nyuuzyou/wikis huggingface dataset:
US Open 2003 (Jul 21, 2003 47:04 prototype)

A prototype of US Open 2003 for the Xbox.
==Notes==
* Announced by DreamCatcher sometime around May 20th, 2003. The game was in development for both the PC and the Xbox and was scheduled for a release sometime in the Fall of 2003. The game was cancelled for unknown reasons.
* XBE information:
** Internal Name: US OPEN 2003
** Maker ID and Product Number: \x03l-40468
** Executable Name: Default.xbe
** Executable checksum (MD5): 5224509e234034796c9ee80d374b93a6
* Miscellaneous Notes:
** Game is emulatable: Yes (Xemu) (as of September 12, 2021).
** Game contains dongle protection: No.
==Screenshots==
Xbox - US Open preview code only (1).png
Xbox - US Open preview code only (2).png
Xbox - US Open preview code only (3).png
Xbox - US Open preview code only (4).png
Xbox - US Open preview code only (5).png
Xbox - US Open preview code only (6).png
Xbox - US Open preview code only (7).png
Xbox - US Open preview code only (8).png
Xbox - US Open preview code only (9).png
Xbox - US Open preview code only (10).png
Xbox - US Open preview code only (11).png
Xbox - US Open preview code only (12).png
Xbox - US Open preview code only (13).png
Xbox - US Open preview code only (14).png
Xbox - US Open preview code only (15).png
Xbox - US Open preview code only (16).png
Xbox - US Open preview code only (17).png
Xbox - US Open preview code only (18).png
Xbox - US Open preview code only (19).png
Xbox - US Open preview code only (20).png
Xbox - US Open preview code only (21).png
Xbox - US Open preview code only (22).png
Xbox - US Open preview code only (23).png
Xbox - US Open preview code only (24).png
Xbox - US Open preview code only (25).png
Xbox - US Open preview code only (26).png
Xbox - US Open preview code only (27).png
==Origin==
Xbox - US Open preview code only.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: Xbox and Dreamcast (September 18, 2021)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
US Open 2003 (Jul 21, 2003 prototype)

A prototype of the unreleased US Open 2003 for the Microsoft Xbox.
==Notes==
* Originated from an Xbox Developers Kit.
* The executable has been modified to run on retail systems. However, the original executable has also been included.
==Screenshots==
uso1.jpg|Title screen
uso3.jpg|Match
uso4.jpg|Replay
uso5.jpg|Main game
UWC (Prototype)

A prototype of the unreleased UWC (also known as Universal Wrestling Corporation) for the NES.
==Notes==
* Developed by Thinking Rabbit and published by SETA in 1989.
* The game went unreleased for unknown reasons, but was possibly shelved in favor of Nichibutsu's "WCW World Championship Wrestling" (also known as "Super Star Pro Wrestling" in Japan) which was released in Japan on December 9th, 1989.
* Roughly 22% of the ROM contains inaccessible data according to FCEUX's code data logger.
* The game features three modes of play: "SINGLE MATCH", "TAG MATCH", and "ELIMINATION SERIES". The game also features three difficulty levels: "BEGINNER", "PROFFESSIONAL", and "MASTER". As you play the game from the lowest difficulty, the game will ramp up the difficulty level every four rounds.
* The game also features a two player mode.
* The goal of the game is to successfully pin your opponent down by lowering their HP as close to zero as possible. 
* This game can be completed and features a staff credits screen.
* The majority of the staff that worked on this game also worked on the Japanese exclusive "Fighting Road" for the Famicom in 1988.
==Screenshots==
UWC (Prototype).2019-06-08 00.22.12.png|Title screen.
UWC (Prototype).2019-06-08 00.22.25.png|Wrestler select.
UWC (Prototype).2019-06-08 00.22.37.png|Gameplay 1.
UWC (Prototype).2019-06-08 00.23.40.png|Options.
UWC (Prototype).2019-06-08 00.23.59.png|Match card.
UWC (Prototype).2019-06-08 00.24.44.png|Gameplay 2.
UWC (Prototype).2019-06-08 00.26.44.png|Gameplay 3.
UWC (Prototype).2019-06-08 00.27.49.png|Gameplay 4.
UWC (Prototype).2019-06-08 00.28.57.png|Gameplay 5.
UWC (Prototype).2019-06-08 00.31.06.png|Gameplay 6.
==Videos==
<youtube width="256" height="224">78Dcy2MecQg</youtube><youtube width="256" height="224">sc-LFNNmMV4</youtube>
==Origin==
uwc_01.jpg|PCB and cart front.
uwc_02.jpg|PCB front.
uwc_03.jpg|Cart front.
==Acknowledgments==
Thanks to Stephan Reese for obtaining and giving permission to release the ROM and Frank Cifaldi at The Video Game History Foundation for dumping and helping out with this release!
Ufouria: The Saga (Early prototype)

