Plate (Duel)

Plates are a game mechanic in Pokémon Duel.
==List of Plates==
ID 	Category	Name 	Rarity	Description 	Cost	Gems	Version
1 	 	Long Throw 	 	Move one Pokémon from your bench to one space away from your entry point. Your turn ends. 	2 	160 	
1 	 	Long Throw 	 	Move one Pokémon from your bench to one space away from your entry point. Your turn ends. 	2 	80 	7.0.14
2 	 	Bright Powder 	 	Choose one of your Pokémon on the field. For this turn, you can make any battle opponent of this Pokémon spin again once. 	1 	160 	
2 	 	Bright Powder 	 	Choose one of your Pokémon on the field. For this turn, you can make any battle opponent of this Pokémon spin again once. 	1 	80 	7.0.14
3 	 	 	 	All Plates from both players except Recycle become usable. Your turn ends. 	2 	 	
3 	 	 	 	All Plates from both players except Recycle become usable. Your turn ends. 	2 	 	7.0.14
4 	 	X Sp. Atk 	 	Choose one of your Pokémon on the field or bench. For this turn, it has ★+2. 	1 	160 	
4 	 	X Sp. Atk 	 	Choose one of your Pokémon on the field or bench. For this turn, it has ★+2. 	1 	80 	7.0.14
5 	 	Max Revive 	 	Select one of your Pokémon in your P.C. That Pokémon moves to the bench. (That Pokémon cannot have .) 	2 	72 	
5 	 	Max Revive 	 	Select one of your Pokémon in your P.C. That Pokémon moves to the bench. (That Pokémon cannot have .) 	2 	36 	7.0.14
6 	 	Desperate Times 	 	Choose one of your Pokémon on the field or bench. For this turn, if that Pokémon spins an Attack between 10 and 50 damage, it deals +50 damage. 	2 	 	
6 	 	Desperate Times 	 	Choose one of your Pokémon on the field or bench. For this turn, if that Pokémon spins an Attack between 10 and 50 damage, it deals +50 damage. 	2 	 	7.0.14
7 	 	Double Chance 	 	Choose a Pokémon on the field or bench. (You cannot select unusable Pokémon) For this turn, you can choose to respin once for it. 	1 	72 	
7 	 	Double Chance 	 	Choose a Pokémon on the field or bench. (You cannot select unusable Pokémon) For this turn, you can choose to respin once for it. 	1 	36 	7.0.14
8 	 	Clear Wait 	 	Choose one of your Pokémon on the field or bench. Remove from that Pokémon. 	2 	72 	
8 	 	Clear Wait 	 	Choose one of your Pokémon on the field or bench. Remove from that Pokémon. 	2 	36 	7.0.14
9 	 	Focus Band 	 	Choose one of your Pokémon on the field or bench. For this turn, it cannot be knocked out. 	2 	 	
9 	 	Focus Band 	 	Choose one of your Pokémon on the field or bench. For this turn, it cannot be knocked out. 	2 	 	7.0.14
10 	 	Full Heal 	 	Choose one of your Pokémon on the field. Remove all from that Pokémon. (This excludes .) 	1 	72 	
10 	 	Full Heal 	 	Choose one of your Pokémon on the field. Remove all from that Pokémon. (This excludes .) 	1 	36 	7.0.14
11 	 	Scoop Up 	 	Choose one of your Pokémon on the field. Return it to the bench. 	1 	18 	
11 	 	Scoop Up 	 	Choose one of your Pokémon on the field. Return it to the bench. 	1 	9 	7.0.14
12 	 	X Attack 	 	Choose one of your Pokémon on the field or bench. For this turn, it deals +30 damage. 	1 	18 	
12 	 	X Attack 	 	Choose one of your Pokémon on the field or bench. For this turn, it deals +30 damage. 	1 	9 	7.0.14
13 	 	Pokémon Switch 	 	Choose two of your Pokémon on the field or bench and switch their positions. Your turn ends. (You cannot select two Pokémon from the bench.) 	1 	18 	
13 	 	Pokémon Switch 	 	Choose two of your Pokémon on the field or bench and switch their positions. Your turn ends. (You cannot select two Pokémon from the bench.) 	1 	9 	7.0.14
14 	 	Swap Spot 	 	Choose one of your Pokémon on the field. Switch it with another of your Pokémon that it is next to. 	1 	 	
14 	 	Swap Spot 	 	Choose one of your Pokémon on the field. Switch it with another of your Pokémon that it is next to. 	1 	 	7.0.14
15 	 	X Defend 	 	Choose one of your Pokémon on the field or bench. For this turn, if its opponent deals 10-100 damage in battle, this Pokémon will not be knocked out. 	1 	18 	
15 	 	X Defend 	 	Choose one of your Pokémon on the field or bench. For this turn, if its opponent deals 10-100 damage in battle, this Pokémon will not be knocked out. 	1 	9 	7.0.14
16 	 	 	 	Choose one of your Pokémon on the field or bench. For this turn, it can spin again once if it spins a Blue Attack. 	1 	18 	
16 	 	 	 	Choose one of your Pokémon on the field or bench. For this turn, if that Pokémon or its battle opponent spins a Blue Attack, shift the spin one segment clockwise. 	1 	18 	7.0.7
16 	 	 	 	Choose one of your Pokémon on the field or bench. For this turn, if that Pokémon or its battle opponent spins a Blue Attack, shift the spin one segment clockwise. 	1 	9 	7.0.14
17 	 	Quick Care 	 	Select one of your Pokémon on the field. If there is space in your P.C., move it there. Your turn ends. 	1 	 	
17 	 	Quick Care 	 	Select one of your Pokémon on the field. If there is space in your P.C., move it there. Your turn ends. 	1 	 	7.0.14
18 	 	Priority Recovery 	 	Switch the order of your Pokémon in your P.C. You cannot use this Plate unless you have two or more of your Pokémon in your P.C. Your turn ends. 	1 	10 	
18 	 	Priority Recovery 	 	Switch the order of your Pokémon in your P.C. You cannot use this Plate unless you have two or more of your Pokémon in your P.C. Your turn ends. 	1 	5 	7.0.14
19 	 	Ballast 	 	Choose one of your Pokémon on the field. For this turn, it cannot be affected by Whirlwind. 	1 	10 	
19 	 	Ballast 	 	Choose one of your Pokémon on the field. For this turn, it cannot be affected by Whirlwind. 	1 	5 	7.0.14
20 	 	Awakening 	 	Choose one of your Pokémon on the field. That Pokémon is no longer . 	1 	 	
20 	 	Awakening 	 	Choose one of your Pokémon on the field. That Pokémon is no longer . 	1 	 	7.0.14
21 	 	Paralyze Heal 	 	Choose one of your Pokémon on the field. That Pokémon is no longer . 	1 	 	
21 	 	Paralyze Heal 	 	Choose one of your Pokémon on the field. That Pokémon is no longer . 	1 	 	7.0.14
22 	 	Confuse Heal 	 	Choose one your Pokémon on the field. That Pokémon is no longer . 	1 	 	
22 	 	Confuse Heal 	 	Choose one your Pokémon on the field. That Pokémon is no longer . 	1 	 	7.0.14
23 	 	Antidote 	 	Choose one your Pokémon on the field. That Pokémon is no longer or . 	1 	 	
23 	 	Antidote 	 	Choose one your Pokémon on the field. That Pokémon is no longer or . 	1 	 	7.0.14
24 	 	Iron Power 	 	Pokémon deal +20 damage. Continues until an enemy is knocked out by a Steel-type Pokémon's Attack. Your turn ends. 	2 	 	
24 	 	Iron Power 	 	Pokémon deal +20 damage. Continues until an enemy is knocked out by a Steel-type Pokémon's Attack. Your turn ends. 	2 	 	7.0.14
25 	 	Dread Power 	 	Pokémon deal +20 damage. Continues until an enemy is knocked out by a Dark-type Pokémon's Attack. Your turn ends. 	2 	 	
25 	 	Dread Power 	 	Pokémon deal +20 damage. Continues until an enemy is knocked out by a Dark-type Pokémon's Attack. Your turn ends. 	2 	 	7.0.14
26 	 	Flame Power 	 	Pokémon deal +20 damage. This effect lasts until one of your opponent's Pokémon is knocked out by a Fire-type Pokémon's Attack. Your turn ends. 	2 	 	
26 	 	Flame Power 	 	Pokémon deal +20 damage. This effect lasts until one of your opponent's Pokémon is knocked out by a Fire-type Pokémon's Attack. Your turn ends. 	2 	 	7.0.14
27 	 	Meadow Power 	 	Pokémon deal +20 damage. This effect lasts until one of your opponent's Pokémon is knocked out by a Grass-type Pokémon's Attack. Your turn ends. 	2 	 	
27 	 	Meadow Power 	 	Pokémon deal +20 damage. This effect lasts until one of your opponent's Pokémon is knocked out by a Grass-type Pokémon's Attack. Your turn ends. 	2 	 	7.0.14
28 	 	Splash Power 	 	Pokémon deal +20 damage. This effect lasts until one of your opponent's Pokémon is knocked out by a Water-type Pokémon's Attack. Your turn ends. 	2 	 	
28 	 	Splash Power 	 	Pokémon deal +20 damage. This effect lasts until one of your opponent's Pokémon is knocked out by a Water-type Pokémon's Attack. Your turn ends. 	2 	 	7.0.14
