nyuuzyou/wikis huggingface dataset:
Elin

Blaze Elin is the human fortress commander of the Flaming Fist in Wyrm's Rock. She guards the South Drawbridge Checkpoint and will prevent the party from entering unless they are in possession of a pass, or succeed a difficult ability check.
== Involvement ==
=== Act Three ===
Elin can be found standing guard with , , and three Steel Watchers. The party must speak with her to enter the city via the bridge. Based on the party's actions before approaching Elin, they have the following dialogue options:
* (If a pass was obtained)
* (If the was taken from the Sword Coast Couriers)
* (If the pass was given by Valeria)
* 
* (If interacting as )
* 
* 
* 
* (Requires 20,000 Gold)
* 
* 
* Attack.
Choosing to enter by providing a pass or by telling her that Valeria needs the party's help grants 
Rock-Solid Alibi for Rogues, and Multipass for those with the Noble background.
In a Banite report to , Elin's performance as fortress commander is vigorously besmirched, noting that she tends to "spend much of her day personally reviewing admissions" instead of properly administering the Flaming Fists and arranging the fortress' roof ballista teams.
== Combat ==
=== Attacks and abilities ===
== Related quests ==
* 
== Related literature ==
* 
== Notes ==
* Elin has a unique physical appearance, and her outfit is rather unusual compared to the rest of the Flaming Fists.
** Elin has the same face model as Mizora albeit with freckles, and has a unique combination of piercings and hair accessories that is otherwise inaccessible to players.
** Elin wears robes identical to the , with golden pauldrons. Her back is adorned with a cape that is visually identical to the .
== References ==
Category:Humanoids
Category:Humans
Category:Characters
Category:Characters in Wyrm's Crossing
Category:Characters in Act Three
Category:Members of the Flaming Fist
Category:Wizards
Elixir Table

The Elixir Table, also known as Alchemy_Potion_Elixir, is a leveled Treasure Table containing most of the elixirs that can be dropped.
== Drops ==
The following is a list of all elixirs that can be dropped from Elixir Table. See Elixir Table for a detailed breakdown.
The following is the actual contents of the Elixir Table. It rolls on Elixir Table 1, 2 and 3, depending on the player level.
Category:Drop tables
Category:Leveled drop tables
Category:Potion drop tables
Elixir Table 1

The Elixir Table 1, also known as Alchemy_Potion_Elixir_1, is a leveled Treasure Table containing weaker elixirs. It is primarily used in the Elixir Table.
== Drops ==
 
 
 
 
 
 
 
 
 
 
 
 
 
Category:Drop tables
Category:Potion drop tables
Ellice

Invoker of Bhaal Ellice is a human member of the Cult of Bhaal, found in the Undercity Ruins within the Undercity of 
== Involvement ==
As part of the "test" to enter the Bhaal Temple, the will surprise the party with a combat encounter. He will begin casting a ritual spell to kill the party after a certain number of turns, and his minions including Zeironymous will appear and attack the party as they attempt to cross the bridge to stop Ghislev.
== Combat ==
=== Attacks and abilities ===
=== Notable loot ===
* 
* 
Category:Humans
Category:Humanoids
Category:Characters
Category:Characters in Act Three
Category:Characters in the Undercity
Category:Followers of Bhaal
Ellie

Ellie was a fisher who died on the Ravaged Beach in Act One.
== Involvement ==
=== Act One ===
Ellie's corpse is south of the . The party can interact with her via , which reveals that intellect devourers may have killed her after the Nautiloid crash.
== Speak with Dead ==
Party member: Who are you?
* Dead Fisher: Ellie... fisherwoman... Elturel...
** Party member: Elturel? Are we close to the city?
*** Dead Fisher: No... upriver... too far...
Party member: How did you die?
* Dead Fisher: Chased elf... brains chased me...
Category:Humanoids
Category:Characters
Category:Characters in the Ravaged Beach
Category:Characters in Act One
Category:Available to Speak with Dead
Category:Humans
Category:Corpses
Elliot

Elliot is a member of The Guild guarding the bursar in the Guildhall within the Undercity, at .
== Combat ==
=== Attacks and abilities ===
=== Loot ===
* 
* 
* 
== External links ==
* 
Category:Members of the Guild
Category:Characters
Category:Characters in the Undercity
Category:Characters in Act Three
Category:Half-Orcs
Category:Humanoids
Ellis

