nyuuzyou/wikis huggingface dataset:
Death Duel (May 6, 1992 prototype)

A prototype of Death Duel for the Sega Mega Drive. 
== Notes ==
* Appears close to final, so it might be a late prototype.
* Contains mostly spelling and grammar errors, but also contains some code changes as well.
== Screenshots ==
File:DEATDUAL000.png
File:DEATDUAL001.png
File:DEATDUAL002.png
File:DEATDUAL003.png
File:DEATDUAL004.png
File:DEATDUAL005.png
File:DEATDUAL006.png
File:DEATDUAL007.png
File:DEATDUAL008.png
File:DEATDUAL009.png
== Videos ==
<youtube width=320 height=240>HRl4DoTjkaM</youtube>
== Header ==
00000100 53 45 47 41 20 47 45 4e 45 53 49 53 20 20 20 20 SEGA GENESIS 
00000110 28 43 29 54 2d 35 36 20 31 39 39 31 2e 4e 4f 56 (C)T-56 1991.NOV
00000120 44 45 41 54 48 20 44 55 45 4c 20 20 20 20 20 20 DEATH DUEL 
00000130 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000140 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000150 44 45 41 54 48 20 44 55 45 4c 20 20 20 20 20 20 DEATH DUEL 
00000160 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000170 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000180 47 4d 20 54 2d 35 36 30 33 36 20 2d 30 30 14 80 GM T-56036 -00..
00000190 4a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 J 
000001a0 00 00 00 00 00 0f ff ff 00 ff 00 00 00 ff ff ff ................
000001b0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001c0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001d0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001e0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001f0 45 55 20 20 20 20 20 20 20 20 20 20 20 20 20 20 EU 
== Files ==
Death Tank (Dec 11, 2008 prototype)

A prototype of Death Tank for the Xbox 360.
==Notes==
* Predates the final build by a little over a month.
* Original filename: Death Tank 58410910.rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Death Tank (Oct 2, 2008 prototype)

A prototype of Death Tank for the Xbox 360.
==Notes==
* Predates the final build by almost 3 months.
* Original filename: Death Tank (v3, Oct 02 2008).zip
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Death Track (Prototype)

A prototype of the unreleased Death Track (also known as Trail Blazer) for the Nintendo Game Boy.
==Notes==
* Further documentation on game play, research, and analysis can be found in the downloadable zip from the link above.
* No music or sound.
* Not all tracks are finished in this particular build. There are unique tracks up until the 3rd circuit, which itself only has two unique tracks.
* The 4 player option is greyed out, but might be unlockable in this build.
* Passwords are: "A" "B" "C" "D" "E" and "F"
==Screenshots==
Death Track (Prototype).2020-02-06 20.26.33.png|Title screen.
Death Track (Prototype).2020-02-06 20.26.48.png|Credits.
Death Track (Prototype).2020-02-06 20.27.09.png|Top Scores.
Death Track (Prototype).2020-02-06 20.27.50.png|Mode Select.
Death Track (Prototype).2020-02-06 20.28.43.png|Name Entry.
Death Track (Prototype).2020-02-06 20.29.06.png|Circuit Select.
Death Track (Prototype).2020-02-06 20.29.25.png|Shop.
Death Track (Prototype).2020-02-06 20.29.51.png|Race Grid Positions.
Death Track (Prototype).2020-02-06 20.29.58.png|Race overhead.
Death Track (Prototype).2020-02-06 20.30.15.png|Race start.
Death Track (Prototype).2020-02-06 20.30.37.png|Gameplay 1.
Death Track (Prototype).2020-02-06 20.30.56.png|Gameplay 2.
Death Track (Prototype).2020-02-06 20.31.52.png|Thunder Roads Tracks.
Death Track (Prototype).2020-02-06 20.33.02.png|Gameplay 3.
Death Track (Prototype).2020-02-06 20.33.11.png|Gameplay 4.
==Videos==
<youtube width="320" height="224">khvc3fXydjc</youtube>
==Acknowledgments==
A very HUGE special thanks to speedyink for making this release possible!
==See also==
* Original announcement article.
Deathrow (Jun 24, 2002 prototype)

