Samus (PM)

Samus is a playable character in the Brawl mod Project M. In Project M, her attributes have been restored to how they were in Melee, alongside considerable buffs and a slightly altered moveset that is accessible via her side taunt.
Samus ranks 27th out of 41 on the official tier list, near the top of the C tier. This placement is significantly lower than her Melee placement, where she is ranked 11th out of 26, however slightly higher than her Brawl placement, at 32nd out of 38.
 
 
==Attributes==
Samus is a heavy fighter who is unusually floaty, a characteristic defying those of her weight class. She utilizes a unique array of powerful projectiles in her arsenal, including Charge Shot beams, missiles, and bombs. Additionally, new to Samus's Project M iteration, using her side taunt allows her to switch between either fire and ice elements (with the former being default). This mechanic changes the elements of her forward smash, forward air, up smash, down tilt, and missiles (unusually, it does not change the element for her bombs), which allows Samus to utilize a new set of skills that players are able to use in strategic methods.
Samus does have her flaws, however. Despite being a heavyweight, Samus's vertical endurance is slightly below average due to her very slow falling speed (having the worst vertical endurance of the heavyweights); it also causes her to be easily juggled. Additionally, despite being floaty, Samus's recovery is below average should a few elements be absent, due to a relatively low air speed. Also, her recovery move, Screw Attack, offers very little horizontal and vertical distance (with the former especially occurring should Samus not gain any prior momentum, similar to 's Spin Attack from Brawl). Samus can, however, improve her recovery by using both her bomb recovery technique and grappling beam for a tether recovery in conjunction.
In addition, she has a below average aerial approach due to her low air and falling speed, resulting in Samus receiving a poor SHFFL, despite her aerials generally having little to no endlag in her aerial attacks.
==Changes from Brawl to PM==
Samus has received new tools in Project M, notably crawling, the addition of ice beam, and the ability to charge the Charge Shot while airborne.
===Aesthetics===
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===Attributes===
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===Ground Attacks===
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===Grabs and Throws===
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===Special Attacks===
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==Changes from PM to P+==
Jab1
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Forward Tilt
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Ice Down Tilt
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Ice Forward Smash
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Ice Up Smash
Initial sweet spot
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Ice Forward Air
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Standing Grab
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Grounded Up Special (Screw Attack)
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Down Special (Power Bomb)
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Other
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===Aesthetics===
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==Revisions==
===v3.01===
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===v3.5===
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===v3.6===
Beta
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Full
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==Moveset==
Up to date as of version 3.6.
 	 	Name 	Damage 	Description
Neutral attack 	Neutral attack 	 	3% 	A quick jab and then attacks with her arm cannon in a arc. The second hit can be easily shielded or shield grabbed, making it difficult to connect both hits.
Neutral attack 	Neutral attack 	 	7% 	A quick jab and then attacks with her arm cannon in a arc. The second hit can be easily shielded or shield grabbed, making it difficult to connect both hits.
Forward tilt 	↗ 	 	11% 	Does a spinning horizontal kick forward. Good for stopping ground approaches. This move can be angled up or down.
Forward tilt 	→ 	 	10% 	Does a spinning horizontal kick forward. Good for stopping ground approaches. This move can be angled up or down.
Forward tilt 	↘ 	 	9% 	Does a spinning horizontal kick forward. Good for stopping ground approaches. This move can be angled up or down.
Up tilt 	Up tilt 	 	12% (grounded), 13% (aerial) 	Raises her leg and brings it down. Very similar animation to Captain Falcon's up tilt. It is a meteor smash according to the game, but it only works on grounded opponents, making it an unconventional meteor smash. Has low vertical knockback and can combo into itself at low damage percentages.
Down tilt 	Down tilt 	 	Fire: 14%Ice: 5% (center), 2% (edge) 	Brings down her cannon arm creating either a fiery explosion or an icy explosion depending on which one the player has chosen. The fiery version has stronger vertical knockback, while the icy version has more horizontal knockback at the center and causes no knockback or hitstun at the edge.
Crawl attack 	Crawl attack 	 	5% 	Dashes forward a slight distance while in her Morph Ball form. Deals weak damage and knockback.
Dash attack 	Dash attack 	 	13% (clean), 9% (late) 	Does a shoulder tackle. Weak horizontal knockback that doesn't KO until over 100%. Combos well with her neutral attack at low damage percentages.
Forward smash 	↗ 	 	Fire: Ice: (hit 1), (hit 2) 	Thrusts her cannon arm forward with either a fiery explosion or an icy explosion at the tip. Both attacks have good horizontal knockback with the fire version being stronger.
Forward smash 	→ 	 	Fire: Ice: (hit 1), (hit 2) 	Thrusts her cannon arm forward with either a fiery explosion or an icy explosion at the tip. Both attacks have good horizontal knockback with the fire version being stronger.
Forward smash 	↘ 	 	Fire: Ice: (hit 1), (hit 2) 	Thrusts her cannon arm forward with either a fiery explosion or an icy explosion at the tip. Both attacks have good horizontal knockback with the fire version being stronger.
Up smash 	Up smash 	 	Fire: (hits 1-4), (hit 5)Ice: (clean), (mid), (late) 	Fire: Aims her arm cannon upward and creates six small fire explosions above her in an arc.Ice: Quickly swings her arm cannon upwards leaving an icy trail.
Both attacks have decent vertical knockback with the icy version having slight horizontal knockback.
Down smash 	Down smash 	 	(front), (back) 	Does a low 360° sweep kick. Fast and has good knockback, knocking opponents up and behind Samus.
Neutral aerial 	Neutral aerial 	 	14% (clean), 10% (late) 	Kicks her foot in front of herself, dealing horizontal knockback. Has sex kick properties.
Forward aerial 	Forward aerial 	 	Fire: 5% (hits 1-5)Ice: 14% 	Fire: Shoots five small explosions in front of her with her arm cannon.Ice: Does a quick downward swing with her arm cannon leaving behind an icy trail.
Both attacks have horizontal knockback.
Back aerial 	Back aerial 	 	10% (leg), 14% (foot) 	Kicks her foot behind her. The sweetspot is at her foot, which deals more damage and knockback. A useful move for edgeguarding.
Up aerial 	Up aerial 	 	3% (hit 1), 1% (hits 2-5), 4% (hit 6) 	Brings her legs above her body and spins in a drill.
Down aerial 	Down aerial 	 	16% 	Swings her arm cannon in an arc below. This move is a meteor smash and is good for edgeguarding.
Grab aerial 	Grab aerial 	 	4% 	Fires her Grapple Beam forward. Has long reach and can be used for a tether recovery offstage.
Grab 	Grab 	 	— 	Samus sends out her Grapple Beam to catch the enemy.
Pummel 	Pummel 	 	3% 	Chops the enemy with her left hand.
Forward throw 	Forward throw 	 	9% 	Brings the enemy up with her Grapple Beam and then throws them forward.
Back throw 	Back throw 	 	8% 	Flings the enemy behind her.
Up throw 	Up throw 	 	1% (hits 1-6), 3% (throw) 	Holds the enemy from above with her Grapple Beam, then launches them upward.
Down throw 	Down throw 	 	6% 	Violently picks the foe up with her Grapple Beam and slams them to the ground.
Floor attack (front)	Floor attack (front)	 	8% 	Gets up and performs a low sweep kick on both sides.
Floor attack (back) 	Floor attack (back) 	 	8% (hit 1), 6% (hit 2) 	Stands on her arm cannon and does a spinning double kick.
Floor attack (trip) 	Floor attack (trip) 	 	5% 	Kicks her leg in front and behind her, then gets up.
Edge attack (fast) 	Edge attack (fast) 	 	9% 	Flips up with a kick.
Edge attack (slow) 	Edge attack (slow) 	 	10% 	Slowly gets up, and then thrusts her arm cannon in front of her.
Neutral special 	Neutral special 	Charge Shot 	3-25% 	Charges up her arm cannon before firing a ball of white and bluish energy in front of her. Charging can be interrupted with a shield input or side step. At full charge, it can KO as early as 80%.
Side special 	Side special 	Missile 	Fire: 5% (homing), 12% (super)Ice: 7% (homing), 10% (super)	Deploys a plasma or ice missile depending on whether the player is in Plasma or Ice Mode (can be toggled via side-taunt). The missile can either be a homing missile (when B is pressed while tilting the control stick) or a Super Missile (when B is pressed while smashing the control stick forward). Super Missiles travel straight forward instead of homing in the opponent, and are faster and stronger than homing missiles. Super Ice Missiles have a shorter range than its plasma counterpart. Homing Ice Missiles do not explode after a certain distance, they keep on going until they either hit their target, terrain, or go offscreen.
Up special 	Up special 	Screw Attack	Ground: 2% (hit 1), 1% (hits 2-12)Air: 1% (hits 1-12) 	Shoots up into the air while spinning around rapidly via the "Screw Attack" ability from the Metroid series.
Down special 	Down special 	Bomb 	8% 	Goes into Morph Ball mode and drops a timed bomb that explodes in a few seconds. Can be used to extend Samus's recovery.
Final Smash 	Final Smash 	 	40-78% 	Fires a bluish white large beam of energy in front of her that traps opponents caught in the blast before blasting them away. Move lasts about 5 seconds and passes through any terrain. Has decent knockback and makes Samus lose her Power Suit if the B button is held whenever the move ends.
==In competitive play==
===Notable players===
*- The best Samus player in the world. Ranked 6th on PMRank 2019.
==Alternate costumes==
===Project M===
Samus had three new costumes added in version 3.5. They are based on the Classic Power Suit, Light Suit, and Fusion Suit. The Fusion Suit-colored costume has also been changed to resemble Dark Samus.
Version 3.6 replaced the Dark Suit color scheme with the actual Dark Suit, and gave all her other alternate costumes brand new aesthetics.
An unreleased patch reveals Samus would have had an alternate costume based off the PED Suit from Metroid Prime 3: Corruption, which would have given her five model swapping costumes.
											