An early prototype of Ufouria: The Saga for the NES, titled "Forple" in development.
==Notes==
* No CHR ROM has been found for this build, but the closest match at the time of writing would be the later US prototype.
* Title screen is very basic, using the title "Forple".
* 128KB PRG ROM, using mapper #69 (similar to Hebereke. Later prototypes and the EU final use mapper #4)
*Debugging features:
**Hold Up and press SELECT to access the FLAG CONDITION screen.
**Use SELECT + START to reset to the title screen.
**Use A + START to warp to different areas.
**When in the FLAG CONDITION screen, turn on bit 40 to use the free movement debug mode.
==Screenshots==
UfouriaEarly Flag.png|FLAG CONDITION debugging screen.
==Origin==
Ufouria_EPROMS.png|EPROM. (PR0 on the left.)
Ufouria: The Saga (US prototype)

A prototype of Ufouria: The Saga for the NES.
==Notes==
*Map is completely different.
*Contains an unused pyramid area.
*Has an early version of the script.
*Has a 256KB PRG, compared to the final's 128KB PRG.
*Some SFX are different.
==Screenshots==
File:UfouriaUS Title.png|Title screen.
File:UfouriaUS Map.png|World map.
File:UfouriaUS Boss.png|Boss battle with Freeon-Leeon.
File:UfouriaUS Ice.png|Ice caves area.
File:UfouriaUS Pyramid.png|Unused pyramid area.
==Origin==
File:Ufouria EPROMS.png|EPROMs.
Ultimate Fighting Championship (Jul 5, 2000 prototype)

A prototype of Ultimate Fighting Championship for the Dreamcast.
==Notes==
* Data creation prompt is different
* Legal disclaimer screen appears after the Anchor Inc screen
* After the legal disclaimer, a timer displays on the black screen instead of the opening FMV
* Options menu background is different
* Executable information:
** Executable Name: /1ST_READ.BIN
** Executable checksum (MD5): 636f455b7084fbb4e40e8ea1a7de8a78
** Executable timestamp: 2000-07-05 18:24:56
* Header Information (IP.BIN):
** Header - Title: ULTIMATE FIGHTING CHAMPIONSHIP
** Header - Release Date: 20000705
** Header - Region: U
** Header - Device Info: D2C5 GD-ROM1/1
** Header - Product Version: V0.800
** Header - Maker ID: SEGA LC-T-402
** Header - Product Number: T40204N
* Volume Information:
** Volume Identifier: UFCFULL1
** Volume Set Identifier: 
** Volume Creation Date: 2000-07-05 16:33:19
** Volume Modification Date: 2000-07-05 16:33:19
** Last Modified File (if not available, then executable was the last modified file): 
** Last Modified File Checksum (MD5): 
** Last Modified File Time Stamp: 
* Miscellaneous Notes:
** Game is emulatable: Yes (as of September 12, 2021).
==Screenshots==
UFCAlpha2-1.png
UFCAlpha2-2.png
UFCAlpha2-3.png
UFCAlpha2-4.png
UFCAlpha2-5.png
==Origin==
UFC Alpha 2.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Iniche for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: Xbox and Dreamcast (September 18, 2021)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Ultimate Fighting Championship (Jun 28, 2000 prototype)

