nyuuzyou/wikis huggingface dataset:
Fragmentflux

A fragment-flux (or, alternatively, fragment-fluid) headmate is one that is consistently in flux between being fully formed, fully realized and foggy, fragmented. 
This could be for any reason, such as: during times of low CPU, high cognitive load, thought regression due to stress, etc. Or, simply have no reason at all. 
It may also refer to a headmate that rejects the binary of fragment and elaborated / fullmate, labeling themselves as outside of the concept or existing solely in both extremes at the same time. 
== Related Terms ==
A fragment-fluid headmate may be considered a demi-member, semi-member, semi-fragment or a fogment. It differs in the fact that the fragmented status changes over time and can be contradictory. A headmate may also be in flux because attention regression. 
== History ==
The term was initially created for personal use as a way to explain why certain headmates didn’t seem to quite feel fully formed but were a lot more elaborate than other fragments, or why they seemed to move between both ends. It was then later moved to Pluralpedia. Shard-flux as an alternative form should be accredited to wiki user 99.
Category:Headmate Elaboration
Category:-flux & -fluid Terms
Fragment Memory

Fragment memory is a specific form of memory storage and management in a system. A system with fragment memory will have memories from specific time periods or the system's whole life stored in a web or series of fragments. How the memories are sorted into and stored in fragments, what memories are stored in the fragments, or why the memories are stored in fragments can vary greatly by system. For example, a system might have a layer of memory holding fragments, loosely clustered together by the age of memories held.
Category:Memory-Related Terms
Fragtive

Fragtive (or fragmentive) is term for when the system, or a specific headmate, blends non-sentient fragments together into a single sentient headmate. 
This term describes the specifics of headmate formation, similar to -orma terms.
The amount of fragments it takes depends on system functions or preferences. 
==Related term==
Culminorma is a similar term, but may involve blending sentient headmates in a non-intentional way.
==History==
Made in Discord, in December, 2023. Unknown coiner.
Category:Headmate Elaboration
Category:Headmate Formation
Freakqueergenic

Freakqueergenic is a xeno-origin where a system/plural came from being freakqueer. Where queerness that’s affected by being a freak or reclaiming the word freak shaped a system, and created it. Freak queerness is what created plurality inside you. https://archive.ph/b45CN#selection-6817.0-6833.166
== References ==
Category:Origin Terms
Category:Xeno-Origin Terms
Category:Plural-Related LGBTQ Terms
Frequent Fronter

A frequent fronter is a headmate that fronts with some regularity. Which fronting behaviour classifies as "frequent" varies depending on the system. For example, a system may consider any members frequent fronters that:
* have fronted in the past week / month / etc.
* front or stay in front without a trigger
* front in a planned manner or are likely / expected to front in the near future
== Related Terms ==
Frontrunner, herald, host, and co-host all refer to types of frequent fronters. 
Category:Common Terms
Category:Fronting Terms
Category:External Interactions
Fright

A Fright is a faltered attempt at a switch. A headmate may be trying to switch in, but end up disorienting the body. This could present as a few seconds of loss of control, sudden confusion, panic, or dizziness, or irrational behaviour.
== Related Terms ==
Whiplash is the intense feeling of negative emotion, or dissociation, that comes over a headmate when entering front.
Switch momentum describes how the ease with which a system can switch may change depending on how long it has been since the last switch.
Category:Switching Terms
Frijōn

A frijōn is a headmate who's very friendly and wants to be friends with everyone inside and outside of the system. 
They usually love to work on group projects and can be happiest talking to or making friends.
== Gallery ==
File:Frijōn comp.jpg|alt=[ID: a rectangular flag with 4 equally-sized horizontal lines. colors in this order from top to bottom: off-white, light blue-green, light blue, blue. in the center of the flag is a off-white heart outlined in blue. End ID]|flag by revenant-coining
File:Tumblr 24a4c97a7c0c639fb4b1c2f294cbd0e8 7cafb8c7 2048 (1).jpg|alt=[ID: a rectangular flag with 4 equally-sized horizontal lines. colors in this order from top to bottom: off-white, light blue-green, light blue, blue. End ID]|simplified flag by revenant-coining
Category:System Roles
Category:Headmate Terms That Relate To Attributes
Frontal Awareness Burst

