Ghost Recon: Phantoms

Tom Clancy's Ghost Recon: Phantoms (previously known as Tom Clancy's Ghost Recon Online) is an online free-to-play third-person shooter video game that was available on PC from 2014 - 2016, and had a cancelled Nintendo Wii U port.
The weapon customization is similar to the one used in Ghost Recon: Future Soldier, although it is not as deep. The following parts can be customized for in-game currency and/or Ghost Coins, which is the game's premium currency: sights, stocks, magazines, foregrips, side attachments, flash hiders, barrel lengths, ammo, and weapon finish.
Visit the talk page for info on the weapons removed from the final version.
As of December 2016, the game has been taken offline.
The following weapons can be seen in the video game Tom Clancy's Ghost Recon: Phantoms: 
__TOC__
=Handguns=
Handguns can be used by all classes.
==Akdal Ghost TR-02 ==
The Akdal Ghost TR-02 appears as the "TR-1". It is characterized with its overall decent stats and plentiful ammunition capacity.
==Beretta Px4 Storm==
The Beretta Px4 Storm appears as the PX4. Its powerful, but has a low RoF. The 14-round mag size indicates that it is chambered in .40 S&W.
==FN Five-seveN==
The FN Five-seveN appears as the "FiveSeven" and has an FDE finish. It has the second highest RoF for any handgun, highest magazine capacity, but low damage and average accuracy, handling, and ammunition pool.
==FN FNP-45==
The FNP-45 appears as the "P-45". A handgun above-average stats in all fields, but lacks armor penetration.
==Heckler & Koch HK45C==
The Heckler & Koch HK45C with a threaded barrel appears in the game as the "45T". It has an incorrect 15-round capacity. A sort of upgrade over the P45, it has a larger magazine and overall stats, but lacks armor penetration stats.
==Heckler & Koch USP45 Tactical==
The H&K USP45 Tactical appears in the game as the "USP 45". It was originally a Tier 2 weapon in the GR Online era, and the tier was removed from the shop after the rework into GR Phantoms (with old Tier 3 weapons became Tier 2). A "heavy (USP45-H)" version later appears as one of the end-game handguns available with boosted damage, but has a low rate of fire, has an average magazine capacity of 12, and lacks armor penetration. Special editions with liveries also existed in "Alpine" and "Night Hunter" weapon series.
==Ruger Blackhawk==
The Ruger Blackhawk appears incorrectly as the "Redhawk". Hits hard, but limited by its 6 round cylinder capacity, mediocre stability, and low armor penetration.
==SIG-Sauer P250 Compact==
An early model SIG-Sauer P250 Compact is the default handgun for all classes. It has the highest RoF for all the other handguns, but poor stats in all other regards. A "heavy" version was recently introduced that gives it a significant boost in stats.
==Smith & Wesson Model 629==
The Smith & Wesson Model 629 appears in the game as the "Model 29". It is characterized by having the second most damage rating of any handgun but much like the Redhawk, hampered by its 6-round cylinder and low armor penetration.
==IMI/Magnum Desert Eagle Mark VII==
The IMI Desert Eagle appears as one of the end-game handguns. Compared to the other magnum pistols, it has lower damage, but has a higher rate of fire, a 7-round magazine, and has a powerful penetration stat.
==Chiappa Rhino 60DS==
The Chiappa Rhino makes an appearance as a limited edition handgun and is called the "Wild Boar". Its the most powerful single-shot handgun in the game and has a powerful penetration stat, although its hampered by its low rate of fire. 
=Submachine Guns=
Submachine Guns are weapons exclusive to the Recon class.
==Brügger & Thomet TP9==
The Brügger & Thomet TP9 appears as the "MP9". In game, it is select-fire. It is the Tier 4 SMG characterized by its decent damage rating, high RoF, mediocre magazine capacity, accuracy, and control.
==Calico M960==
The Calico M960 appears as the "M960". It is the tier 7 SMG, characterized by having a combination of high damage, RoF, and low readytime, but is hampered by its caliber's low penetration stat. It, along with the CBJ-MS, has the highest magazine capacity capacity for any SMG with the 100-round magazine upgrade and can be made the lightest SMG in the game with the appropriate upgrades. It can be converted into the carbine variant by installing the long-barrel upgrade.
