nyuuzyou/wikis huggingface dataset:
XGIII: Extreme G Racing (Jun 14, 2001 prototype)

A prototype of XGIII: Extreme G Racing for the PlayStation 2.
==Notes==
* Early prototype.
* The opening trailer movie adds a release date at the end of the video.
* Different title screen.
* There's a persistant watermark on the screen that says "XG3 - Verson 0_6_16" at all times. During demos, text that says "D E M O" appears on the top left screen.
* Different menus.
* Different in game HUD.
* The game can be prone to crashing.
* Opponents can sometimes get stuck in walls.
* Unfinished courses (some objects are air bourne).
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
PS2 - XG3 6-19-01 Not for Preview or Review (1).png
PS2 - XG3 6-19-01 Not for Preview or Review (2).png
PS2 - XG3 6-19-01 Not for Preview or Review (3).png
PS2 - XG3 6-19-01 Not for Preview or Review (4).png
PS2 - XG3 6-19-01 Not for Preview or Review (5).png
PS2 - XG3 6-19-01 Not for Preview or Review (6).png
PS2 - XG3 6-19-01 Not for Preview or Review (7).png
PS2 - XG3 6-19-01 Not for Preview or Review (8).png
PS2 - XG3 6-19-01 Not for Preview or Review (9).png
PS2 - XG3 6-19-01 Not for Preview or Review (10).png
PS2 - XG3 6-19-01 Not for Preview or Review (11).png
PS2 - XG3 6-19-01 Not for Preview or Review (12).png
PS2 - XG3 6-19-01 Not for Preview or Review (13).png
PS2 - XG3 6-19-01 Not for Preview or Review (14).png
PS2 - XG3 6-19-01 Not for Preview or Review (15).png
PS2 - XG3 6-19-01 Not for Preview or Review (16).png
PS2 - XG3 6-19-01 Not for Preview or Review (17).png
PS2 - XG3 6-19-01 Not for Preview or Review (18).png
PS2 - XG3 6-19-01 Not for Preview or Review (19).png
PS2 - XG3 6-19-01 Not for Preview or Review (20).png
PS2 - XG3 6-19-01 Not for Preview or Review (21).png
PS2 - XG3 6-19-01 Not for Preview or Review (22).png
PS2 - XG3 6-19-01 Not for Preview or Review (23).png
PS2 - XG3 6-19-01 Not for Preview or Review (24).png
PS2 - XG3 6-19-01 Not for Preview or Review (25).png
PS2 - XG3 6-19-01 Not for Preview or Review (26).png
PS2 - XG3 6-19-01 Not for Preview or Review (27).png
PS2 - XG3 6-19-01 Not for Preview or Review (28).png
PS2 - XG3 6-19-01 Not for Preview or Review (29).png
PS2 - XG3 6-19-01 Not for Preview or Review (30).png
PS2 - XG3 6-19-01 Not for Preview or Review (31).png
==Origin==
PS2 - XG3 6-19-01 Not for Preview or Review.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
XGIII: Extreme G Racing (Jun 29, 2001 prototype)

A prototype of XGIII: Extreme G Racing for the PlayStation 2.
==Notes==
* Slightly later prototype.
* The poses of the characters on the title screen look a bit different. It also seems to only ever take an orange background colour, as opposed to the multiple colours the title screen takes in the final.
* Several of the tracks seem to be unfinished.
* Track icons look a lot more basic - they all use the same track image and overlay the image with a red number rather than the track name and length in white text.
* The loading screens are a lot more basic, simply saying "Now Loading..." rather than displaying an image of the track.
* At the end of a race, there is no "Race Over" text.
* There appears to be a number of glitches, especially in menus:
** All music will occasionally abruptly stop.
** There are several menus where text items overlay eachother in awkward and likely unintentional ways.
** Oddly, you are able to select time trial options which are unlocked but are too expensive to purchase. Attempting to purchase them does nothing, and does not even warn the player of the fact that they are too expensive.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
XG3-Jun29-Title.png|Title screen
XG3-Jun29-1.png|Menus
XG3-Jun29-2.png|Menus
XG3-Jun29-3.png|Menus
XG3-Jun29-4.png|Loading screen
XG3-Jun29-5.png|Gameplay
XG3-Jun29-6.png|Gameplay
XG3-Jun29-7.png|Gameplay
XG3-Jun29-8.png|Gameplay
XG3-Jun29-9.png|Gameplay
XG3-Jun29-10.png|Gameplay
XG3-Jun29-11.png|Gameplay
==Origin==
PS2 - Extreme-G 3 7-2-01.jpeg|Disc front.
PS2 - XG3 0-6-29.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Hwd45 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
XGRA: Extreme G Racing Association (Aug 7, 2003 prototype)

