Client sounds

This is a listing of the sounds built into Second Life. Most of these can be customized with UISnd* debug settings.
Sound Name 	UUID Key 	Description
avatar walk on ground 	e8af4a28-aa83-4310-a7c4-c047e15ea0df	
avatar walk on stone 	25a863e8-dc42-4e8a-a357-e76422ace9b5	SND_STONE_RUBBER
avatar walk on metal 	8761f73f-6cf9-4186-8aaa-0948ed002db1	SND_METAL_RUBBER
avatar walk on glass 	2de4da5a-faf8-46be-bac6-c4d74f1e5767	SND_GLASS_RUBBER
avatar walk on wood 	7d1826f4-24c4-4aac-8c2e-eff45df37783	SND_WOOD_RUBBER
avatar walk on flesh 	68d62208-e257-4d0c-bbe2-20c9ea9760bb	SND_FLESH_RUBBER
avatar walk on plastic 	75cf3ade-9a5b-4c4d-bb35-f9799bda7fb2	SND_RUBBER_PLASTIC
avatar walk on rubber 	25a863e8-dc42-4e8a-a357-e76422ace9b5	SND_RUBBER_RUBBER
alert 	ed124764-705d-d497-167a-182cd9fa2e6c	bell ting
click 	4c8c3c77-de8d-bde2-b9b8-32635e0fd4a6	
error 	cb58f920-5b52-8a49-b81c-e532adbbe6f1	(chord) no longer used
health reduction (female) 	219c5d93-6c09-31c5-fb3f-c5fe7495c115	
health reduction (male) 	e057c244-5768-1056-c37e-1537454eeb62	
IM session, new incoming 	67cc2844-00f3-2b3c-b991-6418d01e1bb7	(2 bells)
IM start 	c825dfbc-9827-7e02-6507-3713d18916c1	
instant message notification	67cc2844-00f3-2b3c-b991-6418d01e1bb7	
invalid operation 	4174f859-0d3d-c517-c424-72923dc21f65	
keyboard loop 	5e191c7b-8996-9ced-a177-b2ac32bfea06	
money increase 	77a018af-098e-c037-51a6-178f05877c6f	(coins)
money reduction 	104974e3-dfda-428b-99ee-b0d4e748d3a3	(cash register bell)
invalid keystroke 	2ca849ba-2885-4bc3-90ef-d4987a5b983a	
object collision 	be582e5d-b123-41a2-a150-454c39e961c8	SND_WOOD_FLESH
object collision 	212b6d1e-8d9c-4986-b3aa-f3c6df8d987d	(rubber)
object collision 	d55c7f3c-e1c3-4ddc-9eff-9ef805d9190e	(plastic)
object collision 	2d8c6f51-149e-4e23-8413-93a379b42b67	(flesh)
object collision 	6f00669f-15e0-4793-a63e-c03f62fee43a	(wood splintering)
object collision 	85cda060-b393-48e6-81c8-2cfdfb275351	(glass break)
object collision 	d1375446-1c4d-470b-9135-30132433b678	(metal clunk)
object create 	3c8fc726-1fd6-862d-fa01-16c5b2568db6	(rattle)
object delete 	0cb7b00a-4c10-6948-84de-a93c09af2ba9	(stopped cymbal)
object rez 	f4a0660f-5446-dea2-80b7-6482a082803c	(earthquake rumble)
pie menu appear 	8eaed61f-92ff-6485-de83-4dcc938a478e	(ding) pie effects no longer used in LL viewers
pie menu slice highlight 	d9f73cf8-17b4-6f7a-1565-7951226c305d	(different pitch for each slice)
pie menu slice highlight1 	f6ba9816-dcaf-f755-7b67-51b31b6233e5	
pie menu slice highlight2 	7aff2265-d05b-8b72-63c7-dbf96dc2f21f	
pie menu slice highlight3 	09b2184e-8601-44e2-afbb-ce37434b8ba1	
pie menu slice highlight4 	bbe4c7fc-7044-b05e-7b89-36924a67593c	
pie menu slice highlight5 	d166039b-b4f5-c2ec-4911-c85c727b016c	
pie menu slice highlight6 	242af82b-43c2-9a3b-e108-3b0c7e384981	
pie menu slice highlight7 	c1f334fb-a5be-8fe7-22b3-29631c21cf0b	
snapshot 	3d09f582-3851-c0e0-f5ba-277ac5c73fb4	
teleport 	d7a9a565-a013-2a69-797d-5332baa1a947	
thunder 	e95c96a5-293c-bb7a-57ad-ce2e785ad85f	
warning 	449bc80c-91b6-6365-8fd1-95bd91016624	(ding) no longer used
window close 	2c346eda-b60c-ab33-1119-b8941916a499	(lower pitch)
window open 	c80260ba-41fd-8a46-768a-6bf236360e3a	
appearance animation 	6cf2be26-90cb-2669-a599-f5ab7698225f	(zipper) no longer used
Additional sounds defined in sound_ids.cpp, most are stored on LL servers. Most of these were used with now-defunct features in early test versions of LindenWorld/Second Life.
