nyuuzyou/wikis huggingface dataset:
Wayne Grayson

Vinnie Penna, also known as Wayne Grayson, is an American actor, voice actor, and fight director who works for the English-language dub of .
==Biography==
Grayson first began to provide voices in during the fifth season. As with most other voice actors who worked with 4Kids Entertainment, he left when and TAJ Productions took over the dubbing and distribution of the series. Grayson later returned to the starting with Crossing Paths.
==Pokémon roles==
===Animation===
========
=====Humans=====
======Major======
* 
* 
* 
* Emmet
* Karl
* Lorenzo
* Butler
* Meyer (XY067-present)
* 
======Minor======
* Tsuyoshi
* Wilbur
* Oscar
* Dr. Gordon
* Professor Alden
* Austin
* Braggo
* Kain
* Jared
* Zane
* Delaney
* Georgio
* Ferris
* Davy
* Woodward
* Ghris
* One of Viren's henchmen
* s (XY130)
* (XY132)
* Ikari
=====Pokémon=====
======Major======
* 
======Minor======
* 
==Other non-Pokémon roles==
* (, , , , )
* Joey Wheeler ()
* Kosuke Entoji ()
* Syrus Truesdale ()
* Bolt Tanner ()
* Nelson Andrews ()
* Eneru, Yosaku ()
* Mr. EAD ()
* Timmy (; DuArt Film & Video) (Season 7)
* Marcell Toing ()
* Comet ()
==External links==
* Voices.com profile
* Twitter
* Instagram
Grayson, Wayne
Grayson, Wayne
Grayson, Wayne
de:Vinnie Penna
it:Wayne Grayson
Wayward Wood

Wayward Wood (Japanese: いの Bewildering Forest) is an area located in the southern region of the Coronet Highlands of Hisui. It is across the river west of Heavenward Lookout. The Ancient Quarry is located to the north. The upper entrance to Wayward Cave can be found here.
== Geography ==
Wayward Wood is a forest that takes root above Wayward Cave. An entrance to the cave is at the eastern end of the woods. It opens up next to a small, oblong lake which creates two waterfalls that split on either end of the lower entrance to Wayward Cave in the Heavenward Lookout. The forest continues to the southwest, where it ends at an entrance to the Ancient Quarry. 
== Items ==
== Pokémon ==
== In other languages==
==Related articles==
Category:Hisui locations
Category:Legends: Arceus locations
Category:Coronet Highlands
Category:Forests
de:Wirrwald
es:Bosque Extravío
it:Bosco Labirinto
ja:迷いの山林
zh:迷失山林
Wazoo Island

Wazoo Island (Japanese: ワズワ島 Wazuwa Island) is an -exclusive location in Hoenn, found between Lilycove City and Mossdeep City. It was featured in The Relicanth Really Can!. 
The island's beaches, crystal-blue waters, and Grand Wazoo Resort make it a popular tourist destination. A deep ocean and sea trenches surround Wazoo Island, and are home to a school of .
 and , a married couple, live on the island. They own a salvage shop called Bounty of the Sea, and Adam is an underwater treasure hunter while Evelyn examines the items he finds for value.
According to legends, 100 years ago, the King Neptune, a cargo ship carrying the greatest treasure ever, was caught in a typhoon and sank near Wazoo Island. and offered to help Adam find the infamous shipwreck, and after their submarine became caught in a rip, they found it in an underwater cavern. Adam went on to find a treasure chest inside the wreck, only for to snatch it and subsequently destroy the King Neptune in the process. The treasure was eventually revealed to be Green Shards, which were valuable 100 years ago, but not today.
==Pokémon seen around Wazoo Island==
		
