nyuuzyou/wikis huggingface dataset:
How to open a box/fr

==Explication==
Parfois, des articles sont vendus dans de simples boites que vous devez "ouvrir" pour obtenir le contenu. 
Si vous achetez des vêtements dans une boîte, vous devez extraire les objets de celle-ci et les
placez dans votre inventaire avant de les porter.
__TOC__
== Comment ouvrir une boîte ==
Pour déballé une boite vous devez 
#Ouvrir votre inventaire ()
#Faire glisser pour déposer la boîte sur le sol
#Cliquez avec le bouton droit sur celle-ci
#Choisissez Ouvrir dans votre menu-camembert
#Une fenêtre va s'ouvrir(il faut parfoit plusieurs minutes pour l'ouverture si celle-ci contient beaucoup d'objets)et vous pouvez soit 
##Cliquez sur Copier dans un inventaire afin de garder une copie des objets dans votre inventaire, ou 
##Cliquez sur Copier et porter afin de conserver une copie des objets dans votre inventaire mais aussi de les porter tout de suite, ou 
##Glissez-déposez les éléments de la fenêtre dans votre inventaire. 
Une fois que vous avez copié tous les éléments, vous pouvez les retrouver dans votre inventaire. Ils seront dans un dossier qui a le même nom que la boîte que vous venez juste déballé. Vérifiez dans l'onglet objets récents si vous ne le voyez pas tout de suite.
== Mises en garde ==
*Vous aurez besoin d'être sur une parcelle où la construction est autorisée. Si il n'est pas permis de construire sur cette parcelle un petit icone sera affiché en haut de votre fenêtre de Second Life. (Dans certains cas, si vous êtes un membre du groupe sur ce terrain, l'activation de votre titre de groupe vous permettra de construire malgrès l'icône d'interdiction de construire)
Video: Ouvrir une boite
{|width="100%"	<videoflash>NzFNWkM0pWU|250|206</videoflash>	Ce tutoriel est à propos :
* Comment ouvrir une boite (video en anglais)
* Différence entre la vente d'une copie d'un objet et de la vente de son contenu (video en anglais)
Regarder la vidéo en taille normale
Télécharger en haute qualité
Lire le blog	 	Ce tutoriel est à propos :
* Comment ouvrir une boite (video en anglais)
* Différence entre la vente d'une copie d'un objet et de la vente de son contenu (video en anglais)
== Liens Relatés ==
*Inventory
== Contributeur - Traducteur ==
Trinity Coulter - Surfaqua Oh
How to put a texture on a specific side on the prim

You've rezzed a prim, now you want to texture it, right? But wait, you don't want to color all the sides of the prim in the same texture!
In the build toolbar you can see the option to 'Select Texture', select that option. Now click on the side you want to put the texture and you'll see it's highlighted in white. Now go to the 'Texture' tab and choose your texture and 'Select'.
Vwolla! You have textured one side of the prim!
You can also hold SHIFT and select a couple of sides, and also select the whole prim and then go to 'Select Texture' and uncheck a few sides.
How to run SL faster

SL is a very complex 3d application which consumes much of your computer's CPU, memory, video, and network resources, moreso than nearly all other 3d programs; this is because the world that you see is completely dynamic, and must be updated in real-time for everyone anytime something changes.
Most 3d games have pre-compiled "maps" that have everything set in stone so that much of the difficult processing has been pre-computed ahead of time. These maps are large files which describe what is mostly a static non-moving non-dynamic scene. However, SL has no pre-compiled maps. 
Everything in SL has to come to you quickly and is able to change at any moment. This includes avatar movments, clothes, animations, object positions, rotations, textures, and sounds. The ground could rise or fall from a lake to a mountain, trees can be placed, moved, or removed, the sky changes throughout the day with the position of the sun, and shadows move with it. Additionally there is dynamic weather with a complex wind model that our movements can affect and be affected by.
Due to all of these dynamic aspects, you will not get the same frame rate as you do in "First Person Shooter" games and the like. Fortunately, you do not need extremely high frame rates in SL, because it's not a "twitchy" game that requires fast reflexes to enjoy. SL is more of a social environment.
To see how your computer is performing, press Cntr-Shift-1 and open the Basic pulldown (if it's not already open) by clicking on the word Basic.
=== Typical Statistics ===
*FPS: 10-20 in an uncrowded area (higher is better)
*Bandwidth: 20-100kbps after you've been in an area for a few mintes and everything has loaded
*Ping User or Ping Sim: 100-200 if you are in the USA/Canada (lower is better)
*Packet Loss: 0.0% (optimally, though occasional packet loss is expected)
For more details on this and information on how to tune your performance, see Help:Lag
Also be sure any other resource-intensive programs are closed (i.e. file sharing programs)
How to run SL faster/es

