nyuuzyou/wikis huggingface dataset:
TimeSplitters 2 (Sep 20, 2002 prototype)

A prototype of TimeSplitters 2 for the Xbox.
==Notes==
* Compiled 11 days before the final build.
* Review build.
* "NOT FOR RELEASE" at the top right corner of the screen.
* XBE information:
** Internal Name: TimeSplitters 2
** Maker ID and Product Number: \x00E-31016
** Executable Name: default.xbe
** Executable checksum (MD5): 2aba93db341539231f6bb56703870f1e
* Miscellaneous Notes:
** Game is emulatable: Yes (Xemu) (as of September 12, 2021).
** Game contains dongle protection: No.
==Screenshots==
Xbox - Time Splitters 2 review code (1).png
Xbox - Time Splitters 2 review code (2).png
Xbox - Time Splitters 2 review code (3).png
Xbox - Time Splitters 2 review code (4).png
Xbox - Time Splitters 2 review code (5).png
Xbox - Time Splitters 2 review code (6).png
Xbox - Time Splitters 2 review code (7).png
Xbox - Time Splitters 2 review code (8).png
Xbox - Time Splitters 2 review code (9).png
Xbox - Time Splitters 2 review code (10).png
Xbox - Time Splitters 2 review code (11).png
Xbox - Time Splitters 2 review code (12).png
Xbox - Time Splitters 2 review code (13).png
Xbox - Time Splitters 2 review code (14).png
Xbox - Time Splitters 2 review code (15).png
Xbox - Time Splitters 2 review code (16).png
Xbox - Time Splitters 2 review code (17).png
Xbox - Time Splitters 2 review code (18).png
Xbox - Time Splitters 2 review code (19).png
Xbox - Time Splitters 2 review code (20).png
Xbox - Time Splitters 2 review code (21).png
Xbox - Time Splitters 2 review code (22).png
Xbox - Time Splitters 2 review code (23).png
Xbox - Time Splitters 2 review code (24).png
Xbox - Time Splitters 2 review code (25).png
Xbox - Time Splitters 2 review code (26).png
Xbox - Time Splitters 2 review code (27).png
==Origin==
Xbox - Time Splitters 2 review code.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: Xbox and Dreamcast (September 18, 2021)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
TimeSplitters 4 (Nov 7, 2008 prototype)

A prototype of the unreleased TimeSplitters 4 for the PlayStation 3.
==Notes==
*Crashes while playing on RPCS3 (as of March 6, 2024).
*Comes with one map. Loads immediately into it upon launch. Quitting takes you to a modified TimeSplitters: Future Perfect menu.
*Circle + dpad up adds bots to the map
*Circle + dpad left toggles invincibility
*Circle + dpad right toggles vsync
*X + dpad left is suicide
*X + dpad right shows the pitch message. X + dpad down shows less information, X + dpad up shows more information.
*M on keyboard shows performance metrics.
*V on keyboard toggles vsync
*Pressing circle with the shotgun will crash the game due to a missing melee animation. If you unpack the game's files using this tool, you can use this fix to stop the issue.
==Screenshots==
TS4_001.png
==Videos==
<youtube>ehsLVShAl40</youtube>
Time Crisis: Project Titan (Feb 9, 2001 prototype)

A prototype of Time Crisis: Project Titan for the PlayStation.
==Notes==
* PAL localization prototype.
* Built 5 days before the first available English build (PAL final build).
==Screenshots==
TIME CRISIS - PROJECT TITAN 14-02-01 REVIEW VERSION PAL-0000.png
TIME CRISIS - PROJECT TITAN 14-02-01 REVIEW VERSION PAL-0001.png
TIME CRISIS - PROJECT TITAN 14-02-01 REVIEW VERSION PAL-0002.png
TIME CRISIS - PROJECT TITAN 14-02-01 REVIEW VERSION PAL-0003.png
TIME CRISIS - PROJECT TITAN 14-02-01 REVIEW VERSION PAL-0004.png
TIME CRISIS - PROJECT TITAN 14-02-01 REVIEW VERSION PAL-0005.png
TIME CRISIS - PROJECT TITAN 14-02-01 REVIEW VERSION PAL-0006.png
TIME CRISIS - PROJECT TITAN 14-02-01 REVIEW VERSION PAL-0007.png
==Origin==
P1140268.jpg|Disc front.
==Acknowledgments==
A huge thanks to Xkeeper for donating toward this release!
==See also==
This entry is part of the February 2020 group buy.
Time Crisis 3 (Aug 8, 2003 prototype)

