nyuuzyou/wikis huggingface dataset:
Harbinger Hare

== Notes ==
* Also roams in the following zones:
:* Buburimu Peninsula
:* Jugner Forest
:* Pashhow Marshlands
:* Meriphataud Mountains
:* Batallia Downs
:* Rolanberry Fields
:* Sauromugue Champaign
:* Qufim Island
:* Beaucedine Glacier
:* Xarcabard
:* The Sanctuary of Zi'Tah
:* Eastern Altepa Desert
:* Yhoator Jungle
:* Yuhtunga Jungle
Category:Buburimu Peninsula NPCs Category:Jugner Forest NPCs Category:Pashhow Marshlands NPCs Category:Meriphataud Mountains NPCs Category:Batallia Downs NPCs Category:Rolanberry Fields NPCs Category:Sauromugue Champaign NPCs Category:Qufim Island NPCs Category:Beaucedine Glacier NPCs Category:Xarcabard NPCs Category:The Sanctuary of Zi'Tah NPCs Category:Eastern Altepa Desert NPCs Category:Yhoator Jungle NPCs Category:Yuhtunga Jungle NPCs
Harden Shell

==Notes==
*Can only be used with the abilities Unbridled Learning and Unbridled Wisdom.
*Increases the user's defense by 100%.
*Works with Diffusion.
==Spell Obtainment==
== Related Links ==
* Prothescar's original testing: BGForums
* Rocl's testing with Diffusion: BGForums
* Julian's Dat Mining
Category:Blue MagicCategory:Spells
Harem Scarem

==Enemies==
==Notes==
*All have the Dhalmel special attacks.
*Nenaunir can cast Diaga, Bind and Stone II.
*Nenaunir's Wife immediately all open with "Berserk" on engage at range.
*Nenaunir uses "Whistle" very quickly after engaging, casted a spell then used Whistle.
*Aggro at ~12.5-13 yards.
*All are immune to Charm and Lullaby.
*Nenaunir is immune to Sleep and Silence.
*Nenaunir's Wife is susceptible to Sleep, Silence, and Soporific.
*All are susceptible to Bind and Gravity.
Category:BSNM
Harlequin's Horn

==Item Usage==
{| border="1" cellpadding="0" cellspacing="0" width="90%"	Obtained From...	Obtained From... 	Obtained From...
NPC Name	Zone 	KSNM 	
- 	Balga's Dais 	Early Bird Catches the Wyrm	
- 	Horlais Peak 	Horns of War 	
Category:Instrument
Harvest Festival 2007

__TOC__
The start of the always fiendishly fun annual Harvest Festival has been set for Thursday, October 18, 2007 at 01:00.
This year's festival has all the makings of a truly memorable celebration; everyone's favorite bomb decorations will adorn the streets of the three nations, specialty shops will deal in seasonal sundries, and both classic and all-new costumes will debut!
The townspeople from San d'Oria, Bastok, and Windurst are decked out in their most horrifying ensembles and awaiting your arrival!
== Event Dates == 
01:00, Thursday, October 18, 2007 - 01:00, Thursday, November 1, 2007
== Event Locations ==
The Harvest Festival will take place in the following areas:
*Southern San d'Oria
*Northern San d'Oria
*Bastok Mines
*Bastok Markets
*Windurst Waters
*Windurst Woods
== Event Stalls ==
Specialty stalls will be present for a limited time, and can be found at the following locations during the Harvest Festival:
*Northern San d'Oria (D-8)
*Port Bastok (L-8)
*Windurst Waters (G-10)
== Special Event: Wake of the Lilies ==
This year the Harvest Festival will play host to the Wake of the Lilies, a special event akin to last year's Dark Lilies. The exorcist NPCs will once again be making their annual pilgrimage to this season's festivities. They can be found at the following locations:
*Northern San d'Oria (D-8) Gertrude
*Bastok Markets (G-8) Brian
*Windurst Waters (F-5) Roger
*Following the completion of an exorcist's request, players will be required to wait one Vana'diel day before being accepting a new request.
== Costumed NPCs ==
It's just not a Harvest Festival without treats—and treats are exactly what all costumed NPCs are after! By trading certain treats to costumed NPCs, not only can a character gain the ability to dress up like a monster or beastman themselves, but can also receive some familiar Harvest Festival items!
*Treats will mostly be foods falling under the Sweets category. However, NPCs will not accept certain types of sweets.
*Players will be unable to perform some actions while donning a costume, such as using magic or items, opening doors, etc.
*To take off a costume, characters may either select and cancel the Costume status icon, or simply change areas.
== Bomb Decorations ==
Throughout the festivities, players will be able to enjoy the illumination of the now-famous bomb decorations. As in previous Harvest Festivals, one can't help but wonder what might happen if two particular characters in full costume were to get near some of these decorations while in the same party...
*Don't forget to talk to any moogles that may be hovering about the streets. They might just have some hauntingly helpful hints!
Category:Seasonal Events
Haste: In Depth by Kirschy

