nyuuzyou/wikis huggingface dataset:
SendXferPacket

==Message Layout==
{
	SendXferPacket High NotTrusted Unencoded
	{
		XferID				Single
		{	ID				U64	}
		{	Packet			U32	}
	}
	{
		DataPacket			Single
		{	Data			Variable	2	}
	}
}
==Usage and Notes==
Used for Xfer Manager transfers
*ID - Unique ID of the transfer the packet is for
*Packet - ID of packet being sent
*Data - Payload for the transfer
Category:Messages
Serena Sim Cluster

Serena is a large and compact Sim Cluster. It has Coordinates 1185-1215/1133-1150, that places it in Grid Sector K11, in Eastern Ocean. It also has the temporary name A050.
== Structure ==
This is the largest sim cluster in the Eastern Ocean. Not only large, but it is also compact. Sims are placed in contact one with each other at their corners. There still are many gaps in the cluster structure. Overall, there are about 150 sims. All sims share the name Serena.
There is a visible gap between the sim cluster and any nearby map structures. To South-West, continents Gaeta 1 and Gaeta 5 are visible. Serena, however, has a higher population density then these continents have.
== Geography ==
The sims can be grouped into a few categories:
Beach Sims have some common features. The ground has a sand texture. Tropical vegetation is present and so is Water. Overall Altitude is low. Buildings are usually beach-themed and woot is the most used material.
Green Sims form a second category. Ground texture is green, to look like grass. Vegetation is also present. Altitude is higher (mainly in the mountains that separate parcels). Water can be present, but not always. Buildings are made of different materials.
Unconventional Sims belong to no category. They have different textures.
Skyboxes were detected on our survey.
== Land Status ==
Even if all sims share the name Serena, there is not a single estate (and not a single estate owner) owning land in here. Land With Restricted Access exists, our survey detected entity orbs and sims with restricted access. There is also land for sale.
== See Also ==
Second Life Geography
List Of Microcontinents And Sim Clusters
Oceans
ServerReleaseNotes

Category:Capabilities
Obtained from a simulator's seed capability, the URI for ServerReleaseNotes points to an html page such as is opened in the official viewer when entering a region running in a different simulator version than the previously occupied region.
===Posted to seed_capability===
<llsd><array><string>ServerReleaseNotes</string></array></llsd>
===Response===
<llsd>
:<map>
::<key>ServerReleaseNotes</key>
::<string>http://s3.amazonaws.com/release-messages/Second%20Life%20Server/1.18.5.73200/releasemessage.htm</string>
:</map>
</llsd>
===HTTP GET http://s3.amazonaws.com/release-messages/Second%20Life%20Server/1.18.5.73200/releasemessage.htm===
 <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
<meta http-equiv="cache-control" content="no-cache">
<link href="http://www.secondlife.com/_styles/MAIN.css" rel="stylesheet" type="text/css">
<title>Release Message</title>
</head>
<body style="margin:10px;">
	
	Region Message
	<img src="http://www.secondlife.com/_img/spacer.gif" width="1" height="1">
	
	
	
		Basic Info
		
			You are entering a region which is a running a different simulator version than your previous region. 
		
		
		
			You can obtain more information in the <a href="https://www.secondlife.com/community/support.php">knowledge base</a>. 
		
		
	
 
©
Linden Research, Inc.
</body>
</html>
Category: AW_Groupies
Category:Server Release Notes
Server Beta User Group

This is the meeting tracking and progress page for the weekly Server BETA QA Meeting, moderated by Mazidox Linden. Please contact him on AGNI for more information. You can join the Second Life Beta group for updates.
We usually meet every Thursday at 3PM Pacific Time @ secondlife://Aditi/secondlife/Morris/204/201/34 however meetings are SUSPENDED UNTIL FURTHER NOTICE
If you have issues to report, please use Jira.
= Minutes from Previous Meetings =
*2018
** November
*** 2018-11-01
** October
*** 2018-10-11
** August
*** 2018-08-30
** April
*** 2018-04-05
** March
*** 2018-03-29
*** 2018-03-22
*** 2018-03-15
*** 2018-03-01 
** February
** January
*** 2018-01-25
*** 2018-01-18
*** 2018-01-11
*2017
** June
*** 2017-06-15
*** 2017-06-08
*** 2017-06-01
** May
*** 2017-05-25
*** 2017-05-18
*** 2017-05-11
*** 2017-05-04
** April
*** 2017-04-27
*** 2017-04-20
*** 2017-04-13
*** 2017-04-06
** March
*** 2017-03-30
*** 2017-03-23
*** 2017-03-16
*** 2017-03-09
*** 2017-03-02
** February
*** 2017-02-23
*** 2017-02-16
*** 2017-02-09 - No Meeting
*** 2017-02-02
** January
*** 2017-01-26 - No Meeting
*** 2017-01-19
*** 2017-01-12
Category:Bug Tracker
Category:Quality Assurance
Category:QA_Portal
Category:User Groups
Server Beta User Group/faster assets data results

