nyuuzyou/wikis huggingface dataset:
Shadow Man: 2econd Coming (Nov 5, 2001 prototype)

A prototype of Shadow Man: 2econd Coming for the PlayStation 2.
==Notes==
* An NTSC build dated over three months before the final.
* Features a different Acclaim logo screen.
* Contains a debug menu.
* Has some glitchy models and occasional crashing, though this may be an emulation issue.
* Prototype found on a DVD-R filled with multiple builds of Supercross and Shadowman 2 for the PS2.
* Prototype was found in loose files form. It needs to be made into an actual disc image to make it playable, 
 a pre generated iso is provided.
* The original disc dump the files were found on can be seen here.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Issues (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
ShadowMan2-Nov05-1.png|Title screen
ShadowMan2-Nov05-2.png|Main menu
ShadowMan2-Nov05-3.png|Debug menu
ShadowMan2-Nov05-4.png|Gameplay
ShadowMan2-Nov05-5.png|Gameplay
==Origin==
PS2 - Shadowman 2 Supercross 020123_2206.jpeg|Disc front.
==Files==
#N/A
==Acknowledgments==
A huge thanks to SolidSnake11 and Hwd45 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Shadow Man: 2econd Coming (Nov 8, 2001 prototype)

A prototype of Shadow Man: 2econd Coming for the PlayStation 2.
==Notes==
* An NTSC build dated just over three months before the final.
* Features a different Acclaim logo screen.
* Contains a debug menu.
* Has some glitchy models and occasional crashing, though this may be an emulation issue.
* Prototype found on a DVD-R filled with multiple builds of Supercross and Shadowman 2 for the PS2.
* Prototype was found in loose files form. It needs to be made into an actual disc image to make it playable, 
 a pre generated iso is provided.
* The original disc dump the files were found on can be seen here.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Issues (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
ShadowMan2-Nov08-1.png|Title screen
ShadowMan2-Nov08-2.png|Main menu
ShadowMan2-Nov08-3.png|Debug menu
ShadowMan2-Nov08-4.png|Gameplay
==Origin==
PS2 - Shadowman 2 Supercross 020123_2206.jpeg|Disc front.
==Files==
#N/A
==Acknowledgments==
A huge thanks to SolidSnake11 and Hwd45 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Shadow Man: 2econd Coming (Oct 31, 2001 prototype)

A prototype of Shadow Man: 2econd Coming for the PlayStation 2.
==Notes==
* An NTSC build dated over three months before the final.
* Features a different Acclaim logo screen.
* Contains a debug menu.
* Has some glitchy models and occasional crashing, though this may be an emulation issue.
* Prototype found on a DVD-R filled with multiple builds of Supercross and Shadowman 2 for the PS2.
* Prototype was found in loose files form. It needs to be made into an actual disc image to make it playable, 
 a pre generated iso is provided.
* The original disc dump the files were found on can be seen here.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Issues (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
ShadowMan2-Oct31-1.png|Title screen
ShadowMan2-Oct31-2.png|Main menu
ShadowMan2-Oct31-3.png|Debug menu
ShadowMan2-Oct31-4.png|Gameplay
==Origin==
PS2 - Shadowman 2 Supercross 020123_2206.jpeg|Disc front.
==Files==
#N/A
==Acknowledgments==
A huge thanks to SolidSnake11 and Hwd45 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Shadow Man (Oct 5, 1999 prototype)

A prototype of the PC port of Shadow Man.
==Notes==
*Unreleased Nvidia build, requires a GeForce-256 graphics card to run.
*Enhanced visuals, higher poly models etc.
==Origin==
SHADOW 20MAN 20(Oct 2005 2C 201999 20PC 20prototype).jpg|CD-R
==See also==
Release page.
Shadow Man (Sep 30, 1999 prototype)

