nyuuzyou/wikis huggingface dataset:
Shulk/Gameplay (XC2)

Shulk is a Rare Blade in Xenoblade Chronicles 2.
==Overview==
Shulk is a very strong offensive and defensive support Blade. He has the highest auto attack stat in the game (which determines all damage calculation, not just auto attacks), and can increase his entire party's damage output even more at max affinity with Monado Enchant. He also has the skill Vision, which allows the player to totally nullify one fatal blow every 100-60 seconds (depending on skill's level).
Additionally, Shulk has surprisingly high defense mods for being an attacker type Blade, and also has the ability to permanently boost your party's evasion and accuracy at max affinity, with the skill Monado Speed.
Perhaps Shulk's other, non-Visions, defining capability is his level 1 special, Monado Purge. Purge removes status from an enemy, which is a challenge mode exclusive effect. Only Shulk has the ability to do this! (Corvin's level 2 special, Lacerna Noctis, removes enemy status, which is very similar to Awakening, but also very different.)
Also, his level 2 special, Monado Cyclone, is a five hit circular AoE.
Shulk's Blade weapon, the , has its animations based on Shield Hammers, modified to be sped up. The Monado has driver combo arts on Mòrag and Zeke, defense arts on Rex and Zeke, topple damage up on Mòrag Nia and Rex, and also has aggro reduction arts on those three plus Zeke. Mòrag, Zeke, and Nia have damage up against machines, and Rex and Nia have positional damage up.
==Strategy==
This section contains ideas for how to use Shulk in game, which means this section spoils eureka moments in build design. 
On Mòrag, Shulk has both a topple art, and a topple damage up art. This is really good, because Mòrag has fast Monado animations! Rex also has fast, high damage arts, and is another solid driver for the weapon. 
Shulk's level 2 special, Monado Cyclone, is a circular AoE multi hit, meaning it is very strong at building count in fights with adds. Monado Cyclone has an internal critical damage effect, making it very powerful in conditions where Shulk can achieve a high critical rate. In cases where Cyclone can hit damage cap, it being a multi hit also let's it connects multiple damage cap hits, effectively dealing more damage than the cap in one special.
His level 4 special is very high damage and completely ignores enemy block rate and defense stats, making it do even more damage. Since it also hits multiple times, it also has the possibility of doing effectively higher than cap damage.
==Stats==
==Skills==
===Specials===
===Blade Arts===
===Battle Skills===
===Field Skills===
==Affinity Chart==
==Dialogue==
==Gallery==
Shulk Affinity Chart (XC2).jpg|Shulk's Affinity Chart
it:Shulk (XC2)
Category:Rare Blades (DLC)
Shulk/Gameplay (XC2)/Dialogue

This page lists all of what Shulk says during gameplay in Xenoblade Chronicles 2.
==Battle==
===Battle start===
===Blade Arts===
===Specials===
===Win===
==Field==
===Salvaging Mastery===
===Keen Eye===
===Ancient Wisdom===
* Fascinating!
===Discovering a landmark===
* Does anyone need a break? No?
===Skip traveling to a landmark===
===Respawning at a landmark===
===Night falls===
* At night, you have to watch out for Dark Murakmor. ...Oh, wait. Never mind. That's not an issue in Alrest.
===Sun rises===
==Menu==
===Unlocking an Affinity Chart skill===
===Engaged===
===Merc Missions===
====Selected for a Merc Mission====
====Sent as the squad leader====
====Returning from a Merc Mission====
====Reporting from a Merc Mission====
Category:Dialogue (XC2)
Shulk/Gameplay (XC3)

Shulk is a Hero in Xenoblade Chronicles 3. He can be added to the party after completing the mission The Two Saviors.
Shulk is a , and therefore uses the s, s, and modifiers of that class.
==Stats==
==Gallery==
XC3 party member icon Shulk.png|Shulk's menu icon.
XC3 battle portrait Shulk.png|Shulk's battle portrait.
XC3 Chain Attack portrait Shulk.png|Shulk's Chain Order portrait.
FR level up portrait Shulk.png|Shulk's level up portrait.
Shulk and Fiora

