nyuuzyou/wikis huggingface dataset:
Frank

Frank is a Human featured in Drawn to Life: Two Realms. He lives in Belleview and works at the gas station with Jeff and Luke.
== Appearance ==
Frank is an adult human with scruffy, ginger hair. He also has a large, ginger moustache. He wears a brown baseball cap backwards, and he has a pair of brown overalls with a white undershirt.
== Story ==
Before the events of Drawn to Life: Two Realms, Frank was infected with Shadow by Aldark. He plays no major role in the story, but by the end of the game, the Hero has presumably saved him from the Shadow. During the game, he watches as Mike confronts Deputy Snyder, and is one of the people Mike yells at during his breakdown.
== Imagination Battle==
Engineuos is an optional battle in Drawn to Life: Two Realms, has one segment, and takes place inside Frank's mind. It uses the Town biome and plays the track "Drawn to Drummin". It is unlocked after installing Creative Pack #2.
====Rewards====
:One Star (500 points): 100 Rapo-Coins
:Two Stars (1500 points): 200 Rapo-Coins
:Three Stars (2500 points): Fur Boots Sticker
====Required Enemies====
* None
====Build Mode====
For this level, the player is required to place 5 toys and defeat all possible toys.
== Quotes==
<tabber>
|-|Drawn to Life: Two Realms=
</tabber>
== Trivia ==
* It is very likely that Frank is meant to be Key's Human counterpart due to their near-identical appearances. However, as Frank is not listed on the Raposa-Human Counterpart Sheet created during development, this cannot be said for sure.
* Frank is one of the few characters to appear on the title screen for Drawn to Life: Two Realms.
== Media==
<tabber>
|-|Screenshots=
GasStation.png|Frank residing at the gas station
Confrontation.png|Frank watching Mike yell at Deputy Snyder
|-|Imagination Battle=
EngineuosTitle.png|Engineuos Title Card
Engineuos.png|Engineuos
Town.png|The Town Biome used in Engineuos
DrawnToDrummin.ogg|Drawn to Drummin
|-|Related Structures=
Belle_Gas_Station.png|The Gas Station
GasStationNight.png|The Gas Station at night.
Belle_GasStation_pumps.png|The Gas Station Pumps
</tabber>
== References==
__NOTOC__
Category:Characters
Category:Humans
Category:Drawn to Life: Two Realms
Category:Characters in Drawn to Life: Two Realms
Category:Belleview
Frosted Cove

Frosted Cove is the second level of Icy Wastes and the fourteenth level of the game overall.
== Story ==
After travelling through Tundara, Jowee and the Hero tell Mari that they are having difficulty traveling the Icy Wastes. Mari then proposes that the two use Skates, and they return to the Wastes to find them.
== Enemies ==
Snow Warrior	Snow Cat	Yeti	Giant Shadow Walker (Cricket Challenge)
 	 	 	
== Challenges==
* Find the Magic Skates (Story Challenge)
* Retrieve 7 Chicken Gravy Cubes (Cookie's Challenge)
* Capture 4 Giant Shadow Walkers (Cricket's Challenge)
== Creations ==
<tabber>
|-|Snowman Nose=Snowman Nose
|-|Snowman Eyes=Snowman Eyes
|-|Snowman Arms=Snowman Arms
|-|Skates=Skates
</tabber>
This list only includes creations that are first drawn, or can be redrawn, within this level.
== Stamps==
Scales
Curly Eyebrows
Giant Ears
Boot
Snowman
== Trivia ==
* In the background of this level and Crystal Caverns, you can see skeletons, Yetis, and what appear to be seals encased in ice.
** As revealed in the package shared by Ken Capelli's, these seals were planned to be enemies, but were cut for an unknown reason.
== Media==
<tabber>
|-|Screenshots=
WiiSNoseDrawingLocation.png|The area where the Snowman Nose is drawn.
WiiSnowEyesDrawingLocation.png|The area where the Snowman Eyes are drawn.
WiiSArmsDrawingLocation.png|The area where the Snowman Arms are drawn.
WiiSkatesDrawingLocation.png|The area where the Skates are drawn.
FrozenYeti.png|A Yeti frozen in ice in Frosted Cove.
|-|Music=
IcyWastes.ogg|The music that plays in every Icy Wastes level.
</tabber>
__NOTOC__
Category:Drawn to Life: The Next Chapter (Wii)
Category:Levels in Drawn to Life: The Next Chapter (Wii)
Category:Levels
Category:Icy Wastes
Frozen Rose

