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Dragon

A Dragon is an enemy that first appears in Power Master 1: A Strange Journey. They are large, flying, reptilian creatures.
==Power Master 1: A Strange Journey==
Dragons are seen in Sora Sky, Sora Sky Tower, and the area surrounding Sora. Using a simple attack, it can burn the player and can use Fire Breath to attack all player characters. It is weak to Ice- and Lightning-based attacks.
===Card Info===
Name: Dragon
Health: 125
Attack: 245
Defense: 75
One of many dragons who have been flying around Sora for some time.
==Gallery==
Dragon.png|A Dragon in Power Master 1
==Trivia==
*In Power Master 1: A Strange Journey, Dragons are the only drawn enemies designed by Geoffrey Bodine.
Category:Dragons
Category:Power Master 1 Enemies
Drain

Drain, originally Life Drain, is a skill in the Power Master series, first appearing as an enemy-only skill in Power Master 1: A Strange Journey.
==Power Master 1: A Strange Journey==
In Power Master 1: A Strange Journey, Life Drain is only used by the Mysterious Man, Xenu, Leeches, Mummies, and Bats. When cast, the skill drains the Health of one of the player's characters and uses it to restore the caster's own Health.
==Power Master: A Strange Journey MV==
Drain returns in Power Master: A Strange Journey MV and can now be taught to a player character through a Book of Drain. When used, Drain deals Dark-based damage to an opponent and steals their Health to recover the caster's own. Galactrila knows this skill.
==References==
Category:Power Master 1 Skills
Category:Power Master MV Skills
Eel

An Eel is an aquatic, snake-like enemy first appearing in Power Master 1: A Strange Journey.
==Power Master 1: A Strange Journey==
Eels appear in Iora Cavern as well as the area surrounding Iora in the Land of Moneo, and are led by Eleel. They have a Water property to their attacks and can attack with the Water skill. They are strong against Water- and Stone-based attacks as well as being immune to being Paralyzed and Slowed. However, they are weak to Lightning- and Ice-based attacks.
===Card Info===
Name: Eel
Health: 150
Attack: 350
Defense: 100
A common eel surrounding the waters of Iora Island.
==Gallery==
Eel.png|An Eel in Power Master 1
Category:Aquatic
Category:Power Master 1 Enemies
Eleel

Eleel is the boss of Iora Cavern in Power Master 1: A Strange Journey. It is an Electric Eel, which Eleel's name is a portmanteau of, that was grown to large proportions by Exitilus's magic. 
==Power Master 1: A Strange Journey==
Eleel appears as the leader of the Eels surrounding Iora Island in Power Master 1: A Strange Journey. Its attacks have Lightning or Water properties to them and it is strong against Water- and Stone-based attacks, as well as being immune to becoming Paralyzed and Slowed. However, it is weak against Ice-based moves.
===Card Info===
Name: Eleel
Health: 650
Attack: 350
Defense: 150
A large electric eel that has made its home in Iora Island. Exitilus's magic made it bigger and more violent.
==Gallery==
Eleel.png|Eleel in Power Master 1
Eleel_overworld.png|Eleel's spritesheet in Power Master 1
Category:Aquatic
Category:Power Master 1 Bosses
Elite Worker

An Elite Worker is a stronger variation of the Worker enemy first appearing in Power Master 1: A Strange Journey. Like the Workers, they were hypnotized by Hypnock to follow his orders.
==Power Master 1: A Strange Journey==
Elite Workers only appear in the upper levels of Bora Building. Like with the Workers, they are not very strong and are only meant to slow the player down. They are also immune to being Confused.
===Card Info===
Name: Elite Worker
Health: 30
Attack: 110
Defense: 17
A more powerful construction worker who has fallen under Hypnock's control. Still fairly weak, though.
==Power Master: A Strange Journey==
Elite Workers return in Power Master: A Strange Journey MV. They are stronger than in the original game in most aspects except Defense and only appear on the top floor of Bora Building. Their card describes them as a leader of the other Workers, though Butch is stated to be the leader of the Cornerstone Construction Crew. One Elite Worker, named Percival, gives the player a quest to complete.
==Gallery==
Elite Worker.png|Power Master 1: A Strange Journey
Elite Zombie Worker.jpg|Power Master 1: A Strange Journey (Concept)
PMMV Elite Worker.png|Power Master: A Strange Journey MV
PMMV Elite Worker Sprite.png|Power Master: A Strange Journey MV
Percival MV Portrait.png|Power Master: A Strange Journey MV
PMMV Percy.png|Power Master: A Strange Journey MV (Pre-release)
Category:Humans
Category:Power Master 1 Enemies
Category:Power Master MV Enemies
Emerald Dragon

