nyuuzyou/wikis huggingface dataset:
Jungle

== Access ==
This might be achieved by stealing his before playing his game, or (an option for a Bard character) by passing the (passive) and then or to distract the djinni while actually playing the game. Only the party member speaking to Akabi will be teleported, and there is no way for other party members to travel there.
Fast travel and resting are not possible inside of this area. It becomes easier to navigate the Jungle and avoid dinosaurs with characters able to .
The Jungle appears to be part of the tropical peninsula , and is full of hostile Alioramus dinosaurs.
==Overview==
===Connected locations===
*Circus of the Last Days
===The Jungle===
The Jungle is a small area with several alioramus and one alioramus colossa. After being teleported here by Akabi, the only exit is through a portal on the far south-eastern corner. Beside the exit is a DC 20 locked chest containing the legendary weapon .
West of the entry spot is a alioramus den, with several normal alioramus and one colossal. The dinosaurs do not carry any loot. There are a number of dead bodies with some mid and low tier loot. On a cliff above the den is a skeleton beneath a canvas shelter. Beside them in a backpack is the . The journal inside the backpack tells the party member where they are now. A note can be found on at a derelict campsite: .
Once using the portal, the party member will be transported back to one of the outhouses at the Circus of the Last Days in Rivington.
If the party member dies while in the Jungle, the glowing orb to revive them will appear near Akabi's stall at the circus.
==Creatures==
* - 5x 
* 
==Related Literature==
* 
* 
==Notable loot==
* - Near a skeleton above the alioramus den at .
* - In a locked Painted Chest () next to the exit portal at .
== Notes ==
* There are two corpses in the cave underneath the Skeleton near the magic ring that can be found in the area. Based on the outfits, one may be a reference to Lara Croft (), the other Indiana Jones ().
* On the far side of the map at there is another skeleton dressed in a torn full body blue outfit, potentially a reference towards the Vault Dweller or Vault Suits from the Fallout series.
* A player can permanently softlock themselves by dropping the Netherstones in this region, as there is no known way to retrieve any items dropped in this region (except re-spawning them via mods / 3rd party tools) and it is only possible to visit this region once.
== External links ==
* 
Category:Act Three Locations
Category:Locations
Justen

Justen is a deceased member of the Cult of Bhaal, whose corpse can be found in the Undercity Ruins within the Undercity of Baldur's Gate.
== Involvement ==
According to the next to his body, Justen attemped to cross the Manslaughter Chasm but ultimately failed, costing his life at the hands of the .
== Notable loot ==
* 3x 
== Related literature ==
* 
Category:Humans
Category:Humanoids
Category:Characters
Category:Characters in the Undercity
Category:Characters in Act Three
Category:Followers of Bhaal
Category:Corpses
Justiciar Avenger

Justiciar Avenger is an Undead Dark Justiciar creature in Baldur's Gate 3. It can be summoned by Umbral Tremors in Balthazar's Outpost or be found in The Silent Library within the Gauntlet of Shar. It is the melee variant of the Dark Justiciar.
==Attacks and Abilities==
==Notes==
* There are three variants of Justiciar Avenger: 
** An Avenger that wields a single sword.
** An Avenger that dual wields two swords and can make off-hand attacks.
** An Avenger with a sword and shield that has 16 AC.
== Gallery ==
Justiciar Avenger Model.png|Model
Category:Undead
Category:Followers of Shar
Justiciar Crusader

Justiciar Crusader is an Undead creature in Baldur's Gate 3. It is found in the Gauntlet of Shar.
== Involvement ==
The Justiciar Crusader is a hostile entity that cannot be spoken to.
Similar to other Dark Justiciars in the Gauntlet of Shar, the Justiciar Crusader is summoned through an Umbral Tremor's action. It can only be summoned by one specific tremor that spawns in at .
== Combat ==
=== Attacks and abilities ===
The Justiciar Crusader is permanently affected by .
== Gallery ==
Justiciar Crusader Model.png|Model
Category: Undead
Category:Followers of Shar
Justiciar Crusader (archetype)

