nyuuzyou/wikis huggingface dataset:
Summon Elemental Procella

__NOTOC__
Summon Elemental: Procella is a 4th class active skill available as Elemental Master and part of the Elemental Spirit System.
==Effect==
Possess a Level 3 Ventus with the higher Wind spirit, Procella. Increases Wind Magic damage by 10% and Lightning Land damage by 30%.
===Notes===
* A Level 3 Ventus has to be summoned before using this skill.
* Procella's stats increase, depending on your stat and Elemental Spirit Mastery level.
===Passive Mode (Grace Breeze)===
* Increases Lightning Bolt MATK by 100%.
* When the summoner uses a normal physical attack, there is a 7% chance to cast Level 1 Lightning Bolt. If a higher level is learned, activates according to highest level.
* Psychic Wave becomes Wind property.
===Defensive Mode (Eyes of the Storm)===
* Endows armor with Wind property.
* Boosts resistance to Wind property damage by 100%.
* Drops resistance to Earth property damage by 30%.
===Offensive Mode (Storm Wind)===
* Creates a strong wind in a 5X5 area around the target and Procella, striking enemies within the range. Inflicts MATK 2600% wind property magic damage that ignores the target's magic defense. Damage is additionally increased according to the summoner's base level.
Summon Elemental Serpens

__NOTOC__
Summon Elemental: Serpens is a 4th class active skill available as Elemental Master and part of the Elemental Spirit System.
==Effect==
Possess a Level 3 spirit with the higher Poison spirit, Serpens. Increases Poison Magic damage by 10% and Venom Swamp damage by 30%.
===Notes===
* A Level 3 Agni, Aqua, Tera or Ventus has to be summoned before using this skill.
* Serpens's stats increase, depending on your stat and Elemental Spirit Mastery level.
===Passive Mode (Deep Poisoning)===
* Increases Killing Cloud MATK by 50%.
* When the summoner uses a normal physical attack, there is a 7% chance to cast Level 1 Poison Burst. If a higher level is learned, activates according to highest level.
* Psychic Wave becomes Poison property.
===Defensive Mode (Poison Shield)===
* Endows armor with Poison property.
* Boosts resistance to Poison property damage by 100%.
* Drops resistance to Holy property damage by 30%.
===Offensive Mode (Deadly Poison)===
* Sprays poison in a 9x9 area around the target to enemies within the range. Inflicts MATK 700% continuous magic damage that ignores the target's magic defense 5 times. Damage is additionally increased according to the summoner's base level.
Summon Elemental Terremotus

__NOTOC__
Summon Elemental: Terremotus is a 4th class active skill available as Elemental Master and part of the Elemental Spirit System.
==Effect==
Possess a Level 3 Tera with the higher Earth spirit, Terremotus. Increases Earth Magic damage by 10% and Terra Drive damage by 30%.
===Notes===
* A Level 3 Tera has to be summoned before using this skill.
* Terremotus's stats increase, depending on your stat and Elemental Spirit Mastery level.
===Passive Mode (Earth Care)===
* Increases Earth Spike MATK by 80%.
* When the summoner uses a normal physical attack, there is a 7% chance to cast Level 1 Earth Spike. If a higher level is learned, activates according to highest level.
* Psychic Wave becomes Earth property.
===Defensive Mode (Strong Protection)===
* Endows armor with Earth property.
* Boosts resistance to Earth property damage by 100%.
* Drops resistance to Fire property damage by 30%.
===Offensive Mode (Avalanche)===
* Unleash rock spear to enemies within a 9x9 range around the target. Inflicts MATK 450% continuous magic damage that ignores the target's magic defense 7 times. Damage is additionally increased according to the summoner's base level.
Summon Fire Ball

Summon Fire Ball (Alt: Summon Fire Ball) is a 3rd class offensive skill available as Warlock.
==Effect==
Summons orb of fire that orbits the caster, with a maximum of 5 orbs. Maintaining the orbs active will drain SP over time. This skill can be used in conjunction with the Release and Tetra Vortex skills.
Level	Amount Summoned	SP Cost
1 	1 	10
2 	5 	50
 Damage (MATK) = [50 + (Ball_Amount × 50)]%
==Changelog==
*October 13th, 2022
**Max Level lowered to 2, Level 2 now summons 5 balls.
Summon Flora

