nyuuzyou/wikis huggingface dataset:
Under the Sea

== Walkthrough ==
*Speak to Yaya (H-9).
*Speak to Oswald (I-9) inside building by Nomad Moogles, Shepherd's Muster.
*Speak to Jimaida (H-9).
**The quest is now active in your log.
*Speak to Zaldon (H-9).
*Fish up a Fat Greedie in Selbina. 
*Trade Zaldon the Fat Greedie to obtain the Temporary Key Item: Etched ring.
*Return to Oswald for your reward. 
Category:Other Quests Category:Selbina Quests
Undulating Confluence

Undulating Confluence allow players access to Escha - Zi'Tah and Escha - Ru'Aun. To be eligible to use these Undulating Confluences, a player must have started Rhapsodies of Vanadiel Mission 1-1.
Access to Escha - Zi'Tah is temporarily unavailable while on the missions Rhapsodies of Vanadiel Mission 1-8 (At the Heavens' Door) and Rhapsodies of Vanadiel Mission 1-9 (The Lion's Roar) until Ophiotaurus is defeated.
Destination 	Zone 	Position
Escha - Zi'Tah	Qufim Island 	(G-8)
Escha - Ru'Aun	Misareaux Coast	(G-5)
Category:Game Terms
Category:Landmarks
Category:Targetable Location
Undying Promise

==Enemies==
== Notes ==
*All have the Skeleton special attacks.
*The 3 Dark Knight incarnations cast Fire, Thunder and Absorb Magic
*The 2 Black Mage incarnations cast Firaga, Blizzaga, Fire II and Blizzard II.
*Despite how it may appear in the index of monsters found in this BCNM, there are not 5 Skeletons. 
*There is just 1 Skeleton which uses reraise 4 times, meaning it has to be fought 5 times in a row. 
**The first 3 times, Ghul-I-Beaban is a DRK, the last 2 times, it is a BLM.
*Each time the Skeleton reraises, it starts out with 10% less HP than the one before it, starting at 100% with the original Skeleton.
*The melee attack power of the NM, along with it's size, increases with each new incarnation.
Category:Battlefields Category:BSNM
Unexpected Treasure

== Walkthrough ==
*Purchase a Cupboard from the furniture shop in Northern San d'Oria (F-8) and put it in your mog house.
*Zone out and back into your mog house.
*Wait some time (between 10-15 real-world minutes).
*Talk to your Moogle. He will say he found something, and give you a Small teacup.
**If the Moogle does not give you the item, you may not have waited long enough.
*Return to the furniture shop and speak to Morunaude twice.
*Speak to Calovour in the Cathedral (M-6).
*Bring Calovour a Mistletoe to complete this quest.
Category:Northern San d'Oria Quests
Unforgiven

== Walkthrough ==
*Speak to Elysia (first floor, G-10) to begin this quest.
*Head up to the second floor of the safehold and examine the ??? behind the pillar at (K-9) near the Walnut Door.
**You will obtain the Alabaster hairpin.
*Return to Elysia.
*Speak to Pradiulot (H-9).
*For an additional cutscene that continues the storyline, return to Elysia once more and then speak to Pradiulot.
Category:Other Quests Category:Tavnazian Safehold Quests Category:Map Quests
Unidentified Research Object

== Walkthrough ==
*Speak to Yurim (A) at the base camp (K-7) to begin the quest.
*She says she wants you to get something for her research, but forgets what it is. 
*Optional: Trade her an Apple Pie and she will remember she needs a Murex Spicule.
**If you trade her an Apple Pie +1, the dialogue flavor text changes.
*Escarp Murex spawn just to the west at (J-7).
*Trade her a Murex Spicule to complete the quest.
Zoning is required to repeat this quest.
Category:Abyssea Quests Category:Abyssea - Misareaux Quests
Uninvited Guests

