Martial Arts

This page lists Assassin skills from the Martial Arts skill tree. Other Assassin skills: Shadow Disciplines, Traps, All Assassin Skills
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== Tiger Strike ==
*Description: Charge-up Skill - Consecutive hits add damage bonuses based on the amount of charges you have available and deplete on the third attack. Can only be used with claw and dagger class weapons
*Required Level: 1
*Required Skills: None
Level 	1 	2 	3 	4 	5 	6 	7 	8 	9 	10 	11 	12 	13 	14 	15 	16 	17 	18 	19 	20 	21 	22 	23 	24 	25 	26 	27 	28 	29 	30 	31 	32 	33 	34 	35 	36 	37 	38 	39 	40 	41 	42 	43 	44 	45 	46 	47 	48 	49 	50 	51 	52 	53 	54 	55 	56 	57 	58 	59 	60
Charge 1 Damage +% 	50 	75 	100	125	150	175	200	225	250	275	300	325	350 	375 	400 	425 	450 	475 	500 	525 	550 	575 	600 	625 	650 	675 	700 	725 	750 	775 	800 	825 	850 	875 	900 	925 	950 	975 	1000	1025	1050	1075	1100	1125	1150	1175	1200	1225	1250	1275	1300	1325	1350	1375	1400	1425	1450	1475	1500	1525
Charge 2 Damage +% 	100	150	200	250	300	350	400	450	500	550	600	650	700 	750 	800 	850 	900 	950 	1000	1050	1100	1150	1200	1250	1300	1350	1400	1450	1500	1550	1600	1650	1700	1750	1800	1850	1900	1950	2000	2050	2100	2150	2200	2250	2300	2350	2400	2450	2500	2550	2600	2650	2700	2750	2800	2850	2900	2950	3000	3050
Charge 3 Damage +%	150	225	300	375	450	525	600	675	750	825	900	975	1050	1125	1200	1275	1350	1425	1500	1575	1650	1725	1800	1875	1950	2025	2100	2175	2250	2325	2400	2475	2550	2625	2700	2775	2850	2925	3000	3075	3150	3225	3300	3375	3450	3525	3600	3675	3750	3825	3900	3975	4050	4125	4200	4275	4350	4425	4500	4575
Attack Rating +% 	25 	40 	55 	70 	85 	100	115	130	145	160	175	190	205 	220 	235 	250 	265 	280 	295 	310 	325 	340 	355 	370 	385 	400 	415 	430 	445 	460 	475 	490 	505 	520 	535 	550 	565 	580 	595 	610 	625 	640 	655 	670 	685 	700 	715 	730 	745 	760 	775 	790 	805 	820 	835 	850 	865 	880 	895 	910
Grants +20% increased melee splash radius with 2 charges and +40% increased melee splash radius with 3 charges
Mana Cost: 1
Duration: 300 seconds
 Changelog
Sesason 7:
* Animation reverted back to only using it's main hand
* Can now use daggers
Season 5:
* Martials arts attacks now maintain their third charge and allow you to use a finisher to cast all three stages at once
* Tiger strike attack rating per level increased from +10% to +15%
* Tiger strike charge duration increased from 1 minute to 5 minutes (patch 6)
Season 4:
* Tiger Strike enhanced damage bonus increased from 20% damage per level to 25%
* Tiger Strike level 1 base enhanced damage bonus reduced from 100% to 50%
* Tiger Strike charge duration increased from 15 seconds to 1 minute
* Tiger Strike now grants 20% increased splash radius on charge 2 and 40% on charge 3 (Splash increases by 1 breakpoint every 20%)
Season 3:
* Tiger strike attack rating per level reduced from 20% to 10%
* Tiger strike now attacks with both weapons (requires dual claws)
Season 2:
* Charge-up skills reworked
** Instead of charges being generated one-at-a-time per charge-up attack and the effects only applying when consumed by a finishing move or normal attack:
** Charge-up attacks immediately apply the attacks' effect of the appropriate stage (1-3) and generate charges until the character has that many charges of the attacks' type. Charges are "shared" between charge-up attacks so the first attack will apply a stage 1 effect and generate 1 charge, the second attack will apply a stage 2 effect and generate 1-2 charges, and the third attack will apply a stage 3 effect before the charges are reset and the cycle repeats.
** Since charges are reset after the 3rd attack rather than before the first attack of the next cycle, it's impossible to have 3 charges of any single type; to get 3 charges, they must be of different types. A finishing move can be used at any point to consume the charges as usual.
* ?
Season 1:
* attack rating bonus increased
Vanilla Info
== Dragon Talon ==
*Description: Finishing Move - Kick your enemies out of your way. Adds charged-up bonuses to the kick
*Required Level: 1
*Required Skills: None
Level 	1 	2 	3 	4 	5 	6 	7 	8 	9 	10 	11 	12 	13 	14 	15 	16 	17 	18 	19 	20 	21 	22 	23 	24 	25 	26 	27 	28 	29 	30 	31 	32 	33 	34 	35 	36 	37 	38 	39 	40 	41 	42 	43 	44 	45 	46 	47 	48 	49 	50 	51 	52 	53 	54 	55 	56 	57 	58 	59 	60
Kicks 	1 	1 	1 	1 	1 	2 	2 	2 	2 	2 	2 	3 	3 	3 	3 	3 	3 	3 	3 	3 	3 	3 	3 	3 	3 	3 	3 	3 	3 	3 	3 	3 	3 	3 	3 	3 	3 	3 	3 	3 	3 	3 	3 	3 	3 	3 	3 	3 	3 	3 	3 	3 	3 	3 	3 	3 	3 	3 	3 	3
Kick Damage +% 	50	75	100	125	150	175	200	225	250	275	300	325	350	375	400	425	450	475	500	525	550	575	600	625	650	675	700	725	750	775	800	825	850	875	900	925	950	975	1000	1025	1050	1075	1100	1125	1150	1175	1200	1225	1250	1275	1300	1325	1350	1375	1400	1425	1450	1475	1500	1525
Attack Rating +%	20	45	70 	95 	120	145	170	195	220	245	270	295	320	345	370	395	420	445	470	495	520	545	570	595	620	645	670	695	720	745	770	795	820	845	870	895	920	945	970 	995 	1020	1045	1070	1095	1120	1145	1170	1195	1220	1245	1270	1295	1320	1345	1370	1395	1420	1445	1470	1495
Mana Cost: 6
Dragon Talon Receives Bonuses From:
*Dragon Tail: +22% Damage per Level
*Dragon Flight: +22% Damage per Level
 Changelog
Season 10:
* Base Enhanced Damage bonus increased from +30% to +50%
* Enhanced Damage per level increased from +20% to +25%
* Dragon Tail synergy increased from +18% to +22%
* Dragon Flight synergy increased from +18% to +22%
Season 9:
* Base enhanced damage increased from 25% to 30%
* Synergies increased from 15% to 18%
Season 8:
* Reworked kick damage dex/str scaling:
** Removed strength from base feet damage calc, changed from dex/6 - dex/5 to dex/3 - dex/2
** Lowered strength attribute bonus on boots from 120 -> 80
Season 6:
* Base min kick damage attribute bonus lowered from (str + dex - 20) / 4 to (str + dex - 20) / 6
* Base max kick damage attribute bonus lowered from (str + dex - 20) / 3 to (str + dex - 20) / 5
* Added 1 range to kick attacks
* Dragon talon now splashes its kick damage
Season 5:
* Martials arts attacks now maintain their third charge and allow you to use a finisher to cast all three stages at once
* Dragon talon attack rating per level increased from +15% to 25%
Season 4:
* Kick Skills now benefits from the following: min/max damage from off-weapon sources, enhanced damage to demons/undead, critical/deadly strike, flat damage ("damage +X")
* Dragon Talon 15% damage per level increased to 20%
* Dragon Talon now has dragon flight as an additional synergy
* Dragon Talon synergies increased from 8% to 10%
Season 3:
* Dragon talon attack rating per level reduced from 35% to 10%
Season 2:
* indirectly affected by charge-up skills being reworked
* now properly synergizes with Dragon Tail
* ?
