List of Portal 2 Soundscapes

Below is a list of 396 soundscapes for use in . The game also contains all of 's soundscapes, which own list can be found here. An easy way of testing them is to use the playsoundscape console command, which includes searching for all valid soundscape names so you shouldn't have to print out a copy of this list for reference.
Soundscapes with 'util' in the name are intended for inclusion in other, full soundscapes. While they should work without problems in-game, they generally aren't nearly as varied or deep as the resulting composites. Others have positional sounds which will be played at certain locations specified in the entity's properties. If these locations are not given, the sounds will not be heard. Some may use coordinates to place sound in specific places in the world instead of with the use of positions, as this is an out-of-map approach which means it is unnecessary to compile the map to change position data, although this also means developers must change the coordinates on their own for every soundscape they use that have these as they always are tailored to a specific map.
A preview video of these soundscapes can be found here.
== Test Chambers ==
Name 	Description 	Position Number	Position Origin	Location Description
EntryExitElevator.Interior 	Loud air moving through a room with very distant (undefinable) sounds. 	 	 	
EntryExitElevator.Exterior 	Identical to the above but with a large fan. 	 	 	
EntryExitElevator.IndustrialStairs	Air moving through with distant hit and thuds, random buzzing sound. 	 	 	
EntryExitElevator.OpenChamber 	Distant Cicada sounds. 	 	 	
TestChamber_01.Vent 	Sound of a fan (echoing?). 	 	 	
TestChamber.Vegetation 	Distant cicadas with crows. 	 	 	
TestChamber_Intro_02.BigRoom 	Identical to the above with possible crickets. 	 	 	
TestChamber_Intro_02.IntroRoom 	Distant cicadas and cricket sounds. 	 	 	
TestChamber_Intro_02.IntroRoom_02 	Identical to the above but with water droplets. 	 	 	
TestChamber_Intro_02.SideRoom 	Identical to TestChamber_Intro_02.BigRoom with distant rumbling or falling rocks.	 	 	
TestChamber_01.Awake 	Air moving through a room with very distant metal sounds. 	 	 	
soundscapes_test_chambers.txt
== Vegetation ==
Name 	Description 	Position Number	Position Origin	Location Description
TestChamber_Vegetation.Crows 	Silence for some seconds then distant crow sound with distant rocks falling or sliding. 	 	 	
TestChamber_Vegetation.AfricanBirds 	Silence for some seconds then distant african bird chirp. 	 	 	
TestChamber_Vegetation.WaterDrips 	Nearby water dripping. 	 	 	
TestChamber_Vegetation.Insects_01 	Distant cicadas. 	 	 	
TestChamber_Vegetation.Insects_02 	Distant crickets. 	 	 	
TestChamber_Vegetation.Insects_03 	 	 	 	
TestChamber_Vegetation.Elevator_Birds_01 	Silence for some seconds then distant birds. 	 	 	
TestChamber_Vegetation.Elevator_01 	Distant cicadas with birds, air moving through a room with very distant water dripping. 	 	 	
TestChamber_Vegetation.Standard 	Nearby water dripping and distant cicada sounds with birds. 	 	 	
TestChamber_Vegetation.BirdsInsects 	Distant birds and cicada sounds. 	 	 	
TestChamber_Vegetation.NoBirds 	Distant cicada sound with nearby water dripping. 	 	 	
TestChamber_Vegetation.Intro_01_Main 	Distant birds and cicada sound, nearby water, air moving through a room, some kind of metal sound with rocks sliding.	 	 	
TestChamber_Vegetation.Intro_01_MainPortal	Distant birds and cicadas, nearby water droplets and a low pulsing hum. 	0 	 	A fixed portal you want to guide the player to, plays a low, pulsing hum.
TestChamber_Vegetation.Intro_01_CubeRoom 	Very distant birds and cicada sounds with small buzzing sounds. 	0 	 	A box you want the player to use. Small buzzing and humming noises.
soundscapes_vegetation.txt
== Destruction ==
Name 	Description 	Position Number	Position Origin	Location Description
TestChamber_Destruction.MetalPipe_01 	Silence but distant like a metal rod hitting something. 	 	 	
