Power Master 1: A Strange Journey

Power Master 1: A Strange Journey (can be shortened to Power Master 1, PM1, or A Strange Journey) is the first game in the Power Master series.
The game was released through the itch.io site on March 18, 2016 for Windows PCs.itch.io:power-master-1-a-strange-journey It is currently available for free with an optional name your price donation (as of December 14, 2017)facebook:1736623609715762, despite the creator stating that it will remain free earlierUser:Alex95/Wikia Thread 1. A demo was released before the main game on September 2, 2015 and remained available for download until October 31, 2016. On July 1, 2016, the build of Fora Temple, which was built using the Unity Engine, was uploaded and can be played in the browseritch.io:power-master-1-fora-temple-unity-alpha-build.
A remake titled Power Master: A Strange Journey MV is currently in development.
==Plot==
The story takes place a thousand years after the defeat of the "Fallen Guardian," Exitilus, following the ancestor of the old heroes."...Today is the thousandth year anniversary of when your ancestors, the Legendary Heroes of Moneo, defeated the wizard Exitilus." - Guardian of Fora, Power Master 1 After defeating the Silver Knight and returning to the Town of Fora, the player will receive a note, warning them of the returning danger and tells them to find the Warrior in the Town of Bora. After defeating Hypnock, it is revealed by the Mysterious Man that Exitilus has returned in someway."The evil is Exitilus. [...]somehow he got out and is once again after the Gems. I'm still investigating how..." - The Mysterious Man, Power Master 1: A Strange Journey It is up to the descendant of the original heroes to set out and stop Exitilus from taking over the world.
Along the way, the player will encounter three friends to partner with: The Warrior of Bora, the Digger from Uora, and their cousin in Dora. All four must work together to gather the twenty-six Gems before Exitilus does and help the towns return to normal. Once the player has all twenty-six Gems and goes to the Town of Cora through Yora's well, the final battle with Exitilus will begin. Upon his defeat, the Gems lose their power, which was the only thing keeping the Guardians alive much longer than they were supposed to. Afterward, the player finds a journal in Fora's bookcase, leading into the events of the next story.
==Gameplay==
The objective of the game is to gather all twenty-six Gems from each of the twenty-six towns, each with their own issues. Most of the Gems are stolen by Exitilus's underlings, while some others are kept by their Guardians until the player meets a specific requirement. In the field areas, the player will encounter enemies at random. Each location has their own set of enemies, and these enemies can also be found in the Land of Moneo near their locations. The Land of Moneo also has many secrets to find, which can be found by blowing up mountainsides with a Bomb or burning a tree with a Book of Fire.
===Controls===
The game uses the simple and ready-made controls given by RPG Maker.
* Arrow Keys: Move player/cursor
* Z Key: Check/Talk/Open/etc.
* X Key: Open menu (in the field)/Cancel (in the menus)
* Shift Key: Hold to run
===Battles===
The game uses the ready-made battle system given by RPG Maker.
At the start of the match, the player will select what their characters will do from the options: "Attack", "Special", "Defend", and "Items". "Attack" will make the selected player simply attack with their equipped weapon. If no weapon is equipped, they will punch the enemy dealing their standard Attack power to the enemy. "Special" has the player choose one of the character-specific special attacks to use. "Defend" will make the character take a defensive stance which will reduce the amount of damage they take. "Items" will let the player choose an item followed by who to use it on in the team. The player also has the option to run at the start of the turn, unless the player is in a boss or mini-boss battle.
Once everything has been selected, the battle will play out, alternating between player and enemy characters based on their Agility. Once a character reaches 0 Health Points (or "HP"), that character is removed from the battle, but can be brought back using certain skills or items. Once all characters on the enemy team are defended, the player is brought back to the field, though the player will be given a Game Over and has to resume from their last Save if all of the player characters are defeated.
== Characters ==
The player can choose between four different characters before starting the game. Who they chose will change the story slightly. These are the characters the player can choose from:
* Stephan: The "Boy 1" option. Cannot use magic, so he relies mainly on offensive tactics. Uses swords, shields, bows, and axes.
* Jennifer: The "Girl 1" option. The quickest in the game and has both offensive and status inducing/recovery skills. Uses swords, shields, bows, and magic.
* Hamilton: The "Boy 2" option. The strongest in the game and is capable of wielding two weapons instead of one. Uses swords, axes, and magic.
