nyuuzyou/wikis huggingface dataset:
Things On Wheels (Aug 12, 2008 prototype)

A prototype of Things On Wheels for the Xbox 360.
==Notes==
* Predates the final build by 8 months.
* Original filename: Things On Wheels (Aug 12, 2008) [584108F8].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
 
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Things On Wheels (Sep 23, 2009 prototype)

A prototype of Things On Wheels for the Xbox 360.
==Notes==
* Predates the final build by 7 months.
* Original filename: Things On Wheels (Sep 23, 2009) [584108F8].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
 
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
This Is Football 2003 (Jul 24, 2002 prototype)

A prototype/prerelease build of This Is Football 2003 for the PlayStation 2 from 2002-07-24 (about six weeks before the release build).
==Screenshots==
File:This_Is_Football_2003-2002-07-24-Game-01.PNG
File:This_Is_Football_2003-2002-07-24-Game-02.PNG
File:This_Is_Football_2003-2002-07-24-Game-03.PNG
File:This_Is_Football_2003-2002-07-24-Game-04.PNG
File:This_Is_Football_2003-2002-07-24-Game-05.PNG
File:This_Is_Football_2003-2002-07-24-Game-06.PNG
File:This_Is_Football_2003-2002-07-24-Game-07.PNG
==Origin==
This_Is_Football_2003-2002-07-24-Disc-Small.PNG|Disc front
==See also==
* Original release page on Archive.org
* Redump.org entry
This Is Football 2005 (Jul 27, 2004 prototype)

A prototype of This Is Football 2005 (also known as World Tour Soccer 2006 in North America) for the PlayStation 2.
==Notes==
* There are two ELFs on the disc:
:: TCES-52426 - 2004-07-27 03:50:12 - The ELF that's used by this build. It is full of debugging symbols.
:: SCES-52501 - 2004-06-27 23:24:06 - An ELF from what seems to be EyeToy: Play 2 with the serial being for EyeToy: Cameo used within that game.
: The EyeToy build seems to have quite a bunch of its assets also present on the disc, though attempting to boot it leads to a blank screen.
==See also==
* Redump.org entry
Thrasher Presents: Skate and Destroy (Jun 14, 1999 prototype)

A prototype of Thrasher Presents: Skate and Destroy for the PlayStation.
==Notes==
*After the Playstation logo, a disc icon on the bottom right displays for the loading screen. In the final, it shows the Rockstar logo sequence
*Then it goes straight to the title screen with no other intro logos, FMVs, etc.
*There are some changes in the soundtrack.
*The multiplayer menu is inaccessible.
*Items in the options menu are misaligned.
*The last item on the options menu appears to be "view tricks", but trying to select it will reveal two different options, "controller config" and "credits".
*You cannot access the game options, audio options, controller config, or credits.
*The hi-score menu is very basic with a blue background and default fonts.
*You cannot back out of the hi-score menu without resetting the game.
*Choosing "Skate" prompts the player to enter their name first; in the final, it goes straight to the character select
*The name input interface is badly misaligned.
*The character selection has misaligned character bios, and no stats.
*Different loading screen, with no hints.
*In the final, when the map begins, a message gives instructions. In the prototype, it asks about seeing the tutorial.
*You cannot access some of the options on the pause menu.
*Slight animation and sound changes.
*Some tricks do not work correctly.
*The in-game HUD is different.
*No music when skating until a run is started.
*Set to hardcore difficulty by default.
*Some options are oddly flipped despite the text. (yes is no and no is yes.)
*Miscellaneous Notes:
**Game is emulatable: Yes (as of April 17, 2021).
**Game contains dongle protection: No.
**Game contains debugging symbols: N/A
**Dump was originally scrambled: No
==Screenshots==
File:PSX - Thrasher Skate and Destroy Alpha-0001.png
File:PSX - Thrasher Skate and Destroy Alpha-0002.png
File:PSX - Thrasher Skate and Destroy Alpha-0003.png
File:PSX - Thrasher Skate and Destroy Alpha-0004.png
File:PSX - Thrasher Skate and Destroy Alpha-0005.png
File:PSX - Thrasher Skate and Destroy Alpha-0006.png
File:PSX - Thrasher Skate and Destroy Alpha-0007.png
==Origin==
File:PSX - Thrasher Skate and Destroy Alpha.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Iniche for doing the initial research on this prototype!
==See also==
*Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
*Cutting Room Floor (TCRF)
*Internet Archive (IA)
Thrasher Presents: Skate and Destroy (prototype)

