nyuuzyou/wikis huggingface dataset:
Darkness

Darkness (known internally as purple) is an attack effect in the Super Smash Bros. series that debuted in Super Smash Bros. Melee. Characters hit by a darkness attack temporarily flash purple and emit shadowy energy similar to that of fire.
Darkness attacks are boosted by Darkness Attack stickers in Super Smash Bros. Brawls The Subspace Emissary, but only can use them.
==List of darkness attacks==
===By characters===
Character 	Move(s) 	Games
Ganondorf 	Forward smash 	
Ganondorf 	Warlock Punch 	
Ganondorf 	Wizard's Foot 	
Ganondorf 	Gerudo Dragon 	
Ganondorf 	Flame Choke 	
Ganondorf 	Dark Dive (ending uppercut) 	
Ganondorf 	Beast Ganon (dash) 	
Ganondorf 	Warlock Blade 	
Ganondorf 	Warlock Thrust 	
Ganondorf 	Flame Wave 	
Ganondorf 	Flame Chain 	
Ganondorf 	Dark Fists 	
Ganondorf 	Wizard's Dropkick 	
Ganondorf 	Wizard's Assault 	
Giga Bowser 	Forward tilt 	
Giga Bowser 	Up tilt 	
Giga Bowser 	Down tilt 	
Giga Bowser 	Forward aerial 	
Giga Bowser 	Back throw 	
 	Neutral attack (when Arsène is summoned) 	
 	Forward tilt (when Arsène is summoned) 	
 	Rebel's Guard 	
Kirby (Copy Abilities)	Warlock Punch 	
Kirby (Copy Abilities)	Shadow Ball 	
Kirby (Copy Abilities)	Pikmin Pluck (White Pikmin) 	
Mewtwo 	Neutral attack 	
Mewtwo 	Dash attack 	
Mewtwo 	Forward smash 	
Mewtwo 	Up smash 	
Mewtwo 	Down smash 	
Mewtwo 	Forward aerial 	
Mewtwo 	Down aerial 	
Mewtwo 	Pummel 	
Mewtwo 	Forward throw 	
Mewtwo 	Shadow Ball 	
Olimar 	White Pikmin-based pummels, throws, Pikmin Throw, and customs. (While it is considered and commonly stated that White Pikmin inflict poison, they technically use the darkness effect for these specific attacks).	
Olimar 	Pikmin Chain (White Pikmin) 	
 	Poison Breath 	
Robin 	Nosferatu 	
Robin 	Distant Nosferatu 	
 	Space Pirate Rush (when dragging the foe) 	
 	Dash attack 	
 	Pummel 	
 	Forward throw (hit 1) 	
 	Back throw (hit 1) 	
 	Shadow Flare 	
===By items===
Item 	Attack 	Games
Assist Trophies 	Midna: throw 	
Poké Ball Pokémon	Ditto: Transform (if the summoner possesses darkness attacks)	
Poké Ball Pokémon	Marshadow: Spectral Thief (launching hit) 	
===By enemies and bosses===
Enemy/Boss 	Attack(s) 	Games
Chandelure 	Will-o-Wisp 	
Crazy Hand 	Cross Punch (combo move with Master Hand) 	
Crazy Hand 	Spider Walk 	
Crazy Hand 	Triple Poke (1st hit) 	
Crazy Hand 	Finger Bomb (explosion) 	
Crazy Hand 	Shadowball Bash 	
Dracula 	Circling variant of Dark Inferno 	
Ganon 	Darkness beam 	
Gastly 	Contact 	
Marx 	Black eyeball attack 	
Master Core 	Master Edges: 5-sword combination attack (finishing slash)	
Master Core 	Master Fortress - Swarm Lethinium and Plasma Wisp 	
Black Ridley	Claw swipe 	
===By stage hazards===
Stage 	Hazard 	Games
Kalos Pokémon League	Energy Blasts	
==Gallery==
Warlock Punch.png|Ganondorf's Warlock Punch is an example of a darkness attack. 
==Trivia==
*Although Piranha Plant and Olimar have Poison Breath and White Pikmin respectively, both of which are said to utilize poison, they actually use the darkness effect for gameplay purposes.
Category:Effects
Darkness Illusion

