nyuuzyou/wikis huggingface dataset:
Wind

Wind is a creation in Drawn to Life, first drawn in Twilite Wood.
It blows The Hero around, allowing them to reach otherwise inaccessible areas and increase the height of their jumps.
== Appearance ==
Due to Wind being a creation object and having no pre-drawn preset or guide, the appearance of this object is completely dependent on the player.
They are still confined to three small rectangular areas.
== Levels ==
<tabber>
|-|Forest Gate= 
 
 Twilite Wood 
 Moon Grove 
 Gearworks 
 Star Forest 
 
</tabber>
== Trivia ==
* Wind likely could not support the weight of The Hero normally; however, the wings they have whilst in the Forest Gate would make it possible for them to glide through the air.
* Jowee says that the wind nearly made him sick, implying that he rode on it when traversing Twilite Wood.
* There is another almost identical creation made later in the level.
* The Hero can fly for an infinite amount of time without touching the ground so long as they go through Wind or Leaves creations to reset the flying counter.
== Media==
<tabber>
|-|Images=
DrawWindLocation.png|The location where Wind is drawn.
WindDrawingPrompt.png|The drawing prompt for this creation.
|-|SFX=
Wind.ogg|Wind Effect
</tabber>
__NOTOC__
Category:Drawn to Life
Category:Creations
Category:Forest Gate
Category:Creations in Drawn to Life
Category:Needs Better Image
Category:Needs More Images
Wind Doot

Wind Doot are common enemies in Drawn to Life: Two Realms. They pose little threat to the Hero, however they do blast wind at the player upon approaching them, sending any targets caught in the wind across the map. They cannot be defeated by the player jumping on them or stunned by being spun, instead they must be attacked via a ground pound. They are unlocked to purchase in Build Mode by earning three stars in Woot Doot.
== Appearance==
Wind Doots have a fluffy, beige body of wool and orange legs and a trumpet-esque horn as a snout. They are seen wearing a red-and-white Shako on their head, similar to trumpeters in a marching band. decorated with spikes around their face and head. Their appearance also consists of a small cheek that's always visible, and completely white eyes.
== Levels==
=== Story Levels ===
* Pulled Two Ways
* An Apple a Day
* If I Could Walk 500 Miles'
* Leader Astray
* Deputy of Despair
===Optional Levels===
As every optional level allows the player to purchase any toy to place in said level, this list will only note the levels where a Wind Doot already appears deployed in the level.
* Woot Doot
== Imagination Battle==
Woot Doot is an optional battle in Drawn to Life: Two Realms, has one segment, and takes place inside a Wind Doot's mind.
====Rewards====
:One Star (500 points): 30 Rapo-Coins
:Two Stars (1500 points): 50 Rapo-Coins
:Three Stars (2500 points): Wind Doot Toy
====Required Enemies====
Wind Doot
====Build Mode====
For this level, the player is required to place 4 toys and defeat all possible toys.
== Trivia==
* There is an unused Ice Doot variant hidden in the game's files. According to the toy description, it's functionality would've been similar to the Wind Doot, except it would freeze things caught in it's blast rather than blow them away.
** The toy description for the Ice Doot states: “Also has strong feelings about personal space, but in a freezing you solid kind of way.”
* According to the code of Drawn to Life: Two Realms, a third Doot variant exists, labelled "Fire". Though unconfirmed, it's possible that this Doot would have shot fire from its snout instead of ice or wind.
== Media==
<tabber>
|-| In-Game=
WindDootIcon.png|The Icon for the Wind Doot in Build Mode.
Wind_Doot_Rapoville.png|A Wind Doot in Rapoville
|-|Imagination Battle=
WootDoot.png|Woot Doot Title Card
Woot_Doot.png|Woot Doot
TRSTAGEBG.png|The Stage Biome used in Woot Doot.
|-|Audio=
DootHorn1.ogg|Doot Horn 1
DootHorn2.ogg|Doot Horn 2
DootHorn3.ogg|Doot Horn 3
BakiDeathTR.ogg|Death
|-|VFX=
TRTopInpact.gif|The impact VFX of the Hero hitting the top of the enemy. (Click to view)
TRLeftImpact.gif|The impact VFX of the Hero hitting the side of the enemy. (Click to view)
TRAlarm.gif|The alarm VFX of the enemy seeing the Hero.
|-| Unused=
Icon_Doot_Ice.png|The Icon for the Ice Doot in Build Mode
IceDootToy.png|The Ice Doot toy
</tabber>
== References==
__NOTOC__
Category:Enemies
Category:Characters
Category:Drawn to Life: Two Realms
Category:Enemies in Drawn to Life: Two Realms
Category:Characters in Drawn to Life: Two Realms
Windmill

