nyuuzyou/wikis huggingface dataset:
Console Command List/D

DCategory:ListsCategory:Lists of console commands and variables
Command 	Default	Cheat?	Help Text
deathmatch 	0 	No 	Running a deathmatch server
debugsystemui 	 	No 	Open the Debug Options menu.
debug_physimpact 	0 	No 	None
decalfrequency 	10 	No 	None
default_fov 	75 	Yes 	None
demo_debug 	0 	No 	Demo debug info
demo_fastforwardfinalspeed	20 	No 	Go this fast when holding FF button for a set amount of time (see below)
demo_fastforwardramptime 	5 	No 	How many seconds it takes to get to full FF speed
demo_fastforwardstartspeed	2 	No 	Go this fast when starting to hold FF button
demo_interpolateview 	1 	No 	Do view interpolation during dem playback
demo_pauseatservertick 	0 	No 	Pauses demo playback at server tick
demo_quitafterplayback 	0 	No 	Quits game after demo playback.
demo_recordcommands 	1 	No 	Record commands typed at console into .dem files
demolist 	 	No 	Print demo sequence list.
demopause 	 	No 	Pauses demo playback.
demoresume 	 	No 	Resumes demo playback.
demos 	 	No 	Demo demo file sequence
demotimescale 	 	No 	Sets demo replay speed.
demotogglepause 	 	No 	Toggles demo playback.
demoui 	 	No 	Show/hide the demo player UI.
developer 	0 	No 	Show developer messages.
differences 	 	No 	Show all convars which are not at their default values
disconnect 	 	No 	Disconnect game from server.
disp_dynamic 	0 	No 	None
disp_modlimit 	80 	No 	None
disp_modlimit_down 	20 	No 	None
disp_modlimit_up 	80 	No 	None
disp_numiterations 	1 	Yes 	None
dispcoll_drawplane 	0 	No 	None
displaysoundlist 	0 	No 	None
dog_debug 	0 	No 	None
dog_max_wait_time 	7 	No 	None
drawcross 	 	No 	Draws a cross at the given location. Arguments: x y z
drawline 	 	No 	Draws line between two 3D Points
;Green:If no collision
;Red:Is collided with something
;Arguments: x1 y1 z1 x2 y2 z2
dropprimary 	 	 	dropprimary: Drops the primary weapon of the player. NOTE: Doesn't work and needs fixing
dsp_automatic 	0 	No 	None
dsp_db_min 	80 	No 	None
dsp_db_mixdrop 	0 	No 	None
dsp_dist_max 	1440 	No 	None
dsp_dist_min 	0 	No 	None
dsp_enhance_stereo 	1 	No 	None
dsp_facingaway 	0 	No 	None
dsp_mix_max 	0 	No 	None
dsp_mix_min 	0 	No 	None
dsp_off 	0 	Yes 	None
dsp_player 	0 	No 	None
dsp_reload 	 	No 	None
dsp_room 	0 	No 	Changes the DSP Room Type effect.
dsp_slow_cpu 	0 	No 	None
dsp_spatial 	40 	No 	None
dsp_speaker 	50 	No 	None
dsp_vol_2ch 	1 	No 	DSP volume for 2 channels audio (Stereo)
dsp_vol_4ch 	0.5 	No 	DSP volume for 4 channels audio (Quadraphonic)
dsp_vol_5ch 	0.5 	No 	DSP volume for 5.1 channels audio (Surround)
dsp_volume 	1 	No 	Changes the DSP volume.
dsp_water 	14 	No 	None
dti_flush 	 	No 	Write out the datatable instrumentation files (you must run with -dti for this to work)
dtwarning 	0 	No 	Print data table warnings
dtwatchent 	-1 	No 	Watch this entities data table encoding
dtwatchvar 	0 	No 	Watch the named variable
+duck 	 	No 	Start player ducking (button down)
-duck 	 	No 	Stop player ducking (button up)
dump_entity_sizes 	 	No 	Print sizeof(entclass)
dump_globals 	 	No 	Dump all global entities/states
dumpstringtables 	 	No 	Print string tables to console
Console Command List/F