I started out by assuming Haste works in terms of x/256. I was quick to find out the math doesn't pan out on certian calculations. I changed my system to assume Haste works in terms of x/512, and had about 6hrs of data/calculations where the math all works out.
The rest of this post assumes x/512 is the correct way to represent haste values.
All Haste equipment follows a particular pattern:
*1% (Blitz Ring) = 5/512
*2% (Quick Belt/Dusk Feet) = 10/512
*3% (Homam Hands/Feet, Dusk Hands, etc..) = 15/512
*4% (Ace's Helm) = 20/512
*5% (Turban) = 25/512
*6% (Speed Belt) = 30/512
It seems pretty easy to pick up the pattern. All haste equipment can be added together.
Example, using Ace's Helm + Dusk feet... (10/512 + 20/512 = 30/512 = 6%.)
Equipment Haste Cap is 128/512. (25%) [This has been known.]
*Interesting Note: If you have 25% haste in equipment, your Haste is actually 125/512. This means you need more than 25% haste in equipment to hit the Equipment Cap.
*Interesting Note 2: Rune Chopper is 9% Haste, but doesn't check out to be 45/512. In fact it's 47/512. I checked out a variety of equipment, but this is the only piece which seems to have that unique trait.
Haste (Spell) is 75/512. (Roughly 14.65% Haste.) [This has been known.]
*Magic Haste + Eq Haste adds together. Example: Haste + Turban + Dusk Hands + Dusk Feet. ( 75/512 + 25/512 + 15/512 + 10/512 = 125/512 = 25% Haste )
*Assuming that a 75 BRD with March + 2 Instrument and capped Wind/Singing skill is capped on March songs. The follow is the haste for each~
:*March 1 = 48/512 (9.375%) [This has been known.]
:*March 2 = 56/512 (10.9375%) [This has been known.]
:*March x2 = 104/512 (20.3125%) [This has been known.]
Both are have numerators that are multiples of 4. I'm hoping I can try some tests later to see how wind/sing skill and instruments affect the marches and where the cap is.
*The haste cap from Magic/Songs is 224/512. (43.75%) [Known]
*Recast on spells is capped at 256/512 (50%) from Eq + Magic. [Known]
Fast Cast affects spell recast ontop of the recast cap from Eq/Magic.
I'm currently unable to determine a fastcast cap. (I have an idea to test it sometime.)
*Homam Legs recast from Fast Cast is: 8/512 (1.5625) [Known]
*Loq Earring recast from Fast Cast is: 5/512 (.977%) [Known]
Spells have a max recast of 255 seconds.
*With all of this nailed down I went back to my older tests involving Hasso.
*Plugging in more precise values for haste makes everything work out much nicer. It can be deduced (with a small margin of error), that Hasso is 50/512 attack speed increase.
:*104/512 (Marches) + 100/512 (20% Eq) + 75/512 (Haste) + 50/512 (Hasso) = 329/512.
:*999 * (1 - 329/512) = 357.065 Delay
My results showed a 355.3 Delay
Since the above test showed great accuracy (less than 30 milliseconds off), I feel confidant in applying the following rates to Hasso and Desperate Blows.
*Hasso attack speed increase is 50/512~
*Desperate Blows attack speed increase is 25/512, and 25/512 for each additional merit~
== Related Links ==
*Source
Category:Game Mechanics
Hat in Hand

