: 1088
func_illusionary: 940
func_instance_io_proxy: 1324
func_ladderendpoint: 940
func_lod: 948
func_monitor: 964
func_movelinear: 1144
func_nav_avoidance_obstacle: 948
func_nav_blocker: 976
func_nobuild: 1240
func_nogrenades: 1240
func_occluder: 948
func_physbox: 1352
func_physbox_multiplayer: 1364
func_plat: 1084
func_platrot: 1108
func_precipitation: 944
func_precipitation_blocker: 940 
func_proprrespawnzone: 940
func_pushable: 1116
func_reflective_glass: 960
func_regenerate: 1248
func_respawnroom: 1264
func_respawnroomvisualizer: 968
func_rot_button: 1260
func_rotating: 1024
func_smokevolume: 1236
func_tanktrain: 1164
func_trackautochange: 1144
func_trackchange: 1144
func_tracktrain: 1140
func_train: 1104
func_traincontrols: 940
func_useableladder: 1052
func_vehicleclip: 940
func_wall: 944
func_wall_toggle: 944
func_water: 1368
func_water_analog: 1144
func_weight_button: 996
funCBaseFlex: 1872
game_end: 948
game_forcerespawn: 964
game_gib_manager: 984
game_intro_viewpoint: 968
game_player_equip: 1204
game_player_team: 948
game_ragdoll_manager: 952
game_round_win: 972
game_score: 948
game_text: 992
game_text_tf: 956
game_ui: 1392
game_weapon_manager: 976
game_zone_player: 1040
generic_actor: 4328
gib: 1284
gibshooter: 1004
grenade: 2392
hammer_updateignorelist: 1004
handle_dummy: 940
handle_test: 948
info_camera_link: 952
info_constraint_anchor: 944
info_game_event_proxy: 948
info_hint: 1004
info_intermission: 940
info_ladder_dismount: 940
info_landmark: 940
info_mass_center: 940
info_node: 1004
info_node_air: 1004
info_node_air_hint: 1004
info_node_climb: 1004
info_node_hint: 1004
info_node_link: 980
info_node_link_controller: 976
info_npc_spawn_destination: 976
info_null: 940
info_observer_point: 956
info_overlay_accessor: 944
info_particle_system: 1844
info_player_deathmatch: 944
info_player_start: 940
info_player_teamspawn: 968
info_projecteddecal: 948
info_radial_link_controller: 960
info_remarkable: 948
info_target: 940
info_target_instructor_hint: 940
info_teleport_destination: 940
infodecal: 952
instanced_scripted_scene: 1816
item_ammopack_full: 1332
item_ammopack_medium: 1332
item_ammopack_small: 1332
item_armor: 1332
item_healthkit_full: 1332
item_healthkit_medium: 1332
item_healthkit_small: 1332
item_sodacan: 1244
item_teamflag: 1860
item_teamflag_return_icon: 1244
keyframe_rope: 1020
keyframe_track: 1000
light: 956
light_directional: 956
light_dynamic: 964
light_environment: 956
light_glspot: 956
light_spot: 956
logic_active_autosave: 968
logic_auto: 1112
logic_autosave: 952
logic_branch: 1012
logic_branch_listener: 1100
logic_case: 1436
logic_choreographed_scene: 1668
logic_collision_pair: 952
logic_compare: 1044
logic_lineto: 976
logic_measure_movement: 976
logic_multicompare: 1004
logic_navigation: 952
logic_playerproxy: 1040
logic_playmovie: 972
logic_proximity: 940
logic_random_outputs: 1192
logic_relay: 992
logic_scene_list_manager: 1088
logic_script: 1004
logic_timer: 1036
mapobj_cart_dispenser: 2848
material_modify_control: 1744
math_colorblend: 980
math_counter: 1096
math_remap: 984
momentary_door: 1144
momentary_rot_button: 1436
monster_furniture: 4348
monster_generic: 3788
move_keyframed: 1044
move_rope: 1020
multisource: 1228
netspam: 1068
netspam2: 1068
netspam3: 1068
npc_concussiongrenade: 2392
npc_contactgrenade: 2392
npc_furniture: 4348
npc_handgrenade: 2392
npc_maker: 1092
npc_template_maker: 1096
npc_vehicledriver: 3920
obj_attachment_sapper: 2796
obj_dispenser: 2848
obj_sentrygun: 2904
obj_teleporter_entrance: 2836
obj_teleporter_exit: 2836
path_corner: 968
path_corner_crash: 968
path_track: 996
phys_ballsocket: 1000
phys_bone_follower: 956
phys_constraint: 1000
phys_constraintsystem: 948
phys_convert: 972
phys_hinge: 1076
phys_keepupright: 988
phys_lengthconstraint: 1048
phys_magnet: 1356
phys_motor: 1016
phys_pulleyconstraint: 1044
phys_ragdollconstraint: 1036
phys_ragdollmagnet: 964
phys_slideconstraint: 1024
phys_spring: 1000
phys_thruster: 1032
phys_torque: 1032
physics_cannister: 2500
physics_entity_solver: 960
physics_npc_solver: 972
physics_prop: 1840
physics_prop_ragdoll: 3776
