nyuuzyou/wikis huggingface dataset:
Charge Man

Charge Man (or Chargeman) is a Robot Master appearing in Mega Man 5. He is one of the Robot Masters ostensibly working for Proto Man in a bid for world domination, though like the others, he is later revealed to have been created by Dr. Wily.
Charge Man's head resembles a steam engine in design, with his face on the smokebox door, and cowcatchers are also attached to his feet. His powers likewise revolve around being a humanoid train, able to blow steam and coals from his chimney and charge forward at high speed.
==In the Games==
===Mega Man 5===
In Mega Man 5, Charge Man is one of the main eight Robot Master bosses and appears as the fourth choice (in reading order) on the stage select screen. His stage is mostly set on a moving train, where Charge Man himself is also fought.
In battle, Charge Man walks back and forth, turning towards Mega Man if he jumps over him and occasionally charging forward at a high speed, stopping only when he reaches the position Mega Man was at when he started his charge. His other attack causes him to stop and turn red, blowing his whistle and shooting three burning coals into the air; after a short time, they rain down, with one falling down above his head and the other two spread out to the left and right of it. During either of his attacks, he is invincible and shots bounce off him.
Charge Man's weakness is the Power Stone from Stone Man, which deals 4 damage per hit, though the spiralling trajectory of the stones makes it difficult to hit him with. Defeating him grants Mega Man the Charge Kick, which turns his slide into an attack while it is equipped.
===Battle Network era===
Charge Man has a Net Navi equivalent in ChargeMan.EXE, a mascot Navi for a railway who resembles a full steam train without a humanoid torso. He appears in Mega Man Battle Network 6 and his operator is Al Ferry.
==Official Data==
===Mega Man & Bass CD===
In Mega Man & Bass, Charge Man's CD is found in Magic Man's stage, where it is fittingly located on a platform during a Shupponpon train-riding section.
===Mega Man Legacy Collection Database===
Charge Man appears under "Mega Man 5" in the in Mega Man Legacy Collection and is the sixth Robot Master listed for the game. Like other Robot Masters, he can be fought by pressing a designated button while viewing his data.
==Trivia==
* Charge Man's face being located on a steam engine smokebox evokes the image of Thomas the Tank Engine, an anthropomorphised locomotive character that is popular in Japan and around the world.
Category:Mega Man 5 Robot Masters
Category:Mega Man IV Robot Masters
Category:Missing Info - Mega Man IV
Charge Man Stage (Mega Man 5)

Charge Man's stage is a Robot Master stage in Mega Man 5, appearing 4th on the stage select screen (in reading order).
Appropriately for its boss - the train-themed Charge Man - the stage has a railway setting and requires to board a moving train, walking on its roof and exploring compartments as he makes his way towards the boss. Its layout is largely flat and horizontal, with no bottomless or spike pits in Mega Man's way, making it very combat-focussed.
==Description==
== Enemies ==
=== Minor Enemies ===
Name	Image	Description	HP	Damage	Stage(s)
==Layout==
The stage begins at a railway station, with a stationary train in the background and Rembakun enemies approaching from the right. At the end of the section is a ladder, allowing Mega Man to get on top of a train, which starts moving.
The roof of the train is patrolled by Metall K-1000s, Metalls riding along in small locomotives of their own. Lyrics are also found here. At the end is a drop down into the train's inside.
The inside section is split into three compartments, which contain Coccos, Mousubeils and Tabans. In the third and final one, the Beat part "A" is found, hanging in front of a window and requiring the New Rush Coil to obtain. Just right of it, a ladder leads back onto the roof.
This final section of the roof has more Metall K-1000s as well as Bomb Throwns, which throw bombs at Mega Man. Finally, a drop at the end leads back into a small room inside the train, where a Yudon blocks the boss doors to Charge Man.
===Boss===
|-
|-
|}
==Items==
Name 	Sprite	Description	Location within the stage
Plate	 	 	
==Other Media==
==Trivia==
==Other Versions==
* Charge Man Stage (Mega Man IV)
Category:Mega Man 5 stages
Category:Robot Master stages
Charge Shot

