Map prefixes and suffixes

Common traditional naming conventions for maps for many and games use a small prefix (often two or three letters) followed by an underscore at the beginning of the map name. For example, , where "de_" is the prefix and "dust" is the map name. In addition, some custom maps are marked with unofficial prefixes, either to denote its nature or to brand it. 
Suffixes are also used, albeit less frequently, to denote variation or additional information about a map. For example, maps are given the "_cz" suffix, to distinguish them from maps that also work in (ex: vs. ), and many and maps that use dev textures are suffixed (or ) with "orange".
==Official Games==
===, , , , , ===
Prefix 	Map Type 	Description
Official (general) 	Official (general) 	Official (general)
cs_ 	Hostage Rescue 	In , maps with this prefix will show Hostage Scenario Mission in the loading screen.
de_ 	Bomb Defusal 	In , maps with this prefix will show Bomb Scenario Mission in the loading screen. The same prefix is used for and .
Official (, , and )	Official (, , and ) 	Official (, , and )
as_ 	Assasination 	and VIP Mod only
es_ 	Terrorist Escape 	Now defunct, originally official
tr_ 	Training Maps 	Only official appearance in Counter-Strike 1.5 retail.
_cz 	Suffix 	Used as a suffix by all maps from , to distinguish them from their counterparts.
Official () 	Official () 	Official ()
cz_ 	Single-player campaign map 	Used as a prefix by all maps from Deleted Scenes.
Official () 	Official () 	Official ()
ar_ 	 	For game mode descriptions, see CS:GO Game Modes.
coop_ 	 	For game mode descriptions, see CS:GO Game Modes.
dz_ 	 	For game mode descriptions, see CS:GO Game Modes.
gd_ 	 	For game mode descriptions, see CS:GO Game Modes.
Unofficial 	Unofficial 	Unofficial
aim_ 	Aim Arena 	Has teams that are restricted to one class of weapon and have no objectives except to eliminate the opposing team. Emphasis is placed on player's aim.
awp_ 	AWP Arena 	Restricts players to AWPs only
bhop_ 	Bunny Hop Maps 	
cp_ 	Control Points 	
csde_ 	Hostage Rescue + Bomb Defusal	Map containing both hostages and bombsites
df_ 	Defenestration 	Variant of hostage mode where the hostages start near the CTs. Sometimes have a bombsite. Windows optional.
dm_ 	Deathmatch Arena 	Used by deathmatch mods for and . These maps are usually small and simple like "fy" maps but adapted in order to have multiple spawn points.
dr_ 	Dead Run 	Race mod (unofficial gamemode)
fy_ 	Frag Yard / Fight Yard 	Map with an assortment of weapons spawning on the ground versus player inventory.
fun_ 	Fun Map 	Map with some strange objectives, contraptions or other mysterious things.
mg_ 	Minigames 	Mostly obstacle courses and maps that feature a wide selection of smaller games.
gg_ 	Gun Game (Original Arms Race)	The only objective on this map is to kill the other team. You can level up to get better guns.
he_ 	Heavy Explosive Grenade Arena	Restricts players to Heavy Explosive grenades.
nade_ 	Heavy Explosive Grenade Arena	Restricts players to Heavy Explosive grenades.
hg_ 	Hunger Games 	Usually big maps with weapons scattered around the arena. Last man standing wins the round.
ka_ 	Knife Arena 	Restricts players to knives only.
kz_ 	Kreedz Climbing 	
pa_ 	Prepared Assault 	
jb_ 	Jailbreak 	
rp_ 	Roleplaying 	Mod only available on community servers.
surf_ 	Surf Maps 	Surf Maps (unofficial gamemode).
texture 	Secondary prefix 	Denotes a map that only uses dev textures.
ze_ 	Zombie Escape 	Zombie mod escape maps (unofficial gamemode)
zm_ 	Zombie Mod 	Zombie mod barricade maps (unofficial gamemode)
=== and ===
Prefix	Map Type 	Description
dod 	Default Prefix	Territorial Control (Control Points) and Detonation modes
para 	Para Maptype 	Paratrooper mode. Players cannot respawn until the end of the round, like in Counter-Strike.Last seen in beta 3.1; existing para maps were reworked for standard
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Prefix	Map Type 	Description
asi 	Default Prefix	
jac# 	Jacob's Rest 	Second prefix assigned to the above. Used in missions, where the hashtag defines a number for the Jacob's Rest campaign.
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Prefix	Map Type 	Description
dmc 	Default Prefix	This is the default prefix for all maps in Deathmatch Classic, except DCDM5 and P_SE_3.
=== and ===
The campaign maps in Half-Life are labeled , wherein is "chapter" and is "act". The "acts" line up with the in-game chapters.
