nyuuzyou/wikis huggingface dataset:
Contest data structure (Generation III)

==Format==
Information about a move's Appeal/Jamming and other Contest-related data in the , , and games are stored in a 4-byte data structure.
Contest Data	Contest Data
Effect 	byte
Appeal 	byte
Jam 	byte
Padding 	byte
* Effect is a broad description of the effects, and takes on the following values.
** 0 - The appeal effect of this move is constant.
** 1 - Prevents the user from being startled.
** 2 - Startles the previous appealer by the jam effect.
** 3 - Startles all previous appealers by the jam effect.
** 4 - Affects appealers other than startling them.
** 5 - Appeal effect may change.
** 6 - The appeal order changes for the next round.
* Appeal indicates how much appeal this move receives, multiplied by 10. A value of 0x14 (decimal 20) therefore indicates 2 appeal points.
* Jam indicates how much jamming this move produces, multiplied by 10. A value of 0x0A (decimal 10) therefore indicates 1 jam point.
* Padding consists of 1 byte and should always be set to 0x00 (aligns the structure on 4-bytes boundaries).
==Notes==
Unlike most other structures which use the move's ID as the key for this array, this array of structures uses the move's Contest description ID as its index.
==Fingerprint==
Since this array uses the move's Contest description ID as its index, we chose to display the corresponding description after each structure.
00 28 00 00 // "A highly appealing move!"
00 3c 00 00 // "After this move, the user is more easily startled!"
00 50 00 00 // "Makes a great appeal, but allows no more to the end!"
00 1e 00 00 // "Can be repeatedly used without boring the JUDGE!"
01 14 00 00 // "Can avoid being startled by others once!"
01 0a 00 00 // "Can avoid being startled!"
01 1e 00 00 // "Can avoid being startled by others a little!"
01 1e 00 00 // "After this move, the user is less likely to be startled!"
...
==Related articles==
* Contest move data structure (Generation III)
Contest move data structure (Generation III)

==Format==
Every move in , and has a 8-byte data structure associated with it which contains information about its use in Contests. Contests do not feature in , so this data is not included.
Contest Move Data	Contest Move Data
Move Effect 	1 byte
Contest Type 	1 byte
Combo Identifier 	1 byte
Combos 	4 bytes
Padding 	1 byte
* Move Effect indexes the Contest data structure and determines this move's appeal and jam values (see ), and also indexes a message array elsewhere that determines what message is displayed in a Pokémon's SUMMARY when the player views the move's Contest data (e.g. "A highly appealing move"). 
* Contest Type indicates the type of Contest this move should be used in. See the table below for a list of possible values and their meaning.
0	Cool
1	Beauty
2	Cute
3	Smart
4	Tough
*Combo Identifier: An identifier used in the next 3 bytes for the purposes of identifying the first move in a Contest combination.
*Combos: This is a list of up to four combo identifiers, identifying Contest combinations for which it may be used as the second move.
*Padding consists of a single byte, set to 0x00, that aligns the structure on 4-bytes boundaries.
==Fingerprint==
00 00 00 00 00 00 00 00 // -
00 04 3c 00 00 00 00 00 // POUND
25 04 00 03 00 00 00 00 // KARATE CHOP
11 04 00 3c 00 00 00 00 // DOUBLESLAP
23 04 00 00 00 00 00 00 // COMET PUNCH
00 04 00 03 1a 00 00 00 // MEGA PUNCH
2e 03 00 00 00 00 00 00 // PAY DAY
00 01 2d 09 2c 2e 00 00 // FIRE PUNCH
00 01 2e 2c 2d 00 00 00 // ICE PUNCH
...
==Related articles==
* Contest data structure (Generation III)
Continental Crush (move)

