nyuuzyou/wikis huggingface dataset:
Mii Brawler (SSBU)/Up special/Custom 1

==Overview==
==Hitboxes==
===Grounded===
|}
===Aerial===
|}
==Timing==
===Attack===
Legs intangible 	8-37
Hit 1 (grounded, aerial)	8-9, 8
Hits 2-5 	15, 20, 26, 31
Hit 6 	36-37
Animation length 	69
|Grounded 
|-
|Aerial 
|-
|Legs 
Category:Mii Brawler (SSBU)
Category:Up special moves (SSBU)
Mii Brawler (SSBU)/Up special/Custom 2

==Overview==
==Update History==
 
*
==Hitboxes==
|}
==Timing==
===Attack===
Arm intangibility 	3-7
Hits 1, 2, 3, 4, 5	3-4, 6-7, 9-10, 12-13, 15
Hit 6 	20-21
Animation length 	54
|-
Category:Mii Brawler (SSBU)
Category:Up special moves (SSBU)
Mii Brawler (SSBU)/Up special/Default

thumb|350px|Hitbox visualization showing Mii Brawler's first up special, Soaring Axe Kick, when falling.
==Overview==
==Hitboxes==
|}
==Timing==
===Ascent===
Hitboxes 	10-15
Continuability window	28-34
Animation length 	46
|-
===Descent===
Mii Brawler falls until they are hit or hit the ground.
Hitboxes	3+
===Landing===
Hitboxes 	1, 2
Interruptible 	55
Animation length	79
Category:Mii Brawler (SSBU)
Category:Up special moves (SSBU)
Mii Brawler (SSBU)/Up throw

Mii Brawler up throw hurtbox visualization	Mii Brawler up throw hurtbox visualization	Mii Brawler up throw hurtbox visualization	Mii Brawler up throw hurtbox visualization	Mii Brawler up throw hurtbox visualization
 	 	 	 	
==Overview==
Mii Brawler shoves the opponent into the air with an open palm. Up throw's high base knockback prevents this move from comboing past 0%, where it is possible to connect into an up air, though this combo compared to any aerial out of down throw is unconventional. The low knockback growth of up throw also prevents it from being a viable kill throw. However, up throw deals the most damage out of any of Mii Brawler's throws at 11% (13.8% in 1v1s), making it a decent throw to use at high percents to simultaneously set up a juggling situation and make Mii Brawler's kill options even more lethal.
==Throw Data==
|}
==Timing==
During frame 14, the move inflicts 8 frames of hitlag to both Mii Brawler and the opponent, during which the opponent is invincible. This section shows its timing without the hitlag.
Invincibility 	1-16
Throw Release 	16
Interruptible 	40
Animation length	66
|-
Category:Mii Brawler (SSBU)
Category:Up throws (SSBU)
Mii Brawler (SSBU)/Up tilt

==Overview==
Mii Brawler puts their entire body into a lengthy uppercut, sweeping the area directly in front of and above them. Up tilt acts as a general combo tool for Brawler at mid-percents and a niche kill confirm move at higher percents. Around 20% to 50% on most characters, the move can be comboed into and out of using a wealth of moves including their neutral and up aerials, leading to very damaging strings that give the opponent little time - if any - to escape. At higher percents, up tilt can be used to lead into Helicopter Kick or Thrust Uppercut, moves that kill reliably near the ledge and near the upper blast zone respectively, leading to potentially early KOs.
In addition, up tilt hits remarkably low, letting it connect with some fighters' ledge hanging animations.
==Hitboxes==
|}
==Timing==
Hitboxes 	5-12
Interruptible 	30
Animation length	55
Category:Mii Brawler (SSBU)
Category:Up tilts (SSBU)
Mii Gunner (SSB4)/Back aerial

==Overview==
==Hitboxes==
|}
==Timing==
===Attack===
Initial autocancel	1-3
Hitboxes 	9-10
Ending autocancel 	32-
Interruptible 	48
Animation length 	47
|-
===Landing lag===
Animation length	18
Category:Mii Gunner (SSB4)
Category:Back aerials (SSB4)
Mii Gunner (SSB4)/Back throw

==Overview==
==Throw and Hitbox Data==
===Laser===
|}
===Throw===
|}
==Timing==
The speed of this throw depends on the opponent's weight.
|-
!Invincible
|1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18
|}
|rowspan=3|Min (Jigglypuff) 
|-
|-
|-
|rowspan=3|Baseline 
|-
|-
|-
|rowspan=3|Max (Bowser) 
|-
|-
Category:Mii Gunner (SSB4)
Category:Back throws (SSB4)
Mii Gunner (SSB4)/Down aerial

