List of L4D Soundscapes

Here is a list of 276 soundscapes for use in Left 4 Dead. An easy way of testing them is to use the playsoundscape console command, which includes limited searching for soundscape names so you shouldn't have to print out a copy of this list for reference.
Soundscapes with 'util' in the name are intended for inclusion in other, full soundscapes. While they should work without problems in-game, they generally aren't nearly as varied or deep as the resulting composites. Others have positional sounds which will be played at certain locations specified in the env_soundscape entity's properties. If these locations are not given, the sounds will not be heard.
A preview video of these soundscapes can be found here.
== Airport (Dead Air) ==
Name 	Description 	DSP	Position Number	Position Origin 	Location Description
airport.finaleoutside 	 	 	 	 	
airport_01.rooftop 	Identical to urban.rooftop. 	 	 	 	
urban.airport.rooftop.spawn	Identical to urban.rooftop. 	 	 	 	
airport_01.apartment 	 	 	 	(3418.33, 2239.67, 272.90) 	Unsettling wind and metal sounds.
airport_01.street 	 	 	 	 	
airport_01.alley 	Identical to urban.alley. 	 	 	 	
airport_01.rooftopspawn 	Identical to urban.hospitalspawn.	 	 	 	
airport_01.inn 	Identical to urban.apartment. 	 	 	 	
airport_01.hotel 	Identical to urban.apartment. 	 	 	 	
airport_01.greenhouse 	 	 	 	 	
airport_02.street 	Identical to airport_01.street. 	 	 	 	
airport_02.alley 	 	 	 	(5090.92, 3289.04, 61.51) 	Medium burning fire.
 	 	 	 	(8962.26, 3601.84, 32.03) 	Large echoing windy pipe.
airport_02.apartment 	 	 	 	(4910.51, 2638.24, 466.05) 	Electrical hum from a vending machine.
 	 	 	 	(9295.32, 3890.53, 677.21) 	Very windy open rooftop/outdoor area.
airport_02.rooftop 	 	 	 	(6274.14, 3824.39, 516.56) 	Medium burning fire.
airport_02.pillarsroom 	Identical to urban.pillarsroom. 	 	 	 	
airport_02.office 	 	 	 	(8496.57, 4025.56, 104.33) 	Electrical hum from a vending machine.
airport_02.respawn 	Identical to urban.respawn. 	 	 	 	
airport_03.alley 	 	 	 	(-4942.73, -2730.21, 61.32) 	Medium burning fire.
 	 	 	 	(-4584.35, -910.55, 61.29) 	Medium burning fire.
 	 	 	0 	 	Flourescent light.
 	 	 	1 	 	Humming machine.
 	 	 	3 	 	Flourescent light.
 	 	 	4 	 	Humming machine.
 	 	 	5 	 	Medium burning fire.
airport_03.boilerroom 	 	 	0 	 	Heavy sound of buzzing flies (dead body).
airport_03.street 	 	 	 	(-6795.31, -1355.78, 244.03)	Random metal scaffold rattling.
 	 	 	0 	 	Flourescent light.
 	 	 	1 	 	Humming machine.
 	 	 	3 	 	Large bold burning fire (burning car).
 	 	 	4 	 	Flourescent light.
 	 	 	5 	 	Medium burning fire.
airport_03.streetoffices 	 	 	0 	 	Flourescent light
 	 	 	1 	 	Humming machine
 	 	 	2 	 	Medium burning fire.
 	 	 	3 	 	Large bold burning fire (burning car).
airport_03.pumproomsmall 	 	 	 	 	
airport_03.powerplant 	 	 	0 	 	Flourescent light.
 	 	 	1 	 	Humming machine
 	 	 	2 	 	Medium burning fire.
 	 	 	4 	 	Flourescent light
airport_03.powerplantinside	 	 	0 	 	Humming machine
 	 	 	 	(-3068.72, 2143.31, 45.38) 	Steam gas loop.
airport_03.controlroom 	 	 	0 	 	Flourescent light
 	 	 	1 	 	Humming machine.
 	 	 	2 	 	Humming machine.
airport_03.respawn 	 	 	0 	 	Flourescent light
 	 	 	1 	 	Humming machine
 	 	 	2 	 	Leaking water loop.
airport_03.parkinggarage 	 	 	1 	 	Medium burning fire.
airport_03.skybridge 	 	 	0 	 	Flourescent light.