Justiciar Crusader is a generic title and archetype given to powerful warriors who serve Shar. 
==Involvement==
Two Justiciar Crusaders can be found in the Cloister of Sombre Embrace. Despite the similar name, they have different statistics, passives, and abilities from the Undead Justiciar Crusader enemy found in the Gauntlet of Shar.
== Combat ==
Justiciar Crusaders will use to enter , empowering their attacks with an extra and making them immune to non-magical damage. This lasts until death. Although the Umbral Form passive grants an extra attack, this does not stack with Owltalon's existing .
=== Attacks and abilities ===
=== Loot ===
* 
* 
* 400 exp
== Known Justiciar Crusaders ==
* 
* 
Category:Archetypes
Category:Humanoids
Category:Characters
Category:Characters in the Cloister of Sombre Embrace
Category:Characters in Act Three
Category:Followers of Shar
Justiciar Nightweaver

Justiciar Nightweaver is an Undead Dark Justiciar creature in Baldur's Gate 3. It can be summoned by Umbral Tremors in Balthazar's Outpost or be found in The Silent Library within the Gauntlet of Shar. It is the spellcaster variant of the Dark Justiciar.
== Combat ==
=== Attacks and abilities ===
== Gallery ==
Justiciar Nightweaver Model.png|Model
Category: Undead
Category:Followers of Shar
Justiciar Soulhunter

Justiciar Soulhunter is an Undead Dark Justiciar creature in Baldur's Gate 3. It can be summoned by Umbral Tremors in Balthazar's Outpost or be found in The Silent Library within the Gauntlet of Shar. It is the ranged variant of the Dark Justiciar.
== Combat ==
=== Attacks and abilities ===
== Gallery ==
Justiciar Soulhunter Model.png|Model
Category: Undead
Category:Followers of Shar
Jy'ir

Raider Jy'ir is a githyanki raider NPC found in Crèche Y'llek in Act One.
== Involvement ==
Jy'ir can be initially found in the Infirmary, lying in a bunk bed. She viciously derides any outsiders, if spoken to as a non-gith; however, she reveals a brighter side to her kin, expressing hope for the combat prowess of the crèche's youth.
She will turn hostile after either of two circumstances:
*If Ghustil Stornugoss is allowed to leave her chamber after the encounter with the Zaith'isk, locking the party inside.
*When the entire crèche becomes hostile after the completion of Discover the Artefact's Secrets.
== Combat ==
=== Attacks and abilities ===
=== Manoeuvres ===
Jy'ir can spend up to three Superiority Die on Battle Manoeuvers:
=== Notable loot ===
* 
* 
Category:Githyanki
Category:Humanoids
Category:Characters
Category:Characters in the Rosymorn Monastery
Category:Characters in Act One
Category:Fighters
Jyd'i'

Zephyr Gish'ra Jyd'i' is a Gish'ra encountered in the Astral Plane at the beginning of Act Three. She is part of honour guard, and is fighting to free him.
== Involvement ==
During a long rest at the end of Act Two, the party is suddenly woken to an attack by various githyanki monks. Jyd'i' is part of the third wave of githyanki that spawns from the portal.
==Combat==
=== Attacks and abilities ===
=== Allies ===
* 
* 
* 
* 
* 
Category:Githyanki
Category:Humanoids
Category:Characters
Category:Characters in Act Three
Category:Characters in the Astral Plane
Category:Monks
K'i'lar

High Gish'ra K'i'lar is a Gish'ra encountered in the Astral Plane at the beginning of Act Three. She is part of honour guard, and is fighting to free him.
== Involvement ==
During a long rest at the end of Act Two, the party is suddenly woken to an attack by various githyanki monks. The party is then called into a portal by the . K'i'lar is part of the first wave of monks inside the Astral Plane, and can be seen fighting a bunch of s.
==Combat==
=== Attacks and abilities ===
=== Allies ===
* 
* 
* 
* 
* 
* 
Category:Githyanki
Category:Humanoids
Category:Characters
Category:Characters in Act Three
Category:Characters in the Astral Plane
Category:Monks
Kagran

Kagran can be found in the Goblin Camp during Act One.
== Involvement ==
=== Act One ===
If the player character speaks to Kagran before speaking with , Kagran shushes them and expresses wary hope that the mind flayer's corpse supplies them with answers. If spoken to afterwards, Kagran mentions not wanting to meet a living mind flayer, but that mingling with goblins is fine if the Absolute orders it.
Kagran and patrol the small gallery above Ragzlin's throne. As part of his retinue, they both join him in combat if a fight breaks out.
== Combat ==
=== Attacks and abilities ===
=== Loot ===
* (if unused)
* 
* 
* 
== External links ==
* 
Category:Humanoids
Category:Humans
Category:Characters
Category:Characters in Act One
Category:Characters in the Goblin Camp
Category:Followers of the Absolute
Kaldani