A prototype of Thrasher Presents: Skate and Destroy for the Sony PlayStation
==Notes==
This build was showcased by MattJ155 along with the 
Smuggler's Run (Jul 13, 2000 prototype),
Smuggler's Run (Jul 22, 2000 prototype), and Midnight Club: Street Racing (Jul 25, 2000 prototype).
==Videos==
Threads of Fate (Dec 10, 1999 prototype)

A prototype of Threads of Fate for the PlayStation.
==Notes==
* Compiled about a month before US retail, but about 3 months after the initial Japanese one
* US localization intermediate
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
** Game contains dongle protection: No.
** Game contains debugging symbols: N/A
** Dump was originally scrambled: No
==Screenshots==
PSX - Threads of Fate Beta Version 70-80% complete-0001.png
==Origin==
PSX - Threads of Fate Beta Version 70-80% complete.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Iniche for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Three Dirty Dwarves (May 10, 1996 prototype)

A prototype of Three Dirty Dwarves for the Sega Saturn.
==Notes==
* Compiled a month before the final US build.
* Cheat mode is activated by default.
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
==Screenshots==
Sat - Three Dirty Dwarves 75%-0000.png
Sat - Three Dirty Dwarves 75%-0001.png
Sat - Three Dirty Dwarves 75%-0002.png
Sat - Three Dirty Dwarves 75%-0003.png
Sat - Three Dirty Dwarves 75%-0004.png
Sat - Three Dirty Dwarves 75%-0005.png
Sat - Three Dirty Dwarves 75%-0006.png
==Origin==
Sat - Three Dirty Dwarves 75%.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Thrill Kill (Aug 10, 1998 07:29:09 prototype)

A prototype build of the unreleased Thrill Kill for the PlayStation from 07:29:09 (UTC) on 1998-08-10.
==Notes==
* This is a different, previously unreleased NTSC build, vs. the PAL build from 09:28:53 (UTC) on the same date.
* This build boots to a black screen in ePSXe, but displays correctly in no$psx. Regardless of which emulator you use, press Square + Cross simultaneously on the controller to accept the terms and conditions of the game and proceed past the black screen/warning/disclaimer. ePSXe displays the rest of the game correctly, just not the warning screen.
==Screenshots==
File:Thrill_Kill-1998-08-10-07-29-09-Game-01.PNG
File:Thrill_Kill-1998-08-10-07-29-09-Game-02.PNG
File:Thrill_Kill-1998-08-10-07-29-09-Game-03.PNG
File:Thrill_Kill-1998-08-10-07-29-09-Game-04.PNG
File:Thrill_Kill-1998-08-10-07-29-09-Game-05.PNG
File:Thrill_Kill-1998-08-10-07-29-09-Game-06.PNG
File:Thrill_Kill-1998-08-10-07-29-09-Game-07.PNG
File:Thrill_Kill-1998-08-10-07-29-09-Game-08.PNG
File:Thrill_Kill-1998-08-10-07-29-09-Game-09.PNG
File:Thrill_Kill-1998-08-10-07-29-09-Game-10.PNG
File:Thrill_Kill-1998-08-10-07-29-09-Game-11.PNG
File:Thrill_Kill-1998-08-10-07-29-09-Game-12.PNG
File:Thrill_Kill-1998-08-10-07-29-09-Game-13.PNG
File:Thrill_Kill-1998-08-10-07-29-09-Game-14.PNG
File:Thrill_Kill-1998-08-10-07-29-09-Game-15.PNG
File:Thrill_Kill-1998-08-10-07-29-09-Game-16.PNG
File:Thrill_Kill-1998-08-10-07-29-09-Game-17.PNG
File:Thrill_Kill-1998-08-10-07-29-09-Game-18.PNG
File:Thrill_Kill-1998-08-10-07-29-09-Game-19.PNG
File:Thrill_Kill-1998-08-10-07-29-09-Game-20.PNG
File:Thrill_Kill-1998-08-10-07-29-09-Game-21.PNG
File:Thrill_Kill-1998-08-10-07-29-09-Game-22.PNG
==Origin==
Thrill_Kill-1998-08-10-07-29-09-Disc.PNG|Disc front
==See also==
* Original release page on Archive.org
Thrillville: Off the Rails (Aug 10, 2007 prototype)

