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Insidia

Insidias are enemies in Xenoblade Chronicles X under the Theroid classification. These dinosaur-like carnivores are armless, but fight primarily with their powerful legs.
Although similar in appearance to caecuses, insidias are actually more similar to evellos in terms of combat.
==Description==
Concealed among the trees, these dinosaur-like carnivores wait for prey to wander by, then use their powerful legs to close in for the kill. If a stronger creature poses a threat, insidias will violently cough up stones from their digestive tracts, creating a brief window which can be used to beat a hasty retreat.
Herds consist of several insidias with no special regard for gender or age. During breeding season, multiple herds gather in a single spot for mate selection. Those who fail to acquire mates assume nursing duty, helping others to raise their young.
== In combat ==
Insidias only have physical attacks, although they do have the ability to fire rocks at faraway enemies if need be. The insidia's strongest attack is the Drop Kick, which hits pretty hard and inflicts Knockback on any enemies in its way.
Insidias' melee and ranged attack increase by 40% when they are enraged at 10% health or lower.
== Variations ==
There are two variants of insidia:
* Green insidias live throughout Noctilum and Oblivia. They drop the Evolved Insidia Claw from the main body.
* There is one group of red Vermilion Insidias led by Griffus, the Tartarean on Fukai Pass in Noctilum. These insidias drop the Ornate Insidia Claw from the main body.
In general, all insidias drop these items:
* Insidia Mohawk from the head.
* Bone-In Thigh Meat from the posterior.
* from the main body.
* from the main body.
== Enemy List ==
== In other languages ==
*Category:Theroids
Instant Death

Instant Death is a debuff in Xenoblade Chronicles and Future Connected. It deals equal to the victim's current .
Obviously, Instant Death is a very dangerous debuff, as it simply kills the receiver without defensive abilities coming into play. However, because it is a debuff, being resistant or immune to debuffs means it can be avoided entirely. It also still triggers s and the Damage Immunity buff, which both allow survival. All bosses and s are immune to Instant Death.
Instant Death is commonly used on enemy arts where the foe suicides, either to explode and deal extreme damage, or to "hatch" into a different enemy. (Enemies that are immune to Instant Death can therefore explode without detriment to themselves.) Enemies that suicide do not drop chests or provide rewards (e.g. ). Using to turn an Instant Death attack back on the foe counts as a suicide.
Instant Death can be prevented by equipping Divine Protect gems.
==List of arts that can inflict Instant Death==
===By party members===
Character	Art	Description
===By enemies===
==In other languages==
Category:Debuffs (XC1)
Instructor Panacea

Instructor Panacea is a in Future Redeemed. It is accepted by going out the back of the Command Center after rescuing Janus.
==Quest objectives==
Panacea will ask five questions about game mechanics. For the questions and their answers, see .
If the battle is lost or given up upon, Route B is taken. If it is won, Route A is taken, which finishes the quest.
===Route B===
==Result==
Through witnessing Panacea's training methods, Matthew saw a side to her he hadn't seen before. Shulk, meanwhile, appeared to be absorbed in his memories.
==Dialogue==
===Panacea's quiz===
==In other languages==
Category:Quests (Yesterdale)
Insurgent Investigations

