nyuuzyou/wikis huggingface dataset:
Jingle Baaas 2016

Jingle Baaas Anniversary Event (11/01/2016)
Celebrate XI Day with a new anniversary event, Jingle Baaas, starting on 11/11 !
This event features a reward fashioned by the famed Chacharoon and a variety of other items.
==Event period==
Friday, November 11 at 12:00 a.m. (PST) to Wednesday, November 30 at 6:59 a.m.
==Participating in the event==
Speak with Chacharoon at one of the locations listed below to help him retrieve something very special to him. If you agree to help him, he will present you with a jingly rod.
West Ronfaure (I-6) / South Gustaberg (J-7) / West Sarutabaruta (J-8)
Equip the jingly rod and speak to Chacharoon again to have him teach you several lost arts. You will then be transformed, reduced to level 5, and gain the ability to use certain emotes to perform special techniques. Use the techniques to vanquish the requisite notorious monsters.
* Select the costume status icon and deactivate it in order to escape the level restriction.
==Rewards==
Notorious monsters will occasionally drop jingly for you to retrieve. Trade chacharoon jingly in exchange for a variety of items. Rewards include special items fashioned by Chacharoon himself, in addition to a bevy of other goodies. You could even earn some special prizes by meeting certain conditions.
== Event Guide ==
Jingle Baaas 2016 Guide
Category:Seasonal Events
Jingle Baaas 2016 Guide

==Walkthrough==
*Speak with Chacharoon in any of the following areas:
 
**West Ronfaure (I-6)
**South Gustaberg (J-7)
**West Sarutabaruta (J-8)
*You will receive a Jingly Rod.
*Equip the rod speak to Chacharoon, select Ask for Chacharoon's help to be turned into a Chacharoon yourself.
**There is a 10 minute time limit to complete this event. 
***The timer starts when the round starts.
*You and any adventurers in the area will face off against the Moogle Godfather.
**Preform various emotes based on the course of battle:
***Please use /motion after your emotes as to reduce chat spam in the log.
Jingle Baaas Emotes	Jingle Baaas Emotes	Jingle Baaas Emotes	Jingle Baaas Emotes	Jingle Baaas Emotes
Emote 	Notes 	 	 	
/toss motion 	
*Defeats orbs, works from within 6'~10' distance.
::The Moogle Godfather will summon orbs to shield him from the onslaught of lambs floppishly wailing about. 
::The attack executes when the you are actually throwing the invisible whatcha-ma-jigger and not the moment you use the emote.
::Tip: Try to time a toss by aiming three orbs ahead in the rotation.
::More on Orbs below	 	 	
/stare motion 	
*Scavenges up "Jingly" points.
::Scavenge after removing the orbs.	 	 	
/psych motion 	
*Replenishes your stamina bar.
::Each action you preform will deplete 1/10th of your stamina bar in the top left of your screen.	 	 	
/joy motion 	
*Using this will heal your HP. Uses 5 charges of stamina instead of 1.	 	 	
==Orbs==
Orb Types 	Orb Types	Orb Types	Orb Types	Orb Types
Emote 	Notes 	 	 	
Normal Orbs	
*Defeating these with a /toss motion will grant you a regen effect, summons lambs to the fight, and potentially levels them up.	 	 	
Trap Orbs 	
*Grants no rewards and will cause the Moogle Godfather to use Flowerpot.
::Inflicts stun, bind, and plague (decays your stamina gauge)
::Avoidable by running 15' away. The ready time is long.	 	 	
Core Orb 	
*Removes all orbs and staggers the Moogle Godfather.	 	 	
==Rewards==
Jingle Baaas Rewards 	Jingle Baaas Rewards	Jingle Baaas Rewards	Jingle Baaas Rewards	Jingle Baaas Rewards
Item 	Cost 	Notes 	 	
 	0 Points 	
*Provided when speaking with Chacharoon.	 	
 	500 Points 	
*Costume: Lamb (Brown, Black, White) or Chacharoon.	 	
 	300 Points 	
*Doubles the effect of food traded during Monster Rearing.	 	
 	300 Points 	
*Moogle Mount. 	 	
Ambuscade Primer Volume One	300 Points 	
*Ambuscade entry key item.	 	
Ambuscade Primer Volume Two	200 Points 	
*Ambuscade entry key item.	 	
Jingly Ticket 	0 Points 	
*Unlocked after rescuing 11 lambs.
::May only be used once per real life day similar to Gobbie Mystery Box.
::If you receive a rare item you already have you will be given the option to discard it.
::Note: This consumes your daily one time use regardless.	 	
Category:Seasonal Event Guides
Jo.Abjuration: Bd.

