nyuuzyou/wikis huggingface dataset:
Master of Monsters (Apr 26, 1991 prototype)

A prototype of Master of Monsters for the Sega Mega Drive. 
== Notes ==
* About one month before Japan release. 
* Lacks some music, music different here and there. 
* Copyright info after Sega logo different.
* Intro is unskippable.
== Screenshots ==
File:MTRMADJP000.png
File:MTRMADJP002.png
File:MTRMADJP003.png
File:MTRMADJP004.png
File:MTRMADJP005.png
== Videos ==
<youtube width="320" height="240">B4qzELi8ors</youtube>
== Header ==
00000100 53 45 47 41 20 4d 45 47 41 20 44 52 49 56 45 20 SEGA MEGA DRIVE 
00000110 28 43 29 54 2d 36 33 20 31 39 39 31 2e 41 50 52 (C)T-63 1991.APR
00000120 cf bd c0 b0 b5 cc de d3 dd bd c0 b0 bd de 20 20 ﾏｽﾀｰｵﾌﾞﾓﾝｽﾀｰｽﾞ 
00000130 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000140 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000150 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000160 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000170 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000180 47 4d 20 54 2d 36 33 30 31 33 20 2d 30 30 d3 c4 GM T-63013 -00..
00000190 4a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 J 
000001a0 00 00 00 00 00 07 ff ff 00 ff 00 00 00 ff ff ff ................
000001b0 52 41 f8 20 00 20 00 01 00 20 3f ff 20 20 20 20 RA. . ... ?. 
000001c0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001d0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001e0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001f0 4a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 J 
== Files ==
Mat Hoffman's Pro BMX (Apr 12, 2001 prototype)

A late review version of Mat Hoffman's Pro BMX for the Sony PlayStation.
==Notes==
*Possible match for final build. Different CDDA mastering.
===Cheat Codes===
*Master Code
To unlock everything, navigate to the "Press Start" screen, then hold down SELECT and enter Triangle, Circle, Square, Triangle, X, Triangle. The entry is confirmed by a special SFX.
*In-game Codes
The following codes however are entered in the pause menu, while holding down L1. A shaking pause menu will confirm a successful entry.
Add 8 Minutes to timer 	Square, Up, Circle, X 	SUCX 	
Always full special meter 	Left, Down, Triangle, Circle, Up, Left, Triangle, Square	LDTCULTS	
Display rail balance meter	Left, Circle, Square, Triangle, Square, Circle, X 	LOST SOX	Is neither toggleable in-game, nor active by default. With the exception of the Japanese version of this game built and released around a year after both NTSC-U and PAL finals.
Fat tires / Exorcist 	Down, Circle, Circle, Down 	DOOD 	In addition to having fat tires, landing a combo with a score of 10.000 or higher turns the player's head green and spins around.
Perfect balance 	Square, Left, Up, Right 	SLUR 	
Score times 10 	Square, Circle, Circle, Up, Down, Down 	SCCUDD 	Multiplies the base score by 10.
Score divided by 10 	Down, Down, Up, Circle, Circle, Square 	DDUCCS 	Divides the base score by 10.
==Origin==
File:Mat Hoffman's Pro BMX (Mar 21, 2001 prototype).jpg|Disc front.
Mat Hoffman's Pro BMX (Jul 4, 2001 prototype)

A prototype of Mat Hoffman's Pro BMX for the Dreamcast.
==Notes==
* Does not work in ReDream, Demul or Flycast
* Executable information:
** Executable Name: /1ST_READ.BIN
** Executable checksum (MD5): 4fb6ca1c087e33d1212061e1f24acc5f
** Executable timestamp: 2001-07-04 16:22:16
* Header Information (IP.BIN):
** Header - Title: RUNECRAFT
** Header - Release Date: 20010628
** Header - Region: JUE
** Header - Device Info: 3078 GD-ROM1/1
** Header - Product Version: V0.800
** Header - Maker ID: SEGA LC-T-123
** Header - Product Number: T12345M
* Volume Information:
** Volume Identifier: MHPROBMX1
** Volume Set Identifier: 
** Volume Creation Date: 2001-06-28 13:59:38
** Volume Modification Date: 2001-07-02 10:02:36
** Last Modified File (if not available, then executable was the last modified file): /MODIFIER.DAT
** Last Modified File Checksum (MD5): be05b88d9abb3af1445d26af9a4bb1bf
** Last Modified File Time Stamp: 2001-07-04 16:29:52
* Miscellaneous Notes:
** Game is emulatable: No (as of September 12, 2021).
==Screenshots==
amarec20210915-001550.png
amarec20210915-001442.png
amarec20210915-001353.png
amarec20210915-001113.png
amarec20210915-001048.png
amarec20210915-001036.png
==Origin==
Mat Hoffman Pro BMX.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Iniche for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: Xbox and Dreamcast (September 18, 2021)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Mat Hoffman's Pro BMX (Jun 29, 2001 prototype)

