nyuuzyou/wikis huggingface dataset:
Ride Boarski

Ride Boarski, known as R20: Rockman & Rockman X Official Complete Works. 2008. in Japan, is a Maverick from the X era, appearing as one of the main bosses in Mega Man X7. He is a wheel-themed Reploid based on a boar, who fights by turning into a motorcycle and scattering wheels. He is a member of the vigilante syndicate Red Alert.
== In the Games == 
=== Mega Man X7 ===
Ride Boarski debuted in Mega Man X7 as one of the eight Mavericks on the Stage Select screen. He is a member of Red Alert who occupies a central highway, serving as the boss of the Central Circuit stage. He attacks the player by turning into a motorcycle and laying traps, surrounded by Runnerbomb grunts throwing bombs. Defeating Ride Boarski grants Moving Wheel to Axl and X, and Zankourin to Zero. His weakness is the Circle Blaze or Bakuenjin from Flame Hyenard, which knocks him on his back. A boss attack rematch with Ride Boarski later occurs in the Crimson Palace.
===Other Game Appearances===
* In Rockman ✕over, Ride Boarski appears in a Battle Memory.
* In TEPPEN, Ride Boarski appears as a Unit Card.
== Other Media ==
* In Rockman X7 4Koma Manga Kingdom, Ride Boarski reprises his role from Mega Man X7.
* In the Archie Mega Man comic, Ride Boarski appears in the "Worlds Unite" arc as one of the Mavericks resurrected in Sigma's army.
== Official Data ==
===Mega Man X7===
A bounty hunter who prowls the highways by night. He torments Maverick Hunters with his strong ramming attacks while guarding with a barrier, and with powerful wheels that roll along the ground.Game manual, Rockman X7. July 2003.
=== Compendium of Rockman X ===
=== Mega Man X Legacy Collection Gallery ===
==Behind the Scenes==
===Developer Commentary===
:"He is a fast-paced Yankee wearing rider gloves and a crest. The guys who throw bombs from outside the ring during battles are probably his 'little bros.' He transforms into a bulky motorcycle form. It was difficult to come up with the transformation gimmick." - (Concept Art Room)(Archive) Capcom Japan official website, Rockman X7. 2003. (http://www.capcom.co.jp/rockmanx7/)
===Nomenclature===
Language	Name 	Origin
Japanese	 	"Hellride" is a portmanteau of hell and ride, while "Inobuski" is the Japanese meaning pig-boar, given the "-ski" suffix used in Polish surnames.
English 	Ride Boarski	"Boarski" is boar given the "-ski" suffix used in Polish surnames.
== References ==
Category:Mega Man X7 Mavericks
Ring Man

Ring Man (or Ringman) is a Robot Master first appearing in Mega Man 4 and is one of the eight Robot Masters originally built by Dr. Cossack.
Ring Man is a red and black robot with many golden rings as part of his design, including one on each foot, several on his arms, one around his forehead and a small ring on top of his helmet. His power is to generate Ring Boomerangs, which can be thrown and return to him.
==In the Games==
===Mega Man 4===
In Mega Man 4, Ring Man is one of the main eight Robot Master bosses and appears as the first choice (in reading order) on the stage select screen. His stage is set around an odd glass structure with a slight space theme to it.
Ring Man has the ability to throw Ring Boomerangs, which travel a long distance before returning to him, only moving on horizontal and diagonal paths while doing so. His pattern is predictable, as he always throws one ring forward, jumps up and throws another, then runs across to the opposite side of the room. If Mega Man shoots at him too often while he is switching sides, he may throw another ring while walking, but does not otherwise change his pattern.
Ring Man's weakness is the Pharaoh Shot from Pharaoh Man, which deals only 2 damage when fired normally, but deals 6 when fully charged. Defeating him grants Mega Man the Ring Boomerang.
===Battle Network era===
Although Ring Man does not have a Net Navi with his name, a female Navi named Ring.EXE appears to be based on him. She appears in Mega Man Battle Chip Challenge as a playable Navi, alongside her operator, Mary.
==Official Data==
===Mega Man & Bass CD===
In Mega Man & Bass, Ring Man's CD is located in Astro Man Stage. It is buried on a platform early in the stage and can only be retrieved by Mega Man using Rush Search.
===Mega Man Legacy Collection Database===
Ring Man appears under "Mega Man 4" in the in Mega Man Legacy Collection and is the fifth Robot Master listed for the game. Like other Robot Masters, he can be fought by pressing a designated button while viewing his data.
Category:Mega Man 4 Robot Masters
Category:Mega Man IV Robot Masters
Category:Missing Info - animated series
Category:Missing Info - Mega Man IV
Ring Man Stage (Mega Man 4)

