List of L4D2 Soundscapes

Here is a list of 352 soundscapes for use in .The game also contains all of soundscapes. An easy way of testing them is to use the playsoundscape console command, which includes limited searching for soundscape names so you shouldn't have to print out a copy of this list for reference.
Soundscapes with 'util' in the name are intended for inclusion in other, full soundscapes. While they should work without problems in-game, they generally aren't nearly as varied or deep as the resulting composites. Others have positional sounds which will be played at certain locations specified in the env_soundscape entity's properties. If these locations are not given, the sounds will not be heard.
== campaign1 (Dead Center) ==
Name 	Description 	DSP	Position Number	Position Description
fire.debris.metal 	Somewhat distant metal crashes and straining, with the occasional sound of burning. This soundscape should be used with others, as the sound cuts in and out. 	1 	 	
fire.debris.wood 	Similar to the above, except with the sounds of wood collapsing and breaking instead of metal. 	1 	 	
fire.debris.junk 	Similar to the above, except with the sounds of generic rubble, glass and rocks(?) moving and falling around. 	1 	 	
structure.groans 	Pretty self-explanatory, occasional sounds of metal eerily groaning and straining. This soundscape should be used with others, as the sound cuts in and out. 	1 	 	
mall.randomverbs 	Very distant, echoing sounds of something small falling over. 	1 	 	
c1m1.spawn 	Constant soundscape of rooftop winds, distant birds and cicadas, and a raging fire not too far away. 	1 	 	
c1m1.stairwell 	Generic wind-humming, maybe from an AC or a vent. 	1 	 	
c1m1.hotel.int.3rdfloorhall 	Similar to the above, except the humming is quieter and there's a very frequent sound of wood/junk breaking and falling. 	1 	 	
c1m1.hotel.int.3rdfloor 	A loud, raging fire with metal groaning and breaking. 	1 	 	
c1m1.hotelroom.exterior.fire 	High winds, birds and cicadas, and a very close raging fire. 	19 	 	
c1m1.hotelroom.2ndfloor 	Very loud blazing inferno with wood breaking and rubble collapsing. 	1 	 	
c1m1.storeroom.2ndfloor 	Similar to the above, except the fire is slightly quieter and the metal groaning is louder. 	1 	 	
c1m1.elevator.2ndfloor 	Similar to the above, except the fire is even quieter and the metal straining is closer. 	1 	 	
c1m1.stairwell.fire 	Quiet and distant raging fire. 	1 	 	
c1m1.hotelexterior.2ndfloor 	Very close and frequent bird calls and cicadas, with the same high winds as before - probably in a windy, forested area. 	1 	 	
c1m1.hotel.int.1stfloor 	Nothing but a very loud fire and metal collapsing. 	1 	 	
c1m1.hotel.int.1stfloor.lobby	A relatively quieter fire, but the debris sounds are more frequent, varied and louder (but not very loud) - everything between glass, debris and metal. Probably only a few rooms away from the fire.	1 	 	
c1m1.saferoom 	Distant fire with a fluorescent/generator hum nearby, and metal groaning/debris breaking somewhere close. 	1 	 	
c1m2.spawn 	Somewhat quiet fluorescent/generator hum with a faint wind outside the door. No fire or debris, somehow. 	1 	 	
c1m2.exterior.01 	Noisy birds and cicadas right above the player, with faint gusts of wind blowing by. Very soothing. Could be used for anything between a small wooded area or a lively subtropical forest. 	1 	 	
c1m2.stairwell 	Identical to c1m1.stairwell. 	1 	 	
c1m2.streetalley 	Similar to c1m2.exterior.01, except the birds and cicadas are muffled, quiet and echo-y, and the faint wind is louder. 	1 	 	
c1m2.exterior.02 	Similar to c1m2.exterior.01, but the faint wind is quieter - almost not even there. Just birds and cicadas. 	1 	 	
c1m2.exterior.03 	Similar to the above, except the wildlife is quiet and more distant. 	1 	 	
c1m2.interior.01 	Generic sound of air moving through a room, maybe from an AC unit or an open door. Very (almost absurdly) boring, more so than the sound of air moving should be. 	1 	 	
