nyuuzyou/wikis huggingface dataset:
Smash Court Tennis Pro Tournament (Jan 7, 2002 prototype)

A prototype of Smash Court Tennis Pro Tournament for the PlayStation 2.
==Notes==
* No obvious differences
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
smashcoutprotournament_title.png
==Origin==
PS2 - Smash Court Pro Tournament.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Nex for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Smash Out (Jan 2, 2007 prototype)

A prototype or pitch of the unreleased Smash Out for the Microsoft Xbox.
(If you remember playing the brake-out game on the ipod nano, this is a clone of that.)
==Notes==
*Developed by Team 3 Games.
*The executable and presumably the build data itself is from January 2007. Very few original Xbox games were released that year, so perhaps this was a game intended to be released on the Xbox Live Arcade.
==Screenshots==
File:Smashout-MainMenu.png
File:Smashout-MainMenu2.png
File:Smashout-Gameplay1.png
File:Smashout-Gameplay2.png
==See Also==
Original release thread on ASSEMBler Games. (Archive)
Smash T.V. (Nov 7, 2005 prototype)

A prototype of Smash T.V. for the Xbox 360.
==Notes==
* Predates the final build by 9 days.
* Original filename: Smash TV [584107E1].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Smoke And Mirrors Shell (May 1, 2003 prototype)

A prototype of Smoke And Mirrors Shell for the Microsoft Xbox.
==Notes==
*This is a dev shell that was used by the Danish game studio Hokus Pokus.
*Launches into a debug menu where 5 levels can be selected. Each level (with the exception of Ducky) is a different pitch.
*Contains four pitches:
** Castle DunkelStein
** Space Station
** Mini Golf Madness
** Ducky
*Ducky appears to be a pitch for a Land Before Time game.
* For whatever reasons, the watermark RW (which means RenderWare) displays at the bottom left on the screen.
==Screenshots==
SAMSMay1_1.png|Debug Menu
SAMSMay1_2.png|Debug Menu
SAMSMay1_3.png|Castle DunkelStein
SAMSMay1_4.png|Ducky
SAMSMay1_5.png|Ducky
SAMSMay1_6.png|Mini Golf Madness
SAMSMay1_7.png|Space Station
==Origin==
Team Cerbios, has always been committed to preservation and providing the community with the tools needed to unlock and archive Xbox HDD content.
With community driven tools like Prometheos, XCAT and Pinecone, the scene has helped preserve countless DLCs and title updates, preserving gaming history for future generations.
Today, we’re excited to announce a special preservation effort that’s close to our roots in Denmark. We recently acquired a development kit that once belonged to a local defunct game studio "Hocus Pocus Games". This dev kit contained unreleased game content that hasn’t seen the light of day for over a 2 decades.
This game/demo has now been released into the public domain for the first time, celebrating and preserving a piece of Danish gaming heritage.
Smoke And Mirrors Shell
This has 5 different level maps. However you could probably edit the files to make your own maps etc.
Discover more about Hocus Pocus Games here https://www.mobygames.com/company/3313/hokus-pokus/
Merry Xmas and Happy New Years.
Shoutout to Xbox-Scene and all teams out there contributing and releasing free tools, source & projects for this great system 20+ years later.
Smuggler's Run (Jul 13, 2000 prototype)

A prototype of Smuggler's Run for the Sony Playstation 2
==Notes==
This build was showcased by MattJ155 along with the 
Smuggler's Run (Jul 22, 2000 prototype),
Midnight Club: Street Racing (Jul 25, 2000 prototype), and Thrasher Presents: Skate and Destroy (prototype).
==Videos==
Smuggler's Run (Jul 22, 2000 prototype)

A prototype of Smuggler's Run for the Sony Playstation 2
==Notes==
This build was showcased by MattJ155 along with the 
Smuggler's Run (Jul 13, 2000 prototype),
Midnight Club: Street Racing (Jul 25, 2000 prototype), and Thrasher Presents: Skate and Destroy (prototype).
==Videos==
Smuggler's Run 2: Hostile Territory (Oct 15, 2001 prototype)

