nyuuzyou/wikis huggingface dataset:
Counter-Strike (Sep 5, 2003 prototype)

A prototype of Counter-Strike for the Xbox.
==Notes==
* Xbox Live is locked in this build.
* View Credits from the Options menu is locked in this build.
* Only Dust, Italy, and Vostok are available
* XBE information:
** Internal Name: -Counter-Strike (Fin
** Maker ID and Product Number: MS-54
** Executable Name: default.xbe
** Executable checksum (MD5): 2891eb0df562353c8bfb1f02ecc588b5
* Miscellaneous Notes:
** Game is emulatable: No (as of September 12, 2021).
** Game contains dongle protection: No.
==Screenshots==
CounterStrike Xbox Title.png
1392576891.png
1392576901.png
1392576912.png
1392577232.png
1392577237.png
1392577244.png
1392577264.png
1392577349.png
1392577426.png
1392577517.png
1392577533.png
==Origin==
Xbox - CS preview build.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw and Sazpaimon for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: Xbox and Dreamcast (September 18, 2021)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Counter-Strike Nexon: Zombies (Sep 23, 2014 prototype)

A prototype of Counter-Strike Nexon: Zombies for the PC.
==Notes==
* This build is the only one used in the Open Beta.
* You need to have steam turned on to start the exe, but even with that, you'll get a message saying that you can't connect to the servers (as this build is an extremely old version). You'll need a third-party server to make the build work.
==See also==
* Information about the Open Beta.
Crack'ed (Nov 28, 1988 prototype)

An unreleased port of Crack'ed for the Atari 2600.
==Notes==
* Appears to be complete.
* Originally sold as reproduction cartridges during the 2002 Classic Gaming Expo.
* Earliest known dump is dated October 9, 2002.
==Origin==
Cracked pcb 42888.jpg
==See also==
* AtariProtos' article on the prototype.
Crackdown (Apr 3, 2006 prototype)

A prototype of Crackdown for the Xbox 360.
==Notes==
* Predates the final build by almost 9 months.
* Original filename: Crackdown (01.22.04.0211, Apr 02 2006).rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Crackdown (Apr 30, 2007 prototype)

A prototype of Crackdown for the Xbox 360.
==Notes==
* Postdates the final build by 4 months.
* Original filename: Crackdown (01.24.04.3000, Apr 29, 2007) [P].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Crackdown (Jan 16, 2007 demo)

A demo builf of Crackdown for the Xbox 360.
==Notes==
* This dlc was found on the hdd hmmm. This dlc was extracted by funtimeandrefoxy on Feb 11, 2025.
* The build name is different from the retail version which may be a prototype. Unfortunately the uploader couldn't get this retail version.
To Do: Check the above.
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
Crackdown (Mar 21, 2006 prototype)

A prototype of Crackdown for the Xbox 360.
==Notes==
* Predates the final build by 9 months.
* Original filename: Crackdown (01.22.03.2009, Mar 20 2006).rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Crackdown (Mar 22, 2006 prototype)

A prototype of Crackdown for the Xbox 360.
==Notes==
* Predates the final build by 9 months.
* Original filename: Crackdown (01.22.03.2204 2006-03-21).7z
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Crackdown (Mar 3, 2006 17.09 prototype)

A prototype of Crackdown for the Xbox 360.
==Notes==
* Predates the final build by 9 months.
* XEX only.
* Original filename: Carwars_Xenon_Dev_Build_01.22.03.0309 [INCOMPLETE XEX ONLY].7z
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Crackdown (Mar 3, 2006 prototype)

A prototype of Crackdown for the Xbox 360.
==Notes==
* Predates the final build by 9 months.
* Original filename: Carwars_Xenon_Dev_Build_01.22.03.0304.7z
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Crackdown (Mar 30, 2007 prototype)

A prototype of Crackdown for the Xbox 360.
==Notes==
* Postdates the final build by 3 months.
* Original filename: Crackdown (01.24.03.3001, Mar 30, 2007) [P].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Crackdown (Mar 7, 2006 prototype)

