nyuuzyou/wikis huggingface dataset:
Full House Poker (Jul 31, 2010 prototype)

A prototype of Full House Poker for the Xbox 360.
==Notes==
* Predates the final build by 7 months.
* Original filename: Full House Poker (Jul 31, 2010) [5841098D].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
 
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Full Spectrum Warrior: Ten Hammers (Dec 5, 2005 prototype)

A prototype of Full Spectrum Warrior: Ten Hammers for the Xbox.
==Notes==
* Predates the final US build (the first retail build) by ten days.
* Review prototype.
* XBE information:
** Internal Name: Full Spectrum Warrio
** Maker ID and Product Number: TQ-248
** Executable Name: default.xbe
** Executable checksum (MD5): 3b37dbdaf8bf57f7699a3fe6fb2159c1
* Miscellaneous Notes:
** Game is emulatable: Yes (Xemu) (as of September 12, 2021).
** Game contains dongle protection: No.
==Screenshots==
Xbox - Full Spectrum Warrior Ten Hammers preview build (1).png
Xbox - Full Spectrum Warrior Ten Hammers preview build (2).png
Xbox - Full Spectrum Warrior Ten Hammers preview build (3).png
Xbox - Full Spectrum Warrior Ten Hammers preview build (4).png
Xbox - Full Spectrum Warrior Ten Hammers preview build (5).png
Xbox - Full Spectrum Warrior Ten Hammers preview build (6).png
Xbox - Full Spectrum Warrior Ten Hammers preview build (7).png
Xbox - Full Spectrum Warrior Ten Hammers preview build (8).png
Xbox - Full Spectrum Warrior Ten Hammers preview build (9).png
Xbox - Full Spectrum Warrior Ten Hammers preview build (10).png
Xbox - Full Spectrum Warrior Ten Hammers preview build (11).png
Xbox - Full Spectrum Warrior Ten Hammers preview build (12).png
Xbox - Full Spectrum Warrior Ten Hammers preview build (13).png
Xbox - Full Spectrum Warrior Ten Hammers preview build (14).png
Xbox - Full Spectrum Warrior Ten Hammers preview build (15).png
==Origin==
Xbox - Full Spectrum Warrior Ten Hammers preview build.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: Xbox and Dreamcast (September 18, 2021)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Full Spectrum Warrior (Jan 29, 2004 prototype)

A prototype of Full Spectrum Warrior for the Microsoft Xbox.
==Notes==
* Taken from a Xbox Debug Kit belonging to aden34.
* This build appears to only work properly on a Xbox or on emulators with 128MB of memory. 
* Test.xbe is compatible with the files despite being compiled seven months before release.xbe. Considering that both executables work without issue, the data could be from June 2003 as well.
* This is actually the US Army version of the game. It would later be included in the final build as bonus content.
* This build is about 100MB larger than what was included in the final build due to there being many files leftover from when the game was shown off at E3 2003.
* The warning screen about this version of the game being solely used as a training tool is missing.
* There is an extra controls option on the main menu. It was replaced with an EXIT button in the final build due to it being redundant. 
* A build number appears while a mission is loading.
* The Equipment Allocation menu that appears before a mission is absent.
* Pressing Left Trigger+Back toggles a debug display.
* The E3 mission can be played by modifying config.ini. Set SkipShell to 1 and set Mission to msn7.wld.
==Screenshots==
File:FSW 20040129 Mishions.png
File:FSW 20040129 Loading.png
File:FSW 20040129 GamePlay.png
File:FSW 20040129 DebugDisplay.png
File:FSW 20040129 E3Mission.png
==See Also==
Original release thread on ObscureGamers.
Full Spectrum Warrior (Mar 22, 2005 prototype)

A prototype of Full Spectrum Warrior for the PlayStation 2.
==Notes==
* PAL prototype.
* Built 12 days after the final PAL build.
==Screenshots==
FSW PS2 EFIGS REVIEW CODE (1).png
FSW PS2 EFIGS REVIEW CODE (2).png
FSW PS2 EFIGS REVIEW CODE (3).png
FSW PS2 EFIGS REVIEW CODE (4).png
FSW PS2 EFIGS REVIEW CODE (5).png
FSW PS2 EFIGS REVIEW CODE (6).png
FSW PS2 EFIGS REVIEW CODE (7).png
FSW PS2 EFIGS REVIEW CODE (8).png
FSW PS2 EFIGS REVIEW CODE (9).png
FSW PS2 EFIGS REVIEW CODE (10).png
FSW PS2 EFIGS REVIEW CODE (11).png
FSW PS2 EFIGS REVIEW CODE (12).png
==Origin==
P1140219.jpg|Disc front.
==Acknowledgments==
A huge thanks to andlabs and Hidden Palace for donating toward this release!
==See also==
This entry is part of the February 2020 group buy.
Full Spectrum Warrior 2: Ten Hammers (Dec 15, 2005 prototype)