====Walkthrough====
* Speak to Baren-Moren (H-7) to begin the quest and get the New model hat.
*NPC's you need to show the hat to:
**Bondada (inside the hat shop).
**Honoi-Gomoi in the upper portion of Gingerberry Grove E-7 (South Map).
***Located in the residence to the right, however, you must go around the back of the house and up the stairs in order to meet him
**Kenapa-Keppa inside the most southern door of the Rhinostery (South Map).
**Clais on the wooden bridge leading to the Rarab's Tail Hostelery / Timbre Timbers Tavern (North Map).
**Kyume-Romeh in the Timbre Timbers Tavern (North Map).
**Tosuka-Porika in the east Optistery building (North Map).
**Pechiru-Mashiru in the east Aurastery building (North Map).
**Machitata near the mog houses. 
*After you have talked to a certain number of NPCs, speak to Baren-Moren again to hang-up the hat which completes the quest.
**You do not have to speak to all the NPC's listed above to complete the quest, however if you do you are guaranteed the highest reward. 50 to 200 gil.
*There is no penalthy for zoning, but there is no way to track of who you have spoken to if you leave Windurst Waters before you complete the quest.
Category:Windurst Quests
Category:Windurst Waters Quests
Hatchling Egg

==Notes==
This egg emits a screaming noise at 3:00, 9:00, 15:00 and 21:00 in Vana'diel time. The noises vary, and are similar to ambient bird noises in Sarutabaruta areas, and noises like the Cockatrice family make.
The screaming noises can also be heard inside of rent-a-rooms for some reason.
==Appearance==
Hateful Collar

==Item Usage==
{| border="1" cellpadding="0" cellspacing="0" width="90%"	Obtained From...	Obtained From... 	Obtained From...
NPC Name	Zone 	Cost/Quest/BCNM/ISNM 	
- 	Balga's Dais 	BCNM 50 Rapid Raptors 	
- 	Horlais Peak 	BCNM 50 Eye of the Tiger	
- 	Qu'Bia Arena 	BCNM 50 An Awful Autopsy	
- 	Waughroon Shrine	BCNM 50 The Final Bout 	
Category:Neck Category:Armor
Hattori Tekko

==Notes==
*Futae+22:
**Increases Futae damage by 22%.
***Must remain equipped as the spell is cast to receive the boost.
*Elemental Ninjutsu damage +12%:
**Grants +12 Magic Attack Bonus to Ninjutsu.
***Additive with regular Magic Attack Bonus.
Category:Reforged Empyrean Armor
Hattori Tekko +1

==Notes==
*Futae+24:
**Increases Futae damage by 24%.
***Must remain equipped as the spell is cast to receive the boost.
*Elemental Ninjutsu damage +14%:
**Grants +14 Magic Attack Bonus to Ninjutsu.
***Additive with regular Magic Attack Bonus.
Category:Reforged Empyrean Armor +1
Hattori Tekko +2

==Notes==
*Futae+26:
**Increases Futae damage by 26%.
***Must remain equipped as the spell is cast to receive the boost.
*Elemental Ninjutsu damage +16%:
**Grants +16 Magic Attack Bonus to Ninjutsu.
***Additive with regular Magic Attack Bonus.
Category:Reforged Empyrean Armor +2
Hattori Tekko +3

==Notes==
*Futae+28:
**Increases Futae damage by 28%.
***Must remain equipped as the spell is cast to receive the boost.
*Elemental Ninjutsu damage +18%:
**Grants +18 Magic Attack Bonus to Ninjutsu.
***Additive with regular Magic Attack Bonus.
Category:Reforged Empyrean Armor +3
Haverton Ring

==Reacquisition==
* If you drop your "Adoulin Scenario-Reward Ring" or councilor's gear, wait until the next game day and speak with Ploh Trishbahk (At the Castle Gates in Eastern Adoulin (K-9)). She will return it to you.
** Note: She will return one piece of equipment per game day, in the order of Councilor's Garb -> Councilor's Cuffs -> ring.
==Exchanging Rings==
* It is possible to exchange your NQ "Adoulin Scenario-Reward Ring" for another.
** Trade your current NQ Ring to Ploh Trishbahk (At the Castle Gates in Eastern Adoulin (K-9)) and agree to pay 300,000 Bayld. You will then be offered a choice of a new NQ Ring in exchange.
==Related Links==
* +1
Category:Rings
Haverton Ring +1

