Summoner

== Overview ==
Doram start in the Summoner class and remain in this class from base level 1 through 200. Summoners may begin their change into the Spirit Handler class at the request board in Payon.
== Builds ==
NOTE| Dorams' max job level is 50 prior to level 100. If you want to reset your skill points to learn the advanced skills you can talk to the hypnotist in Prontera or Izlude while you are still below level 100.
=== Physical animal-based build ===
Stat	Amount 	Notes
STR 	100~120	Base damage
AGI 	1~100+ 	More than 1 means more flee rate and taking more advantage of Arclouze Dash
VIT 	95+ 	For better survivability
INT 	40+ 	Better SP pool
DEX 	120+ 	For bonuses like Menblatt Card, Earthworm Charm
LUK 	30+ 	When STR and DEX get expensive, spend points on LUK
You may already know how devastating is the offensive power of Doram race, but if you don't, you can try it on your own. Picky Peck can be easily used as the primary damaging skill against MvP using Earthworm Charms achieving even more than 200k per hit if wearing the right equipment and also doubles its damage when the target is below 50% of its HP. The damaging skills of physical Doram count as ranged damage, so ranged damage bonuses are priority.
=== Magical Build ===
Stat	Amount 	Notes
STR 	1+ 	For weight limit. You can dump leftover points into this
AGI 	1+ 	Unnecessary
VIT 	95+ 	For better survivability
INT 	100~120	If using Mob Scarf make sure Int+Dex is divisible through 80
DEX 	80~120 	A lot of CN Meteor's cast is fixed, more than 80 is only recommended if you use a Mob Scarf
LUK 	1+ 	You can dump leftover points into this
This build uses the Magical Tree of the Summoner class. SV Stem Spear is a single target spell that comes with Fire, Wind, Earth, Water and Ghost element, while CN Meteor is a strong Neutral elemental AoE. The magic Doram not only specializes in offense but also in several tricks that can be used for supporting a party or survivability while going solo.
Players have the choice to either concentrate on the Magical Tree only, or to put a few points into the supportive tree, getting more offensive power than a pure support build while not losing a lot of supportive power:
If the player chooses to get only the Magic Tree Skills, they will have access to Nyang Grass which reduces the opponent's MDef and Spirit of Land, which provides minor boosts to a few skills.
If the player instead chooses to hybridize the Magic Tree with the Support Tree, they gain access to Tuna Party (recommended level 5) to greatly increase their pulling capabilities, Tuna Belly (level 3 is enough for this build and will still heal up to 50% of the target's max HP) to allow easy and cheap healing as well as Bunch of Shrimp (level 3 as pre-skill is enough, more levels only increase the duration not the buff's power) to gain a 10% MAtk buff for a certain time.
=== Full Support Build ===
Stat	Amount 	Notes
STR 	1+ 	For weight limit. Can be 90+ if taking Picky Peck
AGI 	1~90+ 	For Flee rate under the effects of Purring or Grooming
VIT 	95~110+	For better tuna shield and survivability
INT 	90+ 	Can be 120 or more if taking SV Stem Spear
DEX 	80+ 	
LUK 	1+ 	Mostly for perfect dodge and status resistance
This build takes priority on the healing capabilities of Summoner class. Tasty Shrimp Party skill casts Fresh Shrimp on all party members on sight and gives a huge SP regeneration increase for a really short time, Bunch of Shrimp skill not only buffs all party members on sight, it also heals them by a little amount. Tuna Belly skill may be the most useful healing skill in the game, healing 90% of the target max HP and can effectively heal characters under the effects of Frenzy. Also, by learning Purring, the user can cure a wide variety of status effects to all party members on sight, including Mandragora Howling.
VIT and MaxHP are priority for those who want to maximize their use of Tuna Party both for themselves and allies. Note that tuna shield does NOT take damage reductions from Stoop (probably Steel Body too, needs to be tested).