A prototype of Deathrow for the Xbox.
==Notes==
* Predates the final PAL build (the first retail build) by almost 3 months.
* Different title screen. The title screen image in this build would be used for the loading screens in the final build.
* The Game Mode selector are using different videos.
* Different loading icon.
* XBE information:
** Internal Name: Deathrow
** Maker ID and Product Number: \x00\x00-0
** Executable Name: default.xbe
** Executable checksum (MD5): 787289f6936e7161a1f74c69b5d8d66b
* Miscellaneous Notes:
** Game is emulatable: Yes (Xemu) (as of September 12, 2021).
** Game contains dongle protection: No.
==Screenshots==
Xbox - Deathrow beta (2).png
Xbox - Deathrow beta (3).png
Xbox - Deathrow beta (4).png
Xbox - Deathrow beta (5).png
Xbox - Deathrow beta (6).png
Xbox - Deathrow beta (7).png
Xbox - Deathrow beta (8).png
Xbox - Deathrow beta (9).png
Xbox - Deathrow beta (10).png
Xbox - Deathrow beta (11).png
Xbox - Deathrow beta (12).png
Xbox - Deathrow beta (13).png
Xbox - Deathrow beta (14).png
Xbox - Deathrow beta (15).png
Xbox - Deathrow beta (16).png
Xbox - Deathrow beta (17).png
Xbox - Deathrow beta (18).png
Xbox - Deathrow beta (19).png
Xbox - Deathrow beta (20).png
Xbox - Deathrow beta (21).png
Xbox - Deathrow beta (22).png
==Origin==
Xbox - Deathrow beta (2).jpeg|Disc front.
Xbox - Deathrow Beta.jpeg|Disc front.
Xbox - Deathrow Beta Preview.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: Xbox and Dreamcast (September 18, 2021)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Deathtrap Dungeon (Jan 7, 1998 prototype)

A prototype of Deathtrap Dungeon for the Sony PlayStation.
==Notes==
* A debugger is enabled.
* Controller 1:
** START (on controller 2) + SELECT - Spawn to camera location
** TRIANGLE - Move camera forward
** X - Move camera backward
* Controller 2:
** START - Free camera mode
** SELECT - Receive all weapons.
==See also==
Original release thread on ASSEMBlerGames. (Archive)
Deca Sports (Jan 29, 2008 prototype)

A prototype of Deca Sports for the Wii.
==Notes==
* Late prototype.
* English localization prototype.
* Differences unknown.
* Disc information:
** Header Product Code: RDXE18
** Header Version Number: 0
** Header Title: DECA SPORTS
** Executable Name: /main.dol
** Latest date in DOL: 5/17/2007 3:52:00 PM
** Latest date in DOL (final build): 5/17/2007 15:52
** Apploader date: 3/1/2007
** Apploader date (final build): 3/1/2007 0:00
** Errors (Data Blocks): 0
** Errors (Unused Blocks): 0
* Miscellaneous Notes:
** Game is emulatable in Dolphin: Yes (as of December 25, 2022).
*** Issues: None.
** Debug enabled: No
==Screenshots==
RDXE18_2022-12-25_14-19-06.png
RDXE18_2022-12-25_14-19-13.png
RDXE18_2022-12-25_14-19-17.png
RDXE18_2022-12-25_14-19-20.png
RDXE18_2022-12-25_14-19-26.png
RDXE18_2022-12-25_14-19-29.png
RDXE18_2022-12-25_14-19-33.png
RDXE18_2022-12-25_14-19-37.png
RDXE18_
==Origin==
Deca Sports 01-29-08.JPG|Disc front.
==Files==
Archive Contents:
Download File:
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
 
* Project Deluge: Xbox 360 and Wii (December 25, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Deception III: Dark Delusion (Dec 28, 1999 prototype)

