Psychic (type)

The Psychic type (Japanese: エスパータイプ Esper type) is one of the eighteen types. Psychic-type moves are super effective against - and , while Psychic-type Pokémon are weak to -, -, and moves.
==Battle properties==
Note: Type effectiveness multipliers may vary in other outside the core series.
* In Generation I only, likely due to a bug, Psychic-type Pokémon were immune to moves.
* - and were introduced in Generation II.
===Additional effects===
If the Psychic-type move affects a , its immunity to Psychic-type attacks will be removed.
When (introduced in Generation VII) is in effect, the power of Psychic-type moves is increased by 30% (50% prior to Generation VIII) if the user is grounded.
===Generation I balance issues===
In the Generation I games, Psychic-type were at the center of a balance issue. Sugimori, Ken "Psychic Pokémon seemed to dominate in the previous Pokémon game, so we needed to come up with and types to make more balanced." Nintendo Power 134 (July 2000) p. 79 (retrieved August 16, 2010) This issue was rectified in Generation II, with the addition of the and types as well as of more moves that are strong against Psychic types.
Additionally, Psychic-type Pokémon were immune to moves instead of being super effective, although this was seemingly not intended as it contradicts the statement of Johan in Saffron Gym. However, his dialogue was adjusted in the English version of to reflect the observed behavior, whereas the Japanese versions preserved the original text from .
Japanese RGBY	English RB	English Yellow
<ab>エスパーに　ゆうりな　もの？
⋯⋯　はははーッ！
ゆうれい　や　むし　くらい　だぜ！</ab>	<ab>Psychic <sc>Pok</sc>é<sc>mon</sc>
fear only ghosts
and bugs!</ab>	<ab>Psychic <sc>Pok</sc>é<sc>mon</sc>
fear only bugs!</ab>
 	 	
==Pokémon==
As of Generation IX, or % of all Pokémon are Psychic-type (counting those that are Psychic-type in at least one of their forms, including regional forms), making it the 5th most common type among Pokémon after and before . After the introduction of Galarian in Generation VIII, all other types have been paired up with the Psychic type at least once, making it the third type to have this trait.
The Pokémon below are listed by their current types. have had their types changed, usually when a new type was introduced.
===Pure Psychic-type Pokémon===
{| border=1 width="100%" class="sortable" style="margin:auto; background:#FFF; border:1px solid #; border-collapse:collapse"		
# 		Name
0063		
0064		
0065		
0065		Mega
0077		Galarian Form
0079		Galarian Form
0096		
0097		
0150		
0150		Mega
0151		
0196		
0201		
0202		
0325		
0326		
0358		
0360		
0386		
0386		
0386		
0386		
0433		
0480		
0481		
0482		
0488		
0517		
0518		
0574		
0575		
0576		
0577		
0578		
0579		
0605		
0606		
0677		
0678		
0789		
0790		
0800		
0856		
0857		
0955		
0956		
===Half Psychic-type Pokémon===
====Primary Psychic-type Pokémon====
{| border=1 width="100%" class="sortable" style="margin:auto; background:#FFF; border:1px solid #; border-collapse:collapse"		 	 	
# 		Name 	Type 1	Type 2
0078		Galarian Form	 	
0122		 	 	
0144		Galarian Form	 	
0150		Mega 	 	
0177		 	 	
0178		 	 	
0249		 	 	
0251		 	 	
0280		 	 	
0281		 	 	
0282		 	 	
0282		Mega 	 	
0439		 	 	
0475		 	 	
0475		Mega 	 	
0494		 	 	
0527		 	 	
0528		 	 	
0561		 	 	
0628		Hisuian Form 	 	
0720		 	 	
0720		 	 	
0741		 	 	
0786		 	 	
0791		 	 	
0792		 	 	
0800		 	 	
0800		 	 	
0800		Ultra 	 	
0858		 	 	
0858		Gigantamax 	 	
0876		 	 	
0898		 	 	
0898		 	 	
0898		 	 	
====Secondary Psychic-type Pokémon====
{| border=1 width="100%" class="sortable" style="margin:auto; background:#FFF; border:1px solid #; border-collapse:collapse"		 	 	
# 		Name 	Type 1	Type 2
0026		Alolan form 	 	
0079		 	 	
0080		 	 	
0080		Mega 	 	
0080		Galarian Form	 	
0102		 	 	
0103		 	 	
0121		 	 	
0122		Galarian Form	 	
0124		 	 	
0199		 	 	
0199		Galarian Form	 	
0203		 	 	
0238		 	 	
0307		 	 	
0308		 	 	
0308		Mega 	 	
0337		 	 	
0338		 	 	
0343		 	 	
0344		 	 	
0374		 	 	
0375		 	 	
0376		 	 	
0376		Mega 	 	
0380		 	 	
0380		Mega 	 	
0381		 	 	
0381		Mega 	 	
0385		 	 	
0436		 	 	
0437		 	 	
0555		 	 	
0648		 	 	
0655		 	 	
0686		 	 	
0687		 	 	
0765		 	 	
0779		 	 	
0825		 	 	
0826		 	 	
0826		Gigantamax 	 	
0866		 	 	
0899		 	 	
0936		 	 	
0954		 	 	
0976		 	 	
0981		 	 	
0985		 	 	
1010		 	 	
1015		 	 	
1022		 	 	
1023		 	 	
===Changed types===
These Psychic-type have had their types changed.
{| border=1 width="100%" class="sortable" style="margin:auto; background:#FFF; border:1px solid #; border-collapse:collapse"		 	 	 	 	 	 	
# 		Name	Original types	Original types	Original types	New types	New types	New types
0122		 	Gen I-V 	Gen VI+ 	 	 	 	
0280		 	Gen III-V 	Gen VI+ 	 	 	 	
0281		 	Gen III-V 	Gen VI+ 	 	 	 	
0282		 	Gen III-V 	Gen VI+ 	 	 	 	
0439		 	Gen IV-V 	Gen VI+ 	 	 	 	
==Non-Pokémon opponents==
Some opponents featured in Pokéstar Studios in can be battled like Pokémon and they have designated Pokémon types.
	
