nyuuzyou/wikis huggingface dataset:
Road Rash (Nov 9, 1995 prototype)

A prototype of Road Rash for the PlayStation.
==Notes==
* Compiled 12 days before the US and Japanese retail versions
* Different title logo with copyright info
* Seems that when you enter either race mode, you can't go back to any previous menu. Any action button just makes the selection.
* Different "Level 1 Cash" compared to final
* Much slower to highlighted load menu items. Some selections can cause the game to hang, with the music stuck in a loop of a segment.
* Cut scenes slightly different
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
** Game contains dongle protection: No.
** Game contains debugging symbols: N/A
** Dump was originally scrambled: No
==Screenshots==
PSX - Road Rash Preview-0001.png
PSX - Road Rash Preview-0002.png
PSX - Road Rash Preview-0003.png
PSX - Road Rash Preview-0004.png
==Origin==
PSX - Road Rash Preview.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Iniche for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Road Rash 3 (Jan 6, 1995 - final)

A prototype of Road Rash 3 for the Sega Mega Drive.
== Notes ==
* It was donated by man_traic and released by drx on July 23, 2009.
* Officially marked as Beta 3 by Electronic Arts
* Equivalent to the final version. 
== Files ==
== Header ==
00000100 53 45 47 41 20 47 45 4e 45 53 49 53 20 20 20 20 SEGA GENESIS 
00000110 28 43 29 54 2d 35 30 20 31 39 39 35 2e 4a 41 4e (C)T-50 1995.JAN
00000120 52 4f 41 44 20 52 41 53 48 20 33 20 20 20 20 20 ROAD RASH 3 
00000130 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000140 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000150 52 4f 41 44 20 52 41 53 48 20 33 20 20 20 20 20 ROAD RASH 3 
00000160 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000170 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000180 47 4d 20 54 2d 35 30 39 36 36 20 2d 30 30 ea d2 GM T-50966 -00..
00000190 4a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 J 
000001a0 00 00 00 00 00 1f ff ff 00 ff 00 00 00 ff ff ff ................
000001b0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001c0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001d0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001e0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001f0 55 45 4a 20 20 20 20 20 20 20 20 20 20 20 20 20 UEJ
Road Rash 3 (Nov 19, 1994 prototype)

This prototype of Road Rash 3 was obtained from an alpha cart provided by man_traic and dumped by Qjimbo. It has several major differences and contains many leftovers from Road Rash 2. It was released by drx on January 31, 2008.
==Notes==
==Files==
==Header==
00000100 53 45 47 41 20 47 45 4e 45 53 49 53 20 20 20 20 SEGA GENESIS 
00000110 28 43 29 54 2d 35 30 20 31 39 39 35 2e 4d 41 52 (C)T-50 1995.MAR
00000120 72 6f 61 64 72 61 73 68 33 20 20 20 20 20 20 20 roadrash3 
00000130 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000140 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000150 72 6f 61 64 72 61 73 68 33 20 20 20 20 20 20 20 roadrash3 
00000160 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000170 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000180 47 4d 20 54 2d 37 37 35 32 20 20 2d 31 20 2b 95 GM T-7752 -1 +.
00000190 4a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 J 
000001a0 00 00 00 00 00 1f ff ff 00 ff 00 00 00 ff ff ff ................
000001b0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001c0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001d0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001e0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001f0 55 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 U
Road Riot 4WD (Prototype)