A prototype of Deception III: Dark Delusion for the PlayStation.
==Notes==
* Compiled about a month before US retail, but nearly 2 months after the initial Japanese one
* US localization intermediate
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
** Game contains dongle protection: No.
** Game contains debugging symbols: N/A
** Dump was originally scrambled: No
==Screenshots==
PSX - Deception 3 12-28-99 Ver 0.4-0001.png
PSX - Deception 3 12-28-99 Ver 0.4-0002.png
==Origin==
PSX - Deception 3 12-28-99 Ver 0.4.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Iniche for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Dee Dee Planet (Apr 25, 2000 prototype)

A prototype of the unreleased Dee Dee Planet for the Sega Dreamcast.
==Videos==
<youtube>zHxYqlnmjJE</youtube>.
==Origin==
E326_NcXEAAHwGO.jpg|GD-R front.
==See also==
Original release thread on Dreamcast-talk.com [(Archive) https://archive.is/39EYB]
Deep Fighter (Feb 8, 2000 prototype)

A prototype of Deep Fighter for the Dreamcast.
==Notes==
* Compiled over four months before the final PAL build (the first available retail build).
* The opening cutscene dialog repeats multiple times.
* The title screen is slightly different in comparison to the final. The copyright year is 1999, and the logo was moved slightly up.
* The FMV sequences are all from a time before postproduction. The FMV sequences even include time codes.
* Pressing start brings up the title screen at any time. You can skip to any mission at any time. 
* Different menus.
* Executable information:
** Executable Name: /1ST_READ.BIN
** Executable checksum (MD5): 422f00b074d9b475489fba24674ca0ec
** Executable timestamp: 2000-02-08 18:25:50
* Header Information (IP.BIN):
** Header - Title: DEEP FIGHTER DEVELOPMENT VERSION DISK 1
** Header - Release Date: 20000119
** Header - Region: JUE
** Header - Device Info: 7007 GD-ROM1/2
** Header - Product Version: V0.800
** Header - Maker ID: SEGA LC-T-00
** Header - Product Number: T0000M
* Volume Information:
** Volume Identifier: DF_1_NTSC_08_02_00
** Volume Set Identifier: DF_1_NTSC_08_02_00
** Volume Creation Date: 2000-02-08 18:25:50
** Volume Modification Date: 2000-02-08 18:25:50
** Last Modified File (if not available, then executable was the last modified file): 
** Last Modified File Checksum (MD5): 
** Last Modified File Time Stamp: 
* Miscellaneous Notes:
** Game is emulatable: Yes (as of September 12, 2021).
==Screenshots==
Deep Fighter NTSC 2-8-00 disc 1-2 (1).png
Deep Fighter NTSC 2-8-00 disc 1-2 (2).png
Deep Fighter NTSC 2-8-00 disc 1-2 (3).png
Deep Fighter NTSC 2-8-00 disc 1-2 (4).png
Deep Fighter NTSC 2-8-00 disc 1-2 (5).png
Deep Fighter NTSC 2-8-00 disc 1-2 (6).png
Deep Fighter NTSC 2-8-00 disc 1-2 (7).png
Deep Fighter NTSC 2-8-00 disc 1-2 (8).png
Deep Fighter NTSC 2-8-00 disc 1-2 (9).png
Deep Fighter NTSC 2-8-00 disc 1-2 (10).png
Deep Fighter NTSC 2-8-00 disc 1-2 (11).png
Deep Fighter NTSC 2-8-00 disc 1-2 (12).png
Deep Fighter NTSC 2-8-00 disc 1-2 (13).png
Deep Fighter NTSC 2-8-00 disc 1-2 (14).png
Deep Fighter NTSC 2-8-00 disc 1-2 (15).png
Deep Fighter NTSC 2-8-00 disc 1-2 (16).png
Deep Fighter NTSC 2-8-00 disc 1-2 (17).png
Deep Fighter NTSC 2-8-00 disc 1-2 (18).png
Deep Fighter NTSC 2-8-00 disc 1-2 (19).png
Deep Fighter NTSC 2-8-00 disc 1-2 (20).png
Deep Fighter NTSC 2-8-00 disc 1-2 (21).png
Deep Fighter NTSC 2-8-00 disc 1-2 (22).png
Deep Fighter NTSC 2-8-00 disc 1-2 (23).png
Deep Fighter NTSC 2-8-00 disc 1-2 (24).png
Deep Fighter NTSC 2-8-00 disc 1-2 (25).png
Deep Fighter NTSC 2-8-00 disc 1-2 (26).png
Deep Fighter NTSC 2-8-00 disc 1-2 (27).png
Deep Fighter NTSC 2-8-00 disc 1-2 (28).png
Deep Fighter NTSC 2-8-00 disc 1-2 (29).png
==Origin==
Deep Fighter NTSC 2-8-00 disc 1-2.jpeg|Disc front.
Deep Fighter NTSC 2-8-00 disc 2-2.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: Xbox and Dreamcast (September 18, 2021)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Deep Fighter (May 4, 2000 prototype)

