Production Schedules

The Production Schedules were CIG's weekly internal schedule on the development of Star Citizen that are released to the public. After the release of Star Citizen Alpha 3.0.0, CIG moved to quarterly releases by restructuring development teams from traditional Waterfall to Agile, production schedules were discontinued and replaced by the weekly roadmaps.Star Citizen: Building a Schedule for a Universe
== The reason ==
== Caveats ==
Please read the following before proceeding to the report (quoted from the RSI website):
1. Quality will always be our number one goal. We set out on this journey by looking at the gaming landscape and asking: can we do better? We continue to ask that question about everything we do. As a result, we will ALWAYS extend timelines or re-do features and content if we do not feel they are up to our standards. The freedom to fight for a new level of quality in game development is what crowd funding has allowed us, and we will continue to fight to make sure Star Citizen is the best possible game it can be.
2. The estimates we provide are just that: estimates. They are based on our knowledge and experience, but there are many aspects of game development that are impossible to predict because they literally cover uncharted territory. You will see the same estimates we use in our internal planning, but it is important to understand that in many cases (especially with groundbreaking engineering tasks) these estimates are often subject to change due to unforeseen complexity in implementing features.
3. The time expected for bug fixing and polishing is also very hard to estimate, increasingly so in online and multiplayer situations. The complexity and the difficulty in testing at a large scale make it harder to reproduce and isolate bugs in order to fix them. We base our estimates, again, on our experience, but we also know that it's possible for a single bug to cause a delay of days or weeks when a hundred others might be fixed instantly.
4. Internal schedules, the ones you will now be privy to, tend to have aggressive dates to help the team focus and scope their tasks, especially in the case of tech development. Every team, even a team blessed with the kind of support and freedom you have allowed us, needs target dates in order to focus and deliver their work.
5. This schedule doesn't cover everything being worked on across Cloud Imperium Games, but is meant to highlight our aims for the remainder of the year on the Persistent Universe.
6. This schedule doesn't include every audio, vfx, tech art, etc. task. Those are detailed in our departmental sub-schedules.
7. Although technology is shared between the two games, this does not reflect the Squadron 42 schedule. That will be released at a future date.
8. These aim dates are determined based on our current staff. Additional hiring will potentially allow us to bring in some dates below.
== Production Schedules ==
# 	Date 	Patch & link 	Est. Live Date 	Est. PTU Date 	Est. Evocati Date	Diff 	Remaining
37	2017-08-25	3.0.0 Production Schedule #20	2017-10-09 (+31)	 	 	Comparison	45 days
36	2017-08-18	3.0.0 Production Schedule #19	2017-09-08 (+4) 	 	 	Comparison	21 days
35	2017-08-11	3.0.0 Production Schedule #18	2017-09-04 (0) 	2017-08-18 (0) 	2017-08-10 (0) 	Comparison	24 days
34	2017-08-04	3.0.0 Production Schedule #17	2017-09-04 (0) 	2017-08-18 (0) 	2017-08-10 (+7) 	Comparison	31 days
33	2017-07-28	3.0.0 Production Schedule #16	2017-09-04 (+14)	2017-08-18 (+11)	2017-08-03 (+14) 	Comparison	38 days
