Save the Gondians

Save the Gondians is a quest in Act Three of Baldur's Gate 3. It can be started by speaking with in the Steel Watch Foundry.
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==Objectives==
== Walkthrough ==
=== Investigating the Steel Watch Foundry ===
The Foundry is in the southwestern corner of the Lower City, near the Grey Harbour waypoint. There are multiple ways into the Foundry:
* Unlocking () the iron gates at 
* Entering a vent in form at 
* Flying onto the roof and jumping down from an open hatch at 
There are two Steel Watchers guarding the front entrance - one which patrols the front and western side of the building, and another which stays on the western side near the loading dock. The Steel Watcher patrolling the front can easily be avoided by lockpicking the front gate and enter the front door while the Watcher is on the western side.
=== The Gondian's plight ===
Once the Foundry has been entered, a cutscene is triggered, revealing that the Gondians are being forced to work by commanded by , under threat of explosive collars and their families being murdered. If approaching, the Banites move to attack the party and bid the Gondians to aid them. It is possible to convince the Gondians to help fight back:
* (If a Religion check was passed)
* (If a religion check was passed)
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If the option was chosen and passed, gives the party the and does not become hostile.
If either the of options are chosen and passed, the Gondians help the party. Otherwise, they are too scared to fight against the Banites and remain hostile until Tamia Holzt is defeated. Upon her death, the Motivator she carries begins to activate and can be deactivated with an . After the battle, the Gondians begin to panic and state that their families are being kept hostage.
In order to gain more information, the party must go into the Security Office. The key for the office door can be looted off of Tamia Holzt's body, or the door can be lockpicked passing a . Only one Gondian is inside - , who immediately recognizes the party as intruders. He explains more about the Gondian's families being held hostage and begs the party to rescue his daughter. If agreeing, he helps shutting the place down. Unfortunately, Zanner is not sure where the family members are being held and suggests going deeper into the Foundry to find more information.
If the party rescued the Iron Throne prisoners before visiting the Foundry, Zanner Toobin is present during the first cutscene with and the Gondians automatically help the party fighting the Banites, skipping the initial dialogue check.
The party can find more information via a note about vessels at . This area is heavily guarded and Banites and Gondians alike become hostile to any intruders. However, finding the note is not necessary to find the prison. This information can also be found by undertaking , making a deal with to gain the location, or by stumbling upon the location. Regardless of which path is taken, it is revealed eventually that the prisoners are being held in an underwater prison which is accessed via a submersible under Flymm Cargo.
=== Flymm Cargo ===
Flymm Cargo is further along the docks. The double metal doors at can be lockpicked with a , and cause several Worgs within to attack. After defeating them, there is little else in the building to indicate what is going on there. However, there is a hatch, covered by various trunks and crates, at , which is the entrance to the basement.
=== Dealing with Redhammer ===
Deep within the basement of Flymm Cargo and past the machine parts storage room can be found, who is the man in charge of transporting prisoners. If he is approached, he asks the party what they are doing there. 
Passing an ability check reveals that the submersible is used to ship off prisoners to the Iron Throne. After this, the party can implore him to take them to the throne through a number of options, but get the following option, if they are aware of the Iron Throne:
* 
He can also be killed and the submersible piloted by the party.
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Once approaching the Iron Throne with the submersible, appears on a screen to warn the party that he will blow up the whole place if they proceed. He gives them one chance to turn back, otherwise he goes through with his threat, flooding the prison and filling it with Sahuagin. This ends the party's alliance with Gortash.
=== The Iron Throne ===
There are thirteen Gondian hostages in the Iron Throne, who must be allowed to run to the submersible, by opening their cells and protecting them from the Sahuagin. Not all of them must actually be saved in order to ally with the Gondians. and can also be found here as part of their respective quests.
=== Liberating the Gondian workers ===
If she survived, then thanks the party for saving her and the other Gondians. She urges the party to go and save the workers at the Steel Watch Foundry. If the party did not visit the Foundry before saving the Gondians at the Iron Throne, then the Gondians on the ground floor immediately begin attacking the Banite cultists who are keeping them subjugated. The party needs to be mindful of the Motivators, which kill the collared Gondians if they are not deactivated.
After defeating the Banites on the production floor, the party can talk to Zanner. He asks the party, if his daughter is alright. The party can either tell him that she is alive, or lie about it, if she died during the escape. If he believes Obelia is alive and well, then he volunteers to help take the Foundry down and destroy the Steel Watch. The party can agree, to which he becomes an Attached Follower, or state that they already have a , if they were given the bomb by as part of .