The Emerald Dragon is a mini-boss dragon enemy first appearing in Power Master 1: A Strange Journey.
==Power Master 1: A Strange Journey==
The Emerald Dragon is found in the mountains on the western section of the Land of Moneo, just north of Oora. It has Poison- and Dark-based attacks and is immune to being Poisoned. It is weak to Light-based attacks.
===Card Info===
Name: Emerald Dragon
Health: 795
Attack: 250
Defense: 55
The guardian of the Emerald jewel needed to open Kora's gate. Uses Poison to attack.
==Gallery==
Emerald Dragon.png|The Emerald Dragon in Power Master 1
Category:Dragons
Category:Power Master 1 Mini-bosses
Energy

Energy, abbreviated as Nrg, is a character statistic that determines how much magic power someone has available to use. The Maximum Energy, abbreviated as Max Nrg, is how much a character can hold at once, which can be increased either by leveling up or by using an Energy Up. Energy depletes with each use of a magic skill and some special skills, and can be restored by using certain items like an Energy Vial. Enemies also have limited Energy, though once it depletes for them, it usually cannot be restored as they do not have access to items.
Category:Stats
Eora Dungeon

Eora Dungeon is a jail where criminals are held, which rests at the end of Eora Everlasting. It is first seen in Power Master 1: A Strange Journey.
==Power Master 1: A Strange Journey==
All the player really needs to do to progress through Eora Dungeon is open the cells with the switches and grab the Key in one of them. When the player gets to the fourth basement floor, they will find Hunter in one of the cells, trying to break out. The player needs to talk to him in order to progress through the game, as a door in Kora Fortress will not open unless Hunter has escaped Eora Dungeon. Once the player talks to Hunter, they can leave the Dungeon or continue downward to fight Girit. Wondering Souls will attack the player throughout the level.
===Treasure===
Among the several Keys, the player can find a Book of Light on the first basement floor and a Spiked Bow in the cell next to Hunter's.
===Quests===
Eora Dungeon is the only level in the game that holds a side quest. Talking to the man in the left cell on the second basement floor will initiate the quest. Simply using a Book of Sleep on his wife next to him will end the quest and reward the player with a Book of Scorch.
==Gallery==
Eora Dungeon 1.png|B1F of Eora Dungeon in Power Master 1
Eora Dungeon 2.png|B2F of Eora Dungeon in Power Master 1
Eora Dungeon 3.png|B3F of Eora Dungeon in Power Master 1
Eora Dungeon 4.png|B4F of Eora Dungeon in Power Master 1
Eora Dungeon 5.png|B5F of Eora Dungeon in Power Master 1
Eora Dungeon.png|Hamilton talking to Hunter in Power Master 1
Eora Dungeon PM1 Concept 1.jpg|Concept of Eora Dungeon for Power Master 1
Eora Dungeon PM1 Concept 2.jpg|Concept of Eora Dungeon for Power Master 1
Category:Power Master 1 Dungeons
Eora Everlasting

Eora Everlasting is a large maze that is connected to the Town of Eora. It first appears in Power Master 1: A Strange Journey. According to Alexander Bodine's statement in Power Master 1, the maze's layout will change between every game it is in.
==Power Master 1: A Strange Journey==
There are two different forms of the maze that the player can travel between by stepping onto the yellow panels. Only by warping between the different mazes can the player get to the end of the maze, which has the entrance to Eora Dungeon at the end. Originally, Wondering Souls were meant to roam the maze, but were instead moved to Eora Dungeon so the encounters would not confuse the player.
===Treasures===
Two Treasure Chests are found in Eora Everlasting:
* Gold Helmet - In the center of the first form
* Silver Helmet - In the center of the second form
===Alex's Statement===
Alexander Bodine appears at in the bottom-right of the maze's second form after the game is completed. When under the effects of Doppel's Dimension, he turns into Madison.
I have a few favorite locations, but I think Eora Everlasting is my favorite overall. I always enjoyed puzzles and I'm at my best with mazes and word searches. One character I made will have a knack at puzzles as well. Guess where you'll find her. Eora Everlasting will be around for many games to come and it has a tendency to change, so don't expect to go through the same maze twice! Well, see you around!
==Gallery==
Eora Everlasting 1.png|First form of Eora Everlasting in Power Master 1
Eora Everlasting 2.png|Second form of Eora Everlasting in Power Master 1
Eora Everlasting PM1 Concept 1.jpg|Concept of Eora Everlasting for Power Master 1
Eora Everlasting PM1 Concept 2.jpg|Concept of Eora Everlasting for Power Master 1
Category:Puzzles
Category:Power Master 1 Areas
Epilogue: Onto the Legend...

