nyuuzyou/wikis huggingface dataset:
Wario (SSB4)/Forward aerial

==Overview==
Wario performs a flying kick. It can autocancel in a short hop fast fall, is tied with numerous other characters for the fastest forward air in the game and provides somewhat decent reach with lingering hitbox. It is Wario's main approach option due to these properties, and it is a very versatile attack, being useful for many different purposes.
The speed of the move, both in startup and endlag allow it to combo into itself well, and the late hit can combo into another forward air at high percents or half waft. When forward air starts putting the opponent into tumble, Wario can potentially lock them with dash attack or a late forward air, should they miss their tech. Forward air is also decent for edgeguarding, with the lingering hitbox and combo potential in the air. It is however his weakest aerial by far and severely lacks kill power, hampering its use offstage. The range of the move is also very poor, lacking a hitbox at his toes and in general being a short-ranged move.
Overall, it is a valuable asset for Wario, and serves as a fairly useful tool in his arsenal.
==Hitboxes==
|}
==Timing==
===Attack===
Initial autocancel	1-4
Clean hit 	5-6
Late hit 	7-17
Ending autocancel 	27-
Interruptible 	38
Animation length 	50
|-
===Landing lag===
Animation length	16
Category:Wario (SSB4)
Category:Forward aerials (SSB4)
Wario (SSB4)/Forward smash

==Overview==
Wario leans back greatly, then delivers a giant backhanded punch. The slow speed in both startup and endlag makes this move very rarely seen outside of hard reads, especially as it has poor range for its speed and power, being slightly less than his forward tilt. It moves Wario's hurtboxes backwards by a fair amount, making it useful to get opponents to whiff a move they otherwise would've hit. It is also disjointed, due to the lack of a hurtbox on the fist, although his arm still is extended for a while, allowing opponents to hit it, making the move a very double-edged sword.
==Hitboxes==
|}
==Timing==
Charges between 	4-5
Hitboxes 	18-19
Interruptible 	66
Animation length	69
Category:Wario (SSB4)
Category:Forward smashes (SSB4)
Wario (SSB4)/Forward throw

==Overview==
Wario rams the opponent with his posterior while striking a pose. Deals the most damage and highest knockback of his throws, being the second strongest forward throw in the game (behind ). Also Wario's only throw to be weight dependent and to lack a hitbox.
==Throw data==
|}
==Timing==
The speed of this throw depends on the opponent's weight.
|-
!Invincible
|1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18
|}
|rowspan=2|Min (Jigglypuff) 
|-
|-
|rowspan=2|Baseline 
|-
|-
|rowspan=2|Max (Bowser) 
|-
Category:Wario (SSB4)
Category:Forward throws (SSB4)
Wario (SSB4)/Forward tilt

Wario forward tilt hitbox visualization	Wario forward tilt hitbox visualization
↗ 	
→ 	
↘ 	
==Overview==
Wario winds back, then delivers a punch. It has very high power for a tilt, and has disjointed range due to the lack of a hurtbox on Wario's hand. The damage of the attack scales up from the downwards angle, dealing at max 14% at the highest angle. While the attack possesses a sourspot, it is very small and the sweetspot has priority over it, making it very uncommon to hit this part of the attack. The downwards angle is useful for hitting opponents at the ledge, and can 2-frame them as well, made easier by the hitbox lasting 4 frames. The upwards angle makes for a decent anti-air due to the disjoint on the hand, and also is useful out of a pivot, especially due to Wario leaning slightly backward before throwing his fist. Its main disadvantage is its slow 12 frame startup, making it more of a punish tool, although significantly safer than forward smash while still being a respectable kill move.
==Hitboxes==
===Angled up===
|}
===Angled forward===
|}
===Angled down===
|}
==Timing==
Hitbox 	12-15
Interruptible 	40
Animation length	43
Category:Wario (SSB4)
Category:Forward tilts (SSB4)
Wario (SSB4)/Grab

==Overview==
Wario reaches out to grab the opponent, providing decent range. His pivot grab is the fastest in the game, coming out at frame 8, like all his other grabs.
==Grabbox Data==
===Standing Grab===
|}
===Dash Grab===
|}
===Pivot Grab===
|}
==Timing==
===Standing grab===
Grab 	8-9
Interruptible 	30
Animation length	34
===Dash grab===
Grab 	8-9
Interruptible 	37
Animation length	39
===Pivot grab===
Grab 	8-9
Interruptible 	35
Animation length	37
Category:Wario (SSB4)
Category:Grabs (SSB4)
Wario (SSB4)/Hitboxes

