nyuuzyou/wikis huggingface dataset:
Shin Megami Tensei: Devil Children Dark (Prototype)

This is a prototype Demo for Shin Megami Tensei: Devil Children Dark.
==Notes==
There are notable script differences and end points, other than the demo content, it's mostly the same with slight variations in the script.
==Screenshots==
Dark_proto_1.png|gameplay 1
Dark_proto_2.png|gameplay 2
Dark_proto_3.png|gameplay 3
Dark_proto_4.png|gameplay 4
==Videos==
<youtube width=320 height=240>0Xe76pU0wCY</youtube>
==Files==
DEBITIRUYAMI.gba
==Header==
DEBITIRUYAMIAC5JEB–
==Origin==
==Acknowledgments==
Normatt
Shin Megami Tensei: Digital Devil Saga (Dec 27, 2004 prototype)

A prototype of Shin Megami Tensei: Digital Devil Saga for the PlayStation 2.
==Notes==
* Titlescreen still uses the japanese logo
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
DDSEnglishPreviewable_title.png
==Origin==
PS2 - DDS English Previewable 12-27.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Nex for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Shin Megami Tensei: Digital Devil Saga (Feb 5, 2005 prototype)

A prototype of Shin Megami Tensei: Digital Devil Saga for the PlayStation 2.
==Notes==
* No obvious differences
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
PS2 - Digital Devil Saga Reviewable 2-5-05_title.png
==Origin==
PS2 - Digital Devil Saga Reviewable 2-5-05 (2).jpeg|Disc front.
PS2 - Digital Devil Saga Reviewable 2-5-05.jpeg|Disc front (copy).
==Files==
==Acknowledgments==
A huge thanks to Nex for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Shin Megami Tensei: Digital Devil Saga (Jan 26, 2005 prototype)

A prototype of Shin Megami Tensei: Digital Devil Saga for the PlayStation 2.
==Notes==
* No obvious differences
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
digidevilsagareviewable_title.png
==Origin==
PS2 - Digital Devil Saga Reviewable.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Nex for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Shin Megami Tensei: Nocturne (Jul 29, 2004 prototype)

A prototype of Shin Megami Tensei: Nocturne for the PlayStation 2.
==Notes==
* No obvious differences
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
nocturneenglish_title.png
==Origin==
PS2 - Nocturne.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Nex for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Shin Megami Tensei: Nocturne Maniax (Oct 10, 2003 prototype)

A prototype of Shin Megami Tensei: Nocturne Maniax for the PlayStation 2.
==Notes==
* Has no visible differences
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
SMT3_JM_Title.png
==Origin==
PS2 - Shin Megami Tensei Nocturne J Master.jpeg|Disc front.
PS2 - Shin Megami Tensei Nocturne.jpeg|Disc front (copy).
PS2 - Shin Megami Tensei Nocturne (2).jpeg|Disc front (copy).
==Files==
==Acknowledgments==
A huge thanks to Nex for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Shin Megami Tensei: Persona 3 (May 25, 2007 prototype)

A prototype of Shin Megami Tensei: Persona 3 for the PlayStation 2.
==Notes==
* Starts on a boot debug menu
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
SMT3Persona3_title.png
SMT3Persona3 menu.png
SMT3Persona3 debugmenu.png
SMT3Persona3 altdebug.png
SMT3Persona3 dungeoncreator.png
==Origin==
PS2 - SMT Persona 3 5-25-07.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Nex for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Shining Force EXA (Dec 15, 2006 prototype)

A prototype of Shining Force EXA for the PlayStation 2.
==Notes==
* Press L3 for debug movement
* Press L1 + Triangle for debug menu
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
Shiningforceexa1209_movement.png|Debug Movement and info
Shiningforceexa1209_debugmenu.png|Debug Menu
==Origin==
PS2 - Shining Force EXA 12-19-06.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Nex for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Shining Force III (May 8, 1998 prototype)