A prototype of Crackdown for the Xbox 360.
==Notes==
* Predates the final build by 9 months.
* Original filename: Carwars_Xenon_Dev_Build_01.22.03.0601.7z
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Crackdown (Nov 30, 2006 prototype)

A prototype of Crackdown for the Xbox 360.
==Notes==
* Predates the final build by almost a month.
* Start screen and loading screen are different from retail.
* Intro and outro video are using placeholder images.
==Screenshots==
File:Crackdown 01.23.11.2907 screenshot02.png
File:Crackdown 01.23.11.2907 screenshot03.png
File:Crackdown 01.23.11.2907 screenshot04.png
File:Crackdown 01.23.11.2907 screenshot05.png
File:Crackdown 01.23.11.2907 screenshot06.png
File:Crackdown 01.23.11.2907 screenshot07.png
File:Crackdown 01.23.11.2907 screenshot08.png
==Origin==
File:Crackdown 01.23.11.2907 Disc front.jpg
File:Crackdown 01.23.11.2907 Disc back.jpg
Crackdown (Sep 1, 2005 prototype)

A prototype of Crackdown for the Xbox 360.
==Notes==
* Predates the final build by over a year.
* Original filename: Crackdown (01.17.08.3103 2005-09-01).7z
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Crash: Mind over Mutant (Jul 15, 2008 prototype)

A prototype of Crash: Mind over Mutant for the Xbox 360.
==Notes==
* Predates the final build by 15 days.
* Other differences are unknown.
* XEX information:
** Header Maker ID: VU
** Header Product Code: 2042
** Header Title: Crash Mind Over Mutant
** Header PE Name: Crash008f.exe
** Header Executable Name: default.xex
** Header: Executable Checksum (MD5): 7df1aa6e55f0cdb265a533821aef410e
* Miscellaneous Notes:
** Game is emulatable in either Xenia or Xenia-Canary: Yes (as of December 25, 2022).
*** Issues: No issues. Only works in non-canary builds.
==Screenshots==
Screenshot - Crash Mind Over Mutant 2022-12-13 22-05-46.png
Screenshot - Crash Mind Over Mutant 2022-12-13 22-05-40.png
==Origin==
PS2 - Crash 2 07-16-08 Condfidential.jpeg|Disc front.
==Files==
Archive Contents:
Download File:
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
 
* Project Deluge: Xbox 360 and Wii (December 25, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Crash: Mind over Mutant (Jul 16, 2008 prototype)

A prototype of Crash: Mind over Mutant for the Wii.
==Notes==
* Dated nearly three months before the final US release. There are few noticeable differences in the early game.
* US build. Internally referred to as "Crash 2008", version 1.00.
* Disc marked as "confidential".
* Disc information:
** Header Product Code: RC8E7D
** Header Version Number: 0
** Header Title: Crash 2008
** Executable Name: /main.dol
** Latest date in DOL: 6/16/2008 6:35:00 PM
** Latest date in DOL (final build): 6/16/2008 18:35
** Apploader date: 10/3/2007
** Apploader date (final build): 10/3/2007 0:00
** Errors (Data Blocks): 0
** Errors (Unused Blocks): 0
* Miscellaneous Notes:
** Game is emulatable in Dolphin: Yes (as of December 25, 2022).
*** Issues: None.
** Debug enabled: Maybe
==Screenshots==
RC8E7D-803-1.png
RC8E7D-803-2.png
RC8E7D-803-3.png
RC8E7D-803-4.png
RC8E7D-803-5.png
RC8E7D-803-6.png
RC8E7D-803-7.png
RC8E7D-803-8.png
RC8E7D-803-9.png
==Origin==
Crash 7-16-08.JPG|Disc front.
==Files==
Archive Contents:
Download File:
==Acknowledgments==
A huge thanks to Hwd45 for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
 
