Shiny Pokémon

A Shiny Pokémon (Japanese: い color variation; る shining) is a specific with a different coloration to what is usual for its species. It is one of the many differences that a Pokémon can have within its species.
Form differences, such as that of and , are not normal or Shiny variations of one another, but their individual forms can be Shiny.
==Terminology==
They were originally called rare (Japanese: レア rare) in the debug menu from , Color Pokémon in , and also referred to as Alt. Color in the Generation III easy chat system. The from the were also introduced before the word "Shiny" was officially used in Pokémon games. Some early guidebooks also refer to them as "colored Pokémon" or "specially colored Pokémon".
The term "Shiny Pokémon" was first created by fans based on the sparkling sound effect and animation at the start of an encounter with one in the . Eventually, this term fell into official usage in Generation IV, used on promotional material promoting Shiny event Pokémon.
==In the core series games==
How Shiny Pokémon have been marked throughout the generations
			Gen IV	Gen V	Gen VI		Pokédex				Pokédex	Mobile	Gen IX
			 	 	 		 				 	 	
Shiny Pokémon were introduced in the Generation II games. When a Shiny Pokémon appears in the wild or from its Poké Ball, it is surrounded by a flash of stars or light, which is accompanied by a pinging sound effect.
Individual Pokémon cannot change their Shininess. A Shiny Pokémon will always be Shiny, and a regular Pokémon will never become Shiny. Upon evolution, a Pokémon retains its Shiny status; for example, a Shiny , if leveled up, will eventually become a Shiny and then a Shiny , while a regular Charmander will become a regular Charmeleon and then a regular Charizard.
An icon (seen in the table above) appears on the status screen of Shiny Pokémon in most games. In Generation II, this icon appears in the top-right corner of the screen, by the gender symbol, while in most other games, it appears in or near one of the corners of the Pokémon's image; however, do not have any icon. In Generation III, the Pokémon's Pokédex number will be colored gold instead of white and the background of the Pokémon's image has a lighter shade; likewise, in Generation IV and V, the color of some elements of the status screen differ for Shiny Pokémon.
===Design===
Shiny Pokémon can differ in color from their normal counterparts very little or very much. Some Pokémon, such as or , have a Shiny coloration only a few shades darker or lighter in color. Conversely, some Pokémon, such as or , have dramatic differences in color.
An evolutionary line is not necessarily guaranteed to have similar Shiny colorations even if their standard colorations are the same; both and have orange flames, but a Shiny Ponyta has blue flames while a Shiny Rapidash has gray flames (this is switched in Generation II). Sometimes, two Pokémon in an evolutionary line with different standard colorations will have the same Shiny coloration, as in the case of and .
Little is known about how Shiny colorations are chosen. While it is often rumored that early Shiny colorations were determined algorithmically, all Pokémon's Shiny colorations are individually defined in the game dataPokémon Gold Disassembly and Pokémon with similar palettes have distinct Shiny colorations even in Generation II.@DrLavaYT on Twitter James Turner, who has worked as a Pokémon designer since Generation V, stated that the first time he selected Shiny colorations was in Generation VII, when he selected the Shiny colorations of the Ultra Beasts he designed.@JamesTurner_42 on Twitter
In the Game Boy mode of , the sprites of both regular and Shiny Pokémon use the same shades of gray. A Shiny Pokémon can still be identified by the stars on its status screen or the animation shown when it comes into battle.
In Pokémon HeartGold, SoulSilver, , , , a Pokémon's Shininess is visible in the overworld, though this only applies to Pokémon following the player in HeartGold and SoulSilver, and does not apply to static encounters. Additionally, in Pokémon Legends: Arceus, the party icon of Shiny Pokémon will depict its Shiny coloration.
===Determining Shininess===
====Generation II====
In Generation II, being Shiny is determined by a Pokémon's DVs, equivalent to s from Generation III onward. If a Pokémon's Speed, Defense, and Special DVs are all 10, and its Attack DV is 2, 3, 6, 7, 10, 11, 14 or 15, it will be Shiny. Because of this, a Shiny Pokémon traded to a Generation I game and then traded back to Generation II will retain its Shininess, and a Pokémon obtained in Generation I whose DVs meet the requirements for Shininess will also become Shiny when traded to Generation II.
Since the HP DV is calculated from the other four DVs, a Shiny Pokémon's HP DV will always be either 0 or 8. Shiny Pokémon are generally above average in terms of DVs, but only slightly.
The probability of a Pokémon encountered in the wild or obtained as a gift, in-game trade, or in Generation II having its DVs line up in the above manner is 1/8192 (assuming every IV combination has the same probability, which is usually the case).
The probability differs for bred Pokémon, as their DVs are partially influenced by their parents. Specifically, a parent passes its Special stat (plus or minus 8) and its Defense stat to its children that are the opposite gender from it. (If Ditto is one of the parents, it is always the one that passes these stats.) This means that if a Shiny parent passes its DVs to a child, the child's inherited Defense DV will always be 10, its inherited Special DV will have a 1/2 chance of being 10, its randomly generated Attack DV will have a 1/2 chance of being an appropriate value, and its randomly generated Speed DV will have 1/16 chance of being 10. This results in a 1/64 chance that such a child will be Shiny. These breeding mechanics also mean that if a child inherits its DVs from a Pokémon that does not have a Defense DV of 10 and a Special DV of 2 or 10, it cannot be Shiny.
=====Transferring from Generation I Virtual Console games=====
Pokémon transported to from the Virtual Console releases of the Generation I games via Poké Transporter may be Shiny after being transported. Since Version 1.3 of Poké Transporter, this is determined the same way as in the Generation II games. Prior to Version 1.3, the roles of the Attack and Defense DVs were swapped, meaning that the process did not properly correspond to Generation II.
The same that apply to transferring Pokémon from Generation I to Generation II games also apply.
The that were distributed to the Generation I Virtual Console games have DVs of 15 in every stat, meaning they can never be Shiny.
====Generation III onwards====
From Generation III onward, whether a Pokémon is Shiny depends on the Pokémon's Original Trainer's ID number and secret ID number, as well as the Pokémon's personality value. The exact calculation is:
:TrainerID xor SecretID xor PersonalityValue31..16 xor PersonalityValue15..0
where the latter two values represent the highest and lowest 16 bits of the 32-bit personality value respectively.
The above formula can result in a number ranging from 0 to 65535. In Generations III to V, if this result is less than 8, then the Pokémon is Shiny, giving an overall probability of 8/65536 or 1/8192, exactly the same as in Generation II. Starting in Generation VI, this threshold was increased to 16 (meaning the result must be less than 16), effectively doubling the probability from preceding generations. In Generation VIII, if this result equals 0, or if the Pokémon has the fateful encounter flag set, then the Pokémon has square Shiny sparkles.
===Shiny Pokémon rates===
The table below summarizes the rates at which Shiny Pokémon can be found by the methods that will be detailed below. The Shiny Charm can directly add to the odds for most methods, with hidden Pokémon being affected uniquely.
 	Gen. II	Gen. III	Gen. IV 	Gen. V 	Gen. VI 	Gen. VII 	Gen. VIII 	Gen. IX
Base rate 	1/8192 	1/8192 	1/8192 	1/8192 	1/4096 	1/4096 	1/4096 	1/4096
Breeding a Shiny Pokémonif the offspring is the opposite gender	1/64 	— 	— 	— 	— 	— 	— 	—
Masuda method 	—	— 	5/8192 or 1/1638.4 	6/8192 or 1/1366 	6/4096 or 1/682.˙6 	6/4096 or 1/682.˙6 	6/4096 or 1/682.˙6 	6/4096 or 1/682.˙6
Poké Radar chaining (single patch): ≥40 	—	— 	41/8192 	— 	1/100PokeRadar RNG wwwwwwzx/3DSRNGTool · GitHub 	— 	1/99https://twitter.com/Sibuna_Switch/status/1462473371917111303 	—
Forcing a gender with 	—	— 	1/24576If 0 out of 25 values result in Shininess, the Pokémon can only be Shiny if Cute Charm fails.	— 	— 	— 	— 	—
Shiny Charm 	—	— 	— 	+2/8192 or 1/2731	+2/4096Adds 3 extra Shiny rolls in .https://twitter.com/Sibuna_Switch/status/1486699504732717057In , it only adds extra rolls while breeding. 1/1365	+2/4096Adds 3 extra Shiny rolls in .https://twitter.com/Sibuna_Switch/status/1486699504732717057In , it only adds extra rolls while breeding. 1/1365	+2/4096Adds 3 extra Shiny rolls in .https://twitter.com/Sibuna_Switch/status/1486699504732717057In , it only adds extra rolls while breeding. 1/1365	+2/4096Adds 3 extra Shiny rolls in .https://twitter.com/Sibuna_Switch/status/1486699504732717057In , it only adds extra rolls while breeding. 1/1365
Friend Safari 	—	— 	— 	— 	5/4096 or 1/819.2 	— 	— 	—
Consecutive fishing: ≥20 	—	— 	— 	— 	41/4096 or 1/99.902 	— 	— 	—
: Search Level 200 + X 	—	— 	— 	— 	0.08% + X*0.0001% 	— 	— 	—
SOS Battles: ≥31 	—	— 	— 	— 	— 	13/4096 or 1/315 	— 	—
Dynamax Adventure 	—	— 	— 	— 	— 	— 	13.6/4096 or 1/300If Shiny Charm, 1/100. Star sparkles variant only. 	—
Grand Undergroundafter "something good happens" 	—	— 	— 	— 	— 	— 	2/4096 or 1/2048 	—
Mass outbreak 	—	— 	— 	— 	— 	— 	26/4096 or 1/158.02 	—
Massive mass outbreak 	—	— 	— 	— 	— 	— 	13/4096https://twitter.com/Sibuna_Switch/status/1498056331315625984 or 1/315.54 	—
Pokédex research level 10 	—	— 	— 	— 	— 	— 	2/4096 or 1/2048.25 	—
Pokédex research level max 	—	— 	— 	— 	— 	— 	4/4096 or 1/1024 	—
After knocking out 60+ Pokémon in a mass outbreak 	—	— 	— 	— 	— 	— 	— 	1/1365https://www.reddit.com/r/PokemonScarletViolet/comments/yygwqr/shiny_rates_infographic/
Sparkling Power 3 	—	— 	— 	— 	— 	— 	— 	1/1024
===Shiny first partner Pokémon===
In most core series games, the first partner Pokémon appear in their regular non-Shiny forms before the player chooses one, even if the chosen first partner Pokémon turns out to be Shiny. Therefore, the player is unable to verify if a first partner Pokémon is Shiny before obtaining it.
