nyuuzyou/wikis huggingface dataset:
The Chronicles of Riddick: Assault on Dark Athena (Dec 15, 2008 prototype)

A prototype of The Chronicles of Riddick: Assault on Dark Athena for the Xbox 360.
==Notes==
* Predates the final build by 2 months.
* Found as part of TNO-DRW-Kabo lot.
* Original filename: The Chronicles of Riddick (Dec 15, 2008) [Preview].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==Origin==
The Chronicles of Riddick - Assault on Dark Athena (Dec 15, 2008 prototype) disc.png|Disc front
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
The Chronicles of Riddick: Assault on Dark Athena (Jan 13, 2009 prototype)

A prototype of The Chronicles of Riddick: Assault on Dark Athena for the Xbox 360.
==Notes==
* Compiled 27 days before the final build.
* Other differences are unknown.
* XEX information:
** Header Maker ID: IG
** Header Product Code: 2030
** Header Title: Assault on Dark Athena
** Header PE Name: Exe_Main_Xenon.exe
** Header Executable Name: /default.xex
** Header: Executable Checksum (MD5): 00bff65c6e3ffa61cbed0aa2c8753f82
* Miscellaneous Notes:
** Game is emulatable in either Xenia or Xenia-Canary: Issues (as of December 25, 2022).
*** Issues: Game boots but in game graphics are too dark and sound skips a lot.
==Screenshots==
Screenshot - Assault on Dark Athena 2022-12-22 11-19-47.png
Screenshot - Assault on Dark Athena 2022-12-22 11-19-53.png
Screenshot - Assault on Dark Athena 2022-12-22 11-19-56.png
Screenshot - Assault on Dark Athena 2022-12-22 11-20-19.png
Screenshot - Assault on Dark Athena 2022-12-22 11-20-26.png
Screenshot - Assault on Dark Athena 2022-12-22 11-20-30.png
Screenshot - Assault on Dark Athena 2022-12-22 11-20-32.png
Screenshot - Assault on Dark Athena 2022-12-22 11-20-33.png
Screenshot - Assault on Dark Athena 2022-12-22 11-20-36.png
Screenshot - Assault on Dark Athena 2022-12-22 11-20-41.png
Screenshot - Assault on Dark Athena 2022-12-22 11-20-46.png
Screenshot - Assault on Dark Athena 2022-12-22 11-20-49.png
Screenshot - Assault on Dark Athena 2022-12-22 11-20-51.png
Screenshot - Assault on Dark Athena 2022-12-22 11-20-55.png
Screenshot - Assault on Dark Athena 2022-12-22 11-21-01.png
Screenshot - Assault on Dark Athena 2022-12-22 11-21-05.png
Screenshot - Assault on Dark Athena 2022-12-22 11-21-11.png
Screenshot - Assault on Dark Athena 2022-12-22 11-21-14.png
Screenshot - Assault on Dark Athena 2022-12-22 11-21-16.png
Screenshot - Assault on Dark Athena 2022-12-22 11-21-19.png
Screenshot - Assault on Dark Athena 2022-12-22 11-21-55.png
Screenshot - Assault on Dark Athena 2022-12-22 11-21-59.png
Screenshot - Assault on Dark Athena 2022-12-22 11-22-05.png
==Origin==
X360 - Chronicles of Riddick Assault on Dark Athena 27-January-2008 preview.JPG|Disc front.
==Files==
Archive Contents:
Download File:
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
 
* Project Deluge: Xbox 360 and Wii (December 25, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
The Chronicles of Riddick: Assault on Dark Athena (Jan 14, 2009 prototype)

A prototype/preview build of The Chronicles of Riddick: Assault on Dark Athena for the Xbox 360, from January 2009 (about three months before release).
==Notes==
The XEX file for the game has an embedded timestamp from 2009-01-14, but the BuildInfo.txt file on the disc indicates that the code and content are from 2009-01-06.
==Screenshots==
File:TCoR-Assault_on_Dark_Athena-2009-01-14-Game-01.PNG
File:TCoR-Assault_on_Dark_Athena-2009-01-14-Game-02.PNG
File:TCoR-Assault_on_Dark_Athena-2009-01-14-Game-03.PNG
File:TCoR-Assault_on_Dark_Athena-2009-01-14-Game-04.PNG
File:TCoR-Assault_on_Dark_Athena-2009-01-14-Game-05.PNG
File:TCoR-Assault_on_Dark_Athena-2009-01-14-Game-06.PNG
==Origin==
The_Chronicles_of_Riddick_-_Assault_on_Dark_Athena-2009-01-14-Disc-Small.PNG|Disc front.
The Chronicles of Riddick: Escape from Butcher Bay (Apr 6, 2004 prototype)

