nyuuzyou/wikis huggingface dataset:
Colony 0

Colony 0 is a Colony in Xenoblade Chronicles 3. This colony is the home of No. 7, Segiri. This Colony is not either affiliated with either Keves or Agnus. They carry out black ops to keep the war between Keves and Agnus in check. Unlike other Colonies, there is no Ferronis or Flame Clock, instead the inhabitant's Ferrons fulfills those roles.
==Plot==
==Locations==
===Captocorn Peak===
* Colony 0 (Location)
===Li Garte Prison Camp===
* Central Cell
* Communal Cell Block
* Food Storage
* Guard Quarters
==Landmarks==
* Perimeter Outlet
* Vent Entrance
==Rest Spots==
* Cell No. 1
* Central Cell Canteen
==Shops==
==NPCs==
* Consul F
* Fixifixi
* No. 3
* No. 4
* No. 6
* No. 8
* No. 9
* No. 10
* No. 13
* No. 15
* Segiri
* Wheelideeli
==Trivia==
* Colony 0 is the only known Colony to change locations.
==Gallery==
Category:Colonies (XC3)
it:Colonia Zero
Colony 11

Colony 11 is a Colony in Xenoblade Chronicles 3. Located right next to Keves Castle, it is the home colony of Ashera. The inhabitants of this Colony are unstable and aggressive soldiers, and it acts as a "containment zone" for these people. They have a poor relationship with Keves Castle.
==Plot==
==Locations==
* Colony 11, Training Pit
==Landmarks==
* Colony 11: East Gate
* Colony 11: West Gate
==Rest Spots==
* Colony 11 Canteen
==Shops==
* Colony 11 Caravan
* Colony 11 Commissary
==NPCs==
* Ashera
* Branden
* Clad
* Easel
* Hexen
* Knoquehardt
* Rattlejack
* Strider
* Widow
* Zoren
==Gallery==
XC3 The Wrath of Ashera Colony 11.jpg|Ashera in front of Colony 11
Category:Colonies (XC3)
it:Colonia 11
Colony 11, Training Pit

Colony 11, Training Pit is a in Xenoblade Chronicles 3.
==Enemies==
* Equites
* Tenacious Clad (boss)
==NPCs==
==In other languages==
==Gallery==
XC3 Indomitable Clad vs Levnises.jpg|Clad fights Levnises in the training pit
Category:Locations (Syra Hovering Reefs)
Colony 11 Canteen

The Colony 11 Canteen is a in Xenoblade Chronicles 3. It is said to be under Easel's unit's control.
==NPCs==
==In other languages==
==Gallery==
Colony 11 Canteen Meal.jpg|Eunie and Riku eat a Mild Game Stew at Colony 11 Canteen
XC3 Rules of the Hunt eating the prey.jpg|The party share a meal with Easel's unit
XC3 Rules of the Hunt Branden serves meat.jpg|The party share a meal with Easel's unit
Category:Rest Spots (Syra Hovering Reefs)
Colony 15

Colony 15 is a Colony in Xenoblade Chronicles 3. It is the home colony of Triton. Unique to this colony is that its Consul is also its Commander. They are said to be men of the sea. There are no specific locations, landmarks or rest spots attached to this colony roaming Erythia Sea. It can be found stationed near Hargan Point Camp after Triton's Hero Quest Doing It My Way.
==Plot==
==NPCs==
* Api
* Kio
* Lhukavu
* Orson
* Pergas
* Ronja
* Saoru
* Torto
* Traveler
* Triton
==Trivia==
* Colony 15 soldiers all have red hair and wear a modified uniform with red parts and a Triton emblem.
* Colony 15's way of life is similar to the Thames from Xenogears.
** Their captains are "men of the sea".
** Both operate in the sea.
==Gallery==
Category:Colonies (XC3)
it:Colonia 15
Colony 30

Colony 30 is a Colony in Xenoblade Chronicles 3. It is the home colony of Valdi. The inhabitants of this Colony are mostly mechanics that make Levnises. Many Nopon are employed here.
==Plot==
==Locations==
* Colony 30 Maintenance Bay
==Landmarks==
* Colony 30 Cave Mouth
==Rest Spots==
* Colony 30 Canteen
==Shops==
* Colony 30 Caravan
* Colony 30 Commissary
==NPCs==
* Dinkidinki
* Erun
* Fixifixi
* Honorine
* 
* Mechafriend
* Michel
* Pulipuli
* Radek
* Repapa
* Ritz
* See-Mee-Mee
* Valdi
* Ven
* Widgewidge
* Yuzet
* Zooza
==Gallery==
Category:Colonies (XC3)
Colony 30's Off-Seer

