nyuuzyou/wikis huggingface dataset:
Sand Wilderness

The Transerver menu. Mega Man Zero 2. Capcom. 2003. is an area in Mega Man Zero 2. It serves as the game's Opening Area.
==Description==
Upon starting, a scene of Zero wounded walking through a sand storm plays, having fought Neo Arcadian forces alone for 1 year and the sand paralyzing himREMASTERED TRACKS ROCKMAN ZERO: Idea booklet. Capcom/Inti Creates. 2004.
As the sand storm calms, the forces have reached him, upon noticing them Zero removes his cloak and gets ready for battle.
Sand Wilderness opens with an army of Pantheons coming from the left, with no end in sight until the stage is cleared. 
Trying to fight them will eventually make Zero remark "This isn't fun anymore..." (English version).
Going further there will be encounters with weak enemies and pits throughout, and eventually you will fight two Golem Type E, one on flat terrain and then one with a pit.
After the fights parts of the terrain become unstable and collapses when standing on it and several flying enemies attacking you, once you reach the end you will fight the stage boss Mega Scorpia.
The fight ends and Zero starts breaking down, becoming unconscious.
A sand storm starts up again and Harpuia lands in front of him, saying if Zero is to live or die.
==Enemies==
Name 	Image	Description	HP 	Attack 	Stages/Areas 	Cyber Elf
Pantheon Hunter	 	- 	6 	2 	Sand Wilderness, Power Room, Bomber Aircraft, Crystal Cave, Yggdrasil	-
Shaball 	 	- 	6 	2 	Sand Wilderness, Temple of Fire 	Itemeter
Shabroller 	 	- 	16 	2 (projectile) 2 (contact:spikes) 3 (contact:center)	Sand Wilderness 	M-orina
Condoloid MK2 	 	- 	4 4 (corpse)	2 	Sand Wilderness 	Birwin
 Mini Boss
Name 	Image	Description	HP	Attack 	Stages/Areas 	Cyber Elf
Golem Type E	 	- 	16	2 (projectile) 2 (contact:arms) 4 (contact:body)	Sand Wilderness, Residential Area, Bomber Aircraft/Broken Aircraft, Crystal Cave	Stoccum
 Boss
Name 	Image	Description	HP 	Attack 	Weakness	Stage/Mission 	Drops/EX Skill
Mega Scorpia	 	- 	32 24 (claw)	2 (projectile) (claw) (contact)	none 	Sand Wilderness	None
==Items==
* Cyber Elf Arnue
:- Found in a hole in a wall after the second Golem Type E fight and is blocked of by collapsing terrain, step on it to remove it.
==Other Media==
==References==
Category:Mega Man Zero 2 areas
Screw Driver

Screw Driver,Mega Man: Official Complete Works art book, 2009. also known as Screw Bomber,Mega Man North American manual, 1987. is an enemy first appearing in the original Mega Man. It is a screw-like robot that can extend to fire shots in five directions, either from the floor or the ceiling.
==In the Games==
===Mega Man===
In Mega Man, Screw Drivers are among the most common enemies, appearing in , , the boss door corridor of , and the last three Dr. Wily stages. They may be attached to the floor or the ceiling, and are either blue or red, depending on the stage.
Screw Drivers wait for Mega Man to come near, then extend and fire two bursts of five small projectiles while spinning around - two horizontally, two diagonally, and one upwards/downward, depending on their orientation. They are flat on the floor or ceiling while not attacking, making them hard to hit with the Mega Buster; floor-mounted versions faced on even ground cannot be hit at all without activating them or using special weapons.
===Mega Man: Dr. Wily's Revenge===
Screw Drivers reappear in Mega Man: Dr. Wily's Revenge, in , and . They are largely the same as previously, but only fire one burst of shots now before retreating back into the ground or ceiling.
Their damage output has also been increased, dealing 3 damage to Mega Man with both their shots and body, whereas they only dealt 2 with their shots and 1 with the body before. Coupled with spaces in Dr. Wily's Revenge being tighter, this makes them harder to ignore and rewards taking the time to take them out.
==Official Data==
Screw Driver appears under "Mega Man" in the in Mega Man Legacy Collection.
==Related Enemies==
* Driver Cannon (Mega Man 7) - A similar cannon that alternates between diagonal and horizontal shots.
==Trivia==
* Due to the hardware limitations in Mega Man 1, it sometimes happens that Screw Drivers disperse fewer bullets than intended if there are too many sprites already on the screen, prioritising those that go left. An example of this can be seen in the beginning of Fire Man's stage, by setting off all three Screw Drivers at roughly the same time.
==References==
Category:Mega Man 1 enemies
Category:Dr. Wily's Revenge enemies
Category:The Wily Wars enemies
Category:Powered Up enemies
Category:Missing Info - Powered Up
Secret Base

