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Ice Lizard

Ice Lizards are a type of enemy in Final Fantasy II and Final Fantasy IV and its sequels. Ice Lizards can absorb any ice-based attacks, but are vulnerable to Fire attacks.
==History==
===Final Fantasy II===
In Final Fantasy II, Ice Lizards are found in a few locations: Mysidian Tower (8F), Jade Passage (B1-B6), and Pandaemonium (1F-9F). Starting with the PlayStation Portable version, Ice Lizards are also found in Arcane Labyrnith. During battle, Ice Lizards can cast the Icestorm spell.
In the original Famicom version, Ice Lizards have a green sprite. In the WonderSwan Color and Game Boy Advance versions, Ice Lizards have a different pose. Their body is blue, their spikes are light green, and both their eyes and tongue are yellow. In the PlayStation Portable version, their body was changed to dark blue, their back to purple, and their spikes and horns have a fossil-like color. Ice Lizards' pose was changed again to resemble their pose in the original Famicom version as well as Final Fantasy IV.
===Final Fantasy IV===
In Final Fantasy IV, Ice Lizards are encountered in the Tower of Zot and Lunar Ruins. In the Super Nintendo and PlayStation versions, their name is formatted IceLiz. In earlier versions and the 3D remake, Ice Lizards have a dark purple body, but in the Final Fantasy IV: The Complete Collection release, their sprite was changed to light blue.
==Stats==
==Bestiary navigation==
==Gallery==
===Final Fantasy II===
Ice Lizard FF2 FC sprite.png|Famicom sprite
Ice Lizard FF2 WSC sprite.png|WonderSwan Color sprite
Ice Lizard FF2 GBA sprite.png|Final Fantasy I & II: Dawn of Souls sprite
Ice Lizard FF2 PSP sprite.png|PlayStation Portable sprite
===Final Fantasy IV===
Ice Lizard FF4 SNES sprite.png|Super Nintendo sprite
Ice Lizard FF4 GBA sprite.png|Final Fantasy IV Advance sprite
Category:Reptiles
Category:Ice creatures
Category:Final Fantasy II enemies
Category:Final Fantasy IV enemies
Ice Storm

Ice Storm, also formatted Icestorm and also known as a Snowstorm, is an ice-elemental ability used by several enemies in the Final Fantasy series. When an enemy uses this ability, they call forth strong winds that attack the whole party. Ice Storm first appears in Final Fantasy. The move mostly only appears in earlier Final Fantasy games, presumably because of its similarity to Blizzard and its more powerful variations.
==History==
===Final Fantasy===
In Final Fantasy, the move's name is formatted Icestorm. In the original Nintendo Entertainment System release, the spell had a stronger and a weaker version, named BLIZZARD and FROST respectively. In the same version, the actual blizzard move was named ICE. The move is used by Ahriman, Chronodia, Shinryu, Tiamat (in the Flying Fortress and Chaos Shrine), White Dragons, and Winter Wolves.
===Final Fantasy II===
In Final Fantasy II, the move is named Icestorm XVI, with the indicating it to be a level 16 ability. The move can be used by Ice Lizards, White Dragons, and Yamatano Orochis as well as two bosses, Phrekyos and Tiamat. A party member can also perform this ability by using an Antarctic Wind. 
Category:Final Fantasy enemy abilities
Category:Final Fantasy II enemy abilities
Ingus

