Memory (game mechanic)

A memory (Japanese: memory) is a feature in the core series Pokémon games introduced in Generation VI that describes a 's experiences with its current and original Trainer.
==Mechanics==
To check a Pokémon's memories, the can take it to an NPC who can read a Pokémon's memories. A Pokémon can be selected from either the party or the Pokémon Storage System. s cannot be selected. The memories of Pokémon range from meeting the Trainer for the first time, defeating wild Pokémon or Gym Leaders, using HM moves outside of battle, exploring various locations, evolving, etc. A Pokémon's memory may change over time as it has new experiences with its Trainer.
For example, in Pokémon X and Y, the Memory Girl may say of a hatched from an : "Bulbasaur hatched from an Egg and saw original Trainer for the first time at... a large city. The Pokémon remembers that it was restless." Taking the Bulbasaur to be rated by the stats judge may change the memory to: "Bulbasaur was stared at by the Judge intensely when it met him with original Trainer. The Pokémon remembers that it felt proud." If the Bulbasaur is then traded to another player, in addition to the most recent memory with the original Trainer, the Memory Girl may add: "And... Bulbasaur became other Trainer's friend when it arrived via Link Trade at... . The Pokémon remembers that it got nervous." If the Bulbasaur is then returned to its original Trainer, it will retain its memory from the previous Trainer, but it will not remember this Trainer if traded to a third Trainer.
Pokémon received from s or transferred from a Generation V or game have no memories of their original Trainer (with the exception of Pokémon received from an in-game trade in , ); the Memory Girl will say "The Pokémon seems to have a good memory, but it doesn't seem to be able to remember..." They may still make new memories with their current Trainer, however. Pokémon who have a memory exclusive to Omega Ruby and Alpha Sapphire will also display this message in Pokémon X and Y; the memory will be displayed again when transferred to a later game.
==Locations==
The following NPCs can read a Pokémon's memories:
* In , the Memory Girl (Japanese: Memory Girl) stands outside the Pokémon Center in Anistar City, and has the appearance of a .
* In , the Memory Girl (Japanese: おもいでむすめ Memory Girl) stands outside the Pokémon Center in Lilycove City, and has the appearance of a young girl.
* In , can be found in any Pokémon Center, and has the appearance of a . He gains the ability to check memories after at least three Badges have been obtained.
Memories cannot be checked in the Generation VII and games.
==Quotes==
A Pokémon will have two sets of memories if it has been traded. If this is the case, then the Pokémon's memories with its current Trainer will be second; if the current Trainer is also the Pokémon's original Trainer, then the first memory will be from its previous owner, otherwise they will be from the Pokémon's original Trainer.
===Pokémon X and Y===
:"I can read Pokémon memories. People call me the Memory Girl. Do you want to know the memory of your Pokémon?"
::No: "Come back anytime. Memories never fade away."
::Yes: "Which Pokémon's memory do you want to know?"
:"<memory 1>"
:* If there are two memories, followed by
::"And... <memory 2>"
* After reading a memory
:"Do you want to know another Pokémon's memory?"
===Pokémon Omega Ruby and Alpha Sapphire===
:"I'm the Memory Girl! I can read Pokémon memories. Do you want to know the memory of your Pokémon?"
::No: "Come back anytime!"
::Yes: "OK! Which Pokémon's memory do you want to know?"
:"<memory 1>"
:* If there are two memories, followed by
::"And... <memory 2>"
* After reading a memory
:"Do you want to know another Pokémon's memory?"
===Pokémon Sword and Shield===
*First time
::"Somehow I can tell what Pokémon remember."
:"Which Pokémon's memories are you interested in?"
:"<memory 1>"
:*If there are two memories, followed by
::"<nickname> seems to have memories from its time with another Trainer. <memory 2>"
* After reading a memory
:"Do you want to hear about the memories of any other Pokémon?"