A prototype of Smuggler's Run 2: Hostile Territory for the PlayStation 2.
==Notes==
Post dates all available final builds.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
PS2 - Smuggler's Run 2 Oct 15 2001 (1).png
PS2 - Smuggler's Run 2 Oct 15 2001 (2).png
PS2 - Smuggler's Run 2 Oct 15 2001 (3).png
PS2 - Smuggler's Run 2 Oct 15 2001 (4).png
PS2 - Smuggler's Run 2 Oct 15 2001 (5).png
PS2 - Smuggler's Run 2 Oct 15 2001 (6).png
PS2 - Smuggler's Run 2 Oct 15 2001 (7).png
PS2 - Smuggler's Run 2 Oct 15 2001 (8).png
PS2 - Smuggler's Run 2 Oct 15 2001 (9).png
==Origin==
PS2 - Smuggler's Run 2 Oct 15 2001.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Snark (prototype)

A prototype of the unreleased Snark for the Atari 2600.
==Notes==
* Programmed by John Dunn; his first game while working at Atari.
* Went unreleased due to Atari being concerned about possible seizures that could be caused by John's so-called "Video Spin Mode" (variations 5-8).
==See also==
* Discussion thread at AtariAge.
* AtariProtos' article on the game.
Sneak King (Sep 13, 2006 prototype)

A prototype of Sneak King for the Xbox 360.
==Notes==
* Built on the same day as the final but composite sum doesn't match.
* Original filename: Burger King Sneak King (Sep 13, 2006).rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Sniper: Ghost Warrior 2 (Oct 22, 2013 prototype)

A prototype of Sniper: Ghost Warrior 2 for the Xbox 360.
==Notes==
* The build date was based on the build date of Default.xex.
* This build was released in 2019, but became lost media until it was re-released on September 13, 2024 by the same users.
* Based on tests carried out on the August 18, 2024 version of Xenia Canary, using Default.xex to run the build will give a message saying that xenia has crashed. Looking at an old post on obscure gamers, there are missing files which explains why the build is unplayable.
Sniper Elite (Sep 16, 2005 prototype)

A localization prototype of SLES-53758 (the German release) of Sniper Elite for the PlayStation 2.
==Notes==
* The binary for the release version of SLES-53758 has a timestamp from 2006-01-18, which is four months after this prototype was built.
==Screenshots==
File:Sniper_Elite-Berlin_1945-2005-09-16-Game-01.PNG
==Origin==
Sniper_Elite-Berlin_1945-2005-09-16-Disc-Small.PNG|Disc front
==See also==
* Original release page on Archive.org
* Redump.org entry
Sniper Elite V2 (Mar 22, 2012 prototype)

A prototype of Sniper Elite V2 for the Xbox 360.
==Notes==
* Review build.
* The build remains on a black screen in the August 18, 2024 version of Xenia Canary.
==Screenshots==
File:Sniper Elite V2 (Mar 22, 2012 prototype) disk image.png
Sno-Cross Championship Racing (Sep 1, 2000 prototype)