A frontal awareness burst (FAB for short, or just awareness burst) is the sensation of suddenly being hyperaware immediately after a switch, where everything seems more vivid, the Sun is hotter, colors are more vibrant, smells are sweeter and pain the previous fronter ignored is suddenly more acute.
== History ==
The term was coined by sophieinwonderland on August 9, 2023.https://www.tumblr.com/sophieinwonderland/725219592132280320/plural-coining-frontal-awareness-burst-fab
== References ==
Category:Fronting Terms
Category:Switching Terms
Front Anchor

A front anchor is a headmate who is stuck, either long-term or permanently, in the front. Other headmates can co-front alongside them, but will not be able to front alone. 
==Related Terms==
In a system with liminal front, this headmate may be called a liminal anchor.
Front anchors may be considered to be frontstuck, though for them it is part of their system function.
Front anchors may also be Shells/Prisms or Maskers. Systems with a front anchor may not become hollow if the anchor is permanent. 
== Gallery ==
File:Front Anchor Flag.png|Front Anchor flag by PrinceOfHeart
File:Front Anchor flag clean.png|Front Anchor Flag Clean version by PrinceOfHeart
Category:Fronting Terms
Category:Headmate Terms That Relate To Experiences
Category:Headmate Terms That Relate To Abilities
Front Block

Front block refers to when information in the innerworld is blocked from being brought to front. For example, a walk-in may clearly recall their exomemories when not fronting, but be unable to remember them when fronting. 
One possible reason for such a front block is preventing the front from being overloaded with information. Another is to avoid amnesia between switches when not all information may be shared between headmates.
==Related Terms==
Front blocks are a type of curtain, specifically between front and headspace, that are often found atrium systems or other system with atrial memory management.
In order to avoid a complete lack of information in front, systems with front blocks may have specific front memory. 
Front blocks may allow some degree of internal memory access in the form implicit lore or isolated lore.
A headspace that is separated by a front block may be called zalivisum.
Category:Structure
Category:Fronting Terms
Category:Headspace Processes and Concepts
Category:Headspace Locations and Fixtures
Front Buddy

A front buddy is a sysmate that chooses to cofront with another headmate or to be close to front in cocon to help the sysmate front. They're not necessarily related or bonded but might be friends or balance each other well. For gateway systems there might be a walk-in and a brainmade headmate fronting together, or one possesor and one fronter. 
== Related Terms ==
Cross fronting partners are fronting partners from different systems who nevertheless find themselves fronting at similar times. 
Two headmates fronting together is also described by dual mode. 
Dualfront systems may have several pairs of designated front buddies.
Category:Common Terms
Category:Fronting Terms
Category:Headmate Terms That Relate To Relationships
Front Cluster

A front cluster is a group of headmates who tend to front together for any reason. Unlike clusters, they don't have to be connected, they just front together. Front clusters can be very random, and members can be in multiple front clusters.
== History ==
The term was coined by Tumblr user themacrocosm on June 30th, 2023.https://www.tumblr.com/themacrocosm/721591221846425600/front-clusters?source=share
Category:Fronting Terms
Frontdocked

A frontdocked sisasystem, layer, or group is one that is attached to the front. A frontdocked group makes up the systems frequent fronters. A frontdocked sidesystem may be considered the primary system. Their sidesyspace may be attached to the fronting room, and members from other sidesystems may have to pass through the frontdocked sidesystem in order to front. 
== Related Terms ==
Primary systems may be frontdocked. 
During a front rotation or sidesystem rotation, a group or sidesystem may "undock" and another "dock" onto the front. 
Frontdocked may be considered a sisasystem (or group) analogue to frontlocked. 
In frontdocked groups, currently non-fronting members may inhabit an observation deck. 
Category:Structure
Category:Fronting Terms
Category:External Interactions
Category:Headspace Modifiers
Category:Terms specific to sisasystems
Front Feedback

