nyuuzyou/wikis huggingface dataset:
Meta Knight (SSBU)/Grab

==Overview==
==Grabbox Data==
===Standing Grab===
|}
===Dash Grab===
|}
===Pivot Grab===
|}
==Timing==
===Standing grab===
Grab 	7-8
Interruptible 	37
Animation length	36
===Dash grab===
Grab 	11-12
Interruptible 	45
Animation length	44
===Pivot grab===
Grab 	12-13
Interruptible 	40
Animation length	39
Category:Meta Knight (SSBU)
Category:Grabs (SSBU)
Meta Knight (SSBU)/Hitboxes

==Hitboxes==
Move 	Name 	Hitbox
Neutral attack rapid jab 	Chaos Slash 	
Neutral attack (finisher) 	Slash Up 	
Forward tilt 1 	Diagonal Slash 	
Forward tilt 2 	Counter Slash 	
Forward tilt 3 	Flip Up 	
Up tilt 	Spiral Up Thrust 	
Down tilt 	Lower Thrust 	
Dash attack 	Charge Kick 	
Forward smash 	Torso Quick-Draw 	
Up smash 	Triple Flag Swing 	
Down smash 	Front and Back Slash 	
Neutral aerial 	Aerial Spin Slash 	
Forward aerial 	Midair Front Triple Combo	
Back aerial 	Midair Back Triple Combo 	
Up aerial 	Midair Up Sweep 	
Down aerial 	Midair Down Sweep 	
Neutral special 	Mach Tornado 	
Side special 	Drill Rush 	
Side special (finisher) 	Drill Rush 	
Up special (ground) 	Shuttle Loop 	
Up special (air) 	Shuttle Loop 	
Down special (ground, stationary) 	Dimensional Cape 	
Down special (ground, moving forward)	Dimensional Cape 	
Down special (ground, moving back) 	Dimensional Cape 	
Down special (air, stationary) 	Dimensional Cape 	
Down special (air, moving forward) 	Dimensional Cape 	
Down special (air, moving back) 	Dimensional Cape 	
Standing grab 	 	
Dash grab 	 	
Pivot grab 	 	
Pummel 	Wing Claw 	
Forward throw 	Toe Kick 	
Back throw 	Warp Slash 	
Up throw 	Air Drop 	
Down throw 	Trample 	
Getup front 	 	
Getup back 	 	
Getup trip 	 	
Ledge attack 	 	
Category:Meta Knight (SSBU)
Category:Hitboxes (SSBU)
Meta Knight (SSBU)/Neutral aerial

==Overview==
==Update History==
 
*
==Hitboxes==
|}
==Timing==
===Attack===
Initial autocancel	1-5
Clean hit 	6-7
Late hit 	8-20
Ending autocancel 	40-
Interruptible 	44
Animation length 	49
|-
===Landing lag===
Interruptible 	8
Animation length	15
Category:Meta Knight (SSBU)
Category:Neutral aerials (SSBU)
Meta Knight (SSBU)/Neutral attack

==Overview==
Performs a flurry speed of slashes in front of him. It is useful for racking up damage. Very low amount of ending lag. The finisher has a base knockback of 60, making it useful to knock opponents away.
Update gives transcendent priority for the rapid finisher. This prevents it from being cancelled out from weak attacks.
==Update History==
 
*
==Hitboxes==
! Hitstun
! Shieldstun
|+2 frames
|4×
|—
|—
|—
|—
|—
|—
|}
==Timing==
After one full loop, releasing the attack button at any point causes the infinite to transition into the finisher. Interruptibility and animation length are for the finisher only.
Loop points 	2-3, 24-25
Rapid jab 	4, 7, 10, 13, 16, 19, 22
Finisher 	3
Interruptible 	31
Animation length	45
Category:Meta Knight (SSBU)
Category:Neutral attacks (SSBU)
Meta Knight (SSBU)/Neutral special

