nyuuzyou/wikis huggingface dataset:
Palutena (SSB4)/Pummel

==Overview==
Palutena blasts the opponent with light. For a pummel, it has decent speed (comparable to and 's pummel) and does high damage, making it very useful for racking up damage. It is the third best pummel in the game (behind Jigglypuff and 's pummel, fourth when counting 's pummel at max aura).
==Hitboxes==
|}
==Timing==
Hitbox 	8
Interruptible 	23
Animation length	30
Category:Palutena (SSB4)
Category:Pummels (SSB4)
Palutena (SSB4)/Side special/Default

==Overview==
==Hitboxes==
|}
==Timing==
Hitbox 	8
Reflection 	9-66
Interruptible 	56
Animation length	69
|-
==Properties==
Reflection radius 	3
Reflection y position 	8
Reflection y2 position	-4
Reflection damage 	1.17x
Reflection speed 	1.25x
Reflection duration 	1x
Max reflectable damage	50
Category:Palutena (SSB4)
Category:Special moves (SSB4)
Category:Side special moves (SSB4)
Palutena (SSB4)/Up aerial

==Overview==
Palutena twirls while rising her staff at head level while her halo shines, and magic particles come out of her staff. The magic particles hurt opponents and trap them for the move's duration. It is commonly used at low percentages to combo into or from other moves, like her down throw or neutral aerial. As it pulls opponents when fast-falling, it is possible for it to combo into another move at low percentages despite its ending lag, though it can be avoided by a vigilant opponent. This is also her second strongest aerial, and it is a KO confirm after a down throw depending on the foe's percentage, the throw's staleness, rage and DI. On the other hand, it is better used on fast-falling opponents for juggling them, though this limits her KO options.
This move cannot autocancel, and its landing lag animation will play even after the move ends. As such it is recommended to use another move when landing to avoid taking landing lag.
Interestingly enough, despite having as a type and sound effect, it uses the normal effect.
==Hitboxes==
|}
==Timing==
===Attack===
Initial autocancel	1-2
Looping hits 	8-23
Final hit 	25-26
Ending autocancel 	64
Interruptible 	52
Animation length 	61
|-
===Landing lag===
Animation length	24
Category:Palutena (SSB4)
Category:Up aerials (SSB4)
Palutena (SSB4)/Up smash

==Overview==
After a small delay, Palutena uses her staff to conjure a huge, light blue beam of vaporizing light from the ground, firing it into the air. This attack has the highest vertical range of any non-projectile up smash in the game, let alone the entire series, as well as trascendent priority, but its horizontal range is low to compensate, requiring the opponent to be on the beam's range to actually get hit, and its vertical range is limited to the beam's whitest part. It also has fairly high ending lag, though it is her smash attack with the least ending lag.
This attack has three hitboxes: one at the base, another one at the middle, and a last one at the tip, which is the smallest hitbox. The lower the hitbox, the stronger it is; it is very powerful when sweetspotted at the base, KOing at 102%. It is useful for edgeguarding due to its range, and works very well after ledge trumping the opponent.
This attack originates from Kid Icarus: Uprising, where one of her strongest attacks is what she calls the "Glam Blaster", a tall, giant beam of vaporizing light with the power to disintegrate anyone on contact.
==Update history==
 1.0.4/ 1.0.0
*
==Hitboxes==
|}
==Timing==
Charges between 	12-13
Hitboxes 	18-26
Interruptible 	68
Animation length	74
Category:Palutena (SSB4)
Category:Up smashes (SSB4)
Palutena (SSB4)/Up throw

==Overview==
Using her staff, Palutena shoots the opponent into the air with magic. Due to her solid aerial game, it is a good throw to be used for pressuring opponents in the air with aerial attacks, or an up tilt on a fast-falling or heavy opponent if the opponent's air dodge is read. It can also be used to KO opponents on stages with plataforms, doing so earlier than her back throw would do at the edge on a stage without platforms, as well as being harder to DI than her back throw.
==Throw Data==
|}
==Timing==
Invincibility 	1-18
Throw Release 	17
Interruptible 	55
Animation length	69
|-
Category:Palutena (SSB4)
Category:Up throws (SSB4)
Palutena (SSB4)/Up tilt

