nyuuzyou/wikis huggingface dataset:
Mega Man V

Mega Man V, known in Japan as Rockman World 5 (ロックマンワールド5, Rokkuman Wārudo Faibu) is the fifth and final Game Boy series game in the Classic era of the Mega Man series, developed by Minakuchi Engineering and published by Capcom for the Game Boy in 1994.
The game is the only Game Boy series title to not reimagine any content from previous games, instead introducing the Stardroids, a group of alien robots led by Terra, as a completely new set of bosses. Though the basic Classic era gameplay remains intact, Mega Man V brings back the shop from the previous game and replaces the traditional Mega Buster with the Mega Arm, which fires Mega Man's arm as a returning projectile when charged. The robotic cat Tango also makes his debut, taking the place of Rush as an animal companion to Mega Man.
== Characters ==
Name 	Sprite	Description
 	 	
Dr. Light	 	
Rush 	 	
Rush 	 	
Proto Man	 	
Tango 	 	
== Enemies ==
=== Minor Enemies ===
Name	Sprite	Description	HP	Damage	Stage(s)
=== Minibosses ===
Name	Sprite	Description	HP	Damage	Stage(s)
=== Stardroids ===
Name 	Sprite	Description	Weapon 	Weakness
Mercury	 	 	Grab Buster 	Black Hole
Neptune	 	 	Salt Water 	Spark Chaser
Mars 	 	 	Photon Missile	Salt Water
Venus 	 	 	Bubble Bomb 	Photon Missile
Pluto 	 	 	Break Dash 	Grab Buster
Uranus 	 	 	Deep Digger 	Break Dash
Jupiter	 	 	Electric Shock	Bubble Bomb
Saturn 	 	 	Black Hole 	Electric Shock
=== Fortress Bosses ===
Name 	Sprite	Description	Weakness
Terra 	 	 	
Enker 	 	 	
Quint 	 	 	
Punk 	 	 	
Ballade 	 	 	
Dark Moon 	 	 	
Skull Blazer 	 	 	
Sunstar 	 	 	
Wily Machine V (L. Knuckle)	 	 	
Wily Machine V (R. Knuckle)	 	 	
Wily Machine V (Phase 1) 	 	 	
Wily Machine V (Phase 2) 	 	 	
== Weapons ==
Name 	Sprite	Description
Black Hole 	 	
Break Dash 	 	
Bubble Bomb 	 	
Deep Digger 	 	
Eclectic Shock	 	
Grab Buster 	 	
Photon Missile	 	
Salt Water 	 	
Spark Chaser 	 	
Mega Buster 	 	
Rush Coil 	 	
Rush Jet 	 	
Tango 	 	
== Stages ==
File:MMV_-_Stage_Select.png|192x384px|center|Mega Man V Stage Select
rect 48 296 64 312 Mercury Stage
rect 144 344 160 360 Neptune Stage
rect 20 344 36 360 Mars Stage
rect 112 288 128 384 Venus Stage
rect 34 106 50 112 Pluto Stage
rect 142 112 158 128 Uranus Stage
rect 16 24 32 40 Jupiter Stage
rect 150 24 166 40 Saturn Stage
rect 88 72 104 88 Terra Stage
* Mercury Stage
* Neptune Stage
* Mars Stage
* Venus Stage
* Dark Moon
* Pluto Stage
* Uranus Stage 
* Jupiter Stage
* Saturn Stage 
* Terra Stage 
* 
* 
* 
== Items ==
Name 	Sprite	Description
Energy Pellet 	 	
Energy Capsule 	 	
Weapon Energy Pellet 	 	
Weapon Energy Capsule	 	
Super Capsule 	 	
Power Chip 	 	
1 UP 	 	(sprite reused from Mega Man III)
Energy Tank 	 	
Weapon Tank 	 	
Super Tank 	 	
Mini Energy Tank 	 	
Energy Balancer 	 	
Power Generator 	 	
MH 	 	
CL 	 	
== Music ==
== People ==
== Relation to other games ==
* Ports, Remakes and Compilations:
** Nintedo 3DS (Virtual Console) 
== External Links ==
* Wikipedia
* TV Tropes
* Mega Man Home Page
* StrategyWiki
Mega Man X Collection