Season 1:
* now caps at 3 kicks (was just 1 + 1 kick per six levels)
* kick damage increased
* now has Dragon Tail as a synergy at 10%
Vanilla Info
== Dragon Claw ==
*Description: Finishing Move - Slice and dice your enemies with your dual claw-class weapons. Adds charged-up bonuses to both claw attacks
*Required Level: 6
*Required Skills: Dragon Talon [1]
Level 	1 	2 	3 	4 	5 	6 	7 	8 	9 	10 	11 	12 	13 	14 	15 	16 	17 	18 	19 	20 	21 	22 	23 	24 	25 	26 	27 	28 	29 	30 	31 	32 	33 	34 	35 	36 	37 	38 	39 	40 	41 	42 	43 	44 	45 	46 	47 	48 	49 	50 	51 	52 	53 	54 	55 	56 	57 	58 	59 	60
Damage +% 	50	75	100	125	150	175	200	225	250	275	300	325	350	375	400	425	450	475	500	525	550	575	600	625	650	675	700	725	750	775	800	825	850	875	900	925	950	975	1000	1025	1050	1075	1100	1125	1150	1175	1200	1225	1250	1275	1300	1325	1350	1375	1400	1425	1450	1475	1500	1525
Attack Rating +%	40	60	80 	100	120	140	160	180	200	220	240	260	280	300	320	340	360	380	400	420	440	460	480	500	520	540	560	580	600	620	640	660	680	700	720	740	760	780	800 	820 	840 	860 	880 	900 	920 	940 	960 	980 	1000	1020	1040	1060	1080	1100	1120	1140	1160	1180	1200	1220
Mana Cost: 2
Hits twice (once per claw) and cannot be interrupted
Dragon Claw Receives Bonuses From:
*Claw and Dagger Mastery: +20% Damage per Level
*Weapon Block: +20% Damage per Level
 Changelog
Season 10:
* Synergies increased from +14% to +20%
Season 8:
* Can no longer be interrupted 
* Now procs all built up charges on both weapon attacks before consuming them
Season 7:
* Synergies increased from 8% to 14%
* Damage per level increased from 15% to 25%
Season 5:
* Martials arts attacks now maintain their third charge and allow you to use a finisher to cast all three stages at once
Season 4:
* Dragon Claw 5% damage per level increased to 15%
* Dragon Claw 6% synergy increased to 8%
* Dragon Claw now has weapon block as a synergy
Season 2:
* indirectly affected by charge-up skills being reworked
Season 1:
* attack rating bonus decreased
* synergy is now 6% (was 4%)
Vanilla Info
== Fists of Fire ==
*Description: Charge-up Skill - Consecutive hits add fire bonuses based on the amount of charges you have available and deplete on the third attack. Can only be used with claw and dagger class weapons
*Required Level: 6
*Required Skills: None
Level 	1 	2 	3 	4 	5 	6 	7 	8 	9 	10 	11 	12 	13 	14 	15 	16 	17 	18 	19 	20 	21 	22 	23 	24 	25 	26 	27 	28 	29 	30 	31 	32 	33 	34 	35 	36 	37 	38 	39 	40 	41 	42 	43 	44 	45 	46 	47 	48 	49 	50 	51 	52 	53 	54 	55 	56 	57 	58 	59 	60
Burning Damage (min) 	1 	2 	3 	4 	5 	6 	7 	8 	10 	12 	14 	16 	18 	20 	22 	24 	34 	44 	54 	64 	74 	84 	102	120	138	156	174	192	218	244	270	296	322	348	374	400	426	452	478 	504 	530 	556 	582 	608 	634 	660 	686 	712 	738 	764 	790 	816 	842 	868 	894 	920 	946 	972 	998 	1024
Burning Damage (max) 	2 	3 	4 	5 	6 	7 	8 	9 	12 	15 	18 	21 	24 	27 	30 	33 	48 	63 	78 	93 	108	123	150	177	204	231	258	285	324	363	402	441	480	519	558	597	636	675	714 	753 	792 	831 	870 	909 	948 	987 	1026	1065	1104	1143	1182	1221	1260	1299	1338	1377	1416	1455	1494	1533
Nova Fire Damage (min) 	1 	2 	3 	4 	5 	6 	7 	8 	10 	12 	14 	16 	18 	20 	22 	24 	39 	54 	69 	84 	99 	114	143	172	201	230	259	288	332	376	420	464	508	552	596	640	684	728	772 	816 	860 	904 	948 	992 	1036	1080	1124	1168	1212	1256	1300	1344	1388	1432	1476	1520	1564	1608	1652	1696
Nova Fire Damage (max)	2 	3 	4 	5 	6 	7 	8 	9 	12 	15 	18 	21 	24 	27 	30 	33 	51 	69 	87 	105	123	141	175	209	243	277	311	345	396	447	498	549	600	651	702	753	804	855	906 	957 	1008	1059	1110	1161	1212	1263	1314	1365	1416	1467	1518	1569	1620	1671	1722	1773	1824	1875	1926	1977
Meteor Damage (min) 	2 	4 	6 	8 	10 	12 	14 	16 	18 	20 	22 	24 	26 	28 	30 	32 	50 	68 	86 	104	122	140	176	212	248	284	320	356	412	468	524	580	636	692	748	804	860	916	972 	1028	1084	1140	1196	1252	1308	1364	1420	1476	1532	1588	1644	1700	1756	1812	1868	1924	1980	2036	2092	2148
Meteor Damage (max) 	4 	6 	8 	10 	12 	14 	16 	18 	22 	26 	30 	34 	38 	42 	46 	50 	70 	90 	110	130	150	170	208	246	284	322	360	398	456	514	572	630	688	746	804	862	920	978	1036	1094	1152	1210	1268	1326	1384	1442	1500	1558	1616	1674	1732	1790	1848	1906	1964	2022	2080	2138	2196	2254
