Pokémon Pinball: Ruby & Sapphire

Pokémon Pinball: Ruby & Sapphire (Japanese: ポケモンピンボール ルビー&サファイア Pokémon Pinball: Ruby & Sapphire) is a spin-off pinball game for the Game Boy Advance. It expands upon the game mechanics used in Pokémon Pinball and features the Pokémon in the Hoenn Pokédex.
It was originally released in Japan on August 1, 2003, in North America on August 25, 2003, in Australia on September 26, 2003, and in Europe on November 14, 2003. It was later released on Wii U Virtual Console in Japan on December 10, 2014, in Europe on December 11, 2014, in Australia on December 12, 2014, and in North America on January 1, 2015, making it the first Pokémon game to be released for the Wii U Virtual Console. The Virtual Console release became unavailable after the Wii U Nintendo eShop was discontinued on March 27, 2023.
The game is played with a in the traditional pinball format. There are two tables, the Ruby Field and Sapphire Field, each varying in gameplay and Pokémon available for capture.
If this game is played on the Game Boy Player accessory, the can use the rumble feature in the GameCube's controller.
==Blurb==
More than a regular pinball game, Pokémon Pinball combines fast flipper action with a unique way to catch your favorite Pokémon. Control the flippers to shoot the Poké Ball at targets on one of two PlayFields. Play on either the Ruby or Sapphire field to rack up as many points as possible. Catch over 200 Pokémon - featuring characters from Pokémon Ruby and Pokémon Sapphire!
* Play pinball with your favorite Pokémon!
* Shoot the Poké Ball to find & catch Pokémon!
* Use the Game Boy Advance Game Link cable to share your Pokédex and Hi-Score with a friend! You'll need a Game Boy Advance Game Link and two Game Paks to link up with a friend (sold separately).
* Play on both the Ruby & Sapphire Fields.
* Try to catch over 200 Pokémon!
==Obtaining Pokémon==
Beyond getting a high score, the main aim of the game is to complete the Pokédex. All of the Pokémon in the regional Hoenn Pokédex are available in the game except for . If the player has scanned the proper e-Reader card, , , , and also become the first spawned Pokémon in any area, though they are not able to evolve. They also become spawnable with less than 1% chance of appearing in any board and field if the player has them in the Pokédex. This totals to 205 Pokémon.
There are three methods of obtaining Pokémon, all of which must be used to complete the :
* Catch 'Em Mode: This mode begins with a shadowed image which is uncovered by hitting the Pokémon bumpers three times. The Pokémon will then appear and must be hit three times before the two minutes run out to be caught. The Pokémon are all area exclusive, and some appear only on the Sapphire or Ruby Field.
* Egg Mode: As soon as the Egg on the field hatches, the newborn Pokémon will start moving around the field. It must be hit twice within the time limit for a successful capture. A total of 32 different Pokémon can be caught using Egg Mode. Some, but not all, hatched Pokémon with three forms can also be caught in their middle form in Catch 'Em Mode.
* Evo Mode: Most middle and top-form Pokémon can only be obtained by evolving Pokémon caught through the above two methods. Once the Pokémon to evolve has been selected, three items must be collected in turn and the ball must then enter the Center Hole within two minutes. These items represent how the Pokémon evolves in the games.
*There are a few Pokémon that have a unique way of being caught. To catch , , and , their bonuses need to be completed twice in one game. To catch , one must get into the start slot while in the Ruins area and match it on the Jirachi bonus. Jirachi moves around the field and must be hit three times in only thirty seconds.
Catching 15 Pokémon earns the player an extra ball.
==Poké Ball==
Fittingly with the other Pokémon-inspired tweaks to the basic pinball formula, the ball is a . Each table has three lights near the top of the upper half that, when lit simultaneously, will upgrade the Poké Ball temporarily to the next better basic Poké Ball; the upgrades are the Great Ball, the Ultra Ball, and the Master Ball. Each upgrade multiplies the points gained on the table by a different multiplier: 2×, 3×, and 4×, respectively.
