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Swordsman

Swordsmen are enemies first appearing in Power Master 1: A Strange Journey. They are simple sword-wielding mercenaries who follow whoever pays them the most. In Power Master: A Strange Journey MV, Swordswomen are introduced.
==Power Master 1: A Strange Journey==
Swordsmen are uncommon enemies in Fora Temple, but are plentiful in Moneo. In Fora Temple, they are in the northern room on the second floor. They have no special skills, strengths, or weaknesses.
===Card information===
Name: Swordsman
Health: 70
Attack: 65
Defense: 10
A simple sword-wielding enemy found in Fora Forest. If you defeat him, you could win his sword.
==Power Master: A Strange Journey MV==
Swordsmen, called Iron Swordsmen in the 0.1.0 demo, return in Power Master: A Strange Journey MV. They are again found in Fora Temple, though are more plentiful, and their stats have been adjusted. They have less Health, though have higher Defense, Agility, and Luck. They also gain the Cover skill, to protect any allies they are paired with. They have a weakness to Shield and Weapon Breaking parameters as well as Lances. They also give out less experience and Sers than last time. In the final demo of the game, their Offense is reduced from 65 to 40 and their Defense from 15 to 7.
Swordmen can also be found in the Land of Moneo, walking around in some locations. Some can also be found on bridges. When talking to them, they ask for the player to pay a toll of 10 Sers to continue, or they can challenge the Swordsman to a battle. Paying will allow the player to move forward, and the Swordsman will take his position back on the bridge once the player has moved past. Challenging him will cause two other Swordsmen to appear and join in a battle, but defeating them all will allow the player free access to use the bridge.
==Gallery==
Swordsman_battler.png|Power Master 1: A Strange Journey
Enemy Swordsman.jpg|Power Master 1: A Strange Journey (Concept)
Swordsman.png|Power Master 1: A Strange Journey (Concept)
PMMV Swordsman Battler.png|Power Master: A Strange Journey MV
PMMV Swordsman Portrait.png|Power Master: A Strange Journey MV
==Trivia==
*Swordsman's card in Power Master 1: A Strange Journey states they can be found in Fora Forest, though no enemies other than Monsters appear in the forest.
Category:Humans
Category:Power Master 1 Enemies
Category:Power Master MV Enemies
Swordswoman

Swordswomen are enemies first appearing in Power Master: A Strange Journey MV. They are simple sword-wielding mercenaries who follow whoever pays them the most.
==Power Master: A Strange Journey MV==
Swordswomen are found in Fora Temple and around the Land of Moneo. Compared to Swordsman, Swordswoman has more Health, Resistance, and Agility, but less Offense and Luck. They have a weakness to Shield and Weapon Breaking parameters as well as Lances. They also have the Cover skill to protect any allies they are paired with and can Defend against attacks.
A Swordswoman can also be found in the Land of Moneo on one of the bridges leading towards the Town of Mora. When talking to her, she asks for the player to pay a toll of 10 Sers to continue, or they can challenge the Swordswoman to a battle. Paying will allow the player to move forward, and the Swordswoman will take her position back on the bridge once the player has moved past. Challenging her will cause two other Swordswomen to appear and join in a battle, but defeating them all will allow the player free access to use the bridge.
==Gallery==
PMMV Swordswoman Battler.png|Power Master: A Strange Journey MV
PMMV Swordswoman Portrait.png|Power Master: A Strange Journey MV
Category:Humans
Category:Power Master MV Enemies
Tackle

Tackle is a skill in the Power Master series, first appearing in Power Master 1: A Strange Journey.
==Power Master 1: A Strange Journey==
In Power Master 1: A Strange Journey, Tackle is learned by Jennifer once she reaches Level 5 and it is also known by her respective Doppel. It costs 10 Special Points to use. Tackle combines the user's Attack and Defense stats when dealing damage and the skill has a 30% chance of knocking the opponent over.
==Power Master: A Strange Journey MV==
In Power Master: A Strange Journey MV, Tackle now costs 5 Special Points to use and now has a 50% chance of Paralyzing an opponent. It no longer combines the user's Offense and Defense, instead just doing standard damage. It can only be learned by reading a Book of Tackle. Terrorpins and Axemen know this skill.
There is an improved variant of the skill called Ram.
Category:Power Master 1 Skills
Category:Power Master MV Skills
Tarantula

