nyuuzyou/wikis huggingface dataset:
Bayonetta (Jun 10, 2009 prototype)

A prototype of Bayonetta for the Xbox 360.
==Notes==
* Review Build.
* Original filename: Bayonetta (Jun 10, 2009) [Review].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==Origin==
Bayonetta (Jun 10, 2009 prototype) disc.png|Disc front
Bayonetta (May 24, 2009 prototype)

A prototype/review build of Bayonetta for the Xbox 360, from 2009-05-24 (17 days before the NTSC release build).
==Screenshots==
File:Bayonetta-2009-05-24-Game-01.PNG
File:Bayonetta-2009-05-24-Game-02.PNG
File:Bayonetta-2009-05-24-Game-03.PNG
File:Bayonetta-2009-05-24-Game-04.PNG
==Origin==
Bayonetta-2009-05-24-Disc-Small.PNG|Disc front
==See also==
* Redump.org entry
Beach'n Ball (Nov 21, 2000 prototype)

A prototype of Beach'n Ball for the Game Boy Color.
==Notes==
* Late prototype.
==Screenshots==
Beach'n Ball (Nov 21, 2000 prototype)_00006.png
Beach'n Ball (Nov 21, 2000 prototype)_00007.png
Beach'n Ball (Nov 21, 2000 prototype)_00008.png
Beach'n Ball (Nov 21, 2000 prototype)_00010.png
Beach'n Ball (Nov 21, 2000 prototype)_00011.png
Beach'n Ball (Nov 21, 2000 prototype)_00013.png
Beach'n Ball (Nov 21, 2000 prototype)_00014.png
Beach'n Ball (Nov 21, 2000 prototype)_00016.png
Beach'n Ball (Nov 21, 2000 prototype)_00017.png
Beach'n Ball (Nov 21, 2000 prototype)_00019.png
Beach'n Ball (Nov 21, 2000 prototype)_00020.png
Beach'n Ball (Nov 21, 2000 prototype)_00022.png
Beach'n Ball (Nov 21, 2000 prototype)_00023.png
Beach'n Ball (Nov 21, 2000 prototype)_00024.png
Beach'n Ball (Nov 21, 2000 prototype)_00026.png
Beach'n Ball (Nov 21, 2000 prototype)_00027.png
Beach'n Ball (Nov 21, 2000 prototype)_00029.png
Beach'n Ball (Nov 21, 2000 prototype)_00030.png
Beach'n Ball (Nov 21, 2000 prototype)_00032.png
Beach'n Ball (Nov 21, 2000 prototype)_00033.png
Beach'n Ball (Nov 21, 2000 prototype)_00037.png
==Files==
==Acknowledgments==
Special thanks to Frank Cifaldi at the Video Game History Foundation and the anonymous donor for this part of the lot! A huge thanks to ehw for researching this prototype! 
==See also==
* New Years 2022 (January 1, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
* Video Game History Foundation (VGHF)
Beach Volleyball (Apr 21, 2000 prototype)

A prototype/prerelease build of Beach Volleyball for the PlayStation from 2000-04-21 (about five months before release).
==Notes==
AKA Power Spike: Pro Beach Volleyball in North America, and titled V-Beach Volleyball when this prototype was made
==Screenshots==
File:Beach Volleyball-2000-04-21-Game-01.PNG
File:Beach Volleyball-2000-04-21-Game-02.PNG
File:Beach Volleyball-2000-04-21-Game-03.PNG
File:Beach Volleyball-2000-04-21-Game-04.PNG
File:Beach Volleyball-2000-04-21-Game-05.PNG
File:Beach Volleyball-2000-04-21-Game-06.PNG
File:Beach Volleyball-2000-04-21-Game-07.PNG
File:Beach Volleyball-2000-04-21-Game-08.PNG
File:Beach Volleyball-2000-04-21-Game-09.PNG
==Origin==
File:Beach Volleyball-2000-04-21-Disc-Small.PNG|Disc front
==See also==
*Original release page on Archive.org
*Redump.org entry
Bear Game (prototype)

