Assist Trophy

The Assist Trophy (, Assist Figure) is an item introduced in Super Smash Bros. Brawl that, when picked up, breaks open and summons a random character to aid the user.
==Overview==
Assist Trophies function very similarly to Poké Balls. However, no Pokémon come out of them and, once an Assist Trophy is grabbed, it is automatically activated, assuming the holder is standing on the ground and not in a jump, attack, or hitstun. In Brawl, some Assist Trophies must be unlocked in order to be used, such as Gray Fox from Metal Gear. Unlike the Poké Ball, this item can be eaten by moves such as Kirby and King Dedede's Inhale, and Munchlax. In Super Smash Bros. 4 and Super Smash Bros. Ultimate, all of the Assist Trophies in the base game are available from the start.
Assist Trophies fall into three basic categories. The most common type are characters that attack opponents directly. Once an opponent is targeted, the character chases them down and attacks them with a limited moveset. While these characters are often very powerful and capable of overwhelming the opponent, they are also very predictable, meaning they can easily be avoided and tricked. A majority of damageable characters are this type of Assist Trophy. The second type are characters that act on a set script and do not directly engage in the battle. They indirectly cause collateral damage from their actions, such as flying objects or explosions. The third type are characters that act in a support role to the summoner. They either grant status effects to the summoner or the opponent or both, or affect the appearance of the game itself. This is the rarest type of Assist Trophy.
The majority of Assist Trophies in Brawl are undamageable, with only Starfy and Lakitu being able to be interrupted or otherwise hit or even KO'd. In Smash 4, however, some Assist Trophies can be attacked, potentially interrupting their attacks or otherwise manipulating how they perform and even being able to KO them (this can be seen by their ending animations coming earlier than normal, them having their own death animation, or simply teleporting away). However, there is no reward for KOing an Assist Trophy. In Ultimate, the number of damageable Assist Trophies was expanded to include nearly all that attack fighters directly. They now emit a yellowish aura when they are low on health, and grant the player who KO'd them one point as if they took an opponent's stock. When the Assist Trophy is close to becoming KO'd, the summoner can KO it to prevent other players from gaining a point. More than one Assist Trophy can now be on the stage at once, which introduced the concept of Assist Trophies fighting each other, as they are programmed as CPU characters and go after CPU characters as well. In addition, certain Assist Trophies now have the ability to teleport on command, such as teleporting closer to an opponent when too far away or when crossing a blast line.
Either due to complications with the stage or the character's appearance in the background (e.g. because he's a vampire, which does not have a reflection, Alucard cannot appear in Wii Fit Studio, which features a giant mirror in the background, and because darkness would completely block out the drawings, Nikki cannot be summoned on stages that have a dark scenery (e.g. Gamer)), many Assist Trophies cannot appear on certain stages in Ultimate. The only stages where all Assist Trophies can appear are , , Small Battlefield, , , , Skyworld, Smashville, Windy Hill Zone, Yggdrasil's Altar and Northern Cave.
==List of Assist Trophies==
Assist Trophy 	Description 	Universe	 	 	
Akira 	Runs around and attacks with various martial arts moves. 	 	 	 	
Alucard 	Wields his blade, Crissaegrim, alongside various other moves he used in his playable appearance in Castlevania: Symphony of the Night. 	 	 	 	
Andross 	Appears in the background and shoots tiles at the players. 	 	 	 	
Arcade Bunny 	Operates a giant claw machine in order to grab opponents. 	 	 	 	
Ashley 	Conjures a cloud which causes various adverse effects. 	 	 	 	
Barbara 	Strums on her guitar, creating damaging soundwaves, similar to Konga Beat, but with less range and duration. 	 	 	 	
Black Knight 	Walks around the stage slowly, attacking any nearby opponents with his sword Alondite. Appears to be very resistant to attacks. 	 	 	 	
Bomberman 	Drop bombs which create an cross shaped explosion similar to an X Bomb. 	 	 	 	
Burrowing Snagret 	Emerges from the ground and wildly pecks at opponents, then hides underground before reappearing at another location. 	 	 	 	
Chain Chomp 	Jumps at and bites players while chained to a stake. 	 	 	 	
Chef Kawasaki 	Captures players using his ladle and cooks them in a boiling pot, which produces food, similar to Cook Kirby. If he doesn't catch anyone in his ladle, he may throw plates or try again. 	 	 	 	
Color TV-Game 15 	Two paddles on the sides of the stage bounce a ball back and forth, with the ball damaging players. 	 	 	 	
Dark Samus 	Rapidly shoots gunfire and creates blasts of Phazon; can be KO'd if she takes enough damage. 	 	 	 	
Devil 	Moves the stage boundaries, causing the blast lines to move as well, leading to the possibility of easier KOs. 	 	 	 	
Dillon 	Performs rolling attacks, such as a quick charge; he can be KO'd if he takes enough damage. 	 	 	 	
