nyuuzyou/wikis huggingface dataset:
Claim System

The claim system is often misunderstood. For the last several years, GMs have ruled that any white (unclaimed) monster can be treated as if it had just spawned (anyone can claim it even if it is a forced pop), so it benefits us to understand the claim system.
* Claim
** (verb) To make a monster's name red and give yourself and your group the rights to attack it exclusively.
** (noun) The redness of a monster's name.
* Unclaim
** (verb) To make a monster white, which allows it to be claimed by other parties.
* Claim Status
** (noun) If the monster's name is already red, having "Claim status" lets you engage/disengage and unclaim it (white). It is possible for the monster to be claimed (red), but for no one person to specifically have Claim status.
== Claiming ==
Initial claim (changing a monster from White to Red), requires two conditions be met:
* You, or someone in your party/alliance, is at the top of the hate list
** This would mean they have the largest amount of Total Enmity and the monster's attention.
* You act on the monster on the monster in some way.
** Being at the top of the hate list without acting on the monster is insufficient to turn it red. For instance, you cannot re-claim a monster by curing a party member that has hate and putting yourself at the top of the hate list that way. It must be an action on the target you're trying to claim.
== Claim Status ==
Once a monster's name is red (it is Claimed), Claim status can be passed around among party members by actions on the monster. Specifically, the last player that acts on the monster has Claim Status.
If two players act on the monster at the same time, the monster becomes claimed to their party rather than to an individual and no single person is capable of engaging/disengaging and unclaiming it. You can treat "Party" as if it were another member of your group that can have Claim. Claim status transfers away from it in a normal way (the next action).
== Unclaiming ==
This is more simple.
* Monsters Unclaim when the person with claim status disengages or leaves the Hate list (as with deagro).
** This can be forced by K.O. or Charm.
** If the monster is claimed to a "Party" rather than an individual, no individual is able to unclaim the monster.
Category:Game Mechanics
Clamming

===Starting Clamming===
*Speak with Toh Zonikki in Bibiki Bay - Purgonorgo Isle to get started.
*Select "I was born to clam!" to receive the temporary key item Clamming Kit for 500 gil.
*Your bucket will initally only hold 50pz but its capacity may be increased (see blow).
*Various "Clamming Point" targets are found all over the island. Clicking on one will place a random item into your bucket.
**Having an item in your bucket does not mean it is in your inventory.
*Each item has a corresponding weight, which does not vary.
*To find the weight of any item, return to Toh Zonikki and select "I've still got a few clams in me" and she will tell you the total weight of your bucket.
*Exceeding your bucket's capacity will cause the bucket to break and all previously obtained items wil be lost.
*When you are finished, speak with Toh Zonikki and select "I'm all clammed out" to receive your items.
===Upgrading Your Bucket===
*If you are able to gather enough items to come within 5pz of your bucket's capacity, return to Toh Zonikki and she will offer to upgrade your bucket by 50pz.
*You can repeat this process, upgrading your bucket to a maximum capacity of 200pz.
*When starting over, either by turning in a bucket of any capacity or after losing all your items, your bucket capacity will be reset to 50pz.
Below is an incomplete list of potential items and their corresponding weights.
Item 	Weight (pz)
Bibiki Slug 	3
Bibiki Urchin 	6
Crab Shell 	6
Elshimo Coconut 	6
Fish Scales 	6
H.Q. Crab Shell 	8
H.Q. Pugil Scls.	6
Hobgoblin Bread 	6
Hobgoblin Pie 	6
Igneous Rock 	35
Jacknife 	11
Maple Log 	6
Nebimonite 	6
Pamamas 	6
Pamtam Kelp 	6
Pebble 	7
Petrified Log 	6
Rock Salt 	6
Seashell 	6
Shall Shell 	6
Goblin Mail 	6
Clarsach Call

==Notes==
*Astral Flow must be active to use this Blood Pact.
*Grants Siren Attack +25%, Defense +25%, Magic Attack Bonus +25, Magic Defense Bonus +25, Evasion +50, and Magic Evasion +50 for a duration of 3 min.
==References==
*Boost Verification (Pantafernando, FFXIAH)
Category:Blood Pact
Clash of the Comrades

