Moves not in the Pokémon games/In the TCG/Platinum Series

Name 	First appearance	Cost	Damage	Effect 	
Aqua Press 	 	 	20+ 	Does 20 damage plus 10 more damage for each Energy attached to all Pokémon (both yours and your opponent's). 	
Double Launcher 	 	 	 	Discard 2 Energy attached to . Choose 2 of your opponent's Benched Pokémon. This attack does 60 damage to each of them. (Don't apply Weakness and Resistance for Benched Pokémon.) can't use Double Launcher during your next turn. 	
Time-Space Traveling	 	 	50 	Draw cards until you have 7 cards in your hand. 	
Psychic Protection 	 	 	60 	has no Weakness during your opponent's next turn. 	
Over Slash 	 	 	60 	This attack does 10 damage to each of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon). 	
Wrack Down 	 	 	60 	 	
Power Wave 	 	 	 	This attack does 30 damage to each Pokémon that has any Poké-Powers (both yours and your opponent's). (Don't apply Weakness and Resistance for Benched Pokémon.) 	
Pearl Breath 	 	 	50 	Does 10 damage to each of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) 	
Flower Aroma 	 	 	10 	Remove 2 damage counters from . The Defending Pokémon is now . 	
Damage Aid 	 	 	30+ 	If the Defending Pokémon is affected by a , this attack does 30 damage plus 50 more damage. Then, remove all Special Conditions from the Defending Pokémon. 	
Best Dash 	 	 	150 	During your opponent's next turn, any damage done to by attacks is increased by 50 (after applying Weakness and Resistance). 	
Team Attack 	 	 	10+ 	Does 10 damage plus 10 more damage for each you have in play. 	
Midnight Eyes 	 	 	20 	The Defending Pokémon is now . 	
Healing Song 	 	 	40 	Remove 1 damage counter from each of your Pokémon. 	
Loneliness 	 	 	30+ 	You may show your hand to your opponent. If you do and if you don't have any Pokémon in your hand, this attack does 30 damage plus 30 more damage. 	
Colorful Powder 	 	 	20+ 	If has 2 or less Energy attached to it, the Defending Pokémon is now . If has 3 Energy attached to it, the Defending Pokémon is now and Poisoned. If has 4 or more Energy attached to it, this attack does 20 damage plus 40 more damage and the Defending Pokémon is now , Burned, and Poisoned.	
Silver Scale 	 	 	30 	If the Defending Pokémon has any Resistance, this attack's base damage is 60 damage instead of 30. 	
Diamond Blow 	 	 	100 	can't attack during your next turn. 	
Chemical Scale 	 	 	60 	If the Defending Pokémon has any Poké-Powers or Poké-Bodies, the Defending Pokémon is now and . 	
Jet Smash 	 	 	 	Choose 1 of your opponent's Pokémon. This attack does 70 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) can't use Jet Smash during your next turn. 	
Strafe 	 	 	20 	You may switch with 1 of your Benched Pokémon. 	
Broken-space Blow 	 	 	50 	If the Defending Pokémon is Knocked Out by this attack, put the Defending Pokémon and all cards attached to in the instead of the discard pile. 	
Swim 	 	 	30 	If your opponent has any Energy attached to any of their Pokémon, you may do 30 damage to any 1 Benched Pokémon instead. (Don't apply Weakness and Resistance for Benched Pokémon.)' 	
Water Stride 	 	 	40+ 	You may move all Energy cards attached to to 1 of your Benched Pokémon. If you do, this attack does 40 damage plus 20 more damage. 	
Wriggle 	 	 	 	Flip a coin for each of your opponent's Pokémon. If that coin flip is heads, this attack does 30 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) 	
Revenge Melody 	 	 	20× 	Does 20 damage times the number of and in your discard pile. 	
Harrumph 	 	 	20× 	Choose 1 of your opponent's Pokémon. This attack does 40 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) Before doing damage, discard all Trainer cards attached to that Pokémon. 	
Body Press 	 	 	60 	Flip a coin. If heads, the Defending Pokémon is now and discard an Energy card attached to the Defending Pokémon. 	
Mad Dance 	 	 	20 	The Defending Pokémon is now . 	
Best Dance 	 	 	60 	After doing damage, remove from the number of damage counters equal to the damage you did to the Defending Pokémon. can't use Best Dance during your next turn. 	
Love Call 	 	 	 	Choose 1 of your opponent's Pokémon. Search your deck for a Pokémon that is the same type as the Pokémon you chose, show it to your opponent, and put it into your hand. Shuffle your deck afterward. 	