Ellis is a fisherman. The only evidence of his existence is in a single note in the fishing shack of Reithwin Town in the Shadow-Cursed Lands. The note reads: "Gone fishing. CATCH you later! - Ellis". 
The fate of Ellis is uncertain. It is possible he is deceased, either by the Shadow Curse, or the abundance of Kuo-toa in the immediate vicinity of the shack.
category:Mentioned characters
Ellswort

Ellswort is a deceased Gnome in Baldur's Gate during Act Three.
== Involvement ==
=== Act Three ===
Ellswort can be found rotting in an open grave in the Graveyard of Lower City. Upon touching the corpse, it explodes due to the condition. The party can safely pick up the corpse by right-clicking and selecting the pick up option, provided that the interacting party member has sufficient strength. The corpse can also be "activated" to produce a poison cloud by looting it while held in the player character's inventory. Doing so creates the poison effect but does not destroy the corpse nor allows the player character to actually loot the body.
Category:Gnomes
Category:Rock Gnomes
Category:Humanoids
Category:Characters
Category:Characters in the Lower City
Category:Characters in Act Three
Category:Corpses
Ellyka

Ellyka is a scout encountered to the west of Waukeen's Rest near the Mountain Pass entrance in Act One.
== Involvement ==
=== Act One ===
Ellyka warns the party about a group of githyanki up ahead. However, if the interacting party member appears to be a githyanki, Ellyka refers to them as a 'flatface', and the party has a few unique dialogue responses. While speaking to Ellyka with a githyanki appearance, she attacks the party if selecting:
* 
* 
Ellyka can later be found dead at Crèche Y'llek. Using on her corpse can reveal that she travelled to Rosymorn searching for , and was captured and tortured by the githyanki for information on Moonrise.
== Speak with Dead ==
Ellyka can be spoken to with .
Party member: Who are you?
* Ellyka: Ellyka... scout...
Party member: Where are you from?
* Ellyka: Elturel... near Maiden's Bridge... Exiled... lost everything...
Party member: How did you end up here?
* Ellyka: Road to Baldur's Gate... blocked... Took new path... found monastery... remembered...
** Party member: What did you remember?
*** Ellyka: A rhyme... Blood of Lathander... hidden... guarded by monks... Decided to... look for it...
**** Party member: How does this rhyme go?
***** Ellyka: East... west... blood is blessed... Beneath... sun... it finds... its rest...
**** Party member: What is the Blood of Lathander?
***** Ellyka: Powerful relic... valuable... wanted to sell... start again...
**** Party member: Where can I find this Blood?
***** Ellyka: Hidden... inside... couldn't find...
Party member: Who killed you?
* Ellyka: Githyanki... slowly... painfully...
** Party member: What did they want with you?
*** Ellyka: Absolute... Moonrise... couldn't understand...
== Notes ==
* When Ellyka's corpse is encountered in Crèche Y'llek, she will be level 5 and have an Extra Attack.
* While in combat with Ellyka, it is still possible for a character to enter the trigger zone for the usual cutscene that occurs at the Mountain Pass area. This will abruptly end the combat encounter, and Ellyka will flee from the location, but remain marked as "hostile."
== External links ==
* 
Category:Tieflings
Category:Asmodeus Tieflings
Category:Humanoids
Category:Characters
Category:Characters in the Risen Road
Category:Characters in the Rosymorn Monastery
Category:Characters in Act One
Category:Available to Speak with Dead
Elonia

Elonia is a Dark Breaker of Umberlee, found in Act Three. 
==Involvement==
Elonia can be found in the Water Queen's Cellar with other Umberlee followers. 
== Combat ==
=== Attacks and abilities ===
== Idle banter ==
Elonia will occasionally chat with and :
Dark Breaker Elonia: So what was your Drowning like, then?
* Seawind Raheni: A salty breeze.
** Seawind Raheni: Swallowed a load of water, woke up with the Flood Tide standing over me. Done.
*** Seawind Raheni: How about yours?
Dark Breaker Gira: Started to panic, didn't I? Took three waveservants to hold me under.
* Dark Breaker Gira: Don't think they would've minded if I didn't wake up afterwards.
** Dark Breaker Gira: Too bad for them I did.
*** Dark Breaker Elonia: Ah, but it was worth it in the end, wasn't it?
**** Dark Breaker Gira: Oh, aye - me and the Bitch Queen are best mates now.
***** Dark Breaker Gira: She's just a demanding lady. But so am I.
Seawind Raheni: Ain't that the truth?
* Dark Breaker Gira: Watch it, you - there's no guarantee Umberlee'll save you from a second drowning.
** Dark Breaker Elonia: We can only hope.
*** Seawind Raheni: All right, you two - I get it. I'll behave.
Category:Humans
Category:Humanoids
Category:Characters
Category:Characters in the Lower City
Category:Characters in Act Three
Category:Members of the Church of Umberlee
Elsa

