nyuuzyou/wikis huggingface dataset:
Eurocom MiniAppXe Test App (Nov 22, 2012 prototype)

A prototype of Eurocom MiniAppXe Test App for the Xbox 360.
==Notes==
* Test utility for Eurocom.
* Original filename: Eurocom MiniAppXe Test App (Nov 22, 2012).rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
European Club Soccer (Oct 25, 1991 prototype)

A prototype of European Club Soccer for the Sega Mega Drive. 
== Notes ==
* This build of the game will not work in Kega Fusion unless you use the following PAR code: 050E16:6028
* The Sega screen is different
 	
Prototype	Final
* Lacks any copyright information on the title screen.
 	
Prototype	Final
* There's no "More Options" selection in the Options menu.
 	
Prototype	Final
* Lacks a Virgin credit before the title screen.
Final
== Screenshots ==
File:ERCSOCER001.png
File:ERCSOCER003.png
File:ERCSOCER005.png
File:ERCSOCER006.png
File:ERCSOCER007.png
File:ERCSOCER008.png
File:ERCSOCER009.png
File:ERCSOCER010.png
File:ERCSOCER011.png
== Videos ==
<youtube width=320 height=240>WSfTsJC3sjQ</youtube>
== Header ==
00000100 4b 52 49 53 41 4c 49 53 20 20 20 20 20 20 20 20 KRISALIS 
00000110 28 43 29 4b 72 69 73 61 6c 69 73 20 31 39 39 31 (C)Krisalis 1991
00000120 4d 61 6e 63 68 65 73 74 65 72 20 55 6e 69 74 65 Manchester Unite
00000130 64 20 45 75 72 6f 70 65 20 28 43 6f 6e 73 6f 6c d Europe (Consol
00000140 65 20 45 64 69 74 69 6f 6e 29 20 20 20 20 20 20 e Edition) 
00000150 4d 61 6e 63 68 65 73 74 65 72 20 55 6e 69 74 65 Manchester Unite
00000160 64 20 45 75 72 6f 70 65 20 28 43 6f 6e 73 6f 6c d Europe (Consol
00000170 65 20 45 64 69 74 69 6f 6e 29 20 20 20 20 20 20 e Edition) 
00000180 53 4e 20 30 30 30 30 30 30 30 31 2d 30 31 97 7b SN 00000001-01.{
00000190 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001a0 00 00 00 00 00 00 07 ff 00 ff 00 00 00 ff ff ff ................
000001b0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001c0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001d0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001e0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001f0 45 75 72 6f 70 65 20 20 20 20 20 20 20 20 20 20 Europe 
== Files ==
Everblue 2 (Oct 31, 2002 prototype)

A prototype of Everblue 2 for the PlayStation 2.
==Notes==
* An NTSC build dated a month and a half before the final.
* There are some rendering errors on the title screen intro.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
EverBlue2-Oct31-1.png|Title screen
EverBlue2-Oct31-2.png|Gameplay
==Origin==
PS2 - Ever Blue 2 for PR 2002-11-1 Capcom.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Hwd45 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Every Extend Extra Extreme (Sep 15, 2007 prototype)

