Beta Server Office Hours/Minutes/2013-06-06

[2013/06/06 15:00] Kallista Arliss (kallista.destiny): Tle Lindens are comming , hurrah hurrah
[2013/06/06 15:00] Maestro Linden: Hi guys
[2013/06/06 15:00] Blake Burger: I wonder what it would be like to be a linden for a day.... :p
[2013/06/06 15:00] Inara Breen: Hey, Baker, Kelly, Maestro, Caleb
[2013/06/06 15:00] Caleb Linden: allo
[2013/06/06 15:01] Rex Cronon: hi maestro
[2013/06/06 15:01] Kennylex Luckless: Lindens are coming to take you away, ah-ha ah ah oha aha away ha ha
[2013/06/06 15:01] Rex Cronon: hi caleb
[2013/06/06 15:01] Blake Burger: THEY'RE COMING TO TAKE ME AWAY! HAHA!
[2013/06/06 15:01] VoidPointer Linden: to the funny farm ha ha!
[2013/06/06 15:01] Kennylex Luckless: o.o
[2013/06/06 15:01] Inara Breen: Clearly being a Linden drives some batty, Balke >>.>>
[2013/06/06 15:01] Kennylex Luckless: SL has ti all.
[2013/06/06 15:01] VoidPointer Linden: indubitably
[2013/06/06 15:01] Lucia Nightfire: blame the code, nto the coder, heh
[2013/06/06 15:02] Jenna Felton: dont forget the cornfields :)
[2013/06/06 15:02] VoidPointer Linden: oh, no it's the coder's fault :P
[2013/06/06 15:02] Blake Burger: mMmm corn
[2013/06/06 15:02] Jenna Felton: people used to be taken there a while ago
[2013/06/06 15:02] Blake Burger: * Hehehe *
[2013/06/06 15:02] Jenna Felton: hehe
[2013/06/06 15:02] Blake Burger: yeah we should have the meetings in the cornfield
[2013/06/06 15:02] Maestro Linden: Looks like we have quorum, let's get started
[2013/06/06 15:02] Rex Cronon: voidpointer steals all the pointers:)
[2013/06/06 15:02] Kennylex Luckless: If you can't blame it on Andrew, blame it on the ????
[2013/06/06 15:03] Lucia Nightfire: last time I went the corn fields was back in May of last year, that crazy Monday where everyone on the grid was a target
[2013/06/06 15:03] Maestro Linden: https://wiki.secondlife.com/wiki/Server_Beta_User_Group#Agenda
[2013/06/06 15:03] VoidPointer Linden: Kelly, it's all Kelly's fault
[2013/06/06 15:03] Jenna Felton: /me grins
[2013/06/06 15:03] Maestro Linden: So, this week was somewhat quiet in server release land
[2013/06/06 15:04] Maestro Linden: nothing went out to the main channel, since the interest list project has a bandwidth throttling issue
[2013/06/06 15:04] Maestro Linden: (which prevents users on certain slow connections from opening large scripts properly, for example)
[2013/06/06 15:05] Rex Cronon: how large does te script code has to be for that to happen?
[2013/06/06 15:05] Maestro Linden: BlueSteel and LeTigre got a new server maintenance project, which has some high priority bug fixes
[2013/06/06 15:05] Maestro Linden: almost at the size limit, Rex, ~64KB
[2013/06/06 15:05] Maestro Linden: in source text
[2013/06/06 15:06] Maestro Linden: the 2 bug fixes in LT and BS are..
[2013/06/06 15:06] Maestro Linden: 1) a crash fix
[2013/06/06 15:06] Maestro Linden: 2) a fix for a bug that would make groups of people get disconnected, and lose their HTTP-in URLs randomly
[2013/06/06 15:07] Maestro Linden: We put these two fixes out by themselves to minimize the risk of delaying them
[2013/06/06 15:07] Maestro Linden: The disconnection bug was known as BUG-2564 by some of you
[2013/06/06 15:08] Maestro Linden: Meanwhile, Magnum is still on the interest list project
[2013/06/06 15:09] Maestro Linden: the only change to Magnum this week was to include the 2 bug fixes that I just mentioned
[2013/06/06 15:10] Maestro Linden: there's a fix for the bandwidth throttling issue on Magnum, but it wasn't ready in time for this week's release
[2013/06/06 15:11] Maestro Linden: have any of you on the RC channels noticed whether the 'mass disconnection' issue still happens?