==Overview==
==Update history==
 1.0.4/ 1.0.0
*
 1.0.8
*
*
==Hitboxes==
|}
==Timing==
Looping hits 	10-38
Final hit 	40-41
Interruptible 	68
Animation length	74
Category:Palutena (SSB4)
Category:Up tilts (SSB4)
Palutena (SSBU)/Back aerial

==Overview==
==Hitboxes==
|}
==Timing==
===Attack===
Initial autocancel 	1-2
Head and torso invincible	7
Left arm invincible 	7-10
Hitboxes 	8-10
Ending autocancel 	35-
Interruptible 	50
Animation length 	52
|Hitbox 
|-
|Head and torso 
|-
|Left arm 
|-
|Autocancel 
===Landing lag===
Interruptible 	11
Animation length	16
Category:Palutena (SSBU)
Category:Back aerials (SSBU)
Palutena (SSBU)/Back throw

Palutena back throw hurtbox visualization	Palutena back throw hurtbox visualization	Palutena back throw hurtbox visualization	Palutena back throw hurtbox visualization	Palutena back throw hurtbox visualization
 	 	 	 	
==Overview==
==Throw Data==
|}
==Timing==
Invincibility 	1-20
Turnaround 	20
Throw release 	20
Interruptible 	55
Animation length	69
|-
Category:Palutena (SSBU)
Category:Back throws (SSBU)
Palutena (SSBU)/Dash attack

==Overview==
==Update History==
 
*
==Hitboxes==
|}
==Timing==
Head and torso invincible	5-6
Left arm invincibile 	5-16
Clean hit 	6-9
Late hit 	10-17
Interruptible 	41
Animation length 	59
!Hitboxes 
|-
!Head and torso 
|-
!Left arm 
Category:Palutena (SSBU)
Category:Dash attacks (SSBU)
Palutena (SSBU)/Down aerial

==Overview==
==Hitboxes==
|}
==Timing==
===Attack===
The move disables jostling during frames 8-11.
Initial autocancel	1-2
Hitboxes 	10-11
Ending autocancel 	48-
Interruptible 	59
Animation length 	69
|-
===Landing lag===
Interruptible 	12
Animation length	17
Category:Palutena (SSBU)
Category:Down aerials (SSBU)
Palutena (SSBU)/Down smash

==Overview==
==Update History==
 
*
==Hitboxes==
|}
==Timing==
Charges between 	13-14
Clean hit 	17
Late hit 	18-19
Windbox 	20-29
Interruptible 	69
Animation length	89
Category:Palutena (SSBU)
Category:Down smashes (SSBU)
Palutena (SSBU)/Down special

