Battlefield Hardline

Battlefield Hardline is a spin-off entry in the Battlefield first-person shooter series (released between Battlefield 4 and Battlefield 1), developed by Visceral Games instead of DICE. Instead of pitting armies against each other, the game focuses on the "war" between criminals and police.
As in previous games, player take on as one of four classes:
*Operator is akin to the Assault/Medic class, wielding assault rifles and carbines, able to revive and heal other players, and for the first time in the series, revive him/herself under certain conditions.
*Enforcer is a powerhouse class (a pseudo-analogue to the Support), wielding high-caliber battle rifles, heavy carbines, and shotguns, as well as dropping ammo for allies. A riot shield and C4 explosive is also unlocked by this class.
*Mechanic class is the stand-in for the Engineer, using submachine guns and revolvers. Due to a lesser emphasis on vehicles, the Mechanic now gets more unique equipment like torso armor or the deployable spawn point, though still retains a 40mm grenade launcher and repair tool
*Professional class is the Recon/Sniper of this game, unlocking both bolt-action and high-caliber semi-automatic weapons. Gadgets available to this class include the trip mine and a surveillance camera.
All of the classes are capable of equipping a zipline crossbow, grappling hook launcher, gas mask, or a driving upgrade in place of either or both of their unique gadgets.
Rocket launchers and light machine guns are not available as parts of loadouts, but can be found as "Battle Pickups" at fixed locations on the maps, or taken from the trunk of a car if the proper upgrade has been purchased for it.
As in many prior Battlefield games, most weapons are exclusive to one side when purchased, such as the Saiga .308 being only usable by the criminals, or the SCAR-H only being usable by the police. However, obtaining 1250 kills with a specific weapon allows players to purchase a Weapon License, letting them use it regardless of their team.
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=Handguns=
Unlike previous games in the series, handguns are now class-specific, sorted in different categories. The Operator kit uses the lower-caliber semi-automatics, such as the 92FS and Glock 17. The Mechanic uses revolvers, including the Judge. The Enforcer kit uses heavier pistols such as the M1911 and Desert Eagle, and the Professional uses machine pistols such as the Glock 18 and MAC-10.
==Beretta 92FS==
The Beretta 92FS makes an appearance as the "92FS", and is the starting weapon of the Operator for both factions, and by default comes with improved ironsights. In single-player it is also a default weapon for Nick Mendoza.
==Beretta 92FS "93R"==
The Beretta 92FS "93R" was originally one of the "hidden guns", it's the same "93R" from Battlefield 3 which, of course, is a normal 92FS made to resemble the 93R. Unlike Battlefield 4's model, it has the extended magazine and ported barrel as it had in Battlefield 3. It is the only burst-fire machine pistol and is exclusive to Law Enforcement Professional Class.
 
==CZ 75 SP-01 SHADOW==
The CZ-75 SP-01 SHADOW appears simply as the 'CZ-75' and can be purchased for the Criminal Operator. It has a larger magazine than the 92FS and P226, and is quite accurate. Unlike Battlefield 4's version, it appears to be a 9x19mm model rather than .40 S&W.
==FN Five-seveN==
Originally cut from release, the FN Five-seveN appears as the "FN57" in an update released alongside the Robbery DLC. It is an all-class sidearm, and holds 20+1 rounds.
 
==Glock 17==
The Glock 17 makes a return from Battlefield 3 with a new model as the "G17", unlocked for both teams by completing the Operator Assignment 2. It has the highest magazine capacity in its class, just ahead of the CZ-75, and has a much higher firecap than the other semi-automatic handguns. A variant outfitted as a racegun is available in the Getaway DLC as the "G17 Race"; this one is an all-kit weapon and fitted with a red dot sight and a compensator.
==Glock 18==
The Glock 18 appears as the default sidearm for the Professional class; it is incorrectly named the 'G18C', which refers to the version with compensator cuts on the slide and barrel. Its model is ported from Battlefield 4’s Glock 18, which had the same slide serrations as a semi-automatic model rather than the unique ones for the 18's fire selector. It comes with a Laser Sight by default. Incidentally, it shares its Battlelog render with the Glock 17.
==Heckler & Koch HK45C==
The Heckler & Koch HK45C with threaded barrel is the default sidearm of the Enforcer kit on both teams. During the June 2014 beta, it was called the "HK45C", but was (incorrectly) renamed to the "45T" by the February 2015 beta. By default it comes with a Mini Reflex sight. It is also used by several characters throughout the story.
==IMI Desert Eagle Mark XIX==
The IMI Desert Eagle Mark XIX appears once again from Battlefield 4 although this time it is called the "Bald Eagle". Unlike in Battlefield 4, this Desert Eagle has a chrome finish as opposed to blued and is now chambered in .50 Action Express instead of .44 Magnum. It can be unlocked for both teams' Enforcer class by completing the Enforcer Assignment 2. A gold-plated version is also used by the VIP in the Crosshair game mode.
==SIG-Sauer P226R==
The SIG-Sauer P226R in .40 S&W appears as the 'P226' and is available for purchase by Law Enforcement Operators. It has a lower magazine size than any of the Operator's other sidearms.
