Moves not in the Pokémon games/In the TCG/EX Series

Name 	First appearance	Cost	Damage	Effect
Double Lariat 	 	 	70× 	Flip 2 coins. This attack does 70 damage times the number of heads.
Parallel Gain 	 	 	50 	Remove 1 damage counter from each of your Pokémon, including .
Fire Stream 	 	 	50 	Discard a Energy card attached to . If you do, this attack does 10 damage to each of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Lava Burn 	 	 	20 	Choose 1 of your opponent's Benched Pokémon. This attack does 10 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Max Energy Source 	 	 	10× 	Does 10 damage times the amount of Energy attached to all of your Active Pokémon.
Energy Burst 	 	 	10× 	Does 10 damage times the total amount of Energy attached to and the Defending Pokémon.
Super Slap Punch 	 	 	-- 	Does 20 damage to each Defending Pokémon.
Mega Throw 	 	 	40+ 	If the Defending Pokémon is a Pokémon-ex, this attack does 40 damage plus 40 more damage.
Attract Current 	 	 	10 	Search your deck for a Energy card and attach it to 1 of your Pokémon. Shuffle your deck afterward.
Shakedown 	 	 	40 	Flip a coin. If heads, choose 1 card from your opponent's hand without looking at it and discard it.
Lizard Poison 	 	 	20 	If 1 Energy is attached to , the Defending Pokémon is now Asleep. If 2 Energy is attached to , the Defending Pokémon is now Poisoned. If 3 Energy is attached to , the Defending Pokémon is now Asleep and Poisoned. If 4 or more Energy is attached to , the Defending Pokémon is now Asleep, Burned, and Poisoned.
Critical Move 	 	 	100 	Discard a basic Energy card attached to or this attack does nothing. can't attack during your next turn.
Battle Blast 	 	 	40+ 	Does 40 damage plus 10 more damage for each Energy attached to .
Invisible Hand 	 	 	-- 	If any of your opponent's Active Pokémon are Evolved Pokémon, search your deck for any 1 card and put it into your hand. Shuffle your deck afterward.
Repulsion 	 	 	-- 	Flip a coin. If heads, your opponent returns the Defending Pokémon and all cards attached to it to his or her hand. (If your opponent doesn't have any Benched Pokémon or other Active Pokémon, this attack does nothing.)
Water Arrow 	 	 	-- 	Choose 1 of your opponent's Pokémon. This attack does 20 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Fast Stream 	 	 	30 	Move 1 Energy card attached to the Defending Pokémon to the other Defending Pokémon. (Ignore this effect if your opponent has only 1 Defending Pokémon.)
Dark Slash 	 	 	40+ 	You may discard a Energy card attached to . If you do, this attack does 40 damage plus 30 more damage.
Poison Smog 	 	 	-- 	Each Defending Pokémon is now Poisoned. Does 10 damage to each of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Poison Thread 	 	 	-- 	The Defending Pokémon is now Poisoned.
Energy Call 	 	 	10 	Attach 1 Energy card from your discard pile to your Active Pokémon.
Cannonball 	 	 	30+ 	Does 30 damage plus 10 more damage for each Energy attached to but not used to pay for this attack's Energy cost.
Poison Breath 	 	 	-- 	The Defending Pokémon is now Poisoned.
Shove 	 	 	20 	Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
Slap Down 	 	 	40+ 	Flip 2 coins. This attack does 40 damage plus 10 more damage for each heads.
Dazzle Dance 	 	 	-- 	Flip a coin. If heads, each Defending Pokémon is now Confused.
Life Drain 	 	 	-- 	Flip a coin. If heads, put damage counters on the Defending Pokémon until it is 10 HP away from being Knocked Out.
One-Two Strike 	 	 	30+ 	Flip 2 coins. This attack does 30 damage plus 20 more damage for each heads.
Seek Out 	 	 	-- 	Search your deck for up to 2 cards and put them into your hand. Shuffle your deck afterward.
Continuous Headbutt	 	 	40× 	Flip a coin until you get tails. This attack does 40 damage times the number of heads.
Gigashock 	 	 	40 	Does 10 damage to 2 of your opponent's Benched Pokémon (1 if there is only 1). (Don't apply Weakness and Resistance for Benched Pokémon.)
Aqua Sonic 	 	 	20 	This attack's damage is not affected by Resistance.
Ambush 	 	 	30+ 	Flip a coin. If heads, this attack does 30 damage plus 30 more damage.
Teary Eyes 	 	 	-- 	During your opponent's next turn, any damage done to by attacks is reduced by 10.
Big Bite 	 	 	10 	The Defending Pokémon can't retreat until the end of your opponent's next turn.
Super Thunder Wave 	 	 	-- 	Flip a coin. If heads, each Defending Pokémon is now Paralyzed.
Slap Push 	 	 	10 	
Lunge Out 	 	 	20 	
Fling 	 	 	-- 	Your opponent switches the Defending Pokémon with 1 of his or her Benched Pokémon.
Burn Off 	 	 	-- 	Flip a coin. If heads, each Defending Pokémon is now Burned.
Stampede 	 	 	10 	
Trembler 	 	 	-- 	Flip a coin. If heads, this attack does 10 damage to each Defending Pokémon and each Defending Pokémon is now Paralyzed.
Rear Kick 	 	 	20 	
Shadow Bind 	 	 	10 	The Defending Pokémon can't retreat until the end of your opponent's next turn.
Link Blast 	 	 	40 	If and the Defending Pokémon have a different amount of Energy attached to them, this attack's base damage is 10 instead of 40.
Plus Energy 	 	 	-- 	Attach a basic Energy card from your hand to 1 of your Pokémon.
Tail Slap 	 	 	10 	
Surprise Attack 	 	 	20 	Flip a coin. If tails, this attack does nothing.
Poison Barb 	 	 	-- 	The Defending Pokémon is now Poisoned.
Healing Egg 	 	 	-- 	Remove 2 damage counters (1 if there is only 1) from each of your Pokémon. Remove no damage counters from .
Super Singe 	 	 	40 	The Defending Pokémon is now Burned.
Energy Absorption 	 	 	-- 	Attach up to 2 Energy cards from your discard pile to .
Psyburn 	 	 	60 	
 	 	 	 	
Name 	First appearance	Cost	Damage	Effect
Blade Arms 	 	 	60 	
Lure Poison 	 	 	-- 	Before using this effect, you may switch the Defending Pokémon with 1 of your opponent's Benched Pokémon if any. The Defending Pokémon is now Poisoned.
Judgement 	 	 	-- 	Flip 2 coins. If both of them are heads, the Defending Pokémon is Knocked Out.
Random Curse 	 	 	-- 	Put a total of 5 damage counters on all Defending Pokémon in any way you like.
Hydro Punch 	 	 	50+ 	Does 50 damage plus 10 more damage for each Energy attached to but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way.
Cosmic Draw 	 	 	-- 	If your opponent has any Evolved Pokémon in play, draw 3 cards.
Lunar Blast 	 	 	30 	
Scam 	 	 	-- 	Look at your opponent's hand. You may have your opponent shuffle a Supporter card you find there into his or her deck. If you do, your opponent draws a card.
Metal Hook 	 	 	20 	Before doing damage, you may switch 1 of your opponent's Benched Pokémon with 1 of the Defending Pokémon. If you do, this attack does 20 damage to the new Defending Pokémon.
Supernatural 	 	 	-- 	Look at your opponent's hand. You may use the effect of a Supporter card you find there as the effect of this attack. (The Supporter card remains in your opponent's hand.)
Dark Bind 	 	 	20 	You may discard a Energy card attached to . If you do, the Defending Pokémon is now Paralyzed.
Deadly Poison 	 	 	10 	You may discard a Energy card attached to . If you do, the Defending Pokémon is now Poisoned.
Extra Poison 	 	 	20 	If the Defending Pokémon is Pokémon-ex, the Defending Pokémon is now Asleep and Poisoned.
Light Touch Throw 	 	 	80- 	Does 80 damage minus 10 damage for each Energy attached to the Defending Pokémon.
Solar Blast 	 	 	40 	
Target Slash 	 	 	10+ 	If the Defending Pokémon is , this attack does 10 damage plus 30 more damage.
Super Slash 	 	 	30+ 	If the Defending Pokémon is an Evolved Pokémon, this attack does 30 damage plus 30 more damage.
Energy Crush 	 	 	20+ 	Does 20 damage plus 10 more damage for each Energy attached to all of your opponent's Pokémon.
Special Blow 	 	 	30+ 	If the Defending Pokémon has any Special Energy cards attached to it, this attack does 30 damage plus 40 more damage.
Pull Down 	 	 	-- 	If your opponent has any Evolved Pokémon in play, remove the highest Stage Evolution card from each of them and put those cards back into his or her hand.
Energy Retrieval 	 	 	-- 	Search your discard pile for up to 2 basic Energy cards and attach them to 1 of your Pokémon. Put 1 damage counter on that Pokémon for each Energy card attached in this way.
Sand Swirl 	 	 	-- 	Does 20 damage to each Defending Pokémon. The Defending Pokémon can't retreat until the end of your opponent's next turn.
Spinning Tail 	 	 	-- 	Does 20 damage to each of your opponent's Pokémon. (Don't apply Weakness or Resistance for Benched Pokémon.)
Moon Impact 	 	 	40 	
Aqua Sonic 	 	 	50 	This attack's damage is not affected by Resistance.
Flip Over 	 	 	50 	does 10 damage to itself, and don't apply Weakness and Resistance for this damage.
Fast Evolution 	 	 	-- 	Search your deck for an Evolution card, show it to your opponent, and put it into your hand. Shuffle your deck afterward.
Pierce 	 	 	30 	
Max Bubbles 	 	 	30× 	Flip a coin for each Energy attached to all of your Active Pokémon. This attack does 30 damage times the number of heads.
Jump Catch 	 	 	-- 	Search your deck for a Trainer card, show it to your opponent, and put it into your hand. Shuffle your deck afterward.
Super Poison Breath	 	 	-- 	Each Defending Pokémon is now Poisoned.
Ultra Energy Source	 	 	10× 	Does 10 damage times the number of basic Energy cards attached to all of the Active Pokémon (both yours and your opponent's).
Thunder Spear 	 	 	-- 	Choose 1 of your opponent's Pokémon. This attack does 40 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Gather Energy 	 	 	-- 	Search your deck for a basic Energy card and attach it to 1 of your Pokémon. Shuffle your deck afterward.
Double Wing Attack 	 	 	-- 	Does 20 damage to each Defending Pokémon.
Chaotic Noise 	 	 	-- 	Flip a coin. If heads, the Defending Pokémon is now Confused. If tails, the Defending Pokémon is now Asleep.
Pester 	 	 	20+ 	If the Defending Pokémon is affected by a Special Condition, this attack does 20 damage plus 20 more damage.
Team Assembly 	 	 	-- 	Search your deck for , , or any Basic Pokémon and put as many of them as you like onto your Bench. Shuffle your deck afterward. Treat the new Benched Pokémon as Basic Pokémon.
Influence 	 	 	-- 	Search your deck for , , , , or and put 2 of them onto your Bench. Shuffle your deck afterward. Treat the new Benched Pokémon as Basic Pokémon.
Time Spiral 	 	 	-- 	If your opponent has any Evolved Pokémon in play, choose 1 of them and flip a coin. If heads, remove the highest Stage Evolution card on that Pokémon and have your opponent shuffle it into his or her deck.
Steady Punch 	 	 	20+ 	Flip a coin. If heads, this attack does 20 damage plus 10 more damage.
Burning Claw 	 	 	40 	You may discard a Energy card attached to . If you do, the Defending Pokémon is now Burned.
Toxic Vibration 	 	 	-- 	Flip a coin. If heads, the Defending Pokémon is now Poisoned. If tails, the Defending Pokémon is now Asleep.
Alluring Smile 	 	 	-- 	Search your deck for a Basic Pokémon card or Evolution card for each Energy attached to , show them to your opponent, and put them into your hand. Shuffle your deck afterward.
Psyimpact 	 	 	-- 	Put 1 damage counter on each of your opponent's Pokémon.
Steel Headbutt 	 	 	20+ 	Flip a coin. If heads, this attack does 20 damage plus 20 more damage.
Light Punch 	 	 	10 	
Strike and Run 	 	 	-- 	Search your deck for up to 3 Basic Pokémon and put them onto your Bench. Shuffle your deck afterward. You may switch with 1 of your Benched Pokémon.
Sudden Flash 	 	 	10 	Flip a coin. If heads, each Defending Pokémon is now Paralyzed.
Double Bubble 	 	 	10× 	Flip 2 coins. This attack does 10 damage times the number of heads. If either of the coins is heads, the Defending Pokémon is now Paralyzed.
Soothing Wave 	 	 	-- 	Each Defending Pokémon is now Asleep.
Pika Bolt 	 	 	40 	
Confusion Wave 	 	 	-- 	Both and the Defending Pokémon are now Confused.
Psychic Boom 	 	 	10× 	Does 10 damage times the amount of Energy attached to the Defending Pokémon.
Surprise Attack 	 	 	30 	Flip a coin. If tails, this attack does nothing.
Growth Spurt 	 	 	-- 	Attach a Energy card from your hand to .
Energy Catch 	 	 	-- 	Search your discard pile for a basic Energy card, show it to your opponent, and put it into your hand.
Lazy Punch 	 	 	10 	can't attack during your next turn.
Super Speed 	 	 	-- 	Flip a coin. If heads, prevent all effects of an attack, including damage, done to during your opponent's next turn.
Collect 	 	 	-- 	Draw a card.
Metal Surge 	 	 	50 	Does 20 damage to each of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Feedback 	 	 	-- 	Count the number of cards in your opponent's hand. Put that many damage counters on the Defending Pokémon.
Psystorm 	 	 	10× 	Does 10 damage times the total amount of Energy attached to all Pokémon in play.
Hydrocutter 	 	 	40× 	Flip a number of coins equal to the amount of Energy attached to . This attack does 40 damage times the number of heads. You can't flip more than 3 coins in this way.
Dazzle Blast 	 	 	20 	Flip a coin. If heads, the Defending Pokémon is now Confused.
Mega Thunderbolt 	 	 	120 	Discard all Energy cards attached to .
Ring of Fire 	 	 	40 	The Defending Pokémon is now Burned, and can't retreat until the end of your opponent's next turn.
Split Blast 	 	 	100 	Discard 1 Energy attached to . If your opponent has more than 1 Defending Pokémon, you may do 50 damage to each of them instead.
Super Deep Dive 	 	 	-- 	If you don't have any Benched Pokémon, this attack does nothing. Remove 3 damage counters from . Switch with 1 of your Benched Pokémon.
 	 	 	 	