While fronting, a headmate can have an effect on their own fronting status and ability. This can be positive feedback (an aspect of fronting causes the headmate to front for longer) or negative feedback (an aspect of fronting causes the headmate to switch out). Front feedback can be actively caused, for example by engaging with own front triggers, or be a passive effect, for example due to Role Rebound. 
Positive feedback may cause a headmate to become front sticky or even frontstuck, while negative feedback may cause a headmate to become front repulsed. 
Category:Fronting Terms
Front Fired

This article is for headmates that are completely or partially unable to front. For a term for headmates that can front but decide not to/do not like to. See front repelled.
A headmate that is front fired (whether by someone else in the system, or in their own means) is now completely or partially unable to front, co-front and/or access the fronting room of the system. 
The headmate may have been front fired by someone else in the system. Such as a gatekeeper or a protector. Or they may have been front fired by their own accord, involuntarily or formed that way. 
== Related Terms ==
Front repelled is when a headmate dislikes fronting, or is unable to front without much effort.
Front repulsed is when a headmate wants to abstain from or actively fight having to front. 
A headmate may not be able to front due to a fronting requirement.
Frontfluid

Frontfluid refers to a headmate's gender being influence by whoever is currently co-fronting with said headmate.https://www.tumblr.com/pluralterms/639290306024652800/abuingofluid-frontfluid-when-your-gender-is
==References==
Category:Fronting Terms
Category:Genders
Category:Plural-Related LGBTQ Terms
Category:Headmate Terms That Relate To Relationships
Category:Headmate Terms That Relate To Experiences
Category:External Interactions
Category:Fronting Terms
Category:-flux & -fluid Terms
Front Fluid

Front fluid is a term referring to when two or more headmates who are co-front. Rather than rapid switching, both (or all, in the case of more than two) headmates are fronting the entire time, but the amount they are front ebbs and flows like water, so that it fluctuates between 50% / 50% to 50% / 40% or 60% / 40%. The percentages do not have to add up to 100% and are just used to represent how much a particular headmate feels fronted compared to the other(s).
== Related Terms ==
Rapid switching is very similar.
The member(s) that is / are less strongly in front may eclipse the other fronter(s). 
Frontfluid is a term that refers to a headmate's gender changing depending on who is co-fronting with them. 
== History ==
This term was coined on October 6, 2023 by Felix and Skye of the Werewolf Pack as they tried to figure out what kind of front they were experiencing. The synonym tidal front was added by Skye on July 5, 2024, as a way to help distinguish between this term and frontfluid.
Category:Fronting Terms
Category:-flux & -fluid Terms
Front Gacha

Front gacha is a term for a specific way a system does switching when a headmate is made to front. Instead of picking who fronts, the system only picks when to try for a new fronter. The outcome being random like getting a random prize from a gachapon machine. 
This may include getting a 'duplicate' so the fronter stays the same after the attempt, or multiple fronters are picked at once, but it depends on the system.
For some systems this might be unlimited attempts, or limited to a few per day, like they ran out of coins.
Who in the system is able to attempt a gacha may be different depending as well. Some systems it may be the fronter(s) while others it could be anyone or only specific members.
==Related Terms==
Front roulette describes how the next fronter may be chosen randomly. Front roulette and front gacha may to create fully randomized switches. 
==History==
This was coined by Shirō who designed a gender [gachaponic] on this premise to explain dei's experiences with genderfluidity and when shared got a response of someone connecting to how it was similar to how their system worked in the past. So in case anyone else might relate and like an easy word to describe that sort of experience dei worked on making this system version with its own flag.
Category:Fronting Terms
Category:Switching Terms
Front Grounder

A front grounder is an item that grounds or otherwise keeps a headmate in front once they are already fronting. It tends to make it hard or even impossible to fully switch out, and could potentially even prevent others from switching in or being co-conscious.
==Related Terms==
A front trigger, both positive and negative, may serve as a front grounder to keep a headmate from switching back out. 
If a front grounder results from a member taking front or is actively employed by them, it may lead to front feedback. 
If a front grounder disables switching, it may also be a switch inhibitor. 
Category:Fronting Terms
Fronting

