List of spirits (Super Smash Bros. series)

The following is the list of the spirits from the series in Super Smash Bros. Ultimate.
==Primary Spirits==
No. 	Image	Name	Type	Class	Slot 	Base 	Max 	Base 	Max 	Base 	Max 	Ability 	Origin Game 	Acquisition
1,095	 	 	★★★ 	⬡⬡⬡ 	2,945	8,861 	1,266	3,810	1,679	5,051	No Effect 	Super Smash Bros.(Artwork: Super Smash Bros. Ultimate) 	•Defeat the final Master Hand boss in World of Light 	
1,096	 	 	★★★ 	⬡⬡⬡ 	2,928	8,808 	1,669	5,021	1,259	3,787	No Effect 	Super Smash Bros. Melee(Artwork: Super Smash Bros. Ultimate) 	•Defeat the final Crazy Hand boss in World of Light 	
1,097	 	 	★★ 	⬡⬡⬡ 	1,655	6,700 	813 	3,289	692 	2,802	Fire Attack ↑ 	Super Smash Bros. Melee(Artwork: Super Smash Bros. Ultimate) 	•Defeat the Molten Fortress boss in World of Light 	
1,098	 	 	★★ 	⬡⬡⬡ 	1,565	6,334 	715 	2,893	790 	3,198	Fist Attack ↑ 	Super Smash Bros. Brawl(Artwork: Super Smash Bros. Ultimate) 	•Defeat the Base boss in World of Light 	
1,099	 	 	★★ 	⬡⬡ 	1,711	6,865 	924 	3,707	787 	3,158	No Effect 	Super Smash Bros. Brawl 	•Battle via World of Light (Base)•Battle via Spirit Board•Purchase from the Vault Shop for 1000G 	
1,100	 	 	★★★★	⬡⬡⬡ 	4,208	10,522	2,353	5,883	1,473	3,683	PSI Attack ↑ 	Super Smash Bros. Brawl 	•Battle via World of Light (Mysterious Dimension)•Battle via Spirit Board•Purchase from the Vault Shop for 15,000G	
1,101	 	 	★★★ 	⬡⬡ 	3,431	10,296	2,065	6,197	1,112	3,337	Speed ↓ 	Super Smash Bros. for Nintendo 3DS / Wii U 	•Battle via World of Light (Mysterious Dimension)•Battle via Spirit Board•Purchase from the Vault Shop for 6000G 	
1,102	 	 	★★★ 	⬡ 	3,159	9,525 	1,938	5,841	1,043	3,145	Weight ↑ 	Super Smash Bros. for Nintendo 3DS / Wii U 	•Battle via Spirit Board•Purchase from the Vault Shop for 6000G 	
1,103	 	 	★★★ 	⬡ 	3,274	9,874 	1,846	5,566	1,131	3,411	Sword Attack ↑ 	Super Smash Bros. for Nintendo 3DS / Wii U 	•Battle via Spirit Board•Purchase from the Vault Shop for 6000G 	
1,104	 	 	★★★★	⬡⬡⬡ 	4,055	10,140	2,162	5,405	1,664	4,161	Initial Damage 30%	Super Smash Bros. for Nintendo 3DS / Wii U 	•Summon with cores from , , and 	
1,105	 	 	★★★★	 	5,456	13,640	2,480	6,200	2,480	6,200	Bane of Darkness 	Super Smash Bros. Ultimate 	•Defeat the true final boss in World of Light 	
1,106	 	 	★★★★	 	5,456	13,640	2,480	6,200	2,480	6,200	Bane of Light 	Super Smash Bros. Ultimate 	•Defeat the true final boss in World of Light 	
1,108	 	 	★ 	⬡⬡ 	810 	4,058 	405 	2,029	405 	2,029	No Effect 	Super Smash Bros. Brawl 	•Battle via World of Light (Base)•Battle via Spirit Board•Purchase from the Vault Shop for 500G 	
1,110	 	 	★ 	 	1,080	5,400 	486 	2,430	594 	2,970	No Effect 	Super Smash Bros. Brawl(Artwork: Super Smash Bros. for Nintendo 3DS)	•Battle via Spirit Board•Purchase from the Vault Shop for 500G 	
1,111	 	 	★ 	⬡⬡ 	855 	4,282 	603 	3,019	252 	1,263	No Effect 	Super Smash Bros. Brawl 	•Purchase at Sheldon's Place for 500SP 	
1,114	 	 	★★★ 	⬡⬡ 	2,822	8,507 	1,213	3,658	1,609	4,849	No Effect 	Super Smash Bros. Brawl 	•Battle via World of Light (Mysterious Dimension)•Battle via Spirit Board•Purchase from the Vault Shop for 6000G 	
==Support Spirits==
No. 	Image	Name	Class	Cost 	Ability 	Origin Game 	Acquisition
1,093	 	★ 	⬢ 	Critical-Health Defense ↑ 	Super Smash Bros. Melee(Artwork: Super Smash Bros. Ultimate) 	•Complete Challenge (Smash): Reach 250% or more during battle.•Battle via Spirit Board (unlocked after obtaining spirit once)•Purchase from the Vault Shop for 500G (unlocked after obtaining spirit once) 	
