nyuuzyou/wikis huggingface dataset:
Crayola Crayons Create a World (Oct 11, 1994 prototype)

A prototype build of Crayola Crayons Create a World, dated October 11, 1994. It was released by drx on February 23, 2008.
==Screenshots==
==Files==
==Header==
00000100 53 45 47 41 20 50 49 43 4f 20 20 20 20 20 20 20 SEGA PICO 
00000110 28 43 29 53 45 47 41 20 31 39 39 34 2e 4f 43 54 (C)SEGA 1994.OCT
00000120 4d 41 47 49 43 20 43 52 41 59 4f 4e 53 20 20 20 MAGIC CRAYONS 
00000130 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
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00000150 4d 41 47 49 43 20 43 52 41 59 4f 4e 53 20 20 20 MAGIC CRAYONS 
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00000180 4d 4b 2d 34 39 30 32 36 2d 30 30 20 20 20 00 00 MK-49026-00 ..
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000001a0 00 00 00 00 00 07 ff ff 00 ff 00 00 00 ff ff ff ................
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000001f0 45 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 E
Crayola Crayons Create a World (Oct 12, 1994 prototype)

A prototype build of Crayola Crayons Create a World, dated October 12, 1994. It was released by drx on February 23, 2008.
==Screenshots==
==Files==
==Header==
00000100 53 45 47 41 20 50 49 43 4f 20 20 20 20 20 20 20 SEGA PICO 
00000110 28 43 29 53 45 47 41 20 31 39 39 34 2e 4f 43 54 (C)SEGA 1994.OCT
00000120 4d 41 47 49 43 20 43 52 41 59 4f 4e 53 20 20 20 MAGIC CRAYONS 
00000130 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000140 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000150 4d 41 47 49 43 20 43 52 41 59 4f 4e 53 20 20 20 MAGIC CRAYONS 
00000160 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000170 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000180 4d 4b 20 2d 34 39 30 32 36 2d 30 30 20 20 ae a2 MK -49026-00 ..
00000190 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001a0 00 00 00 00 00 07 ff ff 00 ff 00 00 00 ff ff ff ................
000001b0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
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000001e0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001f0 45 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 E
Crayola Crayons Create a World (Oct 6, 1994 prototype)

A prototype build of Crayola Crayons Create a World, dated October 6, 1994. It was released by drx on February 23, 2008.
==Screenshots==
==Files==
==Header==
00000100 53 45 47 41 20 50 49 43 4f 20 20 20 20 20 20 20 SEGA PICO 
00000110 28 43 29 53 45 47 41 20 31 39 39 34 2e 4f 43 54 (C)SEGA 1994.OCT
00000120 4d 41 47 49 43 20 43 52 41 59 4f 4e 53 20 20 20 MAGIC CRAYONS 
00000130 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000140 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000150 4d 41 47 49 43 20 43 52 41 59 4f 4e 53 20 20 20 MAGIC CRAYONS 
00000160 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000170 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000180 4d 4b 20 2d 34 39 30 32 36 2d 30 30 20 20 1b 30 MK -49026-00 .0
00000190 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001a0 00 00 00 00 00 07 ff ff 00 ff 00 00 00 ff ff ff ................
000001b0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
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000001e0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001f0 45 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 E
Crayola Crayons Create a World (Sep 26, 1994 prototype)

A prototype build of Crayola Crayons Create a World, dated September 26, 1994. It was released by drx on February 23, 2008.
==Screenshots==
==Files==
==Header==
00000100 53 45 47 41 20 50 49 43 4f 20 20 20 20 20 20 20 SEGA PICO 
00000110 28 43 29 53 45 47 41 20 31 39 39 34 2e 4a 55 4c (C)SEGA 1994.JUL
00000120 4d 41 47 49 43 20 43 52 41 59 4f 4e 53 20 20 20 MAGIC CRAYONS 
00000130 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000140 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000150 4d 41 47 49 43 20 43 52 41 59 4f 4e 53 20 20 20 MAGIC CRAYONS 
00000160 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000170 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000180 4d 4b 2d 34 39 30 32 36 2d 30 30 20 20 20 00 00 MK-49026-00 ..
00000190 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001a0 00 00 00 00 00 07 ff ff 00 ff 00 00 00 ff ff ff ................
000001b0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001c0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001d0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001e0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001f0 55 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 U
Crayon Shinchan Oekaki Note (Prototype A)

It was released by drx on March 30, 2008.
==Screenshots==
 Pico_0095_Crayon_Shinchan_Oekaki_Note_0.png|
Pico_0095_Crayon_Shinchan_Oekaki_Note_1.png|
 