==FN P90TR==
The FN P90TR is one of the selectable submachine guns and appears in the game simply as the "P90". It is the tier 5 SMG characterized by its above-average damage, RoF, control, and along with the MP7; the highest armor penetration stat for any SMG. It can be converted into an automatic version of the PS90 by installing the long-barrel upgrade.
==Heckler & Koch MP5==
The MP5A2 is the Recon's default SMG weapon. It is unremarkable in all regards due to the lack of customization options and poor stats. There are MP5K, MP5A3, and MP5SD versions are still in the game, which were available during open beta, but are no longer available through the store. The MP5K and MP5SD also still appears in game as special edition weapons in the "Omega" and "Desert" weapon series, respectively.
== Heckler & Koch MP7A1 ==
The Heckler & Koch MP7A1 appears simply as the MP7. It is the tier 2 SMG characterized by its high RoF, low ready time and damage, and along with the P90; the highest penetration stat for any SMG. Its default 20-round magazine incorrectly holds 30 rounds, but its 40 round magazine upgrade correctly hold the right amount of ammunition.
thumb|none|400px|Heckler & Koch MP7A1 with factory magazine and iron sights - 4.6x30mm
==Izhmash PP-19 Bizon-2==
The Izhmash PP-19 Bizon-2 appears simply as the "PP19". It is the Tier 3 SMG characterized by having the second highest damage rating and magazine size, but mediocre stats in all other regards. The variant used in the game is the 9x19mm version, as shown by its 53-round magazine.
==PP-2000==
The PP-2000 appears in the game. It is the tier 1 SMG with average stats for an SMG, but a total upgrade over the MP5. Its default 20-round magazine incorrectly holds 30 bullets, but its extended magazine upgrade carries the correct capacity of 44 rounds.
==Saab Bofors Dynamics CBJ-MS==
The Saab Bofors Dynamics CBJ-MS appears in the game as the "CBJ-MS". It is the Tier 6 SMG characterized by having the highest damage rating and magazine size for an SMG with the 100-round drum mag upgrade, but low RoF and high recoil.
It is depicted with a side-mounted rail system.
=Shotguns=
Shotguns are usable by both the assault and support class.
==Benelli M4 Super 90==
The Benelli M4 Super 90 appears as the "M1014". It is possible to choose the fixed civilian butt-stock, or no stock at all. It is the tier 2 shotgun the first semi-automatic shotgun available to the player. It does the weakest amount of damage of all the shotguns in the game, but compensated by its high RoF, ease of availability, and wide array of customization options.
==Franchi SPAS-12==
The Franchi SPAS-12 appears as the SPAS 12. It is the tier 6 shotgun that combines the strengths of pump-action and semi-automatic shotguns by having high damage and RoF, but hampered by its low ammunition pool and average handling.
Of note, GR:P is one of the few games that takes advantage of the SPAS-12's dual-mode feature. Semi-automatic mode allows players to shoot at a faster rate, but the scatter is wide. Pump-action mode gives the shooter lower RoF as the gun has to be pumped every shot, but increases accuracy and tightens the weapon's spread, making it more effective at ranged combat.
==High Standard Model 10B==
The High Standard Model 10B is called the "Model 10a" in the game despite not having the integrated flashlight. It is the Tier 4 shotgun It deals a high amount of damage but suffers from a low magazine size of 6 and high recoil.
==Kushnapup==
The Kushnapup bullpup shotgun appears as the "KPS-12". It is the Tier 5 shotgun and has a mix of high damage, RoF, and handling among semi-automatic shotguns. It has an 8-round box magazine by default, which can be expanded to 10 rounds at the cost of increased reload time.
==Mossberg 500==
The Mossberg 500 appears in the game as the "M500" and is the assault and support class' starter shotgun and is fitted with a short barrel and standard fixed stock. It is fairly unremarkable as far as pump-action shotguns go due to its overall lacking stats and lack of advanced customization options. There are "Cruiser", "Persuader", and 500A variants of this weapon, which were available during open beta, but are no longer available through the store. The Cruiser variant also still appears in game as a special edition weapon in the "Jungle" weapon series.
==NeoStead 2000==
The NS2000 appears in the game as the "NS2000". It is the Tier 3 shotgun characterized by having the highest magazine capacity for any shotgun (12 shells maximum) and most powerful single-shot damage. It does however, suffer from slow RoF, which makes misses for this weapon very punishing.
