nyuuzyou/wikis huggingface dataset:
Paon DP

Paon DP (株式会社パオン・ディーピー), known before as Paon Corporation and DP Inc. respectively, is a Japanese video game company that makes games for Nintendo. Paon was initially founded on January 20, 1999, and merged with DP on August 3, 2004. When Rare, Ltd., a company that made games in the series for Nintendo until it became a subsidiary of Microsoft in 2002, left Nintendo, Nintendo used Paon to develop certain Donkey Kong games such as DK: King of Swing, DK: Jungle Climber and Donkey Kong Barrel Blast. In addition to making Donkey Kong titles, they were also one of many game developers to buy the rights to many franchises previously owned by Data East after its bankruptcy, including Karnov (who still appears on Fighter History, which is owned by G-Mode), Atomic Runner, WindJammers, Kuuga and Glory of Heracles, which would later get an installment for the Nintendo DS in 2008 published by Nintendo titled "Glory of Heracles: Proof of the Soul" (Released in North America as simply "Glory of Heracles"). They also worked on re-releasing old games for the Wii Virtual Console.
Paon's only Super Smash Bros. game is Super Smash Bros. Brawl, which they developed in co-operation with Sora Ltd., HAL Laboratory, Inc., Monolith Soft, Intelligent Systems and Game Arts.
==In Super Smash Bros. Brawl==
Paon was a lead developer for this game. The studio handled later assignments on the foundation created by Sora Ltd. and Game Arts.
All three of Paon's -developed titles, King of Swing, Jungle Climber, and Barrel Blast, have been represented through several trophies and stickers. In addition, Barrel Blast was also represented with a music track called , which plays on Rumble Falls.
==In ==
A song from for the Nintendo DS appears in the Coliseum stage titled .
==In Super Smash Bros. Ultimate==
After having all of its content cut from Smash 4, Donkey Kong Barrel Blast received representation again with Kip and Kalypso returning as spirits, as well as a Kritter using artwork from said game. Additionally, DK: Jungle Climber received representation again with the music track.
Heracles, as he appears in Glory of Heracles for the Nintendo DS, as well as the protagonist of said game, both appear as spirits. The music track returns from Super Smash Bros. for Wii U, now only playing on stages from non-playable universes, , and .
==Gallery==
Paon Corporation logo.PNG|Paon's logo
==References==
Category:Donkey Kong universe
Paper Bowser (disambiguation)

Paper Bowser is a paper version of Bowser which appears as:
*A trophy in Brawl.
*A sticker in Brawl.
*A trophy in .
**An alternate form trophy in .
*A spirit in Ultimate.
**An alternate form spirit in Ultimate.
Category:Mario universe
Category:Trophies (SSBB)
Category:Trophies (SSB4-3DS)
Category:Stickers
Category:Spirits
Paper Mario: The Origami King

Paper Mario: The Origami King was a Spirit Board event focused on spirits from . It ran from 6 a.m. on August 28, 2020 to 6 a.m. on September 2, 2020 (). During the event, defeating spirits on the Spirit Board which were part of the event awarded more than usual.
The spirits for this event were exclusive to it at the time. After November 24, 2020, these spirits became available in the Shop and on the Spirit Board like most other spirits.
==Description==
===North America===
:Three new spirits from Paper Mario: The Origami King are folding on to the Spirit Board!
:Defeat them in battle to earn extra gold! Don't miss out!North American event page
===PAL regions===
:Three new spirits from Paper Mario: The Origami King are folding onto the Spirit Board!
:Defeat them in battle to earn extra gold! Don't miss out!PAL region event page
==Randomly appearing spirits==
Conditions in italic aren't listed on the Spirit Battle preview screen.
Spirit	Spirit	Spirit 	Spirit 	Battle parameters	Battle parameters	Battle parameters 	Battle parameters 	Battle parameters 	Battle parameters	Battle parameters
No. 	Image 	Name 	Series 	Enemy Fighter(s) 	Type 	Power 	Stage 	Rules 	Conditions 	Music
1,425 	 	Paper Mario Series	• 	 	2,100 	Peach's Castle (Battlefield form)	•Assist Trophy Enemies (Chain Chomp)•Item: Hammer	•Hostile assist trophies will appear 	 	
1,426 	 	Paper Mario Series	• • •Tiny 	 	3,700 	Paper Mario 	•Defense ↑•Attack Power ↑•Item: Bob-omb 	•The enemy has increased attack power when the enemy's at high damage•The enemy has increased defense when the enemy's at high damage•The enemy favors air attacks•Reinforcements will appear after an enemy is KO'd	 	
1,427 	 	Paper Mario Series	• •Giant Metal	 	9,700 	Princess Peach's Castle (Ω form) 	N/A 	•Defeat the main fighter to win•The enemy favors air attacks•The enemy is metal 	 	
==Names in other languages==
==Trivia==
*This is the first Spirit Board event based on a specific game to have its English title exactly the same as the game it is based on. Although the Japanese, Chinese, and Korean titles have the same title as the game, there are phrases added before the title of the game, similar to the spirit board events based on specific games.
==References==
Paper Mario (disambiguation)