		
Category:Islands
es:Isla Wazoo
it:Isola di Wazoo
zh:瓦滋瓦島
We'll Be There

We'll Be There (Chinese: We'll Be There) is an opening theme of the Cantonese dub of . Despite being made, it has never been used in the dub. It is based on Spurt!.
==Lyrics==
===TV version===
! Chinese
! English
|-
|<ab>
You and me
We'll be there</ab>
| <ab>Everything hidden in those memories, collect them first and don't waste them
Position oneself for an all-out attack, fly to your heart's dreams and don't give up
Like the sunlight, like the strong light, like the seven-colored laser
Like concentration, like endeavor, no need to feel nervous
Having shared joy, having shared equally, having experienced the hardship
I will win one day and happiness approach
Unlimited zones, the world cannot be divided
Unlimited power, I have an imposing manner
Attack diligently, be quick to decide victory
Achieving my dream is like a long road
I will never ever back down
Take no account in searching for the end, don't spare anything in vain
Fly to the stars tomorrow, the heaven's pact has no limit
There are thousands of direction ahead, but only one road to go
To pursue the final truth, sincerely band together and dash forward
You and me
We'll be there</ab>
|}
|}
===Full version===
! Chinese
! English
|-
|<ab>
You and me
We'll be there</ab>
| <ab>Everything hidden in those memories, collect them first and don't waste them
Position oneself for an all-out attack, fly to your heart's dreams and don't give up
Like the sunlight, like the strong light, like the seven-colored laser
Like concentration, like endeavor, no need to feel nervous
Having shared joy, having shared equally, having experienced the hardship
I will win one day and happiness approach
Unlimited zones, the world cannot be divided
Unlimited power, I have an imposing manner
Attack diligently, be quick to decide victory
Achieving my dream is like a long road
I will never ever back down
Take no account in searching for the end, don't spare anything in vain
Fly to the stars tomorrow, the heaven's pact has no limit
Like the sunlight, like the strong light, like the seven-colored laser
Like concentration, like endeavor, no need to feel nervous
Having shared joy, having shared equally, having experienced the hardship
I will win one day and happiness approach
Unlimited zones, the world cannot be divided
Unlimited power, I have an imposing manner
Attack diligently, be quick to decide victory
Achieving my dream is like a long road
I will never ever back down
Take no account in searching for the end, don't spare anything in vain
Fly to the stars tomorrow, the heaven's pact has no limit
There are thousands of direction ahead, but only one road to go
To pursue the final truth, sincerely band together and dash forward
Take no account in searching for the end, don't spare anything in vain
Fly to the stars tomorrow, the heaven's pact has no limit
There are thousands of direction ahead, but only one road to go
To pursue the final truth, sincerely band together and dash forward
You and me
We'll be there</ab>
|}
|}
Category:Chinese opening themes
zh:We'll Be There
We're Coming Home

We're Coming Home is the ending theme for the English dub of Genesect and the Legend Awakened. It is written and performed by Jess Domain, and is produced by John Loeffler and David Wolfert.
==Lyrics==
<ab>Oh we had some fun out there, now didn't we?
I never knew the world had so much for us to see
We sat on the moon and waved to the stars
They showed us their lights and lifted our hearts
We'll have to go and say hello another day
We're on our way
Oh oh, we're coming home
The only place that's never too far
Oh oh, we're coming home
It's time to listen to their call
When adventure comes our way,
We'll go back and play
Oh oh,
We're coming home
Every journey starts with friends we want to see
Magic fills the air in places we've never been
We've swam every ocean, played in the sand
You whistled a tune and everyone danced
We'll have to run
It's been such fun around the globe
And now we know
Oh oh, we're coming home
The only place that's never too far
Oh oh, we're coming home
It's time to listen to their call
When adventure comes our way,
We'll go back and play
Oh oh,
We're coming home
Can you feel the sun shine just for us?
Can you see the moon lighting the way for us?
Follow our hearts and never be alone
Together we'll go
We're on the right road
Oh we had some fun out there, now didn't we?
We never knew the world had so much for us to see
Now we've seen it all and traveled for miles
So we're coming back and bringing you smiles
We'll have to go and say hello another day
We're on our way
Oh oh, we're coming home
The only place that's never too far
Oh oh, we're coming home
It's time to listen to their call
When adventure comes our way,
We'll go back and play
(We'll go back and play)
Oh oh, we're coming home
The only place that's never too far
Oh oh, we're coming home
It's time to listen to their call
When adventure comes our way,
We'll go back and play
Oh oh,
We're coming home</ab>
==Trivia==
* In the non-theatrical version of this song, the line It's time to listen to their call is replaced by Can't wait to be with everyone.
==In other languages==
Category:English movie ending themes
es:EDP16
fr:On rentre chez nous
We're a Miracle

