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Endless now

The endless now is a concept in Xenoblade Chronicles 3. It is Moebius's core philosophy and an alternate name for Aionios.
==Description==
The endless now is the state of the world of Aionios, wherein the flow of time is frozen in one instant. This created the world of Aionios, where the future does not exist. It is perpetuated through the eternal cycle of life and death instigated by Z and Moebius. 
==Story==
===Xenoblade Chronicles 3===
The concept is first explored at the beginning of Chapter 6, while Noah is Amidst Fog, viewing the memories of his past lives. In the final flashback, a past Noah ultimately abandons Ouroboros to Moebius, becoming N. N then sees himself at a forking path with Mio at one end of it, and he follows this path to walk together with Mio on the horizon, representing the endless now.
===Future Redeemed===
Na'el unconsciously embraces this concept after the death of Chyra at the hands of starving Kevesi, a fact that is brought up by Matthew when he confronted her aboard The Ark. After Alpha's downfall, N warns the Founders that Moebius will defend the endless now to their deaths.
==Trivia==
* The endless now concept is similar to the Eternal Recurrence in the Xenosaga trilogy.
** Both involves trapping the universe in an eternal cycle instigated by the main antagonists to avoid a perceived catastrophe.
* In Xenosaga Episode III, Shion Uzuki nearly embraced a similar concept in a conversation with U-DO, wishing to be with Kevin Winnicot over and over.
==See also==
* Moebius
* Aionios
==In other languages==
==Gallery==
Category:Lore (XC3)
Enemies Closing In

Enemies Closing In (originally unofficially referred to as Hectic Pursuit of the Enemy) is Disc 4, Track 2 on the Xenoblade Original Soundtrack. It plays during battles if a party member is dead or if tension is overall very low.
==Enemies Closing In (Definitive Edition ver.)==
Enemies Closing In (Definitive Edition ver.) is a track in Xenoblade Chronicles: Definitive Edition. It is Disc 1, Track 8 on the Xenoblade Chronicles: Definitive Edition Original Soundtrack and the Xenoblade Chronicles Original Soundtrack Trinity Box.
It is a rerecording of the original with altered balance, mixing, and orchestration, including extra accompaniment lines such as a flute line at 1:18.
It plays in the same situations as the original. It also plays in equivalent situations in Future Connected.
==References==
Category:Music (XC1)
Category:Music (FC)Category:Songs composed by ACE+
Enemies and Allies

Enemies and Allies is a in Xenoblade Chronicles 3. It can be received by discussing Colony Iota Goods, after the liberation of Colony Iota.
==Quest objectives==
==Result==
Collectopaedia Cards can now be used to send supplies to other colonies. Alexandria and the others consider it a worthwhile investment.
==Dialogue==
===Head for Torus Hollow===
===Talk with Rhyza===
===Talk with Rhyza again===
===Head for the Hidden Stash===
===Talk with Chelle===
==In other languages==
==Notes==
Category:Quests (Elaice Highway)
Enemy (disambiguation)

Enemy may refer to:
* Enemy (XG) - Enemies in Xenogears
* Enemy (XS1) - Enemies in Xenosaga Episode I
* Enemy (XS2) - Enemies in Xenosaga Episode II
* Enemy (XS3) - Enemies in Xenosaga Episode III
* Enemy (XS1&2) - Enemies in Xenosaga I & II
* Enemy (XSPP) - Enemies in Xenosaga: Pied Piper
* Enemy (XC1) - Enemies in Xenoblade Chronicles and Future Connected
* Enemy (XCX) - Enemies in Xenoblade Chronicles X
* Enemy (XC2) - Enemies in Xenoblade Chronicles 2 and Torna ~ The Golden Country
* Enemy (XC3) - Enemies in Xenoblade Chronicles 3
Enemy Art (XC1)