39 	 	Invisibility Cape 	 	Choose one of your Pokémon on the bench. For this turn, it can move through other Pokémon when making an move. 	3 	 	
39 	 	Invisibility Cape 	 	Choose one of your Pokémon on the bench. For this turn, it can move through other Pokémon when making an move. 	3 	 	7.0.14
40 	 	Power Battle 	 	Choose one of your Pokémon on the field or bench. For this turn, if this Pokémon or its opponent spins a Purple Attack in battle, they must both spin again once. 	2 	18 	
40 	 	Power Battle 	 	Choose one of your Pokémon on the field or bench. For this turn, if that Pokémon or its battle opponent spins a Purple Attack, shift the spin one segment clockwise. 	2 	18 	7.0.7
40 	 	Power Battle 	 	Choose one of your Pokémon on the field or bench. For this turn, if that Pokémon or its battle opponent spins a Purple Attack, shift the spin one segment clockwise. 	2 	9 	7.0.14
41 	 	Hurdle Jump 	 	Choose one of your Pokémon on the field, and move it over a connected Pokémon. Your turn ends. 	2 	 	
41 	 	Hurdle Jump 	 	Choose one of your Pokémon on the field, and move it over a connected Pokémon. Your turn ends. 	2 	80 	7.0.14
42 	 	Mind Power 	 	Pokémon deal +20 damage. This effect lasts until one of your opponent's Pokémon is knocked out by a Psychic-type Pokémon. Your turn ends. 	2 	10 	
42 	 	Mind Power 	 	Pokémon deal +20 damage. This effect lasts until one of your opponent's Pokémon is knocked out by a Psychic-type Pokémon. Your turn ends. 	2 	5 	7.0.14
49 	 	Toxic Power 	 	Pokémon deal +20 damage. This effect lasts until one of your opponent's Pokémon is knocked out by a Poison-type Pokémon. Your turn ends. 	2 	10 	
49 	 	Toxic Power 	 	Pokémon deal +20 damage. This effect lasts until one of your opponent's Pokémon is knocked out by a Poison-type Pokémon. Your turn ends. 	2 	5 	7.0.14
50 	 	Draco Power 	 	Pokémon deal +20 damage. This effect lasts until one of your opponent's Pokémon is knocked out by a Dragon-type Pokémon. Your turn ends. 	2 	 	
50 	 	Draco Power 	 	Pokémon deal +20 damage. This effect lasts until one of your opponent's Pokémon is knocked out by a Dragon-type Pokémon. Your turn ends. 	2 	 	7.0.14
53 	 	 	 	Select one of your Pokémon on the bench. That Pokémon switches with one of your Pokémon in your P.C. Your turn ends. 	1 	72 	
53 	 	 	 	Select one of your Pokémon on the bench. That Pokémon switches with one of your Pokémon in your P.C. Your turn ends. 	1 	36 	7.0.14
56 	 	Goal Block 	 	Choose one of your Pokémon on the field and move it to your goal point if it is open. Your turn ends. 	2 	18 	
56 	 	Goal Block 	 	Choose one of your Pokémon on the field and move it to your goal point if it is open. Your turn ends. 	2 	9 	7.0.14
57 	 	Clay Power 	 	Pokémon deal +20 damage. This effect lasts until one of your opponent's Pokémon is knocked out by a Ground-type Pokémon. Your turn ends. 	2 	 	
57 	 	Clay Power 	 	 	2 	 	7.0.14
61 	 	Spooky Power 	 	Pokémon deal +20 damage. This effect lasts until one of your opponent's Pokémon is knocked out by a Ghost-type Pokémon. Your turn ends. 	2 	 	
61 	 	Spooky Power 	 	Pokémon deal +20 damage. This effect lasts until one of your opponent's Pokémon is knocked out by a Ghost-type Pokémon. Your turn ends. 	2 	 	7.0.14
73 	 	Zap Power 	 	Pokémon deal +20 damage. This effect lasts until one of your opponent's Pokémon is knocked out by an Electric-type Pokémon. Your turn ends. 	2 	 	
73 	 	Zap Power 	 	 	2 	 	7.0.14
80 	 	Ice Heal 	 	Choose one of your Pokémon on the field. That Pokémon is no longer . 	1 	 	
80 	 	Ice Heal 	 	Choose one of your Pokémon on the field. That Pokémon is no longer . 	1 	 	7.0.14
90 	 	Burn Heal 	 	Choose one of your Pokémon on the field. That Pokémon is no longer . 	1 	 	
90 	 	Burn Heal 	 	Choose one of your Pokémon on the field. That Pokémon is no longer . 	1 	 	7.0.14
91 	 	X Speed 	 	Choose one of your Pokémon on the field or bench. For this turn, one of this Pokémon's White Attacks will be changed to a Gold Attack before battle. 	1 	 	
91 	 	X Speed 	 	Choose one of your Pokémon on the field or bench. For this turn, one of this Pokémon's White Attacks will be changed to a Gold Attack before battle. 	1 	 	7.0.14
303	 	Force Remove 	 	This Plate can be used when you have Pokémon on all of your opponent's entry points. Select one of your Pokémon on the field or bench. If that Pokémon's attack knocks a Pokémon out that turn, it will be eliminated from the duel. 	1 	 	
303	 	Force Remove 	 	This Plate can be used when you have Pokémon on all of your opponent's entry points. Select one of your Pokémon on the field or bench. If that Pokémon's attack knocks a Pokémon out that turn, it will be eliminated from the duel. 	1 	 	7.0.14
304	 	Counter Attack 	 	This Plate can be used when you have enemy Pokémon on all your own entry points. Select one of your Pokémon on the field. That Pokémon will have +1 for that turn. 	1 	 	
304	 	Counter Attack 	 	This Plate can be used when you have enemy Pokémon on all your own entry points. Select one of your Pokémon on the field. That Pokémon will have +1 for that turn. 	1 	 	7.0.14
306	 	X Accuracy 	 	Select one of your Pokémon on the field or bench. If the Attack for that Pokémon is a miss that turn, it will shift to the adjacent Attack. 	1 	18 	
306	 	X Accuracy 	 	Select one of your Pokémon on the field or bench. If the Attack for that Pokémon is a miss that turn, it will shift to the adjacent Attack. 	1 	 	7.0.14
312	 	Burn Drive 	 	Select your Genosect from the field or bench. During this turn, if your Pokémon's move lands on Miss, it will shift to the move next to it instead. Also, if the Fainted opposing Pokémon is a , , , or , the opponent will be removed from the duel. 	1 	18 	
312	 	Burn Drive 	 	Select your Genesect from the field or bench. During this turn, if your Pokémon's move lands on Miss, it will shift to the move next to it instead. Also, if the Fainted opposing Pokémon is a , , , or , the opponent will be removed from the duel. 	1 	18 	
312	 	Burn Drive 	 	Select your Genesect from the field or bench. During this turn, if your Pokémon's move lands on Miss, it will shift to the move next to it instead. Also, if the Fainted opposing Pokémon is a , , , or , the opponent will be removed from the duel. 	1 	9 	7.0.14
313	 	Douse Drive 	 	Select your Genosect from the field or bench. During this turn, if your Pokémon's move lands on Miss, it will shift to the move next to it instead. Also, if the Fainted opposing Pokémon is a , , or , the opponent will be removed from the duel. 	1 	18 	
313	 	Douse Drive 	 	Select your Genesect from the field or bench. During this turn, if your Pokémon's move lands on Miss, it will shift to the move next to it instead. Also, if the Fainted opposing Pokémon is a , , or , the opponent will be removed from the duel. 	1 	18 	
313	 	Douse Drive 	 	Select your Genesect from the field or bench. During this turn, if your Pokémon's move lands on Miss, it will shift to the move next to it instead. Also, if the Fainted opposing Pokémon is a , , or , the opponent will be removed from the duel. 	1 	9 	7.0.14
314	 	Chill Drive 	 	Select your Genosect from the field or bench. During this turn, if your Pokémon's move lands on Miss, it will shift to the move next to it instead. Also, if the Fainted opposing Pokémon is a , , , or , the opponent will be removed from the duel. 	1 	18 	
314	 	Chill Drive 	 	Select your Genesect from the field or bench. During this turn, if your Pokémon's move lands on Miss, it will shift to the move next to it instead. Also, if the Fainted opposing Pokémon is a , , , or , the opponent will be removed from the duel. 	1 	18 	
314	 	Chill Drive 	 	Select your Genesect from the field or bench. During this turn, if your Pokémon's move lands on Miss, it will shift to the move next to it instead. Also, if the Fainted opposing Pokémon is a , , , or , the opponent will be removed from the duel. 	1 	9 	7.0.14
