nyuuzyou/wikis huggingface dataset:
Captain Falcon (SSB4)/Down special/Default

==Overview==
Bursts forward with a flaming high-speed kick. If used in the air, he will plunge down at a diagonal angle. The grounded version launches vertically and KOs middleweights at around 120% when clean, while the aerial version launches horizontally and has a landing hitbox.
==Hitboxes==
===Grounded===
|}
===Air===
|}
===Landing===
|}
==Timing==
===Grounded===
Clean hit 	18-20
Mid hit 	21-28
Late hit 	29-38
Interruptible (ground, off ledge)	74, 72
Animation length (off ledge) 	71
Animation length (ground) 	94
|Ground 
|-
|Off ledge 
===Aerial===
Clean hit 	16-17
Mid hit 	18-25
Late hit 	26-29
Animation length	59
Interruptible 	60
===Landing lag===
Hitbox 	1-2
Animation length	48
Interruptible 	49
Category:Captain Falcon (SSB4)
Category:Special moves (SSB4)
Category:Down special moves (SSB4)
Captain Falcon (SSB4)/Down throw

==Overview==
Captain Falcon slams the opponent down hard on the ground, launching them, and is his only throw to lack a collateral hitbox. Combined with its great angle and low knockback overall, it is a great combo starter, and an essential move for playing Captain Falcon, due to the plethora of combos available. It is most notably able to combo into his up aerial, which can combo into itself, a forward aerial, neutral aerial, or a down aerial from an airdodge read. Down throw can also combo straight into forward aerial, being a very powerful combo, capable of killing as low as 60% on mid weights at the ledge. Neutral aerial also works as a great combo extender, as it can combo into itself or a forward aerial, and back aerial can be used as well. Overall, despite doing the lowest damage of Falcon's throws, it provides a large amount of utility for Falcon, making his grab dangerous, as he can get big damage off a single down throw.
==Throw Data==
|}
==Timing==
The speed of this throw depends on the opponent's weight.
|-
!Invincible
|1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18
|}
|rowspan=2|Min (Jigglypuff) 
|-
|-
|rowspan=2|Baseline 
|-
|-
|rowspan=2|Max (Bowser) 
|-
Category:Captain Falcon (SSB4)
Category:Down throws (SSB4)
Captain Falcon (SSB4)/Down tilt

==Overview==
A sweep kick with horizontal knockback. Great for edgeguarding due to its trajectory, but has noticeable startup. At low percentages, it's used mainly as a spacing option, but at higher percentages, it can send opponents far away, and even KO at the ledge. Has the least amount of hitbox frames out of all his tilt attacks, so it is hard to land.
==Hitboxes==
|}
==Timing==
Hitbox 	11-12
Interruptible 	35
Animation length	49
Category:Captain Falcon (SSB4)
Category:Down tilts (SSB4)
Captain Falcon (SSB4)/Forward aerial

==Overview==
Captain Falcon performs a knee strike. If sweetspotted at the very first frame, the move is a very powerful electric semi-spike. Otherwise, it has pitiful power, being weaker than even 's forward aerial, though it may trip the opponent and can set up other aerial combos.
==Hitboxes==
|}
==Timing==
Initial autocancel	1-4
Clean hit 	14
Late hit 	15-30
Ending autocancel 	42-
Animation length 	45
|-
===Landing lag===
Animation length	30
Category:Captain Falcon (SSB4)
Category:Forward aerials (SSB4)
Captain Falcon (SSB4)/Forward smash

Captain Falcon forward smash hitbox visualization	Captain Falcon forward smash hitbox visualization
↗ 	
→ 	
↘ 	
==Overview==
Rears back and performs a lunging elbow strike with a flame effect. It has deceptively long horizontal range due to Captain Falcon leaning forward, and boasts enough knockback to KO middleweights between 90% and 100% from the center of . However, it has slow startup and high ending lag.
==Update History==
 1.0.6
*
 1.0.8
*
*
==Hitboxes==
===Angled up===
|}
===Angled forward===
|}
===Angled down===
|}
==Timing==
Charges between 	11-12
Hitboxes 	19-22
Interruptible 	60
Animation length	64
Category:Captain Falcon (SSB4)
Category:Forward smashes (SSB4)
Captain Falcon (SSB4)/Forward throw

