Lucina (SSBU)

Lucina (, Lucina) is a playable character in Super Smash Bros. Ultimate. She was officially revealed on June 12th, 2018 alongside and the rest of the returning roster. Lucina is 's Echo Fighter, thus being classified as Fighter #21ε.
Both and reprise their roles as Lucina, with their portrayals from Super Smash Bros. 4 being re-purposed for the international and Japanese versions of Ultimate, respectively. As a consequence of this, Lucina is one of only two Fire Emblem characters in Ultimate to not be portrayed by their current English actor from onward (in her case, , who has otherwise held the role since 2017); the other being Lyn.
Lucina is ranked 38th out of 82 on the current tier list, placing her at the very end of the A- tier. This is a noticeable drop from her placement in Smash 4, where she was ranked 14th out of 54, and places her above her base fighter, Marth. Like Marth, Lucina possesses above-average speed and long, disjointed range on his moves that often have great frame data, allowing her to have a strong advantage state and neutral. Her versatility also allows her to have strong juggling and edgeguarding capabilities. Her greatest strengths, however, rely on her lack of a tipper, which makes her attacks and damage output more consistent than Marth's. As such, she can act more aggressive than Marth, thereby placing less emphasis on spacing out moves and making some of her best KO options, such as Dancing Blade, more consistent in KOing compared to Marth. 
However, she also shares several weaknesses with Marth. She has an underwhelming set of grabs which is only effective at low percents, where it can act as an early combo starter, and at very high percents, where up throw can KO. In addition, as she share similar attributes to Marth, she is also vulnerable to juggling due to her average air speed, low gravity, and tall hitbox, while she also does not have many options in escaping the juggling situation. Finally, her blade lacking a tipper hitbox means she lacks the explosive factor of Marth's powerful tippers, which despite their inconsistency have the potential to end stocks significantly earlier than Lucina usually can.
Overall, Lucina is considered a safer version of Marth that is easier to pick up due to her consistency across her blade. With Marth's sweetspots being inconsistent in Ultimate, players often consider Lucina to be the superior character and she initially enjoyed strong representation in the metagame courtesy of many players using her as a secondary, though dedicated players such as , , and did exist. Gradually, however, her representation declined, due to the absence of her best players and her straightforward, non-polarizing playstyle not fitting as well in the newer metagame.
==How to unlock==
Complete one of the following:
*Play VS. matches, with Lucina being the 23rd character to be unlocked.
*Clear with or any character in his unlock tree, being the 5th character unlocked after .
*Have Lucina join the player's party in World of Light.
Lucina must then be defeated on Arena Ferox (the Ω form is used in World of Light).
==Attributes==
Being 's distant descendant and his Echo Fighter, Lucina's moveset and animations are generally based off of Marth's, and her attributes are also identical to his, being a tall and rather light middleweight with above-average mobility in most aspects; like him, she has the fastest walking speed in the game, a very fast initial dash speed, a decent running speed, a decent jump height, decent air acceleration and an average falling speed; however, her air speed is merely average, and her gravity value is low, the latter of these two values making her feel somewhat floaty in the air.
As in SSB4, the primary difference between Lucina and is that Lucina lacks a tipper, meaning that her sword attacks deal equal damage throughout her blade. While her sword attacks deal more damage and knockback than Marth's weak sourspots, they deal less damage and knockback than his powerful tipper sweetspots. Theoretically, Marth should deal more overall damage when played optimally and can kill earlier, but Lucina can deal consistent damage and kill more reliably without worrying about precise spacing, and her KOing potential is significantly more consistent in comparison, especially at higher percents.
Overall, whether a person wants to use Lucina or Marth is based on their playstyle. Marth relies on spacing, more defensive play, and early KOs with his powerful tippers. Lucina can be played more aggressively, and relies on her more effective combos to increase the opponent's damage enough so she can KO the opponent. Marth has the potential to be more rewarding if used correctly, but Lucina's consistent damage and knockback gives her a stronger up-close game, makes her attacks significantly safer on shield and on hit than Marth's sourspotted moves, and gives her better matchups against smaller or faster characters that Marth can have a hard time landing his tippers against, such as or . Even without a tipper, Lucina is still extremely effective at spacing nevertheless. She also shares Marth's other strengths, such as his decent mobility, above-average frame data, strong juggling and edgeguarding capabilities, and decent out of shield options. As such, she is considered to be one of the easiest and most versatile characters in the game, even when compared to Marth.