315	 	Shock Drive 	 	Select your Genosect from the field or bench. During this turn, if your Pokémon's move lands on Miss, it will shift to the move next to it instead. Also, if the Fainted opposing Pokémon is a or , the opponent will be removed from the duel. 	1 	18 	
315	 	Shock Drive 	 	Select your Genesect from the field or bench. During this turn, if your Pokémon's move lands on Miss, it will shift to the move next to it instead. Also, if the Fainted opposing Pokémon is a or , the opponent will be removed from the duel. 	1 	18 	
315	 	Shock Drive 	 	Select your Genesect from the field or bench. During this turn, if your Pokémon's move lands on Miss, it will shift to the move next to it instead. Also, if the Fainted opposing Pokémon is a or , the opponent will be removed from the duel. 	1 	9 	7.0.14
316	 	Burn Drive EX 	 	Select your Genesect from the field or bench. During this turn, this Pokémon can re-spin 1 time during battle. Also, if the Fainted opposing Pokémon is a , , , or , the opponent will be removed from the duel. 	1 	72 	
316	 	Burn Drive EX 	 	Select your Genesect from the field or bench. During this turn, this Pokémon can re-spin 1 time during battle. Also, if the Fainted opposing Pokémon is a , , , or , the opponent will be removed from the duel. 	1 	36 	7.0.14
317	 	Douse Drive EX 	 	Select your Genesect from the field or bench. During this turn, this Pokémon can re-spin 1 time during battle. Also, if the Fainted opposing Pokémon is a , , or , the opponent will be removed from the duel. 	1 	72 	
317	 	Douse Drive EX 	 	Select your Genesect from the field or bench. During this turn, this Pokémon can re-spin 1 time during battle. Also, if the Fainted opposing Pokémon is a , , or , the opponent will be removed from the duel. 	1 	36 	7.0.14
318	 	Chill Drive EX 	 	Select your Genesect from the field or bench. During this turn, this Pokémon can re-spin 1 time during battle. Also, if the Fainted opposing Pokémon is a , , , or , the opponent will be removed from the duel. 	1 	72 	
318	 	Chill Drive EX 	 	Select your Genesect from the field or bench. During this turn, this Pokémon can re-spin 1 time during battle. Also, if the Fainted opposing Pokémon is a , , , or , the opponent will be removed from the duel. 	1 	36 	7.0.14
319	 	Shock Drive EX 	 	Select your Genesect from the field or bench. During this turn, this Pokémon can re-spin 1 time during battle. Also, if the Fainted opposing Pokémon is a or , the opponent will be removed from the duel. 	1 	72 	
319	 	Shock Drive EX 	 	Select your Genesect from the field or bench. During this turn, this Pokémon can re-spin 1 time during battle. Also, if the Fainted opposing Pokémon is a or , the opponent will be removed from the duel. 	1 	36 	7.0.14
320	 	Cosmo Energy 	 	During this duel, when your Deoxys is attacked, before the battle, you may switch that Deoxys with another of your Deoxys on the field or bench. Your turn ends. 	1 	72 	
320	 	Cosmo Energy 	 	During this duel, when your Deoxys is attacked, before the battle, you may switch that Deoxys with another of your Deoxys on the field. Your turn ends. 	1 	72 	3.0.7
320	 	Cosmo Energy 	 	During this duel, when your Deoxys is attacked, before the battle, you may switch that Deoxys with another of your Deoxys on the field. Your turn ends. 	1 	36 	7.0.14
321	 	Flame Energy 	 	During this duel, your Pokémon cannot be or . Your turn ends. 	1 	72 	
321	 	Flame Energy 	 	Your opponent's Pokémon gain 3. During this duel, your Pokémon cannot be or burned. Your turn ends. 	1 	72 	3.0.7
321	 	Flame Energy 	 	Your opponent's Pokémon gain 3. During this duel, your Pokémon cannot be or burned. Your turn ends. 	1 	36 	7.0.14
323	 	Overdrive 	 	Choose one of your Reshiram or Zekrom on the field. Remove all affecting that Pokémon. (Except .) While that Pokémon is on the field, that Pokémon deals +30 damage. 	1 	72 	
323	 	Overdrive 	 	Choose one of your Reshiram or Zekrom on the field. Remove all affecting that Pokémon. (Except for .) While that Pokémon is on the field, that Pokémon deals +30 damage. 	1 	72 	
323	 	Overdrive 	 	Choose one of your Reshiram, Zekrom, White Kyurem, or Black Kyurem on the field. Remove all affecting that Pokémon. (Except for .) While that Pokémon is on the field, that Pokémon deals +30 damage. 	1 	72 	7.0.10
323	 	Overdrive 	 	Choose one of your Reshiram, Zekrom, White Kyurem, or Black Kyurem on the field. Remove all affecting that Pokémon. (Except for .) While that Pokémon is on the field, that Pokémon deals +30 damage. 	1 	36 	7.0.14
324	 	Land's Energy 	 	During this duel, the effect of Land's Wrath from your Zygarde becomes, "Spin for all of the opponent's Pokémon on the field, excluding s. If it lands on Purple Attack, the Pokémon faints." Your turn ends. 	1 	72 	
324	 	Land's Energy 	 	During this duel, the effect of Land's Wrath from your Zygarde becomes, "Spin for all of the opponent's Pokémon on the field, excluding s. If it lands on Purple Attack, the Pokémon faints." Your turn ends. 	1 	36 	7.0.14
325	 	Long Barrel 	 	Choose 1 of your Rhyperior on the field or bench. Until the end of the duel, the effect of that Rhyperior's Rock Wrecker becomes: "Knock out 1 of your opponent's -, -, -, or Pokémon that is 2 or 3 steps away." Your turn ends. 	1 	72 	
325	 	Long Barrel 	 	Choose one of your Rhyperior on the field or bench. Until the end of the duel, the effect of that Rhyperior's Rock Wrecker becomes: "Knock out one of your opponent's Pokémon within 3 steps." Your turn ends. 	1 	72 	7.0.10
325	 	Long Barrel 	 	Choose one of your Rhyperior on the field or bench. Until the end of the duel, the effect of that Rhyperior's Rock Wrecker becomes: "Knock out one of your opponent's Pokémon within 3 steps." Your turn ends. 	1 	36 	7.0.14
328	 	Concentrated Fertilizer	 	Select one of your Pokémon on the field or bench. For this turn, that Pokémon gains ★+1 and damage +20. 	1 	 	
328	 	Concentrated Fertilizer	 	Select one of your Pokémon on the field or bench. For this turn, that Pokémon gains ★+1 and damage +20. 	1 	 	7.0.14
329	 	Sticky Grass 	 	Select one of your Pokémon on the field. While that Pokémon is on the field, the battle opponents of that Pokémon cannot respin. Spin-again effects are treated as single spins only. 	1 	 	
329	 	Sticky Grass 	 	Select one of your Pokémon on the field. While that Pokémon is on the field, the battle opponents of that Pokémon cannot respin. Spin-again effects are treated as single spins only. 	1 	 	7.0.14
331	 	Tropical Energy 	 	Any are removed from your -, -, and Pokémon. During this duel, the effects of Abilities that allow you or your opponent to respin or force respins in battle are nullified for the battle opponents of your Grass-, Flying-, and Bug-type Pokémon. Your turn ends. 	1 	72 	
331	 	Tropical Energy 	 	Any are removed from your -, -, and Pokémon. During this duel, the effects of Abilities that allow you or your opponent to respin or force respins in battle are nullified for the battle opponents of your Grass-, Flying-, and Bug-type Pokémon. Your turn ends. 	1 	36 	7.0.14
332	 	Dark Energy 	 	During this duel, if the opponent Pokémon is a type, your Pokémon are not knocked out in battle, but are moved to the bench and gain instead. And when you have two or more Dark-type Pokémon on the field, Energy effects on your opponent's Psychic- and Pokémon are nullified. Your turn ends. 	1 	72 	
332	 	Dark Energy 	 	During this duel, if the opponent Pokémon is a type, your Pokémon are not knocked out in battle, but are moved to the bench and gain instead. And when you have two or more Dark-type Pokémon on the field, Energy effects on your opponent's Psychic- and Pokémon are nullified. Your turn ends. 	1 	36 	7.0.14