Kaldani is one of the tiefling refugees seeking shelter at the Emerald Grove in Act One. She overlooks the area in front of the grove's entrance from atop the gate.
== Involvement ==
=== Act One ===
Kaldani can be found guarding the gate at the[Emerald Grove. If the party interact with her, she comments that she had hoped they would be instead.
If the party travel to the Mountain Pass or Shadow-Cursed Lands before resolving ritual the Rite of Thorns, the tieflings will be expelled from the Emerald Grove and Kaldani's corpse can be found among the pile of refugees near the bridge to the Blighted Village.
=== Act Two ===
If Kaldani survives through Act One, her body can be found in the among the tiefling refugees that did not make it to the Last Light Inn.
== Combat ==
=== Attacks and abilities ===
== Related quests ==
* 
* 
== Idle banter ==
Kaldani and Rikka mourn Kannon:
* Rikka: Why does this keep happening? He was joking about Okta's soup just a moment ago...
** Kaldani: Come on, Rikka.
*** Rikka: And now what? We dig a hole and be done with him?
**** Kaldani: We... we could say a prayer. We should have time for that.
***** Rikka: Yeah... yeah, that would be good.
***** Rikka: O Selûne, Our Lady of Silver. Please, may he rest by Your side.
***** Rikka: He... he never hurt anyone. He always knew what to say... when I was homesick. He never let it show, but he was homesick, too. He didn't deserve this.
If the Grove prepare for a goblin raid during Act One, Kaldani and Lakrissa attempt to build a barricade together:
* Lakrissa: Right. Should hold together.
** Kaldani: Should?
*** Lakrissa: Well. We won't be long finding out, I suppose.
* Lakrissa: Goblins better bloody show up, after all this effort we're putting in.
** Kaldani: Yup. Murderous is one thing, but late? Beshaba pass over.
* Lakrissa: You think it'll make any difference?
** Kaldani: What?
*** Lakrissa: All this. Getting ready, like.
**** Kaldani: I... I don't know.
If the Grove prepare for a goblin raid during Act One, Asharak reviews Kaldani's barricade:
* Asharak: Torm spare me, that thing looks fearsome.
** Kaldani: Is that good or bad?
*** Asharak: Depends which side of it you're standing on, I suppose.
* Asharak: What're all the spikes about?
** Kaldani: For sticking goblin heads on.
*** Asharak: Right. Keep at it, then.
* Asharak: I suppose it's a pity to tear down trees for this.
** Kaldani: Seems a good use of them, to me.
*** Asharak: Don't think Halsin'd fancy us pulling up his grove.
**** Kaldani: Ah. Hadn't actually thought of that.
== Gallery ==
Kaldani Model.png|Kaldani's model.
== External links ==
* 
Category:Tieflings
Category:Asmodeus Tieflings
Category:Tiefling Refugees
Category:Humanoids
Category:Characters
Category:Characters in the Emerald Grove
Category:Characters in Act One
Category:Rangers
Kali Hammerhand

Kali Hammerhand is shopping for supplies in Wyrm's Crossing in Act Three.
== Involvement ==
=== Act Three ===
Kali and Neno Quilltop are shopping for supplies in Wyrm's Crossing after the Absolute's failed assault on Rivington. Kali attempts to calm Neno from panic shopping and to purchase only necessities.
== Idle banter ==
Kali and Neno can be heard deciding on their purchases.
Neno Quilltop: Apples, loaves, butter - honey! We should stock up.
* Kali Hammerhand: Honey is a luxury. We don't need honey.
** Neno Quilltop: But I love honey. I love honey so much.
*** Kali Hammerhand: Woah, slow down, sweetie. Take a deep breath for me, yeah?
Kali Hammerhand: Ten loaves of bread? Are you sure?
* Neno Quilltop: The neighbours said they had fifteen!
** Kali Hammerhand: The neighbours are talking out of their arses. Besides our pantry is full.
*** Neno Quilltop: What if there's food shortages? Rationing? We can't leave anything to chance!
**** Kali Hammerhand: If it'll make you feel better, then fine - fifteen loaves it is.
Neno Quilltop: We should hit Rivington next - they might have something we've forgotten.
* Kali Hammerhand: Like what?
** Neno Quilltop: I don't know - but I'll know it when I see it!
*** Kali Hammerhand: Let's just stick to the list.
**** Neno Quilltop: If the Absolute's armies lay siege, they won't care about a stupid list. We have to be prepared!
***** Kali Hammerhand: Whatever we need, we can get in Wyrm's Crossing.
Category:Dwarves
Category:Gold Dwarves
Category:Humanoids
Category:Characters
Category:Characters in Wyrm's Crossing
Category:Characters in Act Three
Kanon

