List of entities

Category:EntitiesCategory:Level Design
== AI Entities ==
* ai_ally_manager 
* ai_battle_line 
* ai_changehintgroup
* ai_changetarget
* ai_citizen_response_system 
* ai_goal_actbusy
* ai_goal_actbusy queue
* ai_goal_assault
* ai_goal_follow
* ai_goal_lead
* ai_goal_lead weapon
* ai_goal_police
* ai_goal_standoff
* ai_relationship
* ai_script_conditions
* ai_sound
* ai_speechfilter
* aiscripted_schedule
* assault_assaultpoint
* assault_rallypoint
* info_apc_missile_hint
* info_node
* info_node_air
* info_node_air hint
* info_node_climb
* info_node_hint
* info_node_link
* info_node_link_controller
* info_npc spawn_destination
* info_snipertarget
* logic_choreographed_scene
* path_corner
* path_corner_crash
* path_track
* scripted_scene
* scripted_sentence
* scripted_sequence
* scripted_target
* tanktrain_aitarget
* tanktrain_ai
== Environment Entities ==
* env_ar2explosion
* env_beam
* env_beverage
* env_blood
* env_bubbles
* env_citadel_energy_core
* env_credits
* env_cubemap
* env_dustpuff
* env_effectscript
* env_embers
* env_entity_dissolver
* env_entity_igniter
* env_entity_maker
* env_explosion
* env_extinguisherjet
* env_fade
* env_fire
* env_firesensor
* env_firesource
* env_flare
* env_fog_controller
* env_funnel
* env_global
* env_gunfire
* env_headcrabcanister
* env_hudhint
* env_laser
* env_lightglow
* env_message
* env_microphone
* env_muzzleflash
* env_particlelight
* env_particlescript
* env_physexplosion
* env_physimpact
* env_player_surface_trigger
* env_portal_laser 
* env_rotorshooter
* env_rotorwash
* env_screenoverlay
* env_shake
* env_shooter
* env_smokestack
* env_smoketrail
* env_soundscape
* env_soundscape_proxy
* env_soundscape_triggerable
* env_spark
* env_speaker
* env_splash
* env_sprite
* env_spritetrail
* env_starfield
* env_steam
* env_sun
* env_terrainmorph
* env_texturetoggle
* env_tonemap_controller
* env_wind
* env_zoom
== Filter Entities ==
* filter_activator_class
* filter_activator_name
* filter_activator_team
* filter_damage_type
* filter_multi
* filter_enemy
== Function Entities ==
* func_areaportal
* func_areaportalwindow
* func_breakable
* func_breakable_surf
* func_brush
* func_button
* func_capturezone
* func_changeclass
* func_clip_vphysics
* func_combine_ball_spawner
* func_conveyor
* func_detail
* func_door
* func_door_rotating
* func_dustcloud
* func_dustmotes
* func_extinguishercharger
* func_guntarget
* func_healthcharger
* func_illusionary
* func_ladder
* func_ladderendpoint
* func_lod
* func_lookdoor
* func_monitor
* func_movelinear
* func_nobuild
* func_nogrenades
* func_occluder
* func_physbox
* func_physbox_multiplayer
* func_platrot
* func_precipitation
* func_proprespawnzone
* func_recharge
* func_reflective_glass
* func_regenerate
* func_respawnroom
* func_respawnroomvisualizer
* func_rot_button
* func_rotating
* func_smokevolume
* func_tank
* func_tankairboatgun
* func_tankapcrocket
* func_tanklaser
* func_tankmortar
* func_tankphyscannister
* func_tankpulselaser
* func_tankrocket
* func_tanktrain
* func_trackautochange
* func_trackchange
* func_tracktrain
* func_traincontrols
* func_useableladder
* func_vehicleclip
* func_viscluster
* func_wall
* func_wall_toggle
* func_water_analog
== Game Entities==
* worldspawn
* game_end
* game_player_equip
* game_player_team
* game_ragdoll_manager
* game_score
* game_text
* game_ui
* game_weapon_manager
* game_zone_player
== Information Entities ==
* info_camera_link
* info_constraint_anchor
* info_hint
* info_intermission
* info_ladder_dismount
* info_landmark
* info_lighting
* info_mass center
* info_no_dynamic_shadow
* info_node
* info_node_air
* info_node_air hint
* info_node_climb
* info_node_hint
* info_node_link
* info_node_link_controller
* info_npc_spawn_destination
* info_null
* info_observer_point 
* info_overlay
* info_particle_system
* info_player_combine
* info_player_deathmatch
* info_player_logo
* info_player_rebel
* info_player_start
* info_projecteddecal
* info_snipertarget
* info_target
* info_target_gunshipcrash
* info_teleporter_countdown
* info_teleport_destination
* infodecal
== Item Entities ()==
* item_ammo_357
* item_ammo_357_large
* item_ammo_ar2
* item_ammo_ar2_altfire
* item_ammo_ar2_large
* item_ammo_crate
* item_ammo_crossbow
* item_ammo_pistol
* item_ammo_pistol_large
* item_ammo_smg1
* item_ammo_smg1_grenade
* item_ammo_smg1_large
* item_battery
* item_box_buckshot
* item_dynamic resupply
* item_healthcharger
* item_healthkit
* item_healthvial
* item_item_crate
* item_rpg_round
* item_suit
