nyuuzyou/wikis huggingface dataset:
Meygan

Harper Meygan is a human ranger who is part of the Harpers in Act Two. She is part of a small group of Harpers on a patrol expedition to the hills east of Last Light Inn.
== Involvement ==
=== Expedition ===
The party can first encounter Meygan in the Shadow-Cursed Lands by entering via the Grymforge lift. She is part of an expedition of Harpers led by and consisting of , , and herself. Quickly after meeting the party and regardless of initial dialogue options, Yonas is ambushed and corrupted by Shadows, turning undead instantly after. Immediately after Yonas' demise, a battle with the ambusing Shadows begins.
If Lassandra survives the fight, she speaks with the party again and marks the Last Light Inn on their map. If Lassandra dies in the fight, Meygan speaks with the party. However, she does not offer to mark the party's map. Instead, she instructs them to follow her to the Inn's safety.
If entering the Shadow-Cursed Lands through the Rosymorn Monastery Trail and starting instead, upon the party's arrival at Last Light Inn, they see Meygan returning to the sanctuary with Karrow, and Lassandra.
=== Last Light Inn ===
If visiting the Last Light Inn, Karrow can be found mourning Yonas on a rocky ledge south of the docks. If Meygan survives the ambush, she is also there kneeling before Yonas' shrine. Speaking with her reveals she had developed feelings towards Yonas, but he lost his life before she could confess them to him.
The party can then turn in the found on Yonas' corpse to Meygan, who offers a reward of gold in return for this memento of him.
=== Resolve the Abduction ===
When attacks the Inn and attempts to kidnap during , Meygan is too far away from the action to provide any help in the ensuing fight. If Isobel is not saved, Meygan and everyone else at the Last Light Inn, save for , turn into . 
=== Assault Moonrise Towers===
Meygan, along with Lassandra, , and Karrow, do not join the assault against Absolute forces. She remains at the Last Light Inn to patrol its outskirts, before completely disappearing once is defeated.
== Combat ==
===Attacks and Abilities===
=== Allies ===
* 
* 
=== Notable loot ===
*
*
*
== Related quests ==
* 
* 
* 
* 
== Notes ==
* Meygan wears a set of armor similar to the set, but with a scarf covering the collar of the outfit.
** Meygan wears a circlet identical in appearance to the .
* Meygan has three different, albeit very faint tattoos on her face despite player characters only being able to have one: Cursed Rose, Migration, and Sharp Candelabra.
* Meygan, much like Karrow, Lassandra, and Yonas, are the only level 5 Harpers in Act Two.
** All the other Harpers in Last Light Inn are level 6, except for Jaheira, who is level 8.
* Meygan has four level 1 spell slots, and two level 2 spell slots, despite having no spell to cast.
* As of Patch 7, despite having Extra Attack, Meygan is not able to attack twice during her turns.
== Gallery ==
Meygan Model.png|Model
Category:Humans
Category:Humanoids
Category:Characters
Category:Characters in the Shadow-Cursed Lands
Category:Characters in Act Two
Category:Members of the Harpers
Category:Fighters
__INDEX__
Mezzka

Devout Mezzka is a goblin stationed in the Goblin Camp in Act One.
== Involvement ==
=== Act One ===
Devout Mezzka can be found chasing a chicken in the main outdoor area of the Goblin Camp. If the is present, Mezzka and can be found discussing their replacement 'chicken'. After a game of chicken chasing, Mezzka will endlessly chase whichever 'chicken' is available. If the cub is not in the camp or was freed, Mezzka can be found near and , occasionally wandering to the booze tub for refills.
== Combat ==
=== Attacks and abilities ===
=== Loot ===
* 
* (if unused)
* 
== External links ==
* 
Category:Humanoids
Category:Goblins
Category:Characters
Category:Characters in Act One
Category:Characters in the Goblin Camp
Category:Clerics
Category:Followers of the Absolute
Mian

Iron Consul Mian is a cultist of Bane.
== Involvement ==
Mian can be found in the audience chamber of Wyrm's Rock Fortress at .
== Combat ==
=== Attacks and abilities ===
Tactician and Honour difficulties only:
Mian has 5 to spend on Goading Attacks.
=== Loot ===
* 
* 
* 
Category:Followers of Bane
Category:Characters
Category:Characters in Wyrm's Rock Fortress
Category:Characters in Act Three
Category:Half-Elves
Category:Wood Half-Elves
Category:Humanoids
Mibbs

