nyuuzyou/wikis huggingface dataset:
The Legend of Heroes Trails in the Sky FC Evolution (Jul 23, 2015 prototype)

A prototype of The Legend of Heroes: Trails in the Sky FC Evolution for Playstation Vita.
==Notes==
* To work: "install the 3.600.011 PTEL Test Kit firmware PUP under safe mode, re-hack using Henkaku and enso ex or enso dex, and finally install the 0syscall6 plugin".
* Original filename: The Legend of Heroes Trails in the Sky FC Evolution Taikenban (2015-07-23).7z
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Releases!
==See also==
* Original page release on Archive.org
The Legend of Heroes Trails in the Sky FC Evolution (May 8, 2015 prototype)

A prototype of The Legend of Heroes: Trails in the Sky FC Evolution for Playstation Vita.
==Notes==
* To work: "install the 3.600.011 PTEL Test Kit firmware PUP under safe mode, re-hack using Henkaku and enso ex or enso dex, and finally install the 0syscall6 plugin".
* Original filename: The Legend of Heroes Trails in the Sky FC Evolution (2015-05-08).7z
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Releases!
==See also==
* Original page release on Archive.org
The Legend of Oasis (Mar 25, 1996 prototype)

A prototype of The Legend of Oasis for the Sega Saturn.
==Notes==
* Compiled a day before the final Japanese build.
* Miscellaneous Notes:
** Game is emulatable Yes (as of May 8, 2021).
==Origin==
The Legend of Oasis (Mar 25, 1996 prototype).png|Disc front.
==Acknowledgments==
* A Special Thanks goes to the following people/groups,
** RacingFreak for helping manage the scans by clearing them up.
** ehw / HiddenPalace.org for double checking data.
** Merlin for donating a better Plextor than the one we had.
** All donators.
==See also==
* Mega.nz mirror.
* Archive.org mirror.
The Legend of Spyro: A New Beginning (Aug 3, 2006 build)

A prototype of The Legend of Spyro: A New Beginning for the PlayStation 2.
==Notes==
* Same build as the final, but fingerprinted to Tips & Tricks.
* Contains an extra .ELF file before being fingerprinted.
* Contains a link map file for the main executable.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
TheLegendOfSpyroANB-Aug08Preview-Title.png|Title screen.
==Origin==
PS2 - Spyro ANB Print Preview Only 8-9-06.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Hwd45 and ehw for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
The Legend of Spyro: Dawn of the Dragon (Aug 13, 2008 prototype)

A prototype of The Legend of Spyro: Dawn of the Dragon for the Xbox 360.
==Notes==
* Compiled a month before the final release build.
* Build date of the .xex might be inaccurate as some of the files on the disc don't match the final despite the build date of the .xex closely matching.
* Other differences are unknown.
* XEX information:
** Header Maker ID: VU
** Header Product Code: 2041
** Header Title: Legend of Spyro
** Header PE Name: XenonKGame_Spyro2008.exe
** Header Executable Name: /Default.xex
** Header: Executable Checksum (MD5): 63073b4d5030d5f3d3abae1307e4bc55
* Miscellaneous Notes:
** Game is emulatable in either Xenia or Xenia-Canary: Issues (as of December 25, 2022).
*** Issues: Glitchy Bink video, HUD elements and some 2D elements are glitchy. In game is okay.
==Screenshots==
Screenshot - Legend of Spyro 2022-12-22 11-31-48.png
Screenshot - Legend of Spyro 2022-12-22 11-31-52.png
Screenshot - Legend of Spyro 2022-12-22 11-32-00.png
Screenshot - Legend of Spyro 2022-12-22 11-32-12.png
Screenshot - Legend of Spyro 2022-12-22 11-32-15.png
Screenshot - Legend of Spyro 2022-12-22 11-32-19.png
Screenshot - Legend of Spyro 2022-12-22 11-32-32.png
Screenshot - Legend of Spyro 2022-12-22 11-32-36.png
Screenshot - Legend of Spyro 2022-12-22 11-32-37.png
Screenshot - Legend of Spyro 2022-12-22 11-32-41.png
Screenshot - Legend of Spyro 2022-12-22 11-32-44.png
Screenshot - Legend of Spyro 2022-12-22 11-32-46.png
Screenshot - Legend of Spyro 2022-12-22 11-32-55.png
Screenshot - Legend of Spyro 2022-12-22 11-33-04.png
Screenshot - Legend of Spyro 2022-12-22 11-33-09.png
Screenshot - Legend of Spyro 2022-12-22 11-33-11.png
Screenshot - Legend of Spyro 2022-12-22 11-33-14.png
Screenshot - Legend of Spyro 2022-12-22 11-33-16.png
Screenshot - Legend of Spyro 2022-12-22 11-33-19.png
Screenshot - Legend of Spyro 2022-12-22 11-33-33.png
Screenshot - Legend of Spyro 2022-12-22 11-33-58.png
==Origin==
X360 - Spyro OB 8-13-08.jpeg|Disc front.
==Files==
Archive Contents:
Download File:
==Acknowledgments==
A huge thanks to Hwd45 for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
 
