Curses

This page lists Necromancer skills from the Curses skill tree. Other Necromancer skills: Summoning Spells, Poison and Bone Spells, All Necromancer Skills
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== Amplify Damage ==
*Description: Curses a group of enemies, increasing the physical damage they receive
*Required Level: 1
*Required Skills: None
Level 	1 	2 	3 	4 	5 	6 	7 	8 	9 	10 	11 	12 	13 	14 	15 	16 	17 	18 	19 	20 	21 	22 	23 	24 	25 	26 	27 	28 	29 	30 	31 	32 	33 	34 	35 	36 	37 	38 	39 	40 	41 	42 	43 	44 	45 	46 	47 	48 	49 	50 	51 	52 	53 	54 	55 	56 	57 	58 	59 	60
Enemy Physical Damage Resistance %	-11	-12	-13	-14	-15	-16	-17	-18	-19	-20	-21	-22	-23	-24	-25	-26	-27	-28	-29	-30	-31	-32	-33	-34	-35	-36	-37	-38	-39	-40	-41	-42 	-43 	-44 	-45 	-46 	-47 	-48 	-49 	-50 	-51	-52 	-53 	-54 	-55 	-56 	-57 	-58 	-59 	-60 	-60 	-60 	-60 	-60 	-60 	-60 	-60 	-60 	-60 	-60
Duration (seconds) 	4 	4.2	4.4	4.6	4.8	5 	5.2	5.4	5.6	5.8	6 	6.2	6.4	6.6	6.8	7 	7.2	7.4	7.6	7.8	8 	8.2	8.4	8.6	8.8	9 	9.2	9.4	9.6	9.8	10 	10.2	10.4	10.6	10.8	11 	11.2	11.4	11.6	11.8	12 	12.2	12.4	12.6	12.8	13 	13.2	13.4	13.6	13.8	14 	14.2	14.4	14.6	14.8	15 	15.2	15.4	15.6	15.8
Mana Cost 	2 	2.2	2.5	2.7	3 	3.2	3.5	3.7	4 	4.2	4.5	4.7	5 	5.2	5.5	5.7	6 	6.2	6.5	6.7	7 	7.2	7.5	7.7	8 	8.2	8.5	8.7	9 	9.2	9.5	9.7 	10 	10.2	10.5	10.7	11 	11.2	11.5	11.7	12 	12.2	12.5	12.7	13 	13.2	13.5	13.7	14 	14.2	14.5	14.7	15 	15.2	15.5	15.7	16 	16.2	16.5	16.7
Hard Level 	0	1	2	3 	4 	5 	6 	7 	8 	9	10	11	12 	13 	14 	15 	16 	17 	18	19	20
Radius (yards)	6	6	6	6.6	6.6	6.6	7.3	7.3	7.3	8	8 	8 	8.6	8.6	8.6	9.3	9.3	9.3	10	10	10
Resistances are reduced at 1/2 effectiveness when those resistances are above 99% (immunes) or below 0%
Amplify Damage Receives Bonuses From:
*Curse Mastery: +1% Reduced Physical Resistance per Two Levels
*Curse Mastery: +0.6 Radius Per Three Levels
On Striking Sources (level 31): Wrath (60%), The Reaper's Toll (33%), Aidan's Scar (25%), The Vile Husk (18%), Witchwild String (14%), Head Hunter's Glory & The Gavel of Pain (12%), Lacerator (8%)
On Striking Sources (other levels): The Cranium Basher (8% cast level 33), Atma's Scarab (8% cast level 15)
When Struck Sources: Brand (65% cast level 31)
No on Casting Sources
 Changelog
Season 6:
* Amplify damage radius now scales every 3 base points instead of every 3 soft points
* Amplify damage base radius increased from 4 yards to 6
Season 3:
* All curses mana costs have been reduced by 0.25 per level
* Amplify damage now gains 1% per soft point instead of 2% per base point
* Amplify damage now caps at 60%
* Amplify damage's curse mastery bonus now grants 1% phys reduction every two levels instead of every level
Season 2:
* now counts as a magic skill (for items with +X to Magic Skills)
Season 1:
* now reduces enemy physical resistance by 10% + 2% per base level (was 100%) - immunities are lowered at 1/2 effectiveness (was 1/5)
* radius reduced
* duration reduced
* mana cost now scales with levels
* now has Curse Mastery as a synergy at -1% physical resistance per level
* now has Curse Mastery as a synergy at +0.6 yards radius per 3 levels
Vanilla Info
== Curse Mastery ==
*Description: Passive - Provides benefits to your curses and allows you to apply an additional curse for every 10 base levels
*Required Level: 1
*Required Skills: None
Hard Level 	0	1	2	3	4	5	6	7	8	9	10	11	12	13	14	15	16	17	18	19	20
Maximum Curses	1	1	1	1	1	1	1	1	1	1	2 	2 	2 	2 	2 	2 	2 	2 	2 	2 	3
 Changelog
Season 1:
* New skill that improves effect of all curses and allows an additional curse to be applied at levels 10 and 20
== Dim Vision ==
*Description: Curses a group of monsters, reducing their vision radius and attack rating
