nyuuzyou/wikis huggingface dataset:
Peanut

Peanuts are items in Super Smash Bros. Brawl, Super Smash Bros. 4, and Super Smash Bros. Ultimate that are produced when Diddy Kong uses his Peanut Popgun and his Final Smash, Rocketbarrel Barrage. When Diddy Kong uses Peanut Popgun, Diddy Kong may charge it, and then fire an individual peanut shell out as a projectile. This shell can be caught by another opponent and thrown back at Diddy Kong or another opponent. Diddy Kong can also fire peanuts from his peanut popguns by using Rocketbarrel Barrage. These rapid-fire peanuts are faster, deal more damage and inflict more knockback, and cannot be grabbed or reflected. A fully charged shot from the Peanut Popgun deals 17% (12% in SSB4) damage, while a peanut inflicts 8% (5% in SSB4) damage when fired during the Rocketbarrel Boost.
In Brawl, when Diddy Kong misses an opponent with shots from Rocketbarrel Barrage, or if the Peanut shell launched from his Peanut Popgun attack is damaged by the opponent's attack, the shell will shatter, leaving behind its fruit. The leftover Peanut can then be eaten like food to heal 2% damage each. There can only be 4 of these Peanuts on the stage at once.
==Damage==
Action 	Brawl	SSB4
Throw 	6% 	4%
Up tilt throw 	6% 	5%
Forward tilt throw 	7% 	4%
Down tilt throw 	N/A 	N/A
Dash Throw 	7% 	5%
Forward smash throw 	7% 	5%
Up smash throw 	6% 	6%
Down smash throw 	N/A 	N/A
Air throw 	6% 	4%
Air Drop 	6% 	1-4%
Air forward tilt throw 	7% 	4%
Air up tilt throw 	6% 	5%
Air down tilt throw 	6% 	5%
Air forward smash throw	7% 	4%
Air up smash throw 	6% 	5%
Air down smash throw 	6% 	5%
==Origin==
Peanuts are a real-world species of legumes primarily consisting of edible seeds inside of a hard outer shell. Peanuts were first introduced in the Donkey Kong universe in , where Diddy Kong could obtain the Peanut Popgun as a weapon and fire peanuts as ammunition. The Peanut Popgun became a trademark for Diddy Kong, and returned in many later games. No characters in the Donkey Kong series, however, could eat the peanuts after they were fired, making it a unique element to Smash.
Category:Items
Category:Items (SSBB)
Category:Items (SSB4)
Category:Items (SSBU)
Category:Donkey Kong universe
Category:Healing items
Peckish Aristocrab

The Peckish Aristocrab (, Onion Crab) is an enemy from the series.
==Origin==
The Peckish Aristocrab first appeared in . It is a crab-like enemy that can be found in both the and the . It is able to block that are thrown at it by using its huge claw as a shield. The claw can also be used to either stab the ground or grab multiple Pikmin and drop them into the Aristocrab's mouth. The Aristocrab can also defend itself by blowing bubbles at both Pikmin and , trapping them inside and making them float in the air until the bubbles pop. Strategies to defeating it include using to bombard it from behind or break its larger claw, and throwing into its mouth.
The Peckish Aristocrab's appearance is based on a male fiddler crab, which has one large claw and one small claw. Its bubble attack was inspired by how the fiddler crab is able to foam.
==In ==
===As a stage hazard===
The Peckish Aristocrab will appear randomly on either side of the background, indicated by a stream of bubbles. It will then scuttle into the foreground and across the stage, damaging any players in its way and destroying the pot and stick that appear on the stage. It is possible to remove the Peckish Aristocrab from the stage early by destroying the central bridge, causing the Peckish Aristocrab to scuttle down the side of the platform and into the pit.
===Trophy===
==In Super Smash Bros. Ultimate==
===As a stage hazard===
The Peckish Aristocrab reappears as a stage hazard on the returning Garden of Hope stage.
===Spirit===
No.	Image	Name	Type	Class	Slots	Base	Max	Base	Max	Base	Max 	Ability 	Series
820	 	 	★★ 	2 	1662 	6689	666	2682	902	3629	Electric Weakness	Pikmin Series	
==Names in other languages==
Category:Stage hazards
Category:Trophies (SSB4-Wii U)
Category:Pikmin universe
Category:Spirits
Pellet

