Battle Pyramid

The Battle Pyramid (Japanese: バトルピラミッド Battle Pyramid) is a facility located within the Hoenn in .
==Challenges==
As a battle facility, battles conducted here do not award experience or prize money.
The Battle Pyramid is a 7-layer pyramid where challengers must advance from one level to the next by stepping on a blue tile. Each floor is shrouded in darkness, and can only be lit up by defeating opponents on the level. After a battle, a defeated Trainer may provide the player with contextual hints on certain aspects of the challenge, such as the location of a given floor's exit, the number of remaining Trainers to be fought on a floor, or the number of remaining items on a given floor. The Ability does not guarantee escape here, but will be credited if the player does successfully escape with a Pokémon with the Ability.
Trainers cannot take any items into the Battle Quest; items found during the Battle Quest are stored in the Battle Bag, which can only be accessed during the challenge. The Battle Bag has 10 different slots, each capable of holding up to 99 of one type of item. When the player starts a new streak, they start with one Hyper Potion and one Ether in their Battle Bag. If the player successfully completes the Battle Quest (clearing all seven floors), the items in their Battle Bag are carried over for their next challenge (items that were held by Pokémon at the end of the challenge are placed in the Battle Bag). When the player successfully completes a round, if they have more than 10 different types of item between their Battle Bag and their Pokémon's held items, they must discard items so that they only have 10 types.
===Restrictions===
No Pokémon may enter if it is holding an item. Any Pokémon can be entered for battle, except for the following Pokémon:
===Wild Pokémon===
Wild Pokémon are encountered within the Battle Pyramid, with strategies differing depending on how many floors the player has ventured through. Several of the wild Pokémon have high base Speed, making them difficult to escape from. A next to the PC will tell the player what to expect in their next attempt. The tactics used by the wild Pokémon will progress as follows (note that after the list has been completed, it will restart from the beginning):
Category	Description 	Tactic 	Wild Pokémon
1 	I see a shower of sparks……And in it, I see your POKéMONstruggling with paralysis… 	Pokémon with moves that 	, , , , , , , and
2 	I see poison……And, I see your POKéMON sufferingfrom the effects of poison… 	Pokémon with moves that 	, , , , , , , and
3 	I see bright red flames……And, I see your POKéMON sufferingfrom burns… 	Pokémon with moves that 	, , , , , , , and
4 	I sense the tremendous pressure ofunrequited anger…It is a curse……And, I see your POKéMON drained ofPower Points and having no recoursebut to use STRUGGLE…	Pokémon with moves or Abilities that waste PP 	, , , , , , , and
5 	I see POKéMON loftily airborne……And, I see your POKéMON frustratedby powerless GROUND-type moves… 	Pokémon with 	, , , , , , , and
6 	I sense terrific energy rising fromthe ground below……And, I see your POKéMON unable toescape the power's clutches… 	Pokémon with 	, , , , and
7 	I see ICE-type POKéMON……And, I see your POKéMON fightingthe freezing effects of ice… 	Pokémon 	, , , , , , , and
8 	I see a flurry of moves that imperilthe user……And, I see your POKéMON fallingto them… 	Pokémon with or 	, , , , , , , and
9 	I see PSYCHIC-type POKéMON……And, I see your POKéMON in tormentfrom PSYCHIC moves… 	Pokémon 	, , , , , , , and
10 	I see ROCK-type POKéMON……And, I see your POKéMON sufferingfrom ROCK moves… 	Pokémon 	, , , , , , , and
11 	I see FIGHTING-type POKéMON……And, I see your POKéMON pummeledby FIGHTING moves… 	Pokémon 	, , , , , , , and
12 	RAIN DANCE… SUNNY DAY…SANDSTORM… HAIL…I see POKéMON that become strongerwith the weather……And, I see your POKéMON confoundedby different types of moves… 	Pokémon with moves that alter the weather 	, , , , , , , and
13 	I see BUG-type POKéMON……And, I see your POKéMON sufferingfrom different kinds of attacks… 	Pokémon 	, , , , , , , and
14 	I see DARK-type POKéMON……And, I see your POKéMON sufferingfrom DARK-type moves… 	Pokémon 	, , , , , , , and
15 	I see WATER-type POKéMON……And, I see your POKéMON sufferingfrom WATER-type moves… 	Pokémon 	, , , , , , , and
16 	I see GHOST-type POKéMON……And, I see your POKéMON sufferingfrom GHOST-type moves… 	Pokémon 	, , , , , , , and
17 	I see STEEL-type POKéMON……And, I see your POKéMON sufferingfrom enormously powerful moves… 	Pokémon 	, , , , , , , and
18 	I see flying POKéMON……And, I see your POKéMON sufferingfrom enormously powerful moves… 	- and Pokémon 	, , , , , , , and
19 	I see those that have evolved fromthe power of stones…I also sense fire, water,and electricity……And, I see your POKéMON sufferingfrom those three powers… 	Pokémon that have evolved by Water, Thunder, or Fire Stone	, , , , , , , and
20 	I see NORMAL-type POKéMON……And, I see your POKéMON sufferingfrom enormously powerful moves… 	Pokémon that know 	, , , , , , , and
===Items===
The items available change each round (every 7 floors). The probablility of each item changes depending on the floor the player is on. The first table below gives the probablility of each available item appearing, and the second gives the pool of available items. While uses the same pool of items, the probabilities for items appearing using Pickup remain the same for all floors.
