nyuuzyou/wikis huggingface dataset:
Banter (XCX)

Banter is a random event in which two party members may engage in a conversation after a battle, rather than using individual lines of dialogue. Most sets of characters have exactly one banter conversation. The order of the party does not matter.
__TOC__
==Between characters other than Cross==
===Elma, Lin===
===Elma, L===
===Elma, Yelv===
===Lin, Celica===
===Lin, Mia===
===Lin, Nagi===
===Irina, Elma===
===Irina, Gwin===
===Irina, Hope===
===Gwin, Alexa===
===Gwin, Bozé===
===Gwin, Nagi===
===Doug, H.B.===
===Doug, Hope===
===Doug, Lao===
===Lao, H.B.===
===Lao, Lin===
===Lao, Murderess===
===L, Doug===
===L, Frye===
===L, Celica===
===Murderess, Doug===
===Murderess, Hope===
===Murderess, Phog===
===Hope, Elma===
===Hope, Gwin===
===Hope, Phog===
===Phog, Frye===
===Phog, L===
===Phog, Lao===
===Frye, Alexa===
===Frye, Nagi===
===Frye, Phog===
===Nagi, Alexa===
===Nagi, Elma===
===Nagi, Yelv===
===Celica, Bozé===
===Celica, Lao===
This dialogue is unused, as Celica can only be recruited after and Lao can only be recruited before .
===Celica, Mia===
===Mia, Doug===
===Mia, Gwin===
===Mia, Irina===
===H.B., Bozé===
===H.B., Mia===
===H.B., Murderess===
===Alexa, H.B.===
===Alexa, Irina===
===Alexa, Lin===
===Bozé, Frye===
===Bozé, L===
===Bozé, Yelv===
===Yelv, Celica===
===Yelv, Irina===
===Yelv, Murderess===
==Between Cross and other characters==
Typically, each dialogue with the main avatar has them say a line specific to their voice actor and personality. All other party members will respond in their own way.
===Male===
====Heroic====
====Rookie====
====Rebel====
====Studious====
====Joker====
====Classic====
====Warrior====
===Female===
====Heroic====
====Independent====
====Mature====
====Peppy====
====Joker====
====Classic====
====Soldier====
Category:Dialogue (XCX)
Banter (disambiguation)

Banter is a mechanic in the Xenoblade Chronicles series:
* Banter (XC1) - Banter in Xenoblade Chronicles and Future Connected
* Banter (XCX) - Banter in Xenoblade Chronicles X
* Banter (XC2) - Banter in Xenoblade Chronicles 2
* Banter (TTGC) - Banter in Torna ~ The Golden Country
Bardina Plateau

Bardina Plateau is a in the Peninsula of Temperantia. It connects Battlescar Cove to the Central Plain's Overlook Hill.
==Enemies==
All enemies are normal enemies.
*Amman Balgas
*Froga Gyanna
*
*Mogen Hox
*Moskel Rhogul
*Zaguin Hox
==In other languages==
==Gallery==
Bardina Plateau (night).jpg|Bardina Plateau, at night
Barmy Tale of Barney

Barmy Tale of Barney is a in Torna ~ The Golden Country. It can be received from Isabella at Yanchik Harbor in the Lasaria Region of the Kingdom of Torna.
==Quest objectives==
*Search the vicinity of Haradd Hills in Torna for the Barney Stone, then break the seal to claim its treasure.
**The first wave spawns three Lapse Fliers. The second wave spawns three Lefth Flamii. The third, and final, wave spawns a Caliber Scorpox.
*Report back to Isabella in Torna's Yanchik Harbor.
==Results==
"Isabella was thrilled to hear you found the treasure. She said there are other Barney Stones scattered around, so make sure to keep your eyes peeled!"
==Dialogue==
===Talking again to Isabella===
===Search the vicinity of Haradd Hils for the Barney Stone===
===Report back to Isabella===
==In other languages==
==Gallery==
Barmy Tale of Barney Quest Log.jpg|Barmy Tale of Barney in the Quest Log
Barmy Tale of Barney Complete Quest Log.jpg|Completed Barmy Tale of Barney in the Quest Log
Barmy Tale of Barney Quest Location.jpg|Location of the quest on the map
Barmy Tale of Barney Objective 1.jpg|Search the vicinity of Haradd Hils for the Barney Stone
Category:Quests (Torna)
Baroon Armu (XC2)