Prefix 	Map Type 	Description
c0 	Chapter 0 	Train Ride
c1 	Chapter 1 	Black Mesa Sectors
c2 	Chapter 2 	Black Mesa Trainride
c3 	Chapter 3 	Black Mesa Outside
c4 	Chapter 4 	Xen
c5 	Chapter 5 	Ending
t0 	Training 	Training Maps
Unofficial	Unofficial	Unofficial
dm 	Deathmatch	Deathmatch Maps (unofficial prefix for custom maps)
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Prefix	Map Type 	Description
hldemo	Half-Life Uplink maps	Maps made specifically for Half-Life Uplink (being the demo for Half-Life).
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Prefix	Map Type 	Description
ba 	Default Prefix	This is the default prefix for all of the game's maps.
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Prefix	Map Type 	Description
of 	Default Prefix 	
op4cp 	Capture Point 	
op4ctf	Capture The Flag	
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Prefix	Map Type 	Description
ht 	Default Prefix	
dy 	Default Prefix	Prefix for maps on the PC ported version.
===, , , and ===
Prefix	Map Type 	Description
d1 	Day One 	Used in singleplayer campaign for "Day One" of the story.Point Insertion to "We don't go to Ravenholm...".
d2 	Day Two 	Used in singleplayer campaign for "Day Two" of the story.Highway 17 to Entanglement. Also used by .
d3 	Day Three	Used in singleplayer campaign for "Day Three" of the story. Entanglement (continued) to Dark Energy.
ep1 	Episode 1	Used in singleplayer campaign maps.
ep2 	Episode 2	Used in singleplayer campaign maps.
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Prefix 	Map Type 	Description
Official 	Official 	Official
dm 	Deathmatch 	Default prefix, used by all vanilla maps except .
Unofficial	Unofficial 	Unofficial
tdm 	Team Deathmatch 	Used for maps that are designed specifically for Team Deathmatch, and may or may not support free-for-all deathmatch
js 	Coop and Puzzles	Used for coop and puzzle maps
coop 	Coop 	Used for Coop maps
puzzle 	Puzzle 	Used for puzzle maps
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Prefix 	Map Type 	Description
Unofficial	Unofficial 	Unofficial
dm 	Deathmatch 	Deathmatch Maps (unofficial prefixes for custom maps)
dms 	Deathmatch Source	Deathmatch Maps (unofficial prefixes for custom maps)
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Prefix	Map Type	Description
l4d 	Co-op 	Storyline based gameplay
l4d_sv	Survival	
l4d_vs	Versus 	
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Prefix	Map Type 	Description
c#m# 	Campaign #, Mission #	
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Prefix 	Map Type 	Description
testchmb	Test Chambers 	Early levels (Test chambers 1-19)
escape 	Facility Escape	
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Prefix 	Map Type 	Description
sp_a1 	Single Player Maps (Act 1)	
sp_a2 	Single Player Maps (Act 2)	
sp_a3 	Single Player Maps (Act 3)	
sp_a4 	Single Player Maps (Act 4)	
mp_coop	Coop Maps 	
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Prefix	Map Type 	Description
rc 	Default Prefix	
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Prefix 	Map Type 	Description
Unofficial	Unofficial	Unofficial
conc 	Concussion	Using concussion grenades to do a climb/jump sort of map.
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Prefix 	Map Type 	Description
Official 	Official 	Official
arena 	 	Added with the August 19, 2008 update. Kill the entire enemy team, or capture the point once it unlocks.
cp 	 	Original Shipping Map Type. Two main variants. One () gives each team two capture points, with a third one in the center. These points can be captured by standing on them for a certain amount of time if your team controls all points closer to your spawn; the game is won when one team captures all five points. The second variant () starts out with the BLU team locked in spawn and RED team controlling all points. After a brief setup period, BLU must capture all the points before time runs out, or else RED wins.
ctf 	 	Original Shipping Map Type. Grab the enemy flag from the base, bring it back to your base, repeat as necessary (usually twice). Capturing a flag rewards your entire team with a brief damage boost.
pl 	 	Added with the April 29, 2008 update. Like the aforementioned "Attack/Defend" variant of Control Points, except rather than capturing control points, the BLU team must push a cart along a track. Essentially an escort mode.
tc 	 	Original Shipping Map Type. A series of small, semi-random "stages" with one control point owned by each side. Capturing the enemy point ends the stage and pushes them back, allowing you to attack their next point. A team wins when they capture all points on a map. There's only one official TC map, tc_hydro.
plr 	 	Added with the May 21, 2009 update. Like Payload, except both teams have a cart to push, and instead of one team owning the points at the start, each team has a different set of points they must capture.
