nyuuzyou/wikis huggingface dataset:
Counter-Strike: Global Offensive/Places for a Navigation Mesh

This is a list of the standard place names that can be used with a nav mesh in .
They can be obtained by invoking with no argument.
AbovePit
Admin
Airplane
Alley
Apartment
Apartments
APlatform
ARamp
Arch
Atrium
Attic
Back
BackAlley
BackAlleys
BackCourtyard
BackDoor
BackEntrance
BackHall
BackofA
BackofB
BackRoad
BackRoom
BackWay
BackYard
Balcony
Banana
BankExterior
BankInterior
Barn
BarnRoof
Basement
Bathroom
BDoors
Beach
Bedroom
BigForest
BigOffice
BoatBar
BoatHouse
BoatStorage
Bodyshop
BombSite
BombsiteA
BombsiteB
BombsiteC
BPlatform
Bricks
Bridge
Bunker
Canal
Cart
Catwalk
ComputerRoom
ConferenceRoom
Connector
Construction
Control
Courtyard
Crane
Crates
Crawlspace
Crows
CTBar
CTCorridorDown
CTCorridorUp
CTRed
CTSideLower
CTSideUpper
CTSpawn
DeadTrees
Deck
Decon
Den
DirtRoad
DoubleDoors
Downstairs
Driveway
Ducts
Dumpster
EastForest
ElectricalBox
Elevator
Entrance
Entryway
ExtendedA
FamilyRoom
FarSide
Field
Floor50
Floor51
Forklift
Fountain
Foyer
Front
FrontCourtyard
FrontDoor
FrontEntrance
FrontHall
FrontRoom
FrontYard
Garage
Garden
GasStation
Gate
GateHouse
Glade
Graveyard
GroundLevel
GuardHouse
Hay
Heaven
Helicopter
Helicopters
Hell
Hole
HostageRescueZone
House
Hut
HutRoof
InsertionA
InsertionB
InsertionC
InsertionD
Inside
Ivy
Kitchen
Ladder
LadderBottom
LadderTop
LeftAlley
Library
LittleOffice
LivingRoom
LoadingDock
Lobby
LockerRoom
Loft
Logs
LongA
LongDoors
LongHall
LowerCarousel
LowerCatwalks
LowerMid
LowerPark
LowerTunnel
Main
MainHall
Market
MeetingRoom
Mid
MidArch
MidCarousel
Middle
MidDoors
Mines
MotorBoats
Observation
Office
Outside
OutsideLong
OutsideTunnel
Overpass
PalaceAlley
PalaceInterior
PalaceTunnel
Patio
Pipe
Pit
Playground
PopDog
Porch
PowerLines
ProjectorRoom
Quad
Radio
Rafters
Rafts
Ramp
Rear
Red
RedHouse
Restroom
RightAlley
River
Road
Roof
Ruins
Scaffolding
SeaCliff
SeaRock
SecondMid
Secret
SecurityDoors
Sewers
Shed
Shop
Short
ShortStairs
Side
SideAlley
SideDoor
SideEntrance
SideHall
SidePath
SideRoom
SideYard
Silo
SmallForest
SniperBox
SnipersNest
Squeaky
Stairs
Stairwell
StorageRoom
Street
TCorridorDown
TCorridorUp
Tmain
TopofMid
Tower
Toxic
TRamp
Trophy
Truck
TSideLower
TSideUpper
TSpawn
TStairs
Tunnel
Tunnel1
Tunnel2
Tunnels
TunnelStairs
UnderA
Underground
Underpass
UpperCarousel
UpperCatwalks
UpperPark
UpperTunnel
Upstairs
Vault
Vending
VendingMachines
Villa1stFloor
Villa2ndFloor
Village
VipRescueZone
Walkway
Wall
Warehouse
Water
WestForest
Window
Windows
WineCellar
Yellow
YellowHouse
Category:Counter-Strike: Global Offensive
Counter-Strike: Global Offensive/Procedural generation

== Maps without custom modes ==
=== AIM_ROGUE_INFERNO ===
https://www.youtube.com/watch?v=106719fW24g
External links:
* Steam Workshop.
== Game Modes ==
=== Custom mode ===
This video also briefly explains Wingman.
https://www.youtube.com/watch?v=urlvnXlRmoI. English translation by 3kliksphilip. https://www.youtube.com/watch?v=OiHfMwQhekk 
External links: 
* Steam Workshop.
Procedural generation
Procedural generation
Counter-Strike: Global Offensive/Weapons