c1m2.store.interior 	The humming of a cooler or fluorescent light, and an annoying fly at position 1. 	1 	 	
c1m2.safehouse 	More air moving through a room, maybe some quiet machinery like a vending machine nearby. 	1 	 	
c1m3.spawn 	Even more air moving through a room, except with a fly at position 1. 	1 	 	
c1m3.mall.interior1 	More moving air, but louder and with a humming, like from an AC vent. Also some occasional, distant sounds like doors closing, small things falling down, etc. 	1 	 	
c1m3.mall.interior2 	Similar to above, but the humming is gone completely and the air is lower-pitched and deeper. 	1 	 	
c1m3.mall.hallway 	Even more moving air. Identical to "c1m1.stairwell", except more "open", like in a bigger room. 	1 	 	
c1m3.security 	Looping 2-second sound of fluorescent humming, or maybe an old monitor humming. 	1 	 	
c1m3.safehouse 	Identical to c1m2.safehouse. 	1 	 	
c1m4.spawn 	Identical to above, except a little bit quieter. 	1 	 	
c1m4.atrium.hallway 	More quietly moving air coming from a vent. 	1 	 	
c1m4.atrium.interior 	Identical to c1m3.mall.interior2. 	1 	 	
c1m4.elevator.int 	Similar to above,with constant humming of machinery like an elevator motor. 	1 	 	
soundscapes_campaign1.txt
== campaign2 (Dark Carnival) ==
Name 	Description 	DSP	Position Number	Position Description
c2m1.hiway.spawn 	Cicadas in close proximity. 	1 	 	
c2m1.hotel.outdoors 	More cicada sounds, distant wind. 	1 	 	
c2m1.hotel.indoors 	Distant cicadas, room with echoing sounds. 	1 	 	
c2m1.parkinglot 	Cicadas very close proximity, wind nearby. 	1 	 	
c2m1.ravine 	Cicadas, crickets, frogs, flies, distant birds(?), identical to swamps.swamp_01. 	1 	 	
c2m1.saferoom 	Distant cicadas, and echoing sounds. 	1 	 	
c2m2.spawn 	Cicadas nearby, with echoing sounds. 	1 	 	
c2m2.fairgrounds.ext1 	Sound of cicadas nearby, Wind (distant) hitting a flagpole. 	1 	 	
c2m2.fairgrounds.ext2 	Identical to c2m2.fairgrounds.ext1 but with less wind. 	1 	 	
c2m2.fairgrounds.interior.small	Very quiet buzzing sound, perhaps a light in an office or a bathroom. 	1 	 	
c2m2.fairgrounds.interior.med 	Very quiet buzzing sound, distant echoing metal hitting something. 	1 	 	
c2m2.fairgrounds.interior.large	Quiet buzzing sound, air moving through a room. 	1 	 	
c2m2.fairgrounds.interior.open 	very distant crickets or cicadas, frogs, and flies, identical to swamps.swamp_03.	1 	 	
c2m2.safehouse 	wood creaking. 	1 	 	
c2m3.spawn 	Identical to c2m2.safehouse, but a very distant explosion 	1 	 	
c2m3.tunneloflove 	water, AC unit far away, metal creaking, air moving through a room or a hallway. 	1 	 	
c2m3.duct 	Air moving through, feel of unease. 	1 	 	
c2m3.tunnel.store.room 	air moving through, metal scraping or creaking. 	1 	 	
c2m3.medium.room 	Silence. 	1 	 	
c2m3.pumproom 	somewhat quiet fluorescent/generator hum with quiet water. 	1 	 	
c2m3.coaster.ext1 	Cicadas very close to proximity with wind. 	1 	 	
c2m3.coaster 	Cicadas near proximity, wind nearby and wood and metal creaking. 	1 	 	
c2m3.coaster.tunnel 	Cicadas nearby, wood creaking with a possible wind going through. 	1 	 	
c2m3.saferoom 	Cicadas nearby with tiny gust of wind. 	1 	 	
c2m4.spawn 	Identical to c2m3.saferoom 	1 	 	
c2m4.exterior01 	Cicadas very close with gust of wind. 	1 	 	
c2m4.bumpercars 	Nearby cicadas with metal creaking. 	1 	 	
c2m4.interior01 	Identical to c2m3.medium.room. 	1 	 	
c2m4.barn.int 	Wood creaking with rats squeaking, maybe flies nearby. 	1 	 	
c2m4.tunnel.ent 	Hint of possible wind going through the room with a quiet machine hum. 	1 	 	
c2m4.saferoom 	Cicadas nearby with quiet gust of wind. 	1 	 	
c2m5.spawn 	Echo-y room with fluorescent light. 	1 	 	
c2m5.arena.underground 	Sound of echo with quiet machine hum, maybe a vending machine. 	1 	 	
c2m5.arena 	Distant metal hitting something, gust of wind, and crickets nearby. 	1 	 	
c2m5.arena.bathroom 	Silence. 	1 	 	
soundscapes_campaign2.txt
== campaign3 (Swamp Fever) ==
Name 	Description 	DSP	Position Number	Position Description
c3m1.gasstationspawn 	Cicadas and other critters. Probably night. Very calm. 	1 	 	
