Warlock

== Overview ==
Warlocks are the advanced version of the Wizard class. Their name is often abbreviated and then referred to as just "WL". They offer two viable roles: The instant/fast cast killer and the crowd control support. 
Depending on how well geared a Warlock is they will be either a fallback support class for controlling mobs with Jack Frost or one of the main AoEs with Crimson Rock, Comet and Chain Lightning.
The earth element tree offers great PVP capabilities with the ability to strip players of their equipment. Players also have the ability to "memorize" skills for instant casting at a later time, which can help with long cast times and reuse delays.
== Job Change Guide ==
See Warlock Job Change Guide for detailed information.
== A Quick Explanation of Spellbook/Release: The basics to playing Warlock ==
With the addition of new powerful spells upon job change, players will now have access to 2 spells that allow for instant casting of learned spells. These 2 spells are:
The way this new system of casting works is that a player will have to purchase spellbooks from the Geffen Mage guild (the building where you changed into a mage). Once these spells are in inventory, players can cast Reading Spellbook and choose the spells of the books they currently own to 'memorize'. What this basically does is store up the spells in the warlocks memory to 'Release' when needed at a later time with no casting bar or cooldown delay (yes this bypasses the horrible 1 minute cooldown of Comet. That is where the Release spell comes in. Players will need level 1 Release to cast the memorized spell. 
Each Warlock has a number of maximum slots in which they can memorize spells, based on their Base Level, INT and the level of Freezing Spell. This determines how many skills they can keep memorized at any given time. At level 150, a Warlock will have 15 slots, with an additional slot for every 10 int, and an additional 4 for every level of Freezing Spell.
Slots = (4*Freezing Spell Lv) + floor(BLv/10) + floor(Int/10)
== Class Data ==
=== Skills ===
See Wizard Skills or High Wizard Skills for 2nd class Skills.
Skill	Description 	Levels	Type
 	Warlock can preserve their magic by reading magic books. 	1 	Active
 	Increase the amount of spells that can be sealed with the skill Reading Spellbook. 	10 	Passive
 	Increasing Ghost-type magic damage and reducing cast time and mana cost of spells. 	5 	Active
 	Increases the range of Warlock magic skills and decreases their casting time. 	3 	Passive
 	Strikes a single target with magical damage, and absorb some of that damage as HP. 	5 	Offensive
 	Strikes a target at long distance with ghost element damage. 	5 	Offensive
 	Imprisons the target temporarily behind a white magic curtain, preventing them from moving. 	5 	Active
 	Players in the effective range of the caster, including the caster, cannot cast spells. 	5 	Active
 	By gaining a greater understanding of your magic, you can make all of your magic skills deal max damage. 	5 	Active
 	Curse a target with the Marsh of Abyss, slowing their movement. It also decreases the target's Evasion and Physical Defence according to the caster's INT and job level. 	5 	Active
 	Summons huge meteorites to deal significant amount of Fire elemental magic damage on a target and it's surroundings. 	5 	Offensive
 	Burns a target and it's surroundings with fire from hell inflicting Fire and Shadow elemental magic damage. 	5 	Offensive
 	Summons destructive comet from space to attack all targets within 13x13 AoE that has chance of inflicting Neutral elemental magic damage and status. 	5 	Offensive
 	Releases freezing mist over the ground, dealing damage and inflicting status on all enemies. 	5 	Offensive
 	Deals Water elemental damage to a target and surrounding targets. 	5 	Offensive
 	Summons lightning to attack a target. If there is another enemy near the target that is hit by the lightning damage, the lightning will automatically find and damage them.	5 	Offensive
 	Causes Petrification status to a single target and all targets nearby. 	5 	Active
 	Uplifts a wide land and inflicts Earth elemental magic damage to all enemies within skill range. 	5 	Offensive
 	Throws your active Fire Ball, Water Ball, Lightning Ball and Earth Ball that you currently have summoned to deal damage to a single target. 	2 	Offensive
 	Summons a ball of Fire near the caster. 	5 	Offensive
 	Summons a ball of Water near the caster. 	5 	Offensive
 	Summons a ball of Lightning near the caster. 	5 	Offensive
 	Summons a ball of Earth near the caster. 	5 	Offensive
 	Summons 4 elements of ether, to deal 4 hits of magic damage of each element (Fire, Water, Wind, Earth). 	10 	Offensive
 	Fully restores HP when cast and increases movement speed increases for the skill's duration. All stats +20%. 	1 	Active
=== Skill Tree ===
=== Job Bonuses ===
Stat\Amount	+1	+2	+3	+4	+5	+6	+7	+8	+9	+10	+11	+12	+13	+14
STR 	34	 	 	 	 	 	 	 	 	 	 	 	 	
AGI 	8 	20	29	40	47	54	58	 	 	 	 	 	 	
VIT 	15	18	24	25	52	57	65	 	 	 	 	 	 	
INT 	1 	2 	7 	12	23	35	36	41	44	45 	50 	55 	60 	62
DEX 	3 	6 	13	19	28	39	51	59	 	 	 	 	 	
LUK 	31	53	63	 	 	 	 	 	 	 	 	 	 	
=== ASPD ===
{| class="wikitablec"	Equip	Attack Speed	From 2nd Class
Bare Handed 	151 	+5 	
Shield 	-5 	+3 	
Dagger 	-7 	−3 	
Rod (One Handed)	-5 	−2 	
Rod (Two Handed)	 	 	
== Builds ==
NOTE: While all listed gears in this section are viable for usage, it is encouraged to test the item combinations you desire for your character first by going to the iRO Wiki Calculator, consult any knowledgable players in your group or in iRO Wiki Discord, or watch video guides before purchasing any item included in this list.
