nyuuzyou/wikis huggingface dataset:
Gond

Gond is the God of craft, smithing, and inventiveness, neutral (as Gond), chaotic good (as Nebelun). He is associated with the domains Forge (as Gond), Knowledge, Trickery (as Nebelun)
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== Overview ==
The Lord of All Smiths had many forms and names, and under all of them pushed for innovation and imaginativeness, sometimes to a dangerous degree, as a result of his short-sighted desire to create.
Gond was also known as Nebelun among Gnomes of the Realms, who venerated him alongside the other Lords of the Golden Hills (the Gnome pantheon).
== History ==
Prior to the events of Baldur's Gate 3, many Gondian members of Baldur's Gate were forced into serving and his Banite cultists, working on the construction of Steel Watchers inside the Steel Watch Foundry. To ensure the Gondians would follow Gortash's bidding, they are forced to wear , which can be detonated, killing them instantly. Gortash also ordered for the families of the Gondian engineers to be taken away to the Iron Throne.
== Church of Gond ==
Gond's followers are known as The Church of Gond. Gond is mostly worshipped by Gnomes.
== Blessings ==
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== Related characters ==
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== Related literature ==
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== Related locations ==
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== Related items ==
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== Related quests ==
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== Gallery ==
Portrait Gond.png|Symbol of Gond on a Mithral Ingot
== External links ==
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Category:Gods
Gondlemead

Gondlemead is an Undead Vampire Spawn who is imprisoned in Cazador's Dungeon.
== Interactions ==
As the progressing through Cazador's Dungeon, the party can find a prison containing various Vampire spawns, including among them and .
If freeing the imprisoned vampire spawns after killing , then Gondlemead leaves his cell and disappears.
== Combat ==
Gondlemead cannot be fought, but he still retains the abilities of all vampire spawns.
=== Attacks and abilities ===
== Related Quests==
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Category:Vampire Spawns
Category:Undead
Category:Characters
Category:Characters in Szarr Palace
Category:Characters in Act Three
Gonfalon

Fist Gonfalon is a dwarf member of the Flaming Fist. He can be found standing guard just outside the base of the Central Watch Tower in the Lower City of Baldur's Gate.
== Combat ==
=== Attacks and abilities ===
=== Notable loot ===
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== Idle banter ==
Gonfalon has idle banter with :
Fist Gonfalon: Nice day out here. Considering.
* Gauntlet Soapstone: Considering an army of cultists is on its way to cut our throats?
** Fist Gonfalon: Exactly.
*** Gauntlet Soapstone: Would you rather be stabbed in the gut or decapitated?
**** Fist Gonfalon: Decapitated, hands down. It's quicker. You?
***** Gauntlet Soapstone: Same.
Category:Humans
Category:Humanoids
Category:Characters
Category:Characters in Act Three
Category:Characters in the Lower City
Category:Members of the Flaming Fist
Category:Rangers
Goodge

Watchman Goodge is a member of The Watch in the Upper City in Act Three. He attempts to flee High Hall's courtyard after it has been overrun by forces belonging to the Absolute.
==Involvement==
During the initial battle for High Hall, a large force of infiltrated Absolutist cultists coming from the Upper City Sewers destroys the keep and routs the City Watch away from it, forcing what remains of the Watch to flee. Faced with severe casualties, the last remaining remnants of the Watch are composed of Goodge, , , , , and . A Mind Flayer vaporizes Matthew and Preyn as the Watchmen try to flee from the High Hall, before being confronted with the party. Goodge yells Matthew's name in shock as Matthew dies.
Goodge and the remaining Watchmen led by Gyordi are frightened of the party, if a Mind Flayer (be it the player character, , , or ) is present. Passing a passive allows for the option of having the remaining Watchmen fight at the party's side. A Mind Flayer player character can convince them to partake in the ensuing battle as allies with a . A non-Mind Flayer needs to pass a check to convince them.
If the party's Mind Flayer is too far away and dialogue starts with the Watchmen oblivious to it, every class except Wizard will also get a special based on either to convince them, or two generic s.
If passing any of these checks Gyordi rallies the rest of the Watchmen, and encourages them to fight with the party during the courtyard battle.
== Combat ==
=== Attacks and abilities ===
=== Notable loot ===
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== Gallery ==
Watchman Goodge Model.png|Model
== Notes ==
* Goodge and the rest of the named Watchmen have identical stats to the that can be summoned through the action .
* Goodge and the rest of the named Watchmen's armour is similar in appearance to the dyed in blue, brown, and black colours, rather than the plate armour specifically designed and seen on the rest of The Watch.
** Goodge also wears the .
== References ==
Category:Elves
Category:High Elves
Category:Humanoids
Category:Characters
Category:Characters in the Upper City
Category:Characters in Act Three
Category:Fighters
Gordis