This listing is for weapons featured in .
__NOTOC__
New weapons include: Molotov grenades, which create a pool of fire in the ground, Decoy grenades, which create fake weapon sounds, and a taser melee weapon, the Zeus x27.
Later update of CS:GO also introduced weapons such as R8 Revolver, and much more.
=== Buy Menu ===
Pistol	SMG	Heavy	Rifle	Equipment	Grenade
* Glock-18 / P2000 / USP-S
* Dual Berettas
* P250
* Tec-9 / CZ75-Auto / Five-SeveN
* Desert Eagle / R8 Revolver	
* MAC-10 / MP9
* MP7 / MP5-SD
* UMP-45
* P90
* PP-Bizon	
* Nova
* XM1014
* Sawed-Off / MAG-7
* M249
* Negev
* Riot Shield (only in )	
* Galil AR / FAMAS
* AK-47 / M4A4 / M4A1-S
* SSG 08
* SG 553 / AUG
* AWP
* G3SG1 / SCAR-20	
* Kevlar Vest
* Kevlar + Helmet
* Zeus x27
* Defuse Kit / Rescue Kit	
* Molotov / Incendiary Grenade
* Decoy Grenade
* Flashbang
* HE Grenade
* Smoke Grenade
=== Other ===
Knives	Miscellaneous		Melee	
* Knife (CT) / Knife (T)
* Golden Knife (only in )
* Karambit
* Gut Knife
* ...
* Spectral Shiv	
* C4
* Medi-Shot
* Riot Shield
* Heavy Assaultsuit
* Snowball	
* Tablet
* Bump Mine
* Breachcharge
* Fire Bomb
* Diversion Device
* Frag Grenade
* ExoJump
* Parachute	
* Bare Hands
* Wrench
* Hammer
* Axe
* (weapon_melee)	
* Tactical Awareness Grenade
* Repulsor Device
=== Giving Weapons ===
To give yourself a weapon, you can use the cheat command give <entityname>, which should spawn a specified weapon inside the executing player, for example give weapon_awp. Knives and Danger Zone melees might instantly be removed by the game when they would spawn; To overcome this, one can use the command sequence give <entityname>; ent_fire <entityname> addoutput "classname weapon_knifegg" (in one line!) so that the entity "becomes" an entity that is not removed by the game in the same tick. Note that some weapons have a different classname after being given, e.g. give weapon_axe; ent_fire weapon_melee addoutput "classname weapon_knifegg".
Map driven item giving can be done with game_player_equip. To equip weapons using VScript, a game_player_equip entity can be created, used and removed.
=== Manipulating Weapons ===
Weapons can be manipulated via I/O, e.g. with , and even more using VScript. All weapon entities support the inputs Kill, SetAmmoAmount <int>, SetReserveAmmoAmount <int>, ToggleCanBePickedUp, for example the command ent_fire weapon_ak47 kill removes all AK-47s in the map. To give some inspiration, if weapon is the VScript handle of a weapon entity, we can use weapon.Destroy() to kill it, weapon.GetOwner() == null to check whether it is dropped (true) or carried by a player (false), EntFireByHandle(weapon, "SetReserveAmmoAmount", "0", 0, null, null) to remove its reserve ammo and much more.
== See also ==
* :Category:Counter-Strike: Global Offensive Weapons
Category:Weapons
Counter-Strike: Global Offensive (Console)

was released on and on the same day as PC version on Steam. Both console versions are only available digitally.
The Xbox 360 version was initially available for purchase with at least 1,200 Microsoft Points. As Microsoft Points has been discontinued, the game has been sold for $14.99 USD prior to being delisted. The PS3 version was also sold for the same price ($14.99 USD) as the Xbox 360.
Between March - June 2023, prior to the release of (which completely replaced the PC version of CS:GO on Sep 27, 2023) the Xbox 360 version of the game became no longer available for purchase on Xbox Live Marketplace (possibly because of the Xbox Live Marketplace will stop offering new purchases for the Xbox 360 on July 29, 2024). As of July 29, 2024, the demo version is also no longer available as Xbox 360 Marketplace has been shut down.
Existing customers who previously have purchased the game can still play the game.
The game can be run on and via official emulation.
==Key Differences==
* The console version requires you to buy the game (for $14.99 on ), as opposed to the PC version since 2018, which has been Free to Play with the optional ($14.99) Prime Status Upgrade that cannot be refunded. Later in 2023, the Xbox 360 version of CS:GO was discontinued quietly on Xbox Live Marketplace, likely due to the Marketplace was planned to be closed in July 2024 or for other reasons and the PC version of CS:GO has been discontinued in favor of , but the latter can still be obtained by selecting the "" beta build, while both console version still remain available for purchase at retail, with existing customers can still play the game.
* Render resolution up to 1280x720 and 30 FPS locked framerate.
* Using FXAA anti-aliasing.
* Xbox Live compatibility
** Server on the Xbox 360 version remains active as of July 2024, while the PC servers (Matchmaking only) has been shut down.
* PlayStation 3 version has Steam integration, support Keyboard & Mouse and PlayStation Move controller, Like Portal 2, the PS3 online service ended in 2018.
* The game has received minimal updates, currently runs on older version of , and remains a snapshot of the game around 2013 (prior to Arms Deal update for the PC version).
==Links==
* - Xbox Marketplace (Archived)
Category:Valve Games
Category:Console Games
Category:Xbox 360 games
Category:PlayStation 3 games
Counter-Strike: Global Offensive GDC Vault Video List