The festival meant to bring the Guardians together for the first time in a millennia was also a big thank you party for me and my friends. When the party was over, Fora and I returned to our house and I gave him the now powerless Fora Gem.
"Why are you giving me this? I have no reason to have it anymore," Fora asked.
"Well, I thought you might still like to have it," I answered.
"Well, thank you, Stephan, but... now that we no longer have something to guard, we don't see a reason to exist anymore."
"Oh, don't say that, grandpa! Of course you have a reason! The Gems might not have any power anymore, but what about the people? We're worth protecting, right?"
"Stephan, we're all over a thousand years old. I think it's time for retirement. Besides, I think this world is protected well enough. You've done a good job, Stephan."
"I didn't do it alone. My friends were with me and you were, too. Without you, I don't think any of us would be here right now."
"We were held together in this age because of the Gems," Fora put his hand on my shoulder. "Whether any of us want it to happen or not, we are going to die soon. It's only a matter of time until the magic catches up with us." I started to cry.
"I don't want to lose anyone else, grandpa. We already lost enough..." Fora pulled me close.
"This world doesn't need us anymore," he said. "It needs young ones ready to take action when needed." He laid his hand on my bag and felt something. He pulled out the dusty book I found in Cora. "What's this?"
"A dusty book I found in Cora," I wiped my eyes. Fora wiped off the dust. 
"Stephan... this is a journal of Kyle and Merlina's adventures! Not only that, but it's a magical book that allows the reader and the writer to talk to each other,"
"What was it doing in Cora?" 
"I don't know,"
"So... if we read it, we can talk to my ancestors?"
"Exactly," Fora smiled.
"Well, let's read it together, grandpa. If you are going to go away, I want you to know what they did as well," Fora looked at the book then he opened to the first page. 
"Very well," he said looking at me. "Let us read the story of the legend..."
Power Master 1: A Strange Journey
To Be Continued...
<<Previous Chapter | TOC
Category:Power Master 1R
Category:Stories
Essence of Defense

Essences of Defense are demon enemies first seen in Power Master: A Strange Journey MV. They give Defense Up rewards when defeated.
==Power Master: A Strange Journey MV==
In Power Master: A Strange Journey MV, an Essence of Defense can be found among a Mole troop near the end of Uora Underground before the hole that leads to Burrow. Like with the other Essence variants, Essence of Defense has 50 points in all stats, except for Defense, where it is boosted to 500. It is not strong against anything, but it is weak to Silver weapons. It has skills related to defense, being Defend, Super Guard, and Defense Boost. The Essence of Defense also has a higher evasion rate than most enemies and can also Flee. Defeating it rewards the player with a Defense Up, though it has a 1-in-5 chance of dropping it.
Essences of Defense cannot be fought on Hard Mode.
Category:Demons
Category:Power Master MV Enemies
Essence of Health

Essences of Health are demon enemies first seen in Power Master: A Strange Journey MV. They give Health Up rewards when defeated.
==Power Master: A Strange Journey MV==
In Power Master: A Strange Journey MV, an Essence of Health can be found among a Worker troop on the second floor of Bora Building. Like with the other Essence variants, Essence of Health has 50 points in all stats, except for Health, where it is boosted to 500. It is not strong against anything, but it is weak to Silver weapons. It has skills related to health, being Heal and Energy to Health. The Essence of Health also has a higher evasion rate than most enemies and can also Flee. Defeating it rewards the player with a Health Up, though it has a 1-in-5 chance of dropping it.
After defeating Hypnock, the Essence of Health can be found in the same room as before, though now fighting on its own. Essences of Health cannot be fought on Hard Mode.
Category:Demons
Category:Power Master MV Enemies
Essence of Luck

