nyuuzyou/wikis huggingface dataset:
Jade Cocoon: Story of the Tamamayu (Aug 5, 1999 prototype)

A PAL localization prototype of Jade Cocoon: Story of the Tamamayu for the Sony PlayStation.
==Notes==
* Debug enabled.
==Screenshots==
File:jc tamamayu title screenshot1.png|Title screen.
File:jc tamamayu screenshot2.png|Main menu.
File:jc tamamayu screenshot3.png|Sound debug menu.
File:jc tamamayu screenshot4.png|Model viewer menu.
File:jc tamamayu screenshot5.png|Model viewer 1.
File:jc tamamayu screenshot6.png|Model viewer 2.
==Origin==
jc tamamayu original_cd_scan.jpg|CD with paper insert.
jc tamamayu restaured front_paper_photo.png|Paper insert front.
jc tamamayu restaured_disc_photo.png|Disc front.
==See also==
Original release thread on ObscureGamers.com.
Jade Cocoon 2 (Sep 28, 2001 prototype)

A prototype of Jade Cocoon 2 for the PlayStation 2.
==Notes==
* Will start on a boot debug menu
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
JadeCocoon1stEn_title.png
==Origin==
PS2 - Jade Cocoon 2 10-02-01 1st English build.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Nex for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Jak 3 (Jul 12, 2004 prototype)

An internal build of Jak 3 for the Sony PlayStation 2.
==Notes==
*Protected by a Wibu-Box usb security dongle. A program is included to patch the original dump to bypass the security check so that the game can boot without it.
*You need to use different button sequences to activate Cheat Mode in this build. Here they are:
** First part: Hold L3 and press Up, Up, Down, Down, Left, Right, Left, Right.
** Second part: Hold L3 and press Left, Left, Right, Right, Up, Down, Up, Down.
** Full code: Hold L3 and press Up, Up, Down, Down, Left, Right, Left, Right, Left, Left, Right, Right, Up, Down, Up, Down.
*Compiled 2 months before the US final build.
==Origin==
jak 3 july 2004 internal ntsc photo.jpg|A photo of the disc.
Jak 3 (Oct 1, 2004 prototype)

A PAL review build of Jak 3 for the Sony PlayStation 2.
==Notes==
*Protected by a Wibu-Box usb security dongle. A program is included to patch the original dump to bypass the security check so that the game can boot without it.
*This dump is an improper dump, therefore the timestamps for any files/folders may be inaccurate.
*Predates the retail PAL build by 6 days.
==Origin==
Jak 3 october 2004 review pal photo.jpg|A photo of the disc.
Jak 3 (Sep 14, 2004 prototype)

A late preview prototype of Jak 3 for the Sony PlayStation 2.
==Notes==
*Protected by a Wibu-Box usb security dongle. A program is included to patch the original dump to bypass the security check so that the game can boot without it.
*For some reason, you need to use different button sequences to activate Cheat Mode in this build. Here they are:
** First part: Hold L3 and press Up, Up, Down, Down, Left, Right, Left, Right.
** Second part: Hold L3 and press Left, Left, Right, Right, Up, Down, Up, Down.
** Full code: Hold L3 and press Up, Up, Down, Down, Left, Right, Left, Right, Left, Left, Right, Right, Up, Down, Up, Down.
* Compiled 16 days before the US final build.
==Origin==
Jak 3 sep 14 2004 pal preview disc front.png|Disc front.
Jak 3 (Sep 29, 2004 prototype)

A prototype of Jak 3 for the PlayStation 2.
==Notes==
*Dongle required, will not boot without a patch.
*Compiled two days before the US final build.
*Miscellaneous Notes:
**Game is emulatable (in PCSX2): Issues (as of March 17, 2021).
**Game contains dongle protection: Patched.
==Screenshots==
File:PS2 - Jak 3 NTSC v359 09-28-04.png
==Origin==
File:PS2 - Jak 3 NTSC v359 09-28-04.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to SolidSnake11 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
*Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
*Cutting Room Floor (TCRF)
*Internet Archive (IA)
Jak II (Aug 18, 2003 prototype)