A prototype of Deep Fighter for the Dreamcast.
==Notes==
* Compiled over a month before the final PAL build (the first available retail build).
* Disc 2 is missing from the lot for this build.
* A small debugger is enabled, seems to be a free memory count.
* Executable information:
** Executable Name: /1ST_READ.BIN
** Executable checksum (MD5): 00579a679adf08cb58eef12df1f40254
** Executable timestamp: 2000-05-04 16:26:12
* Header Information (IP.BIN):
** Header - Title: DEEP FIGHTER ENGLISH PAL DISC 1
** Header - Release Date: 20000426
** Header - Region: E
** Header - Device Info: 331A GD-ROM1/2
** Header - Product Version: V1.000
** Header - Maker ID: SEGA LC-T-177
** Header - Product Number: T17704D 05
* Volume Information:
** Volume Identifier: DF1
** Volume Set Identifier: DF1
** Volume Creation Date: 2000-05-04 16:26:12
** Volume Modification Date: 2000-05-04 16:26:12
** Last Modified File (if not available, then executable was the last modified file): 
** Last Modified File Checksum (MD5): 
** Last Modified File Time Stamp: 
* Miscellaneous Notes:
** Game is emulatable: Yes (as of September 12, 2021).
==Screenshots==
Deep Fighter PAL DF1 (1).png
Deep Fighter PAL DF1 (2).png
Deep Fighter PAL DF1 (3).png
Deep Fighter PAL DF1 (4).png
Deep Fighter PAL DF1 (5).png
Deep Fighter PAL DF1 (6).png
Deep Fighter PAL DF1 (7).png
Deep Fighter PAL DF1 (8).png
Deep Fighter PAL DF1 (9).png
Deep Fighter PAL DF1 (10).png
Deep Fighter PAL DF1 (11).png
Deep Fighter PAL DF1 (12).png
Deep Fighter PAL DF1 (13).png
Deep Fighter PAL DF1 (14).png
Deep Fighter PAL DF1 (15).png
Deep Fighter PAL DF1 (16).png
Deep Fighter PAL DF1 (17).png
Deep Fighter PAL DF1 (18).png
Deep Fighter PAL DF1 (19).png
==Origin==
Deep Fighter PAL DF1.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: Xbox and Dreamcast (September 18, 2021)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Deep Fighter (Sep 11, 1999 prototype)

An early prototype build of Deep Fighter for the PC built a year before the game released.
==Origin==
Deep_Fighter-1999-10-04-01-Copy_1-Disc-Small.png|Copy 1 disc front
Deep_Fighter-1999-10-04-02-Copy_2-Disc-Small.png|Copy 2 disc front
==See also==
* Original release page on Archive.org
Def Jam: Fight for NY (Aug 13, 07.10 2004 prototype)