c3m1.gasstaionspawn 	Bugged version of c3m1.gasstationspawn. The looping cicada sounds fade out after one second, but other critters sounds still play sometimes.	1 	 	
c3m1.houseinteriors 	Identical to c3m1.gasstationspawn, but a little quieter. 	1 	 	
c3m1.dock 	Flies buzzing around very close, frogs in the distance, calm sill water, a few birds. Like a swamp. 	1 	 	
c3m1.openinterior 	Cicadas, seagulls in the distance, distant gunfire and explosions. 	1 	 	
c3m1.plankswamp 	Flies buzing around very close, a lot of frogs in near distance, steady stream of water, birds that make a odd noise. 	1 	 	
c3m1.saferoom 	Medium big room or corridor, wind flowing calmly, water dripping in the far distance. 	1 	 	
c3m2.tunnelspawn 	Identical to c3m1.saferoom, but quieter. 	1 	 	
c3m2.swamp 	A lot of frogs, a lot of flies, several cicadas, resting water, birds can be heard as well. 	1 	 	
c3m2.swamp02 	similar to c3m2.swamp bit with a very repetitive sound that i can only describe as loud creaking wood. 	1 	 	
c3m2.swamp03 	Several flies, many more cicadas in the distance, loud frogs, barely audible calm water. 	1 	 	
c3m2.houseinterior 	Cicadas, flies, distant frogs, creaking wood, very distant and dull explosion sound. 	1 	 	
c3m2.elevatedground 	Very close low pitched humming noise, like a vending machine. Wood creaking loudly and often. 	1 	 	
c3m2.safehouse 	Wood creaking, frogs and cicadas in the distance. also has low pitched humming noise. 	1 	 	
c3m3.housespawn 	An awful lot of lies buzzing around very close and loudly, has creaking wood. 	1 	 	
c3m3.townoutside_01 	Loud cicadas and very close flies, occasional birds. Has sounds of metal banging. 	1 	 	
c3m3.houseinterior 	Cicadas in the distance and creaking wood. 	1 	 	
c3m3.houseinterior_02 	Cicadas in the distance, loud flies, several frogs in the distance, very close wood creaking. 	1 	 	
c3m3.townoutside_02 	A lot of nearby frogs and cicadas, a few buzzing flies. Has calm water and occasional bird noises. 	1 	 	
c3m3.swamp 	Many distant and a few close cicadas, a couple of frogs in nearby distance. 	1 	 	
c3m3.outside_dry 	Like c3m1.gasstationspawn. Cicadas and other critters. Probably night. Very calm. 	1 	 	
c3m3.safehouse 	Starts with a few cicadas, after two seconds fades into indoor sound of low humming and wood creaking. 	1 	 	
c3m4.housespawn 	Distant cicadas and a low humming noise, probably a vending maching or other simmilar machinery. 	1 	 	
c3m4.plantationoutside 	Loud cicadas, standing waters, several woodland insects making noise. 	1 	 	
c3m4.houseinterior 	Similar to c3m4.plantationoutside, but quieter with wood creaking sounds in the foreground. 	1 	 	
c3m4.orchard_entrance 	Distant cicadas, a lot of birds singing, maybe a rattlesnake rattling sometimes. 	1 	 	
c3m4.plantation.int 	Only indoor sounds of creaking wood with a low humming noise in the background. 	1 	 	
c3m4.plantation_backyard	Cicadas and other insects, calm water, occasional singing birds. 	1 	 	
c3m4.plantation_dock 	A lot of frogs nearby, a few cicadas, singing birds and calm water. 	1 	 	
soundscapes_campaign3.txt
== campaign4 (Hard Rain) ==
Name 	Description 	DSP	Position Number	Position Description
milltown.emptystub 	Silence/nothing. 	1 	 	
rain.hardsurface.soft.dynamic 	Light rain hitting hard surface. 	1 	 	
rain.hardsurface.soft 	Identical to the above but hitting other things. 	1 	 	
rain.hardsurface.med 	Raining, not to hard or soft. 	1 	 	
rain.hardsurface.med.dynamic 	Rain hitting a hard surface from a gutter, quiet wind. 	1 	 	
rain.hardsurface.hard 	Rain pouring down, maybe a storm, with possible wind. 	1 	 	
rain.water.soft 	Light rain hitting water or some kind of body of water. 	1 	 	
rain.water.med 	Rain hitting a body of water, maybe be a river. 	1 	 	
rain.water.hard 	Rain poring down with sounds of wind. 	1 	 	
rain.interior.soft.dynamic 	Light rain hitting roof or other, but loud. 	1 	 	
rain.interior.soft 	Identical to the above but quiet. 	1 	 	
