nyuuzyou/wikis huggingface dataset:
Homefront 2 (Jul 30, 2013 prototype)

A prototype of Homefront 2 for the Xbox 360.
==Notes==
* Unreleased game.
* Early prototype..
* Original filename: HF2_X360_(1026543)_07_31_profile.7z
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Homefront 2 (Jun 3, 2013 prototype)

A prototype of Homefront 2 for the Xbox 360.
==Notes==
* Unreleased game.
* Early prototype..
* Original filename: HF2_X360_(992489)_06_03_profile.7z
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Homefront 2 (Mar 8, 2013 prototype)

A prototype of Homefront 2 for the Xbox 360.
==Notes==
* Unreleased game.
* Early prototype..
* Original filename: HF2_X360_(944893)_03_07_profile.rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Homefront 2 (Nov 14, 2012 prototype)

A prototype of Homefront 2 for the Xbox 360.
==Notes==
* Unreleased game.
* Early prototype..
* Original filename: HF2_X360_(864354)_11_14.rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Homefront 2 (Nov 15, 2012 00.15 prototype)

A prototype of Homefront 2 for the Xbox 360.
==Notes==
* Unreleased game.
* Early prototype..
* Original filename: HF2_X360_(866316)_11_15.rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Homefront 2 (Nov 15, 2012 12.22 prototype)

A prototype of Homefront 2 for the Xbox 360.
==Notes==
* Unreleased game.
* Early prototype..
* Original filename: HF2_X360_(867105)_11_15.rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Homefront 2 (Nov 21, 2012 prototype)

A prototype of Homefront 2 for the Xbox 360.
==Notes==
* Unreleased game.
* Early prototype..
* Original filename: HF2_X360_(873445)_11_21.rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Homefront 2 (Nov 27, 2012 prototype)

A prototype of Homefront 2 for the Xbox 360.
==Notes==
* This game was never released for Xbox 360.
* It contains a file called "AssetChanges.txt" which, when observed, appears to be a summary of each change made in each build. In this case, the changelog for this build is "!U exported with latest" (unknown what this means). This changelog only covers up to one build compiled on Nov 22, 2012 at 22:23:56 and this txt may also not cover all builds compiled in this time frame.
* Contains 2 .xex that allow you to run the game and based on tests carried out on Xenia Canary on Jun 19, 2024 it can be said that:
** XenonLauncher.xex: At least the menu works (the article photo corresponds to this .xex);
** Homefront2.xex: Xenia will give a message saying that the guest has crashed.
* Each of these xex and dlls files has a pdb associated with each of these.
* Original filename: HF2_X360_(880217)_11_27.rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
Homefront 2 (Nov 28, 2011 prototype)

A prototype of Homefront 2 for the Xbox 360.
==Notes==
* Unreleased game.
* Early prototype..
* Original filename: HF2_X360_(669594)_11_28.rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Homefront 2 (Oct 17, 2012 prototype)

A prototype of Homefront 2 for the Xbox 360.
==Notes==
*Unreleased game.
*Early prototype..
*Original filename: HF2_X360_(837847)_10_17.rar
*The game crashes in any mission in single player mode.
*It is playable in multiplayer mode.
*The scenarios are not complete and you can see models without textures as well as without collisions.
*The game ID (454108E3) belongs to Crysis 2, which was probably assigned to it when this project was cancelled.
==Screenshots==
File:Homefront 2 Oct 17-2012 (Legal warning).jpg
File:Homefront 2 Oct 17-2012 (Autosave).jpg
File:Homefront 2 Oct 17-2012 (Title screen 1).jpg
File:Homefront 2 Oct 17-2012 (In game 1).jpg
File:Homefront 2 Oct 17-2012 (In game 4).jpg
File:Homefront 2 Oct 17-2012 (In game 3).jpg
File:Homefront 2 Oct 17-2012 (In game 2).jpg
File:Homefront 2 Oct 17-2012 (In game 7).jpg
File:Homefront 2 Oct 17-2012 (In game 6).jpg
File:Homefront 2 Oct 17-2012 (In game 5).jpg
File:Homefront 2 Oct 17-2012 (In game 8).jpg
File:Homefront 2 Oct 17-2012 (Multiplayer config).jpg
File:Homefront 2 Oct 17-2012 (Loading multiplayer 1).jpg
File:Homefront 2 Oct 17-2012 (Multiplayer gameplay 3).jpg
File:Homefront 2 Oct 17-2012 (Multiplayer gameplay 1).jpg
File:Homefront 2 Oct 17-2012 (Multiplayer gameplay 4).jpg
File:Homefront 2 Oct 17-2012 (Multiplayer gameplay 6).jpg
File:Homefront 2 Oct 17-2012 (Multiplayer gameplay 9).jpg
File:Homefront 2 Oct 17-2012 (Multiplayer gameplay 8).jpg
File:Homefront 2 Oct 17-2012 (Multiplayer gameplay 7).jpg
File:Homefront 2 Oct 17-2012 (Multiplayer gameplay 10).jpg
File:Homefront 2 Oct 17-2012 (Multiplayer gameplay 11).jpg
File:Homefront 2 Oct 17-2012 (Multiplayer gameplay 2).jpg
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
*Obscure Gamers
*The Cutting Room Floor (TCRF)
*Internet Archive (IA)
Homefront 2 (Sep 10, 2012 prototype)