==Bonus tables==
Catching a Pokémon in Catch 'Em Mode will cause one Poké Ball icon to light up below the display on the lower portion of the field. Evolving a Pokémon in Evolution Mode will cause two of these lights to light up instead (or one if there is no room for two). Three of these lights can be lit at a time; when all three are lit, the player can shoot the ball into the center hole to access one of several bonus stages that are progressed through in a linear fashion, going in order as they are completed. If a stage is failed, the bonus stage will repeat in the subsequent bonus stage activation, until completed. Each table has a separate progression of three bonus tables, with only the final stage on each table (the stage) being the same for both tables.
===Kecleon bonus stage===
This is the first bonus stage on the Ruby Field.
Kecleon will turn invisible with its ability and can hide in tall grass. A Devon Scope can be knocked out of the tree to make it visible for a short time. Kecleon must be knocked over and then hit with the ball ten times in two minutes to win the bonus stage. 30,000,000 points are added after completion and multiplied by the type of Poké Ball.
===Groudon bonus stage===
This is the second bonus stage on the Ruby Field.
Groudon will throw rocks down from the ceiling to add obstacles to the field and create an eruption to surround itself in four pillars of fire. The rocks take three hits to break while the fire pillars take four hits to break. During this time, Groudon will also throw fire balls at the Poké Ball to stall it further. The eruption does break any rocks still on the field. Groudon must be hit 15 times in three minutes to complete the bonus stage. Completing this bonus stage will earn 50,000,000 points and multiplied by the type of Poké Ball. After beating the round twice, Groudon will be captured.
===Dusclops bonus stage===
This is the first bonus stage on the Sapphire Field.
Similar to the Gengar Bonus Stage in Pokémon Pinball, this stage is set in the graveyard. Two wild appear at the same time. Twenty of them must be hit in order to make appear. Then Dusclops must be hit five times to complete the bonus stage. Dusclops can only be hit in the back or while moving and can devour the ball if directed towards the front. 30,000,000 points are added after completion and multiplied by the type of Poké Ball.
===Kyogre bonus stage===
This is the second bonus stage on the Sapphire Field.
Kyogre will first use Sheer Cold to freeze the ball in place. It will then create whirlpools to trap the ball further. Finally, it will dive into the water to evade being hit completely. However, air bubbles will appear where it is about to rise out of the water. Kyogre must be hit 15 times in three minutes to win. After beating the round twice, Kyogre will be captured. Completing this bonus stage will earn 50,000,000 points and multiplied by the type of Poké Ball.
===Rayquaza bonus stage===
This is the third bonus stage on both the Ruby and Sapphire Fields.
It can only be challenged after capturing Groudon or Kyogre and will then join the circuit of bonus fields. Rayquaza will bounce along from left to right, allowing the ball to roll under it if it is up. It will sometimes use to paralyze the ball if it is not moving fast enough, though it does stay still while it is unleashing the attack. Rayquaza will also sometimes use to create two tornadoes that cause the ball to fly up into the air for several seconds if contact is made. Rayquaza must be hit 15 times in three minutes to win. After beating the round twice, Rayquaza will be captured. 99,999,999 points are awarded after completion and multiplied by the type of Poké Ball.
Once the Rayquaza stage is completed, the rotation will cycle back to the first bonus stage for the table being played. Also, the music will change on both fields.
==Fields==
There are two playing fields in the game: the Ruby Field and the Sapphire Field. They are similar in design, but have very distinct differences. These differences include:
* The Sapphire Field has a that can stop the slot roll, while the Ruby Field has a that can send the ball through the coin loop.
* The requirements for getting to the Bonus Stage are different.
* All bonus stages are unique to one particular field except 's and Spheal's.
* There are several areas per field that are only accessible from that field, plus some field-exclusive Pokémon. These include the Lake, Beach and Desert Areas on the Sapphire Field, while Chimney Mountain, Lilycove and Safari Zone Areas on the Ruby Field.