Paper Mario can refer to:
*A stage in .
*The character Paper Mario, appearing as:
**A trophy in Melee
**A trophy in Brawl
**A sticker in Brawl
**A trophy in Super Smash Bros. for Nintendo 3DS
**A spirit in Super Smash Bros. Ultimate
*A Trophy Box in .
Category:Trophies (SSBM)
Category:Trophies (SSBB)
Category:Trophies (SSB4-3DS)
Category:Stickers
Category:Spirits
Category:Mario universe
Paralyzer

The Paralyzer (, Paralyzer) is Zero Suit Samus's neutral special move. 
==Overview==
A shot is fired out of Zero Suit Samus's blaster, which deals a small amount of damage and paralyzes the target. It can be charged to increase the time an opponent is stunned, dealing 4-5% damage when uncharged and 6% when charged.
The paralyze effect caused by the Paralyzer is not affected by knockback resistance. Additionally, hitting a non-flinch character like Porky with this will cause them to shake as if they were stunned, though they will continue moving unhindered.
Firing a beam just before landing won't produce the Paralyzer SFX, and is referred to as silent laser.
==Instructional quotes==
==Customization==
Special Move customization was added in Super Smash Bros. 4. These are the variations:
# Paralyzer: Default.
# Blast Shot: Acts somewhat like Fox's Blaster, firing very weak bolts (1% uncharged, 2% charged) that cause minimal hitstun. Firing speed is increased and startup/ending lag are reduced.
# Electromagnetic Net (known as Spreading Shot in the PAL version): Shots travel a shorter distance, but hit multiple times before causing a paralyzing explosion at maximum distance. Also has more startup and ending lag.
==Origin==
In , on a stealth mission, Zero Suit Samus's only weapon is her "rather useless emergency pistol", which even when fully charged can only paralyze Space Pirates for a few seconds. It is, however, able to destroy s, which normally are only vulnerable to Morph Ball bombs.
In , the Paralyzer appears strapped to Samus's left thigh during death sequence and certain cut scenes. She only uses the gun in battle against Zebesians as she escapes the Main Sector of the exploding Bottle Ship. This time around, the Paralyzer seems to be more powerful. Unlike her earlier experience, a charged shot is not required to paralyze enemies, however a charged shot will leave enemies paralyzed longer. 
The weapon itself was not referred to as a Paralyzer until Metroid: Other M, which was produced after its Super Smash Bros. debut in Brawl.
==Gallery==
Paralyzer.jpg| being temporarily paralyzed by the Paralyzer in Brawl.
SSB4 - Yoshi and Samus.jpg|Zero Suit Samus about to fire her Paralyzer at in .
Zero Suit Samus SSBU Skill Preview Neutral Special.png|Paralyzer as shown by the Move List in Ultimate.
==Names in other languages==
==Trivia==
*In Brawl, the Paralyzer shot will change its direction when perfect shielded, but the blast itself will still look like it's traveling along a straight path. This behavior is unique among energy projectiles.
Category:Metroid universe
Category:Neutral special moves
Category:Projectiles
Category:Zero Suit Samus
Category:Zero Suit Samus (SSBB)
Category:Zero Suit Samus (SSB4)
Category:Zero Suit Samus (SSBU)
Parasol Waddle Dee

