nyuuzyou/wikis huggingface dataset:
Dakota

Dakota is a major character in the Power Master series, first appearing in Power Master: A Strange Journey MV.
==Biography==
Dakota is a mature and friendly woman with blue eyes and white hair. Not much is known about her at the moment, though she is over twenty-five years old"Oh, stop! I wish I was twenty-five again!" - Dakota, Power Master MV. She also used to be married, her husband having died by unspecified means, and has a missing son, both of which are shown in a picture of a locket Dakota carries. Her bio in Power Master: A Strange MV says she comes from the Land of Shadurn and wishes to teach people about magic.
==Power Master: A Strange Journey MV==
In Power Master: A Strange Journey MV, Dakota is found in the Inn of the Town of Xora as of the 0.3.0 demo. She says she stayed there during the night when aliens stole their belongings, and she is looking for help to get her locket back. After defeating Galactrila, Dakota says she did not get her locket back, but agrees to go with the player to both help them on their quest and to continue searching.
She has two quests for the player to undertake: The Lady's Request and The Lady's Search. Like with every main character, Dakota has an enemy sprite, though there is no instance yet where Dakota is fought. Files for a Doppel Dakota and Dark Dakota exist, but cannot be encountered properly yet.
===Character information===
Dakota's personal class, Helpful Lady, gives her high Energy and Power with average Health, Resistance, and Luck, but low Offense, Defense, and Agility. She starts off with her personal Sap Wand and Agility Wand along with her own clothing. She also has a locket accessory, that can be found during the quest The Lady's Search, and is the only character in the game to have her own personal accessory. Dakota is able to equip wands and is capable of wielding two of them at once. She joins the party at Level 15.
===Update history===
*0.3.0 demo - Dakota is added to the game.
*Final demo - Dakota's portrait and player battler graphics have changed and some statistics have been adjusted.
==Gallery==
DakotaArtMV1.png|Power Master: A Strange Journey MV
DakotaArtMV2.png|Power Master: A Strange Journey MV
Dakota MV Face.png|Power Master: A Strange Journey MV
Dakota MV Portrait.png|Power Master: A Strange Journey MV
Dakota MV Enemy.png|Power Master: A Strange Journey MV
DakotaMVArt.png|Power Master: A Strange Journey MV (Pre-release)
Dakota Concept.jpg|Concept of Dakota
==References==
Category:Main Characters
Category:Power Master MV Characters
Danger

Danger is the boss of Vora Volcano, first appearing in Power Master 1: A Strange Journey.
==Biography==
Danger is a large lava serpent, created by Exitilus"A large lava-formed serpent created by Exitilus's dark magic." - Card information, Power Master 1.
==Power Master 1: A Strange Journey==
<tabs>
<tab name="Danger"></tab>
<tab name="Danger Copy"></tab>
</tabs>
In Power Master 1: A Strange Journey, Danger sits at the bottom of Vora Volcano in a small lava pool. Checking it will cause Danger to come out and attack the player.
Danger uses a mixture of Fire- and Dark-based attacks, and it can also burn and confuse the player using just its simple attack. It is strong against attacks that are Light-based and is also immune to being Blinded or Burned. However, it is weak to Water-based attacks.
A copy of Danger is found in the fifth and final room on the second floor of Cora Castle. Its stats have been doubled, though its tactics, strengths, and weaknesses remain the same.
===Card Info===
Name: Danger
Health: 1900
Attack: 500
Defense: 200
A large lava-formed serpent created by Exitilus's dark magic. Attacks with both Fire and Dark magic.
==Gallery==
Danger.png|Danger in Power Master 1
Danger Copy.png|Danger's copy in Power Master 1
PM1 Originals 8.jpg|Concept of Danger for Power Master 1
==References==
Category:Animated
Category:Power Master 1 Bosses
Dark Amulet

A Dark Amulet is an accessory in the Power Master series, first appearing in Power Master 1: A Strange Journey.
==Power Master 1: A Strange Journey==
In Power Master 1: A Strange Journey, Dark Amulets are rare accessories. When equipped, it increases the wearer's Defense and Max Health by 50 and their Offense by 100. It also makes the wearer strong against Dark- and Physical-based attacks, though makes them weak to Light-, Stone-, Sword-, Axe-, Bow-, and Whip-based attacks.
===Locations===
*Rora - Obtained from Katie after completing her quest
*Yora - Purchasable from the Blacksmith
==Gallery==
PM1 Dark Amulet.png|Icon of the Dark Amulet in Power Master 1
Category:Power Master 1 Accessories
Dark Cloud

