Manhunt

Manhunt is the first game in of Rockstar's more controversial franchises. James Earl Cash, a death row prisoner, is forced to participate in a series of snuff films for an underground director, former film producer Lionel Starkweather (voiced by Brian Cox). 
Manhunt has been banned in several countries and implicated by the British media in a UK murder shortly after its release (to be exact, implicated by the victim's mother; as it turned out, she was so familiar with the game because it was the victim who owned a copy of Manhunt, not his killer). 
In addition to the extremely brutal melee "execution" stealth kills that contributed to the game's infamy, firearms are capable of partially destroying the target's head instead of either not damaging it at all or completely removing it unlike most shooters at the time.
The sequel was released in 2007.
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=Handguns=
==Smith & Wesson Model 586==
The Smith & Wesson Model 586 is used by many of the game's characters, and is referred to in-game simply as the "Revolver" (though it is named the ".38 Revolver" in the game's manual). It is often the only handgun available for much of the game. It holds six rounds and is reloaded round-by-round rather quickly by in-game characters, which is surprising given that none of them are seen to use speedloaders or similar devices to reload this weapon. 
==Glock 23==
Called a "Light Handgun" or "GS Model 23" in the game, the Glock 23 is used in the game by a few gangs (most notably the "Smileys") and by Lionel Starkweather's (the "director" who tells you what to do and where to go in the game) personal henchmen. The gun itself is almost a carbon copy of the Glock, with only slight differences in the name and model. For example, the seven slide grooves are now at the front where as the real steel version has them at the back. It is even correctly referred to being chambered in .40 caliber.
Oddly, it is the rarest handgun with the S&W Model 586 and Desert Eagle appearing far more often than it.
==IMI Desert Eagle Mark I==
The Desert Eagle Mark I appears as the "Heavy Handgun" or the more decorative "Avenger Force .50 AE GS" in the game. It is used in the latter stages of the game by Carcer City SWAT officers and the Cerberus assault team. Like the Glock, the gun is almost an exact replica of the .50 caliber monster. Subtle differences that can be spotted is that the gun, whilst being chambered in .50 Action Express, holds 9 rounds which is what the .357 version of the Desert Eagle holds. 
=Shotguns=
==Double Barreled Sawed-Off Shotgun==
Powerful up close, the Double Barreled Sawed-Off Shotgun is used and seen in many areas of the game and is the first real firearm available to Crash after a Nail Gun. The make and model are unclear. It fires two 12 gauge cartridges, although it is depicted in-game with huge barrels, implying that this is a very large-caliber gun.
==Franchi SPAS-12==
The Franchi SPAS-12 appears as "Sap 12" or "12-Gauge" in the game. Variants of this gun are carried by the CCPD/SWAT team as well as Cerberus with flashlights attached. This is the same model of SPAS-12 which was used in the early version of GTA: Vice City.
Notably, the stock of the SPAS-12 is folded when on Cash's back but unfolded whenever he equips it and whenever Crash reloads the shotgun, he pumps it after inserting the shells which ejects a shell that isn't deducted from the player's ammo.
=Submachine Guns=
=="Submachine Gun"==
A mash-up of a Uzi and a MAC-10 (although it looks more like the Uzi), this fictional weapon has good range and fair accuracy, as well as a high rate of fire and is fed by 30-round magazines. It is referred to simply as "Sub-Machine Gun" in-game, as well as the "Spaz Mark 1" in the game's manual. The in-game HUD icon for the SMG appears to be a proper Uzi however. This SMG is primarily carried by CCPD officers and SWAT personnel in the game.
=Rifles=
==Enfield Enforcer==
Used in only a few missions, the Enfield Enforcer fires 7.62mm ammunition with an incorrect six shot capacity, as opposed to the correct 10. The gun appears to be bolt-action and very accurate. Its in-game name is simply "Sniper Rifle", but the manual's name for it is "IDK Type 2 Sniper." It should be noted that its HUD icon displays the PSG-1, hinting that it was originally intended to be used instead of the Enfield.
==M16A2 (mockup)==
The M16A2 is called the "Defender Mark 1", and can be fired in semi or fully automatic. The original textures of the weapon are based on the M933, and modified to resemble an M16A2. The carry handle texture is chopped in such a way as to have the thumb nuts removed, the collapsible stock reshaped into a fixed one and the handguard is elongated. The game manual also states that the weapon has 990mm total length and 533mm barrel length which is in line with M16 parameters. However, the shorter in game barrel appears to be due to recycling the barrel directly from the original texture which is actually an 11.5" barrel as can be seen in Manhunt 2, where the unmodified original texture is used. The gun also holds 30 rounds, despite being fitted with a 20-round STANAG magazine. This gun is quite powerful; 2-3 shots to the body will kill, whereas a shot to the head will remove most of it entirely. It is only seen in the last few levels of the game in the hands of Cerberus agents.
=Miscellaneous=
==Tranquillizer Gun==
A "Tranquilizer Rifle", reminiscent of a Ruger 10/22 fitted with a suppressor is used in only a few missions. In the manual, it is stated to have both a flash-hider and that it is custom made. While technically not a firearm, it is the most non-violent way to subdue an enemy. The gun fires .50 caliber Ketamine shots, enough of a dosage to make Mike Tyson fall asleep. Unrealistically, given this caliber, the tranquilizer rifle holds 10 rounds in a single magazine, which appears to be extremely thin on the in-game model.
When the player is hit by a dart, they will take a small amount of damage, the screen will become distorted, and Cash will be unable to pick up Painkillers to heal until the effect wears off while Hunters will either collapse unconscious if hit in the head or go into a prolonged stun animation if hit anywhere else.
==Advanced Taser M26==
The Advanced Taser M26 appears at the end of "Trained to Kill", where it is used by a Cerberus agent in the ending cutscene to stun Cash.
==M18 Smoke Grenade==
What appears to be a very low detail grenade based on the M18 smoke grenade appears on the belt of some Cerberus character models (not that it stops their voice lines complaining about their lack of grenades).
==Z-M LR 300==
The Z-M LR 300 appears on the boxes of Assault Rifle ammunition and Submachine Gun ammunition. Whenever this is asset reuse due to the SMG not having its own ammo box or if both weapons somehow share ammo is unknown as the player never obtains both at once. 
This same model would be reused in Grand Theft Auto: San Andreas, causing an anachronism.
=Cut Weapons=
==Heckler & Koch PSG-1==
The PSG-1 was to appear as a second (or, more likely, the initial) sniper rifle, but was removed before the final release.
thumb|none|450px|Heckler & Koch PSG-1 - 7.62x51mm NATO
thumb|none|400px|The render of the removed PSG-1.
==Heckler & Koch MP5K==
The MP5K is an another cut weapon. As with several other Manhunt weapons, for some mysterious reason it can be found in the GTA: San Andreas game files. It may have been the original in-game submachine gun, later replaced by the mutant Uzi.
Category: Video Game
Category: Third-Person Shooter
Category: Stealth
Category: Crime