Raid: World War II

Raid: World War II is a co-operative first-person shooter developed by Lion Game Lion, a Croatian Starbreeze partner studio that made various DLC packs for Payday 2. Much like that title, it uses the same engine (Diesel 2.0) and features a similar mode of gameplay. Up to four players can play as members of the titular Raid gang, a group of POWs tasked with crippling the German war machine through various sabotage, assassination and heist missions.
=Overview=
Players can assemble a team from four classes: Recon, Assault, Insurgent, and Demolitions. Each class has a different range of weaponry, stats, and special abilities known as War Cries. As they level up, they can learn proficiencies that can boost their stats such as more health, speed, or easier lockpicking.
*Recon - Recon raiders provide long-range fire support for other members. Their Sharpshooter war cry locks on to enemies, restores health for each enemy killed, and boosts the damage of teammates. At max level, the war cry also makes a successful headshot ricochet to nearby enemies, which is effective for clearing large groups. They can wield sniper rifles, assault rifles, and SMGs.
*Assault - Assault raiders provide heavy firepower against the enemy. Their Berserk war cry reduces the ammo spent and continuously heals the team for its duration. At higher levels the ammo is not spent at all, and at maximum the war cry even refills the current magazine. They can wield assault rifles, SMGs, and LMGs.
*Insurgent - Insurgent raiders specialize in close-quarters combat. Their Untouchable war cry grants the team a speed boost, a chance to dodge enemy fire, and also an ability to see nearby enemies through walls for the user. At max level, the dodge chance is 100%, essentially being god mode, but you can still be damaged by explosions. They can wield SMGs, shotguns, and assault rifles.
*Demolitions - Demolitions raiders obviously specialize in blowing things up. Their Ignition war cry gives them cluster grenades and grants some damage reduction for the team. At higher levels you pull a couple extra throwables out of nowhere when using the war cry, and they also explode when close to enemies as opposed to being timed. They can wield shotguns, LMGs, and assault rifles.
Weapons are unlocked by leveling up (every class has different unlock levels for weapons) and when upgraded can resemble different variants like in some other WWII shooters, like Call of Duty: Vanguard. To give the game credit, most of the visual upgrades are based on real and period-appropriate options.
=Handguns=
Handguns are available as a secondary backup weapon to all classes. These are the only weapons the raiders can use while in bleedout mode but with no ability to aim down the sights.
==Mauser C96== 
The Mauser C96 is the first available handgun. This is the same (retextured) model as seen in Payday 2, except with different modifications.
 
[[file:Rww2 c96 (2).jpg|thumb|none|600px|The upgraded C96, which loosely resembles the M1917 trench carbine variant of the weapon. In addition, it also features a Thompson-style ribbed barrel, similar to the rare Spanish Beistegui Hermanos MM31 and MM34 copies, with the front sight strangely stuck in the middle of the barrel (it is located where the barrel ends on the short-barreled version , but the length itself is the same as the long-barreled version ). Unfortunately, Payday 2 got the carbine barrel but not the stock, while Raid: World War II got just the carbine stock.]]
==Tokarev TT-33== 
The Tokarev TT-33 was added in update 8 and is unlocked at level 5 for all classes.
==Webley Mark VI== 
The Webley Mk VI is available at level 18 for all classes but the Assault, who gets it at level 17 instead.
 
==Welrod Mark II== 
The Welrod is the only suppressed weapon in the game, balanced by its mediocre stats and very low rate of fire. It has an incorrect capacity of six rounds (should be eight on a .32 model) and only one spare magazine; as such, it's not particularly effective in a heated firefight, and practically useless in bleedout due to the associated inability to aim. It is unlocked at level 19 for Recon, 22 for Assault, 20 for Insurgent, and 23 for Demolitions.
==Colt M1911A1== 
The M1911A1 is the last unlocked sidearm at level 30 for all classes, incorrectly called as "Colt M1911".
The upgraded M1911A1 is based on the Himan Lebman .38 Super machine pistol variant, wich was used by John Dillinger's gang, but with additional buttstock. It's actually based on this gun: .
==Luger P08== 
The Luger P08 is only used by the enemy NPCs, and is not available to the Raiders to the point of it being a meme in the Raid community. The fact that it appeared in a Payday 2 update made by the same company only adds insult to injury.
=Submachine Guns=
Submachine guns are available for the Recon, Assault, and Insurgent classes.
==Sten Mark II== 
The Sten Mk II is the first available SMG, unlocked at level 3 for the Recon and available right out of the gate for Assault and Insurgent classes.
thumb|none|400px|Sten Mk V - 9x19mm
==M1A1 Thompson==
The M1A1 Thompson is available from level 15 for Recon, 11 for Assault, and 10 for Insurgent classes. It is also a weapon of choice for Rivet and Wolfgang bots.
thumb|none|400px|M1A1 Thompson with 20-round stick magazine - .45 ACP
==MP 38==
The predecessor to the MP40, the MP38 can be distinguished by its distinct milled receiver as opposed to the stamped receiver of the 40. It is the main weapon carried by regular enemy soldiers. Unlocked at level 25 for Recon, 28 for Assault, and 23 for Insurgent classes.
 
