nyuuzyou/wikis huggingface dataset:
News/Feb 2020 Group Buy (Part 2) - PlayStation

Bakuryu (Nov 27, 1999 prototype)
Bubsy 3D (Mar 13, 1997 prototype)
Cardinal Syn (Feb 27, 1998 prototype)
Dancing Stage EuroMIX (Sep 1, 2000 prototype)
Dead or Alive (Apr 22, 1998 prototype)
Dead or Alive (Jan 10, 1998 prototype)
Dynasty Warriors (Jul 15, 1997 prototype)
JoJo's Bizarre Adventure (Dec 20, 1999 prototype)
Killing Time (Apr 28, 1997 prototype)
Little Big Adventure (Jan 27, 1997 prototype)
Spice World (Apr 28, 1998 prototype)
Syphon Filter 2 (Dec 23, 1999 prototype)
Syphon Filter 2 (Jan 27, 2000 prototype)
Tombi! (Feb 3, 1998 prototype)
Vib-Ribbon (May 30, 2000 prototype)
Xena: Warrior Princess (Aug 10, 1999 prototype)
 Discuss this release on our Discord server!
Welcome back, everyone! Today we'd like to share with you the PlayStation prototypes that were acquired during our community group buy that was held back in February this year. As a reminder, this lot covers prototypes for various systems such as the PlayStation, PlayStation 2 (which we released last week), the original Xbox, and much more. Again, this is just a fraction of what we were able to acquire through the help of our very own community! Since February, we were able to acquire a few more prototypes from the same lot as well. Each prototype (except for Cardinal Syn) was dumped with DiscImageCreator and various Plextor drives for Redump submission. The list above includes only the items that were confirmed to be prototypes. Anything that was a perfect match for the final was added to the list that you can check out on this page. 
There are a few standout items in this part of the lot. The highlight of the lot is a prototype of the canceled, unreleased PlayStation port of Killing Time! Acclaim acquired the rights to three of Studio 3DO's games so that they could port to various consoles. Even though a tentative release date was announced in Electronic Gaming Monthly, this was the only game acquired by Acclaim that never saw a release on any other console aside from the 3DO and personal computers. Be sure to check it out! 
	
	
		
We also have a nice localization prototype of Tomba that predates the final US version. We have two prototypes of Syphon Filter 2, however the first disc of the earliest one is missing. A nice prototype of Dead or Alive that predates the final Japanese release by a month which contains some noticable differences. And a PAL prototype of one of the best games ever made, Bubsy 3D! 
We'd like to thank all those who donated for all the prototypes featured in this lot. We'd like to thank b-damandude, baruk0, Cliff Racer, DarthDub, Demon, DRW, burninrubber0, ehw, Fred Wood, HorrorTroll, kabojnk, KailoKyra, Kneesap, kuriatsu, LedInfrared, mementomori, RetroReversing.com, Sazpaimon, StarlightChaos, The Swarming Dark, TheAdmiester, TiKAL, TONY9675, XJR9000, mlk, ZeaLiTy, and Zoda-Y13. Without your help we would have never been able to acquire and preserve so many prototypes. 
Stay tuned for some more treats very soon! 
Until next time!
News/Five Sonic protos

I'm back. Missed me? 
Today I've got five Sonic protos: 
* Sonic CD - Prototype 806  
* Sonic Adventure 1 (E3 Trial)  
* Sonic Adventure 1 LE (dumped from a GD-R)  
* Sonic Adventure 2 (Mar 18, 2001 prototype)  
* Sonic Adventure 2 (Nov 28, 2000 preview prototype) 
Grab the torrent here. 
Please seed, and visit as at #protos on irc.drx.pl :) 
Thanks to Zero-Chan, darc and Puto! 
PS. I have limited internet access lately (I have no PC right now, and I'm moving), but when I come back I have some nice stuff to share. 
Update: On our forums, FamilyGuy released a GDI to NRG conversion pack for one of the SA2 protos. This should help those having troubles playing it normally.
News/Frogger 2 Full Development Archive

