Wrap (move)

Wrap (Japanese: まきつく Wrap Around) is a damage-dealing move introduced in Generation I.
==Effect==
===Generation I===
Wrap inflicts damage for 2-5 turns. There is a 37.5% chance that it will attack for 2 turns, a 37.5% chance that it will attack for 3 turns, a 12.5% chance that it will attack for 4 turns, and a 12.5% chance that it will attack for 5 turns. Though technically only the first attack can critical hit, every attack during the duration will do the same amount of damage. During this turn duration, the target will be unable to attack, and if the user of Wrap attacks before the target when used, the target will be unable to attack during that round as well. Wrap will prevent the target from attacking even if it hits a . While it's inflicting damage, the text "<Pokémon>'s attack continues!" appears.
Damage done by Wrap's continuing duration is done after recurrent damage. If the user switches out before the turn duration ends, the target will be unable to attack during that turn. If the target switches out before the turn duration ends, Wrap will automatically be used against the incoming Pokémon, deducting an additional PP from the move. If at such a time Wrap has 0 PP, Wrap will still be used against the incoming Pokémon. After that use, , and full PP Ups will be applied to it.
Even if Wrap misses, it will negate the recharge turn normally required for . Additionally, if the user of Wrap attacks before the user of Hyper Beam during a recharge turn and the use of Wrap misses, the user of Hyper Beam will automatically use Hyper Beam during that turn. If at such a time Hyper Beam has 0 PP, Hyper Beam will still be used, and afterwards its current PP will roll over to 63, and full PP Ups will be applied to it.
The target will get to select a move during each turn of Wrap's duration, and will attack the player's incoming Pokémon with the selected move if the player decides to switch before the duration is over.
Although Wrap cannot damage Pokémon, it can still make them unable to attack for its duration. If Wrap is successful, the text will say that it "didn't affect" the Ghost-type Pokémon regardless, and Wrap's animation will not play on the initial turn (but will during the subsequent turns of its duration).
In Pokémon Stadium, the player gets to select a move during each turn of Wrap's duration. If the target switches out before the duration ends, the incoming Pokémon will not automatically be attacked and the user's turn is skipped. Wrap will negate the recharge turn of Hyper Beam only if successful.
===Generation II===
The target is now able to attack during Wrap's duration, and can act normally. Instead, it inflicts 1/16 of the target's maximum HP as damage for two to five turns upon use, in addition to the damage dealt when it is used. The text "Enemy <Pokémon> was WRAPPED by <user>!" will appear. It also traps the target, preventing switching and escape. If the user switches out, the target will be freed. If a trapped Pokémon uses , it will be freed. While it's hurting target, the text "Enemy <Pokémon>'s hurt by WRAP!" appears. After it stops, it will say, "Enemy <Pokémon> was released from WRAP!"
Wrap can no longer affect Ghost-type Pokémon.
===Generation III===
If a wild Pokémon uses Wrap on the player's Pokémon, the player may escape if the affected Pokémon has or is holding a Smoke Ball. However, these do not allow the player to switch the Pokémon out. The text "Wild/Foe <Pokémon> was WRAPPED by <user>!" will appear after successful use. While it's hurting the target, the text "Wild/Foe <Pokémon> is hurt by WRAP!" appears. After it stops, it will say, "The wild/foe <Pokémon> was freed from Wrap!"
Wrap is now affected by King's Rock.
===Generation IV===
If the user of Wrap is holding a Grip Claw, the duration will always be 5 turns. Also, if an affected Pokémon is holding a Shed Shell, it can switch out. The text "The wild/foe's <Pokémon> was wrapped by <user>!" will appear after successful use. While it's hurting target, the text "The wild/foe's <Pokémon> is hurt by Wrap!" appears. After it stops, it will say, "The wild/foe's <Pokémon> was freed from Wrap!"
===Generation V===
The accuracy of Wrap changed from 85% to 90%, and lasts four to five turns. If the user is holding a Binding Band, the end turn damage of Wrap will increase from 1/16 to 1/8 of the target's maximum HP. If the user of Wrap is holding a Grip Claw, the duration will be 7 turns.
===Generation VI onwards===
The end turn damage of Wrap is increased from 1/16 to 1/8 of the target's maximum HP. If the user is holding a Binding Band, the end turn damage of Wrap will increase to 1/6 of the target's maximum HP.
==Description==
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==Learnset==
===By leveling up===
===By ===
==In other games==
===Pokémon Mystery Dungeon series===
In the Rescue Team and Explorers series, Wrap is a status move which inflicts the on the enemy (and the user gains the Wrap status). Both statuses prevent movement and the Pokémon from taking any actions. A Pokémon that is Wrapped takes 6 HP damage every two turns. The Wrap and Wrapped statuses last for 0-5 turns. Wrap can be linked with another move, but if Wrap is the first move in the link, the second move in the link will not be used. Being a status move, this move is affected by .
From Gates to Infinity, Wrap deals damage and may inflict the status. Pokémon with the Bound status cannot move (but can use moves) and loses 3 HP damage every two turns. The status lasts 6 turns.
===Pokémon GO===
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===Pokémon Masters EX===
Name	 	Move gauge cost	MP(uses)	Base	Max	 	Target	Effect tag 	Description 	Playable
Wrap	2	— 	39 	46 	90%	An opponent	— 	Leaves the target trapped.	(Support/tech roles only)	
===Description===
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==In animation==
===Pokémon animated series===
* In the English dub of Playing with Fire, commanded his to use Wrap, which it cannot legally learn. In the original Japanese version, Harrison instead commanded Steelix to use .
* In The Rise of Darkrai, Baron Alberto's knows Wrap, as seen when its Trainer used the move while transformed into Lickilicky.
==In the manga==
===Pokémon Adventures===
* Orm's two were revealed to know Wrap on the official web site, but they was never shown using the move.
===Pokémon Diamond and Pearl Adventure!===
===Pokémon Pocket Monsters===
==In other generations==
===Core series games===
===Side series games===
===Spin-off series games===
==Trivia==
*Despite the function of binding moves being changed from Generation I to Generation II, Wrap's description in Pokémon Stadium 2 still states it makes the target unable to move. This is also the case for and .
==In other languages==
Category:Binding moves
Category:Moves in Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!
Category:Moves usable in Pokémon Sword and Shield
Category:Moves usable in Pokémon Scarlet and Violet
de:Wickel
es:Constricción
fr:Ligotage
it:Avvolgibotta
ja:まきつく
zh:紧束（招式）