==Overview==
==Hitboxes==
|}
==Timing==
===Attack===
Initial autocancel	1-3
Hitboxes 	20
Ending autocancel 	54-
Interruptible 	55
Animation length 	63
|-
===Landing lag===
Animation length	28
Category:Mii Gunner (SSB4)
Category:Down aerials (SSB4)
Mii Gunner (SSB4)/Down smash

==Overview==
==Hitboxes==
===Hit 1===
|}
===Hit 2===
|}
==Timing==
Charges between 	5-6
Hit 1 	9
Hit 2 	23-25
Interruptible 	53
Animation length	64
Category:Mii Gunner (SSB4)
Category:Down smashes (SSB4)
Mii Gunner (SSB4)/Forward aerial

==Overview==
==Hitboxes==
|}
==Timing==
===Attack===
Clean hit 	10-13
Late hit 	14-21
Ending autocancel	47-
Interruptible 	56
Animation length 	62
|-
|-
===Landing lag===
Animation length	12
Category:Mii Gunner (SSB4)
Category:Forward aerials (SSB4)
Mii Gunner (SSB4)/Forward smash

==Overview==
==Hitboxes==
! 
|4
|4
|—
|}
==Timing==
Charges between 	5-6
Multihits 	17-38
Final hit 	40
Interruptible 	78
Animation length	82
Category:Mii Gunner (SSB4)
Category:Forward smashes (SSB4)
Mii Gunner (SSB4)/Forward throw

==Overview==
==Throw and Hitbox Data==
===Hitbox===
|}
===Throw===
|}
==Timing==
The speed of this throw depends on the opponent's weight.
|-
!Invincible
|1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18
|}
|rowspan=2|Min (Jigglypuff) 
|-
|-
|rowspan=2|Baseline 
|-
|-
|rowspan=2|Max (Bowser) 
|-
Category:Mii Gunner (SSB4)
Category:Forward throws (SSB4)
Mii Gunner (SSB4)/Grab

==Overview==
==Grabbox Data==
===Standing Grab===
|}
===Dash Grab===
|}
===Pivot Grab===
|}
==Timing==
===Standing grab===
Grab 	6-7
Interruptible 	29
Animation length	42
===Dash grab===
Grab 	8-9
Interruptible 	39
Animation length	43
===Pivot grab===
Grab 	9-10
Interruptible 	35
Animation length	45
Category:Mii Gunner (SSB4)
Category:Grabs (SSB4)
Mii Gunner (SSB4)/Neutral aerial

==Overview==
==Hitboxes==
|}
==Timing==
===Attack===
Initial autocancel	1-3
Hitboxes 	8-21
Ending autocancel 	35-
Interruptible 	42
Animation length 	59
|-
===Landing lag===
Animation length	18
Category:Mii Gunner (SSB4)
Category:Neutral aerials (SSB4)
Mii Gunner (SSB4)/Neutral attack

==Overview==
Mii Gunner's neutral attack two arm cannon swings followed by a cannon jab and a blast.
For the technical data of each individual hit, see:
*Mii Gunner (SSB4)/Neutral attack/Hit 1
*Mii Gunner (SSB4)/Neutral attack/Hit 2
*Mii Gunner (SSB4)/Neutral attack/Hit 3
Category:Mii Gunner (SSB4)
Mii Gunner (SSB4)/Up aerial

==Overview==
==Hitboxes==
! 
|1
|3
|3
|3
|0
|}
==Timing==
===Attack===
Initial autocancel 	1-10
Multihits (early, clean)	17, 18-37
Final hit 	39
Ending autocancel 	60-
Interruptible 	62
Animation length 	79
|-
===Landing lag===
Animation length	22
Category:Mii Gunner (SSB4)
Category:Up aerials (SSB4)
Mii Gunner (SSB4)/Up smash

==Overview==
==Hitboxes==
|}
==Timing==
Charges between 	7-8
Hits 1-4 	11-12, 15-16, 19-20, 23-24
Hit 5 	27-28
Interruptible 	56
Animation length	65
Category:Mii Gunner (SSB4)
Category:Up smashes (SSB4)
Mii Gunner (SSB4)/Up throw

