Mesh/Archive/2012-11-19

==Agenda==
# Status of Mesh Deformer
# Have you considered to implement custom object centers? Davido Chrome
# What is the "default shape" for Mesh Deformer ? Is it defined somewhere ? Is it different from the SL default character ? Is there a difference between male and female Mesh Deformer default shape ? Gaia Clary
# Any estimate when Materials will come to Second Life ? Gaia Clary
# Preview textures in the mesh importer. Pandora Wrigglesworth
# Any status on https://jira.secondlife.com/browse/VWR-29339 ? I know it was mentioned as close to being ready, but that was a couple months ago. Any idea when this will make it to developer beta? Aki Shichiroji
#Upload of rigged meshes with textures: Is that expected to work or not ?
# We want custom riggs! We want custom riggs! Everybody with me! We want custom riggs!" Davido Chrome
#At present, if your mesh is small, you can barely see in previewer; you can't zoom or even center it; do we need to file a jira to get addressed? [ele newell]
==Meeting Notes==
==Attendees List==
*Aki Shichiroji (aki.shichiroji)
*Asha (ashasekayi.ra)
*Chubbalicious (chubbalicious)
*Cierra Anatine (cierra.anatine)
*D3m0n D3c0stA (damiano.decosta)
*√ÑlveKatt (davido.chrome)
*Djehan Kidd (djehan.kidd)
*Drongle McMahon (drongle.mcmahon)
*Eleanora Newell (eleanora.newell)
*Gaia Clary (gaia.clary)
*G. McAuley (gee.mcauley)
*Gramma Fiddlesticks (gramma.fiddlesticks)
*Exotix (inara.pey)
*Lares Carter (lares.carter)
*Nal (nalates.urriah)
*Nyx Linden (nyx.linden)
*Pandora Wrigglesworth (pandora.wrigglesworth)
*Prep Linden (prep.linden)
*Ramona Criss (ramona.criss)
*Phoenix-FirestormViewer Rocks (tankmaster.finesmith)
*Theresa Tennyson (theresa.tennyson)
*Tillie Ariantho (tillie.ariantho)
*Bazz Fazz (vir.linden)
*Yuzuru (yuzuru.jewell)
==Transcript for Monday November 19, 2012==
[12:02] 	Nyx Linden 	greetings all
[12:02] 	Gramma Fiddlesticks 	Hi Nyx
[12:02] 	Chubbalicious 	Hi
[12:02] 	Theresa Tennyson 	Hi Nyx!
[12:02] 	Drongle McMahon 	Hello
[12:02] 	Cierra Anatine 	Greetings
[12:02] 	Lares Carter 	Hi Nyx
[12:02] 	Yuzuru (yuzuru.jewell) 	Hello, Nyx.
[12:02] 	Bazz Fazz (vir.linden) 	Howdy folks
[12:03] 	Nyx Linden 	not many topics this week, feel free to add more: http://wiki.secondlife.com/wiki/Content_Creation/Mesh_Import_User_Group
[12:04] 	Nyx Linden 	first topic: "Status of Mesh Deformer"
[12:05] 	Tillie Ariantho 	I guess you wont get many topics till mesh deformer and materials are done. :P
[12:05] 	Nyx Linden 	I don't personally have any updates on this project - Oz would have the latest status on this
[12:06] 	Theresa Tennyson 	I know Oz is looking for clothing items to use for testing.
[12:06] 	Nal (nalates.urriah) 	I'm writing an update based on a number of events over the weekend...
[12:06] 	Nyx Linden 	those are indeed both projects content creators are looking forward to :)
[12:07] 	Gaia Clary 	we need some input too :) for the tools ...
[12:08] 	Nyx Linden 	topic 2: "Have you considered to implement custom object centers? Davido Chrome"
[12:08] 	Nyx Linden 	ah custom pivot points
[12:08] 	√ÑlveKatt (davido.chrome) 	No, not the same thing.
[12:08] 	√ÑlveKatt (davido.chrome) 	But that would be nice too.
[12:08] 	Drongle McMahon 	What's the difference?
