nyuuzyou/wikis huggingface dataset:
Shadow Mastiff Alpha

Shadow Mastiff Alpha is a monstrosity creature encountered in Act Two.
This monstrous dog, composed of shadow and sinew, is always hostile. It appears out of the shadows alongside three Shadow Mastiffs in the Ruined Battlefield, near , when the nearby ever-burning torches are destroyed.
While slightly more powerful than the Shadow Mastiff, they are physically identical, using the same in-game model.
== Combat ==
=== Attacks and abilities ===
=== Notable loot ===
* 
Category:Creatures
Category:Shadow Mastiffs
Category:Monstrosities
Shadow Portal

Shadow Portal is an environmental object encountered in Act Two. creates this portal when running away from the party during .
== Involvement ==
Oliver will take off when confronted about his identity, creating and traveling through the Shadow Portal. Following him through the portal will teleport the party to Reithwin Town at .
The portal is destroyable. Destroying it grants no benefit, other than increasing the party's step counter to reach Oliver.
== Related Quests ==
* 
Category:Environmental objects
Shadow mastiff

Shadow Mastiffs are a Monstrosity and non-playable race encountered in Act Two. 
== About shadow mastiffs ==
Three Shadow Mastiffs appear out of the shadows alongside a Shadow Mastiff Alpha in the Ruined Battlefield, near , when the nearby ever-burning torches lit by True Soul Korliss are destroyed. Another can be summoned via as part of the Gather Your Allies quest.
=== Racial features ===
; Base Racial Speed
: 15m / 50ft
; Size
: Medium
== Combat ==
=== Attacks and abilities ===
== Known shadow mastiffs ==
* 
== Shadow Mastiff enemy variants ==
* 
== Gallery ==
Tan-burci-shadow-mastiff-concept-b.jpg|Concept art by Tan Burci
== External links ==
* 
Category:Creatures
Category:Races
Category:Non-playable races
Shadowfell

__notoc__
==Overview==
It is necessary to travel to the Shadowfell during the quest . The main feature of this area is the Nightsong's Prison at the very bottom of the path. There has chained . Her fate has to be decided. And this has an important influence on personal quest The Chosen of Shar. 
Regardless of the outcome, taking the portal to the Shadowfell is a point of no return and locks the party out of several quests and locations. After the Shadowfell the party must confront at Moonrise Towers.
==Related Locations==
*
==Notable Characters==
* 
* 
==Related Quests==
* 
** 
* 
* 
** 
==Quest rewards==
* - Reward for freeing Aylin
* - Received from Aylin
* - Reward for killing Aylin
==Notable Loot==
* - Dropped by Balthazar
* - Dropped by Aylin
* - Dropped by Aylin
* - Dropped by Aylin
* - Found on the ground at and 
Category:Locations
Category:Act Two Locations
Shah

Fist Shah is a Dwarven Fighter in the Flaming Fist.
== Involvement ==
=== Act Three ===
Shah is stationed in Wyrm's Crossing guarding the bridge into Baldur's Gate.
== Combat ==
=== Attacks and abilities ===
== References ==
Category:Dwarves
Category:Gold Dwarves
Category:Humanoids
Category:Members of the Flaming Fist
Category:Characters
Category:Characters in Wyrm's Crossing
Category:Characters in Act Three
Category:Fighters
Shambling Mound

Shambling Mounds are a non-playable race in Baldur's Gate 3.
== About shambling mounds ==
Shambling mounds are large, masses of dead and rotting plant material that have been given life by a lightning bolt. While moving, they appear vaguely humanoid shaped. They usually reside inside swamps, waiting for unsuspecting victims to approach before attacking.
=== Racial features ===
; Base Racial Speed
: 9m / 30ft
; Size
: Large
== Known shambling mounds ==
* 
== External links ==
* 
Category:Creatures
Category:Races
Category:Non-playable races
Shameful Eternal Debtor

Shameful Eternal Debtor is an Eternal Debtor bound in servitude to . 
== Involvement ==
This debt can be found within the House of Hope at . He rambles to himself and sobs.
== Combat ==
=== Attacks and abilities ===
Category:Characters
Category:Characters in the House of Hope
Category:Characters in Act Three
Category:Half-Orcs
Category:Humanoids
Sharess' Caress