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Frogger 2 Motherload Lot
 Discuss this release on our Discord server!
 Discuss this release on the Highway Frogs Discord server!
Hello everyone! Today we're partnering with Highway Frogs for the release of the Frogger 2 Motherload Lot! 
Highway Frogs not only obtained a full development archive of Frogger 2: Swampy's Revenge, but also spent hundreds of hours preparing for this release.
What could they have possibly spent hundreds of hours on, you may ask. Isn't releasing prototypes as simple as dumping CDs/ROMs, and uploading them online?
Here are some of the things they did:
* Over 1000 Pages of Paper Documents needed to be scanned, deskewed, and turned into PDFs.
* Over 200 audio tracks were rendered/mastered extremely carefully using original hardware such as the Yamaha EX-5 and original software like SoundForge 4.0.
* The "End of Project" Tape was damaged by a data recovery company, and it took months of reverse-engineering to recover the data ourselves. ([More Info])
* Source Code Repos for 7 different games/consoles were byte-matched, and made easy to build on modern computers.
* Tools were made for working with some of the backups, such as a 3D object converter, or a compiler/decompiler for game scripts, and more.
* Some prototypes were built using source code/assets found within the backups.
* Almost every single file (> 60k) was thoroughly investigated for any hidden data, what software used it, etc.
* Also juggling several other releases of similar magnitude at the same time. (Coming soon)
* A mod fixing Frogger 2's compatibility issues on modern computers, aka the "Frogger 2 Enhanced PC Port".
* Tons more.
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F2-blue-folder-july25-pc-front.png
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F2-dc-disc1-front.png
The Frogger 2 Release
Thank you to Highway Frogs for the big release! There were many people involved in making this release happen, so check out the credits on the release page.
Until next time!
News/Happy NES Year

Happy NES Year!
Today we bring you the prototype collection of Armageddon Potato, owner of the Armageddon Potato Games store in Sacremento, California. He has been a long time member of the Nintendo collecting community, going back to early NintendoAge days. 
adventuresofdizzy.jpg
banana.jpg
bartvsworld.jpg
beetlejuice1.jpg
beetlejuice2.jpg
bluetrainmurdercase.jpg
bomberman1.jpg
bomberman2.jpg
boulderdash.jpg
boyandhisblob.jpg
bubblebobble2.jpg
bubblebobblegb.jpg
bubblebobblepal.jpg
burgertime.jpg
busterbros.jpg
castleexcellent.jpg
clashatdemonhead.jpg
dexterity.jpg
digger1.jpg
digger2.jpg
dune_.jpg
dungeonmagic.jpg
elevatoraction.jpg
felixcat1.jpg
felixcat2.jpg
felixcatnes1.jpg
felixcatnes2.jpg
finalfight.jpg
gamemaster.jpg
garfield.jpg
gargoylesquest.jpg
ghostlion.jpg
ghoulschool.jpg
gijoe.jpg
gradius.jpg
gremlins1.jpg
gremlins2.jpg
He has amassed quite a collection of prototypes for various consoles, focusing mainly on Nintendo and he has graciously offered to dump his prototype collection for release. Although some of them have turned out to be final builds, there are quite a few fresh prototypes.
gunstar.jpg
haunting.jpg
hook_.jpg
jackiechan1.jpg
jackiechan2.jpg
jetsons.jpg
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kidkool1.jpg
kidkool2.jpg
klax_.jpg
krazykreatures.jpg
lastninja.jpg
lionking.jpg
littlenemo.jpg
livingston1.jpg
livingston2.jpg
loneranger1.jpg
loneranger2.jpg
looneytuneshoopitup.jpg
lowgman.jpg
mckids.jpg
megadrive6pack.jpg
megaman2.jpg
megaman3.jpg
megaman3gb.jpg
megaman4.jpg
megaman5.jpg
megamanvgb.jpg
mendelpalace1.jpg
mendelpalace2.jpg
mickeymousecapades.jpg
milonsecretcastle.jpg
ninja.jpg
ninjagaiden2.jpg
ninjagaiden3.jpg
ninjataro.jpg
orb3d.jpg
pacmania.jpg
If you would like to support AP, check out his Instagram @armageddonpotatogames and X @ArmageddonPotato.
panic.jpg
pinballquest.jpg
princesblobette.jpg
prosofthockey.jpg
rampart.jpg
rescuerangers2.jpg
rodland1.jpg
rodland2.jpg
rogerrabbit1.jpg
rogerrabbit2.jpg
rolanscurse.jpg
rolanscurse2.jpg
rollerball.jpg
shaqfu.jpg
shatterhand.jpg
simpsons1.jpg
simpsons2.jpg
skullcrossbones.jpg
spacehunter.jpg
spaceshuttle.jpg
streetsmart.jpg
swordmaster.jpg
swordofhope.jpg
swordofhope2.jpg
themepark.jpg
threestooges.jpg
timesoflore.jpg
ultima.jpg
unknown1.jpg
unknown2.jpg
unknown3.jpg
wallstreetkid.jpg
warsong.jpg
wingsofwar.jpg
xexyz.jpg
zen1_.jpg
zen2_.jpg
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Here it is!
The Armageddon Potato collection
But wait, there's more!
As a bonus, Frank Cifaldi offered a prototype of the previously unseen Scanner.
* Scanner (Prototype)
And as a double bonus, the folks at Codebound also added the source code to Lion King for NES and Game Boy, as well as a few Lion King builds for the Game Boy.
* The Lion King (Mar 7, 1994 prototype)
* The Lion King (Jul 13, 1994 prototype)
* The Lion King (Oct 7, 1994 prototype)
* The Lion King (Oct 12, 1994 prototype)
* The Lion King (Game Boy and NES source code)
Enjoy!
Thank you to Armageddon Potato for the big release! As well as Frank Cifaldi and Codebound for contributing the bonus items for NES day. Thanks to togemet2 and iniche for help with the release.
(thanks Nic!)
Until next time!
News/Holiday 2019 (Day 2) - Some Stocking Stuffers!

