nyuuzyou/wikis huggingface dataset:
List of bugged spells

This list aims to catalogue spells which do not function as would be expected based on their tooltips, or which have other problems - or missing information - in their description, function, or location. This list is unlikely to be comprehensive as it is likely there are many issues with spells of which we are unaware.
As this list deals with problems that have a high likelihood of being changed in patches and hotfixes, it is likely that entries will be incorrect following an update.
All entries are currently correct as of Hotfix 29.
__NOTOC__
==Spells==
Category:Bugs
Category:Lists
List of cantrips

This is a list of all cantrips in Baldur's Gate 3. Cantrips are level 0 spells that do not cost spell slots to cast. They cannot be upcast, but most of damage-dealing cantrips gain an additional damage die at character level 5, and another at 10.
__toc__
== Cantrips ==
== Item or variant spells ==
== Non-player character only ==
== External links ==
* List of cantrips on the Forgotten Realms Wiki
Category:Spell-related lists
Category:Lists of spells
Category: Lists
List of characters

This is a table of all characters in Baldur's Gate 3. You can collapse the section for each chapter with the link/button on the right side.
== Party and camp ==
==Prologue==
==Act One==
===Wilderness===
===Underdark===
===Rosymorn Monastery===
==Act Two==
===Shadow-Cursed Lands===
==Act Three==
===Rivington===
===Baldur's Gate===
==Other Planes==
List of creature types

This page lists the various creature types found throughout Baldur's Gate 3.
Mind_Flayer_Model.png|Aberrations|link=Aberration
Scratch Model.png|Beasts|link=Beast
Deva_Model.png|Celestials|link=Celestial
Bernard Model.png|Constructs|link=Construct
Red Dragon Model.png|Dragons|link=Dragon
Mud Mephit Model.png|Elementals|link=Elemental
Redcap Model.png|Fey|link=Fey
Cambion Model.png|Fiends|link=Fiend
Chock_Model.png|Giants|link=Giant
Gale Model.png|Humanoids|link=Humanoid
Ettercap Model.png|Monstrosities|link=Monstrosity
Fetid Ooze Model.png|Oozes|link=Ooze
Wood Woad Model.png|Plants|link=Plant
Necromite Model.png|Undead|link=Undead
==Aberration==
Aberrations are strange, unnatural creatures that aren't easily categorised into any single type. They do not fit neatly into the natural order, with no evolutionary predators or prey.
==Beast==
Beasts are the non-humanoid, but natural, inhabitants of the world. The Beast type generally consists of common animals, such as bears or rats.
The following grants against Beasts:
* Rat Bat
==Celestial==
Celestials are the inhabitants of the Upper Planes, and the cosmological counterpart to Fiends.
==Construct==
Constructs are mechanical and non-biological creatures.
==Dragon==
Dragons are ancient reptilian creatures, usually with elemental abilities and resistances.
==Elemental==
Elementals are the inhabitants of the Elemental Planes.
==Fey==
Fey creatures are creatures connected to the magic of nature.
==Fiend==
Fiends are the inhabitants of the Lower Planes.
==Giant==
Giants are enormous creatures that may resemble Humanoids, but often have monstrous properties.
== Humanoid ==
Humanoids primarily consist of non-monstrous, bipedal and intelligent creatures. Many are civilised and social creatures, though some are less so.
== Monstrosity ==
Monstrosities are monsters, usually magical in ability or creation.
The following grants against Monstrosities:
* Gandrel's Aspiration
* Hunting Shortbow
== Ooze ==
Oozes are amorphous, gelatinous creatures. Usually minimally intelligent, they are predatory.
==Plant==
Plants plant-like and fungal creatures (despite fungi not being classified as plants in real-world taxonomy).
==Undead==
Undead are magically reanimated creatures.
== External links ==
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
Category: Statistics
List of equipment that affect Spell Save DC