* Project Deluge: Xbox 360 and Wii (December 25, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Crash: Mind over Mutant (Sep 22, 2008 prototype)

A prototype of Crash: Mind over Mutant for the Wii.
==Notes==
* Dated a few weeks before the final US release. Seems to be a very late build with few noticeable differences.
* US build. Internally referred to as "Crash 2008", version 1.00.
* Executable matches the final build but the files on the game partition don'
* Disc information:
** Header Product Code: RC8E7D
** Header Version Number: 0
** Header Title: Crash 2008
** Executable Name: /main.dol
** Latest date in DOL: 6/16/2008 6:35:00 PM
** Latest date in DOL (final build): 6/16/2008 18:35
** Apploader date: 10/3/2007
** Apploader date (final build): 10/3/2007 0:00
** Errors (Data Blocks): 0
** Errors (Unused Blocks): 0
* Miscellaneous Notes:
** Game is emulatable in Dolphin: Yes (as of December 25, 2022).
*** Issues: None.
** Debug enabled: Maybe
==Screenshots==
RC8E7D-154-1.png
RC8E7D-154-2.png
RC8E7D-154-3.png
RC8E7D-154-4.png
RC8E7D-154-5.png
RC8E7D-154-6.png
RC8E7D-154-7.png
RC8E7D-154-8.png
RC8E7D-154-9.png
RC8E7D-154-10.png
==Origin==
Crash 9-22-08.JPG|Disc front.
==Files==
Archive Contents:
Download File:
==Acknowledgments==
A huge thanks to Hwd45 for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
 
* Project Deluge: Xbox 360 and Wii (December 25, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Crash: Mind over Mutant (Sep 7, 2008 prototype)

A prototype of Crash: Mind over Mutant for the PlayStation Portable.
==Notes==
* Release candidate.
* Compiled on the same day as the final European build but different.
==Screenshots==
ULUS10377_00000.png
ULUS10377_00001.png
ULUS10377_00002.png
ULUS10377_00003.png
ULUS10377_00004.png
ULUS10377_00005.png
ULUS10377_00006.png
ULUS10377_00007.png
ULUS10377_00008.png
ULUS10377_00009.png
ULUS10377_00010.png
ULUS10377_00011.png
ULUS10377_00012.png
ULUS10377_00013.png
ULUS10377_00014.png
ULUS10377_00015.png
ULUS10377_00016.png
==Origin==
Crash Mind Over Mutant TEDL 023290 Test Sample ULUS-10377 Activision 1.00.jpg
==Files==
Archive Contents:
Download File:
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks Jehuty for sharing this with us!
==See also==
 
* PSP Release Candidates (February 15, 2023)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
* Redump.org entry
Crash 'n' Burn (Aug 23, 2004 prototype)

A prototype of Crash 'n' Burn for the Sony PlayStation 2.
==Notes==
* Preview build.
* Compiled 2 months before the final build.
* Debugging symbols can be found.
* Cheats menu is available.
* Build is prone to crashing at times.
* Original filename: Crash 'n' Burn (Aug 23, 2004) [Preview Code] (Donated by Meme).iso
==Screenshots==
File:Crash-n-Burn-Aug-23-Cheats-Menu.png|Cheats menu.
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
Crash 'n' Burn (Aug 25, 2004 prototype)

A prototype/prerelease build of Crash 'n' Burn for the PlayStation 2 from 2004-08-25 (about 2 months before the release build).
==Notes==
* This prototype is not currently playable because it requires connectivity to online servers which no longer exist. However, the game code and assets may be of historical interest.
==Screenshots==
File:Crash_N_Burn-2004-08-25-Game-01.PNG
==Origin==
Crash_N_Burn-2004-08-25-Disc-Small.PNG|Disc front
==See also==
* Original release page on Archive.org
* Redump.org entry
Crash 'n' Burn (Aug 31, 2004 prototype)