We're a Miracle is one of the ending themes for the English dub of Mewtwo Strikes Back. It is available on the film's soundtrack and is performed by , who also co-wrote the song.
It was also included on the Japanese release of .
==Lyrics==
===Movie version===
<ab>Here we are, safe at last
We can breath a sigh, seems the storm has passed
Through it all, no one knew,
That all the tears in heaven, would bring me back to you
No one I know, imagined we would make it
But it only matters that we both believed
You and me, we're a miracle; meant to be
And nothing can change it
Mountains move
And oceans part
When they are standing in our way
You and me, we're a miracle;
Angels stand watching over us
And heaven shines upon us, every day</ab>''
===Full version===
<ab>Here we are, safe at last
We can breath a sigh, seems the storm has passed
Through it all, no one knew,
That all the tears in heaven, would bring me back to you
No one I know, imagined we would make it
But it only matters that we both believed
You and me, we're a miracle; meant to be
And nothing can change it
Mountains move
And oceans part
When they are standing in our way
You and me, we're a miracle;
Angels stand watching over us
And heaven shines upon us, every day
Everytime, I felt near defeat
You were there for me oh
By my side completely
You give me strength ohh..
you set me free... hey yeah yeah
Its just because of you ohh..
I'm all that I can be ohh..
When I'm with you, the world is ours to reach for
Together there is nothing we can't do. ooh ooh..
You and me, we're a miracle; meant to be
And nothing can change it
Mountains move
And oceans part
When they are standing in our way
You and me, we're a miracle;
Angels stand watching over us
And heaven shines upon us, every day
The chance was so unlikely
That we would ever win
Two stars among the heavens
Destiny brought you to me
You and me, we're a miracle; meant to be
And nothing can change it
Mountains move
And oceans part
When they are standing in our way
You and me, we're a miracle;
Angels stand watching over us
And heaven shines upon us, every day
You and me, we're a miracle (miracle)
You and me, we're a miracle (miracle)
Miracle</ab>''
de:We’re A Miracle
es:ED1P01
zh:We're A Miracle
We're the Mew Research Team

(Japanese: オレたちミュウ探偵団 We're the Mew Research Team) is a Pokémon manga published in the August 2005 issue of CoroCoro Special. It consists of 30 pages. The writer and artist is Seino Nana (せいの奈々).
The manga is about two boys playing Pokémon Red/Blue on their Game Boy, competing to be the first to .
Category:Manga
We Are Team Rocket (TCG GB2)

We Are Team Rocket (Japanese: われらロケット団) is one of the eight sets found in Pokémon Trading Card Game 2: The Invasion of Team GR! for the Game Boy Color. 
The booster pack image features the Team Rocket "R" emblem.
Members of Team Great Rocket usually give out these booster packs when they are defeated.
We Are Team Rocket includes cards from , the expansion, expansion, and expansion. It also includes a number of that were never released outside of Japan.
==Card list==
de:Warera Rocket-dan (Trading Card Game 2)
fr:Nous sommes la Team Rocket (TCG2)
it:We Are Team Rocket (GB2)
zh:我们是火箭队（GB2）
We Will Carry On!

