nyuuzyou/wikis huggingface dataset:
Bareki

Voiceless Penitent Bareki is a trader encountered in Baldur's Gate 3 during Act Three. He can be found near the Ancient Rune Circle in the Undercity Ruins at , within the Lower City Sewers.
==Overview==
=== Background ===
Bareki was once part of a group of thieves, alongside and , who broke into Gortash's office. In doing so, they discovered the secret plot of The Absolute and were hunted down by Absolute Cultists until they fled into the sewers. Sarin believed that Aelis and Bareki would get them all caught by recklessly spending the treasure they stole from Gortash, so she decided to hide it - inadvertently fueling their paranoia and causing them to fear that she had been taken over by the Absolute. As a result, Bareki decapitated her and Aelis burned her until only her skeleton remained.
== Involvement == 
As his title implies, Bareki is completely mute and does not have any dialogue during his interactions. The party will lose approval with him if he spots them stealing from the pouch behind him.
==Notable items sold==
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== Combat ==
=== Attacks and abilities ===
== Related Literature ==
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== Gallery ==
File:Bareki Model.png|Bareki's model.
Category:Humans
Category:Humanoids
Category:Characters
Category:Characters in the Undercity
Category:Characters in Act Three
Category: Traders
Baretha

Sarth Baretha can be found along the Mountain Pass during Act One.
== Involvement ==
=== Act One ===
Baretha is part of a githyanki patrol searching the Wilderness for a powerful weapon. As the sarth in the group, she reports directly to . As the party approach Baretha and the githyanki patrol near the entrance to the Mountain Pass, they find a group of Flaming Fists demanding them to lay down their weapons. The Fists are swiftly defeated in a bath of dragon flames.
Baretha and her squad become hostile to the party if provoked, or if the party fail to talk their way out of Kith'rak Voss' interrogation.
== Combat==
=== Attacks and abilities ===
=== Allies ===
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=== Notable loot ===
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== Speak with Dead ==
Baretha can be spoken to with .
Party member: Who are you?
* Baretha: Baretha...
Party member: What is your profession?
* Baretha: Sarth... warrior of Vlaakith...
** Party member: Who is Vlaakith?
*** Baretha: My queen...
Party member: Do you know where the githyanki crèche is?
* Baretha: Mountains...
** Party member: Can I remove an illithid parasite at the crèche?
*** Baretha: At the crèche... cleansing...
Party member: Why did you come here?
* Baretha: Find... the weapon...
Party member: This 'weapon' you sought - what does it do?
* Baretha: All-powerful... Vlaakith's prize...
== External links ==
Category:Githyanki
Category:Humanoids
Category:Characters
Category:Characters in the Risen Road
Category:Characters in Act One
Category:Fighters
Category:Available to Speak with Dead
Barkskin Armour

== Gallery ==
File:Barkskin Armour ingame female.png|alt=Barkskin Armour worn by Karlach
File:Barkskin Armour in game male.png|alt=Barkskin Armour worn by Astarion
file:Barkskin Armour Human Front Model.webp|Body Type 1 Front Human|alt=Barkskin Armour Human Front
file:Barkskin Armour Human Back Model.webp|Body Type 1 Back Human|alt=Barkskin Armour Human Back
file:Barkskin Armour High Elf Front Model.webp|Body Type 4 Front High Elf|alt=Barkskin Armour High Elf Front
file:Barkskin Armour High Elf Back Model.webp|Body Type 4 Back High Elf|alt=Barkskin Armour High Elf Back
Barnz

Barnz is a member of the Cult of Bhaal, found in the Abandoned Cistern in the Lower City Sewers during Act Three.
== Involvement ==
Barnz can be found guarding Sluice Gate in Abandoned Cistern with and . Getting close to him triggers a fight.
==Combat==
=== Attacks and Abilities ===
== Loot ==
* - 3x
* 
Category:Humans
Category:Humanoids
Category:Characters
Category:Characters in the Undercity
Category:Characters in Act Three
Category:Followers of Bhaal
Barren's Coop

==Overview==
Upon entering the Lower City, many posters are put up around the city on various noticeboards and walls. Interacting with the Anti-Hag Support Group posters begins the quest Help the Hag Survivors and lead to a possible meetup place at Barren's Coop near . The door to Barren's Coop can be lockpicked or smashed by force. Passing a Perception check reveals an eviction notice. To find the new location of the hag survivors, the table must be searched, revealing a barely legible letter. This letter reveals that the group has relocated to Old Garlow's Place at . The chest inside also contains a book, .
If the hag was never defeated in Act One, the Anti-Hag Support Group posters as well as the eviction notice and the Hag Research Notes book are not present. Instead, is a book called , in which states she could not find enough victims to band together against the hag so she will try her luck in Calishem.
==Related locations==
* 
==Related quests==
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Category:Locations
Category:Act Three Locations
Barsik