Some data showing a decrease in download queue lengths for the regions with the highest download history
PCTILE_75: Average download queue length of upper 75% of download queue lengths in Magnum channel.
 DATE_TRUNC | PCTILE_75 | PCTILE_95 | PCTILE_99 |
 2011-04-05 10:00:00 | 0.0628176 | 0.540002 | 2.86593 |
 2011-04-05 11:00:00 | 0.06593 | 0.571834 | 3.15697 |
 2011-04-05 12:00:00 | 0.0659867 | 0.527642 | 2.95581 |
 2011-04-05 13:00:00 | 0.068456 | 0.559496 | 3.10437 |
 2011-04-05 14:00:00 | 0.0664329 | 0.552754 | 3.08239 |
 2011-04-05 15:00:00 | 0.057352 | 0.460076 | 2.70499 |
 2011-04-05 16:00:00 | 0.0537589 | 0.445775 | 2.41259 |
 2011-04-05 17:00:00 | 0.0561486 | 0.472113 | 2.52685 |
 2011-04-05 18:00:00 | 0.0563806 | 0.488768 | 3.02452 |
 2011-04-05 19:00:00 | 0.0540828 | 0.481394 | 2.80819 |
 2011-04-05 20:00:00 | 0.0496066 | 0.417189 | 2.48793 |
 2011-04-05 21:00:00 | 0.047456 | 0.383159 | 2.26423 |
 2011-04-05 22:00:00 | 0.0436528 | 0.365319 | 1.82717 |
 2011-04-05 23:00:00 | 0.0465803 | 0.394893 | 2.00067 |
 2011-04-06 00:00:00 | 0.0439453 | 0.403931 | 1.99745 |
 2011-04-06 01:00:00 | 0.0475273 | 0.457705 | 2.23917 |
 2011-04-06 02:00:00 | 0.0468407 | 0.365903 | 2.25632 |
 2011-04-06 03:00:00 | 0.0481174 | 0.468883 | 3.11221 |
 2011-04-06 04:00:00 | 0.0552527 | 0.48604 | 2.60354 |
 2011-04-06 05:00:00 | 0.0534083 | 0.459384 | 2.16262 |
 2011-04-06 06:00:00 | 0.0563524 | 0.495094 | 2.51741 |
 2011-04-06 07:00:00 | 0.0620357 | 0.552065 | 2.78351 |
 2011-04-06 08:00:00 | 0.0586997 | 0.50601 | 2.42811 |
 2011-04-06 09:00:00 | 0.0900955 | 3.00286 | 35.7734 |
 Deployed Higher-Concurrency Fetch Here
 2011-04-06 10:00:00 | 0.0535728 | 0.291422 | 0.916743 |
 2011-04-06 11:00:00 | 0.053641 | 0.29064 | 0.880744 |
 2011-04-06 12:00:00 | 0.0626269 | 0.351557 | 1.05808 |
 2011-04-06 13:00:00 | 0.0705694 | 0.384745 | 1.18112 |
 2011-04-06 14:00:00 | 0.0672726 | 0.357025 | 0.947394
 2011-04-06 15:00:00 | 0.0592202 | 0.322288 | 0.840416
 2011-04-06 16:00:00 | 0.0557775 | 0.312829 | 0.882153
 2011-04-06 17:00:00 | 0.0522953 | 0.308788 | 0.907637
 2011-04-06 18:00:00 | 0.0540432 | 0.284537 | 0.807235
 2011-04-06 19:00:00 | 0.0503476 | 0.275729 | 0.791493
 2011-04-06 20:00:00 | 0.0471378 | 0.257987 | 0.792006
 2011-04-06 21:00:00 | 0.043962 | 0.262322 | 0.762601
 2011-04-06 22:00:00 | 0.0455203 | 0.264159 | 0.746085
 2011-04-06 23:00:00 | 0.0417777 | 0.249432 | 0.753358
 2011-04-07 00:00:00 | 0.0411634 | 0.241097 | 0.69328
 2011-04-07 01:00:00 | 0.0416077 | 0.244008 | 0.613451
 2011-04-07 02:00:00 | 0.0427358 | 0.242655 | 0.688682
 2011-04-07 03:00:00 | 0.0441494 | 0.245551 | 0.689345
 2011-04-07 04:00:00 | 0.0467442 | 0.275057 | 0.862843
 2011-04-07 05:00:00 | 0.0487847 | 0.279852 | 0.854447
 2011-04-07 06:00:00 | 0.0527948 | 0.306107 | 0.921792
 2011-04-07 07:00:00 | 0.0490622 | 0.28392 | 0.860797
 2011-04-07 08:00:00 | 0.0513242 | 0.280605 | 0.839782
 2011-04-07 09:00:00 | 0.0540563 | 0.284335 | 0.879795
 2011-04-07 10:00:00 | 0.0542453 | 0.296846 | 0.863755
 2011-04-07 11:00:00 | 0.0561679 | 0.290674 | 0.936769
SetDisplayName

