Marvel Super Heroes: War of the Gems (Prototype B)

A prototype of Marvel Super Heroes: War of the Gems for the SNES.
==Notes==
* Early prototype.
* Japanese prototype.
* Boots directly into the Marvel Comics logo screen. The trademark screen has not been implemented yet in this build.
* Completely different music is used during the opening sequence. The font used for this sequence is different as well.
* Text changes.
* After the opening sequence, the game goes right into the main menu. It doesn't say "PRESS START" or show the Capcom logo in this build.
* Title screen lacks music. 
* The font used on the main menu is different and lacks the jewel as the selector. In this build it uses a ">". The trademark symbol is a slightly different color in this build.
* Options and Password cannot be selected in this build.
* This build lacks the post title screen demos. Instead it cycles through every single Player Profile, rather than just one like in the final.
* The Player Profile screen is missing the character name in bigger front. The screen itself also uses a different font as well.
* In the final, the stage select screen zooms out before giving you a selection. In this build it just loads up right away.
* The message box is a different color and lacks the speech. In this build, the text box actually tells you what stage number you have selected.
* A planet was removed from the final graphic, leaving only the moon and Earth.
* The placement of the markers are different in this build.
* Stage 4 is absent from the level select in this build.
* The icon for Stage 3 is different in this build.
* Pressing START doesn't select a stage in this build. Only pressing A does.
* The player select screen says "PRESS START" in this build. The final changed this to say "PLAYER SELECT".
* The item select screen is different in this build. For some reason it takes a lot longer for the stage to load in this build. All the item icons except for hte one on the far right have been altered/ The back drop on this screen is different and lacks a gradiant.
* This build is missing the "STAGE START" intro sequence for each stage, and instead just goes into the stage.
* PAUSE screen uses a different font.
* Item count is present under the player's HUD at all times.
* Stage 2 is missing foreground rocks. Enemies use a different palette.
* Stage 3 is missing the snow foreground layer and has an enemy spawned at the very start of the level.
* Stage 5 is missing the heat wave effect. This stage isn't normally selectable from the start.
* The training room is missing from this build.
==Screenshots==
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==Files==
==Acknowledgments==
Special thanks to Frank Cifaldi at the Video Game History Foundation and the anonymous donor for this part of the lot! A huge thanks to ehw for researching this prototype! 
==See also==
* New Years 2022 (January 1, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
* Video Game History Foundation (VGHF)