nyuuzyou/wikis huggingface dataset:
Dalaam

Dalaam, referred to as Ramma in Japan ( Ramma) is a town in EarthBound. It is located in the Far East of the other locations Ness has visited, in the Chommo region. Dalaam is the hometown of Poo, one of the people accompanying Ness on his adventure.
==Overview==
Dalaam is on the mountains which rise high above the clouds and in the sky of the Chommo region. At the top of the mountain is Poo's palace. It has only one business in it due to it being quite small compared to the other towns in the game. South eastern area is the Place of Nothingness, in which Poo undergoes his Mu Training. In the south west is the cave which leads to Pink Cloud, one of Ness's Sanctuaries.
==Role in EarthBound==
Dalaam is first visited after the scene where Ness and his friends eat the Magic Cake. At this moment, Poo is undergoing the last step in his training, which is to complete his Mu Training. Once he completes it, he teleports to Ness in Summers to join the adventure.
They later return to Dalaam in order to obtain the melody from Ness's sixth Your Sanctuary location, the Pink Cloud. However, when Ness and his friends try to get into the entrance, it is obstructed by three rabbit statues at first. Therefore, he needs to get the Carrot Key first from the fifth Your Sanctuary location in a chest there to remove them. Afterwards, they can enter the cave to reach Pink Cloud.
 
==Businesses==
===Dalaam Restaurant===
The Dalaam Restaurant is located in the South-West of Dalaam.
==Trivia==
*The melody to Dalaam's theme is taken from one of Keiichi Suzuki's earlier songs, called "Words, Colors, Noise, and Booms" from his album , which was released in 1991, predating EarthBound by three years.EarthBound Central:The Origin of Dalaam's Music!Keiichi Suzuki: Solo Discography
==References==
Dali's Clock

Dali's Clock is a type of enemy in EarthBound. They only appear in Moonside, and very rarely inside Dungeon Man. Dali's Clock appears as a melted clock. The basis for the Dali's Clock enemy comes from Salvador Dali's famous painting The Persistence of Memory, which is well-known for including clocks with melted faces.
During its "freeze you in time" attack, the game pauses the background music; the Dali's Clock is the only enemy that can cause this effect.
|-
|}
==EarthBound Player's Guide description==
"Dali's Clock may look twisted, but it freezes time and stops your attacks. Use Hypnosis to slow it down."
Dangerous Guys

Dangerous Guys is a battle theme that appears in Mother 3 appearing as the 29th song in the Sound Player. It is a slow tempo theme consisting mostly of percussion, with the main melody consisting of synthesizers, trumpets and saxophone.
The harder version of the song is More Dangerous Guys, with the differences appearing at approximately 0:14, 0:26, 0:40 and 0:51, where the song's rhythm becoming slightly faster, while looping at 0:20 instead of 0:15.
==Enemy list==
The following enemies use Dangerous Guys as their battle theme:
*Yammonster
*Baked Yammonster
*Parental Kangashark
*Frosted Bun
*Mrs. Lava
==See also==
*More Dangerous Guys
*List of Mother 3 enemies by battle song
 
Category:Music
Dark Dragon

The Dark Dragon is an almighty being that sleeps under the Nowhere Islands in Mother 3.
==In Mother 3==
It is an important key to the plot, being a dragon that obeys the commands of the one who pulls the needles that are keeping it sleeping. However, the only people with the ability to pull the Needles are those who have learned PK Love, an ability exclusive to Lucas and the Masked Man. 
Although the Dragon is not fully seen, it is said to be as big as the main island, and sleeping under it. After the final needle is pulled, a huge black creature is seen rising from the ground. The Magypsies placed the Seven Needles into parts of the dragon to cause it to fall into a deep sleep, so each needle is spread all across the islands, each being closely guarded.
As part of the story, it is said that it was the Dragon that protected the island from the fate of the earth, and it lived in harmony with the Magypsies.
===Memo ===
"It is said that once the Dark Dragon awakens, the world will perish... Is it really wise to continue pulling the Needles like this?"
Category:Mother 3
Darkness

Darkness is a PSI technique, introduced in Mother, where only Ana can learn it. This PSI blinds one enemy, lowering its accuracy. In future titles, PK Flash is the replacement to this, blinding enemies by making them cry uncontrollably, while also implementing other status ailments to it.
The Flashdark item found in Queen Mary's Castle is similar to this technique, but doesn't cost PP and can be used indefinitely.
==In Mother==
|}
Death Desert