Barsik is a medium haired black and white Cat with yellow eyes in the Lower City of Baldur's Gate. 
== Involvement==
Barsik can be found outside the western wall of Sorcerous Sundries in the Lower City at . Barsik worships , originally known as Bast, patroness of cats. Sharess was often depicted with the head of a cat.
Along with and , Barsik is one of three different cats located near Bonecloak's Apothecary that can be asked to keep company if died in Act One, and the party has spoken to her about how she feels lonely without him.
=== Dialogue ===
Without :
* Meooow!
With :
* Hold, seeker! Have you come to swear yourself to Sharess by my paw?
Reply "Sharess as in Sharess' Caress?"
* Yes and no. Your kind has lost their way in their worship of the Feline of Felicity - you only hold to her basest tenets.
* Now - will you heed our Mother's call, and bolster her as she crushes the heathen Absolute beneath her divine paw?
Reply "Yes - I pledge myself to Sharess."
* Yes! Yes! Together we shall spread the word of the wonder in her every pawstep!
* I will sing her name in the streets, and you will bring her prayers to the suffering two legs instead of four.
Reply "I'm not sure if Sharess is the Goddess for me."
* Sharess shall mourn your absence - but always honour your capriciousness as her own.
* May your dusks be long and your hunger fleeting.
Clerics have an additional reply: "From one follower of a deity to another, I must respectfully decline."
* Ah, a fellow priest. You may walk on two legs, but we still see eye to eye.
== Notes ==
* Barsik means "small leopard/panther" (affectionate) in Russian, and is a common name or moniker for (typically older) male cats.
== References ==
Category:Cats
Category:Beasts
Category:Characters
Category:Characters in the Lower City
Category:Characters in Act Three
Barth

Barth is a High Half-Elf adventurer travelling with and in Act One.
== Involvement==
===Act One===
Barth is one of the adventurers who is ambushed by Goblins at the beginning of Act One outside of the Emerald Grove. If he survives the battle and remains in the Grove, will steal his , causing Barth to confront him.
The party can side with Meli or Barth. If they decide to side with Meli:
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The party can decide to side with Barth:
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Alternatively, the party can opt to do nothing, which will lead to an altercation where Barth slaps Meli, who will then call for .
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If Ikaron joins, he questions why Barth is threatening a child. The party can either allow Meli to keep the locket or force Meli to return it. 
If allowing Meli to keep it:
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If forcing Meli to return the locket:
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If allowing Meli to take the locket, it can be recovered from the Tiefling Hideout and returned to Barth. If passing an Ability Check, Barth explains the locket's origin and importance.
After hearing his story, the party can request the locket back from Barth. If pressed for the locket, Barth and his crew attack the party.
====Leaving the Grove====
If Aradin's adventuring group left the Grove, they are ambushed by Goblins on the way to the Blighted Village. Barth and Aradin are the only survivors. They leave after speaking with the party, and Barth is never to be seen again.
==Combat==
===Attacks and abilities ===
=== Loot ===
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== External links ==
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Category:Half-Elves
Category:High Half-Elves
Category:Humanoids
Category:Characters
Category:Characters in the Emerald Grove
Category:Characters in Act One
Barton

Barton is one of the bandits raiding the Overgrown Ruins in Act One.
== Involvement ==
=== Act One ===
Barton and have been trying to break into the crypt for days. Tense and alert, he is suspicious of threats. If opening the door Mari is trying to lockpick, he dismisses her concerns with half-hearted reasoning. Barton is an experienced combatant, guiding and Mari in their search after they hear the roof collapse (if the masonry stone has been dropped by the party) as well as rallying the group if he hears another member call for help. He is frustrated by the group's minimal progress, and informs them he has previously gone home empty handed. He also mentions that the last time he was in a crypt, he was attacked by skeletons.
Barton can be found in the Refectory and is instantly hostile to the party.
== Combat ==
=== Attacks and abilities ===
=== Loot ===
* (if unused)
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== Related quests ==
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== External links ==
* 
Category:Humanoids
Category:Humans
Category:Characters
Category:Characters in Act One
Category:Characters in the Ravaged Beach
Category:Rogues
Basilisk Gate Barracks