A prototype of The Chronicles of Riddick: Escape from Butcher Bay for the Xbox.
==Notes==
* Compiled 12 days before the final US version (the first retail release).
* XBE information:
** Internal Name: Riddick
** Maker ID and Product Number: VU-38
** Executable Name: default.xbe
** Executable checksum (MD5): c6fcf730c22baefe8f7469240f7a8873
* Miscellaneous Notes:
** Game is emulatable: Yes (Xemu) (as of September 12, 2021).
** Game contains dongle protection: No.
==Screenshots==
Xbox - Chronicles of Riddick preview build (1).png
Xbox - Chronicles of Riddick preview build (2).png
Xbox - Chronicles of Riddick preview build (3).png
Xbox - Chronicles of Riddick preview build (4).png
Xbox - Chronicles of Riddick preview build (5).png
Xbox - Chronicles of Riddick preview build (6).png
Xbox - Chronicles of Riddick preview build (7).png
Xbox - Chronicles of Riddick preview build (8).png
Xbox - Chronicles of Riddick preview build (9).png
Xbox - Chronicles of Riddick preview build (10).png
Xbox - Chronicles of Riddick preview build (11).png
Xbox - Chronicles of Riddick preview build (12).png
Xbox - Chronicles of Riddick preview build (13).png
Xbox - Chronicles of Riddick preview build (14).png
Xbox - Chronicles of Riddick preview build (15).png
Xbox - Chronicles of Riddick preview build (16).png
Xbox - Chronicles of Riddick preview build (17).png
==Origin==
Xbox - Chronicles of Riddick preview build.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: Xbox and Dreamcast (September 18, 2021)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
The Chronicles of Riddick: Escape from Butcher Bay (Feb 16, 2004 prototype)

A prototype of The Chronicles of Riddick: Escape from Butcher Bay for the Microsoft Xbox.
==Notes==
* This build appears to only work properly on a debug kit or on emulators with 128MB of memory.
* Different Vivendi Universal logo.
* A static image is used for the Tigon Studios logo.
* Press START is in a different font.
* A developer console appears briefly while the game is loading.
* Loading screen is stylized differently.
* Pressing X on the main menu activates some hidden menu options.
* Pressing Start+X while in-game activates a debug menu.
==Screenshots==
RiddickButcherBayFeb16_1.png
RiddickButcherBayFeb16_2.png
RiddickButcherBayFeb16_3.png
RiddickButcherBayFeb16_4.png
RiddickButcherBayFeb16_5.png
RiddickButcherBayFeb16_6.png
RiddickButcherBayFeb16_7.png
RiddickButcherBayFeb16_8.png
RiddickButcherBayFeb16_9.png
RiddickButcherBayFeb16_10.png
RiddickButcherBayFeb16_11.png
RiddickButcherBayFeb16_12.png
==See Also==
Original release thread on ObscureGamers.
The Club (Nov 19, 2007)

A prototype of The Club for the Xbox 360.
==Notes==
* Built the same day as final, unknown if there are any differences.
* Found as part of TNO-DRW-Kabo lot.
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==Origin==
The Club Review Disc.jpg|Disc front
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
The Club (Oct 5, 2007 prototype)

A prototype of The Club for the Xbox 360.
==Notes==
* Predates the final build by a month.
* Found as part of TNO-DRW-Kabo lot.
* Original filename: The Club (Oct 05, 2007) [Preview].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==Origin==
The Club (Oct 5, 2007 prototype) disc.png|Disc front
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
The Code Monkeys ADPCM Test (Feb 8, 2008)

