Terrain (Masters)

Terrain is a type of field effect in that affects all Pokémon on the field, based on the mechanic of the same name from the core series games. Only one type of terrain may be present at a time, with any new terrain put in place overwriting the previous terrain. Terrain can be used concurrently alongside and s.
At normal game speed, terrains generally last for 45 seconds. This excludes time that sync pairs spend performing sync moves or max moves, but this includes time spent on everything else (e.g., moves' animation times, stats getting raised or lowered, taking damage from or a , s activating, or status conditions being applied or taking effect). At faster speeds, terrains last shorter to accommodate for quicker gameplay. However, the duration of a terrain effect can be extended if the same type of terrain is summoned again or if a Pokémon on the field has a certain skill that extends the duration of the terrain.
There are three types of terrain available in the game: , , and . Each terrain powers up attacks of the corresponding type, but some have other effects as well.
==Effects==
* Electric Terrain: Increases the damage of all attacks by 50%, Prevents Pokémon on the field from being inflicted by , but it does not cure Pokémon were already asleep before this terrain took effect.
* Grassy Terrain: Increases the damage of all attacks by 50%. Restores HP of the Pokémon that uses a Grass-type move by 1/16 of their maximum HP (rounded down) unless they hit themselves in confusion. (Using a Grass-type sync move or Grass-type max move does not count.)
* Psychic Terrain: Increases the damage of all attacks by 50%.
All these power-ups raise certain damage by 1.5× after power boosts from the following apply: s, the Physical Moves ↑ Next effect, and the Special Moves ↑ Next effect.
The effects of terrains are summarized in this table:
Terrain	Type of boosted attacks 	Additional effect
 	Prevents Pokémon from . 	
 	Restores HP of Pokémon that use a move	
 	None 	
==Setting terrain==
Terrain effects may be applied through Pokémon moves, , Trainer moves, max moves, and s. Some Field sync pairs can set a terrain using their sync move after being raised to (including those with the Field EX role).
===By Pokémon move===
Move	Playable
 	
 	
 	
===By item move===
Item move 	Terrain	Playable
Psychic Wish	 	
Grass Wish 	 	
===By Trainer move===
Name 	Terrain	Effect 	
Fun Times!	 	Applies the Critical-Hit Defense effect to the allied field of play. Applies the Move Gauge Acceleration effect to the allied field of play. Turns the field of play's terrain into Grassy Terrain if the remaining MP for the user's Move Gauge Boost is two when this move is selected. Turns the field of play's terrain into Psychic Terrain if the remaining MP for the user's Move Gauge Boost is one when this move is selected. Turns the field of play's terrain into Electric Terrain if the remaining MP for the user's Move Gauge Boost is zero when this move is selected.	
Fun Times!	 	Applies the Critical-Hit Defense effect to the allied field of play. Applies the Move Gauge Acceleration effect to the allied field of play. Turns the field of play's terrain into Grassy Terrain if the remaining MP for the user's Move Gauge Boost is two when this move is selected. Turns the field of play's terrain into Psychic Terrain if the remaining MP for the user's Move Gauge Boost is one when this move is selected. Turns the field of play's terrain into Electric Terrain if the remaining MP for the user's Move Gauge Boost is zero when this move is selected.	
Fun Times!	 	Applies the Critical-Hit Defense effect to the allied field of play. Applies the Move Gauge Acceleration effect to the allied field of play. Turns the field of play's terrain into Grassy Terrain if the remaining MP for the user's Move Gauge Boost is two when this move is selected. Turns the field of play's terrain into Psychic Terrain if the remaining MP for the user's Move Gauge Boost is one when this move is selected. Turns the field of play's terrain into Electric Terrain if the remaining MP for the user's Move Gauge Boost is zero when this move is selected.	
Try This! 	 	Turns the field of play's terrain into Psychic Terrain. Raises the user's Defense, Sp. Atk, Sp. Def, and Speed by 2 stat ranks. Replaces the user's moves with different moves. Replaces some of the user's passive skills with different passive skills. 	
===By max move===
Name	Terrain	Playable
 	 	
 	 	
 	 	
===By ===
Passive skill	Terrain	When it is triggered 	Playable	Recurring opponents
 	 	After using sync move (first time) 	 	—
 	 	Upon entry (first time) 	 	—
 	 	Upon entry (first time) 	 	—
 	 	Upon entry (first time) 	 	—
 	 	After using sync move 	 	& (Champion Stadium: Johto Challenge) (Legendary Arena/Legendary Gauntlet)
 	 	After successful attack move (first time)	 	—
 	 	After using max move 	 	—
 	 	After using sync move 	 	—
 	 	Upon entry (first time) 	 	—
 	 	Upon entry (first time) 	 	—
 	 	After using sync move 	 	—
====Superawakened passive skills====
Superawakened passive skills are only accessible to certain fair-exclusive sync pairs after they are raised to superawakening level 5.