** The Lake Area on the Sapphire Field and the Lilycove Area on the Ruby Field share many of the same Pokémon. Though , and are exclusive to the Lake Area on the Sapphire Field, while , and are exclusive to the Lilycove Area on the Ruby Field.
* The Ruby Field has a ball upgrade available on the field, while the Sapphire Field does not.
* is the Ball Saver for the Ruby Field and is the Ball Saver for the Sapphire Field.
==Field mechanics==
On each field, various Pokémon appear, taking the place of more traditional pinball obstacles like switches and bumpers.
===Ruby Field===
* or : Three appear at the center of the top screen. They serve as bumpers for the and also break silhouette tiles in Catch 'Em Mode. This can be switched to Chinchou rotating counterclockwise, clockwise, moving up and down, one Chinchou, or Lotad replacing the Chinchou. This is done by pushing the yellow button to the left of them.
* : If the ball is sent to the right side of the table, Sharpedo will eat the ball and release it; if at least two GET lights are lit, Catch 'Em Mode begins when this happens.
* : Makuhita appears in the middle right of the field. When the ball is near it, press the button for the right flipper to send the ball to a loop with . Hitting the Nuzleaf twice will form a loop in which a ball upgrade, or, rarely, an extra ball can be obtained. This works only when is in attack stance.
* : Hitting Cyndaquil will knock it back. After a few hits, Cyndaquil will be knocked into the Egg stand and the flame on its back will start heating the Egg. Hitting Cyndaquil one more time will cause the Egg to hatch and the player will have a chance to catch the newly hatched Pokémon.
* : Hitting a button near Chikorita will cause Chikorita to use in which two Linoone pop out on each side of the field.
* : Two Linoone hide on each side of the field, a Chikorita must be hit for the Linoone to pop out. The left Linoone will cause a Gulpin to appear and the right Linoone will change Makuhita's stance.
* : Make three of these appear to trigger Travel mode. One will appear when the left Linoone is hit.
* : Whiscash replaces the bumpers at the top of the field, sending the ball to the bonus stage if the ball is directed toward its mouth. Hitting Whiscash at the top will make Whiscash angry and cause an , shaking the field.
* : Latios is the Ball Saver for the Ruby Field.
===Sapphire Field===
* : Three appear at the center of the top screen. They serve as bumpers for the and also break silhouette tiles in Catch 'Em Mode.
* : If the ball is sent to the right side of the table, Wailmer will eat the ball and release it; if at least two GET lights are lit, Catch 'Em Mode begins when this happens.
* and : They block access to the Poké Mart with electric barriers. Hitting the plus and minus buttons on each side will cause the barriers to switch off, allowing access to the shop.
* : By hitting the right button, Zigzagoon can force the slot to stop.
* : Making three appear will trigger Travel mode. Hitting the left button makes one appear.
* : Pelipper can take the ball to the top of the table or to the Spheal bonus stage.
* : Latias is the Ball Saver for the Sapphire Field.
===Both fields===
*: Spoink serves as the launcher for the ball.
*: Pikachu can appear under either one of the exit lanes (from which the ball cannot normally be saved); Pikachu's location is toggled with the flipper buttons. If the ball would exit the table via the exit lane that Pikachu is under, if Pikachu is ready, then instead it will rebound the ball onto the field by using . Pikachu is readied by spinning a spinner on the right side of the large loop on each table. There is a gauge with a lightning bolt symbol in it to indicate how ready Pikachu is; it can only rebound the ball if this gauge is full.
*: If obtained via the slot or the Poké Mart, for the rest of the ball, the Pichu can assist Pikachu if the ball reaches the exit lines.
==Areas==
The species of Pokémon that are available in Catch 'Em Mode are dependent on the areas, though this is the only effect that areas have on the gameplay. The current area is represented through the image between the Catch Counter and center hole.