==Pancor Jackhammer==
The Pancor Jackhammer appears incorrectly as "M3A1" instead of the correct "Mk3A1". It is shown with a railed top. It is the Tier 7 shotgun and is the currently the only fully automatic shotgun in the game. It is very devastating thanks to its high damage stat, RoF, handling, magazine size, and fully-automatic feature. Its drawback is that it scatters much more wider than any other shotgun in the game, which severely limits its ranged combat capabilities. 
==Pentagun==
The Brazilian ENARM Pentagun semi-automatic revolver shotgun appears in the game. The in-game version appears to be fitted with accessory rails in every possible location along with a slightly shortened barrel. It is no longer available to players by the time of release, apart from special-edition versions, but can still be used by people who bought it during the beta. It also still appears in game as a special edition weapon in the "Jungle" and "Assassin's Creed" weapon series.
==Valtro PM5==
The Valtro PM5 Shotgun appears as "PM5". It is the Tier 1 shotgun in the game and is very versatile and powerful thanks to its high RoF (the fastest for any pump-action shotgun thanks to its short pump system), damage, and 7-round box magazine. The PM5 in game can be converted into a PM5-350 by installing the short barrel upgrade.
=Assault Rifles / Battle Rifles=
Assault and battle rifles are the exclusive weapons of the assault class (apart from the MK14 and G36, which are recon and support class weapons, respectively.).
==AKM==
Despite being called an AK-12 in game, it is actually based on a heavily modernized AKM. The main giveaways that betray the weapon, the fire selector switch and the slanted gas block, and the overall shape of the weapon's reciever. The rifle is featured in the game with a railed foregrip and non-removable fixed stock with all-synthetic parts. It is the Tier 7 assault rifle characterized as one of the more balanced 7.62mm weapons, stable yet powerful but slightly lacking in accuracy. It can use either its standard 30 round magazine, two jungle-style magazines, or a 60-round casket magazine.
A variant also appears in the game as the AK-200 (referring to the earlier prototype of the AK-12) and is fitted with wooden foregrips which can only be obtained through loot boxes in 3 separate, class-specific configurations: a standard assault rifle for the assault class, compact carbine for the recon class, and LMG for the support class.
== AS Val ==
The AS VAL is no longer available to players at large but can still be used by players who bought the weapon during Open Beta. It has a high rate of fire, low readytime, and decent armor penetration stats which offset its low damage rating. The weapon incorrectly features it feeding from 30 and 40 round magazines despite the magazines featured in game are only capable of carrying 10 and 20 rounds in real life.
==VSS Vintorez==
A long-barreled VSS Vintorez is part of the AS VAL's family of rifles and is no longer available through the store, but can still be used by players who bought the weapon during Open Beta. It also still appears in game as a special edition weapon in the "Antique Edition" weapon series.
==STK SAR 21==
The SAR 21 with flat-top instead of the carrying handle (officially designated "SAR 21 RAIL") is featured in the game. It is the Tier 2 assault rifle with powerful damage and high accuracy, but slow RoF and average handling.
==FN F2000 Tactical==
The FN F2000 Tactical is featured in the game. It is the Tier 5 assault rifle with a high rate of fire, powerful damage, decent accuracy, but poor handling, which makes it unwieldy to use during full-auto. It feeds from 30 round and fictional 40 round magazines.
thumb|none|450px|FN FS2000 CQB - 5.56x45mm NATO
==FN SCAR-L==
The FN SCAR-L is one of the usable assault rifles in the game and appears as the "MK 16". It is the Tier 1 assault rifle and very adaptable thanks to its balanced stats.
==FN SCAR-H==
The SCAR-H appears as "Mk 17". It appears as the Tier 6 assault rifle and has the highest damage rating for any assault rifle, but has low RoF and poor handling, which makes it very unwieldy to use during full auto.
==Heckler & Koch G36==
The G36 appears in the game as the "MG36" and is classified as a light machine gun. It is the Tier 4 LMG and is the most versatile LMG in the game, capable of being customized for both assault and support roles thanks to its assault rifle-esque stats. It can be turned into a G36KV by installing the short barrel upgrade. The weapon accepts standard 30 round magazines, 50 round extended magazines, and 100 round C-BETA drum magazines.
==Heckler & Koch HK416==
A short-barreled HK416 with an M16-styled fixed stock and LR300 handguard is the assault class' starter assault rifle. It is pretty decent as a starter weapon with average stats. There are versions of this rifle with the a 10 inch, 14 inch, and 20 inch barrels, which were available during open beta, but are no longer available through the store. As of latest update, the weapon is available once again with the "Modmaster" Variant.
