Compendium of Colure: The Art of Geomancy

__TOC__
== Roles ==
:"The ancient geomancers realized that the answer wasn't to control the land ... but rather let themselves be swept up by its current and borrow some of its strength."
::~ Sylvie
A Geomancer is able to fill the role of support, magic damage dealer, enfeebler, and a secondary healer. In the primary role of support, a Geomancer aids the party with the use of Indicolure and Geocolure spells casting varying buffs and debuffs which can compliment each other and what the content the party is tackling. Indicolure spells are acquired by the use of a plate, similar to a spells scroll, and are either purchased from a vendor, the Auction House, or as a drop from a battlefield. With an indicolure spell geomancers are able to focus themselves as the conduit to emanate a spells effect. As a geomancer develops its own skill their luopan will resonate with the world, and when attuned to its calling, will learn the respective geocolure spell. When the geomancer uses a debuffing colure spell they must be on the enemy's enmity list in order for the spell to take effect. They can achieve this by casting a fast enfeebling spell such as Dia or Diaga on the enemy or by healing the tank which is on the enmity list. Failure to do so will result in a debuffing colure spell not to effect the enemy.
Geomancers secondary role is to serve as an magical damage dealer with their elemental magic and their own -ra variant spells which like an indicolure spell, emanates from the geomancer to hit all enemies within range. Through the use of the Cardinal Chant trait, a geomancer's elemental magic gains a boost based on the geomancer's direction in relation to the target. While their own variants of elemental-ra spells have an increased boost compared to other elemental spells, a geomancer would benefit from using this trait to gain benefits such as increased Magical Critical Rate or a Magical Attack Bonus.
A geomancer has a the same enfeebling magic skill as a Black Mage and the Geomancy Attire Set has a significant amount of Magic Accuracy. While they do no have the same amount or calibur of enfeeblings spells as a Red Mage, only having access to Sleep and Sleep II natively, they are able to benefit from using the lower tier spells they gain from having a Black Mage or Red Mage as a sub job. Spells such as Gravity or Bind still have a use in all content in the means of crowd control and the increased Magic Accuracy ensures that a Geomancer can aid in landing these spells.
While only having a handful of dark spells, the geomancer has a high skill allowing it to benefit from using Drain and Aspir to quickly regain lost health and mana in order to continue their volley of spell casting. Through the use of having Black Mage as a subjob, Geomancer gains access to Stun allowing for an additional means to block powerful but slow casting spells and TP moves from enemies.
Lastly, while they have no native healing magic skill, a geomancer with either Red Mage, White Mage, or Scholar as a subjob gains access to various cure spells. A well geared geomancer can aid in battle by using the additional MP they have to heal other front line jobs allowing dedicated healers to either focus on the tank or on removing status aliments form the party.
=== Indicolure ===
:"Indicolures are self targeted spells which emanate from the Geomancer"
::~ Ruaumoko, Final Fantasy XI: Geomancer Guide, 2017
A Geomancer's indicolure spells originate around the caster, or if used with Entrust, around the party member, adding buffs to party members or debuffs to enemies within the indicolure's radius. Indicolure spells are not effected by any abilities except for Bolster and those used with Entrust are not granted any Geomancy Potency effects from equipment such as the Nepote Bell or Dunna. An indicolure spell could provide an enemy with a debuff such as slow, paralysis, or decrease their attack, but only takes effect if the Geomancer is on the enemy's enmity list. The use of elemental or enfeebling Magic to end up on the enmity list is common practice, or by healing the tank after it establish hate on an enemy. Any party member that is entrusted with an indicolure spell must also be on the enemy's enmity list in order for the indicolure to effect the enemy.
		
Initially you can gain up to 42 seconds on top of the 180 second base duration of any Indicolure spell.	
With an increase of 50 seconds, the duration bonus from the Lifestream Cape is multiplicative, meaning that you will gain 10% duration from the 230 seconds your Indicolure spells are boosted to, resulting in a 253 seconds (4:13) duration.	
Once you unlock the Idris, you would only use a Solstice or Gada when using Entrust. Pellucid Stones and Taupe Stones have a maximum augment of +10% duration while Fern Stones have a maximum augment of +11% duration. Even with a 8% duration increase, coupled with the 20% duration increase (maximum augment) on the Lifestream Cape, you can see an Indicolure spell duration of 346 seconds (5:46), assuming you have fully invested in the Indicolure Spell Effect Duration job points.
===Geocolure ===
All geocolure spells summon a Luopan which the geocolure effect emanates from. It is important to remember that you will need 900 combined skill for maximum potency, and any additional Geomancy Potency, from pieces such as a Dunna or Idris, are static values regardless of combined skill. When building sets as a new Geomancer, you will have two sets, one casting the geocolure spell, the other when the Luopan summoned. Luopans have a native -50% Damage Taken, so look to maximize the damage taken pieces followed by regen so you Luopan will remains active, achieving the 10 minute time limit.
A Geomancer's abilities effect the Luopan, but Bolster does not stack with Ecliptic Attrition or Blaze of Glory.
 	 	
