nyuuzyou/wikis huggingface dataset:
Jurassic Park - Rampage Edition (Jun 30, 1994 prototype)

A prototype build of Jurassic Park - Rampage Edition, dated June 30, 1994. It was released by drx on February 23, 2008.
==Screenshots==
==Files==
==Header==
00000100 53 45 47 41 20 47 45 4e 45 53 49 53 20 20 20 20 SEGA GENESIS 
00000110 28 43 29 53 45 47 41 20 79 79 79 79 2e 6d 6d 6d (C)SEGA yyyy.mmm
00000120 55 53 20 47 41 4d 45 20 4e 41 4d 45 20 20 20 20 US GAME NAME 
00000130 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000140 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000150 4a 41 50 41 4e 20 47 41 4d 45 20 4e 41 4d 45 20 JAPAN GAME NAME 
00000160 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000170 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000180 78 78 20 78 78 2d 78 78 78 78 20 2d 78 78 9a 9b xx xx-xxxx -xx..
00000190 4a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 J 
000001a0 00 00 00 00 00 1f ff ff 00 ff 00 00 00 ff ff ff ................
000001b0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001c0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001d0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001e0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001f0 55 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 U
Just Cause (Jun 16, 2006 prototype)

===General Notes=== 
* Files are identical to final build (SLES-54137).
* The only difference is the presence of file LIB4004.IRX in PS2 folder on the disc which is missing from the final build.
===Miscellaneous Notes===
*Game is emulatable (in PCSX2): Yes (as of July 2nd, 2024).
*Game contains dongle protection: No.
==Origin==
File:2019-01-21 20.51.19.jpg|Disc front
Just Cause (Jun 9, 2006 Prototype)

A prototype of Just Cause for the Microsft Xbox 360.
==Notes==
* The Xenia Canary version of September 4, 2023 can at least reach the game menu, unknown from there.
* Original filename: Just Cause (Jun 09, 2006) [Preview].iso
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
Just Cause 2 (DLC Alpha Weapon of Doom Pack A prototype)

A DLC prototype of Just Cause 2 for the Xbox 360.
==Notes==
* This dlc was found on the hdd SAMSUNG500GB. This dlc was extracted by funtimeandrefoxy on Jan 7, 2025.
To Do: This could be a previous version of some retail DLC that was released. Check what it does in the game.
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
Just Cause 2 (DLC Alpha Weapon of Doom Pack B prototype)

A DLC prototype of Just Cause 2 for the Xbox 360.
==Notes==
* This dlc was found on the hdd SAMSUNG500GB. This dlc was extracted by funtimeandrefoxy on Jan 7, 2025.
To Do: This could be a previous version of some retail DLC that was released. Check what it does in the game.
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
Just Dance (Demo)

An NTSC demo for Just Dance for Wii.
==Notes==
*This demo includes both full and short versions of the following songs:
**Hot And Cold (Chick Version) - Katy Perry
**Pump Up The Jam - Technotronic
**Groove Is In The Heart - Deee-Lite
*The entire track list appears in-game but, however, is unavailable.
==Videos==
<youtube>FRaLnZFedR4</youtube>
==See also==
* Redump entry
Just Dance 2 (Demo)

A PAL demo of Just Dance 2 for Nintendo Wii.
==Notes==
*Includes four full songs and two shorter songs:
**S.O.S - Rihanna
**A-Punk - Vampire Weekend
**The Power - Snap
**Blondie - Call Me
**The Power - Snap (1:34)
**Blondie - Call Me (1:33)
==Videos==
<youtube>IXANykz4o4c</youtube>
Just Dance 4 (Demo)

A Demo For Just Dance 4 NTSC Release That Include 3 Songs:
- What Makes You Beautiful - One Direction
- The Final Countdown - Europe
- So What - Pink
== Videos ==
https://www.youtube.com/watch?v=VCfgs7uVStw (Just Dance 4 Demo Menu Showcase, Credits To Guilherme Bernardino)
https://youtu.be/buo15GLPEME ( So What Gameplay , Credits To osten) 
https://youtu.be/InbvlZ1nJ3s (What Makes You Beautiful Gameplay, Credits To osten)
https://youtu.be/YUloheXqhYc (The Final Countdown Gameplay, Credits To osten)
Justice League Heroes (Sep 19, 2006 prototype)

