nyuuzyou/wikis huggingface dataset:
Mega Man X: Command Mission (Jul 23, 2004 prototype)

A prototype of Mega Man X: Command Mission for the PlayStation 2.
==Notes==
* Predates the final US build by 13 days.
* English localization prototype.
* NTSC prototype.
* A debug menu appears upon loading up the game.
* While in game, pressing START on Controller 2 activates a debug pause menu. Pressing A brings you to another menu.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
PS2 - Mega Man X Command Mission Review Version 2004-07-23 (1).png
PS2 - Mega Man X Command Mission Review Version 2004-07-23 (2).png
PS2 - Mega Man X Command Mission Review Version 2004-07-23 (3).png
PS2 - Mega Man X Command Mission Review Version 2004-07-23 (4).png
PS2 - Mega Man X Command Mission Review Version 2004-07-23 (5).png
PS2 - Mega Man X Command Mission Review Version 2004-07-23 (6).png
PS2 - Mega Man X Command Mission Review Version 2004-07-23 (7).png
PS2 - Mega Man X Command Mission Review Version 2004-07-23 (8).png
PS2 - Mega Man X Command Mission Review Version 2004-07-23 (9).png
PS2 - Mega Man X Command Mission Review Version 2004-07-23 (10).png
PS2 - Mega Man X Command Mission Review Version 2004-07-23 (11).png
PS2 - Mega Man X Command Mission Review Version 2004-07-23 (12).png
PS2 - Mega Man X Command Mission Review Version 2004-07-23 (13).png
PS2 - Mega Man X Command Mission Review Version 2004-07-23 (14).png
PS2 - Mega Man X Command Mission Review Version 2004-07-23 (15).png
PS2 - Mega Man X Command Mission Review Version 2004-07-23 (16).png
PS2 - Mega Man X Command Mission Review Version 2004-07-23 (17).png
PS2 - Mega Man X Command Mission Review Version 2004-07-23 (18).png
PS2 - Mega Man X Command Mission Review Version 2004-07-23 (19).png
PS2 - Mega Man X Command Mission Review Version 2004-07-23 (20).png
PS2 - Mega Man X Command Mission Review Version 2004-07-23 (21).png
PS2 - Mega Man X Command Mission Review Version 2004-07-23 (22).png
PS2 - Mega Man X Command Mission Review Version 2004-07-23 (23).png
PS2 - Mega Man X Command Mission Review Version 2004-07-23 (24).png
PS2 - Mega Man X Command Mission Review Version 2004-07-23 (25).png
PS2 - Mega Man X Command Mission Review Version 2004-07-23 (26).png
==Origin==
PS2 - Mega Man X Command Mission Review Version 2004-07-23.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Mega Man X Collection (Nov 8, 2005 prototype)

A prototype of Mega Man X Collection for the PlayStation 2.
==Notes==
* Built four days after the final build. All other executables have been built as well.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
PS2 - Megaman X Collection Review V1.0.0 2005-11-08 (1).png
PS2 - Megaman X Collection Review V1.0.0 2005-11-08 (2).png
PS2 - Megaman X Collection Review V1.0.0 2005-11-08 (3).png
PS2 - Megaman X Collection Review V1.0.0 2005-11-08 (4).png
PS2 - Megaman X Collection Review V1.0.0 2005-11-08 (5).png
PS2 - Megaman X Collection Review V1.0.0 2005-11-08 (6).png
==Origin==
PS2 - Megaman X Collection Review V1.0.0 2005-11-08.jpeg|Disc front.
PS2 - Megaman X Collection Review Ver 1.0.0 2005-11-08.jpeg|Disc front (copy).
==Files==
==Acknowledgments==
A huge thanks to ehw for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Mega Maze (Sep 13, 1993 prototype)

A prototype build of Mega Maze for the CD-i from 1993-09-13.
==Notes==
This prototype was labeled "1.02" and "TESTING - PHASE 1". For comparison, the PAL release of the game is version 1.06.
==Origin==
Mega_Maze-1993-09-13-Disc.JPG|Disc front
==Acknowledgments==
Thanks to Crash Override for sharing this rare artifact of gaming history!
==See also==
* Original release page on Archive.org
Mega Turrican (May 18, 1993 prototype)

