Crisis Zone

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=Handguns= 
==FN Five-seveN== 
In the arcade version, a FN Five-seveN is seen in the holsters of S.T.F. (Special Tactical Force) officers.
==Beretta 8045 Cougar==
In the PS2 version, Claude McGarren (presumably) uses a Beretta 8045 Cougar in the special mode. Unlike the other games, it correctly holds 8 rounds.
==Heckler & Koch USP45 ==
In the PS2 version, Jared Hunter, commander of the U.R.D.A., uses a Heckler & Koch USP45 to threaten S.T.F commander Grant Kessler's daughter, Melissa Kessler. 
thumb|none|400px|Heckler & Koch USP - .45 ACP. Note the slightly longer barrel/slide and grip compared to the 9mm and .40 S&W models.
=Submachine Guns=
==Steyr TMP== 
Modified Steyr TMPs are used by S.T.F. officers and U.R.D.A. soldiers equipped with a ballistic shield. In the game, they are incorrectly loaded with 40 rounds.
In the arcade version, the actual weapon models are modified "NDI special submachine guns" from Time Crisis II, which are largely based on the Uzi. In the PS2 version, the TMPs have the correct weapon model (but are rather oversized).　
==Calico M900==
In the arcade version, U.R.D.A. enhanced soldiers use a visually modified and stock-less Calico M900.
==Heckler & Koch MP5A3==
In the PS2 version, the Heckler & Koch MP5A3 incorrectly appears as a player weapon icon. In the game, U.R.D.A. soldiers are armed with MP5A3s. They are based on the early production model with the original "slimline" handguard and a straight "waffle"-style magazine.
==Steyr TMP/Heckler & Koch MP5A3 Hybrid==
In the promotional illustrations of the arcade version, an S.T.F. officer hold a heavily modified submachine gun with a foregrip. It is largely based on the Steyr TMP, with the addition of a Heckler & Koch MP5 receiver. Although it appear as the game's gun controller, in-game S.T.F. officers actually use the modified TMP.
=Assault Rifles=
==Fictional bullpup rifle==
In the arcade version, most of the U.R.D.A. soldiers are equipped with fictional bullpup rifles largely based on the L85A1, with the addition of a Heckler & Koch G36K's export optical sight, and a FAMAS F1's proprietary 25 round magazine.
==XM29 OICW==
The U.R.D.A. special agent "Tiger" uses an XM29 OICW. In the arcade version, he uses a 1996 model without an optic. In the PS2 version, he uses a 1999 model without the grenade launcher (with some elements of the G36). 
==AR-15 variant==
In the PS2 version, Jared Hunter uses an AR-15 variant with railed handguards, without the carry handle and front gas block. The most visually similar AR variant is the Colt Match Target Competition HBAR II, which has a fixed stock, flat top receiver, and doesn't featured any muzzle device.
=Shotguns= 
==Remington 870 (Short Barrel)==
In promotional illustrations of the arcade version, an S.T.F. officer holds a Remington 870 outfitted with a shortened barrel. In the PS2 version, Claude McGarren uses it in special mode. It holds 6 rounds.
==Fictional Pepperbox-Style Shotgun==
In both versions of the game, U.R.D.A. commander Derrick Lynch uses a fictional pepperbox-style shotgun.
 
=Sniper Rifles=
==Heckler & Koch PSG-1==
In the PS2 version, U.R.D.A. commander Jared Hunter uses a Heckler & Koch PSG-1 with elements of a standard G3.
thumb|none|400px|Heckler & Koch PSG-1 - 7.62x51mm NATO
thumb|none|400px|Heckler & Koch G3SG/1 - 7.62x51mm NATO
=Machine Guns=
==General Electric M61 Vulcan==
In both versions of the game, a clearly oversized M61 Vulcan is seen mounted inside of an U.R.D.A. M2 Bradley. This weapon model is also used on the NDI's armored cruiser from Time Crisis II. 
==General Electric M134 Minigun==
In both versions of the game, M134 Miniguns are mounted on U.R.D.A. M2 Bradleys. In the PS2 version's special mode, handheld M134s appear as "Gattling Gun." It can be use in the Grass Market Street level in the PS2 game's special mode. For balance reasons, it's loaded with 60 rounds.
thumb|none|400px|Airsoft handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. - (fake) 7.62x51mm NATO
==General Dynamics M197 Vulcan ==
In the PS2 version, the M197 Vulcan is seen mounted on most U.R.D.A. choppers.
==General Dynamics XM301==
The General Dynamics XM301 is mounted on U.R.D.A. attack helicopters (an RAH-66 Comanche in arcades, Mi-24 based fictional chopper in the PS2 version).
==M242 Bushmaster Chaingun==
In both versions of the game, a rather large M242 Bushmaster chaingun is seen mounted on U.R.D.A. M2 Bradleys.
=Launchers=
==BGM-71 TOW==
In both versions of the game, the BGM-71 TOW is seen mounted on U.R.D.A. M2 Bradleys.
==M202 FLASH==
The M202 FLASH appears as "Missile Launcher." It can be used in Garland Park in special mode. It correctly holds four rounds. However, it is depicted incorrectly with a lock-on and homing function.
thumb|none|400px|M202 FLASH - 66mm
==M79== 
The M79 grenade launcher appear as "Grenade." It can be use in Belforte Hotel in special mode. It correctly holds one round. However, it is depicted with a rather slow projectile velocity.
=Grenades= 
==DM51 hand grenade==
In the arcade version, U.R.D.A soldiers (including "Tiger") use the DM51 hand grenades as their main grenade. 
==Mk 2 hand grenade==
In the PS2 version, the Mk 2 hand grenade is used by the U.R.D.A. troops as their main grenade.
==RGD-33 stick grenade==
In both versions of the game, Derrick Lynch uses an RGD-33 stick grenade.
=Others=
==Fictional Flamethrower==
A fictional flamethrower can be used in Drycreek Plaza in special mode.
==Laser Rifle== 
A fictional Laser Rifle can be used in Garland Technology Center in special mode.
=Miscellaneous=
==Heckler & Koch Mk. 23 SOCOM==
What appears to be a Heckler & Koch Mark 23 SOCOM appears in the arcade version's promotional artwork. It is fitted with a LAM and a suppressor. It is not featured in-game.
==Fictional Rifle==
A fictional sniper rifle appears in promotional illustrations of the arcade version. It never shows up in the game.
Category:Action
Category:Crime
Category:Covert-ops
Category:Japanese Produced/Filmed
Category:Science-Fiction
Category:Video Game