nyuuzyou/wikis huggingface dataset:
SimulatorReady

==Message Layout==
{
	SimulatorReady Low Trusted Zerocoded
	{
		SimulatorBlock		Single
		{	SimName			Variable	1	}
		{	SimAccess		U8	}
		{	RegionFlags		U32	}
		{	RegionID		LLUUID	}
		{	EstateID		U32	}
		{	ParentEstateID	U32	}
	}
	{
		TelehubBlock		Single
		{	HasTelehub		BOOL		}
		{	TelehubPos		LLVector3	}
	}
}
==Usage and Notes==
Category:Messages
SimulatorStart

==Message Layout==
{
	SimulatorStart Low Trusted Unencoded
	{
		ControlPort			Single
		{	Port		IPPORT	}
		{	PublicIP	IPADDR	}
		{	PublicPort	IPPORT	}
	}
 {
		PositionSuggestion	Single
		{	Ignore BOOL	} 
		{	GridX	S32	}
		{	GridY	S32	}
 }
}
==Usage and Notes==
Category:Messages
SimulatorViewerTimeMessage

==Message Layout==
{
	SimulatorViewerTimeMessage Low Trusted Unencoded
	{
		TimeInfo		Single
		{	UsecSinceStart	U64	}
		{	SecPerDay		U32	}
		{	SecPerYear		U32	}
		{	SunDirection	LLVector3	}
		{	SunPhase		F32	}
		{	SunAngVelocity	LLVector3	}
	}
}
==Usage and Notes==
Category:Messages
Simulator IP Addresses

== Range Used ==
Start/ 	End 	Count	 	
 	 	 	2007-09-?? *	Yes
 	 	 	2007-11-19 *	Yes
 	 	 	2007-10-19 *	Yes
 	 	 	2007-04-?? *	Yes
 	 	 	2007-04-?? *	Yes
 	 	 	2008-02-04 	Yes
Total Number of addresses:	Total Number of addresses:	 	 	
Date fields marked with * indicate that the date does not match with that of ARIN's records
Simulator Release Schedule

Second Life regions are restarted and updated at least once a week during one of two weekly windows. Release notes for software changes are available at releasenotes.secondlife.com.
==Schedule==
* Tuesday 6:00-11:30AM Pacific - Second Life Server (SLS) production channel window
* Wednesday 7:00-9:30AM Pacific - Release Candidate (RC) channel deploys
==Channels==
The majority of Second Life's grid (65-75% of regions) lives on the primary production channel Second Life Server while the remainder run Release Candidate channel builds:
* Beta/BlueSteel
* Beta/Ferrari
* Beta/LeTigre
* Beta/Magnum
Simulator User Group