A prototype of Time Crisis 3 for the PlayStation 2.
==Notes==
* An NTSC prototype of Time Crisis 3, dated 17 days before the final.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
timecrisis2_title.png|Title screen
TimeCrisis3-Aug08-1.png|Gameplay
TimeCrisis3-Aug08-2.png|Gameplay
TimeCrisis3-Aug08-3.png|Gameplay
==Origin==
PS2 - Time Crisis 2.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Nex and Hwd45 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Time Crisis 3 (Jul 4, 2003 prototype)

A prototype of Time Crisis 3 for the Sony PlayStation 2.
==Screenshots==
File:Time_Crisis_3-2003-07-04-Game-01.PNG
File:Time_Crisis_3-2003-07-04-Game-02.PNG
File:Time_Crisis_3-2003-07-04-Game-03.PNG
File:Time_Crisis_3-2003-07-04-Game-04.PNG
File:Time_Crisis_3-2003-07-04-Game-05.PNG
File:Time_Crisis_3-2003-07-04-Game-06.PNG
File:Time_Crisis_3-2003-07-04-Game-07.PNG
==Origin==
time crisis 3 DISC_A.JPG|Disc front.
time crisis DISC_B.JPG|Disc back.
Time Pilot (Aug 17, 2006 prototype)

A prototype of Time Pilot for the Xbox 360.
==Notes==
* Predates the final build by 7 days.
* Original filename: Time Pilot [58410815].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Time Stalkers (Aug 20, 2000 prototype)

A localization prototype of Time Stalkers for the Sega Dreamcast.
==Notes==
* A debugger in enabled that lets you control various settings in the game.
==Origin==
time stalkers aug 20 2000 proto gdr.png|GD-R front
==See also==
Original release article on Sega Dreamcast Info Games Preservation.
Time Stalkers (Dec 21, 1999 prototype)

A prototype of Time Stalkers for the Dreamcast.
==Notes==
* Compiled approximately 4.5 months after the initial Japanese retail build
* Most likely a US localization intermediate
* Slight difference in the text at the bottom of the title screen. Also no TM next to the title
* Executable information:
** Executable Name: /1ST_READ.BIN
** Executable checksum (MD5): ae00f8e0eb22f6a3575bd5e5894472eb
** Executable timestamp: 1999-12-21 04:32:00
* Header Information (IP.BIN):
** Header - Title: CLIMAX LANDERS
** Header - Release Date: 19991018
** Header - Region: JU
** Header - Device Info: 580E GD-ROM1/1
** Header - Product Version: V1.014
** Header - Maker ID: SEGA ENTERPRISES
** Header - Product Number: HDR-0009
* Volume Information:
** Volume Identifier: SAMPLE_GAME_TITLE
** Volume Set Identifier: SAMPLE_GAME_TITLE
** Volume Creation Date: 1999-12-21 04:43:38
** Volume Modification Date: 1999-12-21 04:43:38
** Last Modified File (if not available, then executable was the last modified file): /OPTION.BIN
** Last Modified File Checksum (MD5): a0debd4ef56a1d1364a866523f992f11
** Last Modified File Time Stamp: 1999-12-21 04:34:22
* Miscellaneous Notes:
** Game is emulatable: Yes (as of September 12, 2021).
==Screenshots==
TimeStalkers-1.png
TimeStalkers-2.png
==Origin==
Time Stalkers 12-21.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Iniche for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: Xbox and Dreamcast (September 18, 2021)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Time Stalkers (Feb 25, 2000 prototype)