Superawakened passive skill 		Terrain	When it is triggered
Elegant Psychic Powers 		 	After the user's Pokémon uses a move (first time)
Guardian Deity of Conflict 		 	After using Fairy Wish (first time)
Guardian's Abundance 		 	After using Sunny Day (first time)
I Might as Well Test My Skills		 	Upon entry (first time)
Smile of the Arcade Star 		 	After using sync move (first time)
Soothing Sounds in the Woods 		 	Upon entry (first time), after using G-Max Drum Solo
The Arena Tycoon's Judgment 		 	After the user's Trainer uses a move (first time)
The Fighting Farmer 		 	Upon entry (first time)
===By 6★ EX sync move===
The following field sync pairs, when raised to 6★ EX, will implement a terrain just before their sync move is used for the first time in a battle. The duration of this terrain is also extended by 50%. Sync pairs with a field EX role need to be raised to 6★ EX and receive a Field Roll Cake in order to access this effect.
	Terrain	Role	EX role	Move name
	 	 	 	Elegant Psychic Beam
	 	 	 	Rule the Enchanted Land Psychic Impact
	 	 	 	The Best, Perfect Electric Impact
	 	 	 	Mind-Skill-Body Mastery Grass Impact
	 	 	 	Valuing Team Harmony Grass Impact
	 	 	None 	Pin It Down Electric Impact
	 	 	 	Time-Transcending
	 	 	 	Friendship Forging
	 	 	 	Bridging
	 	 	 	Coming to Fruition
	 	 	 	Silent Overgrowth Grass Beam
	 	 	 	Lightning-Fast
===Special cases===
In the Legendary Arena or Legendary Gauntlet, every time the opposing enters battle—including every moment that it gets a new HP bar—the field of play's terrain instantly becomes .
==Removing terrain==
Except in certain circumstances, such as a battle where all field effects are permanent, terrains will automatically disappear after a certain amount of time. The only way to remove a terrain before the end of this timer is by setting up a new terrain, which will override the previous one, or using the move .
Name	 	Move gauge cost	MP(uses)	Base	Max	 	Target	Effect tag 	Description	Playable
 	2	2 	— 	— 	—% 	An opponent	— 	Clears the entire terrain and zone effects. Clears all field effects from the opponents' field of play. Lowers the target's by one stat rank.	 	
==Effects on s==
===When terrain is set===
The following passive s are activated at the moment the specified type of terrain is set.
Passive skill	Terrain	Effect
 	Any 	Increases Physical Moves ↑ Next effect and Special Moves ↑ Next effect by one rank each
 	Any 	Increases Physical Moves ↑ Next effect by one rank
 	Any 	Increases Special Moves ↑ Next effect by one rank
 	Any 	Raises all allies' Speed by one stat rank
 	 	Extends the duration of the terrain by 50 seconds
 	 	Extends the duration of the terrain by 20 seconds
 	 	Extends the duration of the terrain by 30 seconds
 	 	Extends the duration of the terrain by 50 seconds
 	 	Extends the duration of the terrain by 30 seconds
 	 	Extends the duration of the terrain by 50 seconds
 	Any 	Raises all allies' , , , , , , or by two stat ranks and increases all allies' Special Moves ↑ Next effect by one rank
 	 	Extends the duration of the terrain by 30 seconds
 	Any 	Increases all allies' Special Moves ↑ Next effect by one rank
 	Any 	Raises all allies' and by one stat rank each
 	 	Extends the duration of the terrain by 50 seconds
 	 	Extends the duration of the terrain
 	 	Extends the duration of the terrain
 	Any 	Applies the Free Move Next effect
 	Any 	Increases Special Moves ↑ Next effect by one rank
 	Any 	Raises all allies' by one stat rank
 	Any 	Increases all allies' Physical Moves ↑ Next effect by one rank
 	 	Applies Galar Circle (Physical) to the allied field of play
===During terrain===
The following passive s are active as long as the field of play's terrain is the specified terrain.