rain.interior.med.dynamic 	Rain hitting roof or other, but loud. 	1 	 	
rain.interior.med 	Identical to the above but quiet. 	1 	 	
rain.interiorverb.med.dynamic 	Rain hitting the ground with an echo. 	1 	 	
rain.interiorverb.med 	Identical to the above but quiet. 	1 	 	
rain.interiorverb.hard.dynamic 	Rain (perhaps a storm) hitting the ground hard with echo. 	1 	 	
rain.interiorverb.hard 	Identical to the above. 	1 	 	
distant.thunder 	Distant thunder. 	1 	 	
storm.dynamic 	Storm with very loud wind and whipping through trees. Possible distant thunder. 	1 	 	
storm.dynamic.mill 	identical to above but less wind hitting trees. 	1 	 	
milltown.spawn 	Cicadas nearby with water dripping and gust of wind. 	1 	 	
milltown.a.ext 	occasionally cicadas nearby, gust of wind, birds, and water dripping. 	1 	 	
burgertank.interior 	Cicadas, wind passing through, water dripping echo. 	1 	 	
c4.house.interior 	Identical to rain.interior.med but rain hitting hard. 	1 	 	
milltown.a.safehouse 	Identical to the above but a bit louder. 	1 	 	
sugarmill.a.spawn 	Different room sound but identical to the above. 	1 	 	
sugarmill.a.exterior 	Idenctial to rain.hardsurface.med.dynamic but a bit louder. Gust of wind and Cicadas. 	1 	 	
sugarmill.a.office.int 	Rain or water droplets echoing with gust of wind. 	1 	 	
sugarmill.a.office.closed 	Identical to rain.interior.med but a bit louder, with a sound of machine hum or a an AC unit nearby.	1 	 	
sugarmill.a.pipeyard 	Identical to rain.hardsurface.med with cicadas and wind. 	1 	 	
sugarmill.a.pipeyard.transition	Identical to the above but quieter. 	1 	 	
sugarmill.a.courtyard 	Identical to sugarmill.a.pipeyard. 	1 	 	
sugarmill.a.trailerinterior 	identical to rain.interior.med but with a wind/air sound. 	1 	 	
sugarmill.a.lockerroom.int 	Identical to the above 	1 	 	
sugarmill.a.mill 	Identical to sugarmill.a.office.int with cicadas. 	1 	 	
sugarmill.a.cornfield 	Identical to rain.hardsurface.med.dynamic but with wind. 	1 	 	
sugarmill.a.gasstation.int 	Identical to rain.interior.med.dynamic with air/wind moving through. 	1 	 	
sugarmill.b.spawn 	Identical to the above but light rain. 	1 	 	
sugarmill.b.gasstation.int 	Identical to the above but quieter. 	1 	 	
sugarmill.b.cornfield 	Identical to storm.dynamic. 	1 	 	
sugarmill.b.mill 	loud Wind and wind whipping through room(s) and trees, with distant thunder. 	1 	 	
sugarmill.b.lockerroom.int 	Identical to sugarmill.a.lockerroom.int but light rain. 	1 	 	
sugarmill.b.trailerinterior 	Identical to rain.water.hard. 	1 	 	
sugarmill.b.courtyard 	Storm with very loud wind and whipping through trees. Near to proximity thunder. 	1 	 	
sugarmill.b.pipeyard.transition	Identical to rain.water.med. 	1 	 	
sugarmill.b.pipeyard 	Identical to storm.dynamic. 	1 	 	
sugarmill.b.office.closed 	Identical to sugarmill.a.office.closed but quieter. 	1 	 	
sugarmill.b.office.int 	Identical to rain.interiorverb.hard.dynamic. 	1 	 	
sugarmill.b.exterior 	Identical to storm.dynamic. 	1 	 	
sugarmill.b.spawn 	Rain hitting roof with air/wind going through the room. 	1 	 	
milltown.b.safehouse 	Identical to the above. 	1 	 	
milltown.b.ext 	Identical to storm.dynamic. 	1 	 	
c4.house.b.interior 	Rain hitting roof, silence/quiet). 	1 	 	
burgertank.b.interior 	Identical to burgertank.a.interior but more open. 	1 	 	
milltown.b.spawn 	Identical to storm.dynamic. 	1 	 	
soundscapes_campaign4.txt
== campaign5 (The Parish) ==
Name 	Description 	DSP	Position Number	Position Description
c5m1.waterfront 	Very close waves, seagulls. Like a shoreline. 	1 	 	
c5m1.waterfrontspawn	Same as above, but the waves are a bit quieter 	1 	 	
c5m1.restaurant 	Single fly, distraught woman weeping, audible breathing, creaking wood, pebble-sized debris crumbling and falling, cicadas, distant explosions and gunshots. 	1 	 	
c5m1.street 	Cicadas, very audible gunshots and explosion in close proximity, jet planes in close distance, wind and occasional seagulls. 	1 	 	
c5m1.smallstore 	Freezer aisle or fridge humming. 	1 	 	
