Battlefield 4

Battlefield 4 is the thirteenth installment in the Battlefield series and a sequel to Battlefield 3, developed by Swedish game developer DICE and published by Electronic Arts. Players pre-ordered Medal of Honor: Warfighter would be granted early beta access to the game. The game was released on October 29, 2013. Some of the post-launch content was developed by DICE LA, previously Danger Close Games, who developed Warfighter.
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=Overview=
Most developments from Battlefield 3 were carried over to this entry, including the majority of firearms and vehicles (with any changes noted below).
=Handguns=
Handguns are the only class of weapon to be equipped in the secondary slot in multiplayer (with the single exception of the Serbu Shorty 870). They offer a faster transition time than reloading a primary weapon. As with Battlefield 3, most of the magazine-fed handguns share a new reloading animation. Hammers are in the proper positions for single action firing, if available. Handguns offer relatively high damage (even more so with revolvers) at very short range and low damage at distance. Attachments available include lights, lasers, barrel attachments, and both iron and optical sights. Revolvers cannot be suppressed.
==Beretta M9==
The Beretta M9 returns from Battlefield 3 and is the second sidearm to be unlocked. It is nearly identical to the P226 in performance aside from a slightly different recoil pattern. The M9 is the United States military designation for the 92FS. When utilizing accessories such as lights and lasers, the M9A1 variant with an integrated rail would be more appropriate. The M9 requires a score of 4000 points earned with pistols to unlock.
Beretta M9s are seen holstered on Clayton "Pac" Pakowski and the United States Marine Corps Support character's chest holster. The Russian Recon and Support troops are also seen carrying M9s for whatever reason. The US Support character model is the only American unit which has an M9 on them. The other USMC soldiers carry Glock 17's in various holsters.
 
 
 
 
 
==="93R"===
The M9 model is also reused for the three-round burst "93R", modified to resemble a Beretta 93R. Although it started out with a 20+1 capacity (despite using a 15-round magazine model), after a patch it now has a 15+1 capacity just like the standard M9.
 
==Chiappa Rhino 40DS==
A Chiappa Rhino revolver with a 4-inch barrel appears in the Naval Strike DLC, called the "SW40". The Rhino's visible hammer does not move while firing, which is actually correct, as the gun has an internal hammer and the visible part is simply a lever used to cock the internal hammer, which does not stay back after the internal hammer is cocked, nor does it move while firing (a comparison could be made to an AR-15 or MP5 charging handle, which only moves when moved by the user, as they are separate from the bolt). Interestingly, the cartridges do appear to be .40 S&W as the name implies, rather than the rimmed .357 Magnum, which makes the name accurate to the cartridges fired. The Rhino is available in .40 S&W in real life.
==CZ 75 SP-01 SHADOW==
The CZ 75 SP-01 SHADOW chambered in .40S&W appears as the "CZ-75" and is an unlockable sidearm in the game, holding 12+1 rounds. It is a factory-custom, competition oriented variant of the popular CZ 75. This pistol requires a score of 45000 points earned with pistols to unlock.
==FN Five-seveN==
The FN Five-seveN is available in multiplayer as an unlockable sidearm and holds 20+1 rounds. In-game, the Five-seven does slightly less damage than 9x19mm pistols but benefits from having superior accuracy and a large magazine capacity. The Five-seveN requires 28000 points with handguns to unlock.
==Glock 17==
On the cover art, as well as other promotional artwork, Recker is seen holding a Glock 17 with a flashlight attached to it. The standard version has the same tan frame as the game's Glock 18. It is only seen in the singleplayer campaign, used by NPCs. Pac wields the Glock 17 as his standard sidearm throughout the campaign (even though he has a Beretta M9 in his chest holster). Captain Garrison uses one with a black frame in the level "South China Sea", as well as Agent Kovic in Shanghai. Like the previous game, the black frame model is seen holstered on almost all USMC uniforms other than the Support (that shares Pac's body model).
==Glock 18==
The Glock 18 is the only fully-automatic capable handgun in the game. It features a 1100 round per minute fire rate and has a 17+1 round capacity (previously 19+1). The Glock 18 requires 23000 points with handguns to unlock. It is worth noting that, as in Battlefield 3, it actually reuses the G17's model with an 18's selector switch - it features all the cocking serrations, instead of the middle portion being flat where the fire mode markings should be.
 
==Heckler & Koch HK45C==
The Heckler & Koch HK45C is the last sidearm to be unlocked in multiplayer, and is listed as the "Compact 45" presumably for trademark reasons; however, DICE's internal file name for the pistol remains "HK45C". The model has been brought in from Medal of Honor: Warfighter, It uses the 10-round extended "elephant foot" magazines, and has the threaded barrel of the 45CT. The HK45C is the last handgun unlocked via score in multiplayer, requiring 57000 points with handguns.
==IMI Desert Eagle Mark XIX==
The Desert Eagle Mark XIX chambered in .44 Magnum appears as the "DEagle 44" in the Dragon's Teeth DLC and holds 8+1 rounds. Fitting the "Compensator" attachment to the weapon will add the factory IWI muzzle brake (referred to in the second image). However, fitting the "muzzle brake" attachment will utilize the same generic brake used on other pistols. This handgun is unlocked with the completion of the "Recoil Kinetics" assignment.
 
 
 
 
 
 
 
==Marlin Model 1894==
A custom Marlin Model 1894 lever-action rifle is included in the Spring 2015 Patch and is modernized with rails, a stainless steel finish, custom sights, a custom lever, engravings, and a short stock and barrel. Referred to in-game as the "Mare's Leg". Bizarrely, it is the only weapon outside of the "Sniper Rifle" category able to equip the 40x Ballistic Scope.
==Mateba Model 6 Unica==
The Mateba Model 6 Unica appears as the "Unica 6" in the Dragon's Teeth DLC. If the Compensator attachment is used, the gun will use its own unique compensator instead of the generic P226 compensator for most other handguns. A 3x scope is also available in addition to the standard selection of sights. It is unlocked with the completion of the "Big Splash" assignment.
 
 
 
 
 
 
 
==MP-412 REX==
The MP-412 REX first appears in the singleplayer campaign, with Dunn giving it to Recker to shoot out the windshield of the car as it's sinking into the ocean after a total eclipse of the heart. The MP-412 was never put in full production, so its presence in a United States MARSOC unit could only be explained as a war trophy, taken from Russian forces. The player must simply complete the first mission of the singleplayer campaign, "Baku", to unlock it in multiplayer.
==MP-443 Grach==
The MP-443 Grach returns from Battlefield 3 and features one of the higher handgun magazine capacities at 17+1. It is unlocked in multiplayer by earning 13000 points with pistols. Curiously, the MP-443 is not seen holstered on Russian Army soldiers. Instead, they have holstered Chinese QSZ-92-5.8s.
 
 
 
 
==QSZ-92-5.8==
The QSZ-92-5.8 appears in Battlefield 4. The weapon has flip-flopped between 15-round and 20-round magazine capacities, starting with 20 in the beta, 15 in the final release, then patched back to 20 later. In reality, both 15-round and 20-round magazines for the 5.8x21mm rounds are in existence. The QSZ-92 requires 8000 points earned with pistols to unlock. In the campaign, PLA soldiers all have holstered QSZ-92s, as do Russian Army soldiers that reuse the Chinese trooper uniform (in a green shade, but even the Chinese flag patch is still present). Kimble "Irish" Graves also has one in his combat uniform's holster. The weapon has very similar stats to the FN Five-seveN. 
 
 
==SIG-Sauer P226R==
The SIG-Sauer P226R is the starting pistol for all classes. The model has been brought over from Medal of Honor: Warfighter. The P226 is one of the few weapons in-game depicted with a threaded barrel. It holds 15+1 rounds.
 
 
 
 
==Taurus Model 44==
The Taurus Model 44, once again listed as the ".44 Magnum", is available in multiplayer as the second to last sidearm unlocked. It can kill with just two shots in close range. It has a 3x scope available in addition to the standard selection of sights. It requires 51000 points earned with pistols to unlock.
==Vickers Tactical Custom 1911==
A one-off custom variant of the M1911, made by Larry Vickers of Vickers Tactical specifically for Medal of Honor: Warfighter, replaces the M45 MEU(SOC) from Battlefield 3. Noticeably, the Vickers trademarks are removed, and it now uses a 7-round magazine compared to 8 from BF3. It is one of the later sidearms unlocked in multiplayer, requiring 34000 handgun points. It has a 3x scope available in addition to the standard selection of sights (When using the 3x scope, the scope mount attached is the same model used on the "M39 EMR").
=Submachine Guns=
Unlike the previous game, SMGs and any other weapons that appeared under the "PDW" category are now exclusive to the Engineer class. Their once-exclusive carbines are now all-kit weapons. These weapons categorized as PDWs typically offer superior close-range effectiveness - ironic considering the large, vehicle-based maps where engineers excel. Most are chambered in a pistol caliber and come with excellent hip-fire and mobility in game. Attachments available include lights, lasers, barrel attachments, grips, and both iron and optical sights. Also, all returning SMGs and PDWs from the previous game, where applicable, now come with their high-capacity magazines by default (eg. The MP7 default magazine is its extended 40-rounder, while the Magpul PDR's default magazine is the standard-capacity 30-round PMAG).
==Beretta Mx4 Storm==
The Beretta Mx4 Storm, the select-fire military variant of the Cx4 is available in multiplayer. It is listed simply as the "Mx4". It is the starting weapon of all three factions' Engineer classes.
==CZ Scorpion Evo 3 A1==
The CZ Scorpion Evo 3 A1 appears as the "CZ-3A1", and features the highest rate of fire among the PDWs (and matching the FAMAS). Interestingly, the default iron sights (correct as Evo factory sights) are used as the default iron sights for a number of other weapons in the game. It requires 37000 points earned with PDWs to unlock.
==FN P90 TR==
The FN P90 TR is used by extensively by Hanna in the campaign and can also be used by the player. In order to unlock it in the multiplayer, one has to complete the game with one of the three endings. The magazine is opaque instead of the translucent, which is very common in games featuring P90s.
 