 
==Smith & Wesson M&P40 Pro==
The Smith & Wesson M&P40 Pro appears as the '.40 Pro', and is a pistol for the Enforcer class. It can be differentiated from the standard M&P40 by the 5 inch barrel. By default, it is only available to the Criminals' Enforcer; this is rather odd, considering the weapon's name (Military & Police). It has slightly less power than the other Enforcer handguns, but compensates for this with a higher magazine capacity, acting a bit more like one of the Operator's sidearms.
==Smith & Wesson Model 327 R8==
The Smith & Wesson Model 327 R8 makes its video game debut in this entry of the Battlefield series, where it can be purchased for the Law Enforcement Mechanic class. It has a higher capacity than any of the other revolvers, holding 8 rounds in the cylinder. It appears under the name ".357 RS".
thumb|none|350px|Smith & Wesson 327 R8 - .357 Magnum
==Smith & Wesson Model 642==
The Smith & Wesson Model 642 revolver is the default sidearm for the Mechanic on both teams; called the ".38 Snub". It initially had an incorrect 6-round capacity during the June 2014 beta. This has since been rectified to 5 rounds as of the February 2015 beta. It has a laser sight equipped by default, which is the only attachment it can use.
==Taurus 4510PLYFS==
The Taurus 4510PLYFS snub nose version of the Taurus Judge appears as the ".410 Jury". It is unlocked for both teams by completing Mechanic Assignment 2.
==Taurus Model 44==
The Taurus Model 44 returns from both prior Battlefield games, again named the '.44 Magnum.' It can be purchased for the Criminal Mechanic.
==Vickers Tactical Custom 1911==
The Vickers Tactical 1911 comes back from Battlefield 4, somewhat incorrectly called "M1911A1". It can be purchased for the Law Enforcement Enforcer class. Although it is the same model reused from Battlefield 4, tritium inserts have been added and the slight misalignment of the sights has been fixed.
=Submachine Guns=
==Beretta M12S==
The Beretta M12S is available in the Getaway DLC for the Law Enforcement Mechanic. As with the Carl Gustav M/45, the bolt is pulled back at the start of an empty reload.
==Beretta Mx4 Storm==
The Beretta Mx4 Storm is available in the Betrayal DLC.
==Brügger & Thomet MP9==
The Brügger & Thomet MP9 is available in the Betrayal DLC as a sidearm for Law Enforcement snipers.
==Carl Gustav M/45==
The Carl Gustav M/45 appears simply as the 'M/45' and can be purchased for the Law Enforcement Mechanic. It is correctly depicted as being open-bolt and lacking a fire selector, unable to chamber an extra round and limited to automatic fire. In prior betas it was a Criminal-exclusive weapon, though for balance reasons was shifted to the Law Enforcement team. It holds 36 rounds with no extra in the chamber and unlike other open-bolt weapons in the game, the bolt is pulled back at the start of an empty reload rather than the end.
==CZ Scorpion Evo 3 A1==
The CZ Scorpion Evo 3 A1 appears as the "Scorpion" in the Robbery DLC. Despite the underbarrel rail, it cannot mount a foregrip, a trait shared with SIG MPX in-game.
==FN P90 TR==
The FN P90 TR is available for purchase for the Criminal Mechanic class as the "P90". Earlier beta versions had 40 round capacity, later corrected to 50. The game also shows the magazine to be incorrectly removed without pressing the magazine release button. By default it starts with a heavy barrel attachment which makes it appear similar to the civilian variant, the FN PS90.
==Heckler & Koch MP5A4==
The Heckler & Koch MP5A4 is available in the Getaway DLC for the Law Enforcement Mechanic. It appears as "M5 Navy", and by default is shown with a 15-round magazine that holds 30 rounds.
 
==Heckler & Koch MP5KA4==
The Heckler & Koch MP5KA4 is an available sub-machine gun for the Mechanic class of both teams. This is the starting weapon for the Mechanic in the February 2015 beta, and is equipped with a red dot sight, suppressor and extended magazine, which for some reason holds only 25 rounds. The weapon always has the buttcap of the MP5K-PDW, and the folding stock is optional. Attaching a muzzle device will turn it into an actual MP5K-PDW.
==Heckler & Koch MP5SD5==
The Heckler & Koch MP5SD5 is available in the Getaway DLC. Appears as "M5SD", and like the "M5 Navy", it is also shown with a 15-round magazine that holds 30 rounds. It's the third submachine gun that is available to all classes, the first two being M1A1 Thompson and MP7A1.
==Heckler & Koch MP7A1==
The MP7A1 appears as the "MP7" in the Robbery DLC. It comes with a default 40-round magazine, and is another weapon that can be used by all classes of both Law Enforcement and Criminals.
==Heckler & Koch UMP9==
The Heckler & Koch UMP9 is available in the Getaway DLC for both factions' Mechanic. For some reason it shares Battlelog render with UMP45, but the ingame model correctly has the curved magazine. Like the UMP45, the charging handle incorrectly locks back when the last round is fired.