333	 	Phantom Energy 	 	During this duel, your Pokémon can move over Pokémon affected by when using an move. In addition, when one or more of your Ghost-type Pokémon surround an opposing Pokémon, if there are three or more opposing Pokémon on the field or on your opponent's bench with the same name as the surrounded Pokémon, remove the surrounded Pokémon from the game. Your turn ends. 	1 	72 	
333	 	Phantom Energy 	 	During this duel, your Pokémon can move over Pokémon affected by when using an move. In addition, when one or more of your Ghost-type Pokémon surround an opposing Pokémon, if there are three or more opposing Pokémon on the field or on your opponent's bench with the same name as the surrounded Pokémon, remove the surrounded Pokémon from the game. Your turn ends. 	1 	36 	7.0.14
335	 	Steel Energy 	 	During this duel, your Pokémon cannot become or , and the damage of one of each of those Pokémon's most highly damaging White Attacks that normally deals at least 10 damage is increased by 10. Your turn ends. 	1 	72 	
335	 	Steel Energy 	 	During this duel, your Pokémon cannot become or , and the damage of one of each of those Pokémon's most highly damaging White Attacks that normally deals at least 10 damage is increased by 10. Your turn ends. 	1 	36 	7.0.14
336	 	Poison Blade 	 	Select one of your Pokémon on the field. While that Pokémon is on the field, the White Attacks of that Pokémon gain: The battle opponent becomes . 	1 	 	
336	 	 	 	Select one of your Pokémon on the field. While that Pokémon is on the field, the White Attacks of that Pokémon gain: The battle opponent becomes . 	1 	 	7.0.14
338	 	Muscle Energy 	 	Remove the and conditions, -1, and MP -2 markers, and from all of your Pokémon. During this duel, your Fighting-type Pokémon gain +1 to the damage they deal whenever those Pokémon move from a P.C. to the bench. Your turn ends. 	1 	72 	
338	 	Muscle Energy 	 	Remove the and conditions, -1, and MP -2 markers, and from all of your Pokémon. During this duel, your Fighting-type Pokémon gain +1 to the damage they deal whenever those Pokémon move from a P.C. to the bench. Your turn ends. 	1 	36 	7.0.14
339	 	Mud Energy 	 	During this duel, if there are 2 or more Pokémon and 2 or more Pokémon on the field, your opponent's Pokémon on the field get +1 to effects that they receive. Your turn ends. 	1 	72 	
339	 	Mud Energy 	 	During this duel, if there are 2 or more Pokémon and 2 or more Pokémon on the field, your opponent's Pokémon on the field get +1 to effects that they receive. Your turn ends. 	1 	36 	7.0.14
339	 	Electro Energy 	 	Removes the condition from all of your Pokémon. During this duel, if one of your Electric-type Pokémon would deal damage, and there is an Electric-type Pokémon adjacent to it, that damage increases by 10. Your turn ends. 	1 	72 	
340	 	Electro Energy 	 	Removes the condition from all of your Pokémon. During this duel, if one of your Electric-type Pokémon would deal damage, and there is an Electric-type Pokémon adjacent to it, that damage increases by 10. Your turn ends. 	1 	72 	3.0.12
340	 	Electro Energy 	 	Removes the condition from all of your Pokémon. During this duel, if one of your Electric-type Pokémon would deal damage, and there is an Electric-type Pokémon adjacent to it, that damage increases by 10. Your turn ends. 	1 	36 	7.0.14
341	 	Molting Energy 	 	During this duel, whenever one of your Pokémon or Pokémon moves from a P.C. to the bench, it can evolve. If it does, that Pokémon gains 3. Your turn ends. 	1 	72 	
341	 	Molting Energy 	 	During this duel, whenever one of your Pokémon or Pokémon moves from a P.C. to the bench, it can evolve. If it does, that Pokémon gains 3. Your turn ends. 	1 	36 	7.0.14
343	 	Eon Flute 	 	During a duel, this plate can be used when your Latias or Latios is excluded from the duel. That one Latias or Latios appears on your bench. That Pokémon is excluded from the duel after your next turn has ended. 	2 	72 	
343	 	Eon Flute 	 	This plate can be used during a duel when any of your Latias or Latios have been excluded fro the duel. Return one such Latias or Latios to the bench, and, if possible, Mega Evolve it for 7 turns (even if you have any other Pokémon that are Mega Evolved). 	2 	72 	
343	 	Eon Flute 	 	This plate can be used during a duel when any of your Latias or Latios have been excluded fro the duel. Return one such Latias or Latios to the bench, and, if possible, Mega Evolve it for 7 turns (even if you have any other Pokémon that are Mega Evolved). 	2 	36 	7.0.14
344	 	Salamencite 	 	This plate can be used when none of your Pokémon are Mega Evolved. Choose one of your Salamence on the field, and Mega Evolve it for 7 turns. 	2 	72 	4.0.0
344	 	Salamencite 	 	This plate can be used when none of your Pokémon are Mega Evolved. Choose one of your Salamence on the field, and Mega Evolve it for 7 turns. 	0 	N/A 	6.2.0
345	 	Charizardite X 	 	This plate can be used when none of your Pokémon are Mega Evolved. Choose one of your Charizard on the field, and Mega Evolve it for 7 turns. 	2 	72 	4.0.0
345	 	Charizardite X 	 	This plate can be used when none of your Pokémon are Mega Evolved. Choose one of your Charizard on the field, and Mega Evolve it for 7 turns. 	0 	N/A 	6.2.0
346	 	Charizardite Y 	 	This plate can be used when none of your Pokémon are Mega Evolved. Choose one of your Charizard on the field, and Mega Evolve it for 7 turns. 	2 	72 	4.0.0
346	 	Charizardite Y 	 	This plate can be used when none of your Pokémon are Mega Evolved. Choose one of your Charizard on the field, and Mega Evolve it for 7 turns. 	0 	N/A 	6.2.0
347	 	Beedrillite 	 	This plate can be used when none of your Pokémon are Mega Evolved. Choose one of your Beedrill on the field, and Mega Evolve it for 7 turns. 	2 	72 	4.0.0
347	 	Beedrillite 	 	This plate can be used when none of your Pokémon are Mega Evolved. Choose one of your Beedrill on the field, and Mega Evolve it for 7 turns. 	0 	N/A 	6.2.0
365	 	Venusaurite 	 	This plate can be used when none of your Pokémon are Mega Evolved. Choose one of your Venusaur on the field, and Mega Evolve it for 7 turns. 	2 	72 	4.0.2
365	 	Venusaurite 	 	This plate can be used when none of your Pokémon are Mega Evolved. Choose one of your Venusaur on the field, and Mega Evolve it for 7 turns. 	0 	N/A 	6.2.0
366	 	Blastoisinite 	 	This plate can be used when none of your Pokémon are Mega Evolved. Choose one of your Blastoise on the field, and Mega Evolve it for 7 turns. 	2 	72 	4.0.2
366	 	Blastoisinite 	 	This plate can be used when none of your Pokémon are Mega Evolved. Choose one of your Blastoise on the field, and Mega Evolve it for 7 turns. 	0 	N/A 	6.2.0
367	 	Gengarite 	 	This plate can be used when none of your Pokémon are Mega Evolved. Choose one of your Gengar on the field, and Mega Evolve it for 7 turns. 	2 	72 	4.0.2
367	 	Gengarite 	 	This plate can be used when none of your Pokémon are Mega Evolved. Choose one of your Gengar on the field, and Mega Evolve it for 7 turns. 	0 	N/A 	6.2.0
368	 	Sceptilite 	 	This plate can be used when none of your Pokémon are Mega Evolved. Choose one of your Sceptile on the field, and Mega Evolve it for seven turns. 	2 	72 	5.0.0
368	 	Sceptilite 	 	This plate can be used when none of your Pokémon are Mega Evolved. Choose one of your Sceptile on the field, and Mega Evolve it for seven turns. 	0 	N/A 	6.2.0
369	 	Blazikenite 	 	This plate can be used when none of your Pokémon are Mega Evolved. Choose one of your Blaziken on the field, and Mega Evolve it for seven turns. 	2 	72 	5.0.0
369	 	Blazikenite 	 	This plate can be used when none of your Pokémon are Mega Evolved. Choose one of your Blaziken on the field, and Mega Evolve it for seven turns. 	0 	N/A 	6.2.0
370	 	Swampertite 	 	This plate can be used when none of your Pokémon are Mega Evolved. Choose one of your Swampert on the field, and Mega Evolve it for seven turns. 	2 	72 	5.0.0