Dr. Kawashima 	Flings numbers onto the stage that can be attacked to knock them around. When they add up to 10 or more, they cause an explosion, with a sum of exactly 10 causing an explosion like a Smart Bomb. 	 	 	 	
Dr. Wright 	Summons buildings to rise up out of the ground. This damages opponents who are standing in the area of the building, and produces great vertical knockback. Occasionally makes a massive skyscraper that deals even more knockback and damage. 	 	 	 	
Elec Man 	Moves around freely and attacks characters with his Thunder Beam; he can be KO'd if he takes enough damage. 	 	 	 	
Excitebikes 	Excitebike racers ride around the stage, causing damage to those they collide with. Some of them, if on a stage with an edge, will go back and forth until their time runs out. 	 	 	 	
Flies & Hand 	A hand holding a fly swatter moves around to swat the flies buzzing around the screen, damaging any enemy that gets in the way of its swatting. 	 	 	 	
Ghirahim 	Fights with a sword and throwing knives. He will teleport back onstage if he goes over the edge, but he can be KO'd if he takes enough damage. 	 	 	 	
Ghosts 	Blinky, Pinky, Inky, and Clyde make their way around the stage, moving as if in a maze while damaging and pushing opponents around. 	 	 	 	
Gray Fox 	Runs around slashing opponents. Also reflects stray projectiles. 	 	 	 	
Guile 	Crouches in place, throwing Sonic Booms and blocking any physical attacks that hit him. Intercepts nearby enemies with his signature Flash Kick move. 	 	 	 	
Hammer Bro 	Throws hammers at opponents. 	 	 	 	
Helirin 	Floats around the stage while rotating, acting as a wall. 	 	 	 	
Infantry and Tanks	infantrymen and tank sprites roam across the stage shooting at players. When spawning, they follow the direction of the summoner. 	 	 	 	
Isaac 	Pushes opponents off the stage by using a skill called Move, represented by giant magic hands. Its fixed knockback makes it easy to get trapped in. 	 	 	 	
Isabelle 	Throws fruit to heal the player who summoned her. Fruit will heal the summoner on contact; if it misses, anyone can eat the fruit off the ground. 	 	 	 	
Jeff 	Shoots 5 homing rockets from his Multi Bottle Rocket 5 invention (4 small & 1 large) at his opponents. 	 	 	 	
Jill 	Attacks opponents with her drill. 	 	 	 	
Kapp'n 	Appears with his bus, which he drives across the screen. Any fighter he contacts will be trapped, dragging them off-screen. 	 	 	 	
Kat & Ana 	Kat and Ana fly in different directions slashing at anybody in front of them, but always cross in the same spot. 	 	 	 	
Klaptrap 	Lunges across the screen and latches onto foes before launching them. 	 	 	 	
Knuckle Joe 	Delivers a series of Vulcan Jabs to his opponents and finishes with either a Smash Punch or an uppercut attack named Rising Break. 	 	 	 	
Knuckles 	Burrows underground before emerging with a rising uppercut. Can strike using a homing attack similar to Sonic's. 	 	 	 	
Krystal 	Wanders around the stage and attacks opponents with her staff. Can deal freezing damage. 	 	 	 	
Lakitu and Spinies	Lakitu drops Spinies onto the field. The Spinies will meteor smash when falling from Lakitu. Upon landing, the Spinies walk around giving damage to opponents. Lakitu can be knocked off the screen or killed. 	 	 	 	
Little Mac 	Runs and jumps around, attacking with powerful jabs and uppercuts. 	 	 	Became a fighter.	
Lyn 	The screen darkens, as Lyn focuses and then, having teleported, she delivers a single, powerful strike focused on the nearest opponent, similar to Galaxia Darkness in animation and knockback. 	 	 	 	
Magnus 	Leaps around and swings the Magnus Club. He flinches if he's attacked and can be KO'd if he takes enough damage. 	 	 	 	
 	Latches onto players and gives them damage. Can be attacked and shaken off, but prevents the victim from using recovery moves. However, if done right, the character can spam recovery moves indefinitely until the Metroid disappears. 	 	 	 	
Midna 	Grabs opponents and throws them, while dealing darkness damage. She can be KO'd if she takes enough damage. 	 	 	 	
Mr. Resetti 	Gives speeches about different topics. If attacked, he causes an explosion. 	 	 	 	
Moon 	Crashes into the stage, dealing massive damage with a very large area of impact. 	 	 	 	
Mother Brain 	Uses her signature laser attack when summoned, and is guarded by Rinka enemies. She can be KO'd if she takes enough damage. 	 	 	 	
Nightmare 	Causes the screen to become dark temporarily. 	 	 	 	
Nikki 	Doodles various objects on the stage, some of which can attack players. 	 	 	 	
nintendog 	A "nintendog" blocks the screen. Its breed varies by game.
* In Brawl, it's a labrador retriever.