In , the player is exceptionally able to check if , , or are Shiny before choosing one of them as their first partner Pokémon. However, if this first partner Pokémon that appeared as Shiny is obtained by the rival instead, it will appear as a regular non-Shiny Pokémon for the remainder of the game. The rival's Pokémon teams are predefined in the game data, with no flag to account for a possible Shiny first partner Pokémon.
In some games from Pokémon X and Y onwards, there are some cutscenes and dialogue before the player is able to obtain the first partner Pokémon and verify if it is Shiny.
===Transformed Pokémon===
These are the results of or used by or on a Shiny Pokémon.
* In Generation I and II core series games (when played in color), the transformed Pokémon retains its original color palette. For instance, Shiny and Shiny are both blue Pokémon, so they will transform into blue versions of the target.
* In and Pokémon Stadium, the transformed Pokémon has the normal colors of the target.
* In and Generation III games (including and ), a Shiny Pokémon transforms into the Shiny version of the target Pokémon. Likewise, a non-Shiny Pokémon transforms into the non-Shiny version of the target Pokémon.
*: For instance, if a Shiny Ditto uses Transform on a non-Shiny (red) Magikarp, then Ditto becomes a Shiny (golden) Magikarp.
* From Generation IV onwards (including ), Transform copies the target's coloration; whether or not the transformed Pokémon is Shiny depends on whether the target is, not the user.
*: For instance, if any Ditto (Shiny or not) uses Transform on a non-Shiny (red) Magikarp, then Ditto becomes a non-Shiny Magikarp as well. Likewise, if any Ditto uses Transform on a Shiny (golden) Magikarp, Ditto becomes a Shiny Magikarp as well.
===Generation II===
====In-game Shiny Pokémon====
In Generation II, any Pokémon can be Shiny, but the game includes a red Gyarados that the player must encounter at the Lake of Rage during the course of the story. In , the Odd Egg also has a high chance of hatching a Shiny Pokémon: 50% in Japanese games, and 14% in all other languages. 
====Quirks====
Pokémon that are transferred from Generation I games may also be Shiny, depending on their DVs. Due to correlations between pseudorandom numbers in the Generation I games, Pokémon encountered in those games in tall grass, on cave tiles, or by ing on water cannot have a set of DVs that would allow them to be Shiny in Generation II. Fishing encounters, gift Pokémon (including from Pokémon Stadium), stationary Pokémon (such as and ), and in-game trades can have any set of DVs, so they always have the same 1/8192 chance of having a Shiny DV combination.Pokémon Red/Blue Wild DVs
Due to Shininess being determined by DVs, certain oddities arise in other things that are also determined by DVs in Generation II:
* It is impossible to have a Shiny that is female in those games, as the highest Attack DV a female Pokémon with a gender ratio of seven males to one female can have is 1, while the lowest Attack DV a Shiny Pokémon can have is 2.
**In v1.2 of Poké Transporter, when transferring Pokémon from Generation I, gender was determined randomlyhttps://twitter.com/SciresM/status/824147081698967555 instead of being determined by the Attack DV. As a result, prior to v1.3, it was possible for Transporter to generate "1 ♀ : 7 ♂" gender ratio Pokémon as both Female and Shiny.
* Only Unown I and V can be Shiny.
* A Shiny Pokémon's Hidden Power type in Generation II can only be either or , with a power of either 49 or 69.
* In , Shiny Smeargle can only have pattern ID of 2, 3, 4, 6, 7 or 8.
* As Generation II does not allow two Pokémon to breed if they have the same Defense DVs, two Shiny Pokémon can never breed in Generation II.
* Each non-player character has a certain set of DVs shared by all of their Pokémon. Therefore, it would be technically possible for a NPC to have a team entirely consisting of Shiny Pokémon, but they cannot have a team with some Shiny and some non-Shiny Pokémon.
====Shiny Ditto glitch====
In Generations and , it is possible to use to catch a Shiny . If a wild Pokémon uses twice (that is, transforms again while already transformed), when caught it will be a Ditto with the same DVs as the penultimate Pokémon it transformed into. This can be used to copy the DVs of a Shiny Pokémon owned by the player.
===Generation III===
====In-game Shiny Pokémon====
In Generation III, some Shiny Pokémon appear on NPCs' teams. In , three Trainers in the Trainer Tower have Shiny Pokémon: the Trainer on the seventh floor in the Single Battle mode has a Shiny , the pair of Trainers on the first floor in the Double Battle mode have a Shiny , and the second Trainer on the fourth floor in the Knockout Mode has a Shiny . Several Trainers also have Pokémon which are preset as Shiny.
====Quirks====
A bug with the way Shininess is handled for Eggs can cause the Shiny status of a Pokémon hatched from an Egg to differ from the Egg hatching animation. This means that a hatched Pokémon may appear to be Shiny during the hatching animation, but actually not be, and vice versa. This happens because an Egg is initially given the OT, Trainer ID and secret ID of the game in which it is generated, and if it is hatched in a different game, the hatched Pokémon will be given the Trainer details of that game's player; the problem originates in the fact that this update does not occur until after the cutscene of the Egg hatching, so while it may be Shiny for the player who hatched it, it may not be Shiny for the player who obtained the Egg (or vice versa). This also allows Eggs obtained from event distributions (which in Generation III were only distributed in Japan) to hatch a Shiny Pokémon when they would otherwise be non-Shiny Pokémon. This bug was not fixed until Generation VI.
 also has an uneven distribution of Shiny probability depending on its form. This is because 's form is also determined by its personality value. The exact probability for any given form depends on the player's Trainer ID and Secret ID, but it can have the values 1/5120, 1/6144, 1/9216, 1/10240, or 1/18432.
===Generation IV===
====In-game Shiny Pokémon====
In the Generation IV remakes of Generation II's , , the player once again must encounter a red Gyarados at the Lake of Rage during the course of the story.
====Methods of increasing Shiny rates====
Generation IV introduced the first ways to increase the chances of finding a Shiny Pokémon.
The Masuda method refers to breeding two Pokémon originating from games of different languages to increase the chances of breeding a Shiny Pokémon. Under these circumstances, the game generates up to five total personality values to attempt to find one that will be Shiny. Despite being obtainable in one's native language savefile, foreign language Pokémon obtained via in-game trades, such as the 's and Lt. Surge's , are treated as being from the language of origin shown by the language tag,https://twitter.com/Sibuna_Switch/status/1558955387369439232https://twitter.com/Atrius97/status/1558988423460925440 so if bred with a parent caught in the same save file,https://twitter.com/Sibuna_Switch/status/1558956869829492737 the Masuda method will take effect.
The Poké Radar slowly improves the odds of finding a Shiny Pokémon as the player builds a chain. The odds can reach a maximum of 41/8192 (approximately 1/200) for a single patch of grass for a chain of length 40 or higher; since up to four patches of grass can shake, the total odds become approximately 1/50. If the Poké Radar forces a Pokémon to be Shiny, it constructs a semi-random personality value that will fulfill the requirement for the Pokémon to be Shiny.