A prototype of Every Extend Extra Extreme for the Xbox 360.
==Notes==
* Compiled 11 days before the final build.
* All files are identical to retail except for the executable, which is Devkit signed, among other changes:
XEX information 	XEX information 
Prototype XEX 	Retail XEX
Xex Info
 Devkit
 Compressed
 Encrypted
 Title Module
 Uses Game Voice Channel
Basefile Info
 Original PE Name: XenonE4.exe
 Load Address: 82000000
 Entry Point: 823C0B00
 Image Size: 6490000
 Page Size: 10000
 Checksum: 007AE5D4
 Filetime: 46EB93FF - Sat Sep 15 05:12:47 2007
 Stack Size: 40000
Regions
 All Regions
Allowed Media
 Hard Disk
 DVD / CD
 Memory Unit
 Networked SMB Share
 Savegame Package ("CONS")
 Live Signed Package ("LIVE")
 Xbox Package ("PIRS")
Media Id 
 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 
Encryption Key 
 28 A2 F9 72 CD 50 91 2D 39 58 78 D8 22 05 19 98 
LAN Key 
 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 
TLS Info
 Number of Slots: 64
 Data Size: 0
 Raw Data Address: 00000000
 Raw Data Size: 0
Execution Id
 Media Id: 00000000
 Title Id: 58410872 (XA-2162)
 Savegame Id: 00000000
 Version: v0.0.0.0
 Base Version: v0.0.0.0
 Platform: 0
 Executable Type: 0
 Disc Number: 0
 Number of Discs: 0
Game Ratings
 ESRB: ESRB_E 02
 PEGI: PEGI_3 00
 PEGI-FI: PEGI_3 00
 PEGI-PT: PEGI_4 01
 PEGI-BBFC: UNRATED FF
 CERO: CERO_CHILDREN 00
 USK: USK_ALL_AGES 00
 OFLCAU: OFLC_AU_G8 02
 OFLCNZ: OFLC_NZ_PG 02
 KMRB: UNRATED FF
 BRASIL: BRAZIL_L FF
 FPB: UNRATED FF
 Taiwan: UNRATED FF
 Singapore: UNRATED FF	
Xex Info
 Retail
 Compressed
 Encrypted
 Title Module
 No ODD Mapping
 Uses Game Voice Channel
 Xbox360 Logo Data Present
Basefile Info
 Original PE Name: XenonE4.exe
 Load Address: 82000000
 Entry Point: 823C0B38
 Image Size: 6490000
 Page Size: 10000
 Checksum: 007AAEB6
 Filetime: 46F9FDFF - Wed Sep 26 03:36:47 2007
 Stack Size: 40000
Regions
 All Regions
Allowed Media
 Live Signed Package ("LIVE")
 Xbox Package ("PIRS")
Media Id 
 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 
Encryption Key 
 F7 2B 0C A3 94 08 C2 2C 30 3D A9 F2 E5 7F F9 AC 
LAN Key 
 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 
TLS Info
 Number of Slots: 64
 Data Size: 0
 Raw Data Address: 00000000
 Raw Data Size: 0
Execution Id
 Media Id: 51974658
 Title Id: 58410872 (XA-2162)
 Savegame Id: 00000000
 Version: v0.0.1.3
 Base Version: v0.0.1.3
 Platform: 0
 Executable Type: 0
 Disc Number: 0
 Number of Discs: 0
Game Ratings
 ESRB: ESRB_E 02
 PEGI: PEGI_3 00
 PEGI-FI: PEGI_3 00
 PEGI-PT: PEGI_4 01
 PEGI-BBFC: PEGIBBFC_3 00
 CERO: CERO_CHILDREN 00
 USK: USK_ALL_AGES 00
 OFLCAU: OFLC_AU_G 00
 OFLCNZ: OFLC_NZ_ALL 00
 KMRB: UNRATED FF
 BRASIL: BRAZIL_L FF
 FPB: UNRATED FF
 Taiwan: UNRATED FF
 Singapore: UNRATED FF
Evil Dead: A Fistful of Boomstick (Feb 5, 2003 prototype)

A prototype of Evil Dead: A Fistful of Boomstick for the PlayStation 2.
==Notes==
* An NTSC preview build dated a month before the final.
* The word "DEMO" is written on the title screen.
* There are rendering errors in PCSX2, so it is recommended that you play in software mode (press f9).
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
EvilDead-Feb05Preview-1.png|Title screen
EvilDead-Feb05Preview-2.png|Gameplay
==Origin==
PS2 - Evil Dead Preview.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Hwd45 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Evil Dead: Hail to the King (Oct 9, 2000 prototype)