We Will Carry On! is the opening theme song for the English dub of the thirteenth season, Pokémon: DP Sinnoh League Victors. It was used from Regaining the Home Advantage! to Memories are Made of Bliss!. The opening animation is composed of clips from the thirteenth Japanese opening The Greatest - Everyday!.
==Lyrics==
<ab>It's about you,
It's about me,
It's about hope,
It's about dreams.
It's about friends that work together,
To claim their destiny.
It's about reaching for the sky,
(Pokémon)
Having the courage,
And willing to try.
It's about never giving up,
So hold your head up,
And we will carry on,
(Sinnoh League Victors)
Pokémon!</ab>
==Characters==
===Humans===
* Ash Ketchum
* 
* 
* Jessie
* James
* Paul
* Zoey
* 
* 
* Nando
* Ursula
* Conway
===Pokémon===
* ()
* ()
* ()
* ()
* ()
* ()
* ()
* ()
* (; )
* ()
* ()
* ()
* ()
* ()
* ()
* ()
* ()
* ()
* ()
* ()
* ()
* ()
* ()
* ()
* ()
* ()
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* Several Pokémon (Silhouette)
==Opening animation spoilers==
* 's evolving into a and evolving into an .
* obtaining a .
* Nando, , Ursula, and Jessilina entering the Sinnoh Grand Festival.
* , Conway, and Nando qualifying for the Sinnoh League.
==Video==
==Trivia==
* This is the second dub opening not to use any clips from any episode, only using clips from the Japanese opening The Greatest - Everyday!. The original version of Unbeatable had no clips, but was eventually edited to remove clips featuring , , and , all unrevealed Pokémon at the time.
** This is also the first dub opening to debut and finish at the same time as its corresponding Japanese opening, as both We Will Carry On! and The Greatest - Everyday! were used from Regaining the Home Advantage! to Memories are Made of Bliss! (although the latter opening was also used for two special episodes).
* An extended version of We Will Carry On! was used in Memories are Made of Bliss!.
==In other languages==
==External links==
*Interview with Adam Elk, singer of We Will Carry On!
 
Category:English opening themes
de:Was bleibt, sind du und ich
es:OP13
fr:Ensemble nous vaincrons
it:I Vincitori della Lega di Sinnoh (sigla)
We Will Meet Again

We Will Meet Again is the ending theme for the English dub of Lucario and the Mystery of Mew. It plays during the ending credits and was written, produced, and performed by John Siegler. Jim Malone wrote the song with Siegler.
==Lyrics==
<ab>Like a mountain I must conquer
Like a battle I must endure
I will fight for your honor
Steadfast and sure
'Cause I've got a vision that's fit for a king
And I've got a feeling I can do anything
And we will meet again
We will meet again
Yeah, yeah, yeah
We will meet again
I will search the whole world over
If that's what I must do
I'll follow every winding road
Just to be with you
'Cause I've got a dream that I just can't ignore
Before I get through, I will open every door
And we will meet again
We will meet again
And nothing can stop this journey
Across an unknown land
And like a fire that keeps on burning
We will make our stand
We are bound together by fate
Set apart by what we've found
And we'll make this sacrifice
'Cause we know where we are bound
Side by side, we will ride once again
And if we keep the flame alive, my friend
We will meet again
We will meet again
We will meet again
I will search the whole world over
If that's what I must do
I'll follow every winding road
Just to be with you
'Cause I've got a dream that I just can't ignore
Before I get through, I will open every door
And we will meet again
We will meet again
And nothing can stop this journey
Across an unknown land
and like a fire that keeps on burning
We will make our stand
And we will meet again
Yeah, yeah
We will meet again
Whoa, whoa</ab>
==In other languages==
de:Wenn wir uns wiederseh'n
es:EDP08
Weak Armor (Ability)

|}
Weak Armor (Japanese: くだけるよろい Broken Armor) is an Ability introduced in Generation V.
==Effect==
===In battle===
====Generations V and VI====
When a Pokémon with this Ability is hit by a physical move, its is decreased by one stage and its is increased by one stage.
If a Pokémon with this Ability is hit by a physical multistrike move (such as ), each hit activates this Ability.
====Generation VII onwards====
Weak Armor now raises Speed by two stages.
===Outside of battle===
Weak Armor has no effect outside of battle.
==Pokémon with Weak Armor==
==In other games==
===Description===
|}
|}
==In animation==
===Pokémon animated series===
==In other languages==
Category:Stat raising Abilities
Category:Stat lowering Abilities
Category:Abilities with negative effects
Category:Abilities that activate upon taking damage
de:Bruchrüstung
es:Armadura frágil
fr:Armurouillée
it:Sottilguscio
ja:くだけるよろい
zh:碎裂铠甲（特性）
Weakness Guard (Aquapolis 141)