Category:Other Quests
== Walkthrough == 
*Speak with Justinius on the second floor of Tavnazian Safehold to activate the quest and receive a Monarch Linn Patrol Permit.
**Every member of the alliance needs a Monarch Linn Patrol Permit. The key item is needed to enter the BCNM and will vanish upon entrance.
*Travel to Monarch Linn through Riverne - Site #A01 or Riverne - Site #B01. 
**You will need 2 Giant Scales to get through Riverne - Site #A01 or 1 Giant Scale to get through Riverne - Site #B01. There is a Home Point in Riverne - Site #B01 so you no longer need giant scales to do this fight if you have unlocked this home point.
***Giant Scale is an EX drop from Firedrakes or Ignidrakes.
*The BCNM is scaled acording to the number of members in the alliance. One additional Mammet will appear every 2 members in the alliance: For a 1-2 member party, 1 Mammet will spawn. For a 3-4 member party 2 Mammets will spawn, and so on, for a maximum of 9 Mammets.
*The Mammet-800 opponents have access to the same abilities as the Mammet-19 Epsilon in Promathia Mission 2-5, though scaled up in difficulty for this uncapped fight.
**Yellow Liquid will still lock a Mammet-800 into its current form temporarily. The Mammet-800 can drop 0-3 Yellow Liquid each.
*The Mammet-800 will change stance when a PC enters the grassy arena. From this point, you have 1 minute until they attack your alliance, regardless of if you have performed any action against them.
*The fight ends as soon as the last Mammet-800 is defeated.
*Return to Justinius to receive your reward.
**Other rewards include (though less frequently than Miratete's Memoirs): Behemoth Hide, Angel Skin, Bison Steak, Cloud Evoker, Dragon Bone, Dragon Heart, Mannequin Hands, Orichalcum Ore, Oversized Fang, Raxa, Sea Spray Risotto, and Unicorn Horn.
*This quest can be repeated after every Conquest tally.
Category:Tavnazian Safehold Quests
Unkai Haidate +1

== Notes ==
* Gives Job Ability Haste +1.5% (~15/1024) during Hasso.
** Must be equipped to grant the effect, though it can likely be removed and replaced.
==Related Links==
*Unkai Armor Set +1
*Kasuga Armor Set
== References ==
*Hasso testing (Failure, BG)
*Hasso re-testing (jimbobsonofgod, BG)
Category:Legs Category:Empyrean Armor +1
Unkai Haidate +2

==Notes==
*Gives Job Ability Haste +2.5% (~25/1024) during Hasso.
**Must be equipped to grant the effect, though it can be removed for WS and re-equipped.
==Related Links==
*Unkai Armor Set +2
*Kasuga Armor Set
== References ==
*Hasso testing (Failure, BG)
*Hasso re-testing (jimbobsonofgod, BG)
Category:Empyrean Armor +2
Unkai Kote +1

== Notes ==
* Enhances Sekkanoki effect gives 50% of the remaining TP as TP Bonus.
** Must remain equipped for WS.
==Related Links==
*Unkai Armor Set +1
*Kasuga Armor Set
== References ==
Sekkanoki testing (Failure and Muhnjob, BG)
Category:Empyrean Armor +1
Unlisted Qualities