 	 	 	 	
Name 	First appearance	Cost	Damage	Effect
Bad News 	 	 	-- 	If the number of cards in your opponent's hand is at least 6, choose a number of cards there, without looking, until your opponent has 5 cards left. Have your opponent discard the cards you chose.
Prize Count 	 	 	20+ 	If you have more Prize cards left than your opponent, this attack does 20 damage plus 20 more damage.
Dragon Song 	 	 	30 	Each Defending Pokémon is now Asleep.
Energy Shower 	 	 	-- 	Attach any number of basic Energy cards from your hand to your Pokémon in any way you like.
Rainbow Burn 	 	 	30+ 	Does 30 damage plus 10 more damage for each type of basic Energy card attached to .
Rock Vengeance 	 	 	20+ 	Does 20 damage plus 10 more damage for each damage counter on all of your Active Pokémon.
Psychic Boom 	 	 	20+ 	Does 20 damage plus 10 more damage for each Energy attached to the Defending Pokémon.
Mind Trip 	 	 	50 	If and the Defending Pokémon have the same amount of Energy attached to them, the Defending Pokémon is now Confused.
Cheer On 	 	 	-- 	Remove 1 damage counter from each of your Pokémon (including ).
Special Circuit 	 	 	-- 	Choose 1 of your opponent's Pokémon. This attack does 20 damage to that Pokémon. If you chose Pokémon that has a Poké-Power or Poké-Body, this attack does 40 damage instead. (Don't apply Weakness and Resistance for Benched Pokémon.)
Extra Circuit 	 	 	-- 	Choose 1 of your opponent's Pokémon. This attack does 20 damage to that Pokémon. If you chose Pokémon-ex, this attack does 40 damage instead. (Don't apply Weakness and Resistance for Benched Pokémon.)
Speed Growth 	 	 	-- 	Attach up to 2 Energy cards from your hand to your Pokémon in any way you like.
Damage Curse 	 	 	-- 	Put 1 damage counter, plus 1 more damage counter for each damage counter on , on the Defending Pokémon.
Power Generation 	 	 	-- 	Search your discard pile for up to 2 basic Energy cards, show them to your opponent, and put them into your hand.
Scorching Smoke 	 	 	-- 	The Defending Pokémon is now Burned. Flip a coin. If tails, discard a Energy card attached to .
Synchronized Search	 	 	-- 	If and the Defending Pokémon have the same amount of Energy attached to them, pick any 1 card from your deck and put it into your hand. Shuffle your deck afterward.
Breaking Impact 	 	 	-- 	Choose 1 of your opponent's Pokémon. This attack does 10 damage for each Energy in that Pokémon's Retreat Cost to that Pokémon (after applying effects to the Retreat Cost). (Don't apply Weakness and Resistance for Benched Pokémon.)
Magnetic Force 	 	 	10× 	Does 10 damage times the amount of Energy attached to all of your Pokémon (including ).
Quick Touch 	 	 	30 	You may switch with 1 of your Benched Pokémon. If you do, you may move any number of Energy cards attached to to the new Active Pokémon.
Dragon Flame 	 	 	40+ 	You may discard an Energy card attached to . If you do, this attack does 40 damage plus 20 more damage.
Rolling Attack 	 	 	50 	
Power Count 	 	 	20+ 	Count the amount of Energy attached to all of your Pokémon and all of your opponent's Pokémon. If your Pokémon have less Energy than your opponent's, this attack does 20 damage plus 30 more damage.
Quick Charge 	 	 	-- 	Search your deck for up to 3 different types of basic Energy cards, show them to your opponent, and put them into your hand. Shuffle your deck afterward.
Dragon Spark 	 	 	-- 	Flip a coin. If heads, this attack does 20 damage to each of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Dragon Dew 	 	 	-- 	Remove 2 damage counters from 1 of your Pokémon (remove 1 if there is only 1).
Lightning Ball 	 	 	30 	
Double Metal Ball 	 	 	-- 	Put 2 damage counters on each Defending Pokémon.
Backspin 	 	 	40 	After your attack, you may discard 1 Energy card attached to . If you do, switch with 1 of your Benched Pokémon.
Grind 	 	 	10× 	Does 10 damage times the amount of Energy attached to .
Big Explosion 	 	 	-- 	Does 80 damage to each Active Pokémon (both yours and your opponent's).
Dragon Crush 	 	 	-- 	Flip a coin. If heads, this attack does 10 damage to each Defending Pokémon. Discard an Energy card from each Defending Pokémon.
Triple Smash 	 	 	20+ 	Flip 3 coins. This attack does 20 damage plus 20 more damage for each heads.
Sonic Wing 	 	 	30 	This attack's damage is not affected by Resistance.
Night Attack 	 	 	-- 	Put 1 damage counter on 1 of your opponent's Pokémon.
Quick Dive 	 	 	-- 	Flip a coin. If heads, choose 1 of your opponent's Pokémon. This attack does 50 damage to that Pokémon. This attack's damage isn't affected by Weakness or Resistance.
Razor Wing 	 	 	20 	
Dive 	 	 	20 	
Quick Turn 	 	 	40× 	Flip 2 coins. This attack does 40 damage times the number of heads.
Risky Kick 	 	 	10 	Flip a coin. If tails, this attack does nothing.
Dragon Eye 	 	 	20 	The Defending Pokémon is now Asleep.
Poison Claws 	 	 	-- 	Flip a coin. If heads, the Defending Pokémon is now Poisoned.
Beat 	 	 	10 	
Toxic Grip 	 	 	10 	The Defending Pokémon is now Poisoned.
Light Punch 	 	 	10 	
Steady Punch 	 	 	10+ 	Flip a coin. If heads, this attack does 10 damage plus 10 more damage.
Poison Spurt 	 	 	-- 	Discard a Energy card attached to . The Defending Pokémon is now Poisoned.
Hook 	 	 	20 	
Random Spark 	 	 	-- 	Choose 1 of your opponent's Pokémon. This attack does 10 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Jolt 	 	 	-- 	Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
Poison Breath 	 	 	10 	Flip a coin. If heads, the Defending Pokémon is now Poisoned.
Firebreathing 	 	 	10+ 	Flip a coin. If heads, this attack does 10 damage plus 10 more damage.
Kindle 	 	 	10 	Discard a Energy card attached to and then discard an Energy card attached to the Defending Pokémon.
Luring Flame 	 	 	-- 	Switch 1 of your opponent's Benched Pokémon with 1 of the Defending Pokémon. Your opponent chooses the Defending Pokémon to switch. The new Defending Pokémon is now Burned.
Stifling Fluff 	 	 	10 	Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
Dragon Wave 	 	 	70 	Discard a Energy card and a Energy card attached to .
Energy Stream 	 	 	10 	Flip a coin. If heads, search your discard pile for a basic Energy card and attach it to .
Melting Mountain 	 	 	20 	Discard the top card from your deck. If that card is a basic Energy card, attach it to .
Lava Flow 	 	 	40+ 	You may discard any number of basic Energy cards attached to when you use this attack. If you do, this attack does 40 damage plus 20 more damage for each basic Energy card you discarded.
Slimy Water 	 	 	40+ 	Does 40 damage plus 10 more damage for each Energy in the Defending Pokémon's Retreat Cost (after applying effects to the Retreat Cost).
Spiral Growth 	 	 	-- 	Flip a coin until you get tails. For each heads, search your discard pile for a basic Energy card and attach it to .
Dragon Burst 	 	 	40× 	Discard either all Energy or all Energy attached to . This attack does 40 damage times the amount of or Energy discarded.
Collect Fire 	 	 	30 	Flip a coin. If heads, search your discard pile for 2 Energy cards and attach them to (1 if there is only 1).
Flame Pillar 	 	 	60 	You may discard a Energy card attached to . If you do, choose 1 of your opponent's Benched Pokémon and do 30 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
 	 	 	 	