A prototype of Ultimate Fighting Championship for the PlayStation.
==Notes==
* First screen doesn't have the "Fight like a man!" message
* Different disclaimer text font
* No intro FMV, goes straight to the title screen/main menu. There is also no memory card loading/reading prompts after the main menu
* Some different menu option descriptions
* Many of the main menu options show "can't select"
* Different loading screen
* Fighers' styles have some differences.
* No character intro/entrance sequences, it goes straight to the announcer.
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
** Game contains dongle protection: No.
** Game contains debugging symbols: N/A
** Dump was originally scrambled: No
==Screenshots==
PSX - UFC Alpha 2 7-12-0001.png
PSX - UFC Alpha 2 7-12-0002.png
PSX - UFC Alpha 2 7-12-0003.png
PSX - UFC Alpha 2 7-12-0004.png
PSX - UFC Alpha 2 7-12-0005.png
==Origin==
PSX - UFC Alpha 2 7-12.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Iniche for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Ultimate Fighting Championship (May 9, 2000 prototype)

A prototype of Ultimate Fighting Championship for the Dreamcast.
==Notes==
* No Sofdec logo screen, legal disclaimer screen or save data prompt on startup
* Anchor Inc screen isn't shown after the Crave Entertainment one
* No opening FMV
* Title screen is obviously different, stating that it's a "pre-alpha"
* Differen menu selection names
* Certain selections, like Options, aren't accessible. There's also no Exhibition
** This includes fewer game modes/customizations
* Character selection menu has differences
* Executable information:
** Executable Name: /1ST_READ.BIN
** Executable checksum (MD5): 8a178a23e589f6d60af83724fab6dba5
** Executable timestamp: 2000-05-09 18:47:46
* Header Information (IP.BIN):
** Header - Title: THIS IS A SAMPLE DISK FOR USE INTHE OFFICE ONLY / DO NOT SELL / DO NOT CARRY OUT FROM THE OFFICE
** Header - Release Date: 20000212
** Header - Region: JUE
** Header - Device Info: 7007 GD-ROM1/1
** Header - Product Version: V0.800
** Header - Maker ID: SEGA LC-T-00
** Header - Product Number: T0000M
* Volume Information:
** Volume Identifier: UFCDEMO1
** Volume Set Identifier: 
** Volume Creation Date: 2000-05-09 10:17:33
** Volume Modification Date: 2000-05-09 10:17:33
** Last Modified File (if not available, then executable was the last modified file): /CS14.BPK
** Last Modified File Checksum (MD5): 9129fc0cbe2c644de3b78b76af011c04
** Last Modified File Time Stamp: 2000-05-09 18:48:32
* Miscellaneous Notes:
** Game is emulatable: Yes (as of September 12, 2021).
==Screenshots==
UFCE3-1.png
UFCE3-2.png
UFCE3-3.png
UFCE3-4.png
==Origin==
UFC E3 Demo.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Iniche for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: Xbox and Dreamcast (September 18, 2021)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Ultimate Mortal Kombat 3 (Feb 7, 1996 prototype)

A prototype of Ultimate Mortal Kombat 3 for the Sega Saturn.
==Notes==
*The prototype is dated Feb 7, 1996 based on the volume creation date. The header, however, states the date Nov 22, 1994.
*Gameplay is similar to NTSC version, instead of PAL.
*A lot of misplaced Audio Tracks and SFX.
*Missing sounds on some finishers.
*Wrong announcer sounds for "... Wins" and ".... Mercy".
*Issues with the text on screen (for example on Continue screen).
*Sometimes "Flawless Victory" is not shown.
*Some finishers are glitched (Kitana's Friendship is with brown bubbles, Robot Smoke Earth Explosion shows the arena instead, Reptile's Acid Spit Fatality, etc.).
*Some visuals are glitchy (like when exploding to turn into animal for new Animalities).
*Some arenas are incomplete.
*There is a huge damage protection after autocombos.
*Ermac and Scorpion's Teleport Punches glitch the game if done in a juggle.
*Classic Sub-Zero's autocombo crash the game.
*Changed gravity after some special moves (Mileena's Roll, Kano's Vertical Roll, Stryker's Gun does not juggle, etc)
==Screenshots==
File:UMK3 (1).png
File:UMK3 (2).png
File:UMK3 (3).png
File:UMK3 (4).png
File:UMK3 (5).png
File:UMK3 (6).png
File:UMK3 (7).png
File:UMK3 (8).png
==Files==
==Disc contents==
==Videos==
https://www.youtube.com/watch?v=5R8dnpEHV24
Ultimate Mortal Kombat 3 (Oct 12, 2006 prototype)

