nyuuzyou/wikis huggingface dataset:
Secret Chamber

==Overview==
Rosymorn Monastery's secret chamber can be accessed through the isolated chamber where inquisitor is waiting (he can be fought or ignored). The entrance is past a set of stairs, accessible after properly rotating the two statues in the western hallway to be facing east and west.
The chamber contains several barriers and traps, with the final room holding the weapon . This weapon can be removed with the , or by force, which will trigger a sun cannon that destroys the entire monastery.
For more information on retrieving The Blood of Lathander see the quest Find the Blood of Lathander.
Entering this chamber grants 210 XP at Level 7, as a medium sized location.
==Notable loot==
Notable items obtained in this location, whether looted, purchased, or obtained as a quest reward:
* 
Category:LocationsCategory:Act One Locations
== Related locations ==
+ 
== Related quests ==
* 
== Notes ==
* If Crèche Y'llek becomes hostile, this location does not become a restricted area. It can be a useful place to rest between encounters with hostile githyanki in the Crèche, or even a means of escape (as the party can fast travel out of it).
Self-Heal set

The Self-Heal set is a set of equipment that focuses on healing and providing to the wearer. Some items also grant additional benefits when healed. Interacts with the Healing set, which is not duplicated here.
Name	Slot 	Effect
 	 	
 	 	
 	 	
 	 (Light Armour) 	
* on Constitution s
 	 (Light Armour) 	
 	 (Greatsword) 	
 	 (Light Armour) 	
 	 (Clothing) 	
 	 	
 	 (Non-Armour) 	
 	 	
 	 (Clothing) 	
 	 (Non-Armour) 	
* +2, up to 20
 	 (Shield) 	
 	 (Medium Armour)	
* Attackers can't land Critical Hits on the wearer.
 	 (Medium Armour)	
* Constitution s +1
 	 (War Pick) 	
 	 (Clothing) 	
* Resistance to damage.
 	 	
* + 1 (up to 21)
 	 	
 	 (Clothing) 	
* +1
 	 (Medium Armour)	
 	 (Non-Armour) 	
 	 (Dagger) 	
At 3 stacks of Scarlet Remittance:
 	 	
 	 (Clothing) 	
* +2
 	 (Flail) 	
 	 (Shield) 	
 	 (Shortsword) 	
 	 (Non-Armour) 	
 	 (Clothing) 	
* +2
 	 (Medium Armour)	
 	 	
 	 (Clothing) 	
* +1
 	 (Quarterstaff) 	
Category:Equipment sets
Selûne

Selûne, also known as The Lady of Silver and the Moonmaiden, is the Goddess of the moon. She is associated with the domains of Knowledge and Life.
__NOTOC__
== Overview ==
The Lady of Silver presides over the moon, stars, and navigation. Her power over the heavens is constantly challenged by her sister , who seeks to plunge the world into eternal shadow. This deity can be selected by a player Cleric.
== Blessings ==
* Selûne's Blessing (Condition)
== Related locations ==
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== Related characters ==
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== Related items ==
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== Related literature ==
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== Related quests ==
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== Gallery ==
File:Selûne Icon.png|Selûne's Symbol
File:Selune Symbol Texture.webp|Selûne's symbol on a fresco
File:Selune Statue.webp|A statue of Selûne in Stormshore Tabernacle
File:Selûnite Banner.png|Banner of Selûne
== External links ==
*
Category: Gods
Selûnite Outpost

