nyuuzyou/wikis huggingface dataset:
R.O.B. (SSBU)/Floor attack (front)

==Overview==
==Hitboxes==
|}
==Timing==
Intangibility 	1-23
Hit 1 	17-18
Hit 2 	22-23
Interruptible 	46
Animation length	57
|-
Category:R.O.B. (SSBU)
Category:Floor attacks (SSBU)
R.O.B. (SSBU)/Floor attack (trip)

==Overview==
==Hitboxes==
|}
==Timing==
Intangibility 	1-7
Hit 1 	20-21
Hit 2 	27-28
Interruptible 	50
Animation length	49
|-
Category:R.O.B. (SSBU)
Category:Floor attacks (SSBU)
R.O.B. (SSBU)/Forward aerial

==Overview==
==Hitboxes==
|}
==Timing==
===Attack===
Hitboxes 	6-8
Ending autocancel	25-
Interruptible 	36
Animation length 	43
|-
===Landing lag===
Interruptible 	10
Animation length	36
Category:R.O.B. (SSBU)
Category:Forward aerials (SSBU)
R.O.B. (SSBU)/Forward smash

R.O.B. forward smash hitbox visualizations	R.O.B. forward smash hitbox visualizations	R.O.B. forward smash hitbox visualizations	R.O.B. forward smash hitbox visualizations	R.O.B. forward smash hitbox visualizations
↗ 	 	 	 	
→ 	 	 	 	
↘ 	 	 	 	
==Overview==
==Hitboxes==
|}
==Timing==
Charges between 	6-7
Hitboxes 	16-17
Interruptible 	55
Animation length	64
Category:R.O.B. (SSBU)
Category:Forward smashes (SSBU)
R.O.B. (SSBU)/Forward throw

R.O.B. forward throw hurtbox visualization	R.O.B. forward throw hurtbox visualization	R.O.B. forward throw hurtbox visualization	R.O.B. forward throw hurtbox visualization	R.O.B. forward throw hurtbox visualization
 	 	 	 	
==Overview==
==Throw Data==
|}
==Timing==
Invincibility 	1-11
Throw release 	11
Interruptible 	24
Animation length	44
|-
Category:R.O.B. (SSBU)
Category:Forward throws (SSBU)
R.O.B. (SSBU)/Forward tilt

R.O.B. forward tilt hitbox visualizations.	R.O.B. forward tilt hitbox visualizations.	R.O.B. forward tilt hitbox visualizations.	R.O.B. forward tilt hitbox visualizations.	R.O.B. forward tilt hitbox visualizations.
↗ 	 	 	 	
→ 	 	 	 	
↘ 	 	 	 	
==Overview==
R.O.B. delivers a hook punch, which can be angled up or down.
==Hitboxes==
|}
==Timing==
Hitboxes 	7-9
Interruptible 	34
Animation length	37
Category:R.O.B. (SSBU)
Category:Forward tilts (SSBU)
R.O.B. (SSBU)/Grab

==Overview==
==Grabbox Data==
===Standing Grab===
|}
===Dash Grab===
|}
===Pivot Grab===
|}
==Timing==
===Standing grab===
Grab 	6-7
Interruptible 	38
Animation length	37
===Dash grab===
Grab 	9-10
Interruptible 	46
Animation length	45
===Pivot grab===
Grab 	10-11
Interruptible 	41
Animation length	44
Category:R.O.B. (SSBU)
Category:Grabs (SSBU)
R.O.B. (SSBU)/Hitboxes

