Dump entity sizes/No More Room in Hell

== ==
(522 count)
_firesmoke: 852
_plasma: 856
ai_ally_speech_manager: 864
ai_battle_line: 852
ai_changehintgroup: 848
ai_changetarget: 832
ai_goal_actbusy: 1032
ai_goal_actbusy_queue: 1304
ai_goal_assault: 892
ai_goal_follow: 884
ai_goal_lead: 1084
ai_goal_lead_weapon: 1092
ai_goal_police: 964
ai_goal_standoff: 928
ai_hint: 960
ai_network: 844
ai_relationship: 864
ai_script_conditions: 1064
ai_sound: 848
ai_speechfilter: 844
aiscripted_schedule: 868
aitesthull: 3532
ambient_generic: 960
ar2explosion: 1084
assault_assaultpoint: 916
assault_rallypoint: 880
baseprojectile: 920
beam: 996
bow_deerhunter: 1484
chopper_entryexit_point: 828
color_correction: 1136
color_correction_volume: 1412
commentary_auto: 900
cycler_actor: 4388
cycler_flex: 1936
dynamic_prop: 1572
entity_blocker: 828
entityflame: 856
env_alyxemp: 864
env_ar2explosion: 832
env_beam: 1084
env_beverage: 836
env_blood: 848
env_bubbles: 844
env_citadel_energy_core: 844
env_credits: 860
env_debughistory: 1280848
env_detail_controller: 836
env_dustpuff: 836
env_dusttrail: 892
env_effectscript: 1156
env_embers: 844
env_entity_dissolver: 876
env_entity_igniter: 856
env_entity_maker: 948
env_explosion: 872
env_fade: 860
env_fire: 932
env_fire_trail: 836
env_firesensor: 896
env_firesource: 840
env_fog_controller: 904
env_funnel: 832
env_global: 868
env_glow: 908
env_gunfire: 908
env_hudhint: 832
env_laser: 1024
env_lightglow: 856
env_message: 872
env_microphone: 1204
env_movieexplosion: 828
env_muzzleflash: 836
env_particle_performance_monitor: 832
env_particle_trail: 860
env_particlefire: 852
env_particlelight: 852
env_particlescript: 1136
env_particlesmokegrenade: 844
env_physexplosion: 868
env_physimpact: 840
env_physwire: 832
env_player_surface_trigger: 888
env_projectedtexture: 1136
env_quadraticbeam: 860
env_ragdoll_boogie: 844
env_rockettrail: 904
env_rotorshooter: 924
env_rotorwash_emitter: 836
env_screeneffect: 836
env_screenoverlay: 920
env_shake: 888
env_shooter: 904
env_smokestack: 964
env_smoketrail: 904
env_soundscape: 908
env_soundscape_proxy: 912
env_soundscape_triggerable: 908
env_spark: 868
env_speaker: 848
env_splash: 832
env_sporeexplosion: 856
env_sporetrail: 864
env_sprite: 908
env_sprite_oriented: 908
env_spritetrail: 956
env_starfield: 836
env_steam: 868
env_steamjet: 868
env_sun: 888
env_texturetoggle: 828
env_tonemap_controller: 864
env_tracer: 844
env_viewpunch: 844
env_wind: 1344
env_zoom: 836
event_queue_saveload_proxy: 828
exp_grenade: 1480
exp_molotov: 1480
exp_tnt: 1480
fa_1022: 1472
fa_1022_25mag: 1472
fa_1911: 1472
fa_500a: 1480
fa_870: 1480
fa_cz858: 1472
fa_fnfal: 1472
fa_glock17: 1472
fa_jae700: 1472
fa_m16a4: 1472
fa_m16a4_carryhandle: 1472
fa_m92fs: 1472
fa_mac10: 1472
fa_mkiii: 1472
fa_mp5a3: 1472
fa_sako85: 1472
fa_sako85_ironsights: 1472
fa_sks: 1472
fa_sks_nobayo: 1472
fa_superx3: 1480
fa_sv10: 1472
fa_sw686: 1472
fa_winchester1892: 1480
filter_activator_class: 884
filter_activator_mass_greater: 884
filter_activator_name: 884
filter_activator_team: 884
filter_base: 880
filter_damage_type: 884
filter_enemy: 900
filter_multi: 924
fish: 1304
flare_projectile: 1172
funCBaseFlex: 1632
func_areaportal: 844
func_areaportalwindow: 860
func_breakable: 1004
func_breakable_surf: 2392
func_brush: 848
func_button: 1148
func_clip_vphysics: 840
func_conveyor: 848
func_door: 1256
func_door_rotating: 1260
func_dustcloud: 872
func_dustmotes: 872
func_ff_blocker: 1120
func_fish_pool: 888
func_guntarget: 976
func_illusionary: 828
func_ladderendpoint: 828
func_lod: 832
func_lookdoor: 1048
func_monitor: 852
func_movelinear: 1032
func_nav_avoid: 860
func_nav_avoidance_obstacle: 836
func_nav_blocker: 864
func_nav_prefer: 860
func_nmrih_extractionzone: 1148
func_no_zombie_spawn: 1120
func_occluder: 836
func_physbox: 1236