[12:09] 	Asha (ashasekayi.ra) 	It would make my day.
[12:09] 	Prep Linden 	Alve whats the diff?
[12:09] 	√ÑlveKatt (davido.chrome) 	I am referring to how you never lnow exactly if your phyics shape will end up aligned as you think it will.
[12:10] 	Drongle McMahon 	Ah... you mean defining the origin for each LOD/physics mesh?
[12:10] 	√ÑlveKatt (davido.chrome) 	The Mesh center always get defined as the exact center of the the meshes extreme measurements.
[12:10] 	Pandora Wrigglesworth 	That has more to do with auto-scaling of LODs than the object center.
[12:10] 	Drongle McMahon 	That's more complicated than a single offset, i guess.
[12:10] 	√ÑlveKatt (davido.chrome) 	Yes.
[12:11] 	Tillie Ariantho 	Is that similar to my "clicking through mesh objects" problem I mentioned last week?
[12:11] 	Nyx Linden 	and being able to visualize in tools when there is a significant size difference between lods/physics shapes exactly how things would end up aligned if they are not auto-scaled/auto-centered
[12:12] 	√ÑlveKatt (davido.chrome) 	But when you add a phyics shape, you might not want it defined that way, as you might not want it to cover smal extruderances and the like.
[12:12] 	Tillie Ariantho 	Cause if you have a defined center you could just have a bounding box you could click to not click through the mesh and hit the floor by accident. ^^
[12:12] 	Drongle McMahon 	Up to the author getting them right, I guess.
[12:14] 	Nyx Linden 	it makes sense for a feature request, would be easy for a simple implementation, but more tricky to get the tools to be able to show the correct information/overlays
[12:14] 	√ÑlveKatt (davido.chrome) 	Nyx, yes, exactly. If I make a tree, with a crown, I might just make a physics shape for the tree stem and the maybe the branches. But since the tree has a crown, The physics shape wouldn't align correctly.
[12:14] 	Pandora Wrigglesworth 	Why not just make the crown a separate mesh object with physics none?
[12:15] 	Nyx Linden 	that's one possible workaround for this specific case but not necessarily always the ideal solution
[12:15] 	√ÑlveKatt (davido.chrome) 	Pandora, that's just an example. There are other implementations where that might not be so easy.
[12:16] 	Pandora Wrigglesworth 	Perhaps the best solution would be to add an option to the mesh uploader that turns off the auto-scaling functionality.
[12:16] 	Pandora Wrigglesworth 	Default to on.
[12:16] 	Nyx Linden 	would want to at least warn people if they were about to upload a mesh with a significantly different sized physics shape
[12:17] 	Pandora Wrigglesworth 	Certainly.
[12:17] 	Drongle McMahon 	... and auto-centering?
[12:17] 	Nyx Linden 	at best, be able to visualize what parts of the mesh would be missing
[12:17] 	Nyx Linden 	or offset
[12:17] 	√ÑlveKatt (davido.chrome) 	Also with LODs, for the best results you might not want the center to be autocalculated like that. You might want to be able to make an offset for the object not to appear to shrink (more than perspective would make it seem) when zooming out.)
[12:17] 	Pandora Wrigglesworth 	And it should also warn if the origin of the object is outside of the apparent bounds of the object.
[12:17] 	Drongle McMahon 	There's already an overlayed display...
[12:18] 	Nyx Linden 	if people could coordinate on a requirements doc, and then have someone post it to JIRA that would be super-helpful. I'll try to let some people know internally that this is a request
[12:18] 	√ÑlveKatt (davido.chrome) 	The point is, that physics shapes and LOD models end up where they end up. Only workaround is to put arbitrary empty vertices so that the models extreme align...
[12:19] 	Drongle McMahon 	It's been a request for a very long time, I think.
[12:19] 	Pandora Wrigglesworth 	Yes, it's awkward to add wasted polys to make something pivot where you want it to, especially since that poly MUST be in the physics mesh. It's definitely worth exploring.
