List of Counter-Strike 2 console commands and variables

==Notes==
==Cvar list==
===_===
Command	Default Value	Flags 	Description
_record	cmd 	norecord, release	Record a demo incrementally.
===A===
Command 	Default Value	Flags 	Description
adsp_debug 	0 	a 	
ai_debug_dyninteractions 	0 	sv, cheat 	Debug the NPC dynamic interaction system.
ai_debug_los 	0 	sv, cheat 	NPC Line-Of-Sight debug mode. If 1, solid entities that block NPC LOC will be highlighted with white bounding boxes. If 2, it'll show non-solid entities that would do it if they were solid.
ai_debug_off_nav 	false 	sv, cheat 	
ai_debug_shoot_positions 	0 	sv, cl, rep, cheat 	
ai_disabled 	false 	sv, cl, rep, cheat 	
ai_show_current_nav 	false 	sv, cheat 	
alias 	cmd 	release 	Alias a command.
ammo_338mag_max 	30 	sv, cl, rep, release 	
ammo_357sig_max 	52 	sv, cl, rep, release 	
ammo_357sig_min_max 	12 	sv, cl, rep, release 	
ammo_357sig_p250_max 	26 	sv, cl, rep, release 	
ammo_357sig_small_max 	24 	sv, cl, rep, release 	
ammo_45acp_max 	100 	sv, cl, rep, release 	
ammo_50AE_max 	35 	sv, cl, rep, release 	
ammo_556mm_box_max 	200 	sv, cl, rep, release 	
ammo_556mm_max 	90 	sv, cl, rep, release 	
ammo_556mm_small_max 	40 	sv, cl, rep, release 	
ammo_57mm_max 	100 	sv, cl, rep, release 	
ammo_762mm_max 	90 	sv, cl, rep, release 	
ammo_9mm_max 	120 	sv, cl, rep, release 	
ammo_buckshot_max 	32 	sv, cl, rep, release 	
ammo_grenade_limit_breachcharge	3 	sv, cl, rep, release 	
ammo_grenade_limit_bumpmine 	3 	sv, cl, rep, release 	
ammo_grenade_limit_default 	1 	sv, cl, rep, release 	
ammo_grenade_limit_flashbang 	2 	sv, cl, rep, release 	
ammo_grenade_limit_snowballs 	3 	sv, cl, rep, release 	
ammo_grenade_limit_total 	4 	sv, cl, rep, release 	
ammo_grenade_limit_tripwirefire	1 	sv, cl, rep, release 	
ammo_item_limit_adrenaline 	5 	sv, cl, rep, release 	
ammo_item_limit_healthshot 	4 	sv, cl, rep, release 	
anim_resource_validate_on_load 	true 	release 	Validates the animation group channel list against the animations on load for every animation
animated_material_attributes 	true 	cl, cheat 	
animevents_dump 	cmd 	sv, cheat 	List all the currently registered anim events.
animgraph_debug 	false 	sv, cl, rep, cheat 	Debug animation graph
animgraph_debug_entindex 	0 	sv, cl, rep, cheat 	The entity to specifically debug
animgraph_footlock_ik_enable 	true 	cheat 	Enable IK.
animgraph_record_all 	false 	sv, cl, rep, cheat 	Automatically start recording AnimGraphs when they get created, and save them to disk when they are destroyed
animgraph_slope_draw_raycasts 	false 	sv, cl, rep, cheat 	
animgraph_slope_enable 	true 	sv, cl, rep, cheat 	
animgraph_trace_static_only 	false 	sv, cl, rep, cheat 	
autobuy 	cmd 	cl, clientcmd_can_execute	Attempt to purchase items with the order listed in cl_autobuy
axis 	cmd 	sv, cheat 	Draw an axis Arguments: x y z pitch yaw roll <lifetime = 10.0> <r g b a>
===B===
Command 	Default Value	Flags 	Description
battery_saver 	false 	a 	OBSOLETE replaced by mobile_fps_* - Battery saver mode. 0=off, 1=on
benchframe 	cmd 	release 	Takes a snapshot of a particular frame in a time demo.
bind 	cmd 	release 	Bind a key.
binddefaults 	cmd 	release 	Bind all keys to their default values.
bindss 	cmd 	release 	Bind a key for a particular splitscreen player.
bot_add 	cmd 	sv, release 	ct> <type> <difficulty> <name> - Adds a bot matching the given criteria.
bot_add_ct 	cmd 	sv, release 	bot_add_ct <type> <difficulty> <name> - Adds a Counter-Terrorist bot matching the given criteria.
bot_add_t 	cmd 	sv, release 	bot_add_t <type> <difficulty> <name> - Adds a terrorist bot matching the given criteria.
bot_all_weapons 	cmd 	sv, release 	Allows the bots to use all weapons
bot_allow_grenades 	true 	sv, rep, release 	If nonzero, bots may use grenades.
bot_allow_machine_guns 	true 	sv, rep, release 	If nonzero, bots may use the machine gun.
bot_allow_pistols 	true 	sv, rep, release 	If nonzero, bots may use pistols.
bot_allow_rifles 	true 	sv, rep, release 	If nonzero, bots may use rifles.
bot_allow_rogues 	true 	sv, rep, release 	If nonzero, bots may occasionally go 'rogue'. Rogue bots do not obey radio commands, nor pursue scenario goals.
bot_allow_shotguns 	true 	sv, rep, release 	If nonzero, bots may use shotguns.
bot_allow_snipers 	true 	sv, rep, release 	If nonzero, bots may use sniper rifles.
bot_allow_sub_machine_guns 	true 	sv, rep, release 	If nonzero, bots may use sub-machine guns.
bot_autodifficulty_threshold_high 	0 	sv, cl, rep, release 	Upper bound above Average Human Contribution Score that a bot must be above to change its difficulty
bot_autodifficulty_threshold_low 	-2 	sv, cl, rep, release 	Lower bound below Average Human Contribution Score that a bot must be below to change its difficulty
bot_chatter 	normal 	sv, rep, release 	Control how bots talk. Allowed values: 'off', 'radio', 'minimal', or 'normal'.
bot_controllable 	true 	sv, rep, release 	Determines whether bots can be controlled by players
bot_coop_force_throw_grenade_chance	0.3 	sv, cheat 	
bot_coop_idle_max_vision_distance 	1400 	sv, rep, release 	Max distance bots can see targets (in coop) when they are idle, dormant, hiding or asleep.
bot_crouch 	false 	sv, cheat 	
bot_debug 	0 	sv, rep, cheat 	For internal testing purposes.
bot_debug_target 	0 	sv, rep, cheat 	For internal testing purposes.
bot_defer_to_human_goals 	true 	sv, rep, release 	If nonzero and there is a human on the team, the bots will not do the scenario tasks.
bot_defer_to_human_items 	true 	sv, rep, release 	If nonzero and there is a human on the team, the bots will not get scenario items.
bot_difficulty 	2 	sv, rep, release 	Defines the skill of bots joining the game. Values are: 0=easy, 1=normal, 2=hard, 3=expert.
bot_dont_shoot 	false 	sv, rep, cheat, release	If nonzero, bots will not fire weapons (for debugging).
bot_freeze 	false 	sv, cheat 	
bot_goto_mark 	cmd 	sv, cheat 	Sends a bot to the marked nav area (useful for testing navigation meshes)
bot_goto_selected 	cmd 	sv, cheat 	Sends a bot to the selected nav area (useful for testing navigation meshes)
bot_ignore_enemies 	false 	sv, rep, cheat 	If nonzero, bots will ignore enemies (for debugging).
bot_ignore_players 	false 	sv, cheat 	Bots will not see non-bot players.
bot_join_after_player 	true 	sv, rep, release 	If nonzero, bots wait until a player joins before entering the game.
bot_join_team 	any 	sv, rep, release 	Determines the team bots will join into. Allowed values: 'any', 'T', or 'CT'.
bot_kick 	cmd 	sv, release 	ct> <type> <difficulty> <name> - Kicks a specific bot, or all bots, matching the given criteria.
bot_kill 	cmd 	sv, cheat 	ct> <type> <difficulty> <name> - Kills a specific bot, or all bots, matching the given criteria.
bot_knives_only 	cmd 	sv, release 	Restricts the bots to only using knives
bot_loadout 	0 	sv, cheat 	bots are given these items at round start
bot_max_visible_smoke_length 	200 	sv, rep, release 	Bots will see players through smoke clouds up to this length.
bot_max_vision_distance_override 	-1 	sv, rep, release 	Max distance bots can see targets.
bot_mimic 	0 	sv, cl, rep, cheat 	Bot uses usercmd of player by index.
bot_mimic_spec_buttons 	true 	cl, cheat 	+attack, +jump etc are used for spectator control instead of being passed on to spectated bot
bot_mimic_yaw_offset 	180 	sv, cheat 	
bot_pistols_only 	cmd 	sv, release 	Restricts the bots to only using pistols
bot_place 	cmd 	sv, cheat 	bot_place - Places a bot from the map at where the local player is pointing.
bot_quota 	10 	sv, rep, release 	Determines the total number of bots in the game.
bot_quota_mode 	fill 	sv, rep, release 	Determines the type of quota. Allowed values: 'normal', 'fill', and 'match'. If 'fill', the server will adjust bots to keep N players in the game, where N is bot_quota. If 'match', the server will maintain a 1:N ratio of humans to bots, where N is bot_quota.
bot_randombuy 	false 	sv, cheat 	should bots ignore their prefered weapons and just buy weapons at random?
bot_show_battlefront 	false 	sv, cheat 	Show areas where rushing players will initially meet.
bot_show_nav 	false 	sv, rep, cheat 	For internal testing purposes.
bot_show_occupy_time 	false 	sv, cheat 	Show when each nav area can first be reached by each team.
bot_snipers_only 	cmd 	sv, release 	Restricts the bots to only using sniper rifles
bot_stop 	0 	sv, rep, cheat 	
bot_traceview 	0 	sv, rep, cheat 	For internal testing purposes.
bot_zombie 	false 	sv, rep, cheat 	If nonzero, bots will stay in idle mode and not attack.
box 	cmd 	sv, cheat 	Draw a bbox Arguments: minx miny miny maxx maxy maxz <lifetime = 10.0> <r g b a>
buddha 	false 	sv, nf, cheat 	Player takes damage but won't die
buddha_ignore_bots 	false 	sv, nf, cheat 	Bots always buddha 0
buddha_reset_hp 	1 	sv, nf, cheat 	HP to set when damaged below zero in Buddha Mode
bug_submitter_override 	0 	a 	
buymenu 	cmd 	cl, server_can_execute 	Show or hide main buy menu
buyrandom 	cmd 	sv 	Buy random primary and secondary. Primarily for deathmatch where cost is not an issue.
===C===
Command 	Default Value 	Flags 	Description
c_maxdistance 	200 	cl, a 	
c_maxpitch 	90 	cl, a 	
c_maxyaw 	135 	cl, a 	
c_mindistance 	30 	cl, a 	
c_minpitch 	0 	cl, a 	
c_minyaw 	-135 	cl, a 	
c_orthoheight 	100 	cl, a 	
c_orthowidth 	100 	cl, a 	
c_thirdpersonshoulder 	false 	cl, a 	
c_thirdpersonshoulderaimdist 	120 	cl, a 	
c_thirdpersonshoulderdist 	40 	cl, a 	
c_thirdpersonshoulderheight 	5 	cl, a 	
c_thirdpersonshoulderoffset 	20 	cl, a 	
callvote 	cmd 	sv 	Start a vote on an issue.
cam_collision 	1 	cl, a 	When in thirdperson and cam_collision is set to 1, an attempt is made to keep the camera from passing though walls.
cam_command 	cmd 	cl, cheat 	Tells camera to change modes
cam_idealdelta 	4 	cl, a 	Controls the speed when matching offset to ideal angles in thirdperson view
cam_idealdist 	150 	cl, a 	
cam_ideallag 	4 	cl, a 	Amount of lag used when matching offset to ideal angles in thirdperson view
cam_idealpitch 	0 	cl, a 	
cam_idealyaw 	0 	cl, a 	
cam_showangles 	false 	cl, cheat 	When in thirdperson, print viewangles/idealangles/cameraoffsets to the console.
cam_snapto 	false 	cl, a 	
camortho 	cmd 	cl, cheat 	Switch to orthographic camera.
cancelselect 	cmd 	cl, server_can_execute 	
cash_player_bomb_defused 	300 	sv, cl, nf, rep, release 	
cash_player_bomb_planted 	300 	sv, cl, nf, rep, release 	
cash_player_damage_hostage 	-30 	sv, cl, nf, rep, release 	
cash_player_get_killed 	0 	sv, cl, nf, rep, release 	
cash_player_interact_with_hostage 	300 	sv, cl, nf, rep, release 	
cash_player_killed_enemy_default 	300 	sv, cl, nf, rep, release 	
cash_player_killed_enemy_factor 	1 	sv, cl, nf, rep, release 	
cash_player_killed_hostage 	-1000 	sv, cl, nf, rep, release 	
cash_player_killed_teammate 	-300 	sv, cl, nf, rep, release 	
cash_player_rescued_hostage 	1000 	sv, cl, nf, rep, release 	
cash_player_respawn_amount 	0 	sv, cl, nf, rep, release 	
cash_team_bonus_shorthanded 	1000 	sv, cl, nf, rep, release 	
cash_team_elimination_bomb_map 	3250 	sv, cl, nf, rep, release 	
cash_team_elimination_hostage_map_ct 	3000 	sv, cl, nf, rep, release 	
cash_team_elimination_hostage_map_t 	3000 	sv, cl, nf, rep, release 	
cash_team_hostage_alive 	0 	sv, cl, nf, rep, release 	
cash_team_hostage_interaction 	600 	sv, cl, nf, rep, release 	
cash_team_loser_bonus 	1400 	sv, cl, nf, rep, release 	
cash_team_loser_bonus_consecutive_rounds 	500 	sv, cl, nf, rep, release 	
cash_team_planted_bomb_but_defused 	800 	sv, cl, nf, rep, release 	
cash_team_rescued_hostage 	600 	sv, cl, nf, rep, release 	
cash_team_survive_guardian_wave 	1000 	sv, cl, nf, rep, release 	
cash_team_terrorist_win_bomb 	3500 	sv, cl, nf, rep, release 	
cash_team_win_by_defusing_bomb 	3500 	sv, cl, nf, rep, release 	
cash_team_win_by_hostage_rescue 	2900 	sv, cl, nf, rep, release 	
cash_team_win_by_time_running_out_bomb 	3250 	sv, cl, nf, rep, release 	
cash_team_win_by_time_running_out_hostage 	3250 	sv, cl, nf, rep, release 	
cash_team_winner_bonus_consecutive_rounds 	0 	sv, cl, nf, rep, release 	
cast_aabb 	cmd 	sv, cheat 	Tests box collision detection
cast_bullet 	cmd 	sv, cheat 	Tests bullet cast
cast_capsule 	cmd 	sv, cheat 	Tests capsule collision detection
cast_convex 	cmd 	sv, cheat 	Tests convex hull collision detection
cast_cylinder 	cmd 	sv, cheat 	Tests cylinder collision detection
cast_intervals 	cmd 	sv, cheat 	Tests interval ray cast
cast_obb 	cmd 	sv, cheat 	Tests cylinder collision detection
cast_physics 	cmd 	sv, cheat 	Tests physics shape collision detection
cast_ray 	cmd 	sv, cheat 	Tests ray cast
cast_sphere 	cmd 	sv, cheat 	Tests sphere cast
cc_delay_time 	0.25 	cl, a 	Close caption delay before showing caption.
cc_lang 	0 	cl, a 	Current close caption language (emtpy = use game UI language)
cc_linger_time 	1 	cl, a 	Close caption linger time.
cc_spectator_only 	false 	cl, a 	
cc_subtitles 	false 	cl, a 	If set, don't show sound effect captions, just voice overs (i.e., won't help hearing impaired players).
cc_vr_caption_speed 	1 	cl, a 	0 = slow, 1 = medium (default), 2 = fast
cc_vr_font_size 	1 	cl, a 	0 = small, 1 = med (default), 2 = large
cc_vr_width 	1 	cl, a 	0 = narrow, 1 = med (default), 2 = wide
changelevel 	cmd 	release 	changelevel <mapname> :Multiplayer change level.
cl_allow_animated_avatars 	true 	cl, a, release 	Whether or not to allow animated avatars
cl_auto_cursor_scale 	true 	a 	Automatic cursor size scaling.
cl_autobuy 	vesthelm vest m4a1 ak47 famas galilar mp7 nova defuser 	cl, release 	The order in which autobuy will attempt to purchase items
cl_autohelp 	true 	cl, a, user 	Auto-help
cl_avatar_convert_png 	cmd 	cl, cheat, release 	Converts all rgb avatars in the avatars directory to png
cl_avatar_convert_rgb 	cmd 	cl, cheat, release 	Converts all png avatars in the avatars directory to rgb
cl_axis 	cmd 	cl, cheat 	Draw an axis Arguments: x y z pitch yaw roll <lifetime = 10.0> <r g b a>
cl_borrow_music_from_player_slot 	-1 	cl, release 	
cl_box 	cmd 	cl, cheat 	Draw a bbox Arguments: minx miny miny maxx maxy maxz <lifetime = 10.0> <r g b a>
cl_buywheel_donate_key 	0 	cl, a, per_user, release 	Set the key to use for donation in the buy menu. 0: Left Control; 1: Left Alt; 2: Left Shift.
cl_buywheel_nonumberpurchasing 	false 	cl, a, per_user, release 	Set non-zero to prevent buy wheel from purchasing via number keys
cl_change_callback_limit 	0.2 	cl, release 	change callback msec warning limit
cl_chatfilters 	63 	cl, a 	Stores the chat filter settings
cl_checkdeclareclasses 	cmd 	cheat 	Check game code serializers
cl_clock_correction 	true 	cheat 	Enable/disable clock correction on the client.
cl_clock_correction_adjustment_max_amount 	200 	cheat 	Sets the maximum number of milliseconds per second it is allowed to correct the client clock. It will only correct this amount if the difference between the client and server clock is equal to or larger than cl_clock_correction_adjustment_max_offset.
cl_clock_correction_adjustment_max_offset 	90 	cheat 	As the clock offset goes from cl_clock_correction_adjustment_min_offset to this value (in milliseconds), it moves towards applying cl_clock_correction_adjustment_max_amount of adjustment. That way, the response is small when the offset is small.
cl_clock_correction_adjustment_min_offset 	10 	cheat 	If the clock offset is less than this amount (in milliseconds), then no clock correction is applied.
cl_clock_correction_force_server_tick 	999 	cheat 	Force clock correction to match the server tick + this offset (-999 disables it).
cl_clockdrift_max_ticks 	3 	cheat 	Maximum number of ticks the clock is allowed to drift before the client snaps its clock to the server's.
cl_clutch_mode 	false 	cl, release 	Silence voice and other distracting sounds until the end of round or next death.
cl_color 	1 	cl, a, user 	Preferred teammate color
cl_connectionretrytime_p2p 	20 	release 	Number of seconds over which to spread retry attempts for P2P.
cl_cq_min_queue 	0 	cl, user 	Allows client to disable (=-1), defer to server (=0), or request a certain min-command queue size for games that support the command queue (IsUsingCommandQueue()) for CUserCmds.
cl_crosshair_drawoutline 	true 	cl, a, per_user 	Draws a black outline around the crosshair for better visibility
cl_crosshair_dynamic_maxdist_splitratio 	0.35 	cl, a, per_user 	If using cl_crosshairstyle 2, this is the ratio used to determine how long the inner and outer xhair pips will be. [inner = cl_crosshairsize*(1-cl_crosshair_dynamic_maxdist_splitratio), outer = cl_crosshairsize*cl_crosshair_dynamic_maxdist_splitratio] [0 - 1]
cl_crosshair_dynamic_splitalpha_innermod 	1 	cl, a, per_user 	If using cl_crosshairstyle 2, this is the alpha modification that will be used for the INNER crosshair pips once they've split. [0 - 1]
cl_crosshair_dynamic_splitalpha_outermod 	0.5 	cl, a, per_user 	If using cl_crosshairstyle 2, this is the alpha modification that will be used for the OUTER crosshair pips once they've split. [0.3 - 1]
cl_crosshair_dynamic_splitdist 	6 	cl, a, per_user 	If using cl_crosshairstyle 2, this is the distance that the crosshair pips will split into 2. (default is 7)
cl_crosshair_friendly_warning 	1 	cl, a, release 	0: off, 1: on
cl_crosshair_outlinethickness 	1.35827 	cl, a, per_user 	Set how thick you want your crosshair outline to draw (0-3)
cl_crosshair_recoil 	true 	cl, a, per_user 	
cl_crosshair_sniper_show_normal_inaccuracy 	false 	cl, a, per_user 	Include standing inaccuracy when determining sniper crosshair blur
cl_crosshair_sniper_width 	1 	cl, a, per_user 	If >1 sniper scope cross lines gain extra width (1 for single-pixel hairline)
cl_crosshair_t 	true 	cl, a, per_user 	T style crosshair
cl_crosshairalpha 	255 	cl, a, per_user 	
cl_crosshaircolor 	5 	cl, a, per_user 	Set crosshair color as defined in game_options.consoles.txt
cl_crosshaircolor_b 	255 	cl, a, per_user 	
cl_crosshaircolor_g 	0 	cl, a, per_user 	
cl_crosshaircolor_r 	255 	cl, a, per_user 	
cl_crosshairdot 	true 	cl, a, per_user 	
cl_crosshairgap 	1 	cl, a, per_user 	
cl_crosshairgap_useweaponvalue 	true 	cl, a, per_user 	If set to 1, the gap will update dynamically based on which weapon is currently equipped
cl_crosshairsize 	4.41819 	cl, a, per_user 	
cl_crosshairstyle 	2 	cl, a, per_user 	0 = DEFAULT (DISABLED), 1 = DEFAULT STATIC (DISABLED), 2 = DEFAULT (accurate recoil/spread feedback with a fixed inner part), 3 = ACCURATE DYNAMIC (DISABLED) (accurate recoil/spread feedback), 4 = DEFAULT STATIC, 5 = LEGACY (fake recoil - inaccurate feedback)
cl_crosshairthickness 	0.898255 	cl, a, per_user 	
cl_crosshairusealpha 	true 	cl, a, per_user 	
cl_cursor_scale 	1 	a 	Cursor size scaling factor.
cl_dangerzone_approaching_sound_radius 	700 	cl, cheat, release 	
cl_dangerzone_moving_sound_volume 	0.5 	cl, cheat, release 	
cl_dangerzone_sound_volume 	0.2 	cl, cheat, release 	
cl_deathcam_audio_mix_phase1_fade_amount 	0.15 	cl, release 	Sets the amount of ducking to do on death cam fade out. When set to 1, full DeathFadeLayer is applied.
cl_deathcam_audio_mix_phase1_fade_time 	2 	cl, release 	Sets the amount of time we fade out over.
cl_deathcam_audio_mix_phase2_fade_amount 	0.5 	cl, release 	Sets the amount of ducking to do on death cam fade out. When set to 1, full DeathFadeLayer is applied.
cl_deathcam_audio_mix_phase2_fade_time 	0.4 	cl, release 	Sets the amount of time we fade out over.
cl_deathcampanel_position_dynamic 	1 	cl, a 	Turn on/off deathcam's kill panel dynamic Y movement
cl_debounce_zoom 	true 	cl, a, user, per_user 	Whether or not to disable holding secondary fire to cycle zoom levels
cl_debug_overlays_broadcast 	false 	release 	Render debug overlays from server.
cl_debugoverlay_cycle_domain 	cmd 	cl, cheat 	Toggles visibility of the debug overlay system.
cl_debugoverlay_cycle_state 	cmd 	cl, cheat 	Toggles visibility of the debug overlay system.
cl_debugoverlay_hide_imgui 	cmd 	cl, cheat 	Hides the overlay.
cl_debugoverlay_toggle 	cmd 	cl, cheat 	Toggles visibility of the debug overlay system.
cl_disable_deathcam_audio_mix_fade_out 	false 	cl, release 	When set to true, disables audio being silenced while the death cam fades out.
cl_disable_ragdolls 	false 	cl, cheat 	
cl_disable_round_end_report 	false 	cl, a, release 	
cl_display_game_events 	false 	cl, cheat 	
cl_dm_buyrandomweapons 	true 	cl, a, release 	Player will automatically receive a random weapon on spawn in deathmatch if this is set to 1 (otherwise, they will receive the last weapon)
cl_draw_only_deathnotices 	false 	cl, release 	For drawing only the crosshair and death notices (used for moviemaking)
cl_drawcross 	cmd 	cl, cheat 	Draws a cross at the given location Arguments: x y z
cl_drawhud 	true 	cl, cheat 	Enable the rendering of the hud
cl_drawhud_force_deathnotices 	0 	cl, release 	0: default; 1: draw deathnotices even if hud disabled; -1: force no deathnotices
cl_drawhud_force_radar 	0 	cl, release 	0: default; 1: draw radar even if hud disabled; -1: force no radar
cl_drawhud_force_teamid_overhead 	0 	cl, release 	0: default; 1: draw teamid even if hud disabled; -1: force no teamid
cl_drawhud_specvote 	true 	cl, release 	1: default; 0: disables vote UI for spectators
cl_drawline 	cmd 	cl, cheat 	Draws line between two 3D Points. Green if no collision Red is collides with something Arguments: x1 y1 z1 x2 y2 z2
cl_dumpentity 	cmd 	cl, cheat 	Dumps info about an entity
cl_ent_absbox 	cmd 	cl, cheat 	Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
cl_ent_actornames 	cmd 	cl, cheat 	Displays the entity name for all entities that have ShouldDisplayInActorNames true in code
cl_ent_animgraph_debug 	cmd 	cl, cheat 	Displays debug draws about the given entity(ies) animgraph Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
cl_ent_animgraph_record 	cmd 	cl, cheat 	Toggles recording of animgraph replay of the given entity(s) Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
cl_ent_attachments 	cmd 	cl, cheat 	Displays the attachment points on an entity. Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
cl_ent_bbox 	cmd 	cl, cheat 	Displays the movement bounding box for the given entity(ies) in orange. Some entites will also display entity specific overlays. Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
cl_ent_call 	cmd 	cl, cheat 	ent_call <funcname> <option:entname> calls function on current look target or filtername, checks on ent, then root, then mode, then map scope
cl_ent_clear_debug_overlays 	cmd 	cl, cheat 	Clears all debug overlays
cl_ent_find 	cmd 	cl, cheat 	Find and list all entities with classnames or targetnames that contain the specified substrings. Format: find_ent <substring>
cl_ent_find_index 	cmd 	cl, cheat 	Display data for entity matching specified index. Format: find_ent_index <index>
cl_ent_grab 	cmd 	cl, cheat 	grabs the object in front of the player. Options: -loose -multiple -toggle
cl_ent_hierarchy 	cmd 	cl, cheat 	Prints the entity hierarchy tree rooted at the specified ent(s)
cl_ent_hitbox 	cmd 	cl, cheat 	Displays the hitboxes for the given entity(ies). Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
cl_ent_joints 	cmd 	cl, cheat 	Displays the joint names + axes an entity. Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
cl_ent_messages 	cmd 	cl, cheat 	Toggles input/output message display for the selected entity(ies). The name of the entity will be displayed as well as any messages that it sends or receives. Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
cl_ent_name 	cmd 	cl, cheat 	Displays the entity name
cl_ent_picker 	cmd 	cl, cheat 	Toggles 'picker' mode. When picker is on, the bounding box, pivot and debugging text is displayed for whatever entity the player is looking at. Arguments: full - enables all debug information
cl_ent_pivot 	cmd 	cl, cheat 	Displays the pivot for the given entity(ies). (y=up=green, z=forward=blue, x=left=red). Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
cl_ent_pivot_size 	20 	cl, a, cheat 	
cl_ent_remove 	cmd 	cl, cheat 	Removes the given entity(s) Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
cl_ent_remove_all 	cmd 	cl, cheat 	Removes all entities of the specified type Arguments: {entity_name} / {class_name}
cl_ent_scale 	cmd 	cl, cheat 	Scales entities. Arguments: <scale factor> <{entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}>
cl_ent_scenehierarchy 	cmd 	cl, cheat 	Prints the entity scenenode hierarchy tree rooted at the specified ent(s)
cl_ent_script_dump 	cmd 	cl, cheat 	Dumps the names and values of this entity's script scope to the console Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
cl_ent_select 	cmd 	cl, cheat 	Select or deselects the given entities(s) for later manipulation Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
cl_ent_setang 	cmd 	cl, cheat 	Set entity angles
cl_ent_setname 	cmd 	cl, cheat 	Sets the targetname of the given entity(s) Arguments: <new entity name> <{entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}>
cl_ent_setpos 	cmd 	cl, cheat 	Move entity to position
cl_ent_show_contexts 	false 	cl, cheat 	Show entity contexts in ent_text display
cl_ent_show_damage 	cmd 	cl, cheat 	Sets damage display mode. When on, you will see the amount of damage dealt over the target's head.
cl_ent_showonlyattachment 	0 	cl, cheat 	
cl_ent_showonlyhitbox 	-1 	cl, cheat 	
cl_ent_skeleton 	cmd 	cl, cheat 	Displays the skeleton for the given entity(ies). Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
cl_ent_text 	cmd 	cl, cheat, vconsole_fuzzy 	Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
cl_ent_text256 	cmd 	cl, cheat 	Displays text debugging information about the given entity(ies) [within 256 units of the player] on top of the entity (See Overlay Text) Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
cl_ent_text_clear 	cmd 	cl, cheat 	Hide text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
cl_ent_text_filter 	cmd 	cl, cheat 	Set which ent_text filters you want:
cl_ent_text_flags_active 	-1 	cl, a, cheat 	
cl_ent_text_no_name_really_i_mean_it 	false 	cl, cheat 	
cl_ent_text_radius 	cmd 	cl, cheat 	Displays text debugging information about the given entity(ies) [near the player] on top of the entity (See Overlay Text) 2 Arguments: <Radius> <{entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}>
cl_ent_text_sticky_add 	cmd 	cl, cheat 	Adds to list of names to display text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
cl_ent_text_sticky_clear 	cmd 	cl, cheat 	Clears the list of names to display text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
cl_ent_text_sticky_dump 	cmd 	cl, cheat 	Spews the list of names to display text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
cl_ent_text_sticky_remove 	cmd 	cl, cheat 	Removes from the list of names to display text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
cl_ent_ungrab 	cmd 	cl, cheat 	un-grabs all objects
cl_ent_vcollide_wireframe 	cmd 	cl, cheat 	Displays the interpolated vcollide wireframe pm am entity. Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
cl_ent_viewoffset 	cmd 	cl, cheat 	Displays the eye position for the given entity(ies) in red. Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
cl_error_report_time 	0 	cl, release 	Minimum time in seconds that must elapse before printing prediction error summary. 0 to disable.
