List of items in Pokémon Shuffle

There are generally three different types of items in Pokémon Shuffle. One group applies to a specific stage and can be bought with Coins, mostly immediately before starting the stage. Another group has effects that apply to the whole game for a period of time and can only be bought with Jewels during Special Shop periods. The final group are called Enhancements and are applied to specific Pokémon as permanent improvements; these cannot be bought.
The player can store up to 99 of any item. The Great Ball and game-wide items can only be obtained by purchase and are used immediately, so it is impossible to hold any stock of them.
==Stage-use items==
When the player selects a stage to play, the lower part of the screen will display an inventory of items that the player can buy or use to affect the stage when they play it. These items can sometimes be obtained as rewards for completing certain stages.
Each of these items has a cost in Coins, but if the player currently has stock for an item that they previously obtained, the game will display the player's stock of that item instead of its cost. The stocked items will be consumed before Coin-cost items - the player cannot spend Coins on a specific item unless their stock of that item has reached 0.
Item	Item 	Japanese name 	Cost (3DS) 	Cost (Mobile)	Description 	Usable at
 	Moves +5 	手かず+5Number of Moves + 5 	Coins ×800 	Coins ×1,000 	Increases the moves left by 5 moves, but does not affect ability to Pokémon. 	Stages with a move limit (but not competitive stages)
 	Time +10 	制限時間+10秒Time Limit + 10 Seconds 	Coins ×800 	Coins ×1,000 	Increases the time left by 10 seconds, but does not affect ability to Pokémon.	Stages with a time limit (but not competitive stages)
 	Exp. Points ×1.5	経験値1.5倍Experience Points 1.5× 	Coins ×300 	Coins ×800 	Increases the Exp. Points earned at the end of a stage by 50%. 	Not in special stages that do not award Experience.
 	Mega Start 	メガスタートMega Start 	Coins ×2,000	Coins ×2,500 	Your Pokémon in the first slot Mega Evolves as a stage begins. 	Only if a can Mega Evolve.
 	Complexity -1 	パズルポケモン-1Puzzle Pokémon -1 	Coins ×9,000	Coins ×9,500 	 	Not in , Survival Mode, or certain other stages.
 	Disruption Delay	オジャマガードDisruption Guard 	Coins ×1,500	Coins ×2,000 	Delays your opponent's disruptions. 	Only if the opponent can cause disruptions at the beginning of the stage.
 	Attack Power ↑ 	パワーアップPower Up 	Coins ×3,000	Coins ×5,000 	gets doubled. 	Certain special stages, and UX main stages.
Notes:
* The items Moves +5 and Time +10 do not affect the stage's clear bonus towards catch rate, but they do positively affect the player's ranking (S, A, B, or C), and extend the duration of Disruption Delay.
* Disruption Delay will last until the stage's moves/time reach half or below-half of the stage's maximum. If Moves +5 or Time +10 are used, then the amount of moves/time after adding them is treated as the maximum.
These items can be received from:
* Main Stage 20 ( Mega Start only, and only for Mobile)
* Some Mission Cards (Mega Start and Disruption Delay)
* special stages
** Many competitive stages (particularly Disruption Delay and Attack Power ↑ for lower rankings)
** Many escalation battles 
** Some stages ( Moves +5, Mega Start, Disruption Delay, and Attack Power ↑)
===Great Ball===
If the player fails to a Pokémon, they can try again with a Great Ball, costing Coins ×2500 in the 3DS Shuffle or Coins ×3500 in . Catches with a Great Ball double the catchability percentage. (This does not stack if multiple throws are made.)
==Game-use items==
These items can only be bought from the Special Shop, which only opens for limited time periods. These items cost Jewels to buy. They are used immediately upon purchase, and affect the whole game for a period of time. Only one can be active at a time; while one is active, the player cannot buy any others from the Special Shop.
===Special Shop===
Broadly speaking, the Special Shop is usually open for three weeks at a time (sometimes more or less), and usually has at least a month (sometimes more than two) between open dates. During its open times, the Special Shop's campaign is usually divided into consecutive 1-week periods. During each period, only a limited quantity of each item in the Special Shop is available; in the next period, the items are restocked if the player previously bought any. The Special Shop's openings are described in the following table.
As of September 26, 2017, the Special Shop has been made available indefinitely, with restocks occurring every week on Tuesday at 6:00 AM UTC.