TestChamber_Destruction.MetalGroan_01 	Distant metal groaning and possibly scraping and echoing through (maybe a large) a room. 	 	 	
TestChamber_Destruction.WaterDrip_01 	Near to proximity water dripping and echoing. 	 	 	
TestChamber_Destruction.WindEerie_01 	quiet air moving through a room with sort of cave ambience. 	 	 	
TestChamber_Destruction.DestructionBeauty 	Silence for some second until a quiet echo of something gliding and stopping. 	 	 	
TestChamber_Destruction.DestructionBase 	Distant metal scraping, creaking with an echo and a distant of something gliding and stopping. (good to use in a large dark room)	 	 	
Testchamber_Destruction.Grain_Click 	 	 	 	
TestChamber_Destruction.GlaDOS_Chamber_Diver 	 	 	 	
TestChamber_Destruction.GlaDOS_Chamber_Whoomp 	 	 	 	
TestChamber_Destruction.Intro_03 	Nearby water dripping with an unease air moving through a room, very very distant cicada sound and maybe bird sounds. 	 	 	
TestChamber_Destruction.Intro_03_Alt 	Identical to the above but nearby cicadas and bird sounds. 	 	 	
TestChamber_Destruction.Intro_03_Halls 	Unease air moving through a room with distant cicadas and water dripping. 	 	 	
TestChamber_Destruction.Intro_03_EndVeg 	Identical to the above but near to proximity cicadas and bird sounds. 	 	 	
TestChamber_Destruction.Intro_04 	Unease air moving through a room with water dripping. 	 	 	
TestChamber_Destruction.Intro_04_Alt 	Identical to TestChamber_Destruction.WindEerie_01. 	 	 	
TestChamber_Destruction.Intro_05_Start 	Identical to the above with metal (rod) like hitting something. 	 	 	
TestChamber_Destruction.Intro_05 	Earie air moving through a room with distant metal scraping and groaning. 	 	 	
TestChamber_Destruction.Intro_05_End 	Identical to TestChamber_Destruction.Intro_05_Start. 	 	 	
TestChamber_Destruction.Intro_06 	Earie air moving through a room with distant metal (rod) like hitting sound. 	 	 	
TestChamber_Destruction.Intro_06_BTS 	Big machine hum. 	 	 	
TestChamber_Destruction.Laser_Redirect_Intro 	Earie air moving through with water nearby, distant metal scraping, creaking. 	 	 	
TestChamber_Destruction.Laser_Stairs 	cicadas and birds nearby with water drippingy, air moving through a room with distant metal groaning. 	 	 	
TestChamber_Destruction.Dual_Lasers_Intro 	Earie air moving through a room with a short pause of distant metal hitting and groaning. 	 	 	
TestChamber_Destruction.Dual_Lasers 	Identical to the above but more frequent metal groaning sounds. 	 	 	
TestChamber_Destruction.GlaDOS_Chamber_Prewake 	Nearby cicadas and water dripping, distant birds. 	 	 	
TestChamber_Destruction.Glados_Chamber_Postwake	Nearby cicadas and water dripping, (undefinable) unease sound. 	 	 	
TestChamber_Destruction.GlaDOS_Breaker_Room 	Air moving through a room. 	 	 	
TestChamber_Destruction.GlaDOS_Hall 	Air moving through a room with distant metal hitting something. 	 	 	
TestChamber_Destruction.GlaDOS_PreBasement 	Earie air moving through a room with near to proximity cicadas and water dripping. 	 	 	
TestChamber_Destruction.GlaDOS_Basement 	Identical to the above but distant cicada sounds. 	 	 	
TestChamber_Destruction.GlaDOS_New_Basement 	Earie air moving through a room with distant metal hitting something. 	 	 	
soundscapes_destruction.txt
== Partial Destruction ==
Name 	Description 	Position Number	Position Origin 	Location Description
colo_chamber_01 	Air moving with distant metal groaning and hitting something, distant thumping sounds and nearby liquid moving (from a tube). 	 	(2412.25, 1285.33, -566.96) 	Echoing moving water sludge with often bubbling.
colo_chamber_02 	Loud air moving with distant metal groaning and hitting something, some kind of rattle sound in the distant and nearby liquid moving (tube).	 	(2532.99, -1493.87, -774.82)	Echoing moving water sludge with often bubbling.