A prototype of XGRA: Extreme G Racing Association for the PlayStation 2.
==Notes==
* An NTSC build dated about 2 weeks before the final game.
* There's a new save format, meaning this build will not be able to use the same save format as earlier ones.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
XGRA-Aug07-Intro-1.png|Intro sequence
XGRA-Aug07-Intro-2.png|Intro sequence
XGRA-Aug07-Intro-3.png|Intro sequence
XGRA-Aug07-Title.png|Title screen
XGRA-Aug07-Menus-1.png|Menus
XGRA-Aug07-Menus-2.png|Menus
XGRA-Aug07-Loading.png|Loading screen
XGRA-Aug07-1.png|Gameplay
XGRA-Aug07-2.png|Gameplay
XGRA-Aug07-3.png|Gameplay
XGRA-Aug07-4.png|Gameplay
XGRA-Aug07-5.png|Gameplay
==Origin==
PS2 - XGRA NTSC V31.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Hwd45 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
XGRA: Extreme G Racing Association (Jul 28, 2003 prototype)

A prototype of XGRA: Extreme G Racing Association for the PlayStation 2.
==Notes==
* A PAL build dated about 3 weeks before the final game.
* For some reason, there's a green "0" at the top left of the screen at all times.
* The player is greeted to a choice of either a "Dance" or "Rock" soundtrack when starting up the game, like some of the much earlier builds, though you're now given the choice to play a "Mix" instead. It's still not clear if this actually affects the music that is played.
* There's a debugging display containing camera coordinates near the bottom of the screen in-game at all times.
* There's a new save format, meaning this build will not be able to use the same save format as earlier ones.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
XGRA-Jul28-Intro-1.png|Intro sequence
XGRA-Jul28-Intro-2.png|Intro sequence
XGRA-Jul28-Intro-3.png|Intro sequence
XGRA-Jul28-Title.png|Title screen
XGRA-Jul28-LevelSelect.png|Level select
XGRA-Jul28-Loading.png|Loading screen
XGRA-Jul28-1.png|Gameplay
XGRA-Jul28-2.png|Gameplay
XGRA-Jul28-3.png|Gameplay
XGRA-Jul28-4.png|Gameplay
XGRA-Jul28-5.png|Gameplay
XGRA-Jul28-6.png|Gameplay
==Origin==
PS2 - XGRA 26ish.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Hwd45 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
XGRA: Extreme G Racing Association (Jun 12, 2003 prototype)