The Frozen Rose is a creation in Drawn to Life: The Next Chapter (Wii) that is drawn in The Baldy Slopes. 
Once drawn, the Frozen Rose will appear growing in clusters in the level. They have no impact on game play whatsoever, and are purely cosmetic, although The Baldy Slopes cannot be finished without creating them.
== Appearance==
Due to the Frozen Rose being a creation object, the appearance of this object is completely dependent on the player.
The preset drawing for this creation is a short rose encased in ice.
== Story==
After returning from Frosted Cove, Jowee and the Hero discover that Rapoville had been hit with a snowstorm. They venture back into the Icy Wastes to try to stop it. They return from Crystal Caverns to find the snow stopped, but as DJ informs them, all of the roses were killed by the storm. So, in order to help DJ get a good luck gift for his bride Erika, the two venture into The Baldy Slopes to find a Frozen Rose.
== Levels==
 
 The Baldy Slopes 
 
== Trivia ==
== Media==
WiiFRoseDrawingLocation.png|The area where this creation is drawn.
__NOTOC__
Category:Drawn to Life: The Next Chapter (Wii)
Category:Creations in Drawn to Life: The Next Chapter (Wii)
Category:Creations
Category:Icy Wastes
Category:Objects
Frozenini

Frozenini is the fifth level of Icy Wastes and the seventeenth level of the game overall.
== Story ==
Jowee and the Hero return from The Baldy Slopes with a Frozen Rose for DJ, and give it to him. Just then, Erika walks up behind them and begins to talk to DJ about their honeymoon. With that, Jowee and the Hero leave the couple alone.
The two then go talk to Circi and Mari, as Circi reveals to the group that Wilfre's Journal mentions the Eternal Furnace frequently, and deduces that it must be important to his plans. Mari then tells the group that while the two were in The Baldy Slopes, Mike had returned from his trip. When he did, Mari told him what had happened, and he ran straight into the Icy Wastes to try and find the Furnace. Worried for his safety, the group wonders how they would be able to catch up to him when Circi mentions the Frozenini. With that, Jowee and the Hero run back into the gate to find and rescue Mike.
When they find Mike, Jowee asks Mike why he ran into the Wastes, and he tells the two that he had a dream that if he sought the Furnace, he would find it. He then says that he knows where it is, and the three leave Frozenini.
== Enemies ==
Snow Warrior	Snow Cat 	Icy Wastes Baki	
 	 	 	
Yeti 	Masked Warrior	Shadow Bat 	Shadow Walker (Jumping Variant)
 	 	 	
== Challenges==
* Find Mike (Story Challenge)
* Discover a Crystal Comb (Zsasha's Challenge)
* Finish the level in 9:10 (Pirate Beard's Challenge)
== Creations ==
<tabber>
|-|Welcome Mat=Welcome Mat
|-|Danger Sign=Danger Sign
|-|Ice Tumbler=Ice Tumbler
|-|Mailbox=Mailbox
</tabber>
This list only includes creations that are first drawn, or can be redrawn, within this level.
== Stamps==
Monobrow
Cowboy Hat
Mustache
== Trivia ==
* According to Circi, Frozenini seems to be some sort of shortcut through the Icy Wastes.
** It is unknown how Circi knew about the Frozenini to begin with.
== Media==
<tabber>
|-|Screenshots=
WiiWMatDrawingLocation.png|The area where the Welcome Mat is drawn.
WiiDSignDrawingLocation.png|The area where the Danger Sign is drawn.
WiiITumblerDrawingLocation.png|The area where the Ice Tumbler is drawn.
WiiMailboxDrawingLocation.png|The area where the Mailbox are drawn.
|-|Music=
IcyWastes.ogg|The music that plays in every Icy Wastes level.
</tabber>
__NOTOC__
Category:Levels
Category:Drawn to Life: The Next Chapter (Wii)
Category:Levels in Drawn to Life: The Next Chapter (Wii)
Category:Icy Wastes
Furious