== Overview ==
This location comprises of military housing for the Flaming Fists and Heapside prison. The barracks are situated just north of the 'Basilisk Gate' waypoint and the entrance to the Lower City from Wyrm's Rock Fortress.
===Baracks===
 can be found speaking to a Flaming Fist inside the barracks. Agreeing to help find her daughter will start the quest .
=== Heapside Prison ===
If a party member gets caught committing a crime by the Flaming Fist and agree to be arrested, the character will be transported to a cell within Heapside Prison. The prison cell contains a breakable wall, a breakable barricade behind some crates, and a hole that can aid in an escape attempt. To the east of the prison cell is a manhole and pit latrine that will transport the party member to the Lower City Sewers.
 the rat trader is inside a cell in the prison. They sell .
===Waypoints===
This location contains the following :
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== Notable characters ==
=== Flaming Fists===
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=== Other ===
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===Merchants===
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== Related quests ==
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== Notable loot==
* bought from Skittle
Category:Locations
Category:Act Three Locations
Battle Master

Battle Master is one of the Subclasses of Fighter. They focus on using active skills on a limited resource to hinder and disable opponents as well as sometimes supporting allies.
==Subclass features==
 
; : 4
: Your Superiority Dice are d8s. You have 4. They fuel your Battle Master manoeuvres and are expended upon use. You regain expended Superiority Dice after either a Short Rest or a Long Rest.
; Manoeuvres
: Manoeuvre save DC = , whichever is higher.
:; Choose 3 manoeuvres to learn:
:: 
; : 5
: You gain +1 Superiority Die
* Choose 2 additional Manoeuvres.
; 
: The size of your increase to 1d10.
* Choose 2 additional Manoeuvres.
==External links== 
*
Category:Subclasses
Baxta

Baxta is a Sharran Sentry guarding the Cloister of Sombre Embrace located at .
== Combat ==
=== Attacks and abilities ===
=== Notable loot ===
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Category:Followers of Shar
Category:Characters
Category:Characters in the Cloister of Sombre Embrace
Category:Characters in Act Three
Category:Humans
Category:Humanoids
Baz Hopbank

Baz Hopbank is in the Lower City of Baldur's Gate during Act Three.
== Involvement ==
=== Act Three ===
Baz Hopbank can be found near the entrance of Stormshore Tabernacle at . Baz and are defending , who was knocked unconscious by a Steel Watcher. claims that Gulster is a thief and her name was on a list, but both Bez and Gulster insist on her innocence.
== Idle banter ==
Baz Hopbank: That thing damn near busted her skull! I didn't see her make no trouble.
* Scribe Goosequill: I know her, that's Gulster, she's no thief!
** Fist Gummidge: Stay back and stay calm, I'm warning you. She was on the list.
Baz Hopbank: Come on! At least let us take her to a doctor!
* Scribe Goosequill: That's my friend's niece! Let her go!
** Fist Gummidge: Back off. She goes into the clink unless Lord Gortash tells us otherwise.
If the Steel Watch Foundry is destroyed:
Baz Hopbank: Whoa, that metal monster don't look so big now.
* Scribe Goosequill: The Watchers are history! Think for yourself and show some mercy.
** Fist Gummidge: I still have my duty. Now step back, I know how to use this bow.
If Gortash is dead:
Baz Hopbank: Let her go! Lord Gortash is dead, you have no right to hold her now!
* Fist Gummidge: How does the death of Gortash change anything? Duty is duty.
** Baz Hopbank: Yeah, but orders are orders, and whoever is in charge now must have new orders for you. Right?
== Notes and references ==
Category:Halflings
Category:Lightfoot Halflings
Category:Humanoids
Category:Characters
Category:Characters in the Lower City
Category:Characters in Act Three
Bear

Bears are a non-playable Race in Baldur's Gate 3.
== About bears ==
=== Racial features ===
; Base Racial Speed
: 9m / 30ft
; Size
: Large
Bears are carnivorous mammals with stocky legs, long snouts and small, rounded ears. In combat, bears are notable for their large health pools and slashing claw attacks.
Bears can be spoken to using . Beast Master Rangers may summon a , and Circle of the Moon Druids may turn into a bear with . The companion Halsin has the unique ability .
==Bear characters==
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==Stuffed Bears==
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==Bear-related abilities==
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== Gallery ==
Wayne-chu-bg3-bear-render-wayne-chu-5.jpg|Render by Wayne Chu
Wayne-chu-bg3-bear-render-wayne-chu-4.jpg|Portrait render by Wayne Chu
==External links==
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Category:Creatures
Category:Races
Category:Non-playable races
Bearclaw