A prototype of XGRA: Extreme G Racing Association for the PlayStation 2.
==Notes==
* An NTSC build dated over 2 months before the final game.
* There is no intro sequence, nor opening logos. There's a title screen in this build, but it doesn't match the one used in the final.
* The player is greeted to a choice of either a "Dance" or "Rock" soundtrack when starting up the game, like the frontend test. It's not clear if this has any affect on the music that's played, and there's no "Mix" option yet.
* The game now has the menu layout used in the final game, and there doesn't seem to be any trace of XGIII's menu style left. However, some of the newly updated menus are a bit incomplete and may contain typos, but they're certainly more developed than the previous build.
* Only the English language is present, and selecting any other language will replace all text with variants of "Text n Not Found".
* The list of languages does not match the one used in the final PAL build.
** Additionally, the language selection does not normally appear in NTSC versions of the game at all.
* There's early loading screens.
* There's a debugging display containing camera coordinates near the bottom of the screen in-game at all times.
* The tracks have early placeholder names. They're generally quite incomplete and have some glitchy collision, allowing you to drive through walls.
* The countdown at the beginning of the race sounds different.
** Additionally, there's no sign showing this countdown.
* Powerups and weapons are seemingly absent from this version, or at least inaccessible from the beginning, unlike previous builds.
* The track maps are unfinished and use placeholder images. The track select screen has been developed a bit, though.
* Unlike previous builds, the time of day is a choice in the pre-race menu rather than a separate choice of track.
* It's unclear why, but occasionally all menu options will become unusable.
* The bike can disappear at the start of the race in arcade mode, making it impossible to race. Seemingly, this happens when the bike falls through the floor, but the camera isn't following it.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
XGRA-Jun12-Menus-1.png|Menus
XGRA-Jun12-Menus-2.png|Title screen
XGRA-Jun12-Menus-3.png|Menus
XGRA-Jun12-Menus-4.png|Menus
XGRA-Jun12-Menus-5.png|Menus
XGRA-Jun12-Menus-6.png|Menus
XGRA-Jun12-Loading.png|Loading screen
XGRA-Jun12-1.png|Gameplay
XGRA-Jun12-2.png|Gameplay
XGRA-Jun12-3.png|Gameplay
XGRA-Jun12-4.png|Gameplay
XGRA-Jun12-5.png|Gameplay
XGRA-Jun12-6.png|Gameplay
XGRA-Jun12-7.png|Gameplay
XGRA-Jun12-8.png|Gameplay
==Origin==
PS2 - XGRA 12-6-03 V-2.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Hwd45 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
XGRA: Extreme G Racing Association (Jun 13, 2003 prototype)

A prototype of XGRA: Extreme G Racing Association for the PlayStation 2.
==Notes==
* Early prototype.
* X/Y/Z debug coordinates enabled during races. 
* No opening movie.
* Different loading screens.
* Different title screen.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
PS2 - XGRA For Preview Only (1).png
PS2 - XGRA For Preview Only (2).png
PS2 - XGRA For Preview Only (3).png
PS2 - XGRA For Preview Only (4).png
PS2 - XGRA For Preview Only (5).png
PS2 - XGRA For Preview Only (6).png
PS2 - XGRA For Preview Only (7).png
PS2 - XGRA For Preview Only (8).png
PS2 - XGRA For Preview Only (9).png
PS2 - XGRA For Preview Only (10).png
PS2 - XGRA For Preview Only (11).png
PS2 - XGRA For Preview Only (12).png
PS2 - XGRA For Preview Only (13).png
PS2 - XGRA For Preview Only (14).png
PS2 - XGRA For Preview Only (15).png
PS2 - XGRA For Preview Only (16).png
PS2 - XGRA For Preview Only (17).png
PS2 - XGRA For Preview Only (18).png
PS2 - XGRA For Preview Only (19).png
PS2 - XGRA For Preview Only (20).png
PS2 - XGRA For Preview Only (21).png
PS2 - XGRA For Preview Only (22).png
PS2 - XGRA For Preview Only (23).png
PS2 - XGRA For Preview Only (24).png
PS2 - XGRA For Preview Only (25).png
PS2 - XGRA For Preview Only (26).png
PS2 - XGRA For Preview Only (27).png
PS2 - XGRA For Preview Only (28).png
PS2 - XGRA For Preview Only (29).png
PS2 - XGRA For Preview Only (30).png
PS2 - XGRA For Preview Only (31).png
PS2 - XGRA For Preview Only (32).png
PS2 - XGRA For Preview Only (33).png
PS2 - XGRA For Preview Only (34).png
PS2 - XGRA For Preview Only (35).png
PS2 - XGRA For Preview Only (36).png
==Origin==
PS2 - XGRA For Preview Only.jpeg|Disc front.
PS2 - XGRA 13-6-2003.jpeg|Disc front (copy).
==Files==
==Acknowledgments==
A huge thanks to ehw for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
XGRA: Extreme G Racing Association (Jun 17, 2003 prototype)