An early prototype of Full Spectrum Warrior 2: Ten Hammers for the Microsoft Xbox.
==Notes==
* Original filename: Full Spectrum Warrior 2 - Ten Hammers (Dec 15, 2005) .iso
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
Fullmetal Alchemist and the Broken Angel (Aug 23, 2004 prototype)

A prototype of Fullmetal Alchemist and the Broken Angel for the PlayStation 2.
==Notes==
* Built just an hour before before the final US release.
* Executable only contains one byte difference.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
gsdx_20201025232613.png|Title screen.
==Origin==
PS2 - Fullmetal Alchemist and the Broken Angel Reviewable.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
FunTown Mahjong (Dec 11, 2008 prototype)

A prototype of FunTown Mahjong for the Xbox 360.
==Notes==
* Built on the same day as the final but only the executable matches with the final.
* Original filename: Fun Town Mahjong (Dec 11 2008).rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Fur Fighters: Viggo's Revenge (Apr 27, 2001 prototype)

A prototype of Fur Fighters: Viggo's Revenge for the PlayStation 2.
==Notes==
* Compiled approximately 10 days before the PAL retail version and a month before US.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
furfighersvr43001_title.png
==Origin==
PS2 - Fur Fighters Viggo's Revenge 4-30-01.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Nex for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Fur Fighters (Jun 2, 2000 prototype)

A late prototype of Fur Fighters for the Sega Dreamcast.
==Notes==
===General Notes=== 
* There are some file differences when compared against final build.
===Miscellaneous Notes===
*Game is emulatable (in Flycast): No (as of July 4nd, 2024).
**Crashes after first cutscene.
*Game is emulatable (in Redream): No (as of July 4nd, 2024).
**Crashes after first cutscene.
*Game contains dongle protection: No.
==Screenshots==
File:Flycast-2024-07-04 00-11-47.png|Title screen
File:Flycast-2024-07-04 00-11-41.png|Loading screen
File:Flycast-2024-07-04 00-26-59.png|Main menu
File:Flycast-2024-07-04 00-13-48.png|Character selection
File:Flycast-2024-07-04 00-14-02.png|Cutscene
Fushigi (prototype)

A prototype of fushigi for the Nintendo DS.
==Notes==
* Probably not the correct name of the build.
* At least the build can reach the menu in melonDS 0.9.5.
* According to a tcrf user named Laxbby:
** Has a blank icon. very obviously broadcasts something over the DS' local communication. ** The top screen has a similar image as above, but this time it says "tesuto" (テスト) with a "desu" (デス) written next to it. The bottom screen has "PRESS A TO START" written, along with a bunch of options: "BEACON PERIOD", which can be set to any number between 10 and some really big number above 103612 inclusively (couldn't be bothered scrolling any farther), "DATA SIZE", which seems to be locked to 936, and "CAHNNEL"(sic), which can be set to either 1, 7, or 13.
** Pressing A generates a "wave" effect on the graphic on the top, and the bottom screen will change to "SENDING......(n/9) PRESS B TO STOP". the "n" rapidly scrolls through 0-9 repeatedly. it will do this infinitely until you press B, where it then returns to the previous screen.
** Despite appearing in the Pokemon Mystery Dungeon folder, and being named fushigi, this actually is a mystery gift distribution that works on any mainline generation 4 Pokemon game. If the mystery gift is detected on a save file that does not have the menu option enabled, the game will pop a message at the player select menu and will enable mystery gift for you. You go to the Mystery Gift menu, select what would be the "Local Communication" option, and you will receive a Pokemon which can be picked up at a Poke Mart. The Pokemon in question is a level 5 shiny Bulbasaur, seemingly always male and with random stats, which is holding a Rare Candy. Its met location is "Pokemon Cartoon", its origin game is Diamond, it has Fateful Encounter checked, and always has an ID of 55555. This Pokemon's Original Trainer is テストポケ, literally meaning Test Poke, showing that this was a simple test distribution. It has a whopping 10 ribbons attached to it: Marine, Green, Classic, Sky, Premier, Land, Festival, Blue, and Carnival. Notably, only two of these ribbons were used in generation 4 (Premier and Classic), the rest being rebranded as separate ribbons in later generations. The Land Ribbon still has yet to be distributed officially.
** Opening it in Tinke shows a bunch of .bin files that I'm not smart enough to decode, along with a few misc. other stuff. The only thing of note really is a file called decchi.bin, which is quite long and has a "POKE RANGER" header. This is bundled into several internal DS ROMs, including many of the Pokemon Event Distributors, and is actually an unreleased slot-2 Azure Flute distribution! This has been known about for a while and is nothing new, but it's cool to see it in here of all places.
Do not link to this build; It is a first party Nintendo prototype, and furthermore it was obtained via illegal means.
Fushigi no Oshiro Pit Pot (Prototype)