:For 's side special, see Power Pellet.
Pellets are items in the universe used to generate Pikmin when transported to the Onion.
==Origin==
They are created by hardened nectar from Pellet Posies, which, when attacked, will drop the pellets. In , the number on the pellet signifies how many Pikmin are required to carry it. They grow inside flowers called . Pellets come in three colors: red, yellow, and blue (each corresponding to an onion of the same color); and in four sizes: 1, 5, 10, and an exceedingly rare 20. Pellets gradually increase in size if left to grow on their posies.
An 8 pellet was introduced in and is not only exclusive to that game, but the only pellet size available in it.
==Operation==
In Super Smash Bros. Brawl, , and Super Smash Bros. Ultimate they appear only in the Distant Planet stage. Pellets can be used either as projectile weapons (causing damage proportional to their size), or they can be thrown into an Onion to produce various items. Higher numbered pellets also deal more damage and knockback when thrown.
*A 1 pellet will generate two items.
*A 5 pellet will generate seven items.
*A 10 pellet will generate twelve items.
Any kind of pellet can be thrown into any Onion, but if the color of the pellet matches the color of the Onion, then extra items will be produced. It is a common misconception that better items are received for matching colors or larger pellets, but in fact, only the number of items spawned changes.
===Damage===
Action 	Brawl
Throw 	6%
Up tilt throw 	9%
Forward tilt throw 	6%
Down tilt throw 	7%
Dash Throw 	12%
Forward smash throw 	13%
Up smash throw 	9%
Down smash throw 	12%
Air throw 	12%
Air Drop 	9%
Air forward tilt throw 	6%
Air up tilt throw 	6%
Air down tilt throw 	5%
Air forward smash throw	6%
Air up smash throw 	5%
Air down smash throw 	8%
==Trophies==
===In Super Smash Bros. Brawl===
Unlocked by successfully completing the Challenge to clear Target Smash!! level 2 with 10 characters.
===In Super Smash Bros. 4===
==Gallery==
Red 5 pellet.png|A 5 Pellet from Pikmin 3.
3 Pellet Posies.png|Art of Pellet Posies with Pellets from the Pikmin series.
==Trivia==
*The 1 pellet giving off two items could be a nod to the games, where having Pikmin of a certain color carry the same color pellet to the Onion produces two Pikmin. The 5 pellet and 10 pellets, however, only give off 5 and 10 Pikmin in the Pikmin games, respectively, in those situations.
Category:Items
Category:Items (SSBB)
Category:Items (SSB4)
Category:Items (SSBU)
Category:Misc. items
Category:Trophies (SSBB)
Category:Trophies (SSB4-3DS)
Category:Trophies (SSB4-Wii U)
Category:Stickers
Pelly & Phyllis (disambiguation)

Pelly & Phyllis are characters from the universe who appear as:
*Background characters on Smashville and Town and City.
*Individual stickers.
*A trophy in Brawl.
*A trophy in .
*A spirit in Ultimate.
Category:Animal Crossing universe
Category:Background characters
Category:Stickers
Category:Trophies (SSBB)
Category:Trophies (SSB4-Wii U)
Perfect Control