== Walkthrough ==
* Speak with Luto Mewrilah for a cutscene that begins the quest.
**If you do not get a cutscene from Luto Mewrilah try speaking to Ajahkeem.
* Go to the Qu'Bia Arena in Fei'Yin (Home Point #1) to enter the battlefield.
** Your Adventuring Fellow's job will vary depending on the job with which you enter.
** You do not lose XP in this battlefield.
** Your damage seems to be capped at 200 damage per any single hit or nuke. 
Player's job 	Fellow's job	Spells/Abilities/Weapon Skills/etc
WAR, RNG 	NIN/BLM 	Utsusemi, Dokumori, Sleepga, Elemental Magic, Blade: Ku
BLU, COR 	PLD/NIN 	Utsusemi, Dokumori, Protect IV, Shell III, Flash, Invincible, Shield Bash
BST, SMN, PUP	BST/BLM (?) 	Crab pet, Tier 1 Elemental Magic, Familiar
BLM, RDM, THF	RDM/NIN 	Tier 3 Elemental Magic, Chainspell
* Once your Fellow reaches 10%-20% HP, he/she will give up. Your Adventuring Fellow's level cap will be raised to 70.
Category:Jeuno Quests Category:Upper Jeuno Quests Category:Fellowship Quests
Class Reunion

== Walkthrough ==
You must zone after completing the previous quest.
*While your main job is Summoner, interact with the House of the Hero in Windurst Walls for a cutscene with Carbuncle. He will give you a Carbuncle's Tear.
*Speak to Koru-Moru in Windurst Walls at (E-7). He will ask for four Astragaloi.
**Astragalos may be purchased at the Bonecrafting Guild in Windurst Woods from Shih Tayuun, but is only restocked if players NPC it to the guild.
*Trade Koru-Moru x4 Astragalos.
*He will task you to speak to the following three NPCs in any order:
**Fuepepe at the east Aurastery building in Windurst Waters (North) (L-6).
*** Fuepepe may need to be spoken to several times, and repeat the same non-quest related text before giving you the correct text to continue the quest.
**Furakku-Norakku at the east Opistery building in Windurst Waters (North) (G-8).
**Shantotto at her manor in Windurst Walls (K-7).
*** Shantotto could start off several quests. Talk to her until she mentions Sunny-Pabonny.
*Speak to Gulmama in Northern San d'Oria at (E-7) to receive an Ice Pendulum.
*Head to the Cloister of Frost in Fei'Yin. The closest Home Point is #2.
**If this is your first time visiting Cloister of Frost, follow these directions: 
***Enter Fei'Yin via Beaucedine Glacier at (J-4). If you do not want to walk, you can use the Unity warp.
***Using the maps below (click to enlarge), navigate to (G-9) on map 1 to walk downstairs.
***Zone into the Cloister of Frost at (I-5) on map 2.
::
::
*Trade the Ice Pendulum to the Protocrystal to enter a battlefield.
**The battle will be against 6 Dryads.
***Trust Alter-Egos are allowed in this battlefield.
***If you are a lower level Summoner it may be difficult to solo this fight. All six monsters have shared hate.
*Defeat them and then speak to Koru-Moru to complete the quest and receive your reward.
** You can toss the Ice Pendulum after completing the quest, as it serves no further purpose.
Category:Windurst Quests Category:Windurst Walls Quests 
Category:Summoner Artifact Quests
Classic Servers

With other games having classic servers pop up and Final Fantasy XI seeing numerous private servers for years, it was only a matter of time before the development team had to field questions concerning the possibility of seeing an official FFXI Classic Server.
==2021==
In a May interview with Gamer Escape, Akihiko Matsui and Yoji Fujito were asked about a Final Fantasy XI Classic Server.
 Gamer Escape: With the launch of World of Warcraft Classic, there has been talk of having classic servers for other games. We’re curious about your thoughts on having a classic server for FINAL FANTASY XI where maybe the level cap is at 75?
 Akihiko Matsui: Truth be told, we have no snapshot data of the level 75 era, which would make it very difficult to replicate things as they were back then on this type of server.
 Yoji Fujito: As things stand today, we are unable to meet these requests, simply from a version management perspective. If the goal was simply to limit level growth to level 75, that is something that could be done in theory, but we would be unable to provide any changes on top of merely adjusting the level cap and do not have the ability to provide any support for it with our current bandwidth.
 Furthermore, it goes against our company philosophy to just toss something out there and say “Here, have fun!” without giving it the due care that our fans would rightfully expect, so a level 75 server it isn’t in the cards at present.
Category:Topics
Classrooms Without Borders