Category:Capabilities
==SetDisplayName Capability==
===Request===
 <llsd>
 <map>
 <key>display_name</key>
 <array>
 <string>The Old Display Name</string>
 <string>The New Display Name</string>
 </array>
 </map>
 </llsd>
===Response===
 <llsd>
 <string>undef</string>
 <llsd>
SetFollowCamProperties

==Message Layout==
{ 
	SetFollowCamProperties		Low	Trusted	Unencoded
	{
		ObjectData			Single
		{	ObjectID				LLUUID	}
	}
	{
		CameraProperty	Variable
		{ 	Type 	S32 }
		{ 	Value 	F32 }
	}
}
==Usage and Notes==
Category:Messages
SetGroupAcceptNotices

==Message Layout==
{
	SetGroupAcceptNotices Low NotTrusted Unencoded
	{
		AgentData	Single
		{	AgentID		LLUUID	}
		{	SessionID	LLUUID	}
	}
	{
		Data	Single
		{	GroupID		LLUUID	}
		{	AcceptNotices	BOOL	}
	}
}
==Usage and Notes==
Category:Messages
SetGroupContribution

==Message Layout==
{
	SetGroupContribution Low NotTrusted Unencoded
	{
		AgentData	Single
		{	AgentID		LLUUID	}
		{	SessionID	LLUUID	}
	}
	{
		Data	Single
		{	GroupID		LLUUID	}
		{	Contribution	S32	}
	}
}
==Usage and Notes==
Category:Messages
SetLinkText

I've always seen lots of scripts that used llMessageLinked() and llSetText() to be able to make hover text over prims other then the prim the script is in. it's because of this that i made this custom function which uses llSetLinkPrimitiveParamsFast() to set hover text over prims via one script other than the prim that the script is in. I first looked to see if someone else had done this and i found this page https://wiki.secondlife.com/wiki/LlSetLinkText . that is pretty much what i did and the format for using it.
To use a custom function such as this the function you must put it be before default in the script which I will show in the example. Afterwords you can use it to your hearts desire within the script itself.
-Disclaimer-
Your allowed to modify this any way you want and use it. If any way is found to use this for Griefing I am not to be held responsible.
SetLinkText(integer link, string text, vector color, float alpha)
{
 llSetLinkPrimitiveParamsFast(link,
 [PRIM_TEXT, text, color, alpha]);
}
default
{
 touch_start(integer num_detected)
 {
 integer link = llDetectedLinkNumber(0);
 // red and opaque "Hello" over touched link
 SetLinkText(link, "Hello", <1.0, 0.0, 0.0>, (float)TRUE);
 }
}
SetScriptRunning

==Message Layout==
{
	SetScriptRunning	Low	 	NotTrusted Unencoded
	{
		AgentData		Single
		{	AgentID			LLUUID	}
		{	SessionID		LLUUID	}
	}
	{
		Script			Single
		{	ObjectID	LLUUID	}
		{	ItemID		LLUUID	}
		{	Running		BOOL	}
	}
}
==Usage and Notes==
Category:Messages
SetSimPresenceInDatabase

