nyuuzyou/wikis huggingface dataset:
Steve (SSBU)/Up smash

==Overview==
==Update History==
 
==Hitboxes==
===Main attack===
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===Pickaxe===
The pickaxe's hitbox is active alongside the final hit, and does not use up durability points if it connects, unlike Steve's other attacks involving tools. If the move is used without a pickaxe, no additional hitbox is generated.
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==Timing==
Charges between 	6-7
Hit 1 	8-9
Magma block 	8-48 (rehit rate: 6)
Final hit 	49-50
Interruptible 	77
Animation length	82
!Steve 
|-
!Magma block 
==Magma block parameters==
Y offset 	20u
Size multiplier	1.3
Category:Steve (SSBU)
Category:Up smashes (SSBU)
Steve (SSBU)/Up special

This article is about the hitbox analysis of Steve’s up special in Super Smash Bros. Ultimate. For the move itself, see Elytra.
==Overview==
==Hitboxes==
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==Timing==
===Attack===
Grounded (clean, late)	28-37, 38-44
Aerial (clean, late) 	23-32, 33-39
Category:Steve (SSBU)
Category:Up special moves (SSBU)
Steve (SSBU)/Up throw

Steve up throw hurtbox and hitbox visualization	Steve up throw hurtbox and hitbox visualization	Steve up throw hurtbox and hitbox visualization	Steve up throw hurtbox and hitbox visualization	Steve up throw hurtbox and hitbox visualization
 	 	 	 	
==Overview==
==Throw and Hitbox Data==
The piston is considered a separate object from Steve. As a result, he does not experience hitlag from hitting bystanders with it (but still does from hitting the thrown opponent), and its damage is not affected by him being giant or tiny.
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|}
==Timing==
Invincibility 	1-19
Piston generated	6
Piston hitbox 	18-19
Throw release 	19
Interruptible 	48
Animation length	47
!Piston 
|-
!rowspan=2|Steve 
|-
Category:Steve (SSBU)
Category:Up throws (SSBU)
Steve (SSBU)/Up tilt

==Hitbox visualizations==
No axe	Non-Gold axe	Gold axe
 	 	
==Overview==
==Hitboxes==
Each hit with an axe uses up 5.5 durability points, out of a maximum of 70 for a Wood or Gold axe, 85 for a Stone axe, and 95 for an Iron or Diamond axe.
===No axe===
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===Wood axe===
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===Stone axe===
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===Iron axe===
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===Gold axe===
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===Diamond axe===
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==Timing==
Steve can walk (without turning around) and jump while using this move. The move can be automatically repeated by holding the attack button.
Early hit (Not Gold, Gold) 	6, 4
Late hit (Not Gold, Gold) 	7-9, 5-7
Interruptible (Not Gold, Gold) 	17, 13
Animation length (Not Gold, Gold)	17, 13
!Not Gold 
|-
!Gold 
Category:Steve (SSBU)
Category:Up tilts (SSBU)
Sticker Album

The Sticker Album is a Vault feature in Super Smash Bros. Brawl that allows the player to view the stickers they have collected in the games, Coin Launcher, and The Subspace Emissary modes.
Stickers can be sorted by Name, Size, Effect, Series, Count (number of each sticker collected), or the view can be limited to show only New stickers - that is, stickers not previously viewed in the Sticker Album.
It was while this feature was being demonstrated in a trailer for Brawl that the playable character status of , and was leaked, as their head icons appeared in the 'Used by' section of certain stickers during said trailer.
== Gallery ==
Wiicom leak.jpg|Screenshot from a trailer for Brawl leaking Lucario and Jigglypuff.
Wiicom leak 2.jpg|Another screenshot leaking Ness.
Stickersortt.jpg| Sticker sorting in Subspace Emissary.
Category:Stickers
Category:Modes (SSBB)
Sticker Center