==Moves==
As of Generation IX, there are 79 Psychic-type moves, which makes up 8.46% of all moves (excluding those that are Psychic-type only under certain circumstances), making it the second most common type among moves after and before .
Prior to changes in Generation IV, all damaging Psychic-type moves were special, but they may also now be physical depending on the attack.
==Abilities==
===Interacting with the Psychic type===
A Pokémon with or will become a Psychic-type if it uses a Psychic-type move. A Pokémon with , , , , or will become a Psychic-type Pokémon if (respectively) it is hit with a Psychic-type move, is sent out against a Psychic-type opponent, if the terrain is , if it is holding a Psychic Memory, or if it is holding a Mind Plate or Psychium Z.
A with will also change from a Fire-type into a dual Fire/Psychic-type form upon losing more than 50% of its HP.
===Exclusive Abilities===
Only Psychic-type Pokémon have these . This does not include signature Abilities.
Gen 	Ability 	Description
 	 	When it enters a battle, the Pokémon can tell one of the moves an opposing Pokémon has.
 	 	Turns the ground into Psychic Terrain when the Pokémon enters a battle.
All details are accurate to Generation IX games. For details that have changed between generations, please see an individual Ability's page.	All details are accurate to Generation IX games. For details that have changed between generations, please see an individual Ability's page.	All details are accurate to Generation IX games. For details that have changed between generations, please see an individual Ability's page.
==Items==
 	Name 	Description
 	Odd Incense 	An item to be held by a Pokémon. This exotic-smelling incense boosts the power of Psychic-type moves.
 	Mind Plate 	An item to be held by a Pokémon. This stone tablet is imbued with the essence of psychic energy and boosts the power of the holder’s Psychic-type moves.
 	Payapa Berry 	If a Pokémon holding this Berry is hit with a supereffective Psychic-type move, the power of that move will be weakened.
 	Psychic Gem 	A gem with an essence of the mind. When held, it strengthens the power of a Psychic-type move one time.
 	Psychic Memory 	A memory disc that contains Psychic-type data. It changes the type of the holder if held by .
 	Psychic Tera Shard 	On rare occasions, these shards form when a Pokémon falls in battle and its Tera Jewel shatters.
 	Psychium Z 	This is a crystallized form of Z-Power. It upgrades Psychic-type moves to Z-Moves.
 	Soul Dew 	A wondrous orb to be held by either or . It raises the power of Psychic- and moves.
 	Twisted Spoon 	An item to be held by a Pokémon. This spoon is imbued with telekinetic energy and boosts the power of the holder's Psychic-type moves.
All details are accurate to Generation IX games. For details that have changed between generations, please see an individual item's page.	All details are accurate to Generation IX games. For details that have changed between generations, please see an individual item's page.	All details are accurate to Generation IX games. For details that have changed between generations, please see an individual item's page.
===Cram-o-matic===
	Name
	Choice Specs
	Dawn Stone
	Destiny Knot
	Exp. Candy L
	Exp. Candy M
	Exp. Candy S
	Exp. Candy XL
	Exp. Candy XS
	Galarica Wreath
	Lax Incense
	Light Clay
	Payapa Berry
	Power Lens
	Psychic Seed
	Pure Incense
	Rare Candy
	Room Service
	Sitrus Berry
	Starf Berry
	Tamato Berry
	Wise Glasses
	
