nyuuzyou/wikis huggingface dataset:
Naruto: Uzumaki Chronicles 2 (May 9, 2007 prototype)

A prototype of Naruto: Uzumaki Chronicles 2 for the PlayStation 2.
==Notes==
* No obvious noticeable differences
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
NarutoUzumakiChronicles2Preview_title.png
==Origin==
PS2 - Naruto Uzumaki Chronicles 2 Preview Code.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Nex for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Naruto Shippuden: Ultimate Ninja Storm 2 (Jul 10, 2010 prototype)

A prototype of Naruto Shippuden: Ultimate Ninja Storm 2 for the Xbox 360.
==Notes==
* Predates the final build by a month.
* Original filename: Naruto Shippuden - Ultimate Ninja Storm 2 (2010-07-10) (beta).rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Naruto Shippuden: Ultimate Ninja Storm 2 (Jul 26, 2010 prototype)

A prototype of Naruto Shippuden: Ultimate Ninja Storm 2 for the Xbox 360.
==Notes==
* Starts with a debug screen, almost entirely in Japanese
** The Adventure and IA Viewer menu contains translations for the menu items
** Debug screen contains a model viewer, and settings for game region, language, etc
* In-Game debug menu can be displayed with LS. Entirely in Japanese.
* Battles can be instantly won via clicking RS
* XEX information:
** Header Maker ID: NM
** Header Product Code: 2073
** Header Title: Ultimate Ninja STORM 2
** Header PE Name: xnarutoNext2_NBGI_CHECK_J.exe
** Header Executable Name: /default.xex
** Header: Executable Checksum (MD5): da7736fd6f2587688a4e985d942a925a
* Miscellaneous Notes:
** Game is emulatable in either Xenia or Xenia-Canary: No (as of December 25, 2022).
*** Issues: Doesn't boot, no error message and Xenia doesn't crash.
==Screenshots==
Screenshot - Naruto Shippuden Ultimate Ninja Storm 2 2022-12-20 15-12-00.png
Screenshot - Naruto Shippuden Ultimate Ninja Storm 2 2022-12-20 15-12-42.png
Screenshot - Naruto Shippuden Ultimate Ninja Storm 2 2022-12-21 21-28-27.png
Screenshot - Naruto Shippuden Ultimate Ninja Storm 2 2022-12-21 21-29-45.png
Screenshot - Naruto Shippuden Ultimate Ninja Storm 2 2022-12-21 22-18-27.png
Screenshot - Naruto Shippuden Ultimate Ninja Storm 2 2022-12-21 22-18-43.png
Screenshot - Naruto Shippuden Ultimate Ninja Storm 2 2022-12-21 22-28-20.png
Screenshot - Naruto Shippuden Ultimate Ninja Storm 2 2022-12-21 22-28-35.png
Screenshot - Naruto Shippuden Ultimate Ninja Storm 2 2022-12-21 22-29-39.png
==Origin==
X360 - Naruto Shippuden Ultimate Ninja Storm 2 Localization 07-26.jpeg|Disc front.
==Files==
Archive Contents:
Download File:
==Acknowledgments==
A huge thanks to Sazpaimon for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
 
* Project Deluge: Xbox 360 and Wii (December 25, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Naruto Shippuden: Ultimate Ninja Storm 2 (Jul 3, 2010 prototype)