Furious are Shadow beings in Drawn to Life: Two Realms. They are some of Aldark's minions, and the Hero encounters one after meeting Aldark in front of Town Hall. A few more of them appear when Aldark reveals the Shadow to Belleview.
== Appearance ==
Furious is a bulky humanoid made entirely of Shadow. It has two horns protruding from its head, similar to that of a bull. It has a toothy grin plastered upon its face and wears a rep cape around its neck.
== Imagination Battle==
Furious's Imagination Battle in Drawn to Life: Two Realms is named Shadows Abound. It is the twenty-fourth story level in the game, and has four segments. When the Hero returns to Belleview to search for Mike after his breakdown, he encounters Aldark in front of Town Hall. Aldark tells the Hero that the only reason they can travel between realms is because Mike remembered them deep inside. Aldark then gives the Hero a final test, summoning a Furious to fight them. When the Hero is victorious, Tony, Aly, and Heather come find the Hero to find Mike.
===Enemies===
Bounce	Seedling	Grabber	Boom Baki	Spring	Dreamer	Squwacky	Megamini	Wood Baki	Fire Baki	Hootlamp
 	 	 	 	 	 	 	 	 	 	
===Build Mode===
In Build Mode, the player is given a Grabber, a Spring, a Boom Baki, and a Bounce. One possible solution is for the player to place the Grabber over the first spike pit, the Spring under the yellow gate, the Bomb Baki on the ridge above the Hero, and the Bounce under the two silver coins.
== Trivia ==
* Furious may be inspired by a Minotaur, a mythical creature with the head of a bull and the body of a man.
* Furious seems to be missing the second half of its back walk cycle.
* Like all of Aldark's Shadow creatures, Furious's name is never stated in game, but has been found in the game's files.
* Furious's Imagination Battle is one of three to have four segments.
** The other two are Desperate and Arrogance.
== Media==
<tabber>
|-|Screenshots=
FuryEndgame1.png|A Maximus and Furious terrorizing Mr. Esow and Mrs. Esow.
FuryEndgame2.png|A Furious and Desperate terrorizing Bobby Tweeth and Matt Swipe.
|-|Imagination Battle=
-24ShadowsAbound.png|Shadows Abound Title Card
SA1.png|The first section of Shadows Abound.
SA2.png|The second section of Shadows Abound.
SA3.jpg|The third section of Shadows Abound.
SA4.png|The fourth and final section of Shadows Abound.
TRSHADOWBG.png|The Shadow Biome used in Shadows Abound.
|-|Concept Art=
TRShadowConcepts.png|Concept art of Furious, called "Arrogance" in this image.
</tabber>
Category:Characters
Category:Belleview
Category:Drawn to Life: Two Realms
Category:Characters in Drawn to Life: Two Realms
Category:Shadow
Category:Bosses
Category:Bosses in Drawn to Life: Two Realms
Category:Story Levels in Drawn to Life: Two Realms
Gabriel

Gabriel is a Raposa in Drawn to Life: The Next Chapter. He resides in the west side of Watersong.
Gabriel runs the gondolas that ferry people over to the east side of Watersong and back. Jowee, Mari, and The Hero meet him shortly after they enter Watersong and help him get the gondolas back up and running by finding the Skylamp Gong.
== Appearance ==
Gabriel is a young-adult/middle-aged Raposa with orange fur. He has a light-blonde wig put up in side-buns. Gabriel wears a saturated khaki suit with matching pants. A white undershirt can be seen through the neck of the suit.
== Quotes==
== Trivia ==
* Gabriel shares his sprites with Robespierre.
* He doesn't actually jump in his jumping animation.
* At one point in the game, he refers to Jowee as his "Young Friend".
** This implies that he is older than Jowee.
== Media==
GabrielArea.png|The area in which Gabriel resides.
Restoring Waterways.gif|Color being restored to the gondola port.
__NOTOC__
----
Category:Drawn to Life: The Next Chapter
Category:Characters
Category:Raposa
Category:Watersong
Category:Characters in Drawn to Life: The Next Chapter
Category:Needs More Images
Game Cheats