cl_extrapolate 	true 	cl, cheat 	Enable/disable extrapolation if interpolation history runs out.
cl_extrapolate_amount 	0.25 	cl, cheat 	Set how many seconds the client will extrapolate entities for.
cl_eye_occlusion_debug 	false 	cl, cheat 	
cl_fixedcrosshairgap 	3 	cl, a, per_user 	For crosshair style 1: How big to make the gap between the pips in the fixed crosshair
cl_flushentitypacket 	0 	cheat 	For debugging. Force the engine to flush an entity packet.
cl_fullupdate 	cmd 	cheat 	Force uncompressed update
cl_glow_brightness 	1 	cl, cheat 	Brightness of player halos
cl_glow_item_far_b 	1 	cl, release 	
cl_glow_item_far_g 	0.4 	cl, release 	
cl_glow_item_far_r 	0.3 	cl, release 	
cl_hide_avatar_images 	0 	cl, a 	Hide avatar images for other players. 0 - Off. 1 - Block All 2 - Block all but friends
cl_http_log_enable 	false 	cl, norecord, release, clientcmd_can_execute	Allows sending HTTP log from client main menu.
cl_hud_color 	11 	cl, a, release 	0 = team color, 1 = white, 2 = bright white, 3 = light blue, 4 = blue, 5 = purple, 6 = red, 7 = orange, 8 = yellow, 9 = green, 10 = aqua, 11 = pink.
cl_hud_radar_scale 	1 	cl, a, release 	
cl_ignorepackets 	false 	cheat 	Force client to ignore packets (for debugging).
cl_imgui_set_selection 	cmd 	cl, cheat 	Sets ImGui selection
cl_imgui_set_status_text 	cmd 	cl, cheat 	Sets ImGui header status text
cl_import_csgo_config 	false 	cl, a, release 	
cl_interp_hermite 	true 	cl, cheat 	Set to zero do disable hermite interpolation.
cl_interpolate_report 	false 	cl, a 	Enable to show interpolation profile timing
cl_inventory_debug_tooltip 	false 	cl, release 	
cl_inventory_radial_immediate_select 	true 	cl, a, per_user 	In inventory selection radials. Select weapons the moment the cursor highlights them. Otherwise, only select the selected item on exit.
cl_inventory_radial_tap_to_cycle 	true 	cl, a, per_user 	In inventory selection radials. Select weapons the moment the cursor highlights them. Otherwise, only select the selected item on exit.
cl_inventory_saved_filter2 	all 	cl, a, release 	
cl_inventory_saved_sort2 	inv_sort_age 	cl, a, release 	
cl_invites_only_friends 	false 	cl, a, release 	If turned on, will ignore in-game invites from recent teammates or other non-friends
cl_invites_only_mainmenu 	false 	cl, a, release 	If turned on, will ignore all invites when user is playing a match
cl_itemimages_dynamically_generated 	2 	cl, a, release 	2: use render-targets, fallback to cache and disk; 1: no render targets, but use cache and fallback to disk; 0: disk assets only
cl_jiggle_bone_debug 	false 	cheat 	Display physics-based 'jiggle bone' debugging information
cl_jiggle_bone_debug_pitch_constraints 	false 	cheat 	Display physics-based 'jiggle bone' debugging information
cl_jiggle_bone_debug_yaw_constraints 	false 	cheat 	Display physics-based 'jiggle bone' debugging information
cl_jiggle_bone_invert 	false 	cheat 	
cl_join_advertise 	1 	cl, a 	Advertise joinable game in progress to Steam friends, otherwise need a Steam invite (2: all servers, 1: official servers, 0: none)
cl_lagcompensation 	true 	cl, user 	Perform server side lag compensation of weapon firing events.
cl_latch_report 	false 	cl, a 	Enable to output stats about latching
cl_leveloverview 	0 	cl, cheat 	
cl_lightquery_debug 	false 	cl, cheat 	
cl_loadout_saved_sort 	inv_sort_age 	cl, a, release 	
cl_lock_camera 	false 	cl, cheat 	
cl_mouselook 	true 	cl, a, user, per_user, disconnected 	Set to 1 to use mouse for look, 0 for keyboard look. Cannot be set while connected to a server.
cl_mute_all_but_friends_and_party 	0 	cl, a 	Only allow communication from friends and matchmaking party members. Set to 1 to apply the in non-competitive game modes. Set to 2 will apply the setting in all modes.
cl_mute_enemy_team 	false 	cl, a 	Block all communication from players on the enemy team.
cl_new_user_phase 	-1 	cl, a, release 	0: Not Started, 1: Needs Training, 2: Training Complete, -1: Disabled
cl_obs_interp_enable 	true 	cl, a 	Enables interpolation between observer targets
cl_obs_interp_pos_rate 	0.27 	cl, a 	
cl_observed_bot_crosshair 	0 	cl, a, release 	Control the crosshair shown when observing a bot. 0: Show player crosshair. 1: Show player crosshair only when bot can be taken over, otherwise show default.. 2: Always show default crosshair for bots.
cl_paintkit_override 	0 	cl, cheat, release 	
cl_particle_retire_cost 	0 	cheat 	
cl_particle_simulate 	true 	cheat 	Enables/Disables Particle Simulation
cl_pclass 	0 	cl, cheat 	Dump entity by prediction classname.
cl_pdump 	-1 	cl, cheat 	Dump info about this entity to screen.
cl_phys_debug_callback_entities 	false 	cl, cheat 	Print all entities that get touch callbacks. Each entity is printed only once.
cl_phys_enabled 	true 	cl, cheat 	Enable all physics simulation
cl_phys_sleep_enable 	true 	cl, cheat 	Enable sleeping for dynamic physics bodies.
cl_phys_stop_at_collision 	0 	cl, cheat 	
cl_ping_fade_deadzone 	60 	cl, a, release 	Distance from the crosshair over which the ping is completely invisible
cl_ping_fade_distance 	300 	cl, a, release 	Distance from the crosshair over which the ping fades
cl_pitchdown 	89 	cl, cheat 	
cl_pitchup 	89 	cl, cheat 	
cl_player_ping_mute 	0 	cl, a, release 	If 1, player pinging will make a sound, if 0, pings will be silent
cl_player_proximity_debug 	false 	cl, rep, cheat 	
cl_player_ragdolls_collide 	false 	cl, cheat, release 	
cl_playerspray_auto_apply 	true 	cl, a, release 	Automatically apply graffiti when graffiti menu closes
cl_playerspraydisable 	false 	cl, a 	Disable player sprays.
cl_predict 	true 	cl, user, cheat 	Perform client side prediction.
cl_predictweapons 	true 	cl, user 	Perform client side prediction of weapon effects.
cl_promoted_settings_acknowledged 	1 	1696196680965 	cl, a :
cl_prop_debug 	cmd 	cl, cheat 	Toggle prop debug mode. If on, props will show colorcoded bounding boxes. Red means ignore all damage. White means respond physically to damage but never break. Green maps health in the range of 100 down to 1.
cl_querycache_stats 	cmd 	cl, cheat 	Display status of the query cache (client only)
cl_quickinventory_filename 	radial_quickinventory.txt 	cl, a, release 	
cl_quickinventory_lastinv 	true 	cl, a, release 	
cl_quickinventory_line_update_speed 	65 	cl, a, release 	
cl_radar_always_centered 	true 	cl, a, release 	If set to 0, the radar is maximally used. Otherwise the player is always centered, even at map extents.
cl_radar_icon_scale_min 	0.6 	cl, a, release 	Sets the minimum icon scale. Valid values are 0.4 to 1.25.
cl_radar_rotate 	true 	cl, a, release 	1
cl_radar_scale 	0.7 	cl, a, release 	Sets the radar scale. Valid values are 0.25 to 1.0.
cl_radar_square_with_scoreboard 	true 	cl, a, release 	If set, the radar will toggle to square when the scoreboard is visible.
cl_radial_radio_tab 	0 	cl, release 	
cl_radial_radio_tab_0_text_1 	#Chatwheel_requestspend 	cl, a, release 	
cl_radial_radio_tab_0_text_2 	#Chatwheel_requestweapon 	cl, a, release 	
cl_radial_radio_tab_0_text_3 	#Chatwheel_bplan 	cl, a, release 	
cl_radial_radio_tab_0_text_4 	#Chatwheel_followingyou 	cl, a, release 	
cl_radial_radio_tab_0_text_5 	#Chatwheel_midplan 	cl, a, release 	
cl_radial_radio_tab_0_text_6 	#Chatwheel_followme 	cl, a, release 	
cl_radial_radio_tab_0_text_7 	#Chatwheel_aplan 	cl, a, release 	
cl_radial_radio_tab_0_text_8 	#Chatwheel_requestecoround 	cl, a, release 	
cl_radial_radio_tab_1_text_1 	#Chatwheel_enemyspotted 	cl, a, release 	
cl_radial_radio_tab_1_text_2 	#Chatwheel_needbackup 	cl, a, release 	
cl_radial_radio_tab_1_text_3 	#Chatwheel_bplan 	cl, a, release 	
cl_radial_radio_tab_1_text_4 	#Chatwheel_bombcarrierspotted 	cl, a, release 	
cl_radial_radio_tab_1_text_5 	#Chatwheel_multipleenemieshere 	cl, a, release 	
cl_radial_radio_tab_1_text_6 	#Chatwheel_sniperspotted 	cl, a, release 	
cl_radial_radio_tab_1_text_7 	#Chatwheel_aplan 	cl, a, release 	
cl_radial_radio_tab_1_text_8 	#Chatwheel_inposition 	cl, a, release 	
cl_radial_radio_tab_2_text_1 	#Chatwheel_affirmative 	cl, a, release 	
cl_radial_radio_tab_2_text_2 	#Chatwheel_negative 	cl, a, release 	
cl_radial_radio_tab_2_text_3 	#Chatwheel_compliment 	cl, a, release 	
cl_radial_radio_tab_2_text_4 	#Chatwheel_thanks 	cl, a, release 	
cl_radial_radio_tab_2_text_5 	#Chatwheel_cheer 	cl, a, release 	
cl_radial_radio_tab_2_text_6 	#Chatwheel_peptalk 	cl, a, release 	
cl_radial_radio_tab_2_text_7 	#Chatwheel_sorry 	cl, a, release 	
cl_radial_radio_tab_2_text_8 	#Chatwheel_sectorclear 	cl, a, release 	
cl_radial_radio_tap_to_ping 	true 	cl, a, release 	When tapping the radial radio button, leave a ping if nothing is selected within the time in seconds set in cl_radial_menu_tap_duration
cl_radial_radio_version_reset 	12 	cl, a, release 	
cl_radialmenu_deadzone_size 	0.4 	cl, release 	
cl_radialmenu_deadzone_size_joystick 	0.17 	cl, a, release 	
cl_ragdoll_limit 	20 	cl, a 	Maximum number of ragdolls to show (-1 disables limit)
cl_ragdoll_lru_debug 	false 	cl, rep, cheat 	
cl_ragdoll_workaround_threshold 	4 	cl, release 	Mainly cosmetic, client-only effect: when client doesn't know the last position of another player that spawns a ragdoll, the ragdoll creation is simplified and ragdoll is created in the right place. If you increase this significantly, ragdoll positions on your client may be dramatically wrong, but it won't affect other clients
cl_rebuy 	Armor PrimaryWeapon Flashbang SmokeGrenade Defuser HEGrenade Flashbang SecondaryWeapon Molotov IncGrenade Decoy Taser	cl, release 	The order in which rebuy will attempt to repurchase items
cl_redemption_reset_timestamp 	1695896463 	cl, a, release 	
cl_removedecals 	cmd 	cl, cheat 	Remove the decals from the entity under the crosshair.
cl_resend 	0.5 	release 	Delay in seconds before the client will resend the 'connect' attempt
cl_rr_reloadresponsesystems 	cmd 	cl, cheat 	Reload all response system scripts.
cl_sanitize_muted_players 	true 	cl, release 	Hide names and avatars of muted players.
cl_sanitize_player_names 	false 	cl, a 	Replace names of other players with something non-offensive.
cl_save_animgraph_recording 	cmd 	cl, cheat 	Saves all active animgraph recordings to disk
cl_scoreboard_mouse_enable_binding 	+attack2 	cl, a 	Name of the binding to enable mouse selection in the scoreboard
cl_scoreboard_survivors_always_on 	false 	cl, a, release 	
cl_script_add_debug_filter 	cmd 	cl, cheat 	Add a filter to the game debug overlay
cl_script_add_watch 	cmd 	cl, cheat 	Add a watch to the game debug overlay
cl_script_add_watch_pattern 	cmd 	cl, cheat 	Add a watch to the game debug overlay
cl_script_attach_debugger 	cmd 	cl, cheat 	Connect the vscript VM to the script debugger
cl_script_clear_watches 	cmd 	cl, cheat 	Clear all watches from the game debug overlay
cl_script_debug 	cmd 	cl, cheat 	Toggle the in-game script debug features
cl_script_dump_all 	cmd 	cl, cheat 	Dump the state of the VM to the console
cl_script_find 	cmd 	cl, cheat 	Find a key in the VM
cl_script_help 	cmd 	cl, cheat 	Output help for script functions
cl_script_reload 	cmd 	cl, cheat 	Reload scripts
cl_script_reload_code 	cmd 	cl, cheat 	Execute a vscript file, replacing existing functions with the functions in the run script
cl_script_reload_entity_code 	cmd 	cl, cheat 	Execute all of this entity's VScripts, replacing existing functions with the functions in the run scripts
cl_script_remove_debug_filter 	cmd 	cl, cheat 	Remove a filter from the game debug overlay
cl_script_remove_watch 	cmd 	cl, cheat 	Remove a watch from the game debug overlay
cl_script_remove_watch_pattern 	cmd 	cl, cheat 	Remove a watch from the game debug overlay
cl_script_resurrect_unreachable 	cmd 	cl, cheat 	Use the garbage collector to track down reference cycles
cl_script_trace_disable 	cmd 	cl, cheat 	Turn off a particular trace output by file or function name
cl_script_trace_disable_all 	cmd 	cl, cheat 	Turn off all trace output
cl_script_trace_disable_key 	cmd 	cl, cheat 	Turn off a particular trace output by table/instance
cl_script_trace_enable 	cmd 	cl, cheat 	Turn on a particular trace output by file or function name
cl_script_trace_enable_all 	cmd 	cl, cheat 	Turn on all trace output
cl_script_trace_enable_key 	cmd 	cl, cheat 	Turn on a particular trace output by table/instance
cl_server_graphic1_enable 	true 	cl, release 	When enabled, 360x60 (<16kb) image file will be displayed to on-server spectators.
cl_server_graphic2_enable 	true 	cl, release 	When enabled, 220x45 (<16kb) image file will be displayed to on-server spectators.
cl_show_clan_in_death_notice 	true 	cl, a, release 	Is set, the clan name will show next to player names in the death notices.
cl_show_equipped_character_for_player_avatars	false 	cl, a 	
cl_show_observer_crosshair 	1 	cl, a, release 	Show the crosshair of the player being observed. 0: off 1: friends and party 2: everyone
cl_showents 	cmd 	cl, cheat 	Dump entity list to console.
cl_showerror 	0 	cl, release 	Show prediction errors, 2 for above plus detailed field deltas, 3 to filter out serverside known prediction errors, -entindex for specific entity.
cl_showfps 	0 	cl, release 	Draw fps meter at top of screen (1 = fps, 2 = smooth fps, 3 = server MS, 4 = Show FPS and Log to file )
cl_showloadout 	true 	cl, a, per_user 	Toggles display of current loadout.
cl_showmem 	0 	cl, release 	Draw approximate memory use at top of screen
cl_showpos 	0 	cl, cheat, release 	Draw current position at top of screen
cl_silencer_mode 	0 	cl, a, user, per_user 	0: cannot detach; 1: press secondary fire to detach
cl_sim_grenade_trajectory 	cmd 	cl, cheat 	Draw trajectory of the deployed grenade if thrown from this position. Takes an optional parameter for how long the drawn trajectory will last.
cl_skel_constraints_enable 	true 	rep, cheat 	
cl_skeleton_instance_smear_boneflags 	false 	cl, cheat 	Smear boneflags across the model. Costs computation, but tests to make sure your bone flags are consistent.
cl_smoke_player_particle_effect 	true 	cl, cheat 	
cl_snd_new_visualize 	false 	cl, cheat 	Displays soundevent name played at it's 3d position
cl_sniper_auto_rezoom 	true 	cl, a, user, per_user 	Auto-rezoom snipers after a shot
cl_sniper_delay_unscope 	false 	cl, a, release 	
cl_sos_test_get_opvar 	cmd 	cl, cheat 	
cl_sos_test_set_opvar 	cmd 	cl, cheat 	
cl_soundscape_flush 	cmd 	cl, cheat, server_can_execute 	Flushes the client side soundscapes
cl_spec_show_bindings 	true 	cl, release, clientcmd_can_execute 	Toggle the visibility of the spectator bindings.
cl_spec_stats 	true 	cl, release 	
cl_spec_swapplayersides 	false 	cl, release 	Toggle set the player names and team names to the opposite side in which they are are on the spectator panel.
cl_spec_use_tournament_content_standards 	false 	cl, release 	
cl_spewserializers 	cmd 	cheat 	Spew serializers
cl_teamid_overhead_colors_show 	false 	cl, a, release 	Show team overhead id in teammate color
cl_teamid_overhead_maxdist 	6000 	cl, cheat, per_user 	max distance at which the overhead team id icons will show
cl_teamid_overhead_maxdist_spec 	4000 	cl, cheat, per_user 	max distance at which the overhead team id icons will show when a spectator
cl_teamid_overhead_mode 	2 	cl, a, release 	Always show team id over teammates. 1 = pips; 2 = pips, name, and equipment
cl_teammate_colors_show 	1 	cl, a, release 	In competitive, 1 = show teammates as separate colors in the radar, scoreboard, etc., 2 = show colors and letters
cl_test_list_entities 	cmd 	cl, cheat 	test-list entities
cl_timeout 	30 	a 	After this many seconds without receiving a packet from the server, the client will disconnect itself
cl_track_aim_head_log_closest 	false 	cl, release 	Log when closest distance to head was reached and what it was
cl_track_aim_head_threshold 	0 	cl, release 	Notify render device when rendering a frame with enemy head within threshold distance
cl_track_render_eye_angles 	false 	cl, release 	Spew render eye angles
cl_use_opens_buy_menu 	true 	cl, a, user, per_user 	Pressing the +use key will open the buy menu if in a buy zone (just as if you pressed the 'buy' key).
cl_usercmd_maxcount 	4 	release 	max number of CUserCmds to send in one packet
cl_versus_intro 	true 	cl, a, release 	
cl_wallbang_heavy_threshold 	22 	cl, cheat, release 	The Threshold where to switch from Light to Heavy Wallbang tracer
cl_weapon_clip_thinwalls 	true 	cl, rep, cheat 	
cl_weapon_clip_thinwalls_debug 	false 	cl, rep, cheat 	
cl_weapon_clip_thinwalls_lock 	false 	cl, rep, cheat 	
cl_weapon_debug_show_accuracy 	0 	cl, cheat, release 	Draws a circle representing the effective range with every shot.
cl_weapon_debug_show_accuracy_duration 	10 	cl, cheat, release 	
cl_wpn_sway_scale 	1 	cl, cheat 	
clear 	cmd 	norecord, release 	Clear console output.
clear_bombs 	cmd 	sv, cheat 	
clearall 	cmd 	norecord, release 	Clear console output from all views.
cli_ent_attachments 	cmd 	cl, cheat 	Displays the interpolated attachment points on an entity. Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
cli_ent_hitbox 	cmd 	cl, cheat 	Displays the skeleton for the given entity(ies). Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
cli_ent_pivot 	cmd 	cl, cheat 	Displays the interpolated pivot for the given entity(ies). (y=up=green, z=forward=blue, x=left=red). Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
cli_ent_skeleton 	cmd 	cl, cheat 	Displays the skeleton for the given entity(ies). Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
cli_ent_vcollide_wireframe 	cmd 	cl, cheat 	Displays the interpolated vcollide wireframe pm am entity. Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
clientport 	0 	release 	If non-zero, client binds port to specific address. Usually you should leave this blank to use a different random system-assigned port for each connection.
closecaption 	false 	cl, a, user 	Enable close captioning.
clutch_mode_toggle 	cmd 	cl, release 	Toggle clutch mode convar
collect_entity_model_name 	cmd 	sv, cheat 	Collect model names of the entities you're pointing at
commentary 	false 	sv, a 	Desired commentary mode state.
commentary_finishnode 	cmd 	sv 	
con_enable 	false 	a 	Allows the console to be activated.
condump 	cmd 	release 	dump the text currently in the console to condumpXX.log
connect 	cmd 	release 	Connect to a remote server.
connect_hltv 	cmd 	release 	Connect to a remote HLTV server.
consoletool 	cmd 	norecord, release 	Open a VConsole subtool.
contributionscore_assist 	1 	sv, release 	amount of contribution score added for an assist
contributionscore_bomb_defuse_major 	3 	sv, release 	amount of contribution score for defusing a bomb while at least one enemy remains alive
contributionscore_bomb_defuse_minor 	1 	sv, release 	amount of contribution score for defusing a bomb after eliminating enemy team
contributionscore_bomb_exploded 	1 	sv, release 	amount of contribution score awarded to bomb planter and terrorists remaining alive if bomb explosion wins the round
contributionscore_bomb_planted 	2 	sv, release 	amount of contribution score for planting a bomb
contributionscore_cash_bundle 	0 	sv, release 	amount of contribution score for picking up a cash bundle
contributionscore_crate_break 	0 	sv, release 	amount of contribution score for breaking an item crate
contributionscore_hostage_kill 	-2 	sv, release 	amount of contribution score for killing a hostage, normally negative
contributionscore_hostage_rescue_major 	3 	sv, release 	amount of contribution score added to rescuer per hostage rescued
contributionscore_hostage_rescue_minor 	1 	sv, release 	amount of contribution score added to all alive CTs per hostage rescued
contributionscore_kill 	2 	sv, release 	amount of contribution score added for a kill
contributionscore_kill_factor 	0 	sv, release 	percentage of victim's contribution score to award to their killer as a bonus
contributionscore_objective_kill 	3 	sv, release 	amount of contribution score added for an objective related kill
contributionscore_suicide 	-2 	sv, release 	amount of contribution score for a suicide, normally negative
contributionscore_team_kill 	-2 	sv, release 	amount of contribution score for a team kill, normally negative
cq_netgraph 	0 	cl, user 	Display command queue statistics on the hud
crash 	cmd 	cheat 	Crash the client. Optional parameter -- type of crash: 0: read from NULL 1: write to NULL 2: force an Assert 3: infinite loop 4: stack buffer overrun 5: multiple asserts across multiple threads
crash_error 	cmd 	cheat 	Cause the engine to crash by Plat_FatalError on main thread (Debug!!)
crash_error_job 	cmd 	cheat 	Cause the engine to crash by Plat_FatalError on job thread (Debug!!)
crash_error_thread 	cmd 	cheat 	Cause the engine to crash by Plat_FatalError on non-main thread (Debug!!)
crash_job 	cmd 	cheat 	Cause the engine to crash in a job thread (Debug!!)
crash_thread 	cmd 	cheat 	Cause the engine to crash in a brand new non-main thread (Debug!!)
create_flashlight 	cmd 	sv, cheat 	
CreatePredictionError 	cmd 	sv, cheat 	Create a prediction error
crosshair 	true 	cl, a, per_user 	
cs_enable_player_physics_box 	false 	sv, release 	
cs_hostage_near_rescue_music_distance 	2000 	sv, cheat 	
cs_logtouchexpansion 	-2 	sv, cheat 	cs_logtouchexpansion <ent index or -1 for all>. Log player touch expansion component.
cs_minimap_create_output_size 	512 	cl, cheat 	Size of minimap texture generated with cs_minimap_create (512 default)
cs_quit_prompt 	cmd 	cl, release 	Quit the game
cs_ShowStateTransitions 	-2 	sv, cheat 	cs_ShowStateTransitions <ent index or -1 for all>. Show player state transitions.
CS_WarnFriendlyDamageInterval 	3 	sv, cheat 	Defines how frequently the server notifies clients that a player damaged a friend
csgo_download_match 	cmd 	cl, norecord, clientcmd_can_execute 	Downloads a match via serial code and starts playback
csgo_fatdemo_enable 	false 	sv, cl, rep, release 	
csgo_fatdemo_output 	test.fatdem 	sv, cl, rep, release 	
csgo_map_preview_scale 	2.09 	cl, a 	
csgo_use_fullsort_for_opaque 	true 	cl, cheat 	fullsort the opaque pass when there wasn't a depth prepass
csgo_video_settings_restore_previous 	cmd 	cl, release 	csgo_video_settings_restore_previous
csm_bias_override_0 	1 	cheat 	
csm_bias_override_1 	1 	cheat 	
csm_bias_override_2 	1 	cheat 	
csm_bias_override_3 	1 	cheat 	
csm_cascade0_override_dist 	-1 	cheat 	
csm_cascade1_override_dist 	-1 	cheat 	
csm_cascade2_override_dist 	-1 	cheat 	
csm_cascade3_override_dist 	-1 	cheat 	
csm_cascade_viewdir_shadow_bias_scale 	2 	cheat 	
csm_res_override_0 	0 	cheat 	
csm_res_override_1 	0 	cheat 	
csm_res_override_2 	0 	cheat 	
csm_res_override_3 	0 	cheat 	
csm_slope_scale_db_override 	3 	cheat 	
csm_split_log_scalar 	0.85 	cheat 	
csm_viewdir_shadow_bias 	0 	cheat 	
csm_viewmodel_farz 	30 	cheat 	
csm_viewmodel_max_shadow_dist 	21 	cheat 	
csm_viewmodel_max_visible_dist 	1000 	cheat 	
custom_bot_difficulty 	2 	sv, cl, rep, release 	Bot difficulty for offline play.
cv_bot_ai_bt_debug_target 	-1 	sv, rep, cheat 	Draw the behavior tree of the given bot.
cv_bot_ai_bt_hiding_spot_show 	false 	sv, rep, cheat 	Draw hiding spots.
cv_bot_ai_bt_moveto_show_next_hiding_spot 	false 	sv, rep, cheat 	Draw the hiding spot the bot will check next.
cvarlist 	cmd 	release 	Show the list of convars/concommands.
cyclevar 	cmd 	norecord, release 	Cycle through specified convar values.