1,094	 	★★★ 	⬢⬢ 	Chance of Double Final Smash	Super Smash Bros. Brawl(Artwork: Super Smash Bros. Ultimate) 	•Complete Challenge (Spirits): Complete all challenges on the Spirits board.•Battle via Spirit Board (unlocked after obtaining spirit once)•Purchase from the Vault Shop for 6000G (unlocked after obtaining spirit once)	
1,107	 	★★ 	⬢ 	Ray Gun Equipped 	Super Smash Bros. Brawl 	•Battle via Spirit Board•Purchase from the Vault Shop for 1000G 	
1,109	 	★ 	⬢ 	Lightweight 	Super Smash Bros. Brawl(Artwork: Super Smash Bros. for Nintendo 3DS)	•Battle via World of Light (The Light Realm)•Battle via Spirit Board•Purchase from the Vault Shop for 500G 	
1,112	 	★★ 	⬢ 	Trade-Off Attacks ↑ 	Super Smash Bros. Brawl 	•Purchase at Beedle's Tent for 1000SP•Battle via Spirit Board 	
1,113	 	★★ 	⬢ 	Bomber Equipped 	Super Smash Bros. Brawl 	•Purchase at Sheldon's Place for 1000SP 	
==Fighter Spirits==
No. 	Image	Alternate Artwork	Name 	Origin Game 	Acquisition
1,090	 	 	(formal debut)Super Smash Bros. for Nintendo 3DS / Wii U (as a Mii Fighter)(Artwork: Super Smash Bros. Ultimate) 	•Purchase from the Vault Shop for 300G (after creating a Mii Brawler, unlocking the one in World of Light, or downloading one from Shared Content) 	
1,091	 	 	Mii Channel (formal debut)Super Smash Bros. for Nintendo 3DS / Wii U (as a Mii Fighter)(Artwork: Super Smash Bros. Ultimate)	•Purchase from the Vault Shop for 300G (after creating a Mii Swordfighter, unlocking the one in World of Light, or downloading one from Shared Content)	
1,092	 	 	Mii Channel (formal debut)Super Smash Bros. for Nintendo 3DS / Wii U (as a Mii Fighter)(Artwork: Super Smash Bros. Ultimate)	•Purchase from the Vault Shop for 300G (after creating a Mii Gunner, unlocking the one in World of Light, or downloading one from Shared Content) 	
==Spirit Battles==
|-
|1,093
|
|• 
|
|2,000
|Pokémon Stadium 2 (Ω form)
|•Item: Home-Run Bat
|•Timed battle (0:10)•The enemy prefers not to move
|
|Spirit Battle inspiration:
*The white Samus puppet fighter and the second battle condition represent the Sandbag, a white stationary sandbag character whose design does not feature a facial expression.
*The stage's Ω form represents the Home-Run Stadium, a Special Stage used in the Home-Run Contest minigame mode in the Super Smash Bros. series, which takes place on a single platform in a crowded stadium.
*The music track is based on the Online Practice Stage theme song from Super Smash Bros. for 3DS / Wii U, which features the Sandbag as a practice opponent.
*The Home-Run Bat item and the ten-second time limit reference the Home-Run Contest minigame, where the player has ten seconds to damage the Sandbag before launching it with the Home-Run Bat.
----Other trivia:
*This spirit's Critical-Health Defense ↑ ability references how the Sandbag is designed for fighting practice and features high resilience.
*This spirit can be obtained by reaching 250% damage in a match, referencing how the Sandbag is designed to receive damage from attacks, most prominently during the Home-Run Contest.
|-
|1,094
|
|• (Moveset 3213, SSB T-shirt, Low Voice 9)• (Moveset 3113, SSB T-shirt, High Voice 2)• (Moveset 2332, SSB T-shirt, Normal Voice 5)
|
|9,600
| (Battlefield form)
|•Sudden Final Smash•Item: Food
|•Survive until the timer runs out (1:30)•The enemy will suddenly have a Final Smash•You'll get a Final Smash
|
|Spirit Battle inspiration:
*The Mii Fighters' SSB T-Shirts feature the cross-shaped design of the Super Smash Bros. series' logo, which is featured on the design of the Smash Ball.