Like many other games, most of the Drawn to Life games had cheat codes the player could input in order to unlock content, play with variables or enhance stats. These are all the known cheats and codes in the Drawn to Life series.
====
<tabber>
|-|Unlock Templates=
Enter Draw Mode and press the following buttons, while holding down the L button. These codes also work in Drawn to Life: The Next Chapter.
* B, B, A, A, X - Unlock Animal Templates
* Y, X, Y, X, A - Unlock Robot Templates
* Y, A, B, A, X - Unlock Sports Templates
* X, Y, B, A, A - Alien Templates
|-|Pause Screen=
Pause the game, then hold L and press these codes to unlock it for the level:
* X, Y, B, A, A - 5 Lives 
* A, X, B, B, Y - Invincibility
* Y, X, Y, X, A - Heal all damage
* B, B, A, A, X - 30 Ammo
</tabber>
====
The main menu of Drawn to Life: SpongeBob SquarePants Edition has a Cheat Menu, which allows codes for added coins, enhanced powerup time and three Draw SpongeBob pages to be unlocked.
<tabber>
|-|Cheat Menu=
* Down, Down, B, B, Down, Left, Up, Right, A - 9,999,999 Coins
* L, Left, R, Right, A, B, X, Y - Unlimited Powerup Time
* A, B, B, Y, X, R, L, X, Up, Left, Right - Unlock DoodleBob page
* B, X, Y, Y, A, A, A, R, L - Unlock Patrick page
* Y, X, Up, Down, A, B, Right, Right - Unlock Gary page
</tabber>
====
There is a single cheat code hidden in Drawn to Life: The Next Chapter (Wii), which can be accessed in the Pause Menu.
<tabber>
|-|Pause Menu=
* Hold Wiimote upside down
* Press A, B, C, then Up on the D-Pad relative to the Wiimote's position
* The player earns 100 free Rapo-Coins.
</tabber>
== Trivia ==
* Drawn to Life: Two Realms is the only game in the entire Drawn to Life series to not have cheat codes.
* If you use the 5 Lives cheat in Drawn to Life while having over five lives, your lives will go down to 5.
** Similarly, if you use the 30 ammo cheat with over 30 ammo, your ammo will go down to 30.
* A flyer was released with some copies of Drawn to Life: The Next Chapter (Wii) revealing the coin cheat.
* When using Drawn to Life's invincibility cheat, the player will be immune to enemy attacks, cold water, and pools of shadow goo, with enemies dying instantly upon encountering them.
** Bosses will not die or get hurt on contact, although they are impervious against the player. Bosses must be defeated via the normal method regardless of whether the code was inputted.
***Falling into holes will still result in losing a life.
* When inputting the template codes in Drawn to Life: The Next Chapter, the player must be used inside Creation Hall, and cannot input them while drawing a Hero.
** The level cheats do not work in Drawn To Life: The Next Chapter.
* It is impossible to use any of Drawn to Life's codes in the iOS release.
== Media==
DTLWiiCoinsCheat.png|A flyer instructing Drawn to Life: The Next Chapter (Wii) players how to activate the coin cheat.
----
Category:Drawn to Life
Category:Drawn to Life: SpongeBob SquarePants Edition
Category:Drawn to Life: The Next Chapter (Wii)
Category:Drawn to Life: The Next Chapter
Gary

Gary is a minor Human character featured in Drawn to Life: Two Realms. He resides at the box factory in Belleview, and works for Mr. Celek.
== Appearance ==
Gary is an adult man with light skin and black hair. His attire comprises of a blue jacket, white undershirt, black pants and brown shoes. He is always seen wearing a yellow hard hat and brown tool belt.
== Story ==
Before the events of Drawn to Life: Two Realms, Gary was infected with Shadow by Aldark. He plays no major role in the story, but by the end of the game, the Hero has presumably saved him from the Shadow.
== Imagination Battle==
Who's Default? is an optional battle in Drawn to Life: Two Realms, has one segment, and takes place inside Gary's mind.
====Rewards====
:One Star (500 points): 30 Rapo-Coins
:Two Stars (1500 points): 50 Rapo-Coins
:Three Stars (2500 points): Robot Arm Sticker
====Required Enemies====
* None
====Build Mode====
For this level, the player is required to place 5 toys and traverse the stage towards the exit.
== Quotes==
<tabber>
|-|Drawn to Life: Two Realms=
</tabber>
== Trivia ==
* According to the Raposa-Human Counterpart Sheet created during development, Gary is a counterpart to Rocko.
** As Rocko would later be cut during development, he is the only Belleview resident without their Raposa counterpart.
* According to his dialogue and Imagination Battle description, Gary owns the forklift at the box factory, which he calls "Forky".
== Media==
<tabber>
|-|Screenshots=
GaryCelekWarehouse.png|Gary residing at the Box Factory
|-|Imagination Battle=
WhosDefault.png|Who'se Default? Title Card
Who'sDefault.png|Who's Default?
TRFACTORYBG.png|The Factory Biome used for Who's Default?
|-|Related Structures=
Belle_Factory.png|Belleview's box factory
FactoryNight.png|Ditto, as seen during the night
Belle_Factory Forklift.png|Gary's forklift, Forky
</tabber>
== References==
__NOTOC__
Category:Characters
Category:Humans
Category:Drawn to Life: Two Realms
Category:Characters in Drawn to Life: Two Realms
Category:Belleview
Gator