Fist 'Deadeye' Mibbs is a Flaming Fist archer stationed on the bridge to Baldur's Gate in Act Three. Unbeknownst to everyone but , he is infected with a Mind Flayer Tadpole.
== Involvement ==
=== Act Three ===
Mibbs can be found at the very end of the bridge leading through Baldur's Gate, watching over the queue of residents trying to make their way into the Upper City. As received orders to not let anyone into the Upper City, she and Mibbs are seen holding the line up, preventing any further entries.
Should the party somehow make it to the end of the bridge and enact dialogue with Mibbs, he personally tells the party that they were expected, and to head on through. Similarly, if approached with Darbonna nearby, the two of them engage the party in dialogue, welcoming them into the Upper City. The interjects, warning that the party are being fooled and urging them to turn back at once. Passing a reveals Mibbs' behaviour is not his own, and is in fact being controlled.
If returning to Baldur's Gate after acquiring all Netherstones, three infected refugees by the queue transform into and attack the party. Mibbs is , but nevertheless fights alongside the party. Once the Mind Flayers are dead, he and all nearby Fists flee to warn their superiors, before completely vanishing from the game once far enough.
== Combat ==
=== Attacks and abilities ===
=== Allies ===
* 
* 
* 
* 
* 
* 
* 
=== Loot ===
* 
* 
* 
== References ==
== External links ==
* 
Category:Humans
Category:Humanoids
Category:Characters
Category:Characters in the Lower City
Category:Characters in Act Three
Category:Members of the Flaming Fist
Category:Followers of the Absolute
Category:Rangers
Micromodron Force Curtain

The Micromodron Force Curtain is a device found in Wyrm's Rock Fortress. 
== Involvement ==
Micromodron Force Curtains can grant extra resistances, immunities, movement speed, and an additional bonus action. These devices only become active during combat.
After using Shell of Resistance on a target, the force curtain gains and becomes disabled for 1 turn.
==Combat==
=== Attacks and abilities ===
== See Also ==
* Deranged Force Curtain
Category:Environmental objects
Mig

Mig is an ogre working for the Cult of the Absolute who can be found in Moonrise Towers. She loves meat and claims to hear "meat-things" moving in the walls.
== Involvement ==
Upon entering the barracks of Moonrise Towers, the party can encounter Mig listening to the ceiling. She explains that she hears "meat-sounds" moving inside the walls. She heard the noises most clearly above the kitchen, but is not allowed back in there because she tried to pet the Gnolls. 
If following her tip to explore the kitchen, the party can discover 'Mucus' dripping down from the rafters above. Climbing a nearby ladder reveals the source of this mucus as the Cracked wall, which the party can make an Arcana check against and reach inside to figure out more about what is going on. Failing an ability check against the wall results in the interacting party member getting a until long rest, although doing so also provides a unique cut-scene which gives the party crucial giveaways about the true nature of the Absolute.
After investigating the wall, the party can return and inform Mig her suspicions were correct.
== Combat ==
=== Attacks and abilities ===
== Notable loot ==
* 
== External links ==
* 
Category:Giants
Category:Ogres
Category:Characters
Category:Characters in Moonrise Towers
Category:Characters in Act Two
Category:Followers of the Absolute
Mijah

Harper Mijah is a calm and collected human wizard, and a veteran of the Harpers in Act Two. She patrols the upper floor of the Last Light Inn by herself.
== Involvement ==
=== Last Light Inn ===
Mijah can be first encountered at the Last Light Inn, where she patrols the entirety of the inn's upper floor, as well as stands guard at each end's balcony.
=== Resolve the Abduction ===
When Marcus attacks the inn and attempts to kidnap Isobel during Resolve the Abduction, Mijah will not be affected by the condition and instead be . If the party fails to protect Isobel, she and everyone in Last Light Inn will turn into a , save for Jaheira.
=== Assault Moonrise Towers ===
Mijah does not join the assault against Absolute forces. She remains at the Last Light Inn and keeps patrolling the same path she usually takes atop the inn, before completely disappearing once Ketheric Thorm is defeated.
== Combat ==
===Attacks and Abilities===
== Loot ==
*
*
*
== Related quests ==
* 
* 
== Notes ==
* Mijah wears a set of armor identical to the , but dyed in Harper colours.
* Despite being a wizard, Mijah has no cantrips and her only available spell is Cure Wounds, which is normally inaccessible to wizards and has no combat capability.
** It's possible that she was intended to be a ranger and simply had the wrong class assigned to her, much like how Skywin has a melee fighter stat block assigned to her.
** Despite wielding a , she doesn't have the proficiency for it.
** Therefore, Mijah mainly engages in combat through ranged attacks rather than any magic, making her a comically weak combatant.
* Mijah does not partake on the Assault on Moonrise Towers. Unlike Lassandra, Meygan, and Karrow, this might be an unintended bug, as Mijah is found patrolling the same route as she did before the assault, and any attempt to enact dialogue with her will instantly pull the party member out of dialogue without any line being said.
== References ==
Category:Humans
Category:Humanoids
Category:Characters
Category:Characters in the Shadow-Cursed Lands
Category:Characters in Act Two
Category:Members of the Harpers
__INDEX__
Mikki Kori

