Hyper Mode

----
Hyper Mode (Japanese: ハイパー Hyper State) is a condition Shadow Pokémon will sometimes enter in .
A Shadow Pokémon enters Hyper Mode during a Pokémon battle, and it will spend a turn having its emotions "rise to a fever pitch". It will only have a chance of entering Hyper Mode if it has been ordered to use Shadow Rush. Its status meter will turn red and black, and an aura of the same color will appear around the Pokémon, presumably only seen by Rui.
==Entering Hyper Mode==
The frequency at which a Shadow Pokémon enters Hyper Mode is based on combination its Nature and how much of Heart Gauge it has left. In most cases, this rate slowly decreases with progress towards purification, but for certain Natures it stays at the same value even when ready for purification, and for some other ones it first increases before decreasing. The Bizarre Mechanics Behind Shadow Pokemon in Colosseum
Natures 	Chance 	Chance 	Chance 	Chance 	Chance 	Chance
Natures 	Five bars	Four bars	Three bars	Two bars	One bar	Zero bars
Adamant, Bashful, Hardy, Relaxed	30% 	70% 	70% 	70% 	50% 	25%
Calm, Lonely, Modest, Timid 	30% 	25% 	20% 	15% 	10% 	5%
Bold, Brave, Lax, Quirky, Sassy 	50% 	40% 	30% 	20% 	10% 	5%
Hasty, Impish, Naughty, Rash 	50% 	40% 	40% 	30% 	25% 	12%
Careful, Docile, Quiet, Serious 	20% 	20% 	15% 	15% 	10% 	5%
Gentle, Jolly, Mild, Naive 	50% 	50% 	50% 	50% 	50% 	50%
==Effects of Hyper Mode==
* has a 90.625% chance to land a critical hit. More specifically, it adds a 90% chance that Shadow Rush will land a critical hit, similar to a additional effect. Failing that, it has the usual 6.25% chance to land a critical hit regardless.
* If the Pokémon is ordered to use any move other than Shadow Rush, it may take one of the following actions instead:
** It may disobey and use another move.
** It may turn and attack its teammate. 
** It may hurt itself, as if it were .
** It may attempt to use its held item, even if it doesn't hold one.The Unparalleled Jank of Pokemon Colosseum
** It may attack its Trainer or the opposing Trainer (which has no battle effect).
** It may do nothing at all.
** It may return to its Poké Ball, even if under the effect of , , or . (If there is no Pokémon it can switch with, it will try but be unable to switch.)
* Items cannot be used on a Pokémon in Hyper Mode, except Scents.
* There is a small chance it will leave Hyper Mode on its own in battle.
==Ending Hyper Mode==
Hyper Mode can be ended by either to a Pokémon in battle, using a Scent on it, leaving it at the Pokémon Day Care, or a 1/256 chance that it ends naturally. Doing this will "open the door to its heart" a bit and bring it closer to being purified. Some Shadow Pokémon respond to this better than others, based on their Nature (even if the Heart Gauge isn't sufficiently empty to discover the Shadow Pokémon's Nature), even going so far as to have a whole fifth of their Heart Gauge cleared just by calling it out of Hyper Mode.
If a Pokémon faints during battle, it will leave Hyper Mode. If it faints from damage while the player walks in the overworld, it will stay in Hyper Mode when healed.
==In other languages==
==References==
Category:Pokémon Colosseum
Category:Game mechanics
de:Crypto-Pokémon#Furyo- und Kontra-Modus
fr:Mode Hyper
it:Iperstato
ja:ハイパー状態