nyuuzyou/wikis huggingface dataset:
PC game

PC games, also known as computer games or personal computer games, are video games played on a personal computer rather than a dedicated video game console or arcade machine. Their defining characteristics include a more diverse and user determined gaming hardware and software, and a generally greater capacity in input, processing, and video output.
Home computer games became popular following the video game crash of 1983 leading to the era of the "bedroom coder". In the 1990s, PC games lost mass-market traction to console games before enjoying a resurgence in the mid-2000s through digital distribution.
Newzoo, reports that the PC gaming sector is the third largest (and estimated in decline), with the consoles second largest, and across all platforms as of 2016, 2.2 billion gamers generate US$101.1 billion in revenue (i.e. all numbers exclude hardware costs), and "Digital game revenues will account for $94.4 billion or 87% of the global market. Mobile is the most lucrative segment, with smartphone and tablet computer gaming growing 19% year on year to $46.1 billion, claiming 42% of the market. In 2020, mobile gaming will represent just more than half of the total games market. ... China expected to generate $27.5 billion, or one-quarter of all revenues in 2017." PC is considered synonymous (by them and others) with IBM PC compatible systems; while mobile computers - smartphones and tablets, such as those running Android or iOS are also personal computers in the general sense. The Asia-Pacific region is estimated to generate $46.6 billion in 2016, or 47% of total global game revenues (note, not only "PC" games). China alone accounts for half of APAC's revenues, reaching $24.4 billion, cementing its place as the largest games market in the world, ahead of the US's anticipated market size of $23.5 billion. China is expected to have 53% of revenues from mobile in 2017 (46% in 2016).
The uncoordinated nature of the PC game market and its lack of physical media make precisely assessing its size difficult.
== History ==
Puzzle game

Puzzle video games are a genre of video games that emphasize puzzle and problem solving. The types of puzzles can test many problem-solving skills including logic, pattern recognition, sequence solving and word completion. The player may have unlimited time or attempts to solve a puzzle, or there may be simple puzzles made difficult by having to complete them in real-time, as is the case with Tetris. There are six subgenres of puzzle games: action/arcade, hidden object, reveal the picture, physics, tile-matching and traditional/mathematical.
==Definition and gameplay==
Random-access memory

Random-access memory (RAM) is a form of computer data storage that stores data and machine code currently being used. A random-access memory device allows data items to be read or written in almost the same amount of time irrespective of the physical location of data inside the memory. In contrast, with other direct-access data storage media such as hard disks, CD-RWs, DVD-RWs and the older magnetic tapes and drum memory, the time required to read and write data items varies significantly depending on their physical locations on the recording medium, due to mechanical limitations such as media rotation speeds and arm movement.
RAM contains multiplexing and demultiplexing circuitry, to connect the data lines to the addressed storage for reading or writing the entry. Usually more than one bit of storage is accessed by the same address, and RAM devices often have multiple data lines and are said to be "8-bit" or "16-bit", etc. devices.
In today's technology, random-access memory takes the form of integrated circuits. RAM is normally associated with volatile types of memory (such as DRAM modules), where stored information is lost if power is removed, although non-volatile RAM has also been developed. Other types of non-volatile memory|non-volatile memories]] exist that allow random access for read operations, but either do not allow write operations or have other kinds of limitations on them. These include most types of ROM and a type of flash memory]] called NOR-Flash.
Integrated-circuit RAM chips came into the market in the early 1970s, with the first commercially available DRAM chip, the Intel 1103, introduced in October 1970.
==History==
Sports game

Sports video games are a genre of video games that simulates the practice of sports. Most sports have been recreated with a game, including team sports, track and field, extreme sports and combat sports. Some games emphasize actually playing the sport (such as the Madden NFL series), whilst others emphasize strategy and sports management (such as Championship Manager and Out of the Park Baseball). Some, such as Need for Speed, Arch Rivals and Punch-Out!!, satirize the sport for comic effect. This genre has been popular throughout the history of video games and is competitive, just like real-world sports. A number of game series feature the names and characteristics of real teams and players, and are updated annually to reflect real-world changes. There are five subgenres of sports games: arcade, simulation, management, multisport and sports-based fighting.
Steve Russell