==Notes==
*Trade a Jovian Abjuration: Body and a Vexed Jacket or a Jinxed Jacket to Alphollon C Meriard at (L-6) in Northern San d'Oria to obtain a Adhemar Jacket or a Adhemar Jacket +1, respectively.
==Related Links==
*Jovian Abjurations
*Adhemar Attire Set
*Adhemar Attire Set +1
Category:Abjurations
Jo.Abjuration: Ft.

==Notes==
*Trade a Jovian Abjuration: Feet and a Vexed Gamashes or a Jinxed Gamashes to Alphollon C Meriard at (L-6) in Northern San d'Oria to obtain a Adhemar Gamashes or a Adhemar Gamashes +1, respectively.
==Related Links==
*Jovian Abjurations
*Adhemar Attire Set
*Adhemar Attire Set +1
Category:Abjurations
Jo.Abjuration: Hd.

==Notes==
*Trade a Jovian Abjuration: Head and a Vexed Bonnet or a Jinxed Bonnet to Alphollon C Meriard at (L-6) in Northern San d'Oria to obtain a Adhemar Bonnet or a Adhemar Bonnet +1, respectively.
==Related Links==
*Jovian Abjurations
*Adhemar Attire Set
*Adhemar Attire Set +1
Category:Abjurations
Jo.Abjuration: Hn.

==Notes==
*Trade a Jovian Abjuration: Hands and a Vexed Wristbands or a Jinxed Wristbands to Alphollon C Meriard at (L-6) in Northern San d'Oria to obtain a Adhemar Wristbands or a Adhemar Wristbands +1, respectively.
==Related Links==
*Jovian Abjurations
*Adhemar Attire Set
*Adhemar Attire Set +1
Category:Abjurations
Jo.Abjuration: Lg.

==Notes==
*Trade a Jovian Abjuration: Legs and a Vexed Kecks or a Jinxed Kecks to Alphollon C Meriard at (L-6) in Northern San d'Oria to obtain a Adhemar Kecks or a Adhemar Kecks +1, respectively.
==Related Links==
*Jovian Abjurations
*Adhemar Attire Set
*Adhemar Attire Set +1
Category:Abjurations
Job Adjustments

The subject of job adjustments is one that players are eager to hear about from the development team. This article will compile various statements from the dev team about changes to jobs.
==2021==
In Matsui's 2021 Happy New Year post, he very briefly mentioned upcoming job changes.
 Additionally, we're looking to expand storage options and implement new character growth options for all jobs.
In the 19th Vana'versary address posted on May 16th, 2021, Matsui commented on a new job progression system.
 In terms of battle content, we're currently working on a new job progression system. We'll have more details to share with you at a later date and ask you to hold out for just a little while long, as we need to debut this system for all jobs at the same time.
In June of 2021, Fujito made a post to the Japanese forum that included a snippet about the adjustments. Community rep Voltenyne posted an official translation here.
 Job-related System
 In contrast with previous job adjustments where we rotated through individual jobs and made changes to their abilities and traits, this new system could be summed up as “removing shackles.”
 Of course, this isn’t meant to completely replace job adjustments, and individual adjustments will still be made as necessary, similar to how certain jobs were changed to bring them up to standard in preparation for this new system.
 Our current balancing adjustments are based on the state of the jobs after they have progressed through this new system.
==2022==
In a May interview with Famitsu, Matsui briefly spoke about job adjustments in an answer concerning Master Levels. Below is a rough translation.
 - Then, I would like to move on to the content of the game. Of the contents implemented in the past year, the one that had the greatest impact was the introduction of the master level, which is a further growth factor from the job master. Please tell us your intention.
 Matsui: One of the factors that made the character stronger was that he wanted a new growth factor for the character himself, not the item level of the equipment. In addition, we have made various job adjustments so far, but from now on, we have decided to improve the character's abilities vertically and then make adjustments for each job again.
Category:Topics
Job Adjustments (12/03/2010)