A prototype of Road Riot 4WD for the Sega Mega Drive.
==Notes==
* Unreleased Sega Mega Drive port of the arcade game by Atari Games. Port developed and published by Tengen.
* Was shown for the first time at the Winter CES of 1992, and then shown again at the Summer CES that same year.
* Cancelled for unknown reasons, however the game would appear on the SNES in late 1992 developed by another studio.
* Source code for this port was recently discovered, but possibly incomplete. This comes from an original EPROM cartridge.
==Screenshots==
Road Riot 4WD (Prototype).2021-07-22 12.58.53.png
Road Riot 4WD (Prototype).2021-07-22 12.59.00.png
Road Riot 4WD (Prototype).2021-07-22 12.59.09.png
Road Riot 4WD (Prototype).2021-07-22 12.59.24.png
Road Riot 4WD (Prototype).2021-07-22 12.59.33.png
Road Riot 4WD (Prototype).2021-07-22 13.00.21.png
Road Riot 4WD (Prototype).2021-07-22 13.00.25.png
Road Riot 4WD (Prototype).2021-07-22 13.00.27.png
Road Riot 4WD (Prototype).2021-07-22 13.00.31.png
Road Riot 4WD (Prototype).2021-07-22 13.00.36.png
Road Riot 4WD (Prototype).2021-07-22 13.00.52.png
Road Riot 4WD (Prototype).2021-07-22 13.00.58.png
Road Riot 4WD (Prototype).2021-07-22 13.01.13.png
Road Riot 4WD (Prototype).2021-07-22 13.01.18.png
Road Riot 4WD (Prototype).2021-07-22 13.01.21.png
Road Riot 4WD (Prototype).2021-07-22 13.01.26.png
==Files==
==Acknowledgments==
Special thanks to Frank Cifaldi at the Video Game History Foundation and the anonymous donor for this part of the lot! A huge thanks to ehw for researching this prototype! 
==See also==
* New Years 2022 (January 1, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
* Video Game History Foundation (VGHF)
Roadsters (Feb 11, 2000 prototype)

A late prototype of Roadsters for the Dreamcast.
==Notes==
* Compiled two days before the final US build.
* Executable information:
** Executable Name: /1ST_READ.BIN
** Executable checksum (MD5): 60bf8c7bd51cac74ae29cb91b0a3f4b8
** Executable timestamp: 2000-02-11 16:55:02
* Header Information (IP.BIN):
** Header - Title: ROADSTERS RC7
** Header - Release Date: 20000211
** Header - Region: JUE
** Header - Device Info: DCAB GD-ROM1/1
** Header - Product Version: V1.006
** Header - Maker ID: SEGA LC-T-229
** Header - Product Number: T22901N
* Volume Information:
** Volume Identifier: ROADSTER_10281
** Volume Set Identifier: 
** Volume Creation Date: 1999-10-28 13:09:48
** Volume Modification Date: 2000-02-08 13:14:21
** Last Modified File (if not available, then executable was the last modified file): 
** Last Modified File Checksum (MD5): 
** Last Modified File Time Stamp: 
* Miscellaneous Notes:
** Game is emulatable: Yes (as of September 12, 2021).
==Screenshots==
Roadsters (1).png
Roadsters (2).png
Roadsters (3).png
Roadsters (4).png
Roadsters (5).png
Roadsters (6).png
Roadsters (7).png
Roadsters (8).png
Roadsters (9).png
Roadsters (10).png
Roadsters (11).png
Roadsters (12).png
Roadsters (13).png
Roadsters (14).png
Roadsters (15).png
Roadsters (16).png
Roadsters (17).png
Roadsters (18).png
Roadsters (19).png
Roadsters (20).png
Roadsters (21).png
Roadsters (22).png
Roadsters (23).png
==Origin==
Roadsters.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: Xbox and Dreamcast (September 18, 2021)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Roadsters (Feb 13, 2000 prototype)

