nyuuzyou/wikis huggingface dataset:
Tool

A Tool is an item that a Blockhead uses to enhance its progress, for example using a pickaxe to mine stone.
== How to use ==
For a Blockhead to use a tool, it must first be in an accessible slot in that Blockhead's inventory. It must then be selected, which allows it to be used. While selected, the Blockhead is directed to act on a location or block. If the resulting outline shows an icon of the selected tool, that tool will be in use.
Tools have appropriate and inappropriate uses, denoted by the color of the outline that appears. White outlines are neutral, and mean the tool has the same effect as an empty hand. A red outline means the tool is inappropriate and will be no more effective than an empty hand, implying it will take more wear than necessary as well. A green outline means the tool is appropriate and will be more effective than an empty hand.
All tools are appropriate for use attacking creatures. Weapons are tools that are only appropriate for attacking creatures. They also are more effective than other tools at that task.
A Blockhead's hand is a special case. It can serve as a tool or weapon, and is the default tool for certain types of harvesting such as picking fruit off trees or picking up loose items.
== Tools of all kinds ==
The following items are considered to be tools but not weapons:
*Axe
*Machete
*Pickaxe
*Spade
The following items are considered to be weapons:
*Hand
*Spear
*Sword
For durability and effectiveness of tools, refer to the following pages:
*Tool Durability Chart
*Block Durability
*Creature Hit Chart
Category:Item
Tool Bench

:"Tools and weapons."
The Tool Bench is one of the most important crafting surfaces in The Blockheads, as it is where the best tools, items for harvesting resources, can be crafted.
==Where Found==
A tool bench is created at a workbench (of any level) for one dirt and one flint. The tool bench created will be at its lowest level until it is upgraded. A tool bench has a total of 6 levels.
==Products==
The following items can be created using a tool bench:
===Level 1===
The following tools can be created with any tool bench:
Icon	Name 	Slogan 	Item 1	Item 2	Item 3
 	Flint Spade 	Dig faster. 	1 x 	3 x 	
 	Flint Machete	For plants and branches. 	1 x 	2 x 	
 	Flint Axe 	Chop down trees. 	1 x 	3 x 	
 	Flint Pickaxe	Mine rock and ore. 	1 x 	5 x 	
 	Flint Spear 	Feeling stabby? 	1 x 	1 x 	
 	Level 2 	Craft more tools and weapons.	5 x 	 	
===Level 2===
The following tools are also available from a level 2 or greater tool bench:
Icon	Name 	Slogan 	Item 1	Item 2	Item 3
 	Stone Axe 	Chop faster than flint. 	1 x 	3 x 	
 	Stone Pickaxe	Mine faster than flint. 	1 x 	5 x 	
 	Stone Spade 	Dig even faster. 	1 x 	3 x 	
 	Level 3 	Craft more tools and weapons.	5 x 	 	
===Level 3===
The following tools are also available from a level 3 or greater tool bench:
Icon	Name 	Slogan 	Item 1	Item 2	Item 3
 	Bronze Pickaxe	Mine faster than stone. 	1 x 	5 x 	
 	Bronze Machete	Clear bush even faster. 	1 x 	2 x 	
 	Bronze Sword 	Dodo destroyer. 	1 x 	3 x 	
 	Tin Spade 	Clear dirt with one dig. 	1 x 	3 x 	
 	Level 4 	Craft more tools and weapons.	5 x 	 	
===Level 4===
The following tools are also available from a level 4 or greater tool bench:
Icon	Name 	Slogan 	Item 1	Item 2	Item 3
 	Iron Pickaxe	Mine better, faster. 	1 x 	5 x 	
 	Iron Machete	Plant matter splatter. 	1 x 	2 x 	
 	Iron Sword 	A sharper sword. 	1 x 	3 x 	
 	Iron Axe 	Tree? What tree? 	1 x 	3 x 	
 	Level 5 	Craft more tools and weapons.	5 x 	 	
===Level 5===
The following tools are also available from a level 5 or greater tool bench:
Icon	Name 	Slogan 	Item 1	Item 2	Item 3
 	Steel Pickaxe	Better than iron. 	1 x 	5 x 	
 	Level 6 	Craft more tools and weapons.	5 x 	 	
===Level 6===
The following gold tools are available only from a level 6 tool bench:
Icon	Name 	Slogan 	Item 1	Item 2	Item 3
 	Gold Spade 	Find seeds in dirt.	1 x 	3 x 	
 	Gold Pickaxe	Find gems in rock. 	1 x 	5 x 	
==Notes==
All options are viewable on a tool bench's crafting menu, but those unavailable due to its level are overlaid by the image of a lock with the required level number on it.
As upgrades are implemented, that menu option disappears.
Category:Item
Category:Tool
Train Station