Parasol Waddle Dees (, Parasol Waddle Dee) are a type of Waddle Dee that appears in the series.
==Origin==
Parasol Waddle Dees debuted along with their basic version in Kirby's Dream Land, and made several appearances in most later games. When inhaled by Kirby, they can give Kirby the Parasol ability, allowing him to glide safely to the ground and protect him from certain falling hazards. Parasol Waddle Dees may occasionally abandon their parasols, turning them into regular Waddle Dees: however, Kirby can still get the Parasol ability by inhaling the stray parasol.
==In ==
===In Smash Run===
Parasol Waddle Dees appear as enemies. They gently float down with their parasol, and once on the ground they walk around and then jump in the air again. When they are holding it, their parasol can be jumped on as a trampoline. When attacked they let the parasol go and become regular Waddle Dees; the stray parasol deals low damage and knockback.
===Trophy===
Category:Common enemies
Category:Smash Run enemies
Category:Trophies (SSB4-3DS)
Parasol glitch

The Parasol glitch is a glitch in Super Smash Bros. Brawl that allows the player to cling to a wall and float as long as the player chooses to do so. It can be performed by using her Parasol move, which is how it was first discovered and is where the name came from. In normal cases, the glitch can also be done by , when using Spin Dash, or when using Fire. However, under the influence of a Poison Mushroom, or Light or Tiny Brawl, other characters will be allowed to perform the glitch. This is based on having a falling speed of less than 1.
==Execution==
===Characters===
*Peach
*Jigglypuff
*Mr. Game & Watch
*Sonic
===Stages===
Mushroomy Kingdom (World 1-2 version only), Bath, or any custom stage that meets the following requirements:
*Has a square box.
*Another block on top so the player can't ledge grab the bottom one.
*A platform directly below the bottom square.
===Controls===
As Peach, the player must jump onto the fall block and let it drop. After that, they should then hover below the stage and head towards one of the blocks, then use Parasol. After that, the control stick should be held towards the block continuously. If done correctly, Peach should stay hovering against the block. As soon as the player lets go of the control stick, Peach will begin to descend again and will be unable to re-hook to the wall.
Mr. Game & Watch and Sonic can perform the glitch using the same scenarios as long as the parachute is deployed or Sonic is constantly charging Spin Dash, respectively. Jigglypuff performs the glitch by simply moving the control stick towards the block. This is possibly due to Jigglypuff's light weight and slow falling speed.
==Explanation==
The terrain of the soft platform extends slightly further than the standard block. Therefore, the player is technically on the very edge of the bottom soft platform as they perform this glitch; however, the block on top of it prevents the player from actually landing on it.
==Video==
Category:Glitches (SSBB)
Patch (disambiguation)

Patch may refer to:
*a game update. For a history of patches of SSB4 see:
**List of updates (SSB4-3DS)
**List of updates (SSB4-Wii U)
*For a history of patches of Super Smash Bros. Ultimate see:
**List of updates (SSBU)
*the enemy Feyesh, known as Patch in the Japanese version.
*the Chinese player .
Pause glitch

The Pause glitch is a glitch in Super Smash Bros. that can be used in Break the Targets! and Board the Platforms. The glitch by itself is simple: by repeatedly pausing the game, one can "jam" the timer while still being able to move their character, gaining a maximum of 2 frames to control it between the pauses if done flawlessly. Through this glitch players can more easily achieve quicker clear times or even times that are humanly impossible, such as 0'00"00. Due to being a game breaking strategy to getting a faster time, speedruns using the glitch are discouraged and are not recognized on most leaderboards.
==Video==
Category:Glitches (SSB)
Peach (SSB4)/Back aerial

==Hitboxes==
|}
==Timing==
===Attack===
Initial autocancel	1-4
Clean hit 	6-7
Late hit 	8-13
Ending autocancel 	30-
Interruptible 	54
Animation length 	63
|-
===Landing lag===
Animation length	18
Category:Peach (SSB4)
Category:Back aerials (SSB4)
Peach (SSB4)/Back throw

==Overview==
==Throw and Hitbox Data==
===Hitbox===
|}
===Throw===
|}
==Timing==
Invincibility 	1-18
Hitbox 	20-21
Throw Release 	22
Interruptible 	50
Animation length	64
|-
Category:Peach (SSB4)
Category:Back throws (SSB4)
Peach (SSB4)/Down aerial

==Hitboxes==
|}
==Timing==
===Attack===
Initial autocancel	1-11
Hits 1-3 	12-13, 18-19, 24-25
Hit 4 	30-31
Ending autocancel 	38-
Interruptible 	39
Animation length 	47
|-
===Landing lag===
Animation length	13
Category:Peach (SSB4)
Category:Down aerials (SSB4)
Peach (SSB4)/Down smash

