Scyther

Scythers are a fast-moving mechanoid that are powerful in melee.
== Acquisition ==
Dead, friendly s can also be resurrected at the using the "Resurrect medium mechanoid" bill. This requires the corpse of the friendly , steel, and 1 gestation cycle taking to initiate.
== Summary ==
Dead scythers may be shredded at the machining table or crafting spot for steel, though these values are affected by mechanoid shredding efficiency as well as missing parts on the scyther.
=== As an enemy ===
Scythers have no fear for their life, and will charge directly at colonists without regard to cover. As part of a raid, scythers will go ahead. But mechanoids part of a stationary threat, like a psychic ship, will only chase if a colonist continues to be within a certain radius.
Mechanoids can raid the player's base through events, and are found in most poison ships, psychic ships, and mech clusters. Scythers are often supported by heavier mechanoids like centipedes, but will charge ahead without letting them catch up.
=== Combat ===
Scythers attack with a blade attached to each arm, dealing a massive 20 damage per blade. Even for brawlers with high melee skill, scythers are extremely dangerous.
Melee Attacks	Damage Amount	Cooldown
Cut 	20 	2.0 sec
Scythers have a 62% melee hit chance, equivalent to a pawn with a Melee skill of 4. Their damage output is roughly equivalent to a pawn with 10 melee skill wielding a normal quality steel longsword.
=== As an ally ===
Mechs under player control require power: scythers use 10% of their power per day while active. If set to dormant self-charging, they instead recharge for 1% power / day, without pollution. They recharge in a large mech recharger (400W), for 50% power/day, creating 10 wastepacks whenever the recharger's waste is filled up.
== Analysis ==
===As an enemy===
Scythers are dangerous melee fighters; they deal significant melee damage while forcing your gunners into melee combat. Usually, a 1v1 fight with a scyther and a gunner will result in the scyther emerging victorious. Melee fighters are essential in guarding against scythers, being able to 'peel' them off from more vulnerable allies. Even then, a scyther's blades can often result in permanent scars and even cut off limbs.
Scythers are vulnerable to spike traps, being more readily lured into them due to their melee nature.
===As an ally===
Scythers are one of the few melee-focused mechanoids that a mechanitor can control, and much faster than a tunneler. Mechanoids are much more disposable than other pawns engaging in melee: they are immune to pain, are slightly faster than an ordinary pawn, tend to remain fast after damage due to said pain immunity, and can repair "permanent" injuries or be resurrected for a fairly cheap cost. 
Most pawns with a ranged weapon are unable to fire once engaged with melee combat. This makes scythers great at targeting specific, deadly threats in the back, like frag grenades and sniper rifles. This also makes them helpful against enemy centipedes, assuming your other colonists can dish out firepower. Against the diabolus or war queen, a mere scyther won't stop their ranged attacks, but the former's flame burst has no effect against machines. Against other mechanoids, watch out when using EMP. However, it's generally worth stunning your scyther in order to stun a centipede in the process.
== Health ==
===Biology===
Scythers, although mechanical and not very human-looking, are actually almost the same in structure as a typical human (minus the organs). However, they're more durable than humans, don't feel pain and do not fear for their life - they don't even use cover. This can make them very dangerous to fight against when under-armed.
Like Lancers they have two arms, run on two legs, and (surprisingly) have a neck and make vocal communication. Why a machine would use standard human-like air-based vocalization is unknown at this time - especially when Centipedes are completely unable to manually communicate.
=== Diet ===
Scythers are machines, and machines don't need to eat - but they do need some source of power.
In the Biotech DLC, Scythers use standard electric power from a large mech recharger, creating toxic wastepacks in the process. However, enemy mechs get their power from a unknown source, and even player mechs can enter dormant self-charging from an independent power source.
===Body Parts ===
== Trivia ==
Scythers have a unique slashing sound when they use their melee attacks.
== Gallery ==
ScytherClean east.png| Age 0-99 Scyther facing east
ScytherClean north.png| Age 0-99 Scyther facing north
ScytherClean south.png| Age 0-99 Scyther facing south
Scyther east.png| Age 100+ Scyther facing east
Scyther north.png| Age 100+ Scyther facing north
Scyther south.png| Age 100+ Scyther facing south
== Version history ==
* 0.5.492 - Added.
* Beta 19 - Scythers, who could previously use melee or wield charge lances, were split into scythers and lancers. Downed scythers can no longer be be salvaged through a medical operation to obtain their blades if they are intact after the battle.
* Beta 19/1.0 - Now dies when downed.
* ? - Fix typo in description. Description changed from changed to .
* Biotech DLC Release - Introduced ability to create and control scythers. 
MechanoidScyther.png|Scyther from Alpha 6
Scyther1557.png|Charge lance wielding scyther before Beta 19
Category:Mechanoids