Darkness Illusion (, Darkness Illusion) is 's Final Smash in Super Smash Bros. Ultimate. It replaces Galaxia Darkness from Super Smash Bros. Brawl and Super Smash Bros. 4.
==Overview==
When activated, Meta Knight gains an extra pair of wings, lifts his sword, says "Know my power!" (, You shall realize.) or "Behold..." (, Behold!), and summons a lightning bolt that creates a cross-shaped burst. If he traps anyone, he'll then proceed to slice the opponent at multiple angles, finishing with a final hit that launches the opponent sideways with a different camera angle if the attack was gained from a Smash Ball rather than through a meter; if the Final Smash is gained via a meter, the final hit will slow down opponents not caught in the attack.
==Instructional quotes==
==Origin==
This move resembles , a move Meta Knight uses in and , with the addition of the extra wings and a flash of lightning as opposed to an ascending slash. The pose Meta Knight takes when summoning his sword is a pose commonly associated with opponents of his type, appearing as either a mere up stab or as a summoning act. The cross-lightning both resembles Meta Knight infused with the Zap element in Kirby Star Allies and the animation for Mach Tornado in . The pose he takes after landing the final strike resembles his render.
Darkness Illusion also bears a resemblance to 's own attack of the same name from the Capcom-produced fighting game . Both involve launching the opponent upwards, assaulting them from multiple angles, then sending them away in a final blow.
==Gallery==
Meta Knight SSBU Skill Preview Final Smash.png|Darkness Illusion as shown by the Move List in Ultimate.
==Names in other languages==
==Trivia==
*The final slash of Darkness Illusion features an incredibly high hitlag multiplier of 100, which is somewhat redundant due to hitlag being capped at 30 frames. 
**Additionally, as the final slash is programmed to cause a brief slow motion effect, victims are launched more slowly, which notably makes the move easier to tech if the victim is sent towards a wall (such as on Mementos).
Category:Kirby universe
Category:Meta Knight
Category:Meta Knight (SSBU)
Category:Final Smashes (SSBU)
Darknut

Darknuts (, Tartnuc) are enemies from series.
==Origin==
Darknuts made their debut in The Legend of Zelda as a common enemy, and has become a recurring enemy in later Zelda games. They are large knights who wear armor and carry around a large sword and a large shield.
Darknuts are known for their status as minibosses in The Legend of Zelda series. In The Legend of Zelda: Wind Waker and in later Zelda games, they use advance swordfighting techniques while their heavy armor gives them heightened defense. During their miniboss battle, if the player attacks the Darknut enough times, they will lose their defensive armor, but will become faster and more agile in the process.
==In Super Smash Bros. Brawl==
The Twilight Princess version of the Darknut appears as a collectible trophy, while the Wind Waker version of the Darknut appears as a sticker.
Despite it's major appearances in The Legend of Zelda series, the Darknut trophy only references Twilight Princess.
===Trophy===
===Sticker===
Name 	Game 	Effect 	Fighter(s)
Darknut	The Legend of Zelda: The Wind Waker	Attack +13	
==In ==
===In Smash Run===
Darknuts appear as enemies. Their design is based on their appearance in Twilight Princess. Darknuts attack by swinging their large sword, which does heavy damage and knockback, and their shields are a reflector.
Darknut's armor slows down their speed, but they are highly resistant to flinching. Their armor can be removed by dealing enough damage to them, but their move speed becomes quicker, but their flinching resistance is reduced: weaker attacks barely cause them to flinch, but stronger attacks can interrupt their movements. Also, Darknuts without their armor will respond by throwing their sword before switching to a slightly smaller sword. Defeating them earns the player's fighter large stat bonuses.
===Trophy===
==In Super Smash Bros. Ultimate==
===Spirit===
Darknut appears as an Advanced-class primary spirit.
In the intro cutscene of Adventure Mode: World of Light, Darknut is one of the countless spirits captured by Galeem during his takeover of the universe. After Galeem's defeat, Dharkon takes control of Galeem's spirits, including Darknut. Darknut's spirit is the first spirit located in the northern section of The Dark Realm.
Darknut's Spirit Battle uses a puppet fighter and is fought on the Bridge of Eldin stage's battlefield form. During the battle, Link's melee weapon power increases, referencing how Darknuts are powerful swordfighters, while their movement and stats increase when badly damaged, referencing how Darknuts become agile when their armor is removed.
No.	Image	Name	Type	Class	Slots	Base	Max	Base	Max 	Base	Max 	Ability 	Series
183	 	 	★★ 	1 	1877 	7536	597	2398	1110	4453	Sword Attack ↑	The Legend of Zelda Series	
==Names in other languages==
Category:Smash Run enemies
Category:Trophies (SSBB)
Category:Trophies (SSB4-3DS)
Category:Stickers
Category:Spirits
Darkrai