A prototype of Mat Hoffman's Pro BMX for the Sega Dreamcast, dated a month and a half before the final build.
==Notes==
*When entering the master code on the "Press Start" screen, a line with the game's build date and version number pops up: "MH V0.923B 15:26:12 Jun 29 2001"
*A lot of levels are in an unfinished state.
**Burnside has the entire level's rail triggers shifted, which renders it mostly unplayable.
*The music starts to stutter at some point and abruptly ends playback.
===Cheat codes===
This build uses different cheat code inputs than the final and has a few additional debug ones enabled. Some of these codes are similar, some identical to codes used in pre-release builds of Tony Hawk's Pro Skater.
To unlock everything from the start, navigate to the "Press Start" screen, then hold down X + B and press the left directional button.
The following codes however are entered in the pause menu, while holding down the left shoulder button. A shaking pause menu will confirm a successful entry. 
Since most of these have been implemented during it's original development on the Sony PlayStation, a few of them will not work in this build.
Add 8 Minutes to timer 	X, Up, B, A 	SUCX 	
Always full special meter 	Left, Down, Y, B, Up, Left, Y, X 	LDTCULTS 	
Debug panel & build date 	Down, Down, Y, Down, Down, Y 	DDT DDT 	Doesn't do anything.
Display rail balance meter	Left, B, X, Y, X, B, A 	LOST SOX 	
End run 	B, Up, Y, B, Up, Y 	CUT CUT 	
Fat tires / Exorcist 	Down, B, B, Down 	DCCD 	Doesn't do anything.
FPS Counter 	Down, Up, Left, Left, Down, Up, Left, Left 	DULL DULL	Doesn't do anything.
Give rider small boost 	B, A 	CX 	
Hide HUD 	X, Left, Up, Y 	SLUT 	
Mark a goal as finished 	B, X, Y, Right 	CSTR 	
Perfect balance 	Right, Up, Left, X 	RULS 	
Replay save destination 	Right, B, Right, D,own Right, B, Right, Down	RCRDRCRD 	
Reverse riding direction 	X, B, X, B 	SCSC 	
Score times 10 	Y, A, Y, Up, Down, Up 	TXTUDU 	
Score divided by 10 	Up, Down, Up, Y, A, Y 	UDUTXT 	
Screenshots 	X, B, Right, A 	SCRX 	Doesn't work because of the missing SELECT button the PlayStation would have.
Stats at 10 	Up, Up, Up, Up 	UUUU 	
Stats at 0 	Down, Down, Down, Down 	DDDD 	
Slow motion 	X, Y, B, A 	STCX 	
Toggle blood 	Right, Up, X, Y 	RUST 	
Unlock THPS Warehouse 	B, X, Y, Left 	CSTL 	
Unlock THPS School 	B, X, Y, Up 	CSTU 	
Unlock Granny 	B, X, Y, Down 	CSTD 	
Unlock Tony Hawk 	B, X, Y, Y 	CSTT 	
==See also==
Original thread on ObscureGamers.com.
Mat Hoffman's Pro BMX 2 (Feb 25, 2002 prototype)

A prototype of Mat Hoffman's Pro BMX 2 for the PlayStation 2.
==Notes==
* An NTSC-U preview build dated around half a year before the final.
* There are a number of changes to the UI, especially on the main menu.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
MatHoffman2-Feb05Preview-1.png|Title screen
MatHoffman2-Feb05Preview-2.png|Title screen
MatHoffman2-Feb05Preview-3.png|Main menu
MatHoffman2-Feb05Preview-4.png|Gameplay
MatHoffman2-Feb05Preview-5.png|Gameplay
==Origin==
PSX - Mat Hoffman's Pro BMX 2 Print Preview Only.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to iniche and Hwd45 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Mat Hoffman's Pro BMX 2 (Jul 11, 2002 prototype)

A prototype of Mat Hoffman's Pro BMX 2 for the PlayStation 2.
==Notes==
* No obvious noticeable differences
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
maxhofprobmx2review_title.png
==Origin==
PS2 - Mat Hoffman's Pro BMX 2 For Print Review Only.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Nex for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Mat Hoffman's Pro BMX 2 (May 17, 2002 prototype)