== Walkthrough ==
*Speak to Moreno-Toeno (A) at (K-5) near conflux #1 to begin the quest.
*Go to Conflux #7 and defeat Manigordo for three Manigordo Tusks, or acquire them by any other means such as the Auction House.
*Trade the tusks to Moreno-Toeno (A) to complete the quest.
Zoning is not required to repeat this quest.
Category:Abyssea Quests Category:Abyssea - Altepa Quests
Claustrum (Level 119)

==Notes==
* This weapon is the fully upgraded Staff weapon through the relic process, but it can be further upgraded via Oboro.
**In addition to Oboro's upgrade, this weapon can also be upgraded via Trial of the Magians for the Afterglow effect before proceeding to the "IL 119 III" version of this weapon.
***Trial 3721: Umbral Marrow x250
*** Both paths turn into what is known as the "119 III" weapon with Afterglow and higher statistics. 
**** It is always cheaper to skip the "119 II" version, and go straight for the "119 III" with 10,000 stones.
* This weapon allows user to use the weaponskill Gate of Tartarus.
===Additional Effect===
* Dispel activates around 10% of the time.
===Hidden Effects===
* Gate of Tartarus damage +40%.
* Hidden Effect: Does 2.5x Damage on the first swing of an attack round 16% of the time.
** Will never activate on hits from Double Attack, Triple Attack, etc.
Category:Relic Weapons
Claustrum (Level 119 II)

==Notes==
* This weapon is the fully upgraded Staff weapon through the relic process, but it can be further upgraded via Oboro.
** This version is known as the "119 II" weapon. This phase can be skipped, and it often is due to its very expensive (and time consuming) cost.
*** Players obtain this weapon from either upgrading the "99 II" via Oboro, or participate in Trial of the Magians with their "119 I" phase.
**** Upon completion of either the "119 I" or "119 II" version via Oboro, both upgrades result in the same outcome. Players are rewarded with the "119 III" weapon which has the Afterglow trait and higher statistics (approx Item Level 121).
* This weapon allows user to use the weaponskill Gate of Tartarus.
===Additional Effect===
* Dispel activates around 10% of the time.
===Hidden Effects===
* Gate of Tartarus damage +40%.
* Hidden Effect: Does 2.5x Damage on the first swing of an attack round 16% of the time.
** Will never activate on hits from Double Attack, Triple Attack, etc.
Category:Relic Weapons
Claustrum (Level 119 III)

==Notes==
* This weapon allows user to use the weaponskill Gate of Tartarus.
===Additional Effect===
* Dispel activates around 10% of the time.
===Hidden Effects===
* Hiden Effect: Gate of Tartarus damage +40%.
** At Rank 15 Augment level, total damage bonus is +68% because they are different terms in the equation that get multiplied together.
* Hidden Effect: Does 2.5x Damage on the first swing of an attack round 16% of the time.
** Will never activate on hits from Double Attack, Triple Attack, etc.
Category:Relic Weapons
Claustrum (Level 75)

==Notes==
* This weapon is the fully upgraded Staff weapon through the relic process, but it can be further upgraded through the Trial of the Magians.
* This weapon allows user to use the weaponskill Gate of Tartarus.
===Additional Effect===
* Dispel activates around 10% of the time.
===Hidden Effect===
* Hidden Effect: Does 2.5x Damage on the first swing of an attack round 7% of the time.
** Will never activate on hits from Double Attack, Triple Attack, etc.
__NOTOC__
== Related Links ==
* Relic Staff
* Sage's Staff
* Dynamis Staff
* Thyrus
Category:Relic Weapons
Claustrum (Level 80)