 	 	 	(1808.03, -1007.96, -767.96)	Highly echoing and eerie metal sound
industrial_gen_01 	Air moving with distant rattle sound, something groaning (big) and something buzzing quietly. 	 	 	
goalie_interior_01 	Distant cicadas and birds with echoing moving water. 	 	(502.14, 10.89, 13.81) 	Echoing moving water sludge with often bubbling.
 	 	 	(-97.24, -401.50, 118.25) 	Rapid water dripping sounds.
TestChamber.Industrial_muffled_01 	Distant thumping sound, water moving (in a tube(?)) some kind of rattle sound and machine moving for few seconds. 	 	 	
TestChamber.liquid_01 	Echoing moving water and distant metal creaking. 	 	 	
TestChamber_transition_01 	Distant thumping sound, some kind of rattle sound, echoing moving water, Earie gust of wind and machine moving for few seconds. 	 	 	
TestChamber.Industrial_muffled_06 	Echo, distant thumping sounds, something scraping or rattling. 	 	(621.41, -449.71, 40.74) 	Highly echoing and eerie metal sound.
TestChamber_transition_02 	Nearby water with distant machine sound, distant rattling sounds and metal groaning, very distant thumping sounds. 	 	 	
TestChamber.liquid_02 	Echoing water, going trough a pipe, distant thumping sounds, rattling sounds. 	 	(76.55, 234.82, -363.96) 	Echoing moving water sludge with often bubbling.
 	 	 	(-1035.47, 1012.92, 0.03) 	Multiple heavy echoing metal sounds.
trust_ratman_01 	Air moving through with distant thumping sounds. 	 	 	
TestChamber.Industrial_muffled_02 	Loud air moving with distant metal sounds. 	 	(-2231.16, 1950.39, -191.40)	Highly echoing and eerie metal sound.
 	 	 	(-2255.96, 1743.96, -191.96)	Slow pulsing electrical hum and buzz.
TestChamber.Industrial_muffled_02a 	Very distant something hitting, large metal groaning, distant something moving and some kind of machine sound. 	 	(2901.18, -1401.30, -593.55)	Multiple heavy echoing metal sounds.
 	 	 	(4378.33, -2045.50, -849.94)	Slow pulsing electrical hum and buzz.
TestChamber.Industrial_muffled_02b 	Identical to the above with distant water moving. 	 	 	
TestChamber.Industrial_partial_open 	Identical to TestChamber.Industrial_muffled_02a with very very distant cicada sounds. 	 	 	
TestChamber.Industrial_muffled_03 	Air moving, distant metal groaning, some kind of machine sound. 	 	 	
TestChamber.Industrial_muffled_04 	Air moving, distant rattling sounds and distant something moving (sounds like a train?), distant metal groaning. 	 	 	
TestChamber.liquid_03 	Goop-y water moving and going through a tube, distant metal sounds 	 	 	
gap.ratman_01 	Air moving with distant rattling sound, distant metal groaning or creaking. 	 	 	
preTestChamber.Industrial_muffled_01	Air moving, distant large object creaking and distant echo. 	 	 	