A prototype of Thrillville: Off the Rails for the Xbox 360.
==Notes==
* Dated roughly three weeks before the final.
* Non-emulatable.
* Other dfferences are unknown.
* XEX information:
** Header Maker ID: LA
** Header Product Code: 2006
** Header Title: Thrillville: OTR
** Header PE Name: UCP_Final.exe
** Header Executable Name: /default.xex
** Header: Executable Checksum (MD5): 534d2912512c9213f8201d18b6615cad
* Miscellaneous Notes:
** Game is emulatable in either Xenia or Xenia-Canary: No (as of December 25, 2022).
*** Issues: Black screen on boot.
==Screenshots==
Screenshot - Thrillville Off the Rails 2022-12-23 19-28-28.png
Screenshot - Thrillville Off the Rails 2022-12-23 19-28-39.png
Screenshot - Thrillville Off the Rails 2022-12-23 19-29-30.png
Screenshot - Thrillville Off the Rails 2022-12-23 19-32-07.png
Screenshot - Thrillville Off the Rails 2022-12-23 19-33-43.png
Screenshot - Thrillville Off the Rails 2022-12-23 19-34-54.png
Screenshot - Thrillville Off the Rails 2022-12-23 19-36-08.png
Screenshot - Thrillville Off the Rails 2022-12-23 19-36-57.png
Screenshot - Thrillville Off the Rails 2022-12-23 19-40-21.png
==Origin==
X360 - Thrillville Off the Rails Print Previews Only.jpeg|Disc front.
==Files==
Archive Contents:
Download File:
==Acknowledgments==
A huge thanks to ehw, and Hwd45 for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
 
* Project Deluge: Xbox 360 and Wii (December 25, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Thrillville (Oct 1, 2006 prototype)

A prototype of Thrillville for the PlayStation 2.
==Notes==
* Built on the same day as the final US build.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
PS2 - Thrillville Review Copy (1).png
PS2 - Thrillville Review Copy (2).png
PS2 - Thrillville Review Copy (3).png
PS2 - Thrillville Review Copy (4).png
PS2 - Thrillville Review Copy (5).png
==Origin==
PS2 - Thrillville Review Copy.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Thrillville (Sep 13, 2006 prototype)

A prototype of Thrillville for the PlayStation Portable.
==Notes==
* Predates the first final build by a month.
* SFO Information:
** SFO Title: Thrillville
** SFO Category: UG
** SFO Disc ID: ULUS10191
** SFO Disc Version: 1
** SFO Parental Level: 4
** SFO PSP System Version: 2.71
* Executable Information:
** Executable Name: /PSP_GAME/SYSDIR/EBOOT.BIN
** Executable Checksum (MD5): 10a016429ee9ce30e18583a1744d4886
* Volume Information:
** System Identifier: PSP GAME
** Volume Identifier: THRILLVILLE
** Volume Set Identifier: THRILLVILLE
** Volume Creation Date: 2006-09-13 12:25:15
* Emulatable: Yes
==Acknowledgments==
A huge thanks to Armageddon Potato for this bountiful lot as well as togemet2 for documenting and analyzing parts of the lot! Special thanks to Sazpaimon and ehw for researching this prototype in particular.
==See also==
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
* Armageddon Potato on X
* Armageddon Potato on Instagram
Thrillville (Sep 18, 2006 prototype)

A prototype of Thrillville for the Xbox.
==Notes==
* A preview build dated just a week before the earliest final build.
* The Lucasarts logo isn't theme park themed in this version.
* Blueprints are unlocked by default
* XBE information:
** Internal Name: Thrillville
** Maker ID and Product Number: LA-34
** Executable Name: default.xbe
** Executable checksum (MD5): 7fab9203d3bf2d37a021b5f75d3959ef
* Miscellaneous Notes:
** Game is emulatable: Maybe (as of September 12, 2021).
** Game contains dongle protection: No.
==Screenshots==
1394415963.png
1394415997.png
1394416016.png
1394416047.png
1394416064.png
1394416076.png
1394416102.png
1394416121.png
1394416231.png
1394416244.png
1394416462.png
1394416589.png
==Origin==
Xbox - Thrillville preview copy.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Hwd45 and Sazpaimon for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: Xbox and Dreamcast (September 18, 2021)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Thrillville (Sep 28, 2006 prototype)

A prototype of Thrillville for the Xbox.
==Notes==
* Review build. Timestamp indicates it as being post-final, for some reason.
* XBE information:
** Internal Name: Thrillville
** Maker ID and Product Number: LA-34
** Executable Name: default.xbe
** Executable checksum (MD5): 9827f5806a33cfcc290411f6b6234385
* Miscellaneous Notes:
** Game is emulatable: Maybe (as of September 12, 2021).
** Game contains dongle protection: No.
==Screenshots==
1394416669.png
1394416712.png
1394416716.png
1394416731.png
1394416745.png
1394416770.png
1394416813.png
1394416826.png
==Origin==
Xbox - Thrillville review copy.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Hwd45 and Sazpaimon for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: Xbox and Dreamcast (September 18, 2021)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Thunder & Lightning (Prototype)

