Kino/Gameplay

Kino is one of the four party members in Xenoblade Chronicles: Future Connected. He is a clone of , with same arts and almost exact same stats, and thus fills the same role of defensive support.
==Stats==
==Arts==
Doze Off 	Talent art 	Slowly drains gun heat, resetting talent gauge to zero.
 	 	
Healy Bullet 	Support art 	Basic healing to one party member.
Crackle Bullet 	Ether art 	Two-hit electric attack, with extra critical rate on flying enemies.
Shield Kaclang 	Support art 	Overheals the target for a duration.
Cure Thingamie 	Support art 	Cleanses debuffs and applies a short debuff immunity.
Tranquilsnooze 	Ether art 	Puts the enemy to sleep.
Heal Kaboom 	Support art 	Strong healing to one party meber.
'Ittle Blast 	Break art 	Inflicts Break to all enemies in a line, with extra critical rate on flying enemies..
Heal Round-a-Round	Support art 	Heals the entire party a good amount.
Toasty-Hot Bullet 	Support art 	Targets a party member to increase the tension of them and others close by.
Yoghurt Stance 	Aura art 	Cuts existing aggro and stops generating aggro for a time.
Egg Shaker 	Daze art 	Inflicts Daze.
Aurorora Bullet 	Support art 	Extends the duration of the target's current aura.
Healy Counter 	Support art 	Applies a buff that restores some HP after damage is taken.
Noggin Shot 	Physical art	Deals high damage and has a chance to instantly kill dazed enemies.
Curedy-Pure Round 	Support art 	Cleanses debuffs and applies a short debuff immunity to the entire party.
B-B-B-Boost 	Aura art 	Disables auto-attack and movement but speeds up all other cooldowns.
===Gun heat===
Kino's talent gauge represents how much his gun is overheating. It does not fill per , but rather for every art he uses. The more heat is generated, the longer it takes to cool off back to zero; if it is allowed to reach 100%, he uses Doze Off automatically and it takes over twice as long to complete. Heat affects the and output of Kino's arts (not his auto-attack); high heat amplifies damage and penalizes healing, while low heat does the opposite.
* Arts damage: increased by heat * 5/9 %
* Arts healing: decreased by heat * 0.25 - 25 %
Example values
Heat	Damage 	Healing
0% 	100% 	125%
25% 	113.889%	112.5%
50% 	127.778%	100%
75% 	141.667%	87.5%
90% 	150% 	80%
100%	155.556%	75%
As a result of this, Kino is incentivized to take one of two playstyles:
* Keep heat low at all times to prioritize healing throughtout the fight. This makes Kino even more of a passive character, and will slow battles considerably as the party's damage output is limited, but it will make it much easier to avoid losing.
* Allow heat to build up in order to deal higher damage and switch back to healing when necessary. This is the riskier approach, as being caught in a tough spot with high heat can mean either not enough healing can be made or Kino is stuck cooling off while people get walloped, but it uses the mechanic to its fullest extent.
Despite Kino's talent gauge essentially being "bad" to increase (in the sense that it's situational rather than universally good to do so), he still gains all the effects of s and so on that build or drain talent gauge. There is however one exception: Outside of battle, Kino's talent gauge is emptied, rather than mantained.
In addition, while Kino is unlikely to want a gem, there is a gem exclusive to him known as , which decreases the amount of talent gauge generated.
==Dialogue==
==Gallery==
===Tension icons===
XC1DE FC tension icon Kino normal.png|Normal tension
XC1DE FC tension icon Kino high.png|High tension
XC1DE FC tension icon Kino low.png|Low tension
Category:Party members (FC)