Chatter (move)

Chatter (Japanese: おしゃべり Chatter) is a damage-dealing move introduced in Generation IV. It is the signature move of .
==Effect==
===In battle===
Chatter inflicts damage and can the target.
In Generations IV and V, the player can record audio on this move by using it as a field move, which affects its chance of inflicting confusion. If Chatter has recorded audio (via its field move functionality), that audio will play for the move's sound effect instead of Chatot's regular cry.
Chatter is a sound-based move.
Chatter can hit non-adjacent opponents in Triple Battles.
====Generation IV====
If Chatter has no audio data, the chance of confusion is 1%. If it has recorded audio, its chance of inflicting confusion is 1%, 11% or 31% (depending on the recording). Chatter will always have a 0% chance to confuse if used by a Pokémon other than Chatot.
The odds of confusion are not affected by , but are affected by .
====Generation V====
If Chatter has no audio data, the chance of confusion is now 0%. If it has recorded audio, its chance of inflicting confusion is 0% or 10% (depending on the recording).
The confusion odds are affected by , , , and the combined effect of and .
====Generation VI to VIII====
Chatter's power was changed from 60 to 65.
Chatter deals damage and now always confuses the target.
Chatter can no longer be used outside of battle to record sound. Despite the removal of its field move functionality, Chatter still cannot be copied by ; however, it can be copied by .
In Pokémon Sword and Shield, Chatter cannot be selected in a battle.
====Generation IX====
Chatter cannot be selected in a battle.
===Outside of battle===
In Generations IV and V, Chatter can be used as a field move to record audio using the Nintendo DS's microphone. This audio will then play as Chatot's cry, as well as when Chatot uses Chatter. Audio recorded for Chatter gets distorted, possibly as a failsafe to prevent inappropriate language from being played back.
If Chatot is deposited in the PC, the recorded audio is reset to Chatot's default cry.
==Calculation==
In Generation IV and V, the chance of inflicting depends on the volume of the recording.
===Generation IV===
Generally, the higher the volume of the recording is, the higher the chance of confusion. The recording is stored as a 1000-byte structure within the game as a 4-bit PCM () recording. When a sound is recorded, 1984 8-bit of microphone input are taken at roughly 2000 samples per second. 16 zero bytes are appended onto the end of this recording to create a 2000 byte 8-bit PCM recording, which is then downsized to a 4-bit PCM recording via a translation table:
8-bit	-128	-127 to -112	-111 to -96	-95 to -80	-79 to -64	-63 to -48	-47 to -32	-31 to -16	-15 to 15	16 to 31	32 to 47	48 to 63	64 to 79	80 to 95	96 to 111	112 to 127
4-bit	0 	1 	2 	3 	4 	5 	6 	7 	8 	9 	10 	11 	12 	13 	14 	15
To pack two 4-bit samples into a byte, the first sample takes up the lower four bits and the second sample takes up the upper four bits. Now, depending on the value of the 16th byte in the 1000-byte 4-bit PCM recording (corresponding to the 31st and 32nd samples from the original), the chance of confusion is as follows:
Value 	Volume	Confusion odds
-31 or less	Medium	11%
-30 to 29 	Low 	1%
30 or more 	High 	31%
The volume level roughly corresponding to the specific values are given in the table. Note that since the sample is near the beginning of the recording, it is not necessary to maintain a high volume throughout the recording.
====Generation V====
If Chatter has no audio data, the chance of confusion is 0%.
Generation V games record 8000 8-bit samples at 8000 samples per second for its recordings, and convert every fourth sample taken from these, starting with the first sample, to the 1000-byte 4-bit PCM recording in the same manner as that of Generation IV. However, instead of one byte determining the confusion odds, the of three bytes, the 100th, 500th, and 700th bytes (corresponding to the 397th, 401st, 1997th, 2001st, 2797th and 2801st samples of the original recording), are taken. The odds of confusion are calculated as follows:
Value 	Volume	Confusion odds
99 or less 	Medium	10%
100 to 149 	Low 	0%
150 or more	High 	10%
Thus, it is necessary to maintain medium or high volume in roughly the first quarter-second for the maximum odds of confusion.
==Description==
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==Learnset==
===By leveling up===
==In other games==
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Chatter deals damage and may leave the target . From , it always inflicts confusion on the targets it hits. Chatter is affected by the status condition. Being a sound-based move, it is blocked by .
===Description===
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==In the manga==
===Pokémon Adventures===
==In other generations==
===Core series games===
===Side series games===
===Spin-off series games===
==Trivia==
* Chatter is one of only a few moves in the core series that can not be ed. This is presumably because, as a field move, if Chatter is used by a Pokémon other than , that Pokémon's cry will not be temporarily changed to the recorded version even if audio is recorded. This is because recording audio via Chatter is programmed to switch Chatter's user to its alternative cry, and only Chatot is programmed to have its alternative cry read from the audio data. Despite all of this, Chatter still cannot be Sketched even in Generations VI, and , where vocals can no longer be recorded.
* Prior to the discontinuation of Nintendo Wi-Fi Connection, Chatot was banned from the Pokémon Global Battle Union, presumably because of Chatter being abused to record vulgar words and phrases. This abuse is also presumably the reason for the ability to record audio for the move being removed starting with Generation VI.
** In , Chatter's description mentions the field move functionality, despite the fact Chatter could no longer be used for recording sound. This was rectified starting in .
* Chatter is the only sound-based move.
* Chatter is the only non-HM field move in the original to not be a field move in .
==In other languages==
Category:Signature moves
Category:Moves that can confuse
Category:Moves that require use of mouth
Category:Moves unusable in Pokémon Sword and Shield
Category:Moves unusable in Pokémon Scarlet and Violet
de:Geschwätz
es:Cháchara
fr:Babil
it:Schiamazzo
ja:おしゃべり
zh:喋喋不休（招式）