Category:Level Design
__TOC__
== GDC: 2019 ==
 (Free | Video Presentation | Programming | Speaker(s): John McDonald) GDC 2018: Robocalypse Now: Using Deep Learning to Combat Cheating in Counter-Strike: Global Offensive
 (Free | Video Presentation | Programming | Speaker(s): Fletcher Dunn) GDC 2018: Denial-of-Service Mitigation
== GDC: 2015 ==
 (Free | Video Presentation | eSports Summit | Speaker(s): Shawn Snelling, Salvatore Garozzo) GDC 2015: Emphasizing Player Skill and Strategic Choices in CS:GO Level Design
== GDC: 2014 ==
 (Free | Video Presentation | Visual Arts | Speaker: Bronwen Grimes) GDC 2014: Building the Content that Drives the Conter-Strike: Global Offensive Economy
== GDC: 2004 ==
 (Google Drive Hosted | Slides Only PDF | Programming | Speaker: Michael Booth) GDC 2004: The Official Counter-Strike Bot
 (Free | Audio Only | Programming | Speaker: Aaron Earle) GDC 2004: The Making of the Official Counter-Strike Bot
Counter-Strike: Global Offensive Level Creation

This article focuses on level design using its authoring tools. For general mapping tutorials, see :Category:Level Design.
__NOTOC__
==Getting started==
* Downloading and Installing the Counter-Strike: Global Offensive Authoring Tools
==General==
* Creating Ladders
* 4WayBlend Textures
* Choosing Player Models
* Creating a Radar
* Setting Loading Screen Text
* HDR
* CS:GO Spectator Tools
===Bots===
* Navigation Meshes
* CS:GO Bot Behavior Trees
===Errors===
*Static Props show up black
*Both Teams are Full error
=== Game Modes ===
* Game Modes
Classic 	
* Creating a Classic Counter-Strike Map 
** Creating a Bomb Defusal Map
** Creating a Hostage Rescue Map
* 
* Setting up 1v1 Warmup Arenas
Gun Game 	
* 
* 
* 
*
Custom 	
*
Cooperative 	
* 
*
Free For All	
*
==Reference==
* Dimensions & Fall Damage
* List of CS:GO Entities
* List of CS:GO Weapons
* List of CS:GO Surface Types
* List of CS:GO Skies
* List of CS:GO Soundscapes
* List of CS:GO Console Variables
* List of CS:GO Maps
* List of Map Prefixes
* Extracting content from BSP files
===VScripting===
* VScript Fundamentals
* CS:GO VScript Functions
* CS:GO VScript Examples
==Theorycraft==
* How to Develop a Map That Works
* Releasing a Map
==Workshop==
* Publishing Your Map to the Steam Workshop
* Workshop for Server Operators
==Videos==
* List of CS:GO Related GDC Vault Videos
==See also==
* 
* 
* 
* 
* 
* 
Category:Level Design
Category:Counter-Strike: Global Offensive
Counter-Strike: Source