This quest chooses the name and appearance of your Adventuring Fellow. After confirming a choice, you will only be able to pick different options by completing the quest chain (Girl in the Looking Glass, Mirror, Mirror) then starting over with a new fellow.
== Walkthrough == 
* Speak to Luto Mewrilah to begin the quest. You will be given a list of the 8 races/sexes to chose from, then 8 names for each. Select one to continue.
Names 	Names 	Names 	Names
Hume 	Hume 	Elvaan	Elvaan
Male 	Female 	Male 	Female
*Feliz
*Ferdinand
*Gunnar
*Massimo
*Oldrich
*Siegward
*Theobald
*Zenji	
*Amerita
*Beatrice
*Henrietta
*Jesimae
*Karyn
*Nanako
*Sharlene
*Sieghilde	
*Chanandit
*Deulmaeux
*Demresinaux
*Ephealgaux
*Gauldeval
*Grauffemart
*Migaifongut
*Romidiant	
*Armittie
*Cadepure
*Clearite
*Epilleve
*Liabelle
*Nauthima
*Radille
*Vimechue
TaruTaru	TaruTaru	Mithra	Galka
Male 	Female 	Female	Male
*Balu-Falu
*Burg-Ladarg
*Ehgo-Ryuhgo
*Kolui-Pelui
*Nokum-Akkum
*Savul-Kivul
*Vinja-Kanja
*Yarga-Umiga	
*Cupapa
*Jajuju
*Kalokoko
*Mahoyaya
*Pakurara
*Ripokeke
*Yawawa
*Yufafa	
*Fhig Lahrv
*Khuma Tagyawhan
*Pimy Kettihl
*Raka Maimhov
*Sahyu Banjyao
*Sufhi Uchnouma
*Tsuim Nhomango
*Yoli Kohlpaka	
*Durib
*Dzapiwa
*Jugowa
*Mugido
*Voldai
*Wagwei
*Zayag
*Zoldof
* Once you have selected a race and name, Luto Mewrilah will ask you to find out information about your fellow.
* Speak to Akta - Ru'Lude Gardens (H-10) to choose your fellow's height: short, medium, or tall.
* Speak to Kuah Dakonsa - Lower Jeuno (H-8) who will ask you to choose your fellow's face and hair.
** When you choose the number, you'll be shown a preview before confirming your choice.
 	 	Face 1	Face 2	Face 3	Face 4	Face 5	Face 6	Face 7	Face 8
Hume Male 	Hair A	 	 	 	 	 	 	 	
Hume Male 	Hair B	 	 	 	 	 	 	 	
Hume Female 	Hair A	 	 	 	 	 	 	 	
Hume Female 	Hair B	 	 	 	 	 	 	 	
 	 	Face 1	Face 2	Face 3	Face 4	Face 5	Face 6	Face 7	Face 8
Elvaan Male 	Hair A	 	 	 	 	 	 	 	
Elvaan Male 	Hair B	 	 	 	 	 	 	 	
Elvaan Female	Hair A	 	 	 	 	 	 	 	
Elvaan Female	Hair B	 	 	 	 	 	 	 	
 	 	Face 1	Face 2	Face 3	Face 4	Face 5	Face 6	Face 7	Face 8
Taru Male 	Hair A	 	 	 	 	 	 	 	
Taru Male 	Hair B	 	 	 	 	 	 	 	
Taru Female 	Hair A	 	 	 	 	 	 	 	
Taru Female 	Hair B	 	 	 	 	 	 	 	
 	 	Face 1	Face 2	Face 3	Face 4	Face 5	Face 6	Face 7	Face 8
Mithra 	Hair A	 	 	 	 	 	 	 	
Mithra 	Hair B	 	 	 	 	 	 	 	
Galka 	Hair A	 	 	 	 	 	 	 	
Galka 	Hair B	 	 	 	 	 	 	 	
* Speak to Red Ghost - Port Jeuno (G-8) who will ask you about your fellow's personality.
** Personality determines their dialog and which Homemade Food item they make.
*** Each of these is an AoE Food with the same amount of Attack and Accuracy, with 1 additional stat. 30 min duration.
Personality 	Personality	Personality	Personality
Male 	Male 	Female 	Female
Description 	Food Item 	Description	Food Item
Calm and Collected	 	Agreeable 	
Childish 	 	Domineering	
Passionate 	 	Lively 	
Serious 	 	Naive 	
Suave 	 	Serious 	
Sullen 	 	Sisterly 	
* Go to Upper Jeuno and speak to Bheem (F-5) for a cutscene.
* Return to Luto Mewrilah to complete the quest.
Category:Quests Category:Jeuno Quests Category:Upper Jeuno Quests
Category:Fellowship Quests
Unlit Lantern