[12:19] 	Nyx Linden 	yeah I'll search for relevant jiras
[12:20] 	Nyx Linden 	next topic: "What is the "default shape" for Mesh Deformer ? Is it defined somewhere ? Is it different from the SL default character ? Is there a difference between male and female Mesh Deformer default shape ? Gaia Clary"
[12:20] 	Ramona Criss 	Hello
[12:20] 	Asha (ashasekayi.ra) 	I'm curious what the actual default position of the hands are for the deformer.
[12:20] 	Tillie Ariantho 	Hello :)
[12:21] 	Gaia Clary 	is the mesh deformer dependent on the hand position ?
[12:21] 	Nyx Linden 	I believe Oz has been looking into getting a better definition of what the actual "default" is. There are a few different versions out there currently that vary in subtle ways
[12:22] 	Nal (nalates.urriah) 	Karl pretty much defined it... all the details I have on that are here: http://blog.nalates.net/?p=7381&page=2
[12:22] 	Nal (nalates.urriah) 	I tested the differences between files and shapes exported via Phoenix 1185 OBJ files.
[12:23] 	√ÑlveKatt (davido.chrome) 	Would be nice if the deformer could have it's own bone structures. Then maybe you could have it work with custom Mesh shape avatars?
[12:23] 	Asha (ashasekayi.ra) 	Right, but the hands don't seem to match the file that he pointed to. Of course, the hand deformation is a bit borked in general.
[12:23] 	Nyx Linden 	we'd have to have a way of transferring custom bones/skeletons to other users and have them understand/interpret them. Its a good ask, but separate from the basic deformer.
[12:23] 	Nal (nalates.urriah) 	Karl seemed pretty clear that hand and feet deformation was not ever going to work well.
[12:24] 	Gaia Clary 	Nalates, are the zipped avatar files specially made for the Mesh Deformer ?
[12:24] 	Theresa Tennyson 	My understanding is currently the deformer has an option for you to define the shape the mesh was based on and the deformer will use that information.
[12:24] 	Asha (ashasekayi.ra) 	/me nods. "I remember that he said that."
[12:25] 	√ÑlveKatt (davido.chrome) 	So, it CAN be compatibable with custom avatars?
[12:25] 	Nal (nalates.urriah) 	Gaia, no. I don't think so. Domino and your avatar files are so extemely close to the OBJ files I exported that it should make no difference. When I asked Kark he agreed it should make no diff.
[12:25] 	Nal (nalates.urriah) 	So, I use your avatar 263 files for most of my work,
[12:25] 	√ÑlveKatt (davido.chrome) 	Must be hard to make it handle an avatar with a different number and layout of faces though?
[12:26] 	Gaia Clary 	ok, so is the default settings of our avatar versions what the mesh deformer likes ?
[12:26] 	Asha (ashasekayi.ra) 	Davido: It can to a degree. But, facial, hand and feet morphs are a bit unrelaible.
[12:26] 	Theresa Tennyson 	The deformer always uses a set of standard SL shape values as a basis to deform FROM.
[12:26] 	Gaia Clary 	well.... there is a problem with that :(
[12:26] 	Asha (ashasekayi.ra) 	*unreliable
[12:26] 	√ÑlveKatt (davido.chrome) 	I allways thought it would be like the "Shrinkwrap" modifier in Blender.
[12:27] 	Theresa Tennyson 	The default settings are the easiest to work with.
[12:27] 	Nal (nalates.urriah) 	Gaia, as best I can tell your 263 is the best out there.
[12:27] 	Gaia Clary 	the "default avatar" as it is used in SL uses values which are not compatible to the SL sliders values ...
[12:27] 	Gaia Clary 	Nal, ok....
[12:27] 	Gaia Clary 	so lets believe it works then :)
[12:27] 	Gaia Clary 	until it breaks
[12:27] 	Nyx Linden 	yes our default values are....interesting :)
[12:27] 	Nal (nalates.urriah) 	If you look in the article you can see where I compared the OBJ file and your 263. I have a .blend with all the various avatars from various files. I used ti for comparisons.
[12:27] 	Gaia Clary 	lol
[12:28] 	Asha (ashasekayi.ra) 	Heya El :)
[12:28] 	Gaia Clary 	Nal, i will look into your article after the meeting, thanks!