A Tarantula is a large spider that first appears as an enemy in Power Master 1: A Strange Journey.
==Power Master 1: A Strange Journey==
One Tarantula is seen in Nora Spider Web, roaming the lower level. A battle with the Tarantula will begin if it and the player come into contact with each other. It can poison the player with Poison Cloud and has no strengths or weaknesses.
===Card Info===
Name: Tarantula
Health: 500
Attack: 400
Defense: 150
A large spider in charge of guarding Tora Tree and Daddy Long Legs.
The Card Info reads "[...]guarding Tora Tree and Daddy Long Legs." Tora Tree is a mistake, possibly confused with Nora Spider Web as it, too, is a tree, but Daddy Long Legs was the original name for the boss of Nora Spider Web, who was replaced with Latridow.
==Gallery==
Tarantula.png|The Tarantula from Power Master 1
Spider overworld.png|Tarantula and Latridow's spritesheet in Power Master 1
Category:Bugs
Category:Power Master 1 Enemies
Terra Axe

A Terra Axe is an axe in the Power Master series, first appearing in Power Master: A Strange Journey MV. They replace Sleep Axes from the previous game.
==Power Master: A Strange Journey MV==
Sleep Axes are renamed Terra Axes in Power Master: A Strange Journey MV, and are now associated with Earth rather than Dark. When equipped, it multiplies the wielder's Offense and Power by 1.6, gives them the Earth skill to use, and has a 35% chance of putting the attacked enemy to sleep. However, it lowers the wielder's Hit rate by 30%.
As demo 0.3.0, Terra Axes are unobtainable.
==Gallery==
PMMV Terra Axe.png|Icon of a Terra Axe in Power Master MV
Category:Power Master MV Axes
Terra Bow

A Terra Bow is a bow in the Power Master series, first appearing in Power Master: A Strange Journey MV. It replaces the Sleep Bow from the previous game.
==Power Master: A Strange Journey MV==
Sleep Bows are renamed Terra Bows in Power Master: A Strange Journey MV, and are now associated with Earth rather than Dark. When equipped, it multiplies the wielder's Offense and Power by 1.3, gives them the Earth skill to use, has a 35% chance of putting the attacked enemy to sleep, and increases the number of Attack times by 1.
As of demo 0.3.0, Terra Bows are unobtainable.
==Gallery==
PMMV Terra Bow.png|Icon of a Terra Bow in Power Master MV
Category:Power Master MV Bows
Terra Shield

A Terra Shield is a shield in the Power Master series, first appearing in Power Master 1: A Strange Journey. It replaces the Sleep Shield from the previous game.
==Power Master: A Strange Journey MV==
Sleep Shields return in Power Master: A Strange Journey MV, renamed Terra Shields, and are now associated with Earth rather than Dark. When equipped, Terra Shields multiply the wielder's Defense and Resistance by 1.3 each and gives them an immunity to being put to sleep. They also make the wielder strong against Earth- and Stone-based attacks with an immunity to Air-based attacks, but makes them weak to Fire-, Ice-, and Lightning-based attacks.
As of demo 0.3.0, Terra Shields are unobtainable.
==Gallery==
PMMV Terra Shield.png|Icon of the Terra Shield in Power Master 1
Category:Power Master MV Shields
Terra Sword

A Terra Sword is a sword in the Power Master series, first appearing in Power Master: A Strange Journey MV. It replaces the Sleep Sword from the previous game.
==Power Master: A Strange Journey MV==
Sleep Swords are renamed Terra Swords in Power Master: A Strange Journey MV, and are now associated with Earth rather than Dark. When equipped, it multiplies the wielder's Offense and Power by 1.3, gives them the Earth skill to use, has a 35% chance of putting the attacked enemy to sleep, and gives a 12% chance to Counter.
As of demo 0.3.0, Terra Swords are unobtainable.
==Gallery==
PMMV Terra Sword.png|Icon for a Terra Sword in Power Master 1
Category:Power Master MV Swords
Terra Whip

A Terra Whip is a whip in the Power Master series, first appearing in Power Master: A Strange Journey MV. It replaces the Sleep Whip from the previous game.
==Power Master: A Strange Journey MV==
Sleep Whips are renamed Terra Whips in Power Master: A Strange Journey MV, and are now associated with Earth rather than Dark. When equipped, it multiplies the wielder's Offense and Power by 1.36, gives them the Earth and Whip Attack skills to use, and has a 35% chance of putting the attacked enemy to sleep.
As of demo 0.3.0, Terra Whips are unobtainable.
==Gallery==
PMMV Terra Whip.png|Icon for a Terra Whip in Power Master MV
Category:Power Master MV Whips
Terrorpin