There are nine areas, of which seven can be reached on each field. The Forest, Plains, Cave and Ruins are available on both fields with only a slight variation in the available Pokémon between the two. Lilycove, Chimney Mountain, and the Safari Zone are unique to the Ruby Field while the Beach, Desert, and Lake are unique to the Sapphire Field.
The first area is chosen at random at the start of the game. After this, a new area can be reached through Travel Mode. Once the mode begins, the Poké Ball must be sent round a loop and then sent into the Center Hole within one minute. The areas are in a set order, though two are available in one Travel Mode; the next in line is reached through the left loop while the second in line is reached through the right loop. However, an area that could have been traveled to in the previous Travel Mode will be skipped in the following Travel Mode; in other words, if the previous Travel Mode went through the left loop, then in the following Travel Mode the left loop will bring the player to the second area in line and the right loop will bring the player to the third area in line. 
For the Ruby Field, the order is Cave, Forest, Chimney Mountain, Plains, Lilycove, Safari Zone. For the Sapphire Field, the order is Cave, Forest, Lake, Plains, Desert, Beach. The player will always travel to the Ruins on the sixth Travel Mode. From the Ruins, Travel Mode will bring the player to the areas that would have been accessible in the previous Travel Mode.
==Slots==
By lighting up all four "HOLE" lights at the top of the four lanes, the player makes the "Slots" bonus available. This makes the center hole open, and by shooting the ball into it, the player activates the slots. A slot reel will spin around and the player can make it stop by pressing 'A' (it can be forced to stop by using in Sapphire Field). The player is then awarded one of the following bonuses:
* Small: A bonus of 100 - 900 points.
* Big: A bonus of 1,000,000 - 9,000,000 points.
* Get: Starts Catch 'Em Mode.
* Evo: Starts Evolution Mode.
* Saver: For the next 30/60/90 seconds, if the ball is drained, Latios or Latias will return the ball to the Spoink and the ball can be launched.
* Pika: For the rest of this ball Pichu will assist the Pikachu in saving the ball if it goes into the out lanes.
* Upgrade: The ball is upgraded to the next level, increasing the score multiplier.
* Max: The ball is upgraded to the max level (Master ball), increasing the score multiplier.
* Extra: The player receives an extra ball (an extra life).
* Bonus multiplier: The bonus multiplier is increased.
* Go to bonus: The player immediately plays the next bonus stage.
Note that the player can light up the four "HOLE" lights at any time, however the slots will only become available when the player is not in Catch 'Em, Evolution or Travel modes and the bonus stage is not available.
==Pokémon Mart==
A new feature to this pinball game is the shop. Coins are earned by sending the ball through the Coin loop and can be spent on items:
* 30 Second Ball Saver (10 coins)
* 60 Second Ball Saver (20 coins)
* 90 Second Ball Saver (30 coins)
* Ball Upgrade (40 coins)
* Timer Up (40 coins) - This adds 30 seconds to the next timed event.
* Pika (50 coins) - joins . For the rest of that ball, the Poké Ball is guaranteed to be rescued if it falls to the sides of the fields.
* Bonus Challenge (60 coins) - The ball will be transported to the Spheal Bonus Field.
* Extra Ball (99 coins) - The player receives an extra ball (an extra life). Available once after starting and then again after each time Rayquaza has been caught.
When Evo Mode is possible, the activation of it will replace the shop.
==e-Reader Room==
:This section is about the Card e Room in Pokémon Pinball: Ruby & Sapphire. For the Card e Room in , see Card e Room.
The cartridge releases feature an e-Reader Room (Japanese: Card e Room), which was disabled for the Virtual Console releases. It can be accessed from the title screen with the following button sequence:
# Press and hold →.
# Press L and then R thrice each. 
The cards for the e-Reader Room were only available in Japan, but they can be scanned in all cartridge releases of the game if a Japanese e-Reader+ is used. An American e-Reader will instead return the "·Region Error· Incompatible Version" error message.
