nyuuzyou/wikis huggingface dataset:
News/A Very Bandicoot Christmas - Crash Bandicoot: Warped Prototype

Crash Bandicoot: Warped (Jul 17, 1998 prototype)
Crash Bandicoot: Warped (Press CD)
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Woah! It's Christmas!
It's been a while since we've last showcased a Crash Bandicoot release, and now, thanks to the efforts of Darkaiser, we have yet another Crash Bandicoot: Warped prototype to share with you!
	
	
		
 
Crash Bandicoot: Warped started development in January 1998 and its developer, Naughty Dog, was given less than a year to complete the game. Despite this, they were able to greatly expand on the gameplay formula they had initially found success with in the first two Crash Bandicoot games. Warped contains, in addition to the 3D platforming levels Crash games are known for, levels where you control a motorcycle, plane, and jetski, the later two provide a much wider range of movement that Crash levels have traditionally seen.
During its development, preview builds of the game were sent off to the different regional arms of Sony Computer Entertainment to provide to magazines for preview purposes. Sony Computer Entertainment America (SCEA) distributed the majority of preview builds, but in Europe, Sony Computer Entertainment Europe (SCEE) only received four builds: News Version, Preview Version 1, Preview Version 2, and Review Version. Prior to today, only Preview Version 2 and Review Version have been made public. Today's release closes the gap with Preview Version 1, which is, to date, the earliest build of Crash 3 ever released!
Dated July 17, this build is dated about a month before the Alpha NTSC-U build from August, and over a week before the (very limited) first public demo of the build. This build would be seen in various magazine publications and trailers across the US and Europe, showcasing it's various differences such as an early level names, layouts and implementation of the time trial system.
The release of this build could not be possible without the incredible fundraising effort by Darkaiser, who was able to raise enough money to allow the game to be released publicly. Darkaiser has previously been a part of our Crash Landing 2019 release, and this build puts us one step closer to getting the full picture of the rapid 10 month development cycle Crash 3 took. Just this release alone would be enough to satisfy even the most diehard fan…
...but that's not all!
In addition to the Preview Build, Darkaiser has also secured an asset disc for Crash 3. These discs were sent to magazine publishers to add high-resolution art to their preview pages, and are rarely seen in their original, high-resolution quality. This release will be added to our growing catalog of asset press discs. We hope to have much more to share on this exciting endeavor in the near future, so stay tuned!
Once again, we'd like to thank Darkaiser and everyone who donated to allow this release to happen. 
Merry Christmas and until next time!
News/Back

I was away for a while, hope you missed me. 
I noticed that some spambots were running rampage on my poor website, so I built a nice little anti spam thingy. That should weed out 99,99% of the spam. 
It was insane, I had my databases filled with 60MB of links encouraging people to buy mexican passports and pills. 25000 comments. 
In other news, I might be getting some nice stuff soon. Stay tuned.
News/Baldur

Here's something very, very nice. Baldur's Gate for PSX, donated for a release by a secret awesome person. Some words from them:
Hi, everybody!Santa here! Or at least someone who's secretly filling in his shoes!(Shh! Don't tell anyone!)Isn't this season great? 'Tis the season of giving, hope, love and all that bla bla bla stuff... So here's me giving you something (and it's not the finger, for once). It's a brand spankin' new unreleased game! And one you can actually play too! I've been sitting on this thing for nearly 2 years. 2 years isn't that long a time! I acquired this for a rather sizy sum of money once (hint: four digits). Sure stung a bit, but I feel like I've somewhat recovered from that! So what you're now getting is a fully playable (from start to end) copy of the unreleased PS1 port of Baldur's Gate. It weights in at a mighty 3 discs and is a surprisingly faithful and direct port of the original PC game. Please note: This is NOT the same build that was featured "exclusively" on the PlayStation Museum. This one is further into development and much closer to the game's cancellation date.I don't expect to get anything in return for this, but for those who're feeling very generous; My wishlist this year includes the usual bag of world peace and stuff, along with some personal wishes for stuff such as the early version of Resident Evil 2 (aka. Resident Evil 1.5) and the canned PS1 port of The Journeyman Project - Pegasus Prime, but money would also be nice! ;)Anyway, hope you all enjoy your present from this year's Secret Santa! I also hope you all enjoy this often so forgotten title and I wish you all a Merry Christmas and a Happy New Year! Make sure to leave your thanks and holiday wishes in the comments sections or keep an eye on LostLevels.org and the Hidden Palace forums, where I'm hoping someone will be paying their respect for this gem!Santa paid a mid-end four figure sum for this, so if you'd like to thank him with money, I can make sure it gets to him, let me know. 
So, here's the download. Enjoy! 
Edit: Carnivol has posted a nice write-up with a bunch of screenshots at the LostLevels forums, check it out.
News/Captain Lang and Mickey Mania Prototypes