2014.12 December
Sun	Mon	Tue	Wed	Thu	Fri	Sat
 	01 	02 	03 	04 	05 	06
07 	06 	09 	10 	11 	12 	13
14 	15 	16 	17 	18 	19 	20
21 	22 	23 	24 	25 	26 	27
28 	29 	30 	31 	 	 	
2014.11 Nov
Sun	Mon	Tue	Wed	Thu	Fri	Sat
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02 	03 	04 	05 	06 	07 	08
09 	10 	11 	12 	13 	14 	15
16 	17 	18 	19 	20 	21 	22
23 	24 	25 	26 	27 	28 	29
30 	 	 	 	 	 	
2014.01 October
Sun	Mon	Tue	Wed	Thu	Fri	Sat
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05 	06 	07 	08 	09 	10 	11
12 	13 	14 	15 	16 	17 	18
19 	20 	21 	22 	23 	24 	25
26 	27 	28 	29 	30 	31 	
2014.09 September
Sun	Mon	Tue	Wed	Thu	Fri	Sat
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07 	06 	09 	10 	11 	12 	13
14 	15 	16 	17 	18 	19 	20
21 	22 	23 	24 	25 	26 	27
28 	29 	30 	 	 	 	
2014.08 August
Sun	Mon	Tue	Wed	Thu	Fri	Sat
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03 	04 	05 	06 	07 	08 	09
10 	11 	12 	13 	14 	15 	16
17 	18 	19 	20 	21 	22 	23
24 	25 	26 	27 	28 	29 	30
31 	 	 	 	 	 	
2014.07 July
Sun	Mon	Tue	Wed	Thu	Fri	Sat
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06 	07 	08 	09 	10 	11 	12
13 	14 	15 	16 	17 	18 	19
20 	21 	22 	23 	24 	25 	26
27 	28 	29 	30 	31 	 	
2014.06 June
Sun	Mon	Tue	Wed	Thu	Fri	Sat
01 	02 	03 	04 	05 	06 	07
08 	09 	10 	11 	12 	13 	14
15 	16 	17 	18 	19 	20 	21
22 	23 	24 	25 	26 	27 	28
29 	30 	 	 	 	 	
2014.05 May
Sun	Mon	Tue	Wed	Thu	Fri	Sat
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04 	05 	06 	07 	08 	09 	10
11 	12 	13 	14 	15 	16 	17
18 	19 	20 	21 	22 	23 	24
25 	26 	27 	28 	29 	30 	31
2014.04 April
Sun	Mon	Tue	Wed	Thu	Fri	Sat
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06 	07 	08 	09 	10 	11 	12
13 	14 	15 	16 	17 	18 	19
20 	21 	22 	23 	24 	25 	26
27 	28 	29 	30 	 	 	
2014.03 March
Sun	Mon	Tue	Wed	Thu	Fri	Sat
 	 	 	 	 	 	01
02 	03 	04 	05 	06 	07 	08
09 	10 	11 	12 	13 	14 	15
16 	17 	18 	19 	20 	21 	22
23 	24 	25 	26 	27 	28 	29
30 	31 	 	 	 	 	
2014.02 February
Sun	Mon	Tue	Wed	Thu	Fri	Sat
 	 	 	 	 	 	01
02 	03 	04 	05 	06 	07 	08
09 	10 	11 	12 	13 	14 	15
16 	17 	18 	19 	20 	21 	22
23 	24 	25 	26 	27 	28 	
2014.01 January
Sun	Mon	Tue	Wed	Thu	Fri	Sat
 	 	 	01 	02 	03 	04
05 	06 	07 	08 	09 	10 	11
12 	13 	14 	15 	16 	17 	18
19 	20 	21 	22 	23 	24 	25
26 	27 	28 	29 	30 	31 	
Simulator_User_Group/Transcripts/2012
Simulator_User_Group/Transcripts/2011
Simulator User Group/Transcripts/2011