A late prototype of Justice League Heroes for the Microsoft Xbox.
==Notes==
* Built only four days before the first available final build.
* Contains unused HD archives that are leftover from the cancelled Xbox 360 version of the game. These files would be removed in the final. 
* A configuration file named Default.ini is present. However, it is not parsed by the executable and it would also be removed in the final.
==Screenshots==
File:JLHSep19_TitleScreen.png
File:JLHSep19_1.png
File:JLHSep19_2.png
File:JLHSep19_3.png
Justice League Task Force (prototype)

A prototype of Justice League Task Force for the SNES.
==Notes==
* Mostly complete, though there are a few notable differences:
** The Game Over screen does not appear when the continue timer runs out to 0
** If the player continues, it briefly returns to the character selection screen, though does not allow the player to choose a character
** Some debugging parameters can be seen on the outer side of the health bars for each character
** The difficulty is always set to the hardest
==Origin==
JusticeLeagueTaskForce proto cart1.jpg|PCB front
JusticeLeagueTaskForce proto cart2.jpg|PCB back
==See also==
* Original release thread at SNES Central.
K-1 World Grand Prix (Apr 11, 2003 prototype)

A prototype of K-1 World Grand Prix for the PlayStation 2.
==Notes==
* Compiled just a few minutes before the final US release, but contains changes to both the binary data blob and the executable.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
PS2 - K-1 World Grand Prix Review Copy (1).png
PS2 - K-1 World Grand Prix Review Copy (2).png
PS2 - K-1 World Grand Prix Review Copy (3).png
PS2 - K-1 World Grand Prix Review Copy (4).png
PS2 - K-1 World Grand Prix Review Copy (5).png
PS2 - K-1 World Grand Prix Review Copy (6).png
PS2 - K-1 World Grand Prix Review Copy (7).png
PS2 - K-1 World Grand Prix Review Copy (8).png
==Origin==
PS2 - K-1 World Grand Prix Review Copy.jpeg|Disc front.
PS2 - K-1 World Grand Prix.jpeg|Disc front (copy).
==Files==
==Acknowledgments==
A huge thanks to ehw for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
KOF: Maximum Impact (Aug 17, 2004 prototype)

A prototype of KOF: Maximum Impact for the PlayStation 2.
==Notes==
* No obivous visible differences
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
KOFMaximumImpactReview_title.png
==Origin==
PS2 - KOF Maximum Impact 1.00 Review 8-18-04.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Nex for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
KOF: Maximum Impact (May 10, 2004 prototype)

A prototype of KOF: Maximum Impact for the PlayStation 2.
==Notes==
* Build for E3 2004
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
KOFmaximumimpacte3_title.png
==Origin==
PS2 - KOF Maximum Impact E3 2004.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Nex for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
KOF: Maximum Impact - Maniax (Feb 15, 2005 prototype)

A prototype of KOF: Maximum Impact: Maniax for the Xbox.
==Notes==
* Debug information appears on the screen at all times
* Subtitles have minor errors
* XBE information:
** Internal Name: KOF MAXIMUM IMPACT
** Maker ID and Product Number: SN-7
** Executable Name: default.xbe
** Executable checksum (MD5): 7269933507f0cbf8ad230753f0335eb5
* Miscellaneous Notes:
** Game is emulatable: No (as of September 12, 2021).
** Game contains dongle protection: Maybe.
==Screenshots==
1393495860.png
1393496156.png
1393496183.png
1393496196.png
1393496349.png
1393496385.png
1393496416.png
==Origin==
Xbox - KOF MI preview.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Sazpaimon for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: Xbox and Dreamcast (September 18, 2021)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
KOF Sky Stage (Mar 24, 2010 prototype)