The Sticker Center is a mode within Super Smash Bros. Brawl where the player can arrange any of their collected stickers in any way they want on a piece of paper, in a vein similar to the Diorama mode from the Trophy Hoard. Unlike Trophy Stands from the Subspace Emissary, the player can overlap stickers on top of each other. Additionally, the colour and design of the paper can be altered to the player's liking. Like the Diorama mode, the player can also take snapshots of the arranged stickers, though with more limited options, due to the lack of a third dimension.
==Gallery==
Stickercenter.png|The first screen of the Sticker Center, where the player can arrange stickers.
StickerCenter1.jpg|One example of a snapshot.
StickerCenter2.jpg|Another example of a snapshot.
Category:Modes (SSBB)
Category:Stickers
Stock Ball

A Stock Ball (, Ball of Life) is a rare item exclusive to the Subspace Emissary in Super Smash Bros. Brawl, usually appearing after defeating several enemies or completing a puzzle. When picked up, it grants the player one extra life. The extra life's stock icon will show up as the Super Smash Bros. emblem on the lives column on the left side of the screen. This item's prevalence is markedly decreased on harder difficulty settings, to the point that Stock Balls do not appear at all on Very Hard or Intense difficulties, instead being replaced by recovery items.
==Trophy==
==Names in other languages==
Category:Items
Category:Items (SSBB)
Category:Super Smash Bros. universe
Stone Scabbard

Stone Scabbard (, Rocket Downstab), known as Back in the Stone in the PAL version of Super Smash Bros. 4, is one of three up special moves for the Mii Swordfighter.
==Overview==
Both of the move's official English names are a reference to the way the Mii's sword penetrates the ground upon impact, briefly holding the weapon in an unusable position.
When used, the Swordfighter slashes upward, knocking any enemy hit up while they also rise. Then, they hold the sword with the blade pointed down, and descend, meteor smashing enemies on the way down. The blade can pass through thin platforms, ambushing anyone underneath the platform the Swordfighter lands on. The Swordfighter is intangible during the initial frames of the attack. This move is very similar to other rise-then-fall specials, especially Pyra's Prominence Revolt.
The meteor smash can be used as a sacrificial KO if the opponent cannot recover from the attack, but is unlikely to send opponents towards the bottom blast zone quicker than Mii Swordfighter would reach the same place itself until higher percentages. For this reason, Mii Swordfighter should attempt to grab the ledge when possible after hitting an opponent, if the move is to be used for KO purposes.
During the transition to Ultimate, the move was heavily buffed. It now travels higher and the player can move the Swordfighter slightly to the left or right during the ascent, thus making it more useful for recovery. The move can also sweetspot ledges from behind and boasts a larger hitbox, and as of patch 12.0.0, the move has significant KO potential at percents above 100%, which combined with its starting invincibility makes it a decent out-of-shield option (though inferior to Hero's Spin). However, while its final hit has been strengthened in terms of damage output, its initial hit now deals less damage.
==Instructional quotes==
==Customization==
Special Move customization was added in Super Smash Bros. 4 and returns in Super Smash Bros. Ultimate for the s. These are the variations:
===Smash 4===
===Ultimate===
1. Stone Scabbard 	2. Skyward Slash Dash 	3. Hero's Spin
 	 	
"Jumps high and follows up with a firm downward strike."	"Slashes with a flurry, launching in the direction the control stick is tilted."	"Spins with a sword attack that rises upward if used in the air."
==Origin==
While the move itself is original to Smash, the name and the position the Mii is left in after using the move is a nod to the legend of King Arthur and the Excalibur, also known as the Sword in the Stone (hence the PAL version's name of this move). In the legend, the Excalibur is a powerful sword that is wedged in a stone, and can only be removed by the true heir to England. By removing the sword from the stone, Arthur proved his lineage.
==Gallery==
BackInTheStone.gif|Stone Scabbard in .
Mii Swordfighter SSBU Skill Preview Up Special 1.png|Stone Scabbard as shown by the Move List in Ultimate.
==Names in other languages==
Category:Up special moves
Category:Super Smash Bros. universe
Category:Mii Fighter
Category:Mii Fighter (SSB4)
Category:Mii Fighter (SSBU)
Category:Mii Swordfighter (SSB4)
Category:Mii Swordfighter (SSBU)
Stop Hitting Yourself!

