nyuuzyou/wikis huggingface dataset:
Ganondorf (SSBU)/Forward tilt

==Overview==
Ganondorf delivers a strong straight kick. Due to its relatively slow start, average range and lack of safety on shield, along with Ganondorf's poor running speed, it is lacking any uses in neutral, being outclassed by down tilt. However, this move shines when coupled with Flame Choke, being a true punish if the opponent does not tech the grounded version, as well as a reliable 50-50 when against the ledge. It is also very useful in ledgetrapping situations, where it can cover multiple options at once and send at an unfavorable angle for the opponent to recover.
==Hitboxes==
|}
==Timing==
Hitboxes 	10-12
Interruptible 	40
Animation length	54
Category:Ganondorf (SSBU)
Category:Forward tilts (SSBU)
Ganondorf (SSBU)/Grab

==Overview==
==Grabbox Data==
===Standing Grab===
|}
===Dash Grab===
|}
===Pivot Grab===
|}
==Timing==
===Standing grab===
Grab 	8-10
Interruptible 	39
Animation length	49
===Dash grab===
Grab 	11-13
Interruptible 	47
Animation length	53
===Pivot grab===
Grab 	12-14
Interruptible 	42
Animation length	54
Category:Ganondorf (SSBU)
Category:Grabs (SSBU)
Ganondorf (SSBU)/Hitboxes

==Hitboxes==
Move 	Name 	Hitbox
Neutral attack 	Thunder Punch 	
Forward tilt 	Piercing Kick 	
Up tilt 	Volcano Kick 	
Down tilt 	Leg Sweep 	
Dash attack 	Iron Shoulder 	
Forward smash 	Mountain Cleaver 	
Up smash 	Heavens Slayer 	
Down smash 	Linked Strikes 	
Neutral aerial 	Whirlwind Formation	
Forward aerial 	Skull Splitter 	
Back aerial 	Backhand Fist 	
Up aerial 	Backflip Kick 	
Down aerial 	Thunder Drop 	
Neutral special (ground) 	Warlock Punch 	
Neutral special (ground reverse)	Warlock Punch 	
Neutral special (air) 	Warlock Punch 	
Neutral special (air reverse) 	Warlock Punch 	
Side special (ground) 	Flame Choke 	
Side special (ground grab) 	Flame Choke 	
Side special (air) 	Flame Choke 	
Side special (air grab) 	Flame Choke 	(unavailable)
Up special 	Dark Dive 	
Up special (grab) 	Dark Dive 	
Down special (ground) 	Wizard Foot 	
Down special (air) 	Wizard Foot 	
Down special (air) (landing) 	Wizard Foot 	
Standing grab 	 	
Dash grab 	 	
Pivot grab 	 	
Pummel 	Grab Knee Kick 	
Forward throw 	Sturdy Thrust 	
Back throw 	Rear Kick 	
Up throw 	Jaw Breaker 	
Down throw 	Dirt Drop Crusher 	
Getup attack front 	 	
Getup attack back 	 	
Getup attack trip 	 	
Ledge attack 	 	
Category:Ganondorf (SSBU)
Category:Hitboxes (SSBU)
Ganondorf (SSBU)/Neutral aerial

==Overview==
Ganondorf throws two back-to-back kicks, the first one sending the opponent into the other. With an enormous hitbox, a great safety on shield, low lag, incredible damage and surprising kill power, this move is the backbone of Ganondorf's gameplan in competitive play. It is usually used in neutral game to outspace the opponent, nullify projectiles, and combo into grab in advantage state to finish up Ganondorf's short combo and kill, and in disadvantage state to threaten a reversal and try to get back into a more comfortable position.
It is also a powerful edgeguarding tool. Its very large and active hitboxes let him win or trade blows against most of its opponent's recovery options.
However, the move suffers from consistency issues, the first hit often sending the opponent too far up to combo into the second hit, making it very tricky to edgeguard with. Though this first hit also has some very niche combo potential, notably with grab or jab.
==Hitboxes==
|}
==Timing==
===Attack===
Initial autocancel	1-3
Clean hit 1 	7-8
Late hit 1 	9-12
Clean hit 2 	17-18
Late hit 2 	19-26
Ending autocancel 	38-
Interruptible 	41
Animation length 	55
|-
===Landing lag===
Interruptible 	11
Animation length	22
Category:Ganondorf (SSBU)
Category:Neutral aerials (SSBU)
Ganondorf (SSBU)/Neutral special