===D===
Command 	Default Value	Flags 	Description
debug_entity_outline_highlight	false 	cl, cheat 	
debug_purchase_defidx 	cmd 	cl, release, clientcmd_can_execute 	Purchase an item by defindex
debug_takedamage_summaries 	false 	sv, cheat 	
debug_visibility_monitor 	0 	sv, cheat 	
debugoverlay_cycle_domain 	cmd 	sv, cheat 	Toggles visibility of the debug overlay system.
debugoverlay_cycle_state 	cmd 	sv, cheat 	Toggles visibility of the debug overlay system.
debugoverlay_draw_current 	false 	cheat 	Tell debugoverlay to not draw any entries that have aged out by the time of rendering. Useful if sim runs more often than rendering.
debugoverlay_force_respect_ttl	false 	cheat 	Force respect TTL even when clearing scopes
debugoverlay_hide_imgui 	cmd 	sv, cheat 	Hides the overlay.
debugoverlay_ignore_source 	false 	cheat 	Draw everything normal and ignore the source for rendering
debugoverlay_show_text_outline	false 	cheat 	Toggle display of box around text
debugoverlay_toggle 	cmd 	sv, cheat 	Toggles visibility of the debug overlay system.
default_fov 	90 	cl, cheat 	
demo_flush 	false 	a 	Flush writing the demo file every network update
demo_goto 	cmd 	release 	Skips to location in demo.
demo_gotomark 	cmd 	release 	Skips the current demo playback to the marked tick
demo_gototick 	cmd 	release 	Skips to a tick in demo.
demo_info 	cmd 	release 	Print information about currently playing demo.
demo_marktick 	cmd 	release 	Marks the current demo playback tick for later use
demo_pause 	cmd 	release 	Pauses demo playback.
demo_quitafterplayback 	false 	release 	Quits game after demo playback.
demo_recordcommands 	true 	cheat 	Record commands typed at console into .dem files.
demo_resume 	cmd 	release 	Resumes demo playback.
demo_timescale 	cmd 	release 	Sets demo replay speed.
demo_togglepause 	cmd 	release 	Toggles demo playback.
demolist 	cmd 	release 	Print demo sequence list.
demoui 	cmd 	cl, release 	Show/hide demo playback ui
dev_add_onground_on_spawn 	false 	sv, release 	Should we mess with the ground flag when we spawn? (I don't think we should). If we don't hit the assert in CCSPlayer_MovementServices::ProcessMovement, we should remove this by Dec 2022.
developer 	0 	release 	Set developer message level.
differences 	cmd 	release 	Show all convars which are not at their default values (optional restricted to specific flags).
disable_dynamic_prop_loading 	false 	sv, cheat 	If non-zero when a map loads, dynamic props won't be loaded
disconnect 	cmd 	release 	Disconnect from server
display_game_events 	false 	sv, cheat 	
dlight_debug 	cmd 	cl, cheat 	Creates a dlight in front of the player
dm_togglerandomweapons 	cmd 	cl, server_can_execute, clientcmd_can_execute	Turns random weapons in deathmatch on/off
dota_enable_spatial_audio 	false 	release 	Flag to enable spatial audio in Dota 2.
dota_spatial_audio_mix 	1 	release 	Mix value to blend spatial and non-spatial audio in Dota 2.
drawcross 	cmd 	sv, cheat 	Draws a cross at the given location Arguments: x y z
drawline 	cmd 	sv, cheat 	Draws line between two 3D Points. Green if no collision Red is collides with something Arguments: x1 y1 z1 x2 y2 z2
dsp_dist_max 	1440 	cheat, demo 	
dsp_dist_min 	0 	cheat, demo 	
dsp_off 	false 	cheat 	
dsp_volume 	0.8 	a, demo 	
dump_entity_report 	cmd 	cl, cheat 	List all client-side entities in the scene
dump_panorama_css_properties 	cmd 	release 	Prints out all valid panorama CSS properties and their documentation
dump_panorama_events 	cmd 	release 	print panorama event types and their documentation
dumpparticlelist 	cmd 	release 	Print out information on existing particle systems
===E===
Command 	Default Value	Flags 	Description
echo 	cmd 	server_can_execute 	Echo text to console.
echoln 	cmd 	release 	Echo the command arguments on the console
enable_boneflex 	true 	cl, a 	
endmatch_votenextmap 	cmd 	cl, clientcmd_can_execute 	Votes for the next map at the end of the match
endround 	cmd 	sv, cheat 	End the current round.
engine_low_latency_sleep_after_client_tick	false 	release 	When r_low_latency is enabled, this moves the low latency sleep on tick frames to happen after client simulation.
engine_no_focus_sleep 	20 	a 	
english 	true 	cl, user 	If set to 1, running the english language set of assets.
ent_absbox 	cmd 	sv, cheat 	Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
ent_actornames 	cmd 	sv, cheat 	Displays the entity name for all entities that have ShouldDisplayInActorNames true in code
ent_actornames_font 	Consolas 	sv, cl, rep, cheat 	ent_actornames font name
ent_actornames_fontsize 	24 	sv, cl, rep, cheat 	ent_actornames font size
ent_animgraph_debug 	cmd 	sv, cheat 	Displays debug draws about the given entity(ies) animgraph Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
ent_animgraph_record 	cmd 	sv, cheat 	Toggles recording of animgraph replay of the given entity(s) Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
ent_animgraph_setvar 	cmd 	sv, cheat 	Sets a variable on the animgraph of the given entity(s) Arguments: <varname>=<value> <{entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}>
ent_attachments 	cmd 	sv, cheat 	Displays the attachment points on an entity. Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
ent_autoaim 	cmd 	sv, cheat 	Displays the entity's autoaim radius. Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
ent_bbox 	cmd 	sv, cheat 	Displays the movement bounding box for the given entity(ies) in orange. Some entites will also display entity specific overlays. Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
ent_call 	cmd 	sv, cheat 	ent_call <funcname> <option:entname> calls function on current look target or filtername, checks on ent, then root, then mode, then map scope
ent_clear_debug_overlays 	cmd 	sv, cheat 	Clears all debug overlays
ent_create 	cmd 	sv, cheat, vconsole_fuzzy 	Creates an entity of the given designer or subclass name where the player is looking.
ent_find 	cmd 	sv, cheat 	Find and list all entities with classnames or targetnames that contain the specified substrings. Format: find_ent <substring>
ent_find_index 	cmd 	sv, cheat 	Display data for entity matching specified index. Format: find_ent_index <index>
ent_fire 	cmd 	sv, cheat, vconsole_fuzzy 	Usage: ent_fire <target> [action] [value] [delay]
ent_fire_output 	cmd 	sv, cheat, vconsole_fuzzy 	Usage: ent_fire_output <target> [output name] [value] [delay]
ent_grab 	cmd 	sv, cheat 	grabs the object in front of the player. Options: -loose -multiple -toggle
ent_hierarchy 	cmd 	sv, cheat 	Prints the entity hierarchy tree rooted at the specified ent(s)
ent_hitbox 	cmd 	sv, cheat 	Displays the hitboxes for the given entity(ies). Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
ent_info 	cmd 	sv, cheat 	Usage: ent_info <class name>
ent_joints 	cmd 	sv, cheat 	Displays the joint names + axes an entity. Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
ent_kill 	cmd 	sv, cheat 	Kills the given entity(s) Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
ent_messages 	cmd 	sv, cheat 	Toggles input/output message display for the selected entity(ies). The name of the entity will be displayed as well as any messages that it sends or receives. Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
ent_messages_draw 	false 	sv, cl, rep, cheat 	Visualizes all entity input/output activity.
ent_name 	cmd 	sv, cheat 	Displays the entity name
ent_orient 	cmd 	sv, cheat 	Orient the specified entity to match the player's angles. By default, only orients target entity's YAW. Use the 'allangles' option to orient on all axis. Format: ent_orient <entity name> <optional: allangles>
ent_picker 	cmd 	sv, cheat 	Toggles 'picker' mode. When picker is on, the bounding box, pivot and debugging text is displayed for whatever entity the player is looking at. Arguments: full - enables all debug information
ent_pivot 	cmd 	sv, cheat 	Displays the pivot for the given entity(ies). (y=up=green, z=forward=blue, x=left=red). Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
ent_pivot_size 	20 	sv, a, cheat 	
ent_rbox 	cmd 	cl, cheat 	Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
ent_remove 	cmd 	sv, cheat 	Removes the given entity(s) Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
ent_remove_all 	cmd 	sv, cheat 	Removes all entities of the specified type Arguments: {entity_name} / {class_name}
ent_rotate 	cmd 	sv, cheat 	Rotates an entity by a specified # of degrees
ent_scale 	cmd 	sv, cheat 	Scales entities. Arguments: <scale factor> <{entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}>
ent_scenehierarchy 	cmd 	sv, cheat 	Prints the entity scenenode hierarchy tree rooted at the specified ent(s)
ent_script_dump 	cmd 	sv, cheat 	Dumps the names and values of this entity's script scope to the console Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
ent_select 	cmd 	sv, cheat 	Select or deselects the given entities(s) for later manipulation Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
ent_setang 	cmd 	sv, cheat 	Set entity angles
ent_setname 	cmd 	sv, cheat 	Sets the targetname of the given entity(s) Arguments: <new entity name> <{entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}>
ent_setpos 	cmd 	sv, cheat 	Move entity to position
ent_show_contexts 	false 	sv, cheat 	Show entity contexts in ent_text display
ent_show_damage 	cmd 	sv, cheat 	Sets damage display mode. When on, you will see the amount of damage dealt over the target's head.
ent_show_response_criteria 	cmd 	sv, cheat 	Print, to the console, an entity's current criteria set used to select responses. Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
ent_showonlyattachment 	0 	sv, cheat 	
ent_skeleton 	cmd 	sv, cheat 	Displays the skeleton for the given entity(ies). Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
ent_skeleton_duration 	0 	sv, cl, rep, cheat 	Duration of ent_skeleton display
ent_teleport 	cmd 	sv, cheat 	Teleport the specified entity to where the player is looking. Format: ent_teleport <entity name>
ent_text 	cmd 	sv, cheat, vconsole_fuzzy 	Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
ent_text256 	cmd 	sv, cheat 	Displays text debugging information about the given entity(ies) [within 256 units of the player] on top of the entity (See Overlay Text) Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
ent_text_clear 	cmd 	sv, cheat 	Hide text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
ent_text_filter 	cmd 	sv, cheat 	Set which ent_text filters you want:
ent_text_flags_active 	-1 	sv, a, cheat 	
ent_text_no_name_really_i_mean_it 	false 	sv, cheat 	
ent_text_radius 	cmd 	sv, cheat 	Displays text debugging information about the given entity(ies) [near the player] on top of the entity (See Overlay Text) 2 Arguments: <Radius> <{entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}>
ent_text_sticky_add 	cmd 	sv, cheat 	Adds to list of names to display text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
ent_text_sticky_clear 	cmd 	sv, cheat 	Clears the list of names to display text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
ent_text_sticky_dump 	cmd 	sv, cheat 	Spews the list of names to display text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
ent_text_sticky_remove 	cmd 	sv, cheat 	Removes from the list of names to display text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
ent_ungrab 	cmd 	sv, cheat 	un-grabs all objects
ent_vcollide_wireframe 	cmd 	sv, cheat 	Displays the interpolated vcollide wireframe pm am entity. Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
ent_viewoffset 	cmd 	sv, cheat 	Displays the eye position for the given entity(ies) in red. Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
entity_log_load_unserialize 	0 	sv, cl, rep, cheat 	Output unserialization of entities on map load. 0 - off, 1 - client/server, 2 - server, 3 - client
escape 	cmd 	release, clientcmd_can_execute	Escape key pressed.
exec 	cmd 	norecord, release 	Execute a cfg file
exec_async 	cmd 	cheat, norecord 	Execute a cfg file over time
execifexists 	cmd 	norecord, release 	Execute a cfg file if file exists
execute_command_every_frame 	0 	cheat 	
explode 	cmd 	sv, cheat 	Kills the player with explosive damage
explodevector 	cmd 	sv, cheat 	Kills a player applying an explosive force. Usage: explodevector <player> <x value> <y value> <z value>
===F===
Command 	Default Value 	Flags 	Description
fadein 	cmd 	sv, cheat 	fadein {time r g b}: Fades the screen in from black or from the specified color over the given number of seconds.
fadeout 	cmd 	sv, cheat 	fadeout {time r g b}: Fades the screen to black or to the specified color over the given number of seconds.
ff_damage_bullet_penetration 	0 	sv, cl, rep, release 	If friendly fire is off, this will scale the penetration power and damage a bullet does when penetrating another friendly player
ff_damage_decoy_explosion 	false 	sv, cl, rep, release 	Enables or disables team damage from decoy detonation
ff_damage_reduction_bullets 	0.33 	sv, cl, rep, release 	How much to reduce damage done to teammates when shot. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy)
ff_damage_reduction_grenade 	0.85 	sv, cl, rep, release 	How much to reduce damage done to teammates by a thrown grenade. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy)
ff_damage_reduction_grenade_self	1 	sv, cl, rep, release 	How much to damage a player does to himself with his own grenade. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy)
ff_damage_reduction_other 	0.4 	sv, cl, rep, release 	How much to reduce damage done to teammates by things other than bullets and grenades. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy)
find 	cmd 	release 	Find concommands with the specified string in their name/help text.
findflags 	cmd 	release 	Find concommands by flags.
firetarget 	cmd 	sv, cheat 	
firstperson 	cmd 	cl, release, execute_per_tick	Switch to firstperson camera.
fish_debug 	false 	cl, cheat 	Show debug info for fish
fish_dormant 	false 	sv, rep, cheat 	Turns off interactive fish behavior. Fish become immobile and unresponsive.
fog_color 	-1.000000 -1.000000 -1.000000	cl, cheat 	
fog_colorskybox 	-1.000000 -1.000000 -1.000000	cl, cheat 	
fog_enable 	true 	cl, cheat 	Enable fog
fog_enableskybox 	true 	cl, cheat 	
fog_end 	-1 	cl, cheat 	
fog_endskybox 	-1 	cl, cheat 	
fog_hdrcolorscale 	-1 	cl, cheat 	
fog_hdrcolorscaleskybox 	-1 	cl, cheat 	
fog_maxdensity 	-1 	cl, cheat 	
fog_maxdensityskybox 	-1 	cl, cheat 	
fog_override 	0 	cl, cheat 	Overrides the map's fog settings (-1 populates fog_ vars with map's values)
fog_override_color 	cmd 	cheat 	Sets the fog color override
fog_override_enable 	false 	cheat 	Use fog_override convars instead of world fog data
fog_override_end 	3500 	cheat 	
fog_override_exponent 	2 	cheat 	
fog_override_max_density 	0.4 	cheat 	
fog_override_start 	1000 	cheat 	
fog_start 	-1 	cl, cheat 	
fog_startskybox 	-1 	cl, cheat 	
fov_cs_debug 	0 	cl, cheat 	Sets the view fov if cheats are on.
fov_desired 	75 	cl, a, user 	Sets the base field-of-view.
fps_max 	400 	a, release 	Frame rate limiter. 0=no limit. Does not apply to dedicated server.
fps_max_tools 	120 	a 	Additional frame rate limit while in tools mode and a window other than the game window has focus. Note that fps_max still applies, this only allows the maximum frame rate for tools mode to be lower. 0=no tools specific limit.
fps_max_ui 	120 	a 	Frame rate limiter while the game UI is displayed. 0=no limit. Does not apply to dedicated server.
fs_report_sync_opens 	0 	release 	0:Off, 1:Always, 2:Not during load
fs_spew_readfieldlist 	cmd 	cheat 	index <threshold bytes>: spew changes to ent index, optionally only spewing if update is > than threshold bytes
func_break_max_pieces 	15 	sv, a, rep 	
===G===
Command 	Default Value	Flags 	Description
g_debug_angularsensor 	false 	sv, cheat 	
g_debug_constraint_sounds 	false 	sv, cheat 	Enable debug printing about constraint sounds.
g_debug_ragdoll_visualize 	false 	cl, cheat 	
game_alias 	cmd 	release 	Set the configuration of game type and mode based on game alias like 'deathmatch'.
game_mode 	1 	sv, cl, rep, release	The current game mode (based on game type). See GameModes.txt.
game_type 	0 	sv, cl, rep, release	The current game type. See GameModes.txt.
gameinstructor_dump_open_lessons 	cmd 	cl, cheat 	Gives a list of all currently open lessons.
gameinstructor_dump_run_lesson_counts	cmd 	cl, cheat 	Gives a list of lessons that been completed or shown
gameinstructor_enable 	false 	cl, release 	Display in game lessons that teach new players.
gameinstructor_find_errors 	false 	cl, cheat 	Set to 1 and the game instructor will run EVERY scripted command to uncover errors.
gameinstructor_verbose 	0 	cl, cheat 	Set to 1 for standard debugging or 2 (in combo with gameinstructor_verbose_lesson) to show update actions.
gameinstructor_verbose_lesson 	0 	cl, cheat 	Display more verbose information for lessons have this name.
gameui_hide 	cmd 	release 	Hides the game UI
getpos 	cmd 	cl, cheat 	dump position and angles to the console
getpos_exact 	cmd 	cl, cheat 	dump origin and angles to the console
give 	cmd 	sv, vconsole_fuzzy 	Give item to player. Arguments: <item_name>
givecurrentammo 	cmd 	sv, cheat 	Give a supply of ammo for current weapon..
gl_clear_gray 	false 	cl, cheat 	Clear the back buffer to gray every frame.
gl_clear_randomcolor 	false 	cl, cheat 	Clear the back buffer to random colors every frame. Helps spot open seams in geometry.
global_set 	cmd 	sv, cheat 	global_set <globalname> <state>: Sets the state of the given env_global (0 = OFF, 1 = ON, 2 = DEAD).
glow_outline_width 	6 	cl, cheat 	Width of glow outline effect in screen space.
glow_use_tolerance 	0.85 	cl, rep, cheat 	
god 	cmd 	sv, cheat 	Toggle by default, or 0 to disable and 1 to enable. Player becomes invulnerable.
gotv_theater_container 	0 	cl, release 	Enables GOTV theater mode for the specified container, setting it to 'live' will play top live matches
grep 	cmd 	release 	grep line for pattern, print out matching lines only
===H===
Command 	Default Value	Flags 	Description
healthshot_allow_use_at_full 	true 	sv, cl, rep, release	
healthshot_health 	50 	sv, cl, rep, release	
healthshot_healthboost_damage_multiplier	1 	sv, rep, release 	
healthshot_healthboost_speed_multiplier 	1 	sv, cl, rep, release	
healthshot_healthboost_time 	1 	sv, cl, rep, release	
help 	cmd 	release 	Find help about a convar/concommand.
hideconsole 	cmd 	norecord, release 	Hide the console.
hidehud 	0 	cl, cheat 	bitmask: 1=weapon selection, 2=flashlight, 4=all, 8=health, 16=player dead, 32=needssuit, 64=misc, 128=chat, 256=crosshair, 512=vehicle crosshair, 1024=in vehicle
host_framerate 	0 	release 	Set to lock per-frame time elapse.
host_timescale 	1 	rep, cheat 	Prescale the clock by this amount.
host_timescale_dec 	cmd 	cheat 	Decrement the timescale by one step
host_timescale_inc 	cmd 	cheat 	Increment the timescale by one step
host_writeconfig 	cmd 	release 	Saves out the user config values.
hostage_debug 	0 	sv, cl, rep, cheat 	Show hostage AI debug information
hostage_is_silent 	false 	sv, cl, rep, cheat 	When set, the hostage won't play any code driven response rules lines
hostfile 	host.txt 	sv, release 	The HOST file to load.
hostip 	0 	release 	Host game server ip
hostname 	 	release 	Hostname for server.
hostname_in_client_status 	false 	release 	Show server hostname in client status.
hostport 	27015 	release 	Host game server port
hud_fastswitch 	0 	cl, a 	
hud_scaling 	1 	cl, a 	Scales hud elements
hud_showtargetid 	true 	cl, a, per_user 	Enables display of target names
hurtme 	cmd 	sv, cheat 	Hurts the player. Arguments: <health to lose>
===I===
Command 	Default Value	Flags 	Description
ik_debug_chain_to_filter_by 	0 	sv, cl, rep, cheat 	
ik_enable 	true 	cheat 	Enable IK.
ik_hinge_debug_bone_index 	-1 	sv, cl, rep, cheat 	
imgui_set_selection 	cmd 	sv, cheat 	Sets ImGui selection
imgui_set_status_text 	cmd 	sv, cheat 	Sets ImGui header status text
impulse 	cmd 	cl, release 	Triggers impulse command
incrementvar 	cmd 	norecord, release 	Increment specified convar value.
inferno_child_spawn_interval_multiplier	0.1 	sv, cheat 	Amount spawn interval increases for each child
inferno_child_spawn_max_depth 	4 	sv, rep, release 	
inferno_damage 	40 	sv, cheat 	Damage per second
inferno_debug 	false 	sv, cheat 	
inferno_dlight_spacing 	7200 	cl, cheat 	Inferno dlights are at least this far apart
inferno_flame_lifetime 	7 	sv, rep, release 	Average lifetime of each flame in seconds
inferno_flame_spacing 	42 	sv, cheat 	Minimum distance between separate flame spawns
inferno_forward_reduction_factor 	0.9 	sv, cheat 	
inferno_friendly_fire_duration 	6 	sv, cheat 	For this long, FF is credited back to the thrower.
inferno_initial_spawn_interval 	0.02 	sv, cheat 	Time between spawning flames for first fire
inferno_max_child_spawn_interval 	0.5 	sv, cheat 	Largest time interval for child flame spawning
inferno_max_flames 	16 	sv, rep, release 	Maximum number of flames that can be created
inferno_max_range 	150 	sv, rep, release 	Maximum distance flames can spread from their initial ignition point
inferno_per_flame_spawn_duration 	3 	sv, cheat 	Duration each new flame will attempt to spawn new flames
inferno_scorch_decals 	false 	sv, cheat 	
inferno_smoke_volume_density 	0.1 	sv, cheat 	
inferno_spawn_angle 	45 	sv, cheat 	Angular change from parent
inferno_surface_offset 	20 	sv, cheat 	
inferno_velocity_decay_factor 	0.2 	sv, cheat 	
inferno_velocity_factor 	0.003 	sv, cheat 	
inferno_velocity_normal_factor 	0 	sv, cheat 	
input_button_code_is_scan_code 	true 	a 	Bind keys based on keyboard position instead of key name
input_filter_relative_analog_inputs 	false 	cl, a 	
input_forceuser 	-1 	cheat 	Force user input to this split screen player.
install_dlc_workshoptools_cvar 	-1 	cl, release 	DLC Install Status
invnext 	cmd 	cl, server_can_execute	
invnextselect 	cmd 	cl, server_can_execute	
invprev 	cmd 	cl, server_can_execute	
invprevselect 	cmd 	cl, server_can_execute	
ip 	0 	release 	Overrides IP for multihomed hosts
iv_debugbone 	0 	release 	Debug bone name for interpolation spew of CAnimationState.
===J===
Command 	Default Value	Flags 	Description
joy_advanced 	false 	cl, a 	
joy_advaxisr 	0 	cl, a 	
joy_advaxisu 	0 	cl, a 	
joy_advaxisv 	0 	cl, a 	
joy_advaxisx 	0 	cl, a 	
joy_advaxisy 	0 	cl, a 	
joy_advaxisz 	0 	cl, a 	
joy_axisbutton_threshold 	0.3 	a 	Analog axis range before a button press is registered.
joy_axisr_deadzone 	0.15 	a, per_user 	
joy_axisr_relative 	false 	a, per_user 	
joy_axisu_deadzone 	0.15 	a, per_user 	
joy_axisu_relative 	false 	a, per_user 	
joy_axisv_deadzone 	0.15 	a, per_user 	
joy_axisv_relative 	false 	a, per_user 	
joy_axisx_deadzone 	0.15 	a, per_user 	
joy_axisx_relative 	false 	a, per_user 	
joy_axisy_deadzone 	0.15 	a, per_user 	
joy_axisy_relative 	false 	a, per_user 	
joy_axisz_deadzone 	0.15 	a, per_user 	
joy_axisz_relative 	false 	a, per_user 	
joy_circle_correct_mode 	1 	cl, a, per_user	
joy_circle_correct_mode_vehicle	2 	cl, a, per_user	
joy_display_input 	false 	cl, a 	
joy_forward_sensitivity 	1 	cl, a, per_user	
joy_movement_stick 	false 	cl, a, per_user	Which stick controls movement (0 is left stick)
joy_name 	joystick 	cl, a 	
joy_pitch_sensitivity 	3 	cl, a, per_user	
joy_pitchsensitivity 	1 	cl, a, per_user	
joy_response_look 	0 	cl, a, per_user	
joy_response_move 	9 	cl, a, per_user	
joy_side_sensitivity 	1 	cl, a, per_user	
joy_sidesensitivity 	1 	cl, a 	
joy_wingmanwarrior_centerhack 	false 	a 	Wingman warrior centering hack.
joy_wingmanwarrior_turnhack 	false 	a 	Wingman warrior hack related to turn axes.
joy_yaw_sensitivity 	3 	cl, a, per_user	
joy_yawsensitivity 	-1 	cl, a, per_user	
joystick 	false 	cl, a 	True if the joystick is enabled, false otherwise.
===K===
Command 	Default Value	Flags 	Description
key_findbinding 	cmd 	release 	Find key bound to specified command string.
key_listboundkeys	cmd 	release 	List bound keys with bindings.
kick 	cmd 	norecord, release	Kick a player by name.
kickid 	cmd 	norecord, release	Kick a player by userid or uniqueid, with a message.
kickid_hltv 	cmd 	norecord, release	Kick a player by userid or uniqueid, with a message.
kill 	cmd 	sv, cheat 	Kills the player with generic damage
killvector 	cmd 	sv, cheat 	Kills a player applying force. Usage: killvector <player> <x value> <y value> <z value>
===L===
Command 	Default Value	Flags 	Description
labelled_debug_helper_arc_segments 	20 	sv, cl, rep, cheat 	
labelled_debug_helper_enabled 	true 	sv, cl, rep, cheat 	
labelled_debug_helper_scale 	1 	sv, cl, rep, cheat 	
labelled_debug_helper_show_position 	false 	sv, cl, rep, cheat 	
labelled_debug_helper_show_text 	true 	sv, cl, rep, cheat 	
labelled_debug_helper_skeleton_show_bone_names	true 	sv, cl, rep, cheat 	
lastinv 	cmd 	cl, server_can_execute 	
launch_warmup_map 	cmd 	cl, norecord, clientcmd_can_execute	Launches warmup map
lb_barnlight_shadowmap_scale 	1 	release 	Scale for computed barnlight shadowmap size
lb_shadow_map_culling 	true 	cheat 	
lb_show_light_fog_clipmap_cb_cost 	false 	cheat 	Show cost of lights in fog clipmap constant buffer. yellow = 1 cost, red = 6 cost
lightquery_debug_direct_lighting 	true 	sv, cl, rep, cheat 	
lightquery_debug_indirect_lighting 	true 	sv, cl, rep, cheat 	
listdemo 	cmd 	release 	List demo file contents.
listissues 	cmd 	sv 	List all the issues that can be voted on.
lobby_default_privacy_bits2 	0 	cl, a, release 	Lobby default permissions (0: private, 1: public)
lockMoveControllerRet 	false 	cl, a 	
log 	cmd 	release 	off >.
log_color 	cmd 	norecord, release 	Set the color of a logging channel.
log_dumpchannels 	cmd 	norecord, release 	Dumps information about all logging channels.
log_flags 	cmd 	norecord, release 	Set the flags on a logging channel.
log_level 	cmd 	norecord, release 	Set the spew level of a logging channel.
log_verbosity 	cmd 	norecord, release 	Set the verbosity of a logging channel.
logaddress_add_http 	cmd 	sv, nolog, release 	Set URI of a listener to receive logs via http post. Wrap URI in double quotes.
logaddress_add_http_delayed 	cmd 	sv, nolog, release 	Set a delay and URI of a listener to receive logs via http post. Wrap URI in double quotes.
logaddress_delall_http 	cmd 	sv, nolog, release 	Remove all http listeners from the dispatch list.
logaddress_list_http 	cmd 	sv, nolog, release 	List all URIs currently receiving server logs
logaddress_token_secret 	0 	sv, release 	Set a secret string that will be hashed when using logaddress with explicit token hash.
logic_npc_counter_debug 	false 	sv, rep, cheat 	
+lookatweapon 	cmd 	cl, release 	
-lookatweapon 	cmd 	cl, release 	
===M===
Command 	Default Value 	Flags 	Description
m_pitch 	0.022 	cl, a, per_user 	Mouse pitch factor.
m_yaw 	0.022 	cl, a, per_user 	Mouse yaw factor.
map 	cmd 	release, vconsole_fuzzy, vconsole_set_focus	map <mapname> :Load a new map.
map_enable_background_maps 	cmd 	cl, cheat 	Enables/disables portrait background maps
map_setbombradius 	cmd 	sv, cheat 	Sets the bomb radius for the map.
map_showbombradius 	cmd 	sv, cheat 	Shows bomb radius from the center of each bomb site and planted bomb.
mapgroup 	cmd 	sv, norecord, release 	Specify a map group
mapoverview_allow_client_draw 	false 	cl, release 	Allow a client to draw on the map overview
mapoverview_icon_scale 	1 	cl, a, release 	Sets the icon scale multiplier for the overview map. Valid values are 0.5 to 3.0.
maps 	cmd 	release 	Displays list of maps.
markup_group_ent_bbox 	cmd 	sv, cheat 	markup_group_ent_bbox <markup_group name> -> toggle ent_bbox for all members of the named markup group
markup_group_ent_text 	cmd 	sv, cheat 	markup_group_ent_text <markup_group name> -> toggle ent_text for all members of the named markup group
markup_group_spew 	cmd 	sv, cheat 	Spew all current markup groups and their members
mat_colcorrection_forceentitiesclientside 	false 	cl, cheat 	Forces color correction entities to be updated on the client
mat_disable_normal_mapping 	false 	cl, cheat 	
mat_fullbright 	0 	cheat 	
mat_lpv_luxels 	false 	cheat 	
mat_luxels 	false 	cheat 	
mat_max_lighting_complexity 	8 	cheat 	
mat_overdraw 	0 	cheat 	Visualize overdraw
mat_overdraw_color 	0.075000 0.150000 0.300000 	cheat 	
mat_shading_complexity 	false 	cheat 	Visualize shading complexity
mat_shading_complexity_color 	1.000000 0.500000 0.250000 	cheat 	
mat_shading_complexity_max_instruction_count 	1024 	cheat 	
mat_shading_complexity_max_register_count 	128 	cheat 	
mat_show_distance_field 	0 	cheat 	0=Off, 1=Visualize trace from camera, 2=Visualize occlusion
mat_tonemap_bloom_scale 	-1 	cheat 	
mat_tonemap_bloom_start_value 	-1 	cheat 	
mat_tonemap_force_accelerate_exposure_down 	-1 	cheat 	
mat_tonemap_force_average_lum_min 	-1 	cheat 	Override. Old default was 3.0
mat_tonemap_force_log_lum_max 	-1 	cheat 	
mat_tonemap_force_log_lum_min 	-1 	cheat 	
mat_tonemap_force_max 	-1 	cheat 	
mat_tonemap_force_min 	-1 	cheat 	
mat_tonemap_force_percent_bright_pixels 	-1 	cheat 	Override. Old value was 1.0
mat_tonemap_force_percent_target 	-1 	cheat 	Override. Old default was 45.
mat_tonemap_force_rate 	-1 	cheat 	
mat_tonemap_force_scale 	0 	cheat 	
mat_tonemap_force_use_alpha 	-1 	cheat 	
mat_tonemap_uncap_exposure 	0 	cheat 	
mat_wireframe 	0 	cheat 	0=Off, 1=Surface Wireframe, 2=Transparent Wireframe
menuselect 	cmd 	cl, clientcmd_can_execute 	menuselect
mesh_calculate_curvature_smooth_invert 	false 	sv, cl, rep, cheat 	
mesh_calculate_curvature_smooth_pass_count 	3 	sv, cl, rep, cheat 	
mesh_calculate_curvature_smooth_weight 	1 	sv, cl, rep, cheat 	
minimap_create 	cmd 	cl, cheat 	Does a bunch of work to create a minimap
mm_csgo_community_search_players_min 	3 	a, release 	When performing CSGO community matchmaking look for servers with at least so many human players
mm_dedicated_force_servers 	0 	release 	
mm_dedicated_search_maxping 	150 	a 	Longest preferred ping to dedicated servers for games
mm_queue_show_stats 	cmd 	cl, clientcmd_can_execute 	Display global server stats
mm_server_search_lan_ports 	27015,27016,27017,27018,27019,27020 	a, release 	Ports to scan during LAN games discovery. Also used to discover and correctly connect to dedicated LAN servers behind NATs.