A prototype of Roadsters for the Dreamcast.
==Notes==
* Compiled a few minutes before the final US build.
* Differences unknown.
* Executable information:
** Executable Name: /1ST_READ.BIN
** Executable checksum (MD5): 5281ad89d81c0f53e37d3910af354f90
** Executable timestamp: 2000-02-13 13:12:14
* Header Information (IP.BIN):
** Header - Title: ROADSTERS RC7
** Header - Release Date: 20000213
** Header - Region: U
** Header - Device Info: CC8A GD-ROM1/1
** Header - Product Version: V1.007
** Header - Maker ID: SEGA LC-T-229
** Header - Product Number: T22901N
* Volume Information:
** Volume Identifier: ROADSTER_10281
** Volume Set Identifier: 
** Volume Creation Date: 1999-10-28 13:09:48
** Volume Modification Date: 2000-02-13 13:16:34
** Last Modified File (if not available, then executable was the last modified file): 
** Last Modified File Checksum (MD5): 
** Last Modified File Time Stamp: 
* Miscellaneous Notes:
** Game is emulatable: Yes (as of September 12, 2021).
==Screenshots==
Roadsters preview (1).png
Roadsters preview (2).png
Roadsters preview (3).png
Roadsters preview (4).png
Roadsters preview (5).png
Roadsters preview (6).png
Roadsters preview (7).png
Roadsters preview (8).png
Roadsters preview (9).png
Roadsters preview (10).png
Roadsters preview (11).png
Roadsters preview (12).png
Roadsters preview (13).png
Roadsters preview (14).png
Roadsters preview (15).png
Roadsters preview (16).png
Roadsters preview (17).png
Roadsters preview (18).png
Roadsters preview (19).png
Roadsters preview (20).png
Roadsters preview (21).png
==Origin==
Roadsters preview.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: Xbox and Dreamcast (September 18, 2021)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Robert Ludlum's The Bourne Conspiracy (Jan 13, 2008 prototype)

A prototype of Robert Ludlum's The Bourne Conspiracy for the Xbox 360.
==Notes==
* Differences unknown.
* Early build.
* Original filename: Bourne 011408.7z
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
 
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Robert Ludlum's The Bourne Conspiracy (Mar 25, 2008 prototype)

A prototype of Robert Ludlum's The Bourne Conspiracy for the Xbox 360.
==Notes==
* Demo build.
* Predates the final build by half a month.
* Original filename: Robert Ludlum's The Bourne Conspiracy (USA, Europe) (Demo).iso
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Robin Hood's Quest (Jul 27, 2006 prototype)

A prototype of Robin Hood's Quest for PC.
==Notes==
*Compiled build that was present in a SVN repository. This came from Revision 956, which happens to be the earliest build that was checked in.
*The executable launches in PSP resolution by default. This can be changed by clicking File and selecting PS2 res. The game will launch in its intended resolution when you close and restart the executable.
*Music and sound effects are muted by default. They can be turned back on by setting the values of SetMusicVolume and SetSFXVolume to 1 in Data\Setup.lua.
*Dated about a month before the first available final build.
*The character in Major Oak Central has no dialogue when you walk up to him. He is also much taller than he is in the final.
*Bad luck screen from The Snow Queen Quest is used as a placeholder.
==Screenshots==
RobinHoodJul27_1.png
RobinHoodJul27_2.png
RobinHoodJul27_3.png
RobinHoodJul27_4.png
RobinHoodJul27_5.png
RobinHoodJul27_6.png
RobinHoodJul27_7.png
RobinHoodJul27_8.png
==See also==
Codebound release page. 
Codebound's original Twitter post.
Robin Hood: Defender of the Crown (Aug 19, 2003 prototype)

