nyuuzyou/wikis huggingface dataset:
Hediffs/Core/Global/Misc/Food poisoning

----
{| 
! Name !! Description !! Details !! Stages
|- id="Food poisoning" 
! Food poisoning
----
* Def Name:FoodPoisoning
* Label:food poisoning
| Gastrointestinal illness caused by consuming decayed or unclean food. It can be caused by eating rotten food, by incompetent cooks accidentally poisoning meals, or by eating from unsafe wild sources. The patient will vomit and feel sick for some time.
|
* Hediff Class: HediffWithComps
* Default Label Color: 
* Initial Severity: 0.1%
* Scenario Can Add: 
* Initial Severity: 100%
* Remove On Redress Chance By Days Curve:
Days	Chance
0 	0%
2 	0%
7 	50%
20 	100%
* Comps: Severity Per Day: 
|
Label 	Parameters
recovering	
* Vomit Days 0.4 ()
* Pain Offset: 
* Consciousness Post Factor: 
* Moving Post Factor: 
* Manipulation Post Factor: 
* Blood Filtration Post Factor: 
* Eating Post Factor:
major 	
* Min Severity: 20%
* Vomit Days: 0.2 ()
* Pain Offset: 
* Consciousness Post Factor: 
* Moving Post Factor: 
* Manipulation Post Factor: 
* Blood Filtration Post Factor: 
* Talking Post Factor: 
* Eating Post Factor:
initial 	
* Min Severity: 80%
* Vomit Days: 0.3 ()
* Pain Offset: 
* Consciousness Post Factor: 
* Moving Post Factor: 
* Manipulation Post Factor: 
* Blood Filtration Post Factor: 
* Eating Post Factor:
|}
Hediffs/Core/Global/Misc/Heart attack

----
{| 
! Name !! Description !! Details !! Stages
|- id="Heart attack" 
! Heart attack
----
* Def Name:HeartAttack
* Label:heart attack
* Label Noun:a heart attack
| A disruption in the heart's normal beating rhythm. Heart attacks can be debilitatingly painful. They can worsen and lead to death, or recover.
|
* Hediff Class: Hediff_HeartAttack
* Default Label Color: 
* Initial Severity: 40%
* Lethal Severity: 100%
* Tendable: 
|
Label 	Parameters
painful 	
* Life Threatening: 
* Pain Offset: 
* Consciousness Post Factor:
debilitating	
* Min Severity: 60%
* Life Threatening: 
* Pain Offset: 
* Consciousness Max:
fatal 	
* Min Severity: 100%
|}
Hediffs/Core/Global/Misc/Pregnant

----
{| 
! Name !! Description !! Details !! Stages
|- id="Pregnant" 
! Pregnant (animal)
----
* Def Name:Pregnant
* Label:pregnant
* Label Noun:pregnancy
* Debug Label Extra:animal
| This creature is gestating offspring. It will give birth if the pregnancy comes to term. If starved or injured, there may be a miscarriage.
|
* Hediff Class: Hediff_Pregnant
* Default Label Color: 
* Is Bad: 
* Initial Severity: 0.1%
* Prevents Pregnancy: 
* Pregnant: 
* Comps: Message After Ticks
** Ticks: 
** Message: {0} is pregnant!
** Message Type: PositiveEvent
|
Label 	Parameters
early-stage 	
* Vomit Days: 2.5
middle-stage	
* Min Severity: 33.3%
* Moving Offset:
late-stage 	
* Min Severity: 66.6%
* Vomit Days: 2
* Moving Offset:
|}
Hediffs/Core/Global/Misc/Psychic coma

----
{| 
! Name !! Description !! Details !! Stages
|- id="Psychic coma" 
! Psychic coma 
----
* Def Name:PsychicComa
* Label:psychic coma
* Label Noun:a psychic coma
| A form of benign coma during which the brain recovers from a psychic overload.
|
* Hediff Class: HediffWithComps
* Default Label Color: 
* Initial Severity: 0.1%
* Remove On Redress Chance By Days Curve:
Days	Chance
0 	0%
2 	0%
7 	50%
20 	100%
* Comps
** Disappears
*** Disappears After Ticks: 
|
Label 	Parameters
Psychic coma	
* Consciousness Max:
|}
Hediffs/Core/Global/Misc/Psychic hangover