===="Shiny-locked" Encounters====
As with most mainline Pokémon games all the in-game trades with NPCs and the vast majority of limited time Event Pokémon are shiny-locked (all those where you get an event item to encounter a Pokémon such as Oak's Letter however are obtainable in shiny form). 
Pokémon caught via the PokéWalker and the Spiky-eared Pichu cannot be shiny either.https://www.smogon.com/forums/threads/past-gen-rng-research.61090/post-2634864 Pokewalker RNG Research
The Manaphy egg you can get from the Pokémon Ranger series games is shiny-locked as well however this can be circumvented (see following "Quirks" section).
====Quirks====
 can make it possible for players with certain Trainer ID number and Secret ID combinations to manipulate the chance of Pokémon with specific gender ratios being Shiny to be as high as 21.34% (while making the chance lower for all other players and Pokémon with different gender ratios, while using the Ability). This is due to how Cute Charm forces a wild Pokémon to be a specific gender when it activates, which is accomplished by modifying the Pokémon's personality value to be one of an extremely limited set of values.
The bug from Generation III that can cause a Pokémon's Shiny status to differ from the hatching animation persists. This again allows Eggs obtained from event distributions (which in Generation IV were only distributed in Japan) and the Egg to be Shiny after hatching.
===Generation V===
====In-game Shiny Pokémon====
In , the player can obtain three specific Shiny Pokémon (however two version exclusive). If the player registers every non-event Pokémon in the Unova Pokédex, they can receive a Permit that allows them to travel to the Nature Preserve, where they can encounter a Shiny . After defeating Benga in the Black Tower or White Treehollow, Benga will give the player a Shiny or Shiny . 
Starting in Generation V, Pokémon in the Pokédex will appear Shiny if the first specimen of that Pokémon encountered was Shiny (should you get a Shiny after you had already seen the non-Shiny form you can switch the form so that the Pokédex displays the Shiny form).
====Methods of increasing Shiny rates====
The Masuda method now generates up to six total personality values instead of five. This remains the case in later games.
Generation V also introduces the Shiny Charm, a Key Item that increases the chances of encountering Shiny Pokémon, both in the , (including static encounters, such as https://github.com/Admiral-Fish/PokeFinder/issues/17), and via . This is done by generating two extra personality values to attempt to find one that is Shiny, effectively resulting in a tripled chance to find Shiny Pokémon compared to the base chance; from 1/8192 to approximately 3/8192 (roughly 1/2731). This stacks with most other modifiers which increase the Shiny encounter rate, such as the Masuda method. It has no effect on Pokémon obtained via NPCs from in-game trades (which are all Shiny-locked anyways), s, or from Pokémon obtained via Mystery Gift.
===="Shiny-locked" Encounters====
As with most mainline Pokémon games all the in-game trades with NPCs (including the Yancy and Curtis trades which are locked despite having randomized nature, gender and IVs which most other in-game trades don't have) and the vast majority of limited time Event Pokémon are Shiny-locked.
Generation V introduced a mechanism often referred to by fans as a "" which, unlike Generation IV, even prevents event item encounters (here only Victini) from being shiny along with all Entree Forest, Hidden Grotto and Pokémon Dream Radar encounters.
On top of that both BW1 and BW2 have several other ingame encounters that cannot be Shiny.
BW1: Castelia City Event , Lostlorn Forest Event , , and .
BW2: N's Pokémon, Castelia City Amanitas , Season Research Lab , and .
====Quirks====
The bug from Generation III that can cause a Pokémon's Shiny status to differ from the hatching animation persists. This again allows Eggs obtained from event distributions to be Shiny after hatching.
===Generation VI===
====In-game Shiny Pokémon====
Generation VI slightly changed how Shiny Pokémon are determined to double the default chances that a Pokémon will be Shiny. The basic formula remains the same, but the threshold for a Pokémon to be Shiny is now 16 instead of 8. This results in a base Shiny probability of approximately 16/65536, or 1/4096.
The following Pokémon are prevented from being Shiny when encountered as wild Pokémon in : the legendary birds, the Aura trio, , the encountered on Kalos Route 7, the gifted at the Tower of Mastery, and in-game trade Pokémon.
The following Pokémon are prevented from being Shiny when encountered as wild Pokémon in :
The Super-ancient Pokémon, , the in-game gift Cosplay Pikachu, and in-game trade Pokémon.
====Methods of increasing Shiny rates====
The Poké Radar returns for . The exact mechanics of the Poké Radar in these games are not confirmed, but the Poké Radar can still force a Pokémon in a shaking patch to be Shiny.
In X and Y, in the Friend Safari, Shiny Pokémon are more common. The game achieves this by generating up to four extra personality values when checking if a Pokémon will be Shiny. This effect can stack with the Shiny Charm's effect.Friend Safari RNG · wwwwwwzx/3DSRNGTool Wiki · GitHub
Consecutive fishing can increase the odds of finding a Shiny Pokémon as the player builds a chain of reeled-in Pokémon by fishing from the same spot. For every Pokémon added to the chain, the game tries two extra personality values to attempt to make the Pokémon Shiny, up to a chain of 20 Pokémon, at which point the chances reach a maximum of 41/4096 or approximately 1%. This effect can stack with the Shiny Charm's effect.Pokemon 6G Chain Fishing Probability Analysis
In , have a chance to be forced to be Shiny. Unlike most other methods that increase the odds of finding a Shiny Pokémon, this does not increase the number of personality values that the game tries, but instead executes a to decide whether to force a Shiny personality value. In brief summary, the chances of forcing a Shiny Pokémon grow steadily from 0% at Search Level 0 to 0.06% at Search Level 100 (only surpassing the natural odds of finding a Shiny Pokémon at Search Level 41), then grows steadily to 0.08% at Search Level 200, after which the rate of growth becomes 0.01% for every 100 Search Levels. Certain factors can increase the odds further by performing the check extra times. There is a random 4% chance it will be performed four extra times; if the player has the Shiny Charm it will be performed two extra times; and if the player is encountering the 50th or 100th Pokémon in a chain of hidden Pokémon, it will be performed five or ten extra times respectively. All of these bonuses stack.Pokemon ORAS DexNav Shiny Encounter Probability Analysis
===Generation VII===
====In-game Shiny Pokémon====
In , , after entering the Hall of Fame, Marcus appears at the Seafolk Village Pokémon Center, battling the player with a Shiny . This marks the only time an NPC Trainer outside of a battle facility uses a Shiny Pokémon (excluding capture tutorials).
The following Pokémon are prevented from being Shiny when encountered as wild Pokémon in Generation VII games: The Guardian deities, the Light trio, in Resolution Cave, the two encountered during the Trial in Brooklet Hill, on Exeggutor Island, in the Hau'oli City Shopping District, the and at the Trainers' School, the on Route 15, the static encounter female on Route 14, and the found in Team Rocket's Castle.
The following Ultra Beast encounters are prevented from being Shiny in Pokémon Sun and Moon, but are not prevented from being Shiny in Ultra Sun and Ultra Moon: , , , , , , and .
The following gift Pokémon are also prevented from being Shiny: , , all obtained from and the Zygarde Cube, and all Totem-sized Pokémon obtained on Heahea Beach.
====Methods of increasing Shiny rates====
=====Pokémon Sun and Moon=====
In , as well as , as Pokémon in SOS Battles continue calling in allies, the chance that they will be Shiny increases. At chain lengths of 11, 21, and 31, the game will check up to four extra personality values to find a Shiny Pokémon (meaning the maximum number of personality values checked will be 13 for a chain of 31 Pokémon or more). This effect can stack with the Shiny Charm's effect.wwwwwwzx on Twitter
In , the chain length value is stored as an . As a result, the chain length will reset to 0 if the chain length exceeds 255 due to . This issue was fixed in , allowing SOS chains of any length.
SOSChain Length	Shiny Rate	
0–10 	1/4096 	1/1365.67
11–20 	1/819.6 	1/585.57
21–30 	1/455.56 	1/372.82
 	1/315.54 	1/273.53
=====Pokémon Ultra Sun and Ultra Moon=====
In Pokémon Ultra Sun and Ultra Moon, Pokémon encountered through the Ultra Warp Ride (excluding Legendary Pokémon and Ultra Beasts) have a chance to be forced to be Shiny. The Shininess of these Pokémon is determined when the player arrives at the Ultra Space Wilds. The probability that a Pokémon encountered this way will be Shiny depends on the rarity of the wormhole and the distance traveled.wwwwwwzx on Twitter
Distance (ly)	0 rings	1 ring	2 rings	3 rings
0–999 	1% 	 	 	
1000–1499 	1% 	2% 	3% 	
1500–1999 	1% 	3% 	5% 	
2000–2499 	1% 	4% 	7% 	
2500–2999 	1% 	5% 	9% 	16%
3000–3499 	1% 	6% 	11% 	20%
3500–3999 	1% 	7% 	13% 	24%
4000–4499 	1% 	8% 	15% 	28%
4500–4999 	1% 	9% 	17% 	32%
5000+ 	1% 	10% 	19% 	36%
Note that 3-ring "blooming" wormholes will always contain Legendary Pokémon (which do not have increased odds of being Shiny), unless all Legendary Pokémon that could be encountered in that particular wormhole have already been caught.