A prototype of Robin Hood: Defender of the Crown for the Xbox.
==Notes==
* Compiled a little over a month before the final US build (the first retail build).
* Review build.
* XBE information:
** Internal Name: Robin Hood:Defender
** Maker ID and Product Number: CC-12
** Executable Name: default.xbe
** Executable checksum (MD5): 69548cc83036a41f53702589a7750103
* Miscellaneous Notes:
** Game is emulatable: Yes (CXBX) (as of September 12, 2021).
** Game contains dongle protection: No.
==Screenshots==
Xbox - Robin Hood Defender of the Crown review (1).png
Xbox - Robin Hood Defender of the Crown review (2).png
Xbox - Robin Hood Defender of the Crown review (3).png
Xbox - Robin Hood Defender of the Crown review (4).png
Xbox - Robin Hood Defender of the Crown review (5).png
Xbox - Robin Hood Defender of the Crown review (6).png
Xbox - Robin Hood Defender of the Crown review (7).png
Xbox - Robin Hood Defender of the Crown review (8).png
Xbox - Robin Hood Defender of the Crown review (9).png
Xbox - Robin Hood Defender of the Crown review (10).png
Xbox - Robin Hood Defender of the Crown review (11).png
Xbox - Robin Hood Defender of the Crown review (12).png
Xbox - Robin Hood Defender of the Crown review (13).png
Xbox - Robin Hood Defender of the Crown review (14).png
==Origin==
Xbox - Robin Hood Defender of the Crown review.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: Xbox and Dreamcast (September 18, 2021)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Robin Hood: Prince of Thieves (May 16, 1991 prototype)

A prototype of Robin Hood: Prince of Thieves for the NES.
==Notes==
* The build date is located in the ROM at the beginning. It's also written on the EPROMs as well.
* The source code fragments that can be found in other builds of the game exist here as well.
* To access the cheat menu, press the A button 8 times and the B button 8 times at the title screen.
* This prototype lacks the password for the "Wedding" cutscene before the end credits. 
* To access the game's debug mode, press the A button 8 times, B button, A button 7 times, B button, A button six times, B button, A button five times, B button three times. To use the debug menu, press the Select button during gameplay to toggle it on and off. While debug mode is on, you can access the cheat menu by pressing the Start button.
* There are multiple references to Allah in the game's text that ultimately ended up being removed from all final versions.
* The in game menu is slightly lower in comparison to the final version.
==Videos==
<youtube width="256" height="224">TSKB7kewfLE</youtube>
==Screenshots==
Robin Hood - Prince of Thieves (May 16, 1991 prototype).2019-01-21 14.25.07.png|Title screen.
Robin Hood - Prince of Thieves (May 16, 1991 prototype).2019-01-21 14.25.31.png|Gameplay 1.
Robin Hood - Prince of Thieves (May 16, 1991 prototype).2019-01-21 14.25.37.png|Inventory screen.
Robin Hood - Prince of Thieves (May 16, 1991 prototype).2019-01-21 14.26.04.png|Duel 1.
Robin Hood - Prince of Thieves (May 16, 1991 prototype).2019-01-21 14.26.36.png|Gameplay 2.
Robin Hood - Prince of Thieves (May 16, 1991 prototype).2019-01-21 14.27.20.png|Gameplay 3.
Robin Hood - Prince of Thieves (May 16, 1991 prototype).2019-01-21 14.27.52.png|Gameplay 4.
Robin Hood - Prince of Thieves (May 16, 1991 prototype).2019-01-21 14.28.33.png|Duel 2.
Robin Hood - Prince of Thieves (May 16, 1991 prototype).2019-01-21 14.29.02.png|Gameplay 5.
Robin Hood - Prince of Thieves (May 16, 1991 prototype).2019-01-21 14.29.28.png|Ambush.
==Origin==
robin hood may 16 1991 nes proto pcb.png|PCB front.
==Acknowledgments==
Special thanks to Radar for this release!
RoboBlitz (Dec 12, 2006 prototype)

A prototype of RoboBlitz for the Xbox 360.
==Notes==
* Postdates the final build by almost a month.
* Original filename: RoboBlitz 584107E5.rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
RoboCop (Game Boy Advance Prototype)