Name 	First appearance	Cost	Damage	Effect
Aqua Reverse 	 	 	20 	Before doing damage, you may choose 1 of your opponent's Benched Pokémon that has Team Magma in its name and switch it with 1 of the Defending Pokémon. Your opponent chooses the Defending Pokémon to switch.
Deep Impact 	 	 	40 	If the Defending Pokémon already has any damage counters on it, the Defending Pokémon is now Confused.
Aqua Trip 	 	 	10 	Flip a coin. If heads, the Defending Pokémon is now Confused. If tails, the Defending Pokémon is now Asleep.
Aqua Smash 	 	 	50+ 	If the Defending Pokémon is affected by a Special Condition, this attack does 50 damage plus 20 more damage.
Thunderspark 	 	 	50 	Does 10 damage to each Benched Pokémon (both yours and your opponent's) that has Energy cards attached to it. (Don't apply Weakness and Resistance for Benched Pokémon.)
Aqua Slash 	 	 	60 	can't attack during your next turn.
Power Blow 	 	 	10+ 	Does 10 damage plus 10 more damage for each Energy attached to .
Hydro Reverse 	 	 	50+ 	You may return any number of basic Energy cards attached to all of your Pokémon to your hand. If you do, this attack does 50 damage plus 10 more damage for each Energy you returned.
Crush 	 	 	30× 	Flip a coin for each Energy attached to . This attack does 30 damage times the number of heads.
Land Stream 	 	 	50+ 	You may discard any number of basic Energy cards attached to . If you do, this attack does 50 damage plus 20 more damage for each basic Energy card you discarded.
Dark Hand 	 	 	40+ 	If you have more cards in your hand than your opponent, this attack does 40 damage plus 20 more damage.
Linear Attack 	 	 	-- 	Choose 1 of your opponent's Pokémon. This attack does 20 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Pulverize 	 	 	50+ 	If the Defending Pokémon already has at least 2 damage counters on it, this attack does 50 damage plus 20 more damage.
Roasting Heat 	 	 	30+ 	If the Defending Pokémon is Burned, this attack does 30 damage plus 20 more damage.
Magma Spurt 	 	 	30× 	Discard the top 5 cards from your deck. This attack does 30 damage times the number of and basic Energy cards discarded in this way.
Magma Jab 	 	 	20 	This attack's damage is not affected by Resistance.
Shoot Down 	 	 	50 	If the Defending Pokémon has Team Aqua in its name, the Defending Pokémon is now Confused.
Magma Burn 	 	 	10 	Discard the top card from your opponent's deck, and flip a coin. If tails, discard a Energy attached to .
Hot Air 	 	 	30 	Discard a Energy attached to , and your opponent switches the Defending Pokémon with 1 of his or her Benched Pokémon, if any.
Poison Reaction 	 	 	20+ 	If the Defending Pokémon is Poisoned, this attack does 20 damage plus 20 more damage.
Double Claw 	 	 	30+ 	Flip 2 coins. This attack does 30 damage plus 20 more damage for each heads.
Mystic Fang 	 	 	50 	If the Defending Pokémon is Pokémon-ex, the Defending Pokémon is now Confused.
Aqua Trance 	 	 	20 	At the end of your opponent's next turn, the Defending Pokémon is now Asleep.
Super Hypnoblast 	 	 	30+ 	If the Defending Pokémon is Asleep, this attack does 30 damage plus 20 more damage.
Thick Poison 	 	 	20 	Flip a coin. If heads, the Defending Pokémon is now Confused and Poisoned. If tails, the Defending Pokémon is now Poisoned.
Slow-Acting Poison 	 	 	20 	At the end of your opponent's next turn, the Defending Pokémon is now Poisoned.
Flame Ball 	 	 	50 	You may move a Energy card attached to to 1 of your Benched Pokémon.
Overrun 	 	 	10 	Choose 1 of your opponent's Benched Pokémon. This attack does 10 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Bite Off 	 	 	40+ 	If the Defending Pokémon is Pokémon-ex, this attack does 40 damage plus 40 more damage.
Second Strike 	 	 	20+ 	If the Defending Pokémon already has at least 2 damage counters on it, this attack does 20 damage plus 20 more damage.
Land Crush 	 	 	60 	Flip a coin. If tails, discard an Energy card attached to .
Team Play 	 	 	10× 	Does 10 damage times the number of Pokémon in play with Team Magma in its name.
Double Pinchers 	 	 	10× 	Flip 2 coins. This attack does 10 damage times the number of heads.
Dark Poison 	 	 	20 	Discard a basic Energy card attached to or this attack does nothing. The Defending Pokémon is now Poisoned.
Lightning Ball 	 	 	50 	
Aqua Beam 	 	 	20 	If the Defending Pokémon has Team Magma in its name, the Defending Pokémon is now Confused.
Chaos Crush 	 	 	50 	If the Defending Pokémon is Confused, discard an Energy card attached to the Defending Pokémon.
Aqua Call 	 	 	-- 	Search your deck for Pokémon that has Team Aqua in its name, show up to 3 of them to your opponent, and put them into your hand. Shuffle your deck afterward.
Knock Over 	 	 	40 	You may discard any Stadium card in play.
Psymist 	 	 	-- 	Flip 2 coins. For each heads, choose 1 of you opponent's Pokémon and put 1 damage counter on that Pokémon.
Pain Amplifier 	 	 	-- 	Put 1 damage counter on each of your opponent's Pokémon that already has damage counters on it.
Clay Curse 	 	 	-- 	Put 2 damage counters on your opponent's Pokémon in any way you like.
Clay Pulse 	 	 	50 	Does 10 damage to each of your opponent's Benched Pokémon that has any damage counters on it. (Don't apply Weakness and Resistance for Benched Pokémon.)
Target Scorch 	 	 	30 	If the Defending Pokémon has Team Aqua in its name, the Defending Pokémon is now Burned.
Damage Burn 	 	 	40+ 	If the Defending Pokémon already has any damage counters on it, this attack does 40 damage plus 20 more damage.
Dark Shock 	 	 	20 	Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
Land Sonic 	 	 	40 	If the Defending Pokémon already has any damage counters on it, the Defending Pokémon is now Confused.
Double Damage 	 	 	-- 	Does 10 damage to each Defending Pokémon.
Horn Rush 	 	 	60 	Flip a coin. If tails, this attack does nothing.
Bone Attack 	 	 	20 	Flip a coin. If tails, this attack does nothing.
Plunder 	 	 	10 	Before doing damage, discard all Trainer cards attached to the Defending Pokémon (before they affect the damage).
Poison Fang 	 	 	10 	The Defending Pokémon is now Poisoned.
Razor Fin 	 	 	20 	
Toxic Grip 	 	 	-- 	The Defending Pokémon is now Poisoned.
Self Charge 	 	 	-- 	Attach an Energy card from your hand to .
Aqua Crush 	 	 	10 	Flip a coin. If heads, discard an Energy card attached to the Defending Pokémon.
Dig Under 	 	 	-- 	Choose 1 of your opponent's Pokémon. This attack does 10 damage to that Pokémon. This attack's damage isn't affected by Weakness or Resistance.
Night Attack 	 	 	-- 	Put 1 damage counter on 1 of your opponent's Pokémon.
Spinning Attack 	 	 	20 	
Kick Away 	 	 	10 	Your opponent switches the Defending Pokémon with 1 of his or her Benched Pokémon, if any.
Steady Firebreathing	 	 	20 	
Snarl 	 	 	-- 	Flip a coin. If heads, this attack does 10 damage to the Defending Pokémon. If tails, the Defending Pokémon is now Paralyzed.
Darkness Call 	 	 	-- 	Your opponent switches the Defending Pokémon with 1 of his or her Benched Pokémon, if any.
Sharp Fang 	 	 	20 	
Volcanic Ash 	 	 	-- 	Discard 2 Energy attached to and then choose 1 of your opponent's Pokémon. This attack does 100 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Eerie Light 	 	 	30 	The Defending Pokémon is now Confused.
Acidic Poison 	 	 	60 	The Defending Pokémon is now Poisoned and Burned.
Bright Flame 	 	 	90 	Discard 2 Energy attached to .
Lightning Tackle 	 	 	70 	Flip a coin. If tails, does 20 damage to itself.
Green Heal 	 	 	-- 	Remove 4 damage counters from each of your Pokémon that has Energy attached. If that Pokémon has less than 4 damage counters, remove all of them.
Poison Ring 	 	 	40 	The Defending Pokémon is now Poisoned. The Defending Pokémon can't retreat until the end of your opponent's next turn.
Slashing Strike 	 	 	100 	can't use Slashing Strike during your next turn.
Energy Flip 	 	 	-- 	Choose 1 of your opponent's Benched Pokémon. This attack does 10 damage to that Pokémon. You may move an Energy card attached to that Pokémon to another of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Reverse Stream 	 	 	50+ 	You may return all basic Energy cards attached to to your hand. If you do, this attack does 50 damage plus 10 more damage for each basic Energy card you returned.
Hyper Pump 	 	 	20+ 	Does 20 damage plus 20 more damage for each basic Energy attached to but not used to pay for this attack's Energy cost. You can't add more than 80 damage in this way.
Crushing Wave 	 	 	-- 	Choose 1 of your opponent's Pokémon. This attack does 40 damage to that Pokémon. After doing damage, flip a coin. If heads, your opponent discards an Energy card, if any, attached to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
 	 	 	 	
Name 	First appearance	Cost	Damage	Effect
Shadow Steal 	 	 	10+ 	Does 10 damage plus 20 more damage for each Special Energy card in your opponent's discard pile.
Darkness Chant 	 	 	-- 	Count the number of Basic Pokémon or Evolution cards in your discard pile. Put that many damage counters on the Defending Pokémon. You can't put more than 6 damage counters on the Defending Pokémon in this way.
Muddy Eye 	 	 	10× 	Does 10 damage times the number of basic Energy cards attached to and the Defending Pokémon.
Flutter Trick 	 	 	20 	Flip a coin. If heads, look at your opponent's hand and choose 1 card. Your opponent discards the card you chose.
Triple Poison 	 	 	10 	The Defending Pokémon is now Poisoned. Put 3 damage counters instead of 1 on the Defending Pokémon between turns.
Dark Provide 	 	 	-- 	Attach up to 1 or Energy card from your hand to your Pokémon.
Breaking Sound 	 	 	-- 	Does 10 damage to each of your opponent's Pokémon. (Don't apply Weakness or Resistance for Benched Pokémon.)
Bass Control 	 	 	-- 	Does 30 damage to 1 of your opponent's Pokémon. (Don't apply Weakness or Resistance for Benched Pokémon.)
Thunderous Roar 	 	 	30 	The Defending Pokémon is now Confused.
Extra Draw 	 	 	-- 	If your opponent has any Pokémon-ex in play, search your deck for up to 2 Energy cards and attach them to . Shuffle your deck afterward.
Chakra Points 	 	 	10+ 	Does 10 damage plus 10 more damage for each card in your opponent's hand.
Squared Attack 	 	 	30× 	Flip 4 coins. This attack does 30 damage times the number of heads.
Push Aside 	 	 	30 	Look at your opponent's hand and choose 1 Basic Pokémon or Evolution card you find there. Your opponent puts it at the bottom of his or her deck.
Miracle Powder 	 	 	10 	Flip a coin. If heads, choose 1 Special Condition. The Defending Pokémon is now affected by that Special Condition.
Chime 	 	 	-- 	Search your opponent's discard pile for a Supporter card and use the effect of that card as the effect of this attack. (The Supporter card remains in your opponent's discard pile.)
Psychic Boom 	 	 	10× 	Does 10 damage times the amount of Energy attached to the Defending Pokémon.
Stun Needle 	 	 	10 	Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
Mystic Water 	 	 	20+ 	Does 20 damage plus 10 more damage for each Energy in play.
Dark Splash 	 	 	40+ 	Does 40 damage plus 10 more damage for each Pokémon in play.
Metal Load 	 	 	-- 	Search your discard pile for a Energy card and attach it to .
Will-o'-the-Wisp	 	 	50 	
Scattered Shower	 	 	-- 	Shuffle your hand into your deck. Draw up to 5 cards.
Rainy Day Blues 	 	 	20 	If Low Pressure System is in play, the Defending Pokémon is now Confused.
Flurries 	 	 	-- 	Flip a coin. If heads, the Defending Pokémon is now Paralyzed. If tails, the Defending Pokémon is now Asleep.
White Snow 	 	 	50+ 	If Magnetic Storm is in play, this attack does 50 damage plus 20 more damage.
Sunshine 	 	 	-- 	Search your discard pile for a Stadium card, show it to your opponent, and put it into your hand.
Sunburn 	 	 	40 	If High Pressure System is in play, the Defending Pokémon is now Burned.
Fruition 	 	 	-- 	Move 1 Energy card attached to to another of your Pokémon and remove 4 damage counters from that Pokémon (all if there are less than 4).
Metal Charge 	 	 	30 	Put 1 damage counter on .
Forecast 	 	 	-- 	Search your deck for a Stadium card and play it. Shuffle your deck afterward.
Extra Ball 	 	 	20+ 	If the Defending Pokémon is Pokémon-ex, this attack does 20 damage plus 20 more damage.
Coral Glow 	 	 	-- 	Draw a number of cards up to the number of your opponent's Basic Pokémon in play. (You can't have more than 10 cards in your hand in this way.)
Heavy Blizzard 	 	 	50 	Flip a coin. If heads, put 1 damage counter on each of your opponent's Benched Pokémon.
Cling 	 	 	20 	After your attack, remove from the number of damage counters equal to the damage you did to the Defending Pokémon. If has fewer damage counters than that, remove all of them.
Set Song 	 	 	-- 	Search your deck for a Basic Pokémon and a basic Energy card, show them to your opponent, and put them into your hand. Shuffle your deck afterward.
Cracking Voice 	 	 	20 	Flip a coin. If heads, each Defending Pokémon is now Confused.
Light Punch 	 	 	40 	
Loving Draw 	 	 	-- 	Draw cards until you have the same number of cards in your hand as your opponent has in his or her hand.
Sweet Temptation	 	 	-- 	Switch 1 of your opponent's Benched Pokémon with 1 of the Defending Pokémon. Your opponent chooses the Defending Pokémon to switch. This attack does 10 damage to the new Defending Pokémon.
Steady Punch 	 	 	20+ 	Flip a coin. If heads, this attack does 20 damage plus 20 more damage.
Power Heal 	 	 	10+ 	Does 10 damage plus 10 more damage for each damage counter on . After doing damage, remove 1 damage counter from .
Metal Ball 	 	 	-- 	Put 5 damage counters on the Defending Pokémon.
Hyper Tail 	 	 	50+ 	If the Defending Pokémon has any Poké-Powers or Poké-Bodies, this attack does 50 damage plus 20 more damage.
Super Icy Wind 	 	 	-- 	Does 10 damage to each of your opponent's Pokémon. This attack's damage isn't affected by Weakness or Resistance.
Rainbow Star 	 	 	50+ 	Does 50 damage plus 10 more damage for each type of basic Energy attached to the Defending Pokémon.
Swallow Up 	 	 	50+ 	Before doing damage, count the remaining HP of the Defending Pokémon and . If the Defending Pokémon has fewer remaining HP than 's, this attack does 50 damage plus 30 more damage.
Long Tentacle 	 	 	-- 	Flip a coin. If heads, the Defending Pokémon is now Confused. If tails, discard an Energy card attached to the Defending Pokémon.
Ascension 	 	 	-- 	Search your deck for a card that evolves from and put it on . (This counts as evolving .) Shuffle your deck afterward.
Spit Poison 	 	 	-- 	The Defending Pokémon is now Poisoned.
Sleepy Song 	 	 	-- 	Each Defending Pokémon is now Asleep.
Knuckle Punch 	 	 	10 	
Jab 	 	 	10 	
Minus Energy 	 	 	 	Flip a coin. If heads, choose 1 Energy attached to the Defending Pokémon. Your opponent returns that card to his or her hand.
Plus Energy 	 	 	-- 	Flip a coin. If heads, attach a Energy card from your hand to any of your Pokémon.
Trip Over 	 	 	10+ 	Flip a coin. If heads, this attack does 10 damage plus 10 more damage.
Shadow Crush 	 	 	10 	You may discard 1 Energy card attached to . If you do, your opponent discards 1 Energy card attached to the Defending Pokémon.
Ice Breath 	 	 	-- 	Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
Freezing Breath 	 	 	-- 	Flip a coin. If heads, the Defending Pokémon is now Paralyzed. If tails, the Defending Pokémon is now Asleep.
Rolling Attack 	 	 	20 	
Wail 	 	 	10 	Your opponent switches the Defending Pokémon with 1 of his or her Benched Pokémon.
Quick Turn 	 	 	10× 	Flip 2 coins. This attack does 10 damage times the number of heads.
Rock Tumble 	 	 	30 	This attack's damage is not affected by Resistance.
Crushing Mantle 	 	 	50+ 	You may discard from your hand as many Energy cards as you like. If you do, this attack does 50 damage plus 10 more damage for each Energy card you discarded.
Super Tidal Wave	 	 	50+ 	You may show your hand to your opponent. If you do, this attack does 50 damage plus 10 more damage for each Energy card in your hand. After doing damage, shuffle the Energy cards back into your deck.
Metal Reversal 	 	 	40 	Before doing damage, you may choose 1 of your opponent's Benched Pokémon and switch it with 1 of the Defending Pokémon. Your opponent chooses the Defending Pokémon to switch. If you do, this attack does 40 damage to the new Defending Pokémon.
Intense Glare 	 	 	-- 	Switch 1 of your opponent's Benched Pokémon with 1 of the Defending Pokémon. Your opponent chooses the Defending Pokémon to switch. The new Defending Pokémon is now Burned and Confused.
Freeze Lock 	 	 	60 	Flip a coin. If heads, your opponent can't attach Energy cards from his or her hand to the Defending Pokémon during his or her next turn.
Steel Wave 	 	 	50 	Does 20 damage to each of your opponent's Benched Pokémon of the same type as the Defending Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Special Formula 	 	 	50 	Flip a coin. If heads, the Defending Pokémon is now Asleep and Poisoned. If tails, the Defending Pokémon is now Confused.
 	 	 	 	