Stop Hitting Yourself! (, That Bullet Went Back! Reflective Tournament) was an Event Tourney with a theme of reflective attacks and projectiles. It ran from 6 a.m. on March 20, 2020 to 6 a.m. on March 23, 2020 (). During the event, only certain characters could be chosen and certain items would appear.
==Description==
===North America===
:This time-limited tourney features only fighters who use reflecting moves. Send those attacks flying right back!
:Many projectile items will appear. Use them wisely. The further you advance, the better the spirit you'll win!North American event page
===PAL regions===
:This time-limited tourney features fighters who use reflecting moves. Many projectile items will appear. Use them wisely.
:The further you advance, the better the spirit you win!PAL region event page
==Rules==
*Format: Smash
*Rules: Time
*Time Limit: 2:30
*FS Meter: On
*Items: High
==Available fighters==
 	 	 	 	 	 	
Fighters	Fighters	Fighters	Fighters	Fighters	Fighters	Fighters
 	 	 	 	 	 	
 	 	 	 	 	 	
 	 	 	 	 	 	
==Available items==
*Smash Ball
*Container
*Ray Gun
*Super Scope
*Steel Diver
*Drill
*Banana Gun
*Rage Blaster
*Staff
*Bob-omb
*Green Shell
*Pitfall
*Hothead
*Soccer Ball
*Boomerang
*Killer Eye
*Beastball
*Franklin Badge
==Names in other languages==
==Trivia==
*This is the first Event Tourney to feature Mii Fighters as selectable characters.
*Despite being able to reflect projectiles, the Home-Run Bat does not appear in the event. This is likely due to its OHKO-based power.
*The Smash Ball is the only item available in the tournament that is neither a projectile item, nor has the ability to reflect projectiles.
* is the only fighter from the base game that has a reflection move, his move, who is not selectable in the tournament.
** and also have reflection moves but were not selectable as they weren't released at the time of the tourney.
==References==
Stun Jacket

Stun Jacket is a glitch in which stored hitlag, resulting from a missed counterattack, is applied to the next attack. This glitch was first introduced in Super Smash Bros. Brawl, and has since reappeared in Super Smash Bros. 4 and briefly appeared in Super Smash Bros. Ultimate before being removed in version 3.0.0.
==Overview==
A Stun Jacket can be performed by characters with a Counterattack, with the exception of Bayonetta, Corrin, Little Mac, Lucario, and Shulk. When a move is successfully countered, but the counterattack does not connect with the opponent, the roughly 16 frames of hitlag that would have activated if the counter hit is stored or "worn" on the opponent. The next time the opponent is hit, they will receive those 16 frames of hitlag, making them vulnerable to follow up attacks. This is due to the game registering that the opponent has yet to receive the hitlag due to the counterattack not landing, and will apply them in the next attack. The hitlag is non-additive, which means that any attack that normally has less than 16 frames will now apply said amount. However, for moves that have more than 16 frames, the hitlag is unchanged. If the opponent is shielding while Stun Jacket is activated 16 frames of shieldstun will be applied instead. Interestingly, Stun Jacket also applies to grabs and pummels, but doing so is not recommended as the hitlag will end before the fighter can follow up with anything substantial. Due to Stun Jacket's properties, it is possible for moves that usually have no combo potential to be able to lead into potential true combos.
==Examples of moves that trigger Stun Jacket==
Fighter 	Move 	Notes
Bayonetta 	Bullet Arts 	
Falco 	Reflector 	
Ike 	Aether 	while separate from himself
Jigglypuff 	Sing 	
Robin 	Down smash 	2nd hit w/ Levin Sword
Villager 	Down smash 	
Zelda 	Nayru's Love	
Zero Suit Samus	Down smash 	
Category:Unofficial lingo
Category:Glitches (SSBB)
Category:Glitches (SSB4)
Category:Glitches (SSBU)
Subspace