Baroon Armus are Armu enemies in Xenoblade Chronicles 2. They appear anytime in both the and of Mor Ardain, during Clear or Overcast . More specifically, they can be found at Chansagh Wastes.
==Data==
==In other languages==
==Gallery==
Baroon Armu.png|Baroon Armu's in-game appearance
Barouh Ruins Cave

The Barouh Ruins Cave is a on the Bionis' Shoulder. It is located east of the Cinnabar Plateau and Barouh Plaza. The cave leads up to the Pillar Knoll.
==Enemies==
* 
* Grotesque Deimis
* 
* 
* 
==Map==
==In other languages==
==Gallery==
Barouh Ruins Cave discovery.png|Barouh Ruins Cave discovery
Barrel Tosser

Barrel Tosser is a Holofigure in Xenoblade Chronicles X depicting a Prone throwing a barrel.
==Sources==
==Trivia==
* The stack of barrels next to the Prone is likely a reference to the original game. The throwing motion is more likely based on how throws barrels in , though.
==In other languages==
==Gallery==
Full Barrel Sequence.png|The full series of Barrel holofigures, with the full Barrel Tosser holofigure shown.
Barreled Over

Barreled Over is a Holofigure in Xenoblade Chronicles X depicting a Nopon hit by a barrel.
==Sources==
==Trivia==
* The green coloring and the overalls reference being hit by the barrels from , although Luigi himself isn't present in that game.
==In other languages==
==Gallery==
Full Barrel Sequence.png|The full series of Barrel holofigures.
Barren Moor

Barren Moor is a in Satorl Marsh. It is located near the Silent Obelisk.
==Enemies==
* 
* 
* 
* 
* 
==Map==
==In other languages==
==Gallery==
Barren Moor night.png|During nighttime
Barren Moor DE.jpg|Barren Moor in Definitive Edition
Barren Moor DE (night).jpg|Barren Moor in Definitive Edition, during nighttime
it:Landa desolata
Barrier

Barrier is a in Xenoblade Chronicles X, similar to the Absorb Damage Blade Art from Xenoblade Chronicles 2.
==Overview==
Barrier temporarily creates a barrier that blocks incoming damage from enemy attacks. The damage blocked is equal to a percentage of the affected fighter's max health.
If an attack hits the barrier and breaks it, excess damage will be dealt to the fighter. This means a 3000 damage attack against a 2000 HP barrier will still do 1000 damage to the fighter.
Damage dealt to barriers will not be shown to the player, but the player will still get from attacks dealt to enemy barriers.
Buff Level	Duration	Damage Barrier Ratio
Barrier 	 	12%
Barrier 	 	15%
Barrier 	 	18%
Barrier 	 	21%
Barrier 	 	24%
Barrier 	 	30%
==List of arts that can grant Barrier==
===By party members===
===By enemies===
==List of augments that can grant Barrier==
* Stun: Barrier
* Taunt: Barrier
* Topple: Barrier
==In other languages==
Category:Statuses (XCX)
Bart's Lair

Bart's Lair is an area in Xenogears. It is a secret base where Bart and the Sand Pirates hide out.
==Story==
After Fei and Bart escape from the Stalactite Cave, they meet up here along with Sigurd and Maison. Maison explains the history of Bart and the Sand Pirates to Fei and Citan, and he and Bart hope to recruit them to their cause. Fei is initially hesitant to continue fighting. That night, the Gebler Special Forces launch an attack on the base. Bart fights them off in his Gear, Brigandier and Citan soon helps out in the Gear Heimdal. Although hesitant to fight, Fei eventually relents and assists with the Weltall. After fighting off Gebler, the Sand Pirates depart the base.
==Geography==
Bart's Lair is located in the western portion of Aveh, behind a large mountain range.
==Enemies==
===Bosses===
* 
* 
* Schpariel
* 
* 
==Shop==
Name 	Buy Price
G6-1200 	1200G
WELT-02500 	800G
HEIM-03200 	1800G
BRIG-02700 	900G
MS 7.5 	1000G
Iron GWhip 	1600G
Resp Circuit 	2500G
Def Circuit 	2500G
C Circuit 	250G
Magnetic Coat	4000G
Lens Cover 	2500G
Engine Guard 	5000G
Tank Guard 	3000G
Ar Repairer 	4000G
Motion Guard 	4000G
Name 	Buy Price
Aquasol 	20G
Aquasol S 	100G
Rosesol 	100G
Rosesol S 	300G
Zetasol 	100G
Physisol 	10G
Mentsol 	20G
White Star 	500G
Brown Star 	500G
Red Star 	500G
 	500G
Hard Star 	800G
Speed Star 	1000G
Omegasol 	50G
Survival Tent	150G
Name 	Buy Price
Power Ring 	200G
Stamina Ring 	150G
Speed Ring 	1200G
Guardian Ring	2000G
==Treasures==
* Iron Whip
==Gallery==
Bart's Lair.png|Yggdrasil docked at Bart's Lair.
Bart/Gameplay