Gordis is an Undead Dog found in the Durinbold Mausoleum in Baldur's Gate's Lower City.
==Overview==
He and his two ghastly canine comrades Zina and Rocky, plus their minder Houndmaster Pol, will attack the party if their sarcophagi are disturbed with a successful  .
== Combat ==
=== Attacks and abilities ===
=== Notable loot ===
Though nothing can be found in his ectoplasmic pile when defeated, you may loot his sarcophagus to find:
*42x 
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== External links ==
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Category:Dogs
Category:Undead
Category:Characters
Category:Characters in the Lower City
Category:Characters in Act Three
Gorion Mausoleum

== Overview ==
A sarcophagus holds the remains of Lord Gregorian Gorion, First High Constable of Baldur's Gate. Gorion was known for his heroism, sage mind, and kind heart.
The hole west of the sarcophagus is used to access Durinbold Mausoleum, while the crumbling wall on the east end can be destroyed to access Hhune Mausoleum.
== Related locations==
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== Notable loot ==
* looted from Lord Gorion's sarcophagus
Category:Locations
Category:Act Three Locations
Goris Ballast

Goris Ballast is staying in the Lower City of Baldur's Gate during Act Three.
== Involvement ==
=== Act Three ===
Goris left his village after it was ransacked by the Absolute. He is staying at Nortale's Hostel in the Lower City and often complains about the city noise. He can be found on the upper floor of the hostel at .
== Loot ==
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== Related literature ==
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== External links ==
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Category:Dwarves
Category:Gold Dwarves
Category:Humanoids
Category:Characters
Category:Characters in the Lower City
Category:Characters in Act Three
Category:Authors
Gorran Penghyst

Sir Gorran Penghyst is a human noble that can potentially be found in Lady Jannath's Estate in the Lower City.
== Involvement ==
Gorran can only be found in the dining room if is not rescued from in Act One. He can be seen arguing with about a painting Delwaer sold him, that Gorran claims is a counterfeit. Delwaer believes Gorran should have known it was a fake, while Gorran believes he should not have sold a fake in the first place.
If not intervening, the pair agrees to duel and heads out to a balcony. Combat starts between the two and only ends once one of them is dead. The party can intervene to stop the duel:
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Or, the party can let the events play out
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Or, if failing a check, can also attack them both.
If Oskar Fevras is rescued, the manor is haunted and the art exhibition does not happen.
== Combat ==
=== Attacks and abilities ===
=== Notable loot ===
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== Related quests ==
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Category:Humans
Category:Humanoids
Category:Characters
Category:Characters in the Lower City
Category:Characters in Act Three
Gothric Rillyn

Gothric Rillyn is a human who has been buried alive in a plot at the Lower City graveyard during Act 3.
== Involvement ==
While walking in the lower city graveyard, the player may notice a pipe jutting out of the ground with a Perception check. Clicking on this pipe, they will hear someone yelling from beneath the ground and the unearthed dirt mound will become legally interactable. 
After digging him up, Gothric will explain that he stole something from the Stone Lord and was buried in retaliation.
In thanks for saving him, Gotheric will let the player loot his coffin, which contains two enchanted items (magical pike, Rapier+1) alongside miscellaneous cosmetics.
== Related items ==
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== Notes ==
No new dialogue is found if Minsc is talking alone to the Gothric Rillyn.
== External links ==
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Category:Humans
Category:Humanoids
Category:Characters
Category:Characters in the Lower City
Category:Characters in Act Three
Gowlan

Gowlan is a human in Baldur's Gate during Act Three.
== Involvement ==
=== Act Three ===
Gowlan can be encountered at the pier of the Grey Harbour Docks at , together with his sister . Talking to Gowlan advances the quest, providing the party with some information about circumstances of the death of .
Category: Humans
Category: Humanoids
Category: Characters
Category: Characters in Act Three
Category: Characters in the Lower City
Gracie Scyre

Mortarch Gracie Scyre is a human Cleric located in the Graveyard in Baldur's Gate 3. She is a devotee of Kelemvor and manages the graveyard.
 