Category:Articles for Spanish translation
SL is a very complex 3d application which consumes much of your computer's CPU, memory, video, and network resources, moreso than nearly all other 3d programs; this is because the world that you see is completely dynamic, and must be updated in real-time for everyone anytime something changes.
Most 3d games have pre-compiled "maps" that have everything set in stone so that much of the difficult processing has been pre-computed ahead of time. These maps are large files which describe what is mostly a static non-moving non-dynamic scene. However, SL has no pre-compiled maps. 
Everything in SL has to come to you quickly and is able to change at any moment. This includes avatar movments, clothes, animations, object positions, rotations, textures, and sounds. The ground could rise or fall from a lake to a mountain, trees can be placed, moved, or removed, the sky changes throughout the day with the position of the sun, and shadows move with it. Additionally there is dynamic weather with a complex wind model that our movements can affect and be affected by.
Due to all of these dynamic aspects, you will not get the same frame rate as you do in "First Person Shooter" games and the like. Fortunately, you do not need extremely high frame rates in SL, because it's not a "twitchy" game that requires fast reflexes to enjoy. SL is more of a social environment.
To see how your computer is performing, press Cntr-Shift-1 and open the Basic pulldown (if it's not already open) by clicking on the word Basic.
=== Typical Statistics ===
*FPS: 10-20 in an uncrowded area (higher is better)
*Bandwidth: 20-100kbps after you've been in an area for a few mintes and everything has loaded
*Ping User or Ping Sim: 100-200 if you are in the USA/Canada (lower is better)
*Packet Loss: 0.0% (optimally, though occasional packet loss is expected)
For more details on this and information on how to tune your performance, see Help:Lag
Also be sure any other resource-intensive programs are closed (i.e. file sharing programs)
How to set profile pictures

1 Prepare and Upload an Image
The easiest way to prepare and upload an image is to take a snapshot and choose Upload a Snapshot. This produces good results quickly, but has a couple of drawbacks:
* You won't be able to crop or edit your image in any way.
* Your image will become slightly distorted (squashed) when it is displayed as the profile picture.
Alternatively, you can prepare your image outside of Second Life (with Photoshop, for instance), then upload it with the File / Upload Image command. As you prepare your image, here are some things to consider:
* The image will be displayed in an area that is 178x133 pixels. If you upload an image that is smaller or larger than that, it will be stretched or shrunk to fit. Unless you're an expert, you should probably make the image as large as possible and let Second Life size it appropriately.
* The correct aspect ratio for a profile picture is 4:3. This means the width should be 4/3 of the height. For instance, 400x300, 600x450, 604x453, etc. If you make your image square, you will notice some slight distortion when your image is stretched or shrunk to fit in the profile picture area. 
* Note: Your image will NOT display as 4:3 when you view it from inventory. This is because, for highly technical reasons, the actual sizes of all images in SL are measurable in powers of two (128, 256, 512, etc.). However, when you apply an image as a profile pic, it will scale back into 4:3 proportions for display in the profile window.
* You must save your image in a format that SL can import. Currently supported formats are BMP, JPG, TGA, and PNG. For maximum image quality, JPG is not recommended.
Regardless of how you create your image, the upload will cost L$10. You can't avoid this fee, but if you're careful to plan your image correctly the first time, you can avoid paying it twice.
2. File Your Image
You don't really have to do this, but organization is important in Second Life, so it rates a mention. Open your inventory, find the image you uploaded, rename it so you'll recognize it later, and move it to a folder where you'll be able to find it. Note that if you generated your image by taking a snapshot, it will probably be named "Snapshot" in your Photo Album.
3. Put Your Image in Your Profile
To use your image as your profile picture, open your profile by choosing Edit / Profile from the menu or by right-clicking on your avatar and choosing Profile from the pie menu. Once the profile window is open, you can drag and drop the image from your inventory window to the picture area in your profile window. Alternatively, you can click on the picture area, then use the selector that pops up to choose your image.
==== About image sizes and aspect ratios ====
There is an article in the Knowledge Base which lists the aspect ratios that SL uses in-world.
How to test unit test infrastructure changes