A prototype of Ultimate Mortal Kombat 3 for the Xbox 360.
==Notes==
* Built on the same day as the final build but only the main executable matches.
* Original filename: Ultimate Mortal Kombat 3 (Oct 12, 2006) [58410833].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Ultimate Muscle: The Kinnikuman Legacy (Apr 23, 2003 prototype)

A prototype of Ultimate Muscle: The Kinnikuman Legacy for Game Boy Advance.
==Origin==
File:Ultimate-muscle-the-kinnikuman-legacy-usa-prototype-cart-front.jpg
File:Ultimate-muscle-the-kinnikuman-legacy-usa-prototype-cart-back.jpg
==See also==
Release page.
Ultimate Spider-Man (Jun 20, 2005 19.58 prototype)

A prototype of Ultimate Spider-Man for the Xbox.
==Notes==
* Compiled two months before the final US build (the first retail build).
* Preview build.
* Possible demo build.
* Game still uses a combination of Xbox and PlayStation 2 button icons on some menus.
* Different trademark screen.
* Press Start button on the title screen has been moved to the right in this build.
* Game boots to the overworld with no active mission or intro cutscenes.
* XBE information:
** Internal Name: Ultimate Spider-Man
** Maker ID and Product Number: AV-53
** Executable Name: default.xbe
** Executable checksum (MD5): 63f44ae532da4d73c0e63706faf421d9
* Miscellaneous Notes:
** Game is emulatable: Yes (Xemu) (as of September 12, 2021).
** Game contains dongle protection: No.
==Screenshots==
Xbox - Ultimate Spiderman for print preview use only (1).png
Xbox - Ultimate Spiderman for print preview use only (2).png
Xbox - Ultimate Spiderman for print preview use only (3).png
Xbox - Ultimate Spiderman for print preview use only (4).png
Xbox - Ultimate Spiderman for print preview use only (5).png
Xbox - Ultimate Spiderman for print preview use only (6).png
Xbox - Ultimate Spiderman for print preview use only (7).png
Xbox - Ultimate Spiderman for print preview use only (8).png
Xbox - Ultimate Spiderman for print preview use only (9).png
Xbox - Ultimate Spiderman for print preview use only (10).png
Xbox - Ultimate Spiderman for print preview use only (11).png
Xbox - Ultimate Spiderman for print preview use only (12).png
Xbox - Ultimate Spiderman for print preview use only (13).png
Xbox - Ultimate Spiderman for print preview use only (14).png
Xbox - Ultimate Spiderman for print preview use only (15).png
Xbox - Ultimate Spiderman for print preview use only (16).png
Xbox - Ultimate Spiderman for print preview use only (17).png
Xbox - Ultimate Spiderman for print preview use only (18).png
==Origin==
Xbox - Ultimate Spiderman for print preview use only.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: Xbox and Dreamcast (September 18, 2021)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Ultimate Spider-Man (Jun 20, 2005 Fusion prototype)

A debug-enabled prototype of Ultimate Spider-Man for the PlayStation 2.
==Notes==
SLUS_208.70, the game executable comes with debug symbols, making it over 100MB in size!
==Origin==
Ultimate Spider-Man Preview Build (PS2) with Debug Menu and Symbols
Release: krystalgamer
Owner: fusion
=======================
Play instructions
PCSX2:
- Make sure you're using a software mode renderer
Physical:
- No clue, never tested
To open the debug menu press Start + Select
YES, THE SOUND IS NOT BUGGED IT'S JUST LIKE THAT
=================================================
Notes
Download IDA 7.5 SP3 and get your F5 ready :)
The GameCube version is also interesting, more coming soon...
Happy Xmas
~krystalgamer
==Debug Functionality==
Pressing Start+Select will open a debug menu.
There's also a quake-style developer console that can be re-enabled but it's non-functional. Keyboard input code seems to be missing making it impossible to be usable.
Ultimate Spider-Man (Jun 20, 2005 prototype)

