nyuuzyou/wikis huggingface dataset:
Driver (Feb 3, 1999 prototype)

A prototype of Driver for the PlayStation.
==Notes==
* The Playstation logo shows SCEI, as if it's a Japan region proto
* No legal disclaimer, copyright info screen, company logos or intro FMV
* Loading screens are very evidently different
* Title screen/main menu differences in the available selections
* Almost all of the selections show N/A (not available)
* No music or sound on the main menu
* Only one available says to press X for a demo game and O for instructions
* Different music plays in-game and in the rolling demo
* The playable demo is an early version of one of the missions to take out a character named Duval (as shown in the loading screen)
** There is no car horn
** The target car is very tricky (easy to catch up to, but then swerves and messes with you so much), but the AI can mess up and cause the car to crash. It makes the mission easy.
** For some reason, a police siren can be heard blaring in this mission despite there being no cops.
** Glitchy, as the mission will sometimes end suddenly, claiming the target car got away ("You lost the car"). That in itself is a difference in how missions are failed.
** Completing the mission shifts the scene to a similar screen, but with a success message. This is also prone to trigger in the mission all of a sudden.
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
** Game contains dongle protection: No.
** Game contains debugging symbols: N/A
** Dump was originally scrambled: No
==Screenshots==
PSX - Driver 2-3-99-0000.png|Loading screen
PSX - Driver 2-3-99-0002.png|Controls
PSX - Driver 2-3-99-0003.png|Loading screen (Rolling demo)
PSX - Driver 2-3-99-0004.png|Loading screen (Playable demo mission)
PSX - Driver 2-3-99-0005.png|Pause menu
PSX - Driver 2-3-99-0006.png|Gameplay
PSX - Driver 2-3-99-0007.png|Mission Failed
PSX - Driver 2-3-99-0008.png
PSX - Driver 2-3-99-0009.png|Mission complete
==Origin==
PSX - Driver 2-3-99.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Iniche for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Driver (Mar 9, 1999 prototype)

A prototype of Driver for the Sony PlayStation. 
==Notes==
*Built around two and a half months before the final version. The earliest full build of this game.
*No legal disclaimer, copyright info screen, company logos or intro FMV.
*Pause menu has active debug options. Using any of these options will break the replays.
*In the driving games menu, the text "Cross Town Checkpoint" is called "Cross Toon Checkpoint".
*In control options menu, It uses from PC version.
*Accessing High scores menu don't work.
* Miscellaneous Notes:
** Game is emulatable: Yes (as of October 14, 2022).
** Game contains dongle protection: No
** Game contains debugging symbols: N/A
Driver (May 27, 1999 prototype)

A prototype of Driver for the PlayStation.
==Notes==
* Compiled 1 day after the initial EU retail version, and about 2 weeks before the US one. Possibly a localization intermediate.
* Dongled, patch included
* Differences in the text of the startup legal disclaimer screen
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
** Game contains dongle protection: Patched.
** Game contains debugging symbols: N/A
** Dump was originally scrambled: No
==Screenshots==
PSX - Driver 27-5-99 Security Protected-0001.png
==Origin==
PSX - Driver 27-5-99 Security Protected.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Solidsnake11, Iniche for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Driver 2 (Oct 1, 2000 prototype)

A late prototype of Driver 2 for the Sony PlayStation.
==Notes==
*Compiled 11 days before the NTSC final build and 13 days before the PAL final build.
*Only Disc 1 is included.
**Although after you finish Escape the Brazilians Havana mission, the game requires insert disc 2 to access Rio or Vegas undercover missions.
*Las Vegas Radio is different.
*Most of the cutscenes during in-game are not implemented, including Havana, Rio and Vegas missions.
*Miscellaneous Notes:
**Game is emulatable: Yes (as of March 9, 2022)
**Game contains dongle protection: No
**Game contains debugging symbols: N/A
==See also==
Original release on Archive.org.
Driver 2 (Oct 14, 2000 prototype)

