nyuuzyou/wikis huggingface dataset:
Reflect Immunity (Aux Core)

Reflect Immunity is an Aux Core in Xenoblade Chronicles 2. It provides a percentage chance that the user's attacks bypass effects that grant reflection to the target, so they do otherwise full damage instead of turning back on the user.
Unlike all other Aux Cores that come in different strengths, Reflect Immunity does not display a rank in its name or its strength value in its effect, which incorrectly implies that its different varieties are equivalent.
==Details==
==Sources==
==In other languages==
Reflect Immunity (Skill RAM)

Reflect Immunity is a Skill RAM in Xenoblade Chronicles 2. It provides a percentage chance that the user's attacks bypass effects that grant reflection to the target, so they do otherwise full damage instead of turning back on the user.
Unlike all other Skill RAMs that come in different strengths, Reflect Immunity does not display a rank in its name or its strength value in its effect, which incorrectly implies that its different varieties are equivalent.
==Overview==
==Details==
==Sources==
==In other languages==
Reflection (XC1)

Reflection (, Reflection) is one of 's support s in Xenoblade Chronicles and Future Connected. It sets up a barrier of mirrors around herself that reflects all attacks aimed at her back at the enemy. It reflects all and status, but does not work against s.
==Overview==
Reflection is a bit of a dirty trick, forcing enemies to hit themselves instead of Melia. It's best used when Melia has taken a lot of , but can also be used if Melia is the subject of a vision, and it generates a spike of temporary aggro that should help its effect trigger.
==Data==
===Additional data===
Generally, reflected attacks behave as if the enemy has targetted itself instead of Melia. However, there are several notable interactions:
* Damage done (if any) is equal to the damage that Melia would have taken, instead of being based on the enemy's own defences.
* Damage-over-time debuffs (e.g. ) only deal 1 damage per tick instead of the expected amount. (Perhaps they are incorrectly looking at "damage done to Melia", rather than "damage done to target", when calculated.)
* If the enemy dies from its own attack, it is considered a suicide, and thus drops no chest or other rewards (e.g. ).
* Reflection can return debuffs that normally cannot be used on enemies, such as or .
While Reflection is active, attacks against Melia cannot miss. She will still attempt to block; if she does so, the enemy will also behave as if it blocked.
==In other languages==
==Gallery==
Category:Battle Arts (Melia)
Refugee Camp

The Refugee Camp is a on the Bionis' Leg. It can be found hidden in the woods south of . Sharla joins the party here. The Refugee Camp Shop is also found here.
==NPCs==
* 
* Arda
* Earnest
* Elior
* Ewan
* Gorman
* Juju
* Kiroki
* Ma'crish
* Matryona
* Nikita
* Olga
* Otharon
* Pama
* Satata
* Talonyth
* Zukazu
==Map==
==In other languages==
==Gallery==
Refugee Camp outside DE.jpg|Outside of the Refugee Camp in Definitive Edition
Refugee Camp inside DE.jpg|Inside of the Refugee Camp in Definitive Edition
it:Campo dei rifugiati (XC)
Refugee Campground

The Refugee Campground is a in Goetuis Port, Indoline Praetorium. The Fount of Holy Light is in the middle of the camp with the camp itself being connected to Quattor Street.
==NPCs==
*Catli
*Doridd
*Natka
*Quisantro
*Ripple
*Tex
*Trebbi
*Zayri
==Points of Interest==
*Wall Painting involved in the quest The Riddle on the Wall
==Treasure troves==
*Red treasure trove inside a storage area, accessed by opening the door using level 4: , Moon Cube, Common Core Crystal
==Auto dialogues==
==In other languages==
==Trivia==
*Behind a breakable wall, in a cave, are the only s of the Indoline Praetorium.
==Gallery==
Refugee Campground (night).jpg|The Refugee Campground, at night
Refugee Campground (back).jpg|The Refugee Campground, from the back
Refugee Campground (above).jpg|The Refugee Campground, from above
Refugee Campground (night, above).jpg|The Refugee Campground, from above, at night
Refugee Campground Cracked Wall.jpg|Cracked wall
Refugee Campground/Auto dialogue

