nyuuzyou/wikis huggingface dataset:
Official Xbox Magazine Demo Disc 10

The Official Xbox Magazine demo disc 10, produced by Microsoft and Future Networks.
== Demos ==
==Contents==
===Downloadable===
* Dead or Alive 3: Bonus Pack
===Playable===
* TimeSplitters 2
* Gun Metal
* NCAA Football 2003
===Video=== 
* Mace Griffin
* TransWorld Snowboarding
===Special===
* Xbox at E3: Blinx, Panzer Dragoon Orta, Kakuto Chojin, Tao Feng, Shenmue 2, Crimson Skies, Psychonauts, NFL Fever 2003, MechAssault, Whacked!, Unreal Championship, Tork, Brute Force
===Features===
* Developer Commentary: Halo (part 4),
* First Look: TimeSplitters 2
* First Look: Turok:Evolution
* The State of Gaming: Warren Spector
* Top 10 Plays of the Month
==Notes==
* Gamespy listing
Official Xbox Magazine Demo Disc 14

The Official Xbox Magazine demo disc 14, produced by Microsoft and Future Networks.
== Demos ==
==Contents==
===Playable===
* Sega GT 2002: Holiday Drive
* Blinx
* Deathrow
* Loons
* Mat Hoffman's Pro BMX 2
* NASCAR Thunder 2003
* Quantum Redshift
* Rally Fusion
* Rocky
* Splashdown
* Tiger Woods PGA Tour 2003
===Video===
* Kelly Slater's Pro Surfer
* Jedi Knight II: Outcast
* Hunter: The Reckoning
* Metal Dungeon
* Ty the Tasmanian Tiger
===Features===
* Nestle Crunch ad
==Notes==
* Gamespy listing
Official Xbox Magazine Demo Disc 49

The Official Xbox Magazine demo disc 49, produced by Microsoft and Future Networks.
== Demos ==
==Contents==
===Playable===
* Far Cry Instincts
* Brothers in Arms: Earned in Blood
* The Suffering: Ties That Bind
* Burnout Revenge
* Indigo Prophecy
* Cold War
* Conflict: Global Terror
===Video===
* Amped 3 (Xbox 360)
* Far Cry Instincts Predator (Xbox 360)
* Far Cry Instincts (multiplayer)
* Gauntlet: Seven Sorrows
* L.A. Rush
* Sniper Elite
* Dynasty Warriors 5
* Audioslave (music video)
* Progressive Insurance (commercial)
===Features===
* Brothers in Arms: Earned in Blood
* Ninja Gaiden Black
* Dead or Alive 4 (Xbox 360)
* Marc Ecko's Getting Up
==Notes==
* Gamespy listing
Ogre Battle: The March of the Black Queen (JP prototype)

A sample build of Ogre Battle: The March of the Black Queen (known as Densetsu no Ogre Battle in Japan) for the Super Famicom.
==Notes==
* Original prototype release was overdumped; it has since been trimmed
==Origin==
OgreBattle proto cart.jpg|Cartridge
==See also==
* No-intro entry.
Okage: Shadow King (Jul 2, 2001 prototype)

