nyuuzyou/wikis huggingface dataset:
Bug triage/2010-06-07

Next meeting: at at . See Bug triage for details.
== Fast Track Import ==
(Move bugs here that have solid repros, or valid patches that you have reviewed)
* Solid Repro
** - Votes: 1 - Mono compiled scripts fail to properly convert float to string - (second comment script)
** Imported
== Hot by Vote ==
High Voted Bugs
== Misc Pool ==
Misc Pool
* - Votes: 5 - New LSL function - llGetAgentRealSize() which reports the correct agent size as opposed to llGetAgentSize() which can't be fixed because of backward compatibility - 
** Moved to Feature Request
* - Votes: 3 - Client gives up before finishing to load full inventory due to packet loss - 
** Moved to SVC
* - Votes: 3 - "When dragging item from notecard to inventory, it's put into Landmarks / Objects / Notecards / etc., instead of where it's dragged" - 
** Imported
* - Votes: 3 - "Unable to apply no-copy texture to prim from UI texture picker, but able to via script" - 
** Resolved - Expected Behavior
* - Votes: 3 - Grid Extents not completely visible - 
** Resolved - Needs More info
* - Votes: 3 - Snapshot Preview shows cropped view - 
** Imported
* - Votes: 2 - XstreetSL.com feedback survey appears on every page load of the session, ignores "don't ask again" - 
** Imported
* - Votes: 2 - Offline messages not being sent to email - 
** resolved - Support
* - Votes: 2 - "On sim border crossing, seated avatar pos/rot changs made with llSetLinkPrimitiveParams are reverted" - 
** Last Traiged date added
* - Votes: 2 - llLookAt - Reverts to previous rotation when prim becomes physical - 
** Imported
* - Votes: 2 - Gain of collision and ground collision sounds seems wrong - 
** Imported
* - Votes: 2 - llAngleBetween() is sometimes inaccurate - 
** Resolved - Needs More info
* - Votes: 2 - Plywood box rezzer at ANWR throws new boxes instead of dropping them unless av stands on platform - 
** Imported
* - Votes: 2 - llRezObject() fails when owner not present - 
** Imported
* - Votes: 2 - Timers in scripts stop after server crash - 
** Imported
== Pre-meeting activity ==
Some issues will be resolved in the course of building this agenda. Rather than deleting them from the proposed agenda, move the issue and associated discussion into the appropriate section below.
=== Imported ===
=== Resolved ===
== Transcript ==
Transcript is/will be at Bug triage//Transcript
== Creating An Agenda ==
Bug triage/2010-06-28

Next meeting: at at . See Bug triage for details.
== Fast Track Import ==
(Move bugs here that have solid repros, or valid patches that you have reviewed)
== Hot by Vote ==
High Voted Bugs
* - Votes: 40 - Mega prims blanking out sim maps - 
* - Votes: 17 - http_request silently failing - 
* - Votes: 11 - Search and Help Windows are Blank on Windows & Mac OS - - Last Triaged: 3/10/2010 10:14 AM
* - Votes: 10 - Cannot search on ALL EVENTS / EDUCATION (for example) - 
== Misc Pool ==
Misc Pool
* - Votes: 9 - Group Chat Constantly Borks-- STILL - 
* - Votes: 8 - Magic Box v3.0.11 failing to find inventory - 
* - Votes: 8 - SL Marketplace: Wishlists -- adult items cannot be added to a user's Wishlist(s) - 
* - Votes: 7 - XStreetSL PMs not working - 
* - Votes: 6 - in viewer 2 search teleport button on region link tps people to 50, 50, 50 coordinates instead to 128, 128, 0 - 
* - Votes: 5 - Search and Help Windows are Blank on Linux OS - 
* - Votes: 5 - Enable Mature Content should be a sticky preference - 
* - Votes: 4 - Popup blocker blocking the "Purchase as Gift" dialog causes you to buy the item for yourself. - 
* - Votes: 4 - Customers who have bought my product or have recieved it as gifts via xstreet cannot use the buyer review rating system. They can leave Item discussion posts, but cannot rate. - 
* - Votes: 4 - Reenable private messaging and embedded pictures in SL Forums - 
* - Votes: 4 - 'Return non-group objects' ability allows group members to change autoreturn time on group-owned land - 
* - Votes: 4 - Client gives up before finishing to load full inventory due to packet loss - 
* - Votes: 4 - when I click to enter a new event I am getting a 404 Server error - 
* - Votes: 3 - Viewer2.0 Search Events Live Music - only 6 or 7 events showing, when there are actually 40 events listed in old viewer. Cannot see listings. - 
* - Votes: 3 - llSetLinkTexture fails and reports an error on textures created by someone else without full permissions - 
* - Votes: 3 - On sim border crossing, seated avatar pos/rot changs made with llSetLinkPrimitiveParams are reverted - 
* - Votes: 3 - GLOW - Whan snapping a pic to the hard drive, any glow in the pic will show up a meter away from the prim the glow was applied to. - 
* - Votes: 3 - Setting afk-timeout to "never" in viewer 2 sets timeout in 1.23 to zero seconds - 
* - Votes: 3 - Texture animations ignore repeats per face (llTextureAnim()) - 
* - Votes: 3 - XStreetSL frontpage doesn't dispaly New Land Listings correctly - 
== Pre-meeting activity ==
Some issues will be resolved in the course of building this agenda. Rather than deleting them from the proposed agenda, move the issue and associated discussion into the appropriate section below.
=== Imported ===
=== Resolved ===
== Transcript ==
Transcript is/will be at Bug triage//Transcript
== Creating An Agenda ==
Bug triage/2010-07-19

