Comet Punch (move)

:If you were looking for the move that is known as Comet Punch in Japanese, see .
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Comet Punch (Japanese: Consecutive Punch) is a damage-dealing multistrike move introduced in Generation I.
==Effect==
===Generation I===
Comet Punch inflicts damage, hitting the target 2-5 times per use. There is a 37.5% chance that it will hit 2 times, a 37.5% chance that it will hit 3 times, a 12.5% chance that it will hit 4 times, and a 12.5% chance that it will hit 5 times. Although only the first strike can be a critical hit, each successive one will deal the same amount of damage. Comet Punch will end instantly upon breaking a . and deal damage based on the last strike alone.
===Generation II===
Each strike has an independent chance of being a critical hit. Comet Punch may now continue attacking after breaking a substitute. If Comet Punch activates a target's Focus Band, no subsequent hits can knock it out.
If the user is holding a King's Rock, the final strike has a chance to cause the opponent to flinch.
===Generations III and IV===
Each strike has an independent chance of activating an Ability that activates upon contact. If causes the attacker to fall asleep, the move will end immediately. If Comet Punch activates the target's Focus Sash, no subsequent hits can knock it out.
If the user is holding a King's Rock or Razor Fang, each consecutive hit has an equal chance to cause the opponent to flinch.
===Generations V to VII===
There is now a 35% chance that it will hit 2 times, a 35% chance it will hit 3 times, a 15% chance it will hit 4 times, and a 15% chance it will hit 5 times. The average total base power (including the 15% base miss chance) is now 47.4.
If a Focus Sash activates before the last strike is dealt, the following strike will cause the defending Pokémon to faint. A Focus Band can still activate repeatedly to prevent fainting, but each chance is independent. will activate with each hit if the defending Pokémon has a maximum HP of 1. Each individual strike will activate , , or a Rocky Helmet. and only activate once. does not activate when using Comet Punch.
===Generation VIII onwards===
Comet Punch cannot be selected in a battle.
==Description==
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==Learnset==
===By leveling up===
===By ===
==In other games==
===Pokémon Mystery Dungeon series===
Comet Punch inflicts damage, hitting the target 2-5 times per use. Each hit has a separate accuracy check, though the move will continue even when a hit fails. Prior to , if a targeted Pokémon faints in middle of the attack and is revived with a Reviver Seed, the remaining hits will be able to continue to attack the enemy. The move's critical-hit rate is reduced (1% in the Rescue Team, Explorers and Adventure Squad series).
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===Description===
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==In animation==
===Pokémon animated series===
* In Mountain Time, Benji's was commanded to use Comet Punch, but could not execute the move.
==In the manga==
===Let's Play the Pokémon Card Game XY!===
===Pokémon Adventures===
===Pokémon Pocket Monsters===
==In other generations==
===Core series games===
===Side series games===
===Spin-off series games===
==Trivia==
* Comet Punch is one of two moves in the main series games to have a base power that is not a multiple of 5, the other being .
** was a third until its base power was increased to 25 in Generation VI.
* According to its Pokédex entry, is skilled at attacking using Comet Punch.
==In other languages==
Category:Multistrike moves
Category:Punching moves
Category:Moves in Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!
Category:Moves unusable in Pokémon Sword and Shield
Category:Moves unusable in Pokémon Scarlet and Violet
de:Kometenhieb
es:Puño cometa
fr:Poing Comète
it:Cometapugno
ja:れんぞくパンチ
zh:连续拳（招式）