==Notes==
This item is used to light Access Lanterns in various parts of the Den of Rancor. Obtain a Rancor Flame, Crimson Rancor or Blue Rancor by trading your Unlit Lantern to one of the corresponding Altars. 
Light one of the Access Lanterns with these flames, and repeat this step until all lanterns are lit and you gain access to the desired area.
Unlocking a Myth

This is a category of identical job-specific Quests used to unlock Mythic Weapon Skills.
== Walkthrough ==
*Talk to Zalsuhm (inside Muckvix's Junk Shop, Lower Jeuno H-9) with a Vigil Weapon equipped for a cutscene.
*With the same Vigil weapon equipped in the main hand, fight enemies that grant experience points (Extremely Easy Prey or better) and perform Weapon Skills and Skillchains.
**Weapon skills used before starting this quest do not count.
**You must accumulate 250 Weapon Skill Points.
::* A stand-alone Weapon Skill and opening a Skillchain are both worth one (1) point. 
::* Closing a level 1 Skillchain is worth two (2) points. 
::* Closing a level 2 Skillchain is worth three (3) points.
::* Closing a level 3 Skillchain is worth five (5) points.
*Once you have acquired enough Weapon Skill Points, your new Weapon Skill will appear under your list of Weapon Skills, but only with your Vigil Weapon still equipped.
*Trade your Vigil Weapon to Zalsuhm.
**He will unlock your new Weapon Skill for use with any weapon and return the Vigil Weapon to you.
==Notes==
*If you trade your Vigil Weapon to Zalsuhm before it is unlocked, he will give you a rough gauge on how far along you have progressed:
**"I sense only a mote of energy present. You still have a long way to go."
**"I can feel a marked increase in energy compared to when I first held it. Keep up the good work."
**"The energy is threatening to burst forth. It won't be long now."
**"You've done it! Energy is overflowing as though the floodgates have burst open!"
* Storing a Vigil Weapon with Ghanraam at Aht Urhgan Whitegate (K-10) resets its Weapon Skill Points.
* After this quest, the Vigil Weapon can still be used for the Mythic Weapon acquisition quests.
** The Weapon Skill points will not be needed again, so it is okay to store it.
* For the first year and a half of implementation from 2007-2008, the Vigil Weapons were only obtainable on Floor 100.
* Prior to the July 2014 Version Update, the number of Weapon Skill Points required was determined by the number of floors the player cleared in Nyzul Isle Investigation.
Category:QuestsCategory:Jeuno QuestsCategory:Lower Jeuno Quests
Unparalleled corsair's shard

==Notes==
*Players still unlock one slot at a time as before, and the Key Item is not required to begin the process. As an example: If a player enters Dynamis - San d'Oria (D) as Corsair and defeats 100 Squadron monsters, the Key Item is not obtained but the ability to upgrade Corsair Feet relic armor to +3 is unlocked. will only be obtained when the same is done in Bastok, Windurst, and Jeuno as Corsair.
*If a player has previously unlocked all five slots of relic armor on a job, that job's shard is automatically received after entering a Dynamis - Divergence zone after the November 2021 Version Update, or after clicking on the enigmatic footprints after the Jan 2022 Version Update.
Unparalleled corsair's soul

==Notes==
*Note that no key item exists for the +2 tier, and the only way to see if you can upgrade an empyrean set of armor to Reforged Empyrean Armor +2 is by interacting with Ruspix.
*If a player has previously unlocked the +3 tier of a job, that job's soul key item is automatically received when examining the Diaphanous Transposer in Kamihr Drifts (F-6).
Unrivalled blue mage's shard

==Notes==
*Players still unlock one slot at a time as before, and the Key Item is not required to begin the process. As an example: If a player enters Dynamis - San d'Oria (D) as Blue Mage and defeats 100 Squadron monsters, the Key Item is not obtained but the ability to upgrade Blue Mage Feet relic armor to +3 is unlocked. will only be obtained when the same is done in Bastok, Windurst, and Jeuno as Blue Mage.
*If a player has previously unlocked all five slots of relic armor on a job, that job's shard is automatically received after entering a Dynamis - Divergence zone after the November 2021 Version Update, or after clicking on the enigmatic footprints after the Jan 2022 Version Update.
Unrivalled blue mage's soul