Death Desert is a region in Mother 3, accessible only in Chapter 3. Salsa is first seen here, where he is forced to do Fassad's bidding after the Pigmask Army captures his girlfriend.
==Overview==
The desert is not very large compared to other locations. The starting point is in the northernmost part of the desert near the oasis. Wan Sum Dung is located here, who upon being given dung will give EXP points to Salsa. From there there is a path leading south to another open area with several branching paths. One of the paths will lead up north to the northern section of the desert with a white dome, being the entrance to the Candrum Underpass.
==History==
The chapter begins with Fassad kicking Salsa out of the Mother Porkship. Salsa is forced to follow his commands and do tricks to add to their guise as a performance duo in return for his girlfriend, Samba's safety. Using the Punishizer to reinforce his dominance over Salsa, Fassad escorts him through the desert. At the ends of the desert, the two find the entrance to the Candrum Underpass, guarded by the Cactus Wolf. After defeating the Cactus Wolf, the two enter the Candrum Underpass, rendering the desert inaccessible for the remainder of the game.
==Items==
==Enemies==
|}
==Gallery==
DeathDesertStart.png|Starting Area of Death Desert
DeathDesertMap.png|Map of the area
Category:Mother 3 locations
Debug Room

The debug room is an area in Mother 3, inaccessible in normal gameplay. It is used to easily modify and check things, originally used by the developers, and was left in the game. However, some actions do not function properly, such as the chapter and event jumps.
==Uses==
===Top row===
*Two Mr. Saturns allows the player to jump to specific chapters.
*Flint, Duster, Salsa, Lucas, a Clayman, Ionia, a Mecha-Porky and Hinawa allow the player to jump to specific events in chapters (see below).
*Examining the phone allows the player to set Lucas and Kumatora's age from kids to adolescents, and vice versa.
===Bottom row===
*A Pigmask allows the player to toggle party members.
*A Pigmask Captain allows the player to change the party's levels, either individually or everyone's at once.
*A Navy SQUEAL fills the party's inventory completely with Nuts
*A Pigmask Major allows the player to view different fade effects for testing.
*A Pigmask Colonel toggles all the memo and map flags.
*Hinawa allows the player to save.
*Selecting "CAST" views the cast and staff credits.
*A Firefly resides in the corner, presumably used for battle testing.
===Chapter events===
Chapter 	Events
Chapter 1	Alec's HouseFlint's HouseFirey ForestRest at InnAt CliffEnter DusterTwins FoundIn JailTo Alec'sDrago Plateau
Chapter 2	Wess's HouseOsohe CastlePoltergeistNoble SpittoonOsohe AgainWess's DanceEgg of LightWashed Up
Chapter 3	From DesertPork BeanCemeteryHappy SalesBox DeliveryTo CastleBack to InnKumatora HelpsForest
Chapter 4	Flint's HouseCross RoadFactoryRopewayViolet's RoomLucky's RoomBon Voyage
Chapter 5	Unknown ValleyClay FactoryHighwayDumpThunder TowerKing's RoomGeneratorTower Top
Chapter 7	Nursing HomeAeolia's HouseCourtyardCemeteryCross RoadStumble PassIonia's HouseChupi Temple
Chapter 8	Inside LimoNPC ArrivalArcadeSewers24 F ReunionTo 100 FGame 1Game 2Game 3NK CyborgMecha-PorkiesFinal Needle
Category:Game mechanics
Deep Darkness

Deep Darkness is a swampy location in EarthBound, located in the Chommo region south of Scaraba.
==Overview==
Deep Darkness is accessed by heading south from the Scaraban desert using Dungeon Man's yellow submarine. The swamp is first entered from the north, where there are small business. A thick darkness surrounds the swamp, as such the Hawk eye is essential for getting through the Deep Darkness. Access to the inner parts of Deep Darkness is from the east, which then goes south then continues west in a zig-zag pattern. At the south western end the path begins to go north, before looping east then west to the end.
Some parts of Deep Darkness are deep enough that walking in them makes party members lose HP for lack of oxygen. Because of the difficult conditions, Deep Darkness is mostly uncivilized. The only ones who live there are the Tenda tribe living in Tenda Village at the end of the swamp.
==Role in EarthBound==
After traveling underwater via the yellow submarine, Ness and his friends Paula and Jeff arrive in Deep Darkness. Because of the darkness, they need to use the Hawk Eye to travel through the swamp.
Along the way they meet Master Belch, who is now stronger and changed his name to Master Barf. During the fight, Poo arrives with his newly-learned PSI attack PK Starstorm, raining down stars and finishing Master Barf off once and for all. Finally, they reach the end of Deep Darkness and arrive at Tenda Village.
==Shops and businesses==
===Businessman===
===Arms dealer===
==Items==
===Magic truffle locations===
There are five Magic truffles which can be found using the Piggy nose:
==Enemies==
|}
Defend