==Heckler & Koch UMP45==
The Heckler & Koch UMP45, as the "UMP-45", was the starting weapon for the Mechanic class in June 2014 beta. The front sight assembly is removed when equipped with optics like in Battlefield 4. In real life, this would not be possible without permanently altering the weapon. During the Feburary 2015 beta, it was available to purchase for the Law Enforcement Mechanic. After the beta, the UMP45 was swapped to the Criminal team for balancing reasons, with Law Enforcement getting the M/45 in exchange.
==Homemade submachine gun==
A homemade submachine gun, based on a weapon seized by Brazilian police, is available to the Criminals in the Betrayal DLC as the "Improvised Gun". Its only attachment is a similarly-improvised oil filter can suppressor, unlocked at 70 kills.
==IMI Uzi==
The IMI Uzi can be purchased for the Criminal Mechanic class. In the June Beta, it incorrectly chambered a round for 30+1 rounds, but later it was corrected to 32+0. It has a unique bolt handle that extends to the left.
==Ingram MAC-10==
The Ingram MAC-10 equipped with rails is an available machine pistol sidearm for the Professional class. The MAC-10 in game has a Masterpiece Arms upper receiver, which adds a full-length top rail and relocates the bolt handle to the left side. It can be unlocked by completing Professional Assignment 2, and can be used by both teams. By default it starts with a Suppressor and a Stock option and a small magazine size of only 15 rounds, and is portrayed as being able track +1 round in the chamber despite being an open bolt weapon (although the MPA pistol clones are closed bolt for legal reasons; the in-game gun could be some sort of select-fire, closed bolt conversion).
==Intratec TEC-9==
A full-auto converted Intratec TEC-9 is available for purchase for the Criminal Professional class. It chambers +1 round, which is correct as the TEC-9 is a closed-bolt gun. (Only the original KG-9 is open-bolt) The magazine is shown to be incorrectly holding 20 rounds in a 32 rounds magazine, but this is corrected to 32 with use of the "Extended Magazines" option.
==KRISS K10==
The KRISS K10 appears as the 'K10' and can be purchased for the Law Enforcement Mechanic, with an astounding RPM of 1200. To balance out its firing rate, its accuracy is quite low. It also has a slightly below-average magazine size of 25+1 in multiplayer, and 27+1 in singleplayer. Its use in the game is incorrect, since the K10 never made it past SHOT Show 2013, and seems to have been cancelled.
==M1A1 Thompson==
An M1A1 Thompson is introduced in patch 1.04 that was released alongside the Criminal Activity expansion, although the expansion is not required to own the weapon, which appears simply as M1A1. It was the first of a few primary weapons that can be used by all classes. It is equipped with a 30-round magazine by default, and the extended magazine incorrectly gives it the 50-round drum, despite the real M1/M1A1 Thompson not accepting the 50 round drum magazines used on the M1921/M1928A1. It can also equip a classic wooden vertical foregrip as a "stubby grip", but no barrel attachments or different sights. Unlike other weapons, it cannot use camouflages, instead only able to use the Bronze, Silver, or Gold finishes.
Interestingly, no bolt operation is seen when the weapon is reloaded while empty. This makes sense, since the Thompson is an open-bolt weapon, and thus wouldn't need to be cocked if the user lets their finger off of the trigger immediately after sending the bolt forward for the last shot. Nevertheless, this exception is only seen on this weapon among the open bolt weapons of Hardline, and is a rare sight in video games.
==Magpul FMG-9==
The Magpul FMG-9 can be unlocked for both teams' Mechanic class by completing the Mechanic Syndicate assignment. By default, it is equipped with a red dot and laser sight. Its availability in the game is odd, considering that the real weapon never went into full production.
==Sa. Vz. 61 Skorpion==
Dual-wielded Sa. Vz. 61 Skorpions are available in the Betrayal DLC, and are the only fully-automatic sidearms that are available to all classes. The ammo count apparently treats the pair of Skorpions as a single weapon, as it oddly has a capacity of 31+1 rounds instead of 30+2 like it is supposed to, aside from the fact that it should actually be 40+2 since there is no 15-round magazine for the Vz. 61 Skorpion in reality. The rate of fire is also a bit low - a real VZ.61 fires at around 800-900 RPM, meaning that a pair of Skorpions should have around 1,600-1,800 RPM, but the in-game fire rate is 1300 RPM. 
==SIG-Sauer MPX==
The SIG-Sauer MPX appears, this time modeled after the 2013 prototype rather than the 2012 one seen in Battlefield 4. It is a purchasable weapon for the Law Enforcement Mechanic, and is chambered in .40 S&W. It holds 30 rounds in the magazine. Unlike Battlefield 4, its stock is now collapsed by default but can be extended with the Stock accessory, reducing recoil. It also cannot mount foregrips, despite being able to do so in BF4. It is anachronistic to the first part of the single-player story set in July and August 2012, since the MPX was first displayed in October 2012, officially announced by name in January 2013 and produced in 2015.
==Steyr AUG A3 9mm XS==
The Steyr AUG A3 9mm XS is available in the Getaway DLC for the Criminal Mechanic. It is referred to as the AUG Para, and is available to Criminal mechanics.
