nyuuzyou/wikis huggingface dataset:
Jimmy White's 2: Cueball (Sep 15, 1999 prototype)

A prototype of Jimmy White's 2: Cueball for the Dreamcast.
==Notes==
* Does not boot in ReDream
** Very buggy in DEmul. Either compatibility issues or PC/emulator needs to be configured in a certain way; or else it can cause serious issues
* Sound is very distorted/corrupted. This might be an issue with Demul
* Memory card dialogue is missing button icons for OK and Cancel
* Executable information:
** Executable Name: /0WINCEOS.BIN
** Executable checksum (MD5): 4f582ab45281e056209dd3146db897b7
** Executable timestamp: 1999-09-15 12:57:40
* Header Information (IP.BIN):
** Header - Title: THIS IS A WINDOWS CE FOR DREAMCAST TITLE.
** Header - Release Date: 19990426
** Header - Region: JUE
** Header - Device Info: 0232 GD-ROM1/1
** Header - Product Version: V0.800
** Header - Maker ID: SEGA LC-T-00
** Header - Product Number: T0000N 00
* Volume Information:
** Volume Identifier: DREAMQ1
** Volume Set Identifier: 
** Volume Creation Date: 1999-08-03 14:34:01
** Volume Modification Date: 1999-09-15 12:37:46
** Last Modified File (if not available, then executable was the last modified file): 
** Last Modified File Checksum (MD5): 
** Last Modified File Time Stamp: 
* Miscellaneous Notes:
** Game is emulatable: Issues (as of September 12, 2021).
==Screenshots==
JimmyWhite-1.png
JimmyWhite-2.png
amarec20210914-235422.png
amarec20210914-235649.png
amarec20210914-235721.png
amarec20210914-235809.png
amarec20210914-235841.png
amarec20210914-235957.png
amarec20210915-000044.png
amarec20210915-000426.png
==Origin==
Jimmy White's 2 Cueball.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Iniche for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: Xbox and Dreamcast (September 18, 2021)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
JoJo's Bizarre Adventure (Dec 20, 1999 prototype)

A PAL prototype of JoJo's Bizarre Adventure for the Sony PlayStation.
==Notes==
* Dumped twice with DICUI, dumps matched.
==Screenshots==
JOJO_PAL-0000.png
JOJO_PAL-0001.png
JOJO_PAL-0002.png
JOJO_PAL-0003.png
JOJO_PAL-0004.png
JOJO_PAL-0005.png
JOJO_PAL-0006.png
JOJO_PAL-0007.png
JOJO_PAL-0008.png
JOJO_PAL-0009.png
JOJO_PAL-0010.png
JOJO_PAL-0011.png
JOJO_PAL-0012.png
JOJO_PAL-0013.png
==Origin==
JoJo's Bizarre Adventure Title Jo Jo Bizarre Adventure FORMAT PSX NTSC Date 21100.jpg|Disc front.
==Acknowledgments==
A huge thanks to StarlightChaos for donating toward this release!
==See also==
This entry is part of the February 2020 group buy
Joe & Mac (Sep 28, 1992 Game Boy prototype)

A prototype of Joe & Mac for the Nintendo Game Boy.
==Notes==
* European origin
* Graphics are heavily corrupted
==Screenshots==
CAVEMANN1.png
CAVEMANN2.png
CAVEMANN3.png
==Origin==
JoeandMac GBproto cartfront.jpg|Cart
JoeandMac GBproto carteprom.jpg|EPROM
==See also==
* Liberamos varios PROTOTIPOS - Mortal Kombat, Metroid, Megaman... - Game Boy prototype release - YouTube
Joe & Mac 2: Lost in the Tropics (prototype)

A prototype of Joe & Mac 2: Lost in the Tropics for the SNES by Data East.
==Screenshots==
JoeAndMac2001.png
JoeAndMac2002.png
JoeAndMac2003.png
==Origin==
JoeAndMac2.png|PCB front.
==See also==
Release page.
John Madden Football (Nov 7, 1990 prototype)