Stephen "Steve" Russell (born 1937) is an American computer scientist most famous for creating Spacewar!, one of the earliest video games.
==Biography==
Russell attended Dartmouth College from 1954 to 1958.
Russell wrote the first two implementations of Lisp for the IBM 704. It was Russell who realized that the concept of universal functions could be applied to the language. By implementing the Lisp universal evaluator in a lower-level language, it became possible to create the Lisp interpreter (previous development work on the language had focused on compiling the language). He invented the continuation to solve a double recursion problem for one of the users of his Lisp implementation.
In 1961, Russell created and designed Spacewar!, with the fellow members of the Tech Model Railroad Club at MIT, working on a Digital Equipment Corporation PDP-1 minicomputer. Spacewar! is widely considered to be the first digital video game and served as a foundation for the entire video game industry.
He later served as an executive of Computer Center Corporation (nicknamed C-Cubed), a small time-sharing company in Washington state. In the fall of 1968, he mentored Bill Gates and Paul Allen on the use of the DEC PDP-10 mainframe, whilst they were part of the programming group of Lakeside School (Seattle).
'''Linear Diffusion'''

Linear Diffusion Flows
This tours studies linear diffusion PDEs, a.k.a. the heat equation. A good reference for diffusion flows in image processing is [Weickert].
Contents
Installing toolboxes and setting up the path. Heat Diffusion Explicit Solution using Convolution Bibliography Installing toolboxes and setting up the path.
You need to download the following files: signal toolbox and general toolbox.
You need to unzip these toolboxes in your working directory, so that you have toolbox_signal and toolbox_general in your directory.
For Scilab user: you must replace the Matlab comment '%' by its Scilab counterpart '//'.
Recommandation: You should create a text file named for instance numericaltour.sce (in Scilab) or numericaltour.m (in Matlab) to write all the Scilab/Matlab command you want to execute. Then, simply run exec('numericaltour.sce'); (in Scilab) or numericaltour; (in Matlab) to run the commands.
Execute this line only if you are using Matlab.
getd = @(p)path(p,path); % scilab users must *not* execute this Then you can add the toolboxes to the path.
getd('toolbox_signal/'); getd('toolbox_general/'); Heat Diffusion
The heat equation reads for a function and where (the solution at initial time ) is given.
The Laplacian operator reads Δ The flow is discretized in space by considering a discrete image of pixels.
n = 256; Load an image , that will be used to initialize the flow at time .
name = 'hibiscus'; f0 = load_image(name,n); f0 = rescale( sum(f0,3) ); Display it.
clf; imageplot(f0);
The flow is discretized in time using an explicit time-stepping Δ We use finite difference Laplacian Δ where we assume periodic boundary conditions, and where is the spacial step size.
h = 1/n; delta = @(f)1/h^2 * div(grad(f)); The step size should satisfy for the discretized flow to be stable.
The discrete solution converges to the continuous solution at time if both and under the condition .
Select a small enough step size.
tau = .5 * h^2/4; Final time.
T = 1e-3; Number of iterations.
niter = ceil(T/tau); Initialize the diffusion at time .
f = f0; One step of discrete diffusion.
f = f + tau * delta(f); Exercice 1: (the solution is exo1.m) Compute the solution to the heat equation.
exo1;
Explicit Solution using Convolution
The solution to the heat equation can be computed using a convolution where denotes the convolution of continuous functions and is a Gaussian kernel of width
One can thus approximate the solution using a discrete convolution. Convolutions can be computed in operations using the FFT, since
cconv = @(f,h)real(ifft2(fft2(f).*fft2(h))); Define a discrete Gaussian blurring kernel of width .
t = [0:n/2 -n/2+1:-1]; [X2,X1] = meshgrid(t,t); normalize = @(h)h/sum(h(:)); h = @(t)normalize( exp( -(X1.^2+X2.^2)/(4*t) ) ); Define blurring operator.
heat = @(f, t)cconv(f,h(t)); Example of blurring.
clf; imageplot(heat(f0,2));
Exercice 2: (the solution is exo2.m) Display the heat convolution for increasing values of .
exo2;
Bibliography
[Weickert98] Joachim Weickert, Anisotropic Diffusion in Image Processing, ECMI Series, Teubner-Verlag, Stuttgart, Germany, 1998.
Copyright (c) 2010 Gabriel Peyre
Linear Diffusion

