nyuuzyou/wikis huggingface dataset:
French speaking Linguists/Project/Video Tutorials

This page contains the list of video tutorials to localize.
==BASICS==
Torley's video 	Video in french 	Who is working on it ?	Status (in progress/done) 	
Video Tutorial/Buying Linden Dollars 	Video Tutorial/Buying Linden Dollars/fr 	Gally Young 	done 	
Video Tutorial/Chatting 	Video Tutorial/Chatting/fr 	Gally Young 	done 	
Video Tutorial/Creating & joining a group 	- 	Laurent Bechir 	in progress 	
Video Tutorial/Editing your appearance 	Video Tutorial/Editing your appearance/fr 	Gally Young 	done 	
Video Tutorial/Filling in your profile 	Video Tutorial/Filling in your profile/fr 	Gally Young 	done 	
Video Tutorial/Friendships 	Video Tutorial/Friendships/fr 	Laure Farella 	done 	
Video Tutorial/Looking around with camera controls 	Video Tutorial/Looking around with camera controls/fr	Gally Young 	done 	
Video Tutorial/Moving & flying 	Video Tutorial/Moving & flying/fr 	Laurent Bechir 	done 	
Video Tutorial/Searching 	Video Tutorial/Searching/fr 	Laure Farella 	done 	
Video Tutorial/Sending a postcard 	Video Tutorial/Sending a postcard/fr 	Laurent Bechir 	done 	
Video Tutorial/Shopping 	Video Tutorial/Shopping/fr 	Laure Farella 	done 	
Video Tutorial/Teleporting & landmarks 	Video Tutorial/Teleporting & landmarks/fr 	Laurent Bechir 	done 	
Video Tutorial/Using the pie menu 	- 	Laure Farella 	in progress (pie menu in frenh ?)	
Video_Tutorial/3 ways to get to About Land 	- 	- 	- 	
Video_Tutorial/Land/About Land options 	- 	- 	- 	
Video_Tutorial/Land/Basics 	- 	- 	- 	
Video_Tutorial/Land/Buying parcels (as a Basic account) 	- 	- 	- 	
Video_Tutorial/Land/Buying parcels (as a Premium account)	- 	- 	- 	
Video Tutorial/Land/Land use introduction 	- 	- 	- 	
Video Tutorial/Land/Parcel access controls 	- 	- 	- 	
Video Tutorial/Land/Property Lines & Land Owners 	- 	- 	- 	
Video Tutorial/Land/Region & parcel prim limits 	- 	- 	- 	
Video Tutorial/Land/Selling parcels 	- 	- 	- 	
Video Tutorial/Land/Terraforming 	- 	- 	-
Freundschaft

===Freunde===
Freunde findest du schnell, wenn du bereit bist, mit anderen zu sprechen. Du kannst jemandem deine Freundschaft anbieten, indem du mit rechts auf ihn klickst und "Add friend" wählst. Wenn der andere annimmt, dann habt ihr nun beide einen neuen Eintrag in der Freundesliste, die du mit dem Knopf in der Leiste unten aufrufen kannst. 
Bitte beachte, dass Freundschaften, wie im realen Leben, etwas besonderes sind und nicht wie Spam verteilt werden sollten.
Du kannst die Position deiner Freunde auf der Karte sehen. 
ACHTUNG: Viele Freunde mögen es gar nicht, wenn man ungefragt plötzlich neben ihnen erscheint. Also lieber erst einmal anfragen, ob es gerade passt.
Dazu schickst du eine "Instant Message" (Knopf links unten). Das ist eine Kurznachricht, die über die ganze Welt hinweg funktioniert und einen privaten Kommunikationskanal öffnet (wie ICQ oder MS-Messenger).
===Liebe===
Manchmal wird in SL aus Freundschaft sogar Liebe. Dabei müssen die beiden selbst klären, ob das nun noch fiktional oder schon real ist. Beides gibt es hier. Man kann auch heiraten und den anderen Einwohner für eine kleine Gebühr im Profil als "Partner" eintragen lassen. 
===Sex===
Es gibt hier *alles*. Und mehr.
Sex funktioniert entweder nur in der Fantasie oder aber sehr explizit mit Attachments, das sind Dinge, die man dem eigenen Körpermodell hinzufügt. Sie sind z.T. programmiert und reagieren aufeinander.
Einzige Empfehlung: Toleranz. 
Alles andere wirst du schnell herausfinden.
== Ersteller/Contributor ==
* Funaria Moose
Category:Text from In-world Notecards (German)
Friends