==List of memories==
A Pokémon's memories are stored across ten bytes in the Pokémon data structure, with memories with the current Trainer and the original Trainer occupying five bytes each. Of these five bytes, the index numbers of the memory, its rank, and its feeling occupy one byte each, while the remaining two bytes store variable data.
All memories end with the text "<rank> that <feeling>."; this is omitted in the table below. Memories marked with only and in the table display a blank dialogue box in Pokémon Omega Ruby and Alpha Sapphire.
# 	Hex 	Memory
00	0x00	The Pokémon seems to have a good memory, but it doesn't seem to be able to remember...<Pokémon> seems to have a fond memory, but it doesn't seem to be able to remember the details...
01	0x01	<Pokémon> met <Trainer> at...<place>. <Trainer> threw a Poké Ball at it, and they started to travel together.<Pokémon> met <Trainer> <place>. <Trainer> threw a Poké Ball at it, and they started to travel together.
02	0x02	<Pokémon> hatched from an and saw <Trainer> for the first time at... <place>.<Pokémon> hatched from an Egg and saw <Trainer> for the first time <place>.
03	0x03	<Pokémon> met <Trainer> at... <place>.<Pokémon> met <Trainer> <place>.
04	0x04	<Pokémon> became <Trainer>'s friend when it arrived via Link Trade at... <place>.<Pokémon> became <Trainer>'s friend when it came through Link Trade at... <place>.<Pokémon> became <Trainer>'s friend when it came through Link Trade <place>.
05	0x05	<Pokémon> went to a Pokémon Center/Poké Mart with <Trainer> to buy <item>.
06	0x06	<Pokémon> went to the Pokémon Center in <location> with <Trainer> and had its tired body healed there.With <Trainer>, <Pokémon> went to the Pokémon Center and had its tired body healed there.
07	0x07	<Pokémon> went fishing with <Trainer>, and they caught <other Pokémon>.With <Trainer>, <Pokémon> went fishing, and they caught <other Pokémon>.
08	0x08	<Pokémon> went fishing with <Trainer>, but the hooked Pokémon got away!With <Trainer>, <Pokémon> went fishing, but the hooked Pokémon got away!
09	0x09	<Pokémon> saw <Trainer> paying attention to <other Pokémon>.
10	0x0A	<Pokémon> got treats from <Trainer>.
11	0x0B	<Pokémon> went clothes shopping with <Trainer>.
12	0x0C	<Pokémon> learned <move> from <Trainer>.
13	0x0D	<Pokémon> helped <Trainer> hatch <other Pokémon> from an Egg.
14	0x0E	<Pokémon> was with <Trainer> when he/she/<Trainer> caught <other Pokémon>.
15	0x0F	<Trainer> used <item> when <Pokémon> was in trouble.
16	0x10	<Pokémon> used <move> at <Trainer>'s instruction, but it had no effect.
17	0x11	<Pokémon> d at <Trainer>'s side and defeated/beat <other Pokémon>.
18	0x12	<Pokémon> was defeated by <other Pokémon> and <Trainer> ran away.<Pokémon> lost to <other Pokémon> and <Trainer> ran away.<Pokémon> lost to <other Pokémon> and ran away with <Trainer>.
19	0x13	<Pokémon> was raised by <Trainer> and evolved at <place>.<Pokémon> was brought up by <Trainer> and evolved at <place>.<Pokémon> was raised by <Trainer> and evolved <place>.
20	0x14	<Pokémon> ed across the water, carrying <Trainer> on its back.
21	0x15	<Pokémon> saw <other Pokémon> carrying <Trainer> on its back.
22	0x16	<Pokémon> battled at <Trainer>'s side and defeated a Gym Leader.
23	0x17	When <Trainer>/<Pokémon> challenged the Battle Maison, <Pokémon>/<Trainer> got so/really nervous.
