Flinch

Flinch (Japanese: ひるみ Flinch) is a transient status condition in which a Pokémon becomes unable to execute a move for one turn.
==Effect==
The flinch status is a one-turn status that prevents a Pokémon from executing a move. A Pokémon can flinch only if it is hit by another Pokémon's attacking move before using its move. Most moves that cause flinching are physical moves.
Pokémon with cannot flinch. If a Pokémon with Inner Focus is hit by a move that always causes flinching, the message "<Pokémon>'s <sc>Inner Focus</sc> prevents flinching!" (Generation III) or "<Pokémon> won't flinch because of its Inner Focus!" (Generation IV) appears. Due to flinching always occurring as an additional effect, having or holding a Covert Cloak also prevents the user from flinching. However, and can bypass these Abilities. 
Pokémon with gain each time they flinch. 
Dynamax Pokémon and Tera Raid Battle bosses are immune to flinching.
===Generation II===
A Pokémon holding a King's Rock has a 12% chance of causing a target to flinch when using certain moves.
If the Pokémon uses a multistrike move, only the final strike has a chance of causing the target to flinch from King's Rock.
In this generation only, ing and Pokémon cannot flinch when hit by moves that cause flinching (but can flinch via King's Rock), and are thus able to successfully execute or regardless.
===Generations III and IV===
A Pokémon holding a King's Rock or Razor Fang has a 10% chance of causing a target to flinch when using the moves affected by these items.
Each strike of a multistrike move has an independent chance of causing the target to flinch from King's Rock or Razor Fang.
===Generation V onward===
A Pokémon with has a 10% chance of making its target flinch when it uses an attacking move. This does not stack with King's Rock, Razor Fang, or moves that already have a chance to cause flinching.
Each strike of a multistrike move has an independent chance of causing the target to flinch from Stench.
A Pokémon holding a King's Rock or Razor Fang has a 10% chance of causing a target to flinch when using any attacking move that does not already have a chance to cause flinching. The chance of flinching from King's Rock and Razor Fang is affected by and the rainbow created by and .
==Cause==
===Moves===
The following moves may cause their targets to flinch, but only if the user of the moves hits first.
{|border=1 width="100%"class="sortable roundy"style="margin:auto;text-align:center;background:#FFF;border:1px solid #;border-collapse:collapse"	 	 	 	 	 	
Move	Type	Category	Probability	Power 	Accuracy	Notes
 	30% 	75 	95% 	 	 	
 	30% 	30 	100% 	 	 	
 	30% 	60 	100% 	 	 	
 	10% 	65 	85% 	 	 	
 	20% 	80 	100% 	 	 	
 	30% 	60 	100% 	Each hit has a separate chance of flinching 	 	
 	20% 	 	 	 	 	
 	10% 	80 	100% 	 	 	
 	100%	40 	100% 	Always goes first; only works if it is the user's first turn 	 	
 	20% 	90 	100% 	 	 	
 	10% 	65 	95% 	May also cause burn (10% chance) 	 	
 	100%	30 	100% 	Only if King's Rock or Razor Fang is held by user 	 	
 	30% 	90 	95% 	 	 	
 	30% 	70 	100% 	 	 	
 	30% 	60 	100% 	 	 	
 	10% 	80 	90% 	 	 	
 	10% 	65 	95% 	May also cause freeze (10% chance) 	 	
 	30% 	85 	90% 	 	 	
 	30% 	80 	100% 	 	 	
 	30% 	50 	90% 	Generations I and II only 	 	
 	30% 	100 	85% 	Generation IX onward 	 	
 	30% 	60 	100% 	 	 	
 	30% 	75 	90% 	Generation II onward 	 	
 	30% 	60 	85% 	 	 	
 	30% 	70 	100% 	May cause flinching only when used in caves, on rocky terrain (Generation and ), in burial grounds (Generation VI), or in space	 	
 	30% 	140 	90% 	Generation III onward 	 	
 	30% 	 	100% 	Fails if the user is not asleep 	 	
 	30% 	 	 	 	 	
 	30% 	 	 	 	 	
 	10% 	65 	95% 	May also cause paralysis (10% chance) 	 	
 	30% 	90 	100% 	Generation IX onwardMay also lower Defense (50% chance) 	 	
 	20% 	 	100% 	Can hit targets using , , or 	 	
 	100%	65 	100% 	Always goes first; only works if the target is also using a priority move 	 	
 	20% 	80 	100% 	Generation IV onward 	 	
 	20% 	80 	90% 	 	 	
 	30% 	80 	100% 	 	 	
==In the spin-off games==
===Mystery Dungeon series===
In the Pokémon Mystery Dungeon series, the Pokémon cannot use any regular attacks, special attacks, or orbs, but may throw items. If in the middle of a linked move, the rest of the linked move is skipped. Before , it was referred to as Cringe.
 inflicts the Flinch status on the target as its sole effect in Mystery Dungeon.
==In animation==
===Pokémon the Series===
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In I Politoed Ya So!, Misty's Politoed made Jessie's Arbok flinch with .
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In Shapes of Things to Come!, Paul's Chimchar flinched when Roark's Cranidos used on him, preventing him from carrying out Paul's order to use .
In Top-Down Training!, Paul's flinched when faced with Cynthia's Garchomp's , leaving it unable to dodge the attack.
In Chim - Charred!, 's flinched when Paul's Ursaring used on him on a rocky terrain.
In A Pyramiding Rage!, Paul's Magmar flinched when Brandon's Registeel hit it with , preventing it from carrying out Paul's order to use . This forced him to recall Magmar and send out in its place.
In A Grand Fight for Winning!, during the finals of the Sinnoh Grand Festival, Dawn's Piplup was made to flinch when Zoey's Glameow hit him with , preventing him from being able to use .
In DPS01, Johanna's Glameow made Dawn's Piplup flinch with Fake Out during a practice battle.
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In Caution: Icy Battle Conditions!, Ash's Krokorok flinched when Brycen's hit him with .
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In Pride of a Champion!, Diantha's flinched when 's scored a hit on it with .
In Bewitch, Battle, and Bewilder!, during the Masters Eight Tournament semifinals, 's used in conjunction with its Ability to make Ash's Pikachu flinch. This prevented Pikachu from being able to use and left him open to get hit by a . In the next episode, Togekiss attempted to also make Ash's Lucario flinch, but it resisted flinching thanks to it possessing .
==In the manga==
===Pocket Monsters Platinum: Aim to Be Battle King!!===
In PBK7, 's used on Yū's , causing it to flinch.
===Pokémon Adventures===
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In The Beginning of the End with Kyogre & Groudon IX, Brawly's Hariyama used Fake Out to make Blaise's two flinch.
In Rayquaza Redemption I, 's caused Norman's Slaking to flinch with .
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In Gulp Gulp!! Pokémon, a flinched after Hop had his use on it.
==In the TCG==
Flinching does not exist in the Pokémon Trading Card Game. However, the recurring inflicts the on a successful flip. This suggests that Flinching is replaced by Paralyzed in the TCG.
==In other languages==
==Related articles==
Category:Terminology
Category:Game mechanics
es:Amedrentado
fr:Statut#Peur
it:Tentennamento
ja:ひるみ
zh:畏缩（状态）