nyuuzyou/wikis huggingface dataset:
Overlord: Raising Hell (Nov 8, 2007 prototype)

A prototype of Overlord: Raising Hell for the Xbox 360.
==Notes==
* Postdates the final build by almost 6 months.
* Contains Nov 12, 2007 DLC. These dlcs are:
** 434D07D500000004 (Split Screen Pack): The only difference is that the file name is different and it does not have spa.bin;
** 434D07D500000005 (Challenge Pack): The file name is different, it does not have spa.bin and "exp - Props mp wench.xrp.lzx" is smaller compared to the final version;
** 434D07D500000012 (Raising Hell): The file name is different from the final version, it doesn't have span.bin and some file in the resources folder is different from the final version.
* Original filename: Overlord Raising Hell (Nov 08, 2007) [Game + DLC + DOCs].iso + Overlord Raising Hell (Nov 12, 2007) [DLC Only].iso
* Dumped from a copy of the original prototype. However, the data does not appear to be compromised.
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Overlord (Apr 26, 2007 prototype)

A prototype build (labeled "Early Review") of Overlord for the Xbox 360, from 2007-04-26 (about five weeks before the NTSC release build).
==Screenshots==
File:Overlord-2007-04-26-Game-01.PNG
File:Overlord-2007-04-26-Game-02.PNG
File:Overlord-2007-04-26-Game-03.PNG
File:Overlord-2007-04-26-Game-04.PNG
File:Overlord-2007-04-26-Game-05.PNG
File:Overlord-2007-04-26-Game-06.PNG
==Origin==
Overlord-2007-04-26-Disc-Small.PNG|Disc front
Overlord (Mar 22, 2007 prototype)

A prototype of Overlord for the Xbox 360.
==Notes==
* The intro screens are each different
* The title screen has a different font and has other differences
* The title screen shows "Confidential do not distribute"
* There is a screen that shows the ERSB rating is pending
* The starting screen plays a trailer for the game after a time
* The New game / etc screen says "Preview code"
* The menu has a Secrets menu with a message that says "ACCESS CODE: 5903"
* The dialogs are quite different
* The HUD is slightly different
* XEX information:
** Header Maker ID: CM
** Header Product Code: 2005
** Header Title: Overlord
** Header PE Name: Overlord R.exe
** Header Executable Name: /DEFAULT.XEX
** Header: Executable Checksum (MD5): 72362fb0c89e164aa6acc870737fd4e2
* Miscellaneous Notes:
** Game is emulatable in either Xenia or Xenia-Canary: Yes (as of December 25, 2022).
*** Issues: No issues.
==Screenshots==
Screenshot - Overlord 2022-12-23 00-34-41.png
Screenshot - Overlord 2022-12-23 00-34-48.png
Screenshot - Overlord 2022-12-23 00-34-51.png
Screenshot - Overlord 2022-12-23 00-35-04.png
Screenshot - Overlord 2022-12-23 00-35-15.png
Screenshot - Overlord 2022-12-23 00-35-23.png
Screenshot - Overlord 2022-12-23 00-35-28.png
Screenshot - Overlord 2022-12-23 00-35-41.png
Screenshot - Overlord 2022-12-23 00-35-43.png
Screenshot - Overlord 2022-12-23 00-35-47.png
Screenshot - Overlord 2022-12-23 00-35-52.png
Screenshot - Overlord 2022-12-23 00-35-57.png
Screenshot - Overlord 2022-12-23 00-36-30.png
Screenshot - Overlord 2022-12-23 00-36-38.png
Screenshot - Overlord 2022-12-23 00-36-47.png
Screenshot - Overlord 2022-12-23 00-36-52.png
Screenshot - Overlord 2022-12-23 00-37-20.png
Screenshot - Overlord 2022-12-23 00-37-24.png
Screenshot - Overlord 2022-12-23 00-38-32.png
Screenshot - Overlord 2022-12-23 00-38-38.png
Screenshot - Overlord 2022-12-23 00-38-40.png
==Origin==
X360 - Overlord preview.jpeg|Disc front.
==Files==
Archive Contents:
Download File:
==Acknowledgments==
A huge thanks to drx for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
 
