nyuuzyou/wikis huggingface dataset:
Adventures of Dr. Franken (Prototype)

A prototype of Adventures of Dr. Franken for the NES.
==Notes==
* Unreleased port of Dr. Franken for the NES. Cancelled for unknown reasons.
* The previous publicly available ROM from 19 years prior was a hack by Mednafen's author to make it boot on emulators. Three bytes were modified to make it bootable.
==Screenshots==
Adventures of Dr. Franken, The.2021-07-21 14.37.17.png
==Files==
==Origin==
File:Adventures of Dr. Franken - NES - Board.jpg|PCB front.
==Acknowledgments==
Special thanks to Frank Cifaldi at the Video Game History Foundation and the anonymous donor for this part of the lot! A huge thanks to ehw for researching this prototype! 
==See also==
* New Years 2022 (January 1, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
* Video Game History Foundation (VGHF)
Adventures of Rad Gravity (Jul 31, 1990 prototype)

A prototype of Adventures of Rad Gravity for the NES.
==Notes==
* 7-31-90 on chips, final was 8/20 and 0.1, this is likely 0.0/first submission
==Origin==
PXL_20231105_223324005.MP.jpg
PXL_20231105_223326403.jpg
Adventures to Go! (Jun 12, 2009 prototype)

A prototype of Adventures to Go! for the PlayStation Portable.
==Notes==
* Release candidate.
* Compiled almost a month before the final build.
==Screenshots==
ULUS10417_00000.png
ULUS10417_00001.png
ULUS10417_00002.png
ULUS10417_00003.png
ULUS10417_00004.png
ULUS10417_00005.png
ULUS10417_00006.png
ULUS10417_00007.png
ULUS10417_00008.png
ULUS10417_00009.png
ULUS10417_00010.png
ULUS10417_00011.png
==Origin==
Adventures to Go! TESS 024830 Test Sample ULUS-10417 Natsume 1.01.jpg
==Files==
Archive Contents:
Download File:
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks Jehuty for sharing this with us!
==See also==
 
* PSP Release Candidates (February 15, 2023)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
* Redump.org entry
Aegis Wing (Mar 20, 2007 prototype)

A prototype of Aegis Wing for the Xbox 360.
==Notes==
* Predates the final build by 3 days.
* Original filename: Aegis Wing (Mar 20 2007).rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Aeon Flux (Aug 13, 2005 prototype)