Enemy Arts are the s used by enemies. Like party members, enemies can use up to 8 different arts in battle, in addition to auto-attacks. Some arts are shared by several enemies, while others are exclusive to individuals.
The primary difference between enemy arts and party member arts is that enemy arts require a period of windup, typically one second, for which the enemy must stay still in a charging animation. If the art triggers a vision, the windup instead lasts for the duration of the vision, and the enemy takes extra damage from attacks of the opposite damage type - ether attacks deal 50% more damage to the enemy if it is winding up a physical attack in a vision, and vice versa.
There are 1,081 enemy arts in the game plus an additional 73 added in the Definitive Edition, not all of which are used. It is therefore impractical to list them all in one article. They can be found in :Category:Enemy Battle Arts (XC1).
*
Enemy Art (XC2)

Enemy Arts are the attacks that use in the of Xenoblade Chronicles 2 and Torna ~ The Golden Country. Enemy s are internally treated as enemy Arts. Some Arts are shared between multiple enemies, whereas others are exclusive.
When an enemy uses an Art, text appears below their bar indicating the Art they are using.
There are over a thousand enemy Arts and not all of them are used, which makes listing them impractical. They can be found in :Category:Enemy Battle Arts (XC2).
==Properties==
Enemy Arts are like party member attacks in multiple ways: they are specified as physical/ether (using the enemy's / stat respectively to determine ), have a power/damage ratio (possibly distributed across multiple hits), a finite cooldown (which may be reduced by certain enemy skills), and may have a bonus to or . The key differences are as follows:
* Enemy Arts may have a greater variety of special effects:
** They can inflict many s that the party cannot, as well as further effects such as Affinity Down.
** They may force Driver Combo stages even if the target is not inflicted with the previous stage.
** They may cause other enemies to spawn, or cause already-existing enemies within a range to join the fight or become .
* Enemy Arts may have different to the element the enemy uses for purposes of calculating incoming damage.
* Enemy Arts have an additional property which determines whether or not the Art may trigger a .
Category:Battle mechanics (XC2)Category:Battle mechanics (TTGC)
Enemy Art (XCX)

Enemy Arts are the attacks that enemies use in the of Xenoblade Chronicles X. Enemies can have up to 32 different Arts. Some Arts are shared between multiple enemies, whereas others are exclusive to individuals.
When an enemy uses an Art, text appears below their bar indicating the Art they are using.
There are over 1500 enemy Arts and not all of them are used, which makes listing them impractical. They can be found in :Category:Enemy Battle Arts (XCX).
==Properties==
Enemy Arts are like party member attacks in multiple ways: they each have an attribute, have a power/damage ratio (possibly distributed across multiple hits), a target, and a finite cooldown. They may apply s, s, or s, and can have additional special effects. The key differences are as follows:
* Enemy Arts can inflict s that the party ordinarily cannot, such as Pull.
* Enemies have access to a wider range of special effects, such as causing already-existing enemies within a range to join the fight, or even effects such as changing the .
* Enemy Arts may be tied to a certain Appendage, and destroying that appendage prevents the enemy from using the Art.
Category:Battle mechanics (XCX)
Enemy Art (disambiguation)

Enemy Art may refer to:
* Enemy Art (XG) - Enemy arts in Xenogears
* Enemy Art (XS1) - Enemy arts in Xenosaga Episode I
* Enemy Art (XS2) - Enemy arts in Xenosaga Episode II
* Enemy Art (XS3) - Enemy arts in Xenosaga Episode III
* Enemy Art (XS1&2) - Enemy arts in Xenosaga I & II
* Enemy Art (XC1) - Enemy arts in Xenoblade Chronicles and Future Connected
* Enemy Art (XCX) - Enemy arts in Xenoblade Chronicles X
* Enemy Art (XC2) - Enemy arts in Xenoblade Chronicles 2 and Torna ~ The Golden Country
* Enemy Art (XC3) - Enemy arts in Xenoblade Chronicles 3
Enemy Ecology