Insurgent Investigations is a in Xenoblade Chronicles 2. It can be received from Stulc in Hardhaigh Palace (location) in Hardhaigh Palace, Empire of Mor Ardain, after beginning and completing We Meet Again.
__TOC__
==Quest objectives==
*Investigate the Brionac base inside the Mine No. 2 Entrance in Mor Ardain.
*Defeat the Brionac rebels (3) attacking you at Mine No. 2 Entrance in Mor Ardain.
*Defeat the Brionac rebels (4) attacking you at Mine No. 2 Entrance in Mor Ardain.
**Brionac Grynd, Brionac Aliente and two Brionac Psychis must be defeated.
*Return to Senator Stulc at Hardhaigh Palace in Mor Ardain.
*Complete all three objectives:
**Defeat Rebel Wiggins at Ayvill Shopping District in Mor Ardain.
**Defeat Turncoat Bhianc by the old factory in Mor Ardain.Bhianc can be found near the Old Industrial District, not the Old Factory.
**Defeat Mutineer Arrodh by the Cargo Transportation Zone in Mor Ardain.
*Report back to Senator Stulc at Hardhaigh Palace in Mor Ardain.
*Get information about Akatsuki as part of a Merc Mission.
**The mission Find Akatsuki must be completed to obtain the info item Akatsuki's Hideout.
*Investigate near the Bellyfull Canteen in Mor Ardain.
*Defeat Akatsuki and his Driver.
**The Proof of Akatsuki's Fall will be collected after their defeat.
*Report back to Senator Stulc at Hardhaigh Palace in Mor Ardain.
===Notes===
==Results==
"Akatsuki insinuated that there's another anti-imperialist group out there, but Senator Stulc hasn't heard anything."
==Dialogue==
===Investigate the Brionac base===
===Defeat the Brionac rebels===
===Defeat the Brionac rebels again===
===Return to Senator Stulc===
===Report back to Senator Stulc===
===Investigate near the Bellyfull Canteen===
===Defeat Akatsuki and his Driver===
===Report back to Senator Stulc again===
==Trivia==
During the battle gauntlet at Mine No. 2 Entrance, it is possible to climb the left tower's ladder and see Akatsuki and Ringan, though they cannot be interacted with.
==In other languages==
==Gallery==
Insurgent Investigations Quest Log.jpg|Insurgent Investigations in the Quest Log
Insurgent Investigations Complete Quest Log.jpg|Completed Insurgent Investigations in the Quest Log
Insurgent Investigations Quest Location.jpg|Location of the quest on the map
Insurgent Investigations Objective 1.jpg|Investigate the Brionac base
Insurgent Investigations Objective 2.jpg|Return to Senator Stulc
Insurgent Investigations Objective 3.jpg|Investigate near the Bellyfull Canteen
Insurgent Investigations Akatsuki near Bellyfull Canteen.jpg|Walraig and Akatsuki near Bellyfull Canteen
Category:Quests (Mor Ardain)
Interceptor Grace

Interceptor Grace is a in Torna ~ The Golden Country. It can be found anytime at The Great Breaksand in the Dannagh Region of the Kingdom of Torna, by going down the northernmost pile of sand. Along with the rewards it normally drops, Interceptor Grace drops a Pouch Expansion Kit on its first defeat.
==Data==
==In other languages==
==Gallery==
Interceptor Grace Nametag.jpg|Interceptor Grace's nametag
Interceptor Grace Map Location.jpg|Interceptor Grace's location on the map
Interceptor Grace Tombstone.jpg|Interceptor Grace's tombstone
Category:Unique monsters (Kingdom of Torna)Category:Antols (TTGC)
Interceptors

The Interceptors are a Division within BLADE in Xenoblade Chronicles X. According to , this is BLADE's busiest division.
They are often shown escorting VIPs and researchers during missions, and they primarily gain Division Points by defeating enemies that would harm the people of New LA.
==In-game Description==
The Interceptors' primary duty is to protect the people of New LA from indigen threats.
==Division Support==
While receiving Division Support from Interceptors, the damage done by ranged weapons is slightly increased.
==Division Point Gains==
==Interceptor BLADEs==
==In other languages==
==Gallery==
XCX division logo Interceptors JP.png|The Interceptors' logo in the Japanese version.
Category:Divisions
Interior

Interior is a in Xenoblade Chronicles X located in the Lifehold Core. This landmark can only be accessed during , and is the final location in the game.
Even if the player is defeated during the upcoming fights, they will not be able to leave this landmark or save until the chapter is completed.
==Enemies==
* Vita (part 1)
* Vita (part 2)
* Soldier Chimera
* Lao (part 1)
* Lao (part 2)
** Queen Chimera (summon)
*** Minor Chimera (summon)
*** Mezzo Chimera (summon)
*** Major Chimera (summon)
==Map==
==In other languages==
==Gallery==
Interior Landing Site