Defend, also known as Guard (Japanese: Guard) is a battle command appearing in all three games in the Mother series.
==In EarthBound Beginnings==
In Mother, the Guard command halves all damage from both physical- and PSI-based attacks, at the expense of not moving for that turn. The effect stacks with PSI Shield and defensive equipment. All playable characters and some enemy characters can use the Guard command.
==In EarthBound==
In EarthBound, the Defend command halves only physical damage, and even then, some physical attacks are unaffected. However, it has a new usage: guarding slows the scrolling HP meter until the turn is over. All playable characters and some enemy characters can use the Defend command. Ranged weapons, such as yo-yos and slingshots, bottle rockets, and other explosives are unaffected by this command.
==In Mother 3==
The Defend command remains relatively unchanged from EarthBound.
Category:Game mechanics
Defense Down

Defense Down is a PSI technique, introduced in Mother. It decreases an enemy's Defense by 1/16th (6.25%) each time it is used until the target's defense is reduced to 3/4ths. Duster's Tickle Stick causes a comparable effect.
==In Mother==
|-
|}
==In EarthBound==
|-
|}
*For playable characters, the chance to avoid Defense Down is Luck/80. It will always fail if used on an NPC.
==In Mother 3==
|-
|}
Defense spray

The Defense Spray is a battle item in EarthBound and Mother 3. In EarthBound only it has an upgraded form known as the Defense Shower. In EarthBound they can be repaired from the Broken spray can and Broken trumpet respectively.
In Mother 3 it has an offensive counterpart in the Offense Spray.
==Usage==
When used in battle, the Defense Spray will raise the defense for one party member. It can be used multiple times in a single battle for a larger defensive boost. The Defense Spray can only be used for one battle.
The Defense Shower in EarthBound has the same effect, except it applies the defense boost to the entire party and can be used an unlimited amount of times.
==Prices==
===Defense Spray===
|}
===Defense Shower===
|}
==In-game description==
===Defense Spray===
====EarthBound====
====Mother 3====
===Defense Shower===
==Where to obtain==
===Defense Spray===
|}
===Defense Shower===
|}
==Gallery==
DefenseSpray.png|In-game sprite of the Defense Spray from Mother 3
==See also==
*Offense Spray
Category:EarthBound items
Category:Mother 3 items
Category:Battle items
Dentures

The Dentures is an item in EarthBound Beginnings. They belong to an old man living in the Mislay Triangle who is said to have not had a cold in the last 300 years.
==Usage==
Upon returning the dentures to the old man inside his house in the Mislay Triangle, he reveals Ninten about his secret of avoiding colds, which is revealed to be thanks to the use of Mouthwash. He will then fill the entire inventory of Ninten and his friends with Mouthwash, which later on can be purchased from a young boy in the house for 10 each.
==Prices==
|}
==In-game description==
==Where to obtain==
|}
==Artwork==
Dentures.jpg|Artwork of the Dentures from Mother's strategy guide.
Category:Miscellaneous items
Department store

