nyuuzyou/wikis huggingface dataset:
Hokuriku

Hokuriku is a Smash region comprised of four prefectures. These prefectures include Ishikawa, Fukui, Niigata, and Toyama. On an administrative level, this region would be part of the Chūbu region. However, this area has significant historic and cultural differences that have led it to being considered separate. 
The largest Smash tournaments tend to occur in Ishikawa, including the long-running Ishibura. However, tournaments are also regularly hosted in the other prefectures.
The region's most successful player is , who was one of the best players in Japan during Brawl. While Nagahari continued to have success, despite infrequently playing, the region's representation would see growth with , , and in Smash 4 and and in Ultimate. Sukekokko in particular garnered attention, notably placing 25th at . 
==Smashers==
:See also: :Category:Hokuriku smashers
The following players are currently or were previously ranked. Their highest placement is listed.
===Globally ranked players===
Tag	Character(s)	Best placement 	Notes
 	 	OrionRank 2022: 107th	
===Nationally ranked players===
Tag	Character(s)	Best placement 	Notes
 	 	Japan Player Rankings: 87th	
 	 	JAPAN Power Rankings: 52nd 	
 	 	Japan Player Rankings: 71st	
 	 	Japan Player Rankings: 61st	
===Other notable players===
Tag	Character(s)	Notes
 	 	One of the earliest Smash players from Hokuriku who began competing in Melee in the 2000's.
 	 	The most accomplished Smash player from Hokuriku who began competing in Brawl in the 2000's.
 	 	Arguably the best player in Hokuriku in the early metagame, having won multiple and tournaments.
==Tournaments==
:See also: :Category:Hokuriku tournaments
===Notable tournament series===
Tournament series that have achieved recognition outside their local region. 
Tournament 	Games	Type 	Status
(Ishikawa) 	 	Annual 	
(Ishikawa) 	 	Unscheduled	Ongoing
Kuzuryu Cup (Fukui)	 	Monthly 	Ongoing
KyoRyuMon (Fukui) 	 	Unscheduled	
NSB (Niigata) 	 	Unscheduled	Discontinued
Toyama (Toyama) 	 	Unscheduled	
(Toyama) 	 	Unscheduled	
===Largest singles events===
Rank	Tournament	Date 	Game	Attendance	Winner	Character(s)
1 	 	March 20th, 2020 	 	120 	 	
2 	 	July 14th, 2019 	 	96 	 	
2 	 	November 3rd, 2019 	 	96 	 	
2 	 	December 17th, 2022	 	96 	 	
2 	 	June 29th, 2024 	 	96 	 	
2 	 	November 16th, 2024	 	96 	 	
7 	 	January 16th, 2022 	 	80 	 	
8 	 	October 24th, 2020 	 	64 	 	
8 	 	April 4th, 2021 	 	64 	 	
8 	 	January 9th, 2022 	 	64 	 	
Category:Japanese regions
Honduras

Honduras is a Smash region that encompasses the country of the same name. It borders Guatemala to the west and both El Salvador and Nicaragua to the south. Tournament activity primarily takes place in the capital city of Tegucigalpa, though many other cities also have notable scenes, most notably San Pedro Sula.
Though lacking a consistent representative at higher levels of competitive play, Honduras is still considered one of the strongest Smash scenes in Central America, especially since the start of Ultimate. One of their earliest notable players was , who attended several events in the United States in the early metagame. The region received greater recognition in the post-pandemic metagame, where players such as and would succeed at events both in and outside of Honduras. Most notably, became the first and only Honduran player recognized by the LumiRank, though he was only ranked as an honorable mention on the LumiRank 2023. As such, though they were often been overlooked by some of its neighboring regions, Honduras has fostered a noteworthy and large playerbase in Central America, with its largest events of the year regularly surpassing 100 entrants.
==Smashers==
:See also: :Category:Honduran smashers
The following players are currently or were previously ranked. Their highest placement is listed.
===Globally ranked players===
Tag	Character(s)	Best placement 	Notes
 	 	LumiRank 2023: HM (101-150)	
===Nationally ranked players===
Tag	Character(s)	Best placement 	Notes
 	 	LumiRank 2023 North America: 143rd	
 	 	LumiRank 2023 North America: 120th	
 	 	LumiRank 2023 North America: 146th	
===Other notable players===
Tag	Character(s)	Notes
 	 	The best Honduran player in the early metagame.
==Tournaments==
:See also: :Category:Honduran tournaments
===Notable tournament series===
Tournament series that have achieved recognition outside their local region. 
Tournament	Games	Type 	Status
 	 	Unscheduled	Ongoing
===Largest singles events===
Rank	Tournament	Date 	Game	Attendance	Winner	Character(s)
1 	 	October 19th, 2019 	 	144 	 	
1 	 	November 9th, 2019 	 	144 	 	
3 	 	December 12th, 2021 	 	142 	 	
4 	 	May 4th-5th, 2024 	 	140 	 	
5 	 	August 31st, 2019 	 	128 	 	
6 	 	August 18th, 2019 	 	123 	 	
7 	 	February 23rd, 2019 	 	116 	 	
8 	 	April 30th, 2023 	 	115 	 	
9 	 	September 25th, 2021 	 	114 	 	
10 	 	October 29th-30th, 2022	 	112 	 	
==See also==
*Honduras National Rankings
Category:Central American regions
Hong Kong Smash Bros. Club Power Rankings

