Forward smash/Knockback chart

These are charts showing the post hit data (base knockback, knockback scaling, and KO percentages) of the strongest hitbox in every forward smash (or in the case of multi-hit smashes, the values of the final hit when all hits connect) for every character in the series. The forward smashes are given a general rank in power in comparison to other forward smashes based on the knockback produced by their strongest hitbox at critical percentage.
==Chart (SSB)==
KO percentages are estimated by the knockback on in the center of .
===NA===
Rank	Character 	 	 	 	 	
1 	(up) 	21%	361	20	100	83%
2 	 	17%	361	20	120	86%
3 	 	20%	361	20	100	89%
4 	(up) 	20%	40 	15	100	90%
5 	 	20%	50 	30	100	92%
6 	(up) 	19%	361	20	100	95%
6 	(down) 	19%	361	20	100	95%
6 	(up) 	18%	361	30	100	95%
9 	(partially up) 	19%	40 	15	100	96%
10 	 	17%	361	0 	120	99%
10 	 	16%	361	10	120	99%
12 	 	18%	361	20	100	102%
12 	 	18%	361	20	100	102%
12 	 	18%	361	20	100	102%
12 	 	17%	361	30	100	102%
16 	 	18%	40 	15	100	103%
17 	(down) 	17%	361	20	100	109%
17 	(up) 	16%	361	30	100	109%
17 	(down) 	16%	361	30	100	109%
20 	(partially down)	17%	40 	15	100	110%
21 	 	18%	361	70	65 	118%
21 	 	15%	361	30	100	118%
21 	(down) 	16%	40 	15	100	118%
24 	(down) 	14%	361	30	100	127%
===JPN===
Rank	Character 	 	 	 	 	
1 	(up) 	21%	361	20	100	83%
2 	 	17%	361	20	120	86%
3 	 	20%	361	20	100	89%
4 	(up) 	20%	40 	15	100	90%
5 	 	20%	50 	30	100	92%
6 	(up) 	19%	361	20	100	95%
6 	(down) 	19%	361	20	100	95%
6 	(up) 	18%	361	30	100	95%
9 	(partially up) 	19%	40 	15	100	96%
10 	 	17%	361	0 	120	99%
10 	 	16%	361	10	120	99%
12 	 	20%	361	70	67 	100%
13 	 	18%	361	20	100	102%
13 	 	18%	361	20	100	102%
13 	 	18%	361	20	100	102%
13 	 	17%	361	30	100	102%
17 	 	18%	40 	15	100	103%
18 	(down) 	17%	361	20	100	109%
18 	(up) 	16%	361	30	100	109%
18 	(down) 	16%	361	30	100	109%
21 	(partially down)	17%	40 	15	100	110%
22 	 	15%	361	30	100	118%
23 	(down) 	16%	40 	15	100	118%
24 	(down) 	14%	361	30	100	127%
===AUS===
Rank	Character 	 	 	 	 	
1 	(up) 	21%	361	20	100	83%
2 	 	17%	361	20	120	86%
3 	 	20%	361	20	100	89%
3 	 	20%	361	20	100	89%
5 	(up) 	20%	40 	15	100	90%
6 	 	20%	50 	30	100	92%
7 	(up) 	19%	361	20	100	95%
7 	(down) 	19%	361	20	100	95%
7 	(up) 	18%	361	30	100	95%
10 	(partially up) 	19%	40 	15	100	96%
11 	 	17%	361	0 	120	99%
11 	 	16%	361	10	120	99%
13 	 	18%	361	20	100	102%
13 	 	18%	361	20	100	102%
13 	 	17%	361	30	100	102%
16 	 	18%	40 	15	100	103%
17 	(down) 	17%	361	20	100	109%
17 	(up) 	16%	361	30	100	109%
17 	(down) 	16%	361	30	100	109%
20 	(partially down)	17%	40 	15	100	110%
21 	 	18%	361	70	65 	118%
21 	 	15%	361	30	100	118%
