nyuuzyou/wikis huggingface dataset:
Glitch (EC)

is a dual type / glitch Pokémon that appears in . Its name consists of an illegible tile with index number (0x89). It is obtainable via the Time Capsule exploit with or the Remaining HP glitch with a remaining HP of 236. Its first type is blank while its second type is .
If is attempted to be battled directly with a GameShark, a Lt. Surge will come up and send out this Pokémon, but will always freeze the game upon being told "sent out". If the player by luck manages to get sent out into battle by Lt. Surge, it is nicknamed 999999 and has an oversized HP bar. After it is sent out, the game freezes and the player can take no action. becomes ?/ when traded to .
If encountered in the wild using a GameShark, it will freeze the game and turn the music off until the game is reset. If by luck is successfully sent out by Lt. Surge, then the Pokémon that is sent out will be frozen and be renamed to 9999999999. While the Pokémon is being sent out, the screen will fill up with the character 9 in random locations.
After 's Pokédex entry has been viewed, a chaotic glitch song will occur.
==Game data==
===Pokédex entries===
===Game locations===
|}
|}
===Base stats===
===Type effectiveness===
===Learnset===
====By leveling up====
====By TM/HM====
==Evolution==
==Sprites==
==Gallery==
File:GlitchEC-Summary.png|A (patched from Bellsprout) summary page
File:GlitchEC-BattleSequence.png|Sequence of events that occur when is sent into battle by Lt. Surge
==External links==
* On Glitch City Wiki
Category:Glitch Pokémon
it:Glitch (EC)
Glitch (FA)

, also known as Glitchy Nidorino or Glitcherino, is a glitch Pokémon. 
Its name consists of three illegible tiles: (0xC7), 161 (0xA1), and 190 (0xBE). It can only be obtained via the Time Capsule exploit with . It often appears in the teams of glitch Trainers. The game brings up an invalid glitch Trainer which freezes the game if it is directly encountered as a wild Pokémon, so it is not available via the . When traded to Version, it becomes a ゥ▾ ゥ♂. 
When first sent out, it shows a corrupted sprite of , but fixes it when its HP bar shows up.
Its cry is a higher-pitched and slightly faster version of 's.
==Game data==
===Pokédex entry===
===Game locations===
|}
|}
===Base stats===
===Type effectiveness===
===Learnset===
====By leveling up====
====By TM/HM====
==Evolution==
==Sprites==
==Trivia==
* The name of takes up three lines, resulting in the player having to press the A button three times in order to see the name in its entirety. This is because the name is made up of more characters than the amount used in regular Pokémon names.
* While both and its equivalent ゥ▾ ゥ♂ both exist in Generation I where there are no genders, Nidorino are always male and ゥ▾ ゥ♂'s name contains a male symbol.
* cannot learn any STAB moves.
==External links==
* On Glitch City Wiki
fr:L'êë
it:Glitch (FA)
zh:(FA)（错误宝可梦）
Glitch City Laboratories

Glitch City Laboratories was a Pokémon fansite created by in 2005. It was created as the latest in a series of sites that span back to 2003. The site focused primarily on glitches, especially those in the Pokémon series. It is named after Glitch City.
On December 10, 2010, the site was taken down for maintenance. Users were offered a temporary forumhttp://profglitch.proboards.com/index.cgi?board=temporary until the site was back online. On August 8, 2011, private beta testing of the site was releasedhttp://profglitch.proboards.com/index.cgi?board=gcltempboard&action=display&thread=404&page=1; users could request access accounts on the temporary forum. The site was reopened to the public on October 24, 2011; however, some pages still redirected to the maintenance notice.
==Closure==
On July 2020; Photon-Phoenix/GARYM9 (one of the head administrators) announced that the site, forums and wiki would be closed; due to staff burn-out and events related to the "". In its place the community was downsized to a Discord channel called Glitch City Research Institute created by SCf3/Retro Ali with some returning users and former staff. In September 2020, an archived version of the forums and wiki was made, though it is incomplete and lacks images.Archived closure forums threadArchived version main page
Later a complete fork of the wiki was founded by Nate, and has become a continuation of the original wiki.
==Databases==
The site hosts several databases, divided into three main sectors.
The GlitchDex includes all information on an individual glitch Pokémon, including its in-game appearance, how it can be found, and the moves that it can learn, named off as "starting moves" (known by a Pokémon when caught at level 1), "standard moves" (learned by a Pokémon between levels 2 and 100), and "advanced moves" (learned by a Pokémon between level 101 and 255).
The other two major databases feature similar subjects. The AttackDex, rather than chronicling the many moves that can be learned by Pokémon in the games, consists of all glitch moves that have so far been found. Likewise, the ItemDex features all known glitch items and their effects.
==Projects==
The site's various projects are large updates that are all interconnected, usually sharing a common subject. The first, Project Melchior, was to collect information on every single glitch Pokémon in all games up to Generation III. This project, according to the site, is still unfinished, as there are more than 65,000 glitch Pokémon in alone that have not been documented. 
Project Balthasar was the second major project undertaken by the site, which set out to finish a second version of the GlitchDex. This led toward a major overhaul of the site and Project Phoenix, which revamped the site into a wiki format. Beginning in July of 2009 as a secret project, the wiki was officially revealed in August of 2009 and replaced the old site entirely in late March of 2010.
==External links==
* Glitch City Laboratories' about page
* Glitch City Laboratories' Discord server
==References==
Category:Fan sites
Category:Pokémon wikis
Category:Wikis
ja:Glitch City Laboratories
Glitch Egg