==Overview==
==Update History==
 
*
==Hitboxes==
|}
==Timing==
The attack can be extended by mashing the special move button, which also affects the duration of the clean hit. The timings shown are for the shortest and longest possible durations.
Clean hit 	12-25 (shortest)12-24 (longest)
Late hit 	26-46 (shortest)25-79 (longest)
Windbox 	12-46 (shortest)12-79 (longest)
Animation length	104 (shortest)137 (longest)
!rowspan=2|Shortest 
|-
|-
!rowspan=2|Longest 
|-
===Helplessness landing===
Interruptible 	30
Animation length	30
===Differences for 's Copy Ability===
*
==Parameters==
To determine the duration of the attack portion, the move encodes a value known as rotation speed, which is affected by several intricate factors. Rotation speed starts at 130 when initiated, and decays by 2 every following frame (frame 13 onward), with the attack portion stopping if the value drops to 60 or lower. Mashing the special move button increases rotation speed by 7 per input, though it still cannot exceed 130, and there are several limits to the inputs; a delay of at least 5 frames between them, a maximum of 20 inputs total, and a window of 60 frames (effectively frames 13-72 of the move) for inputs to be accepted. Furthermore, after the input window ends (frame 73 onward), the rotation speed's decay is increased to 3 per frame. This ensures that mashing can only extend the attack's duration for a certain amount of time.
The attack's hitbox timings also take the rotation speed into account. The late hit is actually coded to occur on frame 1550 of the attack portion (1100 prior to version 8.0.0), but for each real frame, the move advances an amount of frames equal to the current rotation speed. For example, with the initial speed of 130, the move advances from frame 12 to frame 142 within two real frames of its initiation, or from frame 1 to 131 of the attack portion specifically. This is why mashing to increase the rotation speed shortens the clean hit's duration instead of extending it.
Added upward speed on startup 	0.7
Horizontal speed multiplier on startup 	0.7
Maximum starting horizontal speed by stick input 	1.5
Base horizontal acceleration 	0.15
Maximum additional horizontal acceleration 	0.8
Maximum horizontal speed 	2.5
Friction 	0.01
Gravity 	0.05
Falling speed 	0.5
Added upward speed by button press 	0.9
Maximum upward speed 	1.3
Initial and maximum rotation speed 	130
Rotation speed decay per frame 	2
Rotation speed to end attack 	60
Added rotation speed by button press 	7
Delay between button presses 	5 frames
Maximum window for button presses 	60 frames
Rotation speed decay per frame after input window ends	3
Maximum button press count 	20
Horizontal speed multiplier on ending 	0.7 (grounded)0.9 (aerial)
Friction on ending 	0.06 (grounded)0.03 (aerial)
Maximum aerial horizontal speed on ending 	0.9
Category:Meta Knight (SSBU)
Category:Neutral special moves (SSBU)
Meta Knight (SSBU)/Side special

==Overview==
==Hitboxes==
|}
==Timing==
===Attack===
The aerial version's finisher only comes out if any of the previous hits connected, and causes Meta Knight to bounce back on hit. The move enables ledge grabs from both sides starting on frame 47, and disables jostling during frames 26-69.
Crashing into a solid surface causes Meta Knight to skip immediately to the aerial final hit (frame 70), using the same bounce-off animation.
Multihits 	26-69 (rehit rate: 4)
Final hit 	70
Interruptible (grounded only)	99
Animation length 	114
!Grounded 
|-
!Aerial, missed 
|-
!Aerial, on hit 
|-
===Landing===
Interruptible 	27
Animation length	27
==Parameters==
Horizontal speed multiplier on startup 	0.5
Gravity on startup 	0.08
Maximum angling per frame by stick input 	3°
Period the move can go off edges 	24 frames
Travel speed multiplier when hitting a shield 	0.7
Maximum speed decreases on shield 	4
Maximum angling per frame after hitting a shield 	1°
Duration of reduced angling per frame after hitting a shield	20 frames
Maximum angle difference to crash into a surface 	50°
Horizontal speed from final hit bounce-off 	-1
Vertical speed from final hit bounce-off 	2.5
Helplessness air speed multiplier 	0.6
Landing lag 	26 frames
Category:Meta Knight (SSBU)
Category:Side special moves (SSBU)
Meta Knight (SSBU)/Up aerial

==Overview==
==Hitboxes==
|}
==Timing==
===Attack===
Initial autocancel	1-5
Hitboxes 	6
Ending autocancel 	24-
Interruptible 	27
Animation length 	36
|-
===Landing lag===
Interruptible 	10
Animation length	14
Category:Meta Knight (SSBU)
Category:Up aerials (SSBU)
Meta Knight (SSBU)/Up smash

==Overview==
==Update History==
 
*
==Hitboxes==
|}
==Timing==
Charges between 	3-4
Hit 1 	8
Hit 2 	12
Hit 3 	17
Interruptible 	50
Animation length	71
Category:Meta Knight (SSBU)
Category:Up smashes (SSBU)
Meta Knight (SSBU)/Up special

