Music (SSB)

The music of Super Smash Bros. comprises one remixed track for each VS Mode stage as well as several original compositions. Hirokazu Ando arranged all the remixes in SSB and composed the game's original music. All of the music except the Character Select theme can be played in the Sound Test. Song titles are not listed in-game; these are derived from Nintendo All-Star! Dairantō Smash Brothers OST where available.
==Opening==
===Usage===
The music is played during the opening movie for Super Smash Bros. It opens with a soft piece, similar to the games secondary main theme, getting significantly more lively as the characters are brought to life by Master Hand. 8 differently pitched stings play as the starter cast is presented, and it soon transitions into the main theme of the game, also heard in the credits. This half of the track would later be remixed and placed into other tracks composed in future games, such as 's music in Super Smash Bros. Melee.
===Composition & Arrangements===
Original Composer: Hirokazu Ando
==How to Play==
===Usage===
Plays during the which begins if the player waits long enough on the title screen. It contains pieces of the secondary main theme/ menu theme, which plays when the characters for the upcoming demo are being presented.
===Composition & Arrangements===
Original Composer: Hirokazu Ando
==Character Introduction Stage==
===Usage===
Plays in the Character Data and VS Records sub-menus. It shares vague similarities to future Trophy menu themes.
===Composition & Arrangements===
Original Composer: Hirokazu Ando
==Menu Screen==
===Usage===
Plays on the main menu screen. It's a very abstract piece with clattering sounds, as if the game is being prepared. The subtle melody is often treated as the secondary main theme, and is referenced in the Final Destination theme of Melee.
===Composition & Arrangements===
Original Composer: Hirokazu Ando
==Character Select==
===Usage===
Plays on the character selection screen. It would later be remixed as the Subspace map screen theme in Super Smash Bros. Brawl, as well as the results screen starting in Super Smash Bros. 4. It is also included in a remix of this games credits theme.
===Composition & Arrangements===
Original Composer: Hirokazu Ando
==Peach's Castle Stage==
===Origin===
The track is a remix of the Overworld theme from the original Super Mario Bros. on the NES. It has a slight jazzy feel compared to later remixes.
===Composition & Arrangements===
Original Arranger: Hirokazu Ando
Original Composer: Koji Kondo
==Congo Jungle Stage==
===Origin===
The track is a remix of Jungle Groove (also known as DK Island Swing) from on the SNES.
===Composition & Arrangements===
Original Arranger: Hirokazu Ando
Original Composer: David Wise
==Hyrule Castle Stage==
===Origin===
A remix of the overworld theme from for the NES. This track sounds very similar to the version played in .
===Composition & Arrangements===
Original Arranger: Hirokazu Ando
Original Composer: Koji Kondo
===Trivia===
*Hirokazu Ando based this composition on both the Famicom Disk version and the SNES version of the original song. He had considered using the version from , but admitted playing the game to do so made him nauseous.Nintendo All-Star! Dairantō Smash Brothers OST interview
==Planet Zebes Stage==
===Origin===
A remix of the theme used in Brinstar from for the NES.
===Composition & Arrangements===
Original Arranger: Hirokazu Ando
Original Composer: Hirokazu Tanaka
==Yoshi's Island Stage==
===Origin===
A mix of two music tracks from . The first part of the track is the theme that plays on the first level of Yoshi's Story and the second part comes from Yoshi's Story title screen.
===Composition & Arrangements===
Original Arranger: Hirokazu Ando
Original Composer: Kazumi Totaka
===Trivia===
*Masahiro Sakurai admitted that this is the track he most wanted to people to hear.
==Dream Land Stage==
===Origin===
A fast-paced remix of the "Gourmet Race" Theme from Kirby Super Star.
===Composition & Arrangements===
Original Arranger: Hirokazu Ando
Original Composer: Jun Ishikawa
==Sector Z Stage==
===Origin===
The track is a remix of Star Fox 64's main theme. It has a marching style beat compared to later remixes in the series.
===Composition & Arrangements===
Original Arranger: Hirokazu Ando
Original Composer: Koji Kondo
==Saffron City Stage==
===Origin===
An orchestration of the traditional Pokémon title theme. The instrumentation compliments the big city of Saffron on the stage it plays.
===Composition & Arrangements===
Original Arranger: Hirokazu Ando
Original Composer: Junichi Masuda
==Mushroom Kingdom Stage==
===Origin===
A rough recreation of the original chiptune Overworld theme from Super Mario Bros.
===Composition & Arrangements===
Original Composer: Koji Kondo
==Mushroom Kingdom Stage (Finale)==
===Origin===
A rough recreation of the original chiptune "Hurry Up" version of the above-ground music heard in Super Mario Bros.
===Usage===
Plays on Mushroom Kingdom when only 30 seconds remain on the timer and during Sudden Death. On the OST, this is included on the same track as Mushroom Kingdom Stage.
===Composition & Arrangements===
Original Composer: Koji Kondo
==Wins==
===Origin===
===Usage===
Each character (aside from Luigi and Jigglypuff, who share theirs with Mario and Pikachu, respectively) has a unique jingle that plays whenever they win a match. Unlike most future installments, these tracks have a given name based on the official soundtrack, being "[Character Name] Wins" (e.g. "C. Falcon Wins" or "Ness Wins," the two included on said OST).