[2013/06/06 15:12] Blake Burger: I was off the last couple weeks. havent noticed anything.
[2013/06/06 15:12] Maestro Linden: the other symptom of the bug is that LSL scripts that use HTTP-In would randomly lose their URLs
[2013/06/06 15:13] Lucia Nightfire: heh, I see randomly lost HTTP urls all teh friggin time since the the HTTP change
[2013/06/06 15:13] Nal (nalates.urriah): I'll try to get in touch with Toysoldier. He has had problems with disconnects at events in the past.
[2013/06/06 15:14] Maestro Linden: It's one of those bugs that's hard to test on aditi
[2013/06/06 15:14] Rex Cronon: so, can the script detect when it losses its url?
[2013/06/06 15:14] Maestro Linden: yes, by accessing itself
[2013/06/06 15:14] Lucia Nightfire: external script means, yes
[2013/06/06 15:15] Jenna Felton: needs another script that pings the main scrit every 10s or so,and when that straeam is caped, the url is lost ...
[2013/06/06 15:15] Maestro Linden: I was able to reproduce it by having the script access itself
[2013/06/06 15:16] Lucia Nightfire: response timeouts or polling for requests
[2013/06/06 15:16] Latif Khalifa: Could this throttling bug be cusing excessive message resends?
[2013/06/06 15:16] Rex Cronon: lets say i have this lsl server that has been assigned an url, how can it know it now longer has it? it has to use llHTTPRequest on its own url?
[2013/06/06 15:16] Maestro Linden: Let me ask Andrew about that, Latif
[2013/06/06 15:16] Latif Khalifa: I'm observing some very odd behaviour on Magnum
[2013/06/06 15:17] Whirly Fizzle: Is that on Singu latif?
[2013/06/06 15:17] Latif Khalifa: The viewer gets sent excessive anounts of appearance messages
[2013/06/06 15:17] Jenna Felton: Rex, sofar we discussed last time, tere is no event for loosing URL
[2013/06/06 15:17] Maestro Linden: Hm, there was a bug report about that, but I was unable to reproduce it
[2013/06/06 15:17] Latif Khalifa: Whirly, yes it exposes a bug in Singularity
[2013/06/06 15:17] Whirly Fizzle: Yeah, saw that
[2013/06/06 15:17] Maestro Linden: the user reported on Singularity, and I was using the release viewer..
[2013/06/06 15:17] Rex Cronon: jenna. it would be useful:)
[2013/06/06 15:18] Latif Khalifa: I also get multiple friends online notifications
[2013/06/06 15:18] Maestro Linden: I mean, release version of the official viewer
[2013/06/06 15:18] Whirly Fizzle: https://jira.secondlife.com/browse/BUG-2800 & https://jira.secondlife.com/browse/BUG-2781
[2013/06/06 15:18] Whirly Fizzle: That guy said he could only repro on Singu too
[2013/06/06 15:19] Latif Khalifa: Like I IM an offline friend. I send them IM. I get usual "not online". I IM them some more. When they come online I get liike 5 notifications that they're online now
[2013/06/06 15:19] Latif Khalifa: seems to depends on the number of IMs I sent
[2013/06/06 15:19] Latif Khalifa: Also Magnum
[2013/06/06 15:20] Whirly Fizzle: Only if you're on Magnum though?
[2013/06/06 15:20] Latif Khalifa: yep
[2013/06/06 15:20] Whirly Fizzle: Huh...
[2013/06/06 15:20] Maestro Linden: Latif: Andrew confirmed that if the bandwidth isn't throttled properly (which is what you see with this bug), it would result in packet loss, which could result in the viewer sending more resend requests
[2013/06/06 15:20] Maestro Linden: perhaps Singularity is very aggressive with resend requests?
[2013/06/06 15:21] Whirly Fizzle: Doesnt Singu have a special way of handling HTTP & bandwidth?
[2013/06/06 15:21] Latif Khalifa: yes, but this is all UDP
[2013/06/06 15:21] Maestro Linden: (which would consume more bandwidth, which could result in more packet loss, which would result in more resend requests...)