 
==Heckler & Koch MP7A1==
The MP7A1 is featured in the China Rising DLC. It is unlocked with the completion of the "Make a Dent" assignment. The model and reload animation has been brought in from Medal of Honor: Warfighter. As in Battlefield 3, the MP7A1 is one of the only weapons that retain both front and rear iron sights when attaching an optic. When in use without an optic, the MP7 uses its folded-down pistol sights, as opposed to its flipped up rifle sights seen in other games, such as Medal of Honor: Warfighter and Rainbow Six: Vegas 1 & 2. This time, it comes default with the extended 40-round magazine.
==Heckler & Koch UMP45==
The Heckler & Koch UMP45 is an available PDW in the game. Unlike its 9mm brother, the UMP45 is present in the unlock tree for PDWs, and does not require the player to complete an assignment. The UMP-45 requires 11000 score with PDWs to acquire.
 
 
 
 
==Heckler & Koch UMP9==
The Heckler & Koch UMP9 is an unlockable PDW in the game, through the "Engineer Expert" assignment.
 
 
 
 
 
==Jianshe CS/LS2==
The Jianshe CS/LS2 appears in-game as the "JS2" and is the last PDW unlocked. Following the Spring 2015 update, the caliber chambering was updated from 5.8x21mm (50+1 rounds) to 9x19mm (30+1 rounds), ending the caliber confusion with the QCQ-05. The update also removed the three-round burst option that was incorrectly available to the weapon in-game.
The name of the weapon is either a combination of its unofficial nickname, "JS 9mm", and the weapon's official designation, "CS/LS2", or a misinterpretation of the name of Jianshe's prototype 9mm SMG No. 2 as the weapon's actual name, which is also referred to as "JS2" in some sources. While the real CS/LS2 fires from an open bolt, BF4's CS/LS2 fires from a closed bolt.
It is the final unlocked weapon in the PDW set, requiring a PDW score of 48000.
 
 
 
 
 
==PP-2000==
The PP-2000 is available in multiplayer. This time around, it has a 44-round magazine by default. It is an unlockable PDW requiring 4000 points earned with PDWs.
==Saab Bofors Dynamics CBJ-MS==
The Saab Bofors Dynamics CBJ-MS appears in-game as an unlockable PDW. It has the highest muzzle velocity in its class, due to its unique 6.5x25mm round. The weapon model shows a 100-round drum magazine, but it actually only holds 50+1 rounds in-game, most likely for balancing purposes. It requires 19000 PDW points to unlock, and is the third Engineer-specific weapon unlocked through PDW score after the starting Mx4 Storm. In singleplayer it is the third and final collectible weapon in the first level, Baku.
 
 
 
 
 
==SIG-Sauer MPX==
The prototype version of the SIG-Sauer MPX appears in the Dragon's Teeth DLC. It is chambered in .40 S&W, which at the time was a planned chambering in reality, though to date it hasn't been released and the gun is only available in 9mm so far. It features a magazine capacity of 30+1. Interestingly, the MPX is the most recently developed firearm in the game, first displayed in late 2012 and officially announced by SIG-Sauer in early 2013. It is unlocked via the "Not the Weakest Link" assignment.
 
 
 
 
 
== SR-2M Veresk ==
The SR-2M Veresk appears as the "SR-2" in the Naval Strike DLC, requiring the completion of the "Packing a Punch" assignment to acquire it.
=Shotguns=
Shotguns in Battlefield 4 are equipped in the primary weapon slot with the exception of the Serbu Super Shorty (a secondary), M26 MASS (a gadget), and the USAS-12 (a battle pickup). The game features pump-action, semi-automatic, and fully-automatic (USAS-12 only) shotguns fed from either a tube or detachable magazine. Unique to this weapon category, the player may choose from a variety of ammunition types - buckshot, flechette, slug, and explosive Frag-12 rounds. In addition to optics, lights, lasers, and grips, the player may equip muzzle devices such as chokes, brakes, and compensators. Shotguns may not be suppressed in the game. Shotguns are available to all classes with the exception of the M26 MASS, which is only available to the Assault class. 
==Benelli M1==
A Benelli M1 with a fixed stock and top rail incorrectly replaces the the proper Benelli M4 with a collapsible stock from BF3 as the "M1014". It is identical to the one in Medal of Honor 2010's singleplayer. It does average damage per shot when compared to the other shotguns, but this is balanced with a very high rate of fire and fast reload time. The Benelli M1 requires 11000 score with shotguns to unlock.
 
 
 
 
==Cobray Street Sweeper / Armsel Protecta Hybrid ==
The same SWD/Cobray Street Sweeper / Armsel Protecta hybrid called "DAO-12" from Battlefield 3 returns in Battlefield 4. It is an unlockable shotgun in the Second Strike DLC. The reloading animation differs (more realistically) from the Battlefield 3 DAO-12 in that the player will manually turn the key in front of the drum after inserting each shell. While still far more realistic than its reload in BF3, the BF4 reload neglects the fact that the firing-gas-based ejection system of the Armsel Protecta always leaves one round unejected, which needs to be manually ejected with the ejector rod. Due to an oversight, when reloading an empty drum, the player character is seen inserting 13 shells, despite the actual ammunition count being 12.
==Daewoo USAS-12==
The Daewoo USAS-12 appears in the game as a battle pickup and is the only fully automatic shotgun. It usually is configured with an EOTech sight and ergo grip, though a FLIR 2x sight with angled foregrip version is present on some maps. It holds 10+1 rounds from a box magazine, and appears to have the standard carrying handle permanently removed for a rail. It will always be equipped with the "Laser Light Combo" (AN/PEQ-15) and frag rounds. In singleplayer, however, another variant loaded with slugs and equipped with the Prismatic 3.4x scope and an extended 14+1 magazine can be unlocked in the "South China Sea" level for completing the Gold assignment in the level by scoring 10000 points.
=="DBV-12"==
The "DBV-12" (DBV stands for "drobovik", "shotgun" in Russian), supposed to represent the AK-12/76, a planned AK-12 variant modified to fire shotgun shells (like the the original AK's Saiga 12), is the last unlockable shotgun in multiplayer. It requires 59000 points earned with shotguns and is the last weapon in the shotgun list. The in-game weapon uses the standard AK-12 magwell, though actual AK-12/76 concept art from Izhmash showed it with an extended magazine well, which is reflected in the photoshopped mock-up below. Additionally, for one reason or another, the DBV-12 is depicted feeding from USAS-12 magazines; real USAS-12 magazines lack the proper magazine tab that is required for it to lock in place on an AK-type weapon, nevermind the fact that the original magazine tabs aren't modeled either.
==Franchi SPAS-12==
The Franchi SPAS-12 with the top-folding stock is available. It operates only in pump-action mode, just like in the Bad Company series and Battlefield 3. In-game the weapon holds 9 (8+1) rounds and requires a score of 37000 with shotguns.
==Hawk 97-2==
The Hawk 97-2 pump-action shotgun appears as the "Hawk 12G". It is the most powerful of the pump-action shotguns but with the largest shot spread and shot count at 14 shots. It requires a shotgun score of 19000. 
 
 
 
 
 
==M26 Modular Accessory Shotgun System==
The M26 Modular Accessory Shotgun System is once again an unlockable shotgun "gadget" exclusive to the Assault class. If the Assault's primary weapon has the Underslung Rail attachment, the shotgun is attached to the weapon, otherwise it is used standalone. As with the previous game, multiple ammunition types are available, obtained through the Assault Kits level progression. When equipped by itself it is outfitted with a Trijicon reflex sight. 
 