is a recreation of inside the engine, and the third game of the Counter-Strike franchise. Released in October 2004, it was the first Source game to be released, leading by some weeks as a Steam pre-order bonus. It features the Counter-Strike bot, the precursor to 's AI.
As opposed to previous Counter-Strike games, there is no Assassination game mode and no riot shield included. Included are the Hostage and Bombing scenario. Originally at launch, player could purchase ammo separately until an update (between 2006-2009) released, removing the option to buy ammo separately, and instead buying any weapons will automatically gives you the ammo. Also at launch, CSS only had one character for both teams (Phoenix Connexion for T, Seal Team 6 for CT) until an update released in 2006.
A beta version developed by Hidden Path Entertainment (later known for developing ) and Valve, ported the game to the Orange Box engine (), which was finished and released on Jun 23, 2010 for PC and Mac OS X, replacing the older ( version, also known as v34/1.0.0.34). The game now features 144 (now 147) new achievements, a domination and revenge system, MVP Awards, and a new scoreboard.
==Limitations==
Use GitHub in order to prevent duplicate or outdated bug reports at the wiki.
==Official Maps==
 has the following official maps included.
Maps with the prefix cs_ are Hostage Rescue Scenarios, maps with the prefix de_ are Bomb Defusal Scenarios.
Map Filename	Official Map since 	Remake from?	Available in?	Available in?
cs_assault 	2005-06-07 	 	 	
cs_compound 	2005-02-24 	 	 	
cs_havana 	2004-10-07 (launch)	 	 	
cs_italy 	2004-10-07 (launch)	 	 	
cs_militia 	2006-01-18 	 	 	
cs_office 	2004-10-07 (launch)	 	 	
de_aztec 	2004-10-07 (launch)	 	 	
de_cbble 	2004-10-07 (launch)	 	 	
de_chateau 	2004-10-07 (launch)	 	 	
de_dust 	2004-10-07 (launch)	 	 	
de_dust2 	2004-10-07 (launch)	 	 	
de_inferno 	2005-03-15 	 	 	
de_nuke 	2005-12-15 	 	 	
de_piranesi 	2004-10-07 (launch)	 	 	
de_port 	2005-02-24 	 	 	
de_prodigy 	2004-12-16 	 	 	
de_tides 	2005-01-17 	 	 	
de_train 	2005-02-24 	 	 	
==Content==
* Counter-Strike: Source (cstrike)
* Source shared (hl2)
* engine branch
==Gallery==
===Official screenshots===
Counter-Strike Source - Screenshot_1.jpg|Train ()
Counter-Strike Source - Screenshot_2.jpg|Compound () - Front area
Counter-Strike Source - Screenshot_3.jpg|Compound () - T Spawn
Counter-Strike Source - Screenshot_4.jpg|Assault ()
Counter-Strike Source - Screenshot_5.jpg|Inferno ()
===Other (in-game)===
Cs-source.JPG
Counter-strike-source-screenshot-de aztec.jpg
==See also==
* - Wikipedia article about CS:S.
* :Category:Counter-Strike: Source - for anything related to CS:S.
==External links==
* 
* 
*
Counter-Strike: Source Beta

Counter-Strike: Source Beta was an open beta version of the game Counter-Strike: Source released on 8 May 2010. It used to upgrade the game to the , and included many additional features similar to Team Fortress 2. The beta was developed in conjunction with Hidden Path Entertainment, who later known for co-developing a port for consoles that was later turned into a new Counter-Strike game, called alongside Valve. It was finished and released in Jun 23, 2010.
== Changelog ==
The version of the game (when it was released) came with this changelog:
* 144 achievements added
* New lifetime player stats and summary screens
* New match player stats and summary screens
* New end of round display with MVP and interesting fact about a player
* Updated scoreboard with new icons, visual style, MVP stars, and avatar pictures
* New cinematic death camera
* New domination and revenge system
* Added avatar icons to voice chat, scoreboard, and end of round display
* Incorporated many source engine updates
== External links ==
* CSS Beta forum on Steampowered User Forums (Archived)
* "Consolidated beta bugs" on Steampowered User Forums (Archived)Category:Valve Games
Counter-Strike: Source Level Creation

__NOTOC__
This article focuses on level design. For general mapping tutorials, see :Category:Level Design.
==Getting Started==
* Develop A Map That Works
* Game and SDK bugs
==General==
* Entity Overview
* Animated Clouds
* Bullet Penetration
* Level Overviews
* Map Prefixes
* Both Teams are Full error
==Bots==
* Navigation Meshes
* CSS/Editing Bot Navigation CFG File
==Game Modes==
* Creating a Classic Counter-Strike Map
** Creating a Bomb Defusal Map
** Creating a Hostage Rescue Map
==References==
* List of Entities
* List of Particles
* List of Skies
* List of Soundscapes
* List of Fog Settings
* List of Radio Commands
* List of Console Variables
==External links==
* Moddb - Community Modding Website.
* Gamebanana - Game Modding Community.
* MobyGames - Videogame Database
* (Wikipedia article)
* Game Trailer
* Buy the game
==See also==
* 
* 
* 
* 
* 
* 
Category:Level Design
Category:Counter-Strike: Source
Counter-Strike (Xbox)

