nyuuzyou/wikis huggingface dataset:
Team Star Wolf

Team Star Wolf (, Team Star Wolf) is 's Final Smash in Super Smash Bros. Ultimate.
==Overview==
Wolf yells "Wolf Pack!" (, Let's go!) and summons his Wolfen, which flies from behind the screen and sweeps through the area directly ahead of Wolf. If it contacts any opponents, a cinematic begins where the crew fires laser blasts at the trapped opponents, launching them with an explosion at the end of the move. As the cinematic begins, Wolf shouts "Grahaha! The hunt is on, boys!" (, You mateys! Don't let the prey get away!!) If any of the Wolfens hit or , Wolf shouts "I've got you now, Star Fox!" (, Don't get carried away, Star Fox!!) instead.
Team Star Wolf is similar in function to Fox's version of Team Star Fox, but it deals noticeably more damage and knockback, KOing from the center of at roughly 26% as opposed to 40% like Fox's Final Smash does. Unlike Team Star Fox, the explosion from Team Star Wolf does not deal damage, but the Wolfen's gunfire does so instead.
==Instructional quote==
==Origin==
Star Wolf is a mercenary team lead by Wolf O'Donnell along with his teammates, Leon Powalski, Pigma Dengar (who was originally a member of James McCloud's Star Fox team), and Andrew Oikonny. They are Andross's counterpart to Star Fox and each member focuses on a particular member of the Star Fox team. Star Wolf members who successfully retire a Star Fox team member will focus on Fox.
==Gallery==
Wolf SSBU Skill Preview Final Smash.png|Team Star Wolf as shown by the Move List in Ultimate.
==Names in other languages==
Category:Star Fox universe
Category:Wolf
Category:Wolf (SSBU)
Category:Final Smashes (SSBU)
Tech Check

A Tech Check is a technique that is mainly unique to Captain Falcon's Falcon Dive and Ganondorf's Dark Dive. It exists in all Smash games as of Super Smash Bros. Melee (as wall techs were not present in Smash 64). 
As of Super Smash Bros. Ultimate patch , however, the endlag of both characters' throws have been significantly decreased, making the technique considerably harder, albeit still possible. 
==Execution==
When Captain Falcon or Ganondorf grab an opponent near a ledge or stage base with their respective up special, the opponent can wall jump tech the throw and punish the character during endlag. This technique is controversial in the Captain Falcon and Ganondorf communities, with many players arguing that the loss of control is a disproportionate punish for merely recovering. 
Given the nature of the technique, the Tech Check is strictly an execution test on both sides, with little else involved. The user must tech, or be stage spikeed, while the Captain Falcon / Ganondorf player must mix up their timing to make the best of their situation. 
==Etymology==
The technique was originally named Rockcrocking, named after the player of the same name, . After RockCrock was accused of sexual assault, however, Captain Falcon and Ganondorf players attempted to change the term to remove any reference to him. The new name was chosen on a Twitter poll created by , where "Tech Check" won the poll by a significant margin.https://twitter.com/FatalityFalcon/status/1278729013620596737 Despite the pushing of the new term from prominent players, it has not been fully adopted, with many players still using "Rockcrocking", chiefly out of tradition.
==References==
Category:Unofficial lingo
Category:Captain Falcon
Category:Captain Falcon (SSBM)
Category:Captain Falcon (SSBB)
Category:Captain Falcon (SSB4)
Category:Ganondorf
Category:Ganondorf (SSBM)
Category:Ganondorf (SSBB)
Category:Ganondorf (SSB4)
Category:Techniques (SSBM)
Category:Techniques (SSBB)
Category:Techniques (SSB4)
Category:Techniques (SSBU)
Teddie