FCategory:ListsCategory:Lists of console commands and variables
Command 	Default	Cheat?	Help Text
fadein 	 	No 	fadein {time r g b}: Fades the screen in from black or from the specified color over the given number of seconds
fadeout 	 	No 	fadeout {time r g b}: Fades the screen to black or to the specified color over the given number of seconds
find 	 	No 	Find concommands with the specified string in their name/help text.
findflags 	 	No 	Displays a list of console commands with the specified flags. Usage: findflags <string>
Available flags to search for:
 - ARCHIVE
 - SPONLY
 - GAMEDLL
 - CHEAT
 - USERINFO
 - NOTIFY
 - PROTECTED
 - PRINTABLEONLY
 - UNLOGGED
 - NEVER_AS_STRING
 - REPLICATED
 - DEMO
 - DONTRECORD
 - SERVER_CAN_EXECUTE
 - CLIENTCMD_CAN_EXECUTE
 - CLIENTDLL
 - MATERIAL_SYSTEM
 - STUDIORENDER
fire_absorbrate 	3 	No 	None
fire_dmgbase 	1 	No 	None
fire_dmginterval 	1 	No 	None
fire_dmgscale 	0 	No 	None
fire_extabsorb 	5 	No 	None
fire_extscale 	12 	No 	None
fire_growthrate 	1 	No 	None
fire_heatscale 	1 	No 	None
fire_incomingheatscale 	0 	No 	None
fire_maxabsorb 	50 	No 	None
firetarget 	 	No 	None
firstperson 	 	Yes 	Switch to firstperson camera
flex_expression 	0 	No 	None
flex_looktime 	5 	No 	None
flex_maxawaytime 	1 	No 	None
flex_maxplayertime 	7 	No 	None
flex_minawaytime 	0 	No 	None
flex_minplayertime 	5 	No 	None
flex_rules 	1 	No 	Allow flex animation rules to run
flex_smooth 	1 	No 	Applies smoothing/decay curve to flex animation controller changes
flex_talk 	0 	No 	None
flush 	 	No 	Flush cache memory
flush_locked 	 	No 	Flush locked cache memory
fog_color 	-1 	No 	None
fog_colorskybox 	-1 	No 	None
fog_enable 	1 	Yes 	None
fog_enable_water_fog 	1 	No 	None
fog_enableskybox 	1 	No 	None
fog_end 	-1 	Yes 	None
fog_endskybox 	-1 	No 	None
fog_override 	0 	Yes 	None
fog_start 	-1 	Yes 	None
fog_startskybox 	-1 	No 	None
force_centerview 	 	No 	Positions the player's view straight ahead
+forward 	 	No 	Start moving player forward (button down)
-forward 	 	No 	Stop moving player forward (button up)
fov 	 	No 	Change players FOV
fps_max 	300 	No 	Frame rate limiter
free_pass_peek_debug 	0 	No 	None
fs_printopenfiles 	 	No 	Show all files currently opened by the engine
fs_warning_level 	 	Yes 	Set the filesystem warning level
func_break_max_pieces 	15 	No 	None
func_breakdmg_bullet 	0 	No 	None
func_breakdmg_club 	1 	No 	None
func_breakdmg_explosive	1 	No 	None
Console Command List/G

