List of Alien Swarm Soundscapes

Below is a list of 92 soundscapes for use in . For click here. An easy way of testing them is to use the playsoundscape console command, which includes limited searching for soundscape names so you shouldn't have to print out a copy of this list for reference.
Soundscapes with 'util' in the name are intended for inclusion in other, full soundscapes. While they should work without problems in-game, they generally aren't nearly as varied or deep as the resulting composites. Others have positional sounds which will be played at certain locations specified in the env_soundscape entity's properties. If these locations are not given, the sounds will not be heard.
== Indoors ==
Name 	Description 	DSP	Position Number	Position Origin	Location Description
Indoors.Ambience1	Computer Room 1 - Low tech busy sounds on top of a low humming 	100	 	 	
Indoors.Ambience2	Sparse muffled metal sounds and a low moaning on top of an air generator 	 	 	 	
Indoors.Ambience3	Various human sounds (whispering/laughter) on top of a very low humming 	100	 	 	
Indoors.Ambience4	Computer Room 2 - Various CPU busy sounds on top of a low humming/heartbeat loop	100	 	 	
Indoors.Ambience5	Computer Room 3 - Various beeping sounds on top of a mid humming/pulsating loop 	100	 	 	
Indoors.Ambience6	Sparse muffled metal sounds on top of a mid humming 	100	 	 	
Indoors.Ambience7	Random water drips 	100	 	 	
soundscapes_indoors.txt
== Outside ==
Name 	Description 	DSP	Position Number	Position Origin	Location Description
Outside.OutsideAmbience1	Very strong storm with some occasional wind hits 	0 	 	 	
Outside.OutsideAmbience2	Like OutsideAmbience1 but mixed with faint inside/industrial sounds. Can be played near buildings 	0 	 	 	
Outside.OutsideAmbience3	Very strong storm, more open than OutsideAmbience1 (whistling/moaning wind). Can be used for open passages	0 	 	 	
Outside.OutsideAmbience4	More industrial sounds, less wind 	0 	 	 	
soundscapes_outside.txt
== Deima ==
Name 	Description	DSP 	Position Number	Position Origin 	Location Description
util_ext.windgusts 	 	 	(random) 	 	
util_metal.rattles 	 	 	(random) 	 	
util_abstract.ambient 	 	 	(random) 	 	
outside.spawn 	 	1 	(random) 	 	
outside.bridge 	 	(//.5)	(random) 	1335.781250, 5435.312500, 43.000000	Large fan
interior.small 	 	3 	(random) 	 	interior
 	 	 	(random) 	 	Icy wind
interior2.DistantCritters	 	 	(random) 	 	
soundscapes_deima.txt
== Industrial ==
Name 	Description 	DSP	Position Number	Position Origin	Location Description
Industrial.Ambience1 	Various undefinable distant machine sounds on top of a low pulsating hum 	7 	 	 	
Industrial.Ambience2 	Similar to Industrial.Ambience1 	7 	 	 	
Industrial.Ambience3 	Distant muffled metal sound mixed with a low horn-like sound on top of a mid hum 	7 	 	 	
Industrial.Ambience4 	Distant undefinable "growling" machines on top of a huge steam pumping sound - almost organic-like 	7 	 	 	
Industrial.Ambience5 	Big machine switching on/off in the distant mixed with "working metal" sounds on top of a low hum 	7 	 	 	
Industrial.Ambience6 	Various crystal-like sounds with different pitch mixed with a spooky low moan/growl - almost cathedral-like mood	7 	 	 	