==Hitboxes==
Move 	Name 	Hitbox
Neutral attack 1 	11 	
Neutral attack 2 	12 	
Forward tilt 	S2 	
Forward tilt up 	S2 	
Forward tilt down 	S2 	
Up tilt 	Hi2 	
Down tilt 	Lw2 	
Dash attack 	DashA 	
Forward smash 	S3 	
Forward smash up 	S3 	
Forward smash down 	S3 	
Up smash 	Hi3 	
Down smash 	Lw3 	
Neutral aerial 	AirN 	
Forward aerial 	AirF 	
Back aerial 	AirB 	
Up aerial 	AirHi 	
Down aerial 	AirLw 	
Neutral special 	Robo Beam 	
Neutral special mid	Robo Beam 	
Neutral special max	Robo Beam 	
Side special 	Arm Rotor 	
Up special 	Robo Burner	(unavailable)
Down special idle 	Gyro 	
Down special end 	Gyro 	
Down special thrown	Gyro 	
Standing grab 	 	
Dash grab 	 	
Pivot grab 	 	
Pummel 	CatchA 	
Forward throw 	ThrowF 	
Back throw 	ThrowB 	
Up throw 	ThrowHi 	
Down throw 	ThrowLw 	
Getup attack front 	 	
Getup attack back 	 	
Getup attack trip 	 	
Ledge attack 	 	
Category:R.O.B. (SSBU)
Category:Hitboxes (SSBU)
R.O.B. (SSBU)/Neutral aerial

==Overview==
==Hitboxes==
|}
==Timing==
===Attack===
Hitboxes 	14-32
Ending autocancel	33-
Interruptible 	48
Animation length 	47
|-
===Landing lag===
Interruptible 	8
Animation length	38
Category:R.O.B. (SSBU)
Category:Neutral aerials (SSBU)
R.O.B. (SSBU)/Neutral attack

==Overview==
R.O.B.'s neutral attacks consist of two quick punches. It does 6.0% in total.
For the technical data of each individual hit, see:
*R.O.B. (SSBU)/Neutral attack/Hit 1
*R.O.B. (SSBU)/Neutral attack/Hit 2
==Quickest loop==
Jab 1 	3-4
Jab 2 	13-14
Interruptible 	21, 31
Animation lengths	24, 34
|-
Category:R.O.B. (SSBU)
Category:Neutral attacks (SSBU)
R.O.B. (SSBU)/Neutral attack/Hit 1

==Overview==
==Update History==
 
*
 
*
==Hitboxes==
The scripts only specify hitstun modifiers for the ID 0 and 1 hitboxes, but they apply to all hitboxes due to a glitch.
! Hitstun
|+5 frames
|+5 frames
|—
|—
|}
==Timing==
Hitboxes 	3-4
Continuability window	11-30
Consecutive jab frame	14
Interruptible 	21
Animation length 	24
|-
Category:R.O.B. (SSBU)
Category:Neutral attacks (SSBU)
R.O.B. (SSBU)/Neutral special

==Overview==
==Update History==
 
*
==Hitboxes==
|}
==Timing==
Hitbox 	25-27
Mid charge 	25-43
Max charge (early, late)	25-28, 29-66
Interruptible 	50
Animation length 	61
|Mid Charge 
|-
|Max Charge 
|-
|R.O.B. 
Category:R.O.B. (SSBU)
Category:Neutral special moves (SSBU)
R.O.B. (SSBU)/Side special

==Overview==
==Update History==
 
*
==Hitboxes==
|}
==Timing==
The strip below shows the minimum duration of the move. R.O.B. can extend the duration of the multihits' late hit and thus delay the final hit.
Multihits (early, mid, late)	13, 14-21, 22-37+
Final hit 	44 (7 from its own animation)
Reflection 	13-35
Interruptible 	85 (49 for the finisher only)
Animation length 	89 (53 for the finisher only)
|-
Category:R.O.B. (SSBU)
Category:Side special moves (SSBU)
R.O.B. (SSBU)/Up aerial

==Overview==
==Hitboxes==
|}
==Timing==
===Attack===
Hits 1-4 	7, 9, 13, 17
Hit 5 	23-24
Ending autocancel	40-
Interruptible 	52
Animation length 	65
|-
===Landing lag===
Interruptible 	14
Animation length	42
Category:R.O.B. (SSBU)
Category:Up aerials (SSBU)
R.O.B. (SSBU)/Up special

==Overview==
==Timing==
Intangible (ground only) 	2-4
Grab immunity 	1-24
Cancellable (not interruptible)	14
Animation length 	24
|Startup 
|-
|Grounded only 
Category:R.O.B. (SSBU)
Category:Up special moves (SSBU)
R.O.B. (SSBU)/Up throw