Mikki Kori is a Dark Breaker of Umberlee, found in Act Three. 
==Involvement==
Mikki Kori is participating in the funeral of Holli Dylford with other Umberlee followers.
== Combat ==
=== Attacks and abilities ===
== External links ==
Category:Humans
Category:Humanoids
Category:Characters
Category:Characters in the Lower City
Category:Characters in Act Three
Category:Members of the Church of Umberlee
Miklaur

Miklaur is assistant in the Upper City of Baldur's Gate during Act Three.
== Involvement ==
=== Act Three ===
When the party first teleport to Ramazith's Tower, Miklaur is standing still with an apple on his head, while Lorroakan commands to fire an arrow into the apple. If fighting against Lorroakan, Miklaur joins him in combat despite his poor combat skills.
== Related literature ==
* 
* 
* 
Category:Halflings
Category:Lightfoot Halflings
Category:Humanoids
Category:Characters
Category:Characters in the Upper City
Category:Characters in Act Three
Milil

Milil is a human NPC encountered in the Epilogue. He is a dour bard who plays a Lute and supplements his music with a band of spiritual instruments.
== Involvement ==
Milil was at one time the minor deity of song, before getting cast out of Faerûn's pantheon by Cyric. pulled him from the Fugue Plane in order to "honour the worthy" with his songs.
The player character may pass a passive during conversation to recognize him, greatly improving his spirits. Alternatively, the player character can pretend to recognize him by passing a .
He functions as a jukebox for the Epilogue celebration; talking to him allows you to change the song that is playing.
==Combat==
=== Attacks and abilities ===
Milil is immune to all damage. If attacked, he casts until the player is nearly downed, then vanishes from the party entirely.
== Divine Performance ==
Milil plays 6 new variations of songs:
* "Ale of Balduran" - a version of the "Song of Balduran"
* "Bard Dance"
* "New Light" - a version of "Last Light"
* "Streets and Faces"
* "We Live Another Day" - a version of "I Want to Live"
* "Endless Spring" - a new song specific to the epilogue
== Notes ==
* Milil bears a close physical resemblance to Baldur's Gate 3 composer Borislav Slavov.
* Will de Renzy-Martin was the final actor to be cast in Baldur's Gate 3.
==In-Game Performance==
<embedvideo service="youtube" ,="" width="385" alignment="left">https://youtu.be/u3cMj5Ei1Lo</embedvideo>
== Gallery ==
Milil Model.png|Milil's model.
Category:Humanoids
Category:Characters
Miller

Fist Miller is a dwarven member of the Flaming Fist stationed at the entrance to the interior of the Basilisk Gate Barracks in the Lower City of Baldur's Gate.
== Involvement ==
When approached, Miller tells the party to not waste their time. 
If is executed, he is happy. The party can reply in a few ways:
* 
* 
* 
== Combat ==
=== Attacks and abilities ===
== Loot ==
* 
* 
* 
* 
* - 2x
Category:Dwarves
Category:Gold Dwarves
Category:Humanoids
Category:Characters
Category:Characters in the Lower City
Category:Characters in Act Three
Category:Members of the Flaming Fist
Category:Fighters
Milon Tillerturn

Lord Milon Tillerturn is a Lord of Baldur's Gate present at the ceremony of ordaining as an Archduke of the city.
== Involvement ==
Before the ceremony he sits among other patriars on the pews in central nave of the Audience Hall.
After the ceremony ends, Lord Tillerturn moves to the southern nave of the Audience hall and stands near the first table with refreshments. If spoken to, he says that he never thought he would see the day when a commoner was made an Archduke.
If choosing to confront Gortash, the party can find Lord Milon along with all other invited guests and their retinue slaughtered in the Audience hall.
== External links ==
* 
Category:Characters
Category:Characters in Wyrm's Rock Fortress
Category:Characters in Act Three
Category:Humanoids
Category:Humans
Mimic

