nyuuzyou/wikis huggingface dataset:
Mistress of Souls

Mistress of Souls is a title given to certain Myrkul-aligned spellcasters within the Cult of Myrkul. 
== Involvement ==
The necromancers of Myrkul are technically identical, bearing the same statistics and equipment. For story purposes they differ in personality, aesthetic, and function.
Unlike the Zealots, Adepts, and other members of the Cult of the Absolute, the Mistresses of Souls appear to know the truth behind the tadpoles; they are fully aware of what the Absolute is and the religious hoax they're perpetrating.
== Combat ==
Mistresses of Souls are noted for their use of , which spawns additional Necromites to fight on their behalf.
=== Attacks and abilities ===
=== Tactician only ===
== Known Mistresses of Souls ==
* 
* 
* 
* 
* 
* 
== Common loot ==
* 
== Notes and references ==
Category:Followers of the Absolute
Category:Followers of Myrkul
Category:Archetypes
Category:Wizards
Misty Escape (disambiguation)

Misty Escape commonly refers to:
* , the reaction used by Archey warlocks to turn invisible after taking damage
Misty Escape may also refer to:
* , a bonus action that lets Cazador become temporarily immune to physical damage
* , a bonus action that lets ascended Astarion become temporarily immune to physical damage
* , a tactician only upgrade for Cazador that lets him also deal necrotic damage when he transforms
Mitchia

Unholy Assassin Mitchia is a member of the Cult of Bhaal, found in Temple of Bhaal in the Lower City Sewers during Act Three.
== Involvement ==
Mitchia can be found in the Temple of Bhaal, talking with Eni. If talked with, she will comment on a variety of things depending on if the party took part in the Murder Tribunal. If playing as , she says she looks forward to watching the duel between the Dark Urge and . She believes it will be instructive for herself.
Later in the Act Three, if the player is playing as Dark Urge origin and accepts becoming Bhaal's chosen, she and alongside with can be found in the High Hall.
==Combat==
=== Attacks and Abilities ===
== Loot ==
* - 3x
* 
* 
Category:Humans
Category:Humanoids
Category:Characters
Category:Characters in the Undercity
Category:Characters in Act Three
Category:Followers of Bhaal
Category:Rogues
Mocking Eternal Debtor

Mocking Eternal Debtor is an Eternal Debtor bound in servitude to Raphael. She can be found within the House of Hope at . She is tortured by uncontrollable, unstoppable laughter.
== Combat ==
=== Attacks and abilities ===
Category:Characters
Category:Characters in the House of Hope
Category:Characters in Act Three
Category:Humans
Category:Humanoids
Mofty

Cashguard Basher Mofty, is a human member of the Cashguard located in The Counting House in the Lower City of Baldur's Gate. He can be found guarding the door to the backrooms on the main floor.
== Combat ==
=== Attacks and abilities ===
=== Notable loot ===
* 
* 
* 
* 
Category:Humans
Category:Humanoids
Category:Characters
Category:Characters in Act Three
Category:Characters in The Counting House
Category:Paladins
Mohan

Mohan is a trader in Baldur's Gate during Act Three.
== Involvement ==
=== Act Three ===
Mohan is in the Lower City between the entrance of Bonecloak's Apothecary and the Lower City Central Wall Waypoint. He claims to have heard of the party and offers his wares to help them. When pressed for details on his identity, he claims to be a "consultant, of sorts" who helps people obtain the items they need. He says he has a "good feeling" about the party.
== Items Sold ==
* 
* 
* 
* Various Scrolls
* Various Coatings
== Notes ==
* Mohan's name might be a reference to , the longest serving editor of Dungeons and Dragons who passed away during the production of Baldur's Gate 3.
Category:Gnomes
Category:Rock Gnomes
Category:Humanoids
Category:Characters
Category:Characters in the Lower City
Category:Characters in Act Three
Mohlen

