Razor Wind (move)

Razor Wind (Japanese: ) is a damage-dealing move introduced in Generation I. It was TM02 in Generation I.
==Effect==
===Generation I===
Razor Wind does nothing on the turn it is selected, other than saying "<Pokémon> made a whirlwind!". On the following turn, Razor Wind inflicts damage, PP is deducted, and it will count as the last move used. Once Razor Wind is selected, the user will be unable to switch out until Razor Wind has been disrupted or fully executed. Razor Wind has 75% accuracy.
If Razor Wind is not fully executed, PP will not be deducted, and it will not count as the last move used. If the target uses during the turn that the user creates a whirlwind, Mirror Move will copy the move that the user executed immediately before using Razor Wind (or fail if it cannot).
, , binding, and flinching will pause but not disrupt the duration of Razor Wind.
In Pokémon Stadium, Mirror Move will copy Razor Wind on either of the turns it takes to execute.
===Generation II===
Razor Wind now has an increased critical hit ratio.
===Generation III===
Razor Wind now has an accuracy of 100%. It has no increased critical hit ratio. The charging turn now says "<Pokémon> whipped up a whirlwind!"
In battles with multiple opponents, it targets all adjacent opponents.
===Generation IV to VII===
Razor Wind again has an increased critical hit ratio.
If a Power Herb is held by the user, Razor Wind can be executed in one turn.
===Generation VIII onwards===
Razor Wind cannot be selected in a battle.
==Description==
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==Learnset==
===By leveling up===
===By ===
===By TM===
===Special move===
====Generation III====
==In other games==
===Pokémon Mystery Dungeon series===
The user gains the status for one turn, and then unleashes the move the next turn. In the Rescue Team, Explorers and Adventure Squad series, the move's damage is doubled at the end of damage calculation. This move has an increased critical hit ratio (50% in the Rescue Team series, 30% in the Explorers and Adventure Squad series).
Due to it being a two-turn move, this move cannot be linked. Razor Wind cannot be used in a in the Adventure Squad series.
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===Description===
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==In animation==
===Pokémon animated series===
==In the manga==
===Pokémon Adventures===
==In other generations==
===Core series games===
===Side series games===
===Spin-off series games===
==Trivia==
* In , Razor Wind's in-game description states it has an increased critical hit ratio. However, Razor Wind does not have an increased critical hit ratio in Generation III.
* Despite being introduced in Generation I, no Pokémon could learn it by leveling up until Generation III.
** No Pokémon are able to learn Razor Wind in Generation II without the player trading with a Generation I game first.
* Razor Wind has the lowest index number of all special moves.
* The Japanese name of the move, , is a direct reference to the Japanese of the same name. Kamaitachi is a weasel that is depicted with sharp claws, riding on a gust of wind and cutting people's skin on the legs.
** Despite being based on it, it cannot learn Razor Wind.
* Razor Wind is one of the two that cannot be used in Generation VIII, the other being .
==In other languages==
Category:Moves with a high critical-hit ratio
Category:Moves with a charging turn
Category:Moves learned by purification
Category:Moves in Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!
Category:Moves unusable in Pokémon Sword and Shield
Category:Moves unusable in Pokémon Scarlet and Violet
de:Klingensturm
es:Viento cortante
fr:Coupe-Vent
it:Ventagliente
ja:かまいたち
zh:旋风刀（招式）