AgentUpdate

==Message Layout==
{
	AgentUpdate High 4 NotTrusted Zerocoded
	{
		AgentData			Single
		{	AgentID			LLUUID	}
		{	SessionID		LLUUID	}
		{	BodyRotation	LLQuaternion	}
		{	HeadRotation	LLQuaternion	}
		{	State			U8	}
		{	CameraCenter	LLVector3	}
		{	CameraAtAxis	LLVector3	}
		{	CameraLeftAxis	LLVector3	}
		{	CameraUpAxis	LLVector3	}
		{	Far				F32	}
		{	ControlFlags	U32	}
		{	Flags			U8	}
	}
}
==Usage and Notes==
Regularly sent to inform the simulator of the state of the viewer, such as where the camera is located, how far it can see, what controls are being pressed and the rotation of various parts of the body(torso and head.) 
It is required that this message be sent on a regular basis for the simulator to provide/see updated info about the agent's position and velocity! Between receiving agent updates, the sim will continue simulating the agent physically (given the provided control flags) but won't be able to provide the updated position and velocity outside of the physics simulation. This is often seen when a client crashes during a motion.
Far is the distance the viewer can see in meters, it is combined with the viewers FOV to create an interest list on the simulator. Objects outside this distance are not sent to the viewer.
CameraCenter is the location of the camera in region local coordinates.
CameraAtAxis is the X rotational axis of the camera.(Forward)
CameraLeftAxis is the Y rotational axis of the camera.(Left)
CameraUpAxis is the Z rotational axis of the camera.(Up)
=== State values ===
Value	Flag 	Comment
0x04 	AGENT_STATE_TYPING 	The agent is currently playing the typing animation or typing is occurring.
0x10 	AGENT_STATE_EDITING	Agent has the tools window open and objects are selected.
=== Flags values ===
Value	Flag 	Comment
0x00 	AU_FLAGS_NONE 	No flags at all.
0x01 	AU_FLAGS_HIDETITLE	Used to hide group title in nametag. Hides title both locally and for everyone else.
=== Control Flags values ===
Value 	Flag 	Comment
AGENT_CONTROL_AT_POS 	0x00000001	
AGENT_CONTROL_AT_NEG 	0x00000002	
AGENT_CONTROL_LEFT_POS 	0x00000004	
AGENT_CONTROL_LEFT_NEG 	0x00000008	
AGENT_CONTROL_UP_POS 	0x00000010	
AGENT_CONTROL_UP_NEG 	0x00000020	
AGENT_CONTROL_PITCH_POS 	0x00000040	
AGENT_CONTROL_PITCH_NEG 	0x00000080	
AGENT_CONTROL_YAW_POS 	0x00000100	
AGENT_CONTROL_YAW_NEG 	0x00000200	
AGENT_CONTROL_FAST_AT 	0x00000400	
AGENT_CONTROL_FAST_LEFT 	0x00000800	
AGENT_CONTROL_FAST_UP 	0x00001000	
AGENT_CONTROL_FLY 	0x00002000	Set while flying
AGENT_CONTROL_STOP 	0x00004000	Soft freezes the avatar
AGENT_CONTROL_FINISH_ANIM 	0x00008000	
AGENT_CONTROL_STAND_UP 	0x00010000	Only sent once to stand up
AGENT_CONTROL_SIT_ON_GROUND 	0x00020000	Set while sitting on ground
AGENT_CONTROL_MOUSELOOK 	0x00040000	Set while in mouse look
AGENT_CONTROL_NUDGE_AT_POS 	0x00080000	
AGENT_CONTROL_NUDGE_AT_NEG 	0x00100000	
AGENT_CONTROL_NUDGE_LEFT_POS 	0x00200000	
AGENT_CONTROL_NUDGE_LEFT_NEG 	0x00400000	
AGENT_CONTROL_NUDGE_UP_POS 	0x00800000	
AGENT_CONTROL_NUDGE_UP_NEG 	0x01000000	
AGENT_CONTROL_TURN_LEFT 	0x02000000	
AGENT_CONTROL_TURN_RIGHT 	0x04000000	
AGENT_CONTROL_AWAY 	0x08000000	Set while away
AGENT_CONTROL_LBUTTON_DOWN 	0x10000000	
AGENT_CONTROL_LBUTTON_UP 	0x20000000	
AGENT_CONTROL_ML_LBUTTON_DOWN	0x40000000	
AGENT_CONTROL_ML_LBUTTON_UP 	0x80000000	
==Official Client Behavior==
Sent UP TO 10 times per second.
Category:Messages
Category:Agent Messages