nyuuzyou/wikis huggingface dataset:
Doom (Oct 8, 1994 - final)

The final build of Doom, dated October 8, 1994. It was released by drx on February 23, 2008.
==Files==
==Header==
00000100 53 45 47 41 20 33 32 58 20 20 20 20 20 20 20 45 SEGA 32X E
00000110 28 43 29 53 45 47 41 20 31 39 39 34 2e 4f 43 54 (C)SEGA 1994.OCT
00000120 44 4f 4f 4d 20 20 20 20 20 20 20 20 20 20 20 20 DOOM 
00000130 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000140 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000150 44 4f 4f 4d 20 20 20 20 20 20 20 20 20 20 20 20 DOOM 
00000160 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000170 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000180 47 4d 20 4d 4b 2d 38 34 35 30 36 2d 30 30 4b 21 GM MK-84506-00K!
00000190 4a 20 36 20 20 20 20 20 20 20 20 20 20 20 20 20 J 6 
000001a0 00 00 00 00 00 2f ff ff 00 ff 00 00 00 ff ff ff ...../..........
000001b0 00 00 00 00 00 00 00 00 00 00 00 00 20 20 20 20 ............ 
000001c0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001d0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
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000001f0 45 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 E
Doom (Sep 14, 1994 prototype)

A prototype build of Doom, dated September 14, 1994. It was released by drx on February 23, 2008.
==Notes==
==Files==
==Header==
00000100 53 45 47 41 20 4d 45 47 41 20 44 52 49 56 45 20 SEGA MEGA DRIVE 
00000110 28 43 29 53 45 47 41 20 31 39 39 34 2e 3f 3f 3f (C)SEGA 1994.???
00000120 4d 41 52 53 20 53 41 4d 50 4c 45 20 50 52 4f 47 MARS SAMPLE PROG
00000130 52 41 4d 20 20 20 20 20 20 20 20 20 20 20 20 20 RAM 
00000140 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000150 4d 41 52 53 20 53 41 4d 50 4c 45 20 50 52 4f 47 MARS SAMPLE PROG
00000160 52 41 4d 20 20 20 20 20 20 20 20 20 20 20 20 20 RAM 
00000170 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000180 52 4f 4d 20 56 65 72 73 69 6f 6e 31 2e 32 00 00 ROM Version1.2..
00000190 4a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 J 
000001a0 00 00 00 00 00 01 ff ff 00 ff 00 00 00 ff ff ff ................
000001b0 4d 52 00 00 00 00 00 00 00 00 00 00 20 20 20 20 MR.......... 
000001c0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001d0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001e0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001f0 4a 55 20 20 20 20 20 20 20 20 20 20 20 20 20 20 JU
Doom (Sep 15, 2006 prototype)

A prototype of Doom for the Xbox 360.
==Notes==
* Predates the final build by a few days.
* This is a build of the original port before Bethesda bought the license. The original final build for the pre-Bethesda build is currently unknown.
* Original filename: Doom (Sep 15 2006).zip
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Doom (Sep 16, 1994 prototype)

A prototype build of Doom, dated September 16, 1994. It was released by drx on February 23, 2008.
==Notes==
==Files==
==Header==
00000100 53 45 47 41 20 4d 45 47 41 20 44 52 49 56 45 20 SEGA MEGA DRIVE 
00000110 28 43 29 53 45 47 41 20 31 39 39 34 2e 53 45 50 (C)SEGA 1994.SEP
00000120 44 4f 4f 4d 20 20 20 20 20 20 20 20 20 20 20 20 DOOM 
00000130 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000140 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000150 44 4f 4f 4d 20 20 20 20 20 20 20 20 20 20 20 20 DOOM 
00000160 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000170 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000180 47 4d 20 4d 4b 2d 38 34 35 30 36 2d 30 30 80 76 GM MK-84506-00.v
00000190 4a 20 4a 36 20 20 20 20 20 20 20 20 20 20 20 20 J J6 
000001a0 00 00 00 00 00 02 ff ff 00 ff 00 00 00 ff ff ff ................
000001b0 4d 52 00 00 00 00 00 00 00 00 00 00 20 20 20 20 MR.......... 
000001c0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001d0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001e0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001f0 4a 55 45 20 20 20 20 20 20 20 20 20 20 20 20 20 JUE
Doom (Sep 21, 1994 prototype)