Ingus is one of the four party members in the remake of Final Fantasy III and the last party member. 
==Story==
Ingus was one of the four children taken to the Floating Continent by Cid Haze as their own world was submerged and frozen in time. He was found and reared in Castle Sasune, where he was trained to serve as a knight, never knowing of the other three that were with him. He gained favor with the royal court and was appointed retainer to Princess Sara, with whom he has fallen in love. When Lady Sara suddenly goes missing, Ingus wishes to form a search party to locate her. As it happens, the entire kingdom has been cursed by the Djinn, released from its seal moments before. Luneth and his party seek a means to defeat the Djinn as well. Ingus, unaffected by the curse himself, agrees to join them and find Sara.
The four find Sara safely within the Sealed Cave as she is the only one with a Mythril Ring to seal Djinn away, and after a brief chat, Sara joins them. The group then finds Djinn at the altar, where he attacks them under the influence of a strange dark energy. The warriors manage to subdue him, leaving Sara to seal him away for good. The warriors are soon after recalled to the Altar Cave, where Ingus and the other warriors are blessed by the Wind Crystal as the newest Warriors of Light. When they return to the Sealed Cave, Ingus and co. are at last able to escort Lady Sara back to the castle. She tells the party to throw her ring into the pool of holy water in the castle basement. The curse is henceforth dispelled, and Ingus takes his leave to join the others with Lady Sara to see them off.
==Profile==
===Personality===
Ever the dutiful knight, Ingus is often the voice of reason for the party. He speaks with a noble air.
==Trivia==
* In official illustrations and the FMV animations, Ingus is shown as a Red Mage, implying it is his canon job
* Despite starting as a Freelancer like every other character, Ingus's default clothing is similar to the Warrior job
==Gallery==
File:Ingus Freelancer.jpg
File:FF3 Main Visual.jpg|Ingus and the Warriors of Light in the main visual
File:FF3 Warriors of Light.png|Ingus as a red mage with the other Warriors of Light in the Opening CG
Category:Final Fantasy III characters
Inn

Inns are resting areas that appear in nearly every Final Fantasy game. They first appear in Final Fantasy. In the games, the party can rest at an Inn for a night if they pay a small amount of gil. By doing so, all of their HP and MP are restored when they wake up the next morning. Sometimes in their journey, the party rests in a location that has beds and, although these places are not an inn, they serve the same purpose as one. There is an Inn in nearly every town, and some of them share a building with another business, such as a pub or an Item Shop. The cost for staying at an Inn is usually different in each area.
There are two items that have a similar purpose to Inns — Tents and Cottages — both of which can be used on the World Map or at a Save Point to heal the party's HP and MP.
Category:Locations
Interceptor

Interceptor is Shadow's loyal pet dog in Final Fantasy VI.
If the player does not save Shadow from the Floating Continent, Interceptor becomes Relm's companion in the World of Ruin. Interceptor is technically a more-or-less permanent status effect, and can be traded around between characters with the Rippler spell (though the player has to manipulate enemies into using it).
Sometimes, when Shadow is struck in battle, Interceptor will "intercept" the attack and counterattack. Interceptor's attacks are Wind Fang and Takedown.
Category:Canines
Category:Final Fantasy VI characters
Iron Kingdom

The Iron Kingdom is a nation in Final Fantasy XVI. Its emblem are two crossed axes and two anchors at the bottom. Out of all the nations in Valisthea, the Iron Kingdom is the most hostile and considered by many, beasts than men.
==History==
==Foreign relationships==
===Dhalmekian Republic===
===Grand Duchy of Rosaria===
===Holy Empire of Sanbreque===
===Kingdom of Waloed===
===Crystalline Dominion===
==People from the Iron Kingdom==
* Imreann
==Locations in the Iron Kingdom==
*Creag Loisgte (Capital)
*Drake's Breath (Mothercrystal)
Category:Nations (Final Fantasy XVI)
Ivalice

Ivalice is a world that appears in several Final Fantasy titles, namely the Final Fantasy Tactics series and Final Fantasy XII. Ivalice has a medieval setting but developed technology as well. All games set in Ivalice are part of a series called the Ivalice Alliance.
Though described often as a world, this was only physically true of Ivalice in Final Fantasy Tactics Advance, in which Ivalice is parallel to the small town of St. Ivalice. In other games, Ivalice refers to two distinct locations: a geographical region and a smaller kingdom, both of which belong to a larger, unnamed world.
==Names in other languages==
Category:Worlds
Category:Final Fantasy Tactics locations
Ivalice Alliance

The Ivalice Alliance is a series of video games that take place in Ivalice, a place in the Final Fantasy franchise.
The series was first announced on December 13, 2006 when Square Enix reported that Final Fantasy XII: Revenant Wings would accompany other games in a series called the Ivalice Alliance. There are a few games that take place in Ivalice even before the Ivalice Alliance was formed, the earliest being Final Fantasy Tactics, released in 1997.
==List of video games==
*Final Fantasy Tactics (1997)
*Vagrant Story (2000)
*Final Fantasy Tactics Advance (2003)
*Final Fantasy XII (2006)
*Final Fantasy XII: Revenant Wings (2007)
*Final Fantasy Tactics A2: Grimoire of the Rift (2007)
*Final Fantasy Tactics: The War of the Lions (2007)
*Crystal Defenders (2008)
*Crystal Defenders: Vanguard Storm (2009)
*Final Fantasy Tactics S (2013)
*Final Fantasy XII The Zodiac Age (2017)
Category:Series
Jachol