==Hitboxes==
===Normal moveset===
Move 	Name 	Hitbox
Neutral attack 1 	 	
Neutral attack 2 	 	
Forward tilt 	 	
Forward tilt (angled up) 	 	
Forward tilt (angled down) 	 	
Up tilt 	 	
Down tilt 	 	
Dash attack 	 	
Forward smash 	 	
Up smash 	 	
Down smash 	 	
Neutral aerial 	 	
Forward aerial 	 	
Back aerial 	 	
Up aerial 	 	
Down aerial 	 	
Neutral special 	Chomp 	
Neutral special (bite) 	Chomp 	
Neutral special (bomb) 	Chomp 	
Side special 	Wario Bike	
Side special (turn) 	Wario Bike	
Side special (wheelie) 	Wario Bike	
Up special 	Corkscrew 	
Down special (no charge) 	Wario Waft	
Down special (low charge) 	Wario Waft	
Down special (moderate charge)	Wario Waft	
Down special (max charge) 	Wario Waft	
Grab 	 	
Dash grab 	 	
Pivot grab 	 	
Pummel 	 	
Forward throw (collateral) 	 	
Back throw (collateral) 	 	
Up throw (collateral) 	 	
Down throw (collateral) 	 	
===Wario-Man's moveset===
Move 	Name 	Hitbox
Neutral attack 1 	 	
Neutral attack 2 	 	
Forward tilt 	 	
Forward tilt (angled up) 	 	
Forward tilt (angled down)	 	
Up tilt 	 	
Down tilt 	 	
Dash attack 	 	
Forward smash 	 	
Up smash 	 	
Down smash 	 	
Neutral aerial 	 	
Forward aerial 	 	
Back aerial 	 	
Up aerial 	 	
Down aerial 	 	
Down aerial (landing) 	 	
Neutral special 	Chomp 	
Side special 	Wario Bike 	
Up special 	Corkscrew (ground) 	
Up special 	Corkscrew (air) 	
Down special 	Wario Waft (no charge) 	
Down special 	Wario Waft (low charge) 	
Down special 	Wario Waft (moderate charge)	
Down special 	Wario Waft (max charge) 	
Grab 	 	
Dash grab 	 	
Pivot grab 	 	
Pummel 	 	
Forward Throw 	 	
Back Throw 	 	
Up Throw 	 	
Down Throw 	 	
Category:Hitbox repositories
Category:Wario (SSB4)
Category:Hitboxes (SSB4)
Wario (SSB4)/Neutral aerial

==Overview==
Wario inflates his belly and spins in the air with his arms and legs spread wide. It is Wario's fastest aerial, coming out at frame 4, and one of his main combo starters, as the second hit launches at an angle for a follow-up into another aerial, or even a footstool at very low percents, in which Wario can follow up the footstool with a forward air lock, then repeat the process with up air. Despite it resembling a sex kick, it actually has 2 hits instead of an early/late hit, unlike other attacks. The first hit usually combos into the second, but at higher percents it'll launch too far to combo into it.
Despite how useful the move is, it has several flaws that hinder it greatly. The main flaw of neutral air is the very poor hitbox, having basically no range outside of Wario's hurtboxes, and in general being quite small. Other flaws include the 14 frame gap between the two hits, which can cause the move to completely whiff when landing sometimes, the belly hurtbox inflating a fair amount which makes Wario an easier target to hit and the inability to short hop autocancel the move, all of which make the move rather mediocre in actuality.
==Hitboxes==
|}
==Timing==
===Attack===
Initial autocancel	1-3
Hit 1 	4
Hit 2 	15-38
Ending autocancel 	44-
Interruptible 	50
Animation length 	57
|-
===Landing lag===
Animation length	12
Category:Wario (SSB4)
Category:Neutral aerials (SSB4)
Wario (SSB4)/Neutral attack

==Overview==
Wario's neutral attack consists of a downwards punch, then an uppercut. It deals low damage and overall has poor utility, especially as the hitboxes are deceptively smaller than they appear. It has niche uses with jab cancels, however, and provides more reward than down tilt at very early percents where down tilt cannot combo effectively.
For the technical data of each individual hit, see:
*Wario (SSB4)/Neutral attack/Hit 1
*Wario (SSB4)/Neutral attack/Hit 2
Category:Wario (SSB4)
Category:Neutral attacks (SSB4)
Wario (SSB4)/Neutral attack/Hit 1