Simulator_User_Group
Simulator_User_Group/Transcripts/2012
2011.12 December
Sun	Mon	Tue	Wed	Thu	Fri	Sat
 	 	 	 	01 	02 	03
04 	05 	06 	07 	08 	09 	10
11 	12 	13 	14 	15 	16 	17
18 	19 	20 	21 	22 	23 	24
25 	26 	27 	28 	29 	30 	
2011.11 November
Sun	Mon	Tue	Wed	Thu	Fri	Sat
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06 	07 	08 	09 	10 	11 	12
13 	14 	15 	16 	17 	18 	19
20 	21 	22 	23 	24 	25 	26
27 	28 	29 	30 	 	 	
2011.10 October
Sun	Mon	Tue	Wed	Thu	Fri	Sat
 	 	 	 	 	 	01
02 	03 	04 	05 	06 	07 	08
09 	10 	11 	12 	13 	14 	15
16 	17 	18 	19 	20 	21 	22
23 	24 	25 	26 	27 	28 	29
30 	31 	 	 	 	 	
2011.09 September
Sun	Mon	Tue	Wed	Thu	Fri	Sat	
 	 	 	 	01 	02 	03 	
04 	05 	06 	07 	08 	09 	10 	
11 	12 	13 	14 	15 	16 	17 	
18 	19 	20 	21 	22 	23 	24 	
25 	26 	27 	28 	29 	30 	 	
2011.08 August
Sun	Mon	Tue	Wed	Thu	Fri	Sat
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07 	06 	09 	10 	11 	12 	13
14 	15 	16 	17 	18 	19 	20
21 	22 	23 	24 	25 	26 	27
28 	29 	30 	31 	 	 	
2011.07 July
Sun	Mon	Tue	Wed	Thu	Fri	Sat
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03 	04 	05 	06 	07 	08 	09
10 	11 	12 	13 	14 	15 	16
17 	18 	19 	20 	21 	22 	23
24 	25 	26 	27 	28 	29 	30
31 	 	 	 	 	 	
2011.06 June
Sun	Mon	Tue	Wed	Thu	Fri	Sat
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05 	06 	07 	08 	09 	10 	11
12 	13 	14 	15 	16 	17 	18
19 	20 	21 	22 	23 	24 	25
26 	27 	28 	29 	30 	 	
2011.05 May
Sun	Mon	Tue	Wed	Thu	Fri	Sat
01 	02 	03 	04 	05 	06 	07
08 	09 	10 	11 	12 	13 	14
15 	16 	17 	18 	19 	20 	21
22 	23 	24 	25 	26 	27 	28
29 	30 	31 	 	 	 	
2011.04 April
Sun	Mon	Tue	Wed	Thu	Fri	Sat
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03 	04 	05 	06 	07 	08 	09
10 	11 	12 	13 	14 	15 	16
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24 	25 	26 	27 	28 	29 	30
2011.03 March
Sun	Mon	Tue	Wed	Thu	Fri	Sat
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06 	07 	08 	09 	10 	11 	12
13 	14 	15 	16 	17 	18 	19
20 	21 	22 	23 	24 	25 	26
27 	28 	29 	30 	 	 	
2011.02 February
Sun	Mon	Tue	Wed	Thu	Fri	Sat
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06 	07 	08 	09 	10 	11 	12
13 	14 	15 	16 	17 	18 	19
20 	21 	22 	23 	24 	25 	26
27 	28 	 	 	 	 	
Simulator_User_Group/Transcripts/2012
Simulator_User_Group
Simulator User Group/Transcripts/2012

Simulator_User_Group
Simulator_User_Group/Transcripts/2011
2012.12 December
Sun	Mon	Tue	Wed	Thu	Fri	Sat
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02 	03 	04 	05 	06 	07 	08
09 	10 	11 	12 	13 	14 	15
16 	17 	18 	19 	20 	21 	22
23 	24 	25 	26 	27 	28 	29
30 	31 	 	 	 	 	
2012.11 November
Sun	Mon	Tue	Wed	Thu	Fri	Sat
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04 	05 	06 	07 	08 	09 	10
11 	12 	13 	14 	15 	16 	17
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25 	26 	27 	28 	29 	30 	
2012.10 October
Sun	Mon	Tue	Wed	Thu	Fri	Sat
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14 	15 	16 	17 	18 	19 	20
21 	22 	23 	24 	25 	26 	27
28 	29 	30 	31 	 	 	
2012.09 September
Sun	Mon	Tue	Wed	Thu	Fri	Sat
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02 	03 	04 	05 	06 	07 	08
09 	10 	11 	12 	13 	14 	15
16 	17 	18 	19 	20 	21 	22
23 	24 	25 	26 	27 	28 	29
30 	 	 	 	 	 	
2012.08 August
Sun	Mon	Tue	Wed	Thu	Fri	Sat
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05 	06 	07 	08 	09 	10 	11
12 	13 	14 	15 	16 	17 	18
19 	20 	21 	22 	23 	24 	25
26 	27 	28 	29 	30 	31 	
2012.07 July
Sun	Mon	Tue	Wed	Thu	Fri	Sat
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08 	09 	10 	11 	12 	13 	14
15 	16 	17 	18 	19 	20 	21
22 	23 	24 	25 	26 	27 	28
29 	30 	31 	 	 	 	
2012.06 June
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2012.05 May
Sun	Mon	Tue	Wed	Thu	Fri	Sat
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20 	21 	22 	23 	24 	25 	26
27 	28 	29 	30 	 	 	
2012.04 April
Sun	Mon	Tue	Wed	Thu	Fri	Sat
01 	02 	03 	04 	05 	06 	07
08 	09 	10 	11 	12 	13 	14
15 	16 	17 	18 	19 	20 	21
22 	23 	24 	25 	26 	27 	28
29 	30 	 	 	 	 	
2012.03 March
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11 	12 	13 	14 	15 	16 	17
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25 	26 	27 	28 	29 	30 	31
2012.02 February
Sun	Mon	Tue	Wed	Thu	Fri	Sat
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05 	06 	07 	08 	09 	10 	11
12 	13 	14 	15 	16 	17 	18
19 	20 	21 	22 	23 	24 	25
26 	27 	28 	29 	 	 	
2012.01 January
Sun	Mon	Tue	Wed	Thu	Fri	Sat
01 	02 	03 	04 	05 	06 	07
08 	09 	10 	11 	12 	13 	14
15 	16 	17 	18 	19 	20 	21
22 	23 	24 	25 	26 	27 	28
29 	30 	31 	 	 	 	
Simulator_User_Group/Transcripts/2011
Simulator User Group/Transcripts/2013