The Secret Base,Transerver menu. Mega Man Zero. Capcom. 2002. known as the in Japan, is an area in Mega Man Zero. It is the location for the Missions Find Hidden Base and Stop the Hacking.
==Description==
==Enemies==
<tabber>
|-|Default=
Name 	Image
Pantheon Guardian	
Pantheon Warrior 	
Flopper 	
Top Gabyoall 	
Shellcrawler 	
Gli-Eye 	
Sharkseal 	
Screwdriger 	
Seal Cannon 	
|-|Find Hidden Base=
Name 	Image
Boss: Blizzack Staggroff	
Pantheon Guardian 	
Pantheon Warrior 	
Flopper 	
Gli-Eye 	
Battle Turtle Bros 	
|-|Stop the Hacking=
Name 	Image
Boss: Fairy Leviathan	
Pantheon Guardian 	
Pantheon Warrior 	
Flopper 	
Top Gabyoall 	
Shellcrawler 	
Sharkseal 	
Screwdriger 	
Seal Cannon 	
Cannon Hopper 	
</tabber>
==Cyber-elves==
==Other Media==
==References==
Category:Mega Man Zero areas
Serges

Serges, known as in Japan, is an antagonist appearing in Mega Man X2. He is the leader of the X-Hunters, a trio of powerful Mavericks loyal to Sigma. He serves as the brains of the group, being responsible for the project to resurrect as a Maverick.
== In the Games == 
=== Mega Man X2 ===
=== Other Game Appearances ===
== Other Media ==
== Official Data ==
== Behind the Scenes ==
=== Nomenclature ===
== References ==
Shadow Armor

The Armor Parts, Compendium of Rockman X. 2005. p. 183.(Archived) Rockman X6 website, Capcom. () is a set of Armor Parts obtained from the Light Capsules in Mega Man X6.
==In the Games==
===Mega Man X6===
The Shadow Armor debuted in Mega Man X6. It is most notable for its shuriken-like Shadow Shots, Z-Saber proficiency, and ceiling and wall climbing abilities. It is more specialized than the Blade Armor, which comes with strengths and drawbacks. Unlike most Armor Parts, all four programs of the Shadow Armor must be collected before it can be equipped.
Programs 	Icon	Location 	Effect
Head Program	 	Recycle Lab 	Increases the rate at which X can swing the Z-Saber.
Body Program	 	Inami Temple 	Reduces all damage received by 50%, and grants X a Giga Attack. Its Weapon Energy fills whenever X takes damage from enemy attacks, allowing X to use the Giga Attack to surround himself in crescents.
Arm Program 	 	Magma Area 	Changes the X-Buster shot to a that fires randomly-angled shuriken stars (similar to C-Shot). Upgrades his Charge Shot to , a saber slash that creates a crescent moon-shaped effect. However, X cannot use any Special Weapons.
Foot Program	 	North Pole Area	Grants X the ability to touch spikes without taking any damage, and the ability to cling to walls indefinitely. X can also Capcom Kanpeki Kōryaku Series #9: Rockman X6 Hisshō Kōryaku-hō. 2001. by performing a high jump with Up + Jump Button (similar to Zero's Hyoroga). While upside-down on a ceiling, he can Dash once or fire Shadow Shots downwards.
===Mega Man X DiVE===
In Mega Man X DiVE, Shadow Armor X appears as a playable Hunter Program. His Active Skills are the Shadow Shot and the Giga Attack.
===Other Game Appearances===
* In Mega Man X Legacy Collection, in X Challenge, X may briefly equip the Falcon Armor to attack with its Shadow Shot and Engetsurin during the battle.
==Behind the Scenes==
===Developer Commentary===
:"I put a chainmail chestpiece on this armor to make it scream, 'I'm a ninja!!' (laughs) With every inch of this armor, I tried to stress that its main purpose is stealth combat." - (Haruki Suetsugu)
== Gallery ==
=== Mega Man X6 ===
MMX6 - Shadow Armor X Art.png | Shadow Armor X in Mega Man X6.
MMX6 - Shadow Armor X Concept.png | Concept art from Mega Man X6.
MMX6 - Shadow Armor X Concept 2.png | Concept art (X-Buster) from Mega Man X6.
=== Other Games & Media ===
MMXD - Shadow Armor X Art.png | Shadow Armor X in Mega Man X DiVE.
==References==
Shadow Man Stage (Mega Man 3)

