Moves not in the Pokémon games/In the TCG/Diamond & Pearl Series

Name 	First appearance	Cost	Damage	Effect 	
Time Bellow 	 	 	10 	Draw a card. 	
Hard Feelings 	 	 	 	Put 5 damage counters on the Defending Pokémon. Then, count the number of Prize cards your opponent has taken and put that many damage counters on the Defending Pokémon. 	
Ice Blade 	 	 	 	Choose 1 of your opponent's Pokémon. This attack does 40 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) 	
Meteor Punch 	 	 	30× 	Flip a coin until you get tails. This attack does 30 damage times the number of heads. 	
Lightning Star 	 	 	80 	Move all Energy attached to to 1 of your Benched Pokémon. (Ignore this effect if you don't have any Benched Pokémon.) 	
Metal Blast 	 	 	50+ 	Does 50 damage plus 10 more damage for each Energy attached to . 	
Transback 	 	 	40 	You may flip a coin. If heads, discard all Energy attached to and put the Defending Pokémon and all cards attached to it on top of your opponent's deck. Your opponent shuffles his or her deck afterward. 	
Spike Whip 	 	 	50 	If is anywhere under , choose 1 of your opponent's Benched Pokémon. This attack does 30 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) 	
Spirit Dance 	 	 	50+ 	Flip 2 coins. This attack does 50 damage plus 20 more damage for each heads. 	
Acceleration Dive	 	 	30 	Flip a coin. If tails, this attack does nothing. If heads, prevent all damage done to by attacks (both yours and your opponent's) until the end of your next turn. 	
Brave Heart 	 	 	100 	Flip a coin. If tails, does 100 damage to itself. 	
Bubble Pump 	 	 	40+ 	If has 3 or more Energy attached to it, this attack does 40 damage plus 20 more damage. If is anywhere under , flip a coin. If heads, the Defending Pokémon is now . 	
Poison Claws 	 	 	50 	The Defending Pokémon is now . 	
Wind Wave 	 	 	 	Search your discard pile for up to 5 in any combination of Pokémon and Supporter cards. Show them to your opponent and shuffle them into your deck. 	
Explosive Smoke 	 	 	60 	Does 10 damage to each Benched Pokémon (both yours and your opponent's). (Don't apply Weakness and Resistance for Benched Pokémon.) 	
Toxic Dust 	 	 	50 	The Defending Pokémon is now . Put 2 damage counters instead of 1 on the Defending Pokémon between turns. 	
Screw Tail 	 	 	30 	Flip a coin. If heads, discard an Energy attached to the Defending Pokémon. 	
Shadow Dance 	 	 	 	Put 4 damage counters on your opponent's Pokémon in any way you like. Then, switch with 1 of your Benched Pokémon. 	
Horn Slash 	 	 	30+ 	Flip a coin. If heads, this attack does 30 damage plus 30 more damage. 	
Vacuum Up 	 	 	40 	The Defending Pokémon can't retreat during your opponent's next turn. 	
Sand Eject 	 	 	60 	During your next turn, if an attack does damage to the Defending Pokémon (after applying Weakness and Resistance), that attack does 40 more damage. 	
Spinning Kick 	 	 	80 	does 20 damage to itself. 	
Heave 	 	 	30× 	Discard 2 cards from your hand. (If you can't discard 2 cards, this attack does nothing.) Flip 2 coins. This attack does 30 damage times the number of heads. 	
See Beyond 	 	 	 	Choose a card from your hand and put it as a Prize card face up. Then, choose 1 of your face-down Prize cards without looking and put it into your hand. This attack does nothing if all of your Prize cards are face up.	
High Hat 	 	 	 	Choose 1 card from your opponent's hand without looking and discard it. 	
Ease Up 	 	 	40+ 	is now . If is evolved from , this attack does 40 damage plus 30 more damage. 	
Leaf Honey 	 	 	 	Discard a Energy attached to and remove all damage counters from 1 of your Benched Pokémon. 	
Countercharge 	 	 	 	Flip a coin. If heads, move all damage counters from to the Defending Pokémon. 	
Blowing Wind 	 	 	 	Flip a coin. If heads, put 1 of your Benched Pokémon and all cards attached to it on top of your deck. Shuffle your deck afterward. 	
Roam 	 	 	 	Flip a coin. If heads, put 2 damage counters on each of your opponent's Pokémon. If tails, put 2 damage counters on 1 of your Pokémon. 	
Gravity Wave 	 	 	30 	Does 10 damage to each of your opponent's Benched Pokémon that doesn't have a Retreat Cost. (Don't apply Weakness and Resistance for Benched Pokémon.) 	
Outlet 	 	 	 	Search your deck for a Energy card, show it to your opponent, and put it into your hand. Shuffle your deck afterward. 	
Fasten Claws 	 	 	10+ 	Flip a coin. If heads, this attack does 10 damage plus 30 more damage. 	
Magnetic Ray 	 	 	40 	Before doing damage, you may choose 1 of your opponent's Benched Pokémon that has any Energy attached to it and switch that Pokémon with the Defending Pokémon. 	
Flame Dance 	 	 	30 	Search your discard pile for a Energy card and attach it to . 	
Dirty Trick 	 	 	 	Flip a coin. If heads, discard an Energy card attached to 1 of your opponent's Pokémon. 	
Aqua Shower 	 	 	 	Does 10 damage to each of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) 	
Blaze Up 	 	 	50 	Flip a coin. If tails, discard a Energy attached to and this attack does 10 damage to each of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) 	
Storm Up 	 	 	30+ 	If there is any in play, this attack does 30 damage plus 20 more damage. Discard that Stadium card. 	
Crash Impact 	 	 	60 	does 10 damage to itself. Your opponent switches the Defending Pokémon with 1 of his or her Benched Pokémon, if any. 	
Entangling String	 	 	20 	Flip a coin. If heads, the Defending Pokémon can't attack during your opponent's next turn. 	
Delivery 	 	 	 	Put any 1 card from your discard pile into your hand. 	
Tone-Deaf 	 	 	10 	Flip a coin. If heads, the Defending Pokémon is now . 	
Eeek 	 	 	 	Draw a card. 	
Soliciting Nectar	 	 	 	Switch 1 of your opponent's Benched Pokémon with 1 of the Defending Pokémon. The new Defending Pokémon is now . 	
Pain Payback 	 	 	 	Move 1 damage counter from to 1 of your opponent's Pokémon. 	
Pose 	 	 	30 	Flip a coin. If tails, this attack does nothing. 	
Kick Shot 	 	 	30 	Flip a coin. If tails, this attack does nothing. 	
Resonance 	 	 	20+ 	If the Defending Pokémon is , this attack does 20 damage plus 20 more damage to the Defending Pokémon. 	
Mime 	 	 	 	Shuffle your hand into your deck. Then, draw a number of cards equal to the number of cards in your opponent's hand. 	
Water Splash 	 	 	20+ 	Flip a coin. If heads, this attack does 20 damage plus 10 more damage. 	
Sweet Spike 	 	 	10 	The Defending Pokémon is now . Remove 2 damage counters from 1 of your Pokémon. 	
Severe Gas 	 	 	10 	The Defending Pokémon is now . 	
Needling Sting 	 	 	10+ 	Flip a coin. If heads, this attack does 10 damage plus 10 more damage. 	
Hydro Impact 	 	 	10+ 	Choose 1 of your opponent's Pokémon. This attack does 80 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) can't attack during your next turn. 	
Flare Up 	 	 	150 	Search your discard pile for 8 Energy cards, show them to your opponent, and shuffle them into your deck. (This attack does nothing if you don't have 8 Energy cards in your discard pile.) 	
Vigorous Dash 	 	 	100 	Does 30 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) does 30 damage to itself. 	
 	 	 	 	 	
Name 	First appearance	Cost	Damage	Effect 	
Heap Up 	 	 	40+ 	Search your discard pile for all Energy cards and show them to your opponent. If you find any Special Energy cards there this attack does 40 damage plus 30 more damage. Put all of those Energy cards on top of your deck. Shuffle your deck afterward. 	
Hard Metal 	 	 	60+ 	You may do 60 damage plus 40 more damage. If you do, does 40 damage to itself. 	
Psychic Guard 	 	 	50 	During your opponent's next turn, any damage done to by attacks from your opponent's Stage 2 Evolved Pokémon is reduced by 30 (after applying Weakness and Resistance). 	
Tail Influence 	 	 	30 	Your opponent flips a coin until he or she gets heads. For each tails, remove an Energy card attached to the Defending Pokémon and put it on the bottom of your opponent's deck. 	
Charity Tail 	 	 	80 	Before does damage, your opponent may discard 2 cards from his or her hand. If he or she does, this attack's base damage is 10 instead of 80. 	
Bind Pulse 	 	 	10 	During your opponent's next turn, your opponent can't attach any Special Energy cards from his or her hand to any of his or her Pokémon. 	
