nyuuzyou/wikis huggingface dataset:
Saddle

A saddle is an item required to ride pigs and striders or control ridden camels, horses, donkeys, and mules.
== Obtaining ==
=== Chest loot ===
=== Fishing ===
Saddles can be obtained as a "treasure" item from fishing with a base chance (without fishing rod enchantments) of 0.8%.
=== Trading ===
Master-level leatherworker villagers have a 50% chance to sell a saddle for 6 emeralds as their trade. This trade is always offered in Java Edition.
=== Mob loot ===
Any mob that the player equips with a saddle drops the saddle upon death.
A strider may spawn being ridden by a zombified piglin, which causes it to spawn wearing a saddle. This saddle always drops when the strider is killed.
A ravager always spawns with a saddle and always drops the saddle upon death. Looting does not affect the drop.
== Usage ==
While camels, horses, donkeys, mules, and skeleton horses can always be ridden, a saddle is required to control them. These mobs (only after being tamed, in the case of equine mobs) can be equipped with a saddle by placing it in their inventory, which can be opened by pressing while holding a saddle or . The saddle can be unequipped by removing it from the specific inventory slot. 
Saddles are required to ride pigs and striders, but even with a saddle their movement cannot be controlled like other mobs. A carrot on a stick (for pigs) or a warped fungus on a stick (for striders) is required to direct these mobs. a saddle on one of these mobs equips them with the saddle, and, since they have no inventory, there is no way to retrieve the saddle without killing the mob.
Animals can also be equipped with saddles by a dispenser.
Although ravagers are equipped with saddles and sometimes ridden by other mobs, the player is unable to ride ravagers.
== Sounds ==
:
:
== Data values ==
=== ID ===
:
:
== Achievements ==
== Advancements ==
== History ==
 
== Issues ==
== Trivia ==
* A saddle is considered "armor" by the game, but the value of protection to the animal is zero.
* A saddle on a pig can still be seen if the pig is afflicted with Invisibility.
* When riding a saddled mob, the hunger bar is replaced by hearts (representing the mounted mob's health) resembling the look of the saddle.
== Gallery ==
File:Pig saddle.png|A player riding a pig (before Beta 1.8).
File:Horse saddle.png|A player riding a horse.
File:13w21a-new-HorseUI-inventory.png|The horse interface implemented in 13w21a that allows for the removal of saddles, but only on horses, donkeys, or mules.
File:Saddled Mule (picture).png|Mule equipped with both a saddle and a chest.
File:GodSpawner.png|A saddle found in a monster room chest, which coincidentally contains an enchanted golden apple.
== See also ==
* Transportation
== References ==
cs:Sedlo
de:Sattel
es:Montura
fr:Selle
hu:Nyereg
it:Sella
ja:鞍
ko:안장
nl:Zadel
pl:Siodło
pt:Sela
ru:Седло
zh:鞍
Category:Renewable resources
uk:Сідло
Salmon