----
{| 
! Name !! Description !! Details !! Stages
|- id="Psychic hangover" 
! Pychic hangover 
----
* Def Name:PsychicHangover
* Label:psychic hangover
* Label Noun:a psychic hangover
| An after-effect of neural heat. Psychic hangover is bothersome, but not dangerous.
|
* Hediff Class: HediffWithComps
* Default Label Color: 
* Initial Severity: 0.1%
* Remove On Redress Chance By Days Curve:
Days	Chance
0 	0%
2 	0%
7 	50%
20 	100%
* Comps
** Disappears
*** Disappears After Ticks: 
** Severity Per Day: 
|
Label 	Parameters
forming	
* Min Severity: 0%
buzzing	
* Min Severity: 6.25%
* Consciousness Post Factor: 
* Manipulation Post Factor: 
* Hunger Rate Factor: 
* Sleep Fall Rate Factor:
|}
Hediffs/Core/Global/Misc/Psychic invisibility

----
{| 
! Name !! Description !! Details !! Stages
|- id="Psychic invisibility" 
! Psychic invisibility
----
* Def Name:PsychicInvisibility
* Label:psychic invisibility
| Psychically-induced invisibility. This actually affects others nearby, making their brains unable to perceive the sight of this individual, even if the eyes are unaffected.
|
* Hediff Class: HediffWithComps
* Is Bad: 
* Comps
** Invisibility
*** Visible To Player: 
** Disappears
*** Show Remaining Time: 
** Disappears On Death
| -
|}
Hediffs/Core/Global/Misc/Psychic shock

----
{| 
! Name !! Description !! Details !! Stages
|- id="Psychic shock" 
! Psychic shock 
----
* Def Name:PsychicShock
* Label:psychic shock
* Label Noun:a psychic shock
| A state of psychic chaos in the brain and mind. Caused by psychic attacks or critical level of neural heat, this effect is debilitating until it wears off.
|
* Hediff Class: HediffWithComps
* Default Label Color: 
* Initial Severity: 0.1%
* Remove On Redress Chance By Days Curve:
Days	Chance
0 	0%
2 	0%
7 	50%
20 	100%
* Comps
** Disappears
*** Disappears After Ticks: 
|
Label 	Parameters
Psychic shock	
* Consciousness Max:
|}
Hediffs/Core/Global/Misc/Resurrection sickness

----
{| 
! Name !! Description !! Details !! Stages
|- id="Resurrection sickness" 
! Resurrection sickness
----
* Def Name:ResurrectionSickness
* Label:resurrection sickness
| After-effects of resurrection. Artificially-restarted body processes take time to rebalance themselves.
|
* Hediff Class: HediffWithComps
* Default Label Color: 
* Initial Severity: 0.1%
* Remove On Redress Chance By Days Curve:
Days	Chance
0 	0%
2 	0%
7 	50%
20 	100%
* Comps: Disappears
** Disappears After Ticks: ~ 
** Show Remaining Time: 
|
Label 	Parameters
Resurrection sickness	
* Vomit Days: 0.5
* Moving Post Factor: 
* Manipulation Post Factor:
|}
Hediffs/Core/Global/Misc/Toxic buildup

----
{| 
! Name !! Description !! Details !! Stages
|- id="Toxic buildup" 
! Toxic buildup
----
* Def Name:ToxicBuildup
* Label:toxic buildup
|
Poison in the bloodstream. This can come from various sources, including environmental toxins, venomous bites, or poisoned weapons.
At high doses, toxic buildup is lethal. Even at low doses, it can generate cancers.
If a creature dies with toxic buildup, there's a chance that they cannot be eaten. The higher the toxic buildup, the higher the chance.
|
* Hediff Class: HediffWithComps
* Default Label Color: 
* Lethal Severity: 100%
* Can Apply Chance For Capacity Changes: 
* Makes Sick Thought: 
* Scenario Can Add: 
* Tale On Visible: ToxicityRevealed
* Comps
** Immunizable
*** Comp Class: HediffComp_ImmunizableToxic
*** Severity Per Day Not Immune: 
** Surgery Inspectable
*** Surgical Detection Desc: {PAWN_nameDef} is showing early signs of toxic buildup. Keep {PAWN_objective} away from sources of toxins.
|
Label 	Parameters
initial 	
* Become Visible:
initial 	
* Min Severity: 4%
* Consciousness Offset:
minor 	
* Min Severity: 20%
* Consciousness Offset:
moderate	
* Min Severity: 40%
* Vomit Days: 4
* Consciousness Offset: 
* Hediff Givers
** Random
*** Hediff: Dementia
*** Days: 146
*** Parts To Affect: Brain
** Random
*** Hediff: Carcinoma
*** Days: 438
*** Can Affect Any Live Part:
serious 	
* Min Severity: 60%
* Vomit Days: 1
* Consciousness Offset: 
* Hediff Givers
** Random
*** Hediff: Dementia
*** Days: 37
*** Parts To Affect: Brain
** Random
*** Hediff: Carcinoma
*** Days: 111
*** Can Affect Any Live Part:
extreme 	
* Min Severity: 80%
* Vomit Days: 0.5
* Consciousness Max: 
* Consciousness Offset: 
* Hediff Givers
** Random
*** Hediff: Dementia
*** Days: 13
*** Parts To Affect: Brain
** Random
*** Hediff: Carcinoma
*** Days: 39
*** Can Affect Any Live Part:
|}
Hediffs/Core/Global/Needs/Malnutrition

