Doc Team/2009-09-09

== Transcript ==
[13:02]	:	friendly greetings Troley!
[13:02]	:	Oh my gosh, my keyboard batteries are going to be depleted, pardon me while I charge 'em...
[13:02]	:	torley i need some thing from you :-)
[13:02]	:	haha
[13:02]	:	cordless....
[13:02]	:	*GIGGLES* :)~~~~
[13:02]	:	I am gtting2.7 FPS here,
[13:02]	:	lol
[13:02]	:	Hi Torley. Feel like I've known you a long time, watching all those videos.
[13:02]	:	thats why i never will loose that cord :p
[13:03]	:	did i hear torley say free av's for every one ?
[13:03]	:	hi jeremy!
[13:03]	 	has pinged you.
[13:03]	:	Yeah, I tend to like peripherals I don't have to maintain :-)
[13:03]	:	Hi, everyone!
[13:03]	:	Hi jeremy
[13:03]	 	has pinged you.
[13:03]	:	Hey jeremy
[13:03]	 	has pinged you.
[13:03]	:	Hello
[13:03]	:	hi jeremy
[13:03]	 	has pinged you.
[13:03]	:	I want my free one
[13:03]	:	Golly Flenser, that's a nice thing to hear. :)
[13:03]	:	Good to see you in-avatar!
[13:03]	:	Hi Jeremy Linden
[13:03]	 	has pinged you.
[13:03]	:	Hi Torley Linden
[13:04]	:	oh torley, perhaps you know more about this subject, i saw your vid about it and ever since i see hardly any news about it
[13:04]	:	http://www.youtube.com/watch?v=v45EOma7wDo&hl=nl
[13:04]	:	could you please enlighten us?
[13:04]	:	THIS IS ELITE 3000! 100 CHOIS A GRAND! POWERED UP ALL WAYS! E3K IS ON YOUR SIDE!
[13:04]	:	http://elite-3000.webs.com
[13:04]	:	This DiNovo Edge is actually the first wireless keyboard I've owned. Battery life is pretty good on the whole but I tend to run it down... all that pesky typing.
[13:04]	:	I do not have a Jermey Linden TGeddy bear for my collection
[13:04]	:	o_0
[13:04]	:	Youri, that's a great question. I haven't been close on the OpenGrid front, but let me see if there's an update...
[13:05]	:	torley befor i forget can you please drop a free texture board that you made off in corfeld please :-)
[13:05]	:	please do!
[13:05]	:	Love to know more about that
[13:05]	 	accepted your inventory offer.
[13:05]	:	Thank you very much
[13:05]	:	hi Kate
[13:05]	:	I was reading somewhere about a offline place as well for residents
[13:05]	:	hi kate!
[13:05]	:	Hello hello !
[13:05]	:	Hi kate
[13:05]	:	Hi Kate Linden
[13:05]	 	always smiles when hearing Torley talk
[13:06]	:	I wonder how I wound up on that plate
[13:06]	:	I have never been to one of these meetings, what are the procedures for opening discussion?
[13:06]	:	Hm, the mailing list has been quiet. ( http://wiki.secondlife.com/wiki/OpenGrid_Mailing_List ) Youri, I'd suggest asking Whump Linden about it, he'd know a lot more.
[13:06]	:	Please send friendship requests to my alt, Torley Olmstead, thanks... :-D
[13:06]	:	Hi everyone, still rezzing here :)
[13:06]	:	xstorm, which texture board? Torley Textures, the one and only!
[13:06]	:	hmm... okay, thanks a lot torley!
[13:06]	:	oh kate i know how to get a great working inworld wiki board working now :-)
[13:06]	:	Oh we're pretty relaxed Geerkil, if you have a question about what we do (documentation and stuff!) go ahead and ask it. :)
[13:06]	:	yes torley your texture board
[13:06]	:	oh do share xstorm
[13:06]	:	Oh sup kate
[13:07]	:	So, our Documentation Team runs the Tips & Tricks blog — http://secondlife.com/tnt along with the Knowledge Base — http://secondlife.com/kb and soon the Knowledge Base will be on http://wiki.secondlife.com for greater ease-of-use and allow for Resident contributions.
[13:07]	:	torley a furry now? ow my, thats something i havnt seen before! looks good torley!
[13:07]	:	Hiya
[13:07]	:	Hey Mari
[13:07]	:	we have a store and wish to have a free board for corsica there
[13:07]	:	whoa chat delay
[13:07]	:	Youri, I've been a furry before too. Hee hee. Different kinds!