Continental Crush (Japanese: ワールズエンドフォール World's End Fall) is a damage-dealing Z-Move introduced in Generation VII.
==Effect==
===Generation VII===
Continental Crush inflicts damage. Its power and whether it is a special or physical move depends on the move it is based on.
If is used during a with as its base move, it will turn into Continental Crush. This does not occur if Weather Ball is turned into a Z-Move via another move like .
{| class="sortable" border="1" width="100%" style="background:#FFF; border:1px solid #; border-collapse:collapse"	 	
Base move	Power	Cat.
 	100 	
 	120 	
 	180 	
 	200 	
 	160 	
 	140 	
 	140 	
 	100 	
 	120 	
 	200 	
 	100 	
 	100 	
 	180 	
 	160 	
===Generation VIII onwards===
Continental Crush cannot be selected in a battle.
==Description==
|}
|}
==Learnset==
Any non-Mega Evolved, non-Primal Pokémon can use Continental Crush if it knows a damaging move, holds a Rockium Z, and if its wears a Z-Ring or Z-Power Ring.
==In other games==
===Pokémon Masters EX===
Name 	 	State 	Base	Max 	Target 	Effect tag 	Description 	Playable			
 	 	 	 	 	 	 	 	 			
Cute Quirks Continental Crush 	 	Default 	250 	300 	An opponent 	— 	No additional effect. 	 			
Cute Quirks Continental Crush 	 	6★ EX 	250 	300 	All opponents	— 	No additional effect. 	 			
Cute Quirks Continental Crush 	 	6★ EX with EX role	375 	450 	All opponents	— 	No additional effect. 	 			
Shining Gem Continental Crush 	Default6★ EX	250 	300 	An opponentAll opponents	— 	No additional effect.	 	 			
Stacked-Up Emotions Continental Crush	 	Default 	250 	300 	An opponent 	— 	No additional effect. 	 			
Stacked-Up Emotions Continental Crush	 	6★ EX 	250 	300 	An opponent 	— 	The sync buff is doubled the first time a sync move is used. 	 			
Stacked-Up Emotions Continental Crush	 	6★ EX with EX role	250 	300 	An opponent 	— 	The first time the user's sync move is used each battle, the sync move countdown is reduced by three.	 			
==In animation==
===Pokémon animated series===
==In the manga==
===Pokémon Adventures===
* In Pokémon Move Specialist Professor Kukui, Olivia's Midnight Form was mentioned to be able to use Continental Crush, but the move was interrupted before it could be executed.
==Appearance==
===Pose===
==In other languages==
Category:Z-Moves
Category:Moves that cannot miss
Category:Moves that have variable power
Category:Damaging Z-Moves
de:Apokalyptische Steinpresse
es:Aplastamiento gigalítico
fr:Apocalypse Gigalithique
it:Gigamacigno Polverizzante
ja:ワールズエンドフォール
zh:毀天滅地巨岩墜
Contrary (Ability)

:Antagonist redirects here. For antagonists in the games, see Villainous team or Rival.
|}
Contrary (Japanese: あまのじゃく ) is an Ability introduced in Generation V.
==Effect==
===In battle===
====Generation V====
This Ability inverts all changes to the stat stages of a Pokémon with this Ability; if an effect would lower a stat, it is increased instead, and if an effect would increase a stat, it is decreased instead. Effects that change a Pokémon's stats without affecting stat stages, such as and , are not affected by Contrary.
This also applies to self-inflicted changes, such as and . This Ability only inverts the changes when they are applied; it does not passively cause all existing changes to reverse; therefore, if the Ability Contrary is no longer in effect or the stats are passed by , all existing stat stage changes remain the same. Stats passed by Baton Pass onto a Pokémon with Contrary are not reversed.
 (including from Guard Spec.) takes into account Contrary's inversion before determining whether to block the stat change. For example, if a Pokémon with Contrary is targeted by while protected by Mist, it will gain Speed; if a Pokémon with Contrary is targeted by while protected by Mist, its Attack will not be changed.
If a Pokémon with Contrary uses , its will be lowered to -6 stages (although the message will still say that the user maximized its Attack); if the user's Attack is already at -6 stages, Belly Drum will still deduct HP. Even if the user has Contrary, Belly Drum fails if the user's Attack is already at +6.
If a move used by a Pokémon with , , or would change a stat stage of a Pokémon with Contrary, the change will not be inverted.
====Generation VI====
 takes into account Contrary's inversion before determining whether to block the stat change.
Stat boosts granted by O-Powers used by other players are still inverted.
====Generation VII====
Stat stage increases caused by the Z-Power effects of status Z-Moves are not inverted by Contrary. However, the stat stage increases as a result of and are inverted.
If a target with Contrary is affected by , even if its Attack stat is at +6 stages, Strength Sap will restore the user's HP by up to the target's effective Attack stat value at +5 stages.
====Generation VIII====
If a Pokémon with Contrary is hit with a Max Move that would lower stats, or uses a Max Move that would raise stats, the change will be inverted, but the message describing the stat change will not be displayed.
===Outside of battle===
Contrary has no effect outside of battle.
==Pokémon with Contrary==
==In other games==
===Description===
|}
|}
==In the manga==
===Pokémon Adventures===
==Trivia==
*Contrary's Japanese name refers to the Amanojaku, a creature in Japanese folklore that does the opposite of what it is ordered to do.
==In other languages==
Category:Abilities with negative effects
Category:Ignorable Abilities
Category:Stat raising Abilities
Category:Stat lowering Abilities
de:Umkehrung
es:Respondón
fr:Contestation
it:Inversione
ja:あまのじゃく
zh:唱反调（特性）
Control Cube