 	% chance of item no.:	% chance of item no.:	% chance of item no.:	% chance of item no.:	% chance of item no.:	% chance of item no.:	% chance of item no.:	% chance of item no.:	% chance of item no.:	% chance of item no.:
 	1 	2 	3 	4 	5 	6 	7 	8 	9 	10
Floor 1	31 	15 	15 	10 	10 	10 	3 	3 	3 	0
Floor 2	15 	31 	15 	10 	10 	10 	3 	0 	3 	3
Floor 3	15 	15 	31 	10 	10 	10 	3 	3 	3 	0
Floor 4	28 	15 	15 	10 	10 	10 	0 	4 	4 	4
Floor 5	15 	28 	15 	10 	10 	10 	4 	4 	0 	4
Floor 6	15 	15 	28 	10 	10 	10 	4 	4 	4 	0
Floor 7	28 	15 	15 	10 	10 	10 	4 	0 	4 	4
Pickup 	30 	10 	10 	10 	10 	10 	5 	5 	5 	5
Round	Item No.	Item No.	Item No.	Item No.	Item No.	Item No.	Item No.	Item No.	Item No.	Item No.
Round	1 	2 	3 	4 	5 	6 	7 	8 	9 	10
1 	 	 	 	 	 	 	 	 	 	
2 	 	 	 	 	 	 	 	 	 	
3 	 	 	 	 	 	 	 	 	 	
4 	 	 	 	 	 	 	 	 	 	
5 	 	 	 	 	 	 	 	 	 	
6 	 	 	 	 	 	 	 	 	 	
7 	 	 	 	 	 	 	 	 	 	
8 	 	 	 	 	 	 	 	 	 	
9 	 	 	 	 	 	 	 	 	 	
10 	 	 	 	 	 	 	 	 	 	
11 	 	 	 	 	 	 	 	 	 	
12 	 	 	 	 	 	 	 	 	 	
13 	 	 	 	 	 	 	 	 	 	
14 	 	 	 	 	 	 	 	 	 	
15 	 	 	 	 	 	 	 	 	 	
16 	 	 	 	 	 	 	 	 	 	
17 	 	 	 	 	 	 	 	 	 	
18 	 	 	 	 	 	 	 	 	 	
19 	 	 	 	 	 	 	 	 	 	
20 	 	 	 	 	 	 	 	 	 	
21 	 	 	 	 	 	 	 	 	 	
22 	 	 	 	 	 	 	 	 	 	
23 	 	 	 	 	 	 	 	 	 	
24 	 	 	 	 	 	 	 	 	 	
25 	 	 	 	 	 	 	 	 	 	
26 	 	 	 	 	 	 	 	 	 	
27 	 	 	 	 	 	 	 	 	 	
28 	 	 	 	 	 	 	 	 	 	
29 	 	 	 	 	 	 	 	 	 	
30 	 	 	 	 	 	 	 	 	 	
31 	 	 	 	 	 	 	 	 	 	
32 	 	 	 	 	 	 	 	 	 	
33 	 	 	 	 	 	 	 	 	 	
34 	 	 	 	 	 	 	 	 	 	
35 	 	 	 	 	 	 	 	 	 	
36 	 	 	 	 	 	 	 	 	 	
37 	 	 	 	 	 	 	 	 	 	
38 	 	 	 	 	 	 	 	 	 	
39 	 	 	 	 	 	 	 	 	 	
40 	 	 	 	 	 	 	 	 	 	
===Battle Points===
BP per round 	1	2	3 	4	5	6	7	8	9	10	11	12	13	14	15	16	17	18	19	20	21	22	23	24	25
Any level mode	5	5	16	6	7	7	8	8	9	19	10	10	11	11	22	12	13	13	14	24	15	15	15	15	25
===Pyramid King===
After clearing 21 floors (three rounds) and 70 floors (ten rounds), Brandon appears at the top to challenge the player. If he is defeated, he awards the Brave Symbol.