==Exchanging Rings==
* It is possible to exchange your HQ "Adoulin Scenario-Reward Ring" for another.
** First trade your current HQ Ring to Ploh Trishbahk (At the Castle Gates in Eastern Adoulin (K-9)) and agree to pay 300,000 Bayld. You will then be offered a choice of a new NQ Ring in exchange.
** After that, trade your new NQ Ring to Runje Desaali (in Eastern Adoulin (J-10)) along with 100 Pinches of High-Purity Bayld. Your NQ Ring will be reforged and upgraded to its corresponding HQ version.
*** Note: This reforge process is only possible if you are in possession of Ygnas's insignia.
Havoc Scythe

{| border="1" cellpadding="0" cellspacing="0" width="90%"	Obtained From...	Obtained From... 	Obtained From...
NPC Name	Zone 	KSNM 99 	
- 	Balga's Dais 	Early Bird Catches the Wyrm	
- 	Waughroon Shrine	The Hills Are Alive
Hawk Eye III (W)

==Walkthrough==
*After speaking with Emhi Tchaoryo, proceed to a Yagudo controlled Campaign area.
*Proceed to the fortification tower in the zone, and click the ??? at the base of the tower.
*Note that /blockaid will automatically be placed on your character as soon as you touch the ???.
*Your character will proceed to prepare to gather intelligence, and then actually gather intelligence, both in the healing position. No action is requied on your part once the ??? has been clicked. This can take roughly 90 seconds (hence the need for /blockaid: to prevent other PC's from interrupting your intel gathering, but to still allow beastmen to interrupt you).
*Upon successful completion of the intelligence gathering, you will receive 290 Experience Points.
*/blockaid will automatically be removed at this point.
*Return to Emhi Tchaoryo to complete your mission and receive Allied Notes.
Hawk Eye II (W)

==Walkthrough==
*After speaking with Emhi Tchaoryo, proceed to a Yagudo controlled Campaign area.
*Proceed to the fortification tower in the zone, and click the ??? at the base of the tower.
*Note that /blockaid will automatically be placed on your character as soon as you touch the ???.
*Your character will proceed to prepare to gather intelligence, and then actually gather intelligence, both in the healing position. No action is requied on your part once the ??? has been clicked. This can take roughly 90 seconds (hence the need for /blockaid: to prevent other PC's from interrupting your intel gathering, but to still allow beastmen to interrupt you).
*Upon successful completion of the intelligence gathering, you will receive 190 Experience Points.
*/blockaid will automatically be removed at this point.
*Return to Emhi Tchaoryo to complete your mission and receive Allied Notes.
Hawk Eye I (W)

==Walkthrough==
*After speaking with Emhi Tchaoryo, proceed to a Yagudo controlled Campaign area.
*Proceed to the fortification tower in the zone, and click the ??? at the base of the tower.
*Note that /blockaid will automatically be placed on your character as soon as you touch the ???.
*Your character will proceed to prepare to gather intelligence, and then actually gather intelligence, both in the healing position. No action is requied on your part once the ??? has been clicked. This can take roughly 90 seconds (hence the need for /blockaid: to prevent other PC's from interrupting your intel gathering, but to still allow beastmen to interrupt you).
*Upon successful completion of the intelligence gathering, you will receive 90 Experience Points.
*/blockaid will automatically be removed at this point.
*Return to Emhi Tchaoryo to complete your mission and receive Allied Notes.
Hawkeye I (B)

===Notes===
*While gathering intel, you will not get aggro from surrounding beastmen.
*You will recieve your experience points after you have collected the necessary intel.
===??? Locations===
*North Gustaberg (S) - (D-10)
*Pashhow Marshlands (S) - (K-6)
==Walkthrough==
*Proceed to an area controlled by the Quadav. 
*Check the ??? at the Fort to gather intel, this will take some time, roughly 35 seconds.
*Return to Hieronymus to collect your allied notes
Hazy Prospects