[13:07]	:	hey marianne
[13:07]	:	hi Marianne
[13:07]	:	xstorm, sent.
[13:07]	:	ty :-)
[13:08]	:	I reckon I've been every kind of avatar archetype here, from neko to tiny.
[13:08]	:	rofl
[13:08]	:	As long as it can be done over in Watermelon
[13:08]	:	I hungrily await new trends to do my own take on those, but really, avatar self-expression is lovely. I enjoy seeing how each of you have customized yourself.
[13:08]	 	has never seen "Kid Torley"
[13:08]	:	This is true, Arawn.
[13:08]	 	winks
[13:08]	:	I had a recent encounter with the ancient Pow box the Mario bouncy things, millionsd of them, lagged me so bad I had a hard time getting control, there has to be someway top overcome the lag temproarly untill you can get things sorted
[13:08]	:	There's been Kid Torley! And the transformation machine upon a time, too. There was "Little Doctor Torley" as well but that was more chibi-anime-thing.
[13:09]	:	Ah, true!
[13:09]	:	Has there ever been a daemon torley? lol
[13:09]	:	kate i found a old php help board that may fit the bill for a working inworld wiki page that more then one person can use
[13:09]	:	It's funny because my electronic music moniker used to be "Techno Kid". ^_^
[13:09]	 	hopes the world rezzes in
[13:09]	:	Jim, yes, and dragon one too.
[13:09]	:	haha nice
[13:09]	:	Oh Geerkil, in those cases, hiding particles should help. Know how to do that?
[13:09]	:	Particles (including bouncy Marios) are Viewer-side and can be controlled so they're all hidden.
[13:09]	:	sorry I was interrupted
[13:10]	:	SHIFt-CTRL-Alt-2
[13:10]	:	That avvie, Torley, is the second one I met you in, I think. Way back at a photo event with the Snapzilla crowd at the old NoHoRoBa shopping area
[13:10]	:	xstorm, are you planning to add the Category:Knowledge Base page to click article links from the help board?
[13:10]	:	or 3
[13:10]	:	there, sended that to whump :)
[13:10]	:	Close, Geerkil! That's hiding alpha, particles has an "=" at the end. In the View menu it shows.
[13:10]	:	ok
[13:10]	:	Mari, you have a superb memory.
[13:10]	:	Thankoo
[13:11]	:	jon late again i see =)
[13:11]	:	Alas Jon (our Jello leader) won't be able to make it today.
[13:11]	:	Aww...
[13:11]	:	ah okay :p
[13:11]	:	Hey Maggie
[13:11]	:	is there a text or indtrunction thingy that I can download to fond out all this
[13:11]	:	next time better i guess :)
[13:12]	:	Yo Marianne
[13:12]	:	Is there anyplace online where there's information on dealing with the various griefing stuff? I've been lucky but it's only a matter of time before I'm tearing my hair out at an attaack too.
[13:12]	:	hi maggie
[13:12]	:	Torley, have you thought about giving out a welcome packet to new avatars?
[13:12]	:	(still rezzing here)
[13:12]	:	Geerkil, what are you looking for? We have a Knowledge Base guide to beacons (incl. particles).
[13:12]	:	oh drats assets problems yet again :-S
[13:12]	:	Flenser, there are helpful articles in the Knowledge Base :)
[13:12]	:	I'd highly recommend http://secondlife.com/kb !
[13:12]	 	chuckles as Geerkil said what he was still ttyping.
[13:12]	:	Jonathan, yes, and on a related note, the Quick Start Guide is also available from our website.
[13:12]	:	jona: there are free things that new residents can pick up at the help islands
[13:12]	:	Are there any helpful hints in Alexandria's Inventory?
[13:13]	:	Whoa. My CPU was high
[13:13]	:	Flenser, the main weapon against griefers is indifference
[13:13]	:	Only had one major crash in Dover anmd that was an acident - someone rezzed too many bouncing balls and lost control.
[13:13]	:	If you login @ http://secondlife.com then click "What's Next?" in the top menu nav bar thing... that has handy links to the Quick Start Guide, our Tips & Tricks blog and more.
[13:14]	:	Earlier today I asked peeps what their fave alt-viewer feature was. Desperately curious, I was.
[13:14]	:	yeah griefers are bad
[13:14]	:	As they say, "Don't feed the trolls." :)
[13:14]	:	I'm using Cool Viewer
[13:14]	:	SnowGlobe?
[13:14]	:	"Worn" page. Avatar radar,
[13:14]	:	Yes, both of those count, Jonathan and Elite.
