nyuuzyou/wikis huggingface dataset:
Young Link (SSBU)/Neutral special

==Overview==
==Update History==
 
*
==Hitboxes==
The arrows' true base damage is specified in their parameters, and ranges from 4.5% to 12% based on charge. More specifically, their damage output is equal to 4 + 8 * (charge frames / 50), rounded down.
|}
==Timing==
The move reaches full charge with at least 33 charge frames.
Charges between 	13-14
Arrow (from release) 	14-48 (1-35)
Interruptible (from release) 	38 (25)
Animation length (from release)	48 (35)
|-
===Differences for 's Copy Ability===
*
==Parameters==
===Move===
The charge time of 50 frames is only used for the arrows to scale in damage and speed; with at least 33 charge frames, the move immediately skips to full charge.
Total charge time 	50 frames
Maximum hold time 	180 frames
Charging animation speed multiplier	1.33
Firing angle 	4°
===Arrow===
Lifetime 	35 frames
Uncharged speed 	2.8
Fully charged speed 	6.3
Uncharged damage 	4.5%
Fully charged damage 	12%
Gravity 	0.035
Minimum stick angle 	12°
Lifetime stuck on a surface	50 frames
Can pierce opponents? 	No
Category:Young Link (SSBU)
Category:Neutral special moves (SSBU)
Young Link (SSBU)/Pummel

==Overview==
==Hitboxes==
|}
==Timing==
Hitbox 	1
Interruptible 	7
Animation length	15
==Trivia==
*Alongside Toon Link's pummel, this is the only pummel in the game to not have set knockback.
Category:Young Link (SSBU)
Category:Pummels (SSBU)
Young Link (SSBU)/Side special

==Overview==
==Update History==
 
*
*
 
*
==Hitboxes==
If thrown with a smash attack input, the Boomerang's clean and late hits have their damage multiplied by 1.2×.
|}
==Timing==
===Throw===
Tilt input hitboxes (clean, late, returning) 	27-29, 30-71, 72-149
Smash input hitboxes (clean, late, returning)	27-29, 30-82, 83-185
Interruptible 	46
Animation length 	59
!Tilt throw 
|-
!Smash throw 
|-
!Young Link 
===Catch===
Catching the Boomerang removes its hitboxes. The catching animation does not occur if Young Link is in the middle of an attack or defensive action.
Interruptible 	10
Animation length	37
==Parameters==
===Throw===
Stick sensitivity to angle vertically	0.2
Vertical angle deviation 	33°
===Boomerang===
Lifetime 	(tilt) (smash)
Initial speed 	2.4 (tilt)2.9 (smash)
Rotation speed 	28° (tilt)36° (smash)
Smash input damage multiplier 	1.2
Deceleration 	0.047
Minimum speed 	0.3
Distance spent turning back 	15 (tilt)22 (smash)
Maximum returning speed 	2.8
Angle deviation per frame when returning 	1°
Angle difference to go through floor instead of bouncing off	50°
Minimum bounce angle off ground 	16°
Can pierce opponents? 	No
====After clashing with an attack====
Lifetime 	60 frames
Horizontal speed 	-0.15
Vertical speed 	1.25
Gravity 	0.09
Falling speed 	1.4
Rotation speed multiplier	0.2
Category:Young Link (SSBU)
Category:Side special moves (SSBU)
Young Link (SSBU)/Up aerial

==Overview==
==Update History==
 
*
==Hitboxes==
|}
==Timing==
===Attack===
Initial autocancel	1-4
Clean hit 	5-7
Late hit 	8-49
Ending autocancel 	56-
Interruptible 	60
Animation length 	74
|-
===Landing lag===
Interruptible 	15
Animation length	37
Category:Young Link (SSBU)
Category:Up aerials (SSBU)
Young Link (SSBU)/Up smash