func_physbox_multiplayer: 1248
func_plat: 972
func_platrot: 996
func_precipitation: 832
func_proprrespawnzone: 828
func_pushable: 1004
func_recharge: 1088
func_reflective_glass: 848
func_rot_button: 1148
func_rotating: 912
func_safe_zone: 948
func_safe_zone_extension: 856
func_smokevolume: 1120
func_tanktrain: 1068
func_trackautochange: 1032
func_trackchange: 1032
func_tracktrain: 1044
func_train: 992
func_traincontrols: 828
func_useableladder: 940
func_vehicleclip: 828
func_wall: 832
func_wall_toggle: 832
func_water: 1256
func_water_analog: 1032
func_weight_button: 884
func_zombie_spawn: 1224
game_end: 836
game_gib_manager: 880
game_player_equip: 1092
game_player_team: 836
game_ragdoll_manager: 848
game_score: 836
game_text: 880
game_ui: 1280
game_weapon_manager: 864
game_zone_player: 928
generic_actor: 4084
gib: 1172
gibshooter: 892
grenade: 1176
grenade_projectile: 1208
hammer_updateignorelist: 892
handle_dummy: 828
handle_test: 836
info_camera_link: 840
info_constraint_anchor: 832
info_hint: 884
info_intermission: 828
info_ladder_dismount: 828
info_landmark: 828
info_lighting_relative: 836
info_mass_center: 828
info_node: 884
info_node_air: 884
info_node_air_hint: 884
info_node_climb: 884
info_node_hint: 884
info_node_link: 864
info_node_link_controller: 860
info_npc_spawn_destination: 864
info_null: 828
info_overlay_accessor: 832
info_particle_system: 1416
info_player_deathmatch: 832
info_player_nmrih: 904
info_player_nmrih_temp: 904
info_player_start: 828
info_player_teamspawn: 856
info_projecteddecal: 836
info_radial_link_controller: 848
info_target: 828
info_teleport_destination: 828
info_vehicle_groundspawn: 880
infodecal: 836
instanced_scripted_scene: 1700
item_ammo_box: 1148
item_bandages: 1476
item_first_aid: 1476
item_gene_therapy: 1476
item_glowstick: 1736
item_inventory_box: 1920
item_maglite: 1664
item_pills: 1476
item_sodacan: 1132
item_suitcharger: 1288
item_walkietalkie: 1184
item_zippo: 1476
keyframe_rope: 904
keyframe_track: 888
light: 844
light_dynamic: 852
light_environment: 844
light_glspot: 844
light_spot: 844
logic_active_autosave: 856
logic_auto: 1000
logic_autosave: 840
logic_branch: 900
logic_branch_listener: 988
logic_case: 1324
logic_choreographed_scene: 1552
logic_collision_pair: 840
logic_compare: 932
logic_lineto: 864
logic_measure_movement: 864
logic_multicompare: 892
logic_navigation: 840
logic_proximity: 828
logic_relay: 880
logic_scene_list_manager: 976
logic_timer: 924
lookdoorthinker: 832
material_modify_control: 1632
math_colorblend: 868
math_counter: 936
math_remap: 872
me_abrasivesaw: 1668
me_axe_fire: 1660
me_bat_metal: 1660
me_chainsaw: 1668
me_cleaver: 1660
me_crowbar: 1660
me_etool: 1664
me_fists: 1660
me_fubar: 1660
me_hatchet: 1660
me_kitknife: 1660
me_machete: 1660
me_pickaxe: 1660
me_pipe_lead: 1660
me_shovel: 1660
me_sledge: 1660
me_wrench: 1660
molotov_projectile: 1212
momentary_door: 1032
momentary_rot_button: 1324
monster_furniture: 4104
monster_generic: 3528
move_keyframed: 932
move_rope: 904
multisource: 1116
music_manager: 1056
nav_area_3d: 828
nmrih_barricade: 1152
nmrih_extract_point: 948
nmrih_extract_preview: 1016
nmrih_health_station: 1732
nmrih_health_station_location: 1216
nmrih_interactive_screen: 1616
nmrih_objective_boundary: 988
nmrih_objective_gamerules: 828
nmrih_overlord: 852
nmrih_pose_parameter_controller: 836
nmrih_safezone_supply: 1156
nmrih_safezone_supply_piece: 2028
nmrih_turnedzombie_watcher: 3172
nmrih_wave_gamerules: 828
npc_bullseye: 3592
npc_concussiongrenade: 1176
npc_contactgrenade: 1176
npc_furniture: 4104
npc_handgrenade: 1176
npc_maker: 976
npc_newnpc: 3536
npc_nmrih_basenpc: 3552
npc_nmrih_kidzombie: 3908
npc_nmrih_kidzombie_torso: 3908
npc_nmrih_runnerzombie: 3908
npc_nmrih_runnerzombie_torso: 3908
npc_nmrih_shamblerzombie: 3908
npc_nmrih_shamblerzombie_torso: 3908
