Down special move

The down special move (commonly referred to as down B) is a special move performed by pressing the special move button while holding the control stick downwards.
Down specials are the most varied of special moves and are often of the character's more "gimmicky" attacks - the majority of reflectors, absorbers, counterattacks, item-creating moves, mid-match character transformations, difficult recoveries, and chargeable attacks are down specials. They tend to involve minimal character movement.
Certain down specials do not function in the air at all, such as Peach's Vegetable and Donkey Kong's Hand Slap prior to SSB4. Others will display unique animations in the air due to failing to activate, like the first part of Villager's Timber and Isabelle's Lloid Trap.
==Reverse down special==
In Brawl, Smash 4, and Ultimate, some characters' down special moves can be reversed by pushing the control stick in the opposite direction a few frames after inputting the move. There is no animation for reversing a down special. Unlike other reverse specials, a reverse down special has a limited number of characters that can do it and fewer who will gain an advantage from it. The characters who can perform it are Bowser, Yoshi, Pit, Ice Climbers, R.O.B., Pikachu, Marth, Ike, Ness, Lucas, Fox, Wolf, and Mr. Game & Watch. Since only Bowser, R.O.B., and Yoshi have a use for a reverse down special on the ground, some characters can use it in the air to gain a boost in the opposite direction and surprise opponents like Marth, Ike, and Pikachu. The boost is most likely caused by a reverse down special having no animation and swaps the momentum around with the character.
==List of down special moves==
Character 	Move 	Description
Banjo & Kazooie 	Rear Egg 	Banjo crouches down and Kazooie shoots a Grenade Egg from her rear end. The Grenade Egg works as an explosive and item, able to be grabbed and tossed at opponents.
Bayonetta 	Witch Time 	Works like a counterattack, but instead of responding back with an attack of her own, Bayonetta slows down time for the affected attacker. Opponents with higher accumulated damage are slowed down for longer. If the timing on Witch Time's activation is off, a secondary effect called Bat Within activates, where Bayonetta takes half damage but no knockback from the incoming attack and the attacker is not slowed.
Bowser 	Bowser Bomb 	A stall-then-fall ground pound attack. Starting in Smash 4, the grounded version has a small initial hit on the way up meant to place opponents in the path of the stronger descending portion of the move.
Bowser Jr. 	Mechakoopa 	Bowser Jr. releases a Mechakoopa which begins to walk around the stage of its own accord. The Mechakoopa will explode upon reaching a certain proximity to an opponent, or after its timer expires. It can also be picked up and thrown like an item, and will explode on contact.
Byleth 	Aymr 	A slow but extremely powerful overhead axe swing. It has super armor during startup, can be reversed, and allows Byleth to drop through platforms while charging it.
Captain Falcon 	Falcon Kick 	Captain Falcon rushes forward with a flaming kick along the ground. When used in the air, it travels diagonally downward. In Melee, using Falcon Kick in midair causes Captain Falcon to regain his double jump.
Charizard 	Pokémon Change 	Recalls Charizard and sends out Squirtle. In Ultimate, Pokémon Change is much faster and can be used in midair.
Charizard 	Rock Smash 	Charizard produces a boulder and smashes it with its head.
Chrom 	Counter 	Functions similarly to Roy's Counter, but it lacks flame properties.
Cloud 	Limit Charge / Finishing Touch 	Using Limit Charge slowly increases Cloud's Limit Gauge. When the gauge is full, Cloud's down special becomes Finishing Touch until the Limit Break is spent. Finishing Touch is a wide sweeping attack with low damage but strong KO ability.
Corrin 	Counter Surge 	A counterattack which, when activated, causes Corrin to transform fully into a dragon and smash the ground, causing a surge of water that launches opponents.
Daisy 	Vegetable 	Identical to Peach's Vegetables.
Dark Pit 	Guardian Orbitars 	Identical to Pit's Guardian Orbitars.
Dark Samus 	 	Identical to Samus's .
Diddy Kong 	 	Diddy Kong produces a Banana Peel item and throws it on the ground. In Brawl, Diddy Kong can produce a maximum of two bananas at once. In Smash 4, the limit was changed to one banana peel, and the peel will disappear after being thrown once. In Ultimate, the peel will disappear after being thrown twice.