Flame Bash 	 	 	 	Flip a coin until you get tails. Search your deck for a number of basic Energy cards up to the number of heads and attach them to any of your Pokémon in any way you like. Shuffle your deck afterward. 	
Mysterious Flames 	 	 	40 	If you have more Energy in play than your opponent, the Defending Pokémon is now and . 	
Energy Blow 	 	 	10+ 	Does 10 damage plus 10 more damage for each Energy attached to . 	
Spike Wound 	 	 	 	Choose 1 of your opponent's Pokémon that has any damage counters on it. This attack does 50 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) 	
Poison Experiment 	 	 	20 	You may discard a or Energy attached to . If you discard a Energy, the Defending Pokémon is now . If you discard a Energy, the Defending Pokémon is now . 	
Vine Extract 	 	 	30 	If the Defending Pokémon already has any damage counters on it, the Defending Pokémon is now and . 	
Tail Code 	 	 	30 	Move an Energy card attached to the Defending Pokémon to another of your opponent's Pokémon. 	
Interrupt 	 	 	20 	Flip a coin. If heads, look at your opponent's hand and choose 1 card, then have your opponent shuffle that card into their deck. 	
Collude 	 	 	20+ 	If you played any from your hand during this turn, this attack does 20 damage plus 20 more damage. 	
Desperate Attack 	 	 	50+ 	If has less Energy attached to it than the Defending Pokémon, this attack does 50 damage plus 30 more damage. 	
Strange Poison 	 	 	30 	Flip a coin. If heads, the Defending Pokémon is now . If tails, is now Poisoned. 	
Strange Sludge 	 	 	50+ 	If is Poisoned, this attack does 50 damage plus 20 more damage and the Defending Pokémon is now . 	
Water Vein 	 	 	50× 	Reveal the top 5 cards of your deck. Flip a coin for each Energy card you find there. This attack does 50 damage times the number of heads. Shuffle the revealed cards back into your deck. 	
Bite and Escape 	 	 	20 	You may switch with 1 of your Benched Pokémon. 	
Sticky String 	 	 	20 	Flip a coin. If heads, the Defending Pokémon is now . 	
Fight Back 	 	 	50+ 	If has any damage counters on it, this attack does 50 damage plus 20 more damage. 	
Invite and Strike 	 	 	 	Switch the Defending Pokémon with 1 of your opponent's Benched Pokémon. This attack does 20 damage to the new Defending Pokémon. 	
Shoot Needle 	 	 	 	Flip 2 coins. For each heads, choose 1 of your opponent's Pokémon and this attack does 10 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) (You can choose the same Pokémon more than once, but you can't do more than 10 damage to that Pokémon in this way.) 	
Sweet Saliva 	 	 	20 	Remove 1 damage counter from each of your Benched Pokémon. 	
Healing Trial 	 	 	 	Flip a coin. If heads, remove 3 damage counters from . If tails, remove 3 damage counters from the Defending Pokémon. 	
Spring Out 	 	 	 	Choose 1 of your opponent's Benched Pokémon. This attack does 10 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) 	
Hospitality 	 	 	 	Switch the Defending Pokémon with 1 of your opponent's Benched Pokémon. Remove 2 damage counters from the new Defending Pokémon. 	
Honcho's Command 	 	 	 	Search your deck for up to 2 in any combination of Stadium cards or Trainer cards that has Team Galactic's Invention in its name, show them to your opponent, and put them into your hand. Shuffle your deck afterward. 	
Take Back 	 	 	 	Flip a coin. If heads, search your discard pile for a Trainer card, show it to your opponent, and put it into your hand. 	
Pull 	 	 	 	Switch the Defending Pokémon with one of your opponent's Benched Pokémon. 	
Latent Power 	 	 	30 	Flip a coin. If tails, this attack does no damage to the Defending Pokémon. Instead, is now . 	
Poor Sleep 	 	 	50+ 	Flip a coin. If heads, this attack does 50 damage plus 30 more damage and is now . 	
Fire Shard 	 	 	20 	Flip a coin. If tails, this attack does nothing. 	
Reheat 	 	 	 	Discard up to 2 Energy cards from your hand. For each card you discarded, draw 2 cards. 	
Remove Lost 	 	 	80 	Flip a coin until you get tails. For each heads, remove an Energy card attached to the Defending Pokémon and put it in the . 	
Sniping Tail 	 	 	40 	Does 40 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) The Defending Pokémon can't retreat during your opponent's next turn. 	