GCategory:ListsCategory:Lists of console commands and variables
Command 	Default	Cheat?	Help Text
g_ai_citizen_show_enemy 	0 	 	None
g_antlion_maxgibs 	16 	 	None
g_debug_antlion 	0 	 	None
g_debug_antlionguard 	0 	 	None
g_debug_antlionmaker 	0 	Yes 	None
g_debug_basehelicopter 	0 	Yes 	None
g_debug_combine_camera 	0 	 	None
g_debug_cscanner 	0 	 	None
g_debug_doors 	0 	 	None
g_debug_dropship 	0 	 	None
g_debug_dynamicresupplies 	0 	 	Debug item_dynamic_resupply spawning. Set to 1 to see text printouts of the spawning. Set to 2 to see lines drawn to other items factored into the spawning.
g_debug_gunship 	0 	Yes 	None
g_debug_headcrab 	0 	Yes 	None
g_debug_physcannon 	0 	 	None
g_debug_ragdoll_removal 	0 	Yes 	None
g_debug_ragdoll_visualize 	0 	Yes 	None
g_debug_trackpather 	0 	Yes 	None
g_debug_transitions 	0 	 	Set to 1 and restart the map to be warned if the map has no trigger_transition volumes. Set to 2 to see a dump of all entities & associated results during a transition.
g_debug_turret 	0 	 	None
g_debug_turret_ceiling 	0 	 	None
g_debug_vehiclebase 	0 	Yes 	None
g_debug_vehicledriver 	0 	Yes 	None
g_debug_vehicleexit 	0 	Yes 	None
g_debug_vehiclesound 	0 	Yes 	None
g_helicopter_bullrush_bomb_enemy_distance	0 	 	None
g_helicopter_bullrush_bomb_speed 	850 	 	The maximum distance the player can be from the chopper before it stops firing
g_helicopter_bullrush_bomb_time 	10 	 	None
g_helicopter_bullrush_distance 	5000 	 	None
g_helicopter_bullrush_mega_bomb_health 	0 	 	Fraction of the health of the chopper before it mega-bombs
g_helicopter_bullrush_shoot_height 	650 	 	The maximum distance the player can be from the chopper before it stops firing
g_helicopter_chargetime 	2 	 	How much time we have to wait (on average) between the time we start hearing the charging sound + the chopper fires
g_helicopter_idletime 	3 	 	How much time we have to wait (on average) after we fire before we can charge up again
g_helicopter_maxfiringdist 	2500 	 	The maximum distance the player can be from the chopper before it stops firing
g_jeepexitspeed 	100 	Yes 	None
g_Language 	0 	 	None
g_ragdoll_fadespeed 	600 	 	None
g_ragdoll_maxcount 	8 	 	None
g_test_new_antlion_jump 	1 	 	None
gameinstructor_enable 	1 	 	Displays in game lessons that teach new players.
gameui_hide 	 	 	None
getpos 	 	 	dump position and angles to the console
give 	 	 	Give item to player. Arguments: <item_name>
gl_clear 	0 	 	None
god 	 	Yes 	Toggle. Player becomes invulnerable. (Suit will still take damage.)
+graph 	 	 	None
-graph 	 	 	None
groundlist 	 	 	Display ground entity list <index>
Console Command List/H

