nyuuzyou/wikis huggingface dataset:
Destroy All Humans! Big Willy Unleashed (Prototype)

A prototype of Destroy All Humans! Big Willy Unleashed for the Wii.
==Notes==
* Limited demo with access to four levels via the main menu.
* Games cannot be saved or loaded.
* Some story cutscenes seem to be absent.
* Luckily, the demo limitations are able to be bypassed. Removing the dah_settings.ini file will allow access to the actual main menu and the game will be able to be progressed without restrictions.
* Disc information:
** Header Product Code: RDHE78
** Header Version Number: 0
** Header Title: Destroy All Humans: Big Willy Unleashed
** Executable Name: /main.dol
** Latest date in DOL: 7/9/2007 12:47:00 PM
** Latest date in DOL (final build): 10/23/2007 10:25
** Apploader date: 3/1/2007
** Apploader date (final build): 3/1/2007 0:00
** Errors (Data Blocks): 0
** Errors (Unused Blocks): 0
* Miscellaneous Notes:
** Game is emulatable in Dolphin: Yes (as of December 25, 2022).
*** Issues: None.
** Debug enabled: Maybe
==Screenshots==
RDHE78-1.png
RDHE78-2.png
RDHE78-3.png
RDHE78-4.png
RDHE78-5.png
RDHE78-6.png
RDHE78-7.png
RDHE78-8.png
==Origin==
Destroy All Humans Big Willy Unleashed (with level select).JPG|Disc front.
==Files==
Archive Contents:
Download File:
==Acknowledgments==
A huge thanks to Hwd45 for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
 
* Project Deluge: Xbox 360 and Wii (December 25, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Destroy All Humans! Path of the Furon (Jul 2, 2007 prototype)

A prototype of Destroy All Humans! Path of the Furon for the Xbox 360.
==Notes==
* Contains alternate builds.
* Predates the final build by over a year.
* Different title screen.
* The main menu is stylized very differently.
* A debug level select can be accessed through a blank option on the main menu.
* Load Game is the only selectable option through Single Player. It jumps the player to Shen Long rather than the actual start of the game.
* The other levels can be accessed via the debug level select.
* Some levels have placeholder loading screens.
* The 4th Ring level appears to be very incomplete. The player cannot interact with anything and will remain stuck in position.
* Original filename: Destroy All Humans! Path of the Furon (Jul 2, 2007) [ALT Recovery with additional Jun 1 CookedXenon Files].rar + Destroy All Humans! Path of the Furon (Jul 2, 2007).rar
==Xenia Patch==
The build can be played in the latest builds of xenia-canary by applying a patch made by Jason098. You must create a folder in xenia-canary named patches and add the patch below to a file named 545107FE - Kronos.patch.toml.
Xenia patch:
 
title_name = "Kronos"
title_id = "545107FE"
hash = "CABDF7233F3746E0"
[[patch]]
 name = "test"
 author = "jason098"
 is_enabled = true
 [[patch.be32]]
 address = 0x82FB7AA0
 value = 0x4E800020
==Screenshots==
File:DAHFuronJul2_1.png
File:DAHFuronJul2_2.png
File:DAHFuronJul2_3.png
File:DAHFuronJul2_4.png
File:DAHFuronJul2_5.png
File:DAHFuronJul2_6.png
File:DAHFuronJul2_7.png
File:DAHFuronJul2_8.png
File:DAHFuronJul2_9.png
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Destruction Derby Arenas (Feb 25, 2004 prototype)

A prototype of Destruction Derby Arenas for the PlayStation 2.
==Notes==
* No obivous visible differences
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
DestructionDerbyArenasR_Title.png|Titlescreen
DestructionDerbyArenasR_Menu.png|Menu
DestructionDerbyArenasR_Select.png|Car select
DestructionDerbyArenasR_Load.png|Loadingscreen
DestructionDerbyArenasR_Gameplay1.png|Gameplay
DestructionDerbyArenasR_Gameplay2.png|Gameplay
==Origin==
PS2 - Destruction Derby Arenas Review Code.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Nex for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Destruction Derby Raw (May 31, 2000 prototype)