Happy Chance 	 	 	20+ 	Does 20 damage plus 10 for each Energy attached to . Before doing damage, you may search your discard pile for a basic Energy card and attach it to Blissey. 	
Shady Stamp 	 	 	50 	The Defending Pokémon is now . 	
Sprouting 	 	 	 	Search your deck for a Energy card and attach it to . Shuffle your deck afterward. 	
Leaf Tornado 	 	 	30 	You may move any number of basic Energy cards attached to your Pokémon to your other Pokémon in any way you like. 	
Energy Cyclone 	 	 	20× 	Choose as many Energy cards from your hand as you like and show them to your opponent. This attack does 20 damage times the number of Energy cards you chose. Put those Energy cards on top of your deck. Shuffle your deck afterward. 	
Breaking Tail 	 	 	60 	Choose 1 card from your opponent's hand without looking and discard it. 	
Dragon Fang 	 	 	70 	 	
Dark Wing Flaps 	 	 	50 	Choose 1 card from your opponent's hand without looking. Look at the card you chose, then have your opponent shuffle that card into his or her deck. 	
Smoke Bomb 	 	 	30 	If the Defending Pokémon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing. 	
Flame Drum 	 	 	80 	If isn't anywhere under , discard 2 Energy cards from your hand. (If you can't discard 2 Energy cards from your hand, this attack does nothing.) 	
Ultra Powder 	 	 	20 	Flip 3 coins. If the first coin is heads, the Defending Pokémon is now . If the second coin is heads, the Defending Pokémon is now . If the third coin is heads, the Defending Pokémon is now . 	
Fire Counterattack 	 	 	60+ 	If your opponent has any Pokémon in play, this attack does 60 damage plus 30 more damage. 	
Electromagnetic Induction	 	 	 	Search your deck for up to 2 Energy cards and attach them to 1 of your Pokémon. Shuffle your deck afterward. 	
Explosive Thunder 	 	 	30× 	Discard all basic Energy cards attached to . This attack does 30 damage times the number of Energy cards you discarded. 	
Evaporating Heat 	 	 	60 	Discard a Energy attached to the Defending Pokémon. 	
Ground Burn 	 	 	80+ 	Each player discards the top card of his or her deck. This attack does 80 damage plus 20 more damage for each Energy card discarded that way. 	
Mind Off 	 	 	10+ 	If you have and in play, this attack does 10 damage plus 20 more damage and the Defending Pokémon is now Asleep. 	
Offensive Needle 	 	 	20 	Flip a coin. If heads, the Defending Pokémon is now . If tails, the Defending Pokémon is now . 	
Anger Revenge 	 	 	60 	If was damaged by an attack during your opponent's last turn, this attack does 40 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) 	
Call In 	 	 	 	Draw a card. If is somewhere under , draw 2 more cards. 	
Strange Bell 	 	 	20 	If the Defending Pokémon is a Basic Pokémon, that Pokémon is . 	
Attack and Fade 	 	 	 	Choose 1 of your opponent's Pokémon. This attack does 50 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) Flip a coin. If tails, shuffle and all cards attached to it back into your deck. 	
String Bomb 	 	 	30× 	Flip a coin for each basic Energy card attached to and to the Defending Pokémon. This attack does 30 damage times the number of heads. 	
Nutritional Support 	 	 	 	Search your deck for up to 2 Energy cards and attach them to any of your Pokémon in any way you like. Shuffle your deck afterward. 	
Intimidation Pebble 	 	 	50 	Flip a coin. If heads, your opponent can't play any Trainer cards or Supporter cards from his or her hand during your opponent's next turn. 	
Enrage 	 	 	80 	Flip a coin until you get tails. For each heads, choose 1 card from your opponent's hand without looking and discard it. If the first coin is tails, is now . 	
Sore Performance 	 	 	20 	The Defending Pokémon is now . 	
Concerto 	 	 	40+ 	Does 40 damage plus 10 more damage for each and each you have in play. 	
Lightning Transfer 	 	 	20× 	Does 20 damage times the number of basic Energy cards attached to . 	
Trick Play 	 	 	20× 	Put a coin next to your Active Pokémon without showing your opponent and cover it with your hand. Your opponent guesses if the coin is heads or tails. If he or she is wrong, this attack does 50 damage to the Defending Pokémon. If he or she is right, does 20 damage to itself, and this attack's damage isn't affected by Weakness or Resistance.	
Give Aid 	 	 	90 	If you have the same number of or less Benched Pokémon than your opponent, this attack's base damage is 50 instead of 90. 	
Hasty Headbutt 	 	 	100 	does 20 damage to itself. This attack's damage isn't affected by Weakness, Resistance, Poké-Powers, Poké-Bodies, or any other effects on the Defending Pokémon. 	
Lazy Blow 	 	 	50 	 	
Sidestep 	 	 	20 	If is anywhere under , flip a coin. If heads, prevent all effects of an attack, including damage, done to during your opponent's next turn. 	
Persuade 	 	 	30 	Your opponent switches the Defending Pokémon with 1 of his or her Benched Pokémon. The new Defending Pokémon can't retreat during your opponent's next turn. 	
Knuckle Claws 	 	 	30 	The Defending Pokémon is now . 	
Bad Temper 	 	 	30 	The Defending Pokémon is now . During your opponent's next turn, that Pokémon's attacks do 60 more damage to the Active Pokémon (before applying Weakness and Resistance) 	
Defensive Claw 	 	 	60+ 	If is on your Bench, this attack does 60 damage plus 20 more damage. If is on your Bench and has any damage counters on it, this attack does 60 damage plus 40 more damage and remove all damage counters from that Pokémon. 	
Ice Bind 	 	 	70 	If your opponent doesn't discard a card from his or her hand, the Defending Pokémon is now . 	
Fury 	 	 	20× 	Does 20 damage times the number of damage counters on . 	
Evolution Impulse 	 	 	 	Search your deck for an Evolution card, show it to your opponent, and put it into your hand. Shuffle your deck afterward. 	
Leaf Boomerang 	 	 	30× 	Flip 2 coins. This attack does 30 damage times the number of heads. 	
Inviting Bell 	 	 	 	Search your deck for a Supporter card, show it to your opponent, and put it into your hand. Shuffle your deck afterward. 	
Steamroll 	 	 	30 	Does 20 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) 	
Hover Over 	 	 	30 	The Defending Pokémon can't retreat during your opponent's next turn. 	
Triple Peck 	 	 	30 	Choose 3 of your opponent's Evolved Pokémon. This attack does 30 damage to each of them. (Don't apply Weakness and Resistance for Benched Pokémon.) 	
Snake Hook 	 	 	 	Draw a card. 	
Bite and Run 	 	 	10 	Switch with 1 of your Benched Pokémon. 	
Gather Up 	 	 	 	Search your discard pile for up to 2 Energy cards, show them to your opponent, and put them into your hand. 	
Marvelous Shine 	 	 	 	Flip a coin. If heads put 4 damage counters on 1 of your opponent's Pokémon. If tails, remove 4 damage counters from 1 of your Pokémon. 	
Crane Neck 	 	 	 	Search your deck for a Trainer card, show it to your opponent, and put it into your hand. Shuffle your deck afterward. 	
Pulse Search 	 	 	30 	Look at your opponent's hand. 	
Rock Cannon 	 	 	30× 	Flip a coin until you get tails. This attack does 30 damage times the number of heads. 	
Lively 	 	 	 	Remove 2 damage counters from 1 of your Pokémon. 	
Confront 	 	 	50 	 	
Centrifugal Force 	 	 	20× 	Does 20 damage times the number of Energy in the Defending Pokémon's Retreat Cost (after applying effects to the Retreat Cost). 	
Swirling Ripple 	 	 	30+ 	If your opponent has any Pokémon in play, this attack does 30 damage plus 30 more damage and the Defending Pokémon is now . 	
Rescue 	 	 	 	Search your discard pile for up to 2 Pokémon, show them to your opponent, and put them into your hand. 	
Crash Bomber 	 	 	30+ 	If the Defending Pokémon has any Special Energy cards attached to it, this attack does 30 damage plus 30 more damage. Then, discard a Special Energy card attached to the Defending Pokémon. 	
Aqua Liner 	 	 	 	Choose 1 of your opponent's Benched Pokémon. This attack does 40 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) 	
Wild Spores 	 	 	20 	If evolved from during this turn, this attack does 40 damage and the Defending Pokémon is now and . 	
Extend Fungus 	 	 	60 	Remove 2 damage counters from . 	
Pressurized Gas 	 	 	 	Does 10 damage to each of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) 	
Spike Armor 	 	 	 	During your opponent's next turn, if is damaged by an opponent's attack (even if is Knocked Out), put 4 damage counters on the Attacking Pokémon. 	