Mohlen is a Black Gauntlet of Bane found in the audience chamber of the Wyrm's Rock Fortress at after Gortash's coronation.
== Combat ==
=== Attacks and abilities ===
=== Loot ===
* 
* 
* 
Category:Followers of Bane
Category:Clerics
Category:Characters
Category:Characters in Wyrm's Rock Fortress
Category:Characters in Act Three
Category:Humans
Category:Humanoids
Moke

Sapper Moke is a goblin sapper in Act One.
== Involvement ==
=== Act One ===
Moke only appears if launches a raid on the Emerald Grove. If Minthara learns of the Grove's location such as through the party, interrogation, or , she gathers a group of goblins to attack the sanctuary. Moke does not appear in the Goblin Camp and is only encountered during this raid. As a sapper, Moke's only purpose is to act as a suicide bomber and blow himself up on an enemy target.
== Combat ==
=== Attacks and abilities ===
== Related quests ==
* 
Category:Goblins
Category:Humanoids
Category:Characters
Category:Characters in the Emerald Grove
Category:Characters in Act One
Category:Followers of the Absolute
Mola

Adept Mola is a half-orc Adept of the Absolute that can be found in Moonrise Towers in Act Two. She is stationed behind the throne room next to the stairs leading to the first floor.
== Involvement ==
=== Moonrise Towers ===
Mola is first encountered in the Moonrise Towers throne room, standing guard over the trial presided by . After the trial ends, Mola moves to the study behind the throne room alongside .
=== Defending Moonrise Towers ===
If the is freed and the Harpers launch their assault on Moonrise Towers, Mola is killed during the subsequent battle. Her corpse can be found right at the main door entrance, at .
== Combat ==
=== Attacks and abilities ===
=== Notable loot === 
* 
* 
Category:Half-Orcs
Category:Humanoids
Category:Characters
Category:Characters in Moonrise Towers
Category:Characters in Act Two
Category:Followers of the Absolute
Category:Clerics
Monastic Robes

==Gallery==
file:Monastic Robes Human Front Model.webp|Body Type 1 Front Human|alt=Monastic Robes Human Front
file:Monastic Robes Human Back Model.webp|Body Type 1 Back Human|alt=Monastic Robes Human Back
file:Monastic Robes Half-Elf Front Model.webp|Body Type 4 Front Half-Elf|alt=Monastic Robes Half-Elf Front
file:Monastic Robes Half-Elf Back Model.webp|Body Type 4 Back Half-Elf|alt=Monastic Robes Half-Elf Back
Monk/Navbox

Use {{User:Tc/MonkNavbox}} instead
So, turns out the main namespace is reserved for actual content pages and not for pages meant to be transcluded like this one was. So, since the user namespace is free game...
I moved this page to User:Tc/MonkNavbox, which is why now anywhere that uses this will have their Ki text be replaced with Use {{User:Tc/MonkNavbox}} instead.
Monk set

The monk set includes items that interact with monk mechanics. See also Kushigo set, Soul set, Unarmed set, and List of features and items that interact with unarmed strikes.
Name	Slot 	Effect
 	 (Clothing)	
 	 (Clothing)	
* +1
 	  	
; 
: The amulet's spirit lingers, making everything seem a little more vibrant. Must succeed a (DC 10/15, see notes) when using the amulet's power, or become (equivalent in effect to with a duration of 1 turn).
 	  	
Category:Equipment sets
Monteith

Monteith is a Sharran Novice within the Cloister of Sombre Embrace located at .
== Combat ==
=== Attacks and abilities ===
=== Loot ===
* 
* 
Category:Followers of Shar
Category:Characters
Category:Characters in the Cloister of Sombre Embrace
Category:Characters in Act Three
Category:Humans
Category:Humanoids
Moon Devotion Robe