A prototype of Crash 'n' Burn for the Xbox.
==Notes==
* Cheats menu is available
* Map description uses a different layout
* Shop does not work
* When a vehicle wrecks, the UI does not show the name of the driver.
* XBE information:
** Internal Name: Crash 'n' Burn
** Maker ID and Product Number: ES-20
** Executable Name: default.xbe
** Executable checksum (MD5): 831b24124579a08685e17e25b147876f
* Miscellaneous Notes:
** Game is emulatable: No (as of September 12, 2021).
** Game contains dongle protection: No.
==Screenshots==
1392577767.png
1392577827.png
1392577928.png
1392577930.png
1392577934.png
1392578263.png
1392578285.png
==Origin==
Xbox - Crash N Burn for preview only.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw and Sazpaimon for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: Xbox and Dreamcast (September 18, 2021)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Crash Bandicoot: The Wrath Of Cortex (Dec 17, 2001 prototype)

A prototype of Crash Bandicoot: The Wrath of Cortex for GameCube.
==Notes==
* Released anonymously on 4chan.
* Lighting is broken throughout the whole game.
* Debugging options are enabled and can be accessed in the pause menu in-game.
==Screenshots==
File:RELSAB 2022-11-08 20-54-02.png
File:RELSAB 2022-11-08 20-54-29.png
File:RELSAB 2022-11-08 20-54-35.png
File:RELSAB 2022-11-08 20-54-39.png
File:RELSAB 2022-11-08 20-54-54.png
==See also==
*No-Intro entry
Crash Bandicoot: The Wrath Of Cortex (Sep 11, 2001 prototype)

A prototype of Crash Bandicoot: The Wrath of Cortex for the PlayStation 2.
==Notes==
* Features a scrapped minigame on the loading screens when entering a level, which Konami requested to remove it at the last minute to avoid potential legal issues as Namco had a patent on loading screen minigames.
** In this minigame, Crash is falling and a bunch of Wumpa fruit are raining down. He must collect the Wumpa fruit while avoiding the eaten ones, or he will lose 3 fruit. The fruit you collect on the loading screen will be carried into the main tally once the level starts.
* The startup loading screen is the same as elsewhere in the game, rather than "LOADING" in front of a black background.
* A loading screen inbetween the two sections of the opening cutscene is present.
* The warp room lacks the platform in the center.
* Boss buttons lack the smoke particle effect.
** You can step on the boss buttons that are not yet available. In the final game, an invisible barrier prevents this.
* Music volume is defaulted to 60% instead of 75%.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of June 24, 2024).
** Game contains dongle protection: No.
==Screenshots==
File:CrashTWOC-Sep11_Title.png|Title screen
File:CrashTWOC-Sep11_WarpRoom.png|Warp Room
File:CrashTWOC-Sep11_Minigame.png|Minigame
==Origin==
CrashTWOC-Sep11_Disc.png|Disc front.
==Videos==
<youtube heights="320" widths="224">O8jSWs3L7S0</youtube>
==Acknowledgments==
A huge thanks to the anonymous person for dumping this prototype and allowing it to be shared.
==See also==
*The Cutting Room Floor
Crash Bandicoot: The Wrath Of Cortex (Sep 21, 2001 prototype)

A prototype/prerelease build of Crash Bandicoot: The Wrath Of Cortex for the PlayStation 2 from 2001-09-21 (same date as the release build).
==Notes==
* Identical to the release version except for the master disc information.
==Screenshots==
File:Crash_Bandicoot-The_Wrath_of_Cortex-2001-09-21-Game-01.PNG
File:Crash_Bandicoot-The_Wrath_of_Cortex-2001-09-21-Game-02.PNG
File:Crash_Bandicoot-The_Wrath_of_Cortex-2001-09-21-Game-03.PNG
File:Crash_Bandicoot-The_Wrath_of_Cortex-2001-09-21-Game-04.PNG
File:Crash_Bandicoot-The_Wrath_of_Cortex-2001-09-21-Game-05.PNG
File:Crash_Bandicoot-The_Wrath_of_Cortex-2001-09-21-Game-06.PNG
==Origin==
Crash_Bandicoot-The_Wrath_of_Cortex-2001-09-21-Disc-Small.PNG|Disc front
==See also==
* Original release page on Archive.org
Crash Bandicoot: Warped (Demo 1 - Toys R Us "Test Drive")