Dark Cloud is a skill in the Power Master series, first appearing as an enemy skill in Power Master 1: A Strange Journey.
==Power Master 1: A Strange Journey==
In Power Master 1: A Strange Journey, Dark Cloud is an enemy-only skill, being used by Danger and Exitilus. When used, the skill has a 50% chance of inflicting the Blinded status ailment on any of the player's current party members.
==References==
Category:Power Master 1 Skills
Dark Desire

Dark Desire is the ninth quest in Power Master 1: A Strange Journey and the thirty-second quest in Power Master: A Strange Journey MV.
==Power Master 1: A Strange Journey==
===Quest===
To start this quest, the player has to talk to Katie, who is found in her house in the southeast of the Town of Rora. She claims she wants to go on an adventure, and she wants to make a Dark Sword her weapon of choice. If the player does not have one already, the player can buy a Dark Sword from the Blacksmith in Dora. Giving the Dark Sword to Katie will end the quest.
===Reward===
Katie will reward the player with a Dark Amulet upon giving her the Dark Sword.
==Power Master: A Strange Journey MV==
===Quest===
The quest is the same as in the original game. Talking to Katie in the Town of Rora, she'll ask the player if they can find her a Lunar Sword, wanting to make the weapon her sword of choice for her own adventure. The player has a chance of getting a Lunar Sword from a Dark Swordfish in Rora River or can buy one from the Blacksmith in Dora.
===Reward===
Upon giving the Lunar Sword to Katie, she will ask if the player would like anything in return. Accepting will reward the player with a Powerful Amulet, though both choices will clear the quest.
Category:Power Master 1 Quests
Category:Power Master MV Quests
Dark Magician

A Dark Magician is a Dark variant of the other magicians. They are first seen in Power Master: A Strange Journey MV.
==Power Master: A Strange Journey MV==
In Power Master: A Strange Journey MV, one Dark Magician can be found on the top floor of Lora Grotto when playing on Hard Mode. They use Dark, Drain, and Poison to attack and are twice as strong as the other magicians. They are strong against Dark-based attacks, being immune to Physical-, Earth-, Stone-, and Water-based attacks and being Poisoned, but are weak to Light-based attacks.
Category:Humans
Category:Power Master MV Enemies
Dark Mole

A Dark Mole is an enemy first appearing in Power Master: A Strange Journey MV. They are Dark versions of a Mole.
==Power Master: A Strange Journey MV==
In Power Master: A Strange Journey MV, a Dark Mole can be found just before the entrance to Uora Underground's dungeon area. It can only be found if the game is set to Hard Mode and only after collecting the Uora Gem. The Dark Mole is twice as strong as a regular Mole in all stats, and shares the same strengths and weaknesses. In addition, it knows the Dark spell, has an immunity to Dark-based attacks, and is weak to Light-based attacks. Unlike other Dark enemies, Dark Mole retains its yellow eye coloring rather than having red eyes.
Category:Animated
Category:Power Master MV Enemies
Dark Monster

A Dark Monster is an enemy first appearing in Power Master: A Strange Journey MV. They are Dark versions of a Monster.
==Power Master: A Strange Journey MV==
In Power Master: A Strange Journey MV, a Dark Monster can be encountered in Fora Forest. It can only be found if the game is set to Hard Mode and only after collecting the Fora Gem. Dark Monster is twice as strong as a Monster in all parameters, and has many of the same strengths and weaknesses. However, it also knows the Dark skill, is weak to Ice- and Light-based attacks, and is immune to Dark-based attacks. Once the Dark Monster is defeated, it cannot be fought again. If the Monster Hunter quest is active, Dark Monster counts towards the total number of Monsters defeated.
Another Dark Monster is fought after the group of regular Monsters during the battle with the Warrior in the Town of Bora. The Dark Monster shows it is capable of walking on the pathways, which are supposed to be magically protected against bad guys"And it's on the road, too. Aren't these roads magically protected to keep bad guys off?" - Stephan about the Dark Monster, Power Master: A Strange Journey MV.
==References==
Category:Animated
Category:Power Master MV Enemies
Dark Swordfish

Dark Swordfish are minor enemies first seen in Power Master: A Strange Journey MV. They are Dark versions of a Swordfish.
==Power Master: A Strange Journey MV==
In Power Master: A Strange Journey MV, Dark Swordfish can be encountered in Rora River, though only when playing on Hard Mode and after the Rora Gem has been collected. They are twice as strong as Swordfish and have the same skills, strengths, and weaknesses. They also gain an immunity to Dark-based attacks and a weakness to Light-based attacks.
Category:Aquatic
Category:Power Master MV Enemies
Darkness