was ported to by Ritual Entertainment in 2003. This is the only game ported to the platform. The game runs on the modified version of GoldSrc with features such as:
Detailed textures (later introduced to ), Dynamic iris simulation (similar to HDR Rendering).
The texture and assets are later reused in .
== Intense Xbox Live Multiplayer Action ==
*Battle real players throughout the world with Xbox Live, while strategizing and communicating with up to 16 players via the Xbox *Live Communicator headset. 
*Select games with equal-caliber opponents, using the unique player-ranking system. 
*Use your Xbox as a customizable, dedicated server to host multiplayer games. Customize a multitude of gameplay options including timing, map type, weapons, number of rounds, etc. 
*With Xbox Live Aware, play a single-player offline game and be notified when you're invited to join a multiplayer game. 
*Check to see who is the very best via the real-time leader boards. 
== Single-player and Multiplayer Cooperative Play ==
*Play against unique Counter-Strike A.I. opponents (‘bots) that offer a wide variety of challenging gameplay modes, including multiplayer cooperative game types. 
*Form cooperative teams on Xbox Live or System Link and challenge an all- or partial-A.I. ‘bot team. 
*Exclusive new content and game enhancements. 
*Enjoy 16+ graphically enhanced multiplayer maps and a total of 12 visually improved team characters. 
*Check out the Xbox-exclusive content, including seven exclusive new multiplayer maps, one counter-terrorist team, one terrorist team, and 20 character skin variants. 
*Play the best and most popular classic “Counter-Strike” maps, including community favorite “Dust.” 
== Exclusive Visual and Audio Enhancements ==
*Literally see your character's vision adjust to changes in lighting with all-new dynamic vision adjustments. 
*Lose your audible senses temporarily you get too close to an explosion. 
== Intense and Immersive Game Experience ==
*Dolby Digital 5.1 in-game sound. 
*EDTV/Progressive Scan (480p). 
== Real-Life Weapons and Gadgets ==
*Choose from more than 20 real-life weapons, including shotguns, sniper rifles, pistols, and other military artillery. 
== In-Game Tutorials ==
*Newcomers to the franchise, learn the nuances of the award-winning gameplay through an in-game tutorial training system. 
*Experience Counter-Strike gamers, play at your own pace and master it in no time. 
==Downloadable Content==
*Keep an eye out for new maps are planned for download on Xbox Live (no longer available since 2010).
== Trivia ==
*This game, along with (excluding the Music Kit), are the only games that have two Main Menu soundtracks.
Category:Console Games
Counter-Strike (Xbox) engine branch

Counter-Strike (Xbox) engine branch was made by using licenced code, based on a earlier version of Counter-Strike: Condition Zero engine branch.
== Features ==
* Dynamic iris simulation - adjusts the screen brightness, works similarly to HDR Rendering, except without bloom.
* HD models
*Player Bots
* Detailed textures 
* Dolby Digital 5.1 sound
== Availability ==
* 
==External links ==
* Counter-Strike Fandom wiki
Counter-Strike 2/Gallery

== General ==
File:Software Cover - Counter-Strike 2.png|Counter-Strike 2 Steam store header
File:Cs2 icon.png|Counter-Strike 2 icon
File:Cs2 workshop.png|Unofficial Counter-Strike 2 Workshop Tools icon
File:Logo - Counter-Strike 2.png|Counter-Strike 2 logo
== Official Screenshots ==
Counter-Strike 2 - ar baggage.png
Counter-Strike 2 - ar shoots.png
Cs italy png.png
Cs office png.png
Cs office 1 png.png
Cs office 2 png.png
Cs office 3 png.png
Cs office 4 png.png
Counter-Strike 2 - de ancient.png
Counter-Strike 2 - de ancient 1.png
Counter-Strike 2 - de ancient 2.png
Counter-Strike 2 - de ancient 3.png
Counter-Strike 2 - de ancient 4.png
De anubis png.png
De anubis 1 png.png
De anubis 2 png.png
De anubis 3 png.png
De anubis 4 png.png
De anubis 5 png.png
Counter-Strike 2 - de canals.png
Counter-Strike 2 - de dust2.png
Counter-Strike 2 - de dust2 1.png
Counter-Strike 2 - de dust2 2.png
Counter-Strike 2 - de dust2 3.png
De inferno png.png
De inferno 1 png.png
De inferno 2 png.png
De inferno 3 png.png
De inferno 4 png.png
Counter-Strike 2 - de lake.png
Counter-Strike 2 - de mirage.png
Counter-Strike 2 - de mirage 1.png
Counter-Strike 2 - de mirage 2.png
Counter-Strike 2 - de mirage 3.png
Counter-Strike 2 - de mirage 4.png
Counter-Strike 2 - de nuke.png
Counter-Strike 2 - de nuke 1.png
Counter-Strike 2 - de nuke 2.png
Counter-Strike 2 - de nuke 3.png
Counter-Strike 2 - de nuke 4.png
Counter-Strike 2 - de overpass 2.png
Counter-Strike 2 - de overpass 3.png
Counter-Strike 2 - de overpass 4.png
Counter-Strike 2 - de overpass 5.png
Counter-Strike 2 - de shortdust.png
Counter-Strike 2 - de train.png
Counter-Strike 2 - de vertigo.png
Counter-Strike 2 - de vertigo 1.png
Counter-Strike 2 - de vertigo 2.png
Counter-Strike 2 - de vertigo 3.png
Counter-Strike 2 - de vertigo 4.png
Counter-Strike 2/Weapons