[12:28] 	Eleanora Newell 	hihi
[12:28] 	Asha (ashasekayi.ra) 	Tiny parade....yay
[12:28] 	Nal (nalates.urriah) 	yw
[12:28] 	Nyx Linden 	alright, sounds like we're wrapping up on that topic, moving on?
[12:28] 	Nal (nalates.urriah) 	Gaia let me know if you find a mistake...
[12:29] 	Nal (nalates.urriah) 	yep
[12:29] 	√ÑlveKatt (davido.chrome) 	That deformer seems hard. I can seem to figure out how it would work. But several different ways it wouldn't work...
[12:29] 	Nyx Linden 	next topic: "Any estimate when Materials will come to Second Life ? Gaia Clary"
[12:29] 	Nyx Linden 	Nope!
[12:29] 	Phoenix-FirestormViewer Rocks (tankmaster.finesmith)	later
[12:29] 	Nyx Linden 	sometime after the present, don't have any schedule estimates for you
[12:30] 	Gaia Clary 	is there an opinion if materials will EVER get to Second life ?
[12:30] 	Phoenix-FirestormViewer Rocks (tankmaster.finesmith)	some good news about the materials project, even though the build floater is getting somewhat of an overhaul, no functionality will be removed
[12:30] 	Aki Shichiroji 	it seemed like there was some movement server-side, from what I heard
[12:30] 	Aki Shichiroji 	at least on the beta grid.
[12:30] 	Asha (ashasekayi.ra) 	Yea, I was happy to read that.
[12:30] 	Phoenix-FirestormViewer Rocks (tankmaster.finesmith)	materials is still actively in development
[12:30] 	Nyx Linden 	it is not stalled/stopped, it will happen, but I don't have an estimate on what the timeframe is
[12:30] 	Gaia Clary 	ok
[12:30] 	Phoenix-FirestormViewer Rocks (tankmaster.finesmith)	yes, some regions on the beta grid were updated to handle storing the additional info
[12:31] 	Aki Shichiroji 	but there aren't any viewer builds we can dl to try, currently, right?
[12:31] 	Exotix (inara.pey) 	No viewer builds as yet
[12:32] 	Nyx Linden 	we'll let you know when we have builds ready :)
[12:32] 	Phoenix-FirestormViewer Rocks (tankmaster.finesmith)	I thought there was
[12:32] 	Nyx Linden 	and source
[12:32] 	√ÑlveKatt (davido.chrome) 	Added a topic.
[12:32] 	Nyx Linden 	next topic: "Any status on https://jira.secondlife.com/browse/VWR-29339 ? I know it was mentioned as close to being ready, but that was a couple months ago. Any idea when this will make it to developer beta? Aki Shichiroji"
[12:33] 	Prep Linden 	Code is done - I'll submit a merge request as soon as I can. Not sure when it'll make into the dev beta however (might be a bit).
[12:33] 	Aki Shichiroji 	Thnx.
[12:33] 	Aki Shichiroji 	it would be helpful for animation previews with mesh avatars
[12:33] 	Nyx Linden 	the merge queue is a bit backed up due to the troubles with the last release cycle
[12:33] 	Phoenix-FirestormViewer Rocks (tankmaster.finesmith)	3.4.2 beta just got merged to release today, and viewer-dev got merged to v-beta as well
[12:34] 	Phoenix-FirestormViewer Rocks (tankmaster.finesmith)	so now, viewer dev is the same as viewer beta
[12:34] 	Nyx Linden 	ah shoot missed a topic, apologies for out of order topics
[12:34] 	Nyx Linden 	next topic: "Preview textures in the mesh importer. Pandora Wrigglesworth"
[12:34] 	Prep Linden 	Previewing of textures in the mesh importer should work..If it's not file a bug.
[12:35] 	Prep Linden 	There was an issue where rigged meshes were not displaying their textures...but that should be working (merge in w/the pathfinding code).
[12:35] 	Gaia Clary 	well...
[12:35] 	Gaia Clary 	Prep since when is that fixed ?
[12:35] 	Prep Linden 	Since the pathfinding roll out.