Salmon are common bucketable aquatic passive mobs found in oceans and rivers, and a source of raw salmon, and occasionally, bones or bone meal.
== Spawning ==
=== Java Edition ===
Salmon spawn in groups of 1–5 in cold or frozen oceans, as well as their deep variants, subject to fish spawning requirements. Like their real-world counterparts, they also spawn in rivers and frozen rivers.
=== Bedrock Edition ===
Salmon spawn underwater at 12–32 blocks away from the player. Salmon spawn in groups of 3–5 in lukewarm, cold, normal, frozen oceans, their deep variants and rivers (including frozen rivers). In addition, salmon spawn on the surface (i.e., there must not be a spawnable block above the spawn location with a non-solid block on top).
Salmon spawn in small, normal, and large sizes. 31.5% spawn as small, 52.6% spawn as normal, and 15.7% spawn as large.
== Drops ==
When killed, salmon drop:
* 1 (1 if killed while on fire). This is not affected by Looting.
* when killed by a player or tamed wolf.
:; 
:* 1 (5% chance).
:; 
:* 1 s (25% chance) if salmon size is small or medium.
:* 1-2 s (25% chance) if salmon size is large.
== Behavior ==
Salmon tend to swim in schools (a maximum of seven salmon per school). Salmon can swim up approximately 4–5 blocks in waterfalls, emulating the behavior of real-world salmon that leap into and over small waterfalls to reach their spawning ground.
The player may collect salmon by a water bucket on it, which gives the player a bucket of salmon. Salmon placed with buckets do not despawn naturally. When that fish bucket is against a block, it empties the bucket, placing water with that fish swimming in it. , an empty bucket may be used as well.
=== Weaknesses ===
Salmon are unable to survive out of water. Outside of water, they flop around for a while until eventually they start to suffocate and die. Salmon flip around on their sides. , they rotate when flipping. Salmon also cannot swim or breathe in cauldron water.
, salmon have a weakness to weapons that have the Impaling enchantment, which also affects other fish and water/ocean mobs except drowned.
Axolotls always attack salmon on sight.
== Sounds ==
:
Salmon use the Friendly Creatures sound category for entity-dependent sound events.
:
== Data values ==
=== ID ===
:
:
=== Entity data ===
Salmon have entity data associated with them that contain various properties.
:
:
: See Bedrock Edition level format/Entity format.
== Achievements ==
== Advancements ==
== History ==
== Issues ==
== Gallery ==
File:Schooling Salmon.png|A school of 3 salmon.
File:Salmon in frozen river.png|A school of 4 salmon swimming in a frozen river.
File:Bedrock salmon sizes.png|The three different sizes of salmon.
== See also ==
* Cod
* Tropical Fish
* Pufferfish
== References ==
== External links ==
* Salmonidae article in Wikipedia
Category:Passive mobs
Category:Aquatic mobs
Category:Animal mobs
cs:Losos
de:Lachs
es:Salmón
fr:Poisson (créature)
ja:サケ
ko:연어
hu:Hal
nl:Vis (wezen)
pl:Ryba (mob)
pt:Salmão
ru:Лосось
uk:Лосось
th:Fish (mob)
zh:鲑鱼
Sculk Catalyst

A sculk catalyst is a block that converts blocks around it to blocks in the sculk family (except for more sculk catalysts) when a mob that drops experience dies nearby.
== Obtaining ==
=== Natural generation ===
Sculk catalysts are generated within the deep dark biome.
=== Chest loot ===
=== Mob loot ===
A warden drops a single sculk catalyst upon death, unaffected by Looting.
=== Breaking ===
Sculk catalysts can be mined with any tool, but hoes are the quickest. It drops 5 experience and no item if mined without Silk Touch. It drops itself if mined with any Silk Touch tool.
== Usage ==
If a mob dies near a sculk catalyst, it can cause a sculk bloom. The catalyst's texture will react, causing a blooming animation. The sculk bloom produces sculk blocks, sculk veins, and sculk shriekers. These blocks can be used as decoration or harvested for experience. The sculk bloom also produces sculk sensors, which are useful in redstone contraptions.
For more information, see Sculk Growth.
=== Light source ===
Sculk catalysts emit a light level of 6.
== Sounds ==
=== Generic ===
=== Unique ===
:
:
== Data values ==
=== ID ===
:
:
=== Block states ===
=== Block data ===
A sculk catalyst has a block entity associated with it that holds additional data about the block.
:
:
: See Bedrock Edition level format/Block entity format.
== Advancements ==
== History ==
== Issues ==
== Gallery ==
Slicedlime video sculk catalyst.gif|Slicedlime "corrupting" a canyon into sculk block by using sculk catalyst and dying skeleton in his video.
Sculk Charge on blocks.png|Sculk charges appear on blocks when mobs' essence (recollected by sculk catalysts) travel on them.
Sculk catalyst generated in the side of a wall.png|A sculk catalyst generated in a wall.
Sculk Catalyst (bottom texture) JE1 BE1.png|The bottom texture of the sculk catalyst.
Sculk Apocalypse.jpg|Lots of sculk from a catalyst.
Lots of Sculk 1.jpg|Lots of sculk from a catalyst.
Lots of Sculk 2.jpg|Lots of sculk from a catalyst.
Lots of Sculk 3.jpg|Lots of sculk from a catalyst.
== References ==
Category:Experimental The Wild Update
Category:Natural blocks
Category:Utility blocks
Category:Light sources
Category:Block entities
de:Sculk-Katalysator
es:Catalizador de sculk
ja:スカルクカタリスト
pl:Sculkowy katalizator
pt:Catalisador de sculk
ru:Скалк-катализатор
zh:幽匿催发体
Sea Lantern