==Notable Psychic-type Trainers==
Gen	Trainer 	Title 	Location
 	Sabrina 	Gym Leader 	Saffron Gym
 	Will 	Elite Four 	Indigo Plateau
 	Tate and Liza	Gym Leaders 	Mossdeep Gym
 	Lucian 	Elite Four 	Sinnoh Pokémon League
 	Caitlin 	Elite Four 	Unova Pokémon League
 	Olympia 	Gym Leader 	Anistar Gym
 	Dexio 	Pokémon Trainer 	N/A
 	Faba 	Aether Branch Chief 	Aether Paradise
 	Bede 	Pokémon Trainer(Later becomes a Fairy-type Gym Leader)	N/A
 	Avery 	Pokémon TrainerGym Leader 	Isle of Armor
 	Tulip 	Gym Leader 	Alfornada Gym
==Icons==
===Core series===
 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
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===Side series===
 	 	 	 	
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===Spin-off games===
 	 	 	 	 	 	 	 	 	
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==Statistical averages==
===Overall===
===Fully evolved===
==In spin-off games==
===Pokémon Sleep===
Unlike in the core series games, in , each Pokémon can only have one type, which determines the kind of Berry that the Pokémon will gather for to feed on. Psychic-type Pokémon will gather Mago Berries, and typically have the Snoozing sleep type.
The following is a list of Psychic-type Pokémon in Pokémon Sleep.
{| border=1 width="100%" class="sortable" style="margin:auto; background:#FFF; border:1px solid #; border-collapse:collapse"	 	 	
# 	Pokémon	Name	
0122	 	 	Snoozing
0196	 	 	Snoozing
0202	 	 	Snoozing
0280	 	 	Snoozing
0281	 	 	Snoozing
0282	 	 	Snoozing
0360	 	 	Slumbering
0439	 	 	Slumbering
==In the TCG==
Due to the decreased amount of types in the TCG, Psychic generally adopts all Pokémon under its typing. It also adopted Pokémon after the set, whereas previously they were a part of the -type, though they would later be incorporated into in . Pokémon were also adopted into in the same set.
Psychic-type Pokémon in the TCG are generally weak to , , and other Psychic Pokémon (until Sword & Shield), with no resistances. Psychic-type Pokémon are strong against , (until Diamond & Pearl), and Pokémon (until Sword & Shield), whilst , and Pokémon can resist this type.
==Trivia==
* Generation III introduced the most Psychic-type of any generation, with 20, and Generation VI introduced the fewest Psychic-type Pokémon, with six.
* Generation I introduced the most Psychic-type moves of any generation, with 15, and Generation VI introduced the fewest Psychic-type moves, with only one, .
* The Psychic-type is the most common type for and Mythical Pokémon, with at least two Psychic-type Legendary or Mythical Pokémon introduced in each generation (except Generation VI, which only introduced ) for a total of 23 out of 85 (counting and the Galarian legendary birds).
** It also has the most Pokémon with Mega Evolutions of all types, with ten.
* The Psychic-type is the only type that shares its name with a and .
* There has been at least one Psychic-type specialist in every region and generation. It shares this trait with the and types, although Ice-type Pokémon Trainer Sina is not native to the Alola region where she can be battled.
** Psychic has the most notable type experts of any type, with 11 (12 if Tate and Liza are counted separately).
** The only core series game that doesn't feature a notable Psychic-type expert is .
* In Generation I, the color gold was often used in relation to Psychic-type Pokémon, possibly as a reference to . Kanto's Psychic-type Gym is located in Saffron City (saffron is a color similar to gold), and its badge is named ゴールドバッジ Gold Badge in Japanese. It is also represented in Pokémon designs such as the -line, the evolutionary line, , and in 's name. In the games, there's also the , which is the Gummi variety loved by Psychic-type Pokémon.
* The Psychic type could be considered a special counterpart to the type:
** The Psychic type's highest average stat is , while the Fighting type's is .
** The Psychic-type is the only former special type to not have any of its old moves changed into physical moves, while the Fighting-type is the only former physical type to not have any of its old moves changed into special moves.
** and , moves that counter physical and special attacks are, respectively, Fighting- and Psychic-type moves.
** and , moves that raise physical and special stats are, respectively, Fighting- and Psychic-type moves.
** The Cram-o-matic considers Choice Band and Muscle Band Fighting-type inputs and Choice Specs and Wise Glasses Psychic-type inputs.
* A Pokémon cannot have a double resistance to Psychic without being Psychic-type itself.
** However, a Psychic-type Pokémon also cannot have a double resistance to more than one type.
* , an Ability introduced in Generation V, is affected by the weaknesses of the Psychic-type. However, no Psychic-type Pokémon has this Ability.
==In other languages==
==References==
de:Psycho
es:Tipo psíquico
fr:Psy
it:Psico
ja:エスパー
zh:超能力（属性）