Stat/Core Pawns Combat

← Stat
{| 
! Def NameLabelLabel For Full Stat ListOffset Label !! Description !! Category !! Parameters !! ComplexParameters !! DisplayPriorityInCategory
|- id="Melee DPS" 
|
* Def Name:MeleeDPS
* Label:melee DPS
| Average damage per second in melee combat.This stat ignores target defenses like dodging and armor.
|
* Display Order:110
* Def Name:PawnCombat
* Label:Combat
* Display All By Default:
|
* Worker Class: StatWorker_MeleeDPS
* Default Base Value: 
* Min Value: 
* To String Style: FloatTwo
* For Information Only: 
* Show Developmental Stage Filter: Child, Adult
| -
| 5100
|- id="Melee Damage Factor" 
|
* Def Name:MeleeDamageFactor
* Label:melee damage factor
| A multiplier on the amount of melee damage inflicted by this person.
|
* Display Order:110
* Def Name:PawnCombat
* Label:Combat
* Display All By Default:
|
* To String Style: PercentZero
* Default Base Value: 
* Hide At Value: 
* Min Value: 
|
* Parts:
** StatPart_ShamblerCrawling:
*** Factor: 
| 5200
|- id="Melee Cooldown" 
|
* Def Name:MeleeCooldownFactor
* Label:melee cooldown
| A multiplier on the time this creature takes to recover after making a melee attack.
|
* Display Order:110
* Def Name:PawnCombat
* Label:Combat
* Display All By Default:
|
* Default Base Value: 
* Min Value: 
* To String Style: PercentZero
* Show If Undefined: 
| -
| 5201
|- id="Melee Armor Penetration" 
|
* Def Name:MeleeArmorPenetration
* Label:melee armor penetration
| Average armor penetration of all attacks in melee combat.This stat includes currently used weapon.
|
* Display Order:110
* Def Name:PawnCombat
* Label:Combat
* Display All By Default:
|
* Worker Class: StatWorker_MeleeArmorPenetration
* Default Base Value: 
* Min Value: 
* To String Style: PercentZero
* For Information Only: 
* Show Developmental Stage Filter: Child, Adult
| -
| 4100
|- id="Melee Hit Chance" 
|
* Def Name:MeleeHitChance
* Label:melee hit chance
| Chance to hit a target in melee.The target can still dodge even if we would've hit.
|
* Display Order:110
* Def Name:PawnCombat
* Label:Combat
* Display All By Default:
|
* Never Disabled: 
* Default Base Value: 
* Min Value: 
* Show On Pawns: 
* To String Style: PercentZero
* To String Style Unfinalized: FloatOne
* Finalize Equipped Stat Offset: 
* No Skill Offset: 4
|
* Skill Need Offsets:
** SkillNeed_BaseBonus:
*** Skill: Melee
*** Base Value: 0
*** Bonus Per Level: 
* Capacity Offsets:
** Capacity: Manipulation
*** Scale: 12
*** Max: 
** Capacity: Sight
*** Scale: 12
*** Max: 
* Post Process Curve:
** Points:
*** (-20, 0.05)
*** (-10, 0.10)
*** (0.0, 0.50)
*** (10, 0.80)
*** (20, 0.90)
*** (40, 0.96)
*** (60, 0.98)
* Parts:
** StatPart_Age:
*** Use Biological Years: 
*** Humanlike Only: 
*** Curve:
**** Points:
***** (4,0.05)
***** (12,0.8)
***** (13,1)
| 4100
|- id="Melee Dodge Chance" 
|
* Def Name:MeleeDodgeChance
* Label:melee dodge chance
| Chance to dodge a melee attack that would've otherwise hit.Characters will not dodge while aiming or firing a ranged weapon.