Weakness Guard (Japanese: ウィークカバー Weak Cover) is a . It is part of the expansion.
==Card text==
==e-Reader data==
This card's ID is C-43-#. The short strip contains a brief card summary. There is no long strip for this card.
==Trivia==
The card's effect text is set up more akin to a Pokémon Tool card. It is unknown whether or not this is an error.
===Origin===
Category:Aquapolis cards
Category:The Town on No Map cards
Category:Illus. by Jungo Suzuki
de:Schwächewächter (TCG)
fr:Garde faiblesse (Aquapolis 141)
it:Controlla Debolezza (Aquapolis 141)
ja:ウィークカバー
Weakness Guard Energy (Unified Minds 213)

Weakness Guard Energy (Japanese: ウィークガードエネルギー Weak Guard Energy) is a . It was first released as part of the expansion.
==Card text==
==Release information==
This card was included as both a Regular card and a in the expansion, first released in the Japanese expansion, both with an uncredited illustrator. It was reprinted in the Japanese subset.
===Gallery===
==Trivia==
===Origin===
Category:Energy cards that provide only Colorless Energy
Category:Unified Minds cards
Category:Miracle Twin cards
Category:Remix Bout cards
Category:Cards with unknown illustrators
Category:Holographic cards
Category:Secret cards
Category:Full Art cards
de:Schwächewächter-Energie (TCG)
es:Energía Guardia Debilidad (TCG)
fr:Énergie Garde Faiblesse (Soleil et Lune Harmonie des Esprits 213)
ja:ウィークガードエネルギー
zh:弱点防守能量（TCG）
Weakness Policy

|}
The Weakness Policy (Japanese: じゃくてんほけん Weakness Insurance) is a type of consumable held item introduced in Generation VI. It raises the holder's and if it is hit by a supereffective move.
==In the core series games==
===Price===
|}
|}
===Effect===
If the holder is hit by a supereffective move, it consumes the Weakness Policy, and its and are increased by two stages each. 
A Pokémon with will have its Attack and Special Attack lowered by two stages instead unless it is hit by a supereffective move from a Pokémon with .
It does not activate if the holder already has both +6 Attack and +6 Special Attack stat stages (unless its Ability is , in which case it will not activate if the holder has both -6 Attack and -6 Special Attack stat stages). It does not activate if the holder is from or unaffected by the supereffective move (e.g. due to ). (such as or ) will never activate the Weakness Policy, even if the move's type is supereffective on the holder.
If multiple Pokémon each holding a Weakness Policy are hit by a supereffective move at once, each hit Pokémon will consume its Weakness Policy before transfers any item (including Weakness Policies).
===Description===
|}
|}
===Acquisition===
|-
| 
|
| Battle Maison (32 BP)
|-
| 
|
| Battle Tree (32 BP)
|-
| 
|
| (20 BP)
|-
| 
|
| Cram-o-matic (: 92-100 points)
|-
| 
|
| Delibird Presents (Mesagoza Branch, after completing the main storyline)
|}
|}
====Distribution====
{| border=1 style="background:#FFF; border:1px solid #; border-collapse:collapse"	 	 	
Games	Event	Language/Region	Distribution period
 	 	All 	December 21 to 22, 2013
 	 	All 	April 23 to 26, 2021
=====As a held item=====
{| border=1 style="background:#FFF; border:1px solid #; border-collapse:collapse"	 	 	
Games	Event	Language/Region	Distribution period
 	 	Taiwan 	Various
 	 	South Korea 	Various
 	 	United States 	August 16 to 17, 2014
 	 	All 	August 14 to 16, 2021
==Gallery==
===Artwork===
Artwork from
==In the spin-off games==
===Pokémon UNITE===
In Pokémon UNITE, the Weakness Policy is a held item that grants Attack buff upon taking damage that lasts for 3s and can stack 4 times. The buff is equal to 2%/2.5%/3% at Grade 1, 10, and 20 respectively. This item also increases HP and Attack: 70 and 0 at Grade 1 respectively and 210 and 15 at Grade 30.
==In the TCG==
Weakness Policy was introduced as an in the Pokémon Trading Card Game during the Japanese XY Era. It was first released in the Japanese expansion before debuting in English in the expansion, where it was released as both a Regular card and a . When this is attached to a Pokémon, that Pokémon has no Weakness.
== Merchandise ==
A set of 2 memos designed after the Weakness Policy and Blunder Policy has been released on December 12, 2024 and is exclusive to the Pokémon Center.
File:Memo set Weakness Blunder Policy.jpg|Memo set
==In other languages==
==See also==
* Blunder Policy
==External links==
Category:Held items
Category:Stat-raising held items
Category:Items that activate upon taking damage
de:Schwächenschutz
es:Seguro debilidad
fr:Vulné-Assurance
it:Vulneropolizza
ja:じゃくてんほけん
zh:弱点保险（道具）
Weakness Policy (Primal Clash 142)

