nyuuzyou/wikis huggingface dataset:
Beyond Oasis (Oct 4, 1994 prototype)

A prototype build of The Story of Thor, dated October 4, 1994. It was released by drx on February 23, 2008.
==Notes==
==Screenshots==
==Files==
==Header==
00000100 53 45 47 41 20 47 45 4e 45 53 49 53 20 20 20 20 SEGA GENESIS 
00000110 28 43 29 53 45 47 41 20 31 39 39 34 2e 4f 43 54 (C)SEGA 1994.OCT
00000120 54 48 45 20 53 54 4f 52 59 20 4f 46 20 54 48 4f THE STORY OF THO
00000130 52 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 R 
00000140 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000150 54 48 45 20 53 54 4f 52 59 20 4f 46 20 54 48 4f THE STORY OF THO
00000160 52 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 R 
00000170 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000180 47 4d 20 47 2d 35 35 34 33 20 20 2d 30 30 c5 5d GM G-5543 -00.]
00000190 4a 36 20 20 20 20 20 20 20 20 20 20 20 20 20 20 J6 
000001a0 00 00 00 00 00 2f ff ff 00 ff 00 00 00 ff ff ff ...../..........
000001b0 52 41 f8 20 00 20 00 01 00 20 3f ff 20 20 20 20 RA. . ... ?. 
000001c0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001d0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001e0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001f0 55 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 U
Beyond Zero Tolerance (Jul 14, 1995 prototype)

A prototype of Beyond Zero Tolerance for the Sega Mega Drive.
==Notes==
* Missing the opening cinematic after the title screen in the existing ROM, and instead jumps directly to the character select.
* The in-game color palette is different, and the player starts with a lower ammo count.
==Origin==
PXL_20240107_205225151.jpg
PXL_20240107_205228820.jpg
Big Air (Jun 15, 1998 prototype)

A prototype of Big Air for the PlayStation.
==Notes==
* Different "Pitbull" logo sequence after bootup; and the other title cards are out of order.
* No intro FMV, it goes straight to the main menu
* Different main menu. The background here can also be affected if you skip the starting logos, with them being stuck on-screen
* Different loading screen
* Very difficult to control, especially steering
* Pausing during gameplay just abruptly ends the race
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
** Game contains dongle protection: No.
** Game contains debugging symbols: N/A
** Dump was originally scrambled: No
==Screenshots==
PSX - Big Air Preview Only-0001.png
PSX - Big Air Preview Only-0002.png
==Origin==
PSX - Big Air Preview Only.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Iniche for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Big Bird's Egg Catch (Dec 8, 1982 prototype)

A prototype of Big Bird's Egg Catch for the Atari 2600.
==Notes==
* It appears a 1 was written over on the cartridge label.
* Earliest known dump is dated February 8, 2003.
==Origin==
big bird egg catch 12882 cartridge.jpg
==See also==
* AtariProtos' article on the prototype.
Big Bumpin' (Sep 15, 2006 prototype)

A late prototype of Big Bumpin' for the Microsoft Xbox and Microsoft Xbox 360.
==Notes==
* Contains a Xbox and Xbox 360 build from the same date.
* Dated 5 days before the final Xbox 360 build and 12 days before the final Xbox build.
* The Docs folder contains a Game Design Document.
* The Debug folder comes with linker maps and pdb files for the executables, though the pdb file for the Xbox executable is a week older than the rest for some reason.
Big Hero 6: Battle in the Bay (Apr 24, 2014 prototype)

An early prototype of Big Hero 6: Battle in the Bay for the Nintendo 3DS.
==Notes==
* Dated four and a half months before the final build, and six months before the game's release
* Only levels 1 and 2 should be normally accessible
** Level 1 is the only level that has any sort of texture data, but it's very unfinished
** Level 2 is only a layout, but has complete enemy data.
* Wasabi is the only character known to have textures
* The music that plays throughout the game is an unused track from Club Penguin: Elite Penguin Force
* Holding L opens a small debug function; holding R while holding L enables a debug console
Big Mutha Truckers (Apr 29, 2003 prototype)

