Alchemist

== Overview ==
The Alchemist is a class which optimizes Potion Creation and Homunculus, as well as various other potion-related skills. They are a class which work for the benefit of their friends and strike terror into the hearts of their foes (armor).
== Jobchange Guide ==
See Alchemist Job Change Guide for detailed information.
Changing into an Alchemist from a Merchant requires the player to complete a number of tasks:
* Item Collection
* Written Test
* Transformation Experiment
After completing these tests, the player will be transformed into an Alchemist.
== Builds ==
=== Cart Revolution Build ===
* STR: 70-90
* AGI: 30-50
* VIT: 70-90
* INT: 1+
* DEX: 50
* LUK: 20-40
This build is centered around the Cart Revolution skill for AoEing groups of monsters at once. ASPD does help Cart Revolution spam rate, especially when pushing monsters against walls. Mammonite still provides high single target damage.
=== AGI Build ===
* STR: 70-90
* AGI: 80-99
* VIT: 50-70
* INT: 1
* DEX: 40-60
* LUK: 20-40
The AGI build is is usually recommended for newer players without funds. They have high ASPD and FLEE for quick single target killing, so it uses minimal HP / SP Healing Items. Their main method of attack is melee-ing single monsters, and sometimes utilize autocast gear. Alchemists do not have skills that increase flee rate (like a Thief's Improve Dodge, so it is recommended to use at least SOME sort of FLEE gear (such as Falcon Muffler or Whisper carded garment).
Useful Gear for AGI Builds:
* [1] or 
* 
* 
* 
* 
* or 
=== Tank/Aid Potion Healer Support Build ===
* STR: 40+
* AGI: 70+
* VIT: 70-90
* INT: 1+
* DEX: 30-50
* LUK: 20-40
=== Pure Homunculus Killer/AFKemist Build ===
* STR: 1
* AGI: 90+
* VIT: 90+
* INT: 1
* DEX: 30-50 (for leveling up until getting a Homunculus)
* LUK: 20-40
=== Acid Terror/Bomb build ===
* STR: 80-90
* AGI: 1+
* VIT: 70-90
* INT: 1
* DEX: 30-50
* LUK: 20-40
This build is for rich players with a lot of funds that want to level faster.
=== Brewer ===
* STR: 1
* AGI: 1
* VIT: 1
* INT: 46
* DEX: 90
* LUK: 94
This has one of the highest success rates for Potion Creation, but requires a lot of leeching. LUK may be preferable to DEX as most Gypsies and Minstrels have high DEX but do not have any LUK. Thus, when Marionette Control is used with this build, the Alchemist will receive a significant boost in DEX from the Gypsy or Minstrel, and the Alchemist's own LUK will further increase success rates for brewing.
This stat build is NOT recommended if you have Marionette Control available to you to boost stats. If you are using Marionette Control you can reasonably expect a +45 boost to DEX for most builds with 90 DEX.
If you have access to Gypsy or Minstrel on your server you really shouldn't even be looking at the stat builds for the Alchemist as the job level of 70 for the biochemist greatly increases the success rate for potion creation.
== Equipment ==
=== Eden Group Equipments Quests ===
:Main article: Eden Group Equipments Quests
Eden Group Equipment is free and a great place to start for gear to use. The One Handed Sword is a good weapon and generally a good choice for an Alchemist and their future classes' use.
=== General Equipment Recommendations ===
:Main article: Equipment
The Equipment article lists some general all purpose equipment that is useful through the PVM phase and also for endgame use as well.
=== Third Class Compatible Equipment ===
:Main article: Geneticist Equipment
It is recommended to look at the Equipment recommendations for the Third Class job to see what equipment to strive for, rather than to spend a lot of money on a piece of equipment that will not be used in the future as a third class. However, some equipment may have a high level requirement, or are transcendent only.
=== Weapons ===
After considering what requirement skills have (some skills can only be used with certain weapon types), the Weapon Search tool within the iRO Wiki DB site is very helpful. Generally, for physical classes (both melee and ranged), something with high ATK is best. For magic classes, something with high MATK is best.
Link to the iRO Wiki DB Weapon Search: http://db.irowiki.org/db/weapon-search/
The weapon used is primarily based upon one's build. For example, an Alchemist prioritizing AGI and ASPD should generally use Swords. Those preferring to maximize damage are better suited with Axes. The following is a listing of the most common weapons and why they are beneficial:
==== Common Weapons ====
Swords are some of the most common among Alchemists primarily due to the relatively low ASPD delay as well as their moderate ATK. However, the player will be unable to benefit from having a Blacksmith partner, which is relatively rare. Also, because of the skill Axe Mastery it is evident that one will be able to bring out optimal damage from an Axe. However, Axes have a large ASPD delay, which means they swing slow but hard. On the positive side, players using Axes can not only benefit from Axe Mastery but also a Blacksmith partner.