Attack Rating +% 	35	50 	65 	80 	95 	110	125	140	155	170	185	200	215	230	245	260	275	290	305	320	335	350	365	380	395	410	425	440	455	470	485	500	515	530	545	560	575	590	605 	620 	635 	650 	665 	680 	695 	710 	725 	740 	755 	770 	785 	800 	815 	830 	845 	860 	875 	890 	905 	920
Mana Cost 	3 	3.1	3.2	3.3	3.5	3.6	3.7	3.8	4 	4.1	4.2	4.3	4.5	4.6	4.7	4.8	5 	5.1	5.2	5.3	5.5	5.6	5.7	5.8	6 	6.1	6.2	6.3	6.5	6.6	6.7	6.8	7 	7.1	7.2	7.3	7.5	7.6	7.7 	7.8 	8 	8.1 	8.2 	8.3 	8.5 	8.6 	8.7 	8.8 	9 	9.1 	9.2 	9.3 	9.5 	9.6 	9.7 	9.8 	10 	10.1	10.2	10.3
Fists of Fire Receives Bonuses From:
*Tiger Strike: +26% Damage per Level
*Dragon Flight: +26% Damage per Level
 Changelog
Season 10:
* Fixed several damage bugs:
** No longer incorrectly carries weapon damage on its elemental attacks
** Now properly applies elemental damage on several attacks
* Charge 1 level 16-22 scaling increased from 6-7 to 10-15
* Charge 1 level 22-28 scaling increased from 10-11 to 18-27
* Charge 1 level 28+ scaling increased from 14-15 to 26-39
* Phoenix Strike synergy replaced with Dragon Flight
* Now properly shows +% Fire Damage bonuses in its tooltip
Season 9:
* Fire nova level 22-28 scaling increased from 28-33 to 29-34
* Fire nova level 28+ scaling increased from 41-48 to 44-51
* Meteor level 22-28 scaling increased from 17-18 to 18-19
* Meteor level 28+ scaling increased from 25-26 to 28-29
Season 8:
* First charge and third charge meteor fire burn damage per second
** Level 16-22 scaling increased from 3-4 to 4-6
** Level 22-28 scaling increased from 4-5 to 7-9
** Level 28+ scaling increased from 5-6 to 10-12
* Second charge fire nova damage
** Level 22-28 scaling increased from 27-33 to 28-33
** Level 28+ scaling increased from 33-40 to 41-48
* Third charge meteor impact damage
** Level 22-28 scaling increased from 16-17 to 17-18
** Level 28+ scaling increased from 22-23 to 25-26
Season 7:
* Fixed fists of fire's meteor physical damage only gaining 25% from synergies instead of 26%
* Fists of fire second charge nova level 22-28 scaling reduced from 30-33 to 27-33
* Fists of fire second charge nova level 28+ scaling increased from 30-33 to 33-40
Season 6:
* Fists of fire damage per second synergy increased from 20% to 26%
* Fists of fire damage synergy increased from 25% to 26% (was previously only showing the fire damage per second synergy)
* Fists of fire damage per second level 16-22 scaling reduced from 4-5 to 3-4 per level
* Fists of fire damage per second level 22-28 scaling reduced from 6-7 to 4-5 per level
* Fists of fire damage per second level 28+ scaling reduced from 8-9 to 5-6 per level
* Fists of fire level 28+ meteor scaling increased from 32-34 to 44-46 per level
Season 5:
* Martials arts attacks now maintain their third charge and allow you to use a finisher to cast all three stages at once
* Charges now last 5 minutes
* Fists of fire rework has been reworked
** Stage 1: explosion + ground fire
** Stage 2: fire nova
** Stage 3: casts 3 meteors in a line with delays between each other that leave ground fire
* Attack rating scaling increased from +10% per level to +15% per level
Season 3:
* Fists of fire base attack rating bonus reduced from 55% to 35%
* Fists of fire attack rating per level reduced from 18% to 10%
Season 2:
* Charge-up skills reworked
** Instead of charges being generated one-at-a-time per charge-up attack and the effects only applying when consumed by a finishing move or normal attack:
** Charge-up attacks immediately apply the attacks' effect of the appropriate stage (1-3) and generate charges until the character has that many charges of the attacks' type. Charges are "shared" between charge-up attacks so the first attack will apply a stage 1 effect and generate 1 charge, the second attack will apply a stage 2 effect and generate 1-2 charges, and the third attack will apply a stage 3 effect before the charges are reset and the cycle repeats.
** Since charges are reset after the 3rd attack rather than before the first attack of the next cycle, it's impossible to have 3 charges of any single type; to get 3 charges, they must be of different types. A finishing move can be used at any point to consume the charges as usual.