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High Seas Havoc (early prototype)
Mickey Mania: The Timeless Adventures of Mickey Mouse (Sep 1994 prototype)
 Discuss this release on the boards here!
We have a couple of goodies to share with you today courtesy of Billscat-socks! 
This first prototype that we have is an early prototype of Captain Lang (also known as High Seas Havoc) for the Sega Mega Drive. This prototype contains many unfinished levels that can be played with a level select and debugger that is enabled by default. The exact date of this prototype is unknown, but there’s a lot of missing content. 
This next prototype is a late prototype of Mickey Mania for the Sega Mega Drive. This prototype is a later build in comparison to the most common one released years ago by SNEAKERS (which can be dated to sometime before August 9th, 1994). The prototype we have today featured a fully activated level select unlike the previous prototype, a slightly different title screen, and an unfinished version of the final boss stage.
Be sure to also check out the prototype for the Sega CD that was released in 2011. At the moment, we actually don’t know what the differences are between this prototype and the final retail version. If you decide to check it out, be sure to let us know of the differences!
That’s it for today. Stay tuned for more in the upcoming weeks!
News/Crash Bash and Spyro 3

Crash Bash (Aug 23, 2000 prototype)
Spyro: Year of the Dragon (Sep 4, 2000 prototype)
 Discuss this release on our Discord server!
Hello everyone! We hope you're all having a great start to your New Year. We have a lot planned this year, and we'd like to continue our strong start with two new prototype releases, courtesy of our friend Hwd45, whom you might remember from our Crash Landing release a few years back. These builds were dumped using a Plextor PX-W4012TA on MPF to ensure they can be accurately submitted to redump. As usual with Spyro and Crash prototypes, these are dongle protected and the appropriate memory card files will be needed to properly load these games.
	
For Crash Bash, this is to date the oldest build of the game seen, even a few days older than the demo included in Spyro 3! Speaking of Spyro 3, what was thought to originally have been a build from September 4th is now accurately reflected as September 11th, 2000, as it was found that the file modification dates on-disc do not reflect the actual build date of the game. Instead, build dates embedded into the executable have been used instead. Using this new data, this new release is the _actual_ September 4th build. 
Once again, we'd like to thank Hwd45 for not only making these builds public, but also demoing them for everyone on our Twitch stream. We hope to showcase more big releases that aren't sourced directly from us on our streams in the future, so stay tuned!
Until next time!
News/Crash Landing

Crash Bandicoot 2: Cortex Strikes Back (Jun 15, 1997 prototype)
Crash Bandicoot 2: Cortex Strikes Back (Sep 29, 1997 prototype)
Crash Bandicoot: Warped (Aug 26, 1998 prototype)
Crash Bandicoot: Warped (Oct 9, 1998 prototype)
Crash Team Racing (Aug 14, 1999 prototype)
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Woah! 
	
	
 
We decided to take a small break from Project Deluge and show you something different. Introducing five various prototypes from the PS1 Crash Bandicoot series! This release was put together by the Crash Landing team, which consists of Hwd45, psx-collector, GDias, Niko, madmarsrocks, superg, Iniche and an anonymous donor. These don't originate from the Project Deluge and are separate releases entirely. 
Each prototype was dumped using a Plextor PX-W5224TA using both DiscImageCreator and CloneCD to ensure that these can be DAT'd into Redump. A few of the prototypes utilized memory card dongle protection. For these games superg was able to utilize memory card files that originated from previous builds. Niko also created an xdelta patch for Crash Team Racing to by pass the need if even utilizing a special memory card file. 
We're still working on Project Deluge at the moment, but these as well as the previous Project Deluge release should tide you over for a little while. Stay tuned for more goodies in the not so distant future! 
Until next time!
News/Crash Tag Team Racing (Xbox Prototype)