* Project Deluge: Xbox 360 and Wii (December 25, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Overlord (May 12, 2007 prototype)

A prototype build (labeled "Review") of Overlord for the Xbox 360, from 2007-05-12 (about three weeks before the NTSC release build).
==Screenshots==
File:Overlord-2007-05-12-Game-01.PNG
File:Overlord-2007-05-12-Game-02.PNG
File:Overlord-2007-05-12-Game-03.PNG
==Origin==
Overlord-2007-05-12-Disc-Small.PNG|Disc front
Overlord (Prototype)

A prototype of Overlord for the NES.
==Notes==
* Late prototype.
* Different trademark screen. Copyright year in this build is 1991 instead of 1992. Title screen says "Licensed by Nintendo of America, INC." in this build, "Licensed by Nintendo" in the final.
* You can press start at the Virgin logo screen to get into the game. In the final, you need to wait for the Probe credit screen to press start.
* There's an option on the main menu called "Preset". "Saved Game" is properly listed in this build where it's fragmented in the final.
==Screenshots==
Overlord (Prototype).2021-07-27 13.57.17.png
Overlord (Prototype).2021-07-27 13.57.22.png
Overlord (Prototype).2021-07-27 13.59.54.png
Overlord (Prototype).2021-07-27 14.01.04.png
Overlord (Prototype).2021-07-27 14.01.07.png
Overlord (Prototype).2021-07-27 14.01.19.png
Overlord (Prototype).2021-07-27 14.01.44.png
==Acknowledgments==
A huge thanks to Frank Cifaldi at the Video Game History Foundation and the Nolan brothers for this release!
==See also==
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Overlord II (Apr 1, 2009 prototype)

A prototype/preview build (labeled "Preview Code") of Overlord II for Windows, from 2009-04-01 (about two months before the Xbox 360 NTSC release build).
==Notes==
* This prototype is the PC/Windows equivalent of the Xbox 360 prototype from 2009-03-29. It includes 17 maps, vs. 30 in the final version of the game.
* Playing this prototype requires a SecuROM online activation code, or a modification to the game binary which bypasses that requirement.
* There are files in the PREVIEWSCRIPTS folder which imply that it should be possible to skip to other areas by pressing the PC equivalent of A, B, X, Y, or down on the D-pad, but the specific technique necessary to do so is not known at the time of this release.
==Origin==
Overlord_II-2009-04-01-Disc-Small.PNG|Disc front
Overlord II (Mar 29, 2009 prototype)

A prototype/preview build (labeled "Preview Code") of Overlord II for the Xbox 360, from 2009-03-29 (about two months before the NTSC release build).
==Notes==
* This prototype includes 17 maps, vs. 30 in the final version of the game.
* Attempting to play through the game in order will result in a crash after completing the tutorial (most likely due to one or more files that were not included in the preview).
* There are files in the PREVIEWSCRIPTS folder which imply that it should be possible to skip to other areas by pressing A, B, X, Y, or down on the D-pad, but the specific technique necessary to do so is not known at the time of this release.
==Screenshots==
File:Overlord_II-2009-03-29-Game-01.PNG
File:Overlord_II-2009-03-29-Game-02.PNG
File:Overlord_II-2009-03-29-Game-03.PNG
File:Overlord_II-2009-03-29-Game-04.PNG
==Origin==
Overlord_II-2009-03-29-Disc-Small.PNG|Disc front
Overlord II (May 15, 2009 prototype)