[2013/06/06 15:21] Latif Khalifa: I'll investigate some more
[2013/06/06 15:21] Blake Burger: * Hehehe *
[2013/06/06 15:21] Blake Burger: if its only an issue on singularity maybe its time to update to the real viewer
[2013/06/06 15:22] VoidPointer Linden: what a fun death spiral...
[2013/06/06 15:22] Maestro Linden: for that large script loading case, the user reported that lowering his viewer bandwidth setting fixed the problem
[2013/06/06 15:23] Latif Khalifa: This particular crash was caused by Singularity getting thousands requests to set appearane for an avatar
[2013/06/06 15:23] Latif Khalifa: but as I said, I'll investigate if sim is doing something funny there
[2013/06/06 15:23] Maestro Linden: alright
[2013/06/06 15:24] Maestro Linden: Latif, I'm not sure if you can reproduce this issue on Aditi, but
[2013/06/06 15:24] Maestro Linden: the fix for this bug (at least the script loading case) is on the DRTSIM-208 channel
[2013/06/06 15:24] Latif Khalifa: got a region name?
[2013/06/06 15:25] Maestro Linden: /me looks
[2013/06/06 15:25] Maestro Linden: Gibson
[2013/06/06 15:25] Latif Khalifa: Thanks. I will check it out.
[2013/06/06 15:25] Maestro Linden: Noyo too
[2013/06/06 15:26] Maestro Linden: those are both on mainland, so you shouldn't have any access problems
[2013/06/06 15:27] Nal (nalates.urriah): There were some problems with SSA corrupting textures when moving between SSA enabled and disabled regions. Any news on that and when we might see some SSA enabled on AGNI?
[2013/06/06 15:28] Maestro Linden: By the way, has anybody noticed this issue? http://community.secondlife.com/t5/Second-Life-Server/Deploys-for-the-week-of-2013-06-03/m-p/2036151/highlight/true#M10753 Caleb was looking into it today, but so far hasn't been able to reproduce it
[2013/06/06 15:28] Latif Khalifa: I have tried to repro that thing. Seems to be Phoenix specific. I wasn't able to repro on any other viewer.
[2013/06/06 15:28] Whirly Fizzle: Invisible avatars?
[2013/06/06 15:28] Latif Khalifa: I tried 1.23, pre-SSA Singularity, Imprudence and Phoenix. Only Phoenix corrupted wearables
[2013/06/06 15:28] Maestro Linden: let me ask that team, Nal..
[2013/06/06 15:28] Jenna Felton: the jira said it was reproduceable on SL viewer, too
[2013/06/06 15:29] Nal (nalates.urriah): Thx M
[2013/06/06 15:29] Latif Khalifa: I wasn't able to repro in 1.23
[2013/06/06 15:29] Whirly Fizzle: Yeah, been rife since the interest list changes, same as the missing prims
[2013/06/06 15:29] Whirly Fizzle: I reprod on 1.23
[2013/06/06 15:29] Nal (nalates.urriah): I haven't seen any invisible avatars... :)
[2013/06/06 15:29] VoidPointer Linden: /me snickers
[2013/06/06 15:29] Latif Khalifa: Whirly, have you tried other old viewers?
[2013/06/06 15:29] Whirly Fizzle: Took me a while because it kept crashing at the point the bug hits
[2013/06/06 15:29] Jenna Felton: perhaps it is also Sim-specific?
[2013/06/06 15:30] Whirly Fizzle: Yeah I tried old old non SSA builds of FS, they were fine
[2013/06/06 15:30] Lucia Nightfire: I see invisible av's on 1.23 when I enter a region go to high altitiude, increase my draw (draw stepping) then go back to ground
[2013/06/06 15:30] Maestro Linden: Nal, Nyx is on his way to answer your question
[2013/06/06 15:30] Latif Khalifa: I tried loads of viewers ;)
[2013/06/06 15:30] Nal (nalates.urriah): OH Wow
[2013/06/06 15:30] Whirly Fizzle: It doesn't repro on any v3 viewer
[2013/06/06 15:30] Latif Khalifa: All viewers I tried were old 1.x
[2013/06/06 15:31] Latif Khalifa: SL 1.23, Imprudence, pre-SSA Singularity, Phoenix, also some bots and Radegast
[2013/06/06 15:31] Rex Cronon: i "see" invisible avatars when i go to sim where u can't rez from inventory and attachments don't load either
[2013/06/06 15:31] Rex Cronon: usually due to a special type of griefing
[2013/06/06 15:32] Maestro Linden: Sounds like a loss of capabilities?