This article covers the gameplay for Bart, a playable character in Xenogears. He joins the party in the Stalactite Cave.
==Deathblows==
==Abilities==
==Weapons==
Name 	Attack power	Buy price	Sell price	Found at
Leather Whip 	2 	60 G 	30 G 	Sold at Dazil
Iron Whip 	4 	120 G 	60 G 	Sold in Bledavik
Cobra Cracka 	5 	N/A 	350 G 	Fatima Castle
WhippaSnappa 	6 	280 G 	140 G 	Sold at Bledavik
Serpent Sting	7 	1200 G 	600 G 	Sold at Thames
Black Snake 	7 	N/A 	1200 G 	Ethos Dig Site
Silver Blood 	8 	2800 G 	1400 G 	Sold at Shevat, Nisan (post-Shevat)
Whip-Lasher 	10 	N/A 	1700 G 	Shevat Shafts
Wonder Whip 	16 	6200 G 	3100 G 	Sold at Anima Dungeon 1, Anima Dungeon 2
Desert Worm 	12 	N/A 	2400 G 	Fort Jasper
Sonic Wave 	14 	5600 G 	2800 G 	Solaris, Sold at Snowfield Hideout
Thor's Thunda	20 	7500 G 	3750 G 	Sold at Snowfield Hideout
==Gallery==
Category:Main party members (XG)
Bartholomew

Bartholomew is an in Future Connected. He can be found at the bridge north of Heroes' Rest between 3:00 and 18:00. After the last Fogbeasts attack has been repelled, Mithril will join him.
==Quests==
===Given===
* 
===Involvement===
* Hook, Line and Sinker
* The Future Within Our Grasp
==Lore==
==Dialogue==
===Before Hook, Line and Sinker===
===Hook, Line and Sinker===
===After Hook, Line and Sinker===
===After the last Fogbeasts attack has been repelled===
===The Future Within Our Grasp===
===After The Future Within Our Grasp===
==In other languages==
==Gallery==
Bartholomew & Lahan

Bartholomew & Lahan is a piece performed at the Xenogears 20th Anniversary Concert -The Beginning and the End-, and the 24th track on the associated Blu-Ray disc. The first half is a performance of BALTO from CREID (a remix of Aveh, The Ancient Dance), and the second half (from 5:32) is a performance of , also from CREID (a remix of My Village is Number One!).
Towards the end of the performance (starting at 8:24), Yasunori Mitsuda gives thanks to people involved in the concert, including lasah, Joanne Hogg, ANÚNA, Maoki Yamamoto, Noriko Terada, Shingo Ogaya, Haruka Sakamoto, Akio Noguchi, Yuka Fujino, Chiaki Umeda, Yui Morishita, and the Annonelbe Orchestra. As Mitsuda calls out each of the above instrumentalists/vocalists, they perform a short solo. Afterwards, Mitsuda himself is thanked.
Category:Music (XG)Category:Songs composed by Yasunori Mitsuda
Base Camp

Base Camps are special s and places of respite in Xenoblade Chronicles X corresponding to places where BLADEs have set up camp. While they don't act as fast travel points, they can be visited in order to get about the region and change the current of day. Also, visiting them grants to all BLADEs (even those not recruited yet). Many of them are named after the area they are in, although some have names not shared by the area they're in.
Base Camps are typically represented on the map by clocks, since they act as the one way to change the current time in the field. They can often be identified with a random division logo spinning in the distance, and often military tents and communication equipment.
==List of base camps==
Base Camp	Region	EXP	BP
==In other languages==
==Gallery==
*
Basement Key

Basement Key is a key item in Xenoblade Chronicles 2. It is given by Zadazan after defeating him during the Bana's Revenge, at Island Base Lindwurm in Fonsett Waters in the Leftherian Archipelago. The key must be used in a tree near a trapdoor, opening the way to the Red Room.
==In other languages==
==Gallery==
Bana's Revenge Objective 1.jpg|Location of the Basement Key on the map
Bana's Revenge Suspicious hole.jpg|The suspicious hole where the key is used
Basic Mission