==Gallery==
file:Moon Devotion Robe Human Front Model.webp|Body Type 1 Front Human|alt=Moon Devotion Robe Human Front
file:Moon Devotion Robe Human Back Model.webp|Body Type 1 Back Human|alt=Moon Devotion Robe Human Back
file:Moon Devotion Robe Half-Elf Front Model.webp|Body Type 4 Front Half-Elf|alt=Moon Devotion Robe Half-Elf Front
file:Moon Devotion Robe Half-Elf Back Model.webp|Body Type 4 Back Half-Elf|alt=Moon Devotion Robe Half-Elf Back
Category:Sources of Radiant damage
Moonlight Sliver

Moonlight Slivers are a type of Celestial creature that can be encountered in Act Three as part of the quest Find the Nightsong.
== Involvement ==
If the party chooses to help capture then she will summon four Moonlight Slivers to aid her. They cast on her and are dangerous enemies for an unprepared party.
==Combat==
=== Attacks and abilities ===
== Gallery ==
Moonlight Sliver Alt.webp|Alternative model.
== External links ==
Category:Creatures
Category:Races
Category:Non-playable races
Category:Celestials
Moonrise Towers Prison

== Overview==
Several gnome and tiefling prisoners can be freed here. Also, the Oubliette can be reached from here.
==Related Locations==
*
*
*
== Related Quests ==
* 
* 
* 
* 
== Notable Characters ==
=== Prisoners ===
* Ironhand Gnomes in Cell 2
** 
** 
** 
* Tieflings in Cell 4
** 
** 
** 
** 
=== Guards ===
* Absolute Cultists
** - on guard by the stairs back to Moonrise Tower
** - patrols along the path circling the tower
** - in the interrogation room
** - in the interrogation room
** - patrols in and around the central tower
** - on guard at the southwest end of the path through the prison
** - on guard by the door to the docks
** - on guard by the door to the docks
=== Assault on Moonrise Towers ===
When Assaulting Moonrise Towers, the following characters will be present:
* Myrkulites posing as Absolute Cultists & their Undead Summons
** 
** 
** 
** 
** 
* Flaming Fists (if Florrick brought the Flaming Fists to Last Light)
** 
** 
** 
** 
* Harpers
** - as a corpse
** - as a corpse
** - as a corpse
** - as a corpse
** - as a corpse
==Notable Loot==
Notable items obtained in this location, whether looted, purchased, or obtained as a quest reward:
* can be looted from the area above the Warden
* can be looted from the Warden
* can be looted from the Warden
* can be looted from the area above the Warden
== Achievements ==
Category:Locations
Category:Act Two Locations
Moonrise Towers Rooftop

== Overview ==
The rooftop can be reached by ascending the stairs in the back of the throne room of Moonrise Towers. can be confonted here for the first time. There is a chest behind Ketheric which contains the .
The fight against Ketheric will end after the party significantly damaged him. Then he will retreat with the help of a gigantic tentacle.
It will be revealed then, that that one of the towers is hollow and the party can jump down it. Next to the hollow tower will be waiting. The party can now fully recruit her as a Companion prior to following Ketheric. Interacting with the hollow tower lets the party continue their pursuit.
==Related Locations==
*
==Related Quests==
* 
==Notable Loot==
* in a chest behind Ketheric Thorm.
==Notable NPCs==
* 
* 
Category:Locations
Category:Act Two Locations
Moorcombe

Doctor Moorcombe is a Deep Gnome Wizard and member of the Society of Brilliance. 
== Involvement==
Moorcombe can be encountered in The Lodge in the Lower City of Baldur's Gate.
== Combat ==
=== Attacks and abilities ===
=== Notable loot ===
* 
* 
* 
Category:Characters
Category:Characters in the Lower City
Category:Characters in Act Three
Category:Humanoids
Category:Gnomes
Category:Deep Gnomes
Category:Members of the Society of Brilliance
Category:Wizards
Moosk

