Release Notes/Second Life Server/12

=== 12.12.10.267913 ===
* This is a maint-server project
* Scheduled 2012-12-18
* New Features
** llGetObjectDetails() has three new flags: OBJECT_PHYSICS, OBJECT_PHANTOM, OBJECT_TEMP_ON_REZ. Each one returns a boolean integer indicating that object's settings corresponding to the new flag.
*** By design, OBJECT_PHYSICS and OBJECT_PHANTOM always return 0 when called on an attachment or an agent
** The 60kB size limit on animation assets has been raised to 120kB.
* Bug Fixes
** Numerous crash fixes
** The 500 byte limit for profile text is being enforced better. Previously there were a ways to make profile entries larger than the limit, which could cause problems.
** History
=== 12.11.09.266804 ===
* This is a maint-server project
* Scheduled 2012-11-27
* New Features
** Linksets or single objects which have bounding boxes larger than 64m (in any dimension) are prevented from being rezzed if rezzing would cause the object to collide with an avatar (excluding the object owner). ()
* Bug Fixes
** Script Time in the Statistics Bar now correctly shows 0ms when scripts are disabled in the sim ()
** Script error messages now include information about the object's root prim, when certain operations fail due to the object's pathfinding setting ()
** Other misc. fixes, including crash fixes
=== 12.11.02.266530 ===
* This is a maint-server project.
* Scheduled 2012-11-13
* New features
** Added llGetObjectDetails() flags OBJECT_ROOT and OBJECT_ATTACHED_POINT
*** OBJECT_ROOT returns the id of the root prim of the object's linkset
**** If called on an avatar, returns the id of the root prim of the linkset the avatar is sitting on (or the avatar's own id if the avatar is not sitting on an object within the region)
**** Return type is a Key
*** OBJECT_ATTACHED_POINT returns the attachment point to which the object is attached
**** Returns 0 if the object is not an attachment (or is an avatar, etc)
**** Return type is an Integer
** Thanks to a newly added capability the simulator can now report information about script permissions granted to objects within a region. A future viewer update will use this.
* Bug Fixes
** Fixed Linkability distance rules
** Fix for large group member loading failures (). This provides a new capability to viewers to fetch member lists for large groups. 
*** The Second Life Beta Viewer supports this new capability. You can obtain it from the viewer downloads page.
*** The new capability must be used when fetching the member lists of groups which contain over 10,000 members.
** Converted over 50 hard-coded messages on the server to a localizable data format that can be properly displayed in the correct language in the viewer. A future viewer release will contain the messages and tags for translation.
** Restored functionality of the Estate Tools, Debug, Disable collisions feature. Invoking this feature will put the affected region into a state with very limited physics. This is useful when trying to untangle performance issues or clear unwanted objects.
** Fixed a bug, "Renaming an item in an objects contents to a name of an already existing item in contents deletes the 1st item" ()
* This project was previously on Magnum RC
=== 12.10.26.266333 ===
* This is the server modernization project
* Scheduled 2012-11-06
* Features and Changes
** Updated the Havok physics engine to version 2012.1
** Enables Havok's "Collision Geometry Optimizer" for the terrain, which simplifies the physics shape of the terrain for improved performance.
*** This can be disabled by region owners and estate managers with the Region Debug Console command "set optimize_terrain false".
** Includes a new LSL function to access simulator statistics, llGetSimStats.
*** Usage: float llGetSimStats(integer stat_type)
*** Currently, this function accepts only SIM_STAT_PCT_CHARS_STEPPED as its parameter, which returns the % of pathfinding characters skipped each frame, averaged over the last minute. The returned value corresponds to the "Characters Updated" stat in the viewer's Statistics Bar.
** Includes a new option for llCreateCharacter: CHARACTER_ACCOUNT_FOR_SKIPPED_FRAMES. Default is true to match pre-existing behavior. If set to false, character will not attempt to catch up on lost time when pathfinding performance is low, potentially providing more reliable movement (albeit while potentially appearing to be more stuttery).