A prototype of Fushigi no Oshiro Pit Pot for the Sega Master System.
==Notes==
* Late prototype.
* EDIT mode was slightly modified.
* Some treasure chests seem to disappear when starting a level.
==Origin==
pit_pot_pza_sample_proto__01_793.jpg
pit_pot_pza_sample_proto__02_202.jpg
pit_pot_pza_sample_proto__eprom_chip_178.jpg
Futurama (Jun 17, 2003 prototype)

A prototype of Futurama for the Xbox.
==Notes==
* A build dated a couple of weeks before the final game.
* XBE information:
** Internal Name: Futurama
** Maker ID and Product Number: VU-21
** Executable Name: default.xbe
** Executable checksum (MD5): c3e5f17f204f654ae45ebbca2e037274
* Miscellaneous Notes:
** Game is emulatable: Yes (Xemu) (as of September 12, 2021).
** Game contains dongle protection: No.
==Screenshots==
Futurama-Xbox-Jun17-1.png|Main menu
Futurama-Xbox-Jun17-2.png|Gameplay
Futurama-Xbox-Jun17-3.png|Gameplay
Futurama-Xbox-Jun17-4.png|Gameplay
Futurama-Xbox-Jun17-5.png|Gameplay
Futurama-Xbox-Jun17-6.png|Gameplay
Futurama-Xbox-Jun17-7.png|Gameplay
==Origin==
Xbox - Futurama.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Hwd45 for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: Xbox and Dreamcast (September 18, 2021)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Future Tactics: The Uprising (Jan 9, 2004 prototype)

A prototype of Future Tactics: The Uprising for the PlayStation 2.
==Notes==
* Compiled approximately 79 days before the US retail version.
* The game was still called Pillage on the titlescreen
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
FutureTacticsPreview_title.png
==Origin==
PS2 - Future Tactics Preview Disc.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Nex for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Future Tactics: The Uprising (May 1, 2003 prototype)

An early prototype of Future Tactics: The Uprising (known in this build by its original title - "Pillage") for the Sony PlayStation 2.
==Notes==
* Originally given the name Pillage during development, this game was stuck in development before finding a publisher for a US release.
==Screenshots==
FutureTacticsFuture Pillage Title.png|Title screen
FutureTacticsUprise Pillage Plublisher.png|Publisher logo
==See also==
Original release post on DeviantArt. (Archive)
G-Police (Aug 15, 1997 prototype)

A prototype of G-Police for the PlayStation.
==Notes==
* Dongle protected, hangs on the first logo, cracked
* Only the first disc of this 2-disc game is available in this lot
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
** Game contains dongle protection: Patched.
** Game contains debugging symbols: N/A
** Dump was originally scrambled: No
==Screenshots==
PSX - G Police 1-59 Disc 1 (1).png
PSX - G Police 1-59 Disc 1 (2).png
PSX - G Police 1-59 Disc 1 (3).png
PSX - G Police 1-59 Disc 1 (4).png
PSX - G Police 1-59 Disc 1 (5).png
PSX - G Police 1-59 Disc 1 (6).png
==Origin==
PSX - G Police 1-59 Disc 1.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Iniche, SolidSnake11 for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
G-Police (Aug 21, 1997 prototype)