Elsa is a Human child in the Rivington refugee camp in Act Three.
== Involvement ==
=== Act Three ===
Elsa can be found in Rivington playing tag with several other children. She is usually running around the camp with her friends and will ignore the party if they try to interact with her.
Category:Characters
Category:Characters in Rivington
Category:Characters in Act Three
Category:Humans
Category:Humanoids
Category:Children
Elturel

Elturel is a city in the Western Heartlands of West Faerûn. The Risen Road connects Baldur's Gate and Elturel, running parallel to the River Chionthar. The Hellriders were once the city's primary armed force 
== Overview ==
Elturel was briefly dragged into Avernus as part of an infernal conspiracy, a terrible event referred to as "The Descent" or "The Fall of Elturel". After the city returned to the Heartland surface, fear and distrust led to the exile of Elturel's Tiefling population. The tiefling refugees, led by former Hellrider , can be first encountered in the Emerald Grove in Act One and then throughout Act Two and Act Three. 
Elturel's Descent is the main plot of the 2019 Dungeons & Dragons adventure , which was developed and released as a prequel to Baldur's Gate 3.
== Notes ==
Talking to the near reveals her to be from Elturel.
== External Links ==
*
Category: Locations
Elven Chain

==Gallery==
file:Elven Chain Human Front Model.webp|Body Type 1 Front Human|alt=Elven Chain Human Front
file:Elven Chain Human Back Model.webp|Body Type 1 Back Human|alt=Elven Chain Human Back
file:Elven Chain High Elf Front Model.webp|Body Type 4 Front High Elf|alt=Elven Chain High Elf Front
file:Elven Chain High Elf Back Model.webp|Body Type 4 Back High Elf|alt=Elven Chain High Elf Back
Wayne-chu-bg3-elven-chain-render-waynechu-7.jpg|Render by Wayne Chu
== External Links ==
*
Elwyn

Elwyn is a human druid in the Circle of the Emerald Grove in Act One.
== Involvement ==
=== Act One ===
Elwyn can be found at the Sacred Pool performing the Rite of Thorns. She becomes hostile if the party interact with the . Although Elwyn does not fully agree with methods to shut off the Grove, she is deeply concerned about the goblin attacks and believes that the Grove needs a leader and plan to survive. After rescuing , she is relieved that she can stop thinking about goblins and tieflings so she can listen to the birds again.
== Combat ==
=== Attacks and abilities ===
Elwyn has two charges and can cast spells using up to Level Two Spell Slots.
=== Loot ===
* 
* 
== Gallery ==
Elwyn Model.png|Elwyn's ingame model.
== External links ==
* 
Category:Humans
Category:Humanoids
Category:Characters
Category:Characters in the Emerald Grove
Category:Characters in Act One
Category:Druids
Elyna

Elyna is a Rock Gnome found in the Circus of the Last Days in Rivington. She can be found working in the off-limits dressing room area.
== Involvement ==
If spoken to during performance, she scolds the party. After combat, she laments on what happened to Dribbles and complains about how they had to rely on outsiders (the party) for help.
Category:Characters
Category:Characters in Rivington
Category:Characters in Act Three
Category:Gnomes
Category:Rock Gnomes
Category:Humanoids
Category:Members of the Circus of the Last Days
Emblazoned Plate of the Marshal

==Gallery==
file:Emblazoned Plate of the Marshal Human Front Model.webp|Body Type 1 Front Human|alt=Emblazoned Plate of the Marshal Human Front
file:Emblazoned Plate of the Marshal Human Back Model.webp|Body Type 1 Back Human|alt=Emblazoned Plate of the Marshal Human Back
file:Emblazoned Plate of the Marshal High Elf Front Model.webp|Body Type 4 Front High Elf|alt=Emblazoned Plate of the Marshal High Elf Front
file:Emblazoned Plate of the Marshal High Elf Back Model.webp|Body Type 4 Back High Elf|alt=Emblazoned Plate of the Marshal High Elf Back
Category:Flaming Fist
Category:Sources of damage reduction
Category:Sources of Fire damage
Category:Sources of Cold damage
Emen