A prototype of Sno-Cross Championship Racing for the Dreamcast.
==Notes==
* Game immediately starts up to a simple loading screen
** Following it are messages that appear very briefly, including about the TV display and memory card checking
* There are no logos or other intro screens/sequences. From a loading screen, it goes straight to the main menu
** No title screen (with "Press Start"), either
* Music volume is much lower by default
* Sled stats text box is much smaller
* No music at the shop
** Text boxes are structured slightly differently here, too
* Executable information:
** Executable Name: /000_READ.BIN
** Executable checksum (MD5): 7550e7d0aa8dbab555ab82c6504856a3
** Executable timestamp: 2000-08-31 18:10:12
* Header Information (IP.BIN):
** Header - Title: SNOCROSS
** Header - Release Date: 20000816
** Header - Region: JUE
** Header - Device Info: 0CFD GD-ROM1/1
** Header - Product Version: V0.800
** Header - Maker ID: HADDERAJJA
** Header - Product Number: HADDERAJJA
* Volume Information:
** Volume Identifier: SNO-X1
** Volume Set Identifier: SNO
** Volume Creation Date: 2000-04-25 11:32:07
** Volume Modification Date: 2000-09-04 15:44:08
** Last Modified File (if not available, then executable was the last modified file): /SNOWDC.EXE
** Last Modified File Checksum (MD5): 19486b846e7e63b174ef8680e1df16da
** Last Modified File Time Stamp: 2000-09-01 15:37:34
* Miscellaneous Notes:
** Game is emulatable: Yes (as of September 12, 2021).
==Screenshots==
Snocross-1.png
Snocross-2.png
Snocross-3.png
Snocross-4.png
Snocross-5.png
Snocross-6.png
==Origin==
Snocross Sno-X.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Iniche for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: Xbox and Dreamcast (September 18, 2021)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
SnoCross 2: Featuring Air Blair Morgan (Apr 19, 2006 prototype)

A prototype of SnoCross 2: Featuring "Air" Blair Morgan for the PlayStation 2.
==Notes==
* Predates the first final build by 6 months.
* Executable Information:
** Executable Name: /SLUS_211.30
** Executable Checksum (MD5): 228f40349cd57a94f88c300984efc765
* Volume Information:
** System Identifier: PLAYSTATION
** Volume Identifier: SNOCROSS2
** Volume Set Identifier: 
** Volume Creation Date: 2006-04-21 11:29:00
* Emulatable: Yes
==Acknowledgments==
A huge thanks to Armageddon Potato for this bountiful lot as well as togemet2 for documenting and analyzing parts of the lot! Special thanks to Sazpaimon and ehw for researching this prototype in particular.
==See also==
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
* Armageddon Potato on X
* Armageddon Potato on Instagram
Snoball in Hell (Commodore 64 prototype A)

A late prototype of Snoball in Hell for the Commodore 64.
==Notes==
* To load the game:
LOAD"LOADER",8
RUN
:* The disk has an additional executable labeled "CHEAT", which has a different poke instruction at 50. This seems to disable the Game Over screen, essentially allowing the player to have infinite lives.
LOADER	
 50 POKE 15040,00
CHEAT 	
 50 POKE 15040,96
* Seemingly the later of the two prototypes that were released
* Also contains data for a prototype of Last Mission, though it is the same as the available build
==Origin==
SnoballinHell C64protoA disk.jpg|Floppy disk?
==See also==
* Keith Purkiss C64 Archive - Games That Weren't
Snoball in Hell (Commodore 64 prototype B)

A late prototype of Snoball in Hell for the Commodore 64.
==Notes==
* To load the game:
LOAD"LOADER",8
RUN
:* The disk has an additional executable labeled "CHEAT", which has a different poke instruction at 50. This seems to disable the Game Over screen, essentially allowing the player to have infinite lives.
LOADER	
 50 POKE 15040,00
CHEAT 	
 50 POKE 15040,96
* Seemingly the earlier of the two prototypes that were released; there's two byte differences compared to prototype A
* Also contains data for a prototype of Last Mission, though it is the same as the available build
==Origin==
SnoballinHell C64protoB disk.jpg|Floppy disk?
==See also==
* Keith Purkiss C64 Archive - Games That Weren't
Snoopy Tennis (Prototype)