Darkness Lost 	 	 	 	This attack does 30 damage to each of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) If any of your opponent's Pokémon would be Knocked Out by damage from this attack, put that Pokémon and all cards attached to it in the instead of discarding it. 	
Energy Flare 	 	 	50 	You may move any number of Energy cards attached to your Pokémon to your other Pokémon in any way you like. 	
Find Wildfire 	 	 	 	Search your deck for up to 2 Energy cards, show them to your opponent, and put them in your hand. Shuffle your deck afterward. 	
Brushfire 	 	 	10 	Does 10 damage to each of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) 	
Inflame 	 	 	30 	Discard a Energy card from your hand. (If you can't discard a card from your hand, this attack does nothing.) 	
 	 	 	 	 	
Name 	First appearance	Cost	Damage	Effect 	
Burn Out 	 	 	30+ 	You may do 30 damage plus 30 more damage. If you do, is now . 	
Bounce Back 	 	 	30 	Your opponent switches the Defending Pokémon with one of their Benched Pokémon. 	
Smack Attack 	 	 	60 	Remove 1 damage counter from . 	
Darkness Sleep 	 	 	50 	If the Defending Pokémon already has any damage counters on it, that Pokémon is now . 	
Incite 	 	 	 	Search your discard pile for up to 2 Supporter cards, show them to your opponent, and put them into your hand. 	
Sand Wall 	 	 	30 	Discard a Stadium card your opponent has in play. If you do, prevent all effects of an attack, including damage, done to during your opponent’s next turn. 	
Power Swing 	 	 	60+ 	Does 60 damage plus 10 more damage for each Evolved Pokémon on your Bench. 	
Combo Throw 	 	 	30+ 	Does 30 damage plus 10 more damage for each Energy attached to the Defending Pokémon. 	
Trash Bolt 	 	 	70 	Discard an Energy card from your hand. (If you can't discard a card from your hand, this attack does nothing.) 	
Long Whip 	 	 	30 	If the Defending Pokémon is affected by any s, you may do 30 damage to any 1 Benched Pokémon instead. (Don't apply Weakness and Resistance for Benched Pokémon.) 	
Conform 	 	 	40 	If you have the same number of cards in your hand as your opponent, the Defending Pokémon is now . 	
Seal Off 	 	 	60 	The Defending Pokémon can't use any Poké-Powers or Poké-Bodies during your opponent's next turn. 	
Return Blow 	 	 	 	If was damaged by an attack during your opponent’s last turn, this attack does the same amount of damage done to to the Defending Pokémon. 	
Metal Fang 	 	 	40 	You may discard the top card of your deck. If you do, remove 2 damage counters and all Special Conditions from . 	
Needle Shock 	 	 	30 	The Defending Pokémon is now and . Ignore this effect if any of your Pokémon used Needle Shock during your last turn. 	
Hand Refresh 	 	 	 	Each player shuffles their hand into their deck and draws up to 4 cards. (You draw your cards first.) 	
Evolving Fire 	 	 	40+ 	If evolved from during this turn, this attack does 40 damage plus 20 more damage and the Defending Pokémon is now . 	
Calling Wave 	 	 	 	Search your deck for up to 2 and put them onto your Bench as Basic Pokémon. Put 2 damage counters on each of them. Shuffle your deck afterward. 	
Muddy Bomb 	 	 	 	Choose 1 of your opponent's Pokémon. This attack does 30 damage to that Pokémon and 10 damage to each of your opponent's other Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) 	
Raging Sea 	 	 	60+ 	Does 60 damage plus 10 more damage for each of your Benched Pokémon that has any damage counters on it. 	
Save Sand 	 	 	20+ 	Does 20 damage plus 10 more damage for each Energy attached to . Before doing damage, you may search your discard pile for a Energy card and attach it to . 	
Groundquake 	 	 	80 	Does 10 damage to each Benched Pokémon that isn't an Evolved Pokémon (both yours and your opponent's). (Don't apply Weakness and Resistance for Benched Pokémon). 	
Evolving Thunder 	 	 	50 	If evolved from during this turn, this attack does 10 damage to each of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon). 	
Magic Heal 	 	 	 	Flip 3 coins. Remove a number of damage counters equal to the number of heads from your Pokémon in any way you like. 	
Giga Horn 	 	 	100 	Flip 2 coins. If both of them are tails, this attack does nothing. 	
Ruthless Tail 	 	 	50+ 	Does 50 damage plus 10 more damage for each of your opponent's Benched Pokémon. 	