Lucina's special moveset also possesses immense utility, and in two cases, more than that of Marth. Shield Breaker can break shields thanks to its high shield damage, even when uncharged, and it is useful for punishing rolls. It also grants some horizontal movement, which is amplified when fully charged, deals additional damage should it directly strike an opponent's head, and deals consistent damage unlike Marth's version. Dancing Blade can be used to punish sidesteps and boasts damage-racking, mix-up, KO and even recovery potential. Unlike Marth's version, the move is easier to properly connect due to its consistent hitboxes. Dolphin Slash has quick startup (coming out on frame 5), provides intangibility during its startup, and is relatively strong upon coming out. These attributes make it Lucina's primary method of recovery, as its speed can make it difficult to intercept, while also making it a decent out of shield option as well. In addition, its power, combined with the aerial version's frame 1 intangibility, makes it capable of breaking combos, and even stage spiking reckless edgeguarding attempts. Lastly, Counter is a counterattack with a 1.2× damage multiplier that can KO an opponent who uses a sufficiently strong attack, and can also be used to edgeguard many recovery moves with damaging hitboxes.
Despite her strengths and versatility, Lucina is not without flaws, most of them shared with Marth. Perhaps the biggest one is her difficulty in escaping from juggles; her air speed is average at best, her gravity is fairly low, her weight is slightly below-average and her tall hurtbox provides an easy target. Dolphin Slash is her only reliable combo breaker, but as it leaves her helpless, it can inadvertently put her in an even worse position. Also, while Counter can be used defensively, it leaves Lucina extremely vulnerable to punishment should it whiff. Lucina also has little defense against juggling, as her aerials are ineffective at relieving pressure; though her attacks have quick startup and decent range, many of them come with high ending lag, and also suffer from short hitbox durations. Additionally, being a solely sword-based character, her otherwise-excellent neutral game suffers from her lack of a projectile, and she can sometimes struggle against projectile-heavy characters and playstyles; however, her combination of high mobility, good range and decent frame data helps to alleviate this issue.
Like with Marth, Lucina's lackluster grab game is another notable weakness. Except for her up throw, all of her throws have low knockback scaling, preventing them from KOing at realistic percents, while up throw can only KO starting at extremely high percents if Lucina has no rage. Her only other throw with utility is her down throw, which has limited combo potential outside of lower percents due to its high base knockback. However, it should be noted that the high base knockback of her forward and back throws allow Lucina to take advantage of her good edgeguarding capability, especially at the edge.
Lucina herself is somewhat vulnerable to edgeguarding, though she has options for mix-ups with her recovery. Dolphin Slash is her only reliable vertical recovery option, and while it is still a threat to edgeguarders due to its speed, frame 1 intangibility and high stage spike ability, its path is linear and its distance fixed, making it fairly predictable. Additionally, since this move grants little horizontal distance, Lucina is vulnerable to semi-spikes. While Shield Breaker can aid her horizontal recovery, it covers little distance without charging and does not halt her vertical momentum either. Lucina is also heavily reliant on her double jump and directional air dodge for mix-ups in her recovery, and is in significant danger if offstage without either of them.
Overall, Lucina is a "lower-risk, higher-reward" version of Marth, and her strengths outweigh her weaknesses. She trades Marth's stronger KO potential courtesy of his stronger but notoriously inconsistent tippers for more consistent spacing and damage-racking abilities, better close-range capabilities, as well as more consistent KO potential. She has a low learning curve thanks to her straightforward playstyle, since she benefits from spacing at close range while also having several fast and reliably strong KOing options; however, this linear playstyle can also hurt her, as players will ultimately have a better time fighting her once they have learned the matchup.
==Differences from ==
As mentioned above, the primary difference between Lucina and Marth is that Lucina lacks a tipper, meaning that her sword attacks deal equal damage throughout her blade. This means that Lucina will be able to rack up damage and KO much more consistently, but in turn does not have the option to KO as early as Marth does. In essence, Lucina has less risk but less reward compared to Marth.