A prototype of Mat Hoffman's Pro BMX 2 for the Sony PlayStation 2.
==Origin==
Mat Hoffman Pro BMX 2 PS2 01 07 02 Print Review Only.jpg|Disc front.
==Acknowledgements==
Special thanks to TylerLasagna for donating toward this release.
==See also==
Original release thread on ObscureGamers.com
Matsumura Kunihiro Den: Saikyou no Rekishi wo Nurikaero! (Sample)

A prototype sample of Matsumura Kunihiro Den: Saikyou no Rekishi wo Nurikaero! for the Super Famicom.
==Notes==
* "SAMPLE" when booting up.
==Origin==
matsumuraprotopcbfront.jpg|PCB front.
==See also==
Original release Tweet. (Archive)
Maui Mallard 2 (1996 demo levels)

Four PlayStation executable files from the unreleased Maui Mallard 2.
==Notes==
===Debug Controls===
* Start: Frame advance
* X: Jump
* Square: Fire
* Triangle: Transform to Ninja Maui
* O: Swap control with Mucky
* D-Pad: Move
* L1: Free movement (Slow)
* R1: Free movement (Fast)
* L2: Force death
* R2: Lose health
===Miscellaneous Notes===
*Game is emulatable: Yes (as of February 3, 2021).
*Game contains dongle protection: No.
*Game contains debugging symbols: N/A
==Screenshots==
Maui_Mallard_2_PSX-Cliff.png
Maui_Mallard_2_PSX-Mucky.png
Maui_Mallard_2_PSX-Plane.png
Maui_Mallard_2_PSX-Test.png
==Files==
==See also==
* Original Facebook post (Archive)
* Interview with Jon Williams (Archive)
* Gameplay
Max: The Curse of Brotherhood (Jun 11, 2013 prototype)

A prototype of Max: The Curse of Brotherhood for the Xbox 360.
==Notes==
* Predates the final build by over a year.
* Original filename: Max The Curse Of Brotherhood (Jun 06 2013).zip
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
 
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Maximo: Ghosts to Glory (Dec 18, 2001 prototype)

A prototype of Maximo: Ghosts to Glory for the PlayStation 2.
==Notes==
* Built 14 days after the US final but 28 days before the PAL final.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
PS2 - Maximo (1).png
PS2 - Maximo (2).png
PS2 - Maximo (3).png
PS2 - Maximo (4).png
PS2 - Maximo (5).png
PS2 - Maximo (6).png
PS2 - Maximo (7).png
PS2 - Maximo (8).png
==Origin==
PS2 - Maximo.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Maximo: Ghosts to Glory (Jul 9, 2001 prototype)

A prototype of Maximo: Ghosts to Glory for the PlayStation 2.
==Notes==
* Built a few months before the final US build.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
maximol110pecent_title.png
==Origin==
PS2 - Maximo Level 1 10% complete 2001-7-9.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Nex for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Maximo: Ghosts to Glory (Sep 11, 2001 prototype)

A prototype of Maximo: Ghosts to Glory for the PlayStation 2.
==Notes==
* Built a few months before the final US build.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
maximousdemo_title.png
==Origin==
PS2 - Maximo US Demo.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Nex for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Maximum Chase (Oct 7, 2003 prototype)

A prototype of Maximum Chase for the Xbox.
==Notes==
* Compiled 9 days before the US build but many months after the initial Japanese release.
* English localization prototype.
* Review build.
* XBE information:
** Internal Name: MAXIMUM CHASE
** Maker ID and Product Number: \x00\x00-0
** Executable Name: default.xbe
** Executable checksum (MD5): aba59adeab0dc133496f1d6cc25e7764
* Miscellaneous Notes:
** Game is emulatable: Yes (CXBX) (as of September 12, 2021).
** Game contains dongle protection: No.
==Screenshots==
Xbox - Max Chase for review (1).png
Xbox - Max Chase for review (2).png
Xbox - Max Chase for review (3).png
Xbox - Max Chase for review (4).png
Xbox - Max Chase for review (5).png
Xbox - Max Chase for review (6).png
Xbox - Max Chase for review (7).png
Xbox - Max Chase for review (8).png
Xbox - Max Chase for review (9).png
Xbox - Max Chase for review (10).png
Xbox - Max Chase for review (11).png
Xbox - Max Chase for review (12).png
Xbox - Max Chase for review (13).png
Xbox - Max Chase for review (14).png
Xbox - Max Chase for review (15).png
Xbox - Max Chase for review (16).png
==Origin==
Xbox - Max Chase for review.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: Xbox and Dreamcast (September 18, 2021)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Maximum Force (Jul 24, 1997 prototype)