Basic Missions denote missions that can be accepted at the BLADE Concourse in New Los Angeles' Administrative District. In order to start these missions, the player has to go to the terminal there and choose the missions they wish to complete from the list. It is possible to choose up to 20 basic missions at once, and it is possible to abandon accepted missions if the player so chooses.
Completing these missions often grants rewards of and Credits, along with an augment or a piece of .
The list of missions offered changes each time the mission terminal is opened, and it is possible for certain missions that have already been completed to show up again in the future.
==Mission types==
* Social missions often involve meeting with a client. This can sometimes lead to another type of mission, like the many missions titled , but in other cases it can just be to supply them with miranium.
* Gathering missions involve collecting either s or s in order to fulfill a client's needs. If a material is listed, an enemy that drops the material is listed along with it. However, any enemy that drops the required material can be farmed to complete the mission.
* Bounty missions involve defeating enemies and Tyrants. Sometimes, the mission requires the player to equip a specific weapon that can be found at the and use it to deal damage at least once in order for the kill to count.
==In other languages==
==Gallery==
*
Bastion Warrior

The Bastion Warrior is a fourth-level Class the player character in Xenoblade Chronicles X can choose after mastering the Shield Trooper Class. It retains the playstyle of a Shield Trooper while providing more options to deal increased damage. When reaching Rank 10 it's possible to use Gatling Guns and Shields in other Classes. This Class grants the highest HP boost (50%) and Melee Attack boost (60%) of all Classes.
== Battle Arts ==
 
Art name	Weapon type	Acquired Rank
 	Gatling Gun	1
 	Shield 	2
 	Gatling Gun	2
 	Shield 	3
 	Gatling Gun	4
 	Shield 	6
 	Gatling Gun	7
 	Shield 	8
== Skills ==
 
Skill name 	Acquired Rank	Effect at Lv. MAX
Machine Gunner	2 	Boosts ranged damage by 100% when fighting two or more enemies.
Heatseeker 	5 	Boosts critical chance by 100% when attacking enemies inflicted with .
Double Spike 	9 	Boosts damage by 100%.
Double Reflect	10 	Boosts damage by 100%.
==Class levels==
==In other languages==
Bastion of Varrac

Bastion of Varrac is a in the Central Plain of Temperantia. It is connected to the Ruined Chapel of Danafas, to the northeast, and Toxbloom Spring, to the east.
==NPCs==
All NPCs appear only during Hero of the Nopon.
*Yumyum the Burglar
==Enemies==
===Normal enemies===
*Amost Igna
*Beat Igna
*Galahem Symbol
*Mergen Igna
*Norgam Igna
*Rowda Igna
*Sparda Igna
*Talent Runner
*Tawa Igna
===Unique monsters===
*
===Quest-exclusive enemies===
*Roiba Igna
==Key items==
*Bloomshroom
==In other languages==
==Gallery==
Bastion of Varrac (top).jpg|Top of the Bastion of Varrac
Bastion of Varrac (night).jpg|Bastion of Varrac, at night
Basverg Belfry (FR)

Basverg Belfry is a in Future Redeemed.
==Enemies==
==NPCs==
==In other languages==
==Gallery==
Basverg Belfry (FR) bottom (night).jpg|Bottom of Basverg Belfry at night
Basverg Belfry (FR) top.jpg|Top of Basverg Belfry
Basverg Belfry (FR) top (night).jpg|Top of Basverg Belfry at night
Category:Locations (Black Mountains)
Basverg Belfry (XC1)

Basverg Belfry is a on . It can be reached from the by passing through .
==Map==
==In other languages==
==Gallery==
Basverg Belfry bottom (XC1DE).jpg|Bottom of Basverg Belfry in Definitive Edition
Basverg Belfry top (XC1DE).jpg|Top of Basverg Belfry in Definitive Edition
Basverg Belfry (XC1DE) top cutscene.jpg|Top of the Basverg Belfry while summoning Alcard
it:Campanile Basverg
Bathein Watchtower

