nyuuzyou/wikis huggingface dataset:
Inscription Table

== Crafting Recipe ==
Place the components in the following configuration:
The GUI consists of a section for the known spells in the top left. Known spells will not show up until the player has obtained a magic level of 1. After obtaining magic level 1, a few default known spells will show up. Placing spell parchment in the bottom left most slot and clicking on a known recipe will show what runes are required to make the spell. A ghost image of the runes will show up in middle row of slots. When there is spell parchment in the inscription table and a correct combination of runes placed in the middle slots, the player is able to pull out a spell scroll and is able to use it if they meet the mana requirements. The last three slots, in the top right, are used to create a spell recipe scroll which can be used by another player, by right clicking, to learn that spell's recipe. To create a spell recipe scroll the player must put paper, ink sacs, and feathers in the slots and then click on a known recipe that the player wants to give away. 
== Description ==
The inscription table is used to create spells from runes and Spell Parchment.
== Usage ==
By combining runes in the correct order along the top row, and a spell parchment in the bottom left slot, a spell can be obtained from the output slot in the bottom right.
Items

Ars Magica adds the following entities to the game:
==Spells and Organization==
* Spell Parchment
* Spell Book
* Spell Recipe
* Affinity Tomes
* Spell Staves
==Runes==
* Rune Vestis
* Rune Kula
* Rune Lanu
* Rune Crocus
* Rune Oraiste
* Rune Corcra
* Rune Viridus
* Rune Atrum
* Rune Niveus
==Foci==
* Lesser Focus
* Focus
* Greater Focus
* Mana Focus
* Charge Focus
* Player Focus
* Creature Focus
* Monster Focus
* Item Focus
==Chalk==
* Purple Chalk
* Blue Chalk
* Red Chalk
* White Chalk
==Essences==
* Arcane Essence
* Earth Essence
* Air Essence
* Fire Essence
* Water Essence
* Magma Essence
* Ice Essence
* Plant Essence
* Lightning Essence
* Life Essence
* Ender Essence
* Pure Essence
==Components==
* Arcane Ash
* Arcane Compound
* Keystone
* Deficit Crystal
* Reagents
* Essence Bag
==Mana Potions==
* Lesser Mana Potion
* Mana Potion
* Greater Mana Potion
* Epic Mana Potion
* Legendary Mana Potion
==World Gen Resources==
* Blue Orchid
* Desert Nova
* Vinteum Ore
Journal Fragments

== Description ==
Journal fragments are tomes of lost knowledge scattered about the world, typically found in mage towers, archives, or other Structure Generation. They follow the search for knowledge by mages of long ago, in their research, use, or creation of Ars Magica content. If an entire set (Volumes 1-20) is recovered, its combined knowledge could be used to great beneficial effect.
== Uses ==
Their written content can explain uses of certain spells or machines.
Right-Click an Archive Bookshelf with this item to place it in the bookshelf. Only bookshelves that are empty or already contain other parts of the series will accept it. These tomes will not stack upon itself.
Jump

== Description ==
Up, up, and away! (with gravity later)
== Effect ==
Applies upward velocity to the caster based on the current Casting Mode.
Diminished adds 0.7 (roughly 2 blocks jump height), Normal adds 1 (roughly 8 blocks jump height), and Augmented adds 2 (roughly 32 blocks jump height).
Also applies a multiplier to the current forward velocity of the player for jumping forwards.
This spell cannot be cast if the caster is not currently on the ground. When cast, it applies fall protection to the player equal to the rough amounts of height applied below. This means that jumping along a flat surface will not cause you damage, as long as you don't fall farther than the height you originally jumped.
This spell is usable while in a Minecart to make the cart jump with you in it.
Utility
Keystone

== Description == You know...
A Keystone is whats used to assign a Gateway to a specific gateway network and to by pass Seer Stones and Astral Barriers.
A Keystone has 5 slots to place any combination of Runes in it.
On the left is an empty keystone; on the right is a keystone with a combination of runes that will allow the user to interact with a specific network on a Gateway system, avoid the effects of a matching Astral Barrier, or trigger the effects of a matching Seer Stone.
A Keystone has 5 slots to place any combination of Runes in it. There are 32,768 possible combinations of runes that can be placed in a Keystone.
== Uses ==
Used in Gateways, Seer Stones, Astral Barriers, and Keystone Doors.
The Keystone Chest is a lockable invincible chest.
You lock it placing runes in any pattern, you unlock it with a second keystone of the same combination.
You can't use a hopper to put things in them, however you can use a hopper to remove items and the keystone.
Keystone Receptacle

