Rage (move)

Rage (Japanese: Rage) is a damage-dealing move introduced in Generation I. It was TM20 in Generation I.
==Effect==
===Generation I===
Rage deals damage and it will not be possible for the player to do anything other than let the user continue to use Rage, and it will not stop using Rage until it faints or the battle ends. Every time the user is damaged by an attack or is targeted by , its rage will build, causing its stat to increase by one stage. Being hit by a multi-hit move will raise the user's once for each hit. Rage will use 1 PP when selected, but not use any PP on any subsequent turns.
The duration of Rage will be paused but not disrupted by anything, including , , binding, ing, or if the user hurts itself due to .
If a change in accuracy or evasion affects Rage's accuracy, the decrease in accuracy will be reapplied each turn, until reaching a minimum of 0.4%. If Rage misses due to the 99.6% accuracy bug of 100%-accuracy moves when there are no other accuracy or evasion modifiers in effect, or in case said modifiers cancel each other, its accuracy will be unaffected. If Rage misses during the turn it is selected, its secondary effects will not activate.
Rage will not attempt to increase the user's Attack if it has reached a stage of +6, and will not successfully increase the user's Attack if it has reached a value of 999.
In Pokémon Stadium, Rage's accuracy does not drop when it misses. Disable causes Rage to build only when Disable hits.
===Generation II===
Rage is no longer a continuous move and will not automatically last until the end of the battle. When Rage is used consecutively, it will consume PP each turn, and the damage it deals is multiplied by a separate Rage counter; this Rage counter starts at 1 and increases by one each time the user of Rage is damaged by an attack (up to a maximum of 255), and is reset when the user ceases to use Rage (but not when Rage misses).
The accuracy-changing effects present in Generation I no longer apply, and missing does not change the accuracy of Rage.
===Generation III===
When Rage is used consecutively, the user's stat now increases by one stage each time it is damaged by an attack instead. A Pokémon's rage will now build even if the initial use of Rage misses or fails.
Rage can be used as the first move of a Pokémon Contest combination, causing , , and to score double the normal appeal if used in the next turn.
===Generation IV to VII===
A Pokémon's rage will now only start to build after it successfully used Rage.
In Generation IV only, due to a glitch, if a Pokémon that is under the effect of Rage selects a move other than Rage, it removes all volatile status conditions except Rage (e.g. , , , etc.). If transform is removed this way, the transformed Pokémon gets to keep its transformed moveset permanently.
===Generation VIII onwards===
Rage cannot be selected in a battle.
==Description==
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==Learnset==
===By leveling up===
===By TM===
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| colspan=15 style="text-align: center; background-color: #" | Every Pokémon can learn this move by TM exceptthe ones listed below and only if marked with ✘.
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===By ===
===By ===
====Generation II====
==In other games==
===Pokémon Mystery Dungeon series===
In the and series, Rage is a status move which gives the user the Enraged status condition. This status boosts the user's Attack stat by one stage every time it takes damage and lasts for 5-10 turns.
From Gates to Infinity onward, Rage now inflicts damage while also giving itself the Enraged status condition. As with the previous games, the Enraged status condition raises the user's Attack by one stage whenever it takes damage. This status condition lasts for 100 turns in Gates to Infinity, and only 11 turns in .
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===Description===
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==In animation==
===Pokémon animated series===
* In the English dub of Charizard Chills, Ash's Charizard's was incorrectly referred to as Rage.
====Pokédex entries====
==In the manga==
===Aim to Be a Card Master!!===
===Pokémon Adventures===
===Pokémon Gold & Silver: The Golden Boys===
===Pokémon Pocket Monsters===
==In other generations==
===Core series games===
===Side series games===
===Spin-off series games===
==Trivia==
* The Lake of Rage is named after this move, except in French and German.
** In French, the Lake of Rage is named after (Colère) instead.
** In German, it is not named after a specific move. The only move with Zorn- in its German name is (Zornklinge).
* Prior to Generation VI, if the last opposing Pokémon successfully used or on a target that had used Rage and the target survived, Rage would build despite it being the end of the battle.
==In other languages==
Category:Moves that can raise the user's Attack
Category:Moves that can jam
Category:Moves in Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!
Category:Moves unusable in Pokémon Sword and Shield
Category:Moves unusable in Pokémon Scarlet and Violet
de:Raserei
es:Furia
fr:Frénésie
it:Ira
ja:いかり
zh:愤怒（招式）