A review build of Jak II for the Sony PlayStation 2. Despite being close to the final build, it has a large amount of minor differences.
There was a fundraiser for the release of this build, to cover the costs of the disc itself. The following people contributed:
*Tanman ($200)
*Mehran ($20)
*mementomori ($15)
*? ($10)
*PowercellFreak ($5)
==Notes==
*Protected by a Wibu-Box usb security dongle. A program is included to patch the original dump to bypass the security check so that the game can boot without it.
*You need to use different button sequences to activate Cheat Mode in this build. Here they are:
**First part: Hold L3 and press Up, Up, Down, Down, Left, Right, Left, Right.
**Second part: Hold L3 and press Left, Left, Right, Right, Up, Down, Up, Down.
**Full code: Hold L3 and press Up, Up, Down, Down, Left, Right, Left, Right, Left, Left, Right, Right, Up, Down, Up, Down.
==Origin==
Jak_II_August_2003_Review_PAL_photo.jpg|A photo of the disc.
Jak II (Jul 13, 2003 NTSC prototype)

A prototype of Jak 2 for the Sony PlayStation 2.
==Notes==
*Uses the Work in Progress boot screen that was found unused in other builds for the game.
*Contents match the PAL Preview build previously released.
*Requires a dongle. A patch is included to remove the protection.
*You need to use different button sequences to activate Cheat Mode in this build. Here they are:
First part: Hold L3 and press Up, Up, Down, Down, Left, Right, Left, Right.
Second part: Hold L3 and press Left, Left, Right, Right, Up, Down, Up, Down.
Full code: Hold L3 and press Up, Up, Down, Down, Left, Right, Left, Right, Left, Left, Right, Right, Up, Down, Up, Down.
==Origin==
Jak II Jul 13 NTSC Disc.png|A photo of the disc.
Jak II NTSC Preview Wibu.png|WIBU Dongle.
Jak II (Jul 13, 2003 PAL prototype)

A prototype of Jak 2 for the Sony PlayStation 2.
==Notes==
* Requires a dongle. A patcher is included to remove the protection.
* You need to use different button sequences to activate Cheat Mode in this build. Here they are:
First part: Hold L3 and press Up, Up, Down, Down, Left, Right, Left, Right.
Second part: Hold L3 and press Left, Left, Right, Right, Up, Down, Up, Down.
Full code: Hold L3 and press Up, Up, Down, Down, Left, Right, Left, Right, Left, Left, Right, Right, Up, Down, Up, Down.
==Origin==
Jak2July2003Disc.png|A photo of the disc.
==See also==
Original release thread on ObscureGamers.com.
Jak II (Jun 9, 2003 demo)

A Japanese demo build of Jak II: Jak x Daxter 2 for the PlayStation 2.
==Notes==
* Has a 575MB large DUMMY.DAT file on the root that uses StuffIt compression.
** Unpacking this file reveals two massive PSDs of artwork in a folder named SO372_Jak 2 Standee ƒ. Its decompressed size is 1.2GB.
==See also==
* Redump.org entry
Jak X: Combat Racing (Jun 22, 2005 NTSC prototype)

A prototype build of Jak X: Combat Racing for the PlayStation 2.
==Notes==
*Dated over 2 months before the release build.
*One of many PlayStation 2 prototypes given a limited release to test the PlayStation online network function. In this prototype only online play was made available, however because the network has now long-since shut down, it is now restricted to the title screen menus.
==PCSX2 Patch==
(No longer needed since PCSX2 v1.5.0-dev-3209)
If you want to run it in the PCSX2 emulator, then first you need to put a patch into the "cheats" folder. The game won't boot in this emulator without the patch.
Download the patch here: https://mega.nz/#!H4VlXCKI!mNSZLsDlgusLLjFu4ykoXOUkRXnyt8h1z67II2tFvd8
==Origin==
IMG 20190309 102006018 public beta only.png|Disc front
==See also==
* Redump.org entry
Jak X: Combat Racing (Jun 22, 2005 PAL prototype)