=====Pokémon Let's Go, Pikachu! and Let's Go, Eevee!=====
In Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!, Shiny Pokémon rates can be increased dramatically with catch combos and lures. However, combos past 31 will have no additional effect on shiny chance.
Catch Combo	Base Shiny Rate	 	 	&
0–10 	1/4096 	1/2048.25	1/1365.67	1/1024.38
11–20 	1/1024.38 	1/819.6 	1/683.08 	1/585.57
21–30 	1/512.44 	1/455.56 	1/410.05 	1/372.82
31+ 	1/341.79 	1/315.54 	1/293.04 	1/273.53
The Catch Combo bonus is only applied to the next Pokémon of the chained species to spawn after the prior Pokémon is captured, meaning the player must continue to catch Pokémon regardless of chain length, or the bonus will not apply to any subsequent spawns. The bonus does not apply to any Pokémon that spawn nearby that do not match the currently chained species.https://twitter.com/Sibuna_Switch/status/1492970750264979456
With a catch combo of 31 or higher, a Shiny Charm, and a Lure, the next Pokémon of the chained species to spawn will have the highest shiny chance of 1/273.53.
The above three Shiny-increasing methods have no effect on in-game trades or Gift Pokémon.https://www.reddit.com/r/PokemonLetsGo/comments/a48ruf/shiny_chances_an_update/
===Generation VIII===
In and , Pokémon that appear in the overworld use their standard coloration, regardless of whether they are Shiny or not. They will not be revealed to be Shiny until they are encountered. Walking Pokémon assigned to follow the player in Isle of Armor, Crown Tundra, and outdoor areas will use their correct coloration. In , Shiny Pokémon that appear in the overworld will be colored properly, play the Shiny animation and audio cue when spawning, and periodically play the Shiny animation and audio cue while roaming the overworld. Example of the audio cue can be found below:
Beginning with Pokémon Sword and Shield, Shiny Pokémon that hatch from Eggs now have a sparkling animation displayed.
====Variants====
In , there are two different types of Shiny Pokémon, distinguished only by the type of sparkle animation that plays when they enter battle. One type has an animation with star-shaped sparkles (similar to previous generations), while the other uses square-shaped sparkles.
Like Shininess itself, the type of Shiny sparkle a Pokémon has is determined by its personality value. Ordinarily, there is a 15/16 chance of a Shiny Pokémon having a personality value that yields star sparkles, and a 1/16 chance of it having a personality value that yields square sparkles. (For Shiny Pokémon obtained in Generation III, IV, or V, due to the different Shiny rate in those games, there is instead a 7/8 chance of a Shiny Pokémon having star sparkles, and a 1/8 chance of it having square sparkles.)
However, wild encounters in Pokémon Sword and Shield have drastically different rates for each Shiny sparkle type. Shiny Pokémon encountered in the wild in Pokémon Sword and Shield have a 65521/65536 chance of having square sparkles and a 15/65536 chance of having star sparkles.https://twitter.com/SciresM/status/1197039032112304128 This does not apply to Pokémon hatched from s, received as s, or encountered in Max Raid Battles.
Shiny Pokémon obtained from Dynamax Adventures always have star sparkles. Pokémon that are guaranteed to be Shiny (i.e. from Max Raid Battles during some Wild Area News events) always have a personality value that yields square sparkles.
Additionally, starting in Pokémon Sword and Shield v1.1.0, Shiny Pokémon met in a fateful encounter or transferred from always have square sparkles, regardless of their personality value.https://twitter.com/SciresM/status/1273492861065912320
In and , these variants are not distinguishable from each other, as all Shiny Pokémon use the same entry animation with star-shaped sparkles like in previous generations.
====In-game Shiny Pokémon====
In Pokémon Sword and Shield, the following Pokémon are prevented from being Shiny when encountered as wild Pokémon: the at ,https://github.com/kwsch/PKHeX/blob/e7d60a88de8b89b687aae46f2ed151cc81249eb7/PKHeX.Core/Legality/Encounters/Data/Gen8/Encounters8.cs#L342 the on Galar Route 3,https://github.com/kwsch/PKHeX/blob/e7d60a88de8b89b687aae46f2ed151cc81249eb7/PKHeX.Core/Legality/Encounters/Data/Gen8/Encounters8.cs#L101 , , , the Galarian legendary birds, , , , and . Additionally, all in-game gift Pokémon (except the fossil Pokémon from Cara Liss) cannot be Shiny.https://github.com/kwsch/PKHeX/blob/e7d60a88de8b89b687aae46f2ed151cc81249eb7/PKHeX.Core/Legality/Encounters/Data/Gen8/Encounters8.cs#L35-L70
Pokémon that are too high a level for the player to catch with the current Badges (described as "very strong-looking" in-game) cannot be Shiny, except Pokémon that appear as static encounters.
In Pokémon Brilliant Diamond and Shining Pearl, the following Pokémon are prevented from being Shiny: the Gift Mew and Jirachi in Floaroma Town, and all Pokémon available via In-game trade.
In Pokémon Legends: Arceus, all , , and Pokémon are prevented from being shiny, as well as certain static encounters during Missions and Requests, such as the three Alpha Pokémon found in Lake Verity, Valor, and Acuity's caves during Missions 14, 15, and 16.
In in the A Peculiar Ponyta the player will encounter a guaranteed Shiny . Once they've calmed the first Frenzied Noble Pokémon, they will be able to pick up this request in Jubilife Village from Yota.
=====Max Raid Battles=====
In Pokémon Sword and Shield, whether the Pokémon currently occupying an active Pokémon Den is Shiny or not is determined when the den becomes active, and will not change if the game is reset. For dens activated with a Wishing Piece, the Shiny status of the Pokémon in the den is also predetermined for every subsequent day the den remains active. The chance of encountering a Shiny Pokémon in a Max Raid Battle is not affected by the Shiny Charm.
Although Pokémon encountered in Max Raid Battles can always be caught regardless of how many Badges the player has, if the Pokémon's level is too high for the number of Badges the player has, it will be forced not to be Shiny. However, because Shiny status is determined when the Max Raid Battle spawns, if the player earns enough Badges before defeating it, the Pokémon will be Shiny upon capture even if they lacked the required Badges when it spawned.
======Wild Area News events======
Pokémon Sword and Shield has had several Wild Area News events that included Shiny Pokémon. During these events, one of the 5★ Max Raid Battle encounter slots was guaranteed to be a Shiny Pokémon. As mentioned above, these guaranteed Shiny Pokémon will always have square sparkles.
The following is a list of such events in reverse chronological order:
Start date 	End date 	Focus Shiny Pokémon	Notes 	Source
September 9, 2022 	September 19, 2022	 	Released to coincide with a . 	
August 12, 2022 	August 21, 2022 	 	Themed around "imp Pokémon", released for . 	
July 1, 2022 	July 10, 2022 	 	Themed around "Defeating Water-type Pokémon to earn Fresh Water, Soda Pop, and Lemonade", however, due to an oversight, the event did not reward any of the above.https://www.serebii.net/swordshield/maxraidbattles/eventden-waterevent.shtml 	
May 19, 2022 	May 22, 2022 	 	 	
April 1, 2022 	April 2, 2022 	 	Released for . 	
March 18, 2022 	March 27, 2022 	 	Themed around Unova/Kalos region "fossil Pokémon". 	
February 11, 2022 	February 20, 2022 	 	Released for , re-run of event from February 11 to 14, 2021. Has the Gigantamax Factor. 	
January 1, 2022 	January 9, 2022 	 	Released for . 	
December 17, 2021 	December 26, 2021 	 	Released for the . 	
November 19, 2021 	November 28, 2021 	 	Themed around Eevee's evolutionary line. 	
October 29, 2021 	October 31, 2021 	 	Released for . 	
September 17, 2021	September 19, 2021	 	Released for the autumnal . 	
September 3, 2021 	September 5, 2021 	 	Themed around "cleaning". 	
August 20, 2021 	August 22, 2021 	 	Released for . 	
August 6, 2021 	August 8, 2021 	 	Released for . 	
July 23, 2021 	July 25, 2021 	 	Themed around Kanto region "fossil Pokémon". 	
July 9, 2021 	July 11, 2021 	 	Have the Gigantamax Factor. 	
June 25, 2021 	June 27, 2021 	 	Themed around "tentacled Pokémon". 	
May 21, 2021 	May 23, 2021 	 	Themed around "frog Pokémon/the rainy season". 	
May 21, 2021 	May 23, 2021 	 	 	
April 30, 2021 	May 2, 2021 	 	 	
April 23, 2021 	April 25, 2021 	 	Released for World Penguin Day. 	