Iron Consul Moosk is a cultist of Bane.
==Involvement==
Moosk is sent to the Steel Watch Foundry if the Iron Throne is infiltrated. He is found in the main floor at .
== Combat ==
=== Attacks and abilities ===
=== Tactician/Honour mode only ===
Moosk gains to spend on Menacing Attacks.
=== Loot ===
* 
* 
* 
* 
Category:Followers of Bane
Category:Characters
Category:Characters in the Steel Watch Foundry
Category:Characters in Act Three
Category:Dwarves
Category:Gold Dwarves
Category:Humanoids
Morann

Morann is a follower of that guards the door to the Mapping Room in the House of Grief in Baldur's Gate. He will not allow the party to open the door without permission.
== Involvement ==
After talking to him, the party can learn the Mapping Room is just beyond the doors behind him. He will not let the party pass unless they have received permission from at the front desk. The party can then try a bunch of options to get past him:
* - Convince Morann you've already received permission
* - Convince Morann it's easier to just let you pass
* - Claim that Morann will soon be no longer standing
== Combat ==
=== Attacks and abilities ===
=== Loot ===
* 
* 
* 
== Notes ==
* Morann is listed as a Human in-game, but has the features of a Dwarf.
== External links ==
* 
Category:Humans
Category:Humanoids
Category:Characters
Category:Characters in the Lower City
Category:Characters in Act Three
Category:Followers of Shar
Morbus

Strange Beggar Morbus is one of Mystic Carrion's undead zombies, found wandering the Lower City graveyard during Act 3.
== Involvement ==
Morbus can be found in the graveyard playing hide and seek with Pookums. If the player speaks to him, Morbus will explain that he is looking for his buried sister so that they can be together again.
He can also be spoken to regarding the quest Find Mystic Carrion's Servant. Morbus will remember that Thrumbo said "down the stairs, across the sand".
== Related quests==
* 
== See also ==
* 
* 
== External links ==
* 
Category:Zombies
Category:Undead
Category:Characters
Category:Characters in the Lower City
Category:Characters in Act Three
Morgan

Morgan is a lightfoot halfling in Baldur's Gate during Act Three.
== Involvement ==
=== Act Three ===
Morgan can be found in Bloomridge Park of the Lower City discussing books with and during their book club. She is especially fond of the character Dusk.
== Idle banter ==
Morgan, Caerdwyn, and Kepli discuss Dusk's Dark Desires at book club.
* Kepli: So - Book Brigade. What did we think of Dusk's Dark Desires?
** Caerdwyn: A thrilling read. Gave me goosepimples.
*** Morgan: Goosepimples are right - bits of the book were downright naughty.
**** Kepli: Morgan, please. We're in public, let's keep away from the book's racier parts.
***** Morgan: Racy? More like juicy. A very juicy read.
****** Caerdwyn: Yeah, the book was a lot more... lewd than its prequels.
******* Kepli: Please focus, we're the Book Brigade, not a smut symposium!
* Kepli: Now, I personally loved the book's setting. Twisty corridors, flickering candlelight - oh, it's just such compelling reading.
** Morgan: Nah, the blood and sex were the best bits. Of any book, really.
*** Caerdwyn: No, I'm with Kepli. The novel's sense of intrigue was its finest quality.
**** Morgan: Don't get me wrong - the book intrigued me. In all the right ways.
* Caerdwyn: So, Kepli - who was your favourite character in the book?
** Kepli: I really liked what the author did with Bedford.
*** Caerdwyn: I agree. Who'd have thought a were-cow could be written so beautifully?
**** Morgan: You're fools, obviously Dusk was the story's best character.
***** Kepli: The novel's protagonist is such a basic choice, Morgan. Listen, I know what I like - and the book delivered it in spades.
* Kepli: What did we think of the story's ending?
** Morgan: The book ended too soon - there was plenty of Dusk left to explore.
*** Kepli: Oh come on, Morgan, it's so much better when the story ends openly.
**** Morgan: No it's not. What's the point of a story without an ending?
***** Kepli: A book's all about the journey, Morgan. Obviously.
== Related literature ==
* 
* 
Category:Halflings
Category:Lightfoot Halflings
Category:Humanoids
Category:Characters
Category:Characters in the Lower City
Category:Characters in Act Three
Morghal