A prototype of Big Mutha Truckers for the Xbox.
==Notes==
* Compiled two weeks before the final US build but a few months after the PAL final, making this a US localization prototype.
* XBE information:
** Internal Name: Big Mutha Truckers
** Maker ID and Product Number: E\x1D-2
** Executable Name: default.xbe
** Executable checksum (MD5): 11c7129cfb01602853bf1abbd440b55e
* Miscellaneous Notes:
** Game is emulatable: Yes (Xemu) (as of September 12, 2021).
** Game contains dongle protection: No.
==Screenshots==
Xbox - Big Mutha truckers final review code (1).png
Xbox - Big Mutha truckers final review code (2).png
Xbox - Big Mutha truckers final review code (3).png
Xbox - Big Mutha truckers final review code (4).png
Xbox - Big Mutha truckers final review code (5).png
Xbox - Big Mutha truckers final review code (6).png
Xbox - Big Mutha truckers final review code (7).png
Xbox - Big Mutha truckers final review code (8).png
Xbox - Big Mutha truckers final review code (9).png
Xbox - Big Mutha truckers final review code (10).png
Xbox - Big Mutha truckers final review code (11).png
Xbox - Big Mutha truckers final review code (12).png
Xbox - Big Mutha truckers final review code (13).png
Xbox - Big Mutha truckers final review code (14).png
Xbox - Big Mutha truckers final review code (15).png
Xbox - Big Mutha truckers final review code (16).png
Xbox - Big Mutha truckers final review code (17).png
Xbox - Big Mutha truckers final review code (18).png
Xbox - Big Mutha truckers final review code (19).png
Xbox - Big Mutha truckers final review code (20).png
==Origin==
Xbox - Big Mutha truckers final review code.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: Xbox and Dreamcast (September 18, 2021)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Big Sky Trooper (May 23, 1995 prototype)

A prototype of Big Sky Trooper for the SNES.
==Notes==
* Debugger is enabled.
==Origin==
big sky trooper 5-23 proto pcb.jpg|PCB front.
==Acknowledgments==
Thanks to Nostalgia Alley for making this available, and The Video Game History Foundation for dumping this!
==See also==
Original release on SNESCentral.com. (Archive)
Big Sky Trooper (SNEAKERS prototype)

A prototype of Big Sky Trooper for the SNES.
==Notes==
* The original prototype release had a modified header partially taken from the final US release
==Origin==
SNEAKERS.NFO
 _____|
 \_ |
 _________/______ ______/ ________ / |____________/ ___________________/
 \ ____/_\____ \ / ___/__\____ | | / ___/__\_____ / ____/
 /\___ \_____ \/ __/ | / | _/ __/ \_____ _/\____ |
 / / | / \ | | / | | \ | | / \_ / |
/_________|___/______\_______|________|____|_____\_______|___/______/_______|
<============/=============================|================/wKd============>
 Proudly Presents - Big Sky Trooper by JVC/LucasArts .... [SNES/SMC/08]
 
<===========================================================================>
 Supplied by : Fallen Angel ............................. [8/28/95] P.M
 Sneakers Headquarters 
<===========================================================================>
 Board Name Status Country Sysop 
<===========================================================================>
 Hall of Fame ........ [WHQ] .......... Canada .......... Wing Leader 
 Beyond Akira ........ [CHQ] .......... Canada .......... Pharaoh 
 NBA ................. [USHQ] ......... America ......... The Doc
 System One .......... [GHQ] .......... Germany ......... Nostromo
 The Source .......... [EHQ] .......... Austria ......... Ayatollah
<===========================================================================>
 ...... Sneakers - Sends Greetings to friends of the Past & Present ......
 .................. Never lose with an Angel above you ...................
FILE_ID.DIZ
!eNf_______________________ ________/\_____
 __\ _______/_ _ \__\ / /
 /_______ / / / ___/
 /. / // / // / \_
/_____________/____ /_____/______/\______/
------------------\/----------------------->
 Big Sky Trooper by JVC/LucasArts 
<-( 08mb/Smc )--------------------( Snes! )-
==See also==
* No-intro entry
Bio-Hazard Battle (Prototype)