* In Smash 4, it's a French bulldog.
* In Ultimate, it's a toy Poodle. 	 	 	 	
Phosphora 	Flies around quickly and shoots lightning bolts. She can be attacked, which will cause her to flinch, and she can be KO'd if she takes enough damage. 	 	 	 	
Rathalos 	Unleashes several flame-based attacks, such as breathing fireballs and roaring to stun opponents. It also serves as a boss character. 	 	 	 	Also appears as a boss.
Ray Mk III 	Flies around the stage shooting missiles and green energy bullets. 	 	 	 	
Riki 	Uses several different arts from Xenoblade Chronicles, including Happy Happy, Bedtime, You Can Do It, Roly-Poly, Freezinate, and Yoink. 	 	 	 	
Rodin 	Attacks with giant arms similar to Bayonetta's Wicked Weaves, as well as attacks resembling After Burner Kick and heel drop. Before disappearing, he spawns a random item and tosses it at the summoner. 	 	 	 	
Sablé Prince 	Releases a cloud of dust, trapping an opponent, before he attacks as a frog or snake. He can be KO'd if he takes enough damage. 	 	 	 	
Saki Amamiya 	Slashes and fires with his Dolphin Gun. 	 	 	 	
Samurai Goroh 	Slashes his swords while chasing opponents. 	 	 	 	
Shadow 	Uses his "Chaos Control" ability to slow down the flow of time for around 7 seconds, affecting everyone except the summoner. In Ultimate, after the 7 seconds of slowdown pass, all opponents are then entirely frozen for 2-3 seconds. Functions similarly to the Timer Item though with shorter duration, and without the risk of it backfiring.	 	 	 	
Sheriff 	Walks around in the air, shooting at opponents with his pistol. He can be KO'd (complete with his original death animation) if he takes enough damage. 	 	 	 	
Shovel Knight 	Runs and jumps around, using his Shovel Drop to bounce off of obstacles. He also digs, which flings dirt at fighters, buries them, and can occasionally produce items. 	 	 	 	
Skull Kid 	Uses one of three disruptions: flipping the screen upside-down (similarly to Palkia), reversing the directional inputs of players, or making all fighters invisible. 	 	 	 	
Spring Man 	Jumps around and attacks with extended punches. He can also activate Rush, dealing rapid pummels before finishing with an uppercut. 	 	 	 	
Squid Sisters 	They perform a concert and, as the camera zooms in on them, the blast lines are brought closer, so that whoever is left outside the camera will be KOed. 	 	 	 	
Starfy 	Spins, hurting players. Can be knocked off stage. 	 	 	 	
 	Teleports about the stage, shooting lightning bolts out of its head at opponents. It can be KO'd (complete with the "SMAAASH!" effect from Earthbound) if it takes enough damage. 	 	 	 	
Sukapon 	Moves around with his arms raised, launching heads at opponents or grabbing and tossing them. 	 	 	 	
Takamaru 	Throws his pinwheel knife rooks at opponents and slashes them several times with his katana. He can be KO'd if he takes enough damage. 	 	 	 	
Thwomp 	Hovers high up the stage, remaining still. If any opponent walks underneath it, it drops down to attack it, then moves back up. It won't attack again until it returns to its original position. 	 	 	 	
Tiki 	Transforms into a dragon, attacking with large flame breaths from the air. 	 	 	 	
Tingle 	Randomly enacts one of a variety of strange effects. It also takes longer for more Assist Trophies to spawn after his appearance than any other character.
* He can inflate lots of balloons and float off the stage. The balloons can lift characters, but do not deal damage.
* He can cause a and Golden Hammer shower, spawning lots of these items on the stage.
* He can create a Banana Peel effect. This makes all fighters on the ground (including the summoner) slip repeatedly until Tingle disappears.
* He can burst into flames, which gives everybody a Superspicy Curry effect.
* He can produce a flower graphic, and zoom the camera in on the summoner until he leaves.	 	 	 	
Vince 	Draws large drawings of various objects, one following each opponent in the foreground, hiding them and slowly damaging them. 	 	 	 	
Waluigi 	Repeatedly stomps players into the ground. This onslaught is followed by either a strong kick or a strike from his tennis racquet. 	 	 	 	
Wily Capsule 	Piloting his Wily Capsule from Mega Man 7, Dr. Wily warps around the stage and fires fire, ice, and lightning projectiles at opponents. Unlike most Assist Trophies that can be defeated, he does not disappear immediately, instead falling to the ground and begging for forgiveness. 	 	 	 	
Yuri Kozukata 	Yuri gets out her Camera Obscura, a specialized camera to take photographs of spirits, and uses it to take pictures of the battle. This will stun opponents and poison them, leaving them vulnerable to attacks. 	 	 	 	
 	Fights using his Z-Saber, and uses special techniques acquired from Mavericks and from his boss appearances. 	 	 	 	
