Wario-Man

Wario-Man (, Warioman) is Wario's Final Smash which has him transform into Wario-Man, his costumed alter-ego from and , by eating bad garlic. In Super Smash Bros. Brawl and Super Smash Bros. 4, Wario-Man can be freely controlled, moving and attacking normally with a moveset similar to Wario's. In Super Smash Bros. Ultimate, the player initiates a rush forward, which can trap opponents and trigger a single flurry of blows with comical effects before the Final Smash ends.
==Overview==
===In Brawl and Smash 4===
In Brawl and Smash 4, Wario takes a bite of garlic and turns into Wario-Man while laughing. The transformation is somewhat similar to Bowser's. During the Final Smash, all of his moves are upgraded greatly, being extremely fast and strong and having decreased ending lag. All of his throws are able to KO opponents above 70%. Wario-Man's attacks deal more damage and knockback, and he's virtually invincible, which even includes being immune to footstool jumps. However, he can still be affected by Brawls random tripping, take damage by eating explosive items or going off-screen, and be affected by size changing items, such as the Super Mushroom and Poison Mushroom. Also, Wario-Man is unaffected by Metal Boxes.
Wario-Man's mobility is also increased greatly, enabling him to run just as fast as Sonic the Hedgehog, and he has the highest air speed of any fighter in Brawl. In Super 4, Wario-Man's mobility remains mostly unchanged, but his status as the fighter with the fastest air speed is given to Giga Mac instead.
All of Wario-Man's aerial attacks, except his down aerial, cause him to gain altitude without entering helpless mode, giving him unlimited recovery. This also means that Wario-Man can easily perform both Hyrule Jumps. However, since his aerials make him gain altitude in a set path, an effective wall of pain is not possible. All of his aerials can be strung together for a rather ridiculous-looking upward movement.
Wario Waft charges faster, and a fully charged Wario Waft from Wario-Man can deal one-hit KOs under normal circumstances, though the half charge one is unaffected. His bike becomes so fast that it can outrun the cars in Big Blue, and must be jumped off almost immediately to avoid self destructing on smaller stages. Additionally, Wario's Corkscrew deals electrokinetic damage to any fighter it hits.
Once the duration of the Final Smash is up, Wario-Man will spin in place while surrounded by a ball of light, causing him to revert back to Wario. Immediately after transforming back, Wario will perform an animation, during which he is briefly intangible. On the ground, Wario will get up and brush dirt off himself, and in the air Wario will spin in place while posing with his mouth open. In Brawl, Wario will make a loud, echoing "Oooooh..." right after transforming back, while he stays silent in Smash 4.
It is interesting to note that Wario-Man's moves that normally can only be used once can be used again when he transforms back into Wario. For example, if Wario-Man does a Corkscrew and then transforms back into Wario in mid-air, it's possible to Corkscrew a second time without touching the ground. Also, if Wario-Man transforms back into Wario while wielding a or a Golden Hammer, the Hammer will restart its process over again, allowing the player to double the amount of time they can use the hammer. Occasionally, because the process restarts itself, the player may end up getting a headless hammer or a squeaky Golden Hammer afterwards.
The transformation lasts for 16 seconds in Brawl and 12 seconds in Smash 4.
===In Ultimate===
In Ultimate, the move has Wario charge forward after eating the garlic. If the rush connects, a cutscene plays where he turns into Wario-Man and unleashes a barrage of attacks accompanied by comical text and effects, ending with a fart that launches up to three trapped opponents (the initial hit loses its hitbox upon hitting the third opponent, but more opponents can be hit if struck at the same time, although only the first three hit will be affected by the cinematic). The Ultimate version of Wario-Man joins all former "transformed moveset" Final Smashes (such as and Giga Mac) in losing its player-controlled moveset in favor of a quick attack that returns players more promptly to normal gameplay.
==Instructional quotes==
==Changes from Wario in Brawl==
Besides a few very minor nerfs, Wario-Man outclasses Wario in every single regard and is considered one of the best final smashes in Brawl.
===Attributes===
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===Ground attacks===
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===Aerial attacks===
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===Throws/other attacks===
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===Special moves===
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==Changes from Brawl to Smash 4==
Wario-Man received a mix of buffs and nerfs from Brawl to Smash 4 but was nerfed overall.
