nyuuzyou/wikis huggingface dataset:
Jigglypuff (SSBM)/Neutral aerial

==Overview==
==Hitboxes==
|}
==Timing==
Initial autocancel	1-5
Clean hit 	6-7
Late hit 	8-28
Ending autocancel 	29-
Animation length 	49
|-
===Landing lag===
Animation length 	20
L-cancelled animation length	10
|Normal 
|-
|L-cancelled 
Category:Jigglypuff (SSBM)
Category:Neutral aerials (SSBM)
Jigglypuff (SSBM)/Neutral attack

==Overview==
Jigglypuff's neutral attacks consist of two stubby jabs.
For the technical data of each individual hit, see:
*Jigglypuff (SSBM)/Neutral attack/Hit 1
*Jigglypuff (SSBM)/Neutral attack/Hit 2
==Quickest loop==
Jab 1 	5-6
Jab 2 	13-14
Interruptible 	17, 24
Animation lengths	17, 27
|-
|-
Category:Jigglypuff (SSBM)
Category:Neutral attacks (SSBM)
Jigglypuff (SSBM)/Neutral attack/Hit 1

==Overview==
Jigglypuff jabs its left arm in front of it for a brief period. In terms of startup, it's tied with DK for the sixth slowest jab in the game and combos into little aside from jab 2. It's a frame faster than forward tilt, and is two frames faster than up smash, both of which deal more damage and have better followups; additionally, its knockback scaling is very low, not even being able to knockdown Fox until at least 312%. Given this, the move's primary use is to jab reset knocked-down opponents.
==Hitboxes==
|}
==Timing==
Hitboxes 	5-6
Earliest continuable	8
Interruptible 	16
Animation length 	17
Category:Jigglypuff (SSBM)
Category:Neutral attacks (SSBM)
Jigglypuff (SSBM)/Up aerial

==Overview==
Waves its arm up in an arch. Decent vertical KO power, and excellent for juggling, compounded with Jigglypuff's multiple midair jumps. Can combo into Rest on its own or after an up throw (usually done at mid-high percentages to ensure that the Rest is landed), especially against fast-fallers.
==Hitboxes==
|}
==Timing==
===Attack===
Initial autocancel	1-8
Hitboxes 	9-12
Ending autocancel 	37-
Interruptible 	38
Animation length 	39
|-
===Landing lag===
Animation length 	20
L-cancelled animation length	10
|Normal 
|-
|L-cancelled 
Category:Jigglypuff (SSBM)
Category:Up aerials (SSBM)
Jigglypuff (SSBM)/Up throw

==Overview==
==Throw data==
|}
==Timing==
The speed of this throw depends on the opponent's weight.
|-
!Invincible
|1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8
|}
|rowspan=2|Min (Pichu) 
|-
|-
|rowspan=2|Baseline 
|-
|-
|rowspan=2|Max (Bowser, PAL) 
|-
Category:Jigglypuff (SSBM)
Category:Up throws (SSBM)
Jigglypuff (SSBM)/Up tilt

==Overview==
Jigglypuff does a quick, upwards back kick. Considered one of Jigglypuff's best grounded moves, it has a very high base knockback, able to tumble Fox as low as 9%. This, combined with the nearly-90° knockback angle, makes the move an excellent combo starter at low-to-mid percents.
Against fast-fallers, between 15% and 50%, the opponent will be knocked-down and fall into the ground, leading to a tech-chase. At mid-to-high percents, the move can be strung together multiple times, before being followed up by up air. Against non-fast-fallers, the move can be combo-ed directly into Rest at anything other than the highest percentages or <5%.
==Hitboxes==
|}
==Timing==
Clean hit 	8-9
Late hit 	10-14
Animation length	23
Category:Jigglypuff (SSBM)
Category:Up tilts (SSBM)
Jigglypuff (SSBU)/Back aerial

==Overview==
==Update History==
 
*
 
*
*
==Hitboxes==
|}
==Timing==
===Attack===
Initial autocancel	1-3
Turnaround 	9
Hitboxes 	10-11
Ending autocancel 	26-
Interruptible 	36
Animation length 	52
|-
===Landing lag===
Interruptible 	9
Animation length	20
Category:Jigglypuff (SSBU)
Category:Back aerials (SSBU)
Jigglypuff (SSBU)/Back throw