Hong Kong Smash Bros. Club Power Rankings are the Power Rankings of the gathering-based community in Hong Kong, in which events are currently held in Corrival Guild.
==Super Smash Bros. Ultimate==
===2023 Jan-Jun===
Full ranking
|}
===2020===
Full ranking
====Season 1====
HKSBC Power Rankings 2020 Season 1 Top 8 
 
|}
*Several players are omitted from the Braacket ranking
===2019===
Braacket
 
|}
====
===Aug 2018===
 
|}
==External links==
*HKSBC Braacket page
*Twitter account
*HKSBC Facebook page
*Twitch channel
*Discord
Category:Asian Power Rankings
Hori Mini Pad

The Hori Mini Pad (also sometimes called the Hori Pad Mini and the Hori Mini) is a second party Nintendo 64 controller released exclusively in Japan by Hori late in the Nintendo 64's lifespan in several color variants. Due to its scarcity caused by only releasing in Japan for a relatively short time period, it has become highly sought after by competitive Nintendo 64 tournament scenes and collectors. The controller typically fetches high prices on secondhand markets for this reason.
Several third party companies have made attempts to create similar controllers to the Hori Mini Pad to fill the void of scarcity. In 2018, Retro-Bit, a third party company that produces similar products, announced they had signed a deal with Hori to reprint the Mini Pad under their name. Their version of the Mini Pad has since been released on their website under the name "Tribute64", with the choice of either a Nintendo 64 or USB plug.
==Differences from Nintendo 64 controller==
The controller as a whole is much smaller than the original and lacks a middle prong. The control stick is moved to the left side of the controller and the Directional pad was moved to the bottom. The Mini Pad comes with two Z buttons on the shoulders, acting as a precursor to the ZL and ZR buttons of modern Nintendo controller. As such, two Z buttons are allowed on custom button layouts.
Its components are notably high-quality for a second-party controller, with buttons and durability on par with the original. Some even consider the Mini Pad the gold standard of Nintendo 64 controllers as well as one of the Holy Grails of gaming controllers in general. However, there are some flaws with the controller. Its small frame makes holding the controller difficult for some players, as well as it having an overly sensitive control stick and an unreliable D-pad in an awkward position.
==In competitive play==
The Hori Mini Pad is widely considered superior to the official Nintendo 64 controller in all competitions that involve a Nintendo 64. Due to its more conveniently-shaped and high quality design, the Hori Mini Pad is considered a tournament standard and is preferred by several top Super Smash Bros. smashers, including , , and , for its ease of Smash DI, taunt cancels, and pivoting. This reputation took a while to cultivate due to releasing only in Japan with the rest of the world not having a proper chance to experience the controller. The rise of the internet and message boards, as well as online marketplaces like Ebay and Amazon, played a major part in spreading awareness and demand for the controller internationally. The Tribute64 further increased its popularity, as players can now own a new version of the controller that is compatible with both original hardware and emulators for a reasonable price.
==Gallery==
Tribute64Colors.png|The rebranded Tribute64 and its six colors.
Hori Mini pad n64 controller GC controller.png|Size comparisons between a N64, Hori Mini Pad, and GameCube controllers.
Category:Controllers
How to Play (SSB)