A prototype build of Doom, dated September 21, 1994. It was released by drx on February 23, 2008.
==Files==
==Header==
00000100 53 45 47 41 20 33 32 58 20 20 20 20 20 20 20 55 SEGA 32X U
00000110 28 43 29 53 45 47 41 20 31 39 39 34 2e 53 45 50 (C)SEGA 1994.SEP
00000120 44 4f 4f 4d 20 20 20 20 20 20 20 20 20 20 20 20 DOOM 
00000130 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000140 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000150 44 4f 4f 4d 20 20 20 20 20 20 20 20 20 20 20 20 DOOM 
00000160 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000170 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000180 47 4d 20 4d 4b 2d 38 34 35 30 36 2d 30 30 00 00 GM MK-84506-00..
00000190 4a 20 36 20 20 20 20 20 20 20 20 20 20 20 20 20 J 6 
000001a0 00 00 00 00 00 2f ff ff 00 ff 00 00 00 ff ff ff ...../..........
000001b0 52 41 00 00 00 00 00 00 00 00 00 00 20 20 20 20 RA.......... 
000001c0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001d0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
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000001f0 55 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 U
Doom (Sep 23, 1994 prototype)

A prototype build of Doom, dated September 23, 1994. It was released by drx on February 23, 2008.
==Files==
==Header==
00000100 53 45 47 41 20 33 32 58 20 20 20 20 20 20 20 55 SEGA 32X U
00000110 28 43 29 53 45 47 41 20 31 39 39 34 2e 53 45 50 (C)SEGA 1994.SEP
00000120 44 4f 4f 4d 20 20 20 20 20 20 20 20 20 20 20 20 DOOM 
00000130 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000140 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000150 44 4f 4f 4d 20 20 20 20 20 20 20 20 20 20 20 20 DOOM 
00000160 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000170 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000180 47 4d 20 4d 4b 2d 38 34 35 30 36 2d 30 30 f1 e3 GM MK-84506-00..
00000190 4a 20 36 20 20 20 20 20 20 20 20 20 20 20 20 20 J 6 
000001a0 00 00 00 00 00 2f ff ff 00 ff 00 00 00 ff ff ff ...../..........
000001b0 52 41 00 00 00 00 00 00 00 00 00 00 20 20 20 20 RA.......... 
000001c0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001d0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
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000001f0 55 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 U
Doom (Sep 25, 1994 prototype)

A prototype build of Doom, dated September 25, 1994. It was released by drx on February 23, 2008.
==Files==
==Header==
00000100 53 45 47 41 20 33 32 58 20 20 20 20 20 20 20 55 SEGA 32X U
00000110 28 43 29 53 45 47 41 20 31 39 39 34 2e 53 45 50 (C)SEGA 1994.SEP
00000120 44 4f 4f 4d 20 20 20 20 20 20 20 20 20 20 20 20 DOOM 
00000130 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000140 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000150 44 4f 4f 4d 20 20 20 20 20 20 20 20 20 20 20 20 DOOM 
00000160 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000170 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000180 47 4d 20 4d 4b 2d 38 34 35 30 36 2d 30 30 1d 23 GM MK-84506-00.#
00000190 4a 20 36 20 20 20 20 20 20 20 20 20 20 20 20 20 J 6 
000001a0 00 00 00 00 00 2f ff ff 00 ff 00 00 00 ff ff ff ...../..........
000001b0 52 41 00 00 00 00 00 00 00 00 00 00 20 20 20 20 RA.......... 
000001c0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001d0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
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000001f0 55 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 U
Doom (Sep 27, 1994 prototype)

A prototype build of Doom, dated September 27, 1994. It was released by drx on February 23, 2008.
==Files==
==Header==
00000100 53 45 47 41 20 33 32 58 20 20 20 20 20 20 20 55 SEGA 32X U
00000110 28 43 29 53 45 47 41 20 31 39 39 34 2e 53 45 50 (C)SEGA 1994.SEP
00000120 44 4f 4f 4d 20 20 20 20 20 20 20 20 20 20 20 20 DOOM 
00000130 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000140 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000150 44 4f 4f 4d 20 20 20 20 20 20 20 20 20 20 20 20 DOOM 
00000160 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000170 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000180 47 4d 20 4d 4b 2d 38 34 35 30 36 2d 30 30 79 16 GM MK-84506-00y.
00000190 4a 20 36 20 20 20 20 20 20 20 20 20 20 20 20 20 J 6 
000001a0 00 00 00 00 00 2f ff ff 00 ff 00 00 00 ff ff ff ...../..........
000001b0 00 00 00 00 00 00 00 00 00 00 00 00 20 20 20 20 ............ 
000001c0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001d0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001e0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001f0 55 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 U
Doom (Sep 30, 1996 Prototype)