Lucina was also slightly recloned from her previous appearance in SSB4, as she is no longer smaller than Marth (which increases the size of her hurtbox but improves her range), her up tilt will now move her forward slightly, and she no longer keeps her momentum on her neutral attack and up tilt. Despite losing these somewhat negligible differences, she keeps one other difference from SSB4: her up tilt has a unique sweetspot based on how late into the swing the opponent is hit. This ensures that she can rack up damage more easily with her up tilt as long as she is facing away from her opponent.
While Lucina and Marth have largely identical attacks, mobility attributes and frame data, the lack of a tipper spreads across Lucina's entire moveset, making her one of the more unique Echo Fighters alongside her father and . As such, these three characters are ranked separately from their base fighters on tier lists, and are allowed to be used alongside their base fighters in competitive Squad Strike events.
===Aesthetics===
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===Attributes===
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===Ground attacks===
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===Air attacks===
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===Special moves===
*Shield Breaker:
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*Dolphin Slash:
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*Counter:
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*Critical Hit:
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===Misc.===
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==Changes from Super Smash Bros. 4==
Like her ancestor , Lucina was a high-ranking character near the end of SSB4s lifespan, especially after receiving major buffs from game updates, thanks to her combination of speed and range. In the transition to Ultimate, Lucina has received a mix of buffs and nerfs, though despite being objectively nerfed, the indirect changes to the game's engine benefit her playstyle greatly. As a result, Lucina has been neither strongly buffed or nerfed overall.
Compared to other characters, Lucina has received few major, direct changes between games, with most of her notable nerfs being shared with Marth. Her biggest nerf is to her neutral attack; previously an excellent combo starter and neutral tool due to its first hit, it has been altered as with most neutral attacks so that it can only follow up into the second hit from the first, completely removing its powerful jab cancel from SSB4 that was vital to Lucina's gameplan in exchange for more situational locking potential. Her KO potential was also weakened, with her forward smash, forward aerial, Shield Breaker and Dancing Blade receiving knockback nerfs. Dolphin Slash and Counter are also slightly more punishable than before. Lucina's previously weak grab game was further neutered, with forward throw losing its combo potential and up throw, previously an emergency KO option with the aid of rage, being weaker; this limits her options against shields, forcing her to rely on breaking them through the usage of Shield Breaker. Lastly, her already linear recovery was also made less safe by the changes to air dodge mechanics as well as the reduction in edge sweetspot size, making her easier to edgeguard and thus worsening her survivability.
In spite of these nerfs, Lucina benefits from the gameplay changes to an extent far greater than Marth. The ability to dash cancel into any attack improves her grounded spacing ability (especially for her tilt attacks), and allow her to bait attacks with fox-trotting; this is all further compounded by her fast running speed, which has also been improved due to the universal increase in mobility. The reduction in landing lag on her aerials makes them safer for spacing and approaching, while also enhancing their combo ability. The general increase in shieldstun also makes the majority of her attacks safer on shield. All of these changes improve her more aggressive game compared to Marth, as the game's faster pace fosters more aggressive playstyles than in SSB4, allowing her greater close-combat capabilities to be an advantage in far more situations. Adding to this, the changes to air dodges also greatly enhance her juggling and edgeguarding capabilities, as they provide less leeway for opponents to recover against her wide aerials, further improving her edgeguarding game to the point it is among the most fearsome.
Lucina also received a few noteworthy direct buffs, the most notable of them being to Dancing Blade: the move was sped up greatly, allowing her to link each hit into one another more reliably. A few of her moves received slight damage increases, further helping her damage racking game. Lastly, her dash attack, previously one of her more mediocre options in the previous game, also received a knockback buff, giving it more utility.
Overall, Lucina's nerfs weaken the miscellaneous tools she had in SSB4 as well as further defining one of her weaknesses, but the buffs she has received and the game's different engine have benefited her in several ways that generally compensate for these nerfs, as they affect her much less than Marth due to not relying on tippers at all. As a result of this, Lucina is now generally considered superior to Marth; however, the slight nerfs Lucina has received in game updates and general optimizations to the metagame have resulted in her overall performing similarly effective in Ultimate as in SSB4.