=== Feature Design Document ===
Buddy internal Design doc
=== Functional Spec ===
(none)
=== Test scripts ===
Friends List Test
Social Interaction Test
=== Discussion for future improvements ===
(none)
=== Relationship to other features ===
 List of features that need to be tested when this feature changes, and why. 
Profiles - Open profile of your friends.
IM - IM your friends
World Map - You should be able to see the positon of your online friends
Permissions - You can grant your friend permissions to edit your objects
=== User Guides ===
(none)
Friends in Second Life

In your Second Life, you can add other Residents as "friends" by right clicking on them and choosing "Add Friend" from the pie menu, or accepting their friend offer. Being friends with someone means that:
* Their name is listed when you click on the "Friend" button on the bottom of the screen.
* You can find each other on the world map.
* You will be notified when your friend comes online and logs off.
* You can see if your friends are online from the website.
* You can grant your friend permission to modify your builds.
==See Also==
* Video Tutorial/Friendships
* Tutorial/Friends permissions
* Video Tutorial/Hiding online friend notifications
Function pointer example code

class viewer_func {
 public:
 const char * name;
 func_ptr ptr;
 viewer_func() {}
 viewer_func(const char * n, func_ptr p) { name=n; ptr=p;}
 };
 
 class plugin_interface {
 private:
 hook * get_hook_by_name(const char *name);
 viewer_func * get_viewer_func_by_name(const char *name);
 public:
 LLDynamicArray<hook> hooks;
 LLDynamicArray<viewer_func> viewer_funcs;
 
 void add_hook(const char *name, const func_ptr ptr); 
 
 void add_viewer_func(const char *name, func_ptr ptr);
 char ** get_viewer_func_list();
 char ** get_hook_list();
 
 const char * get_interface_version();
 void * call_viewer_func(const char *name, void *data1, void *data2);
 bool call_hooks(const char *name, void *data1, void *data2);
 void init();
 //plugin_interface(); 
 }
 
 void plugin_interface::add_viewer_func(const char *name, func_ptr ptr) {
 /* This should be called upon instantiation several times, once for
 each internal viewer function we wish to expose to the plugins */
 viewer_funcs.put(*(new viewer_func(name, ptr)));
 }
 
 viewer_func * plugin_interface::get_viewer_func_by_name(const char *name) {
 // this should really be a hash table lookup
 for(int i=0; i < viewer_funcs.count() ; i++) 
 if (!strcasecmp(name, viewer_funcs[i].name)) 
 return &viewer_funcs[i];
 return NULL;
 }
 
 void * plugin_interface::call_viewer_func(const char *name, void *data1, void *data2) {
 viewer_func * func = get_viewer_func_by_name(name);
 fprintf(stderr, "Calling '%s' @ %p\n", name, func);
 if (func) return (void *)(func->ptr)(data1, data2);
 else return NULL;
 }
Functional Spec Template

Category:Functional Specs
The Functional Spec explains how a user interacts with a feature, and what results they can expect from the feature. Ideally, the UI will indicate what the user can expect to happen next. Use screenshots when appropriate.
== General Description ==
What does this feature do?
== Interface Requirements ==
How does the user use/activate this feature?
== Performance Requirements ==
Will this feature affect:
* Client FPS? 
* Simulator FPS? 
* Database? 
* Asset server? 
* Network load? 
* Any other system?
== Design Constraints ==
* Will this feature be unavailable on certain hardware?
* Is this feature consistent (similar look & feel) with other features?
* Is this feature well integrated (accessible when you need it, and in the place(s) you expect to find it)?
* Is this feature discoverable (newbie friendly)?
* Is this feature Safe, Predictable, and Responsive?
== Feature Dependencies ==
* Features that this feature will affect
* Features that affect this feature
== Security risks ==
* Does this feature give access to something it should not?
== Feature Rules ==
The rules of the feature, organized in order of precedence. (eg. Rule 1 supersedes Rule 2, which supersedes Rule 3)
== Feature Usage ==
When appropriate, the feature will be laid out in chronological order, or in the order they are most likely to be used. (eg. Create a group, then add members, then deed land, ... kick members, leave group)
Funny

