Power Master: A Strange Journey MV

Power Master: A Strange Journey MV (shortened to Power Master MV, A Strange Journey MV, or PMMV, originally titled Power Master 1: A Strange Journey MV) is an upcoming game in the Power Master series, officially announced on November 22nd, 2016. It is a remake of Power Master 1: A Strange Journey with updated graphics, new characters such as Matt and Alice, and new mechanics. It was originally being developed alongside Power Master 2: The Legend as well, however, the creator later stated he will be focusing more on Power Master: A Strange Journey MV instead. 
On December 1st, 2017, a new trailer was uploaded showing game progress and the new title of "Power Master: A Strange Journey MV", omitting the "1"https://www.youtube.com/watch?v=ADkpdLPEpa4.
The fourth and final demo of the game released on April 3, 2024, and an estimated release year for the full game was set at 2026.
==Plot==
The game starts by Stephan's grandfather, the Guardian of Fora, telling them the story of the Gems, how they have corrupted someone, and how the Guardians have formed. Stephan starts to fall asleep in the middle of the story, and Fora wakes them up, then tells them to go collect the Fora Gem from Fora Temple so they can hold a ceremony for the one thousandth year after Exitous's defeat. 
After the player defeats Silver Knight, they learn Exitous has returned and seeks to gather all twenty-six of the Gems once more. Stephan's goal now becomes collecting the Gems before Exitous does.
==Game play==
The player has to find the Gems before Exitous does, with every town in the Land of Moneo containing a Gem to collect. However, the order of the Gems they gather can affect what events happen in towns, including not being able to collect a Gem at all. Most of the Gems are kept in dungeon-like locations, where the Guardians have placed the Gem with the intent to keep them safe. However, most of the Gems have been stolen by Exitous's minions, and/or create a figure that the Gem uses to protect itself. Enemies can be found roaming certain areas, and coming into contact with one will start a battle with it. There are also several characters that can be recruited and several quests that can be cleared.
===Controls===
The controls for this game are the same as in the original, though the buttons can be mapped to different keys through an in-game menu. 
* "Z" is used to activate objects and confirm commands
* "X" is used to open up the menu and cancel commands
* The arrow keys or WASD keys are used to move
Additionally, the mouse's left and right buttons can be used to control the player character, with the left being used to click on a tile to move to and activate objects, and the right being used to open up the menu and cancel commands.
===Battles===
The game uses the ready-made side-view battle system given by RPG Maker MV, though modified slightly to display a character graphic on the bottom rather than a character graphic to the right.
At the start of the match, the player will select what their characters will do from the options: "Attack", "Magic", "Special", "Defend", and "Items". "Attack" will make the selected player simply attack with their equipped weapon. If no weapon is equipped, they will punch the enemy dealing their standard Offense power to the enemy. "Magic" and "Special" has the player choose one of the character-specific Magic or Special attacks respectively to use. "Defend" will make the character take a defensive stance which will reduce the amount of damage they take. "Items" will let the player choose an item followed by who to use it on in the team. The player also has the option to run at the start of the turn, unless the player is in a boss or mini-boss battle.
Once everything has been selected, the battle will play out, alternating between player and enemy characters based on their Agility. Once a character reaches 0 Health Points (or "HP"), that character is removed from the battle, but can be brought back using certain skills or items. Once all characters on the enemy team are defended, the player is brought back to the field. If the player characters are all defeated, the battle is marked as a loss, but the player will return to the field, though with 1 HP across all party members. Losing most boss battles results in an aftermath conversation followed by a Game Over.
==Characters==
The final game will have nineteen main characters, fifteen more than the original game. Characters originally had different portraits based on what armor they wearScreenshot Saturday showing the armor event build, though the armor properties have since been adjusted after changing art styleThe results of a poll and character now express emotions instead. There are also many side characters that can give the player a quest when spoken to, and some of these characters will even join the player temporarily.
Name 	First Location(s) 	Name 	First Location(s)
Stephan 	Town of Fora (hero)Town of Bora (warrior)Town of Dora (cousin)Uora Underground (digger)	Matt 	Not yet implemented
Jennifer	Town of Fora (hero)Town of Bora (warrior)Town of Dora (cousin)Uora Underground (digger)	Lester	Not yet implemented
Hamilton	Town of Fora (hero)Town of Bora (warrior)Town of Dora (cousin)Uora Underground (digger)	Stan 	Not yet implemented
Helen 	Town of Fora (hero)Town of Bora (warrior)Town of Dora (cousin)Uora Underground (digger)	Chris 	Not yet implemented
Andrew 	Town of Fora 	Sobie 	Not yet implemented
Andrea 	Town of Fora 	Kyra 	Not yet implemented
Octavis 	Town of Oora 	Marina	Lora Grotto
Lynmandi	Town of Tora 	Daniel	Not yet implemented
Alice 	Town of Uora 	Erica 	Not yet implemented
Dakota 	Town of Xora 	 	
==Enemies==
It is unknown exactly how many enemies will be present in the game. However, new enemies that were not in the original game, such as Dark Monster and Galactrila, are introduced.