:"All aboard!"
Train Stations are a rail component.
==Appearance==
A train station is a three block wide and two block tall open structure. A wooden pole rises on either end, supporting a crossbar that reads "Train Station" over a wooden platform and three sections of rail.
==Where Found==
Train stations must be made on a train yard.
==Use==
When placing a train station, tap the center of the three spaces it will fill; no rails can be adjacent to it, and all three must be the open tops of solid blocks. All three must also have the space above them open. It is not known if it has purposes other than decoration.
Tapping on a train station brings up a menu with options to remove or use. Using the station displays a text editing box. This allows for changing the name of the station (as displayed on the sign). The last word, "Station," will always be included. The station name is used both on the image of the station and the title of its menu box, but it's still called a "train station" when carried in inventory.
A steam locomotive will stop at a train station instead of passing by. This will only happen if the game detects a train station when the train is boarded.
==Notes==
A train station is not needed to use a rail handcar.
Category:Item
Category:Rail
Train Wheel

:"For trains."
A Train Wheel is a component in making several rail-related items.
==Appearance==
A train wheel is a circle with an open pattern of crossbars and a central hub. Its colors range from black to light gray, with the rim being lighter in color than the crossbars.
==Where Found==
Train wheels are made at a train yard.
==Crafting==
Train wheels are needed to make rail handcars, steam locomotives, freight cars, and passenger cars.
Category:Item
Category:Resource
Category:Rail
Trapdoor

:"A door for the floor."
A trapdoor is an item created at a Woodwork Bench.
==Appearance==
A trapdoor will take on some characteristics of an adjacent block or back wall. They will take on the appearance of the block to the right, the block to the left, or the backwall of its placement. If placed only adjacent to a block with bedrock as a backwall, it will usually have the appearance of wood. Viewed at an angle, they appear to be hollow with a ladder from below and have a brown, wood-like design on their top surface.
==Crafting==
It is created using one wood and one ladder.
==Removing==
A trapdoor will react to attempts to remove it as if it were the type of block it's taken the appearance of. This includes the appropriate tool and the number of strokes required to remove.
==Use==
Trapdoors are construction blocks that allow a Blockhead to walk on top of it normally yet climb through it as if it were absent. They are thus most effective in creating crossing horizontal and vertical paths.
When a Blockhead passes through vertically, the trapdoor will open upward, exposing the gap. It doesn't matter which direction the Blockhead approaches from or travels to, as the trapdoor always opens in the same direction. It closes automatically after the Blockhead passes.
A Blockhead may appear to pass through the side of a trapdoor under some circumstances.
If a trapdoor placed immediately above or below a solid block, it may not function properly. This state may persist if the obstruction is cleared. Resolving the problem can be as simple as removing and replacing the trapdoor.
==Gallery==
File:Time Trapdoor.png|A trapdoor with the texture of a time crystal block
Category:Item
Category:Block
Tyrian Purple

Tyrian Purple is a purple primary 
pigment created from pressing dodo feathers. It is mainly used in dyeing and changing the appearance of a Blockhead's clothes or crafting Paint.
==Appearance==
The dye appears as a purple pile of a finely ground powdery substance. 
==Dyeing==
:
The pigment can be used as a primary dye or can be used in the formation of secondary and tertiary dye combinations for dyeing of clothes.
==Paint==
Tyrian Purple can be used as a primary paint pigment or be used in the formation of secondary and tertiary paint combinations. 
==Trivia==
Tyrian Purple is actually produced by the mucous secretions of certain species of predatory sea snails
Category:Item
Category:Pigment
Ultramarine Blue

