Hot Dogs, Horseshoes & Hand Grenades/Launchers

=Launchers=
Referred to as "Ordnance" in-game, these weapons occupy the "Support" group alongside machine guns and thrown explosives. The exception are the flamethrowers; one is only attainable in certain special scenes, and the other is in the "Meat Fort" category. This category also includes the "Kolibri9001" in-game, though it is placed on the pistol sub-page due to it being based on one.
=="Barrage Box"==
The Barrage Box was added in the Meatmas 2024 Update. Externally, the weapon looks like an M202 FLASH rocket launcher with a few modifications. It is a Meat Fortress weapon, but unlike the Team Fortress Rocket Launcher, it operates with a few unique mechanics. Firstly, as the name suggests, it fires bursts of four mini-rockets at a time, rather than firing them one at a time. Secondly, the ammunition resembles Gyrojet rounds in that they're smaller, self-contained rocket rounds that feed from a magazine. These mini-rockets even have a slight delay between when they're fired and when the rocket motor engages.
thumb|none|450px|M202A2 FLASH - 66mm
==Carl Gustaf M2==
A much-requested addition, Carl Gustaf M2 was the largest gift added on Meatmas Day 2022. It is the game's first recoilless rifle, and features a wide variety of ammunition types to choose from.
==China Lake Launcher==
The final present introduced in the 2019 Meatmas update was a long-requested one, the China Lake Launcher.
==Fictional Railguns==
Added in Update #108, the "Rail Tater" is a bizarre bolt-action railgun built from junk that fires tungsten-plated potato chips. It is the second weapon in H3VR created by Kommander Karl, a 3D Artist and YouTuber. The first was "Baby's First Boomstick", the unholy love child of a children's toy and a semi-automatic shotgun. The "Rail Tater" is a direct reference to one of Karl's videos, in which he "reloads" a can of Pringles potato chips. The Tater's potato chips (or "Porkless Hot Dogs") are among the most powerful projectiles in all of H3, traveling at an astounding 1,800 m/s and piercing straight through anything they hit along the way.
The 2023 Meatmas update added two additional railguns, both from other games (with the blessings of their respective creators): the "Hiro Enki YT Prototype" from Sprawl, a semi-automatic bullpup railgun firing 2x50mm caseless ammo at an utterly nonsensical velocity, and the "Meat Nailer" from Vertigo 2, a rocket launcher-esque device firing massive metal spikes from a motorized autoloader.
==="Rail Tater"===
==="Hiro Enki YT Prototype"===
==="Meat Nailer"===
==FIM-92 Stinger==
The twentieth gift added in the 2018 Meatmas event was a FIM-92 Stinger anti-aircraft rocket launcher. It's the game's first (and, so far, only) guided-projectile weapon; it also holds the honor of being quite possibly the most faithful recreation of the Stinger's elaborate firing procedure seen in any piece of media to date.
==GP-25==
The third alpha build of Update #76 was the GP-25 grenade launcher, complementing the prior alpha's M203. It comes in two forms: a standard variant (mountable on both the standard and "Tactical" variants of the AKM, the same sub-update's AK-74N, the AK-101, and the "Kalashniluger"), and a fictional variant that can be attached to Picatinny rails. A third version was added in Update #87, as an integral component of the "Mp7 Sustenance". In order to fit the MP7, this variant has no pistol grip, instead using part of the MP7's original foregrip mounted forward of the trigger guard; this presumably means that the grip serves either as a handstop/foregrip for the SMG (in which case the launcher is fired somewhat normally, with a thumb hooked through the MP7's trigger guard for support) or as an actual grip (in which case the launcher's trigger would probably have to be pushed with the user's thumb).
=="Grenade Launcher"==
One of the firearms added to H3VR in the "Meat Fortress" update/TF2 crossover was a recreation of the latter game's Demoman's Grenade Launcher, a fictional rotary design drawing cues from the M79 grenade launcher and the Milkor MGL.
==Heckler & Koch HK69A1==
Adding to the game's slowly-growing collection of grenade launchers, the Heckler & Koch HK69A1 was (rather fittingly) added in Update #69.
==Heckler & Koch M320==
Update #52's tenth alpha added a Heckler & Koch M320 to the arsenal, in keeping with that alpha's generally explosive-centric nature. The model was updated in Update #99 Alpha 3; besides fixing some scaling issues, the M320 can now be attached as an underbarrel grenade launcher to any firearm with a Picatinny rail.
