Temporal Boots Enchants

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The Temporal Crystals and Coagulated Spells earned from doing the Old Glast Heim and Advanced Old Glast Heim instance can be exchanged for Temporal Boots.
You do not need to be level 130 or do the instance to upgrade Temporal Boots or enchant Temporal Stat Boots, if you have acquired the materials through other means, such as buying from other players.
== Temporal Boots ==
*Hugin's Butler will exchange 1 for a .
**These boots can be further upgraded to a specific Temporal Stat Boots in exchange for 5 .
**The player has to be wearing the Temporal Boots to upgrade or enchant them.
{| class="wikitable"	
Primary 3rd Class	Primary 3rd Class
 	
 	
 	
 	
 	
 	
== Slotting Temporal Boots ==
*Hugin's Craftsman will slot a Temporal Stat Boots in exchange for 5 Temporal Crystals.
**Rumor is success rate is 50~60%. Failure will break the boots.
**Attempting to slot already enchanted boots in this manner will not transfer the enchants and refines over.
== Enchantment ==
=== Unslotted Temporal Boots ===
*Hugin's Magic Master can enchant the 3rd and 4th slots of unslotted Temporal Stat Boots using .
**The player can select the nature of enchantment of the 4th slot.
**Once enchanted the player can increase the level of the 4th slot enchantment 3 times in exchange for additional Coagulated Spells.
**After a level 4 enchant, the 3rd slot can be enchanted with either a random or desired special enchantment. 
Enchant 	Enchant 	Fighting Spirit 	Expert Archer 	Spell 	Vitality 	ASPD 	Lucky 	Required
4th Slot	Level 1 	Fighting Spirit 4 	Expert Archer 1 	Spell 2 	VIT +2 	ASPD 1 	LUK +3 	1
4th Slot	Level 2 	Fighting Spirit 5 	Expert Archer 2 	Spell 3 	VIT +3 	ASPD 2 	LUK +4 	4
4th Slot	Level 3 	Fighting Spirit 6 	Expert Archer 3 	Spell 4 	Max HP +1% 	ASPD 3 	LUK +5 	15
4th Slot	Level 4 	Fighting Spirit 7 	Expert Archer 4 	Spell 5 	Max HP +2% 	ASPD 4 	LUK +6 	30
3rd Slot	3rd Slot	Random Special Enchantment 	Random Special Enchantment 	Random Special Enchantment 	Random Special Enchantment 	Random Special Enchantment 	Random Special Enchantment 	10
3rd Slot	3rd Slot	Desired Special Enchantment	Desired Special Enchantment	Desired Special Enchantment	Desired Special Enchantment	Desired Special Enchantment	Desired Special Enchantment	See below for details
=== Slotted Temporal Boots ===
*Dark Magic Master can enchant the 3rd and 4th slots of slotted Temporal Stat Boots using and .
**The player can select the nature of enchantment of the 4th slot.
**Once enchanted the player can increase the level of the 4th slot enchantment 3 times in exchange for additional Coagulated Spells and Contaminated Magics.
**In case of any enchanting failure, the boots will be destroyed.
**After a level 4 enchant, the 3rd slot can be enchanted with either a random or desired special enchantment.
Enchant 	Enchant 	Fighting Spirit 	Expert Archer 	Spell 	Vitality 	ASPD 	Lucky 	Requirements 	Requirements 	Requirements 	Success Rate
Enchant 	Enchant 	Fighting Spirit 	Expert Archer 	Spell 	Vitality 	ASPD 	Lucky 	 	 	Zeny 	Success Rate
4th Slot	Level 1 	Fighting Spirit 4 	Expert Archer 1 	Spell 2 	VIT +2 	ASPD 1 	LUK +3 	3 	1 	100,000 	90%
4th Slot	Level 2 	Fighting Spirit 5 	Expert Archer 2 	Spell 3 	VIT +3 	ASPD 2 	LUK +4 	10 	2 	100,000 	80%
4th Slot	Level 3 	Fighting Spirit 6 	Expert Archer 3 	Spell 4 	Max HP +1% 	ASPD 3 	LUK +5 	20 	4 	100,000 	70%
4th Slot	Level 4 	Fighting Spirit 7 	Expert Archer 4 	Spell 5 	Max HP +2% 	ASPD 4 	LUK +6 	40 	7 	100,000 	60%
3rd Slot	3rd Slot	Random Special Enchantment 	Random Special Enchantment 	Random Special Enchantment 	Random Special Enchantment 	Random Special Enchantment 	Random Special Enchantment 	50 	10 	100,000 	50%
3rd Slot	3rd Slot	Desired Special Enchantment	Desired Special Enchantment	Desired Special Enchantment	Desired Special Enchantment	Desired Special Enchantment	Desired Special Enchantment	See below for details	See below for details	See below for details	100%
=== Desired Special Enchant ===
<Glastheim Boots> Hot Machine , near the right stairs' bottom, takes care of the desired special enchant in the 3rd slot for both non-slotted and slotted Temporal Boots. The success rate is 100%.
:
*Non-Slotted requires the following: and 5,000,000 zeny.
*Slotted requires the following: , , https://static.divine-pride.net/images/items/item/7925.png 1 Powerful Dimensional Essence, and 15,000,000 zeny.
=== Special Enchantment ===
Lists of Special Enchantment available. All conditions with "when physically attacking" work with skills too.
==== Bear's Power ====
*Adds a chance to proc +200 STR for 5 seconds when being physically attacked.
*Drains 500 HP per second during activation.
*When unequipped, drain 300 SP.
*Effect procs when Berserk Potion animation appears.
==== Hawkeye ====
*Adds a chance to proc +200 DEX for 5 seconds when physically attacking.
*Drains 50 SP per second during activation. 
*Effect procs when a Flasher animation appears.
==== Lucky Day ====
*Adds a chance to proc +200 LUK for 5 seconds when physically / magically attacking or being physically / magically attacked.
*Adds a chance to obtain a when killing monsters during activation.
*Effect procs when MVP animation pops up above the character's head.
==== Muscle Fool ====
*Adds a low chance to proc VIT+ 200 for 5 seconds when being physically attacked.
*Drains 50 SP per second while effect is active.
*When unequipped, drain 300 SP.
*Effect procs when Magnum Break animation appears.
==== Runaway Magic ====
*Adds a chance to proc +200 INT for 10 seconds when dealing magical damage.
*Drains 200 SP per second during activation.
*Effect procs when Berserk Potion animation appears.
==== Speed of Light ====
*Adds a chance to proc +200 AGI for 5 seconds when physically attacking.
*Drains 50 SP per second while effect is active.
*When unequipped, drain 30 SP.
*Effect procs when a Flasher animation appears.
== History ==
 has the previous version of Bear's Power, Muscle Fool, and Speed of Light enchants.
Category: General Information
Category: Enchantment