* Project Deluge: Xbox 360 and Wii (December 25, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
The Legend of Spyro: Dawn of the Dragon (Aug 14, 2008 prototype)

A prototype of The Legend of Spyro: Dawn of the Dragon for the Xbox 360.
==Notes==
* Possible build date is Sep 22, 2008.
* Build date of the .xex might be inaccurate as some of the files on the disc don't match the final despite the build date of the .xex matching. 
* Nearly final.
* Other differences are unknown.
* XEX information:
** Header Maker ID: VU
** Header Product Code: 2041
** Header Title: Legend of Spyro
** Header PE Name: XenonKGame_Spyro2008.exe
** Header Executable Name: /Default.xex
** Header: Executable Checksum (MD5): 150a7c4ed2d1592d5e061a8ffb131b32
* Miscellaneous Notes:
** Game is emulatable in either Xenia or Xenia-Canary: Issues (as of December 25, 2022).
*** Issues: Glitchy Bink video, HUD elements and some 2D elements are glitchy. In game is okay.
==Screenshots==
Screenshot - Legend of Spyro 2022-12-22 11-34-39.png
Screenshot - Legend of Spyro 2022-12-22 11-34-42.png
Screenshot - Legend of Spyro 2022-12-22 11-34-53.png
Screenshot - Legend of Spyro 2022-12-22 11-34-57.png
Screenshot - Legend of Spyro 2022-12-22 11-35-02.png
Screenshot - Legend of Spyro 2022-12-22 11-35-07.png
Screenshot - Legend of Spyro 2022-12-22 11-35-11.png
Screenshot - Legend of Spyro 2022-12-22 11-35-20.png
Screenshot - Legend of Spyro 2022-12-22 11-35-29.png
Screenshot - Legend of Spyro 2022-12-22 11-35-36.png
Screenshot - Legend of Spyro 2022-12-22 11-35-41.png
Screenshot - Legend of Spyro 2022-12-22 11-35-48.png
Screenshot - Legend of Spyro 2022-12-22 11-35-51.png
Screenshot - Legend of Spyro 2022-12-22 11-35-55.png
Screenshot - Legend of Spyro 2022-12-22 11-35-57.png
Screenshot - Legend of Spyro 2022-12-22 11-35-59.png
Screenshot - Legend of Spyro 2022-12-22 11-36-10.png
Screenshot - Legend of Spyro 2022-12-22 11-36-18.png
Screenshot - Legend of Spyro 2022-12-22 11-36-20.png
Screenshot - Legend of Spyro 2022-12-22 11-36-22.png
Screenshot - Legend of Spyro 2022-12-22 11-36-24.png
Screenshot - Legend of Spyro 2022-12-22 11-36-26.png
Screenshot - Legend of Spyro 2022-12-22 11-36-29.png
Screenshot - Legend of Spyro 2022-12-22 11-36-35.png
==Origin==
X360 - Spyro 9-22-08.jpeg|Disc front.
==Files==
Archive Contents:
Download File:
==Acknowledgments==
A huge thanks to Hwd45 for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
 
* Project Deluge: Xbox 360 and Wii (December 25, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
The Legend of Spyro: The Eternal Night (Aug 22, 2007 prototype)