==Overview==
Wario performs a downwards punch. It does 4%, but is tied with for the fourth slowest jab in the game. The deceptively small hitbox of the move and the knockback growth that prevents it from linking it into Jab 2 at even mid percents greatly hinders the attack. At higher percents, it can put the opponent into tumble, and lead into tech chases or combo into forward air, however this is very situational, and down tilt is capable of doing most of this as well. If the button is held, it will transition into jab 2, and if the button is tapped rapidly, it will transition into jab 2 much quicker. At early percents, it can provide niche use in having more reward than down tilt, as down tilt cannot combo into anything at early percents, whilst jab 1 leads into jab 2 correctly at lower percents.
Wario's jab is a relatively poor move overall, and his grab or down tilt make for much better options, due to their utility being far greater than jab.
==Update history==
 1.0.8
*
==Hitboxes==
|}
==Timing==
Hitbox 	8-9
Earliest continuable frame	13
Interruptible 	30
Animation length 	37
Category:Wario (SSB4)
Category:Neutral attacks (SSB4)
Wario (SSB4)/Neutral attack/Hit 2

==Overview==
Wario performs an uppercut to finish off the jab combo. It has somewhat high knockback, but since jab 1 fails to link into jab 2 well before it can kill, it doesn't provide almost any notable use whatsoever. It does possess a disjointed hitbox horizontally, which can possibly be used to hit rolls from a distance, but it has deceptively low vertical range, as the knuckles aren't covered by a hitbox. Jab 2 can be delayed after jab 1 as a small mixup. The attack also moves Wario slightly forwards upon being used.
==Update history==
 1.0.8
*
==Hitboxes==
|}
==Timing==
Hitbox 	4-5
Interruptible 	34
Animation length	34
Category:Wario (SSB4)
Category:Neutral attacks (SSB4)
Wario (SSB4)/Up aerial

==Overview==
Wario claps above him. It possesses the highest damage out of all of his aerials, at 13%, and functions as a combo and juggling tool. It has very low knockback at early percents, being able to combo into up tilts, other aerials or waft when landing with the move. It is also used for the footstool lock combo. The move also possesses a fairly large hitbox, being disjointed due to the lack of a hurtbox on the hands. The move also has low kill power, being able to kill usually at around 150%.
==Hitboxes==
|}
==Timing==
===Attack===
Initial autocancel	1-3
Hitbox 	8-9
Ending autocancel 	37-
Interruptible 	47
Animation length 	54
|-
===Landing lag===
Animation length	12
Category:Wario (SSB4)
Category:Up aerials (SSB4)
Wario (SSB4)/Up smash

==Overview==
Wario performs a headbutt. This move boasts disjointed range and relatively good kill power, with a weaker late hit at the final frame. It is hampered however by the absurd endlag of the attack, requiring Wario to be standing for a number of frames before he can act out of it, thus making the move very unsafe, even on hit at low percents. Because of this, it is only used for reads and catching landings. Another problem with the attack is the lacking horizontal range. requiring Wario to be rather close if used to hit a grounded opponent. It also is barely unable to hit the lower platforms of , further hampering its use. The only time it is able to hit opponents on the platforms is when their hurtbox extends slightly below.
==Hitboxes==
|}
==Timing==
Charges between 	4-5
Clean hit 	11-12
Late hit 	13
Head intangible 	8-14
Interruptible 	58
Animation length	61
|Hitboxes 
|-
|Head 
Category:Wario (SSB4)
Category:Up smashes (SSB4)
Wario (SSB4)/Up special/Default

==Overview==
Wario spin-jumps into the air, hitting enemies multiple times. The attack is relatively easy to DI out of, and the move can be steered left or right. It deals 13% if all hits connect, and has somewhat decent kill power. As a recovery move, it is rather predictable, and the hitboxes aren't big enough to consistently cover edeguard attempts, and as such, this move in recovery is mainly used as a mixup, or a last resort recovery attempt, should he lose the bike and not have waft charged. As an attacking move, the multi-hits have trouble linking into the final hit, especially on lighter characters, making it rather risky to attack with. It also has a hitbox in the body that launches mostly upwards, however it is extremely uncommon to pull off, since it is quite small and the hand hitboxes out-prioritize it.
The move can also be used as an out of shield option, as it is his fastest one when jumping out of shield and jump cancelling into it, being frame 6.
==Hitboxes==
|}
==Timing==
Hit 1 	6-7
Looping hits 	8-18
Final hit 	24-25
Animation length	52
Category:Wario (SSB4)
Category:Special moves (SSB4)
Category:Up special moves (SSB4)
Wario (SSB4)/Up throw

