Dota 2 Workshop Tools/Panorama/Custom UI Manifest

The root of any custom game Panorama UI is the Custom UI Manifest XML. This file describes to the game what additional XML files to load for your custom UI:
 content/dota_addons/ADDON_NAME/panorama/layout/custom_game/custom_ui_manifest.xml
== Example ==
Here is a simple UI manifest that swaps out the Dota topbar scoreboard for the Valve-authored multi-team version. Your manifest can contain any number of CustomUIElement entries, and refer to Valve-authored XMLs or your own custom XMLs.
custom_ui_manifest.xml
<root>
	<scripts>
 	<include src="file://{resources}/scripts/custom_game/main.js" />
	</scripts>
		
	<Panel>
		<!-- Use the Valve-authored multi-team-compatible scoreboard, instead of the default Dota 2-team scoreboard. -->
		<CustomUIElement type="HudTopBar" layoutfile="file://{resources}/layout/custom_game/multiteam_top_scoreboard.xml" />
	</Panel>
</root>
content/dota_addons/ADDON_NAME/panorama/scripts/custom_game/main.js
// Disable built-in top scoreboard in favor of multiteam_top_scoreboard.xml
GameUI.SetDefaultUIEnabled( DotaDefaultUIElement_t.DOTA_DEFAULT_UI_TOP_TIMEOFDAY, false );
GameUI.SetDefaultUIEnabled( DotaDefaultUIElement_t.DOTA_DEFAULT_UI_TOP_HEROES, false );
GameUI.SetDefaultUIEnabled( DotaDefaultUIElement_t.DOTA_DEFAULT_UI_FLYOUT_SCOREBOARD, false );
== CustomUIElement ==
This is a special panel type intended solely for use in the Custom UI Manifest file. It has two properties: 'type' and 'layoutfile' that are used to register additional XML files with the system to be loaded and displayed at the appropriate times.
You can register multiple elements with the same type - they will layer on top of each other in the order listed in the manifest file.
Property 	Description
type 	The type of UI that the layoutfile describes (See "Custom UI Element Type" table below)
layoutfile	An XML filename that will be loaded and displayed along with any other UI of the same type.
Custom UI Element Type	Description 	Default UI
Hud 	Game HUD - visible after hero selection. 	(None)
HeroSelection 	Hero selection - visible after game setup, before the game starts (or if the player hasn't selected a hero yet.) 	(None)
GameInfo 	Special panel used to display quick info about your custom game. Accessible via the "i" info tab starting at Game Setup, throughout the game.	(None)
GameSetup 	UI for setting up your custom game (team select, voting, etc.) See: Dota_2_Workshop_Tools/Custom_Game_Setup 	layout/custom_game/team_select.xml
FlyoutScoreboard 	Scoreboard visible when a player uses the '+showscores' command or the 'scoreboard' menu button. 	(None)
HudTopBar 	Similar to HUD, but visible during the endgame state as well. 	(None)
EndScreen 	Displayed after a game has finished. 	(None)
== Disabling Dota Default UI ==
Example:
// Use GameUI.SetDefaultUIEnabled to suppress default UI (may behave unexpectedly if you try to dynamically toggle UI)
GameUI.SetDefaultUIEnabled( DotaDefaultUIElement_t.DOTA_DEFAULT_UI_TOP_TIMEOFDAY, false );
Default UI Element 	Description
DotaDefaultUIElement_t.DOTA_DEFAULT_UI_ACTION_MINIMAP 	Minimap.
DotaDefaultUIElement_t.DOTA_DEFAULT_UI_ACTION_PANEL 	Hero actions UI.
DotaDefaultUIElement_t.DOTA_DEFAULT_UI_AGHANIMS_STATUS 	
DotaDefaultUIElement_t.DOTA_DEFAULT_UI_CUSTOMUI_BEHIND_HUD_ELEMENTS	
DotaDefaultUIElement_t.DOTA_DEFAULT_UI_ELEMENT_COUNT 	
DotaDefaultUIElement_t.DOTA_DEFAULT_UI_ENDGAME 	Endgame scoreboard.
DotaDefaultUIElement_t.DOTA_DEFAULT_UI_ENDGAME_CHAT 	
DotaDefaultUIElement_t.DOTA_DEFAULT_UI_FIGHT_RECAP 	
DotaDefaultUIElement_t.DOTA_DEFAULT_UI_FLYOUT_SCOREBOARD 	Lefthand flyout scoreboard.
DotaDefaultUIElement_t.DOTA_DEFAULT_UI_HERO_SELECTION_CLOCK 	Hero selection clock.
DotaDefaultUIElement_t.DOTA_DEFAULT_UI_HERO_SELECTION_GAME_NAME 	Hero selection game mode name display.
DotaDefaultUIElement_t.DOTA_DEFAULT_UI_HERO_SELECTION_HEADER 	
DotaDefaultUIElement_t.DOTA_DEFAULT_UI_HERO_SELECTION_TEAMS 	Hero selection Radiant and Dire player lists.
DotaDefaultUIElement_t.DOTA_DEFAULT_UI_INVALID 	
DotaDefaultUIElement_t.DOTA_DEFAULT_UI_INVENTORY_COURIER 	Courier controls.
DotaDefaultUIElement_t.DOTA_DEFAULT_UI_INVENTORY_GOLD 	Gold display.
DotaDefaultUIElement_t.DOTA_DEFAULT_UI_INVENTORY_ITEMS 	Player items.
DotaDefaultUIElement_t.DOTA_DEFAULT_UI_INVENTORY_PANEL 	Entire Inventory UI.
DotaDefaultUIElement_t.DOTA_DEFAULT_UI_INVENTORY_PROTECT 	Glyph.
DotaDefaultUIElement_t.DOTA_DEFAULT_UI_INVENTORY_QUICKBUY 	Quickbuy.
DotaDefaultUIElement_t.DOTA_DEFAULT_UI_INVENTORY_SHOP 	Shop portion of the Inventory.
DotaDefaultUIElement_t.DOTA_DEFAULT_UI_KILLCAM 	
DotaDefaultUIElement_t.DOTA_DEFAULT_UI_PREGAME_STRATEGYUI 	
DotaDefaultUIElement_t.DOTA_DEFAULT_UI_QUICK_STATS 	The K/D/A and LH/DN stats on the top left.
DotaDefaultUIElement_t.DOTA_DEFAULT_UI_SHOP_COMMONITEMS 	
DotaDefaultUIElement_t.DOTA_DEFAULT_UI_SHOP_SUGGESTEDITEMS 	Suggested items shop panel.
DotaDefaultUIElement_t.DOTA_DEFAULT_UI_TOP_BAR 	
DotaDefaultUIElement_t.DOTA_DEFAULT_UI_TOP_BAR_BACKGROUND 	
DotaDefaultUIElement_t.DOTA_DEFAULT_UI_TOP_BAR_DIRE_TEAM 	
DotaDefaultUIElement_t.DOTA_DEFAULT_UI_TOP_BAR_RADIANT_TEAM 	
DotaDefaultUIElement_t.DOTA_DEFAULT_UI_TOP_BAR_SCORE 	
DotaDefaultUIElement_t.DOTA_DEFAULT_UI_TOP_HEROES 	Heroes and team score at the top of the HUD.
DotaDefaultUIElement_t.DOTA_DEFAULT_UI_TOP_MENU_BUTTONS 	Top-left menu buttons in the HUD.
DotaDefaultUIElement_t.DOTA_DEFAULT_UI_TOP_TIMEOFDAY 	Time of day (clock).
Category:Dota 2 Workshop Tools
Category:Panorama