==Description==
== Enemies ==
=== Minor Enemies ===
Name	Sprite	Description	HP	Damage	Stage(s)
==Layout==
=== Mid-boss ===
Name	Sprite	Description	HP	Damage	Stage(s)
=== Robot Masters ===
|-
|}
== Items ==
Name 	Sprite	Description	Location within the stage
Eddie	 	 	
==Trivia==
==References==
Category:Mega Man 4 stages
Robot

A is a machine programmed to and capable of carrying out actions automatically.Robot on Wikipedia. Robots appear in every single era of the Mega Man franchise, debuting in the first Mega Man.
==In the Games==
===Classic era===
Robots first appeared in the Classic era. Dr. Light and Dr. Wily are renowned human robotics scientists, together developing advanced robots known as Robot Masters that can mimic human thought. However, the minds and personalities Robot Masters are still dictated by their creators via programming, and they are normally incapable of defying the parameters of their programming. This enabled villains such as Dr. Wily to reprogram Robot Masters into his own unquestioning servants. Other robotics scientists, such as Dr. Cossack, also appear in this era.
There are also robots created by non-human entities, such as the Stardroids and Ra Moon, who hail from outer space.
===X era===
Robots persist throughout the X era, though there is a distinction made based on their capacity for intelligence: Reploids are robots that possess full free will and can learn and grow like human beings, while Mechaniloids are robots that remain bound to their programming and possess rudimentary personalities at best. The main robot characters of this era, such as X and Zero, are considered Reploids, while common robot enemies such as Batton Bones are considered Mechaniloids.
===Zero era===
Both Reploids and Mechaniloids persist in the Zero era. Reploids continue to resemble humans more and more, while Mechaniloids retain their inhuman designs.
===ZX era===
Reploids and Mechaniloids still exist in the ZX era. Reploids become virtually indistinguishable from the humans, now known as Humanoids. There are many Mechaniloids that no longer serve Humanoids nor Reploids, roaming the wilderness like wild animals; such wild Mechaniloids are often called Mavericks.
==References==
Category:Species
Robot Museum (Mega Man & Bass)

==Description==
== Enemies ==
=== Minor Enemies ===
Name	Image	Description	HP	Damage	Stage(s)
== Layout ==
===Boss===
|-
|-
|}
== Items ==
Name	Sprite	Description	Location within the stage
CD 	 	 	
==Gallery==
==See also==
*Middle Stage
==References==
Category:Mega Man & Bass stages
Category:Opening Stages
Robot Museum (Mega Man 7)

The is, as its name suggests, a facility introduced in Mega Man 7 that stores a number of robots. A robot museum appeared in more than one game, but it is unknown if they are the same museum or different locations.
==Description==
==Layout==
===Boss===
|-
|-
|}
==Items==
None
==Other Media==
==Gallery==
== Trivia ==
==References==
Category:Mega Man 7 stages
Robot Timeline

The Robot Timeline is a fan-made term referring to the first timeline established in the Mega Man series. It begins with the Classic era, progressing into the X era, Zero era, and ZX era, and so far concluding in the Legends era. The largest difference from the Net Timeline is that technology advanced with a focus on robotics, rather than the internet and telecommunications."Rockman EXE 1 VC – MyCapcom Interview". The Rockman EXE Zone. March 21, 2019.
For the purposes of this article:
* Lists of events happened sequentially. 
* Side-by-side happens around the same time
== 21st Century (20XX) ==
* Events of Mega Man
* Events of Mega Man 2 (1 year after Mega Man)
* Events of Mega Man 3
* Events of Mega Man 4
* Events of Mega Man Soccer
* Events of Mega Man 5
* Events of Mega Man 6
* Events of Mega Man 7
* Events of Mega Man 8
* Events of Mega Man 9 
* Events of Mega Man 10
* Events of Mega Man 11
* Flashback events in Mega Man X5	
* Events of Mega Man: Dr. Wily's Revenge
* Events of Mega Man II
* Events of Mega Man III
* Events of Mega Man IV
* Events of Mega Man V	
* Events of Mega Man: The Wily Wars
== 22nd Century (21XX) ==
* Events of Mega Man X
* Events of Mega Man X2
* Events of Mega Man X3
* Events of Mega Man X4
* Events of Mega Man X5
* Events of Mega Man X6
* Events of Mega Man X7
* Events of Mega Man X8	
* Events of Mega Man Xtreme 
* Events of Mega Man Xtreme 2
== ~23rd Century (22XX) ==
* Events of Mega Man X: Command Mission
* Elf Wars
== ~24th Century ==
* (100 years after the Elf Wars)
* Events of Mega Man Zero
* Events of Mega Man Zero 2
* Events of Mega Man Zero 3
* Events of Mega Man Zero 4 
== ~26th Century ==
* (200 years after Zero)
* Events of Mega Man ZX 
* Events of Mega Man ZX Advent
== Distant future ==
* Events of The Misadventures of Tron Bonne
* Events of Mega Man Legends 
* Events of Rockman DASH: Itsutsu no Shima no Daibōken! 
* Events of Mega Man Legends 2
==References==
Rockman.EXE 4.5 Real Operation