A prototype of Aeon Flux for the Xbox.
==Notes==
* Work in progress prototype demo build.
* Boots to a game trailer.
* Only seven stages playable.
* No loading icon on the bottom right hand corner of the screen while loading a stage.
* Very little voice acting.
* XBE information:
** Internal Name: Aeon Flux
** Maker ID and Product Number: MJ-20
** Executable Name: default.xbe
** Executable checksum (MD5): 4bafcc6c3a650b0e50d075d7d7273e82
* Miscellaneous Notes:
** Game is emulatable: Yes (Xemu) (as of September 12, 2021).
** Game contains dongle protection: No.
==Screenshots==
Xbox - Aeon Flux 8-15-05 Preview Build (1).png
Xbox - Aeon Flux 8-15-05 Preview Build (2).png
Xbox - Aeon Flux 8-15-05 Preview Build (3).png
Xbox - Aeon Flux 8-15-05 Preview Build (4).png
Xbox - Aeon Flux 8-15-05 Preview Build (5).png
Xbox - Aeon Flux 8-15-05 Preview Build (6).png
Xbox - Aeon Flux 8-15-05 Preview Build (7).png
Xbox - Aeon Flux 8-15-05 Preview Build (8).png
Xbox - Aeon Flux 8-15-05 Preview Build (9).png
Xbox - Aeon Flux 8-15-05 Preview Build (10).png
Xbox - Aeon Flux 8-15-05 Preview Build (11).png
Xbox - Aeon Flux 8-15-05 Preview Build (12).png
Xbox - Aeon Flux 8-15-05 Preview Build (13).png
Xbox - Aeon Flux 8-15-05 Preview Build (14).png
Xbox - Aeon Flux 8-15-05 Preview Build (15).png
Xbox - Aeon Flux 8-15-05 Preview Build (16).png
Xbox - Aeon Flux 8-15-05 Preview Build (17).png
Xbox - Aeon Flux 8-15-05 Preview Build (18).png
Xbox - Aeon Flux 8-15-05 Preview Build (19).png
Xbox - Aeon Flux 8-15-05 Preview Build (20).png
Xbox - Aeon Flux 8-15-05 Preview Build (21).png
Xbox - Aeon Flux 8-15-05 Preview Build (22).png
Xbox - Aeon Flux 8-15-05 Preview Build (23).png
Xbox - Aeon Flux 8-15-05 Preview Build (24).png
Xbox - Aeon Flux 8-15-05 Preview Build (25).png
Xbox - Aeon Flux 8-15-05 Preview Build (26).png
Xbox - Aeon Flux 8-15-05 Preview Build (27).png
Xbox - Aeon Flux 8-15-05 Preview Build (28).png
Xbox - Aeon Flux 8-15-05 Preview Build (29).png
Xbox - Aeon Flux 8-15-05 Preview Build (30).png
Xbox - Aeon Flux 8-15-05 Preview Build (31).png
Xbox - Aeon Flux 8-15-05 Preview Build (32).png
Xbox - Aeon Flux 8-15-05 Preview Build (33).png
Xbox - Aeon Flux 8-15-05 Preview Build (34).png
Xbox - Aeon Flux 8-15-05 Preview Build (35).png
Xbox - Aeon Flux 8-15-05 Preview Build (36).png
Xbox - Aeon Flux 8-15-05 Preview Build (37).png
==Origin==
Xbox - Aeon Flux 8-15-05 Preview Build.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: Xbox and Dreamcast (September 18, 2021)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Aero Elite: Combat Academy (Dec 12, 2002 prototype)

A prototype of Aero Elite: Combat Academy for the PlayStation 2.
==Notes==
* An NTSC review build and localisation prototype dated a month before the final NTSC-U build, but nearly seven months after the final NTSC-J build.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
AeroElite-Dec12Review-1.png|Title screen
AeroElite-Dec12Review-2.png|Gameplay
==Origin==
PS2 - Aero Elite 12-12-02 for review.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Hwd45 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Aero the Acro-Bat (PAL prototype)

This is a prototype of the PAL version of Aero the Acrobat. It was released by drx on December 23, 2006.
== Screenshots ==
MD_0014_Aero_the_Acrobat_0.png|The detailed developers' screen
MD_0014_Aero_the_Acrobat_1.png|An in-game shot of the first stage.
== Files ==
== Header ==
00000100 53 45 47 41 20 47 45 4e 45 53 49 53 20 20 20 20 SEGA GENESIS 
00000110 28 43 29 54 2d 31 35 20 31 39 39 33 2e 4a 55 4e (C)T-15 1993.JUN
00000120 41 45 52 4f 20 54 48 45 20 41 43 52 4f 42 41 54 AERO THE ACROBAT
00000130 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000140 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000150 41 45 52 4f 20 54 48 45 20 41 43 52 4f 42 41 54 AERO THE ACROBAT
00000160 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000170 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000180 47 4d 20 54 2d 31 35 30 35 36 20 2d 35 30 b0 23 GM T-15056 -50.#
00000190 4a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 J 
000001a0 00 00 00 00 00 0f ff ff 00 ff 00 00 00 ff ff ff ................
000001b0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001c0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001d0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001e0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001f0 45 20 20 20 20 20 20 20 20 20 20 20 20 20 20 02 E .
Aero the Acro-Bat 2 (Aug 8, 1994 prototype)

A late prototype of Aero the Acro-Bat 2 for the SNES.
==Notes==
* Aug 8, 1994 is most likely the master date for the cart and not a build date.
* The copyright information when starting the game is altered slightly in comparison to the retail version.
* In the staff credits, EXECUTIVE ASSISTANT is EXECUTIVE PRODUCER in the prototype.
* An additional credit for "H M R" appears after Debra Siller's credit in the staff credits. This was removed in the retail version.
* The prototype says "Licensed by Nintendo of America" while the retail version says just "Licensed by Nintendo".
* The ROM has been fingerprinted as indicated by a changed byte at 0x7FD6. This is the same finger print ID as seen in The Death and Return of Superman (Aug 8, 1994 build).
 