This is a comprehensive collection of equipment that affect Spell Save DCs.
== Flat increases to Spell Save DC ==
Equipment	Slot	DC Increase	Spell DC Stat-line 	Found in Act
 	 	+1 	 	1
 	 	+1 	 	3
 	 	+1 	 	3
 	 	+1 	 	3
 	 	+1 	 	2
 	 	+1 	 	3
 	 	+1 	 	3
 	 	+1 	 	3
 	 	+1 	 	3
 	 	+1 	 	3
 	 	+1 	 	2
 	 	+1 	 	1
 	 	+1 	 	3
 	 	+1 	 	2
 	 	+1 	 	2
 	 	+2 	 	3
 	 	+1 	 	3
 	 	+1 	 	3
 	 	+1 	 	3
 	 	+2 	 	3
 	 	+1 	You gain a +1 bonus to Spell Save DC.	3
==Conditional increases to Spell Save DC==
Equipment	Slot	Maximum DC Increase	Spell DC Stat-line	Found in Act
 	 	+3 	 	3
 	 	+1 	 	2
 	 	+1 	 	1
 	 	+1 	 	2
 	 	+10 	 	2
 	 	+10 	 	2
 	 	+10 	 	2
 	 	+10 	 	2
==Indirect increases to Spell Save DC==
Equipment	Slot	Spell DC Stat-line 	Found in Act
 	 	+2, up to a maximum of 22.	3
 	 	+2 	3
 	 	 	3
 	 	 	3
 	 	 	2
 	 	 	2
 	 	 	1
 	 	 	2
 	 	+1 (up to 21) 	3
 	 	 	2
 	 	 	2
Category:Lists
Category:Lists of sources
List of equipment that affects ability scores

This is a comprehensive list of equipment that affects ability scores. 
==Increases ability score==
Equipment	Slot	Ability	Score Increase 	Found in Act
 	 	 	+2 (up to 22) 	3
 	 	 	+1 per nearby mask Increases the wearer's Strength by 1 per nearby mask (within 20m / 67ft). Consequently decreases the wearer's Intelligence, Wisdom, and Charisma by 1.	1
 	 	 	+2 Up to 24. This is not mentioned by the in-game tooltip, but the limit is written into the game's code. 	3
 	 	 	+2 (up to 20) 	2
 	 	 	+2 (up to 20) 	2
 	 	 	+2 (up to 20) 	3
 	 	 	+2 (up to 23) Consequently decreases the wearer's Intelligence and Wisdom by 1. 	2
 	 	 	+1 (up to 21) 	3
 	 	 	+2 for gnomes +1 for halflings & dwarves 	3
 	 	 	+2 (up to 20) 	1
 	 	 	+2 (up to 20) 	2
==Sets ability score to a certain value==
Equipment	Slot	Ability	Score Value	Found in Act
 	 	 	23 	3
 	 	 	19 	1
 	 	 	23 	3
 	 	 	18 	1
 	 	 	18 	3
 	 	 	17 	1
==Notes==
Category:Lists
Category:Lists of sources
Category:Ability Equipment
__FORCETOC__
List of features and items that affect AC

== Class features ==
Feature	Class 	AC bonus 	Notes
 	Fighter (1), Ranger (2), Paladin (2)	+1 	Applies while wearing any armour
 	Barbarian (1) 	+CON modifier	Only applies while unarmoured. Affects base AC and does not stack with other effects that change base AC.
 	Monk (1) 	+WIS modifier	Only applies while unarmoured and not wearing a shield. Affects base AC and does not stack with other effects that change base AC.
 	Druid (2) 	Varies 	While wild shaped, you take on the base AC of the form. This does not stack with other effects that change base AC. For a list of the base ACs of wild shape forms, see this list.
 	Draconic Bloodline Sorcerer (3) 	+3 	Equivalent to . Only applies while unarmoured. Affects base AC and does not stack with other effects that change base AC.
== Spells ==
Spell	AC bonus 	Duration 	Concentration	Affects 	Notes
 	+2 	10 rounds 	Yes 	Self or allies	
 	+5 	Until the start of your next turn	No 	Self 	Cast as a reaction
 	+2 	Until long rest 	Yes 	Self or allies	
 	+1 	Until long rest 	No 	Allies 	
 	+3 	Until long rest 	No 	Self or allies	Only works while unarmoured. Affects base AC and does not stack with other effects that change base AC.
 	+3 to +9 	10 rounds (or until depleted) 	No 	Self 	Starts at 3 mirror images for +9 AC. Each missed attack will remove one mirror image and reduce the AC bonus by 3.
 	Sets AC to 16	Until long rest 	Yes 	Self or allies	Has no effect if the target has an AC higher than 16.
== Items ==
Item 	AC bonus	Notes
 	+1 to +3	Most shields grant +2 AC. See Shields for a comprehensive list.
Light Armour 	Varies 	Light armours typically have AC values of 11 to 14. See Light Armour for a comprehensive list.
Medium Armour	Varies 	Medium armours typically have AC values of 13 to 17, but cap the AC bonus from Dexterity to +2. This cap can be increased to +3 with and armours with the Exotic Material property do not have this cap. See Medium Armour for a comprehensive list.
Heavy Armour 	Varies 	Heavy armours typically have AC values of 16 to 21, but do not get any AC bonus from Dexterity. A negative Dexterity modifier will still apply, however. See Heavy Armour for a comprehensive list.
 	+1 	
 	+1 	
 	+2 	Only applies while unarmoured and not wielding a shield.
 	+1 	
 	+1 	
 	+1 	Only applies while unarmoured and not wielding a shield.
 	+1 	
 	+1 	
 	+1 	When making an attack, can choose to reduce the weapon enchantment by 1 to gain +1 AC for 1 round.
 	+1 	AC bonus only applies while obscured.
List of features that work in Slayer Form