A prototype of Ultimate Spider-Man for the PlayStation 2.
==Notes==
*If played on PCSX2, the renderer needs to be set to "Software Mode" on the GSDX plugin.
*Has a debug menu that can be accessed by pushing SELECT on the pause menu.
*Has different intro music.
*The overworld music is different, it's apparently a music from a music group, might be a placeholder.
*The camera is placed in a different manner compared to the retail one.
*Chapter 1 and 2 have cutscenes with missing audio & or music, same thing with Chapter 4.
*Not all chapters can be selected from the Debug Menu..
*Miscellaneous Notes:
**Game is emulatable (in PCSX2): Issues (as of March 17, 2021).
**Game contains dongle protection: No.
==Screenshots==
File:PS2 - Ultimate Spiderman Print Preview Only 6-20-05.png
File:USUMPreviewDebug.png|Debug Menu
==Origin==
File:PS2 - Ultimate Spiderman Print Preview Only 6-20-05.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Nex and SolidSnake11 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
*Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
*Cutting Room Floor (TCRF)
*Internet Archive (IA)
Ultimate Spider-Man (Oct 8, 2005 debug build)

A post-release debug build of Ultimate Spider-Man for the Xbox.
==Notes==
*Compiled a couple weeks after the game's release.
*S13_FnBt_IGC1.xmv, S13_FnBt_IGC1_PAL.xmv, S13_FnBt_IGC2.xmv, S13_FnBt_IGC2_PAL.xmv, V08_ElFn_IGC3.xmv, V08_ElFn_IGC3_PAL.xmv, and x_men_trailer_PAL.xmv from usmxFolder\data\movies\xbox were not able to recovered due to being overwritten.
*Ultimatexbox_debug.xbe and Ultimatexbox_release.xbe are the only executables that work. Ultimatexbox_final.xbe doesn't work due to being fragmented.
*The only playable map in this build is characterb_arena. Game.ini will need to be modified to load the map since the build defaults to loading city_arena.
*A debug menu is accessible by pressing Back.
*The character will fall through the map when loaded. Their position can be reset with the debug menu. Go to Missions and select character_lineup.
==Screenshots==
USMOct8_1.png
USMOct8_2.png
USMOct8_3.png
USMOct8_4.png
USMOct8_5.png
USMOct8_6.png
Ultra Baseball Jitsumeiban 2 (prototype)

A prototype of Ultra Baseball Jitsumeiban 2 for the SNES.
==Notes==
* A release date of December 27th is advertised on the title screen; the game was released 5 days earlier
==Origin==
UltraBaseballJitsumeiban2 proto cart.jpg|EPROM cartridge
==See also==
* No-intro entry.
Ultra Bust-A-Move (Jul 20, 2004 prototype)

A prototype of Ultra Bust-A-Move for the Xbox.
==Notes==
* A debug build dated two months before the earliest final build.
* Has typo "Charactor" on the character select screen
* XBE information:
** Internal Name: Ultra Bust A Move
** Maker ID and Product Number: MJ-12
** Executable Name: default.xbe
** Executable checksum (MD5): fa49fd4b68d260c192c65876f67a3864
* Miscellaneous Notes:
** Game is emulatable: No (as of September 12, 2021).
** Game contains dongle protection: Maybe.
==Screenshots==
1394895139.png
1394895247.png
1394895261.png
1394895268.png
1394895299.png
1394895364.png
==Origin==
Xbox - UltraBustAMove debug version.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Hwd45 and Sazpaimon for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: Xbox and Dreamcast (September 18, 2021)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Ultra Bust-A-Move (Jun 25, 2004 prototype)