==Videos==
<youtube width="256" height="224">3Xgu3r3cfvs</youtube>
==Screenshots==
Aero the Acro-Bat 2 (Aug 8, 1994 prototype).2019-06-22 11.51.44.png|Title screen.
Aero the Acro-Bat 2 (Aug 8, 1994 prototype).2019-06-22 11.52.16.png|Gameplay 1.
Aero the Acro-Bat 2 (Aug 8, 1994 prototype).2019-06-22 11.53.36.png|Gameplay 2.
Aero the Acro-Bat 2 (Aug 8, 1994 prototype).2019-06-22 11.54.50.png|Gameplay 3.
Aero the Acro-Bat 2 (Aug 8, 1994 prototype).2019-06-22 11.56.10.png|Gameplay 4.
Aero the Acro-Bat 2 (Aug 8, 1994 prototype).2019-06-22 11.57.40.png|Gameplay 5.
==Origin==
20190616_084130.jpg|PCB front.
20190616_084143.jpg|PCB back.
==Acknowledgments==
Special thanks to Baker64 for this release!
Afro Samurai (Dec 1, 2008 prototype)

A prototype of Afro Samurai for the Xbox 360.
==Notes==
* Predates the final US build (the first retail release) by 8 days.
* Differences unknown.
* XEX information:
** Header Maker ID: NM
** Header Product Code: 2008
** Header Title: AFRO SAMURAI
** Header PE Name: game_xbox2_ntg_final.exe
** Header Executable Name: /default.xex
** Header: Executable Checksum (MD5): 6d545a4678a082a994da05b80cc2004f
* Miscellaneous Notes:
** Game is emulatable in either Xenia or Xenia-Canary: Yes (as of December 25, 2022).
*** Issues: No issues.
==Screenshots==
Screenshot - AFRO SAMURAI 2022-12-13 20-05-29.png
Screenshot - AFRO SAMURAI 2022-12-13 20-05-20.png
Screenshot - AFRO SAMURAI 2022-12-13 20-05-14.png
Screenshot - AFRO SAMURAI 2022-12-13 20-05-10.png
Screenshot - AFRO SAMURAI 2022-12-13 20-04-09.png
Screenshot - AFRO SAMURAI 2022-12-13 20-04-01.png
Screenshot - AFRO SAMURAI 2022-12-13 20-03-51.png
Screenshot - AFRO SAMURAI 2022-12-13 20-03-43.png
==Origin==
X360 - Afro Samurai 12-01-08 review.jpeg|Disc front.
==Files==
Archive Contents:
Download File:
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
 
* Project Deluge: Xbox 360 and Wii (December 25, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Afro Samurai (Oct 30, 2008 prototype)