Jigglypuff forward throw hurtbox visualization	Jigglypuff forward throw hurtbox visualization	Jigglypuff forward throw hurtbox visualization	Jigglypuff forward throw hurtbox visualization	Jigglypuff forward throw hurtbox visualization
 	 	 	 	
==Overview==
A German suplex. Decent for setting up edgeguards, but doesn't do much damage and sends at a worse angle than forward throw. Best used when facing away from the ledge.
==Throw Data==
|}
==Timing==
During frame 20, the move inflicts 8 frames of hitlag to both Jigglypuff and the opponent, during which the opponent is invincible. This section shows its timing without the hitlag.
Invincibility 	1-26
Throw Release 	26
Interruptible 	50
Animation length	52
|-
Category:Jigglypuff (SSBU)
Category:Back throws (SSBU)
Jigglypuff (SSBU)/Dash attack

==Overview==
Leaps forwards while doing a headbutt. The clean hit can KO around 100% at ledge, and can be comboed into from a jab. The sourspot has niche combo potential and catches rolls, but is very unsafe on shield. Overall, dash attack is most well known for its sweetspot being Jigglypuff's most reliable grounded kill option, along with up tilt.
==Hitboxes==
|}
==Timing==
Clean hit 	5-7
Late hit 	8-20
Interruptible 	40
Animation length	59
Category:Jigglypuff (SSBU)
Category:Dash attacks (SSBU)
Jigglypuff (SSBU)/Down aerial

==Overview==
==Update History==
 
*
==Hitboxes==
|}
==Timing==
===Attack===
Initial autocancel	1
Hits 1-8 	7-8, 10-11, 13-14, 16-17, 19-20, 22-23, 25-26, 28-29
Hit 9 	31-32
Ending autocancel 	42-
Interruptible 	53
Animation length 	54
|-
===Landing lag===
Interruptible 	13
Animation length	23
Category:Jigglypuff (SSBU)
Category:Down aerials (SSBU)
Jigglypuff (SSBU)/Down smash

==Overview==
A spinning split kick. Grants intangibility on Jigglypuff's feet (frames 10-12), making it a potent 2-framing option. Opponents with high damage are launched at a higher angle, but lower damaged opponents are sent at a brutally steep angle offstage if used near the ledge. Can either set up for an edgeguard or kill outright if used this way.
==Hitboxes==
Due to the 0° angle's special behavior in Ultimate, the hitboxes' angle changes to 32° if they deal knockback of at least 120 units. For an uncharged down smash under normal damage and knockback conditions, this takes effect at the 60%-70% percent range against middleweights.
|}
==Timing==
Charges between 	4-5
Feet intangible 	14-16
Hitboxes 	14-16
Interruptible 	49
Animation length	59
!Hitboxes 
|-
!Feet 
Category:Jigglypuff (SSBU)
Category:Down smashes (SSBU)
Jigglypuff (SSBU)/Down special

==Overview==
Falls asleep, dealing very high vertical knockback to anyone directly touching Jigglypuff. Failing to connect the move will result in Jigglypuff being completely inactionable and wide open to a punish from close-by opponents for a few seconds, however uniquely to Super Smash Bros. Ultimate, successfully landing Rest allows Jigglypuff to act again much sooner, as soon as it opens its eyes. Aside from possessing extreme knockback, Rest's hitbox comes out on frame 2 and possesses full intangibility from frames 1-27. These properties allow it to be used as a combo breaker, however due to its high end-lag, using it in this manner is a very risky endeavour.
Rest is most frequently seen as a finisher for some of Jigglypuff's combos, most notably being a potent finisher after landing a fast fall up aerial at low-mid percents. Other routes into Rest exist such as with the late hitbox of forward aerial or "Drill Rest", where Jigglypuff drags the opponent down via down aerial before using Rest upon touching the ground. Landing Rest off these do require some precision from the Jigglypuff player, as mistiming the Rest, or reading the opponents directional influence incorrectly could result in heavy punishment for Jigglypuff.
Overall, Rest is one of Jigglypuff's most important moves in its punish game. Though the Jigglypuff player has to be somewhat precise with its timing and spacing, its ability to be comboed into and its extreme knockback allowing it to steal early stocks off one mistake from the opponent makes this a very feared move, especially for lightweight characters.
==Hitboxes==
Landing a hit triggers a Special Zoom.
|}
==Timing==
Jostling is disabled during frames 1-4.
Intangibility 	1-27
Hitbox 	2-4
Interruptible (hit) 	187
Interruptible (missed)	210
Animation length 	249
!Hit 
|-
!Missed 
|-
!Intangibility 
==Special Zoom parameters==
Duration 	30 frames
Slowdown magnitude 	4
Zoom rate 	5
Time before zoom 	3 frames
Background duration (non-1v1)	25 frames
Category:Jigglypuff (SSBU)
Category:Down special moves (SSBU)
Category:Special moves (SSBU)
Jigglypuff (SSBU)/Down throw