Morghal is a duergar cleric who can be found at the Grymforge during Act One.
__NOTOC__
==Involvement==
Morghal and greet the party when they arrive at Grymforge the first time. She demands some money from the party as a fee, because still has not paid the Duergar of Clan Flameshade. The party can refuse to pay without serious consequences.
Morghal is a loyal member of the Clan Flameshade. Should the party conspire with against Nere, she joins them against the Drow and Duergar cult novices.
== Combat ==
=== Attacks and abilities ===
=== Notable loot ===
* 
* 
* 
* 
* 
== Related quests ==
* 
* 
* 
* 
* 
== External links ==
* 
Category:Duergar
Category:Humanoids
Category:Characters
Category:Characters in Grymforge
Category:Characters in Act One
Category:Members of Clan Flameshade
Category:Clerics
Morgya

Morgya is a duergar barbarian who can be found at the Grymforge during Act One.
__NOTOC__
== Involvement ==
=== Act One ===
Morgya, , and are clearing the rubble wreckage at the far end of the Grymforge stronghold in the Underdark at . If convincing the rothé via to attack their captors, all three duergar turn hostile and attack. If hitting the rothé, Morgya joins the fight as a neutral participant against the animals.
Despite being labeled a "Novice of the Absolute", Morgya is a member of Clan Flameshade. Should the party conspire with against , she allies with them despite being too far from the battle to participate.
== Combat ==
=== Attacks and abilities ===
=== Loot ===
* 
== Related quests ==
* 
Category:Duergar
Category:Humanoids
Category:Characters
Category:Characters in Grymforge
Category:Characters in Act One
Category:Cult of the Absolute
Category:Barbarians
Morphic Pool

==Overview==
The Morphic Pool can be entered by interacting with a boat at the Morphic Pool Dock in the Undercity Ruins. Travelling to this area passes a point of no return in the story. It is no longer possible to long rest, visit camp or access previous maps.
=== Related locations===
* 
* 
=== Landmarks ===
* Starting Spot 
* Buried Chest 
* Stones (Breakable) - Hidden area with an Opulent Chest
==== Brine pools ====
At the center of the area is a cluster of small unmarked brine pools in the ground . Approaching this area, the party may recognize an ambush with a successful .
Approaching the pools unstealthed triggers a large host of Intellect Devourers and Intellect Gluttons to ambush the party. The ambush can also be avoided by sneaking past the brine pools.
==== Locked Door ====
A locked door can be found at . corpse lies behind this door. If is returned to her (by placing it on her corpse), the companions may comment on it.
== Notable characters ==
* - if alive and allied to the player.
* 
=== Creatures ===
* 
* 
== Related quests == 
* 
== Items ==
* - on body 
Category:Locations
Category:Act Three Locations
Morra

Cashguard Artillerist Morra is a human member of the Cashguard who can be found at The Counting House in the Lower City of Baldur's Gate. She can be found in the high security vaults area, on the lowest floor.
== Involvement ==
Upon entering the high security vaults, will reveal himself and a fight will break out between members of the Cult of Bhaal and the Counting House staff. Morra will ally with the party alongside the rest of the Cashguard and .
== Combat ==
=== Attacks and abilities ===
=== Notable loot ===
* 
* 
* 
* 
* 
=== Allies ===
* 
* 
* 
Category:Humans
Category:Humanoids
Category:Characters
Category:Characters in Act Three
Category:Characters in The Counting House
Mortuary

== Access==
The Mortuary can be accessed from the Graveyard (Lower City) on the east end of the graveyard.
== Overview ==
On the porch, and are upset that they can't get a coffin made for their recently deceased child. The party can convince the coffin maker , behind the morgue, to make a coffin for the child.
Inside the Mortuary can be found, who comments on the killings in the city and the lack of available coffins. On the second floor the can be found.
== Mortuary Cellar ==
The cellar of the Mortuary can be found outside of the building right of the porch stairs. Valmorba has the key.
Inside the Cellar, there are three rooms. 
In the first room (entrance) there are the Mortarch's notes on and closed coffins.
The room to the left of it is Valmorba's workshop and contains a along with herbs and her notes.
Straight ahead is the embalmer's lab where a body is waiting to be buried.
== Related locations ==
* 
* 
Category:Locations
Category:Act Three Locations
Moss