A prototype of Evil Dead: Hail to the King for the PlayStation.
==Notes==
*Compiled around 9 days before the US retail build
*First screen outright displays build information
*No startup loading screen, it goes direct to the THQ and Heavy Iron logos
*Oddly, the legal disclaimer screen displays a lifebar in the top-left
**Then by pressing start here, one realizes it opens up the pause menu. So this was somehow tagged as being part of the gameplay in this prototype
*Different title screen
*No inventory/notes displayed when gameplay begins. The player can directly control Ash
*Miscellaneous Notes:
**Game is emulatable: Yes (as of April 17, 2021).
**Game contains dongle protection: No.
**Game contains debugging symbols: N/A
**Dump was originally scrambled: No
==Screenshots==
File:PSX - Evil Dead 10-10-00 Disc 1-0000.png
File:PSX - Evil Dead 10-10-00 Disc 1-0001.png
File:PSX - Evil Dead 10-10-00 Disc 1-0003.png
==Origin==
File:PSX - Evil Dead 10-10-00 Disc 1.jpeg|Disc front.
File:PSX - Evil Dead 10-10-00 Disc 2.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Iniche for doing the initial research on this prototype!
==See also==
*Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
*Cutting Room Floor (TCRF)
*Internet Archive (IA)
Evil Dead: Regeneration (May 16, 2005 prototype)

A prototype/prerelease build of Evil Dead: Regeneration (also known as Evil Dead 3: Regeneration) for the Xbox from 2005-05-16 (about four months before the game was released).
==Notes==
* Printed disc label includes text "preview build" and a check mark in the "test build" box.
* Printed disc label indicates it was created on 2005-08-11, but the embedded build date in the XBE file is 2005-05-16.
==Origin==
Evil_Dead_3-Regeneration-2005-05-16-01-Disc-Small.png|Disc front
Evil_Dead_3-Regeneration-2005-05-16-02-Case-Front-Small.png|Case front
Evil_Dead_3-Regeneration-2005-05-16-03-Case-Back-Small.png|Case back
==See also==
* Original release page on Archive.org
Evil Twin: Cyprien's Chronicles (Jun 5, 2001 prototype)

A prototype of Evil Twin: Cyprien's Chronicles for the PlayStation 2.
==Notes==
* An NTSC preview build dated over four months before the final. This game was unreleased in the US.
* During startup the top left corner of the screen says "EVIL TWIN BETA V1.05.0506", and this part of the screen often displays debug information during loading segments later on.
* The pre-title intro sequence is missing.
* The title screen looks slightly incomplete and says "Work in Progress".
* All of the menu options are obscured for some reason.
* Some of the in-game text is in French, while the rest is in English.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
EvilTwin-Jun05Preview-Intro.png|Intro loading sequence
EvilTwin-Jun05Preview-Title.png|Title screen
EvilTwin-Jun05Preview-Loading.png|Loading screen
EvilTwin-Jun05Preview-1.png|Gameplay
EvilTwin-Jun05Preview-2.png|Gameplay
EvilTwin-Jun05Preview-3.png|Gameplay
==Origin==
PS2 - Evil Twin Preview 6.12.04.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Hwd45 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Evil Twin: Cyprien's Chronicles (May 15, 2001 prototype)

A prototype of Evil Twin: Cyprien's Chronicles for the PlayStation 2.
==Notes==
* An NTSC preview build dated over five months before the final. This game was unreleased in the US.
* During startup the top left corner of the screen says "EVIL TWIN BETA V1.04.1505", and this part of the screen often displays debug information during loading segments later on.
* The pre-title intro sequence is missing.
* The title screen looks slightly incomplete and says "Work in Progress".
* All of the menu options are obscured for some reason.
* You seem to be able to select any level from the beginning.
* The internal resolution is half that of the final.
* Has problems of levels not loading, among other things. May need hardware run
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
EvilTwin-May15Preview-Intro.png|Intro loading sequence
EvilTwin-May15Preview-Title.png|Title screen
EvilTwin-May15Preview-MainMenu.png|Main menu
EvilTwin-May15Preview-Loading.png|Loading screen
==Origin==
PS2 - Evil Twin V0.612 Previewed.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Hwd45, SolidSnake11, Zoda-Y13 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Evil Twin: Cyprien's Chronicles (May 2, 2000 prototype)

