Fast fall

:Not to be confused with falling speed, which measures how fast a character falls naturally.
A fast fall is the act of falling more quickly than usual in mid-air. It is performed by tapping down on the control stick while falling, as long as the character is not tumbling. The character will continue to fast fall until landing on a platform, sustaining knockback, or jumping. Gravity is ignored once a fast fall is begun; the character's downward velocity is simply set to their fast falling speed without accelerating. Fast falling is a technique commonly used to speed up a character's game, especially after a short hop. It is a part of SHFFLing in Melee, an advanced technique.
Stall-then-fall aerials have an effect similar to fast falling, though the move is an attack, and most of the time cannot be stopped or slowed. 
If the player taps down on the control stick while hanging from a ledge, their character will begin to fast fall right after letting go of it, whereas if simply tilted down or in the opposite direction of the ledge, they will merely let go of it. This also works with down specials, except for ones that slow down falling or gain height, such as Fox's or Luigi's Luigi Cyclone.
In Super Smash Bros. Meleehttps://www.youtube.com/watch?v=f6QWoYxDhxk, characters with normal double jumps are able to fast fall twice after double jumping. Characters with delayed double jumps, such as Peach, Yoshi, Ness and Mewtwo, characters with multiple double jumps such as Jigglypuff and Kirby, as well as Ice Climbers for whatever reason are unable to perform a double fast fall.
In Super Smash Bros. and Super Smash Bros. 4https://www.youtube.com/watch?v=OD_ZnB8yJuA&t=2m, the character will flash and a white star will appear at their torso when fast falling (in Smash 4, the stars can appear in several places, but all are still located near the fast-falling character's midsection). In Super Smash Bros. Melee, a "whoosh" sound will be heard when fast falling, but there is no visual indicator, making it harder to pick up on, especially with other surrounding sound effects. There is no indicator in Super Smash Bros. Brawl whatsoever. In Super Smash Bros. Ultimate, fast falling is indicated by a small flashing blue-purplish star appearing next to the character for a brief moment, similar to Smash 4.
In Smash 4 and Ultimate, characters can cancel a fast fall by using an aerial attack. This will set their falling speed to the normal maximum.
==Super Smash Bros.==
JPN
Rank	Character 	Regular Falling Speed	Fast Falling Speed	Speed Increase
1 	 	64 	102 	59.38%
2 	 	60 	100 	66.7%
N/A 	Giant Donkey Kong	72 	100 	38.89%
3 	 	60 	96 	60.0%
4 	 	56 	89 	58.9%
5 	 	55 	88.25 	60.45%
6 	 	55 	88 	60.0%
7 	 	52 	83 	59.6%
8 	 	48 	76 	58.3%
9 	 	44 	70 	59.09%
N/A 	 	100 	70 	-60%
10 	 	42 	67.5 	60.7%
11 	 	42 	67 	59.5%
12 	 	38 	60.5 	59.21%
NA
Rank	Character 	Regular Falling Speed	Fast Falling Speed	Speed Increase
1 	 	64 	102 	59.38%
2 	 	66 	100 	51.5%
N/A 	Giant Donkey Kong	72 	100 	38.89%
3 	 	60 	96 	60.0%
4 	 	56 	89 	58.9%
5 	 	55 	88.25 	60.45%
6 	 	58 	88 	51.72%
7 	 	52 	83 	59.6%
8 	 	48 	76 	58.3%
9 	 	44 	70 	59.09%
N/A 	 	100 	70 	-60%
10 	 	42 	67.5 	60.7%
11 	 	42 	67 	59.5%
12 	 	38 	60.5 	59.21%
EUR/AUS
Rank	Character 	Regular Falling Speed	Fast Falling Speed	Speed Increase
1 	 	64 	110 	71.72%
2 	 	66 	100 	51.5%
N/A 	Giant Donkey Kong	72 	100 	38.89%
3 	 	60 	96 	60.0%
4 	 	56 	89 	58.9%
5 	 	55 	88.25 	60.45%
6 	 	58 	88 	51.72%
7 	 	52 	83 	59.6%
8 	 	48 	76 	58.3%
9 	 	44 	70 	59.09%
N/A 	 	100 	70 	-60%
10 	 	42 	67.5 	60.7%
11 	 	42 	67 	59.5%
12 	 	38 	60.5 	59.21%
===Notes===
*Oddly enough, Metal Mario's fast falling speed (70) is lower than his regular falling speed (100). This means that he would actually slow down by fastfalling.
