nyuuzyou/wikis huggingface dataset:
Quenora Grisly

Captain Grisly, also known as Quenora Grisly, is the owner of The Blushing Mermaid in the Lower City during Act Three. She is too hungover to speak to the party, unless discussing .
== Involvement ==
=== Act Three ===
=== Save Vanra ===
Speaking to Grisly about , she claims that has gone mad and is dangerous, threatening her customers. She states that Vanra is not real, and is a delusion that Lora cooked up. Believing Lora to be a threat, she intends to put a hit out on her, and offers 3000 gold to the party if they are willing to take her out.
If, after being given Grisly's offer, choosing the dialogue option Absolutely not - I refuse to do your dirty work. then "Grisly" drops the act and reveals herself to be , a hag. Grisly's true identity can also be exposed by finding a note in the Blushing Mermaid which contains a report on Old Garlow's, using terms like "Auntie". The note is inside a rosewood desk in the same room as Grisly at . Afterwards, the party can confront Grisly on the note they found and she instantly drops the act.
=== Save Grisly ===
The true Grisly can be found in Ethel's lair in The Blushing Mermaid - Basement, enthralled by a Whispering Mask accompanied by , and . While Ethel lives, Grisly is hostile on sight. If the party permanently dispatch Ethel and her Pearlspore Bells, Grisly comes to her senses and thanks the party for saving her.
According to a , Auntie Ethel blackmailed Grisly into wearing the mask by kidnapping Grisly's beloved .
== Combat ==
=== Attacks and abilities ===
=== Notable loot ===
* 
* 
== Related literature ==
* 
* 
== Related quests ==
* 
* 
== Gallery ==
Grisly Model Real.png|Grisly's model
File:Ethel Grizzly.jpg|Ethel drops her Grisly disguise
File:Grizzly Alive.jpg|The true Grisly, in Ethel's lair
== Notes ==
* According to a note in the Sword Coast Couriers address book, some believe Grisly is not her real name. Another note in the same book warns couriers to arrive unarmed. Otherwise, they will likely be killed.
* If Auntie Ethel was not defeated in Act One, Grisly is not kidnapped and impersonated. The Captain Grisly upstairs is the true Grisly.
Category:Hag Victims
Category:Humans
Category:Humanoids
Category:Characters
Category:Characters in the Lower City
Category:Characters in Act Three
Quests

Quests are tasks that can be undertaken by the player and their adventuring party in Baldur's Gate 3, some of which provide a reward or a choice between multiple rewards. Quests are recorded in the Journal.
__TOC__
== Prologue ==
== Multi-act main quests ==
== Companions ==
===Main Quests===
===Sub Quests===
== Personal quests ==
== Origin personal quests ==
== Act One ==
Quests that occur during Act One, taking place in the Wilderness and the Underdark.
=== Ravaged Beach ===
=== Emerald Grove ===
=== Blighted Village ===
=== Sunlit Wetlands ===
=== The Risen Road ===
=== Goblin Camp and Shattered Sanctum ===
=== Underdark ===
=== Grymforge ===
=== Rosymorn Monastery Trail ===
== Act Two ==
Quests that occur during Act Two, taking place in the Shadow-Cursed Lands and Moonrise Towers.
=== Shadow-Cursed Lands ===
=== Moonrise Towers ===
== Act Three ==
Quests that occur during Act Three, taking place in Rivington and Baldur's Gate.
=== Rivington ===
=== Baldur's Gate ===
=== House of Hope ===
===Finale===
Quickstitch

Fist Quickstitch is a Flaming Fist soldier in Wyrm's Rock Fortress, and present during Gortash's coronation.
== Combat==
===Attacks and Abilities ===
=== Notable loot ===
* 
* 
* 
* 2x 
== External links ==
* 
Category:Characters
Category:Characters in Wyrm's Rock Fortress
Category:Characters in Act Three
Category:Humanoids
Category:Humans
Category:Members of the Flaming Fist
Category:Fighters
Qun'irel

Youth Qun’irel is a githyanki youth found in Act One. She is a member of a new githyanki generation hatched and raised in the Crèche Y’llek.
== Involvement ==
Qun'irel can be encountered right after the party enters the main part of the Crèche. She stands in the corridor to the west from the entrance, warily discussing with her mate the arrival of the Inquisitor and uneasiness within the Crèche evoked by him coming.
Speaking to Qun'irel (the dialogue involves both her and Tra’an), the player character might find out details about the current situation within the Crèche, and about the role of the Inquisition in the gith society.
The player may roll a (or a if they are a Githyanki; the Dark Urge origin will have unique formulation on both rolls) to fish out more information about why the Inquisitor was sent to the Crèche, about tensions between him and , and also about how the search is going.
 