A prototype of KOF Sky Stage for the Xbox 360.
==Notes==
* Predates the final build by 4 months.
* Japanese build.
* Original filename: King of Fighters Sky Stage (Mar 24 2010).zip
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
KOF Sky Stage (May 17, 2010 prototype)

A prototype of KOF Sky Stage for the Xbox 360.
==Notes==
* Predates the final build by a month.
* Original filename: King of Fighters Sky Stage (May 17 2010).zip
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
KOF Sky Stage (May 21, 2010 prototype)

A prototype of KOF Sky Stage for the Xbox 360.
==Notes==
* Predates the final build by a month.
* Original filename: King of Fighters Sky Stage (May 21 2010).zip
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Kagero: Deception II (Apr 30, 1998 prototype)

A prototype of Kagero: Deception II for the PlayStation.
==Notes==
* No startup logos, etc
* The player must press a button from the first title logo that appears to proceed to the loading screen
* The game opens to a sequence on a black screen with text boxes to read the story
* It then goes straight into gameplay in a dungeon-like setting
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
** Game contains dongle protection: No.
** Game contains debugging symbols: N/A
** Dump was originally scrambled: No
==Screenshots==
PSX - Kagero Castle of Deception E3 Show 1998.5-0001.png
PSX - Kagero Castle of Deception E3 Show 1998.5-0002.png
PSX - Kagero Castle of Deception E3 Show 1998.5-0003.png
PSX - Kagero Castle of Deception E3 Show 1998.5-0004.png
PSX - Kagero Castle of Deception E3 Show 1998.5-0005.png
==Origin==
PSX - Kagero Castle of Deception E3 Show 1998.5.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Iniche for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Kameo: Elements of Power (Apr 29, 2004 prototype)

A prototype of an unreleased version of Kameo: Elements of Power for the Xbox.
==Trivia==
* Contains two playable levels
* Later released on the Xbox 360
==Screenshots==
File:1_Kameo_Menu.jpeg
File:2_Kameo_movies.png
File:3_Kameo_story.png
File:4_Kameo_ingame.png
File:5_Kameo_controls.png
==Videos==
<youtube heights="352" widths="240">c-v7zdKLw9M</youtube>|Playthrough.
Kameo: Elements of Power (Aug 24, 2005 prototype)

A prototype of Kameo: Elements of Power for the Xbox 360.
==Notes==
* Predates the final build by almost a month.
* Original filename: XeDK_Builds.rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Kameo: Elements of Power (Oct 1, 2004 prototype)

A prototype of the unreleased Kameo: Elements of Power for the Microsoft Xbox.
==Notes==
==Videos==
<youtube heights="352" widths="240">Up8q1kgq1wA</youtube>|Playthrough.
<youtube heights="352" widths="240">vZjOYca7lMM</youtube>|Borman's gameplay
<youtube heights="352" widths="240">L8CugephsLo</youtube>|Borman's livestream
<youtube heights="352" widths="240">6D5J89vRgA8</youtube>|slavi's gameplay
<youtube heights="352" widths="240">GfrrZt2rlbU</youtube>|Video Game B-Roll's gameplay
Kane & Lynch: Dead Men (Sep 13, 2007 prototype)

A prototype build of Kane & Lynch: Dead Men for the Xbox 360 from 2007-09-13.
==Notes==
* Includes a level-select screen.
* Presented as loose files rather than an ISO as the disc was damaged.
==Screenshots==
File:Kane_and_Lynch-Dead_Men-2007-09-13-Game-01.PNG
File:Kane_and_Lynch-Dead_Men-2007-09-13-Game-02.PNG
File:Kane_and_Lynch-Dead_Men-2007-09-13-Game-03.PNG
File:Kane_and_Lynch-Dead_Men-2007-09-13-Game-04.PNG
File:Kane_and_Lynch-Dead_Men-2007-09-13-Game-05.PNG
==Origin==
Kane_and_Lynch-Dead_Men-2007-09-13-Disc-Small.PNG|Disc front
Kanji Sonomama Rakubiki Jiten DS (JP Kiosk demo)