TestChamber.Industrial_muffled_05 	 	 	 	
warehouse.Industrial_01 	 	 	 	
warehouse.Industrial_02 	 	 	 	
TestChamber.liquid_04 	 	 	 	
Turretchamber.intro_01 	 	 	 	
Turretchamber.liquid_01 	 	 	 	
Turretchamber_01 	 	 	 	
Turretchamber_02 	 	 	 	
Turretchamber_03 	 	 	 	
Turretchamber_04 	 	 	 	
Turretchamber_04a 	 	 	 	
Testchamber_med_01 	 	 	 	
rug_ratman_01 	 	 	 	
Testchamber_med_01a 	 	 	 	
laser_chamber_lg_01 	 	 	 	
testchamber.liquid_lg_01 	 	 	 	
testchamber.liquid_lg_02 	 	 	 	
util_lo.end_mach 	 	 	 	
util_water.drain 	 	 	 	
utility.metal.imp.lo 	 	 	 	
util.abstract.random.ambient 	 	 	 	
soundscapes_partial_destruction.txt
== Industrial ==
Name 	Description	Position Number	Position Origin	Location Description
TestChamber_Industrial.Fire_01 	 	 	 	
TestChamber_Industrial.BowedMetal_01 	 	 	 	
TestChamber_Industrial.ScrapedMetal_01 	 	 	 	
TestChamber_Industrial.ClickStick_01 	 	 	 	
TestChamber_Industrial.BubblingGoo_01 	 	 	 	
TestChamber_Industrial.WarehouseWronk_01 	 	 	 	
TestChamber_Industrial.WarehouseWronk_02 	 	 	 	
TestChamber_Industrial.WarehouseImpact_01 	 	 	 	
TestChamber_Industrial.WarehouseImpact_02 	 	 	 	
TestChamber_Industrial.WarehouseImpact_03 	 	 	 	
TestChamber_Industrial.WarehouseMotor_01 	 	 	 	
TestChamber_Industrial.WarehousePower_01 	 	 	 	
TestChamber_Industrial.HotelFluorescents_01 	 	 	 	
TestChamber_Industrial.HotelRefrigeration_01 	 	 	 	
TestChamber_Industrial.Incinerator_Tube_Fall 	 	 	 	
TestChamber_Industrial.Incinerator 	 	 	 	
TestChamber_Industrial.Incinerator_Destroyed_Hall 	 	 	 	
TestChamber_Industrial.Incinerator_Destroyed_Hall_Inferno	 	 	 	
TestChamber_Industrial.Incinerator_Destroyed_Hall_Goo 	 	 	 	
TestChamber_Industrial.Incinerator_Destroyed_Room_Goo 	 	 	 	
TestChamber_Industrial.Incinerator_Destroyed_Room 	 	 	 	
TestChamber_Industrial.Intro_01_Ride_01 	 	 	 	
TestChamber_Industrial.Intro_01_Ride_02 	 	 	 	
TestChamber_Industrial.Intro_01_Ride_03 	 	 	 	
TestChamber_Industrial.Intro_01_Hotel_PrePowerLoss 	 	 	 	
TestChamber_Industrial.Intro_01_Hotel_PostPowerLoss 	 	 	 	
soundscapes_industrial.txt
== Reconstruction ==
Name 	Description	Position Number	Position Origin	Location Description
TestChamber.fizzler_01 	 	 	 	
TestChamber.Industrial_clean_01 	 	 	 	
TestChamber.Industrial_clean_02 	 	 	 	
TestChamber.clean_liquid_01 	 	 	 	
TestChamber.clean_liquid_02 	 	 	 	
TestChamber.Industrial_clean_03 	 	 	 	
TestChamber.Industrial_clean_04 	 	 	 	
TestChamber.Industrial_clean_04a	 	 	 	
laser_chamber_med_02 	 	 	 	
TestChamber.Industrial_clean_05 	 	 	 	
TestChamber.Industrial_clean_06 	 	 	 	
TestChamber.Industrial_clean_07 	 	 	 	
util.abstract.random.ambient.hi 	 	 	 	
util.tech.random.ambient.hi 	 	 	 	
