Seraph

Seraph is a Agnus Attacker in Xenoblade Chronicles 3. The Class belongs to the Hero , and is initially inherited by .
==Overview==
The Seraph Class is designed for , with strong attacks at base and many means to further increase its offense. Several of these entail the user deliberately taking damage themselves; this can be done via enemy attacks, but the Class also offers several effects which reduce the user's HP when performing Arts.
Seraph is a jack of all trades, master of all. Its offensive stats are great, with a very high modifier and the fantastically strong Heatshimmer Spear as a main . Inferno Dance deals great damage and its effect is one of the more effective damaging s, and further increases its offensive capabilities. All four of its Skills directly or indirectly grant large damage increases: (at least) +525% if all conditionals are met at rank 20. As a primarily physical damage dealer, it is compatible with Ultimate Qigong, and as an Agnian Class, it can equip to increase damage even further. It is generally the best user of due to the aforementioned effects and ability to use , making it one of the best offensive options against large groups of enemies alongside Lucky Seven (Attacker), and a formidable force in the Archsage's Gauntlet.
Somewhat more surprisingly, the Seraph is also an incredibly effective tank. The main reason is that it has (exclusive) access to Beast Mode - one of the strongest Skills in the game due to it easily providing access to the almighty . In addition to the obviously-very-strong attack and recharge rate increases, Awakening grants +25% . Damage reduction is increasingly effective when multiple sources of it are used in conjunction, so a moderate amount of additional damage reduction (from a Shield Belt, Butterfly Dust, Advanced Cooldown, etc.) can make a Seraph essentially unkillable, reducing incoming damage to single digits. Some sources of damage reduction (such as the aforementioned Shield Belt or Solid Stance) often come with decreases to additive damage, but this detrimental effect is often negligible because a Seraph's Skills provide such high additive damage already. A tank is not of use if it cannot prevent other party members from taking damage too; but that is no worry for a Seraph, as the immense offensive capabilities make it very easy to draw and maintain enemy . Self-damage can be easily out-healed by many sources of healing, and in any case is up to the user rather than the whims of the enemy, so this is a much lesser concern than enemy damage.
As if the above weren't enough, this Class has some of the best party support to match its offense and defense. In large part, this is again due to Beast Mode. While a Seraph cannot use itself due to being an Agnian Class, it can share its Awakening buff by interlinking with another character who can use Resonant Flag. This extra step is often well worth it, because Beast Mode is easily the most consistent means of obtaining Awakening among directly-playable characters. Another contributor to its support capabilities is the fact that it is easily able to exploit the Quickdraw bug by using a Flamelord-Quickdraw fusion, providing 3 Role Actions in a single attack. This (together with easy access to Awakening's +50% recharge rate) makes it one of if not the best Class at quickly using s. In particular, it is adept at using , one of the strongest support Arts in the game held back only by its long cooldown - a Seraph can recharge the Art in only two attacks when exploiting the Quickdraw bug and under the effects of Awakening. A very strong postgame option is to have a support-focused "battery Seraph", whose goal is to give Awakening to the rest of the party (via interlinking) and then to use Glittering Melody as often as possible. Lastly, Seraph occupies one final niche in its exclusive ability to inflict both and in a single Fusion Art, thanks to being the only Agnus Class with a Topple Art to pair with Lone Exile's . This specific combination of reactions is particularly valuable as it can serve to prepare an exceptionally potent - a reaction whose effectiveness is largely proportional to how soon it is inflicted after the target is Toppled.
Besides being fantastic on its own merits, this Class is also the best base Class for using Unlimited Sword as an attacker, as it is so quick to recharge the Talent Art for aforementioned reasons. The only thing it really cannot provide is healing, due to its pitiful Healing Power modifier. This is only a minor detriment; there is no doubt that Seraph stands high among the best Classes in the game.
== Arts and skills ==
===Arts===
===Skills===
===Progression (inherited)===
Progression	Rank	Ability	Effect
 	 	 	
 	 	 	
 	 	 	
 	 	 	
===Progression (hero)===
== Data ==
==Trivia==
* The English name "Seraph" comes directly from the name of a class of Biblical angel, the Seraphim. It was likely used due to its etymology: the name is derived from saraph, Hebrew for "burning".
== In other languages ==
== Gallery ==
Cammuravi.png|Cammuravi, a Seraph
Noah - Seraph.png|Noah as a Seraph
Mio - Seraph.png|Mio as a Seraph
Eunie - Seraph.png|Eunie as a Seraph
Taion - Seraph.png|Taion as a Seraph
Lanz - Seraph.png|Lanz as a Seraph
Sena - Seraph.png|Sena as a Seraph