npc_nmrih_turnedzombie: 3908
npc_supply_chopper: 3932
npc_template_maker: 980
npc_vehicledriver: 3660
npc_zombie_piecemeal: 3908
npc_zombie_template_maker: 976
overlord_wave_controller: 1080
overlord_zombie_helper: 992
path_corner: 856
path_corner_crash: 856
path_track: 908
phys_ballsocket: 888
phys_bone_follower: 844
phys_constraint: 888
phys_constraintsystem: 836
phys_convert: 860
phys_hinge: 964
phys_keepupright: 876
phys_lengthconstraint: 936
phys_magnet: 1244
phys_motor: 904
phys_pulleyconstraint: 932
phys_ragdollconstraint: 924
phys_ragdollmagnet: 852
phys_slideconstraint: 912
phys_spring: 888
phys_thruster: 920
phys_torque: 920
physics_cannister: 2240
physics_entity_solver: 848
physics_npc_solver: 860
physics_prop: 1732
physics_prop_ragdoll: 3056
player: 4976
player_loadsaved: 840
player_manager: 1084
player_pickup: 9168
player_speedmod: 828
player_weaponstrip: 828
point_anglesensor: 956
point_angularvelocitysensor: 1028
point_apc_controller: 1000
point_bonusmaps_accessor: 840
point_camera: 872
point_clientcommand: 828
point_commentary_node: 1300
point_commentary_viewpoint: 908
point_devshot_camera: 836
point_enable_motion_fixup: 828
point_gamestats_counter: 836
point_hurt: 852
point_message: 840
point_playermoveconstraint: 888
point_posecontroller: 892
point_proximity_sensor: 860
point_push: 844
point_servercommand: 828
point_spotlight: 948
point_teleport: 852
point_template: 956
point_tesla: 884
point_velocitysensor: 876
point_viewcontrol: 948
predicted_viewmodel: 1200
projectile_arrow: 3912
prop_door_breakable: 2056
prop_door_rotating: 2032
prop_dynamic: 1572
prop_dynamic_ornament: 1576
prop_dynamic_override: 1572
prop_physics: 1732
prop_physics_multiplayer: 2028
prop_physics_override: 1732
prop_physics_respawnable: 1784
prop_ragdoll: 3056
prop_ragdoll_attached: 3096
prop_sphere: 1732
prop_vehicle: 1476
prop_vehicle_driveable: 1712
raggib: 1132
random_spawner: 1860
random_spawner_controller: 916
resupply_point: 828
rope_anchor: 832
scene_manager: 868
script_intro: 952
scripted_scene: 1552
scripted_sentence: 920
scripted_sequence: 1316
scripted_target: 3616
sdk_gamerules: 828
sdk_player_manager: 1084
sdk_ragdoll: 1180
sdk_team_manager: 920
shadow_control: 852
simple_physics_brush: 828
simple_physics_prop: 1132
sky_camera: 928
soundent: 14152
spark_shower: 828
spotlight_end: 860
spraycan: 828
tanktrain_ai: 864
tanktrain_aitarget: 852
target_cdaudio: 832
target_changegravity: 836
te_tester: 900
team_control_point: 1424
team_control_point_master: 1220
team_control_point_round: 964
team_manager: 920
team_round_timer: 1292
team_train_watcher: 1204
test_effect: 1032
test_proxytoggle: 832
test_traceline: 828
tnt_projectile: 1208
tool_barricade: 1676
tool_extinguisher: 1668
tool_flare_gun: 1472
tool_welder: 1668
trigger: 1120
trigger_allplayer: 1144
trigger_apply_impulse: 1136
trigger_autosave: 1132
trigger_brush: 908
trigger_capture_area: 1492
trigger_cdaudio: 1120
trigger_changelevel: 1212
trigger_gravity: 1120
trigger_hurt: 1224
trigger_impact: 1180
trigger_infect: 1228
trigger_keypad: 1232
trigger_look: 1200
trigger_multiple: 1144
trigger_once: 1144
trigger_playermovement: 1120
trigger_progress_use: 1196
trigger_progress_weapon: 1204
trigger_proximity: 1160
trigger_push: 1140
trigger_remove: 1144
trigger_serverragdoll: 1120
trigger_soundscape: 1148
trigger_teleport: 1124
trigger_teleport_relative: 1132
trigger_togglesave: 1124
trigger_transition: 828
trigger_vphysics_motion: 924
trigger_weapon: 1208
trigger_wind: 900
vgui_screen: 860
vgui_screen_team: 860
vgui_slideshow_display: 1176
viewmodel: 1200
vote_controller: 1008
walkie_manager: 828
water_lod_control: 836
waterbullet: 1132
wave_resupply_point: 828
wave_status: 844
weapon_basesdkgrenade: 1480
weapon_sdk_base: 1396
window_pane: 1132
world_items: 1136
worldspawn: 884