nyuuzyou/wikis huggingface dataset:
Register button.lsl

// Global Variables
integer available = 1;
integer toAllChannel = -255; // general channel - linked message
default
{
 state_entry()
 {
 //on a reset or startup this registration button can be used
 available = 1;
 //set color to available
 llSetColor( <0,255,0>, ALL_SIDES);
 llSetTexture( "busy_anim v5_9", ALL_SIDES);
 llSetTextureAnim( ANIM_ON, ALL_SIDES, 5, 5, 24, 1, 10 );
 }
 touch_start(integer total_number)
 {
 if(available)
 {
 available = 0; 
 llMessageLinked(LINK_ALL_OTHERS, toAllChannel, "ActivateRegistration", NULL_KEY);
 //set color to busy
 llSetColor( <255,255,255>, ALL_SIDES);
 llSetTexture( "busy_anim v5_9", ALL_SIDES);
 llSetTextureAnim( ANIM_ON | LOOP , ALL_SIDES, 5, 5, 0, 23, 10 );
 
 }
 }
///////////////////////////////////////////////////////
// Link Message of default state //
/////////////////////////////////////////////////////// 
 link_message(integer sender_number, integer number, string message, key id)
 {
 //if link message is on the correct channel
 if(number == toAllChannel)
 {
 if(llSubStringIndex( message, "RegistrationComplete") != -1)
 {
 //set color to unavaliable
 //llSetColor( <255,0,0>, ALL_SIDES);
 //llSetTextureAnim( ANIM_ON | LOOP , ALL_SIDES, 5, 5, 24, 1, 10 );
 llSetTexture( "alpha", ALL_SIDES);
 available = 0;
 }
 if(llSubStringIndex( message, "TestComplete") != -1)
 {
 //set color to unavailable
 //llSetColor( <255,0,0>, ALL_SIDES);
 //llSetTextureAnim( ANIM_ON | LOOP , ALL_SIDES, 5, 5, 24, 1, 10 );
 llSetTexture( "alpha", ALL_SIDES);
 available = 0;
 }
 if(llSubStringIndex( message, "ReportComplete") != -1)
 {
 //set color to available
 llSetColor( <0,255,0>, ALL_SIDES);
 llSetTexture( "busy_anim v5_9", ALL_SIDES);
 llSetTextureAnim( ANIM_ON, ALL_SIDES, 5, 5, 24, 1, 10 );
 available = 1;
 }
 
 if(llSubStringIndex( message, "ActivateReport") != -1)
 {
 //set color to unavailable
 //llSetColor( <255,0,0>, ALL_SIDES);
 //llSetTextureAnim( ANIM_ON | LOOP , ALL_SIDES, 5, 5, 24, 1, 10 );
 llSetTexture( "alpha", ALL_SIDES);
 available = 0;
 }
 if(llSubStringIndex( message, "ActivateTest") != -1)
 {
 //set color to unavailable
 //llSetColor( <255,0,0>, ALL_SIDES);
 //llSetTextureAnim( ANIM_ON | LOOP , ALL_SIDES, 5, 5, 24, 1, 10 );
 llSetTexture( "alpha", ALL_SIDES);
 available = 0;
 }
 
