nyuuzyou/wikis huggingface dataset:
S.C.A.T.: Special Cybernetic Attack Team (Prototype B)

A prototype of S.C.A.T.: Special Cybernetic Attack Team for the NES.
==Notes==
* Late prototype.
==Screenshots==
S.C.A.T. - Special Cybernetic Attack Team (Prototype B).2021-07-27 14.15.52.png
S.C.A.T. - Special Cybernetic Attack Team (Prototype B).2021-07-27 14.15.59.png
S.C.A.T. - Special Cybernetic Attack Team (Prototype B).2021-07-27 14.16.17.png
S.C.A.T. - Special Cybernetic Attack Team (Prototype B).2021-07-27 14.16.34.png
S.C.A.T. - Special Cybernetic Attack Team (Prototype B).2021-07-27 14.16.37.png
S.C.A.T. - Special Cybernetic Attack Team (Prototype B).2021-07-27 14.16.39.png
S.C.A.T. - Special Cybernetic Attack Team (Prototype B).2021-07-27 14.16.46.png
S.C.A.T. - Special Cybernetic Attack Team (Prototype B).2021-07-27 14.16.49.png
S.C.A.T. - Special Cybernetic Attack Team (Prototype B).2021-07-27 14.17.06.png
S.C.A.T. - Special Cybernetic Attack Team (Prototype B).2021-07-27 14.17.23.png
S.C.A.T. - Special Cybernetic Attack Team (Prototype B).2021-07-27 14.17.29.png
==Acknowledgments==
A huge thanks to Frank Cifaldi at the Video Game History Foundation and the Nolan brothers for this release!
==See also==
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
S.L.A.I. - Steel Lancer Arena International (Feb 1, 2005 prototype)

A prototype of S.L.A.I. - Steel Lancer Arena International for the Sony PlayStation 2 from 2005-02-01 (over 6 months before the Japanese release build, and over 7 months before the NTSC release build).
==Notes==
Unlike most other online "beta trial code" prototypes, this build has an offline mode, and can therefore be played in an emulator.
==Screenshots==
File:Steel_Lancer_Arena_International-Phantom_Crash-2005-02-01-Game-01.PNG
File:Steel_Lancer_Arena_International-Phantom_Crash-2005-02-01-Game-02.PNG
File:Steel_Lancer_Arena_International-Phantom_Crash-2005-02-01-Game-03.PNG
File:Steel_Lancer_Arena_International-Phantom_Crash-2005-02-01-Game-04.PNG
==Origin==
slai feb 1 proto media-disc.jpg|Disc front.
Steel_Lancer_Arena_International-Phantom_Crash-2005-02-01-Disc-Small.PNG|Disc front
==See also==
* Redump.org entry
S.L.A.I. - Steel Lancer Arena International (Jun 17, 2005 prototype)

A prototype of S.L.A.I. - Steel Lancer Arena International for the PlayStation 2.
==Notes==
* Compiled approximately 6 weeks before the US retail version.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
SLAIKonamipreview_title.png
==Origin==
PS2 - SLAI Konami 6-17-05 preview.jpeg|Disc front.
PS2 - SLAI 6-17-05 Preview Konami.JPG|Disc front (duplicate).
==Files==
==Acknowledgments==
A huge thanks to Nex for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
S.L.A.I. - Steel Lancer Arena International (Sep 10, 2004 prototype)

A prototype of S.L.A.I. - Steel Lancer Arena International for the Sony PlayStation 2 from 2004-09-10 (over 10 months before the NTSC release build).
==Notes==
Limited to Online Mode and Options selections only, with the rest of the menu items that are present in final being hidden from view. Quick Battle is apparently unlocked with a cheat code given to playtesters, but currently the code itself is unknown.
*Codes: 
**Select Hidden Menu Items (Credit - Nachoken)
***20495DD4 10000012
***20495D70 24020006
***20495E38 24020004
***20495E40 24020005
***20495E44 106200E8
***20495E48 24020006
***20495E4C 106200EA
**Mastercode
***9011D810 0C0475AC
==Screenshots==
S.L.A.I._-_Steel_Lancer_Arena_International_-_Phantom_Crash_SLUS-20969_20220831184252.png
S.L.A.I._-_Steel_Lancer_Arena_International_-_Phantom_Crash_SLUS-20969_20220831183409_-_Copy.png 
S.L.A.I._-_Steel_Lancer_Arena_International_-_Phantom_Crash_SLUS-20969_20220831182632.png
S.L.A.I._-_Steel_Lancer_Arena_International_-_Phantom_Crash_SLUS-20969_20220831182920.png
S.L.A.I._-_Steel_Lancer_Arena_International_-_Phantom_Crash_SLUS-20969_20220831183019.png
S.T.A.L.K.E.R.: Shadow of Chernobyl (Apr 19, 2001 prototype)

