Betel Recyclers (RTS)

(WIP)
==Units==
===Betel ConDrone===
The Betel ConDrone acts as the Betel’s builder unit. It can construct structures depending on its tier. The ConDrone is just like other builders except for its ability to hover over bodies of water, which saves the commander the effort of building and assigning a transport to get a builder to an island or across a river. ConDrones have good speed to deploy metal extractors quickly, getting their economy started early, but cannot match the speed of the Rach Construction Bike. Commanders are recommended to avoid assigning their builders to reclaim wreckage unless there are no Scavenger Buggies nearby, as Scav have a faster reclaiming time.
===Tier 1===
The following units are constructed at a un-upgraded Betel Vehicle Spawner for a low cost at short build speeds
====Junk Buggy====
A land unit that excels at raiding. The Junk Buggy is comparable to the Karahotduom Purva and the Rach MkI Bike. It boasts incredible speed to get it to enemy lines quickly or hunt down early game engineers or extractors. It is armed with a top-mounted machine gun turret with altered AP capabilities to better counter vehicles. With numbers (which they can obtain with ease because of build times), they can handle T1 point defences and light tanks easily with acceptable losses, so for the first few minutes of the game these buggies can totally own the field (disregarding ACU's of course). The objective of buggies is to do as much damage as possible early game which inflicts exponential potential damage in the late game. Junk buggy drivers prefer to use a hit and run tactic to achieve this goal, by getting in and blowing up structures/engineers then fleeing before the slow light tanks can reach them. It is reccomended they be used to exploit weaknesses in lines (places where the enemy has neglected to set up turrets or deploy tanks/gunships), then sweep back to remove key resource assets, crippling production so that heavier tanks can break the enemy. 
Later in the game, Junk Buggies lose combat value because of their low DPS and health when compared to tanks. However they do have the value of diversions or swarm tactics. Junk buggies can distract the targeting systems of turrets, essentially being cannon fodder while heavy tanks roll in behind them without being hit by the enemy's heavy turrets. However, this method can be costly. A better tactic is to send buggies into an advancing enemy column while they are within range of long-range friendly base defences, and either delay or distract enemy weapons from the defensive line. The attacking force will be chewed to pieces, again at the cost of Betel Buggies. In this late game time many drivers prefer to control via remote control devices stolen from alien children's toys.
====Shard Buggy====
====Ultimatum Tank====
====Arthurian Tank====
===Tier 2===
====Photon Gunship====
The Betel Photon is a middle-power gunship used extensively by Betel commanders following the early-game harassing chaos. It is armed with twin rapid-fire laser repeaters that lock onto their targets. The Photon has decent speed for a gunship and good armour. Photon pilots will find its steady stream of damage useful against light- and medium-level vehicles, but for destroying key targets like heavy AA guns they don’t release a lump sum of payload fast enough and will take significant damage attempting to do so. Just like the Luminarian Dagger Gunship, Betel gunships need to strafe in order to do damage, unlike other gunships which can fly over enemy assets dropping missiles on enemies below. This can make widespread damage harder, and Photons should be aware of this disadvantage. As to the anti-air capabilities of the gunship, the lasers are an excellent choice for dispensing with other enemy gunships armed with missiles. While missiles often miss their target, the lock-on capabilities of the Photon allow for a steady stream of damage, which quickly burns up the target due to the low health of most aircraft.
A recommended strategy is to support Betel Vipers by attacking targets that outrange the short-range Vipers, notably the Zaretian Seeker Ghost or IAE Sumno. If a Photon can destroy a Sumno before it fires its deadly-but-slow weapon, Vipers will be saved the immense amount of damage inflicted, although it is recommend to use Aeveria, Rach, or Diabloian gunships if Sumno hunting. Another good strategy is to save other race’s heavy tanks the reload time wasted from attacking light vehicles such as the Zaretian Hunter Ghost. By running up ahead, Photons can remove these distractions and let the heavy tanks deal with the heavier targets.
====Viper Hovertank====
====Scavenger Buggy====
===Tier 3===
====Bomb Buggy====
==Structures==
Category:EAW RTSCategory:Page