=Shotguns=
==Benelli M1==
A Benelli M1 with a fixed stock and top rail incorrectly appears as the "M4" in Betrayal DLC. It appears identical to Medal of Honor 2010's singleplayer and BF4's "M1014".
==Franchi SPAS-12==
The SPAS-12 returns from previous Battlefield games for the Criminal Enforcer class, but this time around appears to be set to semi-automatic rather than pump-action. However, it behaves rather strangely, to say the least, as the pumping animation still plays when firing the shotgun while aiming down the sights, regardless of how fast the player is firing. The reload animation also seems to infer that it the shotgun is still set to pump-action as it is chamber-loaded using the pump, rather than the charging handle required when it is set to semi-auto. It has an 8+1 capacity, as it did in Battlefield 4.
==Ithaca 37 "Stakeout"==
The Ithaca 37 in a "Stakeout" configuration is an available shotgun for the Police Enforcer class, known as the "37 Stakeout" in game. It has the length and wooden forearm of the standard "Stakeout", but has the heat shield and unique foregrip of the Miami Vice movie gun seen below. The foregrip is somehow installed over the forearm. An identical configuration was seen in Grand Theft Auto: Vice City. It can be bought for the Law Enforcement Enforcer, and can be unlocked early on in the single-player story. It incorrectly holds 5+1 shells instead of 4+1 and has a tighter spread than the 870.
==Kel-Tec KSG==
The Kel-Tec KSG is available in the Criminal Activity DLC, appearing as the "KSG12". It is exclusive to the Enforcer class on the Law Enforcement team and can be bought fairly cheap, requiring no assignment to complete unlike previous Battlefield games' DLC weapons. Like usual in video games featuring the KSG, the two magazine tubes are incorrectly treated as one continuous tube, as the magazine selector is never operated. The weapon incorrectly has a capacity of 13+1 shells instead of 14+1.
==Remington 870 Marine Magnum==
The Remington 870 Marine Magnum is the default weapon for the Enforcer class as the "870P Magnum", taking the MG36's place during the June 2014 beta as this class' default weapon, as the MG36, along with all other LMGs, are now Battle Pickups as of the February 2015 beta. It has a rail attached to the top of the receiver and rifle sights on the barrel. It holds 7+1 shells in singleplayer, and 6+1 in multiplayer. By default it is equipped with a Tactical Light, which differs from a regular flashlight in that it only activates when aiming
==Saiga-12K==
The Saiga-12K appears as the "Saiga 12" in the Robbery DLC. It uses the same model from BF4.
==Side by Side Shotgun==
The Sawed-Off Side by Side Shotgun is unlocked by the Enforcer class as the "Double-Barrel Shotgun". It is unlocked by completing the Enforcer Syndicate assignment. When reloading, even if only one shot is fired, both shells are replaced. Buying the "Long Barrel" and "Stock" attachments for the sawed-off shotgun will turn it into a full-length 12 gauge Side-by-Side Shotgun. An interesting feature of the shotgun is that the fire selector function allows the player to choose whether to fire both barrels at the same time or not. The full length shotgun can be found as a battle pickup of sorts on some multiplayer levels.
==Winchester Model 1887==
The Winchester Model 1887 is available in the Getaway DLC. Buying the "Short Barrel" and "Sawed Off Stock" will turn it into the sawed-off variant. It's the only shotgun that is available to all classes.
=Assault Rifles & Carbines=
==AK Hybrid==
An AK hybrid is available to the Criminal Operator class as the "AKM". While it has most visual characteristics of a real AKM, it feeds from straighter 5.45x39mm magazines similar to those of the Romanian WASR-2, and has a ported gas tube like the older AK-47. On the right side of the receiver, there is a small texture at the rear, having the shape of the cutout of the rear trunnion seen on AKs with side-folding stocks, such as the AKS-74. There is another oddity with the rear of the receiver: while the right side correctly has the two rivets of an AKM, on the left side the top rivet is replaced by a slotted screw, and there is a cross-head screw below it, at the same place where an AKS-74's bottom rivet would be.
In earlier betas it had a railed handguard, but this was later changed to the original wood furniture (equipping anything in the Accessory slot will return the RIS handguard). It has higher damage and better range than other Operator weapons, but is hard to control and fires slower than the rest.
==AKS-74U==
The AKS-74U is an available carbine for the Criminal team's Operator class. It uses an aftermarket railed handguard and is equipped with a laser sight by default.
==Colt Model 901==
The fully-automatic Colt Model 901 appears as the "M16A3". It can be purchased by the Law Enforcement Operator, though in early betas it was the kit's default weapon.
thumb|none|600px|Promotional screenshot of the M16; this SWAT officer's misfortune at least gives us good lighting on his newly upgraded Magpul PMAGs. Note that the character seems to be using the CIRAS maritime body armor.
==Colt Model 933==
The Colt Model 933 is featured as the "RO933" and is the starting carbine for the Operator class. By default it is equipped with a stubby grip, a flash hider, and an Aimpoint T1 Micro sight. A variant chambered in .300 Blackout with an integral suppressor is available in the Blackout DLC as an all-kit weapon, referred to as "RO933 .300 BLK".