A prototype of Naruto Shippuden: Ultimate Ninja Storm 2 for the Xbox 360.
==Notes==
* Starts with a debug screen, almost entirely in Japanese
** Debug screen contains a model viewer, and settings for game region, language, etc
* English translation is only partially finished. Some text will still be in Japanese or return generic error messages
* In-Game debug menu can be displayed with LS. Entirely in Japanese.
* Battles can be instantly won via clicking RS
* XEX information:
** Header Maker ID: NM
** Header Product Code: 2073
** Header Title: Naruto Storm 2
** Header PE Name: xnarutoNext2_NBGI_CHECK_J.exe
** Header Executable Name: /default.xex
** Header: Executable Checksum (MD5): 6162ad008916fc388127ad427669f866
* Miscellaneous Notes:
** Game is emulatable in either Xenia or Xenia-Canary: No (as of December 25, 2022).
*** Issues: Doesn't boot, no error message and Xenia doesn't crash.
==Screenshots==
Screenshot - Naruto Shippuden Ultimate Ninja Storm 2 2022-12-20 12-16-34.png
Screenshot - Naruto Shippuden Ultimate Ninja Storm 2 2022-12-20 12-18-36.png
Screenshot - Naruto Shippuden Ultimate Ninja Storm 2 2022-12-20 12-19-34.png
Screenshot - Naruto Shippuden Ultimate Ninja Storm 2 2022-12-20 12-20-15.png
Screenshot - Naruto Shippuden Ultimate Ninja Storm 2 2022-12-20 12-22-57.png
Screenshot - Naruto Shippuden Ultimate Ninja Storm 2 2022-12-20 12-25-02.png
Screenshot - Naruto Shippuden Ultimate Ninja Storm 2 2022-12-20 12-26-00.png
Screenshot - Naruto Shippuden Ultimate Ninja Storm 2 2022-12-20 12-26-23.png
Screenshot - Naruto Shippuden Ultimate Ninja Storm 2 2022-12-20 12-26-58.png
Screenshot - Naruto Shippuden Ultimate Ninja Storm 2 2022-12-20 12-30-40.png
Screenshot - Naruto Shippuden Ultimate Ninja Storm 2 2022-12-20 12-41-54.png
Screenshot - Naruto Shippuden Ultimate Ninja Storm 2 2022-12-20 12-42-44.png
Screenshot - Naruto Shippuden Ultimate Ninja Storm 2 2022-12-20 12-43-46.png
Screenshot - Naruto Shippuden Ultimate Ninja Storm 2 2022-12-20 12-55-12.png
Screenshot - Naruto Shippuden Ultimate Ninja Storm 2 2022-12-20 12-57-28.png
Screenshot - Naruto Shippuden Ultimate Ninja Storm 2 2022-12-20 13-01-20.png
==Origin==
X360 - Naruto Shippuden Ultimate Ninja Storm 2 Localization 07-06.jpeg|Disc front.
==Files==
Archive Contents:
Download File:
==Acknowledgments==
A huge thanks to Sazpaimon for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
 
* Project Deluge: Xbox 360 and Wii (December 25, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Naruto Shippuden: Ultimate Ninja Storm 2 (Sep 2, 2010 prototype)

A prototype of Naruto Shippuden: Ultimate Ninja Storm 2 for the Xbox 360.
==Notes==
* Postdates the final build by 4 days.
* Original filename: Naruto Shippuden - Ultimate Ninja Storm 2 (Sep 02, 2010) [TGS 2010] [JAP].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
National Geographic Panda (Prototype B)

A prototype of National Geographic Panda for the Nintendo DS.
==Notes==
* USA prototype.
* There are files with different sizes compared to the final version.
* At least it is possible to get to the menu in melonDS 0.9.5.
* This prototype, along with 23 others, were available for a short period of time until they were removed as the seller does not allow these prototypes to be made available until an unknown date. As of this article's editing date, it is no longer illegal to upload it to the wiki.
Naughty Bear: Panic in Paradise (Jul 26, 2012 prototype)

A prototype of Naughty Bear: Panic in Paradise for the Xbox 360.
==Notes==
* Predates the final by almost a month.
* Original filename: Naughty Bear (Jul 26 2012).zip
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
 
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Naval Assault: The Killing Tide (Nov 27, 2009 prototype)

