Beta Server Office Hours/Minutes/2011-02-03

Category:Beta Server Office Hours - Minutes
This meeting was held on February 2nd, 2011
= Agenda =
== Updates ==
* Introducing Log Linden
** Log is working on the backend -> sim asset delivery system
** enhanced HTTP methods
** coming to ADITI soon.
* Good news from Maestro
** Andrew has a fix for the bug that's blocking threaded object rez
** we're planning to throw it into next week's iteration of the maint-server branch
* Linden Homes broken doors/encroachment bug.
* Main Channel
** Viewer Metrics project from LeTigre.
*** https://wiki.secondlife.com/wiki/Parcel_encroachment
** http://blogs.secondlife.com/community/technology/release/blog/2011/01/31/deploys-for-the-week-of-2011-01-31
* Magnum
** Maint Server + encroachment bug fixes.
*** https://wiki.secondlife.com/wiki/Beta/Magnum
*** https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_RC_Magnum/11
* LeTigre
** Display Names fixes
*** https://wiki.secondlife.com/wiki/Beta/LeTigre
*** https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_RC_LeTigre/11
** llGetDisplayName returns nothing if the resident has not chosen a new name
** llGetDisplayName failed intermittently
* Blue Steel
** Simons Interest List project r + encroachment bug fixes.
*** https://wiki.secondlife.com/wiki/Beta/BlueSteel
*** https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_RC_BlueSteel/11
** let there be fireworks
* XMPP
* User Groups or Office Hours?
= Transcript =
Transcript of Oskar Linden's Beta Server Office Hour for February 2nd, 2011:
* [15:00] Rex Cronon: were u cloned mr mamoth:)
* [15:02] Oskar Linden: happy Thursday everybody
* [15:02] Rex Cronon: likewise
* [15:02] Oskar Linden: we'll wait a few minutes and see who else shows up
* [15:02] RedMokum Bravin: And happy (Chinese) New Year of the Rabbit :-)
* [15:02] Oskar Linden: next year is my year :-)
* [15:02] Rex Cronon: happy new rabbit year:)
* [15:02] Lares Carter: Oskar, will you upload the logs of the last two office hours to the wiki?
* [15:02] Oskar Linden: bringing back the dragon
* [15:02] Homeless: I: have a question while we're waiting
* [15:03] Oskar Linden: I will Lares
* [15:03] Lares Carter: cool, thanks!
* [15:03] RedMokum Bravin: Ah... the Dragon is a happy sign.
* [15:03] Oskar Linden: I'll explain if you give me a chance
* [15:03] Homeless: If: I drop a physical rubber sphere 100 meters down, how high should it bounce?
* [15:03] Oskar Linden: rubber means nothing really
* [15:03] Oskar Linden: changes some friction
* [15:04] Oskar Linden: maybe the sound
* [15:04] Rex Cronon: doesn't depend on what u drop it on?
* [15:04] RedMokum Bravin: Rubber mostly changes the sound, yes.
* [15:04] Homeless: it: used to bounce, now it doesn't
* [15:04] Homeless: the: ground
* [15:04] RedMokum Bravin: Everything used to bounce really.
* [15:05] Oskar Linden: so we might as well get started
* [15:05] Oskar Linden: light crowd today
* [15:05] Homeless: I: used to be able to sit on a sphere, raise it to 4000 meters, close edit window and go for a bouncyy ride when it hit ground
* [15:05] RedMokum Bravin: Did nobody give a shout on channel?
* [15:05] Homeless: now: it just lands
* [15:05] Homeless: is: that correct?
* [15:05] Oskar Linden: so here is the agenda
* [15:05] Oskar Linden: https://wiki.secondlife.com/wiki/Beta_Server_Office_Hours
* [15:06] Oskar Linden: first order of business is introducing Log Linden
* [15:06] Rex Cronon: rubber that doesn't bounce? that sounds wrong
* [15:06] Oskar Linden: Log who are you and what do you do?
* [15:06] Log Linden: Let's see, I'm a software engineer at Linden Lab
* [15:07] Log Linden: I'm working on asset delivery improvements in the simulator
* [15:07] RedMokum Bravin: That sounds pretty important.
* [15:07] Melvin Starbrook: im stuck..
* [15:08] Rex Cronon: hi log. btw were u brought back by the miracles of modern cloning:)
* [15:08] Rickk Turbo: hmm
* [15:08] Sigma Avro: log lag lol
* [15:08] Oskar Linden: any details you can share Log?
* [15:08] Rickk Turbo: weird I was here 5 mins ago and not a sole
* [15:08] Log Linden: heh, rex, mostly computers
* [15:08] Melvin Starbrook: trying out the new firestorm..maybe thats why im stuck kol
* [15:08] Oskar Linden: the more details you ahve the happier these guys are
* [15:08] Rex Cronon: very likely that u will receive lots of love from people that have inventory problems
* [15:09] Oskar Linden: anything short of server source code will be fine by me :-D
* [15:09] Latif Khalifa: Log, asset delivery from backend to sim, or from sim to the viewers?