*Required Level: 6
*Required Skills: None
Level 	1 	2 	3 	4 	5 	6 	7 	8 	9 	10 	11 	12 	13 	14 	15 	16 	17 	18 	19 	20 	21 	22 	23 	24 	25 	26 	27 	28 	29 	30 	31 	32 	33 	34 	35 	36 	37 	38 	39 	40 	41 	42 	43 	44 	45 	46 	47 	48 	49 	50 	51 	52 	53 	54 	55 	56 	57 	58 	59 	60
Enemy Attack Rating 	-50	-65	-80	-95	-110	-125	-140	-155	-170	-185	-200	-215	-230	-245	-260	-275	-290	-305	-320	-335	-350	-365	-380	-395	-410	-425	-440	-455	-470	-485	-500	-515	-530	-545	-560	-575	-590	-605	-620	-635	-650	-665	-680	-695	-710	-725	-740	-755	-770	-785	-800	-815	-830	-845	-860	-875	-890	-905	-920	-935
Duration (seconds, Normal)	6 	7 	8 	9 	10 	11 	12 	13 	14 	15 	16 	17 	18 	19 	20 	21 	22 	23 	24 	25 	26 	27 	28 	29 	30 	31 	32 	33 	34 	35 	36 	37 	38 	39 	40 	41 	42 	43 	44 	45 	46 	47 	48 	49 	50 	51 	52 	53 	54 	55 	56 	57 	58 	59 	60 	61 	62 	63 	64 	65
Mana Cost 	4 	4.2	4.5	4.7	5 	5.2 	5.5 	5.7 	6 	6.2 	6.5 	6.7 	7 	7.2 	7.5 	7.7 	8 	8.2 	8.5 	8.7 	9 	9.2 	9.5 	9.7 	10 	10.2	10.5	10.7	11 	11.2	11.5	11.7	12 	12.2	12.5	12.7	13 	13.2	13.5	13.7	14 	14.2	14.5	14.7	15 	15.2	15.5	15.7	16 	16.2	16.5	16.7	17 	17.2	17.5	17.7	18 	18.2	18.5	18.7
Hard Level 	0	1	2	3 	4 	5 	6 	7 	8 	9	10	11	12 	13 	14 	15 	16 	17 	18	19	20
Radius (yards)	4	4	4	4.6	4.6	4.6	5.3	5.3	5.3	6	6 	6 	6.6	6.6	6.6	7.3	7.3	7.3	8 	8 	8
Duration is 1/2 in Nightmare, and 1/4 in Hell
Dim Vision Receives Bonuses From:
*Curse Mastery: +10 Reduced Attack Rating per Level
 Changelog
Season 6:
* Dim vision radius now scales every 3 base points instead of every 3 soft points
* Dim vision now has a curse mastery radius synergy [this change was not actually made]
Season 5:
* Dim vision base mana cost reduced from 6 to 4
Season 3:
* All curses mana costs have been reduced by 0.25 per level
* Dim vision curse mastery synergy increased from -5 to -10 attack rating
Season 2:
* now counts as a magic skill (for items with +X to Magic Skills)
Season 1:
* moved in the skill tree
* now also reduces enemy attack rating
* radius starts higher and scales less with levels
* duration scales at +1 per level instead of +2 per level
* mana cost starts lower and now scales with levels
* now has Curse Mastery as a synergy at -10 attack rating per level
Vanilla Info
== Dark Pact ==
*Description: Consumes the curses on enemies within an area, sealing a dark pact and dealing damage for each curse devoured
*Required Level: 6
*Required Skills: Amplify Damage [1]
Level 	1	2 	3 	4 	5 	6 	7 	8 	9 	10 	11 	12 	13 	14 	15 	16 	17	18 	19 	20 	21 	22 	23 	24 	25 	26 	27 	28 	29 	30 	31 	32 	33 	34 	35 	36 	37 	38 	39 	40 	41 	42 	43 	44 	45 	46 	47 	48 	49 	50 	51 	52 	53 	54 	55 	56 	57 	58 	59 	60
Magic Damage (min) 	3	5 	7 	9 	11 	13 	15 	17 	20	23 	26 	29 	32 	35 	38 	41 	45	49 	53 	57 	61 	65 	71 	77 	83 	89 	95 	101	109	117	125	133	141	149 	157 	165 	173 	181 	189 	197 	205	213 	221 	229 	237 	245 	253 	261 	269	277 	285 	293 	301 	309 	317 	325 	333	341 	349 	357
Magic Damage (max)	4	7 	10 	13 	16 	19 	22 	25 	29	33 	37 	41 	45 	49 	53 	57 	63	69 	75 	81 	87 	93 	101	109	117	125	133	141	151	161	171	181	191	201 	211 	221 	231 	241 	251 	261 	271	281 	291 	301 	311 	321 	331 	341 	351	361 	371 	381 	391 	401 	411 	421 	431	441 	451 	461
Mana Cost 	6	6.1	6.2	6.3	6.5	6.6	6.7	6.8	7 	7.1	7.2	7.3	7.5	7.6	7.7	7.8	8 	8.1	8.2	8.3	8.5	8.6	8.7	8.8	9 	9.1	9.2	9.3	9.5	9.6	9.7	9.8	10 	10.1	10.2	10.3	10.5	10.6	10.7	10.8	11 	11.1	11.2	11.3	11.5	11.6	11.7	11.8	12 	12.1	12.2	12.3	12.5	12.6	12.7	12.8	13 	13.1	13.2	13.3
Base Radius: 4 yards
Explosion Radius bonus per curse: +33%
Damage bonus per curse: +10%
Dark Pact Receives Bonuses From:
* Curse Mastery: +15% Magic Damage per Level
* Curse Mastery: +0.6 Radius Per Three Levels
* Iron Maiden: +15% Magic Damage per Level
* All Other Curses: +10% Magic Damage per Level
 Changelog
Season 8:
* Fixed dark pact not working in maps with "Monsters have reduced curse duration"
Season 6:
* Dark pact level 16-22 scaling reduced from 3-5 per level to 3-4 per level
* Dark pact level 28+ scaling reduced from 9-11 to 8-10
Season 5:
* Dark pact now only removes 1 curse each cast
* Dark pact no longer removes a curse if there is only 1 curse on the monster
* Dark pact is no longer limited at dealing damage equal to 3 curses
* Dark pact now deals an additional 10% damage for each curse on the target
* Dark pact base explosion radius has been reduced and it now gains additional 33% base radius for each curse on the target
* Dark pact base damage reduced from 4-5 to 3-4
* Dark pact level 1-8 scaling reduced from 3-4 to 2-3
* Dark pact level 8-16 scaling reduced from 4-6 to 3-5
* Dark pact level 16-22 scaling reduced from 5-7 to 4-6
* Dark pact level 22-28 scaling reduced from 7-9 to 6-8
* Dark pact level 28+ scaling increased from 8-10 to 9-11
Season 4:
* Dark Pact's iron maiden and curse mastery synergy increased from 16% to 18%
Season 3:
* Dark pact mana cost at level 1 reduced from 6 to 4
* Dark Pact's synergy (Iron Maiden) reduced from 18% to 16%
Season 2:
* all curse synergies increased from 6% to 12%
* Curse Mastery and Iron Maiden synergies increased from 10% to 18%
* level 28+ scaling increased by roughly ~10%
* explosion range increased from 4 to 5
Season 1:
* New skill that consumes up to 3 curses on targets in an area and does damage per curse consumed
== Iron Maiden ==
*Description: Curses a group of enemies, causing them to damage themselves when damaging others
*Required Level: 12
*Required Skills: Amplify Damage [1], Dark Pact [6]
Level 	1 	2 	3 	4 	5 	6 	7 	8 	9 	10 	11 	12 	13 	14 	15 	16 	17 	18 	19 	20 	21 	22 	23 	24 	25 	26 	27 	28 	29 	30 	31 	32 	33 	34 	35 	36 	37 	38 	39 	40 	41 	42 	43 	44 	45 	46 	47 	48 	49 	50 	51 	52 	53 	54 	55 	56 	57 	58 	59 	60
Damage Returned %	200	225	250	275	300 	325	350 	375 	400 	425 	450	475 	500 	525 	550 	575	600 	625 	650 	675 	700	725 	750 	775 	800 	825 	850 	875 	900 	925 	950 	975 	1000	1025	1050	1075	1100	1125	1150	1175	1200	1225	1250	1275	1300	1325	1350	1375	1400	1425	1450	1475	1500	1525	1550	1575	1600	1625	1650	1675
Duration (seconds) 	6 	7.2	8.4	9.6	10.8	12 	13.2	14.4	15.6	16.8	18 	19.2	20.4	21.6	22.8	24 	25.2	26.4	27.6	28.8	30 	31.2	32.4	33.6	34.8	36 	37.2	38.4	39.6	40.8	42 	43.2	44.4	45.6	46.8	48 	49.2	50.4	51.6	52.8	54 	55.2	56.4	57.6	58.8	60 	61.2	62.4	63.6	64.8	66 	67.2	68.4	69.6	70.8	72 	73.2	74.4	75.6	76.8
Mana Cost 	4 	4.2	4.5	4.7	5 	5.2	5.5 	5.7 	6 	6.2 	6.5	6.7 	7 	7.2 	7.5 	7.7	8 	8.2 	8.5 	8.7 	9 	9.2 	9.5 	9.7 	10 	10.2	10.5	10.7	11 	11.2	11.5	11.7	12 	12.2	12.5	12.7	13 	13.2	13.5	13.7	14 	14.2	14.5	14.7	15 	15.2	15.5	15.7	16 	16.2	16.5	16.7	17 	17.2	17.5	17.7	18 	18.2	18.5	18.7
Hard Level 	0	1	2	3 	4 	5 	6 	7 	8 	9 	10	11	12 	13 	14 	15 	16 	17 	18	19	20
Radius (yards)	8	8	8	8.6	8.6	8.6	9.3	9.3	9.3	10	10	10	10.6	10.6	10.6	11.3	11.3	11.3	12	12	12
Iron Maiden Receives Bonuses From:
*Curse Mastery: +6% Increased Damage Returned To Enemies per Level
*Curse Mastery: +0.6 Radius Per Three Levels
When Struck Sources: The Gavel of Pain (5% cast level 1), Steel Carapace (4% cast level 26), Saracen's Chance (10% cast level 12), 
No on striking / casting Sources
 Changelog
Season 6:
* Iron Maiden radius now scales every 3 base points instead of every 3 soft points
* Iron maiden base radius increased from 4 yards to 8