__TOC__
== Overview ==
The outpost is abandoned, with its stones walls now crumbling and its blue banners long since tattered.
=== Main gate ===
The Selûnite Outpost is protected by a powerful trap. Two statues on either side of the gate will shoot at any creature approaching or exiting through the main gate. This trap can be disabled by destroying or removing the glowing suspended in the staff of the large statue in the centre of the outpost. If destroying the Moonstone, all torches and braziers in the outpost will ignite and acolytes gain the Shatter the Moon inspiration.
=== Ancient battlefield ===
North of the Selûnite Outpost, this unnamed area is recognisable by its field of scattered wooden barricades and long-dead skeletons of ancient fighters.
=== Petrified battlefield ===
To the west of the outpost, this nameless area contains several petrified drow. Entering this area may trigger a fight with a Spectator, which can unpetrify them with its . The drow can also be restored with .
== Waypoints ==
This location contains the following Waypoint:
* 
== Notable characters ==
==== Petrified drow ====
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==== Creatures ====
* 
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== Related quests ==
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== Notable loot ==
Notable items obtained in this location, whether looted, purchased, or obtained as a quest reward:
* in a locked gilded chest 
* in a locked and trapped opulent chest behind a hidden door 
* just outside the Selûnite Outpost 
== Gallery ==
Selunite Outpost North.png|Northern view from the outpost
Selunite Outpost West.png|Western view
== Notes ==
* It is not possible to enter the Defiled Temple via the outpost, if the path is not already opened from the other side. Thus, this route cannot be used to infiltrate the Goblin Camp.
Category:Locations
Category:Act One Locations
Selûnite Robe

==Gallery==
File:Selunite Robe ingame.png|alt=Selunite Robe worn by Shadowheart
file:Selûnite Robe Human Front Model.webp|Body Type 1 Front Human|alt=Selûnite Robe Human Front
file:Selûnite Robe Human Back Model.webp|Body Type 1 Back Human|alt=Selûnite Robe Human Back
file:Selûnite Robe High Elf Front Model.webp|Body Type 4 Front High Elf|alt=Selûnite Robe High Elf Front
file:Selûnite Robe High Elf Back Model.webp|Body Type 4 Back High Elf|alt=Selûnite Robe High Elf Back
Serrik

Fist Serrik is an elven member of the Flaming Fist.
== Involvement ==
Serrik is stationed in the central hallway of Wyrm's Rock Fortress in Baldur's Gate next to .
== Combat==
===Attacks and Abilities ===
=== Notable loot ===
* 
* 
* 
* - 3x
* 
Category:Characters
Category:Characters in Wyrm's Rock Fortress
Category:Characters in Act Three
Category:Humanoids
Category:Elves
Category:Wood Elves
Category:Members of the Flaming Fist
Category:Fighters
Servants' Quarters

__notoc__
== Overview ==
The main entry is through a door in the Emerald Grove at . While few notable events occur here, this room contains several forbidden items pertaining to the druids and the Rite of Thorns.
== Characters ==
* 
* 
== Loot ==
* 
* 
* 
=== Hidden Treasure ===
* Kagha's chest is hidden behind a bookcase at , which contains the used in .
== Related quests ==
* 
Category:Locations
Category:Act One Locations
Category:Locations in Druid Grove
Severn

Severn is the Guildhall bartender in the Undercity of Baldur's Gate. 
== Involvement==
He can be found in the Guildhall during Act 3, where he sells various alcoholic beverages and drugs. While some drugs can be found in areas around Baldur's Gate or looted off the corpses, Severn is the only trader that regularly sells and restocks them.
Speaking with reveals that they had a brief affair but Severn politely broke it off, insinuating that she was only interested due to her fetish for "monsters."
== Unlisted Quest ==
Speaking with Nora will lead to her requesting the party to ask Severn why he broke it off with her. He will state that he broke it off because he isn't interested in her sexual proclivities. Returning to Nora will result multiple skill check options to convince her that he is no longer interested. If succeeding one of the checks, she will accept his disinterest and say she has a reward for the party.
== Store ==
* 
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* Various Camp Supplies
== Notes ==
* Nora claims that she will reward the party though no items are ever received. This is likely due to a bug.
* If convincing Nora to give up on Severn, she will go back to pining for him when speaking to her again. This is also likely due to a bug or missed dialogue.
* Severn states that Nora is a, "M. F. - the M stands for Monster. Let's just say I ain't that type."
Category:Bugbears
Category:Humanoids
Category:Characters
Category:Characters in the Undercity
Category:Characters in Act Three
Category:Members of the Guild
Category:Traders
Seyama