Donkey Kong 	Hand Slap 	Donkey Kong slaps the ground with his hands as the attack button is pressed repeatedly, creating a wide shock wave that can only hit grounded opponents. In Melee and Brawl, this move cannot be used in the air. Starting in Smash 4, it has an aerial version where Donkey Kong awkwardly slaps with each hand once, potentially meteor smashing airborne opponents.
Dr. Mario 	Dr. Tornado 	Functions similarly to Mario's Mario Tornado.
Duck Hunt 	Wild Gunman 	Duck Hunt summons one of five 8-bit gunmen, who will stand still for a moment before drawing their pistol and firing a single projectile, then disappearing. Each gunman has a different delay before firing and a different damage value. The gunman can be hit by opponents before or after it fires.
Falco 	 	In Melee, it functions similarly to Fox's , but sends opponents upwards. Starting in Brawl, Falco instead kicks his reflector outward and pulls it back, dealing minor knockback and damage.
Fox 	 	Fox puts up a reflector which, for a moment upon activation, has a hitbox at very close range which sends opponents down and away. Starting in Brawl, using it midair will stall Fox's descent; in Ultimate, only one use will cause a stall until Fox touches the ground again.
Ganondorf 	Wizard's Foot 	Functions similarly to Captain Falcon's Falcon Kick, but it uses the darkness effect, and the aerial version meteor smashes opponents during its startup.
Greninja 	Substitute 	A counterattack which, when activated, causes a Substitute Doll or a log to appear in Greninja's place while Greninja counters the attacker with a flying kick.
 	Command Selection 	When this move is inputted, the Hero will assume a thinking position, and the player will be given a random selection of four spells to choose from. These spells are chosen each time the move is inputted, so the player can simply shield to cancel the move and input the move again to get another selection.
Ice Climbers 	Blizzard 	Each Ice Climber releases a blast of snowy air with short range in front of them. It hits multiple times and can briefly freeze opponents.
Ike 	Counter 	Functions similarly to Marth's Counter, albeit with a different stance. Ike's counterattack is also stronger.
Incineroar 	Revenge 	Behaves similarly to a counterattack, but Incineroar does not strike back when attacked. Instead, a small burst of flames interrupts the attacker, and Incineroar's body begins to glow, indicating it has stored energy. Incineroar's next successful attack after Revenge's activation will be more powerful, and then the effect wears off.
Inkling 	Splat Bomb 	Inkling lobs a Splat Bomb forward, which explodes shortly after touching the ground.
Isabelle 	Lloid Trap 	Isabelle plants in the ground, acting like a landmine. If an opponent walks over the trap, Lloid will shoot directly upwards, dragging the opponent with him and hitting multiple times before finally exploding. Pressing the attack button while Lloid is planted will also activate the attack. If Lloid is not activated for a period of time, he will disappear.
Ivysaur 	Pokémon Change 	Recalls Ivysaur and sends out Charizard. In Ultimate, Pokémon Change is much faster and can be used in midair.
Jigglypuff 	Rest 	Jigglypuff falls asleep. While apparently useless, the move has a small but powerful hitbox at extremely close range for a moment upon activation.
Joker 	Rebel's Guard / Tetrakarn / Makarakarn	Joker will go into a defensive pose, in which all attacks that hit him will do half damage as well as help fill up his Rebellion Gauge. Once released, he'll perform a backhand, hitting nearby opponents away. When Arsene is summoned, this move becomes Tetrakarn/Makarakarn, depending on the attack that hits him. The first activates when a physical attack hits him, making him counter the opponent. The latter reflects projectiles instead.
Kazuya 	Heaven's Door 	Kazuya does a short hopping uppercut. If he successfully grabbing the opponent, he will fly in his Devil Kazuya form and crashes down to the ground, dealing large damage. If the Rage mechanic is activated, it turn into Rage Drive, dealing more damage and causes a Special Zoom effect. The Rage Drive is also used for Dragon Uppercut and his grab.
Ken 	Focus Attack 	Functions similarly to Ryu's Focus Attack, though he performs a kick instead of a punch. The move has less range, and is weaker as well.
King Dedede 	Jet Hammer 	King Dedede begins charging up his jet-powered hammer, then unleashes a wide, spinning swing. While the move is charging, King Dedede can move side to side and jump. The charge can be held for as long as desired, but King Dedede takes recoil damage when the move is held at maximum charge.