Simulator_User_Group
Simulator_User_Group/Transcripts/2012
Simulator_User_Group/Transcripts/2011
2013.12 December
Sun	Mon	Tue	Wed	Thu	Fri	Sat
01 	02 	03 	04 	05 	06 	07
08 	09 	10 	11 	12 	13 	14
15 	16 	17 	18 	19 	20 	21
22 	23 	24 	25 	26 	27 	28
29 	30 	31 	 	 	 	
2013.11 Nov
Sun	Mon	Tue	Wed	Thu	Fri	Sat
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03 	04 	05 	06 	07 	08 	09
10 	11 	12 	13 	14 	15 	16
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24 	25 	26 	27 	28 	29 	30
2013.01 October
Sun	Mon	Tue	Wed	Thu	Fri	Sat
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06 	07 	08 	09 	10 	11 	12
13 	14 	15 	16 	17 	18 	19
20 	21 	22 	23 	24 	25 	26
27 	28 	29 	30 	31 	 	
2013.09 September
Sun	Mon	Tue	Wed	Thu	Fri	Sat
01 	02 	03 	04 	05 	06 	07
08 	09 	10 	11 	12 	13 	14
15 	16 	17 	18 	19 	20 	21
22 	23 	24 	25 	26 	27 	28
29 	30 	 	 	 	 	
2013.08 August
Sun	Mon	Tue	Wed	Thu	Fri	Sat
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04 	05 	06 	07 	08 	09 	10
11 	12 	13 	14 	15 	16 	17
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25 	26 	27 	28 	29 	30 	31
2013.07 July
Sun	Mon	Tue	Wed	Thu	Fri	Sat
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14 	15 	16 	17 	18 	19 	20
21 	22 	23 	24 	25 	26 	27
28 	29 	30 	31 	 	 	
2013.06 June
Sun	Mon	Tue	Wed	Thu	Fri	Sat
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02 	03 	04 	05 	06 	07 	08
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30 	 	 	 	 	 	
2013.05 May
Sun	Mon	Tue	Wed	Thu	Fri	Sat
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05 	06 	07 	08 	09 	10 	11
12 	13 	14 	15 	16 	17 	18
19 	20 	21 	22 	23 	24 	25
26 	27 	28 	29 	30 	31 	
2013.04 April
Sun	Mon	Tue	Wed	Thu	Fri	Sat
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07 	08 	09 	10 	11 	12 	13
14 	15 	16 	17 	18 	19 	20
21 	22 	23 	24 	25 	26 	27
28 	29 	30 	31 	 	 	
2013.03 March
Sun	Mon	Tue	Wed	Thu	Fri	Sat
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03 	04 	05 	06 	07 	08 	09
10 	11 	12 	13 	14 	15 	16
17 	18 	19 	20 	21 	22 	23
24 	25 	26 	27 	28 	29 	30
31 	 	 	 	 	 	
2013.02 February
Sun	Mon	Tue	Wed	Thu	Fri	Sat
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03 	04 	05 	06 	07 	08 	09
10 	11 	12 	13 	14 	15 	16
17 	18 	19 	20 	21 	22 	23
24 	25 	26 	27 	28 	 	
2013.01 January
Sun	Mon	Tue	Wed	Thu	Fri	Sat
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06 	07 	08 	09 	10 	11 	12
13 	14 	15 	16 	17 	18 	19
20 	21 	22 	23 	24 	25 	26
27 	28 	29 	30 	31 	 	
Simulator_User_Group/Transcripts/2012
Simulator_User_Group/Transcripts/2011
Single Click Test