A possible prototype of John Madden Football for the Sega Mega Drive.
== Notes ==
* Almost the same as final, but the product code is different and there is a one byte change.
* The product code and serial are 'GM T-50016 -00' in the final, 'GM T-50056 -00' in this build.
* The byte change at 0x7FE34 in both ROMs affects the checksum check routine. The value is slightly different because the computed checksum has been altered between the two builds.
== Screenshots ==
File:JMFBLL1000.png
File:JMFBLL1001.png
File:JMFBLL1002.png
File:JMFBLL1003.png
File:JMFBLL1004.png
File:JMFBLL1005.png
== Header ==
00000100 53 45 47 41 20 47 45 4e 45 53 49 53 20 20 20 20 SEGA GENESIS 
00000110 28 43 29 54 2d 35 30 20 31 39 39 30 2e 4a 55 4c (C)T-50 1990.JUL
00000120 46 6f 6f 74 62 61 6c 6c 20 20 20 20 20 20 20 20 Football 
00000130 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000140 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000150 44 4f 20 4e 4f 54 20 55 53 45 20 20 20 20 20 20 DO NOT USE 
00000160 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000170 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000180 47 4d 20 54 2d 35 30 30 35 36 20 2d 30 30 35 a4 GM T-50056 -005.
00000190 4a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 J 
000001a0 00 00 00 00 00 07 ff ff 00 ff 00 00 00 ff ff ff ................
000001b0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001c0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001d0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001e0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001f0 55 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 U 
== Files ==
John Madden Football (Prototype A)

A prototype of the unreleased John Madden Football for the Nintendo Game Boy.
==Notes==
* Unreleased.
* Differs from the ROM found in the Gigaleak. This build contains more spelling mistakes and grammar errors in comparison. This ROM also originates from an EPROM cartridge.
==Screenshots==
John Madden Football (Prototype A) (1).png
John Madden Football (Prototype A) (2).png
John Madden Football (Prototype A) (3).png
John Madden Football (Prototype A) (4).png
John Madden Football (Prototype A) (5).png
John Madden Football (Prototype A) (6).png
John Madden Football (Prototype A) (7).png
John Madden Football (Prototype A) (8).png
John Madden Football (Prototype A) (9).png
John Madden Football (Prototype A) (10).png
John Madden Football (Prototype A) (11).png
John Madden Football (Prototype A) (12).png
John Madden Football (Prototype A) (13).png
==Acknowledgments==
Special thanks to Frank Cifaldi at the Video Game History Foundation and the anonymous donor for this part of the lot! A huge thanks to ehw for researching this prototype!
==See also==
* New Years 2022 (January 1, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
* Video Game History Foundation (VGHF)
Johnny Bazookatone (Nov 23, 1995 prototype)

A prototype of Johnny Bazookatone for the Sega Saturn.
==Notes==
* Predates the final PAL build by two weeks.
* Miscellaneous Notes:
** Game is emulatable Yes (as of May 8, 2021).
==Origin==
Johnny Bazookatone (Nov 23, 1995 prototype).png|Disc front.
==Acknowledgments==
* A Special Thanks goes to the following people/groups,
** RacingFreak for helping manage the scans by clearing them up.
** ehw / HiddenPalace.org for double checking data.
** Merlin for donating a better Plextor than the one we had.
** All donators.
==See also==
* Mega.nz mirror.
* Archive.org mirror.
Jonny Moseley Mad Trix (Sep 17, 2001 prototype)

A prototype of Jonny Moseley Mad Trix for the PlayStation 2.
==Notes==
*Dated about two months before the first available final build.
*No legal screen.
*The loading graphic is different.
*Opening FMV is different.
*Characters are absent from the main menu.
==Screenshots==
JMMTSep17_1.png
JMMTSep17_2.png
JMMTSep17_3.png
JMMTSep17_4.png
==Videos==
<youtube heights="352" widths="240">niRLRCkO2Lk</youtube>
==Origin==
File:JMMTSep17_Disc.png|Disc front.
Jordan vs Bird: One on One (Prototype)