A prototype of Destruction Derby Raw for the PlayStation.
==Notes==
* Compiled 4 days before the initial EU version
* Different disclaimer screen
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
** Game contains dongle protection: No.
** Game contains debugging symbols: N/A
** Dump was originally scrambled: No
==Screenshots==
PSX - Destruction Derby Previewable-0000.png
PSX - Destruction Derby Previewable-0001.png
PSX - Destruction Derby Previewable-0002.png
PSX - Destruction Derby Previewable-0004.png
PSX - Destruction Derby Previewable-0005.png
==Origin==
PSX - Destruction Derby Previewable.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Iniche, SolidSnake11 for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Deuce (Jul 21, 2000 prototype)

A prototype build of Deuce on the PlayStation, dated July 21, 2000. It was released by ASSEMbler on June 15, 2006.
==Notes==
* Game boots on developer menu. Resource Viewer contains a set of complex in-game utilities (View Resource and Set Video Mode).
* Level 0 houses the game's actual main menu.
* Levels 3 and 9 are not implemented.
* Level 12 has no collision on the floor and is seemingly unplayable as a result.
==Screenshots==
==See also==
* December 1, 2000: GameSpot article adresssing the cancellation of the project.
* June 18, 2005: Community fundraiser and release thread on ASSEMblergames.
Deuce (May 10, 2000 prototype)

A prototype of Deuce for the PlayStation.
==Notes==
* Earlier version of an unreleased game.
* Main menu is different compared to a later build.
* Magic HUD is different
* The platforming room has no teleporter when you fall down.
* The second level (Heart Lands) is unbeatable.
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
** Game contains dongle protection: No.
** Game contains debugging symbols: N/A
** Dump was originally scrambled: No
==Screenshots==
PSX - Deuce Preview TNT Midway-0000.png
PSX - Deuce Preview TNT Midway-0001.png
==Origin==
PSX - Deuce Preview TNT Midway.jpeg|Disc front.
==Videos==
<youtube heights="320" widths="224">370INKr8xbo</youtube>
==Files==
==Acknowledgments==
A huge thanks to SolidSnake11 for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Deus Ex: Human Revolution (Apr 12, 2011 prototype)

A prototype/prerelease build of Deus Ex: Human Revolution for the Xbox 360 from 2011-04-12.
==Notes==
* Spoken dialog is in English, but the interface and subtitles are in Polish.
==Screenshots==
File:Deus_Ex-Human_Revolution-2011-04-12-Game-01.PNG
File:Deus_Ex-Human_Revolution-2011-04-12-Game-02.PNG
File:Deus_Ex-Human_Revolution-2011-04-12-Game-03.PNG
File:Deus_Ex-Human_Revolution-2011-04-12-Game-04.PNG
File:Deus_Ex-Human_Revolution-2011-04-12-Game-05.PNG
File:Deus_Ex-Human_Revolution-2011-04-12-Game-06.PNG
==Origin==
Deus_Ex-Human_Revolution-2011-04-12-Disc-Small.PNG|Disc front
Deus Ex (Jun 4, 2000 prototype)

A late prototype of Deus Ex for the PC.
==Notes==
One texture package is corrupted in some regard (apparently was always this way), UNATCO.utx. Can easily be replaced with a copy from the final version without issue or difference.
==Screenshots==
File:DeusEx-1000fDoctor1.png
File:DeusEx-1000fDoctor2.png
File:DeusEx-1000fEnergyBug.png
File:DeusEx-1000fFireGlitch.png
File:DeusEx-1000fMusicPlayer.png
File:DeusEx-1000fPlasmaEffects.png
File:DeusEx-1000fRecoilMod.png
File:DeusEx-1000fSkills.png
Devil's Third (Jan 17, 2012 prototype)

A prototype of Devil's Third for the Xbox 360.
==Notes==
* Unreleased Xbox 360 port.
* This build was originally deleted on the devkit it originated from. It is unable to progress past the main menu due to many important assets being overwritten.
* Recovery notes are included in the archive.
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
Devil Dice (May 31, 1998 prototype)

