nyuuzyou/wikis huggingface dataset:
Segapede (Prototype)

A pitch demo for an original Mega Drive game by Craig Stitt
==Notes==
* Original concept was pitched on September 21, 1993 to Sega sometime after work on Sonic Spinball had finished. The project was revised and approved for "first playable" status in November 22, 1993.
* Game was eventually cancelled sometime after mid 1994 due to the need of having staff on other projects.
* Game ROM is from 1994, possibly just before the game was cancelled.
* Game consists of 1 level with music and sound done by Howard Drossin.
* Game's first level uses level art from Hidden Palace Zone, a cut level from Sonic the Hedgehog 2 for the Sega Mega Drive.
* Pressing start resets the game.
==Screenshots==
Segapede (Prototype).2022-11-24 18.25.29.png
Segapede (Prototype).2022-11-24 18.25.41.png
Segapede (Prototype).2022-11-24 18.25.44.png
Segapede (Prototype).2022-11-24 18.25.52.png
Segapede (Prototype).2022-11-24 18.26.03.png
Segapede (Prototype).2022-11-24 18.26.07.png
Segapede (Prototype).2022-11-24 18.26.22.png
Segapede (Prototype).2022-11-24 18.26.30.png
Segapede (Prototype).2022-11-24 18.26.36.png
Segapede (Prototype).2022-11-24 18.26.39.png
Segapede (Prototype).2022-11-24 18.26.53.png
Segapede (Prototype).2022-11-24 18.27.14.png
Segapede (Prototype).2022-11-24 18.27.16.png
==Videos==
<youtube heights="320" widths="224">ASNgucAIEes</youtube>
==Files==
==Header==
00000100 53 45 47 41 20 4d 45 47 41 20 44 52 49 56 45 20 SEGA MEGA DRIVE 
00000110 28 43 29 53 45 47 41 20 31 39 39 34 20 4a 55 4c (C)SEGA 1994 JUL
00000120 53 45 47 41 50 45 44 45 20 20 20 20 20 20 20 20 SEGAPEDE 
00000130 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000140 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000150 53 45 47 41 50 45 44 45 20 20 20 20 20 20 20 20 SEGAPEDE 
00000160 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000170 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000180 47 4d 20 30 30 30 30 31 30 31 34 2d 30 30 00 00 GM 00001014-00..
00000190 4a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 J 
000001a0 00 00 00 00 00 0f ff ff 00 ff 00 00 00 ff ff ff ................
000001b0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001c0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001d0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001e0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001f0 4a 55 45 20 20 20 20 20 20 20 20 20 20 20 20 20 JUE
Seifuku Densetsu Pretty Fighter (Prototype)

A prototype of Seifuku Densetsu Pretty Fighter for the Super Famicom.
==Notes==
*Minor aesthetic differences.
==Origin==
File:Seifuku-densetsu-pretty-fighter-japan-prototype-pcb-front.jpg|Cartridge front
File:Seifuku-densetsu-pretty-fighter-japan-prototype-pcb-back.jpg|Cartridge back
Sengoku Otome: Legend Battle (Mar 24, 2016 prototype)

A prototype of Sengoku Otome: Legend Battle for Playstation Vita.
==Notes==
* "We couldn't get this booting ourselves, it's unpacked/decrypted has RIF key".
* Requires PDEL-1000.
* Bonus Build PSVita from Silent Hill Downpour - Heavy Rain Fundraiser.
* Original filename: Sengoku Otome - Legend Battle (Mar 24, 2016) [Requires PDEL-1000].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases! Thanks also to FrostWolf for preserving and making this build available on the Wiki!
Senran Kagura: Estival Versus (Dec 25, 2015 prototype)

A prototype of Senran Kagura: Estival Versus for Playstation Vita.
==Notes==
* Original filename: Senran Kagura Estival Versus (2015-12-25).7z
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Releases!
==See also==
* Original page release on Archive.org
Sensible World of Soccer (Nov 8, 2007 prototype)

A prototype of Sensible World of Soccer for the Xbox 360.
==Notes==
* Predates the final build by over a month.
* Original filename: Sensible World of Soccer [58410869].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Sentient Demo (Dec 20, 2011 prototype)

A prototype of Sentient Demo for the Xbox 360.
==Notes==
* Unreleased game?
* Original filename: Sentient Demo (Jan 11, 2011).rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Serious Sam 3: BFE (Jun 21, 2012 prototype)

A prototype of Serious Sam 3: BFE for the Xbox 360.
==Notes==
* Predates the final build by a month.
* Original filename: Serious Sam 3 BFE (Jun 21 2012).zip
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Serious Sam Double D XXL (Feb 9, 2011 prototype)