An audio testing utility for the Nintendo DS.
==Notes==
* Build date taken from last modified file date
* Found inside the folder R4 DS Card 1 in the original release.
* Contains audio and music from a cancelled King of Clubs port (labeled as "KoC") and from International Athletics (labeled as "Decatheletics"), as well as generic sounds.
The Code Monkeys DS Cards Lot

On February 6, 2024, a lot of DS flash cartridges originally belonging to the company The Code Monkeys was released by Rob G722. These flash cartridges, which are six in total, contain ROMs which were used to aid the development of their games. Curiously, there are also several other games by different companies in these cartridges.
* Original page release on archive.org
== Prototypes Obtained (Unique Builds): ==
 
== Full Relevant Contents ==
The Code Monkeys Flash Check (Mar 24, 2008)

A memory viewing utility for the Nintendo DS.
==Notes==
* Build date taken from last modified file date
* Found inside all folders in the original release except for M3 Flash DS Card 1 and R4 DS Card 2
* Within the filesystem is a file labeled z.txt, which has the following text:This is the end, my only friend the end.This seems to be a reference to The Doors' song The End, as well as a humorous way to mark the end of the data, as it is the last file in the filesystem.
* Controls:
** Y - Switch between character and hex view
** X - Change memory region
** Up / Down - Move memory address by 0xC0
** L / R - Move memory address by 0xC0
** Right / Left - Move memory address by 0x1
The Conduit (May 29, 2009 prototype)

A prototype of The Conduit for the Wii.
==Notes==
* Possibly a late prototype.
* Executable matches the final retail build. But the game files on the disc don't match.
* Other differences are not known.
* Disc information:
** Header Product Code: RCJE8P
** Header Version Number: 0
** Header Title: The Conduit
** Executable Name: /main.dol
** Latest date in DOL: 2/10/2009 4:53:00 AM
** Latest date in DOL (final build): 2/10/2009 4:53
** Apploader date: 10/2/2008
** Apploader date (final build): 10/2/2008 0:00
** Errors (Data Blocks): 0
** Errors (Unused Blocks): 0
* Miscellaneous Notes:
** Game is emulatable in Dolphin: Yes (as of December 25, 2022).
*** Issues: None.
** Debug enabled: No
==Screenshots==
RCJE8P_2022-12-25_01-08-37.png
RCJE8P_2022-12-25_01-08-39.png
RCJE8P_2022-12-25_01-08-45.png
RCJE8P_2022-12-25_01-08-48.png
RCJE8P_2022-12-25_01-08-51.png
RCJE8P_2022-12-25_01-08-57.png
RCJE8P_2022-12-25_01-08-59.png
RCJE8P_2022-12-25_01-09-01.png
RCJE8P_
==Origin==
Conduit 5-29-09.JPG|Disc front.
==Files==
Archive Contents:
Download File:
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
 
* Project Deluge: Xbox 360 and Wii (December 25, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
The Crow: City of Angels (Nov 21, 1996 prototype)

A prototype of The Crow: City of Angels for the Sega Saturn.
==Notes==
* Compiled almost three months before the US build.
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
==Screenshots==
Sat - The Crow 11-26-96-0000.png
Sat - The Crow 11-26-96-0001.png
Sat - The Crow 11-26-96-0002.png
Sat - The Crow 11-26-96-0003.png
Sat - The Crow 11-26-96-0004.png
Sat - The Crow 11-26-96-0005.png
Sat - The Crow 11-26-96-0006.png
==Origin==
Sat - The Crow 11-26-96.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
The Da Vinci Code (Apr 18, 2006 prototype)

A prototype of The Da Vinci Code for the PlayStation 2.
==Notes==
* Build 10 minutes before the US final build.
* Executable contains debugging symobls and is accompanied by a map file (XMAP.TXT).
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
PS2 - DVC Build (1).png
PS2 - DVC Build (2).png
PS2 - DVC Build (3).png
PS2 - DVC Build (4).png
PS2 - DVC Build (5).png
==Origin==
PS2 - DVC Build.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
The Da Vinci Code (Feb 19, 2006 prototype)

A prototype of The Da Vinci Code for the Microsoft Xbox.
==Notes==
* Dumped from a dev kit hard drive. The contents of the hard drive are presented as is.
* Most maps will not launch due to missing textures. The only ones that work are the test maps, which can be accessed by using davinci_launcher.xbe.
* You will need to copy over GM_N_Body_Flip_Head_GR.bnm from genericmale to robert in animations\chars to fix an error regarding a missing animation.
==Screenshots==
 