==Notes==
* This weapon is the fully upgraded Staff weapon through the relic process, but it can be further upgraded through the Trial of the Magians.
* This weapon allows user to use the weaponskill Gate of Tartarus.
===Additional Effect===
* Dispel activates around 10% of the time.
===Hidden Effect===
* Hidden Effect: Does 2.5x Damage on the first swing of an attack round 7% of the time.
** Will never activate on hits from Double Attack, Triple Attack, etc.
Category:Relic Weapons Category:Trial of the Magians Staves
Claustrum (Level 85)

==Notes==
* This weapon is the fully upgraded Staff weapon through the relic process, but it can be further upgraded through the Trial of the Magians.
* This weapon allows user to use the weaponskill Gate of Tartarus.
===Additional Effect===
* Dispel activates around 10% of the time.
===Hidden Effect===
* Hidden Effect: Does 2.5x Damage on the first swing of an attack round 7% of the time.
** Will never activate on hits from Double Attack, Triple Attack, etc.
Category:Relic Weapons Category:Trial of the Magians Staves
Claustrum (Level 90)

==Notes==
* This weapon is the fully upgraded Staff weapon through the relic process, but it can be further upgraded through the Trial of the Magians.
* This weapon allows user to use the weaponskill Gate of Tartarus.
===Additional Effect===
* Dispel activates around 10% of the time.
===Hidden Effects===
* Gate of Tartarus damage +25%.
* Hidden Effect: Does 2.5x Damage on the first swing of an attack round 7% of the time.
** Will never activate on hits from Double Attack, Triple Attack, etc.
Category:Relic Weapons Category:Trial of the Magians Staves
Claustrum (Level 95)

==Notes==
* This weapon is the fully upgraded Staff weapon through the relic process, but it can be further upgraded through the Trial of the Magians.
* This weapon allows user to use the weaponskill Gate of Tartarus.
===Additional Effect===
* Dispel activates around 10% of the time.
===Hidden Effects===
* Gate of Tartarus damage +25%.
* Hidden Effect: Does 2.5x Damage on the first swing of an attack round 16% of the time.
** Will never activate on hits from Double Attack, Triple Attack, etc.
Category:Relic Weapons Category:Trial of the Magians Staves
Claustrum (Level 99)

==Notes==
* This weapon is the fully upgraded Staff weapon through the relic process, but it can be further upgraded. 
**From this point, there are two different upgrade paths that may be chosen. 
***Upgrade via Oboro: Trade Pluton x300
****This path grants the "119 I" version of this weapon without an Afterglow effect.
***Upgrade via Trial of the Magians Trial 3632: Trade Umbral Marrow x250
****This path grants the "99 II" version of this weapon with the Afterglow effect.
**** This route is optional. It is time consuming and/or incredibly expensive for all weapon types. Players usually upgrade their weapons from 99 > 119 I > 119 III.
* This weapon allows user to use the weaponskill Gate of Tartarus.
===Additional Effect===
* Dispel activates around 10% of the time.
===Hidden Effects===
* Gate of Tartarus damage +40%.
* Hidden Effect: Does 2.5x Damage on the first swing of an attack round 16% of the time.
** Will never activate on hits from Double Attack, Triple Attack, etc.
Category:Relic Weapons Category:Trial of the Magians Staves
Claustrum (Level 99 II)

==Notes==
* This weapon is the fully upgraded Staff weapon through the relic process, but it can be further upgraded via Oboro.
* This weapon allows user to use the weaponskill Gate of Tartarus.
===Additional Effect===
* Dispel activates around 10% of the time.
===Hidden Effects===
* Gate of Tartarus damage +40%.
* Hidden Effect: Does 2.5x Damage on the first swing of an attack round 16% of the time.
** Will never activate on hits from Double Attack, Triple Attack, etc.
Category:Relic Weapons Category:Trial of the Magians Staves
Clavauert B Chanoix