Meta Knight Up Special Hitbox Visualizations.	Meta Knight Up Special Hitbox Visualizations.	Meta Knight Up Special Hitbox Visualizations.	Meta Knight Up Special Hitbox Visualizations.	Meta Knight Up Special Hitbox Visualizations.
Grounded 	Aerial 	 	 	
 	  	 	 	
==Overview==
==Update History==
 
*
*
==Hitboxes==
===Grounded===
|}
===Aerial===
|}
==Timing==
===Grounded===
The move enables ledge grabs from both sides starting on frame 9, and goes through soft platforms during frames 13-27.
Clean hit 1 	8
Mid hit 1 	9
Late hit 1 	10-12
Hit 2 	22-27
Animation length	64
===Aerial===
The move enables ledge grabs from both sides starting on frame 21, and goes through soft platforms during frames 11-25.
Clean hit 1 	7
Late hit 1 	8-10
Hit 2 	20-26
Animation length	63
===Landing===
Interruptible 	31
Animation length	32
==Parameters==
Aerial horizontal speed multiplier on startup	0.67
Gravity 	0.5
Stick sensitivity to reverse 	0.3
Stick sensitivity to angle 	0.5
Maximum angle deviation 	18°
Grounded height multiplier 	1.1
Aerial height multiplier 	1.08
Helplessness air speed multiplier 	0.5
Landing lag 	30 frames
Category:Meta Knight (SSBU)
Category:Up special moves (SSBU)
Meta Knight (SSBU)/Up throw

==Overview==
==Update History==
 
*
==Throw and Hitbox Data==
|}
|}
==Timing==
If used at an edge, the opponent is pushed 2.5 units up and away when thrown, preventing certain characters from getting stage spiked underneath.
Invincibility 	1-46
Air transition 	7
Collateral hit 	39-45
Throw release 	46
Interruptible 	78
Animation length	84
|-
Category:Meta Knight (SSBU)
Category:Up throws (SSBU)
Metagross

Metagross (, Metagross) is a creature in the franchise.
==Origin==
 is a Steel/Psychic-type Pokémon introduced in , and is categorized within the Pokédex at #376 as the "Iron Leg Pokémon". It evolves from at level 45, which evolves from at level 20. Metagross and its evolutionary line are usually rare and hard to catch, and are usually found very late in any game they appear in. Metagross is the signature Pokémon of the Hoenn , and it also gained a in . Stat-wise, Metagross has great Attack and Defense stats, but its Special stats are average and Speed stat is relatively low.
 is a physical Ground-type move with 100 base power and 100% accuracy, which hits all Pokémon adjacent to the user. Its good type coverage, high power with no drawbacks and wide availability make it a staple of many Pokémon's movesets. Metagross, like many other Pokémon, can learn it using .
==In Super Smash Bros. Brawl==
===As a Poké Ball Pokémon===
Metagross appears in Super Smash Bros. Brawl as a Poké Ball Pokémon and uses Earthquake, which has effects similar to Venusaur's version of the move.
When summoned, it slams its arms in the ground. Any opponent caught in the shockwave is buried in the ground and takes heavy damage. When it slams its claw while the opponent is buried or in mid-air, they will be sent upward. It struggles to grab the claw back out of the ground, before slamming another in. It repeats this several times before disappearing. The attack does not harm the user.
Interestingly, Metagross is not recognized as an object as soon as it comes out. Because of this, it will fall through soft platforms when summoned on one.
===Trophy===
===Sticker===
Name	Game 	Effect	Fighter(s)
 	series	+23 	
==In Super Smash Bros. 4==
===As a Poké Ball Pokémon===
Metagross returns in Super Smash Bros. 4, keeping its Brawl mechanics.
===Trophy===
Metagross's trophy appears in both versions. In it is part of the Pokémon Ruby & Pokémon Sapphire .
==In Super Smash Bros. Ultimate==
===As a Poké Ball Pokémon===
Metagross returns as a Poké Ball summon, unchanged from Smash 4; however, aesthetics-wise, its voice is deeper and has a metallic filter over it.
Metagross cannot be summoned on 3D Land, Arena Ferox, Golden Plains, Kongo Falls, Spirit Train, Tomodachi Life nor Tortimer Island.
===Spirit===
No.	Image	Name	Type	Class	Slots	Base	Max	Base	Max 	Base	Max 	Ability 	Series
494	 	 	★★ 	1 	1975 	7926	449	1801	1347	5405	PSI Attack ↑	Pokémon Series	
==Gallery==
Metagross Earthquake SSB4.jpg|Metagross using Earthquake in .
SSBUMetagross.png|Artwork of Metagross from Ultimate.
==Names in other languages==
==Trivia==
*Metagross was the first to make an appearance in Smash.
*In Brawl, if Metagross is summoned in a small space equivalent to the area of a normal sized block from Stage Builder, it doesn't move normally. Instead, it simply vibrates vertically.
Category:Trophies (SSBB)
Category:Trophies (SSB4-3DS)
Category:Trophies (SSB4-Wii U)
Category:Spirits
Category:Stickers
Metal Face/Dialogue