 if( message == "reset" )
 {
 llResetScript(); 
 }
 
 }
 
 } //end of link message
 
}
Reglas para anunciar eventos

Actualmente puedes anunciar 5 eventos al día ( incluyendo ediciones en los eventos ). Además, tus amigos amigos son ahora capaces de anunciar eventos en una parcela que tu poseas. Sin embargo, debes ajustar la parcela para que se muestre en "find places" como lugar frecuentado. Si no es así, la parcela no estará disponible para tus amigos, pero continuará sujeta a las otras normas de disponibilidad.
Para aclararlo mejor, puedes poner un evento en una tierra si 
*Tu personálmente posees el terreno y mide al menos 512 sq.m de tamaño.
*La parcela pertenece a un grupo del que eres miembro, y tiene al menos 512 sq.m.
*El terreno se encuentra en una isla privada de la cual estás en la lista de acceso y mide al menos 512 Sq.m.
*La parcela pertence al Governador Linden y está ajustada para aparecer en el menu de search places como lugar frecuentado.
*La parcela pertenece a un amigo, está ajustada para mostrarse en Search Places como lugar frecuentado y tiene al menos 512 Sq.m.
Un evento está definido como una actividad especial de un grupo que está dirigida por un huésped en una tierra poseída o por ese huésped o por por un grupo al que el huésped pertenece. Ejemplos son: Discusiones, encuentros de grupos, bailes, clases, giras, competiciones...
Un evento está ajustado a una hora de comienzo y finalización. Así que los casinos sin stop y las ventas de 24 horas no son eventos.
La categoría "comercial" fue creada con el propósito de grandes inaguraciones, demostraciones, lanzamientos de productos, etc. Cada uno de estas clases de eventos debe tener una hora clara de comienzo y fin. Si no, pertenecerán a la sección de clasificados, no al calendario de eventos. Anunciar eventos que sean simplemente publicidad no será aceptado.
Tampoco será permitido el uso de avatars alternativos para poner más de 5 eventos al día.
Las descripciones de los eventos deben estar conforme a las normas "PG", de acuerdo con la política de Second Life - así no sexo esplicito; sexo por dinero, charla de sexo, sexo simulado, violencia, o cualquier cosa que pueda resultar ofensiva.
Los eventos para adultos se deben anunciar en la categoría "Mature", y llevados a cabo en sims de categoría "mature".
Respeto al trabajo de otros -- Respeto a los copyrights y marcas registradas! Los organizadores de los eventos son los responsables de asegurarse que todas las leyes y permisos están en orden. Échale un vistazo a " Digital Millennium Copyright Act" para más información acerca de los copyrights en Second Life.
== Contribución/Contributor ==
* Agarash Salsman
Category:Text from In-world Notecards (Spanish)
Release Notes/Cool Viewer/1.21

The Cool Viewer is based on the official SecondLife viewer source from Linden Lab. It incorporates a lot of bug fixes, patches, the old UI many still prefer (Nicholaz Viewer) and new features and improvements which will perhaps never make their way into the "official viewer". In addition Cool Viewer supports all the feature's of Marine Kelley's RestrainedLife Viewer, the CV advantage - you can switch it on/off in Preferences without the need to have a second viewer installed. A rock stable viewer, with flexible features for everyone.
Please see the Cool Viewer blog for details.
Other versions:
Linux: Cool SL Viewer main page (Henri Beauchamp)
Mac: CV for Mac (Hyang Zhao)
Release Notes/Cool Viewer/1.22

The Cool Viewer is based on the official SecondLife viewer source from Linden Lab. It incorporates a lot of bug fixes, patches, the old UI many still prefer (Nicholaz Viewer) and new features and improvements which will perhaps never make their way into the "official viewer". In addition Cool Viewer supports all the feature's of Marine Kelley's RestrainedLife Viewer, the CV advantage - you can switch it on/off in Preferences without the need to have a second viewer installed. A rock stable viewer, with flexible features for everyone.
Please see the Cool Viewer blog for details.
Other versions:
Linux: Cool SL Viewer main page (Henri Beauchamp)
Mac: CV for Mac (Hyang Zhao)
Release Notes/Cool Viewer/1.23

The Cool Viewer is based on the official SecondLife viewer source from Linden Lab. It incorporates a lot of bug fixes, patches, the old UI many still prefer (Nicholaz Viewer) and new features and improvements which will perhaps never make their way into the "official viewer". In addition Cool Viewer supports all the feature's of Marine Kelley's RestrainedLife Viewer, the CV advantage - you can switch it on/off in Preferences without the need to have a second viewer installed. A rock stable viewer, with flexible features for everyone.
Please see the Cool Viewer blog for details.
Other versions:
Linux: Cool SL Viewer main page (Henri Beauchamp)
Mac: CV for Mac (Hyang Zhao)
Release Notes/DRTSIM-57/11