A prototype of Shadow Man for the Dreamcast.
==Notes==
* Jumps straight to an Acclaim screen where you press start (and it has no audio)
** It goes through various screens, like a disclaimer (amusingly includes "example copyright message")
* Obvious placeholder main menu options, and no actual Shadowman title screen
* Different selections in the Options menu, including language selection
* The "Test level" option lets you test various levels, set parameters (including player stats)
* Audio during gameplay sounds corrupted
* Executable information:
** Executable Name: /1ST_READ.BIN
** Executable checksum (MD5): 85df73a850749c8fab194e3d372db693
** Executable timestamp: 1999-09-30 10:47:52
* Header Information (IP.BIN):
** Header - Title: SHADOWMAN TEST GDROM NOT FOR USE OUTSIDE ACCLAIM
** Header - Release Date: 19990728
** Header - Region: JUE
** Header - Device Info: 7007 GD-ROM1/1
** Header - Product Version: V0.800
** Header - Maker ID: SEGA LC-T-00
** Header - Product Number: T0000M
* Volume Information:
** Volume Identifier: SHADDC1
** Volume Set Identifier: 
** Volume Creation Date: 1999-07-22 09:44:35
** Volume Modification Date: 1999-09-10 15:26:16
** Last Modified File (if not available, then executable was the last modified file): 
** Last Modified File Checksum (MD5): 
** Last Modified File Time Stamp: 
* Miscellaneous Notes:
** Game is emulatable: Yes (as of September 12, 2021).
==Screenshots==
Shadowman-1.png
Shadowman-2.png
Shadowman-3.png
Shadowman-4.png
Shadowman-5.png
Shadowman-6.png
Shadowman-7.png
Shadowman-8.png
Shadowman-9.png
==Origin==
Shadowman.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Iniche for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: Xbox and Dreamcast (September 18, 2021)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Shadow Ops: Red Mercury (Apr 25, 2004 prototype)

A late prototype/preview build of Shadow Ops: Red Mercury for the Xbox.
==Notes==
* Comparing the Proto Vs Europe vs USA versions in WinMerge shows many file differences
* Still uses the menu style of the USA version
* The SPECIAL FEATURES menu has a MAKING OF option only available in the USA version. It is still in this build, but the making_of_*.xmv files are all just duplicate copies of the Atari logo intro 
* XBE information:
** Title: SO:RM
** Title ID: IG-065
** Executable checksum (MD5): 460bed9e8806a800de88452d217cfa7e default.xbe
** Game Region: 0x00000004 (PAL)
** Game Ratings: 0x00000003 ((T) Teen), retail is 0x00000000 ((RP) Rating Pending)
** Disc Version: 0, retail is version 1
* Dump info:
** file name: ShadowOpsRedMercury-04-04-12.iso
** size: 2717562880
** crc: 630e8c8b
** md5: 209b9299daa745a9fe17d704a1ed95e5
** sha1: 16b0a79e5fce2e7866ec578ef2a0a090efe3bec6
* Miscellaneous Notes:
** Game is emulatable: Yes (xemu)
==Origin==
SO RM-2004-04-25-Disc.jpg
==See also==
* Original release page on Archive.org
Shadow Squadron (Feb 13, 1995 prototype)

A prototype build of Shadow Squadron, dated February 13, 1995. It was released by drx on February 23, 2008.
==Screenshots==
Shadow Squadron (32X)-(Prototype - Feb 13, 1995) C.png 
Shadow Squadron (32X)-(Prototype - Feb 13, 1995) A.png 
==Files==
==Header==
00000100 53 45 47 41 20 4d 45 47 41 20 44 52 49 56 45 20 SEGA MEGA DRIVE 
00000110 28 43 29 53 45 47 41 20 31 39 39 34 2e 3f 3f 3f (C)SEGA 1994.???
00000120 4d 41 52 53 20 53 41 4d 50 4c 45 20 50 52 4f 47 MARS SAMPLE PROG
00000130 52 41 4d 20 20 20 20 20 20 20 20 20 20 20 20 20 RAM 
00000140 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000150 4d 41 52 53 20 53 41 4d 50 4c 45 20 50 52 4f 47 MARS SAMPLE PROG
00000160 52 41 4d 20 20 20 20 20 20 20 20 20 20 20 20 20 RAM 
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00000180 52 4f 4d 20 56 65 72 73 69 6f 6e 31 2e 30 00 00 ROM Version1.0..
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000001a0 00 00 00 00 00 1f ff ff 00 ff 00 00 00 ff ff ff ................
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000001f0 4a 55 20 20 20 20 20 20 20 20 20 20 20 20 20 20 JU
Shadow Squadron (Feb 22, 1995 prototype)

A prototype build of Shadow Squadron, dated February 22, 1995. It was released by drx on February 23, 2008.
==Screenshots==
Shadow Squadron (32X)-(Prototype - Feb 22, 1995) C.png 
Shadow Squadron (32X)-(Prototype - Feb 22, 1995) A.png 
==Files==
==Header==
00000100 53 45 47 41 20 33 32 58 20 20 20 20 20 20 20 20 SEGA 32X 
00000110 28 43 29 53 45 47 41 20 31 39 39 35 2e 4d 61 79 (C)SEGA 1995.May
00000120 53 54 45 4c 4c 41 52 20 41 53 53 41 55 4c 54 20 STELLAR ASSAULT 
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Shadow Squadron (Feb 6, 1995 prototype)