A proof of concept demo for the Atari 2600 called Bear Game.
==Notes==
* Programmed by Fred Mack for Sega.
** According to Mack, this is as far as the game ever got.
* Game is in a very early state, as it is missing sound effects and is plagued with collision issues as the bear can get stuck inside the walls.
* To play, a paddle controller must be plugged into the player 2 slot.
==Origin==
bear game PCB.jpg
==See also==
* Atarimania - News Archive - December 2019 (archived)
* AtariProtos' article on the prototype.
Beast Wrestler (Sep 13, 1991 prototype)

Localization prototype of Beast Wrestler for the Sega Mega Drive. 
== Notes ==
* The header still says Beast Warriors even though it's Beast Wrestlers.
== Screenshots ==
File:BEASTWRE000.png
File:BEASTWRE001.png
File:BEASTWRE002.png
File:BEASTWRE003.png
File:BEASTWRE004.png
File:BEASTWRE005.png
File:BEASTWRE006.png
File:BEASTWRE007.png
== Videos ==
<youtube width="320" height="240">XlGSuYKftxc</youtube>
== Header ==
00000100 53 45 47 41 20 4d 45 47 41 20 44 52 49 56 45 20 SEGA MEGA DRIVE 
00000110 28 43 29 54 2d 34 39 20 31 39 39 31 2e 4a 55 4c (C)T-49 1991.JUL
00000120 83 72 81 5b 83 58 83 67 83 45 83 48 83 8a 83 41 ビーストウォリア
00000130 81 5b 83 59 20 20 20 20 81 40 81 40 81 40 81 40 ーズ 　　　　
00000140 81 40 81 40 20 20 20 20 20 20 20 20 20 20 20 20 　　 
00000150 42 65 61 73 74 20 57 61 72 72 69 6f 72 73 20 20 Beast Warriors 
00000160 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000170 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000180 47 4d 20 54 2d 34 39 30 35 33 20 2d 30 30 f0 26 GM T-49053 -00.&
00000190 4a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 J 
000001a0 00 00 00 00 00 0f ff ff 00 ff 00 00 00 ff ff ff ................
000001b0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001c0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001d0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001e0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001f0 4a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 J 
== Files ==
Beat'n Groovy (May 13, 2008 prototype)

A prototype of Beat'n Groovy for the Xbox 360.
==Notes==
* Predates the final build by 3 months.
* The main differences can be found in the graphics, menus and text strings. A single difference also exists in the game's sound effects.
* Contains a missing song (Votum stellarum); some leftovers can still be found in the final release.
* Original filename: Beat'n Groovy (May 13 2008).rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Beat Down: Fists of Vengeance (Jul 2, 2005 prototype)

A prototype of Beat Down: Fists of Vengeance for the PlayStation 2.
==Notes==
* Titlescreen has the build date written on it
* Theres a debug option
* Via the debug its possible to change the language and select a specified scene with a specified player
* With triangle you can open the debug menu again
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
BDFOV050702_Title.png|Titlescreen
BDFOV050702_Menu.png|Menu
BDFOV050702_Debug1.png|Debug menu 1
BDFOV050702_Debug2.png|Debug menu 2
BDFOV050702_Debug3.png|Debug menu 3
==Origin==
PS2 - Beatdown Fists of Vengeance Ver 1.0.0 2005-07-02 No. 1205.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Nex for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Beat Down: Fists of Vengeance (Jul 3, 2005 prototype)