The Interior Landing Site is a in the Bionis' Interior. It is located north of the First Lung. Junks is docked here. Two s can be found here: One on the left and one on the right.
==NPCs==
* Linada
* Miqol
* Vanea
==Map==
==In other languages==
==Gallery==
Interior Landing Site DE.jpg|Interior Landing Site in Definitive Edition
it:Zona d'atterraggio
Interlink (XS)

Interlinks are devices in the Xenosaga. series. They are implants that allow two people to communicate telepathically.
==Description==
Interlinks are implant devices stored within an individual's brain, usually victims of the Life Recycling Act. The Species Preservation Act currently prohibits interlink implantation in humans.
==Story==
Shelley and Mary Godwin, victims of the Life Recycling Act, are implanted with interlinks. As a result, the two can telepathically communicate with one another. Mary attempted to use her interlink to download data from a terminal of a defeated U-TIC ship, but it was destroyed due to Jr.'s reckless gunplay while defending her.
==Database==
Category:Lore (XS)
Intermediate Weaponry

Intermediate Weaponry is a key item in Xenoblade Chronicles 2. Two of them are obtained by completing the of a 3 crown Common Blade. Three of them are obtained by completing the Affinity Chart of a 4 crowns Common Blade. Two of them are obtained by completing the Affinity Chart of a Legendary or Rare Blade.
They can be used by going to the Driver's "Enhance Arts" menu, hovering over the type that needs WP, and pressing "X". This will bring up a menu where one of the "weaponry" key items currently on hand can be selected, adding WP to that weapon type. Intermediate Weaponry adds 2,500WP when used.
==In other languages==
Intersection

The Intersection is an apocalyptic event in Xenoblade Chronicles 3. It is a universe-wide annihilation event that will destroy the worlds of Bionis and Alrest.
==Description==
==Story==
In the distant past, the two universes that comprise Aionios were one. In the year 20XX, Klaus activates the Conduit during an attack on the First Low Orbit Station by the Saviorite rebels in a last-ditch effort to escape from the war, splitting the one world into the world of the Bionis and the world of Alrest respectively, as well as flinging each half of his body to each world.
Years after Klaus died in each of the universes, the worlds begin to draw towards each other but will destroy each other if they collide as they are made of opposite matter. By communicating with each other, via light, both worlds made contact for the first time. The queens of each world, Melia, and Nia each constructed each half of Origin as an ark to reboot the lives of each world once the Intersection begins. 
When the worlds fused, however, the reboot process failed due to Z and Moebius interfering and capturing Melia to gain access to Origin and take it over, trapping the world in an endless cycle of life and death to keep the worlds frozen in time. Thus, Aionios was born. Most living humans at the time were assimilated by Origin, effectively being removed from either world. Only a handful of people would be exempt from this mass disappearance, such as Melia, Nia, Shulk, Rex, and some others. Despite the cyclical flow of the endless now, the two worlds still occasionally interact, leading to annihilation events, smaller portents of the looming annihilation, slowly whittling away Aionios. Nia later tells the tales of the Intersection and the creation of Aionios to the party after she wakes up at the Cloudkeep. After Z's defeat, Origin is reactivated, and the constituent worlds of Aionios separate. After an unknown time, the Intersection would come to pass unimpeded. Afterwards, Origin would perform as expected and restore Bionis and Alrest, and all the people of either world. Then, both worlds would combine again, this time without annihilating one another.
==Gallery==
Noah looks up at Alrest.png|Noah looks up at Alrest during the Intersection
Gormott during the Intersection.png|Torigoth during the Intersection
Nia looks over Bionis.png|Alrest about to collide with Bionis
Melia looks over Alrest.png|Bionis about to collide with Alrest
Category:Lore (XC3)
Intimidator Simius