A prototype of Jordan vs. Bird for the NES.
==Notes==
* Late prototype. There seems to be some graphical glitching during gameplay that causes the court to shake.
==Screenshots==
Jordan vs Bird - One on One (Prototype).2021-07-27 13.17.47.png
Jordan vs Bird - One on One (Prototype).2021-07-27 13.18.20.png
Jordan vs Bird - One on One (Prototype).2021-07-27 13.18.26.png
Jordan vs Bird - One on One (Prototype).2021-07-27 13.18.31.png
Jordan vs Bird - One on One (Prototype).2021-07-27 13.19.02.png
Jordan vs Bird - One on One (Prototype).2021-07-27 13.19.18.png
Jordan vs Bird - One on One (Prototype).2021-07-27 13.19.21.png
Jordan vs Bird - One on One (Prototype).2021-07-27 13.19.30.png
==Acknowledgments==
A huge thanks to Frank Cifaldi at the Video Game History Foundation and the Nolan brothers for this release!
==See also==
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Joust (Nov 3, 2005 prototype)

A prototype of Joust for the Xbox 360.
==Notes==
* Predates the final build by 1 day.
* Original filename: Joust (Nov 03 2005) {584107D8}.rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Joust (Oct 11, 2005 prototype)

A prototype of Joust for the Xbox 360.
==Notes==
* Predates the final build by almost a month.
* Original filename: Joust (Oct 11 2005).zip
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Joy Ride Turbo (Apr 17, 2012 prototype)

A prototype of Joy Ride Turbo for the Xbox 360.
==Notes==
* Predates the final build by almost a month.
* Original filename: Joy Ride Turbo (April 17 2012) (Fixed).rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Joy Ride Turbo (Apr 5, 2012 prototype)

A prototype of Joy Ride Turbo for the Xbox 360.
==Notes==
* Predates the final build by a month.
* Original filename: Joy Ride Turbo (Apr 04, 2012).rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Joy Ride Turbo (Feb 20, 2012 prototype)

A prototype of Joy Ride Turbo for the Xbox 360.
==Notes==
* Predates the final build by almost 3 months.
* Original filename: Joy Ride Turbo (Feb 20, 2012) [Kinect Joy Ride] [WIP Repair - Fragged Files].7z
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Joy Ride Turbo (Jul 24, 2012 prototype)

A prototype of Joy Ride Turbo for the Xbox 360.
==Notes==
* Postdates the final build by 2 months.
* Original filename: Joy Ride Turbo (Jul 24, 2012 04.27.16).rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Joy Ride Turbo (Jul 26, 2012 01.36 prototype)

A prototype of Joy Ride Turbo for the Xbox 360.
==Notes==
* Postdates the final build by over 2 months.
* Original filename: Joy Ride Turbo (Jul 25, 2012).rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Joy Ride Turbo (Jul 26, 2012 21.22 prototype)

A prototype of Joy Ride Turbo for the Xbox 360.
==Notes==
* Postdates the final build by over 2 months.
* Original filename: Joy Ride Turbo (Jul 24, 2012 16.10.18).rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Joy Ride Turbo (Jul 26, 2012 prototype)

A prototype of Joy Ride Turbo for the Xbox 360.
==Notes==
* Postdates the final build by 2 months.
* Original filename: Joy Ride Turbo (Jul 25, 2012).rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Joy Ride Turbo (Jul 27, 2012 18.15 prototype)

A prototype of Joy Ride Turbo for the Xbox 360.
==Notes==
* Postdates the final build by 2 months.
* Original filename: Joy Ride Turbo (Jul 24, 2012 16.10.18) [wheelsd and wheelsr XEXs Fragged].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Joy Ride Turbo (Jul 27, 2012 23.35 prototype)

A prototype of Joy Ride Turbo for the Xbox 360.
==Notes==
* Postdates the final build by 2 months.
* Original filename: Joy Ride Turbo (Jul 27, 2012).rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Joy Ride Turbo (Jul 27, 2012 prototype)

A prototype of Joy Ride Turbo for the Xbox 360.
==Notes==
* Postdates the final build by over 2 months.
* Original filename: Joy Ride Turbo (Jul 27, 2012).rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Joy Ride Turbo (Mar 22, 2012 prototype)