==Videos==
<youtube width=320 height=240>rQUQm5-E7LA</youtube>
==Files==
==Header==
00000100 53 45 47 41 20 50 49 43 4f 20 20 20 20 20 20 20 SEGA PICO 
00000110 28 43 29 54 2d 31 33 33 31 39 39 35 2e 4a 41 4e (C)T-1331995.JAN
00000120 43 52 41 59 4f 4e 20 53 48 49 4e 43 48 41 4e 20 CRAYON SHINCHAN 
00000130 20 4f 45 4b 41 4b 49 20 4e 4f 54 45 20 20 20 20 OEKAKI NOTE 
00000140 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000150 43 52 45 59 4f 4e 20 53 48 49 4e 43 48 41 4e 20 CREYON SHINCHAN 
00000160 20 4f 45 4b 41 4b 49 20 4e 4f 54 45 20 20 20 20 OEKAKI NOTE 
00000170 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000180 54 2d 31 33 33 30 38 30 2d 30 30 20 20 20 d8 d5 T-133080-00 ..
00000190 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001a0 00 00 00 00 00 07 ff ff 00 ff 00 00 00 ff ff ff ................
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000001e0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001f0 35 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5
Crayon Shinchan Oekaki Note (Prototype B)

It was released by drx on March 30, 2008.
==Screenshots==
 Pico_0096_Crayon_Shinchan_Oekaki_Note_0.png|
Pico_0096_Crayon_Shinchan_Oekaki_Note_1.png|
Pico_0096_Crayon_Shinchan_Oekaki_Note_2.png|
Pico_0096_Crayon_Shinchan_Oekaki_Note_3.png|
 
==Videos==
<youtube width=320 height=240>rQUQm5-E7LA</youtube>
==Files==
==Header==
00000100 53 45 47 41 20 50 49 43 4f 20 20 20 20 20 20 20 SEGA PICO 
00000110 28 43 29 54 2d 31 33 33 31 39 39 35 2e 4a 41 4e (C)T-1331995.JAN
00000120 43 52 41 59 4f 4e 20 53 48 49 4e 43 48 41 4e 20 CRAYON SHINCHAN 
00000130 20 4f 45 4b 41 4b 49 20 4e 4f 54 45 20 20 20 20 OEKAKI NOTE 
00000140 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000150 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000160 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000170 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000180 54 2d 31 33 33 30 38 30 2d 30 30 20 20 20 d8 d5 T-133080-00 ..
00000190 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001a0 00 00 00 00 00 07 ff ff 00 ff 00 00 00 ff ff ff ................
000001b0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
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000001e0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001f0 4a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 J
Crayon Shinchan Oekaki Note (Prototype C)

It was released by drx on March 30, 2008.
==Screenshots==
 Pico_0097_Crayon_Shinchan_Oekaki_Note_0.png|
Pico_0097_Crayon_Shinchan_Oekaki_Note_1.png|
 
==Videos==
<youtube width=320 height=240>rQUQm5-E7LA</youtube>
==Files==
==Header==
00000100 53 45 47 41 20 50 49 43 4f 20 20 20 20 20 20 20 SEGA PICO 
00000110 28 43 29 54 2d 31 33 33 31 39 39 35 2e 4a 41 4e (C)T-1331995.JAN
00000120 43 52 41 59 4f 4e 20 53 48 49 4e 43 48 41 4e 20 CRAYON SHINCHAN 
00000130 20 4f 45 4b 41 4b 49 20 4e 4f 54 45 20 20 20 20 OEKAKI NOTE 
00000140 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000150 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000160 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000170 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000180 54 2d 31 33 33 30 38 30 2d 30 30 20 20 20 d8 d5 T-133080-00 ..
00000190 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001a0 00 00 00 00 00 07 ff ff 00 ff 00 00 00 ff ff ff ................
000001b0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
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000001e0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001f0 4a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 J
Crazy Land (Prototype)