----
{| 
! Name !! Description !! Details !! Stages
|- id="Malnutrition" 
! Malnutrition
----
* Def Name:Malnutrition
* Label:malnutrition
| Abnormally low body fat and weight, typically caused by lack of food. Malnutrition is always very unpleasant, but its initial effects are mild. Without food, though, a malnourished creature will waste away, losing muscle mass and capacities. Malnutrition ends with death. Upon re-feeding malnutrition naturally recovers over time. Malnourished creatures have larger appetites than normal.
|
* Lethal Severity: 100%
* Scenario Can Add: 
|
Label 	Parameters
trivial 	
* Social Fight Chance Factor: 
* Hunger Rate Factor Offset: 
* Consciousness Offset:
minor 	
* Min Severity: 20%
* Social Fight Chance Factor: 
* Hunger Rate Factor Offset: 
* Consciousness Offset:
moderate	
* Min Severity: 40%
* Social Fight Chance Factor: 
* Hunger Rate Factor Offset: 
* Consciousness Offset:
severe 	
* Min Severity: 60%
* Social Fight Chance Factor: 
* Hunger Rate Factor Offset: 
* Consciousness Offset:
extreme 	
* Min Severity: 80%
* Life Threatening: 
* Hunger Rate Factor Offset: 
* Consciousness Max:
|}
Hediffs/Core/Global/Temperature/Heatstroke

----
{| 
! Name !! Description !! Details !! Stages
|- id="Heatstroke" 
! Heatstroke
----
* Def Name:Heatstroke
* Label:heatstroke
| A generalized disruption to body functioning caused by excessive exposure to heat and sun. The victim becomes dizzy, weak, and confused. Recovery is quick once in a cool area, but if heat exposure continues, heat stroke gets worse until death.
|
* Default Label Color: 
* Lethal Severity: 100%
* Can Apply Chance For Capacity Changes: 
* Tale On Visible: HeatstrokeRevealed
|
Label 	Parameters
initial	
* Become Visible:
initial	
* Min Severity: 4%
* Consciousness Offset:
minor 	
* Min Severity: 20%
* Moving Offset: 
* Consciousness Offset:
serious	
* Min Severity: 35%
* Pain Offset: 
* Moving Offset: 
* Consciousness Offset:
extreme	
* Min Severity: 62%
* Life Threatening: 
* Pain Offset: 
* Consciousness Max:
|}
Hediffs/Core/Global/Temperature/Hypothermia

----
{| 
! Name !! Description !! Details !! Stages
|- id="Hypothermia" 
! Hypothermia
----
* Def Name:Hypothermia
* Label:hypothermia
| Dangerously low core body temperature. Unless re-warmed, hypothermia gets worse and ends in death. Recovery is quick once the victim is re-warmed. Avoid hypothermia by wearing warm clothes in cold environments.
|
* Default Label Color: 
* Lethal Severity: 100%
* Can Apply Chance For Capacity Changes: 
* Tale On Visible: HypothermiaRevealed
|
Label 	Parameters
shivering	
* Become Visible:
shivering	
* Min Severity: 4%
* Manipulation Offset: 
* Consciousness Offset:
minor 	
* Min Severity: 20%
* Moving Offset: 
* Manipulation Offset: 
* Consciousness Offset:
serious 	
* Min Severity: 35%
* Pain Offset: 
* Moving Offset: 
* Manipulation Offset: 
* Consciousness Offset:
extreme 	
* Min Severity: 62%
* Life Threatening: 
* Pain Offset: 
* Consciousness Max:
|}
Hediffs/Core/Global/Temperature/Hypothermic slowdown