:This article describes Subspace in general. For the actual stages, see Subspace (Part I) and Subspace (Part II).
Subspace ( Subspace) is a malevolent and void-like dimension central to the plotline of Adventure Mode: The Subspace Emissary. The dimension's general appearance is mottled and purplish black with very little matching ground as bolts of lightning lace its atmosphere.
Subspace is enforced on the World of Trophies by its embodiment, Tabuu, via his personal army. Over the course of The Subspace Emissary, Subspace Bombs are used to remove portions of the world, drag them into Subspace and leave behind a bubble-like rift into the dimension in its place. While inactive fighters and plant life survive the detonations, it is likely fatal to any living creature, based on how nearby R.O.B. Sentries were destroyed as their were sucked into one such detonation. Once the initial detonation concludes, Subspace can be entered by simply walking into the rift that the Subspace Bomb leaves behind in the aftermath.
Once a piece of the world has been shunted into Subspace, it floats around as a bubble-like "colony". The colonies are then shut off from the rest of the world, Subspace and otherwise, unless a connection is made between the colony and either Subspace or another colony. Tabuu used the many pieces of the world he collected to create The Great Maze.
==Trivia==
*Despite sharing a name with the of Super Mario Bros. 2, this Subspace is unrelated. However, it is visually and thematically very similar to of .
*Subspace also shares, perhaps coincidentally, several similarities with the Void from Final Fantasy V: both are controlled by the main antagonist, in both cases consumed regions, appear in the outside world like large spheres and the last area of both is a combination of several absorbed areas from earlier in the game and features many boss fights.
Category:Subspace Army
Category:Super Smash Bros. universe
Subspace (Part II)

Subspace (Part II) (, Subspace) is the thirtieth and penultimate stage of The Subspace Emissary.
==Overview==
When the fighters enter Subspace, they are reduced to their trophy forms by Tabuu. Luckily, , and are saved by Dedede's brooches and save most of the characters. At the same time, , who had previously swallowed one of Dedede's brooches, is awoken. During the level, the player must play as Kirby and save the fighters that Luigi, Ness, and King Dedede did not. Once completed, a cutscene occurs where Kirby finds 's trophy. He studies Ganondorf carefully until Bowser arrives, bashing the trophy angrily as retribution for being reduced to his trophy form earlier by Ganondorf. While Kirby stares in confusion at this display, King Dedede leaps in from behind and hugs Kirby. Also, if and are saved, then a cutscene will happen where they rescue Ganondorf. If is rescued, a cutscene plays that shows him knocking down Dedede for stealing his cargo and trophies way earlier. The trio point at the Great Maze and then he races them up the stairs to the Great Maze on his bike.
==Playable characters==
*
==Trophy locations==
* - Head to the first small platform seen.
** - After Peach, continue to the big platform where quark Mines are on the very right.
* - Continue and the trophy is in a small alcove, guarded by two quark mines.
** - In the next room where the player must get down with bomb blocks.
* - After Link, break the next bomb block but on the left.
* - After Yoshi, in a place with more bomb blocks on the right.
* - Near the end of the section after two ambushes.
* - After R.O.B., go through the door and head right on the upper platforms to find the trophy surrounded by trackblocks.
* - Continue right after Ice Climbers, the player will be ambushed by a Ticken and the trophy is surrounded by trackblocks.
* - At the very end of the stage. He will join the player if they rescue him.
* *If Link and Zelda are obtained, then will join the player's party.
==Team Members==
Kirby and all the characters that he recovered return to the team. If both Link and Zelda were recovered, Ganondorf will join the team. Wario will also join the team if he has been recovered as well.
First group
*
*
*
*
Depending on if they were saved previously:
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
Plus second group
*
Characters that will return if they are saved:
*
*
*
*
*
*
*
*
*
Introduced characters:
* (Will join the team if his trophy was recovered)
* (Will join the team if both Link and Zelda's trophies were recovered)
==List of enemies==
*Armight
*Auroros
*Autolance
*Bombed
*Bucculus
*Bytan
*Feyesh
*Fire Primid
*Gamyga
*Glire
*Primid
*Quark Mine
*Roturret
*Scope Primid
*Shellpod
*Spaak
*Sword Primid
*Ticken
==Music==
*The only music of the stage is .
Category:Stages
Category:Subspace Army
Category:Subspace Emissary Levels
es:Subespacio (Parte II)
Sudowoodo (disambiguation)