==Homemade Flamethrowers==
Added in Update #60, the "Junkyard Flamethrower" is, as the name implies, a homemade flamethrower composed of various pieces of tubing, wiring, and other miscellaneous bits, all added onto what appears to be a pressure washer wand; it is closely modelled after the Flamethrower seen in The Last of Us, with some minor differences.
As it turns out, this was added largely for the sake of preparation; the "Meat Fortress" update added a replica of the TF2 Pyro's flamethrower, a device based largely on a commercial weed-burner (though possessing a passing resemblance to the M1 Flamethrower), composed of a gas pump handle, a propane tank, and various pieces of piping and hoses, operating with similar mechanics to the Junkyard Flamethrower.
==M1841 6-pounder Field Cannon==
Update #114's third experimental build added one of the game's largest usable weapons, an M1841 6-pounder field cannon, to celebrate Independence Day in 2024; it is referred to simply as the "6 Pounder Field Cannon" in-game, and is rather bafflingly categorized with the game's remote-detonated explosives. It is simulated in a way that straddles the line between "in-depth" and "intentionally nonsensical": proper cartridges (single units, with a powder bag bound to a projectile, as with the actual M1841's ammunition) can be rammed down the muzzle, punctured with a wire, and ignited with a friction primer; alternatively, just about any explosive can be simply thrown down the bore (which lacks friction specifically to facilitate this) and detonated any which way to propel completely arbitary projectiles out the bore, with even several pounds of C4 failing to damage the weapon's cast-bronze barrel.
==M1A1 "Bazooka"==
Update #50 added the M1A1 Bazooka to H3's collection of explosive toys. Unfortunately, the reloading procedure is incorrectly simplified, with the rocket simply being shoved into the rear of the tube, without bothering to attach the wire to the electrical contacts at the rear of the launcher (which served to transfer electricity to, and ignite, the rocket's booster charge and motor).
==M203==
Update #107 Alpha 1 introduced the original, full-length version of the M203 Grenade launcher. Like the earlier added M203A1, this launcher can only be used on the M16A1 and M4 Carbine, and when attached to either weapon, the matching sight ladder appears on top of the weapon's fore.
==M203A1==
Update #76's second alpha build added the long-requested, just-as-long-thought-impossible feature of attachable underbarrel grenade launchers, the first example of which being one of the most well-known, the M203 - more specifically, it is the short-barreled M203A1 variant. The M203A1 was rebuilt in Update #107 Alpha 1; besides a refreshed model, the weapon now comes with its sight ladder when attached to either the M16A1 or M4 Carbine.
==M224 Mortar==
The M224 Mortar was added in Update #101 on Meatmas Day 2021, making it the game's first useable mortar. Rather than a static emplacement, the player has full freedom to not only place and angle the weapon, but also select between trigger-fire and drop-fire, making its depiction in H3 one of the more immersive ones.
==M72A7 LAW==
The M72A7 LAW was added on Meatmas Day 2020, making it the game's second disposable rocket launcher, and the game's first unguided one.
thumb|none|600px|The M72 LAW offers an interesting alternative to the contemporary RPG-7. On the one hand, it's a disposable rocket launcher. On the other hand, you only need one inventory slot for rocket and ammo, instead of two.
thumb|none|600px|The LAW provides a helpful guide printed on the side for how to use it.
thumb|none|600px|Step one- remove the cover from the end of the tube.
thumb|none|600px|Step 2- after removing the cover, extend the rear of the tube.
thumb|none|600px|Step 3- click this switch in front of the rear sight to turn off the safety.
thumb|none|600px|Safety's off, rocket's hot!
thumb|none|600px|The default irons on the LAW aren't amazing, but then again, these were intended for shooting at light armor, not snowflakes in a snowglobe.
thumb|none|600px|Case in point, the rocket hits just past the snowflake.
thumb|none|600px|An interesting feature of the A7 variant is that it doesn't just use a better rocket motor, it also has an attachment rail for optics. On a disposable rocket launcher. And because the rear sight is in the way, you're going to need something on a riser.
thumb|none|600px|Still, can't argue with results.