==Description==
<tabber>
Mega Man 3=
=== First Visit ===
=== Second Visit ===
|-|
The Wily Wars=
=== First Visit ===
=== Second Visit ===
</tabber>
==Enemies==
=== Minor enemies ===
<tabber>
Mega Man 3=
=== First Visit ===
Name	Sprite	Description	HP	Damage	Stage(s)
=== Second Visit ===
Name	Sprite	Description	HP	Damage	Stage(s)
|-|
The Wily Wars=
=== First Visit ===
=== Second Visit ===
</tabber>
==Layout==
=== Mid-Boss ===
<tabber>
Mega Man 3=
Name	Sprite	Description	HP	Damage	Stage(s)
|-|
The Wily Wars=
</tabber>
=== Boss ===
<tabber>
Mega Man 3=
|-
! colspan = "6" | First Visit
|-
|-
! colspan = "6" | Second Visit
|-
|-
|-
|}
|-|
The Wily Wars=
|-
! colspan = "6" | First Visit
|-
|-
! colspan = "6" | Second Visit
|-
|-
|-
|}
</tabber>
==Items ==
<tabber>
Mega Man 3=
=== First Visit ===
None
=== Second Visit ===
None
|-|
The Wily Wars=
=== First Visit ===
None
=== Second Visit ===
None
</tabber>
== Other media ==
== References ==
Category: Mega Man 3 stages
Category: Doc Robot stages
Category: The Wily Wars stages
Shark Man

Shark Man (or Sharkman) is a Robot Master who appeared in Mega Man 3: The Robots Are Revolting. He is one of the robots who goes berserk and rebels against the humans.
Shark Man is a shark robot colored grey and a shining blue. His Stage Select portrait bears a striking resemblance to Crash Man and Snake Man, although with Crash Man's helmet being redecorated to be a shark with red eyes while taking heavy inspiration from Snake Man's helmet design; his in-game sprite appears to have his face shrouded in shadows by his helmet. His body is based on Gemini Man, although with the chest piece wrapping around the body a bit more. 
==In the Games==
===Mega Man 3===
In Mega Man 3: The Robots are Revolting, Shark Man is one of the main bosses that can be selected from the start, and the 4th in reading order. His stage takes place at the bottom of the ocean floor littered with spikes and in a sea wreck. It can be assumed that his stage takes place near Bit Man's stage.
Shark Man is fought in a room a few feet underwater in the top middle of his stage reusing Top Man's tiles for the walls. During his fight he will jump on Mega Man, trying to hurt him and when he reaches a wall, he stops to throw his Shark Boomerang, which moves slowly and turns around when Mega Man jumps over it.
Shark Man is weak to the Oil Stream, which deals 8 damage to him, and has minor weaknesses to the Water Shooter and Bit Cannon.
Category:Mega Man 3 (DOS) Robot Masters
Shield Attacker GTR