The How to Play video is a tutorial in Super Smash Bros. that plays if the player waits at the title screen for long enough. The video depicts Mario and Luigi battling on the Tutorial Stage.
==Basic techniques taught in the video==
*Walk and run
*Jump and double jump
*Perform a neutral attack
*Perform a power attack (tilt attack)
*Perform a smash attack
*Recover
*Perform a special move
*Shield and roll
*Grab and throw
*Grab, use, and throw items
==Video==
==Trivia==
*This is the only "How to Play" video to depict Mario facing an unlockable character prior to Ultimate.
**This is also the only "How to Play" video where Mario isn't facing Bowser (as he does not appear in the game), and the only one inaccessable through the game's menu. Instead, the player must wait at the title screen for a few seconds.
*This is the only "How to Play" video to mention items.
*The Japanese version of the "How to Play" video has Luigi attacking Mario more than he does in the international version; in the international version, Mario ends the video with 48% damage, while he has 89% in the Japanese version. Also in the international version, Luigi gets Star KO'd with 105% damage while he has 112% in the Japanese version.
*This is the only "How to Play" video that is rendered in real time, as every future "How to Play" video is prerecorded.
*Masahiro Sakurai stated in a YouTube video that he wanted to include a more interactive tutorial into the game, but was unable to and had to settle for a non-interactive video.Teaching Players How to Play [Design Specifics]
==References==
==See also==
*How to Play (SSBM)
*How to Play (SSBB)
*How to Play (SSB4)
*How to Play (SSBU)
Category:Super Smash Bros.
Category:Instructional videos
How to Play (SSB4)

How to Play is an instructional movie in Super Smash Bros. 4 that is intended to teach beginners basic techniques on how to play the game. It shows and fighting on .
==Basic techniques taught in the video==
*Walking and running
*Jumping
*Performing standard attacks (neutral attacks), strong attacks (tilts), and smash attacks with the Attack button
*Recovery
*Using special moves with the "Special" button
*Shielding
*Rolling
*Dodging
*Grabbing 
*Activating a Final Smash with the "Special" button
==Video==
=== (Japanese)===
=== (English)===
=== (German)===
=== (Japanese)===
=== (English)===
=== (German)===
==Trivia==
*This video uses the music in the "How to Play" video in Super Smash Bros. Melee which had been previously updated in the "How to Play" video in Super Smash Bros. Brawl.
*Similar to Brawl's "How to Play" video, specific buttons are not mentioned, with the video naming buttons as "attack", "special", "shield", etc., likely due to customization of controls.
* This is the second How to Play video that shows the offscreen areas where fighters can be launched towards any blast line.
*In the 3DS version, Mario was reflecting Link's Hero Bow, but in the Wii U version, he was reflecting Mega Man's forward smash.
*Masahiro Sakurai stated in a YouTube video that he wanted to include a more interactive tutorial into the game, but was unable to and had to settle for a non-interactive video.Teaching Players How to Play [Design Specifics]
==References==
==See also==
*How to Play (SSB)
*How to Play (SSBM)
*How to Play (SSBB)
*How to Play (SSBU)
Category:Super Smash Bros. 4
Category:Instructional videos
How to Play (SSBB)

How to Play is an archive movie in Super Smash Bros. Brawl that teaches the player basic techniques on how to play the game. It shows fighting on the Midair Stadium.
==Basic techniques taught in the video==
*Walking and running
*Jumping
*Performing normal attacks, strong attacks, and smash attacks with the Attack button
*Using special moves with the "Special" button
*Shielding
*Rolling
*Dodging
*Grabbing
*Recovering 
*Activating a Final Smash with the "Special" button
==Video==
==Trivia==
*This video uses an updated version of the music in the "How to Play" video in Super Smash Bros. Melee.
*Due to Brawls variety of control options, specific buttons are not mentioned, with the video naming buttons as "attack", "special", and "shield". However, the colours of the buttons (green, red, grey) match the colours of the relevant default buttons on a GameCube controller.
*, despite being an unlockable character, appears twice in the video during the Final Smash montage; during the demonstration of Lucas's PK Starstorm, on the bottom platform of Skyworld; and during Peach's Peach Blossom, he can be seen as one of the characters sleeping from the attack's effects.
*Bowser makes vocalizations when he is hit in some of the clips (like in Melee), most noticeably when hit by Mario Finale, a feature that in the final version of Brawl was disabled.
*Masahiro Sakurai stated in a YouTube video that he wanted to include a more interactive tutorial into the game, but was unable to and had to settle for a non-interactive video.Teaching Players How to Play [Design Specifics]
==References==
==See also==
*How to Play (SSB)
*How to Play (SSBM)
*How to Play (SSB4)
*How to Play (SSBU)
Category:Super Smash Bros. Brawl
Category:Instructional videos
How to Play (SSBM)