[12:35] 	Pandora Wrigglesworth 	No, what I meant was a placeholder grid texture applied to any mesh preview which does not have a texture embedded in the DAE.
[12:35] 	Asha (ashasekayi.ra) 	Hmmm
[12:36] 	Prep Linden 	ahh...pandora: yeah, didn't address that.
[12:36] 	Pandora Wrigglesworth 	It would be helpful in making sure your UV didn't get mangled by the DAE creation.
[12:36] 	Pandora Wrigglesworth 	Heck, even the default wood texture would be helpful.
[12:36] 	Nyx Linden 	would be an interesting tweak that might help
[12:37] 	Prep Linden 	+1
[12:37] 	Nal (nalates.urriah) 	+1
[12:37] 	Gaia Clary 	heh, it also wold be interesting to get reported if a mesh has a UV at all...
[12:37] 	Nyx Linden 	if you could file a JIRA for that, it would be appreciated :)
[12:37] 	√ÑlveKatt (davido.chrome) 	It's easy to forget one of the LODs...
[12:38] 	Gaia Clary 	of course you can have a ,mesh without uv layout
[12:38] 	Asha (ashasekayi.ra) 	That would be clear if they displayed a UV tile texture on the model by default.
[12:38] 	Nal (nalates.urriah) 	I agree with Gaia. But, I do some prelim work and imports before I make my UV...
[12:38] 	Pandora Wrigglesworth 	Sometimes your UV can be mangled after using the mesh to burn a texture and you don't notice until you upload.
[12:38] 	Drongle McMahon 	There's no default UV .... it uses uninitialised data = random.
[12:38] 	Asha (ashasekayi.ra) 	/me nods
[12:39] 	√ÑlveKatt (davido.chrome) 	Burn a texture?
[12:39] 	√ÑlveKatt (davido.chrome) 	Is that the same as bake?
[12:39] 	Drongle McMahon 	I did a jira about that years ago, but it was closed.
[12:39] 	Nyx Linden 	only if you leave it in too long davido
[12:39] 	Pandora Wrigglesworth 	Yes, I meant bake
[12:39] 	Nal (nalates.urriah) 	Burn is a bake with attitude...
[12:39] 	Djehan Kidd 	ty:)
[12:39] 	√ÑlveKatt (davido.chrome) 	XD
[12:39] 	Gaia Clary 	Asha, i am not sure if that would be clear for everybody. we get a few questions along "why cant i texturise my imported mesh ..." its always because they forgot to unwrap :(
[12:39] 	Asha (ashasekayi.ra) 	lol
[12:40] 	Asha (ashasekayi.ra) 	Good point, Gaia.
[12:40] 	Asha (ashasekayi.ra) 	Some might not realize what the visuals mean.
[12:40] 	Nyx Linden 	semi-related, next topic: "Upload of rigged meshes with textures: Is that expected to work or not?"
[12:40] 	Prep Linden 	Preview textures for a rigged mesh in the importer should work.
[12:40] 	Eleanora Newell 	added a topic
[12:40] 	√ÑlveKatt (davido.chrome) 	Would it be possible to have a warning if you happened to forget to unwrap one of the custom LODs?
[12:41] 	Prep Linden 	if the preview isn't working , please file a bug.
[12:41] 	Gaia Clary 	Prep, you wrote that the issue with textures for rigged meshes is solved. my last test is about 4 weeks ago.
[12:41] 	Gaia Clary 	and it failed.
[12:41] 	Prep Linden 	gaia: should of been merged when we did the pathfinding viewer rollout.
[12:41] 	Nyx Linden 	Gaia, do try the recently released viewer that got out of beta in the past week or two and let us know if that fixes it
[12:41] 	√ÑlveKatt (davido.chrome) 	/me nods.
[12:41] 	√ÑlveKatt (davido.chrome) 	Oh well.
[12:42] 	Gaia Clary 	so i have to file my third bug report for the same topic :)
[12:42] 	Gaia Clary 	or shall i reopne the last one again ?