==Message Layout==
{
	SetSimPresenceInDatabase Low Trusted Unencoded
	{
		SimData Single
		{ RegionID 	LLUUID	}
		{ HostName 	Variable 1	}
		{	GridX		U32	}
		{	GridY		U32	}
		{	PID			S32	}
		{	AgentCount	S32	}
		{	TimeToLive S32 } 
		{	Status		Variable	1	}
	}
}
==Usage and Notes==
Category:Messages
SetSimStatusInDatabase

==Message Layout==
{
	SetSimStatusInDatabase Low Trusted Unencoded
	{
		Data	Single
		{	RegionID	LLUUID	}
		{ HostName 	Variable 1	}
		{	X			S32	}
		{	Y			S32	}
		{	PID			S32	}
		{	AgentCount	S32	}
		{	TimeToLive S32 } 
		{	Status		Variable	1	}
	}
}
==Usage and Notes==
Category:Messages
SetStartLocation

==Message Layout==
{
	SetStartLocation Low Trusted Zerocoded
	{
		StartLocationData	Single
		{	AgentID			LLUUID	}
		{	RegionID		LLUUID	}
		{	LocationID		U32	}
		{	RegionHandle	U64			}
		{	LocationPos		LLVector3	}		
		{	LocationLookAt	LLVector3	}
	}
}
==Usage and Notes==
Category:Messages
SetStartLocationRequest

==Message Layout==
{
	SetStartLocationRequest Low NotTrusted Zerocoded
	{
		AgentData		Single
		{	AgentID		LLUUID	}
		{	SessionID	LLUUID	}
	}
	{
		StartLocationData	Single
		{	SimName			Variable	1	}	
		{	LocationID		U32	}
		{	LocationPos		LLVector3	}		
		{	LocationLookAt	LLVector3	}
	}
}
==Usage and Notes==
Category:Messages
Severed link

The issue as it may or may not be called is severed link.I understand this issue of uploading photos,files and such need you to access your own file system.I notice when doing this to chose a photo to upload that a dos window was open on my desktop of windows XP.At the bottom there were two secondlife windows opened at once.I closed one and the link to secondlife was gone.Why do I need two windows opened at once?Know wonder I crash 3 times or more aday.There I thought it was because of 5 or 10 gestures missing notice in communications window on secondlife.The resourses this uses is 75% or more of my mem.hardisk and cpu.This has to be a bug in 18.2.0 version.I am testing 18.3 now.We will see.I have an idea on why some of these crashes happen as well.I am always connected to the internet it hardly ever goes down.Just a link severed at SecondLifes end I guess.This should prove interesting and challenging to fix,The Severed Link.
Rea Sands
ShamRock Microcontinent

A210 (or ShamRock) is a Microcontinent located at Coordinates 561-563/1048-1050, Grid Sector E10, Far West Ocean. It is formed of 8 sims and has a compact shape. The name comes from the fact that almost all sims are named ShamRock.
== Features ==
Land is usually divided into big parcels (or sometimes undivided), with water channels. There are lakes and small hills (not mountains). It looks like every sim has water access. There are a few biuldings, mainly residential ones. The most interesting fact, visible on map, is that above every sim there is a green flower.
There are many greeter devices on land. Scripts are restricted.
== See Also ==
List Of Microcontinents And Sim Clusters
Second Life Geography
Oceans
Shape

=== Feature Design Document ===
Shape is a Body Part. It cannot be taken off, but can be replaced by a different Shape body part. You can change your gender by editing your shape.
=== Functional Spec ===
(none)
=== Test scripts ===
(none)
=== Discussion for future improvements ===
(none)
=== Relationship to other features ===
 List of features that need to be tested when this feature changes, and why. 
(none)
=== User Guides ===
(none)
Shape parameters

=== Feature Design Document ===
(none)
=== Functional Spec ===
(none)
=== Test scripts ===
Edit Object Shape test
=== Discussion for future improvements ===
(none)
=== Relationship to other features ===
 List of features that need to be tested when this feature changes, and why. 
Render Correctness test - Make sure Object LOD continues to perform well and look good for our collection of content.
=== User Guides ===
(none)
Share Parcel with Group

=== Feature Design Document ===
(none)
=== Functional Spec ===
(none)
=== Test scripts ===
Group Land and Money Tab test
"Run Group Scripts" checkbox test
=== Discussion for future improvements ===
(none)
=== Relationship to other features ===
 List of features that need to be tested when this feature changes, and why. 
(none)
=== User Guides ===
(none)
Shared Drawables Test