== Involvement ==
Gracie Scyre can be found patrolling the graveyard to prevent anyone from disturbing the dead. If the party attempts to steal from or dig up the graves, then she will stop them and lose attitude.
She will also react to other things that the party has done in the graveyard:
* If the party teaches how to revive her deceased brother, then she will join them in combat to defeat and the other undead. Afterwards she scolds the party and asks them to leave. Alternatively, if the party convinces Nina to give up on reviving her brother then she will praise them. 
* If the party digs up , then she will join the party in combat against him and his fellow Kobolds. Afterwards she thanks them for their help.
* If the party persuades to make a coffin for and , then she'll praise them for their kindness.
== Combat ==
=== Attacks and abilities ===
=== Notable loot ===
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== Related literature ==
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Category:Humans
Category:Humanoids
Category:Characters
Category:Characters in Act Three
Category:Characters in the Lower City
Grainne Jodhpur

Grainne Jodhpur is a human patron at the Elfsong Tavern in Act Three.
== Involvement ==
=== Act Three ===
Grainne can be found in the Elfsong Tavern in the Lower City playing cards with , , and .
Category:Humans
Category:Humanoids
Category:Characters
Category:Characters in the Lower City
Category:Characters in Act Three
Grand Mausoleum

==Overview==
===Exterior===
 waits for the party near the entrance, practising his monologue for the party. If is present, he asks Raphael about his back markings. Raphael says he will help Astarion in return for killing someone in the Mausoleum for him. Either way, this begins the quest .
Down the cliffs just northeast of the Grand Mausoleum, a band of Cursed Kuo-Toa led by Cursed Kuo-Toa Chief ×1-2 guard the waterside. The chiefs each drop . Further along the riverbank is the entrance to the Ominous Crevice.
===Interior===
Past the iron fence is a talking skull asking for , , and to leave. Interacting with it does nothing.
Melodia Thorm's sarcophagus rests centrally in the room, as well as . In the west wing, the bones of additional Thorm relatives are desecrated, shaped into profane sculptures. can be found among these.
The eastern wing has a symbol of Myrkul () and a locked Traveller’s Chest at . It can be opened with a and contains the . A and the can be found in this wing.
The northern wing has a plaque which reveals that is Ketheric’s daughter and that the tomb here belongs to her. Passing a here reveals traps on the vents and tiles on the floor, as well as gargoyle heads on the walls. However, traipsing haphazardly across the traps does not have any ill consequences, revealing that they were previously disarmed. The party can still disarm them again.
To move further in the mausoleum, the buttons below the three paintings around the room have to to pressed in the right order. A miniature portrait of Ketheric Thorm's personal journey "from splendour, to tragedy, to infamy," in the hints, how to to do:
# "Moonrise Towers" painting, representing his origin as a worshipper of 
# "Grief" painting, representing the loss of his family
# "General" painting, representing his rise as a crusader for 
This opens up the walls beside the Ketheric Thorm painting, revealing a lift with a glowing Traversal Gem. Successfully solving this puzzle grants the Inspirational Event History Never Forgets (Sage background). A buried chest containing minor random loot can be found by passing a () at . Interacting with the Traversal Gem on the lift will take the party to the Gauntlet of Shar.
==Waypoints==
This location contains the following waypoint:
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==Related locations==
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==Related quests==
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==Notable Characters==
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== Creatures==
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==Notable loot==
Notable items obtained in this location, whether looted, purchased, or obtained as a quest reward:
* - dropped from the Cursed Kuo-Toa Chief at 
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==Notes==
* All party members will have while inside the Grand Mausoleum, allowing them to cast without consuming a corpse.
Category:Locations
Category:Act Two Locations
Granitdatter