Poison Spike 	 	 	60 	If the Defending Pokémon already has any damage counters on it, that Pokémon is now . 	
Ice Rider 	 	 	 	Choose 1 of your opponent's Pokémon. This attack does 30 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) 	
Hard Face 	 	 	20 	During your opponents next turn, any damage done to by attacks is reduced by 20 (after applying Weakness and Resistance). 	
Shield Attack 	 	 	40+ 	Flip a coin. If heads, this attack does 40 damage plus 20 more damage. 	
Bonus Leaf 	 	 	 	Remove 3 damage counters from each of your Benched Pokémon that has any Energy attached to it. 	
Wake-up Punch 	 	 	10 	If evolved from during this turn and was , this attack's base damage is 60 instead of 10. 	
Play Search 	 	 	 	Look at the top 5 cards of your deck, choose 1 of them, and put it into your hand. Put the other 4 cards back on top of your deck. Shuffle your deck afterward. 	
Ultra Evolution 	 	 	 	Search your deck for and put it on (this counts as evolving Abra). Shuffle your deck afterward. 	
Throw Off 	 	 	 	Choose 1 of your opponent's Pokémon. This attack does 20 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) Before doing damage, discard all Pokémon Tool cards attached to that Pokémon. 	
Steel Tackle 	 	 	30 	does 10 damage to itself. 	
Mud Spit 	 	 	 	Flip a coin. If heads, this attack does 10 damage to each of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) 	
Dull Lights 	 	 	20 	Flip a coin. If heads, the Defending Pokémon is now . 	
Sleep Scent 	 	 	 	Flip a coin. If heads, the Defending Pokémon is now . 	
Ghastly Sound 	 	 	 	Flip a coin. If heads, your opponent can't play any Supporter cards from his or her hand during his or her next turn. 	
Finger Poke 	 	 	20 	Flip a coin. If heads, the Defending Pokémon is now . 	
Live Coal 	 	 	20 	 	
Accelerating Stab 	 	 	30 	can't use Accelerating Stab during your next turn. 	
Electromagnetic Jam 	 	 	10 	Flip a coin. If heads, your opponent can't attach any Energy cards from his or her hand to the Active Pokémon during his or her next turn. 	
Direct-hit Bomb 	 	 	 	Flip a coin for each Energy attached to . Choose 1 of your opponent's Pokémon. For each heads, this attack does 10 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) 	
Elegant Swim 	 	 	 	Flip a coin. If heads, prevent all effects of an attack, including damage, done to during your opponent's next turn.' 	
Stone Throw 	 	 	 	Choose 2 of your opponent's Benched Pokémon. This attack does 10 damage to each of them. (Don't apply Weakness and Resistance for Benched Pokémon.) 	
Push Down 	 	 	10 	Your opponent switches the Defending Pokémon with 1 of his or her Benched Pokémon. 	
Sling 	 	 	10 	 	
Mountain Bite 	 	 	10+ 	You may discard the top card of your deck. If you do, this attack does 10 damage plus 10 more damage and is now . 	
Hammer In 	 	 	20 	 	
Scorch 	 	 	 	Flip a coin. If heads, the Defending Pokémon is now . 	
Swarm 	 	 	 	Search your deck for and put it onto your Bench. Shuffle your deck afterward. 	
Hide Crowd 	 	 	20 	Switch with 1 of your Benched Pokémon. 	
Mushroom Tackle 	 	 	20 	Flip a coin. If heads, the Defending Pokémon is now . 	
Chupi 	 	 	20 	Flip a coin. If tails, this attack does nothing. 	
BikaBika 	 	 	20+ 	Flip a coin. If heads, this attack does 20 damage plus 10 more damage. 	
Numbing Water 	 	 	20 	Flip a coin. If heads, the Defending Pokémon is now . 	
Freezing Headbutt 	 	 	10 	Flip a coin. If heads, the Defending Pokémon is now . 	
Drowzy 	 	 	 	Both and the Defending Pokémon are now . 	
Snowball 	 	 	20 	Flip a coin. If tails, this attack does nothing. 	
Curiosity 	 	 	 	Look at your opponent's hand. 	
Snowball Fight 	 	 	30 	Flip a coin. If tails, does 10 damage to itself. 	
Willpower 	 	 	 	Flip a coin. If heads, during your next turn, 's Rollout attack's base damage is 40. 	
Impound 	 	 	 	The Defending Pokémon can't retreat during your opponent's next turn. 	
Sweet Palm 	 	 	30 	Before doing damage, remove 1 damage counter from the Defending Pokémon. 	
Shining Jaw 	 	 	10+ 	If the Defending Pokémon already has any damage counters on it, this attack does 10 damage plus 10 more damage. 	
Fire Soul 	 	 	20 	Does 10 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) 	
Pulse Barrier 	 	 	50 	Discard all of your opponent's Pokémon Tool cards and Stadium cards in play. If you do, prevent all effects, including damage, done to during your opponent's next turn. 	
Flame Bluster 	 	 	 	Discard 2 Energy attached to . Choose 1 of your opponent's Pokémon. This attack does 100 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) During your next turn, can't use Flame Bluster. 	
 	 	 	 	 	
Name 	First appearance	Cost	Damage	Effect 	
Cluster Bolt 	 	 	70 	You may discard all Energy attached to . If you do, this attack does 20 damage to each of your opponent's Benched Pokémon that has any Energy cards attached to it. (Don't apply Weakness and Resistance for Benched Pokémon.) 	
Blaze Roar 	 	 	60 	Does 20 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) Flip a coin. If tails, discard 2 Energy attached to . 	
Sand Sonic 	 	 	60+ 	If you attach a Energy card from your hand to during this turn, this attack does 60 damage plus 20 more damage. 	
Sonic Blade 	 	 	 	Put damage counters on the Defending Pokémon until it is 50HP away from being Knocked Out. If you do, the opponent switches the Defending Pokémon with 1 of his or her Benched Pokémon. 	
Psychic Lock 	 	 	60 	During your opponent's next turn, your opponent can't use any Poké-Powers on his or her Pokémon. 	
Raging Flood 	 	 	20+ 	Does 20 damage plus 10 more damage for each damage counter on . Then, remove 2 damage counters from . 	
Wild Waves 	 	 	80 	Put 1 damage counter on each Benched Pokémon (both yours and your opponent's). 	
Rainbow Wing 	 	 	20× 	This attack does 20 damage times the number of different types of basic Energy cards attached to . 	
Cottonweed Punch 	 	 	 	Flip 2 coins. Choose 1 of your opponent's Pokémon. For each heads, this attack does 30 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) 	
Tongue Reel 	 	 	 	Choose 1 of your opponent's Pokémon. If you choose a Benched Pokémon, switch the Defending Pokémon with that Pokémon. This attack does 20 damage to the Pokémon you chose. Flip a coin. If heads, the Defending Pokémon is now . 	
Boundless Power 	 	 	80 	During your next turn, can't attack. 	
Silver Wing 	 	 	20 	Flip a coin. If heads, choose an Energy card attached to the Defending Pokémon and return it to your opponent's hand. 	
Psychic Destruction 	 	 	120 	If the Defending Pokémon has any Energy cards attached to it, this attack's base damage is 40 instead of 120. 	
Psychic Balance 	 	 	 	If you have less cards in your hand than your opponent, draw cards until you have the same number of cards as your opponent. (If you have more or the same number of cards in your hand as your opponent, this attack does nothing.) 	
Re-creation 	 	 	 	Choose an attack on 1 of your opponent's Pokémon in his or her discard pile. Re-creation copies that attack except for its energy cost. (You must still do anything else required for that attack.) performs that attack. 	
Thunder Climb 	 	 	50+ 	Discard 3 cards from the top of your deck. This attack does 50 damage plus 10 more damage for each Energy card you discarded. Then, attach those Energy cards to 1 of your Pokémon. 	
Direct Hit 	 	 	50 	This attack's damage isn't affected by Weakness, Resistance, Poké-Powers, Poké-Bodies, or any other effects on the Defending Pokémon. 	
Dragon Finish 	 	 	 	Discard 2 basic Energy cards or 2 basic Energy cards attached to Salamence. If you discarded 2 basic Energy cards, this attack does 100 damage to the Defending Pokémon. If you discarded 2 basic Energy cards, this attack does 100 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) (If you can't discard cards, this attack does nothing.)	
Cure Stream 	 	 	60 	During your opponent's next turn, any damage done by attacks from the Defending Pokémon is reduced by 20 (before applying Weakness and Resistance). 	
Giant Bloom 	 	 	60 	Flip a coin. If heads, remove 4 damage counters from . 	
Baleful Wind 	 	 	 	Choose a card from your opponent's hand without looking and discard it. If you discarded a Trainer, Supporter, or Stadium card, choose 1 more card from your opponent's hand without looking and discard it. 	