Fronting is an activity performed by one or more headmates, where they take control of the body and handle daily activities and communication. This can often include allowing other headmates to speak via internal communication.
In some cases, it's possible for no one to be fronting, in which case some type of default behavior takes over the body. This can surface in multiple ways, such as becoming unresponsive.
== Related Terms ==
* Switching is when the current fronter(s) changes.
* Co-fronting is when two or more headmates are fronting.
* Frontstuck is when one or more headmates are unable to stop fronting or switch to another headmate.
* Front Sticky is when a headmate is continuously drawn to front, no matter how many times they leave.
* Front Yeety is when the front rejects any or most headmates and it is difficult for anyone to remain fronting.
* Front Repelled and Front Repulsed headmates are adverse to and will avoid fronting. 
* Fronting room refers to a dedicated space in headspace that members of the system visit in order to front.
Category:Common Terms
Category:External Interactions
Category:Fronting Terms
Fronting Fatigue

Fronting fatigue is a term to describe when headmates in a system are all either tired and or burned out from fronting. This usually leaves the system on autopilot.
== Related Terms ==
Switch fatigue is a similar term, although instead of the headmates as a collective being tired and burned out it's a singular headmate tired and drowsy from switching / fronting.
If fronting fatigue only affects certain members, especially frequent fronters, a substitute, skeleton crew, or emergency fronter may take over front temporarily to let the fatigued members recover. 
== History ==
This term was made up almost on a whim, inspired by our collective exhaustion from being blurring and fronting. A urge to rapid switch shot down by exhaustion and fatigue, basically.
Category:Fronting Terms
Fronting Room

A fronting room is a dedicated area in headspace that members of the system visit in order to front.
It can take many forms, including but not limited to: a control room, space ship, living room, or auditorium.
== Related Terms ==
Headspace is the general term for the inner worlds of systems.
Fronting is when one or more headmates are controlling interaction with the outside world.
Category:Fronting Terms
Category:Headspace Terms
Category:Headspace Locations and Fixtures
Frontlock Averse

Frontlock averse is a term for headmates who aren’t affected by any sort of frontlock and still can go into front/the control room when the frontstuck headmate isn’t there. Their ability to fully front and do things with the body during this timeframe fluctuates and may depend on the headmates(s) themselves and how their innerworld works.
Category:Fronting Terms
Category:Headmate Terms That Relate To Abilities
Frontlocked Alter

A frontlocked headmate is one that is unable to leave front (or is "locked in front").This is normally for a long period of time (months to years or even forever).
A frontlocked headmate can rarely eventually leave front. This is not the same as frontstuck, as these headmates usually cannot leave front at all or "frontlocked" when it is not used to refer to a specific system member, as other headmates are able to come and go into co-front as needed.
Category:System Roles
Category:Headmate Terms That Relate To Experiences
Category:Headmate Terms That Relate To Abilities
Category:Fronting Terms
Front Preferences

Front preferences are when the front prefers specific kinds of system members in front, and people with said characteristics (which can include identities, special interests, skills, etc) have an easier time fronting, while people who don’t have those characteristics find it hard or impossible to switch in or front. This is different from the phenomenon of calling in that these are consistent patterns, and while they may change, they don’t change quickly like callings may change.https://termora.org/term/front%20preferences
==Subterms==
* Activity priority: More active fronters, such as hosts or outernauts, are prioritized over other system members.
* Development priority: More developed system members are prioritized over less developed system members, such as fragments.
* Formation priority: new: Newly formed system members are prioritized over older members.
* Formation priority: old: Older system members are prioritized over newer members.
== Related Terms ==
Calling is a similar concept to front preferences, but callings change more rapidly, are generally more transient, and can often be more intense than baseline front preferences.
== References ==
Category:Fronting Terms
Front Repulsed

A headmate that is front repulsed will want to abstain from or actively fight having to front. Generally, this is due to some sort of trauma or dysphoria with meatspace.
== Related Terms ==
A front repelled headmate dislikes fronting, which can be similar to front repulsed but more due to preferences rather than trauma or dysphoria.
Category: Fronting Terms
Category:Headmate Terms That Relate To Attributes
Front Rotation