A Control Cube (Japanese: コントロールキューブ Control Cube) is an item present in Detective Pikachu Returns that was created by Unitas in order to control Pokémon behaviour.
==Overview==
Control Cubes were commissioned by mayor Howard Myers as part of the Unitas project in an effort to improve harmony and coexistence between people and Pokémon. However, under the direction of Charles Merloch, the cubes were developed and used as items to control Pokémon and deprive them of their free will.
A Control Cube functions when placed on a Pokémon's back, and an external controller can be used to activate the cube. An activated cube will glow purple, and the Pokémon will be in complete control by the user of the device. These cubes were used in multiple crimes in Detective Pikachu Returns, including the theft of the Aurora Drop, framing of innocent Pokémon by the Pokémon Protection Bureau, and the detainment of multiple Pokémon in the Pokémon Unity Lab. 
When deactivated, the Pokémon will have no memory of the events that occurred while the Control Cube was active. Pokémon affected by these cubes are negatively experienced from its use, including extreme fatigue and irregular fluctuations in brain waves. 
The Control Cubes were planned to be announced by Howard Myers as Friendship Cubes at the end of Pokémon Friendship Week, before Tim, Pikachu, and Rachel convince the mayor of the cubes' actual intentions.
==Trivia==
* Earlier prototypes of the Control Cube were not effective on Pokémon.
==In other languages==
Control Cube	
Friendship Cube
Category:Detective Pikachu Returns
Control Gauntlet

Control Gauntlets (Japanese: あやつりのコテ Control Gauntlet) are used by the Pokémon Pinchers to capture Pokémon. They were introduced in Pokémon Ranger: Guardian Signs. They replace the Super Stylers used in the first game and the Gigaremo and Miniremo units used in Shadows of Almia as a tool for the antagonists. 
They take time to capture a Pokémon, so it is possible for the connection to be cut off before the process is complete, as shown when two Pinchers are cut off from pinching Ukulele Pichu in the game. If they are operated without interruption, they capture Pokémon and store them without the use of a Poké Ball. They are used to communicate feelings of hatred to Pokémon, as opposed to the Capture Styler, which is used to communicate friendship.
Multiple Control Gauntlets are often used when a Pokémon is very powerful, such as a Legendary Pokémon. They can also be used to cast Ranger Signs on old monuments.
They share similarities with the Golden Armor used by the temple guardians in the past.
==In animation==
===Pokémon the Series===
====Pokémon Ranger: Guardian Signs special====
The Pokémon Pinchers are shown wearing and using Control Gauntlets in the animated series special.
==In the manga==
===Pokémon Ranger: Guardian Signs===
The Pokémon Pinchers use Control Gauntlets in the manga adaptation of Guardian Signs to control a child's .
==In other languages==
==Related articles==
Category:Equipment
Category:Pokémon Ranger
it:Guanti della sottomissione
zh:操纵手套
Conversion (move)