The game refers to the gun as the "M27", suggesting that it is supposed to be the M27 Infantry Automatic Rifle, but it lacks heavy barrel.
==IMI Tavor TAR-21==
The Tavor TAR-21 appears in the game as the "AR-21". It is the Tier 4 assault rifle and has a combination of high RoF, accuracy, and handling with above-average damage. Although the lack of a magazine upgrade severely limits its ammunition pool.
==Mk 14 Mod 0 Enhanced Battle Rifle ==
The Mk 14 Mod 0 EBR appears incorrectly as the "M14 EBR" and is classified as a sniper rifle as the MK 14 featured in the game is the DMR variant. It is the Tier 7 sniper rifle and is the most accurate, stable, and second most powerful semi-automatic sniper rifle in the game.
==M14 Designated Marksman Rifle==
The old model of the M14 used during the OBT is based on the M14 DMR with an all-black finish. This model is no longer available to players at large as the M14 currently used in game is based on the MK14 EBR, but is still usable by players who bought the weapon during Open Beta. This model also still appears in game as the special edition version of the M14 in the "Arctic" weapon series.
==OTs-14-1A-02 Groza==
The OTs-14-1A-02 Groza is no longer available to players at large but can still be used by players who bought the weapon during Open Beta. It has an average damage rating and RoF, low readytime, and decent armor penetration rating thanks to its caliber. Appears incorrectly as a submachine gun, despite being chambered in 7.62x39mm (noted by the curved magazine) and the developers mistakenly identifying it to use the 9x39mm cartridge. The custom silenced of this weapon also still appears in game as a special edition weapon in the "Desert" weapon series.
== Remington ACR ==
The Remington ACR appears in the game as the "ACR". It is the Tier 3 assault rifle and is the most stable assault rifle in the game with high RoF, accuracy, and stability stats. It does, however, suffer from below-average damage, compared to other assault rifles.
=Sniper Rifles=
Sniper Rifles are used by the Recon class.
==AMSD OM 50 Nemesis (Hybrid)==
The AMSD OM 50 Nemesis appears as "Nemesis 50" in the game. The gun is a hybrid, with parts from the Prototype version, and parts from its successor, the Swiss Arms SAN 511. It is the Tier 6 sniper rifle and is the most powerful sniper rifle in the game, but is also the slowest to cycle.
==Cheyenne Tactical M-200 Intervention==
The Cheyenne Tactical M-200 Intervention appears as "M-200" and features a custom stock and desert paint job. It is the Tier 4 sniper rifle and is the second most powerful sniper rifle in the game, coupled with high accuracy, armor penetration, and magazine size, but has low RoF.
==DSR-1==
The DSR-1 appears as the "Sentinel SR-1". It has an incorrect 8-round capacity. The developers classify the SR-1 as being a "7.62mm" weapon, which would imply that this is the .300 Winchester variant. It is the Tier 1 sniper rifle and is pretty reliable as far as sniper rifles go, but has a low rate of fire.
==Desert Tactical Arms Stealth Recon Scout==
The Desert Tactical Arms Stealth Recon Scout appears simply as the "SRS" in game. The variant featured in the game is the SRS chambered to use 7.62x51mm rounds. Is is no longer available to players at large but can still be used by players who bought the weapon during Open Beta. It also still appears in game as a special edition weapon in the "Triton" and "Ghost" weapon series.
==Knight's Armament Company SR-25 Enhanced Match Rifle==
Another very popular weapon in the Tom Clancy universe, the Knight's Armament Company SR-25 Enhanced Match Rifle appears in the game as "SR-25". It is the tier 2 sniper rifle and is the first semi-automatic sniper rifle available. The SR 25 has the weakest damage rating of any sniper rifle, and has very mediocre accuracy and stability for a semi-automatic sniper rifle, but compensated by its average rate of fire.
== Remington M24 Sniper Weapon System ==
The Remington M24 SWS with woodland camouflage is the default weapon of the Recon Class in the game. It is incorrectly depicted with a detachable magazine, like its successors, the M24A2 and M24A3.
== Remington MSR==
The Remington MSR appears as the "MSR". The variant used in-game uses 7.62x51mm rounds. It is the Tier 3 sniper rifle and is the most balanced of the bolt-action sniper rifles in the game, featuring decent overall stats and is very adaptable.