* [15:09] Log Linden: backend to sim
* [15:09] Identity Euler: wb Homeless
* [15:09] Latif Khalifa: swithing to http there too?
* [15:09] Monty Linden: oddly, sim to backend has been http for a long time
* [15:09] Log Linden: That's already http, we're just improving the way to do it
* [15:09] Monty Linden: we're just cranking up the rates a bit
* [15:10] Latif Khalifa: cool
* [15:10] Monty Linden: and it's coming to Aditi....
* [15:10] Oskar Linden: rate cranking?
* [15:10] Oskar Linden: when is it coming to aditi?
* [15:10] Monty Linden: we hit code complete
* [15:10] Monty Linden: today
* [15:10] Latif Khalifa: i wish all asset downloads were http, but only sim -> viewer assets that are switched over are textures
* [15:10] Monty Linden: for the first phase
* [15:10] Monty Linden: QA soak and then Aditi
* [15:10] Monty Linden: We're hoping sims that have a history of
* [15:11] Monty Linden: high download queue numbers will get
* [15:11] Monty Linden: an improvement from this.
* [15:11] Monty Linden: Combats sims
* [15:11] Monty Linden: etc.
* [15:11] Rex Cronon: so log, did u alread jump head first in to code to see why asset delivery is so cranky?
* [15:11] Monty Linden: So we're looking for volunteers
* [15:11] Latif Khalifa: Monty, it happens on all sims occasionally
* [15:11] Monty Linden: yeah but we have a few that break 1000 and approach 10000
* [15:12] Sigma Avro: hope there will not me more gosted prims than before
* [15:12] Monty Linden: But the benefits are everyone's
* [15:12] Oskar Linden: Monty can you outline exactly what kind of sims you're hoping will volunteer
* [15:12] Monty Linden: I don't have a concrete description, at least not yet.
* [15:13] Oskar Linden: ok, we can work on that offline again. maybe send out a mail to the list
* [15:13] Monty Linden: high usage of non-texture assets (clothing, sound, gestures, animations).
* [15:13] Monty Linden: high TP occurrences resulting in additional load
* [15:13] Sigma Avro: meshes ?
* [15:14] Monty Linden: meshes should be unaffected by this
* [15:14] Monty Linden: either way
* [15:14] Oskar Linden: cool. glad to hear about those changes
* [15:14] Oskar Linden: and welcome to Log
* [15:14] Oskar Linden: Log says he'll be attending more of these meetings
* [15:14] Eddi Decosta: HEYA 
* [15:14] Oskar Linden: Monty told him to
* [15:14] Latif Khalifa: welcome tot he madhouse Log
* [15:14] Oskar Linden: :-)
* [15:14] Latif Khalifa: :)
* [15:14] Monty Linden: It probably won't be compressed region crossings but
* [15:15] Monty Linden: it should be an incremental change in the right direction
* [15:15] Oskar Linden: let's get some graphs :-D
* [15:15] Eddi Decosta: loll log 
* [15:15] Oskar Linden: so let's see what's next
* [15:15] Oskar Linden: Maestro says he has some good news
* [15:15] Latif Khalifa: that teleport graph needs framing
* [15:15] Oskar Linden: Maestro?
* [15:15] Latif Khalifa: success story at last
* [15:16] Latif Khalifa: (before the big megaprim deletion disaster of 2011) :P
* [15:16] Eddi Decosta: hi Oskar 
* [15:16] Oskar Linden: hi Eddi
* [15:16] Melvin Starbrook: ah its true....
* [15:17] Oskar Linden: Maestro?
* [15:17] Melvin Starbrook: some mega prims were gone... they were deleted?
* [15:17] Maestro Linden: oops sorry
* [15:17] Maestro Linden: had chat in another window
* [15:17] Sigma Avro: yes, what happened to megaprims ?
* [15:17] Oskar Linden: we're waiting on Maestro to tell us his good news
* [15:17] Maestro Linden: *ahem*
* [15:17] Rickk Turbo: lol
* [15:17] Oskars Drag: Kart 1.2: You aren't the owner
* [15:17] Maestro Linden: so, Andrew has fixed the bug that's blocking threaded object rez
* [15:17] Oskar Linden: this is good news
* [15:18] Maestro Linden: and we're planning to throw it into next week's iteration of the maint-server branch
* [15:18] Maestro Linden: (which is currently on... Magum)
* [15:18] Maestro Linden: with threaded rez enabled
* [15:18] Oskar Linden: The Return of T-Rez
* [15:18] Rex Cronon: what r threaded objects?