A very early prototype of S.T.A.L.K.E.R: Shadow of Chernobyl, under the name Oblivion Lost (during the phase it was a sci-fi game), dated April 19, 2001, six years before the game's release.
==Notes==
S.T.A.L.K.E.R.: Shadow of Chernobyl (Aug 27, 2001 prototype)

A very early prototype of S.T.A.L.K.E.R: Shadow of Chernobyl, under the name Oblivion Lost (during the phase it was a sci-fi game), dated August 27, 2001, six years before the game's release.
==Notes==
S.T.A.L.K.E.R.: Shadow of Chernobyl (Aug 28, 2002 prototype)

A very early prototype of S.T.A.L.K.E.R: Shadow of Chernobyl, under the name S.T.A.L.K.E.R: Oblivion Lost, dated August 28, 2002, five years before the game's release.
==Notes==
S.T.A.L.K.E.R.: Shadow of Chernobyl (Feb 3, 2002 17:09 prototype)

A very early prototype of S.T.A.L.K.E.R: Shadow of Chernobyl, under the name Oblivion Lost (during the phase it was a sci-fi game), dated February 3, 2002, 17:09, five years before the game's release.
S.T.A.L.K.E.R.: Shadow of Chernobyl (Feb 3, 2002 17:20 prototype)

A very early prototype of S.T.A.L.K.E.R: Shadow of Chernobyl, under the name Oblivion Lost (during the phase it was a sci-fi game), dated February 3, 2002, 17:20, five years before the game's release.
S.T.A.L.K.E.R.: Shadow of Chernobyl (Feb 3, 2002 21:36 prototype)

A very early prototype of S.T.A.L.K.E.R: Shadow of Chernobyl, under the name Oblivion Lost (during the phase it was a sci-fi game), dated February 3, 2002, 21:36, five years before the game's release.
S.T.A.L.K.E.R.: Shadow of Chernobyl (Feb 9, 2004 14:55 prototype)

A very early prototype of S.T.A.L.K.E.R: Shadow of Chernobyl, under the name S.T.A.L.K.E.R: Oblivion Lost, dated February 9, 2004, 14:55, three years before the game's release.
S.T.A.L.K.E.R.: Shadow of Chernobyl (Feb 9, 2004 16:00 prototype)

A very early prototype of S.T.A.L.K.E.R: Shadow of Chernobyl, under the name S.T.A.L.K.E.R: Oblivion Lost, dated February 9, 2004, 16:00, three years before the game's release.
S.T.A.L.K.E.R.: Shadow of Chernobyl (Jun 1, 2002 prototype)

A very early prototype of S.T.A.L.K.E.R: Shadow of Chernobyl, under the name S.T.A.L.K.E.R: Oblivion Lost, dated June 1, 2002, five years before the game's release.
==Notes==
S.T.A.L.K.E.R.: Shadow of Chernobyl (Jun 26, 2001 prototype)

A very early prototype of S.T.A.L.K.E.R: Shadow of Chernobyl, under the name Oblivion Lost (during the phase it was a sci-fi game), dated June 26, 2001, six years before the game's release.
==Notes==
S.T.A.L.K.E.R.: Shadow of Chernobyl (May 12, 2003 01:02 prototype)

A very early prototype of S.T.A.L.K.E.R: Shadow of Chernobyl, under the name S.T.A.L.K.E.R: Oblivion Lost, dated May 12, 2003, 01:02, four years before the game's release.
S.T.A.L.K.E.R.: Shadow of Chernobyl (May 12, 2003 11:27 prototype)

A very early prototype of S.T.A.L.K.E.R: Shadow of Chernobyl, under the name S.T.A.L.K.E.R: Oblivion Lost, dated May 12, 2003, 11:27, four years before the game's release.
S.T.A.L.K.E.R.: Shadow of Chernobyl (May 19, 2002 prototype)