** Changes to pathfinding character throttling, so that characters may be permitted to exceed the previous 50µs limit per frame if there is sufficient spare time available.
** Added a new parameter to llGetObjectDetails, OBJECT_PATHFINDING_TYPE, which returns the pathfinding setting of any object in the region. It returns an integer matching one of the following new constants:
*** OPT_OTHER - returned for attachments, Linden trees and grass
**** was OPT_UNKOWN
*** OPT_LEGACY_LINKSET - returned for movable obstacles, movable phantoms, physical, and volumedetect objects
*** OPT_AVATAR - returned for avatars
*** OPT_CHARACTER - returned for pathfinding characters
**** was OPT_PATHFINDING_CHARACTER
*** OPT_WALKABLE - returned for walkable objects
*** OPT_STATIC_OBSTACLE - returned for static obstacles
*** OPT_MATERIAL_VOLUME - returned for material volumes
*** OPT_EXCLUSION_VOLUME - returned for exclusion volumes
*** More details about pathfinding types can be found here
** Added a new option for llHTTPRequest(): HTTP_PRAGMA_NO_CACHE
*** Usage: [HTTP_PRAGMA_NO_CACHE, integer send_header]
*** When send_header is TRUE, the "Pragma: no-cache" header is sent by the script. This matches the default behavior.
*** When send_header is FALSE, no "Pragma" header is sent by the script.
*** See the HTTP specification for more details about this header.
** Other internal system changes
* Bug Fixes
** "Pragma: no-cache" llHTTPRequest() header bug
** Fixed new crashing bug
* Known Issues
** Mesh objects (such as vehicles) cannot physically cross from a region running Havok 2012.1 into a region running an older version of Havok, due to the upgrade to a newer version of the Havok physics engine. This issue will disappear when Magnum RC is updated on 2012-11-07 with the new version of Havok.
* History
=== 12.10.12.265813 ===
* Scheduled 2012-10-31
* Contains low-level changes for general stability improvement.
=== 12.10.12.265826 ===
* This is a maint-server project.
* Scheduled 2012-10-23
* Bug Fixes
** Back end infrastructural changes.
*** No intentional change to behavior.
* History: https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_RC_Magnum/12#12.10.12.265826
=== 12.10.08.265664 ===
* This is a maint-server project.
* Scheduled 2012-10-09
* fixes to improve database access for large groups
* History:
** https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_RC_BlueSteel/12#12.10.08.265664
** https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_RC_LeTigre/12#12.10.08.265664
=== 12.09.26.265152 ===
* This is a maint-server project.
* Scheduled 2012-10-09
* Bug Fixes
** Fixed some server crash modes.
* History:
** https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_RC_BlueSteel/12#12.09.26.265152
** https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_RC_LeTigre/12#12.09.26.265152
=== 12.09.07.264510 ===
* This is a maint-server project.
* Scheduled 2012-09-18
* Bug Fixes
** : New mass-related llApplyRotationalImpulse error
** : llRezAtRoot() does not set correct parameters (for sale) on rezzed object in Second Life RC BlueSteel 12.08.03.263047
** : Estate Tools, Debug, Disable collisions stopped working.
* History:
** https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_RC_BlueSteel/12#12.09.07.264510
** https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_RC_LeTigre/12#12.09.07.264510
** https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_RC_Magnum/12#12.09.07.264510
=== 12.09.04.264357 ===
* This is a maint-server project.
* Scheduled 2012-09-11
* Bug Fixes
** : 	s only change/inherit the active group when they're "rezzed
** : 	group owned objects appear as owned by (nobody) in Top Scripts and Top Colliders 
** : 	Show in search and set for sale remain enabled after owner changed
** : 	Large object instant messages can corrupt returned object location URL making it impossible to determine the object's location.