Colony 30's Off-Seer is a discussion in Xenoblade Chronicles 3. Completing it automatically starts the quest Serene Melody.
==Info fragments==
Colony 30's Off-Seer requires 2 info fragments, located in Colony 30.
===Locations of the info fragments===
XC3 Info Colony 30's Off-Seer 2.jpg|Info fragment 1/2
XC3 Info Colony 30's Off-Seer 1.jpg|Info fragment 2/2
===Info fragment 1/2===
===Info fragment 2/2===
==Script==
==In other languages==
Colony 4

Colony 4 is a Colony in Xenoblade Chronicles 3. It is the home colony of Ethel and Bolearis.
==Plot==
Ethel manages to bring Colony 4 to Silver rank despite being in her third term.
==Locations==
* Colony 4 Central Hangar
* Colony 4 Central Yard
* Colony 4 Council Room
* Colony 4 Medical Quarter
* Colony 4 Observation Deck
==Landmarks==
* Colony 4 Checkpoint
* Colony 4 Command
* Colony 4 Ferronis Hatch
==Rest Spots==
* Colony 4 Barracks
* Colony 4 Canteen
==Shops==
* Colony 4 Caravan
* Colony 4 Commissary
==NPCs==
* Bambam
* Bolearis
* Brunella
* Dinzel
* Dorin
* Ethel
* Fla'ran
* Garvel
* Hoope
* Jeremy
* Kukucha
* Laszlo
* Layla
* Maxie
* Maybach
* Mercutio
* Mikoko
* Oleshandra
* Solon
* Ymeer
* Yorde
==Trivia==
* On the Colony , Ethel remains as the leader of Colony 4 even after her death and being no longer affiliated with the Colony.
* After Ethel rejoins as hero, if the party arrives to Colony 4 while Ethel is in the party, she will express how Colony 4 seems familiar to her.
==In other languages==
==Gallery==
Category:Colonies (XC3)
Colony 4's Problems

Colony 4's Problems is a discussion in Xenoblade Chronicles 3. It is received during Helping Out and is required to complete this . Completing it automatically starts the hero quest No Want of Courage.
==Info fragments==
Colony 4's Problems requires 2 info fragments, located in Colony 4. One of them is acquired by talking with Oleshandra.
===Location of the info fragment===
XC3 Colony 4's Problems 1.jpg|Info fragment 1/2
XC3 Colony 4's Problems 2.jpg|Info fragment 2/2
===Info fragment 1/2===
===Info fragment 2/2===
Talk with Oleshandra.
==Script==
==In other languages==
Colony 4 Nopon

Colony 4 Nopon is a discussion in Xenoblade Chronicles 3. Completing it automatically starts the quest Dorin and Bambam.
==Info fragments==
Colony 4 Nopon requires 1 info fragment, located in Colony 4.
===Location of the info fragment===
XC3 Info Colony 4 Nopon.jpg|Info fragment location
XC3 Colony 4 Nopon.jpg|Info fragment
===Info fragment===
==Script==
==In other languages==
Colony 4 Revitalized

Colony 4 Revitalized is a discussion in Xenoblade Chronicles 3. Completing it automatically starts the quest Beyond Mercy and Revenge.
==Info fragments==
Colony 4 Revitalized requires 1 info fragment, located in Colony 4.
===Location of the info fragment===
XC3 Info Colony 4 Revitalized.jpg|Info fragment location
===Info fragment===
==Script==
==In other languages==
Colony 5

Colony 5 is a Colony in Xenoblade Chronicles 3. It is headed by Ethel's old friend, Orsolya. They recently made it to Gold rank.
==Plot==
Once Colony 5 reached Gold, Moebius ravaged the Colony, killing most of its inhabitants. A small few managed to escape into the cave systems.
==Locations==
==Landmarks==
Category:Colonies (XC3)
Colony 5 Wreckage