The Kodansha Manga Hyakka #34: Rockman X Chō Hyakka. April 1996.Mega Man X: Command Mission. 2004. is a recurring combat technique in the Mega Man franchise. It is the ability to charge up an attack by holding the fire button, then release it to attack with increased power.
==In the Games==
===Classic era===
In the Classic era, the Charge Shot was first introduced in Mega Man 4 (though the Atomic Fire from Mega Man 2 had a similar charge function before it). In Mega Man 4, received the upgraded New Mega Buster that could be charged to two levels for more powerful shots. These Charge Shots not only deal more damage than normal shots, but also pass through defeated enemies to potentially hit other enemies.
===X era===
In the X era, the X-Buster's Charge Shot is one of X's default abilities. Like the Mega Buster, the X-Buster normally has two levels: the first-stage Charge Shot 1, and the second-stage Charge Shot 2. In the game manual for Rockman X, the Charge Shot 2 was also given the title of .Game manual, Rockman X. December 1993. In Mega Man X8, X gained an additional third charging stage known as Charge Shot MAX.Rockman X8 Kyūkyoku Complete Guide. Capcom. 2005.
 also uses Charge Shots in several appearances. In Mega Man X, Zero uses Charge Shots to damage Vile's Ride Armor. In Mega Man X2, Zero uses Charge Shot attacks as a boss. In Mega Man X3, the playable Zero has four Charge Shot levels; second-stage and above shots are called the , and the fourth one also allows him to swing his Z-Saber.
In each game, X's Arm Parts grant a new Charge Shot level. It is often more powerful than or has a use different from his default Charge Shots.
===Zero era===
In the Zero era, all of 's weapons can be charged up for stronger attacks. The Buster Shot is technically the only with a Charge Shot, while the Z-Saber has a Charge Saber, and other weapons have other charge attacks. In Mega Man Zero and Zero 2, his skill with each weapon must be leveled up before he can do so, while in Zero 3 and Zero 4 he can charge all weapons by default, as these games did away with the experience system.
===ZX era===
In the ZX era, Model X's X Buster and Model ZX's ZX Buster are both capable of two levels of Charge Shots, called Charge Shot (S) and Charge Shot (L).Move list, Mega Man ZX Advent. 2006. Model X is also capable of a third charge level, which stores an additional Charge Shot (L) similar to the Double Charge Shot from Mega Man X2.
Besides Charge Shots, every Megamerge and A-Trans in the series also has at least one special charge attack. For example, charging Model FX's Knuckle Buster to level two results in a new attack called Megaton Crush. Some also change into brand new attacks if a direction is held while releasing. For example, charging Buckfire the Gaxelleroid's Flame Arrow and holding Up upon release results in his Rockit attack.
==References==
Category:Abilities
Chemical Factory Stage

Kanpeki Kōryaku Series #9: Rockman 7: Shukumei no Taiketsu! Hisshō Kōryaku-hō. 1995. is Burst Man's stage in Mega Man 7.
==Description==
== Enemies ==
=== Minor Enemies ===
Name	Image	Description	HP	Damage	Stage(s)
==Layout==
=== Mid-Boss ===
Name	Image	Description	HP	Damage	Stage(s)
===Boss===
|-
|-
|}
==Items==
Name 	Sprite	Description 	Location within the stage
Plate	 	In the rising/falling water section. On a ledge.	
==Other media==
==References==
Category:Mega Man 7 stages
Chill Man