Mimics are a type of Monstrosity and non-playable race in Baldur's Gate 3. They often resemble ordinary chests and devour unaware prey that attempt to open them.
== About ==
Mimics can transform to take on the appearance of ordinary objects, often resembling that of treasure chests. They lie in wait and grow long tentacles and reveal sharp teeth, feasting on unaware prey that get close.
Mimics can be found at the Grymforge and Moonrise Towers.
== Combat ==
=== Attacks and abilities ===
== Tactics ==
Mimics are very much ambushers, using their ability to disguise to take their enemies by surprise. When a character approaches a Mimic while disguised, they will make a Perception Skill Check at DC 20. If failed, that character will be Surprised as the fight starts.
The best approach when fighting a Mimic is to make ranged attacks from a distance. Mimics have only half the movement speed of most enemies and most of their attacks are close range. Just be careful that your party is positioned so that their Pseudopod Lash attack does not pull a party member down a chasm or off a cliff face (which can happen while fighting the Mimics in Grymforge). It is also wise to keep extra weapons on hand in case a character has theirs eaten by their Bite attack.
Because of their low Intelligence, Wisdom and Charisma, Mimics are vulnerable to the many spells involving such Saving Throws.
== Notes ==
* Mimics cannot climb up something like a ladder. 
== Loot ==
* Gold
* Random mix of common weapons, rings and/or gems.
* (Grymforge Mimic)
* (Moonrise Towers Mimic)
* (Grymforge Mimic)
== Gallery ==
Mimic.webp|Appearance in-game.
Mohamed-abdelfatah-mimicfull1.jpg|Model by Mohamed Abdelfatah
== External links ==
* 
Category:Creatures
Category:Races
Category:Non-playable races
Category:Monstrosities
Mind

=== Creatures and characters ===
*Mind Flayer
*Mind Flayer Tadpole
*Mind Flayer Tadpole (Creature)
*Mind Master Dunnol
=== Items ===
* 
* 
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* 
* 
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* 
=== Locations ===
*Mind Flayer Colony
=== Actions or abilities===
* 
* 
* 
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* 
* 
=== Conditions ===
*
Mind-Claw of Tu'narath

Mind-Claw of Tu'narath is a temporary summon created by . 
==Involvement==
The mind-claw is a manifestation of Vlaakith's rage in the form of a psionic blade. The blade, and any other copies of it, is automatically dismissed when Ch'r'ai W'wargaz dies. Knocking out Ch'r'ai W'wargaz will not cause the blades to be dismissed. 
== Attacks and abilities ==
Upon a successful Mindbreak, W'wargaz will immediately use as a reaction on the target.
== See also ==
*
Mind Flayer Pod

Mind Flayer Pod is an Illithid device that allow mind flayers to keep their captives in order to conduct various experiments on them, including infesting the victim with larvae to create thralls or for further reproducing. Mind Flayer Pods can be found either on a Nautiloid or in Mind Flayer Colony. The pods, as most other illithid devices, are operated by psionic abilities of these creatures - or of the player's, who from the very start of the game learns to use his/her tadpole to these ends.
== Involvement==
===Prologue===
In addition to the player character's own pod, they can find several others in the Nursery room of the prologue. Some are damaged and contain the remains of ill-fated victims, but others are intact and empty, which hints that other captives were able to escape. Interacting with both types of pods bring forth a respective Narrator line.
Exploring the Nautiloid further, the player character will find several other intact and operational Mind Flayer Pods in other parts of the ship. In one of them the player will find who is trapped in a sealed pod. Agreeing to free her initiates . Another pod contains an unknown unconscious woman, who cannot be saved. Instead, by interacting with the nearby control panel, the player character can instantaneously transform this captive into a newborn mind flayer.
===Act One===
The party can discover two other ruptured Mind Flayer Pods (inactive) scattered after Nautiloid crash: at the Ravaged Beach at and in the Forest at . The first one seemingly kept , as he stays nearby considering next steps. The second one belonged to an unknown captive and is located on the bank of a brook flowing towards River Chionthar, across the Blighted Village.
===Act Two===
A whole bunch of functional Mind Flayer Pods is located in Tadpoling Centre of the Mind Flayer Colony. Some of them are empty, some already keep newly created mind flayers, while others contain characters that the party has met previously in Act One: , , . In the next room with several brine pools is located a detached Pod that keeps imprisoned , who had been captured by Absolute cultists.
== Related locations ==
*
*
*
Category:Environmental objects
Mind Flayer Tadpole