A prototype of Serious Sam Double D XXL for the Xbox 360.
==Notes==
* Built on the same day as the final but only the executable matches with the final.
* Original filename: Serious Sam DD XXL (Feb 09 2011).zip
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Serious Sam HD: The First Encounter (Jul 14, 2009 prototype)

A prototype of Serious Sam HD: The First Encounter for the Xbox 360.
==Notes==
* The build requires a security key to work. The following archive contains a patched xex and one more file necessary for full functionality: :File:Nigmas_PatchFiles.zip
* Predates the final build by 4 months.
==See also==
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Serious Sam HD: The First Encounter (May 17, 2010 prototype)

A prototype of Serious Sam HD: The First Encounter for the Xbox 360.
==Notes==
* Post dates the final build by a few months.
* Original filename: Serious Sam HD TSE (May 17 2010).rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Serious Sam HD: The First Encounter (Oct 9, 2009 prototype)

A prototype of Serious Sam HD: The First Encounter for the Xbox 360.
==Notes==
* Predates the final build by a month.
* Original filename: Serious Sam HD TFE (Oct 09, 2009) [584109DA].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Sesame Street: Countdown (Prototype)

A late prototype of Sesame Street: Countdown for the NES.
==Notes==
* Differences unknown.
==Screenshots==
Sesame Street - Countdown (Prototype).2021-07-22 12.09.04.png
Sesame Street - Countdown (Prototype).2021-07-22 12.09.08.png
Sesame Street - Countdown (Prototype).2021-07-22 12.09.14.png
Sesame Street - Countdown (Prototype).2021-07-22 12.09.21.png
Sesame Street - Countdown (Prototype).2021-07-22 12.09.30.png
Sesame Street - Countdown (Prototype).2021-07-22 12.09.45.png
==Files==
==Acknowledgments==
Special thanks to Frank Cifaldi at the Video Game History Foundation and the anonymous donor for this part of the lot! A huge thanks to ehw for researching this prototype! 
==See also==
* New Years 2022 (January 1, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
* Video Game History Foundation (VGHF)
Sexy Poker (Prototype)

A prototype of Sexy Poker for WiiWare.
==Notes==
* This version is v0 and featured topless nudity which was removed following a complaint from the Australian Classification Board.
* Original filename: Sexy Poker v0 - WHPE (ftik).wad
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
Shadow Assault -Tenchu- (DLC CharacterPack Test 01 prototype)

A prototype DLC of Shadow Assault -Tenchu- for the Xbox 360.
==Notes==
* This dlc was found on the hdd ST910021AS_100GB. This dlc was extracted by funtimeandrefoxy on Feb 11, 2025.
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
Shadow Assault -Tenchu- (DLC LanguagePack Test 01 prototype)

A prototype DLC of Shadow Assault -Tenchu- for the Xbox 360.
==Notes==
* This dlc was found on the hdd ST910021AS_100GB. This dlc was extracted by funtimeandrefoxy on Feb 11, 2025.
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
Shadow Assault -Tenchu- (DLC TestMap 01 prototype)

A prototype DLC of Shadow Assault -Tenchu- for the Xbox 360.
==Notes==
* This dlc was found on the hdd ST910021AS_100GB. This dlc was extracted by funtimeandrefoxy on Feb 11, 2025.
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
Shadow Assault -Tenchu- (Jul 15, 2008 prototype)

A prototype of Shadow Assault -Tenchu- for the Xbox 360.
==Notes==
* Predates the final build by half a month.
* Original filename: Shadow Assault - Tenchu [58410922].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Shadow Complex (Dec 1, 2008 prototype)

A prototype of Shadow Complex for the Xbox 360.
==Notes==
* Predates the final build by 7 months.
* Original filename: Shadow Complex (Dec 01 2008).zip
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
 
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Shadow Complex (Jul 15, 2009 prototype)

A prototype of Shadow Complex for the Xbox 360.
==Notes==
* Postdates the final build by 2 days.
* Original filename: Shadow Complex (Jul 15 2009).zip
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
 
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Shadow Complex (Mar 12, 2009 prototype)

A prototype of Shadow Complex for the Xbox 360.
==Notes==
* Predates the final build by 4 months.
* Original filename: Shadow Complex (Mar 12 2009).zip
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
 
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Shadow Dancer: The Secret of Shinobi (Oct 2, 1990 prototype)

A prototype of Shadow Dancer for the Sega Mega Drive. 
== Notes ==
* This build is near final, but still contains a few differences. For a much more detailed analysis, visit Rage Quitter's website below.
* The header is completely missing in this ROM (see below).
* Missing music and missing sound effects in the sound test. Difficulty levels are referred to as ACTs instead of LEVELS.
* Different copyright year on the title screen as well as missing trademark on the logo.
* The intro text completely different, detailing a different backstory for the game. The scroll speed is also much faster in this build. 
* The palette used for the level title cards are all messed up.
== Screenshots ==
File:SHDWDNCR000.png
File:SHDWDNCR001.png
File:SHDWDNCR002.png
File:SHDWDNCR003.png
File:SHDWDNCR004.png
File:SHDWDNCR005.png
File:SHDWDNCR006.png
File:SHDWDNCR007.png
== Videos ==
<youtube width="320" height="240">wDTJau5yYlw</youtube>
== Files ==
== See also ==
* More information on differences at Rage Quitter 87's 16-Bit Shinobi shrine
Shadow Hearts (Oct 18, 2001 prototype)