===11.04.26.228020===
* This is Kelly's "Mono2 Upgrade" project
** Script performance and robustness
**: This release includes many features that improve the performance and robustness of scripts compiled to Mono. This includes a lot of back end infrastructure work with unit tests and script life cycle to make it easier and safer to work with the script system in the future.
** New Script Profiling LSL Functions
*** llScriptProfiler can enable or disable memory profiling with PROFILE_SCRIPT_MEMORY and PROFILE_SCRIPT_NONE. While profiling the scripts performance will be severely impacted.
*** llGetSPMaxMemory will report the highest level of used memory during the most recent, or current, profiling run.
*** llGetUsedMemory will report the current used memory of the script and does not require profiling to be enabled.
** Bug Fixes
*** Rezzing Mono scripted object cripples sim FPS
*** Improved 'Top Scripts' report
***: Each object now reports an average script time per frame since the object was created or the last 30 minutes, whichever is shorter. This fixes a lot of odd behavior and misinformation in the previous results as well as makes it easier to determine recent lag sources instead of only immediate lag sources.
***: It is still not expected for this result to exactly match the 'Script ms' reported in the simulator stats summary as these measure different things on different time scales.
*** (Fixed a) Sim crash in mono memory monitor.
*** Includes the fix that caused the zero day rollback.
** New Bug Fixes
*** Improved simulator performance when removing or adding objects with scripts from a region.
*** Fixed a bug that could cause scripts to crash with NullReferenceException errors.
**** https://jira.secondlife.com/browse/SVC-6926
* merged with server trunk + a security fix- https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_Server/11#11.04.22.227477
Release Notes/Dolphin Viewer 3/3.2.0

====New or fixed in this version:====
*Based on 3.2.x sources now.
*Updated to Marine Kelley's latest RLV code.
*Fixed STORM-1713: Mouse pointer flickers over clickable UI items (from Ansariel Hiller / FireStorm).
*Client AO has been adapted to the new 3.2 toolbar button UI.
*Toolbar buttons for Windlight Settings and Area Search.
*You can now configure the viewer to turn you around when walking backwards.
Note: when this is ON, you will see it work on every avatar, not just yours, and other people using a viewer without it will still see you walk backwards. In short: this setting works on your screen, not inworld.
*Texture refresh from FireStorm has been imported.
This gives you an option labeled "Texture Refresh" in the context menu of inworld objects and avatars. When something is grey or blurry use this option to force a re-fetch of the textures involved.
*The particle editor from FireStorm has been imported.
When editing a prim you can choose "Edit Particles" from the Tools/Object menu, to create a particle effect in a more user-friendly way. You can create a simple particle script when you're done, or just copy the same script into your clipboard to paste it into a bigger script.
====Known issues:====
*There is no Flickr uploader for now. Porting that to the new snapshot code will take some more time, which I honestly do not have right now, due to RL commitments.
*There is still no working mesh upload. I've tried using the Firestorm code and the results weren't up to my standards.
====Work in progress:====
*Satomi Ahns login manager from Firestorm
*Flickr uploader
*Mesh upload
Category:Third Party Viewers
Release Notes/Kirstens S21/2.7.8