With a base perpetuation cost of 24 HP/tic, your Luopan will last approximately 210 seconds at level 99. Increasing the amount of regen to offset the perpetuation cost will allow the Luopan to remain out before finally despawning after 10 minutes. The Luopan has a base -50% Damage Taken trait like all other pets, and can be increased to the cap of -87.5% Damage Taken.	As you slowly work your way through gear progression, the Geomancy Mitaines will remain a staple in your kit until you complete an Idris. These pieces alone, if augmented correctly can give a Luopan an additional -25% Damage Taken and 16 HP/tic Regen. While the Bagua Charm is not necessary as it's Geomancy +5 Effect does not stack with the Dunna's effect, the +6% Absorb Damage chance could be beneficial to some players.	With the Idris and Geomancy Mitaines +3, your Luopan will be at the -87.5% Damage Taken cap allowing you to put more pieces with Pet: Regen on, offsetting and possibly negating the perpetuation cost of the Luopan even with Ecliptic Attrition in effect.
 	Augments
* Solstice: Path D (Magic Accuracy+20, Pet: Damage Taken-4%, "Fast Cast"+5)
* Dunna: MP +20, Magic Accuracy +10, Fast Cast +3%
* Nantosuelta's Cape: Pet: -Damage Taken, Pet: Regen 	Augments
* Dunna: MP +20, Magic Accuracy +10, Fast Cast +3%
* Nantosuelta's Cape: Pet: Regen
=== Geomancy Effects and Mathematics ===
Geomancy Effects 	Geomancy Effects 	Geomancy Effects 	Geomancy Effects 	Geomancy Effects 	Geomancy Effects 	Geomancy Effects 	Geomancy Effects 	Geomancy Effects 	Geomancy Effects 	Geomancy Effects 	Geomancy Effects 	Geomancy Effects 	Geomancy Effects 	Geomancy Effects 	Geomancy Effects 	Geomancy Effects 	Geomancy Effects 	Geomancy Effects 	Geomancy Effects 	Geomancy Effects 	Geomancy Effects 	Geomancy Effects 	Geomancy Effects 	Geomancy Effects 	Geomancy Effects 	Geomancy Effects
Effect 	Parameter 	Standard 	Standard 	Standard 	Standard 	Standard 	 	Ecliptic Attrition (+25%) 	Ecliptic Attrition (+25%) 	Ecliptic Attrition (+25%) 	Ecliptic Attrition (+25%) 	 	Blaze of Glory (+50%) 	Blaze of Glory (+50%) 	Blaze of Glory (+50%) 	Blaze of Glory (+50%) 	 	BoG & EA (+75%) 	BoG & EA (+75%) 	BoG & EA (+75%) 	BoG & EA (+75%) 	 	Bolster 	Bolster 	Bolster 	Bolster
Effect 	Parameter 	900 Skill 	+5 	+6 	+7 	+10 	 	+5 	+6 	+7 	+10 	 	+5 	+6 	+7 	+10 	 	+5 	+6 	+7 	+10 	 	+5 	+6 	+7 	+10
Stats 	Attributes 	25 	35 	37 	39 	45 	 	44 	46 	49 	56 	 	53 	56 	59 	68 	 	61 	65 	68 	71 	 	70 	74 	78 	90
Regen 	HP 	30 	40 	42 	44 	50 	 	50 	53 	55 	63 	 	60 	63 	66 	75 	 	70 	74 	77 	88 	 	80 	84 	88 	100
Refresh 	MP 	6 	11 	12 	13 	16 	 	14 	15 	16 	20 	 	17 	18 	20 	24 	 	19 	21 	23 	28 	 	22 	24 	26 	32
Fury 	Atk 	34.70% 	48.20% 	50.90% 	53.60% 	61.70% 	 	60.25% 	63.63% 	67.00% 	77.13% 	 	72.30% 	76.35% 	80.40% 	92.55% 	 	84.35% 	89.08% 	93.80% 	107.98% 	 	96.40% 	101.80% 	107.20% 	123.40%
Barrier 	Def 	39.80% 	62.80% 	50.90% 	53.60% 	61.70% 	 	78.50% 	84.25% 	90.00% 	107.25% 	 	94.20% 	101.10% 	108.00% 	128.70% 	 	109.90% 	117.95% 	126.00% 	150.15% 	 	125.60% 	134.80% 	144.00% 	171.60%
Precision 	Acc 	50 	75 	80 	85 	100 	 	94 	100 	106 	125 	 	113 	120 	128 	150 	 	131 	140 	149 	175 	 	150 	160 	170 	200
Voidance 	Eva 	65 	95 	101 	107 	125 	 	119 	126 	134 	156 	 	143 	152 	161 	188 	 	166 	177 	187 	219 	 	190 	202 	214 	250
Acumen 	M.Atk 	15 	30 	33 	36 	45 	 	38 	41 	45 	56 	 	45 	50 	54 	68 	 	53 	58 	63 	79 	 	60 	66 	72 	90
Fend 	M.Def 	19.90% 	39.90% 	43.90% 	47.90% 	59.90% 	 	49.88% 	54.88% 	59.88% 	74.88% 	 	59.85% 	65.85% 	71.85% 	89.85% 	 	69.83% 	76.83% 	83.83% 	104.83% 	 	79.80% 	87.80% 	95.80% 	119.80%
Focus 	M.Acc 	50 	75 	80 	85 	100 	 	94 	100 	106 	125 	 	113 	120 	128 	150 	 	131 	140 	149 	175 	 	150 	160 	170 	200
Attunement 	M.Eva 	65 	95 	101 	107 	125 	 	119 	126 	134 	156 	 	143 	152 	161 	188 	 	166 	177 	187 	219 	 	190 	202 	214 	250
Haste 	Delay 	29.90% 	35.40% 	36.50% 	37.60% 	40.90% 	 	44.25% 	45.63% 	47.00% 	51.13% 	 	60 	63 	66 	75 	 	70 	74 	77 	88 	 	80 	84 	88 	100
 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Poison 	HP 	30 	45 	48 	51 	60 	 	56 	60 	64 	75 	 	68 	72 	77 	90 	 	79 	84 	89 	105 	 	90 	96 	102 	120
Slow 	Delay 	14.90% 	17.40% 	17.90% 	18.40% 	19.90% 	 	21.75% 	22.38% 	23.00% 	24.88% 	 	26.10% 	26.85% 	27.60% 	29.85% 	 	30.45% 	31.33% 	32.20% 	34.83% 	 	34.80% 	35.80% 	36.80% 	39.80%
Paralyze 	 	15.00% 	20.00% 	21.00% 	22.00% 	25.00% 	 	25.00% 	26.25% 	27.50% 	31.25% 	 	30.00% 	31.50% 	33.00% 	37.50% 	 	35.00% 	36.75% 	38.50% 	43.75% 	 	40.00% 	42.00% 	44.00% 	50.00%
Gravity 	Movement 	19.90% 	25.40% 	26.50% 	27.60% 	30.90% 	 	31.75% 	33.13% 	34.50% 	38.63% 	 	38.10% 	39.75% 	41.40% 	46.35% 	 	44.45% 	46.38% 	48.30% 	54.08% 	 	50.80% 	53.00% 	55.20% 	61.80%
Wilt 	Atk- 	-25.00% 	-48.00% 	-52.60% 	-57.20% 	-71.00% 	 	-60.00% 	-66.75% 	-71.50% 	-88.75% 	 	-72.00% 	-78.90% 	-85.80% 	-106.500% 	 	-84.00% 	-92.05% 	-100.10% 	-124.25% 	 	-96.00% 	-105.20% 	-114.40% 	-142.00%
Frailty 	Def- 	-14.80% 	-28.30% 	-31.00% 	-33.70% 	-41.80% 	 	-35.38% 	-38.75% 	-42.13% 	-52.25% 	 	-42.45% 	-46.50% 	-50.55% 	-62.70% 	 	-49.53% 	-54.25% 	-58.98% 	-73.15% 	 	-56.60% 	-62.00% 	-67.40% 	-83.60%
Slip 	Acc- 	-65 	-95 	-101 	-107 	-125 	 	-119 	-126 	-134 	-156 	 	-143 	-152 	-161 	-188 	 	-166 	-177 	-187 	-219 	 	-190 	-202 	-214 	-250
Torpor 	Eva- 	-50 	-75 	-80 	-85 	-100 	 	-94 	-100 	-106 	-125 	 	-113 	-120 	-128 	-150 	 	-131 	-140 	-149 	-175 	 	-150 	-160 	-170 	-200
Fade 	M.Atk- 	-20 	-40 	-44 	-48 	-60 	 	-50 	-55 	-60 	-75 	 	-60 	-66 	-72 	-90 	 	-70 	-77 	-84 	-105 	 	-80 	-88 	-96 	-120
Malaise 	M.Def- 	-15 	-30 	-33 	-36 	-45 	 	-38 	-41 	-45 	-56 	 	-45 	-50 	-54 	-68 	 	-53 	-58 	-63 	-79 	 	-60 	-66 	-72 	-90
Vex 	M.Acc- 	-65 	-95 	-101 	-107 	-125 	 	-119 	-126 	-134 	-156 	 	-143 	-152 	-161 	-188 	 	-166 	-177 	-187 	-219 	 	-190 	-202 	-214 	-250
Languor 	M.Eva- 	-50 	-75 	-80 	-85 	-100 	 	-94 	-100 	-106 	-125 	 	-113 	-120 	-128 	-150 	 	-131 	-140 	-149 	-175 	 	-150 	-160 	-170 	-200
 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
NOTE: The above +5, +6, +7, and +10 values are the TOTAL value of the item plus the maximum skill value, not the boost from the item alone.	NOTE: The above +5, +6, +7, and +10 values are the TOTAL value of the item plus the maximum skill value, not the boost from the item alone.	NOTE: The above +5, +6, +7, and +10 values are the TOTAL value of the item plus the maximum skill value, not the boost from the item alone.	NOTE: The above +5, +6, +7, and +10 values are the TOTAL value of the item plus the maximum skill value, not the boost from the item alone.	NOTE: The above +5, +6, +7, and +10 values are the TOTAL value of the item plus the maximum skill value, not the boost from the item alone.	NOTE: The above +5, +6, +7, and +10 values are the TOTAL value of the item plus the maximum skill value, not the boost from the item alone.	NOTE: The above +5, +6, +7, and +10 values are the TOTAL value of the item plus the maximum skill value, not the boost from the item alone.	NOTE: The above +5, +6, +7, and +10 values are the TOTAL value of the item plus the maximum skill value, not the boost from the item alone.	NOTE: The above +5, +6, +7, and +10 values are the TOTAL value of the item plus the maximum skill value, not the boost from the item alone.	NOTE: The above +5, +6, +7, and +10 values are the TOTAL value of the item plus the maximum skill value, not the boost from the item alone.	NOTE: The above +5, +6, +7, and +10 values are the TOTAL value of the item plus the maximum skill value, not the boost from the item alone.	NOTE: The above +5, +6, +7, and +10 values are the TOTAL value of the item plus the maximum skill value, not the boost from the item alone.	NOTE: The above +5, +6, +7, and +10 values are the TOTAL value of the item plus the maximum skill value, not the boost from the item alone.	NOTE: The above +5, +6, +7, and +10 values are the TOTAL value of the item plus the maximum skill value, not the boost from the item alone.	NOTE: The above +5, +6, +7, and +10 values are the TOTAL value of the item plus the maximum skill value, not the boost from the item alone.	NOTE: The above +5, +6, +7, and +10 values are the TOTAL value of the item plus the maximum skill value, not the boost from the item alone.	NOTE: The above +5, +6, +7, and +10 values are the TOTAL value of the item plus the maximum skill value, not the boost from the item alone.	NOTE: The above +5, +6, +7, and +10 values are the TOTAL value of the item plus the maximum skill value, not the boost from the item alone.	NOTE: The above +5, +6, +7, and +10 values are the TOTAL value of the item plus the maximum skill value, not the boost from the item alone.	NOTE: The above +5, +6, +7, and +10 values are the TOTAL value of the item plus the maximum skill value, not the boost from the item alone.	NOTE: The above +5, +6, +7, and +10 values are the TOTAL value of the item plus the maximum skill value, not the boost from the item alone.	NOTE: The above +5, +6, +7, and +10 values are the TOTAL value of the item plus the maximum skill value, not the boost from the item alone.	NOTE: The above +5, +6, +7, and +10 values are the TOTAL value of the item plus the maximum skill value, not the boost from the item alone.	NOTE: The above +5, +6, +7, and +10 values are the TOTAL value of the item plus the maximum skill value, not the boost from the item alone.	NOTE: The above +5, +6, +7, and +10 values are the TOTAL value of the item plus the maximum skill value, not the boost from the item alone.	NOTE: The above +5, +6, +7, and +10 values are the TOTAL value of the item plus the maximum skill value, not the boost from the item alone.	NOTE: The above +5, +6, +7, and +10 values are the TOTAL value of the item plus the maximum skill value, not the boost from the item alone.
=== Indicolure and Geocolure Locations ===
Geomancy Spell Locations 	Geomancy Spell Locations 	Geomancy Spell Locations 	Geomancy Spell Locations 	Geomancy Spell Locations 	Geomancy Spell Locations	Geomancy Spell Locations 	Geomancy Spell Locations 	Geomancy Spell Locations 	Geomancy Spell Locations 	Geomancy Spell Locations
Indicolure Plate Locations	Indicolure Plate Locations	Indicolure Plate Locations	Indicolure Plate Locations 	Indicolure Plate Locations	 	Geomantic Reservoir Locations	Geomantic Reservoir Locations	Geomantic Reservoir Locations	Geomantic Reservoir Locations	Geomantic Reservoir Locations
Plate 	Level 	Acquisition 	Location 	Price (gil) 	 	Spell 	Level 	Area 	Position 	
Indi-Poison 	1 	Ishvad 	Western Adoulin (I-5)Adoulin Waterfront Waypoint	100 	 	Geo-Poison 	5 	East Ronfaure 	(I-7) 	
Indi-Voidance 	4 	Ishvad 	Western Adoulin (I-5)Adoulin Waterfront Waypoint	372 	 	Geo-Voidance 	8 	Tahrongi Canyon 	(H/I-7) 	
Indi-Precision 	10 	Ishvad 	Western Adoulin (I-5)Adoulin Waterfront Waypoint	1,400 	 	Geo-Precision 	14 	Konschtat Highlands 	(F/G-6) 	
Indi-Regen 	15 	Ishvad 	Western Adoulin (I-5)Adoulin Waterfront Waypoint	2,335 	 	Geo-Regen 	19 	La Theine Plateau 	(J/K-5) 	
Indi-Attunement 	16 	Ishvad 	Western Adoulin (I-5)Adoulin Waterfront Waypoint	2,425 	 	Geo-Attunement 	20 	Qufim 	(I-9) 	
Indi-Focus 	22 	Ishvad 	Western Adoulin (I-5)Adoulin Waterfront Waypoint	6,692 	 	Geo-Focus 	26 	Gusgen Mines 	(G-8) 	
Indi-Barrier 	28 	Ishvad 	Western Adoulin (I-5)Adoulin Waterfront Waypoint	10,926 	 	Geo-Barrier 	32 	Batallia Downs 	(D-7) 	
Indi-Refresh 	30 	Ishvad 	Western Adoulin (I-5)Adoulin Waterfront Waypoint	21,000 	 	Geo-Refresh 	34 	La Theine Plateau 	(H-10) 	
Indi-CHR 	30 	Ishvad 	Western Adoulin (I-5)Adoulin Waterfront Waypoint	21,000 	 	Geo-CHR 	34 	Lower Delkfutt's Tower 	(E-8) 	
Indi-MND 	33 	Ishvad 	Western Adoulin (I-5)Adoulin Waterfront Waypoint	23,940 	 	Geo-MND 	37 	Rolanberry Fields 	(J-10) 	
Indi-Fury 	34 	Ishvad 	Western Adoulin (I-5)Adoulin Waterfront Waypoint	25,270 	 	Geo-Fury 	38 	Sauromugue Champaign 	(K-6) 	
Indi-INT 	36 	Ishvad 	Western Adoulin (I-5)Adoulin Waterfront Waypoint	30,912 	 	Geo-INT 	40 	Beaucedine Glacier 	(H-9) 	
Indi-AGI 	39 	Ishvad 	Western Adoulin (I-5)Adoulin Waterfront Waypoint	32,640 	 	Geo-AGI 	43 	Castle Oztroja 	(H-8) Map 6 	
Indi-Fend 	40 	Ishvad 	Western Adoulin (I-5)Adoulin Waterfront Waypoint	34,000 	 	Geo-Fend 	44 	Davoi 	(J-11) 	
Indi-VIT 	42 	Ishvad 	Western Adoulin (I-5)Adoulin Waterfront Waypoint	43,740 	 	Geo-VIT 	46 	Garlaige Citadel 	(H-9) 	
Indi-DEX 	45 	Ishvad 	Western Adoulin (I-5)Adoulin Waterfront Waypoint	46,440 	 	Geo-DEX 	49 	Behemoth's Dominion 	(E-8) 	
 	 	 	 	 	 	 	 	 	 	