=== Attacks and abilities ===
Category: Characters
Category: Characters in the Rosymorn Monastery
Category: Characters in Act One
Category: Githyanki
Category: Humanoids
Ra'gur

Raider Ra'gur is a githyanki raider NPC found in Act One. He is a member of githyanki commune residing in the Crèche Y’llek before arrival of Inquisitor W'wargaz's.
==Interactions==
Ra'gur together with and guards the entrance to the Crèche from Rosymorn Monastery Basement. He stands on the high ground above the makeshift prison, to the left from the entrance.
The three sentries are accompanied by , a member of the retinue of , who was sent to the Crèche to locate and retrieve mystical ultimate weapon against ghaik.
If spoken to, Ra'gur will resent that now some strangers are poking around the Crèche, not only the inquisition. However, if the player character is a Githyanki themselves, Ra'gur will tell them that he’s going to keep out of the captain's sight until the Inquisitor leaves.
== Combat ==
=== Attacks and abilities ===
=== Manoeuvres ===
Ra'gur can spend up to four Superiority Die on Battle Manoeuvers:
=== Notable loot ===
* 
* 
Category:Githyanki
Category:Humanoids
Category:Characters
Category:Characters in the Rosymorn Monastery
Category:Characters in Act One
Category:Fighters
Ra'jak

Ra'jak is a githyanki child who can be found in Act One. He is a member of a new githyanki generation hatched and raised in the Crèche Y'llek.
== Involvement ==
Ra'jak and his friend are playing in the Crèche Infirmary. They are honing their skill, shoving locked Traveller’s Chest back and forth. When being hit, the chest emerges wailing sounds that can be heard far beyond the Infirmary.
If the player speaks to Ra'jak, this will initiate a dialogue with both kids, which (apart from those letting them continue their game) might lead to one of two outcomes: either Zel'i hits the player character with her Mage Hand, or both children run away to the right-central alcove of the Infirmary and chuckle, allowing the player to lockpick the chest () and face the consequences.
Should the player speaks with Ra'jak afterwards, he will mock them, happy with their ‘joke’.
If the player starts a fight with the characters in the Infirmary, Ra'jak and Zel'i will disappear from the Infirmary and cannot be found anywhere.
Category: Characters
Category: Characters in the Rosymorn Monastery
Category: Characters in Act One
Category: Githyanki
Category: Humanoids
Category:Children
Raagg

Sharp-Eye Raagg is a goblin stationed in the Goblin Camp in Act One.
== Involvement ==
=== Act One ===
Sharp-Eye Raagg can be found on the northern edge of the Goblin Camp with several other goblins and bugbears who have fallen into a drunk slumber. If the party attack the cracked wall to gain entry into the Shattered Sanctum, it causes all nearby enemies to wake up and initiate combat. Unlike the other goblins nearby, Raagg cannot be calmed down if awakened and will immediately attack the party alongside the nearby bugbears and goblins.
== Combat ==
=== Attacks and abilities ===
=== Loot ===
* 
== External links ==
* 
Category:Humanoids
Category:Goblins
Category:Characters
Category:Characters in Act One
Category:Characters in the Goblin Camp
Category:Rangers
Category:Followers of the Absolute
Racha

Racha is a goblin who can be met in the Moonrise Towers in Act Two.
== Involvement ==
=== Act Two ===
Racha can be found tried by for her failures at Moonrise Towers if or did not survive Act One. Racha will be accompanied by and . These three goblins cannot be met elsewhere in the game.
Due to ongoing of the plot, there is no chance to speak with Racha or any of her fellows from the cutscene separately. The player character has several options of how to deal with the goblins, and in case they choose to set the creatures free, the two surviving goblins will flee from the tower and disappear.
== Combat ==
=== Attacks and abilities ===
=== Notable loot ===
* 
Category:Goblins
Category:Humanoids
Category:Characters
Category:Characters in Moonrise Towers
Category:Characters in Act Two
Category:Followers of the Absolute
Category:Replacement_characters
Radiant set

The Radiant set is a set of equipment that helps the user deal damage. Synergizes with items from the Luminous set, which are not duplicated here. 
Name	Slot 	Effect
 	 	
 	 (Mace) 	
* Deal an additional damage.
* Exploit only.
 	 (Mace) 	
* Deal an additional damage.
 	 (Non-Armour) 	
 	 (Longbow) 	
 	 (Warhammer) 	
* Deal an additional damage.
 	 (Medium Armour)	
* Constitution s +1
 	 	