Department stores, sometimes formatted as Dept. store, are shops commonly appearing in EarthBound Beginnings and EarthBound. They sell various items, including medicines, food, weapons, armors, miscellaneous goods, and teddy bears. They generally have an ATM on the first floor, as well as a payphone, which costs one dollar per use.
==In EarthBound Beginnings==
In EarthBound Beginnings, department stores are the main places where the player can buy the necessary adventure items like healing items, medicine and weapons, they are divided into multiple floors specializing in different items. The bottom floor always includes an ATM and a payphone, and the clerk at the counter allows Ninten's party to sell unneeded items, while the upper floors vary depending on the town. Department stores are marked by a blue sign.
The Podunk department store is vital to finish the game, as the pet store there sells the Canary Chick belonging to Laura, who bears the second melody. All major towns have a department store, while smaller towns such as Snowman instead have a simple shop with a smaller selection of items, similar to drug stores in the second game. Department stores can be found in the following towns:
*Podunk
*Merrysville
*Reindeer
*Ellay
==In EarthBound==
There are only two department stores in EarthBound; Twoson's Department Store, and Fourside's Grand Department Store, which plays a major role in the game. Drug stores found in smaller towns serve a similar purpose, with a much smaller selection. Like the first game, the first floor has a payphone and ATM in both towns' department stores. The other floors in Twoson's contain a bakery, burger shop, tool shop and drugstore, and Fourside's has a seasonings stand, arms dealer, sports shop, and toy shop in addition to the stores found in Twoson.
The Fourside Grand Department Store serves an important purpose in the story, as during a blackout Paula is kidnapped while exiting the store on the first visit, then Ness battles the Department Store Spook on the top floor.
==Trivia==
*The Merrysville Department store was altered in the English release and Mother 1+2 to accommodate the . The originally sold there can instead be obtained from a man outside after taking his survey.
*The Fourside Grand Department Store was originally intended to appear in the background of the revamped stage in Super Smash Bros. Ultimate. However, it is absent in the final release.
Category:Locations
Category:EarthBound Beginnings locations
Category:EarthBound locations
Category:Game mechanics
Dept. Store Spook

Dept. Store Spook is an enemy in EarthBound, being the boss of the Fourside department store power outage debacle. It is a light green squid-like enemy resembling the various Mook enemies. It is capable of using many PSI techniques. Defeating it will result in the Fourside department store being restored.
|-
|-
|-
|-
|}
==EarthBound Player's Guide description==
"After the alien hits the lights and captures Paula, head to the fourth floor to fight the green fiend. It uses Fire, Freeze and Brain Shock. You should use Jeff's Bottle Rockets."
it:Dept. Store Spook
Desert Cactus

The Desert Cactus"Desert Cactus so alone, every night his sad, sad tone." -Bard appears in EarthBound Beginnings as a cactus which unlike any other, has a face. It appears in the west of Yucca Desert. Checking the Cactus reveals that a voice is speaking into Ninten's mind. If he uses Telepathy, the Cactus will sing the fifth melody.
The Cactus's importance is hinted at by the first and least expensive plane flight available in Yucca Desert, as the plane will circle around the Cactus to draw attention to it.
==References==
Desert Wolf

::Not to be confused with the Cactus Wolf.
The Desert Wolf is an enemy in EarthBound, which can be found in the Dusty Dunes Desert. It resembles a drooling wolf with brown fur, which presumably has adapted to the environments of the desert; its overworld sprite, however, is the same to that of the Runaway Dog. It either appears by itself, with a Bad Buffalo or a Crested Booka.
|-
 
|-
 
|}
==EarthBound Player's Guide description==
"The lone lobo attacks ferociously, but you can stun him with Paralyze."
Diamond

:This article is about the item known as the Diamond. For other uses, see Diamond (disambiguation)
The Diamond is a key item in EarthBound. It is used to pay off the Runaway Five's dept at Topolla Theater.
==Usage==
The Diamond is obtained from George Montague on the roadway outside of Fourside after clearing out the Guardian Diggers in the Gold Mine. It is used to pay off the debt of the Runaway Five at the Topolla Theater by giving it to Miss Fake. Despite it being worth massive amounts of money, the diamond's discoverer appears to be massively disappointed that he did not find gold.
==Prices==
|}
==In-game description==
===EarthBound===
==Where to obtain==
|}
Category:EarthBound items
Category:Key items
Diamond Dog

Diamond Dog is the second form of Carbon Dog. It appears when Carbon Dog's HP goes below a certain amount. Diamond Dog has higher defenses and offense than Carbon Dog, but its guts stat is lower; it can also use some PSI abilities. Diamond Dog begins the battle with a Shield β already active, so any physical damage will be reflected back at the party at first. The boss has two different biting attacks, one stronger and one weaker, but they both have the same description. As its name implies, Diamond Dog is capable of Diamondizing party members. Once it has been defeated, Ness is finally able to complete the Sound Stone's melody and enter .
|-
|-
|-
|-
|-
|}
==EarthBound Player's Guide description==
"Carbon Dog becomes Diamond Dog after taking damage of several hundred HP. Now it's your turn to suffer. DD is hard. Use Multi-Bottle Rockets right away before it puts up its counter shield. Also use shield killer."
==Gallery==
Clay ddog.png|Clay model of the Diamond Dog.
Category:Sanctuary Bosses
Dinosaur Museum