:"Kuma" redirects here. For other uses, see Kuma (disambiguation).
Teddie (, Kuma) is a character that originates from Persona 4.
==Origin==
Teddie is one of the playable characters in Persona 4, acting as the comic relief character of the cast and making many bear-related puns. He serves as the guide for the Investigation Team in the Midnight Channel. Before joining the player's party, he acts as support for battles, but after the party completes the Marukyu Striptease dungeon and defeating his own shadow, he becomes a playable character, using the Persona Kintoki-Douji. As well as obtaining his own Persona, Teddie also creates a human form from his own empty shell, which allows him to leave the Midnight Channel. Near the end of the game, it is revealed that Teddie was a shadow that gained his own ego so that humans would adore him.
==In Super Smash Bros. Ultimate==
===As a background character===
When the Mementos stage is using its Persona 4 design due to music from that game playing, Teddie makes a small cameo on a screen, being shown dancing inside a TV; this is based on the loading screens of Persona 4.
===As a costume===
Teddie serves as the basis of the Teddie Hat DLC headgear for the s. He was revealed during the presentation on April 16th, 2019.
During the reveal trailer, the wearing the Vampire Outfit representing Teddie is first seen jumping from behind a Barrel on the Delfino Plaza stage's gondola layout, referencing how Teddie reveals his human form, Ted after popping out of his Teddie costume at the Junes Food Court. The Mii Brawler is next seen battling on the Garden of Hope stage, referencing the Hollow Forest dungeon from Persona 4 Golden. The ending image features the Mii Brawler attempting to kick the sign of the Gerudo Valley stage, where the circular target pattern resembles the logo for the Midnight Channel.
==Names in other languages==
==Trivia==
* The Mii wearing the Teddie Hat seen in promotional material is sometimes seen wearing a dress. This is a reference to a scene in Persona 4 where Teddie, in his human form, participates in a cross-dressing beauty pageant, wearing a dress based on the story .
==External links==
*Article on the Megami Tensei Wiki
Category:Persona universe
Category:Third-party characters
Category:Background characters
Category:Sega
Category:Atlus
Teeter

Teetering (ottotto in the game's files) is an animation that is naturally activated by standing near a ledge in all installments of Super Smash Bros. The character will automatically start teetering back and forth over the edge with a panicky expression. 
The effect can only happen when a player walks toward the edge slowly. Simply landing near the edge does not count, and moving too quickly will simply cause the character to run off the edge. While teetering, a character will not walk off the edge unless the control stick is tilted past a certain amount. Because of the animation's movement, it is possible for a teetering character to dodge an attack that would have hit them were they standing up.
Characters will teeter regardless of whether the edge they are hanging over can be grabbed onto. Characters will stop teetering if they take any action (such as attacking, crouching, or shielding).
The player can use the teetering animation to interrupt certain moves. This technique is called a teeter cancel.
==Gallery==
File:Teetering Link SSB64.png| teetering in Hyrule Castle in Super Smash Bros.
File:Mario Teeter SSBM.gif|'s teetering animation in Super Smash Bros. Melee.
File:Teetering Marth Melee.png| teetering in Yoshi's Story in Melee.
File:Lucario Teetering.png| teetering in Spear Pillar in Super Smash Bros. Brawl.
File:Samus Teeter.jpg| teetering on the Spirit Train in 
File:SSB4-WiiU - Bayo Teeter.png| teetering in Palutena's Temple in .
==Trivia==
*Certain characters will say "whoa" or something similar when teetering. Some characters have unique teetering lines, such as Captain Falcon (who says "Whoops"), Palutena (who exclaims "Ooh!"), and Ken (who says "Uh oh!"). Some characters also say "" (essentially "Oops!") if they have a Japanese voice, such as Kirby, Ice Climbers, Zelda (Brawl onwards), and Cloud.
*Many teetering animations are based on the fighter's original game; for example, Sonic's teetering animation is a reference to how he teeters in classic Sonic games.
*Bayonetta is the only character who faces away from the edge while teetering.
*Steve is the only character without a teetering animation. Instead, he crouches at the ledge and looks down, mimicking the sneaking mechanic in Minecraft which prevents players from falling off blocks while crouching.
Category:Game controls
Teeter cancel

Teeter canceling, or TCing, is a technique in Super Smash Bros. and Super Smash Bros. Melee that involves canceling any animation into a teeter animation. Any standing technique can then be used out of a teeter.
==How to perform==
The easiest and most reliable way to TC is to let go of the control stick just short of a platform's edge while dashing. Utilizing a similar mechanic to edge dashing in Brawl, the game recognizes a lack of input from the player (which must reach a certain point for a player to walk off an edge) and keeps the player from falling off the approached edge. However, with proper spacing (dictated by the chosen character's dashing speed and traction), the player's forward momentum should be enough to carry them into the ledge, which forces the teetering animation and negates the dash's ending lag.
==Application==
Dashing normally causes large lag when changing directions or stopping. However, these overly long animations can be lessened or negated by TCing, and can allow players to change direction at full speed with practically no opportunities for punishment from the opponent.
===TC dash-dance===
This technique involves canceling the dash with a teeter and then starting up another dash in the opposite direction. There is no dash stop animation since the first dash is canceled. 
===Attack out of a dash===
Any standing attack can be used out of a teeter. One common use for this property is to run to an edge into a teeter animation and then performing the attack. This technique is useful for edgeguarding. 
===Combos===
Since this technique removes lag both from the dashing animation and from aerial attacks (especially special moves performed in the air), it can be used to continue combos.
===Taunt cancel===
Taunt animations can be canceled in Smash 64 as well, which can be implemented for mindgames, humour, or dramatic flair.
==See also==
*Edge cancel
Category:Techniques (SSBM)
Category:Techniques (SSB)
Tekken Tourney

