Babyporter (TCG)

Babyporter was a type of Pokémon Trading Card Game consisting of early , a Pokémon with an attack that does damage and switches the attacking Pokémon with a benched Pokémon, and a Pokémon that prevents the opponent from playing s. The combination of cards used most often to execute this strategy were , , and . from the expansion can also be used in place of, or in combination with, Dark Alakazam.
==Cards==
===Key cards===
* is a main attacking Pokémon. Teleport Blast does fairly good damage, and gives a player the option to switch Dark Alakazam with one of their benched Pokémon.
* is the most crucial trainer-blocker in the deck because its Hay Fever Pokémon Power stops all s from being played.
*'s Rapid Spin attack does decent damage and forces both players to switch their Active Pokémon.
* is very important to the deck because it is the main support Pokémon used. Its Eeeeeeek attack allows a player to shuffle their hand into their deck and then draw 7 cards. Also, the fact that an opposing Pokémon needs to flip a coin in order to successfully attack Cleffa, and Cleffa's low retreat cost, mean that it can easily be taken out of harm's way.
* allows a player to skip the middle evolution in a line. A good example is evolving Oddish into Dark Vileplume, skipping Dark Gloom. This is extremely helpful because the deck runs two three-stage evolutionary lines.
===Other Pokémon===
* is only in the deck to evolve indirectly into , or directly via .
* is the middle stage of the line, and is for use when the player does not have immediate access to a 
* is in the deck for the same reason as , but for the instead.
* is the middle stage of the , and is only useful for its evolution. Even then, it is usually more profitable and efficient to evolve by .
* is the only damage-dealing Baby Pokémon in the deck. It has the same benefits as , and its Playful Punch Pokémon Power can be used even while is on the bench.
* is a Basic Pokémon with mediocre stats, so it is only for evolution purposes.
===Other Trainers===
* lets a player shuffle their hand into their deck, then draw 7 cards. However, they then cannot play any more trainer cards that turn. This is useful in that it allows a player to refresh their hand, and, if they have a small hand, increase their hand size. Although this seems to be a coincidence, has almost exactly the same effect as 's attack.
* searches out any two Dark Pokémon from a player's deck.
* swaps any Pokémon from a player's hand with any one from their deck, letting them choose which Pokémon they need most in their current situation.
* is used only to gain card advantage, which is always important.
* gives +20 HP to all Dark Pokémon in play.
* greatly diminishes both players' chances of successfully playing a .
===Energy cards===
* provides any type of energy and can be used for , , or 's attacks.
* powers .
* powers .
* powers .
==Strategy==
Most turns would consist of an attack, switching for a Baby Pokémon on the bench. The next turn, the player would retreat the Baby Pokémon for free and attack again, repeating the cycle as long as it took to defeat the opponent's deck. The deck made constant use of the original Baby Pokémon's rule that stated as long as that Pokémon was active the opponent would have to flip in order to successfully attack. The trainer-blocking Pokémon would then be used to keep the opponent from switching the Baby Pokémon out of the active position. As a result, the deck proved extremely frustrating to play against, particularly when was attached to the Baby Pokémon.
==Typical deck list==
==Restriction==
At the end of 2002, was removed from the (Dark Vileplume had already been removed earlier in the year), making it much easier to switch a player's Active Pokémon. In addition, all of the cards were later from Play! Pokémon because they were too old.
Category:Deck archetypes