A prototype of The Legend of Spyro: The Eternal Night for the Wii.
==Notes==
* Post dates the NTSC PlayStation 2 release by 5 days, but predates both the NTSC and PAL Wii releases by 16 and 21 days respectively.
** Interestingly, it also predates the PAL PlayStation 2 release by 27 days, which include test levels that were removed from the rest of the releases, yet they appear in this build. This means that this is the only NTSC build of the game to include these test levels.
* Some text boxes appear to be different.
** There seem to be occasions where the wrong text is shown in the text boxes.
* With memory editing, you can access debug functionality left in the build, such as a level select and debug displays.
* Disc information:
** Header Product Code: RO7E7D
** Header Version Number: 0
** Header Title: Spyro: Eternal Night
** Executable Name: /main.dol
** Latest date in DOL: 5/17/2007 3:52:00 PM
** Latest date in DOL (final build): 5/17/2007 15:52
** Apploader date: 3/1/2007
** Apploader date (final build): 3/1/2007 0:00
** Errors (Data Blocks): 0
** Errors (Unused Blocks): 0
* Miscellaneous Notes:
** Game is emulatable in Dolphin: Yes (as of December 25, 2022).
*** Issues: None.
** Debug enabled: Maybe
==Screenshots==
RO7E7D_2022-12-25_02-57-53.png
RO7E7D_2022-12-25_03-00-37.png
RO7E7D_2022-12-25_03-00-56.png
==Origin==
Spyro Preview.JPG|Disc front.
==Files==
Archive Contents:
Download File:
==Acknowledgments==
A huge thanks to Hwd45 for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
 
* Project Deluge: Xbox 360 and Wii (December 25, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
The Legend of Zelda: Majora's Mask (Dec 12, 2003 US SHOW prototype)

A prototype of The Legend of Zelda: Majora's Mask for the Nintendo 64.
==Notes==
* USA Localization Build.
* Compiled from leaked source code.
* "The SHOW_VERSION builds included a "space_world.o" file during build, but unsure of the effect."
* It does not work at least in the February 8, 2024 development version of Project 64.
Warning: Do not link to this build; It is a first party Nintendo prototype, and furthermore it was obtained via illegal means.
The Legend of Zelda: Majora's Mask (Dec 12, 2003 US prototype)

A prototype of The Legend of Zelda: Majora's Mask for the Nintendo 64.
==Notes==
* USA Localization Build.
* Compiled from leaked source code.
* It does not work at least in the February 8, 2024 development version of Project 64.
Warning: Do not link to this build; It is a first party Nintendo prototype, and furthermore it was obtained via illegal means.
The Legend of Zelda: Majora's Mask (Dec 17, 2003 US SHOW prototype)

A prototype of The Legend of Zelda: Majora's Mask for the Nintendo 64.
==Notes==
* USA Localization Build.
* Compiled from leaked source code.
* "The SHOW_VERSION builds included a "space_world.o" file during build, but unsure of the effect."
* It does not work at least in the February 8, 2024 development version of Project 64.
Warning: Do not link to this build; It is a first party Nintendo prototype, and furthermore it was obtained via illegal means.
The Legend of Zelda: Majora's Mask (Dec 17, 2003 US prototype)

A prototype of The Legend of Zelda: Majora's Mask for the Nintendo 64.
==Notes==
* USA Localization Build.
* Compiled from leaked source code.
* It does not work at least in the February 8, 2024 development version of Project 64.
Warning: Do not link to this build; It is a first party Nintendo prototype, and furthermore it was obtained via illegal means.
The Legend of Zelda: Majora's Mask (Dec 17, 2003 iQue prototype)

A prototype of The Legend of Zelda: Majora's Mask for the Nintendo 64.
==Notes==
* Unreleased Chinese Localization Build.
* Compiled from leaked source code.
* It does not work at least in the February 8, 2024 development version of Project 64.
Warning: Do not link to this build; It is a first party Nintendo prototype, and furthermore it was obtained via illegal means.
The Legend of Zelda: Majora's Mask (Jul 12, 2000 preview demo)

A US retail preview demo of The Legend of Zelda: Majora's Mask for the Nintendo 64.
==Notes==
* The game predates the final US release by a few weeks.
* Contains many text differences.
* Contains a unique level menu that allows access to certain parts of the game.
==Screenshots==
MajorasMaskTitle.png|Title Screen
MM-Demo-Stage-Select.png|Stage Select
==Files==
==Header==
00000000 80 37 12 40 00 00 00 0F 80 08 00 00 00 00 14 4B €7.@....€......K
00000010 BF 79 93 45 39 FF 7A 02 00 00 00 00 00 00 00 00 ¿y“E9ÿz.........
00000020 4D 41 4A 4F 52 41 27 53 20 4D 41 53 4B 20 20 20 MAJORA'S MASK 
00000030 20 20 20 20 00 00 00 00 00 00 00 4E 44 4C 45 00 .......NDLE.
The Legend of Zelda: Majora's Mask (Sep 29, 2000 Debug)