Perfect Control is a famous Machinima released in 2005 featuring the game Super Smash Bros. Melee being played with the assistance of an Action Replay. Recorded and compiled by the collective work of the Smashers and , Perfect Control was intended to show how Melee could be played if players could play the game on a frame-by-frame level.
==Overview==
Perfect Control has a running time of about four minutes, including its opening and ending credits; in the actual video, the viewer is shown a multitude of displays of tech skill that would be impossible to perform under ordinary gameplay conditions, much less do so consistently. The idea is stated in its opening:
Some demonstrations feature only one character performing by him or herself, such as the animation at the top of the page showing Mario perfectly recovering on Fountain of Dreams. In addition, a number of sequences involve the repeated use of 's super wavedash technique, as well as extreme, repeated abuse of techniques such as wavedashing and L-cancelling. Outside of this, some demonstrations feature four characters all rapidly jumping, attacking, and re-grabbing onto a single ledge, while others feature actual battles with characters performing zero-to-death combos, extensively using powershielding techniques, almost unnoticeable SHFFLing, and similar tactics. Other demonstrations demonstrate abuse of frames by either making characters survive OHKO attacks or by constantly and repeatedly preventing attacks with large hitboxes from even glancing opponents.
==Production==
In order to create Perfect Control, Action Replay was used to slow the game down to only a few frames per second, thus allowing the players to input commands at a frame-by-frame level; some of this footage is shown in the ending credits. After performing and recording this footage, the result was then sped up back to Melee's ordinary frame speed of 60 frames per second. As a side effect of being recorded with Action Replay, white text showcasing inputs and other data can sometimes be seen at the top of the screen, a result of running Melee's .
The background music of the video is a techno remix of Mystic Cave Zone from Sonic the Hedgehog 2.
==Sequels==
A sequel to Perfect Control was later released by the same team; called Perfect Control 2, the video acts as an addendum to the first video in the series by showcasing more examples of how Melee could be played if players could control it at a frame-by-frame level. To date, Perfect Control 2 remains the last video in the series.
A similar video called Perfect Dark was also later made; this video, however, did not feature the work of either SuperDoodleMan or Omnigamer, and it instead has full focus on .
==External links==
*Perfect Control on YouTube (reupload)
*Perfect Control 2 on YouTube
*A SmashBoards thread explaining Perfect Control 2
Category:Misc. videos
Perth Power Rankings

The Perth Power Rankings are the power rankings for the region of Perth, Western Australia.
==Super Smash Bros. Melee==
===2020===
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Inactive: , 
===2019===
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Inactive: , , 
===2018===
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Inactive: , , , 
==Super Smash Bros. Ultimate==
===May - July 2021===
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Inactive: 
===January - March 2021===
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Honorable Mention: 
Hidden Boss: 
Inactive: , ,
===January - March 2020===
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Honorable Mention: 
Hidden Bosses: , 
===October - December 2019===
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Honorable Mention: 
Ghosts: , , , 
===July - September 2019 ===
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Honorable Mentions: , 
Hidden Bosses: , , 
Inactive: , 
===April - May 2019 ===
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Honorable Mentions: , 
Upcomers: 
Inactive: , , , , 
===December 2018 - March 2019 ===
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Honorable Mention: 
Upcomers: , 
==References==
Category:Australian Power Rankings
Pete (disambiguation)

Pete is a character from the universe who appears as:
*A background character on Smashville and Isabelle's reveal trailer. 
*A sticker in Brawl.
*A trophy in .
*A spirit in Ultimate.
The name Pete may also refer to:
*The Australian smasher.
*Petey Piranha, or his appearance as a Final Smash.
Category:Animal Crossing universe
Petey Piranha (Final Smash)