== Walkthrough ==
Note: To unlock this you need Rank 2 fame in Abyssea - Attohwa. Completing about 6 quests should get you to Rank 2. Commonly doing Something in the Air once, Wayward Wares once, and then repeating Crimson Carpet II (Attohwa) 4 times should get you Rank 2.
*Speak to Harith (A) at (G-10) to accept the quest and obtain Miasmal counteragent recipe.
*Craft, or otherwise obtain, one or more Miasmal Counteragents.
**The item can only be crafted with the recipe in possession. The major ingredients are purchasable from NPCs:
** Salinator: Upih Khachla in Windurst Waters North - (H-9) for 4,048 Gil
**2x Distilled Water: Buy just about anywhere. 3 places in Windurst Waters.
** Seashell: Shih Tayuun in Windurst Woods - (H-13) for 90 Gil.
*Search the area for any targetable, path-blocking "Dark Miasma," and trade the counteragent to extinguish the miasma. Dark Miasma are most often found in the rocky, narrow path areas around Parradamo Tor. They dissappear occasionally, so you may need to check the same areas more than once.
**One is located close to Veridical Conflux #03.
*Return to Harith (A) to complete the quest.
Category:Abyssea Quests Category:Abyssea - Attohwa Quests
Hct. Harness +1

==Notes==
*Trade a Neptunal Abjuration: Body and a Cursed Harness -1 to Alphollon C Meriard at (L-6) in Northern San d'Oria to obtain a Hecatomb Harness +1.
==Related Links==
*Abjurations
*Hecatomb Harness
*Hecatomb Armor Set +1
*Tatter and Scrap Synergy
Category:Body
Hct. Leggings

==Notes==
Trade a Neptunal Abjuration: Feet and a pair of Cursed Leggings to Alphollon C Meriard at (L-6) in Northern San d'Oria to obtain a pair of Hecatomb Leggings.
== Related Links ==
* Abjurations
* Hecatomb Leggings +1
* Hecatomb Armor Set
* Tatter and Scrap Synergy
Category:Feet Category:Armor
Hct. Leggings +1

==Notes==
Trade a Neptunal Abjuration: Feet and a pair of Cursed Leggings -1 to Alphollon C Meriard at (L-6) in Northern San d'Oria to obtain a pair of Hecatomb Leggings +1.
== Related Links ==
* Abjurations
* Hecatomb Leggings
* Hecatomb Armor Set +1
* Tatter and Scrap Synergy
Category:ArmorCategory:Feet
Hct. Subligar +1

==Notes==
*Trade a Neptunal Abjuration: Legs and a Cursed Subligar -1 to Alphollon C Meriard at (L-6) in Northern San d'Oria to obtain a Hecatomb Subligar +1.
==Related Links==
*Abjurations
*Hecatomb Subligar
*Hecatomb Armor Set +1
*Tatter and Scrap Synergy
Category:Legs
Head Butt

==Notes==
* Resistance of the stun effect is affected by Blue Magic Skill and magic accuracy/INT.
* Knockback effect can interrupt a mob's spell casting.
* Knockback is graphical only - target's position does not actually change.
* Stun effect does not always land after the spell is cast.
* Monsters that resist lightning or stun will also resist the stun effect from headbutt.
==Spell Obtainment==
Category:Blue Magic
Category:Spells
Healer's Pantaln.

==Notes==
*You must have started the quest Prelude of Black and White and have White Mage set as your main job to obtain these from the coffer.
*A Nest Coffer Key is required to obtain these.
==Related Links==
*Healer's Attire Set
Category:Artifact ArmorCategory:Artifact Armor +1Category:Reforged Artifact Armor
Healing Breeze

==Notes==
*The amount of HP cured increases with increasing MND as a primary statistic. VIT is a secondary, and less effective modifier.
*This spell can be used with Divine Seal to increase the amount of HP restored.
*This spell is also affected by Cure Potency equipment (eg: Light Staff, etc.).
*Soft cap of 180 HP restored.
==Spell Obtainment==
Category:Blue Magic
Category:Spells
Healing Herbs

==Walkthrough== 
* Begin the quest by checking the Rhinostery door in Windurst Waters (S) at (J-8) second map. There will be CS dialogue between Dantie-Corantie and Maju-Naju.
* Go to the present Windurst Waters and approach the door of the Rhinostery for a CS. You will be given a "The Healing Herb".
* Go back to the past Rhinostery and check the door for another CS.
* Go to Grauberg (S) and touch the ??? located near center of (H-13) for a Fireblossom.
* Go back to Windurst Waters (S) and check the Rhinostery door once again for a cutscene.
* Wait until the next game day and check the Rhinostery door once again for a cutscene.
* Wait once again for the next game day. Check the 'Rhinostery door once more for a final cutscene and your reward, in form of a Tincture, as well as the "The Healing Herb" once again.
* Go back to the present Windurst Waters and check the Rhinostery door for an extra cut scene. The "The Healing Herb" will be taken from you.
Category:Crystal War Quests
Healing Ruby II