A prototype of Beat Down: Fists of Vengeance for the Xbox.
==Notes==
* Compiled almost a month before the final US build.
* Titlescreen has the build date written on it
* Theres a debug option
* Via the debug its possible to change the language and select a specified scene with a specified player
* XBE information:
** Internal Name: BeatDown
** Maker ID and Product Number: \x02\x96-45183
** Executable Name: default.xbe
** Executable checksum (MD5): a1d6bb0e41dfa1af6dab3ac31f33b251
* Miscellaneous Notes:
** Game is emulatable: Yes (Xemu) (as of September 12, 2021).
** Game contains dongle protection: No.
==Screenshots==
Xbox - Beatdown review 90% (1).png
Xbox - Beatdown review 90% (2).png
Xbox - Beatdown review 90% (3).png
Xbox - Beatdown review 90% (4).png
Xbox - Beatdown review 90% (5).png
Xbox - Beatdown review 90% (6).png
Xbox - Beatdown review 90% (7).png
Xbox - Beatdown review 90% (8).png
Xbox - Beatdown review 90% (9).png
Xbox - Beatdown review 90% (10).png
Xbox - Beatdown review 90% (11).png
Xbox - Beatdown review 90% (12).png
Xbox - Beatdown review 90% (13).png
Xbox - Beatdown review 90% (14).png
Xbox - Beatdown review 90% (15).png
Xbox - Beatdown review 90% (16).png
Xbox - Beatdown review 90% (17).png
Xbox - Beatdown review 90% (18).png
Xbox - Beatdown review 90% (19).png
Xbox - Beatdown review 90% (20).png
Xbox - Beatdown review 90% (21).png
==Origin==
Xbox - Beatdown review 90%.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: Xbox and Dreamcast (September 18, 2021)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Beat Down: Fists of Vengeance (May 11, 2005 prototype)

A prototype of Beat Down: Fists of Vengeance for the PlayStation 2.
==Notes==
* Titlescreen says its the E3 version
* Many of the titlescreen options are locked
* The game will start on a specific level
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
BFOV050517_Title.png|Titlescreen
BFOV050517_Gameplay1.png|Gameplay
BFOV050517_Gameplay2.png|Gameplay
BFOV050517_Gameplay3.png|Gameplay
==Origin==
PS2 - Beatdown Fists of Vengeance Ver 0.7.0 Preview 2005-05-17 No. 0006.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Nex for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Beaterator (May 13, 2009 prototype)

A prototype of Beaterator for the PlayStation Portable.
==Notes==
* European prototype
* Compiled over three months before the first available build
* Many differences in graphics, text and audio and videos. The full extent of these differences is unknown, but includes the following:
** The Rockstar Games logo video being able to be skipped much earlier
** The game's logo and all assets that include it
** The icon and menu background
** The title screen
** The tutorials
** The background music in the credits
** Within Live Play mode:
*** Timbaland not appearing when a template is being loaded
*** The main menu, which is seen when pressing R
*** The Hip Hop template being known as Urban, which also applies to the Rockstar Songs catalog
** Within the Rockstar Songs:
*** The Live, Play and This Is songs being missing entirely
* Was later redumped and released by ObscureGamers as part of Terarelease 3.0 (2022)
* Original filename: Beaterator (May 13, 2009 v0.06).ISO
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* BetaArchive entry
Beautiful Katamari (Sep 2, 2007 prototype)

A prototype of Beautiful Katamari for the Xbox 360.
==Notes==
* Predates the final build by 4 hours.
* Original filename: Beautiful Katamari (Sep 01, 2007) [Review Code].iso
* Dumped from a copy of the original prototype. However, the data does not appear to be compromised.
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Bee Movie Game (Jul 27, 2007 prototype)