Another option is sacrificing 4 skill points on the basic seafood skills (Best option is to set Bunch of Shrimp and choosing between Fresh Shrimp or Tuna Belly at skill level 3, since the healing amount of Fresh Shrimp doesn't depend on skill level and Bunch of Shrimp buffing time gets extended by 2 minutes with Spirit of Sea anyways, Tuna Belly is used mostly at level 2 due to no cooldown) to stack 5 skill points total without learning Soul Attack that can be used for learning SV Stem Spear or Picky Peck to be able to kill single targets while wearing two of the respective skill-specific accessories.
== Equipment ==
The Doram race has only a few general equipment available for use, but there are useful Doram-only equipment which include three sets of armor for levels 100, 140 and 175 respectively, that gives them uninterruptible cast, fixed cast time reduction, max HP increase and other stats. Other non-Doram-exclusive Armors/Garments/Shoes could be used, but they aren't recommended unless the player has a high budget to spend on. Keep in mind that none of the three Doram sets provide MDEF. Imperial gear is available after doing the Terra Gloria quest. Grace gear is available after doing the Illusion quest line.
==== Armor ====
* - This armor provides uninterruptible cast for any Doram not intending to use the Doram-specific armors. Requires level 99.
==== Armor Set ====
Doram Exclusive Set	Doram Exclusive Set 	Doram Exclusive Set	Doram Exclusive Set
Req. Level 	Armor 	Garment 	Footgear
100 	 	 	
125 	Imperial Catnip Robe [1] Imperial Picky Robe [1]	 	
140 	 	 	
150 	Grace Catnip Robe [1] Grace Picky Robe [1] 	 	
175 	 	 	
==== Headgear ====
Upper.
* - This headgear can be very versatile and useful for all three skill trees, but a more specialized headgear will still be recommended.
* - Highly recommended for animal-based builds due to the ranged damage bonus.
* - For magic builds. Keep in mind that if you equip two Shining Branch Charms the variable cast time of SV Stem Spear is 0%, so the variable cast time reduction is mostly for Catnip Meteor while using the magic accessory sets, even if Catnip Meteor casting time is 4/9 fixed.
* - Obtainable from Horror Toy Factory instance. Has a great MATK bonus and is enchantable.
* - For physical builds. The HP and SP gain is really important while going solo.
* - Direct upgrade of Lush Rose and is enchantable too.
* - Increases your healing by 5% plus 1% for each upgrade over +6. At +9 it gives 7% MATK and at +12 an additional 5% MATK. If used with Blush or slotted Blush, healing is increased by an additional 10%. This can be be one of your goals as a full support Summoner and will be even more useful if the user includes SV Stem Spear on their build.
* - Increases movement speed but increases variable cast time. Recommended only for puller builds like a full support doram who can't rely on Increase Agi all the time. Useless if there is an Arch Bishop in the party.
* - For magic builds, when refined to +9, it makes casting uninterruptible for when you're not using the dedicated Doram armor set (suit, shoes, manteau). Obtained from the Illusion of Labyrinth quest.
==== Shield ====
* - The cheapest option for Doram. The defense it provides is relatively high and doesn't use too much of your weight limit, so this shield may be a must-have for new players that don't want to spend points on STR.
* - If over-upgraded, this shield can be the best option both for PvP and PvM.
* - Argueably one of the best shields in the game and provides some of the MDEF the Doram sets won't give you.
==== Weapon ====
For level 100 and above.
* - For animal-based skills. Can be broken by opponents with anti-weapon skills.
* - Mostly for magic uses, but adds a nice amount of max SP that works well with support-oriented Dorams.
* - unbreakable foxtail.
For level 130 and above.
* - ATK 250, MATK 350, MATK +5% unbreakable with level 4 weapon refine bonuses
For level 140 and above.
* - For ranged physical damage. Has a max HP bonus.
* - For magic users. Has the same max SP bonuses of Wondrous Foxtail Staff and is useful for support Dorams too.