April 2, 2021 	April 4, 2021 	 	Released for . 	
March 26, 2021 	March 28, 2021 	 	Released for the spring . 	
February 27, 2021 	February 28, 2021 	 	Released for Pokémon Day. Have the Gigantamax Factor. Part of 1 Million Victories challenge. 	
February 11, 2021 	February 14, 2021 	 	Released for . Have the Gigantamax Factor. 	
February 4, 2021 	February 8, 2021 	 	Released to celebrate Pokémon featured in Secrets of the Jungle. Part of 1 Million Victories challenge. 	
January 22, 2021 	January 24, 2021 	 	Released for . 	
January 8, 2021 	January 11, 2021 	 	Re-run of event from November 20 to 22, 2021 	
December 1, 2020 	December 31, 2020 	 	Released for . 	
November 20, 2020 	November 22, 2020 	 	Received a re-run on January 8 to 11, 2021. 	
October 30, 2020 	November 1, 2020 	 	Released for . 	
September 18, 2020	September 20, 2020	 	Released for the autumnal . 	
August 6, 2020 	August 9, 2020 	 	 	
July 17, 2020 	July 19, 2020 	 	Released for . 	
June 17, 2020 	June 28, 2020 	 	Zeraora was uncatchable, part of 1 Million Victories challenge.At the launch of The Isle of Armor, uncatchable appeared in 3★-5★ raids. In 5★ raids, one of the Zeraora encounters was Shiny and set to a higher difficulty. Players eventually received Shiny Zeraora via as a reward for collectively defeating over 1 million Zeraora in Max Raid Battles.https://twitter.com/Pokemon_cojp/status/1275629411514175488	
December 31, 2019 	January 3, 2020 	 	Released for the . 	
=====Traded Eggs=====
Unlike in previous generations, where s keep their original personality values when traded and can potentially go from Shiny to non-Shiny or vice-versa if hatched by a player with a different Trainer ID and Secret ID, Eggs traded in Generation VIII have their personality values altered according to the hatcher's TID/SID, to ensure they retain their original Shiny status when hatched by a player other than the original owner.
====Methods of increasing Shiny rates====
=====Pokémon Sword and Shield=====
In Pokémon Sword and Shield, the number of times that the player has caught or defeated each species of Pokémon increases the chance of Pokémon of that species appearing as a Brilliant Pokémon in the overworld.https://twitter.com/Sibuna_Switch/status/1448334955461939210 This number is recorded in the player's Pokédex as "Number Battled". The number recorded increases when opponents are defeated in wild battles, Max Raid Battles, and Trainer battles (except link battles, the , and Restricted Sparring).
The appearance rate of Brilliant Pokémon is further increased while chain fishing; depending on the length of the chain, a bonus between +2% and +25% will be added to the base appearance rate.https://twitter.com/Sibuna_Switch/status/1448334998474477577
Brilliant Pokémon are more likely to be Shiny depending on the "Number Battled" for that species. When determining a Brilliant Pokémon's personality value, if the Pokémon would not be Shiny the game will regenerate the personality value a number of times depending on the "Number Battled", up to a maximum of 6 times.https://twitter.com/Sibuna_Switch/status/1448335003834851333 Non-Brilliant Pokémon are not affected and do not have enhanced Shiny rates.
No. Battled	Brilliantappearance rate	BonusShiny Rolls	Approximate Shiny rate	Approximate Shiny rate
No. Battled	Brilliantappearance rate	BonusShiny Rolls	No Charm 	Shiny Charm
1 	1.5% 	1 	1/2048.25 	1/1024.38
20 	2% 	1 	1/2048.25 	1/1024.38
50 	2.5% 	2 	1/1365.67 	1/819.6
100 	3% 	3 	1/1024.38 	1/683.08
200 	3% 	4 	1/819.6 	1/585.57
300 	3% 	5 	1/683.08 	1/512.44
500 	3% 	6 	1/585.57 	1/455.56
=====Pokémon Brilliant Diamond and Shining Pearl=====
In the Grand Underground, the Lightstone bonushttps://twitter.com/Sibuna_Switch/status/1459147114110492676 allows for 1 bonus shiny reroll after all players in an instance of the Grand Underground collect pink sparkles left by Diglett and Dugtrio that occasionally appear at corners and intersections, that give 1 and 3 points respectively.
Accumulating 40 of these points displays the message "something good will happen", and a whistle sound will play to all players in the instance. This increases the shiny odds for Pokémon in Hideaways from 1/4096 to 1/2048.25, for a period of 4 minutes. After the 4 minute period is over, a whistle will sound and the counter resets to 0, allowing Diglett and Dugtrio to appear again.
Additionally, Poké Radar chaining is available, and has Chain Bonuses that differ from Pokémon Diamond & Pearl, capping out at a Shiny Rate of 1/99 when the player reaches a chain length of 40+.
=====Pokémon Legends: Arceus=====
In Pokémon Legends: Arceus, completing Research Tasks to increase a Pokémon's Pokédex entry grants extra shiny rolls for that species once the entry reaches Level 10, and completing all Research Tasks for a given entry upgrades that entry to "Perfect", granting even more shiny rolls that stack with other bonus rolls.
The Shiny Charm in this game also grants 3 additional shiny rolls (instead of 2 in prior games), and is obtainable after all Pokédex entries are at Research 10.
Massive Mass Outbreaks grant 12 additional rolls, and Mass Outbreaks grant an additional 25 rolls, both of which will stack with any rolls granted from the Shiny Charm, or the player's Pokédex Research progress for that species.
Variables 	WildShiny Rate	WildShiny Rolls	Mass OutbreakShiny Rate	Mass OutbreakShiny Rolls	MassiveMass OutbreakShiny Rate	MassiveMass OutbreakShiny Rolls
Base Shiny Rate 	1/4096 	1 	1/158.02 	26 	1/315.54 	13
Species Research Level 10 	1/2048.25 	2 	1/152.19 	27 	1/293.04 	14
Species Research Perfect 	1/1024.38 	4 	1/141.72 	29 	1/256.47 	16
Shiny Charm &Species Research Level 10	1/819.6 	5 	1/137.02 	30 	1/241.41 	17
Shiny Charm &Species Research Perfect 	1/585.57 	7 	1/128.49 	32 	1/216.05 	19
===Generation IX===
In , all Shiny Pokémon will appear as Shiny in the overworld. However, unlike those found in , there is no audio or visual effect to alert the player to a nearby Shiny prior to being encountered and beginning a battle. Additionally, while using the feature, walking Pokémon will refuse to attack Shiny Pokémon. However, this will not happen while using the Synchro Machine.
The star and square sparkle variants that appeared in are not present in Scarlet and Violet. Pokémon that previously appeared with square sparkles, if transferred to Scarlet or Violet, will display standard star-shaped sparkles like any other Shiny Pokémon.
When multiple players join a co-op session via the Union Circle, each player has a radius where Pokémon will generate around them, and the chance of a Shiny appearing, and their respective bonus Shiny rolls, are determined by the player that "caused" that Pokémon to appear. If multiple players stand near each other, one of the players spawns will take priority. If players stand near the player hosting the Union Circle, it appears to always prioritize the host player's spawns and respective Shiny chances.
====In-game Shiny Pokémon====
In , all static encounters, NPC s (such as the first partner Pokémon), and NPC in-game trades (with one exception) are coded never to appear as Shiny.https://twitter.com/Sibuna_Switch/status/1602047739751432192 Static encounters include:
*All Legendary Pokémon, including Koraidon, Miraidon, all four treasures of ruin, all three of The Loyal Three, Ogerpon, Terapagos, and all Legendary Pokémon encountered from speaking to Snacksworth.
*Titan Pokémon
*All 
*The encountered during the catching tutorial on Poco Path.
*Artazon Gym Test 
*The interactable at Casseroya Lake prior to the "False Dragon" Titan encounter
*Bloodmoon Ursaluna
*Gouging Fire, Raging Bolt, Iron Boulder and Iron Crown
There are also some fixed symbol encounters that are only prevented from being Shiny in v1.0.1 onward, but could generate as Shiny in v1.0.0, specifically:
*The two Green Plumage Form located on the roof of the player's house in Cabo Poco
*The and that fly away when approached in Cabo Poco, Poco Path and South Province (Area One)
* in South Province (Area One)
* in West Province (Area Two) and East Province (Area Two)
* in North Province (Area Three).
Wild Tera Pokémon have the standard 1/4096 chance to appear as Shiny.https://twitter.com/Sibuna_Switch/status/1601990024920444928
Due to the RNG being limited to 32-bit seeds for Tera Raid Battles (1,046,775 possible Shiny seeds out of 4,294,967,295 possible seeds), the chance of a Shiny Pokémon appearing in a Tera Raid is 1/4103.05 rather than the typical 1/4096. A Shiny Pokémon will appear Shiny during the fight, but there is no visual or audio cue such as sparkles.