A demo build of Kanji Sonomama Rakubiki Jiten DS for the Nintendo DS.
==Notes==
* At least get to the menu in melonDS 0.9.5.
==Original Information on Internet Archive==
Japanese store kiosk demo of Kanji Sonomama Rakubiki Jiten DS by Nintendo and Intelligent Systems.
Massive thanks to RedPepper for sending this in for release!
==Files==
System: Nintendo - Nintendo DS 
File: RAKUBIKI_A42J01_00.nds
BitSize: 512 Mbit
Size (Bytes): 67108864
CRC32: DEECDA67
MD5: 29C16BBCD065B8F438FC2ED0757595DA
SHA1: F92FCD0B60921B8A6AC29FEDEDCA9A3AED0F7E61
SHA256: B4840D44C10F407E6BA5FBB5FECD22AC47A5823C836DAA879F267B3263B79746
==Header==
Game Title: RAKUBIKI 
Game Serial: A42J (Japan)
Maker Code: 01 (Nintendo)
Unit Code: 0x00
Encryption Seed: 0x00
Device Size: 0x09 (Ok; 512 Mbit; 67108864 Bytes)
Asian Region: 0x00
Reserved 1: 0x000000000000000000
Version: 0x00 (v1.0)
Autostart: 0x00 (No)
ARM9 ROM Offset: 0x00004000
ARM9 Entry Address: 0x02000800
ARM9 RAM Offset: 0x02000000
ARM7 ROM Offset: 0x000FDE00
ARM7 Entry Address: 0x02380000
ARM7 RAM Offset: 0x02380000
FNT Offset: 0x00124E00
FNT Size: 0x000007ED
FAT Offset: 0x00125600
FAT Size: 0x00000388
ARM9 Overlay Offset:0x00000000
ARM9 Overlay Size: 0x00000000
ARM7 Overlay Offset:0x00000000
ARM7 Overlay Size: 0x00000000
Normal CMD Setting: 0x00586000
Key1 CMD Setting: 0x001808F8
Icon Address: 0x00125A00
Secure CRC16: 0x8852 (Bad; 0xD5C7; Decrypted)
Secure Timeout: 0x051E
ARM9 Autoload Address:0x02000A10
ARM7 Autoload Address:0x02380118
Secure Disable: 0x0000000000000000
Used Rom Size: 0x03407F00 (54558464 Bytes)
Header Size: 0x00004000 (16384 Bytes)
Logo CRC16: 0xCF56 (Ok)
Header CRC16: 0x7EDA (Bad; 0x0000)
Kao the Kangaroo (Aug 28, 2000 prototype)

A prototype of Kao the Kangaroo for the Dreamcast.
==Notes==
*Starts up immediately to a control layout screen
*From that screen, it goes to the intro sequence (no logos, disclaimers, etc.)
*"Not for sale" is overlaid in the bottom-right, throughout
*No title screen, just the direct main menu
*No VM prompt
*Different order of selections on the main menu
**The Exit selection restarts to the control layout screen
*Pressing L + Y while in game toggles a coordinate display.
*Executable information:
**Executable Name: /1ST_READ.BIN
**Executable checksum (MD5): 5327ab88536e9d5b97503dce8469ec01
**Executable timestamp: 2000-08-28 19:55:14
*Header Information (IP.BIN):
**Header - Title: THIS IS A SAMPLE DISK FOR USE INTHE OFFICE ONLY / DO NOT SELL / DO NOT CARRY OUT FROM THE OFFICE
**Header - Release Date: 20000704
**Header - Region: JUE
**Header - Device Info: 7007 GD-ROM1/1
**Header - Product Version: V0.800
**Header - Maker ID: SEGA LC-T-00
**Header - Product Number: T0000M
*Volume Information:
**Volume Identifier: SAMPLE1
**Volume Set Identifier:
**Volume Creation Date: 2000-06-20 12:28:03
**Volume Modification Date: 2000-08-28 20:14:19
**Last Modified File (if not available, then executable was the last modified file):
**Last Modified File Checksum (MD5):
**Last Modified File Time Stamp:
*Miscellaneous Notes:
**Game is emulatable: Yes (as of September 12, 2021).
==Screenshots==
File:KaoKangaroo-1.png
File:KaoKangaroo-2.png
File:KaoKangaroo-3.png
File:KaoKangaroo-4.png
==Origin==
File:Kao the Kangaroo.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Iniche for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
*Project Deluge: Xbox and Dreamcast (September 18, 2021)
*The Cutting Room Floor (TCRF)
*Internet Archive (IA)
Kao the Kangaroo (Sep 22, 2000 prototype)