A prototype build of Shadow Squadron, dated February 6, 1995. It was released by drx on February 23, 2008.
==Screenshots==
Shadow Squadron (32X)-(Prototype - Feb 06, 1995) C.png 
Shadow Squadron (32X)-(Prototype - Feb 06, 1995) A.png 
==Files==
==Header==
00000100 53 45 47 41 20 4d 45 47 41 20 44 52 49 56 45 20 SEGA MEGA DRIVE 
00000110 28 43 29 53 45 47 41 20 31 39 39 34 2e 3f 3f 3f (C)SEGA 1994.???
00000120 4d 41 52 53 20 53 41 4d 50 4c 45 20 50 52 4f 47 MARS SAMPLE PROG
00000130 52 41 4d 20 20 20 20 20 20 20 20 20 20 20 20 20 RAM 
00000140 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000150 4d 41 52 53 20 53 41 4d 50 4c 45 20 50 52 4f 47 MARS SAMPLE PROG
00000160 52 41 4d 20 20 20 20 20 20 20 20 20 20 20 20 20 RAM 
00000170 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000180 52 4f 4d 20 56 65 72 73 69 6f 6e 31 2e 30 00 00 ROM Version1.0..
00000190 4a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 J 
000001a0 00 00 00 00 00 1f ff ff 00 ff 00 00 00 ff ff ff ................
000001b0 4d 52 00 00 00 00 00 00 00 00 00 00 20 20 20 20 MR.......... 
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000001f0 4a 55 20 20 20 20 20 20 20 20 20 20 20 20 20 20 JU
Shadow Squadron (Mar 13, 1995 prototype)

A prototype build of Shadow Squadron, dated March 13, 1995. It was released by drx on February 23, 2008.
==Screenshots==
==Files==
==Header==
00000100 53 45 47 41 20 33 32 58 20 20 20 20 20 20 20 20 SEGA 32X 
00000110 28 43 29 53 45 47 41 20 31 39 39 35 2e 4d 41 52 (C)SEGA 1995.MAR
00000120 53 54 45 4c 4c 41 52 20 41 53 53 41 55 4c 54 20 STELLAR ASSAULT 
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00000180 47 4d 20 4d 4b 2d 38 34 35 30 39 2d 30 30 aa a6 GM MK-84509-00..
00000190 4a 36 20 20 20 20 20 20 20 20 20 20 20 20 20 20 J6 
000001a0 00 00 00 00 00 1f ff ff 00 ff 00 00 00 ff ff ff ................
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000001f0 45 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 E
Shadow Squadron (Mar 13, 1995 prototype B)

A prototype build of Shadow Squadron, dated March 13, 1995 - B. It was released by drx on February 23, 2008.
==Screenshots==
==Files==
==Header==
00000100 53 45 47 41 20 33 32 58 20 20 20 20 20 20 20 20 SEGA 32X 
00000110 28 43 29 53 45 47 41 20 31 39 39 35 2e 4d 41 52 (C)SEGA 1995.MAR
00000120 53 54 45 4c 4c 41 52 20 41 53 53 41 55 4c 54 20 STELLAR ASSAULT 
00000130 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000140 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000150 53 48 41 44 4f 57 20 53 51 55 41 44 52 4f 4e 20 SHADOW SQUADRON 
00000160 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000170 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000180 47 4d 20 4d 4b 2d 38 34 35 30 39 2d 30 30 00 00 GM MK-84509-00..
00000190 4a 36 20 20 20 20 20 20 20 20 20 20 20 20 20 20 J6 
000001a0 00 00 00 00 00 1f ff ff 00 ff 00 00 00 ff ff ff ................
000001b0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001c0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001d0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001e0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001f0 45 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 E
Shadow Squadron (Mar 18, 1995 prototype)