Darkness is a skill in the Power Master series, first appearing as an enemy skill in Power Master 1: A Strange Journey.
==Power Master 1: A Strange Journey==
In Power Master 1: A Strange Journey, Darkness is a skill exclusive to Danger. It simply deals Dark-based damage to every member in the player's current party. Danger's Agility is lowered by 30 until the end of the turn.
==References==
Category:Power Master 1 Skills
Daughter's Protection

The Daughter's Protection is a bodygear in the Power Master series, first appearing in Power Master 1: A Strange Journey.
==Power Master 1: A Strange Journey==
In Power Master 1: A Strange Journey, Daughter's Protection is a rare piece of armor, with only one in the game. It is the daughter of the Shop Owner in Wora transformed into armor by the powers of Doppel's Dimension. When equipped, it increases the wielder's Defense by 120 and prevents the player from being surprised by enemy encounters.
To return the girl to normal, the player has to drop the suit of armor where she stood when they are no longer under the effects of Doppel's Dimension. Daughter's Protection cannot be sold. Additionally, while Daughter's Protection is in the player's inventory and they talk to Pam, she will wonder where her daughter went.
==Gallery==
PM1 Knight Armor.png|Icon of the Daughter's Protection in Power Master 1
Category:Power Master 1 Bodygear
Defeated

DefeatedDisplayed on a defeated character window in Power Master MV, also called DeathInternal name in Power Master 1 or KnockoutInternal name in Power Master MV, is a status ailment in the Power Master series. Like with most role-playing games, the Defeated status is applied if a character's Health depletes rather than being applied by a specific move. Defeated characters cannot perform any action in battle, and the status carries into the field. This status can only be cured by items like Life Vials or skills like Raise, or can be removed at an Inn. 
While any attack can defeat an opponent if their Health is low enough, there are certain skills that can defeat an opponent in one hit no matter how much Health they have.
==Moves that cause Defeated in Power Master: A Strange Journey MV==
*Vital Strike
==References==
Category:Status Ailments
Defend

Defend, also called Guard, is a battle command used by all player characters and some enemies. Upon using the command, the character will defend themselves from enemy attacks, reducing the damage they take on the current turn only. Like Attack, it cost no Skill Points to use.
While no icon is displayed with the command, Defend does have an icon internally in the games. In Power Master: A Strange Journey MV, the icon is a shield that is also used for similar commands, like Cover.
Category:Commands
Defense Down

Defense Down is a Status Ailment in the Power Master series, starting from Power Master 1: A Strange Journey. As the name implies, this status signifies decreased Defense on a character. Like other stat increases and decreases, weakened Defense can be stacked, the icon changing from one arrow to two after the second time Defense is decreased.
==Moves that cause Defense Down in Power Master 1: A Strange Journey==
*Armor Break
==Moves that cause Defense Down in Power Master: A Strange Journey MV==
*Armor Break
*Armor Shatter
*Xora Gem (in battle)
Category:Status Ailments
Defense Up (item)

A Defense Up is an item in the Power Master series, first appearing in Power Master: A Strange Journey MV. When used, it permanently increases a member's Defense.
==Power Master: A Strange Journey MV==
In Power Master: A Strange Journey MV, Defense Ups are rare items. When used on a member of the player's party, that character will permanently gain an additional twenty Defense points. Defense Ups can only be used in the field.
Essences of Defense have a one-in-five chance of dropping a Defense Up.
==Gallery==
PMMV Defense Up.png|Icon of a Defense Up in Power Master MV
Category:Power Master MV Items
Defense Up (status ailment)

Defense Up is a Status Ailment in the Power Master series, starting from Power Master 1: A Strange Journey. As the name implies, this status signifies increased Defense on a character. Like other stat increases and decreases, heightened Defense can be stacked, the icon changing from one arrow to two after the second time Defense is increased.
==Moves that cause Defense Up in Power Master 1: A Strange Journey==
*Restrengthen
*Special Shield
*Spirit's Blessing
==Moves that cause Defense Up in Power Master: A Strange Journey MV==
*Apple Pie
*Bread
*Defense Boost
*Oora Gem (battle)
*Super Guard
*Wonder Guard
Category:Status Ailments
Diamond Dragon

The Diamond Dragon is a mini-boss dragon enemy that guards the Diamond Jewel, first appearing in Power Master 1: A Strange Journey.
==Power Master 1: A Strange Journey==
 