An early prototype/prerelease build of Evil Twin: Cyprien's Chronicles for the PC from 2000-05-02 (16 months before the earliest known release build, and almost two years before the game was actually released for the PC).
==Notes==
* Appears to have been built to show at E3 2000.
* Hand written text on the disc indicates "do not send to the press", a directive that was thankfully ignored at some time in this prototype's history.
* The PlayStation 2 version of the game was released in late 2001.
* The PC version was supposedly released in March 2002, although the build date for the Spanish release was 2001-09-17.
* The game was never released in North America.
* According on the Wikipedia: "The game was originally intended to be released in late 1999 under the title of 'Evil Twin' but was later delayed due to financial reasons."
==Origin==
Evil Twin-2000-05-02-01-Disc-Small.png|Disc front
==See also==
* Original release page on Archive.org
Evil Twin: Cyprien's Chronicles (Sep 13, 2001 prototype)

A prototype of Evil Twin: Cyprien's Chronicles for the PlayStation 2.
==Notes==
* An NTSC review build dated just over a month before the final. This game was unreleased in the US.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
EvilTwin-Sep13Review-Title.png|Title screen
EvilTwin-Sep13Review-Menu.png|Menu
EvilTwin-Sep13Review-Loading.png|Loading screen
EvilTwin-Sep13Review-1.png|Gameplay
==Origin==
PS2 - Evil Twin Review.jpeg|Disc front
==Files==
==Acknowledgments==
A huge thanks to Hwd45 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Evolution: The World of Sacred Device (Oct 12, 1999 prototype)

A prototype of Evolution: The World of Sacred Device for the Dreamcast.
==Notes==
* Predates the first localized build (the US retail build) by a little over two months.
* English localization prototype.
* The subtitle under the title screen hasn't been translated yet.
* Various text and grammar changes.
* Executable information:
** Executable Name: /1ST_READ.BIN
** Executable checksum (MD5): 08fe8801fb6c76f624c558d2d3b4f20c
** Executable timestamp: 1999-10-12 00:09:04
* Header Information (IP.BIN):
** Header - Title: THIS IS A SAMPLE DISK FOR USE IN THE OFFICE ONLY DO NOT SELL DO NOT CARRY OUT FROM THE OFFICE
** Header - Release Date: 19990927
** Header - Region: JUE
** Header - Device Info: 03D4 GD-ROM1/1
** Header - Product Version: V0.800
** Header - Maker ID: SEGA LC-T-00
** Header - Product Number: 61000000
* Volume Information:
** Volume Identifier: EVOLUTION_FOR_US_EC
** Volume Set Identifier: EVOLUTION
** Volume Creation Date: 1999-10-12 03:31:36
** Volume Modification Date: 1999-10-12 03:31:36
** Last Modified File (if not available, then executable was the last modified file): 
** Last Modified File Checksum (MD5): 
** Last Modified File Time Stamp: 
* Miscellaneous Notes:
** Game is emulatable: Yes (as of September 12, 2021).
==Screenshots==
Evolution review 10-12-99 (1).png
Evolution review 10-12-99 (2).png
Evolution review 10-12-99 (3).png
Evolution review 10-12-99 (4).png
Evolution review 10-12-99 (5).png
Evolution review 10-12-99 (6).png
Evolution review 10-12-99 (7).png
Evolution review 10-12-99 (8).png
Evolution review 10-12-99 (9).png
Evolution review 10-12-99 (10).png
Evolution review 10-12-99 (11).png
Evolution review 10-12-99 (12).png
==Origin==
Evolution review 10-12-99.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: Xbox and Dreamcast (September 18, 2021)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Evolution 2: Far Off Promise (Apr 11, 2000 prototype)

