Daze

== Method of Affliction ==
Job Abilities: Steps, Sambas
== Notes on Status effect ==
Daze is the generic game term for Dancer-related status effects. This status is restricted to monsters, as monsters cannot use Dancer abilities, and results from either Step usage or meleeing a monster with a Samba on. The monster can be inflicted with multiple different Step Dazes simultaneously, but only one Samba Daze. Step Dazes generally result in an enfeeblement of some kind, while Samba Dazes positively affect the other players meleeing the monster and only indirectly affect the monster through them.
Step Dazes have variable potency based on how many of that type of Step have been used and cap at level 5 for /DNC and level 10 for a Dancer main. Presto advances the next Step by five levels.
The number of Steps used (regardless of Presto) determines duration, which caps at 2 minutes prior to Job Mastery. The initial Step inflicts a Daze with 1 minute duration, while subsequent Steps of the same type will increase the remaining Daze duration by 30 seconds. Both the duration added by each individual step and the cap are increased when on the Dancer main job through the Dancer Step Duration Job Points, +1 second per level. With Job Mastery of Step Duration, the initial step will inflict a Daze with a 1 minute, 20 second duration, while subsequent Steps of the same type will increase the remaining Daze duration by 50 seconds and will break the 2 minute cap, up to 2:20 minutes with full job point allocation.
Samba Dazes have static potency, which depends on the Samba, and duration (~10 seconds).
Example:
A Dancer with Haste Samba on is fighting a monster and has already put level 1 Lethargic Daze on the monster with Box Step (60 second initial duration). Fifteen seconds later, they use Presto and then Box Step. Now the Lethargic Daze is level 3 and has a duration of 75 seconds. They have been meleeing it, so the monster has been inflicted with Haste Daze the entire time.
== List of Dazes ==
Job Ability 	Inflicts 	Effect 	Equation 	Max Value 	 	 	
Quickstep 	Lethargic Daze 	Lowers Target Evasion 	-4 * (StepLvl + 1) 	-44 Evasion 	 	 	
Box Step 	Sluggish Daze 	Lowers Target Defense 	-1% - [2% * (StepLvl + 1)] 	-23% Defense 	 	 	
Stutter Step 	Weakened Daze 	Lowers Target Magic Evasion 	-3 * (StepLvl) 	-30 Magic Evasion 	 	 	
Feather Step 	Bewildered Daze	Lowers Target Critical Hit Evasion 	[-1% * (StepLvl)] - GearBonus 	-16% Critical Hit Evasion 	 	 	
Drain Samba, II, & III	Drain Daze 	Gives HP for melee damage dealt, based on post-haste weapon delay. 	Gives HP for melee damage dealt, based on post-haste weapon delay. 	Gives HP for melee damage dealt, based on post-haste weapon delay. 	Gives HP for melee damage dealt, based on post-haste weapon delay. 	Gives HP for melee damage dealt, based on post-haste weapon delay. 	Gives HP for melee damage dealt, based on post-haste weapon delay.
Aspir Samba & II 	Aspir Daze 	Gives MP for melee damage dealt, based on post-haste weapon delay. 	Gives MP for melee damage dealt, based on post-haste weapon delay. 	Gives MP for melee damage dealt, based on post-haste weapon delay. 	Gives MP for melee damage dealt, based on post-haste weapon delay. 	Gives MP for melee damage dealt, based on post-haste weapon delay. 	Gives MP for melee damage dealt, based on post-haste weapon delay.
Haste Samba 	Haste Daze 	Gives 5% Job Ability Haste. Can be increased to 10% with Merit Points.	Gives 5% Job Ability Haste. Can be increased to 10% with Merit Points.	Gives 5% Job Ability Haste. Can be increased to 10% with Merit Points.	Gives 5% Job Ability Haste. Can be increased to 10% with Merit Points.	Gives 5% Job Ability Haste. Can be increased to 10% with Merit Points.	Gives 5% Job Ability Haste. Can be increased to 10% with Merit Points.
==Removal of Status==
Monsters can remove Dazes using Erase or abilities with a similar effect.
==References==
Random Fact Thread - Quickstep progression (Byrthnoth, BG)
Random Fact Thread - Feather step testing (Byrthnoth, BG)
Category:Status Effects