A prototype of Time Stalkers for the Dreamcast.
==Notes==
* Compiled 35 minutes after the final US build. However some of the files on the disc predate the equivalent on the final build by a few days.
* Executable information:
** Executable Name: /1ST_READ.BIN
** Executable checksum (MD5): ae00f8e0eb22f6a3575bd5e5894472eb
** Executable timestamp: 2000-02-25 03:49:10
* Header Information (IP.BIN):
** Header - Title: TIME STALKERS
** Header - Release Date: 20000224
** Header - Region: U
** Header - Device Info: EF54 GD-ROM1/1
** Header - Product Version: V1.000
** Header - Maker ID: SEGA ENTERPRISES
** Header - Product Number: MK-51011
* Volume Information:
** Volume Identifier: SAMPLE_GAME_TITLE
** Volume Set Identifier: SAMPLE_GAME_TITLE
** Volume Creation Date: 2000-02-25 04:02:20
** Volume Modification Date: 2000-02-25 04:02:20
** Last Modified File (if not available, then executable was the last modified file): /OPTION.BIN
** Last Modified File Checksum (MD5): c96541e415774821082fd443f6e41cb5
** Last Modified File Time Stamp: 2000-02-25 03:50:44
* Miscellaneous Notes:
** Game is emulatable: Yes (as of September 12, 2021).
==Screenshots==
Time Stalkers 9-5 (1).png
Time Stalkers 9-5 (2).png
Time Stalkers 9-5 (3).png
Time Stalkers 9-5 (4).png
Time Stalkers 9-5 (5).png
Time Stalkers 9-5 (6).png
Time Stalkers 9-5 (7).png
Time Stalkers 9-5 (8).png
Time Stalkers 9-5 (9).png
Time Stalkers 9-5 (10).png
Time Stalkers 9-5 (11).png
Time Stalkers 9-5 (12).png
Time Stalkers 9-5 (13).png
Time Stalkers 9-5 (14).png
Time Stalkers 9-5 (15).png
Time Stalkers 9-5 (16).png
==Origin==
Time Stalkers 9-5.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: Xbox and Dreamcast (September 18, 2021)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Time Trax (SNES Prototype)

A prototype of Time Trax for the SNES.
==Notes==
* The "Licensed by Nintendo" is missing on legal disclaimer.
* Miscellaneous Notes:
** Game is emulatable: Yes (as of July 21, 2023).
==Origin==
FILE_ID.DIZ
[SMC/08/USA] [Time Trax By Malibu Games ]
-----------------------------------------
01010101010101010101010101010101010101010
10 ANOTHER #NUMBERS# RELEASE! 01
01010101010101010101010101010101010101010
#NUMBER#.NFO
0101010101010101010101010101010101010101010101010101010101010101010101
1010101010101010101010101010101010101010101010101010101010101010101010
01 01
10 1 0 0 1 1 0 0101 10101 0101 10101 10
01 01 1 1 0 01 11 1 0 0 1 0 0 01
10 1 0 0 0 1 10100 0101 1010 0101 10101 10
01 0 11 1 0 0 1 1 1 0 0 1 0 0 01
10 1 0 010 1 0 0101 10101 0 1 10101 10
01 01
10 ----------------------------------------------------- 10
01 "Without Numbers, You Just Can't Count..." 777 01 
10 10
0101010101010101010101010101010101010101010101010101010101010101010101
1010101010101010101010101010101010101010101010101010101010101010101010
 Presents:
 
 TIME TRAX - MALIBU GAMES
 [SNES/SMC/08] [ACTION]
 RELEASED ON - 02/19/94
 MAKE SURE TO CALL THE #NUMBERS# WHQ
 THE CA$INO - (619) 246-5446
==See also==
* No-intro entry
Time Warner 32X CMD Download Cartridge

A prototype of Time Warner 32X CMD Download Cartridge for the Sega 32X.
==Notes==
* Cartridge used by Time Warner to download programs onto a flash cart for testing on real 32x hardware. Not playable.
==Screenshots==
Time Warner 32X CMD Download Cartridge.2021-07-22 13.33.39.png
==Files==
==Acknowledgments==
Special thanks to Frank Cifaldi at the Video Game History Foundation and the anonymous donor for this part of the lot! A huge thanks to ehw for researching this prototype! 
==See also==
* New Years 2022 (January 1, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
* Video Game History Foundation (VGHF)
Time Warner Interactive's VR Virtua Racing (Oct 30, 1995 prototype)