Linear Diffusion Flows
This tours studies linear diffusion PDEs, a.k.a. the heat equation. A good reference for diffusion flows in image processing is [Weickert].
Contents
Installing toolboxes and setting up the path.
Heat Diffusion
Explicit Solution using Convolution
Bibliography
Installing toolboxes and setting up the path.
You need to download the following files: signal toolbox and general toolbox.
You need to unzip these toolboxes in your working directory, so that you have toolbox_signal and toolbox_general in your directory.
For Scilab user: you must replace the Matlab comment '%' by its Scilab counterpart '//'.
Recommandation: You should create a text file named for instance numericaltour.sce (in Scilab) or numericaltour.m (in Matlab) to write all the Scilab/Matlab command you want to execute. Then, simply run exec('numericaltour.sce'); (in Scilab) or numericaltour; (in Matlab) to run the commands.
Execute this line only if you are using Matlab.
getd = @(p)path(p,path); % scilab users must *not* execute this
Then you can add the toolboxes to the path.
getd('toolbox_signal/');
getd('toolbox_general/');
Heat Diffusion
The heat equation reads
for a function and where (the solution at initial time ) is given.
The Laplacian operator reads
Δ
The flow is discretized in space by considering a discrete image of pixels.
n = 256;
Load an image , that will be used to initialize the flow at time .
name = 'hibiscus';
f0 = load_image(name,n);
f0 = rescale( sum(f0,3) );
Display it.
clf;
imageplot(f0);
The flow is discretized in time using an explicit time-stepping
Δ
We use finite difference Laplacian
Δ
where we assume periodic boundary conditions, and where is the spacial step size.
h = 1/n;
delta = @(f)1/h^2 * div(grad(f));
The step size should satisfy
for the discretized flow to be stable.
The discrete solution converges to the continuous solution at time if both and under the condition .
Select a small enough step size.
tau = .5 * h^2/4;
Final time.
T = 1e-3;
Number of iterations.
niter = ceil(T/tau);
Initialize the diffusion at time .
f = f0;
One step of discrete diffusion.
f = f + tau * delta(f);
Exercice 1: (the solution is exo1.m) Compute the solution to the heat equation.
exo1;
Explicit Solution using Convolution
The solution to the heat equation can be computed using a convolution
where denotes the convolution of continuous functions
and is a Gaussian kernel of width 
One can thus approximate the solution using a discrete convolution. Convolutions can be computed in operations using the FFT, since
cconv = @(f,h)real(ifft2(fft2(f).*fft2(h)));
Define a discrete Gaussian blurring kernel of width .
t = [0:n/2 -n/2+1:-1];
[X2,X1] = meshgrid(t,t);
normalize = @(h)h/sum(h(:));
h = @(t)normalize( exp( -(X1.^2+X2.^2)/(4*t) ) );
Define blurring operator.
heat = @(f, t)cconv(f,h(t));
Example of blurring.
clf;
imageplot(heat(f0,2));
Exercice 2: (the solution is exo2.m) Display the heat convolution for increasing values of .
exo2;
Bibliography
[Weickert98] Joachim Weickert, Anisotropic Diffusion in Image Processing, ECMI Series, Teubner-Verlag, Stuttgart, Germany, 1998.
Copyright (c) 2010 Gabriel Peyre
The Mothers of Invention

The Mothers of Invention are a band. The band's leader is Frank Zappa.
== Personnel ==
*Frank Zappa- guitar, vocals
*Jimmy Carl Black- drums, trumpet, vocals
*Roy Estrada- bass, vocals
== Albums ==
* Freak Out! (1966)
* Absolutely Free (1967)
* We're Only In It For The Money (1968)
Category:Music
Category:Rock Band
Main Page

==Welcome to the Sweet FA Wiki==
The official wiki of BigFooty's fantasy football league, the Sweet Football Association, the best place to visualise yourself taking marks and kicking goals without getting off your arse.
The Sweet FA is BigFooty's only fantasy football league, where users of the forum can partake in the league as one of many simulated players in a variety of different teams, each with their own unique players and the posters behind them. It is also the oldest active simulated australian rules football league, and the first to access the internet for its player base.
*Current Teams
*Former Teams
*Players
*Awards
Category:Browse
3KZ Is Football

3KZ Is Football is a Roys FFC player who debuted in Season 12. Often playing off a wing or half-forward flank, 3KZ enjoys a penchant for long goals off short steps. On the activity front, 3KZ Is Football regularly predicted Roys wins to varying numbers of powers of "lots", and - until a forum software change - was renowned for editing his posts, long after posting, solely to add a colourful reason for making the edit.
Category:Players
Category:Roys FFC
AFL All Stars