Next meeting: at at . See Bug triage for details.
== Fast Track Import ==
(Move bugs here that have solid repros, or valid patches that you have reviewed)
== Hot by Vote ==
High Voted Bugs
* - Votes: 10 - Prim attachments & clothing layers don't match when tinted - 
** Imported
* - Votes: 103 - Bring back the option to keep focus on the chat bar! - 
** Updated Triage date, added infor to internal issue and asked for an update
== Misc Pool ==
Misc Pool
* - Votes: 4 - Support: Upper limit on the number of tickets the new system will accept - 
** Imported
* - Votes: 3 - llDialog user button with text "Ignore" is treated like client "Ignore" button and is dropped when clicked. - 
** Imported
* - Votes: 3 - Avatars can now remove themselves from in-world "People Search" - 
** Imported & flagged team
* - Votes: 3 - Setting afk-timeout to "never" in viewer 2 sets timeout in 1.23 to zero seconds - 
** resolved - Won't Finish
* - Votes: 3 - If you uncheck the "Friend can see you when you're online" checkbox in your friends list, then your friend can no longer see your name at all (even greyed out) in the "Friends Online" website. - 
** Resolved Duplicate
* - Votes: 3 - Make Google search in the Wiki use https protocol instead of http to avoid assumed logout after search - 
** Sent to Yoz to review
* - Votes: 3 - Quick Buy Unavailable - 
** Imported
* - Votes: 3 - Inworld Search for "Watch" and "watches" is choked by youtube URLs - 
** Sent to Search
* - Votes: 2 - Total object loss after asset server delay - 
** Last Triaged date added
* - Votes: 2 - physical objects become non-physical, possibly when crossing parcel lines - 
** Resolved - Needs more Info
* - Votes: 2 - Physical script calls from non-root prims of attachments do not effect the avatar. - 
**Resolved Won't Finish
* - Votes: 2 - Zeroing Prim Rotation via llSetRot Has No Effect After llTargetOmega - 
** Resolved - Expected Behavior
== Pre-meeting activity ==
Some issues will be resolved in the course of building this agenda. Rather than deleting them from the proposed agenda, move the issue and associated discussion into the appropriate section below.
=== Imported ===
=== Resolved ===
== Transcript ==
Transcript is/will be at Bug triage//Transcript
== Creating An Agenda ==
Bug triage/2010-07-26