Jachol is a town in Final Fantasy V only accessible by ship.
==Background==
Jachol used to be an ancient civilization by the ancient Ronkans.
==Story==
==Locations==
Jachol has a magic shop that specializes in White Magic, with Poisona, Libra, Cure, Protect, Silence, Confuse, Raise, and Cura It also has an armor shop with Green Berets, Ninja Suits, and Sage's Surplices for sale, and an item shop as well.
Category:Final Fantasy V towns
Jack Garland

Jack Garland is a playable character in Stranger of Paradise: Final Fantasy Origin and the game's primary protagonist, designed by Tetsuya Nomura. He is a blue-eyed man with fair skin, cropped dirty blonde hair, a blonde stubble and a short scar running across his nose. In his promotional render, Jack wears all black with a buttoned tunic, trousers with a knot at the waist, leather combat boots, and fingerless gloves. His wrists are taped under the gloves.
Described as a "stranger", Jack is a ruthless man with a single-minded devotion to defeating the dark monster Chaos. In combat, he wields a variety of weapons such as broadswords; daggers; and maces; and often finishes enemies off in brutal and violent fashion.
==Concept and creation==
Jack was created out of a concept by Tetsuya Nomura for a spin-off series about an older, angrier version of Final Fantasy villain Garland.
Category:Stranger of Paradise: Final Fantasy Origin characters
Jet-Blades CR

The Jet-Blades CR, also named Jet-Blades and also formatted Jet Blades, are turbo-powered rollerblades that Chocobo uses as his vehicle in Chocobo Racing. In "Chapter 1: Gadgets a go-go!", Cid creates them for Chocobo to try out on Cid's Test Track.
Category:Chocobo Racing
Jill Warrick

Jill Warrick is a main character of Final Fantasy XVI. She is a childhood friend of Clive and Joshua Rosfield and the Dominant of Shiva.
==History==
===Background===
Jill was taken from the Northern Territories at a young age to become a ward of Rosaria. There, she grew up with her childhood friends, Clive and Joshua Rosfields. The three also had a puppy named Torgal, whom the Rosarian Archduke, Elwin found along with her. However, his husband Anabella detests her as a savage, and as a result, fear her.
===Final Fantasy XVI===
Jill and Joshua watch Clive train with lord commander Rodney Murdoch. She later accompanies Clive to visit the Archduke with Torgal. Later that night before Clive departs for Phoenix Gate, Jill grew worried about the impending war with the Iron Kingdom before making a wish to Metia for his safe return. However, Anabella betrays Rosaria to Sanbreque and had everyone in Phoenix Gate, including Elwin, murdered. After Rosaria's fall, the Ironbloods invades Rosaria and kidnaps Jill, forcing her to become a weapon for the Iron Kingdom's crusades; during that time, she awakens as the Dominant of Shiva.
The Ironblood forced Jill to prime into Shiva in their battle against the Dhalmekian Republic in the battle of Battle of Nysa. She personally engages their Eikon, Titan but was withdrawn from the battlefield. Just as the Ironblood threatens the life of a child if she doesn't prime again, the Bastards, an all Bearer Sanbrequois unit ambushed the Ironbloods and defeated her. A Branded Clive refuses to kill his childhood friend and turned on the Bastards to save her. The remaining Ironbloods are later killed by Cidolfus Telamon who took her and Clive to his Hideaway in the deadlands. After arriving, she is left in the care of the Hideaway's resident healer Tarja.
==Other appearances==
===Tekken 8===
Jill's main attire as an adult, will be available as a costume for Emilie "Lili" de Rochefort.
Category:Characters
Category:Dominants
Category:Final Fantasy XVI characters
Jolt Tonic

The Jolt Tonic is a powerful tonic and a key item in Final Fantasy. It was originally a Herb in the Nintendo Entertainment System version. The Warriors of Light obtain the item from Matoya after they give the Crystal Eye to her. The Jolt Tonic has a one-time use for awakening the Elf Prince, who rewards the Mystic Key to them for doing so.
==Profiles and descriptions==
*Nintendo Power volume 17 (page 19): "Matoya's magical herb has the effect of counteracting the sleeping curse Astos put on the prince."
*Final Fantasy Origins BradyGames Strategy Guide (page 18): "Awakens one from deepest slumber."
Category:Key items
Category:Final Fantasy items
Josef