[13:14]	:	I married Emerald
[13:14]	:	you have also default library items in your inventory, this is equal to all residents
[13:14]	:	no fav alt as yet, just started using Hippo
[13:14]	:	Hahaha Melchizedek, that's a testimonial! :)
[13:14]	:	:)
[13:15]	:	@Torley blocked me on Twitter, so if he Tweets anything useful, I'll never know
[13:15]	:	lol
[13:15]	:	lol
[13:15]	:	lol
[13:15]	:	?
[13:15]	:	?
[13:15]	:	I have a question about land auctions.
[13:16]	:	Sometimes I see land for auction on the map. But it won't show up when searching it on the website to bid. Why is this?
[13:16]	:	Surely you're jesting, Maggie... you're no GOLD4LINDENS spammer!
[13:16]	:	I have one more question for you. My ATI HD 3870 card does not seem to like SL, is there a fix?
[13:16]	:	so, any specific topic today?
[13:17]	:	Wish I was.
[13:17]	:	Right click me and choose 'Sit Here' to sit down
[13:17]	:	"You have been blocked from following this account at the request of the user."
[13:17]	:	did you place a offending message perhaps?
[13:17]	:	Gold4Lindens? I want gold!
[13:17]	:	How would I know?
[13:18]	:	What do you mean eactly about your ATI card not working?
[13:18]	 	where to get help on LinkSys Vaguaries, but that's another subject: Is anyone placing messages?
[13:18]	:	Ya, but it's probably prim gold
[13:18]	:	I use the 3870 too
[13:18]	:	Hmmmmm Maggie can you please email me (via http://torley.wufoo.com/forms/contact-torley-about-second-life/ is best) I'll check on it. I apologize if it was an error!
[13:19]	:	the ATI 3870 series have faulty drivers, i have the X2 version
[13:19]	:	.....guess nobody knows about the mystery land parcels for auctions.....
[13:19]	:	Jack would be a good person to ask
[13:19]	:	I did block several SL folk as they insisted on DMing me support queries in an oddly trollish way after I referred them to http://secondlife.com/support
[13:19]	:	i use the 9.2 drivers and have no problems at all
[13:19]	:	Arif, parcels can go purple long before they are scheduled for auction.
[13:19]	:	Jeremy might be looking up the reference
[13:19]	 	has pinged you.
[13:20]	:	Arif, oh, I generalize here, but that's sometimes because the inworld map takes awhile to update, slower than the website.
[13:20]	:	Is possible that different parts of the system aren't sharing information about land.
[13:20]	:	Thanks. Did not know this.
[13:20]	:	Arif, land may be marked inworld for auction but needs to be processed internally. You can search the auction number in the search tool to see when it's available. There is a KB article about abandoned land that is helpful also.
[13:20]	:	The more recent versions of Cool Viewer improved my frame rate quite a bit, moreso in less busy areas
[13:20]	:	ok
[13:20]	:	Sorry Arif... We're best suited to answering questions about our help materials. We're less good at knowing about or fixing bugs in the software :-)
[13:20]	:	Yeah - took almost 20 hours for the map to register my changes in position of Dover.
[13:20]	:	I've seen the auction number when I tp there.
[13:20]	:	The Snowglobe map updates faster (I think), it certainly loads quicker.
[13:20]	:	(@Torley: done)
[13:20]	:	Thanks Maggie, I'll check soon.
[13:21]	:	Okay thanks.
[13:21]	:	may i ask what the subject of the topic is thats going on here?
[13:21]	:	For folks that know me: I'm @MaggieL ... and Twitterbox rocks.
[13:21]	:	I'm @Elite3000 on Twitter
[13:21]	:	Preferences -> Grapics tab -> hardware options knop -> turn 'Enable OpenGL Vertex Buffer Objects' off (uncheck it)
[13:21]	:	hellos....
[13:21]	:	•´¨*•.¸. HahahaA •´¨*•.¸.
[13:21]	:	so dose moon romance
[13:21]	:	Hi Clifford. This is Documentation Office Hours... We're basically holding an open forum for anything related to our help/Knowledge Base documentation.
[13:22]	:	My game system, which is much better then this POC has an ATI HD-3870 card that does weird graphics here, is there a fix to this?
[13:22]	 	is @marimccann (amongst others)
[13:22]	:	Geerkil, are you on newest stable drivers? 3870 is supported IIRC.
[13:22]	:	@dawnycinquetti
[13:22]	:	http://wiki.secondlife.com/wiki/Twitter <--userful page
[13:22]	:	For fixing bugs I'd recommend the Bug Hunters Office Hours http://wiki.secondlife.com/wiki/Bug_Triage
[13:22]	:	geerkill, use the tip i typed
[13:22]	:	@Jeremy_Linden
[13:22]	 	has pinged you.