mm_session_search_qos_timeout 	15 	release 	
mm_session_sys_kick_ban_duration 	180 	release 	
mm_session_sys_pkey 	0 	release 	
mobile_fps_increase_during_charging 	false 	a 	MOBILE_FPS_CONTROL: If true we increase framerate limit while charging
mobile_fps_increase_during_touch 	true 	a 	MOBILE_FPS_CONTROL: If true we increase framerate limit during touch
mobile_fps_limit 	30 	a 	MOBILE_FPS_CONTROL: Mobile FPS limit - 15, 30, 60
model_default_preview_sequence_name 	0 	sv, cl, a, rep 	
molotov_throw_detonate_time 	2 	sv, cl, rep, release 	
motdfile 	motd.txt 	sv, release 	The MOTD file to load.
mouse_inverty 	false 	cl, a 	
mp_afterroundmoney 	0 	sv, cl, rep, release 	amount of money awared to every player after each round
mp_anyone_can_pickup_c4 	false 	sv, cl, rep, release 	If set, everyone can pick up the c4, not just Ts.
mp_autokick 	true 	sv, rep, release 	Kick idle/team-killing/team-damaging players
mp_autoteambalance 	true 	sv, nf, release 	
mp_backup_restore_list_files 	cmd 	sv, release 	Lists recent backup round files matching the prefix, most recent files first, accepts a numeric parameter to limit the number of files displayed
mp_backup_restore_load_autopause 	true 	sv, release 	Whether to automatically pause the match after restoring round data from backup
mp_backup_restore_load_file 	cmd 	sv, release 	Loads player cash, KDA, scores and team scores; resets to the next round after the backup
mp_backup_round_auto 	true 	sv, release 	If enabled will keep in-memory backups to handle reconnecting players even if the backup files aren't written to disk
mp_backup_round_file 	backup 	sv, release 	If set then server will save all played rounds information to files filename_date_time_team1_team2_mapname_roundnum_score1_score2.txt
mp_backup_round_file_last 	0 	sv, release 	Every time a backup file is written the value of this convar gets updated to hold the name of the backup file.
mp_backup_round_file_pattern 	%prefix%_round%round%.txt 	sv, release 	If set then server will save all played rounds information to files named by this pattern, e.g.'%prefix%_%date%_%time%_%team1%_%team2%_%map%_round%round%_score_%score1%_%score2%.txt'
mp_bot_ai_bt 	0 	sv, release 	Use the specified behavior tree file to drive the bot behavior.
mp_bot_ai_bt_clear_cache 	cmd 	sv, release 	Clears the cache for behavior tree files.
mp_buy_allow_grenades 	true 	sv, cl, rep, release 	Whether players can purchase grenades from the buy menu or not.
mp_buy_allow_guns 	255 	sv, cl, rep, release 	Whether players can purchase guns: pistols (1), SMGs (2), rifles (4), shotguns (8), sniper rifles (16), heavy MGs (32).
mp_buy_anywhere 	0 	sv, cl, nf, rep, release 	When set, players can buy anywhere, not only in buyzones. 0 = default. 1 = both teams. 2 = Terrorists. 3 = Counter-Terrorists.
mp_buy_during_immunity 	0 	sv, cl, nf, rep, release 	When set, players can buy when immune, ignoring buytime. 0 = default. 1 = both teams. 2 = Terrorists. 3 = Counter-Terrorists.
mp_buytime 	20 	sv, cl, rep, release 	How many seconds after round start players can buy items for.
mp_c4_cannot_be_defused 	false 	sv, cl, rep, release 	If set, the planted c4 cannot be defused.
mp_c4timer 	40 	sv, cl, nf, rep, release 	how long from when the C4 is armed until it blows
mp_competitive_endofmatch_extra_time 	15 	sv, release 	After a competitive match finishes rematch voting extra time is given for rankings.
mp_consecutive_loss_aversion 	1 	sv, rep, release 	How loss streak is affected with round win: 0 = win fully resets loss bonus, 1 = first win steps down loss bonus, 2 = first win holds loss bonus and step down starting with second win
mp_consecutive_loss_max 	4 	sv, rep, release 	
mp_coop_force_join_ct 	false 	sv, cl, rep, release 	If set, real players will auto join CT on join.
mp_coopmission_bot_difficulty_offset 	0 	sv, rep, release 	The difficulty offset modifier for bots during coop missions.
mp_coopmission_mission_number 	0 	sv, cl, rep, release 	Which mission the map should run after it loads.
mp_coopterrorhunt_kill_add_time 	10 	sv, cl, rep, release 	The number of seconds added to the clock when players get a kill.
mp_coopterrorhunt_num_enemies 	20 	sv, cl, rep, release 	The number of enemies CTs have to hunt and kill.
mp_ct_default_grenades 	0 	sv, cl, rep, release 	The default grenades that the CTs will spawn with. To give multiple grenades, separate each weapon class with a space like this: 'weapon_molotov weapon_hegrenade'
mp_ct_default_melee 	weapon_knife 	sv, cl, rep, release 	The default melee weapon that the CTs will spawn with. Even if this is blank, a knife will be given. To give a taser, it should look like this: 'weapon_knife weapon_taser'. Remember to set mp_weapons_allow_zeus to 1 if you want to give a taser!
mp_ct_default_primary 	0 	sv, cl, rep, release 	The default primary (rifle) weapon that the CTs will spawn with
mp_ct_default_secondary 	weapon_hkp2000 	sv, cl, rep, release 	The default secondary (pistol) weapon that the CTs will spawn with
mp_damage_headshot_only 	false 	sv, rep, release 	Determines whether non-headshot hits do any damage.
mp_damage_scale_ct_body 	1 	sv, rep, release 	Scales the damage a CT player takes by this much when they take damage in the body. (1 == 100%, 0.5 == 50%)
mp_damage_scale_ct_head 	1 	sv, rep, release 	Scales the damage a CT player takes by this much when they take damage in the head (1 == 100%, 0.5 == 50%). REMEMBER! headshots do 4x the damage of the body before this scaler is applied.
mp_damage_scale_t_body 	1 	sv, rep, release 	Scales the damage a T player takes by this much when they take damage in the body. (1 == 100%, 0.5 == 50%)
mp_damage_scale_t_head 	1 	sv, rep, release 	Scales the damage a T player takes by this much when they take damage in the head (1 == 100%, 0.5 == 50%). REMEMBER! headshots do 4x the damage of the body before this scaler is applied.
mp_damage_vampiric_amount 	0 	sv, rep, release 	If Set to non-0, will determine the fraction of damage dealt that will be given to attacker.
mp_death_drop_breachcharge 	true 	sv, cl, rep, release 	Drop breachcharge on player death
mp_death_drop_c4 	true 	sv, cl, rep, release 	Whether c4 is droppable
mp_death_drop_defuser 	true 	sv, cl, rep, release 	Drop defuser on player death
mp_death_drop_grenade 	2 	sv, cl, rep, release 	Which grenade to drop on player death: 0=none, 1=best, 2=current or best, 3=all grenades
mp_death_drop_gun 	1 	sv, cl, rep, release 	Which gun to drop on player death: 0=none, 1=best, 2=current or best
mp_death_drop_healthshot 	true 	sv, cl, rep, release 	Drop healthshot on player death
mp_death_drop_taser 	true 	sv, cl, rep, release 	Drop taser on player death
mp_deathcam_skippable 	true 	sv, rep, release 	Determines whether a player can early-out of the deathcam.
mp_default_team_winner_no_objective 	-1 	sv, cl, rep, release 	If the map doesn't define an objective (bomb, hostage, etc), the value of this convar will declare the winner when the time runs out in the round.
mp_defuser_allocation 	0 	sv, cl, rep, release 	How to allocate defusers to CTs at start or round: 0=none, 1=random, 2=everyone
mp_disable_autokick 	cmd 	sv, release 	Prevents a userid from being auto-kicked
mp_disconnect_kills_bots 	false 	sv, release 	When a bot disconnects, kill them first. Requires mp_disconnect_kills_players.
mp_disconnect_kills_players 	true 	sv, release 	When a player disconnects, kill them first (triggering item drops, stats, etc.)
mp_display_kill_assists 	true 	sv, cl, rep, release 	Whether to display and score player assists
mp_dm_bonus_length_max 	30 	sv, cl, rep, release 	Maximum time the bonus time will last (in seconds)
mp_dm_bonus_length_min 	30 	sv, cl, rep, release 	Minimum time the bonus time will last (in seconds)
mp_dm_bonus_percent 	50 	sv, cl, rep, release 	Percent of points additionally awarded when someone gets a kill with the bonus weapon during the bonus period.
mp_dm_bonusweapon_dogtags 	0 	sv, cl, rep, release 	Additional dogtags to drop when making a kill with the bonus weapon
mp_dm_dogtag_score 	0 	sv, cl, rep, release 	Points to award for picking up a dogtag in deathmatch.
mp_dm_healthshot_killcount 	3 	sv, cl, rep, release 	Grant healthshots in deathmatch after n kills
mp_dm_kill_base_score 	10 	sv, cl, rep, release 	Number of base points to award for a kill in deathmatch. Cheaper weapons award 1 or 2 additional points.
mp_dm_teammode 	0 	sv, cl, rep, release 	In deathmatch, enables team DM visuals & scoring (0: personal, 1: team mode, 2: use team contribution score)
mp_dm_teammode_bonus_score 	1 	sv, cl, rep, release 	Team deathmatch victory points to award for kill with bonus weapon
mp_dm_teammode_dogtag_score 	0 	sv, cl, rep, release 	Team deathmatch victory points to award for collecting enemy dogtags
mp_dm_teammode_kill_score 	1 	sv, cl, rep, release 	Team deathmatch victory points to award for enemy kill
mp_dm_time_between_bonus_max 	40 	sv, cl, rep, release 	Maximum time a bonus time will start after the round start or after the last bonus (in seconds)
mp_dm_time_between_bonus_min 	30 	sv, cl, rep, release 	Minimum time a bonus time will start after the round start or after the last bonus (in seconds)
mp_dogtag_despawn_on_killer_death 	true 	sv, rep, release 	Whether dogtags should despawn when their killer dies
mp_dogtag_despawn_time 	120 	sv, rep, release 	How many seconds dogtags should stay around before despawning automatically (0 = infinite)
mp_dogtag_pickup_rule 	0 	sv, rep, release 	Who is eligible to pick up a dogtag (0 = killer only, 1 = killer's team, 2 = victim's team, 3 = killer & victim's team, 4 = anyone)
mp_drop_grenade_enable 	true 	sv, cl, rep, release 	Allows players to drop grenades.
mp_drop_knife_enable 	false 	sv, cl, rep, release 	Allows players to drop knives.
mp_economy_reset_rounds 	0 	sv, cl, rep, release 	Reset all player money every N rounds (0 for never)
mp_endmatch_votenextleveltime 	20 	sv, release 	If mp_endmatch_votenextmap is set, players have this much time to vote on the next map at match end.
mp_endmatch_votenextmap 	true 	sv, cl, rep, release 	Whether or not players vote for the next map at the end of the match when the final scoreboard comes up
mp_endmatch_votenextmap_keepcurrent 	true 	sv, cl, rep, release 	If set, keeps the current map in the list of voting options. If not set, the current map will not appear in the list of voting options.
mp_endmatch_votenextmap_wargames_modes 	0 	sv, release 	Modes available for endmatch voting during War Games. Separate names with spaces.
mp_endmatch_votenextmap_wargames_nummaps 	3 	sv, release 	Maximum number of maps to include in endmatch voting during War Games
mp_endmatch_votenextmap_wargames_nummodes 	1 	sv, release 	Maximum number of other War Games to include in endmatch voting during War Games
mp_endwarmup_player_count 	0 	sv, cl, rep, release 	Number of players required to be connected to end warmup early. 0 to require maximum players for mode.
mp_equipment_reset_rounds 	0 	sv, cl, rep, release 	Reset all player equipment every N rounds (0 for never)
mp_fists_replace_melee 	true 	sv, release 	If enabled then when melee weapon is dropped player will have fists, when melee weapon is picked up then fists are unavailable
mp_footsteps_serverside 	true 	sv, release 	Makes the server always play footstep sounds. Clients never calculate footstep sounds locally, instead relying on the server.
mp_force_pick_time 	15 	sv, cl, rep, release 	The amount of time a player has on the team screen to make a selection before being auto-teamed
mp_forcecamera 	1 	sv, cl, rep, release 	Restricts spectator modes for dead players
mp_fraglimit 	0 	sv, nf, release 	
mp_free_armor 	0 	sv, cl, rep, release 	Determines whether kevlar (1+) and/or helmet (2+) are given automatically.
mp_freezetime 	15 	sv, nf, rep, release 	how many seconds to keep players frozen when the round starts
mp_friendlyfire 	true 	sv, cl, nf, rep, release 	Allows team members to injure other members of their team
mp_give_player_c4 	true 	sv, cl, rep, release 	Whether this map should spawn a c4 bomb for a player or not.
mp_global_damage_per_second 	0 	sv, rep, release 	If above 0, deal non-lethal damage to players over time.
mp_guardian_ai_bt_difficulty_adjust_wave_interval	1 	sv, rep, release 	Adjust the guardian bots' difficulty every nth guardian wave when using behavior trees.
mp_guardian_ai_bt_difficulty_cap_beginning_round 	2 	sv, rep, release 	Starting this round a difficulty cap will be applied to the bots.
mp_guardian_ai_bt_difficulty_initial_value 	2 	sv, rep, release 	Starting difficulty level for the gardian bots.
mp_guardian_ai_bt_difficulty_max_next_level_bots 	3 	sv, rep, release 	How many bots to increase difficulty per wave - this many easier bots will get harder.
mp_guardian_bomb_plant_custom_x_mark_location 	0 	sv, cl, rep, release 	x,y,z to display an X for the bomb plant in guardian missions with custom bomb plant boundaries.
mp_guardian_bot_money_per_wave 	800 	sv, rep, release 	The amount of money bots get time each wave the players complete. This # is absolute and not additive, the money is set to (this)x(wave#) for each bot on each wave.
mp_guardian_force_collect_hostages_timeout 	50 	sv, release 	Force bots to collect hostages after this amount of time if no enemy has been seen.
mp_guardian_give_random_grenades_to_bots 	true 	sv, release 	If set guardian bots will be given grenades at the beginning of the wave.
mp_guardian_loc_string_hud 	#guardian_mission_type_kills 	sv, cl, rep, release 	Loc string token to use on hud for this mission, otherwise default to kills with weapon.
mp_guardian_loc_weapon 	0 	sv, cl, rep, release 	Override to weapon dialog var applied to UI
mp_guardian_player_dist_max 	2000 	sv, rep, release 	The maximum distance a player is allowed to get from the bombsite before they're killed.
mp_guardian_player_dist_min 	1300 	sv, rep, release 	The distance at which we start to warn a player when they are too far from the guarded bombsite.
mp_guardian_special_kills_needed 	10 	sv, rep, release 	The number of kills needed with a specific weapon.
mp_guardian_special_weapon_needed 	awp 	sv, rep, release 	The weapon that needs to be used to increment the kills needed to complete the mission.
mp_guardian_target_site 	-1 	sv, release 	If set to the index of a bombsite, will cause random spawns to be only created near that site.
mp_halftime 	true 	sv, cl, rep, release 	Determines whether the match switches sides in a halftime event.
mp_halftime_duration 	15 	sv, cl, rep, release 	Target number of seconds that halftime lasts; shortened if team intros are active
mp_halftime_pausematch 	0 	sv, cl, rep, release 	Set to 1 to pause match after halftime countdown elapses. Match must be resumed by vote or admin.
mp_halftime_pausetimer 	0 	sv, cl, rep, release 	Set to 1 to stay in halftime indefinitely. Set to 0 to resume the timer.
mp_heavyassaultsuit_aimpunch 	true 	sv, cl, rep, release 	How much EXTRA aim punch will happen when a player wearing the assault suit gets when shot
mp_heavyassaultsuit_cooldown 	5 	sv, cl, rep, release 	Determines cooldown of purchase.
mp_heavyassaultsuit_deploy_timescale 	0.8 	sv, cl, rep, release 	How fast a player wearing the heavy assault suit will draw their weapon (1.0 = normal speed, 0.5 = half speed)
mp_heavyassaultsuit_speed 	130 	sv, cl, rep, release 	The max speed of a player when they are wearing the heavy assault suit
mp_heavybot_damage_reduction_scale 	1 	sv, cl, rep, release 	How much damage should scale when the player wearing the heavy assault suit is shot (1.0 = no change, 0.5 = half damage)
mp_hostages_max 	2 	sv, rep, release 	Maximum number of hostages to spawn.
mp_hostages_rescuetime 	1 	sv, cl, rep, release 	Additional time added to round time if a hostage is reached by a CT.
mp_hostages_run_speed_modifier 	1 	sv, rep, release 	Default is 1.0, slow down hostages by setting this to < 1.0.
mp_hostages_spawn_farthest 	false 	sv, rep, release 	When enabled will consistently force the farthest hostages to spawn.
mp_hostages_spawn_force_positions 	0 	sv, rep, release 	Comma separated list of zero based indices to force spawn positions, e.g. '0,2' or '1,6'
mp_hostages_spawn_force_positions_xyz 	0 	sv, rep, release 	Comma separated list of xyz locations to force spawn positions, e.g. 'x1 y1 z1,x2 y2 z2'
mp_hostages_spawn_same_every_round 	true 	sv, rep, release 	0 = spawn hostages randomly every round, 1 = same spawns for entire match.
mp_hostages_takedamage 	false 	sv, cl, rep, release 	Whether or not hostages can be hurt.
mp_humanteam 	any 	sv, rep, release 	Restricts human players to a single team {any, CT, T}
mp_ignore_round_win_conditions 	false 	sv, rep, release 	Ignore conditions which would end the current round
mp_items_prohibited 	0 	sv, cl, rep, release 	Set this convar to a comma-delimited list of definition indices of weapons that should be prohibited from use.
mp_join_grace_time 	0 	sv, cl, rep, release 	Number of seconds after round start to allow a player to join a game
mp_limitteams 	2 	sv, nf, rep, release 	Max # of players 1 team can have over another (0 disables check)
mp_logdetail 	0 	sv, release 	Logs attacks. Values are: 0=off, 1=enemy, 2=teammate, 3=both)
mp_logdetail_items 	false 	sv, release 	Logs a line any time a player acquires or loses an item.
mp_logdistance_2d 	250 	sv, release 	Enables distance logging every so many units
mp_logdistance_sec 	15 	sv, release 	Enables distance logging every so many seconds
mp_logloadouts 	true 	sv, release 	Enables distance logging with full loadouts
mp_logmoney 	false 	sv, release 	Enables money logging. Values are: 0=off, 1=on
mp_match_can_clinch 	true 	sv, cl, rep, release 	Can a team clinch and end the match by being so far ahead that the other team has no way to catching up?
mp_match_end_changelevel 	false 	sv, cl, rep, release 	At the end of the match, perform a changelevel even if next map is the same
mp_match_end_restart 	false 	sv, cl, rep, release 	At the end of the match, perform a restart instead of loading a new map
mp_match_restart_delay 	25 	sv, cl, rep, release 	Time (in seconds) until a match restarts.
mp_max_armor 	2 	sv, cl, rep, release 	Determines the highest level of armor allowed to be purchased. (0) None, (1) Kevlar, (2) Helmet
mp_maxmoney 	16000 	sv, cl, rep, release 	maximum amount of money allowed in a player's account
mp_maxrounds 	24 	sv, cl, nf, rep, release 	max number of rounds to play before server changes maps
mp_min_halftime_duration 	8.5 	sv, cl, rep, release 	Minimum number of seconds that halftime lasts even if team intros are active
mp_only_cts_rescue_hostages 	true 	sv, cl, rep, release 	
mp_overtime_enable 	false 	sv, cl, rep, release 	If a match ends in a tie, use overtime rules to determine winner
mp_overtime_halftime_pausetimer 	0 	sv, cl, rep, release 	If set to 1 will set mp_halftime_pausetimer to 1 before every half of overtime. Set mp_halftime_pausetimer to 0 to resume the timer.
mp_overtime_limit 	0 	sv, cl, rep, release 	When overtime is enabled, only so many overtimes can be played
mp_overtime_maxrounds 	6 	sv, cl, rep, release 	When overtime is enabled play additional rounds to determine winner
mp_overtime_startmoney 	10000 	sv, cl, rep, release 	Money assigned to all players at start of every overtime half
mp_pause_match 	cmd 	sv, release 	Pause the match in the next freeze time
mp_plant_c4_anywhere 	false 	sv, cl, rep, release 	
mp_playercashawards 	true 	sv, cl, rep, release 	Players can earn money by performing in-game actions
mp_playerid 	0 	sv, cl, rep, release 	Controls what information player see in the status bar: 0 all names; 1 team names; 2 no names
mp_playerid_delay 	0.4 	sv, cl, rep, release 	Number of seconds to delay showing information in the status bar
mp_playerid_hold 	0.1 	sv, cl, rep, release 	Number of seconds to keep showing old information in the status bar
mp_randomspawn 	0 	sv, cl, rep, release 	Determines whether players are to spawn. 0 = default; 1 = both teams; 2 = Terrorists; 3 = CTs.
mp_randomspawn_dist 	0 	sv, cl, rep, release 	If using mp_randomspawn, determines whether to test distance when selecting this spot.
mp_randomspawn_los 	false 	sv, cl, rep, release 	If using mp_randomspawn, determines whether to test Line of Sight when spawning.
mp_require_gun_use_to_acquire 	false 	sv, release 	Whether guns must be +used to acquire or default is touch-to-pickup
mp_respawn_immunitytime 	-1 	sv, cl, rep, release 	How many seconds after respawn immunity lasts. Set to negative value to disable warmup immunity.
mp_respawn_on_death_ct 	false 	sv, cl, rep, release 	When set to 1, counter-terrorists will respawn after dying.
mp_respawn_on_death_t 	false 	sv, cl, rep, release 	When set to 1, terrorists will respawn after dying.
mp_respawnwavetime_ct 	10 	sv, cl, rep, release 	Time between respawn waves for CTs.
mp_respawnwavetime_t 	10 	sv, cl, rep, release 	Time between respawn waves for Terrorists.
mp_restartgame 	0 	sv, release 	If non-zero, game will restart in the specified number of seconds
mp_retake_ct_count 	4 	sv, cl, rep, release 	Number of CT's when playing retakes.
mp_retake_ct_loadout_bonus_card 	#GameUI_Retake_Card_TheAWPortunity,1,1,rifle4 	sv, cl, rep, release 	CT bonus card for full buy round when playing bomb site retake.
mp_retake_ct_loadout_bonus_card_availability 	1,2 	sv, cl, rep, release 	CT bonus card availability pattern for full buy round when playing bomb site retake.
mp_retake_ct_loadout_default_pistol_round 	 	 	
mp_retake_ct_loadout_enemy_card 	#GameUI_Retake_Card_BehindEnemyLines,1,1,rifle1,grenade2	sv, cl, rep, release 	CT enemy card for full buy round when playing bomb site retake.
mp_retake_ct_loadout_full_buy_round 	 	 	
mp_retake_ct_loadout_light_buy_round 	 	 	
mp_retake_ct_loadout_upgraded_pistol_round 	 	 	
mp_retake_max_consecutive_rounds_same_target_site	2 	sv, cl, rep, release 	Limit the number of consecutive rounds targeting the same site.
mp_retake_t_count 	3 	sv, cl, rep, release 	Number of terrorists when playing retakes.
mp_retake_t_loadout_bonus_card 	#GameUI_Retake_Card_TheAWPortunity,1,1,rifle4 	sv, cl, rep, release 	T bonus card for full buy round when playing bomb site retake.
mp_retake_t_loadout_bonus_card_availability 	1,1,2 	sv, cl, rep, release 	T bonus card availability pattern for full buy round when playing bomb site retake.
mp_retake_t_loadout_default_pistol_round 	 	 	
mp_retake_t_loadout_enemy_card 	#GameUI_Retake_Card_FindersKeepers,1,1,rifle1,grenade2 	sv, cl, rep, release 	T enemy card for full buy round when playing bomb site retake.
mp_retake_t_loadout_full_buy_round 	 	 	
mp_retake_t_loadout_light_buy_round 	 	 	
mp_retake_t_loadout_upgraded_pistol_round 	 	 	
mp_round_restart_delay 	7 	sv, cl, rep, release 	Number of seconds to delay before restarting a round after a win
mp_roundtime 	1.92 	sv, nf, rep, release 	How many minutes each round takes.
mp_roundtime_defuse 	1.92 	sv, nf, rep, release 	How many minutes each round of Bomb Defuse takes. If 0 then use mp_roundtime instead.
mp_roundtime_deployment 	5 	sv, release 	How many minutes deployment for coop mission takes.
mp_roundtime_hostage 	1.92 	sv, nf, rep, release 	How many minutes each round of Hostage Rescue takes. If 0 then use mp_roundtime instead.
mp_scrambleteams 	cmd 	sv, release 	Scramble the teams and restart the game
mp_shield_speed_deployed 	170 	sv, cl, rep, release 	The max speed of a player when they have a shield deployed
mp_shield_speed_holstered 	200 	sv, cl, rep, release 	The max speed of a player when they have a shield holstered
mp_shorthanded_cash_bonus_ignore_kicked 	true 	sv, cl, rep, release 	Determines whether kicked players are included in the assessment for short-handedness
mp_shorthanded_cash_bonus_round_delay 	2 	sv, cl, rep, release 	number of previous rounds that a team needs to have been shorthanded before they are eligible for the short-handed bonus
mp_solid_teammates 	1 	sv, cl, rep, release 	How solid are teammates: 0 = transparent; 1 = fully solid; 2 = can stand on top of heads
mp_spawnprotectiontime 	5 	sv, rep, release 	Kick players who team-kill within this many seconds of a round restart.
mp_spec_swapplayersides 	false 	sv, cl, rep, release 	Toggle set the player names and team names to the opposite side in which they are are on the spectator panel.
mp_spectators_max 	2 	sv, cl, rep, release 	How many spectators are allowed in a match.
mp_starting_losses 	1 	sv, rep, release 	Determines what the initial loss streak is.
mp_startmoney 	800 	sv, cl, rep, release 	amount of money each player gets when they reset
mp_suicide_penalty 	true 	sv, release 	Punish players for suicides
mp_swapteams 	cmd 	sv, release 	Swap the teams and restart the game
mp_t_default_grenades 	0 	sv, cl, rep, release 	The default grenades that the Ts will spawn with. To give multiple grenades, separate each weapon class with a space like this: 'weapon_molotov weapon_hegrenade'
mp_t_default_melee 	weapon_knife 	sv, cl, rep, release 	The default melee weapon that the Ts will spawn with
mp_t_default_primary 	0 	sv, cl, rep, release 	The default primary (rifle) weapon that the Ts will spawn with
mp_t_default_secondary 	weapon_glock 	sv, cl, rep, release 	The default secondary (pistol) weapon that the Ts will spawn with
mp_tagging_scale 	1 	sv, rep, release 	Scalar for player tagging modifier when hit. Lower values for greater tagging.
mp_taser_recharge_time 	-1 	sv, cl, rep, release 	Determines recharge time for taser. -1 = disabled.
mp_td_dmgtokick 	300 	sv, rep, release 	The damage threshhold players have to exceed in a match to get kicked.
mp_td_dmgtowarn 	200 	sv, rep, release 	The damage threshhold players have to exceed in a match to get warned that they are about to be kicked.
mp_td_spawndmgthreshold 	50 	sv, rep, release 	The damage threshold players have to exceed at the start of the round to be warned/kick.
mp_team_intro_time 	6.5 	sv, nf, rep, release 	How many seconds for team intro
mp_team_timeout_max 	1 	sv, cl, rep, release 	Number of timeouts each team gets per match.
mp_team_timeout_ot_add_each 	0 	sv, cl, rep, release 	Number of timeouts to add for each team when match goes to 2nd and each next overtime.
mp_team_timeout_ot_add_once 	0 	sv, cl, rep, release 	Number of timeouts to add for each team when regulation time ends and match goes to overtime.
mp_team_timeout_ot_max 	1 	sv, cl, rep, release 	Max number of timeouts each team can have per OT after all OT timeouts got added.
mp_team_timeout_time 	60 	sv, cl, rep, release 	Duration of each timeout.
mp_teamcashawards 	true 	sv, cl, rep, release 	Teams can earn money by performing in-game actions
mp_teamflag_1 	0 	sv, release 	Enter a country's alpha 2 code to show that flag next to team 1's name in the spectator scoreboard.
mp_teamflag_2 	0 	sv, release 	Enter a country's alpha 2 code to show that flag next to team 2's name in the spectator scoreboard.
mp_teamlogo_1 	0 	sv, release 	Enter a team's shorthand image name to display their logo. Images can be found here: 'resource/flash/econ/tournaments/teams'
mp_teamlogo_2 	0 	sv, release 	Enter a team's shorthand image name to display their logo. Images can be found here: 'resource/flash/econ/tournaments/teams'
mp_teammatchstat_1 	0 	sv, release 	A non-empty string sets first team's match stat.
mp_teammatchstat_2 	0 	sv, release 	A non-empty string sets second team's match stat.
mp_teammatchstat_cycletime 	45 	sv, release 	Cycle match stats after so many seconds
mp_teammatchstat_holdtime 	5 	sv, release 	Decide on a match stat and hold it additionally for at least so many seconds
mp_teammatchstat_txt 	0 	sv, release 	A non-empty string sets the match stat description, e.g. 'Match 2 of 3'.
mp_teammates_are_enemies 	false 	sv, cl, nf, rep, release 	When set, your teammates act as enemies and all players are valid targets.
mp_teamname_1 	0 	sv, release 	A non-empty string overrides the first team's name.
mp_teamname_2 	0 	sv, release 	A non-empty string overrides the second team's name.
mp_teamprediction_pct 	0 	sv, release 	A value between 1 and 99 will show predictions in favor of CT team.
mp_teamprediction_txt 	#SFUIHUD_Spectate_Predictions 	sv, release 	A value between 1 and 99 will set predictions in favor of first team.
mp_teamscore_1 	0 	sv, release 	A non-empty string for best-of-N maps won by the first team.
mp_teamscore_2 	0 	sv, release 	A non-empty string for best-of-N maps won by the second team.
mp_teamscore_max 	0 	sv, release 	How many maps to win the series (bo3 max=2; bo5 max=3; bo7 max=4)
mp_technical_timeout_duration_s 	120 	sv, cl, rep, release 	How many seconds is a full technical timeout?
mp_technical_timeout_per_team 	1 	sv, cl, rep, release 	How many technical timeouts are there per team?
mp_timelimit 	0 	sv, cl, nf, rep, release 	game time per map in minutes
mp_tkpunish 	0 	sv, rep, release 	Will TK'ers and team damagers be punished in the next round? {0=no, 1=yes}
mp_unpause_match 	cmd 	sv, release 	Resume the match
mp_use_respawn_waves 	0 	sv, cl, rep, release 	When set to 1, and that player's team is set to respawn, they will respawn in waves. If set to 2, teams will respawn when the whole team is dead.
mp_verbose_changelevel_spew 	1 	sv, cl, rep, release 	
mp_warmup_end 	cmd 	sv, release 	End warmup immediately.
mp_warmup_offline_enabled 	false 	sv, cl, rep, release 	Whether or not to do a warmup period at the start of a match in an offline (bot) match.
mp_warmup_online_enabled 	true 	sv, cl, rep, release 	Whether or not to do a warmup period at the start of an online match.
mp_warmup_pausetimer 	0 	sv, cl, rep, release 	Set to 1 to stay in warmup indefinitely. Set to 0 to resume the timer.
mp_warmup_start 	cmd 	sv, release 	Start warmup.
mp_warmuptime 	120 	sv, cl, rep, release 	How long the warmup period lasts. Changing this value resets warmup.
mp_warmuptime_all_players_connected 	15 	sv, cl, rep, release 	Warmup time to use when all players have connected. 0 to disable.
mp_warmuptime_match_cancelled 	5 	sv, cl, rep, release 	Warmup time to use when the match will be cancelled (eg. due to a live VAC ban).
mp_weapon_melee_touch_time_after_hit 	5 	sv, cheat, release 	
mp_weapon_next_owner_touch_time 	1.3 	sv, cheat, release 	
mp_weapon_prev_owner_touch_time 	1.5 	sv, cheat, release 	
mp_weapon_self_inflict_amount 	0 	sv, rep, release 	If Set to non-0, will hurt the attacker by the specified fraction of max damage if they miss.
mp_weapons_allow_heavy 	-1 	sv, cl, rep, release 	Determines which team, if any, can purchase Heavy guns. -1 = any; 0 = non; 2 = Ts; 3 = CTs.
mp_weapons_allow_heavyassaultsuit 	false 	sv, cl, rep, release 	Determines whether heavyassaultsuit is permitted.
mp_weapons_allow_map_placed 	true 	sv, cl, rep, release 	If this convar is set, when a match starts, the game will not delete weapons placed in the map.
mp_weapons_allow_pistols 	-1 	sv, cl, rep, release 	Determines which team, if any, can purchase Pistols. -1 = any; 0 = non; 2 = Ts; 3 = CTs.
mp_weapons_allow_rifles 	-1 	sv, cl, rep, release 	Determines which team, if any, can purchase Rifles. -1 = any; 0 = non; 2 = Ts; 3 = CTs.
mp_weapons_allow_smgs 	-1 	sv, cl, rep, release 	Determines which team, if any, can purchase SMGs. -1 = any; 0 = non; 2 = Ts; 3 = CTs.
mp_weapons_allow_typecount 	5 	sv, cl, rep, release 	Determines how many purchases of each weapon type allowed per player per round (0 to disallow purchasing, -1 to have no limit).
mp_weapons_allow_zeus 	5 	sv, cl, rep, release 	Determines how many Zeus purchases a player can make per round (0 to disallow, -1 to have no limit).
mp_weapons_glow_on_ground 	false 	sv, cl, rep, release 	If this convar is set, weapons on the ground will have a glow around them.
mp_weapons_max_gun_purchases_per_weapon_per_match	-1 	sv, cl, rep, release 	Max number of times a player may purchase any weapon per match
mp_win_panel_display_time 	3 	sv, cl, rep, release 	The amount of time to show the win panel between matches / halfs
multvar 	cmd 	norecord, release 	Multiply specified convar value.
