Genesis Ray

__NOTOC__
Genesis Ray (Alt: Ray of Genesis) is a 3rd class offensive skill available as Royal Guard.
==Effect==
Inflicts Holy property Magic damage to all enemies in a 11x11 area around the user. Versus Undead property and Demon race monsters, it has a 50% chance of leaving them blind. When used under the damage is increased and element will be turned into neutral.
Minimum of 82% After Cast Delay Reduction is currently enough for this skill.
Level	Base Damage (MATK)	Base Damage(Inspiration)	Cast Time (Fix + Var)	SP Cost
1 	230% 	300% 	(0.5 + 2.0)s 	75
2 	460% 	600% 	(0.5 + 2.5)s 	80
3 	690% 	900% 	(0.5 + 3.0)s 	85
4 	920% 	1,200% 	(0.5 + 3.5)s 	90
5 	1,150% 	1,500% 	(0.5 + 4.0)s 	95
6 	1,380% 	1,800% 	(0.5 + 4.0)s 	100
7 	1,610% 	2,100% 	(0.5 + 4.0)s 	105
8 	1,840% 	2,400% 	(0.5 + 4.0)s 	110
9 	2,070% 	2,700% 	(0.5 + 4.0)s 	115
10 	2,300% 	3,000% 	(0.5 + 4.0)s 	120
 Damage (ATK) = [(Base_Damage + INT × 2) × ()]%
==External==
===Bestowed By===
* 
** Autocast on target when using , 100% chance to cast Level 1, uses higher level if learned.
===Enhanced By===
====Headgear====
* 
** If refine level is +9 or higher, increases damage by 10% per 2 levels of known.
* 
** Increases damage by 20%.
** If refine level is +7 or higher, increases damage by 30%.
** If refine level is +9 or higher, increases damage by 50%.
* 
** For every 3 refine level, increases damage by 15%.
** When equipped with -
*** 
*** 
**** For every 3 refine level of weapon, increases damage by 7%.
====Weapon====
* 
** For every 3 refine level, increases damage by 5%.
* 
** If refine level is +7 or higher, increases damage by 15%.
** If refine level is +11 or higher, increases damage by 25%.
** When equipped with -
*** If refine level of both items is +7 or higher, increases damage by 10%.
*** If collective refine level is +22 or higher, reduces cooldown by 1 second.
* 
** For every 3 refine level, increases damage by 5%.
** If refine level is +11 or higher, increases damage by 15%.
* 
** Increases damage by 10%.
** If refine level is +7 or higher, increases damage by 10%.
** If refine level is +11 or higher, increases damage by 15%.
* 
** If refine level is +9 or higher, increases damage by 30%.
** If refine level is +11 or higher, increases damage by 20%.
* 
** Increases damage by 10%
** If refine level is +7 or higher, increases damage by 20%.
** If refine level is +9 or higher, reduces cooldown by 0.5 seconds.
** If refine level is +11 or higher, increases damage by 25%.
* 
** For every 3 refine level, increases damage by 5%.
** If refine level is +11 or higher, increases damage by 30%.
* 
** Increases damage by 10%
** If refine level is +7 or higher, increases damage by 20%.
** If refine level is +9 or higher, reduces cooldown by 0.5 seconds.
** If refine level is +11 or higher, increases damage by 25%.
** If grade C or higher, increases damage by 15%.
* 
** For every 2 refine level, increases damage by 4%.
** If refine level is +9 or higher, increases damage by 25%.
====Accessory====
* 
** For every 5 base level, increases damage by 1%.
** When learned -
*** Reduces variable casting time by 50%.
*** Reduces SP consumption by 20.
====Shadow Equipments====
* 
** Increases damage by 5%.
** For every refine level, increases damage by 1%.
* 
** Reduces cooldown by 0.2 seconds.
** For every 2 refine level, reduces cooldown by 0.1 seconds.
* , and 
* For every collective refine level, increases damage by 1%.
====Equipment Enchants====
* 
** Increases damage by 15%.
** If refine level is +7 or higher, increases damage by 3%.
** If refine level is +11 or higher, increases damage by 7%.
* 
** Increases damage by 15%.
** If refine level is +7 or higher, increases damage by 15%.
** If refine level is +9 or higher, increases damage by 15%.
** If refine level is +11 or higher, increases damage by 15%.
====Costume Enchants====
* 
** Increases damage by 15%.
** When equipped with -
*** , increases damage by 15%.
*** , reduces SP consumption by 15%.
*** , increases damage by 15%.
====Equipment Sets====
* Imperial Ring & Imperial Feather Combo Set
** Reduces SP cost by 10.
** For every 30 base levels, increases damage by 1%.
* Imperial Spear & Imperial Guard Set
** Increases damage by 10%.
* + 
** For every 2 refine levels of weapon, increases damage by 4%.
==History==
 has the previous version of this skill before the 2021 skill updates.
==Changelog==
*
**Damage formula changed.
***Old: [(300 + (Skill Level x 300)) x ()]% ATK , (Skill Level x 300)% MATK
****Hybrid of ATK and MATK
***New: (Skill Level x 200)% MATK
****Only MATK
**Levels increased from 5 to 10.
**SP consumed per skill level has changed.
***Old: 60 SP
***New: 60 + (Skill Level x 5)
**Requirement of Banding party members and bonus damage from Banding party members are removed.
*October 13th, 2022
**Added extra effect when under Inspiration. 
**Removed HP Cost.
**Increased SP Cost.
**Added INT influence.
**Damage Improved
***Old: (Skill Level x 200)% MATK
***New: (Skill Level x 230)% MATK, (Skill Level x 300)% MATK during Inspiration