==M79==
The M79 grenade launcher was one of the first weapons added to H3, predating even the name; it, along with a few other weapons, was added to the early prototype stages of the game before it even received a proper name. In the 9th alpha of Update #52, the weapon got a new model and texture set, along with several new ammo types. These include 5 more-or-less normal rounds - an M381 high-explosive round, an M397 airburst round (which bounces off of whatever surface it hits and explodes in mid-air), an M576 buckshot round, an M781 inert practice round, and a CS gas grenade (which was added later, in the same update's 10th alpha) - and 4 more outlandish rounds (all of which have colorschemes and labels more reminiscent of novelty fireworks than of actual military ordnance). These are:
*The "X214 Steelbreaker", a high-velocity armor-piercing saboted round,
*The "X477 Cornerfrag", a low-yield fragmentation grenade that airbursts 4 meters from the launcher's muzzle, intended for blindfiring around corners in close quarters (hence the name),
*The "X666 Baphomet", essentially a 40mm version of the Dragon's Breath round,
*and the later-released "X1776 Freedom Party", a 40mm flashbang that releases red, white, and blue confetti upon detonation.
==Milkor MGL-140==
Along with the M320, Update #52's 10th alpha brought along a Milkor MGL; specifically, an MGL-140, a later model with longer chambers to allow for the use of more varied ammunition types.
==Mk. 19 Grenade Launcher==
The Mk 19 Grenade Launcher was added in Update #101 for Meatmas 2021; much like the Browning M2 that came before it, it is a fictional man-portable version, with "chainsaw"-style grips.
==Orion Flare Gun==
The Orion Flare Gun is available in-game, having been added in Update #15. While it is capable of firing 12 gauge shells in-game, doing so with any sort of high-pressure shell (i.e. anything other than flares, "Cannonball" rounds, and Dragon's Breath shells) will destroy the flare gun, rendering it useless. However, Update #17 added a fictional steel-framed version capable of handling high-pressure loads. Originally both versions were classified as "shotgun" in game for the sake of random weapon spawns, but this classification was later removed from the normal version due to this randomly dooming runs of game modes that started the player with a random shotgun before the player even did anything.
==Panzerfaust 3==
The Panzerfaust 3 was added in the Meatmas 2023 update.
==Potato Cannon==
Added in Update #88, the Potato Cannon, while far from the most conventional weapon in the game (though there are plenty that are more unconventional), it meets the strict definition of a firearm. This weapon is based on a typical homemade cannon using PVC pipe and ignited using a barbeque lighter and some aerosolized hairspray as fuel. To make the cannon more wieldy and closer to a proper weapon, the lighter is mounted directly onto the cannon and is used as a makeshift trigger and pistol grip, rather than simply poked through a touch hole. As real life examples of homemade cannons are potentially dangerous, the developers repeatedly state not to attempt to do some of the things that are possible with the in-game Potato Cannon; this includes using the spraycan that comes with the cannon as a flamethrower device.
thumb|none|600px|The infamous Spud Gun, in all its backyard hooligan glory. Made of PVC pipe, a barbecue lighter jammed into the middle, and a few tactical rails glued on - we'll get to those later.
thumb|none|600px|A closeup of the text on the piping; it reads "NOT FOR PRESSURE." Humor aside, PVC is typically not meant for high-pressure applications; potato cannons can get away with this by virtue of having a relatively low pressure from the hairspray fuel compared to industrial applications, though explosive failures are not unheard of.
thumb|none|600px|The end cap is removable for fueling; looking inside, one can see the tip of the lighter poking out.
thumb|none|600px|Pulling the trigger on the weapon causes sparks to appear in the combustion chamber.
thumb|none|600px|The cannon comes with its own hairspray can, where apparently sosigs with hair do exist in the world of H3VR. This brand of "TOTALLY STIFF" hairspray has a warning that reads: "IF HAIR REMAINS STIFF FOR LONGER THAN 24 HRS PLEASE CONSULT A MEDICAL PROFESSIONAL".
thumb|none|600px|Fueling the potato cannon; the amount of spray used does affect the power of the cannon, though there seems to be an upper limit as the cannon does not explosively fail if a ton of spray is used.
thumb|none|600px|Loading a 50mm Potato into the muzzle.
thumb|none|600px|The potato just barely pokes into the barrel; normally, one would jam the potato down near the combustion chamber for best results, but the cannon doesn't come with a ramrod, and but all that's really needed is an airtight plug.
thumb|none|600px|Taking aim with the potato cannon; a sosig is about to experience a potato mashing.
thumb|none|600px|At full power, a potato can have lethal results, as sosigs explode in a shower of mustard.
thumb|none|600px|With the aforementioned rails, any standard attachment can be used with the potato cannon; even muzzle devices are useable, though they must be removed prior to loading.
thumb|none|600px|And on today's episode of "Do NOT try this at home"...
thumb|none|600px|The spraycan can be used as an improvised flamethrower when held near an open flame.
thumb|none|600px|And on next week's episode of "No seriously DO NOT TRY THIS AT HOME"...
thumb|none|600px|In a pinch, the spray can can also be used as a firebomb when shot at.