Indi-Acumen 	46 	Eukalline 	Western Adoulin (I-5)Adoulin Waterfront Waypoint	52,080 	 	Geo-Acumen 	50 	Beaucedine Glacier 	(J-6) 	
Indi-STR 	48 	Eukalline 	Western Adoulin (I-5)Adoulin Waterfront Waypoint	53,460 	 	Geo-STR 	52 	Crawlers' Nest 	(F-6) 	
Indi-Slow 	48 	Eukalline 	Western Adoulin (I-5)Adoulin Waterfront Waypoint	53,460 	 	Geo-Slow 	52 	Beadeaux 	(K-8) 	
Indi-Torpor 	52 	Eukalline 	Western Adoulin (I-5)Adoulin Waterfront Waypoint	61,875 	 	Geo-Torpor 	56 	Xarcabard 	(F-7) 	
Indi-Slip 	58 	Eukalline 	Western Adoulin (I-5)Adoulin Waterfront Waypoint	83,160 	 	Geo-Slip 	62 	The Eldieme Necropolis 	(J-11) 	
Indi-Languor 	64 	Eukalline 	Western Adoulin (I-5)Adoulin Waterfront Waypoint	94,185 	 	Geo-Languor 	68 	Bostaunieux Oubliette 	(I-11) 	
Indi-Paralysis 	68 	Eukalline 	Western Adoulin (I-5)Adoulin Waterfront Waypoint	103,040 	 	Geo-Paralysis 	72 	Fei'Yin 	(H-5) 	
 	 	 	 	 	 	 	 	 	 	
Indi-Vex 3 5 	70 	EukallineMacrocosmic Orb 	Western Adoulin (I-5)Adoulin Waterfront Waypoint	504,000 	 	Geo-Vex 	74 	Upper Delkfutt's Tower 	(G-7) 	
Indi-Frailty 1 4 5 6 7 	76 	EukallineMacrocosmic Orb 	Western Adoulin (I-5)Adoulin Waterfront Waypoint	537,030 	 	Geo-Frailty 	80 	Ceizak Battlegrounds 	(F-8) 	
Indi-Wilt 5 	82 	EukallineMacrocosmic Orb 	Western Adoulin (I-5)Adoulin Waterfront Waypoint	576,300 	 	Geo-Wilt 	86 	Yahse Hunting Grounds 	(K-7) 	
Indi-Gravity 4 7 	88 	EukallineMacrocosmic Orb 	Western Adoulin (I-5)Adoulin Waterfront Waypoint	617,100 	 	Geo-Gravity 	92 	Foret de Hennetiel 	(I-7) 	
Indi-Malaise 1 2 	88 	EukallineMacrocosmic Orb 	Western Adoulin (I-5)Adoulin Waterfront Waypoint	617,100 	 	Geo-Malaise 	92 	Morimar Basalt Fields 	(J-6) 	
Indi-Haste 8 	93 	EukallineMacrocosmic Orb 	Western Adoulin (I-5)Adoulin Waterfront Waypoint	709,716 	 	Geo-Haste 	97 	Marjami Ravine 	(J-6) 	
Indi-Fade 2 5 	94 	EukallineMacrocosmic Orb 	Western Adoulin (I-5)Adoulin Waterfront Waypoint	703,800 	 	Geo-Fade 	98 	Morimar Basalt Fields 	(G-8) 	
1 - Factory Rejects II
2 - Demolition Squad II
3 - Brother D'Aurphe II
4 - Legion XI Comitatensis II
5 - Dismemberment Brigade II
6 - Amphibian Assault II
7 - Kindred Spirits II
8 - High-Tier Mission Battlefields	
1 - Factory Rejects II
2 - Demolition Squad II
3 - Brother D'Aurphe II
4 - Legion XI Comitatensis II
5 - Dismemberment Brigade II
6 - Amphibian Assault II
7 - Kindred Spirits II
8 - High-Tier Mission Battlefields	
1 - Factory Rejects II
2 - Demolition Squad II
3 - Brother D'Aurphe II
4 - Legion XI Comitatensis II
5 - Dismemberment Brigade II
6 - Amphibian Assault II
7 - Kindred Spirits II
8 - High-Tier Mission Battlefields	
1 - Factory Rejects II
2 - Demolition Squad II
3 - Brother D'Aurphe II
4 - Legion XI Comitatensis II
5 - Dismemberment Brigade II
6 - Amphibian Assault II
7 - Kindred Spirits II
8 - High-Tier Mission Battlefields	
1 - Factory Rejects II
2 - Demolition Squad II
3 - Brother D'Aurphe II
4 - Legion XI Comitatensis II
5 - Dismemberment Brigade II
6 - Amphibian Assault II
7 - Kindred Spirits II
8 - High-Tier Mission Battlefields	
1 - Factory Rejects II
2 - Demolition Squad II
3 - Brother D'Aurphe II
4 - Legion XI Comitatensis II
5 - Dismemberment Brigade II
6 - Amphibian Assault II
7 - Kindred Spirits II
8 - High-Tier Mission Battlefields	
1 - Factory Rejects II
2 - Demolition Squad II
3 - Brother D'Aurphe II
4 - Legion XI Comitatensis II
5 - Dismemberment Brigade II
6 - Amphibian Assault II
7 - Kindred Spirits II
8 - High-Tier Mission Battlefields	
1 - Factory Rejects II
2 - Demolition Squad II
3 - Brother D'Aurphe II
4 - Legion XI Comitatensis II
5 - Dismemberment Brigade II
6 - Amphibian Assault II
7 - Kindred Spirits II
8 - High-Tier Mission Battlefields	
1 - Factory Rejects II
2 - Demolition Squad II
3 - Brother D'Aurphe II
4 - Legion XI Comitatensis II
5 - Dismemberment Brigade II
6 - Amphibian Assault II
7 - Kindred Spirits II
8 - High-Tier Mission Battlefields	
1 - Factory Rejects II
2 - Demolition Squad II
3 - Brother D'Aurphe II
4 - Legion XI Comitatensis II
5 - Dismemberment Brigade II
6 - Amphibian Assault II
7 - Kindred Spirits II
8 - High-Tier Mission Battlefields	
== Abilities, Traits, Merits, and Job Points ==
=== Abilities and Traits ===
{| style="background:#eef8fe; text-align: center;" class="wikitable mw-collapsible mw-collapsed" cellpadding="2" width="100%"	Job Traits 	Job Traits
Lvl.	Name 	
10 	Conserve MP 	
20 	Clear Mind 	
25 	Cardinal Chant 	
25 	Conserve MP II 	
30 	Max MP Boost I 	
40 	Clear Mind II 	
40 	Conserve MP III 	
55 	Elemental Celerity 	
55 	Conserve MP IV 	
60 	Clear Mind III 	
60 	Max MP Boost II 	
70 	Conserve MP V 	
75 	Curative Recantation	
75 	Primordial Zeal 	
80 	Clear Mind IV 	
85 	Conserve MP VI 	
90 	Max MP Boost III 	
99 	Clear Mind V 	
99 	Conserve MP VII 	
=== Merits ===
{| border="0" width="100%" cellpadding="0" cellspacing="2" valign="top"
|-
! style="background:#fdc7a9; border-collapse: collapse; border-width: 1px; border-style: solid; border-color: #fc8b4d;" colspan="5" height="25"|Merits
|-
|
Group 1 	Group 1 	Group 1 	Group 1
Name 	Description 	Suggested Level	Notes
Full Circle Effect 	Restores up to 5% additional MP per merit. 	0~5/5 	This group will benefit you until you are better able to manage MP either through spells, abilities, and gear.
Ecliptic Attrition Recast	Recast is reduced by 10 seconds per merit.Also reduces the recast time of Lasting Emanation.	0~5/5 	Reducing the recast to 4:10 from 5:00 not only affects Ecliptic Attrition, but Lasting Emanation, and with a good Luopan Regen set you can maintain this effect indefinitely under the right circumstances.
Life Cycle Recast 	Recast is reduced by 20 seconds per merit. 	0/5 	When starting as a Geomancer this may help due to the lack of Pet: Regen gear you have, but as you get better gear, this will be less useful over other choices.
Blaze of Glory Recast 	Recast is reduced by 20 seconds per merit. 	5/5 	Gaining the +50% Luopan Potency every 8:20 is noticeable, especially when rotated with Ecliptic Attrition. With a good Luopan Regen set you to keep this effect up indefinitely under the right circumstances.
Dematerialize Recast 	Recast is reduced by 20 seconds per merit. 	0/5 	Just like Life Cycle merits, the lack of Pet: Damage Taken reduction gear you have will make this choice beneficial, but as your gear gets better it becomes less of a visible choice compared to others.
|-
|
Group 2 	Group 2 	Group 2 	Group 2
Name 	Description 	Suggested Level	Notes
Curative Recantation	Adds an HP recovery effect to Full Circle. Additional merits restore up to 5% additional HP. 	0~5/5 	Usually for soloing purposes, though you are healed when you use Full Circle which could help changing Geocolure spells midfight. Mending Halation does benefit the party much more.
Primordial Zeal 	Enhances Collimated Fervor with an elemental magic casting time reduction effect. Additional merits reduce casting time by 10%. 	0/5 	With a good Fast Cast set you will not need the elemental magic casting time reduction. A 1% casting time reduction is the same as having 1% Fast Cast, but only for the magic type being cast oppose to all magic types.
Mending Halation 	The Luopan will vanish and restore HP to party members within the area of effect. Recast Time: 5 minutes. Additional merits increase HP recovery by 5% per merit.	0~5/5 	For the occasion when things those in your party have ran low on HP, this can restore a significant amount of HP to members in range. You will use this less than Radial Arcana.
Radial Arcana 	The Luopan will vanish and restore MP to party members within the area of effect. Recast Time: 5 minutes. Additional merits increase MP recovery by 3% per merit.	5/5 	For the occasion when things those in your party have ran low on MP, this can restore a significant amount of MP to members in range.
=== Job Points ===
Job Points 	Job Points 	Job Points
Category 	Description 	Effect
Bolster Effect 	Increases the maximum HP of the deployed luopan and reduces its perpetuation cost while under the effects of Bolster. 	Increase maximum HP by 3 percent and reduces perpetuation cost by 1.
Widened Compass Effect 	Reduces the casting time of geomancy spells while under the effects of Widened Compass. 	Reduce casting time by 3 percent.
Life Cycle Effect 	Increases the amount of HP recovered by the luopan when Life Cycle is activated. 	Increase amount of HP recovered by 1 percent.
Blaze of Glory Effect 	Increases the initial HP value of luopans while under the effects of Blaze of Glory. 	Increase initial HP by 1 percent.
Magic Atk. Bonus 	Enhances Magic Atk. Bonus. 	Enhance Magic Atk. Bonus by 1.
Magic Accuracy Bonus 	Increases magic accuracy. 	Increase magic accuracy by 1.
Dematerialize Duration 	Increases the effect duration of Dematerialize. 	Increase effect duration by 1 second.
Theurgic Focus Effect 	Increases the magic damage of specific spells while under the effects of Theurgic Focus. 	Increase magic damage by 3.
Concentric Pulse Effect 	Increases damage when using Concentric Pulse. 	Increase damage by 1 percent.
Indicolure Spell Effect Dur.	Increases the effect duration of Indicolure spells. 	Increase spell effect duration by 2 seconds.
 	 	