==Overview==
==Update History==
 
*
 
*
==Hitboxes==
For hits 1 and 2, only the ID 0 hitbox has a hitstun modifier specified in the scripts, but it applies to all their hitboxes due to a glitch.
!Hitstun
|+6 frames
|—
|—
|—
|+6 frames
|—
|—
|—
|—
|—
|—
|—
|}
==Timing==
Charges between 	5-6
Hit 1 	10-14
Hit 2 	25-29
Hit 5 	41-45
Interruptible 	70
Animation length	87
Category:Young Link (SSBU)
Category:Up smashes (SSBU)
Young Link (SSBU)/Up special

==Overview==
==Update History==
 
==Hitboxes==
===Grounded===
The hitboxes' damage can be multiplied by up to 1.6× depending on the move's charge, for a maximum of 20.8% total. More specifically, the damage multiplier is equal to 1 + 0.6 * (charge frames / 60).
|}
===Aerial===
|}
==Timing==
===Grounded===
Charges between 	5-6
Multihits (from release) 	9-47 (4-42; rehit rate: 4)
Final hit (from release) 	49 (44)
Interruptible (from release) 	70 (66)
Animation length (from release)	90 (86)
===Aerial===
The move enables ledge grabs from the front starting on frame 20, and from behind starting on frame 35. Jostling is also disabled during frames 26-51.
Front hits 1-4 	8-10, 16-18, 22-24, 31-33
Back hits 	12-13, 19-20, 26-27, 39-40
Final hit 	47-51
Animation length	85
===Landing===
Interruptible 	25
Animation length	43
==Parameters==
===Grounded===
Maximum charge time 	60 frames
Maximum charge damage multiplier	1.6
===Aerial===
The ending attributes apply on frame 66 of the move.
Initial vertical speed 	2.4
Gravity multiplier 	0.5
Additional air acceleration	0.02 (rising)0 (ending and helpless)
Air speed multiplier 	0.7 (rising)0.9 (helpless)
Air speed on ending 	0.8
Landing lag 	24 frames
Category:Young Link (SSBU)
Category:Up special moves (SSBU)
Young Link (SSBU)/Up throw

Young Link up throw hurtbox and hitbox visualization	Young Link up throw hurtbox and hitbox visualization	Young Link up throw hurtbox and hitbox visualization	Young Link up throw hurtbox and hitbox visualization	Young Link up throw hurtbox and hitbox visualization
 	 	 	 	
==Overview==
==Throw and Hitbox Data==
|}
|}
==Timing==
Invincibility 	1-29
Hitbox 	26-28
Throw Release 	29
Interruptible 	50
Animation length	80
|-
Category:Young Link (SSBU)
Category:Up throws (SSBU)
ZL button

The ZL button refers to one of two circular buttons on the top of the Classic Controller and New Nintendo 3DS and the button above the L button on the Wii U GamePad, Wii U Pro Controller, Nintendo Switch Pro Controller and left Joy-Con. The ZL button matches the color of the Classic Controller, Wii U Pro Controller and Wii U GamePad, while they are dark gray on the Joy-Cons and Switch Pro Controller.
==Overview==
The ZL button initially functioned identically to the Z button, which is to activate a grab, in Super Smash Bros. Brawl, , and for as of version 1.0.5. Super Smash Bros. Ultimate changed its functionality by instead making it activate a shield instead while grab was moved to the L button and R button.
When using a single Joy-Con in Super Smash Bros. Ultimate, the ZL or ZR button (depending on which Joy-Con is used) is not set to any action by default. Instead, the SL button is used for grabbing and the SR button is used for shielding. In this configuration, the L, R, ZL and ZR buttons cannot be set to grab.
In Brawl, For Wii U, and Ultimate, ZL can be customized in the Controls to perform other functions, while in For 3DS, ZL is coded to do the same functions as the R button, as the game was released before the New Nintendo 3DS introduced a ZL button to the system. Prior to version 1.0.5 of the game, this button's functions were reversed, so ZL would trigger the same actions as L, though their functions outside of battle (such as in menus) were the same as in current versions. On the character selection screen in Smash 3DS, the ZL and ZR buttons are also used to scan amiibo to the lower screen and register them for battles. While not directly related, Nintendo Switch hardware version 10.0.0 introduced the ability to map the functionality of any button to any other button from the console options menu, further diversifying how the ZL button can be used in Ultimate.
==Gallery==
Zl-GamePad.jpg|The Wii U GamePad's ZL button.
JoyConLandZL.png|The Joy-Con's ZL button.
SwitchProLandZL.png|The Switch Pro Controller's ZL button.
Category:Game controls
ZR button