Terrorpin are minor enemies first seen in Power Master: A Strange Journey MV. They are turtles with a spike on its shell. The name is a pun on "terrapin."
==Power Master: A Strange Journey MV==
In Power Master: A Strange Journey MV, Terrorpins are found in Rora Capers. They are offensively weak and are not very fast, but have high Defense. They can use Pierce, Defend, and Tackle and are strong against Water- and Earth-based attacks, but are weak to Lightning- and Shield Breaker-based attacks.
Category:Aquatic
Category:Power Master MV Enemies
The Digger's Request

The Digger's Request is the eighty-fifth quest in Power Master: A Strange Journey MV.
==Power Master: A Strange Journey MV==
===Quest===
In Uora Underground, the player will come across the Digger character as they progress through the dungeon. Upon passing a trigger point, the Digger will call out to the Hero, asking for help. The circumstances of which differ depending on Difficulty, but both forms of the dungeon involve getting the Digger off of a high ledge.
===Reward===
The objective of the quest is to rescue the Digger. In Easy or Normal Mode, this is done by destroying a nearby boulder to make a bridge on the lower floor and then simply talking to the Digger. In Hard Mode, the Digger is found by traveling through the tunnel on the second from the bottom-left of the main entrance, and his rescue involves pressing a button on the opposite side of the room. To get to this button, the player needs to go through the tunnel on the bottom-right of the main entrance and press a different button after a turntable, which will open up a door in the room through the tunnel on the top-right of the main entrance. Pressing the button in the Digger's room will create a bridge, which the player can use to reach the Digger.
Reaching the Digger will give the player the option to recruit him to the team. Completing this quest will also complete Quest #88: The Healer's Request, as both involve rescuing the Digger.
Category:Power Master MV Quests
The Father's Defense

The Father's Defense is the seventy-eighth quest in Power Master: A Strange Journey MV.
==Power Master: A Strange Journey MV==
===Quest===
In the Town of Oora, the player can find Octavis overlooking the flooding portion of the town. After talking with the Guardian of Oora, Octavis will request the player's help. Accepting will recruit Octavis to the team, and also give the player an Aqua Patch if they do not already have one. If the player denies, Octavis will leave on his own, in which case the quest is never formally accepted, but Octavis can still be recruited later through other means.
To help fix the Town of Oora, the player has to take Octavis to Oora Lighthouse, where he will open up a passageway to an island. There, they will confront Skipper. Successfully convincing or defeating Skipper will result in the Town of Oora being fixed and the quest will be completed.
Category:Power Master MV Quests
The Friend's Challenge

The Friend's Challenge is the forty-eighth quest in Power Master: A Strange Journey MV.
==Power Master: A Strange Journey MV==
===Quest===
To activate this quest, the player needs to have collected at least two Gems, with one of them being the Fora Gem after defeating the Silver Knight.
In the Town of Fora, talking to either Andrew or Andrea will have them comment on how strong the player has gotten, and then challenges them to a fight. Accepting will begin a battle with whatever twin the player talked to, both twins have identical statistics. If Andrew or Andrea is already in the player's party, they will be removed before the battle begins.
===Reward===
The objective of the quest is to simply defeat Andrew or Andrea in their battle. The reward for beating them differs depending on who the player character is.
* For Stephan, the rewards are Stephan's Blade and Stephan's Shield.
* For Jennifer, the reward is Jennifer's Bow.
* For Hamilton, the reward is Hamilton's Axe.
* For Helen, the rewards are Helen's Whip and Helen's Shield.
Category:Power Master MV Quests
The Friend's Rematch

The Friend's Rematch is the forty-ninth quest in Power Master: A Strange Journey MV.
==Power Master: A Strange Journey MV==
===Quest===
To activate this quest, the player needs to have both defeated Hypnock and have completed the previous The Friend's Challenge quest.
In the Town of Bora, talking to either Andrew or Andrea will continue the conversation from earlier. It does not matter which one the player talks to, as one will call the other to join them in the rematch. This time, the twins both have different statistics. If Andrew and Andrea are already in the player's party, they will be removed before the battle begins. 
===Reward===
The objective of the quest is to simply defeat Andrew and Andrea in their battle. If the player is successful, both twins will Level Up.
Category:Power Master MV Quests
The Healer's Request

