nyuuzyou/wikis huggingface dataset:
Off-Seer - Miyabi

__NOTOC__
Off-Seer - Miyabi (originally unofficially referred to as Miyabi's Melody) is Disc 7, Track 5 on the Xenoblade Chronicles 3 Original Soundtrack and Disc 18, Track 5 on the Xenoblade Chronicles Original Soundtrack Trinity Box.
Its melody at 0:46 is identical to that of Off-Seer - Mio's B section. Other sections of this track are used as motifs in In the Morning Mist, , and Feelings Risen to the Sky.
The piece is Miyabi's tune of choice for Off-seeing. The following characters play this piece in-universe in the following instances:
* Mio, after telling Eunie and Manana about Miyabi in .
* Miyabi, while Y observes his 'creations' in a dark forest in .
* Mio and Miyabi, during the first two flashbacks of Off-seeing in Side Story: Mio.
* Miyabi, when the party confronts Y at Colony Omega in the same quest. She continues playing while Y explains why she is there.
A short excerpt from the piece plays in battle when a character uses Glittering Melody.
==Album notes==
Category:Music (XC3)Category:Songs composed by Yasunori Mitsuda
Off-Seer - Noah

__NOTOC__
Off-Seer - Noah (originally unofficially referred to as Kevesi Off-Seeing Tune) is Disc 2, Track 18 on the Xenoblade Chronicles 3 Original Soundtrack and Disc 13, Track 18 on the Xenoblade Chronicles Original Soundtrack Trinity Box. Its melody is used as a motif in many tracks; in particular, it forms the lower flute line for A Life Sent On.
Noah (and, after the two exchange flutes, Mio) play this piece when Off-seeing.
==Structure and motifs==
Off-seer Noah uses an ABA structure: the A section plays at 0:00 and 1:19 in the track, and the B section plays at 0:41. Both are used independently as motifs.
* The A section is used as a motif at the following points in the following tracks:
** (0:00, 1:50)
** Lost Days of Warmth (0:40, 2:16)
** Shining Aspiration - Inherited Melody (3:31)
** A Life Sent On (0:17, 1:11)
** Sun-Dappled Glade (0:34)
** Life's Fading Flame - Holding These Thoughts (0:21, 2:56)
** (4:31)
** Feelings Upon This Melody (0:24, 1:25, 2:26)
** Origin Ascending (0:29)
** Noah and N (4:41, 5:02)
** Something's Beginning to Move (0:54)
** Noah and Mio - Our Melody (0:00)
* The B section also plays in Off-Seer - Crys. It is a motif in the following tracks:
** Off-Seer (0:49)
** Lost Days of Warmth (1:12)
** Shining Aspiration - Inherited Melody (0:00, 1:34, 2:54)
** A Life Woven Together (1:14)
** A Life Sent On (0:37)
** The Bereaved and Those Left Behind (1:21)
** Blade - Those Who Know Fear (0:37, 2:18)
** A Life Become Distant (0:04)
** In the Morning Mist (2:18, 2:54)
** Life's Fading Flame - Holding These Thoughts (2:00)
** That To Which The Defeated Cling (0:45, 1:44, 2:42)
** A Life Overflowing (0:04, 2:37)
** Homecoming (2:52, 3:39, 5:18, 6:50)
** Feelings Risen to the Sky (2:04)
** Feelings Upon This Melody (0:54, 1:55)
** Origin Ascending (1:09, 3:23)
** Noah and N (4:11)
** The Two Queens of Aionios (2:36)
** Congregating Lives (2:31)
** Showdown with Z (1:25)
** How the Future Endures (1:04, 3:08)
** Something's Beginning to Move (0:16, 1:34, 2:48, 4:15)
==Album notes==
Category:Music (XC3)Category:Songs composed by Yasunori Mitsuda
Off-seeing