A prototype of Maximum Force for the PlayStation.
==Notes==
* Game is watermarked with the build date on the top left of the screen at all times.
* Built 28 days before the first available final build (US final).
==Screenshots==
Max Force 1-8-97 PSX-0000.png
Max Force 1-8-97 PSX-0001.png
Max Force 1-8-97 PSX-0002.png
Max Force 1-8-97 PSX-0003.png
Max Force 1-8-97 PSX-0004.png
Max Force 1-8-97 PSX-0005.png
Max Force 1-8-97 PSX-0006.png
Max Force 1-8-97 PSX-0007.png
Max Force 1-8-97 PSX-0008.png
Max Force 1-8-97 PSX-0009.png
Max Force 1-8-97 PSX-0010.png
==Origin==
P1140270.jpg|Disc front.
==Acknowledgments==
A huge thanks to andlabs for donating toward this release!
==See also==
This entry is part of the February 2020 group buy.
Maximum Force (Jun 13, 1997 prototype)

A prototype of Maximum Force for the Sega Saturn.
==Notes==
* Compiled three months before the final US build.
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
==Screenshots==
Sat - Maximum Force 6-13-97-0000.png
Sat - Maximum Force 6-13-97-0001.png
Sat - Maximum Force 6-13-97-0002.png
Sat - Maximum Force 6-13-97-0003.png
Sat - Maximum Force 6-13-97-0004.png
Sat - Maximum Force 6-13-97-0005.png
Sat - Maximum Force 6-13-97-0006.png
Sat - Maximum Force 6-13-97-0007.png
==Origin==
Sat - Maximum Force 6-13-97.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Mayhem 3D (Aug 11, 2010 prototype)

A prototype of Mayhem 3D for the Xbox 360.
==Notes==
* Predates the final build by 5 months.
* Original filename: Mayhem (Aug 11, 2010).rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Mayhem 3D (Jan 28, 2011 prototype)

A prototype of Mayhem 3D for the Xbox 360.
==Notes==
* Predates the final build by 2 days.
* Original filename: Mayhem (Jan 26, 2011).rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Mayhem 3D (Jun 30, 2010 prototype)

A prototype of Mayhem 3D for the Xbox 360.
==Notes==
* Predates the final build by 7 months.
* Original filename: Mayhem (Jun 30, 2010).rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Mayhem 3D (Nov 17, 2010 prototype)

A prototype of Mayhem 3D for the Xbox 360.
==Notes==
* Predates the final build by over 2 months.
* Original filename: Mayhem (Oct 13, 2010).rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Mayhem 3D (Oct 13, 2010 prototype)

A prototype of Mayhem 3D for the Xbox 360.
==Notes==
* Predates the final build by 3 months.
* Original filename: Mayhem (Aug 18, 2010).rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Mayhem 3D (Sep 8, 2010 prototype)

A prototype of Mayhem 3D for the Xbox 360.
==Notes==
* Predates the final build by 4 months.
* Original filename: Mayhem (Sep 07, 2010).rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Maze Hunter 3-D (prototype)

A prototype of Maze Hunter 3-D for the Sega Master System.
==Origin==
MazeHunter3D proto case1.jpg|Case front
MazeHunter3D proto case2.jpg|Case back
MazeHunter3D proto cart.jpg|Cartridge
==See also==
* Original release thread on SMSPower.org.
Mazes of Fate (Jan 15, 2008 prototype)