Colony 5 Wreckage is a in Future Redeemed.
==Enemies==
==NPCs==
==In other languages==
==Gallery==
Colony 5 Wreckage (night).jpg|Colony 5 Wreckage at night
Colony 5 Wreckage back.jpg|Back of Colony 5 Wreckage
Colony 5 Wreckage back (night).jpg|Back of Colony 5 Wreckage at night
Category:Locations (Vermilion Woods)
Colony 6 - Ether Mine

Colony 6 - Ether Mine (originally unofficially referred to as Colony 6 ~Central Mine~) is Disc 3, Track 10 on the Xenoblade Original Soundtrack. It plays in the Ether Mine.
==Colony 6 - Ether Mine (Definitive Edition ver.)==
Colony 6 - Ether Mine (Definitive Edition ver.) is a track in Xenoblade Chronicles: Definitive Edition. It is Disc 2, Track 10 on the Xenoblade Chronicles: Definitive Edition Original Soundtrack and the Xenoblade Chronicles Original Soundtrack Trinity Box.
It is a rerecording of the original with slightly altered balance, mixing, and orchestration, in particular featuring much more prominent percussion. It plays in the same situations as the original.
===Composer notes===
==References==
Category:Music (XC1)Category:Songs composed by Manami Kiyota
Colony 6 - Future

Colony 6 - Future is Disc 4, Track 15 on the Xenoblade Original Soundtrack. It plays in Colony 6 if reconstruction is above 75%.
==Colony 6 - Future (Definitive Edition ver.)==
Colony 6 - Future (Definitive Edition ver.) is a track in Xenoblade Chronicles: Definitive Edition. It is Disc 2, Track 15 on the Xenoblade Chronicles: Definitive Edition Original Soundtrack and the Xenoblade Chronicles Original Soundtrack Trinity Box. It is a rerecording of the original with altered balance, mixing, and orchestration. It plays in the same situations as the original.
===In Tetris 99===
In , if the player uses the themed skin, the Definitive Edition rearranged version of Colony 6 - Future plays as the background music on the results screen if the player achieves a Tetris Maximus.
Category:Music (XC1)Category:Songs composed by Manami Kiyota
Colony 6 - Hope

Colony 6 - Hope is Disc 4, Track 12 on the Xenoblade Original Soundtrack. It plays in Colony 6 if reconstruction is between 50% and 75%.
==Colony 6 - Hope (Definitive Edition ver.)==
Colony 6 - Hope (Definitive Edition ver.) is a track in Xenoblade Chronicles: Definitive Edition. It is Disc 2, Track 14 on the Xenoblade Chronicles: Definitive Edition Original Soundtrack and the Xenoblade Chronicles Original Soundtrack Trinity Box.
It is a rerecording of the original with altered balance, mixing, and orchestration, including slight changes to various melody and accompaniment lines such as extra ornamentation in the melody at 0:07. It plays in the same situations as the original.
Category:Music (XC1)Category:Songs composed by Manami Kiyota
Colony 6 - Rebuilding

Colony 6 - Rebuilding (originally unofficially referred to as Colony 6 ~Restoration~) is Disc 3, Track 25 on the Xenoblade Original Soundtrack. It plays in Colony 6 if reconstruction is between 25% and 50%.
==Colony 6 - Rebuilding (Definitive Edition ver.)==
Colony 6 - Rebuilding (Definitive Edition ver.) is a track in Xenoblade Chronicles: Definitive Edition. It is Disc 2, Track 13 on the Xenoblade Chronicles: Definitive Edition Original Soundtrack and the Xenoblade Chronicles Original Soundtrack Trinity Box. It is a rerecording of the original with altered balance, mixing, and orchestration. It plays in the same situations as the original.
===Composer notes===
==References==
Category:Music (XC1)Category:Songs composed by Manami Kiyota
Colony 6 - Silence

Colony 6 - Silence is Disc 3, Track 15 on the Xenoblade Original Soundtrack. It plays inside Colony 6 when reconstruction is below 25%.
==Colony 6 - Silence (Definitive Edition ver.)==
Colony 6 - Silence (Definitive Edition ver.) is a track in Xenoblade Chronicles: Definitive Edition. It is Disc 2, Track 12 on the Xenoblade Chronicles: Definitive Edition Original Soundtrack and the Xenoblade Chronicles Original Soundtrack Trinity Box. It is a rerecording of the original with slightly altered balance, mixing, and orchestration. It plays in the same situations as the original.
Category:Music (XC1)Category:Songs composed by Manami Kiyota
Colony 6 reconstruction/Commerce Level 1