The following quotes are used by Metal Face when he appears as a stage boss in Gaur Plain in and Super Smash Bros. Ultimate.
==Upon appearing==
*What do you lot think you're doing, then?
*Hope I'm not interrupting!
*Nice night for a stroll, don't you think?
*I love the feel of the wind in my claws!
==Preparing to attack==
*Let's get things started!
*Don't mind if I join in, do ya?
*Watch and learn, maggots!
*Time to cut you down to size!
==Attacking==
*Die!
*Hey, hey, time to die!
*I'll slice you into pieces!
*Let me hear you scream!
==After attacking==
*There we go.
*See how you like this.
*Out of my way.
*Oi, make way, come on!
*You're a funny-looking lot, ain't ya?
==Taking damage==
*You'll pay for that.
*Think that's clever, do you?
*You're getting on my bad side.
*Hey, that's not fair.
*Why, you little...
==Upon defeat==
*Ugh! Get off me!
*This isn't over!
*All that work for nothing.
*This ain't how it's meant to go!
==Preparing to leave==
*Time for a little parting gift.
*I'm off. Seeya, kiddies. But first...
*If you've got any final words, now's the time!
==Leaving==
*Tch, look at the time. Seeya, kiddies.
*It's been a good laugh, but I'm off.
*That's it for now. Seeya, kiddies.
==Taunts directed at Shulk==
These quotes only appear if is in the current battle.
*If it isn't the puny boy himself. You miss me?
*Hey, Monado boy! Hope you don't think you can hurt me with that thing.
*Oh, looks like Monado boy's been practicing!
*If the brat's here, I bet Dunban can't be far behind.
==Idling==
*This better be a good show.
*Whatever you're doing, it looks smashing! Hahaha!
*Didn't expect all this racket out here!
*If there's one thing I like to see, it's carnage.
*Carry on, you lot. Don't mind me! Hahaha!
*I think I've got the best seat in the house! Hahaha!
*Maybe I'll watch and give you a few pointers!
*Come on, fight harder, you little maggots!
*Come near my claws and you might get a nasty surprise!
Category:Xenoblade Chronicles universe
Metal Sonic (disambiguation)

Metal Sonic can refer to:
*Metal Sonic, a character from the universe that appears as:
**A sticker in Brawl.
**A trophy in SSB3DS.
**A spirit in Ultimate.
*Sonic after obtaining the Metal Box.
Category:Stickers
Category:Trophies (SSB4-3DS)
Category:Spirits
Category:Sonic the Hedgehog universe
Category:Sega
Metroid (disambiguation)

Metroid may refer to:
*The universe, Samus Aran's universe and science-fiction game franchise.
*, the first game in the series of the same name.
*, a member of the eponymous species at the core of the franchise.
**Metroid Prime, the main antagonist of the subseries of the same name.
**Queen Metroid, the progenitor of the Metroid species.
*, the player who helped develop Project M.
Mettaur

Mettaurs (, Metall), alternatively known as Metalls, Mettools or simply Mets, are enemies from the series.
==Origin==
Mettaurs are enemies from the Mega Man universe that first appeared in the first Mega Man game. Since its debut, it has appeared in every Mega Man series except Mega Man Legends. Their original series incarnation, which appears in Super Smash Bros. 4, typically wear helmets that protects them from attacks while they hide inside. When Mega Man is close, they will pop out their faces and shoot projectiles toward Mega Man in three directions: one in a horizontal direction and two in diagonal directions. There are many variations of Mettaurs: some can walk, some can fly, some can swim, and some shoot aimed projectiles. Its attacks in Smash Run are similar to its attacks in the Mega Man games.
==In Super Smash Bros. 4==
===In Smash Run===
Mettaur appear as enemies. They hide underneath their indestructible helmets until a fighter approaches them, then fire a three-way shot before ducking again. Behaviorally, this makes them similar to Octoroks, except with a slightly wider shot range. They are vulnerable to attacks only when exposed, but can be grabbed and thrown even when protected by their helmet. Fittingly for their defensive nature, they generally drop Defense stat boosts upon defeat.
===Trophy===
==In Super Smash Bros. Ultimate==
===Spirit===
No.	Image	Name	Type	Class	Slots	Base	Max	Base	Max	Base	Max 	Ability 	Series
875	 	 	★ 	1 	1256 	6282	302	1510	906	4531	Jump ↓	Mega Man Series	
==Names in other languages==
Category:Common enemies
Category:Third-party characters
Category:Trophies (SSB4-Wii U)
Category:Trophies (SSB4-3DS)
Category:Capcom
Category:Spirits
Mewtwo (SSB4)/Back aerial