Summon Flora (Alt: Bio Cannibalize) is a 2nd class supportive skill available as Alchemist and Biochemist.
==Effect==
Summons a plant monster on a targeted location. There is a maximum of plant monsters that can be summoned before the first one expires. Each cast consumes a .
Level	Monster	Summon Limit	Duration
1 	 	5 	5m
2 	 	4 	4m
3 	 	3 	3m
4 	 	2 	2m
5 	 	1 	1m
===Notes===
*Monsters will not attack these plants.
*These plants will not attack players in PvM.
*These plants can be attacked by players, so it is generally not a good idea to use them in highly bot-infested maps.
*Each attack by these plants is considered as an attack done by the summoner and will trigger autocast skills and other effects that activate while attacking.
**The previous statement means that if a monster is attacked by a plant, it will become aggressive towards the summoner.
*The Geographer summoned at Level 5 casts Heal every 5 seconds on nearby players whose health is below 60% of their Max HP and restores about 850~900 HP. It's also capable of healing dead and undead property players.
Summon Legion

Summon Legion (Alt: Summon Legion) is a Homunculus S exclusive offensive skill available to Sera.
== Effect ==
Sera summons a group of insects to attack a single target. The skill ends if the summoned monsters' HP reaches 0 or after a preset duration, whichever happens first. If the target dies or teleports, the summoned monsters will attack other targets that the Geneticist is attacking.
Level	Cast Time (Fix + Var)	Summoned Monsters	Duration	SP Cost
1 	(0.4 + 1.6)s 	3 	20s 	60
2 	(0.6 + 1.4)s 	3 	30s 	80
3 	(0.8 + 1.2)s 	4 	40s 	100
4 	(1.0 + 1.0)s 	4 	50s 	120
5 	(1.2 + 0.8)s 	5 	60s 	140
===Notes===
*If there isn't a valid target for Sera to switch to, more often than not, the summoned monsters will stop all actions and freeze in place. The skill must then be cast again.
*Monsters can attack the summoned monsters via normal attacks but magical skills have no effect of them. The summoned monsters have their own HP (not visible for players) and they can die.
Summon Lightning Ball

Summon Lightning Ball (Alt: Summon Lightning Ball) is a 3rd class offensive skill available as Warlock.
==Effect==
Summons orb of lightning that orbits the caster, with a maximum of 5 orbs. Maintaining the orbs active will drain SP over time. This skill can be used in conjunction with the Release and Tetra Vortex skills.
Level	Amount Summoned	SP Cost
1 	1 	10
2 	5 	50
 Damage (MATK) = [50 + (Ball_Amount × 50)]%
==Changelog==
*October 13th, 2022
**Max Level lowered to 2, Level 2 now summons 5 balls.
Summon Marine Sphere

Summon Marine Sphere (Alt: Sphere Mine) is a 2nd class supportive skill available as Alchemist and Biochemist.
==Effect==
Summons a on a targeted location, which will cast Self Destruction upon receiving damage. A maximum of three Marine Spheres can be summoned before the first one expires. Each cast consumes a .
Level	Durability (HP)
1 	2,400
2 	2,800
3 	3,200
4 	3,600
5 	4,000
===Notes===
*In PvM environment, an exploding Marine Sphere will inflict Fire property damage to all monsters, mercenaries, and homunculi in range.
*In PvP environment, an exploding Marine Sphere will damage allies, enemies, and the user itself.
*The Marine Sphere is considered Plant race.
*The Marine Sphere will travel in the direction it is tapped to and move approximately seven cells before detonating.
*Self Destruction damage is based on the remaining HP of the Marine Sphere. Healing it prior to explosion will maximize damage.
*A Marine Sphere's explosion does not cause an experience tap on the effected monsters.
*Summoned Marine Spheres will drop typical monster items unless they die before exploding.
Summon Spirit Sphere

__NOTOC__
Summon Spirit Sphere (Alt: Call Spirits) is a 2nd class active skill available as Monk, Champion and expanded Super Novice.
==Effect==
Summons one Spirit Sphere that will orbit the user. Each sphere increases ATK by 3.
Level	Sphere Limit
1 	1
2 	2
3 	3
4 	4
5 	5
===Notes===
*The Cast Time cannot be interrupted.
*This skill is required to use many of the Monk skills, as many require Spirit Spheres to perform.
==External==
===Bestowed from===
* - Level 5; Usable
* - Level 5; Usable
* - Level 2; Usable
===Enhanced by===
* - If upgrade level is +10 or higher, reduces variable casting time by 50%, if Lightning Ride is at maximum level.
* - For every level known of Gentle Touch-Energy Gain, reduces variable casting time by 10%.
Category:Spirit Sphere Skills
Summon Stone