==Update history==
Unlike Marth, who was slightly buffed, Lucina was slightly nerfed overall, likely as a result of her perceived top-tier status. Update 3.0.0 increased the range of her dash grab, much like Marth, , and . The nerfs to the shield damage of various projectiles also benefits Lucina, making it easier for her to overcome projectile camping from various characters. However, update 3.1.0 reduced the knockback scaling of her forward smash and forward aerial, somewhat hindering her KO ability, though forward aerial combos for somewhat longer as a result.
Despite this, and due to no further nerfing, Lucina remains highly viable in the competitive scene and is seen as superior to Marth, her parent character.
 
 
 
 
==Moveset==
*Lucina's overall damage output is close to the weighted average of each of the hitboxes of 's attacks.
For a gallery of Lucina's hitboxes, see here.
Dancing Blade
Hit 	Damage 	Description
First Hit (Neutral) 	2.85% 	Does an outward slash. Deals very little knockback even at extremely high percents. Can lock. The tip of the sword lifts opponents off the ground slightly, making it combo into the second hit more consistently.
Second Hit (Up) 	2.85% 	An upward lifting slash. Has greater vertical reach than the first hit or the second neutral hit. Lifts opponents slightly off the ground, with the tip of the sword pulling them in slightly.
Second Hit (Neutral)	2.85% 	Does an inward slash. Has a shorter hitbox than the first hit, which can lead to it sometimes missing if the first hit is landed from too far away. Deals very little knockback, even at extremely high percents. Can lock.
Third Hit (Up) 	3.325% 	Does an upward slash while turning clockwise. Launches opponents up and away, leading into the upward finisher.
Third Hit (Neutral) 	3.325% 	Takes a step forward and does a leaning outward slash. May push opponents too far away for the fourth hit to connect at high percents.
Third Hit (Down) 	3.325% 	Leans in and does a horizontal slash low to the ground. Deals less knockback than the other third hits, which can make it useful for connecting with the neutral finisher at higher percents, when the third neutral hit may send too far away.
Fourth Hit (Up) 	5.7% 	Twirls counterclockwise and does an upward slash. Launches opponents up, making it useful for starting juggling strings. Has the least ending lag of the three finishers. Fairly low knockback. Has greater vertical reach than any other hit of the move.
Fourth Hit (Neutral)	4.75% 	Turns counterclockwise, steps forward, and does very powerful vertical slash downward. This is the strongest finisher in regards to knockback, KOing middleweights at the edge around 100%.
Fourth Hit (Down) 	2% (hit 1-4), 4.275% (hit 5)	Does a flurry of five lower stabs. Deals the most damage of the three finishers, wearing down shields well, and can shield poke low shields. Has the highest ending lag of the three finishers.
===Stats===
===Announcer call===
Lucina English Announcer SSB4-SSBU.wav|English
Lucina Japanese Announcer SSB4-SSBU.wav|Japanese/Chinese
Lucina French Announcer SSBU.wav|French
Lucina French EU Announcer SSBU.wav|French (PAL)
===On-screen appearance===
*Warps onto the stage using warp magic, and then removes the mask she wears while disguised as Marth.
LucinaOnScreenAppearanceSSBU.gif|Lucina's on-screen appearance
===Taunts===
*Up taunt: Twirls the Parallel Falchion and then assumes a stance highly similar to her pose from her official art in Fire Emblem Awakening, saying "Come at me!" (, "Come at me.") This is also similar to (and mirrors) her father's up taunt.
*Side taunt: Turns around to have her back face the screen while sheathing the Parallel Falchion and saying "I cannot lose." (, "I won't lose now.")
*Down taunt: Puts on the mask she used while disguised as Marth while putting her hand on her hip; she then removes the mask.
SSBULucinaTaunt1.gif|Lucina's up taunt.
SSBULucinaTaunt2.gif|Lucina's side taunt.
SSBULucinaTaunt3.gif|Lucina's down taunt.
===Idle poses===
*Holds her hand to her chest, closes her eyes, and silently takes a breath.
*Brushes her hair out of her face.
SSBULucinaIdle1.gif|Lucina's first idle pose.