Name 	First appearance	Cost	Damage	Effect
Link Needle 	 	 	50+ 	This attack does 50 damage plus 30 more damage for each (excluding this one) you have in play.
Cold Breath 	 	 	10 	The Defending Pokémon is now Asleep.
Psychic Exchange 	 	 	-- 	Shuffle your hand into your deck. Draw up to 8 cards.
Fetch 	 	 	-- 	Draw a card.
Vengeance 	 	 	30+ 	Does 30 damage plus 10 more damage for each Basic Pokémon and each Evolution card in your discard pile. You can't add more than 60 damage in this way.
Earth Poison 	 	 	40 	If the Defending Pokémon already has any damage counters on it, the Defending Pokémon is now Poisoned.
Bound Crush 	 	 	-- 	Choose 1 of your opponent's Pokémon. This attack does 60 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) can't use Bound Crush during your next turn.
Power Lariat 	 	 	40+ 	Does 40 damage plus 10 more damage for each Evolved Pokémon you have in play.
Split Spiral Punch	 	 	20 	The Defending Pokémon is now Confused.
Mega Throw 	 	 	50+ 	If the Defending Pokémon is Pokémon-ex, this attack does 50 damage plus 30 more damage.
Thunder Reflection	 	 	50 	You may move any number of Energy cards attached to to another of your Pokémon.
Toss and Turn 	 	 	30+ 	If is Asleep, this attack does 30 damage plus 30 more damage. (This attack can be used even if is Asleep).
Heat Tackle 	 	 	70 	does 10 damage to itself.
Egg Surprise 	 	 	-- 	Flip a coin. If heads, does 50 damage to the Defending Pokémon. If tails, remove 5 damage counters from . (All if there are less than 5.)
Double Bubble 	 	 	10× 	Flip 2 coins. This attack does 10 damage times the number of heads. If either of the coins is heads, the Defending Pokémon is now Paralyzed.
Shell Attack 	 	 	50 	
Rumble 	 	 	50 	The Defending Pokémon can't retreat until the end of your opponent's next turn.
Hoard 	 	 	-- 	Search your deck for up to 2 Pokémon Tool cards and attach them to any of your Pokémon (excluding Pokémon that already have a Pokémon Tool attached to them). Shuffle your deck afterward.
Cross-Cut 	 	 	10+ 	If the Defending Pokémon is an Evolved Pokémon, this attack does 10 damage plus 20 more damage.
Shot Air 	 	 	10 	Does 20 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Hypnotic Ray 	 	 	20 	The Defending Pokémon is now Asleep.
Salt Water 	 	 	-- 	Search your deck for up to 2 Energy cards and attach them to . Shuffle your deck afterward.
Speed Shot 	 	 	-- 	Choose 1 of your opponent's Pokémon. This attack does 40 damage to that Pokémon. This attack's damage isn't affected by Weakness, Resistance, Poké-Powers, Poké-Bodies, or any other effects on that Pokémon.
Toss 	 	 	30× 	You may discard from your hand as many Technical Machine and Pokémon Tool cards as you like. This attack does 30 damage times the number of cards you discarded.
Vine Tease 	 	 	-- 	Look at your Prize cards without showing your opponent. Choose 1 of the Prize cards and switch it with the top card of your deck without looking at the top card of your deck. If you have no cards in your deck, this attack does nothing.
Wiggle 	 	 	-- 	Flip a coin. If heads, the Defending Pokémon is now Confused. If tails, the Defending Pokémon is now Poisoned.
Damage Burn 	 	 	40+ 	If the Defending Pokémon already has any damage counters on it, this attack does 40 damage plus 20 more damage.
Tongue Whip 	 	 	-- 	Choose 1 of your opponent's Pokémon. This attack does 20 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Light Punch 	 	 	30 	
Fast Evolution 	 	 	-- 	Search your deck for up to 2 Evolution cards, show them to your opponent, and put them into your hand. Shuffle your deck afterward.
Energy Powder 	 	 	-- 	Search your deck for up to 2 basic Energy cards and attach them to any of your Pokémon (excluding Pokémon-ex) in any way you like. Shuffle your deck afterward.
Toxic Spore 	 	 	20 	The Defending Pokémon is now Poisoned.
Shining Claws 	 	 	30 	The Defending Pokémon is now Confused.
Cutting Wind 	 	 	30 	
Energy Stream 	 	 	10 	Search your discard pile for a basic Energy card and attach it to .
Data Retrieval 	 	 	-- 	If you have less than 4 cards in your hand, draw cards until you have 4 cards in your hand.
Pickup 	 	 	-- 	Search your discard pile for a Basic Pokémon (or Evolution card), a Trainer card, and an Energy card. Show them to your opponent and put them into your hand.
Sleep Poison 	 	 	-- 	The Defending Pokémon is now Asleep and Poisoned.
Smash Turn 	 	 	40 	After your attack, you may switch with 1 of your Benched Pokémon.
Expand 	 	 	'30 	During your opponent's next turn, any damage done to by attacks is reduced by 10 (after applying Weakness and Resistance).
Signs of Evolution	 	 	-- 	Search your deck for a and a card, show them to your opponent, and put them into your hand. Shuffle your deck afterward.
Moon Kick 	 	 	20 	
Run Around 	 	 	-- 	Switch with 1 of your Benched Pokémon.
Random Peck 	 	 	10+ 	Flip 2 coins. This attack does 10 damage plus 10 more damage for each heads.
Slow Trip Gas 	 	 	-- 	At the end of your opponent's next turn, the Defending Pokémon is now Confused.
Flame Tail 	 	 	40 	
Sleep Inducer 	 	 	-- 	Switch 1 of your opponent's Benched Pokémon with 1 of the Defending Pokémon. Your opponent chooses the Defending Pokémon to switch. The new Defending Pokémon is now Asleep.
Quick Blow 	 	 	10+ 	Flip a coin. If heads, this attack does 10 damage plus 20 more damage.
Surprise Attack 	 	 	10 	Flip a coin. If tails, this attack does nothing.
Ascension 	 	 	-- 	Search your deck for a card that evolves from and put it on . (This counts as evolving .) Shuffle your deck afterward.
Look for Friends 	 	 	-- 	Reveal cards from your deck until you reveal a Basic Pokémon card. Show that card to your opponent and put it into your hand. Shuffle the other revealed cards into your deck. (If you don't reveal a Basic Pokémon, shuffle all the revealed cards back into your deck.)
Corner 	 	 	-- 	The Defending Pokémon can't retreat until the end of your opponent's next turn.
Confusion Wave 	 	 	-- 	Both and the Defending Pokémon are now Confused.
Sleepy Ball 	 	 	10 	Flip a coin. If heads, the Defending Pokémon is now Asleep.
Psycho Waves 	 	 	-- 	Discard an Energy card attached to . The Defending Pokémon is now Confused.
Poison Spurt 	 	 	-- 	Discard a Energy card attached to . The Defending Pokémon is now Poisoned.
Hyper Whirlpool 	 	 	80 	Flip a coin until you get tails. For each heads, your opponent discards an Energy card attached to the Defending Pokémon.
Burn Down 	 	 	200 	Discard 5 Energy attached to . This attack's damage isn't affected by Weakness, Resistance, Poké-Powers, Poké-Bodies, or other effects on the Defending Pokémon.
Crush and Burn 	 	 	30+ 	You may discard as many Energy as you like attached to your Pokémon in play. If you do, this attack does 30 damage plus 20 more damage for each Energy you discarded.
Poltergeist 	 	 	40+ 	Look at your opponent's hand. This attack does 40 damage plus 10 more damage for each Trainer card in your opponent's hand.
Prize Count 	 	 	60+ 	If you have more Prize cards left than your opponent, this attack does 60 damage plus 40 more damage.
Breakdown 	 	 	-- 	Count the number of cards in your opponent's hand. Put that many damage counters on the Defending Pokémon.
Pollen Hazard 	 	 	20 	The Defending Pokémon is now Poisoned, Burned, and Confused.
Cold Crush 	 	 	50 	You may discard an Energy card attached to . If you do, your opponent discards an Energy card attached to the Defending Pokémon.
Crushing Flames 	 	 	60 	You may discard an Energy card attached to . If you do, the Defending Pokémon is now Confused.
Electron Crush 	 	 	50+ 	You may discard an Energy card attached to . If you do, this attack does 50 damage plus 20 more damage.
 	 	 	 	
