nyuuzyou/wikis huggingface dataset:
Pukapucker

PukapuckerMega Man: Official Complete Works art book, 2009. is an enemy first appearing in Mega Man 5. It is a robot that comes in two parts: a walking torso with feet, and a detached, round head hovering above it, which is its weakpoint.
==In the Games==
===Mega Man 5===
In Mega Man 5, Pukapuckers appear only in , all in the early sections. The torso walks left and right, either to the edge of a platform or within a set range, while the head stays directly above it and floats up and down.
If Mega Man opts to destroy the body first, the head will stay behind and bounce around like a ball, starting in the direction it was last facing. If he destroys the head, however, both the head and body will disappear.
===Mega Man IV===
Pukapuckers return in Mega Man IV, once again appearing in that game's version of , but also in (Dr. Wily's spaceship). They behave similarly, but are slower than they originally were, in exchange for dealing an extra point of damage when touched.
==Official Data==
Pukapucker appears under "Mega Man 5" in the in Mega Man Legacy Collection.
==Related Enemies==
Pukapucker is one of several Classic era enemies whose head can separate if the body is destroyed.
* Crazy Razy (Mega Man) - Runs and shoots; head flies around.
* Spring Face Bomb (Mega Man 6) - Bounces around; head pops off and explodes.
* Bunby Tank (Mega Man 7) - Drives left and right; head flies around as a Bunby Top.
* Bunby Tank DX (Mega Man 8 and Mega Man & Bass) - A Bunby Tank that shoots. Head flies around as a Bunby Top DX.
==Trivia==
* The lower part of Pukapucker looks very similar to that of Nobita, a different enemy in Mega Man 5 with an extendable neck and similarly limited walking range.
==References==
Category:Mega Man 5 enemies
Category:Mega Man IV enemies
Purprill the Mandroid

is a boss from the ZX era, appearing as one of the Mission bosses in Mega Man ZX. He is a mandrill-based Pseudoroid containing a fragment of Biometal Model P. He is a servant of Serpent who enjoys wreaking havoc.
== In the Games == 
=== Mega Man ZX ===
Purprill the Mandroid is one of the first four Pseudoroid bosses in Mega Man ZX, created by Serpent using one half of Model P, with Protectos the Goreroid receiving the other half. He is a reckless troublemaker Reploid who gained his power from Serpent.
Purprill dwells within an abandoned amusement park that was attacked by Mavericks years ago, where Vent/ lost their mother. When the Model ZX Mega Man investigates the park for the Mission "Secure the Biometal" in Area H (Amusement Park), they find Purprill and face him to confiscate his Biometal. He has no weaknesses, and defeating him grants them one half of Model P. Purprill later returns as part of the boss attack in the Slither Inc. head office.
=== Other Game Appearances ===
* In Mega Man ZX Advent, though Purprill the Mandroid does not personally appear, the Hop Cannon enemy is instilled with his DNA.E39 Hop Cannon, Database, Mega Man ZX Advent. 2007.
== Other Media ==
* In the Mega Man ZX manga, Purprill kidnaps Vent's friend Sho, but is defeated.
== Official Data ==
=== Mega Man ZX ===
Mega Man ZX manual 	Baboon-style Reploid that has rampaged across amusement parks, leaving countless victims in its wake. Recently hooked up with a mysterious person and has become even more powerful. With its light, agile frame, it can hang from above and attack.
Rockman ZX Official Complete Guide	A mandrill Pseudoroid who is a high-ranking officer in Serpent Inc. Despite his bulky appearance, he moves quickly and can hang from ropes on the ceiling with its strong arms that contain Biometal. Fitting his sarcastic personality, he often attacks from afar with bombs. As he calls himself an officer, he boasts strength that is leagues beyond Mechaniloids.
==== ====
	B07 Purprill
	Purprill the Mandroid.Half of the Model P data is contained in his arms.
==Behind the Scenes==
===Nomenclature===
Language	Name	Origin
Japanese	 	Purprill is a portmanteau of "purple" and "mandrill", while Mandroid is also derived from "mandrill".
English 	 	Purprill is a portmanteau of "purple" and "mandrill", while Mandroid is also derived from "mandrill".
== References ==
Category:Mega Man ZX bosses
Category:Pseudoroids
Quick Man

