Shuppet Donk (TCG)

Shuppet Donk also known as Shuppet Hit-and-Run is a that uses Shuppet's Fade Out. Initially, in the 2009-2010 format, after Shuppet would use Fade Out, the player would send in because of its , Airy Wall, which let Mr. Mime not take any damage from Pokémon that didn't have three or more on it. This helped Shuppet to have a chance against low Energy and high damage output decks such as and .
==Strategy==
Shuppet Donk's strategy is to attach s and to Shuppet and use Fade Out for up to 90 damage. Then, Shuppet and all cards attached to it would go back to the player's hand. This style of play, or "hit-and-run", is a very effective method that literally prevents the opponent from Knocking Out the main battler. If the player had enough resources, the player could do up to 150 damage depending on their luck on coin flips and what cards they would get. However, the Shuppet deck only gets to its full potential if the player goes second. If the player goes first, that is nearly an auto-loss for Shuppet.
==Cards==
===Key cards===
* - For Fade Out, which does 30 Damage and then Shuppet returns to the player's hand.
* - Used to evolve Shuppet when the opponent is using .
* - Its Set Up allows card drawing until there are seven in the player's hand. It is also a hit-and-run card. People have also made a deck based around Uxie called .
* and - Increases the damage of Fade Out and Psychic Restore.
===Other Pokémon===
* - Extra drawing power.
* - Allows obtaining important prized Pokémon.
*Crobat - Allows the player to put one more damage counter on any of the opponent's Pokémon.
* - Locks down the opponent's Poké-POWERs for a turn when the player puts it down from their hand.
===Other Trainers/Supporters/Stadiums===
* - Used for searching for Energy cards and/or Basic Pokémon.
* - Used to get several Basic Pokémon out.
* - Used to search for Pokémon.
* - Like Bebe's Search. It can only be used once per game, however.
* - Search for Expert Belts/Memory Berries.
* - Useful to get dangerous threats out of the Active spot.
* - Can pick up damaged Pokémon if the player hits heads.
* and - Recycles Knocked Out Pokémon and Energy back into the deck.
* - Gives Basic Pokémon +20 HP.
* - Hurts the player's opponent's Pokémon when they evolve.
* - Allows Banette to use Fade Out after evolution.
*Team Galactic's Invention G-105 Poké Turn - Allows the player to pick up Crobat to put one more damage counter on the opponent's Pokémon or to make Bench space.
* - Allows player to search for cards.
===Energy cards===
* - Used to power Shuppet's and Banette's attacks.
* - For getting Basic Pokémon out fast in the beginning.
* - For providing the of Uxie LV.X's Zen Blade.
==Typical deck list==
==Variable tech cards==
These are cards that may or may not be in the deck build depending on the player's style:
* - Allows the player to search for a Team Galactic's Invention G-105 Poké Turn, a , and a Basic Energy Card.
*Team Galactic's Invention G-103 Power Spray - Allows the player to cancel their opponent's Poké-Powers
*, , and - Nullifies any Poké-Body, specifically Mewtwo LV.X's Psybarrier.
* - used to search for a card if the user hits two heads or draw a card if the user hits one head.
==Restriction==
With the beginning of the , many of the cards used in Shuppet Donk were out of play, and therefore not legal in Play! Pokémon events.
Category:Deck archetypes