Summon Stone (Alt: Summon Stone) is a 3rd class offensive skill available as Warlock.
==Effect==
Summons orb of earth that orbits the caster, with a maximum of 5 orbs. Maintaining the orbs active will drain SP over time. This skill can be used in conjunction with the Release and Tetra Vortex skills
Level	Amount Summoned	SP Cost
1 	1 	10
2 	5 	50
 Damage (MATK) = [50 + (Ball_Amount × 50)]%
==Changelog==
*October 13th, 2022
**Max Level lowered to 2, Level 2 now summons 5 balls.
Summon Water Ball

Summon Water Ball (Alt: Summon Water Ball) is a 3rd class offensive skill available as Warlock.
==Effect==
Summons orb of water that orbits the caster, with a maximum of 5 orbs. Maintaining the orbs active will drain SP over time. This skill can be used in conjunction with the Release and Tetra Vortex skills.
Level	Amount Summoned	SP Cost
1 	1 	10
2 	5 	50
 Damage (MATK) = [50 + (Ball_Amount × 50)]%
==Changelog==
*October 13th, 2022
**Max Level lowered to 2, Level 2 now summons 5 balls.
Summoner Event (2009/02/24) ~ (2009/03/10)

==Quest==
# On the 3rd floor of the Geffen Tower, speak to Summoner (Summoner Geshalt).
#:
# His summoning books have been stolen by Clepto-Cal and he needs them returned. He last saw Clepto-Cal headed for the castle to the west.
# At Glast Heim you will find Clepto-Cal at the following locations, players will either obtain a book or not, Clepto-Cal will summon a if a player successfully obtains a book or a if the player does not obtain a book. After you find him at location 1, he will move to location 2, likewise from 2 to 3 and so on.
## 
## 
## ]
## 
## 
#*note: it is not actually necessary to kill the monster Clepto-Cal summons.
# After his books are returned to him, speak to Summoner Geshalt again, he will display a list of MVPs to choose from (5 at a time).
#*Selecting "I want a different mob." or "A different mob!" will display another set of MVP's.
#:Selecting an MVP will display a list of items Geshalt will need to summon that MVP.
# After going through all 7 lists, a dialogue will pop up with the options "What do I care, jerk?" and "I'm so sorry!".
#*Note: Players selecting "What do i care, jerk?" will receive an OBB and be killed by Geshalt and the quest will be over.
# After gathering and delivering the items needed for the desired MVP, talk to Geshalt again. If you wish to have friends come help, he will ask you to set a four digit password. Anyone you wish to have join you will need to click the NPC just north of Geshalt and enter your password to enter the room.
# Players will have 9 minutes to defeat the chosen MVP.
==Summoning Materials==
Summoning Materials
MVP	Items	Items	Items	Items	Items
 	10 	5 	100 	 	
 	5 	30 	3 	 	
 	200 	30 	20 	 	
 	10 	75 	75 	1 	
 	2 	40 	50 	 	
 	250 	100 	5 	 	
 	200 	5 	 	 	
 	150 	5 	20 	 	
 	25 	10 	25 	 	
 	50 	30 	2 	 	
 	150 	15 	15 	 	
 	250 	30 	1 	 	
 	10 	2 	3 	 	
 	30 	20 	1 	 	
 	30 	100 	2 	 	
 	100 	1 	1 	 	
 	10 	200 	 	 	
 	1 	150 	30 	 	
 	1 	30 	10 	 	
 	1 	1 	1 	1 	
 	300 	16 	2 	 	
 	20 	5 	5 	 	
 	75 	200 	 	 	
 	75 	200 	 	 	
 	1 	100 	10 	 	
 	50 	100 	1 	 	
 	50 	10 	5 	 	
 	200 	100 	 	 	
 	75 	30 	15 	 	
 	10 	5 	2 	 	
 	100 	10 	 	 	
 	100 	10 	10 	 	
 	200 	100 	 	 	
 	100 	2 	 	 	
Category:Quests
Category:Temporary Event Quests
Summoner Event (2010/08/19) ~ (2010/09/16)

==Quest==
 frame | A summoning stone
1. Talk with Summoner Bentham on the third floor of Geffen Tower, who asks you to locate two summoning stones.
2. Examine the summoning stones situated in the following locations:
Note: There is only one summoning stone in each area, but they change locations randomly when examined.
:
 	 	
(75, 57)	(58, 143)	(250, 191)
:
 	 	
