nyuuzyou/wikis huggingface dataset:
Formula One 06 (Jun 15, 2006 prototype)

Prerelease build of Formula One 06 for the PSP from 2006-06-15, about six weeks before the release.
==Screenshots==
File:Formula_One_06-2006-06-15-Game-01.PNG
File:Formula_One_06-2006-06-15-Game-02.PNG
File:Formula_One_06-2006-06-15-Game-03.PNG
File:Formula_One_06-2006-06-15-Game-04.PNG
==Origin==
Formula_One_06-2006-06-15-Disc.JPG|Disc front.
==See also==
Redump.org entry
Formula One 06 (Jun 21, 2006 prototype)

Prerelease build of Formula One 06 for the PlayStation 2 from 2006-06-21, 9 days before the release build.
==Screenshots==
File:Formula_One_06-2006-06-21-Game-01.PNG
File:Formula_One_06-2006-06-21-Game-02.PNG
File:Formula_One_06-2006-06-21-Game-03.PNG
File:Formula_One_06-2006-06-21-Game-04.PNG
File:Formula_One_06-2006-06-21-Game-05.PNG
File:Formula_One_06-2006-06-21-Game-06.PNG
==Origin==
Formula_One_06-2006-06-21-Disc.JPG|Disc front.
==See also==
Redump.org entry
Formula One 2001 (Mar 6, 2001 prototype)

A prototype of Formula One 2001 for the Sony PlayStation.
==Notes==
* Compiled 12 days after the PAL final build.
* Williams and Prost liveries are different.
* Two supported languages: English and Finnish.
===Miscellaneous Notes===
*Game is emulatable: Yes (as of February 25, 2022).
*Game contains dongle protection: No.
*Game contains debugging symbols: N/A
==Origin==
11749 20210606 124706.jpg|Disc front.
==See also==
*Original release thread on ObscureGamers.com
*Redump.org entry
Forza Horizon (Jun 2, 2012 prototype)

A prototype of Forza Horizon for the Xbox 360.
==Notes==
* Predates the final build by 3 months.
* E3 Build.
* Original filename: Forza Horizon (Jun 1, 2012).7z
==Acknowledgments==
"Another special thanks goes to people that have donated! Those donations helped save the SMD proto! :D"
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Forza Motorsport (Mar 5, 2005 prototype)

A late prototype of Forza Motorsport for the Microsoft Xbox.
==Notes==
* Contains 4 .xbes with various features enabled.
* To open the debug menu, hold down both analog sticks and push the L+R triggers at the same time.
==Videos==
<youtube width="320" height="240">JZWBVsiI66k</youtube>
==See also==
Original release thread on Obscure Gamers. (Archive)
Forza Motorsport (Nov 7, 2002 prototype)

An early prototype of Forza Motorsport for the Microsoft Xbox.
==Notes==
* Dated over two years before the final build.
* Appears to have been made quite early in development. The player can only drive a Corvette C5 and there is only one playable track (in a very primitive state).
* All graphics are rough looking
* For some reason, a Project Gotham Racing 2 document from July 2002 is present inside of media\Sounds\TestCar1.
==Videos==
<youtube heights="352" widths="240">OVKHEHDy3uM</youtube>
==See also==
Original release thread on ObscureGamers.
Forza Motorsport 2 (Aug 16, 2007 DLC Nissan Tournament Pack prototype)

A prototype DLC of Forza Motorsport 2 DLC Pre-order for the Xbox 360.
==Notes==
* The build date is not precise. It was based on the newest file found in one of the .zips. If the build date is true, this build was created after the final version of the DLC.
* Apart from the different file name, DLC1Overrides1_pri_150.zip is slightly larger than the final version.
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
Forza Motorsport 2 (Aug 28, 2007 DLC NurburgringF1 Track prototype)

A prototype DLC of Forza Motorsport 2 DLC Road America Pack for the Xbox 360.
==Notes==
* The build date is not precise. It was based on the newest file found in one of the .zips.
To Do: The DLC number is 6 however the name seems to be completely different from the dlcs that are on myrient or simply the DLC does not exist on that website. Try to find the final DLC and compare it with this one.
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
Forza Motorsport 2 (Dec 7, 2007 DLC February Car Pack prototype)