[12:42] 	Nyx Linden 	appreciated Gaia :)
[12:42] 	Nal (nalates.urriah) 	Does the Blender Collada export put UV data in the file if there is no unwrap in Blinder?
[12:42] 	Prep Linden 	consider it a hat trick ;-)
[12:42] 	Asha (ashasekayi.ra) 	You mean the texture preview for rigged mesh is updated in the latest main viewer?
[12:42] 	Nyx Linden 	if it reproduces on the latest version, then it is still a bug
[12:42] 	Gaia Clary 	no, if there is no unwrap, there is no UV data.
[12:42] 	Eleanora Newell 	right
[12:42] 	Gaia Clary 	i try after the meeting.
[12:43] 	Nyx Linden 	next topic: "We want custom riggs! We want custom riggs! Everybody with me! We want custom riggs!" Davido Chrome"
[12:43] 	Eleanora Newell 	nyx, you saw i added a topic?
[12:43] 	Asha (ashasekayi.ra) 	haha
[12:43] 	Ramona Criss 	lol
[12:44] 	Nyx Linden 	I hear you, deformer and materials systems first though :)
[12:44] 	Tillie Ariantho 	X-D
[12:44] 	Asha (ashasekayi.ra) 	Yes please
[12:44] 	Nyx Linden 	Elanora - I don't see it, though I'm refreshing a few times
[12:45] 	Djehan Kidd 	oh yes deformer, geez
[12:45] 	Drongle McMahon 	Gaia, Nal ... if there's no UV map in the collada, the uploader uses uninitialised data, giving random UV maps.
[12:45] 	Aki Shichiroji 	Whiterabbit: you can do it on either, as far as I can tell.
[12:45] 	√ÑlveKatt (davido.chrome) 	:D
[12:45] 	Pandora Wrigglesworth 	How could custom rigs possibly be compatible with existing animation data?
[12:46] 	Asha (ashasekayi.ra) 	A custom rig would probably need custom animations.
[12:46] 	Chubbalicious 	for sure
[12:46] 	Asha (ashasekayi.ra) 	I doubt LL plans to support relative animation systems.
[12:46] 	√ÑlveKatt (davido.chrome) 	Pandora, it wouldn't. You'd need to seel your custom rigged avatars with custom animations.
[12:47] 	Asha (ashasekayi.ra) 	Well, and for NPCC characters, working mechanics, etc.
[12:47] 	Asha (ashasekayi.ra) 	*NPC
[12:47] 	Djehan Kidd 	mesh deformer was working perfectly for full avatars for me, just saying in case, but was a couple months back
[12:47] 	Pandora Wrigglesworth 	I would be worried about that. Bone animation is one of the most CPU expensive things you can do in 3D rendering.
[12:47] 	Djehan Kidd 	this could already be used very much for shapes
[12:48] 	Djehan Kidd 	no need of garments for this I only mean full shapes
[12:48] 	Asha (ashasekayi.ra) 	Well, the LL dev working on it said bone animation would be much better than morph animation for efficency.
[12:48] 	Djehan Kidd 	full avatar figures
[12:49] 	Eleanora Newell 	added again, i see it now
[12:49] 	Nyx Linden 	morphs are more computationally heavy than skeletal animation
[12:49] 	Asha (ashasekayi.ra) 	Right, that's what Runitai(sp?) said before.
[12:49] 	Nyx Linden 	thanks Eleanora
[12:49] 	Pandora Wrigglesworth 	Morphs?
[12:49] 	Nyx Linden 	next topic: "At present, if your mesh is small, you can barely see in previewer; you can't zoom or even center it; do we need to file a jira to get addressed? [ele newell]"
[12:50] 	Nyx Linden 	I seem to recall a jira on this, but if it doesn't exist it should!
[12:50] 	Phoenix-FirestormViewer Rocks (tankmaster.finesmith)	easy way to remember how to spell his name: run-it-ai
[12:50] 	Pandora Wrigglesworth 	Yeah, and if you choose to scale your mesh in the uploader, it usually gets a dramatic offset so you can't find it.
[12:50] 	√ÑlveKatt (davido.chrome) 	He's an AI?
