Bayonetta (SSB4)

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Bayonetta (, Bayonetta) is a character and newcomer in Super Smash Bros. 4, and is the seventh and final downloadable character. She was announced alongside during the Super Smash Bros. for Nintendo 3DS and Wii U - Final Video Presentation on December 15th, 2015 and both were released on February 3rd, 2016. She is the sixth third-party character to be introduced in SSB4, following fellow SEGA character , Capcom's and , Bandai Namco's and Square Enix's . According to Masahiro Sakurai, Bayonetta was added to the game as the winner of the Smash Bros. Fighter Ballot, being the highest-voted character in Europe, and among the top 5 in North America, making her the overall #1 pick worldwide among negotiable and realizable characters. It was later revealed on October 5th, 2021 in "" that Disney's Sora was the actual winner, but it has been implied that Sora's inclusion at the time was impractical for unspecified reasons. Her default appearance is based on her redesign for Bayonetta 2, but with slightly modified proportions, most notably in her height. Bayonetta's English voice actress, Hellena Taylor, and her Japanese voice actress, Atsuko Tanaka, both reprise their roles in Super Smash Bros. 4.
Bayonetta ranks 1st out of 54 on the tier list, placing her at the top of the S tier. Bayonetta's top placing is primarily due to her unrivaled combo game; almost all of her attacks can reliably combo into one another, leading to powerful 50/50 mixups at high percentages, and she even has zero-to-death potential. Furthermore, a majority of her best KO attacks can be easily comboed into, and she can also start combos by using Witch Time or Bat Within on opponents who make mistakes, giving her a safe approach; further bolstering her approach is a number of decent zoning options, such as Bullet Climax and her unique Bullet Arts. Bayonetta also boasts a long, safe recovery with both After Burner Kick and Witch Twist granting significant distance, directional flexibility, and enormous hitboxes, which is further supplemented with her ability to wall jump and wall cling. She herself is capable of edge-guarding many characters with her quick aerials, including several which can become sex kicks if held and a number of powerful grounded options as well, such as a large and powerful meteor smash in her down smash.
Although Bayonetta is widely considered to be the best character in Smash 4, she still has her weaknesses. Bayonetta's primary flaw is her poor frame data on the ground, with most of her grounded attacks coming out on frame 7 or later, as well as frequently having high ending lag, especially on her smash attacks. Some of her specials gain more landing lag the more she uses them in the air, making her landings relatively exploitable if her combos whiff. Because of their high lag, her attacks are unsafe on shield while also dealing minimal shield damage. Furthermore, despite her long recovery, Bayonetta is still considered a lightweight, and when considering her large hurtbox, she is easier to hit and KO than most other characters. Finally, players must exercise caution with her Witch Time, due to its poor effectiveness on multi-hitting moves, and its lowering efficiency if used too often. Her flaws are outshined by her overwhelming strengths, however, and thus, Bayonetta still remains at 1st place on the tier list.
Bayonetta has achieved excellent tournament results and representation, even after she received significant nerfs in update 1.1.6. Early results came from players such as and , the latter winning . Many other Bayonetta players appeared as the metagame progressed, including , , , and , the latter of whom challenged for best player in the world in the second half of 2017, while many other players eventually picked up Bayonetta as a secondary or co-main, most notably . By the end of competitive Smash 4, it was common to see several Bayonetta players in the top 8 at majors, and as such, many players agreed she was overpowered, though no widespread ban was ever implemented. Though Bayonetta's dominance mainly took place in the game's final two years, she effectively defined Smash 4s legacy and is widely considered to be one of the most powerful and dominant characters across the entire Smash series.
==Attributes==
Bayonetta, much like in her home series, is a combo-heavy fighter, having many multi-hitting attacks designed to link into each other. She is notably larger than most humanoid characters; her attacks have excellent range and large hitboxes. Her corresponding large hurtbox and her surprisingly light weight, though, render her fragile. Her movement stats are mediocre: moderately high air acceleration, jump height, fall speed, and gravity, but slow walking speed, average dashing speed, and below average air speed. Despite this, her mobility and recovery are among the best in the game in practice thanks to her movement-based aerial special moves.