Raid 	 	 	10 	If you played from your hand during this turn, this attack's base damage is 40 instead of 10. 	
Inferno Onrush 	 	 	120 	does 40 damage to itself. 	
Ghost Head 	 	 	 	Put as many damage counters as you like on . (You can't put more than Banette's remaining HP.) Put that many damage counters on the Defending Pokémon. 	
Spiteful Pain 	 	 	40+ 	If is in your discard pile, this attack does 40 damage plus 40 more damage. Then, search your discard pile for , show it to your opponent, and shuffle it into your deck. 	
Dig Trap 	 	 	 	Flip a coin. If tails, this attack does nothing. If heads, prevent all effects from an attack, including damage, done to during your opponent's next turn. If is your Active Pokémon at the end of your opponent's next turn, put 6 damage counters on 1 of your opponent's Benched Pokémon. 	
Pit Trap 	 	 	50+ 	Your opponent flips a coin. If tails, this attack does 50 damage plus 50 more damage. 	
Ion Blast 	 	 	40+ 	You may do 40 damage plus 60 more damage. If you do, does 100 damage to itself. 	
Break Beam 	 	 	40+ 	You may do 40 damage plus 20 more damage. If you do, is now . 	
Double Throw 	 	 	 	Choose 2 of your opponent's Pokémon. This attack does 30 damage to each of them. (Don't apply Weakness and Resistance for Benched Pokémon.) 	
Megaton Rock 	 	 	80 	You may do 40 damage instead of 80 to the Defending Pokémon. If you do, during your opponent's next turn, any damage done to by attacks is reduced by 40 (after applying Weakness and Resistance). 	
Icy Kiss 	 	 	30 	If was damaged by an attack during your opponent's last turn, the Defending Pokémon is now . 	
Flame Blast 	 	 	20× 	Does 20 damage times the number of Energy attached to . 	
Fireball Bazooka 	 	 	40 	Does 20 damage to 2 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) 	
Tag Play - 	 	 	20 	If you have on your Bench, you may move an Energy card attached to to 1 of your Benched Pokémon. 	
Raging Scales 	 	 	30+ 	If has any damage counters on it, this attack does 30 damage plus 40 more damage. 	
Poison Rub 	 	 	20 	The Defending Pokémon is now . Before doing damage, you may switch 1 of the Defending Pokémon with 1 of your opponent's Benched Pokémon. The new Defending Pokémon is now . 	
Pride Attack 	 	 	60+ 	Flip a coin for each on your Bench. This attack does 60 damage plus 30 more damage for each heads. 	
Tag Play + 	 	 	20 	If you have on your Bench, you may do 20 damage to any 1 Benched Pokémon instead. (Don't apply Weakness and Resistance for Benched Pokémon.) 	
Strike Wound 	 	 	60+ 	If the Defending Pokémon has 2 or more damage counters on it, this attack does 60 damage plus 20 more damage. This attack's damage isn't affected by Weakness, Resistance, Poké-Powers, Poké-Bodies, or any other effects on that Pokémon. 	
Shadow Charge 	 	 	 	Search your deck for up to 2 Energy cards and attach them to your Pokémon in any way you like. Shufffle your deck afterward. 	
Chip Off 	 	 	40 	If your opponent has 6 or more cards in his or her hand, discard a number of cards without looking until your opponent has 5 cards left in his or her hand. 	
Leaf Tornado 	 	 	60 	If the Defending Pokémon has fewer remaining HP than , the Defending Pokémon is now . 	
Push Over 	 	 	40+ 	Does 40 damage plus 10 more damage for each Energy attached to . 	
Iron Tackle 	 	 	70 	does 20 damage to itself. 	
Energy Singe 	 	 	 	Choose 1 of your opponent's Pokémon. This attack does 20 damage plus 10 more damage for each Energy attached to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) 	
Homing Uppercut 	 	 	60+ 	If the Defending Pokémon's Retreat Cost is 0, this attack does 60 damage plus 60 more damage. 	
Flare Tail 	 	 	50+ 	Flip a coin. If heads, discard a Energy attached to and this attack does 50 damage plus 20 more damage. 	
Spine Missile 	 	 	 	Flip 4 coins. For each heads, choose an opponent's Pokémon in play and this attack does 20 damage to those Pokémon. (You may choose the same Pokémon more than once.) (Don't apply Weakness and Resistance for the Benched Pokémon.) 	
Bash In 	 	 	70+ 	If the Defending Pokémon has a Pokémon Tool card attached to it, this attack does 70 damage plus 60 more damage. 	
Electromagnetic Kick	 	 	60 	Flip a coin. If tails, does 10 damage to itself. 	
Blind Scratch 	 	 	60 	Flip a coin. If tails, this attack does no damage to the Defending Pokémon. Instead, this attack does 20 damage to 1 of your Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) 	
Psychic Research 	 	 	 	Search your discard pile for a Supporter card and use the effect of that card as the effect of this attack. (The Supporter card remains in your discard pile.) 	
Panic Liquid 	 	 	50 	The Defending Pokémon is now and can't retreat during your opponent's next turn. 	
Spirited Drill 	 	 	20 	During your next turn, each of 's attacks does 20 more damage to the Defending Pokémon (before applying Weakness and Resistance). 	
Grip and Squeeze 	 	 	20 	The Defending Pokémon can't retreat during your opponent's next turn. 	
Power Guillotine 	 	 	100 	Flip 2 coins. If either of them is tails, this attack's base damage is 10 instead of 100. 	
Gnaw Off 	 	 	10+ 	Flip a coin. If heads, this attack does 10 damage plus 60 more damage. 	
Rummage 	 	 	 	Look at the top 5 cards of your deck. Choose as many Trainer cards as you like, show them to your opponent, and put them into your hand. Put the other cards back on top of your deck. Shuffle your deck afterward. 	
Protect Charge 	 	 	30 	During your opponent's next turn, any damage done to by attacks is reduced by 30 (after applying Weakness and Resistance). 	
Color Pick 	 	 	 	Search your deck for up to 3 basic Energy cards, show them to your opponent, and put them into your hand. Shuffle your deck afterward. 	
Disturbance Dive 	 	 	50 	Prevent all effects of an attack, excluding damage, done to during your opponent's next turn. 	
Sand Wind 	 	 	 	Does 10 damage to each of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) 	
Shake Vine 	 	 	 	The Defending Pokémon is now . 	
Plant Cloak Tackle 	 	 	10+ 	If has any Energy attached to it, this attack does 10 damage plus 10 more damage. 	
Sandy Cloak Tackle 	 	 	10+ 	If has any Energy attached to it, this attack does 10 damage plus 10 more damage. 	
Trash Cloak Tackle 	 	 	10+ 	If has any Energy attached to it, this attack does 10 damage plus 10 more damage. 	
Bite Away 	 	 	20 	Flip a coin. If heads, choose a card from your opponent's hand without looking and discard it. 	
Rally 	 	 	 	Search your deck for up to 3 different types of Basic Pokémon and put them onto your Bench. Shuffle your deck afterward. 	
Gunky 	 	 	 	If the Defending Pokémon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing. 	
Dig Claws 	 	 	20 	 	
Hover Heal 	 	 	10 	Remove all s from . 	
Static Shock 	 	 	20 	 	
Bothering Wave 	 	 	20 	Flip a coin. If tails, this attack does nothing. If heads, discard an Energy card attached to the Defending Pokémon. 	
Poison Skin 	 	 	 	Flip 2 coins. If either of them is heads, the Defending Pokémon is now . 	
Delusion 	 	 	 	If is , draw 2 cards. 	
Nerve Shot 	 	 	20 	Flip a coin. If heads, the Defending Pokémon is now . 	
Grope 	 	 	 	Look at the top 2 cards of your deck, choose 1 of them, and put it into your hand. Put the other card on the bottom of your deck. 	
Shell Rest 	 	 	 	Remove 2 damage counters from . 	
Tongue Slap 	 	 	20 	 	
Shell Hunting 	 	 	 	Search your deck for up to 2 in any combination of Shellos West Sea and Shellos East Sea and put them onto your Bench. Shuffle your deck afterward. 	
Sprinkle Water 	 	 	10 	 	
Ferment Poison 	 	 	10 	The Defending Pokémon is now . As long as the Defending Pokémon remains by this attack, it can't use any Poké-Body. 	
Gossip 	 	 	 	Put 1 damage counter on 1 of your opponent's Pokémon. 	
Hang Down 	 	 	20 	 	
Dish Out 	 	 	 	Draw a card from the top and the bottom of your deck. 	
Synchro Punch 	 	 	10+ 	If any basic Energy card attached to is the same type as any Energy attached to the Defending Pokémon, this attack does 10 damage plus 30 more damage. 	
Lead 	 	 	 	Search your deck for a Supporter card, show it to your opponent, and put it into your hand. Shuffle your deck afterward. 	