A prototype of XGRA: Extreme G Racing Association for the PlayStation 2.
==Notes==
* An NTSC build dated just over 2 months before the final game.
* There is no intro sequence, nor opening logos. There's a title screen in this build, but it doesn't match the one used in the final.
* The player is greeted to a choice of either a "Dance" or "Rock" soundtrack when starting up the game, like some of the much earlier builds. It's not clear if this has any affect on the music that's played.
* Some of the menus are a bit incomplete and may contain typos.
* Only the English language is present, and selecting any other language will replace all text with variants of "Text n Not Found".
* There's early loading screens.
* There's a debugging display containing camera coordinates near the bottom of the screen in-game at all times.
* Tracks are generally quite incomplete and have some glitchy collision, allowing you to drive through walls.
* Powerups and weapons are seemingly absent from this version, or at least inaccessible from the beginning, unlike previous builds.
* The countdown at the beginning of the race sounds different.
** Additionally, there's no sign showing this countdown.
* There's a new save format, meaning this build will not be able to use the same save format as earlier ones.
* For some reason there's a black bar along the top of the screen in menus.
* A character select resembling the final one is finally present, but it's clearly quite incomplete still.
* Despite the tracks now having their final names, their earlier placeholder names also appear on-screen when selecting a track.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
XGRA-Jun17-Menus-1.png|Menus
XGRA-Jun17-Menus-2.png|Title screen
XGRA-Jun17-Menus-3.png|Menus
XGRA-Jun17-Menus-4.png|Menus
XGRA-Jun17-Menus-5.png|Menus
XGRA-Jun17-Loading.png|Loading screen
XGRA-Jun17-1.png|Gameplay
XGRA-Jun17-2.png|Gameplay
XGRA-Jun17-3.png|Gameplay
XGRA-Jun17-4.png|Gameplay
==Origin==
PS2 - XGRA 17-6-2003.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Hwd45 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
XGRA: Extreme G Racing Association (Jun 26, 2003 prototype)

A prototype of XGRA: Extreme G Racing Association for the PlayStation 2.
==Notes==
* An NTSC build dated just under 2 months before the final game.
* There is no intro sequence, nor opening logos. There's a title screen in this build, but it doesn't match the one used in the final.
* The player is greeted to a choice of either a "Dance" or "Rock" soundtrack when starting up the game, like some of the much earlier builds. It's not clear if this has any affect on the music that's played.
* Some of the menus are a bit incomplete and may contain typos.
* Only the English language is present, and selecting any other language will replace all text with variants of "Text n Not Found".
* There's early loading screens.
* There's a debugging display containing camera coordinates near the bottom of the screen in-game at all times. Additionally, the bottom left of the screen contains some additional information, though it's not clear what this information means.
* Weapons are finally back, but seemingly only the gun, and not the secondary weapons.
* There's a new save format, meaning this build will not be able to use the same save format as earlier ones.
* For some reason there's a black bar along the top of the screen in menus.
* The countdown at the beginning of the race sounds different.
* The countdown signs at the start of each race are finally present, but they're not textured yet.
* There's still some glitchiness around falling off the track during a race.
* Despite the tracks now having their final names, their earlier placeholder names also appear on-screen when selecting a track.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
XGRA-Jun26-Title.png|Title screen
XGRA-Jun26-LevelSelect.png|LevelSelect
XGRA-Jun26-Loading.png|Loading screen
XGRA-Jun26-1.png|Gameplay
XGRA-Jun26-2.png|Gameplay
XGRA-Jun26-3.png|Gameplay
XGRA-Jun26-4.png|Gameplay
XGRA-Jun26-5.png|Gameplay
XGRA-Jun26-6.png|Gameplay
XGRA-Jun26-7.png|Gameplay
==Origin==
PS2 - XGRA 26-6-2003 2.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Hwd45 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
XGRA: Extreme G Racing Association (Jun 4, 2003 14.04 prototype)