Manip Seyama is a Flaming Fist sergeant stationed inside the Basilisk Gate Barracks in the Lower City of Baldur's Gate.
== Combat ==
=== Attacks and abilities ===
=== Notable loot ===
* 
* x2
* 
== Related literature ==
* 
Category:Humans
Category:Humanoids
Category:Characters
Category:Characters in the Lower City
Category:Characters in Act Three
Category:Members of the Flaming Fist
Category:Rangers
Sh'ari

High Gish'ra Sh'ari is a Gish'ra encountered in the Astral Plane at the beginning of Act Three. She is part of honour guard, and is fighting to free him.
== Involvement ==
During a long rest at the end of Act Two, the party is suddenly woken to an attack by various githyanki monks. The party is then called into a portal by the . Sh'ari is part of the first wave of monks inside the Astral Plane, and can be seen fighting a bunch of s.
==Combat==
=== Attacks and abilities ===
=== Allies ===
* 
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Category:Githyanki
Category:Humanoids
Category:Characters
Category:Characters in Act Three
Category:Characters in the Astral Plane
Category:Monks
Shadar-Kai

Shadar-Kai are a non-playable race in Baldur's Gate 3. 
==About Shadar-kai==
Shadar-kai serve the inside the Shadowfell. They were formerly elves before being trapped in the Shadowfell and transformed. The Raven Queen, who is obsessed with collecting memories and essences (typically of loss and grief), sends the shadar-kai to retrieve mementos of tragic events, whether they are physical tokens, memories, or the souls of the dead. 
=== Racial features ===
; Base Racial Speed
: 9m / 30ft
; Size
: Medium
==Notable Shadar-kai==
* 
==External links==
Category:Creatures
Category:Races
Category:Non-playable races
Shadeclinger Armour

==Gallery ==
File:Shadeclinger Armour in game female.PNG|alt=Shadeclinger Armour worn by Karlach
File:Shadeclinger Armour in game male.PNG|alt=Shadeclinger Armour worn by Astarion
file:Shadeclinger Armour Human Front Model.webp|Body Type 1 Front Human|alt=Shadeclinger Armour Human Front
file:Shadeclinger Armour Human Back Model.webp|Body Type 1 Back Human|alt=Shadeclinger Armour Human Back
file:Shadeclinger Armour High Elf Front Model.webp|Body Type 4 Front High Elf|alt=Shadeclinger Armour High Elf Front
file:Shadeclinger Armour High Elf Back Model.webp|Body Type 4 Back High Elf|alt=Shadeclinger Armour High Elf Back
Shadow

A Shadow is an Undead creature and non-playable race found commonly in Act Two. They are twisted remnants of humanoids that were transformed by the shadow curse.
== Combat ==
=== Attacks and abilities ===
=== Notable loot ===
Rather than dropping loot, a Shadow leaves behind a Shadow Vestige on death that contains a trace of the life it led before it became transformed by the shadow curse. Each shadow drops a unique vestige. The contained memory is spoken by the game's narrator when the vestige is interacted with.
==Shadow enemy variants==
* 
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==Named shadow creatures==
* 
== Related items ==
* - Grants which conjures an allied shadow.
==External links ==
*
Category:Creatures
Category:Races
Category:Non-playable races
Category:Undead
Shadow-Cursed Lands (Map)