SSBULucinaIdle2.gif|Lucina's second idle pose.
===Crowd cheer===
 	Cheer (English)	Cheer (Japanese/Chinese)	Cheer (Italian)	Cheer (Dutch) 	Cheer (French)
Cheer 	 	 	 	 	
Description	Lu - ci - na! 	Lu - ki - na! 	Lu - ci - na! 	Luci - na! Luci - na!	Lu - ci - na!
 	Cheer (German)	Cheer (Spanish) 	Cheer (Russian)	Cheer (Korean)
Cheer 	 	 	 	
Description	Lu - ci - na! 	Lucina! Lucina! Ya! Ya! Ya!	Lu - tsi - na! 	Lu - ki - na!
===Victory poses===
*Left: Swings her sword, then assumes a pose similar to her official SSB4 render, saying "The future is not written!" ("", Watch me change the future!).
*Up: Points her sword upward, then poses, saying "Father, I won." ("", I won, Father.).
**If Ike was present in the match, there is a chance she will instead say "And they call you the Radiant Hero?" ("", This is the Radiant Hero?).
*Right: Sheathes her sword, saying "You'll never defeat me!" ("", I cannot lose!).
**If Marth was present in the match, there is a chance she will instead say "This is the Hero-King?" ("", This is the strength of the Hero King?).
LucinaVictoryPose1SSBU.gif
LucinaVictoryPose2SSBU.gif
LucinaVictoryPose3SSBU.gif
==In competitive play==
===Most historically significant players===
See also: :Category:Lucina players (SSBU)
* - The second-best Lucina player in Japan in the early metagame, ranking 34th on the Fall 2019 PGRU and regularly placing highly at majors, including 2nd at , 5th at , and 9th at . He dropped Lucina for in 2021 before retiring from competitive play, with only a few appearances in tournaments since.
* - One of the best Lucina players in North America, seeing most of his success in the Northeast, notably winning and placing 7th at and 9th at , ultimately ranking 84th on the OrionRank 2019. Although he had a notable presence in the first few months of the online metagame, he has since become less active in competitive play, while playing other characters when he does attend events.
* - The best Lucina player in Europe, and a been a top 10 player in the continent since 2021, thanks to his consistently strong performances at European events, including 3rd at both and as well as 9th at . Internationally, he has notably placed 9th at and 25th at . His highest ranking was 55th on the OrionRank Ultimate: Eclipse.
* - The greatest Ultimate player of all-time, using Lucina prominently in the first few months of 2019, including to win and . He eventually dropped Lucina in mid-2019, but has rarely pulled her out as a counterpick with middling results.
* - The best Lucina player in the world following 's departure from competitive play. In the first half of 2019, he frequently finished top 32 at majors, most notably 13th at , , and , and was ranked 38th on the Spring 2019 PGRU. Although no longer as consistent as before, he remained one of the few Lucina players who still solo-main her in the newer metagame and remains one of her best representatives, with couple of strong major results such as 5th at and 7th at , and was most recently ranked 66th on the LumiRank 2024.2.
* - The best Lucina player of all-time, playing her alongside . He has won several majors with Lucina, including , , and .
===Tier placement and history===
Lucina was a very popular pick in early Ultimate, even amongst swordfighters who dominated the early months of Ultimate, due to her low learning curve and possessing a simple neutral game, above-average edgeguarding, and consistent KO power. As such, she was widely considered a top tier during this time and a better character choice than due to her blade's consistent damage output. Several top players had notable Lucina pockets or counterpicks, most notably , who used Lucina to win some of the game's earliest majors, while success with Lucina as a solo-main also came from players such as and . This led to her high representation during this era: OrionRank ranked her 6th in terms of representation for January-June 2019, while seven different players were ranked on the Spring 2019 PGRU with Lucina, the most out of any other player. Even though some players ranked with Lucina did not use her in many sets, it was still a testament to her easy-to-pick-up characteristic.