A prototype of Snoopy Tennis for the Game Boy Color.
==Notes==
* Late prototype.
* Header says "TENNIS" instead of "SNOOPYTENNI". This build is missing the publisher code.
==Screenshots==
Snoopy Tennis (Prototype)_00005.png
Snoopy Tennis (Prototype)_00007.png
Snoopy Tennis (Prototype)_00008.png
Snoopy Tennis (Prototype)_00009.png
Snoopy Tennis (Prototype)_00014.png
Snoopy Tennis (Prototype)_00018.png
Snoopy Tennis (Prototype)_00023.png
Snoopy Tennis (Prototype)_00028.png
Snoopy Tennis (Prototype)_00039.png
Snoopy Tennis (Prototype)_00042.png
Snoopy Tennis (Prototype)_00045.png
Snoopy Tennis (Prototype)_00049.png
Snoopy Tennis (Prototype)_00053.png
Snoopy Tennis (Prototype)_00058.png
==Files==
==Acknowledgments==
Special thanks to Frank Cifaldi at the Video Game History Foundation and the anonymous donor for this part of the lot! A huge thanks to ehw for researching this prototype! 
==See also==
* New Years 2022 (January 1, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
* Video Game History Foundation (VGHF)
Snoopy no Gakugeikai (Prototype)

It was released by drx on March 30, 2008.
==Screenshots==
 Pico_0106_Snoopy_no_Gakugeikai_0.png|
Pico_0106_Snoopy_no_Gakugeikai_1.png|
 
==Files==
==Header==
00000100 53 45 47 41 20 50 49 43 4f 20 20 20 20 20 20 20 SEGA PICO 
00000110 28 43 29 53 45 47 41 20 31 39 39 34 2e 44 45 43 (C)SEGA 1994.DEC
00000120 53 4e 4f 4f 50 59 20 4e 4f 20 20 20 20 20 20 20 SNOOPY NO 
00000130 47 41 4b 55 47 45 49 4b 41 49 20 20 20 20 20 20 GAKUGEIKAI 
00000140 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000150 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000160 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000170 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000180 48 50 43 2d 36 30 31 36 2d 30 30 20 20 20 61 48 HPC-6016-00 aH
00000190 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001a0 00 00 00 00 00 07 ff ff 00 ff 00 00 00 ff ff ff ................
000001b0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001c0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001d0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001e0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001f0 35 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5
Snow Break (Jun 10, 1997 prototype)

A prototype of Snow Break for the PlayStation.
==Notes==
* Does not work in Mednafen. It opens a soundtrack menu when loaded in that emulator.
* Does not show the PS1 anti-piracy message
* Atlus logo animation plays first instead.
* Different loading screen after the main intro FMV
* There is no title screen. After the loading screen, it goes straight into a race
* Different timer countdown, no voice-over for it.
* The ski track is much simpler in design
* Player's animation seems unstable
* Miscellaneous Notes:
** Game is emulatable: Issues (as of April 17, 2021).
** Game contains dongle protection: No.
** Game contains debugging symbols: N/A
** Dump was originally scrambled: No
==Screenshots==
MAINEXE_2021-04-01_21-12-48.png
MAINEXE_2021-04-01_21-13-09.png
==Origin==
PSX - Snow Break 17-6-97.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Iniche for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Soccer Boy (sample)

A sample version of Soccer Boy (aka Soccer Mania) for the Game Boy.
==Notes==
* The title screen is somewhat simplified compared to the final version.
* There is no music or sound at all in this version.
* At offset 0x04BF is the text "SORA O JIYU NI TOBITAI NA HIKOKI", a reference to the Doraemon theme song.
==Origin==
20240408_211427.jpg|Cartridge front.
20240408_211309.jpg|PCB front.
20240408_211221.jpg|PCB back.
Soccer Life 2 (Jan 31, 2006 prototype)

A PAL localization prototype of Soccer Life 2 for the Sony PlayStation 2. 
==Notes==
* Only the first 1048MB of this master disc image was used as padding. This only affects the DIMG0 folder, which goes completely unused due to it coincidentally also being padding.
* The DIMG0 folder contains data from an unknown game, likely from the same developer.
* This build was made early in the localization process. Many assets remain unchanged from their original Japanese versions.
* Most of the text are in different fonts compared to the final PAL build.
==Screenshots==
Soccer Mania (May 17, 2002 prototype)