A prototype of Mega Turrican for the Sega Mega Drive.
==Notes==
*Japanese Mega Drive cart
*Copyright on title screen shows "©️ 1993 FACTOR 5 ALL RIGHTS RESERVED" instead of 1994 year and publisher info on final
*No publisher logos upon booting the game; in-game credits say "Presented by Konami" at the end.
==Screenshots==
File:MegaTurrican.F459 000.png|Title screen
File:MegaTurrican.F459 001.png|"Presented by Konami"
==Origin==
File:Mega Turrican 18 05 93 cart front.jpg|Cartridge front
File:Mega Turrican 18 05 93 board front.jpg|Board
Melodie (Sep 2, 2005 prototype)

A prototype of the unreleased Melodie for the Sony PlayStation Portable.
==Notes==
* Originated from a DVD-R that is meant to be played on dev machines.
* A bootable version was made by User::Borman.
==Origin==
2cickep.jpg|DVD-R front
==See also==
Original release thread on ASSEMBler Games. (Archive)
Men Of Valor (Apr 19, 2004 prototype)

A prototype of Men of Valor for the Microsoft Xbox.
==Notes==
* Dated about four and a half months before the first available final build.
* On hardware, the build only works on a debug kit or a modded xbox with 128MB of RAM and a bios that supports the extra memory. It is also playable in XEMU when it is configured like a debug kit.
* The original archive.org release by cubebert is missing the animations folder, which was causing most of the maps to crash while loading. The reupload to Hidden Palace contains most of the missing files that were recovered from the HDD dump also provided by the user.
* Human_Cameraman.ukx_c, Human_DIAL_Op1L1.ukx_c, Human_DIAL_Op1L3.ukx_c, Human_DIAL_Op2L4d.ukx_c, Human_Op1L1.ukx_c, and Human_Op5L1a.ukx_c were overwritten. The absence of these files shouldn't affect gameplay outside of occassionally causing models to t-pose.
* Animated_Veg.ukx_c, Human_DIAL_Op2L4d.ukx_c, Human_Op0_exercise.ukx_c, and ModelHuman_Marine_large_black.ukx_c were able to be borrowed from the July prototype, which suggests that those files weren't updated between builds.
* The Dolby Digital logo is absent.
* No legal screen.
* The opening and ending FMVS contain unfinished animation, while the rest have timecodes displayed over some of the war footage.
* Different title screen.
* Apparently the game was referred to as Men of Valor: Vietnam at this point in development. The subtitle would later be dropped.
* A build string is displayed on the main menu.
* No credits option on the main menu.
* The game comes with a profile named Estep that already has everything unlocked by default.
* Pressing down with the DPAD during gameplay brings up debug coordinates on screen.
* A debug level select can be accessed while the game is paused.
==Screenshots==
MenofValorApr19_1.png
MenofValorApr19_2.png
MenofValorApr19_3.png
MenofValorApr19_4.png
MenofValorApr19_5.png
MenofValorApr19_6.png
MenofValorApr19_7.png
MenofValorApr19_8.png
MenofValorApr19_9.png
MenofValorApr19_10.png
Men Of Valor (Jul 4, 2004 prototype)

A prototype of Men of Valor for the Microsoft Xbox.
==Notes==
* Dated about two months before the first available final build.
* A different variant of the 2015 logo is used.
==Screenshots==
MenofValorJul4_1.png
MenofValorJul4_2.png
MenofValorJul4_3.png
MenofValorJul4_4.png
MenofValorJul4_5.png
MenofValorJul4_6.png
Men in Black II: Alien Escape (Apr 8, 2002 prototype)

A prototype of Men in Black II: Alien Escape for the PlayStation 2.
==Notes==
*Boots up on a boot debug menu.
*Loading screen differs from the final version.
*Atari logo at startup instead of Infogrames logo.
*Menu backgrounds slightly different from the final version.
*Five supported languages: English, French, German, Italian and Spanish.
*Miscellaneous Notes:
**Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
**Game contains dongle protection: No.
==Screenshots==
File:Meninblack2alienescapep title.png|Menu
File:Atari Logo.jpg|Atari Logo
File:Infogrames logo.jpg|Infogrames Logo
File:Language Selection.jpg|Language Select
==Origin==
File:PS2 - Men in Black 2 Alien Escape For Preview Only.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Nex for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
*Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
*Cutting Room Floor (TCRF)
*Internet Archive (IA)
Men of War: Condemned Heroes (Feb 8, 2012 prototype)

A prototype of Men of War: Condemned Heroes for the PC.
==Notes==
* Preview Code. Interestingly, it was found in the USA E3 2012 Press Kit.
* The build date is not precise, it was based on the modification date of the newest file.
* It contains the installer and the installed version, but unfortunately you need a key for it to work.
Mer Wars (Prototype)