A prototype of Kao the Kangaroo for the Dreamcast.
==Notes==
* Oddly, the disc is labeled Worms World Party
* Options menu doesn't have the "VMU Sound" setting
* No gameplay differences noticed
* Executable information:
** Executable Name: /1ST_READ.BIN
** Executable checksum (MD5): 908c735b6a1640f82ba814759bfd6121
** Executable timestamp: 2000-09-22 15:21:36
* Header Information (IP.BIN):
** Header - Title: THIS IS A SAMPLE DISK FOR USE INTHE OFFICE ONLY / DO NOT SELL / DO NOT CARRY OUT FROM THE OFFICE
** Header - Release Date: 20000704
** Header - Region: JUE
** Header - Device Info: 7007 GD-ROM1/1
** Header - Product Version: V0.800
** Header - Maker ID: SEGA LC-T-00
** Header - Product Number: T0000M
* Volume Information:
** Volume Identifier: KAO
** Volume Set Identifier: 
** Volume Creation Date: 2000-06-20 12:28:03
** Volume Modification Date: 2000-09-21 22:37:49
** Last Modified File (if not available, then executable was the last modified file): 
** Last Modified File Checksum (MD5): 
** Last Modified File Time Stamp: 
* Miscellaneous Notes:
** Game is emulatable: Yes (as of September 12, 2021).
==Screenshots==
WormsKao-1.png
WormsKao-2.png
==Origin==
Worms World Party 11-8-00.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Iniche for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: Xbox and Dreamcast (September 18, 2021)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Karaoke Revolution (Aug 17, 2004 prototype)

A prototype of Karaoke Revolution for the Xbox.
==Notes==
* Compiled a month before the final build.
* Preview build.
* Requires microphone attachment
* XBE information:
** Internal Name: Karaoke Revolution
** Maker ID and Product Number: KN-37
** Executable Name: default.xbe
** Executable checksum (MD5): f72647ec36de990a3c1b19b1fe331e10
* Miscellaneous Notes:
** Game is emulatable: No (as of September 12, 2021).
** Game contains dongle protection: No.
==Screenshots==
1393495557.png
1393495564.png
1393495589.png
1393495801.png
==Origin==
Xbox - Karaoke Revolution preview.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Sazpaimon for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: Xbox and Dreamcast (September 18, 2021)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Karaoke Revolution (Aug 21, 2009 prototype)

A prototype of Karaoke Revolution for the Wii.
==Notes==
* Predates the final by at least a month.
* Differences unknown.
* Disc information:
** Header Product Code: RK9EA4
** Header Version Number: 0
** Header Title: KR
** Executable Name: /main.dol
** Latest date in DOL: 5/18/2009 4:56:00 PM
** Latest date in DOL (final build): 5/18/2009 16:56
** Apploader date: 10/2/2008
** Apploader date (final build): 10/2/2008 0:00
** Errors (Data Blocks): 0
** Errors (Unused Blocks): 0
* Miscellaneous Notes:
** Game is emulatable in Dolphin: Yes (as of December 25, 2022).
*** Issues: None.
** Debug enabled: No
==Screenshots==
RK9EA4_2022-12-25_12-49-48.png
RK9EA4_2022-12-25_12-49-49.png
RK9EA4_2022-12-25_12-50-00.png
RK9EA4_2022-12-25_12-50-15.png
RK9EA4_2022-12-25_12-50-26.png
RK9EA4_2022-12-25_12-50-34.png
RK9EA4_2022-12-25_12-50-43.png
RK9EA4_2022-12-25_12-50-49.png
RK9EA4_
==Origin==
Karaoke Revolution 8-21-09.JPG|Disc front.
==Files==
Archive Contents:
Download File:
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
 