physics_prop_statue: 1880
player: 6384
player_loadsaved: 952
player_manager: 1896
player_speedmod: 940
player_weaponstrip: 940
point_anglesensor: 1068
point_angularvelocitysensor: 1140
point_bonusmaps_accessor: 952
point_broadcastclientcommand: 940
point_camera: 992
point_clientcommand: 940
point_commentary_node: 1412
point_commentary_viewpoint: 1020
point_devshot_camera: 948
point_enable_motion_fixup: 940
point_entity_finder: 988
point_event_proxy: 948
point_gamestats_counter: 948
point_hurt: 964
point_intermission: 940
point_message: 952
point_playermoveconstraint: 1000
point_posecontroller: 1004
point_proximity_sensor: 972
point_push: 960
point_servercommand: 940
point_spotlight: 1056
point_teleport: 964
point_template: 1068
point_tesla: 996
point_velocitysensor: 988
point_viewcontrol: 1056
postprocess_controller: 988
prop_door_rotating: 2152
prop_dynamic: 1688
prop_dynamic_ornament: 1692
prop_dynamic_override: 1688
prop_hallucination: 1260
prop_physics: 1840
prop_physics_multiplayer: 1880
prop_physics_override: 1840
prop_physics_respawnable: 1892
prop_ragdoll: 3776
prop_ragdoll_attached: 3816
prop_sphere: 1840
prop_talker: 2188
prop_vehicle: 1588
prop_vehicle_driveable: 1824
raggib: 1244
rope_anchor: 944
scene_manager: 980
scripted_scene: 1668
scripted_sentence: 1032
scripted_sequence: 1428
scripted_target: 3876
shadow_control: 964
simple_bot: 2472
simple_physics_brush: 940
simple_physics_prop: 1244
sky_camera: 1052
skybox_swapper: 944
soundent: 7608
spark_shower: 940
spotlight_end: 972
spraycan: 940
sunlight_shadow_control: 1244
tanktrain_ai: 976
tanktrain_aitarget: 964
target_cdaudio: 944
target_changegravity: 948
te_tester: 1012
team_control_point: 1508
team_control_point_master: 1320
team_control_point_round: 1076
team_manager: 1032
team_round_timer: 1396
team_train_watcher: 1244
test_effect: 1144
test_proxytoggle: 944
test_traceline: 940
tf_ammo_pack: 1476
tf_flame: 1032
tf_gamerules: 940
tf_logic_arena: 996
tf_logic_hunted: 940
tf_objective_resource: 3760
tf_player_manager: 2304
tf_projectile_flare: 1308
tf_projectile_pipe: 2484
tf_projectile_pipe_remote: 2484
tf_projectile_rocket: 1292
tf_projectile_sentryrocket: 1292
tf_projectile_syringe: 1280
tf_ragdoll: 1304
tf_team: 1068
tf_viewmodel: 1308
tf_weapon_base: 5248
tf_weapon_bat: 5264
tf_weapon_bonesaw: 5264
tf_weapon_bottle: 5272
tf_weapon_builder: 5272
tf_weapon_club: 5264
tf_weapon_fireaxe: 5264
tf_weapon_fists: 5264
tf_weapon_flamethrower: 5280
tf_weapon_flaregun: 5256
tf_weapon_grenadelauncher: 5248
tf_weapon_invis: 5248
tf_weapon_knife: 5272
tf_weapon_lunchbox: 5248
tf_weapon_medigun: 5336
tf_weapon_minigun: 5304
tf_weapon_pda_engineer_build: 5256
tf_weapon_pda_engineer_destroy: 5256
tf_weapon_pda_spy: 5256
tf_weapon_pipebomblauncher: 5288
tf_weapon_pistol: 5256
tf_weapon_pistol_scout: 5256
tf_weapon_revolver: 5248
tf_weapon_rocketlauncher: 5256
tf_weapon_scattergun: 5248
tf_weapon_shotgun_hwg: 5248
tf_weapon_shotgun_primary: 5248
tf_weapon_shotgun_pyro: 5248
tf_weapon_shotgun_soldier: 5248
tf_weapon_shovel: 5264
tf_weapon_smg: 5248
tf_weapon_sniperrifle: 5272
tf_weapon_syringegun_medic: 5248
tf_weapon_wrench: 5264
tf_weaponbase_grenade_proj: 2448
tf_weaponbase_melee: 5264
trigger: 1236
trigger_auto_crouch: 1236
trigger_autosave: 1248
trigger_brush: 1020
trigger_capture_area: 1576
trigger_cdaudio: 1236
trigger_changelevel: 1328
trigger_fog: 1316
trigger_gravity: 1236
trigger_hierarchy: 1268
trigger_hurt: 1336
trigger_impact: 1296
trigger_look: 1316
trigger_multiple: 1260
trigger_once: 1260
trigger_playermovement: 1236
trigger_proximity: 1276
trigger_push: 1256
trigger_remove: 1260
trigger_serverragdoll: 1236
trigger_soundscape: 1264
trigger_teleport: 1244
trigger_togglesave: 1240
trigger_tonemap: 1244
trigger_transition: 940
trigger_vphysics_motion: 1036
trigger_wind: 1012
vgui_movie_display: 1352
vgui_screen: 972
vgui_screen_team: 972
vgui_slideshow_display: 1288
viewmodel: 1308
water_lod_control: 948
waterbullet: 1244
weapon_ifm_base: 5248
weapon_ifm_base_camera: 5288
weapon_ifm_steadycam: 5296
window_pane: 1244
world_items: 1248
worldspawn: 1004