[SharedDrawablesTest]
[VERSION] 0.1
[LENGTH] 00:15
[TESTERS] 1
[OVERVIEW] Tests the performance of linked objects and linked attachments
[SETUP] Requirements: 1 User, Rezzable area
[*]
[0010] Make sure linked objects don't blink out of existence, change lighting, or look 
different in any way when they start moving and stop moving for a few seconds.
[0020] Make a linked object with a script on it that makes it move continually (spin in a 
circle) then perform the following actions:
[0030] Zoom in on a child object, the camera should not go "wonky"
[0040] Edit a child object without unlinking the group
[0050] Sit on a child object
[0060] Attach text to a child object
[0070] Perform the above actions on attachment. Note that certain operations (zooming in) 
do not work the same on attached objects or are not possible (sitting).
Category:QA Portal
Category:Quality Assurance
Shared prim

The bug I am reporting is one connected with shared prim. I created a prim and then a friend of mine who I allow to manipulate my prim was helping me build and copied some of the prim. After we finished the project we tried to remove some of those prim and neither of us had the ability work with them any longer. We can't delete them, move them, return them.... anything. I need help getting rid of them and avoiding this problem in the future.
I have never reported a bug before so I hope I am doing this correctly.
:You need report bugs on JIRA
Sharing inventory items/pt

= Compartilhando itens do Inventário =
== Dando um objeto ==
Existem várias maneiras de você transferir objetos de seu Inventário para outro Residente. Tenha em mente que, embora o Residente não precisa estar na sua lista de: MEUS AMIGOS, o objeto precisa ter a permissão transferir habilitada.
=== Compartilhar com um amigo ===
Para compartilhar um item com um alguém da sua lista de: Amigos:
* 1. Na janela do seu Visualizador, clique no ícone: Inventário, para abrir a janela do seu Inventário.
* 2. Selecione o item que você deseja compartilhar.
* 3. Clique no botão: Compartilhar situado na parte inferior da janela: INVENTÁRIO. A janela: SELECIONE O RESIDENTE se abre.
* 4. Escolha um destinatário de sua lista de: Amigos. Para escolher mais de uma pessoa, mantenha pressionada a tecla Ctrl, enquanto adiciona outros nomes com o mouse. No final aperte o botão: Selecionar.
* 5. Uma janela é aberta, solicitando que você confirme que você deseja compartilhar o item, com o Residente indicado. Clique em: OK, para concluir a transferência.
* 6. Se o Residente estiver on-line, o item será imediatamente entregue. Se não, ele é salvo no Inventário do destinatário.
=== Compartilhar com qualquer Residente ===
Se o destinatário não está na sua lista de: Amigos:
* 1. Abra o seu: Inventário e clique no item que você deseja compartilhar.
* 2. Clique no botão: Compartilhar situado na parte inferior da janela: INVENTÁRIO. A janela: SELECIONE O RESIDENTE se abre.
* 3. Na janela: SELECIONE O RESIDENTE, selecione a guia: Buscar.
* 4. Digite parte do nome da pessoa, no campo de pesquisa e clique em: OK.
* 5. Escolha o destinatário desejado nos resultados da pesquisa, clique no nome dele ou dela, e aperte o botão: Selecionar.
* 6. Uma janela é aberta, solicitando que você confirme que você deseja compartilhar o item com o Residente indicado. Clique em: OK, para concluir a transferência.
* 7. Se o Residente estiver on-line, o item será imediatamente entregue. Se não, ele é salvo no Inventário do destinatário.
== Recebendo um objeto ==
Para evitar possíveis perdas de inventário, automaticamente o Second Life aceita todas as ofertas de inventário. Sempre que você receber um item de inventário, o Second Life apresenta-lhe uma caixa de diálogo, contendo as seguintes opções:
* Segure - Abre o seu inventário e destaca o item recebido.
* Descarte - Envia o item de inventário recém-aceito diretamente para sua pasta: Lixo.
* Bloquear proprietário - Bloqueia o Residente que lhe enviou o objeto.
== Veja também ==
* Amigos e parceria
* Vendendo objetos
Category:Ajuda Portal
Shark County