24	0x18	<Pokémon> , carrying <Trainer> on its back, to <place>.<Pokémon> flew, carrying <Trainer> on its back from <place>.<Pokémon> flew, carrying <Trainer> on its back, to a place... <place>.
25	0x19	<Pokémon> and <Trainer> were surprised when <other Pokémon> jumped out!
26	0x1A	<Pokémon> saw <Trainer> using <item>.
27	0x1B	<Pokémon> battled at <Trainer>'s side and defeated the .
28	0x1C	<Pokémon> was with <Trainer> when he/she completed his/her Pokédex.<Pokémon> was there when <Trainer> completed the Pokédex.
29	0x1D	<Pokémon> encountered <other Pokémon> when it was with <Trainer>.
30	0x1E	<Pokémon> battled at <Trainer>'s side and defeated a /the strongest Trainer.
31	0x1F	<Pokémon> searched for with <Trainer> using the Dowsing Machine at... <place>.<Pokémon> searched for hidden items with <Trainer> using the Dowsing Machine <place>.
32	0x20	<Pokémon> rode a Bicycle with <Trainer> at... <place>.<Pokémon> rode a Bike with <Trainer> at... <place>.<Pokémon> rode a bike with <Trainer> <place>.
33	0x21	<Pokémon> checked a destination with <Trainer> using the Town Map at... <place>.<Pokémon> checked a destination with <Trainer> using the Town Map <place>.
34	0x22	<Pokémon> planted <item> with <Trainer> and imagined a big harvest.
35	0x23	<Pokémon> proudly used at <Trainer>'s instruction in... <place>.<Trainer> asked <Pokémon> to use Strength, and it proudly used the move in... <place>.<Trainer> asked <Pokémon> to use Strength, and it proudly used the move <place>.
36	0x24	<Pokémon> proudly used at <Trainer>'s instruction in... <place>.<Trainer> asked <Pokémon> to use Cut, and it proudly used the move in... <place>.<Trainer> asked <Pokémon> to use Cut, and it proudly used the move <place>.
37	0x25	<Pokémon> to its heart's content at <Trainer>'s instruction in... <place>.<Trainer> asked <Pokémon> to shatter rocks, which it did to its heart's content in... <place>.<Trainer> asked <Pokémon> to shatter rocks, which it did to its heart's content <place>.
38	0x26	<Pokémon> used while carrying <Trainer> on its back in... <place>.<Pokémon> used Waterfall while carrying <Trainer> on its back <place>.
39	0x27	<Pokémon> saw <Trainer> secretly picking up something in... <place>.<Pokémon> saw <Trainer> secretly picking up something <place>.
40	0x28	<Trainer> had <Pokémon> hold items like <item> to help it along.
41	0x29	<Pokémon> headed for/went to Victory Road with <Trainer>.
42	0x2A	<Pokémon> checked the sign with <Trainer> at... <place>.<Pokémon> checked the sign with <Trainer> <place>.
43	0x2B	<Pokémon> was impressed by the speed of the train it took with <Trainer>.
44	0x2C	<Pokémon> encountered <other Pokémon> with <Trainer> using the Poké Radar.
45	0x2D	When <other Pokémon> jumped out, <Pokémon> was surprised and ran away with <Trainer>.
46	0x2E	<Pokémon> got a high score at the Battle Institute where it challenged with <Trainer>.<Pokémon> got a high score at the Battle Institute where it challenged others with <Trainer>.
47	0x2F	<Pokémon> was stared at by the Judge intensely when it met him with <Trainer>.<Pokémon> was stared at by the Judge when it met him with <Trainer>.
48	0x30	The Move Deleter that <Pokémon> met through <Trainer> made it forget <move>.
49	0x31	<Pokémon> was able to remember <move> at <Trainer>'s instruction.<Trainer> asked <Pokémon> to remember <move>, and it was able to remember the move.