Mind Flayer Tadpoles are Aberrations used by the Illithid to transform humanoids into Illithids through the process of . The player character and the origin companions of Baldur's Gate 3 are infected with tadpoles. One of the first main Quests is to .
== Act One ==
It is revealed in Act One that the Cult of the Absolute is related to the Illithid abductions. By seeking out different healers to find a cure, the party can learn more about their affliction. It is also revealed that it is possible to absorb more , unlocking Illithid Powers.
If or are spoken to, they reveal that the tadpoles are protected by shadow magic and cannot be removed by normal means. If initiating , reveals their mind flayer parasites are held in stasis.
The Dream Visitor ultimately visits the player character again in Act Two and may inform them the order from the Absolute to trigger their has been issued many times, but they have been blocking these orders.
== Act Two ==
Towards the end of Act Two, it is revealed that the tadpoles are largely produced in the Mind Flayer Colony beneath Moonrise Towers. 
== See also == 
* Mind Flayer Tadpole (Creature)
* Mind Flayer Parasite Locations
* Mind Flayer Parasite Specimen
* Illithid Powers
* 
Category:Aberrations
Mind Flayer Tadpole (creature)

Mind Flayer Tadpoles are an aberration creature found in Baldur's Gate 3. When encountered as a corpse, the creature's name is displayed as "Dead Mind Flayer Tadpole" instead.
== Appearance ==
Faceless, limbless, slimy creatures that live and grow in pools of caustic brine, these tadpoles infect other living beings to transform them into Mind Flayers, a process known as ceremorphosis. They slither behind their host's eye, burrowing into their brain.
When encountered in cutscenes, these creatures appear much larger than the Mind Flayer Tadpoles burrowed behind each True Soul's eye, despite being the same entities in-game.
== Involvement ==
=== Act One ===
A mind flayer tadpole will escape the first True Soul corpse that is examined. The party can harvest the tadpole from the corpse. If refusing, the hostless tadpole has a chance to escape. If turn-based mode is entered as the parasite flees, it is possible to kill the tadpole before it disappears.
This can happen while looting True Soul in the Forest west of the Emerald Grove, along the Risen Road, or in the Grymforge.
=== Act Two ===
At Moonrise Towers, the party can encounter several tadpoles. Both living and dead tadpoles are released from the on the docks, if it is destroyed. Unless destroyed in turn-based mode, the living tadpoles scurry away rapidly and disappear in a puff of smoke.
Just around the rim of the towers, is playing with a dead tadpole that he still regards as living prey.
== Gallery ==
File:Mind Flayer Tadpole.gif|Captured Mind Flayer Tadpole after its True Soul host died.
Category:Aberrations
Mind flayer (nautiloid wreck)

The Mind flayer can be found in a weakened, dying state on the Ravaged Beach during Act One.
== Involvement ==
=== Act One ===
The mind flayer is trapped beneath debris in the Nautiloid Wreck. If the party interact with it, it attempts to telepathically control the party member to lean in so that it can consume their brain. The party member can attempt to resist through the following options:
* 
* 
* 
* 
Failing to resist, or willingly submitting to the mind flayer, causes the immediate death of the interacting party member. The mind flayer recovers hit points, becoming a weakened mind flayer, and grows hostile to any remaining party members.
Otherwise, the interacting party member ends the mind flayer's life.
Category:Mind Flayers
Category:Aberrations
Category:Characters
Category:Characters in Act One
Category:Characters in the Ravaged Beach
Mind flayer (prologue)

The prologue Mind Flayer battles on the Nautiloid.
== Involvement ==
=== Prologue ===
When the party enter the Nautiloid helm, the mind flayer orders them to connect the transponder before the ship crashes. Several fiends arrive and combat immediately commences.
== Combat ==
=== Attacks and abilities ===
=== Tactics ===
The mind flayer joins combat as a party ally. It uses all its turns to fight Zhalk, ignoring all other enemies. It is possible to apply beneficial conditions like to the mind flayer; however, if Zhalk dies, it claims that the party is no longer needed and becomes hostile.
The prologue mind flayer is unique in that its health is slightly higher than mind flayers encountered later in the game. It also does not gain on Tactician difficulty.
== Related quests ==
* 
Category:Mind Flayers
Category:Aberrations
Category:Characters
Category:Characters in Act One
Category:Characters in the Nautiloid