airport_03.airportinterior 	 	 	 	 	
airport_04.office 	 	 	 	(1145.20, 3943.29, 312.05) 	Electrical hum from a vending machine.
airport_04.baggageclaim 	 	 	 	 	
airport_04.terminal 	 	 	 	 	
airport_04.conveyor 	 	 	 	 	
airport_04.respawn 	Identical to urban.respawn. 	 	 	 	
airport_04.ramp 	 	 	 	 	
airport_04.bathroom 	Identical to urban.respawn. 	 	 	 	
airport_04.ticketing 	 	 	 	 	
airport_04.security 	 	 	 	(1818.47, 1358.97, 25.94) 	Medium burning fire.
airport_05.street 	Identical to urban.street. 	 	 	 	
airport_05.finaleinside 	 	 	 	 	
airport_05.finaleoutside 	 	 	 	(-5060.30, 9600.11, -313.47)	Medium burning fire.
airport_05.respawn 	 	 	 	(4475.37, 4562.37, 62.17) 	Very heavy wind.
airport_05.finaleroof 	Identical to urban.finaleroof. 	 	 	 	
soundscapes_airport.txt
== Farm (Blood Harvest) ==
Name 	Description 	DSP	Position Number	Position Origin 	Location Description
farm_01.morning 	Identical to rural.morning. 	 	 	 	
farm_01.bridge 	Identical to rural.bridge. 	 	 	 	
farm_01.smallbuilding 	Identical to rural.smallbuilding. 	 	 	 	
farm_01.trainyardentrance 	 	 	 	 	
farm_01.trainyardrespawn 	Identical to rural.trainyardrespawn. 	 	 	 	
farm_02.trainyardentrance 	Identical to rural.trainyardentrance. 	 	 	 	
farm_02.trainyardrespawn 	 	 	 	(-6377.34, -6575.94, 352.26)	Humming machine.
farm_02.trainyardbuilding2 	 	 	 	 	
farm_02.trainyardbuilding2window	Identical to rural.trainyardbuilding2window.	 	 	 	
farm_02.trainyard2 	Identical to rural.trainyard2. 	 	 	 	
farm_02.traintunnel 	 	 	 	(-3481.24, -8872.65, 39.14) 	Large burning fire.
farm_02.drainagesmall 	Identical to rural.drainagesmall. 	 	 	 	
farm_03.drainagesmall 	 	 	 	 	
farm_03.drainagebig 	Identical to rural.drainagebig. 	 	 	 	
farm_03.traintunnel 	Identical to rural.traintunnel. 	 	 	 	
farm_03.morning 	 	 	 	 	
farm_03.house 	Identical to rural.house. 	 	 	 	
farm_04.morning 	Identical to rural.morning. 	 	 	 	
farm_04.trainyardentrance 	 	 	 	 	
farm_04.bridge 	 	 	 	 	
farm_04.smallbuilding2 	Identical to rural.smallbuilding2. 	 	 	 	
farm_04.house 	Identical to rural.house. 	 	 	 	
farm_05.trainyardentrance 	Identical to rural.trainyardrespawn. 	 	 	 	
farm_05.morning 	Identical to rural.morning. 	 	 	 	
farm_05.smallbuilding2 	Identical to rural.smallbuilding2. 	 	 	 	
soundscapes_farm.txt
== Garage (Crash Course) ==
Name 	Description 	DSP	Position Number	Position Origin 	Location Description
garage_01.alley 	 	 	0 	 	Medium burning fire.
garage_01.spawn 	 	 	0 	 	Medium burning fire.
 	 	 	1 	 	Medium burning fire.
garage_01.interior 	 	 	0 	 	Medium burning fire.
 	 	 	 	(-3857.41, -9468.37, 35.54)	Steam gas loop.
garage_01.checkpoint	 	 	0 	 	Steam gas loop.
garage_01.street 	 	 	 	(-2654.78, -8420.69, 44.05)	Medium burning fire.
garage_02.checkpoint	 	 	0 	 	Steam gas loop.
garage_02.street 	 	 	0 	 	Medium burning fire.
garage_02.alley 	Identical to urban.alley.	 	 	 	
garage_02.interior 	 	 	0 	 	Medium burning fire.
 	 	 	 	(4433.04, 6543.67, 91.26) 	Large echoing windy interior.
garage_02.finale 	 	 	0 	 	Looping vehicle diesel engine.