c5m1.alley 	Lots of cicadas and other such critters very close, wind howling through large areas, odd metal banging noise pretty close to player. 	1 	 	
c5m1.park 	Wind rustling trees and bushes very close, very distant explosions and gunshots, occasional cicadas and one bird. 	1 	 	
c5m1.bathroom 	Indoor area with wind flowing through, pretty obvious looping sound of what appears to be water gurgling through a pipe. 	1 	 	
c5m1.decon 	Very close machine humming. 	1 	 	
c5m1.terminal 	Large indoor area with wind flowing, occasional Loud metallic bangs and squeaking. 	1 	 	
c5m1.depot 	Cicadas in close proximity, loud wind, a groaning metal structure, occasional gunshots and explosion in the far distance, jet planes flying sometimes. 	1 	 	
c5m1.highwayspawn 	White noise, perhaps flowing air, accompanied by a obviously looping sound that is hard to describe. 	1 	 	
c5m2.highwayspawn 	Identical to above. 	1 	 	
c5m2.junkyard 	Crackling fire at soundscape origin, cicadas, wind over large open area, rustling trees, occasional jet planes in far and closer distance, distant gunshots and explosions 	1 	 	
c5m2.suburbanstreet 	Wind, cicadas, distant explosions, gunshots and jet planes. 	1 	 	
c5m2.houseinterior 	Machine humming, louder creaking wood, occasional banging noises that could be very distant explosions. 	1 	 	
c5m2.cornerstore 	Identical to above. 	1 	 	
c5m2.burnedhouses 	Wind over large area, occasional very close cicada, a few very distant explosions and gunshots. 	1 	 	
c5m2.tunnel 	Burst pipe at soundscape origin (steam escaping), water flowing through pipes, wind going through corridors, occasional loud banging noises. 	1 	 	
c5m2.underground 	Odd creepy ambience sound that is not natural and hard to describe. Accompanied by closer water droplets and distant constant water drops. 	1 	 	
c5m2.impoundlot 	Cicadas and other such critters, wind, occasional jet planes flying in the distance, few distant explosions and gunshots 	1 	 	
c5m2.highway 	Identical to above. 	1 	 	
c5m2.cemetery 	Wind rustling through trees, occasional cicadas, crickets and birds. Accompanied by distant gunshots and explosions. 	1 	 	
c5m2.urbanstreet 	Wind, closer occasional gunshots, explosions and jet planes. 	1 	 	
c5m2.storagespawn 	Machine white noise, perhaps a freezer or AC unit. Odd, slightly annoying, background noise that plays for about five seconds and loops, very hard to describe. 	1 	 	
c5m3.storagespawn 	Same as above but louder white noise. 	1 	 	
c5m3.courtyard 	Wind, a lot of singing birds, occasional flies and metal banging noises. Scarce Distant gunshots and explosions. 	1 	 	
c5m3.smallstore 	Fly at soundscape origin, a machine humming, perhaps a freezer. 	1 	 	
c5m3.office 	Machine humming, distant cicadas, occasional distant gunshots, explosions and jet planes. 	1 	 	
c5m3.street 	Wind, a lot of birds singing, distant explosions, gunshots and jets, some metal creaking in various locations. Sounds more like a forest, rather than a street as the name implies.	1 	 	
c5m3.smallclub 	Creepy background noise with pretty deep and audible bass in its background. Accompanied by wood creaking. 	1 	 	
c5m3.largeclub 	Identical to above. 	1 	 	
c5m3.alley 	Wind, several birds singing, loud metal structures banging almost every ten seconds. 	1 	 	
c5m3.hotelstairwell 	Fly, wind in corridors, machine humming, creaking wood, occasional rather creepy breathing or perhaps even whispering, explosions, groaning structures and woman sobbing loudly. 	1 	 	
c5m3.hotelinterior 	Identical to above. 	1 	 	
c5m3.apartmentshell 	Identical to c5m3.hotelstairwell. 	1 	 	
c5m3.apartment 	Identical to c5m3.hotelstairwell. 	1 	 	
c5m3.lot 	Wind, several birds singing in close distance, occasional banging sounds of larger structures echoing of walls. 	1 	 	
c5m3.waterfront 	Close cicadas, wind, waves in close distance, seagulls, distant explosions, gunshots and jets. 	1 	 	
c5m3.towerspawn 	Similar to c5m2.storagespawn, but with quieter machine humming 	1 	 	
c5m4.towerspawn 	Close waves and seagulls, a large structure groaning. 	1 	 	