The following is a list of s that can be found at the Refugee Campground. Auto dialogues are listed by the time of day they happen in and, if there are any, the triggers that make them happen. Each instance of auto dialogue has its own gallery, with a small summary beforehand. The script for the picture's dialogue bubble is provided as caption, under the picture.
__NOTOC__
==Anytime==
*Refugees protesting Blades.
Refugee Campground Auto Dialogue 3 part 1.jpg|"No more Blades!"
Refugee Campground Auto Dialogue 3 part 2.jpg|"Down with Blades!"
==Between 07:00 and 19:00==
*A Gormotti man complaining about life in the camp being monotonous.
Refugee Campground Auto Dialogue 1.jpg|"Every day the same old thing..."
*A Gormotti child asking when they can go back to Gormott.
Refugee Campground Auto Dialogue 2.jpg|"When can we go back to Gormott?"
*An Indolian guard asking the refugees to line up properly.
Refugee Campground Auto Dialogue 4.jpg|"Line up properly, you louts!"
*A Gormotti child asking what the day's ration is while lining up.
Refugee Campground Auto Dialogue 5.jpg|"Anyone know what today's rations are?"
*A Gormotti woman taking care of children.
Refugee Campground Auto Dialogue 6.jpg|"What're we gonna play today?"
*A Gormotti child complaining about his hunger.
Refugee Campground Auto Dialogue 7.jpg|"Ugh, I'm so hungry! Isn't there any more to eat?!"
*A Gormotti woman scolding a child.
Refugee Campground Auto Dialogue 8 part 1.jpg|"Stop acting up, OK?"
Refugee Campground Auto Dialogue 8 part 2.jpg|"Yes. Sorry..."
==Between 19:00 and 07:00==
*Urayans wondering how long their situation will go on.
Refugee Campground Auto Dialogue 9.jpg|"How long will this go on...?"
*An Ardainian woman talking about how hard life in the camp is.
Refugee Campground Auto Dialogue 10.jpg|"Ah... It never gets easier, does it?"
*Men wishing they had a beer to drink.
Refugee Campground Auto Dialogue 11.jpg|"What I wouldn't give for a cold beer..."
*A group of refugees discussing their opinion on Blades.
Refugee Campground Auto Dialogue 12.jpg|"On consideration, I have to say I'm opposed to Blades as such."
Category:Auto dialogues (Indol)
Regal Bangle L

Regal Bangle L is a piece of in Xenoblade Chronicles X. This armor covers the left arm.
==Sources==
This armor needs to be developed at the AM Terminal. While this armor does require online-exclusive material, those materials (the 5 Golden Yggralith Nuts and 10 Silver Yggralith Nuts) can still be obtained at a cost of 2,940 Reward Tickets.
==Blueprint==
==In other languages==
==Gallery==
Regal Bangle R

Regal Bangle R is a piece of in Xenoblade Chronicles X. This armor covers the right arm.
==Sources==
This armor needs to be developed at the AM Terminal. While this armor does require online-exclusive material, those materials (the 5 Golden Yggralith Nuts and 10 Silver Yggralith Nuts) can still be obtained at a cost of 2,940 Reward Tickets.
==Blueprint==
==In other languages==
==Gallery==
Regal Comm

Regal Comm is a piece of in Xenoblade Chronicles X. This armor covers the head.
==Sources==
This armor needs to be developed at the AM Terminal. While this armor does require online-exclusive material, those materials (the 5 Golden Yggralith Nuts and 10 Silver Yggralith Nuts) can still be obtained at a cost of 2,940 Reward Tickets.
==Blueprint==
==In other languages==
==Gallery==
Regal Cords