Most equipment, many feats, and some class passives do not work while transformed into the Slayer. This list clarifies what works and what does not work.
==General Information==
* The player character can't cast spells while in Slayer Form, and can't take any action outside of those available to the Slayer. Actions will only be mentioned in this article if their effects persist after transforming.
* The player character's equipped items are merged into their Slayer form and most of them do not have any effect until they revert back. If any equipment is not listed here then it does not work in Slayer form.
* Slayer Form replaces all six of the player character's stats with those of the Slayer. This article notes any exceptions when permanent bonuses or feats actually do change those stats while in Slayer form.
==What works in Slayer Form==
===Class Features===
* Fighting Style (if you were wearing armour before transforming).
* Barbarians's (must be activated before transforming).
** Berserker's (must be activated before transforming).
** Wildheart's (must be activated before transforming).
* Circle of the Land Druid's and Wildheart Barbarian's , , and 
* Fighter's (must be activated before transforming).
* Ranger's , , and 
* Ranger's , and 
* The Fiend Warlock's 
* The Great Old One Warlock's 
* Thief's 
* Thief's 
* War Domain Cleric's 
===Equipment===
* 
===Illithid Abilities===
** 
** 
===Permanent bonuses===
* Permanent stat bonuses such as those provided by Hag hair, , or Mirror of Loss.
* Permanent conditions (e.g. from Volo's Ersatz Eye).
===Potions and Elixirs===
* Most potions and elixirs.
===Races===
* Most racial passives (e.g. Dwarves' ).
===Temporary bonuses===
* , , and 
==What partially works in Slayer Form==
===Class Features===
* Circle of the Spores's (The temporary hp persists but the additional damage does not work).
===Feats===
* (The attack roll bonus does work but the damage roll bonus does not).
==What does not work in Slayer Form==
===Class Features===
* Barbarian's 
* Draconic Bloodline Sorcerer's 
* Monk's 
* Monk's 
** Way of the Open Hand's , , and .
===Equipment===
* Almost all equipment in the game.
** Armour that works in such as 
** 
===Illithid Abilities===
* 
===Races===
* Racial passives that reduce movement speed (i.e. Shortened Stride).
Category:Lists
List of locations