This hot streak for Lucina declined following the first PGR season, as her simple playstyle allowed many players to learn the matchup and adapt to her playstyle. As several of Lucina's best representatives only used her as a pocket, she was ultimately dropped with little consequences, while some solo-Lucina players who stuck around saw their results decline, most notably Mr. E. Despite this decline, players still regarded her rather highly for the next few years thanks to ProtoBanham's performances, which only served to improve in the post-online metagame after he began winning majors with a mix of Lucina and , and the rise of in Europe's tournament scene. Her representation received a hit as a result of her shrinking playerbase and the rise of other swordfighters such as and the Aegis during and right after the online metagame, and as such, it never reached the heights of the very early metagame. However, her representation nevertheless remained above-average, hovering between 15th and 27th between July 2019 and December 2022. Although Lucina was no longer considered a top tier character, she was still well-regarded in competitive play, and as such, she was ranked 22nd on the first tier list, placing her towards the front of the A+ tier as a high-tier character.
Following the first tier list, ProtoBanham's tournament activity declined sharply as he only attended a couple of events in 2023. Leon and Mr. E remained notable threats at majors; however, their results were unable to make up for ProtoBanham's absence in top-level play. As such, Lucina's playerbase stagnated, which led her representation to drop from 27th at the end of 2022 to 45th by the end of 2023. This stagnation was reflected in her placement on the second tier list, where she fell 6 spots to 28th, placing her towards the end of the A- tier; partly responsible for this drop was the rise of the Samuses, , , and on the tier list, characters who were all previously ranked below Lucina.
==: A Path of Heroes==
All of Lucina's opponents are Fire Emblem characters. They appear in reverse of the order in which their respective games were released, likely referencing Lucina traveling into the past in her own game.
Round 	Opponent 	Stage 	Music 	Notes
1 	(x2) 	Find Mii 	 	
2 	 	Arena Ferox 	 	Items do not appear. References her duel with Chrom in Chapter 4 of Awakening.
3 	(x2) 	Reset Bomb Forest	 	
4 	 	Castle Siege 	 	
5 	 	Norfair 	 	The stage references Roy's association with fire.
6 	 	Coliseum 	 	Items do not appear.
Bonus Stage	Bonus Stage	Bonus Stage 	Bonus Stage 	Bonus Stage
Final 	 	 	(Less than 7.0 intensity) (Intensity 7.0 or higher)	On intensity 7.0 and higher, fights alongside Master Hand.
Note: Every stage plays a track from the Fire Emblem universe, no matter what universe the stage originates from.
Credits roll after completing Classic Mode. Completing it as Lucina has accompany the credits.
==Role in World of Light==
Although Lucina does not appear in the World of Light opening cutscene, she was vaporized and later imprisoned alongside the rest of the fighters (excluding ) when Galeem unleashed his beams of light.
Lucina was one of the many fighters that fell under Dharkon's control upon Galeem's first defeat. She can be found in the area that resembles the remains of a clockwork guarded by the spirit of Omega Ridley.
===Fighter Battle===
No.	Image	Name 	Type	Power 	Stage 	Music
21ε	 	Lucina	 	10,000	Arena Ferox (Ω form)	
==Spirit==
Lucina's fighter spirit can be obtained by completing as Lucina. It is also available periodically for purchase in the shop for 300 Gold, but only after Lucina has been unlocked. Unlocking Lucina in World of Light allows the player to preview the first spirit below in the Spirit List under the name "???". As a fighter spirit, it cannot be used in Spirit Battles and is purely aesthetic. Her fighter spirit has an alternate version that replaces it with her artwork in Ultimate.