Ganondorf neutral special hitbox visualizations.	Ganondorf neutral special hitbox visualizations.
Grounded 	Aerial
 	
Grounded reversed 	Aerial reversed
 	
==Overview==
Ganondorf charges darkness into his left hand before delivering a devastating back-handed punch. This move may be appealing to use due to it being among the strongest attacks in the game, though its potential is dashed due to its considerable startup and endlag. Despite dealing heavy shield damage and Ganon being able to reverse the attack, nearby opponents who are conservative with their shield play will likely be able to punish him and follow up. This will cause him to be put in a disadvantage state, causing him to waste momentum. As a result, most players consider this attack to be his worst special move, and by extension, his worst move overall.
==Hitboxes==
Landing any hitbox produces a Special Zoom.
===Grounded===
|}
===Aerial===
|}
===Differences for 's Copy Ability===
*
**
==Timing==
===Normal===
The move can be reversed on frame 11. For the aerial version, the control stick is checked on frame 66 to apply vertical momentum in the chosen direction.
Super armor (grounded only)	11-67
Hitbox 	70-73
Interruptible 	118
Animation length 	130
!Hitboxes 
|-
!Grounded only 
===Reversed===
For the aerial version, the control stick is checked on frame 76 to apply vertical momentum in the chosen direction.
Transition start 	11
Turnaround 	21
Super armor (grounded only)	21-74
Hitbox 	80-83
Interruptible 	128
Animation length 	140
!Hitboxes 
|-
!Grounded only 
==Parameters==
===Move===
Momentum forward 	0.8
Vertical boost in midair by stick input	0.5
Travel angle with vertical boost 	45°
===Special Zoom===
Duration 	40 frames (Ganondorf)35 frames (Kirby)
Slowdown magnitude 	2
Zoom rate 	4 (Ganondorf)3.5 (Kirby)
Time before zoom 	3 frames
Background duration (non-1v1)	30 frames
Category:Ganondorf (SSBU)
Category:Neutral special moves (SSBU)
Ganondorf (SSBU)/Up aerial

==Overview==
==Update History==
 
*
==Hitboxes==
Due to the 0° angle's special behavior in Ultimate, the late hit (commonly referred to as "Tipman" by Ganondorf players) changes its angle to 32° if it deals knockback of at least 120 units. Under normal damage and knockback conditions, this takes effect at the 170%-180% percent range against middleweights for the sweetspot, and 210%-220% for the sourspot.
|}
==Timing==
===Attack===
The move enables ledge grabs from both sides starting on frame 58.
Clean hit 	8-10
Mid hit 	11-13
Late hit 	14-16
Ending autocancel	25-
Interruptible 	34
Animation length 	61
|-
===Landing lag===
Interruptible 	12
Animation length	29
Category:Ganondorf (SSBU)
Category:Up aerials (SSBU)
Ganondorf (SSBU)/Up smash

==Overview==
Ganondorf swings his sword upward in a front-to-back arc, akin to . While it has somewhat slow startup and relatively high ending lag, this is offset by the move's solid vertical and horizontal disjoint, very high power and incredible damage output. If spaced, the move can be surprisingly difficult to punish on block, despite it being -25 on shield if he hits opponents with the back hit. The move's combination of range and power makes it one of Ganondorf's best tools for pressuring opponents standing on platforms from underneath. Compared to Ike's up smash, Ganondorf's has faster startup, lower ending lag, and superior power.
However, unlike Ike's similar-looking up smash, this move has a slight blindspot directly in front of Ganondorf that can cause it to potentially whiff against some opponents if they are very close to (or practically inside) him, and another blindspot behind him that can cause it to whiff against crouching or prone opponents, despite the move's animation.
==Hitboxes==
|}
==Timing==
Charges between 	9-10
Hitboxes 	20-25
Interruptible 	62
Animation length	70
Category:Ganondorf (SSBU)
Category:Up smashes (SSBU)
Ganondorf (SSBU)/Up special