 	 (Clothing) 	
* on Constitution s.
* s +1
 	 (Glaive) 	
* Deal an additional damage.
 	 (Rapier) 	
* Deal an additional damage.
 	 (Non-Armour) 	
 	 (Spear) 	
 	 (Light Hammer) 	
* Deal an additional damage.
* - This object has an aura of light with a radius of .
 	 (Mace) 	
 	 (Medium Armour)	
Category:Equipment sets
Radiating Orb (Condition)

==Items that apply Radiating Orb==
*: When the wearer deals spell damage while illuminated by a light source, they also inflict upon the target for 2 turns.
*: When the wearer deals damage, they cause a that inflicts in a radius for 2 turns.
*: When the wearer deals damage, the target receives 2 turns of .
*: On a hit, inflict 1 turn of upon the target.
*: Illuminating Shot: Fire a shimmering bolt that inflicts 1 turn of upon the target.
== Notes ==
* The bright light from this condition does not count as Daylight.
* Duration of the condition is limited to a maximum of ; a maximum effect of -10 to Attack Rolls from this condition.
Category:Light Emitting
Radija

Radija is a necromancer of the Cult of Myrkul, found on the first floor of Moonrise Towers during Act Two.
== Involvement ==
Radija can be encountered outside the ornate door that leads to the rooftop. If is already there, the party can ask for an audience with him, which she invariably refuses.
Unlike the Zealots, Adepts, and other members of the Cult of the Absolute, it appears Radija and other Mistresses of Souls are fully aware of what the Absolute is and the religious hoax they're perpetrating. This greater understanding (and accompanying disdain) is shared by the other high-ranking Myrkulite necromancers serving General Thorm, with bemoaning the weak servility of the infected she's presented with, and using the player character's worm-infested status as an expletive.
Radija provides a somewhat early hint the cult of the Absolute goes well beyond mind flayer infections, as her dialogue may (if passing a Wisdom check) reveal that despite her seemingly high status within its ranks, she bears no tadpole of her own and views True Souls such as the player character with scorn for being unwitting infected tools. 
== Combat ==
=== Attacks and abilities ===
==== Tactician only ====
=== Tactics ===
Radija is a Wizard, and will be joined by her Necromites. Generally, she will cast Fireball and then use her to create another necromite with Incubate Death.
=== Notable loot ===
*
==Notes==
== External links ==
* 
Category:Humanoids
Category:Humans
Category:Characters
Category:Characters in Moonrise Towers
Category:Characters in Act Two
Category:Followers of the Absolute
Category:Followers of Myrkul
Category:Wizards
Raffish Bronze-Red Outfit

==Gallery==
file:Raffish Bronze-Red Outfit Human Body1 Front Model.webp|Body Type 1 Front Human|alt=Raffish Bronze-Red Outfit Human Front
file:Raffish Bronze-Red Outfit Human Body1 Back Model.webp|Body Type 1 Back Human|alt=Raffish Bronze-Red Outfit Human Back
file:Raffish Bronze-Red Outfit High Elf Body4 Front Model.webp|Body Type 4 Front High Elf|alt=Raffish Bronze-Red Outfit High Elf Front
file:Raffish Bronze-Red Outfit High Elf Body4 Back Model.webp|Body Type 4 Back High Elf|alt=Raffish Bronze-Red Outfit High Elf Back
Raffish Chestnut Outfit

==Gallery==
file:Raffish Chestnut Outfit Human Body1 Front Model.webp|Body Type 1 Front Human|alt=Raffish Chestnut Outfit Human Front
file:Raffish Chestnut Outfit Human Body1 Back Model.webp|Body Type 1 Back Human|alt=Raffish Chestnut Outfit Human Back
file:Raffish Chestnut Outfit High Elf Body4 Front Model.webp|Body Type 4 Front High Elf|alt=Raffish Chestnut Outfit High Elf Front
file:Raffish Chestnut Outfit High Elf Body4 Back Model.webp|Body Type 4 Back High Elf|alt=Raffish Chestnut Outfit High Elf Back
Raffish Garb

==Gallery==
file:Raffish Garb Human Body1 Front Model.webp|Body Type 1 Front Human|alt=Raffish Garb Human Front
file:Raffish Garb Human Body1 Back Model.webp|Body Type 1 Back Human|alt=Raffish Garb Human Back
file:Raffish Garb High Elf Body4 Front Model.webp|Body Type 4 Front High Elf|alt=Raffish Garb High Elf Front
file:Raffish Garb High Elf Body4 Back Model.webp|Body Type 4 Back High Elf|alt=Raffish Garb High Elf Back
Raffish Metallic-Shaded Outfit