Front Rotation a change in frequent fronters to a new set of frequent fronters; it is a rotation of fronters. As a system function, it can apply to any system, and could have many different causes or no cause at all.
A system which undergoes front rotation with the discovery of new members may be considered cytien.
=History=
This term was created both as an adjective to describe the change in fronters, and as an alternative to the term cytien.
=References =
Category:Fronting Terms
Front Roulette

Front Roulette describes the state of a system's front in which the next headmate to switch in seems to be chosen at random. At-will switching may still be possible, but will be interrupted by the next round of front roulette.
==Related Terms==
Front Gacha is a state during which the time of the next switch is random.
Rapid Switching cycles may overlap if the front roulette speeds up.
Category:Fronting Terms
Category:Switching Terms
Frontrunner

A frontrunner is a headmate who regularly fronts. Some systems may have multiple frontrunners, others may have one.http://www.karitas.net/pavilion/glossary.html#front 
==Related Terms==
For some systems, this may be a synonym to host or cohost.
== References ==
Category:Fronting Terms
Category:Host Subterms
Category:Headmate Terms That Relate To Relationships
Front Sickness

Front sickness is a phenomenon where a fronter gets sick after fronting for a long/extended period of time. The symptoms of fronting sickness vary from system to system, but it can include being disoriented, tired, nauseated or having worse headaches than normal. Not all system members may be affected by fronting sickness, and the time needed for fronting sickness to occur varied from person-to-person, system-to-system.https://mechanismhearted.tumblr.com/post/669434334007181312
==Related Terms==
Frontsick headmates feel sick when fronting in general. 
Headmates that experience front sickness may be come switch-eager, or vice versa, and may also experience front feedback. 
Front sickness may or may not affect a system's host. 
== References ==
Category:Fronting Terms
Front Sticky

A front sticky headmate is continuously drawn to front, no matter how many times they leave. This may be because of many reasons, such as being a host, front or a gatekeeper wanting them to front, or any other reason.
Front sticky headmates may experience some discomfort or difficulty leaving front. 
== Related Terms ==
A frontstuck headmate can't leave front at all
==References==
Category:Fronting Terms
Category:Headmate Terms That Relate To Attributes
Frontstuck

Frontstuck is when a headmate is fronting and, suddenly or not, becomes unable to leave front. 
If a frontstuck headmate is also unable to communicate with the rest of their system, they may be considered front sealed as well. There can be any number of headmates frontstuck at once. 
A headmate can be made frontstuck by a gatekeeper (or, in general, a headmate that has control over fronting.) This can be done to protect the frontstuck headmate, the body, or the system. 
==Related Terms==
During system lockdown, current fronters may become frontstuck. 
A frontlocked front may only be accessible to frontstuck members. 
Sisasystems that are (semi-)permanently attached to front may be called frontdocked. 
Systems with permanently frontstuck members may be non-switching. 
Front sticky members are able to leave front but will be continuously drawn back. 
Members may become frontstuck due to front feedback. 
Category:Fronting Terms
Category:Switching Terms
Category:Headmate Terms That Relate To Attributes
Front Trigger

Front triggers are the people, places, things, ideas, and scenarios that may cause a system member to front or be drawn near the front.
Front triggers can be both negative and positive.
Negative front triggers may be described as a member being alerted to a situation. 
==History==
A front-triggered switch has been described as early as 1972, referring to an "automatic switch-over mechanism", with a member being drawn to front referred to as "evocation of [that member]".
==References==
Category:Fronting Terms
Frostling

A frostling is a system member that fronts during the colder months or in areas that are cold often. This could be for specific reasons dating back to their source, likes, dislikes, and more. 
==Related Terms==
A frostling may be considered a seasonal member. 
InfernoFlames front during warmer times, and may be considered complementary to frostlings. 
Unisystems or horaetien systems go through seasonal changes in function and fronting patterns.
Category:Headmate Terms That Relate To Experiences
Category:System Roles
Frozen System

A Frozen System is a system that is 'frozen'. The system may switch less, have a harder time communicating, and it may not grow as quickly (if it is considered Bombogenic or similar).
The period of frozenness can last anywhere from a day/week to multiple years.
Being frozen could be caused by stress/trauma, denial, regular system functions, or something else.
== Related Terms ==
* Kryotien
* System Stagnant