__NOTOC__
In addition to the copious new abilities and spells previously announced on this space, the fast-approaching version update will usher in a host of job adjustments.
==The following adjustments will be made to job abilities:==
- The effectiveness of the THF job trait "Treasure Hunter" will occasionally increase with each melee attack landed. Further, damage dealt with either the "Sneak Attack" or "Trick Attack" ability will have a greater likelihood of enhancing this trait.
*Effect active only when main job is set to THF.
- Thieves will learn the job trait "Treasure Hunter III" upon attaining level 90.
- The beastmaster ability "Call Beast" will receive the following new jugs:
Razor Brain Broth / Mellow Bird Broth / Savage Mole Broth
- The beastmaster ability "Reward" will receive the following new pet food:
Pet Food Eta
- Elemental ninjutsu damage will increase based on ninjutsu skill.
*Effect active only when main job is set to NIN.
- The following ninja tools will be added:
Inoshishinofuda: Used to cast any elemental ninjutsu
Shikanofuda: Used to cast any self-enhancing ninjutsu
Chonofuda: Used to cast any foe-damaging ninjutsu
*These universal tools will be usable only when main job is set to NIN.
*Ninjutsu-specific tools will be expended first for those who possess them.
*The table below outlines tool usage when under the effect of the ninja ability "Futae." The numbers indicate the amount of an applicable tool currently in possession.
{| width=500 border=1 align="center"	 	 	 	
{| width=100% border=0	 	 	 	
 	 	Ninjutsu-specific Tool	Ninjutsu-specific Tool	Ninjutsu-specific Tool
 	 	0 	1 	2 or more
Universal Tool	0 	- 	x 	S
Universal Tool	1 	x 	x 	S
Universal Tool	2 or more	U 	x 	S
Category:SE Development News
Job Adjustments Part I (08/27/2010)

__NOTOC__
The upcoming version update, featuring the next stage in the level cap increase, fast approaches, and the development team is feverishly preparing a veritable banquet of new job abilities and spells especially for this momentous occasion. With select jobs also set to welcome existing traits to their arsenal, there is bound to be something to satisfy every adventurer palate.
==The following new job abilities will be added:==
Divine Caress (WHM Lv.83 Ability Delay: 1 min. Effect Duration: 1 min.)
If the next spell you cast cures a status ailment, your target will gain enhanced resistance to that ailment.
Saboteur (RDM Lv.83 Ability Delay: 5 min. Effect Duration: 1 min.)
If the next spell you cast is enfeeblement magic, its effect and duration will be enhanced.
Spur (BST Lv.83 Ability Delay: 3 min. Effect Duration: 90 sec.)
Grants "Store TP" effect to pets.
Tenuto (BRD Lv.83 Ability Delay: 15 sec. Effect Duration: 1 min.)
If the next song you cast affects yourself, it will not subsequently be overwritten by other songs.
Soul Jump (DRG Lv.85 Effect Duration: 3 min.)
Delivers a high jumping attack on a targeted enemy which suppresses enmity. Effect enhanced when wyvern is present.
*The recast timer for Soul Jump is shared with High Jump.
Blood Pact: Ward "Earthen Armor" (SMN Lv.82 Ability Delay: 1 min.)
Mitigates the impact of severely damaging attacks for party members within area of effect.
Blood Pact: Ward "Tidal Roar" (SMN Lv.84 Ability Delay: 1 min.)
Lowers attack for enemies within area of effect.
Efflux (BLU Lv.83 Ability Delay: 3 min. Effect Duration: 1 min.)
If the next spell you cast is a "physical" Blue magic spell, a TP bonus will be granted.
Courser's Roll (COR Lv.81)
Enhances "Snapshot" effect for party members within area of effect. Lucky number: 3. Unlucky number: 9.
Blitzer's Roll (COR Lv.83)
Reduces melee attack delay for party members within area of effect. Lucky number: 4. Unlucky number: 9.
Feather Step (DNC Lv.83 Ability Delay: 15 sec.)
Lowers a target's critical hit evasion. If successful, will earn you a finishing move.
*The recast timer for Feather Step is shared with Steps.
==Job Traits==
The jobs listed below will each welcome an existing trait to their arsenal upon reaching the specified level, beyond which the degree of mastery will increase in stages.
{| border=1	 	
{| width=600 border=0	 	
Job	Level	Job Trait
MNK	Lv.85	Skillchain Bonus
WHM	Lv.85	Shield Def. Bonus
RDM	Lv.85	Mag. Burst Bonus
THF	Lv.83	Dual Wield
DRK	Lv.85	Crit. Atk. Bonus
BRD	Lv.85	Fencer
NIN	Lv.85	Skillchain Bonus
COR	Lv.85	True Shot
PUP	Lv.85	Crit. Def. Bonus
Category:SE Development News
Job Adjustments and Additions: Part II (10/21/2009)