[13:23]	:	its your OpenGL vertex buffer that is causing problems
[13:23]	:	they are what ATI has
[13:23]	:	So when Windows 7 releases, is Second Life Windows 7 compliant?
[13:23]	:	(Not to be confused with @jeremylinden. He got all confused when I was tweeting at #SLCC)!
[13:23]	 	has pinged you.
[13:23]	:	also make sure you update your drivers to the latest version
[13:23]	:	seen that lol
[13:23]	:	That depends on how soon one of the Devs gets Windows 7
[13:23]	:	Yeah there's got to be better Second Life <-> Twitter name mapping.
[13:23]	:	how do I turn off open GL?
[13:23]	:	Preferences -> Grapics tab -> hardware options knop -> zet 'Enable OpenGL Vertex Buffer Objects' uit
[13:24]	:	check for the eyes hehe
[13:24]	:	I know this prob;em, Jeremy. in other places I have the handle "mmccann," so sometimes people reference that on twitter, too
[13:24]	 	has pinged you.
[13:24]	:	(english) Preferences -> Grapics tab -> hardware options knop -> turn 'Enable OpenGL Vertex Buffer Objects' off (uncheck it)
[13:24]	:	And is SL Mac OS X 10.6 Snow Leopard compliant?
[13:24]	:	Kiosks...I talked with Pathfinder...Noting there are no "education" kiosks for an info hub.
[13:24]	:	Elite, likely like Vista, it'll take a period of stability to ensure compatibility, like other apps. So I wouldn't say it happens *right* away. But eventually, yes.
[13:24]	:	whoa chat delay
[13:24]	:	Hope it runs faster on Snow Leopard....
[13:24]	:	wasup ppl
[13:24]	:	I'm not even on Snow Leopard yet but our System Requirements page could use a refresh, yes. :)
[13:25]	:	Hope it leaks memory less on Win7
[13:25]	:	geerkil, make sure you relog to get the lag out. else you will crash again
[13:25]	:	Some have pointed out it doesn't even list the NVIDIA GeForce 9xxx or 2xx series and that's astute.
[13:25]	:	Like I'm going to upgrade. :-)
[13:25]	:	I hope Snow Leopard might help for a better SL experience down the line. Sure sounded like Apple was pushing for more game stuff today. Maybe they'll also work more with VWs, too.
[13:25]	 	nods at Torley: The system requirements page is what we officially support, but that doesn't mean other hardware and operatings systems won't work.
[13:25]	:	im not upgrading as well, i just buy a new pc with time
[13:26]	:	Let me try to do that now, it will help with the lag
[13:26]	:	please do
[13:26]	 	wishes Time were so negotiable
[13:26]	:	else you will perhaps gain blue screens like i had
[13:26]	:	History has taught me to not leap onto new software revisions immediately, I wait for bugs to be shaken out. I didn't move to Vista until SP2, and I'm still on Leopard because of multimedia incompatibilities.
[13:26]	:	OMG the BSOD?
[13:26]	:	SL on my MacBook with regular Leopard shows CPU: i386 (Unknown)... funny
[13:27]	:	Ah yes Niky, About Second Life doesn't reveal the specific processor.
[13:27]	:	i didnt have a choise, XP wasnt for sale here anymore :(
[13:27]	:	BSOD?
[13:27]	:	Ya Torley. I haven't made the Snow Leopard jump cuz of money an cuz I am worried about CS2 compatibility
[13:27]	:	i got kicked on vista directly
[13:27]	:	Blue Screen Of Death
[13:27]	:	indeed maggie
[13:27]	:	oh my... I guess that must make me ultraconservative then - I'm sticking with XP.
[13:27]	:	blua screen and complete crash (reboot)
[13:27]	:	i386 is kind of confusing because it tells you it's an Intel, but deceptively, a really old one. ;) If anyone remembers when 286s and 386s were the norm... and the dawn of the first Pentium!
[13:27]	:	i got x64 torley ;)
[13:27]	:	I'm still on XP, but I've been playing with the Windows 7 RC and I like it!
[13:27]	:	Torley, I still have a PC Portable in storage :)
[13:28]	:	386 were like in the end of 80's...
[13:28]	:	i386 simply means Intel architecture
[13:28]	:	It's really deceptive...
[13:28]	:	32 bit
[13:28]	:	286 with 4mb RAM?
[13:28]	:	Processors are still very much a marketing fuzz.