R.O.B. up throw hurtbox visualization	R.O.B. up throw hurtbox visualization	R.O.B. up throw hurtbox visualization	R.O.B. up throw hurtbox visualization	R.O.B. up throw hurtbox visualization
 	 	 	 	
==Overview==
==Throw Data==
|}
==Timing==
If used at an edge, the opponent is pushed 2 units away and 3 units up when thrown, preventing certain characters from getting stage spiked underneath.
Invincibility 	1-58
Air transition 	6
Throw release 	58
Interruptible 	82
Animation length	81
|-
Category:R.O.B. (SSBU)
Category:Up throws (SSBU)
R.O.B. (disambiguation)

R.O.B. can refer to:
*R.O.B.
**His playable appearance in Brawl
**His playable appearance in Smash 4
**His playable appearance in Ultimate
*The R.O.B. Squad, a group of enemies in the Subspace Emissary, or any of the three members separately
**R.O.B. Blaster
**R.O.B. Sentry
**R.O.B. Launcher
*The R.O.B. universe
*ROB 64 from .
R.O.B. Blaster

The R.O.B. Blaster (, Robot Blaster) are members of the R.O.B. Squad whose color scheme is loosely based on the American version of the Robotic Operating Buddy, but with a more purplish tint.
==Summary==
The design of the R.O.B. Blaster is almost identical to that of the R.O.B. Sentry; however, they use vastly different fighting styles. Unlike the R.O.B. Sentry, the R.O.B. Blaster fully utilizes its beam firing eyes to attack from a distance.
There are two varieties of the R.O.B. Blaster, one which remains stationary and another that will move around, hovering with its booster rockets. The mobile version can be difficult to battle as it is the fastest member of the R.O.B. Squad and will attack from a distance. As with other members of the R.O.B. Squad, these only appear on the Isle of the Ancients.
==Damage taken==
==Trophy==
==Names in other languages==
==See also==
*R.O.B. Sentry
*R.O.B. Launcher
Category:Common enemies
Category:Trophies (SSBB)
R.O.B. Launcher

R.O.B. Launcher (, Robot Launcher) is an enemy in Adventure Mode: The Subspace Emissary and a part of the R.O.B. Squad.
==In the Subspace Emissary==
R.O.B. Launchers are R.O.B. units with a tank-like and green-and-brown color scheme and a bright blue cord; they also feature a large tube in their heads instead of eyes. They are immobile and are usually stationed against walls or the edge of platforms. They fire missiles that track the player and deal significant damage. Similar to 's Remote Missile, the missiles have reduced speed while turning and travel straight when reflected. If a R.O.B. Launcher is destroyed, any missiles it has fired will lose their homing ability and continue in a straight path.
==Damage taken==
==Trophy==
==Names in other languages==
==Trivia==
*One of R.O.B.'s alternate costumes is very similar to this color scheme, but the cord has a different color.
*R.O.B. Launchers are the only R.O.B. units that use a move that does not resemble one used by the playable R.O.B. The R.O.B. Sentries use his forward tilt and up special, while the R.O.B. Blasters use a weaker version of his neutral special.
Category:Common enemies
Category:Trophies (SSBB)
R.O.B. Sentry

A R.O.B. Sentry (, Robot Attacker) is a member of the R.O.B. Squad and an enemy in Super Smash Bros. Brawls Adventure Mode: The Subspace Emissary, encountered only on the Isle of the Ancients. The R.O.B. Sentry commonly appears on the island, hitting opponents with their arm in a fashion similar to R.O.B.'s forward tilt. According to the trophy description for R.O.B. Blasters, R.O.B. Sentries are equipped with beam firing capabilities, although they choose to participate in hand-to-hand combat. Its color scheme is based on the Japanese version of the Robotic Operating Buddy.
==Role in The Subspace Emissary==
In addition to defending the Research Facility and the Subspace Bomb Factory, the R.O.B. Sentries served a vital role in Tabuu's plot. Whenever a Subspace Bomb was set to be detonated, a pair of R.O.B. Sentries are required to arm it, being sacrificed in the subsequent detonation. The R.O.B. Squad was initially under the command of the Ancient Minister, but during an attack on the Subspace Bomb Factory, took control of them, forcing them to even attack the Ancient Minister. This cutscene is the only time R.O.B. Sentries can be seen using their beam firing ability.
==Damage taken==
==Trophy==
==Names in other languages==
Category:Common enemies
Category:Trophies (SSBB)
ROB 64