==Sterling SMG==
The Sterling SMG appears as the last unlockable SMG, simply named "Sterling" (previously known as Sterling Machine Carbine). While it sounds anachronistic, the earliest Sterling models did see action in late November of 1944, so it makes sense for it to be a late yet formidable replacement to the Sten. The in-game model, however, is not based on the wartime prototypes that used the straight Sten magazines, and is the same one as seen in Payday 2, albeit textured differently and, sadly, without the suppressed barrel version. Unlocked at level 38 for Recon, 40 for Assault, and 33 for Insurgent classes.
=Shotguns=
Shotguns are available for the Insurgent and Demolitions classes.
==Winchester Model 1912== 
The Winchester Model 1912 is available from the start as the "M12 Shotgun".
==Double-barreled Shotgun== 
A Gustav Genschow & Co double-barreled shotgun was added in update 3. A hammerless side-by-side Doppelflinte of German make (as noted by its internal name of "geco") is rather period-appropriate, and ironically quite a lot of German soldiers use it against the Raid gang, considering how historically they had some beef with being shot at with shotguns. Unlocked at level 13 for the Insurgent, and level 10 for the Demolitions.
==Sawn-off Double-barreled Shotgun==
A double-barreled shotgun of unknown make that has been sawn-off to pistol size is an available sidearm at level 11 for Recon and Insurgent, 19 for Assault, and 8 for Demolitions. It's named in the game as "Pocket Double-Barrel" and is treated as a secondary slot shotgun, meaning it benefits from shotgun damage proficiencies but not the pistol ones.
==Ithaca 37==
The Ithaca 37 was added in update 17. It is available for Demolitions at 23, and for the Insurgent class at 28.
==Browning Auto-5==
The Browning Auto-5 was added in an update as the final shotgun option. This is the only shotgun that has magazine capacity upgrades. Available at level 33 for Demolitions, and unlocked for the Insurgent at level 40, the final level.
=Rifles=
The bolt-action rifles are classified as sniper rifles and are only available to the Recon class, while the rest are considered assault rifles in-game and are available to all classes.
==M1903 Springfield== 
The M1903 Springfield is the starting bolt-action rifle for the Recon class.
==M1 Carbine==
The M1 Carbine is available from the start for Recon and Assault, and unlocked at level 3 for Insurgent and Demolitions. It is called an "M1 Carbine" despite having the folding stock of the M1A1 by default.
==Karabiner 98k==
The Karabiner 98k is available for the Recon class at level 10. The rifle is commonly used by the enemy troops and the scoped Kar98k is also the main weapon used by enemy snipers.
==M1 Garand==
The M1 Garand is available from level 13 for Recon, 10 for Assault, and 15 for Insurgent and Demolitions classes. It is the weapon of choice for Sterling and Kurgan bots. Its model is almost identical to the one in Payday 2, textured differently and having a golden variant for Special Edition owners.
The hybrid of the M1D Garand and Springfield Armory T20
The hybridof the Springfield Armory T26 Tanker Garand and Springfield Armory M1E5
==Mosin-Nagant==
The M38 Carbine variant of the Mosin-Nagant is available for the Recon class at level 23. It is a modified model from Payday 2, textured differently and considerably more detailed.
thumb|none|400px|Finnish Mosin-Nagant M/39 "Ukko-Pekka" - 7.62x54mmR
==Lee-Enfield==
The Lee-Enfield is available for the Recon Class at level 33. Similarly to the Mosin, it starts with a carbine length barrel.
==Sturmgewehr 44==
The Sturmgewehr 44 is the only true assault rifle in the game, being the one to give birth to the term. It is also the main weapon used by veteran enemy soldiers. Unlocked at level 33 for the Assault, 38 for Insurgent and Demolitions, and is the final Recon unlock at level 40.
=Machine Guns=
Machine guns are available to the Assault and Demolitions classes. All machine guns can unlock a bipod, but it is only cosmetic with no gameplay function.
==M1918A2 Browning Automatic Rifle==
The M1918A2 Browning Automatic Rifle appears simply as the "BAR" (previously dubbed as "BAR Heavy Rifle"), available to the Assault class at level 3, and to the Demolitions class from the start.
==Degtyaryov DP-28==
The DP-28 machine gun is available to the Demolitions class at level 13, and to the Assault class at level 15.
==Bren Mk.I==
The Bren gun is available to the Demolitions class at level 28, and to the Assault class at level 25.
==MG 42==
The MG42 machine gun is available to the Assault class at level 38 and Demolitions at 40, the final level. It is also the game's resident mounted MG, and, as per usual videogame tropes, it has unlimited ammo but overheats quickly. This is the same model as in Payday 2, albeit retextured.
=Grenades & Explosives=
Grenades are available to all classes.
==Model 24 Stielhandgranate==
The Model 24 Stielhandgranate is the first available hand grenade. It has the highest throw distance to the point that it is easy to overshoot the intended target.
thumb|none|350px|Model 24 Stielhandgranate
==Model 17 Stielhandgranate==
The WW1-era Model 17 Stielhandgranate is seen on Hitler's desk in several post-mission cutscenes, as noted by the presence of a belt clip. 
==Model 13/15 Kugelhandgranate==
The Model 13/15, known in-game as "Concrete Grenade" is the first available replacement for the M24. It is the most middle-of-the-road grenade option with average damage, radius, and throw distance.
 