Enemy Ecology are events in Xenoblade Chronicles 3. Occasionally, Aionios's wildlife generates or cause a rare enemy to appear.
Enemy Ecology can be identified by the red exclamation above the enemy's head.
==Mechanics==
Enemy Ecology varies from species to species. One example is an Ardun bashing a tree with its horns, knocking some fruit to the ground, Tirkins stumbling and dropping their belongings, and an Aspar regurgitating meat of their prey.
Enemy Ecology may trigger dialogue from a random party member.
==List of Enemy Ecologies==
Species 	Action
Ardun 	Bashing its horns into a tree to knock down fruit.
Garaffa 	Discharging electricity from its body.
Gogol 	Discarding its foodstuff after eating it.
Krabble 	Digging.
Tirkin 	Stumble and trips.
Aspar 	Regurgitating the meat of its prey.
Ottil 	Breaking clams.
Moglum 	Shaking off coral from its body.
Pippito 	Fleeing from the party before digging a hole to escape.
Gulkin 	Stumble and trips.
Krammit 	Digging.
Bunnit 	Digging up ores.
Quadwing	Shaking its wings.
Hox 	Digging up ores.
==In other languages==
==Gallery==
Category:Gameplay mechanics (XC3)
Enemypaedia

The Enemypaedia is a feature in Future Redeemed. It lists the enemies which the party has encountered and defeated.
==Mechanics==
Each (species of) regular enemy and has an entry in the Enemypaedia. Which enemy each entry corresponds to is initially hidden; to make the enemy's name appear in the Enemypaedia, one must target them in the overworld so that their battle nameplate is shown. Enemies that have been targeted in this way have a beige symbol with the enemy icon above them in the overworld.
To fill in an enemy's entry, one must defeat that (type of) enemy in a certain number of times. This number is 1 for unique monsters, and generally between 1 and 3 for regular enemies. Doing so results in the beige symbol above that enemy's head being replaced by a green tick. The same green tick appears at the enemy's entry in the Enemypaedia. In addition, completing an Enemypaedia entry counts as an Affinity Goal, granting Affinity Points to the party.
An enemy's entry lists the which is dropped by that enemy, including an indication of the drop chance at each rarity. If the collectible is required to craft a pinned , make a pinned recipe, power up the X-Reader, or upgrade s, this will also be indicated.
The Enemypaedia can be accessed from the main menu under "Affinity Goals". It can also be accessed from the map or with L/R. It is organised by region and by whether the enemy is a regular enemy or unique monster. The latter have the unique monster nameplate decoration as part of their entry.
==List of Enemypaedia entries==
==In other languages==
==Gallery==
===Field===
Enemypedia Entry Complete notification.jpg|Affinity Points earned for completing an Enemypedia entry
Enemypaedia icons.jpg|The icons showing whether or not an enemy's entry is completed, which is the case for the Volff here
===Vermillion Woods===
Vermillion Woods Enemypaedia 1.jpg|Vermillion Woods' Enemypaedia
Vermillion Woods Enemypaedia 2.jpg|Vermillion Woods' Enemypaedia
Vermillion Woods Enemypaedia 3.jpg|Vermillion Woods' Enemypaedia
===Aurora Shelf===
Aurora Shelf Enemypaedia 1.jpg|Aurora Shelf's Enemypaedia
Aurora Shelf Enemypaedia 2.jpg|Aurora Shelf's Enemypaedia
Aurora Shelf Enemypaedia 3.jpg|Aurora Shelf's Enemypaedia
Aurora Shelf Enemypaedia 4.jpg|Aurora Shelf's Enemypaedia
Aurora Shelf Enemypaedia 5.jpg|Aurora Shelf's Enemypaedia
Aurora Shelf Enemypaedia 6.jpg|Aurora Shelf's Enemypaedia
===Yesterdale===
Yesterdale Enemypaedia 1.jpg|Yesterdale's Enemypaedia
Yesterdale Enemypaedia 2.jpg|Yesterdale's Enemypaedia
===The Ragmos Desolation===
The Ragmos Desolation Enemypaedia 1.jpg|The Ragmos Desolation's Enemypaedia
The Ragmos Desolation Enemypaedia 2.jpg|The Ragmos Desolation's Enemypaedia
The Ragmos Desolation Enemypaedia 3.jpg|The Ragmos Desolation's Enemypaedia
The Ragmos Desolation Enemypaedia 4.jpg|The Ragmos Desolation's Enemypaedia
===Black Mountains===
Black Mountains Enemypaedia 1.jpg|Black Mountains' Enemypaedia
Black Mountains Enemypaedia 2.jpg|Black Mountains' Enemypaedia
Black Mountains Enemypaedia 3.jpg|Black Mountains' Enemypaedia
Category:Gameplay mechanics (FR)
Energy Aubergine (XC2)

