HP (TCG)

The HP (Japanese: ), short for Hit Point (Japanese: Hit Point), represents the health of each card. This value is based on the Pokémon's HP from the .
==Terminology==
The Rulebook usually uses the abbreviation "HP" in running text rather than "Hit Points". In the latest 2020 version of this rulebook, "Hit Points" is not used outside of the Glossary section explaining Pokémon TCG terms. Both words in "Hit Points" start with capital letters in official material.
The "HP" abbreviation is seen with the HP value in Pokémon cards. It is also used in the text explaining card effects relating to HP, such as in the cards ("The Pokémon this card is attached to gets +20 HP."), ("Put damage counters on your opponent's Active Pokémon until its remaining HP is 10."), , , and so on.
 is the only card that mentions "Hit Points" instead of "HP" in its English text. The "Hit Points" are mentioned in the description of Ditto's Transform attack: "treat it as if it were the same card as the Defending Pokémon, including type, Hit Points, Weakness, and so on".
==Overview==
Each card has an HP value printed at the top-right corner. This value is a multiple of 10. Different Pokémon cards often have a different HP even if they represent the same Pokémon species. For instance, several have 40, 50, 60, or 70 HP, depending on the card.
A Pokémon's damage is tallied up by way of damage counters, each counter representing 10 damage. For example, if a Pokémon with 120 HP has 3 damage counters, that is equivalent to 30 HP damage, with 90 HP still remaining for this Pokémon. If a Pokémon has lost all their HP (for instance, a Pokémon with 120 HP with twelve or more damage counters on it), it is Knocked Out. Once a Pokémon card is Knocked Out, it and all cards attached are sent to the discard pile, and the opponent takes one of their Prize cards.
Certain and s can change a Pokémon's HP, increasing or decreasing it.
==List of cards by HP==
===List of Pokémon cards by HP===
Each regular Pokémon card has between 30 and 340 HP. There is currently no Pokémon card with exactly 290 base HP. A few special cards have over 340 HP, including some and one-off promos, but these are generally not tournament legal.
Some Pokémon cards with low HP include unevolved Pokémon such as , as well as . Some Pokémon cards with high HP include , , , and cards.
This is a list of how many Pokémon cards there are for each HP value. This list does not include reprints of the same cards.
HP	Cards
30	
40	
50	
60	
70	
80	
90	
HP 	Cards
100	
110	
120	
130	
140	
150	
160	
170	
180	
190	
HP 	Cards
200	
210	
220	
230	
240	
250	
260	
270	
280	
HP 	Cards
300	
310	
320	
330	
340	
350	
HP 	Cards
500	
===List of Trainer cards by HP===
Some can also be played like Pokémon cards. These Trainer cards have some HP as well. If they are Knocked Out, they don't count as Knocked Out Pokémon, and the opposing player does not get a Prize card.
The Japanese card includes an HP number, but cannot be played as a Pokémon. The word "ウソ" (lie) points to the card's HP, indicating that the HP is a lie.
HP 	Cards
10 	(prior to EX Legend Maker),
30 	,
40 	,
50 	(EX Legend Maker onwards), , , , ,
60 	, , ,
70 	
2000	
==List of Pokémon Tool cards that change a Pokémon's HP==
HP change 	Card	Effect
-100 	 	The or this card is attached to gets -100 HP, and when it is Knocked Out by damage from an opponent's attack, that player takes 1 fewer Prize card.
-100 	 	The this card is attached to gets -100 HP, and if it is Knocked Out by damage from an attack from your opponent's Pokémon, that player takes 1 fewer Prize card. You can't attach this card to a Pokémon VMAX that has 100 HP or less remaining.
+20 	 	The Pokémon this card is attached to gets +20 HP and that Pokémon's attacks do 20 more damage to your opponent's Active Pokémon (before applying Weakness and Resistance). When the Pokémon this card is attached to is Knocked Out, your opponent takes 1 more Prize card.
+20 	 	As long as Energy Root is attached to a Pokémon, that Pokémon gets +20 HP and can't use any Poké-Powers or Poké-Bodies.
+20 	 	The Pokémon this card is attached to gets +20 HP.
+20 	 	If the Retreat Cost of the Pokémon this card is attached to is 3 or more, that Pokémon gets +20 HP and can't be . (If that Pokémon is currently Confused, remove that .)
+30 	 	The Pokémon this card is attached to gets +30 HP.
+40 	 	The Stage 1 Pokémon this card is attached to gets +40 HP.
+40 	 	The Basic Pokémon this card is attached to gets +40 HP and its attacks do 10 more damage to your opponent's Active Pokémon (before applying Weakness and Resistance).
+50 	 	The Basic Pokémon this card is attached to gets +50 HP, except .
+50 	 	The Basic Pokémon this card is attached to gets +50 HP.
+50 	 	If the Pokémon this card is attached to has a Retreat Cost of exactly 4, it gets +50 HP.
+60 	 	The Ancient Pokémon this card is attached to gets +60 HP, recovers from all Special Conditions, and can't be affected by any Special Conditions.
+70 	 	The this card is attached to gets +70 HP.
+70 	 	The this card is attached to gets +70 HP.
+100 	 	If the Pokémon this card is attached to doesn't have a Rule Box, it gets +100 HP, and if it is Knocked Out by damage from an attack from your opponent's Pokémon, that player takes 1 more Prize card. (, , etc. have Rule Boxes.)
+100 	 	The Pokémon this card is attached to gets +100 HP.
set to 300	 	If this card is attached to , its maximum HP is 300.
==In video games==
===Trading Card Game series===
In and Pokémon Trading Card Game 2: The Invasion of Team GR!, the maximum HP of a Pokémon card is shown at the top-right corner.
When a Pokémon card is used in a (either as the Active Pokémon or in the Bench), its HP is shown as group of circles. White circles represent 10 HP with no damage, and black circles represent 10 HP damage.
 	
(no damage)	(damage)
Category:Pokémon Trading Card Game