A prototype of Shadow Hearts for the PlayStation 2.
==Notes==
* Has debug info on screen
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
shadowhearts101910_title.png
==Origin==
PS2 - Shadow Hearts 10-19-01.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Nex for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Shadow Madness (Nov 12, 1998 prototype)

A prototype of Shadow Madness for the PlayStation.
==Notes==
* An NTSC-U build dated over five months before the final.
* Starts with a boot menu instructing the player to choose either "App 1" or "App 2".
** App 1 is a limited demo of Shadow Madness.
** App 2 is some sort of tech demo referred to as "FBALLS" in the files - it appears to be from the PSYQ SDK.
* Shadow Madness
** Limited demo that seems to start in the middle of the story.
** The battle HUD is a bit more basic and uses names for each character in the player's party instead of pictures.
** The EP screen shown after battle is also slightly more basic, and the text on it isn't centered.
** Pressing the Select button ends the demo with an ending screen advertising the game. It then spits the player back out at the boot menu.
*** If select is pressed in-battle it will first show how much experience each player gained from the battle before the demo ends.
* FBALLS
** An entirely unrelated visual demo of a ball bouncing around the screen.
** Demo has a different background each time it's booted.
** Pressing up or down increases or decreases the number of balls that are present.
*** The screen also lists the amount of balls on screen.
*** A length of time is also listed on-screen but it's not clear what it represents or what unit it is using. It's possible that it relates to how long each frame is taking to process, as it increases with the number of balls that are being displayed at once.
** Pressing select ends the demo.
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
** Game contains dongle protection: No.
** Game contains debugging symbols: No
** Dump was originally scrambled: No
==Screenshots==
PSX - Shadow Madness 11-16-98-0000.png|Boot menu
PSX - Shadow Madness 11-16-98-0001.png|Gameplay
PSX - Shadow Madness 11-16-98-0002.png|Gameplay
PSX - Shadow Madness 11-16-98-0003.png|Gameplay
PSX - Shadow Madness 11-16-98-0004.png|Gameplay
PSX - Shadow Madness 11-16-98-0005.png|Gameplay
PSX - Shadow Madness 11-16-98-0006.png|Gameplay
PSX - Shadow Madness 11-16-98-0007.png|Gameplay
PSX - Shadow Madness 11-16-98-0008.png|Gameplay
PSX - Shadow Madness 11-16-98-0009.png|Gameplay
PSX - Shadow Madness 11-16-98-0010.png|Gameplay
PSX - Shadow Madness 11-16-98-0011.png|Gameplay
PSX - Shadow Madness 11-16-98-0012.png|Gameplay
PSX - Shadow Madness 11-16-98-0013.png|End screen
PSX - Shadow Madness 11-16-98-FBALLS-0000.png|FBALLS
PSX - Shadow Madness 11-16-98-FBALLS-0001.png|FBALLS
PSX - Shadow Madness 11-16-98-FBALLS-0002.png|FBALLS
PSX - Shadow Madness 11-16-98-FBALLS-0003.png|FBALLS
PSX - Shadow Madness 11-16-98-FBALLS-0004.png|FBALLS
PSX - Shadow Madness 11-16-98-FBALLS-0005.png|FBALLS
==Origin==
PSX - Shadow Madness 11-16-98.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Hwd45 for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Shadow Man: 2econd Coming (Jan 30, 2002 prototype)

A prototype of Shadow Man: 2econd Coming for the PlayStation 2.
==Notes==
* Has a debug option on the titlescreen
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
Shadowman2econdcomingpreview_title.png
==Origin==
PS2 - Shadow Man 2econd Coming for Preview Purposes Only.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Nex for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Shadow Man: 2econd Coming (Jun 5, 2001 prototype)

A prototype of Shadow Man: 2econd Coming for the PlayStation 2.
==Notes==
* Different titlescreen
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
Shadowman2BetaJune2001_title.png
==Origin==
PS2 - Shadowman 2 Beta ver 4-June 2001.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Nex for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Shadow Man: 2econd Coming (Nov 12, 2001 prototype)