Bayonetta's greatest and most defining strength is her infamous punishment game. Up tilt, down tilt, up throw, forward aerial's first hit and Heel Slide serve as good combo starters; they all launch opponents into the air, where from there she can mix and match her attacks including, but not limited to, her aerial attacks (most notably multiple forward aerials), Witch Twist and After Burner Kick (which lets her perform the move again if it lands on an opponent), which can result in massive damage and can wall of pain or even zero-death opponents. This also gives her a good edge-guarding game, especially with a powerful back aerial, a neutral and up aerial that can frame-trap recovering opponents, and a meteor smash in down aerial that is incredibly powerful even at low percentages and surprisingly recoverable for a stall-then-fall.
Bullet Arts is a special mechanic unique to Bayonetta. For most of her attacks and specials, holding the button extends the animation, holding the final pose and firing her guns. She fires up to ten bullets (with some exceptions) depending on how long the button is held. The shots have long range (about half the length of Final Destination), and deal no hitstun unless connecting at point blank range. The shots generally follow the direction of the attack, but not always; for example, down tilt's Bullet Arts extension fires both in front and behind. The bullets are not counted as projectiles, but instead are disjointed hitboxes attached to Bayonetta; they cannot be reflected or absorbed. The Bullet Arts extensions of her aerials are particularly notable: they have almost no end lag, and she can freely move back and forth while she fires. This makes them very difficult to challenge when used in neutral. In addition, the Bullet Arts extension of neutral air and up air give them a second launching hitbox, giving more possibilities for combo routes. Bullet Arts complements her neutral special, Bullet Climax, which is a more traditional projectile attack that is useful for edge-guarding and KOing offstage opponents at higher percentages.
Her down special, Witch Time, is an extremely powerful high-risk/high-reward tool. It is a counterattack; when triggered, instead of striking back directly, it slows down targets to 1/8 of their speed for a brief time. This leaves them wide open to Bayonetta's powerful combo game, or simply a charged smash attack (although her smash attack damage multiplier is reduced to 1.2x on slowed opponents).
Bayonetta's other unique mechanic is Bat Within, which, when triggered, negates all knockback and reduces the damage of any attack that hits her. It triggers during the startup of her dodges, and in the cooldown of her down special (just after the true counterattack window). It also teleports her a short distance if the player is holding a direction, often letting her reposition favorably. In effect, Bat Within gives Bayonetta a frame 1 air dodge and sidestep, and a frame 3 roll; it often lets her escape situations which are impossible for other characters.
In regards to the strength of her moveset, Bayonetta also has some notably potent and/or useful attacks that can help her close out stocks, even more so with the help of her Witch Time, which serves as the glue on her surplus punishment game. All of her smash attacks are powerful and useful, with forward smash having the biggest hitbox out of them, up smash being the fastest and strongest, and down smash being a meteor smash that serves as an extremely useful edgeguarding move. Her up aerial is her main aerial to KO out of her combos, as they often take the opponent to the upper blast line, where she can finish the combo off with an up aerial to net a relatively early KO. Back aerial, while having rather slow startup, is her most powerful and damaging aerial, has incredibly long range, and can be used to finish an opponent in a similar vein to her up aerial, through the use of a combo that carries the opponent to the lateral blast lines. Down aerial's notably high base knockback often KOs opponents at very low percentages if they are below or at the stage's height. Her forward throw is strong, though due to it launching opponents at a slightly high angle and being commonly used, it can often fail to KO, and thus it is one of her last resort KOing options. Witch Twist is also infamous for causing very early KOs due to the hits' high base knockback.