* synergy increased from 14% to 18%
* damage decreased
Season 1:
* attack rating bonus increased
* synergy is now 14% (was 12%)
Vanilla Info
== Cobra Strike ==
*Description: Charge-up Skill - Consecutive hits add poison bonuses based on the amount of charges you have available and deplete on the third attack. Can only be used with claw and dagger class weapons
*Required Level: 12
*Required Skills: Tiger Strike [1]
Level 	1 	2 	3 	4 	5 	6 	7 	8 	9 	10 	11 	12 	13 	14 	15 	16 	17 	18 	19 	20 	21 	22 	23 	24 	25 	26 	27 	28 	29 	30 	31 	32 	33 	34 	35 	36 	37 	38 	39 	40 	41 	42 	43 	44 	45 	46 	47 	48 	49 	50 	51 	52 	53 	54 	55 	56 	57 	58 	59 	60
Poison Bolt Damage (min) 	3 	9 	15	21 	28 	34 	40 	46 	65 	84 	103	121	140	159	178	196	228	259	290	321	353	384	446	509	571	634	696	759	853 	946 	1040	1134	1228	1321	1415	1509	1603	1696	1790	1884	1978	2071	2165	2259	2353	2446	2540	2634	2728	2821	2915	3009	3103	3196	3290	3384	3478	3571	3665	3759
Poison Bolt Damage (max) 	12	18	25	31 	37 	43 	50 	56 	75 	93 	112	131	150	168	187	206	237	268	300	331	362	393	456	518	581	643	706	768	862 	956 	1050	1143	1237	1331	1425	1518	1612	1706	1800	1893	1987	2081	2175	2268	2362	2456	2550	2643	2737	2831	2925	3018	3112	3206	3300	3393	3487	3581	3675	3768
Life/Mana Steal +% 	40	50	60	70 	80 	90 	100	110	120	130	140	150	160	170	180	190	200	210	220	230	240	250	260	270	280	290	300	310	320 	330 	340 	350 	360 	370 	380 	390 	400 	410 	420 	430 	440 	450 	460 	470 	480 	490 	500 	510 	520 	530 	540 	550 	560 	570 	580 	590 	600 	610 	620 	630
Poison Cloud Damage (min) 	6 	15	25	34 	43 	53 	62 	71 	96 	121	146	171	196	221	246	271	309	346	384	421	459	496	571	646	721	796	871	946	1059	1171	1284	1396	1509	1621	1734	1846	1959	2071	2184	2296	2409	2521	2634	2746	2859	2971	3084	3196	3309	3421	3534	3646	3759	3871	3984	4096	4209	4321	4434	4546
Poison Cloud Damage (max)	18	28	37	46 	56 	65 	75 	84 	109	134	159	184	209	234	259	284	321	359	396	434	471	509	584	659	734	809	884	959	1071	1184	1296	1409	1521	1634	1746	1859	1971	2084	2196	2309	2421	2534	2646	2759	2871	2984	3096	3209	3321	3434	3546	3659	3771	3884	3996	4109	4221	4334	4446	4559
Attack Rating +% 	60	74	88	102	116	130	144	158	172	186	200	214	228	242	256	270	284	298	312	326	340	354	368	382	396	410	424	438	452 	466 	480 	494 	508 	522 	536 	550 	564 	578 	592 	606 	620 	634 	648 	662 	676 	690 	704 	718 	732 	746 	760 	774 	788 	802 	816 	830 	844 	858 	872 	886
Poison Duration: 1 second
Mana Cost: 2
Cobra Strike Receives Bonuses From:
*Venom: +20% Poison Damage per Level
 Changelog
Season 10:
* Second charge life and mana steal per level increased from +5% to +10%
Season 9:
* Poison bolt level 22-28 scaling increased from 20-20 to 25-25
* Poison bolt level 28+ scaling increased from 30-30 to 50-50
* Poison Cloud level 22-28 scaling increased from 24-24 to 30-30
* Poison Cloud level level 28+ scaling increased from 36-36 to 66-66
Season 8:
* Synergies increased from 14% to 20%
Season 7:
* Now has 4 frame next hit delay
* Poison Bolt level 22-28 scaling increased from 18-18 to 20-20
* Poison Bolt level 28+ scaling increased from 26-26 to 30-30
* Synergies increased from 12% to 14%
Season 6:
* Cobra strike poison bolts range increased by 17%
Season 5:
* Martials arts attacks now maintain their third charge and allow you to use a finisher to cast all three stages at once
* Charges now last 5 minutes
* Cobra strike attack rating per level increased from +8% to 14%
Season 3:
* Cobra strike base attack rating bonus reduced from 145% to 60%
* Cobra strike attack rating per level reduced from 20% to 8%
Season 2:
* Charge-up skills reworked
** Instead of charges being generated one-at-a-time per charge-up attack and the effects only applying when consumed by a finishing move or normal attack:
** Charge-up attacks immediately apply the attacks' effect of the appropriate stage (1-3) and generate charges until the character has that many charges of the attacks' type. Charges are "shared" between charge-up attacks so the first attack will apply a stage 1 effect and generate 1 charge, the second attack will apply a stage 2 effect and generate 1-2 charges, and the third attack will apply a stage 3 effect before the charges are reset and the cycle repeats.
** Since charges are reset after the 3rd attack rather than before the first attack of the next cycle, it's impossible to have 3 charges of any single type; to get 3 charges, they must be of different types. A finishing move can be used at any point to consume the charges as usual.