util.random.metal_groans 	 	 	 	
soundscapes_reconstruction.txt
== Sabotage ==
Name 	Description	Position Number	Position Origin	Location Description
jb_chamber_01 	 	 	 	
jb_chamber_exit_01 	 	 	 	
jb_toxin_chamber 	 	 	 	
jb_catwalksection_01 	 	 	 	
jb2_catwalksection_01 	 	 	 	
jb_catwalksection_02 	 	 	 	
jb2_catwalksection_end_room	 	 	 	
sabotage.spawn 	 	 	 	
warehouse.hallway_01 	 	 	 	
sabotage.trans.small 	 	 	 	
warehouse.med_01 	 	 	 	
warehouse.med_02 	 	 	 	
warehouse.med_03 	 	 	 	
warehouse.med_04 	 	 	 	
warehouse.med_05 	 	 	 	
warehouse.med_06 	 	 	 	
warehouse.med_06a 	 	 	 	
jb3_catwalksection_01 	 	 	 	
sab.tox.spawn 	 	 	 	
sab.tox.hall 	 	 	 	
sab.tox.factory_01 	 	 	 	
sab.tox.factory_02 	 	 	 	
tube.spawn 	 	 	 	
sab.factory.spawn 	 	 	 	
sab.factory.trans_01 	 	 	 	
sab.factory.offices_01 	 	 	 	
sab.factory_01 	 	 	 	
sab.factory.offices_01a 	 	 	 	
sab.factory.turret_01 	 	 	 	
sab.factory.hall_01 	 	 	 	
sab.factory.turret_01a 	 	 	 	
sab.factory.control_room 	 	 	 	
sab.factory.geltubes 	 	 	 	
sab.factory.end.hall 	 	 	 	
core.spawn 	 	 	 	
core.chamber_01 	 	 	 	
core.main.chamber_01 	 	 	 	
sab.panel.spawn 	 	 	 	
sab.panel.trans_01 	 	 	 	
sab.panel.factory_01 	 	 	 	
sab.panel.conveyor_01 	 	 	 	
sab.panel.hall_01 	 	 	 	
soundscapes_sabotage.txt
== Underground ==
Name 	Description	Position Number	Position Origin	Location Description
ug_sphere_water_01 	 	 	 	
ug_sphere_water_01a 	 	 	 	
ug_sphere_samll_room 	 	 	 	
ug_sphere_water_01b 	 	 	 	
ug_sphere_int_01 	 	 	 	
ug_sphere_int_01a 	 	 	 	
ug_sphere_water_02 	 	 	 	
ug_sphere_water_02a 	 	 	 	
ug_sphere_water_02b 	 	 	 	
ug_sphere_int_02 	 	 	 	
ug_sphere_int_02a 	 	 	 	
ug_bomb_water_01 	 	 	 	
ug_trans_01 	 	 	 	
ug_cave_spawn 	 	 	 	
ug_cave_int_01 	 	 	 	
ug_cave_int_02 	 	 	 	
ug_cave_int_03 	 	 	 	
ug_cave_ext_01 	 	 	 	
ug_pit_01 	 	 	 	
ug_pit_02 	 	 	 	
ug_pit_03 	 	 	 	
ug_pit_lite 	 	 	 	
ug_door_01 	 	 	 	
ug_lake_spawn 	 	 	 	
ug_lake_chamber_01 	 	 	 	
ug_lake_int_01 	 	 	 	
ug_lake_spawn_02 	 	 	 	
ug_lake_top_01 	 	 	 	
ug_lake_int_02 	 	 	 	
ug_lake_int_02a 	 	 	 	
ug_portal_int_01 	 	 	 	
ug_portal_int_02 	 	 	 	
ug_portal_int_03 	 	 	 	
ug_portal_ext_01 	 	 	 	
ug_portal_tunnel_01 	 	 	 	
ug_portal_shaft_01 	 	 	 	
ug_climb_int_01 	 	 	 	
ug_climb_int_02 	 	 	 	
ug_climb_shaft_01 	 	 	 	
ug_climb_door_01 	 	 	 	
ug_climb_exit_01 	 	 	 	
util.random.boomer 	 	 	 	
util.random.rockdebris	 	 	 	
util.random.rockfall 	 	 	 	
util.random.woodcreak 	 	 	 	
soundscapes_underground.txt
== Behind the Scenes ==
Name 	Description	Position Number	Position Origin	Location Description
TestChamber_BTS.Generator	 	 	 	
TestChamber_BTS.Comb 	 	 	 	