Job Gifts 	Job Gifts 	Job Gifts
Gift 	Description 	Cost
Magic Defense Bonus 	Increases magic defense by 4. 	5
Capacity Point Bonus 	Increases acquired capacity points by 5%. 	5
Magic Attack Bonus 	Increases magic attack by 6. 	10
Magic Evasion Bonus 	Increases magic evasion by 7. 	20
Capacity Point Bonus 	Increases acquired capacity points by 7%. 	25
Magic Accuracy Bonus 	Increases magic accuracy by 7. 	30
Geomancy Skill Bonus 	Increases geomancy skill by 5. 	45
Superior 1 	Enables the player to equip items marked as Superior 1 (Su1). 	50
Capacity Point Bonus 	Increases acquired capacity points by 9%. 	55
Handbell Skill Bonus 	Increases handbell skill by 5. 	60
Elemental Magic Skill Bonus 	Increases elemental magic skill by 5. 	80
Capacity Point Bonus 	Increases acquired capacity points by 11%. 	95
Superior 2 	Enables the player to equip items marked as Superior 2 (Su2). 	100
New Spells 	Grants six new magic spells.Fire V, Blizzard V, Aero V, Stone V, Thunder V, Water VDeals corresponding elemental damage to an enemy. 	100
Dark Magic Skill Bonus 	Increases dark magic skill by 5. 	125
Capacity Point Bonus 	Increases acquired capacity points by 13%. 	145
Magic Damage Bonus 	Increases magic damage by 3. 	150
Magic Defense Bonus 	Increases magic defense by 6. 	180
Capacity Point Bonus 	Increases acquired capacity points by 15%. 	205
Magic Attack Bonus 	Increases magic attack by 9. 	210
Magic Evasion Bonus 	Increases magic evasion by 11. 	245
Capacity Point Bonus 	Increases acquired capacity points by 17%. 	275
Magic Accuracy Bonus 	Increases magic accuracy by 11. 	280
Geomancy Skill Bonus 	Increases geomancy skill by 8. 	320
Capacity Point Bonus 	Increases acquired capacity points by 19%. 	355
Handbell Skill Bonus 	Increases handbell skill by 8. 	360
Elemental Magic Skill Bonus 	Increases elemental magic skill by 8. 	405
Capacity Point Bonus 	Increases acquired capacity points by 21%. 	445
Dark Magic Skill Bonus 	Increases dark magic skill by 8. 	450
Superior 3 	Enables the player to equip items marked as Superior 3 (Su3). 	500
Magic Damage Bonus 	Increases magic damage by 3. 	500
Capacity Point Bonus 	Increases acquired capacity points by 23%. 	545
New Spell 	Grants a new magic spell.Aspir IIISteals an enemy's MP. Ineffective against undead. 	550
Magic Defense Bonus 	Increases magic defense by 8. 	605
Capacity Point Bonus 	Increases acquired capacity points by 25%. 	655
Magic Attack Bonus 	Increases magic attack by 12. 	660
Magic Evasion Bonus 	Increases magic evasion by 14. 	720
Capacity Point Bonus 	Increases acquired capacity points by 27%. 	775
Magic Accuracy Bonus 	Increases magic accuracy by 14. 	780
Geomancy Skill Bonus 	Increases geomancy skill by 10. 	845
Capacity Point Bonus 	Increases acquired capacity points by 29%. 	905
Handbell Skill Bonus 	Increases handbell skill by 10. 	910
Elemental Magic Skill Bonus 	Increases elemental magic skill by 10. 	980
Capacity Point Bonus 	Increases acquired capacity points by 31%. 	1045
Dark Magic Skill Bonus 	Increases dark magic skill by 10. 	1050
Magic Damage Bonus 	Increases magic damage by 3. 	1125
Capacity Point Bonus 	Increases acquired capacity points by 33%. 	1195
Superior 4 	Enables the player to equip items marked as Superior 4 (Su4). 	1200
New Spells 	Grants six new spells. Fira III, Blizzara III, Aera III, Stonera III, Thundara III, Watera IIIDeals corresponding elemental damage to enemies within area of effect.	1200
Magic Defense Bonus 	Increases magic defense by 10. 	1280
Capacity Point Bonus 	Increases acquired capacity points by 35%. 	1355
Magic Attack Bonus 	Increases magic attack by 15. 	1360
Magic Evasion Bonus 	Increases magic evasion by 18. 	1445
Magic Accuracy Bonus 	Increases magic accuracy by 18. 	1530
Geomancy Skill Bonus 	Increases geomancy skill by 13. 	1620
Handbell Skill Bonus 	Increases handbell skill by 13. 	1710
Elemental Skill Bonus 	Increases elemental skill by 13. 	1805
Dark Magic Skill Bonus 	Increases dark magic skill by 13. 	1900
Magic Damage Bonus 	Increases magic damage by 4. 	2000
Superior 5 	Enables the player to equip items marked as Superior 5 (Su5). 	2100
★Master! 	Grants the designation "Master Naturalist."Decreases the recast time of one-hour abilities by 15 minutes. 	2100
== Subjob Selection ==
{| style="min-width: 540; max-width: 900; width: 100%; border-collapse: collapse" align="center" class="mw-collapsible mw-collapsed"
Red Mage
:Red Mage serves as the most common subjob for a geomancer due to the amount of utility it provides. Especially starting off, the ability to Convert allows for a geomancer to regain MP and being able to rapidly cure themselves to with minimal loss to the regained MP. Debuffs such as Silence and Dispel do not have tiers and will benefit from a geomancer's enfeebling skill. While they have a low enhancing skill, Haste and Refresh are both a set potency largely affected by Enhancing Duration Gear and while not as good as the higher tier spells Red Mages acquire at later levels, these can serve largely to aid when a Red Mage is not in the party/alliance.
* Abilities: Convert
* Traits: Fast Cast II, Magic Attack Bonus II, Magic Defense Bonus II
** Fast Cast III (ML30)
* Enhancing Magic: Haste, Flurry, Refresh, Phalanx
* Enfeebling Magic: Slow, Paralyze, Silence, Dispel
Note: See Enhancing Duration Gearset below for more information
== Food Selection ==
{| style="min-width: 540; max-width: 900; width: 100%; border-collapse: collapse" align="center" class="mw-collapsible mw-collapsed"
Pear Crepe
: An easily acquired Magic Accuracy food.
: Your basic magic accuracy food sold by the Curio Vendors when you acquired the Rhapsody in Fuchsia key item (RoV 3-3). The additional 45 Magic Accuracy will aid in landing enfeebles and elemental magic.
* Duration: 30 mins
* INT +2
* Magic Accuracy +20% (Cap: 45)
* Magic Defense Bonus +1
* MP Recovered While Healing +2
== JSE Armor ==
=== Geomancy Attire Set ===
:Mandatory +3: Geomancy Tunic +3, Geomancy Mitaines +3 Optional +3: 
 