Name 	First appearance	Cost	Damage	Effect
Skill Dive 	 	 	-- 	Does 30 damage to 1 of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Dark Link 	 	 	-- 	Flip a coin. If heads, choose an attack on 1 of your Pokémon in play that has Dark in its name (excluding this one). Dark Link copies that attack except for its Energy cost. (You must still do anything else required for that attack.) (No matter what type that Pokémon is, 's type is still .) performs that attack.
Black Magic 	 	 	20× 	Does 20 damage times the number of your opponent's Benched Pokémon.
Hard Bone 	 	 	70 	Discard a Basic Pokémon or Evolution card from your hand or this attack does nothing.
Black Suction Cups 	 	 	-- 	Does 10 damage to each Defending Pokémon. Flip a coin. If heads, each Defending Pokémon is now Paralyzed.
Litter 	 	 	20+ 	You may discard a combination of up to 2 Pokémon Tool cards and Rocket's Secret Machine cards from your hand. If you do, this attack does 20 damage plus 30 more damage for each card you discarded.
Energy Link 	 	 	20 	Search your discard pile for an Energy card and attach it to .
Heavy Impact 	 	 	60 	
Rainbow Moves 	 	 	-- 	Choose 1 of your opponent's Benched Pokémon's attacks. Rainbow Moves copies that attack except for its Energy cost. (You must still do anything else required for that attack.) (No matter what type that Pokémon is, 's type is still .) performs that attack.
Dark Seed 	 	 	-- 	The Defending Pokémon can't retreat during your opponent's next turn. Put 5 damage counters on the Defending Pokémon at the end of your opponent's next turn.
Spread Poison 	 	 	10 	The Defending Pokémon is now Poisoned. This attack does 20 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Souvenir 	 	 	-- 	Flip 3 coins. If 1 of them is heads, put 4 damage counters on the Defending Pokémon. If 2 of them are heads, remove 1 damage counter from the Defending Pokémon. If all of them are heads, put 10 damage counters on the Defending Pokémon. If all of them are tails, remove all damage counters from the Defending Pokémon.
Quick Change 	 	 	-- 	Choose up to 3 cards in your hand and put them on top of your deck. Then, search your deck for that many cards and put them into your hand. Shuffle your deck afterward.
Quick Tail Smash 	 	 	30 	Before doing damage, you may flip a coin. If heads, this attack does 80 damage instead. If tails, this attack does nothing.
Detour 	 	 	-- 	If you have a Supporter card in play, use the effect on that card as the effect of this attack.
Extra Poison 	 	 	30 	If the Defending Pokémon is Pokémon-ex, the Defending Pokémon is now Asleep and Poisoned.
Super Poison Breath	 	 	-- 	Each Defending Pokémon is now Poisoned.
Double Tackle 	 	 	-- 	Does 20 damage to each Defending Pokémon.
Thunder Slash 	 	 	10 	If the Defending Pokémon is a Basic Pokémon, the Defending Pokémon is now Paralyzed. can't use Thunder Slash during your next turn.
Night Ambush 	 	 	-- 	Does 30 damage to 1 of your opponent's Pokémon. can't attack during your next turn. (Don't apply Weakness and Resistance for Benched Pokémon.)
Darkness Shield 	 	 	20 	Flip a coin. If heads, prevent all effects of an attack, including damage, done to each of your Active Pokémon during your opponent's next turn.
Dark Streak 	 	 	40 	Flip a coin. If heads, each Defending Pokémon is now Paralyzed.
Fire Payback 	 	 	40+ 	If you have less Benched Pokémon than your opponent, this attack does 40 damage plus 20 more damage.
Energy Press 	 	 	10+ 	Does 10 damage plus 10 more damage for each basic Energy card attached to all of your Active Pokémon.
Poison Pulse 	 	 	40 	The Defending Pokémon is now Poisoned.
Darkness Charge 	 	 	50 	Put 2 damage counters on .
Dump and Draw 	 	 	-- 	Discard up to 2 Energy cards from your hand. Then, draw 2 cards for each Energy card you discarded.
Snatch and Run 	 	 	-- 	Search your deck for a Pokémon Tool card or Rocket's Secret Machine card, show it to your opponent, and put it into your hand. If you do, you may switch with 1 of your Benched Pokémon. Shuffle your deck afterward.
Miraculous Comeback	 	 	10× 	Flip a coin for each Pokémon in play (both yours and your opponent's). This attack does 10 damage times the number of heads. does 10 damage times the number of tails to itself.
Dark Aid 	 	 	-- 	Search your discard pile for Pokémon Tool cards and Rocket's Secret Machine cards. You may show either 1 Pokémon Tool card or Rocket's Secret Machine card to your opponent and put it into your hand, or show a combination of 3 Pokémon Tool cards or Rocket's Secret Machine cards to your opponent and shuffle them into your deck.
Dragon Song 	 	 	-- 	Each Defending Pokémon is now Asleep.
Tail Wrap 	 	 	-- 	Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
Spit Poison 	 	 	10 	The Defending Pokémon is now Poisoned.
Water Plant 	 	 	-- 	Search your discard pile for up to 2 Energy cards, show them to your opponent, and put them into your hand.
Light Punch 	 	 	10 	
Dig Drain 	 	 	20 	Remove 1 damage counter from .
Horn Rush 	 	 	10 	Flip a coin. If tails, this attack does nothing.
Gentle Slap 	 	 	10 	
Friend Search 	 	 	-- 	Look at the top 5 cards of your deck. Choose a Basic Pokémon or Evolution card you find there, show it to your opponent, and put it into your hand. Put the other 4 cards back on top of your deck. Shuffle your deck afterward.
Psycho Waves 	 	 	-- 	Discard an Energy card attached to . The Defending Pokémon is now Confused.
Ice Wing 	 	 	50 	
Darkness Switch 	 	 	-- 	Discard an Energy card attached to , and then switch all damage counters on with those on the Defending Pokémon. (If an effect of this attack is prevented, this attack does nothing.)
Rotating Claws 	 	 	50 	You may discard an Energy card attached to . If you do, search your discard pile for an Energy card (excluding the one you just discarded) and attach it to .
Dark Ring 	 	 	30+ 	Does 30 damage plus 10 more damage for each of your Pokémon in play.
Hyper Splash 	 	 	50+ 	If the Defending Pokémon is a Stage 2 Evolved Pokémon, this attack does 50 damage plus 40 more damage.
Raging Thunder 	 	 	60 	This attack does 30 damage to 1 of your Pokémon.
 	 	 	 	
Name 	First appearance	Cost	Damage	Effect
Luring Antenna 	 	 	20 	Before doing damage, you may choose 1 of your opponent's Benched Pokémon and switch it with 1 of the Defending Pokémon. If you do, this attack does 20 damage to the new Defending Pokémon. Your opponent chooses the Defending Pokémon to switch.
Leaf Poison 	 	 	20 	If has any Energy attached to it, the Defending Pokémon is now Poisoned.
Hustle Punch 	 	 	70- 	During your next turn, Hustle Punch attack's base damage is 50 instead of 70.
Back Burner 	 	 	-- 	Search your discard pile for up to 2 basic Energy cards and attach them to your Pokémon in any way you like.
Split Bomb 	 	 	-- 	Choose 2 of your opponent's Pokémon. This attack does 30 damage to each of them. (Don't apply Weakness and Resistance for Benched Pokémon.)
Ancient Mantra 	 	 	20+ 	If has any attached to it, the Defending Pokémon is now Confused. If has any attached to it, this attack does 20 damage plus 20 more damage.
Psychic Removal 	 	 	20 	Flip 2 coins. If both of them are heads, discard all Energy attached to the Defending Pokémon.
Powerful Hand 	 	 	-- 	Count the number of cards in your hand. Put that many damage counters on the Defending Pokémon. You can't put more than 7 damage counters in this way.
Full Retaliation	 	 	20× 	Does 20 damage times the number of damage counters on all of your .
Metallic Blow 	 	 	20+ 	If the Defending Pokémon has any Poké-Bodies, this attack does 20 damage plus 30 more damage.
Healing Steps 	 	 	30 	You may discard as many cards as you like from your hand. If you do, remove that many damage counters from .
Circular Steps 	 	 	10× 	Does 10 damage times the number of Pokémon in play (both yours and your opponent's), excluding .
Pull Away 	 	 	30 	If your opponent has 5 or more cards in his or her hand, your opponent discards a number of cards until your opponent has 4 cards left in his or her hand.
Extra Curse 	 	 	-- 	Put 2 damage counters on the Defending Pokémon. If the Defending Pokémon is Pokémon-ex, put 4 damage counters instead.
Lazy Headbutt 	 	 	70 	is now Asleep.
Bay Dance 	 	 	10 	During your next turn, if any of your current Active Pokémon does damage to any Defending Pokémon, the attack does 30 more damage (before applying Weakness and Resistance).
Limitation 	 	 	-- 	Your opponent can't play any Supporter cards from his or her hand during your opponent's next turn.
Rend 	 	 	30+ 	If the Defending Pokémon already has any damage counters on it, this attack does 30 damage plus 20 more damage.
Stadium Power 	 	 	50+ 	If there is any Stadium card in play, this attack does 50 damage plus 20 more damage.
Miracle Blow 	 	 	-- 	Flip a coin. If heads, choose 1 Special Condition. The Defending Pokémon is now affected by that Special Condition.
Raging Tremble 	 	 	-- 	Flip a coin. If heads, this attack does 10 damage for each damage counter on to each Defending Pokémon. If tails, this attack does 10 damage for each damage counter on to the Defending Pokémon.
Dwindling Wave 	 	 	70- 	Does 70 damage minus 10 damage for each damage counter on .
Psyloop 	 	 	30+ 	Does 30 damage plus 30 more damage for each Trainer card your opponent has in play.
Spinning Horn 	 	 	-- 	Does 10 damage to each of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Target Beam 	 	 	20+ 	Does 20 damage plus 10 more damage for each you have in play.
Burning Ball 	 	 	50 	If has at least 2 Energy attached to it, the Defending Pokémon is now Burned.
Magnetic Tackle 	 	 	40+ 	You may do 40 damage plus 10 more damage for each Energy attached to . If you do, does 10 damage to itself.
Negative Spark 	 	 	-- 	Does 20 damage to each of your opponent's Pokémon that has any Poké-Bodies. Don't apply Weakness and Resistance.
Positive Spark 	 	 	-- 	Does 20 damage to each of your opponent's Pokémon that has any Poké-Powers. Don't apply Weakness and Resistance.
Advanced Armor 	 	 	-- 	During your opponent's next turn, prevent all effects of attacks, including damage, done to by your opponent's Evolved Pokémon.
Scorching Light 	 	 	-- 	Flip a coin. If heads, the Defending Pokémon is now Paralyzed. If tails, the Defending Pokémon is now Burned.
Reflected Beam 	 	 	-- 	Choose 1 of your opponent's Benched Pokémon. This attack does 10 damage to that Pokémon for each you have in play. (Don't apply Weakness and Resistance for Benched Pokémon.)
Mid-air Crush 	 	 	-- 	Choose 1 of your opponent's Pokémon. This attack does 20 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) Flip a coin. If heads, your opponent discards 1 Energy card, if any, attached to that Pokémon.
Nosedive 	 	 	40 	Flip a coin. If tails, does 10 damage to itself.
Smogscreen 	 	 	20 	The Defending Pokémon is now Poisoned. If the Defending Pokémon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing.
Sharp Fin 	 	 	10 	
Rain Splash 	 	 	10 	
Aqua Wave 	 	 	20+ 	Flip a coin. If heads, this attack does 20 damage plus 10 more damage.
Leap Out 	 	 	-- 	Switch with 1 of your Benched Pokémon.
Miracle Essence 	 	 	-- 	Flip a coin. If heads, choose 1 Special Condition. Each Defending Pokémon is now affected by that Special Condition.
Psychic Shield 	 	 	50 	Prevent all effects of attacks, including damage, done to by your opponent's Pokémon-ex during your opponent's next turn.
Pivot Throw 	 	 	80 	During your opponent's next turn, any damage done to by attacks is increased by 10 (before applying Weakness and Resistance).
Disconnect 	 	 	40 	Your opponent can't play any Trainer cards (except for Supporter cards) from his or her hand during your opponent's next turn.
Mega Shot 	 	 	-- 	Discard all Energy attached to and then choose 1 of your opponent's Pokémon. This attack does 80 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Spiral Blast 	 	 	20× 	Does 20 damage for each basic Energy card attached to .
Shooting Star 	 	 	50+ 	Remove 1 damage counter from each of your Pokémon (including ).
Miraculous Light	 	 	10 	Remove 1 damage counter and all Special Conditions from .
Shining Star 	 	 	50+ 	If the Defending Pokémon is a Stage 2 Evolved Pokémon, discard all Energy cards attached to and this attack does 50 damage plus 100 more damage.
Spiral Rush 	 	 	30× 	Flip a coin until you get tails. This attack does 30 damage times the number of heads.
Holy Star 	 	 	-- 	Discard all Energy cards attached to . This attack does 100 damage to each of your opponent's Pokémon ex. (Don't apply Weakness and Resistance for Benched Pokémon.)
Thunderous Blow 	 	 	40+ 	Does 40 damage plus 10 more damage for each Energy attached to .
 	 	 	 	
Name 	First appearance	Cost	Damage	Effect
Warp Sounds 	 	 	20 	If the Defending Pokémon is an Evolved Pokémon, the Defending Pokémon is now Confused.
Zap Kick 	 	 	40 	
Wide Laser 	 	 	-- 	Does 10 damage to each of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Extra Claws 	 	 	10+ 	If the Defending Pokémon is Pokémon-ex, this attack does 10 damage plus 20 more damage.
Extra Flame 	 	 	20+ 	If the Defending Pokémon is Pokémon-ex, this attack does 20 damage plus 30 more damage.
Snap Tail 	 	 	-- 	Choose 1 of your opponent's Pokémon. This attack does 10 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Strange Scale	 	 	20 	If the Defending Pokémon is an Evolved Pokémon, the Defending Pokémon is now Confused.
Pika Ball 	 	 	10 	
Dragon Mist 	 	 	70 	This attack's damage isn't affected by Resistance, Poké-Powers, Poké-Bodies, or any other effects on the Defending Pokémon.
Spike Rend 	 	 	50+ 	If the Defending Pokémon already has damage counters on it, this attack does 50 damage plus 20 more damage.
Fastwave 	 	 	50 	This attack's damage isn't affected by Resistance, Poké-Powers, Poké-Bodies, or any other effects on the Defending Pokémon.
Shadow Beam 	 	 	-- 	Put 2 damage counters on the Defending Pokémon for each Energy attached to .
Sky Kick 	 	 	60+ 	If the Defending Pokémon has Resistance, this attack does 60 damage plus 40 more damage.
Power Short 	 	 	-- 	Choose 1 of your opponent's Pokémon. This attack does 30 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon). If that Pokémon has Poké-Powers, this attack does 30 damage plus 20 more damage.
Iceberg Crush	 	 	40 	If Regirock ex is in play, flip a coin. If heads, discard 1 Energy card attached to the Defending Pokémon.
Mend 	 	 	-- 	Search your discard pile for a Energy card and attach it to . If you do, remove 1 damage counter from .
Metal Crush 	 	 	40+ 	If Registeel ex is in play, this attack does 40 damage plus 20 more damage.
Block Signal 	 	 	10 	If Regice ex is in play, flip a . If heads, the Defending Pokémon is now Confused.
Spearhead 	 	 	-- 	Draw a card.
Nosedive 	 	 	30 	does 10 damage to itself.
 	 	 	 	