==Overview==
==Throw and Hitbox Data==
===Laser===
|}
===Throw===
|}
==Timing==
The speed of this throw depends on the opponent's weight.
|-
!Invincible
|1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18
|}
|rowspan=3|Min (Jigglypuff) 
|-
|-
|-
|rowspan=3|Baseline 
|-
|-
|-
|rowspan=3|Max (Bowser) 
|-
|-
Category:Mii Gunner (SSB4)
Category:Up throws (SSB4)
Mii Gunner (SSBU)/Back aerial

==Overview==
==Hitboxes==
|}
==Timing==
===Attack===
Initial autocancel	1-3
Clean hit 	9-10
Late hit 	11
Ending autocancel 	32-
Interruptible 	48
Animation length 	55
|-
===Landing lag===
Interruptible 	12
Animation length	29
Category:Mii Gunner (SSBU)
Category:Back aerials (SSBU)
Mii Gunner (SSBU)/Back throw

Mii Gunner back throw hurtbox and hitbox visualization	Mii Gunner back throw hurtbox and hitbox visualization	Mii Gunner back throw hurtbox and hitbox visualization	Mii Gunner back throw hurtbox and hitbox visualization	Mii Gunner back throw hurtbox and hitbox visualization
 	 	 	 	
==Overview==
==Throw and Hitbox Data==
|}
|}
==Timing==
Invincibility 	1-10
Turnaround 	10
Throw release 	10
Laser (clean, late)	20-21, 22-43
Interruptible 	50
Animation length 	58
|-
|-
Category:Mii Gunner (SSBU)
Category:Back throws (SSBU)
Mii Gunner (SSBU)/Dash attack

==Overview==
==Hitboxes==
! Shieldstun
|1.5×
|1.5×
|1.5×
|}
==Timing==
Hitboxes 	10-14
Interruptible 	46
Animation length	51
Category:Mii Gunner (SSBU)
Category:Dash attacks (SSBU)
Mii Gunner (SSBU)/Down aerial

==Overview==
==Hitboxes==
|}
==Timing==
===Attack===
Initial autocancel	1-3
Clean hit 	20-21
Late hit 	22-25
Ending autocancel 	54-
Interruptible 	55
Animation length 	63
|-
===Landing lag===
Interruptible 	18
Animation length	27
Category:Mii Gunner (SSBU)
Category:Down aerials (SSBU)
Mii Gunner (SSBU)/Down special/Custom 1

Mii Gunner down special hitbox visualizations.	Mii Gunner down special hitbox visualizations.	Mii Gunner down special hitbox visualizations.	Mii Gunner down special hitbox visualizations.	Mii Gunner down special hitbox visualizations.
Detection 	Explosion 	 	 	
 	 	 	 	
==Overview==
==Update History==
 
*
==Hitboxes==
!Shieldstun
|3.75x
|—
|}
==Timing==
The bomb will explode instantly after contact with an opponent.
Bomb generation 	14
Detection hitbox	18-123
Explosion 	124-133
Interruptible 	54
Animation length	73
|
|-
|
Category:Mii Gunner (SSBU)
Category:Down special moves (SSBU)
Mii Gunner (SSBU)/Down special/Custom 2

==Overview==
==Changes from 's PSI Magnet==
*
*
*
*
*
*
*
*
*
==Hitboxes==
|}
==Timing==
The hitbox does not reappear with the absorption loop.
Hitbox 	1-6
Absorption 	7-18+
Loop points 	6-7, 18-19
Windbox (from loop) 	1-2
Interruptible (from loop) 	25 (7)
Animation length (from loop)	44 (26)
|-
Category:Mii Gunner (SSBU)
Category:Down special moves (SSBU)
Mii Gunner (SSBU)/Down special/Default

==Overview==
==Changes from 's Reflector==
*
*
*
*
*
==Hitboxes==
|}
==Timing==
After one full loop, releasing the button at any point causes the move to transition into the ending portion.
Hitbox 	3
Loop points 	3-4, 23-24
Reflection 	4-23
Interruptible (from loop) 	39 (16)
Animation length (from loop)	52 (29)
Category:Mii Gunner (SSBU)
Category:Down special moves (SSBU)
Mii Gunner (SSBU)/Down throw

Mii Gunner down throw hurtbox visualization	Mii Gunner down throw hurtbox visualization	Mii Gunner down throw hurtbox visualization	Mii Gunner down throw hurtbox visualization	Mii Gunner down throw hurtbox visualization
 	 	 	 	