==Overview==
Captain Falcon punches the enemy, sending them forward. At very low percents, if the opponent misses the tech, it can be followed up with a dash attack, or a short hop down aerial to lock them, which can then be followed up from. It also starts killing at slightly later percentages than back throw, usually at around 150% on mid-weights at the ledge with rage, or can simply be used to get the opponent offstage for an edgeguard attempt. Also tied with back throw as his most damaging throw, dealing 9%.
==Throw and Hitbox Data==
===Hitbox===
|}
===Throw===
|}
==Timing==
Invincibility 	1-18
Hitbox 	11-12
Throw Release 	13
Animation length	32
Interruptible 	33
|-
Category:Captain Falcon (SSB4)
Category:Forward throws (SSB4)
Captain Falcon (SSB4)/Forward tilt

==Overview==
A roundhouse kick. Can be angled, which increases its damage when angling up or down. Useful for spacing and locking. Deals 10% when angled at the foot, and 9% at no angle.
==Hitboxes==
===Angled up===
|}
===Angled forward===
|}
===Angled down===
|}
==Timing==
Hitboxes 	9-11
Interruptible 	32 (31 angled down)
Animation length	36
!Angled neutral or up 
|-
!Angled Down 
Category:Captain Falcon (SSB4)
Category:Forward tilts (SSB4)
Captain Falcon (SSB4)/Grab

==Overview==
Captain Falcon performs a quick swipe with the arm facing towards the camera. Despite being somewhat slow for a grab in terms of startup, the utility of his throws make it an important part of his gameplay, especially with down throw for combos, or back throw for killing. Falcon also has a considerable slide during dash and pivot grabs, although this can lead to the grabs missing if he is too close to the opponent. Otherwise, very valuable to Captain Falcon's gameplay.
==Grabbox Data==
===Standing Grab===
|}
===Dash Grab===
|}
===Pivot Grab===
|}
==Timing==
===Standing grab===
Grab 	7-8
Interruptible 	31
Animation length	39
===Dash grab===
Grab 	9-10
Interruptible 	38
Animation length	51
===Pivot grab===
Grab 	12-13
Interruptible 	37
Animation length	47
Category:Captain Falcon (SSB4)
Category:Grabs (SSB4)
Captain Falcon (SSB4)/Hitboxes

==Hitboxes==
Move 	Name 	Hitbox
Neutral attack 1 	Jab 	
Neutral attack 2 	Straight 	
Neutral attack 3 	Gentleman 	
Neutral attack infinite 	Mach Punch 	
Neutral attack infinite finisher	Body Blow 	
Forward tilt 	Round Kick 	
Forward tilt (angled up) 	Round Kick 	
Forward tilt (angled down) 	Round Kick 	
Up tilt 	Wheel Kick 	
Down tilt 	Sprawl Kick 	
Dash attack 	Turbo Shoulder 	
Forward smash 	Overheat Elbow 	
Forward smash (angled up) 	Overheat Elbow 	
Forward smash (angled down) 	Overheat Elbow 	
Up smash 	Dual Edge 	
Down smash 	Front & Back Kick 	
Neutral aerial 	Rotary Kick 	
Forward aerial 	Knee Smash 	
Back aerial 	Back Knuckle 	
Up aerial 	Overhead Kick 	
Down aerial 	Stampede Bomb 	
Neutral special 	Falcon Punch 	
Neutral special (custom 1) 	Falcon Dash Punch 	
Neutral special (custom 2) 	Mighty Falcon Punch 	
Side special 	Raptor Boost 	
Side special (aerial) 	Raptor Boost 	
Side special (grounded hit) 	Raptor Boost 	
Side special (aerial hit) 	Raptor Boost 	
Side special (custom 1) 	Heavy Raptor Boost 	
Side special (custom 2) 	Wind-Up Raptor Boost 	
Up special 	Falcon Dive 	
Up special (aerial) 	Falcon Dive 	
Up special (custom 1) 	Falcon Strike 	
Up special (custom 2) 	Explosive Falcon Dive	
Down special 	Falcon Kick 	
Down special (aerial) 	Falcon Kick 	
Down special (custom 1) 	Falcon Kick Fury 	
Down special (custom 2) 	Lightning Falcon Kick	
Final Smash 	Blue Falcon 	
Grab 	 	
Dash grab 	 	
Pivot grab 	 	
Pummel 	Grab Kneebutt 	
Forward throw (collateral) 	Short Body Blow 	
Back throw (collateral) 	Striking Throw 	
Up throw (collateral) 	Rising Flat 	
Down throw (collateral) 	Head Crush 	
Edge attack 	 	
Category:Hitbox repositories
Category:Captain Falcon (SSB4)
Category:Hitboxes (SSB4)
Captain Falcon (SSB4)/Neutral aerial