* Helen: The "Girl 2" option. Not the strongest character, so she relies mainly on defensive and helpful skills. Uses whips, magic, bows, and shields.
If the player chooses to start the game as anyone but Stephan, Stephan will fill the role of the chosen player. For example, if the player chooses Jennifer, Stephan will fill her spot in the Town of Bora as the Warrior.
After the player chooses their character, they have the option to rename them. When they find the other characters in the game, they can rename them then as well. The player can also deny the inclusion of the other characters on the team, playing the whole game solo if they wish.
===Major Characters===
These characters are integral to the game's story.
Portrait	Name 	Role(s) 	Location(s)
 	Stephan 	Hero, Ally, Enemy	Town of Fora/Town of Bora
 	Jennifer 	Hero, Ally, Enemy	Town of Fora/Town of Bora
 	Hamilton 	Hero, Ally, Enemy	Town of Fora/Town of Uora
 	Helen 	Hero, Ally, Enemy	Town of Fora/Town of Dora
 	Guardians	NPC, Enemy 	Most towns
 	Hunter 	NPC, Boss 	Eora Dungeon, Kora Fortress
===Minor Characters===
These may provide the player with information or help the player in some other way. See also: Generic Characters
Portrait	Name 	Role(s) 	Location(s)
 	Pam 	Shopkeeper, Enemy	Most towns
 	Violet 	Innkeeper, Enemy 	Most towns
 	Scott and Smith 	Blacksmith 	Town of Dora, Town of Yora
 	Butch 	NPC 	Town of Bora
 	Jill 	NPC 	Town of Bora
 	Mysterious Man 	NPC, Enemy 	Area Unknown
 	Stacy 	NPC 	Town of Aora
 	Fade 	NPC 	Gora Mansion
 	Charles 	NPC 	Yora Yore
 	Alexander Bodine	NPC 	Various places
===Quest Characters===
These characters give out quests or are part of one.
Portrait	Name 	Quest 	Location(s)
 	Veronica 	Lost Husband 	Town of Bora
 	Kevin 	Lost Husband 	Town of Dora, Town of Bora
 	Steve 	Lost Love 	Town of Aora
 	Josh 	Josh's Quest 	Town of Aora, Town of Eora
 	Samantha 	Leftover Worries 	Town of Sora
 	Parker 	Fashion Sense 	Town of Iora
 	Rob 	Underwater Possession	Town of Oora
 	Jasmine 	Lost Girl 	Bottom of the Well, Town of Pora
 	Jasmine's Dad	Lost Girl 	Town of Pora
 	Katie 	Dark Desire 	Town of Rora
 	Kandice 	Hide-and-Seek 	Town of Uora
 	Brianna 	Long-time Lost 	Town of Iora
 	Sorceress 	Long-time Lost 	Sorceress's Hut
 	Marceus 	Tome Seeker 	Yora Yore
 	Jaxer Regan 	Jaxer's Quest 	Town of Qora
==Enemies==
The enemies were drawn by both Alex and his brother, Geoffrey Bodine. Geoff worked on the computer-drawn sprites and the Dragons whereas Alex worked on the hand-drawn ones.
Enemies are listed in alphabetical order.
*Alien
*Ant
*Archer
*Bat
*Bee
*Blazing Soul
*Bird
*Butler
*Bombot
*Chester
*Corpse
*Dragon
*Eel
*Elite Worker
*Fire Magician
*Goldbot
*Golem
*Guardian of Hora
*Ice Magician
*Knight
*Lava Creature
*Leech
*Mole
*Monster
*Mummy
*Pam
*Poisoned Soul
*Raven
*Rock Warrior
*Shark
*Spider
*Swordsman
*Tarantula
*Thief
*Thief (Villager)
*Violet
*Wind Magician
*Wolf
*Wondering Soul
*Worker
*Worm
*Yeti
== Bosses ==
This is a complete list of Bosses and Mini-bosses that appear in Power Master 1: A Strange Journey.