A prototype of Soccer Mania for the PlayStation 2.
==Notes==
* Built 10 days before the US build.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
PS2 - Lego Soccer Mania For Review Only Beta 11 5-17-02 (1).png
PS2 - Lego Soccer Mania For Review Only Beta 11 5-17-02 (2).png
PS2 - Lego Soccer Mania For Review Only Beta 11 5-17-02 (3).png
PS2 - Lego Soccer Mania For Review Only Beta 11 5-17-02 (4).png
PS2 - Lego Soccer Mania For Review Only Beta 11 5-17-02 (5).png
PS2 - Lego Soccer Mania For Review Only Beta 11 5-17-02 (6).png
PS2 - Lego Soccer Mania For Review Only Beta 11 5-17-02 (7).png
PS2 - Lego Soccer Mania For Review Only Beta 11 5-17-02 (8).png
==Origin==
PS2 - Lego Soccer Mania For Review Only Beta 11 5-17-02.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Sol-Deace (Feb 3, 1992 prototype)

A possible unreleased second revision of Sol-Deace for the Sega Mega Drive.
== Notes ==
* The word "executive" in the retail version's staff list is spelled "EXECTIVE". This revision fixes this.
* Checksum in the header is different.
* Some data has been changed starting at 0xD5AEB in the ROM. It's unknown what this data could be.
* This revision has no code changes from the retail release.
== Screenshots ==
File:SOLDEACE000.png
File:SOLDEACE001.png
File:SOLDEACE002.png
File:SOLDEACE003.png
File:SOLDEACE004.png
File:SOLDEACE005.png
File:SOLDEACE006.png
File:SOLDEACE007.png
== Videos ==
<youtube width="320" height="240">wMVLEhNvoGA</youtube>
== Header ==
00000100 53 45 47 41 20 4d 45 47 41 20 44 52 49 56 45 20 SEGA MEGA DRIVE 
00000110 28 43 29 54 2d 33 32 20 31 39 39 32 2e 4d 41 52 (C)T-32 1992.MAR
00000120 53 4f 4c 2d 46 45 41 43 45 20 20 20 20 20 20 20 SOL-FEACE 
00000130 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000140 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000150 53 4f 4c 2d 44 45 41 43 45 20 20 20 20 20 20 20 SOL-DEACE 
00000160 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000170 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000180 47 4d 20 54 2d 34 39 32 30 36 20 20 20 20 df 42 GM T-49206 .B
00000190 4a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 J 
000001a0 00 00 00 00 00 0f ff ff 00 ff 00 00 00 ff ff ff ................
000001b0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001c0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001d0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001e0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001f0 55 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 U 
== Files ==
Solar Eclipse (Aug 29, 1995 prototype)

A prototype of Solar Eclipse for the Sega Saturn.
==Notes==
* Debugger is active with level select.
==Screenshots==
File:Solar eclipse 29 aug,95 -02.jpg
File:Solar eclipse 29 aug,95 -03.jpg
File:Solar eclipse 29 aug,95 -04.jpg
File:Solar eclipse 29 aug,95 -05.jpg
File:Solar eclipse 29 aug,95 -06.jpg
File:Solar eclipse 29 aug,95 -07.jpg
File:Solar eclipse 29 aug,95 -08.jpg
File:Solar eclipse 29 aug,95 -09.jpg
File:Solar eclipse 29 aug,95 -10.jpg
Solar Eclipse (Sep 25, 1995 prototype)