A demo of Crash Bandicoot: Warped for the Sony PlayStation.
==Notes==
An early demo featured in Toys "R" Us stores. The build date seems to be from July 29, 1998 and it is the earliest demo of the game released to the public.
*Aku Aku has a red nose.
*Stopwatches were originally iron stopwatch crates, having an outline box before collecting a crystal.
*Under Pressure music is slightly different. It has different mixing and glitches out at the beginning.
*The pufferfish are purple instead of red.
*Crystals and gems don't play the choir sound effect or have any particle effects, identically to its predecessor.
*Checkpoints crates also don't play the choir sound effect when opened, once again like Crash 2.
*The portal design for entering and exiting levels is different. featuring an older design for the Time Twister Warp Room.
*By using any memory viewer, it's possible to see all the strings of text used in the pause menu, including some different level names:
**Bone Yard and Dino Might! are switched.
**Makin' Waves is named Aye Matey.
**Road Crash is named Roadkill.
**Sphynxinator in named Sphynxter.
**Future Frenzy is named Fast Forward.
**Mad Bombers is the first level of the 5th Warp Room.
**Future Frenzy, Orange Asphalt, Flaming Passion, Bug Lite, Area 51?, Ski Crazed, Rings of Power, Hot Coco and Eggipus Rex are missing.
* To enable Time Trial mode, replace the two following array of bytes 7e 0b 81 08 7e fb e1 11 with 00 00 00 2f 00 00 00 2f.
==Videos==
<youtube widths="320" heights="224">aduEPl1wFn4</youtube>
==Origin==
File:Crash 3 (Jul 29, 1998 demo) - Disc front.jpg|Disc front.
File:Crash 3 (Jul 29, 1998 demo) - Sleeve front.jpg|Sleeve front.
==Acknowledgments==
A huge thanks to psx-collector for providing the original disc scans containing this build, and to Airumu for providing the patch to enable Time Trial.
==See also==
*Redump.org entry
Crash Bandicoot: Warped (Oct 11, 1998 prototype)

A late prototype of Crash Bandicoot: Warped for the PlayStation.
==Notes==
A very close to final build with a very narrow range of differences.
*The file dates match the final game, though this is likely due to the games having inaccurate file dates more than anything. If the primary volume creation date is taken literally, this build is one second behind the final. It is speculated that this may be a first release candidate which was rejected in favor of the slightly further updated build used in the retail version.
*Only the files corresponding to the title screen, the warp room, and Ski Crazed differ from the final game.
*The "NEO-COR SYSTEMS" sign in the secret warp room reads "NEODYNE SYSTEMS" instead.
*Dump verified using DIC.
*Miscellaneous Notes:
**Game is emulatable: Yes (as of April 30, 2021).
**Game contains dongle protection: No
==Screenshots==
File:Crash3-Oct09Review-1.png|Title screen
File:Crash3-Oct09Review-2.png|Gameplay difference
==Origin==
File:Crash3-Oct09-Disc.png|Disc front.
==Videos==
<youtube width="320" height="224">N0AoqgWKenc</youtube>
==Acknowledgments==
A huge thank you to the whole Crash Landing team, and especially Darkaiser for the help in researching the differences in this build!
==See also==
*The original announcement article for this prototype.
*The Cutting Room Floor
*Redump.org entry
Crash Bandicoot: Warped (Sep 26, 1998 prototype)