Frighten Horn 	 	 	20 	If the Defending Pokémon isn't an Evolved Pokémon, that Pokémon is now . 	
Sun Soak 	 	 	 	Flip a coin. If heads, remove all damage counters from , search your deck for an Evolution card that evolves from Sunkern, and put it onto . (This counts as evolving .) Shuffle your deck afterward. 	
Inviting Trap 	 	 	 	Switch the Defending Pokémon with 1 of your opponent's Benched Pokémon. 	
Bring Down 	 	 	 	Choose 1 Pokémon (yours or your opponent's) with the fewest remaining HP (excluding ) and that Pokémon is now Knocked Out. 	
Darkness Wing 	 	 	60 	If the Defending Pokémon would be Knocked Out by damage from this attack, you may search you discard pile for any 1 card, show it to your opponent, and put it into your hand. 	
 	 	 	 	
Name 	First appearance	Cost	Damage	Effect
Flame Kick 	 	 	-- 	Discard 2 Energy attached to . This attack does 80 damage to 1 of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Moon Twinkle 	 	 	10 	If there is any Stadium card in play, remove 2 damage counters from .
Reach Over 	 	 	-- 	Search your deck for an Energy card, show it to your opponent, and put it into your hand. Shuffle your deck afterward.
Darkness Pursuit 	 	 	50 	If the Defending Pokémon is , this attack's base damage is 100.
Darkness Roar 	 	 	10 	You may have your opponent switch the Defending Pokémon with 1 of his or her Benched Pokémon.
Sleep Hole 	 	 	40+ 	If the Defending Pokémon is Asleep, this attack does 40 damage plus 40 more damage. If the Defending Pokémon is not Asleep, that Pokémon is now Asleep.
Smash Short 	 	 	10+ 	If the Defending Pokémon has a Pokémon Tool card attached to it, this attack does 10 damage plus 30 more damage. Discard that Pokémon Tool card, look at your opponent's hand, and discard any Pokémon Tool cards of the same name you find there.
Telebeam 	 	 	30+ 	Flip a coin. If heads, this attack does 30 damage plus 30 more damage and the Defending Pokémon is now .
Stick and Absorb 	 	 	60 	Remove 3 damage counters from . The Defending Pokémon can't retreat during your opponent's next turn.
Air Scroll 	 	 	40 	Flip a coin. If heads, this attack does 40 damage plus 30 more damage. If tails, remove 3 damage counters from .
Cotton Cloud 	 	 	60 	During your opponent's next turn, any damage done to by attacks from your opponent's Evolved Pokémon is reduced by 30 (after applying Weakness and Resistance).
Band Attack 	 	 	30× 	Does 30 damage times the number of you have in play.
Parallel Drain 	 	 	30 	After your attack, remove from 1 of your Pokémon the number of damage counters equal to the damage you did to the Defending Pokémon.
Dozing Scales 	 	 	60 	Flip a coin. If heads, the Defending Pokémon is now . If tails, the Defending Pokémon is now .
Spinning Attack 	 	 	40 	
Dark Fang 	 	 	20 	Choose 1 card from your opponent's hand without looking and discard it.
Black Fire 	 	 	40+ 	You may discard a or Energy attached to . If you discard a Energy, the Defending Pokémon is now . If you discard a Energy, this attack does 40 damage plus 30 more damage.
Dream Catcher 	 	 	-- 	If the Defending Pokémon is Asleep, move all damage counters from to the Defending Pokémon.
Hypnoblast 	 	 	60 	The Defending Pokémon is now Asleep.
Scissor Blow 	 	 	80 	If the Defending Pokémon would be Knocked Out by this attack, does 30 damage to itself.
Carry In 	 	 	-- 	Search your deck for a Pokémon Tool card, a Supporter card, and a basic Energy card, show them to your opponent, and put them into your hand. Shuffle your deck afterward.
Wave Splash 	 	 	20 	
Miraculous Light 	 	 	10 	Remove 2 damage counters and all Special Conditions from .
Energy Draw 	 	 	10 	Flip a coin. If heads, search your deck for a basic Energy card and attach it to . Shuffle your deck afterward.
Pick Out 	 	 	-- 	Choose 1 face-down Prize card (yours or your opponent's) and put it face up. If that card is a Supporter card, use the effect of that card as the effect of this attack. (That card remains face up for the rest of the game.)
Jaw Bite 	 	 	20 	During your next turn, if an attack does damage to the Defending Pokémon (after applying Weakness and Resistance), that attack does 20 more damage.
Whump 	 	 	50 	is now Confused. Flip a coin. If heads, the Defending Pokémon can't attack during your opponent's next turn.
Sink Deep 	 	 	60 	If has any damage counters on it, is now Asleep.
Offensive Gas 	 	 	60 	Flip a coin. If heads, the Defending Pokémon is now Confused and Poisoned.
Balloon Attack 	 	 	40+ 	If Igglybuff is anywhere under , this attack does 40 damage plus 20 more damage.
Deadly Poison 	 	 	10+ 	If the Defending Pokémon is Poisoned, this attack does 10 damage plus 40 more damage. If the Defending Pokémon is not Poisoned, that Pokémon is now Poisoned.
Sweet Temptation 	 	 	-- 	Switch 1 of your opponent's Benched Pokémon with 1 of the Defending Pokémon. This attack does 10 damage to the new Defending Pokémon.
Psychic Snap 	 	 	30+ 	If has any Energy attached to it, this attack does 30 damage plus 20 more damage and the Defending Pokémon is now Confused.
Daunt 	 	 	30 	During your opponent's next turn, any damage done by attacks from the Defending Pokémon is reduced by 20 (before applying Weakness and Resistance).
Greenness 	 	 	-- 	Search your deck for up to 2 Energy cards, show them to your opponent, and put them into your hand. Shuffle your deck afterward.
Poison Breath 	 	 	30 	The Defending Pokémon is now Poisoned.
Palm Strike 	 	 	20+ 	Flip a coin. If heads, this attack does 20 damage plus 40 more damage.
Spirited Throw 	 	 	50 	If has fewer remaining HP than the Defending Pokémon, this attack's base damage is 80.
Threaten and Drop	 	 	30+ 	If has any Energy attached to it, this attack does 30 damage plus 20 more damage and discard a Special Energy card, if any, attached to the Defending Pokémon.
Overrun 	 	 	30 	Does 30 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Bass Control 	 	 	-- 	Choose 1 of your opponent's Pokémon. This attack does 20 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Muddy Bomb 	 	 	-- 	Choose 1 of your opponent's Pokémon. This attack does 30 damage to that Pokémon and 10 damage to each of your opponent's other Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Ram 	 	 	30 	
Gulp 	 	 	-- 	Choose up to 2 basic Energy cards from your hand and attach them to Pelipper. Remove 2 damage counters for each Energy card attached in this way.
Jet Return 	 	 	30× 	Does 30 damage times the number of Energy cards attached to . Then, put all Energy cards attached to Pelipper on top of your deck. Shuffle your deck afterward.
Speed Attack 	 	 	30 	
 	 	 	 	 	
Name 	First appearance	Cost	Damage	Effect 	
Dark Slumber 	 	 	10 	At the end of your opponent's next turn, the Defending Pokémon is now . 	
Dark Resolve 	 	 	40 	If the Defending Pokémon is , remove 4 damage counters from . 	
Time Shift 	 	 	 	Draw cards until you have 6 cards in your hand. 	
Dark Resolve 	 	 	60+ 	Flip a coin. If heads, this attack does 60 damage plus 20 more damage. 	
Speed Slide 	 	 	60 	This attack's damage isn't affected by Resistance, Poké-Powers, Poké-Bodies, or any other effects on the Defending Pokémon. 	
Chop Up 	 	 	70 	Does 10 damage to each of your opponent's Benched Pokémon that has any damage counters on it. (Don't apply Weakness and Resistance for Benched Pokémon.) 	
Bind Down 	 	 	30 	The Defending Pokémon can't retreat during your opponent's next turn. 	
Chase Up 	 	 	 	Flip a coin. If heads, search your deck for any 1 card and put it into your hand. Shuffle your deck afterward. 	
Fountain 	 	 	30 	You may attach up to 2 basic Energy cards from your hand to your Benched Pokémon in any way you like. 	
Zone Shift 	 	 	 	Your opponent switches the Defending Pokémon with 1 of his or her Benched Pokémon. 	
Pearl Blast 	 	 	60 	You may return an Energy card attached to to your hand. If you do, choose an Energy card attached to the Defending Pokémon and return it to your opponent's hand. 	
Evolution Wish 	 	 	 	Search your deck for a card that evolves from 1 of your Pokémon and put it onto that Pokémon. (This counts as evolving that Pokémon.) Shuffle your deck afterward. 	
Dual Trans 	 	 	 	Search your discard pile for up to 2 basic Energy cards and attach them to 1 of your Pokémon. 	