__NOTOC__
Part II of our job adjustments and additions preview invites to center stage beastmasters and summoners, Vana'diel's wielders of animalistic and avatarial might!
----
==Summoner==
A new ability will be added for summoners, and with it, a brand new way for these masters of forbidden magic to lend their powers to party battles.
Avatar's Favor (Lv.55 Recast Time: 5 minutes Duration: 2 hours)
Channels the avatar's power towards a beneficial status effect for party members within range. Reduces perpetuation cost while active.
By summoning an avatar while this ability is active, a corresponding beneficial effect from above table will be granted to all party members within range of the avatar. The effect's potency will gradually increase until the avatar is released, and at its peak, can be expected to reach levels equal to those granted by the corsair's lucky number roll.
While multiple favors of the same variety will not be stackable, a single party can benefit from as many types as there are summoners. Furthermore, enhancements received through this ability can be used in conjunction with those received via magic spells, songs, the Phantom Roll ability, and so forth.
==Beastmaster==
Adjustments and additions have been scheduled that will greatly enhance the effectiveness of pets called forth via the "Call Beast" ability.
- New Pet Command: "Ready"
When in control of a pet called forth via the "Call Beast" ability, the pet command "Sic" will be replaced with "Ready." By fulfilling the following conditions, "Ready" will allow you to select a specific ability for the pet to use from its arsenal.
* The pet's TP is at 100% or more.
* Sufficient charges have accumulated for the ability you wish to use.
- Charges
Regardless of the beastmaster's level, one charge will accumulate for every two minutes after a pet has been called, up to a maximum of three. The amount of charges required will vary depending on ability.
Example: Funguar Familiar
We will continue to observe the beastmaster job following the release of the November version update, and as necessary, make adjustments to special abilities and calling items for each pet.
Category: SE Development News
Job Adjustments and Additions: Part I (10/14/2009)

__NOTOC__
Rangers throughout the realm, sharpen your arrows and polish your rifles!
A host of ability tweaks scheduled for the new version update promise to render your finely honed hunting skills more potent than ever.
----
==Ranger Job Adjustments==
===Job Ability Adjustments===
- Velocity Shot
The duration of this ability will be increased from five minutes to two hours.
- Unlimited Shot
Once activated, this ability will remain in effect until you successfully hit your mark.
- Camouflage
Rangers with this ability in effect will incur less enmity for ranged attacks. There will be a chance that the ability remains in effect even after a ranged attack, depending on your position relative to your target.
===Ranged Attack Adjustments===
- Ranged attack enmity
Less enmity will be incurred the further away you are from the target of your ranged attacks.
- Detailed damage messages for ranged attacks
Damage messages displayed after a successful ranged attack will indicate the effectiveness of the attack, allowing for players to better gauge their positioning. Critical hit and missed attack messages will remain unchanged.
----
This concludes our preview of the adjustments scheduled for rangers in the upcoming version update.
Other jobs set to receive fine-tuning will be featured in the coming days, so keep your eyes glued to this space!
Category: SE Development News
Job Adjustments and Additions Part II (03/30/2009)