A prototype DLC of Forza Motorsport 2 DLC Road America Pack for the Xbox 360.
==Notes==
* The build date is not precise. It was based on the newest file found in one of the .zips.
* In the LOD1 and LOD2 folder there are two files in this build while in the final version each folder only has 1 file. These files have completely different names. The .zip files have different sizes compared to the final version. The sizes of the files in the LicenseMask folder are also different from the final version.
* If you look at the zips, you can see that most of the files are older than the final version.
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
Forza Motorsport 2 (Jan 15, 2007 A DLC Pre-Order prototype)

A prototype of Forza Motorsport 2 DLC Pre-order for the Xbox 360.
==Notes==
* The build date is not precise. It was based on the newest file found in one of the .zips.
* The only difference is that the dlc file name is different.
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
Forza Motorsport 2 (Jan 15, 2007 B DLC Pre-Order prototype)

A prototype of Forza Motorsport 2 DLC Pre-order for the Xbox 360.
==Notes==
* The build date is not precise. It was based on the newest file found in one of the .zips.
* In addition to the different file name, 1100_execute.sql is slightly larger than the final version.
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
Forza Motorsport 2 (Jul 12, 2007 prototype)

A prototype of Forza Motorsport 2 for the Xbox 360.
Forza2_PLY.xex -> Works in Xenia
Forza2_DBG.xex -> Works in Xenia
Forza2_PRF.xex -> Works in Xenia
Forza2.xex --------> Works in Xenia
Forza2_TL.xex -> Does Not Launch
default.xex -> Does Not Launch
* The root of this build was unrecoverable (including buildid.txt) and was pieced together using the April build.
==Notes==
* Build launches directly into Car Selector.
* There is no Main Menu or Career yet in this build, and it appears to be some kind of debug gameplay demo. The UI Scenes Menu is Different from the April build, and this could potentially be an E3 Demo build for a gameplay display.
==Videos==
<youtube heights="320" widths="224">QInThyNwzkk</youtube>
<youtube heights="320" widths="224">b00pPAM21oI</youtube>
==Acknowledgments==
Special thanks to Ghetto for lending the devkit to kabojnk in order to dump it. Thanks also to n99k3d for piecing together and making the build run.
Forza Motorsport 2 (May 2007 prototype)

A prototype of Forza Motorsport 2 for the Xbox 360.
==Notes==
* The xexs, the DB files and the StringTable files were missing for this build, so files from Forza Motorsport 2 (Apr 27, 2007 prototype) were used.
==Acknowledgments==
Special thanks to Ghetto for lending the devkit to kabojnk in order to dump it.
Forza Motorsport 2 (Nov 28, 2007 DLC February Car Pack prototype)

A prototype of Forza Motorsport 2 DLC Road America Pack for the Xbox 360.
==Notes==
* The build date is not precise. It was based on the newest file found in one of the .zips.
* In the LOD1 and LOD2 folder there are two files in this build while in the final version each folder only has 1 file. These files have completely different names. The .zip files have different sizes compared to the final version. The sizes of the files in the LicenseMask folder are also different from the final version.
* If you look at the zips, you can see that most of the files are older than the final version.
* The name of the DLC here is “Carpack1”.
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
Forza Motorsport 2 (Oct 10, 2007 DLC Road America Pack prototype)

A prototype of Forza Motorsport 2 DLC Road America Pack for the Xbox 360.
==Notes==
* The build date is not precise. It was based on the newest file found in one of the .zips.
* The file name is different, the description is just “Road America” and the dlc title doesn't have “Pack” in the name. RoadAmerica_pri_64.zip and DLC5Overrides1_pri_154.zip have larger sizes in this version while DLC5_pri_64.zip has a smaller size. There are other differences in the media folder.
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
Forza Motorsport 2 (Oct 16, 2007 DLC December Car Pack prototype)

A prototype of Forza Motorsport 2 DLC Pre-order for the Xbox 360.
==Notes==
* The build date is not precise. It was based on the newest file found in one of the .zips.
* 00000002.sql is bigger in this version, zipmount.xml doesn't exist, DLC3_pri_62.zip and DLC3Overrides1_pri_152.zip are smaller. Not all of the soundbanks files that exist in this version exist in the final version and the other way around, and the sizes of those that exist in the final version are larger compared to this version.
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
Forza Motorsport 2 (Oct 16, 2007 DLC Motegi Pack prototype)

A prototype of Forza Motorsport 2 DLC Pre-order for the Xbox 360.
==Notes==
* The build date is not precise. It was based on the newest file found in one of the .zips.
* The only known differences are that this DLC has a different file name and no description.
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
Forza Motorsport 2 (Sep 19, 2007 DLC The September Car Pack prototype)