 	 	 	1 	 	Looping vehicle diesel engine.
 	 	 	2 	 	Looping vehicle diesel engine.
soundscapes_garage.txt
== Hospital (No Mercy) ==
Name 	Description 	DSP	Position Number	Position Origin 	Location Description
background_menu.streetrain 	 	 	0 	 	Random far between crow calls.
hospital_01.alleyrain 	Identical to urban.alleyrain. 	 	 	 	
hospital_01.streetrain 	Identical to urban.streetrain. 	 	 	 	
hospital_01.subway 	Identical to urban.subway. 	 	 	 	
hospital_01.rooftop_1b_interior2	Identical to urban.rooftop_1b_interior2.	 	 	 	
hospital_01.street 	Identical to urban.street. 	 	 	 	
hospital_01.rooftop_1b 	Identical to urban.rooftop_1b. 	 	 	 	
hospital_01.rooftop_1b_interior 	Identical to urban.rooftop_1b_interior. 	 	 	 	
hospital_02.rooftop_1b_interior2	Identical to urban.rooftop_1b_interior2.	 	 	 	
hospital_02.underground_2 	Identical to urban.underground_2. 	 	 	 	
hospital_02.underground_1 	Identical to urban.underground_1. 	 	 	 	
hospital_02.underground_3 	Identical to urban.underground_3. 	 	 	 	
hospital_02.pillarsroom 	 	 	 	(8155.77, 3031.04, -147.45) 	Heavy sound of buzzing flies (dead body).
hospital_02.alleyrain 	Identical to urban.alleyrain. 	 	 	 	
hospital_02.generatorroom_off 	Identical to urban.generatorroom_off. 	 	 	 	
hospital_02.generatorroom 	Identical to urban.generatorroom. 	 	 	 	
hospital_02.streetrain 	Identical to urban.streetrain. 	 	 	 	
hospital_02.rooftop_1b_interior 	 	 	 	(7611.45, 4382.66, 259.27) 	Electrical hum from a vending machine.
 	 	 	 	(7775.96, 4061.74, 248.02) 	Heavy sound of buzzing flies (dead body).
hospital_02.rooftop 	Identical to urban.rooftop. 	 	 	 	
hospital_02.controlroom 	Identical to urban.controlroom. 	 	 	 	
hospital_02.warehouseoutside 	Identical to urban.warehouseoutside. 	 	 	 	
hospital_03.alleyrain 	 	 	 	(12817.86, 8036.78, 125.83) 	Steam gas loop.
hospital_03.rooftop_1b_interior2	 	 	 	(11136.49, 5917.66, 86.23) 	Medium amount of rain hitting ground.
 	 	 	 	(10925.72, 7097.05, 296.03) 	Medium amount of rain hitting ground
hospital_03.warehouse_1 	 	 	 	 	
hospital_03.steamtunnel 	Identical to urban.steamtunnel. 	 	 	 	
hospital_03.boilerroom 	Identical to urban.boilerroom. 	 	 	 	
hospital_03.sewer 	 	 	 	(14283.93, 11623.13, -351.96)	Leaking water loop.
 	 	 	 	(14278.09, 11623.96, -100.94)	Heavy wind and rain.
hospital_03.pipetunnel 	 	 	 	 	
hospital_03.streetrain 	Identical to urban.streetrain. 	 	 	 	
hospital_03.hospital 	 	 	 	(12662.56, 12319.38, 31.77) 	Heavy sound of buzzing flies (dead body).
 	 	 	 	(12311.40, 12419.25, 39.79) 	Electrical hum from a vending machine.
 	 	 	 	(12882.79, 12341.79, 16.03) 	Heavy wind and rain.
hospital_03.rooftop_1b_interior 	Identical to urban.rooftop_1b_interior. 	 	 	 	
hospital_03.respawn 	 	 	 	 	
hospital_04.hospital_interior 	 	 	 	 	
hospital_04.hospital_atrium 	 	 	 	(12709.09, 12042.67, 191.22) 	Leaking water loop.
hospital_04.elevator 	Identical to urban.elevator. 	 	 	 	
hospital_04.finaleoutside 	Identical to urban.finaleoutside. 	 	 	 	
hospital_04.construction 	Identical to urban.construction. 	 	 	 	
hospital_04.street 	Identical to urban.street. 	 	 	 	
hospital_04.respawn 	 	 	 	 	
hospital_05.street 	Identical to urban.street. 	 	 	 	
hospital_05.finaleinside 	 	 	 	(5819.67, 8430.61, 5920.03) 	Medium amount of rain hitting ground.