Darkrai (, Darkrai) is a creature from the franchise.
==Origin==
 is a Dark-type introduced in , and is categorized within the Pokédex at #491 as the "Pitch-Black Pokémon". It is focused around sleep and nightmares, and possesses the unique ability which deals constant damage to sleeping foes. It can be considered a dark counterpart to Cresselia.
 is Darkrai's , learned at level 66 in all games: it attempts to put all adjacent opponents to sleep.
==In Super Smash Bros. Brawl==
Darkrai only appears as a trophy.
===Trophy===
==In Super Smash Bros. 4==
===As a Poké Ball Pokémon===
Darkrai appears as a Poké Ball Pokémon in Super Smash Bros. 4. When summoned, it uses its signature move , throwing a dark orb that pulls opponents in, puts them to sleep and inflicts continuous damage. This orb lasts for a decent amount of time, able to put those trapped to sleep twice if they are at low percentages. The move does 35% total if the opponent is trapped from the beginning of Darkrai's attack.
Unlike most sleep-inducing attacks, Dark Void is effective against airborne foes, causing them to float helplessly in the middle of the vortex. Once the attack ends, they will fall to the ground and go to sleep. Opponents affected are unable to act apart from move left and right until they touch the ground; this can cause a KO if they happen to fall offstage.
===In Smash Tour===
Darkrai's trophy is a red item in Smash Tour: when used, it makes a selected opponent start the battle asleep.
===Trophy===
Darkrai's trophy appears in both versions. In it is part of the Legend of Pokémon Diamond & Pokémon Pearl .
==In Super Smash Bros. Ultimate==
===As a Poké Ball Pokémon===
Darkrai reappears as a Poké Ball Pokémon.
Darkrai cannot be summoned on 3D Land or Jungle Japes.
===Spirit===
No.	Image	Name	Type	Class	Cost 	Ability 	Series
516	 	 	★★★ 	1 	Slumber Immunity	Pokémon Series	
==Gallery==
Darkrai SSB3DS.png|Darkrai putting and to sleep.
SSBUDarkrai.png|Artwork of Darkrai from Ultimate.
==Names in other languages==
==Trivia==
*A glitch with Darkrai allows players to get a large combo in Training mode: if Darkrai appears out of a Poké or Master Ball, when the opponent is trapped in its void and the player grabs them, they will get the credit for all damage taken by the opponent, with each hit counting as a new attack.
Category:Trophies (SSBB)
Category:Trophies (SSB4-3DS)
Category:Trophies (SSB4-Wii U)
Category:Smash Tour items
Category:Vacuums
Category:Spirits
Dash pivot cancel