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World of Illusion starring Mickey Mouse & Donald Duck (Prototype B)
Primal Rage (Prototype)
College Football USA 96 (Jun 21, 1995 prototype)
Granada (REV01 prototype)
Australian Rugby League (Prototype)
 Discuss this release on our Discord server!
Continuing on with our holiday offerings, have have a couple things to share with you today! Some of these prototypes were generously donated to us just in time for the holiday season.
	
	
 
First up, we have a prototype of one of our personal favorites - World of Illusion starring Mickey Mouse & Donald Duck for the Sega Mega Drive! This prototype is slightly later than the prototype already released, but this is the first time a proper dump of a similar prototype has been made available. Upon comparing the new prototype we acquired, we discovered that the other prototype had been modified from its source from scene group MAGICAL which might be the original group responsible for the release of the other prototype. There exists an alternative ROM with a hacked scene intro which credits MAGICAL with the release. This prototype has some small changes in comparison to the other prototype, but is mostly the same. For instance, the player is no longer invincible unlike the other prototype, but free movement mode is still enabled. Some palettes were altered here and there, but the sound track seems to be the same. What other differences can you find? 
	
	
 
Next, an early prototype of Primal Rage for the Nintendo Game Boy! This prototype was donated to by JakeS909 before the holiday season, so we decided to release it so that others can spot the differences. This prototype contains many tiny changes in comparison to the final. What differences can you find? 
	
These next Sega Mega Drive prototypes were generously donated to us by Baker64! First up, we have a prototype of the second revision of Granada which contains a few code related changes. Australian Rugby League is a very late prototype with only a few changes in the code and data. College Football USA 96 was built just a few days before final, and only contains a few byte changes in comparison to the final. 
We'd like to thank everyone who donated things for us to share so far. It's people like you that make this community great. Without you, there's nothing we can't do. 
Until next time! See you tomorrow!
News/Holiday 2019 (Day 3) - N64 Goodies

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Robotech: Crystal Dreams (Prototype)
GT 64: Championship Edition (May 25, 1998 prototype)
 Discuss this release on our Discord server!
It's that time again! Today we have two N64 prototypes to share with you. :) 
First we have an earlier prototype Robotech: Crystal Dreams generously donated to us by nz136x (who helped dump the cart along with Skaman) and Ethan Campbell, the source of the cart. The cart was acquired by Ethan's grandfather who was able to repossess some of GameTek's assets when they filed for bankruptcy. This game was originally meant to be released in 1996 but was constantly delayed until GameTek filed for bankruptcy in 1997. The game was still being marketed in 1998 in hopes of finding a publisher to fund the rest of the project, and even had a working demo that was shown at E3 that same year. However, the game was eventually canceled for good only a few days after the game made its debut at the show. A later prototype was discovered as a ROM file around the time of the game's development, and is assumed to be the same build that was present at the show. This prototype is the first time a prototype sourced from a developer cartridge has been dumped, and is a very early prototype in comparison to the one that has been released. 
Next we have a late prototype of GT 64: Championship Edition which was also donated to us by Baker64. There were some difficulties in dumping this prototype as neither a Game Shark 3.3 or a 64drive with UltraSave was able to dump it consistently. However, consistent dumps were eventually made using a Bung Doctor V64jr. 
That's all for now. Until next time, see you tomorrow!
News/Holiday 2019 (Day 4) - Superman: Battle for Metropolis (Unreleased GBC game)

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Superman: Battle for Metropolis (Jan 12, 2001 prototype)
 Discuss this release on our Discord server!
Hello again. This time we have another unreleased game to share with you - Superman: Battle for Metropolis for the Nintendo Game Boy Color! 
	