====Involved in Quests====
*The Prince and the Hopper
====Involved in Assaults====
*Escort Professor Chanoix
*Apkallu Seizure.
====Notes====
Clavauert is a Biologist, appearing in several areas of FFXI.
Originally he was only mentioned in articles in the Vana'diel
Tribune. Later began appearing in Aht Urhgan content.
His assistant is Atelloune.
Related Links
Vana'diel Tribune: Atelloune's Wildlife Files - Let's Talk Rabbits
Vana'diel Tribune: Atelloune's Wildlife Files - Let's Talk Lizards
Vana'diel Tribune: Atelloune's Wildlife Files - Let's Talk Treants
Life in Vana'diel: Tracking the Elusive Beast
Category:Assault NPC
Category:Characters
Claws of the Griffon

== Walkthrough == 
*You must wait one game day after completing Gifts of the Griffon in order to start this quest.
*Talk to Rholont @ E-7 to trigger a cutscene. Leave the area, return, and then talk to Rholont again for more dialogue.
*Travel to Jugner Forest (S) from East Ronfaure (S). Upon entering, a cutscene will play. Zoning into Jugner Forest (S) by any other routes will not trigger a cut scene.
:*Survival Guide to East Ronfaure (S) is the most direct route. 
*Head to I-6 and touch the ??? (on a tree stump) to trigger a cutscene. After the cutscene is done, touching the ??? again will spawn an Orc WAR NM, Fingerfilcher Dradzad
**Fingerfilcher Dradzad is immune to sleep.
*After defeating the NM check the ??? again for a cutscene to complete the quest and obtain your reward.
==Notes==
*If continuing with Wings of the Goddess Missions, be sure to visit any of the Cavernous maws outside Jeuno in the past (or ones in the present that you have previously exited/activated from the past) to activate the mission Cait Sith after completing this quest.
==Lore==
Minor spoilers for this mission - click on "Expand" to read more -->	Minor spoilers for this mission - click on "Expand" to read more -->
* Young Excenmille's behavior changes after Zogbog calls him "Excenmille M Aurchiat". This is because he unintentionally called the boy a Monarlais: the middle initial in Elvaan names refers to their rank or title. Excenmille wouldn't be a Monarlais while his father, Count Alphonimile, is still lord of the territory of Norvallen.
** Refer to Naming Customs (Lore) to see other Elvaan titles.	
Category:Crystal War Quests Category:Southern San d'Oria (S) Quests
Clay Tablet

===The Monuments===
 	Zone 	Location/Walkthrough 	Reward
1 	West Ronfaure 	Hidden amongst the ruins in the southwest quadrant of I-10. 	800g
2 	East Ronfaure 	G-11 	800g
3 	South Gustaberg 	K-10 	800g
4 	West Sarutabaruta 	The Monument is located at G-9. 	800g
5 	East Sarutabaruta 	K-6 	800g
6 	Konschtat Highlands 	Found in a small cave at G-7. 	1000g
7 	Jugner Forest 	H-12. 	1000g
8 	Meriphataud Mountains	Located at the base of the cliff in J-10, so don't go to the top of the cliff, but stay below in the canyon. 	1000g
9 	Tahrongi Canyon 	In a cave at E-5. 	1000g
10	Buburimu Peninsula 	J-5. 	1000g
11	Pashhow Marshlands 	F-6. 	1000g
12	Valkurm Dunes 	Found in the back of a cave on the west side of Whitebone Sands at E-9. 	1000g
13	La Theine Plateau 	Go down the gorge at H-7 and head to the eastern tip of the gorge. Go through the cave tunnels, through the next gorge, and through another cave tunnel. Finally head to the end of the final gorge to find the monument at J-7. 	1000g
14	North Gustaberg 	Enter Dangruf Wadi through the southwestern corner of South Gustaberg at D-9 and head to the northeasternmost exit at J-3 (you must ride up a geyser and follow the path off the map) into North Gustaberg. Follow the path east. Once you reach the bridge, cross it. Continue until you reach the cave and monument at G-7.	3000g
15	Rolanberry Fields 	Weave your way up through the small cliffs to get to the monument at K-11. 	3000g
16	Sauromugue Champaign 	Located at I-9, accessible by going through Garlaige Citadel and passing through the Third Banishing Gate. Or, if you have the Wings of the Goddess Expansion, you can use the pathway in Garlaige Citadel (S) to get to Sauromugue Champaign (S), then use the Cavernous Maw to get the monument. 	10,000g
17	Batallia Downs 	Found at J-11 on the island to the south accessible only by going through Eldieme Necropolis. Protected by the NM Ahtu. 	10,000g
== Notes ==
* Many of those positions are deceptively simple, please see the walthrough for An Explorer's Footsteps for more details.
Cleansing the Canyon