A sea lantern is an underwater light source that appears in ocean monuments and ocean ruins.
== Obtaining ==
=== Breaking ===
A sea lantern can be obtained only when mined with a tool enchanted with Silk Touch. When broken using anything other than a Silk Touch enchanted tool, it drops 2–3 prismarine crystals. The Fortune enchantment increases the number of prismarine crystals dropped. This method of obtaining sea lanterns is wasteful though; the 4 prismarine shards and up to 3 of the prismarine crystals used to craft it are non-retrievable.
Each level of Fortune increases the maximum number of prismarine crystals dropped. The amount is capped at 5, so Fortune III simply increases the chance of getting 5 crystals.
=== Natural generation ===
Sea lanterns generate throughout ocean monuments, as well as in some ocean ruins.
=== Crafting ===
== Usage ==
=== Light source ===
Sea lanterns emit a light level of 15, the brightest possible light level in the game.
=== Conduit power ===
Sea lanterns can be used to activate a conduit by building a structure around it. By doing this, the conduit emits the Conduit Power effect in a certain radius, depending on how many blocks are used to power it. Prismarine, dark prismarine, and prismarine bricks can also be used for this purpose.
=== Note blocks ===
Sea lanterns can be placed under note blocks to produce "Clicks and Sticks" sound.
=== Transparent block ===
The sea lantern blocks all sunlight, players and mobs suffocate inside it, and it blocks a beacon beam, preventing the beacon's activation. However, like transparent blocks, it does not prevent the opening of chests, monsters (including slimes) cannot spawn on it, and it does not transfer a redstone signal. This behavior also occurs in glowstone.
== Sounds ==
== Data values ==
=== ID ===
:
:
== Achievements ==
== History ==
JE 1.8 Dev Ocean monument.jpg|The first picture of an ocean monument, featuring prismarine and sea lanterns.
Sea Lantern Texture Reveal.gif|The sea lantern texture as revealed by Jeb on twitter.
== Issues ==
== Gallery ==
Coral reef at night.png|A sea lantern illuminating an underwater ruin.
== References ==
== External links ==
*Block of the Week: Sea Lantern – Minecraft.net on September 22, 2017
Category:Manufactured blocks
Category:Generated structure blocks
Category:Light sources
de:Seelaterne
es:Linterna del mar
fr:Lanterne aquatique
ja:シーランタン
ko:바다 랜턴
nl:Zeelantaarn
pl:Latarnia morska
pt:Lanterna do mar
ru:Морской фонарь
th:โคมไฟทะเล
uk:Морський ліхтар
zh:海晶灯
Slowness