[13:28]	:	Sorry went afk phone
[13:28]	:	But should at least show i586 or something else
[13:28]	:	Emulation is a LOT of fun, though!
[13:28]	:	Windows shows right
[13:28]	:	I guess
[13:28]	:	CPU: Intel Core 2 Series Processor (2999 MHz)
Memory: 4095 MB
[13:28]	:	Ahem. One moment, I think I see something going on in OI Public that shouldn't be. I'll be right back.
[13:28]	:	Cool
[13:28]	:	I've been following the saga of the C64 emulator on iPhone... took quite awhile to get approved, then pulled again due to the BASIC easter egg!
[13:33]	 	available at your current location
[13:33]	:	I had my head down on projects yesterday and today and will get some questions out first thing tomorrow :)
[13:33]	:	Sure, log in to a sim weraing a boatload of scripts compiled to Mono. :-)
[13:33]	:	An african or European Prim Sparrow?
[13:33]	:	What is the terminal velocity of a falling avatar?
[13:33]	:	Hey Fisher, welcome :)
[13:33]	:	thanks, Kate!
[13:34]	:	Is that on the imits Page?
[13:34]	:	hey fisher!
[13:34]	:	I just thought that one up
[13:34]	:	Hey again, Youri!
[13:34]	:	All limits of our known virtual world should be on http://wiki.secondlife.com/wiki/Limits !
[13:34]	:	Hey Fisher? Have I nagged you yet this week about getting a bear?
[13:34]	 	giggles
[13:35]	:	Oh, someone added a pretty height counter error... interesting...
[13:35]	:	Hello all ㋡
[13:35]	:	*:•. "Lag, Lag, Lag Lag Lag, Lag, Lag .•:*
[13:35]	:	Someone also botched formatting so I need to fix that.
[13:35]	:	*:•."LAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAGGGG!!!!!!!.•:*
[13:35]	:	YAY!! SIM LAG!!
[13:35]	:	Pardon the time dilaaaaattti-i-i-ion
[13:35]	:	Oh I have a question. Do you help with server problems?
[13:35]	:	*GIGGLES* :)~~~~
[13:35]	:	Lag lag lag lag lag!
[13:35]	:	L:ag? Has it arrived in Second Laugh?
[13:36]	:	"Second Laugh." I like the sound of that
[13:36]	:	LAG LAG LAG
[13:36]	:	"I lag, therefore I am"
[13:36]	:	Lag happens.
[13:36]	:	Sometimes I think the Lag Monster's home is in Dover - we struggle with horrible lag there at times.
[13:36]	:	ya all the time
[13:36]	:	YEAH ALL THE TIME!!!
[13:36]	:	hehe...this is nothin. Try being in Hau Koda
[13:36]	:	•´¨*•.¸. HahahaA •´¨*•.¸.
[13:37]	:	My imaginary friend is named "lag." She follows me to all the big events
[13:37]	:	Hau Koda is silly.
[13:37]	:	I suppose I could disable scripts in the sim but that wouldn't be fun.
[13:37]	:	Flenser, then we must scare that damn monster out of his cave. And beat him viciously, with the finest plywood in Middle-Virtual-Earth!
[13:37]	:	l,ol
[13:37]	:	THat or use the Holy Hand Grenade of Ateoche on him.
[13:37]	:	lol
[13:37]	:	Torley, have you done a TNT on setting maximum bandwidth? It seems when I have mine set over my network speed things don't work very well
[13:38]	:	SL ( STINKING LAG )
[13:38]	:	lol
[13:38]	:	RL me lives in Antioch, but we don't have any Holy hand grenades
[13:38]	:	lol
[13:38]	 	are swollen you must have a seat and relax
[13:38]	:	Well, they're perishable.
[13:38]	:	Aunty Ouch?
[13:38]	:	Jonathan, I haven't, but that's expected behavior — lower it if you get packet loss. However, I note I hardly ever sustain at the maximum amount and I have more than 1500 kbps throughput! So it's somewhat wonky and needs to be more accurate, but there's a lot of complexity underneath.
[13:38]	:	Jonathan, also, have you tried Help menu > Lag Meter?
[13:39]	:	(Yes, such a thing does exist.)
[13:39]	:	Lol
[13:39]	:	•´¨*•.¸. HahahaA •´¨*•.¸.
[13:39]	:	What is the ideal number in that bandwidth settings? Never know what to put in there
[13:39]	:	Yes, I'm pretty experienced with networking, so know how to measure my speed and adjust the setting
[13:39]	:	I rarly get over 1200 even though I set it to 8M
[13:39]	:	I think it depends on what you're doing
[13:39]	:	If it is assymetric connection, use the upload figure which is the lowest?