Quick Man (or Quickman) is a Robot Master first appearing in Mega Man 2. He is one of the eight Robot Masters built by Dr. Wily to get revenge after his initial defeat in the first Mega Man, making him part of the first batch to be built entirely by Wily.
A robot capable of very high speeds thanks to the lightweight materials his body is composed of, he is also capable of launching boomerang shaped cutters known as Quick Boomerangs.
==In the Games==
===Mega Man 2===
In Mega Man 2, Quick Man is one of the main bosses that can be selected from the start and the 3rd listed on the stage select screen, in reading order. 
===Mega Man 3===
Although Quick Man does not appear in person in Mega Man 3, a Doc Robot using his data acts as the boss of Spark Man's Doc Robot stage.
===Mega Man: Dr. Wily's Revenge===
In Mega Man: Dr. Wily's Revenge, Quick Man is one of the Robot Masters fought in the teleporter room at the end of the first Dr. Wily stage, being found in the top-left teleporter. Like the other Robot Masters returning from Mega Man 2, he does not have his own stage, with the teleporter leading directly to his boss battle instead. Despite the battle not ending the stage, Mega Man still receives the Quick Boomerang weapon by defeating him.
=== Super Smash Bros. series ===
==Official Data==
===Mega Man & Bass CD===
Quick Man's CD in Mega Man & Bass is located in Dynamo Man Stage.
===Mega Man Legacy Collection Database===
Quick Man appears under "Mega Man 2" in the Database in Mega Man Legacy Collection and is the fifth Robot Master listed for the game. Like other Robot Masters, he can be fought by pressing a designated button while viewing his data.
==Related Robot Masters==
* Elec Man (Mega Man 1) - The base for Quick Man, according to Mega Man & Bass.
==References==
Category:Mega Man 2 Robot Masters
Category:Dr. Wily's Revenge Robot Masters
Category:The Wily Wars Robot Masters
Category:The Power Fighters bosses
Category:Missing Info - animated series
Quick Man Stage

==Description==
== Enemies ==
(Note: When playing on "Normal" difficulty in versions that include a difficulty selection, Mega Man's shots deal twice the amount of damage. As a result, enemy HP is effectively halved.)
=== Minor Enemies ===
<tabber>
Mega Man=
Name	Sprite	Description	HP	Damage	Stage(s)
|-|
Mega Man The Wily Wars=
Name	Sprite	Description	HP	Damage	Stage(s)
</tabber>
==Layout==
=== Robot Masters ===
|-
! colspan = "6" | Mega Man 
|-
|-
! colspan = "6" | Mega Man The Wily Wars
|-
|-
|}
==Items==
<tabber>
Mega Man=
Name 	Sprite	Description	
1-UP 	 	 	
E-Tank	 	 	
|-|
Mega Man The Wily Wars=
</tabber>
==Other appearances==
==Other media==
==Trivia==
==References==
Category:Mega Man 2 stages
Category:The Wily Wars stages
Ragger

RaggerMega Man: Official Complete Works art book, 2009. is an enemy appearing in Mega Man 7. It is an orange and green (blue in its artwork) helmet with eyes and short limbs, able to disguise itself as an inanimate part of a suit of armour.
==In the Games==
===Mega Man 7===
In Mega Man 7, Raggers appear in a single room of Shade Man's stage, disguised as the helmets of suits of armour in the background. When Mega Man stands very close to the suit, the helmet falls off, stretches its limbs and opens its eyes, revealing itself to be a Ragger that is instantly able to deal contact damage if Mega Man is not prepared for it.
Once exposed, the Ragger throws the blade on its helmet as a cutter boomerang, which deflects shots and returns to it in an upwards loop. After attacking, it makes a small jump backwards, attacks again, then jumps forward again, repeating the pattern and making no attempt to pursue Mega Man if he moves away. It can only be harmed after its eyes are open, unless using Danger Wrap.
==Trivia==
* Ragger bears similarities to the common enemy Sir Kibble from the Kirby series, both in its general design and using the blade on its helmet as a boomerang.
==References==
Category:Mega Man 7 enemies
Raiders