Another of Bayonetta's strengths lies in her recovery, arguably the best and most flexible in the game; After Burner Kick gives her fair horizontal distance, although it can only be used once unless she hits an opponent with it. While Witch Twist comes up vertically short, she can re-use it after a midair jump. Her wall jump/cling also helps her recovery and can often leave the opponent on an unfavorable position. Lastly, Witch Twist has a special quirk where she can midair jump and immediately use the move up to three frames after, which restores her midair jump and lets her to jump up to four times, allowing for recovery mix-ups. Her punishment game and recovery complement the other well, as the immense range of her special attacks allows her to easily edge-guard break opponents, and edgeguard or KO them in return. Thus, like , Bayonetta is among the hardest characters to successfully edgeguard, with very few characters such as having options that can keep her away from the stage. Lastly, due to the aforementioned points above in her immense range, lingering hitboxes, excellent recovery and fast escape/reversal options in After Burner Kick, Witch Twist and Witch Time, Bayonetta has the best disadvantage state in the game, as she can immediately turn the tides on her opponent if they're careless.
Even with her set of strengths, Bayonetta has some weaknesses. Her tall frame and light weight makes her rather easy to combo and KO (though it is worth mentioning she technically has a frame 1 air dodge, making her harder to combo by characters without fast enough attacks or whose combo ability isn't perfectly linear). Her frame data is also quite polarized: while her aerial attacks have very low ending lag, many of her grounded attacks have notable start-up and ending lag, especially her smash attacks, making them unsafe on shield, and leaves her vulnerable to opponents that have better frame data than her while grounded, like or . Her smash attacks also do not terminate on hit, rendering them unable to hit any character with an active hitbox, while being unable to trade with most attacks if they make contact with her although this problem can easily be solved by hitting the opponent with a weak attack during Witch Time and then using her smash attacks. Her position after performing After Burner Kick and/or Witch Twist can be exploitable, as the more of these moves she uses in the air, the longer landing lag she will receive at the end, leaving Bayonetta punishable if they are whiffed and if she is forced to land on the ground (though she can avoid this by using an aerial attack to knock the opponent away, landing with Bullet Climax or Witch Time to cancel her landing lag or retreating to a ledge).
Despite Bullet Arts granting her a relatively good neutral game, her approach is poor and linear, as her few options in dash attack, dash grab and Heel Slide are predictable. Despite her abundance of KOing options, if she can't end her opponent's stock early with her combos, she is reliant on Witch Time to land her smash attacks, spacing to land her back and up aerials, or on forward throw to KO the opponent if her level of rage is high enough. When it comes to escaping her combos, Bayonetta has a 2× SDI multiplier on Witch Twist and both versions of After Burner Kick, causing her combos to fail if the player doesn't read their opponent's DI and SDI, and lessening her zero-death combos' efficacy. Her rolls, sidestep, and air dodge all have noticeable ending lag (though her rolls end three frames earlier than 's), and the former two also have among the slowest start-ups out of all the characters in terms of invincibility (though Bat Within somewhat compensates for this). Witch Twist doesn't travel much vertical distance on its own, making her recovery short-ranged if she doesn't use her midair jump or has used it too late. Finally, she lacks custom specials, like the other DLC characters, though due to the huge utility her special moveset already has, it is less of a weakness to her.
Overall, Bayonetta's strengths noticeably outweigh her weaknesses. She can dish out large amounts of punishing damage in her combos once she reads the opponent and exploits their vulnerabilities, but must also be careful not to let her opponent take advantage of her own weaknesses, though due to the high range and priority her attacks have, doing so is a difficult task to begin with. Perhaps the only characters that she has problems against are those who can camp well against her, or have much a much better neutral game than she does, such as or for the former point and for the latter one, but outside of that, she can easily dominate and punish characters who cannot properly capitalize on her weaknesses. She has arguably the highest tournament representation among the entire roster, with top smashers including , , , , , , , , and many more using her with consistently strong results in regional and national tournaments. However, while Bayonetta was quickly considered the best character in the game upon release, opinions varied on how dominating she was in tournaments; while some regions went as far as to ban her from tournaments due to her overpowering potential, others claimed that Bayonetta's supposed potential did not yield the overwhelming success other characters had previously attained, such as Sheik and Diddy Kong. Update 1.1.6 ultimately nerfed a variety of Bayonetta's attributes; while not significantly crippled, her tournament results and perception both fell in response. Despite these nerfs, she is still an incredibly powerful character and her excellent tournament results have led to her being widely seen as the best character in the game and one of the most competitively viable characters in the entire roster when her high learning curve is fully mastered.