A prototype of Crazy Land for the NES.
==Notes==
* Unreleased US localization of "Doki! Doki! Yuuenchi: Crazy Land Daisakusen". Also released in Europe as "The Trolls in Crazyland".
* The title screen and copyright information appear to mimic the Japanese version, for the most part. The logo is stylized differently to both released versions and (obviously) refers to the game by a different name. Most of the visuals are the same, though the skyline was redrawn somewhat. The following additional information which is not present in the Japanese release is included on the title screen:
 LICENSEE NTVIC
 LICENSED BY
 NINTENDO OF AMERICA INC
* Player character matches the one used in the Japanese version.
* Level layouts appear to be closer to the Japanese version's layouts.
* Miscellaneous Notes:
** Game is emulatable: Yes (as of December 9, 2022).
==Screenshots==
Crazy Land (Prototype) 2021-08-12 23-47-45.png
Crazy Land (Prototype) 2021-08-12 23-56-07.png
Crazy Land (Prototype) 2021-08-12 23-56-27.png
Crazy Land (Prototype) 2021-08-12 23-57-34.png
Crazy Land (Prototype) 2021-08-12 23-57-45.png
Crazy Land (Prototype) 2021-08-12 23-57-51.png
Crazy Land (Prototype) 2021-08-12 23-58-01.png
Crazy Land (Prototype) 2021-08-12 23-59-10.png
Crazy Land (Prototype) 2021-08-12 23-59-22.png
Crazy Land (Prototype) 2021-08-12 23-59-38.png
Crazy Land (Prototype) 2021-08-12 23-59-59.png
Crazy Land (Prototype) 2021-08-13 00-00-48.png
Crazy Land (Prototype) 2021-08-13 00-00-53.png
Crazy Land (Prototype) 2021-08-13 00-01-28.png
==Origin==
IMG_0925.JPEG|PCB front.
IMG_0926.JPEG|PCB front. (2)
==Files==
==Acknowledgments==
A huge thanks to Hwd45 for researching this prototype! Big thanks to Ed Semrad for providing an opportunity for this prototype and many more to be preserved. Huge special thanks to Frank Cifaldi from the Video Game History Foundation (VGHF) for dumping and providing the prototypes!
==See also==
* Semradical! (December 9, 2022)
* Video Game History Foundation (VGHF)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Crazy Mouse (Jun 19, 2008 prototype)

A prototype of Crazy Mouse for the Xbox 360.
==Notes==
* Predates the final build by almost 2 months.
* Original filename: CrazyMouse (Jun 19, 2008) [5841089B].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Crazy Taxi (Apr 20, 2001 prototype)

A prototype of Crazy Taxi for the PlayStation 2.
==Notes==
* This is an NTSC-U review build from about a week before the final game.
* The most noticeable difference is that some of the menu sprites were tweaked slightly before the final release.
** For example, the kerning on "CABBIE" in the Crazy Box menu is slightly less even than in the final.
* Most files are marked with timestamps from about a week earlier than final - it seems most of these files were not modified though
* A few files are present that are not present in the final game:
** In the root directory: USBD.IRX
** In /RES/SPRITES/: SPRTIT~1.ALL, SPRTIT~2.ALL, SPRTIT~3.ALL
** In /RES/MAIN/, both MPEGNTSC.ALL and MPEGPAL.ALL are present rather than only whichever corresponds to the game's region.
* A number of files changed filesize somewhat indicating minor tweaks:
** In /RES/ADS/: MUSIC.STR, VOICE.STR
** In /RES/POL/: POLDC3.ALL
** In /RES/SPRITES/: SPRCOMM.ALL, SPRMENG.ALL, SPRMENU.ALL, SPRMFRE.ALL, SPRMSPA.ALL
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
CrazyTaxi-Apr20-Title.png|Title screen
==Origin==
PS2 - Crazy Taxi 4.30.01 ver 20.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Hwd45 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Crazy Taxi (Apr 26, 2001 prototype)

A prototype of Crazy Taxi for the PlayStation 2.
==Notes==
* A PAL prototype built just one day before the final US version.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
PS2 - Crazy Taxi 0-4-26 PAL (1).png
PS2 - Crazy Taxi 0-4-26 PAL (2).png
PS2 - Crazy Taxi 0-4-26 PAL (3).png
PS2 - Crazy Taxi 0-4-26 PAL (4).png
==Origin==
PS2 - Crazy Taxi 0-4-26 PAL.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Crazy Taxi (Apr 27, 2001 prototype)

A prototype of Crazy Taxi for the PlayStation 2.
==Notes==
* Compiled one day after the final US release
* PAL build.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
PS2 - Crazy Taxi 0-4-27 (1).png
PS2 - Crazy Taxi 0-4-27 (2).png
PS2 - Crazy Taxi 0-4-27 (3).png
PS2 - Crazy Taxi 0-4-27 (4).png
PS2 - Crazy Taxi 0-4-27 (5).png
PS2 - Crazy Taxi 0-4-27 (6).png
==Origin==
PS2 - Crazy Taxi 0-4-27.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Crazy Taxi (Apr 8, 2001 prototype)