====Silver Symbol challenge====
====Gold Symbol challenge====
==Layout==
 	 	
Inside the Battle Pyramid	A dark maze	Top of the Battle Pyramid
==In animation==
===Pokémon the Series===
In , the Battle Pyramid is the final facility in the Kanto Battle Frontier, and its location is only revealed to those who have managed to defeat the six other facilities. Moreover, it is capable of flying, meaning that it has no set location. It is run by and the battles are refereed by Samuel.
========
The Battle Pyramid debuted in Battling the Enemy Within!, where and arrived to it its then-current location near Pewter City, which they had learned in Second Time's the Charm!, following Ash's victory against Anabel at the . However, while exploring the ancient ruins of Pokélantis, where the group also encountered Brandon for the first time, Ash ended up getting possessed by the evil spirit of the King of Pokélantis. Brandon challenged the king to a battle to save Ash, and was finally able to defeat Ash's Sceptile with his before sealing the king's spirit away again. The match was declared unofficial and Brandon agreed to have an official battle with Ash later, before flying off to explore some ruins elsewhere.
In Channeling the Battle Zone!, the group learned about the Battle Pyramid's new location in Fennel Valley, where they arrived in Overjoyed!. On the night before the battle, Brandon told Ash that he'd be using a , prompting Ash to call back his from Professor Oak's Laboratory. However, despite Ash having the type advantage, he was still defeated. Brandon subsequently left the pyramid to a new Pokémon, promising to return once he had done so.
Brandon returned to the Battle Pyramid in Gathering the Gang of Four!, allowing Ash to start his rematch with him. The match continued in Pace - The Final Frontier!, eventually coming down to a face-off between Ash's Pikachu and , the Pokémon that Brandon had left to catch. This time, Ash was finally able to emerge victorious against Brandon's Legendary Pokémon, earning him the Brave Symbol and a place in the Battle Frontier Hall of Fame.
========
In A Pyramiding Rage!, the Battle Pyramid traveled to Snowpoint City in order for Brandon to investigate the Snowpoint Temple. Paul challenged Brandon to a battle, intending to accomplish what his brother Reggie had failed to achieve, as Reggie had once lost to Brandon, causing him to abandon his career as a and become a instead. However, like his brother before him, Paul was defeated without defeating a single one of Brandon's Pokémon.
In Pillars of Friendship!, after learning of Pokémon Hunter J's attack on the Snowpoint Temple, Brandon flew the Battle Pyramid to the site, only to be attacked by J's henchmen's Pokémon army, damaging one of the pyramid's rotors and forcing it to make an emergency landing.
====Pokémon used in Battle Pyramid====
==In the manga==
===Pokémon Adventures===
========
The Battle Pyramid first appeared in Dust-Up With Dusclops, where Brandon invited to challenge it immediately after his victory at the Battle Pike, saying that if Emerald intended to challenge all seven Battle Frontier facilities within the Battle Frontier's seven-day opening ceremony, he should challenge the pyramid right away, as even the fastest clearing of the challenge would take more than 24 hours. Emerald accepted this and started his Battle Pyramid challenge immediately.
In Chipping Away at Regirock, Emerald cleared the pyramid for the tenth time, allowing him to challenge Brandon and his trio of Legendary Pokémon at the top. Although Brandon seemed to be emerging victorious at the end, Emerald secretly used a Revive he had found during his challenge to restore his fainted , allowing it to land a surprise attack on Brandon's and defeat it, winning the match for Emerald and earning him the Brave Symbol.
===Pokémon Battle Frontier===
The Battle Pyramid appeared in Aim for the Top!, where tried to climb to the top, but failed. He asked help from his mentor Rald, but despite his advice, he failed his second attempt as well. After talking with Rald again and learning to work as a team with his Pokémon, Enta finally managed to reach the top of the pyramid.
==In other languages==
==Related articles==
Category:Emerald locations
Category:Battle facilities
Category:Battle Frontier
de:Kampfpyramide
es:Frente Batalla (Hoenn)#Pirámide Batalla
fr:Pyramide de Combat
it:Piramide Lotta
ja:バトルピラミッド
zh:对战金字塔