== The test infrastructure has changed! ==
If you're making test infrastructure changes or otherwise need to test those changes, how do you know unit testing still works? Use tests. You need tests along the different build types:
* Test on an app target
* Test on a library target
* Test on an app target that links the library target
* Test on an app target that uses the library functionality on the component under test
There is existing code that has each of these types of build concerns, the "chewbacca, what a wookie" project.
== Chewbacca! What a wookie! ==
The "Chewbacca! What a wookie!" project implements a simple app and library. It's trivial code that uses the different compile and link boundaries. The CMakeLists.txt files show the important parts - setting up unit tests for the different kinds of circumstances, and verifying the builds work as expected.
You can get the files from source control here: http://bitbucket.org/poppy_linden/unit-testing-infrastructure-test/ - There's a README.txt that should tell you how to setup. (Short version: copy or symlink the wookie and chewbacca directories into your project's indra/ dir, and add them to the indra/CMakeLists.txt subdirs commands.)
== What do I do after that setup? ==
To run, you need to configure the build as usual, then build the project "chewbacca". That project should cause the building of
* llcommon (for now)
* llmath (for now)
* PROJECT_wookie_TEST_wookie
* wookie_tests
* wookie (library)
* PROJECT_chewbacca_TEST_person
* PROJECT_chewbacca_TEST_chewbacca
* chewbacca_tests
* chewbacca (application)
in that order. If any of those targets aren't built, the unit testing infrastructure doesn't work. Easy!
== Additional / manual testing ==
You don't get off scot-free, unless you think the positive case covers everything. We gotta break it! Unfortunately we can't check that in, because then... the build breaks.
=== Testing LL_TEST_ADDITIONAL_PROJECTS ===
Open indra/chewbacca/CMakeLists.txt - you should see a bunch of points labeled TEST.
More tests forthcoming... (generally, look for the TEST flag in the code and do what it says!)
== Write a test from scratch ==
Because this is infrastructure / workflow changing, the documentation needs to be checked. The path starts here: http://wiki.secondlife.com/wiki/Unit_tests - see if you can write a unit test using just that.
Category:Automated Testing
How to use vendors

All vending machines look and work slightly differently, but most have a commonly understood set of behaviors. Typically they have arrow buttons to navigate forward and backward. The vending machine will usually indicate the price of the current object you are viewing. 
In most situations, you right click and Pay the vending machine the specified amount to buy the shown object. After doing so, the object will be dispensed to you, but you must be sure to click Accept to take the object into your inventory. If you do not Accept the object (i.e. accidentally hit Decline), the vending machine will not know. In that case, you'll need to use the vendor's 'redeliver' feature to ask for it again (if it has one) or you will have to contact the item's creator to receive the copy you just paid for.
The item you purchased will be delivered to your inventory in one of two ways: a folder most likely named for the item you bought, or a box in your Object folder. Check both locations.
Due to the prevalence of re-sale vendors, be sure you know who the item's creator is before contacting someone with product questions, as it is quite likely that neither the vendor creator nor the vendor owner will know anything about the items the vendor sells.
For help with specific brands of vendors, refer to the vendor creator's documentation. Some are listed below for your convenience:
* ab's Emporium - abMultiVendor and abHoloVendor Website Marketplace store
* Alika Systems - http://www.alikasystems.com/ (website unavailable as checked on September 09, 2023)
* Allomancy - https://allomancy.com/
* BSM - Bejambled Sales Monitor https://www.bejamble.net/
* CasperTech - CasperVend https://wiki.casperdns.com/
* CheetahTech - CheetahVend http://www.cheetah-sl.com/resources.php (website unavailable as checked on September 09, 2023)
* E2V - E2V Vending System http://www.e2-designs.com/e2v-3/ (website unavailable as checked on September 09, 2023)
* hippoVEND - www.hippo-technologies.co.uk (out of business since February 2018 )
* KTC Kimpa Tammas Creations - https://kimpatammascreations.blogspot.com/
* LunaMare Designs - LunaMare Designs
* MD Labs - MD Labs on Marketplace MD Labs website
* MoVe! - MoSystems http://mosystems-move.blogspot.de/ (No inworld store, no MP store, Mo Noel hasn't logged in to SL since July 2017 as checked on 4 April 2024)
* Palen Vendor Systems - PVendor - Palen vendors on Marketplace (No vendors listed on MP, no inworld store as checked on 4 April 2024)
* Rezzor ResellerVendor (.fr) - Help ResellerVendor (website unavailable as checked on September 09, 2023)
* SL Vend Pro - SL Vend Pro on Marketplace SL Vend Pro website (Website down, nothing on MP as checked on 4 April 2024)
You may also see the Vendor_systems_comparison table for the differences between some of the larger vending systems.
How to use vendors/es