Total 	 	 	27	39 	59
===In Super Smash Bros. Brawl===
There are 27 Assist Trophies in Super Smash Bros Brawl, 6 of which are unlockable.
Image	Assist Trophy 	Relative frequency	Description 	Universe	Unlock criteria
 	Andross 	30 	Andross (as he appears in the original Star Fox) appears in the background and shoots tiles at the players. 	 	
 	Barbara 	30 	Barbara strums on her guitar, creating damaging soundwaves, similar to Konga Beat, but with less range and duration. 	 	Obtain 25 songs
 	Devil 	30 	Devil moves the stage boundaries, causing the blast lines to move as well, leading to the possibility of easier KOs. 	 	
 	Dr. Wright 	30 	Doctor Wright summons buildings to rise up out of the ground. This damages opponents who are standing in the area of the building, and produces great vertical knockback. Occasionally makes a massive skyscraper. 	 	
 	Excitebikes 	30 	Excitebike racers ride around the stage, causing damage to those they collide with. Some of them, if on a stage with an edge, will go back and forth until their time runs out. 	 	
 	Gray Fox 	30 	Frank Jaeger, the Gray Fox, runs around slashing opponents. Also reflects stray projectiles. 	 	Unlocked with
 	Hammer Bro 	30 	Hammer Bro throws hammers at opponents. 	 	
 	Helirin 	12 	Helirin floats around the stage while rotating, acting as a wall. 	 	
 	Infantry and Tanks	30 	The infantrymen and tank sprites roam across the stage shooting at players. When spawning, they follow the direction of the summoner. 	 	Play 300 Brawls
 	Isaac 	24 	Isaac pushes opponents off the stage by using a skill called Move, represented by giant magic hands. Its fixed knockback makes it easy to get trapped in. 	 	Play 200 Brawls
 	Jeff 	24 	Jeff Andonuts shoots 5 homing rockets from his Multi Bottle Rocket 5 invention (4 small & 1 large) at his opponents. 	 	
 	Jill 	24 	Jill attacks opponents with her drill. 	 	
 	Kat & Ana 	30 	Kat and Ana fly in different directions slashing at anybody in front of them, but always cross in the same spot. 	 	
 	Knuckle Joe 	30 	Knuckle Joe delivers a series of Vulcan Jabs to his opponents and finishes with either a Smash Punch or an uppercut attack named Rising Break. He can one-hit KO if he combos Vulcan Jab into Rising Break. 	 	
 	Lakitu and Spinies	30 	Lakitu drops Spinies onto the field. The Spinies will meteor smash when falling from Lakitu. Upon landing, the Spinies walk around giving damage to opponents. Lakitu can be knocked off the screen. 	 	
 	Little Mac 	30 	Little Mac runs and jumps around, attacking with powerful jabs and uppercuts. 	 	
 	Lyn 	30 	The screen darkens, as Lyn focuses and then, having teleported, she delivers a single, powerful strike focused on the nearest opponent. Similar to Galaxia Darkness in animation and knockback, except more horizontal. 	 	
 	 	30 	A Metroid latches onto players and gives them damage. Can be attacked and shaken off, but prevents the victim from using recovery moves. However, if done right, the character can spam recovery moves indefinitely until the Metroid disappears.	 	
 	Mr. Resetti 	18 	Mr. Resetti gives speeches about different topics. If attacked, he causes an explosion. 	 	
 	Nintendog 	18 	A "Nintendog" (Labrador Retriever) blocks the screen. 	 	
 	Ray Mk III 	30 	Ray Mk III flies around the stage shooting missiles and green energy bullets. 	 	Play 100 Brawls
 	Saki Amamiya 	30 	Saki Amamiya slashes and fires with his Dolphin Gun. 	 	
 	Samurai Goroh 	30 	Samurai Goroh slashes his swords while chasing opponents. 	 	
 	Shadow 	30 	Uses his "Chaos Control" ability to slow down the flow of time for around 7 seconds, affecting everyone except the summoner. Functions similarly to the Timer Item though with shorter duration, and without the risk of it backfiring. 	 	Unlocked with
 	Starfy 	40 	Starfy spins, hurting players. Can be knocked off stage. 	 	
 	Tingle 	30 	Tingle randomly enacts one of a variety of strange effects. It also takes longer for more Assist Trophies to spawn after his appearance than any other character.
* He can inflate lots of balloons and float off the stage. The balloons can lift characters, but do not deal damage.
* He can cause a and Golden Hammer shower, spawning lots of these items on the stage.
* He can create a Banana Peel effect. This makes all opponents on the ground slip repeatedly until Tingle disappears.
* He can burst into flames, which gives everybody a Superspicy Curry effect.
* He can produce a flower graphic, and zoom the camera in on the summoner until he leaves.	 	
 	Waluigi 	30 	Waluigi repeatedly stomps players into the ground. This onslaught is followed by either a strong kick or a strike from his tennis racquet. 	 	