----
{| 
! Name !! Description !! Details !! Stages
|- id="Hypothermic slowdown" 
! Hypothermic slowdown
----
* Def Name:HypothermicSlowdown
* Label:hypothermic slowdown
| A special biological state used by some creatures to survive extreme cold. Instead of trying to stay warm, the creature's body chemistry adapts to prevent internal freezing despite very low temperature. Bodily functions are slowed and capacities are reduced, but the cold does no permanent damage. Some biologists call it a wakeful form of hibernation.
| Default Label Color: 
|
Label 	Parameters
minor 	
* Become Visible:
minor 	
* Min Severity: 4%
* Moving Offset: 
* Consciousness Offset:
moderate	
* Min Severity: 20%
* Hunger Rate Factor Offset: 
* Moving Offset: 
* Manipulation Offset: 
* Consciousness Offset:
serious 	
* Min Severity: 35%
* Hunger Rate Factor Offset: 
* Moving Offset: 
* Manipulation Offset: 
* Consciousness Offset:
extreme 	
* Min Severity: 62%
* Hunger Rate Factor Offset: 
* Consciousness Max:
|}
Hediffs/Core/Hediff Giver Sets/Human

----
{| id="Core Hediff Giver Sets Human" 
! Def Name !! Class !! Hediff !! Details
|- id="Human Trauma savant"
! Human
| BrainInjury
| Trauma savant
|
* Parts To Affect: Brain
* Chance Per Damage Pct: 12% (100% at 8 1/3% damage, i.e. ≈0.83 )
* Letter Label: Trauma savant
* Letter: [PAWN_nameDef]'s brain injury has caused [PAWN_objective] to develop strange savant-like abilities.
|}
Hediffs/Core/Hediff Giver Sets/OrganicStandard

----
{| id="Core Hediff Giver Sets OrganicStandard" 
! Def Name !! Class !! Hediff !! Details
|- id="OrganicStandard Blood loss"
! OrganicStandard
| Bleeding
| Blood loss
| -
|- id="OrganicStandard Hypothermia"
! OrganicStandard
| Hypothermia
|
* Hediff:Hypothermia
* Hediff Insectoid:Hypothermic slowdown
| -
|- id="OrganicStandard Heatstroke"
! OrganicStandard
| Heat
| Heatstroke
| -
|- id="OrganicStandard Heart attack"
! OrganicStandard
| RandomAgeCurved
| Heart attack
| Parts To Affect: Heart
* Allow On Lodgers: 
* Allow On Quest Reward Pawns: 
* Allow On Quest Reserved Pawns: 
* Allow On Beggars: 
* Min Player Population: 2
* Age Fraction Days Curve: 
AgeFraction	Days
60% 	9999999
80% 	2500
100% 	300
|- id="OrganicStandard Carcinoma"
! OrganicStandard
| Birthday
| Carcinoma
|
* Can Affect Any Live Part: 
* Age Fraction Chance Curve:
AgeFraction	ChanceOnBirthday
28% 	0%
100% 	0.11%
150% 	0.15%
* Average Severity Per Day Before Generation: 
|- id="OrganicStandard Bad back"
! OrganicStandard
| Birthday
| Bad back
|
* Parts To Affect: Spine
* Age Fraction Chance Curve:
AgeFraction	ChanceOnBirthday
50% 	0%
62.5% 	0.93%
75% 	1.395%
87.5% 	1.395%
100% 	1.86%
|- id="OrganicStandard Frail"
! OrganicStandard
| Birthday
| Frail
|
* Parts To Affect: Torso
* Age Fraction Chance Curve:
AgeFraction	ChanceOnBirthday
62.5% 	0%
75% 	1.395%
87.5% 	2.604%
|- id="OrganicStandard Cataract"
! OrganicStandard
| Birthday
| Cataract
|
* Parts To Affect: Eye
* Count To Affect: 2
* Age Fraction Chance Curve:
AgeFraction	ChanceOnBirthday
60% 	0%
75% 	0.53%
87.5% 	1.1045%
|- id="OrganicStandard Hearing loss"
! OrganicStandard
| Birthday
| Hearing loss
|
* Parts To Affect: Ear
* Count To Affect: 2
* Age Fraction Chance Curve:
AgeFraction	ChanceOnBirthday
60% 	0%
75% 	0.53%
87.5% 	1.1045%
|- id="OrganicStandard Dementia"
! OrganicStandard
| Birthday
| Dementia
|
* Parts To Affect: Brain
* Age Fraction Chance Curve:
AgeFraction	ChanceOnBirthday
85% 	0%
95% 	0.93%
115% 	9.3%
|- id="OrganicStandard Alzheimers"
! OrganicStandard
| Birthday
| Alzheimer's
|
* Parts To Affect: Brain
* Age Fraction Chance Curve:
AgeFraction	ChanceOnBirthday
42% 	0%
70% 	0.061%
90% 	0.12%
100% 	0.2%
150% 	0.3%
* Average Severity Per Day Before Generation: 
|- id="OrganicStandard Asthma"
! OrganicStandard
| Birthday
| Asthma
|
* Parts To Affect: Lung
* Count To Affect: 2
* Age Fraction Chance Curve:
AgeFraction	ChanceOnBirthday
0% 	0%
20% 	0.048%
30% 	0.096%
50% 	0.1344%
|- id="OrganicStandard Artery blockage"
! OrganicStandard
| Birthday
| Artery blockage
|
* Parts To Affect: Heart
* Allow On Lodgers: 
* Allow On Quest Reward Pawns: 
* Allow On Quest Reserved Pawns: 
* Allow On Beggars: 
* Age Fraction Chance Curve:
AgeFraction	ChanceOnBirthday
25% 	0%
30% 	0.1%
50% 	0.145%
100% 	0.16%
150% 	0.17%
* Average Severity Per Day Before Generation: 
|}
Hediffs/Core/Local/Chronic/Alzheimer's