50	0x32	<Pokémon> was taken to Pokémon Day Care by <Trainer> and left with <other Pokémon>.<Pokémon> was taken to the Pokémon Day Care by <Trainer> and left with <other Pokémon>.
51	0x33	<Pokémon> was excited when <Trainer> won with his/her Loto Ticket and won prizes like <item>.<Pokémon> was excited when <Trainer> won prizes like <item> through Loto-ID.
52	0x34	<Pokémon> was with <Trainer> when he/she used a Repel at... <place>.<Pokémon> was with <Trainer> when he/she used a repellent at... <place>.<Pokémon> was there when <Trainer> used a repellent <place>.
53	0x35	<Pokémon> had a very hard training session with <Trainer>.
54	0x36	<Pokémon> took an elevator with <Trainer>.
55	0x37	<Pokémon> was taken to the Name Rater by <Trainer> and given a fateful name.
56	0x38	<Pokémon> was with <Trainer> when he/she went to a boutique and tried on clothes, but he/she left the boutique without buying anything.<Pokémon> was there when <Trainer> went to a boutique and tried on clothes but left the boutique without buying anything.
57	0x39	<Pokémon> went to a nice restaurant with <Trainer> and ate until it got totally full.
58	0x3A	<Pokémon> was taken to a nice lady by <Trainer> and pampered.
59	0x3B	<Pokémon> checked a trash can with <Trainer> at... <place>.<Pokémon> checked a bin with <Trainer> <place>.
60	0x3C	<Pokémon> fought hard until it had to use when it battled at <Trainer>'s side against <other Pokémon>.
61	0x3D	<Pokémon> looked down at the world from a tall tower where it went with <Trainer>.<Pokémon> went to a tall tower with <Trainer> and looked down at the world.<Pokémon> went to a tall tower with <Trainer> and looked down on the world.
62	0x3E	<Pokémon> saw itself in a mirror in/inside a mirror cave that it went to/explored with <Trainer>.
63	0x3F	<Pokémon> almost got lost when it explored a forest with <Trainer>.
64	0x40	<Pokémon> went to a factory with <Trainer> and saw a lot of machines that looked very complicated.
65	0x41	<Pokémon> was with <Trainer> when he/she built a Secret Base.<Pokémon> was there when <Trainer> created a Secret Base.
66	0x42	<Pokémon> participated in a with <Trainer> and impressed many people.
67	0x43	<Pokémon> participated in a contest with <Trainer> and won the title.
68	0x44	<Pokémon> soared through the sky with <Trainer> and went to many different places.
69	0x45	<Trainer> asked <Pokémon> to . Down it went, deep into the ocean, to explore the bottom of the sea.
70	0x46	<Pokémon> sat with <Trainer> on a bench <place>.
71	0x47	<Pokémon> battled at <Trainer>'s side against <other Pokémon> that Dynamaxed.
72	0x48	<Pokémon> battled <other Pokémon> and Dynamaxed upon <Trainer>'s instruction.
73	0x49	<Pokémon> camped with <Trainer>.
74	0x4A	<Pokémon> cooked with <Trainer>.
75	0x4B	<Pokémon> was taken to a Pokémon Nursery by <Trainer> and left with <other Pokémon>.
76	0x4C	<Pokémon> celebrated <Trainer>'s birthday in a Pokémon Center.
77	0x4D	<Pokémon> went to a hair salon with <Trainer>.
78	0x4E	When <Pokémon> was walking with <Trainer>, it started raining, and they both got soaked.
79	0x4F	<Pokémon> participated in a with <Trainer> and went really fast.
80	0x50	<Pokémon> studied about how to use <move> in a Box, thinking about <Trainer>.
81	0x51	<Pokémon> practiced its cool pose for the move <move> in a Box, wishing to be praised by <Trainer>.
82	0x52	<Pokémon> had a great chat about <Trainer> with the <other Pokémon> that it was in a Box with.
