List of moves by range in the Pokémon Mystery Dungeon series

In the , moves function differently from the core series games. Each move has its own range (Japanese: こうかはんい effect range prior to Gates to Infinity, はんい range Gates to Infinity onwards) that determines what tiles they affect. Additionally, each move has its own target (Japanese: あいて) classification that determines specific Pokémon affected.
There are certain things to note about how range works:
*A move that cannot cut corners will fail if used diagonally and there is a wall between the user and the target. Moves that can't cut corners will be able to do so when performed by a Pokémon that can travel through walls or a gigantic Pokémon.
*A confused Pokémon will hit team members with moves that target enemies, and enemies with moves that target allies, unless prevented by an effect such as Nontraitor IQ skill or Self-Control Team Skill.
** Prior to Gates to Infinity, this also includes the user affecting themselves with moves that target the entire room or floor.
*Room-wide moves also target the tiles that border the room. In a hallway:
** Prior to Gates to Infinity, such move by default hits targets two tiles within the user (certain dungeons will restrict this to just one tile). The move will not extend into the hallway if on the edge of a room.
** Since Gates to Infinity, if the Pokémon is on the edge of a room, the attack will extend into the hallway.
** In Super Mystery Dungeon, the default range in hallways is now 3 tiles for party members and just one tile for enemies. 
*If a Pokémon is in middle of semi-invulnerable turn, projectiles will go through it.
** Prior to Gates to Infinity, if a Pokémon faints in middle of a multistrike move, the projectile will keep going and can target a new Pokémon. 
** Since Gates to Infinity, multistrike projectiles will damage only the first target in line.
** Prior to Super Mystery Dungeon, projectiles hit allies by default, unless prevented by Gap Prober IQ skill, Slip-Through Team Skill or an exclusive item.
*Pokémon inside the walls cannot be hit unless the user can travel through walls, or has used a move that hits multiple tiles at once (except for moves with piercing when used by normal Pokémon).
**In Red and Blue Rescue Team, as well as Explorers of Time, Darkness and Sky, moves that could hit two tiles ahead would be able to hit a target inside either wall tile.In Super Mystery Dungeon, these moves will hit only a wall directly in front of the user, similarly to normal projectiles.
**In Gates to Infinity only, the Mobile status does not allow moves to hit inside walls unless they could already do so.
*For certain moves, the AI is designed to not use the full range. For example, in Red and Blue Rescue Team, as well as Explorers of Time, Darkness and Sky, AI will treat as if it hit only in front of the user.
The following is a list of all range categories as they are displayed in-game.
==List of moves by range==
===Prior to Gates to Infinity===
While the moves have range and target values like in Gates to Infinity onwards, the game shows to player only a basic description of the move's range.
Description 	Explanation 	Moves
Noneなし 	Glitch moves 	Glitch moves
Foe in frontEnemy in frontしょうめんのてき 	Moves that target enemy on the tilethe user is facing.Does not cut corners. 	All other moves
Foe in front, cuts cornersEnemy in front, cuts cornersしょうめんのてき かどぬけ 	Moves that target enemy on the tilethe user is facing. 	<ab>
</ab>
Pokémon in frontFacing Pokémonしょうめんのポケモン 	Moves that target any Pokémon on thetile the user is facing.Does not cut corners. 	<ab> 
</ab>
Facing Pokémon, cuts cornersしょうめんのポケモン かどぬけ 	Moves that target any Pokémon on thetile the user is facing. 	<ab>
</ab>
Pokémon at sideAdjacent Pokémonとなりのポケモン 	Targets a random adjacent tile.Does not cut corners. 	<ab></ab>
Foe at sideAdjacent enemyとなりのてき 	Unused 	Unused
3 tiles diagonally and in frontFacing tile and 2 flanking tiles１マスまえ３ほうこうのてき 	Targets enemies on the tile in front ofthe user, as well as the adjacent tileson diagonals. 	<ab></ab>
Foe up to 2 tiles aheadEnemy up to 2 tiles away２マスさきのてき 	Moves that target an enemy up to twotiles in front of the user.If there are two enemies in range, hitsthe first one. 	<ab>
</ab>
Foes within 1-tile rangeEnemies within 1-tile rangeまわり１マスのてき 	Moves that target enemies adjacent tothe user. 	<ab>
</ab>
Pokémon within 1-tile rangeまわり１マスのポケモン 	Targets all Pokémon within 1-tile range,including the user. 	<ab></ab>
Pokémon within 2-tile rangeまわり２マスのポケモン 	Targets all Pokémon within 2-tile range,including the user. 	<ab></ab>
Straight lineLine of sightちょくせんじょう 	Moves that release a projectile in thedirection the user is facing, damagingthe first Pokémon in line.The projectile disappears after traveling10 tiles or if it hits a wall.	<ab>
</ab>
Foes in roomAll enemies in the roomへやのてき 	Moves that target all enemies in thesame room as the user. 	<ab>
</ab>
Allies in roomAll team members in the roomへやにいるみかた 	Moves that target team members in thesame room as the user. 	<ab>
</ab>
Members in room onlyOnly the allies in the roomへやのなかまだけ 	Targets user's allies in the same room asthe user. 	<ab></ab>