The glitch Egg is Egg data with the Pokémon specified to hatch from it as another Egg, and thus acts as a glitch Pokémon.
Egg data in Pokémon games usually have their own entry in the same chunk as other species' data. In Generation II, number 253 stored most of the data associated with the unhatched Egg. For any in a 's party, there are two values stored per Pokémon that indicate its species. The first value, found in the , decides how the stats grow and what sprite appears in battle. The second value is typically exactly the same as the actual species value while it is in the party that almost only decides what sprite appears in the party screen next to the Pokémon's name. However, when the Pokémon is still an unhatched Egg, this second value will be 253, signaling the game to treat it as an Egg. Unstable hybrid Pokémon are Pokémon with these two values set to different species.
It has a footprint with the number 253 embedded in it.
==Glitches caused==
===Hatching===
This glitch Pokémon is an Egg that will hatch into an Egg. Therefore, the Egg sprite will appear next to the glitch Egg like a normal Egg and the glitch Egg is forced to hatch into another glitch Egg every 30,720 steps.
===Egg-Pokémon duplicity===
This Pokémon both acts as an Egg and a Pokémon, depending on the circumstances. The player can deposit all Pokémon but glitch Eggs into the PC. Also, it is possible to give away the player's last Pokémon other than a glitch Egg by giving a Pokémon the Mail from and delivering it to the man on .
====In battle====
The glitch egg has no constant base stats or experience types. It instead takes this data from the Pokémon it is sent out against.
In , if the glitch egg enters a battle, the game will instantly reset and the player will arrive in a glitch dimension.
In , it can battle but has no moves, so it will always use when told to attack. If it faints and the player whites out, it will not be healed. As long as the player has no conscious Pokémon in their party, all battles will be over right before the player sends out a Pokémon. The game behaves as if the player had won, but no experience is gained.
==Game data==
===Pokédex entry===
===Game locations===
|}
|}
==Evolution==
==Sprites==
==External links==
*Glitch City Laboratories wiki summary page
*Pokémon Gold/Silver glitch Egg on Glitch City Laboratories wiki
*Pokémon Crystal glitch Egg on Glitch City Laboratories wiki
==Trivia==
*At 6146.5 lbs, glitch Egg in is the heaviest glitch Pokémon in Generation II. It is also heavier than all obtainable Generation I glitch Pokémon.
==Related articles==
Category:Glitches
Category:Glitch Pokémon
fr:Œuf bugué
it:Uovo glitch
zh:错误蛋（错误宝可梦）
Glitch battle