A dash pivot cancel, abbreviated as DPC, is an advanced technique in Super Smash Bros. Brawl, discovered by prominent Smashboards member and "Show Me Your News" co-host SamuraiPanda, that allows a character to immediately end their dash pivot animation, canceling into a sort of slide in the new direction. It can be performed near the end of the pivot animation of a dash by pressing the control stick or d-pad in the original direction of the character's dash, or simply crouching. Depending on how hard either one is pressed, this can have two different effects. If the stick or pad is smashed in the original direction, the character will initiate a new dash in the original direction, whereas if the stick or pad is only lightly tilted, the character will simply turn to face their original direction while sliding a very small distance backwards. It is this version of the cancel that is useful competitively, as some characters have lower traction on their dash pivots, giving them a better sliding distance to work with. For example, has a very good DPC, due to his low traction combined with his very useful jab. however, barely moves during his DPC, and has no fast moves to accompany it. Skilled players can use this time frame to deliver moving jabs, tilts, and smashes in either direction, with either the purpose of attacking an advancing opponent while retreating or counter-advancing upon an opponent who believed the player was retreating, but now finds them advancing. It can be used as a cross-up if the player dashes behind the enemy, but most characters cannot benefit well enough from this. 
The best way to perform smash attacks during these maneuvers is to use the C-stick, in combination with the Z or A button should the player wish to charge. This prevents the cancel side from being potentially altered with an accidental directional input.
==Squirtle's dash pivot cancel==
's unique dash pivot physics create a phenomenal effect when the technique is performed by lightly tilting the stick. Squirtle will turn back to face the direction he was originally dashing towards, but will slide a long distance in the other direction. This phenomenon is known as shellshifting. Squirtle will slide the farthest if the dash pivot is canceled closest to its finish, much like a Pump Slide will slide further if initiated near the end of the pivot. Like other characters, he is capable of performing any regular standing attack during the slide, making this move obscenely useful for delivering a down or forward smash well across the stage, negating their start-up times as a factor while allowing them to charge. For some reason, his forward smash moves the fastest when the move is performed perfectly.
==External links==
*Explanation of DPC, Squirtle highlight
Category:Techniques (SSBB)
Category:Advanced techniques
Dashboard

Dashboard is a feature in the main menu introduced in Super Smash Bros. Ultimate. It allows quick and easy access to key modes of the game.
==Overview==
The Dashboard is always visible when the player is on a menu, but goes away when inside a game mode. To access the Dashboard, simply press the ZR button or tilt the control stick to the right several times. While it is visible, it has five options in descending order:
*Back to Top Menu: Returns to the main menu.
*Collection: Goes directly to the spirit collection page.
*Local Wireless: Enters the menu to setup a local wireless game.
*News: Enters a browser that contains all news articles. 
*Options: Enters the menu that contains all submenus that tweak game settings.
*Help: Enters the menu that contains information about the game and its systems.
If the game is currently in one of these menus, it will be grayed out on the dashboard and not be selectable. The dashboard is primarily used in case the player wants to use a specific feature of the game or gets lost in a menu. Quickly pulling up a list of desirable features as well as a way to quickly return to the main menu will save a great amount of time and effort on the part of the player.
==Gallery==
DashboardLocalWireLess.png|Local Wireless as seen with the Dashboard open.
Dashboard News.jpg|News as seen with the Dashboard open. The orange exclamation point indicates news the player has yet to read is available.
Dashboard Help.jpg|thumb|Help as seen with the Dashboard open.
Category:Super Smash Bros. Ultimate
Dashing shield

The dashing shield is a technique available in Super Smash Bros. and Super Smash Bros. Brawl. It is performed by using one's shield during a run (but not during the initial dash animation in Brawl), which results in a short slide from the dashing momentum. The burst of momentum is much greater in Smash 64, especially with 's initial dash animation, which travels very far. Sliding versions of OoS techniques can result from this, such as a dashing shield grab. The dashing shield can also help with feints. For example, a player can dash toward an opponent, feigning a rush, and then shield; the opponent may fall for the feint and try to retaliate, leaving him or her open to the rusher's real attack. The dashing shield can also be used similarly to the dash-cancel from Super Smash Bros. Melee.
==See also==
*Shield-stop
Category:Techniques (SSB)
Category:Techniques (SSBB)
Category:Slide techniques
Data