A very early prototype of S.T.A.L.K.E.R: Shadow of Chernobyl, under the name S.T.A.L.K.E.R: Oblivion Lost, dated May 19, 2002, five years before the game's release.
==Notes==
SBK-07: Superbike World Championship (Dec 12, 2006 prototype)

An early demo build of SBK-07: Superbike World Championship for for PlayStation 2.
==Notes==
* EICMA First Look Demo.
* Original filename: SBK-07 Superbike World Championship (Dec 12, 2006).rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
SBK X: Superbike World Championship (Aug 30, 2010 prototype)

A prototype of SBK X: Superbike World Championship for the Xbox 360.
==Notes==
* Postdates the final build by almost 5 months.
* Original filename: SBK X - Superbike World Championship (Aug 30, 2010).rar
==Acknowledgments==
"Another special thanks goes to people that have donated! Those donations helped save the SMD proto! :D"
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
SCE Cambridge 2009 Backup Disc

A backup disc put together by a former SCE Cambridge Studio employee was found by MysteriousCube, and released onto the ObscureGamers forums on June 27, 2020. This disc contains an "Alpha" build of LittleBigPlanet PSP, a late prototype of MediEvil: Resurrection, and a "prerelease demo" of WipEout Pure.
==Prototypes Obtained==
==External Links==
* Internet Archive release page
* Original release thread on ObscureGamers.com
SD Gundam Force: Showdown! (Aug 6, 2004 prototype)

A prototype of SD Gundam Force: Showdown! for the PlayStation 2.
==Notes==
* Compiled 14 days before the final US build.
* English localization prototype.
* A debugger is enabled in this build:
** Controller 1:
*** On the title screen, if you press X you'll get a TEST MENU (Sound/Color/Stage tests)
*** On the title screen, if you press Square you'll get a second TEST MENU with some additional menus.
*** In game, if you press L1 + R1, you'll half the framerate.
** Controller 2:
*** In game, if you press X, you can give upgrades to your Gundam.
*** In game, if you press SELECT, you'll display just the collision.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
PS2 - SD Gundam Force 8-12-04 (1).png
PS2 - SD Gundam Force 8-12-04 (2).png
PS2 - SD Gundam Force 8-12-04 (3).png
PS2 - SD Gundam Force 8-12-04 (4).png
PS2 - SD Gundam Force 8-12-04 (5).png
PS2 - SD Gundam Force 8-12-04 (6).png
PS2 - SD Gundam Force 8-12-04 (7).png
PS2 - SD Gundam Force 8-12-04 (8).png
PS2 - SD Gundam Force 8-12-04 (9).png
PS2 - SD Gundam Force 8-12-04 (10).png
PS2 - SD Gundam Force 8-12-04 (11).png
PS2 - SD Gundam Force 8-12-04 (12).png
PS2 - SD Gundam Force 8-12-04 (13).png
PS2 - SD Gundam Force 8-12-04 (14).png
==Origin==
PS2 - SD Gundam Force 8-12-04.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
SD Gundam Force: Showdown! (Jul 9, 2004 prototype)

A prototype of SD Gundam Force: Showdown! for the PlayStation 2.
==Notes==
* Pressing circle at the titlescreen will bring up a debug menu
* R1+Right Arrow will bring up debug information ingame
* There are more debug menus ingame however their button combination is unknown
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
SD_GundamForce_Title.png|Titlescreen
SD_GundamForce_DebugMenu.png|Debug Menu
SD_GundamForce_DebugInfo.png|Ingame debug information
==Origin==
PS2 - SD Gundam Force Showdown 07-09-04 beta.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Nex for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
SEGA Marine Fishing (Aug 17, 2000 prototype)