A prototype DLC of Forza Motorsport 2 DLC Pre-order for the Xbox 360.
==Notes==
* The build date is not precise. It was based on the newest file found in one of the .zips. If the build date is true, this build was created after the final version of the DLC.
* The file name is different and DLC2_pri_61.zip is slightly larger in this version.
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
Forza Motorsport 3 (Dec 18, 2010 DLC Community Choice Classics Pack prototype)

A prototype DLC of Forza Motorsport 3 for the Xbox 360.
==Notes==
* This dlc was found on the hdd HITACHI120GB01. This build was extracted by funtimeandrefoxy on Dec 24, 2024.
* The build date is inaccurate, it was based on the modification date of the newest file inside one of the .zips.
* Looking at the modification dates of the files inside the .zips, the user can see that this DLC is newer than the retail version.
* 00025_pri_65.zip is larger compared to the retail DLC.
Forza Motorsport 3 (Jan 8, 2010 DLC AutoWeek Car Show Pack prototype)

A prototype DLC of Forza Motorsport 3 for the Xbox 360.
==Notes==
* This dlc was found on the hdd HITACHI120GB01. This build was extracted by funtimeandrefoxy on Dec 24, 2024.
* The build date is inaccurate, it was based on the modification date of the newest file inside one of the .zips.
* Looking at the modification dates of the files inside the .zips, the user can see that this DLC is newer than the retail version.
* 0019_pri_65.zip and StringTables_pri_175.zip are larger compared to the retail DLC.
Forza Motorsport 3 (Jul 26, 2010 DLC April DLC Pack prototype)

A prototype DLC of Forza Motorsport 3 for the Xbox 360.
==Notes==
* The build date is inaccurate, it was based on the modification date of the newest file inside one of the .zips.
* This DLC in this version is called “The Exotic Car Pack”.
* Looking at the modification dates of the files inside the .zips, you can see that this DLC is newer than the retail version.
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
Forza Motorsport 3 (Jul 26, 2010 DLC Jalopnik Car Pack prototype)

A prototype DLC of Forza Motorsport 3 for the Xbox 360.
==Notes==
* This dlc was found on the hdd HITACHI120GB01. This build was extracted by funtimeandrefoxy on Dec 24, 2024.
* The build date is inaccurate, it was based on the modification date of the newest file inside one of the .zips.
* Looking at the modification dates of the files inside the .zips, the user can see that this DLC is newer than the retail version.
* 001B_pri_65.zip is larger compared to the retail DLC. In addition, StringTables_pri_177.zip is smaller than the retail version.
Forza Motorsport 3 (Jul 26, 2010 DLC The Summer Velocity Car Pack prototype)

A prototype DLC of Forza Motorsport 3 for the Xbox 360.
==Notes==
* The build date is inaccurate, it was based on the modification date of the newest file inside one of the .zips.
* Looking at the modification dates of the files inside the .zips, the user can see that this DLC is newer than the retail version.
* 0021_pri_65.zip and StringTables_pri_183.zip are larger compared to the retail DLC.
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
Forza Motorsport 3 (Jul 26, 2010 DLC The World Class Car Pack prototype)

A prototype DLC of Forza Motorsport 3 for the Xbox 360.
==Notes==
* The build date is inaccurate, it was based on the modification date of the newest file inside one of the .zips.
* Looking at the modification dates of the files inside the .zips, the user can see that this DLC is newer than the retail version.
* 0023_pri_65.zip and StringTables_pri_183.zip are larger compared to the retail DLC.
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
Forza Motorsport 3 (Sep 4, 2009 prototype)

A prototype of Forza Motorsport 3 for the Xbox 360.
==Notes==
* Built on the same day as the final but composite sum doesn't match.
* Original filename: Forza 3 Review.rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Forza Motorsport 4 (Jun 27, 2011 prototype)

A prototype of Forza Motorsport 4 for the Xbox 360.
==Notes==
* Built roughly 3 months prior to retail release.
* Build only contains 1 car and 1 track and in its current form does not get in game.
* Seems like build may have been built for a specific test.
* Build contains multiple debug executables.
* Includes additional loose track data that was found on the HDD.
* Demo build
* There is "Forza2" leftover folder but only contains 2 track folder:autopark and RoadAtlanta
Can get into game by doing the following:
# Delete or rename the hash.manifest file in the root directory of the game
# Create a file called 'cmdline.txt' in the root directory of the game and add the following without the " "
# 'launch track=240 car=1131"
# Run the game
You will be loaded straight into a race by yourself.
You can load into the different layouts on Alps by using the following ID's:
240, 241, 242, 243, 244, 245
==Screenshots==
File:2_-_F4_Debug_Menu.jpg
==Acknowledgments==
Special thanks to Ghetto for lending the devkit to kabojnk in order to dump it.
Foul Play (Jun 7, 2013 prototype)