* has been reworked to cast 'poison teeth' on stage 1, dual leech on stage 2, and a poison cloud on stage 3 (these attacks carry Venom damage and poison damage from gear)
* now has Venom as a synergy at 12%
Season 1:
* attack rating bonus increased
Vanilla Info
== Claws of Thunder ==
*Description: Charge-up Skill - Consecutive hits add lightning bonuses based on the amount of charges you have available and deplete on the third attack. Can only be used with claw and dagger class weapons
*Required Level: 18
*Required Skills: Fists of Fire [6]
Level 	1 	2 	3 	4 	5 	6 	7 	8 	9 	10 	11 	12 	13 	14 	15 	16 	17 	18 	19 	20 	21 	22 	23 	24 	25 	26 	27 	28 	29 	30 	31 	32 	33 	34 	35 	36 	37 	38 	39 	40 	41 	42 	43 	44 	45 	46 	47 	48 	49 	50 	51 	52 	53 	54 	55 	56 	57 	58 	59 	60
Lightning Damage (min) 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1
Lightning Damage (max) 	80	100	120	140	160	180	200	220	260	300	340	380	420	460	500	540	600	660	720	780	840	900	980	1060	1140	1220	1300	1380	1480	1580	1680	1780	1880	1980	2080	2180	2280	2380	2480	2580	2680	2780	2880	2980	3080	3180	3280	3380	3480	3580	3680	3780	3880	3980	4080	4180	4280	4380	4480	4580
Nova Damage (min) 	5 	10 	15 	20 	25 	30 	35 	40 	60 	80 	100	120	140	160	180	200	235	270	305	340	375	410	460	510 	560 	610 	660 	710 	775 	840 	905 	970 	1035	1100	1165	1230	1295	1360	1425	1490	1555	1620	1685	1750	1815	1880	1945	2010	2075	2140	2205	2270	2335	2400	2465	2530	2595	2660	2725	2790
Nova Damage (max) 	30	40 	50 	60 	70 	80 	90 	100	130	160	190	220	250	280	310	340	390	440	490	540	590	640	710	780 	850 	920 	990 	1060	1150	1240	1330	1420	1510	1600	1690	1780	1870	1960	2050	2140	2230	2320	2410	2500	2590	2680	2770	2860	2950	3040	3130	3220	3310	3400	3490	3580	3670	3760	3850	3940
Charged Bolt Damage (min) 	10	15 	20 	25 	30 	35 	40 	45 	55 	65 	75 	85 	95 	105	115	125	140	155	170	185	200	215	235	255 	275 	295 	315 	335 	360 	385 	410 	435 	460 	485 	510 	535 	560 	585 	610 	635 	660 	685 	710 	735 	760 	785 	810 	835 	860 	885 	910 	935 	960 	985 	1010	1035	1060	1085	1110	1135
Charged Bolt Damage (max)	40	60 	80 	100	120	140	160	180	220	260	300	340	380	420	460	500	560	620	680	740	800	860	940	1020	1100	1180	1260	1340	1440	1540	1640	1740	1840	1940	2040	2140	2240	2340	2440	2540	2640	2740	2840	2940	3040	3140	3240	3340	3440	3540	3640	3740	3840	3940	4040	4140	4240	4340	4440	4540
Attack Rating +% 	80	92 	104	116	128	140	152	164	176	188	200	212	224	236	248	260	272	284	296	308	320	332	344	356 	368 	380 	392 	404 	416 	428 	440 	452 	464 	476 	488 	500 	512 	524 	536 	548 	560 	572 	584 	596 	608 	620 	632 	644 	656 	668 	680 	692 	704 	716 	728 	740 	752 	764 	776 	788
Mana Cost: 4
Claws of Thunder Receives Bonuses From:
*Dragon Claw: +16% Lightning Damage per Level
 Changelog
Season 10:
* Third charge reworked to send down bolts of lightning at enemies struck by the charged bolts
* Third charge charged bolts now always pierce enemies
* Phoenix Strike synergy replaced with Dragon Claw
* Now properly shows +% Lightning Damage bonuses in its tooltip
Season 5:
* Martials arts attacks now maintain their third charge and allow you to use a finisher to cast all three stages at once
* Charges now last 5 minutes
* Claws of thunder attack rating per level increased from +8% to 12%
Season 3:
* Claws of thunder base attack rating reduced from 180% to 80%
* Claws of thunder attack rating per level reduced from 14% to 6%
* Claws of thunder nova's damage scaling has been improved
** Claws of thunder's nova base damage has been increased from 1-30 to 5-30
** Claws of thunder's nova damage scaling from level 1-8 reworked from 0-15 per level to 5-10
** Claws of thunder's nova damage scaling from level 8-16 increased from 0-25 per level to 20-30
** Claws of thunder's nova damage scaling from level 16-22 increased from 0-35 per level to 35-50
** Claws of thunder's nova damage scaling from level 22-28 increased from 0-45 per level to 50-70
** Claws of thunder's nova damage scaling from level 28+ increased from 0-65 per level to 65-90
* Claws of thunder charged bolt missile travel velocity has been doubled
* Claws of thunder's charged bolt damage scaling has been improved
** Claw of thunder's charged bolt base damage increased from 1-40 to 10-40
** Claws of thunder's charged bolt damage scaling from level 1-8 increased from 0-20 per level to 5-20
** Claws of thunder's charged bolt damage scaling from level 8-16 increased from 0-40 per level to 10-40
** Claws of thunder's charged bolt damage scaling from level 16-22 increased from 0-60 per level to 15-60
** Claws of thunder's charged bolt damage scaling from level 22-28 increased from 0-80 per level to 20-80
** Claws of thunder's charged bolt damage scaling from level 28+ increased from 0-100 per level to 25-100
Season 2:
* Charge-up skills reworked
** Instead of charges being generated one-at-a-time per charge-up attack and the effects only applying when consumed by a finishing move or normal attack:
** Charge-up attacks immediately apply the attacks' effect of the appropriate stage (1-3) and generate charges until the character has that many charges of the attacks' type. Charges are "shared" between charge-up attacks so the first attack will apply a stage 1 effect and generate 1 charge, the second attack will apply a stage 2 effect and generate 1-2 charges, and the third attack will apply a stage 3 effect before the charges are reset and the cycle repeats.
** Since charges are reset after the 3rd attack rather than before the first attack of the next cycle, it's impossible to have 3 charges of any single type; to get 3 charges, they must be of different types. A finishing move can be used at any point to consume the charges as usual.
* synergy increased from 10% to 16%
* ?