TestChamber_BTS.Crystal 	 	 	 	
TestChamber_BTS.Drone 	 	 	 	
soundscapes_bts.txt
== Paint ==
Name 	Description	Position Number	Position Origin	Location Description
TestChamber.paint_01 	 	 	 	
TestChamber.paint.liquid_01 	 	 	 	
TestChamber_paint_transition_01	 	 	 	
TestChamber.paint.liquid_02 	 	 	 	
TestChamber.paint_02 	 	 	 	
TestChamber.paint_03 	 	 	 	
TestChamber.paint.liquid_03 	 	 	 	
pan_test 	 	 	 	
soundscapes_paint.txt
== Finale ==
Name 	Description	Position Number	Position Origin	Location Description
trust_chamber_01 	 	 	 	
return_spawn 	 	 	 	
return_chamber_01 	 	 	 	
return_trans_01 	 	 	 	
return_chamber_02 	 	 	 	
tbeam_chamber_01 	 	 	 	
tbeam_chamber_02 	 	 	 	
tb_wall_chamber_01 	 	 	 	
tb_pol_chamber_01 	 	 	 	
tb_catch_chamber_01 	 	 	 	
laser_chamber_lg_01a 	 	 	 	
laser_catapult_01 	 	 	 	
laser_plat_01 	 	 	 	
laser_plat_ext_01 	 	 	 	
laser_plat_int_01 	 	 	 	
catch_chamber_01 	 	 	 	
jump_chamber_lg_01 	 	 	 	
finale_1_chamber_01 	 	 	 	
finale_1_transition_01 	 	 	 	
finale_1_platform_01 	 	 	 	
finale_1_hall_01 	 	 	 	
finale_2_spawn 	 	 	 	
finale_2_turrets 	 	 	 	
finale_2_water.chamber 	 	 	 	
finale_2_chamber_01 	 	 	 	
finale_2_tbeam_01 	 	 	 	
finale_2_paint_01 	 	 	 	
finale_3_spawn 	 	 	 	
finale_3_chamber_01 	 	 	 	
finale_3_chamber_02 	 	 	 	
finale_4_chamber_01 	 	 	 	
finale_4_chamber_02 	 	 	 	
finale_4_chamber_03 	 	 	 	
finale_4_wheatley_chamber	 	 	 	
util_rocks_big 	 	 	 	
soundscapes_chapter_4.txt
== Cooperation ==
Name 	Description	Position Number	Position Origin	Location Description
room01.mp_coop_lobby_2 	 	 	 	
room02.mp_coop_lobby_2 	 	 	 	
room01.start 	 	 	 	
room02.start 	 	 	 	
room03.start 	 	 	 	
endlevel.instance 	 	 	 	
spawn_room_intro.instance 	 	 	 	
room02.start02 	 	 	 	
room03.start02 	 	 	 	
hallway_short01.instance 	 	 	 	
room02.start_03 	 	 	 	
room03.start_03 	 	 	 	
room02.doors 	 	 	 	
room03.doors 	 	 	 	
room02.race_2 	 	 	 	
room03.race_02 	 	 	 	
room02.laser_2 	 	 	 	
room02.rat_maze 	 	 	 	
room02.laser_crusher 	 	 	 	
room02.seperation_1 	 	 	 	
room02.fling_3 	 	 	 	
room03.fling_3 	 	 	 	
room02.infinifling_train 	 	 	 	
room02.come_along 	 	 	 	
room02.fling_1 	 	 	 	
room02.catapult_1 	 	 	 	
room04.catapult_1 	 	 	 	
room06.catapult_1 	 	 	 	
room02.multifling_1 	 	 	 	
room04.multifling_1 	 	 	 	
room02.fling_crushers 	 	 	 	
room05.fling_crushers 	 	 	 	
room01.fan 	 	 	 	
room02.fan 	 	 	 	
room03.fan 	 	 	 	
spawn_room01.instance 	 	 	 	
room02.wall_intro 	 	 	 	
airlock01.instance 	 	 	 	
room04.wall_intro 	 	 	 	
room02.wall_2 	 	 	 	
room02.catapult_wall_intro	 	 	 	
room04.catapult_wall_intro	 	 	 	
room02.wall_block 	 	 	 	
room04.wall_block 	 	 	 	