==Notes==
* Potency is based on Carbuncle's Max HP and Carbuncle's TP.
** Max HP of an Avatar is most directly affected by things like Apogee Gear, which directly boosts Avatar HP. Avatar level also has an effect, though is a more minor contribution.
** Has very large default range and the highest potency AoE healing pact even at zero TP. It is also the only AoE Healing pact that scales with TP, Avatar TP Bonus does effect this.
==References==
* FFXIAH on Healing Ward changes Verda, Alistrianna, Jopa
Category:Blood Pact
Healing Torque

==Item Usage==
{| border="1" cellpadding="0" cellspacing="0" width="90%"	Obtained From... 	Obtained From... 	Obtained From...
NPC Name	Zone 	BCNM 60 	
- 	Sacrificial Chamber	Jungle Boogymen 	
- 	Chamber of Oracles 	Legion XI Comitatensis	
Category:Neck
Healing the Land

== Walkthrough ==
*Speak with Eperdur at (M-7) in San d'Oria.
**He will give you the Seal of banishing, and you must go place it on a ??? target.
*Travel to Gusgen Mines from Konschtat Highlands.
**The fastest way is to use the Survival Guide → Zulkheim → Gusgen Mines.
*Follow these directions to reach the ??? target:
**North, down the stairs, and hit the lever to go through the middle door at (H-6)
**Then North, down the stairs, and hit the lever for the left door this time.
**Take a left at the T intersection then head north.
**West until another split.
**West again, and then fall down hole (H) at the end if the path.
**Check the ??? at (G-7) in the South West corner, behind the shack. 
*Speak with Eperdur again for your reward.
			
Category:Northern San d'Oria Quests
Hearts of Mythril

== Walkthrough ==
* Speak to Elki in the Bat's Lair Inn (H-5) to trigger a cutscene and start the quest.
* When the cutscene ends, you will have obtained a Bouquet for the pioneers.
* Head out to Zegham Hill in North Gustaberg. Go up the winding hill until you reach the peak and find a monument at J-7.
** Fastest route is from Oldton Movalpolos survival guide. Exit to North Gustaberg then ascend Zegham Hill from the middle of (I-6).
** Alternatively, use the Port Bastok exit near Home Point #1, then in North Gustaberg ascend starting on the SW part of the hill, in a patch of trees at the (H-8)/(I-8) border.
* It's pretty easy to go up the hill, just read the map carefully, it shows all the 'up' ramps in the form of 'dashes' on the hillside.
** Once the first plateau, move in a CCW direction to reach the ramp in the middle of (J-8).
** On the second plateau, follow the path back around the hill to the last ramp.
* Touch the monument for an event. 
* After the event ends, head back to Elki, speak to him to complete quest.
Category:Bastok Quests Category:Bastok Mines Quests
Heat Breath

==Notes==
*Base damage is equal to players current HP divided by 2, but is subject to fractional resists.
*Not affected by Magic Attack Bonus.
*Damage is not affected by Magic Burst or Monster Correlation bonus, but accuracy is increased.
*Damage is increased by Convergence.
*Ignores Magic Defense Bonus, but is subject to direct magic % resistance or weakness.
==Spell Obtainment==
category:Blue Magic
category:Spells
Heath. Cuirass +1

==Notes==
*Increases amount of HP drained via Dread Spikes by 35%.
**Without the 1200 Job Point Gift, the new amount would equal 67.5% of max HP.
**With the 1200 Job Point Gift, the new amount would equal 77.5% of max HP.
==References==
*Bale Set Testing, Kirschy BG
Category:Reforged Empyrean Armor +1
Heathen's Cuirass

==Notes==
*Increases amount of HP drained via Dread Spikes by 25%.
**Without the 1200 Job Point Gift, the new amount would equal 62.5% of max HP.
**With the 1200 Job Point Gift, the new amount would equal 72.5% of max HP.
==References==
*Bale Set Testing, Kirschy BG
Category:Reforged Empyrean Armor