King K. Rool 	Gut Check 	A counterattack where King K. Rool puffs out his stomach and counters attacks that directly hit it. He can also reflect projectiles with the move.
Kirby 	Stone 	Kirby transforms into a rock (or other heavy objects) and plummets downward. Kirby returns to normal a few second after landing, or if the move is used again while in Stone form. While sitting on the ground in Stone form, Kirby is impervious to damage, but a strong enough attack can force him to transform back.
Link 	Bomb 	Link pulls out a Bomb and holds onto it like an item. It will explode after a few seconds or on contact.
Link 	Remote Bomb 	Link pulls out and throws a Remote Bomb. After it is thrown, it can be picked up and thrown like an item. Unlike Link's Bombs in other games, the Remote Bombs must be manually detonated by Link with another use of the down special move. They have a larger explosion radius.
Little Mac 	Slip Counter 	A counterattack where Little Mac responds to incoming attacks with a dashing punch. When activated in midair, the punch causes Little Mac to travel significant horizontal distance.
Lucario 	Double Team 	A counterattack where Lucario responds to incoming attacks with a flying kick.
Lucas 	PSI Magnet 	Functions similarly to Ness's PSI Magnet, but Lucas holds the vortex in front of him instead of surrounding himself with it.
Lucina 	Counter 	Functions similarly to Marth's Counter, albiet with a different stance.
Luigi 	Luigi Cyclone 	Functions similarly to Mario's Mario Tornado.
Mario 	Mario Tornado 	Mario spins around rapidly, striking foes multiple times with his fists. When used in midair, the user can gain height via button mashing.
Mario 	F.L.U.D.D. 	Mario charges up F.L.U.D.D., which can be activated to spray water at opponents, pushing then back but not dealing damage. The more the move is charged, the more forceful the stream of water.
Marth 	Counter 	A counterattack where Marth responds to an incoming attack with a sword slash that is stronger than the countered attack.
Mega Man 	Leaf Shield 	Mega Man summons a rotating circle of leafs which move with him, dealing minor damage to opponents and blocking projectiles. The Leaf Shield disappears after a while, or it can be launched forward with another use of the down special move.
Meta Knight 	Dimensional Cape 	Meta Knight swirls his cape and vanishes from sight, then reappears a short distance away, in a direction of the user's choosing. If the attack button is held as Meta Knight reappears, he delivers a strong sword slash.
Mewtwo 	Disable 	Mewtwo's eyes flash and a spark appears in front of it, stunning opponents who are nearby and facing towards Mewtwo.
Mii Brawler 	Head-On Assault (default) 	Mii Brawler leaps diagonally upwards into the air, flips upside down and heads straight to the ground, landing on its head. The grounded version has an initial hitbox that leads into the main hit. In midair, it is a stall-then-fall attack. It can bury grounded opponents.
Mii Gunner 	Echo Reflector (default) 	Behaves similarly to Fox's .
Mii Swordfighter	Blade Counter (default) 	Behaves similarly to Marth's Counter.
Min Min 	ARMS Change 	Min Min cycles through three ARMS to equip on her right arm: Ramram, Megawatt, and Dragon. Each has different properties.
Mr. Game & Watch	Oil Panic 	Mr. Game & Watch holds out a bucket. Any incoming projectile is absorbed and converted into a "bar" which fills the bucket, up to three bars. When the bucket is full, using the down special move will pour out a splash of oil, which has power proportional to the strength of the three projectiles which were absorbed. In Ultimate, the bucket can reflect non-absorbable projectiles.
Mythra 	Swap to Pyra 	Mythra swaps to Pyra.
Ness 	PSI Magnet 	Ness surrounds himself in a vortex of energy which absorbs incoming projectiles and heals Ness in proportion to the amount of damage the projectile deals.
Olimar 	Pikmin Order 	Olimar blows a whistle, causing any stray Pikmin to quickly jump back to him and fall in line. The move has super armor for a moment upon activation.
Pac-Man 	Fire Hydrant 	Pac-Man places a fire hydrant on the ground or, if the move is used in midair, launches the fire hydrant downwards as a projectile. When the hydrant is on the ground, it will periodically spurt water to each side, pushing fighters (including Pac-Man). If the hydrant receives enough damage, it will go tumbling away, becoming a projectile once again. It disappears after a while even if it is not attacked.