[13:39]	:	Lag Meter, which combines several performance parameters you don;t understand into a few perfectly opaque numbers.
[13:40]	:	It's my gut impression that if your network speed is set too high you will get poor(er) response
[13:40]	:	i ues mine a lot
[13:40]	:	just received word from whump
[13:40]	:	use*
[13:40]	 	
[13:36]	:	That was work we did last summer as part of the Open Grid Public Beta. At the moment our focus is on protocol development, see http://wiki.secondlife.com/wiki/User:Infinity_Linden/IETF_Drafts_and_Meetings
[13:41]	:	Good to know, thanks Youri.
[13:41]	:	That bandwidth config is for the download rate only?
[13:41]	:	no problem
[13:41]	:	I've tried Snowglobe's Max. Bandwidth @ 5000 kbps and haven't seen it that high, either.
[13:41]	:	May crash soon from memory leak
[13:41]	:	I think so Niky, it tells the SL servers how much data you can accept at once
[13:41]	:	(Hello all :) Sorry I'm late)
[13:42]	:	YAY!! SIM LAG!!
[13:42]	:	not getting any wiser from it yet tho, but oh well, ill read that later :p
[13:42]	:	I believe so but am not 100% certain, Niky.
[13:42]	:	Because, I think should have an upload setting too
[13:42]	:	I have 6M download but upoad is like 640K only
[13:43]	:	What a nice shade of purple, Spikeheila!
[13:43]	:	Oh, a purple velociraptor.
[13:43]	:	Heh heh
[13:43]	:	Thankies
[13:43]	:	Unlikely you're able to general muc upload traffic on a sustained basis.
[13:44]	:	interresting lizzard :)
[13:44]	:	lol
[13:44]	:	Perhaps SL expects same upload rate as download, which is not true, leading to network issues? Maybe should have separate settings
[13:44]	:	Must relog.
[13:44]	:	Where'd you get it from?
[13:44]	:	hb
[13:44]	:	Niky, AFAIK, that shouldn't happen.
[13:44]	:	Inspite of the feathery raptor I'm still showing 4 fps.
[13:45]	:	Get what? This av?
[13:45]	:	But I do agree there should be more light shed on Maximum Bandwidth and related settings.
[13:45]	:	*:•. "Lag, Lag, Lag Lag Lag, Lag, Lag .•:*
[13:45]	:	*:•."LAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAGGGG!!!!!!!.•:*
[13:45]	:	AT&T upgraded equipment but my line is still old and cann't go too fast.
[13:45]	:	Someone could make a song about lag and strike it big.
[13:45]	:	Flenser, you should do an internet speed test and set your network speed in SL accordingly
[13:46]	:	aww don't cry coz is lag i 've never seen an online game without lag ㋡
[13:46]	:	It could be chopped & screwed like the hip-hop style.
[13:46]	:	For sure lol
[13:46]	:	And there is also the infamous situation of Packet shaping... just hope ISPs don't shape traffic for Sl.
[13:46]	:	:p
[13:46]	 	feels aches throught her body as the little baby continues to grow.
[13:46]	:	Is set already - I'm matched to what DSL can provide.
[13:46]	:	"Lag in the place where you work..."
[13:46]	:	Well,way too much of SL traffic rides on UDP
[13:46]	:	Will the SL be able to scale up with increased membership? Like, if we get to WoW numbers?
[13:46]	:	Lag is good... means you didn't crash... lol
[13:46]	:	Thank god we don't have lag irl. rofl
[13:47]	:	Lag IRL is called traffic jam.
[13:47]	:	loll Niky
[13:47]	:	hahahaha
[13:47]	:	;)
[13:47]	:	Ultimately, Drop Packets
[13:47]	:	Oh, Geerkil is back.
[13:47]	:	Geer,yay
[13:47]	:	Are we looking at a Viewer 3.0, a full re-work?
[13:47]	:	Oh, I look at the numbers now and say "wow". ;-)
[13:47]	:	think the leaks should be fixed before changing anything. I have a 20MB line and SL manages to use up most of it while online for some reason. so there must be a leak in several viewers
[13:47]	:	First Lag? That's where people look for Jobs
[13:47]	:	Well you don't go off world. :P
[13:47]	:	That is awesome awesome sculpty-ing, Geerkil.
[13:47]	:	Maggie, I agree ;) But thinking ahead
[13:47]	:	Nice tail, Mr. Lizard... don't whip me
[13:47]	:	lol
[13:47]	:	Thend, it'll be Viewer 2.0 first. But yes, it'll involve substantial changes.