A prototype build of Shadow Squadron, dated March 18, 1995. It was released by drx on February 23, 2008.
==Screenshots==
==Files==
==Header==
00000100 53 45 47 41 20 33 32 58 20 20 20 20 20 20 20 20 SEGA 32X 
00000110 28 43 29 53 45 47 41 20 31 39 39 35 2e 4d 41 52 (C)SEGA 1995.MAR
00000120 53 54 45 4c 4c 41 52 20 41 53 53 41 55 4c 54 20 STELLAR ASSAULT 
00000130 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000140 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000150 53 48 41 44 4f 57 20 53 51 55 41 44 52 4f 4e 20 SHADOW SQUADRON 
00000160 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000170 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000180 47 4d 20 4d 4b 2d 38 34 35 30 39 2d 30 30 0c 22 GM MK-84509-00."
00000190 4a 36 20 20 20 20 20 20 20 20 20 20 20 20 20 20 J6 
000001a0 00 00 00 00 00 1f ff ff 00 ff 00 00 00 ff ff ff ................
000001b0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001c0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001d0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001e0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001f0 45 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 E
Shadow Squadron (Mar 2, 1995 prototype)

A prototype build of Shadow Squadron, dated March 2, 1995. It was released by drx on February 23, 2008.
==Screenshots==
==Files==
==Header==
00000100 53 45 47 41 20 33 32 58 20 20 20 20 20 20 20 20 SEGA 32X 
00000110 28 43 29 53 45 47 41 20 31 39 39 35 2e 4d 41 59 (C)SEGA 1995.MAY
00000120 53 54 45 4c 4c 41 52 20 41 53 53 41 55 4c 54 20 STELLAR ASSAULT 
00000130 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000140 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000150 53 54 45 4c 4c 41 52 20 41 53 53 41 55 4c 54 20 STELLAR ASSAULT 
00000160 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000170 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000180 47 4d 20 4d 4b 2d 38 34 35 30 39 2d 30 30 00 00 GM MK-84509-00..
00000190 4a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 J 
000001a0 00 00 00 00 00 1f ff ff 00 ff 00 00 00 ff ff ff ................
000001b0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001c0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001d0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001e0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001f0 45 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 E
Shadow Squadron (Mar 6, 1995 prototype)

A prototype build of Shadow Squadron, dated March 6, 1995. It was released by drx on February 23, 2008.
==Screenshots==
==Files==
==Header==
00000100 53 45 47 41 20 33 32 58 20 20 20 20 20 20 20 20 SEGA 32X 
00000110 28 43 29 53 45 47 41 20 31 39 39 35 2e 4d 41 59 (C)SEGA 1995.MAY
00000120 53 54 45 4c 4c 41 52 20 41 53 53 41 55 4c 54 20 STELLAR ASSAULT 
00000130 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000140 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000150 53 54 45 4c 4c 41 52 20 41 53 53 41 55 4c 54 20 STELLAR ASSAULT 
00000160 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000170 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000180 47 4d 20 4d 4b 2d 38 34 35 30 39 2d 30 30 00 00 GM MK-84509-00..
00000190 4a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 J 
000001a0 00 00 00 00 00 1f ff ff 00 ff 00 00 00 ff ff ff ................
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000001c0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001d0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001e0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001f0 45 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 E
Shadow Vault (Mar 31, 2004 prototype)

A prototype/prerelease build of Shadow Vault for the PC from 2004-03-31 (about seven months before the release build).
==Notes==
* This prototype is included as a playable demo on a press kit disc from 2004-06-29.
==Origin==
Shadow_Vault-Demos_and_Materials-2004-06-29-01-Disc-Small.png|Disc front
==See also==
* Original release page on Archive.org
Shadow of Destiny (Nov 28, 2000 prototype)

A prototype of Shadow of Destiny for the PlayStation 2.
==Notes==
* Starts in a specified chapter in the game
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
shadowofdestinytrial_title.png
==Origin==
PS2 - Shadow of Destiny Trial Ver.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Nex for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Shadow of Rome (Jul 9, 2004 prototype)

A prototype of Shadow of Rome for the PlayStation 2.
==Notes==
* Compiled approximately 5 months before the US and PAL retail versions.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
shadowofromepreview_title.png
==Origin==
PS2 - Shadow of Rome preview 2004-07-09.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Nex for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Shadow of Rome (Oct 5, 2004 prototype)

A late localization prototype of Shadow of Rome for the PlayStation 2.
==Notes==
* Compiled approximately 2 months before the US and PAL retail versions.
* Quickly tapping the left and right triggers can toggle a debug pause. You can change camera modes while moving the player character.
* Clicking in the right thumb stick (otherwise known as R3) will let you switch between different "pages" for debug information, though the majority don't appear to display anything. The directional buttons can seemingly navigate some menus that support it.
* ELF has .debug section and symbol names.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of May 10, 2024).
** Game contains dongle protection: No.
==Screenshots==
Shadow of Rome_SLUS-20902_20240509171646.png
Shadow of Rome_SLUS-20902_20240509173107.png
Shadow of Rome_SLUS-20902_20240509173204.png
==Origin==
ShadowOfRome.jpg|Disc front.
==See also==
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Shadow of the Beast (Atari 8-Bit Prototype)