* Project Deluge: Xbox 360 and Wii (December 25, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Karaoke Revolution (Aug 28, 2009 prototype)

A prototype of Karaoke Revolution for the Xbox 360.
==Notes==
* Predates the final build by a month and a half.
* Microphone required to play which makes analysis difficult.
* Other differences are unknown.
* XEX information:
** Header Maker ID: KN
** Header Product Code: 2051
** Header Title: Karaoke Revolution
** Header PE Name: KRF_Xenon_Master.exe
** Header Executable Name: /default.xex
** Header: Executable Checksum (MD5): 7872c73ea7856e79af5c72cdafbe5f25
* Miscellaneous Notes:
** Game is emulatable in either Xenia or Xenia-Canary: Yes (as of December 25, 2022).
*** Issues: Requires microphone to play.
** Playable on retail hardware.
==Screenshots==
Screenshot - Karaoke Revolution 2022-12-15 23-04-47.png
Screenshot - Karaoke Revolution 2022-12-15 23-04-49.png
Screenshot - Karaoke Revolution 2022-12-15 23-04-54.png
Screenshot - Karaoke Revolution 2022-12-15 23-05-01.png
Screenshot - Karaoke Revolution 2022-12-15 23-05-04.png
Screenshot - Karaoke Revolution 2022-12-15 23-05-08.png
Screenshot - Karaoke Revolution 2022-12-15 23-05-14.png
Screenshot - Karaoke Revolution 2022-12-15 23-05-17.png
Screenshot - Karaoke Revolution 2022-12-15 23-05-20.png
Screenshot - Karaoke Revolution 2022-12-15 23-05-26.png
Screenshot - Karaoke Revolution 2022-12-15 23-05-43.png
Screenshot - Karaoke Revolution 2022-12-15 23-05-47.png
Screenshot - Karaoke Revolution 2022-12-15 23-05-51.png
Screenshot - Karaoke Revolution 2022-12-15 23-05-53.png
Screenshot - Karaoke Revolution 2022-12-15 23-06-04.png
Screenshot - Karaoke Revolution 2022-12-15 23-06-08.png
==Origin==
X360 - Karaoke Revolution confidential beta v4 8-28-09.JPG|Disc front.
==Files==
Archive Contents:
Download File:
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: Xbox 360 and Wii (December 25, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Karaoke Revolution (Jul 18, 2003 prototype)

A prototype of Karaoke Revolution for the PlayStation 2.
==Notes==
* An NTSC-U preview build dated a few months before the game's release.
* Contains "Hey Everybody" (Jennifer Love Hewitt), which was cut from the final game
* 18 songs available to play
* Training, Extras, and Options menus not selectable
* Menu graphics differ from final
* Select Character screen does not display name on top of character graphic
* Sound Settings and Display Settings unavailable from pause menu
* Venue design incomplete
* Player character design incomplete
* Model "choreographing" during songs incomplete, adding a creepy look to player character
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
KaraokeRevolution-Jul18Preview-1.png|Title screen
KaraokeRevolution-Jul18Preview-2.png|Gameplay
==Origin==
PS2 - Karaoke Revolution Preview Code 07-18-03.jpeg|Disc front.
PS2 - Karaoke Revolution Preview Code 07-18-03 (2).jpeg|Disc front (copy).
==Files==
==Acknowledgments==
A huge thanks to GopherGirl and Hwd45 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)