A prototype of Bee Movie Game for the Xbox 360.
==Notes==
* Predates the final build by almost a month and a half.
* Demo build featuring a few playable levels in a level select.
* Other differences are unknown.
* XEX information:
** Header Maker ID: 
** Header Product Code: 
** Header Title: 
** Header PE Name: GameLogic.dll
** Header Executable Name: /DATA/GAMELOGI.XEX
** Header: Executable Checksum (MD5): b9b0c77b1b5ecae1c220c92989e8ab9b
* Miscellaneous Notes:
** Game is emulatable in either Xenia or Xenia-Canary: Yes (as of December 25, 2022).
*** Issues: No issues.
==Screenshots==
Screenshot - Bee Movieâ„¢ Game 2022-12-13 21-27-08.png
Screenshot - Bee Movieâ„¢ Game 2022-12-13 21-26-49.png
Screenshot - Bee Movieâ„¢ Game 2022-12-13 21-26-34.png
Screenshot - Bee Movieâ„¢ Game 2022-12-13 21-26-21.png
Screenshot - Bee Movieâ„¢ Game 2022-12-13 21-26-02.png
Screenshot - Bee Movieâ„¢ Game 2022-12-13 21-25-56.png
Screenshot - Bee Movieâ„¢ Game 2022-12-13 21-25-43.png
Screenshot - Bee Movieâ„¢ Game 2022-12-13 21-25-27.png
Screenshot - Bee Movieâ„¢ Game 2022-12-13 21-25-10.png
Screenshot - Bee Movieâ„¢ Game 2022-12-13 21-24-57.png
Screenshot - Bee Movieâ„¢ Game 2022-12-13 21-24-36.png
Screenshot - Bee Movieâ„¢ Game 2022-12-13 21-24-28.png
Screenshot - Bee Movieâ„¢ Game 2022-12-13 21-24-09.png
Screenshot - Bee Movieâ„¢ Game 2022-12-13 21-23-50.png
==Origin==
X360 - Bee Movie Game.jpeg|Disc front.
==Files==
Archive Contents:
Download File:
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
 
* Project Deluge: Xbox 360 and Wii (December 25, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Beethoven's 2nd: The Quest for Pups (Prototype)

A prototype of Beethoven's 2nd: The Quest for Pups for the Sega Mega Drive.
==Notes==
* Unreleased game developed by Designer Software originally meant to be published by Hi-Tech Expressions sometime in either 1993 or in the Fall of 1994. The game was featured at Winter CES 1993 and was featured in some magazines throughout 1994 but was cancelled soon after for unknown reasons.
* Early prototype.
* No music, only sound effects.
==Screenshots==
Beethoven's 2nd - The Quest for Pups (Prototype).2021-07-29 12.10.43.png
Beethoven's 2nd - The Quest for Pups (Prototype).2021-07-29 12.10.47.png
Beethoven's 2nd - The Quest for Pups (Prototype).2021-07-29 12.10.56.png
Beethoven's 2nd - The Quest for Pups (Prototype).2021-07-29 12.10.58.png
Beethoven's 2nd - The Quest for Pups (Prototype).2021-07-29 12.11.03.png
Beethoven's 2nd - The Quest for Pups (Prototype).2021-07-29 12.11.08.png
Beethoven's 2nd - The Quest for Pups (Prototype).2021-07-29 12.11.35.png
Beethoven's 2nd - The Quest for Pups (Prototype).2021-07-29 12.11.43.png
Beethoven's 2nd - The Quest for Pups (Prototype).2021-07-29 12.11.51.png
Beethoven's 2nd - The Quest for Pups (Prototype).2021-07-29 12.12.05.png
Beethoven's 2nd - The Quest for Pups (Prototype).2021-07-29 12.12.10.png
Beethoven's 2nd - The Quest for Pups (Prototype).2021-07-29 12.12.19.png
Beethoven's 2nd - The Quest for Pups (Prototype).2021-07-29 12.13.02.png
Beethoven's 2nd - The Quest for Pups (Prototype).2021-07-29 12.13.06.png
Beethoven's 2nd - The Quest for Pups (Prototype).2021-07-29 12.13.15.png
Beethoven's 2nd - The Quest for Pups (Prototype).2021-07-29 12.13.22.png
Beethoven's 2nd - The Quest for Pups (Prototype).2021-07-29 12.13.33.png
Beethoven's 2nd - The Quest for Pups (Prototype).2021-07-29 12.13.44.png
Beethoven's 2nd - The Quest for Pups (Prototype).2021-07-29 12.13.54.png
Beethoven's 2nd - The Quest for Pups (Prototype).2021-07-29 12.13.57.png
Beethoven's 2nd - The Quest for Pups (Prototype).2021-07-29 12.14.34.png
Beethoven's 2nd - The Quest for Pups (Prototype).2021-07-29 12.14.36.png
Beethoven's 2nd - The Quest for Pups (Prototype).2021-07-29 12.14.37.png
Beethoven's 2nd - The Quest for Pups (Prototype).2021-07-29 12.14.38.png
Beethoven's 2nd - The Quest for Pups (Prototype).2021-07-29 12.14.41.png
Beethoven's 2nd - The Quest for Pups (Prototype).2021-07-29 12.14.48.png
==Files==
==Acknowledgments==
Special thanks to Frank Cifaldi at the Video Game History Foundation and the anonymous donor for this part of the lot! A huge thanks to ehw for researching this prototype! 
==See also==
* New Years 2022 (January 1, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
* Video Game History Foundation (VGHF)
Beetlejuice (Prototype)