 
 
 
 
 
==QBS-09==
The QBS-09 is the default shotgun available once shotguns are unlocked through progression of the Support class. It is the most powerful semi-automatic shotgun in the game, offsetting its rather low 5+1 round capacity. It requires 16000 score with the Support kit to unlock.
==Remington 870 MCS==
The Remington 870 MCS returns and now holds 7+1 rounds, indicating an 18" barrel and +3 magazine tube extension. It is an unlockable weapon requiring 4000 shotgun score. It is the most balanced of the Pump Action shotguns with no significant faults.
==Saiga-12K==
The Saiga-12K is one of the shotguns in BF4. It fires in semi-auto, and uses a 5-round detachable box magazine with an incorrect 8-round capacity. The Saiga requires a score of 28000 points earned with shotguns to unlock. Its model appears to be the same as the one in Bad Company, Bad Company 2, and BF3.
==Serbu Super Shorty==
A Remington 870-based Serbu Super Shorty appears the "Shorty 12G" . It has an integrated accessory rail on top of the receiver, and can mount a Trijicon RMR or Leupold DeltaPoint sight in addition to a ghost ring iron sight setup borrowed from the handguns. It cannot be aimed unless equipped with a sight accessory, and can only use buckshot rounds. It has a correct 2+1 capacity. It is available in multiplayer as a secondary. Although unlocked with 18000 pistol score, it contributes points towards the other shotguns rather than the rest of the handguns.
==UTAS UTS-15==
The UTAS UTS-15 appears in multiplayer. It is the weakest in terms of the primary pump action shotguns but has the highest capacity and the most range and tightest spread by default. During an empty reload, the chamber loading animation depicts the first shell as being erroneously inserted backwards. It requires 4,000 points in the "Baku" level to unlock in singleplayer and 48,000 shotgun score to unlock in multiplayer.
=Assault Rifles & Battle Rifles=
This category generally spans the in-game weapon classes of assault rifles, designated marksmen rifles (also covered in the Sniper Rifles section), and carbines (specific in-game categories of each weapon will be noted in their description). Assault rifles are exclusive to the Assault class, while carbines and DMRs are all-kit weapons. DMRs feature higher damage and range but are semi-auto only, limiting their close-range effectiveness. The entire selection of attachments and close to medium-range optics are available to equip, and some assault rifles can directly mount an M320 or an M26 MASS, via the Underslung Rail attachment (in gameplay, this essentially shortens the time to switch from primary to the gadget).
==5.56A-91==
The 5.56A-91 returns in multiplayer as a carbine. It once again has the misleading designation of "A-91" (referring to original 7.62x39mm non-export Russian weapons) and still has the 40mm grenade launcher removed, but this time around it is also incorrectly stated to be chambered in 5.45x39mm, possibly indicating a fictional variant, although there is also the nearly identical ADS amphibious variant. It requires 28000 carbine score to unlock.
 
==AEK-971==
The AEK-971 returns from BF3, once again a hybrid between the prototype and production models of the AEK-971. It has a very high rate-of-fire with heavy (but predictable) muzzle climb. It requires a score of 28000 points earned with assault rifles to unlock.
==AK-12==
The 2012 prototype of AK-12 is available in the game as the starting assault rifle for all factions. Interestingly, the rifle's three-round burst fire has a higher ROF than it has in full-auto. 
In addition to the basic assault rifle model, the game took advantage of its near-future setting and depicted several proposed variants of the AK-12 as full weapons. These are the AK-12U carbine, the RPK-12 LMG, the "SVD-12" DMR, and the "DBV-12" shotgun (the latter two being altered representations of the proposed SVK-12 and the AK-12/76). At the time of the game's release, these variants were proposed for the 2012 AK-200-based prototype AK-12. As the time went and the AK-200-based prototype was canceled, any future these AK-200 based variants could have were also shut down.
==AK-12U==
The AK-12U was the planned sub-carbine version of the AK-12 with a shortened gas system and barrel. It is referred to as "AKU-12" in-game. It has stats similar to the Ak 5C, but with a slightly slower rate of fire and less overall recoil. It requires 19000 carbine score to unlock.
 
 
 
 
 
 
==AN-94==
The AN-94 returned from Battlefield 3 in the Spring 2015 Patch. The AN-94's (in)famous 2-round burst fire is set to 1200 rounds per minute (as opposed to the 1800 RPM in real life) , when firing in full-auto however, the first two rounds are not in 1200 RPM unlike the real AN-94, instead its 600 RPM flat. Why it's not correctly featured like in BF3 is unknown.
 
 
 
 
 
==AS Val==
The AS Val appears as a PDW in the Second Assault DLC. It is integrally suppressed, so no other barrel attachments are available. It is unlocked via the "Co-pilot" assignment, and is also the only returning PDW to not use its high-capacity magazine, instead making do with its standard-capacity 20-round mag. It was initially erroneously depicted with an optional three-round burst mode, a feature that the real AS Val does not have. This was removed later in a patch.
 
 
 
 
==Beretta ARX-160==
The Beretta ARX-160 appears in the Naval Strike DLC as the "AR-160" assault rifle, holding 30+1 rounds. It requires the completion of the "Spare Time Sniper" assignment for it to unlock. The weapon model is notably glitched and much smaller in size compared to other similar sized weapons.
 
 
 
 
 
 
==Bofors Ak 5C==
The Bofors Ak 5C is the first carbine the player can use in the game. The model has been brought in from Medal of Honor: Warfighter, unlike some weapons brought over however, the Ak 5C has new animations in BF4. It requires a score of 15000 Engineer points to unlock.
==Colt M4LE Carbine==
The "M4" returns in BF4 without its full-auto M4A1 counterpart. In some initial trailers, the carbine was seen firing in full-auto, like the M4A1, but in the final game it is the 3-round burst-firing version instead. Like in BF3, it is modeled after the civilian M4LE. It is unlocked at 59,000 carbine points.
 
 
 
 
 
==Colt Sporter Competition==
The 3-round burst "M16A4" is the only returning M16 in BF4, leaving its (infamously powerful) full-auto brother back in BF3. Once again, it is modeled after the civilian Colt Sporter Competition. The rifle is unlocked at 59,000 assault rifle points in multiplayer.
 
 
==CZ S805 A==
The prototype version of the CZ 805 BREN, the CZ S805 A, appears as the "CZ-805". It holds 30+1 rounds and is the last assault rifle to be unlocked, requiring 71000 assault rifle score.
 
==Enfield L85A2==
The L85A2 is included in the China Rising DLC pack. It holds 30+1 rounds and has very low recoil. It requires the completion of the "Open Fire" assignment to unlock. It is fitted with a Daniel Defense quad-rail handguard and carry handle by default, but the carry handle is replaced by a rail when equipping optics.
 
 
 
 
 
 
==FAMAS Valorisé==
The FAMAS Valorisé is unlocked once the player reaches 37,000 points in assault rifles, known simply as the "FAMAS". It has the highest rate of fire of all assault rifles at 1000 RPM but is balanced by its 25-round magazine and high recoil. As standard the ubiquitous bipod is missing but can be equipped, though its practical usefulness in the game is questionable. The variant in-game has the incorrect G1/G2 style trigger guard rather than the F1 type, and it also incorrectly has a ribbed F1 style barrel. Note that it's missing the cover for the ejection port, which would usually result in the user's face getting sprayed with hot gas and debris when the bolt cycles back, except it doesn't. The bolt and charging handle are stationary and do not reciprocate whatsoever. The rifle also has an incorrect type of fire selector - it should be a flag type switch. Finally, the picatinny rail is missing from the top of the rifle and the top of the barrel.
==FN F2000 Tactical==
The FN F2000 is an unlockable gun from the Second Assault DLC, unlocked via the "Express Train" assignment.
===FN F2000===
Equipping the factory 1.6x optic turns the weapon back to the original FN F2000, with its non-extended rails.
==FN SCAR-H Gen 3==
Two Third Generation FN SCAR-H rifles appear in BF4, the STD (standard / 16 inch barrel) version as an assault rifle called the "SCAR-H", and the LB (long barrel / 20 inch barrel) version as a DMR called the "SCAR-H SV". The model has been brought in from Medal of Honor: Warfighter. The SCAR-H is unlocked at 4000 assault rifle points while the SV version requires 82000 DMR points. The loadout crates in single player are covered in SCAR-H rifles.
 
 
==Heckler & Koch G36C==
The Heckler & Koch G36C returns from Battlefield 3. It holds 30+1 rounds and requires a carbine score of 48000 to unlock.
 
 
 
 
 
==Heckler & Koch HK416==
The Heckler & Koch HK416 returns from Battlefield 3 and now has a longer 14.5" barrel and current-gen HK buttstock and grip. The new model, brought over from Medal of Honor: Warfighter, is a far more accurate representation of current HK416 iterations at the time of BF4's release. It is still called the "M416", presumably to avoid trademark issues. The markings refer to it as "PO 416 D" with the markings on the right of the magazine well parodying the text arrangement of the real deal, changing company name to "Pete & Olaf". It requires an assault rifle score of 11000 to unlock. Sgt. William Dunn uses a suppressed HK416 in the level "Fishing in Baku". Due to a glitch, it has the top of the magazine clipping out of the ejection port.
 