* [15:18] Oskar Linden: yarn
* [15:18] Oskar Linden: quilts
* [15:18] Oskar Linden: sweaters
* [15:18] RedMokum Bravin: haha
* [15:18] Monty Linden: bolts
* [15:18] Rex Cronon: no kidding:)
* [15:19] Monty Linden: blasted knitters
* [15:19] Maestro Linden: it's faster rezzing
* [15:19] Maestro Linden: with less sim lag
* [15:19] Homeless: real: life cloth in sl!
* [15:19] Oskar Linden: Monty you want to tackle a description of threads?
* [15:19] 4 Wheeler: You aren't the owner
* [15:19] Rex Cronon: so how many threaded sweaters can your servers support:)
* [15:19] Rickk Turbo: less grey goo fencing?
* [15:19] Monty Linden: haha
* [15:19] Monty LindenMonty: Linden is mostly angered by threads
* [15:19] Monty Linden: seriously
* [15:19] Oskar Linden: the concept of Threads in operating systems and software development is probably better researched on wikipedia or something
* [15:19] Maestro Linden: no, you'll hit the grey goo fence even quicker if you try to rez above the limit
* [15:20] Monty Linden: we push some deferrable rezzing work into a thread
* [15:20] Maestro Linden: if you're trying to rez continuously like that...
* [15:20] Oskar Linden: the basic idea is parallel code instead of sequential
* [15:20] Monty Linden: rezzing objects have three states then: not existing, in trasition, rezzed
* [15:20] Latif Khalifa: I have urged Simon to take into account de-rezzing too, they cause big sim freezes too. So far I have not managed to convice him it was needed.
* [15:20] Monty Linden: and by squeezing the middle time is saved
* [15:20] Sigma Avro: and a 4 one: gosted
* [15:21] Rex Cronon: i am aware what threads r. the thing is that the viewer doesn't tell u if the objects u rez r threaded or not
* [15:21] Monty Linden: ghosted is a special case for SL name 'avro'
* [15:21] Oskar Linden: <_<
* [15:21] Sigma Avro: am beside
* [15:21] Oskar Linden: alright so, next up
* [15:21] Monty Linden: none of the viewer's business (threads)
* [15:22] Oskar Linden: the LInden Homes broken door bug
* [15:22] Latif Khalifa: No, what people call ghosted prims are prims that get removed from simulation, but not from the physics engine, so you end up bumping into invisible walls.
* [15:22] Monty Linden: strictly internal state
* [15:22] Eddi Decosta: (eddi.decosta) is now known as Eddi Decosta.
* [15:22] Rickk Turbo: isnt this one for LDPW?
* [15:22] Oskar Linden: oh right
* [15:22] Oskar Linden: while we're talking about ghosted prims
* [15:22] Oskar Linden: does anyone have a reliable repro for creating ghosted prims?
* [15:22] Rickk Turbo: yeh I saw a few on BS sandbox the other week
* [15:23] Eddi Decosta: (eddi.decosta) is now known as Monster LagGroup.
* [15:23] Sigma Avro: no, dont' know when they occur, honest
* [15:23] Homeless: what: is a ghosted prim?
* [15:23] Oskar Linden: I've talked with Falcon about it
* [15:23] Oskar Linden: and he can't do a lot until he can see how they get made
* [15:23] Latif Khalifa: Oskar, it seems to be the care when derez (talking to inventory server) takes a long time. There seem to be some timing issues when inventory db/asset server are slow to respond.
* [15:23] Sigma Avro: parcell changes seems to favour them, but not sure
* [15:23] Oskar Linden: if you guys can ask around and see if anyone knows a set of reliable repro steps for creating ghosted prims I can get Falcon to look at it
* [15:23] Rickk Turbo: it's physical form exists on the simular
* [15:24] Rickk Turbo: simulator* but not the prim
* [15:24] Sigma Avro: this will nobel price
* [15:24] Sigma Avro: lol
* [15:24] Oskar Linden: ok
* [15:24] Melvin Starbrook: long time ago i did see them..
* [15:24] Oskar Linden: well back to the broken doors bug
* [15:24] Latif Khalifa: I don't know if you can simulate conditions with asset server slowness, or inv db.
* [15:24] Rickk Turbo: what's wrong with the doors?
* [15:24] Oskar Linden: the issue sounds humorous but actually was a pretty deep issue
* [15:24] Oskar Linden: linden homes are unique in how they use the sim
* [15:25] Oskar Linden: the root prim is off the users parcel but the entire home is on their parcel
* [15:25] Oskar Linden: so they can use full prim allotmens and still have a house
* [15:25] Oskar Linden: encroachment brought a bug though
* [15:25] Sigma Avro: haha
* [15:25] Oskar Linden: the bug overrode root prims parcel script settings
* [15:25] Master StarshipMaster: Starship smiles
* [15:25] RedMokum Bravin: people cleverly do the same with abandoned main land. so not that unique.