[12:50] 	Asha (ashasekayi.ra) 	lol.... thanks Tank
[12:50] 	Phoenix-FirestormViewer Rocks (tankmaster.finesmith)	„ã°
[12:51] 	Eleanora Newell 	i really dislike the new jira system *mutters*
[12:52] 	Nyx Linden 	having better zooming and some way to determine scale sounds helpful :)
[12:52] 	Asha (ashasekayi.ra) 	Amen El
[12:52] 	Gaia Clary 	Maybe just provide an automatic zoom that always fills the preview window independent from the mesh size ?
[12:52] 	Drongle McMahon 	How can you dislike it when you can't see it?
[12:53] 	Asha (ashasekayi.ra) 	/me snorts
[12:53] 	Nal (nalates.urriah) 	lol @ Drongle
[12:53] 	G. McAuley (gee.mcauley) 	lol
[12:53] 	√ÑlveKatt (davido.chrome)#8730; 	Oh well.
[12:42] 	Gaia Clary 	so i have to file my third bug report for the same topic :)
[12:42] 	Gaia Clary 	or shall i reopne the last one again ?
[12:42] 	Nyx Linden 	appreciated Gaia :)
[12:42] 	Nal (nalates.urriah) 	Does the Blender Collada export put UV data in the file if there is no unwrap in Blinder?
[12:42] 	Prep Linden 	consider it a hat trick ;-)
[[#msg_179|[1th=100% style="padding:0 6px;"|Thanks for the meeting, Nyx.	 	
[12:55] 	√ÑlveKatt (davido.chrome) 	https://jira.secondlife.com/browse/BUG-800
[12:55] 	Eleanora Newell 	i have a serious connection problem with traceroutes stallling at above.net and can't figure out how to get the jira filed, but i know there is one on this, but can't see it, was told by someone who had an url to it...maestro is handling it, how can this be an effective way of working with jiras? *mutter, grumble*
[12:55] 	Prep Linden 	have good week folks. later!
[12:55] 	Phoenix-FirestormViewer Rocks (tankmaster.finesmith)	have a great thanks giving to all those in the US „ã°
[12:55] 	Nal (nalates.urriah) 	Thanks Lindens
[12:55] 	Aki Shichiroji 	Thanks for the meeting
[12:55] 	D3m0n D3c0stA (damiano.decosta) 	likewise Tank
[12:55] 	Nal (nalates.urriah) 	Thx Tank
[12:55] 	Yuzuru (yuzuru.jewell) 	Thank you Nyx.
[12:55] 	Gramma Fiddlesticks 	Thanks Lindens.
[12:56] 	Eleanora Newell 	thanks, nyx
[12:56] 	Asha (ashasekayi.ra) 	Bye all :)
[12:56] 	Exotix (inara.pey) 	Thanks, All.
[12:56] 	Phoenix-FirestormViewer Rocks (tankmaster.finesmith)	thanks for your time and imput, nyx, prep, and vir
[12:56] 	Eleanora Newell 	thanks, prep
[12:56] 	Yuzuru (yuzuru.jewell) 	And Prep.
[12:56] 	Gramma Fiddlesticks 	and thanks Tank too. =)
[12:56] 	Nyx Linden 	have a great turkey day for those in the USA, for the rest of you happy third week in November
[12:56] 	Ramona Criss 	all and ty
[12:56] 	Bazz Fazz (vir.linden) 	Bye!
[12:56] 	Exotix (inara.pey) 	Happy Thanksgiving to those in the US.
[12:56] 	Eleanora Newell 	thanks, vir
[12:56] 	Djehan Kidd 	lol
[12:56] 	Ramona Criss 	‚Ä¢¬¥¬®*‚Ä¢.¬∏.‚ô• Bye Bye ‚ô•.¬∏.‚Ä¢*¬®`‚Ä¢
[12:56] 	Aki Shichiroji 	Take care, all :)
[12:56] 	√ÑlveKatt (davido.chrome) 	You celebrate Turkey in the US?!
[12:56] 	Djehan Kidd 	byebye
[12:56] 	Gramma Fiddlesticks 	byebye everyone. Got to get to work now!
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