A prototype of Sega Marine Fishing for the Dreamcast.
==Notes==
* Slight difference in the opening sequence music
* Extra "," in the copyright text at the bottom of the title screen
* Coral Reef has a shorter time limit
* Executable information:
** Executable Name: /1ST_READ.BIN
** Executable checksum (MD5): ef44d6fba24f9b480897cd3b053a0cfb
** Executable timestamp: 2000-08-17 02:57:03
* Header Information (IP.BIN):
** Header - Title: SEGA MARINE FISHING
** Header - Release Date: 20000817
** Header - Region: U
** Header - Device Info: B943 GD-ROM1/1
** Header - Product Version: V0.902
** Header - Maker ID: SEGA ENTERPRISES
** Header - Product Number: HDR-0104
* Volume Information:
** Volume Identifier: SEGA_MARINE_FISHING
** Volume Set Identifier: SEGA_MARINE_FISHING
** Volume Creation Date: 2000-08-17 02:57:03
** Volume Modification Date: 2000-08-17 02:57:03
** Last Modified File (if not available, then executable was the last modified file): 
** Last Modified File Checksum (MD5): 
** Last Modified File Time Stamp: 
* Miscellaneous Notes:
** Game is emulatable: Yes (as of September 12, 2021).
==Screenshots==
SMR-1.png
SMR-2.png
==Origin==
SMR Sega Marine Fishing.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Iniche for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: Xbox and Dreamcast (September 18, 2021)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
SEGA Marine Fishing (Jun 14, 2000 prototype)

A prototype of SEGA Marine Fishing for the Sega Dreamcast.
==Notes==
* Music not implemented in the menus.
* Two selections on the main menu lead to the option menu.
* The fishing rod model from the original NAOMI arcade version is still used on the Arcade mode menu screens.
* The main menu uses a different design.
* Different webpage.
* Original/Mini game menu uses temporary graphics for the menu selection.
* Some icons in the Mini Game menu screen have a red X on top.
* Slightly different title screen. In this build there's an additional copyright year under the SEGA logo at the bottom right hand corner.
* A debug menu is present when selecting Free Fishing mode.
* If you select "No" on the screen asking you to retry in Arcade mode it goes back to a Parental Advisory Warning screen.
==Videos==
<youtube heights="320" widths="224">i76wNxcU1Zc</youtube>
==Origin==
20210420_161519.jpg|GD-R front.
==Acknowledgments==
Special thanks to Laurent for this release!
==See also==
Read the original release article on Sega-Dreamcast-Info-Games-Preservation.com. (Archive)
SEGA Rally Championship (Prototype)

A prototype of SEGA Rally Championship for the Game Boy Advance.
==Notes==
* Bad dump. Corrupt graphics in some of the menus.
* Very close or an exact match to the final European build.
* Flash cart has overdump data from half of a Sonic Advance 2 prototype that's different to any other known build.
==Screenshots==
SEGA Rally Championship (Prototype)_00004.png
SEGA Rally Championship (Prototype)_00006.png
SEGA Rally Championship (Prototype)_00007.png
SEGA Rally Championship (Prototype)_00008.png
SEGA Rally Championship (Prototype)_00009.png
SEGA Rally Championship (Prototype)_00010.png
SEGA Rally Championship (Prototype)_00011.png
SEGA Rally Championship (Prototype)_00012.png
SEGA Rally Championship (Prototype)_00014.png
SEGA Rally Championship (Prototype)_00016.png
SEGA Rally Championship (Prototype)_00017.png
SEGA Rally Championship (Prototype)_00019.png
SEGA Rally Championship (Prototype)_00020.png
SEGA Rally Championship (Prototype)_00022.png
SEGA Rally Championship (Prototype)_00023.png
SEGA Rally Championship (Prototype)_00025.png
SEGA Rally Championship (Prototype)_00026.png
SEGA Rally Championship (Prototype)_00028.png
SEGA Rally Championship (Prototype)_00029.png
SEGA Rally Championship (Prototype)_00031.png
SEGA Rally Championship (Prototype)_00033.png
SEGA Rally Championship (Prototype)_00034.png
SEGA Rally Championship (Prototype)_00036.png
SEGA Rally Championship (Prototype)_00037.png
==Files==
==Acknowledgments==
Special thanks to Frank Cifaldi at the Video Game History Foundation and the anonymous donor for this part of the lot! A huge thanks to ehw for researching this prototype! 
==See also==
* New Years 2022 (January 1, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
* Video Game History Foundation (VGHF)
SEGA Rally Online Arcade (Mar 14, 2011 prototype)

A prototype of SEGA Rally Online Arcade for the Xbox 360.
==Notes==
* Predates the final build by 17 days.
* Original filename: SEGA Rally Online Arcade (Mar 14, 2011) [58410AC2].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
 
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
SIMPLE DS Series Vol. 5 (JP prototype)