, also known as Mega Man Battle Network 4.5 Real Operation in English,Mega Man Battle Network Legacy Collection 2. 2023. known as is a spin-off game in the Battle Network era that was only released in Japan. It was developed by Capcom and released for the Game Boy Advance in 2004. Despite its title, this game is entirely unrelated to the story of the mainline games. Instead, the player can play as the NetOp of one of 21 different NetNavis from previous games to compete in NetBattle tournaments.
==References==
Rockman.EXE Operate Shooting Star

, also known as Mega Man Battle Network Operate Shooting Star in English,Mega Man Battle Network Legacy Collection. 2023. is an enhanced port of Mega Man Battle Network. It was developed by Capcom and released only in Japan for the Nintendo DS in 2009. The port features expanded content, and crossover material with the Star Force era.
== Changes ==
===Additional Bosses===
Operate Shooting Star features an additional story segment featuring Star Force Mega Man.
Boss 	Sprite	Operator
Star Force Mega Man	 	Geo Stelar
ClockMan.EXE 	 	None
==References==
Rockman.EXE Phantom of Network

, also known as Mega Man Battle Network Phantom of Network in English,Mega Man Battle Network Legacy Collection 2. 2023. is a spin-off game in the Battle Network era. It was developed by Capcom and released for au EZweb in chapters through 2004, as a whole in 2005, and for Docomo i-mode in 2009.
==References==
Rockman Complete Works

is a series of re-releases of games in the Classic era, which released exclusively in Japan starting in 1999 for the PlayStation. It is comprised of the first six games in the series, from to Mega Man 6, along with additional bonus content. In 2003, all six of the games were re-released in one package.
== Games ==
; 
; Mega Man 2
; Mega Man 3 
; Mega Man 4 
; Mega Man 5
; Mega Man 6
== Special Features ==
• Original Mode features ports of the games.
• This version allows you to switch weapons using L1 and R1.
• Sliding can be performed with the circle button (Rockman 3-6).
• You can now select between Hard and Normal Difficulty in the options menu.
• Controls are remappable.
• Progress can be saved to a memory card.
• A Database which stores information on the robots from the games. Many of its entries were later translated into English for the Database in Mega Man Legacy Collection.
• A boss time attack mode where you try to fight the robot masters in the fastest time (Rockman 1-3).
== Navi Mode ==
Rockman DASH: Itsutsu no Shima no Daibōken!

Rockman DASH: 5tsu no Shima no Daibouken! (ロックマンDASH 5つの島の大冒険!, Rokkuman DASH Itsutsu no Shima no Daibouken) is a spinoff of the Legends series, developed by Capcom and released for Docomo i-mode in 2008.
Rockman EXE Beast