|
* Display Order:110
* Def Name:PawnCombat
* Label:Combat
* Display All By Default:
|
* Never Disabled: 
* Default Base Value: 
* Min Value: 
* To String Style: PercentZero
* To String Style Unfinalized: FloatOne
* No Skill Offset: 0
* Show Developmental Stage Filter: Child, Adult
|
* Skill Need Offsets:
** SkillNeed_BaseBonus:
*** Skill: Melee
*** Base Value: 0
*** Bonus Per Level: 
* Capacity Offsets:
** Capacity: Moving
*** Scale: 18
** Capacity: Sight
*** Scale: 8
*** Max: 
* Post Process Curve:
** Points:
*** (5, 0)
*** (20, 0.30)
*** (60, 0.50)
| 4100
|- id="Ranged Cooldown Multiplier" 
|
* Def Name:RangedCooldownFactor
* Label:ranged cooldown multiplier
| A multiplier on the cooldown between bursts when using a ranged weapon.
|
* Display Order:110
* Def Name:PawnCombat
* Label:Combat
* Display All By Default:
|
* To String Style: PercentZero
* Default Base Value: 
* Min Value: 
* Hide At Value: 
| -
| 1205
|- id="Shooting Accuracy" 
|
* Def Name:ShootingAccuracyPawn
* Label:shooting accuracy
* Label For Full Stat List:shooting accuracy (people)
| Base chance to not miss per cell of shot distance.Chance to hit is also affected by many other factors.A hit chance explanation for any shot can be seen by selecting a shooter and mousing over a target.
|
* Display Order:110
* Def Name:PawnCombat
* Label:Combat
* Display All By Default:
|
* Worker Class: StatWorker_ShootingAccuracy
* Show On Animals: 
* Show On Entities: 
* Show Developmental Stage Filter: Child, Adult
* Default Base Value: 
* Min Value: 
* To String Style: PercentOne
* To String Style Unfinalized: FloatOne
* Finalize Equipped Stat Offset: 
* No Skill Offset: 8
|
* Skill Need Offsets:
** SkillNeed_BaseBonus:
*** Skill: Shooting
*** Base Value: 0
*** Bonus Per Level: 
* Capacity Offsets:
** Capacity: Sight
*** Scale: 12
*** Max: 
** Capacity: Manipulation
*** Scale: 8
*** Max: 
* Post Process Curve:
** Points:
*** (-20, 0.70)
*** (-10, 0.80)
*** (-6, 0.83)
*** (-4, 0.85)
*** (-2, 0.87)
*** (0, 0.89)
*** (2, 0.93)
*** (4, 0.94)
*** (6, 0.95)
*** (8, 0.96)
*** (10, 0.97)
*** (12, 0.975)
*** (14, 0.98)
*** (16, 0.98333)
*** (18, 0.98666)
*** (20, 0.99)
*** (22, 0.9925)
*** (26, 0.995)
*** (30, 0.9965)
*** (40, 0.998)
*** (60, 0.999)
* Post Process Stat Factors:
** ShootingAccuracyChildFactor
| 4050
|- id="Accuracy Factor (Close)" 
|
* Def Name:ShootingAccuracyFactor_Touch
* Label:accuracy factor (close)
| A multiplier on accuracy at a distance of 3 cells or less.
|
* Display Order:110
* Def Name:PawnCombat
* Label:Combat
* Display All By Default:
|
* Min Value: 
* Default Base Value: 
* Hide At Value: 
* To String Style: PercentZero
* Show On Animals: 
* Show Developmental Stage Filter: Child, Adult
| -
| 4049
|- id="Accuracy Factor (Short)" 
|
* Def Name:ShootingAccuracyFactor_Short
* Label:accuracy factor (short)
| A multiplier on accuracy at a distance of 12 cells.
|
* Display Order:110
* Def Name:PawnCombat
* Label:Combat
* Display All By Default:
|
* Min Value: 
* Default Base Value: 
* Hide At Value: 
* To String Style: PercentZero
* Show On Animals: 
* Show Developmental Stage Filter: Child, Adult
| -
| 4048
|- id="Accuracy Factor (Medium)" 
|
* Def Name:ShootingAccuracyFactor_Medium
* Label:accuracy factor (medium)
| A multiplier on accuracy at a distance of 25 cells.