Season 5:
* Iron Maiden base mana cost reduced from 5 to 4
Season 3:
* All curses mana costs have been reduced by 0.25 per level
Season 2:
* now counts as a magic skill (for items with +X to Magic Skills)
Season 1:
* moved in the skill tree
* prerequisites increased from 1 to 2 (now also requires Dark Pact)
* duration reduced
* radius and mana cost now scale with levels
* now has Curse Mastery as a synergy at 6% damage returned per level
* now has Curse Mastery as a synergy at +0.6 yards radius per 3 levels
Vanilla Info
== Life Tap ==
*Description: Curses a group of monsters so that damaging them gives the attacker life
*Required Level: 12
*Required Skills: Amplify Damage [1]
Level 	1	2 	3 	4 	5 	6 	7 	8 	9 	10 	11 	12 	13	14 	15 	16 	17	18 	19 	20 	21	22 	23 	24 	25	26 	27 	28 	29	30 	31 	32 	33	34 	35 	36 	37	38 	39 	40 	41	42 	43 	44 	45	46 	47 	48 	49	50 	51 	52 	53	54 	55 	56 	57	58 	59 	60
Duration (seconds)	7	8.4	9.8	11.2	12.6	14 	15.4	16.8	18.2	19.6	20 	20 	20	20 	20 	20 	20	20 	20 	20 	20	20 	20 	20 	20	20 	20 	20 	20	20 	20 	20 	20	20 	20 	20 	20	20 	20 	20 	20	20 	20 	20 	20	20 	20 	20 	20	20 	20 	20 	20	20 	20 	20 	20	20 	20 	20
Mana Cost 	5	5.2	5.5	5.7 	6 	6.2	6.5 	6.7 	7 	7.2 	7.5	7.7	8 	8.2	8.5	8.7	9 	9.2	9.5	9.7	10	10.2	10.5	10.7	11	11.2	11.5	11.7	12	12.2	12.5	12.7	13	13.2	13.5	13.7	14	14.2	14.5	14.7	15	15.2	15.5	15.7	16	16.2	16.5	16.7	17	17.2	17.5	17.7	18	18.2	18.5	18.7	19	19.2	19.5	19.7
Hard Level 	0	1 	2 	3 	4 	5 	6 	7 	8 	9 	10	11	12 	13 	14 	15 	16 	17 	18	19	20
Radius (yards)	4	4 	4 	4.6	4.6	4.6	5.3	5.3	5.3	6 	6 	6 	6.6	6.6	6.6	7.3	7.3	7.3	8 	8 	8
Life Steal +% 	8	10	12	14 	16 	18 	20 	22 	24 	26	28	30	32 	34 	36 	38 	40 	42 	44	46	48
Life Tap Receives Bonuses From:
*Curse Mastery: +1% Increased Life Steal Per Two Levels
*Curse Mastery: +0.6 Radius Per Three Levels
On Striking Sources: Last Wish (10% cast level 11)
No when Struck / on casting Sources
 Changelog
Season 6:
* Lifetap radius now scales every 3 base points instead of every 3 soft points
Season 5:
* Lifetap duration now caps at 20 seconds
* Lifetap base mana cost increased from 4 to 5
Season 3:
* All curses mana costs have been reduced by 0.25 per level
* Life tap life steal per base point increased from 1% to 2% per level
Season 2:
* now counts as a magic skill (for items with +X to Magic Skills)
Season 1:
* moved in the skill tree, requires level 12 (was 18)
* prerequisites reduced from 2 to 1 (no longer requires Iron Maiden)
* life leech is now 8% + 1% per base level (was just 50%)
* radius starts higher and scales less with levels
* duration reduced
* mana cost starts lower and now scales with levels
* now has Curse Mastery as a synergy at +1% life steal per two levels
* now has Curse Mastery as a synergy at +0.6 yards per three levels
Vanilla Info
== Terror ==
*Description: Curses a group of monsters, causing them to flee in terror
*Required Level: 12
*Required Skills: Dim Vision [6]
Level 	1	2 	3 	4 	5	6 	7 	8 	9	10 	11 	12 	13	14 	15 	16 	17	18 	19 	20 	21	22 	23 	24 	25	26 	27 	28 	29	30 	31 	32 	33	34 	35 	36 	37	38 	39 	40 	41	42 	43 	44 	45	46 	47 	48 	49	50 	51 	52 	53	54 	55 	56 	57	58 	59 	60
Mana Cost	4	4.2	4.5	4.7	5	5.2	5.5	5.7	6	6.2	6.5	6.7	7 	7.2	7.5	7.7	8 	8.2	8.5	8.7	9 	9.2	9.5	9.7	10	10.2	10.5	10.7	11	11.2	11.5	11.7	12	12.2	12.5	12.7	13	13.2	13.5	13.7	14	14.2	14.5	14.7	15	15.2	15.5	15.7	16	16.2	16.5	16.7	17	17.2	17.5	17.7	18	18.2	18.5	18.7
Hard Level 	0 	1 	2 	3 	4 	5 	6 	7 	8 	9 	10 	11 	12 	13 	14 	15 	16 	17 	18 	19 	20
Enemy Movement Speed %	-10	-12	-14	-16	-18	-20	-22	-24	-26	-28	-30	-32	-34	-36	-38	-40	-42	-44	-46	-48	-50
Duration: 3 seconds
Radius: 6 yards