Commerce Level 1 is the first module in the Commerce category of Colony 6 reconstruction. The materials needed can be obtained in Colony 6 and Satorl Marsh. It is a prerequisite for inviting Talonyth. Completing it opens a new shop.
==Hint==
The residents can open shops if we can restore our commerce. People like shopping so we need more places for them to do it! We need two items to restore the colony's commerce. I know you can find Igna Hide Jackets at Satorl Marsh. Try asking people in the colony about other items.
==Materials==
==Gallery==
Colony 6 reconstruction Commerce Level 1 requirements.jpg|The requirements for Commerce Level 1
Colony 6 reconstruction Commerce Level 1 cutscene 1.jpg|Scene showing off the newly built shops
Colony 6 reconstruction Commerce Level 1 cutscene 2.jpg|Scene showing off the newly built shops
Colony 6 reconstruction Commerce Level 1 cutscene 3.jpg|Message detailing what was built
Colony 6 reconstruction/Commerce Level 2

Commerce Level 2 is the second module in the Commerce category of Colony 6 reconstruction. The materials needed can be obtained from the Ether Mine and Makna Forest. It is a prerequisite for inviting Hoko and Perrine to Colony 6. Completing it opens a new shop.
==Hint==
We've built some restaurants. Now all we need is some people who can cook... Although I don't think there's anyone like that around here. I think I would've heard about them if there was. We need two items to restore our commerce even more. I heard that you can get Hode Planks in jungle-like places. Try asking people in the colony about other items.
==Materials==
==Gallery==
Colony 6 reconstruction Commerce Level 2 requirements.jpg|The requirements for Commerce Level 2
Colony 6 reconstruction Commerce Level 2 cutscene 1.jpg|Scene showing off the newly built shops
Colony 6 reconstruction Commerce Level 2 cutscene 2.jpg|Scene showing off the newly built shops
Colony 6 reconstruction Commerce Level 2 cutscene 3.jpg|Message detailing what was built
Colony 6 reconstruction/Commerce Level 3

Commerce Level 3 is the third module in the Commerce category of Colony 6 reconstruction. The materials needed can be obtained from Eryth Sea and the High Entia Tomb. Completing it opens a new shop and, if Housing Level 3 was also completed, another shop.
==Hint==
It's so lively. The shops in front of Reconstruction HQ are great. We still need three items to restore our commerce even more. You can get Shiny Kromar Hide at a place where there's a great sea. I suppose you can find Slick Kromar Stones in the same place. Try asking people in the colony about other items.
==Materials==
==Gallery==
Colony 6 reconstruction Commerce Level 3 requirements.jpg|The requirements for Commerce Level 3
Colony 6 reconstruction Commerce Level 3 cutscene 1.jpg|Scene showing off the newly built shops
Colony 6 reconstruction Commerce Level 3 cutscene 2.jpg|Scene showing off the newly built shops
Colony 6 reconstruction Commerce Level 3 cutscene 3.jpg|Message detailing what was built
Colony 6 reconstruction/Commerce Level 4

Commerce Level 4 is the fourth module in the Commerce category of Colony 6 reconstruction. The materials needed can be obtained from the Fallen Arm and Mechonis Field. Completing it opens a new shop.
==Hint==
Now we've got shops along the main street. There are so many, I don't know where to start shopping! It's still not enough though. We'll need four more items. Just bring Piranhax Fishmeal and Silver Antol Fibres. I think you can get both in a place where there's a vast ocean. Try asking people in the colony about other items.
==Materials==
==Gallery==
Colony 6 reconstruction Commerce Level 4 requirements.jpg|The requirements for Commerce Level 4
Colony 6 reconstruction Commerce Level 4 cutscene 1.jpg|Scene showing off the newly built shops
Colony 6 reconstruction Commerce Level 4 cutscene 2.jpg|Scene showing off the newly built shops
Colony 6 reconstruction Commerce Level 4 cutscene 3.jpg|Message detailing what was built
Colony 6 reconstruction/Commerce Level 5