A prototype of Time Warner Interactive's VR Virtua Racing for the Sega Saturn. 
==Notes==
* The disc says Oct 30, 1995, but the volume creation date says Sep 7, 1995. The disc header says Aug 30, 1995.
==Screenshots==
File:Time warner vr (1).png
File:Time warner vr (2).png
File:Time warner vr (3).png
File:Time warner vr (4).png
==Files==
==Disc contents==
Tintin: Temple du Soleil (Prototype)

A prototype of Tintin: Temple du Soleil for the Game Boy Color.
==Notes==
* Late prototype.
* Text changes.
* This build lacks the PAUSE graphic when pressing START during gameplay.
==Screenshots==
Tintin - Temple du Soleil (Prototype)_00003.png
Tintin - Temple du Soleil (Prototype)_00004.png
Tintin - Temple du Soleil (Prototype)_00008.png
Tintin - Temple du Soleil (Prototype)_00009.png
Tintin - Temple du Soleil (Prototype)_00012.png
Tintin - Temple du Soleil (Prototype)_00013.png
Tintin - Temple du Soleil (Prototype)_00014.png
Tintin - Temple du Soleil (Prototype)_00017.png
Tintin - Temple du Soleil (Prototype)_00025.png
Tintin - Temple du Soleil (Prototype)_00027.png
Tintin - Temple du Soleil (Prototype)_00028.png
Tintin - Temple du Soleil (Prototype)_00031.png
Tintin - Temple du Soleil (Prototype)_00034.png
Tintin - Temple du Soleil (Prototype)_00036.png
Tintin - Temple du Soleil (Prototype)_00039.png
Tintin - Temple du Soleil (Prototype)_00040.png
Tintin - Temple du Soleil (Prototype)_00043.png
Tintin - Temple du Soleil (Prototype)_00046.png
==Files==
==Acknowledgments==
Special thanks to Frank Cifaldi at the Video Game History Foundation and the anonymous donor for this part of the lot! A huge thanks to ehw for researching this prototype! 
==See also==
* New Years 2022 (January 1, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
* Video Game History Foundation (VGHF)
Tintin in Tibet (Prototype)

A late prototype of Tintin in Tibet for the Sega Mega Drive.
==Notes==
* Late prototype.
* Mostly code differences.
* One instance of the word "Tibet" is spelled "Tinbet" in the prototype.
==Screenshots==
Tintin in Tibet (Prototype).2019-05-05 10.04.39.png|Title screen.
Tintin in Tibet (Prototype).2019-05-05 10.04.51.png|Gameplay 1.
Tintin in Tibet (Prototype).2019-05-05 10.05.30.png|Intro.
Tintin in Tibet (Prototype).2019-05-05 10.05.51.png|Gameplay 2.
Tintin in Tibet (Prototype).2019-05-05 10.06.33.png|Gameplay 3.
Tintin in Tibet (Prototype).2019-05-05 10.07.28.png|Gameplay 4.
Tintin in Tibet (Prototype).2019-05-05 10.07.50.png|Gameplay 5.
Tintin in Tibet (Prototype).2019-05-05 10.08.27.png|Gameplay 6.
Tintin in Tibet (Prototype).2019-05-05 10.08.45.png|Gameplay 7.
Tintin in Tibet (Prototype).2019-05-05 10.09.23.png|Gameplay 8.
Tintin in Tibet (Prototype).2019-05-05 10.09.36.png|Gameplay 9.
Tiny Toon Adventures: Babs' Big Break (Jul 16, 1991 prototype)