Conversion (Japanese: テクスチャー Texture) is a non-damaging move introduced in Generation I. It is one of the signature moves of 's evolutionary line.
==Effect==
===Generation I===
Conversion changes the user's type to the target's current type(s). The user's original type(s) are restored once it is switched out, faints, or the current battle ends. This move can be used repeatedly even if the user and target already have the same type(s).
In the summary screen, the user is shown with its original type(s), unaffected by Conversion.
===Generations II to IV===
Conversion changes the user's type to match the type of one of the user's moves (including Conversion itself). Conversion is unable to copy the type of a move that matches any of the Pokémon's current types. If all moves match any of the Pokémon's current types, Conversion will fail.
Conversion cannot be used on in order to turn into a Pokémon.
===Generation V===
Conversion can now be stolen by .
Conversion can now be used on , which is now a move.
===Generations VI and VII===
Conversion now changes the user's current type to match the type of the move the user has in its first move slot (even if that move cannot be selected in battle).
If powered up by a Normalium Z into Z-Conversion, the user's , , , , and are raised by one stage each.
===Generation VIII===
In Versions 1.0 to 1.1.1 of , Conversion could not be selected in a battle. Starting with Version 1.2.0, it can be selected and functions as it did in the preceding two generations.
==Description==
|}
|}
==Learnset==
===By leveling up===
==In other games==
===Pokémon Mystery Dungeon series===
Conversion causes the user to changes its type to match one of its moves, even if already of that type. From , the move chosen will be the one at the top of the list of moves the user knows. 
Conversion accounts for the actual type of , and (except Weather Ball is treated as prior to the Explorers series).
===Description===
|}
|}
==In animation==
===Pokémon animated series===
==In the manga==
===How I Became a Pokémon Card===
===Pokémon Adventures===
==In other generations==
===Core series games===
===Side series games===
===Spin-off series games===
==Trivia==
* The move , introduced in Generation V, has the same effect Conversion has in Generation I.
* In , Conversion's move description erroneously says an own move's type instead of a known move's type. This error was fixed in .
* Conversion is one of three moves that have been used in a completed series of the , but not been seen in the English dub. The other two are and .
==In other languages==
Category:Signature moves
Category:Moves that change a Pokémon's type
Category:Moves in Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!
Category:Moves usable in Pokémon Sword and Shield
Category:Moves usable in Pokémon Scarlet and Violet
de:Umwandlung
es:Conversión
fr:Conversion
it:Conversione
ja:テクスチャー
zh:纹理（招式）
Conway