	
		
 
Developed by Neon Studios and slated to be published by InfoGrames, this game was canceled after failing to impress the license holder for Superman. Regulations that were imposed on the character prohibited the developers from making the game they wanted, and so this prototype was created as a compromise to meet some of the demands of the licensor. The game remained relatively unheard of, as it doesn't seem like the game was ever mentioned in the media or present at any tradeshow at any time during its development. The game was presumably canceled around the time that this specific build was created and possibly never had an opportunity to see the light of day in any form. This prototype was donated to us anonymously and will be the first time this game has ever been seen before. 
We hope you enjoy this one and look forward to sharing more goodies tomorrow! Until next time.
News/Holiday 2019 (Day 5) - Ecco

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Ecco the Dolphin (Apr 21, 1993 prototype)
Ecco the Dolphin (Jun 14, 1993 prototype)
Ecco the Dolphin (EPROM 20 prototype)
 Discuss this release on our Discord server!
Time for another round of prototypes. Today we have various prototypes of Ecco for the Sega Mega Drive and Game Gear. Our good friends at The Cutting Room Floor and arkonviox helped acquire some of these earlier this year. :)
First we have a weird "in-between" build of the Japanese localization of the original game for the Mega Drive. The Japanese release of the first Ecco the Dolphin for the Mega Drive is an especially weird case where the regional differences went beyond bug fixes to going as far as to completely changes certain elements of the gameplay. The difficulty of the game was adjusted in various ways, unused songs from the original game have been repurposed, save points have been added in "Welcome to the Machine", and even a new level called "The Stomach" that comes after the Vortex Queen eats you. This prototype is a "link" between the original US/EU releases and the eventual final Japanese release. What changes can you find? 
We also have two prototypes of Ecco the Dolphin for the Sega Game Gear, one early one and one late one. The Jun 14th prototype contains a large number of differences in comparison to the final. The EPROM 20 prototype (named after the label specified in the debug menu) is a near final prototype with only a few changes in comparison to the final. Note, the final version of the game was given an EPROM version of 24. 
Until next time, see you tomorrow!
News/Holiday 2019 (Day 6) - Putty Squad and Mega Drive Treats

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Putty Squad (Early prototype)
Dune II: The Battle for Arrakis (Jan 11, 1994 prototype)
Champions World Class Soccer (Mar 18, 1994 prototype)
Radical Rex (Prototype)
Street Racer (Mar 21, 1995 prototype)
 Discuss this release on our Discord server!
Hello once again. We're back with even more goodies for the Sega Mega Drive, straight from the big man himself. 
First up, we have an extremely early prototype of the canceled port of the game Putty Squad, which was originally in development for the Amiga 1200 but only came out on the SNES in the end during its time. Next we have a late prototype of Dune II: The Battle for Arrakis straight from a bunch of unmarked EPROMs. Next we have a nice prototype of Champions World Class Soccer that contains many differences in comparison to the final build. We also have a somewhat late prototype of Radical Rex for the Mega Drive as well, containing mostly code differences. Finally, we have a build of Street Racer for the Mega Drive that matches the final build but with an altered/watermarked header. 
Stay tuned for tomorrow for some more goodies! Until next time, see ya!
News/Holiday 2019 (Day 8) - Super Star Wars (Canceled Mega Drive Port)

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Hidden Palace and The Cutting Room Floor PROUDLY present... 
Star Wars (Jan 25, 1993 prototype)
 Discuss this release on our Discord server!
Here it is, the grand finale of Holiday 2019. With the help of our pals at The Cutting Room Floor (TCRF), today we have yet another unreleased game for the Sega Mega Drive - the long lost Super Star Wars port for the Sega Mega Drive (just in time for the release of the new movie)! 
	
	
		
 
Originally developed for the SNES by LucasArts in 1992, Super Star Wars was the very first Star Wars title to grace the SNES platform. It was a faithful retelling of "A New Hope". The game was released in late 1992, but plans for ports of the game had begun. Both a Sega CD and a PC port were teased sometime in 1993-1994, but both would eventually be canceled by LucasArts themselves. However, these wouldn't be the only platforms that the game would see. 
 
In Europe, a Sega Mega Drive port of Super Star Wars was teased and even shown in various magazines throughout 1993. The port was being done by Sega Interactive, formally known as Interactive Designs, who were responsible for Eternal Champions, Garfield: Caugh in the Act, and Star Wars Arcade (32x). A more ambitious version the Sega CD was also planned which would've included CD quality audio and FMV sequences. Aside from a few scarce screenshots of the first level and oddly some shots from a developer's workstation, this is all the information that would be gathered on the project. The game was soon canceled for unknown reasons along with the rest of the planned ports of the game. 
The game doesn't appear to have been present at any known trade show event, so the public never got to see or play the game in person before, until now. For the first time in over 25 years, you can now play Sega Interactive's attempt at bringing the game over to the Sega Mega Drive complete with a blaring rendition of John Williams' Cantina theme with the glorious GEMs sound driver. The holiday is complete. 
Until next time everyone, have a happy New Year!
News/I'm not dead!