Tekken Tourney was an Event Tourney commemorating the release of . It ran from 6 a.m. on July 9, 2021 to 6 a.m. on July 12, 2021 (), and was repeated on the following dates:
*6 a.m. on September 30, 2022 to 6 a.m. on October 3, 2022 (UTC)
*6 a.m. on September 29, 2023 to 6 a.m. on October 2, 2023 (UTC)
*6 a.m. on September 27, 2024 to 6 a.m. on September 30, 2024 (UTC)
During the event, only characters who do not use weaponry in their non-special moves could be used.
==Description==
:This time-limited tourney features only fighters whose standard attacks don't involve weapons.
:The further you advance, the better the spirit you'll win!North American event pageNorth American event page (repeat)
==Rules==
*Format: Smash
*Rules: Time
*Time Limit: 2:30
*FS Meter: On
*Items: Medium
==Available fighters==
 	 	 	 	 	 	 	 	 	 	 	 	 	
Fighters	Fighters	Fighters	Fighters	Fighters	Fighters	Fighters	Fighters	Fighters	Fighters	Fighters	Fighters	Fighters	Fighters
 	 	 	 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	 	 	 	
==Names in other languages==
==Trivia==
*Despite not wielding weapons in his standard movesets, was not usable in this tourney, though it is possible that the Pikmin are considered weapons.
**However, , , , and were playable in this tourney, despite them using kunai formed from water, the Ghosts, Kazooie, and ARMS respectively in a similar weapon-like fashion.
**Furthermore, and were playable despite using their blasters in their throws, though it is possible the game does not consider throws as standard attacks.
*The health bar on the banner is taken directly from Tekken 7, particularly its Season 4 iteration.
*2024's re-run of this event ends coincidentally at the same time as the Early Access release of Heihachi Mishima in Tekken 8s Season 1 DLC.
==References==
Teleport

Teleport (, Teleport) is Mewtwo's up special move.
==Overview==
Mewtwo quickly vanishes and reappears in a different location, depending on how the player tilts the control stick. If it teleports into the air, it will fall in a helpless animation.
Teleport passes through attacks. If it is used quickly on the ground, it can be used in place of a sidestep or roll, as there is less lag time than those actions. The only way to travel faster with Mewtwo is its wavedash.
This third jump, along with its high midair jump, allows for Mewtwo's long and safe recovery. However, this move does not cause any damage to opponents.
===Advanced techniques===
Teleport can be used in a series of advanced techniques, which can be be viewed below.
Mewtwoteleport.gif|Mewtwo Teleporting right ground-to-ground, then using its jab.
Mewtwoteleportland.gif|Mewtwo Teleporting right air-to-air (via a short hop), then using its jab. This can be done quicker than from ground-to-ground. Short hopping before and fast falling after cancels the move's ending lag.
Runoffteleport.gif|Mewtwo can quickly edgehog by running off the stage and Teleporting into the ledge.
Teleportcancel.gif|Most of the move's ending lag can be cancelled by landing on the stage from a specific angle.
==Instructional quotes==
==Customization==
Special Move customization was added in Super Smash Bros. 4. These are the variations:
# Teleport: Default.
Like the other DLC characters, Mewtwo lacks custom move variations (aside from the glitch ones in 1.0.6).
==Use by other Pokémon==
*Abra can teleport other players to random places.
==Origin==
 