Rockman EXE Beast is the fourth season of the Xebec adaptations of Mega Man Battle Network.
== List of Episodes ==
# 	Title 	Original airdate 	Scriptwriter 	Storyboard 	Episode Director 	Animation Director
1 	Beyondard 	October 1, 2005 	Kenichi Araki 	Takao Kato 	Yasunori Urata 	Akira Takahashi
2 	Zoanoroid 	October 8, 2005 	Katsuhiko Chiba	Dojag-a-gen 	Kimiharu Mutou 	Yasuo Shimizu
3 	Copyroid 	October 15, 2005 	Masashi Kubota 	Dojag-a-gen 	Yukio Kuroda 	Masayuki Nomoto
4 	The Foghorn that Calls the Phantom	October 22, 2005 	Mayori Sekijima	Yuuichi Nihei 	Shigeru Ueda 	Akira Takahashi
5 	Rampaging Display 	October 29, 2005 	Naoko Marukawa 	Dojag-a-gen 	Kimiharu Mutou 	Yasuo Shimizu
6 	NetNavi Remodeling Scheme 	November 5, 2005 	Kenichi Araki 	Tsuyoshi Nagasawa	Tsuyoshi Nagasawa	Akira Takahashi
7 	Capture Rockman! 	November 12, 2005	Mayori Sekijima	Dojag-a-gen 	Yukio Kuroda 	Masayuki Nomoto
8 	Green-Eyed Transfer Student 	November 19, 2005	Katsuhiko Chiba	Dojag-a-gen 	Kimiharu Mutou 	Yasuo Shimizu
9 	Icy Heart 	November 26, 2005	Kenichi Yamada 	Daisuke Tsukushi 	Daisuke Tsukushi 	Akira Takahashi
10	Aiming for Trill 	December 3, 2005 	Masashi Kubota 	Dojag-a-gen 	Yukio Kuroda 	Masayuki Nomoto
11	Ocean Bottom SOS 	December 10, 2005	Katsuhiko Chiba	Yasunori Urata 	Yasunori Urata 	Akira Takahashi
12	Trill's Secret 	December 17, 2005	Mayori Sekijima	Dojag-a-gen 	Kimiharu Mutou 	Yasuo Shimizu
13	Synchronizer 	December 24, 2005	Kenichi Araki 	Dojag-a-gen 	Yukio Kuroda 	Masayuki Nomoto
14	Beyondard 2 	January 7, 2006 	Kenichi Araki 	Mitsuru Ishihara 	Tsuyoshi Nagasawa	Mitsuru Ishihara
15	The Railroad Kingdom 	January 14, 2006 	Naoko Marukawa 	Dojag-a-gen 	Kimiharu Mutou 	Yasuo Shimizu
16	Cooking is Love! 	January 21, 2006 	Mayori Sekijima	Masahiko Ohta 	Shigeru Ueda 	Akira Takahashi
17	Futen Roshi 	January 28, 2006 	Masashi Kubota 	Dojag-a-gen 	Yukio Kuroda 	Masayuki Nomoto
18	The Steel Rock 	February 4, 2006 	Kenichi Yamada 	Dojag-a-gen 	Kimiharu Mutou 	Yasuo Shimizu
19	The Secret of the Lake, De A~ru 	February 11, 2006	Katsuhiko Chiba	Yasunori Urata 	Yasunori Urata 	Akira Takahashi
20	Dimensional Area Laboratory 	February 25, 2006	Kenichi Araki 	Dojag-a-gen 	Yukio Kuroda 	Yasuo Shimizu
21	Falzer Invasion! 	March 4, 2006 	Katsuhiko Chiba	Dojag-a-gen 	Kimiharu Mutou 	Yasuo Shimizu
22	The Boy Called Death 	March 11, 2006 	Mayori Sekijima	Tsuyoshi Nagasawa	Tsuyoshi Nagasawa	Akira Takahashi
23	Colonel's Rampage 	March 18, 2006 	Masashi Kubota 	Dojag-a-gen 	Yukio Kuroda 	Masayuki Nomoto
24	Wily's Laboratory 	March 25, 2006 	Kenichi Araki 	Dojag-a-gen 	Kimiharu Mutou 	Yasuo Shimizu
25	Exceeding Light 	April 1, 2006 	Kenichi Araki 	Takao Kato 	Yasunori Urata 	Mitsuru Ishihara
Rockman EXE N1 Battle

Rockman EXE N1 Battle (ロックマンエグゼ Ｎ１（エヌワン）バトル, Rokkuman Eguze Enu Wan Batoru) is a downsized version of Rockman.EXE 4.5: Real Operation, developed by Inti Creates and released for the WonderSwan Color in 2003.
== Changes ==
Category:Battle Network era games
Rockman Panic Fire