===Version differences===
====PAL====
*
==Super Smash Bros. Melee==
Rank 	Character	Regular Falling Speed	Fast Falling Speed	Speed Increase
1-2 	 	3.1 	3.5 	12.9%
1-2 	 	2.9 	3.5 	20.7%
3 	 	2.8 	3.4 	21.4%
4-5 	 	2.13 	3 	40.8%
4-5 	 	2.13 	3 	40.8%
6 	 	2.4 	2.96 	23.3%
7 	 	1.93 	2.93 	51.8%
8 	 	2.4 	2.9 	20.8%
9 	 	1.9 	2.7 	42.1%
10 	 	2 	2.6 	30.0%
11-12	 	2.2 	2.5 	13.6%
11-12	 	1.9 	2.5 	31.6%
13 	 	1.9 	2.4 	26.3%
14-18	 	1.7 	2.3 	35.3%
14-18	 	1.7 	2.3 	35.3%
14-18	 	1.7 	2.3 	35.3%
14-18	 	1.5 	2.3 	53.3%
14-18	 	1.4 	2.3 	64.3%
19-20	 	2.13 	2.2 	3.3%
19-20	 	1.83 	2.2 	20.2%
21-24	 	1.6 	2 	25.0%
21-24	 	1.6 	2 	25.0%
21-24	 	1.6 	2 	25.0%
21-24	 	1.5 	2 	33.3%
25 	 	1.4 	1.85 	32.1%
26 	 	1.3 	1.6 	23.1%
===Notes===
*Giga Bowser and the Fighting Wire Frames have fast falling speeds that equal their regular falling speeds. Because of this, fast falling with them does not have any effect except for slightly increasing how fast they reach their regular falling speed.
*'s unusually low speed change is not only the lowest in Melee, but also the entire series. It is the only change lower than 10%, other than Wolf in Brawl.
==Super Smash Bros. Brawl==
Rank 	Character	Regular Falling Speed	Fast Falling Speed	Speed Increase
N/A 	 	2.5 	3.5 	40.0%
N/A 	Wario-Man	2.2 	3.08 	40.0%
1 	 	1.95 	2.73 	40.0%
2 	 	1.6 	2.666 	66.625%
3 	 	1.837 	2.5718 	40.0%
4 	 	1.831 	2.5634 	40.0%
5 	 	1.73 	2.422 	40.0%
6 	 	1.708 	2.3912 	40.0%
7 	 	1.5 	2.379 	58.6%
8-9 	 	1.65 	2.31 	40.0%
8-9 	 	1.65 	2.31 	40.0%
10-11	 	1.58 	2.212 	40.0%
10-11	 	1.58 	2.212 	40.0%
12-13	 	1.5 	2.1 	40.0%
12-13	 	1.3 	2.1 	61.5%
14-15	 	1.43 	2.002 	40.0%
14-15	 	1.43 	2.002 	40.0%
16 	 	1.45 	2 	37.9%
17 	 	1.42 	1.988 	40.0%
18 	 	1.4 	1.96 	40.0%
19-20	 	1.39 	1.946 	40.0%
19-20	 	1.39 	1.946 	40.0%
21 	 	1.37 	1.918 	40.0%
22-24	 	1.8 	1.9 	5.556%
22-24	 	1.28 	1.9 	48.4375%
22-24	 	1.2 	1.9 	58.3%
25-26	 	1.35 	1.89 	40.0%
25-26	 	1.35 	1.89 	40.0%
27 	 	1.31 	1.834 	40.0%
28 	 	1.3 	1.82 	40.0%
29 	 	1.29 	1.806 	40.0%
30 	 	1.28 	1.792 	40.0%
31 	 	1.24 	1.736 	40.0%
32 	 	1.22 	1.708 	40.0%
33-35	 	1.2 	1.68 	40.0%
33-35	 	1.2 	1.68 	40.0%
33-35	 	1.2 	1.68 	40.0%
36 	 	1.13 	1.582 	40.0%
37 	 	1.07 	1.498 	40.0%
38 	 	1.05 	1.47 	40.0%
39 	 	0.98 	1.372 	40.0%
===Notes===
*Most characters in Brawl have a 40% speed increase ratio. The only characters not to have this are , , , , , , and .