Petey Piranha (, Boss Packun) is Piranha Plant's Final Smash.
==Overview==
Piranha Plant summons Petey Piranha. He jumps around capturing opponents in the cages he holds while the player has free control of Piranha Plant. Petey will move in the same direction Piranha Plant is moving, will jump further the more tilted control stick is, and will jump higher if a jump input is held. Opponents that are hit by a cage will take 5% damage and be placed into a cage if one isn't already occupied (up to two opponents can be trapped inside the cages); once an opponent is trapped within a cage, they can't escape the rest of the attack. If he does a high jump, he will deal 5% damage when landing. After three seconds, he will stop and breathe fire on both cages, dealing 5% to those in the cages and 3% to opponents outside of the cages. He will then slam the cages onto the ground, dealing 20% to those in the cages and those hit by the slam, then fly away. Petey Piranha can fall off of ledges, though players in the cages will be propelled upward before they hit the blast zone.
==Instructional quote==
==Origin==
Petey Piranha first appeared in and has appeared - usually as a boss, but many times as a playable character - in various Mario titles since. His cages are based on his appearance as a boss in Super Smash Bros. Brawls Adventure Mode: The Subspace Emissary, where he captured and in said cages and flung them around, similarly to how he flings them down during the Final Smash. This is the first time he is shown able to breathe fire, as he usually spits out poisonous toxins and goop in the Mario series, with the fire-breathing ability being possibly derived from the .
==Gallery==
Piranha Plant SSBU Skill Preview Final Smash.png|Petey Piranha as shown by the Move List in Ultimate.
==Trivia==
*It is the only Final Smash of a DLC character (in Ultimate) that doesn't require trapping an opponent to succeed.
**It is also the only Final Smash of a DLC character to have no cinematic parts.
*If Petey Piranha manages to not land on the ground for eight seconds, he will perform his fire and slam attack and leave regardless of if he is on solid ground or not.Making Petey Piranha attack in midair
==Names in other languages==
==References==
Category:Mario universe
Category:Piranha Plant
Category:Piranha Plant (SSBU)
Category:Final Smashes
Category:Final Smashes (SSBU)
Category:Petey Piranha
Petilil

Petilil (, Churine) is a creature from the games.
==Origin==
Petilil is a -type Pokémon introduced in , where it can be found in the wild exclusively in Pokémon White and White 2: its Black/Black 2 counterpart is . Petilil is categorized within the Pokédex at #548 as the "Bulb Pokémon". It is a female-only species, and it evolves into when exposed to a , which has a Grass/-type endemic to .
 is a Grass-type status move with 75% accuracy which puts its target to if successful. Petilil learns it through level up in all games where it appears.
==In ==
===As an enemy===
Petilil appears as an enemy in Smash Run.
Petilil waddles around at a moderately fast speed, turns at ledges, and jumps when it reaches a wall — turning around if it fails to make the jump. When Petilil spawns or is near the player, it stops to use , spraying purple dust in front of itself which deals 1% damage and causes any players caught in it to fall asleep. Though resembling a stream of projectiles, Sleep Powder is actually a disjointed hitbox and thus cannot be reflected or absorbed. After Petilil uses Sleep Powder, it will not use it again until 3.5 seconds pass.
===Trophy===
Category:Trophies (SSB4-3DS)
Phantom (disambiguation)

Phantom may refer to:
*Phantom, an enemy from series that appears as:
**A moveset element in Zelda's down special move, Phantom Slash, since Super Smash Bros. 4.
**A trophy in .
**A spirit in Super Smash Bros. Ultimate.
*Phantom Ganon, a boss from The Legend of Zelda: Ocarina of Time who appears as a sticker in Super Smash Bros. Brawl.
*Glancing blows, known as "phantom hits" in Super Smash Bros. Melee.
*, a smasher from Chile.
*, a smasher from Connecticut.
Phazon Laser

Phazon Laser (, Phazon Laser) is Dark Samus's Final Smash.
==Overview==
Dark Samus fires a wide laser ahead of her for several seconds. The beam keeps opponents trapped and hits them multiple times, building up damage before a final launching blow as the move ends, and can be angled up or down while firing. The move is functionally identical to 's , though it lacks the thruster boosters that deal additional damage.
==Instructional quote==
==Origin==
The beam bears a resemblance to one of Dark Samus's attacks in the final boss fight of , where she discharges excess amounts of energy to maintain stability.
==Gallery==
Dark Samus SSBU Skill Preview Final Smash.png|Dark Samus using Phazon Laser as shown by the Move List in Ultimate.
==Trivia==
*When activated through the Final Smash Meter, Phazon Laser has a marginally increased knockback multiplier compared to Samus's Zero Laser (x0.989 and x0.988 respectively).
==Names in other languages==
==Technical details==
*Dark Samus (SSBU)/Final Smash
Category:Metroid universe
Category:Dark Samus
Category:Dark Samus (SSBU)
Category:Final Smashes
Category:Final Smashes (SSBU)
Philadelphia Power Rankings

