Celadon Game Corner

The Celadon Game Corner (Japanese: タマムシゲームコーナー Tamamushi Game Corner) is a Game Corner located in the southeastern part of Celadon City in the Kanto region. In games in which it is run by Team Rocket, it is known as the Rocket Game Corner (Japanese: ロケットゲームコーナー Rocket Game Corner), and is the location of the Team Rocket Hideout.
While it seems to be a popular spot for travelers and tourists, the citizens take pride in the city's beauty and think the casino is bad for its image.
==In the games==
In the Generation I games, , and Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!, the Game Corner is known as the Rocket Game Corner and is run by Team Rocket. It has the slogan "The playground for grown-ups!" The Team Rocket Hideout is located underneath the Rocket Game Corner, with a staircase leading to it revealed by pressing a hidden switch underneath a poster.
In , the Game Corner is known as the Celadon Game Corner and is no longer run by Team Rocket. Team Rocket's hideout is now inaccessible, but several characters reference its existence three years prior. Its slogan mentions that it is a "fun place for everyone".
In the Generation I to IV games, the Game Corner consists of two adjacent buildings: the Game Corner proper (the larger building on the west) and the Prize Corner (the smaller building on the east). The main building contains the casino itself, where the player can earn s; the Prize Corner is where the player can exchange Coins for prizes, including Pokémon, TMs, and other items. In Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!, the Game Corner is one building with two entrances; the space on the west side contains the while the space on the east side is just a sitting area.
In FireRed and LeafGreen, there is a Pokémon Printer in the corner of the main building. The Pokémon Printer takes a photo of the player's current party to put on the back of their .
In the Korean and Western releases of Pokémon HeartGold and SoulSilver, Game Corner is significantly different to the Japanese version. The main building has a very different layout, now housing the Voltorb Flip minigame, which is run by Mr. Game. This change was made due to changes in 's classification standards,European Pokemon Platinum's missing Game Corner explained | GamesRadar which had previously impacted the European releases of . As a lasting result of these regulations, the Game Corner in Let's Go, Pikachu! and Let's Go, Eevee! appears to be a more traditional arcade in all versions, and the machines are not playable.
The Celadon Gym guide can be found playing on one of the machines here, instead of in the Gym.
===Service desk===
The service desk appears in the Game Corner in all games except the international versions of Pokémon HeartGold and SoulSilver. In Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!, the service desk has run out of s; in all other games in which it appears, once they have a Coin Case the player can purchase Coins here at the following rates:
===Games===
A variety of games appear in the Game Corner, although the specific games that appear vary between generations. In Generations I to IV, the player can play these games as minigames. In Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!, the player is unable to play on the machines in the Game Corner.
====Slot machines====
=====Generation I=====
In the Generation I games, there are thirty slot machines in the Game Corner, with eight of them having people already seated at them, one that is labeled "out of order," one labeled "reserved," and one where someone left their keys.
======Payouts======
Series of icons	Series of icons	Series of icons	Series of icons	Payout
 	 	 	 	Payout
 	 	 	 	300
 	 	 	 	100
 	 	 	 	15
 	 	 	 	15
 	 	 	 	15
 	 	 	 	8
=====Generation II=====
In the Generation II games, there are thirty slot machines in the Game Corner, with eight of them having people already seated at them. One of these people will give the player 18 Coins (the game incorrectly states the player receives only a single Coin).
One to three Coins can be put in the slot machine each play. One Coin will only count the center row across, two Coins will count all three rows across, and three Coins will count all three rows across as well as both diagonals. The reels stop spinning when the A button is pressed.
Having two 7's line up on the first two reels of two symbols may cause something special to happen when stopping the third reel, which will either cause a third 7 to line up and pay out the jackpot, or end up one space away from lining up to tease the player. Very rarely, a Chansey may appear in this situation; it will use on the third reel repeatedly until the last 7 falls in place for a jackpot.
When using a slot machine, it has a 1 in 6 chance to enter a mode with enhanced odds. The second machine up in the third row from the left will always have enhanced odds, but the man using it will only vacate his seat in the Morning.
The posters are still there, but there is nothing behind them.
======Payouts======
Series of icons	Payout
 	300
 	50
 	15
 	10
 	8
 	6
=====Generation III=====
In , the only games available are slot machines, with non-player characters claiming that they are rigged. There are thirty slot machines, with eight of them already occupied, one labeled "out of order", one labeled "reserved," and one where someone left their keys.