==Super Smash Bros. 4==
Rank 	Character 	Regular Falling Speed	Fast Falling Speed	Speed Increase
N/A 	 	2.5 	4 	60%
N/A 	Giga Mac 	2.2 	3.52 	60%
1 	 	2.05 	3.28 	60%
2 	 	1.95 	3.12 	60%
N/A 	Wario-Man 	2.2 	3.08 	40%
3 	 	1.6 	3.04 	90%
4 	 	1.85 	2.96 	60%
5 	 	1.837 	2.9392 	60%
6 	 	1.8 	2.9 	61.11111%
7-9 	 	1.8 	2.88 	60%
7-9 	 	1.8 	2.88 	60%
7-9 	 	1.8 	2.88 	60%
10 	 	1.77 	2.832 	60%
11-12	 	1.75 	2.8 	60%
11-12	 	1.75 	2.8 	60%
13-14	 	1.7 	2.72 	60%
13-14	 	 	 	60%
15-16	 	1.68 	2.688 	60%
15-16	 	 	 	60%
17 	 	1.66 	2.656 	60%
18-22	 	1.65 	2.64 	60%
18-22	 	1.65 	2.64 	60%
18-22	 	1.65 	2.64 	60%
18-22	 	1.65 	2.64 	60%
18-22	 	1.65 	2.64 	60%
23 	 	1.63 	2.608 	60%
24 	 	1.61 	2.576 	60%
25 	 	1.6 	2.56 	60%
26 	 	 	 	60%
27-28	 	1.58 	2.528 	60%
27-28	 	1.58 	2.528 	60%
N/A 	Mega Lucario	1.56 	2.496 	60%
29 	 	1.55 	2.48 	60%
30-34	 	1.5 	2.4 	60%
30-34	 	1.5 	2.4 	60%
30-34	 	1.5 	2.4 	60%
30-34	 	1.5 	2.4 	60%
30-34	 	1.5 	2.4 	60%
35-36	 	1.48 	2.368 	60%
35-36	 	1.48 	2.368 	60%
37-38	 	1.45 	2.32 	60%
37-38	 	 	 	60%
39-41	 	1.6 	2.24 	40%
39-41	 	1.4 	2.24 	60%
39-41	 	1.4 	2.24 	60%
42 	 	1.39 	2.224 	60%
43 	 	1.37 	2.192 	60%
44-46	 	1.35 	2.16 	60%
44-46	 	1.35 	2.16 	60%
44-46	 	1.35 	2.16 	60%
47 	 	1.32 	2.112 	60%
48 	 	1.31 	2.096 	60%
49-50	 	1.3 	2.08 	60%
49-50	 	1.3 	2.08 	60%
51 	 	1.29 	2.064 	60%
52 	 	1.28 	2.048 	60%
53 	 	1.25 	2.0 	60%
54 	 	1.24 	1.984 	60%
55 	 	1.23 	1.968 	60%
56 	 	1.2 	1.92 	60%
57 	 	1.15 	1.84 	60%
58 	 	0.98 	1.568 	60%
===Update history===
====1.1.3====
*
====1.1.5====
*
===Notes===
*Ryu and Wario-Man are the only characters in SSB4 to have a fast-fall increase lower than 60%, with 40%. Similarly, Roy and Link are the only characters with a higher fast-fall increase, with 61.11111% and 90% respectively.
*Mewtwo, Ganondorf, Marth, Mario, Dr. Mario, Link, and Zelda are the only veteran characters in SSB4 who are able to surpass their fast-falling speed in Melee.