This article lists notable locations in Baldur's Gate 3.
__TOC__
Click on an icon to visit the corresponding page
File:BG3 Map.png|1050px
rect 2020 708 2160 836 Ravaged Beach
rect 1972 586 2082 708 Overgrown Ruins
rect 1840 686 1998 808 Sunlit Wetlands
rect 2048 484 2192 608 Emerald Grove
rect 1822 520 1974 656 Blighted Village
rect 1990 362 2148 472 The Risen Road
rect 1862 282 2000 388 Waukeen's Rest
rect 1786 394 1932 518 Goblin Camp
rect 1578 232 1738 416 Rosymorn Monastery Trail
rect 1414 424 1564 546 Ruined Battlefield
rect 1278 312 1436 432 Last Light Inn
rect 1188 424 1328 556 Grand Mausoleum
rect 1258 560 1422 692 Reithwin Town
rect 1470 560 1596 746 Moonrise Towers
rect 1323 806 1451 917 Campsite
rect 1174 770 1310 884 Rivington
rect 1100 648 1294 764 Wyrm's Crossing
rect 2008 1082 2164 1216 Underdark
rect 1718 992 1878 1154 Grymforge
rect 1460 1062 1598 1238 Gauntlet of Shar
rect 1198 1130 1378 1272 Mind Flayer Colony
rect 658 400 766 496 Sorcerous Sundries
rect 486 216 616 364 Baldur's Gate
rect 500 414 618 534 Counting House
rect 364 410 484 532 Baldur's Gate
rect 324 532 460 632 Steel Watch Foundry
rect 310 630 434 744 Water Queen's House
rect 778 826 946 950 Iron Throne
rect 472 944 632 1078 Undercity Ruins
rect 632 520 926 650 Lower City
#
== Prologue ==
=== Other planes of existence ===
== Act One == 
=== Over-world ===
==== Wilderness ====
The Wilderness is a heavily forested region in Elturgard, encompassing a section of the Risen Road and part of the River Chionthar.
==== Rosymorn Monastery Trail ====
=== Under-world ===
==== Underdark ====
The Underdark is a vast system of caverns and tunnels beneath the surface, home to the drow, duergar and deep gnomes. 
=== Other planes of existence ===
== Act Two ==
=== Over-world ===
==== Shadow-Cursed Lands ====
The Shadow-Cursed Lands is a region shrouded in its namesake Shadow Curse, encompassing Reithwin Town and a large, Ruined Battlefield.
=== Other planes of existence ===
== Act Three ==
=== Over-world ===
==== Rivington ====
==== Wyrm's Crossing ====
==== Baldur's Gate ====
Baldur's Gate is a large city, settled along the bank of the River Chionthar and one of its natural bays.
=====Lower City=====
=====Underground=====
=====Upper City=====
=== Other planes of existence ===
Category: Lists
List of summoned familiars

This page lists the various familiars that can be found throughout Baldur's Gate 3. Only one of these may be summoned at any one time. __NOTOC__
== Conjured Cat ==
Summon a cat familiar that can Meow to distract your enemies, you gain and .
== Conjured Crab ==
Summon a crab familiar that can slow enemies with its Crippling Pinch, you gain .
== Conjured Frog ==
Summon a frog familiar who can spread its Bufotoxin to enemies, you gain .
== Conjured Rat ==
Summon a rat familiar with an Infectious Bite, you gain .
== Quothe ==
Summon a raven familiar that can and Blind enemies with its beak, you gain and .
Quothe can also be summoned via 
== Conjured Spider ==
Summon a spider familiar with a poisonous Bite, you gain .
== Conjured Imp ==
Summon a familiar with the form of an imp that can , turn invisible, and Sting enemies, you gain , , and . Imps are immune to fire and poison damage.
Available only to Level 3 Warlocks through Pact Boons.
== Conjured Quasit ==
Summon a familiar with the form of a quasit that can turn invisible and Scare enemies, you gain , , and . Quasits are immune to poison damage. 
Available to level 3 warlocks through Pact Boons, or by scribing the Scroll of Summon Quasit found in the Sorcerous Vault.
== Shovel ==
Summon a familiar with the form of a quasit that can turn invisible and Scare enemies, you gain , , and . Quasits are immune to poison damage. 
Shovel can be spoken to while summoned.
Available by using or scribing the Scroll of Summon Quasit found in the Apothecary's Cellar. For more information on acquisition see: Acquiring Shovel
== Boo ==
Summon your adorable, occasionally violent, and above all faithful companion, Boo, you gain .
He's unique as when thrown by the player he has a chance to inflict blind to the target (a reference to Minsc's quote "Go for the eyes, Boo!"). If defender is hit, it must succeed a or become Blinded for 1 turn.
Only Minsc may summon Boo, and he cannot be summoned alongside other normal Ranger familiars.
== Scratch ==
Summon the best boy. Scratch's keen nose can discover many things hidden around the world, you gain , and . Death of the summoned Scratch does not affect Camp Follower Scratch, and he can be summoned again.
Any character with Scratch's Ball can summon Scratch. Scratch will automatically be dismissed if his summoner returns to camp.
List of traders