Bathein Watchtower is a in Alba Cavanich, Empire of Mor Ardain. It stands on a rocky spire from the . The base of the tower is accessed by crossing Hardhaigh Palace's , clearing a Wind Mastery and Leaping level 3 check, taking a ladder down to the wing's lower level and crossing it. 
The top of the tower is accessed by clearing two consecutive airflows triggered by an Earth Mastery and Leaping level 3 Field Skill check then an Earth Mastery and Leaping level 4 Field Skill check. The Admar Storage Zone's roof can be reached by sliding down a cable starting at the top of the tower.
==NPCs==
*Irving Appears only during The Lone Watchman.
*Torvin Until ends.
===Notes===
==Enemies==
All enemies appear during The Lone Watchman.
*Irving the Watchman
==In other languages==
==Gallery==
Bathein Watchtower (night).jpg|Bathein Watchtower, at night
Bathein Watchtower Full View.jpg|Full view of Bathein Watchtower
Bathein Watchtower Full View (night).jpg|Full view of Bathein Watchtower, at night
Bathein Watchtower Top.jpg|Top of Bathein Watchtower
Bathein Watchtower Top (night).jpg|Top of Bathein Watchtower, at night
Battle

Battle is Disc 1, Track 3 on the Xenosaga Original Soundtrack and Disc 2, Track 2 on the album.
It is the battle theme, playing in all battles in Xenosaga Episode I with the exception of the final boss. It also plays during the A.G.W.S. Battle and Xeno Card minigames.
==Album Notes==
Category:Music (XS1)Category:Songs composed by Yasunori Mitsuda
Battle!!

__NOTOC__
Battle!! is Disc 1, Track 17 on the Xenoblade2 Original Soundtrack, Track 4 on the Xenoblade Chronicles 2 Sound Selection, and Disc 6, Track 17 on the Xenoblade Chronicles Original Soundtrack Trinity Box. The melody 39 seconds in is based on a part of You Will Know Our Names, and Battle!! (Piano Arrange) is an arrangement of the track for solo piano.
The track plays during standard battles in the following areas of Xenoblade Chronicles 2:
* Argentum Trade Guild
* Gormott Province
* Kingdom of Uraya
* Empire of Mor Ardain (except for the Old Factory)
* Leftherian Archipelago (not including the Spirit Crucible Elpys)
* Indoline Praetorium
* Temperantia
* Kingdom of Tantal
It also plays during the following scripted battles:
* The on Azurda's back.
* The Lethal Lysaat King on the Ancient Ship.
* The Wormeater Brog in Gormott.
* Captain Padraig and the s in Torigoth.
* The and Sergeant guarding Nia in the Titan Battleship.
* The in Uraya (when Rex learns to topple using ).
* The Violent Driver in Fonsa Myma.
* The Latollo Puffots in Gormott (owned by the children who stole Roc's Core Crystal).
* The Chefs in Indol.
* The s in Tantal's Hall of Mystery.
* The Roiba Ignas in Boreas's Blade Quest, Hero of the Nopon.
* The Nenz Rodonya and Zeld Rodonya in Godfrey's Blade Quest, Flames of Justice.
* The Herridot Laia and King Laia in Herald's Blade Quest, The Calm and the Storm.
* The fight against the Skom Tirkin and the two Matchul Tirkin in Kasandra's Blade Quest, Our Daily Bread.
* The Ardainian Snides and the Ship-Eating Taos in Newt's Blade Quest, Newt Recruits.
* The Tronk Aligo in Perun's Blade Quest, Eternal Spirit.
* The Magno Blants and the in Theory and Praxis's second Blade Quest, Blade-Sharp Memory.
* The first two fights against the Enraged Gogol and the Indignant Gogol in Wulfric's Blade Quest, Tender-Hearted Beast.
* The fights against the Indoline Warrior Monks in T-elos's Blade Quest, Lingering Resentment.
* The Aurora Garlus and Aura Garluses in Corvin's Blade Quest, Corvin's Approach.
Finally, it plays during the eating contest between Tora and Boreas during the latter's Blade Quest.
===In Xenoblade Chronicles 3===
The track plays in the following instances in Xenoblade Chronicles 3:
* During the second phase against the at Erythia Sea in Ino's Ascension Quest.
* In the The Two Saviors.
* During standard battles when is set as the party's Hero.
==Album notes==
==In Super Smash Bros.==
Battle!! is one of the music tracks in , available on the and the stages. The melody at 1:17 was adapted for Pyra and Mythra's victory theme in Super Smash Bros. Ultimate.
==Trivia==
* Battle!! is the second in the trend of Xenoblade standard battle themes being called 'Battle' with increasing numbers of exclamation marks; it is preceded by Time to Fight! (literally translated as 'Battle!') from Xenoblade Chronicles and followed by New Battle!!! from Future Redeemed.
Category:Music (XC2)
Category:Music (XC3)Category:Music (SSBU)Category:Songs composed by Kenji Hiramatsu
Battle!!/Torna