The fixed symbol encounters listed above (also known as wanderers), wild Tera Pokémon, and Pokémon generated in Tera Raid Battles are all unaffected by the Shiny Charm and Sparkling Power from sandwiches, and Eggs only benefit from the Shiny Charm, but not from Sparkling Power.
* All wild Pokémon that appear in the Area Zero Underdepths are considered fixed symbol/wanderer encounters internally, and are subject to the restrictions above.https://twitter.com/Sibuna_Switch/status/1753874296772935729
In The Teal Mask, after completing Ogre Oustin' on Hard difficulty for the first time, the receptionist rewards the player with a Shiny . This Munchlax has a Crafty Mark and is the maximum possible Scale.
In The Indigo Disk, Cyrano will trade a Shiny to the player after he is invited to the League Club Room as a special coach.
====Methods of increasing Shiny rates====
In Pokémon Scarlet and Violet, both Mass Outbreaks and the "Sparkling Power" bonus from certain Sandwiches have an effect on the chances for a Pokémon to appear as Shiny in the wild.
Outbreaks can be cleared via , , or using the feature to forcibly despawn Pokémon, and this progress is retained even if the game is saved and exited, or if the player leaves the area. However, Pokémon that despawn if the player leaves the area, enters a town, or enters a Picnic will not deplete a Mass Outbreak, allowing for the player to progress to 60 cleared Pokémon, then continue respawning the Mass Outbreak encounters indefinitely.https://twitter.com/Atrius97/status/1593273003957055488
During multiplayer sessions via the Union Circle, progress in an Outbreak is shared by all players, and the Outbreaks that appear will match the host player's singleplayer session. Any progress in a given Outbreak is retained between singleplayer and multiplayer.
{| class="roundy" style="text-align:center; background:#; border: 3px solid #" cellpadding="3px"	 	 	
Variables 	WildShiny Rate	Mass OutbreakShiny Rate	Shiny Rolls
Base Shiny Rates 	1/4096 	1/4096 	1
Outbreak: 30-59 Cleared 	 	1/2048.25 	2
Outbreak: 60+ Cleared 	 	1/1365.67 	3
Sparkling Power Lvl. 1 	1/2048.25 	1/2048.25 	2
Outbreak: 30-59 ClearedSparkling Power Lvl. 1	 	1/1365.67 	3
Outbreak: 60+ ClearedSparkling Power Lvl. 1 	 	1/1024.38 	4
Sparkling Power Lvl. 2 	1/1365.67 	1/1365.67 	3
Outbreak: 30-59 ClearedSparkling Power Lvl. 2	 	1/1024.38 	4
Outbreak: 60+ ClearedSparkling Power Lvl. 2 	 	1/819.60 	5
Sparkling Power Lvl. 3 	1/1024.38 	1/1024.38 	4
Outbreak: 30-59 ClearedSparkling Power Lvl. 3	 	1/819.60 	5
Outbreak: 60+ ClearedSparkling Power Lvl. 3 	 	1/683.08 	6
======Poké Portal News events======
;Tera Raid Battles
Pokémon Scarlet and Violet has had one Poké Portal News Tera Raid Battle event that featured a Shiny Pokémon.
The following is a list of such events in reverse chronological order:
Start date 	End date 	Focus Shiny Pokémon	Notes
December 19, 2024	January 5, 2025	 	Released in commermoration of 's second anniversary.
;Mass Outbreaks
Pokémon Scarlet and Violet has had several Poké Portal News events that boosted the Shiny rates of certain species of Pokémon in Mass outbreaks. During these events, the Pokémon that appeared had a flat 0.5% bonus chance of being Shiny.
The following is a list of such events in reverse chronological order:
Start date 	End date 	Boosted Shiny Pokémon	Boosted Shiny Pokémon	Boosted Shiny Pokémon	Notes
Start date 	End date 	 	 	 	Notes
February 7, 2025 	February 9, 2025 	 	 	 	
January 17, 2025 	January 19, 2025 	 	 	 	
January 10, 2025 	January 12, 2025 	 	 	 	Released to celebrate the .
December 19, 2024	January 5, 2025 	 	 	 	Released alongside the 5 Star Raid for Shiny .
August 23, 2024 	September 1, 2024	 	 	 	Released alongside the 7 Star Raid for . These mass outbreaks also have an increased chance of having the Charismatic Mark.
August 9, 2024 	August 22, 2024 	 	 	 	Released to celebrate the 2024 Pokémon World Championships. These mass outbreaks also have an increased chance of having the Pumped-Up Mark.
July 26, 2024 	August 8, 2024 	 	 	 	Released alongside the 7 Star Raid for .
July 11, 2024 	July 25, 2024 	 	 	 	Released to celebrate the season.
April 26, 2024 	May 6, 2024 	 	 	 	Released to celebrate .
February 23, 2024	February 27, 2024	 	 	 	Released to celebrate Pokémon Day.
December 22, 2023	December 24, 2023	 	 	 	Released for the .
December 8, 2023 	December 21, 2023	 	 	 	Released to celebrate the release of The Indigo Disk.
===Appearance===
===Unobtainable Shiny Pokémon===
In all generations since Shiny Pokémon debuted, there are a few species that cannot be legitimately obtained as Shiny. These Pokémon are commonly referred to by fans as .
This can happen if the Pokémon is coded not to appear as Shiny in the wild or via in-game s or trades and if the Pokémon cannot be bred or has never been distributed as Shiny via events.
===Non-playable character's Shiny Pokémon===
It is possible for all of the following NPC Pokémon to be Shiny:
* The that the dude catches in .
* The / that attacks Professor Birch in .
* The that Wally uses in the capture tutorial in .
* The that Wally catches in (but only when he catches it and not in subsequent battles).
* The that the encounters in .
* Rental Pokémon found in the in .
* Pokémon used by the AI in .
* Wild Pokémon that appear in the Battle Pike and Battle Pyramid in .
* The Pokémon that the player uses in Battle CDs in .
* The that attacks the player in , as well as in .
* The that or captures in the capture tutorial in .
* Pokémon used by the AI in .
* Professor Juniper's that appears in the "world of Pokémon" intro and the one used in the catching tutorial in .
* Professor Juniper's that appears in the "world of Pokémon" intro in 
* The that Bianca catches in .
* The used by Diana in her first battle in , if the player traded her a Shiny Excadrill.
* The used by Lass Diana in her second battle in , if the player traded her a Shiny Hippowdon.
* The that the rival, or , uses in the capture tutorial in .
* The that the rival, Calem or Serena, captures in the tutorial in .
* Arven's Pokémon that he uses in the battles against the Titan Pokémon in .
==In the side series games==
===Pokémon Stadium series===
Pokémon Stadium, Pokémon Stadium 2, as well as the Japanese , feature a nickname mechanic by which a non-Shiny Pokémon's can be rotated a certain amount which causes changes in its coloration. The colors a nicknamed Pokémon has are determined by the Pokémon's nickname and the Original Trainer's Trainer ID number and name. Conversely, a Shiny Pokémon's color palette changes can be more complex, they often also include a change to the and . Hue rotations for Shiny Pokémon can also be made outside of the range used for nickname color shifts. , , , and all have Shiny appearances which can be mimicked by specific value combinations although they will be missing the characteristic sparkle effect. Shiny , , , , , , , and use special textures instead of shifting the colors of their default appearance. also demonstrate a non-standard alternate coloration in Stadium 2, their back and tail markings can be red, green or blue depending on their DVs.https://docs.google.com/document/d/1u4PDIfP9VerQSQibzHPzQh5oRNBUhmEi10F4kZ2uuho/edit?usp=sharing
In Stadium 2, nicknamed Shiny Pokémon do not vary in color. This also applies to Eggs containing Shiny Pokémon as the game internally considers "EGG" to be a nickname. It is therefore possible to determine if a Pokémon is Shiny before it hatches since a Shiny Egg will always retain its default color.https://bluemoonfalls.com/pages/tools/egg-previewer
In the Ekans Hoop Hurl game in the , there are golden Diglett that are worth extra points. In Pokémon Stadium 2 mini-games, when a compatible box or party Pokémon is not available from a Transfer Pak or it is disconnected, there are .
In Stadium 2, there is an option while viewing the list to exclude any non-Shiny Pokémon from the listing (i.e. Group Color /Cancel Color ). This will show Shininess, even if the player is currently viewing a Generation I cartridge in the Lab.
It is possible for Challenge Cup Pokémon to be Shiny.
===Pokémon Colosseum===
In , non-Shadow Pokémon obtained in the game—such as the player's initial or and Duking's —are prevented from being Shiny.