----
{| 
! Name !! Description !! Details !! Stages
|- id="Alzheimers" 
! Alzheimer's
----
* Def Name:Alzheimers
* Label:alzheimer's
| A brain disease usually associated with aging. Alzheimer's disease causes progressive degradation in the ability to think and remember. Patients are known to forget close relatives and sometimes wander around in confusion.
|
* Hediff Class: HediffWithComps
* Default Label Color: 
* Initial Severity: 0.1%
* Chronic: 
* Allow Mothball If Low Priority World Pawn: 
* Remove On Redress Chance By Days Curve:
Days	Chance
0 	0%
2 	0%
7 	50%
20 	100%
* Comps: Immunizable
** Severity Per Day Not Immune: (333 Days to 100%)
|
Label	Parameters
minor	
* Part Efficiency Offset: 
* Mental State Givers:
** Mental State: Confused wandering
** Days: 12
* Forget Memory Thought Days: 7
minor	
* Min Severity: 20%
* Part Efficiency Offset: 
* Mental State Givers:
** Mental State: Confused wandering
** Days: 9
* Forget Memory Thought Days: 4
* Pct Conditional Thoughts Nullified: 15%
major	
* Min Severity: 50%
* Part Efficiency Offset: 
* Mental State Givers:
** Mental State: Confused wandering
** Days: 7
* Forget Memory Thought Days: 2
* Pct Conditional Thoughts Nullified: 33%
major	
* Min Severity: 80%
* Part Efficiency Offset: 
* Mental State Givers:
** Mental State: Confused wandering
** Days: 4
* Forget Memory Thought Days: 1
* Pct Conditional Thoughts Nullified: 50%
|}
Hediffs/Core/Local/Chronic/Artery blockage