A Glitch battle is a type of battle which is initiated by a few types of glitch Pokémon. It happens when an encounter starts with a glitch Pokémon whose sprite causes , or, more rarely, when the player has no Pokémon in their team. Glitch battles often feature a series of unpredictable effects. Almost every glitch battle eventually causes the game to freeze. However, there exist mild variants of glitch battles, which only corrupt a handful of addresses and do not cause the game to crash - like 'M's and MissingNo.'s Hall of Fame data corruption.
==Effects==
Glitch battles most commonly follow a constant string of events:
# The screen tiles graphics get scrambled, as a result of corrupting the screen data. This step may not happen every time.
# The game refreshes the corrupted values and makes the changes visible. This includes Pokémon receiving random status conditions, opponent name changing, or glitchy strings of text appearing on the screen.
# Music usually fades into a single sound, or is replaced with static or a low pitched droning noise. Sometimes the low HP beeping loop will start to play for no reason.
# The game will try operating on the corrupted values. It may include sending out nonexistent glitch Pokémon, or trying to continue the battle in a glitched state.
# Eventually, the game crashes in its confusion.
Some glitch Pokémon sprites corrupt enough memory to affect the game, but do not corrupt enough to make it unplayable. The most common example is 's version of MissingNo., whose sprite slightly corrupts the save data by corrupting the Hall of Fame records, but does not destroy any important information.
==Examples==
* 4(h4? is the most appropriate example, since its encounter sequence clearly showcases all features of a glitch battle.
* 4 4 crashes the game upon encounter. However, before the game crashes, it is possible to see the glitched battle screen for a brief moment. When it is sent out in a trainer battle, it severely alters the game screen and freezes the game shortly afterwards. It shares these traits with two other glitch Pokémon, 8B 4 8 and ゥ' B.
* Yellow form MissingNo.'s front sprite often crashes or freezes the game. It also heavily alters the music and affects graphics after returning to overworld.
* ♀ . slightly corrupts some memory addresses that are responsible for music and graphics, but generally keeps the game playable.
* Certain glitch Pokémon, like aゥ ♂ fk, crash the game instantly and do not give enough time to see any glitch battle effects.
* If the player cheats so that they have no Pokémon in their party, they will send out a nonexistent glitch Pokémon in battle, which will inevitably crash the game, but not before totalling the graphics and music.
==Gallery==
File:Glitchbattle.png| 4(h4?'s glitch battle, after screen corruption.
File:Glitchbattle2.png| 4(h4?'s glitch battle, the game trying to continue the battle.
File:YGlitch250_encounter.png| Encountering 4 4 via Mew glitch.
File:YGlitch250_battle.png| Encountering 4 4 in a trainer battle.
==Video==
==Related articles==
Category:Glitch effects
it:Lotta glitch
Glitch move

A glitch move is a move that was not intended to be found in normal gameplay, but instead is derived from a glitch (a bug or exploit in the games, or a cheating device).
While some glitch moves have no effect whatsoever, others may cause the game to freeze when attempting to perform them.
==List of glitch moves==
* List of glitch moves in Generation I
** 
** 
==Related articles==
Glitch screen

:This article is about glitch overlays of color. For the corruption of screen pixels, see Glitch.
----
Glitch screens are glitches that Generation I glitch Pokémon cause. It is an overlay of color over a Pokémon's sprite and the immediate surrounding area.
==Variants==
There are four variants of the glitch.
===Red-tint===
The red-tint is a recoloration of only pixels that have color. They gain a red hue.
===Purple-Tint===
====Dark purple and red====
The purple-tint is a heavy recoloration of all pixels in the sprites area. They gain a deep purple hue. 
When the Pokémon is placed into battle, the sprite and whole battle menu will be tinted.
====Purple====
The purple tint is a moderate recoloration of pixels in the sprites area. They gain a bright purple hue.
===Blackout=== 
Blackout is a recoloration of only pixels that have color. They are all turned completely black. This screen is actually intentionally placed into the game, as it is used when the player blacks out. 
==Circumvention==
Most glitch screens can be avoided by using the original Game Boy or Super Game Boy rather than the Game Boy Color. This is due to the Super Game Boy's inability to replace the color white, and the absence of colors in general on the original Game Boy. By doing this, players may view the otherwise-obstructed moves of glitch Pokémon.
==Related articles==
Category:Glitch effects
it:Schermata glitch
Glitch song

Glitch songs are continuous sounds produced by glitch Pokémon, glitch text strings or game freezes. Glitch songs may either take on a melodic tune or a chaotic one. They are commonly found in the place of a glitch Pokémon's cry. Certain glitch songs may result in a game freeze, while others may force the player to shut off the game because they never end.
==Occurrence==
Glitch song can be triggered by:
* A glitch Pokémon's cry: h POKé's cry is constantly changing and may cause the game to play long strings of sounds.
* Viewing the sprites of certain glitch Pokémon: ♀ .'s sprite corrupts several sound-related memory areas, often causing an infinite glitch song to play, sometimes incorporating one of the channels of Silph Co. music, other times that used in Pokémon battle, and other times other random data.
* Game crashes: In Pokémon Green, walking out of bounds in Pallet Town may cause a glitch song to play.
* Parts of glitch dialogue: Pokédex entries of certain glitch Pokémon (h POKé or ゥ .4) play long strings of sound effects, and eventually may fall into an infinite loop.
==Variants==
===Melodic===
These glitch songs are composed primarily of pieces of actual sound files, seeming to be actual songs themselves.
The cry of ♀ . is a notable example of this.
===Chaotic===
These glitch songs are composed of garbage data, or non-sound data read as a sound file, making random noises. If this is used for the glitch Pokémon's cry, it can play nonstop for up to a half hour.
One example of a glitch song can be that of a glitch warp, notably to the invalid map ID FF, which is commonly used as a wildcard to indicate unused connections and is never meant to be accessed conventionally. Entering such a map produces a glitch song as follows:
Another notable chaotic example is the cry of Missingno. in Yellow:
==Related articles==
Category:Glitch effects
it:Suoni glitch
Glitch type