Weakness Policy (Japanese: じゃくてんほけん Weakness Insurance) is a . It was first released as part of the expansion.
==Card text==
==Release information==
This card was released as both a Regular card and a in the English expansion, originating from the Japanese expansion. Both prints feature artwork by Ayaka Yoshida. Another print, also featuring artwork by Ayaka Yoshida, was included in the expansion, having been reprinted in the subset in Japan.
===Gallery===
==Trivia==
===Origin===
The Weakness Policy is a held item in the Pokémon games that increases the holder's and stats by two stages when hit by a supereffective move.
Category:Primal Clash cards
Category:Gaia Volcano cards
Category:Burning Shadows cards
Category:Facing a New Trial cards
Category:Illus. by Ayaka Yoshida
Category:Holographic cards
Category:Secret cards
de:Schwächenschutz (TCG)
es:Seguro Debilidad (TCG)
fr:Vulné-Assurance (XY Primo-Choc 142)
it:Vulneropolizza (Scontro Primordiale 142)
ja:じゃくてんほけん (カードゲーム)
zh:弱点保险（TCG）
Weather (GO)

There are several weather effects in . They are intended to reflect the actual weather of the player's location. Weather in each local area is updated every hour, on the hour, via .
==Effects==
Different weathers affect certain Pokémon types, and effects include:
* Increasing the power of s of boosted types in and s by 20% (rounded down to the nearest integer)
* Wild Pokémon with a weather-boosted type:
** spawn more frequently.
** award 25% extra when caught.
** are guaranteed at least 4 s in each stat.
** are five power up levels higher than normal (capped at 35 instead of 30 for wild Pokémon, 25 instead of 20 for Raid Bosses, and 13 instead of 8 for ).
** have a swirling, white aura in the overview map.
* The form of wild depends on the weather.
* The form of wild depends on the weather.
** Cherrim appear in Sunshine Form during sunny/clear weather and Overcast Form otherwise.
* requires rainy weather or a nearby Rainy Lure Module to evolve into .
Weather bonuses are not applied for Pokémon encounters from Field, Special, or Timed Research and GO Battle League rewards. Bonus damage is also not applied in s, including Team GO Rocket battles.
If a weather change causes an existing wild Pokémon spawn to gain (or lose) its weather boost, then its Power Up level will be raised (or lowered) by 5 and its IVs will be re-rolled. However, any weather-dependent forms will remain the same.
Weather 	Day and night icons	Boosted types	Castform form	Cherrim form
Sunny/Clear 	 	, , 	Sunny 	Sunshine
Rainy 	 	, , 	Rainy 	Overcast
Partly cloudy	 	, 	Normal 	Overcast
Cloudy 	 	, , 	Normal 	Overcast
Windy 	 	, , 	Normal 	Overcast
Snow 	 	, 	Snowy 	Overcast
Fog 	 	, 	Snowy 	Overcast
==Trivia==
* Prior to the introduction of s to Pokémon GO, some species only spawned under specific weather conditions (outside of certain in-game events):
** 's evolutionary line exclusively spawned in sunny/clear weather
** 's evolutionary line exclusively spawned in rainy weather
Category:Pokémon GO
Category:Game mechanics
ja:てんき (GO)