Splinter Cell: Blacklist

Tom Clancy's Splinter Cell: Blacklist is the sixth installment in Ubisoft's Splinter Cell series. The game takes place six months after the events of Conviction. Sam Fisher is working for a newly formed clandestine unit called Fourth Echelon, as Third Echelon has been terminated by the US president after its questionable loyalties in Conviction and as part of a public campaign against rogue intel agencies, promising "There is no program, no secret spies, no hidden agenda." The new enemy are the Engineers, an international terrorist organization who announced the titular Blacklist terrorist attacks on US homeland, occuring once per week until US withdraws all its troops stationed abroad.
Features like "Mark & Execute", the ability to swap weapons on the go, and the highly popular Spies vs. Mercs multi-player return in this sequel. New addition to the franchise is tracking the +1 round in the chamber and fire-mode selection for the big guns (excluding multiplayer).
__TOC__
=Pistols=
As in Conviction, once again pistol are the primary weapons of the game. Available mods for pistols are the following: sound suppressor, red dot sight, holographic sight, laser sight, HP ammo, AP ammo, match grade ammo, match grade trigger, accurized barrel, bolt blueprinting, and balanced weight. There is no unlimited ammo supply for handguns anymore, however in SvM, both factions have unlimited ammo for their sidearms.
==Beretta Px4 Storm .45==
The starting weapon of the Story mode is the Beretta Px4 Storm chambered in .45 Auto. The game refers to it as "Px4 STORM .45" and has a correct 10-round magazine capacity. Isaac Briggs carries the PX4 in three of the single-player missions, the Special Missions H.Q. mission when extracting Sam, during his playable sections in the Transit Yards, and during his undercover stint in Guantanamo Bay. Grim also carries one in her shoulder holster. It is available to Mercs in SvM.
==Caracal F==
The Caracal F is referred to as the F40 in the game, likely referring to the .40 S&W variant of the model. It is the second pistol that can be bought and costs $60,000, way more than its MSRP.
==Desert Eagle Mark XIX==
The Desert Eagle Mark XIX is referred to as "D50" and is a Black Market pistol (Black Market weapons are unlocked for the campaign by upgrading the Paladin at Anna "Grim" Grímsdóttir, specifically arms dealer Andriy Kobin's confinement cell). It is used by Mercs in SvM, and it is the only Merc sidearm in SvM Classic.
== FN Five-seveN ==
Sam's signature handgun, the FN Five-seveN appears with the same compensator-style suppressor as in Conviction, and it also features the olive drab green frame. While it was called the "FIVE-SEVEN" name in early trailers, it is renamed "5.7 USG" in the final release. Certain cutscenes will show Fisher holding a Five-seveN even if he had a different pistol in his loadout.
== Heckler & Koch USP ==
The Heckler & Koch USP is a DLC/Digital Deluxe Edition weapon. It has a capacity of 12+1 rounds and can mount a sound suppressor, unlike the one in Conviction. It is available to Spies in SvM, and can accept up to 5 mods at a time, making it the best pistol available.
thumb|none|350px|Heckler & Koch USP45 - .45 ACP
thumb|none|600px|Fisher holds a suppressed USP.
thumb|none|600px|Fisher sneaks into the van containing the nerve gas bomb while holding an H&K USP. Note how the gun lacks the slightly longer barrel and slide of the .45 version of the USP, indicating that (likely) a 9mm USP was used as a modelling reference. The gun also lacks the extractor for some reason.
==Makarov Pistol==
The PM appears in the game as the Makarov PM-B. It can be fitted with a sound suppressor, however it is not a Makarov PB. The PM is one of the two Black Market handguns, alongside with the Desert Eagle. In the prologue level, Fisher picks up a suppressed Makarov from a neutralized Engineer terrorist. Is one of the most common pistol in game, being used by almost every enemies, especially if their own long arm is stolen.
=Submachine Guns=
==Heckler & Koch MP5/10==
The Heckler & Koch MP5/10 is a DLC/Digital Deluxe Edition weapon. It features a sliding stock, a 1/2/A trigger group, and can accept a sound suppressor. Despite the 30-round capacity in real life, it holds only 20 rounds. Referred to as "MP5-10".
==Heckler & Koch MP7A1==
The starting SMG is the Heckler & Koch MP7A1 with a 20-round magazine. A 40-round mag is also available. Has an incorrect 2-round burst fire mode. The weapon is similar to the MP7 in GR:FS, meaning that it has an under-barrel rail system instead of the folding foregrip (predating the MP7A2 variant that H&K introduced in 2014, about a year after this game's release).