A prototype of Joy Ride Turbo for the Xbox 360.
==Notes==
* Predates the final build by almost 2 months.
* Original filename: Joy Ride Turbo (Mar 22, 2012).rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Joy Ride Turbo (Mar 23, 2012 prototype)

A prototype of Joy Ride Turbo for the Xbox 360.
==Notes==
* Predates the final build by almost 2 months.
* Original filename: Joy Ride Turbo (Mar 23, 2012) [untested].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Joy Ride Turbo (Mar 29, 2012 prototype)

A prototype of Joy Ride Turbo for the Xbox 360.
==Notes==
* Predates the final build by almost 2 months.
* Original filename: Joy Ride Turbo (Mar 28, 2012).rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Joy Ride Turbo (Mar 30, 2012 prototype)

A prototype of Joy Ride Turbo for the Xbox 360.
==Notes==
* Predates the final build by almost 2 months.
* Original filename: Joy Ride Turbo (March 29 2012).7z
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Judgement Force (Nov 26, 1996 prototype)

A prototype of the unreleased Sega Saturn game Judgement Force, dated Nov 26, 1996, later released as Fighting Force for PlayStation, dated Sep 16, 1997. It was originally started as a Streets of Rage game for the Sega Saturn. It was released by drx on Nov 2, 2008.
It is possible to cycle between stages 11, 12, 13, 14, 21 and 91 by pressing Up and Down on the character select screen. 
== Screenshots ==
SAT_0006_Fighting_Force_0.png|Character Select, Hawk
SAT_0006_Fighting_Force_1.png|Character Select, Mace
SAT_0006_Fighting_Force_2.png|Character Select, Hammer
SAT_0006_Fighting_Force_3.png|Character Select, Vulcan
SAT_0006_Fighting_Force_4.png|Loading screen
SAT_0006_Fighting_Force_5.png|Hawk, Stage 11, Start
SAT_0006_Fighting_Force_6.png|Hawk, Stage 11, Start
SAT_0006_Fighting_Force_7.png|Hawk, Stage 11
SAT_0006_Fighting_Force_8.png|Hawk, Stage 11, picked an item
SAT_0006_Fighting_Force_9.png|Hawk, Stage 11
SAT_0006_Fighting_Force_10.png|Hawk, Stage 11, 4 vs 1
SAT_0006_Fighting_Force_11.png|Hawk, Stage 11
SAT_0006_Fighting_Force_12.png|Hawk, Stage 11, Entrance to Stage 12
SAT_0006_Fighting_Force_13.png|Hawk, Stage 12
SAT_0006_Fighting_Force_14.png|Hawk, Stage 12, Pause
SAT_0006_Fighting_Force_15.png|Hawk, Stage 12
SAT_0006_Fighting_Force_16.png|Hawk, Stage 12, Death
SAT_0006_Fighting_Force_17.png|Mace, Stage 12
SAT_0006_Fighting_Force_18.png|Mace, Stage 12
SAT_0006_Fighting_Force_19.png|Mace, Stage 12, more Mace action
SAT_0006_Fighting_Force_20.png|Hammer, Stage 13
SAT_0006_Fighting_Force_21.png|Hammer, Stage 13
SAT_0006_Fighting_Force_22.png|Hammer, Stage 13, Hammer dead
SAT_0006_Fighting_Force_23.png|Vulcan, Stage 14. Vulcan is quite a glitched boy
SAT_0006_Fighting_Force_24.png|Hawk, Stage 14
SAT_0006_Fighting_Force_25.png|Hawk, Stage 14
SAT_0006_Fighting_Force_26.png|Hawk, Stage 21 What could that be?
SAT_0006_Fighting_Force_27.png|Hawk, Stage 21 A machine gun!
SAT_0006_Fighting_Force_28.png|Hawk, Stage 21 More machine gun fun.
SAT_0006_Fighting_Force_29.png|Hawk, Stage 21 Punks.
SAT_0006_Fighting_Force_30.png|Stage 91
== Disc contents ==
The dates are somewhat unreliable, as they were entered manually, as is the time zone.
== Acknowledgments ==
Thanks to saturn_worship, Dean Burgess, Brutus, mick_aka, elend, Blackwolf, Juste, linlhutz, Wheelaa, Codeman, evilhamwizard, Ryo Suzuki, FrankiePD, roberam and Ninju for helping with this release.
== Notes ==
Juiced: Eliminator (Apr 26, 2006 prototype)