==Update history==
Most likely as a result of her dominance in the competitive scene, Bayonetta was noticeably nerfed in game updates. She was at first slightly nerfed in update 1.1.5: her up smash and forward smash are both slightly weaker, her down aerial has more ending lag, her Heel Slide has more ending lag, her Witch Twist deals less damage, and her infamous Witch Time has more ending lag, shorter duration, decays more with each use, and has a slower regeneration rate after usage. However, these changes did not reduce her effectiveness as she was still widely perceived as the best character in the game due to her immense strengths, while the effectiveness of other top tier characters, notably and , being toned down in the same patch further exacerbated her dominance.
However, update 1.1.6 significantly nerfed Bayonetta by directly worsening her combo game, with the effectiveness of her combo starters being weakened and her combos becoming easier to escape. Her down tilt and forward aerial both have slightly more ending lag, while the former has less range and the latter has less knockback on the third hit, both versions of After Burner Kick and Witch Twist have doubled SDI multipliers that make it easier to escape her combos, upward ABK has increased knockback scaling that renders it worse for comboing at high percents, downward ABK's vertical launch angle is now a more horizontal launch angle that only combos into upward ABK at high percents (turned from a low percent combo into a high percent combo) and Witch Twist has altered knockback values that limit its combo ability at higher percentages. 
Despite these nerfs, however, Bayonetta has been compared to in that while she initially seemed to be far less powerful after her nerfs, her greatest strengths have remained intact and she is still considered to be the best character in the game.
 1.1.5
 1.1.6
==Moveset==
*Bayonetta receives various amounts of landing lag depending on the amount of aerials and special moves she performs in midair before landing. For more info, see Bayonetta Recovery Frames.
*Bayonetta can wall jump and wall cling.
For a gallery of Bayonetta's hitboxes, see here.
===Bullet Arts===
===Bat Within===
===Stats===
===Announcer call===
Bayonetta English Announcer SSB4-SSBU.wav|English/Japanese/Chinese
Bayonetta French Announcer SSBU.wav|French
Bayonetta German Announcer SSBU.wav|German
Bayonetta Italian Announcer SSBU.wav|Italian
Bayonetta Spanish Announcer SSBU.wav|Spanish
===On-screen appearance===
===Taunts===
===Idle poses===
===Crowd cheer===
 	Cheer (English/French)	Cheer (Japanese)	Cheer (Spanish) 	Cheer (German) 	Cheer (Italian)
Cheer 	 	 	 	 	
Description	Bay - o! 	Bayo - nett - a!	Baaaaayo - ne - tta! *claps 5 times*	Baaaaayo - ne - tta! *claps 6 times*	Baaaaayo - ne - tta!
===Victory poses===
==In competitive play==
===Most historically significant players===
See also: :Category:Bayonetta players (SSB4)
* - One of the first Bayonetta players and is also one of the best Bayonetta players from Japan, ranking 44th on the PGR 100. He notably placed 4th at and 5th at .
* - The best Bayonetta player in Japan, co-maining the character alongside since mid-2017 and ranking 13th on the PGR 100. He was the runner-up at and using mostly Bayonetta.
* - The best Bayonetta player in the world during the first half of 2017 thanks to a string of strong major performances including 4th at and . Although his consistency became rather shaky, he still saw several notable placements, most notably 2nd at . Ranked 15th on the PGR 100
* - The third-best Bayonetta player from Japan. Most notably won over , , and , and also won . Ranked 71st on the PGR 100.