Slowness is an effect that decreases walking speed.
== Effect ==
Slowness decreases walking speed by 15% × level and contracts the player's field of view accordingly. Negative levels of Slowness increase walking speed. However, sprinting-jumping is barely affected.
== Causes ==
Cause 	Potency	Length 	Notes
 	I 	1:30 	
(extended) 	I 	4:00 	
IV 	IV 	0:40
0:20 	
 	I 	1:30
1:07 	es may throw this potion if their target is at least 8 blocks away.
(extended) 	I 	4:00
3:00 	
IV 	IV 	0:20
0:15 	
 	I 	0:22 	
(extended) 	I 	1:00 	
IV 	IV 	0:05 	
 	I 	0:11 	50% chance of being dropped by s.
(extended) 	I 	0:30 	Fired by s.
IV 	IV 	0:02 	
 	IV 	0:20 	
(extended) 	IV 	0:40 	
II 	VI 	0:20 	
 	IV 	0:20
0:15 	
(extended) 	IV 	0:40
0:30 	
II 	VI 	0:20
0:15 	
 	IV 	0:05 	
(extended) 	IV 	0:10 	
II 	VI 	0:05 	
 	IV 	0:02 	
(extended) 	IV 	0:05 	
II 	VI 	0:02 	
melee attack 	I 	0:10 	Only if a attacks the player underwater.
Bane of Arthropods (enchantment)	IV 	0:01-0:03.5, depending on level and randomness.	Affects arthropods only.
== Brewing ==
Potion 	Reagent, Base	Extended 	Enhanced 	Effects
Potion of Slowness	 	Potion of Slowness (extended)	Potion of Slowness	SlownessDecreases movement speed by 15%.
Enhanced:Slowness IVDecreases movement speed by 60%.
Potion 	Reagent, Base	Extended 	Enhanced 	Effects
Potion of Slowness	 	Potion of Slowness (extended)	Potion of Slowness	SlownessDecreases movement speed by 15%.
Enhanced:Slowness IVDecreases movement speed by 60%.
== Unaffected mobs ==
Withers and ender dragons are immune to the Slowness effect. While not immune, flying mobs are unaffected by the Slowness effect. - Flying mobs do not obey generic.movementSpeed attribute Shulkers are also unaffected by, though not immune to, Slowness.
== Notes ==
* A weapon enchanted with Bane of Arthropods inflicts Slowness IV on spiders, cave spiders, silverfish, endermites and bees; duration is dependent on the enchantment level.
* Levels 7–127 render the player unable to move unless jumping while throwing an ender pearl.
* Alternative methods of reducing travel speed include: walking on soul sands, slime blocks, or honey blocks, or through berry bushes or cobwebs; swimming; riding a boat on land; sneaking; eating; drinking honey bottle, milk or a potion (travel speed is reduced while drinking any potion, regardless of the effects of the potion after drinking is finished); aiming a trident or bow, charging crossbow and blocking with a shield.
== Data values ==
=== ID ===
:
:
== Advancements ==
== History ==
 
== Issues ==
== Gallery ==
Slowness Potion Cauldron BE2.png|A cauldron filled with the potion of slowness.
== References ==
es:Lentitud
ja:移動速度低下
pt:Lentidão
zh:缓慢
Small Fireball

A small fireball is a projectile produced by ranged attack of blazes, and by fire charges when shot from dispensers.
== Behavior ==
If a small fireball hits a block, fire or soul fire is placed at that location if possible. It produces no explosive effect. Small fireballs can light campfires and nether portals and can prime minecarts with TNT.
If it hits an entity that is not immune to fire and does not have the Fire Resistance effect, the entity takes of projectile damage regardless of difficulty level. The target is set on fire for 5 seconds, which does an additional fire damage over time; it can deal up to damage from these combined effects.
A small fireball cannot be deflected by melee attacks or arrows, unlike regular fireballs. However, it can be blocked by shields, which prevents the player from being damaged and lit on fire. They cannot be deflected.
Small fireballs fired from a dispenser fly in a straight line (with a random offset from the dispenser's line of sight). It places fire when it hits a block. Blazes shoot small fireballs at players.
== Sounds ==
:
Small fireballs use the Friendly Creatures sound category for entity-dependent sound events.
:
== Data values ==
=== ID ===
:
:
=== Entity data ===
:
Small fireballs have entity data associated with them that contains various properties.
== History ==
 
 
== Issues ==
== Trivia ==
* Small fireballs share the same texture as regular fireballs, visually differing primarily in size.
* When a dispenser with a fire charge is placed with a block directly in front of it, the dispenser shoots through it and lights a fire on the other side.
* A small fireball flies infinitely far until it hits a block or an entity, even if it is outside the player's render distance.
* When shot from a dispenser, the fire charge starts out stationary and accelerates, as though it is falling rather than being launched. Fireballs shot by blazes, however, maintain the same speed all the way to the target.
== References ==
pt:Bola de fogo pequena
Smiling Creeper

