Stat (GO)

These are the stats in Pokémon GO.
Pokémon have HP (also known as Stamina), Attack, and Defense stats, as well as CP to summarize the former three. Unlike the core games, Pokémon GO makes no distinction between physical or special damage; instead, all attacks simply use Attack and Defense to calculate damage. Of these four values in Pokémon GO, only HP and CP are directly visible. Since version 0.149.0, players can also directly see a Pokémon's s using the Appraise feature.
:For more information on how damage is calculated in GO, see .
==Determination of stats==
Calculating a Pokémon's stats in Pokémon GO depends on its species' base stats, its s, and power up level. Whereas the core games have many variables in which one Pokémon's stats can become different from another's, in Pokémon GO, ultimately only a Pokémon's IVs will distinguish its stats from another of the same species and form. 
The formula for all three basic stats are
Stat = (base + IV) \times CPM
where
* base refers to the relevant base stat
* IV refers to the IV for the stat in question
* CPM is the , which is determined by the Pokémon's current power up level. 
* For HP, the final result is rounded down to the nearest integer, with a minimum value of 10. 
Pokémon defending a also have twice their regular HP during Gym battles.
===CP===
Combat Power (Japanese: コンバットパワー Combat Power, formerly なさ Total Power「ポケモンのCPのバランスを調整しました」 – Pokémon GO), abbreviated as CP (Japanese: ), is a value derived from all three base stats to roughly indicate a Pokémon's capability in battle. This means that two Pokémon of the same species with the same CP may still have different underlying stats.
The formula for CP uses the values of the stats resulting from the formula above:
CP = \left\lfloor \dfrac{\sqrt{HP} \times Attack \times \sqrt{Defense}}{10} \right\rfloor
Like with HP, the value for CP is floored at 10, regardless of the Pokémon's actual stats. The calculation also does not round off stat values, and it uses the HP value before it is floored at 10. 
Since Attack is factored directly into the formula for CP while HP and Defense are only factored in after taking their square root, this gives Attack a greater influence on the final value of CP than the other two stats. 
==In-battle modification==
Since February 15, 2019, in s, some Charged Attacks have a chance of modifying either the user's or target's Attack and/or Defense stats after it is cast, regardless if the target uses a Protect Shield. These stats are undone if the Pokémon is switched out. 
:For a full list of these moves and their effects, see the list of .
 Stage multipliers
Stage 	-4 	-3 	-2 	-1 	0 	+1 	+2 	+3 	+4
Multiplier	4/8	4/7	4/6	4/5	4/4	5/4	6/4	7/4	8/4
==Base stat conversion from the core series==
Each Pokémon's base stats are based on its stats from the core series. Base stats for Pokémon and forms introduced in Generations and are calculated using the base stats from the Generation VI core series. Base stats for Pokémon and forms introduced from Generation III to are based on their Generation VII base stats. Base stats for Pokémon introduced from Generation VIII onward are based on their base stats in Generation IX. 
Aside from a few outliers, such as 's HP, base stats in GO can be derived by the following formulas:Explaining the October 2018 Stat Change
\begin{align}
HP_{GO} &= \operatorname{round}\left( \left( 50 + 1.75 \times HP \right) \times nerf \right) \\
Attack_{GO} &= \operatorname{round}\left( \operatorname{round}\left(\frac{1}{4} \times \min(Attack, SpAtk) + \frac{7}{4} \times \max(Attack, SpAtk)\right) \times SpeedMult \times nerf \right) \\
Defense_{GO} &= \operatorname{round}\left(\operatorname{round}\left(\frac{3}{4} \times \min(Defense, SpDef) + \frac{5}{4} \times \max(Defense, SpDef)\right) \times SpeedMult \times nerf \right)
\end{align}
SpeedMult = 1 + \frac{Speed - 75}{500}
where
* HP is the HP stat from the core series
* Attack is the Attack stat from the core series
* Defense is the Defense and stat from the core series
* SpAtk is the Sp. Attack stat from the core series
* SpDef and Sp. Defense stat from the core series
* Speed is the Speed stat from the core series
* Nerf is determined as:
**0.91 if the Pokémon would have a CP ≥4000 at level 40 with max IVs, or if the Pokémon is Armored Mewtwo.
**0.97 if the Pokémon is , , or . 
**1 if the Pokémon is a Mega evolved, and not listed above.
**1 in all other situations not mentioned.
==Trivia==
* and its Hisuian variant have different base stats in Pokémon GO, despite having identical stats in the core games. This is because Qwilfish had already existed in Pokémon GO before its stats were buffed in Generation VII.
* Even though and became available in Pokémon GO more than a year prior to the release of Generation IX, their stats are consistent with the base stat changes that were subsequently implemented in .
==In other languages==
==References==
==Related articles==
* List of Pokémon by base stats in Pokémon GO
Category:Pokémon GO
Category:Game mechanics