==Hitboxes==
|}
==Timing==
Charges between 	2-3
Hits 1-4 	6-7, 11-12, 16-17, 21-22
Hit 5 	26-27
Interruptible 	55
Animation length	69
Category:Peach (SSB4)
Category:Down smashes (SSB4)
Peach (SSB4)/Down throw

==Overview==
==Throw and Hitbox Data==
===Hitbox===
|}
===Throw===
|}
==Timing==
Invincibility 	1-18
Hitbox 	33-35
Throw Release 	43
Interruptible 	65
Animation length	79
|-
Category:Peach (SSB4)
Category:Down throws (SSB4)
Peach (SSB4)/Forward aerial

==Overview==
Peach's forward aerial is a crown strike that deals 15% damage and powerful horizontal knockback. This move is likely Peach's best aerial finisher, as it is much stronger than Peach's other aerials. It has high startup lag however, making it very easy to punish, and has a short duration.
==Hitboxes==
|}
==Timing==
===Attack===
Initial autocancel	1-9
Hitboxes 	16-20
Ending autocancel 	41-
Interruptible 	58
Animation length 	75
|-
===Landing lag===
Animation length	22
Category:Peach (SSB4)
Category:Forward aerials (SSB4)
Peach (SSB4)/Forward smash

==Overview==
==Hitboxes==
===Tennis racket===
|}
===Golf club===
|}
===Frying pan===
|}
==Timing==
Charges between 	9-10
Weapon hitboxes 	15-17
Biggest hitbox 	16
Interruptible 	46
Animation length	59
Category:Peach (SSB4)
Category:Forward smashes (SSB4)
Peach (SSB4)/Forward throw

==Overview==
==Throw and Hitbox Data==
===Hitbox===
|}
===Throw===
|}
==Timing==
Invincibility 	1-18
Hitbox 	14-15
Throw Release 	16
Interruptible 	40
Animation length	54
|-
Category:Peach (SSB4)
Category:Forward throws (SSB4)
Peach (SSB4)/Grab

==Overview==
==Grabbox Data==
===Standing Grab===
|}
===Dash Grab===
|}
===Pivot Grab===
|}
==Timing==
===Standing grab===
Grab 	6-7
Interruptible 	32
Animation length	51
===Dash grab===
Grab 	8-9
Interruptible 	40
Animation length	56
===Pivot grab===
Grab 	10-11
Interruptible 	38
Animation length	55
Category:Peach (SSB4)
Category:Grabs (SSB4)
Peach (SSB4)/Hitboxes

==Hitboxes==
Move 	Name 	Hitbox
Neutral attack 1 	 	
Neutral attack 2 	 	
Forward tilt 	 	
Up tilt 	 	
Down tilt 	 	
Dash attack 	 	
Forward smash (golf club) 	 	
Forward smash (tennis racket)	 	
Forward smash (frying pan) 	 	
Up smash 	 	
Down smash 	 	
Neutral aerial 	 	
Forward aerial 	 	
Back aerial 	 	
Up aerial 	 	
Down aerial 	 	
Neutral special 	Toad 	
Side special 	Peach Bomber 	
Side special (hit) 	Peach Bomber 	
Up special 	Peach Parasol	
Up special (open) 	Peach Parasol	
Down special 	Vegetable 	(unavailable)
Grab 	 	
Dash grab 	 	
Pivot grab 	 	
Pummel 	 	
Forward throw (collateral) 	 	
Back throw (collateral) 	 	
Up throw (collateral) 	 	
Down throw (collateral) 	 	
Category:Peach (SSB4)
Category:Hitboxes (SSB4)
Peach (SSB4)/Neutral aerial

==Hitboxes==
|}
==Timing==
===Attack===
Initial autocancel	1-4
Clean hit 	5-8
Late hit 	9-19
Ending autocancel 	36-
Interruptible 	49
Animation length 	57
|-
===Landing lag===
Animation length	11
Category:Peach (SSB4)
Category:Neutral aerials (SSB4)
Peach (SSB4)/Neutral attack/Hit 1