A prototype of Mer Wars for the SNES.
==Notes==
* Developed by Synergistic and VR7 Plus for the SNES sometime in the early 90s. Cancelled for unknown reasons.
* Early prototype. Possibly meant to be a proposal demo.
* Seems to be a simple demo with one stage.
==Screenshots==
Mer Wars (Prototype).2021-07-23 12.35.04.png
Mer Wars (Prototype).2021-07-23 12.35.12.png
Mer Wars (Prototype).2021-07-23 12.35.17.png
Mer Wars (Prototype).2021-07-23 12.35.47.png
Mer Wars (Prototype).2021-07-23 12.35.56.png
Mer Wars (Prototype).2021-07-23 12.36.01.png
Mer Wars (Prototype).2021-07-23 12.36.08.png
Mer Wars (Prototype).2021-07-23 12.36.25.png
Mer Wars (Prototype).2021-07-23 12.36.46.png
Mer Wars (Prototype).2021-07-23 12.37.03.png
==Files==
==Acknowledgments==
Special thanks to Frank Cifaldi at the Video Game History Foundation and the anonymous donor for this part of the lot! A huge thanks to ehw for researching this prototype! 
==See also==
* New Years 2022 (January 1, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
* Video Game History Foundation (VGHF)
Mercenaries 2: World in Flames (DLC Blow It Up Again Pack A prototype)

A prototype DLC of Mercenaries 2: World in Flames for the Xbox 360.
==Notes==
* This dlc was found on the hdd SAMSUNG500GB. This dlc was extracted by funtimeandrefoxy on Jan 14, 2025.
* The prototype is completely different from the final version (even if it is called Amazon Pack).
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
Mercenaries 2: World in Flames (DLC Blow It Up Again Pack B prototype)

A prototype DLC of Mercenaries 2: World in Flames for the Xbox 360.
==Notes==
* This dlc was found on the hdd SAMSUNG500GB. This dlc was extracted by funtimeandrefoxy on Jan 14, 2025.
* The prototype is completely different from the final version (even if it is called Amazon Pack).
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
Mercury Hg (Jan 27, 2011 prototype)

A prototype of Mercury Hg for the Xbox 360.
==Notes==
* Predates the final build by almost 8 months.
* Has a debug menu in the options menu on the title screen.
* Original filename: Mercury Hg (Jan 27 2011).zip
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Mercury Meltdown Revolution (Prototype)

A prototype of Mercury Meltdown Revolution for the Wii.
==Notes==
* Possible late prototype.
* Differences unknown.
* Disc information:
** Header Product Code: RMME7U
** Header Version Number: 0
** Header Title: Mercury Meltdown Revolution
** Executable Name: /main.dol
** Latest date in DOL: 12/18/2006 2:11:00 AM
** Latest date in DOL (final build): 4/24/2007 11:50
** Apploader date: 11/30/2006
** Apploader date (final build): 3/1/2007 0:00
** Errors (Data Blocks): 0
** Errors (Unused Blocks): 0
* Miscellaneous Notes:
** Game is emulatable in Dolphin: Yes (as of December 25, 2022).
*** Issues: None.
** Debug enabled: No
==Screenshots==
RMME7U_2022-12-25_03-59-27.png
RMME7U_2022-12-25_03-59-32.png
RMME7U_2022-12-25_03-59-36.png
RMME7U_2022-12-25_03-59-49.png
RMME7U_2022-12-25_04-00-00.png
RMME7U_2022-12-25_04-00-04.png
RMME7U_2022-12-25_04-00-09.png
RMME7U_2022-12-25_04-00-12.png
RMME7U 2022-12-25 04-00-17.png
RMME7U 2022-12-25 04-01-18.png
RMME7U 2022-12-25 04-01-20.png
RMME7U 2022-12-25 04-01-27.png
RMME7U 2022-12-25 04-00-40.png
RMME7U 2022-12-25 04-01-00.png
==Origin==
Mercury Meltdown Revolution.JPG|Disc front.
==Files==
Archive Contents:
Download File:
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
 
* Project Deluge: Xbox 360 and Wii (December 25, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Merv Griffin's Crosswords (May 15, 2008 prototype)

A prototype of Merv Griffin's Crosswords for the Xbox 360.
==Notes==
* Predates the final build by over 5 months/
* Original filename: MG Crosswords (May 15 2008).rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Merv Griffin's Crosswords (Sep 26, 2008 prototype)

A prototype of Merv Griffin's Crosswords for the Xbox 360.
==Notes==
* Predates the final build by a month.
* Original filename: Merv Griffin's Xwords [5841092B].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Metal Arms: Glitch in the System (Aug 7, 2003 prototype)

