Creative

Creative mode is one of the main game modes in Minecraft. It strips away the survival aspects of Minecraft and allows players to easily create and destroy structures and mechanisms with the inclusion of an infinite use of blocks and flying. It also permanently removes the ability to earn achievements in Bedrock Edition. It also changes some of the background music, Creative mode also allows creativity, as people made many redstone builds and amazing things. 
== Gameplay ==
In Creative mode, players have no visible health or hunger bar to hamper their building since they are invincible (though it is still possible to eat). Creative mode allows players to destroy all blocks instantly (including normally indestructible blocks such as bedrock, end portal frames, etc.), provided they are not holding a sword, trident or debug stick. However, these blocks are not dropped and must be obtained from the Creative inventory, or by using on the block.
When continuously holding to break blocks in Creative mode, there is a 6 game tick (0.3 second) cooldown between each block broken. This is distinct from instant mining in Survival mode, where one block can be broken every game tick (0.05 second). This cooldown can be bypassed by rapidly clicking the button, allowing blocks to be broken as quickly as the player clicks.
Creative mode gives players the ability to fly. To activate flying, double tap the key. Use the jump key to go up and the key to go down and the movement keys (the default is ) to move. The player can disable flying in mid-air by double-tapping again, causing them to drop to the ground. Touching the ground when flying disables flying , but not . Getting into a minecart, or bed does not disable flying. However, getting into a boat or riding a mob such a a pig, llama, horse, donkey, mule, skeleton horse, strider, trader llama or camel will disable flying.
Players in Creative mode are unable to receive damage from the vast majority of sources. , going too far into the void still kills the player; however, , the player is also immune to this (they are stopped by an invisible barrier that exists in all three dimensions). The player can fly around in the void provided they do not descend more than 64 blocks below the bottom of the dimension. The void, the and commands and external editors are the only way to die in Creative mode. Creative players are completely invulnerable.
Mobs still spawn as they do in other game modes, unless the difficulty is Peaceful or when the game rule is set to , but all are passive toward the players (even if they stare at the player in strange ways). If the player enters the End while in Creative mode, the ender dragon still attempts to attack the player, but cannot cause any harm. Zombies summoned by others calling for backup attempt to attack the player, but they still cause no harm, and they stop attacking after several seconds. The player can still ignite creepers with a flint and steel or fire charge. 
Once a world is created, if cheats are enabled, the game mode can be manually changed to Creative (or other game modes) with either the command, specifically by typing , or the game mode switcher (). In multiplayer, players can be individually changed between game modes with the command available to operators. This means that individual players can play Creative mode (at the operator's discretion) on a Survival map, or vice-versa. The default game mode for new players can also be changed with the command.
If it is possible for the game to determine that a block was broken by the player, it does not drop (exceptions being shulker boxes and beehives if they have non-default NBT data). If the game cannot unambiguously determine how a block broke, the block drops. Mobs killed by the player in Creative still drop items, but most other entities do not. Containers also drop their contents when broken. A notable exception to the no drops rule is the minecart, which, if renamed, drops itself as an item.
, creating a new flat world is always opened in Creative mode. Opening a new Creative world or opening an existing world in Creative permanently disables achievements, trophies, and leaderboard updates for that particular game, but has no other effects on gameplay. In other words, achievements, trophies, and leaderboard updates work only in games that have always been in Survival.
 