A debug build of the final European version of The Legend of Zelda: Majora's Mask for the Nintendo 64. The release was funded by cen and obtained with the help of drx.
==Notes==
* The game requires all four controllers plugged in at launch to enable all of the debugging features.
* The game was compiled a few seconds before the first European revision.
* The game appears to contain leftover data near the end of the ROM for a Legend of Zelda: Ocarina of Time build.
==Screenshots==
MM-Debug-Boot-Screen.png|Startup Screen
MajorasMaskTitle.png|Title Screen
===Debug Features===
MM-Debug-Map-Select.png|Map Select
MM-Debug-Inventory-Editor.png|Inventory Editor
MM-Debug-Camera-Debugger.png|Camera Debugger
MM-Debug-Audio-Debugger.png|Audio Debugger
MM-Debug-Event-Editor.png|Event Editor
MM-Debug-Environment-Editor.png|Environment Editor
===Testing Areas===
MM-Debug-Test-Map.png|Test Map
==Files==
==Header==
00000000 80 37 12 40 00 00 00 0F 80 08 00 00 00 00 14 4B €7.@....€......K
00000010 9F C3 85 E5 3E CC 05 C7 00 00 00 00 00 00 00 00 ŸÃ…å>Ì.Ç........
00000020 5A 45 4C 44 41 20 4D 41 4A 4F 52 41 27 53 20 4D ZELDA MAJORA'S M
00000030 41 53 4B 20 00 00 00 00 00 00 00 41 53 4B 20 01 ASK .......NZSP.
==Acknowledgments==
Special thanks to cen for funding this release.
The Legend of Zelda: Ocarina of Time (Feb 13, 2003 Debug)

This is a European version of The Legend of Zelda: Ocarina of Time that still retains its debug features. It was used by testers at Nintendo of Europe to test the GameCube version prior to its release.
==Notes==
*This version of the game wasn't compressed, explaining its size.
*The game needs 8Mb of RAM instead of 4Mb to run properly.
*This version was built to test new German and French localizations for the Limited Edition of The Legend of Zelda: The Wind Waker.
*There is an overdump for PAL version of Conker's Bad Fur Day at the end of the data.
==Screenshots==
File:TLOZ OCARINA DEBUG.png|Title Screen
===Debug Features===
File:OOT-Debug-Map-Select.png|Map Select
File:OOT-Debug-Inventory-Editor.png|Inventory Editor
===Testing Areas===
File:OOT-Debug-Besitu.png|Besitu Test (Map 116)
File:OOT-Debug-SasaTest.png|Sasa Test (Map 117)
File:Map 118.png|Test Map (Map 118)
File:OOT-Debug-TestRoom.png|Test Room (Map 119)
File:OOT-Debug-Syotes2.png|Stalfos Room 2 (Map 121)
File:OOT-Debug-Sutaru.png|Sutaru Test (Map 122)
==Files==
==See also==
* Forest of Illusion's original tweet
* The following are some links that have info on potentially related carts, but keep in mind no origin info (dumper, cart info) was provided for the release covered by this page (see above tweet).
** https://web.archive.org/web/20191219001603/http://vi.vipr.ebaydesc.com/ws/eBayISAPI.dll?ViewItemDescV4&item=301339391078&t=1400509890000&tid=3353114&category=139973&seller=steem69&excSoj=1&excTrk=1&lsite=3&ittenable=true&domain=ebay.com&descgauge=1&cspheader=1&oneClk=2&secureDesc=0&oversion=fa9df354
** :File:OOT-Debug-Cart.jpg
The Legend of Zelda: Ocarina of Time (Feb 21, 2003 Debug)

This is a European version of The Legend of Zelda: Ocarina of Time that still retains its debug features. It was used by testers at Nintendo of Europe to test the GameCube version prior to its release.
==Notes==
*This version of the game wasn't compressed, explaining its size.
*The game needs 8Mb of RAM instead of 4Mb to run properly.
*This version was built to test new German and French localizations for the Limited Edition of The Legend of Zelda: The Wind Waker.
*There is an overdump for PAL version of Conker's Bad Fur Day at the end of the data.
==Screenshots==
File:TLOZ OCARINA DEBUG.png|Title Screen
===Debug Features===
File:OOT-Debug-Map-Select.png|Map Select
File:OOT-Debug-Inventory-Editor.png|Inventory Editor
===Testing Areas===
File:OOT-Debug-Besitu.png|Besitu Test (Map 116)
File:OOT-Debug-SasaTest.png|Sasa Test (Map 117)
File:Map 118.png|Test Map (Map 118)
File:OOT-Debug-TestRoom.png|Test Room (Map 119)
File:OOT-Debug-Syotes2.png|Stalfos Room 2 (Map 121)
File:OOT-Debug-Sutaru.png|Sutaru Test (Map 122)
==Files==
The Legend of Zelda: Ocarina of Time Master Quest (Feb 21, 2003 Debug)

