Light Screen (move)

Light Screen (Japanese: ひかりのかべ Light Wall) is a non-damaging move introduced in Generation I.
It is:
* TM16 from Generation III to Pokémon Ultra Sun and Ultra Moon, and in .
* TM06 in Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!. 
* TM17 in .
* TM075 in Generation IX.
It is the special counterpart to .
==Effect==
===Generation I===
Light Screen doubles the user's when the opponent damages the user with a special move.
Light Screen will fail if the user is already under its effect. The effect of Light Screen is ignored by critical hits. If Light Screen causes the user's special to reach 1024 or higher at any time during battle calculations, it will be reduced 1024.
The effects of Light Screen can be lifted by .
===Generation II===
Light Screen now remains in effect for 5 turns and will double the of any Pokémon on the user's side of the field instead.
Haze can no longer lift the effects of Light Screen.
===Generation III===
Instead of doubling the Special Defense of affected Pokémon, Light Screen now technically halves the damage done to them by special moves; it still does not reduce damage done by .
If multiple Pokémon are present on the user's side of the field, all of them are protected by Light Screen, but special damage is only reduced by a third rather than half.
Light Screen is removed from a Pokémon's side of the field if an opponent uses or on it (even if it is immune to Brick Break due to being ), unless it is from the move or the move misses.
Light Screen can be used as the second move of a Pokémon Contest combination, with the user gaining 1 bonus appeal point if was used in the previous turn.
===Generation IV===
Light Screen is removed from a Pokémon's side of the field if a Pokémon uses or on its ally (even if it is immune to Brick Break due to being ), unless it is from the move or the move misses.
If Light Clay is held when Light Screen is used, it will extend the duration of Light Screen from 5 to 8 turns.
===Generation V onwards===
Light Screen is removed from a Pokémon's side of the field if it is hit by , , , or , or if a Pokémon with is sent out. Light Screen is not removed if the target is immune to the move (e.g. a Ghost-type Pokémon targeted by Brick Break). Pokémon with the Ability ignore the effects of Light Screen when attacking.
Unlike Generations III and IV, Light Screen now always reduces damage by (roughly) a third rather than a half (specifically, with a multiplier of 2703/4096 in Generation V, or 2732/4096 in Generation VI onward) in Double Battles and Triple Battles, regardless of how many Pokémon on a given side are being protected by it. In Generation VII, Battle Royals also use this multiplier.
If powered up by a Psychium Z into Z-Light Screen, the user's stat rises by one stage.
Using will set up Light Screen on the user's side of the field.
==Description==
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==Learnset==
===By leveling up===
===By TM===
===By ===
===Special move===
====Generation IV====
===By ===
====Generation II====
==In other games==
===Pokémon Mystery Dungeon series===
The user (and party from Gates to Infinity) gains the status condition, halving damage from special moves. This lasts for 11-12 / 21 turns. The status can be ended early if the Pokémon is hit with . will also end the status early if used by an enemy in the Explorers and Adventure Squad series. 
When used by a Gigantic Pokémon in Gates to Infinity, Light Screen has a base PP of 20.
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In , all status moves including Light Screen could only be used by opposing Pokémon and could not be obtained on any caught Pokémon. Light Screen could be seen as a move used by Boss and .
===Pokémon Masters EX===
Name 	 	Move gauge cost	MP(uses)	Base	Max	 	Target	Effect tag 	Description 	Playable
Light Screen	3	2 	— 	— 	—% 	Allied side	— 	Applies the Special Damage Reduction effect to the allied field of play.	/Bayleef/Meganium (Support role only)	
* Description prior to Version 2.10.0 (from June 28, 2021): Reduces special damage done to the allied field of play.
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In Pokémon UNITE, Light Screen is one of 's two starting moves, as well as one of 's possible second moves. Mr. Mime can learn it either at level 1 or 3 (depending if is learned first), while Mew obtains it by reaching level 3 and choosing it over and .
With Mr. Mime, Light Screen has the user create a wall of light in the designated area, preventing opposing Pokémon from passing. If opposing Pokémon are near the location where the wall is created, they're shoved and left unable to act for a short time. 
By reaching level 6 with Mr. Mime, Light Screen is upgraded into either or (previously ).
With Mew, Light Screen has the user create a translucent wall at the designated location. Opposing Pokémon cannot pass through the wall and will be shoved if contact with it is made. If Mew's , , or passes through the wall, their effects—such as damage, range, and area of effect—will be boosted. Also, if Light Screen is used again while the previous wall is still at play, it is pulled closer and starts moving with Mew. While so, attacks from opposing Pokémon that pass through it have their damage reduced.
By reaching level 12 with Mew, Light Screen is upgraded into Light Screen+, and the size of the wall is increased.
===Description===
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==In animation==
===Pokémon animated series===
===Pokémon Masters Animated Trailer===
==In the manga==
===Ash & Pikachu===
===Phantom Thief Pokémon 7===
===Pokémon Adventures===
===Pokémon Colosseum Snatchers===
===Pokémon Diamond and Pearl Adventure!===
===Pokémon: Yeah! I Got Pokémon!===
===Pocket Monsters Platinum: Aim to Be Battle King!!===
===Pokémon Pocket Monsters===
==In other generations==
===Core series games===
===Side series games===
===Spin-off series games===
==Trivia==
*Light Screen displays animation when it ends on its own in Pokémon Battle Revolution.
* Despite having distinct effects in the games, , Light Screen, , , and are often depicted in the animated series seemingly sharing the same effect that Protect has in the games (protecting the user from most the effect of moves).
==In other languages==
Category:Screen-creating moves
Category:Moves in Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!
Category:Moves usable in Pokémon Sword and Shield
Category:Moves usable in Pokémon Scarlet and Violet
de:Lichtschild
es:Pantalla de luz
fr:Mur Lumière
it:Schermoluce
ja:ひかりのかべ
zh:光墙（招式）