SSBU spirit Lucina.png|611. Lucina
==In Spirit Battles==
===As the main opponent===
Spirit	Spirit	Spirit 	Spirit 	Battle parameters	Battle parameters	Battle parameters 	Battle parameters 	Battle parameters 	Battle parameters	Battle parameters 	Inspiration
No. 	Image 	Name 	Series 	Enemy Fighter(s) 	Type 	Power 	Stage 	Rules 	Conditions 	Music 	Character
620 	 	Fire Emblem Series 	• • 	 	13,500 	Temple (Battlefield form) 	•Hazard: Heavy Wind 	•Dangerously high winds are in effect•The enemy has increased move speed and reduced weight 	 	 	
627 	 	Fire Emblem Series 	• • 	 	3,500 	Skyworld 	N/A 	•The enemy has increased jump power•The enemy has increased move speed 	 	 	
629 	 	Fire Emblem Series 	• 	 	8,900 	Skyworld (clouds only) 	N/A 	•The enemy can unleash powerful critical hits at random•The enemy has an extra midair jump 	 	(green costume) (white costume) (navy costume)	
653 	 	Fire Emblem Series 	• • 	 	9,200 	Coliseum 	N/A 	•The enemy has increased attack power•The enemy has increased move speed•The enemy has increased jump power 	 	 	
657 	 	Fire Emblem Series 	• 	 	1,700 	Castle Siege (Ω form) 	•Attack Power ↓ 	•You have reduced attack power•The enemy has increased attack power 	 	 	
670 	 	Fire Emblem Series 	• 	 	4,100 	Kalos Pokémon League (Battlefield form)	•Hazard: Poison Cloud 	•The stage is covered in a poisonous cloud•The enemy's special moves have increased power 	 	 	
671 	 	Fire Emblem Series 	• 	 	3,300 	Castle Siege (Throne Room) 	•Strengthen Weapon•Item: Swords 	•All fighters' melee weapons have increased power after a little while•Items will be pulled toward the enemy 	 	 	
675 	 	Fire Emblem Series 	• 	 	1,700 	Coliseum (Battlefield form) 	N/A 	•The enemy can unleash powerful critical hits at random 	 	 	
679 	 	Fire Emblem Series 	• 	 	9,800 	Suzaku Castle (Battlefield form) 	•Hazard: Heavy Wind 	•Dangerously high winds are in effect•The enemy has an extra midair jump 	 	 	
952 	 	Xenoblade Chronicles Series	• • 	 	9,300 	Gaur Plain (Battlefield form) 	•Defense ↓ 	•You have reduced defense after a little while 	 	 	
967 	 	Xenoblade Chronicles Series	• • 	 	13,900 	Halberd (Battlefield form) 	•Item: Fire Bar•Hazard: Lava Floor 	•The floor is lava•The enemy's melee weapons have increased power•The enemy starts the battle with a Fire Bar 	 	 	
972 	 	Xenoblade Chronicles Series	• • 	 	2,400 	Gaur Plain (Battlefield form) 	•Hazard: Lava Floor 	•Defeat the main fighter to win•The floor is lava 	 	 	
972 	 	Xenoblade Chronicles Series	• • 	 	2,400 	Gaur Plain (Battlefield form) 	•Hazard: Lava Floor 	•Defeat the main fighter to win•The floor is lava 	 	 	
1,205 	 	Baten Kaitos Series 	• 	 	1,700 	Gaur Plain (Battlefield form) 	N/A 	•The enemy starts the battle with an Ore Club 	 	 	
1,227 	 	ASH: Archaic Sealed Heat 	• 	 	2,500 	Bridge of Eldin (hazards off) 	•Assist Trophy Enemies (Shovel Knight)•Bob-omb Festival	•Bob-ombs will rain from the sky after a little while•Hostile assist trophies will appear 	 	 	
1,251 	 	The Last Story 	• • 	 	3,700 	Reset Bomb Forest 	N/A 	•Take your strongest team into this no-frills battle 	 	 	
1,392 	 	Fire Emblem Series 	• 	 	2,400 	Garreg Mach Monastery (Marketplace) 	•Item Tidal Wave•Item: Food 	•Certain items will appear in large numbers 	 	 	
1,461 	 	Xenoblade Chronicles Series	• • • 	 	3,800 	Jungle Japes (Battlefield form) 	N/A 	•Defeat the main fighter to win 	 	 	
1,512 	 	Kingdom Hearts Series 	• (150 HP)• ×4 (50 HP)	 	9,400 	Find Mii (Ω form) 	•Assist Trophy Enemies (Krystal) 	•Stamina battle•Hostile assist trophies will appear when the enemy's at high damage•Reinforcements will appear after an enemy is KO'd	 	 	
1,527 	 	Super Mario Series 	• (140 HP) 	 	3,400 	Hyrule Castle (hazards off) 	•Item: Swords 	•Stamina battle 	 	 	
===As a minion===
Spirit	Spirit 	Spirit 	Spirit 	Battle parameters	Battle parameters	Battle parameters 	Battle parameters 	Battle parameters 	Battle parameters	Battle parameters	Inspiration
No. 	Image 	Name 	Series 	Enemy Fighter(s) 	Type 	Power 	Stage 	Rules 	Conditions 	Music 	Character
966 	 	Xenoblade Chronicles Series	• (90 HP)• (90 HP)	 	9,900 	Kongo Falls (Ω form)	•Hazard: Lava Floor 	•The floor is lava•Stamina battle•The enemy starts the battle with a Fire Bar	 	Pyra 	
966 	Cloud Sea of Alrest (Ω form)	Xenoblade Chronicles Series	• (90 HP)• (90 HP)	 	9,900 	N/A 	•Stamina battle•The enemy starts the battle with a Fire Bar	 	 	Pyra 	
1,250 	 	The Last Story 	• • 	 	3,600 	Temple 	•Sudden Damage 	•You'll occasionally take sudden damage when the enemy's at high damage 	 	Calista 	
This alternative occurs when the corresponding DLC has been purchased and downloaded.