A prototype of Metal Arms: Glitch in the System for the Xbox.
==Notes==
*While all other files match the retail final build, there are two extra .xbe files on the root of the disc that go unused. These appear to be earlier versions of the main executable, one named ma_xb_p.xbe and the other ma_xb_q.xbe.
*Loading up ma_xb_q.xbe loads up a "QA" version of the final game meant for testing all the levels. Debug coordinates and a framerate counter are displayed when loading into the levels using this executable.
*XBE information:
**Internal Name: Metal Arms
**Maker ID and Product Number: VU-10
**Executable Name: default.xbe
**Executable checksum (MD5): 0d159b941a943f01be3a504f1d22feb5
*Miscellaneous Notes:
**Game is emulatable: Yes (CXBX) (as of September 12, 2021).
**Game contains dongle protection: No.
*Cheat/Debug Combinations; ma_xb_q.xbe has several input commands. These are listed below
**Go to Level Win: Left Trigger > Right Trigger > Y > A > X > B 
==Screenshots==
File:Xbox - Metal Arms Glitch in the System review (1).png
File:Xbox - Metal Arms Glitch in the System review (2).png
File:Xbox - Metal Arms Glitch in the System review (3).png
File:Xbox - Metal Arms Glitch in the System review (4).png
File:Xbox - Metal Arms Glitch in the System review (5).png
==Origin==
File:Xbox - Metal Arms Glitch in the System review.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
*Project Deluge: Xbox and Dreamcast (September 18, 2021)
*The Cutting Room Floor (TCRF)
*Internet Archive (IA)
Metal Arms: Glitch in the System (May 2, 2003 prototype)

A small playable demo of Metal Arms for the Xbox.
==Notes==
* It only has 3 Levels to play from and some items and music are different. 
* A modded Xbox is required to play this.
==Origin==
Metal Arms-Glitch in the System-2003-05-02-01-Disc-01-Small.png
Metal Arms-Glitch in the System-2003-05-02-02-Disc-02-Small.png
Metal Dungeon (Sep 27, 2002 prototype)

A prototype of Metal Dungeon for the Xbox.
==Notes==
* Intro movie is replaced by the prologue story scroll
* Introduction narration is missing voice filters
* XBE information:
** Internal Name: MetalDungeon
** Maker ID and Product Number: \x00\x00-0
** Executable Name: DEFAULT.XBE
** Executable checksum (MD5): 12465fd1e5b9a04985937249d12b2842
* Miscellaneous Notes:
** Game is emulatable: No (as of September 12, 2021).
** Game contains dongle protection: No.
==Screenshots==
1395034404.png
1395034522.png
1395034569.png
1395034593.png
1395034650.png
1395034657.png
1395034697.png
1395034738.png
==Origin==
Xbox - Metal Dungeon.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Sazpaimon for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: Xbox and Dreamcast (September 18, 2021)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Metal Gear Online (EU prototype)

A prototype of Metal Gear Online for the Playstation 3.
==Notes==
* The serial is BLET70000.
* It corresponds to a beta available between April 25, 2008 and May 11, 2008.
* Given that this version was available on Apr 25, 2008, it is possible that the build date is Apr 2008.
* Third-party servers are needed to make the game work because the original servers were shut down a long time ago.
Metal Gear Online (JP prototype)

A prototype of Metal Gear Online for the Playstation 3.
==Notes==
* The serial is NPJB90090.
* It corresponds to a beta available between Aug 20, 2007 and Sep 3, 2008.
* Given that this version was available on Aug 29, 2007, it is possible that the build date is Aug 2007.
* To be functional, the build needs a .rap file, which is currently missing. Third-party servers are needed to make the game work because the original servers were shut down a long time ago.
Metal Gear Online (USA prototype)

A prototype of Metal Gear Online for the Playstation 3.
==Notes==
* The serial is NPUB90086.
* To obtain this build, the user needed a Serial that was given the user when he pre-ordered the Metal Gear Solid 4: Guns of the Patriots.
* It corresponds to a beta available between April 25, 2008 and May 11, 2008.
* Given that this version was available on Apr 25, 2008, it is possible that the build date is Apr 2008.
* Third-party servers are needed to make the game work because the original servers were shut down a long time ago.
Metal Gear Rising: Revengeance (Sep 24, 2012 prototype)

A prototype of Metal Gear Rising: Revengeance for the Xbox 360.
==Notes==
* Demo build.
* Predates the final build by 3 months.
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Metal Gear Rising: Revengeance (Taikenban Demo)