===N===
Command 	Default Value	Flags 	Description
name 	 	a, per_user 	
nav_add_to_selected_set 	cmd 	sv, cheat 	Add current area to the selected set.
nav_add_to_selected_set_by_id 	cmd 	sv, cheat 	Add specified area id to the selected set.
nav_avoid 	cmd 	sv, cheat 	Toggles the 'avoid this area when possible' flag used by the AI system.
nav_avoid_obstacles 	true 	sv, cheat 	
nav_begin_deselecting 	cmd 	sv, cheat 	Start continuously removing from the selected set.
nav_begin_drag_deselecting 	cmd 	sv, cheat 	Start dragging a selection area.
nav_begin_drag_selecting 	cmd 	sv, cheat 	Start dragging a selection area.
nav_begin_selecting 	cmd 	sv, cheat 	Start continuously adding to the selected set.
nav_bfs_debug 	0 	sv, cheat 	
nav_check_connectivity 	cmd 	sv, cheat 	Checks to be sure every (or just the marked) nav area can get to every goal area for the map (hostages or bomb site).
nav_clear_attribute 	cmd 	sv, cheat 	Remove given nav attribute from all areas in the selected set.
nav_clear_attributes 	cmd 	sv, cheat 	Clear all nav attributes of selected area.
nav_clear_selected_set 	cmd 	sv, cheat 	Clear the selected set.
nav_corner_adjust_adjacent 	18 	cheat 	radius used to raise/lower corners in nearby areas when raising/lowering corners.
nav_curve_alt 	false 	sv, cheat 	
nav_curve_iter 	0 	sv, cheat 	
nav_curve_lock 	-1 	sv, cheat 	
nav_curve_max_step 	10 	sv, cheat 	
nav_curve_set 	-1 	sv, cheat 	
nav_curve_step 	0.02 	sv, cheat 	
nav_debug_blocked 	false 	sv, cheat 	
nav_delete 	cmd 	sv, cheat 	Deletes the currently highlighted Area.
nav_delete_all_hull 	cmd 	sv, cheat 	Deletes all areas with given hull category.
nav_delete_marked 	cmd 	sv, cheat 	Deletes the currently marked Area (if any).
nav_disconnect 	cmd 	sv, cheat 	To disconnect two Areas, mark an Area, highlight a second Area, then invoke the disconnect command. This will remove all connections between the two Areas.
nav_draw_area_connections 	false 	sv, cheat 	
nav_draw_area_filled 	true 	sv, cheat 	
nav_draw_area_ground 	false 	sv, cheat 	
nav_draw_area_hull_support 	false 	sv, cheat 	
nav_draw_area_ids 	false 	sv, cheat 	
nav_draw_area_inset_margin 	0 	sv, cheat 	
nav_draw_area_should_be_destroyed 	false 	sv, cheat 	
nav_draw_area_split_by_nav_link_mgr 	false 	sv, cheat 	
nav_draw_area_split_by_obstacle_mgr 	false 	sv, cheat 	
nav_draw_area_ztest 	false 	sv, cheat 	
nav_draw_attribute_dynamic 	0 	sv, cheat 	Draw all nav areas with this dynamic attribute
nav_draw_attribute_game 	0 	sv, cheat 	Draw all nav areas with this game attribute
nav_draw_blocked 	true 	sv, cheat 	
nav_draw_blocked_connections 	false 	sv, cheat 	
nav_draw_connected_area_radius 	1000 	sv, cheat 	
nav_draw_dangerareas 	false 	sv, cheat 	
nav_draw_externally_created 	false 	sv, cheat 	
nav_draw_hidingspots 	false 	sv, cheat 	
nav_draw_jump_links 	false 	sv, cheat 	
nav_draw_limit 	300 	sv, cheat 	The maximum number of areas to draw in edit mode
nav_draw_link_alignment 	false 	sv, cheat 	
nav_draw_links 	false 	sv, cheat 	
nav_draw_markup 	true 	sv, cheat 	
nav_draw_markup_offset 	4 	sv, cheat 	
nav_draw_mesh 	true 	sv, cheat 	
nav_draw_mesh_grid 	false 	sv, cheat 	Draw the mesh's spatial grid structure around the edit cursor position.
nav_draw_mesh_offset 	1 	sv, cheat 	Vertical offset for drawing the mesh (useful for flat planes where the mesh is often a fixed offset from the physical ground
nav_draw_space_cells 	false 	sv, cheat 	
nav_draw_space_fly 	false 	sv, cheat 	
nav_draw_space_neighbors 	false 	sv, cheat 	
nav_draw_space_portals 	false 	sv, cheat 	
nav_draw_space_radius 	0 	sv, cheat 	
nav_draw_space_swim 	false 	sv, cheat 	
nav_draw_vertex_normal 	false 	sv, cheat 	
nav_edit 	0 	sv, cheat 	Set to one to interactively edit the Navigation Mesh. Set to zero to leave edit mode.
nav_edit_validate 	false 	sv, cheat 	Validate navmesh structures.
nav_end_deselecting 	cmd 	sv, cheat 	Stop continuously removing from the selected set.
nav_end_drag_deselecting 	cmd 	sv, cheat 	Stop dragging a selection area.
nav_end_drag_selecting 	cmd 	sv, cheat 	Stop dragging a selection area.
nav_end_selecting 	cmd 	sv, cheat 	Stop continuously adding to the selected set.
nav_gen_add_jumps 	true 	cheat 	
nav_gen_agent_radius_buffer 	0.75 	cheat 	Buffer to add to agent radius before passing to nav gen
nav_gen_clip_polys_to_clearance 	true 	cheat 	
nav_gen_clip_polys_to_clearance_debug 	false 	cheat 	
nav_gen_connect_allow_multiple 	true 	cheat 	
nav_gen_connect_angle 	0.75 	cheat 	
nav_gen_connect_angle_ignore_z 	true 	cheat 	
nav_gen_connect_dist_a 	1 	cheat 	
nav_gen_connect_dist_b 	1.5 	cheat 	
nav_gen_connect_dist_z_mult 	0.5 	cheat 	
nav_gen_connect_overlap 	0.5 	cheat 	
nav_gen_degen_limit 	0.001 	cheat 	
nav_gen_false 	false 	cheat 	Always false
nav_gen_island_removal 	false 	cheat 	
nav_gen_island_removal_all_hulls 	true 	cheat 	
nav_gen_join_nonzup 	true 	cheat 	
nav_gen_jump_connection_min_overlap_ratio 	0.1 	cheat 	Minimum edge overlap required for jump connection consideration as a percentage of agent radius
nav_gen_markup_split_expand 	2 	cheat 	
nav_gen_markup_split_tol_base 	1 	cheat 	
nav_gen_markup_split_tol_nonav 	1 	cheat 	
nav_gen_markup_split_tol_nonentity 	8 	cheat 	
nav_gen_match_ground 	false 	cheat 	
nav_gen_max_bottleneck_width 	128 	cheat 	
nav_gen_max_bottleneck_width_do_clip 	true 	cheat 	
nav_gen_max_edge_len 	512 	cheat 	
nav_gen_max_edge_len_do_clip 	true 	cheat 	
nav_gen_max_edge_len_split_tol 	24 	cheat 	
nav_gen_opt_to_quads 	true 	cheat 	
nav_gen_opt_to_quads_angle_limit 	8 	cheat 	
nav_gen_opt_to_quads_num_steps 	6 	cheat 	
nav_gen_opt_to_quads_planar_deviation_limit 	4 	cheat 	
nav_gen_opt_to_quads_se_limit_end 	0.1 	cheat 	
nav_gen_opt_to_quads_se_limit_start 	0.000010 	cheat 	
nav_gen_opt_to_quads_weld_limit_end 	0.01 	cheat 	
nav_gen_opt_to_quads_weld_limit_start 	0 	cheat 	
nav_gen_remove_vertical_polys 	true 	cheat 	
nav_gen_split_boundary_polys 	false 	cheat 	
nav_gen_split_multi_connection_polys 	true 	cheat 	
nav_gen_split_multi_connection_polys_tol 	0.01 	cheat 	
nav_gen_true 	true 	cheat 	Always true
nav_gen_vertical_limit 	88 	cheat 	
nav_genrt_debug 	false 	sv, cheat 	
nav_genrt_no_splice 	false 	sv, cheat 	
nav_genrt_no_split 	false 	sv, cheat 	
nav_genrt_step 	-1 	sv, cheat 	
nav_lower_drag_volume_max 	cmd 	sv, cheat 	Lower the top of the drag select volume.
nav_lower_drag_volume_min 	cmd 	sv, cheat 	Lower the bottom of the drag select volume.
nav_mark 	cmd 	sv, cheat 	Marks the Area or Ladder under the cursor for manipulation by subsequent editing commands.
nav_mark_attribute 	cmd 	sv, cheat 	Set nav attribute for all areas in the selected set.
nav_max_view_distance 	0 	sv, cheat 	Maximum range for precomputed nav mesh visibility (0 = default 1500 units)
nav_max_vis_delta_list_length 	64 	cheat 	
nav_obstacle_genrt 	false 	sv, cheat 	
nav_obstacle_validate 	false 	sv, cheat 	
nav_obstruction_draw 	0 	sv, cheat 	
nav_obstruction_draw_change 	false 	sv, cheat 	
nav_obstruction_draw_dist 	-1 	sv, cheat 	
nav_obstruction_draw_island 	0 	sv, cheat 	
nav_obstruction_draw_island_hull 	-1 	sv, cheat 	
nav_obstruction_draw_movefail_blocking 	false 	sv, cheat 	
nav_path_debug 	false 	sv, cheat 	
nav_path_debug_compute_with_open_goal 	0 	sv, cheat 	
nav_path_draw_areas 	false 	sv, cheat 	
nav_path_draw_arrow 	true 	sv, cheat 	
nav_path_draw_climb_segments 	true 	sv, cheat 	
nav_path_draw_connected_areas 	false 	sv, cheat 	
nav_path_draw_ground_segments 	true 	sv, cheat 	
nav_path_draw_jump_segments 	true 	sv, cheat 	
nav_path_draw_ladder_segments 	true 	sv, cheat 	
nav_path_draw_link_segments 	true 	sv, cheat 	
nav_path_draw_tick 	0 	sv, cheat 	
nav_path_fixup_climb_up_segments 	true 	sv, cheat 	
nav_path_fixup_gap_segments 	false 	sv, cheat 	
nav_path_jump_process_debug 	false 	sv, cheat 	
nav_path_optimize 	true 	sv, cheat 	
nav_path_optimize_portals 	true 	sv, cheat 	
nav_path_optimizer_debug 	0 	sv, cheat 	
nav_path_record_draw_last_fail 	false 	sv, cheat 	
nav_path_record_enable 	1 	sv, cheat 	
nav_pathfind_debug_log 	0 	sv, cheat 	
nav_pathfind_draw 	0 	sv, cheat 	
nav_pathfind_draw_blocked 	0 	sv, cheat 	
nav_pathfind_draw_costs 	false 	sv, cheat 	
nav_pathfind_draw_fail 	0 	sv, cheat 	
nav_pathfind_draw_total_costs 	false 	sv, cheat 	
nav_pathfind_inadmissable_heuristic_factor 	1 	sv, cheat 	
nav_potentially_visible_dot_tolerance 	0.98 	sv, cheat 	
nav_precise 	cmd 	sv, cheat 	Toggles the 'dont avoid obstacles' flag used by the AI system.
nav_raise_drag_volume_max 	cmd 	sv, cheat 	Raise the top of the drag select volume.
nav_raise_drag_volume_min 	cmd 	sv, cheat 	Raise the bottom of the drag select volume.
nav_recall_selected_set 	cmd 	sv, cheat 	Re-selects the stored selected set.
nav_remove_from_selected_set 	cmd 	sv, cheat 	Remove current area from the selected set.
nav_select_allow_blocked 	true 	sv, cheat 	When selecting an area under nav_edit, allow area marked as blocked.
nav_select_area_id 	-1 	sv, cheat 	Select nav area with matching ID.
nav_select_block_id 	-1 	sv, cheat 	Select nav space block with matching ID.
nav_select_hull 	0 	sv, cheat 	Restrict area selection to areas that can support a hull of the given category
nav_select_radius 	cmd 	sv, cheat 	Adds all areas in a radius to the selection set
nav_select_with_attribute 	cmd 	sv, cheat 	Selects areas with the given attribute.
nav_show_area_connections 	true 	sv, cheat 	Show connections to selected area when true
nav_show_area_info_font 	Consolas 	sv, cheat 	
nav_show_area_info_font_size 	-1 	sv, cheat 	
nav_show_area_info_font_voffset 	-11 	sv, cheat 	
nav_show_area_verts 	true 	sv, cheat 	Show area vertex positions
nav_show_area_water_info 	true 	sv, cheat 	
nav_show_potentially_visible 	0 	cheat 	Show areas that are potentially visible from the current nav area
nav_smooth_calc_z 	true 	sv, cheat 	
nav_smooth_constrain_results 	true 	sv, cheat 	
nav_smooth_constrain_results_relax 	0.006 	sv, cheat 	
nav_smooth_constrain_spring 	2 	sv, cheat 	
nav_smooth_constrain_spring_relax 	0.01 	sv, cheat 	
nav_smooth_draw_accel 	0 	sv, cheat 	
nav_smooth_draw_boundary 	0 	sv, cheat 	
nav_smooth_draw_calc 	false 	sv, cheat 	
nav_smooth_draw_constraint_spline 	false 	sv, cheat 	
nav_smooth_draw_constraint_spring 	0 	sv, cheat 	
nav_smooth_draw_speed 	0 	sv, cheat 	
nav_smooth_enable 	true 	sv, cheat 	
nav_smooth_relax 	true 	sv, cheat 	
nav_smooth_relax_use_timesteps 	false 	sv, cheat 	
nav_smooth_separating_dist_override 	0 	sv, cheat 	
nav_smooth_spring_const_override 	-1 	sv, cheat 	
nav_smooth_spring_factor_deriv 	0 	sv, cheat 	
nav_smooth_spring_factor_dist 	0 	sv, cheat 	
nav_smooth_spring_factor_speed 	0 	sv, cheat 	
nav_smooth_spring_forward_dist_base 	50 	sv, cheat 	
nav_smooth_spring_forward_dist_time_limit 	1 	sv, cheat 	
nav_smooth_spring_max_dist 	36 	sv, cheat 	
nav_smooth_spring_tension_max_override 	-1 	sv, cheat 	
nav_smooth_spring_timestep_factor_accel 	100 	sv, cheat 	
nav_smooth_spring_timestep_factor_speed 	100 	sv, cheat 	
nav_smooth_spring_timestep_max 	0.5 	sv, cheat 	
nav_smooth_spring_timestep_min 	0.1 	sv, cheat 	
nav_smooth_spring_yaw_rotation_speed 	50 	sv, cheat 	
nav_smooth_spring_yaw_threshold 	20 	sv, cheat 	
nav_smooth_use_opt 	true 	sv, cheat 	
nav_space_select_dist 	200 	sv, cheat 	
nav_split 	cmd 	sv, cheat 	To split an Area into two, align the split line using your cursor and invoke the split command.
nav_split_place_on_ground 	false 	cheat 	If true, nav areas will be placed flush with the ground when split.
nav_split_show_line 	false 	sv, cheat 	Show the free split line.
nav_store_selected_set 	cmd 	sv, cheat 	Stores the current selected set for later retrieval.
nav_test_bfs_lattice_dist_0 	-1 	sv, cheat 	
nav_test_bfs_lattice_dist_1 	-1 	sv, cheat 	
nav_test_bfs_lattice_dist_2 	-1 	sv, cheat 	
nav_test_bfs_lattice_hex 	false 	sv, cheat 	Demonstrates searching hexagonal lattice over nav mesh.
nav_test_bfs_lattice_mark 	2 	sv, cheat 	
nav_test_bfs_lattice_simple 	false 	sv, cheat 	
nav_test_bfs_lattice_spacing_0 	24 	sv, cheat 	
nav_test_bfs_lattice_spacing_1 	48 	sv, cheat 	
nav_test_bfs_lattice_spacing_2 	96 	sv, cheat 	
nav_test_bfs_simple 	false 	sv, cheat 	
nav_test_boundary_zone_circle 	0 	sv, cheat 	
nav_test_boundary_zone_force 	false 	sv, cheat 	
nav_test_boundary_zone_grid_dim 	90 	sv, cheat 	
nav_test_boundary_zone_path 	0 	sv, cheat 	
nav_test_boundary_zone_rays 	100 	sv, cheat 	
nav_test_boundary_zone_rays_margin 	-1 	sv, cheat 	
nav_test_boundary_zone_rays_random 	false 	sv, cheat 	
nav_test_curve_opt 	0 	sv, cheat 	
nav_test_detour 	false 	sv, cheat 	
nav_test_find_nearest 	false 	sv, cheat 	Calculate the nearest point on the navmesh to the trace point. Uses selection from nav_select_hull.
nav_test_find_nearest_clear 	false 	sv, cheat 	Calculate the nearest point on the navmesh to the trace point. Uses selection from nav_select_hull.
nav_test_find_random_connected 	false 	sv, cheat 	Demonstrates finding random points that are connected in the nav mesh to the start point.
nav_test_find_random_connected_dist_max 	1000 	sv, cheat 	
nav_test_find_random_connected_dist_min 	100 	sv, cheat 	
nav_test_find_z 	0 	sv, cheat 	
nav_test_force_npc_repath 	false 	sv, cheat 	
nav_test_genrt 	false 	sv, cheat 	
nav_test_genrt_place 	false 	sv, cheat 	
nav_test_level_hull 	cmd 	sv, cheat 	Find entities that intrude into the nav mesh. List those entities in console output, and display bounding boxes around them for a while.
nav_test_level_hull_move 	cmd 	sv, cheat 	
nav_test_multi_connection 	false 	sv, cheat 	
nav_test_npc_area 	0 	sv, cheat 	
nav_test_npc_collision 	0 	sv, cheat 	
nav_test_npc_collision_range 	250 	sv, cheat 	
nav_test_npc_collision_show_geometry 	false 	sv, cheat 	
nav_test_path 	false 	sv, cheat 	Calculate and draw a path from player/camera position to the test position.
nav_test_path_expansion_search 	0 	sv, cheat 	Extend nav_test_path by doing an expansion search on that path. Convar value defines dist.
nav_test_path_lock_goal 	false 	sv, cheat 	Lock the pathfinding goal to the current intersection point.
nav_test_path_lock_start 	false 	sv, cheat 	Lock the pathfinding start to the current intersection point.
nav_test_path_move 	false 	sv, cheat 	
nav_test_path_opt 	true 	sv, cheat 	Enable path optimization for nav_edit_path paths.
nav_test_path_opt_transitions 	false 	sv, cheat 	
nav_test_path_return 	false 	sv, cheat 	Calculate a return path from cursor position to the path calculated by nav_test_path.
nav_test_path_space 	0 	sv, cheat 	Should nav_test_path test 3d navigation? 1 = space to space, 2 = multi-modal space/ground
nav_test_path_space_fly 	true 	sv, cheat 	Test flight paths
nav_test_path_space_swim 	true 	sv, cheat 	Test swim paths
nav_test_ray_space 	false 	sv, cheat 	
nav_test_rays 	false 	sv, cheat 	
nav_test_smooth 	false 	sv, cheat 	
nav_test_smooth_extern_push 	0 	sv, cheat 	
nav_test_smooth_in_speed 	120 	sv, cheat 	
nav_test_smooth_in_yaw 	0 	sv, cheat 	
nav_test_smooth_path_speed 	-1 	sv, cheat 	
nav_test_smooth_separating_dist 	-1 	sv, cheat 	
nav_test_smooth_spring_const 	-1 	sv, cheat 	
nav_test_smooth_spring_tension_max 	-1 	sv, cheat 	
nav_test_spline 	0 	sv, cheat 	
nav_test_split_obstacle 	0 	sv, cheat 	
nav_test_split_obstacle_dirty 	false 	sv, cheat 	
nav_test_split_obstacle_leave 	false 	sv, cheat 	
nav_test_split_obstacle_size 	30 	sv, cheat 	
nav_test_split_obstacle_update_pos 	true 	sv, cheat 	
nav_toggle_deselecting 	cmd 	sv, cheat 	Start or stop continuously removing from the selected set.
nav_toggle_in_selected_set 	cmd 	sv, cheat 	Remove current area from the selected set.
nav_toggle_selected_set 	cmd 	sv, cheat 	Toggles all areas into/out of the selected set.
nav_toggle_selecting 	cmd 	sv, cheat 	Start or stop continuously adding to the selected set.
nav_unmark 	cmd 	sv, cheat 	Clears the marked Area or Ladder.
nav_validate 	0 	cheat 	Level of validation for nav system. Higher will be slower.
nav_volume_debug 	0 	sv, cheat 	Draw or print debug information about nav volume queries.
navspace_create_water_smooth_connections 	true 	sv, cheat 	
navspace_create_water_transition_connections	true 	sv, cheat 	
navspace_debug_pathfind 	-1 	sv, cheat 	
navspace_debug_stringpull 	1 	sv, cheat 	
navspace_debug_trace 	0 	sv, cheat 	
navspace_debug_transition_calc 	0 	sv, cheat 	
navspace_draw_water_changes 	0 	sv, cheat 	Draw changes in water volumes
navspace_path_use_water_level_locator 	true 	sv, cheat 	
net_allow_multicast 	true 	a, release 	
net_client_steamdatagram_enable_override 	0 	cl, release 	0: Use connect method requested by GC. >0: Always use SDR if possible. <0: Always use direct UDP if possible
net_fakelag 	cmd 	release 	Shorthand for 'net_option FakePacketLag_Recv'
net_listallmessages 	cmd 	cheat 	List all registered net messages
net_maxroutable 	1200 	a, user 	Requested max packet size before packets are 'split'.
net_messageinfo 	cmd 	cheat 	Display info about a message (by classname or id)
net_option 	cmd 	release 	Get or set SteamNetworkingSockets options such as fake packet lag and loss
net_public_adr 	0 	release 	For servers behind NAT/DHCP meant to be exposed to the public internet, this is the public facing ip address string: ('x.x.x.x' )
net_showudp 	false 	release 	Dump UDP packets summary to console
net_showudp_remoteonly 	true 	release 	Dump non-loopback udp only
net_validatemessages 	cmd 	cheat 	Activates/deactivates net message validation
nextdemo 	cmd 	release 	Play next demo in sequence.
nextlevel 	0 	sv, nf, release 	If set to a valid map name, will trigger a changelevel to the specified map at the end of the round
nextmap_print_enabled 	false 	sv, release 	When enabled prints next map to clients
nextmode 	0 	sv, nf, rep, release	Sets the game mode to be played when the next level loads
noclip 	cmd 	sv, cheat 	Toggle. Player becomes non-solid and flies. Optional argument of 0 or 1 to force enable/disable
noclip_fixup 	true 	sv, cheat 	
notarget 	cmd 	sv, cheat 	Toggle. Player becomes hidden to NPCs.
===O===
Command 	Default Value	Flags 	Description
option_duck_method 	false 	cl, a, user, per_user	Input toggle control
option_speed_method	false 	cl, a, user, per_user	Input toggle control
===P===
Command 	Default Value 	Flags 	Description
panorama_debugger_theme 	Light 	cl, a 	
panorama_focus_world_panels 	false 	cl, a 	when set request key focus when a world panel is enabled
particle_test_attach_attachment 	0 	sv, cheat 	Attachment index for attachment mode
particle_test_attach_mode 	follow_attachment 	sv, cheat 	Possible Values: 'start_at_attachment', 'follow_attachment', 'start_at_origin', 'follow_origin'
particle_test_create 	cmd 	sv, cheat 	Creates the named particle system where the player is looking. Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
particle_test_destroy 	cmd 	sv, cheat 	Destroys all particle systems matching the specified name. Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
particle_test_file 	0 	sv, cheat 	Name of the particle system to dynamically spawn
particle_test_start 	cmd 	sv, cheat 	Dispatches the test particle system with the parameters specified in particle_test_file, particle_test_attach_mode and particle_test_attach_param on the entity the player is looking at. Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
particle_test_stop 	cmd 	sv, cheat 	Stops all particle systems on the selected entities. Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
particles_multiplier 	1 	cheat 	Multiply # of rendered particles by this for perf testing
password 	0 	a, norecord, server_cant_query	Current server access password
pause 	cmd 	release 	Toggle the server pause state.
phys_debug_showdefaultmaterial 	false 	cheat 	If enabled, surfaces with default material are highlighted in physics debug geometry.
phys_dynamic_scaling 	true 	sv, cl, rep, cheat 	
phys_expensive_shape_threshold 	6 	cl, cheat 	
phys_highlight_expensive_objects 	false 	cheat 	Highlight expensive physics objects
phys_highlight_expensive_objects_strength 	0.02 	cheat 	Highlight expensive physics objects strength
phys_joint_teleport 	true 	sv, cheat 	Teleport joint anchors if connected to world
phys_length_damping_ratio 	2 	sv, cheat 	Spring damping ratio for length constraint
phys_length_frequency 	5 	sv, cheat 	Spring stiffness for length constraint
phys_mark_debug 	cmd 	sv, cheat 	Mark object for debug
phys_shoot 	cmd 	sv, cheat 	Shoots a phys object.
phys_use_block_solver 	true 	sv, cheat 	Use block solving for constraint entities
phys_visualize_traces 	false 	sv, cl, rep, cheat 	
pixelvis_debug 	cmd 	cheat 	Dump debug info
plant_bomb 	cmd 	sv, cheat 	Plant a bomb where the player is looking.
play 	cmd 	server_can_execute 	Play a sound.
playdemo 	cmd 	release 	Play a recorded demo file (.dem ).
player0_using_joystick 	false 	a 	
player_botdifflast_s 	2 	cl, a, release 	
player_competitive_maplist_2v2_10_0_C8D88986	mg_de_overpass,mg_de_vertigo,mg_de_inferno,mg_de_nuke 	cl, a 	
player_competitive_maplist_8_10_0_5069769 	mg_de_mirage,mg_de_overpass,mg_de_vertigo,mg_de_ancient,mg_de_inferno,mg_de_nuke,mg_de_anubis,mg_de_dust2,mg_cs_office	cl, a 	
player_debug_off_nav 	false 	sv, cheat 	
player_debug_print_damage 	false 	sv, cheat 	When true, print amount and type of all damage received by player to console.
player_nevershow_communityservermessage 	1 	cl, a, per_user 	
player_ping 	cmd 	sv 	Creates a ping notification where the player is looking.
player_ping_token_cooldown 	20 	sv, cheat, release 	Cooldown for how long it takes for a player's ping token to refresh allowing them to ping again (they get 5 tokens).
player_survival_list_10_0_303 	mg_dz_blacksite,mg_dz_sirocco,mg_dz_vineyard,mg_dz_ember 	cl, a 	
player_teamplayedlast 	3 	cl, a, per_user 	
player_use_radius 	80 	sv, cl, rep, cheat 	
player_wargames_list2_10_0_0 	0 	cl, a 	
playsoundscape 	cmd 	cl, cheat 	Forces a soundscape to play
print_mapgroup 	cmd 	cl, release 	Prints the current mapgroup and the contained maps
print_mapgroup_sv 	cmd 	sv, release 	Prints the current mapgroup and the contained maps
prop_debug 	cmd 	sv, cheat 	Toggle prop debug mode. If on, props will show colorcoded bounding boxes. Red means ignore all damage. White means respond physically to damage but never break. Green maps health in the range of 100 down to 1.
prop_debug_collision 	false 	sv, cheat 	Highlights props based on their collision group: COLLISION_GROUP_PROPS(white), COLLISION_GROUP_INTERACTIVE_DEBRIS(green), COLLISION_GROUP_DEBRIS and will return to COLLISION_GROUP_INTERACTIVE_DEBRIS on sleeping(bright red), COLLISION_GROUP_DEBRIS permanently (dark red), COLLISION_GROUP_DEBRIS(blue), OTHER(grey)
prop_dynamic_create 	cmd 	sv, cheat 	Creates a dynamic prop with a specific .vmdl aimed away from where the player is looking. Arguments: {.vmdl name}
prop_physics_create 	cmd 	sv, cheat 	Creates a physics prop with a specific .vmdl aimed away from where the player is looking. Arguments: {.vmdl name}
pvs_debugentity 	-1 	sv, release 	Verbose spew for this entity when doing IsInPVS computation.
pvs_flowtype 	0 	sv, release 	Flow through spawn groups for vis (0 == default, 1 == always visible, 2 == never visible.
pwatchent 	-1 	cl, cheat 	Entity to watch for prediction system changes.
pwatchvar 	0 	cl, cheat 	Entity variable to watch in prediction system for changes.