A prototype of SIMPLE DS Series Vol. 5 for the Nintendo DSi.
==Notes==
* Shows a "black screen" in melonDS 0.9.5.
==Original Information on Internet Archive==
The following is a prototype of SIMPLE DS Series Vol.5 by Japanese developer Intense. It was found on a Panda DSi development kit which was likely used for quality assurance. The contents of the game match the retail release, with the only difference being that this build has been debug signed.
Massive thanks to all those who donated to us to get this preserved!
==Files==
System: Nintendo - Nintendo DS 
File: SimpleDS Vol5 - K5KJ (JPN).nds
BitSize: 80 Mbit
Size (Bytes): 10530816
CRC32: 64A43AC4
MD5: C409640306CBD3BD78AB1626E78FEC1F
SHA1: 9E47ED27E099E3F267252989ED54A18F2540D166
SHA256: EDA77727929F8449F77012D05F9F2E66F976DF79989BA5F1FF273218B5D5EED7
==Header==
Game Title: MISHITU DSI5
Game Serial: K5KJ (Japan)
Maker Code: G9 (D3 Publisher)
Unit Code: 0x03
Encryption Seed: 0x00
Device Size: 0x07 (Underdump; 128 Mbit; 16777216 Bytes)
Asian Region: 0x00
Reserved 1: 0x000000000000000300
Version: 0x00 (v1.0)
Autostart: 0x00 (No)
ARM9 ROM Offset: 0x00004000
ARM9 Entry Address: 0x02004800
ARM9 RAM Offset: 0x02004000
ARM7 ROM Offset: 0x000A0A00
ARM7 Entry Address: 0x02380000
ARM7 RAM Offset: 0x02380000
FNT Offset: 0x000C6400
FNT Size: 0x000003A5
FAT Offset: 0x000C6800
FAT Size: 0x00000170
ARM9 Overlay Offset:0x00000000
ARM9 Overlay Size: 0x00000000
ARM7 Overlay Offset:0x00000000
ARM7 Overlay Size: 0x00000000
Normal CMD Setting: 0x00416657
Key1 CMD Setting: 0x081808F8
Icon Address: 0x000C6A00
Secure CRC16: 0x0FE8 (Ok)
Secure Timeout: 0x0D7E
ARM9 Autoload Address:0x02004ED0
ARM7 Autoload Address:0x02380368
Secure Disable: 0x0000000000000000
Used Rom Size: 0x009BB200 (10203648 Bytes)
Header Size: 0x00004000 (16384 Bytes)
Logo CRC16: 0xCF56 (Ok)
Header CRC16: 0x2743 (Bad; 0xB869)
SMSPower.org

Visit SMSPower.org for more Sega 8-bit stuff!
Active since 1997, SMS Power is an international force of enthusiasts interested in the following gaming/computer systems:
* Sega Master System (SMS) / Sega Mark III (MK3)
* Sega Game Gear (GG)
* Sega Game 1000 (SG-1000)
* Sega Computer 3000 (SC-3000)
* Sega Super Control Station (SF-7000)
* Othello Multivision (OMV) (SG-1000 clone)
And their regional variants (Korean Samsung Gam*Boy, Taiwanese Aaronix consoles, etc.). All generally referred to as "Sega 8-bit" systems, being 8-bit Z80 CPU based Sega systems.
SMSPower aims to:
* Discuss, gather, publish and preserve historical facts, data and knowledge related to those systems.
* Develop Sega 8-bit interest and enjoyment around the world.
This site was founded at the end of March 1997, first under the name "SMS Camp". It later evolved into a generic emulation site called "Emulation Camp" then split, went back into focus and was renamed to "SMS Power!" in 1999. Many people have joined the community since then and are working hard in order to make this site and our projects a reality.
SNK vs. Capcom: SVC Chaos (Apr 26, 2004 prototype)