A prototype of Saturn Doom with only a few levels and 1 music track. The oddest difference is that it uses sound effects from the PC version, while the final release (which itself is based near completely on the PS1 port) uses a different set of sound effects.
Prototype of Saturn Doom (USA). File is being uploaded as-is, including contents' file names.
==Origin==
N2k1W3D.jpg|Disc front.
Doom (Sep 6, 1994 prototype)

A prototype build of Doom, dated September 7, 1994. It was released by drx on February 23, 2008.
==Notes==
==Files==
==Header==
00000100 53 45 47 41 20 4d 45 47 41 20 44 52 49 56 45 20 SEGA MEGA DRIVE 
00000110 28 43 29 53 45 47 41 20 31 39 39 34 2e 3f 3f 3f (C)SEGA 1994.???
00000120 4d 41 52 53 20 53 41 4d 50 4c 45 20 50 52 4f 47 MARS SAMPLE PROG
00000130 52 41 4d 20 20 20 20 20 20 20 20 20 20 20 20 20 RAM 
00000140 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000150 4d 41 52 53 20 53 41 4d 50 4c 45 20 50 52 4f 47 MARS SAMPLE PROG
00000160 52 41 4d 20 20 20 20 20 20 20 20 20 20 20 20 20 RAM 
00000170 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000180 52 4f 4d 20 56 65 72 73 69 6f 6e 31 2e 32 98 17 ROM Version1.2..
00000190 4a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 J 
000001a0 00 00 00 00 00 01 ff ff 00 ff 00 00 00 ff ff ff ................
000001b0 4d 52 00 00 00 00 00 00 00 00 00 00 20 20 20 20 MR.......... 
000001c0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001d0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
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000001f0 4a 55 20 20 20 20 20 20 20 20 20 20 20 20 20 20 JU
Doom (Sep 9, 1994 prototype)

A prototype build of Doom, dated September 8, 1994. It was released by drx on February 23, 2008.
==Notes==
==Files==
==Header==
00000100 53 45 47 41 20 4d 45 47 41 20 44 52 49 56 45 20 SEGA MEGA DRIVE 
00000110 28 43 29 53 45 47 41 20 31 39 39 34 2e 3f 3f 3f (C)SEGA 1994.???
00000120 4d 41 52 53 20 53 41 4d 50 4c 45 20 50 52 4f 47 MARS SAMPLE PROG
00000130 52 41 4d 20 20 20 20 20 20 20 20 20 20 20 20 20 RAM 
00000140 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000150 4d 41 52 53 20 53 41 4d 50 4c 45 20 50 52 4f 47 MARS SAMPLE PROG
00000160 52 41 4d 20 20 20 20 20 20 20 20 20 20 20 20 20 RAM 
00000170 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000180 52 4f 4d 20 56 65 72 73 69 6f 6e 31 2e 32 00 00 ROM Version1.2..
00000190 4a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 J 
000001a0 00 00 00 00 00 01 ff ff 00 ff 00 00 00 ff ff ff ................
000001b0 4d 52 00 00 00 00 00 00 00 00 00 00 20 20 20 20 MR.......... 
000001c0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001d0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001e0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001f0 4a 55 20 20 20 20 20 20 20 20 20 20 20 20 20 20 JU
Doom 3 (Dec 15, 2004 prototype)

A prototype of Doom 3 for Microsoft Xbox.
==Notes==
*Dated roughly two months before the first available final build.
*A build string is displayed on the title screen.
*The co-op variant of Mars City Underground and the multiplayer map The Edge 2 (d3dm4) are the only maps included.
==Screenshots==
Doom3Dec15_1.png
Doom3Dec15_2.png
Doom3Dec15_3.png
Doom3Dec15_4.png
Doom3Dec15_5.png
Doom3Dec15_6.png
Doom II: Hell on Earth (Apr 21, 1994 prototype)

A prototype of Doom II: Hell on Earth for PC (MS-DOS).
==Notes==
*This is a shareware version that came with The Official Doom Survivor's Strategies & Secrets guide published by Sybex. Its files are dated April 21, 1994. Strangely, despite the lower version number, this appears to be an intermediate version between v1.3 and v1.4. The engine now expects DOOM2.WAD and the startup text reads "DOOM System Startup" instead of "DOOM Operating System".
Doom II: Hell on Earth (Apr 8, 1994 prototype)

A prototype of Doom II: Hell on Earth for PC (MS-DOS).
==Notes==
*This build was leaked on April 8th 1994, shouldn't be confused with the 1.4 beta, released on that time. Actually, this build is version 1.3 (internal), but the available copy has been hacked to read 1.4 instead.
Doom RR (Feb 15, 1995 prototype)