* - One of the best Bayonetta players in the United States in 2017, ranking as high as 37th on the PGR v4 and notably placing 2nd at , 7th at , and 9th at . He has since been banned.
* - One of the best Bayonetta players in North America, notably winning . Ranked 20th on the PGR 100.
* - One of the best Bayonetta players in North America, especially in 2018, where he saw several strong performances such as 2nd at and 3rd at both and . Ranked 25th on the PGR 100. He is also considered the best Smash 4 player in the post-Ultimate metagame.
* - The best player in the world in 2018 who used Bayonetta as a secondary during this time, using her in sets to win , , and .
* - One of the first Bayonetta players, notably winning and placing 3rd at , and 7th at . Ranked 60th on the PGR 100.
* - The best Bayonetta player of all time, ranking 6th on the PGR 100. Won several major tournaments including , , and . He was the first person to double-eliminate outside of Grand Finals, doing so at .
* - Co-mained Bayonetta with Cloud and was considered the best Bayonetta player in the world by the end of the game's lifespan. Won several major tournaments including , , and . Ranked 7th on the PGR 100.
* - One of the best Bayonetta players in the United States. Regularly places top 8 at events, including 2nd at , and has also placed 9th at and . Ranked 55th on the PGR 100.
* - Began competing seriously in 2018 but became one of the best Bayonetta players in Japan, playing Bayonetta alongside . Notably won and . Ranked 88th on the PGR 100.
===Tier placement, history and tournament bans in various regions===
 
Bayonetta was, along with , one of the only two characters to miss out on the first 4BR tier list, due to them being released two days after the tier list was released. Her initial perception on the community has been, however, positive since her release, albeit in a controversial way. Players pointed out her abundance of strengths, namely her extremely strong combo game with zero to death potential, her excellent recovery, a decent neutral game despite her average mobility, the strength of her moveset despite being a light character alongside guaranteed KO setups with Witch Time, and the ability to punish the opponent for trying to punish her due to the former move. Despite her strengths being slightly toned down in update 1.1.5, the nerfs to and in the same patch further bolstered the controversy surrounding her. Players stated that she was too good in competitive play and compared her to Brawls .
Bayonetta was eventually nerfed in update 1.1.6 and her tournament results and perception among the community declined as a result. Even so, while her perception suddenly dropped in the eyes of many smashers, it gradually became positive again due to her players adopting a newer, more creative playstyle, similar to after update 1.0.8. While her results were initially not as amazing as before, her strong tournament representation and results culminated in her being placed at 11th place on the second 4BR tier list. Bayonetta's representation and results would grow even more as time passed, in particular due to , , and 's strong results within their regions, with the former two also making it to top eight at two major tournaments. As a result of this, she moved up to 1st on the third tier list, another similarity to Diddy Kong with the previous tier list. This tier rise is the second largest between the second and third tier lists, with players stating that while the nerfs did make a difference in how simple it was to pick her up, they did not hold her back from being the best character in the game.
At first, opinions on Bayonetta's placement on the tier list were mixed, as some players were in favor of her taking the top spot, whereas others believed that her dominance was not as high as other characters like Diddy Kong and Sheik. However, following Salem's victories at supermajors and , most players agreed that she was the best character in the game, which, combined with Bayonetta's more consistent results, allowed her to hold on to 1st place on the fourth and final tier list.
By the end of the game's main competitive lifespan, Bayonetta's 1st place status was unchallenged, as numerous top players including and began using her. Most major tournaments in 2018 had at least two to three Bayonetta players in the top eight, and by the end of the PGR v5 season, there were five players ranked with Bayonetta in the top ten, the most out of all the characters in the game. Her extreme dominance in the metagame created a tremendous amount of hate from the Smash community, with a large portion of the community stating that they do not enjoy playing against the character because of her perceived brokenness.