* [15:25] Rickk Turbo: heh
* [15:25] Oskar Linden: and favored per prim parcel script settings
* [15:25] Master Starship: so we can get rid of those lovely homes if we wish ;)
* [15:26] Rickk Turbo: so perhaps sim flag to allow scripts not to break?
* [15:26] Latif Khalifa: Oskar, interesting
* [15:26] Oskar Linden: so scripts in child prims in linden homes were not able to be used
* [15:26] Oskar Linden: it was interesting
* [15:26] Homeless: they: put a lot of house makers out of business
* [15:26] Sigma Avro: well, am hapy of having a free land, but not the house on it, lol
* [15:26] Oskar Linden: and it affected a lot more than just linden homes for sure
* [15:26] Rickk Turbo: i thought most ppl just TP in
* [15:26] Oskar Linden: people whose scripts were set to everyone would still work of course
* [15:26] Rickk Turbo: do they really need a door?
* [15:26] Rickk Turbo: lol
* [15:26] Oskar Linden: so it was tricky to deduce
* [15:27] Oskar Linden: it was more than doors it was everything scripted in the house
* [15:27] Rickk Turbo: ah
* [15:27] Oskar Linden: but that's what we heard "my doors are broke"
* [15:27] Sigma Avro: I thought these scripts where http
* [15:27] Master Starship: the thing most people use
* [15:27] Oskar Linden: the issue was pretty widespread but we got a fix into two of the RC's
* [15:27] RedMokum Bravin: Master: that would be "my sexbed is broken"
* [15:27] Master Starship: Who gave you your sexbed is broken ?
* [15:27] Rex Cronon: if u let people rez their own doors...
* [15:27] Oskar Linden: and moved most of the linden homes to those spares
* [15:27] RedMokum Bravin: Love the sync
* [15:28] Oskar Linden: we put it into two rc's so that it would for sure go out next week.
* [15:28] Oskar Linden: it was either that or rollback
* [15:28] Oskar Linden: and I like this approach better
* [15:28] Oskar Linden: so if you've noticed weridness in that regard now you know the issue
* [15:28] Maestro Linden: There's a separate issue with Linden Homes as well
* [15:29] Latif Khalifa: I never notice those, my whole sim is one parcel
* [15:29] Maestro Linden: which is distinct from the 'broken doors' bug
* [15:29] Oskar Linden: yeah the LH houses do some weird stuff
* [15:29] Oskar Linden: we're working on that too
* [15:29] Oskar Linden: or rather the land team is
* [15:29] Maestro Linden: there are some connectivity issues between the LSL scripts in certain homes and the control panel in the website
* [15:29] Maestro Linden: we're still investigating that bug
* [15:29] Maestro Linden: or rather the land team is
* [15:30] Oskar Linden: besides that the releases this week went fairly well
* [15:30] Monty LindenMonty: Linden suggests that the website code get a code review
* [15:30] Oskar Linden: the megaprimloss issue was not related to any server deploys
* [15:30] Sigma Avro: and that is provides more options to these LHs
* [15:30] Oskar Linden: just a matter of poor timing
* [15:31] Oskar Linden: I'm always pretty open with you guys about causes and technical details but on this issue it wasn't my call so I dont have much more I can divulge
* [15:31] Oskar Linden: it was unintentional and unrelated to server rolls
* [15:31] Homeless: I'll: be glad when the 64m limit is live... will be able to get rid of megaprims
* [15:31] Oskar Linden: individual cases can request a rollback if sims are affected.
* [15:31] Sigma Avro: seems that the lost megaprims, when no copy, where not going to "lost and found" according t post, rigt ?
* [15:32] Rickk Turbo: so there's a clamp down on mp usage?
* [15:32] Oskar Linden: there is no clampdown on MP usage
* [15:32] Oskar Linden: it was an accident
* [15:32] Rickk Turbo: k
* [15:32] Oskar Linden: not intentional and not a bug
* [15:32] Melvin Starbrook: oh was a mistake only?
* [15:32] Sigma Avro: red button hit cauz lag, lol
* [15:32] Oskar Linden: we support megaprims by default and will probably continue to do so
* [15:33] Rickk Turbo: it would be nice to make objects over 10m
* [15:33] Rickk Turbo: though
* [15:33] Oskar Linden: we've got a few things in RC this week
* [15:33] Oskar Linden: there is a display names fix
* [15:33] Oskar Linden: the interest list code
* [15:33] Oskar Linden: and maintserver fixes
* [15:33] Jonathan Yap: It would be nice if the sim sent a message to the viewer on what max size prim is supported
* [15:34] Oskar Linden: next week the ilist code will probably get pushed to the main grid
* [15:34] Rex Cronon: in a way is good that it was just an accident, otherwise it would have meant the megas were gone
* [15:34] Melvin Starbrook: the platform i had was deleted lol
* [15:34] Melvin Starbrook: was weird when tp-ing home lol
* [15:34] Sigma Avro: wich fixes, if not too complicated to explain Oskar ?
