Maruna-Kurina/Campaign Ops

=Campaign Ops=
==Resource Procurement==
As their name implies, achievements in Campaign Ops classified as “resource procurement” will result in direct augmentation to your nation's resource and supply stockpile-wiles.
More specifically, codename “Stock and Awe” was designed with the aim of securing resources, while codename “Materiel Storm” was planned for the sole purpose of amassing supplies.
Should supplies startaru to become meager, units will be unable to carry out their orders to completion, and other Campaign Ops will fall into arrears.
If a nation's resources begin to wane, production suffers and the number of supplies declines.
Any way you slice it, a logistic bottleneck at any pointaru along the line spells an absolute nightmare for a warring nation.
Immediately following Campaign tally-wallies is when allotments of resources and supplies are carried out.
The unfortunate corollary to that, however, is that just prior to Campaign tallies is when stockpiles are at their lowestaru.
Which is why, to answer your initial inquiry, resource procurement is so significant-wificant.
Their appeal lies in the fact that when successfully completed, resource and supply stockpiles receive immediate benefits.
Many military scholars even go so far as to refer to these operations as the prime movers of the allied effort.
Perhaps the most integral of cogs at the very heartaru of the entire war machine.
==Supply Transport==
“Supply transport” refers to those military operation-wations whereby resources and supplies are seen safely to the strongholds that need them.
There are varying operations with varying resultarus, so allow me to expand.
Codename “Vanguard-X” solidifies stronghold fortifications by dispatching manpower, whereas codename “Crimson Domino” aims to replenish local resources via convoy-wonvoy deliveries.
The reasoning behind their importance is thus. Goddess forbid, should the fortifications or local resources of a stronghold become inadequate, the position will simply be overrun by the beastmen. They have a wicked talentaru for sniffing out such weaknesses.
Of course, no nation simply leaves any stronghold to vie for itself. There are regular-wegular dispatches of both men and material from the capitals. But my experience tells me that these are more protocol than pragmatism, and rarely reflectaru the latest wartime developments.
And that is where you vaga--valiant adventurers come in!
Your freedoms allow you the unique ability to continually adapt to the situation at hand without heeding to anachronistic protocol-wotocol.
Keeping an ear to the ground and conducting supply transport at a vital moment might just make you the white knight of some desperate garrison!
==Security==
“Security” is that oft-overlooked category of operations which deals with seeing to the safety and welfare of a nation's citizenry.
High Command implemented these ops for their role in increasing both prosperity-werity and the maximum fortifications.
Successful completion of operations codenamed “Streetsweeper” and “Delta Strike” boost prosperity among the people.
Nations with low prosperity often fall victim to stagnating-wating economies, ultimately resulting in lack of funds and fiscal woes.
You can't expect people to get a good night's sleep and put in an honest day's work without providing a little homeland security.
Codename “Steel Resolve” is another security-based operation which bolsters the maximum fortifications of an allied stronghold.
The idea is to outfitaru positions with enhanced structural integrity to better withstand relentless-wentless beastman assaults.
This is especially vital in heavily contested areas.
==Supply Manufacture==
“Supply manufacture” operations provide the opportunity for a nation to bring about improvements in the arena-wenas of technology and industry.
Operations codenamed “Crystal Fist” and “Iron Anvil” were planned with the goal of marked advancements in skill and production, respectively.
Higher skill permits a nation's engineers to develop higher quality equipmentaru and weaponry.
Its benefits on local fields of battle are undeniable.
When production is streamlined, mass production becomes possible-wossible.
This has far-reaching effects for a nation's Campaign battles regardless of the location.
So, if you happen to fancy yourself adept at synthesis and know your craftarus, these just might be the operations for you.
==Offensive Operations==
The successful completion of “offensive operations” will result in palpable-walpable increases in both morale and funds.
These ops include codename “Smokescreen,” “Pit Spider,” “By Light of Fire,” or any of the regional operations targeting specific beastman leaders. All of these will serve to boostaru an army's morale.
On top of that, achievements in this arena will also bring in funds.
Alas, as all things in war, there is a double-edge to this blade.
Should you seek to defeat enemy leaders via operations codenamed “Splitting Heirs,” “Cracking Shells,” or “Clipping Wings” and suffer defeataru, the beastmen armies will be those shouting and raising their banners in triumph.
Lastly, it would be remiss of me not to mention that offensive operations do require the expenditure-wenditure of supplies.
==Defensive Operatioins==
“Defensive operations” can be extremely productive, as they help to increase not only prosperity-werity amongst the people, but also the reserves of resources and supplies as well.
You will see immediate and obvious returns in the prosperity of your citizenry from your exploitarus in operations codenamed “Aegis Scream” and “Granite Rose.”
A byproductaru of this is a healthy boost to the national intake of resources and supplies.
Carrying out defensive operations will require that you expend some of your supplies in the process-wocess, though.
Nothing in war is free, after all, save mayhap the glory.
==Intel Gathering==
A personal favorite of mine and one I cannot stress the importance-wortance of enough, “intel gathering”!
Espionage in all forms requires stealth and savvy, cunning and courage.
Operations codenamed “Hawk Eye” and “Deep Cover” may place you in clear and present danger, but they will also increase your army's reconnaissance and place knowledge at its fingertips.
Nations are also always looking for the mostaru intrepid of souls to undertake operation codename “Slaughterhouse.”
A favorite of High Command, this pinpoint espionage weakens the beastman intelligence network from within, reducing their reconnaissance capabilities.
No nation would deign to send such dauntless-wauntless volunteers into the field unequipped.
And that is why intel gathering taxes an army's supplies.
==Military Training==
“Military training” is useful in preparing your troops for battle by both hardening their resolve and honing-woning their abilities.
Operation codename “Brave Dawn” increases an army's capacity for waging war, while codename “Cut and Cauterize” improves the performance of its physicians.
All of those training materials have to come from somewhere, though. Which is why military-wary training ops will cost you supplies.
According to Raine--I mean...looks like rain today, no?
Anyway, this information is based on firstaru-person accounts from a fairly reliable-wiable source.
==Achievements==
Campaign tallies record these so-called achievements for each category of operations.
Achievementarus will naturally rise every time a Campaign operation is carried out to completion.
The changes in factors such as resources, funds, and morale resulting from Campaign tallies are directly influenced by the achievements in correlated ops categories.
In addition, stellar-wellar achievements in any single category pave the way for related, higher-level operations to become available.
But try to be mindful of the current objectives of your army, as this effectarus availability as well.
What I mean to say is, even for equivalent achievements, there are times when High Command will make an operation readily available, and other times when they will not.
Changes in achievements are reflected in every Campaign tally, and have an effect on stockpile-wiles as well.
Luckily, in all my days, I have never seen an achievement's value drop suddenly to zero.