Windmills are creations in Drawn to Life. They are first drawn in Windy Hills and act as spinning platforms for the giant-sized Hero to jump across, similar to Gears in Gearworks.
== Appearance==
Being a creation object, the appearance of the windmill is completely dependent on the player. They are still confined to the area provided.
The player only draws the blades of the windmill. The standing structure is pre-existent and appears to be a simple wooden frame.
== Levels ==
<tabber>
|-|City Gate= 
 
 Windy Hills 
 
</tabber>
== Trivia ==
* They spin in alternate directions when in groups, which may mean that they are being hit with wind from different directions.
* A four-bladed windmill is also visible on the City Gate World Map.
== Tips==
* Don't run in either direction when standing on this moving platform, simply jump quickly between them.
== Media==
File:WindmillDrawingLocation.png|The area where this creation is drawn.
File:WindmillDrawingPrompt.png|The drawing prompt for this creation.
File:Gate4Menu.png|A windmill can also be seen on the City Gate World Map, beside Windy Hills.
----
__NOTOC__
Category:Drawn to Life
Category:City Gate
Category:Creations
Category:Creations in Drawn to Life
Windmill Blade

The Windmill Blade is a creation in Drawn to Life: The Next Chapter (Wii) that is drawn in Floating Meadows. 
Once drawn, the Windmill Blade will appear in groups of 4 on windmills throughout Eastern Winds. It will also appear in the windmill in Rapoville. It has no impact on game play whatsoever, and is purely cosmetic.
== Appearance==
Due to the Windmill Blade being a creation object, the appearance of this object is completely dependent on the player.
The preset drawing for this creation is what seems to be tan leather stretched across a wooden frame.
== Levels==
<tabber>
|-|Eastern Winds=
 
 Floating Meadows 
 Roab Plateaus 
 Balancing RockGarden 
 The DriftingIsles 
 
|-|Rapoville=
 
Rapoville
</tabber>
== Trivia ==
== Media==
WiiWBladeDrawingLocation.png|The area where this creation is drawn.
BetaWiiWBlade.png|Early version of the template.
__NOTOC__
Category:Drawn to Life: The Next Chapter (Wii)
Category:Creations in Drawn to Life: The Next Chapter (Wii)
Category:Eastern Winds
Category:Rapoville
Category:Creations
Window Silhouette

The Window Silhouette is a creation in Drawn to Life: The Next Chapter (Wii) that is drawn in Shadow City. 
Once drawn, the Window Silhouette will appear in specific windows. They have no impact on game play whatsoever, and are purely cosmetic.
== Appearance==
Due to the Window Silhouette being a creation object, the appearance of this object is completely dependent on the player.
The preset drawing for this creation is a humanoid creature with two horns, two eyes, a mouth, and two, four-fingered arms.
== Levels==
 
 Shadow City 
 Shadow Labyrinth 
 Shadow Palace Gates 
 Shadow Palace 
 Wilfre's Lair 
 
== Trivia ==
*Assuming this creation is truly alive, this may be one of two cases where the Creator, (controlled by the player), creates a Shadow being.
**The other case of this is the Bat creation.
== Media==
WiiWindSilhDrawingLocation.png|The area where this creation is drawn.
__NOTOC__
Category:Shadow City
Category:Creations
Category:Creations in Drawn to Life: The Next Chapter (Wii)
Category:Drawn to Life: The Next Chapter (Wii)
Windsock

