Bioferrite

Bioferrite is a metallic material added by the Anomaly DLC.
== Acquisition ==
Bioferrite can be extracted from Entities securely held in Holding spots or Holding platforms using a Bioferrite harvester.
== Summary == 
Equipment made of bioferrite as the stuff material has additional effects beyond the normal statistical effects of the material. These effects scale with the quality of the item made. Note that items that merely include bioferrite in the recipe, and do not use it as the stuff material, such as the ceremonial hood do not offer this effects.
Equipped items stuffed from bioferrite apply a multiplier to the wearer's psychic sensitivity. These multipliers stack multiplicatively with one another and with other bonuses from eltex items 
Quality 	Awful	Poor 	Normal	Good 	Excellent	Masterwork	Legendary
Psychic Sensitivity	×1.06	×1.08	×1.1 	×1.13	×1.15 	×1.17 	×1.20
For example, a pawn with a base psychic sensitivity of 100%, a psychic sensitizer, a normal eltex shirt, and a bioferrite item of normal, good, and excellent quality, would result in a psychic sensitivity of:
Psychic sensitivity = ((100% + 25%) + 8.3%) * 1.1 * 1.13 * 1.15 =
Equipped items stuffed from bioferrite apply an offset to both neural heat limit and neural heat recovery rate, which stacks additively. Note that the heat limit bonus stacks with the bonus to the limit from the increased psychic sensitivity, however due to the sensitivity bonus' multiplicative nature the total bonus cannot be easily quantified without assuming what other bonuses to sensitivity a pawn may have. 
Quality 	Awful	Poor	Normal	Good	Excellent	Masterwork	Legendary
Neural Heat Limit 	4 	6 	8 	11 	13 	15 	18
Neural Heat Recover Rate	0.04 	0.04	0.04 	0.04	0.04 	0.04 	0.04
== Usage ==
Bioferrite is used in the following crafting recipes:
Bioferrite can also be used as a Metallic material for stuffable items, like walls, doors, and melee weapons.
Bioferrite is also the only "Bioferrite" material for stuffable items, allowing the requirement of bioferrite in the recipe but also allowing them to gain the psychic benefits detailed above. This affects the following items:
Bioferrite is used to refuel the following:
* Atmospheric heaters, at a rate of /day.
* Bioferrite generators, at a rate of /day.
* Disruptor flare packs, at a rate of /charge.
* Hellcat rifle mini-burner charges, at a rate of /charge.
* Incinerator burner charges, at a rate of /charge.
Bioferrite is consumed by the following psychic rituals:
* Blood rain, at a cost of .
* Chronophagy, at a cost of .
* Draw animals, at a cost of .
* Draw fleshbeasts, at a cost of .
* Draw shamblers, at a cost of .
* Neurosis pulse, at a cost of .
* Pleasure pulse, at a cost of .
* Provoke pit gate, at a cost of .
* Psychophagy, at a cost of .
* Skip abduction, at a cost of .
The following operations require bioferrite:
* Bliss lobotomy, at a cost of .
* Ghoul infusion, at a cost of and shard.
== Analysis ==
Excellent for sharp melee weapons - while its is lower than plasteel, it is close and it has significantly more and per attack damage. It is unclear if it this leads to a win for bioferrite on melee stats alone. Combined with the psychic boosts however, and it becomes powerful in the hands of a psycaster.
Bioferrite is also the best material to make spike traps from. With a melee damage of 26 and AP of 39%, it deals more damage against all enemies than plasteel traps. Bioferrite is also easy to obtain if you have captured some entities. It's also more durable and less flamable than wooden traps
Bioferrite is likely better than eltex for buffing psycasters, as bioferrite is much more reliably obtained both generally and at high qualities, the stacking is multiplicative with all other buffs except blindsight, as it is applied last, and unlike eltex, bioferrite can provide a respectable amount of armor. 
As the bonus from bioferrite is multiplicative, optimal equipment depends on psy sensitivity of the pawn. For a basic 100% sensitive pawn full eltex set plus bioferrite slave collar remain the best giving 363% psy sensitivity, compared to 238% granted by eltex shirt, bioferrite weapon, bioferrite slave collar, bioferrite helmet (e.g. flak helmet), and bioferrite plate armor.
But the more you boost psy sensitivity the better bioferrite gear becomes. With all boosts to psy sensitivity you can get(implant, serums, genes, deathrest, blindsight, traits, anomaly things) you can go as far as 2211% sensitivity, compared to 1508% for eltex set + bioferrite collar.
Bioferrite psychic sensitivity stack.png| Max psy sensitivity
As a building material, bioferrite has exactly twice the HP of steel and is the third most durable material in the game behind plasteel and uranium. Each unit of Bioferrite is 62.5% the silver value of a unit of wood, which can help with wealth management. Bioferrite is flammable.
Due to the 85% rest effectiveness of bioferrite, which is lower than any other material, it is a suitable material for prison beds. An awful bioferrite bed has a rest effectiveness of 73%, even lower than a sleeping spot. This causes prisoners to spend more time asleep, prolonging their prison break interval while avoiding the mood debuff when sleeping on the floor
Bioferrite plating is ugly which makes it ill suited for use outside of containment cells. Bioferrite also has a mighty penalty to beauty when used for non-void sculptures.
== Gallery ==
Bioferrite a.png|One bioferrite
Bioferrite b.png|Partial stack
Bioferrite c.png|Full stack
== Version history == 
* Anomaly DLC Release - Added.
Category:Material Category:Metal