A prototype of Thunder & Lightning for the NES.
==Notes==
* Bad overdump. Dumped using MMC1 plugin instead of GNROM. CHR ROM possible(?) to reassemble. PRG ROM dumped 16K per bank instead of 32K. 16K of PRG missing every bankdump.
* Possibly final.
==Origin==
thunder and lightning proto cart front.jpg|Cart front
thunder and lightning proto cart back.jpg|Cart back
thunder and lightning proto pcb front.jpg|PCB front
thunder and lightning proto pcb back.jpg|PCB back
==See also==
Original eBay auction listing. (Archive)
Thunder Blade (SMS Prototype)

A late prototype of Thunder Blade for the Sega Master System.
==Notes==
* Almost the same as the US/European build but with changes made around $7000-$7180. The checksum was also update as well. What this change affects is unknown.
==Origin==
12219_label.jpg|Front.
12221_backs.jpg|Back.
==See also==
Original release thread on ObscureGamers.com
Thunder Force III (Aug 1, 1990 prototype)

A prototype of Thunder Force III for the Sega Mega Drive. 
== Notes ==
* The game over screen is missing a question mark.
* Demonstration mode lasts significantly longer. 
* Seiren level has a different demo, as well as slightly different object placement.
== Screenshots ==
File:THFORCE3000.png
File:THFORCE3001.png
File:THFORCE3002.png
File:THFORCE3003.png
File:THFORCE3004.png
File:THFORCE3005.png
== Videos ==
<youtube width="320" height="240">cgvQaq1FzV4</youtube>
== Header ==
00000100 53 45 47 41 20 4d 45 47 41 20 44 52 49 56 45 20 SEGA MEGA DRIVE 
00000110 54 2d 31 38 20 31 39 39 30 2e 41 50 52 20 20 20 T-18 1990.APR 
00000120 54 48 55 4e 44 45 52 20 46 4f 52 43 45 33 20 20 THUNDER FORCE3 
00000130 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000140 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000150 54 48 55 4e 44 45 52 20 46 4f 52 43 45 33 20 20 THUNDER FORCE3 
00000160 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000170 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000180 47 4d 20 54 2d 31 38 30 33 33 20 2d 30 30 3b 00 GM T-18033 -00;.
00000190 4f 4a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 OJ 
000001a0 00 00 00 00 00 07 ff ff 00 ff 00 00 00 ff ff ff ................
000001b0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001c0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001d0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001e0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001f0 4a 55 20 20 20 20 20 20 20 20 20 20 20 20 20 20 JU 
== Files ==
Thunder Force V: Perfect System (Jun 29, 1998 prototype)

A prototype of Thunder Force V: Perfect System for the PlayStation.
==Notes==
* Compiled around 73 days before US retail, but about 82 days after the initial Japanese one
* US localization intermediate
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
** Game contains dongle protection: No.
** Game contains debugging symbols: N/A
** Dump was originally scrambled: No
==Screenshots==
PSX - Thunder Force V Review Copy-0001.png
==Origin==
PSX - Thunder Force V Review Copy.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Iniche for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Thunder Truck Rally (Feb 11, 1997 prototype)

A prototype of Thunder Truck Rally for the PlayStation.
==Notes==
* Dongled, patch included
* Difference in the loading screen
* It does not read the memory card at the main menu
* Menu text differences for some of the options
* Choosing Circuit Race does not open up a menu with the list of race track options.
* Different, unpleasant sound effect for choosing "Go" (start race).
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
** Game contains dongle protection: Patched.
** Game contains debugging symbols: N/A
** Dump was originally scrambled: No
==Screenshots==
PSX - Thunder Trucks 20-1-97 Security Card Reqd-0000.png
PSX - Thunder Trucks 20-1-97 Security Card Reqd-0002.png
==Origin==
PSX - Thunder Trucks 20-1-97 Security Card Reqd.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Iniche, SolidSnake11 for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Thundercats (Apr 23, 2012 USA B prototype)

A prototype of Thundercats for the Nintendo DS.
==Notes==
* Has a messed up time in its build date (00:98).
* This prototype, along with 23 other roms, were available for a short period of time until they were removed by Forest of Illusion. They stated that the seller shared these roms to a handful of people, but they weren't allowed to be released yet.
* Tested on melonDS 0.9.5.
Thundercats (Jun 8, 2012 USA prototype)