:Note: All upgrade items assume maximum upgrade amounts needed. 
Item 	Base Item	Upgrade Materials	Result 																																																																																																
 	 	 	 																																																																																																
 	
Quest: Wescolina Commission	
 Atramenterrane
 Urunday Lumber
 Akaso Thread
 Sekishitsu	Geomancy Galero 																																																																																																
 	
 Geomancy Galero	
 Rem's Tale Ch.6 x8
 Raxa
 Maliyakaleya Orb	
 Geomancy Galero +1																																																																																																
 	
 Geomancy Galero +1	
 Paragon Geomancer Card x8
 Khoma Thread
 Arthro's Shell	Geomancy Galero +2 																																																																																																
 	
 Geomancy Galero +2	
 Paragon Geomancer Card x40
 Kyou's Scale
 Khoma Cloth
 S. Faulpie Leather
 Cyan Orb x2	Geomancy Galero +3 																																																																																																
:NOTE:	
:NOTE: 	
:NOTE: 	
:NOTE: 																																																																																																
 	
Quest: Wescolina Commission	
 Lavarion
 Silk Cloth
 Akaso Cloth
 Akaso Thread	Geomancy Tunic 																																																																																																
 	
 Geomancy Tunic	
 Rem's Tale Ch.7 x8
 Raxa
 Hepatizon Ingot	
 Geomancy Tunic +1 																																																																																																
 	
 Geomancy Tunic +1	
 Paragon Geomancer Card x8
 Khoma Thread
 Arthro's Shell	Geomancy Tunic +2 																																																																																																
 	
 Geomancy Tunic +2	
 Paragon Geomancer Card x50
 Kyou's Scale
 Niobium Ingot
 Cypress Lumber
 Cyan Orb x3	Geomancy Tunic +3 																																																																																																
NOTE:	NOTE: 	NOTE: 	NOTE: 																																																																																																
 	
Quest: The Bloodline of Zacariah	
Quest: The Bloodline of Zacariah	Geomancy Mitaines 																																																																																																
 	
 Geomancy Mitaines	
 Rem's Tale Ch.8 x8
 Raxa
 Beryllium Ingot	
 Geomancy Mitaines +1																																																																																																
 	
 Geomancy Mitaines +1	
 Paragon Geomancer Card x7
 Khoma Thread
 Imperator's Wing	Geomancy Mitaines +2																																																																																																
 	
 Geomancy Mitaines +2	
 Paragon Geomancer Card x35
 Kyou's Scale
 Faulpie Leather x3
 Cypress Log
 Cyan Orb	Geomancy Mitaines +3																																																																																																
:NOTE:	
:NOTE: 	
:NOTE: 	
:NOTE: 																																																																																																
 	
Quest: The Communion	
Quest: The Communion	Geomancy Pants 																																																																																																
 	
 Geomancy Pants	
 Rem's Tale Ch.9 x8
 Raxa
 Exalted Lumber	
 Geomancy Pants +1 																																																																																																
 	
 Geomancy Pants +1	
 Paragon Geomancer Card x9
 Khoma Thread
 Warblade Beak's Hide	Geomancy Pants +2 																																																																																																
 	
 Geomancy Pants +2	
 Paragon Geomancer Card x45
 Kyou's Scale
 Ruthenium Ingot
 Cypress Lumber
 Cyan Orb x2	Geomancy Pants +3 																																																																																																
:NOTE:	
:NOTE: 	
:NOTE: 	
:NOTE: 																																																																																																
 	
Quest: Wescolina Commission	
 Cyclone Cotton
 Sheep Leather
 Gold Ingot
 Akaso Thread	Geomancy Sandals 																																																																																																
 	
 Geomancy Sandals	
 Rem's Tale Ch.10 x8
 Raxa
 Sif's Macrame	
 Geomancy Sandals +1																																																																																																
 	
 Geomancy Sandals +1	
 Paragon Geomancer Card x7
 Khoma Thread
 Abyssdiver's Feather	Geomancy Sandals +2 																																																																																																
 	
 Geomancy Sandals +2	
 Paragon Geomancer Card x30
 Kyou's Scale
 Azure Cermet x3
 Khoma Thread
 Cyan Orb	Geomancy Sandals +3 																																																																																																
:NOTE:	
:NOTE: 	
:NOTE: 	
:NOTE: 																																																																																																
=== Bagua Attire Set ===
:Mandatory +3: Bagua Pants +3, Bagua Sandals +3 Optional +3: 
 
:Note: All upgrade items assume maximum upgrade amounts needed. 
Item	Base Item	Upgrade Materials	Result 																																																																																																
 	 	 	 																																																																																																
 	
Quest: Wescolina Commission	
 Griffon Leather
 Sekishitsu
 Raaz Leather
- or -
 Griffon Leather
 Frontier Soda
97,000 Bayld	Bagua Galero 																																																																																																
 	
 Bagua Galero	
 Rem's Tale Ch.6 x8
 Akvan's Pennon
 Gabbrath Horn	
 Bagua Galero +1																																																																																																
 	
 Bagua Galero +1	
 Headshard: GEO x2
 Khoma Thread
 Gabbrath Horn x3	Bagua Galero +2 																																																																																																
 	
 Bagua Galero +2	
 Headshard: GEO x3
 Voidhead: GEO x3
 Defiant Scarf x3	Bagua Galero +3 																																																																																																
:NOTE:	
:NOTE: 	
:NOTE: 	
:NOTE: 																																																																																																
 	
Quest: Wescolina Commission	
 Griffon Leather
 Ether Leather
 Akaso Cloth
- or -
 Griffon Leather
 Chocolate Crepe
97,000 Bayld	Bagua Tunic 																																																																																																
 	
 Bagua Tunic	
 Rem's Tale Ch.7 x8
 Akvan's Pennon
 Yggdreant Bole	
 Bagua Tunic +1 																																																																																																
 	
 Bagua Tunic +1	
 Torsoshard: GEO x2
 Khoma Thread
 Yggdreant Bole x3	Bagua Tunic +2 																																																																																																
 	
 Bagua Tunic +2	
 Torsoshard: GEO x3
 Voidtorso: GEO x3
 Hades' Claw x3	Bagua Tunic +3 																																																																																																
:NOTE: By the time you get around to making the Bagua Tunic +2 with it's requirements you will other pieces of gear which will give you plenty of Geomancy Magic skill. It falls further from favor as a nuking piece if you already have an Amalric Robe +1 or high augments on your Merlinic Jubbah. It does not gain any benefit to it's augment to Bolster, as all four versions of this piece increase Bolster's effects by 30 seconds.	
:NOTE: By the time you get around to making the Bagua Tunic +2 with it's requirements you will other pieces of gear which will give you plenty of Geomancy Magic skill. It falls further from favor as a nuking piece if you already have an Amalric Robe +1 or high augments on your Merlinic Jubbah. It does not gain any benefit to it's augment to Bolster, as all four versions of this piece increase Bolster's effects by 30 seconds.	
:NOTE: By the time you get around to making the Bagua Tunic +2 with it's requirements you will other pieces of gear which will give you plenty of Geomancy Magic skill. It falls further from favor as a nuking piece if you already have an Amalric Robe +1 or high augments on your Merlinic Jubbah. It does not gain any benefit to it's augment to Bolster, as all four versions of this piece increase Bolster's effects by 30 seconds.	
:NOTE: By the time you get around to making the Bagua Tunic +2 with it's requirements you will other pieces of gear which will give you plenty of Geomancy Magic skill. It falls further from favor as a nuking piece if you already have an Amalric Robe +1 or high augments on your Merlinic Jubbah. It does not gain any benefit to it's augment to Bolster, as all four versions of this piece increase Bolster's effects by 30 seconds.																																																																																																
 	
Quest: Wescolina Commission	
 Griffon Leather
 Bismuth Sheet
 Akaso Thread
- or -
 Griffon Leather
 Campfire Chocolate
97,000 Bayld	Bagua Mitaines 																																																																																																
 	
 Bagua Mitaines	
 Rem's Tale Ch.8 x8
 Akvan's Pennon
 Bztavian Stinger	
 Bagua Mitaines +1																																																																																																
 	