Category:Test Scripts
* Make a box.
* Put a script with a touch handler on it (the default script is fine)
* Make sure touch() events happen on left click
* Make sure hover icon is hand-with-finger 
* Set the box left-click sit
* Hover cursor should be a sit icon (bug: no art yet, has exclamation point)
* Click on the box, you should sit on it
* The touch() event should not happen. 
* Set the box back to left-click touch.
* Now the touch() event should happen on click. 
* Take a vehicle that has a "Ride" command
* Set it left-click sit
* Left-click should ride on the vehicle 
* Make a box. Make sure it's not for sale.
* Try to set left-click buy. You should get an error message.
* Set the box for sale.
* Now you should be able to set it left-click buy.
* Click on it - the object should become selected, and the buy dialog should appear.
* If you have time, try the left-click buy on a sim with very low FPS and a viewer with very low FPS. There may be a delay between when you left-click to buy and the dialog comes up, but the dialog should always have information in it. 
* Make a box
* Set it to left-click open
* Try and left-click on the box while its contents are empty
* Verify this fails to bring up the open floater
* Place an object in the box's contents
* Left-click on the box
* Verify this now brings up the open floater
Category:QA Portal
Category:Quality Assurance
Single button.lsl

// Global Variables
integer toAllChannel = -255; // general channel - linked message
default
{
 state_entry()
 {
 llSetColor( <255,255,255>, ALL_SIDES);
 }
 touch_start(integer total_number)
 {
 llMessageLinked(LINK_ALL_OTHERS, toAllChannel, "TestSelectedButton::unit", NULL_KEY);
 llSetColor( <0,0,0>, ALL_SIDES);
 }
///////////////////////////////////////////////////////
// Link Message of default state //
/////////////////////////////////////////////////////// 
 link_message(integer sender_number, integer number, string message, key id)
 {
 //if link message is on the correct channel
 if(number == toAllChannel)
 {
 if( (llSubStringIndex( message, "TestSelectedButton") != -1) || (llSubStringIndex( message, "SetTestSelected") != -1) )
 {
 llSetColor( <255,255,255>, ALL_SIDES);
 }
 if(message == "reset")
 {
 llResetScript();
 }
 
 }
 
 } //end of link message
 
}
Sister Cities and Friends in SL

=Overview=
Sister Cities and Friends in SL networks the top themed social networking sims in Second Life so that they continue to grow and prosper. Our mission is to promote awareness and growth of each member sim so that all survive and thrive. We do this by sharing selected resources and emulating examples of successful practices.
==Membership==
The Sister Cities and Friends in SL Web Site provides an overview of membership requirements, benefits, and current members. There is no charge to be a member but eligibility requirements must be maintained.
==Assistance==
For questions about becoming a member, please talk to one of our Membership team members listed here:
* Joja Dhara - Netherlands / Interview Candidate Members / Dutch, English
* Eria Ziemia - Denmark / Interview Candidate Members / Danish, Norwegian, Swedish, English
* Annie Milestone - Germany / Interview Candidate Members / German, English
* Cher Harrington - US / Interview Candidate Members / English 
* Sitearm Madonna - US / Accept Members and Add to Teleport Board
For member questions about sim operations, please talk to one of our Specialist team members listed here:
* Sitearm Madonna - General Questions
* Smitty Boyau - Security Questions
* Kaimi Kyomoon - Marketing Imagery
* Elwe Eldrich - Premium Accountery
* Teresa Ewing - Help Islands New Resident Experience
* Esmay Rand - Networked Teleport Sign System
=Resources=
* Marketing Image Guidelines (Kaimi Kyomoon)
Sit Target tools