The Healer's Request is the eighty-eighth quest in Power Master: A Strange Journey MV.
==Power Master: A Strange Journey MV==
===Quest===
In the Town of Uora, the player can find Alice in her home. When talked to, she will tell the player her sibling went to Uora Underground to recover the stolen Uora Gem and never returned. If the player agrees to help Alice, they are given the option to recruit her.
===Reward===
The objective of the quest is to rescue the Digger. In Easy or Normal Mode, this is done by destroying a nearby boulder to make a bridge on the lower floor and then simply talking to the Digger. In Hard Mode, the Digger is found by traveling through the tunnel on the second from the bottom-left of the main entrance, and his rescue involves pressing a button on the opposite side of the room. To get to this button, the player needs to go through the tunnel on the bottom-right of the main entrance and press a different button after a turntable, which will open up a door in the room through the tunnel on the top-right of the main entrance. Pressing the button in the Digger's room will create a bridge, which the player can use to reach the Digger.
Reaching the Digger will give the player the option to recruit him to the team. Completing this quest will also complete Quest #85: The Digger's Request, as both involve rescuing the Digger.
Category:Power Master MV Quests
The Three Mages

The Three Mages are a trio of sisters that first appear in Power Master 1: A Strange Journey and are in service to Exitous.
*Red Mage is depicted as the oldest of the group. She is flamboyant, conniving, and willing to do anything to get her way. She follows Exitous's orders to perfection, though she seems to have her own goal.
*Cyan Mage is the middle sibling of the three. She is an uncaring, calm, and distrusting person. As long as her goal is accomplished, she could care less how it happens.
*White Mage is the youngest sibling of the sisters. She is a cheerful, flirty, and misleading character who enjoys playing with her enemies.
==Gallery==
PMMV Red Mage Portrait.png|Red Mage in Power Master MV
PMMV Cyan Mage Portrait.png|Cyan Mage in Power Master MV
PMMV White Mage Portrait.png|White Mage in Power Master MV
Lora Grotto PM1 Concept 2.jpg|The Three Mages in their original appearance in Power Master 1
PM1 Originals 3.jpg|Second concept of The Three Mages in Power Master 1, who each had a different appearance
==Trivia==
*Before using their final design, the Three Mages had two conceptual designs: One where they looked like the Mario series's Magikoopas, and another where they looked like "generic" old witches.
*The bit the sisters do in Power Master: A Strange Journey MV, where White Mage introduces the group as "The Three Beautiful Mages" and then is called out for it, is similar to the Shadow Sirens introduction in Paper Mario: The Thousand-Year Door.
Category:Humans
Category:Power Master 1 Bosses
Category:Power Master MV Bosses
The Warrior's Request

The Warrior's Request is the fifty-first quest in Power Master: A Strange Journey MV.
==Power Master: A Strange Journey MV==
===Quest===
In the Town of Bora, the player should open the treasure chest in the Warrior's room. The Warrior will walk in on them and the player can respond with one of three options. Saying they are here looking for a warrior, the Warrior will request the player to join them in repelling the Monsters that are approaching the town.
===Reward===
The objective of the quest is to defeat all the Monsters, of which there are fifteen and then a Dark Monster. Upon completing this quest, the character assigned to the role of the Warrior will join the player and can be recruited at any time.
Category:Power Master MV Quests
The Watery Woman's Plea

The Watery Woman's Plea is the seventy-second quest in Power Master: A Strange Journey MV.
==Power Master: A Strange Journey MV==
===Quest===
In Lora Grotto, the player will come across a frozen figure blocking their path. If either Stan is in the party or the hero character knows the Fire skill, they will be able to burn the sculpture. Doing so will reveal the figure to actually be a frozen Marina, who was frozen by The Three Mages. If the player has collected more than 10 Gems, Marina will instead melt upon being hit with fire.
===Reward===
The player has to unfreeze Marina in order to progress through Lora Grotto. Upon saving her, the player has the option to recruit her to the team. Allowing her to leave will prevent the player from talking to her again. If Marina was fully melted, the player is able to move on with the heroes thinking she was just some random obstacle.
Category:Power Master MV Quests
Thief

A Thief is an enemy that first appears in Power Master 1: A Strange Journey. They are people who steal other people's belongings and only fight when they need to.
==Power Master 1: A Strange Journey==
In Power Master 1: A Strange Journey, Thieves are regular villagers who have been hypnotized by Hypnock. They appear in the Town of Hora and Hora Headquarters. They attack with Swords and know the Strong Attack skill, as well as having no strengths or weaknesses.
===Card Info===
Name: Thief
Health: 100
Attack: 300
Defense: 60
A person who has been hypnotized into a rioter by Hypnock.
==Gallery==
Thief_m.png|A Thief in Power Master 1
Bandit.jpg|Concept of a Thief
Zombie Slave.jpg|Concept of a Thief
Category:Humans
Category:Power Master 1 Enemies
Thief's Attire