Energy Aubergine is a vegetable in Xenoblade Chronicles 2.
==Sources==
==Uses==
==Lore==
*Fonsett Village grows Energy Aubergines.
==In other languages==
==Gallery==
At Wit's End Energy Aubergine Collection.jpg|Collection point for collecting Energy Aubergine
At Wit's End Energy Aubergine Map Location.jpg|Location of the collection point on the map
Energy Stir-Fry

Energy Stir-Fry is a Staple Food Pouch Item in Torna ~ The Golden Country. It can be crafted using 's Home cooking skill, while making camp at any campsites. Jin obtains the recipe as a reward for completing the , Forest Trail Antics. It is crafted using one Nest Extract, one Deviled Onion, two Tawny Carrots and two Weeping Flours.
==Favorite items==
It is one of 's favorite pouch items.
==In other languages==
Energy for Remodeling

Energy for Remodeling is a Merc Mission in Xenoblade Chronicles 2. It is received automatically during the Powered-Up Poppi. The mission requires 30 minutes to be completed, down to 7 minutes by dispatching s with enough levels of the suggested s.
==Rewards==
*A 50 Volt Battery, which can be used during the quest though it is not required.
==In other languages==
Enforcer

The Enforcer is one of three second-level Classes the player character in Xenoblade Chronicles X can choose after mastering the Drifter Class. With the Raygun and the Knife, this Class focuses on ranged attacks and support. It is recommended for experienced players. When reaching Rank 10 it's possible to continue this play style as a Psycorruptor or to switch to a well balanced Blast Fencer. With only 4 Battle Arts, it's the Class with the fewest new Arts learned.
== Battle Arts ==
 
Art name	Weapon type	Acquired Rank
 	Raygun 	1
 	Knife 	3
 	Raygun 	5
 	Knife 	7
== Skills ==
 
Skill name 	Acquired Rank	Effect at Lv. MAX
Inner Search 	2 	Boosts potential by 20%.
Beam Boost 	4 	Boosts beam damage by 50%.
Beam Guard 	6 	Boosts beam resistance by 20 when wielding a ranged weapon.
Buff Heal 	8 	Recovers 500 HP when receiving a buff.
Healing Touch	9 	Boosts the HP recovery of party members you revive by 50%.
High Tension 	10 	Boosts maximum TP by 1500.
==Class levels==
==In other languages==
Engage

Engage (, Engage) is one of 's s in Xenoblade Chronicles. It attempts to apply to the target, and if it succeeds, generates 25% more for the aura's duration.
==Overview==
Engage gives Reyn an out for when he can't get something's attention the old-fashioned way or he needs to do it very quickly. Ideally, he then uses Mad Taunt near the end of its duration so he can make best use of the extra aggro generated.
==Data==
==In other languages==
==Gallery==
Engage.gif|Reyn using Engage
Category:Battle Arts (Reyn)
Engage (Nene)

Engage (, Engage) is one of 's s in Xenoblade Chronicles: Future Connected, and a clone of 's art of the same name. It attempts to apply to the target, and if it succeeds, Glad Taunt generates 25% more for the aura's duration.
==Overview==
Engage gives Nene an out for when she can't get something's attention the old-fashioned way or she needs to do it very quickly. Ideally, she then uses Glad Taunt near the end of its duration so she can make best use of the extra aggro generated.
==Data==
==In other languages==
==Gallery==
Category:Battle Arts (Nene)
Engage the Enemy