==Overview==
Kicks forwards twice. A decent follow-up option after a . Can combo into itself or an , as well as a neutral attack or by connecting only the first hit and quickly landing with the move. Deals 4% on the first kick and 6% for the last kick.
==Hitboxes==
|}
==Timing==
Initial autocancel	1-3
Hit 1 	7-8
Hit 2 	20-21
Ending autocancel 	32-
Interruptibility 	45
Animation length 	54
|-
===Landing lag===
Animation length	12
Category:Captain Falcon (SSB4)
Category:Neutral aerials (SSB4)
Captain Falcon (SSB4)/Neutral attack

==Overview==
Performs two straight punches followed by a knee strike. Alternatively, the first two punches can be followed by a series of punches, culminating in an underhand punch that has very high base knockback.
For the technical data of each individual hit, see:
*Captain Falcon (SSB4)/Neutral attack/Hit 1
*Captain Falcon (SSB4)/Neutral attack/Hit 2
*Captain Falcon (SSB4)/Neutral attack/Hit 3
*Captain Falcon (SSB4)/Neutral attack/Infinite
Category:Captain Falcon (SSB4)
Category:Neutral attacks (SSB4)
Captain Falcon (SSB4)/Neutral attack/Hit 1

==Overview==
Performs a straight punch. Deals 2% when connected. Very fast as it appears on frame 3. It can then connect with the other hits that follow afterwards.
==Hitboxes==
|}
==Timing==
Hitbox 	3-5
Earliest continuable frame	7
Interruptible 	18
Animation length 	21
Category:Captain Falcon (SSB4)
Category:Neutral attacks (SSB4)
Captain Falcon (SSB4)/Neutral attack/Hit 2

==Overview==
Captain Falcon performs another straight punch similar to his first. Deals 2% when connected and can come at frame 5.
==Hitboxes==
|}
==Timing==
Hitbox 	5-7
Earliest continuable frame	9
Interruptible 	19
Animation length 	20
Category:Captain Falcon (SSB4)
Category:Neutral attacks (SSB4)
Captain Falcon (SSB4)/Neutral attack/Hit 3

==Overview==
Performs a knee strike. Deals 5% damage and can use an infinite on the next input. It had decent range, compared to the other hits.
==Hitboxes==
|}
==Timing==
Hitbox 	6-8
Interruptible 	33
Animation length	40
Category:Captain Falcon (SSB4)
Category:Neutral attacks (SSB4)
Captain Falcon (SSB4)/Neutral special/Default

==Overview==
Captain Falcon's signature move, Falcon Punch. It is a very powerful move, but massively hindered by its slow speed and mediocre hitbox. It gains more power when reversed, and in the air, reversing it can allow Falcon to adjust his momentum a bit, although both the regular and reversed punches are weaker in the air than on the ground. The move has very little use outside of hard reads, shieldbreak punishes, or styling on the opponent, and using it offstage almost always guarantees a self-destruct due to how slow the entire move is.
==Hitboxes==
===Ground===
|}
===Air===
|}
==Timing==
===Normal===
Hitboxes 	53-57
Interruptible 	110
Animation length	115
===Reversed===
Hitboxes 	61-65
Interruptible 	118
Animation length	123
Category:Captain Falcon (SSB4)
Category:Special moves (SSB4)
Category:Neutral special moves (SSB4)
Captain Falcon (SSB4)/Pummel

==Overview==
Knee strikes the opponent. A fairly fast pummel that deals 2% when connected. It can also hit other opponents near him on the strike.
==Hitboxes==
|}
==Timing==
Hitbox 	4
Interruptible 	16
Animation length	24
Category:Captain Falcon (SSB4)
Category:Pummels (SSB4)
Captain Falcon (SSB4)/Side special/Custom 2