** : 	Searching legacy names in the "Choose Resident" floater with a period returns no result
** : 	Selected objects move when a new keyframe motion is started
** : 	Scripted agents can't abandon land on private estates
** : 	Please automatically unmute avatars who have muted themselves, and prevent this from occuring server-side.
** : 	When TPing using a landmark the server sends two TeleportStart packets 
** : 	Scripts created by Residents who are limited to only the General maturity rating do not function as expected when inside an object that the scripter created that is running in a Moderate or Adult region 
** : 	llInsertString & llSubStringIndex support for 4 bytes characters broken since 12.02.06.248938 
** : 	The http_request() event fails to trigger in child prims that do not use llHTTPResponse() after it has received 64 HTTP requests and will not trigger again even if the script is reset. 
** : Excessive "ParcelOverlay reliable" messages sent by regions since last rolling restart (2012-08-08)
** : Attachment point pelvis not being released
** : llRezAtRoot() does not set correct parameters (for sale) on rezzed object in Second Life RC BlueSteel 12.08.03.263047
** : Add object location info to messages, was "Object on land sending excessive messages
** : There is different behaivior between the RC channels and the main channel involving permissions, objects lose modify permissions
** : L$ received notification not appearing when on an RC region
* History: https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_RC_BlueSteel/12#12.09.04.264357
* History: https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_RC_LeTigre/12#12.09.04.264357
* History: https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_RC_Magnum/12#12.09.04.264357
=== 12.08.14.263480 ===
* This is the maint-server Project.
** Scheduled 2012-08-21
* Bug Fixes
** llAttachToAvatarTemp fixes
* llTeleportAgent and llTeleportAgentGlobalCoords fixes
** Output a script error when a teleport is aborted because the agent to be teleported is not the owner of the object trying to teleport them.
** : "llTeleportAgent fails silently when user is not the owner"
* History: https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_RC_Magnum/12#12.08.14.263480
=== 12.08.06.263130 ===
* This is the an infrastructure project.
* Scheduled 2012-08-13
** There are no intentional changes to existing behaviour. 
* History: https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_RC_LeTigre/12#12.08.06.263130
=== 12.07.31.262785 ===
* This is the Pathfinding Project.
** Scheduled 2012-08-07
** Details are here: http://wiki.secondlife.com/wiki/Pathfinding
** Pathfinding viewer here: SL Viewer Downloads with beta viewer version 3.4.0 (262596) or later.
* Features and Changes
** Havok's AI library has been added so that navigation meta data for an entire region can be computed. This data is called the "navmesh".
** SL objects can be turned into "characters" which use the navmesh to navigate the world and avoid obstacles.
*** New LSL calls have been added to create/update/delete character behavior.
*** Characters cannot be used as attachments.
*** Characters are incompatible with some features, such as keyframed motion, being used as attachments, phantom, size changes, and others.
** Not all objects in the world contribute to the navmesh calculations.
*** The terrain always contributes
*** By default objects are ignored for the navmesh calculations.
*** Objects may be flagged to modify the navmesh calculations in one of 4 ways:
**** "Walkable" objects add navigable zones to the navmesh.
**** "Static Obstacle" objects cannot be navigated, and create a hole in the nav mesh
**** "Exclusion Volume" objects are like static obstacles, except that they are phantom (meaning that pathfinding characters cannot move through them but other physical objects and avatars can)
**** "Material Volume" objects are phantom objects that can be set to change the walkability coefficients of an area of the navmesh
**** Material volumes and walkable objects have 4 walkability coefficients to determine how expensive they are for each category of character
*** Objects that contribute to the navmesh have special restrictions:
**** Objects that contribute to the navmesh cannot change their physical shape via LSL script (changing object position, shape parameters, scale, rotation, physics shape type, and linking/unlinking is generally blocked)
**** Objects that contribute to the navmesh can be physically changed via the build tool by avatars who have modify permission and if the avatar is in the same region as the object.