Teleport is a Psychic-type status move introduced in Generation I that automatically makes the user run away from a wild Pokémon battle. Using Teleport in a trainer battle will always fail from Red and Green to Ultra Sun and Ultra Moon. In Let's Go, Pikachu! and Let's Go, Eevee! onward, it lets the user switch to an ally under a negative priority bracket. In the field, it teleports the trainer to the last they visited. It is learned naturally by some Psychic-types, of which the most notable is Abra, which is difficult to catch due to Teleport being its only level-up move.
It is in Generation I and in Let's Go, Pikachu! and Let's Go, Eevee!. Mewtwo can learn it with the aforementioned TMs, or by level-up in Let's Go, Pikachu! and Let's Go, Eevee!. From Generation III to VI and IX, Mewtwo no longer has access to Teleport due to the move not being a TM and transfer moves being removed for the latter.
File:Teleport VII.png|Teleport being used in Generation VII.
==Gallery==
TeleportWiiU.jpg|Mewtwo using Teleport in Super Smash Bros. for Wii U.
Mewtwo SSBU Skill Preview Up Special.png|Mewtwo using Teleport as shown by the Move List in Ultimate.
==Names in other languages==
==Trivia==
*Teleport, Agility, PSI Magnet and Transform are the only attacks in Melee to have no direct effect on opponents.
==See also==
Similar variations include:
*Farore's Wind
*Vanish
*Dimensional Cape
*Shadow Sneak
*Warp
Category:Pokémon universe
Category:Up special moves
Category:Mewtwo
Category:Mewtwo (SSBM)
Category:Mewtwo (SSB4)
Category:Mewtwo (SSBU)
es:Teletransporte (Mewtwo)
Teleport (disambiguation)

Teleport could refer to any of the following, which involve users disappearing and then traveling (often a short distance) without taking their hurtbox with them:
*Teleport, a recovery move used by .
*, a technique in Super Smash Bros.
*Teleport glitch, a glitch in Super Smash Bros. Brawl.
*Farore's Wind, Zelda's up special move.
*Vanish, Sheik's up special move.
*Dimensional Cape, Meta Knight's down special move.
*Shadow Sneak, Greninja's side special move.
*Warp, Palutena's up special move.
*Bat Within, a special teleport that activates during the first frames of Bayonetta's sidestep, rolls and air dodge, and the last active frames of Witch Time.
*Abra, who uses Teleport.
Teleport glitch

The teleport glitch is a glitch in Super Smash Bros. Brawl that causes a character to detach from a ledge, while remaining in the ledge-grabbing animation, and also allows the character to teleport.
This glitch can be performed by using any character in a custom-built stage by placing a Drop Block above a ledge, and making the drop block fall down when one is clinging onto the ledge. The character should descend with the drop block, but still be in a hanging animation. If the player presses the shield button or the attack button, the character will be teleported to the most recently grabbed ledge, and do a roll or a ledge attack, dependent on the button pressed.
Category:Glitches (SSBB)
Tennessee Power Rankings

The Tennessee Power Rankings are the power rankings for the state of Tennessee. They are decided by a committee of high level players and tournament organizers every season. Due to inactivity and cross play in the Smash Ultimate scene, there are only subregional rankings actively being made.
==Melee==
===Spring & Summer 2024===
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===Spring & Summer 2023===
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===Spring 2022===
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===Summer 2019===
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===Winter 2019===
Reddit post
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===Fall 2018===
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===Winter 2017===
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===Summer 2017===
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===Spring 2017===
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===August 9th, 2016===
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===April 30th, 2016===
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===February 8th, 2016===
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===August 4th, 2015===
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==Ultimate==
===Q3 2023===
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Honorable mention:
===Q2 2023===
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Honorable mention:
===Q1 2023===
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Honorable mention:
===2022===
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Honorable mention:
===Winter 2019===
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===Summer 2019===
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===Spring 2019===
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===East Tennessee===
====Spring 2024====
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====Fall 2023====
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====Spring 2023====
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Honorable mention:
====Fall 2022====
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Honorable mention:
====Summer 2022====
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Honorable mention:
====Quarter 1 2022====
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Honorable mention:
===Middle Tennessee===
====Sep-Dec 2024====
|}
*caleb previously went by the tag "byeol" and
Shelby previously went by the tag "Wazowski".
====May-Aug 2024====
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Hidden bosses:
*Troy previously went by the tag "Rave".
====Jan-Apr 2024====
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Hidden bosses:
====Sep-Dec 2023====
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Honorable mention:
====May-Aug 2023====
Announcement tweet
|}
Honorable mention:
====Jan-Apr 2023====
Announcement tweet
|}
Honorable mention:
*byeol previously went by the tag "cd".
====Quarter 3 2022====
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Honorable mention:
====Quarter 2 2022====
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Honorable mention:
====Quarter 1 2022====
 
 
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Honorable mention:
====Quarter 4 2021====
 
 
 
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Honorable mention:
====Quarter 4 2019====
 