=== Comet Build (2025) ===
Comet is the meta skill for Warlocks, it deals neutral damage and hits like a tank. With its vast radius, it is capable of hitting mobs outside the user's screen. In the skill tree, helps increase damage if the user is using Four of a Kind armor, else that skill can be left at Lv. 5 as a requirement for Climax.
==== Talent / Stats ====
Stat 	Amount 	Notes
Stats 	Stats 	Stats
STR 	1 	Not needed as such, only for weight capacity.
AGI 	90 - 110 	AGI needed for Flee and high ASPD, preferably 193.
VIT 	60 - 72 	For health and survivability.
INT 	130 	Nothing to look at here, main damage stat. So to the max!!.
DEX 	125 - 130	DEX for reducing variable casting time.
LUK 	60 - 72 	LUK for extra MATK. 100 Total LUK for Curse Resistance.
Talents	Talents 	Talents
POW 	0 	Not needed.
STA 	0 	Not needed.
WIS 	0 	Not needed.
SPL 	100 	Main talent stat for damage.
CON 	97 	Secondary talent stat after SPL.
CRT 	0 	Not needed.
==== Equipment ====
Equip 	Best in Slot? 	Card Options 	Comments
Headgear (Upper) 	Headgear (Upper) 	Headgear (Upper) 	Headgear (Upper)
 	❌ 	
* 	
* Source for 100% Magic Defense Penetration, damage and some VCT stats
 	❌ 	
* 	
* Does not have Magic Defense Penetration, will need from other sources.
* Good source of damage increase, damage reduction from mobs and VCT stats.
 	❌ 	
* 	
* Does not have Magic Defense Penetration, will need from other sources.
* Source for Comet and Neutral damage increase and also has 0.5s fixed casting time reduction.
 	❌ 	
* 	
* Does not have Magic Defense Penetration, will need from other sources.
 	❌ 	
* 	
* Does not have Magic Defense Penetration, will need from other sources.
 	❌ 	
* 	
* Does not have Magic Defense Penetration, will need from other sources.
* SPL / S.MATK / MATK Bonuses, 0.7s fixed casting time reduction and quite some damage increase.
 	✅ 	
* 
* Enchanted with	
* Does not have Magic Defense Penetration, will need from other sources.
* Account Bound and can be crafted, refer Nightmare Biolabs Headgear Quests.
* Max HP / SP / MATK Bonuses, and can be enchanted with Magic Essense to obtain fixed casting time reduction and quite some damage increase.
* Pairs up with Document Mage, for some good damage increase.
Headgear (Middle)	Headgear (Middle)	Headgear (Middle)	Headgear (Middle)
 	❌ 	
* 	
* Cheaper option, set effect with Mob Scarf.
 	❌ 	
* None 	
* Good source of MATK based on sum of AGI and INT.
 	❌ 	
* None 	
* Good source of MATK and some MATK % versus boss monsters.
 	❌ 	
* None 	
* Good source of MATK.
* Also provides cooldown reduction, if paired with Laphine Shield.
 	❌ 	
* 
* 	
* Good source of MATK.
* Also increases damage and helps with ACD reduction if paired with Marduk or Pharaoh card.
 	✅ 	
* 
* 	
* Good source of MATK % and damage against boss monsters.
Headgear (Lower) 	Headgear (Lower) 	Headgear (Lower) 	Headgear (Lower)
 	❌ 	
* None 	
* Set effect with Sunglasses.
 	❌ 	
* None 	
* For every 10 base levels, increases magical damage against all size monsters by 1%.
 	❌ 	
* None 	
* Some MATK and EXP + 15%.
* Gives minor fixed HP / SP leech and .