A prototype of G-Police for the PlayStation.
==Notes==
* Dongle protected, hangs on the first logo, cracked
* Compiled 25 days before the US retail version
* Only the second disc of this 2-disc game is available in this lot
** Understandably, selecting New Game will prompt to insert disc 1
** And so, the disc 2 game content can't be accessed by direct/regular means. A save file would need to be created at the point in the campaign where this second disc continues from
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
** Game contains dongle protection: Patched.
** Game contains debugging symbols: N/A
** Dump was originally scrambled: No
==Screenshots==
PSX - G Police 1-57 Disc 2-0001.png
PSX - G Police 1-57 Disc 2-0002.png
PSX - G Police 1-57 Disc 2-0003.png
PSX - G Police 1-57 Disc 2-0004.png
PSX - G Police 1-57 Disc 2-0005.png
PSX - G Police 1-57 Disc 2-0006.png
==Origin==
PSX - G Police 1-57 Disc 2.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Iniche, SolidSnake11 for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
G-Police (Jul 4, 1997 prototype)

A prototype of G-Police for the PlayStation.
==Notes==
* Instead of the Dolby logo, it shows the one for Wheelhaus.
* No opening cut scene
* Main menu only has to selections, New Mission and Options (missing Load Missions and Training).
* On the menu, the control symbol has "Select" misspelled as "Selects"
* Only 2 options, Sound Setup and Control Setup (instead of Controller); no Graphics Setup
* Sound menu has an additional "q-sound" option
* In the New Mission, a level select is provided. Most interesting item is the "E3 - Fire In The Sky"
* There are no cut scenes for the missions
* No voice-over narration for the mission briefing
* Slight differences in the mission briefing text formatting, but the style of the briefing info is noticeably different. Some of it is clearly placeholder.
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
** Game contains dongle protection: No.
** Game contains debugging symbols: N/A
** Dump was originally scrambled: No
==Screenshots==
PSX - G Police E3 Demo 1.1 3-7-97-0000.png
PSX - G Police E3 Demo 1.1 3-7-97-0002.png
PSX - G Police E3 Demo 1.1 3-7-97-0003.png
PSX - G Police E3 Demo 1.1 3-7-97-0004.png
PSX - G Police E3 Demo 1.1 3-7-97-0005.png
PSX - G Police E3 Demo 1.1 3-7-97-0006.png
==Origin==
PSX - G Police E3 Demo 1.1 3-7-97.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Iniche for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
G-Police (Jun 5, 1997 prototype)

A prototype of G-Police for the PlayStation.
==Notes==
* Does not work in Mednafen (Video Standard Mismatch)
* Related to the above, it's a PAL region prototype
* Dongle protected, cracked.
* Miscellaneous Notes:
** Game is emulatable: Issues (as of April 17, 2021).
** Game contains dongle protection: Patched.
** Game contains debugging symbols: N/A
** Dump was originally scrambled: No
==Screenshots==
HASH-E90EE01A6C25753_2021-04-13_18-53-25.png
HASH-E90EE01A6C25753_2021-04-13_18-53-47.png
HASH-E90EE01A6C25753_2021-04-13_18-54-04.png
HASH-E90EE01A6C25753_2021-04-13_18-54-31.png
HASH-E90EE01A6C25753_2021-04-13_18-54-39.png
HASH-E90EE01A6C25753_2021-04-13_18-55-15.png
HASH-E90EE01A6C25753_2021-04-13_18-56-20.png
==Origin==
PSX - G Police E3 Demo.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Iniche, SolidSnake11 for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
G.I. Joe: The Atlantis Factor (Prototype B)

A prototype of G.I. Joe: The Atlantis Factor for the NES.
==Origin==
gijoe.jpg
==Acknowledgments==
A huge thanks to Armageddon Potato for this bountiful lot as well as togemet2 for documenting and analyzing parts of the lot! 
==See also==
* Armageddon Potato on X
* Armageddon Potato on Instagram
G1 Jockey 3 (Mar 27, 2003 prototype)