Gators are a creature featured exclusively in Drawn to Life: SpongeBob SquarePants Edition as an enemy. Two variations exist: a Regular Gator variant and a much stronger Big Gator variant. They are featured in every standard stage of the second world, The Jungle.
== Appearance ==
The Gators in this game are much different from their real-life counterpart. The regular gator is orange in color, with a black, striped body and mint-green limbs and fins, and is narrower than a real alligator. The Big Gator variant has a completely different color scheme, with a purple set of scales and lighter purple shade for limbs, fins and stripes. Both have extremely sharp teeth, the Regular type colored white and the Big variant dull yellow.
== Levels ==
<tabber>
|-|The Jungle=
 
 Wild Jungle 
 Perilous Cliffs 
 Bikinos Bottos 
 
</tabber>
== Trivia ==
* The Gators are among the only enemies in the game to have two sepearate variations.
** This trait is shared with Bad Boys, Maximus and Lasers.
== Media ==
GatorWildJungle.png|A Gator in Wild Jungle.
GatorPerilousCliffs.png|A Gator in Perilous Cliffs.
BigGatorPerilousCliffs.png|A Big Gator in Perilous Cliffs.
GatorBikinosBottos.png|A Gator in Bikinos Bottos.
BigGatorBikinosBottos.png|A Big Gator in Bikinos Bottos.
Category:Non-Canon
Category:Enemies
Category:Bikini Bottom
Category:Drawn to Life: SpongeBob SquarePants Edition
Category:Enemies in Drawn to Life: SpongeBob SquarePants Edition
Category:The Jungle
Gear (DTL)

Gears are a Creation Object in Drawn to Life, first drawn in and only appearing in the Forest Gate level Gearworks. They are moving platforms that constantly rotate, forcing the player to counteract the movement in order to stay on.
== Appearance ==
Due to the Gear being a creation object, the overall appearance is dependent on the player. However, they are still confined to a gear-shaped area.
== Levels ==
Gearworks
== Trivia ==
* This Gear and its sequel counterpart share some similarities.
** Both Gear have the same amount of teeth.
** Both Gears are created in the second world of their game - the Forest Gate and Lavasteam respectively.
== Media==
GearDrawingLocation.png|The area where this creation is drawn.
GearDrawingPrompt.png|The drawing prompt for this creation.
__NOTOC__
Category:Drawn to Life
Category:Forest Gate
Category:Creations
Category:Creations in Drawn to Life
Gear (TNC)

Gears are a Creation Object in Drawn to Life: The Next Chapter, first drawn in Magma Flow Factory. They constantly rotate, forcing the player to counteract the movement in order to stay on.
== Appearance ==
Due to the Gear being a creation object, the overall appearance is dependent on the player. However, they are still confined to a gear-shaped area.
The preset is a large, worn-down, metal creation with green and purple details.
== Levels ==
 
 Magma Flow Factory 
 Robosa Foundry 
 Clockwork Tower 
 
== Trivia ==
* This Gear and its original counterpart share some similarities.
** Both Gear have the same amount of teeth.
** Both Gears are created in the second world of their game - Lavasteam and the Forest Gate respectively.
* The Gear also goes by the name "Factory Gear".
== Media==
GearsPreview.png|Four Gear presets in a level.
__NOTOC__
Category:Creations
Category:Drawn to Life: The Next Chapter
Category:Creations in Drawn to Life: The Next Chapter
Category:Lavasteam
Gearworks