==Overview==
Sharess' Caress can be found just inside and to the east of the southern entrance to Wyrm's Crossing. 
===Lower floors===
From the main entrance, just inside the building there are and . 
Across from them is who is tending the bar, and who is attempting to get to drink more (and thus pay more).
Nearby, and can be found drinking and discussing and Guild business; interacting with them can progress .
Behind a curtain to the south are the Drow twins, and , who can be hired for an evening.
 may also be here, if he was previously encountered outside his house in Rivington, playing a role in the quest .
Up on the balcony can be found celebrating at a table, if previously encountered at the Open Hand Temple. If the party has gathered evidence at Fraygo's Flophouse for the quest , Valeria will give them a pass to enter the Lower City.
There is also a kitchen, where can sell the party a couple of Camp Supplies, and a basement down the stairs where a rat is planning a revolution.
===Sharess' Caress Upper Floor===
On the upper floor are several unique rooms for use by the workers: Nymph's Grotto, Elminster's Library, Devil's Den and the Underdark Pleasures.
==== Nymph's Grotto====
In the grotto are and . If the party enters the room and interrupts them, the Fist will undergo ceremorphosis and have to be fought. Afterwards, Naoise will give the party a or the condition . Accepting Naoise's proposition earns the Inspirational Event Exsanguinated Ecstasy (Haunted One background) or Alternative Vocations (Guild Artisan background).
==== Elminster's Library ====
A pleasure den themed around schooling, knowledge, and bondage. can be found on a desk, providing a clue to advance the quest .
==== Devil's Den ====
Inside the Devil's Den, and are arguing. Once Voss leaves, Raphael will make an important proposal, initiating or progressing the quest .
==== Underdark Pleasures ====
A Room at the end of the terraced walkway and site of the encounter with the Drow twins, either or , or both at the same time, if their services are acquired.
==Notable characters==
===Staff===
* 
* 
* 
* 
* 
* 
* 
* 
===Patrons===
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
== Related literature ==
* 
==Related quests==
* 
* 
* 
* 
* 
* 
* 
==Notable loot==
Notable items obtained in this location, whether looted, purchased, or obtained as a quest reward:
* - Sold by Hoots Hooligan
* - Sold by Hoots Hooligan
* - Traded, looted, or pickpocketed from Kith'rak Voss
==Notes==
* is also the name of an enchantment spell which overwhelms an evil creature by filling them with feelings of compassion and love.
==External links==
* 
Category:Locations
Category:Act Three Locations
Sharlz Molar

Sharlz Molar is an exasperated reader of the Baldur's Mouth Gazette during Act Three.
== Involvement ==
=== Act Three ===
Sharlz Molar and are in Baldur's Gate next to the Lower City waypoint at . Like many Baldurians, Sharlz and Iza are concerned about the state of the city, but neither are assured in the gazette's reporting of actual issues.
== Idle banter ==
Sharlz Molar: Gazette has a transcript of a conversation with Archduke Gortash.
* Iza Blouin: What's he got to say for himself?
** Sharlz Molar: Lots of talk about the brilliant future of Baldur's Gate, city of steel and justice.
*** Iza Blouin: Does he say anything about the horrible present of Baldur's Gate, city of crime and chaos?
**** Sharlz Molar: No. He mostly avoids that topic.
If the Gazette publishes a positive article on the party:
Iza Blouin: Huh. Now that's something you don't see in the Mouth every day.
* Sharlz Molar: What's in this edition? More Absolute scaremongering?
** Iza Blouin: A positive headline. About a group of adventurers, no less.
*** Sharlz Molar: Adventurers, necromancers, cults... Where's the reporting on real things? How do 'adventurers' help us normal folk? Not one bloody bit, that's how.
If the Gazette publishes a negative article on the party:
Iza Blouin: Adventurers aid Absolute... Reckon there's any truth to that?
* Sharlz Molar: Truth? In the Baldur's Mouth Gazette?
** Iza Blouin: The Gazette can't be wrong all the time. Adventurers are basically mercenaries. Stands to reason some of them would side with a mad cult if it paid well enough.
*** Sharlz Molar: What difference does it make? Cults come and go, and so do adventurers. The Gazette never prints anything that'll affect us regular folk. S'all a distraction.
If Enver Gortash is killed:
Iza Blouin: Gods, you'd hink the late Lord Gortash was a saint the way the Gazette goes on about him.
* Sharlz Molar: Yeah, they've really made a meal out of the 'Death of Gortash' stuff.
** Iza Blouin: Won't tell us how Gortash died though, will they? Classic Baldur's Mouth.
*** Sharlz Molar: Shoddy journalism indeed.
Category:Humanoids
Category:Elves
Category:Wood Elves
Category:Characters
Category:Characters in Act Three
Category:Characters in the Lower City
Sharpened Snare Cuirass

