Haunted Zone

The Haunted Zone (Japanese: ハウスゾーン House Zone) is the sixth zone the player arrives at in PokéPark Wii: Pikachu's Adventure. It is a scary place with an old mansion inhabited by Pokémon. The leader of this zone is .
==Story==
After returning from the Lava Zone, sends the player to search for in the Haunted Zone to gain information about the PokéPark's history so that they can find their way to the Sky Pavilion. It turns out that the zone leader, Rotom, has gone missing and the inhabitants of the mansion ask the player to find him.
Arriving in the Haunted Zone, the player is not allowed access into the house by the door master, , without first completing Tangrowth's Swing-Along. After that is done, Drifloon will give the player access into the house. Inside, the player is greeted by who then gives the player a quick tour of the main hall. After the tour, leads the player to the Blue Jewel Doors. Inside, the player will find a in a painting. In the middle of a conversation, a bell rings for Dusknoir's Speed Slam to reopen. Once completed, the player is allowed into the grand ballroom where they learn that the ghost Pokémon are really just putting on an act. A Misdreavus explains that Mismagius hasn't left the library ever since the piano broke and sends the player to find who can make new strings for the piano. Gastly then opens the Green Jewel Doors. Inside, the player will find a Spinarak who gives the player the Tough Thread for the piano. Once the piano is restored, Mismagius opens the doors to the library and the Red Jewel Door and joins the other ghost Pokémon. She informs the player that she does not know anything about the Sky Pavilion, but also promises the player to find clues about it. 
The player then sets off to find the missing Rotom. Inside the library, a Duskull informs the player that a book has gone missing from the shelf and he has a feeling that it is related to Rotom's disappearance. The player finds the book in the possession of a who challenges the player to a quiz. Once the quiz is complete, it returns the book. Placing the book back in its proper location reveals a hidden catacomb leading down to a basement. Down the stairs, the player finds Rotom who explains that he was working on his own , Rotom's Spooky Shoot-'em-Up, that was supposed to be a surprise for his friends, but the bookcase closed behind him, trapping him in the basement. Once the player has 85 friends, Rotom allows the player to play his attraction. Once complete, Mismagius, who already found clues about the Sky Pavilion, tells the player that, to get there, the player must go through the Granite Zone first.
With all tasks complete, the player makes their way to the Granite Zone.
In the final cutscene, , multiple and multiple are seen peering at the hot air balloon. Honchkrow then salutes the player.
==Attractions==
===Tangrowth's Swing-Along===
In Tangrowth's Swing-Along (Japanese: モジャンボのスイングレース Mojumbo's Swing Race), a series of ropes are set up along the bridge at the entrance of the mansion. The player must swing from rope to rope by swinging the Wii remote back and forth, then pressing B to jump to the next rope without falling and within the time limit. If they fall, they will be placed at the beginning of the bridge. is the best Pokémon for this attraction.
Pokémon	Time for Bonus
 	0:30.20
 	0:30.40
 	0:30.60
 	0:27.80
 	0:28.00
 	0:28.20
 	0:28.40
 	0:28.60
 	0:28.80
 	0:29.00
 	0:29.20
 	0:29.40
 	0:29.60
 	0:29.80
 	0:30.00
 	0:19.00
===Dusknoir's Speed Slam===
Dusknoir's Speed Slam (Japanese: ヨノワールのクラッシュランニング Yonoir's Running Crash) uses the same aim as Bulbasaur's Daring Dash: to reach the end as fast as possible by shaking the Wii remote. However, the view of this six Pokémon race is different from 's attraction and there are obstacles that slow the Pokémon down when it hits them. There are two types of obstacles: stone walls, which will already be there at the start, and , which come down in front of players. The player must hit these obstacles unless they use certain Ghost-type Pokémon such as which just pass through. The best Pokémon to play as in this attraction is , who can only be befriended after every Pokémon has gotten a bonus.
Pokémon	Time for Bonus
 	0:15.50
 	0:16.00
 	0:09.00
 	0:09.50
 	0:10.00
 	0:10.50
 	0:11.00
 	0:11.50
 	0:12.00
 	0:12.50
 	0:13.00
 	0:13.50
 	0:14.00
 	0:14.50
 	0:15.00
 	0:08.00
===Rotom's Spooky Shoot-'em-Up===
In Rotom's Spooky Shoot-'em Up (Japanese: ロトムのどきどきシューティング Rotom's Pulse Shoot System), the player must defend themselves from an onslaught of , and occasionally one of the . The player points the Wii remote towards the screen and uses the on-screen crosshair to aim their attack at the attacking Pokémon, then press A to launch their attack. A radar at the bottom right corner of the screen will give the player a view of what is behind them. is the best Pokémon for this attraction.