* : A common weapon generally used with damage cards. (ATK 115)
* : A great weapon for brewing. (ATK 150, INT +5, DEX -1, LUK +10, Holy property)
* : A sword that deals extra damage with Level 5 Double Attack and it's rather light, but it lacks of Card Slots. (ATK 120)
* : The best choice for elemental weapons because they have the highest ATK among weapons forgable by Blacksmiths. However, they lack of Card Slots, so a study is required. (ATK 185)
==== Spell Weapons ====
* : An axe that allows the use of Level 3 Heal. (ATK 180, +3% damage to Demon, Holy property)
* : A sword that allows to use Lv. 3 Fire Bolt. (ATK 100, Fire property, may autocast Lv. 3 Fire Bolt while attacking)
* : A sword that allows to use Lv. 3 Cold Bolt. (ATK 100, Water property, may autocast Lv. 3 Cold Bolt while attacking)
:5% chance to freeze the enemy while attacking, 0.1% chance to get frozen while attacking.
* : A sword that allows to use Lv. 5 Bash. (ATK 150, STR +2, DEX +1, S Grade slottable)
* : An axe that allows to use Lv. 1 Tomahawk Throwing. (ATK 165, Wind property)
== Homunculus System ==
:Main article: Homunculus System
The Homunculus is a pet that kills, supports, and does everything for its master. An , from which a Homunculus will be born, can be created via Prepare Potion with the following materials purchasable from the , in the Alchemist guild : 
* 
* 
* 
* 
* (not consumed)
Once an Embryo has been created (or purchased from another player), use the skill Call Homunculus to receive 1 of 4 types of Homunculus. The Homunculus received is random, and each type has two sprite variations. Much like Cute Pets, Homunculi need to be fed or they will leave their owner:
* Amistr: 
* Filir: 
* Lif: 
* Vanilmirth: 
== Class Data ==
=== Skills ===
Below are listed the skills that are unique to the Alchemist class. For more information about Merchant skills, click here.
Skill	Description 	Levels	Type
 	Throws an at a foe to deal % physical damage. May break their armor and/or cause Bleeding status by a chance. 	5 	Offensive
 	Throws a , , , or potion at an ally or yourself for % effectivness of its HP or SP recovery. 	5 	Supportive
 	Protects your or ally's weapon from being stolen or broken for minutes. Requires a . 	5 	Supportive
 	Increases ATK + with axes and swords. 	10 	Passive
 	Protects your or ally's headgear from being stolen or broken for minutes. Requires a . 	5 	Supportive
 	Throws a at the ground to create a 3x3 cell fire, dealing % Fire property physical damage every 0.5 seconds to enemies that step into it. May break their weapons by chance.	5 	Active
 	Increases the chance to successfully brew potions by %. Also, increases effectiveness of potions you drink by %. 	10 	Passive
 	Create potions from herbs and various other ingredients by % chance. 	10 	Supportive
 	Creates up to friendly plant-type monsters on the ground. Requires a . 	5 	Supportive
 	Creates a Marine Sphere (HP ) on the ground that will explode on taking damage. Requires a . 	5 	Supportive
 	Protects your or ally's shield from being stolen or broken for minutes. Requires a . 	5 	Supportive
 	Protects your or ally's armor from being stolen or broken for minutes. Requires a . 	5 	Supportive
==== Quest Skills ====
Skill	Description 	Levels	Type 	Job Level Req.	Quest
 	Allows the learning of Homunculus Skills	1 	Passive	N/A 	Bioethics Quest
:The Alchemist Skill Quests give Alchemists access to the Homunculus skill tree by granting the Bioethics skill. In addition, it allows them to obtain a new to create Elemental Resistance Potions using their Prepare Potion skill.
==== Homunculus Skills ====
Skill	Description 	Levels	Type
 	Creates a new Homunculus from an or summons an existing Homunculus that was stored by using the Vaporize skill.	1 	Supportive
 	Revives a Homunculus that has been defeated in battle. 	5 	Supportive
 	Stores the owner's Homunculus. 	1 	Supportive
==== Soul Link ====
:For more info, see the Alchemist Spirit page.
Skill	Description 	Levels	Type
 	Allows to throw to friendly targets regardless of their classes.	1 	Supportive
 	Attempts to create 200 rapidly. 	1 	Active
 	Attempts to create 200 rapidly. 	1 	Active
 	Attempts to create 100 , 50 and 50 rapidly. 	1 	Active
==== Unimplemented Skills ====
These skills were part of the original homunculus skill tree:
*
*
*
*
*
*
=== Job Bonuses ===
The Levels in which you receive a certain bonus:
Stat\Amount	+1	+2	+3	+4	+5	+6	+7	+8	+9
STR 	6 	15	26	34	43	 	 	 	
AGI 	11	14	40	45	49	50	 	 	
VIT 	20	31	36	 	 	 	 	 	
INT 	1 	9 	17	23	24	29	38	 	
DEX 	2 	3 	8 	13	19	21	25	28	32
LUK 	 	 	 	 	 	 	 	 	
							
=== ASPD ===
{| class="wikitablec"	Equip	Attack Speed	From Merchant
Bare Handed 	156 	0 	
Shield 	-4 	+1 	
Dagger 	-10 	+2 	
Sword (One Handed)	-5 	+7 	
Axe (One Handed) 	-5 	+3 	
Axe (Two Handed) 	-12 	+3 	
Mace 	-5 	+5 	
== External Links ==
* Skill Simulator
* Homunculus Stat Calculator