A prototype of Overlord II for the Xbox 360.
==Notes==
* The controller button icons are different
* Other differences are unknown
* XEX information:
** Header Maker ID: CM
** Header Product Code: 2057
** Header Title: Overlord II
** Header PE Name: default.exe
** Header Executable Name: /Default.xex
** Header: Executable Checksum (MD5): c2683c8dc37078cf8d493d8195a601b4
* Miscellaneous Notes:
** Game is emulatable in either Xenia or Xenia-Canary: Yes (as of December 25, 2022).
*** Issues: No issues.
==Screenshots==
Screenshot - Overlord II 2022-12-23 00-39-44.png
Screenshot - Overlord II 2022-12-23 00-39-49.png
Screenshot - Overlord II 2022-12-23 00-39-52.png
Screenshot - Overlord II 2022-12-23 00-40-01.png
Screenshot - Overlord II 2022-12-23 00-40-06.png
Screenshot - Overlord II 2022-12-23 00-40-10.png
Screenshot - Overlord II 2022-12-23 00-40-19.png
Screenshot - Overlord II 2022-12-23 00-40-39.png
Screenshot - Overlord II 2022-12-23 00-40-50.png
Screenshot - Overlord II 2022-12-23 00-41-06.png
Screenshot - Overlord II 2022-12-23 00-41-20.png
Screenshot - Overlord II 2022-12-23 00-41-42.png
Screenshot - Overlord II 2022-12-23 00-42-07.png
Screenshot - Overlord II 2022-12-23 00-42-17.png
Screenshot - Overlord II 2022-12-23 00-42-33.png
Screenshot - Overlord II 2022-12-23 00-42-35.png
Screenshot - Overlord II 2022-12-23 00-42-40.png
Screenshot - Overlord II 2022-12-23 00-42-43.png
==Origin==
X360 - Overlord II review code.jpeg|Disc front.
==Files==
Archive Contents:
Download File:
==Acknowledgments==
A huge thanks to drx for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
 
* Project Deluge: Xbox 360 and Wii (December 25, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Overstorm (Prototype)

A prototype of the unreleased Overstorm for the Nintendo Game Boy Advance.
==Notes==
* Released by the developers, Quantized Bit, in 2014. The ROM was released in a Indiestand game sale of their lost product, Volt.
* Five levels are playable.
==Screenshots==
Overstorm (Prototype) B.png|Actual first title screen at start up
P.T.O. IV: Pacific Theater of Operations (Oct 2, 2002 prototype)

A prototype of P.T.O. IV: Pacific Theater of Operations for the PlayStation 2.
==Notes==
* Sound seems to hang and unable to get into gameplay with PCSX2. Works fine on hardware.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): No (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
PTOIVReview_Title.png
==Origin==
PS2 - PTO IV Review Disc.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Nex and Zoda-Y13 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
PC Gamer Lietuva DVD 2008 Nr. 12

A demo disc from Lithuanian gaming magazine PC Gamer Lietuva, dated December 2008.
==Demos==
==Full Games==
* Dyson
* Grand SLam Aug 25, 2008 build (The official servers don't seem to work, making the game unplayable without modifications)
* Karateka Mania
* Stickman Madness
* Treasure Hunter Man
* World of Goo
==Contents==
==Screenshot==
* Brothers in Arms: Hell's Highway
* Crash Time II
* Burnout Paradise
* Dark Horizon
* Dyson
* Edge of Twilight
* Grand SLam
* Karateka Mania
* LEGO Batman: The Videogame
* Overlord 2
* Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness - Episode Two
* Pro Evolution Soccer 2009
* Pure
* S.T.A.L.K.E.R.: Clear Sky
* Stickman Madness
* Strong Bad's Cool Game for Attractive People Episode 2: Strong Badia The Free
* Tom Clancy's H.A.W.X
* Tomb Raider: Underworld
* Treasure Hunter Man
* Wheelman
* World of Goo
===Videos===
* Alan Wake
* BioShock 2
* Call of Duty: World at War
* Colin McRae Rally 04
* Damnation
* Fallout 3
* Far Cry 2
* F.E.A.R. 2: Project Origin
* Mirror's Edge
* Need for Speed Underground
* The Godfather II
* The Lord of the Rings: Conquest
==Misc==
* Pure Save Game
==Notes==
* Download Link
PES 2008: Pro Evolution Soccer (Nov 7, 2006 prototype)