In addition to the above characters, scrapped Assist Trophy data for Ridley was found when hacking Super Smash Bros. Brawl. In the final game, he was a boss in The Subspace Emissary.
===In Super Smash Bros. 4===
Assist Trophies return in Super Smash Bros. 4. They now sport their modern design, with a shorter, more iridescent design and a softer "popping" sound upon use, instead of the glass-shattering sound effect it had in Brawl. Unlike in Brawl, where no Assist Trophies apart from Starfy and Lakitu could even be damaged, let alone defeated, several Assist Trophies, including several returning ones who could not be attacked in Brawl, can now be KO'd. There are 39 Assist Trophies in total, with 21 new ones and 18 returning from Brawl, while nine were cut (with one of them becoming a fighter instead). Both the 3DS and Wii U versions include exactly the same Assist Trophies, and unlike in Brawl, there are no unlockable Assist Trophies.
Image 	Assist Trophy 	Relative frequency	Description 	Universe	Defeatable
 	Andross 	30 	Spits out projectiles at players. 	 	
 	Ashley 	32 	Conjures a cloud which causes various adverse effects. 	 	
 	Chain Chomp 	32 	Jumps at and bites players while chained to a stake. 	 	
style="background:#bfbfbf;"	Color TV-Game 15 	38 	Two paddles on the sides of the stage bounce a ball back and forth, with the ball damaging players. 	 	
 	Dark Samus 	38 	Rapidly shoots gunfire and creates blasts of Phazon; can be KO'd if she takes enough damage. 	 	
 	Devil 	30 	Devil moves the stage boundaries, causing the blast lines to move as well, leading to the possibility of easier KOs. 	 	
 	Dillon 	32 	Performs rolling attacks, such as a quick charge; he can be KO'd if he takes enough damage. 	 	
 	Dr. Kawashima 	38 	Flings numbers onto the stage that can be attacked to knock them around. When they add up to 10 or more, they cause an explosion, with a sum of exactly 10 causing an explosion like a Smart Bomb. 	 	
 	Dr. Wright 	30 	Dr. Wright summons buildings from within the ground. Anyone other than the summoner who touches these buildings will receive damage. 	 	
 	Elec Man 	38 	Moves around freely and attacks characters with electric projectiles; he can be KO'd if he takes enough damage. 	 	
 	Ghirahim 	38 	Fights with a sword and throwing knives. He will teleport back onstage if he goes over the edge, but he can be KO'd if he takes enough damage. 	 	
 	Ghosts 	38 	Blinky, Pinky, Inky, and Clyde make their way around the stage, moving as if in a maze while damaging and pushing opponents around. 	 	
 	Hammer Bro 	24 	Throws hammers at opponents. It can be KO'd if it takes enough damage (with the same animation as when enemies die in Super Mario Bros.) 	 	
 	Infantry and Tanks	24 	Infantrymen and tank sprites roam across the stage, shooting at players. When spawning, they follow the direction of the summoner. 	 	
 	Isabelle 	38 	Throws fruit to heal the player who summoned her. Fruit will heal the summoner on contact; if it misses, anyone can eat the fruit off the ground. While Isabelle cannot be defeated, she can be stunned if attacked. 	 	
 	Jeff 	30 	Shoots rockets from his Multi Bottle Rocket 5 at his opponents. 	 	
 	Kat & Ana 	30 	Kat and Ana fly in different directions, slashing at anybody in front of them, while crossing in the same spot. 	 	
 	Knuckle Joe 	30 	Like in Brawl, delivers a series of Vulcan Jabs to his opponents and finishes with either a Smash Punch or an uppercut attack named Rising Break. He can be KO'd if he takes enough damage. 	 	
 	Lakitu and Spinies	24 	A Lakitu appears on a cloud and hurls Spinies from above. The Spinies are capable of meteor smashing. Lakitu and Spinies are faster than they were in Brawl. Lakitu can be KO'd if it takes enough damage. 	 	
 	Lyn 	30 	After a moment, appears next to an opponent and attacks with a single, strong sword swipe. She can be KO'd if she takes enough damage. 	 	
 	Magnus 	32 	Leaps around and swings the Magnus Club. He flinches if he's attacked and can be KO'd if he takes enough damage. 	 	
 	 	30 	Latches onto players and hits them repeatedly. Can be attacked and shaken off temporarily. It can be KO'd if it takes enough damage. 	 	
 	Midna 	38 	Grabs opponents and throws them, while dealing darkness damage. She can be KO'd if she takes enough damage. 	 	
 	Mother Brain 	38 	She uses her signature laser attack when summoned, and is guarded by Rinka enemies. She can be KO'd if she takes enough damage. 	 	
 	Nightmare 	32 	Causes the screen to become dark temporarily. 	 	
 	Nintendog 	30 	A French bulldog blocks the screen. 	 	