== Crafting Recipe ==
Crafting the Keystone Recepticle requires the following:
* 1 x Ender Essence
* 2 x Eye of Ender
* 4 x Stone Bricks/Chiseled/Mossy/Cracked
* 2 x Vinteum Dust
Place the components in the following configuration
== Description ==
The Keystone receptacle is the main block in the construction of a Gateway. It is the one that accepts a Keystone that holds the Gateway's rune address.
== GUI ==
In 5.50.010, open the GUI with shift+rclick while holding nothing; essentially walking right click punch. (Note: Holding a keystone will prevent the GUI from opening.)
File:KeystoneReceptacleGUI.JPG
== Usage ==
The Keystone Receptacle uses the same formula as the spell Recall to determine essence cost over teleport distance.
If insufficient essence is in the gateway to take you all the way to your destination, you will be deposited somewhere in the middle, as far as the essence can take you.
A keystone receptacle does not have to have a keystone in it. When it does not, it is referred to as on the "Open" gateway network. Anyone may arrive at an open gateway.
When a keystone is added to the receptacle, only players who activate the gateway system using the matching keystone will be allowed to arrive. In this manner, many separate gateway networks can be established.
To activate a Keystone Receptacle, simply right click it. If it is built into the proper structure, the gateway will activate and the portal will open. Step through, and arrive at your destination.
By default, it will activate on the Open network. To activate it on a specific network, activate it with that network's matching keystone equipped as your active item.
== Essence Cap ==
250,000
This works out to a maximum travel distance of 11,952 blocks.
Kiss of Death

== Description ==
For when the last petal falls...
You die.
== Effect ==
Projectile spell. A single target hit gains the status effect "Kiss of Death" for a time. When the time ends, the target instantly takes damage as such they would if afflicted by the /kill command. The timer is shortened based on casting mode. The buff ID of Kiss of Death is 55.
== Time ==
Diminished: 300 seconds
Normal: 120 seconds
Augmented: 45 seconds
Lectern

Lecterns are meant for displaying books. They can be crafted using three wood plank slabs in a row, with a block of wood planks below the center slab.
Lecterns can be found in certain Mage Towers. The Archmage Podium is a taller variant of a Lectern that can only be found in the Archmage Tower.
Place the components in the following configuration:
SlabSlabSlab
 Wood
Levitation

== Description ==
Up...Up...and...wait for it...
Temporarily gives you the ability to hover and fly.
== Durations ==
 
Casting Mode	Time (seconds)
Diminished 	10
Normal 	40
Augmented 	180
== Bugs ==
* If the player is in creative mode and casts this spell, it will override the default flying speed and cause you to move like regular levitation.
Life Essence

== Crafting Recipe ==
Life Essence is a reagent made with the Essence Refiner. (Note: Lesser Golden Apples, made with gold ingots, are used.) 
== Uses ==
This is the current but temporary recipe for crafting Life Essence, used in casting Augmented spells and crafting.
--Perhaps this isn't so temporary now that the developer has moved on to working on Ars Magica 2?
==Max Stack Size==
64
Light Nexus