 	 	 	 	(5819.67, 8430.61, 5920.03) 	Heavy sound of buzzing flies (dead body).
hospital_05.finaleoutside 	Identical to urban.finaleoutside. 	 	 	 	
hospital_05.respawn 	 	 	 	 	
hospital_05.finaleroof 	Identical to urban.finaleroof. 	 	 	 	
hospital_05.elevatorshaft 	 	 	 	(7200.16, 9297.32, 5920.03) 	Leaking water loop.
 	 	 	 	(7179.41, 9275.03, 6091.31) 	Heavy wind and rain.
soundscapes_hospital.txt
== Lighthouse (The Last Stand) ==
Name 	Description	DSP	Position Number	Position Origin 	Location Description
lighthouse.woods	 	 	 	(2360.08, -82.87, 173.25) 	Water waves hitting the shoreline.
 	 	 	 	(2974.34, 768.07, 904.31) 	Occasional distant fog horn.
 	 	 	 	(1000.08, -277.44, 1118.27)	Infrequent loud and close-up fog horn.
lighthouse.house	 	 	 	(2360.08, -82.87, 173.25) 	Water waves hitting the shoreline.
 	 	 	 	(1000.08, -277.44, 1118.27)	Infrequent loud and close-up fog horn.
 	 	 	 	(736.46, -88.49, 854.33) 	Medium burning fire.
 	 	 	 	(2974.34, 768.07, 904.31) 	Occasional distant fog horn.
soundscapes_lighthouse.txt
== Smalltown (Death Toll) ==
Name 	Description 	DSP	Position Number	Position Origin 	Location Description
smalltown_01.woods_start 	 	 	0 	 	Heavy distant combat sounds.
smalltown_01.woods 	 	 	0 	 	Heavy distant combat sounds.
smalltown_01.riverbed 	 	 	 	(-13336.70, -11634.56, -510.17)	Swamp frog loop.
 	 	 	0 	 	Heavy distant combat sounds.
smalltown_01.tunnel 	Identical to rural.caveclosed. 	 	 	 	
smalltown_01.tunnel_hall 	Identical to rural.drainagesmall. 	 	 	 	
smalltown_01.tunnel_bigroom 	Identical to rural.bigroom. 	 	 	 	
smalltown_01.river 	Identical to rural.river. 	 	 	 	
smalltown_01.caveclosed 	 	 	 	 	
smalltown_01.caveopen 	Identical to rural.caveopen. 	 	 	 	
smalltown_01.pumproom 	Identical to rural.pumproom. 	 	 	 	
smalltown_02.pumproom 	Identical to rural.pumproom. 	 	 	 	
smalltown_02.drainagesmall 	Identical to rural.drainagesmall. 	 	 	 	
smalltown_02.drainagemedium 	 	 	 	 	
smalltown_02.drainagebig 	Identical to rural.drainagebig. 	 	 	 	
smalltown_02.drainageopen 	Identical to rural.drainageopen. 	 	 	 	
smalltown_02.trainyardbuilding	 	 	0 	 	Light close combat sounds.
smalltown_02.woods 	 	 	0 	 	Medium distant combat sounds.
smalltown_03.trainyardbuilding	 	 	0 	 	Light close combat sounds.
smalltown_03.trainyard 	 	 	0 	 	Light close combat sounds.
smalltown_03.woods_far 	 	 	0 	 	Light close combat sounds.
smalltown_03.woods_medium 	 	 	0 	 	Light close combat sounds.
 	 	 	 	(-9756.75, -3895.52, 16.99) 	Large bold burning fire (burning car).
smalltown_03.woods_close 	 	 	0 	 	Light close combat sounds.
smalltown_03.graveyard 	 	 	0 	 	Light close combat sounds.
smalltown_03.church 	 	 	0 	 	Light close combat sounds.
smalltown_03.house 	 	 	0 	 	Light close combat sounds.
 	 	 	 	(-6956.06, -1823.38, 10.21) 	Small burning fire.
smalltown_03.town 	 	 	0 	(-239.48, -1101.99, -243.29) 	Medium burning fire.
 	 	 	 	(-221.18, -1391.90, -159.93) 	Large bold burning fire (burning car).