Crash Tag Team Racing (Jun 29th, 2005 prototype)
 Discuss this release on our Discord server!
Hello again everyone! Spring has sprung in the Northern Hemisphere, birds are singing, and prototypes are releasing! Today we'd like to share an Xbox prototype of Crash Tag Team Racing, courtesy of ShadowLuigi37 who also took the liberty of researching the build for us!
	
This is the first Xbox prototype of Crash Tag Team Racing and the earliest non-demo build of the game. The build contains a bunch of various differences such as early music, race tracks, voice lines, and UI elements. There's really too many differences to list in one article, so be sure to try it out yourself! 
Once again, we'd like to thank ShadowLuigi37 for dumping and researching this build, and also want to give a shoutout to Hypnoshark for doing the reveal of this build on his Twitch page. We hope to have much more to share with you all soon!
Until next time!
News/Doom Troopers And Some More SNES

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Doom Troopers: Mutant Chronicles (Prototype A)
Doom Troopers: Mutant Chronicles (Prototype B)
Super Bomberman 2 (Prototype)
Super Bomberman 3 (Prototype)
Ghoul Patrol (PAL build)
 Discuss this release on the boards here!
We have some more prototypes courtesy of Radar as part of his lot from Virgin!
	
Doom Troopers: Mutant Chronicles (Prototype A)
Doom Troopers: Mutant Chronicles (Prototype B)
First up we have some nice prototypes of Doom Troopers: Mutant Chronicles for the SNES. These prototypes feature different level layouts, music, and some other aesthetic differences as well. The latest prototype has a level select activated after the character select screen which should let you play all that the prototype offers. However, the level select isn’t active by default for the earliest prototype. We were able to hack the level select back on and have included the ROM in the same archive as the unaltered one. 
	
Super Bomberman 2 (Prototype)
Super Bomberman 3 (Prototype)
Next we have some prototypes from the Super Bomberman series! The Super Bomberman 3 prototype is the same prototype that’s already in no-intro, but the new dump confirms that the dump that exists is correct. That prototype in particular has some minor changes in some of the stages as far as layout goes. The prototype of Super Bomberman 2 is new however, and is a localization prototype of the US version. This prototype contains some minor differences.
Ghoul Patrol (PAL build)
For the sake of completion, we are also including this altered PAL build of Ghoul Patrol for the SNES. This build is exactly the same as the final European release, but the checksum and product ID are different.
Until next time! 
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News/Dreamcast Month Part 1 - Internet Game Pack

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Internet Game Pack (Feb 28, 2001 prototype)
 Discuss this release on the boards here!
Switching gears from last month’s lot from Virgin for a bit, this month we’ll be releasing a few Dreamcast prototypes from our own collection! 
To start off the month with a bit of a bang, today we will be releasing the long awaited unreleased game - Internet Game Pack. This game was developed by Visual Concepts, the same company that brought you Taz-Mania, Ooga Booga, the NBA/NFL/NHL 2K games, and Claymates. The game features a bunch of parlour games that were meant to be played predominantly online with other players, although the game can also be played offline as well. The game was originally developed to be a pack-in game for one of the late 2001 issues of the Official Dreamcast Magazine, but was possibly canceled due to the failure of the Dreamcast. This is one of the very few prototypes still in existence, and most likely represents the complete game. Official media on the game remained scarce and remained relatively unknown - until today. 
We hope to bring you some more Dreamcast prototypes in the upcoming weeks ahead.
With that said, until next time!
News/Dreamcast Month Part 2 - Sonic Adventure 2 Review