Jigglypuff down throw hurtbox and hitbox visualization
==Overview==
Pins the opponent to the ground and then rolls back and forth on their back, launching them upwards. It doesn't KO at reasonable percents, but due to its 13.0.0 buff, it can combo big bodies and heavyweights at very low percents. It is Jigglypuff's most damaging throw, and is especially useful in doubles due to its long animation and throw invincibility, allowing a teammate to easily hit the opponent without damaging Jigglypuff.
==Update History==
 
*
==Throw and Hitbox Data==
|}
|}
==Timing==
Invincibility 	1-62
Hitbox 	60-61
Throw Release 	62
Interruptible 	84
Animation length	84
|-
Category:Jigglypuff (SSBU)
Category:Down throws (SSBU)
Jigglypuff (SSBU)/Down tilt

==Overview==
A low to the ground shin kick with a low semi-spike angle, making it useful for setting up edgeguards and gimping. Its knockback has been noticeably buffed from Smash 4, and it now possesses the ability to KO. However, its other weaknesses, namely its poor frame data and small hitboxes that barely cover Jigglypuff's foot, remain completely unaddressed. Combined with Jigglypuff's jumpsquat being significantly buffed in Ultimate, which grants it much faster access to its aerials from the ground, down tilt is arguably less useful that it was in the previous game, even if the move itself has objectively been buffed. As such, it is rarely used in competitive play.
==Update History==
 
*
==Hitboxes==
|}
==Timing==
Hitboxes 	10-12
Interruptible 	31
Animation length	39
==Trivia==
*The move has a 35% trip chance that can only happen on slants due to the launch angle.
Category:Jigglypuff (SSBU)
Category:Down tilts (SSBU)
Jigglypuff (SSBU)/Edge attack

==Overview==
==Hitboxes==
|}
==Timing==
For each ledge grab without touching the ground or being hit, intangibility is reduced on subsequent ledge grabs, until it is lost entirely from the fourth grab onward. The hitbox visualization only shows intangibility for the first ledge grab.
Intangibility (1st grab)	1-23
Intangibility (2nd grab)	1-19
Intangibility (3rd grab)	1-11
Hitbox 	21-23
Interruptible 	56
Animation length 	55
!Hitboxes 
|-
!1st grab 
|-
!2nd grab 
|-
!3rd grab 
Category:Jigglypuff (SSBU)
Category:Edge attacks (SSBU)
Jigglypuff (SSBU)/Final Smash

==Overview==
==Update history==
 
*
==Hitboxes==
|}
==Timing==
Windboxes 	30-49, 50-56, 57-73, 74-91, 92-119
Hit 1 	130-135
Hit 2 	169-175
Animation length	342
Category:Jigglypuff (SSBU)
Category:Final Smashes (SSBU)
Jigglypuff (SSBU)/Floor attack (back)

==Overview==
==Hitboxes==
|}
==Timing==
Intangibility 	1-21
Hit 1 	16-17
Hit 2 	20-21
Interruptible 	46
Animation length	49
|-
Category:Jigglypuff (SSBU)
Category:Floor attacks (SSBU)
Jigglypuff (SSBU)/Floor attack (front)

==Overview==
==Hitboxes==
|}
==Timing==
Intangibility 	1-21
Hit 1 	16-17
Hit 2 	20-21
Interruptible 	46
Animation length	49
|-
Category:Jigglypuff (SSBU)
Category:Floor attacks (SSBU)
Jigglypuff (SSBU)/Floor attack (trip)

==Overview==
==Hitboxes==
|}
==Timing==
Intangibility 	1-7
Hit 1 	20-21
Hit 2 	27-28
Interruptible 	50
Animation length	49
|-
Category:Jigglypuff (SSBU)
Category:Floor attacks (SSBU)
Jigglypuff (SSBU)/Forward aerial