==Overview==
==Update History==
 
==Hitbox and Throw Data==
|}
|}
|}
==Timing==
===Rising===
The move enables ledge grabs from the front starting on frame 19, and from behind starting on frame 38. Ganondorf can also fast fall as early as frame 46.
Early grab 	14
Late grab 	15-28
Hitboxes 	34-36
Animation length	64
===Grab===
Hits 1-4 	4, 8, 12, 16
Throw release 	17
Interruptible 	41
Animation length	63
===Landing===
Interruptible 	31
Animation length	35
==Parameters==
Horizontal speed multiplier on startup	0
Air speed multiplier during move 	0.5
Gravity 	0.33
Speed upon grabbing opponent 	0.1
Stick sensitivity to reverse 	0.25
Helplessness air speed multiplier 	0.72
Helplessness landing lag 	30 frames
Category:Ganondorf (SSBU)
Category:Up special moves (SSBU)
Ganondorf (SSBU)/Up throw

Ganondorf up throw hurtbox and hitbox visualization	Ganondorf up throw hurtbox and hitbox visualization	Ganondorf up throw hurtbox and hitbox visualization	Ganondorf up throw hurtbox and hitbox visualization	Ganondorf up throw hurtbox and hitbox visualization
 	 	 	 	
==Overview==
Ganondorf trusts his palm upwards to launch his opponent.
==Throw and Hitbox Data==
|}
|}
==Timing==
Invincibility 	1-13
Hitbox 	11-12
Throw Release 	13
Interruptible 	44
Animation length	55
|-
Category:Ganondorf (SSBU)
Category:Up throws (SSBU)
Ganondorf (SSBU)/Up tilt

==Overview==
Ganondorf lifts his leg up and hangs it up for nearly a full second before violently slamming it down. Sometimes jokingly called "the stanky leg", the move is able to hit below ledge, allowing it to be used for a two frame punish, but the extreme startup lag makes the timing for two frames extremely specific and hard to pull off. The sweetspot also breaks shields instantly, meaning that with the right setup, it can be a devastating edge guard tool. However, it lacks utility most of the time due to it being too slow and too strong to combo or serve any other utility.
==Update History==
 
*
==Hitboxes==
The clean hit is set to trigger a Special Zoom if it connects.
Due to the 0° angle's special behavior in Ultimate, the late sourspot's angle changes to 32° if it deals knockback of at least 120 units. Under normal damage and knockback conditions, this takes effect at the 110%-120% percent range against middleweights.
|}
==Timing==
Windboxes 	6-52 (rehit rate: 6)
Clean hit 	60-61
Late hit 	62-63
Interruptible 	95
Animation length	109
==Special Zoom parameters==
Duration 	40 frames
Slowdown magnitude 	4
Zoom rate 	4
Time before zoom 	3 frames
Background duration (non-1v1)	30 frames
Category:Ganondorf (SSBU)
Category:Up tilts (SSBU)
Garchomp (disambiguation)

Garchomp is a Pokémon appearing as:
*A trophy in 
*A background character in the Dragonmark Chamber of Kalos Pokémon League
*A spirit in Ultimate.
Category:Background characters
Category:Pokémon
Category:Pokémon (SSB4)
Category:Trophies (SSB4-Wii U)
Category:Pokémon universe
Category:Spirits
Gastly

Gastly (, Ghos) is a creature from the games.
==Origin==
Gastly is a dual Ghost/Poison-type Pokémon introduced in , and is categorized within the Pokédex at #092 as the "Gas Pokémon". It evolves into at level 25, which can then evolve into when traded with another player. Gastly and its evolutionary relatives were the only Ghost-type Pokémon in Generation I, and can be found in various games in the wild in haunted areas, caves, and at night.
Gastly's immunity to direct attacks in Smash is likely a reference to the Ghost type immunity to Normal- and Fighting-type moves in the Pokémon games.
==In ==
===As an enemy===
Gastly appears as an enemy in Smash Run, appearing somewhat commonly after a minute and thirty seconds have passed.
Gastly slowly floats towards the player, occasionally charging towards them after a random period of time. It causes 3% darkness damage on contact, and flies away if left alone long enough. Gastly is immune to all direct attacks, only taking damage from indirect ones, such as projectiles and other launched enemies.
===Trophy===
==Trivia==
*If Gastly is hit with 's KO Uppercut, the sound effect will still play despite Gastly taking no damage.
Category:Pokémon
Category:Trophies (SSB4-3DS)
Gates of Hell