32	2017-07-21	3.0.0 Production Schedule #15	2017-08-21 (0) 	2017-08-07 (0) 	2017-07-20 (0) 	Comparison	31 days
31	2017-07-14	3.0.0 Production Schedule #14	2017-08-21 (0) 	2017-08-07 (0) 	2017-07-20 (0) 	Comparison	38 days
30	2017-07-07	3.0.0 Production Schedule #13	2017-08-21 (+17)	2017-08-07 (+14)	2017-07-20 (+14) 	Comparison	45 days
29	2017-06-30	3.0.0 Production Schedule #12	2017-08-04 (0) 	2017-07-24 (0) 	2017-07-06 (0) 	Comparison	35 days
28	2017-06-23	3.0.0 Production Schedule #11	2017-08-04 (+18)	2017-07-24 (+18)	2017-07-06 (+15) 	Comparison	42 days
27	2017-06-16	3.0.0 Production Schedule #10	2017-07-21 (0) 	2017-07-06 (0) 	2017-06-21 (0) 	Comparison	35 days
26	2017-06-09	3.0.0 Production Schedule #9 	2017-07-21 (+15)	2017-07-06 (+13)	2017-06-21 (+9) 	Comparison	42 days
25	2017-06-02	3.0.0 Production Schedule #8 	2017-07-06 (0) 	2017-06-23 (0) 	2017-06-12 (0) 	Comparison	34 days
24	2017-05-26	3.0.0 Production Schedule #7 	2017-07-06 (0) 	2017-06-23 (0) 	2017-06-12 (0) 	Comparison	41 days
23	2017-05-19	3.0.0 Production Schedule #6 	2017-07-06 (+7) 	2017-06-23 (+7) 	2017-06-12 (+7) 	Comparison	48 days
22	2017-05-12	3.0.0 Production Schedule #5 	2017-06-29 (0) 	2017-06-16 (0) 	2017-06-05 (0) 	Comparison	48 days
21	2017-05-05	3.0.0 Production Schedule #4 	2017-06-29 (0) 	2017-06-16 (0) 	2017-06-05 (0) 	Comparison	55 days
20	2017-04-28	3.0.0 Production Schedule #3 	2017-06-29 (0) 	2017-06-16 (0) 	2017-06-05 (0) 	Comparison	62 days
19	2017-04-21	3.0.0 Production Schedule #2 	2017-06-29 (0) 	2017-06-16 (0) 	2017-06-05 (0) 	Comparison	69 days
18	2017-04-14	3.0.0 Production Schedule #1 	2017-06-29 	2017-06-16 	2017-06-05 	N/A 	76 days
17	2017-04-07	2.6.3 Production Schedule #1 	N/A 	N/A 	N/A 	N/A 	
16	2017-03-31	2.6.2 Production Schedule #5 	2017-03-31 	2017-03-24 	2017-03-21 	Comparison	
15	2017-03-24	2.6.2 Production Schedule #4 	2017-03-30 (+7) 	2017-03-24 	2017-03-21 	Comparison	
14	2017-03-17	2.6.2 Production Schedule #3 	2017-03-23 (0) 	2017-03-21 (+5) 	2017-03-16 (+3) 	Comparison	
13	2017-03-10	2.6.2 Production Schedule #2 	2017-03-23 (0) 	2017-03-16 (+1) 	2017-03-13 (+3) 	Comparison	
12	2017-03-03	2.6.2 Production Schedule #1 	2017-03-23 	2017-03-15 	2017-03-10 	N/A 	
11	2017-02-17	2.6.1 Production Schedule #5 	2017-02-17 	2017-02-09 	2017-02-08 	Comparison	
10	2017-02-10	2.6.1 Production Schedule #4 	2017-02-16 (0) 	2017-02-09 	2017-02-08 	Comparison	
9 	2017-02-03	2.6.1 Production Schedule #3 	2017-02-16 (0) 	2017-02-06 (0) 	N/A 	Comparison	
8 	2017-01-27	2.6.1 Production Schedule #2 	2017-02-16 (0) 	2017-02-06 (0) 	N/A 	Comparison	
7 	2017-01-20	2.6.1 Production Schedule #1 	2017-02-16 	2017-02-06 	N/A 	N/A 	
6 	2016-12-23	2.6 Production Schedule #6 	2016-12-23 	2016-12-16 	2016-11-29 	Comparison	
5 	2016-12-16	2.6 Production Schedule #5 	2016-12-22 (+6) 	2016-12-16 	2016-11-29 	Comparison	
4 	2016-12-09	2.6 Production Schedule #4 	2016-12-16 (0) 	2016-12-12 (+2) 	2016-11-29 	Comparison	
3 	2016-12-02	2.6 Production Schedule #3 	2016-12-16 (+8) 	2016-12-10 (+6) 	2016-11-29 	Comparison	
2 	2016-11-25	2.6 Production Schedule #2 	2016-12-08 (0) 	2016-12-04 (+2) 	2016-11-29 (+7) 	Comparison	
1 	2016-11-18	2.6 Production Schedule #1 	2016-12-08 	2016-12-02 	2016-11-22 	N/A 	
== See also ==
* Building a schedule of a universe on YouTube
* Schedule beyond 3.0
* Reddit: No Bamboozles Schedule
** No Bamboozles Google Sheets
== References ==
Category:Development
en:/Production_Schedules