==See also==
Original thread on ObscureGamers.com.
The Death and Return of Superman (Aug 8, 1994 build)

An altered final build of The Death and Return of Superman for the SNES.
==Notes==
* Almost identical to 'Death and Return of Superman, The (USA)' from the No-Intro set but with a single altered byte at 0x7FD6. In this build, the byte is set to 0x7F while in the retail ROM it's set to 0x00. This is most likely a fingerprint since the cartridge states that the cart was signed to a specific entity.
==Screenshots==
DeathReturnSuperman.FE5C.2019-06-22 11.27.02.png|Title screen.
DeathReturnSuperman.FE5C.2019-06-22 11.27.13.png|Intro.
DeathReturnSuperman.FE5C.2019-06-22 11.27.34.png|Gameplay 1.
DeathReturnSuperman.FE5C.2019-06-22 11.28.24.png|Gameplay 2.
DeathReturnSuperman.FE5C.2019-06-22 11.29.18.png|Gameplay 3.
DeathReturnSuperman.FE5C.2019-06-22 11.30.18.png|Gameplay 4.
==Origin==
20190616_084136.jpg|PCB front.
20190616_084157.jpg|PCB back.
==See also==
* No-Intro entry
The Dishwasher: Dead Samurai (Jun 29, 2008 prototype)

A late prototype of The Dishwasher: Dead Samurai for the Xbox 360.
==Notes==
* Built on the same day as the final build but the main executable nor the composite checksum match the final.
* Original filename: The Dishwasher - Dead Samurai [58410902].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
 
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
The Dukes of Hazzard: Racing for Home (Sep 17, 1999 prototype)

A prototype of The Dukes of Hazzard: Racing for Home for the PlayStation.
==Notes==
* PAL prototype.
* Built 47 days before the first available final build (US final).
==Screenshots==
Dukes of Hazzard REVIEW -UBISOFT- (1).png
Dukes of Hazzard REVIEW -UBISOFT- (2).png
Dukes of Hazzard REVIEW -UBISOFT- (3).png
Dukes of Hazzard REVIEW -UBISOFT- (4).png
Dukes of Hazzard REVIEW -UBISOFT- (5).png
Dukes of Hazzard REVIEW -UBISOFT- (6).png
Dukes of Hazzard REVIEW -UBISOFT- (7).png
Dukes of Hazzard REVIEW -UBISOFT- (8).png
==Origin==
P1140273.jpg|Disc front.
==Acknowledgments==
A huge thanks to Hexatendo for donating toward this release!
==See also==
This entry is part of the February 2020 group buy.
The Dukes of Hazzard: Return of the General Lee (Jun 18, 2004 prototype)

A prototype of The Dukes of Hazzard: Return of the General Lee for the Xbox.
==Notes==
* Built a little over a month and a half before the final PAL build, final US build is unknown.
* Preview build.
* Different trademark screen.
* In this build, the Ubisoft FMV comes before the WB logo. This would be swapped for the final.
* The WB logo and Ratbag logo are static images in this build. In the final they would have their own FMV.
* "XBOX Jun 18 13:27" on the lower right corner of the screen.
* Debug option on the main menu.
* The game begins to actually gameplay briefly for a few seconds before loading the title screen proper in this build.
* XBE information:
** Internal Name: Dukes of Hazzard: Re
** Maker ID and Product Number: US-58
** Executable Name: default.xbe
** Executable checksum (MD5): 3fe934d6ee28a8565fef0899af5950c7
* Miscellaneous Notes:
** Game is emulatable: Yes (Xemu) (as of September 12, 2021).
** Game contains dongle protection: No.
==Screenshots==
Xbox - Dukes of Hazzard (1).png
Xbox - Dukes of Hazzard (2).png
Xbox - Dukes of Hazzard (3).png
Xbox - Dukes of Hazzard (4).png
Xbox - Dukes of Hazzard (5).png
Xbox - Dukes of Hazzard (6).png
Xbox - Dukes of Hazzard (7).png
Xbox - Dukes of Hazzard (8).png
Xbox - Dukes of Hazzard (9).png
Xbox - Dukes of Hazzard (10).png
Xbox - Dukes of Hazzard (11).png
Xbox - Dukes of Hazzard (12).png
Xbox - Dukes of Hazzard (13).png
Xbox - Dukes of Hazzard (14).png
Xbox - Dukes of Hazzard (15).png
Xbox - Dukes of Hazzard (16).png
Xbox - Dukes of Hazzard (17).png
Xbox - Dukes of Hazzard (18).png
Xbox - Dukes of Hazzard (19).png
Xbox - Dukes of Hazzard (20).png
Xbox - Dukes of Hazzard (21).png
Xbox - Dukes of Hazzard (22).png
==Origin==
Xbox - Dukes of Hazzard.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: Xbox and Dreamcast (September 18, 2021)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
The Elder Scrolls IV: Shivering Isles (DLC Horse Armor Pack prototype)