==Overview==
==Hitboxes==
===Projectile searchbox===
Upon detecting a projectile, Palutena will immediately perform her reflection attack.
|}
===Counterattack===
The hitboxes' true damage is 1.3× the countered attack's damage, with a minimum and maximum of 10% and 50%, respectively. They also ignore any kind of armor, except 's double jump.
|}
===Barrier windbox===
|}
==Timing==
Intangibility 	6-12
Searchbox 	7-34
Counter 	7-34
Interruptible 	71
Animation length (grounded)	70
Animation length (aerial) 	79
!Searchbox 
|-
!Counter 
|-
!Grounded 
|-
!Aerial 
|-
!Hurtboxes 
===Counterattack===
Hitbox 	5-7
Intangibility 	1-6
Animation length	37
|-
===Reflection===
Body reflector 	1-4
Reflect barrier 	1-44
Barrier windbox 	2-11
Interruptible 	35
Animation length (grounded)	50
Animation length (aerial) 	59
!Reflect barrier 
|-
! 
|-
!Grounded 
|-
!Aerial 
|-
! 
==Parameters==
===Move===
Horizontal speed multiplier on startup 	0.33
Maximum vertical speed 	0.8
Air friction 	0.0025
Gravity 	0.04
Maximum fall speed 	1.2
Counter bubble bone 	top
Counter bubble radius 	11.5
Counter bubble offset [x, y, z] 	[0, 10, 1.5]
Counterattack frame from hit 	16
Reflect barrier generation point ([x, y])	[11, 9.5]
===Counterattack===
Minimum damage 	10
Maximum damage 	50
Damage multiplier	1.3×
===Body reflector===
Radius 	11.5
Offset ([x, y, z]) 	[0, 10, 1.5]
Upper damage limit 	50
Damage multiplier 	1.4×
Speed multiplier 	1.25×
Lifetime multiplier	1×
===Reflect barrier===
Bone 	top
Radius 	3.8
Offset ([x, y, z]) 	[0, 11.5 to -7.5, -1]
Lifetime 	45 frames
Upper damage limit 	50
Damage multiplier 	1.4×
Speed multiplier 	1.25×
Lifetime multiplier	1×
Category:Palutena (SSBU)
Category:Down special moves (SSBU)
Palutena (SSBU)/Down throw

Palutena down throw hurtbox visualization	Palutena down throw hurtbox visualization	Palutena down throw hurtbox visualization	Palutena down throw hurtbox visualization	Palutena down throw hurtbox visualization
 	 	 	 	
==Overview==
==Update History==
 
*
==Throw Data==
|}
==Timing==
During frame 24, the move inflicts 8 frames of hitlag to both Palutena and the opponent, during which the opponent is invincible. This section shows its timing without the hitlag.
Invincibility 	1-25
Throw Release 	25
Interruptible 	46
Animation length	77
|-
Category:Palutena (SSBU)
Category:Down throws (SSBU)
Palutena (SSBU)/Edge attack

==Overview==
==Hitboxes==
|}
==Timing==
For each ledge grab without touching the ground or being hit, intangibility is reduced on subsequent ledge grabs, until it is lost entirely from the fourth grab onward. The hitbox visualization only shows intangibility for the first ledge grab.
Intangibility (1st grab)	1-25
Intangibility (2nd grab)	1-20
Intangibility (3rd grab)	1-12
Hitbox 	23-25
Interruptible 	56
Animation length 	69
!Hitboxes 
|-
!1st grab 
|-
!2nd grab 
|-
!3rd grab 
Category:Palutena (SSBU)
Category:Edge attacks (SSBU)
Palutena (SSBU)/Forward aerial

==Overview==
==Update History==
 
*
==Hitboxes==
|}
==Timing==
===Attack===
Initial autocancel	1-3
Hitboxes 	9-11
Ending autocancel 	24-
Interruptible 	45
Animation length 	58
|-
===Landing lag===
Interruptible 	10
Animation length	15
Category:Palutena (SSBU)
Category:Forward aerials (SSBU)
Palutena (SSBU)/Forward smash

==Overview==
==Hitboxes==
|}
==Timing==
Charges between 	10-11
Hitboxes 	18-20
Windbox (early, late)	21-25, 26-31
Interruptible 	64
Animation length 	79
Category:Palutena (SSBU)
Category:Forward smashes (SSBU)
Palutena (SSBU)/Forward throw

Palutena forward throw hurtbox visualization	Palutena forward throw hurtbox visualization	Palutena forward throw hurtbox visualization	Palutena forward throw hurtbox visualization	Palutena forward throw hurtbox visualization
 	 	 	 	
==Overview==
==Throw Data==
|}
==Timing==
Invincibility 	1-20
Throw Release 	20
Interruptible 	45
Animation length	74
|-
Category:Palutena (SSBU)
Category:Forward throws (SSBU)
Palutena (SSBU)/Forward tilt