Name 	Location
Silver Knight 	Fora Temple
Hypnock 	Bora Building
Freezeflame 	Aora Igloo
Blide 	Dora Pyramid
Girit 	Eora Dungeon
Phantom 	Gora Mansion
GrandHypnock 	Hora Headquarters
Eleel 	Iora Cavern
Roque 	Jora Incinerator
Hunter 	Kora Fortress
The Three Mages	Lora Grotto
Gobem 	Mora Cave
Queen Ant 	Nora Anthill
Queen Bee 	Nora Beehive
Latridow 	Nora Spider Web
Skipper 	Oora Ship
Swid 	Pora Sewer
Fuse 	Qora Quarry
Bruze 	Rora Capers
Skragon 	Sora Sky Tower
Dotwood 	Tora Tree
Burrow 	Uora Underground
Danger 	Vora Volcano
Xenu 	Xora Spaceship
Gold Knight 	Yora Yore
Doppel 	Zora Zone
Exitilus 	Cora Castle
===Mini-Bosses===
Name 	Location
Mysterious Man 	Area Unknown
Stephan 	Town of Bora, Area Unknown
Jennifer 	Town of Bora, Area Unknown
Hamilton 	Area Unknown
Helen 	Area Unknown
Snowmaniac 	Aora Igloo
Mega Monster 	Land of Moneo
Loudmouth 	Town of Qora
Guard 	Hora Headquarters
Skipper's Crewmembers	Oora Ship
Jewel Dragons 	Land of Moneo
Thug 	
== Locations ==
The name of the locations are simple: a letter of the English alphabet with the suffix "ora" added. According to the creator, the original suffix was "orn", but that would've created a few words he didn't want in the game, specifically causing possible controversy in the first area of the game and the Town of Pora."Originally, [the names of the towns were] going to [end in] "orn", but that would've resulted in one or two words I didn't want in my game." - Alex in Rora, Power Master 1: A Strange Journey
===Accessible Areas===
* Land of Moneo
** Bottom of the Well
** Area Unknown
** Fairy Spring
** Sorceress's Hut
* Town of Aora
** Aora Avalanche
** Aora Igloo
* Town of Bora
** Bora Building
* Town of Cora
** Cora Castle
* Town of Dora
** Dora Desert
** Dora Pyramid
* Town of Eora
** Eora Everlasting
** Eora Dungeon
* Town of Fora
** Fora Forest
** Fora Temple
* Town of Gora
** Gora Graveyard
** Gora Mansion
* Town of Hora
** Hora Headquarters
* Town of Iora
** Iora Island
** Iora Cavern
* Town of Jora
** Jora Junkyard
** Jora Incinerator
* Town of Kora
** Kora Kingdom
** Kora Fortress
* Town of Lora
** Lora Lake
** Lora Grotto
* Town of Mora
** Mora Mountain
** Mora Cave
* Town of Nora
** Nora Nest
** Nora Anthill
** Nora Beehive
** Nora Spider Web
* Town of Oora
** Oora Ocean
** Oora Ship
* Town of Pora
** Pora Plains
** Pora Sewer
* Town of Qora
** Qora Quarry
* Town of Rora
** Rora River
** Rora Capers
* Town of Sora
** Sora Sky
** Sora Sky Tower
* Town of Tora
** Tora Tree
* Town of Uora
** Uora Underground
* Town of Vora
** Vora Volcano
* Town of Wora
** Wora Waters
* Town of Xora
** Xora Xeno
** Xora Spaceship
* Town of Yora
** Yora Yore
* Town of Zora
** Zora Zone
** Doppel's Dimension
===Mentioned Areas===
*Yora Tournament
*Paradox Dimension
*Land of Shadurn
== Items ==
There are a total of 13 different regular items and 11 different important items, for a total of 24 different kinds of items.
===Standard Items===
Image	Name
 	Health Vial
 	Mega Health Vial
 	Heal-All Health Vial
 	Medicine Vial
 	Bomb
 	Apple
 	Gold Bars
 	Life Vial
 	Mega Life Vial
 	Rock
 	Star Shard
 	Mother's Love
 	Child's Apple
===Key Items===
Image	Name
 	Key
 	Scroll
 	Log
 	Wedding Ring
 	Jewels
 	Gems
 	Aqualung
 	Heat Pack
 	Ice Block
 	Music Box
 	Cards
==Weapons==
There are 23 swords, 21 axes, 21 bows, and 12 whips in the game, for a total of 77 weapons.