:Not to be confused with R.O.B.
ROB 64 (, NUS 64) is a character from the series.
==Origin==
ROB 64 first appears in as an operations and maintenance robot for the Great Fox. ROB 64 would send packages containing rings and smart bombs upon request, as well as repair damaged Arwings. The most prominent role is relaying information to the pilots (ergo the player) about major events in a level. In , ROB 64 has the additional duty of telling the player to take a break after player for long enough.
In , ROB 64 is first seen being repaired by Slippy. ROB 64 then attempts to land fuel cells on Dinosaur Planet for Fox, but they get scattered across the planet by accident. ROB 64 is then seen in the final cutscene making a joke about Fox acting affectionate towards Krystal.
In , ROB 64 was nearly destroyed when Peppy Hare crashed the Great Fox into the shield protecting the entrance to the Aparoid Queen's lair, but the two managed to use an escape pod before the ship was destroyed. The Apraroid Queen had used ROB's voice to try and convince the team to "join them".
In , ROB 64 pilots the Great Fox in map mode and gives advice to the pilots. Depending on choices made by the player, it is possible for no "hero" characters to be playable, at which point ROB 64 will join team Star Wolf. ROB 64 also claims he will do anything for Lucy Hare, implying romantic feelings.
==In Super Smash Bros. Brawl==
ROB 64 appears as a trophy and two stickers in Brawl.
===Trophy===
===Stickers===
 Stickers
Name 	Game 	Effect 	Fighter(s)
ROB 	 	Resistance +15	
ROB 64	Star Fox: Assault	Attack +8 	
==In Super Smash Bros. 4==
===As a background character===
ROB 64 appears as part of the Orbital Gate Assault Smash Taunt, where he reports to the rest of the Star Fox team.
===Trophy===
ROB 64 appears as a trophy in .
==In Super Smash Bros. Ultimate==
===Spirit===
ROB 64 also appears as an Advanced-class support spirit.
In Adventure Mode: World of Light, ROB 64 is presumably one of the countless spirits captured by Galeem during his takeover of the universe. ROB 64's spirit is located in the Base sub-dungeon of The Light Realm. ROB 64 is also one of two spirits needed to repair the Great Fox in order to access the outer space area, the other being Slippy Toad.
ROB 64's Spirit Battle uses a puppet fighter and is fought on the Corneria stage's Battlefield form. He is fought along with the and puppet fighters.
No.	Image	Name	Type	Class	Cost 	Ability 	Series
388	 	 	★★ 	1 	Shooting Items ↑	Star Fox Series	
==Names in other languages==
Category:Trophies (SSBB)
Category:Stickers
Category:Trophies (SSB4-3DS)
Category:Star Fox universe
Category:Spirits
R button

The R button refers to the right shoulder button on the Nintendo 64 controller, GameCube controller, and the Nintendo 3DS, as well as one of two right shoulder buttons on the Classic Controller, Wii U GamePad, Wii U Pro Controller, New Nintendo 3DS, right Joy-Con and Nintendo Switch Pro Controller.
==Overview==
The functionality of the R button has changed throughout the series. On the N64 controller, dual Joy-Cons and Switch Pro Controller, it is used for grabbing. On the GameCube, Classic, Wii U GamePad, Wii U Pro controller, and Nintendo 3DS, it is used for shielding, rolling, air dodging, and spot dodging, which is shared with the L button in all of these controllers (aside from 3DS where L is grab). Outside of gameplay, the R button is used to navigate some menus like tips and move lists.
When using a single Joy-Con in Ultimate, the R or L button (depending on which Joy-Con is used) is not set to any action by default. Instead, the SR button takes its place is used for shielding. In this configuration, the L, R, ZL and ZR buttons cannot be set to grab.
In Super Smash Bros. Brawl, , , and Super Smash Bros. Ultimate, the R button can be customized in the controls menu to perform other functions.
It should be noted that the 3DS version has the ZL button perform the same functions as the R button due to the game releasing before the New Nintendo 3DS introduced a ZL button to the system. Prior to version 1.0.5 of the game, these buttons' functions were reversed, so ZR would trigger the same actions as R, though their functions outside of battle (such as in menus) were the same as in current versions. Nintendo Switch hardware version 10.0.0 introduced the ability to map the functionality of any button to any other button from the console options menu, further diversifying how the R button can be used in Ultimate.
==Gallery==
JoyConRandZR.png|The Joy-Con's R button.
SwitchProRandZR.png|The Switch Pro Controller's R button.
==Trivia==
*Masahiro Sakurai had proposed the L and R buttons on the GameCube controller be replaced with a scroll wheel, as he believes that would be the ideal method of menu navigation.I Want to Choose Fast! [UI]
==References==
Category:Game controls
Rabbid

