Autobong

An autobong is a building added by the Ideology DLC. It creates a smoke cloud with a radius of 5 tiles, and anyone in the cloud will become high on smokeleaf over time.
== Acquisition ==
== Summary ==
The autobong consumes 1.66 smokeleaf leaves per day as long as it is lit. It can hold up to 25 leaves at a time, for a maximum run time of days. Any non-mechanoid pawn inside that cloud will become Stoned on smokeleaf, with severity increasing by 0.005 per second. This smoke cloud does not affect shooting accuracy, unlike blind smoke.
It outputs light in a 10-tile radius, with the nearest tiles being above 50% light level and considered lit.
While running, it produces a smoke cloud in a radius of 5 tiles around itself. All open cells that are pathable from the Autobong within a radius of 5 cells are affected. The smoke cannot travel through open doors, nor through vents, but can appear on the other side of very long walls as long as those walls do have one single pathable opening. Roofing is not relevant. 
== Analysis ==
=== As a drug ===
The autobong causes a smokeleaf high, providing mood for Consciousness, a further Moving (for -40% total), and a few other downsides. Consciousness, in turn, impacts almost everything a colonist can do. The smokeleaf high lasts for the duration they stay in the cloud. And once you leave the cloud, the duration persists for ~5% the length a pawn has stayed in the cloud. This is before considering the effects of drug tolerance. Be careful, as if a pawn with a Consciousness of 30% or below passes through a smoke cloud for an extended period of time, they will die from a lack of consciousness.
The Consciousness and Moving debuffs severely inhibit a colonist's ability to do work. "Therapy bedrooms" can be created by placing an autobong in a room and unhappy pawns can be swapped in and out when needed. 
Compared to actual smokeleaf joints, each joint costs and lasts for up to 12 hours. The autobong consumes 1.66 smokeleaf leaves per day, and lasts for x1.05 the duration you stay in the cloud. It can also affect multiple pawns at once. Therefore, pawns using the autobong for at least combined hours per day running is more efficient than actual smokeleaf joints for high duration. Note that joints give a burst of chemical Recreation, which can equate to more mood faster.
Smokeleaf joints have to be made for , while autobongs just need to be hauled to. In contrast, autobongs are stationary, which can make a single autobong inconvenient.
Autobongs bypass "no drug use" precepts, and thus are useful for keeping guests happy.
=== As a weapon ===
It can be used offensively to provide a consciousness penalty to raiders, providing a modest penalty to their aiming and movement. Care should be taken to put it within range of the entrance while still putting it as far out of harm's way as possible. Be careful not to let your pawns restock it while a raid is in progress. Long hallways can be used so the Autobong can affect enemies while not being easily reachable by those enemies. 
=== Prisoner control ===
Given the radius can effect a large number of pawns at once, the autobong can also be used to manage the risks of large prison breaks at the cost of per day. Smokeleaf reduces consciousness and moving. Moving is one of the factors in the mean time between prison breaks. And since the prisoners are stoned, if they do have a mental break or try to break out, they are far easier to down and much less dangerous to others. Note however that this sort of extreme measure is typically only necessary and only cost effective when dealing with large numbers of prisoners, such as when employing a bleedbox, when the Enemy death on downed is reduced, or collecting them for human resources. 
== Version history ==
* Ideology DLC Release - Added.
* 1.3.3200 - Now satisfies smokeleaf dependency. Mechanoids are no longer affected by the smoke cloud.
* 1.4.3523 - Moved from Misc to new Ideology architect tab.
* 1.4.3580 - Fix: Selecting autobong blueprint causes NullReferenceException.
Category:Ideology (Buildings)