Thunder Throw 	 	 	 	Choose 2 of your opponent's Benched Pokémon. This attack does 10 damage to each of them. (Don't apply Weakness and Resistance for Benched Pokémon.) 	
Repeat Lightning 	 	 	30+ 	Does 30 damage plus 10 more damage for each of your opponent's Benched Pokémon that has any damage counters on it. 	
Pick and Collect 	 	 	 	Search your discard pile for up to 4 basic Energy cards, show them to your opponent, and put them into your hand. 	
Evolving Aqua 	 	 	 	Choose 1 of your opponent's Pokémon that has any damage counters on it. This attack does 40 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) If evolved from during this turn, this attack does 60 damage instead.	
Leaf Needle 	 	 	30+ 	Flip a coin for each Energy attached to . This attack does 30 damage plus 20 more damage for each heads. 	
Reckless Bomb 	 	 	 	This attack does 20 damage to each of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) does 100 damage to itself. 	
Attack and Hide 	 	 	 	Put 3 damage counters on 1 of your opponent's Pokémon. You may shuffle and all cards attached to it back into your deck. 	
Bite and Crush 	 	 	30+ 	Flip 2 coins. This attack does 30 damage plus 10 more damage for each heads. 	
Brush Off 	 	 	 	Put the Defending Pokémon and all cards attached to it on top of your opponent's deck. Your opponent shuffles their deck afterward. (If your opponent doesn't have any Benched Pokémon, this attack does nothing.) 	
Synchro Gain 	 	 	20 	If and the Defending Pokémon have the same amount of Energy attached to them, remove 4 damage counters from . 	
Powerful Spin 	 	 	40 	can't attack during your next turn. 	
Blessed Fruit 	 	 	 	Remove all damage counters from 1 of your Benched Pokémon. 	
Energy Typhoon 	 	 	20× 	Does 20 damage times the number of Energy cards in your opponent's discard pile. Then, put those Energy cards on top of your opponent's deck. Your opponent shuffles their deck afterward. 	
Sleep Pulse 	 	 	10 	The Defending Pokémon is now . 	
Primal Breath 	 	 	30 	Your opponent can't play any Pokémon from their hand to Evolve or to Level Up the Defending Pokémon during their next turn. 	
Snap Attack 	 	 	60 	If the Defending Pokémon has any Energy cards attached to it, this attack's base damage is 20 instead of 60. 	
Shell Scatter 	 	 	 	This attack does 10 damage to each of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) can't use Shell Scatter during your next turn. 	
Bomb Risk 	 	 	80 	Does 10 damage to each Benched Pokémon (both yours and your opponent's). (Don't apply Weakness and Resistance for Benched Pokémon.) Flip a coin. If tails, does 80 damage to itself. 	
Loaded Needle 	 	 	10+ 	Flip a coin. If heads, this attack does 10 damage plus 30 more damage. If tails, the Defending Pokémon is now . 	
Dangerous Evolution	 	 	 	The Defending Pokémon is now . Flip a coin. If heads, search your deck for an Evolution card that evolves from and put it onto . (This counts as evolving .) Shuffle your deck afterward. 	
Gas Bomb 	 	 	30 	does 30 damage to itself, and don't apply Weakness and Resistance to this damage. 	
Get Help 	 	 	 	Search your deck for a Supporter card, show it to your opponent, and put it into your hand. Shuffle your deck afterward. 	
Jump Tackle 	 	 	30 	does 10 damage to itself, and don't apply Weakness and Resistance to this damage. 	
Stress Poison 	 	 	40+ 	If has any damage counters on it, this attack does 40 damage plus 20 more damage and the Defending Pokémon is now . 	
Get Help 	 	 	10 	If the Defending Pokémon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing. 	
Find Ice 	 	 	 	Search your deck for up to 2 Energy cards, show them to your opponent, and put them into your hand. Shuffle your deck afterward. 	
Ripple 	 	 	 	Flip a coin. If heads, put 1 damage counter on each of your opponent's Pokémon. 	
Healing Sea 	 	 	 	Flip 2 coins. Choose 1 of your Pokémon. For each heads, remove 1 damage counter from that Pokémon. 	
Heavy Press 	 	 	40+ 	Flip a . If heads, this attack does 40 damage plus 40 more damage. If tails, is now . 	
Rescue String 	 	 	 	Search your discard pile for up to 5 Pokémon, show them to your opponent, and shuffle them into your deck. 	
Damage Breakdown 	 	 	 	Count the number of damage counters on . Put that many damage counters on the Defending Pokémon and is now . 	