c5m4.bridgeoutside 	Very close waves, seagulls, a large groaning structure and occasional foghorn noises in the very far distance. 	1 	 	
c5m4.dockfar 	Very close waves with seagulls. 	1 	 	
c5m4.dock 	Similar to above but quieter waves 	1 	 	
soundscapes_campaign5.txt
== campaign6 (The Passing) ==
Name 	Description 	DSP	Position Number	Position Description
util_debris 	Silence, Distant debris. 	1 	 	
c6m1_spawn_river 	Identical to storm.dynamic. 	1 	 	
c6m1_building_interior 	rain (bit quetly) hitting roof with air moving through the room. 	1 	 	
c6m1_outdoor_01 	Identical to storm.dynamic. 	1 	 	
c6m1_tent_int 	Rain hitting the tent. 	1 	 	
c6.house.interior 	rain hitting roof with air moving through the room. 	1 	 	
c6m1.safehouse 	Identical to the above. 	1 	 	
c6m2.safehouse 	Light rain hitting the roof with air moving through the room. 	1 	 	
c6m2_outdoor_01 	Rain hitting the ground with quiet wind. 	1 	 	
c6m2_outdoor_02 	Light rain Rain hitting the ground with quiet wind. 	1 	 	
c6m2_outdoor_03 	Identical to c6m2_outdoor_01. 	1 	 	
c6.truck.interior 	Light rain hitting the roof. 	1 	 	
c6.conduit.int 	Echo-y rain. 	1 	 	
c6m2_building_interior 	Identical to c6m1_building_interior. 	1 	 	
c6m2_building_interior_02 	Rain hitting the roof, silence. 	1 	 	
c6m2_underground_interior_01	Echo room with rocks/bricks falling. 	1 	 	
c6m2_int.stairwell 	Echo, wind gusts, distant and nearby metal stress, and distant water dripping. 	1 	 	
c6m2_int.water 	Echo, wind gusts, occasionally nearby metal stress, and distant water dripping.	1 	 	
c6m2_int.tunnel 	Less echo, nearby metal stress, and very far water dripping. 	1 	 	
c6m2_water.tunnel 	Echo and water echoing, maybe water dripping, metal stress, and wing gust. 	1 	 	
c6m3.port.spawn 	Identical to c6m2.safehouse. 	1 	 	
port.spawn.ext 	Identical to rain.interiorverb.med.dynamic. 	1 	 	
port.patio.ext 	Identical to rain.water.hard but quieter. 	1 	 	
port.alcove 	Identical to the above but quieter. 	1 	 	
port.waterfront 	(Light) rain hitting the floor, possible river nearby, quiet wind. 	1 	 	
port.elevator.bottom 	Rain hitting the roof, echo-y room/shaft. 	1 	 	
port.outdoor.general 	Rain hitting the ground, possible gust of wind. 	1 	 	
port.building.interior 	Identical to c6m1_building_interior but silence. 	1 	 	
brick.bldg.interior 	Rain hitting the roof, some kind of distinct plastic roof. 	1 	 	
sugarmill.b.office.int 	Rain echoing. 	1 	 	
sugarmill.b.spawn 	Identical to sugarmill.a.spawn but queter. 	1 	 	
soundscapes_campaign6.txt
== Swamps ==
Name 	Description 	DSP	Position Number	Position Description
swamps.frogs_01 	2 to 3 seconds of silence until frogs ribbit. 	1 	 	
swamps.frogs_02 	Frogs ribbiting. 	1 	 	
swamps.frogs_03 	2 to 4 seconds of silence until a frog echoes a ribbit. 	1 	 	
swamps.frogs_04 	Frog ribbits. 	1 	 	
swamps.frogs_05 	Frog ribbits. 	1 	 	
swamps.frogs_06 	Frog ribbits. 	1 	 	
swamps.bullfrogs_01 	Bull frog Ribbits. 	1 	 	
swamps.flies 	Flies passing by or on a dead animal corpse. 	1 	 	
swamps.gators 	silence. 	1 	 	
swamps.gasstation 	Nearby crickets, a calm night. 	1 	 	
swamps.dock 	Crickets nearby, distant frogs, flies passing by, and water hitting the docks. 	1 	 	
swamps.plankswamp_01 	Flies very close by, quiet crickets, alligators nearby, distant frogs, and water. 	1 	 	
swamps.swamp_01 	Mostly frog sounds, flies passing by, alligators nearby, quiet water and distant crickets.	1 	 	
swamps.swamp_02 	Identical to the above but with a bull frog sound. 	1 	 	
swamps.swamp_03 	Distant crickets and frogs, flies passing by, a calm night. 	1 	 	
swamps.shantyoutside 	Crickets nearby, frogs a bit near to proximity. 	1 	 	
swamps.plantation_outside	Crickets close to proximity, distant frogs, and maybe a gust of wind. 	1 	 	
swamps.orchard 	Crickets, nearby birds, distant frogs. 	1 	 	
rural2.combat_far_heavy 	Distant gun shots. 	 	 	
rural2.combat_far_medium 	A bit nearby gunshots (all around?). 	 	 	
rural2.combat_close_light	Near to proximity gun shots. 	 	 	