S21 Build 7 RELEASE
 * Native AMD build Improve compile issues between Intel & amd.
	* Fixed upload TGA dimensions.
	* Add Avatar Physics
	* Modify mesh physics code to work with the above.
	 Add Statistics Statview from mesh beta
	 Fix Add multiwearables
	 S21 VIEWER autobuild YAY!
	 Mesh Upload functional :)
	 Viewer basecode re-based to windows7 SDK.
	 Updated EVERYTHING, new Voice,New Webkit,New Collada,New Openjpeg,New Quicktime
	 Fix crash when taking LARGE snaps
	 Click walk does not override Sit
	 Avatar Physics update to 2.6.7 version
	 Im sessions in message well throttled
	 Bottom Tray button reshaping updated
 GLnamepool sInstance destructor fixed
	 loadFromFile LLSD fixed
	 buffer overun on shutdown fixed.
	 FIX crash caused on startup in other languages
	 FIX inventory filter settings not resetting
	 Fix for chat history on re-log
	 Modify broken LL context menu.
	 Change LLtextbase code NOT to cut off fonts.
	 GLext fixed for linux systems
	 Fix for packetloss on upload of baked textures
	 Fix highlight URL's in Buy contents.
	 Fix Bad iterator access.
	 Correct Icn for darwin builds.	
	 Fix for winmm on windows builds causing issues.
	 removed redundant xmpp code
	 Fix LLdatutil
	 Fix display of faves list at login ( if enabled )
	 Merge 2.6.8
	 Addition of online offline notifications to local chat
	 Addition of teleport progress screen disable option
	 Update on all other language XUI translations
	 Update to mesh and model preview code.
	 Update to DOF shaders
	 Linux Webkit updated (altair custom build )
	 Linux graphical Installer.
	 Openjpeg (S21J rebuilt with SSE3 )
	 Update Linden Skin
	 Update Film Menu
	 Fix for shadows on apple macs
	 EXP-782,EXP-749,EXP-742 & EXP-623
	 EXP-624, EXP-778
	 Fix for inventory folder ordering
	 Fix for OSX reporting OS correctly
	 Login selection changed to allow local sim login on 127.0.0.1:9000 opensim default
	 Manifest and S21J fixes for linux
	 Always build bounding Hull from highest LOD factor
	 Fix viewer crash in LLSurface::getWaterHeight
	 Fix for render metadata physics shapes (assume aditi for proper working )
Release Notes/Kirstens S22 LysMod/3.0.0

A private experimental Linux version of the Kirstens S22 Viewer. Based at Kirstens S22(14) Code and 3.0.0beta with V2.8.3 graphics engine.
Some little changings on the S22 default skin to fix some problems with the 3.0.0 base.
- Viewer has problems with mesh... Project stopped.
Release Notes/LysMod Viewer S22/11.10.31

Based on Kirstenlee Cinquetti's viewer S22.
Modified by LyAvain Swansong with Exodus 11.10.31 base to run it on Linux.
This is a viewer with V2 GUI, mesh capabilities, direct delivering feature and from the Exodus developer team modified rendering engine, and some more Exodus features like AO and radar.
Its a private project viewer for RP to run very fast on lowlevel systems, no official build.
Thanks for your great work KirstenLee and thanks the Exodus developer team for the V 3.0.0 based Linux version of Exodus.
"You just keep doin' what it looks like you're supposed to be doin', no matter how crazy it seems." - Kevin Flynn
"Nicht meckern, selber machen!" - An die Devise hab ich mich gehalten. - Ly
Release Notes/Marketplace Beta Current

== Second Life Marketplace BETA Releases and Reporting of Issues ==
This document is a list of release notes from the most recent Beta Marketplace Releases to [Aditi]. Since the Marketplace is a web product, any deployment will affect all customers immediately. A Beta grid gives you the chance to try out changes before we deploy them. 
Please go to [Aditi] to try out any new functionality before it deploys. If you see problems that you believe are related to the current Beta, please let us know about them! Here are the best ways to let us know: 
*File a JIRA. Use the Marketplace-BETA component. 
*Submit a customer support ticket.
If you would like more details on the Marketplace and how it works, please see the Knowledge Base. If you have questions that other Residents may be able to help you with, please post to the Merchants Forum. 
----
== Release Notes for Current BETA Marketplace Release ==
January 24, 2013 
Email Settings Support (will be deployed when testing completes)
 
----
== Issues/Features ==
* Email preferences to support turning on/off emails now available in account settings on the Marketplace.
* Reliability improvements to prevent delivery delays.
* New emails (and associated on/off settings) added:
** An email to the recipient when a redelivery of an item they should have received occurs
** An email to the merchant when a redelivery of an item in their store occurs
** An email of any change to revenue distributions on a listing are made: addition and removal
** An email to the recipient of a revenue distribution when a sale occurs
** An email when an item is unlisted or blocked as a result of a flag
** An email when a review is added, removed, commented on or flagged and removed (all to the merchant)
* The following bugs have now been addressed:
** Assist buyer feedback: Inform sellers of newly posted reviews on their items on the main page.
** Sales Confirmation Emails from Marketplace are either "Laggy" or are not delivered
** Delisted items -> showing wrong reason for delisting + not warning merchants when flagged
** Marketplace does not send email if you are removed as a co-creator of a product
** How to Opt Out of Sale and Discussion Notification Emails
** No email sent when delivery fails on the marketplace
** I think there is a bug with the distribution sales notification by email
----
Category:Marketplace Release Notes
Release Notes/Project Viewer - Pathfinding