Ultramarine Blue is a blue primary 
pigment created from pressing a Lapis Lazuli block. It is mainly used in dyeing and changing the appearance of a Blockhead's clothes or crafting Paint.
==Appearance==
The dye appears as a blue pile of a finely ground powdery substance. 
==Dyeing==
:
The pigment can be used as a primary dye or can be used in the formation of secondary and tertiary dye combinations for dyeing of clothes.
==Paint==
Ultramarine Blue can be used as a primary paint pigment or be used in the formation of secondary and tertiary paint combinations. 
==Trivia==
The pigment color code for Ultramarine Blue according to the Colour Index International database is P. Blue 29 77007.
Category:Item
Category:Pigment
Veganism

Due to the abundance of vegetable foodstuff it's entirely possible to play the game with a vegetarian or vegan Blockhead. There's no need to kill creatures for food.
Leather and fur can be scavenged from dropbears and donkeys that die of natural causes, so your Blockhead can still make leather and fur items, albeit slowly. Dodo feathers for making the Tyrian Purple pigment or a soft bed can be acquired the same way.
Category:Guide
Weather

Weather is an environment element in the game. Currently there are four type of weather - Clear, Overcast, Rain, and Snow.
==Clear==
Clear skies are the most common state of weather in The Blockheads. In the daytime, the sky will be a pale blue and shows no clouds. At night, the stars are visible.
==Overcast==
Cloudy weather is characterized by reduced ambient lighting (to near black at night) and gray skies.
==Rain==
Drops of water are falling down from the skies, making a splash effect when hitting the ground. A Blockhead doesn't like to be out from shelter when it is raining and if he/she does, his/her environment bar will be decreased. It may snow above locations where it is raining.
==Snow==
The least common weather, mostly appearing near the poles. Increasingly likely at higher altitudes. Snowflakes are falling from the sky and cover the surface with snow, deepening as more falls without any "melting" due to warmer air. Water blocks exposed to the cold air associated with snow may turn into ice, sometimes to a considerable depth. A Blockhead should wear warm articles of clothing in order to prevent freezing (and a possible loss of health. The North Pole Hat of Warmth is even more effective.
Category:Guide
Category:Environment
West Equator

The west equator lies to the left of the North Pole and right of the South Pole. It has a hot climate suitable for only some plants.
The equatorial line itself is marked by a pole extending a short distance above and below ground. The Sunset achievement will be granted the first time one of your Blockheads reaches this pole.
When in the vicinity of the west equator, the stars move downward.
<spoiler>The Sunset Skirt Of Happiness can be found at the top of the pole.</spoiler>
Category:Location
Window

:"Let the daylight in."
A Window is a decorative item.
==Appearance==
A window looks like a wooden frame holding a square, transparent sheet.
==Crafting==
Windows are made at a kiln or electric kiln. Five (5) windows are produced from one glass and one wood.
==Use==
Windows may be placed on back walls and show the sky beyond it.
==Gallery==
File:Sandcastle.png|This sandcastle has 18 windows on its second floor.
Category:Item
Wood

Wood is an easily acquired block in The Blockheads, used in a wide variety of crafted items.
== How to Get ==
Wood is obtained when a Blockhead cuts down the trunk of most trees. It's most effectively harvested using an axe. Each block of wood harvested with an axe will produce three (3) wood. Blockheads can also burn the tree up with an ember or campfire, but this produces less wood.
== Farming ==
Planting various fruits or seeds in dirt or compost will spawn a tree. As it grows, it will develop a taller trunk which can be harvested for wood. Maples and pines tend to grow the tallest.
==Crafting==
Wood is an element in various items. It can also be used as fuel in campfires, kilns, and furnaces.
Category:Item
Category:Resource
Category:Block
Wooden Bed