Season 1:
* attack rating bonus increased
* synergy is now 10% (was 8%)
Vanilla Info
== Dragon Tail ==
*Description: Finishing Move - Deals damage to your enemies with an explosive kick. Adds charged-up bonuses to the kick
*Required Level: 18
*Required Skills: Dragon Talon [1], Dragon Claw [6]
Level 	1 	2 	3 	4 	5 	6 	7 	8 	9 	10 	11 	12 	13 	14 	15 	16 	17 	18 	19 	20 	21 	22 	23 	24 	25 	26 	27 	28 	29 	30 	31 	32 	33 	34 	35 	36 	37 	38 	39 	40 	41 	42 	43 	44 	45 	46 	47 	48 	49 	50 	51 	52 	53 	54 	55 	56 	57 	58 	59 	60
Fire Damage +% 	40 	53 	66 	79 	92 	105	118	131	144	157	170	183	196	209	222	235	248	261	274	287	300	313	326	339	352	365	378	391	404	417	430	443	456	469	482	495	508	521	534	547	560	573	586	599	612	625	638	651	664	677	690	703	716	729	742	755	768	781	794	807
Attack Rating +%	210	220	230	240	250	260	270	280	290	300	310	320	330	340	350	360	370	380	390	400	410	420	430	440	450	460	470	480	490	500	510	520	530	540	550	560	570	580	590	600	610	620	630	640	650	660	670	680	690	700	710	720	730	740	750	760	770	780	790	800
Radius: 4 yards
Mana Cost: 10
Dragon Tail Receives Bonuses From:
*Dragon Talon: +8% Damage per Level
*Dragon Flight: +8% Damage per Level
 Changelog
Season 8:
* Reworked kick damage dex/str scaling:
** Removed strength from base feet damage calc, changed from dex/6 - dex/5 to dex/3 - dex/2
** Lowered strength attribute bonus on boots from 120 -> 80
Season 6:
* Base min kick damage attribute bonus lowered from (str + dex - 20) / 4 to (str + dex - 20) / 6
* Base max kick damage attribute bonus lowered from (str + dex - 20) / 3 to (str + dex - 20) / 5
* Added 1 range to kick attacks
* Dragon Tail now converts its damage to fire before dealing the initial physical attack
* Fixed dragon tail character screen tooltip to properly show its damage
* Removed dragon tail's knockback
* Dragon tail base increased fire damage bonus reduced from +50% to +40%
* Dragon tail increased fire damage per level reduced 15% to 13%
* Dragon tail synergies reduced from +10% to +8%
Season 5:
* Martials arts attacks now maintain their third charge and allow you to use a finisher to cast all three stages at once
Season 4:
* Kick Skills now benefits from the following: min/max damage from off-weapon sources, enhanced damage to demons/undead, critical/deadly strike, flat damage ("damage +X")
* Dragon Tail 10% damage per level increased to 15%
* Dragon Tail now has dragon flight as an additional synergy
* Dragon Tail synergies increased from 8% to 10%
* Dragon Tail attack speed reduction reduced from -40 to -20
Season 2:
* indirectly affected by charge-up skills being reworked
* now properly synergizes with Dragon Talon
Season 1:
* attack rating bonus increased
* now has Dragon Talon as a synergy at 10%
Vanilla Info
== Dragon Flight ==
*Description: Finishing Move - Teleport to your enemies and destroy them with a kick. Adds charged-up bonuses to the kick
*Required Level: 24
*Required Skills: Dragon Talon [1], Dragon Claw [6], Dragon Tail [18]
Level 	1 	2 	3 	4 	5 	6 	7 	8 	9 	10 	11 	12 	13 	14 	15 	16 	17 	18 	19 	20 	21 	22 	23 	24 	25 	26 	27 	28 	29 	30 	31 	32 	33 	34 	35 	36 	37 	38 	39 	40 	41 	42 	43 	44 	45 	46 	47 	48 	49 	50 	51 	52 	53 	54 	55 	56 	57 	58 	59 	60
Kick Damage +% 	100	125	150	175	200	225	250	275	300	325	350	375	400	425	450	475	500	525	550	575	600	625	650	675	700	725	750	775	800	825	850	875	900	925	950	975	1000	1025	1050	1075	1100	1125	1150	1175	1200	1225	1250	1275	1300	1325	1350	1375	1400	1425	1450	1475	1500	1525	1550	1575
Attack Rating +%	180	195	210	225	240	255	270	285	300	315	330	345	360	375	390	405	420	435	450	465	480	495	510	525	540	555	570	585	600	615	630	645	660	675	690	705	720 	735 	750 	765 	780 	795 	810 	825 	840 	855 	870 	885 	900 	915 	930 	945 	960 	975 	990 	1005	1020	1035	1050	1065
Mana Cost: 15
Cooldown: 2 seconds
 Changelog
Season 8:
* Reworked kick damage dex/str scaling:
** Removed strength from base feet damage calc, changed from dex/6 - dex/5 to dex/3 - dex/2
** Lowered strength attribute bonus on boots from 120 -> 80
Season 6:
* Base min kick damage attribute bonus lowered from (str + dex - 20) / 4 to (str + dex - 20) / 6
* Base max kick damage attribute bonus lowered from (str + dex - 20) / 3 to (str + dex - 20) / 5
* Added 1 range to kick attacks
Season 5:
* Martials arts attacks now maintain their third charge and allow you to use a finisher to cast all three stages at once
* Dragon flight attack rating per level increased from 10% to 15%
Season 4:
* Kick Skills now benefits from the following: min/max damage from off-weapon sources, enhanced damage to demons/undead, critical/deadly strike, flat damage ("damage +X")
Season 3:
* Dragon flight range has been increased by 50%
Season 2:
* indirectly affected by charge-up skills being reworked
Season 1:
* attack rating bonus starts higher and scales less with levels
* cooldown increased to 2 seconds (was 1)
Vanilla Info
== Blades of Ice ==
*Description: Charge-up Skill - Consecutive hits add cold bonuses based on the amount of charges you have available and deplete on the third attack. Can only be used with claw and dagger class weapons
*Required Level: 24
*Required Skills: Fists of Fire [6], Claws of Thunder [18]
Level 	1 	2 	3 	4 	5 	6 	7 	8 	9 	10 	11 	12 	13 	14 	15 	16 	17 	18 	19 	20 	21 	22 	23 	24 	25 	26 	27 	28 	29 	30 	31 	32 	33 	34 	35 	36 	37 	38 	39 	40 	41 	42 	43 	44 	45 	46 	47 	48 	49 	50 	51 	52 	53 	54 	55 	56 	57 	58 	59 	60