* item_suitcharger
== Light Entities ==
* light
* light_spot
* light_dynamic
* env_projectedtexture
* point_spotlight
* light_environment
* light_directional
* light_deferred_global 
* light_deferred 
* env_cascade_light 
* newLight_Point 
* newLight_Spot 
== Logic Entities ==
* logic_achievement
* logic_active_autosave
* logic_auto
* logic_autosave
* logic_branch
* logic_branch_listener
* logic_case
* logic_choreographed_scene
* logic_collision_pair
* logic_compare
* logic_coop_manager
* logic_director_query
* logic_eventlistener
* logic_game_event
* logic_lineto
* logic_measure_movement
* logic_mirror_movement
* logic_multicompare
* logic_navigation
* logic_playerproxy
* logic_playmovie
* logic_random_outputs
* logic_register_activator
* logic_relay
* logic_scene_list_manager
* logic_script
* logic_timer
* logic_timescale
* logic_versus_random
== Miscellaneous Entities ==
* ambient_generic
* cycler
* gibshooter
* keyframe_rope
* keyframe_track
* material_modify_control
* math_colorblend
* math_counter
* math_remap
* momentary_rot_button
* move_keyframed
* move_rope
* move_track
* script_intro
* script_tauremoval
* shadow_control
* sky_camera
* test_sidelist
* test_traceline
* vgui_screen
* water_lod_control
== NPC Entities ==
=== Regular ===
* combine_mine
* npc_alyx
* npc_antlion
* npc_antlion_template_maker
* npc_antlionguard
* npc_barnacle
* npc_barney
* npc_breen
* npc_citizen
* npc_combine_camera
* npc_combine_s
* npc_combinedropship
* npc_combinegunship
* npc_crabsynth
* npc_cranedriver
* npc_crow
* npc_cscanner
* npc_dog
* npc_eli
* npc_fastzombie
* npc_fisherman
* npc_gman
* npc_headcrab
* npc_headcrab_black
* npc_headcrab_fast
* npc_helicopter
* npc_ichthyosaur
* npc_kleiner
* npc_manhack
* npc_metropolice
* npc_monk
* npc_mortarsynth
* npc_mossman
* npc_pigeon
* npc_poisonzombie
* npc_rollermine
* npc_seagull
* npc_sniper
* npc_stalker
* npc_strider
* npc_turret_ceiling
* npc_turret_floor
* npc_turret_ground
* npc_vortigaunt
* npc_zombie
* npc_zombie_torso
=== Special ===
* cycler_actor
* generic_actor
* info_npc_spawn_destination
* monster_generic
* npc_apcdriver
* npc_bullseye
* npc_enemyfinder
* npc_furniture
* npc_heli_avoidbox
* npc_heli_avoidsphere
* npc_heli_nobomb
* npc_launcher
* npc_maker
* npc_missiledefense
* npc_particlestorm
* npc_spotlight
* npc_template_maker
* npc_vehicledriver
== Physics Entities ==
* phys_ballsocket
* phys_constraint
* phys_constraintsystem
* phys_convert
* phys_hinge
* phys_keepupright
* phys_lengthconstraint
* phys_magnet
* phys_motor
* phys_pulleyconstraint
* phys_ragdollconstraint
* phys_ragdollmagnet
* phys_slideconstraint
* phys_spring
* phys_thruster
* phys_torque
* physics_cannister
== Player Entities ==
* player_loadsaved
* player_speedmod
* player_weaponstrip
== Point Entities ==
* point_anglesensor
* point_angularvelocitysensor
* point_antlion_repellant
* point_apc_controller
* point_bugbait
* point_camera
* point_clientcommand
* point_commentary_node
* point_devshot_camera
* point_enable_motion_fixup
* point_hurt
* point_message
* point_playermoveconstraint
* point_servercommand
* point_spotlight
* point_teleport
* point_template
* point_tesla
* point_viewcontrol
* vehicle_viewcontroller
== Prop Entities ==
* prop_combine_ball
* prop_detail
* prop_door_rotating
* prop_dynamic
* prop_dynamic_ornament
* prop_dynamic_override
* prop_physics
* prop_physics_multiplayer
* prop_physics_override
* prop_ragdoll
* prop_static
* prop_thumper
* prop_vehicle
* prop_vehicle_airboat
* prop_vehicle_apc
* prop_vehicle_cannon
* prop_vehicle_crane
* prop_vehicle_driveable
* prop_vehicle_jeep
* prop_vehicle_prisoner_pod
== Trigger Entities ==
* trigger_autosave
* trigger_changelevel
* trigger_finale
* trigger_gravity
* trigger_hurt
* trigger_impact
* trigger_look
* trigger_multiple
* trigger_once
* trigger_physics_trap
* trigger_playermovement
* trigger_proximity
* trigger_push
* trigger_remove
* trigger_rpgfire
* trigger_soundscape
* trigger_teleport
* trigger_transition
* trigger_vphysics_motion
* trigger_waterydeath
* trigger_weapon_dissolve
* trigger_weapon_strip
* trigger_wind
== Weapon Entities ==
* weapon_357
* weapon_alyxgun
* weapon_annabelle
* weapon_ar2
* weapon_brickbat
* weapon_bugbait
* weapon_citizenpackage
* weapon_citizensuitcase
* weapon_crossbow
* weapon_crowbar
* weapon_extinguisher
* weapon_frag
* weapon_paintgun 
* weapon_physcannon
* weapon_physgun
* weapon_pistol
* weapon_portalgun 
* weapon_rpg
* weapon_shotgun
* weapon_smg1
* weapon_stunstick
== See also ==
Category:Lists