==Overview==
==Hitboxes==
|}
==Timing==
Lower arm intangible	14-35
Hit 1 	14-16, 17-20, 21-23
Hit 2 	24-35
Interruptible 	60
Animation length 	75
!Hitboxes 
|-
!Lower arm 
Category:Palutena (SSBU)
Category:Forward tilts (SSBU)
Palutena (SSBU)/Grab

==Overview==
==Update History==
 
*
==Grabbox Data==
===Standing grab===
|}
===Dash grab===
|}
===Pivot grab===
|}
==Timing==
===Standing grab===
Grab 	7-8
Interruptible 	40
Animation length	50
===Dash grab===
Grab 	10-11
Interruptible 	48
Animation length	53
===Pivot grab===
Grab 	11-12
Interruptible 	43
Animation length	59
Category:Palutena (SSBU)
Category:Grabs (SSBU)
Palutena (SSBU)/Hitboxes

==Hitboxes==
Move 	Name 	Hitbox
Neutral attack 1 	Radiance 	
Neutral attack infinite	Glimmer 	
Neutral attack finisher	Glimmer Finish 	
Forward tilt 	Circle of Protection 	
Up tilt 	Circle of Heaven 	
Down tilt 	Circle of Earth 	
Dash attack 	Palutena Sheild 	
Forward smash 	Palutena God Wing 	
Up smash 	Pillar of Light 	
Down smash 	Squat God Wing 	
Neutral aerial 	Omnidirectional Circle 	
Forward aerial 	Palutena Kick 	
Back aerial 	Shield Bash 	
Up aerial 	Halo 	
Down aerial 	Purging Kick 	
Neutral special 	Autoreticle 	
Side special 	Explosive Flame 	
Up special 	Warp 	(unavailable)
Down special 	Counter/Reflect Barrier 	
Down special counter 	Counter/Reflect Barrier 	
Down special reflector 	Counter/Reflect Barrier 	
Standing grab 	 	
Dash grab 	 	
Pivot grab 	 	
Pummel 	Grab Petit Shock 	
Forward throw 	Zero-Contact Throw 	
Back throw 	Zero-Contact Reverse Throw	
Up throw 	Launch 	
Down throw 	Knock Down 	
Getup attack front 	 	
Getup attack back 	 	
Getup attack trip 	 	
Ledge attack 	 	
Category:Palutena (SSBU)
Category:Hitboxes (SSBU)
Palutena (SSBU)/Neutral attack

==Overview==
Palutena's neutral attack consists of magic blasts from her staff.
For the technical data of each individual hit, see:
*Palutena (SSBU)/Neutral attack/Hit 1
*Palutena (SSBU)/Neutral attack/Infinite
==Quickest loop==
Jab 1 	8-9
Rapid jab 	13, 16, 19, 22, 25, 28, 31
Rapid jab finisher	35-36
Interruptible 	25, 72
Animation lengths 	43, 81
|-
Category:Palutena (SSBU)
Category:Neutral attacks (SSBU)
Palutena (SSBU)/Neutral attack/Hit 1

==Overview==
==Hitboxes==
! Hitstun
|+4 frames
|+4 frames
|+4 frames
|+4 frames
|}
==Timing==
Upon reaching the continuability window, the move transitions into the rapid jab if the button has been pressed and released at least 2 times since its initiation.
Hitboxes 	Hitboxes 	8-9
Continuability 	Pressed repeatedly	10-24
Continuability 	Held on hit 	13
Interruptible 	Interruptible 	25
Animation length	Animation length 	43
|-
Category:Palutena (SSBU)
Category:Neutral attacks (SSBU)
Palutena (SSBU)/Neutral attack/Infinite

==Overview==
==Hitboxes==
! Shieldstun
|7×
|—
|—
|}
==Timing==
After one full loop, releasing the attack button at any point causes the infinite to transition into the finisher. Interruptibility and animation length are for the finisher only.
Loop points 	1-2, 23-24
Rapid jab 	4, 7, 10, 13, 16, 19, 22
Finisher 	3-4
Interruptible 	40
Animation length	49
Category:Palutena (SSBU)
Category:Neutral attacks (SSBU)
Palutena (SSBU)/Neutral special