The Diamond Dragon is found in the southeastern-most section of the Land of Moneo, located directly south of Eora. It attacks with Stone-based attacks and is immune to being Petrified. It is weak to Water-based attacks.
===Card Info===
Name: Diamond Dragon
Health: 2000
Attack: 440
Defense: 280
The guardian of the Diamond jewel needed to open Kora's gate. Uses Stone to attack.
==Gallery==
Diamond Dragon.png|The Diamond Dragon in Power Master 1
Category:Dragons
Category:Power Master 1 Mini-bosses
Doppel

Doppel is the boss of its own dimension, first appearing in Power Master 1: A Strange Journey. 
==Biography==
Doppel is a powerful being, capable of bending space and time at will. It has no set appearance, instead mimicking its opponents' form, movements, and speech. When it copies someone, it has an inverted color-scheme and it repeats what the person it is copying says back at them, usually to the annoyance of the person it is copying. Doppel does have a way of communicating on its own, as seen on the signs throughout its dimension. It can also choose to not repeat what the person it is copying said, but it is unable to talk on its own otherwise. Doppel can also split into many beings in order to copy multiple people. It also casts a white shadow.
Its name is a shorted variant of the term doppelgänger, which is a being or person that greatly resembles another.
==Power Master 1: A Strange Journey==
<tabs>
<tab name="Stephan"></tab>
<tab name="Jennifer"></tab>
<tab name="Hamilton"></tab>
<tab name="Helen"></tab>
</tabs>
Doppel is found at the end of its dimension, in a large black area. It appears to the player as copies of the four main characters: Stephan, Jennifer, Hamilton, and Helen, and Doppel uses some of their skills in battle. Doppel is always split into the four characters, regardless of how many members are part of the player's team at the time of the encounter. It will not mimic Samantha or Jasmine, even if they are in the battle.
According to the Guardian of Zora, Kyle and Merlina fought Doppel as well.
===Card Info===
Name: Doppel
Health: Unknown
Attack: Unknown
Defense: Unknown
A mysterious being who mimics its opponent's movements and speech. Can split to duplicate its foe's numbers. Capable of bending space and time.
==Gallery==
Doppel Stephan.png|Doppel of Stephan in Power Master 1
Doppel Jennifer.png|Doppel of Jennifer in Power Master 1
Doppel Hamilton.png|Doppel of Hamilton in Power Master 1
Doppel Helen.png|Doppel of Helen in Power Master 1
Category:Power Master 1 Bosses
Dora Desert

Dora Desert is a large desert that lays just south of the Town of Dora. It is first seen in Power Master 1: A Strange Journey.
==Power Master 1: A Strange Journey==
In order to traverse Dora Desert, the player needs to have an Ice Block in their possession so they can withstand the Desert's heat. The only way through the Desert is by following a certain path, though at least one character has been known to ignore it completely. The path is difficult to see, but it becomes easier to make out if the game screen is smaller. Stepping off the path will result in the player being warped back to the start of the Desert near the entrance into Dora. At the end of the path sits Dora Pyramid. Corpses will attack the player as they make their way through the desert.
The player is also able to find a Heal-All Health Vial at the oasis by moving right just before the only sand dune the player can walk directly next to (near the Pyramid) then heading up when the player is just below the oasis. 
===Glitch===
It's possible to get a glitch in the desert. The player has to step off the path, which will cause the screen to turn a yellow tint. Before the transition that warps the player back to the start of the desert happens, the player has a few seconds of movement. During this time, the player can move into Dora, Dora Pyramid, or use a Gem to warp to another place. By doing this, the screen will retain it's yellow tint. The intensity of the tint depends on when the player left Dora Desert. The tint will even carry over into battles, though it does not effect dialogue or menu boxes. Simply going back to Dora Desert and letting the whole transition play out will correct the glitch.
==Gallery==
Dora Desert.png|Dora Desert in Power Master 1
Dora Desert Map.png|Dora Desert in Power Master 1
Dora Desert PM1 Concept.jpg|Concept of Dora Desert for Power Master 1
Category:Deserts
Category:Power Master 1 Areas
Dora Pyramid