==Desert Tech Micro Dynamic Rifle==
The Desert Tech Micro Dynamic Rifle appears as the "MDC" (despite being modeled as a full sized MDR) in the Robbery DLC. It is coded to use 7.62x39mm ammunition.
==Enfield L85A2==
The L85A2 is available to the Operator class, a rather odd choice given that only a very small number of semi-automatic SA80s have been imported into the United States and probably no L85A2s will ever end up in the hands of American cops or criminals. It was only available for pre-ordering the game or buying the Deluxe Edition Upgrade, but as of the Robbery DLC is free to all players. Equipped with an ACOG scope by default, it has a fire rate of 675 RPM in-game. Player characters in-game reload the weapon rather slowly in comparison to other weapons with an empty reload taking 4.2 seconds. 
==FAMAS Valorisé==
The FAMAS Valorisé appears as the "FAMAS" in the Robbery DLC. It is a bit slower than prior Battlefield games at 900 RPM, and keeps its 25+1 capacity from prior games as well. It is available to both teams' Operator class. As with the L85A2 mentioned above, it is another odd choice as only a few (about 200) "MAS .223" semi-automatic civilian rifles were ever imported into the United States prior the 1989 ban on the importation of foreign semi-automatic rifles, and these rifles were essentially FAMAS F1s with "bugle" carry handle as they predated the FÉLIN program. The variant in-game has the incorrect G1/G2 style trigger guard rather than the F1 type, and it also incorrectly has a ribbed F1 style barrel.
==FN F2000 Tactical==
The FN F2000 Tactical, equipped with the railed handguard of the FS2000 CQB, appears as the "F2000" in the Robbery DLC, exclusive to the Criminal Operator. Unlike in Battlefield 4, the original F2000's scope is used as the default ironsights instead of the F2000 Tactical's backup irons. Also unlike BF4, where the weapon turns back into the original F2000 when the original F2000 scope is used, the scope in Hardline is apparently mounted onto the F2000 Tactical's raised rails, with a piece of the raised rails visibly protruding from the front; this is impossible in reality, and the protruding rail would be occupied by the front sling loop on the real F2000.
==Heckler & Koch G36C==
Heckler & Koch G36C is available to purchase for the Law Enforcement Operator class. Like in Battlefield 4, during the beta it has an incorrect rate of fire of 650 rounds per minute instead of 750. but was corrected in the full game to its proper 750 RPM. In betas, it was exclusive to the Criminal team, but was swapped after the February beta for balancing reasons.
==Heckler & Koch G36 ("MG36")==
The Heckler & Koch G36 with the G36C carrying handle, bipod, and 100-round Beta C-Mags appears as the "MG36"; the actual MG36 is a rare G36 variant with export G36 sights, and ceased development before the standardization of Picatinny rails.
It was the default Enforcer weapon during the June 2014 beta, but became a Battle Pickup from the February 2015 beta onwards (into the release version), along with the other LMGs. It always spawns with a CompM4S sight, Muzzle Brake, and Laser Sight and can be equipped from the trunk of a player's car with the LMG Armory vehicle upgrade. 
The G36C carry handle lacks its integral iron sights; during the Beta, when using the gun with iron sights, the gun uses rail-mouted aftermarket backup iron sights instead. The gun is also depicted with an incorrect non-reciprocating bolt.
thumb|none|450px|Airsoft G36 with G36C carrying handle and bipod - (fake) 5.56x45mm NATO
==Heckler & Koch HK416==
The Heckler & Koch HK416 with 14.5 inch barrel is available to the Criminal Operator class as the "M416". With the heavy barrel attachment, it becomes a long length 19.9 inch barrel. In betas, it was exclusive to the Law Enforcement team, though after the Februrary beta was changed to the Criminal team for balancing. It is tied with the RO933 for the highest rate of fire in its weapon class.
==IMI Galil AR==
The Galil AR is available to the Operator class; it is referred to as the ARM variant, despite not having a carrying handle nor a folding bipod. It holds an extremely high capacity of 50 rounds and can be unlocked by completing the Operator Syndicate assignment.
==IWI Galil ACE 22==
The Galil ACE 22 is available to the Operator class as the "CAR-556". It was only available for pre-ordering the game or buying the Deluxe Edition Upgrade, but as of the Robbery DLC it is free for all players. It possesses the second largest magazine capacity of the Operator Weapons (with the ARM being first) holding an incorrect 40 rounds in its 30-round STANAG magazines (which are, as in BF4, incorrectly shoved into the rock-and-lock Galil magazine well).
The pre-alpha version of the "CAR-556" was modeled after the shorter barreled Galil ACE 21; the menu icon still displays an ACE 21.
==M1A1 Carbine==
The M1A1 Carbine appears in the Robbery DLC, incorrectly called "M1" only (likely to avoid confusion with M1A1 Thompson). It uses 30-round magazines and has the stock folded by default. It can be unfolded by using the "Stock" attachment. Like the M1A1 Thompson, the M1A1 Carbine is one of the few primary weapon that can be used by all classes. Also similarly to the M1A1 Thompson, it has very limited attachments available, as it can only use stock, stubby grip, and flash hider options. 