Palutena 	(default) 	Behaves similarly to Marth's Counter.
Palutena 	/ Reflect Barrier 	When countering a melee attack, this move behaves the same way as in the previous game. When a projectile is countered, however, Palutena's Reflect Barrier is summoned instead, eschewing the counterattack and reflecting the projectile instead.
Peach 	Vegetable 	Peach plucks a turnip from the ground and holds it like an item. Turnips with different faces deal different amounts of damage, and the more powerful ones have a lesser chance to appear. Peach also has a small chance to pluck a Mr. Saturn, Beam Sword (only in Melee and Brawl), or Bob-omb, even without items being on.
Pichu 	 	Behaves similarly to Pikachu's Thunder.
Pikachu 	 	Pikachu calls down a lightning bolt from above, which travels straight down and can pass through some platforms. If the lightning bolt reaches Pikachu, it strikes it and causes a large electrical burst. Starting in Smash 4, parts of the bolt have a meteor smash effect on airborne opponents, potentially dragging them down to Pikachu to be hit by the stronger burst hitbox.
Piranha Plant 	Long-Stem Strike 	Pots retreats into its pot charging up a long distance biting attack, this attack can be aimed in multiple directions.
Pit 	Mirror Shield 	Pit crouches and holds up a large shield in front of him, reflecting incoming projectiles.
Pit 	Guardian Orbitars 	Pit summons the Guardian Orbitars, two ethereal shields that surround him and reflect incoming projectiles. The shields will stay raised if the user holds the button, but will be put away automatically after a certain duration.
Pyra 	Swap to Mythra 	Pyra swaps to Mythra.
Richter 	Holy Water 	Functions similarly to Simon's Holy Water, but the flame pillar is blue, possessing the aura effect instead of flame.
Ridley 	Skewer 	Ridley violently stabs his tail out straight ahead. The move's sweetspot causes opponents to crumple to the ground.
R.O.B. 	Gyro 	R.O.B. begins charging his Gyro. The charging can be cancelled and the move will retain its charge until it is used. When the charge is released, the Gyro is released with damage and distance proportional to its charge level. After being released, it will spin on the ground, damage opponents who touch it, but any fighter can pick it up and throw it as an item.
Robin 	Nosferatu 	Robin summons tendrils of smoke in front of him that will ensnare a nearby opponent and deal continuous damage while healing Robin.
Rosalina 	Gravitational Pull 	Rosalina waves her hand, creating a gravitational wave which diverts and effectively destroys incoming projectiles as well as pulling in nearby items. In Ultimate, Gravitational Pull will automatically equip any equippable items which it pulls in.
Roy 	Counter 	Functions similarly to Marth's Counter, but the counterattack is considerably stronger and has the flame effect.
Ryu 	Focus Attack 	Ryu enters a ready stance, preparing to deliver a powerful but short-ranged punch. Pressing the button again before the move charges fully will release a weaker punch. While in the ready stance, Ryu can be by one enemy attack without flinching. The strongest Focus Attack causes opponents to crumple to the ground. During the ready stance, or just after the charged move connects, Ryu can quickly cancel his stance by dash forward or backward, known as Focus Attack Dash Cancel (FADC).
Samus 	 	Samus enters Morph Ball form and drops a bomb which explodes moments later, damaging opponents but not Samus. If used in the air, Samus can use the explosions of the bombs to gain a small height boost.
Sephiroth 	Scintilla 	Sephiroth summons a barrier in front of him that bursts into damaging sparkles when hit by an attack. Unlike a traditional counterattack, it triggers even if Sephiroth is not attacked, and it can be shattered by attacks that do significant damage.
Sheik 	Transform 	Sheik transforms into Zelda.
Sheik 	Bouncing Fish 	Sheik flips forward with an arcing kick. If the kick connects, Sheik bounces off the opponent and can quickly use the move again in the opposite direction. The horizontal distance traveled can be shortened or lengthened by the user's inputs.
Shulk 	Vision 	A counterattack where Shulk responds to incoming attacks with a dash and a sweeping sword strike. If the move is used but the counterattack is not activated, the counterattack window will begin to shrink with each failed usage. Shulk's current Monado Art affects the power of the strike.
Simon 	Holy Water 	Simon lobs a bottle of holy water a short distance away, which explodes into a pillar of flame on contact, dealing multiple hits.