A prototype of Driver 2 for the PlayStation.
==Notes==
* Compiled exactly 30 minutes after the final PAL build and 2 days after the final NTSC build.
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
** Game contains dongle protection: No.
** Game contains debugging symbols: N/A
** Dump was originally scrambled: No
==Screenshots==
PSX - Driver 2 For Review Only Version 7.9 Disc 1-0000.png
PSX - Driver 2 For Review Only Version 7.9 Disc 1-0001.png|Loading screen
PSX - Driver 2 For Review Only Version 7.9 Disc 1-0002.png|Main Menu
PSX - Driver 2 For Review Only Version 7.9 Disc 1-0003.png|Take a Ride
PSX - Driver 2 For Review Only Version 7.9 Disc 1-0004.png
PSX - Driver 2 For Review Only Version 7.9 Disc 1-0005.png|Gameplay
PSX - Driver 2 For Review Only Version 7.9 Disc 1-0006.png|Gameplay
PSX - Driver 2 For Review Only Version 7.9 Disc 1-0007.png|Gameplay
PSX - Driver 2 For Review Only Version 7.9 Disc 1-0008.png|Gameplay
PSX - Driver 2 For Review Only Version 7.9 Disc 1-0009.png|Gameplay
PSX - Driver 2 For Review Only Version 7.9 Disc 1-0010.png|Gameplay
PSX - Driver 2 For Review Only Version 7.9 Disc 1-0011.png|Gameplay
PSX - Driver 2 For Review Only Version 7.9 Disc 1-0012.png|Cutscene
PSX - Driver 2 For Review Only Version 7.9 Disc 1-0013.png|Gameplay
PSX - Driver 2 For Review Only Version 7.9 Disc 1-0014.png|Gameplay
PSX - Driver 2 For Review Only Version 7.9 Disc 1-0015.png|Gameplay
PSX - Driver 2 For Review Only Version 7.9 Disc 1-0016.png|Gameplay
==Origin==
PSX - Driver 2 For Review Only Version 7.9 Disc 1.jpeg|Disc 1 front.
PSX - Driver 2 For Review Only Version 7.9 Disc 2.jpeg|Disc 2 front.
PSX - Driver 2 Disc 1 for review.JPG|Disc front (copy)
==Files==
==Acknowledgments==
A huge thanks to ehw for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Driver 2 Advance (Jun 6, 2002 prototype)

A prototype of Driver 2 Advance for the Game Boy Advance.
==Notes==
* Initial trademark screen is using a softer font.
* The option to erase High Scores is missing from this build.
* Debugging screen when you press SELECT during gameplay.
* You can press start at the initial screen before the very start of the level in this build. You can't in the final.
* Screen is slightly more dim during text prompts.
* The initial text prompt that tells you to get in the car lasts a long time and can't be skipped in this build.
* Game runs slightly slower in this build.
==Screenshots==
Driver 2 Advance (Jun 6, 2002 prototype)_00009.png
Driver 2 Advance (Jun 6, 2002 prototype)_00012.png
Driver 2 Advance (Jun 6, 2002 prototype)_00013.png
Driver 2 Advance (Jun 6, 2002 prototype)_00014.png
Driver 2 Advance (Jun 6, 2002 prototype)_00016.png
Driver 2 Advance (Jun 6, 2002 prototype)_00018.png
Driver 2 Advance (Jun 6, 2002 prototype)_00025.png
Driver 2 Advance (Jun 6, 2002 prototype)_00026.png
Driver 2 Advance (Jun 6, 2002 prototype)_00027.png
Driver 2 Advance (Jun 6, 2002 prototype)_00029.png
Driver 2 Advance (Jun 6, 2002 prototype)_00031.png
Driver 2 Advance (Jun 6, 2002 prototype)_00032.png
Driver 2 Advance (Jun 6, 2002 prototype)_00033.png
Driver 2 Advance (Jun 6, 2002 prototype)_00035.png
Driver 2 Advance (Jun 6, 2002 prototype)_00036.png
Driver 2 Advance (Jun 6, 2002 prototype)_00038.png
Driver 2 Advance (Jun 6, 2002 prototype)_00039.png
Driver 2 Advance (Jun 6, 2002 prototype)_00041.png
Driver 2 Advance (Jun 6, 2002 prototype)_00042.png
Driver 2 Advance (Jun 6, 2002 prototype)_00044.png
Driver 2 Advance (Jun 6, 2002 prototype)_00045.png
Driver 2 Advance (Jun 6, 2002 prototype)_00047.png
Driver 2 Advance (Jun 6, 2002 prototype)_00048.png
Driver 2 Advance (Jun 6, 2002 prototype)_00050.png
Driver 2 Advance (Jun 6, 2002 prototype)_00052.png
Driver 2 Advance (Jun 6, 2002 prototype)_00054.png
Driver 2 Advance (Jun 6, 2002 prototype)_00056.png
Driver 2 Advance (Jun 6, 2002 prototype)_00057.png
Driver 2 Advance (Jun 6, 2002 prototype)_00059.png
Driver 2 Advance (Jun 6, 2002 prototype)_00061.png
Driver 2 Advance (Jun 6, 2002 prototype)_00063.png
Driver 2 Advance (Jun 6, 2002 prototype)_00065.png
Driver 2 Advance (Jun 6, 2002 prototype)_00067.png
==Files==
==Acknowledgments==
Special thanks to Frank Cifaldi at the Video Game History Foundation and the anonymous donor for this part of the lot! A huge thanks to ehw for researching this prototype! 
==See also==
* New Years 2022 (January 1, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
* Video Game History Foundation (VGHF)
Drome Racers (Jul 11, 2003 prototype)