											
											
===Project+===
In Project+, Samus is one of few characters to receive a new character model, with said model now incorporating elements from Metroid Prime series and Metroid: Samus Returns. It received a new blue recolor to replace the one previously inspired by Dark Samus, and an alternate costume inspired by the Phazon Suit from Metroid Prime.
Samus' alternate costumes from Project M were significantly revamped to match the proportions of her new design. In addition, the previously unused PED Suit in Project M is included as an alternate costume, sharing the same touch ups as her other costumes. The Fusion Suit and the Classic Suit received recolors for team battles, with the recolors for the Fusion Suit inspired by the various suit upgrades in Metroid Fusion.
Secret costumes:
 
Z-Secret Costume (vBrawl Samus): Her design in the un-modded base game of Brawl, which comes from her appearance in Super Metroid
R-Secret Costume: Prime Power Suit Samus
==Trivia==
*In Project M, Samus has the highest amount of model-swapping costumes in the game, with four (Light Suit, Fusion Suit, the Retro Suit, and Dark Suit). Project+ raises this to seven (PED Suit, her Brawl design, and her Prime Power Suit).
*Samus is the only character who was unable to crawl in Brawl but now able to in Project M.
*In Project+, the Retro Suit's pose is almost identical to one of the North American boxarts for Super Metroid.
==External links==
*Labbing Discord Tech Post
Category:Samus
Category:Characters (PM)