==Notes==
*Note that no key item exists for the +2 tier, and the only way to see if you can upgrade an empyrean set of armor to Reforged Empyrean Armor +2 is by interacting with Ruspix.
*If a player has previously unlocked the +3 tier of a job, that job's soul key item is automatically received when examining the Diaphanous Transposer in Kamihr Drifts (F-6).
Unsullied Lands

== Walkthrough == 
* Talk to Inmot-Pinmot at Bivouac #2 to accept the quest.
* Head west towards the beach (with a tree reive), but instead of crossing the tree, head south along the coast until you reach the secret beach at (J-11).
* Examine the Ergon Locus to obtain a Fistful of pristine sand.
* Return to Inmot-Pinmot for your reward.
Category:Adoulin Quests Category:Foret de Hennetiel Quests
Unused Maps

There are a number of maps stored within the FFXI game data that are unused. Whether for beta-testing, or plans that were scrapped in development, or perhaps just areas that are intended for a future use.
== Carpenter's Landing ==
Image:Carpenter's Landing (unused).jpg| - Map 1
== Castle Zvahl Keep ==
Image:Castle Zvahl Keep-map1(unused).jpg| - Map 1
Image:Castle Zvahl Keep-map2(unused).jpg| - Map 2
Image:Castle Zvahl Keep-map3(unused).jpg| - Map 3
Image:Castle Zvahl Keep-map4(unused).jpg| - Map 4
== Original Davoi ==
Image:Davoi (original).jpg| - Map 1
== Dummy Map ==
Image:Dummy Map (unused).jpg| - Map 1
== Hall of Transference ==
Image:Hall of Transference-map1.jpg| - Map 1
Image:Hall of Transference-map2.jpg| - Map 2
Image:Hall of Transference-map3.jpg| - Map 3
== Ifrit's Cauldron ==
Image:Ifrit's Cauldron-map9 (unused).jpg| - Map 1
== Korroloka Tunnel ==
Image:Korroloka Tunnel-map(unused).jpg| - Map 1
== Lebros Caverns ==
Image:Lebros Cavern-map7 (unused).jpg| - Map 1
Image:Lebros Cavern-map8 (unused).jpg| - Map 2
== Leujaom Sanctum ==
Image:Leujaom Sanctum-map5 (unused).jpg| - Map 1
== Mamool Training Grounds ==
Image:Mamool Ja Training Grounds-map6 (unused).jpg| - Map 1
Image:Mamool Ja Training Grounds-map9 (unused).jpg| - Map 2
== No Map Alternate ==
Image:No Map (unused).jpg| - Map 1
== Periqia ==
Image:Periqia-map3 (unused).jpg| - Map 1
Image:Periqia-map4 (unused).jpg| - Map 2
Image:Periqia-map8 (unused).jpg| - Map 3
Image:Periqia-map9 (unused).jpg| - Map 4
Image:Periqia-map10 (unused).jpg| - Map 5
== The Cavern of Flames ==
Image:The Cavern of Flames-map1.jpg| - Map 1
Image:The Cavern of Flames-map2.jpg| - Map 2
Unwavering Resolve