Bearclaw is a part of Aradin's mercenary crew if he confronts the player's party at camp during Act Three.
__notoc__
== Involvement ==
Bearclaw and the group led by Aradin are searching for a treasure called the , and confront the party at camp if Aradin was told, that the Nightsong is located there.
==Combat==
=== Attacks and Abilities===
=== Allies ===
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=== Loot ===
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==External links==
Category:Gnomes
Category:Humanoids
Category:Characters
Category:Characters in the Lower City
Category:Characters in Act Three
Beast Master

Beast Master is one of the Subclasses of Ranger. These Rangers are able to summon an animal companion to aid them in combat and exploration. The companions also gain new features and abilities as the Ranger level increases.
== Subclass features ==
; 
: Gain a beast companion that accompanies you on your adventures and fights alongside you.
: 
; 
: The bond between you and your companion grows stronger. Your is added to its and damage.
: Upgraded and abilities for your companion and a new visual look.
; 
: Your companion is now able to , , and as a .
* Upgraded for your companion.
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: The bond between you and your companion has deepened. Your companion gains an whenever they take the Attack action.
: Upgraded and abilities for your companion and a new visual look.
== External links ==
* The definitive guide to Beast Master Ranger Companions! (by u/Obrusnine on reddit.com)
* 
Category:Subclasses
Beatrice Provoss

Lady Beatrice Provoss is a Lady of Baldur's Gate, present at the ceremony of ordaining as an Archduke of the city.
== Involvement ==
Before the ceremony she sits among other patriars on the pews in central nave of the Audience Hall.
After the ceremony ends, Lady Provoss moves to the southern nave of the Audience Hall and stands at the table with refreshments near its far end. She is having casual conversation with about information on the Cult of the Absolute that might be found in various patriars' libraries. She is not willing to talk to the player, responding with dismissive humming only.
If confronting Gortash, the party will find Lady Beatrice along with all other invited guests and their retinue slaughtered in the Audience hall.
== External links ==
* 
Category:Characters
Category:Characters in Wyrm's Rock Fortress
Category:Characters in Act Three
Category:Humanoids
Category:Humans
Bedi

Bedi is a half-orc barbarian and a new recruit of the Cult of the Absolute that can be encountered in Act Two. He is initially found in the outskirts of the Ruined Battlefield, on a mission to escort a True Soul to Moonrise Towers.
== Involvement ==
=== Follow the Convoy ===
If reaching the Shadow-Cursed Lands through the Mountain Pass, Bedi can be found a short jog away from the entry point, on the edge of the Shadow Curse and on the lookout for potential threats. His small group of Absolutists is led by fellow half-orc , and he is joined by the goblins , , and .
Speaking with Kansif gives the party the opportunity to initiate by playing the , which summons . The party can then attack Bedi and the cultists, or follow the convoy to Moonrise Towers.
=== Ambush ===
Following the cultists takes them and the party through the Ruined Battlefield, where a nearby group of Harpers lay in wait to ambush the convoy in an attempt to acquire Kar'niss' . The Harpers immediately attack the convoy on sight, but momentarily give the party a chance to change sides and attack Kansif and the other cultists, which advances . Otherwise, siding with the Absolutists allows the party to , while siding with the Harpers leads to Bedi's death and has refer the party to Last Light Inn.
Alternatively, if reaching the Shadow-Cursed Lands through Grymforge instead, the party can encounter Bedi and the convoy for the first time mid-transit, with or without a Harper escort. The party can subsequently either ambush the convoy and seize the for themselves, let them pass, or convince Kar'niss to give them the Moonlantern. If waiting a little longer before attacking, Kar'niss slays Lora for venturing towards where the party and Harpers are hiding.
Convincing the cultists to part with the Moonlantern results in them walking into the Shadow Curse, only to be found later in the center of Reithwin as . They are automatically hostile to the party in this form and cannot be interacted with other than by attacking.
=== Arriving at Moonrise Towers ===
If sided with and alive, Bedi arrives alongside the party at Moonrise Towers, where Kar'niss departs. Bedi remains in the towers' quarters, alongside Kansif and the goblins. Talking with Bedi has him disdainfully ridicule the state of Moonrise Towers, unimpressed and seeing it unfit for the Absolute. Although, he will show rabid eagerness in invading Baldur's Gate in Her name.
Bedi has the tendency to voice his thoughts out loud, making disrespectful remarks towards , to which Kansif will berate him for and tell him to guard his tongue.
== Combat ==
=== Attacks and abilities ===
=== Allies ===
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=== Notable loot ===
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== Related quests ==
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== Notes ==
* Devnotes denote Bedi to be a relatively new recruit that does not guard his tongue well. This is in contrast to Kansif, who is said to be a solemn leader, and a stoic, honourable half-orc.
== References ==
Category:Half-Orcs
Category:Humanoids
Category:Characters
Category:Characters in the Shadow-Cursed Lands
Category:Characters in Act Two
Category:Followers of the Absolute
Category:Barbarians
Beehive General Goods