Extreme Attack 	 	 	 	Choose 1 of your opponent's . This attack does 150 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon). 	
Aimed Cut 	 	 	40+ 	Does 40 damage plus 10 more damage for each damage counter on the Defending Pokémon. 	
Double Shoot 	 	 	40+ 	Discard 2 Energy attached to and choose 2 of your opponent's Benched Pokémon. This attack does 40 damage to each of them. (Don't apply Weakness and Resistance for Benched Pokémon.) 	
Flash Impact 	 	 	60 	Does 30 damage to 1 of your Pokémon, and don't apply Weakness and Resistance to this damage. 	
Darkness Magic 	 	 	 	Count the number of cards in your hand. Put that many damage counters on the Defending Pokémon. You can't put more than 8 damage counters in this way. 	
Exercise 	 	 	80 	You may discard as many Energy cards as you like from your hand. If you do, remove that many damage counters from . 	
Spin Storm 	 	 	 	Flip a coin. If heads, your opponent returns the Defending Pokémon and all cards attached to it to their hand. 	
Heat Burn 	 	 	40 	The Defending Pokémon is now . 	
Mow Down 	 	 	50 	Flip a coin. If heads, discard an Energy card attached to each of your opponent's Pokémon. 	
Drain Wash 	 	 	30 	Flip a coin until you get tails. For each heads, choose 1 card from your opponent's hand without looking and discard it. 	
 	 	 	 	 	
Name 	First appearance	Cost	Damage	Effect 	
Doom News 	 	 	 	Return all Energy cards attached to to your hand. The Defending Pokémon is Knocked Out at the end of your opponent's next turn. 	
Vapor Kick 	 	 	30+ 	If your opponent has any Pokémon in play, this attack does 30 damage plus 30 more damage. 	
Speed Impact 	 	 	120- 	Does 120 damage minus 20 damage for each Energy attached to the Defending Pokémon. 	
Fire Arrow 	 	 	 	Choose 1 of your opponent's Pokémon. This attack does 30 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) 	
Geo Impact 	 	 	60 	If you have a in play, this attack does 20 damage to each of your opponent's Benched Pokémon that is the same type as the Defending Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) 	
Trash Burst 	 	 	10+ 	You may discard up to 5 Energy cards from your hand. If you do, this attack does 10 damage plus 10 more damage for each Energy card you discarded. 	
Rainbow Lariat 	 	 	20× 	Does 20 damage times the number of different types of you have in play. 	
Raging Drill 	 	 	30+ 	Does 30 damage plus 10 more damage for each damage counter on . 	
Deep Scrap 	 	 	60 	If the Defending Pokémon would be Knocked Out by this attack, discard the top 3 cards from your opponent's deck. 	
Desperate Pollen 	 	 	30 	If already has 8 or more damage counters on it, the Defending Pokémon is now , , and . 	
Special Reaction 	 	 	40+ 	If the Defending Pokémon is affected by any s, this attack does 40 damage plus 40 more damage for each of those s. 	
Wind Return 	 	 	20+ 	You may return all Energy attached to to your hand. If you do, this attack does 20 damage plus 20 more damage for each Energy card you returned. 	
Wind Return 	 	 	20+ 	You may return all Energy attached to to your hand. If you do, this attack does 20 damage plus 20 more damage for each Energy card you returned. 	
Select Powder 	 	 	30 	Choose either or . The Defending Pokémon is now affected by that . 	
Moving Fire 	 	 	30 	You may move a Energy card attached to 1 of your Benched Pokémon to . 	
Volcanic Crash 	 	 	100 	Flip 3 coins. For each tails, discard the top card of your deck for each tails. Ignore this effect if your opponent has any Pokémon in play. 	
Antique Magic 	 	 	 	Put 3 damage counters on any Pokémon (both yours and your opponent's) in any way you like. 	
Synchro Attack 	 	 	30 	If the Defending Pokémon has the same remaining HP as , this attack's base damage is 90 instead of 30. 	
Ghost Hand 	 	 	30 	Put 1 damage counter on 1 of your Benched Pokémon. 	
Escort 	 	 	40+ 	If you played any Supporter card from your hand during your turn, this attack does 40 damage plus 20 more damage. 	
Riot 	 	 	30+ 	Does 30 damage plus 10 more damage for each Pokémon that isn't an evolved Pokémon in play (both your's and your opponent's). 	
Licking-Licking Heal	 	 	30+ 	Attach a Basic Energy card from your hand to 1 of your Pokémon. Then remove 2 damage counters from that Pokémon. 	