A Japanese disc demo of Metal Gear Rising: Revengeance for PlayStation 3.
==Notes==
*Probably matches Japanese PSN demo.
*ISO is encrypted, can be decrypted using PS3 Disc Dumper.
*Files on a disc are dated 2012-11-28, build date is probably earlier.
==Origin==
File:MGRR Taikenban Disc.jpg
File:MGRR Taikenban Box.jpg
==See also==
* Redump Entry
Metal Gear Solid: VR Missions (Jun 21, 1999 prototype)

A prototype of Metal Gear Solid: VR Missions for the PlayStation.
==Notes==
* Compiled 6 days before the US retail version
* No differences noticed, but the full game data was not examined
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
** Game contains dongle protection: No.
** Game contains debugging symbols: N/A
** Dump was originally scrambled: No
==Screenshots==
PSX - Metal Gear Solid VR Missions-0001.png
==Origin==
PSX - Metal Gear Solid VR Missions.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Iniche&SolidSnake11 for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Metal Gear Solid (Apr 27, 1998 Pilot Disc)

An officially released prototype demo of Metal Gear Solid for the Sony PlayStation.
==Origin==
slpm-80254 cover-front.jpg|Cover front.
slpm-80254 cover-back.jpg|Cover back.
slpm-80254 media-disc.jpg|Disc front.
==Notes==
* A different font is used in the title screen.
* Codec icons now appear faster, with the arrows pointing up and down instead of left and right.
* Konami jingle sounds a bit different.
* The introductory cutscene plays without background music.
* First-person view (FPV) zoom initiates from an extended distance.
* Noticeable differences exist in the puddle and water textures within the Dock area.
* Alterations are apparent in the walking sound and running animation of the genome soldiers.
* The drum components of the encounter theme are different.
* The process of a guard spawning becomes noticable as the elevator descends, accompanied by a distinct elevator sound. Additionally, the alarm light is slightly brighter, the elevator textures take on a bluish hue, and the alarm sound exhibits a delayed onset.
* When trying to picking up an item, instead of the conventional red, a white font is displayed when an item reaches full capacity.
* The occurrence of an error sound when attempting to use a ration at full capacity is not present.
* Music no longer diminishes in volume upon entering the elevator.
* The elevator cutscene music is completely different.
* During a cutscene, the player is still allowed to pause the game.
* The sound of the chaff grenade detonation is different, now fading gradually after the explosion rather than playing until the jamming effect subsides.
* Stun grenades are labeled as "Stan" within the inventory.
* Running guards are now immune to damage of the SOCOM.
* Picking up a grenade while having no item equipped won't show the grenade after equipping them.
* While the guard is examining Snake while he's in a box, the player won't be able to unequip the box unless the guard spots you.
* After opening the inventory, the camera still follows Snake for a few frames instead of stopping immediately.
==Screenshots==
 
==See also==
* Redump.org entry
Metal Gear Solid 2: Sons of Liberty - Trial Edition (Feb 7, 2001 prototype)

A prototype of Metal Gear Solid 2: Sons of Liberty - Trial Edition for the PlayStation 2.
==Notes==
* Seems to be 1:1 to the released US Trial Edition that comes with Zone of The Enders.
* Elf has extra data that starts at 0x54 and ends at 0x1000.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
mgs2demo_title.png|Titlescreen
==Origin==
PS2 - Metal Gear Solid 2 Demo 01-02-08.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to SolidSnake11 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Metal Head (Dec 13, 1994 prototype)

A prototype build of Metal Head, dated December 13, 1994. It was released by drx on February 23, 2008.
==Screenshots==
==Files==
==Header==
00000100 53 45 47 41 20 33 32 58 20 20 20 20 20 20 20 20 SEGA 32X 
00000110 28 43 29 53 45 47 41 20 31 39 39 34 2e 44 45 43 (C)SEGA 1994.DEC
00000120 4d 45 54 41 4c 20 48 45 41 44 20 20 20 20 20 20 METAL HEAD 
00000130 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000140 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000150 4d 45 54 41 4c 20 48 45 41 44 20 20 20 20 20 20 METAL HEAD 
00000160 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000170 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000180 47 4d 20 4d 4b 2d 38 34 35 31 31 2d 30 30 0c b0 GM MK-84511-00..
00000190 4a 36 20 20 20 20 20 20 20 20 20 20 20 20 20 20 J6 
000001a0 00 00 00 00 00 2f ff ff 00 ff 00 00 00 ff ff ff ...../..........
000001b0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001c0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001d0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001e0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001f0 35 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5