A prototype of Oblivion - Shivering Isles DLC Horse Armor Pack for the Xbox 360.
==Notes==
* It can be found at least in SAMSUNG500GB.
* The "DLCHorserArmor.bsa" file has a different size compared to the final version.
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
The Elder Scrolls IV: Shivering Isles (DLC Orrery prototype)

A prototype of Oblivion - Shivering Isles DLC Orrery for the Xbox 360.
==Notes==
* It can be found at least in SAMSUNG500GB.
* The only difference is the name of the DLC file is different.
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
The Elder Scrolls Travels: Oblivion (Jan 11, 2007 prototype)

A prototype of the unreleased The Elder Scrolls Travels: Oblivion for the Sony PlayStation Portable.
==Notes==
* Original filename: Oblivion (Jan 11, 2007).zip
==Acknowledgments==
Special thanks to DRW, Kabojnk, Mementomori, TheNameless0ne, Jason, burninrubber0, Xe, Andrew7, March47, EdTheNerd, Foas, Riley541, j4m13c0, Fusion, Dink, and Aqua for these releases.
==See also==
This release is part of the 'Terarelease 1.0' event that occurred on December 25th, 2020.
The Evil Within (Jul 7, 2014 prototype)

A prototype of The Evil Within for the Xbox 360.
==Notes==
* Debugging is enabled.
* Contain 2 .xex that allow you to run the game and based on tests carried out on Xenia Canary on Aug 18, 2024 it can be said that:
** Zwei.xex: Xenia stays into a black screen;
** Default.xex: Xenia stays into a black screen.
The Fast and the Furious (Jul 7, 2006 prototype)

A prototype of the unreleased The Fast and the Furious for the Microsoft Xbox.
==Notes==
* Unreleased port.
* Dumped from a Xbox Debug Kit that once was used at Eutechnyx.
* Boots in XEMU if you configure it like a debug kit (128MB memory, debug bios, etc.). However, it crashes on the title screen, likely due to an emulation-related issue.
* It is recommended to run the build with default.xbe, as it has been patched to ignore any assertions that causes the build to hang.
==Videos==
<youtube width="320" height="240">CVzPK8ZoZa4</youtube>
The Firemen (Prototype)

A prototype of the unreleased localization of The Firemen for the Nintendo SNES.
==Notes==
* The original release was labeled as an American prototype, though there is no evidence to suggest an US release was ever considered. 
* Early localization build, game can be completed but features multiple misspellings and wrapping errors. Still runs at 60hz. 
==Screenshots==
File:Firemen, The (USA) (Proto).2022-05-15 04.09.28.png
File:Firemen, The (USA) (Proto).2022-05-15 04.10.25.png
File:Firemen, The (USA) (Proto).2022-05-15 04.11.48.png
File:Firemen, The (USA) (Proto).2022-05-15 04.15.36.png
File:Firemen, The (USA) (Proto).2022-05-15 04.16.05.png
File:Firemen, The (USA) (Proto).2022-05-15 04.19.53.png
File:Firemen, The (USA) (Proto).2022-05-15 04.19.58.png
File:Firemen, The (USA) (Proto).2022-05-15 04.27.36.png
File:Firemen, The (USA) (Proto).2022-05-15 04.27.46.png
File:Firemen, The (USA) (Proto).2022-05-15 04.27.53 (1).png
==Origin==
the firemen proto pcb.JPG|PCB front
==See Also==
https://eludevisibility.org/2008/the-firemen-usa-beta
http://snescentral.com/review.php?id=0829&num=0&fancy=yes&article=proto
The Flintstones: The Treasure of Sierra Madrock (prototype)