==Overview==
==Throw and Hitbox Data==
|}
==Timing==
Invincibility 	1-16
Throw Release 	16
Interruptible 	41
Animation length	49
|-
Category:Mii Gunner (SSBU)
Category:Down throws (SSBU)
Mii Gunner (SSBU)/Down tilt

==Overview==
==Hitboxes==
|}
==Timing==
Hitboxes 	8-10
Interruptible 	41
Animation length	50
==Trivia==
*The move has a 30% trip chance that can never actually happen, due to its largely vertical launch angle.
Category:Mii Gunner (SSBU)
Category:Down tilts (SSBU)
Mii Gunner (SSBU)/Edge attack

==Overview==
==Hitboxes==
|}
==Timing==
For each ledge grab without touching the ground or being hit, intangibility is reduced on subsequent ledge grabs, until it is lost entirely from the fourth grab onward. The hitbox visualization only shows intangibility for the first ledge grab.
Intangibility (1st grab)	1-22
Intangibility (2nd grab)	1-18
Intangibility (3rd grab)	1-11
Hitbox 	20-22
Interruptible 	56
Animation length 	55
!Hitboxes 
|-
!1st grab 
|-
!2nd grab 
|-
!3rd grab 
Category:Mii Gunner (SSBU)
Category:Edge attacks (SSBU)
Mii Gunner (SSBU)/Final Smash

==Overview==
Mii Gunner summons two small blasters behind themself and fires a big laser along them that covers an impressive horizontal distance. Mii Gunner can angle the move up or down slightly to catch opponents trying to avoid it above or below.
==Hitboxes==
===Gunner Laser===
|}
===Throttle===
|}
==Timing==
===Attack===
Multihits 	83-222
Final hit 	224-231
Animation length	319
|-
Category:Mii Gunner (SSBU)
Category:Final Smashes (SSBU)
Mii Gunner (SSBU)/Floor attack (back)

==Overview==
==Hitboxes==
|}
==Timing==
Intangibility 	1-22
Hit 1 	14-15
Hit 2 	21-22
Interruptible 	46
Animation length	59
|-
Category:Mii Gunner (SSBU)
Category:Floor attacks (SSBU)
Mii Gunner (SSBU)/Floor attack (front)

==Overview==
==Hitboxes==
|}
==Timing==
Intangibility 	1-23
Hit 1 	14-15
Hit 2 	22-23
Interruptible 	46
Animation length	59
|-
Category:Mii Gunner (SSBU)
Category:Floor attacks (SSBU)
Mii Gunner (SSBU)/Floor attack (trip)

==Overview==
==Hitboxes==
|}
==Timing==
Intangibility 	1-7
Hit 1 	19-20
Hit 2 	31-32
Interruptible 	50
Animation length	59
|-
Category:Mii Gunner (SSBU)
Category:Floor attacks (SSBU)
Mii Gunner (SSBU)/Forward aerial

==Overview==
==Update History==
 
*
==Hitboxes==
|}
==Timing==
===Attack===
The move adds backward speed of 1 (in units per frame) to the Mii Gunner on frame 12.
Early hit 	12
Clean hit 	13-16
Late hit 	17-20
Ending autocancel	44-
Interruptible 	44
Animation length 	64
|-
|-
===Landing lag===
Interruptible 	13
Animation length	30
==Laser parameters==
X/Y offsets 	[5, 0]
Lifetime 	9 frames
Initial speed 	3.5
Friction 	0.2
Can pierce opponents?	No
Category:Mii Gunner (SSBU)
Category:Forward aerials (SSBU)
Mii Gunner (SSBU)/Forward smash

==Overview==
==Update History==
 
*
==Hitboxes==
|}
==Timing==
Charges between 	5-6
Multihits 	17-38 (rehit rate: 4)
Final hit 	40
Interruptible 	78
Animation length	90
==Trivia==
*The multihits' ID 0 hitbox is coded as an extended hitbox despite not being actually extended, which prevents it from interpolating.
Category:Mii Gunner (SSBU)
Category:Forward smashes (SSBU)
Mii Gunner (SSBU)/Forward throw

Mii Gunner forward throw hurtbox and hitbox visualization	Mii Gunner forward throw hurtbox and hitbox visualization	Mii Gunner forward throw hurtbox and hitbox visualization	Mii Gunner forward throw hurtbox and hitbox visualization	Mii Gunner forward throw hurtbox and hitbox visualization
 	 	 	 	