Snake 	C4 	Snake plants a C4 explosive on the ground. It can be remotely detonated at any time by using the down special move again, or will detonate on its own after some time has passed. Snake can also stick C4 onto nearby fighters, which can then be transferred between fighters on contact.
Sonic 	Spin Charge 	Functions similarly to his Spin Dash, but he can repeatedly press the button to charge the move in place before dashing, and there is no hop when the dash is initiated.
Sora 	 	A counterattack in which Sora retaliates with an upward swing. The opponent is momentarily thrown off balance before they are hit by the counterattack. He can also counter projectiles and reflect with a 1.4x damage multiplier; however, it is unique as it deflects projectiles behind him, making it function more like a "parry" in 1v1 situations.
Squirtle 	Pokémon Change 	Recalls Squirtle and sends out Ivysaur. In Ultimate, Pokémon Change is much faster and can be used in midair.
Steve 	TNT 	Steve drops a box of TNT, and can also create a fuse connected to a pressure plate to detonate it from afar.
Terry 	Power Dunk 	Terry jumps up, then dives down with his fist at an angle. The move will carry the opponent up if it hits with the initial jump. If the command inputs are used instead of the down special input, the move becomes more powerful and gains invincibility frames on startup.
Toon Link 	Bomb 	Functions similarly to Link's Bomb. The explosion is larger, but deals less damage in return.
Villager 	Timber 	This move has three stages. When first used, Villager will plant a sapling in the ground (or, if airborne, do nothing). Once the sapling is planted, using the move will cause Villager to produce a watering can and sprinkle water on the ground. The water can be used to minimally push opponents, but the can's real use is to water the sapling, causing it to ground into a large tree which can separate the fighters and block attack. When the tree is on the field, using the down special move causes Villager to swing an axe, which is a powerful attack in its own right, and can be used to chop down the tree, which then becomes a slow and ranged but very strong projectile.
Wario 	Wario Waft 	Wario farts, with differing results based the move's level of charge. The move charges as long as Wario does not use it. The move charges passively while not in use, and its charge is even retained when Wario is KO'd. At minimal charge, the fart does not even launch opponents, but can trip them. At medium charge, the move causes Wario to lift off the ground, gaining an additional hitbox as he rises. At full charge, it is very powerful and sends Wario significantly high into the air.
Wii Fit Trainer 	Deep Breathing 	When the move is used, a colored circle appears around Wii Fit Trainer, and a ring appears around that. The ring will move inwards towards the circle, and the user must time their button press for when the ring has lined up with the red circle. A successful activation will cause Wii Fit Trainer to recover a small amount of damage and become temporarily powered up. If the move is used repeatedly in succession, the ring slows down dramatically, making it unlikely for the user to have enough time to activate it before the opponent attacks.
Wolf 	 	Functions similarly to Fox's , but the initial hitbox is larger, and it does not slow Wolf's midair descent. The reflector is also stronger, and reflected projectiles travel more quickly.
Yoshi 	Yoshi Bomb 	A stall-then-fall ground pound attack. In Ultimate, it can descend through soft platforms.
Young Link 	Bomb 	Functions similarly to Link's Bomb, though the bombs are smaller and hit multiple times instead of once while dealing more damage.
Zelda 	Transform 	Zelda transforms into Sheik.
Zelda 	Phantom Slash 	Zelda charges magic before summoning the Phantom, which rushes forward and delivers a sword swipe. The more the move is charged, the further the Phantom travels and the more powerful its attack. Phantoms will block incoming attacks. In Ultimate, releasing the move at partial charge causes a partially assembled Phantom to appear, doing a different attack based on the level of charge. When the move is fully charged in Ultimate, Zelda is able to act much more quickly as the Phantom is released, potentially following up its attack on the opponent with one of her own.
Zero Suit Samus 	Flip Jump 	Zero Suit Samus flips into the air in an arc, leaving afterimages behind. If the attack button is pressed again during the jump, Zero Suit Samus will deliver a powerful kick which can meteor smash opponents with its sweetspot. This move can be used to wall jump.
==List of custom down special moves==
===In Super Smash Bros. 4===
Characters introduced into this game through post-launch downloadable content - Mewtwo, Lucas, Roy, Ryu, Cloud, Corrin, and Bayonetta - were not given custom special moves.