== Walkthrough ==
* Speak to Naja Salaheem in Aht Urhgan Whitegate (I-10) for a cutscene that begins the quest.
* Examine Imperial Whitegate at Aht Urhgan Whitegate (L-8/9).
** It may be necessary to accept the Divine Interference quest before being able to access the cutscene for this quest.
* Speak to Yoyoroon in Nashmau in (G-6).
* Obtain a Timeworn Talisman from Ephramadian Shades in Arrapago Reef or Caedarva Mire.
:* Talismans obtained prior to starting this quest can be used.
:* Shades may be found west of the Dvucca Isle Staging Point, around (G-10).
:* Shades may also be found near the Survival Guide for Caedarva Mire.
* Trade the Timeworn Talisman and a Sutlac, Irmik Helvasi, or even both to Yoyoroon in Nashmau. There is a chance that his appraisal of the item will fail. Trading both at once along with the talisman gives the highest chance for success.
** Sutlac can be purchased from Yafaaf (J-12) Aht Urhgan Whitegate.
**Irmik Helvasi can be purchased from Fayeewah (K-12) Aht Urhgan Whitegate.
** Should the appraisal fail, you will have to obtain another Timeworn Talisman as well as any food items that you traded him.
** Yoyoron will not accept Sutlac +1 or Irmik Helvasi +1.
* Should your appraisal succeed, you will have to zone and talk to Yoyoroon again to receive the Talisman of the rebel gods.
* Return to Imperial Whitegate for a cutscene to receive the key items: Talisman key and spatial pressure barometer.
* Enter Hazhalm Testing Grounds and examine the Entry Gate to view a cutscene.
** This is the same area as Einherjar. The quickest way is to use the Caedarva Mire Home Point.
* Examine the Entry Gate again to enter a BCNM.
** Your opponent will be Odin Prime, he can cast spells like Paralyze, Dispelga, and elemental magic.
** Odin Prime can also spawn up to 3 Odin Images.
** At a low percentage, Odin can use Zantetsuken if he stays alive for an extended period of time.
* After winning the battle, you will enter a cutscene where you will choose your reward.
* Examine Imperial Whitegate at Aht Urhgan Whitegate (L-8/9) for a cutscene.
* Speak to Naja Salaheem in Aht Urhgan Whitegate (I-10) for a cutscene to complete the quest. (And to feel very dirty on the inside.)
: In the cutscene after defeating Odin, selecting the option "Release thy Knight" on 12 different completions (including The Rider Cometh) will cause a different cutscene with Odin and at Imperial Whitegate, as well as give a different title for the quest. After that point, all repeats of the Odin Prime battle will be under the quest: A Stygian Pact.
Category:Aht Urhgan Quests Category:Imperial Ward Quests Category:Avatar Quests
Up in Arms

==Enemies==
==Notes==
* Fe'e starts out attacking very quickly
* Damaging it "breaks its tentacles," which slows down its attacks but makes them hit harder.
* After all the tentacles are broken (happens around 25~33% HP), it uses an Ink Jet-like attack with knockback effect that bypasses shadows. This is either - or -based, as Funguar Familiar takes reduced damage from it.
* Fe'e is susceptible to all forms of Sleep, though it builds resistance with repeated use.
** It has approximately 7000 HP, so a sleep-nuke strategy is viable.
Category:BSNM
Upper Delkfutt's Tower

==Quests==
== Notorious Monsters ==
== Adversaries ==
== Historical Significance ==
This tower in the North of Qufim Island is overrun by a wide range of Gigas who were trapped there at the end of the Great War. Isolated in their gloomy tower, the Gigas are constantly searching for a way to get back to their homeland.
Towering over the surroundings in the center of Qufim Island is an enormous spirelike structure.
It's not certain who built this mysterious structure or for what purpose. But it's generally believed that long ago, an archmagus named Delkfutt created it in a single night using evil magicks.
The tower was originally infested with aggressive "living dolls" and "magic pots", and now it is a stronghold for the remnants of the Gigas army from the Great War, so climbing it is no easy feat. 
== Notes ==
*Escapes to Qufim Island at (H-6).
Category:Delkfutt's Tower
With Delkfutt Key or the key item variant, you can reach the 10th floor from the basement by interacting with a ??? in the middle of the spiral staircase at (H-8). This saves a lot of time scaling the tower from the bottom.
Upper Jeuno

==NPC==
==Quests==
== Historical Significance ==
The upper level of Jeuno, also known as the Artisan Bridge, is home to a few shops and merchants. The dichotomy of the district is readily apparant as the Temple of the Goddess and infirmary lie a few steps from weapon and shield shops, and a block away from the Marble Bridge Tavern. The Auction House is accessible from this district as well, and chocobos can be rented to access to Batallia Downs.
Urd