Commerce Level 5 is the fifth and final module in the Commerce category of Colony 6 reconstruction. Some materials needed are only available after the Mechonis Core events (or as leftovers from previous playthroughs in , yet others are mainly found on the Mechonis and become much harder to obtain after these areas become inaccessible. It is a prerequisite for inviting Shilx to Colony 6. Completing it opens a new shop and, if Housing Level 5 was also completed, two more shops.
==Hint==
The whole place is so busy right up to the Main Entrance. At this rate, it's gonna be the biggest shopping street in history! But we've still got more commerce to restore. We need five items. You can get Ocean Elixirs of Life from Kyel Lexos in bad weather. You can find Ancient Sardi Meat on the Bionis' Leg or in Colony 9. Try asking people in the colony about other items.
==Materials==
==Gallery==
Colony 6 reconstruction Commerce Level 5 requirements.jpg|The requirements for Commerce Level 5
Colony 6 reconstruction Commerce Level 5 cutscene 1.jpg|Scene showing off the newly built shops
Colony 6 reconstruction Commerce Level 5 cutscene 2.jpg|Scene showing off the newly built shops
Colony 6 reconstruction Commerce Level 5 cutscene 3.jpg|Message detailing what was built
Colony 6 reconstruction/Housing Level 1

Housing Level 1 is the first module in the Housing category of Colony 6 reconstruction. The materials needed can be found in Tephra Cave and on the Bionis' Leg. After completion, Werner can be invited to Colony 6.
==Hint==
I think we'd better get the houses up first. A lot more people are gonna come and they'll need places to live. Once the houses are up, we can invite more people to live here.To rebuild the houses, we're gonna need two items.You can get Spotted Volff Hides on the Bionis' Leg. Try asking people in the colony about other items.
==Materials==
==Gallery==
Colony 6 reconstruction Housing Level 1 requirements.jpg|The requirements for Housing Level 1
Colony 6 reconstruction Housing Level 1 cutscene 1.jpg|Scene showing off the newly built houses
Colony 6 reconstruction Housing Level 1 cutscene 2.jpg|Scene showing off the newly built houses
Colony 6 reconstruction Housing Level 1 cutscene 3.jpg|Message detailing what was built
Colony 6 reconstruction/Housing Level 2

Housing Level 2 is the second module in the Housing category of Colony 6 reconstruction. The materials needed can be obtained in Satorl Marsh and Makna Forest. After completion, Ma'crish can be invited to Colony 6. It is also a prerequisite for inviting Pokapoka and Hoko.
==Hint==
There might not be many but the houses we built are awesome! Do you think there's anyone in Colony 9 who wants to move here? Oh yeah. We need two items to build more houses. I think you can find Bunnia Scent Wood in Satorl Marsh. Try asking people in the colony about other items.
==Materials==
==Gallery==
Colony 6 reconstruction Housing Level 2 requirements.jpg|The requirements for Housing Level 2
Colony 6 reconstruction Housing Level 2 cutscene 1.jpg|Scene showing off the newly built houses
Colony 6 reconstruction Housing Level 2 cutscene 2.jpg|Scene showing off the newly built houses
Colony 6 reconstruction Housing Level 2 cutscene 3.jpg|Message detailing what was built
Colony 6 reconstruction/Housing Level 3

Housing Level 3 is the third module in the Housing category of Colony 6 reconstruction. The materials needed can be obtained in Makna Forest and Eryth Sea. After completion, Berryjammy can be invited to Colony 6. It is also a prerequisite for inviting Yura, Mefimefi/Perrine and Norara. If Commerce Level 3 is also achieved, a new shop opens.
==Hint==
This time we built some houses in front of Reconstruction HQ. They're just right for someone a bit high-class and elegant! Don't look at me like that! I'm not being serious! We want even more houses so now we need three items. I heard you can find Eks Iron Hearts in a jungle-like place. You can get Sturdy Armour from enemies near a big sea. Try asking people in the colony about other items.
==Materials==
==Gallery==
Colony 6 reconstruction Housing Level 3 requirements.jpg|The requirements for Housing Level 3
Colony 6 reconstruction Housing Level 3 cutscene 1.jpg|Scene showing off the newly built houses
Colony 6 reconstruction Housing Level 3 cutscene 2.jpg|Scene showing off the newly built houses
Colony 6 reconstruction Housing Level 3 cutscene 3.jpg|Message detailing what was built
Colony 6 reconstruction/Housing Level 4