* Back to In-World Maker Tools
Tools for setting sit targets
== Overview ==
These tools enable you to put a sit target in furniture so that people can sit on them without using poseballs.
There are advantages to poseballs
* they're easily adjustable by the end user
* the pink/blue/gray convention indicates whether the pose is feminine, masculine, or neuter
* they're easy to set up
Regardless, there are times when we don't want them:
* reduce visual clutter
* reduce prim count (sometimes, usually not by much)
* personal preference
These tools are generally limited to one avatar seat per prim.
As a workaround for the user-adjustment problem, consider putting sit targets in the pillows on furniture. Pillows are easy to adjust, but less visually distracting than poseballs. Furthermore, you can make up your own color or texture conventions for indicating masculine/feminine, and most people will catch on.
== Tools ==
=== Easy Sit Target Positioner -- Freeware, available at slexchage.com for L$1 ===
Find it here at XStreetSL: 
This is a setter script you install in the seat prim, with a 'helper' object you sit on to adjust your position, then touch the seat to set the target. You can leave the setter script in the seat. It supports multiple anims, selected using shift-arrow while seated. Alternatively, it chats a sit target that you can put in another script, to replace the setter script.
== Issues ==
=== sit targets are lost on shift-copy ===
A sit target is a prim property, just like particle systems and floating text. Once you set these properties (from a script), the script can be deleted and the property remains. If you rez a copiable object, it retains all prim properties.
However, if you shift-drag a copiable object inworld, most prim properties are lost in the copy (the one that gets left behind when you drag).
Therefore, if you use a script to set a sit target and then remove that script, if the object is shift-dragged it will lose the sit target.
Currently, Easy Sit Target Setter is subject to this problem even if you leave the script in place, so don't use shift-drag to copy objects.
Category:Creation
Sitearm madonna sl cert

SL CERT LISTS >>
This is Sitearm Madonna's SL CERT page
Bolded Text
Italic Text
 SL Certification Internal Link That Exists (blue)
 Internal Link That Does Not Exist Yet (red)
External Link
= Level 1 Headline =
== Level 2 Headline ==
=== Level 3 Headline ===
== Another Level 2 Headline ==
Sitting

=== Feature Design Document ===
(none)
=== Functional Spec ===
(none)
=== Test scripts ===
Sitting test
=== Discussion for future improvements ===
(none)
=== Relationship to other features ===
 List of features that need to be tested when this feature changes, and why. 
Region crossing - After you cross a region in a vehicle are you and the other passenger still sitting and playing the correct animation? What if you're not allowed into that region?
Attachments - Your attachment is a child of your avatar which is in turn a child of the thing you are sitting on. Does the attachment still work correctly?
Teleporting - What happens if you teleport while sitting?
Camera control - Does camera control work well while sitting?
Scripted permissions - You automatically grant certain scripted permissions when you sit on something.
=== User Guides ===
(none)
Skidz Partz

== Skidz Partz ==
Skidz Partz is a Second Life company that mainly produces building tools and gadgets for several purposes. 
It was founded in May of 2006 initially as a venture to create and sell random “Partz” with equally random functions. Its founder, Skidz Tweak, quickly turned his focus to appeal to those who shared in his frustration with the building tools offered by the Second Life client.
The business kicked off with the Skidz Primz building tool, which quickly earned widespread fame and praise. Skidz Tweak then released several tools, gadgets, and buildings that soon became popular, most notably the TMat texture organizer. Skidz Partz also launched the Gridaverse website which provided users with a mapping system that allowed users to save favorites and see the parcel divisions on most sims. Skidz Tweak is currently working on several new products for Skidz Partz, most of which are currently nameless and in the initial stages of development.
A large percentage of the profits earned with Skidz Partz products’ sales goes back into the Second Life community. The largest contribution is the Skidz Isle Sandbox which houses the main Skidz Partz store and offers two larger building areas where anyone is welcome to build. Previously, Skidz Partz sponsored the Institute of Second Learning and the FreebieDeeBee.
== External Links ==
Skidz Partz Offical Website
Gridaverse Website
Skidz Partz Products on XStreetSL
Skilifts