Add your jokes and shenanigans having to do with Second Life culture here.
== Pages ==
Sorted alphabetically.
* Boudoir Ruth - By Caer.
* Get a First Life - A One Page Satire of Second Life. With pirate children.
* Only in SL - Glitches and mishappenings by Samara Barzane.
* Linden Lag - a historical typo, captured by Scooter Benelli
* Second Life Achievements - By Tormented Twilight.
* Second Life Koans - By Torley.
* Your new Second Life keyboard - By Prad Pravthivi. See more in his "OMG LOL!" set.
== Videos ==
Feel free to embed. Keep this list sorted reverse-chronologically by date.
Gimmie My Jimi Back by Diamond Pessoa - 2009-10-28
<videoflash>F-VdFhHpaBk</videoflash>
Cocky Girl by Alvi Halderman - 2009-10-15
<videoflash>U95dWXg-u48</videoflash>
Do You Want To Date My Avatar (Second Life Adaptation) by Lowe Runo - 2009-08-22
<videoflash>UCgHS0TwIA8</videoflash>
The Spy Who Lives Here by PookyMedia - 2009-08-09
<videoflash>zdVwkUcuxmk</videoflash>
Second Life - But Don't Tell Your Wife by George Lilly - 2009-08-16
<videoflash>fb_xXj8ejug</videoflash>
Shrink Wrapped - avatars needing psychiatric help by PookyMedia - 2009-02-18
<videoflash>KFGyp8HujOs</videoflash>
Avatar, A Rockstar Parody by Foolish Frost - 2008-02-13
<videoflash>oX6uLlWdxZo</videoflash>
DRAFTFCB is on second life...for real !!! - 2007-04-20
<videoflash>flkgNn50k14</videoflash>
FurNation Microcontinent

FurNation is a Microcontinent that can be found at Coordinates 513-517/893-894, Grid Sector E8, Southern Ocean. It has also a temporary name, A085.
== Structure ==
It is formed of 6 sims, placed almost in a line.
== Geography ==
This microcontinent is very flat, a large plain. On rare occasions there can be seen small hills or little terraforming. In some places, there are depressions filled with water, to create swiming pools.
Ground texture varies from green grass to white beach sand.
Transportation is done by many ways. There are a lot of wooden roads. It is not recommended to use vehicles on them, since you will find stairs that are unaccessible for cars. In FurNation Dragon, there is a large railway system, but it doesn't leave the sim.
== Land Status ==
Maturity rating varies from moderate to adult. Nearly all sims share the word FurNation and there are many places built for furries. Even so, half of the residents that we found here were not furries.
== See Also ==
Second Life Geography
List Of Microcontinents And Sim Clusters
Oceans
Furry/hu

Furry avatarok olyan állatok, melyek emberi tulajdonságokkal vannak felruházva. Ruhát viselnek, beszélnek, két lábon járnak. Testük emberi, ám fejük, mancsuk már nem. Leginkább elterjedt megjelenés, eme anthropomorph lényekről képeket, és leírásokat tovább a Second Life Avatar Review Files-ban találhatsz.
Furspace

==Furspace==
A social networking site and Web 2.0 portal, a network of friends, profiles, blogs, groups, photos, music and videos for furries all over the world.
from WikiFur: "On December 8, 2008 FurSpace reached 1,000 registered members and as of April 2009, now has over 4,000."
In SecondLife there are the groups Furspace and Furspace.com and there used to be a homestead sim ("Furspace Isle") in 2009 which never got into public - with the shape of a giant paw.
Owner: Kisuka Yifu
Groups: Furspace,
Furspace.com
Link: http://www.furspace.com
----
== Furspace in Second Life ==
(The European Furspace)
Is a community of furries enjoying to make party and meet each other in Belarus (Sim).
The corresponding group "Furspace.De" has about 200 members yet, growing.
"We are proud to host live concerts in our sim!"
Website: Furspace.de
In Second Life: Furspace in Second Life.
Region: Belarus
Group in SecondLife: Furspace.de
FutureWork Sims

A153 is the temporary name given to a Sim Cluster. It is located at Coordinates 830-833/1276-1283, Grid Sector H3, Northern Ocean. It has an interesting form. In its center, there is a Microcontinent, with another small microcontinent in South. Sims have interesting names: FutureWork, CNDG, PAH, HGTC. They are owned by a single estate. Ranking is General and access is granted for public for central sims, but not for all land. It is all a teaching/research place. This is a teen estate owned by an institution.
== See Also ==
Second Life Geography
List Of Microcontinents And Sim Clusters
Oceans
GAY Microcontinent