A localization prototype of Shining Force III for the Sega Saturn.
==Notes==
* Despite being very close to release, this prototype is still in a very rough state. For more information:
==Screenshots==
File:SF3proto01.jpg
File:SF3proto02.jpg
File:SF3proto04.jpg
File:SF3proto05.jpg
File:SF3proto06.jpg
File:SF3proto07.jpg
File:SF3proto08.jpg
File:SF3proto09.jpg
File:SF3proto10.jpg
==Origin==
Shining Force 3 Beta CD-R 1.jpg|CD-R front
Shining Force 3 Beta CD-R 2.jpg|CD-R front
Shining Force 3 Beta CD-R 3.jpg|CD-R in reader with retail disc
==See also==
* Release thread at ASSEMBLERgames Archive.
Shining Force III (Nov 17, 1997 prototype)

A prototype of Shining Force III for the Sega Saturn.
==Notes==
*Compiled a few minutes before the final Japanese build.
*Revision off from final, changes appear to be mostly related to engine tweaks.
*Miscellaneous Notes:
**Game is emulatable Yes (as of May 8, 2021).
==Origin==
File:Shining Force III (Nov 17, 1997 prototype).png|Disc front.
==Acknowledgments==
*A Special Thanks goes to the following people/groups,
**RacingFreak for helping manage the scans by clearing them up.
**ehw / HiddenPalace.org for double checking data.
**Merlin for donating a better Plextor than the one we had.
**All donators.
==See also==
*Mega.nz mirror.
*Archive.org mirror.
Shining Force III (Segakore 1997 prototype)

This was ripped from the "Segakore Sega Bible Mogitate SegaSaturn. Soukangou 1997.11 (1997)(Sega)(JP)" disc. As it is not known if the other two demos contained in that are any different to final, this standalone ROM is being uploaded instead. It is essentially a full prototype underneath the hood.
==Notes==
*Files indicate this build is roughly a week older than the TGS build Sept 10th, though the actual compilation disc was made in October.
*By default, most of the game is locked away from the player. Using Action Replay code 3602623E 0001 will reenable the debug menu, though even THAT is in a somewhat sorry state compared to even the other demos.
*As is expected from a prototype, most of it is very, very buggy. The game is very peculiar about where you need to be in order to load maps, and even then it's still liable to crash anyways.
*Files from Scenario 2 and even 3 are present on this disc. Lending credence to the idea that the three games were at some point were suppose to be one. 
==Videos==
<youtube>0Sdgck3QVF8</youtube>
Shining Force II (Apr 27, 1994 prototype)

A prototype build of Shining Force II, dated April 27, 1994. It was released by drx on February 23, 2008.
==Screenshots==
==Files==
==Header==
00007ff0 54 4d 52 20 53 45 47 41 00 00 00 00 09 34 00 50 TMR SEGA.....4.P
Shining Force II (Apr 4, 1994 prototype)

A prototype build of Shining Force II, dated April 4, 1994. It was released by drx on February 23, 2008.
==Notes==
==Screenshots==
==Files==
==Header==
00000100 53 45 47 41 20 47 45 4e 45 53 49 53 20 20 20 20 SEGA GENESIS 
00000110 28 43 29 53 45 47 41 20 31 39 39 34 2e 4d 41 59 (C)SEGA 1994.MAY
00000120 53 48 49 4e 49 4e 47 20 46 4f 52 43 45 20 32 20 SHINING FORCE 2 
00000130 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000140 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000150 53 48 49 4e 49 4e 47 20 46 4f 52 43 45 20 32 20 SHINING FORCE 2 
00000160 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000170 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000180 47 4d 20 4d 4b 2d 31 33 31 35 20 2d 30 30 00 58 GM MK-1315 -00.X
00000190 4a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 J 
000001a0 00 00 00 00 00 1f ff ff 00 ff 00 00 00 ff ff ff ................
000001b0 52 41 f8 20 00 20 00 01 00 20 3f ff 20 20 20 20 RA. . ... ?. 
000001c0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001d0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001e0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001f0 55 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 U
Shining Force II (Jul 20, 1994 prototype)