 Bagua Mitaines +1	
 Handshard: GEO x2
 Khoma Thread
 Bztavian Stinger x3	Bagua Mitaines +2																																																																																																
 	
 Bagua Mitaines +2	
 Handshard: GEO x3
 Voidhand: GEO x3
 Macuil Plating x3	Bagua Mitaines +3																																																																																																
:NOTE:	
:NOTE: 	
:NOTE: 	
:NOTE: 																																																																																																
 	
Quest: Wescolina Commission	
 Griffon Leather
 Ether Cotton
 Akaso Cloth
- or -
 Griffon Leather
 Cascade Candy
97,000 Bayld	Bagua Pants 																																																																																																
 	
 Bagua Pants	
 Rem's Tale Ch.9 x8
 Akvan's Pennon
 Waktza Rostrum	
 Bagua Pants +1 																																																																																																
 	
 Bagua Pants +1	
 Legshard: GEO x2
 Khoma Thread
 Waktza Rostrum x3	Bagua Pants +2 																																																																																																
 	
 Bagua Pants +2	
 Legshard: GEO x3
 Voidleg: GEO x3
 Tartarian Soul x3	Bagua Pants +3 																																																																																																
:NOTE:	
:NOTE: 	
:NOTE: 	
:NOTE: 																																																																																																
 	
Quest: Wescolina Commission	
 Griffon Leather
 Ether Cotton
 Sparkstrand
- or -
 Griffon Leather
 Trail Cookie
97,000 Bayld	Bagua Sandals 																																																																																																
 	
 Bagua Sandals	
 Rem's Tale Ch.10 x8
 Akvan's Pennon
 Rockfin Tooth	
 Bagua Sandals +1																																																																																																
 	
 Bagua Sandals +1	
 Footshard: GEO x2
 Khoma Thread
 Rockfin Tooth x3	Bagua Sandals +2 																																																																																																
 	
 Bagua Sandals +2	
 Footshard: GEO x3
 Voidfoot: GEO x3
 Plovid Flesh x3	Bagua Sandals +3 																																																																																																
:NOTE:	
:NOTE: 	
:NOTE: 	
:NOTE: 																																																																																																
=== Azimuth Attire Set ===
:Mandatory +3: Azimuth Hood +3, Azimuth Gaiters +3Optional +3: Azimuth Coat +3, Azimuth Gloves +3, Azimuth Tights +3
 
:Note: All upgrade items assume maximum upgrade amounts needed. 
Item	Base Item	Upgrade Materials	Result 																																																																																																
 	 	 	 																																																																																																
 	
Helina Commission	
 Dragua's Scale
 Siren's Hair
 Khroma Ore
- or -
 High-Purity Bayld x20	Azimuth Hood 																																																																																																
 	
 Azimuth Hood	
 Rem's Tale Ch.6 x8
 Etched Memory x15
 Defiant Sweat	
 Azimuth Hood +1																																																																																																
 	
 Azimuth Hood +1	
 Ra'Kaznar Sapphire
Gallimaufry x10,000	
 Azimuth Hood +2																																																																																																
 	
 Azimuth Hood +2	
 Ra'Kaznar Starstone
Gallimaufry x70,000	
 Azimuth Hood +3																																																																																																
:NOTE: With Luopan: Regen +5 and Damage Taken -12%, this piece, and its +2 variant, will make this an excellent idle piece unless you need refresh.	
:NOTE: With Luopan: Regen +5 and Damage Taken -12%, this piece, and its +2 variant, will make this an excellent idle piece unless you need refresh.	
:NOTE: With Luopan: Regen +5 and Damage Taken -12%, this piece, and its +2 variant, will make this an excellent idle piece unless you need refresh.	
:NOTE: With Luopan: Regen +5 and Damage Taken -12%, this piece, and its +2 variant, will make this an excellent idle piece unless you need refresh.																																																																																																
 	
Quest: Treasures of the Earth	
Quest: Treasures of the Earth	Azimuth Coat 																																																																																																
 	
 Azimuth Coat	
 Rem's Tale Ch.7 x8
 Etched Memory x25
 Dark Matter	
 Azimuth Coat +1																																																																																																
 	
 Azimuth Coat +1	
 Ra'Kaznar Sapphire
Gallimaufry x10,000	
 Azimuth Coat +2																																																																																																
 	
 Azimuth Coat +2	
 Ra'Kaznar Starstone
Gallimaufry x70,000	
 Azimuth Coat +3																																																																																																
:NOTE:	
:NOTE: 	
:NOTE: 	
:NOTE: 																																																																																																
 	
Helina Commission	
 Dragua's Scale
 Siren's Hair
 Fiendish Skin
- or -
 High-Purity Bayld x15	Azimuth Gloves 																																																																																																
 	
 Azimuth Gloves	
 Rem's Tale Ch.8 x8
 Etched Memory x15
 Macuil Horn	
 Azimuth Gloves +1																																																																																																
 	
 Azimuth Gloves +1	
 Ra'Kaznar Sapphire
Gallimaufry x10,000	
 Azimuth Gloves +2																																																																																																
 	
 Azimuth Gloves +2	
 Ra'Kaznar Starstone
Gallimaufry x70,000	
 Azimuth Gloves +3																																																																																																
:NOTE:	
:NOTE: 	
:NOTE: 	
:NOTE: 																																																																																																
 	
Helina Commission	
 Dragua's Scale
 Siren's Hair
 Arachne Thread
- or -
 High-Purity Bayld x10	Azimuth Tights 																																																																																																
 	
 Azimuth Tights	
 Rem's Tale Ch.9 x8
 Etched Memory x20
 Tartarian Chain	
 Azimuth Tights +1																																																																																																
 	
 Azimuth Tights +1	
 Ra'Kaznar Sapphire
Gallimaufry x10,000	
 Azimuth Tights +2																																																																																																
 	
 Azimuth Tights +2	
 Ra'Kaznar Starstone
Gallimaufry x70,000	
 Azimuth Tights +3																																																																																																
:NOTE:	
:NOTE: 	
:NOTE: 	
:NOTE: 																																																																																																
 	
Helina Commission	
 Dragua's Scale
 Fiendish Skin
 Arachne Thread
- or -
 High-Purity Bayld x25	Azimuth Gaiters																																																																																																
 	
 Azimuth Gaiters	
 Rem's Tale Ch.10 x8
 Etched Memory x15
 Plovid Effluvium	
 Azimuth Gaiters +1																																																																																																
 	
 Azimuth Gaiters +1	
 Ra'Kaznar Sapphire
Gallimaufry x10,000	
 Azimuth Gaiters +2																																																																																																
 	
 Azimuth Gaiters +2	
 Ra'Kaznar Starstone
Gallimaufry x70,000	
 Azimuth Gaiters +3																																																																																																
:NOTE: The Indicolure Spell Duration +30 allow for longer lasting Indicolure spells, which is especially beneficial when coupled with the Bagua Pants and a Gada which has Indicolure Spell Duration + X%.	
:NOTE: The Indicolure Spell Duration +30 allow for longer lasting Indicolure spells, which is especially beneficial when coupled with the Bagua Pants and a Gada which has Indicolure Spell Duration + X%.	
:NOTE: The Indicolure Spell Duration +30 allow for longer lasting Indicolure spells, which is especially beneficial when coupled with the Bagua Pants and a Gada which has Indicolure Spell Duration + X%.	
:NOTE: The Indicolure Spell Duration +30 allow for longer lasting Indicolure spells, which is especially beneficial when coupled with the Bagua Pants and a Gada which has Indicolure Spell Duration + X%.																																																																																																
=== Nantosuelta's Capes ===
Augments 	Purpose/Uses 	Notes
 +20 VIT
 +20 Evasion, +20 Magic Evasion
 +10 Evasion
 +10 Pet: Regen
 +5 Pet: Regen	
* Luopan 	
 +20 VIT
 +20 Evasion, +20 Magic Evasion
 +10 Evasion
 +10 Pet: Regen
 -10% Physical Damage Taken	
* Idle 	
 +20 INT
 +20 Magic Accuracy, +20 Magic Damage
 +10 INT
 +10 Magic Attack Bonus
 -10% Physical Damage Taken	
* Nuking 	
: Go forward and Nuke and Burst young Geomancer!
 +20 MND
 +20 Magic Accuracy, +20 Magic Damage
 +10 MND
 +10% Fast Cast
 -10% Physical Damage Taken	
* Enfeebling
* Healing
* Fast Cast 	
: Depending on your subjob, a Geomancer can find itself aiding in enfeebling and Immunobreaks.
The following are situational and should be acquired last.	The following are situational and should be acquired last.	The following are situational and should be acquired last.
 +20 DEX
 +20 Accuracy, +20 Attack
 +10 Accuracy
 +10% Store TP
 -10% Physical Damage Taken	
* Melee 	
: Depending on the content and your subjob, a Geomancer may be asked to aid in the Damage to give a group that edge in the fight.
 +20 MND
 +20 Accuracy, +20 Attack
 +10 MND
 +10% Weapon Skill Damage
 -10% Physical Damage Taken	
* Physical Weaponskills:
** Black Halo
** Exudation 	
 +20 INT
 +20 Magic Accuracy, +20 Magic Damage
 +10 INT
 +10% Weapon Skill Damage
 -10% Physical Damage Taken	
* Magical Weaponskills:
** Flash Nova
** Seraph Strike 	
== Gear Sets ==
While the sets below aren't considered to be the "Best in Slot", they are benchmarks to either build sets which fit your playstyle or group requirements. They all follow the chart below to allow progression through the sets, but equipment can be rearranged based on content you have access to and equipment you have for other jobs.
Equipment Tiers	Equipment Tiers	Equipment Tiers
Low Tier 	0 JP 	Delve, Sinister Reign, Quest Rewards, Ambuscade, HTBF
Mid Tier 	500 JP 	Omen, Dynamis [D] Entries, Sortie A-D, Odyssey V0 Fights
High Tier 	1200 JP 	Omen Bosses, Dynamis [D] Wave 1 Clear, Odyssey V15 Fights
Top Tier 	2100 JP 	Dynamis [D] Wave 3 Clear, Sortie E-H, Odyssey V20 Fights
Pinnacle 	ML 10 	NOT Best in Slot! Makes things damn near stupid easy with the right skill.
=== Indicolure Sets ===
 	 	 	