Josef is a character and a temporary playable character in Final Fantasy II. Josef is a kind man who lives with his wife and daughter Nellie in the snowy town of Salamand.
When he is first introduced, he leads Firion, Guy, Maria and Minwu into Semmit Falls to find silver that is needed to make armor for the Wild Rose Rebellion. Later, when Hilda informs the team that they must obtain the Goddess's Bell, he joins the team and leads them through the Snow Cavern. After successfully defeating one of the emperor's henchmen there, a trap is sprung and a giant boulder was hurled towards the heroes. Josef sacrifices himself by holding the boulder off just long enough to let the others escape, but it is too much for him and crushes him. 
Category:Final Fantasy II characters
Joshua Rosfield

Joshua Rosfield is a major supporting character in Final Fantasy XVI. He is the younger brother of Clive Rosfield, whose awakening as the Dominant of the Phoenix kicks off the events of the main story.
==History==
===Background===
Joshua is the second son of the Archduke of Rosaria, Elwin Rosfield. Though his older brother Clive was expected to inherit the Phoenix's power and become its Dominant, Joshua was chosen instead. Although Joshua is the Phoenix's Dominant, he spends most of his childhood frail and sickly. To help to bear Joshua's burden, Clive was appointed as the First Shield of Rosaria, his personal bodyguard.
===Final Fantasy XVI===
Joshua and Jill watched his brother, Clive spar with lord commander Rodney Murdoch. However trouble was brewing due to the Blight spreading to Rosarian territories and the aggressive Iron Kingdom moving against the duchy. His father Elwin decides to take action and needed Joshua to come along to Phoenix Gate. Clive too comes along, but not before Elwin sends him to quell a goblin infestation in the Stillwind marshes. However, the duchy was betrayed by the Holy Empire of Sanbreque. Clive sends Joshua and his father off while he and Rodney delay the imperials. However, his father was beheaded by imperials disguised as Rosarians, causing the child to prime Phoenix uncontrollably. Clive tries to get to him, but the appearance of a second Eikon of Fire, Ifrit attacked and supposedly kills the Phoenix and by extension, Joshua, causing Clive to swear revenge on Ifrit.
Unbeknownst to everyone, Joshua had been rescued by the Undying, a shadow organization which has protected the Rosfield family in secret for generations. They rescued Joshua's comatose body, but was unresponsive for five years until he regained consciousness in the year 865.
==Other appearances==
===Tekken 8===
Joshua's main attire as an adult, the Undying Red will be available as a costume for Leo Kliesen.
==Trivia==
* A running gag within Final Fantasy XVI is his dislike of carrots.
Category:Characters
Category:Dominants
Category:Final Fantasy XVI characters
Jump

Jump is an ability in the Final Fantasy games. It is a recurring ability, and is usually attributed to the Dragon Knight class.
==History==
===Final Fantasy IV===
In Final Fantasy IV, Kain's Jump ability makes Kain leap into the air and off the screen for a few turns before performing a powerful falling strike on a single enemy. While Kain is airborne he cannot be targeted making him temporarily invincible to attacks but also unable to be restored by magic or items. Jump is also useful (but not necessary) for avoiding very powerful attacks capable of wiping out the entire party (most notably Odin's and Bahamuts), but it requires careful timing to do so.
Kain's personal jump differs from the rest of the series' Dragoons' jumps in the sense that Kain approaches the enemy from behind and smoothly glides by the enemy when finishing his Jump, while the Dragoon character in Final Fantasy V and Final Fantasy VI approach from the top and come down with their spear first.
In the Game Boy Advance version, by performing Kain's Lunar Trail and defeating Lunar Bahamut, Kain receives the Dragoon Gauntlets, allowing him to Double Jump and deal twice the damage and come back down in 1/4 the normal time. His ultimate weapon in the remake is Abel's Lance. It randomly casts Tornado, reducing any enemy's HP to a few digits. This works on all bosses, even Zeromus, but can be reflected.
Category:Abilities
KO