Shield Attacker GTRMega Man: Official Complete Works art book, 2009. is an enemy appearing in Mega Man 6. It is a flying drone mostly made up of a tall shield, resembling the standard Shield Attacker in appearance and behaviour, but with small spikes attached to the front.
==In the Games==
===Mega Man 6===
In Mega Man 6, Shield Attacker GTRs are found in the Frozen Island (Blizzard Man) and Restricted Area (Tomahawk Man) stages, and reappear in Mr. X stage 4 and . They patrol an area that extends to either roughly a screen's width or from wall to wall, flying back and forth within it and taking a short time to turn around at the end. Due to their massive shield, they are completely invincible to attacks from the front, but can be attacked freely from behind. Their tendency to be placed slightly above the ground often makes it possible for Mega Man to slide under them.
Despite the added spikes, Shield Attacker GTR deals no more damage than the original Shield Attacker, and also shares its 4 hit points, making it weaker than the previous game's New Shield Attacker.
==Official Data==
Shield Attacker GTR appears under "Mega Man 6" in the in Mega Man Legacy Collection.
==Related Enemies==
Starting with Mega Man 4, different models of Shield Attackers have appeared in all major games of the Classic era, most of whom behave identically, and slightly more complex variations are also found in later eras.
* Shield Attacker (Mega Man 4)
* New Shield Attacker (Mega Man 5) - Has more health and deals more damage than other Shield Attackers.
* True Shield Attacker (Mega Man 7)
* Hannya Attacker (Mega Man 8 and Mega Man & Bass) - Has a mask-like shield design, but is otherwise identical.
* Shield Guard (Mega Man Powered Up) - Moves slower and the shield can be destroyed with a charge shot.
* Shield Attacker RX (Mega Man 9)
* Shield Attacker TRL (Mega Man 10) - The shield can be destroyed through damage, causing it to flee.
* Shield Attacker (Mega Man 11) - A redesigned Shield Attacker than can be stunned with a charge shot.
* Shield Attacker M (Mega Man 11) - A fast-moving underwater version of the above.
===X era===
* Barrier Attacker (Mega Man X2) - Uses an energy barrier as well as a shield. The barrier can be disabled with charge shots; the shield has a small weak point.
* Guardian (Mega Man X4 and X6) - A Shield Attacker-like enemy that can shoot.
* Death Guardian (Mega Man X4 and X6) - A Guardian with a much larger shield.
* Death Press D (Mega Man X5) - Same as the Guardian.
===Zero era===
* Barrier Counter (Mega Man Zero) - Uses an indestructible energy barrier. If attacked from the front, it returns fire.
==References==
Category:Mega Man 6 enemies
Shield Sweep

Shield Sweep, known as in Japan, is an EX Skill appearing in Mega Man Zero 3. It can be obtained by defeating Anubis Necromancess V at Level A or higher. It allows to roll his Shield Boomerang along the ground in front of him.
==In the Games==
===Mega Man Zero 3===
In Mega Man Zero 3, Zero obtains Shield Sweep by defeating Anubis Necromancess V with a Level A or higher. By charging the Shield Boomerang and holding up when releasing, Zero throws the shield so it rolls along the ground in front of him to attack, before returning. If Zero is equipped with the Thunder Chip, the shield gains electric properties and leaves behind a trail of electric sparks.
==Gallery==
MMZ3 - Shield Sweep.gif | Shield Sweep in Mega Man Zero 3.
MMZ3 - Shield Sweep Thunder.gif | Shield Sweep (Thunder) in Mega Man Zero 3.
Category:EX Skills
Shigaraky

ShigarakyMega Man: Official Complete Works art book, 2009. is an enemy appearing in Mega Man 6. It is a robot based on a tanuki from Japanese folklore, with a hatch in its stomach and a metallic cone evoking a straw hat on its head.
==In the Games==
===Mega Man 6===
In Mega Man 6, Shigarakys are only found in the Impregnable Fortress (Yamato Man) stage, where they are the first enemy type encountered. They are stationary foes that periodically open the hatch in their stomach to release a large, bouncing ball, which either makes short hops or bounces much further and faster, decided at random. After a few bounces, the ball disappears, though Mega Man can also destroy it through damage.
The ball can drop items when it disappears, and defeating the Shigaraky or scrolling it off the screen also causes its ball to vanish instantly, a trick that can be exploited to spawn random items simply by walking back and forth in certain spots.
==Official Data==
Shigaraky appears under "Mega Man 6" in the in Mega Man Legacy Collection.
==Trivia==
* Shigaraki is a town in Shiga Prefecture, Japan that is famous for its production of ceramic tanuki statues, which are referenced by the Shigaraky enemy's design.
* Despite the Database description claiming it was "made to guard Dr. Wily's house", no Shigarakys appear in his fortress.
==References==
Category:Mega Man 6 enemies
Shooting Star Rockman Tribe

Shooting Star Rockman Tribe is the second and final season of the Xebec adaptations of Mega Man Star Force.
== List of Episodes ==
# 	Japanese title 	Original air date		
 	 	 		