Terror Receives Bonuses From:
*Curse Mastery: +1% Reduced Movement Speed per Level
 Changelog
Season 6:
* Terror base movement speed reduction increased from -5% to -10%
* Terror radius reduced from 6.6 yards to 6
Season 5:
* Terror base mana cost reduced from 6.5 to 4
Season 3:
* All curses mana costs have been reduced by 0.25 per level
Season 2:
* now counts as a magic skill (for items with +X to Magic Skills)
Season 1:
* prerequisites reduced from 2 to 1 (no longer requires Amplify Damage, Weaken, now requires Dim Vision)
* now also reduces enemy movement speed by 2% per base level
* radius increased from 2.6 yards to 6.6 yards
* duration is now 3 seconds (was 7 + 1 second per level in Normal, 1/2 in Nightmare, and 1/4 in Hell)
* mana cost now scales with levels
* now has Curse Mastery as a synergy at -1% speed per level
Vanilla Info
== Weaken ==
*Description: Curses a group of enemies, reducing the amount of damage they inflict
*Required Level: 18
*Required Skills: Amplify Damage [1], Life Tap [12]
Level 	1 	2 	3 	4 	5 	6 	7 	8 	9 	10 	11 	12 	13 	14 	15 	16 	17 	18 	19 	20 	21 	22 	23 	24 	25 	26 	27 	28 	29 	30 	31 	32 	33 	34 	35 	36 	37 	38 	39 	40 	41 	42 	43 	44 	45 	46 	47 	48 	49 	50 	51 	52 	53 	54 	55 	56 	57 	58 	59 	60
Enemy Defense % 	-10	-12 	-14 	-16 	-18 	-20	-22 	-24 	-26 	-28 	-30	-32 	-34 	-36 	-38 	-40	-42 	-44 	-46 	-48 	-50	-52 	-54 	-56 	-58 	-60 	-60 	-60 	-60 	-60 	-60 	-60 	-60 	-60 	-60 	-60 	-60 	-60 	-60 	-60 	-60	-60 	-60 	-60 	-60 	-60 	-60 	-60 	-60 	-60 	-60 	-60 	-60 	-60 	-60 	-60 	-60 	-60 	-60 	-60
Enemy Damage % 	-10	-11 	-12 	-13 	-14 	-15	-16 	-17 	-18 	-19 	-20	-21 	-22 	-23 	-24 	-25	-26 	-27 	-28 	-29 	-30	-31 	-32 	-33 	-34 	-35 	-36 	-37 	-38 	-39 	-40 	-41 	-42 	-43 	-44 	-45 	-46 	-47 	-48 	-49 	-50	-51 	-52 	-53 	-54 	-55 	-56 	-57 	-58 	-59 	-60 	-61 	-62 	-63 	-64 	-65 	-66 	-67 	-68 	-69
Duration (seconds)	10 	11.4	12.8	14.2	15.6	17 	18.4	19.8	21.2	22.6	24 	25.4	26.8	28.2	29.6	31 	32.4	33.8	35.2	36.6	38 	39.4	40.8	42.2	43.6	45 	46.4	47.8	49.2	50.6	52 	53.4	54.8	56.2	57.6	59 	60.4	61.8	63.2	64.6	66 	67.4	68.8	70.2	71.6	73 	74.4	75.8	77.2	78.6	80 	81.4	82.8	84.2	85.6	87 	88.4	89.8	91.2	92.6
Mana Cost 	4 	4.2 	4.5 	4.7 	5 	5.2	5.5 	5.7 	6 	6.2 	6.5	6.7 	7 	7.2 	7.5 	7.7	8 	8.2 	8.5 	8.7 	9 	9.2 	9.5 	9.7 	10 	10.2	10.5	10.7	11 	11.2	11.5	11.7	12 	12.2	12.5	12.7	13 	13.2	13.5	13.7	14 	14.2	14.5	14.7	15 	15.2	15.5	15.7	16 	16.2	16.5	16.7	17 	17.2	17.5	17.7	18 	18.2	18.5	18.7
Hard Level 	0	1	2	3 	4 	5 	6 	7 	8 	9 	10	11	12 	13 	14 	15 	16 	17 	18	19	20
Radius (yards)	8	8	8	8.6	8.6	8.6	9.3	9.3	9.3	10	10	10	10.6	10.6	10.6	11.3	11.3	11.3	12	12	12
Weaken Receives Bonuses From:
*Curse Mastery: +1% Reduced Damage Per Two Levels
*Curse Mastery: +0.6 Radius Per Three Levels
On Striking Sources: Doombringer (14% cast level 21), Blackleach Blade (5% cast level 5), Ondal's Almighty (10% cast level 13)
On Casting Sources: Obsession (24% cast level 18)
No when Struck Sources
 Changelog
Season 6:
* Weaken radius now scales every 3 base points instead of every 3 soft points
* Weaken base radius increased from 4 yards to 8
Season 5:
* Weaken now reduces the target's defense by 10% + 2% per level (caps at -60% target defense)
Season 3:
* All curses mana costs have been reduced by 0.25 per level
Season 2:
* now counts as a magic skill (for items with +X to Magic Skills)
Season 1:
* moved in the skill tree, requires level 18 (was 6)
* prerequisites increased from 1 to 2 (now also requires Life Tap)
* now reduces enemy damage by 10% + 1% per level (was just 33%)
* radius reduced
* duration reduced
* mana cost now scales with levels