A prototype of G1 Jockey 3 for the PlayStation 2.
==Notes==
* Compiled 13 days before the final US build but 50 days after the final PAL build.
* NTSC prototype.
* English localization prototype.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
PS2 - GI Jockey Review Disc 03-27-03 (1).png
PS2 - GI Jockey Review Disc 03-27-03 (2).png
PS2 - GI Jockey Review Disc 03-27-03 (3).png
PS2 - GI Jockey Review Disc 03-27-03 (4).png
PS2 - GI Jockey Review Disc 03-27-03 (5).png
PS2 - GI Jockey Review Disc 03-27-03 (6).png
PS2 - GI Jockey Review Disc 03-27-03 (7).png
PS2 - GI Jockey Review Disc 03-27-03 (8).png
PS2 - GI Jockey Review Disc 03-27-03 (9).png
PS2 - GI Jockey Review Disc 03-27-03 (10).png
PS2 - GI Jockey Review Disc 03-27-03 (11).png
==Origin==
PS2 - GI Jockey Review Disc 03-27-03.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
GD Drive Repair Program (Dec 1, 1998 version)

GD Drive Repair Program is software used to verify the functionality of GD-ROMs.
Also contained in the filesystem of this disc are a currently unreleased build of the DC Checker software. 
==Disc Information==
Title: GD Drive Repair Program Ver 0.1 T.Ogawa
Product Number: HKT-999999
Version: V0.720
Release Date: 19981201
==Origin==
Disc dumped by darcagn, owned by darcagn.
GD Repair Closeup.jpeg|
GD Repair darcagn.jpeg|
GD Repair disc.jpeg|
==Screenshots==
GD Repair Running 1.jpeg|
GD Repair Running 2.jpeg|
GD Repair Running 3.jpeg|
GD Repair Running 4.jpeg|
GD Repair Running 5.jpeg|
GD Repair Running 6.jpeg|
GD Repair Running 7.jpeg|
GD Repair Running 8.jpeg|
GD Repair Running 9.jpeg|
GP Rider (Jan 4, 1994 prototype)

A prototype build of GP Rider, dated January 4, 1994. It was released by drx on February 23, 2008.
==Screenshots==
==Files==
==Header==
00007ff0 54 4d 52 20 53 45 47 41 76 00 00 00 28 25 00 70 TMR SEGAv...(%.p
GRID (Mar 7, 2008 prototype)

A prototype of GRID for the Xbox 360.
==Notes==
* Predate the final build by almost 2 months.
* Found as part of TNO-DRW-Kabo lot.
* Original filename: Race Driver GRID (Mar 07, 2008) [Preview].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==Origin==
GRID (Mar 7, 2008 prototype) disc.png|Disc front
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
GRID (May 6, 2008 prototype)

A prototype of GRID for the Xbox 360.
==Notes==
* Demo build.
* Postdate the final build by 4 days.
* Original filename: Grid (USA) (En,Fr,De,Es,It) (Demo).iso
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
GT 64: Championship Edition (May 25, 1998 prototype)

A late prototype of GT 64: Championship Edition for the Nintendo 64.
==Notes==
* This prototype was initially dumped with a GameShark 3.3 cartridge connected via parallel on an old Windows 98SE laptop. However, the dumps were inconsistent and so a 64drive with UltraSave was used instead. However, the dumps were inconsistent with this as well. A Bung Doctor V64 Jr. was eventually used and was able to provide consistent dumps each time. The dump provided was byteswapped from the dump generated by the V64jr.
==Screenshots==
GT 64 - Championship Edition (May 25, 1998 prototype).2019-12-27 15.10.17.png|Title screen.
GT 64 - Championship Edition (May 25, 1998 prototype).2019-12-27 15.11.17.png|Main menu.
GT 64 - Championship Edition (May 25, 1998 prototype).2019-12-27 15.16.06.png|Selecting a team.
GT 64 - Championship Edition (May 25, 1998 prototype).2019-12-27 15.16.12.png|Selecting a course.
GT 64 - Championship Edition (May 25, 1998 prototype).2019-12-27 15.16.16.png|Free run menu.
GT 64 - Championship Edition (May 25, 1998 prototype).2019-12-27 15.16.34.png|Gameplay 1.
GT 64 - Championship Edition (May 25, 1998 prototype).2019-12-27 15.16.51.png|Gameplay 2.
GT 64 - Championship Edition (May 25, 1998 prototype).2019-12-27 15.17.25.png|Gameplay 3.
GT 64 - Championship Edition (May 25, 1998 prototype).2019-12-27 15.17.51.png|Gameplay 4.
==Files==
==Origin==
gt64 5-25-98 cart.jpg|Cart.
gt64 5-25-98 pcb.jpg|PCB.
==See also==
* This release is part of Hidden Palace's Holiday 2019 release event. Click here for more information on the other releases from this period.