370	 	Swampertite 	 	This plate can be used when none of your Pokémon are Mega Evolved. Choose one of your Swampert on the field, and Mega Evolve it for seven turns. 	0 	N/A 	6.2.0
371	 	Metal Coat 	 	Choose one of your Onix, Scyther, or Pokémon on the field. If you chose Onix or Scyther, evolve it. Until the end of the duel, battle opponents of the Pokémon you chose, or the Pokémon that evolved from it, have the effects of their Abilities that increase or decrease Attack damage nullified. This ends your turn. 	1 	160 	
371	 	Metal Coat 	 	Choose one of your Onix, Scyther, or Pokémon on the field. If you chose Onix or Scyther, evolve it. Until the end of the duel, battle opponents of the Pokémon you chose, or the Pokémon that evolved from it, have the effects of their Abilities that increase or decrease Attack damage nullified. This ends your turn. 	1 	80 	7.0.14
372	 	Golden Module 	 	Choose one of your Genesect on the field or bench. For this turn, that Pokémon's Purple Attack becomes the Gold Attack Extreme Speed 100. Also, if a battle opponent knocked out by that Pokémon is a - or Pokémon, that battle opponent is excluded from the duel. 	2 	160 	
372	 	Golden Module 	 	Choose one of your Genesect on the field or bench. For this turn, that Pokémon's Purple Attack becomes the Gold Attack Extreme Speed 100. Also, if a battle opponent knocked out by that Pokémon is a - or Pokémon, that battle opponent is excluded from the duel. 	2 	80 	7.0.14
373	 	Scizorite 	 	This plate can be used when none of your Pokémon are Mega Evolved. Choose one of your Scizor on the field, and Mega Evolve it for seven turns. 	2 	72 	5.0.3
373	 	Scizorite 	 	This plate can be used when none of your Pokémon are Mega Evolved. Choose one of your Scizor on the field, and Mega Evolve it for seven turns. 	0 	N/A 	6.2.0
374	 	Metal Sphere 	 	Choose one of your Pokémon. Until the end of the duel, while that Pokémon is on the field, your Steel-type Pokémon do not become or , and their White Attacks that deal 10 or more damage deal +10 damage. Your turn ends. The effects of this plate do not stack. 	1 	72 	
374	 	Metal Sphere 	 	Choose one of your Pokémon. Until the end of the duel, while that Pokémon is on the field, your Steel-type Pokémon do not become or , and their White Attacks that deal 10 or more damage deal +10 damage. Your turn ends. The effects of this plate do not stack. 	1 	36 	7.0.14
375	 	Phantom Sphere 	 	Choose one of your Pokémon. Until the end of the duel, while that Pokémon is on the field, your Ghost-type Pokémon on the bench can move past Ghost-type Pokémon and Pokémon affected by . Your turn ends. 	1 	72 	
375	 	Phantom Sphere 	 	Choose one of your Pokémon. Until the end of the duel, while that Pokémon is on the field, your Ghost-type Pokémon on the bench can move past Ghost-type Pokémon and Pokémon affected by . Your turn ends. 	1 	36 	7.0.14
376	 	Flame Sphere 	 	Choose one of your Pokémon. Until the end of the duel, while that Pokémon is on the field, your Fire-type Pokémon do not become or , and they can move past burned Pokémon on the field. Your turn ends. 	1 	72 	
376	 	Flame Sphere 	 	Choose one of your Pokémon. Until the end of the duel, while that Pokémon is on the field, your Fire-type Pokémon do not become or , and they can move past burned Pokémon on the field. Your turn ends. 	1 	36 	7.0.14
377	 	Electro Sphere 	 	Choose one of your Pokémon. Until the end of the duel, while that Pokémon is on the field, your Electric-type Pokémon deal +10 damage for each Electric-type Pokémon next to them. Your Electric-type Pokémon can move past Pokémon that have . Your turn ends. The effects of this plate do not stack. 	1 	72 	
377	 	Electro Sphere 	 	Choose one of your Pokémon. Until the end of the duel, while that Pokémon is on the field, your Electric-type Pokémon deal +10 damage for each Electric-type Pokémon next to them. Your Electric-type Pokémon can move past Pokémon that have . Your turn ends. The effects of this plate do not stack. 	1 	36 	7.0.14
378	 	Mewtwonite X 	 	This plate can be used when none of your Pokémon are Mega Evolved. Choose one of your Mewtwo on the field and Mega Evolve it for 7 turns. 	2 	72 	5.0.6
378	 	Mewtwonite X 	 	This plate can be used when none of your Pokémon are Mega Evolved. Choose one of your Mewtwo on the field and Mega Evolve it for 7 turns. 	0 	N/A 	6.2.0
379	 	Mewtwonite Y 	 	This plate can be used when none of your Pokémon are Mega Evolved. Choose one of your Mewtwo on the field and Mega Evolve it for 7 turns. 	2 	72 	5.0.6
379	 	Mewtwonite Y 	 	This plate can be used when none of your Pokémon are Mega Evolved. Choose one of your Mewtwo on the field and Mega Evolve it for 7 turns. 	0 	N/A 	6.2.0
380	 	Mighty Sphere 	 	Choose one of your Pokémon. Until the end of the duel, while that Pokémon is on the field, opposing Pokémon surrounded by your Fighting-type Pokémon move to your P.C. Your turn ends. 	1 	72 	
380	 	Mighty Sphere 	 	Choose one of your Pokémon. Until the end of the duel, while that Pokémon is on the field, opposing Pokémon surrounded by your Fighting-type Pokémon move to your P.C. Your turn ends. 	1 	36 	7.0.14
381	 	Winged Sphere 	 	Choose one of your Pokémon or Pokémon. Until the end of the duel, while that Pokémon is on the field, your Stage 1-or-higher Bug- or Flying-type Pokémon may move over opposing, non-Flying-type Pokémon. Your turn ends. 	1 	 	
381	 	Winged Sphere 	 	Choose one of your Pokémon or Pokémon. Until the end of the duel, while that Pokémon is on the field, your Stage 1-or-higher Bug- or Flying-type Pokémon may move over opposing, non-Flying-type Pokémon. Your turn ends. 	1 	36 	7.0.14
382	 	Galladite 	 	This plate can be used when none of your Pokémon are Mega Evolved. Choose one of your Gallade on the field and Mega Evolve it for seven turns. 	2 	72 	5.0.8
382	 	Galladite 	 	This plate can be used when none of your Pokémon are Mega Evolved. Choose one of your Gallade on the field and Mega Evolve it for seven turns. 	0 	N/A 	6.2.0
383	 	Dark Sphere 	 	Choose one of your Pokémon. Until the end of the duel, while that Pokémon is on the field, opposing Pokémon and Pokémon cannot pass through your Dark-type Pokémon by the effects of Abilities. Your turn ends. 	1 	72 	
383	 	Dark Sphere 	 	Choose one of your Pokémon. Until the end of the duel, while that Pokémon is on the field, opposing Pokémon and Pokémon cannot pass through your Dark-type Pokémon by the effects of Abilities. Your turn ends. 	1 	36 	7.0.14
384	 	Mystic Sphere 	 	Choose one of your Pokémon. Until the end of the duel, while that Pokémon is on the field, your Fairy-type Pokémon cannot have markers attached to them from the Attacks of other Pokémon. Your turn ends. 	1 	72 	
384	 	Mystic Sphere 	 	Choose one of your Pokémon. Until the end of the duel, while that Pokémon is on the field, your Fairy-type Pokémon cannot have markers attached to them from the Attacks of other Pokémon. Your turn ends. 	1 	36 	7.0.14
385	 	Sablenite 	 	This plate can be used when none of your Pokémon are Mega Evolved. Choose one of your Sableye on the field and Mega Evolve it for 7 turns. 	2 	72 	5.0.9
385	 	Sablenite 	 	This plate can be used when none of your Pokémon are Mega Evolved. Choose one of your Sableye on the field and Mega Evolve it for 7 turns. 	0 	N/A 	6.2.0
386	 	Altarianite 	 	This plate can be used when none of your Pokémon are Mega Evolved. Choose one of your Altaria on the field and Mega Evolve it for 7 turns. 	2 	72 	5.0.9
386	 	Altarianite 	 	This plate can be used when none of your Pokémon are Mega Evolved. Choose one of your Altaria on the field and Mega Evolve it for 7 turns. 	0 	N/A 	6.2.0
387	 	Ampharosite 	 	This plate can be used when none of your Pokémon are Mega Evolved. Choose one of your Ampharos on the field and Mega Evolve it for 7 turns. 	2 	72 	5.0.10
387	 	Ampharosite 	 	This plate can be used when none of your Pokémon are Mega Evolved. Choose one of your Ampharos on the field and Mega Evolve it for 7 turns. 	0 	N/A 	6.2.0