* now has Curse Mastery as a synergy at -1% damage per two levels
* now has Curse Mastery as a synergy at +0.6 yards per three levels
Vanilla Info
== Confuse ==
*Description: Curses monsters to force them to attack random targets
*Required Level: 18
*Required Skills: Dim Vision [6], Terror [12]
Level 	1	2 	3 	4 	5	6 	7 	8 	9	10 	11 	12 	13	14 	15 	16 	17	18 	19 	20 	21	22 	23 	24 	25	26 	27 	28 	29	30 	31 	32 	33	34 	35 	36 	37	38 	39 	40 	41	42 	43 	44 	45	46 	47 	48 	49	50 	51 	52 	53	54 	55 	56 	57	58 	59 	60
Mana Cost	4	4.2	4.5	4.7	5	5.2	5.5	5.7	6	6.2	6.5	6.7	7 	7.2	7.5	7.7	8 	8.2	8.5	8.7	9 	9.2	9.5	9.7	10	10.2	10.5	10.7	11	11.2	11.5	11.7	12	12.2	12.5	12.7	13	13.2	13.5	13.7	14	14.2	14.5	14.7	15	15.2	15.5	15.7	16	16.2	16.5	16.7	17	17.2	17.5	17.7	18	18.2	18.5	18.7
Hard Level 	0 	1 	2 	3 	4 	5 	6 	7 	8 	9 	10 	11 	12 	13 	14 	15 	16 	17 	18 	19 	20
Radius (yards) 	6 	6 	6 	6.6	6.6	6.6	7.3	7.3	7.3	8 	8 	8 	8.6	8.6	8.6	9.3	9.3	9.3	10 	10 	10
Enemy Attack Speed +%	10	20	30	40 	50 	60 	70 	80 	90 	100	110	120	130	140	150	160	170	180	190	200	210
Duration: 5 seconds
Confuse Receives Bonuses From:
*Curse Mastery: +5% Increased Attack Speed per Level
 Changelog
Season 6:
* Confuse radius now scales every 3 base points instead of every 3 soft points
* Confuse base radius increased from 4 yards to 6.6
Season 5:
* Confuse now lasts 5 seconds at all levels & difficulties
* Confuse no longer removes other curses if you're able to apply two curses
* Confuse base mana cost reduced from 6.5 to 4
Season 3:
* All curses mana costs have been reduced by 0.25 per level
* Confuse level 1 mana cost reduced from 13 to 6.5
* Confused now increases monsters attack speed by 10% per base point instead of 3%
* Confuse curse mastery synergy now grant 5% per level from 1%
Season 2:
* now counts as a magic skill (for items with +X to Magic Skills)
Season 1:
* moved in the skill tree
* prerequisites increased from 1 to 2 (now also requires Terror)
* now also increases attack speed of confused enemies by 3% per base level
* radius reduced
* duration is now 6 + 1 per level instead of 8 + 2 per level
* mana cost now scales with levels
* now has Curse Mastery as a synergy at +1% attack speed per level
Vanilla Info
== Attract ==
*Description: Curses a monster to become the target of all nearby monsters. This curse may not be overridden by another curse
*Required Level: 24
*Required Skills: Dim Vision [6], Terror [12], Confuse [18]
Level 	1 	2 	3 	4 	5 	6 	7 	8 	9 	10 	11 	12 	13 	14 	15 	16 	17 	18 	19 	20 	21 	22 	23 	24 	25 	26 	27 	28 	29 	30 	31 	32 	33 	34 	35 	36 	37 	38 	39 	40 	41 	42 	43 	44 	45 	46 	47 	48 	49 	50 	51 	52 	53 	54 	55 	56 	57 	58 	59 	60
Enemy Defense 	-120	-130	-140	-150	-160	-170	-180	-190	-200	-210	-220	-230	-240	-250	-260	-270	-280	-290	-300	-310	-320	-330	-340	-350	-360	-370	-380	-390	-400	-410	-420	-430	-440	-450	-460	-470	-480	-490	-500	-510	-520	-530	-540	-550	-560	-570	-580	-590	-600	-610	-620	-630	-640	-650	-660	-670	-680	-690	-700	-710
Duration (seconds, Normal)	8 	8.2 	8.4 	8.6 	8.8 	9 	9.2 	9.4 	9.6 	9.8 	10 	10.2	10.4	10.6	10.8	11 	11.2	11.4	11.6	11.8	12 	12.2	12.4	12.6	12.8	13 	13.2	13.4	13.6	13.8	14 	14.2	14.4	14.6	14.8	15 	15 	15 	15 	15 	15 	15 	15 	15 	15 	15 	15 	15 	15 	15 	15 	15 	15 	15 	15 	15 	15 	15 	15 	15
Hard Level 	0 	1 	2 	3 	4 	5 	6	7	8	9 	10 	11 	12 	13 	14 	15	16	17	18 	19 	20
Radius (yards)	2.6	2.6	2.6	3.3	3.3	3.3	4	4	4	4.6	4.6	4.6	5.3	5.3	5.3	6 	6 	6 	6.6	6.6	6.6
Duration is 1/2 in Nightmare, and 1/4 in Hell
Mana Cost: 10
Attract Receives Bonuses From:
*Curse Mastery: +5 Reduced Enemy Defense per Level
 Changelog
Season 6:
* Attract duration now caps at 15 seconds