A prototype build of Jak X: Combat Racing for the PlayStation 2 from 2005-06-22 (over 2 months before the release build).
One of many PlayStation 2 prototypes given a limited release to test the PlayStation online network function. In this prototype only online play was made available, however because the network has now long-since shut down, it is now restricted to the title screen menus.
==PCSX2 Patch==
(No longer needed since PCSX2 v1.5.0-dev-2416)
If you want to run it in the PCSX2 emulator, then first you need to put a patch into the "cheats" folder. The game won't boot in this emulator without the patch.
Download the patch here: https://mega.nz/#!ixskmaoa!WBFKLES22MfVMIVln8vKMCYv8Cfo3I_xu2W50m30fS0
==Origin==
File:Jak X Jun 22 2005 Disc.png|Disc front
Jak_X-2005-07-08-Disc-Small.PNG|Disc front
==Acknowledgments==
* Also dumped by Cut Into Fourteen Pieces in June 2019.
==See also==
* Archive.org page
* Redump.org entry
Jak and Daxter: The Lost Frontier (Aug 6, 2009 prototype)

A prototype/prerelease demo build on factory-pressed UMD of Jak and Daxter: The Lost Frontier for the PlayStation Portable from 2009-08-06 (about three months before the game was released).
==Notes==
* Disc markings indicate version 0.30.
==Origin==
Jak_and_Daxter-The_Lost_Frontier-Demo-2009-08-06-01-Disc-Small.png|Disc front
==See also==
* Original release page on Archive.org
Jak and Daxter: The Precursor Legacy (Oct 19, 2001 prototype)

A prototype of Jak and Daxter: The Precursor Legacy for the PlayStation 2.
==Notes==
* An NTSC-U build dated 11 days before the final.
* Dongle required, doesn't boot (USBD). An .xdelta patch file is included to eliminate the check from the .iso.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Issues (as of March 17, 2021).
** Game contains dongle protection: Patched.
==Screenshots==
JackAndDaxter-Oct19-1.png|Title screen
JackAndDaxter-Oct19-2.png|Gameplay
JackAndDaxter-Oct19-3.png|Gameplay
==Origin==
PS2 - Jak & Dax 10-19-07.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to SolidSnake11 and Hwd45 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Jak and Daxter: The Precursor Legacy (Oct 30, 2001 demo)

A PAL demo of Jak and Daxter: The Precursor Legacy for the PlayStation 2 with the same build date as the final North American version and only Misty Island as a playable level. Serial number is SCED-50614.
==Origin==
Jak and Daxter Oct 30 Demo Disc.jpg|Disc front.
==See also==
* Redump.org entry
Jak and Daxter: The Precursor Legacy (Sep 18, 2001 JPN demo)

A Japanese demo build of Jak and Daxter: The Precursor Legacy. This was released under the serials PAPX 90222 and PAPX 90223 - both releases are identical and use the 1st serial internally.
==Notes==
==Origin==
Jak and Daxter 90222 demo disc.jpg|PAPX 90222 demo disc
Jak and Daxter 90223 demo disc.jpg|PAPX 90223 demo disc
==See also==
* Redump.org entry
Jak and Daxter: The Precursor Legacy (Sep 18, 2001 USA demo)

A US prototype demo of Jak and Daxter: The Precursor Legacy. Two versions of this demo were released, although the only difference between them is that they come with different trailers.
They can be distinguished by their serial numbers:
*Cingular Wireless demo disc - SCUS 97170
*Standalone demo disc - SCUS 97171
==Origin==
File:J&D TPL 97170 disc.jpg|Cingular Wireless demo disc
File:J&D TPL 97171 disc.png|Standalone demo disc
==See also==
* Redump.org entry (Cingular Wireless)
* Redump.org entry (Standalone)
James Bond 007: Agent Under Fire (Jan 25, 2002 prototype)