A prototype of Crazy Taxi for the PlayStation 2.
==Notes==
* This is a late NTSC-U build from just under three weeks before the final game.
* "Version : 0.4.8" appears at the top of the screen at all times, and "WORK IN PROGRESS SUBMISSION - ACCLAIM - CONFIDENTIAL" appears at the bottom.
* Some of the menu sprites were tweaked slightly before the final release.
** For example, the kerning on "CABBIE" in the Crazy Box menu is slightly less even than in the final.
* The text on the "Try Again?" screen is strangely squashed.
* On the Crazy Box menu, the "CLEARED" symbol is lighter red in colour and is displayed underneath the mission number. In the final, the "CLEARED" symbol is on top and a darker red.
* A number of passenger voice lines were re-recorded.
* Once a song starts playing, it will continue to loop until the game is over, rather than randomly switching between different songs.
* The credits sequence appears to be absent - should the player unlock the credits, the credits song will play but the screen will go completely black for its duration.
* The name input screen that appears after the credits has a more basic and empty background and is missing the cabbie photo.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
CrazyTaxi-Apr08-Title.png|Title screen
CrazyTaxi-Apr08-TryAgain.png|"Try again" screen
CrazyTaxi-Apr08-CrazyBox.png|Crazy Box
CrazyTaxi-Apr08-Input.png|Name input screen
CrazyTaxi-Apr08-1.png|Gameplay
CrazyTaxi-Apr08-2.png|Gameplay
CrazyTaxi-Apr08-3.png|Gameplay
==Origin==
PS2 - Crazy Taxi 0.4.8.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Hwd45 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Crazy Taxi (Aug 14, 2001 prototype)

A prototype of Crazy Taxi for the PlayStation 2.
==Notes==
* Prototype of the Japanese release, which was complete sometime in October 2001.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
PS2 - Crazy Taxi 0.8.14 Final NTSC-J (1).png
PS2 - Crazy Taxi 0.8.14 Final NTSC-J (2).png
PS2 - Crazy Taxi 0.8.14 Final NTSC-J (3).png
PS2 - Crazy Taxi 0.8.14 Final NTSC-J (4).png
PS2 - Crazy Taxi 0.8.14 Final NTSC-J (5).png
==Origin==
PS2 - Crazy Taxi 0.8.14 Final NTSC-J.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Crazy Taxi (Dec 13, 1999 prototype)

A prototype of Crazy Taxi for the Dreamcast.
==Notes==
* An American build dated about a week before the US final build, and just over a month before the European final build.
** Despite being an American build, the distances in Crazy Box are listed in metres rather than yards.
* The internal serial is MK-51053, differing slightly from the final US build.
* The internal version number is 1.001 - by contrast, the final NTSC-U and NTSC-J builds are versioned as 1.004, and the final European release was versioned 1.000.
* The menus look a bit broken in places (e.g. on the Crazy Box menu).
* Slight emulation errors with some of the sound effects in redream.
* Executable information:
** Executable Name: /1ST_READ.BIN
** Executable checksum (MD5): 6942e094752dfa248f5484398c521a7e
** Executable timestamp: 1999-11-14 05:49:29
* Header Information (IP.BIN):
** Header - Title: CRAZY TAXI
** Header - Release Date: 19991213
** Header - Region: U
** Header - Device Info: 9427 GD-ROM1/1
** Header - Product Version: V1.001
** Header - Maker ID: SEGA ENTERPRISES
** Header - Product Number: MK-51053
* Volume Information:
** Volume Identifier: CRAZY_TAXI
** Volume Set Identifier: CRAZY_TAXI
** Volume Creation Date: 1999-11-14 05:49:29
** Volume Modification Date: 1999-11-14 05:49:29
** Last Modified File (if not available, then executable was the last modified file): 
** Last Modified File Checksum (MD5): 
** Last Modified File Time Stamp: 
* Miscellaneous Notes:
** Game is emulatable: Yes (as of September 12, 2021).
==Screenshots==
CrazyTaxi-Dec13-0.png|Title screen
CrazyTaxi-Dec13-1.png|Gameplay
CrazyTaxi-Dec13-2.png|Gameplay
CrazyTaxi-Dec13-3.png|Gameplay
CrazyTaxi-Dec13-4.png|Gameplay
CrazyTaxi-Dec13-5.png|Gameplay
CrazyTaxi-Dec13-6.png|Gameplay
CrazyTaxi-Dec13-7.png|Gameplay
CrazyTaxi-Dec13-8.png|Gameplay
CrazyTaxi-Dec13-9.png|Gameplay
==Origin==
Crazy Taxi 12-13.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Hwd45 for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: Xbox and Dreamcast (September 18, 2021)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Crazy Taxi (Dec 3, 1999 prototype)