Reflect Energy 	 	 	30 	Move an Energy card attached to to 1 of your Benched Pokémon. 	
Raging Thunder 	 	 	80 	Does 40 damage to 1 of your Pokémon, and don't apply Weakness and Resistance to this damage. 	
Coating 	 	 	60 	During your opponent's next turn, any damage done to by attacks is reduced by 20 (after applying Weakness and Resistance). 	
Dual Splash 	 	 	 	Search your discard pile for up to 2 basic Energy cards and attach them to 1 of your Pokémon. 	
Surf Together 	 	 	50+ 	Does 50 damage plus 10 more damage for each of your Benched Pokémon. Flip a coin. If tails, this attack does 10 damage to each of your Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) 	
Ice Shot 	 	 	30 	Does 10 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) 	
Vacuum Sand 	 	 	20 	Search your discard pile for a Energy card and attach it to . 	
Sand Impact 	 	 	50+ 	Flip a coin for each Energy attached to . This attack does 50 damage plus 20 more damage for each heads. 	
Mega Bravo 	 	 	40× 	Discard all Energy attached to . This attack does 40 damage times the amount of Energy you discarded. 	
Send Back 	 	 	40 	Your opponent switches the Defending Pokémon with 1 of his or her Benched Pokémon. 	
(-) Boost 	 	 	20+ 	If is on your Bench, this attack does 20 damage plus 20 more damage. 	
Paralyze Poison	 	 	20 	The Defending Pokémon is now . Flip a coin. If heads, the Defending Pokémon is now and . 	
Cleanse Away 	 	 	30 	Remove 2 damage counters from each of your Benched Pokémon. 	
Hang High 	 	 	 	Choose 1 of your opponent's Pokémon. This attack does 40 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) 	
Planting 	 	 	20 	Attach a Energy card from your hand to 1 of your Pokémon. 	
Volt Crush 	 	 	40+ 	Flip a coin. If heads, discard an Energy attached to and this attack does 40 damage plus 30 more damage. 	
Mid-air Strike 	 	 	30+ 	Flip a coin. If heads, this attack does 30 damage plus 30 more damage. 	
Get Help 	 	 	30× 	Does 30 damage times the number of different types of on your Bench. 	
Quick Touch 	 	 	40 	You may switch with 1 of your Benched Pokémon. If you do, move as many Energy cards attached to as you like to the new Active Pokémon. 	
Trans Tail 	 	 	 	Search your discard pile for a Energy card, show it to your opponent, and put it into your hand. 	
Ice Blade 	 	 	 	Choose 1 of your opponent's Pokémon. This attack does 30 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) 	
Wash Over 	 	 	50 	Does 10 damage to 2 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) 	
Hand Trick 	 	 	20 	Return and all cards attached to it to your hand. (If you don't have any Benched Pokémon, this attack does nothing.) 	
Extend Ears 	 	 	10 	Remove 1 damage counter from each of your Benched Pokémon. 	
Honey Scent 	 	 	 	Remove 2 damage counters from 1 of your Pokémon. 	
Flitter 	 	 	 	Choose 1 of your opponent's Pokémon. This attack does 20 damage to that Pokémon. This attack's damage isn't affected by Weakness or Resistance. 	
Reaction 	 	 	20 	Switch with 1 of your Benched Pokémon. 	
Rip Claw 	 	 	10 	Flip a coin. If heads, discard an Energy attached to the Defending Pokémon. 	
Grainy Sand 	 	 	10+ 	Flip a coin. If heads, this attack does 10 damage plus 10 more damage. 	
Restore 	 	 	 	Search your discard pile for a Pokémon (excluding Pokémon LV.X) and put it onto your Bench as a Basic Pokémon. Then, you may search your discard pile for up to 3 basic Energy cards and attach them to that Pokémon.	
Verdant Dance 	 	 	30+ 	
Does 30 damage plus 10 more damage for each Energy attached to all of your Pokémon. 	
 	 	 	 	 	
Name 	First appearance	Cost	Damage	Effect 	
Icy Breath 	 	 	40 	The Defending Pokémon is now . Put 1 damage counter on each of your opponent's Benched Pokémon. 	
Brutal Edge 	 	 	50+ 	Does 50 damage plus 10 damage for each damage counter on the Defending Pokémon. 	
Burning Poison 	 	 	 	Choose either or . The Defending Pokémon is now affected by that . You may return and all cards attached to it to your hand. 	
Aqua Stream 	 	 	10× 	Search your discard pile for as many Energy cards as you like, show them to your opponent, and this attack does 10 damage for each Energy card you chose. Put those cards on top of your deck. Shuffle your deck afterward. 	
Dragon Pump 	 	 	40+ 	You may discard 2 cards from your hand. If you do, this attack does 40 damage plus 20 more damage and does 20 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) 	
Charge Through 	 	 	60+ 	You may do 60 damage plus 40 more damage and 40 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) If you do, does 40 damage to itself. 	
Charge Through 	 	 	60 	Choose a number of your opponent's Benched Pokémon up to the amount of Energy attached to . This attack does 20 damage to each of them. (Don't apply Weakness and Resistance for Benched Pokémon.) 	
Sky Judgment 	 	 	150 	Discard all Energy attached to . 	
Sonic Wave 	 	 	10 	Does 10 damage to each of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) Your opponent switches the Defending Pokémon with 1 of his or her Benched Pokémon. 	
Pursue and Turn 	 	 	60+ 	If the Defending Pokémon already has 2 or more damage counters on it, this attack does 60 damage plus 20 more damage and switch with 1 of your Benched Pokémon. 	
Lock Up 	 	 	20 	The Defending Pokémon can't retreat during your opponent's next turn. 	
Blend Pollen 	 	 	40+ 	Does 40 damage plus 20 more damage for each and each you have in play. Flip a coin. If heads, the Defending Pokémon is now . 	
Drain Down 	 	 	30 	Before doing damage, you may switch 1 of the Defending Pokémon with 1 of your opponent's Benched Pokémon. If you do, this attack does 30 damage to the new Defending Pokémon. If the Defending Pokémon would be Knocked Out by this attack, you may remove all damage counters from .	
Gripthrow 	 	 	 	Flip a coin. If heads, your opponent returns the Defending Pokémon and all cards attached to it to his or her hand. 	
Energy Assist 	 	 	30 	Search your discard pile for a basic Energy card and attach it to 1 of your Benched Pokémon. 	
Psychic Defense 	 	 	40 	During your opponent's next turn, prevent all effects of an attack, and any damage done to by attacks is reduced by 20 (after applying Weakness and Resistance). 	
One Desire 	 	 	 	Search your deck for any 1 card. Shuffle your deck, then put that card on top of your deck. 	
High Tide 	 	 	60 	Discard 2 Energy attached to . This attack does 20 damage to each of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) 	
Ice Reflect 	 	 	50 	If was damaged by an attack during your opponent's last turn, the Defending Pokémon is now . 	
Gigaton Punch 	 	 	60+ 	Flip a coin. If heads, this attack does 60 damage plus 20 more damage and does 20 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) 	
Curse and Deceive	 	 	 	Put 3 damage counters on the Defending Pokémon. If has any damage counters on it, the Defending Pokémon is now . 	
Black Soot 	 	 	30 	Flip a coin. If heads, the Defending Pokémon is now and . 	
Psychic Restore 	 	 	20 	You may put and all cards attached to it on the bottom of your deck in any order. 	
Burning Scent 	 	 	 	The Defending Pokémon is now and . Before applying these effects, you may switch the Defending Pokémon with 1 of your opponent's Benched Pokémon. The new Defending Pokémon is now Burned and Poisoned. 	
Energy Dissolve 	 	 	60 	Discard an Energy attached to the Defending Pokémon at the end of your opponent's next turn. 	
Disturbing Pollen	 	 	60 	Flip a coin. If heads, your opponent can't play any Trainer, Supporter, or Stadium cards from his or her hand during your opponent's next turn. 	
Guard Claw 	 	 	20 	During your opponent's next turn, any damage done to by attacks is reduced by 20 (after applying Weakness and Resistance). 	
Psychic Strategy 	 	 	 	Each player counts the number of cards in his or her opponent's hand. Each player shuffles his or her hand into his or her deck. Then, each player draws a number of cards up to the number of cards his or her opponent had. (You draw your cards first.) 	
Sharp Tail 	 	 	30+ 	Flip a coin. If heads, this attack does 30 damage plus 40 more damage. 	
Magical Step 	 	 	 	The Defending Pokémon is now . Put 6 damage counters instead of 3 on the Confused Pokémon. 	
Rushing Water 	 	 	20 	Move an Energy card attached to the Defending Pokémon to another of your opponent's Pokémon. 	
Energy Split 	 	 	20 	This attack does 30 damage to each of your opponent's Pokémon that has any Energy cards attached to it. (Don't apply Weakness and Resistance for Benched Pokémon.) 	