Fist Moss is a human Flaming Fist wizard in Baldur's Gate during Act Three.
== Involvement ==
=== Act Three ===
Fist Moss can be found patrolling Bloomridge Park in the Lower City with , exercising extreme caution toward any passerby.
== Combat ==
=== Attacks and abilities ===
=== Notable loot ===
* 
* 
Category:Humans
Category:Humanoids
Category:Characters
Category:Characters in Act Three
Category:Characters in the Lower City
Category:Members of the Flaming Fist
Category:Wizards
Mossy Myconid

Mossy Myconids are a creature and a type of Plant found in Baldur's Gate 3.
==Overview==
Myconids are ambulatory fungus creatures that dwell in the Underdark. They are peaceful, which is a rare trait to find among creatures found there.
== Combat ==
=== Attacks and abilities ===
== Gallery ==
Portrait Mossy Myconid 1.png
Portrait Mossy Myconid 2.png
Portrait Mossy Myconid 3.png
==External links==
Category:Creatures
Category:Races
Category:Non-playable races
Category:Myconids
Category:Plants
Mountain Pass

== Overview ==
When entering the mountain pass for the first time, the party witness a red dragon flying overhead. A tiefling scout, , warns the party of a group of githyanki farther ahead.
If is in the party, she breaks off and moves towards the githyanki group. Approaching the githyanki initiates a conversation with about the .
The westward road leads to the Rosymorn Monastery Trail. Travelling there is a cut-off point for some quests, notably and , as the Rite of Thorns is completed after transitioning.
== Characters ==
* 
* 
* 
* 
* (if not in party)
* 
* 
* 
=== Available to Speak with Dead ===
* - Dead tiefling at 
== Loot ==
*
*
*
*
*
*
* by disarming Voss via , , or similar abilities and spells
== Related quests ==
* 
** 
* 
Category:Locations
Category:Act One Locations
Moy

Moy is a petrified drow ranger in the Underdark during Act One.
== Involvement ==
=== Act One ===
Moy and several other drow are petrified on a battlefield west of the Selûnite Outpost. The can unpetrify them during combat, which causes the drow to become immediately hostile to the party. If the drow are unpetrified after the spectator is killed, the party can interact with them peacefully.
== Combat ==
=== Attacks and abilities ===
=== Allies ===
* 
* 
* 
* 
* 
=== Loot ===
* 
* 
* 
* 
== Related quests ==
* 
== External links ==
* 
Category:Humanoids
Category:Drow
Category:Lolth-Sworn Drow
Category:Characters
Category:Characters in Act One
Category:Characters in the Underdark
Category:Rangers
Mrak

Devout Mrak is a goblin stationed at the Goblin Camp in Act One.
== Involvement ==
=== Act One ===
Devout Mrak patrols the main hall of the Shattered Sanctum near and expresses excitement at receiving a Brand of the Absolute before the next raid.
== Combat ==
=== Attacks and abilities ===
=== Loot ===
* 
* 
== External links ==
* 
Category:Humanoids
Category:Goblins
Category:Characters
Category:Characters in Act One
Category:Characters in the Goblin Camp
Category:Clerics
Category:Followers of the Absolute
Mud Mephit

Mud Mephits are an Elemental creature and type of mephit. Curious and impish creatures from the Elemental Planes, they are quite mischievously territorial and often work with other elemental or natural beings. Mud Mephits can be created with the spell .
__NOTOC__
== Combat ==
=== Attacks and abilities ===
Category:Creatures
Category:Mephits
Category:Elementals