A prototype of Crazy Taxi for the Dreamcast.
==Notes==
* An American / Japanese preview build dated just over two weeks before the US final build, and just over a month before the European final build.
* The internal serial matches that of the Japanese final, HDR-0053.
* The internal version number is 0.220 - by contrast, the final NTSC-U and NTSC-J builds are versioned as 1.004, and the final European release was versioned 1.000.
* The header refers to the game as "CRAZY TAXI DC B" and the primary volume identifier refers to the game as "SAMPLE_GAME_TITLE".
* When entering the pause menu, the music does not change volume, and instead continues on playing as usual.
* There are some loading errors during the autodemo, with some areas not being properly visible when they should be. There appears to be some different cinematography in the autodemo, too.
* Slight emulation errors with some of the sound effects in redream.
* Executable information:
** Executable Name: /1ST_READ.BIN
** Executable checksum (MD5): d9137b4d53ce479e575330848c95ea3a
** Executable timestamp: 1999-11-14 05:49:29
* Header Information (IP.BIN):
** Header - Title: CRAZY TAXI DC B
** Header - Release Date: 19991203
** Header - Region: JU
** Header - Device Info: A400 GD-ROM1/1
** Header - Product Version: V0.220
** Header - Maker ID: SEGA ENTERPRISES
** Header - Product Number: HDR-0053
* Volume Information:
** Volume Identifier: SAMPLE_GAME_TITLE
** Volume Set Identifier: SAMPLE_GAME_TITLE
** Volume Creation Date: 1999-11-14 05:49:29
** Volume Modification Date: 1999-11-14 05:49:29
** Last Modified File (if not available, then executable was the last modified file): 
** Last Modified File Checksum (MD5): 
** Last Modified File Time Stamp: 
* Miscellaneous Notes:
** Game is emulatable: Yes (as of September 12, 2021).
==Screenshots==
CrazyTaxi-Dec03-0.png|Title screen
CrazyTaxi-Dec03-1.png|Gameplay
CrazyTaxi-Dec03-2.png|Gameplay
CrazyTaxi-Dec03-3.png|Gameplay
CrazyTaxi-Dec03-4.png|Gameplay
CrazyTaxi-Dec03-5.png|Gameplay
CrazyTaxi-Dec03-6.png|Gameplay
CrazyTaxi-Dec03-7.png|Gameplay
CrazyTaxi-Dec03-8.png|Gameplay
==Origin==
Crazy Taxi preview.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Hwd45 for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: Xbox and Dreamcast (September 18, 2021)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Crazy Taxi (Feb 6, 2001 prototype)

A prototype of Crazy Taxi for the PlayStation 2.
==Notes==
*Prototype contains no music and only some sound effects. No voice clips anywhere.
*PAL prototype.
*Prototype has a small profiler enabled to view utilization.
*If you hit select on controller 2 a free camera mode activates. You can manipulate the camera using controller 2 while still controlling the game.
*Game lacks any sort of vertex lighting so all polygons appear flat.
*The game demo after the title screen desyncs.
*Only the arcade mode is playable. The Crazy Box crashes while attempting to load any mission.
*Dated two months before the final USA build.
*Miscellaneous Notes:
**Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
**Game contains dongle protection: No.
==Screenshots==
File:Crazy Taxi 6-2-2001 arcade level only (1).png
File:Crazy Taxi 6-2-2001 arcade level only (2).png
File:Crazy Taxi 6-2-2001 arcade level only (3).png
File:Crazy Taxi 6-2-2001 arcade level only (4).png
File:Crazy Taxi 6-2-2001 arcade level only (5).png
File:Crazy Taxi 6-2-2001 arcade level only (6).png
File:Crazy Taxi 6-2-2001 arcade level only (7).png
File:Crazy Taxi 6-2-2001 arcade level only (8).png
File:Crazy Taxi 6-2-2001 arcade level only (9).png
File:Crazy Taxi 6-2-2001 arcade level only (10).png
File:Crazy Taxi 6-2-2001 arcade level only (11).png
File:Crazy Taxi 6-2-2001 arcade level only (12).png
File:Crazy Taxi 6-2-2001 arcade level only (13).png
File:Crazy Taxi 6-2-2001 arcade level only (14).png
==Origin==
File:PS2 - Crazy Taxi 6-2-2001 arcade level only.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
*Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
*Cutting Room Floor (TCRF)
*Internet Archive (IA)