Chill Man, known as in Japan, is a Robot Master who appeared in Mega Man 10. He is an Arctic natural observation robot who was built to fight the effects of climate change, but was infected by Roboenza and driven berserk.
== In the Games ==
===Mega Man 10===
In Mega Man 10, Chill Man is one of the eight Robot Masters on the Stage Select screen. He is an Arctic natural observation robot who was built to prevent the glacial melting caused by global climate change. His hobby is photography, taking pictures of natural wonders and posting them on the internet to spread awareness of the importance of nature. However, he was infected with Roboenza by Dr. Wily, which turned him violent and berserk.Characters, Mega Man 10 website. Capcom. (Link)Dr. Wily: "Chill Man, a nature observation robot in the Arctic. His main job is to stop the glaciers from melting due to global warming. With his ability to manipulate the cold, he can stop anyone who gets in the way of my ambitions." Bonus track, Rockman 10 Image Soundtrack. Inti Creates. 2010.
Chill Man fights by running and jumping around the arena, shooting blobs of gel that become spiky icicles when they land on a surface. In Hard mode, he can shoot a semi-circle of five blobs at a time. Defeating him unlocks his , the Chill Spike. His weakness is the Solar Blaze, which can instantly melt his spikes. A boss attack rematch with Chill Man later occurs in .
== Other Game Appearances ==
TBA
== Other Media ==
TBA
==Official Data==
TBA
== References ==
 
Category:Mega Man 10 Robot Masters
Chip (X era)

A is a recurring type of item in the X era with many different uses. Similar to s, they are equippable items that can alter the player character's properties, including their offense, mobility, or defense.
==In the Games==
===Mega Man X3===
Chips are first introduced in Mega Man X3, where they have a very different usage than later appearances. These are power-ups for the Third Armor that are obtained from red Light Capsules.
===Mega Man X7===
After a long absence, Chips return in Mega Man X7 to virtually replace the s system from Mega Man X6.
===Mega Man X8===
In Mega Man X8, Chips return with another new system.
==References==
Category:X era items
Ciel

is a major supporting protagonist in the Zero era games. A young human scientist from Neo Arcadia, Ciel defected and formed the to help fight against the mistreatment of Reploids. Eventually, she discovered , a hero from long ago. The two worked together to liberate the people from Neo Arcadia's rule.
By the time of the ZX era, Ciel's whereabouts are unknown. However, it is revealed she formed the Guardians and created several Biometal, setting the events of Mega Man ZX into motion.
==In the Games==
===Zero era===
In the Zero era, Ciel was formerly a reploid researcher for Neo Arcadia, having been genetically altered from birth to be a prodigy in the field. During her time there, she developed Copy X, a near perfect copy of X, the former ruler of Neo Arcadia, to replace him after the latter sealed himself and the Dark Elf away to end the Elf Wars. Eventually, Copy X began oppressing and killing innocent reploids under the pretense of fixing Neo Arcadia's energy crisis. The guilt from seeing the actions of her own creation inspired her to create the Resistance as a safe haven for reploids freed from Neo Arcadia. Ciel's resistance continued to grow in size, while she worked on an alternative energy source to end the energy crisis.
====Mega Man Zero====
With Neo Arcadia bearing down on the resistance, Ciel began to look for the other hero from the Elf Wars, Zero, who had been missing for so long that he was believed by many to be merely a legend. With Neo Arcadian forces following closely behind, Ciel and several resistance members made their way to an Underground Laboratory, where they found the hero of legend. With the resistance cornered, Ciel's Cyber-elf Passy sacrificed herself to awaken Zero. While he had no memories, he protected Ciel from Neo Arcadia's army and escorted her back to the Resistance Base. From there, the Ciel and Zero worked together to defeat Copy X.
====Mega Man Zero 2====
====Mega Man Zero 3====
====Mega Man Zero 4====
===ZX era===
==Gallery==
File:MMXD - Ciel Art.png | Artwork of Ciel from Mega Man X DiVE.
File:MMXD - Valentines Day Ciel Art.png | Artwork of Valentine's Day Ciel from Mega Man X DiVE.
File:MMXD - Christmas Ciel Art.png | Artwork of Christmas Ciel from Mega Man X DiVE.
File:MMXD - Swimsuit Ciel Art.png | Artwork of Swimsuit Ciel from Mega Man X DiVE.
Category:Zero era characters
Category:ZX era characters
Category:Mega Man X Drive Hunter Programs
Cinnamon