The Intimidator Simius is a mission-exclusive enemy in Xenoblade Chronicles X. It only appears during We Were Soldiers, at the end of a tunnel leading north from North Janpath Plain.
This Simius attacked Irina during the mission, forcing her to make a distress call. Elma's team traces her signal to this simius' location.
==Stats==
==Trivia==
* During the Nintendo Treehouse Live presentation, this enemy was called a Shudder Simius.
==In other languages==
Into the Open Sky

Into the Open Sky is a in Xenoblade Chronicles 2. It can be received from Panpan on Goldmouth Flight Deck in Goldmouth, Argentum Trade Guild.
__TOC__
==Quest objectives==
*Collect some food in Argentum and bring it (100 points) to Panpan.
*Head to Gormott and rejoin Panpan.
**Because Panpan landed at the Forgotten Waste, , the tide must be low.
*Defeat the Vacuum Brogs (3) at the Forgotten Waste in Gormott.
**The brogs are at a relatively higher level than the expected level at the start of Chapter 3.
*Speak with Panpan at the Forgotten Waste in Gormott.
*Search for Panpan, who has made an emergency landing somewhere in Gormott.
**Because Panpan landed on Treetop Path, Torigoth, the tide must be low.
*Complete all three objectives:
**Collect s (2) in Argentum.
***Salvage in Argentum.
**Collect s (3) in Argentum.
***Salvage in Argentum.
**Collect s in Uraya.
*Report back to Panpan on the Treetop Path in Gormott.
*Speak with Panpan at Goldmouth Flight Deck in Argentum.
===Exchange===
==Results==
"After many troubles, Panpan completed his 40 hours of training and became a pilot! But no reward is forthcoming."
==Dialogue==
===Collect some food===
===Rejoin Panpan===
===Speak with Panpan===
===Search for Panpan===
===Report back to Panpan===
===Speak with Panpan in Argentum===
==In other languages==
==Gallery==
Into the Open Sky Quest Log.jpg|Into the Open Sky in the Quest Log
Into the Open Sky Complete Quest Log.jpg|Completed Into the Open Sky in the Quest Log
Into the Open Sky Quest Location.jpg|Location of the quest on the map
Into the Open Sky Objective 1.jpg|Head to Gormott
Into the Open Sky Objective 2.jpg|Search for Panpan
Salvage Deck Salvage Point.jpg|Salvage point to salvage the Fancy Bolts and Crimson Gears
Salvage Deck Salvage Point Map Location.jpg|Location of the salvage point on the map
Into the Open Sky Mille-Feuille Rock Collection.jpg|Collection point for Mille-Feuille Rocks
Into the Open Sky Mille-Feuille Rock Map Location.jpg|Location of the collection point on the map
Category:Quests (Argentum)
Intrigue

Intrigue is Disc 1, Track 14 on the Xenoblade Original Soundtrack, and Disc 3, Track 5 on the Xenoblade Chronicles: Definitive Edition Original Soundtrack and the Xenoblade Chronicles Original Soundtrack Trinity Box.
It plays during these cutscenes:
===Xenoblade Chronicles===
* Shulk and Reyn being spotted by a Mechon on Kneecap Hill in the Tephra Cave area in Chapter 3.
* Shulk and Reyn finding Juju's buggy abandoned in Gaur Plain on the Bionis' Leg in Chapter 4
* The party reaches the Decayed Forest in Makna Forest in Chapter 7.
* Lorithia's research in the cutscene that plays as the party is travelling to Eryth Sea in Chapter 7.
* Melia reaches Alcamoth and Yumea, Tyrea and Lorithia discuss their duties in Chapter 8.
* Kallian notices Yumea and Tyrea in the in Alcamoth in Chapter 8.
* Lorithia escorts Melia to the entrance and the party decides to go after her in Whitewing Palace in Chapter 8.
* Alvis' and Lorithia's discussion after Melia's ceremony in Chapter 9.
* Laias appear from Prison Island to defend against Metal Face and Face Nemesis in Eryth Sea in Chapter 9.
* Metal Face seeing Face Nemesis take off for Valak Mountain in Chapter 10.
* After Shulk loses control over the Monado near Junks at the Ventilation Conduit in the Central Factory
* After Tyrea was taken to Junks in the Melancholy Tyrea
===Future Connected===
* Gael'gar spies upon the party after they leave with Teelan
* Gael'gar reaffirms his belief that Melia's goals align with his
* shows himself in Gran Dell during The Future Within Our Grasp
Category:Music (XC1)Category:Music (FC)Category:Songs composed by Manami Kiyota
Invading the Enemy Ship