==Overview==
==Hitboxes==
|}
==Timing==
===Attack===
Initial autocancel	1-3
Clean hit 	8-9
Late hit 	10-20
Ending autocancel 	28-
Interruptible 	37
Animation length 	58
|-
===Landing lag===
Interruptible 	10
Animation length	34
Category:Jigglypuff (SSBU)
Category:Forward aerials (SSBU)
Jigglypuff (SSBU)/Forward smash

==Overview==
Lunges forwards while kicking. Can lock at low percentages with the sourspot, but its main uses are killing after Sing or a read. A fairly strong, but basic smash attack.
==Hitboxes==
|}
==Timing==
Charges between 	4-5
Clean hit 	16-19
Late hit 	20-24
Interruptible 	50
Animation length	53
Category:Jigglypuff (SSBU)
Category:Forward smashes (SSBU)
Jigglypuff (SSBU)/Forward throw

Jigglypuff forward throw hurtbox and hitbox visualization	Jigglypuff forward throw hurtbox and hitbox visualization	Jigglypuff forward throw hurtbox and hitbox visualization	Jigglypuff forward throw hurtbox and hitbox visualization	Jigglypuff forward throw hurtbox and hitbox visualization
 	 	 	 	
==Overview==
Jigglypuff puffs up quickly, similarly to a balloon, launching the opponent in front of it and then deflates. Thanks to the 2.0.0 and 6.0.0 updates, it sends the opponent at a deadly angle offstage that forces the opponent to burn an option, which Jigglypuff can easily take advantage of. It's poor at killing, but due to how easily it sets up for edgeguards, it's widely considered Jigglypuff's best throw and is vital to a variety of different matchups. Center-stage, it's less useful, but can still set up for a tech situation at low percents, which could lead to getting a variety of punishes.
==Update History==
 
*
 
*
==Throw and Hitbox Data==
|}
|}
==Timing==
Invincibility 	1-12
Hitbox 	10-11
Throw Release 	12
Interruptible 	36
Animation length	35
|-
Category:Jigglypuff (SSBU)
Category:Forward throws (SSBU)
Jigglypuff (SSBU)/Forward tilt

Jigglypuff forward tilt hitbox visualizations.	Jigglypuff forward tilt hitbox visualizations.	Jigglypuff forward tilt hitbox visualizations.	Jigglypuff forward tilt hitbox visualizations.	Jigglypuff forward tilt hitbox visualizations.
↗ 	 	 	 	
→ 	 	 	 	
↘ 	 	 	 	
==Overview==
A roundhouse kick. Very quick, has decent knockback, and can 2 frame when angled down.
==Update History==
 
*
==Hitboxes==
|}
==Timing==
Hitboxes 	7-10
Interruptible 	25
Animation length	27
Category:Jigglypuff (SSBU)
Category:Forward tilts (SSBU)
Jigglypuff (SSBU)/Grab

==Overview==
==Grabbox Data==
===Standing Grab===
|}
===Dash Grab===
|}
===Pivot Grab===
|}
==Timing==
===Standing grab===
Grab 	6-7
Interruptible 	33
Animation length	32
===Dash grab===
Grab 	9-10
Interruptible 	40
Animation length	40
===Pivot grab===
Grab 	10-11
Interruptible 	35
Animation length	38
Category:Jigglypuff (SSBU)
Category:Grabs (SSBU)
Jigglypuff (SSBU)/Hitboxes

==Hitboxes==
Move 	Name 	Hitbox
Neutral attack 1 	Jab 	
Neutral attack 2 	Continuous Jab 	
Forward tilt 	Rolling Kick 	
Forward tilt (high) 	Rolling Kick 	
Forward tilt (down) 	Rolling Kick 	
Up tilt 	Back Kick 	
Down tilt 	Leg Sweep 	
Dash attack 	Jiggly Ram 	
Forward smash 	Lunge Kick 	
Up smash 	Headbutt 	
Down smash 	Jiggly Split 	
Neutral aerial 	Jigglypuff Kick 	
Forward aerial 	Front Kick 	
Back aerial 	Spinning Back Kick	
Up aerial 	Clean Sweep 	
Down aerial 	Spinning Kick 	
Neutral special (ground)	Rollout 	
Neutral special (air) 	Rollout 	
Side special 	Pound 	
Up special 	Sing 	
Down special 	Rest 	
Standing grab 	 	
Dash grab 	 	
Pivot grab 	 	
Pummel 	Grab Kick 	
Forward throw 	Bumper 	
Back throw 	Brain Buster 	
Up throw 	Tornado Throw 	
Down throw 	Grinder 	
Getup attack front 	 	
Getup attack back 	 	
Getup attack trip 	 	
Ledge attack 	 	
Category:Jigglypuff (SSBU)
Category:Hitboxes (SSBU)
Jigglypuff (SSBU)/Neutral aerial