A prototype build of Shining Force II, dated July 20, 1994. It was released by drx on February 23, 2008.
==Screenshots==
==Files==
==Header==
00007ff0 54 4d 52 20 53 45 47 41 00 00 00 00 24 25 00 70 TMR SEGA....$%.p
Shining Force II (Jul 8, 1994 prototype)

A prototype build of Shining Force II, dated July 8, 1994. It was released by drx on February 23, 2008.
==Screenshots==
==Files==
==Header==
00007ff0 54 4d 52 20 53 45 47 41 00 00 00 00 24 25 00 70 TMR SEGA....$%.p
Shining Force II (Jun 27, 1994 prototype)

A prototype build of Shining Force II, dated June 27, 1994. It was released by drx on February 23, 2008.
==Screenshots==
==Files==
==Header==
00007ff0 54 4d 52 20 53 45 47 41 00 00 00 00 09 34 00 50 TMR SEGA.....4.P
Shining Force II (Jun 30, 1994 prototype)

A prototype build of Shining Force II, dated June 30, 1994. It was released by drx on February 23, 2008.
==Screenshots==
==Files==
==Header==
00000100 53 45 47 41 20 47 45 4e 45 53 49 53 20 20 20 20 SEGA GENESIS 
00000110 28 43 29 53 45 47 41 20 31 39 39 34 2e 4a 55 4c (C)SEGA 1994.JUL
00000120 53 48 49 4e 49 4e 47 20 46 4f 52 43 45 20 32 20 SHINING FORCE 2 
00000130 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000140 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000150 53 48 49 4e 49 4e 47 20 46 4f 52 43 45 20 32 20 SHINING FORCE 2 
00000160 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000170 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000180 47 4d 20 4d 4b 2d 31 33 31 35 20 2d 30 30 89 21 GM MK-1315 -00.!
00000190 4a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 J 
000001a0 00 00 00 00 00 1f ff ff 00 ff 00 00 00 ff ff ff ................
000001b0 52 41 f8 20 00 20 00 01 00 20 3f ff 20 20 20 20 RA. . ... ?. 
000001c0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001d0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001e0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001f0 55 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 U
Shining Force II (Jun 7, 1994 prototype)

A prototype build of Shining Force II, dated June 7, 1994. It was released by drx on February 23, 2008.
==Notes==
==Screenshots==
==Files==
==Header==
00000100 53 45 47 41 20 47 45 4e 45 53 49 53 20 20 20 20 SEGA GENESIS 
00000110 28 43 29 53 45 47 41 20 31 39 39 34 2e 53 45 50 (C)SEGA 1994.SEP
00000120 53 48 49 4e 49 4e 47 20 46 4f 52 43 45 20 32 20 SHINING FORCE 2 
00000130 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000140 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000150 53 48 49 4e 49 4e 47 20 46 4f 52 43 45 20 32 20 SHINING FORCE 2 
00000160 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000170 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000180 47 4d 20 4d 4b 2d 31 33 31 35 20 2d 30 30 cd 2d GM MK-1315 -00.-
00000190 4a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 J 
000001a0 00 00 00 00 00 1f ff ff 00 ff 00 00 00 ff ff ff ................
000001b0 52 41 f8 20 00 20 00 01 00 20 3f ff 20 20 20 20 RA. . ... ?. 
000001c0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001d0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001e0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001f0 55 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 U
Shining Force II (May 30, 1994 prototype)

A prototype build of Shining Force II, dated May 30, 1994. It was released by drx on February 23, 2008.
==Screenshots==
==Files==
==Header==
00007ff0 54 4d 52 20 53 45 47 41 00 00 00 00 09 34 00 50 TMR SEGA.....4.P
Shining Force II (Prototype)