==Overview==
Captain Falcon moves backward a short distance before dashing forward, allowing him to dodge and counter close-range attacks. The move can be used for mindgames owing to its unpredictability and the ability to retreat at the start. It is also worth noting that using the move out of hitstun during airborne drastically increases its travel distance and speed, similar to 's wectoring. This can be exploited to grant a significant boost in recovery distance for the move, to the extent that Captain Falcon can recover from the other side of the stage or even potentially catch opponents off-guard with an unexpected attack. However, due to how far it travels out of hitstun, it can lead to SDs if not used cautiously.
Wind-up Raptor Boost was not included in any combinations from the Official Custom Moveset Project. While the move's charge time is faster and has negligible endlag in the air, the resultant animation increases its startup lag and reduces its travel distance if the move isn't done out of hitstun, and the move is also additionally weaker. As such, Captain Falcon players generally preferred side special 1 due to its KO power and simplicity.
==Hitboxes==
===Ground===
|}
===Air===
|}
==Timing==
Category:Captain Falcon (SSB4)
Category:Special moves (SSB4)
Category:Custom moves
Category:Side special moves (SSB4)
Captain Falcon (SSB4)/Side special/Default

==Overview==
Dashes forward, performing an uppercut on the ground if an opponent is in range, or a downswing in the air. The grounded version can KO middleweights at around 125% without rage, while the aerial version can meteor smash opponents below Captain Falcon.
==Hitboxes==
===Ground===
|}
===Air===
|}
==Timing==
Category:Captain Falcon (SSB4)
Category:Special moves (SSB4)
Category:Side special moves (SSB4)
Captain Falcon (SSB4)/Up aerial

==Overview==
A flip kick. Has fast startup with a decently long duration, good all-around range (though not directly below him), low ending lag, minimal landing lag, low base knockback and autocancels in a short hop. All these attributes make it an excellent combo move. Depending on percent and positioning, it combos into itself and any other aerial. At mid to high percents, an up aerial on a grounded opponent can combo into a meteor smash, which is deadly at the ledge, or alternatively Knee Smash, usually guaranteeing a KO. It is also a decent KOing option on its own, KOing below 150% near the upper blast line, and the late hit is a weak semi-spike that is effective against opponents with poor horizontal recoveries. Captain Falcon can also land with an up aerial after hitting an opponent with Falcon Dive, as he sustains less landing lag than the RCO lag he would sustain otherwise.
==Update History==
 1.0.8
*
**
==Hitboxes==
|}
==Timing==
===Attack===
Clean hit 	6-10
Late hit 	11-12
Ending autocancel	24-
Animation length 	33
|-
===Landing lag===
Animation length	9
Category:Captain Falcon (SSB4)
Category:Up aerials (SSB4)
Captain Falcon (SSB4)/Up smash

==Overview==
Performs a spinning double hop-kick. A potent move that despite its slow start-up lag, has low ending lag and deceptively far horizontal range. It be used for surprising as well as catching opponent out of a spot dodge. Using it out of a dash to punish airdodges is also a common use for the move, as it can be very effective from underneath a platform. The highest damage possible for one input is 13% in the second hit.
==Hitboxes==
|}
==Timing==
Charges between 	8-9
Hit 1 	22
Hit 2 	28
Interruptible 	52
Animation length	61
Category:Captain Falcon (SSB4)
Category:Up smashes (SSB4)
Captain Falcon (SSB4)/Up special/Default

==Overview==
Leaps upward and grabs any opponent that comes in range, launching them away with an explosion. If successful, Captain Falcon will flip backward while shouting "YES!", and can use the move again instead of becoming helpless. Deals 5% on the first hit and 12% when thrown.
==Hitboxes, Grabboxes and Throw==
===Early Grabboxes===
|}
===Late Grabboxes===
|}
|}
===Latch===
|}
|}
===Throw===
|}
==Timing==
===Rising===
Early grabboxes 	14
Late grabbox 	15-30
Animation length (aerial) 	63
Animation length (grounded)	64
|Grounded 
|-
|Aerial 
===Throw===
Hitbox 	3-4
Throw release 	17
Interruptible 	77
Animation length	91
===Landing lag===
Animation length	30
Category:Captain Falcon (SSB4)
Category:Special moves (SSB4)
Category:Up special moves (SSB4)
Captain Falcon (SSB4)/Up throw