Skilifts are, like in real world, automated machines that help people to get from bottom to the top of a skilift.
Currently, there are not many skilines, since there are not many snow-covered places (see Snow & Snowlands).
== List ==
Sansara has two skilifts, described at Snowlands Subcontinent.
Sharp Continent has two skilifts, described at Mountains Of Sharp Continent.
In private-owned sims, skilifts are rare. The only one found by Second Life Geography team is in Austria Microcontinent, at the end of German Railway.
== See Also ==
Second Life Geography
Monorails
Skin

If you are looking for the Opensource page related to "Skin", please browse to Skin OS
== Avatar Skin ==
A texture image that replaces the default skin of your avatar. It is an inventory item and marked by the following icon: 
Newly created skins appear in the Bodyparts folder () by default.
Skin cannot (usually) be adjusted by the appearance sliders, but might look much better than the default skin.
== Viewer Skin ==
In Viewer 1.20(Release notes) and later, skin can also refer to the theme your viewer is using. As of 1.20 the themes include Default (the grey and purple classic look of the viewer) and Silver (a lighter, blue look formerly known by the internal code name Dazzle).
Residents can also create their own custom skins. See :Category:Viewer Skins for a free library of these.
== Related Links ==
* Avatar Skin:
** Download free Templates at SecondLife.com
* Viewer Skin:
** Viewer Visual Update
** Skinning HowTo/Basics
** :Category:Viewer Skins
** User Experience Interest Group
Skin OS

=== Feature Design Document ===
Skin is a Body Part. It cannot be taken off, but can be replaced by a different skin body part.
=== Functional Spec ===
(none)
=== Test scripts ===
(none)
=== Discussion for future improvements ===
(none)
=== Relationship to other features ===
 List of features that need to be tested when this feature changes, and why. 
(none)
=== User Guides ===
(none)
Skinning HowTo

== Contents ==
HowTo Basics (japanese)
Common XUI XML parameters
Common XUI attributes
Increase the transparency of Pie Menu
Increase the transparency of unfocused Chat windows (japanese)
Make window backgrounds MORE opaque
XUI Buttons, Sliders, and Spinners
XUI Containers
XUI Menus
XUI Other Widgets
XUI Selection Widgets
XUI Text
XUI Text Entry Widgets
XUI Widgets
XUI XML definition
Category:Skinning
Skinning HowTo/Increase the transparency of Pie Menu

<< Back to Skinning HowTo/Basics
This HowTo is written for version: 1.20 Viewer.
= Intro = 
The transparent effect of the Pie Menus involves just one color entry, PieMenuBgColor. 
In the Silver skin look of version 1.20, the greatest concern has been paid to legibility of the dark text on a light background. As discussed on this page, the text color used here is dependent unfortunately on whatever same color is used in the top-level menus.
You may prefer to see more of the world through the Pie Menu. The following modification will accomplish that-- however, note that it does make the dark text harder to read against a now fainter background.
= HowTo =
== Set a new value of PieMenuBgColor in the XML ==
=== In folder SecondLife\skins\silver\ ===
:colors_base.xml
:Do not change anything in this file! This is the file which has the base entry for PieMenuBgColor: <PieMenuBgColor value="118, 156, 201, 230" />
Step 1. colors.xml
In this file (which will override the above values), paste the following as an entry between the <settings></settings> tags. This specifies a lower Opacity (or "Alpha") value of 150 instead of 230:
 <PieMenuBgColor value="118, 156, 201, 150" />
Step 2. Save the file colors.xml, and relaunch the SL viewer
== To undo this color if you change your mind ==
# Open colors.xml as above, and delete the entry you made <PieMenuBgColor value="118, 156, 201, 150" />
# Save the file colors.xml, and relaunch the SL viewer'''
= See Also =
There is an interesting discussion and examples of "far out" Pie Menus on the Official Linden Lab Blog from 2007-10-11:
http://blog.secondlife.com/2007/10/11/tip-of-the-week-7-a-deeper-taste-of-the-pie-menu/
Category:Skinning