Charge1: Ice Damage (min) 	13 	20 	27 	34 	41 	48 	55 	62 	72 	82 	92 	102	112	122	132	142	165	188	211	234	257	280	317	354	391	428	465	502	551	600	649	698	747	796 	845 	894 	943 	992 	1041	1090	1139	1188	1237	1286	1335	1384	1433	1482	1531	1580	1629	1678	1727	1776	1825	1874	1923	1972	2021	2070
Charge1: Ice Damage (max) 	30 	39 	48 	57 	66 	75 	84 	93 	105	117	129	141	153	165	177	189	214	239	264	289	314	339	376	413	450	487	524	561	611	661	711	761	811	861 	911 	961 	1011	1061	1111	1161	1211	1261	1311	1361	1411	1461	1511	1561	1611	1661	1711	1761	1811	1861	1911	1961	2011	2061	2111	2161
Charge2: Wave damage (min)	15 	23 	31 	39 	47 	55 	63 	71 	82 	95 	107	119	131	143	155	167	194	221	248	275	302	329	372	415	458	501	544	587	645	703	761	819	877	935 	993 	1051	1109	1167	1225	1283	1341	1399	1457	1515	1573	1631	1689	1747	1805	1863	1921	1979	2037	2095	2153	2211	2269	2327	2385	2443
Charge2: Wave damage (max)	35 	45 	55 	65 	75 	85 	95 	105	119	133	147	161	175	189	203	217	246	275	304	333	362	391	435	479	523	567	611	655	714	773	832	891	950	1009	1068	1127	1186	1245	1304	1363	1422	1481	1540	1599	1658	1717	1776	1835	1894	1953	2012	2071	2130	2189	2248	2307	2366	2425	2484	2543
Charge3: Bolt Damage (min)	11 	17 	23 	29 	35 	41 	47 	53 	62 	71 	80 	89 	98 	107	116	125	145	165	185	205	225	245	277	309	341	373	405	437	481	525	569	613	657	701 	745 	789 	833 	877 	921 	965 	1009	1053	1097	1141	1185	1229	1273	1317	1361	1405	1449	1493	1537	1581	1625	1669	1713	1757	1801	1845
Charge3: Bolt Damage (max)	26 	34 	42 	50 	58 	66 	74 	82 	93 	104	115	126	137	148	159	170	192	214	236	258	280	302	335	368	401	434	467	500	544	588	632	676	720	764 	808 	852 	896 	940 	984 	1028	1072	1116	1160	1204	1248	1292	1336	1380	1424	1468	1512	1556	1600	1644	1688	1732	1776	1820	1864	1908
Attack Rating +% 	160	170	180	190	200	210	220	230	240	250	260	270	280	290	300	310	320	330	340	350	360	370	380	390	400	410	420	430	440	450	460	470	480	490 	500 	510 	520 	530 	540 	550 	560 	570 	580 	590 	600 	610 	620 	630 	640 	650 	660 	670 	680 	690 	700 	710 	720 	730 	740 	750
Mana Cost 	3 	3 	3 	3 	3 	3 	3 	3 	3 	3 	3 	3 	3 	3 	3 	3 	3 	3 	3 	3 	3 	3 	3 	3 	3 	3 	3 	3 	3 	3 	3 	3 	3 	3 	3 	3 	3 	3 	3 	3 	3 	3 	3 	3 	3 	3 	3 	3 	3 	3 	3 	3 	3 	3 	3 	3 	3 	3 	3 	3
Cold Damage Radius (2 charges): 4 yards
Freeze Duration (3 charges): 10 seconds
Mana Cost: 3
Blades of Ice Receives Bonuses From:
*Tiger Strike: +12% Cold Damage per Level
 Changelog
Season 10:
* Charge 2 and charge 3 attacks have been completely reworked
* Phoenix Strike synergy replaced with Tiger Strike (22% -> 12%)
* Now properly shows +% Cold Damage bonuses in its tooltip
* AR scaling increased
* mana cost fixed at 3
Season 8:
* Base freeze duration change from 100 frames to 250
* Removed the 10 frames per level freeze duration scaling 
* Synergies increased from 20% to 22%
Season 5:
* Martials arts attacks now maintain their third charge and allow you to use a finisher to cast all three stages at once
* Charges now last 5 minutes
* Blades of ice attack rating per level increased from +4% to 10%
Season 3:
* Blades of ice base attack rating reduced from 240% to 160%
* Blades of ice attack rating per level reduced from 10% to 4%
Season 2:
* Charge-up skills reworked
** Instead of charges being generated one-at-a-time per charge-up attack and the effects only applying when consumed by a finishing move or normal attack:
** Charge-up attacks immediately apply the attacks' effect of the appropriate stage (1-3) and generate charges until the character has that many charges of the attacks' type. Charges are "shared" between charge-up attacks so the first attack will apply a stage 1 effect and generate 1 charge, the second attack will apply a stage 2 effect and generate 1-2 charges, and the third attack will apply a stage 3 effect before the charges are reset and the cycle repeats.
** Since charges are reset after the 3rd attack rather than before the first attack of the next cycle, it's impossible to have 3 charges of any single type; to get 3 charges, they must be of different types. A finishing move can be used at any point to consume the charges as usual.
* synergy increased from 10% to 20%
Season 1:
* attack rating bonus increased
* synergy is now 10% (was 8%)
Vanilla Info
== Phoenix Strike ==
*Description: Charge-up Skill - Consecutive hits add elemental bonuses based on the amount of charges you have available and deplete on the third attack. Can only be used with claw and dagger class weapons
*Required Level: 30
*Required Skills: Tiger Strike [1], Fists of Fire [6], Cobra Strike [12], Claws of Thunder [18], Blades of Ice [24]
Level 	1 	2 	3 	4 	5 	6 	7 	8 	9 	10 	11 	12 	13 	14 	15 	16 	17 	18 	19 	20 	21 	22 	23 	24 	25 	26 	27 	28 	29 	30 	31 	32 	33 	34 	35 	36 	37 	38 	39 	40 	41 	42 	43 	44 	45 	46 	47 	48 	49 	50 	51 	52 	53 	54 	55 	56 	57 	58 	59 	60
Meteor Damage (min) 	20 	30 	40 	50 	60 	70 	80 	90 	109	128	147	166	185	204	223	242	271	300	329	358	387	416	454	492 	530 	568 	606 	644 	690 	736 	782 	828 	874 	920 	966 	1012	1058	1104	1150	1196	1242	1288	1334	1380	1426	1472	1518	1564	1610	1656	1702	1748	1794	1840	1886	1932	1978	2024	2070	2116
Meteor Damage (max) 	40 	50 	60 	70 	80 	90 	100	110	131	152	173	194	215	236	257	278	311	344	377	410	443	476	518	560 	602 	644 	686 	728 	778 	828 	878 	928 	978 	1028	1078	1128	1178	1228	1278	1328	1378	1428	1478	1528	1578	1628	1678	1728	1778	1828	1878	1928	1978	2028	2078	2128	2178	2228	2278	2328