__NOTOC__
Engage the Enemy (originally unofficially referred to as Confrontation with the Enemy) is Disc 1, Track 9 on the Xenoblade Original Soundtrack and Track 9 on the Xenoblade Chronicles Special Soundtrack. It plays during cutscenes before and after important boss fights in the game:
* Metal Face attacking Fiora in (The music continues as the battle theme for the subsequent battle until the track ends) in Chapter 2.
* Before the battle against the in Spiral Valley in Chapter 4.
* Before the battle against Xord in the Ether Mine in Chapter 5.
* The cutscene between the two phases of the in Chapter 7 (The music continues as the battle theme for the second phase until the track ends).
* The party confront Metal Face and Face Nemesis on Prison Island in Chapter 9.
* After the fight with Mumkhar on Valak Mountain in Chapter 10.
* After the battle with Mumkhar in Sword Valley in Chapter 11.
* The battle between Zanza and Meyneth in the Mechonis Core
* Between the two phases of the battle against Dickson
Carrying the Weight of Life from the music of Xenoblade Chronicles 3 uses the melody at 1:09 in this track as a motif.
As part of a promotional video for Xenoblade Chronicles 3D, this track was rearranged by Tomori Kudo.
==Engage the Enemy (Definitive Edition ver.)==
Engage the Enemy (Definitive Edition ver.) is Track 3 on the Xenoblade Chronicles: Definitive Edition Sound Selection, and Disc 1, Track 17 on the Xenoblade Chronicles: Definitive Edition Original Soundtrack and the Xenoblade Chronicles Original Soundtrack Trinity Box.
It is a rerecording of the original with slightly altered balance, mixing, and orchestration (e.g. at 1:38, the vocal line follows the melody more closely than in the original).
In the base game, it plays in the same situations as the original. In Future Connected, it plays when the Telethia destabilise the Fog King's rift, allowing Melia to finish it off.
==In Super Smash Bros.==
A shortened and looped version of (the original version of) Engage the Enemy is one of the music tracks in both and , available on the and (in Super Smash Bros. Ultimate) the stages.
A section of the piece was also remixed for the Xenoblade Chronicles Medley.
==In Project X Zone 2==
A remix of Engage the Enemy was made for Project X Zone 2. It plays in Chapter 6, 'You Will Know Our Names', when Fiora introduces herself to KOS-MOS, as well as later on when Metal Face appears.
==Trivia==
There exists a post-battle dialogue in Xenoblade Chronicles 2 between Ursula and Rex during which they sing a tune that sound very similar to Engage the Enemy. There is also a similar dialogue with Electra.
==References==
Category:Music (XC1)Category:Music (FC)Category:Music (SSB4)Category:Music (SSBU)Category:Songs composed by ACE+
Engine Room (Gormott)

Engine Room is a in the Titan Battleship in the Gormott Province. It connects Port-side Walkway and to Mid-ship Walkway Door via a and level 1 check.
==Enemies==
All enemies appear until the end of Chapter 4.
*Ardainian Soldier (normal)
==In other languages==
==Gallery==
Pacified Engine Room (Gormott).jpg|The Engine Room after the end of Chapter 4
Enigmatter

Enigmatter is a in Xenoblade Chronicles 3. Four pieces can initially be found in the Eagus Wilderness during Masha's recruitment quest Lapidarist Extraordinaire, although they are immediately used in the tutorial explaining the use of the Craft Accessories menu. More can be received by completing challenges in the and exchanging the Noponstone rewards: one piece of Enigmatter costs either 1500 Red Noponstone or 300 Blue Noponstone.
It's said that they are formed when tremendous amounts of energy merge multiple types subterranean materials into one matter, as is done in an annihilation event.
Masha uses this to create strong Accessories in the Craft Accessories menu, found at s. She can also enhance these created accessories using enigmatter and Noponic Gold. Dismantling a created accessory will give 1 piece of enigmatter back.
==In other languages==
Enlightened Morris