21 	(down) 	16%	40 	15	100	118%
24 	(down) 	14%	361	30	100	127%
===EUR===
Rank	Character 	 	 	 	 	
1 	 	24%	50 	30	100	71%
2 	(up) 	21%	361	20	100	83%
3 	 	17%	361	20	120	86%
4 	 	20%	361	20	100	89%
4 	 	20%	361	20	100	89%
6 	(up) 	20%	40 	15	100	90%
7 	(up) 	19%	361	20	100	95%
7 	(down) 	19%	361	20	100	95%
7 	(up) 	18%	361	30	100	95%
10 	(partially up) 	19%	40 	15	100	96%
11 	 	17%	361	0 	120	99%
11 	 	16%	361	10	120	99%
13 	 	18%	361	20	100	102%
13 	 	18%	361	20	100	102%
13 	 	17%	361	30	100	102%
16 	 	18%	40 	15	100	103%
17 	(down) 	17%	361	20	100	109%
17 	(up) 	16%	361	30	100	109%
17 	(down) 	16%	361	30	100	109%
20 	(partially down)	17%	40 	15	100	110%
21 	 	18%	361	70	65 	118%
21 	 	15%	361	30	100	118%
21 	(down) 	16%	40 	15	100	118%
24 	(down) 	14%	361	30	100	127%
===Summary===
====NTSC-J to NTSC-U====
*
**
====NTSC-U to PAL (AUS)====
*
====PAL (AUS) to PAL (EUR)====
*
==Chart (SSBM)==
The following chart lists the approximate KO percentages and the knockback values for the strongest hitbox of each forward smash in Super Smash Bros. Melee (or in the case of multi-hitting smashes, the power of the attack if all hitboxes connect). For Link and Peach, each of their different forward smashes are represented on the chart separately. For the Ice Climbers, when both Climbers connect their forward smash and when only Popo connect it are represented separately.
The forward smashes are ranked by which KO the earliest.
=====Legend=====
*Ice Climbers
**S = only a solo Ice Climber lands their forward smash
**B = both Climbers land their smash
*Link
**1st = The first slash of Link's forward smash.
**2nd = The second slash of Link's forward smash.
*Peach
**T = Tennis racket
**G = Golf club
**P = Frying pan
Rank	Character					
==Chart (SSBB)==
The following chart shows the power of the strongest hitbox of every character's forward smash in Super Smash Bros. Brawl (or in the case of multi-hitting forward smashes, the power of the attack if all hitboxes connect). For Olimar, Link, and Peach, each of their different forward smashes are represented on the chart separately. For the Ice Climbers, Popo and Nana have their forward smashes represented on the chart separately, as well as when both connect their forward smashes represented separately. In the case of Lucario, he is represented on the chart at minimum power, half power, and maximum power (however the chart does not take the stock modifier into account).
The data on the chart was collected from testing on , with the approximate KO percentages based from the center of . The forward smashes are ranked by which KO the earliest when the opponent doesn't DI.