The Windsock is a creation in Drawn to Life: The Next Chapter (Wii) that is drawn in The Drifting Isles. 
Once drawn, the Windsock will appear on posts stuck in the ground in certain areas in the level. It has no impact on game play whatsoever, and is purely cosmetic.
== Appearance==
Due to the Windsock being a creation object, the appearance of this object is completely dependent on the player.
The preset drawing for this creation is a orange and white tube of fabric.
== Levels==
 
 The Drifting Isles 
 
== Trivia ==
* This is one of many creations to only appear in the level they are drawn in.
== Media==
WiiWindsockDrawingLocation.png|The area where this creation is drawn.
__NOTOC__
Category:Creations
Category:Drawn to Life: The Next Chapter (Wii)
Category:Creations in Drawn to Life: The Next Chapter (Wii)
Category:Eastern Winds
Wings

Wings are needed to progress in Twilite Wood, the first level in the Forest Gate, and all the Forest Gate levels afterwards. Wings help The Hero make extremely high jumps to get around the treetops in the Forest Gate. By using Wings, The Hero can also glide, not only on air currents that push them around, but also just as a way of slowing down their fall and controlling where they land.
== Appearance ==
Due to the Wings being a creation object and having no pre-drawn preset or guide, the appearance of this object is completely dependent on the player.
However, they are still confined to two rectangular areas.
== Levels ==
<tabber>
|-|Forest Gate= 
 
 Twilite Wood 
 Moon Grove 
 Gearworks 
 Star Forest 
 Deadwood 
 
</tabber>
== Trivia ==
* A similar creation is also drawn in Drawn To Life: The Next Chapter (Wii). The Hero uses them to find the Tree of Ages.
== Media==
ComingSoon.png
__NOTOC__
Category:Drawn to Life
Category:Forest Gate
Category:Creations
Category:Creations in Drawn to Life
Category:Needs Image
Category:Needs More Images
Wings (Wii)

The Wings are a creation in Drawn to Life: The Next Chapter (Wii). They are created during Sky Arch Mountains. It is a required creation that allows the Hero to progress through Eastern Winds.
== Appearance ==
Due to the Wings being a creation object, the appearance is overall dependent on the player.
===Angel Wings===
The Angel Wings take the appearance of a white pair of white wings.
===Bat Wings===
The Bat Wings take the appearance of a pair of purple wings with a black skeleton.
===Parrot Wings===
The Parrot Wings take the appearance of a pair of red, purple, and blue wings. The three colors are layered onto the wings.
== Levels ==
 
 Sky ArchMountains 
 Floating Meadows 
 Roab Plateaus 
 Balancing RockGarden 
 The DriftingIsles 
 The Maze of Ages 
 
== Trivia ==
== Media==
WiiWingsDrawingLocation.png|The area where this creation is drawn.
ConceptWings.jpg|Concept drawing of the Wings.
WingsConcept.jpg|Concept Art of the Hero wearing the Wings.
Category:Creations
Category:Drawn to Life: The Next Chapter (Wii)
Category:Creations in Drawn to Life: The Next Chapter (Wii)
Category:Eastern Winds
__NOTOC__
Wood Baki