83	0x53	<Pokémon> became good friends with the <other Pokémon> in a Box, practiced moves with it, and talked about the day that <Pokémon> would be praised by <Trainer>.
84	0x54	<Pokémon> was worried if <Trainer> was looking for the <item> that it was holding in a Box.
85	0x55	When <Trainer> came to check on <Pokémon> in a Box, it got nervous and couldn't make eye contact with <Trainer>.
86	0x56	When <Pokémon> heard a rumor that <Trainer> arrived at a place... <place>, it imagined how <Trainer> looked there.
87	0x57	<Pokémon> got in a fight with the <other Pokémon> that it was in a Box with about <Trainer>.
88	0x58	When <Pokémon> was in a Box, it thought about the reason why <Trainer> had it hold the <item>.
89	0x59	When <Pokémon> was in a Box, it had a weird dream in which <Trainer> was using the move <move>.
===Ranks===
# 	Hex 	Rank
01	0x01	The Pokémon remembers
02	0x02	The Pokémon remembers
03	0x03	The Pokémon remembers
04	0x04	The Pokémon remembers
05	0x05	The Pokémon clearly/still remembers
06	0x06	The Pokémon definitely/always remembers
07	0x07	The Pokémon fondly remembers
===Feelings===
In the Generation VI games, feelings are indexed from 0, while in the Generation VIII games, feelings are indexed from 1. Due to a bug, this value is neither modified when a Pokémon is transferred from Generation VI to Generation VIII through Pokémon Bank and Pokémon HOME nor do Pokémon Sword and Shield specially handle memories of transferred Pokémon. This means that the feeling "it was happy" displays as an empty string (or the same as the last checked Pokémon's feeling if another Pokémon's memories have been checked), and all subsequent feelings are displayed as a different feeling, shifted by one with respect to their index number.
 	 	 	 	Rank
# 	Hex 	# 	Hex 	Rank
00	0x00	01	0x01	it was happy
01	0x01	02	0x02	it had fun
02	0x02	03	0x03	it was glad
03	0x03	04	0x04	it grinned
04	0x04	05	0x05	it got overwhelmed by emotion
05	0x05	06	0x06	its feelings were indescribable/complicated
06	0x06	07	0x07	it felt good
07	0x07	08	0x08	it got teary eyed
08	0x08	09	0x09	it got lighthearted
09	0x09	10	0x0A	it got nervous
10	0x0A	11	0x0B	it felt comfortable
11	0x0B	12	0x0C	it was restless
12	0x0C	13	0x0D	it got a bit carried away
13	0x0D	14	0x0E	it felt sorry
14	0x0E	15	0x0F	it got emotional
15	0x0F	16	0x10	it felt nostalgic
16	0x10	17	0x11	it had some difficulty
17	0x11	18	0x12	it felt exhausted
18	0x12	19	0x13	it couldn't be true to its feelings
19	0x13	20	0x14	it felt proud
20	0x14	21	0x15	they ended up in a foul mood
21	0x15	22	0x16	it got angry
22	0x16	23	0x17	it got jealous
23	0x17	24	0x18	it got sleepy
===Variable data===
Depending on the variable in the memory text, two bytes in the Pokémon data structure can be read as the index number of a place, specific location, an item, a move, or the species of another Pokémon.
In Generation VI, if the variable data is not recognized, the game will display one of the following placeholders in place of the actual name of the item, move, or Pokémon.
:"a certain item"
:"a certain move"
:"a Pokémon"
====Places====
In the Generation VIII games, the places added in are listed in a different order in the internal data, with most of these places now corresponding to different index numbers. Due to a bug, this value is neither modified when a Pokémon is transferred from Generation VI to Generation VIII through Pokémon Bank and Pokémon HOME nor do Pokémon Sword and Shield specially handle memories of transferred Pokémon. This means that, for example, a with a memory of being caught at the Pathless Plain would display in Omega Ruby and Alpha Sapphire as being caught at "a tiny island", but this memory would display as being caught "in a Secret Base" once transferred to Sword and Shield.