The Raiders, known as in Japan, is a group appearing in Mega Man ZX Advent. It is a term used for any Hunters who refuse to get licenses and join the Hunter's Guild, dealing in technology and Maverick hunting on the black market instead. They often come into conflict with the Hunter's Guild, who have the support of the Legion government.
==In the Games==
===Mega Man ZX Advent===
In Mega Man ZX Advent, the Raiders appear as minor side characters. After the Tech Rush began, Legion created the Hunter's Guild, requiring all Hunters to become licensed before they did business. Those who refused to register became illegal actors known as Raiders.Game manual, Mega Man ZX Advent. 2007.
The Raiders are the ones who discovered Model A, resulting in Prometheus and a band of Mavericks raiding their air fleet. In Ashe's story, she is present during the raid in the stage Raider Pursuit, but is defeated by Prometheus along with the Raiders.
After the Maverick attack, the Raider airships crash into the Oil Field, where Grey/Ashe later arrives while searching for parts to repair the . When they learn that Atlas is planning to sacrifice the Raiders to Model W, Grey/Ashe decides to save them and fends her off. Wolff does not trust them, but once they copy Atlas and break his Ceratanium barrier, they make a deal to get replacement parts for the Train. Afterwards, Wolff thanks them for their kindness and promises to turn over a new leaf. From this point on, all Raiders are friendly towards Grey/Ashe and can be freely spoken to.
====Members====
This is a comprehensive list of named Raiders across Mega Man ZX Advent. Most Raiders use the same generic art assets.
Name 	Portrait	Sprite	Description
Wolff 	 	 	A high-ranking Raider who hides behind a Ceratanium wall in Oil Field. Upon being rescued, he promises to change his ways and sends the Hunters parts to repair the Train.
Gerry 	 	 	A Raider who gets trapped in the Tower of Verdure by Rospark the Floroid. Overcome by fear, his soul is taken by Model W.
Dan 	 	 	A Raider who asks the protagonist to save his friends in Oil Field from Atlas. He later appears in Train.
Tom 	 	 	A Raider who asks for help freeing his friends from locked rooms in Oil Field.
Daniel, Eric & Adam	 	 	The three Raiders who are locked inside rooms in Oil Field.
==Trivia==
* The symbol of the Raiders, seen on their airships, highly resembles the face of Red from Mega Man X7. This may be a nod to Red Alert, a similar illegal bounty hunting syndicate from the X era.
==References==
Category:Groups
Recycling Plant Stage

Kanpeki Kōryaku Series #9: Rockman 7: Shukumei no Taiketsu! Hisshō Kōryaku-hō. 1995. is Junk Man's stage in Mega Man 7.
==Description==
== Enemies ==
=== Minor Enemies ===
Name	Image	Description	HP	Damage	Stage(s)
==Layout==
===Boss===
|-
|-
|}
==Items==
Name 	Sprite	Description	Location within the stage
Rush Jet 	 	 	
Plate 	 	 	
Giant Bolt	 	 	
==Other media==
==Gallery==
==Trivia==
==References==
Category:Mega Man 7 stages
Red