Category:Articles for Spanish translation
All vending machines look and work slightly differently, but most have a commonly understood set of behaviors. Typically they have arrow buttons to navigate forward and backward. The vending machine will usually indicate the price of the current object you are viewing. 
In most situations, you right click and Pay the vending machine the specified amount to buy the shown object. After doing so, the object will be dispensed to you, but you must be sure to click Accept to take the object into your inventory. If you do not Accept the object (i.e. accidentally hit Decline), the vending machine will not know. In that case, you'll need to use the vendor's 'redeliver' feature to ask for it again (if it has one) or you will have to contact the item's creator to receive the copy you just paid for.
The item you purchased will be delivered to your inventory in one of two ways: a folder most likely named for the item you bought, or a box in your Object folder. Check both locations.
Due to the prevalence of re-sale vendors, be sure you know who the item's creator is before contacting someone with product questions, as it is quite likely that neither the vendor creator nor the vendor owner will know anything about the items the vendor sells.
For help with specific brands of vendors, refer to the vendor creator's documentation. Some are listed below for your convenience:
* Apez.iVend - wiki.apez.biz/help-iVend
* hippoVEND - www.hippo-technologies.co.uk
* Palen Vendor Systems - PVendor - palendesign.dk
Http button.lsl

// Global Variables
integer toAllChannel = -255; // general channel - linked message
default
{
 state_entry()
 {
 llSetColor( <255,255,255>, ALL_SIDES);
 }
 touch_start(integer total_number)
 {
 llMessageLinked(LINK_ALL_OTHERS, toAllChannel, "ReportMethodButton::HTTP", NULL_KEY);
 llSetColor( <0,0,0>, ALL_SIDES);
 }
///////////////////////////////////////////////////////
// Link Message of default state //
/////////////////////////////////////////////////////// 
 link_message(integer sender_number, integer number, string message, key id)
 {
 //if link message is on the correct channel
 if(number == toAllChannel)
 {
 if(llSubStringIndex( message, "ReportMethodButton") != -1)
 {
 llSetColor( <255,255,255>, ALL_SIDES);
 }
 if( message == "reset" )
 {
 llResetScript(); 
 } 
 }
 
 } //end of link message
 
}
Huffman Microcontinent

This is a Microcontinent placed at Coordinates 525-529/1370-1375, Grid Sector E13, North - West Ocean. It also has the temporary name A072. Majority of sims share the world Huffman in their names.
== Geography ==
This microcontinent is formed of 10 sims. Altitude varies, but is not too high. There is Water present.
== Constructions ==
There are many types of buildings here, usually high-tech ones. There is a monorail in a sim. In Coalition Island there is a glass building where it is written United States Military Islands. There are amphitheaters in some places and many impressive buildings.
== Land Status ==
Land access is free. An interesting fact is that there are multiple estates and one of the estate owners is a Linden official. Maturity rating is set to General.
== See Also ==
Second Life Geography
List Of Microcontinents And Sim Clusters
Oceans
Hylas

Hylas is part of the Pillars of Herakles Estate. The estate was part of New Pride Land and is now part of the Gay Archilelago. **GA^**
Like every island of the estate, the sim gets his name from a male lover of Herakles (Hercules in Latin). Hylas was a young man favorite and companion of Herakles. During the argonaut expedition, in Cios, he was sent to fetch water in the spring. He died dragged down the water by nimphs while dipping his pitcher. Herakles cried his name in vain.
Hylas is a mature residential sim with moderate commercial activities. The sim's theme is Old Greece.
The sim has the form of a horseshoe. On the west bank, a long promenade with columns and rotunda crosses the sim from south to north. Along this promenade is the most recent residential area of the sim. That area has modern condos for rent. The north and the east bank of the sim has mixed residential and public buildings. In these areas the land is for sale. In the center of the sim under water level there is an aquadome that can be accessed through the public teleporter serving all places on the sim. This teleporter is just on the main teleporting spot for the sim. In the south is a a community hous, the Stoa with info of the estate, freebees and some small shops of residents.
Hylas has a danceclub with bar and lounge; the Elysium Club, with parties every month or more.
Residents and friends of the state group 'Sons of herakles' can use the club for birthday and rezday parties. For information have a chat or IM with the owners. 
File:Hylas_001.jpg|Hylas Main Entry Area
File:Hylas_002.jpg|
File:Hylas_003.jpg|
File:Hylas_004.jpg|
File:Hylas_005.jpg|
File:Hylas_006.jpg|
File:Hylas_007.jpg|
File:Hylas_008.jpg|
File:Hylas_009.jpg|
File:Hylas_010.jpg|
File:Hylas_011.jpg|
File:Hylas_012.jpg|
File:Hylas_013.jpg|
File:Hylas_014.jpg|
File:Hylas_015.jpg|
File:Hylas_016.jpg|
Category:Private Estates
New Pride Land
IDV Agora