A prototype of the unreleased port of Drome Racers for the Microsoft Xbox.
==Notes==
* Built using XDK 1.00.5233.01.
* This prototype is very slow to load anything and will hang on loading screens for awhile but the game will load eventually. When you get into the game it seems to run fine though.
* Running the Xbox Movie Capture Tool from the XDK will causes graphical glitches on menu text causing the alpha not to be culled so all the letters have black boxes around them.
==See also==
Original release thread on ObscureGamers.com.
Drome Racers (Sep 18, 2002 prototype)

A prototype of Drome Racers for the PlayStation 2.
==Notes==
* A PAL build dated a month before the final.
* The intro video that plays before reaching the main menu is not present.
* Loading screens use a differently designed logo and display a number indicating loading progress.
* The pause menu looks bare and is missing some options.
* Button icons differ from the final.
* Has some graphical issues in PCSX2 - these can be resolved by switching to software mode with the F9 key.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Issues (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
DromeRacers-Sep18Preview-Loading.png|Loading screen
DromeRacers-Sep18Preview-Menu.png|Main menu
DromeRacers-Sep18Preview-1.png|Gameplay
DromeRacers-Sep18Preview-2.png|Gameplay
DromeRacers-Sep18Preview-3.png|Gameplay
DromeRacers-Sep18Preview-Pause.png|Pause screen
==Origin==
PS2 - Drome Racers For Preview Only Alpha v108 9-21-02.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Hwd45 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Drome Racers (Sep 29, 2002 prototype)

A prototype of Drome Racers for the PlayStation 2.
==Notes==
* An NTSC build dated just under a month before the final.
* Has some graphical issues in PCSX2 - these can be resolved by switching to software mode with the F9 key.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Issues (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
DromeRacers-Sep29Preview-Loading.png|Loading screen
DromeRacers-Sep29Preview-Menu.png|Main menu
DromeRacers-Sep29Preview-1.png|Gameplay
DromeRacers-Sep29Preview-2.png|Gameplay
DromeRacers-Sep29Preview-Pause.png|Pause screen
==Origin==
PS2 - Drome Racers For Preview Only.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Hwd45 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Dropzone (Prototype)

A prototype of Dropzone for the Game Boy.
==Notes==
* Late prototype, few differences.
==Screenshots==
Dropzone-01.png|Title screen
Dropzone-02.png|Title screen
Dropzone-03.png|Gameplay
Dropzone-04.png|Gameplay
Dropzone-05.png|Gameplay
==Files==
==Acknowledgments==
Special thanks to Frank Cifaldi at the Video Game History Foundation and the anonymous donor for this part of the lot! A huge thanks to Hwd45 for researching this prototype! 
==See also==
* New Years 2022 (January 1, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
* Video Game History Foundation (VGHF)
Druid: Kyoufu no Tobira (Dec 1987 prototype)