Next meeting: at at . See Bug triage for details.
== Fast Track Import ==
(Move bugs here that have solid repros, or valid patches that you have reviewed)
== Hot by Vote ==
High Voted Bugs
* - Votes: 13 - Posts on the forum showing up randomly - 
** Fixed
* - Votes: 4 - Line spacing to narrow when ""Enable plain text chat history"" is selected - 
** Imported
== Misc Pool ==
Misc Pool
* - Votes: 3 - Unconsisted search results (places appears in the "Places" category but not in "Any Category" when using the search all) - 
* - Votes: 2 - Script editor: several constants are not highlighted - 
* - Votes: 2 - flickering alpha windows and trees - 
* - Votes: 2 - Avatars start moving extremely fast if far range or i zoom out with the camera - 
* - Votes: 2 - Update billing info for paypal not working - 
* - Votes: 2 - Private Adult sims showing up in seach places as PG because their group is listed as PG - 
* - Votes: 2 - Total object loss after asset server delay - 
* - Votes: 2 - Physical script calls from non-root prims of attachments do not effect the avatar. - 
* - Votes: 2 - llGetPermissionsKey() doesn't return NULL_KEY when permissions are declined - 
* - Votes: 2 - touch() events get "stuck" and continuously execute - 
* - Votes: 2 - llTakeControls(0, TRUE, TRUE); triggers unexpected error msg - 
* - Votes: 2 - Server group IM listener restarts without notifying clients - 
* - Votes: 2 - llSensor detection is inconsistent for seated avatars - 
* - Votes: 2 - Object which is not owned by parcel owner returns unexpectedly when the parcel is full. - 
== Pre-meeting activity ==
Some issues will be resolved in the course of building this agenda. Rather than deleting them from the proposed agenda, move the issue and associated discussion into the appropriate section below.
=== Imported ===
=== Resolved ===
== Transcript ==
Transcript is/will be at Bug triage//Transcript
== Creating An Agenda ==
Bug triage/2010-08-09

Next meeting: at at . See Bug triage for details.
== Fast Track Import ==
(Move bugs here that have solid repros, or valid patches that you have reviewed)
== Hot by Vote ==
High Voted Bugs
== Misc Pool ==
Misc Pool
* - Votes: 6 - Show in search and set for sale remain enabled after owner changed - 
** Imported
* - Votes: 5 - Verified german paypal account not accepted. - 
** Support
* - Votes: 4 - Items returned to Lost and Found don't show in inventory until re-log in. - 
** Imported
* - Votes: 2 - Low Sample Rate of Collisions in server 1.40.4 - 
** Resolved - Under Advisement
* - Votes: 2 - llGetBoundingBox has gone incorrect since 1.40 released - 
** Imported
* - Votes: 2 - Need to restart SL when connecting and disconnecting headset (USB) - 
** Imported
* - Votes: 2 - Reference Mode Alignment Mis-Match For Path Cut Objects - 
** Last Triaged date added
* - Votes: 2 - Small and zoomed objects (prims) flickering - 
** Last Triaged date added
* - Votes: 2 - Sun and moon lighting passes through certain avatar parts, noted on nose and ears. Highlights appear on dark side of face and shadows appear on light side of face. Highlighs also appear inside nose. - 
** Resolved - Expected Behavior
* - Votes: 2 - Prim hair now appears with halo around semi transparent strands when using 1.23 viewer - 
** Last Triaged date added
* - Votes: 2 - Non-newline whitespace collapsed in local chat - 
** Resolved - Expected Behavior
* - Votes: 2 - Viewer can receive extra root folders as inventory transfer - 
** Assigned to Soft
* - Votes: 2 - Snapshot Freeze-Frame mode not respected by particles, animated textures, and Windlight clouds - 
** Last Triaged date added
* - Votes: 2 - Non-Trans Texture Eyedropper Duplication - 
** Assigned to Soft
* - Votes: 2 - Random Prims Turning Invisible - 
** Resolved - Needs more info
* - Votes: 2 - Collisions seem unreliable, bullet hitting target using normal SL scripts - 
** Moved to SVC,Needs more info
* - Votes: 2 - Show Color Under Cursor display shows in snapshots even with Show Interface In Snapshot unchecked - 
** Imported
* - Votes: 2 - a big inventory should NOT lag the whole client - 
** Imported
== Pre-meeting activity ==
Some issues will be resolved in the course of building this agenda. Rather than deleting them from the proposed agenda, move the issue and associated discussion into the appropriate section below.
=== Imported ===
=== Resolved ===
== Transcript ==
Transcript is/will be at Bug triage//Transcript
== Creating An Agenda ==
Bug triage/2010-08-23