==Overview==
==Throw and Hitbox Data==
|}
|}
==Timing==
Invincibility 	1-12
Hitbox 	10-11
Throw Release 	12
Interruptible 	34
Animation length	55
|-
Category:Mii Gunner (SSBU)
Category:Forward throws (SSBU)
Mii Gunner (SSBU)/Grab

==Overview==
==Grabbox Data==
===Standing Grab===
|}
===Dash Grab===
|}
===Pivot Grab===
|}
==Timing==
===Standing grab===
Grab 	6-7
Interruptible 	35
Animation length	42
===Dash grab===
Grab 	9-10
Interruptible 	43
Animation length	43
===Pivot grab===
Grab 	10-11
Interruptible 	38
Animation length	45
Category:Mii Gunner (SSBU)
Category:Grabs (SSBU)
Mii Gunner (SSBU)/Hitboxes

==Hitboxes==
Move 	Name 	Hitbox
Neutral attack 1 	Jab 	
Neutral attack 2 	Spin Kick 	
Neutral attack 3 	Short Fire 	
Forward tilt 	Spear Shot 	
Up tilt 	Explosive Uppercut 	
Down tilt 	Earth Fire 	
Dash attack 	Fire Knuckle 	
Forward smash 	Gatling Shot 	
Up smash 	Barrage Shot 	
Down smash 	Combination Low Shot 	
Neutral aerial 	Canon Swing 	
Forward aerial 	Aerial Shot 	
Back aerial 	Back Fire 	
Up aerial 	Vertical Gatling Shot	
Down aerial 	Bottom Fire 	
Neutral special min 	Charge Blast 	
Neutral special max 	Charge Blast 	
Neutral special 	Laser Blaze 	
Neutral special 	Grenade Launch 	
Neutral special explosion 	Grenade Launch 	
Neutral special explosion finisher	Grenade Launch 	
Side special grounded 	Flame Pillar 	
Side special aerial 	Flame Pillar 	
Side special min 	Stealth Burst 	
Side special max 	Stealth Burst 	
Side special homing 	Gunner Missile 	
Side special super 	Gunner Missile 	
Up special 	Lunar Launch 	
Up special grounded 	Cannon Jump Kick 	
Up special aerial 	Cannon Jump Kick 	
Down special start 	Echo Reflector 	
Down special 	Echo Reflector 	
Down special 	Bomb Drop 	
Down special explosion 	Bomb Drop 	
Down special 	Absorbing Vortex 	
Standing grab 	 	
Dash grab 	 	
Pivot grab 	 	
Pummel 	Grab Kneebutt 	
Forward throw 	Gunner Knuckle 	
Back throw 	Throw & Shoot 	
Up throw 	Throw & Upper Shot 	
Down throw 	Gunner Drop 	
Getup attack front 	 	
Getup attack back 	 	
Getup attack trip 	 	
Ledge attack 	 	
Final Smash 	Full Blast 	
Category:Mii Gunner (SSBU)
Category:Hitboxes (SSBU)
Mii Gunner (SSBU)/Neutral aerial

==Overview==
Mii Gunner swings their cannon around their body. It's one of the Gunners best moves, due to its size, speed, and occasional combo potential. Making it a very extensive and versatile move in their kit. It also holds some of the best stats for Gunner's non-special moves. Coming out on frame 8, ending off on frame 20, is decently safe on shield and cancels from any kind of jump. The damage and knockback on this move is also constant throughout. Coupled with its long active frames. Makes it essential for Mii Gunner's close-up game.
==Hitboxes==
|}
==Timing==
===Attack===
Initial autocancel	1-3
Hitboxes 	8-21
Ending autocancel 	35-
Interruptible 	42
Animation length 	55
|-
===Landing lag===
Interruptible 	12
Animation length	29
Category:Mii Gunner (SSBU)
Category:Neutral aerials (SSBU)
Mii Gunner (SSBU)/Neutral attack

