Master Levels

=Getting Started=
Players must speak with the Nomad Moogle in Ru'Lude Gardens (H-5) after meeting the following conditions in order to receive the Master breaker:
*Be level 99 in your current job.
*Achieved job master status in your current job.
A new menu button will appear under the Status menu. Here, the player may see Master Level totals on each of their mastered jobs. Jobs that are not mastered will not appear in the menu, because they are not eligible to earn Exemplar Points.
=Acquiring Master Levels and Exemplar Points=
Players will earn exemplar points by defeating enemies while the following conditions are true:
*Be in possession of the Master breaker.
*Be level 99 in your current job.
*Have achieved job master status in your current job.
*Defeat an enemy whose strength is displayed with / is Easy Prey or higher.
Similar to losing Experience Points upon being KO'd, players also lose Exemplar Points for being knocked-out. The penalty is 2% of the amount required for your next level.
*E.g, A Master Level 5 player will lose 366
**However, a Master Level 40 player would lose 15,388 Exemplar Points. Thus, raise becomes somewhat essential.
Accordingly, players can lose Master Levels if too many Exemplar Points are lost. Receiving Raise or Reraise effects will restore all or a portion Exemplar Points depending on the raise.
*Raise I: 50% Restored.
*Raise II: 75% Restored.
*Raise III: 90% Restored.
*Arise: 90% Restored.
*Reraise IV: 90% Restored.
===Exemplar Point Gain===
The base value for the amount exemplar points gained depend on the level of the enemy in comparison to your effective level, and the enemy category, which works as a multiplier, using the following formula:
Enemy level >= Player effective level: (20 + 4*dLVL)*Category Multiplier
Enemy level <= Player effective level: (20 + 2*dLVL)*Category Multiplier
A player's effective level is defined as floor(119+Master Level/5). For example, a player with a master level of 32 would have an effective level of floor(119+32/5) = 125. When in a party or alliance, exemplar points are calculated based off of the highest effective level in the group. 
There are five categories for exemplar point gain currently in the game, given the labels of Normal, Special, Apex, Locus, and High Apex.
*Normal enemies have a multiplier of 1. This category consists of any enemy not in one of the following groups.
*Special enemies have a multiplier of 3. This category consists of all enemies in Odyssey Sheol; it is unknown if any other enemies use this category.
*Apex enemies have a multiplier of 5. This category consists of enemies with the Apex prefix.
*Locus enemies have a multiplier of 7. This category consists of enemies with the Locus prefix.
*High Apex enemies have a multiplier of 8. This category consists of the enemies Disheveled Naraka, Enigmatic Vampyr, Inimical Corse, and Powercrazed Dvergr in Inner Ra'kaznar; it is unknown if any other enemies use this category.
dLVL	Normal	Special	Apex	Locus	High Apex
-10 	0 	0 	0 	0 	0
-9 	2 	6 	10 	14 	16
-8 	4 	12 	20 	28 	32
-7 	6 	18 	30 	42 	48
-6 	8 	24 	40 	56 	64
-5 	10 	30 	50 	70 	80
-4 	12 	36 	60 	84 	96
-3 	14 	42 	70 	98 	112
-2 	16 	48 	80 	112 	128
-1 	18 	54 	90 	126 	144
0 	20 	60 	100 	140 	160
1 	24 	72 	120 	168 	192
2 	28 	84 	140 	196 	224
3 	32 	96 	160 	224 	256
4 	36 	108 	180 	252 	288
5 	40 	120 	200 	280 	320
6 	44 	132 	220 	308 	352
7 	48 	144 	240 	336 	384
8 	52 	156 	260 	364 	416
9 	56 	168 	280 	392 	448
10 	60 	180 	300 	420 	480
11 	64 	192 	320 	448 	512
12 	68 	204 	340 	476 	544
13 	72 	216 	360 	504 	576
14 	76 	228 	380 	532 	608
15 	80 	240 	400 	560 	640
16 	84 	252 	420 	588 	672
17 	88 	264 	440 	616 	704
18 	92 	276 	460 	644 	736
19 	96 	288 	480 	672 	768
20 	100 	300 	500 	700 	800
21 	104 	312 	520 	728 	832
22 	108 	324 	540 	756 	864
23 	112 	336 	560 	784 	896
24 	116 	348 	580 	812 	928
25 	120 	360 	600 	840 	960
26 	124 	372 	620 	868 	992
27 	128 	384 	640 	896 	1024
28 	132 	396 	660 	924 	1056
29 	136 	408 	680 	952 	1088
30 	140 	420 	700 	980 	1120
31 	144 	432 	720 	1008 	1152
Exemplar points gained are reduced if in a party or alliance, depending on the size of the group. The amount reduced is currently unknown.
Master Chains increase the amount of exemplar points gained by 2% per level of chain. This caps at master chain #50, for exemplar points +100%.
==Exemplar Point Bonuses==
Exemplar point bonuses apply to effects that increase the amount of exemplar points that a player receives per kill. This bonus is applied after the "per monster cap" and chain bonuses have been calculated.
Currently, there is one form of exemplar point bonus:
*Corsair's Roll
==Increasing your Master Level==
Your master level starts at 0 for each job. Your master level will increase when you accumulate a certain number of exemplar points, and you will receive the following benefits:
*For every master level you earn, you and your pet's basic attributes and combat/magic skill caps will be increased.
*For every five master levels your earn, your support job level cap will be increased by 1.
As of the November 10th, 2022 Version Update, the cap on Master Levels is 50 per job.
Every Master Level earned, the player receives the following for that job:
*+1 STR, DEX, VIT, AGI, INT, MND, and CHR per level
*+1 to the cap of Combat Skills and Magic Skills per level
**Only skills that are learned naturally for job that gained a level will be increased. For instance, leveling up Samurai will not increase Healing Magic Skill.