[2013/06/06 15:32] Blake Burger: * Hehehe *
[2013/06/06 15:32] Whirly Fizzle: If you have a fialed TP, often all avies will derender for you too. Sometimes all objects will also derender heh
[2013/06/06 15:32] Whirly Fizzle: *dailed
[2013/06/06 15:32] Whirly Fizzle: Gah
[2013/06/06 15:32] Whirly Fizzle: failed
[2013/06/06 15:32] Lucia Nightfire: waht
[2013/06/06 15:32] Lucia Nightfire: heh
[2013/06/06 15:33] Rex Cronon: lots of scripts don't allow your attachements to load
[2013/06/06 15:33] Rex Cronon: i mean everybodys attachments
[2013/06/06 15:33] Theresa Tennyson: I've had people I've seen in one region not show up after we both teleported to a new area.
[2013/06/06 15:33] Lucia Nightfire: sever region lag can affect asset calls, ya
[2013/06/06 15:33] Latif Khalifa: Troubling bit about SUN-74 on Phoenix was that I would get wearable corruption on a non-SSA region after teleporting from a SS region
[2013/06/06 15:33] Latif Khalifa: (hair base would go boom and I would get "black face" appearance)
[2013/06/06 15:34] Whirly Fizzle: Yeah, the black face till you rebake and then you're black/transparant & generally messed up
[2013/06/06 15:35] Lucia Nightfire: something wrong with a black face?
[2013/06/06 15:35] Lucia Nightfire: heh
[2013/06/06 15:35] VoidPointer Linden: /me facepalms
[2013/06/06 15:35] Theresa Tennyson: Phoenix has that thing that tries to automatically de-Ruth you with some hairbase thingy.
[2013/06/06 15:35] Blake Burger: * Hehehe *
[2013/06/06 15:35] Nyx Linden: thanks to the support from the phoenix/firestorm team, we've been able to identify the cause of that issue. We're looking into what options are available to us.
[2013/06/06 15:35] Rex Cronon: it doesn't wash off:)
[2013/06/06 15:36] Latif Khalifa: yes Theresa, that seems to be the issue
[2013/06/06 15:36] Whirly Fizzle: Did you manage to repro Nyx?
[2013/06/06 15:36] Nyx Linden: yep
[2013/06/06 15:36] Whirly Fizzle: Great
[2013/06/06 15:37] Whirly Fizzle: Can you say what the cause is?
[2013/06/06 15:37] Nyx Linden: took some backflips to get it in a debugging environment, but managed to hunt it down
[2013/06/06 15:37] Nyx Linden: a combination of factors from not having the last 4 years of appearance fixes :)
[2013/06/06 15:38] Tiberious Neruda: uh, is anyone on the materials viewer at the moment?
[2013/06/06 15:38] Nal (nalates.urriah): Will this hold SSA from going into the test release channel?
[2013/06/06 15:38] Theresa Tennyson: /me raises her hand.
[2013/06/06 15:38] Theresa Tennyson: I'm on the materials viewer now.
[2013/06/06 15:38] Tiberious Neruda: Are you seeing the same thing I am when looking through the box at the wood 'wall'?
[2013/06/06 15:38] Nyx Linden: we're still evaluating what impact it will have and what options there are to mitigate that. We haven't announced a timeframe for taking SSA to a release channel.
[2013/06/06 15:39] Nal (nalates.urriah): ok. Thx for taking some time for us, Nyx.
[2013/06/06 15:39] Whirly Fizzle: Yes, thank you
[2013/06/06 15:39] Nyx Linden: so progress is being made and we're definitely looking into it
[2013/06/06 15:40] Jenna Felton: i am watching the jira, and i think others too :) would be nice to get information when this issue is fixed, when it is fixed
[2013/06/06 15:40] Maestro Linden: Cool, thanks for coming out here to answer that.