Off-seeing is a custom in Xenoblade Chronicles 3 in which people called off-seers play a flute to "see off" others life force. When off seeing, blue motes rise into the sky from the husk, replacing the red motes. The creed of the off-seer is "Friend or foe, someone has to lay them to rest. For that is my role as an off-seer". According to Miyabi, sending off the voices of the departed is an off-seer's purpose.
==Known off-seers==
* Noah
* Mio
* Crys
* Miyabi
* Miclan
* Moraine
* No. 9
* Radek
* Schoon
* See-Mee-Mee
* Shijima
* Url
* Yeattie
==Gameplay==
When exploring, husks can be seen lying on the ground. The player can approach them and press "A" to send them off. This will build affinity with the colony they were from.
==In other languages==
===Off-Seer===
==Gallery==
Miyabi off-seeing.png|Miyabi off-seeing
Category:Lore (XC3)
it:Tramandante
Off the Record (archaeological)

Off the Record is a Basic Mission in Xenoblade Chronicles X. This mission is available from the BLADE Concourse terminal once the Archaeological field skill has been leveled up to Level 4, and involves solving various riddles in order to show the power of a mimeosome.
==Objectives==
==Dialogue==
===Asking in the Morning===
==Rewards==
* Archaeological Skell Level 5 acquired.
==Results==
You learned the final level of the archaeological skill from Solan.
==Trivia==
* Prior to an unknown update, the result text for the objective to defeat Calore, the Lava Walker was originally "Beside the fire a giant tastes meat. An insect is here you must defeat."
==In other languages==
Off the Record (biological)

Off the Record is a Basic Mission in Xenoblade Chronicles X. This mission is available from the BLADE Concourse terminal once the Biological field skill has been leveled up to Level 4, and involves solving various riddles in order to show the power of a mimeosome.
==Objectives==
==Dialogue==
==Rewards==
* Biological Skill Level 5 acquired.
==Results==
You learned the final level of the biological skill from Solan.
==In other languages==
Off the Record (disambiguation)

Off the Record refers to multiple Basic Missions in Xenoblade Chronicles X which act as tests of BLADEs' abilities in combat and exploration:
*Off the Record (archaeological), which appears once the player has attained Archaeological Lv. 4
*Off the Record (biological), which appears once the player has attained Biological Lv. 4
*Off the Record (mechanical), which appears once the player has attained Mechanical Lv. 4
Off the Record (mechanical)

Off the Record is a Basic Mission in Xenoblade Chronicles X. This mission is available from the BLADE Concourse terminal once the Mechanical field skill has been leveled up to Level 4, and involves solving various riddles in order to show the power of a mimeosome.
==Objectives==
==Dialogue==
===The Afflicted===
==Rewards==
* Mechanical Skill Level 5 acquired.
==Results==
You learned the final level of the mechanical skill from Solan.
==In other languages==
Offensive Stance

Offensive Stance is a in Xenoblade Chronicles X.
==Overview==
When this aura is active, the player's melee attacks will be 20-50% more accurate and much more powerful. The melee attack increase is multiplicative, so all melee attacks (including those from TP Arts) will do 50-200% more damage on top of other damage increases. On the other hand, they will take more damage from everything (although this can be prevented at rank , which is attained through a full secondary cooldown at art level 5).
This aura pairs very well with Aura Assault since both aura and skill multiply melee attack on top of existing multipliers.
==Data==
==In other languages==
Oggy

Oggy is a in Xenoblade Chronicles 3. He is Ghondor's right hand man alongside Aggy, and a member of House Vandham.
==Appearance and personality==
Oggy is a tall and muscular man with tan skin and green hair with a blue strand on the right side. He has red eyes and a red line on his skin accross his right eye. He wears a blue sleeveless open coat over a black sleeveless shirt, black pants and laced boots, as well as black glasses.
==Story arc==
==Quests==
Oggy appears in the following quests:
* The New Inspector
* Going Home
* Seeker's True Intent
* Why So Busy?
* The Path I Forge
==Lore==
* Aggy, Oggy and Anton wanted to support Ghondor together.
* Aggy and Oggy have been at Ghondor's side for most of their lives.
==Dialogue==
==Affinity==
==In other languages==
==Gallery==
Category:Humans (XC3)
Category:NPCs (City)
Ogre (XC3)

Ogre is an Agnus Attacker in Xenoblade Chronicles 3. It is the initial Class of .
== Arts and skills ==
===Arts===
===Skills===
===Progression===
Progression	Rank	Ability	Effect
 	 	 	
 	 	 	
 	 	 	