A late prototype of Crash Bandicoot: Warped for the PlayStation.
==Notes==
*An NTSC-U build dated a few weeks before the final.
*Starts with a screen warning the user that the disc is a "Beta Demonstration Disc".
*The Warp Room uses an earlier design.
*Crash and Coco have earlier, less detailed icons in the warp room.
* A cheat menu can be accessed by pressing Up, Up, Down, Down, Left, Right, Left, Right, Circle at the pause menu. You have access to five features, GET ALL, GET RELICS, OPEN LEVELS, ALLOW CAM, and NO CHEATS.
*Miscellaneous Notes:
**Game is emulatable: Yes (as of April 17, 2021).
**Game contains dongle protection: No.
**Game contains debugging symbols: No
**Dump was originally scrambled: No
==Screenshots==
File:Crash3-Sep26-1.png|Beta Demonstration Disc screen
File:Crash3-Sep26-2.png|Title screen
File:Crash3-Sep26-3.png|Warp Room
File:Crash3-Sep26-4.png|Gameplay
File:Crash3-Sep26-5.png|Gameplay
File:Crash3-Sep26-6.png|Toad Village
File:Crash3-Sep26-7.png|Pause Menu
File:Crash3-Sep26-8.png|Toad Village
File:Crash3-Sep26-9.png|Orient Express
File:Crash3-Sep26-10.png|Gameplay
File:Crash3-Sep26-11.png|Gameplay
File:Crash3-Sep26-12.png|Gameplay
File:Crash3-Sep26-13.png|Gameplay
==Videos==
<youtube heights="320" widths="224">9DMXrdMG6kU</youtube>
==Origin==
File:PSX - Crash Bandicoot Warped Reviewable.jpeg|Disc front.
File:Crash3 ntsc review.jpg|Separate copy
==Files==
==Acknowledgments==
A huge thanks to Hwd45 for doing the initial research on this prototype! Additional thanks to psx-collector for the scan of the separate copy of the prototype.
==See also==
*Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
*Cutting Room Floor (TCRF)
*Redump.org entry
*Internet Archive (IA)
Crash Bandicoot (Apr 8, 1996 prototype)

A prototype of Crash Bandicoot for the Sony PlayStation.
Category:Missing disc contents
==Notes==
*The original preview copy from SCEA was given to a magazine for only a few hours for preview purposes. They weren't allowed to keep the original disc, so the disc was returned back to SCEA. This dump was made from a copy (see scan) of that disc made by someone of the magazine staff.
*The music is completely absent from this build, though data for some tracks can be found in the game files.
*The level-completion screen is absent. The game simply sends the player back to the map.
*There are no gems in this build, and as such there are no gem paths.
*Press R1 + L1 in the main menu to unlock all levels.
*Pressing R1 + L1 in-game makes Crash invincible to all dangers, except for pits and water/acid.
==Screenshots==
File:Crash bandicoot pre-beta-0000.png|Map
File:Crash bandicoot pre-beta-0001.png|Gameplay
File:Crash bandicoot pre-beta-0002.png|Gameplay
File:Crash bandicoot pre-beta-0003.png|Gameplay
==Origin==
File:Crash Bandicoot Pre-Beta.jpeg|Disc front.
Crash Bandicoot (Jul 15, 1996 prototype)

A late prototype of Crash Bandicoot for the Sony PlayStation.
==Notes==
* An NTSC-U build dated a couple weeks before the final.
* The Naughty Dog intro screen is slightly unfinished.
* Original dump is scrambled. Converted to RAW using IsoBuster.
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
** Game contains dongle protection: No.
** Game contains debugging symbols: No
** Dump was originally scrambled: Yes
==Screenshots==
Crash-Jul15-1.png|Title screen
Crash-Jul15-2.png|Gameplay
Crash-Jul15-3.png|Gameplay
Crash-Jul15-4.png|Loading screen
Crash-Jul15-5.png|Jungle Rollers
Crash-Jul15-6.png|Gameplay
Crash-Jul15-7.png|Gameplay
Crash-Jul15-8.png|The Great Gate
==Origin==
PSX - Crash 07-22-96.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Hwd45 for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)