==Overview==
Wario tosses the opponent above him, then hits them with both fists. It is mainly used for getting the opponent into the air, however, at 0%, it can lead into a guaranteed buffered up air, but only on .
==Throw and Hitbox Data==
===Hitbox===
|}
===Throw===
|}
==Timing==
Invincibility 	1-18
Hitbox 	24-25
Throw Release 	26
Interruptible 	45
Animation length	49
|-
Category:Wario (SSB4)
Category:Up throws (SSB4)
Wario (SSB4)/Up tilt

==Overview==
Wario raises both of his arms, raising the roof. The attack possesses long lasting arms and head intangibility in tandem with a large hitbox that extends slightly past his hands and even covers Wario's body, making it a very good anti-air, beating out the likes of 's down air. The early hit can combo into itself at very low percents, then into up airs at low-mid percents. There is also a long-lasting late hit with very low knockback that can combo into almost anything, even at very high percents. The late hit can be used on certain ledge options to get a combo into Wario Waft or up smash to kill. At higher percents, the early hit of up tilt can kill. It is also strangely able to hit certain characters ledge hangs, due to its low body hitbox, which can extend its combo ability somewhat.
Despite its strengths, it has a notable weakness in its high startup. This makes the move much less safer to use, as its possible to get punished before it is out. It also has very poor horizontal range, requiring Wario to be very close to his opponent in order to land it, limiting its use on against grounded opponents.
==Hitboxes==
|}
==Timing==
Clean hit 	12-14
Late hit 	15-23
Head and arms intangible	5-23
Interruptible 	36
Animation length 	39
|Hitboxes 
|-
|Head & arms 
Category:Wario (SSB4)
Category:Up tilts (SSB4)
Wario (SSBB)/Dash attack

==Overview==
==Hitboxes==
|}
==Timing==
Clean hit 	4-5
Late hit 	6-23
DACUS window 	3-5
Boost grab window	2-3
Animation length 	49
!Hitboxes 
|-
!DACUS 
|-
!Boost grab 
Category:Wario (SSBB)
Category:Dash attacks (SSBB)
Wario (SSBB)/Down aerial

==Overview==
==Hitboxes==
|}
==Timing==
===Attack===
Initial autocancel	1-6
Hits 1-6 	9, 11, 13, 15, 17, 19
Hit 7 	21
Ending autocancel 	25-
Interruptible 	38
Animation length 	41
|-
===Landing lag===
Animation length	19
Category:Wario (SSBB)
Category:Down aerials (SSBB)
Wario (SSBB)/Down special

==Overview==
While a fully charged waft deals 40%, its knockback is weaker than the half waft's.
==Hitboxes==
===No charge===
|}
===Low charge===
|}
===Half charge===
|}
===Full charge===
|}
==Timing==
===No charge===
Hitboxes 	16-18
Animation length	79
===Low charge===
Hitboxes 	10-11
Animation length	47
===Half waft===
Hitboxes 	5-8
Animation length	29
===Full waft===
Super armor 	5-10
Clean hit 	9-10
Late hit 	11-26
Animation length	59
|-
Category:Wario (SSBB)
Category:Down special moves (SSBB)
Wario (SSBB)/Forward aerial

==Overview==
==Hitboxes==
|}
==Timing==
Initial autocancel	1-4
Clean hit 	5-6
Late hit 	7-17
Ending autocancel 	27-
Animation length 	37
|-
===Landing lag===
Animation length	16
Category:Wario (SSBB)
Category:Forward aerials (SSBB)
Category:Sex kicks (SSBB)
Wario (SSBB)/Forward throw

==Overview==
==Throw data==
|}
==Timing==
The speed of this throw depends on the opponent's weight.
|-
!Invincible
|1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8
|}
|rowspan=2|Min (Jigglypuff) 
|-
|-
|rowspan=2|Baseline 
|-
|-
|rowspan=2|Max (Bowser) 
|-
Category:Wario (SSBB)
Category:Forward throws (SSBB)
Wario (SSBB)/Forward tilt