==Locations==
Many of the locations from the original game return in Power Master: A Strange Journey MV, though much of them have changed in appearance.
==Items==
There are hundreds of items in the game, though most are Books the player can learn magic and skills from.
==Weapons==
Power Master: A Strange Journey MV expands on the weapon selection, totaling around 160. The game also introduces Lances and Wands.
==Armors==
Power Master: A Strange Journey MV expands on the armor selection, totaling around 120.
==Skills and magic==
Unlike in the original game, characters learn skills and magic by reading specific Books or by equipping a certain item. There are also enemy-specific skills the player cannot use.
==Quests==
There are at least 96 quests in Power Master: A Strange Journey MV, up from the 13 in the previous game.
==Differences from the original game==
As an updated version of Power Master 1: A Strange Journey, Power Master: A Strange Journey MV improves on core mechanics, graphics, and has other changes.
*While the story remains the same, most of the dialogue has been completely rewritten.
*Enemies now appear on the field and move around, allowing the player to seek out which enemy they want to fight or to avoid them entirely.
*Enemies have their own health bars display as a visual representation of how much health they have remaining.
*Items and Sers appear on the field as well, with Sers being picked up upon being touched and items being collected through the action button.
*Invisible Treasure Chambers appear.
*Skills are no longer learned through leveling up, instead being learned by finding and reading the respective book.
**Likewise, Magic Books are used to teach the character a spell and are no longer weapons. 
*Additional characters, enemies, locations, quests, items, armor, and weapons are added.
==Development==
A later post by Alexander Bodine showed several swords, a few axes, and a number of scripts that will be in the game, or are at least being tested for the game. Of the weapons, some returning ones are Iron Sword, Fire Sword, and Silver Axe, along with some new ones such as Platinum Sword, Attack Slayer, and Stephan's Blade. Of them, only Stephan's Blade's info is shown, which also confirmed a use of Counter Attacks.
Of the scripts, the slippery tiles found in areas like Lora Grotto return, as well as various expansions to the message, saving, and controller configuration systems are added. Most of the scripts provided are from the Yanfly Engine database.
Additional menus and options will also be added. Players can now configure the buttons on their keyboard and controllers, save, load, and delete files from the same menu, and view stat changes within Shops. Also revealed is the information of a standard sword, simply called Sword, showing it to have a Counter Attack as well.facebook:1353286214716172 Additionally, enemies will now appear in and move around the fields, allowing players to easily find the enemies they want to fight or avoid them entirely.
Originally, the game would have utilized side-view battles, along with magic spells and lanceshttp://powermaster64.deviantart.com/art/Stephan-SV-Actor-654093776?ga_submit_new=10%253A1483037496, however the side-view battles was later droppedfacebook:1498006636910795, though was eventually re-added using character windows insteadhttps://www.facebook.com/PowerMasterRPG/photos/a.605065082871626.1073741828.604636349581166/1692380967473360/?type=3&theater, which was then changed to expressive character portraits with speech bubbles instead.
A demo of the game was released on May 22nd, 2017 on the itch.io site and is available for download on Windows, Linux, and Mac computers, which can be downloaded for free with an optional donation, making the demo the first paid game in the series. On December 3, 2018, an update video was uploaded saying the game is progressing slowly, but that a new demo build will be uploaded alongside the start of the creator's Patreon in January. Anyone that pledges $10 or more will be able to download later demo builds whenever they become available.
On January 7th, 2019, the 0.2.0 demo of Power Master: A Strange Journey MV was posted. The player is now able to explore other towns, collect more items, and recruit more members. The Power Master-related Patreon was also started the same day. On March 20, 2019, the 0.3.0 demo was released, and the 0.3.0 demo was released for everyone to play on March 22, 2020 after no support for over a year and the game being reworkedfacebook:3048401888537921.
The game was originally started with the release of 2018 in mind, was pushed back to 2019twitter:1044797539986227200, with the release date now being whenever it is completed. A Strange Journey MV has gone through three art directions and is currently undergoing a fourth.
As of August 3, 2023, the 0.1.0 and 0.2.0 demos were restricted, leaving only demo 0.3.0 publicly available for download. Demo 0.3.0 was later restricted as well, with a new demo coming out on April 3, 2024 following a Power Master Presentation.
== Gallery ==
PMMV_Logo.png|The original logo shown on the title screen of demo versions 1-3
PMMV Logo Final.png|The finalized logo
StephanArtMV1.png|Artwork of Stephan
StephanArtMV2.png|Artwork of Stephan
JenniferArtMV1.png|Artwork of Jennifer
JenniferArtMV2.png|Artwork of Jennifer
HamiltonArtMV1.png|Artwork of Hamilton
HamiltonArtMV2.png|Artwork of Hamilton
HelenArtMV1.png|Artwork of Helen
HelenArtMV2.png|Artwork of Helen
==References==
Category:Games
Category:RPG Maker
Category:Power Master: A Strange Journey MV