is a major antagonist in Mega Man X7. He is a Reploid vigilante who leads Red Alert, an underground syndicate of bounty hunters who rival the Maverick Hunters. He declares war on the Hunters, hoping to settle the rivalry, when Axl seeks asylum with them.
==In the Games==
====Mega Man X7====
== Other Game Appearances ==
== Other Media ==
== Official Data ==
Source 	Data 	Data	Data	Data
Mega Man X7 manual 	First officer Red commands the Red Alert syndicate troops on military operations to destroy the Maverick Hunters. 	 	 	
Compendium of Rockman X 	The commander of Red Alert, who leads illegal bounty hunters to eliminate Mavericks. He slashes with a scythe as if he were a Grim Reaper, then finishes the player with tornadoes. 	 	 	
Mega Man X Legacy Collection 2	The leader of Red Alert. Ignoring due process and official approval, Red has taken it upon himself to destroy Mavericks along with his ragtag band of disreputable bounty hunters.What is Red Alert? Red Alert is an unofficial vigilante organization that searches out and destroys Mavericks without government approval, but since the Maverick Hunters' numbers have dwindled, many Reploids see Red Alert as a hope for security and stability.	 	 	
==Behind the Scenes==
===Developer Commentary===
:"I had the Grim Reaper in mind when I designed Red. I gave him bags under his eyes and a sharp scythe to give him an evil look. The white lines I put in here and there are supposed to look like bones, and although it may not be the most original idea, I made the center of his torso look like a face, with the pointed shoulder pieces being sharp horns." - (Tatsuya Yoshikawa)MM25: Mega Man & Mega Man X Official Complete Works. 2013.
:"Initially, the order was to make him resemble the Grim Reaper, but it didn't work due to a past Sigma design.This is likely referring to Phantom Sigma from Mega Man X4, who already had a heavy Grim Reaper aesthetic. So we instead designed him with the theme of the Grim Reaper's scythe, the sharp silhouette of a knife, and scars." - (Concept Art Room)(Archived) Capcom Japan official website, Rockman X7. 2003. (http://www.capcom.co.jp/rockmanx7/)
==Notes==
== References ==
Reflect Laser

is an EX Skill appearing in Mega Man Zero 3. It can be obtained by defeating Copy X MK. II at Level A or higher. It turns 's Charge Shot into a bouncing laser.
==In the Games==
===Mega Man Zero 3===
In Mega Man Zero 3, Zero obtains Reflect Laser by defeating Copy X MK. II with a Level A or higher. When activated, the Buster Shot's Charge Shot turns into an arrow-shaped laser that pierces through enemies and ricochets diagonally off of surfaces. It has no elemental alignment and is not affected by Element Chips.
==Gallery==
MMZ3 - Reflect Laser.gif | Reflect Laser in Mega Man Zero 3.
Category:EX Skills
Repliforce

, also translated as Reploid Force,X: "The Colonel? But I believe the experience will be helpful when she returns to the Reploid Force. Anyway, let's go back. We're done here." Mega Man Xtreme 2. 2001. is an organization in the X era that first appeared in Mega Man X4. It is a military organization comprised entirely of Reploids, which was created to support the Maverick Hunters in battles against mass Maverick rebellions. After being blamed for the Sky Lagoon incident, Repliforce rebelled against the humans to form their own independent Reploid nation.
==In the Games==
===Mega Man X4===
===Other Game Appearances===
==Other Media==
==References==
Category:Groups
Reploid