HCategory:ListsCategory:Lists of console commands and variables
Command 	Default	Cheat?	Help Text
hammer_update_entity 	 	 	Orange Box replacement for wc_update_entity
heartbeat 	 	 	None
help 	 	 	Find help about a convar/concommand
hideconsole 	 	 	Hide the console
hidehud 	0 	Yes 	When set to 1 (or any value that is not 0 or 2) this disables the weapon changing hud, as well as the players ability to change weapons. When set to 4, this will remove the crosshair as well
hidepanel 	 	 	Hides a viewport panel <name>
hltv_autorecord 	0 	 	Automatically records all games as HLTV demos
hltv_cam_distance 	96 	 	Default HLTV chase camera distance
hltv_cam_fov 	90 	 	Default HLTV chase camera FOV
hltv_cam_inertia 	100 	 	Default HLTV chase camera inertia
hltv_cam_offset 	64 	 	Default HLTV chase camera offset
hltv_cam_phi 	0 	 	Default HLTV chase camera phi angle
hltv_cam_theta 	0 	 	Default HLTV chase camera theta angle
hltv_connect 	 	 	Connect to specified HLTV server
hltv_debug 	0 	 	HLTV debug info
hltv_delay 	10 	 	HLTV broadcast delay in seconds
hltv_maxclients 	128 	 	Maximum client number on HLTV server
hltv_maxrate 	3500 	 	Max client bandwidth rate allowed, 0 == unlimited
hltv_port 	27020 	 	Host HLTV port
hltv_record 	 	 	Starts HLTV demo recording
hltv_retry 	 	 	Reconnects the HLTV relay proxy
hltv_snapshotinterval 	2 	 	Take game snapshot every nth tick
hltv_status 	 	 	Connect to specified HLTV server
hltv_stop 	 	 	Stops the HLTV broadcast
hltv_stoprecord 	 	 	Stops HLTV demo recording
hltv_viewent 	0 	 	HLTV camera entity index
host_framerate 	0 	 	Set to lock per-frame time elapse
host_limitlocal 	0 	 	Apply cl_cmdrate and cl_updaterate to loopback connection
host_map 	0 	 	Current map name
host_profile 	0 	 	None
host_runofftime 	 	 	Run off some time without rendering/updating sounds
host_showcachemiss 	0 	 	Print a debug message when the client or server cache is missed
host_sleep 	0 	Yes 	Force the host to sleep a certain number of milliseconds each frame
host_speeds 	0 	 	Show general system running times
host_timescale 	1 	Yes 	Prescale the clock by this amount
host_writeconfig 	 	 	Store current settings to configcfg (or specified cfg file)
hostname 	0 	 	Hostname for server
hostport 	27015 	 	Host game server port
hud_airboathint_numentries	10 	 	None
hud_autoreloadscript 	0 	 	Automatically reloads the animation script each time one is ran
hud_deathnotice_time 	6 	 	None
hud_drawhistory_time 	5 	 	None
hud_fastswitch 	0 	 	0 disables fast weapon switch, 1 enables fast weapon switch with no hud, 2 enables console weapon switch HUD, 3 enables horizontal weapon switch HUD.
hud_jeephint_numentries 	10 	 	None
hud_quickinfo 	0 	 	Enable or disable the quickinfo ammo bars next to crosshair
hud_reloadscheme 	 	 	Reloads hud layout and animation scripts
hud_saytext_time 	12 	 	None
hud_showemptyweaponslots 	0 	 	When set to 1 it shows weapon slots even when empty
hurtme 	 	 	Hurts the player Arguments: <health to lose>
Console Command List/I

ICategory:ListsCategory:Lists of console commands and variables
Command 	Default	Cheat? 	Help Text
impulse 	 	Sometimes	See impulse.
incrementvar	 	No 	Increment specified convar value.
invnext 	 	No 	Selects the next weapon in the player's inventory
invprev 	 	no 	Selects the previous weapon in the player's inventory
ip 	0 	no 	Overrides IP for multihomed hosts
Console Command List/J

JCategory:ListsCategory:Lists of console commands and variables
Command 	Default	Cheat?	Help Text
joy_advanced 	0 	No 	None
joy_advaxisr 	0 	No 	None
joy_advaxisu 	0 	No 	None
joy_advaxisv 	0 	No 	None
joy_advaxisx 	0 	No 	None
joy_advaxisy 	0 	No 	None
joy_advaxisz 	0 	No 	None
joy_diagonalpov 	0 	No 	POV manipulator operates on diagonal axes, too
joy_forwardsensitivity 	-1 	No 	None
joy_forwardthreshold 	0 	No 	None
joy_name 	0 	No 	None
joy_pitchsensitivity 	1 	No 	None
joy_pitchthreshold 	0 	No 	None
joy_sidesensitivity 	-1 	No 	None
joy_sidethreshold 	0 	No 	None
joy_wingmanwarrior_centerhack	0 	No 	Wingman warrior centering hack
joy_wingmanwarrior_turnhack 	0 	No 	Wingman warrior hack related to turn axes
joy_yawsensitivity 	-1 	No 	None
joy_yawthreshold 	0 	No 	None
joyadvancedupdate 	 	No 	None
joystick 	0 	No 	None
jpeg 	 	No 	Take a jpeg screenshot: Arguments: <filename> <quality 1-100>
jpeg_quality 	90 	No 	Sets screenshot quality
+jlook 	 	No 	None
-jlook 	 	No 	None
+jump 	 	No 	Start player jump upward (button down)
-jump 	 	No 	Stop player jump upward (button up)
Console Command List/K