Mega Man X Collection is a compilation of X era games, which released exclusively in North America in 2006. It is comprised of the first six games in the series, from Mega Man X to Mega Man X6, along with Mega Man: Battle & Chase as an unlockable bonus game.
== Content ==
* Mega Man X
* Mega Man X2
* Mega Man X3 (PlayStation version)
* Mega Man X4 
* Mega Man X5
* Mega Man X6
* Mega Man: Battle & Chase (unlocked after completing Mega Man X, X2, and X3)
* Gallery, featuring concept art, unused music tracks, and notes leading to secrets in the games.
* New save data system shared across all games, including those that originally used Passwords.
* Removed Japanese dialogue, except for certain character voice clips in Mega Man X6 and Mega Man: Battle & Chase.
* Altered script for Mega Man X. X says "Damn!" after the battle with Vile in the , and Sigma erroneously says "Why you done this to us?!" after his defeat in .
==References==
Mega Man X Legacy Collection

== Blurb ==
Steam Store "ABOUT THIS GAME"
The celebrated Mega Man X series returns! Play as Mega Man X – the powerful successor of classic fighting robot Mega Man – as he battles a variety of deadly bosses known as Mavericks in four unforgettable titles. Mega Man X Legacy Collection includes the legendary 16-bit titles and the series’ exciting foray into the 32-bit era: Mega Man X, Mega Man X2, Mega Man X3, and Mega Man X4. The heroic robot grows stronger as he takes down Mavericks and steals their weapons, and can dash and wall jump making for a thrilling, fast-paced combat experience.
Mega Man X Legacy Collection comes with an armory of new features. Test your skills in the new X Challenge mode, which pits players against two deadly bosses in two-on-one battles. Explore a huge museum filled with rare production art, catalogs of classic merchandise, a playlist of nostalgic commercials, and more.
This collection is the ultimate way to experience the beginning of the high-octane Mega Man X series.
== Main Menu ==
Each of the games also have a Rookie Hunter Mode, which decreases the difficulty for the game, and a method of changing which language the game is in. 
Name 	Language Options 	Rookie Hunter Mode modifications
Mega Man X 	English, Japanese	
Mega Man X2 	English, Japanese	
Mega Man X3 	English, Japanese	
Mega Man X4 	English, Japanese	
#Options 	 	
#Museum 	 	
X-Challenge Vol. 1	 	
=== Options ===
;#Language
;#Hunter Medals
;#Screen
;#Manual
;#Credits
==== Language ====
Changes the settings for the overall program, not games itself. 
* English 
* French
* Italian
* German
* Spanish
* Chinese 
* Japanese 
==== Hunter Medals ====
==== Screen ====
Name 	Description	Options
Screen Size	 	Type 1, 2 or 3
Filter 	 	Type 1, 2 or Off
Screen mode	 	Windowed, Fullscreen or Windowed full
Resolution 	 	
VSync 	 	On / Off
==== Manual ====
==== Credits ====
=== Museum ===
;#Gallery
:
;#Music Player
: 
;#Product Gallery
:
;#The Day of Sigma
:
;#Trailers
:
==== Gallery ====
==== Music Player ====
==== Product Gallery ====
==== The Day of Sigma ====
==== Trailers ====
== Achievements ==
Achievements found on XBox One, Steam and PS4 
== Trading Cards ==
== People ==
== External Links ==
* Steam Store
=== References ===
* 
* 
* StrategyWiki
* Mega Man Home Page 
* True Achievements
* XBox Achievements
Mega Man X Legacy Collection 2