Wood Baki are rare enemies in Drawn to Life: Two Realms that have the ability to shoot chestnuts from their snouts. When a Wood Baki spots the Hero they will stop walking and shoot a chestnut at them. They will not begin running unless they are in a stack or set on fire by a Fire Baki. They take two hits to kill and first appear in Magnum Opus.
== Appearance==
Wood Baki are Baki made out of brown wood. They have small leaves growing out of their head and side, while their face is made of lighter wood. They also have a distinct, long snout protruding from their face.
== Levels ==
=== Story Levels ===
* Magnum Opus
* Shadows Abound
* Darkened Hallways
* Imagapocalypse
* Font of Darkness
=== Optional Levels ===
As every optional level allows the player to purchase any toy to place in said level, this list will only note the levels where a Wood Baki already appears deployed in the level.
* Rainbow Trip
==== DLC Levels ====
* Frozen Heart
== Trivia ==
* Wood Baki can be unlocked for Build Mode by earing three stars in A Birthday Idea.
== Media ==
<tabber>
|-|Build Mode=
WoodBakiIcon.png|The icon for the Wood Baki in Build Mode.
|-|VFX=
TRTopInpact.gif|The impact VFX of the Hero hitting the top of the enemy. (Click to view)
TRLeftImpact.gif|The impact VFX of the Hero hitting the side of the enemy. (Click to view)
TRAlarm.gif|The alarm VFX of the enemy seeing the Hero.
|-|Sound Effects=
BakiDeathTR.ogg|Baki Death
TRToyShot.ogg|Toy Shoot
TRToyShot2.ogg|Toy Shoot 2
TRToyShot3.ogg|Toy Shoot 3
</tabber>
__NOTOC__
Category:Drawn to Life: Two Realms
Category:Enemies
Category:Enemies in Drawn to Life: Two Realms
Category:Baki
Category:Needs Two Realms Images
Wooden Gear

The Wooden Gear is the third and final Level Object drawn in BiBo Industries, as well the final drawn in Bikini Bottom and the eleventh in Drawn to Life: SpongeBob SquarePants Edition overall. This acts as a moving platform, rotating indefinitely after the player walks on top of it.
== Appearance ==
Due to the being a creation object and having no pre-drawn preset or guide, the appearance of this object is completely dependent on the player.
== Levels ==
<tabber>
|-|Bikini Bottom=
 
 BiBo Industries 
 
</tabber>
== Trivia ==
* In addition to the Metal Gear, the Wooden Gear acts similarly to the Log creation, albeit without requiring the player to run the opposite direction to move.
== Media==
WoodenGearBiBoIndustries.png|A Wooden Gear near the Easel that created it in BiBo Industries.
__NOTOC__
Category:Creations
Category:Drawn to Life: SpongeBob SquarePants Edition
Category:Creations in Drawn to Life: SpongeBob SquarePants Edition
Category:Bikini Bottom
Category:Bikini Bottom (World)
World

The World is a creation in Drawn to Life: The Next Chapter (Wii) that is first drawn in the game's introduction along with the Sun and the Moon.
Once drawn, the World will appear nowhere except in the base of the telescope in the Village Observatory. It has no impact on game play whatsoever, and is purely cosmetic. 
== Appearance==
Due to the World being a creation object, the appearance of this object is completely dependent on the player.
The preset drawing for this creation is a Earth-like planet decorated with land masses that form a simile.
== Levels==
Rapoville(Village Observatory)
== Trivia ==
* The World, Sun, and Moon all share the same size template page.
== Media==
WiiWorldDrawIntro.png|The area where this creation is drawn in the introduction.
__NOTOC__
Category:Creations
Category:Drawn to Life: The Next Chapter (Wii)
Category:Creations in Drawn to Life: The Next Chapter (Wii)
Category:Rapoville
Xylophone

The Xylophone is a platform that floats down waterfalls. It can be drawn in the first segment of Symphonic Falls. It can also be drawn in Crater Pass.
Once drawn, this creation will slowly fall down waterfalls within the levels and will fade away once it reaches the bottom.
== Appearance ==
Due to the Xylophone being a creation object, the appearance is overall dependent on the player.
The pre-drawn guide creates a simple green xylophone key with golden screws.
== Levels ==
<tabber>
|-|Watersong=
 