 	 	 	
09‑A001	Bonus Stage Card 	Allows players to play the bonus stage of their choice 	Pokémon Scoop (Summer 2003); Pokémon Festa 2003
09‑A002	GET Special Guests Card	Unlocks one of the following Pokémon for capture: Chikorita, Cyndaquil, Totodile or Aerodactyl 	Demo cards placed in selected stores in Japan throughout September 2003 (not for distribution)
09‑A003	Ruin Area Card 	Allows players to start their games from the Ruins 	Distributed to customers who purchase the game at Pokémon Centers
09‑A004	DX Mode Card 	Allows players to start with 9 balls (lives), Master Ball and 99 coins; in addition, Pichu rescuer will always be enabled throughout the game	Distributed to customers who purchase the game at Pokémon Centers
09‑A005	Encounter Rate UP Card 	Forces Pokémon with low encounter rate to show up more often 	Distributed to customers who purchase the game at Pokémon Centers
==Reception==
Gaming magazine gave Pokémon Pinball: Ruby & Sapphire a score of 34 out of 40. rated the game a "Great" 8.8/10.Pokémon Pinball: Ruby & Sapphire - IGN It holds a rating of 80.03% on , based on 27 reviews.Pokémon Pinball: Ruby & Sapphire for Game Boy Advance - GameRankings
===Sales===
====Japanese sales====
Pokémon Pinball: Ruby & Sapphire sold approximately 39,400 units on its first week on the Japanese market. By December 28, 2003, the end of its 22nd week, it had sold 291,501 copies.
 	 	 	 	
1 	August 3, 2003 	4th 	39,400	39,400
2 	August 10, 2003 	5th 	38,400	77,800
3 	August 17, 2003 	4th 	54,400	132,200
4 	August 24, 2003 	4th 	18,500	150,700
5 	August 31, 2003 	6th 	19,400	170,200
6 	September 7, 2003 	10th	11,500	181,800
9 	September 28, 2003	21st	- 	-
17	November 23, 2003 	37th	- 	-
22	December 28, 2003 	- 	- 	291,501
==Staff==
==Gallery==
===Logos===
Pinball RS logo.png|English Pokémon Pinball: Ruby & Sapphire logo
===Virtual Console icons===
PokémonPinballRubySapphireVCIcon.png|Wii U Virtual Console icon (English)
Pinball Ruby and Sapphire VC JP icon.png|Wii U Virtual Console icon (Japanese)
==Trivia==
* At least one full-size pinball machine based on this game was produced by Personal Pinball Inc.Archive of Personal Pinball Inc.'s website for Pokémon USA.Advertisement for real pinball machine It was housed at the Pokémon Center New York.Fan picture of the pinball machine
* Although the red stripe on is supposed to remain visible at all times, it turns invisible with the rest of Kecleon in its bonus stage.
* Early batches of the game came in AGB-E06 cartridges, which utilizes battery-backed SRAM save chips and therefore will lose save files when the internal battery runs out. On the other hand, later batches don't require an internal battery to save, as they came in AGB-E11 cartridges which features non-volatile FRAM save chips.
* Sound effects and music in this game were recycled from Pokémon Ruby and Sapphire Versions, particular the sound effects of moves.
==In other languages==
==External links==
* Pokemon.com
* Nintendo's official Japanese website
* The developer's official English website
==References==
==Related articles==
Category:E-Reader
Category:Games
Category:Pokémon Pinball
Category:Game Boy Advance games
Category:Virtual Console games
Category:Wii U games
de:Pokémon Pinball Rubin & Saphir
es:Pokémon Pinball: Rubí y Zafiro
fr:Pokémon Pinball: Rubis & Saphir
it:Pokémon Pinball: Rubino e Zaffiro
ja:ポケモンピンボール ルビー&サファイア
zh:寶可夢彈珠臺 紅寶石‧藍寶石