==Mk 12 Mod 1 SPR==
The Mk 12 Special Purpose Rifle is available in the Getaway DLC. In early stages it was more appropriately called "M12 Mod 1", but in the retail release it has been incorrectly renamed to "RO933 M1". The rifle's default flash hider appears to count as a muzzle brake; the only other barrel attachment for the Mark 12 is a sound suppressor.
==Remington ACR==
The Remington ACR is available to the Operator class as the "ACW-R". It is featured in-game as a Carbine. It was only available for pre-ordering the game or purchasing the Deluxe Edition Upgrade. As of the Robbery DLC, it is free to all players.
==SAR 21 MMS==
The SAR 21 MMS is available in the Getaway DLC. As with the FAMAS and L85A2 mentioned above, SAR-21s are pretty uncommon rifles within the United States, as most rifles are civilian semi-automatics of the original model that lacks the rail system.
==SIG SG 553==
Returning from 3 and 4, the SIG SG 553 is available to the Law Enforcement Operator class. It is equipped with an SRS Red Dot by default, and is once again modeled with the charging handle of an SG 552. 
==Steyr AUG A3==
The Steyr AUG A3 is available in the Betrayal DLC.
=Battle Rifles=
==DSA SA58 OSW==
The DSA SA58 OSW can be purchased for the Criminal Enforcer and appears as the "SA-58 OSW". It holds 20+1 rounds and comes with a PK-A 3.5x scope by default.
==FN FAL==
The FN FAL is available in the Criminal Activity DLC for the Criminal Enforcer class. Tthe stock attachment gives it synthetic furniture. It is nearly identical to its more modern counterpart except for a faster rate of fire. It can also use the "Extended Magazine" option, unlike the SA58, which gives it a long 30-round straight magazine, although it only holds 25 rounds.
==FN SCAR-H==
The Third Generation FN SCAR-H CQC, listed in-game as the "SCAR-H", is an unlockable heavy carbine for the Law Enforcement Enforcer. With the heavy barrel attachment, it becomes a mid length SCAR-H STD. The game also incorrectly shows the magazine release button being pressed instead of the bolt release. 
==HK51==
The HK51 is available for the Criminal Enforcer class. It has a slow rate of fire and its collapsible stock can be extended after the weapon's purchase.
thumb|400px|none|HK51 - 7.62x51mm NATO
==Knight's Armament M110K5==
The integrally suppressed M110K5 is available in the Blackout DLC as an all-class selective fire battle rifle.
==M14 (Sage EBR chassis)==
An M14 fitted in a Sage EBR chassis is available in the Getaway DLC. In early stages it was appropriately called an "M14 Sage", but in the retail release it has been incorrectly renamed to the "M39 EMR", like it was in the two previous games. It is depicted with a full-auto setting in-game, which is possible for an M14, but not for the M39 EMR in reality.
==Ohio Ordnance HCAR==
The Ohio Ordnance HCAR is available for the Law Enforcement Enforcer class. It incorrectly has a full-auto option; the real one is semi-auto only. Much like its counterpart on the Criminal team, the HK51, it has a slow rate of fire but high power. In single-player it has a capacity of 20 rounds, compared to the more common 30-round magazine used in multiplayer. It is anachronistic to the first part of the single-player story set in 2012, as the HCAR was announced in 2013.
==PTR 91==
The PTR 91 is available as a marksman rifle to the Criminal Professional class. It appears to be a PTR 91 F, noted by the barrel length and the shape of the handguard, though it has a 6 o'clock rail on the handguard and a welded scope mount on the receiver as seen on other versions (a combination of all these elements would later become standard on the PTR 91 FR variant after the game's release). It is shown with a fluted barrel, similarly to some variants such as the PTR MSG 91.
thumb|none|450px|PTR 91 F - 7.62x51mm NATO
==Saiga 308==
The Saiga 308 as the "SAIGA .308" can be purchased for the Criminal Professional class. In the beta, no iron sight was available to this gun. Due to either modeling or point of perspective, when viewed from the first person, the scope seems ridiculously large. In the full game, correct iron sights have been added, replicating the AKM ironsights. It uses 10-shot magazines that erroneously hold 20 rounds in gameplay. 
==SIG SG 510-4 / StG 57 Hybrid==
The SIG SG 510 is available in the Criminal Activity DLC for the Law Enforcement Enforcer class. It's modeled after both the StG 57 and SG 510-4, as it has the overall black furniture and stock of the StG 57, but ironsights and charging handle are from SG 510-4, and it is chambered in 7.62x51mm NATO. The default magazine manages to hold 24 rounds despite being rather small, while the "Extended Magazine" accessory gives it the longer mag of the StG 57 that holds 29+1 rounds.
thumb|600px|none|Default SG 510 in the loadout menu. Note that it has the handguard similar to that of a SG 550 series rifle.
==Springfield Armory M1A SOCOM 16==
The Springfield Armory M1A SOCOM 16, known simply as the "SOCOM 16", is a marksman rifle for the Law Enforcement Professional class. With the heavy barrel attachment, it becomes similar to a full length M1A.
=Machine Guns=
As noted in the intro, man-portable machine guns are Battle Pickups in this entry of the series, and are no longer part of any class' kit.
