Knight Man

Knight Man (or Knightman) is a Robot Master first appearing in Mega Man 6. Like the other Robot Masters from the game, he was built by an unspecified creator for the First Annual Robot Tournament before being stolen and reprogrammed by Dr. Wily in his Mr. X persona.
As his name indicates, Knight Man is based on a mediaeval European knight, wearing a full suit of armour and carrying a large shield and mace. His mace can be thrown, and the shield protects him from incoming projectiles, though he must put it away to attack.
==In the Games==
===Mega Man 6===
In Mega Man 6, Knight Man is one of the main eight Robot Masters that must be fought to reach Mr. X's fortress, appearing as the second-to-last option (in reading order) on the stage select screen. His stage is the Capital of Science - an old castle full of machinery - and his title given in his boss intro is "Master of Mace Ball".
Knight Man has only one attack in battle, throwing his mace forward or diagonally (depending on Mega Man's position) and then reeling it back in more slowly. He can also march towards Mega Man or jump at various heights. Apart from his mace, his other gimmick is his large shield, which deflects projectiles coming from the front; while throwing the mace, he puts it away, leaving himself open to attacks from any direction.
His weakness is the Yamato Spear, which not only deals 4 damage to him per hit, but also penetrates his shield, making the fight much quicker. Defeating him grants Mega Man the Knight Crusher, which throws a mace that returns to him in a loop.
===Battle Network era===
Knight Man has a NetNavi equivalent in KnightMan.EXE, with a more heavyset appearance than the Robot Master. He first appears as a boss in Mega Man Battle Network 2 and returns in the Team Colonel version of Mega Man Battle Network 5, where he joins the team with his operator, Princess Pride.
=== Super Smash Bros. series ===
==Official Data==
===Mega Man 6===
Like the other Robot Masters in Mega Man 6, various data about Knight Man is shown on the screen after selecting his stage. Although no units are provided for any of the numbers, the numerical range used for the robots' height and weight suggests that they are given in centimeters and kilograms, respectively.
HEIGHT 	158 	WEIGHT 	146
ATTACK 	121 	DEFENCE 	204
MOBILE 	60 	SOLAR POWER 	SOLAR POWER
CAPITAL OF SCIENCE 	CAPITAL OF SCIENCE 	CAPITAL OF SCIENCE 	CAPITAL OF SCIENCE
 	 	 	
KNIGHTMAN 	KNIGHTMAN 	KNIGHTMAN 	KNIGHTMAN
MASTER OF MACE BALL	MASTER OF MACE BALL	MASTER OF MACE BALL	MASTER OF MACE BALL
===Mega Man & Bass CD===
Knight Man's CD in Mega Man & Bass is hidden in Cold Man's stage, in an indoor location intended to be reached via Mega Man's slide.
===Mega Man Legacy Collection Database===
Knight Man appears under "Mega Man 6" in the in Mega Man Legacy Collection and is the second-to-last Robot Master listed for the game. Like other Robot Masters, he can be fought by pressing a designated button while viewing his data.
==Trivia==
* Knight Man is the only Robot Master officially credited to a Canadian designer, being a winning submission in the Mega Man 6 Boss Design Contest hosted by Nintendo Power in North America. The other winning submission, Wind Man, is credited to a designer from the United States.
* Although Knight Man has not appeared in any Mega Man TV series, he and the other Robot Masters from Mega Man 6 briefly appear in animated form in that game's Japanese commercial.Rockman 6 / Megaman 6 *FULL commercial* ( FAMICOM / NES ) on YouTube, uploaded on 23 Nov 2018 by user Thunderblaze16.
* The Mega Man 6 Robot Masters are implied to come from different countries all over the world, though their exact origins are not specified. Due to Knight Man being designed as a mediaeval knight, it is possible that he is intended to represent a European country.
==References==
Category:Mega Man 6 Robot Masters