*The stage and music track are each based on the Final Destination, one of the original recurring stages in the Super Smash Bros. series.
*The Sudden Final Smash rule is applied to all players, referencing how breaking the Smash Ball will allow the player who breaks it to activate their Final Smash.
*The Food item and the first battle condition are designed for the player to survive, referencing how activating a Final Smash will cause the opponent(s) to be KO'd at high damage.
----Other trivia:
*This spirit's Chance of Double Final Smash ability references how destroying Smash Balls will allow the player who breaks it to activate their Final Smash.
|-
|1,099
|
|•Giant (150 HP)
|
|4,100
|Halberd (Ship deck)
|•Item: Shooting Types
|•Stamina battle•The enemy's shooting items have increased power•The enemy is giant
|
|Spirit Battle inspiration:
*The Giant Ice Climber puppet fighters' red-and-blue costumes represent Duon, a large robot whose design consists of two humanoid figures with pink and blue color schemes and can battle in unison.
*The stage and music track represent the bridge of the Halberd, which serves as the location of Duon's boss battle in Super Smash Bros. Brawl.
*The Ice Climbers start the battle with a Super Scope, and the Shooting Type items reference the arm cannons used by the pink half of Duon, which can shoot powerful lasers.
*The stamina battle condition references the HP meter used in the boss battles in Super Smash Bros. Brawl, which gauges the health points of a boss, including Duon.
----Other trivia:
*In World of Light, the Duon spirit is located in the Base map, a robotic-themed dungeon in the Light Realm which features Galleom as a boss, another original boss from Super Smash Bros. Brawl.
|-
|1,100
|
|•Metal (150 HP)
|
|13,900
|
|•Sudden Damage
|•Stamina battle•You'll occasionally take sudden damage after a little while•The enemy is metal
|
|Spirit Battle inspiration:
*The larger blue Metal Bayonetta puppet fighter represents Tabuu, a large, blue humanoid entity whose design features butterfly wings.
*The stage and music track represent Tabuu's Residence, the location of Tabuu's boss battle in Super Smash Bros. Brawl, which takes place on a single platform stage with background visuals.
*The Sudden Damage rule references Tabuu's Off Waves attack, where he appears in the background, spreads his wings, and unleashes three damaging energy waves which can lead to an OHKO.
*The stamina battle condition references the HP meter used in the boss battles in Super Smash Bros. Brawl, which gauges the health points of a boss, including Tabuu.
*Bayonetta's smash attacks utilize Madama Butterfly, who shares similarities with Tabuu, which includes appearing as a giant blue humanoid, featuring butterfly wings, and inhabiting a dark dimension.
----Other trivia:
*This spirit's PSI Attack ↑ ability increases the power of psychic attacks, which often take the form of energy attacks, referencing Tabuu's usage of powerful energy attacks.
*In World of Light, the Tabuu spirit is located in the Mysterious Dimension, referencing Subspace, an alternate dimension of darkness inhabited by Tabuu.
*Also, the Tabuu spirit must be defeated to access Marx, the boss of the Mysterious Dimension map, referencing how Tabuu's moveset is highly inspired by those of Marx.
|-
|1,101
|
|•Giant (160 HP)
|
|9,900
|
|•Bob-omb Festival
|•Bob-ombs will rain from the sky after a little while•The enemy has super armor and is hard to launch or make flinch•Stamina battle
|
|Spirit Battle inspiration:
*The black Giant Donkey Kong puppet fighter represents Master Giant, the first form of Master Core who takes the appearance of a giant black humanoid who uses powerful physical attacks.
*The stage represents the stage from Super Smash Bros. for 3DS / Wii U, which serves as the location of Master Giant's boss battle in the game's Classic Mode at intensity 7.5 or higher.
*The Bob-omb Festival rule references Master Giant's exploding orb attack, where it will create four orbs in random locations that will eventually explode into the shape of the Smash logo.
*The second battle condition references how Master Giant remains stationary in the background during its boss battle, preventing it from flinching and being launched, but does not prevent it from taking damage.
*The stamina battle condition references the boss battles against Master Core's different forms, which requires the player to damage them many times before they are defeated.