Passive skill	Terrain	Effect
 	 	Protects against status conditions
 	 	Has a 50% chance of increasing Special Moves ↑ Next effect by one rank after a successful attack move
 	 	Reduces damage taken from attack moves by 20%
 	 	Reduces damage taken from attack moves by 30%
 	 	Powers up moves by 30%
 	 	Powers up moves by 50%
 	 	Reduces damage taken from attack moves by 20%
 	 	Protects against being flinched, confused, or trapped
 	 	Applies the Free Move Next effect to the user after a successful attack move
 	 	Powers up sync moves by 50%
 	 	Powers up sync moves by 90%
 	 	Protects all allies against status conditions, flinching, becoming confused, or becoming trapped
 	 	Protects against being flinched, confused, or trapped
 	 	Powers up moves by 10%
 	 	Powers up moves by 30%
 	 	Powers up moves by 50%
 	 	Charges the move gauge faster
 	 	Charges the move gauge faster
 	 	Charges the move gauge faster
 	 	Reduces damage taken from attack moves by 20%
 	 	Grants Free Move Next effect after a successful attack move
 	 	Prevents stats from being lowered
 	 	Protects all allies against status conditions, flinching, becoming confused, or becoming trapped
 	 	Increases Sp. Atk by 30%
 	 	Charges the move gauge faster and restores HP when the user's Pokémon takes an action
 	 	Restores 6% of maximum HP when the user's Pokémon takes an action
 	 	Powers up sync moves by 50%
 	 	Powers up sync moves by 90%
 	 	Lowers all opponents' Speed by one stat rank after a successful attack move
 	 	Raises all allies' Speed by one stat rank and lowers all opponents' Speed by one stat rank after a successful attack move
 	 	Prevents all allies' stats from being lowered
 	 	Restores 6% of all allies' maximum HP after taking an action
 	 	Powers up all allies' moves by 20%
 	Any 	Ignores power-up effects of terrains when any allies are attacked
 	 	Raises all allies' Defense by one stat rank and lowers all opponents' Defense by one stat rank after a successful attack move
 	 	Reduces physical attack move damage taken by allies by 30%
 	 	Raises all allies' Sp. Def by one stat rank and lowers all opponents' Sp. Def by one stat rank after a successful attack move
 	 	Powers up all allies' moves by 20%
 	Any 	Powers up sync moves by 90%
 	 	Charges the move gauge faster
 	 	Charges the move gauge faster
 	 	Charges the move gauge faster
 	 	Charges the move gauge faster
 	 	Protects against status conditions
 	 	Restores 6% of maximum HP when the user's Pokémon takes an action
 	 	Charges move gauge by one after using a move
 	 	Protects against status conditions
 	 	Has a 50% chance of increasing Physical Moves ↑ Next effect by one rank after a successful attack move
 	 	Restores 6% of maximum HP when the user's Pokémon takes an action
 	 	Increases Sp. Def by 50%
 	 	Powers up moves by 10%
 	 	Powers up moves by 50%
 	Any 	Powers up all allies' moves by 20%
===Superawakened passive skills===
Superawakened passive skills are only accessible to certain fair-exclusive sync pairs after they are raised to superawakening level 5.
Superawakened passive skill 		Terrain	Effect
Elegant Psychic Powers 		 	Extends the duration of the terrain by 30 seconds
Music That Blows Your Mind 		 	Turns the into Poison Zone
Sandy Selfie 		Any 	Increases all allies' Special Moves ↑ Next effect by one rank
Scales of Life 		 	Powers up sync moves by 50%, protects the user against critical hits
Spikemuth in the Old Days 		 	Powers up sync moves by 50%
The Arena Tycoon's Judgment 		 	Reduces attack move damage taken by allies by 20%
The Red Wings of an Honest Heart		 	Extends the duration of the terrain by 30 seconds
The Royal Kalos Princess 		Any 	Increases all allies' Physical Moves ↑ Next effect by one rank
The Shining Beauty 		 	Powers up all allies' moves by 30%, extends the duration of the terrain by 30 seconds
==Effects on moves==
Some moves and sync moves can have their effects changed depending on the terrain. In addition, some buddy moves are only activated when a certain type of terrain is active.
===Pokémon moves===
Name	Type	Category 	Terrain	Effect	Playable
 	 	Will not consume the move gauge when the terrain is Grassy Terrain.	 	 	
===Buddy moves===
Name 	Type	Category	Terrain	Effect	
Frenzied 	 	Activation Condition: When there is at least one Pokémon affected by a status condition on the opponent's field of play.
Deactivation Condition: When there are no longer any Pokémon affected by a status condition on the opponent's field of play.
Lowers the target's Sp. Def by two stat ranks. Has a chance (10%) of leaving the target . This attack's power increases 50% when the terrain is Electric Terrain.	 	 	
Giga 	 	Activation Condition: When the field of play's terrain turns into Grassy Terrain.
Deactivation Condition: When the field of play's terrain is no longer Grassy Terrain.
Lowers the target's Sp. Def by two stat ranks. The power of this move is not lowered even if there are multiple targets.	 	 	
Neo 	 	Activation Condition: When , terrain, or effects are activated.
