nyuuzyou/wikis huggingface dataset:
Ramazith's Tower

== Overview ==
Ramazith's tower is made up of three floors.
=== Top floor ===
The party arrive at the top floor of Ramazith's Tower via a portal in Sorcerous Sundries. This portal returns the party to the same location they entered from in Sorcerous Sundries.
Lorroakan and his elemental myrmidons are on the top floor, awaiting information on the . The quest reaches its climactic conclusion here.
=== Middle floor ===
The middle floor consists of an indoor inner area and an outdoor outer ring, which can be reached by either jumping through the windows on this floor, demolishing the barrier at , jumping down a series of floating tables/shelves, or using / from the top floor balconies.
Five pillars are scattered around this floor, each with a 'Weave Button' and an invisible plaque in front of them, which can be made visible with :
* The Below button (Northwest) teleports the party to the bottom floor.
* The Cleanup button (West) activates several traps around the room.
* The Security button (Northeast) activates four hostile Arcane Turrets.
* The Vault button (Southeast) teleports the party member who pressed it to the Sorcerous Vault.
* The Artillery button (Outer ring), located on the east end of the outside ring, fires a fireball from the top of the tower.
=== Bottom floor ===
The bottom floor has two arcane barriers protecting and the . To disable the barriers, an invisible lever in front of each barrier must be successfully spotted; they can be made visible with and disabled by passing a . A failed check casts on the party member. There is also a button marked Above that teleports the party back to the middle floor.
A nearby trapped case (DC 15) contains the , which opens Vault 1 in the The Counting House. Additionally, a can be found here, which opens the door leading to the "Elminster/Karsus/Silverhand" room in the Sorcerous Vault.
== Related locations ==
* 
* 
== Related quests ==
* 
* 
== Notable characters ==
* 
* 
* 
* 
== Notable creatures ==
* 
* 
* 
* 
* 
== Notable loot ==
Notable items obtained in this location, whether looted, purchased, or obtained as a quest reward:
* carried by Lorroakan
* inside a trapped case (DC 15), next to Markoheshkir and Robe of the Weave
* under a Globe of Invulnerability on the bottom floor
* under a Globe of Invulnerability on the bottom floor
* carried by Lorroakan
* in a gilded chest on the bottom floor
== Gallery ==
Ramazith's_View.jpg|The view from the tower.Both the Upper and Lower City can be seen from here.
Ramazith's_View2.jpg|Another angle
Ramazith's_View2.webp|Different angle
Ramazith's_View1.webp|The same view
Chau-nguy-n-th-hoai-ngthchau-ramazithplatform-2.jpg|Concept art by Châu Nguyễn Thị Hoài
== Notes ==
* Rolan takes over the tower if he survived Act Two and if the party sided with Dame Aylin to complete Find the Nightsong.
Category:Locations
Category:Act Three Locations
Rancer

Brawler Rancer is stationed on the eastern side of the Goblin Camp in Act One.
== Involvement ==
=== Act One ===
Brawler Rancer can be found wandering the easternmost area of the Goblin Camp next to the cliff's ledge, occasionally urinating or puking over the chasm from drunkenness. Rancer confronts the party if they are caught attempting to sneak into the camp. It is possible to avoid conflict by passing one of the following ability checks or dialogue options:
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
== Combat ==
=== Attacks and abilities ===
=== Loot ===
* 
=== Tactics ===
Rancer can be killed with a ranged shot from across the river in the Forest at .
== External links ==
* 
Category:Humanoids
Category:Goblins
Category:Characters
Category:Characters in Act One
Category:Characters in the Goblin Camp
Category:Followers of the Absolute
Randolf Vammas