The Light Nexus is a Nexus that passively generates Light Essence from the environment.
== Crafting Recipe ==
=== Requirements ===
To construct a Light Nexus you will need: 
* 8 Quartz blocks (Snow in 1.4.7 and earlier)
* 4 Top Blocks (Glass, Gold Blocks OR Diamond Blocks See: Charging Enhancements) (Only glass works in 1.4.7 and earlier)
* White Chalk
=== Construction ===
At each corner of the 5x5 area, construct a pillar of 2 Quartz Blocks and top it with the block of your choosing(Again: Glass, Gold or Diamond).
Each pillar should be no more and no less than 3 blocks away from any other pillar.
At the center point of the area, use the White Chalk on the ground and the nexus circle will be formed.
If the pillars are aligned with the chalk correctly, the circle will light up, begin rotating and will begin generating Raw Essence.
Chalk can be placed prior to the pillars being constructed. Some may find this more useful in order to visualize where the pillars go.
== Usage ==
A Light Nexus generates essence at a rate of 0.75 essence per updateOutput when continuously casting Sense Energy by holding down right click without any external input required.
Generated essence will be transferred to any available essence-powered device within 10 blocks of the chalk point. Line of sight is not required for a nexus to charge a block. If a block is within the boundries of multiple nexus, the block will choose a nexus to align with. This can be changed with a Crystal Wrench.
=== Charging Enhancements ===
Essence generation can be augmented by replacing the Glass blocks with Gold or Diamond blocks.Introduced in v5.52.002; prior versions can only use Glass.
Glass (Basic)
5 essence / sec
Gold blocks will increase base charging speed by 300%(Approximately 3 essence per update)
15 essence / sec
Diamond blocks will increase base charging speed by 1000%(Approximately 10 essence per update)
50 essence / sec
Blocks can be mixed but will provide no benefit to charging. 3 Diamond blocks and a Glass block will charge as if all top blocks were Glass.
== Power ==
See Also: Light Essence
Some blocks powered by a Light Nexus will have their functionality altered.
Regardless of device, objects powered by Light Essence will cause Deficit to decrease 25% faster than normal if applicable.Functionality added in v5.52.002. Prior versions merely generate base essence.
Additionally, when using Sense Energy on a device storing Light Essence, the essence total is colored light blue.Prior to v5.52.002, was merely white text.
Mana Batteries convert all forms of essence into Neutral Essence
== Essence Cap ==
30,000
== Destruction ==
A Nexus can only be destroyed by right clicking on the block the chalk was initially placed. Be advised, this does not refund the chalk.
Destroying the pillars however, merely pauses the nexus. Any essence generated is still stored but the nexus will no longer generate any more nor will it power any linked blocks.
Reconstructing the pillars will allow the nexus to resume operation.
== Example ==
== Tutorial ==
Nexus Building and Mechanics by Huntanor
== Notes ==
Lightning Storm

== Description ==
Call forth a primal storm to decimate your foes.
== Effect ==
Channeled spell. Multi stage.
The first stage will increase the world's rain strength. If it is already raining, then this stage is ignored. Once the rain strength reaches 1.0 or higher, stage 2 is entered.
The second stage causes several lightning bolts per second to strike the ground within 50 blocks in all directions of the caster. Standard lightning bolt effects are applied.
The storm will not target entities marked as Creatures on purpose, however, the random coordinates generated could still cause one to be struck. There is also the same chance that the random coordinates will cause the player to be struck by lightning.
The spell has a target preference of nearby mobs (if applicable) before generating random coordinates.
Creepers struck by this spell will gain "super-creeper" status. Pigs struck by this spell will turn into zombie pigmen.
== Damage ==
Special.
Mage Light

== Description ==
A magical torch.
== Effect ==
Projectile or Block Target spell.
If a block is directly targeted, will place a Mage Light (block) at the targeted location.
If no block is targeted, will spawn a projectile that will create a Mage Light (block) at the point it impacts a block.
Brightness is determined by the Casting Mode of the caster.
Diminished has a brightness of 0.6(Light Level 9).
Normal has a brightness of 0.85 (Light Level 12).
Augmented has a brightness of 1.0 (Light Level 15).
Note: Mobs can spawn in a light level of 7 or less. This means mobs can spawn 2 blocks away from a diminished magelight. For reference, torches have a light level of 14 and glowstone has a light level of 15.
From left to right: Augmented, Normal, Diminished
Magic Fabricator

== Crafting Recipe ==
;Crafting the magic fabricator requires the following:
*4 - Stone Bricks
*2 - Rune Lanu
*2 - Arcane Ash
*1 - Ender Essence
Place the components in the following configuration:
== Description ==
The magic fabricator makes use of the Raw Essence system to create items out of its contained essence.
== Usage ==
The magic fabricator can be used like a normal crafting table, but when closed, the items remain in the inventory, unlike a crafting table.
In the GUI, the essence cost for the crafted item will be displayed. If the amount is red, there is not enough charge in the table. If the amount is green, then there is enough charge present.
Cost of the item is +50% the cost of what you would get if you were to throw the item into a Essence Nexus.
Using the magic fabricator to make items is a great way to save on your resources and recycle stacks of cobblestone,dirt and gravel(if using a Essence Nexus)into more useful items, but bear in mind anything made with more than one diamond will exceed the 15,000 essence cap.(By default)
Applying a redstone current will cause the table to create the item, and deduct the essence cost from its reserves. 
If a chest is nearby, the resulting crafted item will be put into a nearby chest. Otherwise, it will spawn out of the fabricator with a random direction.
In order to craft another item, the redstone current must first be removed, then reapplied. 
WARNING:
It is also a very good idea to fill the fabricator with mana foci to lower the deficit build up, if you are to make anymore than four items in a short time frame it WILL explode, so it is essential to make sure you have the sense energy spell handy or at least only use the magic fabricator four times every few minutes. You can see if it is close to breaking point at 400 Deficit the magic fabricator will begin to smoke. Or, you can also place a crystal pillar next to it to be able to use it without mana focuses, and without defecit.
== Essence Cap ==
15,000
== Foci Accepted ==
Charge Focus - increases the rate that this block receives essence. Multiplicative stacking.
Mana Focus - increases the rate that this block sheds deficit.
== Tutorial ==
Essence Conduit, Calefactor, Fabricator and Caster by Huntanor
== Bugs ==
* If left powered by redstone and chunk is unloaded (by going too far, for example) upon reloading the chunk, the magic fabricator will fail to create the recipe by redstone toggling until you open up the interface for the fabricator and close it again.
== History ==
Version 	Changes
Beta_2.92 	GUI has been fixed
Beta_2.99 	
* Fabricator properly puts items in nearby chests
* No longer needs to be opened in between crafts
5.24.698 	
* Essence cost ratio increased from 1:1 to 1:1.5 (+50%)
* Essence cap decreased from 25000 to 15000
5.25.022 (Closed Beta)	Magic fabricators now merge items into chests taking into account metadata
5.36.016 	Now sync their inventories to clients on creation.
Magic Level