==Gallery==
file:Sharpened Snare Cuirass Human Front Model.webp|Body Type 1 Front Human|alt=Sharpened Snare Cuirass Human Front
file:Sharpened Snare Cuirass Human Back Model.webp|Body Type 1 Back Human|alt=Sharpened Snare Cuirass Human Back
file:Sharpened Snare Cuirass High Elf Front Model.webp|Body Type 4 Front High Elf|alt=Sharpened Snare Cuirass High Elf Front
file:Sharpened Snare Cuirass High Elf Back Model.webp|Body Type 4 Back High Elf|alt=Sharpened Snare Cuirass High Elf Back
Sharran Fidelian

Sharran Fidelian is the generic title given to arcane spellcasters that worship . 
==Involvement==
Five Sharran Fidelians can be found within the Cloister of Sombre Embrace.
Two friendly Sharran Fidelians are summoned by using .
== Combat ==
The Sharran Fidelians summoned with are permanently affected by , , and . They are otherwise identical to those found in the cloister.
=== Attacks and abilities ===
=== Loot ===
* 
* 
== Named Sharran Fidelians ==
* 
* 
* 
* 
* 
* 
== Related quests ==
* 
* 
* 
== Gallery ==
Sharran Fidelian Model.png|Male model
Sharran Fidelian Female Model.png|Female model
Category:Archetypes
Category:Elves
Category:Humanoids
Category:Characters
Category:Characters in the Cloister of Sombre Embrace
Category:Characters in Act Three
Category:Followers of Shar
Sharran Novice

Sharran Novice is the title given to initiate followers of .
== Involvement ==
Eight Sharran novices can be found in the Cloister of Sombre Embrace during the encounter with . If the party sides with Viconia or if takes command of the cloister, the party will gain the Sharrans as allies during the final fight. This grants the ability which summons two Sharran novices and two Sharran Fidelians during the final confrontation.
== Combat ==
Sharran novices are basic, low-level fighters who cannot use any actions beside the standard set of , , and .
However, they can still be dangerous due to their passive combined with Sharran Fidelians casting on your party.
The novices summoned with are permanently affected by , , and .
=== Attacks and abilities ===
=== Loot ===
* 
* 
== Known Sharran novices ==
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
== Related quests ==
* 
* 
* 
== Related literature ==
* - A letter by one of the novices to her mother describing her experiences as a novice within the cloister.
== Gallery ==
Sharran Novice Model.png|Male model
Sharran Novice Female Model.png|Female model.
Category:Archetypes
Category:Humans
Category:Humanoids
Category:Characters
Category:Characters in the Cloister of Sombre Embrace
Category:Characters in Act Three
Category:Followers of Shar
Sharran Sanctuary

== Accessing the Sharran Sanctuary ==
In Reithwin Town, north of the Moonrise Towers waypoint is a statue of at . Interacting with the plaques on the statue in the following order: north, west, and then east - opens a hidden staircase on the south side of the statue which leads down into the sanctuary.
== The Dark Lady's ritual ==
Inside the sanctuary are three statues the party can interact with. Each may provide a unique blessing of until the next Long Rest:
* (+5 to Charisma) - Center statue
* (+5 to Wisdom) - South-eastern statue (on the right as viewed from the center statue)
* (+5 to Intelligence) - North-eastern statue (on the left as viewed from the center statue)
A for the corresponding Ability is required at each of the statues in order to receive the Dark Lady's blessing(s). Each blessing is given only once. As a cleric of Shar, can bypass the saving throws using a unique dialogue option which guarantees success. However, if the has been freed, then Shadowheart rolls with Disadvantage. Warlocks also get a special interaction option with Advantage to the Charisma check statue.
Succeeding all three saving throws opens a door to a hidden chamber, where a sacrificial ritual can be performed. It is not necessary for all three saving throws to be made by the same character.
Failing a saving throw results in a debuff condition which lasts until the next Long Rest:
* (-5 to Charisma)
* (-5 to Wisdom)
* (-5 to Intelligence)
Interacting with the altar in the hidden chamber allows to perform a blood sacrifice ritual to Shar. Completing this ritual reveals some scrolls and potions, as well as earning approval from Shadowheart. The ritual has no negative effects.
Stealing the or attacking any of the Statues of Shar, even after the ritual is successfully completed, triggers combat against a , a and an . Taking the dagger also yields disapproval from Shadowheart (unless she is the one picking it up).
If Shadowheart interacts with the statues after freeing the Nightsong, she will have disadvantage on the saving throw(s), which can be countered by having equipped for advantage, thereby canceling each other out. Aside from the scrolls and potions that may be revealed, the Ritual Dagger of Shar is the only item in the hidden chamber.
==Notable loot==
Notable items obtained in this location, whether looted, purchased, or obtained as a quest reward:
* In the hidden ritual chamber:
** 
* Additional loot revealed by completing the ritual:
** 
** 
** 
** 
==Creatures==
* 
* 
* 
Category:Locations
Category:Act Two Locations
Sharran Sentry