There is roughly a 1/8192 chance of a Shadow Pokémon being Shiny. When a Shadow Pokémon is first encountered, it is assigned a random personality value, but the game ensures that the personality value does not cause it to be Shiny for its NPC Trainer (using that Trainer's Trainer ID and Secret ID). When the player catches the Shadow Pokémon, because it retains that same personality value but now has a different Trainer ID and Secret ID, it is possible for the Shadow Pokémon to be Shiny for the player. In subsequent encounters, the Shadow Pokémon retains the same personality value it had in the first encounter (meaning that whether it is Shiny for the player or not cannot change); however, because its NPC Trainer's Trainer ID and Secret ID can differ, it can be Shiny for its NPC Trainer in these subsequent encounters.
Purification has no effect on the Shiny status of a Pokémon: Shiny Pokémon remain Shiny, and non-Shiny Pokémon cannot become Shiny.
In Pokémon Colosseum, the color of a Shiny Pokémon can differ drastically from the handheld games.
===Pokémon XD===
In , the game ensures that all Shadow Pokémon are not Shiny by recalculating the Pokémon's personality value if it would result in a Shiny Pokémon. However, non-Shadow Pokémon (such as the initial , in-game trades, Mt. Battle Johto first partner Pokémon, and Poké Spot Pokémon) can be Shiny.
Like in Pokémon Colosseum, the color of a Shiny Pokémon can differ drastically from the handheld games. Shiny Pokémon have a different profile icon next to their health bar than their normally-colored counterparts.
=== Pokémon Ranger series ===
In Pokémon Ranger: Guardian Signs, by charging up the Capture Styler before drawing 's Ranger Sign to repeat its boss battle, the player can battle a more powerful Shiny Ho-Oh.
===My Pokémon Ranch===
In My Pokémon Ranch, Pokémon's Shininess is visible. Pokémon traded by Hayley cannot be Shiny. (Including and , which despite having variable personality values, they both use the generation method which prevents them from being Shiny, the same way as Type 1 Wonder Card Pokémon and 's Egg.)
===Pokémon Battle Revolution===
In , Shiny Pokémon have face-sprites which show their Shininess. Random Pokémon in Colosseum can be Shiny, but have the same chance of being Shiny as wild Pokémon. Similarly to Colosseum, the shiny Pokémon can be drastically different from their handheld counterparts.
Costumes worn by the Colosseum Leaders also have the potential to appear as Shiny, and if the Leader is encountered and defeated for the first time while wearing the Shiny variant of their costume, it will grant the player the ability to wear that gear on their Custom Pass.
==In the ==
===Pokémon Mystery Dungeon series===
====Pokémon Mystery Dungeon: Explorers of Time, Darkness and Sky====
In and , a Shiny is part of the story, although Shiny Pokémon are not obtainable normally in the game.
====Pokémon Mystery Dungeon WiiWare====
In the Pokémon Mystery Dungeon games for WiiWare, Shiny Pokémon can be found in dungeons. Unlike the core series, only 36 different species of Shiny Pokémon are obtainable. The chances of finding one in a dungeon is the same as finding one in the wild in the core series. Unlike Shiny Pokémon in the past however, the Shiny Pokémon found in these games have an added bonus: their stat starts at 200 as opposed to the 100 of normal Pokémon. A Red Gyarados can also be obtained at Level 30 via Wonder Mail password, as a reference to the one found in the Johto-based games.
====Pokémon Mystery Dungeon: Gates to Infinity====
In , can be uniquely encountered as a Shiny Pokémon at Eternal Ruins through a Legend of the Mysterious Ruins job request. This Shiny Ho-Oh has a slightly different moveset to the regular Ho-Oh that can be met. It also has a unique animation that plays before the battle begins.
====Pokémon Super Mystery Dungeon====
The Shiny from Pokémon Mystery Dungeon: Explorers of Time, Darkness, and Sky makes an appearance. She is rescued as part of an expedition and subsequently connects with the player. She has a unique animation that plays when entering a dungeon.
====Pokémon Mystery Dungeon: Rescue Team DX====
27 Mystery Dungeons, once completed for the first time, will have "Strong Foe" Pokémon that spawn. These Pokémon have a higher than normal chance of being Shiny compared to the main series. Shiny Pokémon cannot be recruited unless the Player has the Friend Bow equipped and the Shiny Pokémon's respective Camp purchased. Recruitment is still not guaranteed if these criteria are met.
Additionally, the Shiny Celebi from past Pokémon Mystery Dungeon games also makes a cameo appearance, and can be recruited after clearing Purity Forest and visiting Mystery Houses—rare rooms that spawn in post-game dungeons—with an invitation.
===Super Smash Bros. series===
In the Super Smash Bros. series, , , , , , , , , and each have several different colorations exclusive to the series. One of 's alternate colorations is its Shiny coloration wearing 's hat. One of 's alternate colorations in Super Smash Bros. Brawl is its Shiny coloration wearing a straw hat, and one of 's alternate colorations greatly resembles its Shiny coloration; also has its Shiny coloration in Super Smash Bros. Melee. Squirtle and Ivysaur both have their current Shiny colorations, but Charizard has its original Shiny coloration from /. All other playable Pokémon in the series do not have their actual Shiny coloration as an alternate coloration.
===Pokémon Rumble series===
====Pokémon Rumble====
In , Shiny Pokémon may rarely appear. They will always tip over when defeated. The chances of their appearance are unconfirmed, although they appear to occur more often than in the core series. Shiny Pokémon are always given a special trait, a blue name in menus, and a star below their picture on the Collection screen. Some Shiny Pokémon can be obtained by the use of passwords.
The Pokémon that appear during the credits can be Shiny, as well.
====Pokémon Rumble U====
Shiny Pokémon return to the in though are only obtainable through the use of passwords or the NFC Rumble U Figures.
===Pokémon Conquest===
A Shiny is featured in , sharing a Perfect Link with Nobunaga, and is his Pokémon of choice during the final battle of the main scenario. was distributed over Wi-Fi for Japanese players to commemorate the release of the game.
===Pokémon Shuffle===
There are 15 Shiny Pokémon, including Mega Evolved Pokémon, in : , , , , , , , , , , , , , , and . Shiny Pokémon are treated as alternate forms of the standard Pokémon, sharing its Pokémon list number but not its , experience, level, Mega Effect (where applicable), and sometimes type.
Dex#	NDex	Icon	Pokémon	Type	Attack Power	Attack Power	Max RML	Initial	Alternate	Ameliaicons
Dex#	NDex	Icon	Pokémon	Type	Lv 1 	Max 	Max RML	Initial	Alternate	Ameliaicons
===Pokémon GO===
In , certain Pokémon species have a chance of being Shiny, with each species having its own Shiny rate. For most Pokémon, the Shiny rate is approximately 1 in 512. However, in certain in-game events, the Shiny chance may be increased for certain Pokémon. For example, on Community Days, the featured Pokémon will always have increased Shiny odds. Shiny Pokémon may be encountered through any method: randomly in the , from hatching s, by completing Field Research tasks, by winning s, or as GO Battle League rewards. All Pokémon seen in the overworld appear non-Shiny, but when a player attempts to capture a Pokémon, it may appear as a Shiny Pokémon. Likewise, during a Raid Battle, the Raid Boss always appears non-Shiny during battle, but it may become Shiny during the bonus challenge. Shiny encounters are random for each player, meaning that if two players attempt to catch the same Pokémon, one player may encounter a Shiny Pokémon and the other may not.
===Pokémon Duel===
There are several figures that are Shiny Pokémon in Pokémon Duel. These figures are usually posed identically or near-identically to their regular Pokémon counterparts. A Shiny figure's Data Disk is always identical to the regular version's but a few have different Abilities. A Shiny figure cannot evolve or change form into a non-Shiny figure nor vice-versa. Additionally, a Shiny figure cannot be selected to be made into a . The following is a list of Shiny figures.
===Pokémon: Magikarp Jump===
A Shiny , referred to as a Gold Magikarp, is one of the possible Magikarp to fish in Pokémon: Magikarp Jump. Shiny , and may also appear in random encounter events during feeding. If the player breaks the Everstone that the Shiny is holding and evolves it into a , the will also be Shiny.
===Pokémon Quest===
Shiny Pokémon are available in , with their standard alternate color scheme. However, this only applies to the model of the Pokémon. The icon for the Pokémon will use the standard coloration. The "short detail block" for the Pokémon, seen in various menus when selecting the Pokémon (often, just above the Power Charm), includes a white star in the lower left corner.
In the Pokédex, if the player has obtained a Shiny Pokémon of the species, then while viewing the details for that species the same white star will be present to the right of the species name, now enclosed in a yellow box. Tapping the Pokémon displayed will cause it to switch to the Shiny coloration. A second tap reverts the colors to normal These are not saved at any point, moving to a different Pokémon's information or closing the Pokédex resets the displayed color to normal.
The only gameplay related benefit to having a Shiny Pokémon in Pokémon Quest is that obtaining one completes the "Shiny Pokémon" Challenge Quest, which rewards 20 PM Tickets.
The exact chance of a Pokémon the player befriends being Shiny is unknown, but is estimated to be between 1/75 and 1/100. It is unknown if wild Pokémon in stages are able to be Shiny.