Open dates 	Periods 	Items available (3DS & Mobile)	Items available (Mobile only)
December 22, 2015to January 12, 2016 	3 	Shop was unavailable on 3DS 	
* 1× No Hearts Needed (1 hour)
* 1× Superior Super Catch Time (1 hour)
* 1× 1 Heart Recovered / 15 min. & Heart +6 (24 hours)
February 16, 2016to March 8, 2016 	3 	Shop was unavailable on 3DS 	
* 3× No Hearts Needed (1 hour)
* 3× Superior Super Catch Time (1 hour)
* 3× 1 Heart Recovered / 15 min. & Heart +6 (12 hours)
April 26, 2016to May 10, 2016 	1 	
* 5× No Hearts Needed (1 hour)
* 5× 1 Heart Recovered / 15 min. & Heart +6 (24 hours)	
* 5× Superior Super Catch Time (8 hours)
July 26, 2016to August 16, 2016 	3 	
* 5× No Hearts Needed (1 hour)
* 5× 1 Heart Recovered / 15 min. & Heart +6 (24 hours)	
* 5× Superior Super Catch Time (1 hour)
* 5× Drop Rate Increase (1 hour)
September 20, 2016to October 11, 2016	3 	
* 5× No Hearts Needed (30 minutes)
* 5× 1 Heart Recovered / 15 min. & Heart +6 (8 hours)	
* 5× Superior Super Catch Time (8 hours)
* 5× Drop Rate Increase (8 hours)
December 20, 2016to January 9, 2017 	3 	
* 10× No Hearts Needed (30 minutes)
* 10× 1 Heart Recovered / 15 min. & Heart +6 (8 hours)	
* 10× Superior Super Catch Time (8 hours)
* 10× Drop Rate Increase (8 hours)
January 31, 2017to February 28, 2017 	4 	
* 1× No Hearts Needed (15 minutes trial, does not restock)
* 10× No Hearts Needed (30 minutes)
* 3× No Hearts Needed (24 hours)
* 10× 1 Heart Recovered / 15 min. & Heart +6 (8 hours)	
* 10× Superior Super Catch Time (8 hours)
* 10× Drop Rate Increase (8 hours)
April 25, 2017to May 16, 2017 	3 	
* 1× No Hearts Needed (15 minutes trial)
* 10× No Hearts Needed (30 minutes)
* 3× No Hearts Needed (24 hours)
* 10× 1 Heart Recovered / 15 min. & Heart +6 (8 hours)	
* 10× Superior Super Catch Time (8 hours)
* 10× Drop Rate Increase (8 hours)
July 25, 2017to September 12, 2017 	7 	
* 1× No Hearts Needed (15 minutes trial)
* 10× No Hearts Needed (30 minutes)
* 3× No Hearts Needed (24 hours)
* 10× 1 Heart Recovered / 15 min. & Heart +6 (8 hours)	
* 10× No Hearts Needed & Drop Rate Increase (45 minutes)
* 10× Superior Super Catch Time (8 hours)
* 10× Drop Rate Increase (8 hours)
September 26, 2017onwards 	Infinite	
* 1× No Hearts Needed (15 minutes trial)
* 10× No Hearts Needed (30 minutes)
* 3× No Hearts Needed (24 hours)
* 10× 1 Heart Recovered / 15 min. & Heart +6 (8 hours)	
* 10× No Hearts Needed & Drop Rate Increase (45 minutes)
* 10× Superior Super Catch Time (8 hours)
* 10× Drop Rate Increase (8 hours)
The items available in the Special Shop are described in the table below. Some items have differences in their effects based on the Special Shop release it was in.
Item	Item 	Japanese name 	Cost (3DS)	Cost (Mobile)	Description
 	No Hearts Needed (Trial) 	ライフ消費なしLife Costless 	Jewel ×0 	Jewel ×0 	The number of Hearts you have will not decrease for 15 minutes upon exchange.
 	No Hearts Needed / 30 min. 	ライフ消費なしLife Costless 	Jewel ×1 	Jewel ×1 	The number of Hearts you have will not decrease for 30 minutes upon exchange.
 	No Hearts Needed & Drop Rate Increase (45 minutes)	 	— 	Jewel ×2 	For 45 minutes after exchanging, your Hearts will not decrease, and Pokémon in battles will be more likely to drop Skill Boosters, Enhancements, Coins, etc.
 	No Hearts Needed (1 hour) 	ライフ消費なしLife Costless 	Jewel ×2 	Jewel ×2 	The number of Hearts you have will not decrease for 1 hour upon exchange.
 	No Hearts Needed / 24 hrs 	ライフ消費なしLife Costless 	Jewel ×10 	Jewel ×10 	The number of Hearts you have will not decrease for 24 hours upon exchange.
 	Superior Super Catch Time (1 hour) 	ゲットチャンス倍Get Chance Double 	— 	Jewel ×2 	When you use a Great Ball, the chance of a Super Catch is doubled for 1 hour upon exchange.
 	Superior Super Catch Time (8 hours) 	ゲットチャンス倍Get Chance Double 	— 	Jewel ×1 	When you use a Great Ball, the chance of a Super Catch is doubled for 8 hours upon exchange.
 	1 Heart Recovered / 15 min. & Heart +6 (8 hours) 	ライフ回復15分&ライフ+6Life Recovery 15 min. & Heart +6 	Jewel ×1 	Jewel ×1 	Hearts replenish every 15 mins for 8 hours, and the max number of Hearts will be 10. You receive 6 Hearts, too!