Battle!!/Torna is Track 3 on the Xenoblade Chronicles 2 Kingdom of Torna Original Soundtrack and Disc 11, Track 3 on the Xenoblade Chronicles Original Soundtrack Trinity Box. It plays during standard battles in Xenoblade Chronicles 2: Torna ~ The Golden Country, as well as the first scripted battle in the game against the creatures of the Lasaria Woodland.
==Album notes==
==In Super Smash Bros.==
Battle!!/Torna is one of the music tracks in , available on the and the stages.
Category:Music (TTGC)Category:Music (SSBU)Category:Songs composed by Kenji Hiramatsu
Battle's End

(also known as Sentô Shûryô) is Disc 1, Track 4 on the Xenosaga Original Soundtrack and Disc 2, Track 3 on the album. ('Battle's End' is an unofficial translation, as seen in the VGMdb listing of the album.)
It plays after battles, on the screens where EXP, Points, and items are awarded.
==Album Notes==
Category:Music (XS1)Category:Songs composed by Yasunori Mitsuda
Battle Art (disambiguation)

Battle Art may refer to:
* Battle Art (XC1) - Arts in Xenoblade Chronicles and Future Connected
* Battle Art (XCX) - Arts in Xenoblade Chronicles X
* Battle Art (XC3) - Arts in Xenoblade Chronicles 3
* Driver Art - Their equivalent in Xenoblade Chronicles 2
* Vanguard Art - Their equivalent in Torna ~ The Golden Country
Battle Character

Battle Character is the third skill in 's Diligence skill branch. It raises the damage of his equipped weapon (both the minimum and maximum) by 10%.
==Overview==
This skill effectively gives Reyn a pair of permanent rank 1 and gems. While neither effect is all that strong, it increases his damage output in a way that few other things can manipulate. It's not all that easy for others to link to, but confers the same unique advantage.
==In other languages==
Battle Command

Battle Command is a in the Titan Battleship in the Gormott Province. It is connected to Mid-ship Walkway Door, the Bridge, Starboard Balcony and the Hangar Passage.
==NPCs==
All NPCs appear during Newt Recruits
*Robalt
==Enemies==
All enemies appear until the end of Chapter 4.
*Ardainian Sergeant (normal)
*Ardainian Soldier (normal)
==Auto dialogues==
==In other languages==
==Gallery==
Pacified Battle Command.jpg|Battle Command after the end of Chapter 4
Battle Command/Auto dialogue

The following is a list of s that can be found at Battle Command. Auto dialogues are listed by the time of day they happen in and, if there are any, the triggers that make them happen. Each instance of auto dialogue has its own gallery, with a small summary beforehand. The script for the picture's dialogue bubble is provided as caption, under the picture.
__NOTOC__
==Anytime, after Mòrag joins the party==
*Ardainian soldiers reviewing tactics
Battle Command Auto Dialogue 1.jpg|"As a general rule, here's what you do..."
*Ardainian soldiers planning the ship's route
Battle Command Auto Dialogue 2.jpg|"Um, about our next shipping route..."
Category:Auto dialogues (Gormott)
Battle Eye

Battle Eye (, War Eye) is one of 's s in Xenoblade Chronicles. It attempts to apply to the target, and if it succeeds, Dunban gains a 25% double attack rate and gets 5% talent gauge per successful dodge for the aura's duration.
==Overview==
Battle Eye has two effects.
* It inflicts lock-on. This is most useful if Dunban is having trouble getting the old-fashioned way via .
* It raises double attack rate, as well as granting talent gauge for every attack dodged. Double attacks are usually not a reliable means of damage, but it does give Dunban a damage boost that no other effect overlaps. The extra talent gauge when dodging is essentially a way for Dunban to build if he has trouble hitting the enemy (which matches with the first point, where he isn't dealing enough damage to get aggro).
Combined, the aura allows Dunban to do his job as a tank even if he's being ineffective at building aggro normally. However, its long cooldown means he cannot rely on it.
==Data==
==In other languages==
==Gallery==
Battle Eye.gif|Dunban using Battle Eye
Category:Battle Arts (Dunban)