 	Phosphora 	38 	Flies around quickly and shoots lightning bolts. She can be attacked, which will cause her to flinch, and she can be KO'd if she takes enough damage. 	 	
 	Riki 	38 	He uses several different arts from Xenoblade Chronicles, including Happy Happy, Bedtime, You Can Do It, Roly-Poly, Freezinate, and Yoink. 	 	
 	Sablé Prince 	32 	Sablé Prince releases a cloud of dust, trapping an opponent, before he attacks as a frog or snake. He can be KO'd if he takes enough damage. 	 	
 	Saki Amamiya 	30 	Moves around on his own accord and slashes players, and can also shoot a stream of gunfire. He can be KO'd if he takes enough damage. 	 	
 	Samurai Goroh 	30 	Samurai Goroh slashes his swords while chasing opponents. He can be KO'd if he takes enough damage. 	 	
 	Shadow 	30 	Uses his "Chaos Control" ability to slow down the flow of time, affecting everyone except the summoner. Functions similarly to the Timer item, though with shorter duration (lasting around 7 seconds), and without the risk of it backfiring.	 	
 	Sheriff 	32 	Sheriff walks around in the air, shooting at opponents with his pistol. He can be KO'd (complete with his original death animation) if he takes enough damage. 	 	
 	Skull Kid 	32 	Uses one of three disruptions: flipping the screen upside-down (similarly to Palkia), reversing the directional inputs of players, or making all fighters invisible. 	 	
 	Starfy 	24 	Wanders around and spin attacks opponents. He can be KO'd if he takes enough damage. 	 	
 	 	32 	Starman teleports about the stage, shooting lightning bolts out of its head at opponents. It can be KO'd (complete with the "SMAAASH!" effect from Earthbound) if it takes enough damage. 	 	
 	Takamaru 	38 	Throws his pinwheel knife rooks at opponents and slashes them several times with his katana. He can be KO'd if he takes enough damage. 	 	
 	Tingle 	24 	Functions the same as Brawl, in which he enacts one of a variety of strange effects. 	 	
 	Waluigi 	30 	Waluigi repeatedly stomps players into the ground. This onslaught is followed by either a strong kick or a strike from his tennis racket. He can be KO'd if he takes enough damage. 	 	
===In Super Smash Bros. Ultimate===
For the first time in the series, multiple Assist Trophies can appear at once. Up to two Assist Trophies may appear on screen at a time but no two Assist Trophy items can summon the same character. Some Assist Trophies cannot appear at the same time as others. Players get points in Time battles when KOing a defeatable Assist Trophy. Occasionally, opposing Assist Trophies may fight each other. Assist Trophies also respawn if they fall off the stage accidentally. The item itself reuses the rainbow dome from SSB4, though the rainbow effect is more subtle, and it no longer has a bluish tint. There are 59 total Assist Trophies, with 27 new ones, 30 returning from SSB4, and two returning from Brawl after being cut from SSB4. Nine Assist Trophies from SSB4 were also cut (with two of them becoming fighters instead).
For various reasons (such as gimmicks affecting the Assist Trophy's visibility or abilities, already appearing as a background character, or even Alucard not appearing in front of mirrors), certain Assist Trophies are unable to spawn on certain stages.
Image	Assist Trophy 	Relative frequency	Description 	Universe	Defeatable
 	Akira 	38 	Runs around and attacks with various martial arts moves. 	 	
 	Alucard 	38 	Wields his blade, Crissaegrim. He can also transform into a bat and fly to another portion of the stage. 	 	
 	Andross 	30 	Spits out projectiles at players. 	 	
 	Arcade Bunny 	38 	Operates a giant claw machine in order to grab opponents. 	 	
 	Ashley 	32 	Conjures a cloud which causes various adverse effects. 	 	
 	Black Knight 	38 	Walks around the stage slowly, attacking any nearby opponents with his sword Alondite. Appears to be very resistant to attacks. 	 	
 	Bomberman 	38 	Drop bombs which create an cross shaped explosion similar to an X Bomb. It is possible for him to be affected by his own bombs. 	 	
 	Burrowing Snagret	38 	Emerges from the ground and wildly pecks at opponents, then hides underground before reappearing at another location. 	 	
 	Chain Chomp 	32 	Bounces around before targeting an opponent and attacking them by lunging and biting them. Head can also damage opponents while bouncing. 	 	
 	Chef Kawasaki 	38 	Captures players using his telescopic ladle and cooks them in a boiling pot, which produces food similar to Kirby's Final Smash in Brawl. If he fails to catch anyone in his ladle, he may throw plates or attempt to use his ladle again. 	 	
 	Color TV-Game 15 	38 	Two paddles on the sides of the stage bounce a ball back and forth, with the ball damaging players. 	 	
 	Devil 	30 	Points in various directions while moving the camera and stage boundaries. 	 	