=====Banned=====
* Raid Weekly in Chicago, Illinois has confirmed Bayonetta's ban
=====Banned (lifted after update 1.1.6)=====
* St. Louis, Missouri had confirmed Bayonetta's ban
* Tampa, Florida had confirmed Bayonetta's ban
=====Ban considered=====
* Spain had considered a ban on Bayonetta
Certain regions banned or considered banning Bayonetta from their tournaments, believing that, unlike before update 1.1.5, she was very simple to play as. Following the large number of nerfs she received in update 1.1.6, however, these regions lifted their bans.
==In Solo Modes==
===All-Star Mode===
In All-Star Mode, Bayonetta is fought in Stage 7 in the 3DS version or Stage 1 in the Wii U version if she has been downloaded alongside , , , , , , , and .
===Congratulations Screens===
====3DS====
SSB4-3DS Congratulations Classic Bayonetta.png|Classic Mode
SSB4-3DS Congratulations All-Star Bayonetta.png|All-Star Mode
====Wii U====
SSB4-Wii U Congratulations Classic Bayonetta.png|Classic Mode
SSB4-Wii U Congratulations All-Star Bayonetta.png|All-Star Mode
==Trophies==
Bayonetta's default trophy is obtained by clearing Classic Mode as Bayonetta. Her alternate trophy is obtained by clearing All-Star Mode as Bayonetta in the 3DS version or booting up the game after downloading Bayonetta in the Wii U version. The Infernal Climax trophy is obtained only in the Wii U version by clearing All-Star Mode as Bayonetta. The Bayonetta (Original) trophy is also obtained after downloading Bayonetta.
==Alternate costumes==
Bayonetta's default costume is based on her appearance in Bayonetta 2 and is equipped with . She has an alternate costume based on her appearance in the original Bayonetta, known as "A Witch With No Memories", and is equipped with . Depending on the costume, various visual effects will be one of two colors, blue for Bayonetta 2 and red for Bayonetta, which directly correlates to the aesthetic theme of both Bayonetta games. Both costumes have their own distinct firing sound effects for each set of guns. Her Bat Within ability also uses two separate bat models for both costumes. One of Bayonetta's alternate color schemes for her Bayonetta 2 costume is based on Jeanne, her childhood friend and friendly rival. While using Jeanne's color scheme, Bayonetta's smash attacks as well as her final smash will have the hair surrounding Madama Butterfly's limbs and Gomorrah colored white instead of black. Her appearance while doing Wicked Weaves and Infernal Climax is less revealing than in the Bayonetta games, as she retains most of her clothing while performing them. In the Japanese version of the game, Bayonetta is voiced in Japanese by Atsuko Tanaka while wearing her Bayonetta 2 costume and in English by Hellena Taylor while wearing her Bayonetta costume, making her the only character who speaks a different language depending on the costume chosen. This references the fact that Bayonetta did not have Japanese voice acting in its initial release; Japanese dubbing was introduced for the Wii U version after Hideki Kamiya was impressed with the Japanese voice acting done for the animated movie: Bayonetta: Bloody Fate.
							
							
==Reveal trailer==
==Gallery==
SSB4 Bayonetta SplashArt.png|Bayonetta's splash art.
Bayonetta amiibo.png|Bayonetta's amiibo.
Bayonetta amiibo Bayo1.png|Bayonetta's alternate amiibo.
Bayonetta unlock notice SSB4-Wii U.png|Bayonetta's unlock notice in after downloading her from the Nintendo eShop.
Bayonetta poster.jpg|Official artwork of Bayonetta used on the official website.
Bayonetta trailer.png|Using her double jump, which displays Madama Butterfly's wings.
Kirby Bayonetta Wii U.jpg|Alongside after he copied her.
Bayonetta Screen 1.jpg|On Umbra Clock Tower.
Bayonetta Screen 2.jpg|Using Bullet Arts in the air.
Bayonetta Screen 3.jpg|Using her up smash on .
Bayonetta Screen 4.jpg|Using Bat Within.