==Overview==
==Update history==
 
*
==Hitboxes==
===Reticle searchbox===
|}
===Bullets===
|}
==Timing==
Searchbox 	7-14
Hitboxes 	24-46, 30-52, 36-58
Interruptible 	68
Animation length (grounded)	67
Animation length (aerial) 	74
!Bullets 
|-
! 
|-
! 
|-
!Grounded 
|-
!Aerial 
==Parameters==
===Move===
Horizontal speed multiplier 	0.6
Reticle target bone 	bust
Reticle x/y offset 	[-0.4, 0.4]
Time before bullet generation	23 frames
Time before next bullet 	6 frames
===Bullets===
Speed 	6
Lifetime 	25 frames
Piercing?	No
Category:Palutena (SSBU)
Category:Neutral special moves (SSBU)
Palutena (SSBU)/Side special

==Overview==
==Update history==
 
*
==Hitboxes==
|}
==Timing==
Looping hits 	28-55
Final hit 	57
Interruptible 	72
Animation length	99
!Flame 
|-
!Palutena 
==Parameters==
Horizontal speed multiplier on startup	0.8
Flame x-offset 	45
Flame x-offset with stick flick 	75
Category:Palutena (SSBU)
Category:Side special moves (SSBU)
Palutena (SSBU)/Up aerial

==Overview==
==Hitboxes==
|}
==Timing==
===Attack===
Initial autocancel	1-2
Multihits 	10-22 (rehit rate: 3)
Final hit 	24-25
Ending autocancel 	42-
Interruptible 	52
Animation length 	65
|-
===Landing lag===
Interruptible 	15
Animation length	23
==Trivia==
*The final hit has a rehit rate of 3 like the multi-hits. However, as it only lasts two frames, it can still only hit once.
Category:Palutena (SSBU)
Category:Up aerials (SSBU)
Palutena (SSBU)/Up special

==Overview==
==Timing==
===Start===
The grounded and aerial versions have the same timing.
Intangibility 	16-32
Animation length	32
|-
The teleport direction is decided on frame 16. The frame strips indicate full execution.
===Reappearance===
The grounded and aerial versions have the same timing.
Animation length (from appearance)	67 (35)
===Landing===
Animation length	22
==Parameters==
Gravity during startup 	0.03
Maximum falling speed during startup 	0.75
Teleport base speed 	3.5
Teleport duration 	17 frames
Speed multiplier on reappearance 	0.5
Maximum horizontal speed after teleport	2.7
Landing lag 	22 frames
Category:Palutena (SSBU)
Category:Up special moves (SSBU)
Palutena (SSBU)/Up throw

Palutena up throw hurtbox visualization	Palutena up throw hurtbox visualization	Palutena up throw hurtbox visualization	Palutena up throw hurtbox visualization	Palutena up throw hurtbox visualization
 	 	 	 	
==Overview==
==Throw Data==
|}
==Timing==
Invincibility 	1-17
Throw Release 	17
Interruptible 	55
Animation length	79
|-
Category:Palutena (SSBU)
Category:Up throws (SSBU)
Palutena (SSBU)/Up tilt

==Overview==
==Update History==
 
*
==Hitboxes==
|}
==Timing==
Multihits 	8-22 (rehit rate: 3)
Final hit 	24-25
Interruptible 	56
Animation length	77
==Trivia==
*The final hit has a rehit rate of 3 like the multi-hits. However, as it lasts exactly two frames, it can still only hit once.
Category:Palutena (SSBU)
Category:Up tilts (SSBU)
Palutena (disambiguation)