is Disc 1, Track 20 on the Xenosaga Original Soundtrack and Disc 2, Track 18 on the album. ('Invading the Enemy Ship' is an unofficial translation, as seen in the VGMdb listing of the album.)
It plays when Mary gives the order to invade the U-TIC Battleship.
==Album Notes==
Category:Music (XS1)Category:Songs composed by Yasunori Mitsuda
Invasion

Invasion (called Infiltration on the Revival disc) is Disc 1, Track 18 on the Xenogears Original Soundtrack and track 19 on the Xenogears Original Soundtrack Revival Disc -the first and the last-. It is one of the tracks playable in the Nortune jukebox, under the options 'The World' and 'Emotion'.
It plays as the area music in the following areas:
* Nortune (except for the Battling Champ's room and Kaiser Sigmund's rooms)
* The Bledavik waterway
* Fatima Castle before the party reaches Nisan
* The land-dwellers' quarters areas in Solaris
* Krelian's lab until the room with Opiomorph
* In Solaris after Citan removes the party's limiters
* The first Anima Relic dungeon (until the party reaches the bottom floor)
It also plays in the following cutscenes:
* Bart and his crew prepare to capture Shakhan after entering Fatima Castle through the waterway.
* Fei meets in Nortune.
* Fei and Rico temporarily part ways after leaving the D-Block sewers.
* Hammer lets the party know about the Goliath.
* The party looks over Nisan, which is currently overtaken by Shakhan's soldiers.
Category:Music (XG)Category:Songs composed by Yasunori Mitsuda
Invincible (XC1)

Invincible is an enemy in Xenoblade Chronicles. Invincible enemies dodge all physical attacks and resist all attacks, rendering them impervious to anything the player can do.
The only thing that can be done to deal with an invincible enemy, aside from waiting out the aura's duration, is to them to cancel it. Obviously this can be a bit of a challenge given they are immune to any normal means of applying daze.
==List of arts that can inflict Invincible==
===By enemies===
==In other languages==
Category:Auras (XC1)
Invincible (XC3)

Invincible is a buff in Xenoblade Chronicles 3. Affected characters take no and are immune to being inflicted with s and s.
At base, Invincible lasts 10 seconds; this can be increased to 20 seconds with buff-duration-increasing effects. Effects that increase buff strength, such as Swelling Blessing, do not affect this buff.
Invincible is made weaker during the Archsage's Gauntlet challenge, since it has no effect on stage 71 onwards in the Gauntlet: Pro level.
For obvious reasons, Invincible is incredibly powerful. Its drawbacks are that it is difficult to find and has a short duration. The latter can be mitigated heavily with Pause Buff Timer and Unceasing Blessing; the former with Resonant Flag.
It is in fact possible to make the entire party permanently invincible using a combination of the above. One means of doing so is as follows:
* Use Unlimited Sword to make invincible.
* Use Glittering Melody (with another character) before the invincibility expires, to pause the buff timer.
* Interlink Noah with and immediately cancel the interlink to pass the invincibility buff to her.
* Use Resonant Flag on Mio to pass the buff to the rest of the party.
* Continue to use Glittering Melody to keep the buff timer paused.
Once the initial execution phase is complete and assuming the buff timer can be kept paused, this method results in flawless defense, and therefore can be used to take on almost any enemy at no risk. The only exception is that it is still vulnerable to enemy Arts which clear buffs (e.g. Levialord Empireo's Daedalus Web). It is not necessarily optimal damage-wise, but can nevertheless be an easy means of winning the toughest fights.
==List of situations that can grant Invincible==
===By party members===
* Unlimited Sword
* Encouragement
* Power Raiser (Defender)
Brute Memory, Hot Soul, and technically do not grant this buff; instead, they grant a similar effect that lasts 5 seconds and cannot be extended. The same is true for the 3 seconds of invulnerability an ally receives upon being revived from .
===By enemies===
* uses a unique version of this buff which does not expire over time.
==In other languages==
Category:Status effects (XC3)
Invincible (XCX)