A prototype of Beetlejuice for the NES.
==Notes==
* Numerous changes to color schemes throughout the game (player sprite, pause menu, shops, background objects etc)
* Changes to the text.
* Two of the "scares" are different
* The first two bosses and two enemies are different.
* After beating the first boss, you are taken to a bonus level completely missing from the final game.
==Origin==
beetlejuice1.jpg
beetlejuice2.jpg
==Acknowledgments==
A huge thanks to Armageddon Potato for this bountiful lot as well as togemet2 for documenting and analyzing parts of the lot! 
==See also==
* Armageddon Potato on X
* Armageddon Potato on Instagram
Beijing 2008 (Aug 22, 2008 prototype)

A prototype of Beijing 2008 for the Xbox 360.
==Notes==
* Postdates the final build by 3 months.
* Contains release notes for EuroSound that was updated throughout the game's development.
* Original filename: Olympics - Beijing 2008 (Aug 22, 2008).rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Beijing 2008 (Jun 24, 2008 prototype)

A prototype of Beijing 2008 for the Xbox 360.
==Notes==
* Postdates the final build by a month.
* Original filename: Olympics - Beijing 2008 (Jun 24, 2008).rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Beijing 2008 (Mar 27, 2008 prototype)

A prototype of Beijing 2008 for the Xbox 360.
==Notes==
* Predates the final build by almost two months.
* "CUSTOMIZE TEAM" instead of "CUSTOMISE TEAM" in the final.
* The button prompt text is slightly different in this build in comparison to the final build.
* No prompts to skip or start the tutorial when starting the game.
* Other differences are unknown.
* XEX information:
** Header Maker ID: SE
** Header Product Code: 2036
** Header Title: Beijing 2008
** Header PE Name: BeijingXE.exe
** Header Executable Name: /default.xex
** Header: Executable Checksum (MD5): 254a94b2ea1d5645cb24c7a7e129e730
* Miscellaneous Notes:
** Game is emulatable in either Xenia or Xenia-Canary: Yes (as of December 25, 2022).
*** Issues: No issues.
==Screenshots==
Screenshot - Beijing 2008 2022-12-13 21-29-46.png
Screenshot - Beijing 2008 2022-12-13 21-29-32.png
Screenshot - Beijing 2008 2022-12-13 21-29-18.png
Screenshot - Beijing 2008 2022-12-13 21-29-08.png
Screenshot - Beijing 2008 2022-12-13 21-29-00.png
Screenshot - Beijing 2008 2022-12-13 21-28-55.png
Screenshot - Beijing 2008 2022-12-13 21-28-45.png
Screenshot - Beijing 2008 2022-12-13 21-28-39.png
Screenshot - Beijing 2008 2022-12-13 21-28-35.png
Screenshot - Beijing 2008 2022-12-13 21-28-24.png
Screenshot - Beijing 2008 2022-12-13 21-28-21.png
==Origin==
X360 - Beijing Olympics 03-28-08.jpeg|Disc front.
==Files==
Archive Contents:
Download File:
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
 
* Project Deluge: Xbox 360 and Wii (December 25, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Bejeweled 2 Deluxe (Nov 8, 2005 prototype)

A late prototype of Bejeweled 2 Deluxe for the Xbox 360.
==Notes==
* Built on the same day as the final but the files aside from the main executable are different.
* Original filename: Bejeweled 2 (Nov 08, 2005) [584107D2].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Ben 10 Alien Force: The Rise of Hex (Mar 8, 2010 prototype)