For level 150
* - Episode 17.2 added this for use by magic path attackers with chance of restoring SP when attacking. MATK+330 with cast time reduction of 3% and MATK +6 for every three refine levels.
For level 170
* - Episode 17.2 added this for use by either magic or physical path attackers. Despite being named for Safety, it adds nothing special for safety-minded support Summoners.
* - Available at a cost of 10 s via the Glastheim Vending Machine at . Temporal Spell tokens are obtained from the Challenge Mode Old Glast Heim instance.
For level 175
* - Mostly for animal-based oriented Summoners, but the 7% max HP increase and the +20 max SP per two refine levels can be very useful for full support Summoners because of the Tuna Party formula that depends on the caster's max HP.
* - For magic users.
For level 180
* - Level 4 320 ATK weapon with various bonuses for Picky Peck.
==== Accessory ====
The Doram race has a system of equipment exchange that lets them get useful Doram-exclusive non-tradeable accessories. At you can find the Chyara family, who trades Doram Tokens in return for your excess Doram-exclusive equipment from level 100 and above (for level 100 weapons, armors, footgears, garments and accessories they give you 2 Doram Token, for level 140 equipment they give you 3 Doram Token and for level 175 they give you 3 Doram Token). These tokens can then be traded in for secondary accessories.
The three basic Accessories obtained from monsters have additional bonuses when combined as a set with the three Doram armor sets. These accessories are:
* - For physical builds. Perfect Dodge +5. Reduces Scar of Tarou cooldown by 5 sec.
* - For support builds. Healing skills +5%. Reduces cooldown of Tuna Party by 7 seconds.
* - For magic builds. MDEF +5. Reduces variable casting time of Catnip Meteor by 1 second.
===== Secondary accessories =====
For level 100 and above, the basic version is obtainable for 10 Doram Tokens each:
* - DEX +1. When worn with Fresh Grass Necklace, Doram Manteau, Doram Suit and Doram Shoes gives max HP +20%, max SP +3%, Lunatic Carrot Beat damage +100%.
* - VIT +1. When worn with Cute Grass Necklace, Doram Manteau, Doram Suit and Doram Shoes gives max HP +15%, max SP +5%, healing +10%, enables use Level 5 Heal.
* - INT +1. When worn with Charming Grass Necklace, Doram Manteau, Doram Suit and Doram Shoes gives max HP +10%, max SP +10%, Catnip Meteor damage +100%.
For level 140 and above, the basic version is upgraded into its fair version for 30 Doram Tokens:
* - DEX +2. When worn with Fresh Grass Necklace, Luxurious Doram Manteau, Luxurious Doram Suit and Luxurious Doram Shoes gives max HP +25%, max SP +6%, Lunatic Carrot Beat damage +150%.
* - VIT +2. When worn with Cute Grass Necklace, Luxurious Doram Manteau, Luxurious Doram Suit and Luxurious Doram Shoes gives max HP +20%, max SP +10%, healing +20%, enables use Level 7 Heal.
* - INT +2. When worn with Charming Grass Necklace, Luxurious Doram Manteau, Luxurious Doram Suit and Luxurious Doram Shoes gives max HP +15%, max SP +15%, Catnip Meteor damage +150%.
For level 175, the fair version is upgraded into its advanced version for 90 Doram Tokens:
* - DEX +3. When worn with Fresh Grass Necklace, Elegant Doram Manteau, Elegant Doram Suit and Elegant Doram Shoes gives max HP +30%, max SP +9%, Lunatic Carrot Beat damage +200%.
* - VIT +3. When worn with Cute Grass Necklace, Elegant Doram Manteau, Elegant Doram Suit and Elegant Doram Shoes gives max HP +25%, max SP +15%, healing +30%, enables use Level 9 Heal.
* - INT +3. When worn with Charming Grass Necklace, Elegant Doram Manteau, Elegant Doram Suit and Elegant Doram Shoes gives max HP +20%, max SP +20%, Catnip Meteor damage +200%.