A Reploid, known as a in Japan, is a term used to refer to a sapient robot with complete free will and thought processes comparable to that of a human. They first appeared in the X era, continuing long into the Zero era and ZX era.
==In the Games==
===Mega Man X===
Reploids are introduced in Mega Man X. In the Japanese game manual, they are described as "robots with completely human thought processes." In the English opening cutscene, they are called a "new generation of robots with the ability to think, feel and make their own decisions," or in Japanese, "robots with a more complex human-like capacity for thought." In the Gallery for Mega Man X Legacy Collection, they are called "robots with the ability to think and feel for themselves." Regardless of the specific definition, Reploids are clearly established as a more advanced type of robot that possesses heightened thought processes and free will compared to the robots of the past.
The original Japanese term is a portmanteau of the words and . This was shortened to "Reploid" in the English localization. It refers to the fact that Reploids perfectly replicate human capacity for thought. The only official source for this is in Rockman X The Novel: Irregulars Report, a non-canon adaptation of Mega Man X.
The first ever Reploid was X. He was created by Dr. Light and sealed in a capsule on September 18, 20XX to be subjected to rigorous moral diagnostics for 30 years before he would be safe to awaken. In 21XX, Dr. Cain discovered X's capsule and referenced his design to create other Reploids. Soon, Reploids went into mass-production and became integrated into society with humans. Some Reploids began suffering malfunctions that made them dangerous, becoming known as Mavericks, which prompted Dr. Cain to found the Maverick Hunters, an organization made to deal with Maverick activity. He also created Sigma, known as the most powerful Reploid of all time, to lead the Hunters.
However, Sigma himself eventually went Maverick and turned many of the Hunters into his personal army to take over the world and exterminate humanity. Righteous Hunters such as X and resisted and fought Sigma's rebellion. X fought against eight Maverick Hunter bosses who had joined Sigma, each one designed after an animal rather than a human, and grew stronger with each of their defeats. Although Zero perished, X went on to defeat Sigma and destroy his rebellion.
==References==
Category:Species
Rescue Ciel

Rescue CielThe Cutting Room Floor is the first in Mega Man Zero. It takes place in the Underground Laboratory area and begins immediately after the intro cutscene plays, which ends with the newly resurrected Zero finding himself in a cave with Dr. Ciel.
As the name of the mission indicates, Zero's task is to rescue Ciel by escorting her to the exit. Ciel follows behind him and can be hurt by enemies or trapped by Securipider webs - while she cannot die, any hits she takes affect Zero's mission score at the end of the mission and may harm his rank.
==Enemies==
Name	Image	Description	HP	Attack	Area	Cyber-elf
==Layout==
Zero begins in the large cave where he was resurrected, with an exit on the right and multiple Pantheon Hunters in his way, which parade back and forth rather than shooting. After overcoming this first obstacle, the stage continues in a winding path through a desolate facility, populated by Kumotials (spider nests) and the equally spider-like Securipiders, which mostly come down from the ceiling and are able to shoot webs.
Moving deeper into the facility, the spiders give way to Pantheon Guardians, as well as Colppers, all of which move vertically and which are placed so that detonating them at the right time can optionally take out the Pantheons as well.
At the rightmost end, the path culminates in a bridge leading into a dead end; however, when Ciel steps on it, it collapses, forcing Zero to save her as she falls down a long shaft. At the bottom, the two discover an abandoned laboratory and enter it in hopes of locating a Trans Server; however, a Golem's fist breaks through the wall, grabbing Ciel and initiating the game's first boss fight.
===Boss===
Name	Image	Description	Mission	Drops	Weakness	Refought?
During the boss fight, Zero's attacks may harm Ciel if he is not careful, costing him mission points. After Zero destroys the Golem (either by using the Z Saber given partway through the battle by Cyber-elf X or slowly whittling its health down with the Buster Shot), Ciel discovers a Trans Server in the next room, which can Zero can use to teleport to the Resistance Base, ending the mission.
==Cyber-elves==
Name	Image	Quote	Description	Duration	Class	Size	Cost	Source
==Trivia==
* As the mission starts automatically rather than being selected from a menu, its name does not appear on the screen under normal circumstances. However, if the player uses cheats to teleport to the Resistance Base without completing the mission, it will appear as a fully functional choice when talking to Ciel.
* The Stoccue Cyber-elf in this mission cannot be obtained without deliberately forcing enemies to respawn, as there are not enough Kumotial enemies in the stage otherwise.
* This is one of two "escort missions" in the game, the other being Find Shuttle.
==References==
Category:Mega Man Zero missions
Resistance Base (Mega Man Zero)