The ZR button refers to one of two circular buttons on the top of the Classic Controller and New Nintendo 3DS and the button above the R button on the Wii U GamePad, Wii U Pro Controller, Nintendo Switch Pro Controller and right Joy-Con. The ZR button matches the color of the Classic Controller, Wii U Pro Controller and Wii U GamePad, while they are dark gray on the Joy-Cons and Switch Pro Controller.
==Overview==
The ZR button initially functioned identically to the Z button, which is to activate a grab, in Super Smash Bros. Brawl, , and for as of version 1.0.5. Super Smash Bros. Ultimate changed its functionality by instead making it activate a shield instead while grab was moved to the L button and R button. Also in Ultimate, pressing the ZR button in a menu will open the Dashboard.
When using a single Joy-Con in Super Smash Bros. Ultimate, the ZL or ZR button (depending on which Joy-Con is used) is not set to any action by default. Instead, the SL button is used for grabbing and the SR button is used for shielding. In this configuration, the L, R, ZL and ZR buttons cannot be set to grab.
In Brawl, For Wii U, and Ultimate, ZR can be customized in the Controls to perform other functions, while in For 3DS, ZR is coded to do the same functions as the L button, as the game was released before the New Nintendo 3DS introduced a ZL button to the system. Prior to version 1.0.5 of the game, this button's functions were reversed, so ZR would trigger the same actions as R, though their functions outside of battle (such as in menus) were the same as in current versions. On the character selection screen in Smash 3DS, the ZL and ZR buttons are also used to scan amiibo to the lower screen and register them for battles. While not directly related, Nintendo Switch hardware version 10.0.0 introduced the ability to map the functionality of any button to any other button from the console options menu, further diversifying how the ZR button can be used in Ultimate.
==Gallery==
Zr-GamePad.jpg|The Wii U GamePad's ZR button.
JoyConRandZR.png|The Joy-Con's ZR button.
SwitchProRandZR.png|The Switch Pro Controller's ZR button.
Category:Game controls
Zant (disambiguation)

Zant may refer to:
*Zant, a character from series who appears as:
**a trophy in Super Smash Bros. Brawl.
**a sticker in Super Smash Bros. Brawl.
**a trophy in Super Smash Bros. for Wii U.
**a spirit in Super Smash Bros. Ultimate.
*, an Argentine smasher.
Category:Trophies (SSBB)
Category:Stickers
Category:Trophies (SSB4-Wii U)
Category:The Legend of Zelda universe
Category:Spirits
Zapdos