Palutena can refer to:
*Palutena herself
**Her playable appearance in Smash 4
**Her playable appearance in Ultimate
*Palutena's Arrow, Pit's neutral special move
*Palutena's Army, Pit's Final Smash in Brawl
*Palutena's Temple, a stage in and Ultimate
*Palutena's Guidance, Pit's Smash Taunt in Smash Wii U and Ultimate
*The universe, which is sometimes referred to as "Palutena" in Japan
Panama

Panama is a Smash region that encompasses the country of the same name. It borders Costa Rica to the west and the South American country Colombia to the south. 
Though historically an unknown region, Panama's strength has improved significantly during the late 2010s and early 2020s, in part due to the rise of onto the global scene, especially after he won the over many of Mexico's best Melee players at that time and his sponsorship with . Outside of JCAM, several other Panamanian players have seen great success outside their region, including and in Ultimate. Tournament activity in the region primarily takes place in Panama City and its metropolitan area.
==Smashers==
:See also: :Category:Panamanian smashers
The following players are currently or were previously ranked. Their highest placement is listed.
===Other notable players===
Tag	Character(s)	Notes
 	 	The best Ultimate player in Panama in the early metagame and the most successful outside of Panama.
 	 	One of the best Melee players from Central America. First became known globally for winning , and has since placed well at many North American Melee events.
 	 	One of the best Ultimate players in Panama.
==Tournaments==
:See also: :Category:Panamanian tournaments
===Notable tournament series===
Tournament series that have achieved recognition outside their local region. 
Tournament	Games	Type 	Status
 	 	Monthly	Ongoing
 	 	Annual 	
===Largest singles events===
Rank	Tournament	Date 	Game	Attendance	Winner	Character(s)
1 	 	October 26th-27th, 2019	 	135 	 	
2 	 	February 2nd, 2019 	 	113 	 	
3 	 	May 19th, 2019 	 	94 	 	
4 	 	May 7th, 2022 	 	81 	 	
5 	 	August 18th, 2019 	 	77 	 	
6 	 	October 19th, 2021 	 	76 	 	
7 	 	May 19th, 2024 	 	71 	 	
8 	 	September 30th, 2018 	 	68 	 	
9 	 	December 29th, 2024 	 	64 	 	
10 	 	January 7th, 2019 	 	62 	 	
==See also==
*Panamanian Power Rankings
Category:Central American regions
Panda Global Online Leaderboard

The Panda Global Online Leaderboard was an online created by the team behind PGStats and the Wi-Fi Warrior Rank. Each month, players earned points based on their two highest-scoring online tournaments in a week. Weeks that were cut short only had one tournament considered. Tiers depended solely on the entrants count, after DQs are accounted for; tournaments with higher tiers gave out more points. At the end of the month, the rankings were released and then reset.
Although there are no monetary prizes, players who participate will be awarded badges for their profiles on PGStats.com.
Following the May 2021 rankings, the PGOL became inactive, likely due to the return of offline competitive play.
==Scoring==
===Tiers===
Tier	Minimum entrants count
S 	750
A 	500
B 	300
C 	150
D 	100
E 	50
===Point system===
Place 	Points	Points 	Points 	Points 	Points 	Points
Place 	S 	A 	B 	C 	D 	E
1st 	200 	150 	100 	60 	40 	20
2nd 	150 	125 	80 	40 	30 	15
3rd 	125 	100 	60 	30 	20 	10
4th 	100 	80 	40 	20 	15 	5
5th-6th 	80 	60 	30 	15 	10 	2
7th-8th 	60 	40 	20 	10 	5 	—
9th-12th 	40 	30 	15 	5 	2 	—
13th-16th	30 	20 	10 	2 	—	—
17th-24th	20 	15 	5 	—	—	—
25th-32nd	15 	10 	2 	—	—	—
33rd-48th	10 	5 	—	—	—	—
49th-64th	5 	2 	—	—	—	—
65th-96th	2 	—	—	—	—	—
==Rankings==
===May 2021===
Video
Ranking	Smasher	Previous rank	Movement	Character(s)	Points
===April 2021===
Video
Ranking	Smasher	Previous rank	Movement	Character(s)	Points
===March 2021===
Video
Ranking	Smasher	Previous rank	Movement	Character(s)	Points
==External links==
*Announcement
*PGStats.com page
Category:Online Power Rankings
Category:Discontinued Power Rankings
Category:Ladders
Panda Global Rankings