soundscapes_swamps.txt
== Rural 2 ==
Name 	Description 	DSP	Position Number	Position Description
rural2.woods 	Wind hitting the trees, very distant Crickets. 	1 	 	
rural2.woods3 	Wind passing by, Distant crickets. 	1 	 	
rural2.morning 	Crickets nearby, possible animal sound, wind passing by. 	1 	 	
rural2.bridge 	Identical to the above with crows, maybe a suspended wooden bridge swinging. 	1 	 	
rural2.smallbuilding 	Nearby crickets, crows, and wind passing by outside, distant frogs. Air moving through the room. 	1 	 	
rural2.smallbuilding2 	Identical to the above but an echo-y room with floor squeaking. 	1 	 	
rural2.river 	Wind and maybe a wave splashing by. 	1 	 	
rural2.caveclosed 	Very echo-y cave with gust of wind, and (undefinable) very far metal hit or something rumbling(?). 	1 	 	
rural2.caveopen 	distant frogs and gust of wind, rocks sliding. 	1 	 	
rural2.traintunnel 	Rocks or bricks sliding or falling, a cricket nearby, and an echo. 	1 	 	
rural2.pumproom 	Machine hum or a motor, and water hitting the pipes. 	1 	 	
rural2.bigroom 	Wind or air moving through with a machine hum or a motor, water hitting something, maybe in a pipe.	1 	 	
rural2.drainagebig 	Echo room with water, metal groaning and gust of wind. 	1 	 	
rural2.drainagesmall 	Echo room with occasionally water dripping, and metal groans. 	1 	 	
rural2.drainageopen 	Identical to the above but less echo and distant crickets. 	1 	 	
rural2.trainyardentrance 	Air moving through with metal creaking or groaning and something hitting. 	1 	 	
rural2.trainyardrespawn 	Air moving through the room, and a quiet machine hum, maybe a vending machine. 	1 	 	
rural2.trainyardbuilding 	Echo room with metal hitting something or creaking, rats squeaking. 	1 	 	
rural2.trainyardbuilding2 	Air moving through a room and metal hitting something. 	1 	 	
rural2.trainyardbuilding2window	Rats squeaking, air moving (loud) and maybe wind. 	1 	 	
rural2.trainyard 	Distant crickets and wind. 	1 	 	
rural2.trainyard2 	Crickets nearby, crows, and (maybe gust) wind. 	1 	 	
rural2.house 	Crickets nearby with gust of wind, something swaying, maybe a sign and wood creaking. 	1 	 	
rural2.town 	Wind moving through the streets, something swinging or scraping, maybe an echo in the town? 	1 	 	
rural2.towninside 	Air moving through a room, some kind of machine hum. 	1 	 	
rural2.townalley 	Wind or gust of wind, Nearby explosion(s) and gun shots, rats squeaking. 	1 	 	
rural2.boatinterior 	Crickets nearby, air moving in the room and wood creaking. 	1 	 	
rural2.boatexterior 	Distant boat horn with seagulls, crickets nearby with water hitting the shore. 	1 	 	
rural2.shoreline 	Crickets nearby and water hitting the shoreline (not splashing). 	1 	 	
rural2.town_02 	Crickets nearby and gust of wind, dog(s) barking and howling. 	1 	 	
rural2.shack 	Distant crickets and animal sound, rats squeaking. 	1 	 	
rural2.combat_far_heavy 	Distant gun shots and grenades or explosion. 	 	 	
rural2.combat_far_medium 	Identical to the above but less combat. 	 	 	
rural2.combat_close_light 	Identical to the above but nearby. 	 	 	
soundscapes_rural2.txt
== Urban 2 ==
Name 	Description 	DSP	Position Number	Position Description
urban2.util_cicadas 	Silence approximately 3 to 5 seconds and a cicada sound. 	1 	 	
urban2.util_grasshoppers 	Identical to the above but grasshopper sound. 	1 	 	
urban2.utilbirdsgroup1 	Nearby birds. 	1 	 	
urban2.util_interiorslams 	Distant slamming and a quick echoing through the room. 	1 	 	
urban2.util_metalslams 	Nearby metal slamming and echoing through the room. 	1 	 	
urban2.util_metalslams 2 	Identical to the above but near. 	1 	 	
urban2.util_woodfloorsqueaks 	Wooden floor squeaking. 	1 	 	
urban2.util_woodqueaks_new 	Wood squeaking. 	1 	 	
urban2.util_windgust 	Gust of wind passing by. 	1 	 	
urban2.util_distantcombat 	Distant gun shots then silence for 3-5 seconds, repeats. 	1 	 	
urban2.util_distantexplosions 	Distant explosions. 	1 	 	
urban2.util_rat_scratches 	Rat scratching something. 	1 	 	
urban2.util_genericrooftop 	Windy and (light) rain. 	1 	 	
urban2.util_genericexterior_from_interior_1	Light rain and wind. 	1 	 	
urban2.util_genericexterior_from_interior_2	Identical to the above but without wind. 	1 	 	
urban2.util_flies 	Flies close by, perhaps on a dead body. 	1 	 	
urban2.util_steam 	Steam, can be a broken pipe. 	1 	 	