Lord Randolf Vammas is a Lord of Baldur's Gate and present during Gortash's coronation.
== Involvement ==
Before the ceremony he sits among other patriars on the pews in central nave of the Audience Hall.
After the ceremony ends, Lord Vammas stays at the central nave of the Audience Hall, but moves closer to its end. He engages in casual conversation with Lady Winstra Hullhollyn, discussing the after-ceremony soiree. He tells her he is going to discuss with Gortash lots of business proposals he had sent him earlier. 
If spoken to, he calls Gortash a man who knows well how to do business.
If the player chooses to confront Gortash, they will find Lord Vammas along with all other invited guests and their retinue slaughtered in the Audience hall.
== External links ==
* 
* 
Category:Characters
Category:Characters in Wyrm's Rock Fortress
Category:Characters in Act Three
Category:Humanoids
Category:Humans
Rare Herb Supply Table

The Rare Herb Supply Table, also known as Supply_Alchemy_Herbs, is a non-leveled Treasure Table that contains rare herb-like alchemical ingredients. It is implemented as 2-5 rolls on the Rare Herb Table.
== Drop Table ==
Rolls 2-5 times on the Rare Herb Table. The average roll on the Rare Herb Supply Table is 3.4 herbs.
Category:Drop tables
Category:Vendor tables
Rare Mushroom Supply Table

The Rare Mushroom Supply Table, also known as Supply_Alchemy_Mushrooms_Rare, is a leveled Treasure Table that rolls a number of times on the Rare Mushroom Table. It is primarily used to determine vendor stock.
== Drop Table ==
Rolls 2-5 times on the Rare Mushroom Table. The average roll on the Rare Mushroom Supply Table is 3.4 mushrooms.
Category:Drop tables
Category:Vendor tables
Category:Leveled drop tables
Rare Mushroom Table

The Rare Mushroom Table, also known as ST_Alchemy_Mushroom_Rare is a leveled Treasure Table with various mushroom-like alchemical ingredients on it. It is referenced in many drop tables, particularly as part of the Rare Mushroom Supply Table.
=== Drop Table ===
Category:Drop tables
Category:Leveled drop tables
Category:Alchemy drop tables
Category:Subtables
Rascal Borys

Rascal Borys is a Tiefling child in the Steeps district of the Lower City in Act Three.
== Involvement ==
=== Act Three ===
Rascal Borys together with his human friend can be found on a stone-paved space in front of Felogyr's Fireworks shop. They are standing near the entrance to the fireworks shop.
They are counting their pocket money, planning to buy a huge firework and throw it at some Flaming Fist guard or even a Steel Watcher. The idea seems to be their common interest, and now each is trying to persuade the other to do the actual mischief. However, both are lacking coin to obtain something they want.
If spoken to, Rascal Borys expresses childish certainty that the dangers posed by fireworks are a fib concocted by adults "to make us not want to play with them".
Category:Tieflings
Category:Tiefling Children
Category:Humanoids
Category:Characters
Category:Characters in the Lower City
Category:Characters in Act Three
Category:Children
Rat

Rats are a type of Beast and non-playable race found throughout Faerûn.
==About rats==
Rats are long-tailed rodents who often live with and near Humanoids. They are sometimes kept as pets or familiars, used in research, as food, or as working animals.
Rats can be spoken to using , and conjured with the Find Familiar variant .
== Combat ==
=== Attacks and abilities ===
== Rat characters ==
* 
* 
* 
* 
== Rat enemy variants ==
* 
* 
* 
* 
== Rat summons ==
* 
== Related quests ==
* 
* 
== Related items ==
* 
* 
== Notes ==
* The rats near the Gauntlet of Shar have the same AC, Strength, and Dexterity as a conjured rat (all lower than other rats).
== External links ==
* 
* 
Category:Creatures
Category:Beasts
Category:Races
Category:Non-playable races
Rat (albino)

Rat is an unnamed rat who steals scraps from the basement of Sharess' Caress in Wyrm's Crossing during Act 3.
== Involvement ==
Rat can be found in the basement of Sharess' Caress, which is behind a locked door in the kitchen. They can be spoken to using Speak with Animals.
Rat is reclaiming victuals from the basement, working towards enacting societal change for their fellow rats. They believe in equal distribution of food, regardless of species. 
Category:Rats
Category:Beasts
Category:Characters
Category:Characters in Rivington
Category:Characters in Act Three
Rath