is a character from the X era, first appearing as a party member in Mega Man X: Command Mission. She is a nurse Reploid created by Professor Gaudile, with a Force Metal Generator hidden inside her body.
==In the Games==
===Mega Man X: Command Mission===
Cinnamon debuted in Mega Man X: Command Mission, first appearing in Chapter 4. Both Marino and Dr. Psyche invade the Gaudile Laboratory to steal the Force Metal Generator, neither initially aware that it is located in Cinnamon's body. Marino comes across her first, and Cinnamon sweetly allows herself to be kidnapped. When Dr. Psyche discovers this, he and his Preon Elites pursue and gravely wound Marino. Cinnamon rushes to her side and heals her, impressing Psyche before he takes Cinnamon away.
X's party, now including Marino, stop Dr. Psyche from escaping with Cinnamon by defeating him in the Great Tree Stump Hall. Cinnamon reunites with Professor Gaudile, pleading with him to let her join the to help liberate Giga City. Once he relents, she also urges Marino to join them too.
===Other Game Appearances===
==Official Data==
=== Rockman X: Command Mission Website ===
Capcom Japan's website featured a promotional Flash application for Rockman X: Command Mission, including character profiles.(Archived) Capcom Japan official website, Rockman X: Command Mission. 2004. (http://www.capcom.co.jp/rockmanx_cm/)
	 	Voice Actor: Nonaka Ai
	A warm-hearted nurse Reploid who was lovingly raised in a laboratory. She always goes her own way, but her inner core is solid. She heals her friends using the medical units in her hands.	A warm-hearted nurse Reploid who was lovingly raised in a laboratory. She always goes her own way, but her inner core is solid. She heals her friends using the medical units in her hands.
(Translated by Mega Man Wiki)
==References==
Category:Command Mission characters
Classic series

The "Classic series", also known as the "Main series" in the Classic era, are games that came out on Nintendo Entertainment System, and multiple virtual platforms. 
== Games ==
=== Mega Man 1 ===
 
=== Mega Man 2 ===
 
=== Mega Man 3 ===
 
=== Mega Man 4 ===
 
=== Mega Man 5 ===
 
=== Mega Man 6 ===
 
=== Mega Man 7 ===
 
=== Mega Man 8 ===
 
=== Mega Man 9 ===
 
=== Mega Man 10 ===
 
=== Mega Man 11 ===
 
== Characters ==
== Enemies ==
=== Minor Enemies ===
=== Robot Masters ===
=== Fortress Bosses ===
== Weapons ==
== Stages ==
== Items ==
== Music ==
== Companies ==
== People ==
== Relation to other Games ==
Clown Man

== In the Games ==
== Appearance ==
==Other media==
==Gallery==
== Official Data ==
==Trivia==
==References==
Category:Robot Masters
Category:Wily Numbers
Category:Mega Man 8 bosses
Category:Archie Comics Classic era characters
Category:Bouncy design
Category:Entertainers
Category:Robots whose maker is unknown
Category:Robot Masters without a Netnavi Counterpart
Category:Characters voiced by Ruth Shiraishi
Category:Brainwashed
Coil'n