A prototype build of Doom RR, dated February 15, 1995. It was released by drx on February 23, 2008.
==Files==
==Header==
00000100 53 45 47 41 20 33 32 58 20 20 20 20 20 20 4a 55 SEGA 32X JU
00000110 28 43 29 53 45 47 41 20 31 39 39 34 2e 4f 43 54 (C)SEGA 1994.OCT
00000120 44 4f 4f 4d 20 20 20 20 20 20 20 20 20 20 20 20 DOOM 
00000130 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000140 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000150 44 4f 4f 4d 20 20 20 20 20 20 20 20 20 20 20 20 DOOM 
00000160 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000170 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000180 47 4d 20 4d 4b 2d 38 34 35 30 36 2d 30 30 00 00 GM MK-84506-00..
00000190 4a 20 36 20 20 20 20 20 20 20 20 20 20 20 20 20 J 6 
000001a0 00 00 00 00 00 2f ff ff 00 ff 00 00 00 ff ff ff ...../..........
000001b0 00 00 00 00 00 00 00 00 00 00 00 00 20 20 20 20 ............ 
000001c0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001d0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001e0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001f0 4a 55 20 20 20 20 20 20 20 20 20 20 20 20 20 20 JU
Doom RR (Feb 21, 1995 prototype)

A prototype build of Doom RR, dated February 21, 1995. It was released by drx on February 23, 2008.
==Files==
==Header==
00000100 53 45 47 41 20 33 32 58 20 20 20 20 20 20 4a 55 SEGA 32X JU
00000110 28 43 29 53 45 47 41 20 31 39 39 34 2e 4f 43 54 (C)SEGA 1994.OCT
00000120 44 4f 4f 4d 20 20 20 20 20 20 20 20 20 20 20 20 DOOM 
00000130 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000140 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000150 44 4f 4f 4d 20 20 20 20 20 20 20 20 20 20 20 20 DOOM 
00000160 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000170 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000180 47 4d 20 4d 4b 2d 38 34 35 30 36 2d 30 30 00 00 GM MK-84506-00..
00000190 4a 20 36 20 20 20 20 20 20 20 20 20 20 20 20 20 J 6 
000001a0 00 00 00 00 00 2f ff ff 00 ff 00 00 00 ff ff ff ...../..........
000001b0 00 00 00 00 00 00 00 00 00 00 00 00 20 20 20 20 ............ 
000001c0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001d0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001e0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001f0 4a 55 20 20 20 20 20 20 20 20 20 20 20 20 20 20 JU
Doom RR (Mar 7, 1995 prototype)

A prototype build of Doom RR, dated March 7, 1995. It was released by drx on February 23, 2008.
==Files==
==Header==
00000100 53 45 47 41 20 33 32 58 20 20 20 20 20 20 4a 55 SEGA 32X JU
00000110 28 43 29 53 45 47 41 20 31 39 39 34 2e 4f 43 54 (C)SEGA 1994.OCT
00000120 44 4f 4f 4d 20 20 20 20 20 20 20 20 20 20 20 20 DOOM 
00000130 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000140 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000150 44 4f 4f 4d 20 20 20 20 20 20 20 20 20 20 20 20 DOOM 
00000160 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000170 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000180 47 4d 20 4d 4b 2d 38 34 35 30 36 2d 30 30 90 95 GM MK-84506-00..
00000190 4a 20 36 20 20 20 20 20 20 20 20 20 20 20 20 20 J 6 
000001a0 00 00 00 00 00 2f ff ff 00 ff 00 00 00 ff ff ff ...../..........
000001b0 00 00 00 00 00 00 00 00 00 00 00 00 20 20 20 20 ............ 
000001c0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001d0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001e0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001f0 4a 55 20 20 20 20 20 20 20 20 20 20 20 20 20 20 JU
Doraemon 2 - Nobita no Toys Land Daibouken (Prototype)

==Notes==
*A near final debug enabled build of Doraemon 2 - Nobita no Toys Land Daibouken with various changes which mostly relate to game difficulty as this version has more enemies, more difficult jumps, less platforms present and more hazards in places.
crc32: 140a1723
md5: 9ebc0625bd24eff82333c124bac469b3
sha1: 23eb6f2c4ad77622b000f2fd04983b8ba60d6c55
sha256: 737be0ea7bfb94118a7d1a1308bb8d639374d1a9c901d8bad4ce5b21669983c8
size: 1048576 bytes
==Origin==
Doraemon2-Cart_Front.jpg
Doraemon2-Cart_Rear.jpg
==See also==
* Archive.org release page
Doritos Crash Course (Dec 2, 2010 prototype)