Swords 	Axes 	Bows 	Whips
Iron Sword 	Iron Axe 	Iron Bow 	Whip
Wood Sword 	Wood Axe 	Wood Bow 	Blade Whip
Steel Sword 	Steel Axe 	Steel Bow 	Shooting Whip
Great Sword 	Great Axe 	Great Bow 	Fire Whip
Gold Sword 	Gold Axe 	Gold Bow 	Thunder Whip
Big Sword 	Big Axe 	Big Bow 	Icicle Whip
Spiked Sword 	Spiked Axe 	Spiked Bow 	Boulder Whip
Battle Sword 	Battle Axe 	Battle Bow 	Whirlpool Whip
Silver Sword 	Silver Axe 	Silver Bow 	Tornado Whip
Hammer Sword 	Hammer Axe 	Hammer Bow 	Sleep Whip
Healing Sword 	Healing Axe 	Healing Bow 	Dark Whip
Critical Sword	Critical Axe	Critical Bow	Light Whip
Fire Sword 	Fire Axe 	Fire Bow 	
Thunder Sword 	Thunder Axe 	Thunder Bow 	
Light Sword 	Light Axe 	Light Bow 	
Blizzard Sword	Blizzard Axe	Blizzard Bow	
Stone Sword 	Stone Axe 	Stone Bow 	
Water Sword 	Water Axe 	Water Bow 	
Wind Sword 	Wind Axe 	Wind Bow 	
Sleep Sword 	Sleep Axe 	Sleep Bow 	
Dark Sword 	Dark Axe 	Dark Bow 	
Ultimate Sword	 	 	
Pam 	 	 	
== Magic Books ==
Along with the physical weapons, there are also forty-one magic books, organized on this list based on their internal ID number and their placement in the player's inventory. Several of the magic books are fused, meaning they were created by combining two types of books, and fall in two different elements on the list.
Fire 	Water 	Ice 	Wind
Book of Fire 	Book of Water 	Book of Ice 	Book of Wind
Book of Inferno 	Book of Haze 	Book of Snow 	Book of Fire Tornado
Book of Flames 	Book of Shock 	Book of Glass 	Book of Laser
Book of Sun 	Book of Mist 	Book of Melt 	Book of Vanish
Book of Snow 	Book of Ice Block	Book of Blizzard 	Book of Icicle Tornado
Book of Meteor 	Book of Tsunami 	Book of Hail 	Book of Stone Tornado
Book of Haze 	Book of Wave 	Book of Ice Block 	Book of Hurricane
Book of Fire Tornado	Book of Hurricane	Book of Icicle Tornado	Book of Tornado
Book of Burn 	 	 	
Arcfire Tome 	 	 	
Book of Old Man 	 	 	
Light 	Lightning 	Stone 	Dark
Book of Light 	Book of Lightning	Book of Stone 	Book of Sleep
Book of Sun 	Book of Flames 	Book of Meteor 	Book of Burn
Book of Shine 	Book of Thunder 	Book of Pelt 	Book of Nightmare
Book of Scorch 	Book of Shine 	Book of Sun Stone 	Ultimate Book
Book of Melt 	Book of Glass 	Book of Hail 	
Book of Sun Stone 	Book of Pelt 	Book of Statue 	
Book of Mist 	Book of Shock 	Book of Tsunami 	
Book of Vanish 	Book of Laser 	Book of Stone Tornado 	
== Armor ==
Below is a list of armors in Power Master 1: A Strange Journey, split between shields, headgear, bodygear, and accessories, listed based on their internal ID number. There are 20 shields, 8 headgear, 12 bodygear, and 5 accessories in the game, for a total of 45 armors.
Shields	Shields 	Headgear	Headgear 	Bodygear	Bodygear 	Accessories	Accessories
 	Iron Shield 	 	Gold Helmet 	 	Gold Armor 	 	Ring
 	Wood Shield 	 	Knight Helmet 	 	Thief's Attire 	 	Silver Amulet
 	Steel Shield 	 	Steel Helmet 	 	Knight Armor 	 	Gold Amulet
 	Great Shield 	 	Silver Helmet 	 	Steel Armor 	 	Light Amulet
 	Gold Shield 	 	Rock Helmet 	 	Silver Armor 	 	Dark Amulet
 	Big Shield 	 	Hard Hat 	 	Rock Armor 	 	
 	Battle Shield 	 	Casual Hat 	 	Casual Clothes 	 	
 	Silver Shield 	 	Adventurer's Helmet	 	Robot Armor 	 	
 	Rock Shield 	 	 	 	Strong Armor 	 	
 	Healing Shield 	 	 	 	Hero's Tunic 	 	
 	Fire Shield 	 	 	 	Special Armor 	 	
 	Thunder Shield 	 	 	 	Daughter's Protection	 	
 	Light Shield 	 	 	 	 	 	
 	Blizzard Shield	 	 	 	 	 	
 	Stone Shield 	 	 	 	 	 	
 	Water Shield 	 	 	 	 	 	
 	Wind Shield 	 	 	 	 	 	
 	Sleep Shield 	 	 	 	 	 	
 	Dark Shield 	 	 	 	 	 	
 	Violet 	 	 	 	 	 	
== Skills ==
Below is a list of all the skills that can be learned by characters and bosses alike in Power Master 1: A Strange Journey. A large number of the skills used in this game were provided by the RPG Maker VX Ace engine, and as such, there are many skills in the database that go unused, which explains the "gap" between numbered skills used in the game. For example, there is Heal and Heal III, but no "Heal II". Additionally, every character and enemy knows the basic Attack command. There are a total of 62 skills in the game.