* Attract duration per level reduced from 2.4 seconds per level to 0.2
* Attract radius now scales every 3 base points instead of every 3 soft points
Season 5:
* Attract no longer removes other curses if you're able to apply two curses
Season 3:
* Attract level 1 mana cost reduced from 17 to 10
Season 2:
* now counts as a magic skill (for items with +X to Magic Skills)
Season 1:
* moved in the skill tree
* prerequisites increased from 2 to 3 (now also requires Terror)
* now also reduces enemy defense by 120% + 10% per level
* radius now starts lower and scales with levels
* duration reduced from 8.4 + 3.6 per level to 5.6 + 2.4 per level
* now has Curse Mastery as a synergy at -5% enemy defense per level
Vanilla Info
== Decrepify ==
*Description: Curses a group of enemies to slow their movement speed, attack rate, and cast rate
*Required Level: 24
*Required Skills: Amplify Damage [1], Life Tap [12], Weaken [18]
Level 	1 	2 	3 	4 	5 	6 	7 	8 	9 	10 	11 	12 	13 	14 	15 	16 	17 	18 	19 	20 	21 	22 	23 	24 	25 	26 	27 	28 	29 	30 	31 	32 	33 	34 	35 	36 	37 	38 	39 	40 	41 	42 	43 	44 	45 	46 	47 	48 	49 	50 	51 	52 	53 	54 	55 	56 	57 	58 	59 	60
Enemy Movement Speed % 	-11	-12	-13	-14	-15	-16	-17	-18	-19	-20	-21	-22	-23	-24	-25	-26	-27 	-28 	-29 	-30 	-31	-32 	-33 	-34 	-35 	-36 	-37 	-38 	-39 	-40 	-41 	-42 	-43 	-44 	-45 	-46 	-47 	-48 	-49 	-50 	-51	-52 	-53 	-54 	-55 	-56 	-57 	-58 	-59 	-60 	-61 	-62 	-63 	-64 	-65 	-66 	-67 	-68 	-69 	-70
Enemy Attack/Cast Speed %	-10	-11	-12	-13	-14	-15	-16	-17	-18	-19	-20	-21	-22	-23	-24	-25	-26 	-27 	-28 	-29 	-30	-31 	-32 	-33 	-34 	-35 	-36 	-37 	-38 	-39 	-40 	-41 	-42 	-43 	-44 	-45 	-46 	-47 	-48 	-49 	-50	-51 	-52 	-53 	-54 	-55 	-56 	-57 	-58 	-59 	-60 	-60 	-60 	-60 	-60 	-60 	-60 	-60 	-60 	-60
Duration (seconds) 	4 	4.4	4.8	5.2	5.6	6 	6.4	6.8	7.2	7.6	8 	8.4	8.8	9.2	9.6	10 	10.4	10.8	11.2	11.6	12 	12.4	12.8	13.2	13.6	14 	14.4	14.8	15.2	15.6	16 	16.4	16.8	17.2	17.6	18 	18.4	18.8	19.2	19.6	20 	20.4	20.8	21.2	21.6	22 	22.4	22.8	23.2	23.6	24 	24.4	24.8	25.2	25.6	26 	26.4	26.8	27.2	27.6
Mana Cost 	5 	5.2	5.5	5.7	6 	6.2	6.5	6.7	7 	7.2	7.5	7.7	8 	8.2	8.5	8.7	9 	9.2 	9.5 	9.7 	10 	10.2	10.5	10.7	11 	11.2	11.5	11.7	12 	12.2	12.5	12.7	13 	13.2	13.5	13.7	14 	14.2	14.5	14.7	15 	15.2	15.5	15.7	16 	16.2	16.5	16.7	17 	17.2	17.5	17.7	18 	18.2	18.5	18.7	19 	19.2	19.5	19.7
Hard Level 	0	1	2	3 	4 	5 	6 	7 	8 	9 	10	11	12 	13 	14 	15 	16 	17 	18	19	20
Radius (yards)	8	8	8	8.6	8.6	8.6	9.3	9.3	9.3	10	10	10	10.6	10.6	10.6	11.3	11.3	11.3	12	12	12
Enemy Physical Damage Resistance: -10%
Resistances are reduced at 1/2 effectiveness when those resistances are above 99% (immunes) or below 0%
Decrepify Receives Bonuses From:
*Curse Mastery: +1% Reduced Attack and Cast Rate per Level
*Curse Mastery: +0.6 Radius Per Three Levels
On Striking Sources: Exile (25% cast level 18), Lawbringer (20% cast level 15), The Fetid Sprinkler (15% cast level 10)
On Kill Sources: Executioner's Justice (50% cast level 25)
No when Struck / On Casting Sources
 Changelog
Season 6:
* Decrepify radius now scales every 3 base points instead of every 3 soft points
* Decrepify base radius increased from 4 yards to 8
Season 5:
* Decrepify move speed reduction now scales at 1% per soft point instead of 1% per hard
* Decrepify now reduces enemy physical resist by 10%
* Decrepify base mana cost reduced from 11 to 5
Season 3:
* All curses mana costs have been reduced by 0.25 per level
* Decrepify slow for attack/cast speed changed to soft points instead of base points and caps at -60%
* Decrepify attack and cast speed now starts at -10% instead of -15%
Season 2:
* now counts as a magic skill (for items with +X to Magic Skills)