* [15:34] Oskar Linden: for which?
* [15:34] Sigma Avro: for next RC
* [15:35] Oskar Linden: well next weeks RC's will have the display names one that is already out there
* [15:35] Oskar Linden: the maintserver we have + theT-Rez fix
* [15:35] Sigma Avro: what you said at 15 : 33, mainserver fixes
* [15:35] Oskar Linden: maint server now has SVC-6678[c]: Changing Regions Very fast Causes "No Valid Agent ID"
* [15:35] JIRA-helper: http//jira.secondlife.com/browse/SVC-6678: 
* [#SVC-6678] Changing Regions: Very fast Causes " No Valid Agent ID " 
* [15:35] Oskar Linden: and SVC-6723[c]: Scripted and linked objects not behaving properly when crossing parcel boundaries
* [15:35] JIRA-helper: http//jira.secondlife.com/browse/SVC-6723: 
* [#SVC-6723] Scripted and: linked objects not behaving properly when crossing parcel boundaries 
* [15:36] Sigma Avro: nice having fixed these
* [15:36] Maestro Linden: maint-server has some misc sim crasher fixes as well
* [15:36] Oskar Linden: and misc crash fixers :-p
* [15:36] Maestro Linden: nothing important :)
* [15:36] Oskar Linden: :-)
* [15:36] RedMokum Bravin: "very fast" erm.... it occurs when you are simply flying into another region as an avatar.
* [15:36] Oskar Linden: slow down red
* [15:37] Oskar Linden: life is too short for fast tp's
* [15:37] Oskar Linden: or soemthing
* [15:37] Maestro Linden: I've never been able to reproduce it with simple flying, personally.. but it's very easy to trigger if you sit on a scripted box that crosses 100x in 5 seconds
* [15:37] RedMokum Bravin: I don't. I simply fly as an avatar with wings. Should I go on foot in the air? :-p
* [15:37] Flip Idlemind: Kelly Linden r here
* [15:37] Latif Khalifa: get rid of friends too. you teleport faster when you don't have any friends.
* [15:37] Oskar Linden: what? what? what? what? what? what?
* [15:37] Oskar Linden: Kelly?
* [15:37] Oskar Linden: here?
* [15:37] Oskar Linden: now?
* [15:37] Oskar Linden: <_<
* [15:37] Kelly Linden: where?
* [15:37] Rickk Turbo: i've manged to generate this error by moving into 3 different region with a period of 1.5 seconds
* [15:37] Oskar Linden: >_>
* [15:37] Oskar Linden: wow
* [15:37] Melvin Starbrook: wow
* [15:37] Oskar Linden: welcome back Kelly
* [15:37] Sigma Avro: easy, sit on a prim that you edit amove, you can change sims at fast rate
* [15:37] Latif Khalifa: Hey tehKellz, welcome back :)
* [15:37] Kelly Linden: thanks
* [15:37] RedMokum Bravin: Kelly is alive! Yay!
* [15:38] Oskar Linden: what's new Kelly?
* [15:38] Rex Cronon: hello
* [15:38] Jonathan Yap: 892 diapers
* [15:38] Kelly Linden: just trying to get back into the swing of things.
* [15:38] Lares Carter: hi Kelly!
* [15:38] Oskar Linden: Kelly spent his break fixing every LSL issue and cocnern you have ever had and shipped it 5 minutes ago
* [15:38] Rex Cronon: right:)
* [15:38] Kelly Linden: yup, if there are any more problems they are now Oskars fault.
* [15:38] Latif Khalifa: Oskar c# scripting too? ;)
* [15:38] Rickk Turbo: prolog :)
* [15:39] Sigma Avro: go already for F# lol
* [15:39] Oskar Linden: QA is only at fault for not finding developers faults in time
* [15:40] Sigma Avro: part of benefits could go to hire some
* [15:40] Latif Khalifa: they hide those well. very skilled that way ;)
* [15:41] Oskar Linden: so what is your plan for the rest of this quarter kelly?
* [15:41] Sigma Avro: having plans to put raycats on RC ?
* [15:41] Oskar Linden: what magical things are you working on that will wow this crowd?
* [15:41] Sigma Avro: *raycast
* [15:41] Monty LindenMonty: Linden wants raycats now
* [15:41] Homeless: raycats: sound fun
* [15:41] Oskar Linden: I like the sound of raycats
* [15:42] Sigma Avro: lol
* [15:42] Rex Cronon: haha. for a sec i thought was something new:)
* [15:42] Rickk Turbo: does it purr?
* [15:42] Latif Khalifa: "work on not being afk while people ask questions" ;)
* [15:43] Kelly Linden: I've still got the mono version update that I just need to sync up and push through to release. After that I'm not really sure yet.