Sudowoodo is a Pokémon. It appears as:
*a trophy in Super Smash Bros. Melee
*one of the floats in Poké Floats
*a spirit in Super Smash Bros. Ultimate.
Category:Pokémon
Category:Pokémon (SSBM)
Category:Pokémon universe
Category:Spirits
Category:Trophies (SSBM)
Summer 2014 SSBMRank

The Summer 2014 SSBMRank listed the world's top 25 Super Smash Bros. Melee smashers during the first half of 2014, as compiled by Melee It On Me after votes made by a panel of roughly 35. The stated aim of the project was to bring attention to the players performing well in the first half of 2014. Voting finished before Super SWEET and the final part of the list was released on June 19th, 2014.
==Rankings==
Ranking	Smasher	Previous rank	Movement	Character(s)	Score
==External links==
*Summer 2014 SSBMRank: 25-21, 20-16, 15-11, 10-7, 6-4, 3-1
Category:SSBMRank
Summer 2015 SSBMRank

The Summer 2015 SSBMRank listed the world's top 25 Super Smash Bros. Melee smashers during the first half of 2015, as compiled by Melee It On Me. To be listed, a player had to attend at least one tournament in the United States in 2015 to allow easier judgement of players' skills compared to other players. Voting finished before and the final part of the list was released on August 19th, 2015.
==Rankings==
Ranking	Smasher	2014 SSBMRank	Movement	Character(s)	Score
Category:SSBMRank
Summer 2017 SSBMRank

The Summer 2017 SSBMRank lists the world's top 50 Super Smash Bros. Melee smashers, as compiled by Melee It On Me. They are being announced in a series of Red Bull eSports articles that will be published from July 7th to 14th, 2017, as a partnership with the Red Bull Smash Gods and Gatekeepers event.
==Methodology==
Over 40 people, such as professional smashers, tournament organizers, community leaders and volunteers, were chosen to be panelists for this edition of SSBMRank. The panelists were asked to rate players based on the following criterion:Given the quality and quantity of work in the first half of 2017 (from Eden to CEO 2017), if everyone entered 100 tournaments, who on average would place the best? They voted on a 1-10 scale with the best player receiving a "10" and the worst player receiving a "1". Ballots that were not scaled properly were rescaled using an algorithm. The two lowest and two highest ratings before taking the average were removed in order to reduce the variance.
==Rankings==
Ranking	Smasher	Previous rank	Movement	Character(s)	Score
==External links==
*SSBMRank: Summer 2017 Lives Here
*SSBMRank: Summer 2017 on Red Bull Esports: 50-41, 40-31, 30-21, 20-11, 10-1
Category:SSBMRank
Summer 2018 MPGR