 	 	 	 	(-3283.99, -2058.96, -52.79) 	Electrical hum from a vending machine.
smalltown_03.towninside 	Identical to rural.towninside. 	 	 	 	
smalltown_03.townalley 	Identical to rural.townalley. 	 	 	 	
smalltown_04.town 	 	 	 	(4306.20, -4515.68, 61.85) 	Medium burning fire.
smalltown_04.towninside 	 	 	 	(1871.42, -5544.37, 22.18) 	Fluorescent light
smalltown_04.townalley 	 	 	 	(-1128.43, -4921.85, -40.16) 	Medium burning fire.
smalltown_04.street 	 	 	 	 	
smalltown_04.house 	Identical to urban.apartment. 	 	 	 	
smalltown_04.trainyardbuilding	Identical to rural.trainyardbuilding.	 	 	 	
smalltown_05.park 	 	 	 	(5312.28, -859.43, 9.13) 	Medium burning fire.
smalltown_05.shack 	Identical to rural.shack. 	 	 	 	
smalltown_05.town 	 	 	 	(2656.17, 2919.52, -18.67) 	Medium burning fire.
 	 	 	 	(2980.75, 1780.56, -38.36) 	Medium burning fire.
smalltown_05.boatinterior 	Identical to rural.boatinterior. 	 	 	 	
smalltown_05.boatexterior 	 	 	 	(5312.28, -859.43, 9.13) 	Medium burning fire.
smalltown_05.shoreline 	 	 	 	(5312.28, -859.43, 9.13) 	Medium burning fire.
smalltown_05.house 	Identical to rural.house. 	 	 	 	
soundscapes_smalltown.txt
== River (The Sacrifice) ==
Name 	Description	DSP	Position Number	Position Origin	Location Description
river.shoreline 	 	 	 	 	
river.fishingboat 	 	 	 	 	
river.woods 	 	 	 	 	
river.rooftop 	 	 	 	 	
river_01.spawn 	 	 	0 	 	Medium burning fire.
 	 	 	1 	 	Gentle water stream.
 	 	 	2 	 	Gentle water stream.
 	 	 	3 	 	Heavy sound of buzzing flies (dead body).
 	 	 	4 	 	Small burning fire.
river_01.shore 	 	 	0 	 	Medium burning fire.
 	 	 	1 	 	Gentle water stream.
 	 	 	2 	 	Frequent sound of critters.
 	 	 	3 	 	Heavy sound of buzzing flies (dead body).
 	 	 	4 	 	Small burning fire.
river_01.street 	 	 	0 	 	Medium burning fire.
 	 	 	1 	 	Frequent sound of critters.
 	 	 	2 	 	Heavy sound of buzzing flies (dead body).
 	 	 	3 	 	Frequent sound of critters.
 	 	 	4 	 	Medium burning fire.
 	 	 	5 	 	Small burning fire.
river_01.alley 	 	 	0 	 	Medium burning fire.
 	 	 	1 	 	Heavy sound of buzzing flies (dead body).
 	 	 	2 	 	Steam gas loop.
 	 	 	3 	 	Frequent sound of critters.
 	 	 	4 	 	Gentle water stream.
 	 	 	5 	 	Medium burning fire.
 	 	 	6 	 	Small burning fire.
river_01.interiors 	 	 	0 	 	Medium burning fire.
 	 	 	1 	 	Heavy sound of buzzing flies (dead body).
 	 	 	2 	 	Steam gas loop.
 	 	 	3 	 	Medium burning fire.
 	 	 	4 	 	Small burning fire.
 	 	 	5 	 	Electrical hum from a vending machine.
river_01.brickfactory 	 	 	0 	 	Steam gas loop.
 	 	 	1 	 	Heavy sound of buzzing flies (dead body).
 	 	 	2 	 	Idle van motor loop.
 	 	 	3 	 	Electrical hum from a vending machine.
 	 	 	4 	 	Small burning fire.
 	 	 	5 	 	Small burning fire.
river_01.checkpoint 	 	 	0 	 	Electrical hum from a vending machine.
 	 	 	1 	 	Idle van motor loop.
 	 	 	2 	 	Electrical hum from a vending machine.
 	 	 	3 	 	Small burning fire.
river_02.woods 	 	 	0 	 	Medium burning fire.