A prototype of James Bond 007: Agent Under Fire for the Nintendo GameCube.
==Screenshots==
GW7E69-1.png|Title screen.
GW7E69-3.png|Gameplay.
==Origin==
LcpHGc0.jpg|NR disc front.
sq30AYb.jpg|Label back.
==See also==
*Original release.
*Redump.org entry
James Bond 007: Agent Under Fire (May 7, 2002 debug build)

A post-release debug build of James Bond 007: Agent Under Fire for the Microsoft Xbox.
==Notes==
* Built about a month after the EU final.
* Contains only four maps: proto_rappel.xbc, proto_targeting_advanced.xbc, sky_1.xbc, and dm3.xbc
* Proto_rappel is the only playable map, which can be launched by renaming it to one of the maps from retail. It is in third-person and features rappel mechanics that would later be in 007: Everything or Nothing.
==Screenshots==
2024120610082440.png
2024120611074178.png
2024120611092662.png
==Videos==
<youtube heights="352" widths="240">DuUVWCTfDEw</youtube>
James Bond 007 (Prototype A)

A prototype of James Bond 007 for the Atari 2600.
==Notes==
* Originates from an 8-inch disk from the archives of On-Time Software.
* James has a different pose on the title screen.
* The car does not glow when the player dies.
* The life counter does not decrease.
* The JOE GAUCHER LOUIS MARBEL string found at the end of the retail ROM is missing.
==See also==
* Original release thread on AtariAge.com.
* AtariProtos' article on the prototype.
James Bond 007 (Prototype B)

A prototype of James Bond 007 for the Atari 2600.
==Notes==
* Originates from an 8-inch disk from the archives of On-Time Software.
* Mostly identical to Prototype A, but there is a single byte change at offset 0x190. This could be a just a minor bug fix.
==See also==
* Original release thread on AtariAge.com.
* AtariProtos' article on the prototype.
James Bond 007 (Prototype C)

A late prototype of James Bond 007 for the Atari 2600.
==Notes==
* Originates from an 8-inch disk from the archives of On-Time Software.
* James has a different pose on the title screen.
* An alternate version of this build in which the player's life counter does not decrease, titled BONDOINF.ROM, is also included.
** VBONDINF.ROM, a different file found in the same 8-inch disk as the other James Bond 007 builds, is a perfect match to BONDOINF.
==See also==
* Original release thread on AtariAge.com.
* AtariProtos' article on the prototype.
James Bond 007 (Prototype D)

A prototype of James Bond 007 for the Atari 2600.
==Notes==
* Originates from an 8-inch disk from the archives of On-Time Software.
* Mostly identical to Prototype C, but a section of code from offsets 0xBF8 to 0xBFF has been NOP'd out.
==See also==
* Original release thread on AtariAge.com.
* AtariProtos' article on the prototype.
James Cameron's Avatar: The Game (Dec 30, 2009 prototype)

A prototype of James Cameron's Avatar: The Game for the Java ME.
==Notes==
* It seems to be a debug version for LG KE970 phones and this version was supposedly only available for a short time as it was replaced by a retail version. 3 new things about this prototype are:
** "Test level" not in proper builds (crashes the game);
** Debug prints (if you use KEmulator / KEmulator nnmod / KEmulator nnx64 then you can open the Log and everything prefixed with >> is from the game, there's way more stuff than usual);
** Collision display is on.
* The build date is not very precise.
James Cameron's Avatar: The Game (Oct 13, 2009 prototype)

A prototype of James Cameron's Avatar: The Game for the Xbox 360.
==Notes==
* Predates the final build by half a month.
* Found as part of TNO-DRW-Kabo lot.
* Original filename: Avatar (Oct 13, 2009) [Preview].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==Origin==
James Cameron's Avatar - The Game (Oct 13, 2009 prototype) disc.png|Disc front
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
James Cameron's Avatar: The Game (Oct 29, 2009 prototype)

A prototype of James Cameron's Avatar: The Game for the Xbox 360.
==Notes==
* Review Build.
* Found as part of TNO-DRW-Kabo lot.
* Original filename: Avatar (Oct 29, 2009) [Review].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==Origin==
James Cameron's Avatar - The Game (Oct 29, 2009 prototype) disc.png|Disc front
James Cameron's Avatar: The Game (Oct 8, 2009 prototype)