A prototype of Evolution 2: Far Off Promise for the Dreamcast.
==Notes==
* Predates the first localized build (the PAL retail build) by a little over a month.
* English localization prototype.
* Executable information:
** Executable Name: /1ST_READ.BIN
** Executable checksum (MD5): 6b568fd933034179fadafd965c73ecfc
** Executable timestamp: 2000-04-11 15:05:54
* Header Information (IP.BIN):
** Header - Title: EVOLUTION2
** Header - Release Date: 20000310
** Header - Region: JU
** Header - Device Info: 9A75 GD-ROM1/1
** Header - Product Version: V1.000
** Header - Maker ID: SEGA LC-T-387
** Header - Product Number: T38703M
* Volume Information:
** Volume Identifier: SAMPLE_GAME_TITLE
** Volume Set Identifier: SAMPLE_GAME_TITLE
** Volume Creation Date: 2000-04-11 15:05:54
** Volume Modification Date: 2000-04-11 15:05:54
** Last Modified File (if not available, then executable was the last modified file): 
** Last Modified File Checksum (MD5): 
** Last Modified File Time Stamp: 
* Miscellaneous Notes:
** Game is emulatable: Yes (as of September 12, 2021).
==Screenshots==
Evolution 2 41300 (1).png
Evolution 2 41300 (2).png
Evolution 2 41300 (3).png
Evolution 2 41300 (4).png
Evolution 2 41300 (5).png
Evolution 2 41300 (6).png
Evolution 2 41300 (7).png
Evolution 2 41300 (8).png
Evolution 2 41300 (9).png
Evolution 2 41300 (10).png
Evolution 2 41300 (11).png
Evolution 2 41300 (12).png
Evolution 2 41300 (13).png
Evolution 2 41300 (14).png
Evolution 2 41300 (15).png
Evolution 2 41300 (16).png
==Origin==
Evolution 2 41300.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: Xbox and Dreamcast (September 18, 2021)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Evolution Snowboarding (Oct 4, 2002 prototype)

A late prototype of Evolution Snowboarding for the PlayStation 2.
==Notes==
* Compiled 13 days before the final US build (which was the first available retail build).
* Doesn't seem to boot all the way in PCSX2. Works fine on hardware.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): No (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
amarec20210309-021532.png
amarec20210309-021605.png|Player Selection
amarec20210309-021627.png|Gameplay
amarec20210309-021705.png|Gameplay
amarec20210309-021713.png|Gameplay
amarec20210309-022027.png
amarec20210309-022048.png
amarec20210309-022110.png
amarec20210309-022210.png|Area Selection
==Origin==
PS2 - Evolution Snowboarding Preview Build 8-9-02.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Nex, Zoda-Y13, Sazpaimon for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Evolution Worlds (prototype)

A prototype of Evolution Worlds for Nintendo GameCube.
==Notes==
* Review USA Build.
* Original filename: Evolution_World_Review_USA.7z
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases! Thanks also to Atomic for preserving and making this build available on the Wiki!
==See also==
* Redump.org entry
Evolve (Sep 28, 2012 prototype)

An early prototype of the unreleased XBOX 360 game Evolve. Evolve was being published by THQ in 2012 before their bankruptcy and was picked up by 2K Games when THQ filed for bankruptcy. The game was never released for XBOX 360, most likely due to the bankruptcy of THQ. It was later released on February 10, 2015 by 2K Games for PlayStation 4, XBOX One and Microsoft Windows.
==See also==
Original release thread on ObscureGamers.com.
Ex-Mutants (Prototype)