Season 1:
* moved in the skill tree
* prerequisites changed (now requires Life Tap instead of Terror)
* No longer reduces enemy PDR or damage (was 50% each)
* Reduces movement speed, attack speed, & cast rate
* radius now scales with levels
* duration reduced
* mana cost now scales with levels
* now has Curse Mastery as a synergy at -1% attack and cast speed per level
* now has Curse Mastery as a synergy at +0.6 yards per three levels
Vanilla Info
== Lower Resist ==
*Description: Curses enemies to take more damage from all elemental attacks by lowering their resistances. Lowers maximum resistances of hostile players
*Required Level: 30
*Required Skills: Amplify Damage [1], Life Tap [12], Weaken [18]
Level 	1 	2 	3 	4 	5 	6 	7 	8 	9 	10 	11 	12 	13 	14 	15 	16 	17 	18 	19 	20 	21 	22 	23 	24 	25 	26 	27 	28 	29 	30 	31 	32 	33 	34 	35 	36 	37 	38 	39 	40 	41 	42 	43 	44 	45 	46 	47 	48 	49 	50 	51 	52 	53 	54 	55 	56 	57 	58 	59 	60
Enemy Fire/Cold/Lightning/Poison Resistances %	-11	-12	-13	-14	-15	-16	-17	-18	-19	-20	-21	-22	-23	-24	-25	-26	-27	-28	-29	-30	-31	-32 	-33 	-34 	-35	-36 	-37 	-38 	-39	-40 	-41 	-42 	-43	-44 	-45 	-46 	-47	-48 	-49 	-50 	-51	-52 	-53 	-54 	-55	-56 	-57 	-58 	-59	-60 	-61 	-62 	-63	-64 	-65 	-65 	-65	-65 	-65 	-65
Duration (seconds) 	8 	9 	10 	11 	12 	13 	14 	15 	16 	17 	18 	19 	20 	21 	22 	23 	24 	25 	26 	27 	28 	29 	30 	31 	32 	33 	34 	35 	36 	37 	38 	39 	40 	41 	42 	43 	44 	45 	46 	47 	48 	49 	50 	51 	52 	53 	54 	55 	56 	57 	58 	59 	60 	61 	62 	63 	64 	65 	66 	67
Mana Cost 	5 	5.2	5.5	5.7	6 	6.2	6.5	6.7	7 	7.2	7.5	7.7	8 	8.2	8.5	8.7	9 	9.2	9.5	9.7	10 	10.2	10.5	10.7	11 	11.2	11.5	11.7	12 	12.2	12.5	12.7	13 	13.2	13.5	13.7	14 	14.2	14.5	14.7	15 	15.2	15.5	15.7	16 	16.2	16.5	16.7	17 	17.2	17.5	17.7	18 	18.2	18.5	18.7	19 	19.2	19.5	19.7
Hard Level 	0	1	2	3 	4 	5 	6 	7 	8 	9	10	11	12 	13 	14 	15 	16 	17 	18	19	20
Radius (yards)	6	6	6	6.6	6.6	6.6	7.3	7.3	7.3	8	8 	8 	8.6	8.6	8.6	9.3	9.3	9.3	10	10	10
* Resistances are reduced at 1/2 effectiveness when those resistances are above 99% (immunes) or below 0%
* Curse Mastery scales with hard points
* Lower Resist, including Curse Mastery synergy, is capped at -65
Lower Resist Receives Bonuses From:
*Curse Mastery: +1% Lowered Resistances Per Two Levels
*Curse Mastery: +0.6 Radius Per Three Levels
When Struck Sources: Medusa's Gaze (10% cast level 14), Plague (30% cast level 35)
On Striking Sources: Hadriel's Hand (25% cast level 30), Pus Spitter (28% cast level 35)
On Casting Sources: Mang Song's Lesson (12% cast level 20)
 Changelog
Season 6:
* Lower resist radius now scales every 3 base points instead of every 3 soft points
* Lower resist base radius reduced from 6.6 yards to 6 yards
Season 5:
* Lower resist base mana cost reduced from 10 to 5
Season 3:
* All curses mana costs have been reduced by 0.25 per level
* Lower resist level 1 mana cost reduced from 22 to 10
* Lower resist now gains 1% per soft point instead of 2% per base point
* Lower resist now caps at 65%
Season 2:
* now counts as a magic skill (for items with +X to Magic Skills)
Season 1:
* prerequisites reduced from 6 to 3 (no longer requires Iron Maiden, Terror, Decrepify)
* reduces enemy resistances by less at low levels, but scales better - immunities are lowered at 1/2 effectiveness (was 1/5), so Lower Resist breaks the same immunities at level 15 and becomes more effective at breaking immunities at higher levels
* radius reduced
* duration reduced
* mana cost now scales with levels
* now has Curse Mastery as a synergy at -2% all resistance per level
* now has Curse Mastery as a synergy at +0.6 yards per three levels
Vanilla Info