A126 is the temporary name for GAY Microcontinent. It is located at Coordinates 796-799/1340-1343, Grid Sector G13, Northern Ocean, close to IGBC Continent, where gay sims were also detected.
The names indicate that this is a gay place. At the moment when this microcontinent was edited, there was no gay member in Geography Of Second Life group and nobody volunteered for a survey. So, there is no data available. If you belong to this sexual minority, please help us complete the article.
== See Also ==
Second Life Geography
List Of Microcontinents And Sim Clusters
Oceans
GFE (Girl Friend Experience)

The Girl Friend Experience (GFE) refers to an escort service that minics the actual relationship that a man has with a girl friend rather than with a paid prostitute. In general, the girl will give her client the illusion that she is in love with him. She seeks to make the sexual act on her part appear to be in response to her warm feelings for the man himself rather than to his payment of Linden dollars.
Although the term is common to the professional escort industry in real life, it wasn't until User: Janice Mabellon established the GFE Freelance Escort Club (now known as Woot Freelance Escorts in 2009 that the term became a regular SL search engine keyword.
Since no actual sexual contact occurs, GFE (as well as all other forms of escorting) is legal in Second Life within the United States.
== Related Links ==
* Escorts
* PSE (Porn Star Experience)
* BDSM
* Adult content
Category:Adult
GLTF Overrides

Category:glTF
== What are they? ==
glTF overrides are an implementation detail of PBR materials, which only makes sense when a glTF material is applied to a face of a prim.
A glTF override is a collection of changes applied on top of a glTF material asset, plus texture transforms.
== Texture transforms ==
glTF texture transforms behave differently than their Blinn-Phong counterparts, and instead follow the KHR texture transform spec. Because of this, texture animations are animated independently of the texture transforms.
== Applying a glTF material from LSL ==
These prim params affect the glTF material on a face:
* PRIM_RENDER_MATERIAL
* PRIM_GLTF_BASE_COLOR
* PRIM_GLTF_NORMAL
* PRIM_GLTF_METALLIC_ROUGHNESS
* PRIM_GLTF_EMISSIVE
When setting PRIM_RENDER_MATERIAL on a face, most of the glTF overrides will be cleared on that face, with the exception of texture transforms (repeats, offsets, and rotation_in_radians).
The rest of these prim params are for glTF overrides. For example, PRIM_GLTF_BASE_COLOR includes the glTF base color property overrides as well as the base color texture transform. Setting nearly any glTF override to the empty string ("") will unset it, causing the property of the underlying glTF material asset to be used instead.
Note that it is not possible to read properties of the underlying glTF material asset from scripts. If a property is unset, it will be the empty string ("") when read from a script.
Attempting to set a glTF override when PRIM_RENDER_MATERIAL is NULL_KEY will clear most glTF overrides on that face, with the exceptions of texture transforms.
== Permissions ==
When a no-mod glTF material is applied to a prim face, its glTF overrides cannot be modified, with the exception of texture transforms.
== Examples ==
Set all faces of a prim to 50% transparent, while preserving texture transforms.
integer enable;
default
{
 state_entry()
 {
 llSay(0, "glTF alpha script!");
 }
 touch_start(integer total_number)
 {
 enable = !enable;
 list toDo;
 
 list transforms = llGetPrimitiveParams([PRIM_GLTF_BASE_COLOR,ALL_SIDES]); //Get transform info for each face.
 list repeats = llList2ListSlice(transforms,0,-1,9,1); //Store repeat information for each face in a list
 list offsets = llList2ListSlice(transforms,0,-1,9,2); //Same as above, but for offset info.
 
 integer faceCount = llGetLinkNumberOfSides(0); //Get the number of faces in this prim.
 
 integer i;
 for(; i < faceCount; ++i) //Act on all faces of this prim.
 {
 //Loop to build out toDo list while preserving transforms of each face.
 toDo += [PRIM_GLTF_BASE_COLOR, i, "", llList2Vector(repeats,i), llList2Vector(offsets,i), "", ""]; //Start glTF command while preserving existing transforms for active face.
 toDo += llList2ListSlice(["",0.5,"", PRIM_GLTF_ALPHA_MODE_BLEND],0,-1,2,enable); //Either set the face to 50% transparent and alpha blending mode, or revert to material defaults, based on the value of enable.
 toDo += ["", ""]; //Finish the glTF command, but don't change anything.
 }
 
 llSetLinkPrimitiveParamsFast(0,toDo); //Make the changes.
 llSay(0, "Making surfaces " + llList2String(["default","transparent"],enable));
 }
}
GRAVITY MULTIPLIER