Coil'nMega Man: Official Complete Works art book, 2009. is an enemy appearing in Mega Man 7. It is a tall robot whose minimalistic head and rounded bottom part are held together by a spring, which makes up most of its body and helps it bounce around.
==In the Games==
===Mega Man 7===
In Mega Man 7, Coil'ns appear in Spring Man's stage and . They bounce around, pausing for a short time and sometimes changing direction to face Mega Man every time they land. Although its standard jumps are roughly its own height, the enemy may wind up an extra-tall jump about twice its height at random, usually every two or three jumps.
==Related Enemies==
* Spring Face Bomb (Mega Man 6) - An enemy with a similar design concept and form of locomotion.
==References==
Category:Mega Man 7 enemies
Colonel

is an antagonist appearing in Mega Man X4. He is a high-ranking officer in Repliforce who is the older brother of Iris and a friendly rival of . He is outraged when Repliforce is suspected for the Sky Lagoon incident, eventually leading to their coup d'état.
== In the Games == 
=== Mega Man X4 ===
=== Other Game Appearances ===
* In Mega Man X5, Colonel is mentioned by Spiral Pegasus in his pre-battle dialogue with X and Zero, as he once looked up to Colonel during his time in Repliforce and now holds a grudge against them for his death.
* In Mega Man Xtreme 2, Colonel is mentioned by Zero in his ending, as he worries that Colonel will be displeased with him for involving the rookie Iris in such a difficult mission.
* In the Battle Network era, a NetNavi inspired by Colonel called Colonel.EXE appears as a character.
== Other Media ==
== Official Data ==
== Behind the Scenes ==
=== Nomenclature ===
== References ==
Colton

Colton is an enemy appearing in Mega Man 6. It is a green, humanoid robot fashioned after a Wild West gunslinger, possessing a firing weapon for an arm and a blue cowboy hat.
==In the Games==
===Mega Man 6===
Coltons appear primarily in the Restricted Area (Tomahawk Man) stage, but also reappear later in Mr. X stage 4. They are stationary enemies that start shooting forward in a straight line as soon as they come on screen and continue to do so at regular intervals without change, though they will turn around and shoot in the opposite direction should Mega Man jump over them. Their bullets move slowly, allowing Mega Man to jump over and between them as he attacks the Colton.
==Official Data==
Colton appears under "Mega Man 6" in the in Mega Man Legacy Collection.
Category:Mega Man 6 enemies
Compendium of Rockman X

, also known as the Mega Man X Encyclopedia,Gallery, Mega Man X Legacy Collection. 2018. is a source book containing information on the X era and games in the Mega Man X series. It was published only in Japan by Futabasha on January 30, 2005.
==Summary==
Compendium of Rockman X mainly contains information and artwork from the first seven games of the Mega Man X series (Mega Man X to Mega Man X7), plus the two Game Boy games (Mega Man Xtreme and Mega Man Xtreme 2). It also contains some information on Mega Man X8 and Mega Man X: Command Mission, which were new releases at the time.
*The introduction (pages 2-16) contains bios on the main characters: X, Zero, Axl, and Sigma.
*Chapter 1, "Complete Works" (pages 17-146), contains information on the main nine games covered in the book, including story details, stage data, and boss files. There are also bonus pages for Mega Man X8 and Mega Man X: Command Mission.
*Chapter 2, "Database" (pages 147-188), contains more rigorous data on the nine games, including a complete list of Special Weapons, Armor Parts, Ride Armors and Ride Chasers, enemies, and secrets.
*Chapter 3, "Early Series Concept Art" (pages 189-199), contains previously-unseen concept artwork for the first three Mega Man X games. Many of these sketches were also included in the gallery of Mega Man X Collection.
==References==
Category:Books
Copy X