Seasons : 07, 09 (8th, 11th)
 Founder : None (bot team)
 Premierships : None
 Mobbenfuhrer Medallists: None
 AlfAndrews Medallists : None
 Notes : The AFL Allstars was a team of bots named after AFL 
 legends, formed by the league administration for 
 the purpose of eradicating the bye which was 
 present in seasons 07 & 09. While the Allstars 
 never pressed seriously for a finals berth, they
 did cause headaches and were at times very much a
 a factor in deciding which clubs did!
Category:Former Teams
A Bit High

A Bit High (born 1 Jan 1994) is a current Sweet FA player for the Geelong Wolves. Captained the club in S17, S18 & S19.
==Player History==
===Season 14===
Joined the Gumbies and was A Bit High.
===Season 15===
Signed on again and is a bit higher.
===Season 16===
A Bit High become more established within the ranks of the Gumbies.
He played across the centre on the Wing in the Gumbies 1st ever premiership
and was 4th in the clubs Best & Fairest Award
===Season 17===
The year that was to be the making of ABH. Elevated to VC and then took over as Captain. 
He quickly established himself as a true leader as he guided the Gumbies during several changes.
His efforts were rewarded with his first ALL SFA jumper. He came 2nd in the Gumbies Best & Fairest and 5th in the Mobbs Medal. He also won the Inaugural StFly Medal for Best Club Person.
===Season 18===
Skipper again and winning the Minor Premiership but unfortunately his side went out in straight sets. 
Another ALL SFA jumper and this time he went one better to take out the Best & Fairest. He again was 5th in the Mobbs Medal and he also won his 2nd StFly Medal
and was awarded the Players Player of the Year. This would also be the year he and his team mates won the right to change the Geelong Gumbie mascot to Geelong Wolves for S19.
===Season 19===
Again Captained the side during their first season as the Geelong Wolves. They started with a bang winning 3 of the first 4 rounds and then fell in a hole they could not dig themselves out of and eventually missed the finals. ABH would step down as Skipper and hand the reigns to 2 of his finest recruits in SM & Hatchy1992 for S20. ABH was inducted into the Wolves 100 Club after playing his 100th game for the club in Rd 15. He also won his 3rd ALLSFA selection after another successful season On & Off the field.
===Season 20===
After recruiting and grooming both SM & Hatchy 1992 in the Leadership Group, ABH handed the reigns to the younger blood. His off field activity continued to be high but his on field statistics enabled him to take out his 2nd Best & Fairest as well as his 4th ALL SFA jumper. He was also awarded the Wolves Most a Determined Award. However RL started to take over and motivation began to ease so near the end of the season ABH decided he would leave the club he rebuilt and join the Roy's. This caused quite the stir and an ensuing battle with SM would follow and amuse all parties involved in the good humoured nature the SFA brings.
===Season 21===
A new club and a more relaxed ABH entered the season. He found S21 different as the pressure to perform and engage was not as high as it was with his former club. His off field battle with SM continued throughout the season but it did not effect the SFA performance. ABH was solid again off the field and consistent on it taking out the Roy's Most Consistent player in his first season. Veteran now of 8 seasons he shows no signs of letting up as he approaches his 150th game.
Category:Players
Category:Geelong Gumbies
Adey

adey is a past player for the , having played 55 games for the club during seasons 03 and 05.
Full Name 	Adey
Sim Name 	ADEY
Cap 	21
Career Span 	R02, S03 to R21, S05
Games Played 	55
Goals (Goals per Game)	55 (1.00)
Mobblow Votes 	
Dreamteam Pts 	1622
Captaincies 	
Broken Medals 	
Yippyio Medals 	
Category:Players
Category:Roys FFC
Akkaps

akkaps is a current player for Fighting Furies in the .
akkaps was a season 15 rookie, brought into the East Side Hawks two weeks before the season kicked off. He tried to leave the Hawks during the mid-season Trade week, but there were no takers.
He was a founding member of the Gold City Royals, where he begun the The Royal Scroll.
He changed clubs again in Season 17, where he moved the Dragons FFC. Here, he played in the Season 17 Grand Final, losing to the West Coast Wonders. akkaps retired at the end of Season 18, complaining of mental issues.
akkaps returned to the SFA in Season 20 with the Geelong Wolves.
Category:Players
Category:East Side Hawks
Category:Gold City Royals
Category:Southern Dragons
Category:Geelong Gumbies
Category:Fighting Furies
Category:Baghdad Bombers
Category:Mount Buller Demons
Category:Alberton Swamprats
Category:NSW&ACT
Category:North Coast Reds
Category:Vic Metro
Category:Allies
All-SFA