Wario forward tilt hitbox visualizations	Wario forward tilt hitbox visualizations	Wario forward tilt hitbox visualizations	Wario forward tilt hitbox visualizations	Wario forward tilt hitbox visualizations
↗ 	 	 	 	
→ 	 	 	 	
↘ 	 	 	 	
==Overview==
==Hitboxes==
|}
==Timing==
Hitboxes 	14-17
Interruptible 	37
Animation length	39
Category:Wario (SSBB)
Category:Forward tilts (SSBB)
Wario (SSBB)/Grab

==Overview==
==Grabboxes==
===Standing grab===
|}
===Dash grab===
|}
===Pivot grab===
|}
==Timing==
===Standing grab===
Grab 	6-7
Animation length	29
===Dash grab===
Grab 	10-11
Animation length	39
===Pivot grab===
Grab 	8-9
Animation length	35
Category:Wario (SSBB)
Category:Grabs (SSBB)
Wario (SSBB)/Hitboxes

==Hitboxes==
===Normal moveset===
Move 	Name 	Hitbox
Neutral attack 1 	Fist 	
Neutral attack 2 	Jaw Smash 	
Forward tilt 	Wind-Up Punch 	
Forward tilt (angled up) 	Wind-Up Punch 	
Forward tilt (angled down)	Wind-Up Punch 	
Up tilt 	Banzai Hit 	
Down tilt 	Cockroach Crusher 	
Dash attack 	Head Sliding 	
Forward smash 	Shoulder Tackle 	
Up smash 	Wind-Up Headbutt 	
Down smash 	Wario Spin 	
Neutral aerial 	Overweight Body 	
Forward aerial 	Pig's Foot Kick 	
Back aerial 	Falling Headbutt 	
Up aerial 	Hand Slap 	
Down aerial 	Upside-Down Headbutt 	
Neutral special 	Chomp 	
Side special 	Wario Bike 	
Up special 	Corkscrew 	
Down special 	Wario Waft (no charge) 	
Down special 	Wario Waft (slight charge) 	
Down special 	Wario Waft (moderate charge)	
Down special 	Wario Waft (max charge) 	
Final Smash 	Wario-Man 	n/a
Grab 	 	
Dash grab 	 	
Pivot grab 	 	
Pummel 	Grab Poke-Poke 	
Forward Throw 	Giant Swing 	
Back Throw 	Heavy Buttocks 	
Up Throw 	Power Lifting 	
Down Throw 	Butt Press 	
Floor attack (front) 	 	
Floor attack (back) 	 	
Floor attack (trip) 	 	
Edge attack (fast) 	 	
Edge attack (slow) 	 	
===Wario-Man's moveset===
All of Wario-Man's moves have the same name as their Wario counterparts.
Move 	Name	Hitbox
Neutral attack 1 	 	
Neutral attack 2 	 	
Forward tilt 	 	
Forward tilt (angled up) 	 	
Forward tilt (angled down)	 	
Up tilt 	 	
Down tilt 	 	
Dash attack 	 	
Forward smash 	 	
Up smash 	 	
Down smash 	 	
Neutral aerial 	 	
Forward aerial 	 	
Back aerial 	 	
Up aerial 	 	
Down aerial 	 	
Down aerial (landing) 	 	
Neutral special 	 	
Side special 	 	
Up special 	 	
Up special 	 	
Down special 	 	
Down special 	 	
Down special 	 	
Down special 	 	
Grab 	 	
Dash grab 	 	
Pivot grab 	 	
Pummel 	 	
Forward Throw 	 	
Back Throw 	 	
Up Throw 	 	
Down Throw 	 	
Floor attack (front) 	 	
Floor attack (back) 	 	
Trip attack 	 	
Edge attack (fast) 	 	
Edge attack (slow) 	 	
Category:Hitbox repositories
Category:Wario (SSBB)
Category:Wario-Man (SSBB)
Category:Hitboxes (SSBB)
Wario (SSBB)/Neutral aerial

==Overview==
==Hitboxes==
|}
==Timing==
===Attack===
Initial autocancel	1-3
Hit 1 	4-5
Hit 2 	15-38
Ending autocancel 	44-
Animation length 	49
|-
===Landing lag===
Animation length	10
Category:Wario (SSBB)
Category:Neutral aerials (SSBB)
Wario (SSBB)/Neutral attack