A prototype of Solar Eclipse for the Sega Saturn.
==Notes==
* Compiled a month before the final US build.
* Pressing START at the title screen loads a level select.
* Debugger is enabled by default
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
==Screenshots==
Sat - Solar 9-25-0000.png
Sat - Solar 9-25-0001.png
Sat - Solar 9-25-0002.png
Sat - Solar 9-25-0003.png
Sat - Solar 9-25-0004.png
Sat - Solar 9-25-0005.png
Sat - Solar 9-25-0006.png
Sat - Solar 9-25-0007.png
Sat - Solar 9-25-0008.png
Sat - Solar 9-25-0009.png
Sat - Solar 9-25-0010.png
Sat - Solar 9-25-0011.png
Sat - Solar 9-25-0012.png
==Origin==
Sat - Solar 9-25.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Soldier of Fortune (Apr 9, 2001 prototype)

A prototype of Soldier of Fortune for the Dreamcast.
==Notes==
* No differences noticed
* Executable information:
** Executable Name: /1ST_READ.BIN
** Executable checksum (MD5): 411a1b1faf8b735983c2646077531755
** Executable timestamp: 2001-04-09 21:39:30
* Header Information (IP.BIN):
** Header - Title: SPECOPS: OMEGA SQUAD
** Header - Release Date: 20000530
** Header - Region: JUE
** Header - Device Info: 7007 GD-ROM1/1
** Header - Product Version: V0.800
** Header - Maker ID: SEGA LC-T-00
** Header - Product Number: T0000M
* Volume Information:
** Volume Identifier: SOF11
** Volume Set Identifier: 
** Volume Creation Date: 2001-04-10 11:11:17
** Volume Modification Date: 2001-04-10 11:11:17
** Last Modified File (if not available, then executable was the last modified file): /FILES2.PAK
** Last Modified File Checksum (MD5): 797836ae321b56be42332344146800d3
** Last Modified File Time Stamp: 2001-04-09 22:02:26
* Miscellaneous Notes:
** Game is emulatable: Yes (as of September 12, 2021).
==Screenshots==
SoldierofFortune-1.png
==Origin==
Solder of Fortune 41001.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Iniche for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: Xbox and Dreamcast (September 18, 2021)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Soldier of Fortune (May 24, 2001 prototype)

A prototype of Soldier of Fortune for the Dreamcast.
==Notes==
* Very first screen gives the build date and info
* Goes straight to the main menu without any logos, etc.
** Gives the option of 50Hz/60Hz for TV display (PAL region)
* Different control settings menu; no mouse option shown
* More difficulty options
* On the loading screen, numbers/values are displayed on the bottom-left
* The game company logos during the game cut scene appear in a different order/combination
* Debug strings sometimes appear in the top-left
* The prologue cut scene (with credits) can't be skipped
* Executable information:
** Executable Name: /1ST_READ.BIN
** Executable checksum (MD5): dce45ce132f82599b2a0a54fd8c035fd
** Executable timestamp: 2001-05-24 18:25:38
* Header Information (IP.BIN):
** Header - Title: SOLDIER OF FORTUNE
** Header - Release Date: 20010524
** Header - Region: U
** Header - Device Info: CF8F GD-ROM1/1
** Header - Product Version: V1.000
** Header - Maker ID: SEGA LC-T-402
** Header - Product Number: T40211D
* Volume Information:
** Volume Identifier: SOF1
** Volume Set Identifier: 
** Volume Creation Date: 2001-05-24 11:15:56
** Volume Modification Date: 2001-05-24 18:13:58
** Last Modified File (if not available, then executable was the last modified file): /SOF.BIN
** Last Modified File Checksum (MD5): 3a3743e48fae1f96a4f65d7a0165ae8b
** Last Modified File Time Stamp: 2001-05-24 18:26:32
* Miscellaneous Notes:
** Game is emulatable: Yes (as of September 12, 2021).
==Screenshots==
SoldierofFortune41001-1.png
SoldierofFortune41001-2.png
SoldierofFortune41001-3.png
SoldierofFortune41001-4.png
SoldierofFortune41001-5.png
SoldierofFortune41001-6.png
SoldierofFortune41001-7.png
==Origin==
Soldier of Fortune.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Iniche for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: Xbox and Dreamcast (September 18, 2021)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)