A prototype of PES 2008: Pro Evolution Soccer (also known as World Soccer Winning Eleven 2008 in Japan) for the PlayStation 2.
==Notes==
* US Prototype.
* Postdates the final build by half a month.
* Executable Information:
** Executable Name: /SLUS_216.85
** Executable Checksum (MD5): b445c8cf8c5c04e1600c6e611e7d6011
* Volume Information:
** System Identifier: PLAYSTATION
** Volume Identifier: PES2008
** Volume Set Identifier: 
** Volume Creation Date: 2007-11-07 12:35:44
* Miscellaneous Notes:
** Game is Emulatable: Yes (as of January 1, 2025).
** Game contains dongle protection: No.
==Acknowledgments==
A huge thanks to Armageddon Potato for this bountiful lot as well as togemet2 for documenting and analyzing parts of the lot! Special thanks to Sazpaimon and ehw for researching this prototype in particular.
==See also==
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
* Armageddon Potato on X
* Armageddon Potato on Instagram
PES 2008: Pro Evolution Soccer (Prototype)

A prototype of PES 2008: Pro Evolution Soccer for the Wii.
==Notes==
* Executable is the same as the final build, but the rest of the game's files are different somehow.
* Differences unknown.
* Disc information:
** Header Product Code: RWEEA4
** Header Version Number: 1
** Header Title: Pro Evolution Soccer 2008
** Executable Name: /main.dol
** Latest date in DOL: 10/23/2007 10:25:00 AM
** Latest date in DOL (final build): 10/23/2007 10:25
** Apploader date: 3/1/2007
** Apploader date (final build): 3/1/2007 0:00
** Errors (Data Blocks): 0
** Errors (Unused Blocks): 0
* Miscellaneous Notes:
** Game is emulatable in Dolphin: Yes (as of December 25, 2022).
*** Issues: None.
** Debug enabled: No
==Screenshots==
RWEEA4_2022-12-25_02-34-20.png
RWEEA4_2022-12-25_02-34-24.png
RWEEA4_2022-12-25_02-34-48.png
RWEEA4_2022-12-25_02-34-50.png
RWEEA4_2022-12-25_02-34-55.png
RWEEA4_2022-12-25_02-34-58.png
RWEEA4_2022-12-25_02-35-04.png
RWEEA4_2022-12-25_02-35-08.png
RWEEA4_
==Origin==
PES 2008.JPG|Disc front.
==Files==
Archive Contents:
Download File:
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
 
* Project Deluge: Xbox 360 and Wii (December 25, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
PGA European Tour Golf (Aug 13, 1999 prototype)

A prototype of PGA European Tour Golf for the PlayStation.
==Notes==
* Only received an EU release, this appears to be a US version prototype
* Different Infogrames and other logo sequence
* No language selection before the main menu
* Different loading screen background scene
* Noticeable differences in main menu, including "Non-Tour" spelled as "None-Tour"
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
** Game contains dongle protection: No.
** Game contains debugging symbols: N/A
** Dump was originally scrambled: No
==Screenshots==
PSX - EPGA 13-Sep-1999-0000.png
PSX - EPGA 13-Sep-1999-0002.png
==Origin==
PSX - EPGA 13-Sep-1999.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Iniche for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
PGA European Tour Golf (VERSION B2.9 Prototype)

A prototype of PGA European Tour Golf for the Nintendo 64.
==Origin==
File:Pga-european-tour-golf-europe-prototype-cart-front.jpg|Cartridge front
File:Pga-european-tour-golf-europe-prototype-cart-back.jpg|Cartridge back
File:Pga-european-tour-golf-europe-prototype-pcb-front.jpg|PCB front
File:Pga-european-tour-golf-europe-prototype-pcb-back.jpg|PCB back
==See also==
Forest of Illusion release page.
PGA Tour 98 (Jul 23, 1997 prototype)