==Heckler & Koch UMP45==
The H&K UMP45 is one of the usable SMG's. Unlike in the previous SC game, the UMP45 now has a correct 25+1 round capacity, and also features an additional 2-round burst fire mode, even though that option cannot be seen on the fire-mode selector.
==TDI Vector==
The TDI Vector appears as the "Vector .45ACP". The starting capacity is only 13 rounds (the number of bullets a standard Glock 21 mag holds), but a 30-round magazine is also unlockable. It has a correct 1/2/A trigger group. It is used by Spies in MP.
==MAC-11==
The MAC-11 is a full-auto only Black Market SMG. It can use 12 or 28-round magazines - both of these are incorrect for this weapon. The multiplayer version holds only 16 rounds, which is also incorrect. The MAC-11 can mount a suppressor, but only in SvM. Strangely, it always features a scope mount, which blocks the charging handle from pulling. Interesting fact is that the MAC-11 was supposed to appear in Conviction, but was removed from the final build eventually. It is available now, even though it is pretty much useless in all game modes.
==PP-19 Bizon-2==
The PP-19 Bizon-2 in 9x19mm is a DLC / Digital Deluxe Editon weapon. Judging by the 53-round magazine capacity, it is chambered in 9x19mm. It cannot accept a sound suppressor, nor an angled foregrip. The Bizon-2 is a Spy weapon in SvM.
==PP-2000==
The PP-2000 is a Black Market SMG. Holds 20 rounds by default and a suppressor can be purchased for it. The hi-cap magazine holds only 42 rounds instead of the correct 44. Due to the built-in foregrip, the PP-2000 cannot be fitted with a Magpul AFG.
=="PFS-12"==
The PFS-12 is a fictional weapon which seems to be a hybrid of the Czech CZ Scorpion Evo 3 A1 submachine gun and the Swiss Brügger & Thomet APC9 submachine gun. It has a 30-round capacity and a 1/3/A trigger group.
=Assault Rifles=
==AAC Honey Badger==
The Honey Badger is the third unlockable assault rifle and features an integral suppressor.
==AK-47==
Some of the enemy guards are armed with AK-47 rifles. When these enemies are killed or knocked out, they will drop an AKM instead of the AK-47. Like Conviction, the model of the AK is directly taken from the Rainbow Six: Vegas duology, evident by the curvature of the magazine more closely resembling a 5.45mm AK-74 magazine.
==AKM==
A customized AKM fitted with a RIS handguard and rail on top of the receiver appears in the game as the "AK-47". It is commonly used by enemy guards, and incorrectly used by the Indian Army instead of the INSAS in the Missile Plant level. The AKM can use 30 or 40-round magazines.
==AKMSU==
The AKMSU appears as the "AKS-74U" and is a Black Market assault rifle. A 45-round extended magazine is unlockable in Story Mode. This weapon is not usable in SvM.
==Beretta ARX-160==
The Beretta ARX-160 assault rifle appears in Story mode and is used by Mercs in SvM. Can accept a 60-round magazine, but no suppressor.
==DS Arms SA58 OSW==
The DS Arms SA58 OSW is a Black Market assault rifle. It cannot mount a sound suppressor in single player or CO-OP, only in SvM. The latter version manages to hold 30 rounds in a 20-round magazine.
== FAMAS G2 ==
The FAMAS G2 returns from Conviction, this time called simply "FAMAS". It is the first assault rifle in Story mode. For sneaky players it is completely useless as it cannot mount a sound suppressor. It features a correct 1/3/A trigger group and 30-round capacity.
==Galil ACE 53==
The Galil ACE 53, simply called the "ACE," is one of the Merc's assault rifles in SvM. Holds 30 rounds instead of the correct 20. The model is borrowed directly from Far Cry 3. This weapon does not appear in Story mode.
==Heckler & Koch G36C==
The G36C is a DLC weapon with a purchasable suppressor and 1/2/A trigger pack. A fictional 60-round magazine is also unlockable for this weapon.
==Heckler & Koch HK416==
The Heckler & Koch HK416 appears as the "416". A suppressor can be purchased for it, and can also use 60-round quad-stack magazines like the "Goblin". The gun features an incorrect burst fire mode. The HK416 is also used by Mercs in SvM and SvM Classic. The gun's model has the slanted magazine well of the HK416 A5, rather than the nearly horizontal magazine well of the original version. Is also used by US soldiers in the Detention Facility level.
==POF P416==
The POF P416 is identified in-game as the "Goblin", however the weapon's model appears to be taken from Far Cry 3 and not from Future Soldier. The gun supports all standard assault rifle mods, including a 60-round extended magazine. It features an incorrect four-position fire-mode selector with S/1/3/A options.
