Syphon Filter 2

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=Rifles=
==Colt M16A1==
The M16A1 is a common sight in the game, used by a variety of U.S. forces including Chemical and Biological Defense Command soldiers with Gabe in Colorado's Rockies, United States Air Force military police command in MacKenzie Air Force Base and Army GIs in the PHARCOM Expo Center. Like in the previous game, it's capable of both burst when the fire button is tapped, and full-auto when held down, despite the gun being incapable of firing in bursts with a single trigger pull.
For the game's 1999 setting, the M16A1 is an unrealistic choice of service rifle; by then U.S. military personnel would be armed with M16A2s at this point.
==Heckler and Koch G11K2==
The game rather bizarrely classifies the Heckler & Koch G11 as a sniper rifle rather than an assault rifle, despite the weapon still featuring fully automatic fire. The weapon is modelled as a G11K2, but incorrectly uses a 50-round magazine: this was only used on the K1 and earlier models, with the K2 using a 45-rounder. The fixed-magnification optic mounted on the weapon is usable.
This weapon is frequently used by Agency spooks in higher levels.
=="PK102"==
What appears to be the AK-102, judging from the name and locale it is used, appears in the game. Strangely, the gun appears to be depicted in art with the barrel fully exposed, lacking something that resembles a handguard.
This weapon is used by Russian forces featured in the game, which is a strange choice since the AK-102 wasn't particularly wide-spread with Russian forces. The AK-74 or AKM would have been a more fitting choice.
=="K3G4"==
As was the case in the first game, the re-appearing "K3G4" is a fictional weapon which is apparently some kind of one-handed AK pistol without a handguard, but is still classified as a rifle. Also like in Syphon Filter, its description repeats the media myth of the "teflon-coated bullet"; while heavy AP rounds do have Teflon coatings to reduce barrel wear, the coating is mostly removed through contact with the weapon's rifling and has no effect on its penetration. Despite its armour-piercing performance in-game, it does not stop Gabe from recovering completely intact armour pickups.
=Submachine Guns=
==Heckler & Koch MP5SD==
The Heckler & Koch MP5SD appears in two variants, rather than an MP5K as it was in the first game; one with a suppressor ("HK-5 Silenced"), and another without ("HK-5"). The suppressed version is used by both the player and enemies, including Emergency Defense personnel sent into the Agency Bio-labs to stop Gabe from escaping, as well as Jason Chance, an undercover operative apparently working for the Chemical Biological and Defense Command. Both versions incorrectly hold 32 rounds in 30-round magazines.
Despite being a full-sized submachine gun, the weapon is still fired one-handed.
==Izhmash PP-19 Bizon==
The Izhmash PP-19 Bizon can be used in game. As was the case in the first instalment, it features a slightly erroneous 66-round capacity; the actual Bizon's magazine holds 64 rounds.
Despite being a full-sized submachine gun, this weapon is also fired one-handed.
=Shotguns=
==Ithaca 37==
The Ithaca Model 37-inspired shotgun from the first game re-appears under the generic "Shotgun" name. Needless to say, it is devastating up close. Like in the first game, the shotgun does not have a set magazine capacity, and will fire-and-pump until the player is out of ammunition.
==Daewood Precision Industries USAS-12CQ==
The USAS-12CQ can be used; this marks the first time ever that the Syphon Filter series contains the weapon; it appears in later instalments. For some reason it is named the "UAS-12" in-game. This weapon is notable for being obtained only in the final boss fight, where it is required to defeat the target using some set pieces and the shotgun's knockback effects.
Coincidentally, the boss enemy himself wields the same firearm despite being armed with an MP5 in the cutscene immediately before the fight.
=Sniper Rifles=
==SIG SG 550 SR==
A SIG SG 550 SR sniper rifle may be used in the game. Like in the previous game, it still uses an unrealistically high-tech sniper scope. Unlike in the first game now, some enemies are now also armed with this weapon, and are particularly dangerous as they can instantly kill the player if they stand around in the snipers' view for too long; this is communicated to the player with an on-screen headshot alert.
==SVD Dragunov==
The SVD Dragunov is functionally almost exactly the same as the standard sniper rifle, but has a night vision scope. Due to technical limitations at the time, the scope functions less as an NVS and more of a thermal scope with a green tint, since enemies are brightly highlighted when viewed through the scope.
=Pistols=
==Colt Gold Cup National Match==
The 1911-pattern seemingly Colt Series 80 returns from the previous game, still called the ".45" which clues into its higher damage stat than other sidearms. It is held by a variety of enemies throughout the game, most strangely Russian mobsters and prison guards. While such Colts chambered for .45 ACP hold 8+1 rounds in reality, the in-game version still holds 10.
