Cleansweeper

A cleansweeper is a mechanoid added by the Biotech DLC.
== Acquisition ==
Dead, friendly s can also be resurrected at the using the "Resurrect light mechanoid" bill. This requires the corpse of the friendly , steel, and 1 gestation cycle taking to initiate.
== Summary ==
Dead cleansweepers may be shredded at the machining table or crafting spot for steel. However, these values are affected by mechanoid shredding efficiency, as well as missing parts on the cleansweeper.
=== Combat ===
Cleansweepers can only make melee attacks. They have a melee hit chance of 62%, equivalent to a pawn with a Melee skill of 4.
As a labor-focused mech, cleansweepers are never found in mechanoid raids.
=== As an ally ===
Mechs under player control require power: cleansweepers use 10% of their power per day while active. If set to dormant self-charging, they instead recharge for +1% power / day, without pollution. They recharge in a mech recharger (constant 200W), for 50% power/day, creating 5 wastepacks whenever the recharger's waste is filled up.
=== Work ===
Cleansweepers clean, and due to their Cleaning Speed Multiplier of , they do so at half the speed of a base human. They can't be manually controlled, except when drafted for combat. Like other pawns, they can only clean in the designated home area. They also move slower than a human, at .
== Analysis ==
Cleansweepers do one thing well, and that is to neaten out your colony. Dirt is ugly to look at, and will lower a room's impressiveness. As impressive rooms directly help a colonist's mood, a dedicated cleaner really helps with making your pawns happy. In addition, dirty cooking areas can cause food poisoning, and treating wounds in a dirty room makes infection more likely. It is quite cheap, too, once you get the infastructure - one cleansweeper is all you really need for a small to medium sized base. 
You may want to utilize zones to control where the cleansweeper cleans, forcing them to only clean high-importance areas (such as kitchens or hospitals), or limiting access to low-value areas (such as barns or hallways filled with spike traps). If multiple cleansweepers are used, it is generally not advisable to separate each cleansweeper into its own individual zones as this will allow rooms to get dirty while they're charging. Instead, at least two should overlap each area to ensure at least one mech is active and to prevent wasting uptime when one area is clean and the other is not. This is most important in rooms such as hospitals and kitchens where even short spikes in filth can cause significant issues. For other rooms, average cleanliness is an acceptable goal. 
Consider installing a mech booster in areas likely to see high areas of filth, to improve how quickly cleansweepers are able to function. Kitchens and hospitals make good candidate locations. Mech boosters will also help any fabricors and paramedics that work in these areas.
=== Compared to humans ===
A cleaner robot serves to take place of a human. 
If you have an excess of human labor, then the mech might be redundant. However, this could also mean you haven't assigned enough tasks. Conversely, a mech is most valuable when colonists are in short supply, such as in The Mechanitor start. Cleaners also have the advantage of working longer, and not being impacted by mood itself - it won't be bothered by corpses, for example. 
An extra hand is also helpful after combat. If many of your colonists are injured, then there'll be many stacks of blood. Blood is dirty, lowering medical chances, and hurts colonist mood because it's ugly. In these situations, you likely won't have the manpower to clean everything up. Thus, cleansweepers can prevent mood and mental break spirals after a particularly damaging raid
== Health ==
=== Body parts ===
== Gallery ==
Cleansweeper east.png| Age 0-99 Cleansweeper facing east
Cleansweeper north.png| Age 0-99 Cleansweeper facing north
Cleansweeper south.png| Age 0-99 Cleansweeper facing south
CleansweeperAncient east.png| Age 100+ Cleansweeper facing east
CleansweeperAncient north.png| Age 100+ Cleansweeper facing north
CleansweeperAncient south.png| Age 100+ Cleansweeper facing south
== Version history ==
* Biotech DLC Release - Added.
* 1.4.3534 - Cleansweepers are now basic mechs: Research requirement changed from Standard mechtech - > Basic mechtech. Recipe changed from + -> + 
Category:Mechanoids