A prototype of Devil Dice for the PlayStation.
==Notes==
* Almost matches Devil Dice (Apr 6, 1998_prototype), except DEMO2.EXE was altered.
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
** Game contains dongle protection: No.
** Game contains debugging symbols: N/A
** Dump was originally scrambled: No
==Screenshots==
PSX - Devil Dice 6-04-0001.png
==Origin==
PSX - Devil Dice 6-04.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Iniche, ehw for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Devil Dice (Oct 12, 1998 prototype)

A PAL review build of Devil Dice for the PlayStation from 1998-10-12.
==Notes==
* Compiled 6 months after the US release build, but 1 day before the EU final build.
==Origin==
Devil_Dice-1998-10-12-01-Disc-Small.png|Disc front
==See also==
* Original release page on Archive.org
Devil Kings (Apr 29, 2005 prototype)

A prototype of Devil Kings for the PlayStation 2.
==Notes==
*The E3 titlescreen uses a different theme
*The E3 character selection looks entirely different
*Different HUD
*Devil King is the only playable character
*Devil King has slightly different animations
*Theres only 1 playable stage
*When starting the game it plays an Trailer
*The E3 pause menu looks different
*After finishing the stage the game will go back to the titlescreen
*Character dialouge fade-ins look different
*Mission objective UI looks different
*Combo meters look different
*Many sound effects are different
*The boss character introduction looks different
*The E3 mode can be disabled, this will make the entire game available
*Based on an unfinished version of Sengoku Basara
*FMVs are incomplete
*Disabling the E3 mode will reveal that the entire game is still in japanese and pretty much just an unfinished version of Sengoku Basara
*The mission select screen looks different when compared to Sengoku Basara
*ELF has symbols
*Debug functionality has been almost completley stripped
*Miscellaneous Notes:
**Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
**Game contains dongle protection: No.
==Screenshots==
File:DevilKingsE3 Titlescreen.png|E3 Titlescreen
File:DevilKingsE3 Selection.png| E3 Character Selection
File:DevilKingsE3 Controls.png|Controls
File:DevilKingsE3 Gameplay1.png|Gameplay of the E3 Stage
File:DevilKingsE3 Gameplay2.png|Gameplay of the E3 Stage
File:DevilKingsE3 Gameplay3.png|Gameplay of the E3 Stage
File:DevilKingsE3 E3End.png|Video shown after beating the E3 Version
File:DevilKingsE3Unlocked Intro.png|Unfinished Intro FMV
File:DevilKingsE3Unlocked Gameplay1.png|Gameplay
File:DevilKingsE3Unlocked Gameplay2.png|Gameplay
File:DevilKingsE3Unlocked Gameplay3.png|Gameplay
File:DevilKingsE3Unlocked Gameplay4.png|Gameplay
==Origin==
File:PS2 - Devil Kings Preview E3 ver 2005.04.29 Master.jpeg|Disc front
File:PS2 - Devil Kings E3 Ver 05-04-29.jpeg|Disc front (copy).
==Files==
==Acknowledgments==
A huge thanks to Nex for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
*Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
*Cutting Room Floor (TCRF)
*Internet Archive (IA)
Devil Kings (Aug 6, 2005 prototype)

A prototype of Devil Kings for the PlayStation 2.
==Notes==
*A very extensive debugging menu is enabled by default
*Minor UI differences are present
*Miscellaneous Notes:
**Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
**Game contains dongle protection: No.
==Screenshots==
File:DevilKings Review Title.png|The titlescreen
File:DevilKings Review Boot.png|Boot menu with debug information
File:DevilKings Review DebugMenu.png|Main debug menu
File:DevilKings Review DebugFlag.png|Flag editor
File:DevilKings Review DebugEvent.png|Event editor
File:DevilKings Review BGMTest.png|BGM test
File:DevilKings Review Gameplay.png|Gameplay with debugging information
==Origin==
File:PS2 - Devil Kings Review Ver.20050806Master 1.jpeg|Disc front.
File:PS2 - Devils Kings Review Ver 20050806Master1.00 PUB 2005-08-08.jpeg|Disc front (copy).
==Files==
==Acknowledgments==
A huge thanks to Nex for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
*Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
*Cutting Room Floor (TCRF)
*Internet Archive (IA)
Devil May Cry 3: Dante's Awakening (Jan 12, 2005 prototype)