Gates of Hell (, Hell Gate) is a command grab and one of several Command-input moves exclusive to .
==How to perform==
Within grab range, the player must perform ↘ ↓ ↘ + grab input. If done correctly, Kazuya's arms will glow red prior to the grab as a sign that the input was successful. Despite requiring a grab input to be used, because the input is tied to the A part of R+A — the macro a grab button input uses — Gates of Hell cannot be used out of shield. If Gates of Hell connects, like Kazuya's other throws, a special camera angle activates in 1-on-1 battles. 
During the throw, Kazuya will force the opponent to the other side of him, bend them back, and kick them away, making it a useful tool when cornered to reverse the situation. It's the most damaging throw in the game, beating out 's up throw, making it a powerful tool for bringing opponents into KO range. However, its follow-up potential on its own is negligible, and an opponent teching it on-stage makes it negative on hit at lower percentages. Thus, in the time after the throw is used, the Kazuya player should primarily aim to gain stage control. The knockback angle is extremely steep, gimping characters with poor recoveries — such as or — at high percentages on its own. Outside of this, it remains a strong kill throw in its own right, though the requirement to be cornered makes situations where it does so rarer than it initially seems.
==Origin==
Gates of Hell originated in Tekken 5 as an exclusive command throw for Kazuya and has been a staple in his kit ever since. The move is typically performed by starting in a crouch position, then ↘, ↓, ↘ + 1 + 2. The throw deals relatively high damage, though not quite on the level of grapplers like King II's Giant Swing. It's normally used as a surprise option in high-level play. 
==Names in other languages==
==Trivia==
*This is the second throw in the game to have the word "Hell" in its name. The first is Hell Wheel, 's back throw.
**It is also the third move in general to have the word, the first being Hell Wheel, as above, and the second being Hell's Gate, 's down aerial.
***Unlike the others, Gates of Hell is actually referred to as such in Kazuya's in-game moveset guide, whereas the other two are only known as such in the tips.
Category:Command input special moves
Category:Kazuya
Category:Kazuya (SSBU)
Category:Tekken universe
Category:Bandai Namco
Geemer

Geemers (, Geemer) are enemies in the franchise.
==Origin==
Geemers are basic enemies from many Metroid games. They originally debuted in the first game in the series with the name "Zoomer", although it was more accurately re-translated as "Geemer" in Super Metroid; Metroid Prime would later establish Geemers and Zoomers as related species. They are not immediately hostile to Samus, and simply move along the borders of terrain. Geemers are generally weak and easily dispatched by a few shots.
The Smash Run appearance of the Geemer is based on its design in Other M, which in turn is modeled after its sprite from Super Metroid.
==In Super Smash Bros. 4==
In , shadow versions of the Geemers appear inside Master Fortress.
===In Smash Run===
Geemers appear as enemies in Smash Run in . They move along the shape of the terrain, often appearing on soft platforms. They do not actively attack the player, but they deal minor damage on contact and cause meteor smashes if the player is below them. They can also change their direction. It is best to dispatch them with projectiles or other long-range attacks, as attacking them directly will also hurt the player.
===Trophy===
The Geemer trophy is exclusive to .
==In Super Smash Bros. Ultimate==
===Spirit===
The Geemer appears as a Novice-class primary spirit, using the Zoomer's artwork from .
The Geemer uses a puppet fighter and is fought on the Brinstar stage's Battlefield form. During the battle, the Ivysaur puppet fighter has increased move speed while the floor is sticky, referencing the Geemer's ability to cling onto walls. The Unira item appears, referencing the Geemer's ability to extend their spines in Metroid Prime.
No.	Image	Name	Type	Class	Slots	Base	Max	Base	Max	Base	Max 	Ability 	Series
275	 	 	★ 	1 	1132 	5665	539	2697	550	2751	Jump ↓	Metroid Series	
==Names in other languages==
Category:Trophies (SSB4-3DS)
Category:Spirits
Gekko (disambiguation)

The Gekko is a mech from Metal Gear Solid 4: Sons of the Patriots, which appears as:
*s on the Shadow Moses Island stage.
*A trophy in Super Smash Bros. Brawl.
*A spirit in Super Smash Bros. Ultimate.
Category:Metal Gear universe
Category:Background characters
Category:Trophies (SSBB)
Category:Spirits
General Pepper (disambiguation)