A prototype of The Flintstones: The Treasure of Sierra Madrock for the SNES.
==Notes==
* Contains coding differences
* Park admission fee is 30 clams instead of 10
==Origin==
TheFlintstonesTheTreasureofSierraMadrock proto cart.jpg|Case front
==Acknowledgments==
From the Snes Central article:
:Thanks to Martin at NES World for the ROM Image!
==See also==
* Release article at Snes Central.
The Flintstones (Nov 5, 1992 prototype)

A prototype of The Flintstones for the Sega Mega Drive.
==Notes==
* The ROM header is for some other game called “Mega Master“. There seems to be an encrypted message in the ErrorTrap parts of the ROM header.
* To access the level select press and hold A+B+C+Left+Start on the title screen. 
* Grammar/text changes.
* When you pause the game, a sprite of Fred whistling appears. This was cut from the final build.
==Screenshots==
The Flintstones (Nov 5, 1992 prototype).2019-09-17 22.59.41.png|Title screen.
The Flintstones (Nov 5, 1992 prototype).2019-09-17 22.59.52.png|Configuration screen.
The Flintstones (Nov 5, 1992 prototype).2019-09-17 23.00.24.png|Level 1 (1).
The Flintstones (Nov 5, 1992 prototype).2019-09-17 23.01.14.png|Level 1 (2).
The Flintstones (Nov 5, 1992 prototype).2019-09-17 23.01.53.png|Level 2 (1).
The Flintstones (Nov 5, 1992 prototype).2019-09-17 23.02.14.png|Level 2 (2).
The Flintstones (Nov 5, 1992 prototype).2019-09-17 23.02.39.png|Level 3 (1).
The Flintstones (Nov 5, 1992 prototype).2019-09-17 23.03.00.png|Level 3 (2).
The Flintstones (Nov 5, 1992 prototype).2019-09-17 23.03.52.png|Cutscene.
The Flintstones (Nov 5, 1992 prototype).2019-09-17 23.04.16.png|Level select.
The Flintstones (Nov 5, 1992 prototype).2019-09-17 23.04.34.png|Level 4 (1).
The Flintstones (Nov 5, 1992 prototype).2019-09-17 23.05.01.png|Level 4 (2).
The Flintstones (Nov 5, 1992 prototype).2019-09-17 23.05.22.png|Level 5 (1).
The Flintstones (Nov 5, 1992 prototype).2019-09-17 23.05.51.png|Level 5 (2).
The Flintstones (Nov 5, 1992 prototype).2019-09-17 23.06.17.png|Level 6 (1).
The Flintstones (Nov 5, 1992 prototype).2019-09-17 23.06.52.png|Level 6 (2).
==Videos==
<youtube width="320" height="224">9In8c5K_kYg</youtube>
==Files==
File Archive Contents
==Header==
00000100 53 45 47 41 20 4d 45 47 41 20 44 52 49 56 45 20 SEGA MEGA DRIVE 
00000110 28 43 29 53 45 47 41 20 31 39 39 30 2e 4f 43 54 (C)SEGA 1990.OCT
00000120 4d 45 47 41 20 4d 41 53 54 45 52 20 20 20 20 20 MEGA MASTER 
00000130 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000140 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000150 4d 45 47 41 20 4d 41 53 54 45 52 20 20 20 20 20 MEGA MASTER 
00000160 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000170 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000180 47 4d 20 47 2d 34 30 31 35 20 20 2d 30 30 ec d2 GM G-4015 -00..
00000190 4a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 J 
000001a0 00 00 00 00 00 07 ff ff 00 ff 00 00 00 ff ff ff ................
000001b0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001c0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001d0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001e0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001f0 4a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 J 
==Origin==
The Flintstones (Taito) - EPROMs.jpeg|EPROMs.
==See also==
This release is part of Hidden Palace's Holiday 2019 release event. Click here for more information on the other releases from this period.