A prototype of XGRA: Extreme G Racing Association for the PlayStation 2.
==Notes==
* An NTSC build dated over 2 months before the final game.
* There is no intro sequence, no opening logos, no genre select nor a title screen - instead, the game boots straight into the main menu.
* The game now finally has the menu layout used in the final game, for the most part, though some of the menus still use the earlier style which more closely resembled XGIII's menus.
* Only the English language is present, and selecting any other language will replace all text with variants of "Text n Not Found".
* The list of languages does not match the one used in the final PAL build.
** Additionally, the language selection does not normally appear in NTSC versions of the game at all.
* There's early loading screens.
* Only one pre-race voiceover seems to be complete, and it's used on all levels.
* There's a debugging display containing camera coordinates near the bottom of the screen in-game at all times.
* The tracks have early placeholder names. They're generally quite incomplete and have some glitchy collision, allowing you to drive through walls.
* The countdown at the beginning of the race sounds different.
** Additionally, there's no sign showing this countdown.
* Powerups and weapons are seemingly absent from this version, or at least inaccessible from the beginning, unlike previous builds.
* The arcade mode shows different tracks depending on whether a save file has been loaded, with only five tracks available initially - both "A" and "B" tracks. If the game is loaded, 7 "A" tracks are accessible instead. For some reason "SCAVENGER A" is the only track whose name is in all caps.
* The track maps are unfinished and use placeholder images.
* The game seems prone to crashing.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
XGRA-Jun04_1404-Menus-1.png|Main menu
XGRA-Jun04_1404-Menus-2.png|Menus
XGRA-Jun04_1404-Menus-3.png|Menus
XGRA-Jun04_1404-Menus-4.png|Menus
XGRA-Jun04_1404-Menus-5.png|Menus
XGRA-Jun04_1404-Menus-6.png|Unfinished translations
XGRA-Jun04_1404-Loading.png|Loading screen
XGRA-Jun04_1404-1.png|Gameplay
XGRA-Jun04_1404-2.png|Gameplay
XGRA-Jun04_1404-3.png|Gameplay
XGRA-Jun04_1404-4.png|Gameplay
XGRA-Jun04_1404-5.png|Gameplay
==Origin==
PS2 - XGRA 4-6-2003.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Hwd45 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
XGRA: Extreme G Racing Association (Jun 4, 2003 15.26 prototype)

A prototype of XGRA: Extreme G Racing Association for the PlayStation 2.
==Notes==
* An NTSC build dated over 2 months before the final game.
* There is no intro sequence, no opening logos, no genre select nor a title screen - instead, the game boots straight into the main menu.
* The game now finally has the menu layout used in the final game, for the most part, though some of the menus still use the earlier style which more closely resembled XGIII's menus.
* Only the English language is present, and selecting any other language will replace all text with variants of "Text n Not Found".
* The list of languages does not match the one used in the final PAL build.
** Additionally, the language selection does not normally appear in NTSC versions of the game at all.
* There's early loading screens.
* Only one pre-race voiceover seems to be complete, and it's used on all levels.
* There's a debugging display containing camera coordinates near the bottom of the screen in-game at all times.
* The tracks have early placeholder names. They're generally quite incomplete and have some glitchy collision, allowing you to drive through walls.
* The countdown at the beginning of the race sounds different.
** Additionally, there's no sign showing this countdown.
* Powerups and weapons are seemingly absent from this version, or at least inaccessible from the beginning, unlike previous builds.
* The arcade mode shows different tracks depending on whether a save file has been loaded, with only five tracks available initially - both "A" and "B" tracks. If the game is loaded, 7 "B" tracks are accessible instead, differing slightly from the previous version. Also differing from the previous version is that the "Scavenger" track is not written in all capitals.
* The track maps are unfinished and use placeholder images.
* The game seems prone to crashing.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
XGRA-Jun04_1526-Menus-1.png|Main menu
XGRA-Jun04_1526-Menus-2.png|Menus
XGRA-Jun04_1526-Menus-3.png|Menus
XGRA-Jun04_1526-Menus-4.png|Unfinished translations
XGRA-Jun04_1526-Loading.png|Loading screen
XGRA-Jun04_1526-Pause.png|Pause screen
XGRA-Jun04_1526-1.png|Gameplay
XGRA-Jun04_1526-2.png|Gameplay
==Origin==
PS2 - XGRA 4-6-2003 2.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Hwd45 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)