Zapdos (, Thunder) is a creature from the media franchise.
==Origin==
 is an Electric/Flying-type introduced in and is categorized within the Pokédex at #145 as the "Electric Pokémon". Along with Articuno and Moltres, Zapdos is part of a trio commonly referred to as the . Zapdos received a Fighting/Flying-type Galarian form in Generation VIII.
 (formatted as "ThunderShock" prior to ) is a special Electric-type attack with 40 base power and 100% accuracy. It is part of Zapdos's starting moveset in every game.
==In Super Smash Bros. Melee==
===As a Poké Ball Pokémon===
When Zapdos makes its rare appearance out of Poké Balls, it uses ThunderShock as its attack. Zapdos will discharge electricity and sparks will surround it. Any character besides the summoner that is caught in the discharge will not be able to move (but can SDI out of the electricity, as they can upon being caught in a Smart Bomb's blast radius in Brawl) and will take a lot of damage (up to 81% damage if caught by the attack at its start). The attack happens very quickly.
===Trophy===
Zapdos is featured as a collectible trophy, unlocked as one of the trophies that can be collected randomly in the Trophy Lottery, though it only appears once all characters have been unlocked.
==In ==
===As a background character===
In , Zapdos makes occasional appearances as a background character in the Prism Tower stage. However, it is fairly rare. It flies in from the top of the screen, and quickly arcs back around and leaves the screen again.
===Trophy===
==In Super Smash Bros. Ultimate==
===As a background character===
In Ultimate, Zapdos once again cameos on the Prism Tower stage.
===Spirit===
Zapdos also appears alongside Articuno and Moltres as a Legend-class primary spirit.
Zapdos uses an orange puppet fighter, and is fought on the Find Mii stage's Battlefield form. He is fought along with the cyan and red Lucas puppet fighters representing Articuno and Moltres respectively. During the battle, the Lucas puppet fighters will reflect projectiles, referencing the Legendary birds' defensive abilities. The orange Lucas puppet fighter also frequently uses PK Thunder, referencing Zapdos' Electric type.
No.	Image	Name	Type	Class	Slots	Base 	Max 	Base	Max 	Base	Max 	Ability 	Series
462	 	 	★★★★	3 	4007 	10019	2384	5961	1623	4058	No Effect	Pokémon Series	
==Names in other languages==
Category:Trophies (SSBM)
Category:Trophies (SSB4-3DS)
Category:Spirits
Category:Pokémon universe
Zeke (disambiguation)

Zeke can refer to:
*Zeke, a character from the series, who appears as:
**A background character on Cloud Sea of Alrest.
**A spirit in Ultimate.
*Metal Gear ZEKE, a mech from the series, which appears as a spirit in Ultimate''.
*, a Smasher from Japan who has also gone by Zeke.
Category:Metal Gear universe
Category:Xenoblade Chronicles universe
Category:Spirits
Category:Background characters
Zekrom

Zekrom ( Zekrom) is a creature in the series originating in , and the of Pokémon White Version.
==Origin==
Zekrom is a Dragon/Electric Legendary Pokémon. It is the game mascot of Pokémon White, and, along with Reshiram and Kyurem, it is a member of the , which exists in the legends of the region. Zekrom is categorized within the Pokédex at #644 as the "Deep Black Pokémon". Kyurem fuses with Zekrom using the to become Black Kyurem.
 is a physical Electric-type move introduced in Generation V. It has 100 base power and 100% accuracy. The base power of Fusion Bolt will double if another Pokémon uses immediately before the Pokémon using Fusion Bolt, but only during that use. Likewise, it will double the power of Fusion Flare if Fusion Bolt is used immediately before the Pokémon using Fusion Flare, during that use. It is one of Zekrom's and Black Kyurem's signature moves.
==In ==
===As a stage element===
Zekrom is one of the two Legendary Pokémon that can appear on the Unova Pokémon League stage. When it appears, Zekrom wraps itself in a ball of lightning, then hits the stage, damaging fighters or tipping the stage. It can destroy any stairways in the stage as well.
SSB4 Unova Pokemon League Zekrom 1.jpg|Zekrom's electric blast causing the stage to tilt.
SSB4 Unova Pokemon League Zekrom 2.jpg|Zekrom's electric blast hitting the center of the stage.
===Trophy===
==In Super Smash Bros. Ultimate==
===As a stage element===
Zekrom reprises its role on Unova Pokémon League in Ultimate.
===Spirit===
No.	Image	Name	Type	Class	Slots	Base	Max 	Base	Max 	Base	Max 	Ability 	Series
529	 	 	★★★ 	2 	2819 	8480	1463	4400	1197	3600	Electric Attack ↑	Pokémon Series	
==Gallery==
Zekrom.jpg|Zekrom in Smash for 3DS.
==Names in other languages==
Category:Pokémon
Category:Pokémon universe
Category:Stage hazards
Category:Trophies (SSB4-3DS)
Category:Spirits
Zelda (SSB4)/Back aerial

