Pain Split (move)

Pain Split (Japanese: いたみわけ ) is a non-damaging move introduced in Generation II. Prior to Generation IV, it was the signature move of , but other Pokémon could still inherit it via . It is TM202 in Generation IX.
==Effect==
===Generation II===
Pain Split adds the current HP of the user and target Pokémon. It then divides this value by two, rounds down if necessary, and increases or decreases the HP of each Pokémon to become equal to the result (limited by each Pokémon's maximum HP). This setting of HP is not subject to effects such as or . Pain Split does not employ type effectiveness, so it can also affect Pokémon.
Pain Split has an accuracy of 100.
Pain Split fails if the target is behind a .
===Generation III===
Pain Split now bypasses checks to always hit, unless the target is in the semi-invulnerable turn of a move such as or .
In Generation III only, a loss of HP due to Pain Split contributes to the accumulated damage of ; it still is not subject to other effects such as .
Pain Split can be used as the second move of a Pokémon Contest combination, with the user gaining 1 bonus appeal point if was used in the previous turn.
===Generation IV onwards===
Pain Split can no longer contribute to the accumulated damage of .
It is also part of a Contest Spectacular combination and will give an extra three appeal points if the move was used in the prior turn.
If powered up by a Normalium Z into Z-Pain Split, the user's stat rises by one stage.
==Description==
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==Learnset==
===By leveling up===
===By TM/Move Tutor===
===By ===
===Special move===
====Generation IV====
====Generation V====
====Generation VIII====
==In other games==
===Pokémon Mystery Dungeon series===
Pain Split targets a Pokémon in front, distributing its and the user's HP equally between the two.
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In Pokémon UNITE, Pain Split is 's first move. It is obtained by reaching level 7 and upgrading into it instead of . The user creates a link between them and a designated enemy for 6s. While the link holds, a portion of the damage the user receives is redirected to the linked enemy. The lower the user's remaining HP, the greater the percentage of damage that is redirected. Additionally, if the user's percentage of remaining HP is lower than the linked enemy, this move continuously deals damage and recovers the user's HP equal to the damage dealt every .5s. If the user and the linked enemy are too far apart, the link will disappear. Using this move increases the user's movement speed for a short time. At level 13, the link's duration is increased to 8.5s.
===Description===
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==In the manga==
===Pokémon Adventures===
==In other generations==
===Core series games===
===Side series games===
===Spin-off series games===
==Trivia==
* In Generation III, the status screen erroneously states that the move has 100% accuracy, even though it ignores accuracy and evasion checks.
* If uses Pain Split (via ), it will cut the target's HP in half, similarly to .
==In other languages==
Category:Moves that can jam
Category:Moves that cannot miss
Category:Moves that restore HP
Category:Moves usable in Pokémon Sword and Shield
Category:Moves usable in Pokémon Scarlet and Violet
de:Leidteiler
es:Divide dolor
fr:Balance (capacité)
it:Malcomune
ja:いたみわけ
zh:分担痛楚（招式）