koth 	 	Added with the August 13, 2009 update. Each team has a timer that starts counting down when they capture the single control point. The other team can stop this timer by taking the point from them, which starts their own timer in turn. A team wins when their timer reaches 0.
tr 	 	Added with the Mac update. For training maps.
sd 	 	Added with the Pyromania update. Like Capture the Flag, except there's only one "flag" and one destination, both of which are neutral.
mvm 	 	Added with the MVM update. A player-versus-environment mode where a team must cooperate to hold off sucessive hordes of robots.
rd 	 	Not yet officially released. Like Capture the Flag, except instead of bringing back a flag, you must destroy robots in their base and pick up the "cores" they drop. A team wins when they pick up enough cores, but the other team can win by sneaking into their base and stealing from their core vault.
pd 	 	Added in the Invasion community update. The two teams duel each other, gaining pickups upon killing enemies. At regular intervals, a deposit point will temporarily become available where either team can turn their pickups in. A team wins after depositing a certain number of pickups.
pass 	 	Added with the Meet Your Match update. A deadly game of soccer-hockey-basketball.
vsh 	 	Added with the Summer 2023 update. Vscript-based version of the .
zi 	 	Added with the Halloween 2023 update. RED team (Humans or Survivors) fight to survive against the undead hordes of BLU team Zombies.
Unofficial 	Unofficial 	Unofficial
ccp 	Cyclic Capture Points 	
db 	Dodgeball 	
dm 	Deathmatch 	
duel 	Deathmatch 	
dom 	Domination 	
es 	Escort 	
jump 	Rocket Jumping 	Jump maps (rocket or sticky jumping). Fun skill maps that have little or no competitive fighting, but rather are for players to practice using Soldier or Demoman classes, using their explosive weaponry to propel themselves to difficult heights, or through difficult obstacles. (Examples include: rj_rocketeer, JUMP_HOBO)
rj 	Rocket Jumping 	Jump maps (rocket or sticky jumping). Fun skill maps that have little or no competitive fighting, but rather are for players to practice using Soldier or Demoman classes, using their explosive weaponry to propel themselves to difficult heights, or through difficult obstacles. (Examples include: rj_rocketeer, JUMP_HOBO)
kotf 	King of the Flag 	The intel must be held for an allotted amount of time for a successful capture. Only one flag.
This mode is sometimes referred to as 'Hold the Flag' (htf).
ktf 	King of the Flag 	The intel must be held for an allotted amount of time for a successful capture. Only one flag.
This mode is sometimes referred to as 'Hold the Flag' (htf).
melee 	- 	Melee only map
sniper 	- 	Sniper only/preferred map
toy 	- 	Players are small compared to the level scale. Example:
rats 	- 	Players are small compared to the level scale. Example:
rc 	Random Capturepoints 	Capture Point match where the points are randomly assigned
vip 	Hunted map 	Hunted map, to be used with the Hunted mod
core 	Core Destruction 	Must destroy the primary core to win the round.
surf 	Surfing map 	Players strafe into angled surfaces, exploiting the game's physics to reach high speeds. Servers require an increased "sv_airaccelerate" value, ususally 100 or 150. Maps may be played as cp, ctf, dm, arena, or skill. (skill-surf simply being a challenging map that involves no deathmatch).
ph 	Prophunt 	Red team is turned into various props, and given an amount of time to hide around the map. Blue team must find them all before the round ends. Usually when there is one prop left alive, they are given their weapons back and Blue team is coated with Jarate. To be used with the Prophunt (Hide and Seek) mod.
vsh 	VS Saxton Hale 	VS Saxton Hale, used with the mod and the mod.
Also used by the official vscript-based .
pf 	Parkour Fortress 	Used with the Slag Gaming Parkour Fortress mod.
dr 	 	Red team must survive a course of map-based traps activated by a singular player on Blue team. Used with either VSH or a similar mod.
mge 	My Gaming Edge 	One-on-one deathmatch with the mod
td 	Tower Defense 	
achievement	Achievement Idle 	
fw 	Fort Wars 	
ba 	Jail Break 	
jail 	Jail Break 	
slender 	Slender Fortress 	
sb 	Smash Fortress 	
zf 	Zombie Fortress 	
szf 	Super Zombie Fortress 	
zom 	Zombie Mod 	
tf2ware 	Team Fortress 2 Ware 	
tfkart 	Team Fortress 2 Kart 	
tf2kart 	Team Fortress 2 Kart 	
kr 	Team Fortress 2 Kart 	
trade 	Trade maps 	
orange 	Suffix or Secondary prefix	Denotes a map that only uses dev textures.
Named after , a TF2 port of the map .