==Overview==
==Hitboxes==
|}
==Timing==
===Attack===
Initial autocancel	1-3
Clean hit 	6-7
Late hit 	8-30
Ending autocancel 	40-
Interruptible 	44
Animation length 	51
|-
===Landing lag===
Interruptible 	10
Animation length	28
Category:Jigglypuff (SSBU)
Category:Neutral aerials (SSBU)
Jigglypuff (SSBU)/Neutral attack

==Overview==
Jigglypuff's neutral attacks consist of two jabs. It does 6% in total.
For the technical data of each individual hit, see:
*Jigglypuff (SSBU)/Neutral attack/Hit 1
*Jigglypuff (SSBU)/Neutral attack/Hit 2
==Quickest loop==
Jab 1 	5-6
Consecutive jab 	12
Jab 2 	12-13
Interruptible 	17, 24
Animation lengths	17, 23
|-
Category:Jigglypuff (SSBU)
Jigglypuff (SSBU)/Neutral attack/Hit 1

==Overview==
A simple punch with its . Can jablock reliably into Sing, but has poor reach.
==Update History==
 
*
==Hitboxes==
|}
==Timing==
Hitboxes 	5-6
Continuability window	8-30
Consecutive jab frame	12
Interruptible 	17
Animation length 	17
|-
Category:Jigglypuff (SSBU)
Category:Neutral attacks (SSBU)
Jigglypuff (SSBU)/Neutral attack/Hit 2

==Overview==
A simple punch with its . Reliably combos into grab and dash attack at most percents, as well as setting up tech situations, but has poor reach.
==Update History==
 
*
 
*
==Hitboxes==
|}
==Timing==
Hitboxes 	5-6
Interruptible 	17
Animation length	16
Category:Jigglypuff (SSBU)
Category:Neutral attacks (SSBU)
Jigglypuff (SSBU)/Side special

==Overview==
Rears back, before throwing a punch in front of it whilst travelling a short distance forwards. This move deals moderate knockback to opponents, also sporting a fairly large and long-lasting hitbox which doesn't deteriorate in power, although it lacks reasonable kill power. In the air, Pound briefly pauses Jigglypuff's descent, assisting in recoveries back to the stage and even gaining additional height when used in tandem with its multiple double jumps. Additionally, it can be angled either up or down in the air, slightly effecting its direction of travel in the air.
Pound is an important move in Jigglypuff's aerial-focused neutral, in large part due to the moves frame data. The move's short duration and lack of end lag in the air allows it to be used frequently in the air, assisting in approaching opponents especially if they have been conditioned to shield. Compounding this is Pound's ability to pressure shields - in addition to being relatively safe on shield especially if hit late into the hitbox's duration, Pound deals high damage to shields, punishing unaware opponents for carelessly shielding. Finally, hitting the move on opponents deals high hitstun, giving the move combo potential at lower percents.
==Update History==
 
*
==Hitboxes==
! Hitstun
! Shieldstun
|+2 frames
|1.5×
|+2 frames
|1.5×
|}
==Timing==
For the aerial version, the control stick is checked on frame 13 to apply vertical momentum in the chosen direction. Ledge grabs are enabled from the front starting on frame 30, and from behind starting on frame 42.
Hitboxes 	13-28
Interruptible 	40
Animation length	49
==Parameters==
Momentum forward 	3
Stick sensitivity for angle modification in midair	0.25 to 0.5
Maximum angle modification 	20°
Friction (speed multiplier per frame) 	0.85
==Trivia==
*The move has a 40% trip chance that can never actually happen, due to its largely vertical launch angle.
Category:Jigglypuff (SSBU)
Category:Side special moves (SSBU)
Category:Special moves (SSBU)
Jigglypuff (SSBU)/Up aerial