The How to Play video is a tutorial in Super Smash Bros. Melee that plays if the player waits at the title screen for long enough, though it can also be accessed manually in the Data menu of the main menu in the PAL version, and the Archives sub-menu in the NTSC version. It depicts battling on Pokémon Stadium. The video explains the basic mechanics of Melee and is meant to teach a beginner how to play.
==Basic techniques taught in the video==
*Walking and running
*Jumping and double jumping
*Neutral attacks
*Strong attacks (also known as "Tilt attacks")
*Smash attacks
*Special moves
*Shielding and dodging
*Grabs and throws
*Meteor smashes (not mentioned by name, but Mario is shown making a meteor smash, with subtitles saying "Spot an enemy in the air and...intercept!")
*Recovery and Edgeguarding (neither mentioned by name)
==Video==
== Trivia ==
* Some sound effects are slightly different than in the final version of Melee, such as the sound of grabs and attacks landing.
* The song from this segment has been re-used in Smash 4 and Ultimate.
*Masahiro Sakurai stated in a YouTube video that he wanted to include a more interactive tutorial into the game, but was unable to and had to settle for a non-interactive video.Teaching Players How to Play [Design Specifics]
==References==
==See also==
*How to Play (SSB)
*How to Play (SSBB)
*How to Play (SSB4)
*How to Play (SSBU)
Category:Super Smash Bros. Melee
Category:Instructional videos
How to Play (SSBU menu)

How to Play is a sub menu of the main Help menu in Super Smash Bros. Ultimate. This will take players to a sub menu listing all the help information that appears whenever they enter certain modes for the first time, or when highlighting certain menu items and pressing the appropriate button for help.
==Gallery==
SSBU Help Information.jpg|An example of a help information selected. These can also be access when selecting specific menu items for the first time, or highlighting certain menu items and pressing a specific button for help.
==Trivia==
* The How to Play page for the "Smash" mode was added in update v3.1.0, despite not being mentioned in the official patch notes.https://www.speedrun.com/ssbu/run/y6pkgvjmhttps://www.speedrun.com/ssbu/run/yoj32o1m
==References==
Category:Modes (SSBU)
How to Play (disambiguation)

There are How to Play videos in each of the Super Smash Bros. series games, each explaining basic attacking methods such as special moves as well as how to KO opponents by racking up damage. They are as follows:
*How to Play (SSB)
*How to Play (SSBM)
*How to Play (SSBB)
*How to Play (SSB4)
*How to Play (SSBU)
How to Win at Smash

How to Win at Smash is a series of comedic, machinima-style short films created and distributed by Nintendo. These videos were meant to teach viewers basic game mechanics in humorous ways.
==Overview==
Every episode starts with the narrator shouting "How to Win at Super Smash Bros.!", followed by a curtain call where he lists the fighters that appear in the episode. Sometimes a fighter is left a mystery until the big reveal later in the video. A scenario then plays out, with the narrator providing commentary. These scenarios emphasize basic game mechanics that are useful when actually playing the game. Once the scenario ends, the video shifts to an instructional video where the narrator goes into further detail about the featured game mechanic. The video ends with a reminder that the game shown is available in stores and digital download, and to stay tuned for more episodes.
10 episodes were produced and released in total. The first 8 episodes used footage from and the final 2 episodes used footage from . Each episode was initially released individually on the now-defunct service for a limited time. Every episode has since been officially uploaded to YouTube and were made available to watch on the Nintendo 3DS eShop after the discontinuation of Nintendo Video, until the eShop itself was shut down on March 27, 2023.
==Episode List==
Episode 1
Episode 2
Episode 3
Episode 4
Episode 5
Episode 6
Episode 7
Episode 8
Episode 9
Episode 10
==Trivia==
*Episode 9 suggests the player press R with certain characters (using as an example) to use their grab as a recovery. Without customized controls, this will actually result in an air dodge—the default input for a grab aerial is instead the ZR button.
Category:Misc. videos
Hurricane dash

Hurricane dash is a technique in Super Smash Bros. Melee that results in a extremely fast moving Spin Attack. This technique is extremely difficult and combines a boomerang cancel, a ledge canceled up special, and a wavedash; this move is possible thanks to the vududash. To perform this technique Young link must time a boomerang catch to cancel a wavedash landing lag and then execute standing up special just before sliding of a platform. This technique can be used to quickly reach an opponent, to escape pressure and to quickly reach a ledge.
==External links==
Young Link Collection
Category:Techniques (SSBM)
Category:Advanced techniques
Category:Link
Category:Young Link
Husband combo