A prototype of Naval Assault: The Killing Tide for the Xbox 360.
==Notes==
* Uses the title "Tides of War"
* XEX information:
** Header Maker ID: FO
** Header Product Code: 2009
** Header Title: Aces of the Atlantic
** Header PE Name: Submarine_Game_Release_X360.exe
** Header Executable Name: /TID_0001/TOW_000D.XEX
** Header: Executable Checksum (MD5): a2bde977d2ef01f9d0c7086fc96d7de3
* Miscellaneous Notes:
** Game is emulatable in either Xenia or Xenia-Canary: No (as of December 25, 2022).
*** Issues: Boots but "Guest has crashed" after starting a new game.
==Screenshots==
Screenshot - Naval Assault The Killing Tide 2022-12-21 23-09-33.png
Screenshot - Naval Assault The Killing Tide 2022-12-21 23-16-07.png
Screenshot - Naval Assault The Killing Tide 2022-12-21 23-16-24.png
Screenshot - Naval Assault The Killing Tide 2022-12-21 23-17-05.png
Screenshot - Naval Assault The Killing Tide 2022-12-21 23-18-48.png
==Origin==
X360 - Tides of War 360 files.jpeg|Disc front.
==Files==
Archive Contents:
Download File:
==Acknowledgments==
A huge thanks to Sazpaimon for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
 
* Project Deluge: Xbox 360 and Wii (December 25, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Naval Ops: Commander (Dec 19, 2003 prototype)

A prototype of Naval Ops: Commander for the PlayStation 2.
==Notes==
* Built a few days after the final japanese build.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
Navalopscommanderpreview_title.png
==Origin==
PS2 - Naval Ops Commander Preview Build 12-19-03.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Nex for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Nazo Puyo: Arle no Roux (Prototype)

A prototype of Nazo Puyo: Arle no Roux for the Sega Game Gear.
==Notes==
* Features a level editor, which allows the player to create levels and save them to battery RAM.
==See also==
* No-intro entry.
* Original release thread on SMSPower.org.
* SMS Power - Nazo Puyo Aruru no Ru [Editor Proto]
NecroVisioN (Nov 11, 2009 prototype)

A prototype of NecroVisioN for the PC.
==Notes==
* Review Build.´
* The build date is not precise, it was based on the modification date of the newest file.
* Contains the installer and the installed build, but unfortunately needs a key to work.
* Curiously, executables and most dlls have a pdb associated with them.
* Since the uploader had difficulty uploading 14GB to the wiki, he chose to split the 14gb into 3 rar files. These files can be downloaded below:
** Part1;
** Part2;
** Part3;
Need for Speed: Carbon (55 DLCs Pack prototype)

A set of DLCs from Need for Speed: Carbon for the Xbox 360.
==Notes==
* The dlcs were found on the hdd SAMSUNG500GB. This dlc was extracted by funtimeandrefoxy on Feb 5, 2025.
* This zip contains 55 DLCs. It was decided to put everything in a single zip since the DLCs themselves only contain text, so it doesn't seem very relevant to create 55 articles for each DLC. It is unknown if there are any retail DLCs as the upload had difficulty finding retail DLCs to compare.
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
Need for Speed: Carbon (Oct 3, 2006 prototype)

A prototype of Need for Speed: Carbon for the Playstation 2
==Notes==
* The serial is SLES-54321 (EU Region).
* Review build. Probably a build very close to the build date of the retail version.
* The build date is not precise. The disk says it's from October 2, 2006 but most of the files are dated October 3, 2006.
==Screenshots==
File:Nfs Carbon (Oct 3, 2006 prototype) coverdisk.png
Need for Speed: High Stakes (Feb 23, 1999 prototype)

A late prototype of Need for Speed: High Stakes (also known as Need for Speed: Road Challenge in Europe) for the Sony PlayStation.
==Notes==
* Contains a debugging symbol file on the disc.
* Compiled one day before the retail version.
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 29, 2023).
** Game contains dongle protection: No.
** Game contains debugging symbols: Yes.
==See also==
Original release post on ObscureGamers.com.
Need for Speed: Hot Pursuit 2010 (Aug 27, 2010 prototype)