**** In other words: objects that contribute to the navmesh cannot be physically changed by avatars who are located in a different region than the object, and therefore such objects cannot be moved across region boundaries.
*** When the navmesh has been modified, either because the terrain has been edited or because an object contributing to the nav mesh was rezzed/modified/deleted, it must be manually regenerated.
*** The beta viewer [version 3.4.0 (262596) or later] can be used to modify the pathfinding settings in a region: SL Viewer Downloads
*** Parcels that are set No-Entry for objects will cut the navmesh at their borders -- characters will not be able to navigate across it.
** The collision pipeline has been reorganized. This may affect avatar collisions/control, vehicle movement, and collision callbacks in LSL scripts.
** The terrain collision shape has been changed from a "heightfield" to a "mesh" to provide more efficient collisions, ray-trace, and navmesh computations.
*** This may change some collision details. In particular see the "Known Issues" list below.
*** When changing the terrain its visible appearance will update immediately, but its collision shape will not. 
*** The server will wait at least 10 seconds since the last change before computing the new shape, and the computation time may take several seconds.
*** Where there is a discrepancy between visible and colliding terrain shapes object and avatar collisions may appear incorrect.
** Fix for "llCastRay returns RCERR_CAST_TIME_EXCEEDED until the sim is rebooted"
** Avatars which are sitting on an object can no longer freeze it by selecting it, if they don't have permission to freeze it while standing.
** More details about pathfinding can be found at http://wiki.secondlife.com/wiki/Pathfinding and its linked pages
* Changed prim accounting for legacy prims which use the new accounting system
** All legacy-style prims have their streaming cost capped at 1.0 (except for sculpts, which will be capped at 2.0). This provides the benefit of not penalizing prim-based creators for optimizing their content by opting into the new system and will make the streaming cost more reflective of the true network cost of the objects.
** Server cost will be adjusted to MIN{ (0.5*num_prims) + (0.25 * num_scripts), num_prims }. This preserves the current value for unscripted linksets and reduce the cost for linksets containing fewer than 2*num_prims scripts. It provides the benefit of rewarding creators for reducing the number of scripts in their objects.
* Fixed the following bugs since the 12.06.23.260473 Pathfinding RC
** Ground Sit in a pathfinding region causes appearance to not match real location
** Sim crossings by objects is broken
** Other internal bugfixes
* Fixed the following bugs since the 12.07.06.261281 Pathfinding RC
** Avatars become phantom after sitting on phantom objects 
** Physics shape updates are slow sometimes
* Fixed the following bugs since the 12.07.18.262060 Pathfinding RC
** On attachments, PRIM_SIZE causes PRIM_POS_LOCAL and PRIM_POSITION to be ignored
** Other internal bugfixes
* Fixed the following bugs since the 12.07.24.262484 Pathfinding RC
** Avatar Physics Broken - Magnum Version 262484 (Done today)
** llApplyImpulse and llPushObject does not work properly on Magnum servers, when pushing avatars rapidly
** copying an object with shift drag does not copy the custom physics
** User is not able to change phantom concave prim's attribute to "Walkable" or "Static obstacle" value
** Viewer looses track of adjacent region on high altitudes
* Known Issues
** Mesh objects (such as vehicles) cannot physically cross from a pathfinding region into a non-pathfinding region, due to the upgrade to a newer version of the Havok physics engine
** Fast vehicles can snag on the terrain (which now collides as a mesh shape instead of a heightfield)
** Certain small physical objects can fall through the terrain surface
** After the terrain is edited, the physics engine several needs to 'rebake' the terrain to reflect the new shape, due to the new physics modeling system.
