TAR

(Terri Auto Radar) is a tool for . This tool can generate radars for maps using brushes and entities in the VMF that belong to specific visgroups.
__NOTOC__
==Installation==
;Copyfiles
# Download it from the download page below.
# Copy everything in /bin_content/ to your csgo installation's Counter-Strike Global Offensive/bin/ folder.
# Copy everything in /hammer_content/ to your csgo installation's Counter-Strike Global Offensive/csgo/ folder.
# Create a directory in your csgo installation's Counter-Strike Global Offensive/bin/ folder named tar.
# Copy everything in /AutoRadar2.0.4/ to your csgo installation's Counter-Strike Global Offensive/bin/tar/ folder
;Command Sequences
# Add a new compile profile in the expert compile mode of Hammer
# Set its name to [TAR] Generate Radar
# Set the executable to: $exedir/bin/tar/AutoRadar.exe
# Set the args to: -g $gamedir $path/$file
;FGD
# Go to Tools > Options in Hammer
# In the tab Game Configuration (that you are in by default), next to Game Data files click Add.
# Find tar_entities.fgd and select it.
==Usage==
To get a rudimentary radar image, it is sufficient to fly around the map in Hammer, to select every brush or displacement that should be considered "ground" and to assign the visgroup tar_layout to them. When the previously created [TAR] compile option is run, it will create the necessary radar files for the map at the right place, including the radar image which is saved to /csgo/resource/overviews/<mapname>_radar.dds.
All brushes and entities that are part of the following visgroups will appear (or hide) some colored area on the resulting radar image.
The brush entities and are also regarded, if existent.
For further customization, read through the effects of the other visgroups and the KeyValues of the tar_config entity.
===Visgroups===
Name 	Works with 	What to add 	Description
tar_layout 	Brushes, Displacements 	Walkable ground 	Everything in this group will generate a filled area on the radar with a color that depends on the z-height.
tar_overlap	Brushes 	Walkable ground that has walkable ground underneath, for example on de_mirage, the wooden balcony on A site	Like tar_layout but yielding striped areas. This is drawn on top of tar_layout.
tar_cover 	Props, brush entities, ...	Everything that is "cover" such as crates and so forth 	Like tar_layout but using a different gray color gradient by default. This is drawn on top of tar_layout.
tar_mask 	Props, Brushes 	Everything that is not playable area inside one of the above visgroups such as columns or clip walls 	Everything in this group is "cropped" from the radar image yielding the radar background at the positions of these objects. For this purpose, skip brushes can be really useful.
===Entities===
For further customization of the radar image, there are the following entities.
Icon	Classname 	Description 	Keyvalues
 	tar_config 	Contains numerous keyvalues for the configuration of the radar image. There should be at most one. 	
 	tar_color 	If the Use auto-gradient entities parameter in tar_config is set, then this entity's color parameter is used for tar_layout and tar_overlap at this entity's z-height. 	
 	tar_map_divider	Makes multiple map levels. In-game, a player below this entity will see the lower radar image and a player above it will see the higher one. Useful if there is too much overlapping. 	
 	tar_max 	Overrides the maximum/minimum height of the map. There should be at most one of each. Everything that is above/below this entity will have the same color on the radar image, no matter the z-height.	
 	tar_min 	Overrides the maximum/minimum height of the map. There should be at most one of each. Everything that is above/below this entity will have the same color on the radar image, no matter the z-height.	
==See also==
*Download Page
*Gitbub Page
*Tutorial by TopHATTwaffle
*Creating a working mini-map
* JERC
Category:Third Party Tools
Category:Level Design