==IWI Galil ACE 21==
The IWI Galil ACE 21 appears as the "ACE 21 CQB" and is classified as a carbine. It is the shorter-barreled variant of the ACE 23, and also holds 35+1 rounds. It requires a carbine score of 71000 to unlock. Both the ACE 21 and ACE 23 have 7.62x51mm markings on the receiver, this indicates they reuse the 7.62x51mm variant's model.
==IWI Galil ACE 23==
The IWI Galil ACE 23 appears as an assault rifle. It has a capacity of 35+1 rounds and is unlocked by completing the "Assault Expert" assignment.
==IWI Galil ACE 52==
The IWI Galil ACE 52 appears as the "ACE 52 CQB" and is classified as a carbine. It is the most powerful of the carbines on a per shot basis, due to its 7.62x51mm NATO rounds but with the smallest capacity at 25+1. It requires a carbine score of 37000 to unlock.
==IWI Galil ACE 53==
The IWI Galil ACE 53 appears as the "ACE 53 SV" and is classified as a designated marksman rifle, firing in semi-auto only. Of the DMRs, it features the highest magazine capacity of 25+1. It requires a DMR score of 65000.
==IWI X95==
The IWI X95 was added with the China Rising DLC as a carbine, referred to as the earlier MTAR-21. This variant fires 5.56x45mm NATO rounds and comes with the non-flattop standard IDF configuration with a 13-inch barrel. It has a capacity of 30+1 rounds and requires the completion of the "Multi Talent" assignment to unlock.
 
 
 
 
 
==Kel-Tec RFB Hunter==
The 24" barreled Hunter variant of the Kel-Tec RFB is available as a DMR in multiplayer. A Daniel Defense RIS II, compatible only with the AR-15 platform, is erroneously mounted in front of the handguard. This is probably meant to stand in for Kel-Tec's Quad Rail attachment for the RFB. It is the first unlockable DMR in the game, being available once reaching 13000 points with the Recon kit.
The in-game weapon correctly depicts the RFB's forward ejection system, with empty cartridges visibly flying out from the front of the gun.
==M59/66 SKS==
The Yugoslavian M59/66 variant of the SKS rifle returns from Battlefield 3 as a designated marksman rifle. The spigot-type grenade launcher muzzle differentiates the M59/66 from other SKS variants. The integral bayonet has been removed and it has also been modified to accept detachable box magazines, holding 20 rounds in-game. The original wood furniture is replaced with a modern synthetic Tapco one with a retractable AR-15 stock system. It requires a DMR score of 11000.
==Magpul PDR-C==
The Magpul PDR-C returns from Battlefield 3, this time as an Engineer-only PDW. Unlike most PDW style weapons, it is chambered in the NATO standard 5.56x45mm round with forward ejection, and a utilizes a 12" barrel. It requires a score of 28000 with PDWs to unlock.
==OTs-14-1A-01 Groza==
The OTs-14-1A-01 Groza is included in the Spring 2015 Patch as a carbine named Groza-1. The Groza-1's reload reuses one of the AKU-94's empty reload animations from Medal of Honor: Warfighter.
 
==OTs-14-4A-03 Groza==
The 9x39mm OTs-14-4A-03 Groza is listed as a PDW called Groza-4 for the Engineer class. It has a suppressor permanently attached.
 
==Remington ACR==
The Remington ACR with a 16.5" barrel, fixed stock, and 5-sided handguard returns from Battlefield 3 as the "ACW-R" carbine, but this time it's chambered in 5.56x45mm NATO with a full 30-round magazine. The ACR is the first carbine unlocked after the Ak 5C, requiring 4000 carbine score. 
==SIG SG 553==
The SIG SG 553 returns from Battlefield 3 as an unlockable carbine. It requires a carbine score of 11000. The magazine is depicted as opaque instead of translucent, and the weapon is still modeled with the charging handle of an SG 552.
 
 
 
 
 
==SRSS BullDog 762==
The SRSS BullDog 762 appears as the "Bulldog" in the Dragon's Teeth DLC; like the SCAR-H, it is classed with the game's assault rifles (making these two the only such weapons in the game chambered in 7.62x51mm NATO), and is accordingly shown as select-fire, despite being based on a semi-auto-only M1A receiver. It is unlocked via the "Lions and Tigers and Bears" assignment. The BullDog 762's reload animations appear to be based on one of the Mk. 14 Mod 0 EBR empty reload animations from Medal of Honor: Warfighter. Presumably due to its construction, metallic pings can be heard when firing.
 
==Steyr AUG A3-CQC==
The Steyr AUG A3-CQC returns again as an assault rifle, holding 30+1 rounds. Unlike in Battlefield 3, it can mount an M320, but not the M26 MASS. It requires a 48000 assault rifle score to unlock.
==STK SAR 21==
The STK SAR 21 is an unlockable assault rifle. It features a low but highly controllable rate of fire, and good accuracy. It has a capacity of 30+1 rounds. Note that the variant used in game is the SAR 21 MMS (Modular Mounting System). It requires 19000 score with assault rifles.
=Machine Guns=
This category lists the light and medium / general-purpose machine guns available for the player to equip. All are limited only to the support class. Open bolt operation is correctly portrayed (with the exception of the Ultimax Mark 5) in the reload animations and the ammunition belt visibly depletes when approaching empty. Unlike Medal of Honor: Warfighter, there is no overheating gameplay mechanic and the player may continuously fire as long as ammunition remains. Players may outfit all close and medium-range optics with the exception of canted iron sights. For the most part, when optics are equipped, the front sight assembly is removed. Compared to assault rifles and carbines, machine guns deal greater suppression to enemies and have lower first round recoil multipliers.
==AAI LSAT==
The AAI LSAT (Lightweight Small Arms Technologies) light machine gun returns from Battlefield 3. It is currently in the developmental stages to demonstrate the latest in lightweight LMG design. This is mainly achieved via two new types of ammunition - a cased telescoped 5.56mm round (as shown in the Battlefield series) and a caseless 5.56mm variant. Interestingly, a round counter developed with the LSAT does not make an appearance in game. It requires 11000 LMG score to unlock.
 
 
 
 
 
 
 
 
== Ares-16 MCR ==
The Ares-16 MCR appears as the "AWS" and is a weapon introduced in the Naval Strike DLC. It is fitted with a 100-round C-Mag giving it a 100+1 capacity, providing more ammo than the QJB-95-1 as a magazine-fed light machine gun (and a much higher rate of fire too). It is unlocked via the "Swiss Cheese" assignment.
 
==Enfield L86A2==
The L86A2 returned from Battlefield 3 in the Spring 2015 Patch, this time correctly an L86A2. 
 
 
 
 
 
 
 
==FN M240B==
The M240B returns from Battlefield 3. It is the standard medium machine gun of the United States Army, chambered in 7.62x51mm NATO and a derivative of the FN MAG, one of the most widely fielded machine guns in the world. It requires 37000 LMG score. Added in the Dragon's Teeth DLC, the "RAWR" UGV uses an M240B without stock. Much like the other firearms, the RAWR's model and functions have been brought in from Medal of Honor: Warfighter.
 
 
 
 
 
 
 
 
 
==M249==
The M249 returns from Battlefield 3. The model has been updated from Battlefield 3, brought in from Medal of Honor: Warfighter, featuring the M4-styled telescoping stock from the Rapid Fielding Initiative. It still features the Mk 46 Mod 0 heat shield, however.
The game incorrectly depicts the 100-round soft bag magazine as holding 200 rounds. It is not unlocked through multiplayer, requiring completion of the "Final Duty" campaign achievement.
==Heckler & Koch MG4==
The Heckler & Koch MG4 is the standard light machine gun for the German Bundeswehr (military), gas operated, belt-fed, and fires the 5.56x45mm NATO round. The model has been brought in from Medal of Honor: Warfighter. It appears as the standard full length version and is the last LMG to be unlocked in multiplayer, with a required LMG score of 48000.
==M60E4/Mk 43 Mod 1==
The M60E4 is a medium machine gun released with the Second Assault DLC. It is an updated version of the M60, previously the standard general purpose machine gun of the United States armed forces - Navy designation as the Mk 43 Mod 1. It requires the completion of the "Dust Devil" assignment to unlock. A version of the gun appears as the M60 ULT, it is a battle pickup that fires explosive rounds, it has a 150 round belt and cannot be aimed down the sights.
==QJB-95==
==="QBB-95-1"===
The QJB-95 returns from Battlefield 3; it is referred to as the "QBB-95-1", but it is actually the older QJB-95. It is the light machine gun variant of the Chinese Type 95 family of weapons and is fielded by the People's Liberation Army. It fires the Chinese 5.8x42mm round from a 75-round drum magazine. It has the second-highest capacity of all magazine-fed weapons in the game. It is unlocked by acquiring 15,000 points with LMGs.
==="QBZ-95-1"===
The so called "QBZ-95-1" assault rifle in Battlefield 4 is actually a QJB-95 using 30-round magazines. This is evident as it lacks the new foregrip design and features the old QBZ-95 design of having the fire-selector on the stock, not above the the pistol grip like the newer QBZ-95-1, as well as having the barrel length of a QJB-95. It is unlocked by completing the "To Valhalla" campaign assignment.
==="Type 95B-1"===
The last carbine unlocked, requiring an 83,000 carbine score, is called the "Type 95B-1" but it's actually the QJB-95 with a 30-round magazine and a shorter barrel. It's incorrectly depicted as being able to fire 3-round bursts.
 