:"Get some rest."
Energy is recovered faster when a Blockhead sleeps in a wooden bed (or simply a "bed") rather than sleeping on the ground.
==Appearance==
When placed for use, a bed looks like a frame and platform made of wood with one end (the "head") rising higher than the other (the "foot"). There are no visible accessories such as a mattress, sheets, covers, or pillows.
==Crafting==
A wooden bed is made at the Woodwork Bench and costs one (1) wood.
They can be upgraded to soft beds at a tailor's bench with five (5) dodo feathers and three (3) linen.
A wooden bed is not involved in making a golden bed.
==Using==
Beds take up two horizontal spaces. The space you tap on determines where the head of the bed will be. The other occupied space is determined automatically.
Normally, a bed's second space is selected to avoid existing objects (such as sold blocks, benches, or chests), but it may intersect items such as a ladder or lamp on the floor/ground. In the latter case, both items remain available for use.
A bed does not require open space above it, and can be placed (and used) in a one block high gap.
To use a bed (for sleeping, it's only use other than decoration), tap on it to get the bed's menu and select the appropriate option. When the active Blockhead reaches the bed, it will, if its Energy Bar is depleted enough, lay down in it and begin sleeping. An information box will appear above it displaying the current status of its energy bar and an option button to wake up. The Blockhead will automatically awaken when its energy bar is fully restored. Once awake, it will exit the bed and take a position in front of the bed.
As a bed is made of wood, it can burn if near a campfire or if lit with an ember.
==Gallery==
File:Sleep in Bed.png|A Blockhead Sleeping In A Bed
Category:Tool
Wooden Door

:"Keep the animals out."
A wooden door is an item created at a Woodwork Bench.
==Appearance==
When placed, a door fills the space of two vertically-stacked blocks and takes on characteristics of the local back wall, the block above it, the block below it, or just wood. When placed on top of open dirt, it may act as wood instead of dirt.
Viewed in detail, a placed door appears to be composed of two side-facing doors, a gap between them, and block-like surfaces in front and behind.
==Crafting==
It is created using three (3) blocks of wood. While parts of it can take on the appearance of other blocks, the door itself always looks to be wooden.
==Removing==
A wooden door will react to attempts to remove it as if it were the type of block it's taken the appearance of. This includes the appropriate tool and the number of strokes required to remove.
==Uses==
Wooden doors are construction blocks that allow all Blockheads to pass but are a barrier to creatures.
Any Blockhead passing through a door's location will automatically open and close it, although special circumstances may make it appear that the door is left open. The door will always be opened away from the Blockhead opening it, and a door with a solid block on the other side cannot be opened.
A door can make a convenient "fence" to keep animals from passing without significantly slowing down a Blockhead.
In version 1.3, a new type of door, the Iron Door, was added. It prevents Blockheads not owned by the player whose Blockheads placed the door from going through.
==Gallery==
File:Open Door.png|An Open Door
Category:Item
Category:Block
Workbench

:"The gateway to crafting."
A workbench is the first crafting surface for a Blockhead to obtain after starting in a new world.
==Where Found==
A block of dirt is required to craft a workbench. After getting the dirt, tap on a portal and select the icon on the far left of the menu, "WORKBENCH," then tap the "WARP IN" button.
A workbench can also be warped in for 50 Time Crystals from the Character Status Window.
==Products==
The following items can be created using a workbench:
===Level 1===
|}
===Level 2===
Adds the following options:
|}
===Level 3===
Adds the following options:
|}
== Using ==
Like other crafting surfaces, a workbench must be placed on top of a solid block before it can be used.
Tapping on a workbench gives two options: Remove and Workbench.
Remove causes the selected Blockhead to move to the workbench and place it in his/her inventory.
Workbench opens the crafting menu, showing a left-right scrollable list of icons. See Crafting for details about how to use the menu. Tapping the "Craft" button (if visible) will add the task to the selected Blockhead's queue.
Tapping outside of the menu will close the workbench menu with no action taken.
Category:Item
World Location