The Shadow-Cursed Lands
Map markers link to related pages
File:Map Markers Shadow-Cursed Lands A Terrain Tex.webp|1000px|alt=A map of Shadow-Cursed Lands with linked markers for points of interest. | Map of Shadow-Cursed Lands
circle 803 319 18 Dammon
circle 748 385 18 Mattis
circle 807 403 18 Quartermaster Talli
circle 453 671 16 Sister Linda
circle 428 680 16 Sister Lidwin
poly 467 1139 473 1165 491 1161 489 1139 Lann Tarv
poly 449 1147 453 1169 475 1167 469 1141 Roah Moonglow
circle 566 1207 16 Araj Oblodra
circle 1185 156 18 Grymforge
circle 948 326 18 Roots
circle 697 346 18 Last Light Inn - Cellar
circle 402 443 18 Grand Mausoleum Entrance
circle 479 475 20 House of Healing Morgue
circle 568 661 20 Mason's Guild Basement
circle 236 695 20 House of Healing Morgue
circle 147 751 20 Baldur's Gate
circle 1300 795 20 Rosymorn Monastery Trail
circle 503 818 20 Sharran Sanctuary
circle 617 982 20 Heavy Oak Doors
circle 839 388 18 Last Light Inn
circle 459 529 20 Grand Mausoleum
circle 999 681 20 Shadowed Battlefield
circle 216 818 20 Road to Baldur's Gate
circle 677 849 20 Reithwin Town
circle 483 969 20 Moonrise Towers
Category: Map Pages
Category: Act Two Locations
Category Regions
Shadow-Cursed Needle Blight

Shadow-Cursed Needle Blights are blight creatures found in the Ruined Battlefield in Act Two.
==Overview==
Needle Blights, like its brethren the Shadow-Cursed Vine Blight and the Shadow-Cursed Shambling Mound, conceal themselves within the surrounding vegetation in order to ambush passersby. The player must pass a to spot these ambush parties and avoid being surprised.
Needle Blights are small, fragile, and numerous, acting as frontline enemies during their encounters. Their on death can chain together if many blights are caught in the radius, dealing massive damage to enemies and allies alike. 
They apply to the terrain surrounding their corpse on death.
==Attacks and abilities ==
==Notable Loot==
*
*
==Gallery==
NPC Shadow-Cursed Needle Blight Location 2.png|Location on the map.
==External links==
*
Category:Blights
Category:Plants
Shadow-Cursed Shambling Mound

Shadow-Cursed Shambling Mound is a type of Shambling Mound boss enemy found in the Shadow-Cursed Lands of Act Two. 
== Overview ==
Shadow-Cursed Shambling Mound, like the Shadow-Cursed Vine Blight and the Shadow-Cursed Needle Blight, conceals itself within the surrounding vegetation in order to ambush passersby. The party must pass a to spot it and avoid being surprised.
== Combat ==
The shambling mound's most dangerous ability is which can instantly kill a target provided it is and covered in .
Digestive juices can be applied with its ability which costs just a bonus action.
This means that in a single turn, the shambling mound can combo Digestive Sap into Devour to potentially instantly kill a restrained party member.
Furthermore, restrained imposes on Dexterity saving throws which is what Digestive Sap targets, so this combo is likely to succeed.
As a result, a key aspect of this fight is to avoid being restrained and, failing that, to free allies from their restraints before they can be devoured. There are a number of sources of to watch out for:
* The shambling mound's own ,
* The two accompanying Shadow-Cursed Vine Blights with their ability,
* The left by Shadow-Cursed Needle Blights upon death,
* (Tactician and above only) Attacking the shambling mound or vine blights with a melee attack,
* (Honour mode only) Ending your turn within of the shambling mound.
All forms of restrained can be removed with the action. Allies can also be freed from vine blight's Constrict ability by breaking the blight's concentration. Digestive sap can also be removed with water, such as by throwing a water bottle or using .
Immunity to these restraining conditions will make this fight far less dangerous. Some sources of immunity include , , and .
=== Attacks and abilities ===
===Allies===
* - 2x
* - 6x
* - 2x
=== Notable loot ===
*
* (in a locked chest atop the tower behind the Shambling Mound)
*
*
== Gallery ==
NPC Shadow-Cursed Shambling Mound 2.png|Mound's in-game appearance.
== Notes ==
* Despite its similarities to the Blights, Shadow-Cursed Shambling Mound is a , a separate type of plant creature.
== External links ==
* 
Category:Plants
Category:Shambling Mounds
Category:Characters
Category:Characters in Act Two
Category:Characters in the Shadow-Cursed Lands
Category:Bosses
Shadow-Cursed Vine Blight

