VileGar (TCG)

VileGar was a popular in competitive Pokémon Trading Card Game play. The deck centered around the synergy between and . from was used to set up, Gengar was used to attack, and Vileplume was used to keep a continuous lock on the opponent. The deck placed well in numerous Battle Road tournaments at the beginning of the 2010-2011 season.
==Strategy==
 was the deck's ideal opening Pokémon. It prevented both players from playing s with its Keystone Seal Poké-Body, while at the same time evolving the VileGar player's Benched Pokémon with Darkness Grace. If the deck opened with Spiritomb and got out quickly, it typically prevented the opponent from playing Trainer cards through the entirety of the game. provided a slightly inferior, though still good, start, since it could also prevent the opponent from playing Trainer cards through its Pitch Dark attack. Essentially, VileGar's modus operandi early in the game was to slow down the opponent while setting up through a strong engine.
The deck utilized a combination of drawing effects, such as and , in combination with searching effects, such as and , to get out at least one Vileplume and in play as soon as possible. Vileplume kept the Trainer lock on with its Allergy Flower Poké-Body, while Gengar was the deck's main attacker. Its synergy with Vileplume stemmed from its Poltergeist attack, which, for , did 30 damage to the Defending Pokémon for each Trainer, , and in the opponent's hand. Since Allergy Flower prevented the opponent from playing Trainers, they were often forced to hold them in hand, allowing Poltergeist to do a large amount of damage.
==Key Cards==
* - Gengar was the deck's main attacker. Since Spiritomb and Vileplume caused the opponent to accumulate s in their hand, Gengar's Poltergeist attack could do a tremendous amount of damage. Additionally, Gengar was often able to take easy prizes off the opponent's bench with Shadow Room which, for , placed six damage counters on an opponent's Pokémon that . Gengar also possessed the Fainting Spell Poké-Power, which allows a 50% chance that an opponent's Pokémon knocking out Gengar will be knocked out as well.
* - Vileplume slowed the opponent by preventing them from playing Trainer cards. It also allowed for Gengar to do more damage with Poltergeist by forcing the opponent to build up Trainer cards in their hand.
* - Spiritomb was the deck's ideal start, and, by preventing the opponent from playing Trainer cards with its Keystone Seal Poké-Body, provided the VileGar player with ample time to set up. For no energy cost, Spiritomb could also use Darkness Grace to evolve Benched Pokémon. In a deck running two large evolutionary lines, this was a highly beneficial effect.
* - Pokémon Collector was critical early in the game, since it allowed the VileGar player to search out several Basic Pokémon with which to either assist with set up or begin evolving immediately. Often, a bad start could be rectified through Pokémon Collector by searching out , , and either or . If the VileGar player started with Spiritomb, Pokémon Collector was generally used to search for , , and .
* - VileGar invariably ran a low count of , as Spiritomb and Vileplume blocked its use, so Broken Time-Space was the deck's most reliable method of quick evolution. As a result, most VileGar builds ran 2-2-2 and 4-3-3 lines as opposed to the 2-1-2 and 4-2-3 lines run in many Stage 2-centric decks.
* - Call Energy was critical in allowing the VileGar player to set up as quickly as possible. Although it prevented the player from attacking with Darkness Grace or Pitch Dark early in the game, Call Energy provided a way to get Benched Pokémon. It served much the same purpose as Pokémon Collector.
==Typical decklist==
==Possible Tech Cards==
The following cards were often used in LuxChomp in place of certain cards included in the above list.
* - Mewtwo LV.X was occasionally used as a tech in VileGar to provide a more certain way to win against and other -based decks. However, a Mewtwo LV.X tech was uncommon, as VileGar generally had a favorable matchup against SP decks regardless.
* - Although Azelf, like Mewtwo LV.X, was an uncommon tech, it was occasionally used in conservative builds to deal with the unlikely occurrence that all of a needed card were prized.
* - Since VileGar's premise was based on a Trainer lock, was virtually never used in the deck. Hence, Crobat G was generally limited to one Flash Bite. However, it was still sometimes used in the deck to put 70HP Pokémon, such as the common , within range of 's Shadow Room attack.
Category:Deck archetypes