A prototype of Tiny Toon Adventures: Babs' Big Break for the Game Boy.
==Notes==
* Early prototype.
* Japanese prototype.
* Boots right to the Konami logo in this build. In the final it boots to a trademark screen.
* After the Konami logo it goes to the title screen. In the final it goes to the intro.
* The intro hasn't been implemented yet. Instead a screen with the text "TITLE DEMO" is in its place in this build.
* No music on the title screen. Pressing start doesn't play the jingle like in the final.
* You can press start to skip all the dialog in the prelevel scene. You can't skip all the dialog in the final build.
* Different title screen. There's a PASSWORD menu that doesn't appear in the final.
* Slightly different music.
* You start off with four carrots in this build as Buster Bunny. In the final you start off with 3.
* There's a time limit in each stage of the game. The time limit was completely removed from the final.
* Different stage layouts and designs.
* The Pause menu includes a REST count that was removed from the final.
* Gold coins instead of diamonds for pickup items.
* You start off with three hearts of health rather than 2. This is seen in the Japanese final but not the US one.
* The wooden stumps that you can press down to go underground are pipes in this build that lack the down arrow.
==Screenshots==
Tiny Toon Adventures - Babs' Big Break (Jul 16, 1991 prototype).2021-07-29 11.48.34.png
Tiny Toon Adventures - Babs' Big Break (Jul 16, 1991 prototype).2021-07-29 11.48.39.png
Tiny Toon Adventures - Babs' Big Break (Jul 16, 1991 prototype).2021-07-29 11.48.48.png
Tiny Toon Adventures - Babs' Big Break (Jul 16, 1991 prototype).2021-07-29 11.48.53.png
Tiny Toon Adventures - Babs' Big Break (Jul 16, 1991 prototype).2021-07-29 11.49.26.png
Tiny Toon Adventures - Babs' Big Break (Jul 16, 1991 prototype).2021-07-29 11.49.37.png
Tiny Toon Adventures - Babs' Big Break (Jul 16, 1991 prototype).2021-07-29 11.49.45.png
Tiny Toon Adventures - Babs' Big Break (Jul 16, 1991 prototype).2021-07-29 11.54.08.png
Tiny Toon Adventures - Babs' Big Break (Jul 16, 1991 prototype).2021-07-29 11.57.07.png
Tiny Toon Adventures - Babs' Big Break (Jul 16, 1991 prototype).2021-07-29 11.58.35.png
Tiny Toon Adventures - Babs' Big Break (Jul 16, 1991 prototype).2021-07-29 11.58.50.png
Tiny Toon Adventures - Babs' Big Break (Jul 16, 1991 prototype).2021-07-29 12.02.00.png
Tiny Toon Adventures - Babs' Big Break (Jul 16, 1991 prototype).2021-07-29 12.02.49.png
==Files==
==Acknowledgments==
Special thanks to Frank Cifaldi at the Video Game History Foundation and the anonymous donor for this part of the lot! A huge thanks to ehw for researching this prototype! 
==See also==
* New Years 2022 (January 1, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
* Video Game History Foundation (VGHF)
Tiny Toon Adventures: Babs' Big Break (Sep 6, 1991 prototype)

A prototype of Tiny Toon Adventures: Babs' Big Break for the Game Boy.
==Notes==
* Boots right to the Konami logo in this build. In the final it boots to a trademark screen.
* Late prototype.
* English localization prototype.
* After the Konami logo it goes to the title screen. In the final it goes to the intro. 
* Text and grammar differences. Most of the text has ""NO DATA"".
* Different title screen. There's a PASSWORD menu that doesn't appear in the final.
* During the pre-level sequences, the text box moves to the next line automatically. In the final you have to press A to advance each line of dialog. You can press start to skip this sequence entirely in this build, but you can't in the final build.
* Dollar signs instead of diamonds for pickup items.
* You start off with three hearts of health rather than 2.
==Screenshots==
Tiny Toon Adventures - Babs' Big Break (Sep 6, 1991 prototype).2021-07-28 14.12.42.png
Tiny Toon Adventures - Babs' Big Break (Sep 6, 1991 prototype).2021-07-28 14.16.31.png
Tiny Toon Adventures - Babs' Big Break (Sep 6, 1991 prototype).2021-07-28 14.16.43.png
Tiny Toon Adventures - Babs' Big Break (Sep 6, 1991 prototype).2021-07-28 14.17.50.png
Tiny Toon Adventures - Babs' Big Break (Sep 6, 1991 prototype).2021-07-28 14.17.56.png
Tiny Toon Adventures - Babs' Big Break (Sep 6, 1991 prototype).2021-07-28 14.17.57.png
Tiny Toon Adventures - Babs' Big Break (Sep 6, 1991 prototype).2021-07-28 14.18.12.png
Tiny Toon Adventures - Babs' Big Break (Sep 6, 1991 prototype).2021-07-28 14.19.35.png
Tiny Toon Adventures - Babs' Big Break (Sep 6, 1991 prototype).2021-07-28 14.20.45.png
Tiny Toon Adventures - Babs' Big Break (Sep 6, 1991 prototype).2021-07-28 14.22.02.png
Tiny Toon Adventures - Babs' Big Break (Sep 6, 1991 prototype).2021-07-28 14.23.40.png
Tiny Toon Adventures - Babs' Big Break (Sep 6, 1991 prototype).2021-07-28 14.24.05.png
==Files==
==Acknowledgments==
Special thanks to Frank Cifaldi at the Video Game History Foundation and the anonymous donor for this part of the lot! A huge thanks to ehw for researching this prototype! 
==See also==
* New Years 2022 (January 1, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
* Video Game History Foundation (VGHF)
Tiny Toon Adventures: Defenders of the Universe (Jun 4, 2002 prototype)