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Sonic Adventure 2 (May 21, 2001 prototype)
Championship Surfer (Aug 15, 2000 prototype)
Dave Mirra Freestyle BMX (Sep 20, 2000 prototype)
Dave Mirra Freestyle BMX (Nov 2, 2000 prototype)
Demolition Racer: No Exit (Aug 2, 2000 prototype)
Tee Off (Dec 8, 1999 prototype)
 Discuss this release on the boards here!
Time for another round of Sega Dreamcast prototypes!
First we have a review prototype of Sonic Adventure 2! This prototype is dated a week before the final release, and contains a few differences in comparison. Most of the changes were done to a few object layout files along with a few other files as well. Can you find the differences?
Next we have two Dave Mirra Freestyle BMX prototypes. One is a relatively early preview copy while the other is a somewhat late review build. We also have a prototype of Demolition Racer: No Exit as well that was compiled a month before the final build. Finally, we also have a late localization prototype of Tee Golf too. It’s a prototype potpourri! 
On the subject of Sega Dreamcast prototypes, we discovered a few prototypes we had in our collection were already dumped by Laurent and some other folks over the years as well. We redumped these games and provided more accurate dumps to replace the old inaccurate ones. These games are 4x4 Evolution (Jan 9, 2001 prototype)‎, Ready 2 Rumble Boxing (Jul 7, 1999 prototype)‎, Confidential Mission (Mar 3, 2001 prototype), and South Park Rally (Jun 9, 2000 prototype). Be sure to grab them!
Throughout the rest of March we will be releasing more prototypes specifically for the Sega Dreamcast. What other surprises are around the corner?
Until next time!
News/Dreamcast Month Part 3 - Tony Hawk & Stunt GP

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Fighting Vipers 2 (Oct 8, 2000 prototype)
MDK2 (Mar 5, 2000 prototype)
Resident Evil 2 (Feb 22, 2000 prototype)
Stunt GP (Jan 19, 2000 prototype)
Tony Hawk's Pro Skater 2 (Sep 25, 2000 prototype)
WWF Royal Rumble (May 17, 2000 prototype)
 Discuss this release on the boards here!
Continuing with Dreamcast Month we have a few more prototypes to share with you today!
First we have a late prototype of the Dreamcast port of Fighting Vipers 2 that predates the final Japanese build by a few days. Next we have a late prototype of MDK2 that also predates the final by a few days as well. We also have a US localization prototype of the Dreamcast port of Resident Evil 2 that seems to only contain code changes. 
We have a couple more prototypes with more interesting differences, however. We have an incredibly early prototype of Stunt GP that predates the final by almost a full year. We have a late preview prototype of Tony Hawk’s Pro Skater 2 and a debug enabled E3 build of WWF Royal Rumble too! 
Stay tuned for next week for the conclusion of Dreamcast Month. 
Until next time!
News/Early Battlecorps Prototype for the Sega CD

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Battlecorps (Feb 11, 1994 prototype)
 Discuss this release on the boards here!
Xnz136 has kindly donated his early preview build of Battlecorps, a mech game for the Sega CD. Built in February 1994, it predates the final version by a full 6 months. There is a simple level select and only three levels and there is no music.
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News/Ecco 2, Nightmare Circus, X-Perts...

Today, I'm releasing 14 Pico protos, 3 Saturn-related dumps and 3 Mega Drive prototypes. 
The Pico stuff is available here. 
The Saturn stuff is: an unreleased Saturn BIOS version, some weird Test Menu and a CD emulator chip. 
The most interesting prototypes, however, are the Mega Drive ones: 
Early prototypes of Nightmare Circus (a very rare game, ask any collector!), X-perts, and Ecco II. 
All of these, except Ecco, were generously donated by Kevtris (thanks man), in the form of EPROM dumps. I had lots of fun matching unlabelled EPROMs together. 
But, the most interesting is the Ecco one. It comes from the QA archives released a month ago. The reason for the delay was so that the biggest Ecco fan on the planet, Epicenter, could work on finding all the crazy differences in ROMs. 
Indeed, you can find full, thorough documentation of the (many!) differences between this one, and the final version on his website --Dark Sea. A lot of effort was put into dissecting the prototypes, so make sure you pay a visit! You can jump directly to Ecco 2 X11 documentation here. 
Of course, this is not all Ecco goodness that we have up our sleeves -- there's lots of Ecco goodness to be released in the coming weeks. And many non-Ecco protos too, so stay tuned. 
Veteran site visitors probably noticed that I somewhat redesigned Hidden Palace. I reactivated the forums (hopefully they will have more activity this time). I also introduced a new feature to the site, as I couldn't have possibly done it all myself: screenshot uploads. If you're bored, and you want to contribute, feel free to upload as many screenshots as you like. 
See you next release =)
News/Ecco II - Sentinels of the Universe (Ecco month part 1)

Shark week? Welcome to Ecco Month! 
To start it off, I present to you the cancelled game Ecco II - Sentinels of the Universe. 
 