A Blockhead's location can be determined using several methods.
==Above Ground Navigation==
A player can determine their location by the direction of the sun's, moon's, or stars' movement over the course of the day. For the purposes of these charts, the player is always at the "top" of the world. The more vertical the sun, the closer the player is to an equator. The more horizontal the sun, the closer the player is to a pole.
Picture your world as a circle, with the sky, ground, and core:
Now add the poles:
===Examples===
====North Pole====
Near the north pole, celestial objects will move from left to right.
====South Pole====
Near the south pole, celestial objects will move from right to left.
====East Equator====
Near the east equator, celestial objects will move upward, from the bottom of the screen to the top.
====West Equator====
Near the west equator, celestial objects will move downward, from the top of the screen to the bottom.
====Between Poles====
For example, between the north pole and the east equator, celestial objects move both upwards and towards the right.
==Underground Navigation==
Provided the area above where a Blockhead is underground has been explored, it is possible to pan the camera to the surface and figure out the Blockhead's location there. The altitude can be figured out by zooming out to map mode and comparing the Blockhead's location to the surface level or the water level.
 
Category:Guide
Worm

Worms are passive creatures found throughout the Blockhead's world. They were introduced in the v1.2 update, and although they are creatures, worms act as acquired items. Worms are used both as an edible resource food item as well as an item used in the crafting process. 
==Appearance==
Worms are depicted as a squiggle of reddish brown.
==Where Found==
Worms are found by digging dirt (with or without grass) or compost. They are produced randomly and not infrequently at an estimated chance of about 5% per spade stroke, although a spade is not required.
==Farming==
There is no way to ensure a worm will spawn. Only the persistent harvesting of dirt blocks will eventually produce them. Using a spade does not seem to yield more worms, although it saves time.
==Crafting==
Worms are used as bait in the crafting of a fishing rod at a Level 2 craft bench. 
==Other Uses==
Worms are also edible resource food items. When consumed, a worm will restore a small portion of a Blockhead's hunger bar and health bar.
Category:Creature
Category:Food
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{| width=100% 	iOS	Android	Amazon
Индикатор воздуха

Индикатор воздуха (Air Bar) Blockhead показывает как долго он может находиться без воздуха.
==Расположение==
Сразу под Индикатором счастьяr рядом (и внутри) окна состояния персонажа.
Не отображается в обычных условиях, Индикатор воздуха появляется когда Blockhead находится под водой или в космосе. За индикатором появляются круглые голубые "пузыри".
==Уменьшение==
Индикатор воздуха уменьшает свое значения в двух случаях: в космосе и под водой. Это определяется по положению головы Blockhead.
По мере уменьшения индикатор воздуха меняет цвет с голубого на красный ближе.
==Увеличение==
Индикатор воздуха увеличивает значение сразу как только голова Blockhead оказывается на воздухе. 
Blockhead может восстанавливать дыхание с помощью водорослей. Их поедание позволяет находиться под водой и в космосе больше времени.
==Иллюстрации==
File:Breath Bar.png|A diving Blockhead with Air Bar visible (1)
Category:Guide
Category:Attribute
Мультиплеер

Режим мультиплеер позволяет играть в "The Blockheads" с другими игроками. В iOS существует три варианта игры друг с другом: Игровой центр, Локальная сеть, and Online-сервер. На Android доступен только Online-сервер.
==Game Center / Игровой центр==
С помощью Игрового центра игрок может пригласить одного друга для игры в своём мире, присоединиться к другому игроку в его мире, или найти партнера случайным образом. Чтобы пригласить второго игрока, его устройство должно иметь такую же версию iOS и такую же версию The Blockheads как у вас и должны быть включены уведомления игрового центра. Если соединение будет слишком медленным для поддержки голосового чата, эта функция может быть автоматически отключена для текущего сеанса игры. Игровой центр не доступен для Android.
==Local Network / Локальная сеть==
Локальная сеть позволяет игрокам играть друг с другом используя одно и то же подключение к сети. Здесь не поддерживается голосовой чат, но есть текстовый чат. Устройства могут использовать одну и ту же учетную запись Игрового центра, но должны иметь разные имена. Мультиплеер по локальной сети не доступен для Android.
Да
==Online Server / Online-сервер==
Online-сервер позволяет игрокам подключиться к любому серверу The Blockheads. Вам потребуется IP сервера или имя домена, а также порт для подключения.
Сервера могут быть созданы с помощью Mac server app. Сервера для Windows и Linux находятся в разработке. Сторонние сервисы, известные как BlockServer так же могут быть использованы для размещения серверов.
Инструкции