01	Mū no isan|The Inheritance of Mu) 	November 3, 2007 		
 	 	 		
02	Mū no fūin|The Seal of Mu) 	November 10, 2007		
 	 	 		
03	Burai no shūgeki|Burai's Attack) 	November 17, 2007		
 	 	 		
04	Hatsudō, Beruseruku no Ken!|Come Forth, Sword of Berserk!)	November 24, 2007		
 	 	 		
05	Himanara no yukiotoko|The Yeti of the Himanalas) 	December 1, 2007 		
 	 	 		
06	Himanara no Mū iseki|The Mu Ruins of the Himanalas) 	December 8, 2007 		
 	 	 		
07	Haido to Gōsuto|Hyde and Ghost) 	December 15, 2007		
 	 	 		
08	Tameshi no ken|Sword of Trials) 	December 22, 2007		
 	 	 		
09	Dosshī no shinsō|The Truth About Dossy) 	January 5, 2008 		
 	 	 		
10	Burakio no negai|Brachio's Wish) 	January 12, 2008 		
 	 	 		
11	Sennyū! Nansuka Mura|Infiltration! Nansca Village) 	January 19, 2008 		
 	 	 		
12	Kyōfu no kamisama|Terrifying God) 	January 26, 2008 		
 	 	 		
13	Shugyō de osaru|Training de osaru) 	February 2, 2008 		
 	 	 		
14	Ninja yashiki no ōpātsu|Oopart of the Ninja Mansion) 	February 9, 2008 		
 	 	 		
15	Mitsudomoe, ōpātsu sōdatsusen|Three-way Oopart Struggle) 	February 16, 2008		
 	 	 		
16	Berabō na sakusen!?|An Absurd Strategy!?) 	February 23, 2008		
 	 	 		
17	Haido no sakuryaku|Hyde's Scheme) 	March 1, 2008 		
 	 	 		
18	Orihime no shōtai|Orihime's True Colors) 	March 8, 2008 		
 	 	 		
19	Mu no Enputi|"Empty of Naught") 	March 15, 2008 		
 	 	 		
20	Kokō no senshi Burai|The Soldier of Loneliness, Burai) 	March 22, 2008 		
 	 	 		
21	Mū-tairiku no kettō|The Duel of the Continent Mu) 	March 29, 2008
Sigma Stage

Sigma StageCompendium of Rockman X. 2005. p. 131., also known as Sigma's HideoutCompendium of Rockman X. 2005. p. 23., Sigma PalaceStage Select screen, Mega Man X8. 2004., or Sigma ZoneMega Man X: The X Files. Game Players Ultimate Strategy Series. 1993., is the title of multiple Last Stage locations in the Mega Man X series.
It may refer to one of the following stages:
* The Sigma Stages in Mega Man X:
** 
** 
** 
** 
* The Sigma Stages in Mega Man Xtreme:
** 
** 
** 
* The in Mega Man Xtreme 2.
* The stage in Mega Man X8.
* The Sigma Palace stages in Mega Man Maverick Hunter X:
** 
** 
** 
** 
==References==
Sigma Stage 1 (Mega Man Xtreme)

Sigma Stage 1Cast Roll, Mega Man X. 1993., also known as Compendium of Rockman X. 2005. p. 119., is the first Last Stage in Mega Man Xtreme.
==Description==
==Enemies==
==Items==
==Other Media==
==References==
Category:Mega Man Xtreme stages
Sigma Stage 2 (Mega Man Xtreme)

Sigma Stage 2Cast Roll, Mega Man X. 1993., also known as Compendium of Rockman X. 2005. p. 119., is the second Last Stage in Mega Man Xtreme.
==Description==
==Enemies==
==Items==
==Other Media==
==References==
Category:Mega Man Xtreme stages
Sigma Stage 3 (Mega Man Xtreme)

Sigma Stage 3Cast Roll, Mega Man X. 1993., also known as Compendium of Rockman X. 2005. p. 119., is the third and final Last Stage in Mega Man Xtreme.
==Description==
==Enemies==
==Items==
==Other Media==
==References==
Category:Mega Man Xtreme stages
Signas

is a supporting character in the X era, first appearing in Mega Man X5. He is the commander of the Maverick Hunters, leading and organizing their missions from Hunter Base.
==In the Games==
===X era===
====Mega Man X5====
Signas debuted as a supporting character in Mega Man X5.
====Mega Man X6====
====Mega Man X7====
====Mega Man X8====
== Other Game Appearances ==
== Other Media ==
== References ==
Category:Maverick Hunters
Skull Man