Next meeting: at at . See Bug triage for details.
== Fast Track Import ==
(Move bugs here that have solid repros, or valid patches that you have reviewed)
== Hot by Vote ==
High Voted Bugs
* - Votes: 12 - Implement llTextBox() in the official clients - 
** Last Triaged date added
* - Votes: 11 - Unable to smooth land at edge of regions - 
** Resolved - needs more info
* - Votes: 138 - PLEASE allow adjustable transparency of ""Nearby Chat"" window, Chat History and Chat ""Toasts"" in Viewer 2.0! - 
** New, clarified internal issue created.
== Misc Pool ==
Misc Pool
* - Votes: 9 - Blogs.secondlife.com / id.secondlife.com (processing login..) loop. - 
** Imported
* - Votes: 8 - llGetDisplayName and llRequestDisplayName functions must reflect changes to the scriptengine instantly - 
** Closed by creator
* - Votes: 3 - Group members still being charged group liability for "parcel directory fee" for long-abandoned land - 
** Imported
* - Votes: 1 - llAddToLandBanList cannot nonpermnantly ban more than 8640 minutes(6 days) - 
** Last Triaged date added
* - Votes: 3 - Small and zoomed objects (prims) flickering - 
** Resolved - Needs More info
* - Votes: 3 - Second Life viewer causes full screen video to freeze. - 
** Resolved - Needs More info
* - Votes: 3 - Opening a notecard with the same name as one that is already open does not work. - 
** Imported
* - Votes: 3 - Ground level for stand animation while sitting on an object determined by the location the user sat down on the object - 
** Imported
* - Votes: 2 - When Classified Maturity Ratings options are selected in the search options they are not persisting after clicking next. - 
** Resolved - Needs More info
* - Votes: 2 - New Avatar "friction" breaks content - 
** Imported
* - Votes: 2 - collision detection failing in some conditions - 
** Imported
* - Votes: 2 - Reference mode can use bounding box center instead of coordinate center - -
** Last Triaged date added
* - Votes: 2 - Snapshot Freeze-Frame mode not respected by particles, animated textures, and Windlight clouds - 
** Last Triaged date added
* - Votes: 2 - Non-Trans Texture Eyedropper Duplication - 
** Resolved - Won't Finish
== Pre-meeting activity ==
Some issues will be resolved in the course of building this agenda. Rather than deleting them from the proposed agenda, move the issue and associated discussion into the appropriate section below.
=== Imported ===
=== Resolved ===
== Transcript ==
Transcript is/will be at Bug triage//Transcript
== Creating An Agenda ==
Bug triage/Internationalization Agenda

Next meeting: not scheduled yet. See Bug triage for details.
== Fast Track Import, Bug Patches ==
== Feature Requests with Patches ==
== Other Bugs ==
* - Votes: 3 - Mac keyboard shortcuts don't respect non-QWERTY layout - 
** Imported
* - Votes: 2 - Inappropriate default folder name for Make Outfit - 
** Imported
* - Votes: 0 - Improve localisation ability of Second Life - 
** Feature Request
* - Votes: 0 - Search in classifieds for queries with German Umlauts is not case insensitive but yields different results depending on the case of the Umlaut - 
** Imported
* - Votes: 0 - Entire screen flashes as you type Japanese characters when in Full-screen mode on Windows - 
** Imported
* - Votes: 0 - Geforce 8xxxM series not working with hardware check - 
** Imported
* - Votes: 5 - The SL client should bundle a number of open source fonts in order to normalize the international text issues - 
** Imported
* - Votes: 3 - Need for a better mechanism to add new UI translation - 
** Imported
* - Votes: 1 - Switching of UI language requires viewer restart - 
** Imported
* - Votes: 0 - Skin files could use ... (ellipsis) rather than ... (three full stops/periods) - 
** Feature Request
== Other Feature Requests ==
== Pre-meeting activity ==
Some issues will be resolved in the course of building this agenda. Rather than deleting them from the proposed agenda, move the issue and associated discussion into the appropriate section below.
=== Imported ===
=== Resolved ===
Bug triage/Wednesday Agenda