Industrial.Ambience7 	Working metal mixed with some weird sniffing sound on top of a low hum - sounds a bit like in a submarine 	7 	 	 	
Industrial.Ambience8 	Working metal mixed on top of a low pumping machine 	7 	 	 	
Industrial.Ambience9 	Loud open hall with machine noises mixed with muffled running water 	7 	 	 	
Industrial.Ambience10	Some machines, a low hum and toxic slime ambient loop 	7 	 	 	
Industrial.Ambience11	Various undefinable distant machine sounds, mixed with human sounds (distant talking, screaming, fighting) 	7 	 	 	
soundscapes_industrial.txt
== Infested (Rydberg Lab) ==
Name 	Description	DSP	Position Number	Position Origin 	Location Description
interior1.Base 	 	 	 	 	
interior1.Start 	 	2 	 	 	
interior1.CorridorSmall 	 	2 	 	 	
interior1.CorridorBig 	 	3 	 	 	
interior1.RoomMed 	 	3 	 	 	
interior1.RoomBig 	 	4 	 	 	
interior1.ObjMed 	 	3 	 	 	
interior1.ObjBig 	 	4 	 	 	
interior2.Base 	 	 	 	 	
interior2.SmallA 	 	2 	 	 	
interior2.SmallB 	 	2 	 	 	
interior2.MedA 	 	3 	 	 	
interior2.MedB 	 	3 	 	 	
interior2.LargeA 	 	4 	 	 	
interior2.Ambiguous 	 	4 	 	(-6563.937500, -3725.843750, 887.781250) 	water drip
 	 	 	 	(-7381.687500, -3246.843750, 889.968750) 	water drip
 	 	 	 	(-6302.031250, -5218.000000, 1006.937500)	pipe burst
interior2.DistantCritters	 	 	(random) 	 	
soundscapes_infested.txt
== Landing Bay ==
Name 	Description	DSP	Position Number	Position Origin 	Location Description
util_interior.bursts 	 	 	(random) 	 	
util_abstract.interior 	 	 	(random) 	 	
util_metal.moans 	 	 	(random) 	 	
exterior1.IcyDisquiet 	 	0 	 	 	
interior.generator.big 	 	4 	 	(-7916.812500, -2085.906250, 702.718750) 	big machine
 	 	 	 	(-7400.187500, -1764.062500, 799.593750) 	steam
landingbay.interiorB 	 	 	 	(-6302.031250, -5218.000000, 1006.937500)	pipe burst
 	 	 	 	(-6722.187500, -6547.187500, 945.000000) 	water drip
 	 	 	 	(-6365.218750, -6011.593750, 934.656250) 	water drip
 	 	 	 	(-7184.625000, -5127.875000, 865.531250) 	steam
 	 	 	 	(-6608.625000, -5681.531250, 957.937500) 	steam
landingbay.interior1 	 	 	 	(-7540.156250, -890.656250, 865.406250) 	pipes active
 	 	 	 	(-7400.187500, -1764.062500, 799.593750) 	steam
landingbay.interior2 	 	 	 	(-5247.531250, 2760.312500, 828.687500) 	steam
landingbay.interior3 	 	 	 	(-5461.937500, 5114.343750, 755.843750) 	radioactive goo
landingbay.interior3_pract	 	 	 	(-3782.00, 7222.00, 800.00) 	radioactive goo
interior2.Pits 	 	4 	 	 	
soundscapes_landingbay.txt
== Mine ==
Name 	Description 	DSP	Position Number	Position Origin	Location Description
Mine.Ambience1 	Sounds of crumbling rocks, distant machines and howls on top of a low lum 	25 	 	 	
Mine.Ambience2 	Water drips and running water in a windy tunnel 	25 	 	 	
Mine.Ambience3 	Crumbling sounds, occasional water drips in windy tunnel 	25 	 	 	
Mine.Ambience4 	Random metal noises on top of a low turbine sound 	25 	 	 	
Mine.Ambience5 	Faint, distant undefinable noises over a slow pumping hum 	25 	 	 	
Mine.LavaAmbience	Lava field. Low gurgling sound with random steam sounds 	25 	 	 	
Mine.Queenlair 	Slimey, squishy, disgusting fleshy sounds and faint distant screams over a low heartbeat	25 	 	 	