==Battle Results==
===Origin===
Remix of "Bonus Game."
===Usage===
Plays on the match complete screen after the fanfare track plays for the winning fighter. On the OST, this is included on the same track as Ness Wins.
===Composition & Arrangements===
Original Composer: Hirokazu Ando
==Hammer==
===Origin===
A rough recreation of the original chiptune theme that played in when the player picked up a hammer.
===Usage===
Plays when a player picks up a . This track is not included on the OST.
===Composition & Arrangements===
Original Composer: Yukio Kaneoka
==Starman==
===Origin===
A remix of the invincibility tune that played when under the effects of a Starman in Super Mario Bros.
===Usage===
Plays when a player picks up the during a match. This track is not included on the OST.
===Composition & Arrangements===
Original Arranger: Hirokazu Ando
Original Composer: Koji Kondo
==Training Mode==
===Usage===
Plays during the game's Training Mode. Possibly due to how long a player may spend in this mode, this song goes five minutes before looping, consistently introducing new pieces to the track.
===Composition & Arrangements===
Original Composer: Hirokazu Ando
==Stage Introduction==
===Usage===
Plays before the player enters a battle in 1P Game. On the OST, this is included on the same track as Meta Crystal. It ends with a gong, as if to signify the start of the battle. Melee uses a softer version of this jingle.
===Composition & Arrangements===
Original Composer: Hirokazu Ando
==Final Stage Introduction==
===Usage===
Plays right before the player enters the battle with . On the OST, this is included on the same track as Final Destination. Follows a similar pitch structure to the normal intro, but otherwise is completely unique, made to build tension.
===Composition & Arrangements===
Original Composer: Hirokazu Ando
==Master Hand==
===Usage===
Plays while Master Hand makes his on-screen appearance. On the OST, this is included on the same track as Final Destination. It seems to be continuation of the previous track.
===Composition & Arrangements===
Original Composer: Hirokazu Ando
==Final Destination==
===Usage===
Climactic battle music heard in the final battle against Master Hand. The instrumentation is whimsical and mystic, at some portions giving an aura of a magic show, a theme fitting the white glove.
===Composition & Arrangements===
Original Composer: Hirokazu Ando
==Bonus Game==
===Usage===
Plays on any Break the Targets or Board the Platforms stages, and in .
===Composition & Arrangements===
Original Composer: Hirokazu Ando
==Stage Clear==
===Usage===
Plays upon completion of a 1P Game battle. On the OST, this is included on the same track as Duel Zone.
===Composition & Arrangements===
Original Composer: Hirokazu Ando
==All Clear==
===Usage===
Plays on the score display screen following the Master Hand battle.
===Composition & Arrangements===
Original Composer: Hirokazu Ando
==Bonus Game Clear==
===Usage===
Plays after the player succeeds to complete a Bonus Stage round and during the score display screen that follows. On the OST, this is included on the same track as Bonus Game.
===Composition & Arrangements===
Original Composer: Hirokazu Ando
==Lose Bonus Game==
===Usage===
Plays during the score display screen after the player fails to complete a Bonus Stage round.
===Composition & Arrangements===
Original Composer: Hirokazu Ando
==Duel Zone==
===Usage===
Plays during the match against the Fighting Polygon Team on Duel Zone.
===Composition & Arrangements===
Original Composer: Hirokazu Ando
==Meta Crystal==
===Usage===
Plays during the battle against Metal Mario on Meta Crystal in 1P Game. It seems to be a mix of folk and hard rock style music, made up of metallic and clattering sounds.
===Composition & Arrangements===
Original Composer: Hirokazu Ando
==A Character Appears==
===Usage===
Plays on the "Challenger Approaching" screen. This track is nearly identical to Stage Introduction, with a minor change in pitch and the absence of the echoing.
===Composition & Arrangements===
Original Composer: Hirokazu Ando
==The Prize==
===Usage===
Plays on the screen that appears when unlocking a character, , the Item Switch, or the Sound Test.
===Composition & Arrangements===
Original Composer: Hirokazu Ando
==Ending==
===Usage===
Plays after a player completes 1P Game and the victorious character flops down onto a table like a plush doll. On the OST, this is included on the same track as Staff Roll.
===Composition & Arrangements===
Original Composer: Hirokazu Ando
==Continue==
===Usage===
Plays on the Continue screen when the defeated character flops down like a plush doll.
===Composition & Arrangements===
Original Composer: Hirokazu Ando
==Game Over==
===Usage===
Plays if the player decides to exit and select "No" on the Continue screen, resulting in a Game Over.
===Composition & Arrangements===
Original Composer: Hirokazu Ando
==Staff Roll==
===Usage===
Plays throughout the ending credits. It has been remixed in Super Smash Bros. Melee, Super Smash Bros. Brawl and Smash 4. On the OST, this is included on the same track as Ending.
===Composition & Arrangements===
Original Composer: Hirokazu Ando
==Trivia==
*There is an additional unused fanfare which is not located in the Sound Test menu. It can be found in the debug menu as BGM no. 11.
*The composers were careful to include music from across Nintendo history so every player regardless of age can hear something familiar.
==References==
Category:Super Smash Bros.
 
es:Música (SSB)