Transerver menu. Mega Man Zero. Capcom. 2002. is an area in Mega Man Zero. It serves as the game's main hub. It comes under attack during the Mission Resistance Base Defense.
==Description==
==Enemies==
<tabber>
|-|Resistance Base Defense=
Name 	Image
Boss: Hanumachine	
Pantheon Guardian	
Pantheon Warrior 	
Gli-Eye 	
Cannon Hopper 	
</tabber>
==Cyber-elves==
Name 	Sprite	Description	Location
Beevoize	 	TBA 	TBA
Clocka 	 	TBA 	TBA
Fureff 	 	TBA 	TBA
Sticken 	 	TBA 	TBA
Eenite 	 	TBA 	TBA
==Other Media==
==References==
Category:Mega Man Zero areas
Restricted Area

==Description==
== Enemies ==
=== Minor Enemies ===
Name	Sprite	Description	HP	Damage	Stage(s)
==Layout==
=== Mid-Boss ===
Name	Sprite	Description	HP	Damage	Stage(s)
===Boss===
|-
|-
|}
==Items==
Name 	Sprite	Description	Location within the stage
E-Tank 	 	 	
Eddie 	 	 	
Energy Balancer:	 	 	
Plate: 	 	 	
==Other media==
==Gallery==
==Trivia==
Category:Mega Man 6 stages
Retro Medley

A Retro Medley is a musical compilations and arrangements, that plays on Wily Stage in the Super Smash Bros. series. 
== Mega Man Retro Medley ==
 
It shows up in Super Smash Bros. for Wii U, 3DS and Ultimate.
Music	Related Stage 	Related Game
 	 	Mega Man
 	Elec Man Stage	Mega Man
 	Bomb Man Stage	Mega Man
 	 	Mega Man
 	Guts Man Stage	Mega Man
 	Fire Man Stage	Mega Man
 	Ice Man Stage 	Mega Man
== Mega Man 2 Retro Medley ==
 
It shows up in Super Smash Bros. for Wii U and Ultimate.
Music	Related Stage 	Related Game
 	Air Man Stage 	Mega Man 2
 	Wood Man Stage 	Mega Man 2
 	Quick Man Stage	Mega Man 2
 	Flash Man Stage	Mega Man 2
 	Crash Man Stage	Mega Man 2
 	Metal Man Stage	Mega Man 2
 	Metal Man Stage	Mega Man 2
 	Metal Man Stage	Mega Man 2
 	Wily Stage 1 	Mega Man 2
 	Wily Stage 2 	Mega Man 2
== Mega Man 3 Retro Medley ==
 
It shows up in Super Smash Bros. for Wii U and Ultimate.
Music	Related Stage 	Related Game
 	Top Man Stage 	Mega Man 3
 	Shadow Man Stage	Mega Man 3
 	Spark Man Stage 	Mega Man 3
 	Snake Man Stage 	Mega Man 3
 	Hard Man Stage 	Mega Man 3
== Mega Man 4 - 6 Retro Medley ==
 
It shows up in Super Smash Bros. for Wii U and Ultimate.
Music	Related Stage 	Related Game
 	Dive Man Stage 	Mega Man 4
 	Skull Man Stage	Mega Man 4
 	Dark Man Castle	Mega Man 5
 	Flame Man Stage	Mega Man 6
RiCO

RiCO is a character in Mega Man X DiVE. In the game, she serves as the player's navigator, and is also playable.
==In the Games==
===Mega Man X DiVE===
==Gallery==
File:MMXD - Christmas RiCO Art.png | Art of Christmas RiCO from Mega Man X DiVE
File:MMXD - Hunter RiCO Art.png | Art of Hunter R from Mega Man X DiVE
File:MMXD - Celebration RiCO Art.png | Art of Celebration RiCO from Mega Man X DiVE
File:MMXD - Valentines RiCO Art.png | Art of Valentines RiCO from Mega Man X DiVE
File:MMXD - DiVE Armor RiCO Art.png | Art of DiVE Armor RiCO from Mega Man X DiVE