Shulk and Fiora (originally unofficially referred to as Shulk and Fiorung) is Disc 2, Track 4 on the Xenoblade Original Soundtrack and Disc 4, Track 3 on the Xenoblade Chronicles: Definitive Edition Original Soundtrack and the Xenoblade Chronicles Original Soundtrack Trinity Box. The first part of the piece uses the same melody as the Main Theme.
It plays during these cutscenes:
===Xenoblade Chronicles===
* When Shulk and Fiora rest in Ulna Passage on the Fallen Arm before being attacked by Mechon in Chapter 12
* Melia finding Fiora at the Pod Depot in Colony 6 after returning from the Mechonis Core.
===Future Connected===
* Melia explaining her realisation that the world is not yet at peace, and recalling her father's and brother's last words to her.
* Melia and Tyrea talking alone for the first time outside Teelan's Laboratory.
* During the Quiet Moment A Life Without Visions.
* During the Quiet Moment Light and Shadow, after Nene arrives.
===Xenoblade Chronicles 3===
* The party reassuring Melia that she's important for her own sake at the end of From Atop Her Throne.
Category:Music (XC1)
Category:Music (FC)
Category:Music (XC3)Category:Songs composed by Yoko Shimomura
Shuravas, the Enraged

Shuravas, the Enraged is a Tyrant in Xenoblade Chronicles X. It is the only regular source of the Yellow Millepod Rock and the Longsword Signature Glaive: Allegiance.
This Millepod shows up during thunderstorms in the Suncatch Ravine in Noctilum. Damaging its fin will Enrage it, causing it to become more powerful as well as resist all damage. Destroying the fin will upgrade all of its Arts to do even more damage and give it a Beam proximity spike that does damage every two seconds.
Interestingly, for the purposes of s, destroying the Millepod's fin will make the Millepod count as a Colubrim, meaning that it's possible to get Colubrim Subduer/Smasher/Annihilator by defeating this Tyrant when the fin is destroyed.
==Stats==
==In other languages==
Shut-In

Shut-In is a in Xenoblade Chronicles 3.
==Quest objectives==
==Result==
The continuing functioning of the Ferron units after the Flame Clock's destruction was thanks to No. 15. He is now having himself a well-deserved rest.
==Trivia==
* If the player visits Prison Camp, Freight Gate before completing the objective "Speak with No. 15 one more time", there will be a large number of level 1 , Curran Volff, and a set of unnamed Velites in the area as shown in this video. They disappear after this step is completed.
==In other languages==
Category:Quests (location)
Shutdown

Shutdown (, Shutdown) is one of 's physical s in Xenoblade Chronicles. It puts foes to for a short time, and if it's a Mechon, it also erases all its buffs and debuffs. It also has a potent amount of , more than any other party member art.
==Overview==
The purpose of Shutdown dealing so much knockback is to push the foe out of Fiora's range so she doesn't just wake it up instantly with an . But in many ways this kind of makes the sleep aspect obsolete, as Fiora can instead use the art to bully enemies off cliffs, and the sleep doesn't last long enough to be all that useful by itself. The ability to erase buffs from Mechon is minor but can be important, though she must be careful not to erase any good debuffs as well.
==Data==
==In other languages==
==Gallery==
Category:Battle Arts (Mecha-Fiora)
Shynini

Shynini is an in Xenoblade Chronicles 2. She can be found anytime in the Argentum Bazaar in Goldmouth, Argentum Trade Guild. She is the Nopon shopkeeper of Shynini's Accessories.
__TOC__
==Quests==
*Involved in the main story quest Big Job Preparations.
==As an enemy==
Shynini appears in This Year's Heropon, although her name is misspelled in the battle.
==Dialogue==
==Trivia==
*Her name likely comes "shiny", referring to the accessories she sells.
==In other languages==
==Gallery==
Shynini's Accessories.jpg|Shynini at her shop
Category:Nopon (XC2) Category:NPCs (Argentum)
Shynini's Accessories

Shynini's Accessories is a in Xenoblade Chronicles 2. It sells accessories and is part of the tutorial. The shop is also briefly visited by Sheba during her , Sheba's Dream.
==Stock (tutorial)==
==Stock==
==In other languages==
==Gallery==
Shynini's Accessories.jpg|Shynini's Accessories
Shynini's Accessories Inventory.jpg|The shop's inventory
Shynini's Accessories Map Location.jpg|Location of the shop on the map
Shynono

Shynono is a Nopon enemy in Xenoblade Chronicles 2. She is fought alongside , , and during the first wave of the This Year's Heropon . This is likely supposed to be the challenge's version of Shynini, considering the similarity between their name, the fact they share the same model and that every other enemy fought during the challenge are Nopon found throughout the series.
==Data==
==In other languages==
Sicarius Series