KO is a status effect in many Final Fantasy games that is entered when a party member's hit points (HP) is fully depleted. They are unable to act until they are revived or in newer games, the party leaves the battle; KO'd party members will be revived with a single hit point (1 HP). If all party members are KO'd or otherwise rendered permanently unable to act (i.e. turned to stone or zombified), the player is given a Game Over.
The status can be cured by reviving party members in a Sanctuary, using a Phoenix Down, or using an inn after Final Fantasy III, where KO'd party members will not only be revived but have their HP and MP fully restored.
Category:Game mechanics
Kari Wahlgren

Kari Wahlgren is an American voice actress. She voices Ashe in Final Fantasy XII and Shelke Rui in Dirge of Cerberus: Final Fantasy VII. Some of her notable roles outside of Final Fantasy are Haruko Haruhara from FLCL, Celty Sturluson from Durarara!!, Kagami Hiiragi from Lucky Star, and several roles of Saber from the Fate franchise.
==Final Fantasy XII==
Wahlgren took a Shakespeare acting class after her first session as Ashe, which allowed her to "nail something regal the character 
didn't have last time", leading to previous lines being re-recorded.
==Dirge of Cerberus: Final Fantasy VII==
==Trivia==
She has never played a Final Fantasy game to completion. Interview with Unofficial Final Fantasy, 13 Nov 2006. Archive here (25 Jan 2007).
==References==
Category:Dirge of Cerberus: Final Fantasy VII english voice actors
Category:Final Fantasy XII english voice actors
Kazus

Kazus is the second town visited in Final Fantasy III. It is a quaint town appearing to be a mining town. It is the subject of the first story arc of the game and the hometown of Refia.
==Story==
In the beginning of the game everyone inside is cursed to appear as silhouetted ghosts, because of the evil demon Djinn. During this time the shops won't do business because of this. Luneth and Arc embark there in response to rumors and meet Cid in an Inn who gives them access to an airship. Inside they meet the daughter of the Kazus blacksmith Refia, who is unaffected by the curse due to not being around at the time. With the airship they go to visit the king of the also cursed nearby kingdom of Sasune to ask for a Mythril Ring, said by the blacksmith to be able to end the curse. There they meet Ingus. After finding Princess Sara and defeating Djinn, they are given the power of Jobs by the Wind Crystal and told their the destiny as the prophesied Warriors of Light. Sara throws the Mythril Ring into the waters of the Castle Sasune and ends the curse. With the town liberated from the curse everyone's form becomes visible once more. Refia is initially hesitant to meet her father again
Category:Towns
Category:Final Fantasy III locations
Keycard

Keycards are a type of key item in Final Fantasy VII. They are used by Shinra Headquarters employees to access the 60th–70th floors of the building. As Cloud and his party infiltrate the headquarters, they obtain keycards to open locked doors on the highest floors. When President Shinra imprisons the party on floor 67, they lose their keycards and cannot obtain them again.
As a security measure, Shinra Headquarters has at least five different types of keycards that are given to employees based on their role. Each keycard has a number for the highest floor it can unlock doors of.
==Types==
Name 	In-game description 	Location
Keycard 60	"Allows you to go as far as the 60th floor in the Shinra Bldg."	Obtained on floor 59, after defeating three Mighty Grunts.
Keycard 62	"Allows you to go as far as the 62nd floor in the Shinra Bldg."	Obtained by talking to a certain person on floor 61.
Keycard 65	"Allows you to go as far as the 65th floor in the Shinra Bldg."	Obtained on floor 62, by correctly answering Domino's riddle.
Keycard 66	"Allows you to go as far as the 66th floor in the Shinra Bldg."	On floor 65, after returning every Midgar part, the final chest containing the Keycard 66 is unlocked.
Keycard 68	"Allows you to go as far as the 68th floor in the Shinra Bldg."	Obtained on floor 67.
Category:Key items
Category:Final Fantasy VII items
Killer Bee

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Killer Bees are bee enemies who appear in a couple of Final Fantasy games. They first appear in Final Fantasy III.
==History==
===Final Fantasy V===
In Final Fantasy V, Killer Bees are one of the earliest enemies encountered. They are found in the Tycoon area in Bartz's World. A Killer Bee has 20 HP, and can be quickly defeated. However, a Killer Bee can sometimes use Needle as an attack to inflict both Blind and Silence on its target.
==Stats==
==Bestiary navigation==
;Final Fantasy V
Category:Bees
Category:Final Fantasy III enemies
Category:Final Fantasy V enemies