===Q===
Command 	Default Value	Flags 	Description
quit 	cmd 	release, vconsole_set_focus	Quit the game
+quickbuyradial 	cmd 	cl, release 	
-quickbuyradial 	cmd 	cl, release 	
+quickgrenaderadial	cmd 	cl, release 	
-quickgrenaderadial	cmd 	cl, release 	
+quickinv 	cmd 	cl, release 	
-quickinv 	cmd 	cl, release 	
===R===
Command 	Default Value 	Flags 	Description
r_AirboatViewDampenDamp 	1 	sv, cl, nf, rep, cheat 	
r_AirboatViewDampenFreq 	7 	sv, cl, nf, rep, cheat 	
r_AirboatViewZHeight 	0 	sv, cl, nf, rep, cheat 	
r_aoproxy_debug 	false 	cl, cheat 	
r_aoproxy_show 	false 	cl, cheat 	
r_csgo_cubemap_normalization 	true 	cl, cheat 	
r_csgo_debug_reflection_rects 	0 	cl, cheat 	
r_csgo_decal_debug 	false 	cl, cheat 	
r_csgo_depth_prepass 	true 	cl, cheat 	
r_csgo_depth_prepass_cull_threshold 	60 	cl, cheat 	
r_csgo_depth_prepass_reflections_large 	true 	cl, cheat 	
r_csgo_depth_prepass_reflections_small 	true 	cl, cheat 	
r_csgo_depth_prepass_skybox_alpha_tested 	true 	cl, cheat 	
r_csgo_depth_prepass_small_cull_threshold 	10 	cl, cheat 	
r_csgo_depth_prepass_viewmodel 	true 	cl, cheat 	
r_csgo_directional_lightmaps 	true 	cl, cheat 	
r_csgo_effects_bloom 	true 	cl, cheat 	
r_csgo_effects_bloom_when_smoked 	false 	cl, cheat 	
r_csgo_enable_glows 	true 	cl, cheat 	
r_csgo_enable_high_precision_lighting 	true 	cl, cheat 	
r_csgo_enable_tonemapping 	true 	cl, cheat 	
r_csgo_enable_translucent_screen_space 	true 	cl, cheat 	
r_csgo_mboit 	true 	cl, cheat 	
r_csgo_mboit_bias 	0.000005 	cl, cheat 	
r_csgo_mboit_debug 	false 	cl, cheat 	
r_csgo_mboit_overestimation 	0.01 	cl, cheat 	
r_csgo_mboit_use_4_moments 	false 	cl, cheat 	
r_csgo_mixed_resolution_color_slices 	false 	cl, cheat 	
r_csgo_mixed_resolution_particles_minmax 	false 	cl, cheat 	
r_csgo_mixed_resolution_particles_scale 	2 	cl, cheat 	
r_csgo_no_shader_resolve 	false 	cl, cheat 	
r_csgo_override_global_time 	true 	cl, cheat 	
r_csgo_postprocess_enable 	true 	cl, cheat 	
r_csgo_readonly_depth_stencil_enable 	true 	cl, cheat 	
r_csgo_reconstruct_normals 	false 	cl, cheat 	
r_csgo_reconstruct_normals_method 	0 	cl, cheat 	
r_csgo_reflection_min_far_plane 	5000 	cl, cheat 	
r_csgo_render_decals 	true 	cl, cheat 	
r_csgo_render_decals_on_translucent 	true 	cl, cheat 	
r_csgo_render_dither_scale 	1 	cl, cheat 	
r_csgo_render_dynamic_objects 	true 	cl, cheat 	
r_csgo_render_inferno_decals 	true 	cl, cheat 	
r_csgo_render_opaque 	true 	cl, cheat 	
r_csgo_render_overlays 	true 	cl, cheat 	
r_csgo_render_post_bloom 	1 	cl, cheat 	
r_csgo_render_post_bloom_strength 	-1 	cl, cheat 	
r_csgo_render_post_colorcorrection 	0 	cl, cheat 	
r_csgo_render_post_film_grain 	0 	cl, cheat 	
r_csgo_render_post_local_contrast 	true 	cl, cheat 	
r_csgo_render_post_mirror_horizontal 	0 	cl, cheat 	
r_csgo_render_post_mirror_vertical 	0 	cl, cheat 	
r_csgo_render_translucent 	true 	cl, cheat 	
r_csgo_shadows_debug 	0 	cl, cheat 	
r_csgo_volume_mboit_optimization 	true 	cl, cheat 	
r_csgo_water_effects 	true 	cl, cheat 	
r_csgo_water_refraction 	true 	cl, cheat 	
r_cubemap_debug_colors 	0 	cheat 	
r_debug_particle_shadows 	false 	cl, cheat 	
r_debug_precipitation 	false 	cl, cheat 	Show precipitation volumes
r_directlighting 	true 	cheat 	Set to use direct lighting
r_dof_override 	false 	cheat 	
r_dof_override_far_blurry 	2000 	cheat 	
r_dof_override_far_crisp 	180 	cheat 	
r_dof_override_near_blurry 	-100 	cheat 	
r_dof_override_near_crisp 	0 	cheat 	
r_dof_override_tilt_to_ground 	0.5 	cheat 	
r_dopixelvisibility 	true 	cheat 	
r_draw_first_tri_only 	false 	cheat 	
r_draw_instances 	true 	cheat 	
r_draw_particle_children_with_parents 	-1 	cheat 	Draw particle children with parents (-1=use gameinfo, 0=no, 1=yes)
r_drawblankworld 	false 	cheat 	Render blank instead of the game world
r_drawchickens 	true 	cl, cheat 	Render chickens
r_drawcsplayers 	true 	cl, cheat 	Render CS players
r_drawdecals 	true 	cheat 	Set to render decals
r_drawdevvisualizers 	false 	cl, cheat 	Render dev visualizers
r_drawpanorama 	true 	cheat 	Enable the rendering of panorama UI
r_drawparticles 	true 	cheat 	Enable/disable particle rendering
r_drawropes 	true 	cl, cheat 	
r_drawskybox 	true 	cheat 	Render the 2d skybox.
r_drawsprites 	true 	cl, cheat 	
r_drawtracers 	true 	cl, cheat 	
r_drawviewmodel 	true 	cl, cheat 	Render view model
r_drawworld 	true 	cheat 	Render the world.
r_extra_render_frames 	0 	cheat 	
r_fallback_texture_lod_scale 	2 	cheat 	Scale factor for requested texture size (texture streaming) - used for geo that doesn't have a precomputed UV density measure
r_farz 	-1 	cl, cheat 	Override the far clipping plane. -1 means to use the value in env_fog_controller.
r_flashlightambient 	0 	cl, cheat 	
r_flashlightbacktraceoffset 	0.4 	cl, cheat 	
r_flashlightbrightness 	1 	cl, rep, cheat 	
r_flashlightconstant 	0 	cl, rep, cheat 	
r_flashlightfar 	1500 	cl, rep, cheat 	
r_flashlightfov 	53 	cl, rep, cheat 	
r_flashlightladderdist 	40 	cl, cheat 	
r_flashlightlinear 	100 	cl, rep, cheat 	
r_flashlightlockposition 	false 	cl, cheat 	
r_flashlightmuzzleflashfov 	120 	cl, cheat 	
r_flashlightnear 	4 	cl, rep, cheat 	
r_flashlightnearoffsetscale 	1 	cl, cheat 	
r_flashlightoffsetforward 	0 	cl, rep, cheat 	
r_flashlightoffsetright 	5 	cl, rep, cheat 	
r_flashlightoffsetup 	-5 	cl, rep, cheat 	
r_flashlightquadratic 	0 	cl, rep, cheat 	
r_flashlightshadowatten 	0.35 	cl, cheat 	
r_flashlighttracedistcutoff 	128 	cl, cheat 	
r_flashlighttracedistwatercutoff 	80 	cl, cheat 	
r_flashlightvisualizetrace 	false 	cl, cheat 	
r_force_no_present 	false 	cheat 	Force the render device to not present frames.
r_force_zprepass 	-1 	cheat 	0: Force z prepass off. 1: Force on. -1: Don't force
r_freezeparticles 	false 	cheat 	Pause particle simulation
r_fullscreen_gamma 	2.2 	a 	Screen Gamma (only in fullscreen modes)
r_indirectlighting 	true 	cheat 	Set to use indirect lighting
r_JeepViewDampenDamp 	1 	sv, cl, nf, rep, cheat 	
r_JeepViewDampenFreq 	7 	sv, cl, nf, rep, cheat 	
r_JeepViewZHeight 	10 	sv, cl, nf, rep, cheat 	
r_light_probe_volume_debug_colors 	0 	cheat 	
r_light_probe_volume_debug_grid 	false 	cheat 	Show LPV debug grid, 0: off, 1: closest only 2: closest and keep 3: all
r_light_probe_volume_debug_grid_albedo 	128 128 128 	cheat 	albedo for LPV debug grid
r_light_probe_volume_debug_grid_bbox 	true 	cheat 	Show LPV bounding box when debug grid is on, 0: off, 1: on
r_light_probe_volume_debug_grid_metalness 	0 	cheat 	metalness for LPV debug grid
r_light_probe_volume_debug_grid_prim 	0 	cheat 	0: spheres, 1: cubes
r_light_probe_volume_debug_grid_roughness 	0.5 	cheat 	roughness for LPV debug grid
r_light_probe_volume_debug_grid_samplesize	4 	cheat 	sphere radius (world) for LPV debug grid
r_lightBinnerFarPlane 	4096 	cheat 	
r_lightmap_set 	lightmaps 	cheat 	Lightmap set to use, only works on map load
r_mapextents 	16384 	cl, cheat 	Set the max dimension for the map. This determines the far clipping plane
r_morphing_enabled 	true 	cheat 	
r_muzzleflashbrightness 	0.4 	cl, rep, cheat 	
r_muzzleflashlinear 	0.05 	cl, rep, cheat 	
r_nearz 	-1 	cl, cheat 	Override the near clipping plane. -1 means use the default.
r_particle_max_draw_distance 	1000000.000000	cheat 	The maximum distance that particles will render
r_pixelvisibility_partial 	true 	cheat 	
r_pixelvisibility_spew 	false 	cheat 	
r_player_visibility_mode 	1 	cl, a, release 	
r_refraction_clip_plane_adjust 	-1 	cl, cheat 	
r_render_world_node_bounds 	false 	cheat 	Render world node bounds
r_rendersun 	true 	cheat 	Render sun lighting
r_replay_post_effect 	-1 	cl, cheat 	
r_shadows 	true 	cheat 	
r_show_build_info 	true 	cl, a, release 	Build information. Leave this enabled when submitting bug screenshots and videos, please!
r_show_hipoly_draw_calls 	0 	cheat 	Transparent wireframe overlay for draw calls with triangle count higher than specified number
r_showdebugoverlays 	false 	cheat 	Set to render debug overlays
r_showdebugrendertarget 	false 	cheat 	Set the debug render target to show, 0 == disable
r_showsceneobjectbounds 	false 	cheat 	Show scenesystem object bounding boxes
r_showsunshadowdebugrendertargets 	false 	cheat 	Set to render sun shadow render targets
r_showsunshadowdebugsplitvis 	false 	cheat 	Set to render sun shadow split visibility debugger
r_size_cull_threshold_shadow 	0.2 	cheat 	Threshold of sun shadow map size percentage below which objects get culled
r_skinning_enabled 	true 	cheat 	
r_stereo_multiview_instancing 	false 	cheat 	Use multiview instancing for stereo rendering.
r_texture_lod_scale 	1 	cheat 	Scale factor for requested texture size (texture streaming)
r_translucent 	true 	cheat 	Enable rendering of translucent geometry
r_worldlod 	true 	cheat 	Set to enable world LOD
r_zprepass_normals 	false 	cheat 	0: Use normals reconstructed from depth. 1: Output correct normals in z prepass.
radarvisdistance 	1000 	sv, cheat 	at this distance and beyond you need to be point right at someone to see them
radarvismaxdot 	0.996 	sv, cheat 	how closely you have to point at someone to see them beyond max distance
radarvismethod 	1 	sv, cheat 	0 for traditional method, 1 for more realistic method
radarvispow 	0.4 	sv, cheat 	the degree to which you can point away from a target, and still see them on radar.
+radialradio 	cmd 	cl, release 	
-radialradio 	cmd 	cl, release 	
+radialradio2 	cmd 	cl, release 	
-radialradio2 	cmd 	cl, release 	
+radialradio3 	cmd 	cl, release 	
-radialradio3 	cmd 	cl, release 	
radio 	cmd 	cl, release 	Opens a radio menu
radio1 	cmd 	cl, release 	Opens a radio menu
radio2 	cmd 	cl, release 	Opens a radio menu
radio3 	cmd 	cl, release 	Opens a radio menu
ragdoll_friction_scale 	0.6 	sv, cl, rep, cheat 	
ragdoll_gravity_scale 	1 	sv, cl, rep, cheat 	
ragdoll_lru_debug_removal 	false 	sv, cl, rep, cheat 	
ragdoll_lru_min_age 	10 	sv, cl, rep, cheat 	
rangefinder 	cmd 	sv, cheat 	Measures distance along a ray
rate 	786432 	a, user 	Min bytes/sec the host can receive data
rcon 	cmd 	norecord, release 	Issue an rcon command.
rcon_address 	0 	norecord, release, server_cant_query	Address of remote server if sending unconnected rcon commands (format x.x.x.x:p)
rcon_connected_clients_allow 	true 	rep, release 	Allow clients to use rcon commands on server.
rcon_password 	0 	norecord, release, server_cant_query	remote console password.
rebuy 	cmd 	cl, clientcmd_can_execute 	Attempt to repurchase items with the order listed in cl_rebuy
recast_mark_overhang 	true 	rep, cheat 	Enable/disable overhang detection
recast_partitioning 	0 	rep, cheat 	0 = watershed, 1 = monotone, 2 = layers
record 	cmd 	norecord, release 	Record a demo.
refresh_ui_audio_state 	cmd 	cl, cheat 	Restores audio DSP state for the UI.
regenerate_weapon_skins 	cmd 	cl, cheat 	
reloadgame 	cmd 	cheat, vconsole_set_focus 	Reload the most recent saved game.
remove_weapon 	cmd 	sv, cheat 	Remove a weapon held by the player. Arguments: <weapon subclass name>
repeat_last_console_command 	cmd 	release 	Repeat last console command.
replay_death 	cmd 	sv, cheat 	start hltv replay of last death
replay_debug 	0 	rep, release 	
replay_start 	cmd 	sv, cheat 	Start GOTV replay: replay_start <delay> [<player name or index>]
replay_stop 	cmd 	sv 	stop hltv replay
report_cliententitysim 	false 	cl, cheat 	List all clientside simulations and time - will report and turn itself off.
report_clientthinklist 	false 	cl, cheat 	List all clientside entities thinking and time - will report and turn itself off.
reset_gameconvars 	cmd 	cheat 	Reset game convars to default values
respawn_player 	cmd 	sv, cheat 	Respawns the player from death!
restart 	cmd 	cheat, vconsole_set_focus 	Poor man's restart: reload the current map from disk.
rr_followup_maxdist 	1800 	sv, cheat 	'then ANY' or 'then ALL' response followups will be dispatched only to characters within this distance.
rr_forceconcept 	cmd 	sv, cheat 	fire a response concept directly at a given character. USAGE: rr_forceconcept <target> <concept> 'criteria1:value1,criteria2:value2,...' criteria values are optional.
rr_reloadresponsesystems 	cmd 	sv, cheat 	Reload all response system scripts.
rr_thenany_score_slop 	0 	sv, a, cheat 	When computing respondents for a 'THEN ANY' rule, all rule-matching scores within this much of the best score will be considered.
run_perftest 	cmd 	cheat, norecord 	Execute perftest.cfg
===S===
Command 	Default Value 	Flags 	Description
safezonex 	1 	cl, a 	The percentage of the screen width that is considered safe from overscan. Cannot result in a width less than the height.
safezoney 	1 	cl, a 	The percentage of the screen height that is considered safe from overscan
save_animgraph_recording 	cmd 	sv, cheat 	Saves all active animgraph recordings to disk
save_maxarray_spew 	10 	sv, release 	Max number of array entries to spew when using SaveRestoreIO spewing.
say 	cmd 	sv 	Display player message
say_team 	cmd 	sv 	Display player message to team
sc_check_world 	false 	cheat 	
sc_disable_culling_boxes 	false 	cheat 	
sc_disable_procedural_layer_rendering 	false 	cheat 	
sc_disable_shadow_fastpath 	false 	cheat 	
sc_disable_shadow_materials 	false 	cheat 	
sc_disable_spotlight_shadows 	false 	cheat 	
sc_disable_world_materials 	false 	cheat 	
sc_disableThreading 	false 	cheat 	
sc_dump_lists 	false 	cheat 	
sc_dumpworld 	cmd 	cheat 	Dump a list of the objects in a sceneworld (Usage: sc_dumpworld <world_index>)
sc_dumpworld3d 	cmd 	cheat 	Dump the objects in a sceneworld into a 3d geoview buffer (Usage: sc_dumpworld3d <world_index>)
sc_extended_stats 	false 	cheat 	
sc_force_lod_level 	-1 	cheat 	
sc_force_materials_batchable 	false 	cheat 	
sc_force_translation_in_projection 	false 	cheat 	If enabled, the camera's translation will be included in the projection matrix.
sc_listworlds 	cmd 	cheat 	List all the active sceneworlds
sc_lod_distance_scale_override 	-1 	cheat 	
sc_log_submits 	false 	cheat 	Log out display list submits from scenesystem
sc_only_render_opaque 	false 	cheat 	
sc_only_render_shadowcasters 	false 	cheat 	
sc_override_shadow_fade_max_dist 	-1 	cheat 	
sc_override_shadow_fade_min_dist 	-1 	cheat 	
sc_reject_all_objects 	false 	cheat 	
sc_setclassflags 	cmd 	cheat 	Low level command to set the flags byte associated with an object class. sc_SetClassFlags <classname> <value>
sc_showclasses 	cmd 	cheat 	List the object class names known by scenesystem
sc_skip_traversal 	false 	cheat 	
scene_playvcd 	cmd 	sv, cheat 	Play the given VCD as an instanced scripted scene.
screenmessage_show 	-1 	cheat 	Enable display of console messages on screen. 1 = Enabled, 0 = Disabled, -1 = Enabled if vgui is not present
script_add_debug_filter 	cmd 	sv, cheat 	Add a filter to the game debug overlay
script_add_watch 	cmd 	sv, cheat 	Add a watch to the game debug overlay
script_add_watch_pattern 	cmd 	sv, cheat 	Add a watch to the game debug overlay
script_attach_debugger 	cmd 	sv, cheat 	Connect the vscript VM to the script debugger
script_clear_watches 	cmd 	sv, cheat 	Clear all watches from the game debug overlay
script_debug 	cmd 	sv, cheat 	Toggle the in-game script debug features
script_dump_all 	cmd 	sv, cheat 	Dump the state of the VM to the console
script_find 	cmd 	sv, cheat 	Find a key in the VM
script_help 	cmd 	sv, cheat 	Output help for script functions
script_reload 	cmd 	sv, cheat 	Reload scripts
script_reload_code 	cmd 	sv, cheat 	Execute a vscript file, replacing existing functions with the functions in the run script
script_reload_entity_code 	cmd 	sv, cheat 	Execute all of this entity's VScripts, replacing existing functions with the functions in the run scripts
script_remove_debug_filter 	cmd 	sv, cheat 	Remove a filter from the game debug overlay
script_remove_watch 	cmd 	sv, cheat 	Remove a watch from the game debug overlay
script_remove_watch_pattern 	cmd 	sv, cheat 	Remove a watch from the game debug overlay
script_resurrect_unreachable 	cmd 	sv, cheat 	Use the garbage collector to track down reference cycles
script_trace_disable 	cmd 	sv, cheat 	Turn off a particular trace output by file or function name
script_trace_disable_all 	cmd 	sv, cheat 	Turn off all trace output
script_trace_disable_key 	cmd 	sv, cheat 	Turn off a particular trace output by table/instance
script_trace_enable 	cmd 	sv, cheat 	Turn on a particular trace output by file or function name
script_trace_enable_all 	cmd 	sv, cheat 	Turn on all trace output
script_trace_enable_key 	cmd 	sv, cheat 	Turn on a particular trace output by table/instance
sdr 	cmd 	release 	An old command that has been renamed to 'net_option'
sensitivity 	2.5 	cl, a, per_user 	Mouse sensitivity.
server_snd_cast 	cmd 	sv, cheat 	Casts a ray and starts a sound event where the ray hits. The sound event will retrigger periodically. Usage: snd_cast <eventname> [<retrigger time>] [<max distance>]. Arguments that are specified will become defaults for the remainder of the session.
servercfgfile 	server.cfg 	sv, release 	
setang 	cmd 	sv, cheat 	Snap player eyes to specified pitch yaw <roll:optional> (must have sv_cheats).
setang_exact 	cmd 	sv, cheat 	Snap player eyes and orientation to specified pitch yaw <roll:optional> (must have sv_cheats).
setinfo 	cmd 	clientcmd_can_execute 	Adds a new user info value
setmodel 	cmd 	sv, cheat 	Changes's player's model
setpause 	cmd 	release 	Set the pause state of the server.
setpos 	cmd 	sv, cheat 	Move player to specified origin (must have sv_cheats).
setpos_exact 	cmd 	sv, cheat 	Move player to an exact specified origin (must have sv_cheats).
setpos_player 	cmd 	sv, cheat 	Move specified player to specified origin (must have sv_cheats).
shake 	cmd 	sv, cheat 	Shake the screen.
shake_stop 	cmd 	cl, cheat 	Stops all active screen shakes.
shake_testpunch 	cmd 	cl, cheat 	Test a punch-style screen shake.
shatterglass_break 	cmd 	sv, cheat 	
shatterglass_cleanup 	true 	sv, cl, rep, cheat 	
shatterglass_cleanup_max 	150 	sv, cl, rep, cheat 	
shatterglass_debug 	false 	sv, cl, rep, cheat 	
shatterglass_distort 	true 	sv, cl, rep, cheat 	
shatterglass_edge_uv_scale 	0.05 	sv, cl, rep, cheat 	
shatterglass_hit_tolerance 	2 	sv, cl, rep, cheat 	
shatterglass_restore 	cmd 	sv, cheat 	
shatterglass_shard_lifetime 	15 	sv, cl, rep, cheat 	
shatterglass_subdiv_size 	1.5 	sv, cl, rep, cheat 	
shatterglass_voronoi_size 	15 	sv, cl, rep, cheat 	
show_loadout_toggle 	cmd 	cl, clientcmd_can_execute 	Toggles loadout display
show_visibility_boxes 	false 	cl, cheat 	Enable or Disable debug display of visibility boxes
showconsole 	cmd 	norecord, release 	Show the console.
showtriggers 	cmd 	sv, cheat 	Enable or Disable showing trigger entities
showtriggers_toggle 	cmd 	sv, cheat 	Displays the movement bounding box for the triggers in orange. Some entites will also display entity specific overlays. Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
silence_dsp 	false 	cheat 	When on, silences all DSP mixes.
sk_autoaim_mode 	1 	sv, cl, a, rep 	
skel_constraints_enable 	true 	rep, cheat 	
skeleton_instance_scaleset_enable 	true 	sv, cl, rep, cheat 	
skeleton_instance_smear_boneflags 	false 	sv, cheat 	Smear boneflags across the model. Costs computation, but tests to make sure your bone flags are consistent.
skill 	1 	sv, cl, a, rep, per_user 	Game skill level.
slot0 	cmd 	cl, server_can_execute 	
slot1 	cmd 	cl, server_can_execute 	
slot10 	cmd 	cl, server_can_execute 	
slot11 	cmd 	cl, server_can_execute 	
slot12 	cmd 	cl, server_can_execute 	
slot13 	cmd 	cl, server_can_execute 	
slot2 	cmd 	cl, server_can_execute 	
slot3 	cmd 	cl, server_can_execute 	
slot4 	cmd 	cl, server_can_execute 	
slot5 	cmd 	cl, server_can_execute 	
slot6 	cmd 	cl, server_can_execute 	
slot7 	cmd 	cl, server_can_execute 	
slot8 	cmd 	cl, server_can_execute 	
slot9 	cmd 	cl, server_can_execute 	
snd_arrangement_start 	cmd 	cheat 	Starts the specified arrangement.
snd_autodetect_latency 	true 	a 	
snd_break_on_start_soundevent 	0 	sv, cl, rep, cheat 	Use to debug break on any soundevent that is started matching this name
snd_cast 	cmd 	cheat 	Casts a ray and starts a sound event where the ray hits. The sound event will retrigger periodically if cl_snd_cast_retrigger is set. The sound event will clear previous snd_cast events if cl_snd_cast_clear is set. Usage: snd_cast <eventname> [<retrigger time>] [<max distance>]. Arguments that are specified will become defaults for the remainder of the session.
snd_compare_soundevents 	cmd 	cheat 	Compare the compiled and loaded contents of 2 soundevents.
snd_deathcamera_volume 	0.16 	cl, a, release 	Volume of Deathcam Timers
snd_disable_mixer_duck 	false 	cheat 	
snd_disable_mixer_solo 	false 	cheat 	
snd_dsp_distance_max 	2000 	cheat 	
snd_dsp_distance_min 	20 	cheat 	
snd_duckerattacktime 	0.5 	a 	
snd_duckerreleasetime 	2.5 	a 	
snd_duckerthreshold 	0.15 	a 	
snd_ducktovolume 	0.55 	a 	
snd_envelope_rate 	0.9 	cheat 	
snd_filter 	0 	cheat 	
snd_foliage_db_loss 	4 	sv, cheat 	foliage dB loss per 1200 units
snd_gain 	1 	a 	
snd_gain_max 	1 	cheat 	
snd_gain_min 	0.01 	cheat 	
snd_gamevoicevolume 	1 	a 	Game v.o. volume
snd_gamevolume 	1 	a 	Game volume
snd_get_physics_surface_properties 	cmd 	cheat 	Get physics surface properties for all the materials.
snd_headphone_eq 	0 	cl, a, clientcmd_can_execute 	Select Headphone EQ Preset
snd_list 	0 	cheat 	
snd_list_deferred_soundevents 	cmd 	cheat 	List all current deferred load soundevents
snd_list_soundevents 	cmd 	cheat 	List all available soundevents
snd_list_soundevents_by_stack 	cmd 	cheat 	List all available soundevents using specified stack name
snd_mainmenu_music_break_time_max 	0 	cl, cheat 	Maximum amount of time to pause between playing main menu music
snd_mainmenu_music_break_time_min 	0 	cl, cheat 	Minimum amount of time to pause between playing main menu music
snd_mapobjective_volume 	0.04 	cl, a, release 	Volume of Map Objective Music
snd_menumusic_volume 	0.04 	cl, a, release 	Volume of Menu / Non-gameplay music
snd_mixahead 	0.001 	a 	
snd_mixer_master_dsp 	1 	cheat 	
snd_mixer_master_level 	1 	cheat 	
snd_musicvolume 	1 	a 	Music volume
snd_mute_losefocus 	true 	a 	
snd_mute_mvp_music_live_players 	false 	cl, a, release 	If set, MVP music is muted if players from both teams are still alive.