A prototype/prerelease build of Juiced: Eliminator for the PlayStation Portable from 2006-04-26 (about 2 months before the North American release date, and 3 months before the European release date).
==Notes==
Includes language data for English, French, Italian, German, and Spanish, so most likely corresponds to release serial number ULES-00379, but this UMD has serial ULET-00391.
==Screenshots==
File:Juiced-Eliminator-2006-04-26-Game-01.PNG
File:Juiced-Eliminator-2006-04-26-Game-02.PNG
File:Juiced-Eliminator-2006-04-26-Game-03.PNG
File:Juiced-Eliminator-2006-04-26-Game-04.PNG
File:Juiced-Eliminator-2006-04-26-Game-05.PNG
==Origin==
Juiced-Eliminator-2006-04-26-Disc-Small.PNG|Disc front
==See also==
* Original release page on Archive.org
Juiced (Aug 4, 2004 prototype)

A prototype of Juiced for the Xbox.
==Notes==
*Late prototype of the Acclaim version.
*Review prototype.
*XBE information:
**Internal Name: Juiced
**Maker ID and Product Number: AC-30
**Executable Name: default.xbe
**Executable checksum (MD5): 181cdbe24022bb037536697da0468502
*Miscellaneous Notes:
**Game is emulatable: No (as of September 12, 2021).
**Game contains dongle protection: Maybe.
==Screenshots==
File:1393691477.png
File:1393691544.png
File:1393691548.png
File:1393691656.png
File:1393691675.png
File:1393691695.png
File:1393691723.png
File:1393691798.png
File:1393691866.png
==Origin==
File:Xbox - Juiced review only.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Sazpaimon for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
*Project Deluge: Xbox and Dreamcast (September 18, 2021)
*The Cutting Room Floor (TCRF)
*Internet Archive (IA)
Juiced (Jul 13, 2004 Acclaim Prototype)

A late PAL prototype of the unreleased Acclaim version of Juiced for the Microsoft Xbox.
==Notes==
*This build is very polished, including full localization (including voice acting) in Italian, French, Spanish and German
*It's been proven that you can progress through the game career up to 17%, apparently after that there are no more events. More investigation needed.
*Under the "audio/cars" directory there are files for cars not present in the game like the Ford Fiesta and some Cosworth model.
*The origin of this build is unknown, and is almost one month earlier than the confidential discs build that are proven to exist , which build date is 11/08/2004 (Aug 11, 2004).
*Apparently on this build the debug menu is disabled/not present.
==Origin==
==================================== Juiced ====================================
 Cracker .......: Pagus RLS Date ......: 08/24/2004
 Supplier ......: Pagus Game Genre ....: Racing
 Packager ......: SKY Image Format ..: ISO
 Source ........: [ ] CD [X] DVD Origin ........: PAL
 File Name .....: sky-juic.r* CD Files ......: 30 x 50MB
 Platform ......: XBOX Ripped ........: Nothing :)
======================= G A M E I N F O R M A T I O N ======================
 Suped up, modded, Juiced...It's time to modify your speed demon and 
 take it on a relentless joyride through city streets! Juiced features 
 50 licensed cars and countless customizable combinations with aftermarket 
 parts from A'PEXi, HKS, Konig, AEM, Bridgestone, Alpine and Ferodo. Build 
 up your car and racer in non-linear gameplay that allows you to race around 
 the world winning cash and fame. Building your team-based racing crew you 
 will race together against fierce competitors, edging them out of the 
 stakes and taking their "pink slips." Juiced is the perfect virtual ride 
 for modding enthusiasts and racing fans blessed with a wicked streak.
================================================================================
Juiced (Jul 28, 2004 prototype)

A prototype of Juiced for the PlayStation 2.
==Notes==
* No obvious visible differences
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
JuicedReviewOnly_title.png
==Origin==
PS2 - Juiced Review Only.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Nex for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)