A prototype of Druid: Kyoufu no Tobira for the Nintendo Famicom Disk System.
==Notes==
* Title screen lacks the Japanese subtitle added for the final.
* Some of the art in the intro sequence has been redrawn.
==Origin==
ESr1sYrUcAADiMl.jpg|Disk front.
ESr1sYqUUAALHl3.jpg|Disk back.
==See also==
Original release Tweet from Twitter. (Archive)
Drx/SMW

== Fourth generation ==
=== Sega Mega Drive ===
 
=== Sega CD ===
=== Sega 32X ===
=== Sega Pico ===
=== SNES ===
== Fifth generation ==
=== Sega Saturn ===
=== PlayStation ===
=== Nintendo 64 ===
== Sixth generation ==
=== Dreamcast ===
=== PlayStation 2 ===
=== Nintendo GameCube ===
== Handhelds ==
=== Game Boy ===
=== Game Boy ===
=== Nintendo DS ===
Dual Hearts (Jul 22, 2002 prototype)

A prototype of Dual Hearts for the PlayStation 2.
==Notes==
* An NTSC review build and localization prototype dated three weeks before the final NTSC-U build, but nearly seven months after the final NTSC-J build.
* In PCSX2, there are graphical glitches unless the game is played in software mode (press F9).
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
DualHearts-Jul22Review-1.png|Title screen
DualHearts-Jul22Review-2.png|Gameplay
DualHearts-Jul22Review-3.png|Gameplay
==Origin==
PS2 - Dual Hearts Reviewable.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Hwd45 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Dual Orb: Seireiju Densetsu (Nov 25, 1992 prototype)

A prototype of Dual Orb: Seireiju Densetsu for the SNES.
==Notes==
* Build date taken from strings in the data
* Original release was overdumped, which has since been corrected
==Origin==
DualOrbSeireijuDensetsu Nov251992 cart.jpg|EPROM cartridge
==See also==
* No-intro entry.
Ducati World Racing Challenge (Jan 19, 2001 prototype)

A prototype of Ducati World Racing Challenge for the Dreamcast.
==Notes==
* Compiled almost a month before the first final build (the US retail build).
* Different trademark information on the title screen.
* Executable information:
** Executable Name: /0WINCEOS.BIN
** Executable checksum (MD5): adde81c40b488d788886233384d7bb2a
** Executable timestamp: 2000-09-08 16:19:52
* Header Information (IP.BIN):
** Header - Title: THIS IS A SAMPLE DISK FOR USE IN THE OFFICE ONLY DO NOT SELL DO NOT CARRY OUT FROM THE OFFICE
** Header - Release Date: 20010119
** Header - Region: U
** Header - Device Info: 1DB8 GD-ROM1/1
** Header - Product Version: V0.813
** Header - Maker ID: SEGA LC-T-81
** Header - Product Number: T8113N 00
* Volume Information:
** Volume Identifier: DUCATI_WORLD
** Volume Set Identifier: 
** Volume Creation Date: 2000-01-17 09:15:08
** Volume Modification Date: 2000-12-04 15:00:44
** Last Modified File (if not available, then executable was the last modified file): /DATA/DUCATI.IDX
** Last Modified File Checksum (MD5): d920ad5833ea40f9c7ecf9fccfb63e7d
** Last Modified File Time Stamp: 2001-01-19 15:26:32
* Miscellaneous Notes:
** Game is emulatable: Yes (as of September 12, 2021).
==Screenshots==
Ducati World (1).png
Ducati World (2).png
Ducati World (3).png
Ducati World (4).png
Ducati World (5).png
Ducati World (6).png
Ducati World (7).png
Ducati World (8).png
Ducati World (9).png
Ducati World (10).png
Ducati World (11).png
Ducati World (12).png
Ducati World (13).png
Ducati World (14).png
Ducati World (15).png
Ducati World (16).png
==Origin==
Ducati World.jpeg|Disc front.
DUCATI WORLD RACING CHALLENGE (Jan 19, 2001 prototype) disc.jpg|Disc scan.
==Files==
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: Xbox and Dreamcast (September 18, 2021)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
DuckTales: Remastered (Jun 17, 2013 prototype)