Data is where records are stored for the games. It holds the records for gameplay, the sound test, movies, etc. Although all the data is here, the option to Erase Data is in the Options menu.
The Data menu no longer exists starting with Super Smash Bros. 4, with the Vault taking over the function of Data instead.
==Super Smash Bros.==
*Characters: In this mode, the player can view small profiles about each of the characters attained. A small animation plays next to these descriptions, show various animations and attacks that the character has.
*VS Record: This mode shows various records that were attained in the game's versus mode.
*Sound Test: Initially unavailable, this mode allows the player to listen to any music in the game, as well as any sound effects and character voices. It can be unlocked by completing Break the Targets and Board the Platforms with all 12 characters.
==Super Smash Bros. Melee==
*Snapshots: In this submenu, the player can view any photographs captured in the Camera Mode.
*Archives (NTSC versions only): Two video clips are available for viewing to the player: A How To Play instructional video meant for newer players, and a Special Movie, a nearly thirteen minute long video that features various gameplay modes, a roll call for the starting fifteen characters and a look at aspects of actual matches, such as Pokémon and items.
*How to Play (PAL versions only): This option replaces the Archives in PAL versions of the game, due to the removal of the Special Movie; selecting this option shows the How to Play movie.
*Sound Test: Initially locked, it allows the player to listen to all the music and sound effects in the game. It can be unlocked by unlocking all playable stages.
*Melee Records: Gives the player the option to look up multiple records pertaining to their game. Under "Melee Records", the player can view how various characters have performed in the game thus far. "Bonus Records" shows all the bonuses the player has attained. "Misc. Records" shows other, relatively insignificant records, such as how many VS. matches they've played.
*Special: Displays the special messages that the player has attained in the game, and at what time and date.
==Super Smash Bros. Brawl==
*Movies: Similar in function to Melee's "Archives" section, this menu allows players to view five already included videos and any Subspace Emissary cutscenes that they have viewed.
*Records: This menu functions the same in Brawl as it does in Melee. The "Bonus Records" features, however, has been disabled, due to the lack of bonuses in Brawl. Additionally, the Notices have been moved under this menu instead, reprising their role once again.
*Sound Test: Unlike the previous two games, this mode is no longer initially locked; it reprises its role from the previous two games, but the player must unlock some of the music before it is available for listening and the characters before their sound effects are available.
Category:Data
Dayton Power Rankings

The Dayton Power Rankings are the rankings of the region around Dayton in Western Ohio.
==Super Smash Bros. Ultimate==
===T3 2023===
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===T2 2023===
|}
===T1 2023===
|}
==Super Smash Bros. Melee==
===Summer 2018===
|}
===Spring 2018===
|}
===Winter 2018===
|}
===Spring 2017===
|}
===Summer 2016===
|}
====
===September 2018===
|}
Category:American Power Rankings
Death (disambiguation)

Death can refer to:
*Death, an informal fan term for KO
**Zero-to-death combo, a combo that ultimately KOs an opponent starting at 0%
**Super death jump, a superjump resulting from a KO in Stamina Mode
*Sudden Death, a tiebreaker in Versus Mode
**Super Sudden Death, a Special Melee mode
**Co-Op Event 3: Fastest, Shortest, Sudden Death, a co-op event match in Brawl
*Death Mountain, a location from series, which appears as:
**A background element on the Hyrule Castle stage
**A music track in Ultimate
*, a vehicle from the series
*Death, a recurring boss from the series, who appears as:
**A on the Dracula's Castle stage
**A spirit in Ultimate
**Death's Scythe, an item in Ultimate
*, a Mexican smasher.
Death Anchor (disambiguation)

Death Anchor is a vehicle in the series and appears as:
*a stage element.
**In Melee's , Big Blue, and the Adventure Mode stage, F-Zero Grand Prix.
**In Brawl's Port Town Aero Drive.
**In SSB4's .
*a trophy.
**Part of Melee's F-Zero Racers trophy.
**Part of Brawl's Zoda trophy.
**Part of 's Zoda trophy.
Category:Trophies (SSBM)
Category:Trophies (SSBB)
Category:Trophies (SSB4-Wii U)
Category:F-Zero universe
Debug menu (SSB)/Codes

Below is a table of GameShark codes used to activate the various s.
 	US	EU	JP
System debug menu 	
800A4AD0 0003	
800AD330 0004	
800A2A90 0003
Battle debug menu 	
800A4AD0 0004	
800AD330 0005	
800A2A90 0004
Falls debug menu 	
800A4AD0 0005	
800AD330 0006	
800A2A90 0005
Unknown debug menu	
800A4AD0 0006	
800AD330 0007	
800A2A90 0006
Category:Hacking
Category:Debug menu (SSB)
Debug menu (SSBM)/Codes