Regal Cords is a piece of in Xenoblade Chronicles X. This armor covers the legs.
==Sources==
This armor needs to be developed at the AM Terminal. While this armor does require online-exclusive material, those materials (the 5 Golden Yggralith Nuts and 10 Silver Yggralith Nuts) can still be obtained at a cost of 2,940 Reward Tickets.
==Blueprint==
==In other languages==
==Gallery==
Regal Plastron

Regal Plastron is a piece of in Xenoblade Chronicles X. This armor covers the body.
==Sources==
This armor needs to be developed at the AM Terminal. While this armor does require online-exclusive material, those materials (the 5 Golden Yggralith Nuts and 10 Silver Yggralith Nuts) can still be obtained at a cost of 2,940 Reward Tickets.
==Blueprint==
==In other languages==
==Gallery==
Regenerate (XC3)

Regenerate is a in Xenoblade Chronicles 3 and Future Redeemed. Affected characters recover at fixed intervals.
By default, this buff heals 1.5% of the affected character's maximum HP every . (Some enemies have a version of this buff that restores 0.25% HP instead.) The amount of HP restored can be increased using effects that give bonuses to HP restored, but is unaffected by increases to Healing Power. The amount healed can also be increased by effects such as Swelling Blessing. The buff lasts for 30 seconds by default, up to 60 seconds with buff-duration-increasing effects.
Regenerate's effectiveness decreases as the game progresses. Initially, incoming damage and incoming healing are both rare enough that 1.5% of max HP every 1.5 seconds can be a great benefit; however, other sources of healing quickly begin to outstrip this amount, and the incoming damage increases to match. By postgame, the benefit is so small as to be almost negligible. The main exception is in s; due to these having long periods of time where no party member gets hit, Regenerate effectively acts like an instant heal of (at minimum) 30% of the target's maximum HP.
==List of actions that can grant Regenerate==
===By party members===
* Autumn Rain
* Fleeting Form
* Bullet Hail
* Cross Mirage
* Red-Hot Paean
===By enemies===
==In other languages==
Category:Status effects (XC3)Category:Status effects (FR)
Reggl Arachno (disambiguation)

Reggl Arachno may refer to:
* Reggl Arachno - the normal enemy in Xenoblade Chronicles 2
* Reggl Arachno (summon) (Eryagh Pod) - the enemy summoned by Eryagh Pods in the same game
* Reggl Arachno (summon) (Glamorous Alfred) - the enemy summoned by Glamorous Alfred in the same game
Regiderian Tablet

Regiderian Tablet is a key item in Xenoblade Chronicles 2. It must be obtained during the Dagas's Past: Folktales by salvaging at .
==In other languages==
==Gallery==
Triedge Isle Salvage Point.jpg|The Salvage Point where the Regiderian Tablet can be salvaged
Triedge Isle Salvage Point Map Location.jpg|Location of the Salvage Point on the map
Regina

Regina is a NPC in Xenoblade Chronicles X. She initially runs a shop near the BLADE Tower selling oddities found in the field.
==Appearance and personality==
==Story arc==
During Booming Business, Regina states that her husband who supplied her goods was killed by a xenoform during an assignment, so she can't run the store anymore. L offers to help her run the shop, stating that he's been collaborating with the Ma-non on a device that'll benefit all of humanity. She eventually agrees after Cross expresses their trust in him. Once 30% of Oblivia is surveyed, she gives the shop to L, making her shop L's Shop.
==Affinity links==
==Missions==
* Booming Business
==In other languages==
==Gallery==
Reginal Bangle L

Reginal Bangle L is a piece of in Xenoblade Chronicles X. This armor covers the left arm.
==Sources==
This armor needs to be developed at the AM Terminal. While this armor does require online-exclusive material, those materials (the 5 Silver Yggralith Nuts) can still be obtained at a cost of 780 Reward Tickets.
==Blueprint==
==In other languages==
==Gallery==
Reginal Bangle R