A late prototype/prerelease build of Devil May Cry 3: Dante's Awakening for the PlayStation 2, with built-in debugging functionality.
==Notes==
The debugging cheat mode has the following effects:
* All levels accessible
* All weapons/styles accessible
* All upgrades activated
* 999999 red orbs
To activate this effect:
# Begin a new game
# Open the pause manu and choose Save Data
# Begin holding R1 and keep it held
# While continuing to hold R1, proceed through the steps of saving a game
# After the save completes, it should display a Playtime of 99:59:59
# Release R1
# Reset the console and load the save game
Other debugging functions require the use of the following buttons on controller #2:
* Hold L1 = Debug menu
* R3 = Freeze game (for screenshots, etc.)
* Hold R1 (With the game frozen) = Slow motion
* R2 (With the game frozen) = Step forward one frame
* L3 (With the game frozen) = Switch to camera operation mode
While in the camera operation mode:
* D-pad = Forward/back, strafe
* L1/L2 = Vertical movement
* Left Stick = Rotate camera
* Right Stick = Rotate camera around current target
* Triangle/Cross = Change camera distance
* Square + Up/Down = Change field of view (camera lens focal length)
* Square + Left/Right = Roll
* Hold Circle = Increase camera movement speed
==Screenshots==
File:Devil_May_Cry_3-2005-01-12-Game-01.PNG
File:Devil_May_Cry_3-2005-01-12-Game-02.PNG
File:Devil_May_Cry_3-2005-01-12-Game-03.PNG
File:Devil_May_Cry_3-2005-01-12-Game-04.PNG
==Origin==
Devil_May_Cry_3-2005-01-12-Disc-Small.PNG|Disc front.
==See also==
* Original release page on Archive.org.
* Redump.org entry
Devil May Cry HD Collection (Jan 6, 2012 prototype)

A prototype of Devil May Cry HD Collection for the Xbox 360.
==Notes==
* Postdates the final build by 15 days.
* Original filename: Devil May Cry - HD Collection (Jan 06, 2012) [Review Sample]-kabojnk.7z
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
 
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Devilish (Jan 16, 1992 prototype)

A localization prototype of Devilish for the Sega Mega Drive.
== Notes ==
* Only contains a few changed bytes. Differences unknown. 
== Screenshots ==
File:DEVILISK000.png
File:DEVILISK001.png
File:DEVILISK002.png
File:DEVILISK003.png
== Videos ==
<youtube width="320" height="240">nsPDYrLSkGA</youtube>
== Header ==
00000100 53 45 47 41 20 4d 45 47 41 20 44 52 49 56 45 20 SEGA MEGA DRIVE 
00000110 28 43 29 54 2d 34 37 20 31 39 39 32 2e 4a 41 4e (C)T-47 1992.JAN
00000120 42 41 44 4f 4d 45 4e 20 20 20 20 20 20 20 20 20 BADOMEN 
00000130 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000140 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000150 44 45 56 49 4c 49 53 48 20 20 20 20 20 20 20 20 DEVILISH 
00000160 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000170 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000180 47 4d 20 54 2d 34 37 30 36 36 20 2d 30 30 1d 89 GM T-47066 -00..
00000190 4a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 J 
000001a0 00 00 00 00 00 07 ff ff 00 ff 00 00 00 ff ff ff ................
000001b0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001c0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001d0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001e0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001f0 55 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 U 
== Files ==
Dexterity (Mar 30, 1990 prototype)