** vehicles being very iratic and jittery on magnum regions
** Hacked mixed volumedetect linksets become non-phantom after the region is rolled back from pathfinding to a non-pathfinding version
** Linking a flexi prim as a child of a non-flexi causes the flexi prim to go non-phantom.
** some parcel operations can clear "no object entry" settings without flagging the navmesh for update
** navmesh can stitch up no-object-entry parcels across region boundaries
** Editing the shape parameters of PHYSICS_SHAPE_TYPE_NONE child prims in navmeshy linksets via build tool incorrectly cause the navmesh to be marked dirty
** Pathfinding characters silently fail when crossing into a region with dynamic_pathfinding disabled
** llSetLocalRot() fails in the root prims of characters
** Character mass as reported by LSL scripts is bogus
** The simulator allows navmesh-contributing objects to be worn as attachments, which causes navmesh properties on the object to be reset.
** Ugly avatar animations are triggered when terraforming terrain that an avatar is standing on
** path_update event is not triggered (with parameters 0, then 1) when object crosses region boundary into the north or east and FORCE_DIRECT_PATH=TRUE
=== 12.07.24.262437 ===
* This is the Creator Tools project.
* Scheduled 2012-07-31
* Added three new LSL functions:
** llAttachToAvatarTemp(integer attach_point) -- Follows the same convention as llAttachToAvatar, with the exception that the object will not create inventory for the user, and will disappear on detach, or disconnect. It should be noted that when an object is attached temporarily, a user cannot 'take' or 'drop' the object that is attached to them. The user is 'automatically' made the owner of the object. Temporary attached items cannot use the llTeleportAgent or llTeleportAgentGlobalCoords LSL functions.
** llTeleportAgent(key agent_uuid, string lm_name, vector landing_point, vector look_at_point) -- Teleport Agent allows the script to teleport an agent to either a local coordinate in the current region or to a remote location specified by a landmark. If the destination is local, the lm_name argument is a blank string. The landing point and look at point are respected for this call. If the destination is remote, the object must have a landmark in its inventory with the teleport agent script. lm_name refers to the name of the landmark in inventory. This function cannot be used in a script in an object attached using llAttachToAvatarTemp.
** llTeleportAgentGlobalCoords(key avatar, vector global_coordinates, vector region_coordinates, vector look_at) -- Teleports an agent to region_coordinates within a region at the specified global_coordinates. The agent lands facing the position defined by look_at local coordinates. A region's global coordinates can be retrieved using llRequestSimulatorData(region_name, DATA_SIM_POS). This function cannot be used in a script in an object attached using llAttachToAvatarTemp.
* NOTES:
** The new LSL functions work with the current runtime permissions system and are precursor to future work with experience permissions. More information about the runtime permission is here: PERMISSION_TELEPORT.
** These functions only work on the RC regions and not grid wide.
* Bug Fixes
** : llTeleportAgent() does not fail gracefully when specifying an invalid landmark name
** : Magnum RC, llTeleportAgent gives a wrong message
** : llTeleportAgent always points in the positive Y direction on teleport
* Histor:: https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_RC_LeTigre/12#12.07.24.262437
* History: https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_RC_BlueSteel/12#12.07.24.262437
=== 12.07.18.262055 ===
* This is a "maint-server" project.
* Scheduled 2012-07-24
* Bug Fixes:
** : HUD Attachments Receive Infrequent Updates when Camera is Zoomed Out
** : [PUBLIC] Newly created notecards dont auto open in the viewer on 12.04.12.253726 
** : llGetAgentList() with scope AGENT_LIST_PARCEL or AGENT_LIST_PARCEL_OWNER returns empty list when attached to avatar 
** : Role 'Everyone' in new groups should not have ability "Pay group liabilities and receive group dividends" 
** : Top Scripts Refresh in Region/Estate Tools Broken 
** : HUD Attachments Receive Infrequent Updates when Camera is Zoomed Out
** : Filtering by object name or owner name in top scripts/top colliders no longer works
** : Excessive EnableSimulator message spamming to viewers 
** : Please automatically unmute avatars who have muted themselves, and prevent this from occuring server-side.
=== 12.07.03.261171 ===
* This is the Creator Tools project.