Housing Level 4 is the fourth module in the Housing category of Colony 6 reconstruction. The materials needed can be obtained from the Fallen Arm and Mechonis Field. After completion, Rosemary, Don Argentis and Jer'ell can be invited to Colony 6. It is also a prerequisite for inviting Oleksiy or Peppino.
==Hint==
We've built loads of houses along the main street. It should be easier to invite people to come here now.We need four items to build our next block of houses. All you have to do is bring Ponio Hoof Seals and Royal Volff Hides! I think you can get them on a far away beach somewhere. Try asking people in the colony about other items.
==Materials==
==Gallery==
Colony 6 reconstruction Housing Level 4 requirements.jpg|The requirements for Housing Level 4
Colony 6 reconstruction Housing Level 4 cutscene 1.jpg|Scene showing off the newly built houses
Colony 6 reconstruction Housing Level 4 cutscene 2.jpg|Scene showing off the newly built houses
Colony 6 reconstruction Housing Level 4 cutscene 3.jpg|Message detailing what was built
Colony 6 reconstruction/Housing Level 5

Housing Level 5 is the fifth and final module in the Housing category of Colony 6 reconstruction. It requires materials from high-level enemies, but also Mechonis collectables that should be collected before their respective areas become inaccessible. After completion, Neonik can be invited to Colony 6. It is also a prerequisite for inviting Zel/En Argentis, Nic, Minana/Gowago and Shilx. If Commerce Level 5 is also constructed, two shops will open.
==Hint==
It's really gotten lively around the Main Entrance, hasn't it? The colony's looking better than it's ever been. I bet even High Entia are feeling right at home now. We need five items to build the next block of housing. You can get Vang Star Wings somewhere on the Bionis' Leg. Gogol Horns can be found on the Bionis' Leg or at Satorl Marsh. Try asking people in the colony about other items.
==Materials==
==Gallery==
Colony 6 reconstruction Housing Level 5 requirements.jpg|The requirements for Housing Level 5
Colony 6 reconstruction Housing Level 5 cutscene 1.jpg|Scene showing off the newly built houses
Colony 6 reconstruction Housing Level 5 cutscene 2.jpg|Scene showing off the newly built houses
Colony 6 reconstruction Housing Level 5 cutscene 3.jpg|Message detailing what was built
Colony 6 reconstruction/Nature Level 1

Nature Level 1 is the first module in the Nature category of Colony 6 reconstruction. The materials needed can be obtained from Tephra Cave and the Bionis' Leg. It has no purpose by itself other than allowing the construction of higher-level nature modules and increasing completion by 1%.
==Hint==
If we can sort out the environment, we'll have trees, grass, flowers... That might make the ether crystals we harvest here even better. We need two items to restore the natural environment. It isn't difficult to find Sharp Hox Spurs on the Bionis' Leg. Try asking people in the colony about other items.
==Materials==
==Gallery==
Colony 6 reconstruction Nature Level 1 requirements.jpg|The requirements for Nature Level 1
Colony 6 reconstruction Nature Level 1 cutscene 1.jpg|Scene showing off the newly planted grass and trees
Colony 6 reconstruction Nature Level 1 cutscene 2.jpg|Scene showing off the newly planted grass and trees
Colony 6 reconstruction Nature Level 1 cutscene 3.jpg|Message detailing what was planted
Colony 6 reconstruction/Nature Level 2

Nature Level 2 is the second module in the Nature category of Colony 6 reconstruction. The materials needed can be obtained from Satorl Marsh and Frontier Village. It has no purpose by itself other than allowing the construction of higher-level nature modules and increasing completion by 2%.
==Hint==
We've planted trees and grass. You can't beat a bit of greenery. It's much more relaxing now. It's a good start but we need two items to keep things moving. Try looking for Quadwing Bags in Satorl Marsh. Try asking people in the colony about other items.
==Materials==
==Gallery==
Colony 6 reconstruction Nature Level 2 requirements.jpg|The requirements for Nature Level 2
Colony 6 reconstruction Nature Level 2 cutscene 1.jpg|Scene showing off the newly built flower garden
Colony 6 reconstruction Nature Level 2 cutscene 2.jpg|Scene showing off the newly built flower garden
Colony 6 reconstruction Nature Level 2 cutscene 3.jpg|Message detailing what was built