===Attributes===
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===Ground attacks===
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===Aerial attacks===
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===Smash attacks===
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===Throws/other attacks===
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===Special moves===
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==Moveset==
===Super Smash Bros. Brawl===
 	 	Name 	Damage 	Description
Neutral attack 	Neutral attack 	 	4% 	A left hook, then right hook. Can easily rack up damage due to its lightning-fast speed and the fact the Wario-Man moves forward with every punch. These two properties can lead to an incredibly swift and effortless zero-death combo with Wario-Man's forward tilt as the coup de grâce.
Neutral attack 	Neutral attack 	 	4% 	A left hook, then right hook. Can easily rack up damage due to its lightning-fast speed and the fact the Wario-Man moves forward with every punch. These two properties can lead to an incredibly swift and effortless zero-death combo with Wario-Man's forward tilt as the coup de grâce.
Forward tilt 	↗ 	 	17% 	Wario-Man swings his right fist in a circle then thrusts it forward. Has great range and can be used in rapid succession.
Forward tilt 	→ 	 	16% 	Wario-Man swings his right fist in a circle then thrusts it forward. Has great range and can be used in rapid succession.
Forward tilt 	↘ 	 	15% 	Wario-Man swings his right fist in a circle then thrusts it forward. Has great range and can be used in rapid succession.
Up tilt 	Up tilt 	 	15% (clean), 12% (late) 	Wario-Man raises both hands above his head, raising the roof. Can be used in rapid succession like his forward tilt.
Down tilt 	Down tilt 	 	9% 	Wario-Man stabs his index finger at the ground in front of him. Very quick.
Dash attack 	Dash attack 	 	12% 	Wario-Man trips and falls flat on his face, sliding a small bit. Hits longer than one might expect it to, lasting through the time Wario-Man lies on the ground. Can be interrupt be the last hit occurs.
Forward smash 	Forward smash 	 	 	Wario-Man performs his trademark Dash Attack, from the Wario Land games and Wario World. Extremely fast and rockets Wario-Man forward. Despite Wario-Man being invincible, it retains normal Wario's super armour and transcendent priority.
Up smash 	Up smash 	 	(hits 1-5), (hit 6) 	Head grows as Wario-Man spins, hitting multiple times with the head. Best used for DACUS and has a vacuum effect.
Down smash 	Down smash 	 	 	Wario-Man spins on the ground, bashing foes with his head. Can be interrupted in the middle of the second hit.
Neutral aerial 	Neutral aerial 	 	15% (clean), 11% (late) 	Accompanied by a gradually lowering sound of falling, Wario-Man extends his hands and fingers, then spins in place. A quick move to use in the air. Gives Wario-Man the most height compared to his other aerials.
Forward aerial 	Forward aerial 	 	15% (clean), 11% (late) 	Sticks his foot a short distance forward. Fast and lasts a long time. Best used for "Wall of pain"-style attacking. Useful for momentum cancelling and edgeguarding. Spamming the move will make Wario-Man move fly forward
Back aerial 	Back aerial 	 	15% (clean), 11% (late) 	Throws his head backwards, hitting foes with it. Spamming the move will make Wario-Man move fly backwards.
Up aerial 	Up aerial 	 	18% 	Wario-Man claps above his head with both his hands and feet. Very quick start-up, high knockback, can KO easily with low delay. The hitbox covers his whole body, even where he doesn't clap and has a slight horizontal disjoint. This is a great move to use on floaty characters with poor aerial defense. Spamming the move will make Wario-Man move fly upward.
Down aerial 	Down aerial 	 	13% (hit 1), 10% (landing) 	Wario-Man turns upside down and spins, drilling with his head. The attack is a meteor smash but makes Wario-Man fall extremely fast and can potentially cause an SD.
Grab 	Grab 	 	— 	
Pummel 	Pummel 	 	3% 	Pokes his opponent in the torso.
Forward throw 	Forward throw 	 	15% 	Wario-Man spins the foe around thrice and throws them forward. Identical to and 's back throw, except the spun opponent doesn't hurt other foes. Based on the seen in Wario World.
Back throw 	Back throw 	 	2% (hit 1), 15% (throw) 	Wario-Man throws opponent behind him and hits them with his butt while posing.
Up throw 	Up throw 	 	4% (hit 1), 13% (throw) 	Wario-Man throws opponent into the air and jumps up, headbutting them.