 	Dillon 	32 	Attacks opponents by rolling at them. After a couple times, he charges up a very powerful rolling attack that does large knockback. 	 	
 	Dr. Kawashima 	38 	Flings numbers onto the stage that can be attacked to knock them around. When they add up to 10 or more, they cause an explosion, with a sum of exactly 10 causing an explosion like a Smart Bomb. 	 	
 	Dr. Wright 	30 	Dr. Wright summons buildings from within the ground. Anyone other than the summoner who touches these buildings will receive damage. 	 	
 	Flies & Hand 	38 	A hand holding a fly swatter moves around to swat the flies buzzing around the screen, damaging any enemy that gets in the way of its swatting. 	 	
 	Ghirahim 	38 	Fights with a sword and throwing knives. He will teleport back onstage if he goes over the edge. 	 	
 	Ghosts 	38 	Blinky, Pinky, Inky, and Clyde make their way around the stage, moving as if in a maze while damaging and pushing opponents around. 	 	
 	Gray Fox 	38 	Runs around slashing opponents. Also reflects stray projectiles. 	 	
 	Guile 	38 	Crouches in place, throwing Sonic Booms and blocking any physical attacks that hit him. Intercepts nearby enemies with his signature Flash Kick move. 	 	
 	Hammer Bro 	24 	Throws hammers at opponents. 	 	
 	Isaac 	38 	Utilizes various abilities known as Psynergy. In addition to his original ability, Move, from Brawl, Isaac now can perform Pound as well as an original ability based off of Lift. 	 	
 	Jeff 	30 	Shoots rockets from his Multi Bottle Rocket 5 at his opponents. 	 	
 	Kapp'n 	38 	Drives a bus across the screen. Any fighter he contacts will be trapped, dragging them off-screen. 	 	
 	Klaptrap 	38 	Lunges across the screen and latches onto foes before launching them. 	 	
 	Knuckle Joe 	30 	Like in Brawl and SSB4, delivers a series of Vulcan Jabs to his opponents and finishes with either a Smash Punch or an uppercut attack named Rising Break. 	 	
 	Knuckles 	38 	Burrows underground before emerging with a rising uppercut. Can attack with a combination of punches, or strike using a homing attack similar to Sonic's. 	 	
 	Krystal 	38 	Wanders around the stage and attacks opponents with her staff. Can deal freezing damage. 	 	
 	Lyn 	30 	After a moment, appears next to an opponent and attacks with a single, strong sword swipe that has high launching power. 	 	
 	 	30 	Latches onto players and hits them repeatedly. Can be attacked and shaken off temporarily. Can only be KO'd if frozen. 	 	
 	Midna 	38 	Grabs opponents and throws them, while dealing darkness damage. 	 	
 	Moon 	38 	Crashes into the stage, dealing massive damage with a very large area of impact. 	 	
 	Mother Brain 	38 	She uses her signature laser attack when summoned, and is guarded by Rinka enemies. 	 	
 	Nightmare 	32 	Obscures the stage and fighters in darkness. 	 	
 	Nikki 	38 	Doodles various obstacles on the stage. 	 	
 	Nintendog 	30 	A toy poodle blocks the screen. 	 	
 	Phosphora 	38 	Teleports around while shooting lightning bolts and various other electric attacks. 	 	
 	Rathalos 	38 	Rathalos unleashes several flame-based attacks, such as breathing fireballs and roaring to stun opponents. 	 	
 	Riki 	38 	He uses several different arts from Xenoblade Chronicles, including Happy Happy, Bedtime, You Can Do It, Roly-Poly, Freezinate, and Yoink. 	 	
 	Rodin 	38 	Attacks with giant arms similar to Bayonetta's Wicked Weaves, as well with attacks resembling aerial Heel Slide and heel drop. Before disappearing, he spawns a random item and tosses it at the summoner. 	 	
 	Sablé Prince 	32 	Turns into either a frog or a snake. Can only be KO'd in his human form. 	 	
 	Samurai Goroh 	30 	Samurai Goroh slashes his swords while chasing opponents. 	 	
 	Shadow 	38 	Takes out a green Chaos Emerald and uses Chaos Control to slow down time. After a while, he freezes time entirely before leaving. 	 	
 	Sheriff 	32 	Sheriff walks around in the air, shooting at opponents with his pistol. The pistol's shots can travel in 8 different directions. 	 	
 	Shovel Knight 	38 	Runs and jumps around, using his Shovel Drop to bounce off of obstacles. He also digs, which flings dirt at fighters, buries them, and can occasionally produce items. 	 	
 	Skull Kid 	32 	Uses one of three disruptions: flipping the stage upside down, reversing all players' controls, or making all fighters invisible. 	 	
 	Spring Man 	38 	Jumps around and attacks with extended punches. He can also activate Rush, dealing rapid pummels before finishing with an uppercut. 	 	