Reginal Bangle R is a piece of in Xenoblade Chronicles X. This armor covers the right arm.
==Sources==
This armor needs to be developed at the AM Terminal. While this armor does require online-exclusive material, those materials (the 5 Silver Yggralith Nuts) can still be obtained at a cost of 780 Reward Tickets.
==Blueprint==
==In other languages==
==Gallery==
Reginal Comm

Reginal Comm is a piece of in Xenoblade Chronicles X. This armor covers the head.
==Sources==
This armor needs to be developed at the AM Terminal. While this armor does require online-exclusive material, those materials (the 5 Silver Yggralith Nuts) can still be obtained at a cost of 780 Reward Tickets.
==Blueprint==
==In other languages==
==Gallery==
Reginal Cords

Reginal Cords is a piece of in Xenoblade Chronicles X. This armor covers the legs.
==Sources==
This armor needs to be developed at the AM Terminal. While this armor does require online-exclusive material, those materials (the 5 Silver Yggralith Nuts) can still be obtained at a cost of 780 Reward Tickets.
==Blueprint==
==In other languages==
==Gallery==
Reginal Plastron

Reginal Plastron is a piece of in Xenoblade Chronicles X. This armor covers the body.
==Sources==
This armor needs to be developed at the AM Terminal. While this armor does require online-exclusive material, those materials (the 5 Silver Yggralith Nuts) can still be obtained at a cost of 780 Reward Tickets.
==Blueprint==
==In other languages==
==Gallery==
Regodos Totem

Regodos Totem is a Totem enemy in Xenoblade Chronicles 2. Defeating it is the focus of the Sacred Wood , appearing during its only wave. It is able to use multiple versions of Emergence, ing Highspear Tirkin, Highshield Tirkin, Highbow Tirkin and Highpipe Tirkin depending on which version is used.
==Data==
==In other languages==
Regret

Regret is Disc 1, Track 15 on the Xenoblade Original Soundtrack and Disc 4, Track 9 on the Xenoblade Chronicles: Definitive Edition Original Soundtrack and the Xenoblade Chronicles Original Soundtrack Trinity Box.
It plays during these cutscenes:
===Xenoblade Chronicles===
* Sharla telling Shulk and Reyn about the Mechon assault on Colony 6 in the Refugee Camp in Chapter 4.
* Sharla's nightmare about Gadolt and Juju just before heading out for Colony 6 in Chapter 5.
* Shulk's discussion with Otharon, proposing to observe the Mechon after his Vision in the Ether Mine in Chapter 5.
* Melia reporting to Sorean after she returned from Makna Forest in Chapter 8.
* Face Nemesis meeting the party on Valak Mountain in Chapter 10.
* Just before the party enters Sword Valley in Chapter 11.
* Miqol telling the party about Egil inside on the Fallen Arm
* Meeting Vanea after the battle with in Mechonis Field
* The party meeting Egil in person at the Meyneth Shrine in Agniratha
* After regrouping to Junks again before heading out for the Mechonis Core
* Egil telling his backstory with Arglas and Zanza in the Mechonis Core
* Reyn arguing with Alvis inside Junks about Zanza
* Tyrea's return after defeating the Mysterious Telethia in Makna Forest during the Melancholy Tyrea
===Future Connected===
* Maxis initially explaining the existence of the Fog King
* Radzam explaining his findings about the Fog King
* Melia requesting that the Companions return to Gran Dell
Category:Music (XC1)Category:Music (FC)Category:Songs composed by Manami Kiyota
Regret and Resolve

Regret and Resolve is a in Future Redeemed. It can be acquired by talking to Jethro, who can be found north of Gelgemos Garrison in The Ragmos Desolation. Completing it is one of the requirements for raising Jethro's affinity.
==Quest objectives==
The Tarnished Ring, Bloodied Bandana, and Brass Locket must all be retrieved.
==Result==
You gathered the soldiers' personal effects and fought off the enemy squad. Jethro is to return to Colony 9, determined never to repeat the same mistake...
==Script==
==In other languages==
Category:Quests (The Ragmos Desolation)
Regulus Blacksmiths