The Panda Global Rankings (PGR) was a biannual list compiled by Panda Global Gaming's PG Stats team ranking the world's top 50 professional players in the international tournament scene for . 
The Panda Global Rankings were compiled entirely from the analysis of major tournament results (Though initially, results from smaller local events were also taken into consideration). Beginning with the third iteration, a system titled the "Tournament Tier System" was introduced that grouped events into four tiers--S, A, B, and C--based on attendance count and the amount of PGR-ranked players. A point-based version of the Tournament Tier System was later introduced for the PGR 100. Also beginning with the third iteration, an extended section of the rankings titled "Area 51" listed the players that had just barely missed the top 50. A separate and subjective ranking titled "X-Factor" lists the top players via voting from a pre-selected panel of players. This panel of players features groups of players from specific regions. The amount of players within each group is relative to the size and activity of the competitive scene from their respective region.
When Super Smash Bros. Ultimate released, the competitive Super Smash Bros. for Wii U scene seemingly entirely switched over to the new title. As such, the Panda Global Rankings Ultimate has effectively replaced the original Panda Global Rankings. Panda Global also compiles the Melee Panda Global Rankings, an analogous list for Super Smash Bros. Melee, which replaced the SSBMRank list in 2018.
==Trivia==
*The PGR's Area 51 is a reference to Area 51, a United States Air Force facility in Nevada that is subject to frequent conspiracy theories due to its secrecy.
*
Category:PGR
Panther Caroso

:"Panther" redirects here. For the Persona 5 character who uses Panther as a codename, see Ann Takamaki.
:For the Canadian smasher, see .
 (, Panther Calrosso) is a character from the series.
==Origin==
Panther first appears in as a new member of the Star Wolf team after both and were kicked out. He would formally introduce himself to the Star Fox team before attacking team. Upon defeat, Panther started flirting with Krystal. This would annoy everyone on both teams, but it annoyed Falco especially, who would start an intense rivalry between the two. Panther and the rest of Star Wolf would help Star Fox during the Aparoid invasion. He acted nonchalantly throughout the entire battle, getting the most distressed when he noticed his favorite restaurant was destroyed. Still, he managed to distract the aparoids, which gave team Star Fox enough time to save the day.
Later, during the events of , bounties were put on the heads of Star Wolf members, Panther included. Depending on the various endings, Panther could either live on the run, be turned in for the reward, get together with Krystal, be treated as a hero of the Lylat system, or a combination of these outcomes.
==In Super Smash Bros. Brawl==
===As a background character===
Panther appears as part of the Lylat Cruise Smash Taunt.
===Trophy===
===Stickers===
 Stickers
Name 	Game 	Effect 	Fighter(s)
Panther	 	Attack +9 	
Panther	Star Fox: Assault	Attack +18	
==In Super Smash Bros. 4==
===As a background character===
Panther reprises his role as part of the Lylat Cruise Smash Taunt.
===Trophy===
Panther appears as a trophy in both versions of the game.
==In Super Smash Bros. Ultimate==
===As a background character===
Panther reprises his role in the Lylat Cruise Smash Taunt.
===Spirit===
No.	Image	Name	Type	Class	Slots	Base	Max	Base	Max	Base	Max 	Ability 	Series
398	 	 	★ 	1 	1000 	5000	655	3275	345	1725	No Effect	Star Fox Series	
==Names in other languages==
Category:Trophies (SSBB)
Category:Spirits
Category:Stickers
Category:Trophies (SSB4-3DS)
Category:Trophies (SSB4-Wii U)
Category:Star Fox universe