The smiling creeper was a "hostile" mob present in the April Fool's Love and Hugs Update.
== Spawn ==
Smiling creepers spawn under normal creeper spawning conditions.
==Behavior==
A smiling creeper behaved like a normal creeper, except that the explosion of a smiling creeper did not break blocks or cause damage. Instead, the smiling creeper dropped poppies that the player could not pick up.
==Data values ==
ID
== History ==
== Gallery==
File:Smiling Creeper In A Hole.jpg|A smiling creeper in a hole.
File:SmilingCreeper Face.png
Category:Joke mobs
Category:Removed mobs
Category:Hostile mobs
Category:Monster mobs
es:Creeper sonriente
pt:Creeper sorridente
Category:Joke entities
Category:Armless mobs
Smithing Table

A smithing table is a utility block used to alter tools and armor at the cost of a smithing template and the appropriate material, a process that keeps all enchantments. This is the only way to obtain trimmed armor or upgrade diamond equipment with netherite. It also serves as a toolsmith's job site block.
== Obtaining ==
Smithing tables can be obtained from a village or crafting.
=== Natural generation ===
Smithing tables can spawn naturally inside toolsmith houses in villages. They can also spawn in trail ruins.
=== Breaking ===
Smithing tables can be broken using any tool or by hand, but an axe is fastest.
=== Crafting ===
== Usage ==
=== Upgrading diamond gear to netherite gear ===
While upgrading, the newly crafted netherite gear retains the enchantments, prior work penalty and number of durability points lost (instead of the remaining durability) from the diamond gear.
Upgrading gear does not remove incompatible enchantments, such as multiple different Protection enchantments.
Unlike anvils, using a smithing table to upgrade diamond gear to netherite gear costs no experience and does not increase the prior work penalty.
Smithing table recipes use the data pack system.
=== Changing profession ===
If a village contains a smithing table that has not been claimed by a villager, any villager who hasn't already chosen a job site block has a chance to change their profession to toolsmith. If a villager with this profession has already been traded with, it cannot change jobs.
===Armor trimming===
Trimming requires an armor piece, a smithing template and the mineral/crystal for the color the player desires (listed below).
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
After trimming, the armor will have the pattern according to the smithing templates. The color of the pattern is determined by the materials color.
=== Fuel ===
Smithing tables can be used as fuel in furnaces, smelting 1.5 items per block.
=== Note Blocks ===
Smithing tables can be placed under note blocks to produce "bass" sounds.
== Sounds ==
=== Generic ===
=== Unique ===
:
:
== Data values ==
=== ID ===
:
:
== Achievements ==
== Advancements ==
== History ==
== Issues ==
== Trivia ==
* Like with the crafting table, none of the tools seen on the side of the smithing table are real tools in-game.
* Even though the armor stand does not show arms when placed in Java Edition, the armor stand in the GUI has arms.
== References ==
== External links ==
*Block of the Month: Smithing Table – Minecraft.net on August 24, 2023
Category:Job blocks
Category:Utility blocks
Category:Manufactured blocks
Category:Generated structure blocks
de:Schmiedetisch
es:Mesa de herrería
fr:Table de forgeron
it:Banco da forgiatura
ja:鍛冶台
ko:대장장이 작업대
pl:Stół kowalski
pt:Bancada de ferraria
ru:Кузнечный стол
th:โต๊ะทำอาวุธ
uk:Верстат коваля
zh:锻造台
Smoker