* Scheduled 2012-07-17
* These new features are being shipped disabled. We will enable them in a future RC release.
* Added three new LSL functions:
** llAttachToAvatarTemp(integer attach_point) -- Follows the same convention as llAttachToAvatar, with the exception that the object will not create inventory for the user, and will disappear on detach, or disconnect. It should be noted that when an object is attached temporarily, a user cannot 'take' or 'drop' the object that is attached to them. The user is 'automatically' made the owner of the object. Temporary attached items cannot use the llTeleportAgent or llTeleportAgentGlobalCoords LSL functions.
** llTeleportAgent(key agent_uuid, string lm_name, vector landing_point, vector look_at_point) -- Teleport Agent allows the script to teleport an agent to either a local coordinate in the current region or to a remote location specified by a landmark. If the destination is local, the lm_name argument is a blank string. The landing point and look at point are respected for this call. If the destination is remote, the object must have a landmark in its inventory with the teleport agent script. lm_name refers to the name of the landmark in inventory. This function cannot be used in a script in an object attached using llAttachToAvatarTemp.
** llTeleportAgentGlobalCoords(key avatar, vector global_coordinates, vector region_coordinates, vector look_at) -- Teleports an agent to region_coordinates within a region at the specified global_coordinates. The agent lands facing the position defined by look_at local coordinates. A region's global coordinates can be retrieved using llRequestSimulatorData(region_name, DATA_SIM_POS). This function cannot be used in a script in an object attached using llAttachToAvatarTemp.
* NOTES:
** The new LSL functions work with the current runtime permissions system and are precursor to future work with experience permissions. More information about the runtime permission is here: PERMISSION_TELEPORT.
** These functions only work on the RC regions and not grid wide.
** These functions have an on/off switch. This release has the functions disabled by default.
* Bug Fixes
** : llTeleportAgent() does not fail gracefully when specifying an invalid landmark name
** : Magnum RC, llTeleportAgent gives a wrong message
** : llTeleportAgent always points in the positive Y direction on teleport
* https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_RC_Magnum/12#12.07.03.261171
=== 12.06.20.260188 ===
* Scheduled 2012-07-10
* Features
** Simulator changes to process prebaked avatar textures for library outfits. 
* History:
** https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_RC_BlueSteel/12#12.06.20.260188
** https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_RC_LeTigre/12#12.06.20.260188
** https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_RC_Magnum/12#12.06.20.260188
=== 12.06.18.259948 ===
* Scheduled 2012-06-26
* This channel contains new simulator changes to help with infrastructure projects.
* Bug Fixes:
** : Noticed 06-14-12 on LeTigre server in Cleary. LSL function llGetWallclock() displays number of seconds since Zulu (GMT) midnite instead of Pacific midnite
** : Region server names now include backslashes, apparently escaping the space that follows.
** : Error fetching server release notes URL.
* History:
** https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_RC_LeTigre/12#12.06.18.259948
** https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_RC_Magnum/12#12.06.18.259948
=== 12.06.06.259024 ===
* This is a "maint-server" deploy. scheduled 2012-06-19
* Features
** No new features.
* Bug Fixes
** : Problem of not being able to rez on my land continues
* History: https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_RC_Magnum/12#12.06.06.259024
=== 12.06.04.258757 ===
* Scheduled 2012-06-12
* This channel contains simulator changes to help with upcoming infrastructure projects. There are no visible changes to behaviour.