 	 	 	
== Data ==
== In other languages ==
== Gallery ==
Sena.png|Sena's artwork as an Ogre
Noah - Ogre.png|Noah as an Ogre
Mio - Ogre.png|Mio as an Ogre
Eunie - Ogre.png|Eunie as an Ogre
Taion - Ogre.png|Taion as an Ogre
Lanz - Ogre.png|Lanz as an Ogre
Sena - Ogre.png|Sena as an Ogre
Ogre Bunnia (disambiguation)

Ogre Bunnia may refer to:
* Ogre Bunnia (Satorl Marsh) - the normal Satorl Marsh enemy
* Ogre Bunnia (Bionis' Shoulder) (normal) - the normal Bionis' Shoulder enemy in Future Connected
* Ogre Bunnia (Fogbeast) - the Bionis' Shoulder Fogbeast in Future Connected
Oka

Oka (, Oka) is a character in Xenoblade Chronicles. She is Riki's wife, Kino's adoptive mother and Nene's biological mother.
==Appearance and personality==
Oka is a Nopon with pink fur and tufts of curly hair. She wears a magenta vest, a pink bow, and yellow flowers.
Oka is not onscreen enough to get a good sense of her personality, but some NPC and quest dialogue suggests she does not think much of her husband Riki's antics, and has quite a temper.
==Story arc==
Oka only appears a single time - when Riki returns from killing the Telethia in Makna Forest. She corroborates Dunga's story about Riki's children remaining very expensive upkeep while Riki has been away, and convinces him to go along with the clearly made-up prophecy that he must keep journeying with Shulk and his friends.
Oka is briefly seen at the end of Future Connected.
==Lore==
==Trivia==
*While Oka's presence is minimal, she is still considered a "major" character by the game and its designers - her model is stored in the same area as other major characters, and she has a non-trivial amount of concept art in the artbook. Despite this, she only has one mouth texture, and so it does not move when she speaks. Both her Japanese and English voice actors also remain uncredited.
**Oka is given an animated mouth in the Definitive Edition, though it is of somewhat low quality.
==In other languages==
==Gallery==
Category:Characters (XC1)
Category:Nopon (XC1)
Old Church

Old Church is an area in Xenosaga Episode III - Also Sprach Zarathustra. It also appears in Xenosaga Episode I via the Encephalon.
==Story==
===History===
The Old Church is located within the suburbs of Dasgupta in Miltia. It is thought to have once been a church belonging to Ormus, but was abandoned by them during the time of the game.
===Episode I===
The party encounters the church during their Dive into KOS-MOS's Encephalon. There they meet Febronia.
===Episode III===
The party visits the Old Church after heading through the Forest on Miltia, looking for help for the injured Virgil. Within the church they find Febronia, as well as younger versions of Shion and Kevin. Febronia volunteers to have her organs transplanted to Virgil in order to save his life, claiming she can regenerate by going to Labyrinthos. Jin performs the surgery. Young Shion ask the party members if they came from a ship that landed nearby, causing the party members to realize the Elsa is close by. They depart the Old Church, heading for Dabrye Mine. Shion and the others return later with young Shion after departing the Acute Neurosis Treatment Facility. Young Shion flees here during the Federation's invasion of Miltia. Realians, having been driven out of control by the Song of Nephilim make their way inside and Febronia sacrifices herself so Shion and Virgil can escape. The party members make their way back here and adult Shion gives Virgil the self-destruct code to the Realians. While she hopes for him to escape, he instead pushes her out of the church and uses it. The current Virgil then appears to the party as the Blue Testament and they must fight him. Afterwards the spirit of Febronia appears and convinces him to depart with her. The party then leaves through the Forest towards the Acute Neurosis Treatment Facility with young Shion.
==Enemies==
===Normal enemies===
* Berserk Realian A
* Berserk Realian B
===Bosses===
* 
==Treasures==
==Database==
==Gallery==
Category:Areas (XS3)
Old City