== Description ==
A players Magic Level is the blue number above the mana orb in the UI. 
== Increasing your Magic Level ==
Initially, the player starts with 0 magic level, and magic is "locked", meaning the mana orb and magic level indicators will not display on the UI. To unlock magic, players must craft an Arcane Empowerment Table and use it to increase their magic level to 1, thereby unlocking magic and causing the full magic UI to display.
This level can be increased further by using an Arcane Empowerment Table. The player must have their experience level be the same number as their current Magic Level in order to level up. The highest magic level attainable is 50.
On a server or in a world that has cheats enable the command /setmagiclevel (player) (number) can be used to set a players Magic Level to the desired level.
== Death Penalties ==
Upon death a players Magic Level will be subtracted by a number in the config file. By default this number is 5, although it can be lowered to a minimum of 1.
== Trivia ==
*Originally upon death the players Magic Level was reset to 1 regardless of what level they were when they died.
*To find how many total XP levels it will take to get to get to a certain Magic level from level 0 use the equation m(m+1)/2 were m is the desired Magic level, for example to get to Magic level 50 you use the equation 50(50+1)/2=1275 so it cost 1275 XP levels to max out your magic level.
Magic Mirror

== Desciption ==
The Magic Mirror can be found in towers throughout the world and is a component that can assist with Spell Creation.
== Uses ==
When within 10 blocks of an active Pure Vinteum Crystal, the mirror will assist in reducing the likelihood of ill effects and will lower the natural instability gain rate of the vortex. Only the first mirror within range will have any effect.
== Max Stack Size ==
1
=
== Durability ==
???
Magma Ball

== Description ==
Fire a ball of magma at your target.
== Effect ==
Fires a magma based projectile, damaging the target, then bouncing a few more times. There is no explosion, unlike the Fireball spell.
== Mana Cost ==
Diminished: 13
Normal: 55
Augmented: 275
== Reagent ==
On Augmented casting it requires Magma Essence.
== Damage ==
Diminished:	
Normal: 	
Augmented: 	
== Castable by NPCs ==
Yes
== Castable by Caster Block ==
Yes
Offense
Magma Shield

== Description ==
Summon nearby magma to guard you.
== Effect ==
Applies Magma Shield (buff) to the caster based on a combination of how many lava sources are nearby, and how long the caster channels. Needs a nearby lava source to work.
Nearby is defined by a cube with the radius of 4 blocks.
Can be extended by channelling the spell with nearby valid sources while the buff is still active.
Adds 2 seconds to the buff per second channelled per valid nearby source, up to a maximum of 45 second duration.
Costs 40 mana * number of nearby valid blocks per second channelled regardless of Casting Mode.
Enemies in melee range are damaged every second while the buff is active.
== Damage ==
Diminished: 1
Normal: 1
Augmented: 1
Mana

Mana is the main resource used for all spells.
== Regeneration ==
Mana regenerates is tick based, and is calculated with the following formula:
regenTicks = ticksForFullRegen * (0.75 - (0.25 * (magicLevel / maxMagicLevel)))
regenPerTick = mana / regenTicks
500px
At level 1, this makes mana take 8940 ticks (447 seconds) to regenerate, giving a regeneration rate of 0.227 per second with the amount of mana possessed at level 1.
By level 50, mana takes 6000 ticks (300 seconds) to regenerate, giving a regeneration rate of 100.506 mana per second with the amount of mana possessed at level 50.
== Increase With Level ==
Mana is completely filled when you increase your Magic Level
Mana increases with level using the following formula:
mana = (magicLevel ^ 1.5) * (85 * (magicLevel / maxMagicLevel)) + 100
500px
This gives a range of roughly 100 mana at level 1 to roughly 30000 mana at level 50.
== Not Enough Mana ==
If you try to cast a spell and do not have enough mana, the mana bar will flash purple in the UI briefly.
Mana Battery