An early prototype of Bio-Hazard Battle (also known as Crying: Aseimei Sensou) for the Sega Mega Drive.
==Notes==
* Different header.
* Build possibly from 1991.
* SEGA logo lacks the trademark symbol. The screen also lacks the title screen music.
* Title screen lacks copyright and trademark symbol.
* Main menu has a modem option on the menu that can't be accessed. You cannot access the options menu in this build.
* The HUD uses a slightly different palette and contains a border that goes unused in the final build.
==Videos==
<youtube heights="320" widths="224">CqTuPterSUo</youtube>
==Acknowledgments==
* Special thanks to Modern Vintage Gamer for dumping this prototype!
==See also==
* Video
* Archive.org mirror.
BioShock 2 (Dec 16, 2009 prototype)

A prototype build of BioShock 2 for the Xbox 360 from 2009-12-16 (8 days after the North American release build).
==Notes==
* Printed label indicates this is a review build.
==Origin==
BioShock_2-2009-12-16-01-Disc-Small.png|Disc front
BioShock 2 (Dec 16, 2009 prototype) disc.png|Disc front
==See also==
* Original release page on Archive.org
BioShock 2 (Nov 30, 2009 prototype)

A prototype/preview build of BioShock 2 for the Xbox 360, from 2009-11-30.
==Notes==
Comparison of XEX binaries to the equivalent files in the NTSC release build:
* Default.xex: 2009-11-30 11:37:50 vs 2009-12-08 23:54:07
* Bioshock2_Xenon.xex: 2009-11-30 11:48:57 vs. 2009-12-09 00:05:00
* Bioshock2MP_Xenon.xex: 2009-11-30 06:30:44 vs 2009-11-30 22:57:33
In other words, except for the multiplayer component, this prototype is from about a week before the NTSC release build.
This prototype dumped without errors, but was not playable on the two XDKs where it was tested. It either froze at a black screen, or displayed a loading bar and then caused a crash.
==Screenshots==
File:BioShock_2-2009-11-30-Game-01.PNG
File:BioShock_2-2009-11-30-Game-02.PNG
==Origin==
BioShock_2-2009-11-30-Disc-Small.PNG|Disc front
BioShock 2 (Nov 30, 2009 prototype) disc.png|Disc front
Bio Force Ape (US Prototype)

A prototype of Bio Force Ape for the NES.
==Notes==
* Late US prototype. Unreleased. Developed by SETA Co.
* Initially unveiled at the SCES (Summer Consumer Electronics Show) of 1991 and was previewed in the August issue of Nintendo Power before publicly getting cancelled very shortly before release in April 1992.
==Screenshots==
Bio Force Ape (US Prototype)_00001.png
Bio Force Ape (US Prototype)_00004.png
Bio Force Ape (US Prototype)_00006.png
Bio Force Ape (US Prototype)_00007.png
Bio Force Ape (US Prototype)_00009.png
Bio Force Ape (US Prototype)_00010.png
Bio Force Ape (US Prototype)_00012.png
Bio Force Ape (US Prototype)_00014.png
Bio Force Ape (US Prototype)_00016.png
Bio Force Ape (US Prototype)_00018.png
Bio Force Ape (US Prototype)_00020.png
Bio Force Ape (US Prototype)_00022.png
Bio Force Ape (US Prototype)_00024.png
Bio Force Ape (US Prototype)_00033.png
Bio Force Ape (US Prototype)_00035.png
Bio Force Ape (US Prototype)_00037.png
Bio Force Ape (US Prototype)_00039.png
Bio Force Ape (US Prototype)_00041.png
Bio Force Ape (US Prototype)_00044.png
Bio Force Ape (US Prototype)_00050.png
==Files==
==Acknowledgments==
Special thanks to Frank Cifaldi at the Video Game History Foundation and the anonymous donor for this part of the lot! A huge thanks to ehw for researching this prototype! 
==See also==
* New Years 2022 (January 1, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
* Video Game History Foundation (VGHF)
Biohazard (Aug 4, 1995 prototype)

An early prototype of Biohazard for the Sony PlayStation.
==Notes==
==Origin==
Biohazard_Betas_19951004_and_19950804_JPN_PSX-UG
For Collectors. I present you the BioHazard PSX Betas.
Thanks to the nice people at hidden palace, we now have 19951004 and 19950804 betas.
Both images are in Bin and Cue formats. Tested on epsxe.
Here are some screens I took via the emulator. Will be playing this on real hardware as well.
Hope you like it.
==Screenshots==
File:2-0804CS-1-.png
File:1-0804TS-1-.png
==Files==
==Disc contents==
Biohazard (Jan 31, 1996 prototype)