A late prototype of Ben 10 Alien Force: The Rise of Hex for the Xbox 360.
==Notes==
* Dated around a month before the retail build.
* Contains differences in most of the level files, though their full extent is unknown.
* Original filename: Ben 10 The Rise of Hex (Mar 08, 2010) [584109EA].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
Ben 10 Ultimate Alien: Cosmic Destruction (prototype)

A prototype of Ben 10 Ultimate Alien: Cosmic Destruction for the Nintendo DS.
==Notes==
* USA prototype.
* The differences are unknown but it is possible to say that "sound_data.sdat" is larger in this version and "Glob.bin" is smaller.
* It doesn't work in melonDS 0.9.5 but at least it's possible to get to the menu in DeSmuME 0.9.13
* This prototype, along with 23 others, were available for a short period of time until they were removed as the seller does not allow these prototypes to be made available until an unknown date. As of this article's editing date, it is no longer illegal to upload it to the wiki.
Beowulf: The Game (Oct 22, 2007 prototype)

A prototype of Beowulf: The Game for the PlayStation Portable.
==Notes==
* Compiled a few minutes before the the final EU build.
* SFO Information:
** SFO Title: Beowulf
** SFO Category: UG
** SFO Disc ID: ULUS10329
** SFO Disc Version: 1
** SFO Parental Level: 9
** SFO PSP System Version: 3.71
* Executable Information:
** Executable Name: /PSP_GAME/SYSDIR/EBOOT.BIN
** Executable Checksum (MD5): e816f350408f5bf1a263695e94cfe910
* Volume Information:
** System Identifier: PSP GAME
** Volume Identifier: 1
** Volume Set Identifier: 1
** Volume Creation Date: 2007-10-22 17:30:06
* Emulatable: Yes
==Acknowledgments==
A huge thanks to Armageddon Potato for this bountiful lot as well as togemet2 for documenting and analyzing parts of the lot! Special thanks to Sazpaimon and ehw for researching this prototype in particular.
==See also==
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
* Armageddon Potato on X
* Armageddon Potato on Instagram
Berenstain Bears' A School Day (Dec 20, 1994 prototype)

A prototype build of Berenstain Bears' A School Day, dated December 20, 1994. It was released by drx on February 23, 2008.
==Screenshots==
==Files==
==Header==
00000100 53 45 47 41 20 50 49 43 4f 20 20 20 20 20 20 20 SEGA PICO 
00000110 28 43 29 53 45 47 41 20 31 39 39 34 2e 4a 55 4c (C)SEGA 1994.JUL
00000120 4d 41 47 49 43 20 43 52 41 59 4f 4e 53 20 20 20 MAGIC CRAYONS 
00000130 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000140 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000150 4d 41 47 49 43 20 43 52 41 59 4f 4e 53 20 20 20 MAGIC CRAYONS 
00000160 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000170 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000180 4d 4b 2d 34 39 30 32 36 2d 30 30 20 20 20 0f c7 MK-49026-00 ..
00000190 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001a0 00 00 00 00 00 07 ff ff 00 ff 00 00 00 ff ff ff ................
000001b0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001c0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001d0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001e0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001f0 55 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 U
Berenstain Bears' A School Day (Jan 13, 1995 prototype)

A prototype build of Berenstain Bears' A School Day, dated January 13, 1995. It was released by drx on February 23, 2008.
==Screenshots==
==Files==
==Header==
00000100 53 45 47 41 20 50 49 43 4f 20 20 20 20 20 20 20 SEGA PICO 
00000110 28 43 29 53 45 47 41 20 31 39 39 35 2e 4a 41 4e (C)SEGA 1995.JAN
00000120 42 45 52 45 4e 53 54 41 49 4e 20 42 45 41 52 53 BERENSTAIN BEARS
00000130 27 20 41 20 53 43 48 4f 4f 4c 20 44 41 59 20 20 ' A SCHOOL DAY 
00000140 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000150 42 45 52 45 4e 53 54 41 49 4e 20 42 45 41 52 53 BERENSTAIN BEARS
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