I've got something really nice today. 
It's the GEMS development kit. What is GEMS you ask? It was a sound driver used in a lot of Mega Drive games (full list here). Enjoy, it's the full development kit with all the source code needed to program your own music on the Mega Drive. 
Along with the GEMS source code, I got the source code to a little game/demo called Ship. Compiling and linking it was real fun, I had to do most of it manually (in hex!) because of the scarcity of the tools needed to do it and because I was using a very outdated set. But after a lot of hours of manual work, I managed to do it. 
I hope you have fun with these.
News/Judgement Force for Saturn

A nice release today:
Judgement Force for Saturn - what originally was to be Streets of Rage 3D and ended up as Fighting Force on the PlayStation. 
Forum topic. 
You can cycle between stages 11, 12, 13, 14, 21 and 91 by pressing Up and Down on the character select screen. 
Huge thanks to the contributors - saturn_worship, Dean Burgess, Brutus, mick_aka, elend, Blackwolf, Juste, linlhutz, Wheelaa, Codeman, evilhamwizard, Ryo Suzuki, FrankiePD, roberam and Ninju. Feel free to donate if you've been waiting for Fighting Force like them :) 
There will be more community releases (funded by interested members) in the future. If you would like to be informed of such fundraisers, email me at thedrx@gmail.com, or visit us on irc at #protos on irc.drx.pl 
Enjoy!
News/Lion King (SNES)

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The Lion King (Early Prototype)
The Lion King (v.21 prototype)
The Lion King (v.48 prototype)
 Discuss this on the boards here. 
Today we present to you a couple of Lion King prototypes for SNES! 
The first (and earliest) prototype was kindly donated to us by “Z” and features many differences in comparison to the final. The title screen is completely different, animations are either unfinished or different all together, each level is unfinished save for the first, music differences, rough “wireframe” models of animated sprites, and more.
The second prototype (v.21) was donated to us by Billscat-socks, and contains more comparable differences to the final game. This build contains many aesthetic differences, such as different object placement, an even more difficult version of the second level, unfinished bonus stages, and an unfinished version of the last level (the fight with Scar).
The third prototype (v.48) was recently released by peekb on ASSEMBler and contains a few differences in comparison to the final game. Be sure to check it out!
That’s all for right now. Stay tuned in the coming weeks for more on the way!
Until next time!
News/Miscellanea

Today I'll be releasing some stuff I've been meaning to release for a while now. 
Crash Bandicoot 1 Prototype -- it has a bunch of differences from the final game, more details here. Someone was going to pay me $700 for this but in the end they couldn't, so if you want to help out, email me.  
Mickey Mania 8/25/94 for Sega CD  
Kingdom Hearts II.  
Official game.com emulator + debugger. Thanks to the anonymous donator who supplied this. 
And a bonus.
News/NBA Jam and Atari Jaguar

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NBA Jam (Apr 1993 prototype)
Dragon: The Bruce Lee Story (Sep 26, 1994 prototype)
Dragon: The Bruce Lee Story (Oct 6, 1994 prototype)
 Discuss this release on the boards here!
Time for a new release courtesy of Radar as part of his lot from Virgin. This time it’s NBA Jam for Mega Drive and some Dragon prototypes for the Atari Jaguar!
NBA Jam (Apr 1993 prototype)
First up, NBA Jam for the Sega Mega Drive. This is a pretty early prototype, as it lacks music and most of the modes. It’s very prone to crashing sometimes! Despite being a port of the Arcade version, there are still a few differences to spot in the player profiles and some of the aspects of the gameplay itself. Be sure to check this one out!
Dragon: The Bruce Lee Story (Sep 26, 1994 prototype)
Dragon: The Bruce Lee Story (Oct 6, 1994 prototype)
Among the lot were also two Dragon: The Bruce Lee Story prototypes for the Atari Jaguar. These are pretty late, so there a very few differences. The ROM had to be modified with a universal header since these were originally meant for Alpine/ROMULATOR boards.The game only seems to work properly in Phoenix Emulator, as Virtual Jaguar won’t display certain graphics for some reason. Unfortunately, the earliest prototype doesn’t work as it seems to be calling a stub for interfacing with the ROMULATOR. If anyone has experience with getting Atari Jaguar prototypes to work please give this one a shot. 
Until next time! 
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