snd_mvp_volume 	0.16 	cl, a, release 	Volume of MVP Music
snd_new_visualize 	false 	sv, cheat 	Displays soundevent name played at it's 3d position
snd_occlusion_bounces 	1 	rep, cheat 	
snd_occlusion_debug 	false 	sv, cl, rep, cheat 	
snd_occlusion_min_wall_thickness 	4 	rep, cheat 	
snd_occlusion_rays 	4 	rep, cheat 	
snd_op_test_convar 	720 	cheat 	
snd_opvar_set_point_debug 	false 	sv, cl, rep, cheat 	
snd_print_activetracks 	cmd 	cheat 	List all active tracks
snd_print_arrangements 	cmd 	cheat 	List all available sequence arrangments
snd_print_samplers 	cmd 	cheat 	List all available samplers
snd_print_sequences 	cmd 	cheat 	List all available midi sequences
snd_rear_stereo_scale 	1 	rep, cheat 	
snd_refdb 	60 	cheat 	Reference dB at snd_refdist
snd_refdist 	36 	cheat 	Reference distance for snd_refdb
snd_remove_all_soundevents 	cmd 	cheat 	Remove all soundevents
snd_remove_soundevent 	cmd 	cheat 	Remove the specified soundevent
snd_report_verbose_error 	false 	cheat 	If set to 1, report more error found when playing sounds.
snd_roundaction_volume 	0 	cl, a, release 	Volume of Move Action Music
snd_roundend_volume 	0.16 	cl, a, release 	Volume of Won/Lost Music
snd_roundstart_volume 	0 	cl, a, release 	Volume of Round Start Music
snd_samplers_play_note 	cmd 	cheat 	Play a note from a specified sampler
snd_samplers_stop_note 	cmd 	cheat 	Stop a note from a specified sampler
snd_sequence_set_track_bpm 	cmd 	cheat 	Sets the tempo of the specified track
snd_sequence_set_track_transpose 	cmd 	cheat 	Sets the transposition of the specified track
snd_sequence_stop_all_tracks 	cmd 	cheat 	Stops all currently playing sequences
snd_sequence_stop_track 	cmd 	cheat 	Stops the specified track
snd_sequencer_show_bpm 	false 	cheat 	
snd_sequencer_show_events 	false 	cheat 	
snd_sequencer_show_quantize_queue 	false 	cheat 	
snd_set_physics_surface_properties 	cmd 	cheat 	Set physics surface properties for materials. Usage: <heuristic #> <commit>
snd_setmixer 	cmd 	cheat 	Set named Mixgroup of current mixer to mix vol, mute, solo.
snd_setmixlayer 	cmd 	cheat 	Set named Mixgroup of named mix layer to mix vol, mute, solo.
snd_showclassname 	0 	cheat 	
snd_showstart 	0 	cheat 	
snd_sos_block_global_stack 	false 	cheat 	
snd_sos_block_stop_global_stack 	true 	cheat 	
snd_sos_calc_angle_debug 	false 	rep, cheat 	
snd_sos_flush_operators 	cmd 	cheat 	Flush and re-parse the sound operator system
snd_sos_get_operator_field_info 	cmd 	cheat 	Currently gets info for a single operator field
snd_sos_ingame_debug 	false 	cheat 	
snd_sos_list_operator_updates 	false 	cheat 	
snd_sos_opvar_debug 	false 	cheat 	
snd_sos_pause_soundevent 	cmd 	cheat 	Pause the specified soundevent in the list
snd_sos_pause_system 	false 	cheat 	
snd_sos_print_class_sizes 	cmd 	cheat 	Prints the sizes of relevant sos classes.
snd_sos_print_field_name_strings 	cmd 	cheat 	Prints a list of currently cached field name strings
snd_sos_print_field_references 	false 	cheat 	
snd_sos_print_full_field_info 	false 	cheat 	
snd_sos_print_groups 	cmd 	cheat 	Prints the current state of the groups system
snd_sos_print_operator_stack 	cmd 	cheat 	Prints a master list of currently exposed variables
snd_sos_print_operator_stack_operator 	cmd 	cheat 	Prints an operator from a stack
snd_sos_print_operator_stacks 	cmd 	cheat 	Prints a list of currently available stacks
snd_sos_print_operators 	cmd 	cheat 	Prints a list of currently available operators
snd_sos_print_stack_exec_list 	cmd 	cheat 	Prints the current stack execution list
snd_sos_print_strings 	cmd 	cheat 	Prints a list of currently cached strings
snd_sos_print_tool_properties 	cmd 	cheat 	Prints the current state of tool properties.
snd_sos_resolve_execute_operator 	cmd 	cheat 	Resolve the inputs and execute one specified operator from a specified stack
snd_sos_set_operator_field 	cmd 	cheat 	Currently sets a single float operator field
snd_sos_set_operator_field_by_guid 	cmd 	cheat 	Currently sets a single float operator field
snd_sos_show_block_debug 	false 	cheat 	Spew data about the list of block entries.
snd_sos_show_operator_event_and_stack 	true 	cheat 	
snd_sos_show_operator_event_filter 	0 	cheat 	
snd_sos_show_operator_field_filter 	0 	cheat 	
snd_sos_show_operator_init 	false 	cheat 	
snd_sos_show_operator_not_executing 	true 	cheat 	
snd_sos_show_operator_operator_filter 	0 	cheat 	
snd_sos_show_operator_pause_entry 	false 	cheat 	
snd_sos_show_operator_shutdown 	false 	cheat 	
snd_sos_show_operator_stop_entry 	false 	cheat 	
snd_sos_show_operator_updates 	false 	cheat 	
snd_sos_show_opvar_updates 	false 	cheat 	
snd_sos_show_opvar_updates_filter 	0 	cheat 	
snd_sos_show_queuetotrack 	false 	cheat 	
snd_sos_show_soundevent_param_overwrite 	false 	cheat 	
snd_sos_show_soundevent_start 	false 	cheat 	
snd_sos_soundevent_filter 	0 	cheat 	
snd_sos_soundevent_profile 	cmd 	cheat 	Dump a record of current soundevents and profile data
snd_sos_start_soundevent 	cmd 	cheat 	Starts a specified soundevent
snd_sos_start_soundevent_at_pos 	cmd 	cheat 	Starts a specified soundevent at the given position
snd_sos_stop_all_soundevents 	cmd 	cheat 	Stops all soundevents currently on the execution list
snd_sos_stop_soundevent_guid 	cmd 	cheat 	Stops a specified soundevent
snd_sos_stop_soundevent_index 	cmd 	cheat 	Stops a specified soundevent
snd_sos_test_soundmessage 	cmd 	cheat 	test
snd_sos_unpause_soundevent 	cmd 	cheat 	UnPause the first soundevent in the list
snd_sound_areas_debug 	false 	cl, rep, cheat 	
snd_sound_areas_debug_interval 	0.2 	cl, rep, cheat 	
snd_soundevent_clear_deferred 	cmd 	cheat 	Clear the list of deferred soundevents for loading.
snd_soundmixer_set_trigger_factor 	cmd 	cheat 	Set named mix layer / mix group, trigger amount.
snd_soundmixer_setmixlayer_amount 	cmd 	cheat 	Set named mix layer mix amount.
snd_spatialize_lerp 	0 	a, release 	
snd_steamaudio_enable_pathing 	true 	cheat 	This variable is checked by soundstack to globally enabling pathing for audio processing.
snd_steamaudio_enable_perspective_correction	true 	a, release 	Enable perspective correction for 3D audio.
snd_steamaudio_enable_reverb 	0 	release 	Enable Steam Audio Reverb processor.
snd_steamaudio_enable_spatial_blend_fix 	cmd 	cheat 	Toggles the speculative fix for low-frequency issues when using spatial blend.
snd_steamaudio_export_scene 	cmd 	cheat 	Exports scene currently used by Steam Audio as a phononscene file.
snd_steamaudio_halton_sequence 	cmd 	cheat 	Generate Halton Sequence for a given order and number of samples.
snd_steamaudio_ir_duration 	2 	cheat 	The time delay between a sound being emitted and the last audible reflection in Steam Audio.
snd_steamaudio_load_pathing_data 	true 	cheat 	If set, baked pathing data is loaded. Steam Audio Hammer entities can successfully use pathing in this case.
snd_steamaudio_load_reverb_data 	true 	cheat 	If set, baked reverb data is loaded. Reset it to zero during an format changes of baked data until all data is updated.
snd_steamaudio_max_convolution_sources 	4 	cheat 	The maximum number of simultaneous sources that can be modeled by Steam Audio.
snd_steamaudio_max_occlusion_samples 	64 	cheat 	The maximum number of rays that can be traced for volumetric occlusion by Steam Audio.
snd_steamaudio_num_bounces 	128 	cheat 	The maximum number of times any ray can bounce when using Steam Audio.
snd_steamaudio_num_diffuse_samples 	2048 	cheat 	The number of directions considered for ray bounce by Steam Audio.
snd_steamaudio_num_rays 	65536 	cheat 	The number of rays to trace for reflection modeling by Steam Audio.
snd_steamaudio_num_threads 	2 	cheat 	Sets the number of threads used for realtime reflection by Steam Audio.
snd_steamaudio_pathing_order 	1 	cheat 	The amount of directional detail in the simulated by Steam Audio.
snd_steamaudio_pathing_order_rendering 	1 	cheat 	The amount of directional detail in the rendered audio by Steam Audio.
snd_steamaudio_reverb_level_db 	-3 	release 	Adjust overall volume (dB) of the output from Steam Audio Reverb processor.
snd_steamaudio_source_pathing_debug 	false 	a 	Enable path visualization for steam_audio_source operator.
snd_tensecondwarning_volume 	0.04 	cl, a, release 	Volume of Ten Second Warnings
snd_toolvolume 	1 	a 	Volume of sounds in tools (e.g. Hammer, SFM)
snd_use_baked_occlusion 	0 	rep, cheat, release 	
snd_vmidi_flush 	cmd 	cheat 	Purge and reload all vmidi data and files.
snd_vmix_override_mix_decay_time 	-1 	cheat 	If set > 0, overrides how long the decay time is on all mix graphs (in seconds).
snd_vmix_show_input_updates 	false 	cheat 	If set to 1, show all incoming updates to vmix inputs.
snd_voipvolume 	1 	a 	Voice volume
sound_device_override 	0 	a, release 	ID of the sound device to use
soundinfo 	cmd 	release 	Describe the current sound device with an active voice list.
soundscape_debug 	false 	sv, cheat 	When on, draws lines to all env_soundscape entities. Green lines show the active soundscape, red lines show soundscapes that aren't in range, and white lines show soundscapes that are in range, but not the active soundscape.
soundscape_dumpclient 	cmd 	cl, cheat 	Dumps the client's soundscape data.
soundscape_fadetime 	3 	cl, cheat 	Time to crossfade sound effects between soundscapes
soundscape_radius_debug 	false 	cl, cheat 	Prints current volume of radius sounds
spawn_group_activate 	cmd 	sv, cheat 	Activate specified spawngroup.
spawn_group_list 	cmd 	sv, cheat 	List all spawn groups
spawn_group_load 	cmd 	sv, cheat 	Load named spawn group.
spawn_group_unload 	cmd 	sv, cheat 	Unload named spawn group.
speaker_config 	-1 	a 	
spec_autodirector 	false 	cl, clientcmd_can_execute 	Auto-director chooses best view modes while spectating
spec_centerchasecam 	false 	cl, a 	Looks at the target player's center, instead of his eye position, in chase came mode
spec_freeze_deathanim_time 	0.8 	sv, cl, rep, release 	The time that the death cam will spend watching the player's ragdoll before going into the freeze death cam.
spec_freeze_time 	2 	sv, cl, rep, release 	Time spend frozen in observer freeze cam.
spec_freeze_time_lock 	1 	sv, cl, rep, release 	Time players are prevented from skipping the freeze cam
spec_freeze_traveltime 	0.3 	sv, cl, rep, release 	Time taken to zoom in to frame a target in observer freeze cam.
spec_glow_decay_time 	2 	cl, release 	Time to decay glow from 1.0 to spec_glow_silent_factor after spec_glow_full_time.
spec_glow_full_time 	1 	cl, release 	Noisy players stay at full brightness for this long.
spec_glow_silent_factor 	0.4 	cl, release 	Lurking player xray glow scaling.
spec_glow_spike_factor 	1.2 	cl, release 	Noisy player xray glow scaling (pop when noise is made). Make >1 to add a 'spike' to noise-making players
spec_glow_spike_time 	0 	cl, release 	Time for noisy player glow 'spike' to show that they made noise very recently.
spec_hide_players 	false 	cl, release, clientcmd_can_execute	Toggle the visibility of scoreboard players.
spec_pos 	cmd 	cl, cheat 	dump position and angles to the console
spec_replay_autostart 	true 	cl, a 	Auto-start Killer Replay when available
spec_replay_bot 	false 	sv, release 	Enable Spectator Hltv Replay when killed by bot
spec_replay_enable 	0 	rep, release 	Enable Killer Replay, requires hltv server running (0:off, 1:default, 2:force)
spec_replay_leadup_time 	5.3438 	rep, release 	Replay time in seconds before the highlighted event
spec_replay_message_time 	9.5 	rep, release 	How long to show the message about Killer Replay after death. The best setting is a bit shorter than spec_replay_autostart_delay + spec_replay_leadup_time + spec_replay_winddown_time
spec_replay_on_death 	false 	rep, release 	When > 0, sets the mode whereas players see delayed replay, and are segregated into a domain of chat and voice separate from the alive players
spec_replay_rate_base 	1 	rep, release 	Base time scale of Killer Replay.Experimental.
spec_replay_rate_limit 	3 	rep, release 	Minimum allowable pause between replay requests in seconds
spec_replay_round_delay 	0 	sv, release 	Round can be delayed by this much due to someone watching a replay; must be at least 3-4 seconds, otherwise the last replay will always be interrupted by round start, assuming normal pause between round_end and round_start events (7 seconds) and freezecam delay (2 seconds) and 7.4 second full replay (5.4 second pre-death and ~2 seconds post-death) and replay in/out switching (up to a second)
spec_replay_winddown_time 	2 	sv, release 	The trailing time, in seconds, of replay past the event, including fade-out
spec_show_xray 	1 	cl, a, release 	If set to 1, you can see player outlines and name IDs through walls - who you can see depends on your team and mode
spec_usenumberkeys_nobinds 	true 	cl, a 	If set to 1, map voting and spectator view use the raw number keys instead of the weapon binds (slot1, slot2, etc).
spec_xray_dropped_defusekits 	false 	cl, release 	Whether to X-ray dropped defuse kits.
spec_xray_dropped_unoccluded 	false 	cl, release 	Whether to always X-ray dropped c4 and defuse kits.
splitscreen_mode 	0 	a 	
+spray_menu 	cmd 	cl, release 	
-spray_menu 	cmd 	cl, release 	
startdemos 	cmd 	release 	Play demos in demo sequence.
status 	cmd 	release 	Print connection status
status_json 	cmd 	release 	Print status in JSON format
steam_controller_haptics 	true 	cl, release 	
stop 	cmd 	release 	Finish recording demo.
stopdemos 	cmd 	release 	Stop looping demos (current demo will complete).
stopsound 	cmd 	cheat 	
stopsoundscape 	cmd 	cl, cheat 	Stops all soundscape processing and fades current looping sounds
subclass_change 	cmd 	sv, cheat, vconsole_fuzzy 	Changes the subclass of the given entity. Arguments: <new_subclass> {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
subclass_create 	cmd 	sv, cheat, vconsole_fuzzy 	Creates an entity of the given subclass where the player is looking.
surfaceprop 	cmd 	sv, cheat 	Reports the surface properties at the cursor
sv_accelerate 	5.5 	sv, cl, nf, rep, release 	
sv_accelerate_debug_speed 	false 	sv, cl, nf, rep, release 	
sv_accelerate_use_weapon_speed 	true 	sv, cl, nf, rep, release 	
sv_air_max_horizontal_parachute_speed 	240 	sv, cl, rep, release 	
sv_air_max_wishspeed 	30 	sv, cl, rep, release 	
sv_air_pushaway_dist 	0 	sv, cl, rep, release 	
sv_airaccelerate 	12 	sv, cl, nf, rep, release 	
sv_airaccelerate_parachute 	2.6 	sv, cl, rep, release 	
sv_airaccelerate_rappel 	2.2 	sv, cl, rep, release 	
sv_allchat 	true 	sv, nf, release 	Players can receive all other players' text chat, no death restrictions
sv_allow_votes 	true 	sv, release 	Allow voting?
sv_alltalk 	false 	sv, nf, release 	Players can hear all other players' voice communication, no team restrictions
sv_alternateticks 	false 	sp, release 	If set, server only simulates entities on even numbered ticks.
sv_always_play_damage_headshot_feedback 	true 	sv, release 	If true, we always play damage headshot feedback, even through smokes and objects.
sv_auto_adjust_bot_difficulty 	true 	sv, release 	Adjust the difficulty of bots each round based on contribution score.
sv_auto_full_alltalk_during_warmup_half_end 	false 	sv, release 	When enabled will automatically turn on full all talk mode in warmup, at halftime and at the end of the match
sv_autobunnyhopping 	false 	sv, cl, rep, release 	Players automatically re-jump while holding jump button
sv_autobuyammo 	false 	sv, cl, nf, rep, release 	Enable automatic ammo purchase when inside buy zones during buy periods
sv_autoexec_mapname_cfg 	false 	sv, release 	Execute a mapname cfg file on the server automatically in custom game modes that require it.
sv_banid_enabled 	true 	release 	Whether server supports banid command
sv_bot_buy_decoy_weight 	1 	sv, release 	Given a bot will buy a grenade, controls the odds of the grenade type. Proportional to all other sv_bot_buy_*_weight convars.
sv_bot_buy_flash_weight 	1 	sv, release 	Given a bot will buy a grenade, controls the odds of the grenade type. Proportional to all other sv_bot_buy_*_weight convars.
sv_bot_buy_grenade_chance 	33 	sv, release 	Chance bots will buy a grenade with leftover money (after prim, sec and armor). Input as percent (0-100.0)
sv_bot_buy_hegrenade_weight 	6 	sv, release 	Given a bot will buy a grenade, controls the odds of the grenade type. Proportional to all other sv_bot_buy_*_weight convars.
sv_bot_buy_molotov_weight 	1 	sv, release 	Given a bot will buy a grenade, controls the odds of the grenade type. Proportional to all other sv_bot_buy_*_weight convars.
sv_bot_buy_smoke_weight 	1 	sv, release 	Given a bot will buy a grenade, controls the odds of the grenade type. Proportional to all other sv_bot_buy_*_weight convars.
sv_bots_get_easier_each_win 	0 	sv, release 	If > 0, some # of bots will lower thier difficulty each time they win. The argument defines how many will lower their difficulty each time.
sv_bots_get_harder_after_each_wave 	0 	sv, release 	If > 0, some # of bots will raise thier difficulty each time CTs beat a Guardian wave. The argument defines how many will raise their difficulty each time
sv_bounce 	0 	sv, cl, nf, rep, release 	Bounce multiplier for when physically simulated objects collide with other objects.
sv_buy_status_override 	-1 	sv, rep, release 	Override for buy status map info. 0 = everyone can buy, 1 = ct only, 2 = t only 3 = nobody
sv_chat_proximity 	-1 	sv, cl, rep, release 	
sv_cheats 	false 	nf, rep, release 	Allow cheats on server
sv_clockcorrection_msecs 	30 	sv, release 	The server tries to keep each player's m_nTickBase withing this many msecs of the server absolute tickcount
sv_cluster 	0 	release 	Data center cluster this server lives in.
sv_competitive_minspec 	true 	sv, cl, nf, rep, release 	Enable to force certain client convars to minimum/maximum values to help prevent competitive advantages.
sv_cs_player_speed_has_hostage 	200 	sv, cl, rep, release 	
sv_damage_print_enable 	1 	sv, cl, rep, release 	0: no damage print in console. 1: damage print in console on death. 2: damage print in console only at next round restart.
sv_deadtalk 	true 	sv, cl, nf, rep, release 	Dead players can speak (voice, text) to the living
sv_debug_overlays_bandwidth 	65536 	release 	Broadcast server debug overlays traffic
sv_debug_overlays_broadcast 	false 	nf, cheat, release 	Broadcast server debug overlays
sv_disable_immunity_alpha 	false 	sv, cl, rep, release 	If set, clients won't slam the player model render settings each frame for immunity [mod authors use this]
sv_disable_observer_interpolation 	false 	sv, cl, rep, release 	Disallow interpolating between observer targets on this server.
sv_disable_radar 	0 	sv, cl, rep, release 	0: regular radar; 1: always disabled; 2: disabled in warmup
sv_disable_teamselect_menu 	false 	sv, cl, rep, release 	Disable teamselect menu on clients
sv_disconnected_player_data_hold_time 	60 	sv, cl, rep, release 	Duration, in seconds, to hold onto the data of disconnected players, for scoreboard display.
sv_distance_guaranteed_damage_feedback 	1070 	sv, release 	Attacks made within this radius are guaranteed to generate damage feedback sounds.
sv_dz_cash_bundle_size 	50 	sv, rep, release 	Size of a cash bundle
sv_dz_cash_mega_bundle_size 	13 	sv, rep, release 	Size of a mega cash bundle
sv_dz_contractkill_reward 	10 	sv, rep, release 	Cash bundles to award for a successful contract kill
sv_dz_hostage_rescue_reward 	18 	sv, cl, rep, release 	Number of cash bundles to award for rescuing a hostage
sv_dz_squad_wipe_reward 	2 	sv, cl, rep, release 	Number of cash bundles to award for eliminating a squad
sv_enable_alternate_baselines 	1 	release 	Allow alternate baseline system, set to 2 for debugging spew.
sv_enable_delta_packing 	true 	release 	When enabled, this allows for entity packing to use the property changes for building up the data. This is many times faster, but can be disabled for error checking.
sv_enablebunnyhopping 	false 	sv, cl, rep, release 	Allow player speed to exceed maximum running speed
sv_ent_showonlyhitbox 	-1 	sv, cheat 	
sv_ents_write_alarm 	0 	release 	Print callstack every time CNetworkGameServerBase::WriteEntityUpdate takes more than this amount of milliseconds
sv_extract_ammo_from_dropped_weapons 	false 	sv, cl, rep, release 	
sv_fade_player_visibility_farz 	false 	sv, cl, rep, release 	
sv_falldamage_scale 	1 	sv, cl, rep, release 	
sv_falldamage_to_below_player_multiplier 	1 	sv, cl, rep, release 	Scale damage when distributed across two players
sv_falldamage_to_below_player_ratio 	0 	sv, cl, rep, release 	Landing on a another player's head gives them this ratio of the damage.
sv_friction 	5.2 	sv, cl, nf, rep, release 	World friction.
sv_full_alltalk 	false 	sv, cl, rep, release 	Any player (including Spectator team) can speak to any other player
sv_game_mode_flags 	0 	sv, release 	Dedicated server game mode flags to run
sv_gameinstructor_disable 	false 	sv, cl, rep, release 	Force all clients to disable their game instructors.
sv_gameinstructor_enable 	false 	cl, rep, release 	Force all clients to enable their game instructors.
sv_gravity 	800 	sv, cl, nf, rep, release 	World gravity.
sv_grenade_trajectory_prac_pipreview 	false 	sv, cl, rep, release 	Shows grenade trajectory practice picture-in-picture preview.
sv_grenade_trajectory_prac_trailtime 	0 	sv, cl, rep, release 	Shows grenade trajectory practice visualization for this number of seconds.
sv_grenade_trajectory_time_spectator 	4 	sv, cl, rep, release 	Length of time grenade trajectory remains visible as a spectator.
sv_guardian_extra_equipment_ct 	0 	sv, release 	Extra starting equipment for CT players in guardian modes
sv_guardian_extra_equipment_t 	0 	sv, release 	Extra starting equipment for Terrorist players in guardian modes
sv_guardian_health_refresh_per_wave 	50 	sv, release 	Health given to survivors per wave in guardian mode.
sv_guardian_heavy_all 	false 	sv, release 	
sv_guardian_heavy_count 	0 	sv, release 	
sv_guardian_max_wave_for_heavy 	0 	sv, release 	
sv_guardian_min_wave_for_heavy 	0 	sv, release 	
sv_guardian_refresh_ammo_for_items_on_waves 	0 	sv, release 	List of additional weapons to refill ammo on waves.
sv_guardian_reset_c4_every_wave 	false 	sv, release 	
sv_guardian_respawn_health 	50 	sv, release 	Starting health of guardian players when respawned.
sv_guardian_spawn_health_ct 	100 	sv, release 	Starting health in guardian modes.
sv_guardian_spawn_health_t 	100 	sv, release 	Starting health in guardian modes.
sv_guardian_starting_equipment_humans 	0 	sv, release 	Extra starting equipment for human players in guardian modes
sv_health_approach_enabled 	true 	sv, rep, release 	
sv_health_approach_speed 	10 	sv, rep, release 	
sv_hegrenade_damage_multiplier 	1 	sv, rep, release 	
sv_hegrenade_radius_multiplier 	1 	sv, rep, release 	
sv_hibernate_postgame_delay 	5 	release 	# of seconds to wait after final client leaves before hibernating.
sv_hibernate_when_empty 	true 	release 	Puts the server into extremely low CPU usage mode when no clients connected
sv_hide_roundtime_until_seconds 	0 	sv, cl, rep, release 	
sv_highlight_distance 	500 	sv, cl, rep, release 	
sv_highlight_duration 	3.5 	sv, cl, rep, release 	
sv_holiday_mode 	0 	sv, cl, rep, release 	0 = OFF, 1 = Halloween, 2 = Winter
sv_hoststate_quit_syscall 	false 	release 	When enabled, game server will quit immediately via syscall instead of running host states shutdown sequence
sv_human_autojoin_team 	0 	sv, cl, rep, release 	Force human players on to a team. 0 = Disabled; 1 = Spectators; 2 = Ts; 3 = CTs.
sv_ignoregrenaderadio 	false 	sv, release 	Turn off Fire in the hole messages
sv_infinite_ammo 	0 	sv, cl, rep, cheat, release 	Player's active weapon will never run out of ammo
sv_invites_only_mainmenu 	false 	sv, cl, rep, release 	If turned on, will ignore all invites when user is playing a match
sv_jump_impulse 	301.993 	sv, cl, rep, release 	Initial upward velocity for player jumps; sqrt(2*gravity*height).
sv_jump_spam_penalty_time 	0.015625 	sv, cl, rep, release 	For subtick jumps, if this much time has elapsed since the last time the user has pressed the jump key, pretend they hadn't. Lowering this makes bunnyhopping easier.
sv_kick_ban_duration 	15 	sv, cl, nf, rep, release 	How long should a kick ban from the server should last (in minutes)
sv_kick_players_with_cooldown 	1 	sv, rep, release 	(0: do not kick on insecure servers; 1: kick players with Untrusted status or convicted by Overwatch; 2: kick players with any cooldown)
sv_knife_attack_extend_from_player_aabb 	0 	sv, cl, rep, release 	
sv_ladder_scale_speed 	0.78 	sv, cl, rep, release 	Scale top speed on ladders
sv_ladder_slack_z_mult 	0.026 	sv, cl, rep, cheat 	Difference in Z increases toward the middle of the slack ladder.
sv_lagcompensationforcerestore 	true 	sv, cheat 	Don't test validity of a lag comp restore, just do it.
sv_lan 	false 	release 	Server is a lan server ( no heartbeat, no authentication, no non-class C addresses )
sv_lightquery_debug 	false 	sv, cheat 	
sv_load_forced_client_names_file 	cmd 	sv, release 	Loads a file containing SteamID64 names for clients
sv_load_random_client_names_file 	cmd 	sv, release 	Loads a file containing random name words for clients
sv_log_http_record_before_any_listeners 	false 	sv, release 	
sv_log_onefile 	false 	a, release 	Log server information to only one file.
sv_logbans 	false 	a, release 	Log server bans in the server logs.
sv_logblocks 	false 	release 	If true when log when a query is blocked (can cause very large log files)
sv_logecho 	true 	a, release 	Echo log information to the console.
sv_logfile 	false 	a, release 	Log server information in the log file.
sv_logflush 	false 	a, release 	Flush the log file to disk on each write (slow).
sv_logsdir 	logs 	a, release 	Folder in the game directory where server logs will be stored.
sv_mapvetopickvote_maps 	de_anubis,de_inferno,de_mirage,de_vertigo,de_overpass,de_nuke,de_ancient	sv, release 	Which maps are used for map veto pick sequence
sv_mapvetopickvote_phase_duration 	[1 	5][2 	15][3:20][4:10][5:10][6:5] : sv, release : How many seconds each phase lasts
sv_mapvetopickvote_rnd 	false 	sv, release 	When enabled will shuffle veto pick maps list order every time
sv_matchend_drops_enabled 	true 	sv, release 	Rewards gameplay time is always accumulated for players, but drops at the end of the match can be prevented
sv_matchpause_auto_5v5 	false 	sv, cl, rep, release 	When enabled will automatically pause the match at next freeze time if less than 5 players are connected on each team.
sv_max_allowed_net_graph 	1 	sv, cl, nf, rep, release 	Determines max allowed net_graph value for clients.
sv_max_deathmatch_respawns_per_tick 	0 	sv, release 	
sv_max_queries_sec 	3 	release 	Maximum queries per second to respond to from a single IP address.
sv_max_queries_sec_global 	60 	release 	Maximum queries per second to respond to from anywhere.
sv_max_queries_window 	30 	release 	Window over which to average queries per second averages.
sv_maxrate 	0 	rep, release 	Max bandwidth rate allowed on server, 0 == unlimited
sv_maxspeed 	320 	sv, cl, nf, rep, release 	
sv_maxunlag 	0.2 	sv, release 	Maximum lag compensation in seconds
sv_maxvelocity 	3500 	sv, cl, rep, release 	Maximum speed any ballistically moving object is allowed to attain per axis.
sv_memlimit 	0 	cheat, release 	If set, whenever a game ends, if the total memory used by the server is greater than this # of megabytes, the server will exit.
sv_merge_changes_after_tick_with_calcdelta 	1 	release 	This fixes bugs where pure calcdelta is used due to recipient changing but it doesn't pick up a field change where the value was changed back to same value as the from snapshot even though the destination fields change list does note the change. Set to 2 to spew any changes merged in by this fix.
sv_metaduplication 	cmd 	cheat 	Check serializer meta for duplication, add verbose to command for full spew
sv_min_jump_landing_sound 	260 	sv, cl, rep, release 	
sv_minrate 	98304 	rep, release 	Min bandwidth rate allowed on server, 0 == unlimited
sv_networkvar_perfieldtracking 	true 	release 	Track individual field offset changes, rather than a single dirty flag for the whole entity.