# 	Hex 	Place 	Place 	Corresponding locations 	Corresponding locations 	Corresponding locations
# 	Hex 	 	 	 	 	
00	0x00	somewhere 	somewhere 	If withdrawn from Pokémon Bank; if the location text is ORAS-exclusive 	If withdrawn from Pokémon Bank 	
01	0x01	the first town 	in the first town 	Vaniville Town 	Littleroot Town 	Postwick
02	0x02	home 	at home 	Player's house in 	Player's house in 	Player's house in Postwick
03	0x03	a friend's house 	at a friend's house 	/'s house (eastmost) in , Trevor's house in 	/'s house in , Wally's house in 	Hop's house in Postwick
04	0x04	someone's house 	at someone's house 	Most generic houses in cities, towns, and some routes; makeshift Pokémon Center in 	, Pokémon Fan Club, Trick House, , TV Mauville, (Fossil Maniac's house, including tunnel), Cove Lily Motel, , Mossdeep City (Steven's house), Battle Resort (Team Magma/Aqua Grunt's house) 	
05	0x05	a lively town 	in a lively town 	Aquacorde Town 	Oldale Town 	
06	0x06	a boutique 	in a boutique 	Any boutique 	 	
07	0x07	a shop 	in a shop 	Potion and Poké Ball shops in ; Poké Ball Boutique, Juice Shoppe, Stone Emporium, Herboriste, and Loto-ID Center in ; Bicycle shop in	Any Poké Mart, Pretty Petal flower shop, Rydel's Cycles, , Herb Shop, , Lilycove Department Store 	
08	0x08	a simple town 	in a simple town 	Camphrier Town 	Dewford Town, Verdanturf Town, Fallarbor Town 	
09	0x09	a Pokémon Center 	in a Pokémon Center 	Any Pokémon Center; Pokémon Link 	Any Pokémon Center; Pokémon Link 	Any Pokémon Center
10	0x0A	a castle 	in a castle 	Shabboneau Castle, Battle Chateau 	 	
11	0x0B	a hotel 	in a hotel 	Hotel Camphrier, Hotel Ambrette, Hotel Cyllage, Hotel Marine Snow, Hotel Coumarine, Hotel Richissime, Hotel Couriway 	 	
12	0x0C	a town with a mysterious air 	in a town with a mysterious air	Geosenge Town 	Lavaridge Town, Pacifidlog Town 	
13	0x0D	a windswept town 	in a windswept town 	Dendemille Town 	 	
14	0x0E	a gate 	at a gate 	Any gate except the Pokémon League Gate 	Seaside Cycling Road gates 	
15	0x0F	a town on a river 	in a town on a river 	Couriway Town 	 	
16	0x10	a lab 	in a lab 	, 	, , Weather Institute 	
17	0x11	an aquarium 	in an aquarium 	 	 	
18	0x12	a town on a cliff 	in a town on a cliff 	Ambrette Town 	 	
19	0x13	a gorgeous city 	in a gorgeous town 	Santalune City, Kiloude City 	Petalburg City, Ever Grande City (south of Victory Road) 	
20	0x14	a Pokémon Gym 	in a Pokémon Gym 	Any Gym, Prism Tower 	Any Gym 	Any Gym
21	0x15	a school 	in a school 	 	 	
22	0x16	a large city 	in a large town 	Lumiose City 	Mauville City (including Mauville Food Court, and hallway and balconies) 	
23	0x17	a building 	in a building 	Any unmarked building on the outer edge of Lumiose City, or the Vacant Storefront/Looker Bureau or Lumiose Press 	Devon Corporation, Oceanic Museum, apartments (except balconies), Mossdeep Space Center 	
24	0x18	a stylish café 	in a stylish café 	Any cafe (in Lumiose City, Cyllage City, Laverre City, and Anistar City) 	 	