A later prototype of Biohazard for the Sony PlayStation.
==Notes==
* Debugging features are present.
==Origin==
Biohazard_Beta_Debug_Sample_19960131_JPN_PSX-UG
BioHazard Beta [SLPS-00222] (Sample 1996.01.31)
BioHazard ver1.0 [with no ID]
CD image in BIN-CUE format
General Info:
This is a sample dated 1996-01-31 very close to the final game.
It has a fully unlocked debugged menu which appears by pressing the select button during gameplay.
This is exactly the same as the final game.
The only difference is that it hasn't got game ID.
Play with ePSXe v1.7.0 or burn the image to disc and play on a modded PSX / PSOne.
==See also==
* Redump.org entry
Biohazard (Oct 4, 1995 prototype)

A later prototype of Biohazard for the Sony PlayStation.
==Notes==
==Origin==
Biohazard_Betas_19951004_and_19950804_JPN_PSX-UG
For Collectors. I present you the BioHazard PSX Betas.
Thanks to the nice people at hidden palace, we now have 19951004 and 19950804 betas.
Both images are in Bin and Cue formats. Tested on epsxe.
Here are some screens I took via the emulator. Will be playing this on real hardware as well.
Hope you like it.
==Screenshots==
File:1-1004TS-1-.png
File:2-1004CS-1-.png
==Files==
==Disc contents==
Biohazard 2 (Aug 6, 1997 demo)

A Japanese demo disc containing playable pre-release demos of Biohazard 2 and Rockman Neo (also known as Rockman DASH or Mega Man Legends) for the Sony PlayStation.
==Notes==
*Research on the Resident Evil 2 prototype contained on this demo disc can be found here:
*Research on the Rockman Neo prototype contained on this demo disc can be found here:
==See also==
*Redump.org entry
Biohazard 2 (Nov 6, 1996 prototype)

An early prototype of Biohazard 2 (Resident Evil 2) for the Sony PlayStation. This build originates from a period when Resident Evil 2 was a radically different game (retroactively referred to as Resident Evil 1.5) before development restarted and became the final, retail version.
Given the history and subject of this particular infamous prototype (see the See Also section), to deter confusion, this page covers only the actual, clean build.
==Notes==
* A heavily modified version of this prototype, with a huge amount of content added in an attempt by fans to reconstruct it into a hypothetical fully-playable completed game of it's own, was initially leaked in February of 2013. The original untouched prototype (covered here) that the fan restoration project was based on, was later released online.
* This build of Resident Evil 1.5 has been referred via multiple misleading monikers in certain fan circles over the years, including "the 40% build", the "Plain Vanilla Build", the "Magic Zombie Door Build", etc.
* Was obtained from an estate sale of a formal Capcom USA employee.
==Screenshots==
File:RE1.5-NOV0596-INT Logo w, Load-Save.png
File:RE1.5-NOV0596-Please Select Main Cast 1.png
File:RE1.5-NOV0596-Please Select Main Cast 2.png
File:RE1.5-NOV0596-Leon.png
File:RE1.5-NOV0596-Elza.png
File:RE1.5-NOV0596-PoliceStation Intro.png
File:RE1.5-NOV0596- - DEBUG MENU -.png
File:RE1.5-NOV0596-Subscreen Inventory.png
File:RE1.5-NOV0596-Leon-Gorilla Encounter.png
File:RE1.5-NOV0596-Leon-PoliceStationBasement.png
File:RE1.5-NOV0596-Elza-Kendo.png
File:RE1.5-NOV0596-Elza-"I know a secret way in".png
File:RE1.5-NOV0596-Elza-Party at Factory.png
File:RE1.5-NOV0596-Elza-Early Factory.png
File:RE1.5-NOV0596-Leon-Warehouse w, Ada.png
File:RE1.5-NOV0596-Leon-Elevator with Ada and Marvin.png
File:RE1.5-NOV0596-Leon-Laboratory "Marvin" Cutscene.png
File:RE1.5-NOV0596-Elza-Joke Icon.png
File:RE1.5-NOV0596-Leon-Dismemberment.png
File:RE1.5-NOV0596-Leon-Laboratory Fire.png
File:RE1.5-NOV0596-Elza-Part at Subway.png
==Videos==
<youtube width="320" height="240">QXnymHTvHrE</youtube>
==See also==
* The acquisition of this prototype has quite a complicated story. You can read all about that here:https://www.eurogamer.net/raiders-of-resident-evil-1-5 
* Initial news article covering on the fan-restoration build: https://www.eurogamer.net/resident-evil-1-5-fan-project-releases-playable-build
Bionic Breakthrough (Jun 22, 1984 prototype)