The beginner set is real easy to acquire, being assembled from quested pieces, Domian Invasion, and Reives. The Stikini Rings are reasonably priced and easy to acquire as there is a constant need for them and will serve you for a long time. 	With Geomancy and Handbell skill are capped and merited, this set up will give you the required 900 combined skill as well at Geomancy +5 allowing you to participate in all content.	Both setups use the minimum pieces to bring you to the required skill, including the 20 skill lost for using the Bagua Charm +2 over the Incanter's Torque. You gain -21% DT and +2% in casting Geomancy spells for 0 MP from the two pieces of Azimuth Attire being upgraded to it's +2 variants.	Both setups use the minimum pieces to bring you to the required skill, including the 20 skill lost for using the Bagua Charm +2 over the Incanter's Torque. You gain -21% DT and +2% in casting Geomancy spells for 0 MP from the two pieces of Azimuth Attire being upgraded to it's +2 variants.
 	Alternates
* Two Stikini Rings instead of the Incanter's Torque
Augments
* Lifestream Cape: Geomancy Skill +10, Indi Effect Duration +20% 	Alternates
* Two Stikini Rings instead of the Incanter's Torque
Augments
* Lifestream Cape: Geomancy Skill +10, Indi Effect Duration +20% 	Alternates
* Two Stikini Rings instead of the Incanter's Torque
Augments
* Lifestream Cape: Geomancy Skill +10, Indi Effect Duration +20%
 	 	 	
 	 	 	
While you do lose some time due to trading out the augmented Gada for an Idris, the gains you make for having Geomancy +10 is extremely beneficial and sought after by all groups. It is a time consuming task to build an Idris, but is rewarding once you complete it.	 	 	
Augments
* Lifestream Cape: Geomancy Skill +10, Indi Effect Duration +20% 	Augments
* Lifestream Cape: Geomancy Skill +10, Indi Effect Duration +20% 	 	
 	 	 	
Example Casting Sets 	Example Casting Sets 	Example Casting Sets 	Example Casting Sets
 	 	 	
=== Geocolure Sets ===
The following gear sets are not intended to serve as the gear you use while casting a Geocolure spell, those sets closely follow the Indicolosure sets listed above. These sets are the idle sets after you finish casting and are not either casting elemental, enfeebling, or healing magic.
Example Idle Sets 	Example Idle Sets	Example Idle Sets 	Example Idle Sets
 	 	 	
Your basic Geocolure Idle set, this base set does not assume what gear was previously obtained but looks at what can be easily acquired by soloing with trusts. Any empty space should be filled with Pet Damage Taken or Pet Physical Damage Taken reductions, Pet Regen, then the Geomancer's Damage Taken and Physical Damage Taken. As a new Geomancer, you will not be expected to be in the fray as you are still developing your skills and building your gear.	While it is possible to get Telchine Attire Set early compared to some other gear, getting the augments of Pet: -4% Damage Taken and Pet: +3 Regen may be hard to come by. Prioritizing the damage taken on the Nantosuelta's Cape until you can get the -4% Damage Taken for each Telchine Attire piece. If you are able to get those augments, then this set will max both Pet Damage Taken and Pet Regen, allowing for the Luopan to remain for the full 10 minutes unless the damage taken is too much for the Luopan to recover itself. The use of Ecliptic Attrition will burden this set without the use of either Dematerialize or Life Cycle.
While the Bagua Galero +2 has +500 Luopan HP, the Luopan only gains this HP if the Galero is being worn sacrificing the possible -4% Damage Taken and +3 Regen from the Telchine Cap.	While there is a slow shift between Pet Damage Taken to Pet Regen, the beginning focus to build additional Damage Taken reduction for the Geomancer themselves allowing them to stand in the heat of battle to provide their party with Indicolure buffs. The blend between the two offer a higher degree of survival for both the Geomancer and Luopan.	While there is a slow shift between Pet Damage Taken to Pet Regen, the beginning focus to build additional Damage Taken reduction for the Geomancer themselves allowing them to stand in the heat of battle to provide their party with Indicolure buffs. The blend between the two offer a higher degree of survival for both the Geomancer and Luopan.
 	Alternatives
* Azimuth Hood +1 for Telchine Cap: The hood has +3 Regen for the Luopan, which will help until you acquire and augment the Telchine Cap
* Bagua Sandals +1 for Telchine Pigaches: Just like the Azimuth Hood, the sandals have +3 Regen for the Luopan
Augments
* Telchine Attire Set: Pet: -1~4% Damage Taken, Pet: +1~3 Regen
* Nantosuelta's Cape: Pet: Damage Taken, Pet: Regen	Alternatives
* Shamash Robe for Geomancy Tunic +3: The Shamash has an additional -10% PDT
* Nantosuelta's Cape: If you want the additional Regen, use the Abdhaljs Resin for Pet: Regen instead of Pet: Damage Taken 
Augments
* Telchine Attire Set: Pet: -4% Damage Taken, Pet: +3 Regen
* Nantosuelta's Cape: Pet: -5% Damage Taken, Pet: +10 Regen 	Alternatives
* Shamash Robe for Geomancy Tunic +3: The Shamash has an additional -10% PDT
* Nantosuelta's Cape: If you want the additional Regen, use the Abdhaljs Resin for Pet: Regen instead of Pet: Damage Taken 
Augments
* Telchine Attire Set: Pet: -4% Damage Taken, Pet: +3 Regen
* Nantosuelta's Cape: Pet: -5% Damage Taken, Pet: +10 Regen
 	 	 	
 	 	 	
Having an Idris with the Geomancy Mitaines +3 caps the Luopan's Damage Taken reduction to -87.5% while the Geomancer receives -30% PDT. The Bagua Charm +2 offers 10% Damage Absorption by the Luopan aiding in its longevity through the course of a battle. Augment the cape with either Defense, Evasion, or Magic Evasion as you see fit after the Pet: +15 Regen. 	 	 	
Alternatives
* Geomancy Tunic +3 or Azimuth Coat +2 for Shamash Robe: Exchanging the Shamash Robe will lose you the bonus of -10% PDT, but if taking damage is not a issue because you are on the backline, then Geomancy Tunic +3 or Azimuth Coat +2 also have Refresh +3 (+4 on the +3 Coat) on them.
* Culminus for Genmei Shield: The trade off for -10% PDT for +10 SIRD is based on your needs.
Augments
* Nantosuelta's Cape: Pet: +15 Regen 	Alternatives
* Agwu's Slops (R28) for Nyame Flanchard: This trade would allow you to use Stikini Ring +1 in both finger slots, trading out the Gelatinous Ring +1 if you desire to have 5 MP/tic in refresh oppose to 4 MP/tic. The raw stats online on the Nyame Flanchard make it hard to compete for another piece with DT on them.
Augments
* Nantosuelta's Cape: Pet: +15 Regen	 	
 	 	 	
 	 	 	
=== Nuking Sets ===
:"GEO goes Boom!"
::~ Akabrena, Fight against Kei, 2021
With a B+ rating in Elemental Magic and bonuses from the Cardinal Chant trait, Geomancers have the ability to put up some comparative damage numbers with nukes. Geomancer gains 62 Magic Attack Bonus, 42 from job gifts and from job points. While it has no native Magic Attack Bonus from traits such as Black Mage and Red Mage do, it gains an additional 15 Magic Attack Bonus from Indi-Acumen. Magic Damage is a factor of several to include Magic Attack Bonus and Intelligence, which Magic Accuracy influencing resist rates. Spells are also affected by the 95% hit rate just like physical attacks.
 	 	
Most of the beginner nuking gear can be found between Ambuscade, Domain Invasion, or previously released content. If you are unable to find anything with Magic Attack Bonus or Magic Accuracy, equip pieces which gives you additional INT. The more INT you have compared to your target, the more damage your spells end up doing. 	All Merlinic Pieces should have +10 INT, +30 Magic Attack Bonus, and +30 Magic Accuracy on them. While Magic Damage seems beneficial to have, it may not offset the loss in Magic Attack Bonus on a piece. Compared to Amalric Attire +1, the Merlinic Attire Set has significantly less Magic Attack Bonus but a significant amount of Magic Accuracy and Intelligence which will effect a spell's hit and resist rate.	The Amalric Doublet +1 and Amalric Gages +1 will add an additional 13 Magic Attack Bonus at the cost of 5 Magic Accuracy and 6 Intelligence. Overall a Geomancer will see better damage numbers with this combination compared to using all Bagua Attire +3. As for the accessories, a Geomancer will want to mix Magic Attack Bonus and Magic Accuracy in order to maximize between the damage dealt and a spell being resisted. There are several pieces that trade a few points of one for the other and can be traded out based on what your group needs.
Alternatives
* The Weatherspoon Armor Set +1 sold by Vesca for 9,400 Bayld is a good choice until you can start doing some Ambuscade constantly. If you are soloing Domain Invasion, you can begin to purchase the Merlinic Attire pieces from Zurim for 800 points each. While each set may be costly to a new player, they are iLvl 119, oppose to the Artifact and Relic Armor which starts at iLvl 109.
Augments
* Nibiru Cudgel: Path B (MP+50, INT+10, "Magic Attack Bonus"+15)	Alternatives
Augments
* Solstice: Path D (Magic Accuracy+20, Pet: Damage Taken-4%, "Fast Cast"+5)
* Merlinic Attire Set: +8~10 INT, +30~40 Magic Attack Bonus, +30~40 Magic Accuracy, +5~8 Magic Damage
* Nantosuelta's Cape: INT +30, Magic Attack Bonus +10, Magic Accuracy +20, Magic Damage +20 	Alternatives
* Ghastly Tathlum +1 for Pemphredo Tathlum: When fully augmented with Lustreless Hides the Ghastly will gain a slight but noticeable advantage over the Pemphredo
Augments
* Nantosuelta's Cape: INT +30, Magic Attack Bonus +10, Magic Accuracy +20, Magic Damage +20
 	 	