One to three Coins can be put in the slot machine each play. One Coin will only count the center row across, two Coins will count all three rows across, and three Coins will count all three rows across as well as both diagonals. The reels stop spinning when the A button is pressed.
======Payouts======
Series of icons	Series of icons	Payout
 	 	Payout
 	 	300
 	 	100
 	 	15
 	 	15
 	 	8
 	 	8
 	 	6
 	 	2
=====Generation IV=====
Only the Japanese version of has slot machines.
These slot machines play differently than in the Generation II games. Pressing A stops the reels from left to right; however, the Control Pad controls both Coin insertion and reel starting. Additionally, slot machine payouts can actually vary per machine; they are more similar to the slot machines in than the slot machines in .
As players play on the slot machine, a depicted on the top screen and seen painting can change the background of the top screen's monitor, and any change in background changes slot effects. A green background signals normal play, a red background signals that it's easier to obtain a 7 or , and a blue background signals that it's easier to obtain a or .
The jackpot for three 7's is 100 + 2x, while the jackpot for three Poké Balls is 100 + x, where x starts at 0, may increase whenever a non-jackpot symbol is lined up, and resets to 0 after every bonus game.
A bonus game is started by winning a jackpot. Lining up three 7's starts a 15-round bonus game, while three Poké Balls will trigger an 8-round bonus. In this bonus game, players attempt to perfectly line up a randomly chosen one of Johto's first partner Pokémon, and the machine may provide some assistance. Bonus game payouts vary depending on success, as well as the slot machine's speed during bonus games. At the end of a bonus game, the background automatically becomes red. This lets players "chain" together jackpots and bonus games; however, the bonus game difficulty increases (up to a maximum) with each chained jackpot.
======Payouts======
Series of icons	Payout
 	100
 	100
 	15
 	10
 	2
 	Replay
===== Generation VII =====
In , games are no longer playable at the Game Corner. This change is likely due to concerns about encouraging gambling habits.
====Card flip====
The card flip minigame is exclusive to the Generation II games.
When playing card flip, players place bets on cards that may be flipped over. The deck used contains 24 cards: each one has both a number (between one and six) and a picture of a Pokémon (either , , , or ). Once twelve cards have been drawn, the deck is reshuffled. Bets can be placed on a single card, on a single column, on a single row, on a pair of columns, or on a pair of rows.
====Voltorb Flip====
The Voltorb Flip minigame is exclusive to the Korean and Western releases of , and is the only game available in the Game Corner in these versions.
The game features a five-by-five grid of tiles, underneath which are hidden numbers (which multiply the player's score if located) and (which cause the player to lose all points). The player has a change to figure out where the Voltorb are located by using the clues provided: the number of Coins and Voltorb in each line and column are noted at the sides of the playing field. If the player can find all of the 2× and 3× multipliers, they will be able to advance to harder levels. Winning at this game, as before, will earn the player s, which can be traded for prizes.
===Items===
In Generation I, the hidden Coins on the ground cannot be detected with the Itemfinder and will not respond at all if the player attempts to pick them up without having a Coin Case (as opposed to telling the player that they need a Coin Case to receive the item).
====Recurring items====
In Generation VII, there are fixed spots on the floor where hidden items from the following list will appear. The item spots refill with new random items every day. Certain items can spawn in multiple spots. The items are not fixed until they are picked up, so the item may be different after resetting.LGPE Floor Items data sheethttps://x.com/Sibuna_Switch/status/1840440457811365935
===Trainers===
In the Generation I, III, and VII games, a is guarding a poster. After the Grunt is defeated, the will be able to push the button behind the poster that opens the entrance to the Team Rocket Hideout. In the Generation VII games, he will not battle the player until is kidnapped by Jessie and James in Lavender Town, which only happens after the player encounters Cubone on 3F of Pokémon Tower.
====Generation I====
====Generation III====
====Generation VII====
===Prize corner===
The Prize Corner, known as the Prize Exchange in Generation I, is a small building located next to the main building in the Generation I to IV games. Here, the player can exchange s for prizes.
In the Generation I, II, and IV games, only the booths are visible; in , the player can see the women behind the counter.
In , there is a man here who can tell the player what type would be if the player's Pokémon knew it.
The prize corner being in a separate building is due to how parlours operate in Japan. In Japan, it is illegal to directly pay out cash for pachinko balls or tokens, but this regulation is often circumvented as (legally independent) exchange shops are set up nearby, where the players can redeem the prizes for cash.The Secret Life of Pachinko: How Japan's gaming parlors really work | IEEE Spectrum
====Generation I====
Left Window	Middle Window	Right Window
 	 	