All in room except userAll in the room except userへやのじぶんいがい 	Moves that target all other Pokémon inthe same room as the user. 	<ab>
</ab>
All Pokémon in roomAll Pokémon in the roomへやじゅうのポケモン 	Moves that target all Pokémon in thesame room as the user. 	<ab>
</ab>
Foes on floorAll enemies on the floorフロアのてき 	Targets all enemies on the current floor. 	<ab></ab>
Members on floorTeam members on the floorフロアのなかま 	Moves that target all team members onthe current floor. 	<ab>
</ab>
Pokémon on floorAll Pokémon on the floorフロアのポケモン 	Moves that affect the current flooritself. 	<ab>
</ab>
Pokémon on floorAll Pokémon on the floorフロアのポケモン 	Moves that target all Pokémon on thecurrent floor. 	<ab>
</ab>
ItemsItemどうぐ 	Targets the user's inventory. 	<ab></ab>
Floorフロア 	Moves that affect the current flooritself. 	<ab>
</ab>
Floorフロア 	Moves that target the tile the useris currently on. 	<ab>
</ab>
Wallかべ 	Targets a wall in front of the user.Does not cut corners. 	<ab></ab>
Specialとくしゅこゆう 	Moves that call other moves,performing them in the directionthe user is facing. 	<ab>
</ab>
Specialとくしゅこゆう 	Ghost-type version targets enemy infront, otherwise targets user.Does not cut corners. 	<ab></ab>
Specialとくしゅこゆう 	Targets enemy in front.Does not cut corners.Is performed automatically in thedirection of the attacker. 	<ab></ab>
Specialとくしゅこゆう 	Targets any Pokémon on thetile the user is facing, and callsone of their damaging moves.Does not cut corners. 	<ab></ab>
Userじぶん 	Moves that target its user. 	<ab>
</ab>
Userじぶん 	Targets user and a random adjacent tile. 	<ab></ab>
Userじぶん 	Moves that require user to charge,hitting an enemy in front once released.Does not cut corners. 	<ab>
</ab>
User, cuts cornersじぶん かどぬけ 	Moves that require user to charge,hitting an enemy in front once released. 	<ab>
</ab>
===Gates to Infinity and Super Mystery Dungeon===
Moves marked with † are the variants performed by Gigantic Pokémon.
Name	Explanation 	Target 	Moves
 	Moves that target the tile in front of the user.Does not cut corners. 	Enemy 	All other moves
 	Moves that target the tile in front of the user.Does not cut corners. 	All 	<ab>
</ab>
 	Moves that target the tile in front of the user. 	Enemy 	<ab>
</ab>
 	Moves that target the tile in front of the user. 	All 	<ab>
</ab>
 	Unused 	Unused 	Unused
 	Moves that can target a tile in a fan-like area,up to 5 tiles away. 	Enemy 	<ab>
</ab>
 	Moves that target all tiles in a 5×5 area in frontof the user. 	Enemy 	<ab>
</ab>
 	Moves that can target a tile in front of the useror the one behind it.Does not cut corners. 	Enemy 	<ab>
</ab>
 	Moves that can target a tile in front of the useror the one behind it.Does not cut corners. 	All 	<ab></ab>
 	Moves that can target a tile in front of the useror the one behind it. 	Enemy 	<ab>
</ab>
 	Moves that can hit a target up to 10/4 tilesahead of the user. 	AllEnemy 	<ab>
</ab>
 	Moves that can hit a target up to 10/4 tilesahead of the user. 	All 	<ab>
</ab>
 	Moves that attack 10 tiles ahead.Hits all targets in the path.If gigantic, goes through walls. 	Enemy 	<ab>
†
†
†
</ab>
 	Moves that release a projectile that travels untilit hits something. 	Certain items 	Certain items
 	Moves that target all tiles adjacent to the user. 	Enemy 	<ab>
</ab>
 	Moves that target all tiles within 1 step of the user. 	All 	<ab></small></ab>
 	Moves that target all tiles within 2 steps of the user. 	All 	<ab></ab>
 	Moves that affect all targets in the same roomas the user. 	Enemy 	<ab>
†
†
</ab>
 	Moves that affect all targets in the same roomas the user. 	Party 	<ab>
</ab>
 	Moves that affect all targets in the same roomas the user. 	Teammate(s) 	<ab>
</ab>
 	Moves that affect all targets in the same roomas the user. 	All except user	<ab>
</ab>
 	Moves that affect all targets in the same roomas the user. 	All 	<ab></ab>
 	Moves that affect all targets on the current floor. 	Enemy 	<ab>
</ab>
 	Moves that affect the floor itself. 	Others 	<ab>
</ab>
 	Variants of moves used by bosses. 	All 	<ab>†
†
†
†
</ab>
 	Variants of moves used by bosses. 	Enemy 	<ab>†
†
†
†
†
†
†
†
†
</ab>
 	Lv. 5-39: Enemy in front, cuts cornersLv. 40-79: Fan-style front area within field of visionLv. 80+: Fan-style front area with unlimited range	Enemy 	<ab></ab>
 	Moves that affect the floor itself. 	Others 	<ab>
</ab>
 	Moves that affect a floor tile. 	Others 	<ab>
</ab>
 	Moves that target the user and an ally in front. 	Others 	<ab>
</ab>
 	Ghost-type version targets enemy infront, otherwise targets user.Does not cut corners. 	Others 	<ab></ab>
 	Moves that interact with the user's inventory. 	Others 	<ab></ab>
 	Moves that interact with the user's inventory. 	Enemy 	<ab></ab>
 	Moves that call other moves. 	Others 	<ab>
</ab>
 	Moves that call other moves. 	Enemy 	<ab></ab>
 	Moves that call other moves. 	User 	<ab></ab>
 	Moves that target the user. 	User 	<ab>
†
†
</ab>
 	Moves that target the user and an ally. 	Party 	<ab>
</ab>
==In other languages==
===Prior to Gates to Infinity===
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===Gates to Infinity onwards===
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Category:Lists of moves
Category:Pokémon Mystery Dungeon
it:Elenco delle mosse per raggio di azione nella serie Pokémon Mystery Dungeon
ja:わざの範囲 (ダンジョン)