Regulus Blacksmiths is a in Xenoblade Chronicles 2 specialized in Core Chips.
==Stock==
==In other languages==
==Gallery==
Regulus Blacksmiths.jpg|Regulus Blacksmiths
Regulus Blacksmiths Inventory.jpg|The shop's inventory
Regulus Blacksmiths Map Location.jpg|Location of the shop on the map
Regus Moramora

Regus Moramoras are Moramora enemies in Torna ~ The Golden Country. They appear anytime in the Aletta and Dannagh Regions of the Kingdom of Torna, some more appearing during Rain . More specifically, they can be found at the Ancient Lakebed and Peln, Pilgrims' Springland anytime, as well as at Wrackham Moor and during Rain.
==Data==
==In other languages==
Rehearsal

Rehearsal is a Merc Mission in Xenoblade Chronicles 2. It is received automatically after Ursula reaches vocal, looks and soul level 9 during her Blade Quest Bearing Her Soul. The mission requires 30 minutes to be completed, down to 7 minutes by dispatching s with enough levels of the suggested s.
==Rewards==
*Upon completion of the mission, Ursula gains 12 fans.
==In other languages==
==Gallery==
Complete Rehearsal Merc Group.jpg|Completed Rehearsal in the Merc Group
Reith Valley

Reith Valley is a in Xenoblade Chronicles 3.
==Enemies==
==NPCs==
==In other languages==
==Gallery==
Reith Valley (night) 1.jpg|Reith Valley at night
Reith Valley 2.jpg|Reith Valley
Reith Valley (night) 2.jpg|Reith Valley at night
Reith Valley 3.jpg|Reith Valley
Reith Valley (night) 3.jpg|Reith Valley at night
Reith Valley 4.jpg|Reith Valley
Reith Valley (night) 4.jpg|Reith Valley at night
Category:Locations (Eagus Wilderness)
Rejection of Evil

Rejection of Evil is the fifth skill in 's Passion skill branch. It gives her 50% resistance to damage. It does not affect spike status or debuffs.
==Overview==
This skill is equal to a rank Spike Defence gem, which means it's pretty easy from there to get full 100% protection, especially with Dunban's . Unfortunately, it's a terrible shape to link and very expensive to boot, so it's rather impractical for anyone else to make use of.
==In other languages==
Relentless Arduran

Relentless Arduran is an Ardun in Xenoblade Chronicles 2 that looks like a Balgas. It can be found anytime at Kloom Farm in Torigoth, Gormott Province, after successfully raising it from infancy.
==Data==
==Trivia==
*As it can be killed at any point while raising it, it is the only missable unique monster in the game.
*While it is considered an Ardun in-world, its appearance is that of a Balgas.
*Its name was given by Pekka.
==In other languages==
==Gallery==
Relentless Arduran.jpg|Relentless Arduran's in-game appearance.
Relentless Arduran Nametag.jpg|Relentless Arduran's nametag.
Relentless Arduran Map Location.jpg|Relentless Arduran's location on the map.
Relentless Arduran Tombstone.jpg|Relentless Arduran's tombstone.
Relentless Arduran Tombstone Interface.jpg|Relentless Arduran's tombstone interface.
Relic

Relics are elements of the overworld in Future Redeemed. They are treasure chests which can be opened by walking up to them and pressing A, similarly to containers. Upon being opened, they drop G and items. These items often include difficult-to-acquire accessories such as Battle/Strategy/Tactics Manuals, and always contain either an Unlock Kit or a Lessons in Unity item.
Relics each take the appearance of a from Xenoblade Chronicles or a white-and-gold treasure trove from Xenoblade Chronicles 2. When one is opened, from the music of Xenoblade Chronicles plays.
Opening relics is part of the Exploration Affinity Goal: opening all relics in a region grants Affinity Points. The Treasure Sensor upgrade for the X-Reader enables a ping when an unopened relic is nearby.
==List of relics==
==In other languages==
==Gallery==
Relic Claimed notification.jpg|Notification that a Relic was opened
Relics complete notification.jpg|Affinity Points earned for opening all the Relics in an area
Category:Gameplay mechanics (FR)
Relic-Holder Tyrannor