Rath is a human druid in Emerald Grove during Act One.
== Involvement ==
=== Act One ===
Rath can be found in the Inner Sanctum arguing with , who is considering punishment after her failed attempt to steal the . Rath is one of the few who strongly disagrees with Kagha's leadership. He urges the party to find , reassuring them that he will keep an eye on Kagha in the meantime.
The party can speak to him during , which reveals that Shadow Druids have infiltrated the Grove. He fights alongside the party to drive them out.
If the party complete , Rath provides them with , which can open a Hidden Vault.
== Combat ==
=== Attacks and abilities ===
=== Loot ===
* 
== Related literature ==
* 
Category:Humanoids
Category:Humans
Category:Characters
Category:Characters in Act One
Category:Characters in the Emerald Grove
Category:Druids
Ratin Sesescor

Ratin Sesescor is a rat found in Alexander Rainforest's home in the Lower City during Act Three. According to Alexander's Cheese Record, they enjoy red, white, yellow, sharp, and mellow cheeses, but do not like smoked, blue, or waxed cheeses.
== Involvement ==
Ratin Sesescor can be found on the bottom floor of Alexander's house in the Lower City. If spoken to using , Ratin will ask the player if they are the new cheese-dropper. They will go on to explain that their previous dropper has stopped dropping cheese ever since the "red man" visited, though he did instead drop some delicious red morsels.
== Related Quests ==
* 
== Related Literature ==
Category:Rats
Raven

Ravens are a type of bird and non-playable race in Baldur's Gate 3. 
==About ravens==
Ravens are a type of bird that can be found in several places, most notably in the Shadow-Cursed Lands in Act Two. Ravens are often associated with the .
They are generally low intelligence but higher than other animals, and can often be spoken to with .
A raven companion, , is available to Beast Master Rangers.
=== Racial features ===
; Base Racial Speed
: 9m / 30ft
; Size
: Small
==Raven characters==
* 
* 
* 
* 
* 
* 
==Raven variants==
* 
== Related items==
* 
== External links==
* 
* 
Category:Creatures
Category:Beasts
Category:Races
Category:Non-playable races
Raven (white)

Raven is the albino companion of He Who Was. They are found together in the Ruined Battlefield at .
==Involvement==
If not using , it is possible to perform a Nature check on the raven. If successful, the narrator warily notes the raven is malevolent, and touching it would not be wise. If trying to pet the raven anyway, he caws and nips at their fingers.
Although the raven considers the player character strong enough to suggest entrust them with an important task, he nevertheless has a very dim view of the player character.
If spoken to using Speak with Animals, the raven immediately says "Everyone hates you." Any responses are met with more malicious statements. For example, if spoken to by a Druid or Ranger with the choice of: "I am a friend to all, little raven. There is no need to be cruel.", he replies with, "You think the creatures of the realm owe you something just because you never shut up. They whisper about you, you know. Call you stupid and ignorant. They wish you were dead! Hah!".
== Combat ==
=== Attacks and abilities ===
== References ==
== Related quests ==
* 
Category:Ravens
Category:Beasts
Category:Characters
Category:Characters in the Shadow-Cursed Lands
Category:Characters in Act Two
Raylen Jannath

Lord Raylen Jannath is a Lord of Baldur's Gate, present at the ceremony of Gortash's ordaining as an Archduke of the city.
== Involvement ==
Before the ceremony he sits among other patriars on the pews in central nave of the Audience Hall.
After the ceremony ends, Lord Raylen moves to the southern nave of the Audience Hall and stands at the middle table with refreshments. He discusses with Lord Myer Ravenshade the advantages of the Steel Watch as a new level of the city defences, but is actually concerned not with well-being of the city inhabitants, but with the security of the trade routs, possibly blocked by the Absolutists. 
If spoken to, he will call Gortash as a worthy leader and mention that the city has long needed a "shake-up".
If the player chooses to confront Gortash, they will find Lord Raylen along with all other invited guests and their retinue slaughtered in the Audience hall.
== External links ==
* 
Category:Characters
Category:Characters in Wyrm's Rock Fortress
Category:Characters in Act Three
Category:Humanoids
Category:Humans
Reagan Splint