Down throw 	Down throw 	 	4% (hit 1), 13% (throw) 	Wario-Man throws the victim on the ground and sits violently on top of them, who is then knocked behind Wario. Bystanders are meteor smashed.
Floor attack (front)	Floor attack (front)	 	10% 	Wario-Man gets up and pokes both forwards and backwards.
Floor attack (back) 	Floor attack (back) 	 	10% 	Wario-Man spins around with his fist extended.
Floor attack (trip) 	Floor attack (trip) 	 	10% 	Wario-Man thrusts his fists in front of him, then kicks his legs behind him.
Edge attack (fast) 	Edge attack (fast) 	 	10% 	Wario-Man crawls up the ledge and flips onto his back, attacking with his head.
Edge attack (slow) 	Edge attack (slow) 	 	10% 	Crawls up the ledge and slides his finger across the ground. Similar to his down tilt.
Neutral special 	Neutral special 	Chomp 	2% (bite), 10% (throw), 13% (eating an explosive) 	Wario-Man opens his mouth and bites the opponent once before spitting them out. Can rack up more damage compared to Wario's version.
Side special 	Side special 	Wario Bike	13% (ride) 	Wario-Man gets on his bike and drives around. Dangerously fast and must be used with caution on stages that are small or have little standing ground.
Up special 	Up special 	Corkscrew 	14% (hits 1-2) 	Wario-Man leaps into the air while spinning. The aerial version covers much more vertical distance and both hits deal electric damage.
Down special 	Down special 	Wario Waft	0% (no charge), 8% (slightly charged), 19% (mostly charged), 50% (fully charged clean), 20% (fully charged late)	Wario-Man unleashes a gigantic fart on his foes. Charges extremely fast, with the uncharged fart stunning opponents, and the fully charged version being a one-hit KO.
===Super Smash Bros. 4===
 	 	Name 	Damage 	Description
Neutral attack 	Neutral attack 	 	4% 	Wario-Man steps forward and delivers a downwards punch followed by an uppercut. Can easily rack up damage due to it's lightning-fast speed and the fact the Wario-Man moves forward with every punch. These two properties can lead to an incredibly swift and effortless zero-death combo with Wario-Man's forward tilt as the coup de grâce.
Neutral attack 	Neutral attack 	 	4% 	Wario-Man steps forward and delivers a downwards punch followed by an uppercut. Can easily rack up damage due to it's lightning-fast speed and the fact the Wario-Man moves forward with every punch. These two properties can lead to an incredibly swift and effortless zero-death combo with Wario-Man's forward tilt as the coup de grâce.
Forward tilt 	↗ 	 	17% 	Wario-Man swings his right fist in a circle then thrusts it forward. Has great range and can be used in rapid succession. Can also be angled.
Forward tilt 	→ 	 	16% 	Wario-Man swings his right fist in a circle then thrusts it forward. Has great range and can be used in rapid succession. Can also be angled.
Forward tilt 	↘ 	 	15% 	Wario-Man swings his right fist in a circle then thrusts it forward. Has great range and can be used in rapid succession. Can also be angled.
Up tilt 	Up tilt 	 	15% (clean), 12% (late) 	Wario-Man raises both hands above his head, raising the roof. Can be used in rapid succession, much like his forward tilt.
Down tilt 	Down tilt 	 	9% 	Wario-Man stabs his index finger at the ground in front of him. Obscenely fast, and can be used in conjunction with his other two tilts.
Dash attack 	Dash attack 	 	14% 	Wario-Man trips and falls flat on his face, sliding a small bit. Hits longer than one might expect it to, lasting through the time Wario-Man lies on the ground. Can be interrupted before Wario-Man gets up.
Forward smash 	Forward smash 	 	 	Wario-Man winds back greatly with his fist, and delivers an enormous backhanded punch. Can be interrupted the moment after Wario-Man unleashes the punch.
Up smash 	Up smash 	 	 	Wario-Man performs a hard-hitting headbutt. Can be interrupted the after Wario-Man moves his head to the other side.
Down smash 	Down smash 	 	(clean), (late) 	Wario-Man spins on the ground, bashing foes with his head. Can be interrupted in the middle of the late hit.