General Pepper is a character from the series that appears as:
*A trophy in Brawl.
*A sticker in Brawl.
*A trophy in Super Smash Bros. for Nintendo 3DS.
*A spirit in Ultimate.
Category:Trophies (SSBB)
Category:Stickers
Category:Trophies (SSB4-3DS)
Category:Star Fox universe
Category:Spirits
Generator

A Generator (, Generator) is an object introduced in Adventure Mode: The Subspace Emissary.
==In Super Smash Bros. Brawl==
Generators appear in The Subspace Emissary. They are dark purple portals about the size of Bowser and their function is to produce enemies, only a specific type for each Generator, until they are neutralized. There is a set limit on the number of enemies on the screen at any given time, so if the player gets rid of one, it simply spawns another. A Generator can spawn up to 23 enemies: if the player can defeat them all the Generator will simply stop working, but it will not disappear.
Unlike every other enemy in the game (including Jyks), there is no health bar display for a Generator: because of this, there is no way to know how much of a beating it can take. This is mainly because they are treated as stage elements, not enemies.
==In ==
===In Smash Run===
Generators reappear with their Brawl function. They usually spawn Mites, but can occasionally spawn other enemies like Skuttlers. They disappear after spawning a certain number of enemies, but they yield bonuses if they are destroyed before then.
===Trophy===
==Trivia==
*The Generators did not receive an official name in Brawl and were commonly called "Subspace Generators" upon the game's release. It wasn't until SSB4 that the Generators were given their official name.
Category:Super Smash Bros. universe
Category:Stage parts
Category:Trophies (SSB4-3DS)
Genesect

Genesect (, Genesect) is a creature from the media franchise.
==Origin==
 is a dual /-type introduced in , and is categorized within the Pokédex at #649 as the "Paleozoic Pokémon". Genesect was created by from a fossil of an ancient insectoid Pokémon, even though their former leader, , had the project cancelled, as he felt that Pokémon are perfect beings, and modifications through science would ruin their beauty. Team Plasma technologically enhanced it, including adding a cannon which it uses to execute its , .
Techno Blast is a special -type move with 120 base power (85 prior to ) and 100% accuracy. The move changes in type depending on the Genesect holds, though it can still use the move without a held Drive.
==In Super Smash Bros. 4==
===As a Poké Ball Pokémon===
Genesect appears as a Poké Ball and Master Ball Pokémon in this game. Upon release, it jumps around the stage, shooting bolts of low knockback Techno Blasts at fixed intervals with the cannon on its back. Genesect will keep firing Techno Blasts until it lands, although it will most commonly fire twice if on a flat surface.
Upon jumping and landing twice, Genesect will proceed to fire a powerful, unblockable laser with infinite range, similar to the Daybreak's except with less KO potential, though still KOing early at a decent 70%. Genesect will repeat this process again before disappearing.
In , Genesect will not appear until having played Endless Smash at least once.
===Trophy===
==In Super Smash Bros. Ultimate==
===As a Poké Ball Pokémon===
Genesect returns as a Poké Ball Pokémon, but its Techno Blast laser no longer has infinite range.
Genesect cannot be summoned on Mute City SNES or Suzaku Castle.
===Spirit===
Genesect also appears as a spirit.
No.	Image	Name	Type	Class	Slots	Base	Max 	Base	Max 	Base	Max 	Ability 	Series
537	 	 	★★★ 	3 	2538 	7637	1434	4315	1104	3322	No Effect	Pokémon Series	
==Gallery==
SSB4 - Genesect 2.jpg|Genesect firing Techno Blast at .
SSBUGenesect.png|Official artwork of Genesect from Super Smash Bros. Ultimate.
==Names in other languages==
==Trivia==
*Genesect popping out during Mewtwo's character trailer for Smash 4 may reference their significant appearance together in the Pokémon movie, Genesect and the Legend Awakened, and the fact that they are both genetically modified Pokémon.
Category:Trophies (SSB4-3DS)
Category:Trophies (SSB4-Wii U)
Category:Spirits
Georgia Power Rankings