Category:Release Notes for Beta Versions
__TOC__
----
== Release Notes for v3.3.3 (260597) - Second Life Pathfinding Viewer ==
Released June 28th, 2012
Installer Downloads
Windows | Mac | Linux
Changes since prior release
----
== Release Notes for v3.3.2 (256513) - Second Life Pathfinding Viewer ==
Released May 14th, 2012
Installer Downloads
Windows | Mac | Linux
Changes since prior release
----
== Release Notes for v3.3.2 (252475) - Second Life Pathfinding Viewer ==
Released March 30th, 2012
Installer Downloads
Windows | Mac | Linux
Changes since prior release
* CRITICAL BUGFIX: Object flags were being corrupted on the server. This caused odd behaviors of objects randomly being marked Physical and/or Phantom.
* Added restriction to limit non-convex linksets from being set to be material or exclusion volumes.
* Added functionality to support heatmap rendering for the walkability values on the navmesh.
* Added indicators for pathfinding Permanent or Character objects to the Build Tools floater.
* Added restrictions for editing permanent object and/or terrain while in frozen mode. Included notifications to inform user to switch to unfrozen mode to perform these operations.
* Updated the LSL syntax highlight to include new pathfinding functions and tooltip descriptions.
* Added restriction to keep Character objects from being set to be Phantom.
----
== Release Notes for v3.3.1 (251341) - Second Life Pathfinding Viewer ==
Released March 19th, 2012
Installer Downloads
Windows | Mac | Linux
----
=== Feature Highlights ===
Pathfinding
For more information on Pathfinding, please see:
* Pathfinding in Second Life
* Pathfinding Tools in the Second Life Viewer
* Pathfinding/Alpha_release_notes
----
			
{|cellspacing="0" cellpadding="0" width="100%"	
{| style="width="30%"; font-size:95%; text-align:left; padding:-2px; background:none" cellpadding="0" cellspacing="0"	
=== Supported Viewers ===	
=== Supported Viewers ===
----
Release Notes/Second Life Beta Server/1.23

== Release Notes for Second Life Beta Server 1.23: ==
Changes:
* New LSL call for count of agents in region: llGetRegionAgentCount() 
** Expected in 1.21 viewer
* New LSL call to get user's client language: llGetAgentLanguage(llDetectedKey(0)))
** Expected in 1.21 viewer
* Dynamic sound throttling (test your content!)
Fixes:
* Havok4 fixes:
** SVC-2485: Phantom Objects Collide with Virtual Prims in 1.22.2
** SVC-2484: llVolumeDetect() Fails to detect some avatars
** SVC-2448: llUnSit Attack/Bug
** MISC-1261: Sim crashes following unlinking of a group of overlapping individually scripted prims rotating with llTargetOmega.
** Fix to llSetLinkPrimitiveParams 
** Toxic message alert ('Unable to create item that has caused problems on this region) is now a script error and throttled
** Fix to XML parser to improve simulator performance
** Fixed: Sim crash by rezzing complex objects.
* Other Fixes:
** SVC-1507: Notices failing for larger groups
** SVC-216: New autoreturn email message shows incorrect region name & position
** VWR-4513: SL takes my money but doesn't give me the service I paid for
** VWR-3729: Notices still received when "Receive Group Notices" is unchecked
** Fixed: LSL Changed event on region cross behaves poorly
** Fixed: Gestures deactivate when moving them between folders
Release Notes/Second Life Beta Server/1.30