A prototype of Bionic Breakthough, a breakout clone meant for the unreleased Atari MindLink Peripheral.
==Notes==
* Earliest known dump is dated September 5, 2003.
==Origin==
Bionic Breakthrough 62284 pcb.jpg
==See also==
* AtariProtos' article on the prototype.
* More information and a few pictures of the MindLink peripheral.
Bionic Breakthrough (prototype)

A prototype of Bionic Breakthough, a breakout clone meant for the unreleased Atari MindLink Peripheral.
==Notes==
* Date unknown. First thought to be a later version than the June 22nd prototype
** But this may not be the case be due to it reusing more assets from Super Breakout than the other prototype.
* Earliest known dump is dated August 26, 1997.
==See also==
* AtariProtos' article on the prototype.
* More information and a few pictures of the MindLink peripheral.
Bionic Commando: Rearmed (Jun 19, 2008 prototype)

A prototype of Bionic Commando: Rearmed for the Xbox 360.
==Notes==
* Predates the final build by almost a month.
* Original filename: Bionic Commando Rearmed (Jun 19 2008).zip
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
 
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Bionic Commando (Oct 6, 2008 prototype)

A prototype of Bionic Commando for the Xbox 360.
==Notes==
* Predates the final by a little over 4 months.
* GRIN logo is a static image in this build. In the final it's a FMV.
* Certain prompts are missing during game play.
* Other differences are unknown.
* XEX information:
** Header Maker ID: CC
** Header Product Code: 2013
** Header Title: Bionic Commando
** Header PE Name: trunk_xbox360_public.exe
** Header Executable Name: /default.xex
** Header: Executable Checksum (MD5): 921438a33ae64292f5ff485d952489b3
* Miscellaneous Notes:
** Game is emulatable in either Xenia or Xenia-Canary: Yes (as of December 25, 2022).
*** Issues: No issues.
==Screenshots==
Screenshot - Bionic Commando 2022-12-13 21-33-49.png
Screenshot - Bionic Commando 2022-12-13 21-33-41.png
Screenshot - Bionic Commando 2022-12-13 21-33-33.png
Screenshot - Bionic Commando 2022-12-13 21-33-25.png
Screenshot - Bionic Commando 2022-12-13 21-33-19.png
Screenshot - Bionic Commando 2022-12-13 21-33-06.png
Screenshot - Bionic Commando 2022-12-13 21-32-48.png
Screenshot - Bionic Commando 2022-12-13 21-32-40.png
Screenshot - Bionic Commando 2022-12-13 21-32-26.png
Screenshot - Bionic Commando 2022-12-13 21-32-20.png
Screenshot - Bionic Commando 2022-12-13 21-31-44.png
Screenshot - Bionic Commando 2022-12-13 21-31-39.png
Screenshot - Bionic Commando 2022-12-13 21-31-29.png
Screenshot - Bionic Commando 2022-12-13 21-31-20.png
Screenshot - Bionic Commando 2022-12-13 21-31-12.png
Screenshot - Bionic Commando 2022-12-13 21-31-06.png
Screenshot - Bionic Commando 2022-12-13 21-30-35.png
Screenshot - Bionic Commando 2022-12-13 21-30-27.png
==Origin==
X360 - Bionic Commando preview 2008-10-08.JPG|Disc front.
==Files==
Archive Contents:
Download File:
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
 
* Project Deluge: Xbox 360 and Wii (December 25, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Bionic Commando Rearmed 2 (Oct 27, 2010 prototype)