This article lists all traders in Baldur's Gate 3. Some traders may become inaccessible depending on story choices.
== Act One ==
=== Wilderness ===
=== Rosymorn Monastery ===
=== Underdark ===
==Act Two==
Most traders from Act One can still be accessed during Act Two.
== Act Three ==
=== Rivington ===
=== Wyrm's Crossing ===
=== Lower City ===
=== Lower City Sewers ===
=== High Hall ===
Category: Lists
Listelia Dryselis

Listelia Dryselis is a Dragonborn smuggler whose body can be found in the Morphic Pool.
== Involvement ==
Some of the lore pieces found throughout the area were penned by her before her death, revealing her as a competent smuggler for the Knights of the Shield before perishing to the Absolute. 
Her sister can be found in the same area, behind a locked door at . Returning the teddy bear found on her body to her sister's corpse prompts special banter between the party members.
== Speak with Dead ==
Party member: Who are you?
* Listerlia Dryselis: Listelia... Dryselis...
* Listerlia Dryselis: Expert... smuggler...
Party member: What were you doing here?
* Listerlia Dryselis: Working... job... with sister...
* Listerlia Dryselis: Interrupted... lost... everything...
** Party member: Where is your sister now?
*** Listerlia Dryselis: Heard... screams... other side... of cave...
*** Listerlia Dryselis: Must... find her...
**** Party member: How do I recognise your sister if I find her?
***** Listerlia Dryselis: Take... bear... Eddy...
***** Listerlia Dryselis: Lucky... charm...
***** Listerlia Dryselis: With us... every... job...
Party member: What happened to you?
* Listerlia Dryselis: Saw... brain... in water...
* Listerlia Dryselis: Water... discoloured... salt...
* Listerlia Dryselis: Chaos... panic... separated... hid...
** Party member: What do you know about the brain?
*** Listerlia Dryselis: Brain... absolute... drained... thoughts...
*** Listerlia Dryselis: Knows... everything...
Party member: How did you die?
* Listerlia Dryselis: Found... by monsters... innocents... colleagues...
* Listerlia Dryselis: Transformed... corrupted...
* Listerlia Dryselis: Brains... everywhere... swarming... overwhelmed...
Party member: Where are you from?
* Listerlia Dryselis: Harbourside... Baldur's... Gate...
== Loot ==
* 
* 
* Minor Miscellaneous gold and jewelry
== Related Items ==
* 
* 
* 
Category:Dragonborn
Category:Humanoids
Category:Characters
Category:Characters in the Undercity
Category:Characters in Act Three
Category:Available to Speak with Dead
Category:Corpses
Liya

Reaper of Bhaal Liya is a member of the Cult of Bhaal, found in the Bhaal Temple within the Undercity of Baldur's Gate.
== Involvement ==
The party can go to the Bhaal Temple in hopes of saving their party member from . There they will encounter Orin, who will engage the party in combat by transforming into a . Liya, along with the rest of the reapers, will begin channeling a ritual spell , granting Orin a Boon of Bhaal at the start of every turn.
If Orin is killed or disabled, Liya will end concentration and attack the party as normal.
== Combat ==
=== Attacks and abilities ===
=== Notable Loot ===
* 
* 3x 
=== Allies ===
* (Only while Reapers of Bhaal are chanting)
* 
* 
* 
* 
* 
* 
* 
* 
Category:Humans
Category:Humanoids
Category:Characters
Category:Characters in the Undercity
Category:Characters in Act Three
Category:Followers of Bhaal
Lizabett

Devastator Lizabett is a Hobgoblin member of the Cult of Bhaal found in the Undercity Ruins, underneath Baldur's Gate. He will attack the party if they attempt to cross the Manslaughter Chasm.
== Involvement ==
As part of the "test" to enter the Bhaal Temple, the will surprise the party with a combat encounter. He will begin casting a ritual spell to kill the party after a certain number of turns, and his minions including Lizabett will attack the party as they attempt to cross the bridge to stop Ghislev.
==Combat==
===Attacks and abilities===
=== Notable loot ===
* 
== Related quests ==
* 
Category:Hobgoblins
Category:Humanoids
Category:Characters
Category:Characters in the Undercity
Category:Characters in Act Three
Category:Members of the Cult of Bhaal
Category:Wizards
Lo