388	 	Magnet 	 	Choose one of your Pokémon on the field. While that Pokémon is on the field, it deals +20 damage. Your turn ends. 	1 	18 	
388	 	Magnet 	 	Choose one of your Pokémon on the field. While that Pokémon is on the field, it deals +20 damage. Your turn ends. 	1 	9 	7.0.14
389	 	Sharp Beak 	 	Choose one of your Pokémon on the field. While that Pokémon is on the field, it deals +20 damage. Your turn ends. 	1 	18 	
389	 	Sharp Beak 	 	Choose one of your Pokémon on the field. While that Pokémon is on the field, it deals +20 damage. Your turn ends. 	1 	9 	7.0.14
390	 	DNA Splicers 	 	Choose one of your Kyurem on the field, and one of your Zekrom or Reshiram on the field or bench or in the P.C. Exclude that Zekrom or Reshiram from the duel, and change the form of Kyurem to Black Kyurem or White Kyurem. Your turn ends. 	1 	72 	
390	 	DNA Splicers 	 	Choose one of your Kyurem on the field, plus one of your Zekrom or Reshiram on the field, bench, or in the P.C. Exclude that Zekrom or Reshiram from the duel, and change the form of Kyurem to Black Kyurem or White Kyurem. If any of your Kyurem is knocked out, this plate returns to its unused state. 	1 	72 	7.0.10
390	 	DNA Splicers 	 	Choose one of your Kyurem on the field, plus one of your Zekrom or Reshiram on the field, bench, or in the P.C. Exclude that Zekrom or Reshiram from the duel, and change the form of Kyurem to Black Kyurem or White Kyurem. If any of your Kyurem is knocked out, this plate returns to its unused state. 	1 	36 	7.0.14
391	 	Miracle Seed 	 	Choose one of your Pokémon on the field. While that Pokémon is on the field, it deals +20 damage. Your turn ends. 	1 	18 	
391	 	Miracle Seed 	 	Choose one of your Pokémon on the field. While that Pokémon is on the field, it deals +20 damage. Your turn ends. 	1 	9 	7.0.14
392	 	Never-Melt Ice 	 	Choose one of your Pokémon on the field. While that Pokémon is on the field, it deals +20 damage. Your turn ends. 	1 	18 	
392	 	Never-Melt Ice 	 	Choose one of your Pokémon on the field. While that Pokémon is on the field, it deals +20 damage. Your turn ends. 	1 	9 	7.0.14
393	 	Microwave Oven 	 	Choose one of your Rotom, Wash Rotom, Frost Rotom, Fan Rotom, or Mow Rotom on the field and change its form to Heat Rotom. Removes the condition from all Pokémon. All Pokémon become Pokémon for 9 turns. 	1 	18 	
393	 	Microwave Oven 	 	Choose one of your Rotom, Wash Rotom, Frost Rotom, Fan Rotom, or Mow Rotom on the field and change its form to Heat Rotom. Removes the condition from all Pokémon. All Pokémon become Pokémon for 9 turns. 	1 	9 	7.0.14
394	 	Washing Machine 	 	Choose one of your Rotom, Heat Rotom, Frost Rotom, Fan Rotom, or Mow Rotom on the field and change its form to Wash Rotom. Removes the condition from all Pokémon. All Pokémon become Pokémon for 9 turns. 	1 	18 	
394	 	Washing Machine 	 	Choose one of your Rotom, Heat Rotom, Frost Rotom, Fan Rotom, or Mow Rotom on the field and change its form to Wash Rotom. Removes the condition from all Pokémon. All Pokémon become Pokémon for 9 turns. 	1 	9 	7.0.14
395	 	Refrigerator 	 	Choose one of your Rotom, Heat Rotom, Wash Rotom, Fan Rotom, or Mow Rotom on the field and change its form to Frost Rotom. Removes the condition from all Pokémon. All Pokémon become Pokémon for 9 turns. 	1 	18 	
395	 	Refrigerator 	 	Choose one of your Rotom, Heat Rotom, Wash Rotom, Fan Rotom, or Mow Rotom on the field and change its form to Frost Rotom. Removes the condition from all Pokémon. All Pokémon become Pokémon for 9 turns. 	1 	9 	7.0.14
396	 	Electric Fan 	 	Choose one of your Rotom, Heat Rotom, Wash Rotom, Frost Rotom, or Mow Rotom on the field and change its form to Fan Rotom. Removes the condition from all Pokémon. All Pokémon become Pokémon for 9 turns. 	1 	18 	
396	 	Electric Fan 	 	Choose one of your Rotom, Heat Rotom, Wash Rotom, Frost Rotom, or Mow Rotom on the field and change its form to Fan Rotom. Removes the condition from all Pokémon. All Pokémon become Pokémon for 9 turns. 	1 	9 	7.0.14
397	 	Lawnmower 	 	Choose one of your Rotom, Heat Rotom, Wash Rotom, Frost Rotom, or Fan Rotom on the field and change its form to Mow Rotom. Removes the condition from all Pokémon. All Pokémon become Pokémon for 9 turns. 	1 	18 	
397	 	Lawnmower 	 	Choose one of your Rotom, Heat Rotom, Wash Rotom, Frost Rotom, or Fan Rotom on the field and change its form to Mow Rotom. Removes the condition from all Pokémon. All Pokémon become Pokémon for 9 turns. 	1 	9 	7.0.14
398	 	Tyranitarite 	 	This plate can be used when none of your Pokémon are Mega Evolved. Choose one of your Tyranitar on the field and Mega Evolve it for 7 turns. 	2 	72 	6.0.4
398	 	Tyranitarite 	 	This plate can be used when none of your Pokémon are Mega Evolved. Choose one of your Tyranitar on the field and Mega Evolve it for 7 turns. 	0 	N/A 	6.2.0
399	 	Aggronite 	 	This plate can be used when none of your Pokémon are Mega Evolved. Choose one of your Aggron on the field and Mega Evolve it for 7 turns. 	2 	72 	6.0.4
399	 	Aggronite 	 	This plate can be used when none of your Pokémon are Mega Evolved. Choose one of your Aggron on the field and Mega Evolve it for 7 turns. 	0 	N/A 	6.2.0
400	 	Gracidea 	 	Choose one of your Shaymin on the field and change its form to Sky Forme. If any of your Shaymin become knocked out, this plate returns to its unused state. 	1 	72 	
400	 	Gracidea 	 	Choose one of your Shaymin on the field and change its form to Sky Forme. If any of your Shaymin become knocked out, this plate returns to its unused state. 	1 	36 	7.0.14
401	 	Stony Sphere 	 	Choose one of your Pokémon. Until the end of the duel, while that Pokémon is on the field, opposing and Pokémon cannot pass through your Rock-type Pokémon by the effects of Abilities. Your turn ends. 	1 	72 	
401	 	Stony Sphere 	 	Choose one of your Pokémon. Until the end of the duel, while that Pokémon is on the field, opposing and Pokémon cannot pass through your Rock-type Pokémon by the effects of Abilities. Your turn ends. 	1 	36 	7.0.14
402	 	Hard Stone 	 	Choose one of your Pokémon on the field. While that Pokémon is on the field, it deals +20 damage. Your turn ends. 	1 	18 	
402	 	Hard Stone 	 	Choose one of your Pokémon on the field. While that Pokémon is on the field, it deals +20 damage. Your turn ends. 	1 	9 	7.0.14
403	 	Lucarionite 	 	This plate can be used when none of your Pokémon are Mega Evolved. Choose one of your Lucario on the field and Mega Evolve it for 7 turns. 	2 	72 	6.0.7
403	 	Lucarionite 	 	This plate can be used when none of your Pokémon are Mega Evolved. Choose one of your Lucario on the field and Mega Evolve it for 7 turns. 	0 	N/A 	6.2.0
404	 	Houndoominite 	 	This plate can be used when none of your Pokémon are Mega Evolved. Choose one of your Houndoom on the field and Mega Evolve it for 7 turns. 	2 	72 	6.0.7
404	 	Houndoominite 	 	This plate can be used when none of your Pokémon are Mega Evolved. Choose one of your Houndoom on the field and Mega Evolve it for 7 turns. 	0 	N/A 	6.2.0
405	 	Charcoal 	 	Choose one of your Pokémon on the field. While that Pokémon is on the field, it deals +20 damage. Your turn ends. 	1 	18 	
405	 	Charcoal 	 	Choose one of your Pokémon on the field. While that Pokémon is on the field, it deals +20 damage. Your turn ends. 	1 	9 	7.0.14
406	 	Meteoric Teachings 	 	This plate can be used when none of your Pokémon are Mega Evolved. Choose one of your Rayquaza on the field and Mega Evolve it for 7 turns. That Rayquaza's Break Energy becomes Dragon Ascent 90 until the duel ends. If any of your Rayquaza or Mega Rayquaza become knocked out, this plate returns to its unused state. 	2 	72 	
406	 	Meteoric Teachings 	 	This plate can be used when none of your Pokémon are Mega Evolved. Choose one of your Rayquaza on the field and Mega Evolve it for 7 turns. That Rayquaza's Break Energy becomes Dragon Ascent 90 until the duel ends. If any of your Rayquaza or Mega Rayquaza become knocked out, this plate returns to its unused state. 	2 	36 	7.0.14