A prototype of Okage: Shadow King for the PlayStation 2.
==Notes==
* English localization prototype.
* A debug menu can be brought up at any time by pressing select on Controller 1.
* Grammar and text changes.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
PS2 - Okage Shadow King 7-2 Preview (1).png
PS2 - Okage Shadow King 7-2 Preview (2).png
PS2 - Okage Shadow King 7-2 Preview (3).png
PS2 - Okage Shadow King 7-2 Preview (4).png
PS2 - Okage Shadow King 7-2 Preview (5).png
PS2 - Okage Shadow King 7-2 Preview (6).png
PS2 - Okage Shadow King 7-2 Preview (7).png
PS2 - Okage Shadow King 7-2 Preview (8).png
PS2 - Okage Shadow King 7-2 Preview (9).png
PS2 - Okage Shadow King 7-2 Preview (10).png
PS2 - Okage Shadow King 7-2 Preview (11).png
PS2 - Okage Shadow King 7-2 Preview (12).png
PS2 - Okage Shadow King 7-2 Preview (13).png
PS2 - Okage Shadow King 7-2 Preview (14).png
PS2 - Okage Shadow King 7-2 Preview (15).png
PS2 - Okage Shadow King 7-2 Preview (16).png
PS2 - Okage Shadow King 7-2 Preview (17).png
PS2 - Okage Shadow King 7-2 Preview (18).png
PS2 - Okage Shadow King 7-2 Preview (19).png
PS2 - Okage Shadow King 7-2 Preview (20).png
PS2 - Okage Shadow King 7-2 Preview (21).png
PS2 - Okage Shadow King 7-2 Preview (22).png
PS2 - Okage Shadow King 7-2 Preview (23).png
PS2 - Okage Shadow King 7-2 Preview (24).png
PS2 - Okage Shadow King 7-2 Preview (25).png
PS2 - Okage Shadow King 7-2 Preview (26).png
PS2 - Okage Shadow King 7-2 Preview (27).png
PS2 - Okage Shadow King 7-2 Preview (28).png
PS2 - Okage Shadow King 7-2 Preview (29).png
==Origin==
PS2 - Okage Shadow King 7-2 Preview.jpeg|Disc front.
PS2 - Okage Shadow King 7-2 Preview (2).jpeg|Disc front (copy).
==Files==
==Acknowledgments==
A huge thanks to ehw for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Old Scene (BBS)

Throughout the 90s, it was very common for various groups to release ROMs on bulletin board systems (BBS). These groups (also known as the "Scene") would sometimes acquire prototypes of games before or after their release date and dump the ROMs with copiers that were available at the time. The prototypes themselves were sometimes patched with "intros" that advertise the groups that released the ROM. Groups would often go as far as to modify the ROM itself for various reasons.
Olympic Soccer (Apr 10, 1996 prototype)

A prototype of Olympic Soccer for the PlayStation.
==Notes==
* Mednafen doesn't work to run this proto (shows Video Standard Mismatch)
* This is likely a PAL prototype, which may explain the above
* Asks to select the language after the title logo appears
* A sound effect plays when the main menu loads up
* Different main menu music
* Miscellaneous Notes:
** Game is emulatable: Issues (as of April 17, 2021).
** Game contains dongle protection: No.
** Game contains debugging symbols: N/A
** Dump was originally scrambled: No
==Screenshots==
SLES-00113_2021-03-27_15-32-09.png
SLES-00113_2021-03-27_15-51-01.png
SLES-00113_2021-03-27_15-55-37.png
==Origin==
PSX - Olympic Soccer v1.0 4-18-96.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Iniche for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Olympic Summer Games (Prototype)

A late prototype of Olympic Summer Games for the SNES.
==Notes==
* No "return to main menu" option on Play Game / Custom Game menus
* Two unique text strings, "Fred Bloggs" and "Demo Mode" (may or may not be used)
* Other small, unknown code difference at $1D7460 (proto) / $1D745A (final)
* Title in header is "Atlanta olympics" instead of "SUMMER OLYMPICS"
==Origin==
20200815_170737.jpg|PCB front.
20200815_170719.jpg|PCB back.
Omega Boost (Jul 26, 1999 prototype)

A prototype of Omega Boost for the PlayStation.
==Notes==
* Compiled about a month before US retail, but around 3 weeks after the initial EU retail one
* US localization intermediate
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
** Game contains dongle protection: No.
** Game contains debugging symbols: N/A
** Dump was originally scrambled: No
==Screenshots==
PSX - Omega Boost 7-26-99-0001.png
==Origin==
PSX - Omega Boost 7-26-99.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Iniche for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Omega Boost (Mar 4, 1999 prototype)