[13:48]	:	The Viewer definately leaks memory, and it leaks it worse on multicore.
[13:48]	:	Viewer 2.0 is the same as "Viewer 2009" if you've heard any of those mentioned before.
[13:48]	:	Awesome to hear Torley.. I think SL can only get bigger and better
[13:48]	:	Seems like a thread safety issue.
[13:48]	 	nods.. Yes, Viewer 2009 or something
[13:48]	:	i need to turn up my lod for the sculpty to show right
[13:48]	:	the 2010 viewer?
[13:48]	 	is pretty excited abotu 2,0, but also pretty nervous about t
[13:48]	:	I'm thrilled you think so, Thend!
[13:49]	:	thanks for the info, this seems to work much better with OpenGL off
[13:49]	:	told ya
[13:49]	:	Hello again everyone
[13:49]	:	wow
[13:49]	:	hi
[13:49]	:	Torley, Qarl thought I might drop this question on you lol - I'm interested in developing with LL a sort of Explorers Wiki
[13:49]	:	thrilled to hear that Torley
[13:49]	:	Geerkil thats a great av
[13:49]	:	There's a number of really big projects right now that'll make it seem like stuff is quiet... but it's really Lindens passionately working away at them. Like the recent webdesign, which required so many changes (not just front-end pretty stuff but upgrades to Land Store, billing mechanics, etc.), is a big example.
[13:49]	:	Geerkil, did your frame rate go up?
[13:49]	:	Will the default sl client ever have features that are in emerald such as the radar?
[13:49]	:	The viewer needs OpenGL. You turned off one of the OpenGL features.
[13:49]	:	LL doesnt even look at my point, if it helps out you as well, then i dont see a problem in looking into that further
[13:50]	:	Like, a resident-updated and maintained Wiki that lists ALL the locations, businesses, residents, etc, all in one place
[13:50]	:	OpenGL vertex buffer objects
[13:50]	:	Thend, Qarl has referred you to the right Linden! Hehe! So what do you already have and are you familiar with http://wiki.secondlife.com ?
[13:50]	:	you can turn that off in preferences
[13:50]	:	Thank you Torley
[13:50]	:	Mostly familiar, yes, Torley.. But I mean, like, a dedicated Wiki, possibly seperate from that andc easier to navigate, more focused
[13:51]	:	I think it's hard to keep so much stuff updated, but by all means, some places and groups would benefit from an extensive description of their history and culture. To be chronicled on the wiki. Over time I hope we have better integration with info available inworld, and http://maps.secondlife.com is the overhauled SLURL page, too.
[13:51]	:	the OpenGL vertex buffer is nothing more then making things prettier, but infact does the oppesite and messes things further up
[13:51]	:	checking
[13:51]	:	Hmmm Thend there's a Resident-run wiki @ Wikia. But Linden Lab are focused on http://wiki.secondlife.com :)
[13:51]	:	You can always create a portal or sub-section!
[13:51]	:	rl folks coming in, and reesidents here, know Wikis intuitively.. I believe it'd help the integration and understandin/comfort-factor
[13:51]	:	The WIkia one is the old SL History wiki, too
[13:52]	:	up to 7.6
[13:52]	:	told ya
[13:52]	:	Already I know some alt-viewer developers are setting up their own wikis to document their progress.
[13:52]	 	an algorythm for something that's more focused in each frame opf reference
[13:52]	:	but does not look bad like on that other POC computer
[13:52]	:	I'll check that Wikia out, thanks
[13:53]	:	i know what im doing if it comes to PC's, I have almost 14 years knowlage and experience in it
[13:53]	:	Time for a new PC
[13:53]	:	I often dig into WIkia and other sources for historical info on various builds. Got a lot of the info on Yamato from there
[13:53]	:	brb
[13:53]	:	I think it's in LL's benefit, and for all of us, personally.. A kind of portal.. And the time is right
[13:53]	:	Thend, you're welcome. One advantage of http://wiki.secondlife.com is our official Knowledge Base will be moving there soon, making it easier to cross-link and connect related articles that already exist.
[13:53]	:	each year its time to get a new pc :p
[13:53]	:	Rofl
[13:54]	:	You worked on the Yamato, Marianne?
[13:54]	:	That's why I built mine
[13:54]	:	wow big crasch
[13:54]	:	I just keep updating the parts.
[13:54]	:	Doc Team (our fine folks here) are tasked with overseeing the Knowledge Base so we'll be on the Second Life Wiki a lot.