sv_networkvar_validate 	false 	release 	Validate each StateChanged against known offsets.
sv_noclipaccelerate 	5 	sv, cl, a, nf, rep 	
sv_noclipduringpause 	false 	sv, cl, rep, cheat 	If cheats are enabled, then you can noclip with the game paused (for doing screenshots, etc.).
sv_noclipfriction 	4 	sv, cl, a, nf, rep 	Friction during noclip move.
sv_noclipspeed 	1200 	sv, cl, a, nf, rep 	
sv_outofammo_indicator 	false 	sv, cl, rep, release 	
sv_packstats 	cmd 	release 	Show entity packing stats, pass 'clear' as argument to reset counts.
sv_parallel_packentities 	2 	release 	Set to 1 to use threaded snapshot sending on listen servers, 2 for dedicated servers.
sv_parallel_sendsnapshot 	2 	release 	0: run all send jobs on main thread; 1: send jobs run asynchronously (except on dedicated server); 2: send jobs asynchronously; 3: send jobs run in parallel but block to not overlap the next tick; 4: main server clients' send jobs run in parallel, then HLTV server jobs; this approximately matches pre-async profile for a single HLTV server configuration
sv_party_mode 	false 	sv, cl, rep, release 	Party!!
sv_password 	0 	prot, nf, norecord, release 	Server password for entry into multiplayer games
sv_pausable 	0 	release 	Is the server pausable.
sv_pause_on_console_open 	false 	a 	1 = Pause the game when pressing ~ to open the console. CTRL+~ opens the console without pause.
sv_phys_debug_callback_entities 	false 	sv, cheat 	Print all entities that get touch callbacks. Each entity is printed only once.
sv_phys_enabled 	true 	sv, cheat 	Enable all physics simulation
sv_phys_sleep_enable 	true 	sv, cheat 	Enable sleeping for dynamic physics bodies.
sv_phys_stop_at_collision 	0 	sv, cheat 	
sv_playerradio_use_allowlist 	true 	sv, release 	playerradio commands may only use responses from an allow list of commands.
sv_prime_accounts_only 	false 	sv, release 	When this setting is enabled only prime users can connect to this game server.
sv_pure 	cmd 	release 	Show user data.
sv_pure_kick_clients 	true 	release 	If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client.
sv_pure_trace 	0 	release 	If set to 1, the server will print a message whenever a client is verifying a CRC for a file.
sv_pushaway_hostage_force 	20000 	sv, rep, cheat 	How hard the hostage is pushed away from physics objects (falls off with inverse square of distance).
sv_pushaway_max_hostage_force 	1000 	sv, rep, cheat 	Maximum of how hard the hostage is pushed away from physics objects.
sv_pvs_max_distance 	0 	rep, release 	if set, adds a maximum range to PVS/PAS checks
sv_radio_throttle_window 	10 	sv, release 	The number of seconds before radio command tokens refresh.
sv_ragdoll_lru_debug 	false 	sv, rep, cheat 	
sv_record_item_time_data 	false 	sv, release 	Turn on recording of per player item time data into the server log.
sv_regeneration_force_on 	false 	sv, cheat 	Cheat to test regenerative health systems
sv_region 	-1 	release 	The region of the world to report this server in.
sv_rethrow_last_grenade 	cmd 	sv, cheat 	Emit the last grenade thrown on the server.
sv_search_key 	0 	release 	
sv_search_team_key 	public 	release 	When initiating team search, set this key to match with known opponents team
sv_server_graphic1 	0 	sv, cl, rep, release 	A 360x60 (<16kb) image file in /csgo/ that will be displayed to spectators.
sv_server_graphic2 	0 	sv, cl, rep, release 	A 220x45 (<16kb) image file in /csgo/ that will be displayed to spectators.
sv_server_verify_blood_on_player 	true 	sv, cl, rep, cheat 	
sv_shield_bash_damage_to_nonplayer 	30 	sv, cl, rep, release 	
sv_shield_bash_damage_to_players 	90 	sv, cl, rep, release 	
sv_shield_explosive_damage_cap 	99 	sv, cl, rep, release 	
sv_shield_explosive_damage_crouch_bonus 	10 	sv, cl, rep, release 	
sv_shield_explosive_damage_mindist 	30 	sv, cl, rep, release 	
sv_shield_explosive_damage_mult 	4 	sv, cl, rep, release 	
sv_shield_explosive_damage_scale 	0.5 	sv, cl, rep, release 	
sv_shield_hitpoints 	850 	sv, cl, rep, release 	
sv_show_move_collisions 	false 	sv, cl, rep, cheat 	Enable this to visualize collisions between player and geometry.
sv_show_ragdoll_playernames 	false 	cl, rep, release 	
sv_show_team_equipment_force_on 	false 	sv, cl, rep, release 	Force on if not prohibited
sv_show_team_equipment_prohibit 	false 	sv, cl, nf, rep, release 	Determines whether +cl_show_team_equipment is prohibited.
sv_show_teammate_death_notification 	false 	sv, release 	Show chat notification upon teammate death
sv_show_voip_indicator_for_enemies 	false 	sv, rep, release 	Makes it so the voip icon is shown over enemies as well as allies when they are talking
sv_showbullethits 	0 	sv, cl, rep, release 	1=show hits and near misses, 2=show hits only
sv_showhitregistration 	0 	sv, cl, rep, cheat 	Display lag_compensated hitboxes. 0 = off, 1 = server only, 2 = client only, 3 = both server and client
sv_showimpacts 	0 	sv, cl, rep, release 	Shows client (red) and server (blue) bullet impact point (1=both, 2=client-only, 3=server-only)
sv_showimpacts_penetration 	0 	sv, cl, rep, release 	Shows extra data when bullets penetrate. (use sv_showimpacts_time to increase time shown)
sv_showimpacts_time 	4 	sv, cl, rep, release 	Duration bullet impact indicators remain before disappearing
sv_shutdown 	cmd 	release 	Sets the server to shutdown when all games have completed
sv_skel_constraints_enable 	false 	rep, cheat 	
sv_skirmish_id 	0 	sv, cl, rep, release 	Dedicated server skirmish id to run
sv_skyname 	sky_urb01 	sv, cl, a, rep 	Current name of the skybox texture
sv_snapshot_unlimited 	false 	rep, release 	For debugging, don't throw away old snapshots so that if you break in debugger (on remote client or server) it won't require an uncompressed update to resume. You may run out of memory of course...
sv_soundscape_printdebuginfo 	cmd 	sv, cheat 	print soundscapes
sv_spawn_afk_bomb_drop_time 	15 	sv, rep, release 	Players that have never moved since they spawned will drop the bomb after this amount of time.
sv_spec_hear 	1 	sv, cl, nf, rep, release 	Determines who spectators can hear: 0: only spectators; 1: all players; 2: spectated team; 3: self only; 4: nobody
sv_spec_use_tournament_content_standards 	false 	sv, cl, rep, release 	
sv_specaccelerate 	5 	sv, cl, a, nf, rep 	
sv_specnoclip 	true 	sv, cl, a, nf, rep 	
sv_specspeed 	1200 	sv, cl, a, nf, rep 	
sv_spewmeta 	cmd 	cheat 	Spew serializer meta
sv_staminajumpcost 	0.08 	sv, cl, rep, release 	Stamina penalty for jumping
sv_staminalandcost 	0.05 	sv, cl, rep, release 	Stamina penalty for landing
sv_staminamax 	80 	sv, cl, rep, release 	Maximum stamina penalty
sv_staminarecoveryrate 	60 	sv, cl, rep, release 	Rate at which stamina recovers (units/sec)
sv_steamgroup 	0 	nf, release 	The ID of the steam group that this server belongs to. You can find your group's ID on the admin profile page in the steam community.
sv_steamgroup_exclusive 	false 	release 	If set, only members of Steam group will be able to join the server when it's empty, public people will be able to join the server only if it has players.
sv_stopspeed 	80 	sv, cl, nf, rep, release 	Minimum stopping speed when on ground.
sv_stressbots 	false 	release 	If set to 1, the server calculates data and fills packets to bots. Used for perf testing.
sv_tags 	0 	nf, release 	Server tags. Used to provide extra information to clients when they're browsing for servers. Separate tags with a comma.
sv_talk_after_dying_time 	0 	sv, cl, rep, release 	The number of seconds a player can continue talking after dying as if they were still alive
sv_talk_enemy_dead 	false 	sv, cl, rep, release 	Dead players can hear all dead enemy communication (voice, chat)
sv_talk_enemy_living 	false 	sv, cl, rep, release 	Living players can hear all living enemy communication (voice, chat)
sv_teamid_overhead 	true 	sv, cl, nf, rep, release 	Shows teamID over player's heads. 0 = off, 1 = on
sv_teamid_overhead_always_prohibit 	false 	sv, cl, nf, rep, release 	Determines whether cl_teamid_overhead_always is prohibited.
sv_teamid_overhead_maxdist 	0 	sv, cl, rep, release 	If >0, server will override cl_teamid_overhead_maxdist
sv_teamid_overhead_maxdist_spec 	0 	sv, cl, rep, release 	If >0, server will override cl_teamid_overhead_maxdist_spec
sv_timebetweenducks 	0.4 	sv, cl, rep, release 	Minimum time before recognizing consecutive duck key
sv_turning_inaccuracy_angle_min 	4 	sv, cl, rep, cheat, release 	
sv_turning_inaccuracy_decay 	0.8 	sv, cl, rep, cheat, release 	
sv_turning_inaccuracy_enabled 	false 	sv, cl, rep, cheat, release 	
sv_unlockedchapters 	1 	a 	Highest unlocked game chapter.
sv_update_animgraph_movement_in_finish 	true 	sv, cl, rep, cheat 	Whether we should update animgraph movement in FinishMove.
sv_usercmd_custom_random_seed 	true 	sv, cl, rep, release 	When enabled server will populate an additional random seed independent of the client
sv_usercmd_queue_spew_threshold 	10 	sv, release 	Spew warning if command queue has grown above this many backlogged commands.
sv_versus_screen_scene_id 	0 	sv, release 	Determines which scene is used for the versus screen.
sv_visiblemaxplayers 	-1 	release 	Overrides the max players reported to prospective clients
sv_voice_proximity 	-1 	sv, cl, rep, release 	
sv_voicecodec 	vaudio_speex 	release 	Specifies which voice codec DLL to use in a game. Set to the name of the DLL without the extension.
sv_voiceenable 	true 	a, nf, release 	
sv_vote_allow_in_warmup 	false 	sv, release 	Allow voting during warmup?
sv_vote_allow_spectators 	false 	sv, release 	Allow spectators to initiate votes?
sv_vote_command_delay 	2 	sv, release 	How long after a vote passes until the action happens
sv_vote_count_spectator_votes 	false 	sv, release 	Allow spectators to vote on issues?
sv_vote_creation_timer 	120 	sv, release 	How often someone can individually call a vote.
sv_vote_disallow_kick_on_match_point 	false 	sv, release 	Disallow vote kicking on the match point round.
sv_vote_failure_timer 	300 	sv, release 	A vote that fails cannot be re-submitted for this long
sv_vote_issue_kick_allowed 	true 	sv, nf, rep, release 	Can people hold votes to kick players from the server?
sv_vote_issue_loadbackup_allowed 	true 	sv, nf, rep, release 	Can people hold votes to load match from backup?
sv_vote_issue_loadbackup_spec_authoritative 	false 	sv, release 	When enabled, admins load match from backup without players vote
sv_vote_issue_loadbackup_spec_only 	false 	sv, nf, rep, release 	When enabled, only admins load match from backup
sv_vote_issue_loadbackup_spec_safe 	true 	sv, release 	When enabled, admins load match from backup in safe time of the round only
sv_vote_issue_pause_match_spec_only 	false 	sv, nf, rep, release 	When enabled, only admins start technical pause
sv_vote_issue_restart_game_allowed 	false 	sv, release 	Can people hold votes to restart the game?
sv_vote_kick_ban_duration 	15 	sv, nf, rep, release 	How long should a kick vote ban someone from the server? (in minutes)
sv_vote_quorum_ratio 	0.501 	sv, release 	The minimum ratio of players needed to vote on an issue to resolve it.
sv_vote_timer_duration 	15 	sv, release 	How long to allow voting on an issue
sv_vote_to_changelevel_before_match_point 	false 	sv, rep, release 	Restricts vote to change level to rounds prior to match point (default 0, vote is never disallowed)
sv_warmup_to_freezetime_delay 	4 	sv, cl, rep, release 	Delay between end of warmup and start of match.
sv_watchtransmit 	-2 	sv, release 	Watch NetworkStateChanged info for this entity index.
sv_water_slow_amount 	0.9 	sv, cl, rep, release 	
sv_wateraccelerate 	10 	sv, cl, nf, rep, release 	
sv_waterfriction 	1 	sv, cl, nf, rep, release 	
sv_weapon_require_use_grace_period 	1 	sv, release 	
sv_weapon_swap_difficulty_near_hi_pri 	2 	sv, cl, rep, release 	0 = Cone searches easily reach past high priority items to swap weapons. 1 = Cone searches are narrowed and require that the weapon is strictly closer. 2 = cone searches are disabled near high priority items
sv_workshop_allow_other_maps 	true 	sv, release 	When hosting a workshop collection, users can play other workshop map on this server when it is empty and then mapcycle into this server collection.
sys_info 	cmd 	release 	Print system information to the console
sys_minidumpspewlines 	2000 	release 	Lines of crash dump console spew to keep.
===T===
Command 	Default Value	Flags 	Description
teammenu 	cmd 	cl, server_can_execute 	Show team selection window
telemetry_message 	cmd 	sv, cheat 	Place a message in the telemetry timeline
telemetry_toggle_timespan 	cmd 	sv, cheat 	Starts/stops a timespan with an ever increasing name.
Test_CreateEntity 	cmd 	sv, cheat 	
test_dispatcheffect 	cmd 	sv, cheat 	Test a clientside dispatch effect. Usage: test_dispatcheffect <effect name> <distance away> <flags> <magnitude> <scale> Defaults are: <distance 1024> <flags 0> <magnitude 0> <scale 0>
Test_EHandle 	cmd 	sv, cheat 	
test_entity_blocker 	cmd 	sv, cheat 	Test command that drops an entity blocker out in front of the player.
Test_ExitProcess 	cmd 	cheat 	Test_ExitProcess <exit code> - immediately kill the process.
test_list_entities 	cmd 	sv, cheat 	test-list entities
Test_RandomPlayerPosition 	cmd 	sv, cheat 	
think_limit 	0 	sv, cl, rep, release 	Maximum think time in milliseconds, warning is printed if this is exceeded.
thirdperson 	cmd 	cl, cheat, execute_per_tick	Switch to thirdperson camera.
thirdperson_lockcamera 	false 	cl, rep, cheat 	
thirdperson_mayamode 	cmd 	cl, cheat 	Switch to thirdperson Maya-like camera controls.
timedemo 	cmd 	release 	Play a demo and report performance info.
timedemoquit 	cmd 	release 	Play a demo, report performance info, and then exit
timeleft 	cmd 	sv 	prints the time remaining in the match
timeout_ct_start 	cmd 	sv, release 	
timeout_terrorist_start 	cmd 	sv, release 	
toggle 	cmd 	norecord, release 	Toggles specified convar value on and off.
toggleconsole 	cmd 	norecord, release 	Show/hide the console.
trusted_launch 	0 	cl, a 	Trusted launch status
tv_advertise_watchable 	false 	prot, nf, norecord, release	GOTV advertises the match as watchable via game UI, clients watching via UI will not need to type password
tv_allow_autorecording_index 	-1 	sv, release 	When >=0 restricts autorecording only to the specified TV index
tv_allow_camera_man_steamid 	0 	sv, release 	Allows tournament production cameraman to run csgo.exe -interactivecaster on SteamID 7650123456XXX and be the camera man.
tv_allow_camera_man_steamid2 	0 	sv, release 	Allows tournament production tv cameraman to run csgo.exe -interactivecaster on SteamID 7650123456XXX and be the tv camera man.
tv_allow_static_shots 	true 	sv, release 	Auto director uses fixed level cameras for shots
tv_autorecord 	false 	release 	Automatically records all games as SourceTV demos.
tv_autoretry 	true 	release 	Relay proxies retry connection after network timeout
tv_broadcast 	false 	release 	Automatically broadcasts all games as GOTV demos through Steam.
tv_broadcast1 	false 	release 	Automatically broadcasts all games as GOTV[1] demos through Steam.
tv_broadcast_keyframe_interval 	3 	release 	The frequency, in seconds, of sending keyframes and delta fragments to the broadcast relay server
tv_broadcast_keyframe_interval1 	3 	release 	The frequency, in seconds, of sending keyframes and delta fragments to the broadcast1 relay server
tv_broadcast_max_requests 	20 	release 	Max number of broadcast http requests in flight. If there is a network issue, the requests may start piling up, degrading server performance. If more than the specified number of requests are in flight, the new requests are dropped.
tv_broadcast_max_requests1 	20 	release 	Max number of broadcast1 http requests in flight. If there is a network issue, the requests may start piling up, degrading server performance. If more than the specified number of requests are in flight, the new requests are dropped.
tv_broadcast_startup_resend_interval	10 	release 	The interval, in seconds, of re-sending startup data to the broadcast relay server (useful in case relay crashes, restarts or startup data http request fails)
tv_broadcast_status 	cmd 	release 	Print out broadcast status
tv_broadcast_url 	http 	//localhost 	8080 : release : URL of the broadcast relay
tv_broadcast_url1 	http 	//localhost 	8080 : release : URL of the broadcast relay1
tv_chatgroupsize 	0 	release 	Set the default chat group size
tv_chattimelimit 	0.2 	release 	Limits spectators to chat only every n seconds
tv_clients 	cmd 	release 	Shows list of connected SourceTV clients.
tv_debug 	0 	release 	SourceTV debug info.
tv_delay 	105 	sv, release 	SourceTV broadcast delay in seconds
tv_delaymapchange 	true 	sv, release 	Delays map change until broadcast is complete
tv_deltacache 	2 	release 	Enable delta entity bit stream cache
tv_dispatchmode 	1 	release 	Dispatch clients to relay proxies: 0=never, 1=if appropriate, 2=always
tv_enable 	false 	nf, release 	Activates SourceTV on server.
tv_enable1 	false 	nf, release 	Activates SourceTV[1] on server.
tv_enable_delta_frames 	true 	release 	Indicates whether or not the tv should use delta frames for storage of intermediate frames. This takes more CPU but significantly less memory.
tv_enable_dynamic 	false 	nf, release 	When enabled, changes in tv_enable convars cause immediate startup or shutdown of hltv server
tv_listen_voice_indices 	0 	cl, user 	Bitfield of playerslots to listen to voice messages from when connected to SourceTV, default is none
tv_listen_voice_indices_h 	0 	cl, user 	High 32 bits of bitfield of playerslots to listen to voice messages from when connected to SourceTV, default is none
tv_maxclients 	128 	release 	Maximum client number on SourceTV server.
tv_maxclients_relayreserved 	0 	release 	This number of relay client connections are reserved for SourceTV relays.
tv_maxrate 	0 	release 	Max SourceTV spectator bandwidth rate allowed, 0 == unlimited
tv_mem 	cmd 	release 	hltv memory statistics. Use with 'ent 10' (dump entity 10 memory usage) or 'top 8' (dump top 8 memory users) or 'class' CWorld (dump CWorld class)
tv_name 	SourceTV 	release 	SourceTV host name
tv_nochat 	false 	a, user 	Don't receive chat messages from other SourceTV spectators
tv_overridemaster 	false 	release 	Overrides the SourceTV master root address.
tv_password 	0 	prot, nf, norecord, release	SourceTV password for all clients
tv_playcast_delay_prediction 	true 	release 	
tv_playcast_delay_resync 	0 	release 	To alleviate intermittent network connectivity problems, this is the number of seconds to wait before actually re-syncing the stream after failure
tv_playcast_retry_timeout 	12 	release 	In case of intermittent network problems, how long should playcast retry fragment retrieval before resorting to resync
tv_port 	27020 	release 	Host SourceTV[0] port
tv_port1 	27021 	release 	Host SourceTV[1] port
tv_record 	cmd 	release 	Starts SourceTV demo recording.
tv_record_immediate 	1 	release 	tv_record starting the moment tv_record was executed, not tv_delay earlier
tv_relay 	cmd 	release 	Connect to SourceTV server and relay broadcast.
tv_relaypassword 	0 	prot, nf, norecord, release	SourceTV password for relay proxies
tv_relayradio 	false 	sv, release 	Relay team radio commands to TV: 0=off, 1=on
tv_relayvoice 	true 	release 	Relay voice data: 0=off, 1=on
tv_retry 	cmd 	release 	Reconnects the SourceTV relay proxy.
tv_show_allchat 	true 	sv, release 	
tv_spectator_port_offset 	0 	cl, release 	
tv_status 	cmd 	release 	Show SourceTV server status.
tv_stop 	cmd 	release 	Stops the SourceTV broadcast.
tv_stoprecord 	cmd 	release 	Stops SourceTV demo recording.
tv_time_remaining 	cmd 	sv, release 	Print remaining tv broadcast time
tv_timeout 	20 	release 	SourceTV connection timeout in seconds.
tv_title 	SourceTV 	release 	Set title for SourceTV spectator UI
tv_transmitall 	false 	rep, release 	Transmit all entities (not only director view)
===U===
Command 	Default Value 	Flags 	Description
ui_deepstats_radio_heat_figurine 	0 	cl, a, release	
ui_deepstats_radio_heat_tab 	0 	cl, a, release	
ui_deepstats_radio_heat_team 	0 	cl, a, release	
ui_deepstats_toplevel_mode 	0 	cl, a, release	
ui_inventorysettings_recently_acknowledged 	0 	cl, a, release	
ui_lobby_draft_enabled 	false 	cl, release 	
ui_mainmenu_bkgnd_movie_1016BB11 	de_inferno 	cl, a, release	Main menu background movie
ui_nearbylobbies_filter3 	competitive 	cl, a, release	
ui_news_last_read_link 	0 	cl, a, release	
ui_party_msg_sound_enabled 	true 	cl, release 	When enabled, lobby messages will play a short sound
ui_playsettings_custom_preset 	0 	cl, a, release	
ui_playsettings_directchallengekey 	0 	cl, a, release	
ui_playsettings_flags_listen_casual 	0 	cl, a, release	
ui_playsettings_flags_listen_competitive 	16 	cl, a, release	
ui_playsettings_flags_listen_cooperative 	0 	cl, a, release	
ui_playsettings_flags_listen_deathmatch 	32 	cl, a, release	
ui_playsettings_flags_listen_scrimcomp2v2 	0 	cl, a, release	
ui_playsettings_flags_listen_skirmish 	0 	cl, a, release	
ui_playsettings_flags_listen_survival 	0 	cl, a, release	
ui_playsettings_flags_official_casual 	0 	cl, a, release	
ui_playsettings_flags_official_competitive 	16 	cl, a, release	
ui_playsettings_flags_official_cooperative 	0 	cl, a, release	
ui_playsettings_flags_official_deathmatch 	32 	cl, a, release	
ui_playsettings_flags_official_scrimcomp2v2	0 	cl, a, release	
ui_playsettings_flags_official_skirmish 	0 	cl, a, release	
ui_playsettings_flags_official_survival 	0 	cl, a, release	
ui_playsettings_maps_listen_casual 	mg_de_nuke 	cl, a, release	
ui_playsettings_maps_listen_competitive 	mg_de_dust2 	cl, a, release	
ui_playsettings_maps_listen_deathmatch 	mg_de_dust2 	cl, a, release	
ui_playsettings_maps_listen_scrimcomp2v2 	mg_de_inferno 	cl, a, release	
ui_playsettings_maps_listen_skirmish 	mg_skirmish_armsrace	cl, a, release	
ui_playsettings_maps_official_casual 	mg_casualdelta 	cl, a, release	
ui_playsettings_maps_official_deathmatch 	mg_dust247 	cl, a, release	
ui_playsettings_maps_workshop 	0 	cl, a, release	
ui_playsettings_mode_listen 	casual 	cl, a, release	
ui_playsettings_mode_official_v20 	casual 	cl, a, release	
ui_playsettings_survival_solo 	0 	cl, a, release	
ui_playsettings_warmup_map_name 	de_mirage 	cl, a, release	
ui_popup_weaponupdate_version 	0 	cl, a, release	
ui_setting_advertiseforhire_auto 	1 	cl, a, release	Whether users will automatically advertise for invites (0: off; 1: last; 2: auto)
ui_setting_advertiseforhire_auto_last 	/competitive 	cl, a, release	Which game mode users last used to advertise for invites
ui_show_subscription_alert 	0 	cl, a, release	
ui_show_unlock_competitive_alert 	1 	cl, a, release	
ui_steam_overlay_notification_position 	topright 	cl, a 	Steam overlay notification position
ui_steam_overlay_notification_position_horz	0 	cl, a 	Steam overlay notification position horizontal offset
ui_steam_overlay_notification_position_vert	0 	cl, a 	Steam overlay notification position vertical offset
ui_vanitysetting_loadoutslot_ct 	secondary0 	cl, a, release	
ui_vanitysetting_loadoutslot_t 	secondary3 	cl, a, release	
ui_vanitysetting_team 	ct 	cl, a, release	
unbind 	cmd 	release 	Unbind a key.
unbindall 	cmd 	release 	Unbind all keys.
unpause 	cmd 	release 	Clear the pause state of the server.
===V===
Command 	Default Value	Flags 	Description
vconsole_rcon_server_details 	0 	norecord, release, server_cant_query 	when non-empty allows for easy vconsole connection to the dedicated server.
view_punch_decay 	18 	sv, cl, rep, cheat, release 	Decay factor exponent for view punch
viewmodel_always_on 	false 	cl, cheat 	Force the view model to draw, even when in 3rd person
viewmodel_fov 	60 	cl, a 	Viewmodel FOV
viewmodel_offset_randomize 	false 	cl, cheat 	randomly change viewmodel offsets to visualize range
viewmodel_offset_x 	1 	cl, a 	viewmodel_offset_x
viewmodel_offset_y 	1 	cl, a 	viewmodel_offset_y
viewmodel_offset_z 	-1 	cl, a 	viewmodel_offset_z
viewmodel_presetpos 	1 	cl, a 	1:'Desktop', 2:'Couch', 3:'Classic'
violence_ablood 	true 	a 	Draw alien blood
violence_agibs 	true 	a 	Show alien gib entities
violence_hblood 	true 	a 	Draw human blood
violence_hgibs 	true 	a 	Show human gib entities
vis_force 	false 	sv, cheat 	
vismon_poll_frequency 	0.5 	sv, cheat 	
vismon_trace_limit 	12 	sv, cheat 	
vmix_input 	cmd 	cheat 	Set an input mix value
vmix_output 	cmd 	cheat 	Dump main graph control output values
voice_always_sample_mic 	false 	a 	For systems experiencing a hang/stall when using voice chat.
voice_loopback 	false 	user 	
voice_modenable 	true 	cl, a, release, clientcmd_can_execute	Enable/disable voice in this mod.
voice_modenable_toggle 	cmd 	cl, release 	Toggle the voice_modenable convar.
voice_player_speaking_delay_threshold	0.5 	sv, cheat 	
voice_test_log_send 	false 	release 	
voice_threshold 	4000 	cl, a 	
voice_vox 	0 	cl, a, per_user 	Voice chat uses a vox-style always on
volume 	0.134001 	a 	Sound volume
volume_fog_clipmap_update 	1 	cheat 	
volume_fog_clipmaps_enabled 	false 	cheat 	
volume_fog_disable 	false 	cheat 	
volume_fog_dither_scale 	3 	cheat 	
volume_fog_enable_jitter 	true 	cheat 	
volume_fog_enable_stereo 	true 	cheat 	
volume_fog_enlarge_frusta 	2 	cheat 	
volume_fog_show_volumes 	false 	cheat 	
vphys2_friction_factor 	1 	cheat 	Change global friction factor
vphys2_restitution_factor 	1 	cheat 	Change global restitution factor
===W===
Command 	Default Value	Flags 	Description
weapon_accuracy_forcespread 	0 	sv, cl, rep, release 	Force spread to the specified value.
weapon_accuracy_nospread 	false 	sv, cl, rep, release 	Disable weapon inaccuracy spread
weapon_accuracy_reset_on_deploy 	false 	sv, cl, rep, cheat, release	On deploy, forcibly reset weapon accuracy to zero.
weapon_accuracy_shotgun_spread_patterns	true 	sv, cl, rep, release 	
weapon_air_spread_scale 	1 	sv, cl, rep, release 	Scale factor for jumping inaccuracy, set to 0 to make jumping accuracy equal to standing
weapon_auto_cleanup_time 	0 	sv, cl, rep, release 	If set to non-zero, weapons will delete themselves after the specified time (in seconds) if no players are near.
weapon_debug_spread_gap 	0.67 	cl, cheat, per_user 	
weapon_debug_spread_show 	0 	cl, cheat, per_user 	Enables display of weapon accuracy; 1: show accuracy box, 3: show accuracy with dynamic crosshair
weapon_max_before_cleanup 	0 	sv, cl, rep, release 	If set to non-zero, will remove the oldest dropped weapon to maintain the specified number of dropped weapons in the world.
weapon_near_empty_sound 	true 	sv, cl, rep, cheat 	
weapon_reticle_knife_show 	true 	sv, cl, rep, release 	When enabled will show knife reticle on clients. Used for game modes requiring target id display when holding a knife.
weapon_sound_falloff_multiplier 	1 	sv, cl, rep, cheat, release	Scaling for falloff of weapon firing sounds
writekeybindings 	cmd 	release 	Saves current key bindings to disk.
===X===
Command	Default Value	Flags	Description
 	 	 	
===Y===
Command	Default Value	Flags	Description
 	 	 	
===Z===
Command 	Default Value	Flags 	Description
zoom_sensitivity_ratio	1 	cl, a, per_user	Additional mouse sensitivity scale factor applied when FOV is zoomed in.
==See also==
*cvar
*Developer console
Category:Lists of console commands and variables