room02.catapult_2 	 	 	 	
room04.catapult_2 	 	 	 	
room02.turret_walls 	 	 	 	
room04.turret_walls 	 	 	 	
room02.turret_ball 	 	 	 	
room04.turret_ball 	 	 	 	
room01.wall_5 	 	 	 	
room02.wall_5 	 	 	 	
room02_5.wall_5 	 	 	 	
room03.wall_5 	 	 	 	
room04.wall_5 	 	 	 	
room05.wall_5 	 	 	 	
room06.wall_5 	 	 	 	
room02.tbeam_fling_float_1	 	 	 	
room02.tbeam_maze 	 	 	 	
room02.tbeam_redirect 	 	 	 	
room03.tbeam_redirect 	 	 	 	
room02.tbeam_drill 	 	 	 	
room02.tbeam_catch_grind_1	 	 	 	
room02.tbeam_laser_1 	 	 	 	
room02.tbeam_polarity 	 	 	 	
room02.tbeam_polarity2 	 	 	 	
room02.tbeam_polarity3 	 	 	 	
room02.tbeam_end 	 	 	 	
room03.tbeam_end 	 	 	 	
room04.tbeam_end 	 	 	 	
room02.paint_come_along 	 	 	 	
room02.paint_redirect 	 	 	 	
room02.paint_bridge 	 	 	 	
room04.paint_bridge 	 	 	 	
room02.paint_walljumps 	 	 	 	
room04.paint_walljumps 	 	 	 	
room02.speed_fling 	 	 	 	
room04.speed_fling 	 	 	 	
room02.paint_red_racer 	 	 	 	
room04.paint_red_racer 	 	 	 	
room02.paint_speed_catch 	 	 	 	
room02.paint_longjump 	 	 	 	
hall01.paint_longjump 	 	 	 	
room01.endlevel 	 	 	 	
soundscapes_mp_coop.txt
== Cooperation DLC1 ==
Name 	Description	Position Number	Position Origin	Location Description
dlc1_sep.liquid_01 	 	 	 	
dlc1_sep.liquid_02 	 	 	 	
axis.mainroom 	 	 	 	
bridgecatch.mainroom	 	 	 	
paint.rmaze 	 	 	 	
catapult.catch 	 	 	 	
laser.tbeam.01 	 	 	 	
laser.tbeamwater.01 	 	 	 	
laser.tbeam.02 	 	 	 	
crazybox.01 	 	 	 	
crazybox.02 	 	 	 	
2paints_01 	 	 	 	
2paints_02 	 	 	 	
2paints_exit 	 	 	 	
2paints_end 	 	 	 	
soundscapes_coop_dlc1.txt
== Super 8 ==
Name 	Description	Position Number	Position Origin	Location Description
BR.train_interior_1 	 	 	 	
BR.train_knocked_out 	 	 	 	
train.exterior_intro_fade 	 	 	 	
train.exterior 	 	 	 	
train.exterior.quiet 	 	 	 	
TestChamber_Industrial.BowedMetal_01 	 	 	 	
traincar.mvmnt 	 	 	 	
TestChamber_Industrial.WarehouseImpact_01 	 	 	 	
TestChamber_Industrial.WarehouseImpact_02 	 	 	 	
TestChamber_Industrial.WarehouseImpact_03 	 	 	 	
TestChamber_Industrial.WarehouseMotor_01 	 	 	 	
TestChamber_Industrial.WarehousePower_01 	 	 	 	
TestChamber_Industrial.HotelFluorescents_01	 	 	 	
BR_metals 	 	 	 	
soundscapes_br_train_interior.txt
== Press Demo ==
Name 	Description	Position Number	Position Origin	Location Description
PD.Industrial_muffled_01 	 	 	 	
PD.Industrial_muffled_02 	 	 	 	
PD_transition_01 	 	 	 	
PD.liquid_01 	 	 	 	
PD.Industrial_muffled_03 	 	 	 	
PD.liquid_02 	 	 	 	
PD.Industrial_muffled_04 	 	 	 	
PD.Industrial_muffled_04a	 	 	 	
PD.Industrial_muffled_05 	 	 	 	
PD.liquid_04 	 	 	 	
PD.liquid_03 	 	 	 	
soundscapes_pressdemo.txt
Category:Portal 2 Level Design
Category:Sound System