A prototype of James Cameron's Avatar: The Game for the Xbox 360.
==Notes==
* Compiled 21 days before the final US build.
* Game needs to be installed to the HDD.
* Other differences are unknown.
* XEX information:
** Header Maker ID: 
** Header Product Code: 
** Header Title: 
** Header PE Name: X360Unpack.exe
** Header Executable Name: /default.xex
** Header: Executable Checksum (MD5): 9bb20435f7315ae8018b058a42c8c7f4
* Miscellaneous Notes:
** Game is emulatable in either Xenia or Xenia-Canary: Yes (as of December 25, 2022).
*** Issues: Game needs to be installed using mount_scratch, once installed it seems to work but only in non Canary builds.
==Screenshots==
Screenshot - Cameron's Avatar 2022-12-15 23-48-10.png
Screenshot - Cameron's Avatar 2022-12-15 23-48-12.png
Screenshot - Cameron's Avatar 2022-12-15 23-48-14.png
Screenshot - Cameron's Avatar 2022-12-15 23-48-30.png
Screenshot - Cameron's Avatar 2022-12-15 23-48-35.png
Screenshot - Cameron's Avatar 2022-12-15 23-48-38.png
Screenshot - Cameron's Avatar 2022-12-15 23-48-40.png
Screenshot - Cameron's Avatar 2022-12-15 23-48-42.png
Screenshot - Cameron's Avatar 2022-12-15 23-48-45.png
Screenshot - Cameron's Avatar 2022-12-15 23-48-54.png
Screenshot - Cameron's Avatar 2022-12-15 23-49-07.png
Screenshot - Cameron's Avatar 2022-12-15 23-49-11.png
Screenshot - Cameron's Avatar 2022-12-15 23-49-22.png
Screenshot - Cameron's Avatar 2022-12-15 23-49-31.png
Screenshot - Cameron's Avatar 2022-12-15 23-50-00.png
Screenshot - Cameron's Avatar 2022-12-15 23-50-14.png
Screenshot - Cameron's Avatar 2022-12-15 23-50-52.png
Screenshot - Cameron's Avatar 2022-12-15 23-50-54.png
Screenshot - Cameron's Avatar 2022-12-15 23-51-02.png
Screenshot - Cameron's Avatar 2022-12-15 23-51-04.png
Screenshot - Cameron's Avatar 2022-12-15 23-51-46.png
Screenshot - Cameron's Avatar 2022-12-15 23-52-11.png
Screenshot - Cameron's Avatar 2022-12-15 23-52-14.png
Screenshot - Cameron's Avatar 2022-12-15 23-52-17.png
Screenshot - Cameron's Avatar 2022-12-15 23-52-20.png
Screenshot - Cameron's Avatar 2022-12-15 23-52-26.png
Screenshot - Cameron's Avatar 2022-12-15 23-52-40.png
==Origin==
X360 - Avatar review xenon.jpeg|Disc front.
==Files==
Archive Contents:
Download File:
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
 
* Project Deluge: Xbox 360 and Wii (December 25, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
James Cameron's Dark Angel (Oct 4, 2002 prototype)

A prototype of James Cameron's Dark Angel for the PlayStation 2.
==Notes==
* Built six days after the final US build.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
PS2 - James Cameron's Dark Angel Playable Build (1).png
PS2 - James Cameron's Dark Angel Playable Build (2).png
PS2 - James Cameron's Dark Angel Playable Build (3).png
PS2 - James Cameron's Dark Angel Playable Build (4).png
PS2 - James Cameron's Dark Angel Playable Build (5).png
PS2 - James Cameron's Dark Angel Playable Build (6).png
PS2 - James Cameron's Dark Angel Playable Build (7).png
PS2 - James Cameron's Dark Angel Playable Build (8).png
PS2 - James Cameron's Dark Angel Playable Build (9).png
==Origin==
PS2 - James Cameron's Dark Angel Playable Build.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
James Cameron's Dark Angel (Oct 8, 2002 prototype)