==Listings==
==Where Urd can be found.==
*Rolanberry Fields (F,G-9,10,11,12), (I-9) 
*Rolanberry Fields (S) (G,F-11,12), (G-9), (K-10)
*Batallia Downs (E,F-5)
*Batallia Downs (S) (H,I-7,8), (I-10)
*Sauromugue Champaign (G,H-7), (I-6)
*Sauromugue Champaign (S) (J,K-7) (F-6)
Found in field just outside Crawler's nest. Use survival guide.
==Ability Information==
*Casts Protect IV, Shell IV, Stoneskin, Cure IV, and Regen.
*Trance activates at 79%, 59% and 39% and can be used multiple times below 20%.
*When Trance activates, Urd immediately uses Zephyr Arrow > Lethe Arrows > Cyclonic Turmoil > Cyclonic Torrent in that order. 
*After it uses Cyclonic Torrent it resumes acting normally.
*Spring Breeze: AoE sleep and lowers TP by roughly 60%.
*Does not strip shadows.
*Cyclonic Torrent: AoE damage and Mute.
*Mute effect only last up to 45 seconds.
*This can be stunned.
*Winter Breeze: AoE Stun and Dispel.
*Cyclonic Turmoil: AoE Full Dispel and knockback.
*Easy to put Ichi up before animation is over.
*Tends to cast a spell right after this move, so very easy to put up shadows.
All AoE TP moves will damage everyone within range (even people passing by that have no hate).
Resistant to the effect of Flash, but not immune.
Easily dispelled by RDM Dispel and COR Dark Shot. Finale has a VERY HIGH resist rate but it can land.
Category:Voidwalker NM System
Urja Jerkin Set

(WAR, RDM, THF, PLD, DRK, BST, BRD, RNG, SAM, NIN, DRG, BLU, COR, DNC)	(WAR, RDM, THF, PLD, DRK, BST, BRD, RNG, SAM, NIN, DRG, BLU, COR, DNC)
Head 	Urja HelmDEF:30 AGI+5 Attack+8Enhances "Resist Slow" effect
Body 	Urja JerkinDEF:60 AGI+9 Attack+10Enhances "Resist Paralyze" effect
Hands 	Urja GlovesDEF:27 AGI+6 Attack+5Enhances "Resist Amnesia" effect
Legs 	Urja TrousersDEF:45 AGI+8 Attack+8Enhances "Resist Silence" effect
Feet 	Urja LedelsensDEF:26 AGI+5 Attack+5Enhances "Resist Sleep" effect
Category:Armor Set
Usukane Armor Set

== Notes ==
*Usukane Armor Set
**Obtained through Level 75 Salvage.
*Usukane Armor Set +1
**Set bonus scales up as additional pieces are equipped:
***2 pieces: Haste +30 / 1024 (~3%)
***3 pieces: Haste +51 / 1024 (~5%)
***4 pieces: Haste +71 / 1024 (~7%)
***5 pieces: Haste +91 / 1024 (~9%)
**Obtained through Level 99 Salvage.
== References ==
* Critical Hit Rate Bonus (Asymptotic, BG and following posts)
* Further testing (Asymptotic, BG)
Category:Armor Set
Category:Salvage (Level 75)
VW Op. 004: Bibiki Bombardment

== Walkthrough ==
* Speaking with Owain at the end of the previous quest will reward you with an upgrade to Hyacinth stratum abyssite II and automatically begin this quest.
* Defeat Bismarck in Bibiki Bay, Rift Locations: Map 2 (Purgonorgo Isle) at (F-9), (J-9), or (I-10). 
**Fastest transportation is to use Voidwatch Teleportation, otherwise the Manaclipper ferry.
* Return to Owain to complete the quest.
Category:Other Quests Category:Voidwatch Quests Category:Tavnazian Safehold Quests