Bayonetta Screen 5.jpg|Her default and "A Witch With No Memories" costumes.
Bayonetta Screen 6.jpg|Her "A Witch With No Memories" costume in .
Bayonetta Screen 7.jpg|Using her Final Smash, Infernal Climax, on .
Bayonetta Screen 8.jpg|Alongside and , which references the opening scene in Bayonetta 2.
Bayonetta Screen 9.jpg|In .
Bayonetta Screen 10.jpg|Her "A Witch With No Memories" costume in .
Bayonetta Screen 11.png|Using Bullet Climax while alongside .
Bayonetta Screen 12.png|Attacking in Super Smash Bros. for Nintendo 3DS.
Bayonetta Screen 13.png|Bayonetta taunting and displaying her default, Jeanne and "A Witch With No Memories" costumes.
Bayonetta Screen 14.png|On the Umbra Clock Tower.
Bayonetta Screen 15.png|Using her neutral attack on .
Bayonetta Screen 16.png|Bayonetta displaying her Jeanne and "A Witch With No Memories" costumes.
Bayonetta Screen 17.png|Alongside s.
Bayonetta Screen 18.png|Alongside and Mii Fighters.
Bayonetta Screen 19.png|Alongside Mii Fighters.
Bayonetta Screen 20.png|Alongside , , and Corrin.
Bayonetta Screen 21.png|Using After Burner Kick on Corrin and while alongside Cloud and .
Bayonetta Screen 22.png|Bayonetta alongside the other DLC characters.
Bayonetta Screen 23.png|Bayonetta alongside the other DLC characters on Umbra Clock Tower.
SSB4 - DLC - Fighter Bundle.jpg|Bayonetta alongside the other DLC characters on Suzaku Castle.
Bullet Arts Witch Time.jpg|Using Witch Time against another Bayonetta, who activated it by using her neutral aerial's Bullet Arts.
Bullet Arts No Reflect.jpg|Using Bullet Arts on , which are ignoring his Reflector due to the bullets being indirect attacks.
SSB4-WiiU - Bayo Witch Walk.png|Bayonetta wall clinging.
SSB4-WiiU - Bayo Ladder.png|Bayonetta floating on a ladder.
SSB4-WiiU - Bayo Teeter.png|Bayonetta's unique teetering pose.
SSB4-WiiU - Bayo Sidestep.png|Bayonetta's sidestep pose.
SSB4-WiiU - Bayo Attack Deadlock.png|Bayonetta's interrupted attack pose.
SSB4-WiiU - Bayo Grass Plucking.png|Bayonetta plucking grass.
SSB4-WiiU - Bayo Blowing a Kiss.png|Bayonetta blowing a kiss.
==Trivia==
*Bayonetta and Cloud are the only characters to change weapons as part of their alternate costumes. In Bayonetta's case, her A Witch With No Memories costume has her using the Scarborough Fair, rather than Love Is Blue. They are also the only characters in SSB4 who pose differently in their artwork when wearing alternate costumes that change their outfits.
*Her pose in her artwork for her "A Witch With No Memories" costume is based on her artwork for her appearance in Anarchy Reigns.
*If a battle ends while Bayonetta is speaking through a taunt, it can still be heard, even over the announcer. This also happens with .
*If she grabs a or Golden Hammer with her forward aerial and stops the attack in midair without performing all three hits, the hammer's music will not play.
*Some of Bayonetta's animations outside of her attacks reference the Bayonetta series:
**When Bayonetta jumps, she leaves behind a blue Umbra Witch symbol, and emits a magenta Umbra Witch symbol when she lands. However, she does not emit the symbol during her double jump.
**Her on-screen appearance is a reference to when she enters Purgatorio, as she appears within the realm via the Umbra Witches' symbol. The animation of Bayonetta pulling out her guns is also based on the cutscene in chapter 1 of Bayonetta, where she pulls out Scarborough Fair in preparation for combat against the Affinity and Applaud angels.