==FN M240B==
The M240B comes back from the previous Battlefield series. It spawns on some maps as a Battle Pickup equipped with a Holographic sight, stubby grip and a muzzle device. 
thumb|none|450px|FN M240B - 7.62x51mm NATO
==FN M249 Para==
The M249 is mounted on the Counter/Heavy Attack Truck, and is usable by the secondary gunner. It was available as a portable weapon for the Enforcer class during early betas, but was removed in the final release.
thumb|none|400px|M249 with Rapid Fielding Initiative telescoping stock, short barrel, heat shield, RIS handguard, Picatinny rail, ACOG scope, and 100-round cloth ammo bag - 5.56x45mm
thumb|none|600px|M249 SAW mounted on top of the Mk19 grenade launcher and M2HB machine gun, which is mounted on top of a Counter/Heavy Attack Truck.
==Lewis Gun==
A customized Lewis Gun is available in the Betrayal DLC as the "Syndicate Gun". It has a truncated barrel, no stock, an AN/PEQ-15 laser, and a PK-A scope with a custom reticule. In the CTE pre-release tests, it was the same base Lewis gun used in DICE's Star Wars Battlefront and Battlefield 1. The final in-game model actually has the same ribbing on the forced-air cooling shroud as seen in the former game.
In the CTE pre-release, the "Syndicate Gun" was in its original length configuration with the rear sight folded down.
thumb|none|450px|Lewis Gun - .303 British
==RPK / Zastava M72 Hybrid==
A hybrid of the RPK and the Zastava M72 was added to the game in the Robbery DLC, as the "RPK". It has many visual features of the Zastava M72 (specifically the early milled receiver model), such as the left side of the receiver, the barrel ribbing, the handguard and the front sight, combined with the right side of an RPK's stamped receiver, along with the RPK's cleaning rod retainer.
Like the Galil AR, the "RPK" holds a high capacity of 50 rounds, in this case in a drum magazine (even though actual RPKs' drum magazines hold 75 rounds) and is now categorized as an Assault Rifle. Like the "AKM", the RPK is fitted with its original wood handguard by default, but when equipping anything in the Accessory slot it becomes an RIS handguard.
==RPK==
Another RPK was added in the Betrayal DLC, modeled with a standard 40-round box magazine (that still holds 50 rounds), and incorrectly referred to as an RPK-74 (similarly to Battlefield 3). In contrast to the first version, it has a proper RPK's receiver and barrel components, though it lacks a cleaning rod retainer. It also has a ribbed dust cover, a feature of certain variants such as early Soviet RPKs and Romanian RPKs.
=Sniper Rifles=
==AAC Integrally Suppressed Remington 700==
The AAC Integrally Suppressed Remington 700 appears as the ".300 Knockout". It can be unlocked for both teams by completing the Professional Syndicate assignment. It also comes with a straight-pull bolt by default. It has a default magazine capacity of 10+1 rounds in singleplayer, and 5+1 in multiplayer.
==Accuracy International AWC==
The Accuracy International Arctic Warfare Covert is available in the Getaway DLC. In-game it is inaccurately referred to as "AWS" (Arctic Warfare Suppressed), which refers to the non-folding stock variant. It was the only bolt-action sniper rifle that was available to all classes before the addition of the Springfield M1903.
==Accuracy International AWM-F==
The AWM-F can be purchased for the Criminal Professional. This time around, it is correctly designated "AWM". However, the weapon's projectile in the game files is erroneously stated to be 7.62x51mm NATO instead of .338 Lapua Magnum. Nevertheless, the weapon can be equipped with the ".338 Magnum Rounds" accessory, which essentially corrects this.
==Barrett M98B==
The Barrett M98B is available in the Betrayal DLC.
==Barrett M107==
The Barrett M107 appears as the "M82 .416" in the Robbery DLC. It is actually modeled after the version chambered in .50 BMG; the real .416 Barrett variant has a cylindrical muzzle brake with three holes.
==Desert Tactical Arms Stealth Recon Scout==
The Desert Tactical Arms Stealth Recon Scout is available in the Getaway DLC. It is strangely named "388-Recon" (as opposed to "338-Recon" as seen in BF4).
==FN FNAR==
The FN FNAR is available in the Betrayal DLC as "SP-AR".
==Knight's Armament SR-25 E2 Advanced Combat Carbine==
The SR-25 E2 Advanced Combat Carbine appears in the game, incorrectly referred to as the SR-25 ECC (Enhanced Combat Carbine) variant. It can be purchased for the Law Enforcement Professional.
==M1903A1 Springfield==
The M1903A1 Springfield with the rear sight of the M1903A3 is available in the Betrayal DLC. As with the other WWII weapons, it is available to all kits. Another strange attribute of this rifle is that the reload animation simply has a single .30-06 round loaded into the chamber, regardless of how many rounds have actually been fired. The empty reload animation also only "loads" 4 rounds, so the Springfield has to be topped off as if it was a closed-bolt weapon fed by detachable magazines.