* History: https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_RC_LeTigre/12#12.06.04.258757
=== 12.06.04.258754 ===
* This is an emergency deploy to fix a security issue. scheduled 2012-06-04
* Features
** No new features.
* Bug Fixes
** Fixes a griefing vector.
=== 12.05.11.256527 ===
* This is the "Threaded Region Crossing" project. scheduled 2012-05-29
* Features
** Prototype threaded region cross for agents. Uses the new threaded RPC/thread state machine mechanism.
* History:
** http://wiki.secondlife.com/wiki/Release_Notes/Second_Life_RC_LeTigre/12#12.05.11.256527
** http://wiki.secondlife.com/wiki/Release_Notes/Second_Life_RC_Magnum/12#12.05.11.256527
=== 12.04.30.255166 ===
* This is a configuration file deploy. 
** Scheduled 2012-05-21
* This is the same code as previous.
* This channel will have Region Idling enabled.
** http://community.secondlife.com/t5/Second-Life-Server/Region-Idling-coming-to-Second-Life/td-p/1535485
** FAQ: http://community.secondlife.com/t5/Second-Life-Server/Region-Idling-FAQ/td-p/1535497
=== 12.04.30.255166 ===
* This is a maint-server deploy. 
** Scheduled 2012-05-08
* Features
** New PRIM_SLICE value can be used in llGetLinkPrimitiveParams() and similar functions to set the slice value for prims that support slice values.
** HTTP_BODY_MAXLENGTH has been added to llHTTPRequest() allowing return body sizes up to 4k for LSO and 16k for Mono scripts
** New LSL llGetRegionAgents() function returns a list of all agent keys on the region
* Bug Fixes
** : Add flag parameter [vector slice] to llSetPrimitiveParams PRIM_TYPE flags PRIM_TYPE_BOX, PRIM_TYPE_CYLINDER, and PRIM_TYPE_PRISM
** : Increase HTTP Response body size from 2048 to 4096 or larger
** : llGetRegionAgents() -- returns list of agent keys in the current region
** : Excessive EnableSimulator message spamming to viewers
** : creation of scripts gets a nice error
** : Group Notices not working on Magnum 12.04.13.253827
** Fixed an issue with attachments.
* History: 
** http://wiki.secondlife.com/wiki/Release_Notes/Second_Life_RC_Magnum/12#12.04.30.255166
** http://wiki.secondlife.com/wiki/Release_Notes/Second_Life_RC_LeTigre/12#12.04.30.255166
** http://wiki.secondlife.com/wiki/Release_Notes/Second_Life_RC_BlueSteel/12#12.04.30.255166
=== 12.04.12.253726 ===
* This release has Inventory API changes.
** Scheduled 2012-04-24
* Improvements were made to the way inventory transactions are handled in order to improve scalability and reliability of inventory transfers.
* Avatar Fly Height Restriction is being raised to 5,000m.
* History:
** https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_RC_BlueSteel/12#12.04.12.253726
** https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_RC_LeTigre/12#12.04.12.253726
=== 12.03.30.252593 ===
* This "maint-server" project. scheduled 2012-04-10
* The explicit ban height for parcels is being raised to 5000m. This means that avatars that are explicitly banned from a parcel can not enter them unless they are at least 5000m above ground. This allows high-altitude fly-overs as before, but they must be done at a much higher altitude.
* Bug Fixes
** "llGetSubString can produce results that crash Mono scripts"
** "recent release to agni (12.02.06.248938 I think) breaks llDeleteSubString behaviour."
** Removed old unused server code.
** Fixed several server crash modes.
** History: https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_RC_LeTigre/12#12.03.30.252593
** History: https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_RC_BlueSteel/12#12.03.30.252593
=== 12.03.26.252149 ===
* This is "maint-server" project. scheduled 2012-04-03
* No new features.
** This release is focused on internal stability with networking code.
** Modified existing throttles and caps on network traffic
* Bug Fixes
** Several fixes for certain crashmodes involved with "sim crashes all avatars on sim (dosent restart but crash all viewers) multiple times a day"
** History: https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_RC_LeTigre/12#12.03.26.252149
** History: https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_RC_BlueSteel/12#12.03.26.252149
===12.02.24.249991===
* This project scheduled 2012-03-06
* This is a server maintenance project
* Bug Fixes
** New rate throttle on llGiveInventory. The throttle was loosened to 2.5k events per 15 minutes, double the previous value.