[13:54]	:	No, Maggie, And not The Yamato (which is a great build), but Yamato Town, near Ahern
[13:54]	:	Well, no saying it couldn't be a section of the SL Wiki, of course, just seprate for those who want specialized info, with links to Knowledge Base, LSL, etc
[13:54]	:	i resendly added my own profile to SL wiki
[13:54]	:	updating it soon again
[13:54]	:	Ah. Yes, the Yamato is spectacular.
[13:54]	:	*nods*
[13:54]	:	I like battleships with many details.
[13:55]	:	By far, Maggie. That build is so amazing
[13:55]	:	battleships can be hard to make, the hull is mostly the worst part to make
[13:55]	:	Gee, Youri, I have a personal computer that's 30 years old.
[13:55]	:	rofl
[13:55]	:	Cool Youri :) SL Wiki seems to cover everything, and its very, very useful.. Could be less inhibiting
[13:56]	:	I'm always interested in how people get into groups and become involved with knowledge-sharing tools. Sometimes you signup for a service because a friend told you. Othertimes you find it convenient and suits your needs. Yet othertimes it's awkward to use but is the only choice, or most popular. Or a mixture.
[13:56]	:	everything older then 5 years will be trown out with me maggie :p
[13:56]	:	Mine is only 25 years old, Maggie
[13:56]	:	Maggie, is it an Apple or a TRS-80?
[13:56]	:	pc wise :p
[13:56]	:	Do you play SL dos edition on it? :V
[13:56]	:	BRB need t head to the litter box
[13:56]	:	Thend, another benefit of info added to the SL wiki, is that it can be searched through inworld Search as well.
[13:56]	:	It's hard to imagine a time when a computer wasn't... personal. The timesharing days with room-sized behemoths came before me.
[13:56]	:	Great point, Kate.
[13:56]	:	well, it is of historical interest now. 16k with an 8-bit 2MHz CPU
[13:56]	:	this pc is now 2 and a half years old
[13:56]	:	Different people want different things, and new residents and SL curious like ease of use, hence a dedicated, dynamically updated section
[13:57]	:	I agree Kate.. That's important..
[13:57]	:	I encourage lightweight experiments — try something and see what response you get.
[13:57]	 	is all into immersion and stuff
[13:57]	:	There are wiki converters to translate wikicode from one platform to another.
[13:57]	:	Ever see Star Trek, the Original Series? The Ship had a behemoth type computer, with terminals at every corner
[13:57]	:	Arawn, and all those crazy sounds! Hehe.
[13:58]	:	How about the opening sequence to the tv series UFO? That computer was the size of a space station
[13:58]	:	I still get irked when they show people playing MODERN video games with bleepy noises on TV, tho.
[13:58]	:	And lots of encounters with unfriendly computers, too.
[13:58]	:	lol
[13:58]	:	I haven't seen that, Jonathan. *makes a note* Earlier today I saw a fascinating article on sci-fi movie corridors!
[13:58]	:	First terminal I ever used: http://www.kekatos.com/teletype/gil/pics/M33-ASR-1.jpg
[13:58]	:	Lol Jonathan, I remember that show..
[13:58]	:	Ever see Second Life running on an Apple II? http://www.youtube.com/watch?v=vAZHJa91JHk
[13:58]	:	Is fun having evil computers around.
[13:58]	:	Oh yeah I saw that.
[13:58]	:	I dunno, my computer is either humming a tune or growling at me :x
[13:59]	:	SL looked great. rofl
[13:59]	:	I demand tape drive support!
[13:59]	:	Did any of you ever watch the show La Femme Nikita? It was aired in the mid 90's I think. I recently watched a few episodes and had to laugh at the equipment that was back then, futuristic.
[13:59]	:	We're going to lose a *lot* of Star-Trek content as IP rules enforcement goes forward.
[13:59]	:	In the 1960s, a transister was a single component, and they competed with Vaccuum Tubes. A TV that used Transisters was quite something
[13:59]	:	aight, thank you doc team for this meeting! I will be off to the next meeting :)
[13:59]	:	Kate, I'm rewatching that now! lol
[14:00]	:	Maggie - I have one friend who makes bikes who has clsed his store entirely, afraid that some bike company will come after him
[14:00]	:	bye bye all!
[14:00]	:	Was reading up on the SEAforth evaluation board early today - enough proc to have evil comuter personality plus good sound effects for when it chuckles maniacally.
[14:00]	:	Brilliant stories and atomosphere
[14:00]	:	Seeya Youri!
[14:00]	:	Thend, cool. I own all five seasons lol
 
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