 
 
 
 
 
==QJY-88==
The QJY-88 returns from Battlefield 3. It is a gas operated, belt-fed light machine gun currently in service with the Chinese People's Liberation Army. It fires the Chinese 5.8x42mm round. The QJY-88 is also known as (and referred to in-game as) the Type 88 LMG - not to be confused with the Type 88 sniper rifle (QBU-88) that is also in the game. It is the first unlockable LMG, requiring a 4000 score with LMGs.
==PKP Pecheneg==
The PKP Pecheneg is a gas-operated, belt-fed general purpose machine gun in limited service with the Russian Armed Forces, chambered in the 7.62x54mmR round. It is requires 19000 LMG score to unlock.
Like the earlier PK series of machine guns, it feeds from the right and ejects to the left, which is correctly portrayed in the game. However, like its previous appearance in Battlefield 3, the 7.62x54mmR belts are inaccurately portrayed as disintegrating belts rather than the real non-disintegrating belts.
==RPK==
The RPK light machine gun was added as part of the China Rising DLC. Originally it was incorrectly referred to as the RPK-74M with the 5.45x39mm chambering and 45-round capacity to match, but the weapon model is actually modeled on the older 7.62 RPK, as can be noted by its wood furniture and magazine curvature. Following the Spring 2015 patch, the caliber has been changed to the correct 7.62x39mm and magazine capacity reduced to an accurate 40 rounds. As of the Summer 2015 patch, it has been properly renamed to simply "RPK", as it still kept the "RPK-74M" name up until then. The RPK and RPK-74/74M are light machine gun variants of the AKM and AK-74/74M, respectively - all in use within the Russian Armed Forces and widely exported.
 
 
 
 
 
 
==RPK-12==
The RPK-12 is the light machine gun variant of the AK-12; the game uses its near-future setting to depict a fully-fledged development of the AK-12 LMG variant, which was only a proposed concept at the game's release. The weapon model appears to differ from the basic AK-12 model only in the barrel length and magazine. In-game it fires the same 5.45x39mm round and uses a 60-round quad-stack magazine that was developed for the AK-12. It is unlocked by completing the "Support Expert" assignment.
Interestingly, in 2016, Kalashnikov unveiled the 5.45x39mm RPK-16 derived from the later (and much different) AK-400-based AK-12 model.
 
 
 
 
 
 
==STK Ultimax 100 Mark 5==
The STK Ultimax 100 Mark 5 appears as the starting weapon for the Support class. In-game, it is incorrectly depicted (stat wise) as a closed-bolt weapon that can chamber a +1 round on top of its 30-round magazine. Another note is that this Ultimax 100 Mark 5 is modeled with the heavier barrel of the older variants. 
 
=Sniper Rifles=
This category spans all of Battlefield 4's bolt action sniper rifles, and some precision-oriented semi-automatic rifles. The in-game sniper rifle category include all bolt-actions smaller than .50 caliber and the semi-auto FD338, and are exclusive to the Recon class only. These weapons have the entire selection of short to long-range optics available to equip, and some unique modifications such as laser range finders and straight-pull bolts.
The all-class designated marksmen rifles (partially covered in the Assault Rifles & Battle Rifles section above) fire in semi-auto. They cannot equip long-range optics. All semi-auto rifles except the FD338 in this section are all placed in the DMR category in-game. Additionally, the Barrett M107 and the AMR-2 are the two sniper rifle battle pickups in the game, both .50 caliber.
The long-range optics the Sniper Rifles can equip, from lowest to highest magnification, are: The 6x "CL6X" (Trijicon TA648-308 ACOG) the 7x PKS-07, the 8x "Rifle Scope" (US Optics SN-8 1-8x) the 20x "Hunter Scope" (Delta Titanium 3-24x56 scope) and the 40x "Ballistic Scope" (Schmidt & Bender/Premier Reticles USMC M8541 3-12x50 scope)
What's interesting to note is that the "CL6X" scope is the default scope for the Chinese sniper riles. The CL6X is referred to as a Chinese scope despite being made by an American company (Trijicon).
Another thing to note is that the "straight pull bolt" attachment does not actually give the rifle a straight pull bolt. It's purely a gameplay modifier in that it doesn't require the player to stop aiming down sights in order to cycle the bolt.
==Accuracy International L115A3==
The AWM-F, in British military service as the L115A3, was added with the China Rising DLC. Before the 2015 Spring Patch it was referred to as the L96A1 and held 10+1 rounds of 7.62x51 NATO. The aforementioned patch changed the name to L115 and gave it the correct 5+1 capacity of .338 Lapua Magnum. It could be distinguished from a L96A1 due to its larger magazine, side-folding stock, and fluted barrel, as well as the bottom of the stock being cut out for a monopod mount.
 
 
 
 
 
 
==AMR-2==
The AMR-2 appears as a battle pickup in the game on select multiplayer maps. It is a bolt-action, 12.7x108mm Chinese sniper rifle that holds 5+1 rounds. It is called the "AMR-2", "AMR-2 MID", or "AMR-2 CQB", depending on its optic configuration, the CQB versions uses a "PRISMA 3.4x" optic (a SIGTAC CP1 Prismatic 3x scope), the MID uses a "CL6X" scope (a Trijicon TA648-308 ACOG 6x scope), and the "ordinary" variant uses a "Hunter 20x" scope (a Delta Titanium 3-24x56). A fictional laser range finder is always mounted (an AN/PEQ-11 with the rear end altered into a display).
 
 
 
 
 
 
 
 
 
==Barrett M107==
The Barrett M107 in-game is incorrectly dubbed as the "M82A3", despite it not having a raised top rail and not lacking a rear grip and monopod socket. It is a semi-auto .50 BMG sniper rifle battle pickup in the game, called the "M82A3", "M82A3 MID", or "M82A3 CQB", depending on which scope its utilizing, the CQB versions uses an ELCAN M145 MGO 3.4x optic, the MID uses the 8x scope (a US Optics SN-8 1-8x), and the "ordinary" variant uses a 40x scope (a Schmidt & Bender/Premier Reticles 3-12x50 USMC M8541). It holds 10+1 rounds and always comes with 11 rounds in reserve. The fictional laser range finder is always mounted (an AN/PEQ-11 with the rear end altered into a display).
 
 
 
 
 
 
 
==Barrett Model 98 Bravo==
The Barrett Model 98 Bravo returns from Battlefield 3, once again called the "M98B". This time around it correctly holds 10 rounds in the magazine, but unfortunately suffers from the "fat rail segment" ailment that afflicts many weapons that were ported over. It used to have the fastest bullet velocity of all the sniper rifles in the game, but after a patch the JNG-90's bullet velocity now beats the M98B's. It requires a sniper rifle score of 34000 to unlock.
 
 
 
 
 
==Cheyenne Tactical M-200 Intervention==
The Cheyenne Tactical M-200 Intervention is an unlockable bolt-action sniper rifle and is called the "SRR-61" in the game, named after the Jordanian 61st Special Reconnaissance Regiment, or SRR-61, who use the rifle. It holds 7+1 rounds and is the last sniper rifle unlocked, requiring 42000 sniper rifle points. It has the ability to defy gravity as its bullet drop is 6 m/s instead of 9.81 m/s.
 
 
 
 
 
==Desert Tactical Arms Stealth Recon Scout==
The Desert Tactical Arms Stealth Recon Scout is called the "338-Recon" in-game and is the only bullpup configuration sniper rifle. It has a capacity of 5+1 rounds and requires a sniper rifle score of 27000 to unlock.
 
 
 
 
 
 
 
 
==F&D Defense FD338==
The F&D Defense FD338 was added in the Naval Strike DLC under a slightly different "SR338" name and is the only semi-auto sniper rifle in the game that's actually a part of the Sniper Rifle category. It holds 10+1 rounds of .338 Lapua Magnum. Despite being chambered in the aforementioned caliber, its damage model is significantly lower than its bolt-action .338 counterparts in order to balance its semi-auto advantage, to the point that it was the only sniper rifle incapable of killing in a single shot regardless of distance or hit location (it was so low that even a point-blank headshot couldn't kill a full-health enemy). The weapon has since been patched in an October 2014 update to allow it to kill with a single headshot out to a fairly short distance. The rifle is incorrectly depicted as having a reciprocating charging handle, which also locks a uselessly small distance to the rear when empty.
 
 
 
 
 
==GOL Sniper Magnum==
The GOL Sniper Magnum, called the "GOL Magnum" makes a return from Battlefield: Bad Company 2 with the Second Assault DLC. It features a high rate of fire for bolt-actions and has a 5+1 round capacity.
 
 
 
 
 
 
==Izhmash SV-98==
The early model Izhmash SV-98 appears in multiplayer as a sniper rifle. It has a capacity of 10+1 rounds and requires 13000 sniper rifle score to unlock.
 