Gearworks is the third level in the Forest Gate in Drawn to Life. This level utilizes a standard layout, moving left to right through four level "sections". There are many cliffs and drops in this level which makes navigation more difficult without the use of Wings. 
The second section within this level is tainted with Shadow, with some extra Shadow Goo sprawled around. The Hero can clear the Shadow Goo for an end-level bonus.
The Clock Template is retrieved here, along with NavyJ and his groupies.
== Enemies==
Stumps	Timber Baki	Stacked Baki	Mecha Baki	Dandelion Flyer	Shadow Walker	Shadow Bat	Shadow Ghoul	Biggs
 	 	 	 	 	 	 	 	
== Creations==
<tabber>
|-|Gear=Gear
|-|3 Way Switch=3 Way Switch
|-|Basket=Basket
</tabber>
This list only includes creations that are first drawn, or can be redrawn, within this level.
== Rescued Raposa==
<tabber>
|-|NavyJ's Groupie #1=
|-|NavyJ=
|-|NavyJ's Groupie #2=
</tabber>
== After Dialogue==
*Hero, NavyJ and his groupies walk out of the Forest Gate.*
:Tubba: Hey... you're NavyJ!
:NavyJ: Yeah... Hero said there is a festival about to happen... can't be a festival without some music... and I'm the best there is! Thanks again for hooking me up with this gig!
*NavyJ and his groupies walk away.*
:Tubba: NavyJ rocks... he's my favorite singer! How was Gearworks?
:Hero:
<tabber>
|-|I rode in a basket!=
:Tubba: A basket? Wow... and I though you were cool... did the basket have any Banya in it?
|-|Nothing but switches.=
:Tubba: Switches? That's really boring. Now Banya... that's exciting... so many dishes... and possibilities...
</tabber>
:Tubba: NavyJ probably went to see the Mayor... I guess I'll see you around.
:Prompt: Visit the Mayor!
----
== Trivia ==
* This level may be based on a place in Neverland from J.M. Barrie's Peter Pan.
* Regardless of the choice of reply to Tubba after clearing the level, he will always be bored by the answer, instead thinking of Banya.
== Media==
<tabber>
|-|Screenshots = 
File:GearworksStart.png|The start of this level.
File:GearworksTreepet.png|A charging Treepet towards the beginning of this level.
File:GearworksMechaBaki.png|A Clockwork Baki wandering around in this level.
File:GearworksExitGate.png|The exit gate for this level.
|-|Misc = 
Gearworks Map (P1).png|The entire first section of this level.
Gearworks Map (P2).png|The entire second section of this level.
Gearworks Map (P3).png|The entire third section of this level.
Gearworks map (P4).png|The entire fourth section of this level.
File:GearworksRapo.png|The rescued Raposa in this level.
|-|Music = 
Forest 1.ogg|Forest 1
</tabber>
----
__NOTOC__
Category:Forest Gate
Category:Levels in Drawn to Life
Category:Drawn to Life
Category:Levels
Gem

Gems are collectables that only appear in Drawn to Life: Two Realms that are used to open special gates in some Imagination Battles. They appear either out in the open or around enemies the player has to defeat to obtain them.
== Appearance ==
The Gem takes the form of a crimson ruby, and glows when placed into a Gem Gate.
== Levels ==
=== Story Levels ===
* Sleuthing Extraordinaire
* Magnum Opus
* Teaching Trouble
* An Apple A Day
* Darkened Hallways
* Font of Darkness
=== Optional Levels ===
* Count's Cascade
* Under the Sea
* Who's Default?
* Shell Shocked
* Single Cell Annoyance
=== DLC Levels ===
* All Bottled Up
* Frozen Heart
* Brainstorm
* Foggy Memories
* Gifted Gift Giver
* Moustachio'd
* Parrotician
* Distressed Amphibian
== Trivia ==
* The Gems take a similar appearence to Heather's Pendant, Wilfre's Scepter and Circi's earring.
== Media ==
<tabber>
|-|Gem Gate=
GemGate1.png|A Gem Gate requiring 1 Gem.
GemGate2.png|A Gem Gate requiring 2 Gems.
GemGate3.png|A Gem Gate requiring 3 Gems.
GemGateDisappear.gif|A Gem Gate disappearing after all required Gems are collected (Click to View).
|-|Sound Effects=
CollectGem.ogg|Collect Gem
CollectGemAlternate.ogg|Collect Gem 2
PlaceGemInGate.ogg|Place Gem in Gate
</tabber>
__NOTOC__
Category:Objects
Category:Needs More Images
Category:Drawn to Life: Two Realms