====Generation II====
Left Window	Right Window
 	
====Generation III====
Left Window	Middle Window	Right Window
 	 	
====Generation IV====
Left Window	Right Window
 	
===Vending machines===
In , two vending machines appear in the east side of the building, in the area that the prize corner was located in previous games.
===Layout===
====Interior====
Version	 	
 	 	
 	 	
 	 	
 	 	
 	 	
 	 	
 	 	
 	 	
 	 	
 	 	
 	 	
 	 	
 	 	
 	 	
  	 	 
====Exterior====
==Walking Pokémon effects==
When interacting with walking Pokémon in , the Pokémon may occasionally show an altered mood specific to this location.
Games	Pokémon	Area 	Quote
 	 	 	
 	, and 	Prize Corner	<Pokémon's name> stammered something...
==Artwork==
Concept art from the
==In animation==
===Pokémon Generations===
The Celadon Game Corner made a brief appearance in The Chase. It was run by Team Rocket in order to produce income, until the International Police raided the building, arresting several members of Team Rocket and freeing the Pokémon held captive there.
==In the manga==
===Pokémon Adventures===
========
The Rocket Game Corner first appeared in Tauros the Tyrant and A Jynx Jinx. Like in the games, the Game Corner was shown to house the entrance to Team Rocket's hideout, opened by pressing a secret switch behind a poster. , disguised as a , infiltrated the hideout in order to find out about 's whereabouts.
In A Tale of Ninetales, exchanged a big pile of s he had won from the Game Corner slot machines for a .
===Pokémon Zensho===
The Rocket Game Corner appeared in Celadon City, where followed some s from the Pokémon Tower there, secretly sneaking after them to the Rocket Hideout and snatching one of Team Rocket's Silph Scopes before leaving.
==Trivia==
* have two errors related to the Game Corner's hidden Coins.
** The game has data for 12 hidden Coins, but only 11 are obtainable. The position of the 12th puts it inside a slot machine where it cannot be obtained.pokered/hidden_objects.asm at master · pret/pokered · GitHub 
** One of the hidden Coin stacks is actually defined to have 40 Coins, but when the game checks for this, it jumps to the same logic that handles the 20-Coin stacks, leaving a section that handles 40-Coin stacks to go unused.pokered/hidden_items.asm at master · pret/pokered · GitHub
* Although the Goldenrod and Celadon Game Corners were changed in the non-Japanese releases of , all versions (Japanese, Korean, and Western) have every map of the Game Corners: in the Japanese versions, the maps related to Voltorb Flip and Mr. Game are unused and have no events or warps programmed, while the Korean and Western versions have the original maps with their warps intact, plus the event to interact with the clerk is still present and the interface used to buy s is functional and was translated. also remains in the unused Goldenrod Game Corner in the Korean and Western versions, and the slot machines in the leftover maps trigger Voltorb Flip in these versions.
* While the player cannot play the slot minigame in Let's Go, Pikachu! and Let's Go, Eevee! due to all Pokémon games being frequented by children, the leftmost row of cabinets makes reference to the slot machine game, referring to it as "a game in which you match three pictures", and that staring at it makes the player dizzy.
** Other rows reference Pokkén Tournament, the GO Park minigame, the Pikachu's Beach minigame from , and Pokémon Dash.
==In other languages==
Rocket Game Corner
Celadon Game Corner
==References==
==Related articles==
Category:Kanto locations
Category:Red, Blue and Yellow locations
Category:Gold, Silver and Crystal locations
Category:FireRed and LeafGreen locations
Category:HeartGold and SoulSilver locations
Category:Let's Go, Pikachu! and Let's Go, Eevee! locations
Category:Game Corners
de:Rocket-Gamer-Paradies
es:Sala de Juegos Rocket
fr:Casino de Céladopole
it:Sala Giochi Rocket
ja:ロケットゲームコーナー
zh:玉虹游戏城