 
 
 
 
 
==Jian She CS/LR3==
The Jian She CS/LR3, named the "FY-JS" in-game, is the 5.8x42mm variant of the CS/LR4. Unlike its larger caliber sibling, the FY-JS has a standard finish instead the permanent camo on the CS/LR4, like a lot of variants have in the game. 
The origin of the name "FY-JS" is uncertain, but Chinese players identified the name as being the initialism of a Chinese military message board named 飞扬军事 (pinyin: Fēi yáng jūn shì), or fyjs.cn. Oddly, this hypothesis originates from the analysis of an image of the CS/LR3 with a fyjs.cn watermark on the Battlefield wiki, which is unaffiliated with DICE, that the players had incorrectly assumed to be DICE-run. Regardless, this is still the most probable guess as to what the name means, being a case of "right for the wrong reasons".
The rifle requires the player to complete various tasks in order for it to unlock. Its stats makes it seem like the best long-range sniper in the game until one realizes that its lowest damage is lower than 50. This means that at extreme ranges one has to pull two headshots or three body shots on a player with full health in order to kill them, which isn't easy.
 
==Jian She CS/LR4==
The Jian She CS/LR4 is the starting weapon for the Recon class. It is a bolt-action, magazine-fed rifle of Chinese origin with a capacity of 5+1 rounds (it was initially 10+1 but this was corrected in a patch) and is a well-rounded sniper rifle in-game.
 
 
 
 
 
 
 
==M14 (Sage EBR chassis)==
An M14 fitted inside a Sage EBR chassis is seen on the cover art of the game, with Recker holding one fitted with various accessories. It appears in both modes, incorrectly referred to as the M39 EMR and classified as a DMR. It holds 20+1 rounds, appearing as a secret weapon that can be found in the first level of the campaign and requiring 37000 points in the DMR category to unlock in multiplayer.
 
 
 
 
 
==M40A5==
The M40A5 appears in multiplayer and is built on the Remington Model 700 platform with significant upgrades, including a precision trigger, detachable 5-round magazine, SureFire compensator, and a McMillan stock. This configuration was in service with the United States Marine Corps and replaced the M40A3. It is an unlockable weapon that requires 3000 sniper rifle score. 
 
 
 
 
 
 
 
==McMillan CS5==
The McMillan CS5 appears as the "CS5" in the Dragon's Teeth DLC. The model and animations has been brought over from Medal of Honor: Warfighter. It comes with a suppressor attached by default, but it can be removed at the player's discretion.
 
 
 
 
 
 
 
 
==Knight's Armament SR-25==
The Knight's Armament SR-25 appears as the Mk 11 Mod 0, and requires requires 4000 DMR points to unlock in multiplayer.
 
 
 
 
 
==MKEK JNG-90==
The MKEK JNG-90 returns from Battlefield 3. It was initially a rather run-of-the-mill rifle, but after a patch it now has the fastest bullet velocity of all sniper rifles, beating the M98B. It requires a sniper rifle score of 20000.
 
 
 
 
 
 
==QBU-88==
The QBU-88 returns from Battlefield 3. It holds 10+1 rounds.
 
 
 
 
 
==Steyr Elite==
the Steyr Elite appears in the game. It is the 5.56x45mm version and has a capacity of 10+1 rounds. Despite being one of the weaker hitting sniper rifles, it features a fast rate of fire, aim speed, and bullet velocity to balance the low damage. It requires 8000 points with sniper rifles to unlock. 
 
 
 
 
 
=="SVD-12"==
The "SVD-12" appears as a designated marksman rifle version of the AK-12. It is supposed to represent the SVK-12, which was a proposed sniper rifle variant of the AK-12. It features the lowest capacity of all DMRs with 15+1 rounds, but has the fastest velocity, making shots easier to land at long range. In-game it is referred to as the "SVD-12" and is listed as being chambered in 7.62x54mmR. It requires a DMR score of 19000 to unlock.
=Launchers=
==9K38 Igla==
The 9K38 Igla is an AA unlockable for Engineers. It is once again called the "SA-18 Igla" (a hybrid of the NATO reporting name "SA-18 Grouse" and the Russian GRAU name "9K38 Igla"). In-game it behaves differently from Battlefield 3 instead forgoing the use as a fire and forget launcher for use as a constant lock launcher. In posses the longest range of the AA Launchers but requires a near constant lock to maintain a hit, alternatively, a target can be reacquired even if the target used counter measures providing the missile is still in flight. When using the "Heatseekers" under the secondary weapon option for the Mi-28N, two racks of Igla launchers will be fitted to its hardpoints (which fire in twos when used). 
==FGM-148 Javelin==
The FGM-148 Javelin is an unlockable anti-vehicle launcher for the Engineer kit. It is no-longer a fire and forget weapon, requiring a constant lock in order to successfully make a hit. Aircraft targeting requires the aid of a Recon's laser designator gadget. 
==FGM-172 SRAW==
The FGM-172 SRAW returns from Battlefield 2 and is once again (incorrectly) depicted as a SACLOS (semi active command line of sight) weapon guided using a laser, rather than the fire-and-forget guidance of the real system. It was first seen at the beginning of the "Levolution" trailer.
==GP-30M==
If the M320 is mounted to a Russian weapon or the "QBZ-95-1" via the Underslung Rail attachment, it instead becomes a GP-30M.
==Heckler & Koch M320==
The Heckler & Koch M320 is first seen at the rather over-dramatic end of the singleplayer prologue, being used against an Mi-28 Havoc. In multiplayer it's a gadget unlockable for the Assault class. It can fire 40mm HE, Dart, Smoke, "LVG" (named after "low velocity grenade", but functionally a HE round with timed instead of impact fuze, allowing it to bounce off walls), and later a Flashbang ammunition variant. Like the M26 MASS, it is mounted to the Assault's primary weapon if it has the Underslung Rail attachment, otherwise it is used standalone.
The in-game description for the "LVG" round states that the round has a "small anti-personnel warhead that bounces off surfaces before exploding", suggesting that the "LVG" is a representation of the real-life M397 "Jump-Up" round. The M397 features a secondary projectile within itself, a steel ball assembly with an HE charge. When the M397 impacts a surface, the ball assembly is ejected with a separation charge and ignited, creating an airburst effect with its delayed explosion.
The Naval Strike DLC added a fictional variant of the M320 known as the "M320 3GL". It functions in a similar way to the real-world Metal Storm 3GL (from which its name is also taken) in that it fires 3 rounds from the same tube without reloading. However it simply reuses the standard M320 model used for the standard launcher, even to the point where it can be seen that only a single round is inserted into the tube during the reload animation.
==Heckler & Koch XM25==
The Heckler & Koch XM25 is usable by the Support class only. It too, like the M320 is capable of launching alternate ammunition ranging from its default Airburst, Dart, and Smoke rounds. Using Dart ammunition increases the fire rate and it behaves similar to a semi-automatic shotgun with a Infrared Scope. 
Note that BF4 is set in the year 2020 - in reality, XM25 development ended in 2017 and the program was officially canceled in 2018.
==M136 CS==
The M136 AT4 appears as a battle pickup. It is named the "M136 CS", CS standing for "confined space".
==MBT LAW==
The MBT LAW is the starting launcher for the Engineer class. It is the easiest to use but also the weakest of the launchers as the rocket fired has a self guidance system, providing it's close to the target and will automatically attack the weakest point (top armor). Both ground and air targets can painted with the PLD or SOFLAM, and the LAW will fire a top-attack high-damage round when locked onto a painted target.
==Milkor MGL Mk 1S==
Recker is also seen wielding a Milkor MGL Mk 1S with Picatinny rails and reflex sights. The model has been brought in from Medal of Honor: Warfighter. When reloading, the whole 6 grenades are ejected from the cylinder, regardless of how many have been fired, and new ones are loaded, two grenades at a time. It is available as a Battle Pickup in multiplayer.
The reload animation completely neglects the need to wind up the cylinder after firing; the cylinder is in fact exclusively rotated clockwise when reloading, which not only would've unwounded the spring, but is also impossible, since the cylinder cannot be manually rotated when it's partially wound up (the spring needs to be reset first), and when the spring is completely unwounded, a cylinder limiter prevents any further clockwise rotation.
==Mk 153 SMAW==
The Mk 153 SMAW returns from Battlefield 3, this time as an unlock for the Engineer class for 96,000 points instead of being the default launcher for the US team. It is the second most powerful the Anti-Tank Launchers and possesses a flatter trajectory compared to the RPG-7. It goes by the longer "MK153 SMAW" name in-game, compared to the BF3. Strangely it is seen in the hands of PLA anti-tank soldiers (possibly standing in for the PF-98).
==RPG-7V2==
The RPG-7V2 returns from Battlefield 3, now with the correct rear tube cover of the V2 model. It is the most powerful of unguided Anti-Tank launchers but is also the hardest use at range due to the arcing trajectory of the rocket in flight. 
==Starstreak HVM==
The shoulder launched Starstreak HVM launcher is available as a battle pickup in the game. It has only two shots and can engage both aircraft and armor. It is requires a constant lock to maintain a hit, however a lock can be reacquired even if a target used counter-measures. The Starstreak is most effective against enemy aircraft as opposed to enemy land vehicles such as enemy armor. 
==Training Set Guided Missile M134==
As in Battlefield 3, the "FIM-92 Stinger" in the game is actually an M134 training set with the rear-mounted performance indicator removed. It is considered a fire and forget launcher but has the shortest range of the portable AA Weapons. 
=Explosives=
== M112 C4 Demolition Charge ==
Various maps have IEDs which can be set off via remote detonators. They are covered with M112 C4 Demolition Charges (with both English and Chinese text).
 