A prototype of Afro Samurai for the Xbox 360.
==Notes==
* Predates the final US build (the first retail release) by almost a month and a half.
* Different title screen. The backdrop is different, it's missing the copyright information and trademark symbol. The logo itself is dimmer in comparison to the final. The Press START button is red in this build.
* The main menu is missing some background elements.
* Different loading screen.
* Texture differences in the first area.
* Some enemies are missing hats. The ones that do have a different texture.
* XEX information:
** Header Maker ID: NM
** Header Product Code: 2008
** Header Title: AFRO SAMURAI
** Header PE Name: game_xbox2_ntg_final.exe
** Header Executable Name: /default.xex
** Header: Executable Checksum (MD5): 09313b915c0561a7b95f1660f9c1568d
* Miscellaneous Notes:
** Game is emulatable in either Xenia or Xenia-Canary: Yes (as of December 25, 2022).
*** Issues: No issues.
==Screenshots==
Screenshot - AFRO SAMURAI 2022-12-13 20-03-35.png
Screenshot - AFRO SAMURAI 2022-12-13 20-01-52.png
Screenshot - AFRO SAMURAI 2022-12-13 20-01-46.png
Screenshot - AFRO SAMURAI 2022-12-13 20-01-24.png
Screenshot - AFRO SAMURAI 2022-12-13 20-01-05.png
Screenshot - AFRO SAMURAI 2022-12-13 20-00-51.png
Screenshot - AFRO SAMURAI 2022-12-13 20-00-44.png
Screenshot - AFRO SAMURAI 2022-12-13 20-00-37.png
Screenshot - AFRO SAMURAI 2022-12-13 20-00-30.png
Screenshot - AFRO SAMURAI 2022-12-13 20-00-02.png
Screenshot - AFRO SAMURAI 2022-12-13 19-59-51.png
==Origin==
X360 - Afro Samurai Oct 30 preview.jpeg|Disc front.
==Files==
Archive Contents:
Download File:
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
 
* Project Deluge: Xbox 360 and Wii (December 25, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Aftershock (May 3, 1995 prototype)

A prototype of Aftershock for the PlayStation.
==Notes==
* Released as "Strike Point".
* Does not work on emulators, but works on hardware. This is due to license.dat being missing from the disc. A repackaged version is also included that will work in emulators as well.
* There is an instructions screen for controls at the start.
* The player controls a flying vehicle in a 3D environment.
* Level select is available
* There is no sound (in-game, at least)
* Very few mentions of this game in print material
* Miscellaneous Notes:
** Game is emulatable: No (as of April 17, 2021).
** Game contains dongle protection: No.
** Game contains debugging symbols: N/A
** Dump was originally scrambled: No
==Screenshots==
PSX - Aftershock 4-05-95 E3 Version_rebuilt-0000.png
PSX - Aftershock 4-05-95 E3 Version_rebuilt-0001.png
PSX - Aftershock 4-05-95 E3 Version_rebuilt-0002.png
PSX - Aftershock 4-05-95 E3 Version_rebuilt-0003.png
PSX - Aftershock 4-05-95 E3 Version_rebuilt-0004.png
PSX - Aftershock 4-05-95 E3 Version_rebuilt-0005.png
PSX - Aftershock 4-05-95 E3 Version_rebuilt-0006.png
PSX - Aftershock 4-05-95 E3 Version_rebuilt-0007.png
PSX - Aftershock 4-05-95 E3 Version_rebuilt-0008.png
PSX - Aftershock 4-05-95 E3 Version_rebuilt-0009.png
PSX - Aftershock 4-05-95 E3 Version_rebuilt-0010.png
PSX - Aftershock 4-05-95 E3 Version_rebuilt-0011.png
PSX - Aftershock 4-05-95 E3 Version_rebuilt-0012.png
PSX - Aftershock 4-05-95 E3 Version_rebuilt-0013.png
PSX - Aftershock 4-05-95 E3 Version_rebuilt-0014.png
PSX - Aftershock 4-05-95 E3 Version_rebuilt-0015.png
PSX - Aftershock 4-05-95 E3 Version_rebuilt-0016.png
PSX - Aftershock 4-05-95 E3 Version_rebuilt-0017.png
==Origin==
PSX - Aftershock 4-05-95 E3 Version.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Zoda-Y13 for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Agartha (Apr 17, 2001 prototype)

An early prototype of the unreleased Agartha for the Sega Dreamcast.
==Notes==
* Possible bad burn or corrupt CD-R, only a few files are readable on the disc.
* The build cannot be repaired
* Download the new corrupted build of Agartha with the original dump (to create the CDI, mount the .nrg with daemon tools then make an image with discjuggler), and a version with the files partially recoverable (see the python script in it)
==Acknowledgments==
Thanks to Frederick Raynal for dumping his game and sharing it with the community
==See also==
First release : https://en.sega-dreamcast-info-games-preservation.com/agartha-dreamcast-prototype-release
Agartha (Apr 18, 2001 prototype)