An early prototype of the Shadow of the Beast port for Atari 8-bit computers.
==Notes==
* Released sometime in the late 90s early 00s. 
* Was orignally in development for the 400, 800, and 130XE.
* PAL systems only.
* In development by Harlquin Software but got cancelled due to the collapse of the company.
* No enemies aside from some eyeballs exist in this build.
* Credits:
** Programmers: Kevin Learwood, John McManus
** Graphic Artists: Steve Goss
** Sound: Orall Cornellius
==Screenshots==
(Screenshots taken from Mıchael Chrıstophersson's Shadow of the Beast fansite.)
shadow of the beast atari 8bit 1.png
shadow of the beast atari 8bit 2.png
shadow of the beast atari 8bit 3.png
shadow of the beast atari 8bit 4.png
shadow of the beast atari 8bit 5.png
shadow of the beast atari 8bit 6.png
shadow of the beast atari 8bit 7.png
shadow of the beast atari 8bit 8.png
==Videos==
<youtube width="320" height="224">WAMkiFAe_MI</youtube>
==See also==
* Entry on AtariMania.com. (Archive)
* Read a write up on this prototype on Mıchael Chrıstophersson's Shadow of the Beast fansite. (Archive)
Shadow of the Colossus (Jul 7, 2005 prototype)

A prototype of Shadow of the Colossus for the PlayStation 2.
==Notes==
* Different title screen.
* Debugger enabled
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
PSU PV Title screen.jpg
==Origin==
PSU PV disc_800.jpg|Disc front.
==See also==
* Original release article on Nomad's blog.
* Cutting Room Floor (TCRF)
Shadow of the Colossus (May 11, 2005 prototype)

A prototype of Shadow of the Colossus for the PlayStation 2.
==Notes==
* Build for E3
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
soce3demo_title.png
==Origin==
PS2 - Shadow of the Collosus E3 Demo Build 5 5-11-05.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Nex for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Shadow of the Ninja (Oct 16, 1990 prototype)

A prototype of Shadow of the Ninja for the NES.
==Notes==
* Late prototype
* SAMPLE written on the title screen.
* Miscellaneous Notes:
** Game is emulatable: Yes (as of December 9, 2022).
==Screenshots==
Shadow of the Ninja (Prototype).2021-07-28 13.34.56.png
Shadow of the Ninja (Prototype).2021-07-28 13.35.00.png
Shadow of the Ninja (Prototype).2021-07-28 13.35.10.png
Shadow of the Ninja (Prototype).2021-07-28 13.35.33.png
Shadow of the Ninja (Prototype).2021-07-28 13.35.44.png
Shadow of the Ninja (Prototype).2021-07-28 13.35.48.png
Shadow of the Ninja (Prototype).2021-07-28 13.35.51.png
Shadow of the Ninja (Prototype).2021-07-28 13.36.01.png
Shadow of the Ninja (Prototype).2021-07-28 13.36.16.png
Shadow of the Ninja (Prototype).2021-07-28 13.36.34.png
Shadow of the Ninja (Prototype).2021-07-28 13.36.41.png
Shadow of the Ninja (Prototype).2021-07-28 13.37.01.png
Shadow of the Ninja (Prototype).2021-07-28 13.37.11.png
Shadow of the Ninja (Prototype).2021-07-28 13.37.39.png
Shadow of the Ninja (Prototype).2021-07-28 13.37.45.png
==Origin==
IMG_0902.JPEG|Cart and PCB front.
IMG_0903.JPEG|Cart front.
IMG_0904.JPEG|PCB front.
IMG_0905.JPEG|PCB front. (2)
IMG_0906.JPEG|PCB front. (3)
IMG_0907.JPEG|PCB front. (4)
==Files==
==Acknowledgments==
A huge thanks to ehw for researching this prototype! Big thanks to Ed Semrad for providing an opportunity for this prototype and many more to be preserved. Huge special thanks to Frank Cifaldi from the Video Game History Foundation (VGHF) for dumping and providing the prototypes!
==See also==
* Semradical! (December 9, 2022)
* Video Game History Foundation (VGHF)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)