A prototype of Homefront 2 for the Xbox 360.
==Notes==
* Unreleased game.
* Early prototype..
* Original filename: HF2_X360_(799531)_09_11.rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Homefront 2 (Sep 23, 2012 prototype)

A prototype of Homefront 2 for the Xbox 360.
==Notes==
* Unreleased game.
* Early prototype..
* Original filename: HF2_X360_(806737)_09_24.rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Homefront 2 (Sep 26, 2012 prototype)

A prototype of Homefront 2 for the Xbox 360.
==Notes==
* Unreleased game.
* Early prototype..
* Original filename: HF2_X360_(808218)_09_26.rar + HF2_X360_(808218)_09_26_2.rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Hoops (Prototype)

A prototype of Hoops for the NES.
==Notes==
* Late prototype
* Main menu has some corrupt tiles on the top and bottom of the screen where black bars are supposed to be.
* The select icon is different in this build.
* Miscellaneous Notes:
** Game is emulatable: Yes (as of December 9, 2022).
==Screenshots==
Hoops (Prototype).2021-07-26 16.59.53.png
Hoops (Prototype).2021-07-26 17.00.25.png
Hoops (Prototype).2021-07-26 17.00.48.png
Hoops (Prototype).2021-07-26 17.00.54.png
Hoops (Prototype).2021-07-26 17.00.58.png
Hoops (Prototype).2021-07-26 17.01.03.png
Hoops (Prototype).2021-07-26 17.01.22.png
Hoops (Prototype).2021-07-26 17.01.30.png
==Origin==
PXL_20210711_221955912.jpg|Cart and PCB front.
==Files==
==Acknowledgments==
A huge thanks to ehw for researching this prototype! Big thanks to Ed Semrad for providing an opportunity for this prototype and many more to be preserved. Huge special thanks to Frank Cifaldi from the Video Game History Foundation (VGHF) for dumping and providing the prototypes!
==See also==
* Semradical! (December 9, 2022)
* Video Game History Foundation (VGHF)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Hoppin' Mad (prototype)

A prototype of Hoppin' Mad for the NES.
==Notes==
This is believed to be a clean dump of the Hoppin' Mad prototype by Elite for the NES. The commonly-found ROM online is actually from a cartridge release by "Nowhere Productions," with modified data. This data is not 100% confirmed, as the cartridge it came from is a bit suspicious in appearance, but the data differs from the "published" version, does not contain its altered credits, and originates from the same source.
==Origin==
Hoppin' Mad Cartridge.png|Cartridge
Hot Pixel (Jul 24, 2007 prototype)

A prototype of Hot Pixel for the PlayStation Portable.
==Notes==
* Predates the US build by almost a month.
* SFO Information:
** SFO Title: Hot Pixel
** SFO Category: UG
** SFO Disc ID: ULUS10298
** SFO Disc Version: 1.01
** SFO Parental Level: 5
** SFO PSP System Version: 3.5099999999999998
* Executable Information:
** Executable Name: /PSP_GAME/SYSDIR/EBOOT.BIN
** Executable Checksum (MD5): 546c6886bfd98b6ea78c73090da97cbd
* Volume Information:
** System Identifier: PSP GAME
** Volume Identifier: 
** Volume Set Identifier: 
** Volume Creation Date: 2007-07-24 18:45:50
* Emulatable: Yes
==Acknowledgments==
A huge thanks to Armageddon Potato for this bountiful lot as well as togemet2 for documenting and analyzing parts of the lot! Special thanks to Sazpaimon and ehw for researching this prototype in particular.
==See also==
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
* Armageddon Potato on X
* Armageddon Potato on Instagram
Hot Shots Golf 2 (Dec 7, 1999 prototype)