==Super Smash Bros. Ultimate==
Rank 	Character 	Regular Falling Speed	Fast Falling Speed	Speed Increase
N/A 	Giga Bowser	2.2 	3.52 	60%
1 	 	2.1 	3.36 	60%
2-3 	 	1.95 	3.12 	60%
2-3 	 	1.95 	3.12 	60%
4 	 	1.63 	3.097 	90%
5 	 	1.92 	3.072 	60%
6 	 	1.6 	3.04 	90%
7 	 	1.87 	2.992 	60%
8 	 	1.865 	2.984 	60%
9-11 	 	1.85 	2.96 	60%
9-11 	 	1.85 	2.96 	60%
9-11 	 	1.85 	2.96 	60%
12 	 	 	2.944 	
13-18	 	1.8 	2.88 	60%
13-18	 	1.8 	2.88 	60%
13-18	 	1.8 	2.88 	60%
13-18	 	1.8 	2.88 	60%
13-18	 	1.8 	2.88 	60%
13-18	 	1.8 	2.88 	60%
19 	 	1.78 	2.848 	60%
20-21	 	1.77 	2.832 	60%
20-21	 	1.77 	2.832 	60%
22-23	 	1.76 	2.816 	60%
22-23	 	1.76 	2.816 	60%
24-25	 	1.75 	2.8 	60%
24-25	 	1.75 	2.8 	60%
26 	 	1.73 	2.768 	60%
27 	 	1.95 	2.73 	40%
28-30	 	1.7 	2.72 	60%
28-30	 	1.7 	2.72 	60%
28-30	 	1.7 	2.72 	60%
31-32	 	1.68 	2.688 	60%
31-32	 	 	 	60%
33 	 	1.66 	2.656 	60%
34-39	 	1.65 	2.64 	60%
34-39	 	1.65 	2.64 	60%
34-39	 	1.65 	2.64 	60%
34-39	 	1.65 	2.64 	60%
34-39	 	1.65 	2.64 	60%
34-39	 	1.65 	2.64 	60%
40 	 	1.63 	2.608 	60%
41 	 	1.62 	2.592 	60%
42 	 	1.61 	2.576 	60%
43-44	 	1.6 	2.56 	60%
43-44	 	1.6 	2.56 	60%
45-48	 	1.58 	2.528 	60%
45-48	 	1.58 	2.528 	60%
45-48	 	1.58 	2.528 	60%
45-48	 	 	 	60%
49 	 	 	 	
50 	 	1.9 	2.5 	31.579%
51-54	 	1.55 	2.48 	60%
51-54	 	1.55 	2.48 	60%
51-54	 	1.55 	2.48 	60%
51-54	 	1.55 	2.48 	60%
55-56	 	1.52 	2.432 	60%
55-56	 	1.52 	2.432 	60%
57-59	 	1.5 	2.4 	60%
57-59	 	1.5 	2.4 	60%
57-59	 	1.5 	2.4 	60%
60-62	 	1.48 	2.368 	60%
60-62	 	1.48 	2.368 	60%
60-62	 	1.48 	2.368 	60%
63 	 	1.45 	2.32 	60%
64 	 	1.44 	2.304 	60%
65 	 	1.42 	2.272 	60%
66-67	 	1.6 	2.24 	40%
66-67	 	1.6 	2.24 	40%
68-69	 	1.38 	2.208 	60%
68-69	 	1.38 	2.208 	60%
70 	 	1.37 	2.192 	60%
71-74	 	1.35 	2.16 	60%
71-74	 	1.35 	2.16 	60%
71-74	 	1.35 	2.16 	60%
71-74	 	1.35 	2.16 	60%
75-76	 	1.33 	2.128 	60%
75-76	 	1.33 	2.128 	60%
77-78	 	1.32 	2.112 	60%
77-78	 	1.32 	2.112 	60%
79 	 	1.31 	2.096 	60%
80-82	 	1.3 	2.08 	60%
80-82	 	1.3 	2.08 	60%
80-82	 	1.3 	2.08 	60%
83 	 	1.29 	2.064 	60%
84 	 	1.24 	1.984 	60%
85 	 	 	 	60%
86 	 	1.2 	1.92 	60%
87-88	 	1.19 	1.904 	60%
87-88	 	1.19 	1.904 	60%
89 	 	0.98 	1.568 	60%
===Update history===
========
*
========
*
===Notes===
*The majority of characters has a falling speed increase of 60%. Link and Joker are tied for having the highest falling speed increase at 90%. Ryu, Ken and Piranha Plant have a lower increase at 40%, while Pichu has the lowest falling speed increase at 31.579%. Hero and Sephiroth normally have an increase of 60%, but it changes to 33% and 52.83% when under the effects of Acceleratle and Winged Form, respectively.
*Bowser, Luigi, and the Ice Climbers are the only veteran characters in Ultimate who can surpass their fast-falling speeds from Melee this time around, but couldn't do so in the last games they appeared in (which are Smash 4 and Brawl, respectively). However, Luigi is a special case; his fast-falling speed in Smash 4 was identical to his fast-falling speed in Melee.
*Out of every veteran character in Ultimate who can't surpass their fast-falling speed in Melee, Kirby and Jigglypuff are tied for coming the closest; their fast-falling speeds in Ultimate (1.968 and 1.568, respectively) are just 0.032 units off from their fast-falling speeds in Melee (2.0 and 1.6, respectively).
*Ulimate has a fast fall limit of seven that only occurs if a character grabs the ledge seven times but this is normally impossible since the ledge grab limit is six.https://x.com/WuBoyFGC/status/1829370749355757872https://www.youtube.com/watch?v=8SMM99F7lgE
**The exception is with 's Extreme Speed which ignores the ledge grab limit.
==References==
Category:Game physics
Category:Character attributes