 	 	 	1 	 	Frequent sound of critters.
 	 	 	2 	 	Medium burning fire.
 	 	 	3 	 	Frequent sound of critters.
 	 	 	4 	 	Frequent sound of critters.
river_02.oilbuilding 	 	 	0 	 	Idle van motor loop.
 	 	 	1 	 	Electrical hum from a vending machine.
 	 	 	2 	 	Heavy sound of buzzing flies (dead body).
 	 	 	3 	 	Heavy sound of buzzing flies (dead body).
river_02.bargecrossing	 	 	0 	 	Gentle water stream.
 	 	 	1 	 	Gentle water stream.
 	 	 	2 	 	Frequent sound of critters.
 	 	 	3 	 	Frequent sound of critters.
 	 	 	4 	 	Often wooden boards and rope squeaking.
 	 	 	5 	 	Heavy sound of buzzing flies (dead body).
 	 	 	6 	 	Medium burning fire.
river_02.freighter 	 	 	0 	 	Gentle water stream.
 	 	 	1 	 	Gentle water stream.
 	 	 	2 	 	Gentle water stream.
 	 	 	3 	 	Fluorescent light.
 	 	 	4 	 	Small burning fire.
river_02.hull 	 	 	0 	 	Heavy sound of buzzing flies (dead body).
river_02.gravelpile 	 	 	0 	 	Infrequent metal squeaking.
 	 	 	1 	 	Infrequent metal squeaking.
river_02.checkpoint 	 	 	0 	 	Fluorescent light.
 	 	 	1 	 	Idle van motor loop.
 	 	 	2 	 	Electrical hum from a vending machine.
 	 	 	3 	 	Leaking water loop.
 	 	 	4 	 	Medium burning fire.
 	 	 	5 	 	Small burning fire.
river_02.highrise 	 	 	0 	 	Water fountain.
 	 	 	1 	 	Fluorescent light.
soundscapes_river.txt
== Urban ==
Name 	Description	DSP	Position Number	Position Origin 	Location Description
urban.util_interiorslams 	 	 	 	 	
urban.util_metalslams 	 	 	 	 	
urban.util_metalslams_2 	 	 	 	 	
urban.util_woodfloorsqueaks 	 	 	 	 	
urban.util_windgust 	 	 	 	 	
urban.util_distantcombat 	 	 	 	 	
urban.util_distantexplosions 	 	 	 	 	
urban.util_rat_scratches 	 	 	 	 	
urban.util_genericrooftop 	 	 	 	 	
urban.util_genericexterior_from_interior_1	 	 	 	 	
urban.util_genericexterior_from_interior_2	 	 	 	 	
urban.util_flies 	 	 	 	 	
urban.util_steam 	 	 	 	 	
urban.util_pipes 	 	 	 	 	
urban.rooftop_1b 	 	 	0 	 	Random far between crow calls.
 	 	 	1 	 	Often mild to heavy interior metal squeaking.
 	 	 	2 	 	Heavy sound of buzzing flies (dead body).
 	 	 	3 	 	Rain on a tarpaulin sheet.
urban.rooftop_1b_interior 	 	 	0 	 	Heavy rainy weather hitting ground outside.
 	 	 	1 	 	Heavy rainy weather hitting ground outside.
 	 	 	 	(2091.78, 1145.62, 305.90) 	Heavy sound of buzzing flies (dead body).
 	 	 	 	(7586.01, 4049.45, 20.73) 	Heavy sound of buzzing flies (dead body).
urban.rooftop_1b_interior2 	 	 	0 	 	Heavy rainy weather hitting ground outside.
 	 	 	1 	 	Heavy rainy weather hitting ground outside.
 	 	 	5 	 	Flourescent light.
 	 	 	6 	 	Medium burning fire.
 	 	 	 	(3023.50, 3176.03, 59.38) 	Pipe plumbing system sounds.
 	 	 	 	(1747.18, 954.33, 72.05) 	Electrical hum from a vending machine.
 	 	 	 	(2853.76, 3473.05, -222.57)	Heavy sound of buzzing flies (dead body).
 	 	 	 	(1740.45, 915.84, 160.03) 	Heavy sound of buzzing flies (dead body).
 	 	 	 	(2173.42, 1053.01, 35.40) 	Heavy sound of buzzing flies (dead body).
urban.underground_1 	 	 	0 	 	Medium burning fire.