 
 
 
==M2 SLAM==
The M2 SLAM is usable by the Engineer class. It is a highly versatile mine, capable of sticking to walls and objects and even enemy vehicles to some extent but inflicts less damage than the M15 AT mine.
 
==M15 anti-tank mine==
The M15 anti-tank mine appears in a Gamespot video showing off all the weapons and gadgets in the game. It is once again only usable by the Engineer class. 
==M18 smoke grenade==
The M18 smoke grenade appears as an alternative for the standard M67 grenade.
==M18A1 Claymore==
The M18A1 Claymore appears in a Gamespot video showing off all the weapons and gadgets in the game. It is usable by the Support and Recon classes. When planted, 3 trip wires shoot from the front of the mine, any thing that crosses the wires will trigger the mine.
==M34 White Phosphorous grenade==
The M34 White Phosphorous grenade appears as the "M34 Incendiary". 
==M67 fragmentation hand grenade==
M67 hand grenades is the standard grenade, available at the start of the game with no unlock requirements. It was initially possible to carry two grenades in multiplayer but this was cut down one due to complaints about grenade spamming. 
==M84 stun grenade==
The M84 stun grenade appears in the game. It's called the "M84 Flashbang". 
==RGO fragmentation grenade==
The RGO fragmentation grenade appears as an unlockable hand grenade, named as the "RGO Impact" in gameplay. Originally two were carried, but a nerf in the Fall 2014 patch reduced it to a single RGO (two with the GRENADES specialization) in addition to reducing the damage radius. The grenades actually have a delayed 1 second detonation after impacting a surface. 
==V40 Mini-Grenade==
V40 Mini Grenades are another gadget making an appearance from Medal of Honor: Warfighter. The V40 functions differently in BF4 - rather than being tossed as a cluster of three grenades, a single V40 is thrown instead, having further range but reduced power compared to the other grenades. Two are carried at a time (three with the GRENADES specialization) and they do have a faster resupply rate than the M67/RGO. The "Mini Grenade" subtype would reappear in the following games.
=Emplaced Weapons=
Main Battle Tanks, Infantry Fighting Vehicles/Armored Personnel Carriers, Anti-Air Vehicles, Attack Boats, Fighter Jets and Attack Jets can all be customized, with there being visual changes to their models depending on what equipment is selected. On certain vehicles such as MBTs and IFVs/APCs, when not being piloted by players various equipment like smoke launchers and coaxial machine guns will not spawn on their models. As with BF3, pintle mounted weapons iron sights are unusable. In addition, when turning the weapons player remains stationary (thus full profile views of the weapons are possible). If the player aims, the weapon will reset to the center of the screen.
==2A38M autocannon==
Two of the twin barreled 2A38M autocannons are mounted on both the ZPRK 2S6M Tunguska-M 2K22M and ZRPK Pantsir-S1 96K6.
==5-inch/54-caliber Mark 45 gun==
Arleigh Burke-Class guided missile destroyers are seen armed with the 5-inch/54 caliber Mark 45 gun. They are not usable by the player.
==9M133 Kornet==
The 9M133M Kornet is the Russian stationary anti-tank weapon in-game. It is seen on the BTR-90 (fitted in 2+2 configuration on B05Ya01 Berezhok turrets) when using the "Guided Missile" customization and is strangely also seen on destroyed versions of the Chinese BMP-2M (despite them not having it before being destroyed). The 2+2 model is also used for the free fire multi-launch "ZUNI Rockets".
thumb|none|400px|9M133M Kornet launcher (NATO Reporting Name AT-14 Spriggan) and missile - 152mm 
==BGM-71 TOW==
The BGM-71 TOW appears on the M220 launcher, fitted with an AN/TAS-4A night vision sight, as the emplaced anti-tank missile launcher for the US faction. As with in Battlefield 2 and 3, the prototype Delco Systems ASLAV-25 TOW turret is used for when using the TOW launcher secondary in the LAV-25. The ASLAV configuration is also used for the free fire multi-launch "ZUNI Rockets". Strangely, the Battle Walker prototypes seen on the map "Giants of Karelia" have the TOW installed on their chassis, despite the facility being owned by the Pan-Asian Coalition (in addition to being Russian) with the Kornet being a more likely choice in reality. 
==Bofors 40mm==
The Commander-deployed AC-130U Spooky II mounts the Bofors 40mm.
==Browning M2HB==
The Browning M2HB heavy machine gun appears in the game mounted on most US ground vehicles, commonly in M153 CROWS II remote weapon stations. Notably, the M1A2 Abrams can use the M2HB as a coaxial machine gun (replacing the functionality of the M240C) in the Counter-Sniper/Anti-Material Mount (CS-AMM) configuration (which was originally developed for the TUSK kitted M1A2 Abrams).
==Browning M3 Heavy Machine Gun==
The Browning M3 heavy machine gun once more appears in the game dual-mounted on the Changhe Z-11W scout helicopter in HMP-400 gun pods. The helicopter is used by both Chinese and Russian factions.
==Bushmaster M242 Chain Gun==
The M242 Bushmaster Chain Gun is mounted on the LAV-25A2. An LAV-25A2 can also be seen on the intro, key art, cover art and menus splash art.
==General Electric GAU-8/A Avenger==
The General Electric GAU-8/A Avenger appears in the game as the gun armament of the A-10C Thunderbolt II ground attack jet.
==General Dynamics GAU-12/U Equalizer==
The GAU-12/U is the mounted on the LAV-AD in multiplayer. Though the actual gun fires 25mm ammunition, the game depicts the gun as capable of firing either 20mm or 30mm rounds depending on the player's choosing. The AC-130U Spooky II (which is now only deployed via the Commander) also carries a GAU-12/U. 
==General Dynamics GAU-17/A Minigun==
GAU-17/A miniguns are mounted on the Bell UH-1Y Venom, Kamov Ka-60 Kasatka, Harbin Z-9, Zodiac RHIB, Riverine Command Boat, CMN DV15 RWS 30 Interceptor and the Boeing AH-6J Little Bird. The GAU-17/A actually eject casings, unlike BF3.
==General Dynamics GAU-19/A==
A General Dynamics GAU-19/A is mounted on the "XD-1 Accipiter", a Battle Pickup available in the Final Stand DLC maps, essentially a flying rotary cannon with limited operating lifetime. It takes its name from the SD-8 Accipiter drone available to squad leaders in Battlefield 2142, and is presumably supposed to represent an early experimental iteration of it, using a jet-lift hovering system rather than antigravity. It will self destruct once it's out of fuel.
==General Dynamics GAU-22/A==
The F-35B carries the GAU-22/A as its secondary cannon armament. It is erroneously portrayed being mounted in a nacelle over the left side air intake; this is the case for the Air Force's F-35A while the B and C variants mount the GAU-22/A in an underslung external pod.
==General Dynamics M61A1 Vulcan==
The M61A1 Vulcan returns from the prior game, mounted on the Phalanx CIWS Block 1B and Centurion C-RAM LPWS installations.
thumb|none|400px|Land-based Phalanx C-RAM LPWS mounting on a mobile trailer - 20mm
==General Dynamics M61A2 Vulcan==
The M61A2 Vulcan returns from the prior game, mounted on F/A-18F Super Hornets. The Super Hornets appear on the deck of the USS Titan and for some reason on the deck of the fictional Wasp-class assault carrier USS Valkyrie (LHD-2).
==General Dynamics M197 Vulcan==
The M197 Vulcan returns, once more mounted on a AH-1Z Viper.
==Gryazev-Shipunov GSh-30-1==
The Gryazev-Shipunov GSh-30-1 appears as the secondary armament for the Sukhoi Su-57 prototype; the Sukhoi T-50. Although it isn't armed with any guns or gunpods in reality, the Chengdu J-20 is depicted with a fictional autocannon in its frame. Given the liniage of PLAAF fighter jets, the cannon is most likely also based on the GSh-30-1.
==Gryazev-Shipunov GSh-30-2==
The Gryazev-Shipunov GSh-30-2 appears as the secondary armament of the Sukhoi Su-25TM Grach ground attack jet under the nose.
==HJ-8 Red Arrow-8==
The HJ-8 Red Arrow appears tripod-mounted in the game as a counterpart of the American TOW and Russian Kornet, it is also used on the Chinese ZBD-09 IFV.
==HJ-73D Red Arrow==
The HJ-73D is used when equipping wire guided missiles on the ZBD-09 "Snow Leopard". The Red Arrow is also used for the free fire multi-launch "ZUNI Rockets".
==Kord Heavy Machine Gun==
The Kord appears on most Russian ground vehicles, mounted on each vehicle in the commander hatch anti-aircraft mount, which is modeled after the one the one seen on the T-90. The Kord can also be equipped as a coaxial HMG for the T-90K, replacing the PKMT LMG. The Stridsvagn 103-based HT-95 Levkov is armed with one on its commander hatch and will also have one attached to its barrel when using the HMG customization.
==M102 105mm Howitzer==
The Commander-deployed AC-130U Spooky II carries the M102 Howitzer.
thumb|none|500px|Modified M102 howitzer taken from an AC-130 Spectre gunship - 105x372mmR
==M203 Grenade Launcher==
The M203 grenade launcher appears in the game mounted the Remote Assisted Weaponized Robot (RAWR), only having limited shots before running out of ammo. Four of them are mounted on the robot, two on each side. The RAWR is based on the Modular Advanced Armed Robotic System (MAARS), though all four M203 launchers are mounted to the right side of that robot.
==M240C==
The M240C can be seen mounted coaxially on the M1A2 Abrams and LAV-25A2.
==Metal Storm Technology Demonstrator==
A portable tripod-mounted weapon utilizing Metal Storm technology, called "Schipunov 42" for some reason (a name seemingly alluding to the Shipunov 2A42), and fitted with the day tracker sight of an M220 TOW launcher, is accessible in the Final Stand DLC maps. It essentially functions like an enormous shotgun that can take out infantry, light vehicles, and low flying choppers. It is based closely on the "Bertha" one million RPM concept demonstrator: this is a little strange, since "Bertha" was never intended to be a practical weapon system. It fires off four volleys before having to reload.
==Mk 19 MOD 3 Grenade Launcher==
The [Mk 19 MOD 3 grenade launcher is seen mounted on the Chenowth DPV (Desert Patrol Vehicle) and BAE AAVP-7A1 amphibious assault transport, both of which return from Battlefield 3.
=="Old Cannon"==
Several generic smoothbore muzzleloader cannons are usable on the map "Operation Mortar". The archipelago is stated to be Côn Đảo, an archipelago in Vietnam which was first colonized by the English, then later the French, meaning the cannon is likely intended to be of English or French make. Visually they somewhat resemble the 18th century 18-pounder cannons seen on Gun Hill, Southwold, Suffolk, England, though their size is closer to 42-pounder cannons (though the bore is much narrower). Their carriages have no wheels and sit atop turntables resembling this one seen inside Carrickfergus Castle in North Ireland (though unlike those cannons these ones aren't mounted on small wheels to absorb the recoil). Only one player can operate the cannon, with there being no reload animation either. Their ranges are comically short compared with their real life counterparts, with players having the arc their shots to even reach the surrounding islands.
==Orbital ATK M230LF==
The Orbital ATK M230LF Chain Gun is seen mounted on both the Dockstavarvet Riverine Command Boat and on the Constructions Mécaniques de Normandie DV15 RWS 30 Interceptor (with slightly rounder muzzle brake). The PLAN is depicted operating Interceptors armed with them during the level "South China Sea". 
==PKMT==
The PKT machine gun can be seen mounted on most Russian vehicles, the shielded emplacement (which originated in Battlefield Bad Company), and on the train on the Golmud Railway map. These function in-game akin to the heavy machine guns in-game, with a low rate of fire. They have the PKM's updated muzzle brake, which is also used for the PKMB, which would be a more appropriate mounted weapon given it is actually deployed in this function in reality. The mount appears to use the cradle of the 6T7 infantry tripod, but uses a M2HB-style pintle + A-base and has the grips of the M240E1 vehicle mount. Coaxially mounted PKMT machine guns are mounted on the T-90K and BTR-90.
==QJC-88==
What appears to be the QJC-88 heavy machine gun is mounted in a fictional remote weapon station (possibly based on the MERRIL SCWS) on most Chinese ground vehicles. Clipping into the model reveals some details which differ from the actual machine gun. The QJC-88 can also be equipped to the ZTZ-99 as a coaxial HMG, replacing the Type 86 LMG.
==QJZ-89==
The QJZ-89 is mounted on a pintle mount (which appears to be based on ones used by US forces for the M2HB) on the Wuhan Lingyun LYT2021 "Blade" fast attack vehicles.
==QW-2 Vanguard 2==
Six QW-2 Vanguard 2 anti-air launchers are fitted on the Chinese Type-95/PGZ95 Mobile AA. In reality it carries four launchers in a slightly different mount.
==Shipunov 2A42==
During the finale of the first level, "Baku", Recker's squad is chased and shot at by a Mi-28N "Havoc", which is armed with a Shipunov 2A42 autocannon. It is also seen on the BTR-90. It is also seen on Chinese BMP-2M IFVs (from Battlefield 3) during the single player (which are likely standing in for ZBD-86A IFVs). 
thumb|none|450px|Shipunov 2A42 mounted on a Mi-28 Havoc - 30x165mm
==ZPT-99==
The ZBD-09 "Snow Leopard" IFV mounts the ZPT-99 autocannon.
==Type 23-2K==
The Nanchang Q-5L attack jet uses the Type 23-2K as its autocannon. The game has an inaccurate muzzle brake.
==Type 23-3==
The Changhe Z-10 attack helicopter uses a Type 23-3 chaingun on its nose. The cannon appears larger than reality, is shaped slightly different and the muzzle device lacks port holes on its sides.
==Type 86 machine gun==
The ZTZ-99 and ZBD-09 mount a useable Type 86 machine gun coaxially, though much like the T-90K's PKT, it isn't physically modeled. The real ZTZ-99 has a port in the gap between the gun and ERA and the ZBD-09 mounts one to the left of its ZPT-99 autocannon. 
==Type 87 autocannon==
Four Type 87 (also known as PG87) autocannons, a 25mm Chinese-made copy of the Russian Afanasyev-Yakushev AYa-23, are mounted on the Type-95/PGZ95 Mobile AA.
==Type 210 100 mm naval gun==
What appears to be the Type 210 100mm naval gun is seen on Admiral Chang's Independence-class littoral combat ship. The turret it is fitted in vaguely resembles the one seen on the Type-054A destroyers.
==Type 730 CIWS==
The Type 730 CIWS rotary 30mm cannon is mounted on the Chinese Stationary AA LD-2000.
=Other=
=="Rorsch Mk-1" Railgun==
The only truly fictional firearm in the game, the "Mk-1" is a Railgun made by fictional manufacturer Rorsch who would later make the Rorsch Mk-S8 fixed railgun emplacement seen in Battlefield: 2142, which the Final Stand DLC is a prequel to. The railgun is a Battle Pickup that can be found at certain locations on the Final Stand maps. The stock portion of the rifle notably resembles the AW series, with the thumbhole stock, stock pad and spacers, location for the monopod, and general shape. 
According to its description it fires heavy sabot rounds, and while they have an extremely high velocity as one would expect from a railgun, they are not technically hitscan: the projectiles travel at a velocity of about 3,600 m/s. In comparison, the JNG-90 has the fastest bullet velocity for the sniper rifles in the game with projectiles going at about 690 m/s. Since the game's maximum map size is 1.5 x 1.5 km, a shot fired along the map's diagonal length while the game is running at 60 frames per second would make the minimum effective muzzle velocity for a hitscan weapon 127,279 m/s (about 371 times the speed of sound). The rifle holds one round that deals very high damage, it can kill any infantry with one shot at any range and is the only non-explosive weapon in the game that can damage tanks. The projectile will produce a small explosion at the point of impact. 
It uses a two-stage chamber, in which a traditional rifle round is loaded into the first chamber, which fires the bullet into battery, then the casing is ejected, and then uses the rail gun to fire bullet, now in the second chamber. Considering that it's built off of an AWM-F, and that the round appears to reuse the model from the .338 Lapua Magnum round, it's relatively safe to assume that it is in fact a .338 LM. Even if it uses a regular 250 grain projectile, (though the game implies that the sabot is heavier than the .338 LM's traditional bullet), firing it at an obscene 3,600 m/s (well past Mach 10) would give it an obscene 105,000 joules of muzzle energy, five times even the strongest of .50 BMG cartridges, and thus shattering the shooters shoulder beyond any reparability, as railguns do in fact have recoil, contrary to the belief of many science fiction writers.
 