A prototype of PGA Tour 98 for the PlayStation.
==Notes==
* Main menu doesn't say "Golf Links" below "Pebble Beach"
* Selecting one combination of settings in "Game Modes" results in a placeholder message (shown in the screenshots)
* Typo in the memory card save prompt that appears (Youre instead of your)
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
** Game contains dongle protection: No.
** Game contains debugging symbols: N/A
** Dump was originally scrambled: No
==Screenshots==
PSX - PGA Tour 98 pre-alpha-0000.png
PSX - PGA Tour 98 pre-alpha-0001.png
PSX - PGA Tour 98 pre-alpha-0002.png
PSX - PGA Tour 98 pre-alpha-0003.png
PSX - PGA Tour 98 pre-alpha-0004.png
PSX - PGA Tour 98 pre-alpha-0005.png
PSX - PGA Tour 98 pre-alpha-0006.png
PSX - PGA Tour 98 pre-alpha-0007.png
PSX - PGA Tour 98 pre-alpha-0008.png
PSX - PGA Tour 98 pre-alpha-0009.png
==Origin==
PSX - PGA Tour 98 pre-alpha.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Iniche for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
PGA Tour Golf II (Catalyst prototype)

A modified version of PGA Golf Tour II for the "HeartBeat Catalyst" peripheral.
==Notes==
* Boots to a black screen, likely isn't compatable with emulators yet.
* One of the rarest Genesis games in existence.
* While it was technically released, from all appearances it seems as if heartbeat did some quick and dirty packaging using a prototype cartridge.
==Origin==
PGA Golf II Catalyst title.png|Cartridge and PCB (Front) 
PGA Catalyst cartridge.png|Cartridge (Scan)
PGA Catalyst Cover.png|Cover Scan
PGA Catalyst manual01.png|Manual (Page 1)
PGA Catalyst manual02.png|Manual (Page 2)
==Acknowledgments==
* Brian Nocenti for providing the cartridges
PK: Out of the Shadows (May 2, 2002 prototype)

A prototype of PK: Out of the Shadows for the PlayStation 2.
==Notes==
* An NTSC-U sneakpeak build dated two and a half months before the final.
* The game boots into a level select - though selecting ""MAP1"" takes you to the main menu.
** The menu can be brought up during gameplay by pressing the R1+R2 buttons simultaneously.
* Pressing L2+R2 during gameplay brings up a graphics options menu which seems to have been intended for testing. Pressing Select will close the menu.
* Although some EDC errors were found, they are only Q errors.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
DisneyPKoooS-May02SneakPeak-1.png|Title screen
DisneyPKoooS-May02SneakPeak-2.png|Level select
DisneyPKoooS-May02SneakPeak-3.png|Gameplay
DisneyPKoooS-May02SneakPeak-4.png|Gameplay
DisneyPKoooS-May02SneakPeak-5.png|Graphics options
==Origin==
PS2 - Disneys PK Out of the Shadows Sneak Peak.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to SolidSnake11 and Hwd45 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
POD SpeedZone (Sep 17, 2000 prototype)

A prototype of POD SpeedZone for the Dreamcast.
==Notes==
* Some startup logos are in a different order
** None for Seganet or Gameloft.com
* Slightly different loading screen
* Differences in the menus
** Main menu doesn't have the Web Browser option
** Slight text differences for some of the menu descriptions
* Executable information:
** Executable Name: /1ST_READ.BIN
** Executable checksum (MD5): 7fe323a1a79e2dc2b0b7d8d4c3d8b96f
** Executable timestamp: 2000-09-17 20:59:00
* Header Information (IP.BIN):
** Header - Title: POD SPEEDZONE
** Header - Release Date: 20000916
** Header - Region: U
** Header - Device Info: A1AA GD-ROM1/1
** Header - Product Version: V1.000
** Header - Maker ID: 177
** Header - Product Number: 17713N
* Volume Information:
** Volume Identifier: POD21
** Volume Set Identifier: 
** Volume Creation Date: 2000-08-05 20:59:40
** Volume Modification Date: 2000-09-17 16:24:09
** Last Modified File (if not available, then executable was the last modified file): 
** Last Modified File Checksum (MD5): 
** Last Modified File Time Stamp: 
* Miscellaneous Notes:
** Game is emulatable: Yes (as of September 12, 2021).
==Screenshots==
PODSpeedZone-1.png
PODSpeedZone-2.png
PODSpeedZone-3.png
PODSpeedZone-4.png
==Origin==
Pod Speed Zone.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Iniche for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: Xbox and Dreamcast (September 18, 2021)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
POKEMONFUSHI (prototype A)