==Overview==
Mewtwo flips its gigantic tail in an upward direction behind itself. Like Mewtwo's other aerial attacks, this is an extremely versatile move, notably able to generate a Wall of pain against certain characters at certain percentages. Additionally, its tail has the ability to semi-Shark opponents standing on the ledge when used off-stage, giving the character a move that can be hard to predict against while attempting to recover.
==Update History==
 1.1.0
*
*
==Hitboxes==
|}
==Timing==
===Attack===
Initial autocancel	1-2
Hitboxes 	13-17
Ending autocancel 	38-
Interruptible 	40
Animation length 	50
|-
===Landing lag===
Animation length	17
Category:Mewtwo (SSB4)
Category:Back aerials (SSB4)
Mewtwo (SSB4)/Back throw

==Overview==
Using its psychic powers, Mewtwo levitates and telekinetically throws the opponent away in a backhanded motion, without looking behind itself. One of the strongest throws in the game, it can KO at 162% without rage. It is recommended that this throw is used to KO fast-falling opponents since it generally KOs them earlier than Mewtwo's up throw would do. It is also a good throw to put the opponent off-stage due to its high base knockback.
==Throw data==
|}
==Timing==
The speed of this throw depends on the opponent's weight.
|-
!Invincible
|1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18
|}
|rowspan=2|Min (Jigglypuff) 
|-
|-
|rowspan=2|Baseline 
|-
|-
|rowspan=2|Max (Bowser) 
|-
Category:Mewtwo (SSB4)
Category:Back throws (SSB4)
Mewtwo (SSB4)/Down aerial

==Overview==
==Update History==
 1.1.0
*
*
==Hitboxes==
|}
==Timing==
===Attack===
Initial autocancel	1-3
Hitboxes 	15-18
Ending autocancel 	42-
Interruptible 	47
Animation length 	66
|-
===Landing lag===
Animation length	18
Category:Mewtwo (SSB4)
Category:Down aerials (SSB4)
Mewtwo (SSB4)/Down throw

==Overview==
Mewtwo quickly places the opponent on the ground and spins to slam them with its tail. While it was possibly designed as a throw which could properly combo into Mewtwo's other moves due to its low knockback, it has high ending lag. Because of this, it cannot properly combo into most of its moves, making it only usable to react to an opponent's options and punish it. If the opponent's reaction is read, however, it can be followed up with a forward tilt, forward or up smash, or a neutral or forward aerial.
It is Mewtwo's only throw to not be weight dependent.
==Update History==
 1.1.5
*
==Throw and Hitbox Data==
===Hitboxes===
|}
===Throw===
|}
==Timing==
Invincibility 	1-18
Hitbox 	16-17
Throw Release 	18
Interruptible 	46
Animation length	65
|-
Category:Mewtwo (SSB4)
Category:Down throws (SSB4)
Mewtwo (SSB4)/Down tilt

==Overview==
Mewtwo rotates low to the ground, swinging its tail ahead. Easily Mewtwo's quickest tilt attack, as it comes out as early as frame 6. Not only does this make the tilt a good out of shield option, but it is also a very reliable combo starter. Notable follow-ups include neutral attack, up tilt, up smash, neutral aerial, forward aerial, and up aerial. Can also succeed a neutral aerial that dragged the opponent to the floor with it, though this is admittedly situational, as the enemy could land on either side of the character.
==Hitboxes==
|}
==Timing==
Hitboxes 	6-7
Interruptible 	21
Animation length	30
Category:Mewtwo (SSB4)
Category:Down tilts (SSB4)
Mewtwo (SSB4)/Final Smash