==Overview==
Captain Falcon hits the opponent upwards with his wrist. While lacking combo potential, it deals decent damage, and can be used as a last resort kill throw, as it has enough knockback to kill mid-weights at around 160% with rage, should back or forward throws not be able to kill. Otherwise, it is Falcon's least used throw, as it only serves specific utility.
==Throw and Hitbox Data==
===Hitbox===
|}
===Throw===
|}
==Timing==
Invincibility 	1-18
Hitbox 	12-13
Throw Release 	14
Animation length	39
Interruptible 	40
|-
Category:Captain Falcon (SSB4)
Category:Up throws (SSB4)
Captain Falcon (SSB4)/Up tilt

==Overview==
An axe kick with good horizontal knockback. Can be used to continue or start combos at mid percents. It is a powerful meteor smash on aerial opponents if the heel is landed, colloquially referred to as the Heel of Shame. However, it has very slow startup for a tilt. Deals 11% when connected.
==Hitboxes==
|}
==Timing==
Hitbox 	17-20
Interruptible 	40
Animation length	45
Category:Captain Falcon (SSB4)
Category:Up tilts (SSB4)
Captain Falcon (SSBB)/Back aerial

==Overview==
==Hitboxes==
|}
==Timing==
Initial autocancel	1-6
Clean hit 	10-11
Late hit 	12-15
Ending autocancel 	19-
Interruptible 	36
Animation length 	39
|-
===Landing lag===
Animation length	12
Category:Captain Falcon (SSBB)
Category:Back aerials (SSBB)
Captain Falcon (SSBB)/Dash attack

==Overview==
Known as Turbo Shoulder, Captain Falcon does a shoulder tackle, which gives him an additional boost. Deals 8% with a clean hit and 6% if late. The move has 10 active frames.
==Hitboxes==
|}
==Timing==
Clean hit 	7-9
Late hit 	10-16
DACUS window 	3-4
Boost grab window	2-3
Interruptible 	38
Animation length 	39
!Hitboxes 
|-
!DACUS 
|-
!Boost grab 
Category:Captain Falcon (SSBB)
Category:Dash attacks (SSBB)
Captain Falcon (SSBB)/Down aerial

==Overview==
Captain Falcon stomps downwards with both of his legs. With the hitbox coming out on frame 16 and ending on frame 45, down aerial can be used as a standard gimping tool, a suboptimal approaching tool, or a combo mixup. This move is primarily used for approaching, gimping opponents offstage, and for comboing. Autocancelled down air can lead to either a jab or forward tilt. This can also be used for buffering turnarounds or attacking opponents in general. Due to its longer startup and more specific uses, Falcon players prefer to open up with attacks such as his jab or up aerial first, since they have more versatility overall. Down aerial's combo capabilities are limited due to the hitbox's tight placements, limiting this to a handful of characters across select percentages.
==Hitboxes==
|}
==Timing==
Initial autocancel	1-3
Hitbox 	16-18
Ending autocancel 	39-
Interruptible 	45
Animation length 	54
|-
===Landing lag===
Animation length	21
Category:Captain Falcon (SSBB)
Category:Down aerials (SSBB)
Captain Falcon (SSBB)/Down smash

==Overview==
Captain Falcon kicks forward and then backward. The first hit executes on frame 19 and the second hit on frame 29, with the attack finishing on frame 38. With good reach and relatively low lag, his down smash is a capable move for KOing, spacing, and punishing rolls. Although it is considered to be a good attack in his kit, its higher lag and more specific roles lead it to have slightly less utility compared with his up aerial and neutral attack. This can potentially combo with the first hit of his Neutral aerial, though the technique can be difficult to pull off due to down smash’s lag and how situational it is to set up.
==Hitboxes==
|}
==Timing==
Charges between 	11-12
Hit 1 	19-21
Hit 2 	29-31
Interruptible 	49
Animation length	59
Category:Captain Falcon (SSBB)
Category:Down smashes (SSBB)
Captain Falcon (SSBB)/Down special

==Overview==
Briefly winds back before rushing forward, engulfing his right foot in flames while announcing “Falcon Kick!” Compared to Melee, the move has less utility due to how it does not grant Captain Falcon another midair jump if he has used one earlier and how the grounded version is weaker in terms of knockback and damage potential. The slower mechanics of the game result in Falcon Kick being even easier to punish, and as a result, the move’s potential is relegated mainly towards recovering from a high distance or taking advantage of opponents in lag. Examples of how he can utilize the latter is by punishing ’s Mach Tornado in lag. Falcon also try to use it as a situational approaching tool to catch unaware opponents. This move is better suited at higher percents, as opponents may attempt to play more defensively and will be caught off guard by its power, enabling Falcon to potentially edgeguard or land a finishing blow.
==Hitboxes==
===Grounded===
|}
===Aerial===
|}
==Timing==
===Grounded===
Early hit 	15-17
Mid hit 	18-25
Late hit 	26-33
Animation length	69
===Aerial===
Early hit 	16-18
Mid hit 	19-26
Late hit 	27-29
Animation length	69
===Landing===
Hitboxes 	2-3
Animation length	45
Category:Captain Falcon (SSBB)
Category:Down special moves (SSBB)
Captain Falcon (SSBB)/Down throw