 	 	 	1 	 	Humming machine.
 	 	 	2 	 	Pipe plumbing system sounds.
 	 	 	4 	 	Flourescent light.
 	 	 	 	(3893.85, 4238.32, -511.96)	Heavy sound of buzzing flies (dead body).
urban.underground_2 	 	 	0 	 	Medium burning fire.
 	 	 	2 	 	Humming machine.
 	 	 	3 	 	Electrical hum from a vending machine.
 	 	 	4 	 	Flourescent light.
 	 	 	5 	 	Flourescent light.
 	 	 	6 	 	Heavy sound of buzzing flies (dead body).
 	 	 	7 	 	Heavy sound of buzzing flies (dead body).
 	 	 	 	(4056.33, 4229.33, -300.52)	Steam gas loop.
 	 	 	 	(5780.42, 3697.63, -219.21)	Steam gas loop.
urban.underground_3 	 	 	0 	 	Pipe plumbing system sounds.
 	 	 	1 	 	Electrical hum from a vending machine.
 	 	 	2 	 	Flourescent light.
 	 	 	3 	 	Flourescent light.
 	 	 	4 	 	Heavy sound of buzzing flies (dead body).
 	 	 	5 	 	Heavy sound of buzzing flies (dead body).
 	 	 	6 	 	Heavy sound of buzzing flies (dead body).
 	 	 	7 	 	Heavy sound of buzzing flies (dead body).
urban.controlroom 	 	 	0 	 	Humming machine.
 	 	 	1 	 	Humming machine.
 	 	 	2 	 	Computer monitor humming ambient.
 	 	 	3 	 	Generator mechanical hum.
urban.warehouse_1 	 	 	0 	 	Heavy rainy weather hitting ground outside.
 	 	 	1 	 	Heavy rainy weather hitting ground outside.
 	 	 	2 	 	Heavy rainy weather hitting ground outside.
 	 	 	3 	 	Heavy rainy weather hitting ground outside.
 	 	 	4 	 	Flourescent light.
 	 	 	5 	 	Steam gas loop.
urban.steamtunnel 	 	 	0 	 	Steam gas loop.
 	 	 	1 	 	Steam gas loop.
 	 	 	2 	 	Steam gas loop.
 	 	 	3 	 	Steam gas loop.
 	 	 	4 	 	Heavy sound of buzzing flies (dead body).
urban.boilerroom 	 	 	0 	 	Heavy sound of buzzing flies (dead body).
urban.hospital_interior 	 	 	0 	 	Heavy sound of buzzing flies (dead body).
 	 	 	1 	 	Heavy sound of buzzing flies (dead body).
 	 	 	2 	 	Heavy rainy weather hitting ground outside.
 	 	 	3 	 	Heavy rainy weather hitting ground outside.
 	 	 	4 	 	Electrical hum from a vending machine.
 	 	 	5 	 	Flourescent light.
 	 	 	6 	 	Leaking water loop.
urban.flies 	 	 	 	 	
urban.rooftop 	 	 	 	 	
urban.street 	 	 	 	 	
urban.streetrain 	 	 	0 	 	Heavy sound of buzzing flies (dead body).
 	 	 	1 	 	Heavy sound of buzzing flies (dead body).
 	 	 	2 	 	Heavy sound of buzzing flies (dead body).
 	 	 	3 	 	Large bold burning fire (burning car).
 	 	 	4 	 	Medium burning fire.
 	 	 	 	(3074.21, 4064.64, 61.28) 	Medium burning fire.
urban.alley 	 	 	 	 	
urban.alleyrain 	 	 	0 	 	Heavy sound of buzzing flies (dead body).
 	 	 	 	(2657.18, 1841.60, 61.28) 	Medium burning fire.
 	 	 	 	(11818.37, 6007.17, 65.28) 	Medium burning fire.
 	 	 	 	(12675.75, 6965.87, 61.28) 	Medium burning fire.
urban.sewer 	 	 	 	 	
urban.pipetunnel 	 	 	 	 	
urban.apartment 	 	 	0 	 	Heavy sound of buzzing flies (dead body).
 	 	 	1 	 	Heavy sound of buzzing flies (dead body).
urban.generatorroom_off 	 	 	6 	 	Pipe plumbing system and steam gas sounds.
 	 	 	7 	 	Pipe plumbing system and steam gas sounds.
urban.generatorroom 	 	 	0 	 	Generator mechanical hum.