Skill Name 	Characters that can learn/know the skill
Armor Break 	Stephan, Doppel Stephan, Chester
Berserker's Roar 	Hamilton, Doppel Hamilton
Blind 	Swid, Crystal Dragon
Blizzard II 	Mysterious Man, Blue Mage (second fight)
Burst 	Bombot, Fuse
Chakra 	Jennifer, Doppel Jennifer
Confuse 	Jennifer, Doppel Jennifer, Hypnock, GrandHypnock, Hunter
Confusion Song 	Alien, Exitilus
Cover 	Hamilton, Doppel Hamilton
Darkness 	Danger
Dark Cloud 	Danger, Exitilus
Double Attack 	Stephan, Doppel Stephan, Queen Ant, Hunter
Fairy's Breath 	Helen, Doppel Helen
Fire 	Fire Magician, Lava Creature
Fire Breath 	Blazing Soul, Xenu, Dragon, Skragon, Ruby Dragon, Danger, Exitilus, Red Mage (second fight)
Fire II 	Blazing Soul, Red Mage (first fight), Ruby Dragon
Flame II 	Mysterious Man, Roque, Freezeflame, Danger, Red Mage (first fight)
Heal 	Helen, Doppel Helen, Hypnock, Worm
Heal III 	GrandHypnock, Gold Knight, Hunter, Exitilus
Ice 	Ice Magician, Yeti
Ice Breath 	Xenu, Sapphire Dragon, Exitilus, Blue Mage (second fight)
Ice II 	Blue Mage (first fight), Snowmaniac, Freezeflame, Sapphire Dragon
Life Drain 	Mysterious Man, Xenu, Leech, Mummy, Bat
Magic Burst 	Jennifer, Hamilton, Helen
Mana Barrier 	Helen, Doppel Helen
Nuclear 	Fuse
Paralyze 	Bee, Queen Bee
Paralyze Breath 	Xenu, Exitilus, Green Mage (second fight)
Petrify 	Roque, Gobem, Hunter, Exitilus
Pierce 	Mysterious Man, Guard, Gold Knight, Knight
Poison 	Emerald Dragon
Poison Cloud 	Swid, Xenu, Tarantula, Latridow, Emerald Dragon, Exitilus
Possess 	Girit, Butler, Exitilus
Pounding Blow 	Stephan, Hamilton
Provoke 	Jennifer, Hamilton, Doppel Jennifer, Doppel Hamilton
Quake 	Gobem, Burrow
Raise II 	Helen
Recovery II 	Helen, Doppel Helen, Mysterious Man
Restrengthen 	Hamilton, Doppel Hamilton
Shade 	Hunter
Shout 	Loudmouth
Sleep 	Pearl Dragon
Sleep Breath 	Mysterious Man, Pearl Dragon, Exitilus
Slow Move 	Spider, Latridow
Special Shield 	Stephan, Jennifer, Helen
Spirit's Blessing	Helen, Doppel Helen
Stone 	Mole, Diamond Dragon, Hunter
Strong Attack 	Stephan, Doppel Stephan, Thief, Mysterious Man
Super Guard 	Hamilton, Doppel Hamilton
Tackle 	Jennifer, Doppel Jennifer
Thief's Luck 	Blide
Thousand Arrows 	Stephan, Jennifer, Helen
Thunder 	Loudmouth
Thunder II 	Eleel
Tornado 	Dotwood, Skragon, Green Mage (second fight)
Triple Attack 	Stephan, Mysterious Man, Exitilus
Ultimate Slash 	Stephan, Jennifer, Hamilton, Gold Knight
Water 	Eel
Wave 	Eleel
Weapon Break 	Stephan, Doppel Stephan
Whip-Lash 	Helen
Wind 	Wind Magician, Green Mage (first fight)
Vanish 	Girit
==Quests==
There are a total of thirteen quests found in Power Master 1: A Strange Journey. While the quest numbers are not shown to the player during gameplay, the quests are numbered internally.