A smoker is a block that smelts foods twice as quickly as a furnace but cannot smelt anything else. It also serves as a butcher's job site block.
==Obtaining==
===Breaking===
A smoker can be picked up using any pickaxe. If mined without a pickaxe, it does not drop itself.
Smokers drop their contents when broken.
===Natural generation===
Smokers can generate in butcher houses in villages.
===Crafting===
==Usage==
Smokers cannot be pushed by pistons.
===Smelting===
Smokers are used to cook food items twice as fast as a regular furnace. It is the counterpart to the blast furnace, which is used to quickly smelt ores, metal tools and armor. When a food item and a fuel item are placed into the smoker, the block state changes to and the item cooks. Fuel is used at double the rate of regular furnaces, so the number of items cooked per fuel stays the same. The product can then be collected by pressing on the smoker or by collecting the output using a hopper.
Smokers cannot cook chorus fruit, as popped chorus fruit is not edible.
===Changing profession===
If a village has a smoker that has not been claimed by a villager, any nearby villager who hasn't chosen a job site block has a chance to change their profession to butcher.
===Light source===
Smokers emit a light level of 13 when active, just like normal furnaces.
===Custom name===
By default, the interface of a smoker is labeled "Smoker", but this name can be customized by naming it in an anvil before placing it, or by changing the CustomName tag using the command.
===Lock===
, a smoker can be "locked" by setting its Lock tag using the command. If a smoker's Lock tag is not blank, the smoker cannot be opened unless the player is holding an item with the same name as the Lock tag's text. For example, to lock a smoker at (0,64,0) so that the smoker cannot be opened unless the player is holding an item named "Smoker Key", use .
===Note blocks===
Smoker can be placed under note blocks to produce "bass drum" sounds.
==Sounds==
===Generic===
===Unique===
:
:
==Data values==
===ID===
:
:
===Block states===
===Block data===
A smoker has a block entity associated with it that holds additional data about the block.
:
:
:See Bedrock Edition level format/Block entity format.
==History==
For a more in-depth breakdown of changes to textures and models, including a set of renders for each state combination, see /Asset history
===Lit smoker "item"===
==Issues==
==Trivia==
*Before smokers were added to Minecraft, special furnaces for cooking food were already present in Minicraft.
==Gallery==
Blast Furnace Smoker & Barrel.jpg|A blast furnace, a smoker, and a barrel.
==See also==
*
*
==External links==
*Block of the Week: Smoker – Minecraft.net on July 22, 2022
Category:Job blocks
Category:Utility blocks
Category:Storage
Category:Manufactured blocks
Category:Generated structure blocks
Category:Block entities
Category:Light sources
cs:Trouba
de:Räucherofen
es:Ahumador
fr:Fumoir
ja:燻製器
ko:훈연기
pl:Wędzarka
pt:Defumador
ru:Коптильня 
zh:烟熏炉
Sniffer Egg

A sniffer egg is a block that can be brushed out of suspicious sand in warm ocean ruins, or obtained by breeding two sniffers. It slowly hatches into a snifflet (child sniffer) when placed as a block in the world, which takes half as much time when it is placed on a moss block.
== Obtaining ==
=== Breaking ===
Sniffer eggs can be mined with any tool, even with bare hands, and always drop themselves. Unlike turtle eggs, Silk Touch is not needed.
=== Archaeology ===
=== Mob loot ===
Sniffer eggs can also be obtained by breeding two sniffers with torchflower seeds. Unlike turtle eggs or frogspawn which are placed into the world in block form, sniffer eggs are dropped as items, similar to chicken eggs.
== Usage ==
=== Placing ===
Sniffer eggs can be placed in block form and slowly hatch into snifflets. 
Sniffer eggs do not require a supporting block below. Unlike dragon eggs, they are not affected by gravity.
=== Hatching ===
Sniffer eggs crack over time and hatch after cracking twice. They hatch faster when on moss blocks. Sniffer eggs hatch in about 10 minutes on moss blocks, and take twice as long to hatch on non-moss blocks.
Sniffer eggs do not need to receive random ticks to hatch. Therefore, the hatching speed of sniffer eggs is not affected by the game rule.
=== Piston interactivity ===
Sniffer eggs can be pushed and pulled by pistons.
== Sounds ==
=== Generic ===
=== Unique ===
:
:
== Data values ==
=== ID ===
:
:
=== Block states ===
== Advancements ==
== History ==
== Issues ==
== Gallery ==
Sniffer Egg placed.png|A sniffer egg placed down.
=== Official Artwork ===
SnifferEggLive2022.png|The pixel art of the sniffer egg shown at Minecraft Live 2022
Sunny Finding the Sniffer Egg.png|Sunny finding the sniffer egg in an ocean ruin and swimming away.
Sunny Watching the Sniffer Egg Crack.png| Sunny watching the sniffer egg crack.
Snifflet Wallpaper.jpg|Wallpaper of Sunny watching a sniffer egg hatch.
== References ==
Category:Animal blocks
Category:Utility blocks
de:Schnüffler-Ei
ja:スニッファーの卵
pt:Ovo de farejador
zh:嗅探兽蛋