----
{| 
! Name !! Description !! Details !! Stages
|- id="Artery blockage" 
! Artery blockage
----
* Def Name:HeartArteryBlockage
* Label:artery blockage
* Label Noun:an artery blockage
| A blockage in one of the critical arteries in the heart. Heart artery blockages randomly induce heart attacks.
|
* Hediff Class: HediffWithComps
* Default Label Color: 
* Initial Severity: 0.1%
* Chronic: 
* Allow Mothball If Low Priority World Pawn: 
* Lethal Severity: 
* Remove On Redress Chance By Days Curve:
Days	Chance
0 	0%
2 	0%
7 	50%
20 	100%
* Comps: Immunizable
** Severity Per Day Not Immune: Range: ~ Average: (≈815 Days to 100%)
** Severity Per Day Not Immune Random Factor: ~ Average Factor: 
|
Label 	Parameters
minor 	
* Part Efficiency Offset: 
* Hediff Givers: Random
** Days: 300
minor 	
* Min Severity: 20%
* Part Efficiency Offset: 
* Hediff Givers: Random
** Days: 200
major 	
* Min Severity: 40%
* Part Efficiency Offset: 
* Hediff Givers: Random
** Days: 100
major 	
* Min Severity: 60%
* Part Efficiency Offset: 
* Hediff Givers: Random
** Days: 60
extreme	
* Min Severity: 90%
* Life Threatening: 
* Part Efficiency Offset: 
* Hediff Givers: Random
** Days: 30
The following Random Hediff Giver properties are identical for all stages:
* Hediff Givers: Random
** Hediff: Heart attack
** Parts To Affect: Heart
** Allow On Lodgers: 
** Allow On Quest Reward Pawns: 
** Allow On Quest Reserved Pawns: 
** Allow On Beggars: 
|}
Hediffs/Core/Local/Chronic/Asthma

----
{| 
! Name !! Description !! Details !! Stages
|- id="Asthma" 
! Asthma
----
* Def Name:Asthma
* Label:asthma
| A long-term inflammatory disease of the airways in the lungs. It requires regular tending to prevent symptoms.
|
* Hediff Class: HediffWithComps
* Default Label Color: 
* Chronic: 
* Allow Mothball If Low Priority World Pawn: 
* Initial Severity: 0.1%
* Min Severity: 0.1%
* Max Severity: 50%
* Tendable: 
* Cure All At Once If Cured By Item: 
* Remove On Redress Chance By Days Curve:
Days	Chance
0 	0%
2 	0%
7 	50%
20 	100%
* Comps
** Immunizable
*** Severity Per Day Not Immune: 
** Tend Duration
*** Base Tend Duration Hours: 168 (7 Days)
*** Tend All At Once: 
*** Severity Per Day Tended: 
|
Label	Parameters
minor	
* Part Efficiency Offset:
major	
* Min Severity: 30%
* Part Efficiency Offset:
major	
* Min Severity: 45%
* Part Efficiency Offset:
|}
Hediffs/Core/Local/Chronic/Bad back

----
{| 
! Name !! Description !! Details !! Stages
|- id="Bad back" 
! Bad back 
----
* Def Name:BadBack
* Label:bad back
* Label Noun:a bad back
| Degradation in the spinal column and surrounding musculature. This makes it hard to move and bend smoothly.
|
* Hediff Class: HediffWithComps
* Default Label Color: 
* Initial Severity: 0.1%
* Chronic: 
* Allow Mothball If Low Priority World Pawn: 
* Remove On Redress Chance By Days Curve:
Days	Chance
0 	0%
2 	0%
7 	50%
20 	100%
|
Label 	Parameters
Bad back	
* Moving Offset: 
* Manipulation Offset:
|}
Hediffs/Core/Local/Chronic/Blindness

----
{| 
! Name !! Description !! Details !! Stages
|- id="Blindness" 
! Blindness
----
* Def Name:Blindness
* Label:blindness
| Total inability to see.
|
* Hediff Class: HediffWithComps
* Default Label Color: 
* Initial Severity: 0.1%
* Chronic: 
* Allow Mothball If Low Priority World Pawn: 
* Cure All At Once If Cured By Item: 
* Remove On Redress Chance By Days Curve:
Days	Chance
0 	0%
2 	0%
7 	50%
20 	100%
|
Label 	Parameters
Blindness	
* Part Efficiency Offset:
|}
Hediffs/Core/Local/Chronic/Carcinoma