A prototype of Foul Play for the Xbox 360.
==Notes==
* Predates the final build by a month.
* Original filename: Foul Play (Jun 07 2013).zip
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
 
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Foul Play (Mar 8, 2013 prototype)

A prototype of Foul Play for the Xbox 360.
==Notes==
* Predates the final build by 4 months.
* Original filename: Foul Play (DK) (Mar 08 2013).zip
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
 
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Fracture (Aug 18, 2008 prototype)

A prototype of Fracture for the Xbox 360.
==Notes==
* Compiled a week before the final retail build.
* Other differences are unknown.
* XEX information:
** Header Maker ID: LA
** Header Product Code: 2004
** Header Title: Fracture
** Header PE Name: Game_xef.exe
** Header Executable Name: /default.xex
** Header: Executable Checksum (MD5): 8ea7658ec757796c5aeec3eac244bbb4
* Miscellaneous Notes:
** Game is emulatable in either Xenia or Xenia-Canary: Yes (as of December 25, 2022).
*** Issues: No issues.
==Screenshots==
Screenshot - Fracture 2022-12-13 23-43-16.png
Screenshot - Fracture 2022-12-13 23-42-48.png
Screenshot - Fracture 2022-12-13 23-42-10.png
Screenshot - Fracture 2022-12-13 23-41-57.png
Screenshot - Fracture 2022-12-13 23-41-46.png
Screenshot - Fracture 2022-12-13 23-41-36.png
Screenshot - Fracture 2022-12-13 23-41-25.png
Screenshot - Fracture 2022-12-13 23-41-19.png
Screenshot - Fracture 2022-12-13 23-41-14.png
Screenshot - Fracture 2022-12-13 23-41-06.png
Screenshot - Fracture 2022-12-13 23-40-59.png
Screenshot - Fracture 2022-12-13 23-40-54.png
Screenshot - Fracture 2022-12-13 23-40-47.png
==Origin==
X360 - Fracture.JPG|Disc front.
==Files==
Archive Contents:
Download File:
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
 
* Project Deluge: Xbox 360 and Wii (December 25, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Fragile Dreams: Farewell Ruins of the Moon (Dec 10, 2009 prototype)

A prototype of Fragile Dreams: Farewell Ruins of the Moon for the Wii.
==Notes==
* No noticeable differences at first glance
* Disc information:
** Header Product Code: R2GEXJ
** Header Version Number: 0
** Header Title: FRAGILE DREAMS
** Executable Name: /main.dol
** Latest date in DOL: 6/22/2009 6:32:00 PM
** Latest date in DOL (final build): 6/22/2009 18:32
** Apploader date: 6/22/2009
** Apploader date (final build): 6/22/2009 0:00
** Errors (Data Blocks): 0
** Errors (Unused Blocks): 0
* Miscellaneous Notes:
** Game is emulatable in Dolphin: Yes (as of December 25, 2022).
*** Issues: None.
** Debug enabled: No
==Screenshots==
R2GEXJ_2022-12-25_01-57-50.png
R2GEXJ_2022-12-25_01-57-54.png
R2GEXJ_2022-12-25_01-57-57.png
R2GEXJ_2022-12-25_01-58-04.png
R2GEXJ_2022-12-25_01-59-35.png
R2GEXJ_2022-12-25_02-02-02.png
R2GEXJ_2022-12-25_02-02-07.png
R2GEXJ_2022-12-25_02-02-59.png
R2GEXJ_
==Origin==
Fragile Dreams Farewell Ruins of the Moon 12-10-09.JPG|Disc front.
==Files==
Archive Contents:
Download File:
==Acknowledgments==
A huge thanks to drx for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
 
* Project Deluge: Xbox 360 and Wii (December 25, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Frank Herbert's Dune (Prototype)

The first known demo of Frank's Herbert's Dune by Cryo Interactive, Widescreen Games and Dreamcatcher Games.
==Notes==
*This version has four levels, namely Worms, Harvester (Exterior and Interior) and The Lost Sietch. The last of these is completely different to the Fremen base in the retail build. The mission briefing suggests it is a separate location, so it may be part of content cut from the game due to time and financial commitments.
*The Harvester levels are also different. The Exterior map has a completely different layout and enemies, while the Interior has no timer.
==Screenshots ==
Frank Thomas Big Hurt Baseball (May 24, 1996 prototype)