A prototype of Dexterity for the Game Boy.
==Notes==
* It’s quite different with a hex compare, but unfortunately I’m not able to notice any change in gameplay or graphics here. 
* Comparing the hex, internally it more closely resembles the Japanese version of the game, known as “Funny Field”. 
* This build is dated March 30th 1990, this puts it about three months before the retail Japanese release. The exact date for the EU release is unknown.
==Origin==
dexterity.jpg
==Acknowledgments==
A huge thanks to Armageddon Potato for this bountiful lot as well as togemet2 for documenting and analyzing parts of the lot!
==See also==
* Armageddon Potato on X
* Armageddon Potato on Instagram
DiRT 2 (Feb 17, 2011 prototype)

A prototype of Dirt 2 for Playstation 3.
==Notes==
* Europe Build.
* Install Data Only.
* Original filename: Colin McRae Dirt 2 (INSTALL DATA BLES00673).rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases! Thanks also to FrostWolf for preserving and making this build available on the Wiki!
DiRT 2 (Jul 29, 2009 prototype)

A prototype of Dirt 2 for PlayStation 3
==Notes==
* An earlier version of demo build dating 5 days before the released one.
* Original filename: Colin McRae Dirt 2 (Jul 08, 2009 DEMO EP4001-NPEB90176_00-DIRT2DEMOSCEE001).pkg
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases! Thanks also to FrostWolf for preserving and making this build available on the Wiki!
DiRT 2 (Jun 23, 2009 prototype)

A prototype of DiRT 2 for the Xbox 360.
==Notes==
* Preview build. Only DiRT Tour: several locations and races can be accessed.
* Predates the final build by almost 2 months.
* Found as part of TNO-DRW-Kabo lot.
* Original filename: Dirt 2 (Jun 23, 2009) [Preview].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==Origin==
DiRT 2 (Jun 23, 2009 prototype) disc.png|Disc front
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
DiRT 2 (Jun 26, 2009 prototype)

A prototype of DiRT 2 for the PlayStation 3.
==Notes==
* Later preview build. Just like Jun 23, 2009 build, only several locations and races can be accessed.
* Original filename: Colin McRae Dirt 2 (Jun 26, 2009 PREVIEW).iso
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
DiRT 2 (Mar 26, 2009 prototype)

A prototype build of DiRT 2, built for PlayStation 3.
==Notes==
* Original filename: Colin McRae Dirt 2 (Mar 24, 2009 QA Build 197111 BDEMU BUILD).rar
* Contains symbols in EBOOT.
* Contains config file.
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
DiRT 3 (Apr 15, 2011 prototype)

A prototype of DiRT 3 for the Xbox 360.
==Notes==
* Predates the final build by 9 days.
* Found as part of TNO-DRW-Kabo lot.
* Original filename: Dirt 3 (Apr 15, 2011) [Review].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==Origin==
DiRT 3 (Apr 15, 2011 prototype) disc.png|Disc front
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
DiRT 3 (Apr 20, 2011 prototype)

A prototype of DiRT 3 for the Xbox 360.
==Notes==
* Predates the final build by 4 days.
* Found as part of TNO-DRW-Kabo lot.
* Original filename: Dirt 3 (Apr 20, 2011) [Preview].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==Origin==
DiRT 3 (Apr 20, 2011 prototype) disc.png|Disc front
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
DiRT 3 (May 4, 2011 prototype)

A prototype of DiRT 3 for the Xbox 360.
==Notes==
* Postdates the final build by 10 days.
* Original filename: Dirt 3 (May 04, 2011 Review).rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
DiRT Showdown (Mar 16, 2012 Debug EU demo)

A Debug demo of DiRT Showdown for the PlayStation 3.
==Notes==
* The Build is practically the same as Dirt Showdown (EU Demo) just without debugging.
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases! Thanks also to kabojnk for preserving and making this build available on the Wiki!
DiRT Showdown (Mar 7, 2012 prototype)

A prototype of DiRT Showdown for the Xbox 360.
==Notes==
* Predates the final build by over a month.
* Demo build with debug.
* Found as part of TNO-DRW-Kabo lot.
* Original filename: Dirt Showdown (Mar 07, 2012) [Preview].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==Origin==
DiRT Showdown (Mar 7, 2012 prototype) disc.png|Disc front
==See also==
*Obscure Gamers
*The Cutting Room Floor (TCRF)
*Internet Archive (IA)