(369, 299)	(199, 302)	(199, 350)
3. Return to Geffen Tower and talk with Summoner Bentham, who offers to summon boss monsters for you to challenge in exchange for certain items (see Summoning Materials).
==Summoning==
1. With the neccessary items in your inventory, talk with Summoner Bentham, then choose a monster to fight.
2. Enter one of the two waiting rooms.
3. When you are transferred to an arena, talk with the NPC to summon the monster.
==Summoning Materials==
Summoning Materials
MVP	Items	Items	Items	Items	Items
 	10 	5 	100 	 	
 	5 	30 	3 	 	
 	200 	30 	20 	 	
 	10 	75 	75 	1 	
 	2 	40 	50 	 	
 	250 	100 	5 	 	
 	200 	5 	 	 	
 	150 	5 	20 	 	
 	25 	10 	25 	 	
 	50 	30 	2 	 	
 	150 	15 	15 	 	
 	250 	30 	1 	 	
 	10 	2 	3 	 	
 	30 	20 	1 	 	
 	30 	100 	2 	 	
 	30 	 	 	 	
 	100 	1 	1 	 	
 	10 	200 	 	 	
 	1 	150 	30 	 	
 	1 	30 	10 	 	
 	1 	1 	1 	1 	
 	300 	15 	2 	 	
 	20 	5 	5 	 	
 	75 	200 	 	 	
 	75 	200 	 	 	
 	1 	100 	10 	 	
 	50 	100 	1 	 	
 	50 	10 	5 	 	
 	200 	100 	 	 	
 	75 	30 	15 	 	
 	10 	5 	2 	 	
 	100 	10 	 	 	
 	100 	10 	10 	10 	
 	200 	100 	 	 	
 	100 	2 	 	 	
Category:Quests
Category:Temporary Event Quests
Sunbear Travel Guide

From Prontera you can teleport to Izlude, Geffen, Payon, Morroc, Alberta, Aldebaran, Comodo, and Umbala for 2,000 Zeny without VIP. (With VIP you get charged 600 zeny for Izlude. 1200 Zeny for Geffen, Payon and Morroc. 1700 Zeny for Orc Dungeon. 1,800 Zeny for Alberta. 2,000 Zeny for Aldebaran. And 3,000 Zeny for Comodo and Umbala
At Prontera 98, 120 there's an NPC named Keiki who will teleport you to Juno for 1,800 Zeny if you don't have VIP (IF you have VIP the options are as follows: Izlude 600z, Geffen, Payon and Morroc for 1,200z. Alberta 1,800z. Aldebaran, Comodo and Umbala 2,200 z and Juno for 1,800 Zeny.)
From Juno you can warp from the Kafra to Einbroch, Lighthalzen, Hugel, and Rachel for 2,000 Zeny without VIP. (With VIP you get Aldebaran, Einbroch, Lighthalzen, Hugel, and Rachel for 1,200 zeny)
At Juno 142, 183 there is an NPC named Isalei that will teleport you back to Prontera for 1,800 zeny without VIP. (IF you have VIP then the price is as follows: Einbroch, Lighthalzen, Hugel, and Rachel for 2,200 zeny and Prontera for 1,800 zeny.)
And from Rachel you can warp to Veins for 2,200 Zeny and Juno for 3,000 Zeny.
From Einbroch you pretty much take a train to Einbech for 200 zeny if you are VIP or NON-VIP.
Additionally, VIP is no longer connected to the website but sold as an item from the Cash Shop called [10 Day] Premium Subscription for 250 Kafra Points, so there's a market for it and it is no longer tied to a website to the account. Just open the box and you got the VIP perks.
Sunset Blast

Sunset Blast (Alt: Sunset Blast) is a 4th Expanded class active skill available as Sky Emperor.
==Effect==
Kicks the target with the power of the blazing sun, inflicting melee physical damage to the target and surrounding enemies around the target.
* Damage is additionally increased according to the level, the caster's Base Level and POW.
* If the effect is active, it applies half of the total Critical Damage based on the caster's Critical chance.
Level	Base Damage (ATK)	Additional Damage (Sky Mastery)	Area of Effect
1 	1,200% 	Sky Mastery Level x 5 	3x3
2 	1,500% 	Sky Mastery Level x 10 	3x3
3 	1,800% 	Sky Mastery Level x 15 	5x5
4 	2,100% 	Sky Mastery Level x 20 	5x5
5 	2,400% 	Sky Mastery Level x 25 	7x7
 Damage (ATK) = [(Base_Damage + 5 × POW) × ]%
==External==
===Enhanced By===
* TBA
==Changelog==
* TBA
Super Novice Builds