==Overview==
The first hit of 's neutral attack is a inward hand slap further from the camera and deals 2% damage. The move comes out very quickly on frame 2, making it a very good move to use in pressure situations. It can act as a setup for the down tilt, neutral air, back air, or a grab however, the move is very unsafe on hit if Peach does not perform the second neutral attack, so these setups are not guaranteed at all, and Peach can even be punished on hit before being able to attempt them.
==Hitboxes==
|}
==Timing==
Hitboxes 	2-3
Earliest continuable frame	7
Interruptible 	28
Animation length 	37
Category:Peach (SSB4)
Category:Neutral attacks (SSB4)
Peach (SSB4)/Neutral attack/Hit 2

==Overview==
The second hit of 's neutral attack is an outward hand slap. It has little utility outside of spacing since it cannot KO reliably. It deals 3% damage.
==Update history==
 1.0.8
*
*
==Hitboxes==
|}
==Timing==
Hitboxes 	2-3
Interruptible 	30
Animation length	37
Category:Peach (SSB4)
Category:Neutral attacks (SSB4)
Peach (SSB4)/Up aerial

==Update history==
 1.1.5
*
==Hitboxes==
|}
==Timing==
===Attack===
Initial autocancel	1-4
Hit 1; early 	10
Hit 1; clean 	11
Hit 1; late 	12-13
Hit 2; early 	15
Hit 2; clean 	16-17
Hit 2; late 	18-19
Ending autocancel 	41-
Interruptible 	46
Animation length 	53
|-
===Landing lag===
Animation length	12
Category:Peach (SSB4)
Category:Up aerials (SSB4)
Peach (SSB4)/Up smash

==Overview==
Raises her arm and twirls a pink ribbon. Powerful vertical knockback if sweetspotted (Peach's body, as opposed to her arm).
==Hitboxes==
|}
==Timing==
Charges between 	9-10
Clean hit 	14-16
Late hit 	17-20
Head and arm intangible	14-20
Interruptible 	45
Animation length 	59
|Hitboxes 
|-
|Head and arm 
Category:Peach (SSB4)
Category:Up smashes (SSB4)
Peach (SSB4)/Up throw

==Overview==
==Throw and Hitbox Data==
===Hitbox===
|}
===Throw===
|}
==Timing==
Invincibility 	1-18
Hitbox 	19-25
Throw Release 	26
Interruptible 	50
Animation length	68
|-
Category:Peach (SSB4)
Category:Up throws (SSB4)
Peach (SSBB)/Back aerial

==Overview==
Peach bashes her hip backwards. The move has two different hitboxes, with one strong hit, and a weaker hit. The strong hit has good knockback and is a reliable KO option offstage, being very useful for edgeguarding whilst floating. The weak hit is capable of locking opponents up until decently high percents (the strong hit can lock at very low percents). The move can also be used OoS, though its startup is not as fast as that of Peach's neutral aerial. Back aerial has low landing lag and auto-cancels as soon as its hitboxes decease making it a strong landing option.
==Hitboxes==
|}
==Timing==
===Attack===
Initial autocancel	1-4
Clean hit 	6-8
Late hit 	9-19
Ending autocancel 	20-
Animation length 	54
|-
===Landing lag===
Animation length	9
Category:Peach (SSBB)
Category:Back aerials (SSBB)
Peach (SSBB)/Dash attack

==Overview==
==Hitboxes==
|}
==Timing==
Hit 1 	6-9
Hit 2 	17-19
DACUS window 	3-4
Boost grab window	2-3
Animation length 	37
!Hitboxes 
|-
!DACUS 
|-
!Boost grab 
Category:Peach (SSBB)
Category:Dash attacks (SSBB)
Peach (SSBB)/Down aerial

==Overview==
==Hitboxes==
|}
==Timing==
Initial autocancel	1-11
Hits 1-3 	12-13, 18-19, 24-25
Hit 4 	30-31
Ending autocancel 	32-
Animation length 	39
|-
===Landing lag===
Animation length	9
Category:Peach (SSBB)
Category:Down aerials (SSBB)
Peach (SSBB)/Down special