Emen is a Human child in the Steeps district of the Lower City in Act Three.
== Involvement ==
=== Act Three ===
Emen is playing in the Bloomridge Park with his friend . He and Conall were happily playing ball in the park, until Conall threw it far aside, right into the fountain bowl. Now both kids are arguing about which one of them should go and bring it back.
If spoken to, Emen complains his friend threw the ball into the water and does not want to fetch it. However, he does not ask the party to do it instead of Conall. The party may take the ball themselves and return it to the boys, but if doing this, they are risking to step into the ambush set up by the Bhaal cultists.
Category:Humans
Category:Humanoids
Category:Characters
Category:Characters in the Lower City
Category:Characters in Act Three
Category:Children
Eminent Emerald Outfit

==Gallery==
file:Eminent Emerald Outfit Human Body1 Front Model.webp|Body Type 1 Front Human|alt=Eminent Emerald Outfit Human Front
file:Eminent Emerald Outfit Human Body1 Back Model.webp|Body Type 1 Back Human|alt=Eminent Emerald Outfit Human Back
file:Eminent Emerald Outfit High Elf Body4 Front Model.webp|Body Type 4 Front High Elf|alt=Eminent Emerald Outfit High Elf Front
file:Eminent Emerald Outfit High Elf Body4 Back Model.webp|Body Type 4 Back High Elf|alt=Eminent Emerald Outfit High Elf Back
Eminent Obsidian Outfit

==Gallery==
file:Eminent Obsidian Outfit Human Body1 Front Model.webp|Body Type 1 Front Human|alt=Eminent Obsidian Outfit Human Front
file:Eminent Obsidian Outfit Human Body1 Back Model.webp|Body Type 1 Back Human|alt=Eminent Obsidian Outfit Human Back
file:Eminent Obsidian Outfit High Elf Body4 Front Model.webp|Body Type 4 Front High Elf|alt=Eminent Obsidian Outfit High Elf Front
file:Eminent Obsidian Outfit High Elf Body4 Back Model.webp|Body Type 4 Back High Elf|alt=Eminent Obsidian Outfit High Elf Back
Emmeline Hallowleaf

Emmeline Hallowleaf is a Human and mother of . She can potentially become a Camp Follower.
== History ==
Emmeline Hallowleaf, and her husband , raised , originally known as Jenevelle Hallowleaf, in a Selûnite household in the forests outside Baldur's Gate. As a child, Jenevelle undertook a Selûnite coming-of-age ritual in which she was left alone in the woods and trusted to use Selûne's guidance to return to her family. However, the villagers discovered a Sharran spy near the village, and learned that his accomplices sought to abduct Jenevelle. Arnell took on his wolf form to quickly traverse the woods to find Jenevelle, but she had not known about his curse, and panicked at the sight of the wolf, allowing enough time for the Sharrans to find and abduct both of them, as well as Emmeline.
Emmeline and Arnell were kept in the Cloister of Sombre Embrace for about 40 years, while the Sharrans made Shadowheart "practice" their techniques, such as trickery, interrogation, and torture, on her parents.
== Involvement ==
Emmeline and Arnell can be found in the Cloister of Sombre Embrace as part of Shadowheart's personal quest, Daughter of Darkness. Shadowheart is forced to make the choice of either letting them die and freeing herself of her incurable wound, or freeing them and having to live with the wound her entire life. Both Arnell and Emmeline urge Shadowheart to let them die and free herself, but the player character can persuade Shadowheart to free them through a .
If Emmeline and Arnell are freed, they become camp followers and reveal information about themselves and Shadowheart's past. Arnell is more talkative than Emmeline, as Emmeline is a human with a natural lifespan much shorter than Arnell's, and her memory is fading with age.
== Related literature ==
* 
* 
== Related quests ==
* 
== Gallery ==
Emmeline Hallowleaf.png|In-game
Luna-de-groote-emmeline-render-posed.jpg|Render by Luna De Groote
Luna-de-groote-larian-artblast-emmeline-cine-01.jpg|Cinematic of Emmeline Hallowleaf
== References ==
== External links ==
* 
Category:Humans
Category:Humanoids
Category:Characters
Category:Characters in the Cloister of Sombre Embrace
Category:Characters in Act Three
Category:Followers of Selûne
Category:Authors
Enchantment

