Cart Cannon

__NOTOC__
Cart Cannon (Alt: Cart Cannon) is a 3rd class offensive skill available as Geneticist.
==Effect==
Fires a Cannon Ball at a single target from the to inflict ranged physical damage to all enemies around the target. This skill ignores the accuracy check and its damage is greatly affected by .
Level	Base Damage (ATK)	Area of Effect	Range	Cast Time (Var)	SP Cost
1 	250% 	3x3 	8 	1.0s 	40
2 	500% 	3x3 	9 	1.5s 	42
3 	750% 	5x5 	10 	2.0s 	46
4 	1,000% 	5x5 	11 	2.5s 	48
5 	1,250% 	7x7 	12 	3.0s 	50
 Damage (ATK) = [Base_Damage + {Skill_Level x 20 x Cart_Remodeling_Lv + INT x 2 ÷ (6 - Skill_Level)}] x ()%
===Notes===
*This skill ignores enemy's Flee.
*Hard DEF and RES are subtracted off the final damage value instead of reducing damage by a percent, basically treating it as Soft DEF.
*When using a Neutral property Cannon Ball, the damage is .
*Skill property will depend on the equipped Cannon Ball.
*Elemental Converters don't work on this skill.
==External==
===Enhanced by===
====Headgear====
* 
** Reduces variable casting time by 100%.
** Reduces SP cost by 30.
** Increases damage by 10%.
** If refine level is +5 or higher, increases damage by 20%.
** If refine level is +8 or higher, increases damage by 30%.
* 
** Reduces variable casting time by 100%.
** If refine level is +9 or higher, increases damage by 15%.
* 
** For every 2 refine levels, increases damage by 15%.
* 
** For every 3 refine levels, increases damage by 15%.
** When equipped with or , increases damage by 5% per 3 refine levels of weapon.
====Armor====
* 
** When , increases damage by 2% for every base level.
====Weapon====
* 
** If refine level is +9 or higher, reduces SP consumption by 10%.
** If refine level is +11 or higher, increases damage by 15%.
* 
** If refine level is +9 or higher, increases damage by 20%.
** When equipped with , increases damage by 4% for every 2 refine levels of weapon.
* 
** If refine level is +9 or higher, reduces SP consumption by 10%.
** If refine level is +11 or higher, increases damage by 20%.
* 
** Increases damage by 10%.
** If refine level is +9 or higher, increases damage by 15%.
* 
** If refine level is +9 or higher, increases damage by 25%.
** If refine level is +11 or higher, increases damage by 20%.
* 
** If refine level is +9 or higher, increases damage by 25%.
** When equipped with , increases damage by 10% for every refine level of weapon.
** When enchanted with , increases damage by 7% for every 3 refine levels of weapon.
** Increases damage by 10%.
** If refine level is +7 or higher, increases damage by 20%.
** If refine level is +11 or higher, increases damage by 25%.
* 
** If refine level is +7 or higher, increases damage by 10%.
** If refine level is +9 or higher, increases damage by 20%.
** If refine level is +11 or higher, increases damage by 10%.
* 
** If refine level is +9 or higher, increases damage by 15%.
** If refine level is +11 or higher, increases damage by 15%.
** When equipped with , increases damage by 10% for every 2 refine levels of weapon.
** When equipped with , increases damage by 12% for every 2 refine levels of weapon.
** Increases damage by 10%.
** If refine level is +7 or higher, increases damage by 20%.
** If refine level is +11 or higher, increases damage by 25%.
** If grade C or higher, increases damage by 15%.
** For every 2 refine levels of weapon, increases damage by 3%.
** If refine level is +9 or higher, increases damage by 25%.
====Shield====
* 
** If refine level is +11 or higher, increases damage by 15%.
* 
** For every level of , increases damage by 3%.
* 
** When equipped by Geneticist class, increases damage by 50%.
* 
** For every 10 base levels, increases damage by 2%.
** If refine level is +11 or higher, increases damage by 50%.
** If refine level is +14 or higher, increases damage by 80%.
** When equipped while having pet with loyal relation, increases damage by 40%.
====Garment====
* 
** For every 10 base levels, increases damage by 2%.
** If refine level is +7 or higher, reduces SP consumption by 20.
** If refine level is +12 or higher, increases damage by 30%.
====Shoes====
* 
** If refine level is +9 or higher
*** Reduces variable casting time by 50%.
*** For every 2 base levels, increases damage by 1%.
* 
** For every 4 refine levels, increases damage by 15%.
** When weapon is enchanted with , increases damage by 15% for every 4 refine levels of weapon.
** When equipped with , weapon is enchanted with and sum of headgear, weapon and shoes refine is +35 or higher, reduces variable casting time by 100%.
====Accessory====
* 
** For every 20 base levels, increases damage by 2%.
* 
** For every 2 base levels, increases damage by 1%.
* 
** Increases damage by 30%.
** When equipped with , increases damage by 10% for every 2 refine levels of helmet.
====Card====
* 
** Increases damage by 10%.
** When equipped with and -
*** Increases damage by 20%.
*** For every 2 refine levels of shoes, increases damage by 5%.
====Shadows====
* 
** Increases damage by 5%.
** For every 2 refine levels, increases damage by 2%.
* + + 
** For every 2 refine levels of the sum of refine levels, increases damage by 1%.
====Enchants====
* 
** Increases damage by 15%.
** If refine level is +7 or higher, increases damage by 3%.
** If refine level is +11 or higher, increases damage by 7%.
* 
** Increases damage by 15%.
** If refine level is +7 or higher, increases damage by 15%.
** If refine level is +9 or higher, increases damage by 15%.
** If refine level is +11 or higher, increases damage by 15%.
====Costume Enchants====
* 
** Increases damage by 10%.
** When equipped with , increases damage by 15%.
** When equipped with , increases damage by 15%.
====Equipment Sets====
* + 
** For ever 2 refine levels of weapon, increases damage by 10%.
* + + 
** If combined refine level is 27 or higher, increases damage by 10%.
** When further equipped with , increases damage by 10%.
* + + 
** If combined refine level is 27 or higher, increases damage by 10%.
** When further equipped with , increases damage by 15%.
* + + 
** If combined refine level is 27 or higher, increases damage by 15%.
** When further equipped with , increases damage by 15%.
==Changelog==
* 
**Damage formula changed. Source
***Old: [Skill Level x 60 + {(Cart_Remodeling_Lv × 50) × (INT ÷ 40)}]%
***New: [Skill Level x 250 + {((Skill Level x 20) x Cart_Remodeling_Lv) + (INT x 2)}] x ()%