A prototype of the unreleased RoboCop for the Game Boy Advance.
==Notes==
* Unreleased game published by Titus Interactive and developed by Planet Interactive Development. Cancelled for unknown reasons.
==Screenshots==
RoboCop (GBA Prototype).2021-07-29 12.17.58.png
RoboCop (GBA Prototype).2021-07-29 12.18.05.png
RoboCop (GBA Prototype).2021-07-29 12.18.12.png
RoboCop (GBA Prototype).2021-07-29 12.18.18.png
RoboCop (GBA Prototype).2021-07-29 12.18.38.png
RoboCop (GBA Prototype).2021-07-29 12.18.44.png
RoboCop (GBA Prototype).2021-07-29 12.18.48.png
RoboCop (GBA Prototype).2021-07-29 12.18.51.png
RoboCop (GBA Prototype).2021-07-29 12.18.58.png
RoboCop (GBA Prototype).2021-07-29 12.19.08.png
RoboCop (GBA Prototype).2021-07-29 12.19.12.png
RoboCop (GBA Prototype).2021-07-29 12.19.15.png
RoboCop (GBA Prototype).2021-07-29 12.19.23.png
RoboCop (GBA Prototype).2021-07-29 12.19.28.png
RoboCop (GBA Prototype).2021-07-29 12.19.38.png
RoboCop (GBA Prototype).2021-07-29 12.19.51.png
RoboCop (GBA Prototype).2021-07-29 12.20.05.png
RoboCop (GBA Prototype).2021-07-29 12.20.14.png
RoboCop (GBA Prototype).2021-07-29 12.20.27.png
RoboCop (GBA Prototype).2021-07-29 12.20.52.png
RoboCop (GBA Prototype).2021-07-29 12.21.00.png
RoboCop (GBA Prototype).2021-07-29 12.21.04.png
==Files==
==Acknowledgments==
Special thanks to Frank Cifaldi at the Video Game History Foundation and the anonymous donor for this part of the lot! A huge thanks to ehw for researching this prototype! 
==See also==
* New Years 2022 (January 1, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
* Video Game History Foundation (VGHF)
RoboCop (May 14, 2001 prototype)

An early prototype of RoboCop for the Sony PlayStation 2.
==Notes==
* Disc dumped twice, dumps matched.
* Dump 1 (which was dumped with a Plextor PX-W4012A) has a lone error in the mainError log. This was redumped (Dump 2) and the error doesn't appear. Both dumps have the same checksum.
==Screenshots==
gsdx_20200831012949.png
gsdx_20200831013019.png
gsdx_20200831013035.png
gsdx_20200831013139.png
gsdx_20200831013158.png
gsdx_20200831013205.png
gsdx_20200831013231.png
gsdx_20200831013256.png
==Origin==
ROBOCOP (PS2) 14501 DEMO ALPHA E3 NOTICIA.jpg|Disc front.
==Acknowledgments==
A huge thanks to The Swarming Dark for donating toward this release!
==See also==
This entry is part of the February 2020 group buy
RoboCop 2 (Prototype)

A prototype of RoboCop 2 for the NES.
==Notes==
* Late prototype.
* Trademark screen at the start of the game uses a proper Nintendo logo for the license credit. In the final it just uses text
==Screenshots==
RoboCop 2 (Prototype).2021-07-27 14.10.36.png
RoboCop 2 (Prototype).2021-07-27 14.11.15.png
RoboCop 2 (Prototype).2021-07-27 14.11.33.png
RoboCop 2 (Prototype).2021-07-27 14.11.49.png
RoboCop 2 (Prototype).2021-07-27 14.12.10.png
RoboCop 2 (Prototype).2021-07-27 14.12.26.png
RoboCop 2 (Prototype).2021-07-27 14.13.01.png
RoboCop 2 (Prototype).2021-07-27 14.13.08.png
RoboCop 2 (Prototype).2021-07-27 14.13.18.png
RoboCop 2 (Prototype).2021-07-27 14.13.30.png
RoboCop 2 (Prototype).2021-07-27 14.13.41.png
==Acknowledgments==
A huge thanks to Frank Cifaldi at the Video Game History Foundation and the Nolan brothers for this release!
==See also==
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Robo Pit (Jun 14, 1996 prototype)