 	❌ 	
* None 	
* Some talent stats and MHP.
* For every 10 base levels, increases magical damage against all size monsters by 1%.
 	✅ 	
* None 	
* All Stats and Talents +7, helps with damage and VCT stats.
* For every 10 base levels, increases magical damage against all size monsters by 1%.
Armor 	Armor 	Armor 	Armor
 	❌ 	
* 	
* Some MHP and MSP, also 70% fixed casting time reduction.
 	❌ 	
* 	
* Some MATK and cheap source of 70% Magical Defense Penetration.
 	❌ 	
* 
* Enchanted with -
** 
**	
* Good source of MATK and magic damage.
 	❌ 	
* 	
* Good source of MATK, ASPD and magic damage against all sizes enemies.
 	❌ 	
* 	
* Good source of INT, MATK, ASPD and Max HP / Max SP.
 	❌ 	
* 	
* Good source of MATK, All Stat +10 for VCT stats and magic damage.
 	❌ 	
* 	
* Good source of damage and All Stats increase for VCT.
 	✅ 	
* 
* 	
* All Stats +12, good source of Max HP / SP, MATK, SPL and CON.
* Increases magical damage by a LOT, reduces ACD and also provides 0.3s fixed casting time reduction.
Weapon 	Weapon 	Weapon 	Weapon
 	❌ 	
* 
* 
* 	
* Provides cooldown reduction and also increases its damage.
 	❌ 	
* 
* 
* 	
* Good source of damage increase.
 	❌ 	
* 
* 
* 	
* TBA.
 	❌ 	
* 
* 
* 	
* TBA.
 	✅ 	
* 
* 
* 
* 	
* Good all round staff with LOTS of damage and INT bonuses.
* Also provides 70% fixed casting time reduction.
Shield 	Shield 	Shield 	Shield
 	❌ 	
* 	
* Max HP / SP and some MATK.
 	❌ 	
* 	
* Good source of MHP / MSP % and every refine level provides 5% physical and magical defense penetration.
 	❌ 	
* 	
* Provides some MATK and 20 seconds cooldown reduction when paired with Kardui Ear.
 	❌ 	
* 	
* Good source of MATK, tons of ASPD and some magical damage increase.
 	✅ 	
* 	
* Good source of MATK and all property magical damage increase.
* If equipped with White Lady in headgear, INT / SPL + 30.
* There's a 7% chance to activate INT + 70 and SPL + 70 for 10 seconds when dealing magical damage.
Garment 	Garment 	Garment 	Garment
 	❌ 	
* 
* 	
* Good source of ASPD / MATK, VCT stats and DEF / MDEF.
* If equipped with Wizard of Veritas in weapon, INT + 40.
 	❌ 	
* 
* 	
* Good source of ASPD, MATK and magical damage increase.
 	❌ 	
* 
* 	
* Good source of Max HP / SP, ACD and magical damage increase.
* Also provides All Stats + 10 and reduces damage taken from Ghost property attack.
 	❌ 	
* 
* 	
* Good source of ASPD, INT, ACD and magical damage increase.
 	❌ 	
* 
* 	
* Good source of MATK and other talent stats.
* Also increases damage against all size monsters and provides ACD reduction.
* Lacks All Stats +10 like in other garments, so will have to be compensated for variable casting time calculations with base stats.
 	✅ 	
* 
* 	
* Good source of MATK and other talent stats.
* Increases magical damage by a LOT.
* Provides All Stats + 15 and ACD reduction.
Shoes 	Shoes 	Shoes 	Shoes
 	❌ 	
* 	
* Provides 100% Magic Defense Penetration and good amount of MATK / ASPD.
 	❌ 	
* 	
* Does not have Magic Defense Penetration, will need from other sources.
* Provides 0.7s fixed casting time reduction.
 	❌ 	
* 
* 	
* Does not have Magic Defense Penetration, will need from other sources.
* Provides lots of MATK % increase and ACD reduction.
 	❌ 	
* 
* 	
* Does not have Magic Defense Penetration, will need from other sources.
* Provides 0.8s fixed casting time reduction.
 	✅ 	
* 
* 
* 
* 	
* Good source of MATK, INT and other talent stats.
* Increases magical damage by a LOT and reduces fixed casting time by 1 second.
Accessories 	Accessories 	Accessories 	Accessories
 	✅ 	
* 
* 	
* Good source of magical damage and also ACD reduction.
* When learnt , increases damage of by 50% and also reduces its SP consumption.
 	✅ 	
* 
* 	
* Provides 20 seconds cooldown reduction for and also 1 second fixed casting time reduction.