* [15:43] Sigma Avro: Log forgot to Log out
* [15:43] Sigma Avro: lol
* [15:43] Rex Cronon: that thing is tooo talkative
* [15:44] Monty Linden: Log is being distracted by coworkers
* [15:44] Oskar Linden: I'm sure Kelly will pop by again when he has more to show
* [15:44] Flip Idlemind: Falcon Linden r here
* [15:44] Oskar Linden: you're welcome here whenever kelly
* [15:44] Oskar Linden: OMG a Falcon?
* [15:44] Log Linden: I'm still reading
* [15:44] Oskar Linden: Meow Raycats Meow
* [15:44] Melvin Starbrook: i was a linden graveyard today....
* [15:44] Melvin Starbrook: at
* [15:44] Falcon Linden: There will be no "raycats" any more than there will be Lolcatz
* [15:44] Flip IdlemindFlip: Idlemind <-- Official Linden Announcer :O
* [15:44] Falcon Linden: I want to be abundantly clear about that. :P
* [15:44] Oskar Linden: you've heard it here folks
* [15:44] Sigma Avro: lolcatz ?
* [15:44] Oskar Linden: no raycats
* [15:45] Rex Cronon: no long ones either?
* [15:45] Latif Khalifa: he's so pushy ;)
* [15:45] Falcon Linden: Latif: yeah...I am that :)
* [15:45] Sigma Avro: too lagy ?
* [15:45] Flip Idlemind: I can haz raycast?
* [15:45] Monty LindenMonty: Linden pwns assets, there will be raycats
* [15:45] Falcon Linden: FLIP: you can haz raycast. You can not haz raycats.
* [15:45] Oskar Linden: so what are you working onthese days falcon?
* [15:45] Flip Idlemind: Yayy
* [15:45] Rex Cronon: so funny what a little typo can do:)
* [15:46] Falcon Linden: Working on physics bugs, mesh asset verification, and a number of very cool things I can't tell you about.
* [15:46] Rickk Turbo: linden bears gone of out fasion?
* [15:46] Falcon Linden: :)
* [15:46] Latif Khalifa: sekrit projects
* [15:46] Melvin Starbrook: i love linden bears :)
* [15:46] Flip Idlemind: Can you tell us about the things you can't tell us about?
* [15:46] Falcon Linden: absolutely.
* [15:46] Sigma Avro: Falcon is here , it is already a big progress, maybe next week he will say somthing
* [15:46] Falcon Linden: They are things.
* [15:46] Jonathan Yap: Adjustable gravity?
* [15:46] Latif Khalifa: like "how to introduce most bugs that Oksar and QA will fail to find" ;)
* [15:47] Falcon Linden: yep!
* [15:47] Homeless: should: objects bounce when hitting the ground after falling great distances?
* [15:47] Eddi Decosta: heya falcon 
* [15:47] Oskar Linden: Falcon is sneaky with his bugs
* [15:47] Falcon Linden: Jonathan adjustable gravity multipliers are already part of physics materials
* [15:47] Sigma Avro: well, this in simulator already
* [15:47] Falcon Linden: Homeless: depends on their restitution, eh?
* [15:47] Homeless: they: don't bounce as well as they used to
* [15:47] Oskar Linden: Monty is more accomodating and just leaves them out for the rest of us to find easily
* [15:47] Rex Cronon: so, what bounces on what?
* [15:47] Homeless: they: sort of go splat
* [15:48] Falcon Linden: There are two major behavioral bugs I'm looking at (or will be next week). The penetrating boxes and the weird oscillation behavior during some collisions
* [15:48] Sigma Avro: ah, you could repro it Falcon ?
* [15:48] Falcon Linden: the boxes yes. The oscillations I haven't tried recently but I did see at one point. If you have a good repro, it would be helpful
* [15:49] Sigma Avro: well, it is when edges attack first than face
* [15:49] Sigma Avro: they penetrate the prim
* [15:49] Sigma Avro: well,specify elsewhere
* [15:49] Falcon Linden: Right, but I once saw a nasty thing with some bowling pins that would never settle down
* [15:49] Falcon Linden: I assume that's the oscillation issue
* [15:50] Maestro Linden: didn't the bowling pins have some unreasonable physics settings?
* [15:50] Sigma Avro: in a way, I like this specificity of SL physics, lol
* [15:50] Falcon Linden: the whole thing had unreasonable physics settings
* [15:50] Falcon Linden: smile: I have no idea what that means
* [15:51] Sigma Avro: (well, perpetual motion finaly discovered, nice !)
* [15:51] Maestro Linden: the configurable options are nice
* [15:51] Rex Cronon: :)
* [15:51] Falcon Linden: so....