**Her crouch is a reference to the Break Dance technique, where she strikes a similar pose at the end of the attack.
**Her ability to wall cling references the Witch Walk ability usable by Umbra Witches during a full moon.
**When she plucks , she will uproot the item with a kick and then grab it in midair, much like how she picks up angel and demon weapons from the ground in the Bayonetta games. She also transitions through this animation slower than every other character in SSB4.
**Her sidestep's animation is based off her Love is Blue weapon taunt from Bayonetta 2.
**The pose Bayonetta assumes when having her attacks interrupted with another attack is based off her Kafka weapon taunt from Bayonetta 2.
**She has a special idle pose once she stops any grounded attack, which returns to her standard idle pose after a few seconds. This is based on her attack pose from the Bayonetta series. Her arms down position is used when she is not attacking, while holding her arms up with her guns, and placing one foot on its toe, is the pose she takes after performing attack animations. Performing attack animations in the Bayonetta games will have Bayonetta take her attack pose for a few seconds, before reverting into her idle pose.
**After using an Assist Trophy or the Special Flag, Bayonetta will blow a kiss. This could be a reference to the Infernal Kiss ability, which enables her to break down divine barriers, or her target lock-on animation.
**When damaged, roses appear around her body where starburst-shaped effects would normally appear. This references how, in the Bayonetta series, those who are damaged and have blood drawn will have it turn into something different before being blown away. In Bayonetta's case, rose petals fly off of where she would normally bleed, which makes her and in Ultimate the only characters in the Super Smash Bros. series to reference external bleeding.
*Bayonetta is the only newcomer in SSB4 to have one voice clip when being KO'd via blast lines.
*Bayonetta, , and are the only three characters in SSB4 with unique sound effects for charging their smash attacks.
*Bayonetta possesses unique technical data:
**She is the first character in the Super Smash Bros. series to have a smash attack that is a meteor smash that works on aerial targets, and is not part of an automatic combo that negates the downward knockback.
**She is one of two characters that can affect opponents who have invincibility frames, such as those from the Super Star item or from dismounting a revival platform, thanks to Witch Time. The other is in Brawl, with Negative Zone, but unlike Witch Time, Negative Zone can also dismount opponents from a revival platform.
**Bayonetta and are the only characters whose neutral attacks require multiple button presses in order to be fully performed. In Bayonetta's case, merely holding the attack button triggers her Bullet Arts.
*Although difficult to hear, Bayonetta's guns will emit their respective firing sound effects. Her default costume uses Love is Blue's firing sound effect from Bayonetta 2, whereas her "A Witch With No Memories" costume uses Scarborough Fair's firing sound effect from Bayonetta.
*Bayonetta, Ryu, Cloud, , and 's voice clips are in much lower quality than the rest of the cast in .
*In an interview with Masahiro Sakurai, he stated that including Bayonetta in the game was not an easy task. He had trouble coming up with a unique moveset for her in the game, so he instead opted to bring in her attacks directly from Bayonetta and Bayonetta 2, which explains why she is a combo-based fighter instead of having the standard one or two-hit attacks most characters have. He also stated that he initially had trouble balancing Bayonetta's sexual nature to fit the games' age rating in Japan, as even the slightest sexual exposure would have boosted the games' family rating to a more mature one.https://nintendoeverything.com/sakurai-on-the-inclusion-of-cloud-corrin-and-bayonetta-in-smash-bros-wii-u3ds/
*Bayonetta is the only character to speak when performing a spot dodge, where she might say "Dreadful."
==Notes==
:1.translates to "Open Cartwheel"
:2.translates to "Iron Mountain Lean"
:3.translates to "Applying Mountain Lean"; has the same pinyin reading but different characters
==References==
 
Category:Downloadable content
Category:Third-party characters
Category:Trophies (SSB4-3DS)
Category:Trophies (SSB4-Wii U)
Category:Sega
es:Bayonetta (SSB4)