A prototype/prerelease build of Omega Boost for the PlayStation from 1999-03-04. Identical to the Japanese release build.
==Screenshots==
File:Omega_Boost-1999-03-04-Game-01.PNG
File:Omega_Boost-1999-03-04-Game-02.PNG
File:Omega_Boost-1999-03-04-Game-03.PNG
File:Omega_Boost-1999-03-04-Game-04.PNG
File:Omega_Boost-1999-03-04-Game-05.PNG
File:Omega_Boost-1999-03-04-Game-06.PNG
File:Omega_Boost-1999-03-04-Game-07.PNG
File:Omega_Boost-1999-03-04-Game-08.PNG
==Origin==
Omega_Boost-1999-03-04-Disc-Small.PNG|Disc front
==See also==
* Redump.org entry
On the Ball

Alternate NTSC build of On the Ball from a development cartridge. Does not match the retail US or European version.
==Notes==
No obvious gameplay or graphical differences compared to the retail US build, but lots of binary changes. Has a proper internal header complete with valid checksum, which suggests this build is not a typical beta. (Rejected retail build?)
==See Also==
* TCRF file upload
* No-Intro entry
One Piece: Aim! The King of Berry (prototype)

A prototype of One Piece: Aim! The King of Berry for the GBA.
==Notes==
* At least the game can get to the menu in mgba 0.10.3.
==Original Information on Internet Archive==
This is a prototype of One Piece - Mezase! King of Berry by Banpresto. This build is near final and contains only a few byte differences near the header.
==Files==
System: Nintendo - Game Boy Advance 
File: ONEPIECEKING_AUSJ00.gba
BitSize: 64 Mbit
Size (Bytes): 8388608
CRC32: 4E63DCE0
MD5: 66B9F4C2C0025DE207E1DC3A71340D5E
SHA1: FA92E37F0A08BE40429B82F7BEF868DE3F3C2BAF
SHA256: 1C1AE516FE191107E4847020F80199BAF369C2251B5C5C9EB907AC2D2B5692BB
==Header==
ROM Entry Point: EA00002E
Logo Code: Ok
Title: ONEPIECEKING
Serial: AUSJ (Japan)
Maker Code: D9 (Banpresto)
Fixed Value: 0x96 (Ok)
Unit Code: 0x00
Device Code: 0x00
Reserved 1: 0x00000000000000
Version: 0x00 (v1.0)
Complement: 0x30 (Ok)
Reserved 2: 0x0000
One Piece: Grand Adventure (May 31, 2006 prototype)

A prototype of One Piece: Grand Adventure for the PlayStation 2.
==Notes==
* No obvious noticeable differences
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
OnePieceGrandAdventurePreview_Title.png
==Origin==
PS2 - One Piece Grand Adventure Preview.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Nex for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
One Piece: Unlimited Adventure (Prototype)

A prototype of One Piece: Unlimited Adventure for the Wii.
==Notes==
* Differences are not known.
* Possible late prototype.
* Disc information:
** Header Product Code: RIPEAF
** Header Version Number: 0
** Header Title: ONEPIECE UNLIMITED ADVENTURE
** Executable Name: /main.dol
** Latest date in DOL: 5/17/2007 3:52:00 PM
** Latest date in DOL (final build): 5/17/2007 15:52
** Apploader date: 3/1/2007
** Apploader date (final build): 3/1/2007 0:00
** Errors (Data Blocks): 0
** Errors (Unused Blocks): 0
* Miscellaneous Notes:
** Game is emulatable in Dolphin: Yes (as of December 25, 2022).
*** Issues: None.
** Debug enabled: No
==Screenshots==
RIPEAF_2022-12-25_02-25-35.png
RIPEAF_2022-12-25_02-25-38.png
RIPEAF_2022-12-25_02-25-46.png
RIPEAF_2022-12-25_02-25-52.png
RIPEAF_2022-12-25_02-26-03.png
RIPEAF_2022-12-25_02-26-17.png
RIPEAF_2022-12-25_02-26-28.png
RIPEAF_2022-12-25_02-26-45.png
RIPEAF_
==Origin==
One Piece Unlimited Adventure preview.JPG|Disc front.
==Files==
Archive Contents:
Download File:
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
 