Name 	First appearance	Cost	Damage	Effect
Miraculous Thunder 	 	 	50 	You may discard all Energy attached to . If you do, the Defending Pokémon is now Burned and Confused.
Reactive Poison 	 	 	10+ 	Does 10 damage plus 30 more damage for each Special Condition affecting the Defending Pokémon.
Spider Trap 	 	 	-- 	The Defending Pokémon is now Asleep and Poisoned. Before applying this effect, you may switch 1 of your opponent's Benched Pokémon with 1 of the Defending Pokémon. If you do, the new Defending Pokémon is now Asleep and Poisoned. Your opponent chooses the Defending Pokémon to switch.
Green Dance 	 	 	-- 	Search your deck for up to 2 Pokémon, show them to your opponent, and put them into your hand. Shuffle your deck afterward. If you put any Pokémon into your hand, you may switch with 1 of your Benched Pokémon.
Full Bloom 	 	 	50+ 	If you have at least 3 Bellossom in play, this attack does 50 damage plus 50 more damage.
Pull Away 	 	 	30 	If your opponent has 5 or more cards in his or her hand, your opponent discards a number of cards until your opponent has 4 cards left in his or her hand.
Tonnage 	 	 	50+ 	You may do 50 damage plus 30 more damage. If you do, does 30 damage to itself.
Multi Burn 	 	 	40+ 	If has 3 or more different types of basic Energy cards attached to it, this attack does 40 damage plus 20 more damage and the Defending Pokémon is now Burned.
Spiky Shell 	 	 	20 	Put 3 damage counters on the Defending Pokémon at the end of your opponent's next turn.
Pop 	 	 	100 	Put 7 damage counters on . Move all Energy cards attached to to your Benched Pokémon in any way you like. (Ignore this effect if you don't have any Benched Pokémon.)
Tight Jaw 	 	 	20 	Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
Attract Current 	 	 	20 	Flip a coin. If heads, search your deck for a Energy card and attach it to 1 of your Pokémon. Shuffle your deck afterward.
Multi Pulse 	 	 	40+ 	If has 3 or more different types of basic Energy cards attached to it, this attack does 40 damage plus 20 more damage and the Defending Pokémon is now Confused.
Bouncy Move 	 	 	50+ 	You may put up to 5 damage counters on . If you do, this attack does 50 damage plus 10 more damage for each damage counter you put on in this way.
Standing By 	 	 	-- 	Discard an Energy card attached to . During your next turn, 's Pulse Blast attack's base damage is 120.
Pulse Blast 	 	 	30 	
Beatdown 	 	 	40+ 	If the Defending Pokémon is a Pokémon or has Dark in its name, this attack does 40 damage plus 30 more damage.
Hyper Splash 	 	 	60+ 	If the Defending Pokémon is a Stage 2 Evolved Pokémon, this attack does 60 damage plus 30 more damage.
Data Retrieval 	 	 	-- 	If you have less than 8 cards in your hand, draw cards until you have 8 cards in your hand.
Scramble Trip 	 	 	40+ 	If has a Scramble Energy card attached to it, this attack does 40 damage plus 20 more damage and the Defending Pokémon is now Confused.
Parallel Gain 	 	 	20 	Remove 1 damage counter from each of your Pokémon (including ).
Rolling Tackle 	 	 	50 	
Aftermath 	 	 	20+ 	Does 20 damage plus 10 more damage for each Pokémon Tool card in your discard pile. You can't add more than 60 damage in this way.
Copy 	 	 	-- 	Choose 1 of the Defending Pokémon's attacks. Copy copies that attack. This attack does nothing if doesn't have the Energy necessary to use that attack. (You must still do anything else required for that attack.) performs that attack.
Dazzle Dance 	 	 	-- 	Each Defending Pokémon is now Confused.
Green Blast 	 	 	20+ 	Does 20 damage plus 10 more damage for each Energy attached to all of your Pokémon.
Flickering Flames 	 	 	20 	The Defending Pokémon is now Asleep.
Drag Off 	 	 	20 	Before doing damage, you may switch 1 of your opponent's Benched Pokémon with the Defending Pokémon. If you do, this attack does 20 damage to the new Defending Pokémon. Your opponent chooses the Defending Pokémon to switch.
Aqua Supply 	 	 	20 	You may attach a basic Energy card from your hand to 1 of your Pokémon.
Multi Bubble 	 	 	40+ 	If has 3 or more different types of basic Energy cards attached to it, this attack does 40 damage plus 20 more damage and the Defending Pokémon is now Asleep.
Hyper Healing 	 	 	-- 	Remove 1 damage counter and all Special Conditions from each of your Active Pokémon.
Double Tackle 	 	 	-- 	Does 20 damage to each Defending Pokémon.
Double Shock 	 	 	10× 	Flip 2 coins. This attack does 10 damage times the number of heads. If either of the coins is heads, the Defending Pokémon is now Paralyzed.
Luster Blast 	 	 	70 	Discard 3 Energy attached to .
Magnetic Trip 	 	 	10 	If Low Pressure System is in play, the Defending Pokémon is now Confused.
Heavy Punch 	 	 	10× 	Does 10 damage times the number of your opponent's Benched Pokémon.
Speedy Uppercut 	 	 	50 	This attack's damage isn't affected by Weakness, Resistance, Poké-Powers, Poké-Bodies, or any other effects on the Defending Pokémon.
Stretch Kick 	 	 	-- 	Choose 1 of your opponent's Benched Pokémon. This attack does 10 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Upward Kick 	 	 	20+ 	If the Defending Pokémon already has at least 2 damage counters on it, this attack does 20 damage plus 30 more damage.
Spiral Kick 	 	 	50 	
Freeze Light 	 	 	-- 	Flip a coin. If heads, the Defending Pokémon is now Paralyzed. If tails, the Defending Pokémon is now Burned.
Pure Power 	 	 	-- 	Put 4 damage counters on your opponent's Pokémon in any way you like.
Night Song 	 	 	-- 	Switch 1 of your opponent's Benched Pokémon with 1 of the Defending Pokémon. Your opponent chooses the Defending Pokémon to switch. The new Defending Pokémon is now Asleep.
Blown Kiss 	 	 	-- 	Put 1 damage counter on 1 of your opponent's Pokémon.
Push Away 	 	 	20 	Look at your opponent's hand, choose a Trainer card you find there, and discard it.
Desperate Punch 	 	 	10× 	Does 10 damage times the number of Pokémon in play your opponent has more than you.
Shining Fingers 	 	 	10 	The Defending Pokémon is now Asleep.
Cry for Help 	 	 	-- 	Search your deck for a or Pokémon (excluding Pokémon-ex), show it to your opponent, and put it into your hand. Shuffle your deck afterward.
Double Attack 	 	 	-- 	Choose 2 of your opponent's Benched Pokémon. This attack does 10 damage to each of them. (Don't apply Weakness and Resistance for Benched Pokémon.)
Aqua Sonic 	 	 	50 	This attack's damage isn't affected by Resistance.
Crushing Blow 	 	 	30 	Flip a coin. If heads, discard an Energy attached to the Defending Pokémon.
Double Lariat 	 	 	50× 	Flip 2 coins. This attack does 50 damage times the number of heads.
Energy Stream 	 	 	20 	Search your discard pile for a basic Energy card and attach it to Lanturn.
Extra Flame 	 	 	40+ 	If the Defending Pokémon is Pokémon-ex, this attack does 40 damage plus 30 more damage.
Twin Play 	 	 	-- 	Search your deck for up to 2 in any combination of Scyther and Scyther ex and put them onto your Bench. Shuffle your deck afterward.
Split Spiral Punch 	 	 	10 	Flip a coin. If heads, the Defending Pokémon is now Confused.
Grand Loop 	 	 	-- 	Draw 2 cards. You may switch Yanma with 1 of your Benched Pokémon.
Spinning Tail 	 	 	-- 	Flip a coin. If heads, this attack does 20 damage to each of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Razor Fin 	 	 	10 	
Fireworks 	 	 	30 	Flip a coin. If tails, discard a Energy attached to Cyndaquil.
Toxic Grip 	 	 	10 	The Defending Pokémon is now Poisoned.
Dig Deep 	 	 	-- 	Search your discard pile for an Energy card, show it to your opponent, and put it into your hand.
Ram 	 	 	10 	
Trip Over 	 	 	20+ 	Flip a coin. If heads, this attack does 20 damage plus 10 more damage.
Stun Poison 	 	 	-- 	Flip a coin. If heads, the Defending Pokémon is now Paralyzed and Poisoned.
Pierce 	 	 	20 	
Minor Errand-Running	 	 	-- 	Search your deck for a basic Energy card, show it to your opponent, and put it into your hand. Shuffle your deck afterward.
Splatter 	 	 	-- 	Choose 1 of your opponent's Pokémon. This attack does 10 damage to that Pokémon. This attack's damage isn't affected by Weakness or Resistance.
Tail Whap 	 	 	20 	
Energy Absorption 	 	 	-- 	Attach up to 3 Energy cards from your discard pile to Blissey ex.
Snap Tail 	 	 	-- 	Choose 1 of your opponent's Pokémon. This attack does 30 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Psyloop 	 	 	60+ 	Does 60 damage plus 30 more damage for each Trainer card your opponent has in play.
Tsunami 	 	 	30 	Does 10 damage to each of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Sore Spot 	 	 	70+ 	Does 70 damage plus 10 more damage for each damage counter on the Defending Pokémon.
Rainbow Burn 	 	 	10+ 	Does 10 damage plus 20 more damage for each type of basic Energy card attached to Ho-Oh ex.
Elemental Blast 	 	 	200 	Discard a Energy, a Energy, and Energy attached to Lugia ex.
Power Poison 	 	 	90 	Discard 1 Energy attached to Meganium ex. The Defending Pokémon is now Poisoned.
Upward Lick 	 	 	-- 	Choose 1 of your opponent's Pokémon. This attack does 30 damage to that Pokémon. If that Pokémon is a Stage 2 Evolved Pokémon, this attack does 50 damage instead. (Don't apply Weakness and Resistance for Benched Pokémon.)
Punch and Run 	 	 	40 	Switch Politoed ex with 1 of your Benched Pokémon.
Swallow Up 	 	 	70 	Before doing damage, count the remaining HP of the Defending Pokémon and Politoed ex. If the Defending Pokémon has fewer remaining HP than Politoed ex's, this attack does 120 damage instead.
Cross-Cut 	 	 	50+ 	If the Defending Pokémon is an Evolved Pokémon, this attack does 50 damage plus 30 more damage.
Metal Charge 	 	 	70 	Put 1 damage counter on Steelix ex.
Mudslide 	 	 	-- 	Discard 2 Energy attached to Steelix ex and choose 1 of your opponent's Pokémon. This attack does 100 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Kindle 	 	 	80 	Discard an Energy card attached to Typhlosion ex and then discard an Energy card attached to the Defending Pokémon.
Shatter 	 	 	30 	Discard any Stadium card in play.
Derail 	 	 	30 	Discard a Special Energy card, if any, attached to the Defending Pokémon.
Mix-Up 	 	 	70 	Your opponent discards the top card of his or her deck.
Losing Control 	 	 	120 	Discard the top 3 cards of your deck.
Black Cry 	 	 	20 	The Defending Pokémon can't retreat or use any Poké-Powers during your opponent's next turn.
Burning Turn 	 	 	20 	Switch Entei with 1 of your Benched Pokémon.
Detonation 	 	 	70 	If you have less Prize cards left than your opponent, discard the top 10 cards from your deck.
Lightning Turn 	 	 	20 	Switch Raikou with 1 of your Benched Pokémon.
Meta Voltage 	 	 	70 	If you have less Prize cards left than your opponent, this attack does 40 damage to each of your Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Splashing Turn 	 	 	20 	Switch Suicune with 1 of your Benched Pokémon.
Cross Wind 	 	 	70 	If you have less Prize cards left than your opponent, discard all energy cards attached to all of your Pokémon.
Spiral Leaf 	 	 	-- 	Flip a coin. If heads, put 1 damage counter on each of your opponent's Pokémon. If tails, remove 1 damage counter from each of your Pokémon.
Time Trap 	 	 	30 	Flip a coin. If heads, look at the top 4 cards of your opponent's deck and put them back on top of your opponent's deck in any order. If tails, look at the top 4 cards of your deck and put them back on top of your deck in any order.
 	 	 	 	