Turnaround Standby 	 	 	 	During your next turn, any damage done by Swallow or Bite to your opponent's Active Pokémon is increased by 40 (before applying Weakness and Resistance). 	
Channeling 	 	 	60 	Your opponent draws 2 cards from their deck. 	
Desperate Slap 	 	 	20+ 	If already has 5 or more damage counters on it, this attack does 20 damage plus 40 more damage. 	
Desperate Slap 	 	 	40 	The Defending Pokémon is now . Flip 2 coins instead of 1 between turns. If either of them is tails, the Defending Pokémon is still Asleep. 	
Top Drop 	 	 	40 	Discard the top card from your opponent's deck. If you discarded a Pokémon, this attack does damage equal to the HP of that Pokémon. 	
Horn Pierce 	 	 	90 	Flip 2 coins. If either of them is tails, this attack does nothing. 	
Luna Turn 	 	 	30+ 	If is in your discard pile, this attack does 30 damage plus 30 more damage. Then, search your discard pile for , show it to your opponent, and shuffle it into your deck. 	
Synchro Removal 	 	 	 	If any Energy card attached to is the same type as any Energy card attached to the Defending Pokémon, discard one of those Energy cards from the Defending Pokémon. 	
Lightning Wing 	 	 	50+ 	Flip a coin. If heads, this attack does 50 damage plus 20 more damage. 	
Hover Hit 	 	 	40 	The Retreat Cost for the Defending Pokémon is 0 until the end of your next turn. 	
Search and Escape 	 	 	 	Search your deck for a , show it to your opponent, and put it into your hand. Put and all cards attached to it on top of your deck. Shuffle your deck afterward. 	
Mach Blow 	 	 	20 	If the Defending Pokémon is a , this attack's base damage is 80 instead of 20. 	
Jet Screw 	 	 	30+ 	Flip a coin. If heads, this attack does 30 damage plus 10 more damage. 	
Healing Scale 	 	 	 	Remove 1 damage counter from each of your Pokémon. 	
Stomp Off 	 	 	50 	Discard the top card from your opponent's deck. 	
Skim Attack 	 	 	30 	Draw 2 cards. 	
Cleansing Ring 	 	 	20 	You may discard 2 cards from your hand. If you do, remove 4 damage counters from 1 of your Pokémon. 	
Scale Blow 	 	 	90- 	Does 90 damage minus 10 damage for each card in your hand. 	
Trash Charge 	 	 	10 	Search your discard pile for a Energy card and attach it to 1 of your Pokémon. 	
Circling Dive 	 	 	 	This attack does 10 damage to each of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) Switch with 1 of your Benched Pokémon. 	
Draw In 	 	 	 	Search your discard pile for up to 2 Energy cards and attach them to . 	
Sever 	 	 	50+ 	If the Defending Pokémon is a Stage 2 Pokémon, this attack does 50 damage plus 30 more damage. 	
Greedy Draw 	 	 	 	If you have the same number of cards or less in your hand as your opponent, draw cards until you have 1 more card than your opponent. (If you have more cards in your hand than your opponent, this attack does nothing.)	
Hand Charge 	 	 	10 	Attach a Energy card from your hand to 1 of your Pokémon. 	
Greedy Draw 	 	 	 	Search your discard pile for a Trainer card or a Supporter card, show it to your opponent, and put it into your hand. 	
Biting Fang 	 	 	10+ 	Flip a coin, if heads this attack does 10 damage plus 20 more damage. 	
Grand Swell 	 	 	50+ 	Choose 1 of your opponent's Pokémon. This attack does 30 damage to that Pokémon for each and your opponent has in play. (Don't apply Weakness and Resistance for Benched Pokémon.) 	
Metal MAX 	 	 	50+ 	Discard all Energy attached to . Flip a coin for each Energy card you discarded. This attack does 20 damage plus 40 damage for each heads. 	
Pit Search 	 	 	 	Search your deck for a , show it to your opponent, and put it into your hand. Shuffle your deck afterward. 	
Mini Drain 	 	 	20 	Remove 1 damage counter from . 	
Zzzt 	 	 	20 	 	
Sharp Pincers 	 	 	10+ 	Flip a coin. If heads, this attack does 10 damage plus 10 more damage. 	
Count and Draw 	 	 	 	Draw a card for each of your opponent's Pokémon that isn't an Evolved Pokémon. 	
Focus Fist 	 	 	30 	Flip a coin. If tails, this attack does nothing. 	