Character 	Down Special Move 	Custom Special Moves
Bowser 	Bowser Bomb 	Custom 1: Turbulent Bomb
Bowser 	Bowser Bomb 	Custom 2: Slip Bomb
Bowser Jr. 	Mechakoopa 	Custom 1: Impatient Mechakoopa
Bowser Jr. 	Mechakoopa 	Custom 2: Big Mechakoopa
Captain Falcon 	Falcon Kick 	Custom 1: Falcon Kick Fury
Captain Falcon 	Falcon Kick 	Custom 2: Lightning Falcon Kick
Charizard 	Rock Smash 	Custom 1: Sinking Skull
Charizard 	Rock Smash 	Custom 2: Rock Hurl
Dark Pit 	Guardian Orbitars 	Custom 1: Impact Orbitars
Dark Pit 	Guardian Orbitars 	Custom 2: Amplifying Orbitars
Diddy Kong 	rowspan=2 	Custom 1: Shocking Banana Peel
Diddy Kong 	Custom 2: Battering Banana Peel	
Donkey Kong 	Hand Slap 	Custom 1: Focused Slap
Donkey Kong 	Hand Slap 	Custom 2: Hot Slap
Dr. Mario 	Dr. Tornado 	Custom 1: Soaring Tornado
Dr. Mario 	Dr. Tornado 	Custom 2: Clothesline Tornado
Duck Hunt 	Wild Gunman 	Custom 1: Quick Draw Aces
Duck Hunt 	Wild Gunman 	Custom 2: Mega Gunman
Falco 	rowspan=2 	Custom 1: Accele-Reflector
Falco 	Custom 2: Reflector Void 	
Fox 	rowspan=2 	Custom 1: Big Reflector
Fox 	Custom 2: Amplifying Reflector 	
Ganondorf 	Wizard's Foot 	Custom 1: Wizard's Dropkick
Ganondorf 	Wizard's Foot 	Custom 2: Wizard's Assault
Greninja 	Substitute 	Custom 1: Exploding Attack
Greninja 	Substitute 	Custom 2: Substitute Ambush
Ike 	Counter 	Custom 1: Paralyzing Counter
Ike 	Counter 	Custom 2: Smash Counter
Jigglypuff 	Rest 	Custom 1: Leaping Rest
Jigglypuff 	Rest 	Custom 2: Wakie Wakie
King Dedede 	Jet Hammer 	Custom 1: Armored Jet Hammer
King Dedede 	Jet Hammer 	Custom 2: Dash Jet Hammer
Kirby 	Stone 	Custom 1: Grounding Stone
Kirby 	Stone 	Custom 2: Meteor Stone
Link 	Bomb 	Custom 1: Giant Bomb
Link 	Bomb 	Custom 2: Meteor Bomb
Little Mac 	Slip Counter 	Custom 1: Compact Counter
Little Mac 	Slip Counter 	Custom 2: Dash Counter
Lucario 	Double Team 	Custom 1: Glancing Double Team
Lucario 	Double Team 	Custom 2: Stunning Double Team
Lucina 	Counter 	Custom 1: Easy Counter
Lucina 	Counter 	Custom 2: Iai Counter
Luigi 	Luigi Cyclone 	Custom 1: Mach Cyclone
Luigi 	Luigi Cyclone 	Custom 2: Clothesline Cyclone
Mario 	F.L.U.D.D. 	Custom 1: Scalding F.L.U.D.D.
Mario 	F.L.U.D.D. 	Custom 2: High-Pressure F.L.U.D.D.