Name 	First Appearance	Cost	Damage	Effect
Radar Jam 	 	 	30 	Your opponent can't play any Trainer cards (except for Supporter cards) from his or her hand during your opponent's next turn.
Target Attack 	 	 	-- 	Choose 1 of your opponent's Pokémon. This attack does 40 damage to that Pokémon. If that Pokémon already has damage counters on it, this attack does 60 damage instead. (Don't apply Weakness and Resistance for Benched Pokémon.)
Delta Search 	 	 	10 	Search your deck for a Holon Energy card and attach it to Flareon. Shuffle your deck afterward.
Return Burn 	 	 	50 	You may return an Energy card attached to Flareon to your hand. If you do, the Defending Pokémon is now Burned.
Extra Crush 	 	 	80 	If your opponent has no Pokémon-ex in play, this attack does nothing.
Psychic Force 	 	 	80 	If your opponent has no Stage 2 Evolved Pokémon in play, this attack does nothing.
Energy Bone 	 	 	-- 	Choose a number of your opponent's Pokémon up to the amount of Energy attached to Marowak. This attack does 20 damage to each of them.
Metal Crusher 	 	 	50 	If the Defending Pokémon is a Pokémon, this attack's base damage is 90.
Lightning Storm 	 	 	50 	Put 7 damage counters on Rayquaza.
Delta Blast 	 	 	100 	Discard a Energy card attached to Salamence.
Delta Crush 	 	 	50+ 	You may discard an Energy card attached to Tyranitar. If you do, this attack does 50 damage plus 20 more damage.
Return Wave 	 	 	50 	You may return an Energy card attached to Vaporeon to your hand. If you do, choose an Energy card attached to the Defending Pokémon and return it to your opponent's hand.
Type Match 	 	 	-- 	Choose a Basic Energy card in your hand and show it to your opponent. Then, search your deck for a Basic Pokémon or Evolution card of that type, show it to your opponent, and put it into your hand. Shuffle your deck afterward.
Delta Fang 	 	 	20 	If the Defending Pokémon is Pokémon-ex, that Pokémon can't attack during your opponent's next turn.
Gang Up 	 	 	10× 	Does 10 damage times the number of Pokémon and Pokémon you have in play.
Machine Burst 	 	 	30 	If Porygon2 has a Technical Machine card attached to it, the Defending Pokémon is now Asleep and Burned.
Holon Splash 	 	 	30+ 	Does 30 damage plus 10 more damage for each Holon Energy attached to Rain Castform.
Psychic Option 	 	 	20+ 	If Slowking has a Energy card attached to it, this attack does 20 damage plus 20 more damage. If Slowking has a Energy card attached to it, discard a Special Energy card attached to the Defending Pokémon, if any.
Holon Search 	 	 	-- 	Search your deck for a Holon Energy card and attach it to 1 of your Pokémon. Shuffle your deck afterward.
Steep Dive 	 	 	-- 	Flip a coin. If heads, prevent all effects of an attack, including damage, done to Swellow during your opponent's next turn. If tails, during your next turn, Swellow's Glide attack's base damage is 100.
Glide 	 	 	40 	
Mist Attack 	 	 	-- 	Does 10 damage to each of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Holon Draw 	 	 	-- 	Draw a card. If Castform has any Holon Energy cards attached to it, draw 2 more cards.
Sonic Signal 	 	 	-- 	Choose 2 of your opponent's Pokémon. This attack does 10 damage to each of them. (Don't apply Weakness and Resistance for Benched Pokémon.)
Strange Rasping 	 	 	20 	If the Defending Pokémon is an Evolved Pokémon, the Defending Pokémon is now Confused.
Magnetic Blast 	 	 	50 	
Heat Blast 	 	 	30 	
Cry for Help 	 	 	-- 	Search your deck for a Pokémon (excluding Pokémon-ex), show it to your opponent, and put it into your hand. Shuffle your deck afterward.
Metal Scoop 	 	 	-- 	Search your discard pile for a Energy card and attach it to Eevee.
Jump On 	 	 	10+ 	Flip a coin. If heads, this attack does 10 damage plus 20 more damage.
Pickup Power 	 	 	-- 	Search your discard pile for an Energy card, show it to your opponent, and put it into your hand.
Flame Screen 	 	 	30 	During your opponent's next turn, any damage done to Flareon ex by attacks is reduced by 20 (after applying Weakness and Resistance).
Second Bite 	 	 	20+ 	Does 20 damage plus 10 more damage for each damage counter on the Defending Pokémon.
Thunder Blast 	 	 	70 	Discard a Energy card attached to Jolteon ex.
Hydrosplash 	 	 	60 	
Critical Collection	 	 	10 	Count the number of Prize cards your opponent has taken. Search your discard pile for up to that many Energy cards and attach them to Groudon .
Ground Slash 	 	 	80 	Discard a Energy card attached to Groudon .
 	 	 	 	 	
Name 	First appearance	Cost	Damage	Effect 	
Speed Stroke 	 	 	80+ 	Flip a coin until you get tails. This attack does 20 more damage for each heads. 	
Heavy Blow 	 	 	70- 	Does 70 damage minus 10 damage for each damage counter on . If has any cards attached to it, this attack does 70 damage instead. 	
Heavy Blow 	 	 	70- 	Does 70 damage minus 10 damage for each damage counter on . If has any cards attached to it, this attack does 70 damage instead. 	
Heavy Blow 	 	 	 	Count the number of cards attached to and choose up to that number of your opponent's Evolved Pokémon. Remove the highest Stage Evolution card from each of those Pokémon, then have your opponent shuffle those cards into his or her deck.	
Cursed Reaction 	 	 	 	Put 2 damage counters on your opponent's Pokémon in any way you like. If has any cards attached to it, put 4 damage counters instead. 	
Enraged Linear Attack	 	 	 	Choose 1 of your opponent's Pokémon. This attack does 10 damage for each damage counter on to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) 	
Swift Blow 	 	 	60+ 	Does 60 damage plus 20 more damage for each card attached to . 	
Reactive Beating 	 	 	30 	If has any cards attached to it, the Defending Pokémon is now . 	
Extra Call 	 	 	 	Search your deck for a Pokémon-ex, show it to your opponent, and put it into your hand. Shuffle your deck afterward. 	
Disorder 	 	 	20 	If the Defending Pokémon has any Special Energy cards attached to it, the Defending Pokémon is now . 	
Moon Guidance 	 	 	 	Search your deck for a Trainer card (excluding Supporter cards), show it to your opponent, and put it into your hand. Shuffle your deck afterward. 	
Burning Sensation 	 	 	40 	If the Defending Pokémon already has any damage counters on it, the Defending Pokémon is now . 	
Multiple Force 	 	 	30+ 	If has any cards attached to it, this attack does 30 damage plus 10 more damage for each and (both yours and your opponent's) in play. 	
Whimsy Draw 	 	 	 	Flip a coin until you get tails. For each heads, draw 2 cards. 	
Stretch Claws 	 	 	20 	If has any cards attached to it, this attack does 20 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) 	
Down Draw 	 	 	 	Draw 2 cards from the bottom of your deck. 	
Tripping Turn 	 	 	 	The Defending Pokémon is now . You may switch with 1 of your Benched Pokémon. 	
Return Trance 	 	 	 	Return an Energy card attached to to your hand. The Defending Pokémon is now . 	
Flick Poison 	 	 	 	Switch 1 of your opponent's Benched Pokémon with 1 of the Defending Pokémon. Your opponent chooses the Defending Pokémon to switch. The new Defending Pokémon is now . 	
Entangling Vines 	 	 	10 	If the Defending Pokémon is a Basic Pokémon, that Pokémon can't attack during your opponent's next turn. 	
Bi-Blast 	 	 	20+ 	If has any cards attached to it, this attack does 20 damage plus 20 more damage. 	
Tender Tentacles 	 	 	20 	If has any cards attached to it, remove 2 damage counters from . 	
Ignite 	 	 	10 	If is in play, the Defending Pokémon is now . 	
Magnetic Swirl 	 	 	10 	Flip a coin. If tails, this attack does nothing. If heads, discard an Energy attached to the Defending Pokémon. 	
Drawup Power 	 	 	 	Search your deck for an Energy card, show it to your opponent, and put it into your hand. Shuffle your deck afterward. 	
Important Errands 	 	 	 	Search your deck for a card, show it to your opponent, and put it into your hand. Shuffle your deck afterward. 	
String Pull 	 	 	 	Switch 1 of your opponent's Benched Pokémon with 1 of the Defending Pokémon. Your opponent chooses the Defending Pokémon to switch. 	
Flame Swirl 	 	 	100 	Discard 2 Energy or 1 card attached to . 	
Vortex Chop 	 	 	70 	If the Defending Pokémon has any Resistance, this attack's base damage is 100 instead of 70. 	
Shadow Chant 	 	 	30+ 	Does 30 damage plus 10 more damage for each Supporter card in your discard pile. You can't add more than 60 damage in this way. 	
Reactive Blast 	 	 	40+ 	You may discard any number of cards attached to . If you do, this attack does 40 damage plus 30 more damage for each Energy card you discarded. 	
Power Move 	 	 	 	Search your deck for an Energy card and attach it to . Shuffle your deck afterward. Then, you may switch with 1 of your Benched Pokémon. 	
Ice Barrier 	 	 	10 	Prevent all effects of an attack, including damage, done to by your opponent's Pokémon-ex during your opponent's next turn. 	
Final Blizzard 	 	 	30 	If your opponent has only 1 Prize card left and is the only Pokémon you have in play, this attack does 30 damage to each of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) 	
Final Blast 	 	 	30 	If your opponent has only 1 Prize card left and is the only Pokémon you have in play, this attack's base damage is 100 instead of 30. 	
Final Laser 	 	 	30 	Put 3 damage counters on your opponent's Pokémon in any way you like. If your opponent has only 1 Prize card left and is the only Pokémon you have in play, put 6 damage counters instead. 	
 	 	 	 	 	
Name 	First appearance	Cost	Damage	Effect 	
Delta Edge 	 	 	70 	If you have any Supporter cards in play, this attack's base damage is 20 instead of 70. 	
Fossil Charge 	 	 	50 	You may discard a , , , or from your hand. If you do, choose 1 of your opponent's Benched Pokémon and do 30 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) 	
Harsh Fluid 	 	 	20 	Put 5 damage counters on the Defending Pokémon at the end of your next turn. 	
Delta Reduction 	 	 	30 	During your opponent's next turn, any damage done to by attacks is reduced by 30 (before applying Weakness and Resistance). 	
Crystal Laser 	 	 	20 	During your next turn, 's attacks do 40 more damage to the Defending Pokémon (before applying Weakness and Resistance). 	
Teleportation Burst	 	 	20 	Switch with 1 of your Benched Pokémon. 	
Vital Drain 	 	 	30 	If the Defending Pokémon is Knocked Out by this attack, remove all s and 7 damage counters from (all if there are less than 7). 	
Aqua Blast 	 	 	50 	Discard a Energy attached to . 	
Vengeful Spikes 	 	 	30+ 	Does 30 damage plus 10 more damage for each , , , , and Kabutops ex in your discard pile. You can't add more than 60 damage in this way. 	
Metallic Thunder 	 	 	50 	You may discard 2 Energy attached to . If you do, this attack's base damage is 90 instead of 50. 	
Delta Search 	 	 	 	Search your deck for a Holon Energy card and attach it to . Shuffle your deck afterward. 	
Ozone Flare 	 	 	60 	 	
Aqua Flower 	 	 	40 	During your opponent's next turn, has no Weakness. 	
Psychic Erase 	 	 	 	Choose 1 of the Defending Pokémon's attacks. That Pokémon can't use that attack during your opponent's next turn. 	
Delta Circle 	 	 	10+ 	Does 10 damage plus 10 more damage for each Pokémon you have in play that has δ on its card. 	
Mind Play 	 	 	30+ 	Choose 1 card from your opponent's hand without looking. Look at the card you chose. If that card is a Trainer card, this attack does 30 damage plus 30 more damage, and discard that card. If that card is not a Trainer card, return it to your opponent's hand.	
Delta Draw 	 	 	 	Count the number of Pokémon you have in play that has δ on its card. Draw up to that many cards. 	
Scratch and Draw 	 	 	30 	If any Stadium card with Holon in its name is in play, draw 3 cards. 	
Deceive 	 	 	 	Your opponent chooses 1 of his or her Pokémon. Put 4 damage counters on that Pokémon. 	
Wreck 	 	 	30+ 	If there is any Stadium card in play, this attack does 30 damage plus 30 more damage. Discard that Stadium card. 	
Flames of Rage 	 	 	10+ 	Discard 2 Energy attached to . This attack does 10 damage plus 20 more damage for each damage counter on . 	
Brush Aside 	 	 	30 	If has any Holon Energy cards attached to it, choose 1 card from your opponent's hand without looking and discard it. 	
Swift Turn 	 	 	50+ 	If the Defending Pokémon has Resistance, this attack does 50 damage plus 30 more damage. 	
Pebble Hurl 	 	 	20 	This attack's damage isn't affected by Resistance. 	
Reckless Charge 	 	 	30 	Flip a coin. If tails, does 10 damage to itself. 	
Paste 	 	 	 	Search your discard pile for an Energy card and attach it to 1 of your Pokémon that has δ on its card. 	
Devo Crush 	 	 	50 	You may discard 2 Energy cards attached to . If you do, you may remove the highest Stage Evolution card from the Defending Pokémon and shuffle that card into your opponent's deck. 	
Hyper Claws 	 	 	50+ 	If the Defending Pokémon is a Stage 2 Evolved Pokémon, this attack does 50 damage plus 40 more damage. 	
All-out Blast 	 	 	50+ 	Discard cards from the top of your deck until you only have 1 card left. This attack does 50 damage plus 20 more damage for each Energy card you discarded this way. 	
Psychic Star 	 	 	50+ 	If the Defending Pokémon is an Evolved Pokémon, discard all Energy attached to and this attack does 50 damage plus 50 more damage. 	
 	 	 	 	 	