===Pokémon Masters EX===
In , some of the have a chance to be Shiny. Other characters would later form sync pairs with Shiny Pokémon. A Shiny also makes its appearance during the special events and .
The following is a list of sync pairs with Shiny Pokémon.
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===Pokémon Café ReMix===
In , there was only Shiny available as a part of special event from December 23, 2020, to January 31, 2021. There were no new Shiny Pokémon added until the major overhaul.
In Pokémon Café ReMix, Shiny Pokémon can now be found randomly when selecting a customer. Similar to , new Shiny Pokémon are added over time, the first being Shiny and . Shiny variants are treated as separate Pokémon, although they share the same speciality (except for Celebi), skill and alternate outfits with normal variants. From January 12, 2022, the "Shuffle Customers" button now shines if there's a Shiny Pokémon in the customer pool.
Sometimes there are events called Welcome, Shiny Pokémon! that increase Shiny encounter rate for specific Pokémon, or in Shiny 's case, are distributed via daily stamp during certain events. The following is a list of such events in reverse chronological order:
Start date 	End date 	Focus Shiny Pokémon	Notes
September 28, 2022	October 1, 2022 	 	
August 27, 2022 	September 1, 2022	 	
July 29, 2022 	August 3, 2022 	 	
July 1, 2022 	July 8, 2022 	 	Shiny Eevee encounter rate was boosted from July 1 to July 3, 2022,while Shiny Buizel encounter rate was boosted from July 3 to July 5, 2022,and Shiny Lucario was boosted from July 5 to July 8, 2022.
May 27, 2022 	June 1, 2022 	 	
April 27, 2022 	May 11, 2022 	 	Shiny Exeggutor was available on Day 5 of Golden Week's daily stamp.
April 27, 2021 	May 5, 2022 	 	Shiny Kirlia encounter rate was boosted from April 27 to May 1, 2022,while Shiny Snubbull encounter rate was boosted from May 1 to May 5, 2022.
March 25, 2022 	April 1, 2022 	 	
February 27, 2022 	March 2, 2022 	 	Released for Pokémon Day.
February 23, 2022 	February 27, 2022	 	
January 28, 2022 	February 1, 2022 	 	
January 19, 2022 	January 27, 2022 	 	Released for the release.Shiny Rowlet was available on Day 5 of special event daily stamp.
December 29, 2021 	January 4, 2022 	 	Released for New Year. Shiny Minccino encounter rate was boosted from December 29, 2021, to January 1, 2022,while Shiny Eevee encounter rate was boosted from January 1 to January 4, 2022.
===Pokémon UNITE===
From February 22 to March 12, 2024, Shiny replaced the regular Rayquaza that normally appears as an objective Pokémon on Theia Sky Ruins.
===Pokémon Sleep===
In Pokémon Sleep, Pokémon that appear during sleep research have a small chance of being Shiny. Shiny Pokémon will always be hungry during Snack Time, and any biscuit given to it will instantly fill its friendship points to the maximum. Some events increase the chances of finding certain Shiny Pokémon during sleep research.
Shiny Pokémon studied will appear as Shiny in the home screen and in menus. The player can set a Shiny Pokémon as their profile icon if they have befriended a Shiny Pokémon of that species, even if the player has evolved the Shiny Pokémon of that species. Shiny Pokémon appear as such in photos and research shared with the player's research community. However, the Pokémon icon displayed next to unopened research will never appear Shiny, even if the studied Pokémon is Shiny.
Shiny Pokémon can be sent to Professor Neroli just like any other Pokémon, which is equivalent to releasing a Pokémon in the core series games and cannot be undone. Sending a Shiny Pokémon to the professor yields the same amount of as sending a non-Shiny Pokémon of that species.
==In the TCG==
==In animation==
===Pokémon animated series===
Although the games had not premiered alternate colored Pokémon until Generation II, several Pokémon seen beforehand were colored differently. One such example is the pink Butterfree, the mate of Ash's Butterfree, which appeared as early as the twenty-first episode. This is, however, not the standard alternate coloration for a , and therefore may not be counted as a Shiny Pokémon. Likewise, the first appearance of a in The Kecleon Caper featured a non-standard alternately colored Pokémon, this time a purple . Another example would be in Fighting Back the Tears!, where a non-standard alternately colored (who happens to be James's Mareanie's first love) appears, and later evolves into a .
In the Orange Islands, certain Pokémon have a different coloration because the climate is different than that of the mainland. For example, a Butterfree, instead of the normal white with black markings, would have gold wings with red spots on them. On Pinkan Island of the Orange Islands, all of the Pokémon are colored pink because the Pinkan Berries they eat make them that way.
The first true Shiny Pokémon that appeared was a in Fowl Play!. eventually it, and, as in the games, sparkles surround it as it comes from its . Several other Shiny Pokémon have appeared later as well, often used to make them stand out more, or be the focus of an episode. The term "Shiny" was first used in Working on a Right Move!.
===Pokémon Generations===
In The Lake of Rage, the Red Gyarados appeared at the Lake of Rage.
===Pokémon: Hisuian Snow===
A Shiny debuted in Onto the Icy Blue, which was befriended by Alec. In Two Hues, it was revealed to have evolved into a .
===POKÉTOON===
A Shiny appeared in PT14, as part of a group of Hoppip, , and that were causing trouble at the Safari Zone.
A Shiny appeared in PT16. It evolved into a Shiny after touching a set of Malicious Armor.
==In the manga==
Because most manga series are published in , Shiny Pokémon are few and far between. One major exception, because of its importance to the plot of , is the red Gyarados.
===Pokémon Adventures===
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In Raise the Red Gyarados, caught a Shiny Gyarados, the raging leader of a group of Gyarados, who had been on a rampage since Team Rocket took control of the Goldenrod Radio Tower and sent out their evolution-inducing radio waves.
 mentioned that she had caught a different-colored as part of the Pokémon sent to in Off Course with Corsola.
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A Shiny appeared in The Shadow Triad, although it wasn't revealed to be Shiny at this time.
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In Giant Chasm, the Shiny Genesect was revealed to be owned by Colress, who used it to battle Blake's Genesect.
===Pokémon Pocket Monsters===
The Red Gyarados made an appearance in Stop That Strange Sonic Sound!!, where Team Rocket plotted on catching it by luring it out of hiding using sonic waves, while at the same time, went fishing for it. The Red Gyarados is darker than any normal-colored Gyarados in this media.
===Pocket Monsters HGSS Jō's Big Adventure===
In Pocket Monsters HGSS Jō's Big Adventure, Jō and his befriend the red Gyarados by calming its rampage and feeding it . It later appears to help Jō and Lance battle Ariana and Petrel.
===Movie adaptations===
A Red Genesect appeared in .
A Shiny appeared in . It had the ability to Mega Evolve into a Mega Rayquaza.
===Pokémon Journeys===
The red Gyarados, owned by , appeared in Flash of the Titans!. It participated in the finals of the World Coronation Series and was defeated by and his .
A Shiny appeared in the final chapter of the manga. It evolved into a , which Goh collected scales from to clear his Project Mew Trial Mission.
==Trivia==
* In Generation III through Generation VII , it is possible for an to hatch Shiny on one game but not another. This is because Shininess is partially determined by the Original Trainer ID and Secret ID number. Eggs have the ID and SID of the game they were originally bred on, but change to the ID and SID of the hatcher immediately after hatching. It is this change that affects Shininess.
** Confusingly, this means that if a hatches a traded Egg that would have been Shiny on the game it was originally bred on, it will appear Shiny on the hatching screen (since it still has the ID and SID of the original game), and then suddenly no longer be Shiny afterward (once it has obtained the ID and SID of the hatcher's game). Conversely, it is also possible for a newly hatched Egg to not appear Shiny on the hatching screen and then suddenly become Shiny afterward, if the Egg has been traded.
** While all (Generation III onward) Eggs are set to prevent or force Shininess, if a player other than the one who obtained it from the event hatches the Egg, this prevention is bypassed, allowing an event Egg to hatch Shiny. This is the only way to obtain a Shiny in Generation IV.
* have the most in-game event Shiny Pokémon available (excluding Wild Area News), with two.
* Before Generation VIII, 's and 's had the same colors regardless of whether they were Shiny or not (although the latter is not legitimately available in its Shiny coloration).
* In , during one of Jacq's biology classes, he mentions "the chance of finding a Shiny Pokémon in the wild is 1 in 4000", which is an inaccurate approximation compared to the true standard chance of 1/4096.
==In other languages==
Shiny Pokémon	
Different-colored Pokémon
==References==
==Related articles==
* 
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Category:Pokémon world
Category:Game mechanics
Category:Terminology
Category:Variant Pokémon
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de:Schillernde Pokémon
es:Pokémon variocolor
fr:Pokémon chromatique
it:Pokémon cromatico
ja:色違い
zh:異色寶可夢