* Project Deluge: Xbox 360 and Wii (December 25, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
One Piece: Unlimited World RED (prototype)

A prototype of One Piece Unlimited World RED for the Playstation 3.
==Notes==
* Possibly a Build compiled close to the final version of the game.
* The size of all files in total is slightly different from.
* For some reason this .iso also exists in a folder called "PS3_Naruto", probability by mistake.
* Original filename: PS3VOLUME.ISO
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
One Piece Mansion (Jul 4, 2001 prototype)

A prototype of One Piece Mansion for the PlayStation.
==Notes==
* Build is dated 12 days before US retail, but approximately 42 days after the initial Japanese retail version.
* A US localization prototype
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
** Game contains dongle protection: No.
** Game contains debugging symbols: N/A
** Dump was originally scrambled: No
==Screenshots==
PSX - One Piece Mansion 7-19-01 Reviewable-0001.png
==Origin==
PSX - One Piece Mansion 7-19-01 Reviewable.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Iniche for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Onechanbara: Bikini Samurai Squad (DLC Aya : Extra Costume Data LEGACY A prototype)

A prototype DLC of Onechanbara: Bikini Samurai Squad for the Xbox 360.
==Notes==
* This dlc was found on the hdd SAMSUNG500GB. This dlc was extracted by funtimeandrefoxy on Jan 14, 2025.
To Do: The uploader couldn't get the retail dlc, so he's not sure if it's a prototype or not. Check it out.
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
Onechanbara: Bikini Samurai Squad (DLC Aya : Extra Costume Data LEGACY B prototype)

A prototype DLC of Onechanbara: Bikini Samurai Squad for the Xbox 360.
==Notes==
* This dlc was found on the hdd SAMSUNG500GB. This dlc was extracted by funtimeandrefoxy on Jan 14, 2025.
To Do: The uploader couldn't get the retail dlc, so he's not sure if it's a prototype or not. Check it out.
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
Onechanbara: Bikini Samurai Squad (DLC Saki : Extra Costume Data Legacy prototype)

A prototype DLC of Onechanbara: Bikini Samurai Squad for the Xbox 360.
==Notes==
* This dlc was found on the hdd SAMSUNG500GB. This dlc was extracted by funtimeandrefoxy on Jan 8, 2025.
To Do: The uploader couldn't get the retail dlc, so he's not sure if it's a prototype or not. Check it out.
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
Onechanbara: Bikini Samurai Squad (Nov 10, 2008 prototype)

A prototype of Onechanbara: Bikini Samurai Squad for the Xbox 360.
==Notes==
* Compiled almost a month before the final US build.
* Only the .xex has been changed.
* XEX information:
** Header Maker ID: DP
** Header Product Code: 2026
** Header Title: Onechanbara
** Header PE Name: GAME.exe
** Header Executable Name: /default.xex
** Header: Executable Checksum (MD5): 0c6dc7a4254f04b9f7f2470d6f59858c
* Miscellaneous Notes:
** Game is emulatable in either Xenia or Xenia-Canary: Yes (as of December 25, 2022).
*** Issues: No issues.
==Screenshots==
Screenshot - Onechanbara 2022-12-21 22-59-48.png
Screenshot - Onechanbara 2022-12-21 22-59-53.png
Screenshot - Onechanbara 2022-12-21 22-59-58.png
Screenshot - Onechanbara 2022-12-21 23-00-02.png
Screenshot - Onechanbara 2022-12-21 23-00-03.png
Screenshot - Onechanbara 2022-12-21 23-00-07.png
Screenshot - Onechanbara 2022-12-21 23-00-23.png
Screenshot - Onechanbara 2022-12-21 23-00-27.png
Screenshot - Onechanbara 2022-12-21 23-00-31.png
Screenshot - Onechanbara 2022-12-21 23-00-39.png
Screenshot - Onechanbara 2022-12-21 23-00-45.png
Screenshot - Onechanbara 2022-12-21 23-00-50.png
Screenshot - Onechanbara 2022-12-21 23-00-56.png
Screenshot - Onechanbara 2022-12-21 23-00-59.png
Screenshot - Onechanbara 2022-12-21 23-01-02.png
Screenshot - Onechanbara 2022-12-21 23-01-09.png
Screenshot - Onechanbara 2022-12-21 23-02-00.png
Screenshot - Onechanbara 2022-12-21 23-02-09.png
Screenshot - Onechanbara 2022-12-21 23-02-35.png
Screenshot - Onechanbara 2022-12-21 23-02-44.png
Screenshot - Onechanbara 2022-12-21 23-03-01.png
Screenshot - Onechanbara 2022-12-21 23-03-03.png
Screenshot - Onechanbara 2022-12-21 23-03-08.png
Screenshot - Onechanbara 2022-12-21 23-03-15.png
Screenshot - Onechanbara 2022-12-21 23-03-25.png
Screenshot - Onechanbara 2022-12-21 23-03-35.png
==Origin==
X360 - Onechanbara 12-15.jpeg|Disc front.
==Files==
Archive Contents:
Download File:
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
 