Glitch Pokémon and moves often have types other than the official 18, known as glitch types. These types do not occur in natural gameplay. Most have no strengths or weaknesses. Some glitch types are exclusive to one specific glitch Pokémon.
==List of glitch types==
* List of glitch types in Generation I
* List of glitch types in Generation II
==See also==
*
de:Glitch-Typ
it:Tipo glitch
zh:错误属性
Glitter Mail

|}
The Glitter Mail (Japanese: キラキラメール Glitter Mail) is a type of Mail exclusive to the Generation III games.
==In the core series games==
===Price===
|-
| 
| N/A
| 25
|}
|}
===Effect===
====Held item====
It contains a message with up to nine words and phrases using the predefined list from the easy chat system, structured as four rows of two slots and a fifth row with one slot. The player writes the message when giving this item to be held by a Pokémon. The player can unlock additional phrases from in Mauville City. The message can be sent to other games of the same generation by trading the Pokémon holding this item.
The message remains available as long as this item is held by a Pokémon or stored in the . This item is unable to have any message when stored in the Bag or in the Item Storage System, but there is the option to delete any existing message when storing this item in these places. Once the message is deleted from this item, the player is able to reuse it with a new message. A Pokémon holding this item cannot be placed in the PC, in the Pokémon Day Care, traded to Pokémon Colosseum or , or transferred to Pokémon Box: Ruby & Sapphire or into Generation IV games through the Pal Park.
This item can be removed by . However, it cannot be stolen by or .
===Description===
|}
|}
===Acquisition===
|-
| 
| Trick House, Fortree City (held by in-game trade )
|
|-
| 
| Trick House, Lilycove City ()
|
|-
| 
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| Trade
|}
|}
== Merchandise ==
The Glitter Mail is one of the 6 types of Mail featured in a Pokémon Center-exclusive letter set released in November 2021.
File:Mail Letter set.jpg|Letter set
==In other languages==
==Related articles==
de:Glitzerbrief
ja:キラキラメール
zh:闪亮邮件（道具）
Glittering Cave

Glittering Cave (Japanese: Glittering Cave) is a cave in southern Kalos. It is where the initially encounters Team Flare.
==Geography==
The first part of the cave is a long, narrow entrance cave with several detours. All these detours lead to dead ends, however. The cave walls are covered in Luminous Moss and crystals, illuminating the cave interior. There are nine predetermined spots in this section of the cave that may contain dark shadows, and upon running into one, a wild Pokémon will leap out of the shadow and attack. These encounters cannot be avoided with . Each time the player enters this section of the map, five of the spots will be randomly chosen to contain shadows; upon leaving and reentering the area, the random spots will respawn and be reshuffled.
At the end of the narrow cave is a larger, open cave, where a couple of rock-filled mine carts can be found. This is also where the s from the Fossil Lab come to dig for Fossils. When the player first visits the cave, Team Flare members can be found here, trying to steal Fossils in order to sell them for profit.
==Items==
===Rock Smash===
The items that can be received by using differ before and after entering the Hall of Fame.
====Pre–Hall of Fame====
====Post–Hall of Fame====
===Natural objects===
==Pokémon==
==Trainers==
 or will join the in a Multi Battle against the final two s.
 If the player chose :
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 If the player chose :
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 If the player chose :
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==Layout==
Game 	Main cave	Deep cave
 	 	
 	 	
 	  	 
==Music==
Games	Situation 	Song name (Japanese)	Song name (English) 	Composition 	Arrangement
 	Overworld 	輝きの洞窟 	Glittering Cave 	Minako Adachi	Minako Adachi
 	When encountering Team Flare Grunts	フレア団登場！ 	Team Flare Appears! 	Minako Adachi	Minako Adachi
 	When battling Team Flare Grunts 	戦闘！フレア団 	Battle! (Team Flare) 	Minako Adachi	Minako Adachi
 	After defeating Team Flare Grunts 	フレア団に勝利！ 	Victory! (Team Flare)	Minako Adachi	Minako Adachi
==In the TCG==
This listing is of cards mentioning or featuring Glittering Cave in the Pokémon Trading Card Game.
==Trivia==
* The Glittering Cave may be a reference to the Glittering Caves from 's . Both appear as a network of tunnels lined with crystals.
* In , a stone from this cave is on display in the Rustboro Gym with a description that reads "A Kalos stone."
* Junichi Masuda has stated in his blog that the Glittering Cave was based on the .
* After being given the Drives by the in Ambrette Town, he mentions that are rumored to have been found in Glittering Cave. However, there is no Genesect to be found in Glittering Cave.
==In other languages==
==Related articles==
Category:X and Y locations
Category:Caves
de:Leuchthöhle
es:Cueva Brillante
fr:Grotte Étincelante
it:Grotta dei Bagliori
ja:かがやきのどうくつ
zh:閃耀洞窟
Glittering Mountain