A prototype of SNK vs. Capcom: SVC Chaos for the Xbox.
==Notes==
* Compiled a little over four months before the final US build (the first available retail build).
* Preview build.
* This build is missing the Replay and XBox Live options on the main menu.
* No Xbox Live login status.
* XBE information:
** Internal Name: SVC Chaos
** Maker ID and Product Number: \xFF\xFF-4660
** Executable Name: default.xbe
** Executable checksum (MD5): ac50a0b462fd54b2f326f0bb47285711
* Miscellaneous Notes:
** Game is emulatable: Yes (Xemu) (as of September 12, 2021).
** Game contains dongle protection: No.
==Screenshots==
Xbox - SNK vs Capcom SVC Chaos 5-04 (1).png
Xbox - SNK vs Capcom SVC Chaos 5-04 (2).png
Xbox - SNK vs Capcom SVC Chaos 5-04 (3).png
Xbox - SNK vs Capcom SVC Chaos 5-04 (4).png
Xbox - SNK vs Capcom SVC Chaos 5-04 (5).png
Xbox - SNK vs Capcom SVC Chaos 5-04 (6).png
Xbox - SNK vs Capcom SVC Chaos 5-04 (7).png
Xbox - SNK vs Capcom SVC Chaos 5-04 (8).png
Xbox - SNK vs Capcom SVC Chaos 5-04 (9).png
Xbox - SNK vs Capcom SVC Chaos 5-04 (10).png
Xbox - SNK vs Capcom SVC Chaos 5-04 (11).png
Xbox - SNK vs Capcom SVC Chaos 5-04 (12).png
Xbox - SNK vs Capcom SVC Chaos 5-04 (13).png
Xbox - SNK vs Capcom SVC Chaos 5-04 (14).png
Xbox - SNK vs Capcom SVC Chaos 5-04 (15).png
Xbox - SNK vs Capcom SVC Chaos 5-04 (16).png
Xbox - SNK vs Capcom SVC Chaos 5-04 (17).png
Xbox - SNK vs Capcom SVC Chaos 5-04 (18).png
==Origin==
Xbox - SNK vs Capcom SVC Chaos 5-04.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: Xbox and Dreamcast (September 18, 2021)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
SNK vs. Capcom: SVC Chaos (Aug 9, 2004 prototype)

A prototype of SNK vs. Capcom: SVC Chaos for the Xbox.
==Notes==
* Compiled a month before the final US build (the first available retail build).
* Review build.
* XBE information:
** Internal Name: SNK VS. CAPCOM SVC C
** Maker ID and Product Number: SN-1
** Executable Name: default.xbe
** Executable checksum (MD5): 53112deb72aa8ea579f0e05549546168
* Miscellaneous Notes:
** Game is emulatable: Yes (CXBX) (as of September 12, 2021).
** Game contains dongle protection: No.
==Screenshots==
Xbox - SNK vs Capcom SVC Chaos 8-10-04 reviewable (1).png
Xbox - SNK vs Capcom SVC Chaos 8-10-04 reviewable (2).png
Xbox - SNK vs Capcom SVC Chaos 8-10-04 reviewable (3).png
Xbox - SNK vs Capcom SVC Chaos 8-10-04 reviewable (4).png
Xbox - SNK vs Capcom SVC Chaos 8-10-04 reviewable (5).png
==Origin==
Xbox - SNK vs Capcom SVC Chaos 8-10-04 reviewable.jpeg|Disc front.
Xbox - SNK vs Capcom SVC Chaos reviewable 8-10-04.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: Xbox and Dreamcast (September 18, 2021)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
SOCOM: U.S. Navy SEALs (Jul 9, 2002 prototype)

A prototype of SOCOM: U.S. Navy SEALs for the PlayStation 2.
==Notes==
* Build 9 days before the final US build
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
socompressbeta_title.png
==Origin==
PS2 - SOCOM 7-9-02 Press Beta 10092.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Nex for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
SOCOM: U.S. Navy SEALs (Mar 4, 2003 prototype)

Online trial prototype version of SOCOM: U.S. Navy SEALs for the PlayStation 2, from 2003-03-04.
==Notes==
This build is not playable in emulators at the time of release, due to the requirement for the ethernet adapter and connection to servers. However, the assets and code may be of interest.
==Screenshots==
File:SOCOM-U.S._Navy_SEALs-2003-03-04-Game-01.PNG
==Origin==
SOCOM_-_U.S._Navy_SEALs_(Beta_Trial_Code)_(Europe)-Disc-Small.PNG|Disc front.
==See also==
Redump.org entry
SOCOM: U.S. Navy SEALs - Confrontation (EU prototype)

A prototype of SOCOM: U.S. Navy SEALs - Confrontation for the Playstation 3.
==Notes==
* The serial is BCET70005 (Europe Region).
* This build doesn't seem to have covered multiplayer.
* In order for the build to work, it requires a rap file which is unfortunately lost.