==Overview==
Mewtwo's Final Smash is known as Psystrike. It involves Mewtwo Mega Evolving into Mega Mewtwo Y and unleashing a dark sphere of energy. Anyone caught will suffer a "mental shock" and heavy knockback. While the sphere is large and has high speed, its linear path can make it easy to avoid. It should be noted, however, that time is slowed down during , allowing Mewtwo to easily hit opponents at point-blank. As such, it is best used when the opponent is up close. It has enough power to KO at 50% from the center of .
Mewtwo can learn at level 100 from onwards. It is depicted as a mass of psychic power fragments, unlike its Smash Bros. appearance. In Pokémon Sun and Moon, however, Psystike is was changed to a single large sphere of energy hurled at the opposing Pokémon, resembling its appearance in Smash Bros.
==Hitboxes==
|}
==Timing==
Category:Mewtwo (SSB4)
Category:Final Smashes (SSB4)
Mewtwo (SSB4)/Forward aerial

==Overview==
==Update History==
 1.1.0
*
*
==Hitboxes==
|}
==Timing==
===Attack===
Hitboxes 	6-8
Ending autocancel	36-
Interruptible 	38
Animation length 	54
|-
===Landing lag===
Animation length	14
Category:Mewtwo (SSB4)
Category:Forward aerials (SSB4)
Mewtwo (SSB4)/Forward smash

==Overview==
==Update History==
 1.1.3
*
*
==Hitboxes==
|}
==Timing==
Charges between 	14-15
Hitboxes 	19-21
Interruptible 	53
Animation length	70
Category:Mewtwo (SSB4)
Category:Forward smashes (SSB4)
Mewtwo (SSB4)/Forward throw

==Overview==
Mewtwo lifts the opponent up then shoots multiple shadow balls at them. It deals the most damage out of any forward throw in the game, but only if all shadow balls connect, as once the first one hits, the opponent can DI the rest to minimize damage and knockback, making it less useful at higher percents if the opponent knows to DI it. It was very weak kill power overall and is not used very much, alongside his down throw, although the high damage gives it use at early percents, as none of his throws can combo, and the shadow balls can easily connect at lower percentages.
==Update History==
 1.1.0
*
==Throw and Hitbox data==
===Throw===
|}
===Shadow Balls===
|}
==Timing==
The speed of this throw depends on the opponent's weight.
|-
!Invincible
|1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18
|}
|rowspan=2|Min (Jigglypuff) 
|-
|-
|rowspan=2|Baseline 
|-
|-
|rowspan=2|Max (Bowser) 
|-
Category:Mewtwo (SSB4)
Category:Forward throws (SSB4)
Mewtwo (SSB4)/Forward tilt

Mewtwo forward tilt hitbox visualizations	Mewtwo forward tilt hitbox visualizations
↗ 	
→ 	
↘ 	
==Overview==
==Hitboxes==
|}
==Timing==
Hitbox active 	10-11
Interruptible 	36
Animation Length	54
Category:Mewtwo (SSB4)
Category:Forward tilts (SSB4)
Mewtwo (SSB4)/Grab

==Overview==
Mewtwo uses psychic power to grab an opponent. It is relatively average in both speed and range.
==Grabbox Data==
===Standing Grab===
|}
===Dash Grab===
|}
===Pivot Grab===
|}
==Timing==
===Standing grab===
Grab 	7-8
Interruptible 	36
Animation length	46
===Dash grab===
Grab 	9-10
Interruptible 	43
Animation length	48
===Pivot grab===
Grab 	10-11
Interruptible 	41
Animation length	54
Category:Mewtwo (SSB4)
Category:Grabs (SSB4)
Mewtwo (SSB4)/Hitboxes

==Hitboxes==
Move 	Name 	Hitbox
Neutral attack 1 	 	
Neutral infinite 	 	(unavailable)
Neutral infinite finisher 	 	(unavailable)
Forward tilt 	 	
Forward tilt (angled up) 	 	
Forward tilt (angled down)	 	
Up tilt 	 	
Down tilt 	 	
Dash attack 	 	
Forward smash 	 	
Up smash 	 	
Down smash 	 	
Neutral aerial 	 	
Forward aerial 	 	
Back aerial 	 	
Up aerial 	 	
Down aerial 	 	
Neutral special 	Shadow Ball	(unavailable)
Side special 	Confusion 	
Down special 	Disable 	(unavailable)
Grab 	 	
Dash grab 	 	
Pivot grab 	 	
Pummel 	 	(unavailable)
Forward throw (collateral)	 	
Back throw (collateral) 	 	
Up throw (collateral) 	 	
Down throw (collateral) 	 	
Category:Mewtwo (SSB4)
Category:Hitboxes (SSB4)