This listing is for weapons featured in . All information shown here at the moment are largely based off , so some information here may not apply to CS2.
__NOTOC__
As of the release of , there are currently no new weapons introduced. However, the smoke that comes from the smoke grenade now can be pushed by bullets, grenades to briefly clear sightlines or expand occlusion, plus can collides with the world objects, as smoke grenades are now dynamic volumetric objects compare to sprites used in previous games. Some weapons, such as all weapons from Danger Zone gamemode, were either removed or left unused as currently does not have Danger Zone.
=== Buy Menu ===
Pistol	SMG	Heavy	Rifle	Equipment	Grenade
* Glock-18 / P2000 / USP-S
* Dual Berettas
* P250
* Tec-9 / CZ75-Auto / Five-SeveN
* Desert Eagle / R8 Revolver	
* MAC-10 / MP9
* MP7 / MP5-SD
* UMP-45
* P90
* PP-Bizon	
* Nova
* XM1014
* Sawed-Off / MAG-7
* M249
* Negev
* Riot Shield (only in )	
* Galil AR / FAMAS
* AK-47 / M4A4 / M4A1-S
* SSG 08
* SG 553 / AUG
* AWP
* G3SG1 / SCAR-20	
* Kevlar Vest
* Kevlar + Helmet
* Zeus x27
* Defuse Kit / Rescue Kit	
* Molotov / Incendiary Grenade
* Decoy Grenade
* Flashbang
* HE Grenade
* Smoke Grenade
=== Other ===
Knives	Miscellaneous	
* Knife (CT) / Knife (T)
* Golden Knife (only in )
* Karambit
* Gut Knife
* ...
* Spectral Shiv	
* C4
* Medi-Shot
* Riot Shield
* Heavy Assaultsuit
* Snowball	
* Tactical Awareness Grenade
* Repulsor Device
=== Giving Weapons ===
To give yourself a weapon, you can use the cheat command give <entityname>, which should spawn a specified weapon inside the executing player, for example give weapon_awp. Knives and Danger Zone melees might instantly be removed by the game when they would spawn; To overcome this, one can use the command sequence give <entityname>; ent_fire <entityname> addoutput "classname weapon_knifegg" (in one line!) so that the entity "becomes" an entity that is not removed by the game in the same tick. Note that some weapons have a different classname after being given, e.g. give weapon_axe; ent_fire weapon_melee addoutput "classname weapon_knifegg".
Map driven item giving can be done with game_player_equip. To equip weapons using VScript, a game_player_equip entity can be created, used and removed.
=== Manipulating Weapons ===
Weapons can be manipulated via I/O, e.g. with , and even more using VScript. All weapon entities support the inputs Kill, SetAmmoAmount <int>, SetReserveAmmoAmount <int>, ToggleCanBePickedUp, for example the command ent_fire weapon_ak47 kill removes all AK-47s in the map. To give some inspiration, if weapon is the VScript handle of a weapon entity, we can use weapon.Destroy() to kill it, weapon.GetOwner() == null to check whether it is dropped (true) or carried by a player (false), EntFireByHandle(weapon, "SetReserveAmmoAmount", "0", 0, null, null) to remove its reserve ammo and much more.
== See also ==
* :Category:Counter-Strike: Global Offensive Weapons
Category:Weapons