Aqua Bolt 	 	 	60+ 	Does 60 damage plus 10 more damage for each Energy attached to . 	
Spike Lariat 	 	 	60+ 	If the Defending Pokémon already has any damage counters on it, this attack does 60 damage plus 20 more damage. 	
Thunderous Claw 	 	 	70 	Flip a coin. If tails, discard all Energy attached to . 	
Heavy Bone 	 	 	40 	Flip a coin. If tails, can't use Heavy Bone during your next turn. 	
Bite On 	 	 	30 	If the Defending Pokémon isn't an Evolved Pokémon, that Pokémon can't attack, retreat, or use any Poké-Powers during your opponent's next turn. 	
Charge Dash 	 	 	30+ 	You may do 30 damage plus 30 more damage. If you do, does 30 damage to itself. 	
Aqua Pump 	 	 	30+ 	You may discard up to 2 Energy cards from your hand. If you do, this attack does 30 damage plus 10 more damage for each Energy card you discarded. 	
Core Flash 	 	 	 	Choose 1 of your opponent's Pokémon that has any Poké-Powers or Poké-Bodies. This attack does 50 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) 	
Mach Descent 	 	 	30 	If was on your Bench this turn, this attack's base damage is 60 instead of 30. 	
Herd Charge 	 	 	20× 	Flip a coin for each you have in play. This attack does 20 damage times the number of heads. 	
Tentacle Strike 	 	 	 	Search your opponent's discard pile for up to 2 Energy cards and attach them to your opponent's Pokémon in any way you like. For each Energy card attached in this way, this attack does 20 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) 	
Dangerous Poison 	 	 	60 	If has less Energy attached to it than the Defending Pokémon, the Defending Pokémon is now and . 	
Allure 	 	 	 	Draw a card. 	
Vine Bind 	 	 	 	Flip a coin. If heads, the Defending Pokémon can't use any Poké-Powers during your opponent's next turn. 	
Aqua Spark 	 	 	20+ 	If has any Energy attached to it, this attack does 20 damage plus 10 more damage. 	
Light Poison 	 	 	10 	Flip a coin. If tails, this attack does nothing. If heads, the Defending Pokémon is now . 	
Space Out 	 	 	 	Remove 2 damage counters from . is now . 	
Stinky Nectar 	 	 	30 	Flip a coin. If heads, the Defending Pokémon is now and . 	
Counter Punch 	 	 	 	During your opponent's next turn, if is damaged by an opponent's attack (even if is Knocked Out), put 4 damage counters on the Defending Pokémon. 	
Gut Strike 	 	 	30 	If is anywhere under , this attack's base damage is 60 instead of 30. 	
Gut Kick 	 	 	30 	If is anywhere under , you may do 30 damage to any 1 Benched Pokémon instead. (Don't apply Weakness and Resistance for Benched Pokémon.) 	
Gut Spin 	 	 	50 	If is anywhere under , you may switch with 1 of your Benched Pokémon. 	
Show Off 	 	 	 	Search your deck for a basic Energy card, show it to your opponent, and put it into your hand. Shuffle your deck afterward. 	
Nose Poke 	 	 	20+ 	Flip a coin. If heads, this attack does 20 damage plus 20 more damage. 	
Crystal Barrier 	 	 	 	Flip a coin. If heads, prevent all effects of an attack, including damage, done to during your opponent's next turn. 	
Mysterious Beam 	 	 	 	Flip a coin. If heads, discard an Energy card attached to the Defending Pokémon. 	
Gut Blow 	 	 	10+ 	If the Defending Pokémon is an Evolved Pokémon, this attack does 10 damage plus 20 more damage and does 10 damage to itself. 	
Deep Balance 	 	 	 	Choose 1 of your opponent's Pokémon. Put 1 damage counter on that Pokémon for each Energy attached to all of your opponent's Pokémon. 	
Cyber Shock 	 	 	80 	Discard a Energy and a Energy attached to . The Defending Pokémon is now . 	
Healing Look 	 	 	 	Remove 3 damage counters from each of your Benched Pokémon. 	
Supreme Blast 	 	 	200 	If you don't have and in play, this attack does nothing. Discard all Energy attached to . 	
Giga Burn 	 	 	120 	Discard all Energy attached to . 	
Hard Crush 	 	 	50× 	Discard the top 5 cards of your deck. This attack does 50 damage for each Energy card you discarded. 	
Upthrow 	 	 	60 	Search your discard pile for all Energy cards, show them to your opponent, and shuffle them into your deck. 	
Zen Blade 	 	 	60 	can't use during your next turn. 	
 	 	 	 	 	
Name 	First appearance	Cost	Damage	Effect 	
Damage Even 	 	 	 	Count the number of damage counters on . Put that many damage counters on 1 of your opponent's Pokémon. 	
Night Spin 	 	 	50 	Prevent all effects of an attack, including damage, done to by your opponent's Pokémon that has 2 or less Energy attached to it during your opponent's next turn. 	
Spreading Fire 	 	 	80 	Discard 2 Energy attached to and this attack does 20 damage to each of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) 	
Quick Swim 	 	 	 	Choose 1 of your opponent's Pokémon. This attack does 20 damage to that Pokémon. This attack's damage isn't affected by Weakness or Resistance. 	
Elegant Swim 	 	 	30 	Flip a coin. If heads, prevent all effects of an attack, including damage, done to during your opponent's next turn. 	
Crush Volt 	 	 	80 	Discard an Energy attached to . 	
Crash Chant 	 	 	20× 	Choose up to 4 in any combination of Pokémon Tool cards and Technical Machine cards in play (both yours and your opponent's) and discard them. This attack does 20 damage times the number of cards discarded in this way. 	
Horror Chant 	 	 	40 	If your opponent has 4 or more Benched Pokémon, choose 1 of them and return that Pokémon and all cards attached to it to your opponent's hand. 	
Slice 	 	 	30 	can't use during your next turn. 	
Split Ball 	 	 	50 	Move an Energy card attached to to 1 of your Benched Pokémon. 	
Burst Ball 	 	 	100 	Discard 3 Energy attached to any of your Pokémon in any way you like. 	
Giga Power 	 	 	60+ 	You may do 60 damage plus 40 more damage. If you do, does 40 damage to itself. 	
Poison Leaf 	 	 	40 	The Defending Pokémon is now . 	
Slice Drain 	 	 	60 	Remove 2 damage counters from . 	
Land Shake 	 	 	80 	During your opponent’s next turn, whenever your opponent puts a Basic Pokémon from his or her hand onto his or her Bench, put 2 damage counters on that Pokémon. 	
Snow Play 	 	 	20 	Does 20 damage to each of your opponent's Benched Pokémon, excluding Pokémon and Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) 	
Below Zero 	 	 	60 	If evolved from during this turn, the Defending Pokémon is now . 	
Strange Spin 	 	 	20+ 	If you have the same number of cards in your hand as your opponent, this attack does 20 damage plus 40 more damage and the Defending Pokémon is now . 	
Heavy Potential 	 	 	 	Put a number of damage counters on each of your opponent’s Pokémon equal to the number of Energy in that Pokémon's Retreat Cost (after applying effects to the Retreat Cost). 	
Salty-sweet Pollen	 	 	20 	Remove 2 damage counters from 1 of your Pokémon. 	
Scorpion Grapple 	 	 	10 	Flip a coin. If heads, the Defending Pokémon is now . If tails, the Defending Pokémon can't retreat during your opponent's next turn. 	
Lifting 	 	 	 	Search your deck for up to 2 Basic Pokémon and put them onto your Bench. For each Basic Pokémon you put onto your Bench, you may search your deck for a basic Energy card and attach it to that Pokémon. Shuffle your deck afterward.	
Shadow Room 	 	 	 	Put 3 damage counters on 1 of your opponent's Pokémon. If that Pokémon has any Poké-Powers, put 6 damage counters on that Pokémon instead. 	
Tail Revenge 	 	 	30× 	Does 30 damage times the number of in your discard pile. 	
Wreak Havoc 	 	 	40 	Flip a coin until you get tails. For each heads, discard the top card from your opponent's deck. 	
Dragon Beat 	 	 	100 	Flip a coin. If heads, discard an Energy card from each of your opponent's Pokémon. 	
Take Out 	 	 	40 	If the Defending Pokémon isn't an Evolved Pokémon, that Pokémon is Knocked Out instead of damaged by this attack. 	
Ramming Strike 	 	 	30× 	Flip a coin until you get tails. This attack does 30 damage times the number of heads or you may start again. Each time you start again, put 2 damage counters on . (If would be Knocked Out, you can't start again.) 	
Parade 	 	 	60+ 	Does 60 damage plus 10 more damage for each on your Bench, plus 20 more damage for each on your Bench, and 40 more damage for each on your Bench. 	