The Rabbids (, Rabbits; Lapins Crétins (Moronic Rabbits) in French) are recurring characters in Ubisoft's Rayman franchise. Initially antagonists, they eventually were given their own spin-off franchise.
==Origin==
Originally designed as ominous enemy creatures for the canceled 3D platformer 4, the Rabbids were reworked for the party game known as Rayman Raving Rabbids, as more child-friendly and goofy slapstick characters. Due in part to their debut game being a launch title for the massively successful Nintendo Wii and their overall marketability, they gained enough popularity to take the focus away from Rayman in later titles, spawn an animated series on Nickelodeon, and eventually overshadow him starting with 2009's Rabbids Go Home. Their most critically-acclaimed appearances are the series, a duology of turn-based strategy games featuring characters, as well as Rabbid versions of characters like Mario, Luigi, Yoshi, Peach, , Donkey Kong, Wario, Waluigi, and Rosalina. They have also made cameos in other Ubisoft games including as inanimate toys in Watch Dogs and Far Cry 5; playable characters with weaponry from the Splinter Cell franchise in ; a cheat code in IV: Black Flag; dancers in the series (which was in turn an extension of a minigame from Rayman Raving Rabbids: TV Party); and even a brief return to the Rayman franchise as enemies in the mobile game Rayman Adventures.
The Rabbids themselves are depicted as immature and childlike, often pulling sophomoric pranks involving plungers, underwear and toilet paper among other juvenile items. While intelligence level varies on an individual basis, Rabbids are usually moronic and unable to learn from past mistakes. They are known for their distinctive "bwah" screech and singing along to popular pop songs.
==In Super Smash Bros. Ultimate==
===As a costume===
In the January 16th, 2020 Smash Bros. presentation, the Rabbids were revealed to be a Mii Costume headwear. Similarly to Slime, the ears of the hat bounce when in motion. The reveal trailer references Mario + Rabbids Kingdom Battle, using the title screen music (titled Two Worlds Collide) and showing a Mii Brawler wearing the hat using a Rage Blaster against Ray Gun-wielding Mario, as well as the original Rayman Raving Rabbids games with a plunger from Luigi's tether grab.
===Spirits===
Rabbid Peach and Rabbid Mario as they appear in Mario + Rabbids Kingdom Battle and Rabbid Kong as he appears in Mario + Rabbids Kingdom Battle - Donkey Kong Adventure appear as spirits.
No.	Image	Name	Type	Class	Slots	Base	Max	Base	Max	Base	Max 	Ability 	Series
129	 	 	★★ 	1 	1729 	6944	718	2882	914	3669	Jump ↑ 	Mario + Rabbids Kingdom Battle	
130	 	 	★★ 	1 	1640 	6590	619	2487	929	3730	Jump ↑ 	Mario + Rabbids Kingdom Battle	
131	 	 	★ 	1 	905 	4534	641	3209	213	1069	Weight ↑	Mario + Rabbids Kingdom Battle	
==Names in other languages==
==External links==
* Article on Rabbidpedia - The Rabbids Encyclopedia.
Category:Third-party characters
Category:Spirits
Raccoon Mario (disambiguation)