A prototype of Shining Force II for the Sega Mega Drive. It has noticeable differences.
==Notes== 
* Header Information indicates that this is from September 1993, a month before the Japanese retail
==Screenshots==
ShiningForce2 Checking Barrel with item.png
ShiningForce2 checking barrel.png
==Videos==
https://www.youtube.com/watch?v=Y8x9friRnF0&list=PL8JCH_vPoO_CTTANd9_SNhwwdxruS8xnN
==Acknowledgments==
Thanks to ExplodedHamster for sharing this prototype ROM and approving its addition!
==Files==
==Header==
00000100 53 45 47 41 20 4D 45 47 41 20 44 52 49 56 45 20 SEGA MEGA DRIVE 
00000110 28 43 29 53 45 47 41 20 31 39 39 33 2E 53 45 50 (C)SEGA 1993.SEP
00000120 53 48 49 4e 49 4e 47 20 46 4f 52 43 45 20 32 20 SHINING FORCE 2 
00000130 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000140 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000150 53 48 49 4e 49 4e 47 20 46 4f 52 43 45 20 32 20 SHINING FORCE 2 
00000160 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000170 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000180 47 4D 20 47 2D 35 35 32 31 20 20 20 30 30 74 8E GM G-5521 tŽ
00000190 4a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 J 
000001a0 00 00 00 00 00 1f ff ff 00 ff 00 00 00 ff ff ff ................
000001b0 52 41 f8 20 00 20 00 01 00 20 3f ff 20 20 20 20 RA. . ... ?. 
000001c0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001d0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001e0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001f0 4A 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 J
Shining Force Neo (Jul 12, 2005 prototype)

A prototype of Shining Force Neo for the PlayStation 2.
==Notes==
* Press R3 for debug movement
* Press L1 + Triangle for debug menu
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
shiningforceneo_info.png|Debug Movement and info
shiningforceneo_debugmenu.png|Debug Menu
==Origin==
PS2 - Shining Force Neo.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Nex for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Shining Tears (Oct 20, 2004 prototype)

A prototype of Shining Tears for the PlayStation 2.
==Notes==
* Compiled approximately a month after the Japanese retail version, 9 and a half weeks before US retail, making it a localization intermediate.
* Debug enabled.
** L1 + L2 / R3 = Pause Game / Unpause
** L3 = Debug menu
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
shiningtearspreview_title.png
Shining Tears - Debugmenu1.png|Debug menu.
Shining Tears - Debugmenu2.png|Debug menu (program inspection menu)
==Origin==
PS2 - Shining Tears Preview.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Nex for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Shining Wisdom (Jan 31, 1996 prototype)

A Localization prototype of Shining Wisdom for the Sega Saturn.
==Notes==
Localization prototype featuring a rough English translation done in Japan by Sonic Software Planning. I dedicate this release to vbt.
I played a couple hours into the game and all the text up to at least that point was translated, minus a couple lines here and there. An edited version of this translation was later used for the PAL version of the game.
"SEGA handed us a terrible, rough English version of the game, and we insisted on rewriting it. It took us the better part of 3 months to get out all the bugs and make the story completely coherent. SoE wanted it desperately, and went so far as to print manuals with our name in it before they had a deal with us (check the PAL version's load instructions, it instructs you to press START at the WD logo screen!). SoJ wanted to basically get the work we did for free, and we told them to take a leap. SO, SoE got the crappy, bug-laden (text-wise, they were kind enough to rip off the game version that we had extensively debugged - Sonic had the code) version with boxes that scroll too fast, poor spelling, less than totally coherent story, etc."
--Victor Ireland, Usenet post addressing the Shining Wisdom translation situation
* Debug mode is enabled by default. Press L to activate walk through walls as well as player co-ordinates. Press R to activate the debug menu proper.
==Screenshots==
File:Shining Wisdom (localization prototype) - 0001.png
File:Shining Wisdom (localization prototype) - 0004.png
File:Shining Wisdom (localization prototype) - 0005.png
==Origin==
Shining Wisdom (localization prototype) disc.jpg|Disc front
Shinobi (Feb 25, 2009 prototype)

A prototype of Shinobi for the Xbox 360.
==Notes==
* Predates the final build a little over a month.
* Original filename: Shinobi (Feb 26, 2009) [584109A4].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
 
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Shinobi (Sep 12, 2002 prototype)

A prototype of Shinobi for the PlayStation 2.
==Notes==
* No obvious differences
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
shinobireview_title.png
==Origin==
PS2 - Shinobi For Review 9-12-02.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Nex for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Shinobi III: Return of the Ninja Master (Jun 29, 1993 prototype)