Category:Server Release Notes
==1.30.2.135876 (2009-10-12)==
* Security fix
==1.30.1.135015 (2009-10-01)==
* Old, expired, account activation emails now show proper error message
* Back end fix to capabilities system
* Update to banned words list
* Updates to deploy tools
==1.30.1.134345 (2009-09-25)==
* Enabling extended backend debugging in SL Server to isolate crashes
==1.30.0.133784 (2009-09-19)==
* Security fix
==1.30.0.133083 (2009-09-14)==
* Stability & back-end service improvements
==1.30.0.132925 (2009-09-09)==
* Stability & back-end service improvements
== 1.30.0.132665 (2009-09-04) ==
* : llAttachToAvatar can cause parentless attachments that can subsequently crash the client when selected
* Misc other changes
== 1.30.0.132292 (2009-09-01) ==
* Re-enable teleport throttle after the following fixes:
** Intra-region TP was blocked by inter-region TP throttle
** Teleport throttle blocks prematurely when agent teleports back and forth between 2 regions
** As well as an issue fixed in 1.27 where a single, failed teleport would trigger the throttle
* Vanishing Regions/Sims
== 1.30.0.129991 (2009-08-09) ==
* Stability improvements and back-end fixes
See also: Release_Notes/Second_Life_Beta_Server/1.30_Beta_Test
Release Notes/Second Life Beta Server/1.30 Beta Test

== Things to focus on while conducting beta testing ==
* Regular generic server testing
** Preview_Smoke_Test
** test buying stuff, creating stuff, selling stuff, transferring L$.
** Make sure group chat works: Group_IM_Test
* some parcel stuff was tweaked.
** testing that parcel creation, management, transferring ownership (buying/selling) and normal parcel bahviours work as expected would be good.
* inventory structure was mildly tweaked.
** test that folder/object creation, editing, moving, and deleting works as expected.
* Some tweaks to landmarks and calling cards
** Landmarks_test
* Test region crossings and teleports
** Teleport_Test
* test crazy unicode characters anywhere input is allowed
** HEAVY BLACK HEART - ❤ - code point 2764 and UTF-8 encoding 0xE2 0x9D 0xA4
** MUSICAL SYMBOL G CLEF - 𝄞 - Unicode 1D11E (D834+DD1E) and UTF-8 0xF0 0x9D 0x84 0x9E
--Oskar Linden 22:52, 20 August 2009 (UTC)
Release Notes/Second Life Beta Server/1.32

==1.32.1==
===1.32.1.138516 (2009-11-12) ===
* Several simulator crash scenarios fixed
* - PosJump broken in some server 1.32 regions
* Fixed: 'Teleport home' function treats all homeless users as Mature
* Fixed: Feeding llSetBuoyancy a nonexistent number seriously breaks physics
==1.32.0==
===1.32.0.136920 (2009-10-21)===
* - Cannot adjust positioning of attached prims
* Fixed issue where users without Home Location default to Hau Koda
===1.32.0.135629 (2009-10-20)===
* - Right clicking mouse triggers arrow key control events
* - llParticleSystem (and others) "picky" about types
* - Add constants for ATTACH_LEFT_PEC and ATTACH_RIGHT_PEC with correct values
* - llStopAnimation("prejump") freezes avatar
* - "Top Scripts" in estate tools is inaccurate
* Fixed slow object auto-return
* Fixed positioning objects underground by resizing
* Fixed bugs in HTTP-in URL accounting
* Added back-end support for improved tracking of script memory usage
* Security fixes
Release Notes/Second Life Beta Server/1.34

Category: Release Notes
==1.34.3==
===1.34.3.143038 (2010-01-23)===
* Simulator crash fix
==1.34.2==
===1.34.2.142087 (2009-12-31)===
* Simulator crash fix
==1.34.1==
===1.34.1.141394 (2009-12-14)===
* Important security fix
* Simulator crash fix
==1.34.0==
===1.34.0.140927 (2009-12-08)===
* Server side components for the Linden Homes program
* : Rez Build Failure on 1.34 Beta Server (fixed)
===1.34.0.140297 (2009-12-02)===
* : When taking copies of groups of prims for a coalesced item, if any prim is named "Object," the whole coalesced item will be called "Object" in inventory, even if the last prim selected has a different name. Code had an equality where an inequality should have been. (fixed)
* : (???) (???) instead of an object's group name (fixed)
* : Entering a region running 1.34 disables scripts in attachments (fixed)
* : Linking rules for large objects broken under server 1.32 (fixed)
* Server crash modes fixed
* Backend tool improvements