[2013/06/06 15:40] Jenna Felton: yes, thankyou Nyx
[2013/06/06 15:41] Nyx Linden: I'll make a note to ensure that the external issue is kept up to date
[2013/06/06 15:43] Lucia Nightfire: I have to yet again mention that SEC-1204 is still an issue. heh
[2013/06/06 15:43] Maestro Linden: Yep
[2013/06/06 15:44] Lucia Nightfire: also, I suspect that SEC-1285 illustrates a major bug with the script deterrence operation
[2013/06/06 15:45] Maestro Linden: ah interesting (to those of us who can see it..)
[2013/06/06 15:45] Jenna Felton: /me nods
[2013/06/06 15:45] Maestro Linden: Kelly has some news about upcoming goodies
[2013/06/06 15:46] Rex Cronon: write a blog post about it lucia:)
[2013/06/06 15:46] Tiberious Neruda: hey Maestro... when ya get a chance after this, could I talk with ya a bit about a materials bug I just noticed?
[2013/06/06 15:46] Maestro Linden: sure
[2013/06/06 15:46] tehKellz (kelly.linden): I have a couple of lsl functions coming in an upcoming maintenance release.
[2013/06/06 15:46] Tiberious Neruda: thanks :3
[2013/06/06 15:46] Nal (nalates.urriah): Neat Kellz
[2013/06/06 15:46] Theresa Tennyson: Maestro, you're not wearing your new hair...
[2013/06/06 15:46] tehKellz (kelly.linden): llReturnObjectsByOwner and llReturnObjectsByID
[2013/06/06 15:46] Latif Khalifa: #pragam compile c-sharp? ;)
[2013/06/06 15:47] Lucia Nightfire: rex, that kind of exploit doesn't need notoriety
[2013/06/06 15:47] Jonathan Yap: hooray !
[2013/06/06 15:47] Lucia Nightfire: wait, what
[2013/06/06 15:47] Nal (nalates.urriah): Estate Managers will love you!
[2013/06/06 15:47] Lucia Nightfire: what
[2013/06/06 15:47] Blake Burger: :D
[2013/06/06 15:47] Jenna Felton: where returned objects would go? L&F?
[2013/06/06 15:47] Jonathan Yap: what we have been asking for
[2013/06/06 15:47] Blake Burger: Hi5!
[2013/06/06 15:47] Jonathan Yap: \o/
[2013/06/06 15:47] Lucia Nightfire: wait
[2013/06/06 15:47] Lucia Nightfire: you kidding me?
[2013/06/06 15:47] Rex Cronon: what use restrictions do these functions have?
[2013/06/06 15:47] tehKellz (kelly.linden): Rex: a great many
[2013/06/06 15:47] Jonathan Yap: read the wiki page :P
[2013/06/06 15:47] Jenna Felton: and can an object return itself?
[2013/06/06 15:47] Lucia Nightfire: please tell me all teh caveats so I can fully take it all in, heh
[2013/06/06 15:47] tehKellz (kelly.linden): Jenna: maybe w/ ByID
[2013/06/06 15:48] Jonathan Yap: is the wiki page public yet?
[2013/06/06 15:48] Jenna Felton: that is very cool
[2013/06/06 15:48] Rex Cronon: they r no listed in the wiki:(
[2013/06/06 15:48] Maestro Linden: no, it's not up yet
[2013/06/06 15:48] Lucia Nightfire: what are teh caveats
[2013/06/06 15:49] Lucia Nightfire: this is major shiney
[2013/06/06 15:49] Lucia Nightfire: at least in my business it is
[2013/06/06 15:49] tehKellz (kelly.linden): I'm making sure I get correct data
[2013/06/06 15:49] Rex Cronon: if those functions work across multiple sims/regions owned by script owner....
[2013/06/06 15:49] tehKellz (kelly.linden): For llReturnObjectByOwner the object must be owned by the parcel owner (or an estate manager)
[2013/06/06 15:50] tehKellz (kelly.linden): They are restricted to operating on objects within the same region
[2013/06/06 15:50] tehKellz (kelly.linden): They require a runtime permission (PERMISSION_RETURN_OBJECTS)
[2013/06/06 15:50] Lucia Nightfire: what about group owned land?
[2013/06/06 15:50] Lucia Nightfire: land owner?
[2013/06/06 15:50] Lucia Nightfire: or group owner I mean
[2013/06/06 15:50] Maestro Linden: Kelly, would it follow that the function works if and only if the user would have permission to return the object via the viewer?