A prototype of Def Jam: Fight for NY for the PlayStation 2.
==Notes==
* Built just four days before the final build.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
PS2 - Def Jam Fight for New York Beta 1 0.8 08-12-2004 (1).png
PS2 - Def Jam Fight for New York Beta 1 0.8 08-12-2004 (2).png
PS2 - Def Jam Fight for New York Beta 1 0.8 08-12-2004 (3).png
PS2 - Def Jam Fight for New York Beta 1 0.8 08-12-2004 (4).png
PS2 - Def Jam Fight for New York Beta 1 0.8 08-12-2004 (5).png
PS2 - Def Jam Fight for New York Beta 1 0.8 08-12-2004 (6).png
PS2 - Def Jam Fight for New York Beta 1 0.8 08-12-2004 (7).png
PS2 - Def Jam Fight for New York Beta 1 0.8 08-12-2004 (8).png
PS2 - Def Jam Fight for New York Beta 1 0.8 08-12-2004 (9).png
==Origin==
PS2 - Def Jam Fight for New York Beta 1 0.8 08-12-2004.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Def Jam: Fight for NY (Aug 9, 2004 06.27 prototype)

A prototype of Def Jam: Fight for NY for the Xbox.
==Notes==
* Predates the final US and PAL builds by 9 days.
* XBE information:
** Internal Name: DJFFNY
** Maker ID and Product Number: EA-73
** Executable Name: default.xbe
** Executable checksum (MD5): 99bb3f0390e173317f98fdbb3f561c4f
* Miscellaneous Notes:
** Game is emulatable: No (as of September 12, 2021).
** Game contains dongle protection: No.
==Screenshots==
1393427217.png
1393427247.png
1393427283.png
1393427330.png
1393427395.png
1393427411.png
1393427442.png
1393427450.png
1393427482.png
1393427562.png
==Origin==
Xbox - Def Jam Fight for NY.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw and Sazpaimon for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: Xbox and Dreamcast (September 18, 2021)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Def Jam: Fight for NY (Aug 9, 2004 prototype)

A prototype of Def Jam: Fight for NY for the PlayStation 2.
==Notes==
* Built 8 days before the final US build.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
PS2 - Def Jam Fight for NY Beta 0.5 8-10-2004 (1).png
PS2 - Def Jam Fight for NY Beta 0.5 8-10-2004 (2).png
PS2 - Def Jam Fight for NY Beta 0.5 8-10-2004 (3).png
PS2 - Def Jam Fight for NY Beta 0.5 8-10-2004 (4).png
PS2 - Def Jam Fight for NY Beta 0.5 8-10-2004 (5).png
PS2 - Def Jam Fight for NY Beta 0.5 8-10-2004 (6).png
PS2 - Def Jam Fight for NY Beta 0.5 8-10-2004 (7).png
==Origin==
PS2 - Def Jam Fight for NY Beta 0.5 8-10-2004.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Def Jam: Fight for NY (Jun 14, 2004 prototype)

A prototype of Def Jam: Fight for NY for the PlayStation 2.
==Notes==
* Built 2 months before the final US build.
*DEBUG CONTROLS: 
 L1 + L2 + R1 + R2 -> Instant KO. 
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
defjamvedattaIIpreviewonlyalpha_title.png
==Origin==
PS2 - Def Jam Vendetta II For Preview Only Alpha 0 06-14-2004.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Nex for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Def Jam: Icon (Jan 22, 2007 prototype)

A prototype of Def Jam: Icon for the Xbox 360.
==Notes==
* Predates the final build by 9 days.
* Original filename: Def Jam Icon (Jan 22, 2007) [Beta 20 F283623].7z
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Def Jam: Icon 2 (Nov 2, 2007 prototype)

A prototype of Def Jam: Icon 2 for the Xbox 360.
==Notes==
* Unreleased game.
* Original filename: Def Jam Icon 2 (Nov 02, 2007).rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Defcon 5: Peace Has a Price... (Jan 3, 1996 prototype)