A debug build of the European version of The Legend of Zelda: Ocarina of Time Master Quest for the Nintendo 64.
==Notes==
* This version of the game wasn't compressed yet explaining its size.
* The game was built about a day prior to the European version.
* The game needs 8Mb of RAM instead of 4Mb to run properly.
* The original ROM contains problems that were fixed in subsequent ROM hacks.
==Screenshots==
OoTDebugTitle.png|Title Screen
===Debug Features===
OOTMQ-Debug-Map-Select.png|Map Select
OOTMQ-Debug-Inventory-Editor.png|Inventory Editor
OOTMQ-Debug-Camera-Debugger.png|Camera Debugger
OOTMQ-Debug-Audio-Debugger.png|Audio Debugger
===Testing Areas===
OOTMQ-Debug-Besitu.png|Besitu Test (Map 116)
OOTMQ-Debug-SasaTest.png|Sasa Test (Map 117)
OOTMQ-Debug-Test01.png|Test Map (Map 118)
OOTMQ-Debug-TestRoom.png|Test Room (Map 119)
OOTMQ-Debug-Syotes.png|Stalfos Room (Map 120)
OOTMQ-Debug-Syotes2.png|Stalfos Room 2 (Map 121)
OOTMQ-Debug-Sutaru.png|Sutaru Test (Map 122)
==Files==
==Header==
00000000 80 37 12 40 00 00 00 0F 80 00 04 00 00 00 14 4C €7.@....€......L
00000010 91 7D 18 F6 69 BC 54 53 00 00 00 00 00 00 00 00 ‘}.öi¼TS........
00000020 54 48 45 20 4C 50 47 45 4E 44 20 4F 46 20 5A 45 THE LEGEND OF ZE
00000030 4C 44 41 20 00 00 00 00 00 00 00 4E 5A 4C 50 0F LDA .......NZLP.
The Legend of Zelda: Ocarina of Time Master Quest (Oct 15, 2003 iQue prototype)

A prototype of The Legend of Zelda: Ocarina of Time Master Quest for the Nintendo 64.
==Notes==
* Chinese Localization Build.
* Compiled from leaked source code.
* It does not work at least in the February 8, 2024 development version of Project 64 possibly due to memory problems.
Warning: Do not link to this build; It is a first party Nintendo prototype, and furthermore it was obtained via illegal means.
The Legend of Zelda: Skyward Sword Demo (PAL prototype)

This is a 2011 PAL kiosk demo for The Legend of Zelda: Skyward Sword which was dumped about a week prior to the game's release date in Europe. This demo has surface similarity to the Skyward Sword demo presented by Nintendo at E3 2011 in terms of menu layout and which areas you can play, but unlike that build, it is more or less final.
==Notes==
* Features a unique Triforce loading screen on startup.
* Each file of the file select screen is replaced with a playable option including: bird riding, dungeon, and boss battle.
* Unlike the final game, the Wii MotionPlus seems to easily desync.
==Screenshots==
SS-Demo-Loading-Screen.png|Startup Loading Screen
SS-Demo-Title-Screen.png|Title Screen
SS-Demo-File-Select.png|File Select Screen
SS-Demo-Bird-Riding.png|Bird Riding
SS-Demo-Skyview-Temple.png|Dungeon
SS-Demo-Boss-Battle.png|Boss Battle
SS-Demo-Timeout.png|Thanks for Playing Screen
==Files==
The Legend of Zelda: Twilight Princess (Oct 23, 2006 PAL demo)

A PAL kiosk demo of The Legend of Zelda: Twilight Princess for the Nintendo Wii. This contains a demo for dungeon gameplay and a demo for fishing.
==Screenshots==
TP-Title-Screen.png|Title Screen
TP-Demo-Stage-Select.png|Stage Select Screen
TP-Demo-Dungeon.png|Dungeon
TP-Demo-Fishing.png|Fishing
TP-Demo-Timeout.png|Thank You for Playing Screen
==Files==
==Origin==
DZDP01.png|Disc Front
The Legend of Zelda: Twilight Princess (Oct 23, 2006 USA Kiosk demo)