Pokémon	Score for Bonus
 	2,000
 	1,000
 	11,000
 	10,000
 	9,000
 	8,500
 	8,000
 	7,500
 	6,500
 	6,000
 	5,500
 	5,000
 	4,000
 	3,500
 	3,000
 	23,000
==Available Pokémon==
This is a list of all the Pokémon that can be befriended in the Haunted Zone. The locations listed are where the respective Pokémon is commonly found when first entering the zone, however the Pokémon have free range and may run off when interacting with other Pokémon.
Pokémon	Location 	Skill game 	Notes 		Pokémon	Location 	Skill game	Notes 		
 	Outside the house. 	Chase 	 		 	Near Dusknoir's Speed Slam (Befriend Stunky) 	Battle 	 		
 	Outside the house. (Befriend Murkrow) 	Battle 	 		 	Blue Jewel room on the second story. (Release from inside a vase) 	Battle 	 		
 	Outside the house. 	Battle 	 		 	Outside the house (before Rotom's Spooky Shoot-'em-Up has been cleared); in the grand ballroom (after Rotom's Spooky Shoot-'em-Up has been cleared).	None 	Automatically befriends the player once they complete Rotom's Spooky Shoot-'em-Up. 		
 	Next to the front door; in the grand ballroom. 	None 	Automatically befriends the player once they complete Rotom's Spooky Shoot-'em-Up.		 	Near Dusknoir's Speed Slam. 	Chase 	 		
 	In the tree on the right side of the house. (Must be knocked out of tree)	None 	Automatically befriends the player once they complete Rotom's Spooky Shoot-'em-Up.		 	Near Dusknoir's Speed Slam. (Befriend Umbreon) 	Chase 	 		
 	In the tree on the left side of the house. (Must be knocked out of tree) 	None 	Automatically befriends the player once they complete Rotom's Spooky Shoot-'em-Up.		 	Floating through the halls and in various rooms. 	Chase 	 		
 	Next to Tangrowth's Swing-Along. 	None 	Automatically befriends the player once they complete Tangrowth's Swing Along. 		 	Floating through the halls and in various rooms. 	Chase 	 		
 	Outside the house; in the upstairs hallways. 	Battle 	 		 	In the painting in the Blue Jewel room. 	Battle 	Will exit the painting once the player befriends 90 Pokémon. 		
 	In the library at the bottom of the stairs. 	Quiz 	 		 	Various rooms. 	Chase 	Only when Rotom's Spooky Shoot-'em-Up has been cleared. 		
 	Green Jewel room on the second story. 	None 	Automatically befriends the player once they complete Rotom's Spooky Shoot-'em-Up.		 	Next to Dusknoir's Speed Slam. 	None 	Automatically befriends the player once they complete Dusknoir's Speed Slam. 		
 	Green Jewel room on the second story. 	Battle 	 		 	In the Green Jewel room. 	None 	Automatically befriends the player. 		
 	In the grand ballroom. 	Chase 	 		 	Outside the house. 	Chase 	 		
 	In the grand ballroom. 	Chase 	 		 	Outside the house. 	Chase 	 		
 	In the grand ballroom (After the piano is repaired) 	Battle 	Only when Rotom's Spooky Shoot-'em-Up has been cleared. 		 	Outside the house. (Befriend Aipom) 	Battle 	 		
 	In the entrance hall. 	Hide-and-Seek	 		 	Outside the house. 	Quiz 	 		
 	Near Dusknoir's Speed Slam (Befriend Elekid) 	Battle 	 		 	Next to Rotom's Spooky Shoot-'em-Up. 	None 	Unlocked once every Pokémon has achieved the bonus in Rotom's Spooky Shoot-'em-Up. 		
 	In the grand ballroom. 	Chase 	Defeat a Pokémon 5 consecutive times to challenge him. 		 	In the grand ballroom; Dusknoir's Speed Slam 	Battle 	Requires a password; unlocked once every Pokémon has achieved the bonus in Dusknoir's Speed Slam. 		
 	In the entrance hall. 	Battle 	 		 	Tangrowth's Swing-Along 	None 	Requires a password; unlocked once every Pokémon has achieved the bonus in Tangrowth's Swing-Along.		
 	 	 	 		 	 	 	 		
==Related articles==
Category:PokéPark Wii: Pikachu's Adventure
de:Spukzone
es:Zona Encantada
fr:Zone Hantée
it:Tenuta (PokéPark)
ja:ハウスゾーン