==Overview==
Wario's neutral attacks consist of a downward jab followed by an uppercut.
For the technical data of each individual hit, see:
*Wario (SSBB)/Neutral attack/Hit 1
*Wario (SSBB)/Neutral attack/Hit 2
==Quickest loop==
Jab 1 	8-10
Jab 2 	17-19
Animation length	38
|-
Category:Wario (SSBB)
Wario (SSBB)/Up smash

==Overview==
==Hitboxes==
|}
==Timing==
Charges between 	4-5
Head intangible 	8-20
Hits 1-5 	11, 13, 15, 17, 19
Hit 6 	21
Animation length	46
|Hitboxes 
|-
|Head 
Category:Wario (SSBB)
Category:Up smashes (SSBB)
Wario (SSBU)/Back aerial

==Overview==
==Hitboxes==
|}
==Timing==
===Attack===
Initial autocancel	1-4
Hitboxes 	9-11
Ending autocancel 	34-
Interruptible 	50
Animation length 	55
|-
===Landing lag===
Interruptible 	17
Animation length	26
Category:Wario (SSBU)
Category:Back aerials (SSBU)
Wario (SSBU)/Back throw

Wario back throw hurtbox and hitbox visualization	Wario back throw hurtbox and hitbox visualization	Wario back throw hurtbox and hitbox visualization	Wario back throw hurtbox and hitbox visualization	Wario back throw hurtbox and hitbox visualization
 	 	 	 	
==Overview==
==Throw and Hitbox Data==
|}
|}
==Timing==
Invincibility 	1-48
Collateral hit 	15-37, 38-40, 41, 42-46
Turnaround 	48
Throw release 	48
Interruptible 	70
Animation length	89
|-
Category:Wario (SSBU)
Category:Back throws (SSBU)
Wario (SSBU)/Down aerial

==Overview==
==Update History==
 
*
==Hitboxes==
|}
==Timing==
===Attack===
The move enables ledge grabs from both sides starting on frame 72.
Initial autocancel	1-2
Hits 1-6 	9, 11, 13, 15, 17, 19
Hit 7 	21
Ending autocancel 	42-
Interruptible 	48
Animation length 	74
|-
===Landing lag===
Interruptible 	19
Animation length	29
Category:Wario (SSBU)
Category:Down aerials (SSBU)
Wario (SSBU)/Down smash

==Overview==
==Hitboxes==
|}
==Timing==
Charges between 	2-3
Clean hit 	8-9, 10-11, 12-17
Mid hit 	18-22, 23-27
Late hit 	28-36
Interruptible 	62
Animation length	71
==Trivia==
*The clean and mid hits have a 30% trip chance that can only happen on slants due to the launch angle.
Category:Wario (SSBU)
Category:Down smashes (SSBU)
Wario (SSBU)/Down special

Wario down special hitbox visualizations.	Wario down special hitbox visualizations.	Wario down special hitbox visualizations.	Wario down special hitbox visualizations.	Wario down special hitbox visualizations.
No charge 	Low charge 	 	 	
 	 	 	 	
Half waft 	Full waft 	 	 	
 	 	 	 	
==Overview==
==Update History==
 
*
*
**
==Hitboxes==
|}
==Timing==
===No charge===
Hitbox 	16-18
Interruptible 	80
Animation length	89
===Low charge===
Hitboxes 	10-11
Interruptible 	65
Animation length	64
===Half waft===
Hitbox 	8-11
Interruptible 	55
Animation length	54
===Full waft===
Super Armor 	4-13
Clean hit 	12-13
Late hit 	14-29
Interruptible 	64
Animation length	67
|-
==Trivia==
*Low charge waft's sourspots are impossible to hit due to their placement inside the sweetspot and because they have the same properties (besides damage and base knockback) as the sweetspot.
Category:Wario (SSBU)
Category:Down special moves (SSBU)
Wario (SSBU)/Down throw

Wario down throw hurtbox and hitbox visualization	Wario down throw hurtbox and hitbox visualization	Wario down throw hurtbox and hitbox visualization	Wario down throw hurtbox and hitbox visualization	Wario down throw hurtbox and hitbox visualization
 	 	 	 	
==Overview==
==Throw and Hitbox Data==
|}
|}
==Timing==
Invincibility 	1-30
Hitbox 	22-29
Throw Release 	30
Interruptible 	55
Animation length	61
|-
Category:Wario (SSBU)
Category:Down throws (SSBU)