 
 
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Honorable mention:
====Quarter 1 2019====
 
 
 
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Honorable mention:
==Smash for Wii U==
===Summer 2015===
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===August 4th, 2015===
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==Project M==
===Summer 2017===
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===Spring 2017===
|}
==References==
Category:American Power Rankings
Terry (SSBU)/Back aerial

==Overview==
 performs a backward kick. Due to Terry's automatic turnaround mechanics, this move can be quite unwieldy for a new player to use reliably. However, with various techniques such as Attack Cancelling and Reverse Aerial Rush, it can be largely made up for. It's also got a minor disjoint, making it win out against attacks without them, such as those from and . 
Back aerial is incredibly strong, dealing high damage and knockback. As such, this is one of Terry's best ways to KO from a stray hit. This numerical strength also makes it quite safe on shield, being -4 with perfect landing on the early hit. This allows Terry to use his neutral attack against many out of shield options. Should the opponent hold shield, this is usually a free blockstring off off the neutral attack itself; Power Dunk should shieldpoke, and Burning Knuckle will shield break from full HP if they insist on holding on.
Back aerial has an incredible autocancel window, from frames 1 to 10. This makes it a very, very reliable "A-landing" option, allowing Terry to escape many tech situations and counterattack; should Terry leave hitstun before hitting the floor, the player can buffer back aerial to "skip" a tech situation, autocancelling instead. From there on, buffering neutral attack or shield is possible to mix the opponent up and regain momentum. Terry shouldn't have to tech if there's a window for him to buffer back aerial or down aerial.
As odd as it sounds, it is possible to combo off of back aerial at lower percentages. It can confirm forward tilt, which can then be used to confirm Burning Knuckle, or Buster Wolf if Terry has Super Special Moves available. Given this, neutral attack and down tilt can also work with precision. Once it starts sending into tumble, using the second hit of neutral attack to lock and abuse tech situations is possible. However, other lock options are available depending on the weight of the opponent.
Back aerial isn't without its flaws, though. While immensely strong, it's also a bit slow, coming out frame 11. Despite the disjoint, the move can still lose to larger disjoints, such as those from swordfighters like and . Its general unwieldy nature also makes it more difficult to make use of than conventional aerials, demanding some degree of technical skill.
==Hitboxes==
|}
==Timing==
===Attack===
Canceling into a Final Smash is only possible upon hitting an opponent and after hitlag is over.
Initial autocancel 	1-10
Clean hit (early, late) 	11, 12-13
Late hit 	14-15
Final Smash cancel window	11-19
Ending autocancel 	30-
Interruptible 	40
Animation length 	61
!Hitboxes 
|-
!Autocancel 
|-
!FS cancel 
===Landing lag===
Interruptible 	11
Animation length	36
Category:Terry (SSBU)
Category:Back aerials (SSBU)
Terry (SSBU)/Back throw

Terry back throw hurtbox visualization	Terry back throw hurtbox visualization	Terry back throw hurtbox visualization	Terry back throw hurtbox visualization	Terry back throw hurtbox visualization
 	 	 	 	
==Overview==
 performs a seoi nage, often practiced in Judo. This is referred to as the Buster Throw in the King of Fighters series. Terry's back throw is used primarily as a kill throw at very high percentages, usually KOing fighters at around 165% on most competitive stages. Since it's a back throw, this helps as a reversal in disadvantage when stuck on the ledge. However, its slow startup makes it easy for experienced players to DI. Outside of this, however, it works as a serviceable damage building throw, being tied with forward throw for his most damaging option. Since they don't share the same stale-move negation queue slots, Terry can alternate between the throws to bypass staling.
==Throw Data==
|}
==Timing==
Invincibility 	1-30
Turnaround 	29
Throw release 	30
Interruptible 	54
Animation length	105
|-
Category:Terry (SSBU)
Category:Back throws (SSBU)
Terry (SSBU)/Command input

==Overview==
 has two Super Special Moves, Power Geyser and Buster Wolf. They can only be activated when "GO!" is flashing over his character icon, which occurs when he reaches 100% or 30% of his HP in Stamina Mode. They both have damage-based armor, deal extremely high damage and knockback, and can be cancelled into like his normal special moves. They must be executed through command inputs.
* For the technical data of Power Geyser, see Terry (SSBU)/Super special/Super special 1.
* For the technical data of Buster Wolf, see Terry (SSBU)/Super special/Super special 2.
Category:Terry (SSBU)