 	 	
When it comes to using a Daybreak or an Idris, the choice if a Geomancer has both is left up to the Geomancer. The afterglow on an Idris can give up to an additional 50 Magic Attack Bonus, but unless fully augmented, will lose 15 Magic Attack Bonus compared to a Daybreak. Either weapon paired with an Ammurapi Shield has the best Magic Attack Bonus, Magic Damage, and Magic Accuracy for not only Geomancer, but several jobs.	 	
Alternatives
Augments
* Nantosuelta's Cape: INT +30, Magic Attack Bonus +10, Magic Accuracy +20, Magic Damage +20 	Alternatives
Augments
* Bunzi's Rod (Rank 10): DMG:+5, Mag. Atk. Bns. +10
* Ghastly Tathlum +1 (Rank 15): Magic Damage +10, INT +5 
* Nantosuelta's Cape: INT +30, Magic Attack Bonus +10, Magic Accuracy +20, Magic Damage +20 	Alternatives
Augments
* Bunzi's Rod (Rank 20): DMG: +9, Magic Attack Bonus +20, Accuracy +5, Magic Accuracy +5
* Ghastly Tathlum +1 (Rank 15): Magic Damage +10, INT +5 
* Nantosuelta's Cape: INT +30, Magic Attack Bonus +10, Magic Accuracy +20, Magic Damage +20
=== Magic Burst Sets ===
While not having any native Magic Burst Bonuses a Geomancer is able to equip several piece with Magic Burst Bonus, charging it's nukes when closing Skillchains. The longer the skillchain the more damage the magic burst does, so take advantage of using higher damage nukes to close the bursts at later steps. Through the use of a geomancer's -ra spells as well as haste and fast cast sets, they can double burst bypassing the Nuke Wall for full damage on two nukes. As a magic burst set is commonly one of the last sets you will be competing, this guide assumes the geomancer is between between the mid and high tiers nuking sets and selects gear and accessories from those above listed sets.
 	 	
Borrowing on the simple principle that if you are building a basic Magic Burst Damage set, you are going to begin deviating from your Nuking Set, benefiting from +9 Magic Burst Bonus and +5% Fast Cast. The Ghastly Tathlum provides more damage over the Memoria Sachet if you are unable to acquire the Pemphredo Tathlum early in your Geomancer Career. 	 	
 	 	Alternatives
* Ghastly Tathlum +1 for Pemphredo Tathlum: When fully augmented with Lustreless Hides the Ghastly will gain a slight but noticeable advantage over the Pemphredo
 	 	
 	 	
This Burst set will give you a significant amount of damage by capping out the Magic Burst Damage bonus allowing for some significant numbers to be seen. The set boost a significant amount of Magic Accuracy allowing you to stack the Magic Attack Bonus and Intelligence in other slots for more damage. While the Ea Attire Set does suffer from lower stats all around, the set does boost some of the best Magic Evasion for geomancers.	Though the set has Magic Burst Bonus I of +44, there is no set-up which wouldn't cause a significant loss Magic Burst Damage trying to replace a piece to achieve the cap of +40 MBB I.	
Alternatives
* Ea Attire Set for Ea Attire +1 Set: While the stats are less compared to the HQ version, slowly piecing it together will offer a significant boost to your burst damage. 
Augments
* Nantosuelta's Cape: INT, Magic Damage, Magic Attack Bonus, Magic Accuracy 	 	
=== Enfeebling Sets ===
 	 	 	
As you slowly progress in skill and gear, there is a shift for stacking more Magic Accuracy as well as slowly adding Enfeebling Magic Skill gear. While an additional point in Enfeebling Magic is roughly equivalent to one Magic Accuracy, the Enfeebling Magic Skill also adds to the potency of some enfeebling spells. Continue to prioritize Enfeebling Magic Skill, Magic Accuracy, and then Mind. Trade out the Jkahri Attire for Merlinic Attire as you are able to acquire augments which make the piece better than the previous set.	As you slowly progress in skill and gear, there is a shift for stacking more Magic Accuracy as well as slowly adding Enfeebling Magic Skill gear. While an additional point in Enfeebling Magic is roughly equivalent to one Magic Accuracy, the Enfeebling Magic Skill also adds to the potency of some enfeebling spells. Continue to prioritize Enfeebling Magic Skill, Magic Accuracy, and then Mind. Trade out the Jkahri Attire for Merlinic Attire as you are able to acquire augments which make the piece better than the previous set.	The Geomancy Attire +2 is easy to acquire after a couple of Omen runs needing only 40 Paragon Geomancer Cards. Equipping all five pieces will grant the geomancer an additional 60 Magic Accuracy allowing for accessories have additional Enfeebling Magic Skill and Mind oppose to Magic Accuracy. The three piece bonus will begin to see the turning of using either Jharki or Merlinic in turn for Geomancy Attire +2 especially on pieces of the former sets which have the least amount of Magic Accuracy.	While it is no Red Mage, with either sub Red Mage, Scholar, or Black Mage, Geomancer has access to debuffs. The Geomancy Attire Set +3 offers the best Magic Accuracy for Geomancer. Coupled with the Regal Cuffs and Earring, Geomancer will be able to extend effects for spells like Sleep or the Elemental Debuffs. Depending on the debuff you will either want Mind or Intelligence on the cape for casting.
Augments
* Merlinic Attire Set: Mind and Magic Accuracy
* Nibiru Cudgel: Path A (MND+10, Magic Accuracy+15, "Cure Potency"+15)
* Nantosuelta's Cape: MND, MACC 	Augments
* Merlinic Attire Set: Mind and Magic Accuracy
* Nibiru Cudgel: Path A (MND+10, Magic Accuracy+15, "Cure Potency"+15)
* Nantosuelta's Cape: MND, MACC 	Augments
* Nantosuelta's Cape: MND, MACC 	Augments
* Nantosuelta's Cape: MND, MACC
=== Misc. Gear Sets ===
 		
Geomancers have no native healing skill, acquiring it from their subjob. A healing set should cap Cure Potency followed by Healing Skill and lastly Mind. A Nibiru Cudgel performs a better than an unaugmented Gada, but augmenting a Gada with an additional 10 Mind and 7% Cure potency will outperform a Nibiru Cudgel. If all all other constants remain the except the weapon, the progression would be Nibiru Cudgel to either an augmented Gada or Daybreak.		
Augments
* Vanya Pieces: Path B (Healing Magic Skill +20, "Cure" spellcasting time-7%, Magic Damage Taken -3%)
* Nantosuelta's Cape: MND 		
=== Melee and Weapon Skill Gear Sets ===
Example Melee Sets - More Coming Soon! 	Example Melee Sets - More Coming Soon! 	Example Melee Sets - More Coming Soon! 	Example Melee Sets - More Coming Soon!
 	 	 	
Nyame Path B... We all know you're going to do it, so just go ahead and do it anyway...	For all your GEO/DNC and GEO/NIN needs...	 	
* Next you're going to ask me for WS sets as well, right... 	* Now... You got me wondering... 	 	
Example Weapon Skill Sets - Coming Soon! 	Example Weapon Skill Sets - Coming Soon! 	Example Weapon Skill Sets - Coming Soon!	Example Weapon Skill Sets - Coming Soon!
 	 	 	
== Acknowledgements and Dedication ==
Thanks to all those along the way who helped out especially the information put out by UsedtobeRDM and their Geomancer's Thought Bubble, Brixy and his Bubble Trouble guide and, Ruaumoko and his Final Fantasy XI: Geomancer Guide video as well as the countless threads between BG-Wiki, FFXIAH, and Reddit.
Thanks to the guys over in the LS taking the chance in letting me come in and pick up Geomancer. I appreciate the hours we spent grinding out content watching me bust bubbles before getting it right and then helping me gear it up so we can watch it go boom! This is for you guys! Another shout out to Articchaos for helping out with the testing and Braams for ideas that gave this guide a breath of life rather than making it seem like an advance calculus class.
=== Updates ===
Current Version:
* V24.3.1 - Minor updates
Older Versions:
* V22.12.3 - Subjob and Food Sections formatting overhaul
* V22.12.2 - Melee Gear Sets refined, to include Ambuscade Cape
* V22.12.1 - Revamp of Indicolure Gear Sets
* V22.11.1 - Melee Gear Set Added
* V22.11.1 - Added Empyrean Armor +3
* V22.9.1 - Added Empyrean Armor +2
* V22.6.1 - Reformatted Artifact and Relic Armor sets, added Empyrean Armor
* V21.6.1 - Updated Nuking Sets
* V21.3.5 - Ambuscade Capes Updated
* V21.3.4 - Magic Burst Sets created
* V21.3.3 - Indicolure and Geocolure Acquistion 2.0
* V21.3.2 - Subjob and Food Selection Added
* V21.3.1 - Geomancy Spells Acquisition and Effects Added
* V21.2.2 - Enfeebling Sets Added
* V21.2.1 - Page Created
Category:Job Guides