== Walkthrough ==
*Speak with Kupipi (A) at (H-12) to begin the quest.
*She will request x3 Sanguinets.
**These drop from Abyssea-unique monsters families (such as Clionid, Murex, Amoeban, etc.) in every Abyssea zone. They can also be purchased on the Auction House.
*Trade her the Sanguinets to complete the quest.
Category:Abyssea Quests Category:Abyssea - Tahrongi Quests
Clear: Ceizak Battlegrounds

== Walkthrough ==
* Participate in one Colonization Reive through to completion in either Ceizak Battlegrounds or Yahse Hunting Grounds.
** You may join the reive in the middle of the battle as long as you are present for the final evaluation.
*Applicable Colonization Reives can be found at the following locations:
**Ceizak Battlegrounds
***(F/G-7): Floodplain Spider
***(G-8): Lightfoot Lapinion
***(G-9): Lavender Twitherym
***(I-8): Bounding Chapuli
**Yahse Hunting Grounds
***(H-7): Temblor Beetle
***(H-8): Lancing Wasp
***(J-8): Lancing Wasp
***(G-9): Quivering Twitherym
***(I-9): Shrubshredder Chapuli
Clear: Cirdas Caverns

== Walkthrough ==
* Participate in one Colonization Reive through to completion in Cirdas Caverns.
** You may join the reive in the middle of the battle as long as you are present for the final evaluation.
*An applicable Colonization Reives can be found at the following locations:
**(I-6): Acuex & Tooth Cave Tarantula
Clear: Foret de Hennetiel

== Walkthrough ==
* Participate in one Colonization Reive through to completion in Foret de Hennetiel.
** You may join the reive in the middle of the battle as long as you are present for the final evaluation.
*Two applicable Colonization Reives can be found at each of the following locations (one on either side of the river):
**(G-6): Cinder Crab and Blood Toad
**(E-8): Craklaw and Primrose Jagil
**(H-7): Cinder Crab and Blood Toad
**(G-9/10): Wetlands Orobon and Primrose Jagil
**(I-10): Wetlands Orobon and Primrose Jagil
Clear: Kamihr Drifts

== Walkthrough ==
* Participate in one Colonization Reive through to completion in Kamihr Drifts.
** You may join the reive in the middle of the battle as long as you are present for the final evaluation.
*An applicable Colonization Reives can be found at the following locations:
**(F-7): ??? Monsters
**(H-8): Chilblain Snoll, Umberwood Tiger
**(I/J-9): ??? Monsters
**(H/I-10): ??? Monsters
Clear: Morimar Basalt Fields

== Walkthrough ==
* Participate in one Colonization Reive through to completion in Morimar Basalt Fields.
** You may join the reive in the middle of the battle as long as you are present for the final evaluation.
*An applicable Colonization Reives can be found at the following locations:
**(H-8): Matamata and Snaggletooth Raptor
**(I-8): Matamata and Snaggletooth Raptor
**(H-10 W): Matamata and Basalt Lizard
**(G-11): Matamata and Basalt Lizard
**(F-9 SE): Matamata and Basalt Lizard
**(F-9 W): Matamata and Basalt Lizard
**(F-6 E): Matamata and Snaggletooth Raptor
Clear demilune abyssite

==Notes==
It is a 100% chance to obtain the upgraded Key Item if you have "Rhapsody in Mauve".
*Colorful demilune abyssite
*Azure demilune abyssite
*Crimson demilune abyssite
*Emerald demilune abyssite
*Indigo demilune abyssite
*Jade demilune abyssite
*Sapphire demilune abyssite
*Scarlet demilune abyssite
*Vermillion demilune abyssite
*Viridian demilune abyssite
Category:Abyssite