* Project Deluge: Xbox 360 and Wii (December 25, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Oni (Dec 18, 2000 prototype)

A prototype of Oni for the PlayStation 2.
==Notes==
* Dated almost a month before release.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
PS2 - Oni 12-18-2000 Beta 80% (1).png
PS2 - Oni 12-18-2000 Beta 80% (2).png
PS2 - Oni 12-18-2000 Beta 80% (3).png
PS2 - Oni 12-18-2000 Beta 80% (4).png
PS2 - Oni 12-18-2000 Beta 80% (5).png
PS2 - Oni 12-18-2000 Beta 80% (6).png
PS2 - Oni 12-18-2000 Beta 80% (7).png
PS2 - Oni 12-18-2000 Beta 80% (8).png
PS2 - Oni 12-18-2000 Beta 80% (9).png
PS2 - Oni 12-18-2000 Beta 80% (10).png
PS2 - Oni 12-18-2000 Beta 80% (11).png
PS2 - Oni 12-18-2000 Beta 80% (12).png
PS2 - Oni 12-18-2000 Beta 80% (13).png
PS2 - Oni 12-18-2000 Beta 80% (14).png
PS2 - Oni 12-18-2000 Beta 80% (15).png
==Origin==
PS2 - Oni 12-18-2000 Beta 80%.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Oni (Jan 15, 2001 prototype)

A prototype of Oni for the PlayStation 2.
==Notes==
* Doesn't get past the opening video in PCSX2. Works on hardware.
* No obvious differences compared with retail.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Issues (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
amarec20210313-133210.png
amarec20210313-133218.png
amarec20210313-133317.png
==Origin==
PS2 - Oni.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Drac and Sazpaimon for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Oni 2: Death & Taxes (Dec 10, 2002 prototype)

A prototype of Oni 2: Death & Taxes for the PlayStation 2.
==Notes==
*Developed by Angel Studios / Rockstar San Diego
*Blast Chambers is playable but there is a softlock when you reach the Boss
*Debug menu appears randomly by pressing the commands (appeared with start)
*The levels are playable but some are not finished
*Has level selection mode via Load Game
*Miscellaneous Notes:
**Game is emulatable (in PCSX2): Not tested (as of March 12, 2024).
**Game contains dongle protection: No.
==Screenshots==
File:SCPS-12345 ( ) SCPS-12345 20240312114409.png
File:SCPS-12345 ( ) SCPS-12345 20240312114422.png
File:SCPS-12345 ( ) SCPS-12345 20240312114610.png
File:SCPS-12345 ( ) SCPS-12345 20240312114625.png
File:SCPS-12345 ( ) SCPS-12345 20240312114717.png
File:SCPS-12345 ( ) SCPS-12345 20240312114749.png
File:SCPS-12345 ( ) SCPS-12345 20240312114815.png
File:SCPS-12345 ( ) SCPS-12345 20240312114830.png
Onimusha: Dawn of Dreams (Dec 7, 2005 prototype)