The Melee Philadelphia Power Rankings are the rankings for Eastern Pennsylvania, Southern New Jersey, and the Delaware Valley metropolitan area. There is overlap with the Delaware Power Rankings.
The Smash 4 Philadelphia Power Rankings and Ultimate Philadelphia Power Rankings are the rankings for Philadelphia and surrounding counties in Southeastern Pennsylvania.
==Super Smash Bros. Ultimate Rankings==
===Q4 2024===
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===Q3 2024===
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===Q2 2024===
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===Q1 2024===
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===Q4 2023===
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===Q3 2023===
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===Q2 2023===
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===Q1 2023===
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===Q4 2022===
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===Q3 2022===
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===Q2 2022===
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===Q4 2021===
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===Q3 2021===
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===Q1 2020===
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===Q4 2019===
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===Q3 2019===
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===Q2 2019===
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===Q1 2019===
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== Rankings==
===Spring-Summer 2018===
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===Q1 2018===
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===Q4 2017===
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===Q3 2017===
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===Q2 2017===
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===Q1 2017===
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===October 2016 - December 2016===
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===July 2016 - September 2016===
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===April 2016 - June 2016===
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===Jan 2016 - Mar 2016===
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===September 2015 - December 2015===
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===June 2015 - August 2015===
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===Nov 2014 - May 2015===
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==Melee==
===Spring 2024===
Source
Time period: February 1st - June 30th
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HMs: 
===Winter 2023-24===
Source
Time period: October 1st, 2023 - January 31st, 2024
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===Summer 2023===
Source
Time period: June 1st - September 30th, 2023
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HM: 
===Winter-Spring 2023===
Source
Time period: February 1st - May 31st, 2023
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HMs: , 
===Fall-Winter 2022===
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HMs: 
===Summer 2022===
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HMs: 
===Winter-Spring 2022===
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HMs: 
===Fall-Winter 2021===
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HMs: , , , 
===Summer 2021===
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===December 2019-February 2020===
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===September-November 2019===
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===May-August 2019===
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===February-April 2019===
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===November-January 2019===
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===August-October 2018===
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===May-July 2018===
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===February-April 2018===
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===Fall-Winter 2017===
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===Summer 2017===
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===Spring 2017===
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===Q1 2017===
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===Q4 2016===
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===Q3 2016===
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===Summer 2016===
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===Spring 2016===
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===Winter 2015===
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===Summer 2015===
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==Project M==
===Summer 2018===
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===Spring 2018===
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===Winter 2018===
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===Summer 2017===
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===Spring 2017===
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==Cyph Rankings==
===2024 Q3===
Announcement
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===2024 Q2===
Announcement
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===2024 Q1===
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Category:American Power Rankings
Phosphora

Phosphora (, Ereka, also known by her full title , Ereka of Lightning) is a supporting character in Kid Icarus: Uprising.
==Origin==
Phosphora is one of the captains of Viridi's . She first appears in chapter 14, initially defeating who assumed a glowing dragon form at the time. Pit fights her at the end of the chapter. She reappears in Chapter 20 to retrieve the Lightning Chariot after Pit disembarks from it.
Phosphora's original English voice actress was Kari Wahlgren, but was changed to Stephanie Komure in SSB4 due to scheduling conflicts.
==In Super Smash Bros. 4==
===As an Assist Trophy===
Phosphora appears in Super Smash Bros. 4 as an Assist Trophy. Once summoned, she says "Yes, you called?" and soars around and teleports around the stage while unleashing electric attacks on opponents in the form of a big, blue sphere (which deals 10%) which can go through the stage; three small, yellow spheres (each one deals 13%); or three quick, thin, white shots (each one deals 8%, and sets up the next shot for a potential 24%). Characters can attack Phosphora, but she will only flinch, and will not be defeated.
===In Smash Tour===
Phosphora's trophy is one of the red items that can be collected during Smash Tour. When used before a battle, it will grant the player the ability to land instantly by tapping down.
===Trophy===
==In Super Smash Bros. Ultimate==
===As an Assist Trophy===
Phosphora returns as an Assist Trophy with the same attack patterns she used in before, albeit KOing her will now earn a point. Unlike in SSB4, she now faces the screen regardless of which direction she faces. Training Mode describes her Assist Trophy: Moves around at lightning speed, shooting three types of electric attacks. She cannot be summoned on Great Bay, and Minecraft World.
===Spirit===
Phosphora also appears as an Ace-class support spirit. She can be summoned using the cores of and .
No.	Image	Name	Type	Class	Cost 	Ability 	Series
724	 	 	★★★ 	2 	Zap-Floor Immunity	Kid Icarus Series	
==Gallery==
SSB4 Palutena Screen-3.jpg|Phosphora (left) in .
SSB4 - Phosphora Trophy 02.jpg|Phosphora trophy in .
Phosphora Assist Trophy (SSBU).png|Phosphora in Ultimate.
==Names in other languages==
Category:Trophies (SSB4-3DS)
Category:Trophies (SSB4-Wii U)
Category:Smash Tour items
Category:Spirits
es:Ámbar
Photon Edge