 	1 Heart Recovered / 15 min. & Heart +6 (12 hours) 	ライフ回復15分&ライフ+6Life Recovery 15 min. & Heart +6 	Jewel ×2 	Jewel ×2 	Hearts replenish every 15 mins for 12 hours, and the max number of Hearts will be 10. You receive 6 Hearts, too!
 	1 Heart Recovered / 15 min. & Heart +6 (24 hours) 	ライフ回復15分&ライフ+6Life Recovery 15 min. & Heart +6 	Jewel ×2 	Jewel ×2 	Hearts replenish every 15 mins for 24 hours, and the max number of Hearts will be 10. You receive 6 Hearts, too!
 	Drop Rate Increase (1 hour) 	ドロップアップDrop Up 	— 	Jewel ×2 	Items will drop into the puzzle area more often for 1 hour upon exchange. Occurs only in battles against Pokémon you've caught.
 	Drop Rate Increase (8 hours) 	ドロップアップDrop Up 	— 	Jewel ×1 	Items will drop into the puzzle area more often for 8 hours upon exchange. Occurs only in battles against Pokémon you've caught.
Notes:
* While Drop Rate Increase is active: for each of the 3 possible item drops in a stage, if the item's initial roll chance fails, then the chance will be rolled a second time.
==Enhancements==
An Enhancement (Japanese: グッズ Goods) permanently improves a Pokémon when used on it. Enhancements cannot be bought. They may be used on a Pokémon when selecting Support Pokémon for a stage, in the Pokémon swap menu. Using an Enhancement consumes it.
Enhancement	Enhancement 	Japanese name 	Description / Details
 	Mega Speedup 	メガスキルアップMega Skills Up 	Use it on a Mega-Evolving Pokémon, and it'll Mega Evolve a little sooner!
* Reduces the size of the Mega Gauge (the number of icons that must be matched to fill it) by one.
 	Raise Max Level	マックスレベルアップMax Level Up 	This item raises your Pokémon's by one.
* The number of times this can be used depends on the Pokémon, and varies from 5-20.
 	Level Up 	レベルアップLevel Up 	Raises a Pokémon's current level by one.
* Adds exactly enough Experience Points to reach the next level.
 	Exp. Booster S 	けいけんちアップＳExperience Points Up S 	Increases your Pokémon's Exp. Points by a small amount.
* Adds 50 Experience Points.
 	Exp. Booster M 	けいけんちアップＭExperience Points Up M 	Increases your Pokémon's Exp. Points by a moderate amount.
* Adds 200 Experience Points.
 	Exp. Booster L 	けいけんちアップＬExperience Points Up L 	Increases your Pokémon's Exp. Points by a large amount.
* Adds 1,000 Experience Points.
 	Skill Booster S	スキルパワーＳSkill Power S 	This item will slightly fill your Pokémon's Gauge.
* Adds 3 points.
 	Skill Booster M	スキルパワーＭSkill Power M 	This item will moderately fill your Pokémon's Gauge.
* Adds 10 points.
 	Skill Booster L	スキルパワーＬSkill Power L 	This item will significantly fill your Pokémon's Gauge.
* Adds 30 points.
 	Skill Swapper 	スキルチェンジSkill Change 	This enhancement changes a Pokémon's . Place it on a Pokémon to see what changes!
* Not all Pokémon have alternate skills to be able to use this item.
* If a Pokémon has more than one alternate skill, the player is given a choice of which skill to switch to. Each skill has its own Skill Level, so if a brand new skill is switched to, its Skill Level will be 1, but if a skill that was previously raised is returned to, it will retain its old Skill Level.
Enhancements can be received from:
* Some stages after Main Stage 450 (Raise Max Level only)
* Survival Mode (Raise Max Level, Level Up, Exp. Boosters)
* special stages
** Many competitive stages
** Many escalation battles
** Many Great Challenge stages (Raise Max Level only)
** Some stages (Mega Speedup, Raise Max Level, Skill Boosters, and Exp. Boosters)
** (Skill Boosters)
** Pokémon Safaris (Exp. Boosters)
===Personalized Skill Booster===
:See also: Skill (Shuffle), Drop (Shuffle)
Personalized Skill Boosters may also be considered an Enhancement, but unlike the other Enhancements, these cannot be held in stock to be used as the player desires. Personalized Skill Boosters only drop on certain stages, if the player has already caught the opponent Pokémon. Upon clearing the stage, any personalized Skill Boosters that dropped are immediately added to that Pokémon's Gauge. A single personalized Skill Booster adds 1 point to the Skill Gauge.
They can be found in many Main Stages starting at Main Stage 401, as well as in many special stages.
==In other languages==
Category:Pokémon Shuffle
Category:Items by game