A prototype of Hot Shots Golf 2 for the PlayStation.
==Notes==
* Japanese intro FMV is actually featured in this earlier build of the game
* Different title screen
* The control instructions at the bottom of the screen on several menus are different
* One of the initial characters, Sam, is replaced by Maryann, who is different in appearance, too.
* The character select doesn't have shoulder button instructions or functionality.
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
** Game contains dongle protection: No.
** Game contains debugging symbols: N/A
** Dump was originally scrambled: No
==Screenshots==
PSX - HSG2 12-8 Hot Shots Golf-0000.png
PSX - HSG2 12-8 Hot Shots Golf-0002.png
PSX - HSG2 12-8 Hot Shots Golf-0003.png
PSX - HSG2 12-8 Hot Shots Golf-0004.png
==Origin==
PSX - HSG2 12-8 Hot Shots Golf.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Iniche for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Hot Shots Golf 2 (Jan 17, 2000 prototype)

A prototype of Hot Shots Golf 2 for the PlayStation.
==Notes==
* Compiled approximately 3 weeks before US retail.
* Is likely a localization intermediate, original version being Japanese.
* Character select doesn't have shoulder button instructions or functionality
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
** Game contains dongle protection: No.
** Game contains debugging symbols: N/A
** Dump was originally scrambled: No
==Screenshots==
PSX - HSG2 1-17 Hot Shots Golf-0001.png
PSX - HSG2 1-17 Hot Shots Golf-0002.png
==Origin==
PSX - HSG2 1-17 Hot Shots Golf.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Iniche for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Hot Shots Golf 3 (Jan 25, 2002 prototype)

A prototype of Hot Shots Golf 3 for the PlayStation 2.
==Notes==
* Built 13 days before the final US build but two days after the final Japanese build.
* English localization prototype.
* NTSC build.
* Minor translation differences.
* A debug menu can be enabled while in game by pressing L3 on Controller 1.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
PS2 - Hot Shots Golf 3 Reviewable (1).png
PS2 - Hot Shots Golf 3 Reviewable (2).png
PS2 - Hot Shots Golf 3 Reviewable (3).png
PS2 - Hot Shots Golf 3 Reviewable (4).png
PS2 - Hot Shots Golf 3 Reviewable (5).png
PS2 - Hot Shots Golf 3 Reviewable (6).png
PS2 - Hot Shots Golf 3 Reviewable (7).png
PS2 - Hot Shots Golf 3 Reviewable (8).png
PS2 - Hot Shots Golf 3 Reviewable (9).png
PS2 - Hot Shots Golf 3 Reviewable (10).png
PS2 - Hot Shots Golf 3 Reviewable (11).png
PS2 - Hot Shots Golf 3 Reviewable (12).png
PS2 - Hot Shots Golf 3 Reviewable (13).png
PS2 - Hot Shots Golf 3 Reviewable (14).png
PS2 - Hot Shots Golf 3 Reviewable (15).png
PS2 - Hot Shots Golf 3 Reviewable (16).png
PS2 - Hot Shots Golf 3 Reviewable (17).png
==Origin==
PS2 - Hot Shots Golf 3 Reviewable.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Hot Shots Tennis (Mar 30, 2007 prototype)

A prototype of Hot Shots Tennis for the PlayStation 2.
==Notes==
* Compiled approximately 10 weeks before the US retail version, a month and a half after PAL retail, making it a localization intermediate.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
hotshotstennis11apr07_title.png
==Origin==
PS2 - Hot Shots Tennis 11-APR-07.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Nex for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Hot Wheels: Stunt Track Challenge (Sep 29, 2004 prototype)

A prototype of Hot Wheels: Stunt Track Challenge for Xbox.
==Notes==
*PAL build on a pressed DVD-R.
*Matches the NTSC final build, but may differ from the PAL final build
*Currently undumped because the owner doesn't have a Kreon drive. Tested on an Xbox Debug Kit set to "rest of the world" and it doesn't work.
*Looking at the screenshots from the eBay listing, the game looks near identical to final.
==Origin==
Hot Wheels: Ultimate Racing (Mar 15, 2007 prototype)