==Overview==
Mii Gunner's neutral attack consists of a jab, a kick and ends with a cannon jab and blast. It deals 9.0% in total.
For the technical data of each individual hit, see:
*Mii Gunner (SSBU)/Neutral attack/Hit 1
*Mii Gunner (SSBU)/Neutral attack/Hit 2
*Mii Gunner (SSBU)/Neutral attack/Hit 3
==Quickest loop==
Jab 1 	5-6
Jab 2 	11-12
Jab 3 	23-24, 29-30
Interruptible 	26, 33, 55
Animation lengths	34, 46, 76
|-
|-
Category:Mii Gunner (SSBU)
Category:Neutral attacks (SSBU)
Mii Gunner (SSBU)/Neutral attack/Hit 1

==Overview==
==Hitboxes==
The scripts only specify hitstun modifiers for the ID 0, 1, and 3 hitboxes, but due to a glitch, they also apply to the ID 2 hitbox.
! Hitstun
|+1 frame
|—
|+1 frame
|+1 frame
|}
==Timing==
Hitboxes 	5-6
Continuability window	8-30
Consecutive jab frame	10
Interruptible 	26
Animation length 	34
|-
Category:Mii Gunner (SSBU)
Category:Neutral attacks (SSBU)
Mii Gunner (SSBU)/Neutral attack/Hit 2

==Overview==
==Hitboxes==
! Hitstun
|+4 frames
|+4 frames
|+4 frames
|}
==Timing==
Hitboxes 	4-5
Continuability window	11-35
Interruptible 	26
Animation length 	39
|-
Category:Mii Gunner (SSBU)
Category:Neutral attacks (SSBU)
Mii Gunner (SSBU)/Neutral special

==Overview==
Like other Miis, Mii Gunner has a choice between 3 moves for their neutral special.
For the technical data of each neutral special, see:
*Charge Blast
*Laser Blaze
*Grenade Launch
Category:Mii Gunner (SSBU)
Category:Neutral special moves (SSBU)
Mii Gunner (SSBU)/Neutral special/Custom 1

==Overview==
==Update History==
 
*
==Hitboxes==
|}
==Timing==
Loop points 	6-7, 28-29 (loop frames: 26)
Hitbox (from loop) 	10, 11-33 (4, 5-27)
Interruptible (from release) 	42 (15)
Animation length (from release)	77 (49)
|-
Category:Mii Gunner (SSBU)
Category:Neutral special moves (SSBU)
Mii Gunner (SSBU)/Neutral special/Default

==Overview==
==Changes from 's Charge Shot==
*
*
*
*
*
==Update History==
 
*
==Hitboxes==
|}
==Timing==
Charges between 	12-13
Hitbox (from release) 	15-74 (3-62)
Interruptible (from release) 	52 (40)
Animation length (from release)	61 (49)
|-
Category:Mii Gunner (SSBU)
Category:Neutral special moves (SSBU)
Mii Gunner (SSBU)/Side special

==Overview==
Like other Miis, Mii Gunner has a choice between 3 moves for their side special.
For the technical data of each neutral special, see:
*Flame Pillar
*Stealth Burst
*Gunner Missile
Category:Mii Gunner (SSBU)
Category:Side special moves (SSBU)
Mii Gunner (SSBU)/Side special/Custom 1

==Overview==
==Hitboxes==
|}
==Timing==
===Minimum or partial charge===
The spark travels 2 more frames after releasing it.
Charges between 	31-32
Hitbox (from release) 	36-38 (5-7)
Interruptible (from release) 	71 (40)
Animation length (from release)	78 (47)
|-
===Maximum charge===
Hitbox (from release) 	66-68
Interruptible (from release) 	106
Animation length (from release)	113
|-
Category:Mii Gunner (SSBU)
Category:Side special moves (SSBU)
Mii Gunner (SSBU)/Side special/Custom 2

Samus side special hitbox visualizations.	Samus side special hitbox visualizations.	Samus side special hitbox visualizations.	Samus side special hitbox visualizations.	Samus side special hitbox visualizations.
Homing Missile 	Super Missile 	 	 	
 	 	 	 	
==Overview==
==Changes from 's Missile==
*
*
*
*
*
*
*
==Update History==
 
*
==Hitboxes==
|}
==Timing==
===Missile===
Missile 	27-122
Interruptible 	47
Animation length	85
|
|-
|
===Super Missile===
Super Missile 	23-94
Interruptible 	50
Animation length	81
|-
Category:Mii Gunner (SSBU)
Category:Side special moves (SSBU)
Mii Gunner (SSBU)/Up aerial