A USA kiosk demo of The Legend of Zelda: Twilight Princess for the Nintendo Wii. This contains a demo for dungeon gameplay and a demo for fishing.
==Screenshots==
TP-Title-Screen.png|Title Screen
TP-Demo-Stage-Select.png|Stage Select Screen
TP-Demo-Dungeon.png|Dungeon
TP-Demo-Fishing.png|Fishing
TP-Demo-Timeout.png|Thank You for Playing Screen
==Files==
==Origin==
DZDE01.png|Disc Front
The Lion King (Aug 11, 1994 prototype)

A prototype build of The Lion King, dated August 11, 1994. It was released by drx on February 23, 2008.
==Notes==
==Screenshots==
Lion_King,_The-(Prototype_-_Aug_11,_1994)_B.png
Lion_King,_The-(Prototype_-_Aug_11,_1994)_C.png
==Files==
==Header==
00007ff0 54 4d 52 20 53 45 47 41 00 00 00 00 49 25 00 70 TMR SEGA....I%.p
The Lion King (Aug 12, 1994 prototype)

A prototype build of The Lion King, dated August 12, 1994. It was released by drx on February 23, 2008.
==Screenshots==
==Files==
==Header==
00007ff0 54 4d 52 20 53 45 47 41 00 00 00 00 49 25 00 70 TMR SEGA....I%.p
The Lion King (Aug 13, 1994 prototype)

A prototype build of The Lion King, dated August 13, 1994. It was released by drx on February 23, 2008.
==Screenshots==
==Files==
==Header==
00007ff0 54 4d 52 20 53 45 47 41 00 00 00 00 49 25 00 70 TMR SEGA....I%.p
The Lion King (Aug 14, 1994 prototype)

A prototype build of The Lion King, dated August 14, 1994. It was released by drx on February 23, 2008.
==Screenshots==
==Files==
==Header==
00007ff0 54 4d 52 20 53 45 47 41 00 00 00 00 49 25 00 70 TMR SEGA....I%.p
The Lion King (Aug 16, 1994 prototype)

A prototype build of The Lion King, dated August 16, 1994. It was released by drx on February 23, 2008.
==Screenshots==
==Files==
==Header==
00007ff0 54 4d 52 20 53 45 47 41 00 00 00 00 49 25 00 70 TMR SEGA....I%.p
The Lion King (Aug 17, 1994 prototype)

A prototype build of The Lion King, dated August 17, 1994. It was released by drx on February 23, 2008.
==Notes==
==Screenshots==
==Files==
==Header==
00007ff0 54 4d 52 20 53 45 47 41 00 00 00 00 49 25 00 70 TMR SEGA....I%.p
The Lion King (Aug 17, 1994 prototype 2)

A prototype build of The Lion King, dated August 17, 1994 - 2. It was released by drx on February 23, 2008.
==Notes==
==Screenshots==
Lion_King,_The-(Prototype_-_Aug_17,_1994_-_2)_B.png
==Files==
==Header==
00007ff0 54 4d 52 20 53 45 47 41 00 00 00 00 49 25 00 70 TMR SEGA....I%.p
The Lion King (Aug 20, 1994 prototype)

A prototype build of The Lion King, dated August 20, 1994. It was released by drx on February 23, 2008.
==Screenshots==
Lion King, The-(Prototype - Aug 20, 1994) A.png
==Files==
==Header==
00007ff0 54 4d 52 20 53 45 47 41 00 00 00 00 58 01 70 70 TMR SEGA....X.pp
The Lion King (Aug 24, 1994 prototype)

A prototype build of The Lion King, dated August 24, 1994. It was released by drx on February 23, 2008.
==Screenshots==
Lion King, The-(Prototype - Aug 24, 1994) A.png
==Files==
==Header==
00007ff0 54 4d 52 20 53 45 47 41 00 00 00 00 49 25 00 70 TMR SEGA....I%.p
The Lion King (Aug 3, 1994 prototype)

A prototype build of The Lion King, dated August 3, 1994. It was released by drx on February 23, 2008.
==Notes==
==Screenshots==
Aug3LionKing (5).png|The Pridelands
Aug3LionKing (2).png|The Stampede
Aug3LionKing (1).png|Exile
Aug3LionKing (3).png|Hakuna Matata
Aug3LionKing (4).png|Return to Pride Rock
==Files==
==Header==
00007ff0 54 4d 52 20 53 45 47 41 00 00 00 00 31 24 00 60 TMR SEGA....1$.`