[2013/06/06 15:51] tehKellz (kelly.linden): This permission is *special* and the permission can be asked of and granted by group owners to operate on group owned land
[2013/06/06 15:51] Maestro Linden: (aside from encroachment cases perhaps)
[2013/06/06 15:51] tehKellz (kelly.linden): Maestro: correct.
[2013/06/06 15:51] Latif Khalifa: does the object need to be deeded to the group to operate on group owned land?
[2013/06/06 15:51] tehKellz (kelly.linden): And correct that it does not handle encroachment.
[2013/06/06 15:51] tehKellz (kelly.linden): Latif: yes
[2013/06/06 15:51] Tiberious Neruda: will it work for -anyone- who has object return abilities on a given parcel?
[2013/06/06 15:51] Lucia Nightfire: so can a deeded object work by itself or does it require a group owner to grant the perms?
[2013/06/06 15:52] Rex Cronon: can a object return itself even if it is on land that doesn't belong to script owner?
[2013/06/06 15:52] tehKellz (kelly.linden): Lucia the latter
[2013/06/06 15:52] Lucia Nightfire: ok
[2013/06/06 15:52] Lucia Nightfire: understandable too
[2013/06/06 15:52] Latif Khalifa: Rex, that's called llDie() :P
[2013/06/06 15:52] Tiberious Neruda: ...looks like not
[2013/06/06 15:53] tehKellz (kelly.linden): Tiberious no
[2013/06/06 15:53] Lucia Nightfire: and this works for only rezzed objects?
[2013/06/06 15:53] tehKellz (kelly.linden): Lucia: Yes
[2013/06/06 15:53] Lucia Nightfire: good
[2013/06/06 15:53] Jenna Felton: no, Die not returns the object :) even not into the trashbox
[2013/06/06 15:53] Rex Cronon: jenna is right
[2013/06/06 15:53] Lucia Nightfire: any other caveats?
[2013/06/06 15:54] tehKellz (kelly.linden): They will return the number of objects returned OR an error code
[2013/06/06 15:54] tehKellz (kelly.linden): There is a throttle at the number of objects allowed in your parcel pool per hour
[2013/06/06 15:54] Lucia Nightfire: is there a return level, like public, group set, group owned, group owner owned?
[2013/06/06 15:54] tehKellz (kelly.linden): If your parcel has a limit of 2000 you can return 2000 objects per hour
[2013/06/06 15:54] Lucia Nightfire: restirction/perms level
[2013/06/06 15:54] Jenna Felton: when an object returns itself, will the script have some time to complete operations after the comand? like when detachin the oject
[2013/06/06 15:55] Jenna Felton: object*
[2013/06/06 15:55] tehKellz (kelly.linden): Jenna: no
[2013/06/06 15:55] Jenna Felton: ok
[2013/06/06 15:55] Jonathan Yap: What determines the parcel limit--size and a formula?
[2013/06/06 15:55] tehKellz (kelly.linden): llReturnObjectsByOwner can not return objects owned by the parcel owner or estate managers.
[2013/06/06 15:55] Tiberious Neruda: that's, frustrating, honestly. It would be so much better to be able to return masses of prims spawned by a n00b griefer by script instead of by hand, but this function's keeping it by hand where I have return abilities
[2013/06/06 15:55] Rex Cronon: kelly. why do u want to restrict how many objects can a land owner returns?
[2013/06/06 15:55] tehKellz (kelly.linden): llReturnObjectsByOwner will return all objects owned by the ID specified - for example maestro could return all objects that I owned on his parcels with 1 call.
[2013/06/06 15:56] tehKellz (kelly.linden): Rex: We are concerned about accidental (or intentional) rez/return wars across parcel boundaries
[2013/06/06 15:57] Jonathan Yap: What determines the parcel return limit/hour?
[2013/06/06 15:57] tehKellz (kelly.linden): The case where someone's cleanup script just constantly returns a stream of someone's mild goo and creates a ton of assets.
[2013/06/06 15:57] Lucia Nightfire: so its 2000 prims/hour or returns?
[2013/06/06 15:57] Jenna Felton: actualy a scrip should have potentially same abilities an avatar can. because there must be same work on the servers
[2013/06/06 15:57] tehKellz (kelly.linden): jonathan: the per-region prim limit for the parcel owner
[2013/06/06 15:57] tehKellz (kelly.linden): 2000 returns
[2013/06/06 15:57] tehKellz (kelly.linden): 2000 objects returned
[2013/06/06 15:57] Lucia Nightfire: ok, that makwes since
[2013/06/06 15:58] Rex Cronon: but kelly. this is how griefers usually grief, by creating lots of gooo...