== Blurb ==
Steam Store "ABOUT THIS GAME"
Complete the exciting Mega Man X saga with this collection of four action-packed titles! Spanning two gaming eras, this collection showcases the evolution of the series with Mega Man X5, Mega Man X6, Mega Man X7, and Mega Man X8. Both Mega Man X and his ally Zero return as playable characters, allowing players to jump and shoot through challenging stages with X’s arm cannon, or slash through enemies with Zero’s energy saber.
Mega Man X Legacy Collection 2 also includes an armory of new features. Test your skills in the new X Challenge mode, which pits players against two deadly bosses in two-on-one battles. Explore a huge museum filled with rare production art, catalogs of classic merchandise, a playlist of nostalgic commercials, and more. The collection also includes an animated prequel film starring the origins of Mega Man X villain, Sigma.
This is the ultimate way to experience the second half of the high-octane Mega Man X series.
== Main Menu ==
Each of the games also have a Rookie Hunter Mode, which decreases the difficulty for the game, and a method of changing which language the game is in. 
Name 	Language Options 	Rookie Hunter Mode modifications
Mega Man X5 	English, Japanese	
Mega Man X6 	English, Japanese	
Mega Man X7 	English, Japanese	
Mega Man X8 	English, Japanese	
#Options 	 	
#Museum 	 	
X-Challenge Vol. 2	 	
=== Options ===
;#Language
;#Hunter Medals
;#Screen
;#Manual
;#Credits
==== Language ====
Changes the settings for the overall program, not games itself. 
* English 
* French
* Italian
* German
* Spanish
* Chinese 
* Japanese 
==== Hunter Medals ====
==== Screen ====
Name 	Description	Options
Screen Size	 	Type 1, 2 or 3
Filter 	 	Type 1, 2 or Off
Screen mode	 	Windowed, Fullscreen or Windowed full
Resolution 	 	
VSync 	 	On / Off
==== Manual ====
==== Credits ====
=== Museum ===
;#Gallery
:
;#Music Player
: 
;#Product Gallery
:
;#The Day of Sigma
:
;#Trailers
:
==== Gallery ====
==== Music Player ====
==== Product Gallery ====
==== The Day of Sigma ====
==== Trailers ====
== Achievements ==
Achievements found on XBox One, Steam and PS4 
== Trading Cards ==
== People ==
=== References ===
* StrategyWiki
* Mega Man Home Page 
* True Achievements
* XBox Achievements
Mega Man Zero/ZX Legacy Collection

== Blurb ==
Steam Store "ABOUT THIS GAME"
Mega Man Zero/ZX Legacy Collection brings together six classic titles in one game: Mega Man Zero 1, 2, 3, and 4, as well as Mega Man ZX and ZX Advent.
In addition to the original games, this package includes an artwork gallery, music player, special filters, and much more. Casual Scenario Mode and a Save-Assist feature are available for those who would like to enjoy the story at their own pace. Players can also try their hand at the new leaderboard-based Z Chaser Mode, an exclusive new mode created just for this set of games.
== Games ==
;Mega Man Zero
;Mega Man Zero 2
;Mega Man Zero 3
;Mega Man Zero 4
;Mega Man ZX
;Mega Man ZX Advent
== Z Chaser ==
== Gallery ==
== Music Player ==
== Options / Controls ==
== Achievements ==
Achievements found on XBox One, Steam and PS4
== External Links ==
Mega Man Zero Collection

Mega Man Zero Collection, known as Rockman Zero Collection (ロックマンゼロコレクション, Rokkuman Zero Korekushon) in Japan, is a collection of the games of the Zero era, developed by Inti Creates, published by Capcom and released in 2010 for the DS.
==Games==
* Mega Man Zero
* Mega Man Zero 2
* Mega Man Zero 3
* Mega Man Zero 4
==Features==
*Text and Music changes
*Gallery with 80 unlockable images
*Easy Scenario, where the four games are played through consecutively with all upgrades automatically unlocked
*All E-Reader cards for Zero 3, unlocked as games are completed
== Gallery ==
== References==
== External Links ==
*
Category:Zero era games
Mega Water-S Stage

==Description==
==Enemies==
=== Minor enemies ===
Name	Sprite	Description	HP	Damage	Stage(s)
==Layout==
=== Mid-boss ===
|-
|-
|}
=== Robot Masters ===
|-
|-
|}
==Items ==
None
==Other media==
== References ==
Category:The Wily Wars stages
Category:Dr. Wily's bases
Memorial Hall

Stage Select screen, Mega Man X4. 1997.Compendium of Rockman X. 2005. p. 63. is a Special Stage in Mega Man X4. It is the stage for X's duel with Colonel, and is also the setting of several animated cutscenes.
==Description==
==Enemies==
==Items==
==Other Media==
==References==
Category:Mega Man X4 stages
Category:Special Stages
Metal Blade