A prototype of Thundercats for the Nintendo DS.
==Notes==
* This prototype, along with 23 other roms, were available for a short period of time until they were removed by Forest of Illusion. They stated that the seller shared these roms to a handful of people, but they weren't allowed to be released yet.
* Tested on melonDS 0.9.5.
Thundercats (May 14, 2012 EU prototype)

A prototype of Thundercats for the Nintendo DS.
==Notes==
* This prototype, along with 23 other roms, were available for a short period of time until they were removed by Forest of Illusion. They stated that the seller shared these roms to a handful of people, but they weren't allowed to be released yet.
* Tested on melonDS 0.9.5.
Thundercats (prototype A)

A prototype of Thundercats for the Nintendo DS.
==Notes==
* Build date is unknown, though it predates Thundercats (Apr 23, 2012 USA prototype).
* Game boots to a placeholder opening/title screen before being sent to a debug stage select.
* This prototype, along with 23 other roms, were available for a short period of time until they were removed by Forest of Illusion. They stated that the seller shared these roms to a handful of people, but they weren't allowed to be released yet.
* Tested on melonDS 0.9.5.
Thundercats (prototype B)

A prototype of Thundercats for the Nintendo DS.
==Notes==
* Build date is unknown, though it predates Thundercats (Apr 23, 2012 USA prototype).
* Game boots to a placeholder opening/title screen before being sent to a debug stage select.
* This prototype, along with 23 other roms, were available for a short period of time until they were removed by Forest of Illusion. They stated that the seller shared these roms to a handful of people, but they weren't allowed to be released yet.
* Tested on melonDS 0.9.5.
Thundercats (prototype C)

A prototype of Thundercats for the Nintendo DS.
==Notes==
* The prototype appears to have been built before Thundercats (Apr 23, 2012 USA prototype), but after Thundercats (prototype A) and Thundercats (prototype B).
* The game now uses placeholder graphics for logos and a Mobiclip example video for its opening cutscene.
* This prototype, along with 23 other roms, were available for a short period of time until they were removed by Forest of Illusion. They stated that the seller shared these roms to a handful of people, but they weren't allowed to be released yet.
* Tested on melonDS 0.9.5.
Thunderhawk II (Oct 11, 1995 prototype)

A prototype of Thunderhawk II for the Sega Saturn.
==Notes==
* Predates the final build by a month.
* Miscellaneous Notes:
** Game is emulatable Yes (as of May 8, 2021).
==Origin==
Thunderhawk II (Oct 11, 1995 prototype).png|Disc front.
==Acknowledgments==
* A Special Thanks goes to the following people/groups,
** RacingFreak for helping manage the scans by clearing them up.
** ehw / HiddenPalace.org for double checking data.
** Merlin for donating a better Plextor than the one we had.
** All donators.
==See also==
* Mega.nz mirror.
* Archive.org mirror.
TiQal (Feb 1, 2008 prototype)

A prototype of TiQal for the Xbox 360.
==Notes==
* Predates the final build by a month.
* Original filename: TiQal (Feb 02, 2008) [584108D9].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Ticket to Ride (Apr 4, 2008 prototype)

A prototype of Ticket to Ride for the Xbox 360.
==Notes==
* Predates the final build by almost a month.
* Original filename: Ticket to Ride 584108EC.rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Ticket to Ride (DLC Ticket to Ride Europe™ prototype)

A prototype DLC of Ticket to Ride for the Xbox 360.
==Notes==
* This dlc was found on the hdd SAMSUNG500GB. This dlc was extracted by funtimeandrefoxy on Feb 16, 2025.
* spa.bin is larger in this version.
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
Ticket to Ride (DLC Ticket to Ride USA 1910™ prototype)

A prototype DLC of Ticket to Ride for the Xbox 360.
==Notes==
* This dlc was found on the hdd SAMSUNG500GB. This dlc was extracted by funtimeandrefoxy on Feb 16, 2025.
* train1910.png does not exist in this version.
* spa.bin is smaller in this version.
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
Tiger Road (Commodore 64 prototype)

A late prototype of Tiger Road for the Commodore 64.
==Notes==
* Dumped from two separate floppy disks; their contents are identical. The dump of the first disk is provided here
* The disk labels of the floppy disks contain instructions to load the game
* Music program is different somewhat
==Origin==
TigerRoad C64proto disk.jpg|Floppy disk 1
TigerRoad C64proto disk2.jpg|Floppy disk 2
==See also==
* Keith Purkiss C64 Archive - Games That Weren't