Extra Punch 	 	 	10+ 	If the Defending Pokémon is a , this attack does 10 damage plus 50 more damage. 	
Dash Attack 	 	 	10+ 	Choose 1 of your opponent's Benched Pokémon. This attack does 10 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) 	
Pachi 	 	 	10+ 	Flip a coin. If heads, this attack does 10 damage plus 10 more damage. 	
Darkness Slugger 	 	 	30+ 	You may discard a card from your hand. If you do, this attack does 30 damage plus 30 more damage. 	
Jet Shoot 	 	 	80 	During your opponent's next turn, any damage done to by attacks is increased by 40 (after applying Weakness and Resistance). 	
Malevolent Fire 	 	 	150 	Flip a coin. If tails, discard all Energy attached to . 	
Powerful Spark 	 	 	30+ 	This attack does 30 damage plus 10 damage for each Energy attached to all of your Pokémon. 	
Final Blast 	 	 	200 	Discard all Energy attached to . Ignore this effect if you have no cards in your hand. 	
Deep Sea Pressure 	 	 	20 	During your opponent's next turn, the Defending Pokémon's Retreat Cost is more. 	
 	 	 	 	 	
Name 	First appearance	Cost	Damage	Effect 	
Ground Frost 	 	 	50 	If there is any Stadium card in play, this attack does nothing. 	
Magma Mantle 	 	 	60+ 	Discard the top 3 cards of your deck. This attack does 60 damage plus 20 more damage for each or Energy card you discarded. 	
Primal Scythe 	 	 	20+ 	You may discard , , or from your hand. If you do, this attack does 20 damage plus 50 more damage. 	
Gadget Bolt 	 	 	60 	If has a Pokémon Tool card attached to it, you may do 100 damage instead of 60 to the Defending Pokémon. If you do, discard that Pokémon Tool card. 	
Cloak Party 	 	 	 	Search your deck for up to 3 in any combination of and , show them to your opponent, and put them into your hand. Shuffle your deck afterward. 	
Top Chop 	 	 	30 	Draw a card. 	
Damage Roller 	 	 	 	Put damage counters on the Defending Pokémon until the Defending Pokémon has the same remaining HP as . (If the Defending Pokémon has the same or less remaining HP as , this attack does nothing.) 	
Entangle Tackle 	 	 	50+ 	You may do 50 damage plus 30 more damage. If you do, this attack does 30 damage to 1 of your Pokémon, and don't apply Weakness and Resistance to this damage. 	
Convert Blow 	 	 	30+ 	If has any Energy attached to it, the Defending Pokémon is now . If has any Energy attached to it, this attack does 30 damage plus 30 more damage. 	
Oracle Arrow 	 	 	 	Choose 1 of your opponent's Pokémon that has any damage counters on it. This attack does 40 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) 	
Antigravity 	 	 	60 	The Retreat Cost for is 0 until the end of your next turn. 	
Shadow Skip 	 	 	60 	Does 10 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) You may switch with 1 of your Benched Pokémon. 	
Tumble Down 	 	 	30× 	Discard as many Energy cards as you like from your hand. This attack does 30 damage times the number of Energy cards you discarded. 	
Tumble Down 	 	 	30× 	Discard as many Energy cards as you like from your hand. This attack does 30 damage times the number of Energy cards you discarded. 	
Push Out 	 	 	50 	Your opponent switches the Defending Pokémon with 1 of their Benched Pokémon. 	
Primal Tentacles	 	 	30+ 	Does 30 damage plus 10 more damage for each , , and in your discard pile. 	
Continuous Crush	 	 	70 	Flip a coin until you get tails. For each heads discard an Energy attached to the Defending Pokémon. 	
Baby Steps 	 	 	 	Look at the top 5 cards of your deck, choose 1 of them, and put it into your hand. Shuffle the other cards back into your deck. 	
Boosted Voltage 	 	 	20 	If has a card attached to it, this attack does 20 damage to each of your opponent's Benched Pokémon that isn't an Evolved Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) 	
Recruit 	 	 	 	Look at your opponent's hand. Choose a Supporter card you find there, and discard it. Then, use the effect of that card as the effect of this attack. 	
Extend Fang 	 	 	20+ 	If has a Pokémon Tool card attached to it, this attack does 20 damage plus 40 more damage. 	
Leaf Blast 	 	 	20× 	Does 20 damage times the number of Energy attached to . 	
Leaf Supply 	 	 	30 	You may attach a Basic Energy card from your hand to 1 of your Pokémon. 	