 	Squid Sisters 	38 	They perform a concert and, as the camera zooms in on them, the blast lines are brought closer, so that whoever is left outside the camera will be KOed. 	 	
 	Starfy 	24 	Wanders around and spin attacks opponents. 	 	
 	 	32 	Teleports about the stage, shooting PK Beam out of its head at opponents. If defeated, the "SMAAASH!" effect from Earthbound is seen. 	 	
 	Sukapon 	38 	Moves around with his arms raised, launching heads at opponents (Tondeker), grabbing and tossing them (Sukapon Toss), or rolling forwards quickly to attack (Sukapon Roll). 	 	
 	Takamaru 	38 	Throws his pinwheel knife rooks at opponents and slashes them several times with his katana. 	 	
 	Thwomp 	38 	Hovers high up the stage, remaining still. If any opponent walks underneath it, it drops down to attack it, then moves back up. It won't attack again until it returns to its original position. 	 	
 	Tiki 	38 	Transforms into a dragon, attacking with large flame breaths from the air. 	 	
 	Vince 	38 	Draws large drawings of various objects, one following each opponent in the foreground, hiding them and slowly damaging them. The damage will be tripled if an opponent attacks. 	 	
 	Waluigi 	30 	Waluigi repeatedly stomps players into the ground. This onslaught is followed by either a strong kick or a strike from his tennis racket. 	 	
 	Wily Capsule 	38 	Piloting his Wily Capsule from Mega Man 7, Dr. Wily warps around the stage and fires fire, ice, and lightning projectiles at opponents. Unlike most Assist Trophies that can be defeated, he does not disappear immediately, instead falling to the ground and begging for forgiveness.	 	
 	Yuri Kozukata 	38 	Yuri gets out her Camera Obscura, a specialized camera to take photographs of spirits, and uses it to take pictures of the battle. This will stun opponents and poison them, leaving them vulnerable to attacks. 	 	
 	 	38 	Zero attacks by using his Z-Saber, and uses special techniques acquired from Mavericks and from his boss appearances. 	 	
==Trophies==
===In Super Smash Bros. Brawl===
===In Super Smash Bros. 4===
==Gallery==
Assist trophy in action.jpg|Kirby, about to release an Assist Trophy character
Assist trophies.jpg|A collection of all Assist Trophies from Brawl, as well as an Assist Trophy capsule
SSB4 - Assist Trophy.jpg| next to an Assist Trophy in SSB4
AssistTrophySymbol.svg|The symbol for Assist Trophies
==Names in other languages==
==Trivia==
*Little Mac, Dark Samus, and Isabelle all debuted in the Smash series as Assist Trophies, then became playable characters in later installments.
*Isaac and Gray Fox are the only Assist Trophies to skip an installment in the franchise and return in a later game. Interestingly, both were referred to as "newcomer" Assist Trophies on the Ultimate website.
*Andross, Devil, Dr. Wright, Hammer Bro, Jeff, Knuckle Joe, Lyn, , Nintendog, Samurai Goroh, Shadow, Starfy, and Waluigi are the only Assist Trophies to appear in all three games since their introduction in Brawl.
*The and series are the only "Original 10" universes that have never had any Assist Trophies.
**However, the Pokémon series uses Poké Balls, making the Yoshi series the only one in the "Original 10" that has never had any item-based assist characters whatsoever.
**The other universes that have never had any Assist Trophies are , , , , , , , and the DLC universes in Ultimate, except for .
*The franchise has the most Assist Trophies out of any third-party franchise at 3, with Elec Man appearing in Smash 4 and and Wily Capsule appearing in Ultimate.
*In the GameCube preview issue of Electronic Gaming Monthly, the Super Smash Bros. Melee article comments that Nintendo originally tried to implement Assist Trophies in Melee. The only trophy concept they gave details on was one that would release the ducks from to fly around the stage and interfere with the fighters.
*In the English version of the Super Smash Bros. Direct, Masahiro Sakurai was mistranslated as saying that Assist Trophies would "figure into All-Star Mode" in some fashion in Super Smash Bros. 4. However, Assist Trophies ended up playing no role in the mode, and they do not even spawn as regular items within battles. In Japanese, Sakurai was instead referring to the "all-star" cast as opposed to the mode itself.
*Prior to the Ultimate 2.0.0 update, if two s used Fishing Rod to grab onto an Assist Trophy, one would grab on, and the other would not; however, the result would be the former infinitely spawning the same Assist Trophy until she got hit.
*Not counting Rathalos, who is fought as a boss, Rodin, Samurai Goroh, Phosphora, and Spring Man are the only Assist Trophy characters never to appear in any Spirit Battle.
**Out of all of these, Spring Man is the only one whose Spirit has a spirit battle, as Rodin, Samurai Goroh, and Phosphora are all summon-exclusive.
==References==
Category:Items
*
Category:Trophies (SSB4-3DS)
Category:Trophies (SSB4-Wii U)
es:Ayudante