=====Legend=====
*Lucario
**0% = Lucario's damage at 0%
**85% = Lucario's damage at 85%
**170% = Lucario's damage at 170%
*Olimar
**W = White Pikmin
**Y = Yellow Pikmin
**B = Blue Pikmin
**R = Red Pikmin
**P = Purple Pikmin
*Ice Climbers
**P = only Popo lands his forward smash
**N = only Nana lands her forward smash
**B = both Climbers land their smash
*Link
**1st = The first slash of Link's forward smash.
**2nd = The second slash of Link's forward smash.
*Peach
**T = Tennis racket
**G = Golf club
**P = Frying pan
Rank	Character 	 	 	 	 	
1 	 	3698	55.76	36.80% 	44.87% 	56.08%
2 	 	3510	57.17	39.18% 	47.05% 	57.98%
3 	 	4361	34.30	40.50% 	53.62% 	71.84%
4 	170% 	2615	54.06	57.99% 	66.32% 	77.86%
5 	 	2743	51.42	58.48% 	67.23% 	79.39%
6 	 	2946	48.24	58.13% 	67.45% 	80.41%
7 	 	2996	46.65	59.04% 	68.68% 	82.08%
8 	 	2646	51.49	60.28% 	69.02% 	81.16%
9 	 	2286	54.58	63.47% 	71.71% 	83.16%
10 	 	3680	35.00	59.14% 	72.00% 	89.86%
11 	 	2880	44.31	64.77% 	74.93% 	89.03%
12 	2nd 	2317	47.15	72.81% 	82.35% 	95.61%
13 	 	2938	38.41	73.21% 	84.93% 	101.20%
14 	 	2523	42.82	75.36% 	85.87% 	100.47%
15 	 	2842	37.18	78.21% 	90.32% 	107.13%
16 	P 	2049	45.22	81.84% 	91.80% 	105.62%
17 	 	2072	44.53	82.60% 	92.70% 	106.74%
18 	 	2136	42.84	84.36% 	94.86% 	109.45%
19 	 	3208	31.43	80.88% 	95.20% 	115.08%
20 	 	2557	37.78	84.52% 	96.43% 	112.97%
21 	Lucario 85% 	2069	41.36	89.00% 	99.88% 	114.99%
22 	 	1930	42.39	90.12% 	100.73%	115.48%
23 	 	1660	44.10	92.74% 	102.95%	117.12%
24 	 	2180	38.50	92.73% 	104.42%	120.65%
25 	 	2188	37.43	95.16% 	107.19%	123.88%
26 	T 	2354	35.65	95.26% 	107.88%	125.41%
27 	 	2359	35.57	95.33% 	107.98%	125.56%
28 	 	2309	35.91	95.82% 	108.35%	125.76%
29 	P 	2086	37.43	97.89% 	109.91%	126.61%
30 	 	2082	37.28	98.39% 	110.46%	127.23%
31 	 	1839	39.39	99.29% 	110.71%	126.58%
32 	 	2029	37.66	98.81% 	110.75%	127.35%
33 	Ice Climbers B	2461	33.59	97.92% 	111.31%	129.92%
34 	 	1783	38.03	104.31%	116.15%	132.58%
35 	 	1993	36.13	103.99%	116.44%	133.74%
36 	 	1718	38.04	105.99%	117.82%	134.25%
37 	 	2416	32.08	103.93%	117.96%	137.44%
38 	Link 1st 	1900	36.38	105.83%	118.20%	135.38%
39 	 	1490	38.81	109.77%	121.36%	137.46%
39 	Olimar R 	1490	38.81	109.77%	121.36%	137.46%
39 	Olimar B 	1490	38.81	109.77%	121.36%	137.46%
42 	Ice Climbers N	2003	33.59	111.55%	124.95%	143.55%
43 	Peach P 	1972	32.37	116.71%	130.61%	149.92%
44 	Peach G 	2462	28.30	116.18%	132.08%	154.17%
45 	 	2008	30.86	121.26%	135.84%	156.09%
46 	 	2056	30.18	122.40%	137.31%	158.02%
47 	 	2573	26.08	121.82%	139.07%	163.04%
48 	Lucario 0% 	1687	29.15	139.38%	154.82%	176.26%
49 	Olimar W 	983 	20.86	228.52%	250.10%	280.06%
==Chart (SSB4)==
Rank	Character					
==Chart (SSBU)==
Rank	Character 	 	 			
 	Mario 	25	105			
 	Donkey Kong 	21	88 			
 	1st swing 	30	100			
 	Link Sword Beam	45	12 			
 	Link 2nd swing 	85	89 			
==See also==
*Forward smash
*Up smash/Knockback chart
*Down smash/Knockback chart
Category:Lists
Category:Game physics