A prototype of Hot Wheels: Ultimate Racing for the PlayStation Portable.
==Notes==
* Predates the first final build by almost 2 months.
* SFO Information:
** SFO Title: Hot Wheels Ultimate Racing
** SFO Category: UG
** SFO Disc ID: ULUS10239
** SFO Disc Version: 1
** SFO Parental Level: 3
** SFO PSP System Version: 3.1099999999999999
* Executable Information:
** Executable Name: /PSP_GAME/SYSDIR/EBOOT.BIN
** Executable Checksum (MD5): 096bf2b35379a7e75cd7a8983d83b421
* Volume Information:
** System Identifier: PSP GAME
** Volume Identifier: HOTWHEELS
** Volume Set Identifier: NONE
** Volume Creation Date: 2007-03-15 16:45:00
* Emulatable: Yes
==Acknowledgments==
A huge thanks to Armageddon Potato for this bountiful lot as well as togemet2 for documenting and analyzing parts of the lot! Special thanks to Sazpaimon and ehw for researching this prototype in particular.
==See also==
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
* Armageddon Potato on X
* Armageddon Potato on Instagram
Hot Wheels: Velocity X (Jul 16, 2002 prototype)

A prototype of Hot Wheels: Velocity X for the PlayStation 2.
==Notes==
* Prototype of American origin
* Predates the retail build by two and a half months
* Contains 3 fully playable vehicles which are absent from the final game: Fandango, Jester, and Sweet 16 II.
* Many vehicles contain texture changes (e.g. At-A-Tude with orange spoiler, Super Tuned with red spoiler, Vulture with orange underside and bumpers, etc.)
* Burnout Glacier in Joyride mode uses an early iteration of its map with many changes
* Monument City in Adventure mode uses an earlier model
* Pratically all UI elements save for the gameplay HUD are different
* Main menu music is different
* All Adventure Mode Missions, Challenges and Drag Races have some level of differences compared to the final game; some are even broken
* The Adventure Mode intro cutscene is noticeably unfinished
==Videos==
<youtube heights="352" widths="240">QvK9ppK2n_o</youtube>
==Origin==
HotWheelsVelocityX Jul162002 disc.png
==See also==
* Document listing the differences between this build and the final PS2 and Windows releases.
Hotel Mario (Nov 23, 1993 prototype)

A prototype of Hotel Mario for Phillips CD-i.
==Notes==
*Dumped using Redump.org tools.
*There is a tutorial accessible from the title screen and voiced by someone from the development team, which was relegated to the instruction manual in the final game. This tutorial is also referenced by the game's intro cutscene.
*None of the cutscenes have any background music.
*The narration when Mario reads Bowser's letter is different.
*The game unceremonially crashes after 6-8.
==Videos==
<youtube width="320" height="224">XCy3x_l_4qQ</youtube>
<youtube width="320" height="224">tk2i07t-uE4&t</youtube>
<youtube width="320" height="224">rhXKKouAqEU&t</youtube>
<youtube width="320" height="224">7feNrKsWnxY&t</youtube>
<youtube width="320" height="224">hasUr-3-_tU&t</youtube>
==Origin==
File:Disc1993.jpg|A scan of the disc.
==Acknowledgments==
A very huge thanks to Game Pak Rat for this historical release!
==See also==
*Redump.org entry
Hotline Miami 2: Wrong Number (E3 2013 prototype)

A prototype of Hotline Miami 2: Wrong Number for PC.
==Notes==
* E3 demo. It is not certain whether this demo was shown publicly in its entirety might have been for private showing.
* It was originally discovered in June 2th 2015, but footage came out only in 2020 by an russian youtuber "Skide". 
* This version was rediscovered by an [EDGH] Media Oasis discord server member "alpha wolf" in december 2022.
* Hotline2Old.exe seems to be the only executable that doesn't seem to crash
* Act 2 is barley functioning at this point but is still included. 
* Every level is accessed through a basis level select menu, but no actual main menu.
==See also==
* Gaming leaks and rumours on reddit
Hottarman no Chitei Tanken (prototype)

A prototype of Hottarman no Chitei Tanken for the Famicom.
==Notes==
* The player has unlimited lives
* The second stage uses different music
* After the password entry screen seen after finishing the first level, a screen prompting some sort of controller code appears. It is likely from an earlier version, and disappears immediately after pressing a button
==Acknowledgments==
From the release post at Lost Levels:
:Thanks to ArnoldRimmer83 for his input on the various changes in this build.
Huckle and Lowly's Busiest Day Ever (Apr 22, 1994 prototype)