Invincible (or Invincibility in the Soul Voice descriptions) is a rare in Xenoblade Chronicles X.
==Overview==
Invincibility makes it so that any damage done will be set to 0. The text "Invincible" will appear in place of the status effect.
Hits done against Invincible foes still count as successful hits, so they will still increase Overdrive counters or TP, depending on the hit type.
In general, this status is rare for players, since it only usually appears when a character is being revived or when they've activated the Skell's Cockpit Time.
==List of Arts that grant Invincibility==
===By enemies===
==List of Soul Voices that grant Invincibility==
Soul Voice 	Dialogue Type	Activation Condition	Buff Granted 	Users
Activate Overdrive	B 	Activate Overdrive 	Invincibility	, , , , ,
HP Peril 	B 	Green Buff art 	Invincibility	, , , , , ,
Last Words 	C 	Blue Aura art 	Invincibility	, , , , , ,
Sprinter 	B 	Green Buff art 	Invincibility	
Wrecked Skell 	A 	Green Buff art 	Invincibility	,
 	B 	Green Buff art 	Invincibility	, , ,
==In other languages==
Category:Statuses (XCX)
Invincible Hero

Invincible Hero is the second skill in 's Bravery skill branch. It gives him 10% more while he's at max .
==Overview==
It is generally unlikely for Dunban to stay at max HP for a substantial amount of time, so this skill will see most use to start a battle. It's fairly cheap to link, so anyone who uses strength would be good with it linked, except maybe Reyn because he's even more unlikely to stay at max HP for long.
==In other languages==
Invitation from Emperor

Invitation from Emperor is a Merc Mission in Xenoblade Chronicles 2. It is received automatically after Ursula has gained at least 3500 fans during her Blade Quest Bearing Her Soul. The mission requires 40 minutes to be completed, down to 10 minutes by dispatching s with enough levels of the suggested s.
==Rewards==
*Upon completion of the mission, three Vocals Stamps, three Looks Stamps and three Soul Stamps are awarded and Ursula gains 16 fans.
==In other languages==
==Gallery==
Complete Invitation from Emperor Merc Group.jpg|Completed Invitation from Emperor in the Merc Group
Invitation from Queen

Invitation from Queen is a Merc Mission in Xenoblade Chronicles 2. It is received automatically after Ursula has gained at least 3,000 fans during her Blade Quest Bearing Her Soul. The mission requires 40 minutes to be completed, down to 10 minutes by dispatching s with enough levels of the suggested s.
==Rewards==
*Upon completion of the mission, three Vocals Stamps, three Looks Stamps and three Soul Stamps are awarded and Ursula gains 16 fans.
==In other languages==
==Gallery==
Complete Invitation from Queen Merc Group.jpg|Completed Invitation from Queen in the Merc Group
Iona

Iona is a character in Xenoblade Chronicles 2. She is Cole's adopted granddaughter.
==Appearance and personality==
==Story arc==
==Lore==
==As an NPC==
==In other languages==
==Gallery==
Iona queuing.jpg|Iona queuing for rations
Vandham introduces Iona.jpg|Vandham introduces Iona
Iona spies Akhos and Malos.jpg|Iona spies on Cole's conversation with Malos and Akhos
Iona meets Akhos and Malos.jpg|Iona meets with Malos and Akhos after their visit
Vandham (XC2) funeral.jpg|Iona at Vandham's funeral
Iona deposits flowers.jpg|Iona puts a flower bouquet in front of Vandham's tombstone
==Notes==
Category:Characters (XC2)