== ==
Possible Builds for the Super Novice Class
== Stand-alone Builds ==
Standard Builds that can be used with equipment available to Super Novice
=== Auto-Spell ===
Great build to start off due to ease of use, but will eventually fall off at around 150-160.</br>
Auto-Spell	Auto-Spell	Auto-Spell	Auto-Spell	Auto-Spell	Auto-Spell	Auto-Spell	Auto-Spell
Upper 	Middle 	Lower 	Armor 	Garment 	Footgear 	Accessory 	Weapon
 	 	 	 	 	 	 	
 	 	 	 	 	 	 	
 	 	 	 	 	 	 	
=== Psychic Wave ===
With the release of Ancient Hero Weapons, Super Novices are able to make use of the Sorcerer's Psychic Wave skill.
Psychic Wave	Psychic Wave	Psychic Wave	Psychic Wave	Psychic Wave	Psychic Wave	Psychic Wave	Psychic Wave	Psychic Wave
Upper 	Middle 	Lower 	Armor 	Garment 	Footgear 	Accessory 	Weapon 	Shield
 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	
=== Rapid Smiting ===
== Soul-link Enabled Builds ==
These are builds that are enabled by the Soul Linker's Super Novice Spirit skill which allows Headgears and Weapons normally cannot be worn by Super Novices to be equipped.
=== Madogum Auto-cast ===
=== Genesis Ray ===
Super Novice Expansion Quest

# Head to Al De Baran and go to the Windmill building in the southwest region of the map . Enter the room to the left and talk to Esseray.
#:
# He will ask you to perform some tasks.
# Go to the northern Comodo Dungeon and locate a Novice named Nodor sitting on the end of the pier there who wants you to prove yourself to him. He tasks you with hunting 1000 , , , or .
#:
# Return to Nodor after completing the hunting mission.
#*He'll tells you to visit his brother Nudor on the Schwarzwald Domestic Airship .
#*You may need to wait a while before he proceeds to tell you about his brother.
# Donate at least 100,000 Zeny to Nudor.
#* Note: The given amount may affect the equip reward.*
#:
# Return to Nodor, who congratulates you, and: 
#* The player's Job Level will be reset to 1, and an additional 49 skill points can be earned up to Job Level 50. This also resets the player's Job Bonuses, which will revert back to +5 on all stats upon attaining Job Level 50. In addition, several Second Class job skills can now be learned by the player and will appear in a "2nd Job" tab in the skill window.
#* The player's Base Level will remain 99, but the limit will be raised. Stats can also be raised up to 120, similar to Third Classes.
#* Gives you 1 or 1 .
*For 1,000,000 or 10,000,000 Zeny, it rewards the Novice Set (, , , , , and the )
== Related Links ==
Category: Super Novice
Super Novice Job Change Guide

# Head to Al De Baran and go to the Windmill building in the southwest region of the map . Enter the room to the left and talk to Tzerero.
#:
# He will ask you to bring the following items:
#* 
#* 
# Once you bring the items, you will be changed into a Super Novice.
#* Note: the next time you talk to Tzerero, he will immediately take the Items. Make sure to select "Huh?" in the following dialogue, if you select "What is that?", the Quest Items are wasted.
# In honor of successfully changing into a Super Novice, you will receive a pair of .
== Related Links ==
Category: Super Novice Category: Job Change Guide
Super Novice Spirit

Super Novice Spirit (Alt: Super Novice Spirit) is an Expanded class supportive skill available as Soul Linker.
==Effect==
Calls forth the spirit of history's most awesome Super Novice and imbues its abilities upon the targeted Super Novice temporarily.
Level	Duration	SP Cost
1 	150s 	460
2 	200s 	360
3 	250s 	260
4 	300s 	160
5 	350s 	60
===Effects on the target===
*If the target is above Job Lv70, each link has an 1% chance to erase its death record, in which case the Super Novice Angel will appear and the +10 Stat bonus will appear. There is no need to wait between links to be recast.
*If the target is above Base Lv90, allows to equip any headgear in the game, regardless of level requirements.
*If the target is above Base Lv96, allows to equip any Level 4 Dagger, One Handed Sword, Axe, Mace and Staff regardless of level requirements.
**Headgears and Weapons made equip-able by this skill will remain equipped:
***If the link remains active while traveling between maps.
***Even after the link wears off until the target moves to any map or log out.
**Headgears and Weapons made equip-able by this skill will also remain equip-able even if broken.
===Notes===
*The Super Novice Angel doesn't appear with expanded Super Novices. The target has to relog to get the +10 Stat bonus (maybe a bug).
Category:Spirit Link Skills
Sura Job Change Guide