Skull Man (or Skullman) is a Robot Master first appearing in Mega Man 4 and is one of the eight Robot Masters originally built by Dr. Cossack.
Skull Man is a skeleton robot who uses an arm cannon and can use his signature power, the Skull Barrier, to surround himself with a mystical barrier of floating skulls.
==In the Games==
===Mega Man 4===
In Mega Man 4, Skull Man is one of the main eight Robot Master bosses and appears as the third choice (in reading order) on the stage select screen. His stage is set in the mountains, amid structures built out of giant bones.
In battle, Skull Man is able to jump towards Mega Man, run towards him, or stand in place and fire three consecutive bullets from his arm cannon, which he can choose to aim slightly upwards or downwards. Occasionally, ho will stand still and activate his Skull Barrier, which creates an impenetrable shield around him for a duration. Though he cannot throw or otherwise attack with the shield, he also cannot be harmed until it disappears.
Skull Man's weakness is the Dust Crusher from Dust Man, which deals 4 damage per hit. Defeating him grants Mega Man the Skull Barrier.
===Battle Network era===
Skull Man has a Net Navi equivalent in SkullMan.EXE, who offers a slightly more stylised take on his design elements. He first appears in the original Mega Man Battle Network as an optional friendly opponent, operated by shopkeeper and fortune teller Miyu.
=== Super Smash Bros. series ===
==Official Data==
===Mega Man & Bass CD===
In Mega Man & Bass, Skull Man's CD is located in , on the lower route after the big, open section. It is buried on a mound and can only be dug up by Mega Man using Rush Search.
===Mega Man Legacy Collection Database===
Skull Man appears under "Mega Man 4" in the in Mega Man Legacy Collection and is the last Robot Master listed for the game. Like other Robot Masters, he can be fought by pressing a designated button while viewing his data.
==Related Robot Masters==
Although Skull Man's undead/spooky theme is rare, it is shared by one other Robot Master.
* Shade Man (Mega Man 7)
Category:Mega Man 4 Robot Masters
Category:Mega Man III Robot Masters
Category:Missing Info - animated series
Category:Missing Info - Mega Man III
Skull Man Stage (Mega Man 4)

==Description==
== Enemies ==
=== Minor Enemies ===
Name	Sprite	Description	HP	Damage	Stage(s)
==Layout==
=== Robot Masters ===
|-
|-
|}
== Items ==
Name 	Sprite	Description	Location within the stage
Eddie 	 	 	
Energy Tank	 	 	
==References==
Category:Mega Man 4 stages
Sky Stage (Mega Man 8)

==Description==
Sky Stage (Mega Man 8) is high in the air, requiring Mega Man to use Rush Jet to traverse part of it.
== Enemies ==
=== Minor Enemies ===
Name	Image	Description	HP	Damage	Stage(s)
==Layout==
===MidBoss===
|-
|-
|}
===Boss===
|-
|-
|}
==Items==
None 
==Other Versions==
==Other media==
==Gallery==
==Trivia==
==See also==
Category:Mega Man 8 stages
Category:Dr. Wily's bases
Sky Stage (Mega Man X)

Sky Stage,Cast Roll, Mega Man X. 1993.Mega Man X DiVE. 2020. known in Japan as ,Compendium of Rockman X. 2005. p. 23. is Storm Eagle's stage in Mega Man X.
==Description==
==Enemies==
==Items==
==Other Media==
==References==
Category:Mega Man X stages
Snake Man Stage (Mega Man 3)

==Description==
<tabber>
Mega Man 3=
|-|
The Wily Wars=
</tabber>
==Enemies==
=== Minor enemies ===
<tabber>
Mega Man 3=
Name	Sprite	Description	HP	Damage	Stage(s)
|-|
The Wily Wars=
Name	Sprite	Description	HP	Damage	Stage(s)
</tabber>
==Layout==
=== Mid-Boss ===
<tabber>
Mega Man 3=
Name	Sprite	Description	HP	Damage	Stage(s)
|-|
The Wily Wars=
Name	Sprite	Description	HP	Damage	Stage(s)
</tabber>
=== Boss ===
<tabber>
Mega Man 3=
|-
|-
|}
|-|
The Wily Wars=
Mega Man 3=
|-
|-
|}
</tabber>
==Items==
<tabber>
Mega Man 3=
Name 	Sprite	Description	Location within the stage
? Can (×2)	 	 	
|-|
The Wily Wars=
Name 	Sprite	Description	Location within the stage
? Can (×2)	 	 	
</tabber>
== Other media ==
== References ==
Category: Mega Man 3 stages
Category: The Wily Wars stages