----
{| 
! Name !! Description !! Details !! Stages
|- id="Carcinoma" 
! Carcinoma
----
* Def Name:Carcinoma
* Label:carcinoma
* Label Noun:a carcinoma
|
A lump of cancerous tissue. Without treatment, the carcinoma will grow over time, causing worsening symptoms and eventually killing the patient.
A skilled doctor can excise the carcinoma. An unskilled doctor may be able to simply amputate the body part which contains the carcinoma.
|
* Hediff Class: HediffWithComps
* Default Label Color: 
* Initial Severity: 30%
* Chronic: 
* Allow Mothball If Low Priority World Pawn: 
* Chance To Cause No Pain: 30%
* Tendable: 
* Remove On Quest Lodgers: 
* Remove On Redress Chance By Days Curve:
Days	Chance
0 	0%
2 	0%
7 	50%
20 	100%
* Comps
** Tend Duration
** Base Tend Duration Hours: 96 (4 Days)
** Severity Per Day Tended: 
** Growth Mode
*** Severity Per Day Growing: 
**** Range: ~ 
**** Average: 
*** Severity Per Day Growing Random Factor: ~ 
**** Average: 
*** Severity Per Day Remission: 
**** Range: ~ 
**** Average: 
*** Severity Per Day Remission Random Factor: ~ 
**** Average: 
|
Label 	Parameters
minor 	
* Part Efficiency Offset: 
* Pain Offset:
minor 	
* Min Severity: 15%
* Part Efficiency Offset: 
* Pain Offset:
major 	
* Min Severity: 40%
* Part Efficiency Offset: 
* Pain Offset:
major 	
* Min Severity: 60%
* Part Efficiency Offset: 
* Pain Offset:
extreme	
* Min Severity: 80%
* Part Efficiency Offset: 
* Pain Offset:
extreme	
* Min Severity: 100%
* Part Efficiency Offset: 
* Pain Offset: 
* Destroy Part:
|}
Hediffs/Core/Local/Chronic/Cataract

----
{| 
! Name !! Description !! Details !! Stages
|- id="Cataract" 
! Cataract
----
* Def Name:Cataract
* Label:cataract
* Label Noun:a cataract
| Milky-looking opacity in the eye. Cataracts impair vision.
|
* Hediff Class: HediffWithComps
* Default Label Color: 
* Initial Severity: 0.1%
* Chronic: 
* Allow Mothball If Low Priority World Pawn: 
* Cure All At Once If Cured By Item: 
* Remove On Redress Chance By Days Curve:
Days	Chance
0 	0%
2 	0%
7 	50%
20 	100%
|
Label 	Parameters
Cataract	
* Part Efficiency Offset:
|}
Hediffs/Core/Local/Chronic/ChronicDiseaseBase

----
{| 
! Name !! Description !! Details !! Stages
|- id="ChronicDiseaseBase" 
! ChronicDiseaseBase
----
* Name:ChronicDiseaseBase
* ParentName:DiseaseBase
* Abstract:True
| -
|
* DiseaseBase:
** Hediff Class: HediffWithComps
** Default Label Color: 
** Initial Severity: 0.1%
** Remove On Redress Chance By Days Curve:
Days	Chance
0 	0%
2 	0%
7 	50%
20 	100%
----
* ChronicDiseaseBase:
** Chronic: 
** Allow Mothball If Low Priority World Pawn: 
| -
|}
Hediffs/Core/Local/Chronic/Dementia

----
{| 
! Name !! Description !! Details !! Stages
|- id="Dementia" 
! Dementia
----
* Def Name:Dementia
* Label:dementia
| Neural degradation which causes deficits in the ability to think and remember. Dementia has various causes including aging, specific illnesses, and toxins.
|
* Hediff Class: HediffWithComps
* Default Label Color: 
* Initial Severity: 0.1%
* Chronic: 
* Allow Mothball If Low Priority World Pawn: 
* Remove On Redress Chance By Days Curve:
Days	Chance
0 	0%
2 	0%
7 	50%
20 	100%
* Comps: Skill Decay
** Decay Per Day Percentage Level CurveThis skill decay is measured as a percentage of the total xp required to level up for the current skill level, which is multiplied by the severity of dementia before being subtracted. This xp loss applies to all learnable skills for a pawn.:
SkillLevel	DecayPerDay
4 	5%
12 	15%
20 	25%
|
Label 	Parameters
Dementia	
* Part Efficiency Offset: 
* Talking Offset: 
* Hearing Offset: 
* Mental State Givers:
** Mental State: Confused wandering
** Days: 5
|}
Hediffs/Core/Local/Chronic/Frail

----
{| 
! Name !! Description !! Details !! Stages
|- id="Frail" 
! Frail 
----
* Def Name:Frail
* Label:frail
* Label Noun:frailty
| Generalized loss of muscle and bone density.
|
* Hediff Class: HediffWithComps
* Default Label Color: 
* Initial Severity: 0.1%
* Chronic: 
* Allow Mothball If Low Priority World Pawn: 
* Remove On Redress Chance By Days Curve:
Days	Chance
0 	0%
2 	0%
7 	50%
20 	100%
|
Label	Parameters
Frail	
* Moving Offset: 
* Manipulation Offset:
|}