Name 	First appearance	Cost	Damage	Effect 	
Night Murmurs 	 	 	30 	If the Defending Pokémon is a Basic Pokémon, that Pokémon is now . 	
Metal Burn 	 	 	120 	Discard all Energy attached to . 	
Even Game 	 	 	 	Count the number of your opponent's Pokémon. Search your deck for up to that number of Basic Pokémon and put them onto your Bench. Shuffle your deck afterward. 	
Stadium Play 	 	 	10 	If you have a Stadium card in play, remove 1 damage counter from each of your Pokémon. If your opponent has a Stadium card in play, this attack does 10 damage to each of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) 	
Strong Current 	 	 	50 	If has a Pokémon Tool card attached to it, this attack does 20 damage to each of your opponent's Benched Pokémon-ex. (Don't apply Weakness and Resistance for Benched Pokémon.) 	
Mining 	 	 	 	Search your deck for a Trainer card, show it to your opponent, and put it into your hand. If that card is a Pokémon Tool card, you may attach it to 1 of your Pokémon instead. Shuffle your deck afterward. 	
Pick and Choose 	 	 	 	Choose either or , and either or . The Defending Pokémon is now affected by both s. 	
Triple Needle 	 	 	 	Choose 3 of your opponent's Pokémon. This attack does 10 damage to each of those Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) 	
Prop-up Pinchers	 	 	40+ 	If has a Pokémon Tool card attached to it, this attack does 40 damage plus 40 more damage. 	
Green Blast 	 	 	20+ 	Does 20 damage plus 10 more damage for each Energy attached to all of your Pokémon. 	
Toxic Sleep 	 	 	 	The Defending Pokémon is now and . Put 2 damage counters instead of 1 on the Defending Pokémon between turns. 	
Vital Pincers 	 	 	10+ 	Flip a coin. If heads, this attack does 10 damage plus 10 more damage. 	
Upstream 	 	 	10× 	Search your discard pile for all Energy cards. This attack does 10 damage times the number of Energy cards you find there. Show them to your opponent, and put them on top of your deck. Shuffle your deck afterward. 	
Power Blast 	 	 	100 	Discard 2 Energy attached to . 	
Shield Beam 	 	 	30 	During your opponent's next turn, your opponent can't use any Poké-Powers on his or her Pokémon. 	
Hydro Shot 	 	 	 	Discard 2 Energy attached to . Choose 1 of your opponent's Pokémon. This attack does 70 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) 	
Power Revenge 	 	 	60+ 	Does 60 damage plus 10 more damage for each Prize card your opponent has taken. 	
Power Revenge 	 	 	60+ 	Does 60 damage plus 10 more damage for each Prize card your opponent has taken. 	
Ultra Pump 	 	 	60+ 	You may discard 2 cards from your hand. If you do, this attack does 60 damage plus 20 more damage and does 20 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) 	
Psychic Select 	 	 	 	Put any 1 card from your discard pile into your hand. 	
Skill Copy 	 	 	 	Discard a Basic Pokémon or Evolution card from your hand. Choose 1 of that card's attacks. Skill Copy copies that attack. This attack does nothing if doesn't have the Energy necessary to use that attack. (You must still do anything else required for that attack.) performs that attack.	
Leaf Shade 	 	 	 	Count the amount of Energy attached to . Put that many damage counters on 1 of your opponent's Pokémon. 	
 	 	 	 	 	
Name 	First appearance	Cost	Damage	Effect 	
Mega Impact 	 	 	60 	 	
Dark Horn 	 	 	60 	You may discard a Basic Pokémon or Evolution card from your hand. If you do, choose 1 of your opponent's Benched Pokémon and do 20 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) 	
Trick Tail 	 	 	30 	Search your discard pile for an Energy card and attach it to 1 of your Pokémon. 	
Delta Call 	 	 	 	Search your deck for a Pokémon that has δ on its card, show it to your opponent, and put it into your hand. Shuffle your deck afterward. 	
Delta Copy 	 	 	 	Choose an attack on 1 of your opponent's Pokémon in play that has δ on its card. Delta Copy copies that attack except for its Energy cost. (You must still do anything else required for that attack.) performs that attack. 	
Burning Venom 	 	 	 	The Defending Pokémon is now and . 	
Strangle 	 	 	50+ 	If the Defending Pokémon has δ on its card, this attack does 50 damage plus 30 more damage. 	
Surge 	 	 	40+ 	If has at least 2 Energy attached to it, this attack does 40 damage plus 20 more damage. 	
Sting Turn 	 	 	 	Flip a coin. If heads, the Defending Pokémon is now and switch with 1 of your Benched Pokémon. 	
Tail Sting 	 	 	10+ 	If the Defending Pokémon is Pokémon-ex, this attack does 10 damage plus 10 more damage and the Defending Pokémon is now . 	
Metal Star 	 	 	30 	If has a Pokémon Tool card attached to it, draw 3 cards. 	
Lap Up 	 	 	 	Draw 2 cards. 	
Delta Mind 	 	 	 	Put 1 damage counter on 1 of your opponent's Pokémon. If that Pokémon has δ on its card, put 3 damage counters instead. 	
Pump Out 	 	 	50+ 	If has a Pokémon Tool card attached to it, this attack does 50 damage plus 20 more damage. 	
Smack 	 	 	40 	 	
Flickering Tail 	 	 	10+ 	=If the Defending Pokémon is Pokémon-ex, this attack does 10 damage plus 10 more damage and the Defending Pokémon is now . 	
Sonic Noise 	 	 	30 	If the Defending Pokémon is Pokémon-ex, that Pokémon is now . 	
Alluring Kiss 	 	 	 	Search your deck for a Basic Pokémon and a basic Energy card, show them to your opponent, and put them into your hand. Shuffle your deck afterward. 	
Quick Bind 	 	 	 	Choose 1 of your opponent's Pokémon. This attack does 10 damage to that Pokémon. This attack's damage isn't affected by Weakness, Resistance, Poké-Powers, Poké-Bodies, or any other effects on that Pokémon. 	
Deafen 	 	 	40 	Your opponent can't play any Trainer cards (except for Supporter cards) from his or her hand during your opponent's next turn. 	
Dragon Roar 	 	 	 	Put 8 damage counters on the Defending Pokémon. If that Pokémon would be Knocked Out by this attack, put any damage counters not necessary to Knock Out the Defending Pokémon on your opponent's Benched Pokémon in any way you like. 	
Psychic Pulse 	 	 	80 	Does 10 damage to each of your opponent's Benched Pokémon that has any damage counters on it. (Don't apply Weakness and Resistance for Benched Pokémon.) 	
Protective Swirl	 	 	80 	has no Weakness during your opponent's next turn. 	
Power Crush 	 	 	90 	If the Defending Pokémon is Knocked Out by this attack, discard 2 Energy attached to . 	
Sky-high Claws 	 	 	70 	 	
Dual Stream 	 	 	80 	You may do 40 damage instead of 80 to the Defending Pokémon. If you do, this attack does 40 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) 	
Electrimark 	 	 	 	Place a Shock-wave marker on 1 of your opponent's Pokémon. 	
Shock-wave 	 	 	 	Choose 1 of your opponent's Pokémon that has any Shock-wave markers on it. That Pokémon is Knocked Out. 	
Dark Swirl 	 	 	150 	Discard all Energy cards attached to and discard the top 3 cards from your opponent's deck. 	
Mimicry 	 	 	 	Choose an attack on 1 of your opponent's Pokémon in play. Mimicry copies that attack. This attack does nothing if doesn't have the Energy necessary to use that attack. (You must still do anything else required for that attack.) performs that attack.	
 	 	 	 	 	
Name 	First appearance	Cost	Damage	Effect 	
Mach Claw 	 	 	60 	This attack's damage isn't affected by Resistance. 	
Bursting Inferno	 	 	50 	Each Defending Pokémon is now . 	
Mysterious Light	 	 	50 	If is in play, the Defending Pokémon is now . 	
Dark Burst 	 	 	50+ 	If is in play, this attack does 50 damage plus 20 more damage. 	
Scanblast 	 	 	70 	Does 70 damage to each of your opponent's Pokémon that has the same name as the Defending Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) 	
Volcanic Flame 	 	 	150 	Discard the top 5 cards from your deck. 	
Hydro Wave 	 	 	 	Discard all Energy attached to . This attack does 30 damage to each of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) 	
Skill Hack 	 	 	 	Look at your opponent's hand and choose a Basic Pokémon or Evolution card you find there. Choose 1 of that Pokémon's attacks. Skill Hack copies that attack except for its Energy cost. (You must still do anything else required for that attack.) (No matter what type that Pokémon is, 's type is still .) performs that attack.	
Dirge 	 	 	60 	Does 60 damage to each of your opponent's Benched Pokémon that has the same name as the Defending Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) 	
== Promotional cards ==
 	 	 	 	 	
Name 	First appearance	Cost	Damage	Effect 	
Major Flood 	 	 	60 	Discard a Energy card attached to . Does 10 damage to each Benched Pokémon (both yours and your opponent's). (Don't apply Weakness and Resistance for Benched Pokémon.)	
Major Earthquake	 	 	80 	Discard a Energy card attached to . Does 10 damage to your Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) 	
Resonate 	 	 	 	Your opponent switches each Defending Pokémon with his or her Benched Pokémon. If your opponent has only 1 Benched Pokémon, you choose the Defending Pokémon to switch. 	
Healing Sound 	 	 	 	Remove 3 damage counters from each of your Active Pokémon. Each Defending Pokémon is now . 	
Flame Gift 	 	 	10 	You may move a Energy card attached to to 1 of your Pokémon. 	
Scorching Wing 	 	 	90 	Discard all Energy attached to . 	
Ice Gift 	 	 	10 	You may move a Energy card attached to to 1 of your Pokémon. 	
Freezing Wing 	 	 	50 	Flip a . If heads, the Defending Pokémon is now . 	
Thunder Gift 	 	 	10 	You may move a Energy card attached to to 1 of your Pokémon. 	
Lightning Wing 	 	 	60 	Does 10 damage to 1 of your Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) 	
Aqua Supply 	 	 	30 	You may attach a basic Energy card from your hand to 1 of your Pokémon. 	
 	 	 	 	 	
Name 	First appearance	Cost	Damage	Effect 	
Twin-blade 	 	 	 	Does 30 damage to each Defending Pokémon. 	
Supersonic Claws	 	 	80 	This attack's damage is not affected by Resistance. 	
Critical Crush 	 	 	80 	Discard 2 basic Energy cards attached to or this attack does nothing.	
 	 	 	 	 	
Name 	First appearance	Cost	Damage	Effect 	
Rear Spark 	 	 	10 	Does 20 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)	
Front Spark	 	 	20 	Does 10 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)	
 	 	 	 	 	
Name 	First appearance	Cost	Damage	Effect 	
Paralyzing Kiss	 	 	 	If there are 2 Defending Pokémon in play, choose 1 of the Defending Pokémon. That Pokémon is now Paralyzed. (If there is only 1 Defending Pokémon, this attack does nothing.)	
 	 	 	 	 	
Name 	First appearance	Cost	Damage	Effect 	
Cheer Up 	 	 	 	Draw a card. If you have Plusle in play, draw 2 cards instead. 	
Power Bolt	 	 	 	Choose 1 of your opponent's Pokémon that has any Poké-Powers. This attack does 30 damage to that Pokémon (Don't apply Weakness and Resistance for Benched Pokémon). 	
Body Bolt 	 	 	 	Choose 1 of your opponent's Pokémon that has any Poké-Bodies. This attack does 30 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)	
Bustle 	 	 	20× 	Flip 2 coins. This attack does 20 damage times the number of heads. If either coin is heads, the Defending Pokémon is now . 	
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