==Gallery==
file:Raffish Garb Human Body1 Front Model.webp|Body Type 1 Front Human|alt=Raffish Metallic-Shaded Outfit Human Front
file:Raffish Garb Human Body1 Back Model.webp|Body Type 1 Back Human|alt=Raffish Metallic-Shaded Outfit Human Back
file:Raffish Garb High Elf Body4 Front Model.webp|Body Type 4 Front High Elf|alt=Raffish Metallic-Shaded Outfit High Elf Front
file:Raffish Garb High Elf Body4 Back Model.webp|Body Type 4 Back High Elf|alt=Raffish Metallic-Shaded Outfit High Elf Back
Raffish Midnight Outfit

==Gallery==
file:Raffish Midnight Outfit Human Body1 Front Model.webp|Body Type 1 Front Human|alt=Raffish Midnight Outfit Human Front
file:Raffish Midnight Outfit Human Body1 Back Model.webp|Body Type 1 Back Human|alt=Raffish Midnight Outfit Human Back
file:Raffish Midnight Outfit High Elf Body4 Front Model.webp|Body Type 4 Front High Elf|alt=Raffish Midnight Outfit High Elf Front
file:Raffish Midnight Outfit High Elf Body4 Back Model.webp|Body Type 4 Back High Elf|alt=Raffish Midnight Outfit High Elf Back
Rage Queller

Rage Queller is a hostile Countermeasure Aberration in Baldur's Gate 3.
== Involvement==
The Rage Queller may appear during the final battle Atop the Netherbrain if the party sides with the Emperor. It will appear if a Barbarian is present in the party.
==Combat==
===Attacks and Abilities===
==Loot==
*
*
Category:Countermeasures
Rags Deelarma

Rags Deelarma is a human beggar that can be found just outside the entrance to The Counting House in the Lower City of Baldur's Gate.
== Involvement ==
Rags Deelarma, a resident of Nortale's Hostel, will complain about someone counting money. The party can either give a single coin, angering her, or 10 coins which will result in praise.
Category:Humans
Category:Humanoids
Category:Characters
Category:Characters in the Lower City
Category:Characters in Act Three
Raheni

Seawind Raheni is a Savage Seawind of Umberlee, found in Act Three. 
==Involvement==
Raheni can be found in the Water Queen's Cellar in the Lower City of Baldur's Gate.
== Combat ==
=== Attacks and abilities ===
== Idle banter ==
Raheni will occasionally chat with and :
Dark Breaker Elonia: So what was your Drowning like, then?
* Seawind Raheni: A salty breeze.
** Seawind Raheni: Swallowed a load of water, woke up with the Flood Tide standing over me. Done.
*** Seawind Raheni: How about yours?
Dark Breaker Gira: Started to panic, didn't I? Took three waveservants to hold me under.
* Dark Breaker Gira: Don't think they would've minded if I didn't wake up afterwards.
** Dark Breaker Gira: Too bad for them I did.
*** Dark Breaker Elonia: Ah, but it was worth it in the end, wasn't it?
**** Dark Breaker Gira: Oh, aye - me and the Bitch Queen are best mates now.
***** Dark Breaker Gira: She's just a demanding lady. But so am I.
Seawind Raheni: Ain't that the truth?
* Dark Breaker Gira: Watch it, you - there's no guarantee Umberlee'll save you from a second drowning.
** Dark Breaker Elonia: We can only hope.
*** Seawind Raheni: All right, you two - I get it. I'll behave.
Category:Humans
Category:Humanoids
Category:Characters
Category:Characters in the Lower City
Category:Characters in Act Three
Category:Members of the Church of Umberlee
Rahir

Fist Rahir is a human Flaming Fist who appears in Last Light Inn. He is under the command of Counsellor Florrick, on a mission to rescue Duke Ravengard.
== Involvement ==
=== Last Light Inn ===
Initially on a mission led by Florrick to rescue Duke Ravengard, Rahir and the rest of the Fists were waylaid by the dangers of the Shadow-Cursed Lands and found refuge with the Harpers at Last Light Inn. Rahir can initially be found within Last Light Inn, in the same room as several other Fists, and Art Cullagh.
If Florrick wasn't rescued from Waukeen's Rest in Act One, Rahir will never appear in the game.
=== Resolve the Abduction ===
When Marcus attacks the inn and attempts to kidnap Isobel during Resolve the Abduction, Rahir will be incapacitated by a Winged Horror before the party can react, and become for the remainder of the battle. If the party fails to protect Isobel, he and everyone in Last Light Inn will turn into a , save for Jaheira.
After the battle, talking to Rahir will have him reveal that he and Marcus were close, and be in disbelief at how easily he turned against him. He specifically acknowledges his treachery, but mourns the loss of him as a friend.
=== Assault Moonrise Towers ===
If the party successfully prevented Marcus from capturing Isobel at the Last Light Inn, and once the Nightsong has been freed from her cage and is headed for Moonrise, Rahir will be among the Fists left by Florrick to follow Jaheira to Moonrise Towers. However, Rahir is killed during the initial fight against Absolute forces before the party can arrive. His corpse is on the bridge leading to Moonrise Towers, implying he was amongst the first to fall in battle.
==Combat==
===Attacks and Abilities===
== Loot ==
*
*
*
*
== Related quests==
* 
* 
* 
== Notes ==
* As of Patch 7, despite having Extra Attack, Rahir is not able to attack twice during his turns.
== References ==
Category:Humans
Category:Humanoids
Category:Characters
Category:Characters in the Shadow-Cursed Lands
Category:Characters in Act Two
Category:Members of the Flaming Fist
Category:Rangers
Raider