== Games ==
=== Classic series ===
Game 	Sprite	Strong against
Mega Man 2 	 	Bubble Man, Flash Man and Metal Man
Mega Man II	 	Wood Man
==== Mega Man 2 ====
==== Mega Man II (Game Boy) ====
==== Mega Man: The Power Battle ====
=== Super Smash Bros. series ===
 
 
 
*Metal Blade shows up as neutral special move. It's customizable by swapping out with Bomb Man's Hyper Bomb and Shadow Man's Shadow Blade.
*When Kirby copies Mega Man's ability, Kirby gets Metal Blade as a weapon, even if Mega Man has swapped out Metal Blade for 
*Metal Blade shows up as one of Mega Man's weapons, during his introductory cut scene for when he joined the fighting roster for Super Smash Bros. 4https://www.youtube.com/watch?v=aX2KNyaoNV4
 
SSBU - Mega Man Kirby.jpg|Kirby with Metal Blade
SSB4 - Kirby Mega Man Wii U.jpeg
 
==== Super Smash Bros. 4 ====
==== Super Smash Bros. Ultimate ====
== Other Media ==
=== 1994 Animated Series ===
== References ==
 
Category:Mega Man 2 weapons
Category:Mega Man II weapons
Category:Mega Man: The Power Battle
Category:Super Smash Bros. 4 weapons
Category:Super Smash Bros. Ultimate weapons
Category:Classic era weapons
Metal Man Stage (Mega Man 2)

==Description==
== Enemies ==
(Note: When playing on "Normal" difficulty in versions that include a difficulty selection, Mega Man's shots deal twice the amount of damage. As a result, enemy HP is effectively halved.)
=== Minor Enemies ===
<tabber>
Mega Man 2=
Name	Sprite	Description	HP	Damage	Stage(s)
|-|
Mega Man The Wily Wars=
Name	Sprite	Description	HP	Damage	Stage(s)
</tabber>
==Layout==
=== Robot Masters ===
|-
! colspan = "6" | Mega Man 
|-
|-
! colspan = "6" | Mega Man The Wily Wars
|-
|-
|}
==Items==
<tabber>
Mega Man 2=
Name 	Sprite	Description	Location within the stage
E-Tank x 2	 	 	
1-UP 	 	 	
|-|
Mega Man The Wily Wars=
Name 	Sprite	Description	Location within the stage
E-Tank x 2	 	 	
1-UP 	 	 	
</tabber>
==Other appearances==
==Gallery==
==Other Media==
==Trivia==
==References==
Category:Mega Man 2 stages
Category:The Wily Wars stages
Metall (Mega Man 6)

An unnamed variety of Metall appears in Mega Man 6. It uses the standard Metall design commonly seen from Mega Man 2 onward, resembling a black, spherical robot with yellow feet and a hard hat under which it can hide.
==In the Games==
===Mega Man 6===
In Mega Man 6, these Metalls appear as minor enemies in the Oil Field (Flame Man) and Restricted Area (Tomahawk Man) stages, as well as Mr. X stage 2 and . Like most Metalls, they will hide under their hard hats and deflect projectiles by default, but will regularly pop up to fire projectiles in three directions (diagonally upward, straight forward, and diagonally downward) while Mega Man is near, briefly becoming vulnerable before hiding again. Like the Metall Mommy from the previous game but unlike many other Metalls with feet, they never move from their spot, though they will turn to face Mega Man if he jumps over them. Unusually, they are also not completely invincible while hiding, as they can be destroyed by using a fully charged Power Mega Man shot.
Apart from the stationary enemies, Metalls that may be of the same basic variety are created by the Metall Potton miniboss, a giant glass container full of Metalls. These generated Metalls are able to move towards Mega Man while they shoot, and will do so either by alternating between hiding and hopping, or by constantly running towards him and jumping over obstacles. An individual Metall can also be seen in Mr. X's fortress, piloting the Metonger Z giant mecha as the boss of Mr. X stage 3, though it cannot be confronted by itself.
==Related Enemies==
Similar generic Metall enemies appear in most games of the Classic era. Also see Metall for more varieties.
* Metall (Mega Man 1) (Mega Man 1) - Lacks feet, shoots faster.
* Neo Metall (Mega Man 2) - Walks after shooting.
* Metall Deluxe (Mega Man 3) - Walks after shooting.
* Metall EX (Mega Man 4) - Walks or jumps after shooting, or spins while shooting.
* Metall Mommy (Mega Man 5) - Splits into Baby Metalls when destroyed.
* Metall FX (Mega Man 7) - Walks after shooting.
* Metall SV (Mega Man 8) - Walks after shooting.
==Trivia==
* Apart from having no official name, this Metall model also has no dedicated production art (new or reused) associated with it. Likewise, it has no Database entry in Mega Man Legacy Collection, where it is only referred to as "Metall" in the entries for Metall Potton and Metonger Z.
* This enemy's sprite is almost identical to the Metall Mommy sprite from Mega Man 5, apart from two pixels that were removed from its feet, making them appear slightly more rounded.
Category:Mega Man 6 enemies
Model A