#Lost Husband
#Lost Love
#Josh's Quest
#Sleep Tight
#Leftover Worries (Quest 6 internally)
#Fashion Sense (Quest 7 internally)
#Underwater Possession (Quest 11 internally)
#Lost Girl (Quest 13 internally)
#Dark Desire (Quest 14 internally)
#Hide-and-Seek (Quest 17 internally)
#Long-time Lost (Quest D internally)
#Tome Seeker (Quest M internally)
#Jaxer's Quest (Quest S internally)
== Music ==
A majority of the music used in Power Master 1 was provided by the RPG Maker engines XP, VX Ace, and MV. However, two songs were composed by the creator: "Searching for the Gems (Dungeon Theme)" and "Music Box Theme". "Searching for the Gems (Dungeon Theme)" was originally meant to be played during the dungeons, as the name implies, but is used in the Bottom of the Well map instead. They were composed by the program MusicMaker and are of lower quality than those provided by the RPG Maker engines.
== Development ==
Power Master 1's initial planning started in 2008. It has been drawn and redrawn several times before being finalized in its current notebook form. The actual development of the game started in 2014, using the Unity 3D engine.https://www.youtube.com/watch?v=ipx5GXxnzoM Development moved to the RPG Maker VX Ace program in April 2015 after Alex claimed the Unity program to be "too difficult.""The Blacksmith, Scott, by the way was named after my uncle who payed for Unity 3D for me, but that program proved to be too complicated for me and I added Scott to this game as a sort of apology. The blacksmith in the Yora is named Smith, which is his last name." - Alex in the Town of Dora, Power Master 1: A Strange Journey The alpha build of Fora Temple created using the Unity Engine was posted on July 1, 2016, though was restricted in March of 2023 due to the Unity Web Player no longer being supported.
Alex first began making games as far back as 2002, using a Super Mario action figure he got in a Wendy's kids meal. He played with it, often forming his own levels in the vein of Super Mario 64, which he claims served as a big inspiration for his game. In 2007, he started drawing out games based on Nintendo's properties, such as Mario, Zelda, Fire Emblem, and Pokemon. Only the Mario and Zelda notebooks are still around, with Fire Emblem's and Pokemon's being lost. In 2008, he started planning a game called Dot's World, but soon moved on to start building Power Master.
The original name of the Power Master series as a whole was going to be called Tales of the Unknown Land. Alex omitted the "Tales of" part to avoid conflicting with Atlus's Tales of series. Then, his brother claimed to have a story called "The Unknown Universe," so for a while, Alex had no name for his game. The paper listing the items for Power Master 1 still says "TUL," the abbreviation for The Unknown Land. 
Development on the current game started in April 2015 for the RPG Maker VX Ace program. Said program was bought for him by his aunt, Pam."The characters Pam and Violet are named after my aunt and cousin respectively. They were added as a sort of condition for my aunt buying the full version of RPGMaker for me. (Thanks Aunt Pam!) They told me to include them where ever I wanted, but I thought they'd fit well as the Shop and Innkeepers." - Alex in the Town of Bora's Shop, Power Master 1: A Strange Journey Alex teamed up with a few people to help create the game. One being his brother, Geoffrey "Aaron" Bodine, who provided most of the custom battlers in the game. Edgar Gobo (who gave Alex permission to use his original character, Marceus, in the game) originally was going to provide the character artwork for the game as well as a possible Portuguese translation. Both of them have since left the main development (with Geoffrey leaving to focus his time on his "Legends End" stories), but Alex said this is a good thing and allowed him to focus more on the game himself and get his thoughts together.
Power Master 1 was originally going to launch on March 26, 2016, but was pushed forward to March 18 due to things progressing faster than originally intended.https://www.youtube.com/watch?v=U6-VzYu-Vfw
==Naming Codes==
Depending on what the player names a character, different things will happen, such as characters changing graphics or giving the player an extra item.
*"Megamode" - Makes the character sprite grow large.
*"Minimode" - Makes the character sprite shrink.
*"^^vv<>BA" - Gives the player 99 Mega Life Vials.
*"Sonicspeed" - Increases the character's movement speed.
*"LegendsEnd" - Changes the graphics to those based on Legends End.