25	0x19	a secret base/a hideout 	in a hideout 	Lysandre Labs, Team Flare Secret HQ 	Team Magma Hideout, Team Aqua Hideout 	
26	0x1A	a museum 	in a museum 	Lumiose Museum 	Lilycove Museum 	
27	0x1B	a studio 	in a studio 	 	 	
28	0x1C	a train station 	at a train station 	Seaside or Hillcrest Stations at , at , Station 	Cable Car Stations (, Mt. Chimney) 	
29	0x1D	a battling spot 	in a battling spot 	Battle Institute, Battle Maison 	Battle Resort (including Battle Maison) 	
30	0x1E	a beauty salon 	in a hair salon 	or in 	 	
31	0x1F	a restaurant 	in a restaurant 	Restaurants Le Nah or Le Yeah, or Sushi High Roller 	 	
32	0x20	a high-class restaurant 	in a high-class restaurant 	Restaurant Le Wow 	 	
33	0x21	a seaside city 	in a seaside town 	Cyllage City, Shalour City, Coumarine City 	Rustboro City, Slateport City (including and ), Lilycove City 	
34	0x22	the inside of a tall building	in a tall building 	Tower of Mastery 	Sky Pillar (including edge of space, but not entrance cave) 	
35	0x23	a city with a mysterious air 	in a town with a mysterious air	Laverre City 	Fortree City, Sootopolis City (surface outside) 	
36	0x24	a riverside city 	in a riverside town 	Anistar City 	 	
37	0x25	a snowcapped city 	in a snowcapped town 	Snowbelle City 	 	
38	0x26	the Pokémon League 	at the Pokémon League 	(including the League building) 	(including the League building) 	
39	0x27	a palace 	in a palace 	Parfum Palace 	 	
40	0x28	a cave 	in a cave 	Reflection Cave, Glittering Cave, Connecting Cave, Terminus Cave, Chamber of Emptiness, Sea Spirit's Den, 	(underwater), Rusturf Tunnel, Granite Cave, Fiery Path, Meteor Falls, Scorched Slab, Shoal Cave, Seafloor Cavern (cave and underwater), Cave of Origin, Sky Pillar (entrance cave), Fabled Cave, Gnarled Den, Nameless Cavern, Mirage Cave (Orlando's Glalie)	
41	0x29	a forest 	in a forest 	Santalune Forest, , Pokémon Village 	Petalburg Woods, Trackless Forest 	
42	0x2A	a tree-lined road 	on a treelined road 	, 	 	
43	0x2B	a riverside road 	on a riverside road 	, , 	, , , 	
44	0x2C	a tranquil road 	on a tranquil road 	, 	, , (north), (northern/southern ends), , 	
45	0x2D	a road in bloom 	on a road in bloom 	 	 	
46	0x2E	the Pokémon Day Care 	in a Pokémon Day Care 	Pokémon Day Care 	Pokémon Day Care (), Pokémon Day Care Annex (Battle Resort) 	—
47	0x2F	a rugged mountain pass 	on a rugged mountain pass 	, , , , 	, , Mt. Chimney, Jagged Pass, Mt. Pyre (non-summit outside) 	
48	0x30	a stone-lined area 	in a stone-lined area 	 	Mt. Pyre (inside) 	
49	0x31	a road above the sea 	on a seaside road 	, 	(south), , 	
50	0x32	a mired road 	on a muddy road 	 	 	
51	0x33	a sand-swept road 	on a sand-swept road 	 	(desert) 	
52	0x34	a leaf-strewn road 	on a leaf-strewn road 	, 	 	
53	0x35	a snow-swept road 	on a snow-swept road 	 	 	
54	0x36	a factory 	in a factory 	Poké Ball Factory 	Stern's Shipyard 	
55	0x37	Victory Road 	on Victory Road 	, Pokémon League Gate 	 	
56	0x38	a snowy mountain 	on a snowy mountain 	Frost Cavern 	 	