is a Biometal in the ZX era, first appearing in Mega Man ZX Advent. Its Megamerge grants the powerful A-Trans ability, and it is secretly based on Albert.
==In the Games==
===Mega Man ZX Advent===
Model A debuted in Mega Man ZX Advent. It was excavated by Raiders shortly before the story, and was being transported via airship until Mavericks led by Prometheus attacked. In Ashe's story, she participates in the Raider Pursuit as the Hunter's Guild attempts to steal Model A first. While the Mavericks destroyed the airships, the Hunters managed to escape with Model A before Prometheus could steal it.
From Hunter's Camp, Model A was loaded onto a to be taken to Legion HQ to collect a government bounty. Grey/Ashe accompanied the delivery, but it was again attacked by Mavericks, including Prometheus and Pandora. However, Model A resonated with Grey/Ashe and Megamerged with them - upon seeing this, Prometheus and Pandora departed, leaving them to fight Buckfire the Gaxelleroid.
==Official Data==
==References==
Category:Biometal
Category:Mega Man ZX Advent characters
Model O

is a Biometal found only in Mega Man ZX. It is a secret unlockable that is based on Omega.
==In the Games==
===Mega Man ZX===
Model O appears in Mega Man ZX. It can only be obtained using a save file that has cleared the game once on a difficulty higher than Easy. After defeating Omega or the secret Mutos Reploid bosses in Area N (Remains 2), an item called the Mysterious Rock appears in a once-empty room in Area N. The player can collect it, then speak to Fleuve in Area X (Guardian HQ) to get him to process it into Model O. This unlocks the form, which resembles Omega and gives the player most of his attacks.
In Area K (Lava Field), Flammole the Moleroid claims to sense a Biometal that is not Model W nor any of Vent/'s, which is a hint to Model O's presence in the nearby Area N (Remains 2).Mega Man ZX. Capcom, 2006. Flammole the Moleroid defeat, Area K (Vent). "Flammole the Moleroid: I see now... You weren't the one I sensed... It musta been... Model W? Or... Is it somethin' else entirely!? Aaagh!"Rockman ZX Soundtrack: ZX Tunes. 2006.
==Gallery==
MMZX - Vent Model OX Art.png | Artwork (Vent) from Mega Man ZX.
MMZX - Aile Model OX Art.png | Artwork (Aile) from Mega Man ZX.
MMZX - Model O.gif | Sprite from Mega Man ZX.
MMZX - Mysterious Rock.gif | Sprite (Mysterious Rock item) from Mega Man ZX.
MMZX - Model OX.gif | Sprite (Model OX) from Mega Man ZX.
RMZXA Manga - Model OX Panel.png | Panel from the Rockman ZX Advent manga.
==Trivia==
*In Mega Man ZX Advent, there is an unused sprite for the player's energy gauges that is a white "O" symbol. It is speculated that this was intended for an A-Trans transformation for Omega, similar to Model OX, but this has yet to be confirmed.
==References==
Category:Biometal
Model Z