Relic-Holder Tyrannor is a quest-exclusive Guldo enemy in Xenoblade Chronicles 2. It must be defeated during The Riddle on the Wall, at 7th Division in the Streets of the Land of Morytha, in order to retrieve the Mysterious Part F. This enemy only appears after the party has arrived at the foot of the World Tree. It can three s by using Variant Growth.
==Data==
==In other languages==
Relic of God

The Relics of God is a term in the Xenosaga series to denote objects that are connected to the Upper Domain and the Zohar.
==Description==
==Story==
==Known Relics of God==
* Zohar
* Vessels of Anima
* Ω Metempsychosis
** Proto Ω
* Zarathustra
==Gallery==
Category:Lore (XS)
Relief Rifle

Relief Rifle is a in Xenoblade Chronicles 3. It is the main weapon of the .
==Data==
{class="wikitable mw-collapsible mw-collapsed"
+Stats at each level
-
!Level !! Damage (base) !! Crit rate (base) !! Block rate (base) !! !! !! 
-
! 1
 15 3% 4% 18 4% 5%
-
! 2
 17 3% 4% 20 4% 5%
-
! 3
 18 3% 4% 22 4% 5%
-
! 4
 20 3% 4% 24 4% 5%
-
! 5
 21 3% 4% 25 4% 5%
-
! 6
 23 3% 4% 28 4% 5%
-
! 7
 25 3% 4% 30 4% 5%
-
! 8
 27 3% 4% 32 4% 5%
-
! 9
 30 3% 4% 36 4% 5%
-
! 10
 32 3% 4% 38 4% 5%
-
! 11
 34 3% 4% 41 4% 5%
-
! 12
 36 3% 4% 43 4% 5%
-
! 13
 39 3% 4% 47 4% 5%
-
! 14
 41 3% 5% 49 4% 6%
-
! 15
 44 3% 5% 53 4% 6%
-
! 16
 46 3% 5% 55 4% 6%
-
! 17
 49 3% 5% 59 4% 6%
-
! 18
 52 4% 5% 62 5% 6%
-
! 19
 54 4% 5% 65 5% 6%
-
! 20
 57 4% 5% 68 5% 6%
-
! 21
 60 4% 5% 72 5% 6%
-
! 22
 63 4% 5% 76 5% 6%
-
! 23
 66 4% 5% 79 5% 6%
-
! 24
 70 4% 5% 84 5% 6%
-
! 25
 73 4% 5% 88 5% 6%
-
! 26
 76 4% 5% 91 5% 6%
-
! 27
 79 4% 5% 95 5% 6%
-
! 28
 82 4% 5% 98 5% 6%
-
! 29
 86 4% 5% 103 5% 6%
-
! 30
 89 4% 5% 107 5% 6%
-
! 31
 92 4% 5% 110 5% 6%
-
! 32
 96 4% 5% 115 5% 6%
-
! 33
 99 4% 5% 119 5% 6%
-
! 34
 103 4% 5% 124 5% 6%
-
! 35
 106 4% 5% 127 5% 6%
-
! 36
 110 4% 5% 132 5% 6%
-
! 37
 113 4% 5% 136 5% 6%
-
! 38
 117 4% 6% 140 5% 7%
-
! 39
 120 4% 6% 144 5% 7%
-
! 40
 124 4% 6% 149 5% 7%
-
! 41
 127 4% 6% 152 5% 7%
-
! 42
 131 4% 6% 157 5% 7%
-
! 43
 135 4% 6% 162 5% 7%
-
! 44
 140 4% 6% 168 5% 7%
-
! 45
 144 4% 6% 173 5% 7%
-
! 46
 148 4% 6% 178 5% 7%
-
! 47
 152 4% 6% 182 5% 7%
-
! 48
 156 4% 6% 187 5% 7%