==Overview==
==Throw data==
|}
==Timing==
The speed of this throw depends on the opponent's weight.
|-
!Invincible
|1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8
|}
|rowspan=2|Min (Jigglypuff) 
|-
|-
|rowspan=2|Baseline 
|-
|-
|rowspan=2|Max (Bowser) 
|-
Category:Captain Falcon (SSBB)
Category:Down throws (SSBB)
Captain Falcon (SSBB)/Forward aerial

==Overview==
==Hitboxes==
===Clean hit===
|}
|}
===Late hit===
|}
==Timing==
Initial autocancel	1-6
Clean hit 	14
Late hit 	15-30
Ending autocancel 	35-
Interruptible 	40
Animation length 	45
|-
===Landing lag===
Animation length	22
Category:Captain Falcon (SSBB)
Category:Forward aerials (SSBB)
Captain Falcon (SSBB)/Forward smash

Captain Falcon forward smash hitbox visualizations.	Captain Falcon forward smash hitbox visualizations.	Captain Falcon forward smash hitbox visualizations.	Captain Falcon forward smash hitbox visualizations.	Captain Falcon forward smash hitbox visualizations.
↗ 	 	 	 	
→ 	 	 	 	
↘ 	 	 	 	
==Overview==
Captain Falcon leans back and jabs an elbow forward, making a fire effect on contact. Strong knockback, but has slow startup lag. The strongest hit can occur when angled upwards at 20%.
==Hitboxes==
|}
==Timing==
Charges between 	11-12
Hitboxes 	18-20
Interruptible 	60
Animation length	64
Category:Captain Falcon (SSBB)
Category:Forward smashes (SSBB)
Captain Falcon (SSBB)/Forward throw

==Overview==
Captain Falcon punches his opponent forward. Can be used as a combo setup. If all hits connect, the move deals 9% overall. It comes at frame 11.
==Throw and Hitbox Data==
===Hitbox===
|}
===Throw===
|}
==Timing==
Invincibility 	1-8
Hitbox 	11
Throw Release 	12
Animation length	32
|-
Category:Captain Falcon (SSBB)
Category:Forward throws (SSBB)
Captain Falcon (SSBB)/Forward tilt

Captain Falcon forward tilt hitbox visualizations.	Captain Falcon forward tilt hitbox visualizations.	Captain Falcon forward tilt hitbox visualizations.	Captain Falcon forward tilt hitbox visualizations.	Captain Falcon forward tilt hitbox visualizations.
↗ 	 	 	 	
→ 	 	 	 	
↘ 	 	 	 	
==Overview==
A roundhouse kick. Can be angled. The strongest hit in this move happens when angled up, dealing 11% on the sweetspot. The move comes at frame 9.
==Hitboxes==
|}
==Timing==
Hitboxes 	9-11
Animation length	36
Interruptible 	37 (32 angled up or down)
!Angled Neutral 
|-
!Angled Up or Down 
Category:Captain Falcon (SSBB)
Category:Forward tilts (SSBB)
Captain Falcon (SSBB)/Grab

==Overview==
Falcon's grab release can sometimes be followed up by a forward aerial, another grab, among other options depending on the character. This can make his grab extremely rewarding, as the foe's placement on the stage can be manipulated before having a guaranteed follow up of the player's choice.
==Grabboxes==
===Standing grab===
|}
===Dash grab===
|}
===Pivot grab===
|}
==Timing==
===Standing grab===
Grab 	7-8
Animation length	29
===Dash grab===
Grab 	11-12
Animation length	39
===Pivot grab===
Grab 	16-17
Animation length	35
==Trivia==
*There's a technical oversight in Captain Falcon's pivot grab where the two near grabboxes share the same ID. This results in the middle grabbox never appearing in game.
Category:Captain Falcon (SSBB)
Category:Grabs (SSBB)