* [15:51] Rex Cronon: too bad it works only in VWs
* [15:52] Falcon Linden: by the way, regarding bouncing, remember that because the extra gap has been removed, bounces will appear different
* [15:53] Sigma Avro: dont' get the point Falcon, the bouncing should appear more natural , or not ?
* [15:54] Oskar Linden: nature has no place in SL :-)
* [15:54] Falcon Linden: just...different :P
* [15:54] Rex Cronon: an elastic collision takes place and how far is ball bouncing should depend on its velocity. right?
* [15:54] Falcon Linden: could see a bit of penetration, for example
* [15:54] Oskar Linden: in the 6 minutes left I have 2 things left to discuss
* [15:54] Sigma Avro: yes, penetration probably due to mesh sizes
* [15:54] Oskar Linden: perhaps falcon can stay longer to answer physics question s?
* [15:54] Falcon Linden: the collision is not perfectly elastic. Both objects have a restitution, the collision's restitution is the geometric mean of the two colliding restitutions
* [15:54] Falcon Linden: Sure. I'll wait.
* [15:55] Maestro Linden: remember that the viewer extrapolates motion of objects, so you could see some fake penetration when an object hits the ground
* [15:55] Oskar Linden: XMPP is close to being ready for ADITI
* [15:55] Oskar Linden: I'm working with that team to define what that will look like and how you all can help
* [15:55] Rickk Turbo: what's xmpp?
* [15:55] Sigma Avro: Ah, that is why I make bounce rubber on stone
* [15:55] Oskar Linden: I don't have a lot of info today
* [15:55] Jonathan Yap: xmpp = new group IM chat
* [15:55] Oskar Linden: but I'll loop you all in as I do
* [15:55] Oskar Linden: correct
* [15:55] Rex Cronon: didn't some peole already tried xmmp on this grid?
* [15:55] Rickk Turbo: ahh right
* [15:55] Oskar Linden: I'll get someone here to answer your questions
* [15:55] Jonathan Yap: some are connected to the chat server
* [15:56] Oskar Linden: the LL server side has not been implemented
* [15:56] Latif Khalifa: O/
* [15:56] Sigma Avro: I found kinda new viwer bug : message appears before name
* [15:56] Latif KhalifaLatif: Khalifa is in Second Life Beta chat as we speak ;;)
* [15:56] Rickk Turbo: but not our group?
* [15:56] Oskar Linden: the last thing I have to chat about is this new approach to office hours
* [15:56] Rex Cronon: u mean group meetings:)
* [15:56] Oskar Linden: Linden Lab is changing Office Hours to targetted User Groups
* [15:57] Oskar Linden: there are really no changes from how this meeting is set up
* [15:57] Melvin Starbrook: only a name change?
* [15:57] Oskar Linden: I've been running things like this for more thana year and a half and it's working well
* [15:57] Sigma Avro: what does it mean Oskar ? Different hours for this meeting ?
* [15:57] Oskar Linden: my OH falls into the new communication plans perfectly
* [15:57] Oskar Linden: once I change the name
* [15:57] Oskar Linden: SBUG has a nice ring to it
* [15:57] Oskar Linden: Server Beta User Group
* [15:57] Latif Khalifa: lol
* [15:58] Identity Euler: 
* [15:58] Oskar Linden: thoughts?
* [15:58] Sigma Avro: nice, lol
* [15:58] Latif Khalifa: +1
* [15:58] Oskar Linden: better than BSUG
* [15:58] Jonathan Yap: BUGS :P
* [15:58] Oskar Linden: Beta User Group - Server?
* [15:58] Jonathan Yap: yes
* [15:58] Oskar Linden: heh
* [15:58] Oskar Linden: I'll think about it
* [15:58] Rex Cronon: BUGZ:)
* [15:58] Flip Idlemind: Zerver?
* [15:58] Identity Euler: Beta User Group Service :D
* [15:58] Rickk Turbo: Beta User Groupie sounds better
* [15:59] Oskar Linden: :-)
* [15:59] RedMokum Bravin: Great idea to make clear that this group is not about the viewer anyway.
* [15:59] Oskar Linden: I'll apologize for not getting the transcripts up
* [15:59] Rex Cronon: sounds better with a z at the end:)
* [15:59] Oskar Linden: I've been sick and out of the office for more than a week
* [15:59] Eddi Decosta: sorry have crashed :)
* [15:59] Oskar Linden: the notes are on this machine
* [15:59] Oskar Linden: I have 3 weeks worth to update after this meeting :-)
* [15:59] Oskar Linden: and there we go. I am done
* [16:00] Oskar Linden: Falcon said he would stay around for more questions
* [16:00] Oskar Linden: that is very generous of him
* [16:00] Sigma Avro: have not heard the coucou this time ?
* [16:00] Sigma Avro: oh,
* [16:00] Rickk Turbo: back to COD ?