Marth 	Counter 	Custom 1: Easy Counter
Marth 	Counter 	Custom 2: Iai Counter
Mega Man 	Leaf Shield 	Custom 1: Skull Barrier
Mega Man 	Leaf Shield 	Custom 2: Plant Barrier
Meta Knight 	Dimensional Cape 	Custom 1: Shield Piercer
Meta Knight 	Dimensional Cape 	Custom 2: Stealth Smasher
Mii Brawler 	Head-On Assault 	Custom 2: Feint Jump
Mii Brawler 	Head-On Assault 	Custom 3: Foot Flurry
Mii Gunner 	Echo Reflector 	Custom 2: Bomb Drop
Mii Gunner 	Echo Reflector 	Custom 3: Absorbing Vortex
Mii Swordfighter	Blade Counter 	Custom 2: Reversal Slash
Mii Swordfighter	Blade Counter 	Custom 3: Power Thrust
Mr. Game & Watch	Oil Panic 	Custom 1: Efficient Panic
Mr. Game & Watch	Oil Panic 	Custom 2: Panic Overload
Ness 	PSI Magnet 	Custom 1: PSI Vacuum
Ness 	PSI Magnet 	Custom 2: Forward PSI Magnet
Olimar 	Pikmin Order 	Custom 1: Order Tackle
Olimar 	Pikmin Order 	Custom 2: Dizzy Whistle
Pac-Man 	Fire Hydrant 	Custom 1: On-Fire Hydrant
Pac-Man 	Fire Hydrant 	Custom 2: Dire Hydrant
Palutena 	rowspan=2 	Custom 1: Lightweight
Palutena 	Custom 2: Celestial Firework 	
Peach 	Vegetable 	Custom 1: Light Veggie
Peach 	Vegetable 	Custom 2: Heavy Veggie
Pikachu 	rowspan=2 	Custom 1: Thunder Burst
Pikachu 	Custom 2: Distant Thunder 	
Pit 	Guardian Orbitars 	Custom 1: Impact Orbitars
Pit 	Guardian Orbitars 	Custom 2: Amplifying Orbitars
R.O.B. 	Gyro 	Custom 1: Fire Gyro
R.O.B. 	Gyro 	Custom 2: Slip Gyro
Robin 	Nosferatu 	Custom 1: Distant Nosferatu
Robin 	Nosferatu 	Custom 2: Goetia
Rosalina 	Gravitational Pull 	Custom 1: Catch & Release
Rosalina 	Gravitational Pull 	Custom 2: Guardian Luma
Samus 	rowspan=2 	Custom 1: Slip Bomb
Samus 	Custom 2: Mega Bomb 	
Sheik 	Bouncing Fish 	Custom 1: Jellyfish
Sheik 	Bouncing Fish 	Custom 2: Pisces
Shulk 	Vision 	Custom 1: Dash Vision
Shulk 	Vision 	Custom 2: Power Vision
Sonic 	Spin Charge 	Custom 1: Auto-Spin Charge
Sonic 	Spin Charge 	Custom 2: Gravitational Charge
Toon Link 	Bomb 	Custom 1: Time Bomb
Toon Link 	Bomb 	Custom 2: Short-Fuse Bomb
Villager 	Timber 	Custom 1: Timber Counter
Villager 	Timber 	Custom 2: Super Timber
Wario 	Wario Waft 	Custom 1: Rose-Scented Waft
Wario 	Wario Waft 	Custom 2: Quick Waft
Wii Fit Trainer 	Deep Breathing 	Custom 1: Volatile Breathing
Wii Fit Trainer 	Deep Breathing 	Custom 2: Steady Breathing
Yoshi 	Yoshi Bomb 	Custom 1: Star Bomb
Yoshi 	Yoshi Bomb 	Custom 2: Crushing Bomb
Zelda 	Phantom Slash 	Custom 1: Phantom Breaker
Zelda 	Phantom Slash 	Custom 2: Phantom Strike
Zero Suit Samus 	Flip Jump 	Custom 1: Shooting Star Flip Kick
Zero Suit Samus 	Flip Jump 	Custom 2: Low Flip
===In Super Smash Bros. Ultimate===
Character 	Default Special Move	Custom Special Moves
Mii Brawler 	Head-On Assault 	Custom 2: Feint Jump
Mii Brawler 	Head-On Assault 	Custom 3: Counter Throw
Mii Gunner 	Echo Reflector 	Custom 2: Bomb Drop
Mii Gunner 	Echo Reflector 	Custom 3: Absorbing Vortex
Mii Swordfighter	Blade Counter 	Custom 2: Reversal Slash
Mii Swordfighter	Blade Counter 	Custom 3: Power Thrust
==Gallery==
Marth Down B SSBU.gif|Marth’s down special, Counter.
Reflection Fox Capsule Brawl.gif|Fox’s down special, Reflector.
PSI Magnet Ness Absorption Brawl.gif|Ness’s down special, PSI Magnet.
Zero Suit Samus Down B SSBU.gif|Zero Suit Samus’s down special, Flip Jump.
Pyra Down B SSBU.gif|Pyra’s down special, Swap.
Category:Game controls
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