The Old City is an area in Future Redeemed. It is only used in the battle against and in cutscenes, meaning that it cannot be explored.
==Geography==
The Old City is located where Hope's Rest stands in Xenoblade Chronicles 3. It is noticeably smaller than the new City, consisting of two main streets and a central plaza. The first street connects the City's main entrance and the plaza. It is wide, lined with numerous houses, including Na'el's house. At the end of this street, there is a plaza connecting both streets, resembling Virid Park from the new City.
The second street is almost identical to Centrilo Parade in the new City, but it leads to a dead end. This street is the one used to show the destruction of the City with N in the base game.
Unlike the new City, the Old City is not covered, meaning that the sky can be seen.
==Story==
Matthew and Na'el, as well as their grandfather hailed from the Old City. After a group of pioneers who attempted to establish a second City were killed, Na'el is consumed by hatred of both Keves and Agnus. After Matthew and Na'el dispatch some Fogbeasts at , Na'el took home Ontos's Core where it gradually preyed on her weaknesses. The City later came under attack by Alpha (Ontos's instantiation) and later N (who was sent by Z to neutralize Alpha). Ghondor finds Na'el and several City citizens who implores her grandfather to come with her. At this moment, N reveals that Na'el was possessed by Alpha and tries to kill her but Ghondor gets in the way and is mortally wounded. Matthew arrives just in time to see his Grandfather impaled by N's Sword of the End who tells him to get away with Na'el and that the future is in his hands before causing an explosion that destroys the City.
In the aftermath, M was horrified by the destruction and demands N why he do it, only for him to respond that he didn't want to lose her again, and that he and M are Moebius, horrifying M even further, knowing that she has to take life to live. Matthew was later found half dead by A who nursed him back to full health and made a grave of his late grandfather, despite the fact that his body disappeared after death. The two later overlook the ruins of the City from Hope's Rest before deciding to travel together to look for Na'el and City survivors.
Many years after the events of Future Redeemed, Mio leads the party to the ruins of the Old City at Hope's Rest to show them where it once stood before its destruction by N. It was also there where the party identifies Z as their true adversary.
==Enemies==
* 
* 
==In other languages==
==Gallery==
Matthew and A at Hope's Rest.png|Matthew and A overlook the remains of the Old City from Hope's Rest.
Hope's Rest.png|The remains of the Old City from Hope's Rest in Xenoblade Chronicles 3.
*
Old City of Teddim

Old City of Teddim is a in the of the Empire of Mor Ardain. It connects Ruined Laborers' Bridge to Nopon Pioneers' Spring via an Earth Mastery level 3 and Leaping level 2 check.
==NPCs==
All NPCs appear only during Flames of Justice.
*Jaruru
==Enemies==
===Normal enemies===
*Captain Igna
*Fayl Symbol
*Flash Scout
*Fort Igna
*Hooligan Igna
*Ranger Igna
*Saber Igna
*Vool Igna
*Zeld Rodonya
====Surface heat====
*Gabondo Lexos
====Clear, Overcast or Sandstorm weather====
*
===Unique monsters===
*Decapitator Marvin
===Quest-exclusive enemies===
*Nenz Rodonya
==In other languages==
==Gallery==
Old City of Teddim (night).jpg|Old City of Teddim, at night
Old Dogs and New Tricks

Old Dogs and New Tricks is a in Xenoblade Chronicles X, and the second one with Lin. It can be found in the afternoon (12:00-17:00) on West Melville Street on the western edge of the main island of the after the previous Heart-to-Heart, Flight Time, is completed.
This Heart-to-Heart requires Nine Lives to be completed, since it also requires a dog to be set as a pet in the BLADE Barracks.
Lin's taking the dog for a walk, since he seems a bit lonely. She's got an idea to teach the dog some tricks because he's cute.
__TOC__
==Script==
===Info Segment===
"Dogs sure are cute! Whenever I see Lin playing with one here during the day, it always makes me want one of my own."
===Heart-to-Heart===
==In other languages==
==Gallery==
==Notes==
Old Factory Warehouse

Old Factory Warehouse is a in the Old Factory in the Empire of Mor Ardain. It connects the 's Chansagh Wastes, once the door is opened from the inside, to Industrial Zone, Upper Duct, by destroying a vent with a and level 1 check, and the main level of the factory by destroying the rusted door from the outside with a and Superstrength level 3 Field Skill check.
==In other languages==
==Gallery==
Old Factory Warehouse catwalk.jpg|The Old Factory Warehouse's catwalks
Old Factory Warehouse (Salvage Point)