Fist Granitdatter is Flaming Fist fighter stationed on the bridge to Baldur's Gate in Act Three.
== Involvement ==
=== Act Three ===
Granitdatter can be found at the very end of the bridge leading into Baldur's Gate (the gate proper, not the city), watching over the queue of residents trying to make their way into the Upper City. With her fellow Fists having received orders to not let anyone into the Upper City, she is among those trying to keep the queue orderly and prevent anyone from entering.
If returning to Baldur's Gate after acquiring all Netherstones, three infected refugees by the queue transform into Mind Flayers and attack the nearby party. Granitdatter is , but fights alongside the party. Once the Mind Flayers are dead, she and all the Fists around run away to warn their superiors, before completely vanishing from the game once far enough.
== Combat ==
=== Attacks and abilities ===
=== Allies ===
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== External links ==
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Category:Dwarves
Category:Gold Dwarves
Category:Humanoids
Category:Characters
Category:Characters in the Lower City
Category:Characters in Act Three
Category:Members of the Flaming Fist
Category:Fighters
Grassley

Fist Grassley is a Flaming Fist fighter stationed on the bridge to Baldur's Gate in Act Three.
== Involvement ==
=== Act Three ===
Grassley can be found on the bridge leading through Baldur's Gate, watching over the queue of residents trying to make their way into the Upper City. With her fellow Fists having received orders to not let anyone into the Upper City, she is among those trying to keep the queue orderly and prevent anyone from entering.
If returning to Baldur's Gate after acquiring all Netherstones, three infected refugees by the queue transform into Mind Flayers and attack the nearby party. Grassley is , but fights alongside the party. Once the Mind Flayers are dead, she and all the Fists around run away to warn their superiors, before completely vanishing from the game once far enough.
== Combat ==
=== Attacks and abilities ===
=== Allies ===
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=== Notable loot ===
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== References ==
Category:Humans
Category:Humanoids
Category:Characters
Category:Characters in the Lower City
Category:Characters in Act Three
Category:Members of the Flaming Fist
Category:Fighters
Grat

Grat the Trader is a goblin trader during Act One.
== Involvement ==
=== Act One ===
Grat can be found tending his makeshift shop in the Goblin Camp, which is located in the main area of the camp. He recently participated in a raid on Waukeen's Rest and is trying to sell the items he collected from the dead. If the goblins in the courtyard are poisoned and on high alert, Grat will close his shop.
== Store ==
=== StockCorresponds to . ===
=== Goblin weapons ===
Rolls 4-6 times on the following table.
=== Loot ===
Rolls once on the Music Instrument Subtable. 
=== Supplies ===
Rolls 2-3 times on Supplies_Food_10, Supply_Alcohol
== Gallery ==
Grat Model.png|Grat's model
== Notes ==
* Almost all of Grat's dialogue is different when speaking with a drow (or a character disguised as such). He addresses the character as "your greatness" and is considerably more deferential.
== External links ==
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Category:Humanoids
Category:Goblins
Category:Characters
Category:Characters in the Goblin Camp
Category:Characters in Act One
Category:Followers of the Absolute
Category:Traders
Gravedigger Karcen