KCategory:ListsCategory:Lists of console commands and variables
Command 	Default	Cheat?	Help Text
kdtree_test 	 	No 	Tests spatial partition for entities queries
key_findbinding 	 	No 	Find key bound to specified command string
key_listboundkeys	 	No 	List bound keys with bindings
key_updatelayout 	 	No 	Updates game keyboard layout to current windows keyboard setting
kick 	 	No 	Kick a player by slot, userid or name
kill 	 	No 	Kills the player
killserver 	 	No 	Shutdown the server
+klook 	 	No 	None
-klook 	 	No 	None
Console Command List/L

LCategory:ListsCategory:Lists of console commands and variables
Command 	Default	Cheat?	Help Text
lastinv 	 	No 	Selects last selected weapon
+left 	 	No 	Start moving player left (button down)
-left 	 	No 	Stop moving player left (button up)
light_crosshair 	 	No 	Show texture color at crosshair
linefile 	 	No 	Parses map leak data from .lin file
list 	 	No 	List cached servers
listdemo 	 	No 	List demo file contents
listid 	 	No 	Lists banned users
listip 	 	No 	List IP addresses on the ban list
listmodels 	 	No 	List loaded models
load 	 	No 	Load a saved game
lod_TransitionDist	800 	No 	Distance at which LOD takes place
log 	 	No 	Enables standard log file <0/1>
+lookdown 	 	No 	Start player look down (button down)
-lookdown 	 	No 	Stop player look down (button up)
lookspring 	0 	No 	None
lookstrafe 	0 	No 	Strafes with the mouse
+lookup 	 	No 	Start player look up (button down)
-lookup 	 	No 	Stop player look up (button up)
lservercfgfile 	0 	No 	None
Console Command List/O

OCategory:ListsCategory:Lists of console commands and variables
Command 	Default	Cheat?	Help Text
old_radiusdamage	0 	 	None
overview_health 	1 	 	Show player's health in map overview.
overview_locked 	1 	 	Locks map angle, doesn't follow view angle.
overview_mode 	 	 	
overview_names 	1 	 	Show player's names in map overview.
overview_tracks 	1 	 	Show player's tracks in map overview.
overview_zoomabs	 	 	Sets overview map zoom: <zoom>
overview_zoomrel	 	 	Changes overview map zoom: <factor>
Console Command List/T