An early prototype of the unreleased Agartha for the Sega Dreamcast.
==Notes==
* Possible bad burn or corrupt CD-R, only a few files are readable on the disc.
* The build could be partially repaired, it is now playable.
==Screenshots==
Agartha (Apr 18, 2001 prototype) 1.png
Agartha (Apr 18, 2001 prototype) 2.png
Agartha (Apr 18, 2001 prototype) 3.png
==See also==
Original release thread on ASSEMBlerGames. (Archive)
Research on Agartha (interview, repaired prototype, sketches ) : https://en.sega-dreamcast-info-games-preservation.com/agartha-dreamcast-prototype-release
Agartha (Mar 5, 2001 prototype)

An early prototype of the unreleased Agartha for the Sega Dreamcast.
==Videos==
<youtube width="512" height="448">IjfUNBdH3xg</youtube>
==See also==
Original release page (Archive)
Research on Agartha (interview, repaired prototype, sketches ) : https://en.sega-dreamcast-info-games-preservation.com/agartha-dreamcast-prototype-release
Age of Booty (Jun 24, 2008 prototype)

A prototype of Age of Booty for the Xbox 360.
==Notes==
* Predates the final build by almost two months.
* Original filename: Age of Booty 584108F0/584108F0/000D0000/C704FC6485679645D38EE1E268B75E0322D014F358
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
 
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Age of Booty (May 28, 2008 prototype)

A prototype of Age of Booty for the Xbox 360.
==Notes==
* Predates the final build by almost three months.
* Original filename: Age of Booty 584108F0/584108F0/000D0000/F696A86E9DD607B0340F711B538A911D6A7BAF7958
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
 
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Age of Empires 2 - Age of Kings (Aug 13, 1998 prototype)

A demo build of Age of Empires 2 - Age of Kings for The PC.
==Notes==
* The build date is not certain and it also seems that it does not correspond to any existing build on the wiki.
* The build is a preview demo.
* The build does not work on Windows 10.
To Do: Try to get a more accurate build date and also figure out some way to make it work on Windows 10.
==Acknowledgments==
Thanks to bosshunter for making this build available to me for preservation on the wiki.
Age of Pirates: Captain Blood (Dec 31, 2010 prototype)

A prototype of Age of Pirates: Captain Blood for the PC.
==Notes==
* The build does not work (the solutions below may not fix the problem). 
** Install physx 2010 can fix the problem;
** In engine.ini find safe_render and set 1
* It is in Russian (this can be changed in engine.ini under "location" by replacing the value with "eng").
* According to Wikipedia: The game is notable for being in development for 10 years before being abandoned due to legal issues. Captain Blood was evaluated by the PEGI ratings board and was released by 1C before a process resulted in the project being secured.
* According to "The Data Dungeon", this build is the final version of the game.
==Acknowledgments==
A big thanks to Kabojnk for preserving this prototype.
Aidyn Chronicles: The First Mage (Feb 1, 2001 Debug)