Kanon was one of the tiefling refugees seeking shelter at the Emerald Grove in Act One. He was responsible for opening the gate to the grove but lost his life to a volley of goblin arrows, to his sister Arka's dismay. He can be spoken to via .
== Overview ==
Little is known of Kanon due to his untimely death. However, his surviving sister reveals he would disapprove of her killing Sazza. Arka carries with her, suggesting that he suffered from allergies while alive.
It is also revealed through prayer for Kanon that he was her confidant when she felt homesick. Despite never showing it, Rikka believes that he must have felt similarly.
== Involvement ==
=== Act One ===
In Act One, Kanon attempts to open the Emerald Grove's gate for , , and but is mortally struck by multiple goblin arrows. Shortly after the battle, his corpse can be found along the ramparts. The party can speak with him via .
Kanon's corpse is later buried in the grove at . His belongings can be found nearby.
If raiding party has been culled at the gate, or if the goblins' leaders were killed, Arka and move to his grave, the former saying that he has been avenged, and the latter mentioning that Kanon would be proud of Arka.
== Speak with Dead ==
Party member: Who are you?
* Kanon: ... Kanon...
** Party member: Where did you come from?
*** Kanon: ... I... we... from Elturel... left...
**** Party member: Who left Elturel with you?
***** Kanon: ... sister... Arka...
** Party member: What is your profession?
*** Kanon: ...tailor before... guard... volunteered...
Party member: What happened to you?
* Kanon: ... killed... arrow... can't... breathe...
** Party member: Who killed you?
*** Kanon: ... there were... goblins... Aradin... followed...
** Party member: What were you doing when you were killed?
*** Kanon: ... guarding... gate... have... to open...
Party member: Where do you keep your valuables?
* Kanon: Couldn't... take much... in... bedroll...
== External links ==
* 
Category:Tieflings
Category:Asmodeus Tieflings
Category:Tiefling Refugees
Category:Humanoids
Category:Characters
Category:Characters in the Emerald Grove
Category:Characters in Act One
Category:Available to Speak with Dead
Category:Rangers
Kansif

Kansif is a stoic half-orc wizard and devoted member of the Cult of the Absolute encountered in Act Two. 
== Involvement ==
=== Follow the Convoy ===
Kansif is initially found in the outskirts of the Ruined Battlefield, nearby the entrance from the Rosymorn Monastery Trail. He can be found a short jog away from the entry point, idly waiting for the arrival of a True Soul, and leading a small group of Absolutists composed of fellow half-orc , and the goblins , , and .
Speaking with Kansif has him remark on the player character being a True Soul, and grants the opportunity to initiate by playing the , which summons . The party can then attack Kansif and the cultists, or follow the convoy to Moonrise Towers.
=== Ambush ===
Following the cultists will take them and the party through the Ruined Battlefield, where a nearby group of Harpers lay in wait to ambush the convoy in an attempt to acquire Kar'niss' . The Harpers immediately attack the convoy on sight, but momentarily give the party a chance to change sides and attack Kansif and the other cultists, which advances . Siding with Kansif allows the party to , while siding with the Harpers leads to Kansif's death and has Branthos refer the party to Last Light Inn.
Alternatively, if reaching the Shadow-Cursed Lands through Grymforge instead, the party can encounter Kansif and his convoy for the first time mid-transit, with or without a Harper escort. The party can subsequently either ambush the convoy and seize the for themselves, let them pass, or convince Kar'niss to give them the Moonlantern. If waiting a little longer before attacking, Kar'niss slays Lora for venturing towards where the party and Harpers are hiding, to which Kansif calls for the drider to stop, to no avail.
Convincing the cultists to part with the Moonlantern has them walk into the Shadow Curse, only to be found later in the center of Reithwin as . They are automatically hostile to the party in this form and cannot be interacted with other than by attacking.
=== Arriving at Moonrise Towers ===
If sided with and alive, Kansif arrives alongside the party to Moonrise Towers, where Kar'niss departs. Kansif remains in the towers' quarters, alongside Bedi and the goblins. Talking with Kansif lets him mention his mission to bring the party to Moonrise as successful, and jokingly asking them to not forget him as they move up the ranks.
== Combat ==
=== Attacks and abilities ===
=== Allies ===
* 
* 
* 
* 
* 
=== Loot ===
* 
* 
== Related quests ==
* 
* 
* 
== Gallery ==
Kansif Model.PNG|Kansif's model.
== Notes ==
* Kansif's portrait portrays him with lush, long hair, while his in-game model has short, shaved hair.
* Devnotes denote Kansif as a solemn leader, and as a stoic, honourable half-orc. This is in contrast to Bedi, who is said to be a relatively new recruit that does not guard his tongue well, and Vez, who is described as a mouthy female goblin.
== References ==
Category:Half-Orcs
Category:Humanoids
Category:Characters
Category:Characters in the Shadow-Cursed Lands
Category:Characters in Act Two
Category:Followers of the Absolute
Category:Wizards
Karad