An prototype of NFS Hot Pursuit 2010 for the PlayStation 3, the second and earliest one for the PS3
==Notes==
Originally found and released in March 2024, it came from an Dev Kit HDD image in Internet Archive
As it was presented when found, the main eboot wasn't functional / empty so I replaced it by renaming "ALASKA_PS3_PERFTESTING_UNITY.SELF" to eboot.bin to get it running, this .self also has the debug functionality, I also included the non functional eboot for archival purposes
•Pressing Space on an attached usb keyboard opens a debug menu, the same one used in the earlier X360 build
•Police events still use the older hud design which was the default one used by both bands in the earlier X360 build 
•The color of the nitrous bar in race cars is white instead of skyblue
It works in both PS3 consoles that can launch multiman and RPCS3
==Screenshots==
File:Disclaimer.png|Disclaimer Screen
File:Screenselectunlockall.png|Event Screen With Unlock All Option
File:Racecar.png|Race Car Select
File:Carcolors.png|Race Car Select 2
File:Racergameplay1.png|Gameplay
File:Policeselect.png|Police Car Select
File:Prerace.png|Police Car Select 2
File:Policegameplay2.png|Gameplay 2
Need for Speed: Hot Pursuit 2010 (Oct 3, 2010 prototype)

A prototype of Need for Speed: Hot Pursuit (2010) for the PlayStation 3.
==Notes==
* Europe Build.
* This build is very incomplete with only the files "ICON0.PNG", "PARAM.SFO", "PS3LOGO.DAT" and a file called "S220975.EDAT".
* Original filename: Need for Speed Hotpursuit (EDAT BLES00949).rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases! Thanks also to FrostWolf for preserving and making this build available on the Wiki!
Need for Speed: Hot Pursuit 2010 (Sep 6, 2010 prototype)

A prototype of Need for Speed: Hot Pursuit (2010) for the PlayStation 3, compiled on September 6, 2010.
==Notes==
* This iso *might* be encrypted. It can either be burned onto a disc and played on a PS3 Devkit or Testkit, or if you wish to decrypt the files, please download the PS3 Generator Tools and run ps3chk.exe to decrypt the ISO.
==Acknowledgments==
"Another special thanks goes to people that have donated! Those donations helped save the SMD proto! :D"
==See also==
* BetaArchive entry
Need for Speed: Hot Pursuit 2 (Aug 16, 2002 prototype)

A prototype of Need for Speed: Hot Pursuit 2 for the Xbox.
==Notes==
* Compiled a week before the final builds.
* Review build.
* XBE information:
** Internal Name: NFS Hot Pursuit 2
** Maker ID and Product Number: EA-40
** Executable Name: default.xbe
** Executable checksum (MD5): 82757fbda04be42efc7500ce2b96ec41
* Miscellaneous Notes:
** Game is emulatable: Yes (Xemu) (as of September 12, 2021).
** Game contains dongle protection: No.
==Screenshots==
Xbox - Need For Speed Hot Pursuit (1).png
Xbox - Need For Speed Hot Pursuit (2).png
Xbox - Need For Speed Hot Pursuit (3).png
Xbox - Need For Speed Hot Pursuit (4).png
Xbox - Need For Speed Hot Pursuit (5).png
Xbox - Need For Speed Hot Pursuit (6).png
Xbox - Need For Speed Hot Pursuit (7).png
Xbox - Need For Speed Hot Pursuit (8).png
Xbox - Need For Speed Hot Pursuit (9).png
Xbox - Need For Speed Hot Pursuit (10).png
Xbox - Need For Speed Hot Pursuit (11).png
Xbox - Need For Speed Hot Pursuit (12).png
Xbox - Need For Speed Hot Pursuit (13).png
Xbox - Need For Speed Hot Pursuit (14).png
Xbox - Need For Speed Hot Pursuit (15).png
Xbox - Need For Speed Hot Pursuit (16).png
Xbox - Need For Speed Hot Pursuit (17).png
Xbox - Need For Speed Hot Pursuit (18).png
==Origin==
Xbox - Need For Speed Hot Pursuit.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: Xbox and Dreamcast (September 18, 2021)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Need for Speed: Hot Pursuit 2 (Jul 3, 2002 prototype)