Reagan Splint is staying at a hostel in the Lower City of Baldur's Gate during Act Three.
== Involvement ==
=== Act Three ===
Reagan Splint is one of the residents at Nortale's Hostel. If interacting, Reagan encourages the party to write letters to Baldur's Mouth to raise awareness about the city gallows.
According to the , Reagan is leaving the hostel within the next tenday due to "that incident".
== Related literature ==
* 
Category:Humanoids
Category:Half-Orcs
Category:Characters
Category:Characters in Act Three
Category:Characters in the Lower City
Reanimated Corpse

Reanimated Corpses are zombie dwarves, ressurrected by in the Underdark to attack the party.
== Combat ==
Gekh Coal will usually cast immediately on nearby Shattered Duergar corpses, reviving them as a Reanimated Corpse.
=== Attacks and abilities ===
Category:Zombies
Category:Humanoids
Category:Characters
Category:Characters in the Underdark
Category:Characters in Act One
Reaper's Embrace

==Gallery==
file:Reaper's Embrace Human Front Model.webp|Body Type 1 Front Human|alt=Reaper's Embrace Human Front
file:Reaper's Embrace Human Back Model.webp|Body Type 1 Back Human|alt=Reaper's Embrace Human Back
file:Reaper's Embrace High Elf Front Model.webp|Body Type 4 Front High Elf|alt=Reaper's Embrace High Elf Front
file:Reaper's Embrace High Elf Back Model.webp|Body Type 4 Back High Elf|alt=Reaper's Embrace High Elf Back
File:ReapersEmbrace-UncommonDyes.webp|Uncommon Dye colors
File:ReapersEmbrace-RareDyes.webp|Rare Dye colors
File:ReapersEmbrace-VeryRareDyes.webp|Very Rare Dye colors
Maxime-ponslet-aa02.jpg|Render by Maxime Ponslet
Alex-boca-12 (1).jpg|Concept art by Alex Boca
Alex-boca-26.jpg|Concept art by Alex Boca
Alex-boca-38.jpg|Concept art by Alex Boca
Alex-boca-1.jpg|Concept art by Alex Boca
Alex-boca-6.jpg|Concept art by Alex Boca
Category:Sources of damage reduction
Reaper of Bhaal

Reaper of Bhaal are an archetype of NPC that are members of the Cult of Bhaal.
== Involvement==
Reaper of Bhaal and can be found throughout numereous locations in Act 3.
==Combat==
===Attacks and abilities===
== Known reapers of Bhaal ==
=== Bhaal Temple ===
* 
* 
* 
* 
* 
* 
* 
* 
=== Bloomridge Park ===
* 
=== Counting House ===
* 
* 
* 
* 
* 
=== Lower City Sewers ===
* 
* 
* 
=== Undercity Ruins ===
* (deceased)
* 
* 
* 
Category:Followers of Bhaal
Category:Archetypes
Rechel

Rechel is one of the tiefling refugees seeking shelter in the Emerald Grove in Act One.
== Involvement ==
=== Act One ===
Rechel is part of the tiefling mob attempting to interrupt the Rite of Thorns at the entrance to the Sacred Pool.
=== Act Two ===
If Rechel survives through Act One, her corpse can be found in the Shadow-Cursed Lands at among the tiefling refugees that did not make it to the Last Light Inn.
== Combat ==
=== Attacks and abilities ===
== Related quests ==
* 
* 
== Gallery ==
Rechel Model.png|Rechel's model.
== External links ==
* 
Category:Tieflings
Category:Mephistopheles Tieflings
Category:Tiefling Refugees
Category:Humanoids
Category:Characters
Category:Characters in the Emerald Grove
Category:Characters in Act One
Reclaim the Blue Jay's Nest