Darkness Grace 	 	 	 	Search your deck for a card that evolves from 1 of your Pokémon and put it onto that Pokémon. (This counts as evolving that Pokémon.) If you do, put 1 damage counter on . Shuffle your deck afterward. 	
Tongue Spring 	 	 	 	Choose 1 of your opponent's Pokémon. This attack does 20 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) 	
Head Bolt 	 	 	60 	 	
Water Ball 	 	 	20+ 	Does 20 damage plus 10 more damage for each Energy attached to . 	
Dragon Bump 	 	 	40+ 	If has any basic Energy and any basic Energy attached to it, this attack does 40 damage plus 20 more damage. 	
Magical Needle 	 	 	20 	Remove 2 damage counters from 1 of your Benched Pokémon. 	
Cloak Scale 	 	 	50 	If you have in play, the Defending Pokémon is now , , and . 	
Cloak Headbutt 	 	 	60+ 	If you have in play, this attack does 60 damage plus 30 more damage. 	
Cloak Shard 	 	 	 	Choose 1 of your opponent's Pokémon. This attack does 10 damage to that Pokémon. If you have in play, this attack does 40 damage to that Pokémon instead. (Don't apply Weakness and Resistance for Benched Pokémon.)	
Serve Trash 	 	 	30 	You may search your opponent's discard pile for any 1 card, show it to your opponent, and put it on top of their deck. 	
Bunny Hop 	 	 	 	Choose 1 of your opponent's Pokémon that doesn't have any damage counters on it. This attack does 20 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) 	
Meteor Blast 	 	 	100 	Flip a coin. If tails, this attack's base damage is 50 instead of 100. 	
Psychic Bolt 	 	 	100 	Discard a Energy and a Energy attached to . 	
Psychic Bolt 	 	 	 	This attack does 30 damage to each of your opponent's Pokémon that already has damage counters on it. (Don't apply Weakness and Resistance for Benched Pokémon.) 	
Big Growth 	 	 	 	Search your discard pile for as many Energy as you like and attach them to your Pokémon in any way you like. 	
Leaf Refresh 	 	 	30 	Remove 3 damage counters from each of your Benched Pokémon. 	
Ripple Swell 	 	 	 	If you have 6 in play and each of them is a different type, search your deck for up to 6 basic Energy cards. Attach each of those Energy cards to a different Pokémon you have in play. Shuffle your deck afterward.	
Sky Spear 	 	 	 	Choose 1 of your opponent's Pokémon. This attack does 80 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon). Remove all Energy cards attached to and put them in the . 	
Break Ground 	 	 	60 	Does 10 damage to each of your Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) 	
Metal Barrier 	 	 	40 	Prevent all effects of attacks, including damage, done to by during your opponent's next turn. 	
==Promotional cards==
 	 	 	 	
Name 	First appearance	Cost	Damage	Effect
Jet Sword 	 	 	100 	Discard 2 Energy attached to and this attack does 10 damage to each of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Water Glow 	 	 	 	Choose 1 of your opponent's Pokémon. This attack does 20 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) Remove from the number of damage counters equal to the damage you did to that Pokémon.
High Volt 	 	 	60 	If evolved from during this turn, this attack's base damage is 100 instead of 60.
Double Stomp 	 	 	50+ 	Flip 2 coins. This attack does 50 damage plus 20 more damage for each heads.
Double Stomp 	 	 	30 	If you have in play, flip a . If heads, prevent all effects of an attack, including damage, done to during your opponent's next turn.
Nimble 	 	 	30 	If you have in play, remove from the number damage counters equal to the amount of damage you did to the Defending Pokémon.
Jazzed 	 	 	50 	If evolved from during this turn, remove all damage counters from .
Poison Berry 	 	 	20+ 	If you have in play, this attack does 20 damage plus 20 more damage and the Defending Pokémon is now .
Serial Swipes	 	 	10× 	Flip 4 coins. This attack does 10 damage times the number of heads.
Sleepy 	 	 	40+ 	If you have in play, this attack does 40 damage plus 20 more damage and the Defending Pokémon is now .
Numb 	 	 	30 	If evolved from during this turn, the Defending Pokémon is now .
Wavelet 	 	 	40 	If you have in play, this attack does 10 damage to each of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Parboil 	 	 	40+ 	If you have in play, this attack does 40 damage plus 20 more damage and the Defending Pokémon is now .
 	 	 	 	
Name 	First appearance	Cost	Damage	Effect
Thrash Tackle	 	 	80 	does 20 damage to itself.
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