urban2.util_pipes 	Identical to the above but a bit quiet. 	1 	 	
urban2.rooftop_1b 	Flies nearby, rain and distant gunshots and explosions and metal hitting something, and wind or a air moving through a room.	1 	 	
urban2.rooftop_1b_interior 	Echo room with light rain, wood creaking, in the distant metal hitting or creaking. 	1 	 	
urban2.rooftop_1b_interior2 	Identical to the above but maybe distant gunshots. 	1 	 	
urban2.underground_1 	Echo room with metal hitting something and fire nearby with flies. 	1 	 	
urban2.underground_2 	Identical to the above but distant metal hitting. 	1 	 	
urban2.underground_3 	Air moving through the room, fluorescent flicker with steam nearby and distant metal groaning/hitting. 	1 	 	
urban2.controlroom 	Air moving through a room with a machine hum. 	1 	 	
urban2.warehouse_1 	Quiet air moving through a room with distant metal hitting something and groaning. 	1 	 	
urban2.steamtunnel 	Echo room with metal groan and steam. 	1 	 	
urban2.boilerroom 	Flies nearby with distant metal hit, and a boiler sound. 	1 	 	
urban2.hospital_interior 	Lots of flies nearby in an echo room and distant metal squeaking. 	1 	 	
urban2.flies 	Flies nearby. 	1 	 	
urban2.rooftop 	Light rain and quiet wind with distant gunshots and explosions. 	1 	 	
urban2.junkyard 	Fire nearby with crickets and wind, distant gunshots and explosions. 	1 	 	
urban2.street 	Crickets nearby with guts of wind and distant gunshots and explosions. 	1 	 	
urban2.courtyard 	Distant birds and metal groaning with wind. 	1 	 	
urban2.alley 	Gust of wind with distant metal hitting, groaning, and squeaking with very distant cicadas, possible rope rattle. 	1 	 	
urban2.sewer 	Echo room with occasional water dripping with gust of wind. 	1 	 	
urban2.pipetunnel 	Less echo but occasional water dripping with quiet gust of wind. 	1 	 	
urban2.apartment 	Air moving through a room with wood creaking and a very quiet fluorescent flicker, distant explosions. 	1 	 	
urban2.generatorroom_off 	Air moving through a room with machine hum and distant metal squeaking. 	1 	 	
urban2.generatorroom 	Air moving through a room with a generator on. 	1 	 	
urban2.respawn 	Air moving through the room. 	1 	 	
urban2.rooftopspawn 	Very windy (possible a small echo). 	1 	 	
urban2.hospitalspawn 	Identical to the above 	1 	 	
urban2.spawnrain 	(Maybe light) rain hitting the ground with nearby crows. 	1 	 	
urban2.hospital 	Air moving through a room with distant metal squeaking and maybe a quiet machine hum. 	1 	 	
urban2.office 	A little bit of an echo room with a machine hum. 	1 	 	
urban2.subway 	Quiet echo room with nearby flies and distant metal groaning or hitting. 	1 	 	
urban2.pillarsroom 	An echo room with a quiet gust of wind. 	1 	 	
urban2.conveniencestore 	Silence but with a machine hum, maybe a freezer. 	1 	 	
urban2.warehouseoutside 	(Maybe light) rain hitting the ground with gust of air. 	1 	 	
urban2.bathroom 	Silence. 	1 	 	
urban2.club 	Wooden floor and wood creaking, air moving through a room with a quiet gust of wind. 	1 	 	
urban2.tankroom 	Distant water dripping, rats squeaking. 	1 	 	
urban2.powerplant 	A machine hum and a quiet buzz sound, maybe wires. 	1 	 	
urban2.powerplantinside 	Possible echo, air moving through a room with a machine hum, distant metal groaning or squeaking. 	1 	 	
urban2.parkinggarage 	Echo room with gust of wind. 	1 	 	
urban2.elevator 	Echo room with distant and maybe nearby metal groans and squeaking. 	1 	 	
urban2.construction 	Very windy with metal groaning or hitting something. 	1 	 	
urban2.finaleinside 	Air moving through a room or wind, distant metal groaning, squeaking, and possibly hitting something. 	1 	 	
urban2.finaleoutside 	Rain hitting the ground with metal groaning, very windy. 	1 	 	
urban2.finaleroof 	Rain hitting the ground with wind, distant metal hitting something. 	1 	 	
urban2.cemetery 	Distant crickets and wind. 	1 	 	
urban2.burnedhouse 	Distant gunshots and explosion with a bit of wind and a cicada nearby. 	1 	 	
urban2.dock 	A bit of wind, water hitting the dock and a distant seagull. 	1 	 	
urban2.dockfar 	Water hitting the shore and wind, with distant seagulls. 	1 	 	
urban2.bridgeoutside 	Identical to the above but with metal creaking and groaning. 	1 	 	
soundscapes_urban2.txt
Category:Level DesignCategory:Sound SystemCategory:Left 4 Dead 2
Category:Lists