===== Skill-specific accessories =====
There are three accessories for level 100 and above that boost a skill, these are obtainable for 30 Doram Token each:
* - Reduces variable casting time of Picky Peck by 50%. Increases damage of Picky Peck by 1% per level of Picky Peck known for every 6 base DEX. That means 100% bonus at 120 base DEX and 200% with two equipped. Having two Plump Earthworm Charms means insta-casting Picky Peck since it does not have fixed cast time.
* - Reduces cooldown of Tuna Party by 5 seconds. Adds chance of casting Tuna Party Lv.1 (Or highest level learned) on the user when receiving a short-ranged attack. Having two equipped reduces Tuna Party cooldown to 14 seconds, allowing 2 tuna shields at once.
* - Reduces variable casting time of [SV Stem Spear] by 50%. Increases damage of SV Stem Spear by 1% per level of SV Stem Spear known for every 6 base INT. That means 100% bonus at 120 base INT and 200% with two equipped. Keep in mind that SV Stem Spear has also fixed cast time.
==== Additional non-set equipment ====
This is a list of gear that can be useful for Summoner, but doesn't let the user get the several bonuses from the main doram sets, which includes uninterruptible cast, MaxHP/MaxSP bonuses and increase in each build main skills.
* - Both a blessing and a curse due to several bonuses at the cost of using one of the slots in the main doram sets. Fluffy Fish Shoes grants several cast time reductions for support skills based on the level of Tasty Shrimp Party, healing bonus based on the level of Grooming, protects the user from being knocked back and reduces fixed cast time by 50% if grooming is at max level and grants 20% MaxHP/MaxSP bonus and reduces cast delay by 20%. While being focused on support builds, the cast delay reduction can be useful for builds focused on spamming Picky Peck at the highest ASPD possible, but won't get as many benefits as a full support build.
 Equipment by skill tree
Skills 	Seafood	Plant	Animal
Headgear 	 	 	
Armor 	 	 	
Garment 	 	 	
Shoes 	 	 	
Weapon 	 	 	
Accessory	 	 	
== Class Data ==
=== Skills ===
Skill 	Description 	Levels 	Type
Basic Skills 	Basic Skills 	Basic Skills 	Basic Skills
 	Identical to Novices Basic Skill but requires only one point instead of 9. 	1 	Passive
 	Inflicts 200% physical damage to a single target. 	1 	Offensive
 	Hides inside bushes to avoid enemies 	1 	Active
 	Inflicts up to 200% physical damage with a chance of bleeding. 	3 	Offensive
 	Leaps toward a targeted location 	3 	Active
 	Places a temporary buff on the user that decreases all damage taken by 90% for 6 seconds. 	1 	Supportive
 	Increase 1000 HP and 100 SP. 	1 	Passive
 	Your normal attacks are ranged. 	1 	Passive
Seafood-based Skills	Seafood-based Skills 	Seafood-based Skills	Seafood-based Skills
 	Recovers a small amount of HP every 10~6 seconds for two minutes. 	5 	Supportive
 	Gives all party members on screen +10% ATK and MATK. Consumes one 	5 	Supportive
 	Restores an amount of HP equal to 10%~90% of the target's MaxHP. 	5 	Supportive
 	Protects from damage and hitlocking, the amount of HP of the shield is equal to 10%~50% of the caster's MaxHP. 	5 	Supportive
 	Increases the effectiveness of healing by 10%. If more than 20 skill points are invested in the seafood-based skill tree, then the effectiveness of healing increases by another 20%. 	1 	Passive
 	 	 	