A prototype of Disney DuckTales: Remastered for the Xbox 360.
==Notes==
* Built on the same day as the final but only the executable matches with the final.
* Russian language.
* Original filename: Duck Tales (Jun 17 2013).rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
DuckTales (Feb 5, 1989 Prototype)

A prototype build of DuckTales, dated almost three months earlier than the previous.
==Notes==
==Screenshots==
File:DuckTales (Feb 5, 1989 Prototype).2022-05-07 02.45.28.png
File:DuckTales (Feb 5, 1989 Prototype).2022-05-07 02.45.09.png
File:DuckTales (Feb 5, 1989 Prototype).2022-05-07 02.44.02.png
File:DuckTales (Feb 5, 1989 Prototype).2022-05-07 02.45.50.png
File:DuckTales (Feb 5, 1989 Prototype).2022-05-07 02.47.18.png
File:DuckTales (Feb 5, 1989 Prototype).2022-05-07 02.50.04.png
File:DuckTales (Feb 5, 1989 Prototype).2022-05-07 02.50.17.png
File:DuckTales (Feb 5, 1989 Prototype).2022-05-07 02.50.44.png
File:DuckTales (Feb 5, 1989 Prototype).2022-05-07 02.50.54.png
File:DuckTales (Feb 5, 1989 Prototype).2022-05-07 02.51.05.png
File:DuckTales (Feb 5, 1989 Prototype).2022-05-07 02.51.37.png
File:DuckTales (Feb 5, 1989 Prototype).2022-05-07 02.51.44.png
DuckTales 2 (PAL Prototype B)

A PAL prototype of DuckTales 2 for the NES.
==Notes==
* Similar to DuckTales 2 (PAL Prototype A) except for one byte change, which might be an indicator of a finger print.
==Origin==
ducktales 2 pal b nes proto.png|Cart
* Note, there is a Dragon Warrior cart that was also dumped from this lot but it is identical to the final Dragon Warrior version.
Duck Dodgers Starring Daffy Duck (Mar 7, 2000 prototype)

A prototype of Duck Dodgers Starring Daffy Duck for the Nintendo 64.
==Notes==
*Contains debug features activated using the D-Pad.
==Screenshots==
DuckDodgers Debug Menu.png|Debug menu
==Origin==
DuckDodgersMarchCart.png|Cartridge
==See also==
Forest of Illusion's original tweet.
Duel Masters: Kaijudo Showdown (Prototype)

A prototype of Duel Masters: Kaijudo Showdown for the Game Boy Advance.
==Notes==
* Late European prototype with only a few byte differences in comparison to the final build.
==Screenshots==
Duel Masters - Kaijudo Showdown (Prototype).2021-08-04 13.30.13.png
==Files==
==Acknowledgments==
Special thanks to Frank Cifaldi at the Video Game History Foundation and the anonymous donor for this part of the lot! A huge thanks to ehw for researching this prototype! 
==See also==
* New Years 2022 (January 1, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
* Video Game History Foundation (VGHF)
Duel Masters: Sempai Legends (Prototype)

A prototype of Duel Masters: Sempai Legends for the Game Boy Advance.
==Notes==
* Late European prototype with only a few byte differences in comparison to the final build.
==Screenshots==
Duel Masters - Sempai Legends (Prototype).2021-08-04 13.30.13.png
==Files==
==Acknowledgments==
Special thanks to Frank Cifaldi at the Video Game History Foundation and the anonymous donor for this part of the lot! A huge thanks to ehw for researching this prototype! 
==See also==
* New Years 2022 (January 1, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
* Video Game History Foundation (VGHF)
Duke Nukem: Critical Mass (Jan 19, 2010 prototype)

A prototype of the unreleased Duke Nukem: Critical Mass for the PlayStation Portable.
==Notes==
Duke Nukem: Critical Mass is an unreleased PSP shooter by Frontline Studios, in 2022 Unseen64 & ObscureGamers both released the data although the Unseen64 copy had correct file dates, a third copy was sent to HiddenPalace that matched the data ObscureGamers had been sent (Which was incomplete & had edited file dates).
*The build requires a PSP with 64MB ram to function, and PPSSPP v1.1.1 to emulate. 
*The original data was raw files, BOOT.BIN had to be renamed to EBOOT.BIN no other changes were made to files other than creating an iso.
==Videos==
<youtube width="320" height="240">WvDcq2w4m_c</youtube>
==Acknowledgments==
*Unseen64
*ObscureGamers
*HiddenPalace
Duke Nukem: Critical Mass (Jan 23, 2010 Tech Demo)