Deactivation Condition: When all weather, terrain, and zone effects are cleared.
Never misses. Except in certain circumstances, successful hits with this attack become critical hits. The power of this move is not lowered even if there are multiple targets. Decreases the amount of move gauge slots needed to use this move by two when the terrain is Psychic Terrain.	 	 	
Origin 	 	Activation Condition: When the field of play's terrain turns into Electric Terrain.
Deactivation Condition: When the field of play's terrain is no longer Electric Terrain.
Ignores passive s that would reduce the damage of this attack. Ignores passive skills that would protect the target against a critical hit. Ignores the target's Enduring effect. The power of this move is not lowered even if there are multiple targets. Lowers the target's and by one stat rank when the target is .	 	 	
Sea Deity 	Any 	Activation Condition: When , terrain, or effects are activated.
Deactivation Condition: When all weather, terrain, and zone effects are cleared.
Applies the Damage Guard Next effect to all allied sync pairs. Restores the of all allied sync pairs by approximately 20% of their maximum HP. HP is restored by 30% instead when the zone is a Fairy Zone. Returns lowered stats of all allied sync pairs to normal when the weather is rainy.	 	 	
Sorrowful Echoes	Any 	Activation Condition: When , terrain, or effects are activated.
Deactivation Condition: When all weather, terrain, and zone effects are cleared.
The power of this move is not lowered even if there are multiple targets. Decreases the amount of move gauge slots needed to use this move by two when the zone is a Poison Zone. This attack's power increases 20% when the target is affected by a status condition.	 	 	
Unbreakable 	Any 	Activation Condition: When , terrain, or effects are activated.
Deactivation Condition: When all weather, terrain, and zone effects are cleared.
Raises the of all allied sync pairs by two stat ranks. Increases the Physical Moves ↑ Next effect of all allied sync pairs by one rank. Charges the user's move gauge by two when the weather is sunny.	 	 	
V 	 	Activation Condition: When the field of play's terrain turns into Electric Terrain.
Deactivation Condition: When the field of play's terrain is no longer Electric Terrain.
Never misses. Except in certain circumstances, successful hits with this attack become critical hits. This attack's power increases 30% when it is super effective. The power of this move is not lowered even if there are multiple targets. Increases the user's Sync Move ↑ Next effect by ten ranks.	 	 	
Wild 	Any 	Activation Condition: When , terrain, or effects are activated.
Deactivation Condition: When all weather, terrain, and zone effects are cleared.
This attack's power is doubled when the zone is a Fairy Zone. Lowers the target's by two stat ranks. Raises the Speed of all allied sync pairs by two stat ranks.	 	 	
===Trainer moves===
Name 	Weather	Effect 	
Cast the Line! 	 	Raises the user's Attack and Sp. Atk by six stat ranks. Applies the Supereffective ↑ Next effect to the user when the terrain is Psychic Terrain. 	
Make Some Sparks! 	 	Raises the user's Attack by one stat rank. Applies the Critical Hit Next effect to the user. Raises the accuracy of all allied sync pairs by one stat rank when the terrain is Electric Terrain. 	
Treasure Hunt Time! 	 	Raises the user's Sp. Atk by six stat ranks. Raises the user's critical-hit rate by three stat ranks. In addition, raises the user's Speed by six stat ranks when the terrain is Electric Terrain.	
You Snooze, You Lose!	 	Raises the user's Defense, Sp. Atk, and Sp. Def by one stat rank. These stats are raised by two stat ranks instead when the terrain is Psychic Terrain. 	
===Sync moves===
Ignoring other sources of power boosts, the following sync moves double in power when certain terrain is active. For damage-dealing -, -, and sync moves, this power-doubling feature stacks multiplicatively with the type-matching damage boosts that terrain effects provide, which can make the power of those three kinds of attacks be at least tripled.
Name 	Type	Category 	Terrain	Effect	
Indomitable Happiness Normal Impact	Any 	This attack's power increases when a terrain is in effect. 	 	 	
Lightning-Fast 	 	This attack's power increases when the terrain is Electric Terrain. 	 	 	
Smiling Arcade Star Water Beam 	Any 	This attack's power increases when weather conditions, a terrain, or a zone are in effect.	 	 	
Thundering Deity 	 	This attack's power increases when the terrain is Electric Terrain. 	 	 	
Time-Transcending 	 	This attack's power increases when the terrain is Grassy Terrain. 	 	 	
==Trivia==
* Misty Terrain is the only type of terrain that is unavailable in Pokémon Masters EX.
==See also==
* Weather (Masters)
* Zone (Masters)
Category:Game mechanics
Category:Pokémon world
Category:Pokémon Masters EX