Gravedigger Karcen is a human fighter and Zhentarim mercenary that can be found in the Guildhall, during Act Three. He guards and patrols the southern half of the Guildhall in the event of a possible Stone Lord attack.
== Involvement ==
=== Protecting the Guildhall ===
Karcen can be seen patrolling the southern and southwestern half of the Guildhall, as well as the central pit. Him and the rest of the Zhents in the Guildhall having been hired by Nine-Fingers Keene in order to deter and resist any future Stone Lord intrusions, he nevertheless makes his displeasure for the boring posting known to the party and that he'd prefer it if they attacked the Harpers instead. If Jaheira is in the party and rebukes him, Karcen will be intimidated and uncertain, not realizing that Jaheira was one until she spoke up.
On his patrol route, Karcen will often stop by Carlorina the Wolf, scheming and telling her to be sharp and to be ready for a signal.
=== Battle for the Guildhall ===
When Roah Moonglow, Boss Friol, or Trinoda attempts to take over the Guildhall, Karcen will join the fight alongside his Zhentarim allies against the Guild on the south-western side, facing against Lady Flux. Siding against the Zhentarim will end in Karcen's demise, or in his disappearance if he's knocked out.
Provided the party aids the Zhentarim win the battle, and he survives the fight in Guildhall, Karcen will stand at the door leading into the guildmaster's office. Talking with him afterwards will have him mention that he'd actually like to stay here, and will request a posting in the Guildhall as there is good money to be made.
If either Fishbait Arno or Slick Inatra perished during the battle in the Guildhall, Gravedigger Karcen can take their place and be summoned with variant , if the party completed Aid the Underduke and sided with the Zhentarim.
==Combat==
=== Attacks and abilities ===
== Loot ==
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== Related quests ==
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== Notes ==
* Carlorina the Wolf and Gravedigger Karcen are seemingly meant to be on alert for an unexplained signal, potentially the one to turn on the Guild, even though their local leader Slick Inatra seem to be unaware.
* If sided with, Gravedigger Karcen is one of the most powerful Zhents during the battle, and is the Zhentarim' biggest damage-dealer. However, his damage is off-set as he usually battles Lady Flux, whose diminishes his slashing damage.
* Unlike most Fighter NPCs in the game, Gravedigger Karcen doesn't rely on the NPC variants of Superiority Die attacks that allow them to use their Manoeuvres once per round without needing or expending a Superiority Die. Instead, he uses the player variant that allows him to use Manoeuvres as much as he wants, at the cost of Superiority Die resources. 
== References ==
Category:Humans
Category:Humanoids
Category:Characters
Category:Characters in the Undercity
Category:Characters in Act Three
Category:Members of the Zhentarim
Category:Fighters
Graveyard (Lower City)

== Overview ==
===Mortuary===
The Mortuary is located on the east end of the graveyard. A locked hatch beside the porch stairs leads to the Mortuary's Cellar.
Inside the building, prepares bodies for burial. 
On the porch, and are distraught that they can't get a coffin made for their recently deceased child. The party may convince the coffin maker Ulkov Sully behind the morgue to make a coffin for the child.
Mortarch alternates between speaking to the unfortunate couple and patrolling the graveyard to prevent anyone from digging up the graves. She will join the party in combat if they instigate a fight with either the undead or kobolds mentioned below.
===Mausoleums===
Four locked () mausoleums lead to new areas: the Grand Mausoleum, Durinbold Mausoleum, Gorion Mausoluem and Hhune Mausoleum. Most of these mausoleums have traps or undead enemies in them.
===Graveyard===
 is trying to resurrect her recently deceased brother. The party may either help her or convince her to leave him be. Helping her spawns 3 Zombies, 2 Greater Zombies, 2 Skeletons, and , a Death Shepherd that buffs the other summoned undead with significant additional durability. If spoken to after helping Nina, Mortarch Gracie Scyre will chastise the party for teaching the little girl necromancy, comparing it to leaving a poisoned cake out in a park where a child can eat it.
 can be found selling flowers on the west side of the graveyard.
If is in the party, she will point out her parents’ graves to the party. They are in the middle aisle of the Graveyard. If interacted with, Karlach will speak to her parents' graves, telling them of what she's been up to.
If is in the party, she will comment on the grave of Allister Marnley, located next to the south entrance of the Graveyard with a 'Happy Birthday' note. It's also possible to plant a in front of the grave for a small additional comment.
Down the steps from the Mortuary is a grave with dirt pile that has a pipe sticking out of it (a Perception check will highlight it). If clicked on, a voice can be heard from the pipe. Digging up the grave exposes a coffin, and opening it releases , who was apparently buried alive by as punishment for theft.
The grave marked "M. Kurwin" has a dirt pile in front of it that can be dug up to reveal a Kobold named who aggressively claims the treasures hidden in the grave. The party can then either intimidate or fight Bugthimble and their kobold allies to take the treasure and for themselves. However passing a Deception check will instead result in Bugthimble fleeing with Kurwin's Cauteriser in hand. The talking party member may remark that the name "M. Kurwin" sounds familiar to them if they read the in Act 1.
== Notable characters ==
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== Related quests ==
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== Notable loot ==
* - in the Mortuary's Cellar. Bought by Valmorba from an adventurer who found it in the Undercity Ruins.
* - Dropped by Bugthimble
Category:Locations
Category:Act Three Locations