The Dinosaur Museum is a location in Fourside in EarthBound. It's located near the park in the center of Fourside. It has large dinosaur bones on display. However, they are all replicas;"The Dinosaur Museum doesn't have any real dinosaurs... They're all replicas. I'm sure everyone knows that. If you still want to go see the dinosaurs, pay 5 dollars apiece for the entrance fee. Is that okay?" - NPC not many people visit it,"I'm so happy there are some visitors today. These days, few people come here. ...I'm Mr. Spoon, the academic researcher." - Mr. Spoon possibly because of this. The museum is managed by Mr. Spoon, and the price for entry is 5 per person.
==In EarthBound==
During the events of the game, Mr. Spoon makes a signifficant discovery and attempts to call Mr. Fork about it. However, instead Ness answers the phone and arrives at the museum. Mr. Spoon then agrees to allow Ness to enter the backroom if he is given Venus's autograph.
Aften giving Mr. Spoon the autograph, Ness is let in and told about the discovery at the end of the sewers, which happens to be one of his sanctuaries. He is also warned about a huge rat before being let in to reach the sanctuary.
The museum also appears in Moonside, though it doesn't serve any purpose in the story.
==In the series==
The Dinosaur Museum makes an appearence in the stage in Super Smash Bros. Melee and Super Smash Bros. Ultimate as the leftmost building. The museum is much taller than it is in EarthBound and in a different location. The museum appears to be being renovated based on the back of it being under construction, and the crane controlling the soft platform above it.
==References==
Dogfish

Dogfish are enemies in Mother 3. They sometimes jump out of the pond near the Club Titiboo Ropeway. In-battle, they tend to use PK Freeze. A tougher, rarer variant is the Top Dogfish. They are very weak to PK Thunder, Paralysis, and bombs.
|-
|-
|-
|-
|}
==Battle Memory description==
"Startling when it suddenly jumps out from the lake. Its talents include underwater sit and underwater shake."
Doggy Biscuit

The Doggy Biscuit is a recovery item found in Mother 3. It is a bone-shaped cookie which restores HP for dogs.
==Usage==
When eaten by Boney, he will recover approximately 60 HP. For any other party member, it will replenish only 6 HP.
A stray dog on the Highway will request a Doggy Biscuit. If given one, he will give a Pencil Rocket as thanks.
==Prices==
|}
==In-game description==
==Where to obtain==
|}
Category:Mother 3 items
Category:Recovery items
Doll

The Doll (also known as the Cupid-Doll; Cupid Doll) is the first Boss in EarthBound Beginnings, and resembles an ordinary baby doll that has been brought to life during the odd circumstances in the game, when a poltergeist appears in Ninten's house. It can be seen floating around in Mimmie's room and is presumably one of her toys. It can be the second enemy which Ninten fights against in the game if the player chooses to directly go into her room after fighting the first Lamp in Ninten's room; if he however chooses to enter Minnie's room first, he will meet yet another lamp. The doll is vital to defeat as it possesses the first melody, which is essential to receive plotwise.
It is generally considered easy to defeat because of its low stats and lack of varying attacks, which likely is due to it being one of the earliest enemies in the game. Ninten's limited amount of attacks at this point makes the fight quite repetitive as only one offensive attack is available for use, it is however sufficient to defeat the enemy.
After defeating the doll, the player can check the doll and receive the melody.
|}
EBB Doll Model.png|The Doll model.
==Trivia==
*The Doll is one of the few enemies in EarthBound Beginnings with an overworld sprite.
*The Doll appears to be heavily based off of the world-famous .
it:Doll
Doll (unused enemy)

The Doll is an unused enemy in Mother, sharing its name pointer data with the used Doll enemy. It resembles a pillow, and was likely to be used in the beginning of the game, when Ninten's house was under attack by a poltergeist. Unlike a used enemy, using the Check command will not give a description of the enemy, instead only listing its Offense and Defense stats. When in battle, they only use basic attacks, and when defeated, they "Don't move anymore," a text string shared with the similar Lamp and Doll enemies. In the Mother 1+2 version of the game, while it has its own name pointer and a pointer for its Check description, they are both blank. Because palette data is stored with the encounter group rather than the enemy itself, the enemy has no colors matched to it.