Old Factory Warehouse is a Salvage Point in Xenoblade Chronicles 2. It is located directly outside the Old Factory, to the west of the Factory Catwalk, in Mor Ardain.
==In other languages==
==Gallery==
Old Factory Warehouse Salvage Point.jpg|The Salvage Point's appearance in the overworld
Old Factory Warehouse Salvage Point Map Location.jpg|The Salvage Point's location on the map
Category:Salvage Points (Mor Ardain)
Old Gelgemos Gate

Old Gelgemos Gate is a in the of the Kingdom of Tantal. It connects the 's Pillar City Ruins, by scaling down the pillar, to the Genbu Drifts, to the southwest, Tamie Pillars, to the west, Heimos's Crevasse and Sanguinous Grotto, both to the northwest, the Lumos Pedestal and the Argan Iceblooms, both to the southwest.
==NPCs==
All NPCs appear during Flames of Justice.
*Harghal
==Enemies==
All enemies are normal enemies.
===Clear and Snow weather===
*Cardorl Tirkin
*Drux Tirkin
*Koror Skwaror
*Reeg Tirkin
*Revl Scout
*Trock Tirkin
===Cloud Sea mist weather===
*Sammel Squood
==Key items==
*Sharp Tablet Piece
==In other languages==
==Gallery==
Old Gelgemos Gate Clear.jpg|Old Gelgemos Gate during Clear weather
Old Gelgemos Gate Clear (night).jpg|Old Gelgemos Gate during Clear weather, at night
Old Industrial District

Old Industrial District is a in the of the Empire of Mor Ardain. It connects Midorl Bridge, the Turbine Tower, Mine No. 2 Entrance, Jelidorend Highlands, the Mine Elevator, the Great Heat Extraction Duct and the Geothermal Mining Plant to the Geothermal Processor.
==Enemies==
All enemies are normal enemies.
*Fabel Bufa
==Heart-to-Hearts==
*Unforgiving Terrain
==In other languages==
==Gallery==
Old Industrial District (night).jpg|Old Industrial District, at night
Old Legre-Bhaja Battlefront

Old Legre-Bhaja Battlefront is a in Future Redeemed. It is found in the north section of the lower levels of Aurora Shelf. It can only be reached by constructing an Ether Lift down from just north of the Panorama Camp.
==Enemies==
==NPCs==
==In other languages==
==Gallery==
Old Legre-Bhaja Battlefront (night).jpg|Old Legre-Bhaja Battlefront at night
Old Legre-Bhaja Battlefront pond.jpg|Pond at Old Legre-Bhaja Battlefront
Old Legre-Bhaja Battlefront pond (night).jpg|Pond at Old Legre-Bhaja Battlefront at night
Category:Locations (Aurora Shelf)
Old Man Caskel's Tree

Old Man Caskel's Tree is a on Fonsett Island, Leftherian Archipelago. It is connected to Fonsett Residential Area.
==NPCs==
All NPCs disappear once talked to.
*Foorara
==Auto dialogues==
==In other languages==
==Gallery==
Old Man Caskel's Tree (night).jpg|Old Man Caskel's Tree, at night
Old Man Caskel's Tree/Auto dialogue

The following is a list of s that can be found at Old Man Caskel's Tree. Auto dialogues are listed by the time of day they happen in and, if there are any, the triggers that make them happen. Each instance of auto dialogue has its own gallery, with a small summary beforehand. The script for the picture's dialogue bubble is provided as caption, under the picture.
__NOTOC__
==Between 07:00 and 19:00==
*Villagers extracting sap from a tree.
Old Man Caskel's Tree Auto Dialogue 1 part 1.jpg|"What about this tree here?"
Old Man Caskel's Tree Auto Dialogue 1 part 2.jpg|"Not bad. Should get some decent sap."
Category:Auto dialogues (Leftheria)
Old Miltia's Reappearance

is a track in Xenosaga Episode II. It has not been released on any soundtrack or sound selection and not much is known about this track. It plays in the cutscene where Shion narrates the events immediately following the reappearance of Old Miltia (Japanese audio only — in the English version of the game, here he comes plays instead).
Category:Music (XS2)Category:Songs composed by Ayako Saso
Old Miltia (14 Years Ago)