Rockman Panic Fire ((ロックマン パニックファイア, Rokkuman Panikku Faia) is a spinoff of the Classic era, developed by Capcom and released for Docomo i-mode in 2003.
== Gallery ==
File:RMPF - Stage Select Screen.png|Stage Select.
File:RMPF - Gameplay.png|Gameplay.
Rockman Power Battle Fighters

is a compilation of fighting games set in the Classic era, released exclusively in Japan. It was developed by Capcom and released for the PlayStation 2 in 2004. It contains ports of the arcade games Mega Man: The Power Battle and Mega Man 2: The Power Fighters, plus additional content.
== Content ==
* Mega Man: The Power Battle
* Mega Man 2: The Power Fighters
* Versus Mode, where two players can battle against each other using the main playable characters.
* Extreme Mode, a survival mode where the player fights through endless bosses until defeat.
* Extras, including the changing the games to different regional versions.
== Gallery ==
RMPBF - Full Box Art.png | Full box artwork
RMPBF - Logo.jpg | Logo
RMPBF - Mega Man Art.jpg | 
RMPBF - Mega Man Art 2.png | Mega Man
RMPBF - Roll Art.png | Roll
MMBF - Cast Art 2.jpg | Playable characters
== References ==
== External Links ==
Category:Game collections
Rockman X Chō Hyakka

, also known as Mega Man X Super Compilation,Gallery, Mega Man X Legacy Collection. 2018. is a sourcebook compiling information on the first three games of the X era: Mega Man X, Mega Man X2, and Mega Man X3. It is the 34th entry in the Kodansha Manga Hyakka encyclopedia series, and was published only in Japan in April 1996.
The encyclopedia also contains , a short manga adaptation of Mega Man X3 by Shigeto Ikehara.
==References==
Category:Books
Rockman X Mega Mission

was a Carddass series originally released by Bandai in 1995. It was a line of collectible cards that told an original story starring X and Zero, set prior to the events of Mega Man X3. Three original Rockman X: Mega Mission stories were released from 1995 to 1996.
In 2017, the series returned for a fourth and fifth installment. An armor design contest was held, the original armor appearing in the cards.Protodude's Rockman Corner: Bandai Resurrecting Rockman X Mega Missions CardsRockman-Unity: ギガアーマー発売記念！オリジナルアーマーコンテスト開催！そして・・・
==References==
Rogue

Rogue is the EM Wave Change of Solo and Laplace. He appears in the Mega Man Star Force series and Mega Man X DiVE.
==In the Games==
===Mega Man Star Force 2===
===Mega Man Star Force 3===
==Gallery==
File:MMXD - Rogue Art.png | Artwork of Rogue from Mega Man X DiVE.
File:MMSF3 - Rogue Noise.png | Promo artwork of Rogue Noise from Mega Man Star Force 3.
Roll.EXE

is a recurring character in the Battle Network era. She is the NetNavi of Mayl Sakurai, and has a close relationship with MegaMan.EXE. Her powers are more focused on healing, but she is also a capable fighter in NetBattles.
==In the Games==
==Other Game Appearances==
==Other Media==
==Behind the Scenes==
==References==
Category:NetNavis
Rolling

, also known as a ,Game manual, Mega Man X7. 2003. is a recurring technique in the Mega Man franchise. It is the ability to perform a low somersault for evasion or movement.
==In the Games==
===X era===
In the X era, Axl has the ability to Roll in all of his appearances. In Mega Man X7, it is performed by pressing the Dash button during a dash, granting him temporary invincibility for the duration. In Mega Man X8, it is performed by holding Down and pressing Dash, which gives him less invincibility and moreso makes him harder to hit.
==References==
Category:Abilities
Rolling Cutter