-
! 49
 161 4% 6% 193 5% 7%
-
! 50
 165 5% 6% 198 6% 7%
-
! 51
 169 5% 6% 203 6% 7%
-
! 52
 174 5% 6% 209 6% 7%
-
! 53
 178 5% 6% 214 6% 7%
-
! 54
 183 5% 6% 220 6% 7%
-
! 55
 187 5% 6% 224 6% 7%
-
! 56
 192 5% 6% 230 6% 7%
-
! 57
 197 5% 6% 236 6% 7%
-
! 58
 201 5% 6% 241 6% 7%
-
! 59
 206 5% 6% 247 6% 7%
-
! 60
 210 5% 6% 252 6% 7%
-
! 61
 215 5% 6% 258 6% 7%
-
! 62
 220 5% 6% 264 6% 7%
-
! 63
 225 5% 7% 270 6% 8%
-
! 64
 230 5% 7% 276 6% 8%
-
! 65
 235 5% 7% 282 6% 8%
-
! 66
 240 5% 7% 288 6% 8%
-
! 67
 245 5% 7% 294 6% 8%
-
! 68
 250 5% 7% 300 6% 8%
-
! 69
 256 5% 7% 307 6% 8%
-
! 70
 261 5% 7% 313 6% 8%
-
! 71
 266 5% 7% 319 6% 8%
-
! 72
 272 5% 7% 326 6% 8%
-
! 73
 277 5% 7% 332 6% 8%
-
! 74
 283 5% 7% 340 6% 8%
-
! 75
 288 5% 7% 346 6% 8%
-
! 76
 294 5% 7% 353 6% 8%
-
! 77
 300 5% 7% 360 6% 8%
-
! 78
 306 5% 7% 367 6% 8%
-
! 79
 312 5% 7% 374 6% 8%
-
! 80
 318 5% 7% 382 6% 8%
-
! 81
 324 5% 7% 389 6% 8%
-
! 82
 330 5% 7% 396 6% 8%
-
! 83
 337 6% 7% 404 7% 8%
-
! 84
 343 6% 7% 412 7% 8%
-
! 85
 350 6% 7% 420 7% 8%
-
! 86
 356 6% 7% 427 7% 8%
-
! 87
 363 6% 8% 436 7% 10%
-
! 88
 369 6% 8% 443 7% 10%
-
! 89
 376 6% 8% 451 7% 10%
-
! 90
 382 6% 8% 458 7% 10%
-
! 91
 389 6% 8% 467 7% 10%
-
! 92
 396 6% 8% 475 7% 10%
-
! 93
 403 6% 8% 484 7% 10%
-
! 94
 411 6% 8% 493 7% 10%
-
! 95
 418 6% 8% 502 7% 10%
-
! 96
 425 6% 8% 510 7% 10%
-
! 97
 433 6% 8% 520 7% 10%
-
! 98
 440 6% 8% 528 7% 10%
-
! 99
 448 6% 8% 538 7% 10%
-
}
== In other languages ==
==Gallery==
Remembrance Stones

The Remembrance Stones are a in Xenoblade Chronicles 3. The names of the fallen are inscribed on the stones.
==Story==
Shania hands the eyepatch of the late Guernica Vandham and places it in front of the stones.
During Vandham's Heir, the party collects keepsake from the resting places of , and Heewa from . After placing the keepsakes in front of the stones, Noah and Mio played the off-seeing tune. Despite not being the physical bodies, motes rose from the keepsakes, prompting the families of the fallen to break down.
Shania is later inscribed on the stones after her death at the end of Side Story: Sena.
==Enemies==
==NPCs==
==In other languages==
==Gallery==
Category:Landmarks (City)