A prototype of Ultra Bust-A-Move for the Xbox.
==Notes==
* A preview build dated three months before the earliest final build.
* Has typo "Charactor" on the character select screen
* XBE information:
** Internal Name: Ultra Bust A Move
** Maker ID and Product Number: MJ-12
** Executable Name: default.xbe
** Executable checksum (MD5): dc53890cf318429690d4a0c6f73d4a2e
* Miscellaneous Notes:
** Game is emulatable: No (as of September 12, 2021).
** Game contains dongle protection: Maybe.
==Screenshots==
1394894865.png
1394894884.png
1394894909.png
1394894940.png
1394894949.png
==Origin==
Xbox - UltraBustAMove preview.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Hwd45 and Sazpaimon for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: Xbox and Dreamcast (September 18, 2021)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Ultra Golf (Nov 20, 1991 prototype)

A prototype of Ultra Golf for the Game Boy.
==Notes==
* Localisation prototype dating nearly 3 months after the final Japanese build and about a month before the final US build.
==Screenshots==
UltraGolf-01.png|Title screen
UltraGolf-02.png|Gameplay
UltraGolf-03.png|Gameplay
UltraGolf-04.png|Gameplay
UltraGolf-05.png|Gameplay
UltraGolf-06.png|Gameplay
UltraGolf-07.png|Gameplay
UltraGolf-08.png|Gameplay
UltraGolf-09.png|Gameplay
==Files==
==Acknowledgments==
Special thanks to Frank Cifaldi at the Video Game History Foundation and the anonymous donor for this part of the lot! A huge thanks to Hwd45 for researching this prototype! 
==See also==
* New Years 2022 (January 1, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
* Video Game History Foundation (VGHF)
Ultra Street Fighter IV (Apr 14, 2014 prototype)

A prototype of Ultra Street Fighter IV for the Xbox 360.
==Notes==
* Postdates the final build by 5 days.
* Matches Already Released Build.
* Found as part of TNO-DRW-Kabo lot.
* Original filename: Ultra Street Fighter 4 (Apr 14, 2014) [Preview] [Matches Already Released Build].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==Origin==
Ultra Street Fighter IV (Apr 14, 2014 prototype) disc.png|Disc front
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Ultra Street Fighter IV (May 8, 2014 prototype)

A prototype of Ultra Street Fighter IV for the Xbox 360.
==Notes==
* Postdates the final build by a month.
* Found as part of TNO-DRW-Kabo lot.
* Original filename: Ultra Street Fighter 4 (May 08, 2014) [Review].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==Origin==
Ultra Street Fighter IV (May 8, 2014 prototype) disc.png|Disc front
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Um Jammer Lammy (Jan 22, 1999 prototype)

A prototype of Um Jammer Lammy for the PlayStation.
==Notes==
*An NTSC-J build dated 17 days before the final.
*The NanaOn-Sha logo screen uses a different animation.
*This build has various cutscene differences.
*Fever Mode can be activated in Cool Mode by holding down L2 + R2 and pressing one of the main buttons.
*Miscellaneous Notes:
**Game is emulatable: Yes (as of April 17, 2021).
**Game contains dongle protection: No.
**Game contains debugging symbols: No
**Dump was originally scrambled: No
==Screenshots==
File:PSX - Um Jammer Lammy Previewable-0000.png|Gameplay
File:PSX - Um Jammer Lammy Previewable-0001.png|Title screen
File:PSX - Um Jammer Lammy Previewable-0002.png|Gameplay
File:PSX - Um Jammer Lammy Previewable-0003.png|Gameplay
File:PSX - Um Jammer Lammy Previewable-0004.png|Gameplay
File:PSX - Um Jammer Lammy Previewable-0005.png|Gameplay
File:PSX - Um Jammer Lammy Previewable-0006.png|Gameplay
File:PSX - Um Jammer Lammy Previewable-0007.png|Gameplay
==Origin==
File:PSX - Um Jammer Lammy Previewable.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Hwd45 for doing the initial research on this prototype!
==See also==
*Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
*Cutting Room Floor (TCRF)
*Internet Archive (IA)