Reclaim the Blue Jay's Nest is a Quest in Act One of Baldur's Gate 3. It can be started by speaking with at Rosymorn Monastery Trail.
__TOC__
== Objectives ==
Objectives and journal entries may vary pending story decisions and outcomes.
== Walkthrough ==
The Blue Jay can be found along the trail leading between the cable car stops . If spoken to using , the Blue Jay asks the party to get rid of the giant eagles that stole its nest on the roof of Rosymorn Monastery.
After defeating the and , the party can return to the Blue Jay. If returning, it marks a treasure location on their map as Blue Jay's Find at .
== Quest rewards ==
10 XP and a random assortment of low-value items looted from the buried chest at the marked location.
== Notes ==
* The buried chest can be revealed at any point by passing a or simply digging at that location.
* If the Eagles are defeated using non-lethal damage, the Blue Jay swoops in and kills them while they are incapacitated.
* The Blue Jay can reveal through dialogue that it stole the nest it is currently inhabiting. Additionally, since Giant Eagles are Neutral Good aligned in Dungeons and Dragons 5E, and their nest is too big for the Blue Jay, it is possible that the Jay is trying to steal the Eagles' nest.
Category:Quests
Reconstituted Arcanist

The Reconstituted Arcanist is a skeleton creature only found in the Mind Flayer Colony in Act Two. It is accompanied by a and potentially .
== Combat ==
=== Attacks and abilities ===
=== Notable loot ===
* 
== See also ==
* 
* 
Category:Skeletons
Category:Undead
Category:Characters
Category:Characters in Act Three
Category:Characters in the Mind Flayer Colony
Reconstituted Duellist

Reconstituted Duellists are skeleton creatures found in Act Two. 
== Involvement ==
They are created by so that he can overcome the guardians of the Gauntlet of Shar and retrieve the .
== Attacks and abilities ==
or
== Loot ==
The Duelllist drops its main hand and off hand Equipment.
* 
or
* 
* 
It also additionally has items from the Generic Skeleton Drop Table:
== Gallery ==
Reconstituted Duelist Model.png|Equipped with Rusty Greatsword
Reconstituted Duelist Model 2.png|Equipped with Longsword and Shield
== See also ==
* Reconstituted Marksman
Category:Skeletons
Category:Undead
Reconstituted Marksman

Reconstituted Marksman is a skeleton creature found in Act Two. 
== Involvement ==
Reconstituted Marksmen are ranged undead attackers. They are created by so that he can overcome the guardians of the Gauntlet of Shar and retrieve the Nightsong.
== Attacks and abilities ==
== Gallery ==
Reconstituted Marksman Model.png|Model.
== See also ==
* Reconstituted Duellist
Category:Undead
Category:Skeletons
Rectus

Rectus is an Undead Humanoid creature in Baldur's Gate 3. 
== Involvement ==
They can be found on the top floor of Philgrave's Mansion.
Their name, along is a reference to a bone in the human body.
== Combat ==
=== Attacks and abilities ===
== Other Ghoul characters ==
* 
* 
* 
* 
== External links ==
* 
Category:Undead
Category:Characters
Category:Characters in the Lower City
Category:Characters in Act Three
Red Dragon

Red Dragons are non-playable Dragon creatures in Baldur's Gate 3. They are large, confident, and generally evil dragons.
==About red dragons==
Red dragons are distinguished by their very large size and wingspan, possibly the largest out of all the dragons, as well as their crimson red scales that can be recognized from afar. In combat, red dragons often unleash a deadly cone of fire on their enemies, melting flesh and metal alike. They are commonly used as mounts for high ranking Githyanki warriors, having been granted them by the goddess Tiamat.
=== Racial features ===
; Size
: Huge
== Red Dragon characters ==
* 
* 
== External links ==
* 
Category:Creatures
Category:Dragons
Category:Races
Category:Non-playable races
Redcap