==Overview==
Peach's down special move is known as Vegetable, and involves her pulling out turnips from the ground. The faces of the turnips pulled vary, with each one being unique in terms of damage and knockback dealt. Different turnips are pulled out randomly, though the more powerful ones are rarer. The weakest and most common turnip is the normal, "smiley face" turnip, whereas the strongest and rarest turnip is the infamous Stitch Face. Peach can also pull out a Mr. Saturn, Bob-omb, or Beam Sword, which are rarer than the Stitch Face. Peach's turnips are known as very useful projectiles due to being able to keep opponents at bay and assist in combos and gimping offstage opponents (although they are considerably less effective for gimping than in Melee), and are a large part of Peach's stage control in general. Peach has multiple advanced techniques which make Vegetable even more effective.
==Hitboxes==
===Turnip===
|}
===Mr. Saturn===
|}
===Bob-omb===
|}
==Damages and probabilities==
*The probabilities of the turnips do not take into account the chances for pulling an item (which is 1/80 for any item). 
Type 	Damage 	Probability
Normal 	1.5~13.9%	35/58
Carrot Eyes 	1.5~13.9%	6/58
Line Eyes 	1.5~13.9%	5/58
Circle Eyes 	1.5~13.9%	3/58
Eyebrow Eyes	1.5~13.9%	3/58
Wink 	6~17.9% 	4/58
Dot-Eyes 	12~23.9% 	1/58
Stitch-Face 	30~41.9% 	1/58
Mr. Saturn 	— 	1/160
Bob-omb 	— 	1/240
Beam Sword 	— 	1/480
Damage of normal turnip throws varies depending on the type of throw and the distance that the turnip travels in the air. Z dropping a turnip right into an opponent deals the less damage and smash throwing a turnip at point blank range into their face deals the most damage.
==Timing==
Turnip generated	1
Animation length	29
|-
|-
==Advanced techniques== 
===Glide tossing===
While not exclusive to her, glide tossing is one of Peach's more simple and prevalent tricks she can perform with her turnips. A glide toss allows her to throw her turnips while moving towards or away from her opponents giving her a strong method to approach or retreat with turnips. This also makes turnips a strong combo tool as she can glide toss towards her opponents which can then lead into her other moves. Peach's forward glide is decently long although her backwards glide toss is fairly short.
===Instant turnip pull glitch===
If Peach performs Vegetable just as she's running off a platform, it will cancel the animation once she runs off the edge effectively allowing her to instantly pull turnips. This allows her to laglessly generate turnips which can mainly be helpful for edgeguarding.
===Turnip Free Pull===
If Peach pulls out a turnip and performs an initial dash at the same time, she will pull up the turnip while moving forwards. This is most easily performed if the C-Stick is set to special.
 
Category:Peach (SSBB)
Category:Down special moves (SSBB)
Peach (SSBB)/Forward aerial

==Overview==
Peach takes her crown off her head and swings it in front of her. This is her most powerful aerial, and is very useful for KOing opponents off the side blastlines. However, it is her slowest aerial, having the most startup, ending and landing lag out of all her aerials. One large positive forward aerial has however is that it has one of the most generous auto-cancel windows in the game; auto-canceling the entire time its hitbox is not active. Because of this, forward aerial is an extremely strong landing option combined with its range. It is overall one of Peach's best spacing and KO moves although it is still a somewhat unreliable KO move.
==Hitboxes==
|}
==Timing==
===Attack===
Initial autocancel	1-15
Hitbox 	16-19
Ending autocancel 	20-
Animation length 	54
|-
===Landing lag===
Animation length	22
|
Category:Peach (SSBB)
Category:Forward aerials (SSBB)
Peach (SSBB)/Forward smash

==Overview==
==Hitboxes==
====Golf club====
Hitbox 4 only appears on frame 16.
|}
====Frying pan====
Hitbox 3 only appears on frame 16.
|}
====Tennis Racket====
Hitbox 4 only appears on frame 16.
|}
==Timing==
Charges between 	9-10
Hitboxes 	15-19
/ 	16
Interruptible 	41
Animation length	47
Category:Peach (SSBB)
Category:Forward smashes (SSBB)
Peach (SSBB)/Forward throw

==Overview==
==Throw and Hitbox Data==
===Hitbox===
|}
===Throw===
|}
==Timing==
Invincibility 	1-8
Hitbox 	14
Throw Release 	15
Interruptible 	34
Animation length	39
|-
Category:Peach (SSBB)
Category:Forward throws (SSBB)
Peach (SSBB)/Grab

==Overview==
==Grabboxes==
===Standing grab===
|}
===Dash grab===
|}
===Pivot grab===
|}
==Timing==
===Standing grab===
Grab 	6-7
Interruptible 	30
Animation length	32
===Dash grab===
Grab 	6-7
Animation length	39
===Pivot grab===
Grab 	13-14
Animation length	39
Category:Peach (SSBB)
Category:Grabs (SSBB)