A prototype of Robo Pit for the Sega Saturn.
==Notes==
* Predates the final build by at least 1 month.
* Miscellaneous Notes:
** Game is emulatable No (as of May 8, 2021).
==Origin==
Robo Pit (Jun 14, 1996 prototype).png|Disc front.
==Acknowledgments==
* A Special Thanks goes to the following people/groups,
** RacingFreak for helping manage the scans by clearing them up.
** ehw / HiddenPalace.org for double checking data.
** Merlin for donating a better Plextor than the one we had.
** All donators.
==See also==
* Mega.nz mirror.
* Archive.org mirror.
Robopon: Sun Version (prototype)

This is an early English translation of Robopon Sun. There are countless differences in the text dialogue from the retail version, too much to have thoroughly documented everything.
==Screenshots==
robopon-proto-1.PNG|Prototype
robopon-retail-1.PNG|Retail
robopon-proto-2.PNG|Prototype
robopon-retail-2.PNG|Retail
robopon-proto-11.PNG|Prototype
robopon-retail-11.PNG|Retail
robopon-proto-15.PNG|Prototype
robopon-retail-15.PNG|Retail
Prototype Screenshots:
Retail Screenshots:
==Origin==
Robopon_Prototype_(front).jpg|Cart Front
Robopon_Prototype_(back).jpg|Cart Back
Robopon_Prototype_PCB_(front).jpg|PCB Front
Robopon_Prototype_PCB_(back).jpg|PCB Back
Robot Alchemic Drive (Apr 26, 2002 prototype)

A prototype of Robot Alchemic Drive for the PlayStation 2.
==Notes==
* The first boot screen will note that this build is a unfinished game.
* Different title screen.
* No movie sequence when starting the game.
* Different loading screen.
* Tutorial text is slightly different.
* The sky doesn't darken after the Volgara giant appears.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
RADED_Title.png|Titlescreen
RADED_Gameplay1.png|Gameplay
RADED_Gameplay2.png|Gameplay
==Origin==
PS2 - Robot Alchemic Drive Enix Demo.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Nex for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Robot Alchemic Drive (Aug 22, 2002 prototype)

A prototype of Robot Alchemic Drive for the PlayStation 2.
==Notes==
* No obvious visible differences
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
RAD822_Title.png|Titlescreen
==Origin==
PS2 - Robot Alchemic Drive 8-22.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Nex for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Robot Alchemic Drive (May 2, 2002 prototype)

A prototype of Robot Alchemic Drive for the PlayStation 2.
==Notes==
* The first boot screen will note that this build is a unfinished game.
* Different title screen.
* No movie sequence when starting the game.
* Tutorial text is slightly different.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
RADE3_Title.png|Titlescreen
==Origin==
PS2 - RAD E3.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Nex for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Robot Wars: Arenas of Destruction (May 30, 2001 prototype)

A prototype of the PC port of Robot Wars: Arenas of Destruction.
== Notes ==
* The original build was backed up in a compressed .zip file and burned on a backup disc with other builds.
* The television show's soundtrack used for the game was different. 
* Sound effects are different. 
* The menus are different. 
* Only the TV Studio arena is playable. 
* Audio for the refbot is present in the files. 
* There are two scrapped weapons which are a liquid nitrogen gun and a taser. 
* Many of the robots in the robot chooser menu are very unfinished.
Robotech: Crystal Dreams (Aug 20, 1999 prototype)

A prototype of the unreleased Robotech: Crystal Dreams for the Nintendo 64.
==Notes==
* Was leaked from a FTP server around the time of the game's development.
* The original ROM file is dated Aug 20, 1999 but the same build was apparently used at E3 in 1998.
==Screenshots==
Robotech Crystal Dreams (Prototype) A.png|Actual first title screen at start up