Essences of Luck are demon enemies first seen in Power Master: A Strange Journey MV. They give Luck Up rewards when defeated.
==Power Master: A Strange Journey MV==
In Power Master: A Strange Journey MV, an Essence of Luck can be found among a Firebird troop near the end of Tora Tree. Like with the other Essence variants, Essence of Luck has 50 points in all stats, except for Luck, where it is boosted to 500. It is not strong against anything, but it is weak to Silver weapons. It has a skill related to luck, being Luck Boost. The Essence of Luck also has a higher evasion rate than most enemies and can also Flee. Defeating it rewards the player with a Luck Up, though it has a 1-in-5 chance of dropping it.
Essences of Luck cannot be fought on Hard Mode.
Category:Demons
Category:Power Master MV Enemies
Fairy Spring

The Fairy Spring is a magical area hidden within the Land of Moneo, first seen in Power Master 1: A Strange Journey. It can be accessed by entering the trees north of Gora or southwest of Nora. 
==Power Master 1: A Strange Journey==
The player will be brought into a forest area first, where they can collect a Spiked Axe as well as battle a number of Swordsmen, Monsters, and Birds.
In the actual spring itself, the player will meet two fairy-like characters. They will test the player with both a Test of Body and a Test of Mind, though they won't do anything until a major task is completed. They seem to be testing the player as well, not just the player characters, as they acknowledge the player's existence, breaking the fourth wall. Completing both tests will let the player heal their wounds with every visit and the fairies will give out some words of wisdom.
===Test of Body===
The Test of Body will have the player fight the Mysterious Man, Exitilus, and Hunter all at the same time. The enemies all use their regular stats, see their respective pages for more details.
===Test of Mind===
The Test of Mind will give the player several questions that they must answer truthfully by the player's standards. At the end, the fairy will determine what kind of person the player is.
==Trivia==
*The Fairy Spring resembles the Fairy Fountains in The Legend of Zelda.
Category:Forests & Jungles
Category:Bodies of Water
Category:Power Master 1 Areas
Fashion Sense

Fashion Sense is the sixth quest in Power Master 1: A Strange Journey.
==Quest==
To start this quest, the player has to enter the house in the east of the town of Iora and talk to Parker. Talking to him will have him tell the player that he needs inspiration, and he wants the player to show him an amazing outfit. If the player has a Knight Armor and a Casual Hat in their inventory, Parker will give the player his thanks and the quest will end.
==Reward==
Parker will give the player a Big Axe once the correct combination of armor is shown to him.
Category:Power Master 1 Quests
Fire

Fire is a skill in the Power Master series, first appearing as an enemy skill in Power Master 1: A Strange Journey.
==Power Master 1: A Strange Journey==
In Power Master 1: A Strange Journey, Fire is an enemy-only skill, being used by Fire Magicians and Lava Creatures. It deals fire-based damage to one of the player's characters.
==Power Master: A Strange Journey MV==
Fire returns as a skill in Power Master: A Strange Journey MV, now able to be used by both player characters and enemies. Player characters can learn the skill by reading a Book of Fire. When used, it adds 5 to the user's Power and lights the enemy on fire.
Enemies Jennifer and Firebird know this skill.
==References==
Category:Power Master 1 Skills
Category:Power Master MV Skills
Fire Breath

Fire Breath is a skill in the Power Master series, first appearing as an enemy skill in Power Master 1: A Strange Journey.
==Power Master 1: A Strange Journey==
In Power Master 1: A Strange Journey, Fire Breath is an enemy-only skill. It is used by Blazing Souls, Xenu, Dragons, Skragon, the Ruby Dragon, Danger, Red Mage during her second fight, and Exitilus. It is used by eight different enemies, making it the most used skill in the game.
Fire Breath will send out a large, flaming fume, damaging every member of the player's current party. The move has a 75% chance of inflicting the Burned status ailment on the characters. It also is not affected by the player's Defense.
==See also==
*Ice Breath
*Paralyze Breath
*Sleep Breath
==References==
Category:Power Master 1 Skills
Fire II

Fire II is a skill in the Power Master series, first appearing as an enemy skill in Power Master 1: A Strange Journey.
==Power Master 1: A Strange Journey==
In Power Master 1: A Strange Journey, Fire II is an improved variant of the Fire skill and is only used by Blazing Souls, the Ruby Dragon, and Red Mage during her first fight. It is twice as strong as the Fire skill, as it doubles the Attack power of the user.
==References==
Category:Power Master 1 Skills
Fire Magician