A Husband combo is a famous competitive Smash video, having footage from Super Smash Bros. Melee.
It was created by , thus named "Husband combo", who was playing as and performed against a .
The Husband combo is as follows.
#Up throw
#Up tilt
#Forward air
#Down air (to spike opponent)
#Up throw
#Forward air
#Mid jump down air (to spike opponent)
The last two steps are a Ken combo.
The combo has since become very popular, mainly due to the video's humor, such as 's edited roaring, 's clapping, and Husband's victory pose at the end.
==Video==
Category:Combo videos
Hydreigon (disambiguation)

Hydreigon is a Pokémon appearing as:
*A trophy in 
*A background character in the Dragonmark Chamber of Kalos Pokémon League
*A spirit in Super Smash Bros. Ultimate
Category:Background characters
Category:Pokémon
Category:Pokémon (SSB4)
Category:Trophies (SSB4-Wii U)
Category:Pokémon universe
Category:Spirits
Hyper (disambiguation)

Hyper may refer to:
*, a smasher from Duluth, Georgia formerly known as Hyper Kirby
*Hyper Sumabato, a tournament that was held in Osaka, Japan
*Hyper Beam, a move used by Deoxys
*Hyper Bomb, one of 's custom side-special moves
*Hyper Voice, one of 's custom down-special moves
*Hyper Monado Arts, one of 's custom neutral-special moves
*Hyper Laser, which is another name for the Blaster
Hyper Rocketbarrel

Hyper Rocketbarrel (, Hyper Barrel Jet) is 's Final Smash in Super Smash Bros. Ultimate. It replaces his old Final Smash, Rocketbarrel Barrage.
==Overview==
When used, Diddy Kong generates a silver updated variation of his Rocketbarrel Pack, blasts off, multiplies himself and flies across the screen in many directions, dealing damage to anyone he hits. Sometimes, he targets a certain opponent and charges at them. After a while, he will lock on to the opponent that has taken the most damage, and unleash one powerful hit that launches the opponent, although he will also hit nearby opponents as well. After this last attack, he descends back to his original position with his Rocketbarrel Pack, which explodes before he touches the ground. The explosion can damage nearby opponents. In the event that multiple fighters have accumulated the same damage, the target will be whoever took damage first, or whoever was caught and damaged or hit above in the beginning by Diddy Kong right when he blasts off. Sometimes, if someone is caught and damaged or hit above by Diddy Kong right when he blasts off in the beginning, he will target that opponent and give them the most damage. If Diddy Kong happens to miss the target he locked on to, such as them being intangible, he will simply reappear back in his original position.
==Instructional quote==
==Origin==
Much like his up special and previous Final Smash, this attack takes inspiration from the rocketbarrel jetpack power-up from , where Diddy could use the jetpack to fly around in midair.
==Gallery==
Diddy Kong SSBU Skill Preview Final Smash.png|Hyper Rocketbarrel as shown by the Move List in Ultimate.
==Names in other languages==
==Trivia==
*Diddy Kong flies across the stage from multiple directions simultaneously, similarly to Secret Ninja Attack and Darkness Illusion. This can be best seen by slowing down time during training.
**Despite this, only one is represented on the blast zone radar.
Category:Donkey Kong universe
Category:Diddy Kong
Category:Diddy Kong (SSBU)
Category:Final Smashes (SSBU)
Hyrule Jump

The Hyrule Jump, sometimes referred to as Temple Crossing, refers to the act of performing a specialised stage jump on the Temple stage. It is possible in all games (Super Smash Bros. Melee, Super Smash Bros. Brawl, , Super Smash Bros. Ultimate) where Temple is present.
The most well-known Hyrule Jump involves crossing the stage from its upper-right ledge to its bottom-most platform, with all characters in the games able to perform this maneuver with varying degrees of difficulty. Variants to the Hyrule Jump also exist such as the Reverse Hyrule Jump, which involves traveling the same path backwards, and other routes around the stage; these alternate routes, however, are more specialised and can only be performed by smaller pools of characters.
Temple has historically been universally banned in the competitive ruleset in all of its appearances, and the stage is almost never used, even with the Gentleman's Clause. As such, the Hyrule Jump is almost never seen in competitive gameplay. 
==External links==
* All 26 characters perform the Hyrule Jump in Super Smash Bros. Melee
* Who can make Melee's Reverse Temple Jump?
* All Brawl characters perform the Hyrule Jump
* Falco performing the full circle jump using shell hopping
* Which characters can do the Reverse Hyrule Jump in Wii U
* Who Can Really Make The Reverse Hyrule Temple Jump - Ultimate DLC up to Pyra/Mythra
Category:Unofficial lingo
Category:Techniques (SSBM)
Category:Techniques (SSBB)
Category:Techniques (SSB4-Wii U)
Category:Techniques (SSBU)