Burning Damage (min) 	14 	25 	37 	49 	60 	72 	84 	96 	119	142	166	189	213	236	260	283	321	358	396	433	471	508	560	611 	663 	714 	766 	817 	888 	958 	1028	1099	1169	1239	1310	1380	1450	1521	1591	1661	1732	1802	1872	1943	2013	2083	2154	2224	2294	2365	2435	2505	2576	2646	2716	2787	2857	2927	2998	3068
Burning Damage (max) 	23 	35 	46 	58 	70 	82 	93 	105	128	152	175	199	222	246	269	292	332	372	412	452	492	532	588	644 	700 	757 	813 	869 	944 	1019	1094	1169	1244	1319	1394	1469	1544	1619	1694	1769	1844	1919	1994	2069	2144	2219	2294	2369	2444	2519	2594	2669	2744	2819	2894	2969	3044	3119	3194	3269
Lightning Damage (min) 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1
Lightning Damage (max)	40 	60 	80 	100	120	140	160	180	220	260	300	340	380	420	460	500	560	620	680	740	800	860	940	1020	1100	1180	1260	1340	1440	1540	1640	1740	1840	1940	2040	2140	2240	2340	2440	2540	2640	2740	2840	2940	3040	3140	3240	3340	3440	3540	3640	3740	3840	3940	4040	4140	4240	4340	4440	4540
Cold Damage (min) 	16 	20 	24 	28 	32 	36 	40 	44 	52 	60 	68 	76 	84 	92 	100	108	120	132	144	156	168	180	200	220 	240 	260 	280 	300 	328 	356 	384 	412 	440 	468 	496 	524 	552 	580 	608 	636 	664 	692 	720 	748 	776 	804 	832 	860 	888 	916 	944 	972 	1000	1028	1056	1084	1112	1140	1168	1196
Cold Damage (max) 	32 	36 	40 	44 	48 	52 	56 	60 	68 	76 	84 	92 	100	108	116	124	137	150	163	176	189	202	223	244 	265 	286 	307 	328 	357 	386 	415 	444 	473 	502 	531 	560 	589 	618 	647 	676 	705 	734 	763 	792 	821 	850 	879 	908 	937 	966 	995 	1024	1053	1082	1111	1140	1169	1198	1227	1256
Attack Rating +% 	160	170	180	190	200	210	220	230	240	250	260	270	280	290	300	310	320	330	340	350	360	370	380	390 	400 	410 	420 	430 	440 	450 	460 	470 	480 	490 	500 	510 	520 	530 	540 	550 	560 	570 	580 	590 	600 	610 	620 	630 	640 	650 	660 	670 	680 	690 	700 	710 	720 	730 	740 	750
Mana Cost: 4
Chill Duration (3 charges): 4 seconds
Phoenix Strike Receives Bonuses From:
*Fists of Fire: +14% Meteor Damage per Level
*Fists of Fire: +10% Average Fire Damage per Second per Level
*Claws of Thunder: +10% Lightning Damage per Level
*Blades of Ice: +14% Cold Damage per Level
 Changelog
Season 10:
* Fists of Fire initial meteor damage synergy reduced from 16% to 14%
* Claws of Thunder synergy reduced from 14% to 10%
* Blades of Ice synergy reduced from 14% to 10%
* Now properly shows +% elemental damage bonuses in its tooltip
Season 9:
* Chaos ice freeze replaced by a 4 second chill
Season 8:
* Third charge freeze duration reduced from 1 second to .5
Season 6:
* Phoenix strike meteor synergies now displays their proper values
Season 5:
* Martials arts attacks now maintain their third charge and allow you to use a finisher to cast all three stages at once
* Charges now last 5 minutes
* Phoenix strike attack rating per level increased from +4% to 10%
* Phoenix strike chain lightning base damage increased from 1-40 to 1-60
* Phoenix strike level 1-8 chain lightning scaling increased from 0-20 to 0-40
* Phoenix strike level 8-16 chain lightning scaling increased from 0-40 to 0-70
* Phoenix strike level 16-22 chain lightning scaling increased from 0-60 to 0-100
* Phoenix strike level 22-28 chain lightning scaling increased from 0-80 to 0-130
* Phoenix strike level 28+ chain lightning scaling increased from 0-100 to 0-160
* Phoenix strike meteor fire duration reduced from 55 frames to 25
* Phoenix strike meteor level 1-8 scaling increased from 5-5 to 5-6
* Phoenix strike meteor level 8-16 scaling reduced from 10-10 to 8-9
* Phoenix strike meteor level 16-22 scaling reduced from 16-17 to 11-12
* Phoenix strike meteor level 22-28 scaling reduced from 22-24 to 14-15
* Phoenix strike meteor level 28+ scaling reduced from 30-32 to 17-18
Season 4:
* Phoenix Strike meteor ground fire damage now lasts 2.2 seconds from 1.2
* Phoenix Strike's blades of ice synergy increased from 10% to 14%
* Phoenix Strike claw of thunder synergy increased from 13% to 14%
Season 3:
* Phoenix strike meteor fire duration reduced to 1 second (this will prevent visual clutter and the "shenk bug" where too many sprites are on screen at once)
* Phoenix strike meteor fire damage per second synergy increased from 6% to 10%
* Phoenix strike ice attack freeze reduced to a 0.5 second freeze
* Phoenix strike's base attack rating reduced from 240% to 160%
* Phoenix strike's attack rating per level reduced from 10% to 4%
Season 2:
* Charge-up skills reworked
** Instead of charges being generated one-at-a-time per charge-up attack and the effects only applying when consumed by a finishing move or normal attack:
** Charge-up attacks immediately apply the attacks' effect of the appropriate stage (1-3) and generate charges until the character has that many charges of the attacks' type. Charges are "shared" between charge-up attacks so the first attack will apply a stage 1 effect and generate 1 charge, the second attack will apply a stage 2 effect and generate 1-2 charges, and the third attack will apply a stage 3 effect before the charges are reset and the cycle repeats.
** Since charges are reset after the 3rd attack rather than before the first attack of the next cycle, it's impossible to have 3 charges of any single type; to get 3 charges, they must be of different types. A finishing move can be used at any point to consume the charges as usual.
Season 1:
* Removed Next Hit Delay for 3rd charge (cold attack)
* 2nd charge (lightning attack) no longer prevents 3rd charge from dealing damage when using Dragon Claw as the finisher
* attack rating bonus increased
Vanilla Info