Volo

Volothamp Geddarm, or Volo, for short, is a Camp Follower in Baldur's Gate 3. He can be first found at the Sacred Pool during Act One, interviewing a bear. Volo is a recurring character in media and a returning character from Baldur's Gate and Baldur's Gate II: Throne of Bhaal.
 
== Overview ==
Volothamp Geddarm is a widely travelled wizard, most known for his guidebooks such as and Volo's Guide to Waterdeep. , an occasional fact checker and editor of his books - notably Volo's Guide to Monsters - has said he is prone to "exaggeration, misrepresentation, and flights of fancy".
== Involvement ==
=== Act One ===
Volo is found at the Sacred Pool in the Emerald Grove. If interacting with him, he requests an interview on the recent goblin assault against the Grove. He then departs for the Goblin Camp, intent on documenting goblin behavior from the inside.
The party later finds Volo as a captive to the goblins, who force him to act as their jester and "entertainment". After faltering his performance, Volo is locked in a cage inside the Defiled Temple. If rescued, the party can invite him to their Campsite. If not freed before the conclusion of the Grove's quest line, Volo remains in the Goblin Camp awaiting rescue.
If attempting to pickpocket Volo during his dialogue after opening the cage door, Volo does not drink a . Instead, he stands still and initiates combat with any patrolling goblin that sees him. The party members are not forced into combat even after Volo dies.
If Volo arrives at the party's Campsite, he offers to remove the mind flayer tadpole from the player character's skull via a highly questionable eye surgery. Agreeing to his eye surgery ends in catastrophe, but the player character receives as compensation, granting a permanent enhancement. This offer is only available during Acts One and Two. If accepting the surgery, Volo leaves afterwards.
At the conclusion of the Emerald Grove quest line, Volo attends the celebratory party regardless of which side the party aligned with. If the Grove was protected, he sings a song. If the Grove was attacked, he is kept in a cage (for his own protection) and asks the player character pointed questions as to how they justify slaughtering the refugees.
If the player character does not allow Volo to perform eye surgery, he remains in the camp until the end of Act Two. He does not have any new dialogue but can act as a vendor via the "Trade" option in the dialogue UI. Like other Traders, his inventory continually refreshes with 5 and various scrolls that roughly match the party's level, including up to Level 6 spells. Being caught pickpocketing Volo has no consequence besides him briefly fleeing and losing some opinion of the offending character.
=== Act Three ===
In Baldur's Gate, Volo can be found trapped in front of the Steel Watch Foundry near the Grey Harbour Docks, tied to a railcart loaded with and an angry mob ready to execute him. After rescuing and speaking with him, he appears again at camp and offers the book .
== Companion approval ==
* If Volo is allowed to perform his operation 
== Combat ==
=== Attacks and abilities ===
Volo has no spell slots, but knows the following spells:
== Store ==
Corresponds to the treasure table.
In addition, he sells a random Scholar/Travel/Monster/Politics/Entertainment book.
== Related literature ==
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
== Gallery ==
Volo Model.png|Volo's model.
File:Volo-Early.png|Volo's appearance at the start of Early Access
File:Volo-Patch5.png|Volo's appearance in Patch 5 and 6 of Early Access 
File:Volo-face.png|Volo's appearance since Patch 7 of Early Access
== Notes ==
* Volo is voiced by Stephen Hogan, replacing Rob Paulsen from previous games.
* Volo has appeared in multiple adventures, notably , and , as well as several video games such as Neverwinter Nights 2: Storm of Zehir, Baldur's Gate and Baldur's Gate II: Throne of Bhaal.
* Volo met the protagonist of the previous Baldur's Gate games twice, and even got his hands on Irenicus' notes on torturing the protagonist (see Regarding the Slayer).
* If an Instrument is played near Volo, he joins in by whistling.
* If approached in his cell at the Goblin Camp, Volo will always recognize a character he spoke to previously at the Grove, even if , suggesting he may have some form of Truesight capability.
* In the Emerald Grove, Volo claims he never learned how to speak with animals, despite carrying and selling .
== References ==
== External links ==
Category:Humans
Category:Humanoids
Category:Characters
Category:Characters in the Emerald Grove
Category:Characters in the Goblin Camp
Category:Characters in Act One
Category:Characters in Act Three
Category:Camp Followers
Category:Returning Characters
Category:Authors