Glittering Mountain (Japanese: キララ Glittering Mountain) is a dungeon in Pokémon Super Mystery Dungeon that is located on the Water Continent. It is unlocked by completing School Forest. Like School Forest, it is accessed from the backyard of Serene Village's school and the 's objective is to retrieve a flag at the end. It is the first dungeon to have .
The first time the player and partner come through the mountain is during the events of Chapter 4, when Vice Principal tutors the children on looplets and emeras. Again, the students are separated into teams, this time consisting of the player, , and on one team; and the partner, , and on the other. The player again has their items removed and is given a group of selected items.
This is the second in a series of dungeons that cannot be revisited in the main storyline after they are completed. Subsequent visits must be made through Pelipper Island.
==Pokémon encountered==
==Items==
==Traps encountered==
Image	Trap 	Floors
 	Slow Trap 	1F-9F
 	Hunger Trap 	1F-9F
 	Slumber Trap	1F-9F
==Layout==
Peak
 
==In other languages==
Category:Pokémon Super Mystery Dungeon locations
Category:Mountains
de:Glitzerberg
fr:Montagne Scintillante
it:Montagna Luccicante
ja:キララ山
zh:亮晶晶山
Glittering Scales Deck (TCG)

The Glittering Scales Deck (Japanese: かがやくりんぷんデッキ) is a Theme Deck from Pokémon Trading Card Game 2: The Invasion of Team GR! for the Game Boy Color. It focuses on and Pokémon. It is not available at the Auto Deck Machine. The only person who plays with this deck is , a member of the Grass Club.
==Decklist==
it:Glittering Scales Deck (GCC)
ja:かがやくりんぷんデッキ
Glitzy Glow (move)

Glitzy Glow (Japanese: どばどばオーラ Gushing Aura) is a damage-dealing move introduced during Generation VII, in . It is one of the signature moves of the .
==Effect==
===Generation VII===
Glitzy Glow deals damage and sets up the effects of the move on the user's side of the field.
===Generation VIII onwards===
Glitzy Glow cannot be selected in a battle. However, it has been modified: its power was changed to 80 and its accuracy to 95%.
==Description==
|}
|}
==Learnset==
===By Move Tutor===
In Let's Go, Eevee!, the Move Tutor of Glitzy Glow is located in Celadon City's Pokémon Center.
==In other languages==
Category:Screen-creating moves
Category:Signature moves
Category:Moves in Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!
Category:Moves unusable in Pokémon Sword and Shield
Category:Moves unusable in Pokémon Scarlet and Violet
de:Pulsieraura
es:Espeaura
fr:Évo-Psycho
it:Auraswoosh
ja:どばどばオーラ
zh:哗哗气场（招式）
Gloating Boost (Skill)

Gloating Boost (Japanese: 相手失敗時物理・特殊ブースト１付与 Physical/Special Boost 1 When Opponent Fails) is a family of s in .
==Effect==
When an opponent's attack move targeting the user's Pokémon misses, it has a chance of increasing the user's Physical Moves ↑ Next effect and Special Moves ↑ Next effect by one rank each. The skill can range from Gloating Boost 1 to Gloating Boost 9, with higher numbered skills resulting in a higher chance of activation. Gloating Boost 9 will always raise the user's Physical Moves ↑ Next effect and Special Moves ↑ Next effect. Currently, only Gloating Boost 9 is available on scoutable sync pairs.
Skill rank 	Chance of effect
Gloating Boost 1	20%
Gloating Boost 2	30%
Gloating Boost 3	40%
Gloating Boost 4	50%
Gloating Boost 5	60%
Gloating Boost 6	70%
Gloating Boost 7	80%
Gloating Boost 8	90%
Gloating Boost 9	100%
==Availability==
===Gloating Boost 9===
====As grid skill (yellow tiles)====
==In other languages==
Category:Skill families
Category:Skills that activate when an opponent's attack misses
Category:Skills that apply positive status changes
Category:Skills that affect the user