== Overview ==
Owned by merchant , Beehive General Goods is southeast of The Blushing Mermaid at .
The building has three floors and a basement accessible via a locked hatch on the first floor.
== Notable characters ==
* 
== Notable loot ==
* on a rosewood desk on the top floor
* The basement of the Beehive General Goods has multiple hidden containers. There is a safe hidden behind a painting on the wall, and a wall that is breakable that reveals a hidden chest with a blast trap in front of it.
== External links ==
* 
Category:Locations
Category:Act Three Locations
Behir Scales

==Gallery==
File:Behir Scales Unfaded Icon.png|Icon|alt=Low resolution UI icon. An irregular piece of dark blue and plum coloured scaled hide. 
File:Behir Scales Unfaded.png|Controller Icon|alt=Medium resolution UI icon. An irregular piece of dark blue and plum coloured scaled hide. 
File:Behir Scales Faded.png|Tooltip Image|alt=High resolution tooltip image. An irregular piece of dark blue and plum coloured scaled hide.
== External links ==
*
Bel

Adept Bel is a half-elven Adept of the Absolute that can be found in Moonrise Towers in Act Two. He is usually patrolling the area east of the towers, around the Docks.
== Involvement ==
If the party convinced to jump to his death, Bel reacts accordingly.
=== Defending Moonrise Towers ===
If the is freed and the Harpers launch their assault on Moonrise Towers, Bel is killed during the subsequent battle. His corpse lies at the very beginning of the bridge leading into Moonrise Towers proper, surrounded by Holy Fire, at .
== Combat ==
=== Attacks and abilities ===
=== Loot ===
* 
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Category:Half-Elves
Category:Wood Half-Elves
Category:Humanoids
Category:Characters
Category:Characters in Moonrise Towers
Category:Characters in Act Two
Beldron

Beldron is an Ironhand deep gnome found in the Grymforge, enslaved by the resident Duergar. 
== Involvement ==
Beldron is trapped within the rubble along with and released upon the destruction of the rubble. If killing Nere or telling him to spare the gnome slaves after releasing him, he is reunited with his husband and the rest of the gnomes.
Speaking to him reveals, that the Ironhands' leader, is being held at Moonrise Towers for questioning because he "knows things". The party can press him for more details (unless they already know about the Runepowder):
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He and the other gnomes can later be found at the Ebonlake Grotto with .
== Speak with Dead ==
Party member: Who are you?
* Beldron: Beldron... Ironhand Gnomes...
Party member: Who are the Ironhand Gnomes?
* Beldron: Rebels... troublemakers... freedom fighters...
Party member: Did you have any valuables?
* Beldron: Explosives... Philomeen...
Party member: What were you doing in the ruins?
* Beldron: Captured... drow... duergar...
Party member: What happened to the rest of your people?
* Beldron: Moonrise Towers...
Party member: Where are you from?
* Beldron: Mithral Hall... dwarves took in... family...
== Related quests ==
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Category:Gnomes
Category:Humanoids
Category:Characters
Category:Characters in Grymforge
Category:Characters in Act One
Category:Members of Clan Ironhand
Category:Available to Speak with Dead
Belford Willoughby

Belford Willoughby is a human who supervises his father, Harvard Willoughby, at the Elfsong Tavern. He has different dialogues with the player character depending on whether or not they have won the comedy contest, Laff Riot, against his father.
Category:Humans
Category:Humanoids
Category:Characters
Category:Characters in the Lower City
Category:Characters in Act Three
Category:Children
Bella (Bloomridge Park)

Fist Bella is a human Flaming Fist Guisarmier.
== Involvement ==
Bella can be encountered patrolling in Bloomridge Park in the Lower City of Baldur's Gate.
== Combat==
===Attacks and abilities ===
=== Notable loot ===
* 
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* - 2x
Category:Characters
Category:Characters in the Lower City
Category:Characters in Act Three
Category:Humanoids
Category:Humans
Category:Members of the Flaming Fist
Category:Fighters
Bella (Wyrm's Rock Fortress)

Fist Bella is a Flaming Fist soldier in Wyrm's Rock Fortress.
== Involvewment ==
Bella is present during coronation.
== Combat==
===Attacks and abilities ===
===Loot===
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== External links ==
* 
Category:Characters
Category:Characters in Wyrm's Rock Fortress
Category:Characters in Act Three
Category:Humanoids
Category:Dwarves
Category:Gold Dwarves
Category:Members of the Flaming Fist
Category:Rangers