==Hitboxes==
|}
==Timing==
===Attack===
Initial autocancel	1-2
Sweetspot 	6
Sourspot 	6-9
Ending autocancel 	52-
Interruptible 	53
Animation length 	62
|-
===Landing lag===
Animation length	25
==Trivia==
*Starting in Smash 4, despite officially being called the Lightning Kick, the sweetspot purely uses the magic effect.
Category:Zelda (SSB4)
Category:Back aerials (SSB4)
Zelda (SSB4)/Back throw

==Overview==
==Throw Data==
|}
==Timing==
The speed of this throw depends on the opponent's weight.
|-
!Invincible
|1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18
|}
|rowspan=2|Min (Jigglypuff) 
|-
|-
|rowspan=2|Baseline 
|-
|-
|rowspan=2|Max (Bowser) 
|-
Category:Zelda (SSB4)
Category:Back throws (SSB4)
Zelda (SSB4)/Down aerial

==Update history==
 1.0.8
*
==Hitboxes==
|}
==Timing==
===Attack===
Initial autocancel	1-3
Clean hit 	14
Late hit 	15-24
Ending autocancel 	40-
Animation length 	44
|-
===Landing lag===
Animation length	18
Category:Zelda (SSB4)
Category:Down aerials (SSB4)
Zelda (SSB4)/Down smash

==Update history==
 1.1.5
*
==Hitboxes==
|}
==Timing==
Charges between 	1-2
Hit 1 	5-6
Hit 2 	13-14
Interruptible 	38
Animation length	47
Category:Zelda (SSB4)
Category:Down smashes (SSB4)
Zelda (SSB4)/Down throw

==Overview==
Zelda unleashes a series of magical blasts into the grounded opponent, launching them vertically. An efficient set-up in many situations for an aerial follow-up, most notably her neutral, back, and up aerials. Of these, up aerial tends to strike the greatest balance of reliable and powerful, particularly at higher percents, while neutral aerial is the best option at lower damage.
==Throw and Hitbox Data==
===Hitboxes===
Looping hitbox, hits four times.
|}
===Throw===
|}
==Timing==
Invincibility 	1-18
Hits 1-4 	25-26, 31-32, 37-38, 43-44
Throw Release 	51
Interruptible 	70
Animation length	79
|-
Category:Zelda (SSB4)
Category:down throws (SSB4)
Zelda (SSB4)/Forward aerial

==Hitboxes==
|}
==Timing==
===Attack===
Initial autocancel	1-3
Sweetspot 	9
Sourspot 	9-13
Ending autocancel 	50-
Interruptible 	53
Animation length 	62
|-
===Landing lag===
Animation length	23
==Trivia==
*Starting in Smash 4, despite officially being called the Lightning Kick, the sweetspot purely uses the magic effect.
Category:Zelda (SSB4)
Category:Forward aerials (SSB4)
Zelda (SSB4)/Forward smash

==Update history==
 1.0.6
*
*
*
==Hitboxes==
|}
==Timing==
Charges between 	10-11
Hits 1-4 	16, 18, 20, 22
Hit 5 	24
Interruptible 	50
Animation length	59
Category:Zelda (SSB4)
Category:Forward smashes (SSB4)
Zelda (SSB4)/Forward throw

==Overview==
==Throw Data==
|}
==Timing==
The speed of this throw depends on the opponent's weight.
|-
!Invincible
|1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18
|}
|rowspan=2|Min (Jigglypuff) 
|-
|-
|rowspan=2|Baseline 
|-
|-
|rowspan=2|Max (Bowser) 
|-
Category:Zelda (SSB4)
Category:Forward throws (SSB4)
Zelda (SSB4)/Forward tilt

Zelda forward tilt hitbox visualization	Zelda forward tilt hitbox visualization
↗ 	
→ 	
↘ 	
==Update history==
 1.1.5
*
==Hitboxes==
This attack can be angled up, forward, or down, but all three have the same properties.
|}
==Timing==
Hitbox 	10-11
Interruptible 	39
Animation length	47
==Trivia==
*The hand sourspot uses the strong sound effect of the sweetspot, despite being identical in strength to the other sourspot.
Category:Zelda (SSB4)
Category:Forward tilts (SSB4)
Zelda (SSB4)/Grab