== SVD ==
The SVD with synthetic furniture appears in the game as the "SVD". It is the Tier 6 sniper rifle and is the most powerful semi-automatic sniper rifle in the game, but suffers from average stats in all other regards.
thumb|none|500px|Tiger Carbine with synthetic furniture used on later production military SVDs - 7.62x54mm R
=Light Machine Guns=
Light Machine Guns are used by the support class.
==Enfield L86A2 LSW==
The L86A2 LSW appears in the game as the "L86". It is the Tier 2 LMG and has a combination of decent damage and RoF but has lackluster handling. The weapon accepts standard the L85's 30 round STANAG magazines, and 100 round C-BETA drum magazines. There are "Individual Weapon", and "Light Support Weapon" variants of this weapon, which were available during open beta, but are no longer available through the store. The IW variant also still appears in game as a special edition weapon in the "Alpine" weapon series. 
It can be converted into an L85A2 by installing the short barrel upgrade. 
==FN M249==
The M249 featured in the game is the MK 46 Mod 1 and appears in the game simply as the "MK46". It is the tier 1 LMG and is characterized by having the highest RoF for any LMG and decent handling, but has below-average accuracy and the lowest damage rating of all the LMGs. It can be converted into an MK 46 Mod 0 by installing the short barrel upgrade. The M249 using the traditional handguard is no longer available to players at large but can still be used by players who bought the weapon during Open Beta.
thumb|none|500px|FN M249E2 SAW - 5.56x45mm NATO
==FN MK 48 Mod 1==
The FN MK48 Mod 1 appears in the game as the "MK48". It is the tier 6 LMG and is characterized by being the most stable 7.62mm weapon in the game, surpassing even assault rifles and fellow LMGs of the same caliber, while having high stats raitings in all other fields. 
==Heckler & Koch MG4==
The Heckler & Koch MG4 appears in the game as the "MG4". It is the tier 3 LMG and is the most flexible of all the LMGs in the game, featuring decent stats in all fields. It is very versatile and can easily fit assault and support roles, regardless of configuration.
==Knight's Armament Company LMG==
The KAC LMG is called the "M96". It is no longer available through the store, but can still be used by players who bought the weapon during Open Beta. It also still appears in game as a special edition weapon in the "Triton" weapon series.
==PKM==
The PKM with rails on the handguard appears in the game. It is the Tier 7 LMG and is the most powerful LMG in the game with above-average accuracy, but suffers from very poor handling.
==PKP Pecheneg==
The PKP Pecheneg appears as "6P41", which is its GRAU index. It is the Tier 5 LMG and performs similar to its cousin but its stats are all oddly completely inferior to the PKM in every regard, despite the fact that the PKP was designed to be more advanced than the PKM.
==STK Ultimax 100 Mk 5==
The Ultimax 100 Mk 5 fitted with a bi-pod and 100-round drum magazine is the support class' starter light machine gun. It has a high damage rating and great stability, but suffers from low RoF and below average accuracy. There are MK3 and MK4 variants of this weapon, which were available during open beta, but are no longer available through the store. The MK3 version of the weapon also appears as a special edition weapon in the "Night Hunter" weapon series.
=Other=
==M26 Hand Grenade==
The M26 hand grenade can be used in the game.
=Unreleased Closed Beta Weapons=
While these weapons have yet to be put on release, the guns were featured during the Closed Beta Testing of the game and still exists within the game's core files. They also occasionally appear in some of Ubisoft's promotional videos and art regarding Ghost Recon: Phantoms. As of July 15th of 2014, the eighth set of weapons (Tier 8, called the "Modmaster".) In addition to the introduction of the QBZ-95 as a new weapon, the weapons below were added into the game. The AN-94 and M240 have yet to be released.
==Pistols==
==Submachine gun==
===STK CPW===
==Assault Rifles==
===AN-94===
The AN-94 appeared in the CBT and promotional art.
===Heckler & Koch HK417===
The Heckler & Koch HK417 appeared in the CBT as the "M28".
==Shotgun==
===Heckler & Koch CAWS===
The Heckler & Koch CAWS appeared in the CBT. As most weapons, it is depicted with rails around the handguard.
==Light Machine Guns==
===FN M240B===
The FN M240B with the wooden stock of the MAG 58 appeared in the CBT.
==Sniper Rifles==
===KSVK===
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Category:Tom Clancy