----Other trivia:
*This spirit's Speed ↓ ability decreases the player's running speed, referencing how Master Giant remains stationary in the background and cannot move during its boss battle.
|-
|1,102
|
|•Giant (160 HP)
|
|9,600
|
|•Assist Trophy Enemies (Chain Chomp)
|•Stamina battle•Hostile assist trophies will appear after a little while•The enemy deals damage when falling
|
|Spirit Battle inspiration:
*The Giant Meta Ridley puppet fighter represents Master Beast, the second form of Master Core who takes the appearance of a quadrupedal beast with fangs.
*The stage represents the Final Destination stage from Super Smash Bros. for 3DS / Wii U, which serves as the location of Master Beast's boss battle in the game's Classic Mode at intensity 6.0 or higher.
*The Chain Chomp Assist Trophy enemy references one of Master Beast's attacks where it will jump into the background and lunge at the player with a powerful bite attack.
*The stamina battle condition references the boss battles against Master Core's different forms, which requires the player to damage them many times before they are defeated.
* The third battle condition references one of Master Beast's attacks where it will leap off-screen and body slam either side of the stage, causing it to tilt and the midair player to possibly spike.
----Other trivia:
*This spirit's Weight ↑ ability makes it difficult for the player to launch but reduces their movement speed, referencing how Master Beast hardly moves across the stage and cannot be flinch or be launched from the player's attacks.
|-
|1,103
|
|• Team ×4 (100 HP)
|
|9,500
|
|N/A
|•The enemy's melee weapons have increased power•Stamina battle•The enemy has increased move speed and reduced weight
|
|Spirit Battle inspiration:
*The Advent Black Cloud Team and the battle conditions represent Master Edges, the third form of Master Core who is depicted as four floating swords that use quick and powerful slash attacks.
*The stage represents the Final Destination stage from Super Smash Bros. for 3DS / Wii U, which serves as the location of Master Edge's boss battle in the game's Classic Mode at intensity 5.5 or higher.
*The stamina battle condition references the boss battles against Master Core's different forms, which requires the player to damage them many times before they are defeated.
----Other trivia:
*This spirit's Sword Attack ↑ ability references both Master Edges' sword shape and usage of powerful sword attacks during its boss battle.
|-
|1,107
|
|• Team ×4• Team ×4• Team ×4• Team ×4
|
|3,300
| (Battlefield form)
|N/A
|•Take your strongest team into this no-frills battle
|
|Spirit Battle inspiration:
*The red Captain Falcon, blue Zelda, yellow Mario, and green Kirby puppet fighters each represent the red, blue, yellow, and green Fighting Alloys, whose designs and movesets are based on those of the puppet fighters'.
*The stage represents the stage from Super Smash Bros. Brawl, which serves as the main setting of the Multi-Man modes, which primarily features the Fighting Alloys as opponents.
*The music track is based on the Cruel Multi-Man mode theme song from Brawl, which primarily features the Fighting Alloys as powerful and aggressive opponents.
*The puppet fighters receive higher knockback than usual, referencing how the Fighting Alloys are generally weaker and easy to launch in the Multi-Man modes of Brawl, except for Cruel mode.
----Other trivia:
*This spirit's Ray Gun Equipped ability references how the Fighting Alloy Team and the Ray Gun are both original to the Super Smash Bros. series.
|-
|1,108
|
|• Team ×8
|
|1,800
|Pokémon Stadium (hazards off)
|N/A
|•Defeat an army of fighters
|
|Spirit Battle inspiration:
*The teal Mr. Game & Watch puppet fighter represents the Primid, a teal-armored enemy created by Mr. Game & Watch's Shadow Bugs who appears multiple times on-screen.
*The stage represents the first stage of "The Subspace Emissary", which takes place on a single floating platform in a crowded stadium and first features the Primids as enemies.
----Other trivia:
*In World of Light, the Primid spirit is located in the Base map, which resembles the design of the nineteenth stage of "The Subspace Emissary", which features the Primids as enemies.
|-
|1,109
|
|•Tiny Team 
|
|1,800
|Shadow Moses Island
|N/A
|•Defeat an army of fighters
|
|Spirit Battle inspiration:
*The Tiny Mr. Game & Watch Team's alternate costumes represent the Mites, small two-dimensional humanoid enemies who resemble Mr. Game & Watch and feature different color schemes.
*The stage represents the twenty-seventh stage of "The Subspace Emissary", which takes place in a secret base and features the Mites as enemies.
*The music track is based on the theme song that plays in the seventeenth level of "The Subspace Emissary", which features the Mites as enemies.