Sharran Sentries are followers of Shar tasked with guarding her cloisters.
== Involvement ==
In the Cloister of Sombre Embrace, the party will encounter 3 Sharran sentries.
== Combat ==
Sharran sentries are basic, low-level fighters who cannot use any actions beside the standard set of , , and .
However, they can still be very dangerous due to their passive combined with Sharran Fidelians casting on your party.
=== Attacks and abilities ===
=== Loot ===
* 
* 
* 
== Known Sharran sentries ==
* 
* 
* 
There is also , though he has different stats and abilities compared to other sentries.
== Related quests ==
* 
* 
== Notes ==
Visually, Sharran sentries appear to be wearing , though they are actually equipped with Ring Mail Armour.
Category:Followers of Shar
Category:Characters in the Cloister of Sombre Embrace
Category:Archetypes
Shekt

Booyahg Shekt is a goblin stationed at the Goblin Camp in Act One.
== Involvement ==
=== Act One ===
Booyahg Shekt is positioned in the main hall of the Shattered Sanctum, east of the throne.
== Combat ==
=== Attacks and abilities ===
=== Loot ===
* 
== Idle banter ==
Booyahg Shekt: You ever been to the Underdark?
* Tracker Azak: I was born in the Underdark, mate. An' I've got the lash-marks to show fer it.
** Booyahg Shekt: Poor bastard. Slave-stock, are ya?
*** Tracker Azak: Yeah. An' the one thing I learned down there...
**** Tracker Azak: ...don't matter if you're a slave or a king. Drow'll pluck out yer eyes if you look at 'em wrong.
== External links ==
* 
Category:Humanoids
Category:Goblins
Category:Characters
Category:Characters in Act One
Category:Characters in the Goblin Camp
Category:Wizards
Category:Followers of the Absolute
Shelter of Athkatla

== Gallery ==
File:Shelter of Athkatla in game female.PNG|alt=Shelter of Athkatla worn by Karlach
File:Shelter of Athkatla in game male.PNG|alt=Shelter of Athkatla worn by Astarion
file:Shelter of Athkatla Human Front Model.webp|Body Type 1 Front Human|alt=Shelter of Athkatla Human Front
file:Shelter of Athkatla Human Back Model.webp|Body Type 1 Back Human|alt=Shelter of Athkatla Human Back
file:Shelter of Athkatla Half-Elf Front Model.webp|Body Type 4 Front Half-Elf|alt=Shelter of Athkatla Half-Elf Front
file:Shelter of Athkatla Half-Elf Back Model.webp|Body Type 4 Back Half-Elf|alt=Shelter of Athkatla Half-Elf Back
Sherrill

Sherrill is a Dark Breaker of Umberlee, found in Act Three. 
==Involvement==
Sherrill is participating in the funeral of Holli Dylford with other Umberlee followers.
== Combat ==
=== Attacks and abilities ===
== External links ==
Category:Humans
Category:Humanoids
Category:Characters
Category:Characters in the Lower City
Category:Characters in Act Three
Category:Members of the Church of Umberlee
Shield Trader Table

The Shield Trader Table, also known as EquipmentTrader_Shield, is a leveled Treasure Table containing non-body armour.
== Drop table ==
Every item that the player is eligible for is dropped. E.g. at level 4, both Padded Armour +1 and Leather Armour +1 are dropped.
Category:Drop tables
Category:Vendor tables
Category:Leveled drop tables
Shields

Shields are a type of Equipment that provide bonuses to characters' and reduce the chance of being hit by enemies. 
Shields are always equipped in the character’s offhand.
== Shield Proficiency ==
Those who have trained to fight while wielding shields can use them effectively in combat.
Wielding a shield without Proficiency will impose on all Ability Checks, s, and s, as well as prevent you from casting Spells.
Classes that have proficiency with :
* 
* 
* 
* 
* 
* 
* 
The following Races start with proficiency with :
* 
* 
Taking the Moderately Armoured Feat will grant you proficiency with both and .
== List of Shields ==
=== Legacy content ===
Category:Equipment
Shirra Clarwen