A prototype of James Cameron's Dark Angel for the Xbox.
==Notes==
* Compiled two days before the final US build (the first available build).
* XBE information:
** Internal Name: Dark Angel Release
** Maker ID and Product Number: VU-20
** Executable Name: default.xbe
** Executable checksum (MD5): a2862bdbed3f43b49afbc8c293e31548
* Miscellaneous Notes:
** Game is emulatable: Yes (Xemu) (as of September 12, 2021).
** Game contains dongle protection: No.
==Screenshots==
Xbox - Dark Angel playable build (1).png
Xbox - Dark Angel playable build (2).png
Xbox - Dark Angel playable build (3).png
Xbox - Dark Angel playable build (4).png
Xbox - Dark Angel playable build (5).png
Xbox - Dark Angel playable build (6).png
Xbox - Dark Angel playable build (7).png
Xbox - Dark Angel playable build (8).png
Xbox - Dark Angel playable build (9).png
Xbox - Dark Angel playable build (10).png
Xbox - Dark Angel playable build (11).png
Xbox - Dark Angel playable build (12).png
Xbox - Dark Angel playable build (13).png
Xbox - Dark Angel playable build (14).png
Xbox - Dark Angel playable build (15).png
Xbox - Dark Angel playable build (16).png
Xbox - Dark Angel playable build (17).png
Xbox - Dark Angel playable build (18).png
==Origin==
Xbox - Dark Angel playable build.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: Xbox and Dreamcast (September 18, 2021)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Jeanne d'Arc (Aug 17, 2006 prototype)

A Japanese prototype of Jeanne d'Arc for the Sony PlayStation Portable.
==Notes==
* Dated 49 days before the retail JP build
* This build contains a debug menu
* Anime cutscenes do not have audio
==Screenshots==
File:UCJP00062 20060817 TitleScreen.jpg
File:UCJP00062 20060817 DebugMenu.jpg
File:UCJP00062 20060817 Gameplay1.jpg
File:UCJP00062 20060817 Gameplay2.jpg
==Origin==
Jeanne d'Arc (Japan) (Beta) UCJP-00062-1.jpg|UMD front.
==See also==
The original release page on Archive.org (Archive)
Jeep Jamboree: Off Road Adventure (Prototype)

A prototype of Jeep Jamboree: Off Road Adventure for Game Boy.
==Origin==
File:Jeep-jamboree-off-road-adventure-europe-prototype-cart-front.jpg
File:Jeep-jamboree-off-road-adventure-europe-prototype-cart-back.jpg
==See also==
Forest of Illusion release page. (archived)
Jelly Boy (Prototype A)

A late prototype of Jelly Boy for the SNES.
==Notes==
* Contains some text differences.
** "HERES BOSSY" in the prototype, "HERE'S BOSSY" in the final.
** "DUCKING IN A SOME CRATERS WILL LET YOU TELEPORT!" in the prototype, "DUCKING IN SOME CRATERS WILL LET YOU TELEPORT!" in the final.
* Missing people in the staff credits screen.
==Videos==
<youtube width="320" height="224">S8zdiJsIpr8</youtube>
==Origin==
jelly boy pcb front.jpg|PCB front.
==Acknowledgments==
Thanks to Hard4Games for getting this and dumping it!
==See also==
Original release article on SNESCentral.com
Jelly Boy 2 (prototype)

==Notes==
*Completely unrelated to the Jelly Boy game on this wiki.
**Sequel to a game called Jerry Boy or Smartball in the US.
*An official reason for cancellation is unknown, but may likely be related to the PlayStation. 
*Little is known about its release. It appeared online sometime around or before the year 2000.
==See also==
* http://snescentral.com/article.php?id=1107
Jeremy McGrath Supercross 2000 (Prototype)

A prototype of Jeremy McGrath Supercross 2000 for the Nintendo 64.
==Origin==
File:FQJXoJLVEAEJJxn.jpg|Cartridges (front)
File:FQJYOEGaQAIiei7.jpg|Cartridges (back)
==See also==
Forest of Illusion's original tweet.