 Symphonic Falls 
|-|Galactic Jungle=
 
 Crater Pass 
</tabber>
== Trivia ==
*The Xylophones is one of the few creations to make a noise when used.
*The Xylophone is the only creation that can be created in more than one village.
== Media==
<tabber>
|-|Images=
XylophonePreview.png|Xylophone presets within a level.
|-|SFX=
XylophoneDing.ogg|DING
</tabber>
----
Category:Creations
Category:Drawn to Life: The Next Chapter
Category:Watersong
Category:Creations in Drawn to Life: The Next Chapter
Category:Galactic Jungle
Category:Needs More Images
Yeti

Yetis, also known as Snow Pounders, are enemies found in the Snow Caves in Drawn to Life. 
Yetis walk around areas in the level. When The Hero gets too close to them, they pound the ground with their fists, sending a wave of snow at The Hero in an attempt to damage them with it.
== Appearance==
Yetis are large creatures covered with tan fur all over their bodies, except their hands, where they have light skin. Yetis have yellow tufts of fur on their chests and around their wrists and wear snow kabuki masks.
They bear resemblence to sumo wrestlers.
== Levels ==
 
 Snow Caves 
 
== Trivia ==
* Yetis are one of the only enemies in the game that lack a proper idle animation. 
* Yetis are always moving, even when not pursuing The Hero. 
** This is likely due to them lacking a proper idle animation.
* The name "Yeti" is found within Drawn to Life's code.
** Here, it is further described as "Snow Yeti".
*Yetis are one of the few enemies in the first Drawn to Life that are capable of ranged attacks.
== Media==
<tabber>
|-|Screenshots=
SnowPounder_Preview.png|A Yeti in a level.
|-|Concept Art=
ConceptYeti.png|Concept Art of a Yeti, called a "Snowhead."
|-|SFX=
Enemy_Death_Normal.ogg|Enemy Death (plays in a lower pitch)
</tabber>
__NOTOC__
Category:Drawn to Life
Category:Snow Gate
Category:Enemies
Category:Enemies in Drawn to Life
Category:Needs More Images
Category:Needs Audio
Yeti (Wii)

Yetis are common enemies in Icy Wastes, the third gate in Drawn to Life: The Next Chapter (Wii). They appear in every level, in this gate except Chamber of the Eternal Furnace.
== Behavior ==
Yetis will roam around their predetermined area until they notice the Hero. When they do, they will roar and charge towards the Hero, swiping .
== Appearance ==
Yetis are tall, hairy monsters that are about three times the size of the Hero. They are covered in entirely white fur and have two, long, black, curved horns protruding from the sides of their heads. They have two white, bulbous eyes, a large nose, and a frown with six yellow teeth poking out from the sides. On the top of their head, they have a large, red bump.
== Levels ==
 
 Tundara 
 Frosted Cove 
 Crystal Caverns 
 The BaldySlopes 
 Frozenini 
 
== Trivia ==
* In the background of Frosted Cove, Yetis can be seen frozen in the ice.
** These frozen Yetis do not have the red bump on the top of their heads.
* The Yeti can be seen as the Icy Wastes equivalent to the Sasquatch, an enemy found in Eastern Winds.
== Media ==
YetiConcept.png|The Yeti as seen in concept art for the game.
FrozenYeti.png|A Yeti frozen in ice in Frosted Cove.
__NOTOC__
Category:Icy Wastes
Category:Enemies
Category:Drawn to Life: The Next Chapter (Wii)
Category:Enemies in Drawn to Life: The Next Chapter (Wii)
Your Name

Your Name is the final creation in Drawn to Life. After putting the final page into the Book of Life, Mari asks the Creator to sign their name in the book until she is ready to become mayor. 
Your Name can be seen at the very end of the game credits, and can't be seen anywhere else after it's created.
== Appearance ==
Due to Your Name being a creation object and having no pre-drawn preset or guide, the appearance of this object is completely dependent on the player.
They are still restricted to the area provided.
== Trivia ==
* This creation can't be edited or redrawn in Creation Hall.
== Media==
ComingSoon.png
----
__NOTOC__
Category:Creations
Category:Creations in Drawn to Life
Category:Drawn to Life
Category:Village Creation
Category:Needs More Images
Yvonne