TCategory:ListsCategory:Lists of console commands and variables
Command 	Default	Cheat?	Help Text
template_debug 	0 	No 	None
test_CreateEntity 	 	Yes 	None
test_dispatcheffect 	 	Yes 	Test a client-side dispatch effect.
test_EHandle 	 	Yes 	None
test_entity_blocker 	 	Yes 	Test command that drops an entity blocker out in front of the player.
Test_InitRandomEntitySpawner 	 	Yes 	None
test_Loop 	 	 	Test_Loop <loop name> - loop back to the specified loop start point unconditionally.
test_LoopCount 	 	 	Test_LoopCount <loop name> <count> - loop back to the specified loop start point the specified # of times.
test_LoopForNumSeconds 	 	 	Test_LoopForNumSeconds <loop name> - loop back to the specified start point for the specified # of seconds.
test_nav_opt 	1 	 	None
test_ProxyToggle_EnableProxy 	 	Yes 	None
test_ProxyToggle_EnsureValue 	 	Yes 	None
test_ProxyToggle_SetValue 	 	Yes 	None
test_RandomChance 	 	Yes 	Test_RandomChance <percent chance, 0-100> <token1> <token2...> - roll the dice and maybe run the command following the percentage chance
test_RandomizeInPVS 	 	Yes 	None
test_RandomPlayerPosition 	 	Yes 	None
test_RemoveAllRandomEntities 	 	Yes 	None
Test_RunFrame 	 	Yes 	None
test_SendKey 	 	Yes 	None
test_SpawnRandomEntities 	 	Yes 	None
test_StartLoop 	 	 	Test_StartLoop <loop name> - denote the start of a loop (Defines a named point you can jump to)
test_StartScript 	 	 	Start a test script
test_Wait 	 	 	None
test_WaitForCheckPoint 	 	 	None
testhudanim 	 	Yes 	Test a HUD element animation. Arguments: <anim name>
testscript_debug 	0 	No 	Debug test scripts.
texture_budget_background_alpha 	128 	No 	How translucent the budget panel is
texture_budget_panel_bottom_of_history_fraction]]	0 	No 	Number between 0 and 1
texture_budget_panel_global 	0 	No 	Show global times in the texture budget panel.
texture_budget_panel_height 	284 	No 	Height in pixels of the budget panel
texture_budget_panel_width 	512 	No 	Width in pixels of the budget panel
texture_budget_panel_x 	0 	No 	Number of pixels from the left side of the game screen to draw the budget panel
texture_budget_panel_y 	450 	No 	Number of pixels from the top side of the game screen to draw the budget panel
think_limit 	0 	No 	Maximum think time in milliseconds, warning is printed if this is exceeded.
thirdperson 	 	Yes 	Switch to third person camera
timedemo 	 	No 	Play a demo and report performance info.
timedemoquit 	 	No 	Play a demo, report performance info, and then exit
timerefresh 	 	Yes 	Profile the renderer.
valign="top" 	 	No 	Toggle the command run in conjunction with it; i.e. "toggle sv_infinite_aux_power"
toggle_duck 	 	No 	Toggle the +duck command.
toggle_zoom 	 	No 	Toggle the +zoom command.
toggleconsole 	 	No 	Show/hide the console
trace_report 	0 	No 	None
tracer_extra 	1 	No 	None
Console Command List/U

UCategory:ListsCategory:Lists of console commands and variables
Command 	Default	Cheat?	Help Text
unbind 	 	No 	Unbind a key. Arguments: <key>
unbindall	 	No 	Unbind all keys.
unpause 	 	No 	Unpause the game.
+use 	 	No 	None
-use 	 	No 	None
use 	 	No 	Use a particular weapon. Arguments: <weapon_name>
user 	 	No 	Show user data.
users 	 	No 	Show user info for players on server.
Console Command List/W

WCategory:ListsCategory:Lists of console commands and variables
Command 	Default	Cheat?	Help Text
wait 	 	 	Stop command parsing until next frame.
+walk 	 	 	None
-walk 	 	 	None
wc_air_edit_further 	 	 	When in WC edit mode and editing air nodes, moves position of air node crosshair and placement location further away from player.
wc_air_edit_nearer 	 	 	When in WC edit mode and editing air nodes, moves position of air node crosshair and placement location nearer to from player.
wc_air_node_edit 	 	 	When in WC edit mode, toggles laying down or air nodes instead of ground nodes.
wc_create 	 	 	When in WC edit mode, creates a node where the player is looking if a node is allowed at that location for the currently selected hull size (see ai_next_hull).
wc_destroy 	 	 	When in WC edit mode, destroys the node that the player is nearest to looking at (the node will be highlighted by a red box).
wc_destroy_undo 	 	 	When in WC edit mode restores the last deleted node.
wc_link_edit 	 	 	None
wc_update_entity 	 	 	Updates the entity's position/angles when in edit mode. Obsolete. Has been discontinued and replaced by the apparently identical hammer_update_entity in Orange Box games.
weapon_showproficiency	0 	 	None
writeid 	 	 	Writes a list of permanently-banned user IDs to banned_user.cfg.
writeip 	 	 	Save the ban list to banned_ip.cfg.
Console Command List/Z