A possible unreleased revision or late prototype of Shinobi III - Return of the Ninja Master for the Sega Mega Drive's American release.
== Notes ==
* Most likely an unreleased revision based on the American release. 
* The serial in the header has been altered slightly.
* The region lock screen (TMSS) message has been changed. 
* No debug or level select features are enabled.
== Screenshots ==
File:SHINOBI3000.png
File:SHINOBI3001.png
File:SHINOBI3002.png
File:SHINOBI3003.png
File:SHINOBI3004.png
== Videos ==
<youtube width="320" height="240">EcXY2cOxYnY</youtube>
== Header ==
00000100 53 45 47 41 20 47 45 4e 45 53 49 53 20 20 20 20 SEGA GENESIS 
00000110 28 43 29 53 45 47 41 20 31 39 39 33 2e 4a 55 4e (C)SEGA 1993.JUN
00000120 54 48 45 20 53 55 50 45 52 20 20 20 20 20 20 20 THE SUPER 
00000130 20 20 20 20 53 48 49 4e 4f 42 49 20 32 20 20 20 SHINOBI 2 
00000140 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000150 53 68 69 6e 6f 62 69 33 20 20 20 20 20 20 20 20 Shinobi3 
00000160 52 65 74 75 72 6e 20 6f 66 20 74 68 65 20 20 20 Return of the 
00000170 4e 69 6e 6a 61 20 4d 61 73 74 65 72 20 20 20 20 Ninja Master 
00000180 47 4d 20 4d 4b 2d 31 31 33 36 20 2d 30 30 99 43 GM MK-1136 -00.C
00000190 4a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 J 
000001a0 00 00 00 00 00 0f ff ff 00 ff 00 00 00 ff ff ff ................
000001b0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001c0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001d0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001e0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001f0 55 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 U 
== Files ==
Ship (demo)

A Asteroids-like demo by Technopop. You fly around in a ship around a sun that will kill you on touch. It was compiled from source code and released by drx on September 24, 2007.
== Screenshots ==
MD_0018_Ship_0.png|An in-game screenshot of the one-player mode.
== Files ==
== Header ==
00000100 53 45 47 41 20 4d 45 47 41 20 44 52 49 56 45 20 SEGA MEGA DRIVE 
00000110 28 43 29 53 45 47 41 20 31 39 39 30 2e 4d 41 59 (C)SEGA 1990.MAY
00000120 54 68 65 20 54 65 63 68 6e 6f 70 6f 70 20 47 61 The Technopop Ga
00000130 6d 65 20 20 20 20 20 20 20 20 20 20 20 20 20 20 me 
00000140 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000150 54 65 63 68 6e 6f 70 6f 70 20 66 6f 72 20 6f 76 Technopop for ov
00000160 65 72 73 65 61 73 20 20 20 20 20 20 20 20 20 20 erseas 
00000170 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000180 47 4d 20 30 30 30 30 30 30 30 30 2d 30 30 12 34 GM 00000000-00.4
00000190 4f 4a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 OJ 
000001a0 00 00 00 00 00 07 ff ff 00 ff 00 00 00 ff ff ff ................
000001b0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001c0 20 20 20 20 20 20 20 20 54 65 63 68 6e 6f 70 6f Technopo
000001d0 70 20 77 72 69 74 65 73 20 47 52 45 41 54 20 67 p writes GREAT g
000001e0 61 6d 65 73 2e 20 20 20 20 20 20 20 20 20 20 20 ames. 
000001f0 4a 55 45 20 20 20 20 20 20 20 20 20 20 20 20 20 JUE
Shipwreck (May 18, 1993 prototype)

A prototype of Shipwreck for the Philips CD-i.
==Notes==
* Prefinal.
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
==Screenshots==
CDI - Shipwreck Version 2.01 May 25 1993 Testing Phase 1 (1).png
CDI - Shipwreck Version 2.01 May 25 1993 Testing Phase 1 (2).png
==Origin==
CDI - Shipwreck Version 2.01 May 25 1993 Testing Phase 1.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)