is a major antagonist appearing in the Zero era. He is a Reploid directly based on the DNA of X, meant to govern Neo Arcadia after the original X's disappearance. However, he became a ruthless tyrant who executes Reploids for the sake of the humans, initiating the events of Mega Man Zero and acting as the game's main antagonist.
In Mega Man Zero 3, Copy X is resurrected as by Dr. Weil.
==In the Games==
===Mega Man Zero===
Copy X debuts in Mega Man Zero, serving as the game's main antagonist. He is the leader of Neo Arcadia, responsible for the city-state's brutal treatment of Reploids in hopes of slowing an energy crisis. He is especially ruthless in his dealings with the , who live in defiance but also constant fear of his rule. Conversely, his followers often boast of his power and wisdom. His nature as a mere copy of X is a secret to nearly everyone, which is only revealed to by Ciel after the is attacked. Ciel also informs Zero that she is the one who created Copy X, urging him to destroy him.
Copy X is the final boss, appearing in Neo Arcadia Core. Upon entering his throne room, Zero is halted by the remaining three of the Four Guardians, until Copy X orders them to leave. Copy X boasts that he made Neo Arcadia a utopia where Zero and the original X failed, but Zero rebuts this, leading to a battle. In his boss battle, Copy X equips the Ultimate Armor and switches colors to use the elements of fire, ice, and electricity, similar to the original X's system. After he is defeated, Copy X becomes enraged, altering the room with pits and triggering a transformation into a seraph-like form. This form attacks with light, as Copy X proclaims himself to be judgement manifest. However, Zero still defeats him, causing him to crumble on the floor. His explosion consumes the entire area, but Zero is whisked away by the real X just in time.
===Mega Man Zero 3===
===Other Game Appearances===
* In Rockman ✕over...
* In TEPPEN...
==Other Media==
* In Remastered Tracks Rockman Zero Telos...
* In Rockman Zero (manga)...
* In the Archie Mega Man comics...
==Official Data==
==References==
Category:Mega Man Zero bosses
Category:Mega Man Zero 3 bosses
Copy chip

The Alia: "I've completed the analysis of the Maverick data acquired so far. What makes new generation Reploids resistant to viruses is their copy chip. The copy chip can actually change a Reploid's DNA." Mega Man X8. 2004. is a technology appearing in the X era. It is the source of the DNA shapeshifting abilities used by Axl and the new generation Reploids.
==References==
Count Bomb

Count BombMega Man: Official Complete Works art book, 2009. is a platform or enemy first appearing in Mega Man 6. It is a black, orb-like bomb with a number on it and a detonator on its top or side, which activates it.
==In the Games==
===Mega Man 6===
In Mega Man 6, Count Bombs appear only in the Frozen Island (Blizzard Man) stage. They usually serve as stationary platforms or obstacles that Mega Man is blocked by and which deflect his shots. Mega Man can safely jump on them, though in doing so, he might push down the detonator switch, activating a countdown that is displayed in large numbers on the bomb itself. Once the countdown has reached 0, the bomb explodes, which can harm Mega Man if he is too close and effectively removes the platform or obstacle (until it is scrolled off the screen).
Rather than having their detonator on top, some Count Bombs instead have theirs located on the side, letting Mega Man set off the countdown by pressing against them instead. Various Count Bombs, especially those with sideways switches, are placed in such a way that Mega Man must detonate them to proceed, sometimes requiring proper timing to not be harmed by the explosion or fall down in the process.
===Mega Man III===
Count Bombs reappear in Mega Man III on the Game Boy, making them the only Mega Man 6 enemies to appear in the Game Boy series and despite not being present in either of the games that the game otherwise reuses its content from. Here, they appear and act similar, but now possess a visible fuse at the bottom that burns up as the numbers count down, and they also deal slightly more damage if Mega Man is caught in the blast.
These Count Bombs never appear in a sideways form and are found in the game's versions of , , and .
==Official Data==
Count Bomb appears under "Mega Man 6" in the in Mega Man Legacy Collection.
==Related Enemies==
Other versions of Count Bombs appear in later games, though they are often functionally identical.
* Count Bomb Neo (Mega Man 7)
* Jet platform (Mega Man 7) - An unnamed rectangular version that flies to the right while counting down.
* Count Bomb GEO (Mega Man 8)
* Count Bomb CD (Mega Man 8) - A Count Bomb that falls down and walks around while counting down.
==References==
Category:Mega Man 6 enemies
Category:Mega Man III enemies