__NOTOC__
In this second half of the announcement on job adjustments and additions planned for the April version update, we present to you a delectable array of changes that are bound to change the way you buff and summon!
==Red Mage==
The new job ability "Composure" and a new line of En- type magic spells will be added.
- Composure
(Lv.50 Ability Delay: 5 min. Duration: 5 min.)
Increases accuracy and lengthens recast time. Enhancement effects gained through white and black magic you cast on yourself last longer.
- Notes
Activating Composure will impose a recast time penalty upon all magic, songs, and ninjutsu.
- En- Type Spells
Enfire II (Lv.58) / Enblizzard II (Lv.56) / Enaero II (Lv.54) / Enstone II (Lv.52) / Enthunder II (Lv.50) / Enwater II (Lv.60)
Adds elemental damage to your initial attacks (subsequent blows by characters for whom multiple attacks are possible do not receive this effect). Each successive activation increases elemental damage strength up to a predetermined limit. Reduces the target's resistance against the associated element.
Example) Enfire II: Adds fire damage to your initial attacks and reduces the target's resistance against water.
==Summoner==
Changes are scheduled for the following Blood Pact abilities:
- The effective range for Blood Pact: Ward area of effect enhancing and healing abilities will be increased and become equivalent to that of white magic spells such as "Protectra."
- Blood Pact: Ward "Hastega"
The Blood Pact: Ward ability "Hastega" will be adjusted to nullify the effects of Slow in the same manner as the white magic "Haste."
- Blood Pact: Rage
Meteor Strike / Geocrush / Wind Blade / Grand Fall / Heavenly Strike / Thunderstorm
Both damage and TP-based damage dealt by the above abilities will be increased.
Category:SE Development News
Job Adjustments and Additions Part II (07/09/2009)

__NOTOC__
As a follow up to last week's article on new ninja job abilities, it is with pleasure that we introduce other job-related additions and adjustments scheduled for the fast-approaching July version update.
==Rate of Gain for Combat and Magic Skills==
The introduction of in-game systems such as Level Sync and Fields of Valor, while expediting job level increases in the low and middle level ranges, has caused gains made in combat and magic skills to lag behind.
To address this issue, the rate at which combat and magic skills increase during low and middle job levels is set to be given a boost.
==Circle-type Abilities==
Up until now, the benefits granted by Circle-type abilities have been lackluster relative to their ability delay. The July version update will see these abilities imbued with additional effects for greatly enhanced usability.
The following abilities will benefit from the above adjustment:
Holy Circle / Arcane Circle / Warding Circle / Ancient Circle / Killer Instinct
==Blue Magic==
Two new blue magic spells are scheduled to be added in the coming version update.
Category:SE Development News
Job and Battle System Adjustments (03/06/2008)

A number of job and battle system adjustments have been scheduled for the next version update.
* New Magic and Job Abilities
A host of new magic and job abilities will be added to a number of jobs for the next version update. For example, teleport spells for the white mage, a warp spell for the black mage, sneak ninjutsu for the ninja, elemental spirit MP absorption ability for the summoner, and new automaton weapon skills for the puppetmaster.
Additions and adjustments are also in store for the two new jobs introduced in the Wings of the Goddess expansion.
For the dancer, adjustments will include shortened ability delay to six seconds for all waltzes used when trance is in effect. Adjustments for the scholar will see an increase in the maximum number of charges available for stratagems, and a reduction in charge time.
Apart from job abilities, new status-specific status icons will be also introduced to further enhance playability.
* Shortened Immobility Duration
The issue whereby certain restoration magic causes the character to become temporarily immobile, will be addressed. Up until now, casting cure on a character immediately after they initiate the attack command will result in that character becoming unable to move until spellcasting is complete, even after they have assumed battle stance. This immobility duration will be reduced drastically with the next version update.
Category:SE Development News
Journeyman