is a track in Xenosaga Episode II. It has not been released on any soundtrack or sound selection and not much is known about this track. It plays as the area music on Old Miltia during the prologue, before Margulis is fought for the first time.
==Old Miltia 2==
 is a track in Xenosaga Episode II. It has not been released on any soundtrack or sound selection and not much is known about this track. It is a variation of Old Miltia (14 Years Ago). It plays in the cutscene when chaos explains the situation of the U.R.T.V.s to Canaan.
==Old Miltia 3==
 is a track in Xenosaga Episode II. It has not been released on any soundtrack or sound selection and not much is known about this track. It is a variation of Old Miltia (14 Years Ago). It plays in the cutscene when chaos tells Canaan about the dangers of the spiralling out of control.
Category:Music (XS2)Category:Songs composed by Shinji Hosoe
Old Miltia (Submerged City)

is a track in Xenosaga Episode II. It has not been released on any soundtrack or sound selection and not much is known about this track.
It plays as the area music in the Submerged City of Old Miltia, as well as the cutscene when the party first steps out onto it (English audio only — in the Japanese version of the game, no music plays in this part of the cutscene).
Category:Music (XS2)Category:Songs composed by Shinji Hosoe
Old Miltia (area)

Old Miltia is visited as an area in Xenosaga Episode II - Jenseits von Gut und Böse. It is the streets of Miltia during the Miltian Conflict 14 years ago.
==Story==
At the start of the game, in a sequence that takes place 14 years before the events of the game, Helmer has chaos and Canaan head down to Old Miltia in the E.S. Asher to help the U.R.T.V.s. After fighting their way through the streets, they encounter Jin Uzuki, who has obtained a disc that he believes will provide information on who is behind the conflict. They eventually encounter Margulis with whom they do battle. Afterwards, Jin heads off on his own.
==Enemies==
===Normal enemies===
* 
* Kfuga Lily
* 
* 
===Bosses===
* Baal Zebul (English release only)
* Grips Sister
* 
* Rod Blondel
==Treasures==
* Bio Sphere x2
* Decoder 7
* Med Kit S x2
* Nano Repair A x2
* Nano Sphere
* Power Shield
* Revive S
* Robot Part - Right Arm
* Skill Upgrade D x3
==Gallery==
Category:Areas (XS2)
Old Miltia City

The Old Miltia City () is an area in Xenosaga I & II. It is explored once in when the party dives into KOS-MOS' Encephalon, and again in when the party explores MOMO's subconscious domain.
==Enemies==
===Chapter 8===
====Normal enemies====
* 
* 
* 
* 
* 
* 
* 
* 
===Chapter 15===
====Normal enemies====
* Infected U.R.T.V. α
* Infected U.R.T.V. β
====Bosses====
* 
==Gallery==
*Category:Areas (XS1&2)
Old Miltia Forest (music)

is a track in Xenosaga Episode III. It has not been released on any soundtrack or sound selection and not much is known about this track.
It plays as the area music in the Old Miltia Forest until the party recognises Labyrinthos, as well as from when they find Virgil until they notice Febronia.
Category:Music (XS3)Category:Songs composed by Yuki Kajiura
Old Pipe Junction Corridor

Old Pipe Junction Corridor is a in the of the Empire of Mor Ardain. It connects to the Office Corridor, after finding the Old Town Gate Key and, via a Fire Mastery level 3 and Wind Mastery level 2 check, the Geothermal Processor, Delizé's Infirmary, the Heat Material Refinery, once the door is unlocked and the Storage Warehouse to Ruined Laborers' Bridge and the 's Hot Pipe District, 1F. After finding the , it connects to the Junction Control Room.
==NPCs==
All NPCs disappear once talked to.
*Yamama
==In other languages==
==Gallery==
Old Pipe Junction Corridor First floor.jpg|First floor
Old Pipe Junction Corridor Second floor.jpg|Second floor
Old Pipe Junction Corridor Fourth floor.jpg|Fourth floor
Old Pipe Junction Corridor Fifth floor.jpg|Fifth floor