Redcaps are a non-playable Fey race in Baldur's Gate 3 exclusively used by Redcap creatures in the game. 
== Involvement ==
Redcaps appear at several locations throughout the game:
* In the Sunlit Wetlands in the Wilderness in Act One
* In the Festering Cove in the Underdark in Act One
* At the Circus of the Last Days in Rivington in Act Three
* In the Blushing Mermaid in the Lower City in Act Three
* In Old Garlow's Place in the Lower City in Act Three
== About redcaps ==
=== Racial features ===
; Base Racial Speed
: 9m / 30ft
; Size
: Small
== Redcap characters ==
* 
* 
* 
* 
* 
* 
* 
* 
* 
== Redcap enemy variants ==
* 
* 
* 
* 
== External links ==
* 
Category:Creatures
Category:Races
Category:Non-playable races
Redcap (creature)

Redcaps are a type of Fey creature in the service of . They can be found in the Sunlit Wetlands during Act One. Small, homicidal creatures born of bloodlust, they must keep their caps steeped in blood to survive.
They are not initially hostile, as they pretend to be sheep if the party have not overcome the illusion of the wetlands. However, they become hostile if Ethel is hostile to the party.
== Combat ==
=== Attacks and abilities ===
Only usable while under the effect of :
=== Tactics ===
Redcaps are dangerous enemies to cross early in Act One due to their high Strength and Hit Points. They will likely receive Bloodlust from a Blood Sage, allowing them to Multiattack. Their dropkick knocks enemies down and they gain Advantage against bleeding foes, which can be caused by Blood Sages.
While powerful combatants, they lack resistance to most spells and abilities that target Dexterity, Intelligence, and Wisdom. Ranged attacks work well against them because they need to traverse Difficult Terrain to reach the party.
=== Notable loot ===
* 
* 
== Companion approval ==
* Bleat at a redcap 
** Bleat at a redcap a second time 
== Gallery ==
Nikolai-chugunov-sahuagin-nikolai-chugunov-low-11.jpg|Render by Nikolai Chugunov
Nikolai-chugunov-sahuagin-nikolai-chugunov-low-09.jpg|Render by Nikolai Chugunov
Jane-katsubo-red-cap-fin.jpg|Concept art by Jane Katsubo
Category:Redcaps
Category:Fey
Redcap Blood Sage

Redcap Blood Sages are a type of Fey creature in the Sunlit Wetlands during Act One.
== Involvement ==
=== Act One ===
Redcap blood sages serve . Born of bloodlust, these creatures keep their caps steeped in blood to survive. They initially appear as sheep to the party but become hostile if the party engage Ethel in combat.
== Combat ==
=== Attacks and abilities ===
=== Loot ===
* (if unused)
=== Tactics ===
Blood sages favor distance in combat, preferring spells to support their kind. They focus applying Bloodlust to redcaps so they can use before following up with to provide more of an advantage to their allies. Otherwise, they use to leave an enemy helpless to attack.
Despite their spells, they are weak in a direct fight because they lack weapons. It is recommended to close the distance and focus on attacking them to break their Concentration with Bloodlust or Hold Person. If a party member is struck with Open Wounds, a simple healing spell or potion removes the Bleeding condition.
== Notes ==
* On Tactician difficulty, blood sages receive a +3 boost to Wisdom and , greatly increasing their spell difficulty and ability to maintain concentration.
Category:Fey
Category:Redcaps
Redcap Boatswain

Redcap Boatswains are an archetype of Redcap fey creatures found in the The Blushing Mermaid during Act Three, similar to the Redcaps found in Act One.
== Combat ==
=== Attacks and Abilities ===
== Known redcap boatswain characters ==
* 
* 
* 
Category:Fey
Category:Redcaps
Category:Archetypes
Redcap Mystic Cannoneer

Redcap Mystic Cannoneer are an archetype of Redcap fey creatures found in the The Blushing Mermaid during Act Three, similar to the Redcaps found in Act One.
== Combat ==
=== Attacks and Abilities ===
== Known redcap mystic cannoneer characters ==
* 
* 
* 
Category:Fey
Category:Redcaps
Category:Archetypes