A prototype of Need for Speed: Hot Pursuit 2 for the PlayStation 2.
==Notes==
* Compiled a month before the first available final build (US final).
* Contains a debug menu, which is accessible from the pause menu.
* Miscellaneous Notes:
** Game is emulatable: Yes (PCSX2) (as of July 13, 2021).
** Game contains dongle protection: No.
==Screenshots==
gs_20220614015950_Need for Speed - Hot Pursuit 2_SLUS-20362.png
gs_20220614020056_Need for Speed - Hot Pursuit 2_SLUS-20362.png
gs_20220614020203_Need for Speed - Hot Pursuit 2_SLUS-20362.png
gs_20220614020241_Need for Speed - Hot Pursuit 2_SLUS-20362.png
gs_20220614020300_Need for Speed - Hot Pursuit 2_SLUS-20362.png
gs_20220614020326_Need for Speed - Hot Pursuit 2_SLUS-20362.png
gs_20220614020340_Need for Speed - Hot Pursuit 2_SLUS-20362.png
gs_20220614020425_Need for Speed - Hot Pursuit 2_SLUS-20362.png
==Files==
==Acknowledgments==
A huge thanks to Synthaez for researching this prototype! And a huge thanks to 3li.Luc that allowed for this release to happen!
==See also==
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Need for Speed: Hot Pursuit 2 (Mar 6, 2002 prototype)

A prototype of Need for Speed: Hot Pursuit 2 for the PlayStation 2.
==Notes==
* Compiled five months before the first available final build (US final).
* The opening cinematic is very different.
* The main menu has a different design.
==Screenshots==
NFSHP2Mar6_1.png
NFSHP2Mar6_2.png
NFSHP2Mar6_3.png
NFSHP2Mar6_4.png
NFSHP2Mar6_5.png
==Origin==
NFSHP2Mar6_Disc.jpg|Disc front.
Need for Speed: Most Wanted (Oct 21, 2005 prototype)

A prototype of Need for Speed: Most Wanted for the Xbox 360.
==Notes==
*Localized German debug build, built hours before final PAL release.
** Visually and functionally identical to final release, save for extra debugging functionality; debug menu can be triggered/hidden by pressing down both left and right sticks. 
* Assets in build are raw and not baked like final.
Need for Speed: Most Wanted (Oct 8, 2005 prototype)

A prototype of Need for Speed: Most Wanted for the Microsoft Xbox.
==Notes==
* Dated 7 days before the EU final and 12 days before the US final.
* Debug enabled.
* Seems to only run properly on a Xbox or on emulators with 128MB of memory.
==Origin==
File:RDT 20230104 2220105343404784566122336.jpg
Need for Speed: Most Wanted (Sep 20, 2005 prototype)

A prototype of Need for Speed: Most Wanted for the Sony PlayStation 2.
==Notes==
* NFS.ELF contains debug symbols for the build.
* NFS.MAP is a linker map that also contains debug symbols.
* Contains demos for 007: From Russia With Love and Marvel Nemesis: Rise of The Imperfects, which were not included with the retail build.
* Pressing L3+R3 activates a debug menu.
==Origin==
NFSMWAlpha124.png|Disc front.
Need for Speed: Most Wanted 2012 (Aug 12, 2012 prototype)

A prototype of Need for Speed: Most Wanted 2012, possibly for Gamescom 2012, dated August 12, 2012.
==Notes==
* GAMESCOM Build.
* Original filename: Hawaii_GAMESCOM (Aug 12 2012 19.39.30).rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
Need for Speed: Most Wanted 2012 (Aug 20, 2012 prototype)

A prototype of Need for Speed: Most Wanted 2012, dated August 20, 2012.
==Notes==
* Some files are missing.
* Original filename: HAWAII_MAIN (Aug 20, 2012) [INCOMPLETE BUILD].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
Need for Speed: Most Wanted 2012 (Dec 19, 2012 prototype)

A prototype of Need for Speed: Most Wanted 2012, dated December 19, 2012.
==Notes==
* Original filename: Hawaii_FINAL_PS3 (Sep 19, 2012).rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
Need for Speed: Most Wanted 2012 (Dec 20, 2011 prototype)