Neutral aerial 	Neutral aerial 	 	16% (clean), 12% (late) 	Wario-Man spins in the air and crashes down with his arms and legs spread wide. Comes out very fast. Both hits can connect at low percents. Gives Wario-Man the most height compared to his other aerials.
Forward aerial 	Forward aerial 	 	16% (clean), 11% (late) 	Wario-Man poses and kicks his foot out in the air. Fast and lasts a long time. Best used for "wall of pain"-style attacking. Spamming the move will make Wario-Man move fly forwards.
Back aerial 	Back aerial 	 	18% 	Wario-Man throws his head backwards, hitting foes with it. Spamming this move will make him move fly backwards.
Up aerial 	Up aerial 	 	15% 	Wario-Man claps above his head with hands and feet. His second quickest attack behind only his down tilt, it can be interrupted almost immediately after the hitbox appears, making it easily spammable. Constantly using this move will make him slowly fly upwards.
Down aerial 	Down aerial 	 	15% (hit 1), 12% (landing) 	Wario-Man turns upside down and spins, drilling with his head. The attack is a meteor smash but makes Wario-Man fall extremely fast. Can potentially cause an SD, unless Wario-Man uses his other aerials to regain altitude.
Grab 	Grab 	 	— 	
Pummel 	Pummel 	 	3% 	Wario-Man pokes his opponent in the torso.
Forward throw 	Forward throw 	 	15% 	Wario-Man hits his opponent forward with his butt while posing. Extremely powerful, capable of KOing at the edge of Final Destination at around 45%.
Back throw 	Back throw 	 	15% (throw), 8% (collateral) 	Wario-Man spins the foe around thrice and throws them behind himself, damaging those who come in contact with the spin. Unlike normal Wario, Wario-Man's back throw is stronger than his forward throw, capable of KOing at the edge of Final Destination at around 40%. Based on the from .
Up throw 	Up throw 	 	4% (hit 1), 13% (throw) 	Wario-Man throws opponent into the air and jumps up, headbutting them. Has very high base knockback, and can KO at around 80%.
Down throw 	Down throw 	 	4% (hit 1), 13% (throw) 	Wario-Man throws the victim on the ground and sits violently on top of them. Wario-Man's weakest throw, KOing around 110%; however, if used right against an edge, it can meteor smash or stage spike the victim.
Floor attack (front)	Floor attack (front)	 	10% 	Wario-Man gets up and pokes both forwards and backwards.
Floor attack (back) 	Floor attack (back) 	 	10% 	Wario-Man spins around with his fist extended.
Floor attack (trip) 	Floor attack (trip) 	 	10% 	Wario-Man thrusts his fists in front of him, then kicks his legs behind him.
Edge attack 	Edge attack 	 	10% 	Wario-Man crawls up the ledge and flips onto his back, attacking with his head.
Neutral special 	Neutral special 	Chomp 	3% (bite), 10% (throw), 13% (eating an explosive) 	Wario-Man opens his mouth and bites the opponent once before spitting them out. Can rack up more damage compared to Wario's version.
Side special 	Side special 	Wario Bike	14% (damage varies on wheelie, turning, and slamming)	Wario-Man gets on his bike and drives around. Dangerously fast and must be used with caution on stages that are small or have little standing ground.
Up special 	Up special 	Corkscrew 	14% (hits 1-2) 	Wario-Man leaps into the air while spinning. The aerial version covers much more vertical distance. Unlike the standard version, it consists of two hits that deal electric damage, and can KO from ground level at 100%.
Down special 	Down special 	Wario Waft	50% (clean), 20% (late) (maximum charged) 	Wario-Man unleashes a gigantic fart on his foes. Charges extremely fast, with the uncharged fart stunning opponents, and the fully charged version being a one-hit KO.
==Trophies==
===In Super Smash Bros. Brawl===
===In ===
==Spirit==
Wario-Man also appears as a Legend-class primary spirit.
Wario-Man's Spirit Battle uses a puppet fighter and is fought on the WarioWare, Inc. stage. During the battle, Wario will receive a Sudden Final Smash and his FS Meter will quickly charge, referencing how Wario-Man serves as Wario's Final Smash.