Journeyman is the sixth Crafting and Fishing rank, which spans levels 48-60, until the player passes the Rank-up Test for their guild, to reach the next rank of Craftsman.
== Rank-up Test Items ==
Craft 	Item
Alchemy 	Hi-Potion
Bonecraft 	Astragalos
Clothcraft 	Red Cape
Cooking 	Yagudo Drink
Fishing 	Bhefhel Marlin
Goldsmithing	Mythril Gorget
Leathercraft	Raptor Jerkin
Smithing 	Darksteel Falchion
Woodworking 	Kaman
Category:Tradeskills
Jugner Forest

==Zone Information==
==NPC==
==Quests==
== Notorious Monsters ==
== Adversaries ==
== Historical Significance ==
Located to the east of the Kingdom of San d'Oria, this vast, dense woodland is often shrouded in darkness--even during the day. Before the construction of a main road that connected the adjoining areas, travelers and merchants often shunned the Jugner Forest; all would fear the ferocious beasts that lurked in the shadows of the mighty trees. Even today, only a large caravan protected by hired mercenaries could survive an attack from the Orcs and Goblin raiders that prey on passersby.
Julissois

====Involved in Quests====
*Escutcheons
*Stock of kits depends on players exchanging the corresponding set to the NPC in exchange for Crafter Points.
**Stock increases from exchanged sets goes into effect at 10:00 the following vana'diel day.
***There is a cap of 1,000 kits held by the NPC, but it will accept more sets for Crafter Points regardless.
*Availability of kits for purchase is tied to your rank in the guild.
July 2012 Version Update Changes

== New Equipment ==
=== Weapons ===
Name 	Icon	Level	Slot 	Description 	Jobs
Chatoyant Staff 	 	51 	Staff	DMG:45 Delay:356 STR+5 DEX+5 VIT+5 AGI+5 INT+5 MND+5 CHR+5 All elemental resistances +20 "Cure" potency +10% MP recovered while healing +10 "Iridescence"	All
Iridal Staff 	 	51 	Staff	DMG:40 Delay:366 STR+4 DEX+4 VIT+4 AGI+4 INT+4 MND+4 CHR+4 All elemental resistances +15 "Cure" potency +10% MP recovered while healing +10 "Iridescence"	All
Jug of Auroral Broth	 	75 	- 	Calls Turbid Toloi 	BST
=== Armor ===
Name 	Icon	Level	Slot	Description 	Jobs
Shaper's Shawl	 	1 	Back	DEF:1 Increases synthesis skill gain rate 	All
Plumb Boots 	 	99 	Feet	DEF:49 Physical damage taken -5% Decreases movement speed	All
== New Items ==
=== Fish ===
Name 	Icon	Stack	Description
Aurora Bass	 	12 	The scales of this dark bass species reflect light in multiform hues to create a subtle but scintillating glow...that easily attracts predators.
 
Category:Update Changes
July 2014 Version Update Changes

For changed items, see July 2014 Version Update Changes/Existing Items
=== Armor ===
=== Weapons ===
=== General Items ===
=== Usable Items ===
===Key Items===
=== Temporary Key Items ===
* Head Wind phantom gem
=== Magical Maps ===
* Map of Temple of Uggalepih
* Map of Ve'Lugannon Palace
* Map of Sea Serpent Grotto
* Map of Labyrinth of Onzozo
=== Other Quests ===
* Kupofried's H2H Moogle Magic
* Release the Fleece
* Feeding Frenzy
* Cry Not, Caretaker 
Category:Update Changes
July 2016 Version Update Changes

*For changed items, see July 2016 Version Update Changes/Existing Items
=== Armor ===
=== Weapons ===
 
==General Items==
==Key Items==
* Bomb companion
* Ram companion
* Morbol companion 
==New Quests==
===Other Quests===
* Glittering Gals
* Sally Forth!
Category:Update Changes