57	0x39	a power plant 	in a power plant 	Kalos Power Plant 	 	
58	0x3A	a field 	in a field 	() 	Berry Master's garden () 	
59	0x3B	a ruin 	in a ruin 	Lost Hotel 	Sea Mauville, New Mauville 	
60	0x3C	a sewer/a watery route 	on a watery route 	Azure Bay 	, , (surface), , , , (surface), , (surface), (surface), (surface), (surface), (surface), , (surface), (surface), (surface) 	
61	0x3D	a safari 	on a safari 	Friend Safari 	 	
62	0x3E	a Secret Base 	on a large ship 	— 	Mirage Mountain, Secret Base 	
63	0x3F	a Contest Spectacular Hall 	in the sky 	— 	Contest Spectacular Hall 	
64	0x40	a place deep in the ocean 	in a Contest Spectacular Hall 	— 	(underwater), (underwater), (underwater), (underwater), (underwater), (underwater), (underwater), Sootopolis City (underwater) 	
65	0x41	a Mirage spot 	in a mystical place 	— 	Mirage Cave, Mirage Forest, Mirage Island 	
66	0x42	a large ship 	on a tiny island 	— 	S.S. Tidal 	
67	0x43	an ash-covered path 	on an ash-covered path 	— 	 	
68	0x44	a tiny island 	in a Secret Base 	— 	Southern Island, Secret Islet, Secret Shore, Secret Meadow, Crescent Isle, Pathless Plain 	
69	0x45	a mystical place 	in a place deep in the ocean 	— 	Mt. Pyre (summit), Desert Ruins, Island Cave, Ancient Tomb, Sealed Chamber 	
70	0x46	oh, while soaring in the sky 	at a Mirage spot 	— 	Soaring in the sky 	
71	0x47	— 	on a lakeside road 	— 	— 	
72	0x48	— 	in a vast field 	— 	— 	Wild Area
73	0x49	— 	at a stadium 	— 	— 	
74	0x4A	— 	at a Pokémon Nursery 	— 	— 	Pokémon Nursery (), Pokémon Nursery (Bridge Field)
75	0x4B	— 	in a mine 	— 	— 	Galar Mine, Galar Mine No. 2
76	0x4C	— 	in a town in the mountains 	— 	— 	
77	0x4D	— 	in a run-down town 	— 	— 	Spikemuth
78	0x4E	— 	in a tunnel 	— 	— 	Route 9 Tunnel
79	0x4F	— 	in a dangerous place 	— 	— 	
==Trivia==
* The location memory for Azure Bay and Hoenn water routes is suidō in the Japanese version, which can be translated as either "water route" or "water supply". This ambiguity caused it to be mistranslated in English, German, and French versions of as "a sewer", and retranslated in as "a watery route".
** In Spanish, it was mistranslated as "unas alcantarillas" (a sewer) and remains unchanged in Omega Ruby, Alpha Sapphire, Sword, and Shield.
** In Italian, it was originally translated as "in un canale" (in a channel) and was retranslated as "in una via d'acqua" (in a waterway) in Omega Ruby and Alpha Sapphire and as "in un percorso acquatico" (in a water route) in Sword and Shield.
==In other languages==
Memory Girl
Language	Name 	Origin
German 	Miss Memory 	From memory
Spanish 	Clari VidenteEvocadora	From clarividente (clairvoyant)From evocadora (evocative)
French 	Sue Veunyre 	From souvenir (French for memory)
Italian 	Memory 	From memory
Korean 	추억소녀 Chueok Sonyeo 	Same as Japanese name
==Related articles==
* Jack (Galar)
Category:Game mechanics
Category:Pokémon X and Y
Category:Pokémon Omega Ruby and Alpha Sapphire
Category:Pokémon Sword and Shield
it:Memory
ja:ポケモンのおもいで
zh:回忆少女