A prototype of Bionic Commando Rearmed 2 for the Xbox 360.
==Notes==
* Predates the final build by 7 days.
* Disc contains an XBLA package file to install plus media screenshots.
* Other differences are unknown.
* XEX information:
** Header Maker ID: XA
** Header Product Code: 2526
** Header Title: BC Rearmed 2
** Header PE Name: blue_steel_xbox360_release.exe
** Header Executable Name: /default.xex
** Header: Executable Checksum (MD5): d7d172c053bb593bb2f08f915c6eed79
* Miscellaneous Notes:
** Game is emulatable in either Xenia or Xenia-Canary: Yes (as of December 25, 2022).
*** Issues: No issues.
==Screenshots==
Screenshot - BC Rearmed 2 2022-12-13 21-36-11.png
Screenshot - BC Rearmed 2 2022-12-13 21-36-04.png
Screenshot - BC Rearmed 2 2022-12-13 21-35-59.png
Screenshot - BC Rearmed 2 2022-12-13 21-35-48.png
Screenshot - BC Rearmed 2 2022-12-13 21-35-36.png
Screenshot - BC Rearmed 2 2022-12-13 21-35-32.png
Screenshot - BC Rearmed 2 2022-12-13 21-35-20.png
Screenshot - BC Rearmed 2 2022-12-13 21-35-12.png
Screenshot - BC Rearmed 2 2022-12-13 21-35-02.png
Screenshot - BC Rearmed 2 2022-12-13 21-34-54.png
Screenshot - BC Rearmed 2 2022-12-13 21-34-50.png
Screenshot - BC Rearmed 2 2022-12-13 21-34-40.png
Screenshot - BC Rearmed 2 2022-12-13 21-34-32.png
Screenshot - BC Rearmed 2 2022-12-13 21-34-30.png
Screenshot - BC Rearmed 2 2022-12-13 21-34-27.png
==Origin==
X360 - Bionic Commando Rearmed 2 preview build+screens.JPG|Disc front.
==Files==
Archive Contents:
Download File:
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
 
* Project Deluge: Xbox 360 and Wii (December 25, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Bionicle 2: City of Legends (Dec 9, 2003 tech demo)

A tech demo of Bionicle 2: City of Legends, a scrapped sequel pitch to Bionicle: The Game, for the PlayStation 2.
==Notes==
*Developed by Argonaut Sheffield
*Boots to a basic level selection screen
*Has a free camera
==See also==
* Release article at BioMedia Project.
Bionicle 2: City of Legends (Jan 16, 2004 tech demo)

A tech demo of Bionicle 2: City of Legends, a scrapped sequel pitch to Bionicle: The Game, for the PlayStation 2.
==Notes==
*Developed by Argonaut Sheffield
*Has a free camera
*Miscellaneous Notes:
**Game is emulatable on PCSX2 1.7.5563: Yes (as of February 18, 2024).
==See also==
* Release article at BioMedia Project.
Bionicle 2: City of Legends (Jan 19, 2004 tech demo)

A tech demo of Bionicle 2: City of Legends, a scrapped sequel pitch to Bionicle: The Game, for the PlayStation 2.
==Notes==
*Developed by Argonaut Sheffield
*Has a free camera
*Released alongside a design document
==See also==
* Release article at BioMedia Project.
* Design Document
Bionicle 2 (Jan 21, 2004 Tech Demo)

A tech demo of the canceled sequel to Bionicle: The Game for the Xbox.
This tech demo seems to be a cross platform compile test as it is using PS2 iconography and there is no sound. The no sound may also be just because its a tech demo though.
==Screenshots==
==Videos==
https://www.youtube.com/watch?v=ASp84J6i74E
Bionicle Heroes (Oct 11, 2006 prototype)

A prototype of Bionicle Heroes for the Xbox 360.
==Notes==
* Predates the final build by 7 days.
* Is part of the TNO Disc Lot.
* Original filename: Bionicle Heroes (Oct 11, 2006) [Preview].iso
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Bionicle Heroes (Oct 16, 2006 prototype)

A prototype of Bionicle Heroes for the Xbox 360.
==Notes==
* Predates the final build by 2 days.
* Is part of the TNO Disc Lot.
* Original filename: Bionicle Heroes (Oct 16, 2006) [Review].iso
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)