is a Biometal in the ZX era, first appearing in Mega Man ZX. It contains the data of , and can be used to Megamerge into the Red Mega Man.
==In the Games==
===Mega Man ZX===
Model Z debuted in Mega Man ZX. It is one of the six Biometal that were created by Ciel to counteract Model W and keep its core sealed away. Model Z eventually arrived in the hands of its Biomatch, Girouette. He would go on to use Model Z as a Guardian, fighting Mavericks and supervising survivors of Maverick raids to hopefully find new Mega Men.
In the game, Giro first uses Model Z to finish off the Rayfly in Area B (Mountain Pass). He then heads to fight Mavericks in Area D (Highway), where he and Vent/ come across Serpent. He brainwashes Giro using Model W, forcing him to turn Model Z on Vent/Aile as a boss. After his defeat, Giro bequeaths Model Z to Vent/Aile, allowing them to Double Megamerge with their Model X to form the powerful Model ZX.
To enter Area M (Remains) to destroy the Model W core, Vent/Aile uses the six Biometal's passwords (Model Z's is "Fortitude Creed") to unlock the seal. Unfortunately, this gets the Model W core stolen by Serpent. When Serpent later merges with Model W in Slither Inc. head office, Model Z and the other five Biometal encourage Vent/Aile to fight on despite the odds.
===Mega Man ZX Advent===
In Mega Man ZX Advent, Model Z returns alongside Model X as Vent/Aile's Biometal. It first appears when Grey/Ashe comes upon Vent/Aile in the , leading Vent/Aile to Double Megamerge into Model ZX, which they use throughout the entire game.
When Ouroboros begins to collapse, Model Z separates from Vent/Aile and uses its connection to the rival Mega Men's Biometal to immobilize them. This allows Vent/Aile to escape with the unconscious Grey/Ashe, though Model Z apparently sacrifices itself. Its whereabouts are unknown.
==Official Data==
=== Mega Man ZX ===
Rockman ZX Official Complete GuideRockman ZX Official Complete Guide. Capcom. July 2006.	...
==Gallery==
MMZX - Model Z Art.png | Artwork from Mega Man ZX.
MMZX - Model Z.gif | Sprite from Mega Man ZX.
MMZX - Girouette Model Z Art.png | Artwork (Giro) from Mega Man ZX.
MMZX - Girouette Model Z Art 3.png | Artwork (Giro) from Mega Man ZX.
MMZX - Girouette Concept.png | Concept art for Mega Man ZX.
MMZX Manga - Model Z Panel.png | Panel from the Mega Man ZX manga.
==References==
Category:Biometal
Category:Mega Man ZX characters
Category:Mega Man ZX Advent characters
Molier

MolierMega Man: Official Complete Works art book, 2009. is an enemy appearing in Mega Man 6. It is a large machine on tank tracks with two oversized drills attached to its front, which are constantly spinning while it moves.
==In the Games==
===Mega Man 6===
In Mega Man 6, Moliers can be found in the Restricted Area (Tomahawk Man) and Capital of Science (Knight Man) stages, as well as Mr. X stage 2. They act as simple, but comparatively big enemies that quickly advance on Mega Man, though they hesitate briefly before they start and whenever they go over the edge of a platform. They cannot turn around while moving, but are often positioned so that they cannot easily be avoided and must be destroyed before they reach Mega Man.
Although not complex to deal with, Moliers can deal 5 points of contact damage to Mega Man if not dispatched quickly, tied with the much more massive Power Slam for the most contact damage of any minor enemy in the game. If the Molier drives into a wall, it explodes instantly, though this explosion deals no damage.
==Official Data==
Molier appears under "Mega Man 6" in the in Mega Man Legacy Collection.
==Related Enemies==
Though less dangerous to touch, Molier seems based on a similar concept to another advancing drill enemy from the previous game:
* Rolling Drill (Mega Man 5) - A respawning drill that kills Mega Man instantly, but moves slower, has less health and can be stood on.
It may also be related to the Mole enemies, flying drills debuting in Mega Man 2, though these move vertically and have no clear similarities other than both being based on robotic drills.
==Trivia==
* Ground Man's drill transformation in Mega Man & Bass bears some resemblance to Molier, though this is likely by coincidence.
* Despite the Legacy Collection Database recommending a charge shot, there is not enough time for Mega Man to fully charge up a Mega Buster shot before the Molier reaches him, assuming that he starts charging when the enemy appears and is not already holding a charge.
==References==
Category:Mega Man 6 enemies