Karad is one of the human guards patrolling the Zhentarim Basement in Act One.
== Involvement ==
=== Act One ===
Karad tells the party to make haste from the area because the hideout will be destroyed soon, despite the Zhentarim's generous payout to the Flaming Fist to overlook their business.
== Combat ==
=== Attacks and abilities ===
==== Tactician only ====
=== Notable loot ===
* 
== Notes ==
* Despite being a ranger, and having 3 spell slots, Karad does not have any ranger abilities or spells to make use of.
** Nevertheless, Karad has access to .
== External links ==
* 
Category:Humans
Category:Humanoids
Category:Characters
Category:Characters in the Risen Road
Category:Characters in Act Three
Category:Members of the Zhentarim
Category:Rangers
Category:Rogues
Karol

Cashguard Basher Karol, is a human member of the Cashguard located in The Counting House in the Lower City of Baldur's Gate. She can be found on the second floor, guarding the door to office alongside .
== Combat ==
=== Attacks and abilities ===
=== Notable loot ===
* 
* 
* 
* 
== Idle banter ==
Faona will occasionally chat with Karol:
Cashguard Basher Karol: Stop shifting around.
* Cashguard Artillerist Faona: I'm not. I'm just keeping on eye on Glitterbeard's office.
** Cashguard Basher Karol: You're scoping Glitterbeard's office.
*** Cashguard Artillerist Faona: Well, why not? Word is he has Guild connections - that means Guild gold, nothing he can report stolen.
**** Cashguard Basher Karol: You need to get wise, young one. Pretty alone doesn't last.
Cashguard Artillerist Faona: You're Guild too, aren't you?
* Cashguard Basher Karol: What makes you say that?
** Cashguard Artillerist Faona: You're always guarding Glitterbeard's door, no matter who's on with you. You're definitely Guild - not that you'd tell me.
*** Cashguard Basher Karol: No. I'd probably just break your jaw for asking.
Cashguard Artillerist Faona: What's your Guild name? Y'know, like Nine-Fingers, Ribbons, Fruward the Nail...
* Cashguard Basher Karol: Karol Kill-Witness.
** Cashguard Artillerist Faona: ... 
Category:Humans
Category:Humanoids
Category:Characters
Category:Characters in Act Three
Category:Characters in The Counting House
Category:Paladins
Karrik

Karrik is a human druid in the Circle of the Emerald Grove in Act One.
== Involvement ==
=== Act One ===
Karrik can be found at the Sacred Pool performing the Rite of Thorns. If the party complete , he condemns for lying and endangering the Grove. If the party save the Grove, Karrik claims that Silvanus taught the druids a lesson by allowing an outsider to save them.
== Combat ==
=== Attacks and abilities ===
== Gallery ==
Karrik Model.png|Model
== External links ==
* 
Category:Humans
Category:Humanoids
Category:Characters
Category:Characters in the Emerald Grove
Category:Characters in Act One
Category:Druids