The Summer 2018 MPGR, officially the Summer 2018 Melee Panda Global Rankings, lists the world's top 50 Super Smash Bros. Melee smashers, as compiled by Melee It On Me and PG Stats. They were announced in a series of Red Bull eSports articles that were published from July 23rd to August 2nd, 2018. The Melee Panda Global Rankings are the spiritual successor to Melee It On Me's SSBMRank.
==Methodology==
PG Stats asked 35 top players, community leaders, tournament organizers and analysts to rate the quality of play for each qualifying player during the first half of 2018. The panelists were asked to rate players on a scale of 1 to 10 based on the quality and quantity of results in 2018. In addition to this, each panelist was tasked with ranking players based on a hypothetical situation.
The hypothetical situation being:
"A tournament is held every weekend during the ranking period, and all players on the list are able to attend every event. Over the course of the season, who performs the best?" 
The ratings were then compiled into one overall average after suppressing the effect of outliers.
===Panelists===
Central US (6) - , , , , , 
Eastern US (14) - , , , , , , , , , , , , , 
Western US (7) - , , , , , , 
International (8) - , , , , , , , 
==Rankings==
Ranking	Smasher	2017 SSBMRank	Movement	Character(s)	Score
==External links==
*Summer #MPGR2018: The Evolution (Not Revolution) of SSBMRank
*Summer #MPGR2018 Frequently Asked Questions
*Summer #MPGR2018 on Red Bull Esports: 50-41 40-31 30-21 20-11 10-1
Category:SSBMRank
Summer 2019 MPGR

The Summer 2019 MPGR lists the world's top 50 Super Smash Bros. Melee smashers during the first half of 2019 as compiled by 's PG Stats division. They were announced in a series of Red Bull eSports articles published from July 23rd, 2019 to August 2nd, 2019.
==Methodology==
PG Stats asked 44 panelists from across the world, including top players, community leaders, tournament organizers and analysts, to rate the quality of play for each of the 69 qualified players during the first half of 2019 on a scale of 2 to 10 based on the quality and quantity of results. In addition to this, they were also prompted with the following question:
"A tournament is held every weekend during the ranking period, and all players on the list are able to attend every event. Over the course of the season, who performs the best? You may give the benefit of the doubt to players who attended more events during the ranking period if you so choose."
Panelists were allowed to abstain from scoring a particular player if they did not know enough about them. This had no effect on the player's score, unless enough panelists abstained from rating a particular player in which case the player would be disqualified. This did not occur to any players during this ranking season. Once the scores were obtained, they would be normalized for consistency. Afterwards, each player's score would be calculated using a weighted average with higher weights given to an individual rating the closer it is to the interquartile mean of the given player's scores.
===Panelists===
Central U.S. (9) - , , , , , . , , 
Northeastern U.S. (16) - , , , , , , , , , , , , , , , 
Southeastern U.S. (5) - , , , , 
Western U.S. (5) - , , , , 
International (9) - , , , , , , , , 
==Rankings==
Ranking	Smasher	Previous rank	Movement	Character(s)	Rating
==Trivia==
*Notably, this is the first time since Global Melee Power Rankings began in 2013 (starting with SSBMRank and then succeeded by Melee Panda Global Rankings) that a Fox main or secondary has not been in top 3 of the rankings. This ranking period also has the high-water marks for a Pikachu main and a Captain Falcon main in the global rankings, with Axe reaching 3rd and Wizzrobe reaching 2nd with their respective mains.
*This ranking can be seen as a mark of the end of the "Era of The Five Gods". 
**It is the first SSBMRank/Melee Panda Global Rankings ranking without and .
**It is the first time since 2009 in the Global Melee Power Rankings (RetroSSBMRank, SSBMRank, Melee Panda Global Rankings) where the top 5 contains players other than the Five Gods, , and .
**Since Summer 2014 SSBMRank and the rise of the top 6 had only featured 7 different players - until Summer 2019 which featured 3 new players.
*This ranking marks the highest ranking a European outside of Sweden has ever achieved, With being ranked #12.
==External links==
*Summer 2019 MPGR
*Summer 2019 MPGR: FAQ and List of Panelists
*Summer 2019 MGPR on Red Bull eSports: 50-41 40-31 30-21 20-11 10-1
Category:SSBMRank