** http_request() fails to trigger on RC Magnum 12.01.27.248571 
** Fixed some other miscellaneous bugs, including a few crashers
* History: https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_RC_LeTigre/12#12.02.24.249991
* History: https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_RC_BlueSteel/12#12.02.24.249991
===12.02.24.250006===
* This project scheduled 2012-02-28
* Voice code stability improvement
** Removed unnecessary information being transferred across region boundaries during region cross, causing possible instability.
* History: https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_RC_LeTigre/12#12.02.15.249527
* History: https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_RC_BlueSteel/12#12.02.15.249527
===12.02.06.248938===
* This "maint-server" project scheduled 2012-02-14
* Improved performance for the following functions in LSL scripts compiled to Mono:
** llList2List
** llDeleteSubList
** llGetListEntryType
** llListInsertList
** llListFindList
** llListReplaceList
** llDeleteSubString
** llStringLength
** llInsertString
** llSubStringIndex
* Bug Fixes
** Entire sim (65,536sq.m.) owned by group, llGetParcelMaxPrims(llGetPos(), TRUE) Returning odd number.
** moving_end() event executes on moving, script-rezzed physical objects
** Telehubs overridden if teleporting a friend/avatar to a region where telehub exists outside of the telehub area
** Fixed 1 simulator crash related to the physics engine
* Made improvements in code for starting and stopping regions
* Internal code improvements with better memory management and more efficient object updates
* Fixed data in CoarseLocationUpdate messages for avatars above 1020m. These are now sent with a value of 255, which was previously sent as 0 in error. This fixes numerous mini-map issues with avatar relative altitude indicators.
* Fixed a script crasher in llList2List.
** Color change not applied correctly on cylinder when number of faces is change by altering prim properties.
** Fixed another problem that broke some sims.
* History:
** https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_RC_Magnum/12#12.02.06.248938
** https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_RC_LeTigre/12#12.02.06.248938
** https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_RC_BlueSteel/12#12.02.06.248938
===12.01.24.248357===
* This "maint-server" project scheduled 2012-01-31
*Features
* New LSL function integer llSetRegionPos(vector position)
*: The object with the script will move the root prim position to the given location. The position is any position within the region. If the position is below ground, it will be set to the ground level at that X,Y spot. The function has no delay or throttle.
*:* Returns 1 if the object is successfully placed within 0.1 m of position.
*:* Returns 0 and does not move the object if position is more than 10m off region or above 4096m.
*:* Returns 0 and does not move the object if the object is dynamic (has physics enabled).
*:* Returns 0 and does not move the object if the object can not move to position due to object entry rules, prim limits, bans, etc.
* "frame_number" option added to llGetEnv()
*: Returns an integer that represents the current 'frame' of the simulator. Generally only useful for specific debugging cases.
* Bug Fixes
** A notecard holds more data than a script can read 
** Keyframe motion doesn't move towards the correct position when specified time is not an exact multiple of 1/45 seconds 
** llSetKeyframedMotion cannot stop animation if none is running ... sounds less important than it is ... 
** Weird mesh land impact issue
** Fixed several simulator crash bugs and potential memory leaks.
** Fixed a notecard crashing bug.
** Greatly increased network activity since the 1/18/12 RC channel rolling restart
** Sims are not visible when diagonally opposed. (this was not a simulator-side fix, but the bug was originally visible only in the previous iteration of this project)
* History: https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_RC_Magnum/12#12.01.24.248357
===12.01.06.247303===
* This "maint-server" project scheduled 2012-01-17
* Bug Fixes
** Offline email notifications received but never delivered on login.
* History: https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_RC_LeTigre/12#12.01.06.247303
Category:Server Release Notes