 
 
 
 
 
 
 
=="Phantom" Compound Bow==
Added during the "Final Stand" DLC, the "Phantom" bow is a compound bow which was originally only unlocked through a very arduous and convoluted method. It appears pretty generic, with some hints of the Bear Archery Arena 30. The stabilizer appears to based on the Toparchery Compound Bow Aluminum Stabilizer. It can fire four different arrow types: "Broadhead", "Bullet Point", "Explosive Tip" and "Poison Tip".
=Only Images=
==Type 58 Assault Rifle==
On the Dragon's Teeth DLC Multiplayer map "Propaganda", set in Pyongyang, the Type 58 assault rifle can be seen on damaged propaganda posters around the level.
==Type 63 SKS==
On the Dragon's Teeth DLC Multiplayer map "Propaganda", set in Pyongyang, some murals feature North Korean soldiers (who appear to be wearing the Chinese Type 97 Service Dress) marching while holding Type 63 SKS rifles. Their rifles have the charging handles on the wrong side.
==Type 73 Light Machine Gun==
On the Dragon's Teeth DLC Multiplayer map "Propaganda", set in Pyongyang, the North Korean Type 73 machine gun can be seen on various propaganda murals around the level.
Category: Video Game
Category: War
Category: Battlefield
Category:First-Person Shooter
Category:Swedish Produced/Filmed