 	FLEE +100 for 3~7 seconds. Cures Poison, Frozen, Stun, Sleep, Bleeding, Silence, Crystallization, Deep Sleep, Fear, Mandragora Howling 	5 	Supportive
 	Casts Grooming to all party members and the flee increase last from 7~15 seconds instead. 	5 	Supportive
 	Casts Fresh Shrimp to all party members. Players receive 150% additional SP recovery rate, Blessing of Shrimp for 12~20 seconds. 	5 	Supportive
 	Doubled HP recovery of Fresh Shrimp and Tasty Shrimp Party. Increases Bunch of Shrimp duration. Reduces skill cooldown of Tuna Belly. Increased effectiveness of Tuna Party. 	1 	Passive
Plant-based Skills 	Plant-based Skills 	Plant-based Skills 	Plant-based Skills
 	Attacks a target with either Earth, Fire, Water, Wind, or Ghost magic for each respective level at +700% MATK. 	5 	Offensive
 	Prevents the target from moving and receives 100 Poison damage every second. Cannot be used on Boss monsters. 	5 	Supportive
 	Summons a variable amount of Nepeta vegetables, based off Base Level, to an 3x3~7x7 area. If in inventory, consumes 1 to increase the rate of Curse. 	5 	Offensive
 	Reduces ATK and MATK by 50% to targets in a 3x3~7x7 area. The area lasts from 3~7 seconds. HP and SP recovery rate increased on area. Consumes 1 . 	5 	Supportive
 	Increases INT by 20. If more than 20 skill points are invested in plant-based skill tree, MATK + 20%. 	1 	Passive
 	 	 	
 	Increases the player's ATK and MAtk by 100 for 5 seconds. Increases the player's movespeed for 10 seconds. 	5 	Supportive
 	Increases the party's Atk and MAtk by 100. Also increases the party's movespeed. Duration of this buff depends on Skill Level. 	5 	Supportive
 	Reduces monster's Def and MDef by 50%. Reduces other player's equipment Def and MDef to 0. Lasts 6~10 seconds. 	5 	?
 	SV Stem Spear massively improves the player's move speed for 3 seconds. SV Root Twist icreases the player's MAtk depending on Base Level for 3 seconds. CN Powdering increases the player's perfect Dodge depending on Base level for 3 seconds. Autocasts SV Stem Spear when the player gets hit while casting CN Meteor. Nyang Grass increases the player's MAtk depending on Base Level for 3 seconds.	1 	Passive
Animal-based Skills 	Animal-based Skills 	Animal-based Skills 	Animal-based Skills
 	Deals ranged damage to a target. 	5 	Offensive
 	Increases Agi and movement speed. 	5 	Supportive
 	Deals damage and inflicts the "Bite Scar" debuff to a target. 	5 	Offensive
 	Deals damage to all targets in range. 	5 	Offensive
 	Increases FLEE, HIT and CRIT by 20 each. If more than 20 skill points are invested in the animal-based skill tree, Ranged Damage increases by 20%. 	1 	Passive
 	 	 	
 	Increases movement speed and perfect dodge of the user and his party 	5 	Supportive
 	Freezes all enemies in range. 	5 	Active
 	Deals damage to all targets in range. 	5 	Offensive
 	Increases the damage of Picky Peck, Scar of Tarou, Lunatic Carrot Beat and Spirit of Savage depending on the user's current HP. 	1 	Passive
=== Skill Tree ===
http://imgc1.gnjoy.com/games/ro1/object/201310/job/skilltree/4218.gif
=== Job Bonuses ===
Stat\Amount	+1	+2	+3	+4	+5	+6	+7	+8	+9	+10
STR 	 	 	 	 	 	 	 	 	 	
AGI 	8 	11	15	19	27	39	48	 	 	
VIT 	3 	6 	24	43	47	 	 	 	 	
INT 	9 	12	16	20	31	36	42	 	 	
DEX 	1 	5 	13	17	21	25	32	41	45	50
LUK 	23	29	34	37	46	 	 	 	 	
=== ASPD ===
{| class="wikitablec"	Equip	Attack Speed
Bare Handed 	156 	
Shield 	-7 	
Rod (One Handed)	-20