Players in Creative have a longer reach for placing, destroying, and attacking than in Survival.
== Creative inventory ==
In Creative, the normal inventory screen is replaced by the item selection screen, which contains almost all blocks and items (with some exceptions) in a tabbed interface. Some items and blocks are available only in Creative mode, such as spawn eggs. Likewise, some blocks can be only in Creative, such as command blocks and structure blocks.
=== Java Edition ===
In Java Edition, there are 13 tabs that are ordered from top-left to bottom right as: 
* Building Blocks
* Colored Blocks
* Natural Blocks
* Functional Blocks
* Redstone Blocks
* Saved hotbars
* Search items
* Tools & Utilities
* Combat
* Food & Drinks
* Crafting
* Ingredients
* Spawn Eggs
* Survival inventory
=== Bedrock Edition ===
In Bedrock Edition, there are five tabs, which are:
* Construction
* Equipment
* Items
* Nature
* All
There is also a view tab, which can be toggled to:
* Creative inventory only
* Creative and Survival inventory
* Survival inventory only
=== General info ===
Some items behave differently in Creative mode. Generally, consumable items create a duplicate of themselves that remain on the same inventory slot when d. Items do not disappear or lose durability. For example, putting an item in an item frame or on an armor stand does not cause it to disappear from the player's hand. Instead, the item is duplicated. It is the same for putting on armor by right-clicking it from the player's hotbar. Buckets with contents (water, lava, aquatic mob) duplicate their contents along with their carrying respective mobs (and with NBT tags, if any) upon placement. Empty buckets on the other hand, only cause fluid blocks to disappear and do not have the capability to carry mobs.
In Java Edition, there is a "destroy item" button, where items can be dragged to and deleted. + clicking on the button clears the entire inventory, including the hotbar, off-hand slot, and armor slots.
Item entities can be picked up by the player, but if the hotbar is already full, the items go into the Survival inventory. If the Survival inventory is full, they're deleted upon picking up.
=== Java-only Creative inventory exclusives===
Several blocks can be found in the Creative inventory that are not normally available as items through vanilla Survival gameplay (excluding bedrock, chorus plant, end portal frames, farmland, spawn egg, dirt path, and the infested blocks as of the 1.17 snapshots):
*Several methods for obtaining this as an item existed - see Tutorials/Obtaining discontinued blocks and items for more information.
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*Can be obtained using explosions in Beta 1.9 Pre release 3 - see Tutorials/Obtaining discontinued blocks and items for more information.
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*Can be obtained using Silk Touch in Beta 1.9 Prerelease 4 - see Tutorials/Obtaining discontinued blocks and items for more information.
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=== Pick block===
The player can obtain items using . Unlike Survival, the block selected appears in the player's hotbar even if the block is not already in the hotbar or in the Survival inventory. If it is in the inventory, then the block moves out of its former slot and replaces the block/item in the active hotbar slot, with the size of the stack preserved. If the hotbar is full then the selected block replaces the block/item in the active slot.
Most blocks give the player a copy of themselves when using . Using it on an item frame gives the player the item held inside, or the item frame itself if no item is held. Using it on a mob gives the player a spawn egg of that mob. Using it on a mob head gives the mob type that it is; using it on custom heads gives only the mob type that was used in the command, but without the custom skin.
If the player holds and presses , in addition to obtaining the item, it also preserves the block's NBT tags, allowing the player to place an identical copy of the block; this allows the player to duplicate items inside of chests, dispensers, and so on, and also duplicates the text on signs.
=== Unavailable blocks and items===
There are several blocks and a couple of items that do not appear in the Creative inventory. They can be obtained with the command and can be manually placed using command, using the IDs provided in the table below. Additionally, using on these blocks also gives them, except where noted. Technical blocks, such as portals and off-state redstone torches, do not have corresponding inventory items at all and cannot be obtained without external help , and thus cannot be legitimately obtained.
Name 	Can be obtained with ?	Inventory availability 	Inventory availability	Identifier
Name 	Can be obtained with ?	 	 	Identifier
 	 	 	 	
 	 	Only if cheats are enabled and the "Operator Items Tab" option is turned on.	 	
 	 	 	 	
 	 	 	 	
 	 	 	 	
 	 	 	 	
 	 	 	 	
 	 	 	 	
 	 	 	 	
 	 	 	 	
Petrified Oak Slab	 	 	 	petrified_oak_slab
 	 	 	 	
 	 	 	 	
 	 	 	 	
 	 	 	 	
 	 	 	 	
 	 	 	 	
 	 	Only through the "bundle" experimental data pack. 	 	
 	 	 	 	
 	 	 	 	
 	 	 	 	
 	 	 	 	
 	 	 	 	
====Platform specific exclusive features====
Some blocks and items are obtainable in Creative on one platform, but not the other. The full list blocks and items only obtainable in the Java Edition Creative Inventory can be found here. Bedrock Edition exclusive Creative Inventory blocks and items can be found here.
==Representation in level.dat==
Creative mode is represented as 1 in GameType in the level.dat file; to manually change the GameType, the file must first be opened with an external NBT editor.
Note: Singleplayer worlds do not use this field to save the game mode the player is currently in.
==History==
Notch Flying.png|The first image of flying in Creative mode.
1.2.5 Creative Inventory.png|The Creative mode item selection screen prior to Java Edition 12w21b.
==Issues==
==Gallery==
Creative in Beta 1.8.png|Creative mode in Java Edition Beta 1.8.
Jeb Pixel Art.png|Several creative mode builds.
Creative Plot.jpg|A house built on a creative plot server.
Creativemodeview.png|A Creative mode interface.
==References==
Category:Game modes
Category:Rewritten gameplay
cs:Tvořivá hra
de:Kreativmodus
el:Creative
es:Creativo
fr:Créatif
hu:Kreatív
it:Creativa
ja:クリエイティブ
ko:크리에이티브 모드
nl:Creatief
pl:Tryb kreatywny
pt:Criativo
ru:Творчество
th:สร้างสรรค์
tr:Yaratıcılık
uk:Творчість
zh:创造模式