==Overview==
==Hitboxes==
|}
==Timing==
===Attack===
Initial autocancel	1-10
Hit 1 	17
Multihits 	18-32 (rehit rate: 3)
Final hit 	34
Ending autocancel 	58-
Interruptible 	60
Animation length 	79
|-
===Landing lag===
Interruptible 	14
Animation length	34
Category:Mii Gunner (SSBU)
Category:Up aerials (SSBU)
Mii Gunner (SSBU)/Up smash

==Overview==
==Update History==
 
*
==Hitboxes==
|}
==Timing==
Charges between 	7-8
Hits 1-4 	11-12, 15-16, 19-20, 23-24
Hit 5 	27-28
Interruptible 	56
Animation length	67
Category:Mii Gunner (SSBU)
Category:Up smashes (SSBU)
Mii Gunner (SSBU)/Up special/Custom 1

==Overview==
==Update History==
 
*
==Hitboxes==
|}
==Timing==
Intangibility (Ground only)	5-7
Hit 1 	6-7
Clean hit 2 	10-15
Late hit 2 	16-30
Animation length 	59
|Hitboxes 
|-
|Grounded 
Category:Mii Gunner (SSBU)
Category:Up special moves (SSBU)
Mii Gunner (SSBU)/Up throw

Mii Gunner up throw hurtbox and hitbox visualization	Mii Gunner up throw hurtbox and hitbox visualization	Mii Gunner up throw hurtbox and hitbox visualization	Mii Gunner up throw hurtbox and hitbox visualization	Mii Gunner up throw hurtbox and hitbox visualization
 	 	 	 	
==Overview==
==Throw and Hitbox Data==
|}
|}
==Timing==
Invincibility 	1-7
Throw release 	7
First laser (clean, late) 	18-19, 20-41
Second laser (clean, late)	28-29, 30-51
Interruptible 	52
Animation length 	56
!First laser 
|-
!Second laser 
|-
!rowspan=2|Mii Gunner 
|-
Category:Mii Gunner (SSBU)
Category:Up throws (SSBU)
Mii Gunner (SSBU)/Up tilt

==Overview==
Mii Gunner uppercuts with their cannon, with a explosion on the top. Besides Charge Blast and Echo Reflector, up tilt is Mii Gunner's fastest move (tied with jab). Up tilt has a scooping hitbox that leads up into the second hit, while the second hit is big and decently strong. Consistently killing at around 140%, even without platforms. Its best used as a substitute for up smash, or even a situational combo ender.
==Hitboxes==
|}
==Timing==
Clean hit (early, late)	5, 6-7
Late hit 	8-9
Interruptible 	38
Animation length 	54
Category:Mii Gunner (SSBU)
Category:Up tilts (SSBU)
Mii Swordfighter (SSB4)/Back aerial

==Overview==
==Hitboxes==
|}
==Timing==
===Attack===
Hitboxes 	8-9
Ending autocancel	29-
Interruptible 	38
Animation length 	46
|-
===Landing lag===
Animation length	15
Category:Mii Swordfighter (SSB4)
Category:Back aerials (SSB4)
Mii Swordfighter (SSB4)/Back throw

==Overview==
==Throw and Hitbox Data==
|}
|}
==Timing==
Invincibility 	1-18
Hitbox 	15-16
Throw Release 	17
Interruptible 	46
Animation length	46
|-
Category:Mii Swordfighter (SSB4)
Category:Back throws (SSB4)
Mii Swordfighter (SSB4)/Down aerial

==Overview==
==Hitboxes==
! 
|5
|5
|—
|}
==Timing==
===Attack===
Initial autocancel	1-4
Hitboxes 	14-37
Ending autocancel 	80-
Interruptible 	59
Animation length 	70
|-
===Landing lag===
Hitbox 	1-3
Animation length	30
Category:Mii Swordfighter (SSB4)
Category:Down aerials (SSB4)
Mii Swordfighter (SSB4)/Down smash

==Overview==
==Hitboxes==
|}
==Timing==
Charges between 	3-4
Hit 1 	7-8
Hit 2 	15-16
Interruptible 	54
Animation length	68
Category:Mii Swordfighter (SSB4)
Category:Down smashes (SSB4)
Mii Swordfighter (SSB4)/Down throw

==Overview==
==Throw and Hitbox Data==
|}
|}
==Timing==
Invincibility 	1-18
Hitbox 	35-39
Throw Release 	40
Interruptible 	58
Animation length	70
|-
Category:Mii Swordfighter (SSB4)
Category:Down throws (SSB4)