407	 	Glalitite 	 	This plate can be used when none of your Pokémon are Mega Evolved. Choose one of your Glalie on the field and Mega Evolve it for 7 turns. 	2 	72 	6.0.11
407	 	Glalitite 	 	This plate can be used when none of your Pokémon are Mega Evolved. Choose one of your Glalie on the field and Mega Evolve it for 7 turns. 	0 	N/A 	6.2.0
408	 	Dragon Fang 	 	Choose one of your Pokémon on the field. While that Pokémon is on the field, it deals +20 damage. Your turn ends. 	1 	18 	
408	 	Dragon Fang 	 	Choose one of your Pokémon on the field. While that Pokémon is on the field, it deals +20 damage. Your turn ends. 	1 	9 	7.0.14
409	 	Dragon Sphere 	 	Choose one of your Pokémon. Until the end of the duel, while that Pokémon is on the field, your Dragon-type Pokémon with 1 or lower get +1 MP. If those Pokémon are not affected by a , they can MP move over other Pokémon on the field. Your turn ends. 	1 	72 	
409	 	Dragon Sphere 	 	Choose one of your Pokémon. Until the end of the duel, while that Pokémon is on the field, your Dragon-type Pokémon with 1 or lower get +1 MP. If those Pokémon are not affected by a , they can MP move over other Pokémon on the field. Your turn ends. 	1 	36 	7.0.14
410	 	Blue Orb 	 	Choose one of your Kyogre on the bench. It undergoes Primal Reversion. 	1 	72 	
410	 	Blue Orb 	 	Choose one of your Kyogre on the bench. It undergoes Primal Reversion. 	1 	36 	7.0.14
411	 	Red Orb 	 	Choose one of your Groudon on the bench. It undergoes Primal Reversion. 	1 	72 	
411	 	Red Orb 	 	Choose one of your Groudon on the bench. It undergoes Primal Reversion. 	1 	36 	7.0.14
412	 	Mystic Water 	 	Choose one of your Pokémon on the field. While that Pokémon is on the field, it deals +20 damage. Your turn ends. 	1 	18 	
412	 	Mystic Water 	 	Choose one of your Pokémon on the field. While that Pokémon is on the field, it deals +20 damage. Your turn ends. 	1 	9 	7.0.14
413	 	Aqua Sphere 	 	Choose one of your Pokémon. Until the end of the duel, while that Pokémon is on the field, your Water-type Pokémon that are next to Water-type Pokémon gain +1 (to a maximum of MP 3). Your turn ends. 	1 	72 	
413	 	Aqua Sphere 	 	Choose one of your Pokémon. Until the end of the duel, while that Pokémon is on the field, your Water-type Pokémon that are next to Water-type Pokémon gain +1 (to a maximum of MP 3). Your turn ends. 	1 	36 	7.0.14
414	 	Gyaradosite 	 	This plate can be used when none of your Pokémon are Mega Evolved. Choose one of your Gyarados on the field and Mega Evolve it for 7 turns. 	0 	N/A 	6.2.1
415	 	Grass Sphere 	 	Choose one of your Pokémon. Until the end of the duel, while that Pokémon is on the field, your Grass-type Pokémon do not move from effects of opposing Attacks that would move them to the bench, P.C., or the Ultra Space. Your turn ends. 	1 	72 	
415	 	Grass Sphere 	 	Choose one of your Pokémon. Until the end of the duel, while that Pokémon is on the field, your Grass-type Pokémon do not move from effects of opposing Attacks that would move them to the bench, P.C., or the Ultra Space. Your turn ends. 	1 	36 	7.0.14
417	 	Gardevoirite 	 	This plate can be used when none of your Pokémon are Mega Evolved. Choose one of your Gardevoir on the field and Mega Evolve it for 7 turns. 	0 	N/A 	6.2.5
417	 	Latiasite 	 	This plate can be used when none of your Pokémon are Mega Evolved. Choose one of your Latias on the field and Mega Evolve it for 7 turns. 	0 	N/A 	6.2.3
418	 	Banettite 	 	This plate can be used when none of your Pokémon are Mega Evolved. Choose one of your Banette on the field and Mega Evolve it for 7 turns. 	0 	N/A 	6.2.5
418	 	Latiosite 	 	This plate can be used when none of your Pokémon are Mega Evolved. Choose one of your Latios on the field and Mega Evolve it for 7 turns. 	0 	N/A 	6.2.3
419	 	Soul Dew 	 	Choose one of your Latias or Latios on the field. While that Pokémon is on the field, it deals +30 damage. Your turn ends. 	1 	18 	
419	 	Soul Dew 	 	Choose one of your Latias or Latios on the field. While that Pokémon is on the field, it deals +30 damage. Your turn ends. 	1 	9 	7.0.14
420	 	Venom Sphere 	 	Choose one of your Pokémon. Until the end of the duel, while that Pokémon is on the field, the effects of Abilities of opposing Pokémon that are or that increase or decrease Attack damage are nullified. Your turn ends. 	1 	72 	
420	 	Venom Sphere 	 	Choose one of your Pokémon. Until the end of the duel, while that Pokémon is on the field, the effects of Abilities of opposing Pokémon that are or that increase or decrease Attack damage are nullified. Your turn ends. 	1 	36 	7.0.14
421	 	Poison Barb 	 	Choose one of your Pokémon on the field. While that Pokémon is on the field, it deals +20 damage. Your turn ends. 	1 	18 	
421	 	Poison Barb 	 	Choose one of your Pokémon on the field. While that Pokémon is on the field, it deals +20 damage. Your turn ends. 	1 	9 	7.0.14
422	 	Rocky Helmet 	 	Choose one of your Pokémon on the field or bench. If that Pokémon is knocked out by Attack damage on this turn, its battle opponent is also knocked out. 	1 	N/A 	6.2.9
422	 	Rocky Helmet 	 	Choose one of your Pokémon on the field or bench. If that Pokémon is knocked out by Attack damage on this turn, its battle opponent is also knocked out. 	1 	72 	7.0.14
423	 	Air Balloon 	 	Choose one of your Pokémon on the field or bench. Until the end of that Pokémon's next battle, its is 2, and it can MP move over other Pokémon on the field 	1 	N/A 	6.2.9
423	 	Air Balloon 	 	Choose one of your Pokémon on the field or bench. Until the end of that Pokémon's next battle, its is 2, and it can MP move over other Pokémon on the field 	1 	72 	7.0.14
424	 	Necroizer 	 	Choose one of your Necrozma on the field and one of your Solgaleo or Lunala on the field, bench, or in a P.C. That Solgaleo or Lunala moves to the Ultra Space, and the Necrozma changes its form to Dusk Mane Necrozma or Dawn Wings Necrozma. 	1 	72 	
424	 	Necroizer 	 	Choose one of your Necrozma on the field and one of your Solgaleo or Lunala on the field, bench, or in a P.C. That Solgaleo or Lunala moves to the Ultra Space, and the Necrozma changes its form to Dusk Mane Necrozma or Dawn Wings Necrozma. 	1 	36 	7.0.14
425	 	Spell Tag 	 	Choose one of your Pokémon on the field. While that Pokémon is on the field, it deals +20 damage. Your turn ends. 	1 	18 	
425	 	Spell Tag 	 	Choose one of your Pokémon on the field. While that Pokémon is on the field, it deals +20 damage. Your turn ends. 	1 	9 	7.0.14
426	 	Odd Incense 	 	Choose one of your Pokémon on the field. While that Pokémon is on the field, it deals +20 damage. Your turn ends. 	1 	18 	
426	 	Odd Incense 	 	Choose one of your Pokémon on the field. While that Pokémon is on the field, it deals +20 damage. Your turn ends. 	1 	9 	7.0.14
429	 	Absolite 	 	This plate can be used when none of your Pokémon are Mega Evolved. Choose one of your Absolite on the field and Mega Evolve it for 7 turns. 	0 	N/A 	7.0.0
430	 	Black Glasses 	 	Choose one of your Pokémon on the field. While that Pokémon is on the field, it deals +20 damage. Your turn ends. 	1 	18 	
430	 	Black Glasses 	 	Choose one of your Pokémon on the field. While that Pokémon is on the field, it deals +20 damage. Your turn ends. 	1 	9 	7.0.14
431	 	Alakazite 	 	This plate can be used when none of your Pokémon are Mega Evolved. Choose one of your Alakazam on the field and Mega Evolve it for 7 turns. 	0 	N/A 	7.0.0
432	 	Kangaskhanite 	 	This plate can be used when none of your Pokémon are Mega Evolved. Choose one of your Kangaskhan on the field and Mega Evolve it for 7 turns. 	0 	N/A 	7.0.0
433	 	Twisted Spoon 	 	Choose one of your Pokémon on the field. While that Pokémon is on the field, it gains ★+1. Your turn ends. 	1 	72 	