=== IDV Agorà ===
Il gruppo IDV Agorà è un gruppo di avatar di Second Life formatosi sull'isola di Never Land.
E' disponibile un forum per conoscere le finalità del gruppo e tenersi aggiornati sugli eventi in corso.
== Wiki ==
In questo wiki verranno prodotti i testi sui quali occorre lavorare in modo collaborativo.
Per sapere cos'è un wiki: http://it.wikipedia.org/wiki/Wiki, oppure il video su ICTv.it.
= Progetti in corso =
* Statuto del gruppo
* III Repubblica
* Redazione articoli
* ...
= Progetti chiusi =
* Mozione Vasto-2007
IDV Agora/III Repubblica

= Progetto III REPUBBLICA di IDV Agorà=
==Scopo del progetto==
L'idea nasce da una proposta di Apedia e Luipp: discutere in SL su una possibile riforma della Repubblica Italiana per arrivare alla redazione di un documento contenente le linee guida di un nuovo sistema politico, relativamente agli argomenti dibattuti nelle riunioni a tema e nel forum del gruppo IDV-Agorà.
...
--- NOTA TEMPORANEA --------
Dal giorno 24 settembre alla prossioma riunione dell' "Assemblea Costituente", che si terrà presumibilmente l'8 ottobre, inserire/modificare soltanto l'item relativo allo scopo del progetto e l'elenco degli argomenti di discussione.
Tale elenco costituirà l'ossatura del documento e contemporaneamente costituirà l'insieme degli argomenti da elaborare nelle apposite riunioni a tema e nel forum del gruppo.
Lunedì 8 ottobre l'argomento per la serata a tema sarà il primo in elenco.
--- NOTA TEMPORANEA FINE ---
==Argomenti di discussione==
* Il sistema elettorale
* La costituzione
* Il parlamento
* Il governo
* La magistratura
* Gli enti locali
* Internetcrazia
==Il sistema elettorale==
==La costituzione==
==Il parlamento==
==Il governo==
==La magistratura==
==Gli enti locali==
==Internetcrazia==
IDV Agora/MozioneVasto2007

IDV Agorà
= Mozione per l'assemblea programmatica di Vasto 5-6 ottobre 2007 =
Considerato il particolare momento di crisi di comunicazione tra il sistema politico ed i cittadini chiediamo a IDV di farsi promotore di una proposta di legge che incida in maniera significativa sui PRIVILEGI INGIUSTIFICATI che i politici SI SONO PROGRESSIVAMENTE AUTOASSEGNATI.
PROPOSTA DI LEGGE DA SECOND LIFE:
"Parificazione del trattamento pensionistico dei parlamentari ai lavoratori del settore privato
(SISTEMA CONTRIBUTIVO - 65 ANNI)
Entrata in vigore IMMEDIATA."
La proposta di legge (o decreto legge per il suo carattere di urgenza e eccezionalità) è MOLTO SEMPLICE, ha un scopo ALTAMENTE SIMBOLICO e serve ANCHE per testare la capacità/volontà della parte sana del parlamento in carica di fare qualcosa di veramente incisivo e immediato in attesa di procedere a interventi significativi dal punto di vista economico.
Sappiamo che questa proposta potrebbe sembrare velleitaria e demagogica ma lo è solo se si rimane ancorati ai luoghi comuni attualmente imposti dal contesto politico e dai mezzi di comunicazione.
IEEE 1471

Common understanding is achieved by discussing common mental models using a common language. In systems architecture, IEEE-1471 helps us approach that goal:
:* ANSI/IEEE 1471-2000, Recommended Practice for Architecture Description of Software-Intensive Systems
:* Wikipedia:IEEE-1471
:* IEEE-1471 presentation slides
:* Describing Architectures, D.Emery
IEEE-1471 looks slightly heavyweight at first glance, but it isn't in practice because it isn't a straightjacket. Its main benefit is in helping designers of system architecture to embrace the idea that interested parties (stakeholders) each have their own concerns (viewpoints) which need to be described in appropriate architectural views.
An architecture itself is just an abstraction, and it is through the multiple views that this abstraction reveals how it solves the numerous (and frequently orthogonal) requirements. One view definitely doesn't fit all. (See Talk for more.)
Category: AW Groupies