A prototype of Frank Thomas Big Hurt Baseball for the PlayStation.
==Notes==
* Compiled almost 20 days after the final US build but a day before the final PAL build.
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
** Game contains dongle protection: No.
** Game contains debugging symbols: N/A
** Dump was originally scrambled: No
==Screenshots==
PSX - Frank Thomas Big Hurt Baseball unlabeled Acclaim disc-0000.png
PSX - Frank Thomas Big Hurt Baseball unlabeled Acclaim disc-0001.png
PSX - Frank Thomas Big Hurt Baseball unlabeled Acclaim disc-0002.png
PSX - Frank Thomas Big Hurt Baseball unlabeled Acclaim disc-0003.png
PSX - Frank Thomas Big Hurt Baseball unlabeled Acclaim disc-0004.png
PSX - Frank Thomas Big Hurt Baseball unlabeled Acclaim disc-0005.png
PSX - Frank Thomas Big Hurt Baseball unlabeled Acclaim disc-0006.png
PSX - Frank Thomas Big Hurt Baseball unlabeled Acclaim disc-0007.png
PSX - Frank Thomas Big Hurt Baseball unlabeled Acclaim disc-0008.png
PSX - Frank Thomas Big Hurt Baseball unlabeled Acclaim disc-0009.png
PSX - Frank Thomas Big Hurt Baseball unlabeled Acclaim disc-0010.png
PSX - Frank Thomas Big Hurt Baseball unlabeled Acclaim disc-0011.png
PSX - Frank Thomas Big Hurt Baseball unlabeled Acclaim disc-0012.png
PSX - Frank Thomas Big Hurt Baseball unlabeled Acclaim disc-0013.png
PSX - Frank Thomas Big Hurt Baseball unlabeled Acclaim disc-0014.png
PSX - Frank Thomas Big Hurt Baseball unlabeled Acclaim disc-0015.png
==Origin==
PSX - Frank Thomas Big Hurt Baseball unlabeled Acclaim disc.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Frantix (Jun 28, 2005 prototype)

A prototype/prerelease build of Frantix for the PlayStation Portable from 2005-06-28 (over three months before the game was released).
==Notes==
* UMD is blank silver on label side.
* Caddy has hand written text "Frantix", "Preview", "7/18", "SOE"
==Origin==
Frantix-2005-06-28-01-Disc-Small.png|Disc front
==See also==
* Original release page on Archive.org
Freaky Flyers (May 28, 2003 Xbox prototype)

A prototype build of Freaky Flyers for the Xbox, from 2003-05-28 (about two months before release).
==Notes==
Includes three builds of the game's binary, each of which has a corresponding memory map file:
* default.xbe (renamed from Freaky_p.exe)
* Freaky_r.xbe
* Freaky_t.xbe
In this case, according to data embedded in the binaries:
* "p" = "production"
* "r" = "release"
* "t" = "test"
==Screenshots==
File:Freaky_Flyers-2003-05-28-Game-01.PNG
File:Freaky_Flyers-2003-05-28-Game-02.PNG
File:Freaky_Flyers-2003-05-28-Game-03.PNG
File:Freaky_Flyers-2003-05-28-Game-04.PNG
==Origin==
Freaky_Flyers-2003-05-28-Disc-Small.PNG|Disc front
==See also==
* Original release page on Archive.org
Freaky Flyers (May 28, 2003 prototype)

A prototype of Freaky Flyers for the PlayStation 2.
==Notes==
* NTSC prototype.
* Compiled 12 days before the final US build.
* Issues with PCSX2 causes the game to crash during the start of a race. Works on hardware.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): No (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
PS2 - Freaky Flyers Production Build (1).png
PS2 - Freaky Flyers Production Build (2).png
PS2 - Freaky Flyers Production Build (3).png
PS2 - Freaky Flyers Production Build (4).png
PS2 - Freaky Flyers Production Build (5).png
PS2 - Freaky Flyers Production Build (6).png
PS2 - Freaky Flyers Production Build (7).png
PS2 - Freaky Flyers Production Build (8).png
PS2 - Freaky Flyers Production Build (9).png
PS2 - Freaky Flyers Production Build (10).png
PS2 - Freaky Flyers Production Build (11).png
==Origin==
PS2 - Freaky Flyers Production Build.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw, Zoda-Y13 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)