Yvonne is a Raposa in Drawn to Life: The Next Chapter. She resides in the west side of Watersong.
== Appearance ==
Yvonne is an adult Raposa with large, puffy, Victorian styled light-blonde hair. She wears a dark blue dress and has a matching blue flower on the left side of her head.
== Quotes==
<tabber>
|-|Drawn to Life: The Next Chapter=
</tabber>
== Trivia ==
* Her sprites are a recolor of Antoinette's sprites.
* During Rose's celebration, two Yvonne's can be found in Rose's Mansion, one with either Ferdinand or Leopold, and the other on her own.
== Media==
YvonneArea.png|The area in which Yvonne resides.
Rose Performing.gif|Yvonne watching Rose's performance.
__NOTOC__
Category:Drawn to Life: The Next Chapter
Category:Characters
Category:Raposa
Category:Watersong
Category:Needs More Images
Category:Characters in Drawn to Life: The Next Chapter
Zeppelin

Zeppelins are creations in the first Drawn to Life game. They are first drawn in the second level segment of Rapocity. Similarly to the Stormy Cloud creation, Zeppelins are used by the Hero as horizontal or vertical moving platforms.
== Appearance ==
Due to the Zeppelin being a creation object and having no pre-drawn preset or guide, the appearance of this object is completely dependent on the player.
They are still confined to a 1489px area.
== Levels ==
 
 Rapocity 
 
== Trivia ==
* Zeppelins are used 20 times within Rapocity, making it the most used creation within the level.
* Only one Zeppelin in the game is ever seen moving both horizontally and vertically.
* Zeppelins are always in motion regardless of player interaction, unlike Stormy Clouds.
* Zeppelins always face toward the right of the screen while ascending/descending.
* A zeppelin can be seen in the level select menu for the City Gate. This zeppelin has a plain white envelope that is separated into three sections with a brown gondola attached underneath.
== Media==
Zeppelin_Draw_Area.png|The area where Zeppelins are first created.
ZeppelinDrawingPrompt.png|The drawing prompt for this creation.
Level Select Zeppelin.png|A zeppelin on the level-select screen for the City Gate.
__NOTOC__
Category:Drawn to Life
Category:Creations in Drawn to Life
Category:Creations
Category:City Gate
Category:Needs More Images
Zipline

Ziplines are creations in Drawn to Life that are first drawn during the final segment of Star Forest.
Zipline creations are composed of two parts—the pulley, which the player creates, and the pre-drawn line/track.
When The Hero touches the Zipline pulley, they automatically grab and hold onto it. Once The Hero is attached, the pulley segment will begin to quickly ride down the line. At the end of the line, the Zipline pulley will disengage from the track and fall off-screen, either forcing The Hero to double-jump (using their Wings) to the start of the next Zipline or land on a platform beneath them.
Ziplines are used a total of eight times within Star Forest.
== Appearance ==
Due to the Zipline being a creation object and having no pre-drawn preset or guide, the appearance of this object is almost completely dependent on the player.
They are still confined to a 404px area.
== Levels ==
<tabber>
|-|Forest Gate= 
 
 Star Forest 
 
</tabber>
== Trivia ==
* Individual Zipline creations can only be used once unless a segment of the level is reloaded or the player loses a life.
* While in motion, The Hero will be unresponsive to all game input until they disconnect from the creation.
* Although the name used for this creation is "Zipline", it would be more correct to call it a "Flying Fox", because the shape and use (held by hand rather than attached to the lower body) is more like that of a flying fox than a proper zipline.
== Media==
ZiplineDrawingLocation.png|The area where this creation is drawn.
ZiplineDrawingPrompt.png|The drawing prompt for this creation.
Hero_on_Zipline.png|A hero riding the Zipline.
__NOTOC__
Category:Drawn to Life
Category:Creations
Category:Forest Gate
Category:Transportation
Category:Creations in Drawn to Life