The Sicarius Series is a series of Sniper Rifle weapons by Meredith & Co. in Xenoblade Chronicles X. This series of Sniper Rifles is available once the Arms Manufacturer Meredith & Co. is unlocked by completing of the main story.
==Overview==
==Purchasable weapons==
===Battle Traits===
Requirement	Battle Trait
AM Lv. 1 	Firing Range Up
AM Lv. 4 	Potential Up
AM Lv. 5 	Nullify Ether Reflect
Like all purchasable weapons, the Sicarius Series comes with 3 Battle Trait upgrades.
===Augment slots===
All purchasable weapons come with no augment slots. At L's Shop, up to 3 Augment slots can be added to any weapon.
==Enemy drop weapons==
===Battle Traits===
Like all weapons dropped by enemies, the Sicarius Series comes with 1-3 random Battle Traits.
"Worn" and "Advanced" weapons come with 3 Battle Trait upgrades, "Ultra" weapons come with 10.
The following Battle Traits are possible to appear on any Mereditch & Co. ranged weapon. To see specific probabilities for a particular weapon, see its page. 
===Augment slots===
Like all weapons dropped by enemies, the Sicarius Series comes with 0-3 Augment slots. It is possible to add further Augment slots up to a total of 3 at L's Shop.
==Craftable weapons==
There are no craftable Sicarius weapons.
==Special weapons==
There are no special Sicarius weapons.
==In other languages==
Sickbay

Sickbay is a in the Titan Battleship in the Gormott Province. It is connected to , the Living Quarters, Solitary Block #2 and the .
==Enemies==
All enemies appear until the end of Chapter 4. 
*Ardainian Rott
*Ardainian Soldier (normal)
==Auto dialogues==
==In other languages==
==Gallery==
Pacified Sickbay.jpg|Sickbay after the end of Chapter 4
Sickbay/Auto dialogue

The following is a list of s that can be found at Sickbay. Auto dialogues are listed by the time of day they happen in and, if there are any, the triggers that make them happen. Each instance of auto dialogue has its own gallery, with a small summary beforehand. The script for the picture's dialogue bubble is provided as caption, under the picture.
__NOTOC__
==Anytime, after Mòrag joins the party==
*An Ardainian doctor noticing casualties have been going down lately.
Sickbay Auto Dialogue 1.jpg|"Not so many casualties lately..."
Category:Auto dialogues (Gormott)
Side Slash

Side Slash is a in Xenoblade Chronicles X.
==Overview==
Side Slash is a pretty basic Art that deals a reasonable amount of damage and applies a decent . In Overdrive however, it gains the ability to generate comical amount of thanks to it being a two-hit Art with a short cooldown that can be used three times in quick succession. This gives its user very easy access to effectively infinite TP, allowing them to use as many TP Arts as their heart desires.
==Data==
==In other languages==
Side Story: Eunie

Side Story: Eunie is a side story in Xenoblade Chronicles 3. It can be received by discussing Fourtune Clovers, after having met Samon.
==Quest objectives==
==Result==
It turns out colony ranks were devised by Moebius to stoke the colonies' thirst for war. But still, the adventure must go on.
==Script==
==Trivia==
* Completing the quest will cause Moebius X to appear at within Origin Interior.
==In other languages==
==Gallery==
Category:Quests (Side Stories)
Side Story: Eunie/Script

The following is the script of dialogue used in Eunie's side story.
The Truth Behind Colony Ranks has two slightly different versions, depending on whether the party has already met Consul X during the main story (cutscene A) or not (cutscene B).
==A Call From Bolearis==
===Head for the Urayan Trail===
===Head for Loska's Cavern===
==Scattered Husks==
===Head deeper inside Loska's Cavern===
==Marks of Oppression==
==The Moebius Calamity==
===Escort the soldiers out of the cave===
==Investigating Colony 5==
===Talk to the C.5 Soldier Captain===
===Head for Loska Plateau===
==The Truth Behind Colony Ranks (A)==
This cutscene plays if Side Story: Eunie is done after meeting X in the main story, up from chapter 6.
==The Truth Behind Colony Ranks (B)==
This cutscene plays if Side Story: Eunie is done during chapter 5.
==Overcoming Fear==
Category:Game script (XC3)
Side Story: Lanz