 Read the article for screenshots, videos, download links and more details. Discuss this on the boards here.
Almost eight years ago, I acquired a large lot of prototypes and assets related to the Ecco the Dolphin: Defender of the Future game for Dreamcast and PS2, including a Katana Dreamcast development kit. To my delight, the previous owner also had a prototype build of the cancelled Dreamcast sequel Ecco II - Sentinels of the Universe.
This game was a planned sequel to Ecco the Dolphin: Defender of the Future for Dreamcast that got canceled around the time SEGA announced that they would be stopping production on the console and focus on being a third-party developer. Given the fact that the first game was later ported to the Sony PlayStation 2 later the same year, it’s not clear why Appaloosa decided to stop development on the sequel, rather than port it to PlayStation 2 as they did with the first game.
The previous owner had a GD-R copy of perhaps one of the last builds of the game. As you can see, the game was last built sometime during the announcement that Sega would be going third party and production of the Dreamcast would be shut down. A similar nonworking version of the game appeared many years ago on a Katana Devkit. The version that I have is one of the few extant working GD-R copies of the game that can be dumped and played on an actual console or in an emulator.
This game features a few playable levels via level select with a complete working debug mode. There is no music and sound but perhaps there are leftovers on the disc. Keep in mind, development on the game had only just begun before it was canceled, so this might be perhaps all there is in terms of playable builds.
== Other news ==
A couple of other things today. 
I recently did a small interview for this month’s issue of Retro Gamer on the topic of game preservation and releasing prototypes.
We’re also on Tumblr now! We’ll be using it as another venue for providing announcements in case Twitter and Facebook aren’t your thing. If you have a Tumblr profile feel free to reblog and spread the love.
We also just finished importing the rest of the releases from the old website. It took us a while to do this! There are probably a few pages that are not free from errors so if you can, please feel free to correct any you find. We are looking for people to contribute screenshot galleries and general notes. If it seems too daunting even a single edit helps! 
Finally, we can now dump Neo Geo Pocket (Color) cartridges! The dumpers for these are pretty obscure these days so it took me quite a while to acquire a working one. If you have any Neo Geo Pocket things that you'd like to dump, let me know.
Throughout the rest of the month, expect to see all things Ecco. Stay tuned for more exciting (and long overdue) stuff in the weeks to follow. That tower of discs above? All Ecco.
If you're an Ecco fan, 2016 is your year.
Enjoy!
News/Ecco II 0429

A new build of Ecco II. In the words of Epicenter, the resident Ecco expert: this Ecco II build unofficially designated "0429" (from its filename) comes close on the heels of the previously-released "X11" prototype. Though not much time passed between these builds, the game has seen substantial advancement, rounding out of 'sketch' stages, improved stage architecture, object code, and many bugs and odd holes have been patched. However, this build brings with it some strange new elements, including 2 odd 'easter egg' stages. 0429 is a key part of the Ecco II development timeline and helps connect the "Playable Preview", "X11" and forthcoming builds. 
Grab the release on its page. Additionally, Epicenter wrote up another excellent analysis of the proto which you can read here on his website. Kudos to him! 
Stay tuned, I've got some nice releases lined up for the coming days.
News/F-1 World Grand Prix Prototype (GBC)

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F-1 World Grand Prix (Prototype)
 Discuss this release on the boards here!
A new release for this week!
This is a prototype of F-1 World Grand Prix for the Game Boy Color that Techokami snatched on a Japanese auction recently. This prototype contains many differences in comparison to the released European version. Special thanks to Techokami, MarioDS64, Naoshi, and ORCACommander for this release!
Enjoy!
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