# In Veins, go into the Pub and talk to Sludge Worm .
#* Route to Veins: Speak to Keiki to warp to Juno. Then speak to the Kafra Employee to warp to Rachel. Finally, speak to the Cool Event Corp. Staff to warp to Veins.
#* Sludge and a waitress get into an argument, and an unknown fighter breaks it up.
#:
# Go back outside and up the ramp to the upstairs building . Go inside, and talk to Fighter down the stairs (NPC window will pop up on approach).
#*She's reluctant to talk to you.
#*Continue talking to her until she tells you to hunt 100 .
#:
# After hunting 100 Desert Wolves return to Fighter, who reveals herself as Bruno.
#*She tells you to talk to Buddy who is training on the El Mes Plateau southeast of Juno.
# Speak to Buddy in the center of Juno Field 7 who warps you to the test area.
#:
# Enter the chatroom.
#*There may be a wait if someone is ahead of you.
# Upon entering the test room, after a brief delay a large mob of , , and will spawn named Phantom. None of these monsters need to be killed.
#*Multiple waves will spawn periodically, including Ridewords named "Magazine."
#*Tip: Hide behind the top pillar and kill monsters that find their way to you (with the flags in front of it, pictured).
#*It is recommended to have Mental Strength as a backup for when the mob attacking you becomes too large to pot through. 
#*Tip: You may use a Token of Siegfried after the NPC appears and simply resurrect after the enemies disappear.
# After waiting out the onslaught, Buddy returns after 5-6 minutes, the surviving monsters are killed and he takes you to his Master.
# Talk to the Master, who accepts you as a Sura and changes your job.
#:
Category:Job Change Guide
Category:Sura
Swift Trap

Swift Trap is a 4th class offensive skill available to Windhawk.
==Effect==
Places a trap which inflicts Wind elemental melee physical damage over time during the trap duration.
* The trap also creates a chance to inflict to the targets.
Level	Base Damage (ATK)	Duration (in seconds)
1 	250% 	12
2 	500% 	24
3 	750% 	36
4 	1,000% 	48
5 	1,250% 	60
==Notes==
* Damage interval varies by skill level: 9 sec. at Level 1-2, 6 sec. at Level 3-4, 3 sec. at Level 5.
* Damage, duration, and AP regen is further improved with .
* Windhawk traps can be cast on top of the enemy but different traps will not stack on top of each other.
== External ==
=== Enhanced by ===
==== Weapon ====
* 
** If refine level is +7 or higher, increases damage by 10%.
** If refine level is +9 or higher, increases damage by 15%.
** When equipped with , increases damage by 30%.
* 
** If refine level is +11 or higher, increases damage by 15%.
** When equipped with -
*** For every 3 refine levels of weapon, increases damage by 5%.
*** When enchanted with , increases damage by 20%.
Swing Dance

Swing Dance (Alt: Swing Dance) is a 3rd class supportive skill available as Wanderer. This performance belongs to the Group A.
==Effect==
Performs a fast paced dance that will boost attack and movement speed of all party members around the user temporarily. Requires the user to wield a whip.
Level	Base ASPD Boost	Area of Effect	SP Cost
1 	5% 	15x15 	96
2 	10% 	17x17 	112
3 	15% 	19x19 	128
4 	20% 	21x21 	144
5 	25% 	23x23 	160
 ASPD Boost = [Base_ASPD_Boost + Voice_Lessons_Lv]%
===Notes===
*The movement speed boost is the same as Increase AGI, and does not stack with it.
==External==
===Enhanced by===
* - Var. Cast Time −2 seconds; SP Cost −(4 × Upgrade Level) (If refined to +7 or higher)
* - SP Cost −32
* - SP Cost −10
==Changelog==
*October 13th, 2022
**Removed Catalyst Throat Lozenge.
Sword Mastery

Sword Mastery (Alt: Sword Mastery) is a 1st class passive skill available as Swordman, Rogue and Super Novice.
==Effect==
Enhances physical damage (Weapon Mastery) with Sword and Dagger class weapons.
Level	ATK Bonus
1 	4
2 	8
3 	12
4 	16
5 	20
6 	24
7 	28
8 	32
9 	36
10 	40