SCategory:ListsCategory:Lists of console commands and variables
Command 	Default	Cheat?	Help Text
zombie_ambushdist 	16000 	No 	None
zombie_basemax 	100 	No 	None
zombie_basemin 	100 	No 	None
zombie_changemax 	0 	No 	None
zombie_changemin 	0 	No 	None
zombie_decaymax 	0 	No 	None
zombie_decaymin 	0 	No 	None
zombie_moanfreq 	1 	No 	None
zombie_stepfreq 	4 	No 	None
+zoom 	 	No 	Activates the Half-Life 2 suit zoom
-zoom 	 	No 	Deactivates the Half-Life 2 suit zoom
zoom_sensitivity_ratio	1 	No 	Additional mouse sensitivity scale factor applied when FOV is zoomed in.
Constraint

A constraint is an entity that restricts the movement one or more VPhysics entities relative to the world or each other.
To constrain QPhysics objects, use parenting.
== Simple constraints ==
; phys_constraint
: Prevents its targets from moving relative to each other.
; phys_lengthconstraint
: Limits how far its target(s) can move.
; phys_keepupright
: Tries to ensure that an object stays upright. Can look very wrong so use with care!
; phys_ballsocket
: Prevents movement but allows free rotation.
; phys_hinge
: Prevents movement but allows rotation along a single axis.
; phys_slideconstraint
: Restricts movement to a single axis.
==Complex constraints==
; phys_pulleyconstraint
: Essentially two length constraints with a shared length.
; phys_ragdollconstraint
: A ball socket with rotation limits.
; phys_spring
: A rigid length constraint with bounciness.
== Utilities ==
; phys_constraintsystem
: Manages a group of overlapping constraints and keeps them stable.
; info_constraint_anchor
: Used to attach constraints to a local position on an entity (usually they attach to the center of mass). Attach the desired constraint to this entity, and then parent this entity to the entity you want the constraint to apply to. 
== See also ==
* VPhysics#Notable VPhysics entities
* Physics Entity Overview
* phys_thruster
* phys_torque
Category:Entities by topic
Contagion

is a multiplayer zombie game developed by Monochrome Inc. (Formerly Monochrome LLC) created using . It is the spiritual successor to Zombie Panic! Source and was mostly self-funded, but with the help of the Kickstarter campaign, it managed to get released on Steam as Early Access back in 2013. It left Early Access in 2014.
==Features==
Increased engine limits
: More brushes and entities can be used within a single level allowing for larger and more detailed levels.
Peer-2-Peer Lobby System
: Contagion supports P2P lobby sessions using Steam Networking. Joining dedicated servers as a party through the lobby is also supported.
Updated Hammer Editor
: Supports real time 3D skybox and fog rendering.
Wwise Spatial Audio
: Contagion uses Wwise instead of Miles as its audio engine to create more immersive ambience across the levels.
Angelscript Support
: Alongside with VScript implementation inherited from Left 4 Dead 2, Contagion also features its own implementation of Angelscript to expand the modding capabilities of the game.
==Game Modes==
Escape
: Team of up to 8 players and progress through a level, fighting through zombies while completing various mission objectives with the ultimate goal of escaping the map.
Extraction
: Explore a location and rescue a number of A.I.-controlled non-player character survivors.
Hunted
: The last player that survives is the victor, but watch out for players that returned as the living dead.
Flatline
: Survive against the horde of zombies that increase per wave until the escape is available. Flatline is the only game mode that is arcade-like, where you earn money for every zombie you kill and use said money to buy new equipment from the store (phone)
Panic!
: Similar to Escape game mode, but in this mode all zombies will sprint towards the players and will only be able to infect if they manage to fully grapple (bite) the player. This is the only game mode that allows for players to be freed from the grapple by spamming the SPACE bar.