|
* Display Order:110
* Def Name:PawnCombat
* Label:Combat
* Display All By Default:
|
* Min Value: 
* Default Base Value: 
* Hide At Value: 
* To String Style: PercentZero
* Show On Animals: 
* Show Developmental Stage Filter: Child, Adult
| -
| 4047
|- id="Accuracy Factor (Long)" 
|
* Def Name:ShootingAccuracyFactor_Long
* Label:accuracy factor (long)
| A multiplier on accuracy at a distance of 40 cells or more.
|
* Display Order:110
* Def Name:PawnCombat
* Label:Combat
* Display All By Default:
|
* Min Value: 
* Default Base Value: 
* Hide At Value: 
* To String Style: PercentZero
* Show On Animals: 
* Show Developmental Stage Filter: Child, Adult
| -
| 4046
|- id="Aiming Time" 
|
* Def Name:AimingDelayFactor
* Label:aiming time
| How long it takes to shoot after choosing a target.
|
* Display Order:110
* Def Name:PawnCombat
* Label:Combat
* Display All By Default:
|
* Default Base Value: 
* Min Value: 
* To String Style: PercentZero
* Show On Animals: 
* Show On Entities: 
* Show Developmental Stage Filter: Child, Adult
|
* Parts:
** StatPart_Age:
*** Use Biological Years: 
*** Humanlike Only: 
*** Curve:
**** Points:
***** (4,1.8)
***** (12,1.1)
***** (13,1)
| 4040
|- id="Mortar Miss Radius Multiplier" 
|
* Def Name:MortarMissRadiusFactor
* Label:Mortar miss radius multiplier
* Label For Full Stat List:Mortar miss radius multiplier
| A multiplier on the miss radius of a mortar used by this person. Smaller numbers means more accurate mortar shells.
|
* Display Order:110
* Def Name:PawnCombat
* Label:Combat
* Display All By Default:
|
* Show On Animals: 
* Show On Mechanoids: 
* Show On Entities: 
* Default Base Value: 
* Min Value: 
* To String Style: PercentZero
* To String Style Unfinalized: FloatOne
* Finalize Equipped Stat Offset: 
* No Skill Offset: 0
|
* Skill Need Offsets:
** SkillNeed_BaseBonus:
*** Skill: Shooting
*** Base Value: 
*** Bonus Per Level: 
* Capacity Offsets:
** Capacity: Sight
*** Max: 
*** Scale: -1
** Capacity: Manipulation
*** Scale: -0.5
| 4060
|- id="Trap Spring Chance" 
|
* Def Name:PawnTrapSpringChance
* Label:trap spring chance
| Chance to spring a trap the character is unaware of.
|
* Display Order:110
* Def Name:PawnCombat
* Label:Combat
* Display All By Default:
|
* Default Base Value: 
* Min Value: 
* Hide At Value: 
* To String Style: PercentZero
* Show If Undefined: 
| -
| 4047
|- id="Incoming Damage Multiplier" 
|
* Def Name:IncomingDamageFactor
* Label:incoming damage multiplier
| A multiplier on all incoming damage.
|
* Display Order:110
* Def Name:PawnCombat
* Label:Combat
* Display All By Default:
|
* Default Base Value: 
* Min Value: 
* Hide At Value: 
* To String Style: PercentZero
| -
| 4048
|- id="Stagger Time Multiplier" 
|
* Def Name:StaggerDurationFactor
* Label:stagger time multiplier
| A multiplier on the duration of the stagger-slowdown that occurs when damage is taken.
|
* Display Order:110
* Def Name:PawnCombat
* Label:Combat
* Display All By Default:
|
* To String Style: PercentZero
* Default Base Value: 
* Min Value: 
* Hide At Value: 
| -
| 1200
|}