No.	Image	Name	Type	Class	Slots	Base 	Max 	Base	Max 	Base	Max 	Ability 	Series
738	 	 	★★★★	3 	4015 	10039	2128	5321	1887	4718	No Effect	WarioWare Series	
==Origin==
Wario-Man originates from and , appearing as the alter-ego for Wario. In both games, once the player has beaten all of the microgame compilations from the other characters, the player unlocks Wario-Man's compilation. In WarioWare: Twisted, Wario transforms into Wario-Man after falling into 's invention: the , while in WarioWare: Touched! Wario transforms after consuming a rotten piece of garlic, later named in subsequent WarioWare titles, which inspired the animation of Wario-Man's transformation seen in Smash (minus the fact that he eats a regular head of garlic in Smash, as opposed to a mandrake). This "new character" then appears on the main menu with a brand new set of microgames available to attempt. Wario-Man's games were the last of its kind both times and were more challenging than the preceding games.
Through out multiple scenes in Twisted and Touched, Wario-Man exhibits some kind of superhuman abilities, such as the ability to fly, as well as having him say he is stronger and more resistant than before; however, most of his powers in Smash are more likely derived from typical superhero/super-villain powers in general comic books and other media. In addition, the stylized graphics seen in the version of his Final Smash in Ultimate are also derived from these kinds of media.
Even though Wario-Man is invincible in Super Smash Bros., he was actually shown to be harmed in the WarioWare games, such as being attacked by Orbulon's spaceship in Twisted and getting launched by a train in Touched.
==Gallery==
WarioMan.jpg
Wario Man Bike.jpg|Wario-Man possesses a Wario Bike so fast and uncontrollable that it can lead to a self-destruct.
Wario-Man5.jpg|Wario possesses the ability to "fly" by using his neutral aerial. Unlike other aerials, Wario can use this one the least to gain the most height.
Wario-Man SSB4.png|Wario-Man in .
SSB4 - Wario Screen-6.jpg|Wario-Man in .
WarioFinalSmash-Smash4WiiU.jpg|Wario-Man on Mushroom Kingdom U.
Wario SSBU Skill Preview Final Smash.png|Wario-Man as shown by the Move List in Ultimate.
WarioManUltimate.png|Wario hitting Mario with his Final Smash.
==Names in other languages==
==Trivia==
*Along with Wario's down tilt becoming much faster from Brawl to SSB4, Wario-Man's down tilt is arguably the quickest attack in the entire series (especially among moves requiring multiple button presses), with the entire move lasting just a fraction of a second.
*While normal Wario normally wears the Franklin Badge and on his nose, Wario-Man wears them on his stomach.
*Wario-Man is available as a separate character through hacking, although when he is KO'd, he reverts back into Wario. At the end of a match, the game will freeze if he has not reverted into normal Wario due to having no results screen animations. Once reverted, he will not be able to transform back into Wario-Man unless he uses the Smash Ball. The transformation will then function normally, reverting Wario-Man back into normal Wario after a period of time.
*For whatever reason, the speed multiplier of Training Mode does not affect how long (in real time) Wario-Man lasts. This also applies to Mega Lucario, but not Giga Mac.
**Oddly, as of Super Smash Bros. 4, while Giga Bowser's time limit is now based on the amount of frames that have played, Wario-Man's duration is still based on how many real time seconds have passed.
*In Brawl, when Wario-Man charges his smashes, they will make a sound effect different from regular Wario's charging sound effect.
*Wario's bike disappears upon the move's usage.
*In Brawl, whenever Wario-Man jumps from a ledge, he only jumps vertically with no horizontal momentum. This means that if he jumps from a ledge and the player does not press move left or right, he will grab onto the ledge again after he falls.
*In Brawl, size changing items affect Wario-Man's damage multiplier differently than with most other fighters. For an example, acquiring a Super Mushroom causes Wario-Man's direct attacks to deal around 1.8x their normal damage, instead of the usual 1.56x. He shares this trait with his regular version (), , , , , , , , , and .
*In Brawl, using a Smash Ball as Wario-Man (via playing as him through hacking) will revert him to normal Wario.
==See also==
*Undead glitch
==External links==
*Confirmation
Category:Stickers
Category:Spirits
Category:Trophies (SSBB)
Category:Trophies (SSB4-Wii U)
Category:Wario universe
Category:Characters
Category:Wario
Category:Wario (SSBB)
Category:Wario (SSB4)
Category:Wario (SSBU)
Category:Final Smashes (SSBB)
Category:Final Smashes (SSB4)
Category:Final Smashes (SSBU)