Githyanki raiders are a class-like archetype of githyanki characters encountered throughout Baldur's Gate 3. 
== Involvement ==
Raiders are Dexterity-based Battle Master Fighters. 
They are foot soldiers, that specialise in wielding crossbows. Raiders are equally deadly at close quarters and long distances.
== Combat ==
=== Attacks and abilities ===
=== Manoeuvres ===
Githyanki Raiders can spend up to four Superiority Die on Battle Manoeuvres:
== Named raiders ==
=== Crèche Y'llek ===
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
=== Knights of the Shield Hideout (Reinforcements) ===
* 
* 
* 
=== Mountain Pass ===
* 
* 
=== Other ===
* 
Category:Githyanki
Category:Humanoids
Category:Githyanki Archetypes
Category:Archetypes
Category:Fighters
Rakath Glitterbeard

Rakath Glitterbeard is the dwarven head banker of The Counting House, encountered during Act Three.
== Involvement ==
=== Act Three ===
When the party first enter the lower area of The Counting House vaults, a cinematic conversation triggers, which leads to a combat encounter. If Glitterbeard survives the encounter, he reveals that he works for The Guild and that instructed him to lure the into the vaults and kill him with a mimic. However, the plan failed, and he asks the party to retrieve the 10,000 stolen gold. The party can pass a dialogue check to convince Rakath that the Guild should pay for half of it.
If looting the high security vaults around the room, Rakath may occasionally rebuke the party, but he never becomes hostile.
If returning Rakath's gold, he rewards the party with the , which unlocks a vault containing . Alternatively, the party can pickpocket the key from him or lockpick the vault itself.
== Combat ==
=== Attacks and abilities ===
=== Notable loot ===
* 
* 
* 
=== Allies ===
* 
* 
* 
== Speak with Dead ==
Glitterbeard can be spoken to with .
Party member: Who are you?
* Rakath Glitterbeard: Rakath... Glitterbeard...
Party member: What did you do here?
* Rakath Glitterbeard: Served the bank... served... Nine-Fingers...
Party member: What was all that with the mimic?
* Rakath Glitterbeard: Trap... for... Stone Lord...
Party member: What did the cult want with all that gold?
* Rakath Glitterbeard: Soldiers... for the... Absolute...
Party member: What can you tell me about the Stone Lord?
* Rakath Glitterbeard: Big... bastard... smelled... like shite...
Party member: How can I open the private vaults?
* Rakath Glitterbeard: Key... idiot...
== Related quests==
* 
* 
== Related literature ==
* 
* 
* 
* 
* 
* 
* 
== External links ==
* 
Category:Dwarves
Category:Gold Dwarves
Category:Humanoids
Category:Characters
Category:Characters in The Counting House
Category:Characters in Act Three
Category:Available to Speak with Dead
Category:Authors
Raloric Windbane

Raloric Windbane is a corpse found in the crypt underneath the Open Hand Temple in Rivington. He becomes raised as a Greater Zombie if the party refuses to take the curse from the .
== Involvement ==
Upon reaching the Open Hand Temple, it is revealed Shirra Clarwen died the previous year, and her spirit passed on. The monk's manifestation inside the sentient amulet laments the passing of her spirit, who would have born the curse, and asks the party if they will bear it instead. If refusing, the spirit inside the amulet (now inside the body of ) raises three nearby corpses, including Raloric Windbane, to attack the party.
== Combat ==
=== Allies ===
* 
* 
* 
== Related quests ==
* 
== Gallery ==
Greater Zombie model.png|In-game model
Category:Zombies
Category:Undead
Category:Characters
Category:Characters in Rivington
Category:Characters in Act Three