==Third-Party Games and Mods==
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Prefix	Map Type 	Description
bm 	Default prefix	Used for all singleplayer missions
dm 	Deathmatch 	A multiplayer PvP match.
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Prefix	Map Type 	Description
bb 	Default Prefix	
=== and ===
Prefix	Map Type 	Description
p 	Default Prefix	
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Prefix	Map Type 	Description
agctf 	Capture The Flag	
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Prefix	Map Type 	Description
ddd 	Default Prefix	
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Prefix	Map Type 	Description
diprip	Default Prefix	
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Prefix	Map Type 	Description
dys 	Default Prefix	
pb 	Phistball 	
=== Empires ===
Prefix	Map Type	Description
emp 	Empires 	Fully featured empires map. Has FPS and RTS gameplay with commander role.
con 	Conquest	FPS only gameplay. Does not have a commander. Sometimes has vehicles.
fun 	Fun 	Fun map generally not meant to be taken seriously.
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Prefix	Map Type 	Description
es 	Default Prefix	
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Prefix	Map Type 	Description
ff 	Default Prefix	
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Prefix 	Map Type 	Description
Official 	Official 	Official
gm 	Default Prefix 	
gmdm 	Garry's Mod Deathmatch 	
mr 	Melon Racer 	
ifn 	Infection 	Unreleased test gamemode
ttt 	Trouble in Terrorist Town	
ph 	Prophunt 	
Unofficial	Unofficial 	Unofficial
rp 	Roleplay 	
sb 	Space Build 	
gms 	Stranded 	
zs 	Zombie Survival 	
fw 	Fort Wars 	
trash 	Trash Compactor 	
cinema 	Cinema 	
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Prefix 	Map Type 	Description
demo 	Gunman Chronicles demo	
cinematic	Cutscene 	
city 	? 	
mayan 	? 	
rust 	? 	
west 	? 	
rebar 	? 	
=== Half-Life 2: Capture The Flag ===
Prefix	Map Type 	Description
ctf 	Capture the Flag	
dom 	Domination 	
=== Hidden: Source ===
Prefix	Map Type	Description
hdn 	Hidden 	
ovr 	Overrun 	
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Prefix	Map Type 	Description
ins 	Default Prefix	
=== Iron Grip: The Oppression ===
Prefix	Map Type 	Description
ig 	Default Prefix	
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Prefix	Map Type 	Description
jb 	Default Prefix 	
jb3 	Unoffical Alternative Prefix	For distinguishing from mounted Jailbreak maps from other games
=== Jailbreak ===
Prefix	Map Type 	Description
jb 	Default Prefix	
=== Natural Selection ===
Prefix	Map Type 	Description
ns 	Default Prefix	
co 	Combat 	
=== Obsidian Conflict ===
Prefix	Map Type 	Description
oc 	Default Prefix	
oc_vs 	PvP 	
 
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Prefix	Map Type 	Description
se1 	Default Prefix	Used by all of the singleplayer campaign maps in the game.
arena 	Arena Maps 	Arena maps are where the player has to survive for as long as possible against infinite spawning enemies.
=== Sourceforts ===
Prefix	Map Type 	Description
sf 	Default Prefix	
=== The Specialists ===
Prefix	Map Type 	Description
ts 	Default Prefix	
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Prefix	Map Type 	Description
sc 	Default Prefix	Older Sven Co-op maps tend not to have prefixes, but, to stop confusion with third-party single player levels and original Half-Life multiplayer add-ons, this prefix has come into use.
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Prefix	Map Type 	Description
syn 	Default Prefix	
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Prefix	Map Type 	Description
ch 	Chinatown 	Singleplayer Chinatown based maps
hw 	Hollywood 	Singleplayer Hollywood based maps
la 	Los Angeles 	Singleplayer Los Angeles based maps
sm 	Santa Monica	Singleplayer Santa Monica based maps
sp 	Story 	Singleplayer storyline-related maps
=== Zombie Master ===
Prefix	Map Type 	Description
zm 	Default Prefix	
=== Zombie Panic and ===
Prefix	Map Type 	Description
zps 	Survival 	
zpo 	Objective Mode	
zph 	Hardcore 	
zpa 	Arena 	
==Unclassified prefixes==
Prefix 	Map Type 	Description
jp 	? 	
kz 	Climbing/jumping 	
nrp 	? 	
proto 	Prototype map 	
rwp 	? 	
sa 	Snipers Alley 	
sdk 	SourceSDK example map	
test 	Test map 	
perftest	Performance Test map 	
zoo 	Object Gallery 	
==Thematic==
Prefix 	Map Type 	Description
killbox	Killbox (DM)	Map consisting of at least one box-shaped arena.
Category:Files
Category:Level Design