==QLB-06==
The QLB-06 was added on Day 24 of the Meatmas 2022 Advent Calendar event, with the distinction of being the game's first grenade launcher fed by detachable magazines.
=="Remote Missile Launcher"==
In keeping with the Metal Gear Solid theme of Update #99, the "Remote Missile Launcher" is loosely based on that game's "Nikita" guided missile system. It is a slow-moving, user-guided missile that is controlled by a joystick attached to the launcher itself.
==RG-6==
The RG-6 grenade launcher was added on day 21 of the Meatmas 2020 Advent Calendar event .
thumb|none|450px|RG-6 - 40mm VOG caseless
==RGM-40 Kastet==
Alongside the standard GP-25, Update #76's third alpha build added its standalone counterpart, the RGM-40 Kastet.
==RM Equipment M203PI==
Along with the standard M203A1, Update #76's 2nd alpha build added an RM Equipment M203PI, the main distinction between the two being their compatibility; while the M203A1 can only be mounted to the M16A1 and the M4 Carbine, the M203PI can be attached to any standard Picatinny rail. The Pic rail mounted version also lacks any sight ladders for accurate long-range shooting; this is because the sight ladders on the other M203s are made specifically for AR platforms with both the launcher and sight ladder in a fixed positions.
==RPG-7==
The 2016 Meatmas Update added 3 gifts on its 25th and final day, one of these being the game's first rocket launcher, the RPG-7. The sixth alpha of Update #100 replaced the RPG's model, with improvements such as working sights and a functional sight rail.
The "Meat Fortress" crossover update added the Soldier's "Rocket Launcher" from Team Fortress 2, a fictional repeating design based on a (heavily stylized) RPG-7 with its grips reversed. Initially, its ammo (the so-called "RPGMF Rocket") only had one type (a standard HE round), but Update #91 (the 2020 4th of July update) gave it several more.
==="Rocket Launcher"===
==Panzerschreck RPzB 54==
Rounding out Update #50's collection of largely-WWII-centric weaponry is the Panzerschreck RPzB 54. Much like the M1A1 Bazooka, reloading the weapon is a simpler process in-game than it is in reality; whereas in-game the rocket is simply stuffed into the tube and fired, in reality the rocket had to be properly lined up in the tube, and the user had to press down the pin on top of the contact box to allow electricity to be transferred to the rocket, thus allowing its ignition.
=="Signaler"==
Added in Update #102's first (formal) alpha, the "Signaler" is a fictional flare gun largely based on the M8 Flare Pistol, intended as an alternate weapon for the Pyro in the "Meat Fortress" gamemode. It is primarily based on one of the alternate concepts for the "Flare Gun" in TF2, itself more or less a stocked AN/M8; the in-game weapon fires 50mm flare shells, available in multiple varieties.
=="Stickybomb Launcher"==
Another weapon added with the "Meat Fortress" update was the TF2 Demoman's "Stickbomb Launcher", a fictional 8-shot semi-automatic weapon that fires remotely-detonated bombs (which, as the name implies, can stick to surfaces). Visually, it seems to be loosely based on the Sten Mk V, albeit stockless, left-hand-charging, fed by a fixed drum magazine (reminiscent of an RPK's 75-round drum), and massively oversized.
thumb|none|450px|Sten Mk. V - 9x19mm Parabellum
==="The Long Shot"===
Alpha 2 of Update #96 added a modified variant of the Stickybomb Launcher known as "The Long Shot", along with several new ammo types for both it and the original variant. Compared to the Stickybomb Launcher, the Long Shot is a longer weapon overall (featuring a longer barrel and a full stock), and sacrifices semi-auto functionality for increased muzzle velocity, to the point that it serves as a serviceable direct-fire weapon out to surprising ranges.
==Sturmpistole==
The final grenade launcher added in the 10th alpha of Update #52 is the Sturmpistole, a WW2-era German experiment in converting the Leuchtpistole flare gun into a grenade launcher.
Category:Subpages of Hot Dogs, Horseshoes & Hand Grenades