----Other trivia:
*This spirit's Lightweight ability increases the player's jump and move speed but makes them easier to launch, referencing how the Mites' small sizes allow them to jump up to areas with taller heights but also make them easier to launch.
|-
|1,110
|
|• Team ×4
|
|1,800
|Kongo Falls (Ω form)
|•Item: Balls
|•The enemy is easily distracted by items
|
|
*The plaid Pac-Man Team and the Ball items represent the Bytan, a spherical enemy who features the ability to multiply and tackle the player.
*The stage represents the recreation of the jungle stage during the final stage of "The Subspace Emissary", which features the Bytans as enemies.
*The music track is based on the theme song that plays during seventeenth stage of "The Subspace Emissary", which features the Bytans as enemies.
|-
|1,112
|
|• Team ×4
|
|4,300
|Pokémon Stadium (Ω form)
|•Hazard: Poison Cloud
|•The stage is covered in a poisonous cloud
|
|Spirit Battle inspiration:
*The bluish-purple Mr. Game & Watch Team represents the Shadow Bugs, a dark purple substance extracted from Mr. Game & Watch who are depicted taking the form of the humanoid Primids.
*The stage represents the first stage of "The Subspace Emissary", which takes place on a single floating platform in a crowded stadium and first features the Shadow Bugs as enemies.
*The music track is based on the theme song played during the Subspace stages in "The Subspace Emissary", referencing how the Shadow Bugs make up the Subspace Army.
*The Poison Cloud hazard references how the Shadow Bugs take the form of purple snowflake-like particles, which can swarm over a character's trophy and assume their identity.
----Other trivia:
*This spirit's Trade-Off Attacks ↑ ability references the Shadow Bugs' ability to create a powerful doppelganger of a fallen trophy character in "The Subspace Emissary".
|-
|1,114
|
|• Team (INT)/ (JP/CH/KR)
|
|9,000
|Halberd
|•Hazard: Screen Flip
|•The screen will suddenly flip•The enemy starts the battle with a Bomber•Explosion attacks aren't as effective against the enemy
|
|
*The larger green R.O.B. puppet fighter represents the Ancient Minister, the leader of the R.O.B. Squad who is disguised in a large green cloak.
*The cyan, red, and default R.O.B. minion fighters each represent the members of the R.O.B. Squad, which includes the R.O.B. Sentry, R.O.B. Blaster, and R.O.B. Launcher.
*The stage is based on the Halberd, which was commandeered by the Ancient Minister and the Subspace Army, used to spread the Shadow Bugs during the beginning of "The Subspace Emissary".
*The R.O.B. Team starts the battle with a Bomber and the Screen Flip hazard reference the R.O.B. Squad's role to detonate the Subspace Bombs, which suck everything in their blast radius and into Subspace.
*The third battle condition references how the Ancient Minister is the only surviving member of the R.O.B. Squad to not be destroyed by the Subspace Bomb's detonation.
|}
==Series Order==
Number	Name 	Series
1,090 	 	Super Smash Bros. Series
1,091 	 	Super Smash Bros. Series
1,092 	 	Super Smash Bros. Series
1,093 	Sandbag 	Super Smash Bros. Series
1,094 	Smash Ball 	Super Smash Bros. Series
1,095 	Master Hand 	Super Smash Bros. Series
1,096 	Crazy Hand 	Super Smash Bros. Series
1,097 	Giga Bowser 	Super Smash Bros. Series
1,098 	Galleom 	Super Smash Bros. Series
1,099 	Duon 	Super Smash Bros. Series
1,100 	Tabuu 	Super Smash Bros. Series
1,101 	Master Giant 	Super Smash Bros. Series
1,102 	Master Beast 	Super Smash Bros. Series
1,103 	Master Edges 	Super Smash Bros. Series
1,104 	Master Core 	Super Smash Bros. Series
1,105 	Galeem 	Super Smash Bros. Series
1,106 	Dharkon 	Super Smash Bros. Series
1,107 	Fighting Alloy Team	Super Smash Bros. Series
1,108 	Primid 	Super Smash Bros. Series
1,109 	Mite 	Super Smash Bros. Series
1,110 	Bytans 	Super Smash Bros. Series
1,111 	Roturret 	Super Smash Bros. Series
1,112 	Shadow Bug 	Super Smash Bros. Series
1,113 	Subspace Bomb 	Super Smash Bros. Series
1,114 	Ancient Minister 	Super Smash Bros. Series
==Trivia==
*The spirit artworks for Master Giant and Master Beast were previously unused images found on the disc.
*The Galeem and Dharkon spirits have the highest power level in the game, both at their base and at Level 99.
Category:Spirits (Super Smash Bros. universe)