Side Story: Lanz is a side story in Xenoblade Chronicles 3. It can be received by discussing Curious About Training, after completing Castle Access and resting at the Lost Numbers Dormitory.
==Quest objectives==
==Result==
Lanz and the others took part in a mission to liberate cradles alongside the Lost Numbers, unexpectedly reuniting with Garvel in the process.
==Script==
==Trivia==
* The fight against Moebius H starts with the party already transformed into Ouroboros, following their transformation during the previous cutscene.
==In other languages==
==Gallery==
Consul H and Y.jpg|Consul H shows Y her project
Lanz vs Garvel.png|Young Lanz and Garvel face off in training
Lanz defeats Garvel.jpg|Young Lanz defeats Garvel in training
Lanz badge.jpg|Young Lanz earns a badge for winning practice
Lanz and the Lost Numbers.jpg|Lanz watches the Lost Numbers train
XC3 Zack juggling.jpg|Zack performs in Serene Square
Zack and Lanz.jpg|Zack and Lanz
Scouting the Cradle Convoy Shelter.jpg|Scouting the Cradle Convoy Shelter
Investigate cradle transport.jpg|Investigate the cradles transport
Noah and Taion Cradle.jpg|Taion and Noah investigate the cradles
Empty Cradles.jpg|Empty cradles
Garvel Flame Clock.jpg|Garvel and H's special Flame Clock
Hoope Garvel Layla.jpg|Hoope, Garvel and Layla
Team Garvel.jpg|Team Garvel
Noah draws Lucky Seven at Garvel.jpg|Noah draws Lucky Seven
Noah strikes Garvel with Lucky Seven.jpg|Noah strikes Garvel with Lucky Seven
Garvel vs Ouroboros.jpg|Garvel faces three Ouroboros
Consul H(2).png|Consul H
Lanz stops Garvel.jpg|Lanz throws a desperate Garvel to the ground
Garvel's Iris.jpg|Garvel's Iris after losing the Flame Clock
Buying Torpedo wraps.jpg|The party buys Torpedo wraps
Taion hesitates on the menu.jpg|Taion hesitates on the menu
Lanz Torpedo wrap.jpg|Lanz and his Torpedo wrap
Lanz at Serene Square.jpg|Lanz crosses Serene Square to see Zack
Category:Quests (Side Stories)
Side Story: Lanz/Script

The following is the script of dialogue used in Lanz's side story.
==The Conspiring Consul H==
===Head for the Training Ground===
==The Lost Numbers' Training==
===Head for Centrilo Parade===
==A City Street Performer==
===Head for the War Room===
==No Thinking, No Nothing==
===Head for Knife's Edge Pass===
==Fighting Alongside Lost Numbers==
===Head for Pedesto Valley Floor===
==Reconnaissance==
===Try to approach from another side===
===Head for the transport===
==Garvel's Trap==
==Consul H Appears==
==Consul H's Defeat==
Category:Game script (XC3)
Side Story: Mio/Script

The following is the script of dialogue used in cutscenes in Side Story: Mio. For the preceding cutscene (for which the quest activates upon completion), see Script of Xenoblade Chronicles 3/Chapter 6#My Days with Miyabi, Part 1.
==My Days with Miyabi, Part 2==
===Head for Colony Omega===
===Approaching Tsang Camp===
==Colony Omega==
===Leaving Tsang Camp===
===Colony Omega in View===
===Approaching the Mixed Unit===
==The Battle with the Mixed Unit==
===Entering Colony Omega===
==Consul Y==
==Miyabi's Melody==
==The End of a Nightmare==
===The Colony Omega Soldiers===
Category:Game script (XC3)
Side Story: Noah/Script

The following is the script of dialogue used in cutscenes in Side Story: Noah. For the preceding cutscene (for which the quest activates upon completion), see Script of Xenoblade Chronicles 3/Chapter 7#Homecoming Commences.
==Premonition==
==A Familiar Melody==
==Former Friend==
==What Lies Behind a Smile==
==The Battle with Crys==
==Noah's Conviction==
==Sing Your Song for All to Hear==
Category:Game script (XC3)
Sidearm Series

The Sidearm Series is a series of Dual Guns weapons by Six Stars in Xenoblade Chronicles X. This series of Dual Guns is available once the Arms Manufacturer Six Stars is unlocked.
==Overview==
==Purchasable weapons==
===Battle Traits===
Requirement	Battle Trait
AM Lv. 1 	Humanoid Slayer
AM Lv. 4 	Destabilizer
AM Lv. 5 	Opening Art: Damage Up
Like all purchasable weapons, the Sidearm Series comes with 3 Battle Trait upgrades.
===Augment slots===
All purchasable weapons come with no augment slots. At L's Shop, up to 3 Augment slots can be added to any weapon.
==Enemy drop weapons==
===Battle Traits===
Like all weapons dropped by enemies, the Sidearm Series comes with 1-3 random Battle Traits.
"Worn" and "Advanced" weapons come with 3 Battle Trait upgrades, "Ultra" weapons come with 10.
The following Battle Traits are possible to appear on any Six Stars ranged weapon. To see specific probabilities for a particular weapon, see its page. 
===Augment slots===
Like all weapons dropped by enemies, the Sidearm Series comes with 0-3 Augment slots. It is possible to add further Augment slots up to a total of 3 at L's Shop.
==Craftable weapons==
The Masterstroke Sidearm has the highest Attack among all Sidearm weapons, even higher than the Ultra Transience Sidearm. However, it does not come with any Battle Traits. It comes with all three Augment slots.
==Special weapons==
There are no special Sidearm weapons.
==In other languages==
Sidewinder (disambiguation)