Duke Nukem: Critical Mass is an unreleased PSP shooter by Frontline Studios, in 2022 Unseen64 & ObscureGamers both released the data although the Unseen64 copy had correct file dates, a third copy was sent to HiddenPalace that matched the data ObscureGamers had been sent (Which was incomplete & had edited file dates).
==Notes==
*The build requires a PSP with 64MB ram to function, and PPSSPP v1.1.1 to emulate. 
*The original data was raw files, BOOT.BIN had to be renamed to EBOOT.BIN no other changes were made to files other than creating an iso.
*Attempting to load into the game triggers protection.
==Videos==
<youtube width="320" height="240">WvDcq2w4m_c</youtube>
==Screenshots==
File:DukeNukemCriticalMassPSP TechDemo.jpg|Title screen
File:DukeNukemCriticalMassPSP TechDemo unauthorized.jpg|Protection screen
==Acknowledgments==
* Unseen64
* ObscureGamers
* HiddenPalace
Duke Nukem: Critical Mass (Jan 23, 2010 Tech Demo 2)

Duke Nukem: Critical Mass is an unreleased PSP shooter by Frontline Studios, in 2022 Unseen64 & ObscureGamers both released the data although the Unseen64 copy had correct file dates, a third copy was sent to HiddenPalace that matched the data ObscureGamers had been sent (Which was incomplete & had edited file dates).
==Notes==
*The build requires a PSP with 64MB ram to function, and PPSSPP v1.1.1 to emulate. 
*The original data was raw files, BOOT.BIN had to be renamed to EBOOT.BIN no other changes were made to files other than creating an iso.
*Attempting to load into the game triggers protection.
==Videos==
<youtube width="320" height="240">WvDcq2w4m_c</youtube>
==Screenshots==
File:DukeNukemCriticalMassPSP TechDemo.jpg|Title screen
File:DukeNukemCriticalMassPSP TechDemo unauthorized.jpg|Protection screen
==Acknowledgments==
* Unseen64
* ObscureGamers
* HiddenPalace
Duke Nukem: Critical Mass (Jul 13, 2010)

A prototype of the unreleased Duke Nukem: Critical Mass for the PlayStation Portable.
==Notes==
Duke Nukem: Critical Mass is an unreleased PSP shooter by Frontline Studios, in 2022 Unseen64 & ObscureGamers both released the data although the Unseen64 copy had correct file dates, a third copy was sent to HiddenPalace that matched the data ObscureGamers had been sent (Which was incomplete & had edited file dates).
*The build requires a PSP with 64MB ram to function, and PPSSPP v1.1.1 to emulate. 
*The original data was raw files, BOOT.BIN had to be renamed to EBOOT.BIN no other changes were made to files other than creating an iso.
==Videos==
<youtube width="320" height="240">WvDcq2w4m_c</youtube>
==Acknowledgments==
* Unseen64
* ObscureGamers
* HiddenPalace
Duke Nukem: Critical Mass (Jul 14, 2010 prototype)

A prototype of the unreleased Duke Nukem: Critical Mass for the PlayStation Portable.
==Notes==
Duke Nukem: Critical Mass is an unreleased PSP shooter by Frontline Studios, in 2022 Unseen64 & ObscureGamers both released the data although the Unseen64 copy had correct file dates, a third copy was sent to HiddenPalace that matched the data ObscureGamers had been sent (Which was incomplete & had edited file dates).
*The build requires a PSP with 64MB ram to function, and PPSSPP v1.1.1 to emulate. 
*The original data was raw files, BOOT.BIN had to be renamed to EBOOT.BIN no other changes were made to files other than creating an iso.
==Videos==
<youtube width="320" height="240">WvDcq2w4m_c</youtube>
==Acknowledgments==
*Unseen64
*ObscureGamers
*HiddenPalace