Enlightened Morris is a in Xenoblade Chronicles 2. It can be found anytime sleeping at Pippito's Haunt in the of the Kingdom of Tantal.
==Data==
==In other languages==
==Gallery==
Enlightened Morris Nametag.jpg|Enlightened Morris's nametag
Treasure trove 1315 map.jpg|Enlightened Morris's location on the map
Enlightened Morris Tombstone.jpg|Enlightened Morris's tombstone
Enlightened Morris Tombstone Interface.jpg|Enlightened Morris's tombstone interface
Category:Unique monsters (Tantal)Category:Pippitos (XC2)
Enlightenment (XC1)

Enlightenment is the fifth skill in 's Honesty skill branch. It doubles the accuracy bonus of ether arts if the user's level is more than 3 below the target's, so they hit more often against higher-levelled enemies.
==Overview==
Despite the cost, this skill is essential to an ether team that's focused on fighting high-levelled threats. It works better on higher-levelled arts, especially in the Definitive Edition where art accuracy can grow beyond 25%.
==In other languages==
Enneana Spicar

Enneana Spicar is a Prone NPC from the Tree Clan in Xenoblade Chronicles X. She is one of Nemard Wolfen's two possible brides. Nemard describes her as a talented weaver with a domestic nature.
==Appearance and personality==
==Story arc==
==Affinity links==
==Missions==
* Here Come the Brides
==In other languages==
==Gallery==
Enraged (XC2)

Enraged or Rage is a mechanic in the of Xenoblade Chronicles 2 and Torna ~ The Golden Country. Many , especially s and bosses, may become enraged after their is reduced partway. This gives them additional passive effects, may grant them access to new Arts, and may change their .
==Overview==
Enemies enrage once a certain condition is met, which may vary from enemy to enemy. This condition generally entails having their HP reduced below a certain threshold. Once this condition is met, they may enrage automatically or after using a certain Art. Some enemy Arts have the ability to enrage other enemies within a certain radius; this can override Seal Reinforcements.
When an enemy enrages, a red particle-like effect temporarily surrounds them, and (from version 1.5.0 onwards) a red, vibrating "angry" mark appears on their HP bar. If the enemy's element changes as a result of the enrage effect, Azurda announces this.
Lacerna Noctis uniquely has the effect of being able to purge enemy rage status, reverting the enemy back to their unenraged form. An enemy can re-enrage after having their rage purged, if their enrage condition and allow for it.
When an enemy enrages in , their subsequent Art becomes a Rage Strike, increasing its and reducing the .
Enemies which may become Awakened often have a higher chance of doing so when Enraged.
==List of enrage effects==
	Effects		Used by
==Trivia==
* Enrage effects have names. The name is always either "Enraged" or empty, with the sole exception of the Power Lines, for which it is "Short Circuit".
==In other languages==
==Gallery==
Rage Tutorial (XC2) 1.jpg|Tutorial for enraging in XC2, part 1
Rage Tutorial (XC2) 2.jpg|Tutorial for enraging in XC2, part 2
Rage Tutorial (XC2) 3.jpg|Tutorial for enraging in XC2, part 3
Enraged Tutorial Tip (TTGC).jpg|Tutorial for enraging in TTGC
Category:Battle mechanics (XC2)Category:Battle mechanics (TTGC)
Enraged Gogol

Enraged Gogol is a quest-exclusive Gogol boss in Xenoblade Chronicles 2. It is fought thrice during Tender-Hearted Beast in Tantal; first alone near Zalmor's Crevice in the , then alongside the Indignant Gogol near the Sacred Ice Caverns in the and finally alongside the Indignant Gogol and the Offended Gogol as the next phase of the latter encounter.
==Data==
==In other languages==
Entertainment District

Entertainment District is a in Fonsa Myma, Kingdom of Uraya. It connects the to the Uraya Merc Barracks and Mymoma Playhouse. The upper part of Torika Alley can also be accessed by jumping from the district.
==Quests==
*Vandham's Last Wish
*A Secret Cure
==NPCs==
*Gamoosah
*Isalle
*Iona
*Lacie Only appears during Eternal Spirit.
*Rudvic
*Vee
===Notes===
==Auto dialogues==
==In other languages==
==Gallery==
Entertainment District (night).jpg|The Entertainment District, at night