Sidewinder may refer to:
* Sidewinder (XCX) - the in Xenoblade Chronicles X
* Sidewinder (XC2) - the in Xenoblade Chronicles 2
* Sidewinder (hero) - the in Xenoblade Chronicles 3 used by its hero
* Sidewinder (inherited) - the Battle Art in Xenoblade Chronicles 3 used by the main party
Sif

Sif is a in Xenoblade Chronicles 3. He is the head of Colony Lambda's Manufacturing Corps.
==Appearance and personality==
Sif is a young man around Noah's height with green hair and green eyes. He has crystalline blue ear extensions, as well as blue lines on his skin resembling s's ether lines.
Sif is a calm and organised person. He appreciates the efficiency of a good administrative system to avoid discord in a large group, such as a colony, and believes it helps build solidarity within its members. When confronted to stressful situations, he is able to stay calm enough to think for solutions, like finding alternative ways to communicate with others when trapped in black fog by a cave-in. He is polite and overall friendly.
==Story arc==
Sif can first be seen after the battle against Consul J, passed out in the residential area of the Colony, near the Colony Lambda Caravan.
===Lambda's Problem===
When the Lambda Ferronis was wrecked during the fight against Consul J, the colony's canteen was made unusable too. To begin reconstruction of a new one inside the colony's cave, Lambda's manufacturing corps need approval from all squad's leaders. Sif puts up a request, but with everything else going on in the colony, the request takes time to be processed. To speed up the process, the party goes around the colony, asking each squad leader's permission directly, then goes to Isurd for the final approval. Once all is approved, Sif can finally begin the reconstruction work, and invites the party to come see it once it's complete.
===Bugs===
Sif is working in the Urayan Tunnels when he is caught in a cave-in. Surrounded by black fog cutting off his communication, he is unable to call for help. He resorts to repeatedly sending out Collectopaedia Card requests with items that can be found in the Urayan Tunnels, hoping it would catch someone's attention and direct them to his location. Sequoia from Colony Iota and Mio eventually notice and decide to send the party to investigate. They find Sif and rescue him, and he thanks them, extending his thanks to Sequoia, before heading back to his own colony.
===Duty===
When Colony Lambda comes under attack from the Agnian army, Sif joins with other leaders in the Commander's Office to help coordinate their defense with Kitty. Later, as the fight ends in Colony Lambda's victory, he is a silent witness to Koji revealing he orchestrated the attack himself to prove a point on the colony's main weakness: its lack of speed and flexibility.
==Quests==
Sif appears in the following quests:
* Lambda's Problem
* 
* Duty
==Dialogue==
==Affinity==
==Collectopaedia Card==
==Trivia==
* When Sif's cryptic Collectopaedia Cards become available, he can be found near the Quarry Road in the Urayan Tunnels before starting the quest Bugs, trapped in an area closed off by a rock.
==In other languages==
==Gallery==
XC3 Duty Sif.jpg|Sif
XC3 Sif.jpg|Sif
XC3 Duty Kitty Sif.jpg|Kitty and Sif
XC3 Duty Koji comes out.jpg|Sif (back) with his comrades
Category:Agnians
Category:NPCs (Colony Lambda)
Sighall

Sighall is an in Xenoblade Chronicles 2. He can be found anytime under a tent at Torigoth Market in Torigoth, Gormott Province.
==Quests==
*Involved in the main story quest The Race to Find Nia.
==Lore==
*Sighall is an Ardainian soldier, working as a Driver scout for the army.
*He appears to be the one that scouted Jac when the party first enters Torigoth.
*He pitched the idea of indiscriminately making every Gormotti try to awaken a to bolster their forces to the Ardainian Bureau of Internal Affairs. It was shot down as it would lead to a significant part of the population being rejected and injured or killed.
==Dialogue==
===Chapter 2===
===Chapter 3===
===Chapter 4===
===Chapter 6===
===Chapter 9===
==In other languages==
==Gallery==
Ardainian soldiers scout for Drivers.jpg|Sighall scouting for new Drivers
Category:Ardainians Category:NPCs (Gormott)