On the lab floor, the Gondians aid the party in taking down their oppressors. There is a Hellfire Watcher, several Black Gauntlet wardens, and other Banite cultists surrounding the Gondians. The ultimate goal is to get Zanner to the Control Centre Antechamber on the western side of the floor, although liberating the Gondians can provide valuable potential allies. If all of the Gondians perish, then Zanner may lose his will and needs to be persuaded or intimidated into continuing onward. If that fails, he tells the party the control code needed to destroy the Foundry.
=== The Steel Watch Titan ===
In order to get to the console to disable the Steel Watch and destroy the Foundry, the party must defeat the Steel Watch Titan and three Hellfire Watchers. If Zanner Toobin is with the party, then he warns them after entering the Control Centre Antechamber that something horrible is ahead. He recommends that when the Titan raises its shields, it is neccessary to hit it with every scrap of magic and might available. With that advice, he remains in the antechamber during the battle and reappears once the Titan is dealt with.
After the battle, Zanner asks if the party is ready to proceed. If Zanner was left behind or was not asked to join the party, then the console at the west end of the room can be approached and either the Runepowder Bomb placed or the code used.
Alternatively, the party can skip the fight with the titan by using the console without being detected.
=== The Ironhands arrive ===
The Ironhand Gnomes appear once the Foundry is exploded to confront any surviving Gondians and congratulate the party. Wulbren states that any Gondians must be killed, as they are a threat to Baldur's Gate. If is alive, he interjects that the Gondians are no threat and that Wulbren has been a negative influence on the Ironhands.
Choosing these options causes Barcus to step up as the new leader of the Ironhand Gnomes, and both the Gondians and the Ironhand Gnomes to become allies to the party:
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Threatening Wulbren causes him to walk away if successful, promising death on both the party and the Gondians:
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Otherwise, the party can side with the Gondians and a fight ensues:
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The party can instead side with the Ironhand Gnomes:
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If none of the hostages were saved from the Iron Throne, or if Obelia Toobin did not survive - even if some other Godians survived, Wulbren points out the dead bodies floating in the harbor. If the party had previously told Zanner that they survived, he and the Gondians become hostile and attack the party automatically.
== Quest rewards ==
* - a legendary weapon dropped by the Steel Watch Titan
* A new ally for - potentially both the Ironhand Gnomes and the Gondians, or one or the other.
== Related literature ==
* 
== Notes ==
* Once the Iron Throne is reached, automatically completes, and Gortash becomes hostile to the party.
* It is possible to complete this quest before attending Gortash's coronation. If this happens, then Duke Ravengard does not appear in the Iron Throne and is in the audience chamber with Gortash. Duke Ravenguard becomes hostile to the party, even after Gortash is defeated.
* If the Runepowder Bomb is in the inventory of a different character than the one interacting with the control console, it is not actually removed even when the "place the bomb" option is chosen and the Foundry is destroyed.
* If Gortash is killed before completing the quests Save the Gondians and Avenge the Ironhands, then those quests fail and the Foundry is destroyed and can no longer be accessed.
*The Gondians were infamous for getting themselves killed during the fight against the Banites at the Steelwatch Factory. Larian addressed this in Patch 6, giving the Gondians the Blur spell, proficiency in Light and Medium Armour and a higher Armour Class. The Gondians' Dexterity was also raised to 14.
*If entering the Lab Level secretly, without engaging the Banites on the main floor, the Gondians inside of the Lab Level already have started combat with the Banites. After the fight, they immediately rush upstairs but do not stay in the Security Office. Instead they run to their deaths by entering the main floor and engaging the Banites there. All other Gondians are killed in the process, including Zanner Toobin. Continuing to explore the lower levels results in a journal and quest experience that makes little sense, regardless of the logic of exploring a locale clandestinely before engaging the forces therein. This may also render the quest unfinishable in a reasonable fashion, as the Gondians do not permit the party to touch Zanner Toobin's corpse. Thus it is impossible to receive the necessary information to finish the quest other than to interrogate Toobin's corpse with .
== Bugs ==
* If Iron Consul Chadd and Fist of Bane Gasper Throaks (who are located in the entrance room of the Steel Watcher Foundry) are killed before the Gondians are saved from the Iron Throne and also and her Banites have not been attacked, then when returning from Iron Throne after saving the Gondians, the two aforementioned Banites aree located where the confrontation between Black Gauntlet Ifran and Toobin is taking place, but remain as corpses.
Category:Quests
Category:Time-Sensitive Quests