433	 	Twisted Spoon 	 	Choose one of your Pokémon on the field. While that Pokémon is on the field, it gains ★+1. Your turn ends. 	1 	36 	7.0.14
435	 	Ultra Burst 	 	Choose one of your Dusk Mane Necrozma or Dawn Wings Necrozma on the field and change its form to Ultra Necrozma for 7 turns. 	1 	72 	
435	 	Ultra Burst 	 	Choose one of your Dusk Mane Necrozma or Dawn Wings Necrozma on the field and change its form to Ultra Necrozma for 7 turns. 	1 	36 	7.0.14
436	 	Mawilite 	 	This plate can be used when none of your Pokémon are Mega Evolved. Choose one of your Mawile on the field and Mega Evolve it for 7 turns. 	0 	N/A 	7.0.4
437	 	Diancite 	 	This plate can be used when none of your Pokémon are Mega Evolved. Choose one of your Diancie on the field and Mega Evolve it for 7 turns. 	0 	N/A 	7.0.4
438	 	Metagrossite 	 	This plate can be used when none of your Pokémon are Mega Evolved. Choose one of your Metagross on the field and Mega Evolve it for 7 turns. 	0 	N/A 	7.0.7
439	 	Steelixite 	 	This plate can be used when none of your Pokémon are Mega Evolved. Choose one of your Steelix on the field and Mega Evolve it for 7 turns. 	0 	N/A 	7.0.7
440	 	Restorer 	 	Choose a Restored Pokémon in your P.C. That Pokémon moves to the bench without gaining . Move one of your Restored Pokémon that has been excluded from the duel to your P.C. 	1 	72 	7.0.10
440	 	Restorer 	 	Choose a Restored Pokémon in your P.C. That Pokémon moves to the bench without gaining . Move one of your Restored Pokémon that has been excluded from the duel to your P.C. 	1 	36 	7.0.14
441	 	Primal Sphere 	 	Choose one of your Restored Pokémon. Until the end of the duel, while that Pokémon is on the field, if the number of your own Pokémon on the field, bench, and in your P.C. is lower than the number of the opponent's Pokémon on the field, bench, and in the opponent's P.C., your Restored Pokémon and Pokémon that have evolved from Restored Pokémon deal +30 damage and gain +1 ★. Your turn ends. The effects of this plate do not stack.	1 	72 	7.0.10
441	 	Primal Sphere 	 	Choose one of your Restored Pokémon. Until the end of the duel, while that Pokémon is on the field, if the number of your own Pokémon on the field, bench, and in your P.C. is lower than the number of the opponent's Pokémon on the field, bench, and in the opponent's P.C., your Restored Pokémon and Pokémon that have evolved from Restored Pokémon deal +30 damage and gain +1 ★. Your turn ends. The effects of this plate do not stack.	1 	36 	7.0.14
442	 	Frost Sphere 	 	Choose one of your Pokémon. Until the end of the duel, plates with Sphere in their name, except for Frost Sphere, have their effects negated on opposing Pokémon within 3 steps of that Pokémon. Your turn ends. 	1 	72 	7.0.10
442	 	Frost Sphere 	 	Choose one of your Pokémon. Until the end of the duel, plates with Sphere in their name, except for Frost Sphere, have their effects negated on opposing Pokémon within 3 steps of that Pokémon. Your turn ends. 	1 	36 	7.0.14
443	 	Aerodactylite 	 	This plate can be used when none of your Pokémon are Mega Evolved. Choose one of your Aerodactyl on the field and Mega Evolve it for 7 turns. 	0 	N/A 	7.0.10
444	 	Abomasite 	 	This plate can be used when none of your Pokémon are Mega Evolved. Choose one of your Abomasnow on the field and Mega Evolve it for 7 turns. 	0 	N/A 	7.0.10
445	 	Pinsirite 	 	This plate can be used when none of your Pokémon are Mega Evolved. Choose one of your Pinsir on the field and Mega Evolve it for 7 turns. 	0 	N/A 	7.0.11
446	 	Heracronite 	 	This plate can be used when none of your Pokémon are Mega Evolved. Choose one of your Heracross on the field and Mega Evolve it for 7 turns. 	0 	N/A 	7.0.11
447	 	Reveal Glass 	 	Change the form of each Tornadus, Thundurus, and Landorus on the field, if possible. This plate can be used again if the opponent uses a plate that is not Reveal Glass. This ends your turn. 	1 	72 	7.0.11
447	 	Reveal Glass 	 	Change the form of each Tornadus, Thundurus, and Landorus on the field, if possible. This plate can be used again if the opponent uses a plate that is not Reveal Glass. This ends your turn. 	1 	36 	7.0.14
448	 	Silk Sphere 	 	Select one of your Pokémon. While this Pokémon is on the field, the Abilities of opposing Pokémon that have an -reducing marker attached to them are nullified. This ends your turn. 	1 	72 	7.0.11
448	 	Silk Sphere 	 	Select one of your Pokémon. While this Pokémon is on the field, the Abilities of opposing Pokémon that have an -reducing marker attached to them are nullified. This ends your turn. 	1 	36 	7.0.14
449	 	Manectite 	 	This plate can be used when none of your Pokémon are Mega Evolved. Choose one of your Manectric on the field and Mega Evolve it for 7 turns. 	0 	N/A 	7.0.12
450	 	Sharpedonite 	 	This plate can be used when none of your Pokémon are Mega Evolved. Choose one of your Sharpedo on the field and Mega Evolve it for 7 turns. 	0 	N/A 	7.0.12
451	 	Silver Powder 	 	Choose one of your Pokémon on the field. While that Pokémon is on the field, it deals +20 damage. Your turn ends. 	1 	18 	7.0.12
451	 	Silver Powder 	 	Choose one of your Pokémon on the field. While that Pokémon is on the field, it deals +20 damage. Your turn ends. 	1 	9 	7.0.14
452	 	Silk Scarf 	 	Choose one of your Pokémon on the field. While that Pokémon is on the field, it deals +20 damage. Your turn ends. 	1 	18 	7.0.12
452	 	Silk Scarf 	 	Choose one of your Pokémon on the field. While that Pokémon is on the field, it deals +20 damage. Your turn ends. 	1 	9 	7.0.14
453	 	Karate Belt 	 	Choose one of your Pokémon on the field. While that Pokémon is on the field, it deals +20 damage. Your turn ends. 	1 	18 	7.0.12
453	 	Karate Belt 	 	Choose one of your Pokémon on the field. While that Pokémon is on the field, it deals +20 damage. Your turn ends. 	1 	9 	7.0.14
454	 	Soft Sand 	 	Choose one of your Pokémon on the field. While that Pokémon is on the field, it deals +20 damage. Your turn ends. 	1 	18 	7.0.12
454	 	Soft Sand 	 	Choose one of your Pokémon on the field. While that Pokémon is on the field, it deals +20 damage. Your turn ends. 	1 	9 	7.0.14
455	 	Guardian Sphere 	 	Choose one of your Tapu Koko, Tapu Lele, Tapu Bulu, or Tapu Fini. Until the end of the duel, while that Pokémon is on the field, the Misses of your Tapu Koko, Tapu Lele, Tapu Bulu, or Tapu Fini become the ★★ Purple Attack (attaches a Final Song marker to the battle opponent; Pokémon with that marker are knocked out after 5 turns), and your Pokémon may move through your other Fairy-type Pokémon. Your turn ends. 	1 	72 	7.0.12
455	 	Guardian Sphere 	 	Choose one of your Tapu Koko, Tapu Lele, Tapu Bulu, or Tapu Fini. Until the end of the duel, while that Pokémon is on the field, the Misses of your Tapu Koko, Tapu Lele, Tapu Bulu, or Tapu Fini become the ★★ Purple Attack (attaches a Final Song marker to the battle opponent; Pokémon with that marker are knocked out after 5 turns), and your Pokémon may move through your other Fairy-type Pokémon. Your turn ends. 	1 	36 	7.0.14
456	 	White Sphere 	 	Choose one of your Pokémon. Until the end of the duel, while that Pokémon is on the field, the Z-Move gauge increases of your Normal-type Pokémon when they attack and when they move to the P.C. are boosted. This effect does not stack. Your turn ends. 	1 	36 	7.0.14
457	 	Gold Sphere 	 	Choose one of your Pokémon. Until the end of the duel, while that Pokémon is on the field, all the White Attacks of your evolved Ground-type Pokémon become Gold Attacks in their first battles after moving to the field. Your turn ends. 	1 	36 	7.0.14
458	 	Garchompite 	 	This plate can be used when none of your Pokémon are Mega Evolved. Choose one of your Garchomp on the field and Mega Evolve it for 7 turns. 	0 	N/A 	7.0.14
 	 	 	 	 	 	 	
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Category:Pokémon Duel