A prototype of Mazes of Fate for the Nintendo DS.
==Origin==
xpa-mofu.nfo
 ______ _ _ _____________ _______ ..xenophobia
 _____| /______)\___ _____/(_\____ \_ |_________\____ \_____________
 \ | / _/_____ \_ _____ \| _) |_ | _____ \| _\ \__________ \
 \__ _/__ __/__ \_ \ | \_ \____/ ² | | \ \____/ |_/ _) \
 / / _\ | | \___| / | _| _ |_ | \_ | \_ |_ \_ \_
 _/ |___/___ |___| /____/___| \____| /__ /_ /____/___| /
 \____| \)____/ |____/ |___/ \)___/ \___/ |___/
 . . p r e s e n t s
 Mazes of Fate DS 
 (c) Sabarasa Entertainment
 +─-// Release Information //-─-───-─────────────────--───────────────--────--+
 │
 | Store Date ..... ??/06/2007 ˙
 : Release Date ... 01/04/2007 :
 ˙ Filesize ....... 512 mbit |
 Region ......... N/A (Header says JPN by default) |
 │
 +──-──-───────────────-─────────────-──────────────--// Game Information //-─+
 │
 |
 http://ds.ign.com/objects/142/14233395.html :
 ˙
 +-// Release Notes //-─────────────────---────────────────────────--───────--+
 │
 |
 : This is a late version of the game with debug info on screen.
 ˙
 This independent dev is worthy of your support to go out and buy this
 once its finally gets into shops.
 +-// Greetings //-────────-──────────────-────────────────────-────────────--+
 │
 |
 LGC, SUPREMACY :
 ˙
 +-// Group News //──-──────────────-─────────-───────────-──────────-───────-+
 │
 | ˙
 : Suppliers: psyfer@hush.com :
 ˙ |
 │
 +───────────────────────────────+
 │ x e n o p h o b i a . 2 o o 8 │
 +──────────────────────────────-+
McDonald's Treasure Land Adventure (Prototype)

A prototype of McDonald's Treasure Land Adventure for the Sega Mega Drive.
==Notes==
*This is most likely not the original release, as there exists another release (MCTLAND.SMD) that predates this by several months. The ROMs are both identical, but MCTLAND.SMD has a file timestamp of Feb 16, 1993.
*A level select can be activated.
*The last Space level can't be accessed normally from any menu or in the actual game, but it does exist and can be loaded with hacking.
*The game resets back to the SEGA screen after completing the second to last level.
*The game would probably have more visual reminiscence of the actual McDonald's restaurants, since the items in the beta prototype features milk shakes and burgers. The item shop also featured a regular female clerk instead of Ronald. This was probably changed to make the game not look (too much) like an advertisement.
Me and My Dogs: Friends Forever (EU A prototype)

A prototype of Me and My Dogs: Friends Forever for the Nintendo DSi.
==Notes==
* To work on melonDS 0.9.5, you need to follow this tutorial. It seems that when started, a message will appear that the system memory is damaged. It is not known whether it is really a system problem or whether it is the build itself.
* Original filename: KM8VGL_Me_&_My_Dogs_1_EN_FR_IT_DE_ES.nds
To Do: Check if the region is really EU and not USA.
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
Me and My Dogs: Friends Forever (EU B prototype)

A prototype of Me and My Dogs: Friends Forever for the Nintendo DSi.
==Notes==
* To work on melonDS 0.9.5, you need to follow this tutorial. It seems that when started, a message will appear that the system memory is damaged. It is not known whether it is really a system problem or whether it is the build itself.
* Original filename: KM8VGL_Me_&_My_Dogs_2_EN_FR_IT_DE_ES.nds
To Do: Check if the region is really EU and not USA.
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
Me and My Dogs: Friends Forever (EU C prototype)

A prototype of Me and My Dogs: Friends Forever for the Nintendo DSi.
==Notes==
* To work on melonDS 0.9.5, you need to follow this tutorial. It seems that when started, a message will appear that the system memory is damaged. It is not known whether it is really a system problem or whether it is the build itself.
* Original filename: KM8VGL_Me_&_My_Dogs_3_EN_FR_IT_DE_ES.nds
To Do: Check if the region is really EU and not USA.
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
Me and My Dogs: Friends Forever (JP JA A prototype)

A prototype of Me and My Dogs: Friends Forever for the Nintendo DSi.
==Notes==
* To work on melonDS 0.9.5, you need to follow this tutorial.
* Original filename: KM8JGL_Me_&_My_Dogs_3_JA.nds
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
Me and My Dogs: Friends Forever (JP JA B prototype)

A prototype of Me and My Dogs: Friends Forever for the Nintendo DSi.
==Notes==
* To work on melonDS 0.9.5, you need to follow this tutorial.
* Original filename: KM8JGL_Me_&_My_Dogs_5_JA.nds
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
Me and My Dogs: Friends Forever (JP KOR A prototype)

A prototype of Me and My Dogs: Friends Forever for the Nintendo DSi.
==Notes==
* This game does not appear to have been released in Korea.
* To work on melonDS 0.9.5, you need to follow this tutorial. It seems that when started, a message will appear that the system memory is damaged. It is not known whether it is really a system problem or whether it is the build itself.
* Original filename: KM8JGL_Me_&_My_Dogs_1_KO.nds
To Do: Check if the Korean version has not been released.
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!