*"ckrit2evy1" - Gives the player a Spiked weapon based on the character (in Helen's case, a Shooting Whip)
*"S Rank" - Gives the player an Arcfire Tome.
*"Rosebud" - Gives the player 9,999,999 Sers.
== Credits ==
Game Design, Character Concepts, & Dialogue
Alexander Bodine
Custom Portraits & Title Screen Art
Geoffrey Bodine
Battlers
Geoffrey & Alexander Bodine
Beta Testers
Zachary Etherington
Spencer Bodine
Scott Smith
Special Thanks
Pam Kuhn
Doug Bodine
Michelle Bodine
And all the rest of my friends, family, and the fantastic people on the RPG Maker forums who helped and supported me to make this game
This game was created using assets, such as music and sprites, created by the engines RPG Maker XP, VX Ace, and MV. (c)2004-2016 Enterbrain/Degica/Kadokawa Games Program created by ASCII
The land Andrabax and the characters therein are creations of Geoffrey Bodine and the character Marceus is a creation of Edgar Gobo. Both used with permission.
The Party-Based Graphics script was created by Hime.
The large tree used for Tora Tree was created by Celianna.
The Basic Side-view Battle script was created by Fomar0153.
The Arcfire Tome is a property of Nintendo/INTELLIGENT SYSTEMS. Used without permission.
All other properties are properties of their respective owners. (c) 2016 Fictional Dungeon Productions
== Reception ==
According to Alex, the game has received mostly positive reviewshttp://forums.rpgmakerweb.com/index.php?/topic/61199-how-to-go-about-selling-my-game/&do=findComment&comment=599894 and was downloaded 100 times by May 7. The only piece of criticisms offered were that some areas felt too large and/or devoid of detail. By the end of 2016, the game reached 145 downloads145 downloads, 150 downloads on February 20, 2017150 downloads, 200 downloads on September 25, 2018200 downloads, 250 downloads on May 20, 2020250 downloads, 300 downloads on May 1, 2022, and 350 downloads on December 30, 2024.
== Issues and Updates ==
Upon release, a game-crashing compiler error occurred when players tried to leave the Town of Fora, either by walking out or using the Gem to warp out.http://serenesforest.net/forums/index.php?showtopic=62204&p=4288506 Alex states that the main overworld of Moneo was too large for the game to render the bitmap correctly.http://serenesforest.net/forums/index.php?showtopic=62204&p=4288712 To fix the problem, he included the main data for the game, which allows the game to render the overworld, but also allows players to look through the game files.http://serenesforest.net/forums/index.php?showtopic=62204&p=4289691 The update was released the following day on March 19, 2016. A second update was released in early July, which added the forgotten event in Aora Avalanche that checks for the Heat Pack.
=== Update v1.1 ===
* Fixed bug where Moneo does not appear
* Included the RPG Maker VX Ace project data
* Removed unspecified unneeded and unused graphics/events/music
* Various unspecified cosmetic changes
=== Update v1.2===
*Added the event which checks for the Heat Pack on Aora Avalanche
*Corrected enemy ranges in Moneo
*Cosmetic changes and typo fixes
== Demo ==
On September 2, 2015, a demo was released showing a glimpse of what was to come in the full game. The player could only play as Stephan and could explore the town of Fora, Fora Forest, and Fora Temple, as well as the Area Unknown in the Inn. There are notable differences between the demo and the full release, however. There are noticeable spelling and collision errors, the player's battle portrait does not appear as it was not yet made, and the Monsters are slightly stronger. Once the player defeats Silver Knight and returns to Fora, the demo will end.
On October 31, 2016, the demo was taken down and is no longer available for download. By the time of its take down, it was downloaded a total of 43 times.facebook:1306832366028224facebook:1315219355189525
== Remakes ==
The first remake of this game is titled Power Master: A Strange Journey MV, appropriately named after the newly obtained RPG Maker MV program. The game is currently in development and will include new characters, updated graphics, and different mechanics.
Another remake of this game, titled Power Master 1R: A Stranger Journey, was planned to be created sometime in the future, with the "R" standing for "Remade" or "Remastered", though was canceled as elements were being used for Power Master: A Strange Journey MV instead. The written story, which was free to download and read from the original site, though is now posted here on the wiki, is based off of the planned redone version and was uploaded on August 22, 2014. However, many of the story's aspects are being used in Power Master: A Strange Journey MV.
