Mega Man Zero 2

Mega Man Zero 2, known as in Japan, is the second game in the Zero era, developed by Inti Creates, published by Capcom and released in 2003 for the Game Boy Advance. It is a direct sequel to Mega Man Zero, taking place a year after its predecessor and continuing the story of Zero, Ciel and the Resistance against Neo Arcadia's despotic regime.
The game was later re-released as part of the Mega Man Zero Collection on the Nintendo DS in 2010 and a native port was made as part of the Mega Man Zero/ZX Legacy Collection on multiple other systems in 2020.
==Story==
With 's return, Copy X, the ruler of Neo Arcadia, was overthrown. Ciel and her people were able to survive their worst crisis yet. But Zero did not return to Resistance Base. Ciel and her followers fled the half-destroyed Resistance Base to join up with another opposition resistance army.
Drastically changing its plan, Neo Arcadia decided to put Sage Harpuia, one of the Four Guardians, in charge. While Ciel and her wandering band started their lives at the new Resistance Base, the injured Zero is still being chased by the Neo Arcadian forces. It has been a year since the incident, and it's time for the tides of war to turn...Game manual, Mega Man Zero 2. 2002.
==Characters==
Name 	Sprite	Description
 	 	The main playable character. Our hero recently awoke from 100 years of slumber to fight against Neo Arcadia. Wounded during his victorious battle with Copy X, Zero has vanished again...
Ciel 	 	This top scientist is credited with development of Reploids and Cyber-elves. With the onset of war, Ciel resigned her post to devote herself to peace as a Resistance leader.
Elpizo 	 	Replacing the busy energy researcher, Ciel, Elpizo is the acting commander in charge of military tactics.
Cerveau 	 	Specializes in technical engineering. He took charge of healing Zero's injuries and improving war weapons. At Resistance Base, he is the man to ask for any weapon questions.
 	 	Though Reploids, Ciel's co-workers at Resistance Base are extremely human-like, with unique, individual personalities.
Sage Harpuia 	 	Since the defeat of Copy X, Harpuia has assumed leadership of Neo Arcadia. As the second of the Four Guardians, he carries on the plans of Copy X, defending humans and destroying the Reploids who threaten Neo Arcadia. He has power over wind and electricity.
Fairy Leviathan	 	The third of the Four Guardians. Leviathan's seductive moves confuse Zero in battle. She controls ice and water. Her power in underwater combat is legendary.
Fighting Fefnir	 	Fefnir's forte is starting trouble among the Four Guardians. He expresses himself best through fighting, and commands earth and fire.
X 	 	The original ruler of Neo Arcadia as a Cyber-elf, having left his Reploid body.
Baby Elves 	 	Two miniature copies of the legendary Dark Elf, which are contained for study by the Resistance.
Dark Elf 	 	The evil Cyber-elf that started the Elf Wars a century ago. She is sealed within a tower called Yggdrasil.
== Enemies ==
=== Minor Enemies ===
Zero encounters large numbers of minor foes throughout his adventure, most of which respawn whenever Zero comes back to their spawn point and can thus be destroyed an infinite number of times. Unlike other Mega Man games, the enemies found in an area are not constant, but may change depending on the current (and whether one is active at all). Therefore, the places in which certain enemies can be found may vary depending on the state of the game.
Most minor enemies in Mega Man Zero 2 like its predecessor have a specific Cyber-elf reward associated with them, which the player receives by destroying a certain number of the enemy while on a specific mission.
Name	Image	Description	HP	Attack	Area	Cyber-elf
=== Mid-bosses ===
Mid-bosses are strong enemies that reside in their own boss arena and block Zero's way until they are defeated. Unlike its predecessor however, Mega Man Zero 2 features a handful of sub-bosses with many stages presenting more than a single sub-boss and some not at all. While a some sub-bosses will reward Zero with a Cyber-elf the first they are defeated, a select few do not reward him at all and can reappear or not outside of their original mission.
A special case in this game is a previous boss from Mega Man Zero, the Golem, that is now reduced to the status of sub-boss with elemental variants that have less health points and unique patterns and appears as a sort of bonus sub-boss in select stages. Despite that, the versions of this sub-boss present at the Residential Area mission do have more health similar to their original incarnation.
Name	Image	Description	HP	Attack	Area	Weakness	Cyber-elf
=== Bosses ===
Name	Image	Description	Mission	Drops	Weakness	Refought?
== Items ==
=== Pickups ===
Name 	Sprite	Description
Life Energy 	 	Small units restore 2 points of Life Energy.Large units restore 8 points of Life Energy.Extra Large restores Zero's health completely, or fills a Sub Tank.
E-Crystals 	 	Small awards 4 Energy Crystals. Large awards 16 Energy Crystals. Used mainly for feeding Cyber-elves.
Z Panel 	 	Grants an extra life. Rarely drops from enemies and can be found in some Missions.
Cyber-elf Box	 	Contains a Cyber-elf, which is released when breaking it. If the Cyber-elf has already been collected, its box no longer spawns.
=== Equipment ===
Name 	Icon	Description
Buster Shot 	 	Firearm that shoots bullets. Can fire Charge Shots at higher levels.
Z-Saber 	 	Sword used for close-range attacks. Can perform combos and charge attacks at higher levels.
Shield Boomerang	 	Shield used for defense. Can be thrown as a charge attack at higher levels.
Chain Rod 	 	Chain weapon used for stab attacks. Can grapple or be used as a tether, and can do charge attacks at higher levels.
Sub Tank 	 	Grants a reserve tank which can be filled by Life Energy pickups and used later. Earned by using specific Cyber-elves.
Element Chip 	 	Changes Zero's elemental alignment, granting him new abilities. Obtained by defeating certain bosses.
=== Cyber-elves ===
== Missions ==
The areas in Mega Man Zero 2 are a blend of the interconnected map concept of Mega Man Zero and the Stage Select concept of previous Mega Man games. The player can teleport directly to the area where any Mission occurs, only some of which are connected to each other.
Name 	Area 	Boss
- 	Sand Wilderness 	Mega Scorpia
Rescue Resistance 	Forest of Dysis 	Hyleg Ourobockle
Destroy Computer Zone	Computer Zone 	Poler Kamrous
Destroy Power Room 	Power Room 	Phoenix Magnion
Rob Goods 	Train of Neo Arcadia	Panter Flauclaws
- 	Residential Area 	Golem E/F/I
- 	Bomber Aircraft 	Kuwagust Anchus
Chase Elpizo 	Forest of Notus 	Burble Hekelot
Chase Elpizo 	Computer Zone 2 	Fairy Leviathan
Chase Elpizo 	Crystal Cave 	Sage Harpuia
Chase Elpizo 	Shuttle Factory 	Fighting Fefnir
- 	Neo Arcadia Temple 	Rainbow Devil
- 	Temple of Fire 	Fighting Fefnir
- 	Temple of Ice 	Fairy Leviathan
- 	Temple of Wind 	Sage Harpuia
- 	Yggdrasil 	Elpizo
== Gallery ==
== References==
== External Links ==
* Wikipedia
* StrategyWiki
* Mega Man Home Page
* MobyGames
* Mega Man Zero 2 European Instruction Booklet
*
Category:Zero era games