Level (XC2)

Level is a measure of general ability in Xenoblade Chronicles 2 and Torna ~ The Golden Country. Each party Driver and each has a level. Characters with higher level generally have higher s, and as such are more powerful in combat.
==For playable characters==
Party members (specifically, each Driver and guest party member) have variable levels between 1 and 99. They can increase their level by earning from defeating enemies, completing s, and discovering s, s, and s. Each level requires a specific EXP threshold to be reached.
Characters' levels can be increased at Inns by using ; when setting a character's level in this way, the character's current EXP value is set to the minimum required to reach the desired level. In , characters' levels can also be decreased at Inns, which works similarly.
The amount of EXP needed for each level is as follows:
EXP needed
Level	EXP (XC2)	Total (XC2)	EXP (TTGC)	Total (TTGC)
Most of the s of party Drivers increase by the same amount each level up, ignoring rounding effects.
Stat increase per level up (XC2)
Character	Max HP	Strength	Ether	Dexterity	Agility	Luck
Stat increase per level up (TTGC)
Character	Max HP	Strength	Ether	Dexterity	Agility	Luck
==For enemies==
Each normal enemy has a "base" level which determines their ordinary stats, but most enemies have a range of levels at which they may spawn. The stats of an enemy are determined by multiplying the stats of a "typical" enemy for that level with an enemy-dependent multiplier.
Enemy levels generally fall between 1 and 100. Some s and enemies have higher levels, with the highest being Strategizer Nitro at level 200.
Typical enemy stats by level
Level	Max HP	Strength	Ether	Dexterity	Agility	Luck
==Level differences==
If there is a discrepancy between the level of party members and the enemy in the fight, certain values are directly altered. Even when ignoring aspects such as differences in stats, fights against lower-level enemies are made easier but the rewards are decreased (and vice versa for higher-level enemies). This does not apply to enemies with the level-agnostic flag (primarily es and some enemies).
The level discrepancy is indicated by the icon displayed above an enemy's head when they are targeted; more specifically, the colour of the rotating arrows at the top and bottom of the icon. They are dark blue if the enemy's level is at least 6 below the player-controlled Driver, light blue if it is between 3 and 5 levels below, white if it is between 2 below and 2 above, yellow if the enemy is 3 to 5 levels greater, and red if the enemy is at least 6 levels above.
Enemies at least 8 levels below the player-controlled Driver will not attack the party, unless they have the Hyperaggressive flag (primarily bosses, s, and enemies pulled up from Salvage Points). Enemies at least 6 levels below a party Driver will not grant that Driver idea stat points when defeated.
When the enemy is higher level than party members:
* , , and WP gained are increased.
* Enemy dealt is increased, by an independent multiplier.
* Enemy resistance rate is increased.
 Higher-level enemy level effects
Level difference	EXP/SP/WP gains	Enemy damage dealt	Enemy reaction resistance
1 	105% 	100% 	±0%
2 	110% 	100% 	±0%
3 	117% 	100% 	±0%
4 	124% 	105% 	±0%
5 	134% 	110% 	±0%
6 	145% 	125% 	±0%
7 	157% 	140% 	±0%
8 	170% 	160% 	±0%
9 	184% 	180% 	±0%
10 	200% 	200% 	+20%
11 	200% 	220% 	+40%
12 	200% 	240% 	+60%
13 	200% 	260% 	+80%
14 	200% 	280% 	+100%
15 	200% 	300% 	+100%
16 	200% 	320% 	+100%
17 	200% 	340% 	+100%
18 	200% 	360% 	+100%
19 	200% 	380% 	+100%
20+ 	200% 	400% 	+100%
When the enemy is lower level than the party members:
* EXP, SP, and WP gained are decreased.
* Enemy damage dealt is decreased.
* Party is increased.
 Lower-level enemy level effects
Level difference	EXP/SP/WP gains (XC2)	EXP/SP/WP gains (TTGC)	Enemy damage dealt	Party accuracy
1 	95% 	100% 	100% 	110%
2 	86% 	95% 	100% 	115%
3 	77% 	88% 	100% 	122%
4 	69% 	81% 	98% 	129%
5 	62% 	75% 	96% 	138%
6 	56% 	69% 	94% 	147%
7 	50% 	64% 	92% 	158%
8 	45% 	56% 	90% 	169%
9 	41% 	49% 	88% 	182%
10 	37% 	43% 	86% 	195%
11 	33% 	38% 	84% 	210%
12 	30% 	33% 	82% 	225%
13 	27% 	29% 	80% 	242%
14 	24% 	25% 	78% 	259%
15 	22% 	22% 	76% 	278%
16 	20% 	20% 	74% 	297%
17 	18% 	18% 	72% 	318%
18 	16% 	16% 	70% 	339%
19 	14% 	14% 	68% 	362%
20+ 	13% 	13% 	66% 	385%
==Strategy==
===Level grinding===
==In other languages==
==Gallery==
===Xenoblade Chronicles 2===
Inn party screen (XC2).jpg|Inn Driver selection screen
Inn level up (XC2).jpg|Inn level up screen
Enemy (XC2) dark blue border.png|Tag for an enemy much lower-level than the party
Enemy (XC2) light blue border.png|Tag for an enemy somewhat lower-level than the party
Enemy (XC2) white border.png|Tag for an enemy roughly on-level with the party
Enemy (XC2) yellow border.png|Tag for an enemy somewhat higher-level than the party
Enemy (XC2) red border.png|Tag for an enemy much higher-level than the party
===Torna ~ The Golden Country===
Level Tutorial (TTGC) 1.jpg|Level tutorial in TTGC
Level Tutorial (TTGC) 2.jpg|Level tutorial in TTGC
Strengthening Team Tutorial Tip (TTGC).jpg|Tutorial tip mentioning leveling up as a way to strengthen a team
Category:Battle mechanics (XC2)Category:Battle mechanics (TTGC)