Thief's Attire is a bodygear in the Power Master series, first appearing in Power Master 1: A Strange Journey.
==Power Master 1: A Strange Journey==
In Power Master 1: A Strange Journey, Thief's Attires are rare pieces of clothing, only able to be purchased from the Town of Hora's Shop after the town's Pam is defeated. When equipped, it increases the wielder's Defense by 60, and it also bestows the wearer the Thief's Luck skill.
==Gallery==
PM1 Thief's Attire.png|Icon of the Thief's Attire in Power Master 1
Category:Power Master 1 Bodygear
Thief's Luck

Thief's Luck is a skill in the Power Master series, first appearing in Power Master 1: A Strange Journey.
==Power Master 1: A Strange Journey==
In Power Master 1: A Strange Journey, Thief's Luck is a skill learned by Blide as well as those wearing the Thief's Attire. The skill costs 25 Special Points to use. When used, Thief's Luck increases the user's Luck stat for eight turns. After eight turns have passed, the stat will return to normal.
Category:Skills
Category:Power Master 1 Skills
Thomas

Thomas, who goes by simply Crewmember in battles, is a member of Skipper's crew, debuting in Power Master 1: A Strange Journey.
==Biography==
Thomas is the father of Chase and Jake, the latter of which goes under the name Skipper, and is married to Clarissa. He treats his family firmly, but fairly, and is the actual captain of Skipper's Ship. In Power Master 1: A Strange Journey and Power Master: A Strange Journey MV, Jake is approached by Exitous and makes a wish, the wording of which causes Thomas to fall under Jake's control.
==Power Master 1: A Strange Journey==
In Power Master 1: A Strange Journey, Thomas is influenced by the Oora Gem to follow Skipper's orders. He is fought on the poop deck of Oora Ship, manning the helm, and defeating him and the other two members will allow access to Skipper's quarters. They all join Skipper in his fight using the same stats from earlier.
==Power Master: A Strange Journey MV==
Thomas returns in Power Master: A Strange Journey MV, fulfilling the same role as last time. He is slightly weaker and has less Health, though also knows Strong Attack. He is weak to Weapon Breaker parameters and Lances, but is not strong against anything.
==Gallery==
Skipper Crew 2 Over.png|Power Master 1: A Strange Journey
Skipper Crew 2 Head.png|Power Master 1: A Strange Journey
Skipper Crew 2.png|Power Master 1: A Strange Journey
PMMV Thomas.png|Power Master: A Strange Journey MV
Category:Humans
Category:Power Master 1 Mini-bosses
Category:Power Master MV Mini-bosses
Thunder II

Thunder II is a skill in the Power Master series, first appearing as an enemy-only skill in Power Master 1: A Strange Journey.
==Power Master 1: A Strange Journey==
In Power Master 1: A Strange Journey, Thunder II is a more powerful version of the Thunder skill and is exclusive to Eleel. When used, it deals Lightning-based damage to one of the player's characters, equal to twice the caster's Attack stat minus the opponent's Defense.
==References==
Category:Power Master 1 Skills
Thunderbird

Thunderbirds are elemental enemies first seen in Power Master: A Strange Journey MV. They are beings of lightning in the shape of a bird.
==Power Master: A Strange Journey MV==
In Power Master: A Strange Journey MV, Thunderbirds are found in Tora Tree and around the Town of Tora in the Land of Moneo. They have high Offense and Power, but are fairly weak defensively, though they are overall stronger than Firebirds. It is strong against Fire- and Lightning-based attacks, while also having an immunity to Ice-based attacks. However, it is weak to Air-based attacks. They follow Powerbird as their leader.
Category:Elemental
Category:Power Master MV Enemies
Tome Seeker

Tome Seeker is the twelfth quest in Power Master 1: A Strange Journey.
==Quest==
To start this quest, the player has to talk to Marceus, who is found south of the Yora Tournament in Yora Yore. He will state that he is exploring worlds looking for rare magic books, and he has heard of one in particular from this world he is excited about finding. If the player has and gives Marceus a Book of Nightmare, the quest will end. 
==Reward==
Marceus will reward the player with an Arcfire Tome upon giving him the Book of Nightmare.
Category:Power Master 1 Quests