Parameter range: 
1.0 is equal to normal Earth gravity (acceleration of 9.8 meters per second in a vacuum)
Considering the object alone, increasing its gravity multiplier has a similar effect as increasing the object's mass.
However, for interactions with other objects the gravity multiplier is different from increasing mass:
* a low-mass object with a high multiplier will not transfer much inertia to another object during an impact.
* a high-mass object with a low multiplier will transfer large amounts of inertia to another impacted object.
Very small values of the gravity multiplier may not show any visible effect, since they will produce only tiny motions; the simulator discards very tiny motions in the interest of not producing too many object update messages. See for example
GWA Project

The German Welcome Area Project wanted to build up a Welcome Area for German speaking Residents of SL, who create their account via the de.secondlife.com website and choose to not start at a Community Gateway. It was also supposed to provide a space to host classes and to connect new Residents to the established German speaking SL communities.
Project Involvement
#Project lead: Lotte Linden & Clare Linden (originally: Jean Linden)
#Project support: VTeam (Blue, George, Lexie, Amber and Mia Linden) and Lotte Linden.
#Planning and building done by the German Welcome Area Officers Group
##Group lead: Monalisa Robbiani, Fr43k Paine and Alexa Soyer
##Group builder: Mayumi Fride, Monalisa Robbiani, Fr43k Paine, Dreagan Randt. Alexa Soyer and Timmi Allen
##Scripter: Carbon Sirbu & Zai Lynch
##Copyright clarification: Lore Lamont and Carina Raymaker
##Group documentarians: Zai Lynch
Current status: discontinued(?)
Next meeting: not set
Summaries of previouse meetings can be found here. 
== Related Links ==
* All related links are added to the :Category:GWA Project.
GWA Project/Brainstorming OI Structure

Since we don't have to re-invent the wheel, Kurai 'n' me (Zai ) took another walk through the Orientation Station in Scholar, picked a notepad and wrote down the structure of it. So since this is a really neat OI, we might take it as a skeleton, change parts and flash it out in a different way. Notes are written in black.
(This is up for change)
*How to move
**Move with arrow keys
**Move via mouse controle (advanced)
**Move sideways with shift (advanced)
*Tutorial on how to use voice (before they learned to chat)
*How to purchase an item via Buy (Freebies available to practice)
*Introduction to Inventory and Inventory Search
*How to open and unpack a box (Freebies available to practice + Dressing rooms)
*How to "wear"
*How to change appearance
*Alt-Zoom on object (Addition: there is a simple sign at OIP about this. Works great. Lisa Lowe 05:11, 21 July 2008 (PDT))
*Mouse Look
*Introduction to Pose Balls + Benches
*How to use the search
*Introduction to LM's and Map and Mini-map
*Example of a scripted attachment (helmet turns invisible on chat command)
*Basic Intro on building (create item, texture and resize)
*How to fly (up)
missing:
*How to chat
*Chat History
*IM
*Friends list
*Groups (Lisa Lowe 05:11, 21 July 2008 (PDT))
*Preferences? (Lisa Lowe 05:11, 21 July 2008 (PDT))
Additional: I just read something also about the L$25 gifts they done on the previous test sims. Not sure what their reasoning for that was. Personally I think that would be kind of hard to realize and most likely they don't need it either with current avi's. However, this remark made me remember the earlier comment about the blue Fund-ball in NCI Kuala (have a look, it should still be there near the magazine stands in the back). That one gives new residents L$10 a day, up to 30 days or so. If there are no funds and it is empty, they just have bad luck. But often residents donated without hesitation. They all been new once. From this money I was able to buy some cheap hair (never changed it either, LOL) and upload a pic in my profile and so on. I can still remember the joy of having L$60 in my account one fine day. I felt rich ^o^
But more important: for the first 30 days it kept me going back there for my daily donation and in the meanwhile I learned a lot because of all the information and help around there. In other words, it costs nothing and it works great :) Lisa Lowe 04:59, 21 July 2008 (PDT)
GWA Project/Meeting Agenda

Agenda / Diskussionspunkte beim nächsten Meeting
Usual things to check on every meeting:
# Check if all participants have access to voice
# If there are any issues with voice for anyone, switch to Teamspeak (Client download: http://www.goteamspeak.com/?page=downloads ) (Monalisa Robbiani)
# Finish OI Concept
# (optional): Discuss design and content for the other three sims, starting from (obsolete?) concept
Everyone can submit suggestions for the next meeting / Jeder kann hier seine Vorschläge die diskutiert werden sollen:
*Review membercount of Willkommen Deutschland group and brainstorm further steps.