A prototype build of Huckle and Lowly's Busiest Day Ever, dated April 22, 1994. It was released by drx on February 23, 2008.
==Screenshots==
==Files==
==Header==
00000100 53 45 47 41 20 50 49 43 4f 20 20 20 20 20 20 20 SEGA PICO 
00000110 28 43 29 53 45 47 41 20 31 39 39 34 2e 41 50 52 (C)SEGA 1994.APR
00000120 48 55 43 4b 4c 45 20 41 4e 44 20 4c 4f 57 4c 59 HUCKLE AND LOWLY
00000130 27 53 20 42 55 53 49 45 53 54 20 44 41 59 20 20 'S BUSIEST DAY 
00000140 45 56 45 52 20 20 20 20 20 20 20 20 20 20 20 20 EVER 
00000150 48 55 43 4b 4c 45 20 41 4e 44 20 4c 4f 57 4c 59 HUCKLE AND LOWLY
00000160 27 53 20 42 55 53 49 45 53 54 20 44 41 59 20 20 'S BUSIEST DAY 
00000170 45 56 45 52 20 20 20 20 20 20 20 20 20 20 20 20 EVER 
00000180 48 50 43 2d 34 39 30 32 38 2d 30 30 20 20 20 20 HPC-49028-00 
00000190 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001a0 00 00 00 00 00 0f ff ff 00 ff 00 00 00 ff ff ff ................
000001b0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001c0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001d0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001e0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001f0 55 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 U
Huckle and Lowly's Busiest Day Ever (Apr 24, 1994 prototype)

A prototype build of Huckle and Lowly's Busiest Day Ever, dated April 24, 1994. It was released by drx on February 23, 2008.
==Screenshots==
==Files==
==Header==
00000100 53 45 47 41 20 50 49 43 4f 20 20 20 20 20 20 20 SEGA PICO 
00000110 28 43 29 53 45 47 41 20 31 39 39 34 2e 41 50 52 (C)SEGA 1994.APR
00000120 48 55 43 4b 4c 45 20 41 4e 44 20 4c 4f 57 4c 59 HUCKLE AND LOWLY
00000130 27 53 20 42 55 53 49 45 53 54 20 44 41 59 20 20 'S BUSIEST DAY 
00000140 45 56 45 52 20 20 20 20 20 20 20 20 20 20 20 20 EVER 
00000150 48 55 43 4b 4c 45 20 41 4e 44 20 4c 4f 57 4c 59 HUCKLE AND LOWLY
00000160 27 53 20 42 55 53 49 45 53 54 20 44 41 59 20 20 'S BUSIEST DAY 
00000170 45 56 45 52 20 20 20 20 20 20 20 20 20 20 20 20 EVER 
00000180 48 50 43 2d 34 39 30 32 38 2d 30 30 20 20 3a de HPC-49028-00 :.
00000190 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001a0 00 00 00 00 00 0f ff ff 00 ff 00 00 00 ff ff ff ................
000001b0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001c0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001d0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001e0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001f0 55 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 U
Huckle and Lowly's Busiest Day Ever (Apr 26, 1994 prototype A)

A prototype build of Huckle and Lowly's Busiest Day Ever, dated April 26, 1994 - A. It was released by drx on February 23, 2008.
==Screenshots==
==Files==
==Header==
00000100 53 45 47 41 20 50 49 43 4f 20 20 20 20 20 20 20 SEGA PICO 
00000110 28 43 29 53 45 47 41 20 31 39 39 34 2e 41 50 52 (C)SEGA 1994.APR
00000120 48 55 43 4b 4c 45 20 41 4e 44 20 4c 4f 57 4c 59 HUCKLE AND LOWLY
00000130 27 53 20 42 55 53 49 45 53 54 20 44 41 59 20 20 'S BUSIEST DAY 
00000140 45 56 45 52 20 20 20 20 20 20 20 20 20 20 20 20 EVER 
00000150 48 55 43 4b 4c 45 20 41 4e 44 20 4c 4f 57 4c 59 HUCKLE AND LOWLY
00000160 27 53 20 42 55 53 49 45 53 54 20 44 41 59 20 20 'S BUSIEST DAY 
00000170 45 56 45 52 20 20 20 20 20 20 20 20 20 20 20 20 EVER 
00000180 48 50 43 2d 34 39 30 32 38 2d 30 30 20 20 70 d9 HPC-49028-00 p.
00000190 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001a0 00 00 00 00 00 0f ff ff 00 ff 00 00 00 ff ff ff ................
000001b0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001c0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001d0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001e0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001f0 55 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 U