* When paired with Old Magic Stone Hat, provides some more ACD reduction and Neutral property magic increase. Also provides considerable damage increase for Comet.
==== Shadow Equipment ====
Armor
Equip	Required Level	Rcommended Refine
 	1 	0
 	1 	10
 	1 	10
 	1 	10
 	200 	10
Weapon
Equip	Required Level	Rcommended Refine
 	1 	10
 	1 	10
 	1 	10
Shield
Equip	Required Level	Rcommended Refine
 	1 	0
 	1 	10
 	1 	10
 	1 	10
Shoes
Equip	Required Level	Rcommended Refine
 	1 	0
 	1 	10
 	1 	10
 	1 	10
 	200 	10
Pendant
Equip	Required Level	Rcommended Refine
 	1 	5+
 	200 	10
 	1 	10
Earring
Equip	Required Level	Rcommended Refine
 	1 	5+
 	200 	10
 	1 	10
==== Costume Enchants ====
* 
** Increases damage by 15%.
** When equipped with , increases damage by 15%.
** When equipped with , reduces fixed casting time by 0.1 second for every level of learnt.
** When equipped with , increases damage by 15%.
* 
** Reduces fixed casting time by 0.1 second for every level of learnt.
* 
** Reduces fixed casting time by 0.3 seconds.
** When equipped with , reduces fixed casting time by 0.3 seconds.
* 
** Reduces fixed casting time by 0.1 second.
==== Suggested Skills ====
Primary Skills Used	Primary Skills Used	Primary Skills Used
 	 	
 	 	
=== Basic All-Purpose Build Outline (level 162)===
* STR: 1
* AGI: 70 (reduces Animation Delay)
* VIT: 80
* INT: 120 (for Temporal Int Boots)
* DEX: 120 (for Temporal Dex Boots)
* LUK: 1
These Stats can be reached at level 162 and give the player the freedom of switching between Temporal Int Boots and Temporal Dex Boots as needed.
With the leftover Stats from the following levels one can increase:
Str: for additional carrying capacity,
Agi: for more ASPD resulting in less Animation Delay,
Vit: 87 Base Vit for 100 total Vit with VIP-Buffs or 94 Base Vit for 100 total Vit without VIP-Buffs,
Int: more MAtk and slightly faster cast, 
Dex: slightly faster cast,
or
Luk: slightly more MAtk and Perfect Dodge.
===Example Stat Progressions===
Stat	Level 99	Level 125	Level 150	Level 162	Level 175
STR 	1 	1 	1 	1 	1+
AGI 	1 	1 	60 	70 	70+
VIT 	50 	54 	80 	80 	80+
INT 	100 	100 	110 	120 	120+
DEX 	86 	120 	120 	120 	120+
LUK 	1 	1 	1 	1 	1+
Stat	Level 99	Level 125	Level 150	Level 162	Level 175
STR 	1 	1 	1 	1 	1+
AGI 	1 	1 	1 	70 	70+
VIT 	50 	60 	80 	80 	80+
INT 	100 	120 	120 	120 	120+
DEX 	86 	96 	120 	120 	120+
LUK 	1 	1 	1 	1 	1+
The following example is more suited for players that have access to (very) good gears:
Stat	Level 99	Level 125	Level 150	Level 162	Level 175
STR 	1 	1 	1 	1 	1+
AGI 	1 	14 	70 	70 	70+
VIT 	20 	50 	70 	80 	80+
INT 	50 	100 	110 	120 	120+
DEX 	120 	120 	120 	120 	120+
LUK 	1 	1 	1 	1 	1+
=== Example Skill Builds===
Note: All builds have 4 free Skillpoints for High Wizard. Those can be used to increase Stormgust, Ice Wall, Quagmire or any other spell the reader might find useful.
 Build with Tetra Vortex 
Tetra Vortex eats up a lot of Skillpoints.
Radius 3 is a must to increase spell range, while Recognized Spell increases the overall damage output.
Intense Telekinesis makes Soul Expansion very powerful, enabling a WL to easily kill Ghost elemental mobs.
Following this example, the player has 1 leftover Skillpoint to distibute as he wishes.
 Build without "Ultimate Spells" 
Not getting any of the "Ultimate Spells", Comet or Tetra Vortex, leaves the player with enough Skillpoints to get a lot of nice little perks the WL Skilltree offers.
Drain Life to regain HP easily while dealing damage to a single target at the same time.
Intense Telekinesis to destroy Ghost elemental mobs with Soul Expansion.
And Freezing Spell to store more Spells to use with Release.
A single Skillpoint should be invested into Hell Inferno, so the Player can use it's Burning to deal with certain enemies faster.
Following this example, the player has 1 leftover Skillpoint to distibute as he wishes.