==Update history==
 1.0.4/ 1.0.0
*
 1.1.5
*
==Grabbox Data==
===Standing Grab===
|}
===Dash Grab===
|}
===Pivot Grab===
|}
==Timing==
===Standing grab===
Grab 	10-11
Interruptible 	38
Animation length	39
===Dash grab===
Grab 	11-12
Interruptible 	47
Animation length	47
===Pivot grab===
Grab 	11-12
Animation length	44
Interruptible 	45
Category:Zelda (SSB4)
Category:Grabs (SSB4)
Zelda (SSB4)/Hitboxes

==Hitboxes==
Move 	Name 	Hitbox
Neutral attack 	 	
Forward tilt 	 	
Forward tilt (angled up) 	 	
Forward tilt (angled down)	 	
Up tilt 	 	
Down tilt 	 	
Dash attack 	 	
Forward smash 	 	
Up smash 	 	
Down smash 	 	
Neutral aerial 	 	
Forward aerial 	 	
Back aerial 	 	
Up aerial 	 	
Down aerial 	 	
Neutral special 	Nayru's Love 	
Side special 	Din's Fire 	(unavailable)
Up special 1 (grounded) 	Farore's Wind	
Up special 2 (grounded) 	Farore's Wind	
Up special 1 (aerial) 	Farore's Wind	
Up special 2 (aerial) 	Farore's Wind	
Down special (no charge) 	Phantom Slash	
Down special (mid charge) 	Phantom Slash	
Down special (full charge)	Phantom Slash	
Grab 	 	
Dash grab 	 	
Pivot grab 	 	
Pummel 	 	
Forward throw (collateral)	 	
Back throw (collateral) 	 	
Up throw (collateral) 	 	
Down throw (collateral) 	 	
Category:Zelda (SSB4)
Category:Hitboxes (SSB4)
Zelda (SSB4)/Neutral aerial

==Update history==
 1.0.8
*
*
*
 1.1.1
*
 1.1.5
*
==Hitboxes==
|}
==Timing==
===Attack===
Initial autocancel	1-3
Hits 14 	6-7, 10-11, 14-15, 18-19
Hit 5 	22-23
Ending autocancel 	38-
Interruptible 	51
Animation length 	57
|-
===Landing lag===
Animation length	19
Category:Zelda (SSB4)
Category:Neutral aerials (SSB4)
Zelda (SSB4)/Neutral attack

==Update history==
 1.1.0
*
 1.1.5
*
==Hitboxes==
|}
==Timing==
Hits 1-2 	11, 13
Hit 3 	15
Interruptible 	24
Animation length	39
Category:Zelda (SSB4)
Category:Neutral attacks (SSB4)
Zelda (SSB4)/Neutral special/Custom 1

==Overview==
==Hitboxes==
|}
==Timing==
Intangibility 	7-18
Reflection 	18-26
Looping hits 	18-25
Reverse hit 	26
Windbox 	27-31
Interruptible 	58
Animation length	67
|Hitboxes 
|-
|Reflection 
|-
|Body 
==Properties==
Reflection radius 	9.4
Reflection damage 	1.25x
Reflection speed 	1.2x
Reflection duration 	0.5x
Max reflectable damage	50
Category:Zelda (SSB4)
Category:Special moves (SSB4)
Category:Custom moves
Category:Neutral special moves (SSB4)
Zelda (SSB4)/Neutral special/Default

==Overview==
==Update history==
 1.1.5
*
==Hitboxes==
|}
==Timing==
Reflection 	5-43
Looping hits 	13-24
Final hit 	28
Intangibility 	5-15
Interruptible 	60
Animation length	69
|Hitboxes 
|-
|Reflection 
|-
|Body 
==Properties==
Reflection radius 	9.4
Reflection damage 	1.25x
Reflection speed 	1.4x
Reflection duration 	0.75x
Max reflectable damage	50
Category:Zelda (SSB4)
Category:Special moves (SSB4)
Category:Neutral special moves (SSB4)
Zelda (SSB4)/Up aerial