Next meeting: at at . See Bug triage for details.
== Fast Track Import ==
(Move bugs here that have solid repros, or valid patches that you have reviewed)
== Misc Pool ==
Misc Pool
* - 16 votes - Avatars have fat ankles - Lindal Kidd
* - 8 votes - you can only output a landmark from shared media if the region is only one word, otherwise viewer2.0 will not recognise it as a landmark address. - loki eliot
* - 7 votes - F2 shortcut for "Rename" doesn't work in Sidebar > Inventory - Opensource Obscure
* - 6 votes - Group Chat Failure Message Freezes Viewer - Calica Siamendes
* - 6 votes - Alpha masks sometimes have visible "lines" at some texture seams. - Asami Imako
* - 6 votes - When exiting second life viewer 2 the screen colors scramble. Some menus are slightly discernable.Only resolution so far is to reboot computer. - Sid Canonmill
* - 5 votes - Avatar texture layers stay blurry - Hugh Helendale
* - 5 votes - High Rez Snapshots do not allow selection of "save as" location or name after the first snapshot is taken - Belladonna Eberhardt
* - 5 votes - Estate Managers unable to freeze / eject without admin tools enabled - Drew Dwi
* - 5 votes - Nearby Chat "emotes" are written to the chat log file on disk literally. - Ardy Lay
* - 5 votes - Only minimal feedback given using Content -> Permissions to change object inventory permissions - Stickman Ingmann
* - 5 votes - Cannot create clothes in appearance - jonathan yap
== Pre-meeting activity ==
Some issues will be resolved in the course of building this agenda. Rather than deleting them from the proposed agenda, move the issue and associated discussion into the appropriate section below.
=== Imported ===
=== Resolved ===
== Transcript ==
Transcript is/will be at Bug triage//Transcript
== Creating An Agenda ==
BuildSlurl (NewAge)

A way of creating SLURL's by using a pre-made function;
 BuildSlurl(string region_name, vector pos);
Pre-made Function
string BuildSlurl(string region_name, vector pos){
 return "secondlife://" + llEscapeURL(region_name) 
 + "/"+ (string)((integer)pos.x) 
 + "/"+ (string)((integer)pos.y) 
 + "/"+ (string)(llCeil(pos.z));
}
----
Example Script
string BuildSlurl(string region_name, vector pos){
 return "secondlife://" + llEscapeURL(region_name) 
 + "/"+ (string)((integer)pos.x) 
 + "/"+ (string)((integer)pos.y) 
 + "/"+ (string)(llCeil(pos.z));
}
default
{
 touch_start(integer x)
 {
 llWhisper(0, BuildSlurl(llGetRegionName(), llGetPos()));
 //Returns slurl like this;
 // secondlife://Phoenix%20Rising/214/160/24
 }
}
Build 3rd Party lib with Autobuild

== Building a 3rd Party Library Package from LL Repository ==
 # Install autobuild
 # For more complete details on this : https://wiki.secondlife.com/wiki/Autobuild
 pip install autobuild
 # Clone the 3rd party repo you need to repackage
 git clone https://github.com/secondlife/3p-xxx
 cd 3p-xxx
 # download any dependencies for the package
 autobuild configure
 # build the library locally
 autobuild build
 # package the library locally
 autobuild package
Build clothing

=== Feature Design Document ===
Clothing are asset that can be worn on the avatar. They each have at least one texture swatch, a color swatch, some modification sliders, and a unique Inventory icon.
*Undershirt
*Shirt
*Underpants
*Pants
*Jacket
*Gloves
*Socks
*Shoes
*Skirt/Dress
*Alpha
*Tattoo
*Physics
=== Functional Spec ===
(none)
=== Test scripts ===
(none)
=== Discussion for future improvements ===
(none)
=== Relationship to other features ===
 List of features that need to be tested when this feature changes, and why. 
(none)
=== User Guides ===
(none)
=== See also ===
* Clothing Tutorials
Category:Assets
Build hints