A prototype of POKEMONFUSHI for the GBA.
==Notes==
* At least the game can get to the menu in mgba 0.10.3.
* According to a tcrf user named Laxbby:
** Perhaps a look into what the previous ROM was, this is a GBA rom which, on the surface, looks identical to the "fushigi_agb" roms mentioned previously. Its internal name is "POKEMONFUSHI". This ROM doesn't do anything on its own, but if it is detected in the Slot-2 of a DS, and any Japanese mainline Generation 4 Pokemon game is booted, this will unlock a Mystery Gift in the "Receive from a Friend" section. The gift gives a shiny level 5 female Piplup. This Piplup has Fateful Encounter, has an origin game of Diamond, comes from "a lovely place", and has the otherwise unused Festival Ribbon attached. Its ID is always 60928, and its OT is shown as "Xマb" in Pokemon Diamond and Pearl, and "?ýXマb" in Platinum/Heartgold/Soulsilver. This may seem nonsensical, and seeing as its OT is completely blank when viewed in PKHEX, it probably is. Its stats are randomized, it knows Growl and Pound, and holds TM86 (Grass Knot). SUPER INTERESTING, no clue what it's doing here, but either way, cool to see.
Do not link to this build; It is a first party Nintendo prototype, and furthermore it was obtained via illegal means.
POKEMONFUSHI (prototype B)

A prototype of POKEMONFUSHI for the GBA.
==Notes==
* At least the game can get to the menu in mgba 0.10.3.
* According to a tcrf user named Laxbby:
** a GBA rom. throws out a cute graphic that says "tesuto-o" (テストオ). The ROM itself won't do anything, but if it is loaded into the Slot-2 of a DS and a mainline Japanese Generation 4 Pokemon game is loaded, it will be recognized as a Mystery Gift. So far, I've tried this on every Japanese gen 4 Pokemon game, but every time you try to initiate the gift, a message appears which says something along the lines of "I found a gift, but in this version, it doesn't work. Press A to return to the previous menu". Gen 5 doesn't seem to have any slot-2 distribution capabilities, so I'm genuinely not sure what these ROMs want from me. I've also tested a bit in Generation 3, but apparently Mystery Gift requires a Wireless Adaptor in those games, which I don't have access to, don't want to buy, and no emulator supports it very well, somehow. I did try to connect them with VBA-M, which has a Wireless Adaptor option; while it wasn't detected at all, I don't feel comfortable totally scrapping this idea until it's attempted on real hardware. Fushigi means "mystery" in Japanese, and is a part of PMD's Japanese name: Pokemon Fushigi no Dungeon. AGB means GBA.
Do not link to this build; It is a first party Nintendo prototype, and furthermore it was obtained via illegal means.
POKEMONFUSHI (prototype C)

A prototype of POKEMONFUSHI for the GBA.
==Notes==
* At least the game can get to the menu in mgba 0.10.3.
* According to a tcrf user named Laxbby, this build works similarly to POKEMONFUSHI (prototype B).
Do not link to this build; It is a first party Nintendo prototype, and furthermore it was obtained via illegal means.
PSTV-e (prototype)

A prototype for an unknown program for the Playstation 3.
==Notes==
* The Serial is PSTV30000.
* The Purpose is unknown, until someone can looked into "Applied Technologies"
* Original filename: IV0002-PSTV30000_00-PSTVPATCH0000130.pkg
To Do: It looks like this program was used to test certain games like fc2, cod4, etc? at least there are pictures of them. Someone experienced needs to analyze this.
==Analysis==
Based on the Executable and the README.txt in ``Products`` Directory, it seems as if the software designed to either be part of a kiosk device or some sort of extension of the PSN Store, as it seems to be able to download Trailers, Screenshots,Boxart and Demos.
Similarly, it uses Flash files, which IIRC, is only used for the PSN Store interface.
Although it may look like it's related to Playstation Vita TV Related, it's actually too old to fit into that timeframe. The Firmware on the Param.SFO is from 3.10 which was released in November 2009.
It might be appropriate to put this through its paces in Ghidra later on.