 	 	 	1 	 	Generator mechanical hum.
 	 	 	3 	 	Flourescent light.
 	 	 	4 	 	Flourescent light.
 	 	 	5 	 	Flourescent light.
 	 	 	6 	 	Pipe plumbing system and steam gas sounds.
 	 	 	7 	 	Pipe plumbing system and steam gas sounds.
 	 	 	 	(7254.25, 3786.20, 250.80) 	Electrical hum from a vending machine.
urban.respawn 	 	 	0 	 	Heavy sound of buzzing flies (dead body).
hospital.respawn 	 	 	 	 	
urban.rooftopspawn 	 	 	 	 	
urban.hospitalspawn 	 	 	 	 	
urban.spawnrain 	 	 	0 	 	Random far between crow calls.
urban.hospital 	 	 	 	 	
urban.office 	 	 	0 	 	Heavy sound of buzzing flies (dead body).
 	 	 	1 	 	Heavy sound of buzzing flies (dead body).
urban.subway 	 	 	0 	 	Heavy sound of buzzing flies (dead body).
 	 	 	1 	 	Heavy sound of buzzing flies (dead body).
 	 	 	2 	 	Heavy sound of buzzing flies (dead body).
 	 	 	3 	 	Heavy sound of buzzing flies (dead body).
urban.pillarsroom 	 	 	 	 	
urban.conveniencestore 	 	 	0 	 	Heavy sound of buzzing flies (dead body).
urban.warehouseoutside 	 	 	 	 	
urban.warehouseinside 	 	 	 	 	
urban.tankroom 	 	 	 	 	
urban.powerplant 	 	 	 	 	
urban.powerplantinside 	 	 	 	 	
urban.parkinggarage 	 	 	 	 	
urban.elevator 	 	 	 	 	
urban.construction 	 	 	 	 	
urban.finaleinside 	 	 	 	 	
urban.finaleoutside 	 	 	 	 	
urban.finaleroof 	 	 	 	 	
soundscapes_urban.txt
== Rural ==
Name 	Description	DSP	Position Number	Position Origin 	Location Description
rural.woods 	 	 	 	 	
rural.woods3 	 	 	 	 	
rural.morning 	 	 	 	 	
rural.bridge 	 	 	 	 	
rural.smallbuilding 	 	 	 	 	
rural.smallbuilding2 	 	 	 	 	
rural.river 	 	 	 	(-13336.70, -11634.56, -510.17)	Swamp frog loop.
rural.caveclosed 	 	 	 	 	
rural.caveopen 	 	 	 	 	
rural.traintunnel 	 	 	 	 	
rural.pumproom 	 	 	 	 	
rural.bigroom 	 	 	 	 	
rural.drainagebig 	 	 	 	 	
rural.drainagesmall 	 	 	 	 	
rural.drainageopen 	 	 	 	 	
rural.trainyardentrance 	 	 	 	 	
rural.trainyardrespawn 	 	 	 	 	
rural.trainyardbuilding 	 	 	 	 	
rural.trainyardbuilding2 	 	 	 	 	
rural.trainyardbuilding2window	 	 	 	 	
rural.trainyard 	 	 	 	 	
rural.trainyard2 	 	 	 	 	
rural.house 	 	 	 	 	
rural.town 	 	 	 	 	
rural.towninside 	 	 	 	 	
rural.townalley 	 	 	 	 	
rural.boatinterior 	 	 	 	 	
rural.boatexterior 	 	 	6 	 	Frequent sound of critters.
 	 	 	7 	 	Frequent sound of critters.
 	 	 	 	(3848.49, -4641.39, -259.87) 	Gentle water stream.
rural.shoreline 	 	 	 	(4040.44, -2637.33, -21.18) 	Regularly coyote calls and screeching owls.
 	 	 	 	(3874.10, -6037.81, -95.56) 	Frequent seagull calls.
 	 	 	 	(3874.10, -6037.81, -95.56) 	Occasional distant fog horn.
rural.town_02 	 	 	 	 	
rural.shack 	 	 	 	 	
rural.combat_far_heavy 	 	 	0 	 	Heavy distant combat sounds.
rural.combat_far_medium 	 	 	0 	 	Medium distant combat sounds.
rural.combat_close_light 	 	 	0 	 	Light close combat sounds.
soundscapes_rural.txt
Category:Level Design
Category:Sound System
Category:Left 4 Dead