A prototype of Doritos Crash Course for the Xbox 360.
==Notes==
* Postdates the final build by 1 day.
* Original filename: Doritos Crash Course (Dec 02 2010).rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Dot E Creator Contest

A disk containing the winners of a reader character design contest for the Famimaga magazine in Japan.
==Notes==
* This is the end result of a reader character design contest, specifically pixel art or “dot picture”, from the April 17th, 1987 issue of ファミマガ / Famimaga. It was sponsored by イマジニア / Imagineers, co-sponsored by Atlas and Tokuma Shoten (Famimaga).
* The results of the contest were published in the August 7th, 1987 issue.
* There were 23,141 contest entries, of those the highest award went to three people, another special award for two people, and an Excellence Award for 10 people.
==See also==
* Dot E Creator Contest (Japan) | elude visibility
Dot Hack G.U. Vol. 3: Redemption (Jun 4, 2007 prototype)

A prototype of Dot Hack G.U. Vol. 3: Redemption for the PlayStation 2.
==Notes==
* No obvious visible differences
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
.hackGUVol3Preview_title.png
==Origin==
PS2 - .hack GU Vol 3 Preview.jpeg|Disc front.
PS2 - .hack GU vol. 3 Preview copy 2.jpeg|Disc front (copy).
==Files==
==Acknowledgments==
A huge thanks to Nex for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Dot Hack Part 1: Infection (May 15, 2002 prototype)

A prototype of Dot Hack Part 1: Infection for the PlayStation 2.
==Notes==
* Text formatting differences and small changes (e.g. punctuation)
* Missing certain mail and board posts
* Different items received from some treasure chests
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
hackvol1e32002_title.png
==Origin==
PS2 - .hack vol 1 E3 2002.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to GopherGirl, Nex for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Dot Hack Part 3: Outbreak (Apr 18, 2003 prototype)

A prototype of Dot Hack Part 3: Outbreak for the PlayStation 2.
==Notes==
* No obvious noticable differences
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
dothack341803_title.png
==Origin==
PS2 - dot Hack vol 3 4-18-03.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Nex for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Dot Hack Part 3: Outbreak (May 29, 2003 prototype)

A prototype of Dot Hack Part 3: Outbreak for the PlayStation 2.
==Notes==
* Almost completely matches the final US build. The only change is in STREAM\STRSUBE.BIN where it seems a newer version of the file was used in this build for some reason.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
DotHackPt3-May29Review-1.png|Title screen
DotHackPt3-May29Review-2.png|Gameplay
DotHackPt3-May29Review-3.png|Gameplay
DotHackPt3-May29Review-4.png|Gameplay
DotHackPt3-May29Review-5.png|Gameplay
DotHackPt3-May29Review-6.png|Gameplay
==Origin==
PS2 - .hack Outbreak Part 3 Review Copy 06-05-03.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw and Hwd45 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Double D Dodgeball (Mar 10, 2008 prototype)

A prototype of Double D Dodgeball for the Xbox 360.
==Notes==
* Predates the final build by over a month.
* Original filename: Double D Dodgeball [584108EF].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Double Dragon (NES prototype)

An early prototype of Double Dragon for the Famicom. It was released by Skrybe on Jul 05, 2007.
==Notes==
* Free Play is enabled.
* If left alone on the title screen the game will start a unfinished attract mode. It isn't programmed to show gameplay and the player won't move. Eventually the player will die and it will go into Game Over mode, only to boot back into level 1.
* No shoulder toss throw.
* Abilities and special moves awarded at different star levels.
* Can sometimes fight more than 2 enemies at once.
* Can skip levels by pressing Start.
* Some palettes are different.
* Unfunctional elevator shaft in the section by right wall in the first level is blocked. In the final game the player can actually walk up the shaft.
* Extra Rock in level 3.
* Double cave doors in level 3 lead to different places. Left door proceeds and right door leads inside but at the end it will loop back outside to the cavern entrance.
* Final level 3 exit won't open but can still be entered, regardless.
* Extra rock on top of mountain in level 4.
* Double doors in level 4 lead to different places. Left door proceeds and right door leads to the previous level.
* Jimmy Lee is no longer the final boss, the game ends with the defeat of Willy.
==Screenshots==
DoubleDragon_01.png
==Origin==
DoubleDragon NESproto cart.jpg|Cartridge
==External Links==
*Listing on Skrybe's website
*Discussion thread on Lost Levels