*+7 Maximum HP per level
*+2 Maximum MP per level
===Pet Effects===
Pets are also enhanced when the master increases their Master Level.
Automatons, Avatars, and Wyverns all saw the following increases:
*+1.5 Attack per level
*+1.5 Accuracy per level
*+1.5 Defense per level
*+1.5 Evasion per level
*+7 Maximum HP per level
Automaton Skills increase by 1 skill per Level, just like player character skills.
 Wyverns and Automatons have seen confirmed HP increases, and not other pets.
===Other Effects===
Every master level you gain effectively raises your character level by 1. As you progress, monsters will begin to /check as weaker. For example, a mob in Reisenjima that shows as Very Tough at master level 0 will show as Even Match at level 21.
If you are gathering exemplar points in a party, it is useful to level sync down to the person with the lowest master level. Doing this will result in higher point gains per kill. However, the sync designee must be at least master level 0.
===Sub Jobs===
Sub Jobs increase when a player ranks up their Master Level. The table below outlines sub job progression. Job Traits and Job Abilities that are usable can be viewed on individual job pages.
Master Level	Subjob Level
0 	49
5 	50
10 	51
15 	52
20 	53
25 	54
30 	55
35 	56
40 	57
45 	58
50 	59
*Formula: Master Level = 5*(Support Job - 49) OR Support Job = 49 + floor(Master Level/5)
*"Style-change" abilities such as Composure remain unusable even if your support job is level 50 or higher.
== Exemplar Points/Level Breakdown == 
Refer to the tables below for the Exemplar Points required to progress through each Master level from 1-50.
The delta value is the amount more required per level, showing a pattern of drastically spiking every 10 levels then dropping off.
M.Level	EXP 	Total 	Delta
0-1 	2,500 	2,500 	2,500
1-2 	5,550 	8,050 	3,050
2-3 	8,721 	16,771 	3,171
3-4 	11,919 	28,690 	3,198
4-5 	15,122 	43,812 	3,203
5-6 	18,327 	62,139 	3,205
6-7 	21,532 	83,671 	3,205
7-8 	24,737 	108,408 	3,205
8-9 	27,942 	136,350 	3,205
9-10 	31,147 	167,497 	3,205
10-11 	41,205 	208,702 	10,058
11-12 	48,130 	256,832 	6,925
12-13 	53,677 	310,509 	5,547
13-14 	58,618 	369,127 	4,941
14-15 	63,292 	432,419 	4,674
15-16 	67,848 	500,267 	4,556
16-17 	72,353 	572,620 	4,505
17-18 	76,835 	649,455 	4,482
18-19 	81,307 	730,762 	4,472
19-20 	85,775 	816,537 	4,468
20-21 	109,112 	925,649 	23,337
21-22 	127,014 	1,052,663 	17,902
22-23 	141,329 	1,193,992 	14,315
23-24 	153,277 	1,347,269 	11,948
24-25 	163,663 	1,510,932 	10,386
25-26 	173,018 	1,683,950 	9,355
26-27 	181,692 	1,865,642 	8,674
27-28 	189,917 	2,055,559 	8,225
28-29 	197,845 	2,253,404 	7,928
29-30 	205,578 	2,458,982 	7,733
30-31 	258,409 	2,717,391 	52,831
31-32 	307,400 	3,024,791 	48,991
32-33 	353,012 	3,377,803 	45,612
33-34 	395,651 	3,773,454 	42,639
34-35 	435,673 	4,209,127 	40,022
35-36 	473,392 	4,682,519 	37,719
36-37 	509,085 	5,191,604 	35,693
37-38 	542,995 	5,734,599 	33,910
38-39 	575,336 	6,309,935 	32,341
39-40 	606,296 	6,916,231 	30,960
40-41 	769,426 	7,685,657 	163,130
41-42 	951,369 	8,637,026 	181,973
42-43 	1,154,006	9,791,032 	202,637
43-44 	1,379,407	11,170,437	225,401
44-45 	1,629,848	12,800,287	250,441
45-46 	1,907,833	14,708,120	277,985
46-47 	2,216,116	16,924,236	308,283
47-48 	2,557,728	19,481,964	341,612
48-49 	2,936,001	22,417,965	378,273
49-50 	3,354,601	25,772,566	418,600
50-CAP 	3,817,561	29,590,127	462,960
=Notes=
*Enemy strength as displayed by /check only serves as a rough guide as to whether or not you will earn exemplar points for defeating a foe. Note that enemies who /check as “Too Weak” may still yield experience and limit points.
** The monsters to which the above applies will be marked as “Very Easy Prey” in the December 2021 version update.
*Player Master Levels can be seen directly when using /check and show up as "M.Lv.##" for non-anonymous users.
*Master Levels can be searched for using the Search menu, including lower and upper level limiters (but that only is the zone you are in) or server-wide by using the text command /sea all mlevel ##-##
** In search windows (such as Linkshell list, Party member list, standard searches), Master Level can be toggled to display using the "+" button for non-anonymous users.
*Exemplar point gains are unaffected by rings and other equipment earned from various campaigns that confer a bonus to experience point gains.
** Note that Corsair's Roll is the only way to amplify Exemplar Points earned at this time.
* Master Levels were added over the course of November 2021 to November 2022. Please keep that in mind when reviewing posted strategies.
** The original cap was Master Level 20 at launch with the November 2021 update.
** The cap was raised to Master Level 30 with the February 2022 update.
** The cap was raised to Master Level 40 with the June 2022 update.
** The cap was raised to Master Level 50 with the November 2022 update.
Category: Game Terms