Photon Edge (, Photon Edge) is Mythra's side special move.
==Overview==
When used, Mythra dashes forward, teleporting five times and slashing each time she reappears, similar to Sephiroth's Octaslash. If the move is used on the ground by an edge, she will not fall off. However, she will be helpless after the move if it is used in the air.
Despite the move's erratic appearance, Mythra's hurtbox does not move alongside her images, but moves forward in a straight line. The slashes themselves boast significant horizontal and vertical reach in front of Mythra, compounded by her own forward movement during the attack, but the move has a very high amount of ending lag and will not grab the ledge until the slashes are complete when used for recovery. These factors make Photon Edge very vulnerable to projectiles, punishes, and aerial attacks from above or below, leaving her wide open if she fails to hit an opponent.
==Instructional quotes==
==Origin==
Photon Edge is Mythra's Level 2 Special in Xenoblade Chronicles 2 and one of her Vanguard Arts in Torna ~ The Golden Country. Like in Smash, Mythra teleports five times to slash.
==Gallery==
Mythra SSBU Skill Preview Side Special.png|Photon Edge as shown by the Move List in Ultimate.
==Names in other languages==
Category:Xenoblade Chronicles universe
Category:Side special moves
Category:Mythra
Category:Mythra (SSBU)
Physical

Physical is an attack supertype in the Super Smash Bros. series that encompasses hits with a variety of melee attacks, including punches, kicks, headbutts, bites, etc.. The Physical supertype is subdivided into several subtypes: Arm, Foot, Body, Bite, Head, Tail.
Physical attacks are boosted only by their respective stickers (Arm Attack for Arm, Bite Attack for Bite, etc.) in Super Smash Bros. Brawls The Subspace Emissary. In Super Smash Bros. Ultimate Physical attacks are boosted by the support spirit skill Physical Attack ↑ as well as certain Spirit Battle conditions.
Arm attacks, which is a subtype of Physical attacks and itself includes Hand and Elbow attacks, are boosted by the primary spirit traits Fist Attack ↑ in Super Smash Bros. Ultimate. Leg attacks are similar, including the Foot and Knee attacks, and are boosted by Foot Attack ↑ in Ultimate.
==Physical==
===Arm===
===Foot===
===Body===
===Bite===
===Head===
===Tail===
Category:Types
Pichu (SSBM)/Back aerial

==Overview==
Similar to Neutral air, but overall less useful due to worse frame data, hitboxes, and worse damage output for its sweet spot. Back aerial's primary value is for specifically launching the opponent backwards. The effects of the clean and late hits of this move are identical.
==Hitboxes==
|}
==Timing==
Initial autocancel	1-3
Clean hit 	4-7
Late hit 	8-37
Ending autocancel 	50-
Animation length 	59
|-
===Landing lag===
Animation length 	18
L-cancelled animation length	9
|Normal 
|-
|L-cancelled 
Category:Pichu (SSBM)
Category:Back aerials (SSBM)