==Overview==
==Hitboxes==
|}
==Timing==
===Attack===
Initial autocancel	1-3
Hitboxes 	9-21
Ending autocancel 	35-
Interruptible 	40
Animation length 	49
|-
===Landing lag===
Interruptible 	10
Animation length	27
Category:Jigglypuff (SSBU)
Category:Up aerials (SSBU)
Jigglypuff (SSBU)/Up smash

==Overview==
An upwards headbutt. Functions as a decent anti-air and a kill move at higher percents, especially against light characters, but is barely stronger than Jigglypuff's up tilt and worse than all other headbutt-related up smashes. It's often considered to be one of the worst up smashes in the game due to its sluggish speed, small hitbox, and below average knockback.
==Update History==
 
*
==Hitboxes==
|}
==Timing==
Charges between 	8-9
Hitboxes 	16-19
Interruptible 	46
Animation length	65
==Trivia==
*Due to the sourspot getting its damage increased to match the sweetspot in a patch, the smaller hitbox no longer has a purpose.
Category:Jigglypuff (SSBU)
Category:Up smashes (SSBU)
Jigglypuff (SSBU)/Up special

==Overview==
==Hitboxes==
|}
==Timing==
Jigglypuff can grab ledges during any portion of the move as long as it is not moving upward.
Hit 1 	27-36
Hit 2 	61-70
Hit 3 	100-115
Interruptible 	150
Animation length	153
==Parameters==
Air acceleration	0.04
Air speed 	0.3
Category:Jigglypuff (SSBU)
Category:Up special moves (SSBU)
Category:Special moves (SSBU)
Jigglypuff (SSBU)/Up throw

Jigglypuff up throw hurtbox visualization	Jigglypuff up throw hurtbox visualization	Jigglypuff up throw hurtbox visualization	Jigglypuff up throw hurtbox visualization	Jigglypuff up throw hurtbox visualization
 	 	 	 	
==Overview==
==Throw Data==
|}
==Timing==
Invincibility 	1-9
Throw Release 	9
Interruptible 	38
Animation length	41
|-
Category:Jigglypuff (SSBU)
Category:Up throws (SSBU)
Jigglypuff (SSBU)/Up tilt

==Overview==
A scorpion kick. Unless the opponent has a tall hurtbox, this move will fail to hit anyone in front of Jigglypuff. However, it's fast, does decent damage, and can combo into itself, rest, or an aerial at low percents, and KO around 120%, depending on the character.
==Hitboxes==
|}
==Timing==
Clean hit 	9-10
Late hit 	11-13
Interruptible 	25
Animation length	24
Category:Jigglypuff (SSBU)
Category:Up tilts (SSBU)
Jigsaw Jumble: Super Smash Bros. Ultimate

Jigsaw Jumble: Super Smash Bros. Ultimate also known as Super Smash Bros. Ultimate: Jigsaw Jumble or Smash Bros. Ultimate Free Online Jigsaw Puzzle is an online browser game released on the Play Nintendo website to promote Super Smash Bros. Ultimate. It is one of multiple games on the Play Nintendo website to be based on a generic jigsaw game template, which is refitted to promote multiple games and characters.
==Gameplay==
Jigsaw Jumble is a generic jigsaw puzzle game which is controlled by dragging and dropping pieces. When pieces are put together, the connected pieces can then be moved as a single unit. A player can choose from Easy mode, with 8 pieces, Medium mode, with 18 pieces, and Hard mode, with 50 pieces. A timer is displayed at the top right of screen, and the goal is to complete the puzzle in as little time as possible. At the bottom of the screen, there are buttons that remove all pieces except for edges, shuffle the pieces, show a preview of the finished puzzle, and end the game.
==Characters featured==
*
*
*
*
*
*
*
*
*
*
*
*
==Gallery==
Jigsaw jumble medium.png|Jigsaw Jumble on medium difficulty.
Jigsaw jumble completed jigsaw.jpg|The completed jigsaw.
==External links==
*The game
Category:Games
Category:Super Smash Bros. Ultimate
Category:Super Smash Bros. universe
Category:Super Smash Bros. series
Category:Jigsaw Jumble: Super Smash Bros. Ultimate