== References to Other Media ==
Power Master 1: A Strange Journey contains lots of references to other forms of media, such as games and books.
* The mechanic of burning bushes and blowing up mountainsides was inspired by the original The Legend of Zelda.
** If the player blows up the mountain just south of the Town of Aora, they will discover a cave that looks and acts similar to the caves in said game. The man even says "keep this a secret from everybody."
* The naming system holds a few references:
** The code "^^vv<>BA" is a reference to the Konami Code.
** The code "ckrit2evy1" is a reference to the phrase "secret to everyone" from The Legend of Zelda series.
** The code "S Rank" references the marriage mechanic from Fire Emblem Awakening.
** The code "Rosebud" is a reference to the money-making code found in The Sims.
** Of the many transformations the players undergo in Doppel's Dimension, one of them is a set of characters based off of Legends End: Eko (Stephan), Kat (Jennifer), Clayton (Hamilton), and Rona (Helen).
*** The player can also look like these characters if they name that character "LegendsEnd" when prompted.
* In Aora's house, a book reads "There's a tale of a bounty hunter in the far reaches of space." This could be referencing Samus Aran from the Metroid series or Boba Fett from the Star Wars series.
* The bookcase next to Butch in Bora references Pokémon by saying "There's a book here about magical creatures that fight each other."
** The old lady in Bora's Shop says there are many Pams and that she "heard of another Shopkeeper in a different land with the same relations," referencing Anna from the Fire Emblem series.
* When opening the gate leading into the Town of Cora, a message saying "Responding to the power of the Gems, the door opens slowly." appears. A similar message is displayed in Super Mario 64 when unlocking a door with the Power Stars.
* The rolling boulder in Dora Pyramid acts similar to the one in Indiana Jones and the Raiders of the Lost Ark.
* In Fora, a bookcase in the Inn says "There's a story here about a young elf-like kid who left the forest to save the world," referencing Link from The Legend of Zelda: Ocarina of Time.
* Gora Graveyard has a grave that reads "Here lies Link.", the main charcter from The Legend of Zelda series. A similar grave appears in Final Fantasy.
* In Lora's house, a book reads "There's a book about a guild of magical fighters who save the world," which references the Fairy Tail stories.
* In Mora's house, a book reads "There's a tale of a heroic, mustached man who rescues a princess," referencing the Mario series.
* Nora Spider Web's design looks similar to the Inside the Deku Tree dungeon from The Legend of Zelda: Ocarina of Time.
* A book in Oora's house reads "There is a book here about race cars from the future," referencing the F-Zero series.
* The books the girl has in her house in Qora references both the Percy Jackson and Harry Potter series of books.
* The player can find a "staff with a blue orb on top" in a house in Rora, referencing Marina from Power Master: A Strange Journey MV. Additionally, Alex transforms into Marina herself when under the effects of Doppel's Dimension.
* In Sora's house, there's a book that reads "There's a story here about a young boy traveling to different worlds to fight some organization," referencing Sora and Organization XIII from the Kingdom Hearts series. The reference is due to the protagonist from that game and this town sharing the same name.
** In Sora's inn, there's an old man that states that he wants to go beyond the clouds, "To boldly go where no man has gone before." This is referencing the theme from the Star Trek series.
* A book in Tora's house reads "There's a book here about a legendary king who commands an army to defeat a dark dragon," referencing Marth, specifically from Fire Emblem: Shadow Dragon.
** In a house in the same town, there's a story about Roy from Fire Emblem: The Binding Blade.
** The enemy Dotwood shares his name with the great tree from Super Paper Mario.
* A book in Wora's house reads "There's a book here about an angel flying around to defeat a Goddess of Darkness," referencing Pit and Medusa from the Kid Icarus series.
* The house with the person who changes the players' names in Yora has a book that reads "There's a book here about a plumber, a princess, and a dragon... kart-racing?" referencing the Mario Kart series.
** Marceus is a character based off of the Fire Emblem series, even giving an Arcfire Tome for completing his quest.
* A book in Zora's house reads "There's a fairy tale story about a boy and his shadow," referencing the Peter Pan story. This perfectly corresponds with the boss of the area, who acts as a "shadow" of the main character.
== Gallery ==
Stephan_overworld.png|Stephan
Jennifer_portraits.png|Jennifer
Hamilton_PM1.png|Hamilton
Dora.png|Dora
Heren.jpg|Helen
== References ==
Category:Games
Category:RPG Maker
Category:Power Master 1: A Strange Journey