[2013/06/06 15:58] Lucia Nightfire: ok, then not, lol
[2013/06/06 15:58] tehKellz (kelly.linden): Rex: then you better get the source
[2013/06/06 15:58] Lucia Nightfire: so if a griefer fills a region, then one call will knock out other returns for an hour?
[2013/06/06 15:58] tehKellz (kelly.linden): It is not a good solution for continual grief
[2013/06/06 15:59] tehKellz (kelly.linden): Lucia: that is possible.
[2013/06/06 15:59] Tiberious Neruda: no, forget that. If someone's gonna try to grief, they can deal with their objects being returned as fast as they spawn 'em
[2013/06/06 15:59] tehKellz (kelly.linden): it is not the best solution for griefing and is not intended to be. These throttles and limits are not final and are subject to being even more strict
[2013/06/06 15:59] Lucia Nightfire: I typically have a scripted means of deterring mass rezzing, but there are some commonly distro'd obejcts that can filla sim in less than a minute
[2013/06/06 15:59] Tiberious Neruda: I think limiting it like that is kinda ridiculous
[2013/06/06 16:00] tehKellz (kelly.linden): Tiberious: I'm not concerned for the griefer's inventory, I'm concerned about the health of the asset system and YOUR ability to continue to rez things
[2013/06/06 16:00] Lucia Nightfire: I understand the need for a throttle though
[2013/06/06 16:00] Tiberious Neruda: aha
[2013/06/06 16:00] Rex Cronon: is like making a BFG and filling it with rubber bullets:)
[2013/06/06 16:00] Tiberious Neruda: so there's the real reason
[2013/06/06 16:00] Jenna Felton: the RETURN permission willl be revoked when object is rezzed?
[2013/06/06 16:00] tehKellz (kelly.linden): Without good limits the new grief mode is "oh hey! I can bring down the entire asset server with a couple of scripts"
[2013/06/06 16:00] tehKellz (kelly.linden): Jenna: yes
[2013/06/06 16:01] Jenna Felton: ok
[2013/06/06 16:01] Kennylex Luckless: I has to go, take care and have fun.
[2013/06/06 16:01] Rex Cronon: tc
[2013/06/06 16:01] Lucia Nightfire: Kelly is the function pos targeted?
[2013/06/06 16:02] Maestro Linden: We are out of time, too
[2013/06/06 16:02] tehKellz (kelly.linden): No. ByOwner specifies an owner to return ALL their objects in the region and ByID takes a list of object IDs to return.
[2013/06/06 16:02] Lucia Nightfire: please don't tell me I will need to place one of those scripted obejcts over each parcel I want return cap on
[2013/06/06 16:02] Jonathan Yap: Is there an ETA for when these new functions will appear in the wiki?
[2013/06/06 16:02] Blake Burger: when will this be released do you know?
[2013/06/06 16:02] Jenna Felton: /me hopes one day an obkect will return itself into the rez box, istead of avatar inventory :)
[2013/06/06 16:02] tehKellz (kelly.linden): Lucia: The ByOwner version takes a scope flag of PARCEL, PARCEL_OWNER or REGION (only usable by estate managers)
[2013/06/06 16:03] Maestro Linden: A functional spec should be somewhere in the wiki when the project hits RC
[2013/06/06 16:03] Lucia Nightfire: ok, good and nice too
[2013/06/06 16:03] Lucia Nightfire: answered my next concern
[2013/06/06 16:03] Rex Cronon: i g2g. tc everybody and have a nice day:)
[2013/06/06 16:03] Jenna Felton: take care Rex
[2013/06/06 16:03] tehKellz (kelly.linden): have a nice one
[2013/06/06 16:03] Lucia Nightfire: so what exactly do mainland users get access to function wise?
[2013/06/06 16:03] Maestro Linden: Me too.. thanks for coming, everybody!
[2013/06/06 16:03] Baker Linden: have a great weekend everyone!
[2013/06/06 16:03] VoidPointer Linden: see ya, have a great week
[2013/06/06 16:03] Caleb Linden: ciao