Below is a table of Action Replay codes used to activate the and keep certain options from crashing the game.
 	NTSC v1.0	NTSC v1.1	NTSC v1.2	PAL
 	
00081472 08000000
024D473C 00000602	
01CC2E1C 08000000
024D5B9C 00000602	
01C46D0A 08000000
024D68BC 00000602	
003C16AA 18000000
024C7BC4 00000602
Full stage selector 	 	 	
043FB2E8 00000003
043FB300 438E8000
043FB304 3F800000	
043FC158 00000003
043FC170 438E8000
043FC174 3F800000
Debug sound test menu 	
024D473C 00000702	
024D5B9C 00000702	
024D68BC 00000702	
024C7BC4 00000702
-OR- 
041B08F8 38000004
041B08FC 900D9388
Mushroom Kingdom / Underground Maze crash prevent	
0008191E 08000000
044694DC 3F800000
044694D8 3F800000
044694D4 3F800000	 	
01C415E2 08000000
0446B4A4 3F800000
0446B4A0 3F800000
0446B49C 3F800000	
Trophy Collector crash prevent 	 	 	
01C43D24 08000000
042199FC 60000000	
DUMMY crash prevent 	 	 	
01C41CBD 08000000
041C2AAC 48000018
041C284C 38600000
041C2850 48000048	
10-2/ICETOP crash prevent 	 	 	
01C41CBD 08000000
041C2AAC 48000018
041C284C 38600000
041C2850 48000048	
6-Player Match crash prevent 	
000830B6 08000000
042FE800 38000003
042FE918 4BD045F8
04002F10 7C0902A6
04002F14 2C000002
04002F18 4182002C
04002F1C 2C000003
04002F20 41820020
04002F24 8005002C
04002F28 98060061
04002F2C 98060085
04002F30 80050018
04002F34 98060060
04002F38 8005FFFC
04002F3C 98060084
04002F40 38A50008
04002F44 482FB9D8
0417864C 2C1B0004
04167198 38600006
043F86DC 803F96A8
043F86E8 42080000
043F86D4 00000000	
01CC6458 08000000
042FF454 38000003
042FF56C 4BD039A4
04002F10 7C0902A6
04002F14 2C000002
04002F18 4182002C
04002F1C 2C000003
04002F20 41820020
04002F24 8005002C
04002F28 98060061
04002F2C 98060085
04002F30 80050018
04002F34 98060060
04002F38 8005FFFC
04002F3C 98060084
04002F40 38A50008
04002F44 482FC62C
04178E44 2C1B0004
04167790 38600006
043F988C 803FA858
043F9898 42080000
043F9884 00000000	
01C43642 08000000
0430009C 38000003
043001B4 4839FE9C
046A0050 7C0902A6
046A0054 807F002C
046A0058 7C030214
046A005C 2C000003
046A0060 4182002C
046A0064 2C000002
046A0068 40820020
046A006C 801F0164
046A0070 98060061
046A0074 98060085
046A0078 801F0150
046A007C 98060060
046A0080 801F0134
046A0084 98060084
046A0088 38A50008
046A008C 4BC6012C
04179188 2C1B0004
0416EA2C 38000007
04167A84 38600006
043FA56C 803FB538
043FA578 42080000
043FA564 00000000
043FA5B0 803FA154	
003C0FFE 18000000
043009B0 38000003
04300AC8 4BD02448
04002F10 7C0902A6
04002F14 2C000002
04002F18 4182002C
04002F1C 2C000003
04002F20 41820020
04002F24 8005002C
04002F28 98060061
04002F2C 98060085
04002F30 80050018
04002F34 98060060
04002F38 8005FFFC
04002F3C 98060084
04002F40 38A50008
04002F44 482FDB88
04179B8C 2C1B0004
04168454 38600006
043FB398 803FC3A8
043FB3A4 42080000
043FB390 00000000
Category:Hacking
Category:Debug menu (SSBM)