Dora Pyramid is a large pyramid that sits at the end of Dora Desert. It is first seen in Power Master 1: A Strange Journey.
==Power Master 1: A Strange Journey==
The first floor contains three paths, each with a stairway to the basement floor, and a ladder up to the second floor in the main room. Archers will attack the player in this dungeon.
Entering one of the stairs on the first floor will bring the player to the respective room on the basement floor. The room on the left has a toggle Switch, which alternates which path is accessible. The player needs to make the middle room accessible and use a Bomb on the log, which will open up the path on the second floor.
With the log bombed on the basement floor, the passageway between bridges on the second floor will be opened. Walking along the bridges, the player can make their way to the next room or to a Treasure Chest containing a Book of Stone. The player is unable to walk off the logs, but is able to fall off the connecting ground pieces.
In the next room, stepping in front of the boulder will cause it to roll after the player, though the player can move out of the way and let it roll away. Getting hit by the boulder will cause the player to take serious damage, causing a Game Over if their Health is low enough. Once at the end of the room, the player can either fall down the hole to the next room or take the Transport Panel out of the dungeon. Mummies are added to the enemy encounters on this floor.
The only thing on the bottom floor is the boss, Blide. Defeating him will warp the player back to the Guardian of Dora's house, completing the dungeon. If the player were to come down here after they've completed the game, they would be stuck as the Gems no longer work.
===Treasure===
Four treasures can be found in this dungeon:
* Star Shard - Chest in the left room of the B1F.
* Stone Sword - Chest in the right room of the B1F.
* Book of Stone - Chest on the second floor, the player needs to take the bottom path of bridges.
* Gold Shield - Chest in the room with the boulder, the player needs to get it before the boulder destroys it.
==Gallery==
Dora Pyramid 1.png|First floor of Dora Pyramid in Power Master 1
Dora Pyramid 2.png|First basement floor of Dora Pyramid in Power Master 1
Dora Pyramid 3.png|Second floor of Dora Pyramid in Power Master 1
Dora Pyramid 4.png|Second basement floor of Dora Pyramid in Power Master 1
Dora Pyramid PM1 Concept 1.jpg|Concept of Dora Pyramid for Power Master 1
Dora Pyramid PM1 Concept 2.jpg|Concept of Dora Pyramid for Power Master 1
Category:Power Master 1 Dungeons
Category:Ruins
Category:Structures
Dotwood

Dotwood is the boss of Tora Tree in Power Master 1: A Strange Journey.
==Biography==
Dotwood is a large bird with brown feathers and a yellow stomach. It leads the other birds in the area and takes any shiny object it can get a hold of.
==Power Master 1: A Strange Journey==
<tabs>
<tab name="Dotwood"></tab>
<tab name="Dotwood Copy"></tab>
</tabs>
Dotwood is fought at the top of Tora Tree. It has a Wind property to its attack and knows the Tornado skill. It is weak to Lightning- and Wind-based attacks as well as Bows, but is not strong against anything.
A copy of Dotwood, created by Exitilus, is found in the second room of the second floor of Cora Castle. Defeating it will open the way to the copy of Gobem's room. Its stats have doubled, except for its Health which gets an added ten thousand, but its attacks and weaknesses remain.
In Power Master: A Strange Journey MV, Dotwood is replaced by a new boss called Powerbird.
===Card Info===
Card information is missing an additional 0 for the Health.
Name: Dotwood
Health: 100
Attack: 430
Defense: 200
A giant bird who has been causing trouble around town. Takes anything and will not give it up.
==Gallery==
Dotwood.png|Dotwood's spritesheet in Power Master 1
Dotwood_PM1.png|Dotwood in Power Master 1
Dotwood Copy.png|Dotwood's copy in Power Master 1
Category:Birds
Category:Power Master 1 Bosses
Double Attack

Double Attack is a skill in the Power Master series, first appearing in Power Master 1: A Strange Journey.
==Power Master 1: A Strange Journey==
In Power Master 1: A Strange Journey, Double Attack is a skill learned by Stephan, his respective Doppel, the Queen Ant, and Hunter. Stephan will learn the skill once he reaches Level 10 and the skill costs 15 Special Points to use.
Double Attack will have the character randomly select two enemies to attack, either by attacking two enemies once or attacking one enemy twice. The skill uses the standard Attack command and uses it twice consecutively.
==Power Master: A Strange Journey MV==
Double Attack returns as a skill in Power Master: A Strange Journey MV. The skill has the character randomly select two enemies to attack, either by attacking two enemies once or attacking one enemy twice. The skill uses the standard Attack command and uses it twice consecutively.
The skill can only be learned by player characters by reading a Book of Double Attack, and costs 5 Special Points to use. The enemy Chase knows this skill.
==See also==
*Triple Attack
*Quadruple Attack
Category:Power Master 1 Skills