A prototype of Shadow Man: 2econd Coming for the PlayStation 2.
==Notes==
* An NTSC build dated three months before the final.
* Features a different Acclaim logo screen.
* Contains a debug menu.
* Has some glitchy models and occasional crashing, though this may be an emulation issue.
* Prototype found on a DVD-R filled with multiple builds of Supercross and Shadowman 2 for the PS2.
* Prototype was found in loose files form. It needs to be made into an actual disc image to make it playable, 
 a pre generated iso is provided.
* The original disc dump the files were found on can be seen here.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Issues (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
ShadowMan2-Nov12-1.png|Title screen
ShadowMan2-Nov12-2.png|Main menu
ShadowMan2-Nov12-3.png|Debug menu
ShadowMan2-Nov12-4.png|Gameplay
==Origin==
PS2 - Shadowman 2 Supercross 020123_2206.jpeg|Disc front.
==Files==
#N/A
==Acknowledgments==
A huge thanks to SolidSnake11 and Hwd45 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Shadow Man: 2econd Coming (Nov 19, 2001 prototype)

A prototype of Shadow Man: 2econd Coming for the PlayStation 2.
==Notes==
* An NTSC build dated just under three months before the final.
* Features a different Acclaim logo screen.
* Contains a debug menu.
* Has some glitchy models and occasional crashing, though this may be an emulation issue.
* Prototype found on a DVD-R filled with multiple builds of Supercross and Shadowman 2 for the PS2.
* Prototype was found in loose files form. It needs to be made into an actual disc image to make it playable, 
 a pre generated iso is provided.
* The original disc dump the files were found on can be seen here.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Issues (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
ShadowMan2-Nov19-1.png|Title screen
ShadowMan2-Nov19-2.png|Main menu
ShadowMan2-Nov19-3.png|Debug menu
ShadowMan2-Nov19-4.png|Gameplay
ShadowMan2-Nov19-5.png|Gameplay
==Origin==
PS2 - Shadowman 2 Supercross 020123_2206.jpeg|Disc front.
==Files==
#N/A
==Acknowledgments==
A huge thanks to SolidSnake11 and Hwd45 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Shadow Man: 2econd Coming (Nov 2, 2001 prototype)

A prototype of Shadow Man: 2econd Coming for the PlayStation 2.
==Notes==
* An NTSC build dated over three months before the final.
* Does not seem to run in emulators.
* Prototype found on a DVD-R filled with multiple builds of Supercross and Shadowman 2 for the PS2.
* Prototype was found in loose files form. It needs to be made into an actual disc image to make it playable, 
 a pre generated iso is provided.
* The original disc dump the files were found on can be seen here.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): No (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
==Origin==
PS2 - Shadowman 2 Supercross 020123_2206.jpeg|Disc front.
==Files==
#N/A
==Acknowledgments==
A huge thanks to SolidSnake11 and Hwd45 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Shadow Man: 2econd Coming (Nov 23, 2001 prototype)

A prototype of Shadow Man: 2econd Coming for the PlayStation 2.
==Notes==
* An NTSC build dated over two months before the final.
* Features a different Acclaim logo screen - though this one is different to the one used in the earlier builds.
* Contains a debug menu.
* Has some glitchy models and occasional crashing, though this may be an emulation issue.
* Prototype found on a DVD-R filled with multiple builds of Supercross and Shadowman 2 for the PS2.
* Prototype was found in loose files form. It needs to be made into an actual disc image to make it playable, 
 a pre generated iso is provided.
* The original disc dump the files were found on can be seen here.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Issues (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
ShadowMan2-Nov23-1.png|Title screen
ShadowMan2-Nov23-2.png|Main menu
ShadowMan2-Nov23-3.png|Debug menu
ShadowMan2-Nov23-4.png|Gameplay
==Origin==
PS2 - Shadowman 2 Supercross 020123_2206.jpeg|Disc front.
==Files==
#N/A
==Acknowledgments==
A huge thanks to SolidSnake11 and Hwd45 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Shadow Man: 2econd Coming (Nov 27, 2001 prototype)

A prototype of Shadow Man: 2econd Coming for the PlayStation 2.
==Notes==
* An NTSC build dated over two months before the final.
* Contains a debug menu.
* Has some glitchy models and occasional crashing, though this may be an emulation issue.
* Prototype found on a DVD-R filled with multiple builds of Supercross and Shadowman 2 for the PS2.
* Prototype was found in loose files form. It needs to be made into an actual disc image to make it playable, 
 a pre generated iso is provided.
* The original disc dump the files were found on can be seen here.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Issues (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
ShadowMan2-Nov27-1.png|Title screen
ShadowMan2-Nov27-2.png|Main menu
ShadowMan2-Nov27-3.png|Debug menu
ShadowMan2-Nov27-4.png|Gameplay
==Origin==
PS2 - Shadowman 2 Supercross 020123_2206.jpeg|Disc front.
==Files==
#N/A
==Acknowledgments==
A huge thanks to SolidSnake11 and Hwd45 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)