A prototype of Ex-Mutants for the Sega Mega Drive.
==Notes==
* Late prototype.
* Header is different.
** publisher code is T-47 in this build, "SEGA" in the final.
** Release date is 1992.AUG in this build, 1992.SEP in the final.
** International and Domestic names are X-MUTANTS in this build, EX-MUTANTS in the final.
** Serial number is GM T-47086-01 in this build, GM MK-1074-00 in the final.
* There's a credit for SAGE'S CREATION on the Malibu Interactive credit/trademark screen that was removed from the final. This also occurs on the title screen as well.
==Screenshots==
Ex-Mutants (Prototype).2021-07-22 12.28.04.png
Ex-Mutants (Prototype).2021-07-22 12.28.08.png
Ex-Mutants (Prototype).2021-07-22 12.28.11.png
Ex-Mutants (Prototype).2021-07-22 12.29.45.png
Ex-Mutants (Prototype).2021-07-22 12.29.57.png
Ex-Mutants (Prototype).2021-07-22 12.30.14.png
Ex-Mutants (Prototype).2021-07-22 12.30.44.png
Ex-Mutants (Prototype).2021-07-22 12.30.51.png
Ex-Mutants (Prototype).2021-07-22 12.31.23.png
Ex-Mutants (Prototype).2021-07-22 12.32.42.png
Ex-Mutants (Prototype).2021-07-22 12.32.58.png
Ex-Mutants (Prototype).2021-07-22 12.33.02.png
==Files==
==Acknowledgments==
Special thanks to Frank Cifaldi at the Video Game History Foundation and the anonymous donor for this part of the lot! A huge thanks to ehw for researching this prototype! 
==See also==
* New Years 2022 (January 1, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
* Video Game History Foundation (VGHF)
Exile (Dec 13, 1991 build)

Same as US final, but the header was changed to English.
== Screenshots ==
File:EXILE000.png
File:EXILE001.png
File:EXILE002.png
File:EXILE003.png
File:EXILE004.png
File:EXILE005.png
== Header ==
00000100 53 45 47 41 20 4d 45 47 41 20 44 52 49 56 45 20 SEGA MEGA DRIVE 
00000110 28 43 29 54 2d 34 39 20 31 39 39 32 2e 4d 41 52 (C)T-49 1992.MAR
00000120 83 47 83 4f 83 55 83 43 83 8b 81 40 81 40 81 40 エグザイル　　　
00000130 81 40 81 40 81 40 81 40 81 40 81 40 81 40 81 40 　　　　　　　　
00000140 81 40 81 40 81 40 81 40 81 40 20 20 20 20 20 20 　　　　　 
00000150 82 64 82 77 82 68 82 6b 82 64 20 20 20 20 20 20 ＥＸＩＬＥ 
00000160 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000170 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000180 47 4d 20 54 2d 34 39 31 38 36 20 2d 30 30 ad 23 GM T-49186 -00.#
00000190 4a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 J 
000001a0 00 00 00 00 00 0f ff ff 00 ff 00 00 00 ff ff ff ................
000001b0 52 41 f8 20 00 20 00 01 00 20 3f ff 20 20 20 20 RA. . ... ?. 
000001c0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001d0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001e0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001f0 55 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 U 
== Files ==
Exit (DLC Additional Stage Pack 1 prototype)

A DLC prototype of Exit for the Xbox 360.
==Notes==
* This dlc was found on the hdd Compressed001. This dlc was extracted by funtimeandrefoxy on Feb 11, 2025.
* Unlike the final version which adds stages 13 to 17, this DLC adds stages 11 to 22. It should be noted that the 2nd DLC adds stages 18 to 22, meaning this version has stages from two DLCs.
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
Exit (Sep 13, 2007 prototype)

A prototype of Exit for the Xbox 360.
==Notes==
* Built on the same day as the final but the files aside from the main executable are different.
* Original filename: EXIT (Sep 13 2007) [584108A7].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Exit 2 (Dec 17, 2008 prototype)

A prototype of Exit 2 for the Xbox 360.
==Notes==
* Predates the final build by a month.
* Original filename: EXIT2 (Dec 17, 2008) [544907D4].7z
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Exit 2 (Oct 29, 2008 prototype)

A prototype of Exit 2 for the Xbox 360.
==Notes==
* Predates the final build by 2 months.
* Original filename: EXIT2 (Oct 29, 2008) [544907D4].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)