The Georgia Power Rankings are the power rankings for the US state of Georgia.
==Super Smash Bros. Melee rankings==
The Georgia Melee Power Rankings are a rankings list of Georgia's best players.
The panel of judges for these rankings consists of , , , , and 
=== Winter 2024 September 1st-December 31st ===
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=== Spring/Summer 2024 ===
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=== Winter/Spring 2024 ===
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===Autumn/Winter 2023 ===
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HM: Walmart Shoes
===Spring/Summer 2023 ===
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===Winter/Spring 2023===
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Inactive: Sefunmi
===Fall/Winter 2022===
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Inactive: , Ghostsoap, N12, Sefunmi, Dublat
===Summer 2022===
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Inactive: , 
===Spring 2022===
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===Winter 2021===
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===Winter 2020===
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===Fall 2019===
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===Summer 2019===
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===Spring 2019===
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Inactive: , 
===Winter 2019===
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Inactive Players: , , , and .
===Fall 2018===
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Inactive Players: , , , and .
===Spring 2018===
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===Winter 2017===
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===Summer 2017===
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===April 2017===
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===January 2017===
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===September 2016===
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===March 2016===
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===November 2015===
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===Summer 2015===
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===Fall 2014(End Oct 3rd)===
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===May 19th 2014===
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===Spring 2014===
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===???Early 2014(Based on ELO)===
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===January 2010===
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==Super Smash Bros. Ultimate rankings==
===May-August 2024 (Season 16) ===
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===January-April 2024 (Season 15) ===
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Honorable Mentions: , , 
Inactive: , , 
===Fall 2023 (Season 14) ===
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Inactive: , , , , , 
===Summer 2023 (Season 13) ===
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Honorable Mentions: , , 
===Spring 2023 (Season 12) ===
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===Winter 2023 (Season 11) ===
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===Fall 2022 (Season 10) ===
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Inactive Threats: , , , 
===Summer 2022 (Season 9) ===
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Sleeping Giants: , , , , , 
===Spring 2022 (Season 8) ===
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Honorable Mentions: , , 
===Fall 2021 (Season 7) ===
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Sleeping Giants: , , , , 
===Summer 2021 (Season 6) ===
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Inactive: , 
===Winter 2020 (Season 5) ===
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Honorable Mentions: , 
===Fall 2019 (Season 4) ===
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===Summer 2019 (Season 3) ===
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===Spring 2019 (Season 2) ===
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===Winter 2019 (Season 1) ===
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==Super Smash Bros. for Wii U rankings==
===Winter 2017-2018 (Season 13) ===
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===Fall 2017 (Season 12) ===
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===Summer 2017 (Season 11) ===
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===Spring 2017 (Season 10) https://twitter.com/ApathySSB/status/864939111177756673===
Image
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===Winter 2016-2017 (Season 9) http://imgur.com/GTyD2pj===
Image
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===Fall 2016 (Season 8) https://twitter.com/KillPercent/status/799384020777861121===
Image
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Inactive: 
===August 2016 (Season 7)===
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===May 2016 (Season 6)===
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===February 2016 (Season 5)===
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===November 2015 (Season 4)===
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===August 2015 (Season 3)===
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==Super Smash Bros. 64 rankings==
===2024 Power Rankings===
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Hidden Bosses: , 
===2023 Power Rankings===
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Hidden Bosses: , , , 
===2021 Power Rankings===
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Hidden Boss: 
, 
===2020 Power Rankings===
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Hidden Boss: , , , 
===Summer 2019===
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Hidden Bosses: , , , 
===Fall 2018===
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Hidden Boss: 
===May 2017===
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Hidden Boss: 
==Super Smash Bros. Brawl rankings==
===Spring 2012===
https://smashboards.com/threads/georgia-brawl-power-rankings-thread-as-of-4-25-2012.285577/
|}
==References==
==External links==
*Ultimate Power Rankings
Category:American Power Rankings
German Power Rankings/Bavarian Power Rankings

==Super Smash Bros. Melee==
===December 2018===
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Honorable Mention (unranked due to not enough activity): , , 
===Summer 2018===
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Honorable Mention (unranked due to not enough activity): , Runner-ups: , 
===Winter 2017-18===
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===Summer 2017===
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Honorable Mention (unranked due to not enough activity): , Runner-ups: , , , , 
====
===May 2018===
Start.gg page
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===November 2017===
Start.gg page
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===March 2017===
Start.gg page
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Category:European Power Rankings