==Alternate costumes==
							
							
==Gallery==
Fire Emblem Heroes Smash.png|Artwork of all playable Fire Emblem characters and Assist Trophies, as posted on the official Japanese Fire Emblem Heroes Twitter account.
Lucina Joins The Battle.jpg|Lucina's unlock notice.
Fire Emblem Smash Bros.png|Screenshot of all playable Fire Emblem characters on Arena Ferox, as posted on the official Japanese Fire Emblem Twitter account.
SSBU Lucina Number.png|Lucina's fighter card.
SSBUWebsiteLucina1.jpg|Lucina idling on Skyloft.
SSBUWebsiteLucina2.jpg|Taunting on Skyloft.
SSBUWebsiteLucina3.jpg|Attacking on Temple.
SSBUWebsiteLucina4.jpg|Taunting with on Castle Siege.
SSBUWebsiteLucina5.jpg|Lucina unleashing Critical Hit on Arena Ferox.
SSBUWebsiteLucina6.jpg|Lucina taunting with on Skyworld.
SSBUFireEmblemJPTwitter1.jpg|All playable veterans on Coliseum.
===Fighter Showcase Video===
==Trivia==
*At least two of Lucina's screenshots on the Ultimate site allude to events from :
**The screenshot depicting her alongside alludes to their kinship as descendant and ancestor, respectively.
**The screenshot of her taunting defensively in front of Charizard alludes to "" paralogue from Awakening, in which the must protect the draconic Tiki.
*In early builds of the game, Lucina's idle animation was unchanged from Super Smash Bros. 4, while Marth received a new one. However, Lucina's idle animation was changed to match Marth's new one in the final build.
*Lucina has animation folders labelled "bow" and "bowarrow", but neither has any animations inside. This is either a mistake due to copying asset folders from , or an indication that she was going to have a bow in her moveset referencing Fire Emblem Awakening and Fire Emblem Heroes.
*Due to Lucina's height being changed to Marth's, she stands the same height as her father , who in the Fire Emblem games is significantly taller than Lucina.
*Lucina, Marth, , , Chrom, and are the only characters that use their crouching animation from their previous Smash Bros. game when holding a small item (in Chrom's case, he uses Roy's previous crouching animation).
**This makes Lucina, Marth, and Wolf the only characters to have both updated idle and crouching animations, but transitions to their previous animation when holding a small item.
*Prior to update , Lucina's unique voice clip when winning against Ike ("And they call you the Radiant Hero?") was missing in the Sound Test. She shares this distinction with , , , and .
*Lucina is the only Awakening character who is always fought on the Arena Ferox stage as is never fought on the stage and Chrom only does so outside of World of Light.
*Lucina's and 's Classic Mode route share the same theme, as both fight Fire Emblem characters as opponents.
*Despite fighting all Fire Emblem fighters along with any alternate variants, Ike's Radiant Dawn alternate costume and herself do not appear in Lucina's Classic Mode route, excluding Byleth, who is a DLC character.
*During certain animations such as jumping, pausing, and zooming the camera around Lucina's belt reveals that her stomach will split open.
 
Category:Spirits
es:Lucina (SSBU)