Conway (Japanese: コウヘイ Kōhei) is a recurring character in Pokémon the Series: Diamond and Pearl. He is a Pokémon Trainer who first appeared in Tag! We're It...! as 's Tag Battle partner.
==History==
Conway first appeared from Tag! We're It...! to Smells Like Team Spirit!. He was shown to be a very smart Trainer, his strategies playing an important role in helping himself and to advance to the finals of the Hearthome City Tag Battle Competition, where they would end up losing to and Paul.
Conway appeared again in Camping It Up! through One Team, Two Team, Red Team, Blue Team! during a four-episode arc at the Pokémon Summer Academy. During this arc, he demonstrated his knowledge about Pokémon as well as an attraction towards Dawn.
He later appeared in An Old Family Blend!, where it was revealed that he was also entering the Lily of the Valley Conference. In League Unleashed!, he passed the first round, then in Casting a Paul on Barry!, he made it through the second and had his third round opponent, Ash. He battled Ash and lost in Working on a Right Move! after almost defeating him thanks to his strategies.
He made a cameo appearance in the ending credits of Zoroark: Master of Illusions.
==Character==
The most notable thing about Conway is his habit of appearing out of nowhere, which finds creepy. He is remarkably intelligent, and uses effective strategies such as using to his 's advantage. However, he is bad at improvisation which led to his elimination from the Lily of the Valley Conference in Working on a Right Move!. He also has a habit of adjusting his glasses and chuckling in a creepy manner, which is displayed every time he appears.
==Pokémon==
This listing is of Conway's known Pokémon:
===On hand===
===Temporary===
==Achievements==
===Badges obtained===
This listing is of the Badges Conway has obtained in the Sinnoh region:
* At least eight Badges (prior to An Old Family Blend!)
===Pokémon League===
Conway has competed in the following Pokémon League Conferences:
* Lily of the Valley Conference - Top 16 (Working on a Right Move!)
===Pokémon competitions===
Conway has competed in the following :
* Hearthome City Tag Battle Competition - Runner-Up (with ; Smells Like Team Spirit!)
* Pokémon Summer Academy - Runner-Up (; One Team, Two Team, Red Team, Blue Team!)
* Pokémon Triathlon - N/A (One Team, Two Team, Red Team, Blue Team!)
==Voice actors==
==Trivia==
* Conway appears to be based on the Trainer class.
* Every time he has appeared, Conway was featured in an arc of episodes: the Hearthome City Tag Battle Competition arc, the arc, and the Lily of the Valley Conference arc.
* Conway's is the only Pokémon in to have used the move .
==Names==
Language 	Name 	Origin
Japanese 	コウヘイ Kōhei 	
English, French, German, Italian, Spanish	Conway 	Sounds similar to Kōhei. Also contains the word con, as in to trick someone.
Korean 	강평 Gangpyeong 	Korean reading of 剛平 Kōhei.
Chinese 	考平 Kǎopíng 	From 考平 Kōhei. Also homophone to 考評 kǎopíng (to evaluate).
==Related articles==
* Images on the Bulbagarden Archives
Category:Animation characters
Category:Animated series running gags
de:Conway
es:Conway
fr:Conway
it:Conway
ja:コウヘイ
zh:考平
Cook (Fusion Strike 228)

Cook (Japanese: コック Cook) is a . It was first released as part of the expansion.
==Card text==
==Release information==
This card was included in the expansion with artwork by Sanosuke Sakuma, first released in the Japanese set. It was reprinted as a with artwork by the same artist, in the expansion, first released in the Japanese subset. The Fusion Strike print was reprinted again in the Japanese and could be obtained as both a Non Holofoil card and as a Mirror Holofoil card.
This card was reprinted in the expansion, first released in the Japanese Deck Kit, with artwork by Hideki Ishikawa. The Twilight Masquerade print is reprinted in the Japanese .
===Gallery===
==Trivia==
===Origin===
 is a class of in the Pokémon games. This card's illustration depicts the Cook as he appears in .
Category:Fusion Strike cards
Category:Sword & Shield Family Pokémon Card Game cards
Category:Lost Origin cards
Category:VMAX Climax cards
Category:Start Deck 100 cards
Category:Twilight Masquerade cards
Category:Pokémon Card Game Battle Academy cards
Category:Generations Start Decks cards
Category:Illus. by Sanosuke Sakuma
Category:Illus. by Hideki Ishikawa
Category:Holographic cards
Category:Secret cards
Category:Full Art cards
Category:Trainer cards that heal damage
de:Küchenchef (TCG)
es:Chef (TCG)
fr:Cuisinier (Épée et Bouclier Poing de Fusion 228)
it:Cuoco (Colpo Fusione 228)
ja:コック (カードゲーム)
zh:西餐厨师（TCG）
Cook (Trainer class)

A Cook (Japanese: コック Cook) is a type of introduced in Generation VII. They are depicted as apron-wearing men and women interested in cooking. They can be seen as the counterpart for Generation VI's class in Generation VII onward.
In Pokémon Ultra Sun and Ultra Moon, all Pokémon used by Cooks are holding Leftovers.
From Generation VIII onward, they tend to specialize in food-themed Pokémon.
In , Cooks keep their Pokémon in Great Balls. In the , they specialize in -, -, and Pokémon.
==Gallery==
===Models===
 	 	 	