==M23 Haanbombe==
The M23 Haanbombe is available in the game under its German "343(d)" designation. It has the same stats as the starter M24, but has a lower throw distance. It might seem like a downgrade but it keeps the grenade from flying into the sun.
==S-Mine 35==
Added in a surprise update, the S-Mine acts like a proximity mine, and is helpful for defending objectives. For balance, raiders can carry only two by default as opposed to three hand grenades, which can be remedied with proficiencies on some classes.
==Mills Bomb==
The Mills Bomb is available at level 31 and is the last equipment piece unlocked. It has the widest explosive radius but cannot be thrown as far as the other options.
==Tellermine 43==
Some Teller mines modified to be remotely detonated are used in Last Orders to destroy two vehicles of the convoy, despite there being four mines for every raider to pick up.
==AN/M14 incendiary grenade==
In the same raid, should the halftrack carrying the sommelier not be detonated with the Tellermine, an AN/M14 incendiary grenade is used to burn through the vehicle's hatch, referred to simply as "thermite".
=Other=
==2 cm FlaK 38==
Unusable 2 cm Flak 38 guns can be seen in many missions.
==2 cm Flakvierling 38==
The Flakvierlings are used by raiders in several missions to take down the German bombers. They have an overheat gameplay mechanic similar to the mounted MG 42s, but overheat much slower and it can be negated with proficiencies, Berserk war cry, or by tapping the fire button instead of holding it. The enemy never uses them in gameplay, but they are notably ineffective against infantry in this game anyway.
==8.8 cm FlaK 37==
The 8.8 cm Flak guns are used in several raids to destroy mission objectives. Unfortunately, this never includes the enemy tanks, although its shells are used in "Tiger Trap" to blow up several Tiger II tanks.
==Flammenwerfer 41==
German flame troopers are equipped with the Flammenwerfer 41. Like in many videogames, the backpack can be exploded with fatal results for the operator when shot enough, but it's protected with armor plates that need to be shot off first.
==MG 34 Panzerlauf==
The MG 34 Panzerlauf. Enemy Tiger I tanks will open fire with their front-mounted machine guns and quickly deplete the raider's health should they be given a chance. The firing sound it makes is identical to the game's MG 42.
Category:Video Game
Category:First-Person Shooter
Category:War