Shadow-Cursed Vine Blight is a blight Plant creature found in the Shadow-Cursed Lands in Act Two.
== Overview ==
Shadow-Cursed Vine Blights, like its brethren the Shadow-Cursed Shambling Mound and the Shadow-Cursed Needle Blight, conceal themselves within the surrounding vegetation in order to ambush passersby. The party must pass a to spot these ambush parties and avoid being surprised.
== Combat ==
During the Shadow-Cursed Shambling Mound fight, blights will heavily prioritize using their restraining abilities. Since the Shambling Mound can instantly kill a restrained target with , getting restrained can be deadly. As a result, if a party member is targeted by , you should prioritize breaking free.
This can be done by breaking the blight's concentration. Blights have a fairly low Constitution modifier of +2, so breaking concentration with damage can be fairly reliable. Allies can also be freed from their restraints by spending an action using .
Features like and will prevent being restrained and make blights far less dangerous.
=== Attacks and abilities ===
=== Notable Loot ===
*
==Gallery==
Shadow-Cursed Vine Blight.png|Shadow-Cursed Vine Blight's model
NPC Shadow-Cursed Needle Blight Location 2.png|Shadow-Cursed Vine Blight's location in the Shadow-Cursed Lands|alt=A map of the Shadow-Cursed Lands showing enemy npc markers.
Jane-katsubo-vine.jpg|Concept art by Jane Katsubo
== See also ==
* Shadow-Cursed Needle Blight
* Shadow-Cursed Shambling Mound
== External links ==
*
Shadow-Whiskers

Shadow-Whiskers is a Displacer Beast at the Circus of the Last Days. 
== Overview ==
=== History ===
Before Shadow-Whiskers became a circus attraction, she lived in the wild with her cubs and mate. However, hunters murdered her mate and some of her cubs, stealing others, a trauma which she had yet to recover from. was working to help Shadow-Whiskers "see life anew", but his efforts were not yet completed before he was murdered.
== Involvement ==
Shadow-Whiskers can be spoken to using . She is let out of her cage during the fight against the false Dribbles and attacks the party. This can be prevented by breaking the lock on their cage through dialogue, or opening the cage door without initiating combat, in which case she will run away. Rogues will also have the option to break the lock in dialogue.
== Combat ==
=== Attacks and abilities ===
== References ==
Category:Displacer Beasts
Category:Beasts
Category:Characters
Category:Characters in Rivington
Category:Characters in Act Three
Category:Members of the Circus of the Last Days
Shadow Creeper

Shadow Creepers are a unique enemy found in the Shadow-Cursed Lands.
== About Shadow Creepers ==
Shadow Creepers appear at the Harper's base at the Last Light Inn after Isobel dies or is kidnapped. They are immediately hostile to the party. They are accompanied by the forms of all allies who were present at the time, as well as by Giant Shadow Creepers which have more dangerous moves.
Several Shadow Creepers also appear during Lift the Shadow Curse while the party attempts to protect the portal to the Shadowfell.
==Combat==
===Attacks and abilities===
===Notable loot===
==Shadow Creeper enemy variants==
* Giant Shadow Creeper
==Shadow Creeper summons==
* Grasping Vine (Creature)
Category:Creatures
Category:Races
Category:Non-playable races
Shadow Crossing

Shadow Crossing is an entity found in Act Two. This volatile portal is a gateway to the Shadowfell and must be defended by the party during .
== Involvement ==
The Shadow Crossing is a fragile planar portal. The party is tasked with defending it over five turns while attempts to rescue . All enemies will prioritize attacking the portal during those five turns.
Its hit points do not change between difficulties. It cannot perform any actions, receive any buffs, or be moved. Healing it will work only with the transfuse health ability.
== Related Quests==
* 
Category:Environmental objects
Shadow Curse