name 	key 	notes
SND_RIDE 	00000000-0000-0000-0000-000000000100	(missing)
SND_SHOT 	00000000-0000-0000-0000-000000000101	LindenWorld rifle shot
SND_MORTAR 	00000000-0000-0000-0000-000000000102	LindenWorld grenade launch
SND_HIT 	00000000-0000-0000-0000-000000000103	LindenWorld rifle hit
SND_EXPLOSION 	00000000-0000-0000-0000-000000000104	LindenWorld grenade hit
SND_BOING 	00000000-0000-0000-0000-000000000105	LindenWorld object spawn (rez)
SND_OBJECT_CREATE 	9f1bc096-3592-411e-9b0b-c447a9ff054c	
SND_CHIRP 	00000000-0000-0000-0000-000000000106	LindenWorld bird, flying
SND_CHIRP2 	828a9526-175b-455d-8af0-0e3c0fb602b2	LindenWorld bird, spooked by user
SND_CHIRP3 	f99772d6-1ce6-4a39-a28b-06d26c94c9e3	LindenWorld bird, spooked by object
SND_CHIRP4 	54472ca4-7fc9-42cb-b7d5-99ad5b12bd50	LindenWorld bird, chasing other bird
SND_CHIRP5 	2929964f-fac5-40d7-9179-2864a8fa9ace	LindenWorld bird, hopping
SND_CHIRPDEAD 	9abff1d3-863a-4e04-bd83-3834fd7fcff4	LindenWorld bird, shot (male whispering "death")
SND_MUNCH 	00000000-0000-0000-0000-000000000107	LindenWorld ator eating bird
SND_PUNCH 	00000000-0000-0000-0000-000000000108	
SND_SPLASH 	00000000-0000-0000-0000-000000000109	collision with LindenWorld physical water
SND_CLICK 	00000000-0000-0000-0000-000000000110	
SND_WHISTLE 	ab858f9a-1f44-4d39-9b33-351543d03ccb	"come here" whistle
SND_TYPING 	5e191c7b-8996-9ced-a177-b2ac32bfea06	used with chat typing animation
SND_ARROW_SHOT 	00000000-0000-0000-0000-000000000111	
SND_ARROW_THUD 	00000000-0000-0000-0000-000000000112	
SND_LASER_SHOT 	00000000-0000-0000-0000-000000000113	
SND_JET_THRUST 	67f5e4f0-0534-4d97-bc01-f297648d20e0	LindenWorld Primitar jet pack
SND_SILENCE 	00000000-0000-0000-0000-000000000114	Hello darkness, my old friend.
SND_BUBBLES 	00000000-0000-0000-0000-000000000115	bubbles from water
SND_WELCOME 	00000000-0000-0000-0000-000000000116	female voice "welcome"
SND_SQUISH 	00000000-0000-0000-0000-000000000117	same as library popgun shot
SND_SUBPOD 	00000000-0000-0000-0000-000000000118	sci fi engine throb
SND_FOOTSTEPS 	00000000-0000-0000-0000-000000000119	SND_STEP_LEFT + SND_STEP_RIGHT
SND_STEP_LEFT 	00000000-0000-0000-0000-000000000124	
SND_STEP_RIGHT 	00000000-0000-0000-0000-000000000125	
SND_BALL_COLLISION 	00000000-0000-0000-0000-000000000120	
SND_OOOH_SCARE_ME 	00000000-0000-0000-0000-000000000121	female voice "Oo, you scare me."
SND_PAYBACK_TIME 	00000000-0000-0000-0000-000000000122	female voice "Payback time."
SND_READY_FOR_BATTLE	00000000-0000-0000-0000-000000000123	female voice "Ready for battle?"
See sound_ids.cpp for a variety of collision sounds. Object collision usage in llmaterialtable.cpp, avatar usage in llvoavatar.cpp
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