This is a Debug version of the game compiled on February 1st 2001. It features a frame counter, faster splash screens, and several debug features.
==Notes==
Splash screens appear for only a few frames, and two have compile information on them
A few cheat codes have altered effects. "!cheater" and "!bingo" can be entered multiple times, and "!version" does not toggle a player coordinates display.
Title:
*Start game: skip name entry and opening cinematic.
*Intermediate game: As above, start in Erromon
During cutscenes:
*B: skip cutscene. Also skips any changes to inventory or party. 
*Start: Camera menu - allows to change focus and position of camera. May cause crashing if option doesn't change position.
Outside combat:
*L+Start: Big debug menu
*L+DpadL: load less map chunks at a time.
*R+DpadR: replace map objects with intangible boulders
*R+Start: Toggle debug message queue
*Z+Start: smaller debug menu
*C-UP: cycle performance statistics, including RAM/CPU usage, player coordinates, current ground type, and tints character models at certain intervals.
*R+B: Toggle full minimap (when applicable)
During Combat:
* L+Z+B+A: End/win combat
* L+Z+B+Start: End enemy's turn
Smaller Debug Menu:
*Teleport: takes you to some select locations
*Actor: changes player into guard or very fast chicken.
*Combat: Shuffled battle encounter - generates an assortment of combatants in a random stage.
*Combat Arena Random Test: Above, but select the stage
*Combat Arena Enemy Test: 1v1 an enemy in a selected stage
Big Debug Menu:
Many functions are dummied out, except for those listed below:
*All Game states: View and change every event flag
*game state cheats: toggle the states for certain or all game objects.
*Add Party Members: add a member to your party
*clear everything out of Inventory: removes all items not equipped on party.
*load only the inventory from a saved game: displays credits over gameplay instead.
*toggle game settings: toggles switches, which do not seem to be implemented.
*toggle monster attack: monsters will not initiate combat.
*turn off everything but teleporters: disables all game objects that don't move player
*Access database: menu with every item in game. pressing A adds that item to inventory.
*hunt for bad reference objects: teleports the player every few seconds to each of the objects on the current map. With debug messages on, displays object type and position. Enemies will not fight you while this happens.
During game Crash:
* A: Cycle info screens
* Up/Down/Left/Right: Seek through Heap Walk (shown below.)
==Screenshots==
Aidyn Chronicles: The First Mage (Mar 2, 2001 prototype)

A PAL debug prototype of Aidyn Chronicles: The First Mage for the Nintendo 64.
==Screenshots==
AidynChronicles Mar2Proto Title.png|Title screen
AidynChronicles Mar2Proto BuildInfo.png|Build info
AidynChronicles Mar2Proto Cords.png|Debug coordinates
AirBlade (Nov 8, 2001 prototype)

A prototype of AirBlade for the PlayStation 2.
==Notes==
* Localisation prototype from a week before the NTSC-U final.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
Airblade-Nov08-Title.png|Title screen
Airblade-Nov08-1.png|Main menu
Airblade-Nov08-2.png|Gameplay
Airblade-Nov08-3.png|Gameplay
Airblade-Nov08-4.png|Gameplay
Airblade-Nov08-5.png|Gameplay
Airblade-Nov08-6.png|Gameplay
Airblade-Nov08-7.png|Gameplay
==Origin==
PS2 - Airblade 11-8.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Hwd45 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
AirForce Delta (Jun 18, 1999 prototype)

A prototype of AirForce Delta for the Dreamcast.
==Notes==
* Post dates the Japanese final by six days but predates the US final by a little over a month.
* English localization prototype.
* Executable information:
** Executable Name: /0.000
** Executable checksum (MD5): cf0dbfac5f21a904c2c6528b9338cad2
** Executable timestamp: 1999-06-18 11:16:54
* Header Information (IP.BIN):
** Header - Title: AIRFORCE DELTA
** Header - Release Date: 19990615
** Header - Region: J
** Header - Device Info: D031 GD-ROM1/1
** Header - Product Version: V0.000
** Header - Maker ID: SEGA LC-T-95
** Header - Product Number: T9502M
* Volume Information:
** Volume Identifier: AIRFORCE_DELTA
** Volume Set Identifier: AIRFORCE_DELTA
** Volume Creation Date: 1999-06-23 11:33:05
** Volume Modification Date: 1999-06-23 11:33:05
** Last Modified File (if not available, then executable was the last modified file): 
** Last Modified File Checksum (MD5): 
** Last Modified File Time Stamp: 
* Miscellaneous Notes:
** Game is emulatable: Yes (as of September 12, 2021).
==Screenshots==
Air Force Delta (1).png
Air Force Delta (2).png
Air Force Delta (3).png
Air Force Delta (4).png
Air Force Delta (5).png
Air Force Delta (6).png
Air Force Delta (7).png
Air Force Delta (8).png
Air Force Delta (9).png
Air Force Delta (10).png
Air Force Delta (11).png
Air Force Delta (12).png
Air Force Delta (13).png
Air Force Delta (14).png
Air Force Delta (15).png
==Origin==
Air Force Delta.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: Xbox and Dreamcast (September 18, 2021)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)