Shark County is a part of Heterocera continent with many urban and rural landscapes. According to City & Town definitions, it is a city because it covers multiple regions.
Shark County is composed of many individual communities within it(Morgantown, Eastgate Village, Black Forest, Gou Shi Caves, Foxtown, Heterocera Equestrian) operating under a single umbrella roleplay community. All together, the community holds land in 19 regions in Northern Heterocera, the most developed being Morgantown. 
== History ==
* 6/7/23 – Morgantown’s First GTFO Hub is added.
* 6/16/23 – Eastgate Village joins Shark County.
* 7/7/23 – Black Forest joins Shark County.
* 11/10/23 – Heterocera Equestrian joins Shark County.
* 11/24/23 – Foxtown joins Shark County.
== Geography ==
Shark County is mainly in the Koudlehelling(North Coast) of Heterocera
It is composed of the following region (in alphabetic order):
* Astylus(Community: Foxtown)
* Carmine(Community: Foxtown)
* Cisseps(Community: Morgantown)
* Ello(Community: Morgantown)
* Engrailed(Community: Eastgate)
* Fucosa(Community: Foxtown)
* Ginsberg(Community: Gou Shi)
* Hydrangea(Community: Morgantown)
* Knot(Community: Black Forest)
* Mantle(Community: Black Forest)
* Mullein(Community: Eastgate)
* Muslin(Connecting Community/Communal Lands)
* Orache(Connecting Community/Communal Lands)
* Plebeja(Community: Foxtown)
* Pug(Community:
* Ranunculus(Community: Morgantown)
* Riddings(Community: Foxtown)
* Shark(Community: Morgantown, Gou Shi)
* Sprawler(Connecting Community/Communal Lands)
* Yucca(Community: Morgantown)
== Transportation ==
Airports There are two airports in the Shark County area. Morgantown Regional Airport(SLMR) in Ello and Riddings Aerodrome(SLRD) in Riddings
Railways At least two rail stations exist in Shark County's areas, one being in Shark(Shark Station), and the larger community station supporting multiple rails in Engrailed
Railways have automated transportation. There are many trains seen every day.
Roadways Shark County has connections to Heterocera Routes 2, 3, 3.5, 3B, Inland Cutoff, 3A and connects many of these roads together with Public Interchanges
It has a large roadway going through 6 regions, called the Mountain View Parkway alongside Route 3. 
== See Also ==
Second Life Geography
Heterocera
Bay City
Bembecia City
Kama City
Nautilus City
City & Town
Sharp South Sim Cluster

Sharp south is a Sim Cluster and also has the temporary name A193. It is placed in Grid Sector K9, Eastern Ocean. This is a part of the old Teen Grid Estates. The name comes from its position to Sharp Continent or (TSL Continent, how some residents call it), the remaining land of the teen grid.
== Structure ==
The sim cluster reduced its dimensions 3 times from what it was in time of the teen grid. Many estates moved away from here, but the continent remained.
It is formed of a central Microcontinent and a few sims placed around it.
== Geography ==
Data can not be obtained, since the vast majority of sims are not opened for public.
== Land Status ==
Bailey sim is opened for public, the other ones are not.
== See Also ==
Second Life Geography
List Of Microcontinents And Sim Clusters
Oceans
Sharp Continent
Shelter Events

===Sunday Formal===
Event Description
*Hosted by: Garth Goode
===Second Fortune===
*Monday European Edition
**Hosted by: Aurora Mushtarie
*Friday Early Edition
**Hosted by: FireEyes Fauna
*Saturday Night Edition
**Hosted by: LudwigVon Wolfzahn
===Trivial Obsession===
===Payment Podium===
===Building Shelter===
===Saturday Themed Dance===
===Pool Party ===
:Shelter
Shirt

=== Feature Design Document ===
Shirt is Clothing. The shirt can be wholly or partially covered by a Jacket. Transparent portions of the shirt will show the Undershirt, if one is being worn, otherwise it will show the Skin.
=== Functional Spec ===
(none)
=== Test scripts ===
(none)
=== Discussion for future improvements ===
(none)
=== Relationship to other features ===
 List of features that need to be tested when this feature changes, and why. 
(none)
=== User Guides ===
You can find videos about this on: [www.YouTube.com]
Shoes

=== Feature Design Document ===
Shoes are Clothing. Shoes are textures around the feet to represent a shoe. It is also possible to wear Attachment shoes. These are objects attached to the feet, to give a certain shaped shoe, or add details, like laces.
=== Functional Spec ===
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=== Test scripts ===
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=== Discussion for future improvements ===
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=== Relationship to other features ===
 List of features that need to be tested when this feature changes, and why. 
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=== User Guides ===
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