soundscapes_mine.txt
== Residential ==
Name 	Description	DSP	Position Number	Position Origin 	Location Description
res.spawn 	 	1 	 	(338.000000, -9997.656250, 21.093750) 	lights flicker
 	 	 	 	s(567.125000, -7876.250000, -28.437500) 	computer spatial
res.interior01	 	1 	 	(-1384.531250, -7946.593750, -35.500000)	computer room tone
 	 	 	 	(-1664.281250, -7547.156250, -65.156250)	water drip
res.mall01 	 	1 	 	(-760.468750, -5442.812500, 17.687500) 	fluorescent lights
 	 	 	 	(-1786.781250, -4185.531250, 489.500000)	mall music
res.ducts01 	 	2 	 	(2380.468750, -3684.468750, -22.781250) 	water drip
 	 	 	 	(247.343750, -5673.687500, -21.500000) 	water drip
res.interior03	 	1 	 	(-420.312500, -3184.906250, -15.312500) 	computer spatial
 	 	 	 	(-760.468750, -5442.812500, 17.687500) 	fluorescent lights
 	 	 	 	(-1786.781250, -4185.531250, 489.500000)	mall music
res.interior02	 	1 	 	(-2033.781250, -2061.250000, 93.718750) 	pipes active
 	 	 	 	(-1786.781250, -4185.531250, 489.500000)	mall music
res.interior04	 	1 	 	(276.250000, -5360.406250, -33.937500) 	vending machine hum
soundscapes_residential.txt
== Rydberg ==
Name 	Description	DSP	Position Number	Position Origin 	Location Description
util_lo.end 	 	 	(random) 	 	
util_verb.machinery 	 	 	(random) 	 	
interior.generators 	 	4 	 	 	
rydberg.interior01 	 	 	 	(-2989.031250, -6225.25000,0 594.812500)	steam
rydberg.interior02 	 	 	 	(-492.156250, -2396.187500, 635.468750) 	pipes active
 	 	 	 	(-2224.812500, -3819.156250, 687.500000)	pipe burst
rydberg.interior.big.1 	 	 	 	(304.750000, -2149.812500, 351.343750) 	steam
 	 	 	 	(-447.593750, -1333.343750, 375.843750) 	steam
 	 	 	 	(-1136.812500, -168.843750, 557.562500) 	pipes active
 	 	 	 	(-492.156250, -2396.187500, 635.468750) 	pipes active
reactor.int 	 	 	(random) 	 	
landing.exterior 	 	 	 	 	
rydberg.interior.elevators	 	 	 	 	
soundscapes_rydberg.txt
== Sewers ==
Name 	Description 	DSP	Position Number	Position Origin 	Location Description
util_sewer.ambient	 	 	(random) 	 	
Sewers.conduit 	Corridor sound for inside the sewer conduit	7 	 	 	
Sewers.open 	sound for open sewer area 	7 	 	(100.000000, -2878.843750, -598.781250) 	pipes active
 	 	 	 	(1259.437500, -3076.156250, -504.000000) 	large fan
 	 	 	 	(1312.281250, -2815.937500, -653.406250) 	water drips
 	 	 	 	(-1079.937500, -3084.125000, -647.500000)	water drips
Sewers.open2 	sound for 2nd open sewer area 	7 	 	(365.437500, -1847.875000, -648.687500) 	water drips
 	 	 	 	(641.437500, -171.562500, -632.125000) 	water drips
Sewers.platforms 	sound for 2nd platform sewer area 	7 	 	 	
soundscapes_sewers.txt
== Timor Station ==
Name 	Description 	DSP	Position Number	Position Origin 	Location Description
util_rockslides 	 	 	(random) 	 	
util_abstract.interior2	(softer lo textures)	 	(random) 	 	
TS.mineambience.01 	 	19 	 	 	
TS.mineambience.02 	 	19 	 	(-1760.468750, 3416.000000, 15.156250)	conveyor belt rocks
TS.mineambience.03 	 	19 	 	(-1760.468750, 3416.000000, 15.156250)	conveyor belt rocks
TS.LavaAmb.01 	 	19 	 	 	
TS.LavaAmb.02 	 	19 	 	 	
TS.escape 	 	18 	 	 	
soundscapes_timorstation.txt
Category:Alien SwarmCategory:Sound System