The Mana Battery is used to store and move power from the Nexus. You must first place the Mana Battery next to a Nexus and apply redstone power from a lever, button, or pressure plate to the Mana Battery for the power transfer. After you have charged your Mana Battery you can break the Mana Battery and move it to your desired location. From there once the battery is placed down you can charge any block that would use power from a Nexus.
== Crafting Recipe ==
;Crafting a Mana Battery requires the following:
*4 x Iron Ingot
*4 x Vinteum Dust
*1 x Arcane Ash
Place the components in the following configuration:
== Description ==
The Mana Battery can be placed near a Nexus and will draw Raw Essence when powered by redstone that can be stored for later use. If the Mana Battery block is removed, it will remember its charge level for when it is next placed, making it a portable source of Raw Essence for blocks that require it. They have a maximum charge of 250,000 and if thrown into a nexus, the contained charge will be taken into account. A fully charged Mana Battery is enough to completely charge a Gateway allowing for the maximum travel distance on one charge.
It is recommended to only charge Mana Batteries when they are directly connected to a Nexus, as they draw 1000 essence per second. This will destroy an Essence Conduit without any Crystal Pillars within a few seconds.
== Usage ==
Mana Elemental

== General Information ==
Mana Elementals are entities held together by pure magic.
== Behaviours ==
Mana elementals will wander around randomly near their spawn location until seeing a player. Upon seeing that player, they will attempt to approach to within 10 blocks.
Once within 10 blocks, the mana elemental will fire a bolt of mana at the player. The bolt is extremely fast and almost impossible to dodge.
When hit by the bolt, the player will take damage, will lose 15 mana per caster level, and the elemental will be healed for .
Mana elementals are nearly impervious to physical damage, and are highly resistant to magic damage. There may be a hidden way to kill them almost instantly though, if you can find it...
== Stats ==
=== Health ===
(12.5 hearts/25 health)
=== Mana ===
7000
=== Magic Level ===
15
=== Damage ===
=== Armor ===
=== Magic Resistance ===
10
== Drops ==
Very Small chance of Arcane Essense
== Spawn Weight ==
4
== Spawns ==
Only spawns at night or in dark places.
* Beach
* Desert
* Desert Hills
* Extreme Hills
* Extreme Hills Edge
* Forest
* Forest Hills
* Frozen Ocean
* Frozen River
* Ice Mountains
* Ice Plains
* Jungle
* Jungle Hills
* Plains
* River
* Swampland
* Taiga
* Taiga Hills
* River
== Trivia ==
* The lightning that arcs around their body is procedurally generated!
* This mob can cause lag on slower computers.
Mana Potions

There are currently five tiers of Mana Potions. When consumed, they return a glass bottle and immediately restore a given amount of mana. They are not stackable and they are crafted on a workbench in a shapeless recipe with the previous potion (or a water bottle for the first tier) and two other ingredients.
Potion Level 	Mana Restored	Ingredients
Lesser Mana Potion 	100 mana 	Sugar + Seeds + Water Bottle
Standard Mana Potion 	220 mana 	Lesser Mana Potion + Gunpowder
Greater Mana Potion 	500 mana 	Awkward Potion and Vinteum Dust in a brewing stand
Epic Mana Potion 	1000 mana 	Awkward Potion and Arcane Ash in a brewing stand
Legendary Mana Potion	2500 mana 	Awkward Potion and Purified Vinteum in a brewing stand
==Potion Upgrades==
Mana potions of level Greater and up can be increased with glowstone dust (restores more mana) and gunpowder (creates a splash potion), as normal potions can.
==Potion Bundles==
Three potions of one type can be combined into a potion bundle with string. The item will have three uses.
Shapeless Recipe	Resulting Bundle
Mana Regen (buff)

== Description ==
This buff will regenerate mana at a faster rate than normal. 
This buff is applied when walking through an Essence Nexus, Light Nexus, or Dark Nexus if the nexus' charge is at 10% or higher.
You can also obtain a lesser version of this buff by eating a Mana Cake. The buff ID of Mana Regen is 42.