=Shotguns=
==AA-12==
The AA-12 is known as the "ACS-12" and is a DLC/Digital Deluxe Edition weapon. It uses 8-round box magazines and is limited to fully automatic fire. It cannot mount any optics.
==Benelli M4==
The Benelli M4 appears as the M1014. It has an 8+1 round capacity.
==RMB-93==
The RMB-93 is usable in Story Mode and by Mercs in SvM. It features an LE stock with a recoil pad, and has a capacity of 8 rounds in both modes.
==Saiga 12K==
The Saiga 12K shotgun with RIS handguard and collapsing stock appears in the game and is referred to as "SASG-12".
=Sniper Rifles=
==Knight's Armament SR-25 Enhanced Match Rifle==
The SR-25 Enhanced Match Rifle is a suppressed sniper rifle available in both single-player and the co-op missions, called simply "SR-25" in-game. Briggs uses an SR-25 during a couple of single-player missions, namely the Safehouse mission in Benghazi, the abandoned mill in London, and the Philadelphia Transit Yards, while Sam uses an SR-25 during the introducing cutscene of the last aforementioned mission. It holds only 10 rounds, despite being modeled with a 20-round magazine. This weapon is always suppressed.
==SVU==
The SVU is a Black Market sniper rifle. It is semi-auto only - correctly, as the auto fire-mode would make it an SVU-A. Is incorrectly used by Indian Army in the Missile Plant level, instead of a more correct SVD.
==VSS==
The VSS with a side-folding stock of the AS Val is a usable sniper rifle. Can use 10 or 20-round magazines but is limited to semi-automatic fire, unlike the real VSS which is select-fire.
=Machine Guns=
==Heckler & Koch MG4==
The Heckler & Koch MG4 is a light machine gun used exclusively by the Mercs in SvM. This weapon does not appear in the Story mode.
thumb|none|450px|H&K MG4KE - 5.56x45mm NATO
thumb|none|600px|A Merc holds an unmodified MG4 machine gun.
thumb|none|600px|A better shot of the MG4 from the weapon customization menu. This pic also shows the available attachments / mods for the weapon. The Ultimax 100 can use the exact same attachments.
==Ultimax 100 Mark 3==
The Ultimax 100 Mark 3 light machine gun is used exclusively by the Mercenaries in SvM, and is not making an appearance in Story mode. It has a 100-round capacity like the MG4, but because of the drum magazine, it can be reloaded much faster. The Ultimax 100 (not just the Mk 3 but all the other variants) is a very popular weapon in the Tom Clancy universe, including games like R6 or GR.
thumb|none|450px|Ultimax 100 Mark 3 with stock - 5.56x45mm NATO
=Emplaced Weapons=
==Browning M2==
The Browning M2 machine gun is seen emplaced in various levels.
== ZU-23 ==
The ZU-23 anti-aircraft machine gun is seen emplaced in various levels.
=Unusable=
==SIG Sauer P226R==
The Engineer escorting Fisher in the climax is holding a SIG Sauer P226R pistol. When he is neutralized, the pistol changes into an F40.
==Mk 14 Mod 0==
Mk 14 Mod 0 battle rifles can be seen disassembled in some levels.
=Others=
==M15 Mine==
Landmines can be found in multiple missions. These mines seems to be based on the M15 anti-tank mines.
==SA-18 Grouse==
Some SA-18 Grouse are hidden in the Luisiana level.
=Prototype Weapons=
Upgrading Charlie's workstation gives the player access to various prototype weapons. These weapons are completely fictional.
==SC-IS Pistol==
A suppressed semi-automatic pistol seemingly based on the Walther P99, with an 18-round capacity and well balanced stats. It can be used by Spies in SvM.
thumb|none|350px|Walther P99 with QPQ finished (stainless steel) slide - 9x19mm
==SC4000 Assault Rifle==
The SC4000 is the successor of the SC3000 assault rifle, which was introduced in Conviction. This updated model retains the bullpup configuration and features an integrated sound suppressor. It can take 30 or 60-round magazines. Like most of the guns in the game, the SC4000 has a 1/2/A trigger group.
==SC400S Submachine Gun==
The SC400S is a compact SMG with a 40-round capacity and 1/3/A trigger group. It is available to Spies in SvM.
==SC-IS Sniper Rifle==
A semi-automatic sniper rifle with an 8-round capacity. It appears to use caseless ammunition.
==SC-IS Shotgun==
A magazine-fed semi-automatic shotgun with an integrated suppressor. Can use 8 or 12-round magazines.
Category:Video Game
Category:Tom Clancy
Category:Third-Person Shooter
Category:Stealth
Category:War
Category:Crime
Category:Covert-ops