In-battle model from,	VS model from, 	VS model from 	VS model from
 	 	 	
Overworld model from,	Overworld model from,	profile image from	
==Trainer list==
===Pokémon Sun and Moon===
:See also:
:: List of Battle Tree Trainers/Cook
===Pokémon Ultra Sun and Ultra Moon===
===Pokémon Sword and Shield===
===Pokémon Scarlet and Violet===
==In animation==
''
's father, Abe, is based on the Cook Trainer class. He is a recurring character in Pokémon the Series: Sun & Moon, first appearing in A Seasoned Search!. He runs the Aina's Kitchen restaurant along with his daughter.
A Cook appeared in a flashback in Flying Pikachu, Rising Higher and Higher!, serving as the head chef at the Treasure Eatery in Medali. She reappeared in Dance, Quaxly! The Blue Medali Step!.
===Voice actors===
==In the TCG==
This listing is of cards mentioning or featuring Cook or their Pokémon in the Pokémon Trading Card Game.
==In other languages==
==Related articles==
de:Küchenchef
fr:Cuisinier
it:Cuoco
ja:コック
zh:西餐厨师
Cooking

Cooking has several referrals:
* Poffin, for the food item that the can cook in , , .
* Curry, for the food item that the player can cook in .
* Sandwich, for the food item that the player can cook in .
* Cooking (Quest), for cooking in Pokémon Quest.
* Cooking (Sleep), for cooking in Pokémon Sleep.
ja:料理
zh:料理
Cooking With Jigglypuff

Magical Pokémon Journey: Cooking With Jigglypuff is the second monthly issue released by VIZ Media of the Magical Pokémon Journey manga created by Yumi Tsukirino. It contains the third and fourth chapters of the manga. The chapters originally released in this book were later rereleased as part of . As a bonus, it contained a fold-out colour poster which was not part of the regular volume.
==Blurb==
POKé-BABIES
Hazel decides to pack a picnic for herself and Almond, but the picnic is interrupted by Jigglypuff, who blows itself up to enormous size and causes no end of trouble! What can they do with such a perfectly cute, perfectly spherical Pokémon? 
Then, Hazel and her Pokémon friends practice drawing pictures, but Hazel, who can't draw to begin with, is confounded by Tangela.
==Publications==
|}
==Chapters==
* Oh, that Cute, Cute Jigglypuff!
* Tangela's Secret
==Important events==
* Hazel meets .
* Hazel meets a wild .
==Trivia==
* This was the last Magical Pokémon Journey monthly issue to be released in .
Category:Magical Pokémon Journey monthly issues
it:In cucina con Jigglypuff
Cool Couple (Trainer class)

A Cool Couple (Japanese: エリートカップル Elite Couple) is a pair of Pokémon Trainers that first debuted in . They are generally depicted as a pair of male and female .
They use complementary of opposite genders in Double Battles.
In Generation IV the pair of opposite-gendered Ace Trainers is called a , while in Generation VI they are called an .
==Gallery==
===Sprites===
Sprite from
Overworld sprites from
==Trainer list==
===Pokémon FireRed and LeafGreen===
==In other languages==
==Related articles==
Category:Double Battle Trainer classes
de:Duo (Trainerklasse)
fr:Topduo
it:Coppiagiusta
ja:エリートカップル
zh:菁英情侣
Cool Couple Carl & Nia (Battle e)

Cool Couple Carl & Nia (Japanese: エリートカップル ヨシとノリ Elite Couple Yoshi & Nori) is a card from the of the Pokémon Battle e FireRed & LeafGreen collection for use in conjunction with the Nintendo e-Reader. In the Japanese version of , this card can be scanned to make Carl and Nia appear in the Trainer Tower along with other scanned Trainers. In international versions, they appear on 5F of Mixed Mode. Depending on the floor they are on, Kat and Kipp will use a specific Pokémon from a team of 6 each.
==Pokémon==
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===1F===
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===2F===
===3F===
===4F===
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===5F===
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===6F===
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===8F===
Category:Battle facility Pokémon