The All-SFA side is a team list of the best players from a given season. Generally a panel of captains nominate potential players and a committee, the league administrator or a nominated person will then form a 20 man side.
==History==
Early on the team was known as the All-Australian before later becoming known as the All-SFA team.
===Season 01===
===Season 02===
No records so far found for season 02 All-SFA team.
===Season 03===
Labelled the All Australian Team 2004 saw Deestroy name a sidehttp://www.bigfooty.com/forum/threads/2003-all-australian-team.122806/* with little fan fare.
* To be confirmed whether this was the official side for the year
===Season 04===
The All-SFA Teams for Season 04 as sourced from Mobbshttp://www.bigfooty.com/forum/threads/all-sfa-team-selections-over-all-seasons.870335/
* To be confirmed whether this was the official side for the year
===Season 05===
The All-SFA Teams for Season 05 as sourced from Mobbshttp://www.bigfooty.com/forum/threads/all-sfa-team-selections-over-all-seasons.870335/
===Season 06===
No records so far found for season 06 All-SFA team.
===Season 07===
No records so far found for season 07 All-SFA team.
===Season 08===
No records so far found for season 08 All-SFA team.
===Season 09===
The 2008-2009 season saw doggiesin08 announce the All-SFA sidehttp://www.bigfooty.com/forum/threads/mobbenfuhrer-medal-all-sfa-team-eka-medal.535122/ with each playing line having a summary. The honour of captaining of the side went to East Side Hawks player Wally, with Rick18 from the West Coast Wonders as his deputy.
===Season 10 (2009)===
Again doggiesin08 announced the Season 10 All-SFA teamhttp://www.bigfooty.com/forum/threads/all-sfa-team-2009.640034/ with much fan fare and statement. Ljp86 of the Southern Dragons got the nod as captain; and his deputy was PHX of the Fighting Furies.
===Season 11===
===Season 12===
===Season 13===
===Season 14===
===Season 15===
===Season 16===
===Season 17===
===Season 18===
===Season 19===
===Season 20===
===Season 21===
===Season 22===
===Season 23===
===Season 24===
==References==
Category:Representative Teams
BT

BT is a former player for the and in the .
After commencing his Sweet FA career with theSeventh Wonders mid-Season 01, BT transferred to Mount Buller and played three more seasons with the Demons.
BT played finals football in each of his five seasons, in fact greater than 10% of his games (12 of 97) were finals. He also won the Mobbenfuhrer Medal in Season 03.
Category:Former Players
Category:West Coast Wonders
Category:Mount Buller Demons
Barkly St End

Barkly St End (born 1 Jan 1994) is a current Sweet FA player for the Geelong Gumbies.
==Player History==
Barkly was named after the celebrated NBA basketballer, Charles Barkley. Unfortunately his parents could not spell.
Barkly graduated through the usual lunchtime school sports activities of the day: handball, marbles, British Bulldogs, and then one day, something happened that would change his life forever.
As if they had not done enough for him already, his parents gifted him a plastic football for his 10th birthday.
Barkly eagerly took the football out into the back yard, and christened his brand new football.
Being the dumb kid that he was, Barkly managed to put the full brunt of his instep smack, bang on to the end of the footy, which sent him into painful convulsions.
The wind then grabbed hold of the newly air born footy, and sent it sailing over the neighbour's fence, where an angry Scottish Terrier pounced on it and tore it to shreds.
It took many, many years for Barkly to recover from this mishap. They said that he would never be able to kick another plastic footy again, but this only spurred him on, and with cheap rubber footies from India all the vogue, he was able to find his niche in life.
Barkly still holds the school record from the biggest torp with a rubber footy.
===Season 12===
Joined the Gumbies.
Category:Players
Category:Geelong Gumbies
Beez

beez is a player with, and captain of, the , and is widely regarded as one of the more entertaining personalities in the league.
Off-field, beez is known for an obsession with correct grammar and is commonly accused of being a 'sooky sooky la la'.
He has the dubious honour of being the base of a Sweet FA meme, namely the tag #****youbeez.
Category:Players
Category:Former Captains
Category:Baghdad Bombers
Category:West Coast Wonders