Shooting Fire 	 	 	 	Discard 2 Energy attached to and choose 1 of your opponent's Pokémon. This attack does 60 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) 	
Bowed Whip 	 	 	 	Choose 1 of your opponent's Pokémon. This attack does 30 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) Flip a coin. If heads, discard an Energy card attached to that Pokémon. 	
Deep Poison 	 	 	50+ 	If the Defending Pokémon is , this attack does 50 damage plus 30 more damage. 	
Steam Twister 	 	 	120 	Discard a Energy and a Energy attached to . 	
Steam Twister 	 	 	120 	Discard a Energy and a Energy attached to . 	
Accelerate 	 	 	30 	If the Defending Pokémon is Knocked Out by this attack, prevent all effects of an attack, including damage, done to during your opponent’s next turn. 	
Pound Down 	 	 	40+ 	If you don't have any Pokémon with any Poké-Powers in play, this attack does 40 damage plus 30 more damage. 	
Strong Breeze 	 	 	 	Flip a coin. If heads, put 1 of your opponent's Benched Pokémon and all cards attached to it on top of your opponent's deck. Your opponent shuffles his or her deck afterward. 	
Outbreak Power 	 	 	 	Choose a number of your opponent's Pokémon up to the amount of Energy attached to . This attack does 20 damage to each of them. (Don't apply Weakness and Resistance for Benched Pokémon.) 	
Green Acid 	 	 	20 	Flip 2 coins. If the first coin is heads, the Defending Pokémon is now . If the second coin is heads, the Defending Pokémon is now . 	
Reaching Vine 	 	 	60 	Does 20 damage to 2 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) 	
Bee Drain 	 	 	20 	After your attack, remove from the number of damage counters equal to the damage you did to the Defending Pokémon. 	
Bee Powder 	 	 	50 	Flip 2 coins. If both are heads, the Defending Pokémon is now , and . 	
Buddy-buddy 	 	 	 	Search your deck for a Pokémon, show it to your opponent, and put it into your hand. Shuffle your deck afterward. 	
Dark One-eye 	 	 	20 	You may discard a card from your hand. If you do, your opponent discards a card from his or her hand. 	
Low Current 	 	 	30 	If was damaged by an attack during your opponent's last turn, the Defending Pokémon is now . 	
Electric Diffusion	 	 	40+ 	Does 40 damage plus 10 more damage for each Energy attached to . Flip a coin. If tails, discard all Energy attached to . 	
Go and Collect 	 	 	 	Search your deck for a Trainer, Supporter, or Stadium card, show it to your opponent, and put it into your hand. Shuffle your deck afterward. 	
Hoodwink 	 	 	30 	You may search your opponent's discard pile for up to 3 in any combination of Trainer, Supporter or Stadium cards and put them into your opponent's hand. 	
Magnetic Resonance	 	 	20 	If you have a Stadium card in play, this attack does 20 damage to 2 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) 	
Magnetic Release 	 	 	40+ 	Does 40 damage plus 10 more damage for each Energy attached to the Defending Pokémon. 	
Energy Milk 	 	 	 	Flip a coin until you get tails. For each heads, remove 2 damage counters from 1 of your Pokémon. 	
Electric Circuit 	 	 	 	Search your discard pile for up to 4 Energy cards, show them to your opponent, and put them into your hand. 	
Rouse 	 	 	20+ 	Does 20 damage plus 10 more damage for each damage counter on . Then, remove 4 damage counters from . 	
Impersonate 	 	 	 	Search your deck for a Supporter card and discard it. Shuffle your deck afterward. Then, use the effect of that card as the effect of this attack. 	
Overconfidence 	 	 	10 	If the Defending Pokémon has fewer remaining HP than Sableye, this attack's base damage is 40. 	
Mach Blade 	 	 	 	Flip a coin. If heads, this attack does 50 damage to 1 of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) 	
Self-abandonment 	 	 	 	Flip a coin. If heads, this attack does 30 damage to the Defending Pokémon. If tails, does 10 damage to itself. 	
Gyro Swap 	 	 	 	Put a number of damage counters on the Defending Pokémon equal to the number of Energy in 's Retreat Cost (after applying effects to the Retreat Cost). 	
Silhouette 	 	 	 	Put 1 damage counter on the Defending Pokémon. If the Defending Pokémon already has any damage counters on it, put 2 damage counters on that Pokémon instead. 	
Mouth Pump 	 	 	10+ 	Flip a coin. If heads, this attack does 10 damage plus 10 more damage. 	
Pitch-Dark 	 	 	 	You opponent can't play any Trainer cards from his or her hand during your opponent's next turn. 	
Trick Gas 	 	 	10 	You may switch with 1 of your Benched Pokémon. 	
Sea Spray 	 	 	 	Flip a coin until you get tails. For each heads, draw a card. 	
Nightmare Feast 	 	 	 	If the Defending Pokémon is Asleep, this attack does 50 damage and remove 5 damage counters from . If the Defending Pokémon is not Asleep, this attack does nothing. 	
Pika Punch 	 	 	20 	 	
Speed Bolt 	 	 	40 	If evolved from during this turn, prevent all effects of an attack, including damage, done to during your opponent's next turn. 	
Petal Spikes 	 	 	20 	Flip a coin. If heads, the Defending Pokémon is now and . If is anywhere under , the Defending Pokémon is now and . 	
Stalk 	 	 	10 	The Defending Pokémon can't retreat during your opponent's next turn. 	
Dangerous Claw 	 	 	20 	Flip a coin. If heads, the Defending Pokémon is now . If tails, the Defending Pokémon is now . 	
Gnaw and Run 	 	 	10 	Switch with 1 of your Benched Pokémon. 	
Strong-Willed 	 	 	20 	During your opponent's next turn, if would be Knocked Out by damage from an attack, flip a coin. If heads, is not Knocked Out and its remaining HP becomes 10 instead. 	
Voltage Shoot 	 	 	 	Discard 2 Energy cards from your hand and choose 1 of your opponent's Pokémon. This attack does 80 to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) 	
Giga Blaster 	 	 	100 	Discard the top card from your opponent's deck. Then, choose 1 card from your opponent's hand without looking and discard it. can't use Giga Blaster during your next turn. 	
Counting Song 	 	 	 	Put up to 3 damage counters on . Then, put that many damage counters on the Defending Pokémon. 	
Night Bind 	 	 	20 	Flip a coin. If heads, your opponent can't attach any Energy cards from his or her hand to the Active Pokémon during his or her next turn. 	
Fastball 	 	 	 	Choose 1 of your opponent's Pokémon. Flip a coin. If heads, this attack does 20 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)' 	
==Promotional cards==
 	 	 	 	 	
Name 	First appearance	Cost	Damage	Effect 	
Magnet Slash 	 	 	100 	Discard all Energy attached to . 	
Reaper Pulse 	 	 	70 	Move up to 2 damage counters from to 1 of your opponent's Benched Pokémon. 	
Cutting Turn 	 	 	 	Flip a coin. If heads, put damage counters on the Defending Pokémon until it is 10HP away from being Knocked Out. If you do, shuffle and all cards attached to it into your deck. 	
Friction Heat 	 	 	20 	The Defending Pokémon is now . 	
Giga Hammer 	 	 	80 	can't use Giga Hammer during your next turn. 	
Poison Revenge	 	 	20+ 	If any of your Pokémon were Knocked Out by damage from an opponent's attack during his or her last turn, this attack does 20 damage plus 40 more damage and the Defending Pokémon is now .	
Nose Unit 	 	 	 	This attack does 20 damage to each of your opponent's Pokémon that has any Poké-Bodies. (Don't apply Weakness and Resistance for Benched Pokémon.) 	
Loud Snort 	 	 	70 	's Retreat Cost is 0 until the end of your next turn. 	
Metallic Bolt 	 	 	60 	You may discard a Energy and a Energy attached to . If you do, this attack's base damage is 120 instead of 60. 	
Time Call 	 	 	 	Search your deck for a card that evolves from 1 of your Pokémon and put it on that Pokémon. (This counts as evolving that Pokémon.) Shuffle your deck afterward. 	
Time Wager 	 	 	100 	Flip 2 s. If either of them is tails, this attack's base damage is 50 instead of 100. 	
Lunar Flight 	 	 	80- 	Does 80 damage minus 10 damage for each damage counter on . 	
 	 	 	 	 	
Name 	First appearance	Cost	Damage	Effect 	
Blocking Punch	 	 	40 	During your opponent's next turn, any damage done to by attacks is reduced by 20 (after applying Weakness and Resistance).	
Striking Kick 	 	 	60 	This attack's damage isn't affected by Resistance, Poké-Powers, Poké-Bodies, or any other effects on the Defending Pokémon.	
Triple Nose 	 	 	50+ 	Flip 3 coins. This attack does 50 damage plus 20 more damage for each heads. 	
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