Sister Shirra Clarwen is the granddaughter of the Monk's Manifestation and follower of Ilmater, who lived in the Open Hand Temple in Rivington. 
== Involvement ==
Upon reaching the Open Hand Temple, it is revealed to the party Shirra died the previous year, the year 1491 DR. Shirra was a sister and one of the trained deadspeakers at the Open Hand Temple. She was to endure the mania of her grandfather, the cursed monk of the , as was Ilmater's wont. 
Her body may be found in the crypt beneath the temple, accessed through a hatch in the kitchen. 
Shirra's body is inside the farthest sarcophagus on the left when entering the crypt. Inside is an inanimate zombie, now but a husk, her spirit having already departed.
== Combat ==
=== Allies ===
* 
* 
* 
== Related quests ==
* 
==Related literature==
* 
==Gallery==
Category:Zombies
Category:Undead
Category:Characters
Category:Characters in Rivington
Category:Characters in Act Three
Shiv Dahlia

Shiv Dahlia is a human follower of the Stone Lord. 
== Involvement ==
Dahlia can be found in the middle of an argument with the Guild on the Western Beach in Rivington during Act Three. 
== Combat ==
=== Attacks and abilities ===
=== Allies ===
* 
* 
* 
* 
=== Loot ===
* 
== External links ==
* 
Category:Humans
Category:Humanoids
Category:Characters
Category:Characters in Rivington
Category:Characters in Act Three
Shovel (familiar)

Shovel is a unique quasit and familiar that can be summoned via the spell.
== Overview ==
Unlike regular quasits, Shovel has unique dialogue and can be interacted with after summoning her. Her name can be changed to Fork or Basket through dialogue.
Shovel is a carefree and upbeat fiend that finds joy in murder, arson, and eating babies. She is impatient and very easily bored, but despite her irreverent demeanour, Shovel can be deeply loyal even when denied the pleasures of violence. Shovel is terrified of Storm Sorcery and Wild Magic sorcerers because she dislikes their "thunder magic and pain". Shovel loves dragons, and a Draconic Bloodline sorcerer and/or dragonborn player character successfully convincing her they are a dragon makes her very excited. If failing to convince her, she is disappointed and refers to the party member as a "fake dragon", and she is no longer afraid.
=== Summoning and permanently acquiring Shovel ===
Through the found in the Apothecary's Cellar, there are two ways a character may learn to summon her:
# As a permanent spell by speaking to Shovel with a Warlock, Wizard or Draconic Bloodline Sorcerer (including being disguised as dragonborn) after summoning her with the scroll (but not by a wizard who scribed it). In the conversation the party must agree to keep "shovel" as their name in first dialogue. This spell is not lost on respeccing.
# The scroll can also be scribed by Wizards, adding to the wizard tab in their spellbook. Like all spells scribed by Wizards, it persists through respeccing, but only amongst Wizard subclasses. If the character who scribed this spell respeccs to a different class than a Wizard, they will lose access to Shovel until they respecc at least one level to the Wizard class again.
== History ==
Shovel was owned by the necromancer Ilyn Toth, who was a cruel and neglectful master. He often verbally and physically abused her and forgot to feed her. Despite this, Shovel enjoyed working with her former master.
== Combat ==
=== Attacks and abilities ===
Similar to other summons, Shovel excels at providing chip damage and harassment in battle. Defensively, her fragile body is at best a distraction against most enemies. Her invisibility skill is particularly useful for scouting enemy positions and initiating fights via surprise attacks.
Unlike ordinarily summoned quasits, Shovel has her own unique lines when taking actions. Like all familiars, Shovel can drink Elixirs, but increasing her Strength does not help her outside of increasing jump distance since her attacks always use Dexterity.
== Gallery ==
Jane-katsubo-quasit.jpg|Concept art by Jane Katsubo
== Notes & references ==
== External links ==
* 
Category:Creatures
Category:Quasits
Category:Fiends
Shrev

Reaper of Bhaal Shrev is a member of the Cult of Bhaal, found in the High Security Vaults in The Counting House in the Lower City.
== Involvement ==
During the quest, the party can go to the Counting House in hopes of catching up to Minsc. Inside the vaults, the party witnesses Minsc emerge from a Mimic and defeat it. 'Jaheira' then appears with a handful of Bhaalists including Shrev, and teleports away with Minsc, leaving the cultists to attack the party and the staff. 
== Combat ==
=== Attacks and abilities ===
=== Notable Loot ===
* 
* 3x 
=== Allies ===
* 
* 
* 
* 
* 
* 
* 
== Related quests ==
* 
Category:Humans
Category:Humanoids
Category:Characters
Category:Characters in The Counting House
Category:Characters in Act Three
Category:Followers of Bhaal