INTRODUCTION 
This post is intended to empower the residents of Second Life to build any objects similar to the real world or not (according to what you think) by prims (primitives). Will discuss issues ranging from the most basic fundamentals to the sophisticated construction of its objects.
1 - Definition of prim: 
Are like the most basic parts of an object, for example, a cube, cylinder, cone, sphere and other available tools of creation of the second life. Through aggregation (link), these prims, you can build anything in SL.
2 - Definition of textures: 
Textures are attached to the spinning prims give realism to them causing them to appear real, can be done through specialized programs (photoshop), or acquired in their Second Life in some sims. Be carefull with textures of other people.
A prim is created in the default color of wood, lets imagine create a car which looks wooden! Would not realism. This is one of the functions of textures, could we for example add to this car a texture of metallic paint which would provide the realism desired. 
3 - Creating the first prim: 
You have at least three ways to create a prim, by executing B and hides the chat window, which opens a box of tools for creating, transforming your cursor into a "magic wand", clicking the right mouse button in the land (only lands where are allowed creations, check the icon to create the menu bar, represented with a cube and a sign of forbidden), or by accessing the View menu -> Build. 
Well, send me comments, suggestions or English corrections, wait for the next post.
Best Regards,
EdsonMG Anthony
Build the Viewer on Linux/it

== Compilare il viewer dai sorgenti ==
NOTA: Questa guida contiene solo una parte delle informazioni presenti nella pagina in inglese. Fate riferimento ad essa per maggiori dettagli.
Compilare i sorgenti del viewer di Second Life può essere necessario per applicare patch sperimentali, per eseguire personalizzazioni al programma o per contribuire al progetto Open Source. 
Il procedimento prevede l'uso di Mercurial per scaricare i sorgenti e creare la repository locale. Per la compilazione vengono usati cmake, make e uno strumento chiamato Autobuild creato da Linden Lab per compilare le librerie.
== Dipendenze ==
I nomi dei pacchetti che seguono sono riferiti a Ubuntu. 
 sudo apt-get install cmake flex bison build-essential python libx11-dev zlib1g-dev libssl-dev mesa-common-dev libglu1-mesa-dev libc6-dev libstdc++6 libxrender-dev
 sudo apt-get install libogg-dev libpng12-dev libdbus-glib-1-dev libgtk2.0-dev
 sudo apt-get install mercurial python-pip
 sudo pip install autobuild
TODO: erano/sono necessari forse anche:
* g++ g++-4.3
* libgl1-mesa-dev libpthread-stubs0 libpthread-stubs0-dev libstdc++6-4.3-dev libxau-dev libxcb1-dev libxdmcp-dev x11proto-core-dev x11proto-input-dev x11proto-kb-dev xtrans-dev
TODO: rispetto a un'installazione standard di Ubuntu dovrebbe essere sufficiente dare:
 sudo apt-get install mesa-common-dev libglu1-mesa-dev libc6-dev libstdc++6 libx11-dev zlib1g-dev libssl-dev g++ cmake bison flex
* forse anche apt-get install build-essential
TODO: ccache o no?
== Compilare i sorgenti ==
Si assume che l'ambiente di sviluppo sia pronto (v. punto precedente).
Scegliete un ramo di sviluppo da cui scaricare i sorgenti per poi compilarli. Generalmente si usa viewer-development, che è il principale ramo di sviluppo:
 hg clone http://bitbucket.org/lindenlab/viewer-development
In casi diversi potreste voler usare i sorgenti di un sottoprogetto specifico, come in questo esempio:
 hg clone https://bitbucket.org/merov_linden/viewer-autobuild2010
Il comando hg clone scaricherà i sorgenti in una sottocartella che porta il nome del progetto specificato. La procedura può richiedere alcune decine di secondi. 
Entrate nella nuova sottocartella:
 cd viewer-development
Scegliete il tipo di build che volete compilare, ad esempio RelWithDebInfo, e lanciate Autobuild impostando di conseguenza il parametro -c. Si veda Build_Viewer_With_Autobuild#Build_a_desired_configuration per le alternative disponibili.
 autobuild build -c RelWithDebInfo
== Risultato ==
TODO: - FALSO, CORREGGERE - al termine di una compilazione senza errori viene creato un archivio .tar.bz2 che andra' usato come quello che si scarica da secondlife.com. Di default. l'archivio si trovera' in linden/indra/viewer-linux-i686-relwithdebinfo/newview/ e cambiera' di conseguenza se si e' scelto un build type particolare.
== Applicare una patch ==
Esempio:
 user@box:~/prova/viewer-development$ patch -p0 < SNOW-247_translation_breaks_chat_bubbles.diff 
Category:Pagine italiane da wikificare
Category:Compiling_viewer