A Fire Magician is one of the elemental wizard-like enemies, with this one using Fire magic to attack. They first appear in Power Master 1: A Strange Journey.
==Power Master 1: A Strange Journey==
Fire Magicians are normally seen in Lora Grotto, Vora Volcano, and the surrounding area around the Town of Lora in the Land of Moneo. They can attack with a standard Fire-based move, or attack with the Fire skill. They are strong against Fire- and Stone-based attacks, as well as being immune to being Burned. However, they are weak to Water-based attacks.
===Card Info===
Name: Fire Magician
Health: 30
Attack: 155
Defense: 25
One of three elemental magicians. Uses Fire to attack.
==Power Master: A Strange Journey MV==
In Power Master: A Strange Journey MV, Fire Magicians are found in Lora Grotto. They can also be paired with Stone Magicians in the cave under the Town of Eora when playing on Hard Mode. They use Fire, Flames, and Burn. They are strong against Fire-, Ice-, and Lightning-based attacks, being immune to Dark-based attacks and being Burned, but are weak to Air-, Stone-, and Water-based attacks.
==Gallery==
Fire Wizard.png|Power Master 1: A Strange Journey
Fire Wizard.jpg|Power Master 1: A Strange Journey (concept)
PMMV Fire Magician Battler.png|Power Master: A Strange Journey MV
Category:Humans
Category:Power Master 1 Enemies
Category:Power Master MV Enemies
Firebird

Firebirds are elemental enemies first seen in Power Master: A Strange Journey MV. They are beings of fire in the shape of a bird.
==Power Master: A Strange Journey MV==
In Power Master: A Strange Journey MV, Firebirds are found in Tora Tree and around the Town of Tora in the Land of Moneo. They have high Offense and Power, but are fairly weak defensively. It is strong against Fire-, Ice-, and Lightning-based attacks, while also having an immunity to Dark-based attacks. However, it is weak to Air-, Stone-, and Water-based attacks. It is overall weaker than the Thunderbirds and they follow Powerbird as their leader.
Category:Elemental
Category:Power Master MV Enemies
Flame II

Flame II is a skill in the Power Master series, first appearing as an enemy skill in Power Master 1: A Strange Journey.
==Power Master 1: A Strange Journey==
In Power Master 1: A Strange Journey, Flame II is an enemy-only skill, being used by the Mysterious Man, Roque, Freezeflame, Danger, and Red Mage during her first fight. 
Flame II doubles the user's Attack stat and deals fire-based damage to every member in the player's current party. It also lowers the user's Agility by 20 when executing the move.
A standard "Flame" skill exists in the database, but goes unused.
==References==
Category:Power Master 1 Skills
Frank

Frank is a minor character who first appears in Power Master: A Strange Journey MV. 
==Power Master 1: A Strange Journey==
While Frank does not appear in Power Master 1: A Strange Journey, Frank was initially supposed to be the boss of the town's area, Xora Xylophone. The area ended up being cut, along with Frank himself, replaced with Xora Xeno. However, at the end of the game, Frank is referenced during the town aftermaths, with Xora's saying "a group of traveling musicians have made this their home."
==Power Master: A Strange Journey MV==
Frank resides in his home in the Town of Xora. Before defeating Galactrila, he only complains about missing his stuff. After Galactrila is defeated, Frank says he needs some help putting a band together. While the player can accept the quest, the quest cannot currently be completed.
Category:Quest Characters
Category:Humans
Category:Power Master MV Characters
Freezeflame

Freezeflame is the boss of Aora Igloo, first seen in Power Master 1: A Strange Journey. 
==Biography==
Freezeflame is a teenage boy with red and blue hair. He has memory loss issues and does not know his real name."I was born with memory loss issues, I know that. But my name, where I came from, Exitilus must have made me forget the rest." - Freezeflame, Power Master 1R Story Exitilus said he'd help Freezeflame return to his family if he agrees to work for him."...Exitilus told me that, if I defeat you, he'd return me to my family." - Freezeflame, Power Master 1 Because of Freezeflame's bad memory, much of his past remains unknown, even to him.
==Power Master 1: A Strange Journey==
In Power Master 1: A Strange Journey, Freezeflame is fought at the bottom of Aora Igloo. Like his name suggests, he attacks with Fire- and Ice-based skills and is strong against such moves, as well as having an immunity to their respective status conditions. He is not weak to anything.
===Card Info===
Name: Freezeflame
Health: 500
Attack: 250
Defense: 100
A kid given orders to burn the town of Aora with snow. Has some memory issues...
==Gallery==
Freezeflame.png|Freezeflame's spritesheet in Power Master 1
Freezeflame_portrait.png|Freezeflame's portrait from Power Master 1
Freezeflame_battler.png|Freezeflame from Power Master 1
==References==
Category:Humans
Category:Power Master 1 Bosses