Rolling Cutter is a Robot Master weapon first appearing in the original , where it is obtained from Cut Man. It has a grey and white colour scheme and fires white scissors similar to those on Cut Man's head, which return to the user.
==In the Games==
===Mega Man===
In Mega Man, the Rolling Cutter is obtained by defeating Cut Man, who uses it as his only attack. It consumes 1 point of weapon energy to throw a spinning cutter forward, which loops around (going up first) and returns to Mega Man, unless it goes off-screen during its path. Unlike some later returning weapons, it does not disappear when it touches an enemy, allowing it to hit the same target multiple times.
The Rolling Cutter is the main weakness of Elec Man with 10 damage, and will also deal 2 to a number of other bosses, though apart from Ice Man, these bosses take just as much damage from the Mega Buster. As it can hit more than once, it can be useful against big targets even without a weakness, like the Wily Machine 1.
===Mega Man: Dr. Wily's Revenge===
The Rolling Cutter returns as a weapon in Mega Man: Dr. Wily's Revenge, where it acts the same, but does not go quite as far up. It is again strong against Elec Man, who takes 8 damage, and also deals 2 to Ice Man and Fire Man.
===Mega Man: The Power Battle===
In the arcade game Mega Man: The Power Battle, the Rolling Cutter is once again obtained by beating Cut Man. It goes straight when thrown, then loops around at the top and will continue to fly in circles if Mega Man is not there to catch it, rather than returning to him no matter where he is. It is possible to keep up to three cutters in the air this way; however, they will disappear once they hit something.
Catching the cutters refunds the spent energy, making the weapon efficient as it will usually either hit something or cost nothing. It is the weakness of Crash Man, who takes double damage, and also deals double damage to the .
===Mega Man 2: The Power Fighters===
In Mega Man 2: The Power Fighters, the Rolling Cutter works the same as it did in its predecessor, but is now the weakness of Shade Man (who was weak to Slash Claw in the previous game).
==Related Weapons==
Rolling Cutter is one of multiple weapons that return to Mega Man after firing them. Others include:
* Quick Boomerang (Mega Man 2) - Returns in a short loop.
* Shadow Blade (Mega Man 3) - Returns in a straight line.
* Ring Boomerangl (Mega Man 4) - Returns in a straight line.
* Knight Crusher (Mega Man 6) - Returns in a loop.
* Magic Card (Mega Man & Bass) - Returns in a straight line.
==Trivia==
* In the Mega Man Legacy Collection , artwork for the Rolling Cutter is erroneously labelled as "Cut Blade".
==Gallery==
File:MM1 - Rolling Cutter Art 2.png | Alternative art from Mega Man 1.
Category:Mega Man 1 weapons
Category:Dr. Wily's Revenge weapons
Category:The Wily Wars weapons
Category:The Power Battle weapons
Category:The Power Fighters weapons
Category:Powered Up weapons
Category:Missing Info - Powered Up
Roof of Computer Facility

The Transerver menu. Mega Man Zero 2. Capcom. 2003. or Computer Zone 2,Mission select, Mega Man Zero 2. Capcom. 2003. known as the in Japan, is an area in Mega Man Zero 2. It is where one of the "Chase Elpizo" Missions occurs.
==Description==
==Enemies==
==Items==
==Other Media==
==References==
Category:Mega Man Zero 2 areas
SNK vs. Capcom: SVC Chaos

is a crossover fighting game developed by SNK Corporation. It features characters and locations from video games made by Capcom and SNK, including some aspects of the Mega Man franchise.
== Characters ==
==== Story ====
==== Moveset ====
== Enemies ==
== Weapons ==
== Stages ==
== Items ==
== Relation to other Games ==
== References ==
== External Links ==
* Wikipedia
Saber Smash

is an EX Skill appearing in Mega Man Zero 3. It can be obtained by defeating Devilbat Schilt at Level A or higher. It allows to perform a falling stab with his Z-Saber.
==In the Games==
===Mega Man Zero 3===
In Mega Man Zero 3, Zero obtains Saber Smash by defeating Devilbat Schilt with a Level A or higher. By holding down while attacking with the Z-Saber in the air, Zero quickly descends with a falling Z-Saber stab. If Zero is equipped with the Thunder Chip, the blade gains electric properties and emits two electric sparks that travel along the ground when it lands.
Saber Smash is a useful combo option, as it hits both below and slightly in front of Zero. It can be used directly after Split Heavens.
==Other Media==
* In the Rockman Zero manga, Zero uses Saber Smash in combat.
==Gallery==
MMZ3 - Saber Smash.gif | Saber Smash in Mega Man Zero 3.
MMZ3 - Saber Smash Thunder.gif | Saber Smash (Thunder) in Mega Man Zero 3.
==See also==
*Sharp Edge from Mega Man Zero 2
*Sky Chaser from Mega Man Zero 4
Category:EX Skills
Sage Harpuia

Sage Harpuia, known as in Japan, is a character who first appeared in the Zero era. He is one of the Four Guardians of Neo Arcadia, commanding the Strong Air Battalion with his mastery of wind and two beam sabers, each known as a . In the ZX era, Harpuia lives on through Biometal Model H.
==In the Games==
==Other Media==
==Official Data==
==References==
Category:Mega Man Zero bosses
Category:Mega Man Zero 2 bosses