An enchantment is a property of powerful magical Weapons and Armour that increases their base effectiveness in battle. Enchantment values range from +1 to +5.
An item with an enchantment value is always at least rarity. Some magical weapons and armour pieces - particularly those with names and histories - have an enchantment value a variety of possible item-specific properties.
== Weapon enchantments ==
Weapon enchantments add a bonus to Attack Rolls and Damage Rolls equal to the enchantment value.
For example, a mundane Shortsword deals a base damage of . A Shortsword +1 increases that base damage to .
== Armour enchantments ==
Armour enchantments increase the base of armour by an amount equal to the enchantment value. For example, a mundane Leather Armour has a base Armour Class of 11. A Leather Armour +1 increases that base Armour Class to 12.
In addition, +1 enchanted armour has an extra passive effect depending on their type, while +2 enchanted armour gains a second passive effect.
Armour type	Base AC 	+1 effect 	+2 effect
 	11 + DEX 	+1 to Stealth checks 	+1 to Dexterity saves and checks
 	11 + DEX 	Take 1 less damage 	Take 1 less Bludgeoning damage (2 total)
 	12 + DEX 	Take 1 less damage 	+1 to
 	12 + DEX (max 2)	+1 to Dexterity saves and checks 	+1 to
 	13 + DEX (max 2)	Take 1 less damage 	+1 to Dexterity saves and checks
 	14 + DEX (max 2)	Take 1 less damage 	+1 to Dexterity saves and checks
 	14 + DEX (max 2)	Take 1 less damage 	+1 to
 	14 	+1 to Strength saves and checks 	Take 1 less damage
 	16 	Take 1 less damage 	Take 1 less damage (2 total)
 	17 	Take 1 less damage 	+1 to Strength saves and checks
 	18 	Take 1 less physical damage1 less , , and damage	Take 1 less physical damage (2 total)
Category:Gameplay mechanics
Enchantment (school)

Enchantment is a school of magic.
== Overview ==
Enchantment magic involves influencing the minds of other creatures, and includes magic that can temporarily paralyze or even force someone to fight for the caster. 
The Enchantment School is a Wizard subclass that specializes in Enchantment spells. 
== List of enchantment spells granted by class or through scrolls ==
== List of enchantment spells granted by items ==
== List of enchantment spells available only to NPCs ==
== External links ==
* 
Category:Schools of magic
Category:Spell-related lists
Category:Lists of spells
Enchantment School

Enchantment School is one of the Subclasses of Wizard. These Wizards specialize in controlling and befuddling others.
== Subclass features ==
; Enchantment Savant
: Halves the cost to learn Enchantment spells from Scrolls. Learning these spells will only cost per spell level.
; 
: Once per Long Rest, use an action to target a non-ally creature within . The target must succeed on a or become and for 2 turns. As an action, while still within range, you can the charm, extending the charm for another 2 turns. If the target takes damage, the effect ends.
; 
: As a , charm an enemy that attacks you. They must succeed on a or attack a new target if possible. If a target succeeds on its saving throw, it cannot be affected by this ability until after a long rest.
; 
: You know your enchantments inside and out. You can target 2 creatures with Enchantment spells that would normally only target 1 creature.
Category:Subclasses
Enclave Library

== Overview ==
=== Access ===
The main entrance to the Enclave Library is granted by through a door in the Druids' Chambers at . After speaking with Nettie in the Druids' Chambers, she leads the party into the Enclave Library and offers advancement for and . Based on the party's interactions with her, Nettie may offer them a flask of poison or attempt to poison the player character. If Nettie dies, her death is not immediately known to other members of the Emerald Grove.
If Nettie dies, the library door can be opened or closed by equipping her headgear. An alternate entry to the Enclave Library can be accessed through the Underground Passage door at and wearing the .
=== Dissected drow ===
On a nearby stone bed is the dead drow ranger, , who died in a scouting attack against the druids. The party can speak with him via to learn more about the Cult of the Absolute. His is on the nearby stone table.
=== Enclave library puzzle ===
The center of the Enclave Library contains a large wolf statue surrounded by four pedestals. One of the pedestals is missing a tablet, the . Obtain the missing tablet to complete this puzzle.
The Rune of the Wolf can be obtained from after completing , by pickpocketing him, or by looting his corpse. Once the tablet is in the party's possession, interacting with the empty pedestal will place the tablet into the slot. Each pedestal can be activated by interacting with them. When all tablets are lit up, the floor around the status transforms into a staircase leading to the Hidden Vault, rewarding the party 10 XP.
== Characters ==
* 
=== Available to Speak with Dead ===
* on the stone table next to Nettie
== Loot ==
* 
* 
* 
* 
=== Hidden treasure ===
* Completing the enclave library puzzle grants access to the Hidden Vault.
== Related quests ==
* 
** 
** 
Category:Locations
Category:Act One Locations
Category:Locations in Druid Grove