A prototype of Onimusha: Dawn of Dreams for the PlayStation 2.
==Notes==
* Freezes at Capcom logo in PCSX2. Works fine on hardware, where it asks to insert Disc 1, which is missing in this lot.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): No (as of March 17, 2021).
** Game contains dongle protection: No.
==Cheats==
* Fix IPU Hangs For Emulators (will show garbage GFX at times) - by punk7890
203E4E30 03E00008
==Screenshots==
==Origin==
PS2 - Onimusha Dawn of Dreams Review Disc 2.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Nex and Zoda-Y13 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Onimusha: Dawn of Dreams (Oct 14, 2005 prototype)

A prototype of Onimusha: Dawn of Dreams for the PlayStation 2.
==Notes==
* Freezes at Capcom logo in PCSX2. Works fine on hardware.
* Only 1 disc present in collection, not specified which it is. Should be 2 disc game.
* Debug enabled.
** Holding L2 + R1 + D-Pad Down at the title screen will show build info.
** Controller 2 options:
***START pauses the game.
***SELECT opens a debug menu.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): No (as of March 17, 2021).
** Game contains dongle protection: No.
==Cheats==
* Fix IPU Hangs For Emulators (will show garbage GFX at times) - by punk7890
203C1800 03E00008
==Screenshots==
amarec20210317-002934.png
amarec20210317-003006.png
amarec20210317-003027.png
Onimusha_DoD-debugmode1.png|Debug menu.
Onimusha_DoD-debugmode2.png|Built information.
Onimusha_DoD-debugmode3.png|An assortment of debug flags enabled.
==Origin==
PS2 - Onimusha Dawn of Dreams Pub Debug 2005.10.14 Rev 0.186 Preview.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Nex and Zoda-Y13 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Onimusha 2: Samurai's Destiny (Jul 24, 2002 prototype)

A prototype of Onimusha 2: Samurai's Destiny for the Sony PlayStation 2.
==Notes==
* Disc dumped twice, dumps matched.
* The track_mainError.txt log for this prototype contains ILLEGAL_REQUEST - INVALID FIELD IN CDB errors for the first LBA on both dump attempts. This is most likely a mastering mistake and not a physical issue with either the disc itself or the drive. Other than this error, the two dumps are exactly the same and the game runs fine.
==Screenshots==
gsdx_20200829195451.png
gsdx_20200829200159.png
gsdx_20200829200335.png
gsdx_20200829200442.png
gsdx_20200829200454.png
gsdx_20200829200459.png
gsdx_20200829200523.png
gsdx_20200829200540.png
gsdx_20200829200556.png
gsdx_20200829200559.png
gsdx_20200829200604.png
==Origin==
Onimusha 2 鬼武者2PAL 20020725 SN 0054.jpg|Disc front.
==Acknowledgments==
A huge thanks to kuriatsu for donating toward this release!
==See also==
This entry is part of the February 2020 group buy
Onimusha 3: Demon Siege (Mar 18, 2004 prototype)

A prototype of Onimusha 3: Demon Siege for the PlayStation 2.
==Notes==
* Built just nine days after the final US build.
* SELECT + L1 brings up a small debug/cheat menu.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
PS2 - Onimusha 3 demon siege B Picture ROM Review 2004-03-18 (1).png
PS2 - Onimusha 3 demon siege B Picture ROM Review 2004-03-18 (2).png
PS2 - Onimusha 3 demon siege B Picture ROM Review 2004-03-18 (3).png
PS2 - Onimusha 3 demon siege B Picture ROM Review 2004-03-18 (4).png
PS2 - Onimusha 3 demon siege B Picture ROM Review 2004-03-18 (5).png
PS2 - Onimusha 3 demon siege B Picture ROM Review 2004-03-18 (6).png
PS2 - Onimusha 3 demon siege B Picture ROM Review 2004-03-18 (7).png
==Origin==
PS2 - Onimusha 3 demon siege B Picture ROM Review 2004-03-18.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)