A prototype of Defcon 5: Peace Has a Price... for the Sega Saturn.
==Notes==
* Built just two days before the final US build.
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
==Screenshots==
Sat - Defcon 5 3-1-96-0000.png
Sat - Defcon 5 3-1-96-0001.png
Sat - Defcon 5 3-1-96-0002.png
Sat - Defcon 5 3-1-96-0003.png
Sat - Defcon 5 3-1-96-0004.png
Sat - Defcon 5 3-1-96-0005.png
Sat - Defcon 5 3-1-96-0006.png
Sat - Defcon 5 3-1-96-0007.png
Sat - Defcon 5 3-1-96-0008.png
Sat - Defcon 5 3-1-96-0009.png
Sat - Defcon 5 3-1-96-0010.png
==Origin==
Sat - Defcon 5 3-1-96.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Defender (Aug 14, 2002 prototype)

A prototype of Defender for the PlayStation 2.
==Notes==
* Has a tool on disc that was used to make the .fs data archive
* Some UI elements may look glitchy
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
Defender_Title.png|Titlescreen
Defender_planets.png|Planets selection
Defender_Briefing.png|Briefing
Defender_Gameplay1.png|Gameplay
Defender_Gameplay2.png|Gameplay
==Origin==
PS2 - Defender 8-15-02 Beta 21.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Nex for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Defender (Nov 2, 2006 prototype)

A prototype of Defender for the Xbox 360.
==Notes==
* Built on the same day as the final.
* Original filename: Defender (Nov 02 2006).zip
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Defense Grid: The Awakening (Feb 27, 2009 prototype)

A prototype of Defense Grid: The Awakening for the Xbox 360.
==Notes==
* Predates the final build by almost five months.
* Original filename: Defense Grid 584108CB/584108CB/000D0000/62922C0D567321481BE27ABC15287E038B9BB15558
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Defense Grid: The Awakening (Feb 6, 2009 prototype)

A prototype of Defense Grid: The Awakening for the Xbox 360.
==Notes==
* Predates the final build by five months.
* Original filename: Defense Grid 584108CB/584108CB/000D0000/ECD4F80EB6F06F27BEAEE82F694F0CBB76EA1B8758
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Defense Grid: The Awakening (Jun 2, 2009 prototype)

A prototype of Defense Grid: The Awakening for the Xbox 360.
==Notes==
* Predates the final build by a little over a month.
* Original filename: Defense Grid (Jun 02, 2009) [584108CB].7z
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Demolition Racer: No Exit (Aug 2, 2000 prototype)

A prototype of Demolition Racer: No Exit for the Sega Dreamcast.
==Notes==
* One month before the final build.
* Different music in the main menu.
==Screenshots==
demul 2015-05-27 18-29-23-354.png|Title screen.
demul 2015-05-27 18-30-06-189.png|Main menu.
demul 2015-05-27 18-30-48-273.png|Gameplay 1.
demul 2015-05-27 18-30-54-913.png|Gameplay 2.
demul 2015-05-27 18-31-10-009.png|Gameplay 3.
==Videos==
<youtube width="480" height="340">6Qdhe6S1TBk</youtube>
Demon's Crest (Localization prototype)

A late localization prototype of Demon's Crest for the Nintendo SNES.
==Notes==
*Only the first EPROM is present on the PCB.
*Spelling and grammar mistakes are present, indicating a late English localization prototype.
==Origin==
demonscrestprototype_front.jpg|Cart front
demonscrestprototype_back.jpg|Cart back.
==See also==
Read the article on this prototype at SNESCentral! (Archive)
Dengeki Playstation D43 ()

Dengeki Playstation D43 is the 43rd in the line of Dengeki Playstation D demo magazines, which were distributed periodically with Dengeki Playstation magazines.
==Notes==
Demos of this volume;
Emblem Saga Prelude - A demo of what would become "Tear Ring Saga" under it's old title, with pre-retool elements.
Volfoss
==Videos==
Emblem Saga Prelude video: https://www.youtube.com/watch?v=apqGijvch20