==Remington Model 700 LTR==
The Remington Model 700 LTR, as "R700LTR", was the default weapon of the Professional class in the June 2014 beta. It is equipped with a fluted barrel. Currently it can be purchased for the Law Enforcement Professional. By default, it is chambered in 7.62x51mm NATO, but can optionally use ".338 Magnum Rounds" as an accessory, like the AWM.
==Steyr Elite==
The Steyr Elite appear as "Scout Elite", is the default weapon of the Professional class starting with the February 2015 beta. By default it is equipped with a straight-pull bolt accessory, removing the need to unscope between aimed shots. Unlike the heavier bolt-action rifles, it comes with only a 6x scope by default, rather than 8x.
=Launchers=
Both the "Stinger" and the RPG-7 were available gadgets for the Mechanic class during the June 2014 beta, but these have since been relegated to Battle Pickups.
==Training Set Guided Missile M134==
The "FIM-92 Stinger" appears to be the same Training Set Guided Missile M134 model in Battlefield 3 and 4. It is available as a pick-up weapon only. Just how the police and a criminal syndicate can get a hold of this advanced military grade weapon is beyond anyone's guess, but it functions just like the previous games. The Anti-Air Armory upgrade for certain vehicles allows it to be claimed from their trunk.
==Heckler & Koch M320==
The Heckler & Koch M320 is available to the Law Enforcement Mechanic class. The description of the weapon reads "It's not exactly clear how Law Enforcement got a hold of this baby. A breach-loading launcher, it fires a 40mm high explosive grenade that is effective against light vehicles and agents." As in the previous two games, 40mm grenades are more useful for finishing weakened enemies off or taking down vehicles than for direct kills. The Police Operator class can use a unique version firing tear gas grenades.
==M79 Grenade Launcher==
The M79 is available for the Criminal Mechanic Class. Its description states that the weapon was (obviously) not obtained through legal channels. It functions identically to the M320. The Operator can use a unique version firing tear gas grenades.
==Mk 153 SMAW==
The Mk 153 SMAW spawns as a Battle Pickup throughout some maps. It is a single shot weapon, being discarded upon use (similar to Battlefield 4's AT4) and is much more powerful than the RPG-7. 
==RPG-7V2==
The RPG-7V2 can no longer be equipped by the Mechanic class, but can be picked up from various locations. The Anti-Armor Armory upgrade for certain vehicles allows it to be claimed from the vehicle's trunk.
=Explosives=
==AN/M14 incendiary grenade==
Available to purchase for any Police class. Incendiaries grenades (and molotovs) thrown by teammates will have blue fire. two are carried at once. Criminals use Molotov cocktails instead.
==M18 smoke grenade==
Available for purchase for any class. As in Battlefield 4, smoke clouds can prevent spotting.
==M67 fragmentation hand grenade==
Every class in the game can equip one M67 fragmentation hand grenade. It is the default grenade.
==M84 Stun Grenade==
Available for purchase for any class. Players using the Flashbang carry two at a time.
=Mounted Weapons=
==Bofors 40mm L/60==
In the "Sovereign Land" chapter of the single-player story, Nick makes use of the Bofors 40mm cannon mounted to a grounded AC130. The GAU-12/U and M102 Howitzer are also present but unusable.
==Browning M2HB==
The Browning M2HB appears on many vehicles. It is the main weapon for the Counter Attack Trucks. It is also the default door gunner weapon for the transport helicopters, and can be purchased for the SUVs to replace the default M134.
==FN M3M==
The FN M3M is purchasable for the SUV turret, and the helicopter door gunners, referred to as "M3M". It differs from the M2HB by having a higher rate of fire.
==Mk 19 Grenade Launcher==
The Mk 19 grenade launcher is also mounted on the Counter Attack Truck as a secondary weapon to the Browning M2HB, it can be customized to fire 25mm flechette ammunition.
==M134 Minigun==
M134 Miniguns are mounted on the Transport Helicopters, Armoured SUVs, and Attack Helicopter's nose mount.
==PKP Pecheneg==
The PKP Pecheneg is the default machine gun mounted on the Armored Rescue Vehicle/Hardened Attack Truck. It is the default gun used by the driver.
=Misc.=
==Airrow A-8S Stealth==
The Airrow A-8S Stealth is available in the Betrayal DLC.
==Triple Rifle==
A triple-barreled rifle (a drilling) chambered in .700 Nitro Express is available in the Betrayal DLC as the "Mammoth Gun".
==Taser X26E==
The Taser X26E appears as an all-kit gadget, in the sidearm slot. It is called the "T62 CEW" (for Conducted Energy Weapon, the official classification for Taser-like weapons) in the game. The in-game version can mount a reflex sight, something not possible with the real-life weapon, and indeed the in-game model shows no rails or other attachment points where one could be mounted. The reticle consists of a large white circle, and two green dots appear in the center if an enemy is within range. Enemies hit with the Taser will visibly spark for several seconds and collapse, and Taser takedowns will award a "Non-Lethal Takedown" score bonus, in addition to allowing players to interrogate the stunned enemy (which reveals the location of the victim's teammates on the minimap for a short time).
Category: Video Game
Category: War
Category: Battlefield
Category:First-Person Shooter
Category:Swedish Produced/Filmed