Machine pistol

== Acquisition ==
They can also be purchased from outlander and orbital combat suppliers, outlander settlements, or obtained from the following raider kinds:
Raider Kind 	Chance	Average Quality	Health
Scavenger gunner	25.20%	Normal 	40-110%
Pirate gunner 	22.26%	Normal 	70-230%
Villager 	5.32% 	Poor 	20-200%
Town guard 	17.63%	Normal 	60-200%
Mercenary gunner	10.38%	Normal 	70-320%
Ancient soldier 	8.61% 	Normal 	100%
== Analysis ==
With high close-up accuracy and excellent rate of fire, the machine pistol is great for low-skill shooters, and has a respectable overall damage output. It easily outclasses the autopistol and goes toe-to-toe with the pump shotgun. It is cheap to manufacture, and commonly carried by earlygame raiders. However, almost every ranged weapon outranges the machine pistol, and armor penetration is unsuprisingly low.
The machine pistol is best suited as a close-quarters engagement weapon, also being good hit-and-run tactics due to its very short warmup/cooldown cycle. It's ill-advised to use the machine pistol as a hunting weapon since it'll easily send animals into a manhunting rage.
The low per-shot damage also makes it slightly worse for killing than raw DPS would suggest. As a result of this, survivors will usualy have many bleeding gunshot wounds to tend to. Therefore, it's advisable to use at least herbal medicine to be able to patch up multiple wounds per tend, unless you're confident that your doctors can patch each individual wound quickly enough.
As an earlygame weapon, machine pistols will be outclassed as you advance through the game. Weapons that typically supplant them include the heavy SMG, for general skill-friendly combat, and the chain shotgun, which specializes in close combat.
=== Stats ===
Against an unarmored human, a machine pistol can kill with 7 hits to the torso, 5 hits to the head or 4 hits to the neck; cripple or destroy limbs in 5 hits; and cripple or destroy eyes and digits with 2 hits. A single hit to the brain will cause debilitating brain damage, but typically won't kill unless the victim's consciousness hits 0%. It'll generally take around 11 hits (~8.67 seconds average) to incapacitate that human from pain shock. 
Overall, the machine pistol is best paired with a careful shooter up to level 12, then with a trigger-happy shooter beyond that point.
== Machine pistol vs. comparable weapons==
This section goes over how well the machine pistol fares against comparable weapons (similar value, tech level or similar characteristics) in 1 vs. 1 combat. 
=== Methodology ===
* All testing is semi-automated which allows for large sample sizes to be gathered per set of results with ease
* All pawns have skill levels of 14 in ranged and melee
* No pawns have any traits that affect combat performance
* All pawns are of at least 18 years of age and completely healthy
* Pawns are divided by walls to prevent stray shots from skewing results in any way
* Weather is always kept clear
* No cover is used for either team
Results in the tables below are the percentages of battles that machine pistols either won or tied against the weapon listed in the first column of said tables, with a sample size of 2,000 battles per result. Higher percentages are better.
==== Unarmored ====
For the unarmored testing, all pawns wore normal quality plainleather pants, plainleather button-down shirts, plainleather dusters and plainleather cowboy hats.
Other Weapon	3 	7 	12 	18 	25	32	40
Heavy SMG 	37.43%	38.81%	36.61%	38.85%	- 	- 	-
Pump Shotgun	76.44%	66.34%	51.12%	- 	- 	- 	-
Autopistol 	80.66%	74.18%	66.93%	63.80%	- 	- 	-
==== Armored ====
For the armored testing, all pawns wore normal quality flak pants, flak vests, plainleather button-down shirts, flak jackets and steel simple helmets.
Other Weapon	3 	7 	12 	18 	25	32	40
Heavy SMG 	35.69%	34.13%	33.68%	35.79%	- 	- 	-
Pump Shotgun	77.37%	69.13%	51.76%	- 	- 	- 	-
Autopistol 	81.49%	75.64%	66.35%	62.92%	- 	- 	-
== Version history ==
* ~2015 - Renamed from Uzi to PDW and texture updated
* 0.15.1279 - Renamed PDW to Machine Pistol.
* Beta 19 - Texture replaced with one that had previously been used by the Heavy SMG.
* Beta 19/1.0 - Beta 19/1.0 - All melee attack damages increased 8 -> 9, cooldown increased from 1.6s -> 2s.
* 1.0 - Received an accuracy buff in close ranged combat.
Uzi.png|Original Uzi sprite
PDW.png|Original PDW sprite. Ironically, looks more like the real Uzi than the Uzi sprite
Category:Equipment Category:Weapons Category:Industrial Weapons
Category:Ranged Weapons Category:Burst Weapons