A prototype of Need for Speed: Most Wanted 2012 for the PlayStation 3.
==Notes==
This build shows a VERY different version of Most Wanted. This version was supposed to have an actual storyline, as well as weapons (known as Most Wanted Tech). Two weapons work in this build, spike strips and a blinding light known as Arc Light.
===Differences===
* The game's logo was more Most Wanted 2005-esque.
* The game had a main menu system.
* The unused BMW video from the final was used in the options menu and race selection screen.
* The license plates were reused from Hot Pursuit 2010 at one point.
* The cop cars look different here.
* Rain was cut.
* There were fully working windshield wipers. Not even the newer NFS games feature this, despite the fact they all feature rain (NFS 2015 even rained constantly like this!)
* The HUD is completely different. It had more of a red-ish look to it, the speedometer was changed from analog to digital, a boost gauge was changed into boost bars, the map had more a circular look to it (so did the heat level), a rearview mirror was cut, and so was a Busted / Evade meter.
* Bounty from Most Wanted '05 and Hot Pursuit 2010 was cut and likely replaced by SpeedPoints.
* Takedown sequences had a cutscene, and the HUD showed info on what type of takedown it was, and also where it took place (e.g. like Columbus Avenue seen in the video)
* The Columbus Avenue just mentioned became one of the streets leading up to the Bloomguard Mall in the final, while here it curves away from the mall. The mall also seemingly doesn't exist here.
* Half of Hughes Park is seemingly missing here.
* The end of a pursuit showed a results screen type of thing, while the final doesn't have this.
* It was possible to "wreck" cars here by crashing too much.
* The damage models look different.
Teaser video archive
Need for Speed: Most Wanted 2012 (Feb 27, 2012 prototype)

A prototype of Need for Speed: Most Wanted 2012, under the name Need for Speed: Most Wanted 2, dated February 27, 2012, several months before the game's release.
==Notes==
* Getting out of garage sequence is broken so you will have to do this workaround:
**(if you use emulator, use this save file instead: https://cdn.discordapp.com/attachments/635491672356159520/662210732884099082/a_save_file.rar)
**1. Run "s" build (Need for Speed: Most Wanted 2012 (Mar 8, 2012 prototype));
**2. Select New game;
**3. Outrun the cops and go to safehouse;
**4. Exit "s" and open "a";
**5. Select continue game;
**6. Leave the safehouse;
**7. Errors bypassed;
**8. (OPTIONAL) disable cop spawns, because roadblocks sometimes crash.
Need for Speed: Most Wanted 2012 (Jan 25, 2013 prototype)

A post-launch prototype update for Need for Speed: Most Wanted 2012, dated January 25, 2013.
==Notes==
* Update can be used with files from the retail BLES01659 release.
* Original filename: Hawaii_2013_OGFIX (Jan 25, 2013) [This build is patched as was incomplete when found].rar + MW 2013 (Jan 25, 2013 original files as found, use fixed version named Hawaii_2013_OGFIX please) BLES01659.rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
Need for Speed: Most Wanted 2012 (Jul 14, 2012 sven-test prototype)

A prototype of Need for Speed: Most Wanted 2012, dated July 14, 2012, several months before the game's release. Named "sven-test".
==Notes==
*Last build to have "Golden Meadows" area in the game world. Other July 14th builds, however, did not.
* songs.bndl is corrupted so you will have to take it from main_sven (Need for Speed: Most Wanted 2012 (Jul 14, 2012 hawaii main sven prototype)) to fix this build
Need for Speed: Most Wanted 2012 (Mar 8, 2012 prototype)

A prototype of Need for Speed: Most Wanted 2012, under the name Need for Speed: Most Wanted 2, dated March 8, 2012, several months before the game's release.
==Notes==
* First build with non-sequel branding style.
* This build is poorly optimized so it will start crashing due to low memory after a few minutes, this is unfixable.
Need for Speed: Most Wanted 2012 (May 31, 2012 prototype)

A prototype of Need for Speed: Most Wanted 2012, dated May 31, 2012, several months before the game's release.
==Notes==
* It is still possible to play this build online with minor patching.
* Often mislabeled as May 5, 2012.
* This is not an E3 Build.
* Pressing SELECT button in main menu opens up a demo configuration menu.
==Screenshots==
File:demo_config.png