==Update history==
 1.0.8
*
 1.1.5
*
==Hitboxes==
|}
==Timing==
===Attack===
Initial autocancel	1-4
Hitboxes 	14-16
Ending autocancel 	56-
Animation length 	54
|-
===Landing lag===
Animation length	19
Category:Zelda (SSB4)
Category:Up aerials (SSB4)
Zelda (SSB4)/Up smash

==Update history==
 1.0.8
*
==Hitboxes==
|}
==Timing==
Charges between 	3-4
Hits 1-4 	9, 12, 15, 18
Hits 5-7 	25, 28, 31
Hit 8 	34
Interruptible 	64
Animation length	71
Category:Zelda (SSB4)
Category:Up smashes (SSB4)
Zelda (SSB4)/Up throw

==Overview==
==Throw Data==
|}
==Timing==
The speed of this throw depends on the opponent's weight.
|-
!Invincible
|1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18
|}
|rowspan=2|Min (Jigglypuff) 
|-
|-
|rowspan=2|Baseline 
|-
|-
|rowspan=2|Max (Bowser) 
|-
Category:Zelda (SSB4)
Category:Up throws (SSB4)
Zelda (SSB4)/Up tilt

==Overview==
==Update history==
 1.0.4/ 1.0.0
*
*
 1.1.0
*
==Hitboxes==
|}
==Timing==
Hitbox 	7-18
Interruptible 	30
Animation length	41
Category:Zelda (SSB4)
Category:Up tilts (SSB4)
Zelda (SSBB)/Back aerial

==Overview==
==Hitboxes==
Hitbox 0 only lasts for 1 frame.
|}
==Timing==
Initial autocancel	1-4
Sweetspot 	5
Sourspot 	5-8
Ending autocancel 	26-
Interruptible 	36
Animation length 	49
|-
===Landing lag===
Animation length	22
Category:Zelda (SSBB)
Category:Back aerials (SSBB)
Zelda (SSBB)/Back throw

==Overview==
==Throw data==
|}
==Timing==
The speed of this throw depends on the opponent's weight.
|-
!Invincible
|1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8
|}
|rowspan=2|Min (Jigglypuff) 
|-
|-
|rowspan=2|Baseline 
|-
|-
|rowspan=2|Max (Bowser) 
|-
Category:Zelda (SSBB)
Category:Back throws (SSBB)
Zelda (SSBB)/Dash attack

==Overview==
==Hitboxes==
|}
==Timing==
Clean hit 	6-8
Late hit 	9-13
DACUS window 	3-5
Boost grab window	2-3
Interruptible 	38
Animation length 	45
!Hitboxes 
|-
!DACUS 
|-
!Boost grab 
Category:Zelda (SSBB)
Category:Dash attacks (SSBB)
Zelda (SSBB)/Down smash

==Overview==
==Hitboxes==
|}
==Timing==
Charges between 	1-2
Leg intangibility	4-14
Hit 1 	4-6
Hit 2 	12-14
Animation length 	39
|Hitboxes 
|-
|Leg 
Category:Zelda (SSBB)
Category:Down smashes (SSBB)
Zelda (SSBB)/Down throw

==Overview==
==Throw and Hitbox Data==
===Hitbox===
|}
===Throw===
|}
==Timing==
Invincibility 	1-8
Hits 1-4 	25-26, 31-32, 37-38, 43-44
Throw Release 	51
Interruptible 	70
Animation length	74
|-
Category:Zelda (SSBB)
Category:Down throws (SSBB)
Zelda (SSBB)/Forward aerial

==Overview==
==Hitboxes==
Hitbox 0 only lasts for 1 frame.
|}
==Timing==
Initial autocancel	1-7
Sweetspot 	8
Sourspot 	8-12
Ending autocancel 	25-
Interruptible 	40
Animation length 	49
|-
===Landing lag===
Animation length	22
Category:Zelda (SSBB)
Category:Forward aerials (SSBB)