Iron Consul Lo is a cultist of Bane and one of Gortash's bodyguards. He is found in the top floor of Wyrm's Rock Fortress at .
== Involvement ==
If Lo is killed before Gortash retreats to his office, he will be replaced by .
== Combat ==
=== Attacks and abilities ===
=== Loot ===
* 
* 
* 
* 
== Gallery ==
Iron Consul Lo Model.png|Model
Category:Followers of Bane
Category:Characters
Category:Characters in Wyrm's Rock Fortress
Category:Characters in Act Three
Category:Humans
Category:Humanoids
Lo Blank

Lo Blank is a smuggler, and part of Big Huido's gang. She can be found at the Grey Harbour Docks in the Lower City during Act Three. 
== Combat ==
=== Attacks and abilities ===
*Grants 250 experience when killed.
== External links ==
Category:Humans
Category:Humanoids
Category:Characters
Category:Characters in Rivington
Category:Characters in Act Three
Lobo Denysse

Lobo Denysse is a part of Aradin's mercenary crew if he confronts the party at camp during Act Three.
__notoc__
== Involvement ==
Lobo and the rest of her group led by Aradin are searching for a treasure called the , and will confront the party at camp if Aradin was told, that the Nightsong is located there.
==Combat==
=== Attacks and Abilities===
=== Allies ===
* 
* 
* 
* 
* 
* 
* 
=== Loot ===
* 
==External links==
Category:Gnomes
Category:Humanoids
Category:Characters
Category:Characters in the Lower City
Category:Characters in Act Three
Lochan

Fist Lochan is a fighter and human member of the Flaming Fist. She stands guard outside the refugee camp in Rivington, trying to calm the protests of , , and .
== Combat ==
=== Attacks and abilities ===
=== Notable loot ===
* 
* 
* 
Category:Humans
Category:Humanoids
Category:Members of the Flaming Fist
Category:Characters
Category:Characters in Rivington
Category:Characters in Act Three
Category:Fighters
Locke

Locke is one of the tiefling refugees seeking shelter in the Emerald Grove in Act One.
== Involvement ==
=== Act One ===
Locke and his wife can be found near the entrance of the Sacred Pool, attempting to reach their daughter , whom had taken hostage after her failed attempt to steal the . If the party interact with Locke and Komira, they can offer to speak with Kagha on their behalf. This initiates .
If the party return Arabella to her parents, Locke and Komira will offer as gratitude.
If Arabella dies but Komira, Locke, and Kagha survive, the two of them will poison Kagha at a celebration. The party can either allow them to poison her or try to convince them otherwise.
If the party travel to the Mountain Pass or Shadow-Cursed Lands before resolving the Rite of Thorns, the Tieflings will be expelled from the Grove and Komira's corpse can be found among the pile of refugees near the bridge to the Blighted Village.
=== Act Two ===
If Arabella survives into Act Two, she can be found in Reithwin Town, where she asks the party to .
Locke and Komira can be found in the eastern wing of the children's ward at within the House of Healing. is tending to their bodies but does not understand that they are dead. Passing a Deception or Sleight of Hand check can convince her that her "patients" are cured.
Locke's corpse can be spoken to with . He explains that he and Komira ran to the House of Healing after the ambush because they believed it was abandoned. Upon arrival, they were killed by the surgeon sisters.
== Combat ==
=== Attacks and abilities ===
== Speak with Dead ==
Party member: Who are you?
* Locke: Locke... husband to Komira... father to Arabella...
** Party member: Where is your daughter, Arabella?
*** Locke: Ran... into... shadows...
Party member: How did you die?
* Locke: Surgeon... sisters...
Party member: Where are you from?
* Locke: Elturel...
Party member: Why were you in this place?
* Locke: Zevlor... betrayed... ran... shelter...
Party member: Where is Zevlor now?
* Narrator: *The corpse remains silent. It does not know.*
== Related quests ==
* 
* 
* 
* 
== Gallery ==
Locke Model.png|Locke's ingame model.
== External links ==
* 
Category:Tieflings
Category:Asmodeus Tieflings
Category:Tiefling Refugees
Category:Humanoids
Category:Characters
Category:Characters in the Emerald Grove
Category:Characters in Act One
Category:Available to Speak with Dead