The Shadow Curse is a corrupted, necrotic curse that drains the life and light from the Shadow-Cursed Lands. 
== Involvement ==
Creatures that venture into it without a source of light suffer the effects of the , and do not last long before dying or becoming .
For the and the land to be restored to its natural state, the land's spirit must be made whole once again, and Ketheric's undying grip be removed. This is possible through the knowledge of , a Flaming Fist who knew one of the spirits, and , a druid who had witnessed the original descent of the curse and then spent decades studying it.
== Traversing through the Shadow Curse ==
In the less dense areas of the curse, it is possible to travel safely with any form of light, such as or spells like . at the Last Light Inn can grant which will let characters traverse in the lesser areas without external sources of light. will be naturally immune to the curse in these areas, regardless of light sources. 
In more dense areas, light will be snuffed out and it becomes necessary to bring a , or have the . Shadowheart's protection will no longer have any effect.
==History==
Before they became cursed, the Shadow-Cursed Lands were known as a refuge for followers of . Moonrise Towers itself, built by the Thorm family architect, was a symbol of devotion to Selûne . and his family lived there happily for many years, until his daughter died, causing him to turn to in grief. 
Ketheric marshalled an army of Dark Justiciars to bring the world into shadow, but they were defeated by the allied Harpers and Emerald Grove druids, and the orthon , who had been pacted by the Thorm mason.
As his last stand, Ketheric released his lady Shar's power upon the land in the form of the Shadow Curse. The curse split the land's spirit in two, trapping half of them in the Shadowfell, the other half remaining in the cursed land. The land itself became twisted and necrotic, causing harm to any who ventured into it, and a cursed form of undeath to those who remained too long in the deepest reaches.
The two halves of the land spirit were , who remained within the cursed land at the House in Deep Shadows, and , who had been trapped in the Shadowfell. A Flaming Fist by the name of had been sent to investigate the growing Sharran enclave in the area that had occurred prior to the curse, also became trapped. There, he met Thaniel, and the two looked after one another.
In more recent times, the necromancer discovered a way to traverse within more dense areas of the curse by using Pixie dust. He created , which were then installed around Moonrise Towers in order for the Cult of the Absolute to be stationed there.
== See also ==
* (quest)
* (condition)
* (location)
* (condition)
== Related literature ==
* , notes on the nature of the Shadow Curse, presumably written by Halsin
* 
* , a journal chronicling the first month of the shadow curse
==References==
Category:Lore
Shadow Curse (Condition)

== Notes ==
* When a member of the party is affected by the Shadow Curse, the game automatically enters Turn-Based Mode.
* Damage from the Shadow Curse caps out at per turn.
* NPCs and enemies that are not already undead will receive the condition when killed, then revive with half their HP and the condition if killed without protection from it.
*Effective means of avoiding the Shadow Curse include:
** Lit Torches, nearby braziers, and other environmental light sources
**Spells that emit light, such as , , , or 
**Pieces of magical equipment that naturally emit light, such as 
**
**
**A Moonlantern carried in the active weapon set or placed on the ground nearby.
*A Shadow Lantern, a special variant of the Moonlantern, does not emit light and will not protect from the Shadow Curse.
*Within deeper pockets of the Shadow Curse, such as the area surrounding the Reithwin Town waypoint, weaker light sources may be immediately snuffed out. In these areas, only a , or a Moonlantern can help the party.
*Enduring the Shadow Curse for two consecutive rounds without dying awards Inspiration to a character with the Outlander background.
Shadow Druids

The Shadow Druids are an isolationist faction of Druids operating out of the Cloakwood, a forest south of Baldur's Gate. 
== Members ==
* 
* 
* 
* (Potentially)
* Archdruid Aelis - mentioned in the description of a 
==Related literature==
* 
* 
* 
* 
==Related quests==
*
== Gallery ==
Dan-iorgulescu-baldurs-gate-3-shadow-druids-dan-iorgulescu.jpg|Concept art by Dan Iorgulescu
==External links==
* 
Category:Factions