* [16:00] Flip IdlemindFlip: Idlemind <-- Came in late, and wants to know what "DRTSIM-30" is (and stands for)
* [16:00] Rickk Turbo: :)
* [16:01] Sigma Avro: have a good afternoom all
* [16:01] Rickk Turbo: night here
* [16:01] Rickk Turbo: :)
* [16:01] Lares Carter: thanks for your time oskar, and thanks for updating the transcripts
* [16:01] Rex Cronon: tc all those leaving
* [16:01] Sigma Avro: owell me too Rickk
* [16:01] Maestro Linden: flip: drtsim-30 is the interest list fixes
* [16:01] Monty Linden: see all y'all next week
* [16:01] Latif Khalifa: thanks for your time guys
* [16:01] Log Linden: Later!
* [16:01] Oskar Linden: I totally forget what the DRT acronym stands for
* [16:01] RedMokum Bravin: ciao. till next time.
* [16:01] Maestro Linden: the same thing that's on bluesteel now
* [16:02] Oskar Linden: basically it's a holder for upcoming sim changes
* [16:02] Monty Linden: DRT: Don't Run This
* [16:02] Jonathan Yap: Demand Resource Table
* [16:02] Rickk Turbo: lol
* [16:02] Oskar Linden: Dude, Really Tubular
* [16:03] Oskar Linden: hah falcon left
* [16:03] Oskar Linden: group hug on falcon time
* [16:03] Latif Khalifa: lol
* [16:03] Rex Cronon: isn't falcon stress enought with trying to fix bugx? show some mercy:)
* [16:04] Identity Euler: 
* [16:04] Jonathan Yap: Did he leave voice on this time?
* [16:04] Oskar Linden: heh
* [16:04] Oskar Linden: he can handle it
* [16:04] Oskar Linden: his av probably is physics enhanced
* [16:04] Latif Khalifa: should test an old tosser on him :P
* [16:04] Rickk Turbo: time i was getting off
* [16:04] Rickk Turbo: to bed :)
* [16:04] Rickk Turbo: nite all
* [16:05] Identity Euler: thank you, see you all next time 
* [16:05] Falcon Linden: I'm still here
* [16:05] Falcon Linden: mutter mutter
* [16:05] Oskar Linden: there he is
* [16:05] Falcon Linden: was there a question?
* [16:05] Oskar Linden: questions?
* [16:05] Oskar Linden: going once...
* [16:05] Oskar Linden: going twice...
* [16:05] Rex Cronon: the right way to bounce things:)
* [16:05] Rex Cronon: is?
* [16:05] Latif Khalifa: how to achieve world peace and kindness towards mankind?
* [16:05] Oskar Linden: hah
* [16:06] Falcon Linden: Latif: First, send me a check for 6 million dollars.
* [16:06] Latif Khalifa: then?
* [16:06] Rex Cronon: for a sec latif i though u were quoting team rocket:)
* [16:06] Latif Khalifa: Do aditi dollars count? ;)
* [16:06] Falcon Linden: Latif: Then I'll be at peace and happy
* [16:07] Eddi Decosta: oh, little question about dual monitor, some time i see one black screen for 2 or 3 sec when i resize the viewer .. do you know if the dualscreen is supoorted or not?
* [16:07] Falcon Linden: No clue
* [16:07] Falcon Linden: but I need to run off and work on mesh decompression
* [16:07] Eddi Decosta: and what i can do to get a full support of that :)
* [16:07] Falcon Linden: So: adieu!
* [16:07] Latif Khalifa: ciao
* [16:07] Rex Cronon: tc everybody. i am leaving too. and getwell oskar:)
* [16:07] Maestro Linden: Not sure.. I know there's a long-lived bug about rebaking your clothing textures in macos when your viewer isn't on the primary monitor...
* [16:08] Latif Khalifa: something about opengl bug in apple dirvers they don't care to fix
* [16:08] Eddi Decosta: maesto i see that :)
* [16:08] Flip Idlemind: Oh yeah, and did I hear correctly that Threaded Rez is getting RC'd again
* [16:08] Flip Idlemind: And also, Stone Linden r here
* [16:08] Latif Khalifa: Stoned Linden?
* [16:08] Latif Khalifa: I thought that was hiring prerequisite ;)
* [16:10] Latif Khalifa: hmmm money() event is getting fired twice for a single payment again. *sigh*
* [16:10] Latif KhalifaLatif: Khalifa goes play customer support
* [16:12] Flip Idlemind: There's also "DRTVWR-34_2.5.0-beta3" so whatever "DRT" is, it applies to viewers as well
* [16:13] Oskar Linden: I remembered it
* [16:13] Oskar Linden: Deploy Request Tracker
* [16:13] Oskar Linden: whew
* [16:14] Oskar Linden: cya kelly
* [16:15] Oskar Linden: ok guys I am logging off here
* [16:15] Oskar Linden: cya!