Raccoon Mario is a version of Mario which appears as:
*A trophy in Super Smash Bros. Melee
*A sticker in Super Smash Bros. Brawl
*A transformation using the Super Leaf item in Super Smash Bros. 4 and Super Smash Bros. Ultimate
Category:Mario universe
Category:Trophies (SSBM)
Category:Stickers
Race to the Finish (SSB)

Race to the Finish (, Struggle On to the Boss Area!); announced in-game as Hurry to the Battle Stage!) is the third bonus game in Super Smash Bros.'s 1P Game. It is a simple multilevel stage with multiple hazards, such as moving Bumpers, explosives, and Fighting Polygons. Unlike the other two bonus games, Race to the Finish cannot be accessed outside of a 1P game without hacking.
The top level goes toward the right, with a random character polygon there. At the far right. there is an opening leading downward to the next level. This level slants slightly upward to the left, with a barrel generator hanging from the ceiling, dropping an exploding barrel every five seconds. These barrels roll slowly down the incline and explode on contact, dealing 16%. To the left of the generator is the opening to the next level. Another random polygon is there to stall players. At the far is the opening to the second to last level. In the middle of this level are four floating bumpers. To the left is the opening to the bottom level. A third and final fighting polygon is there as an obstacle. The finish line is the opening on the far right.
This stage can be played in versus mode via hacking. However, as the stage is surrounded by walls, it is impossible to KO opponents without exploiting a glitch where immense amounts of knockback (such as smash attacks at over 400% damage) can cause characters to clip through thin walls, and when any player reaches the end of the stage, all players still present win. Using hacks to KO the Polygons in this manner while in 1P Mode (which is very unlikely under normal conditions due to the time limit) reveals that eliminating them all also causes the player to complete the stage.
==Names in other languages==
==Gallery==
Rttf64.JPG| in Race to the Finish.
Category:Stages
Category:Stages (SSB)
Category:Bonus Games
es:Corre hasta la meta
Race to the Finish (SSBM)

Race to the Finish (, Push on Forward!), announced in-game as Race to the finish! and known by the as TUKISUSUME, is a bonus game in the of Super Smash Bros. Melee. It is a timed dash to the end of a labyrinthine corridor with many doors along the way. Touching one of these doors will end the game and give players and extra points based on how far they got into the area. The area is initially fairly linear though not quite straight, with no hazards to start with; about two-thirds of the way through, there is a three way fork in the corridor with each way presenting a different hazard: the top path having spiked walls, the middle having lava, and the bottom having a bottom blast line and a sparse amount of platforms to get across. However, like in Adventure Mode stages, the camera stops in place and temporary blast lines appear when a character goes into hitstun. All paths later join up to lead to a short final stretch with a single spiked block floating just before the final door. The music plays on this stage.
The stage can be used as a playable stage in VS. Mode through various cheat devices such as the Action Replay; only the first player can touch a door, which causes the game to freeze.
==Time==
Each character is allotted a specific amount of time to finish the course. While there is a general pattern where characters with faster dash speed, falling speed, and air speed are given less time than characters weak in these areas, there is no mathematical correlation between any of a character's physical properties and how much time they are given; it is simply an arbitrarily-chosen number.
Character	Time (seconds)
 	49
 	53
 	50
 	50
 	52
 	42
 	43
 	50
 	46
/* 	50
 	54
 	48
 	53
 	40
 	44
 	44
 	51
 	41
 	43
 	39
 	47
 	54
 	45
 	46
 	48
 While Sheik is much faster than Zelda, they both have the same time, allowing Sheik to finish unnaturally early.
==Names in other languages==
Category:Stages
Category:Stages (SSBM)
Category:Super Smash Bros. universe
Category:Bonus Games
Race to the Finish (disambiguation)

Race to the Finish can refer to either of the following:
*Race to the Finish (SSB), a bonus game in Super Smash Bros.
*Race to the Finish (SSBM), a bonus game in Super Smash Bros. Melee
*Run!, final battle during Smash Run in Super Smash Bros. for Nintendo 3DS
*The Bonus Stage in the for Super Smash Bros. Ultimate