==Glock 17==
The Glock 17 continues to appear in game in the hands of the player and enemies, although no longer strictly a starter weapon. This is also the first time in the series that this pistol is used by the player without a suppressor.
==Glock 18==
The Glock 18 also appears in the second game, again referred to as the "G-18" and playing the role of a high-capacity and high ROF pistol. Despite its assertion as a Glock 18, its appearance in weapon screens and the HUD lacks the selector seen on a real 18's slide (which again is also shown locked back). This gun is one of the preferred weapons of Agency spooks and is a common find in levels where it is used against the player.
=Launchers=
==DefTech 37mm launcher==
A DefTech 37mm launcher firing CS gas grenades can be used. Oddly, the maximum number of rounds that can be carried is 5, meaning Gabe (or Lian) cannot even fully load the 6-round cylinder and it functions as a non-reloadable weapon without an ammo capacity stat scripted.
This launcher is used by Russian police forces as is needed to take them down non-lethally, an odd choice since the RG-6 would have been a more fitting choice.
==Tru Flite 37mm Super Long Range Gas Gun==
The returning weapon called the "M79" in-game is in fact a Tru Flite 37mm Super Long Range Gas Gun incorrectly shown as able to launch high-explosive grenades. The weapon is now a bit more wide-spread as more enemies are brandishing it now, which is bad news for you due to the gun's absurdly wide insta-kill explosion radius along with its inexplicably fast firing rate due to not being programmed as a single-shot weapon. The HUD icon for the 37mm launcher less resembles the Tru Flite launcher and has its parts disproportionately sized.
=Explosives=
==Composite 4 charges==
C4 charges can be found in the game. Some missions require the player to diffuse the explosives while others provide the player with the device.
==M7 CS gas grenade==
A grenade containing Soman nerve gas (a chemical similar to but more toxic than Sarin, also known as GD) can be found in stealth missions. It appears to essentially be a truncated M7 CS gas grenade. It is integral to taking enemies down without sounding alarms in stealth-oriented missions.
==M67 Hand Grenade==
The M67 Hand Grenade returns from the first game, and functions the same as before: a highly powerful explosive with a 3-second timer.
=Miscellaneous=
==Flamethrower==
In a nod to the fight with Anton Girdeaux in the first game, Gabe is able to procure a flamethrower during the search for the data discs.
==Crossbow==
A hand-crossbow appears in the starter inventory during some stealth-only mission. The weapon is classified as non-lethal as its bolts are apparently coated in a special drug that puts people to sleep and will instantly do so with a direct hit on an enemy. Like the pump-action shotgun, the crossbow draws from a bottomless "magazine" (even if it can only hold one bolt at a time), and will continue to shoot so long as there is rounds left in the ammo pool without the need to reload. Although, since the weapon is never held by enemies, there is now way to replenish the ammo pool, making marksmanship very crucial.
For obvious reasons, shooting enemies in the head will result in a fatality.
=="Air Taser"==
A general-purpose, air taser is a returning weapon, appearing at the start of every mission. It has now been renamed from the generic "Taser" moniker to "Air Taser", further clueing to the name of its inspiration; the Air Taser Model 34000 to which the in-game weapon bears some loose resemblance towards. It is the signature weapon of the series, allowing for the player to somehow set enemies alight if sustained stunning was used.
This item was carried over to most games later in the franchise, but its incendiary tasing ability was reduced. In the PS2 and Vita versions of Syphon Filter: Dark Mirror, you can't burn enemies with the Taser but in the PSP version, you can. In Syphon Filter: Logan's Shadow, you can't burn enemies with it.
==Hand taser==
This is a variant of the series' signature taser which can only be used in close quarters. It is impossible to set enemies aflame with this particular device, but a single hit from this is capable of instantly incapacitating an enemy, unlike the ranged taser which takes a few seconds.
==Double-Edge Combat Knife==
A double-edge combat knife is usable in most missions: the first time a Syphon Filter game introduced a melee weapon. This knife is unique in that it bypasses armor and will result in an instant-kill if the player can land a successful attack on an enemy, although you need to be literally right beside an enemy to perform this; essentially it is a high risk-and-reward weapon. It also has a unique throat-slit animation if an unsuspecting target is attacked with the knife from behind. The developers seem to have confused it with the K-BAR.
The weapon is particularly infamous in multiplayer games, as it normally results in some less gun-inclined players to simply run around the map and chase their target with a knife like a deranged serial killer. Due to armor being higher in MP and the knife being able to bypass armor; running around slashing wildly at enemies became an unconventional but effective strategy.
Category:Video Game
Category:Stealth
Category:Third-Person Shooter