A prototype of the unreleased Tiny Toon Adventures: Defenders of the Universe for the Sony PlayStation 2.
==Notes==
* Developed by Treasure, was to be published by Conspiracy Entertainment in the US and by Swing! Entertainment in Europe
==See Also==
* Article in Unseen64.
* Original release thread at Lost Levels.
Tiny Toon Adventures: Wacky Sports Challenge (SNEAKERS Prototype)

A European prototype of Tiny Toon Adventures: Wacky Sports Challenge for SNES.
==Origin==
!eNf_______________________ ________/\_____
 __\ _______/_ _ \__\ / /
 /_______ / / / ___/
 /. / // / // / \_
/_____________/____ /_____/______/\______/
------------------\/----------------------->
 Tiny Toons Wild & Wacky Sport (Konami) 
<-( 8mb/smc )---------------------( Snes! )-
==See also==
* No-intro entry
Tiny the Mole (Jun 3, 2009 prototype)

An early prototype of the unreleased Tiny the Mole for the Nintendo DS.
==Notes==
* Developed by The Code Monkeys.
* Build date taken from latest modified file date
* Found in the following folders in the original lot release: M3 Flash DS Card 1, DS Xtreme Card. Both files are identical.
* Will not boot on certain emulators.
* The music that plays in-game is directly taken from Clubhouse Games, though more specifically the Main Menu (Pop) track. Many other graphics and sounds are taken from other games as well.
Titan Souls (Apr 1, 2015 prototype A)

A prototype of Titan Souls for Playstation Vita.
==Notes==
* To work: "install the 3.600.011 PTEL Test Kit firmware PUP under safe mode, re-hack using Henkaku and enso ex or enso dex, and finally install the 0syscall6 plugin".
* Original filename: Titan Souls (2015-04-01).7z
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Releases!
==See also==
* Original page release on Archive.org
Titan Souls (Apr 1, 2015 prototype B)

A prototype of Titan Souls for Playstation Vita.
==Notes==
* To work: "install the 3.600.011 PTEL Test Kit firmware PUP under safe mode, re-hack using Henkaku and enso ex or enso dex, and finally install the 0syscall6 plugin".
* Original filename: Titan Souls (2015-04-01) (Alt).7z
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Releases!
==See also==
* Original page release on Archive.org
Titeuf: Mega Compet (Prototype)

A prototype of Titeuf: Mega Compet for the Game Boy Advance.
==Notes==
* Trademark screens are different.
* Boots with music in this build, the final boots in silence.
* The opening cutscene hasn't been implemented yet.
* Slightly different title screen. The title screen is partially in English, while the final has it in French. This build lacks any trademark information on the title screen, and the PRESS START BUTTON doesn't flicker in this build.
* CREDITS haven't been implemented. Instead selecting the CREDITS on the menu loads up a sprite test.
* Artwork is missing from the prelevel screens.
* Different artwork in game.
==Screenshots==
Titeuf - Mega Compet (Prototype)_00004.png
Titeuf - Mega Compet (Prototype)_00009.png
Titeuf - Mega Compet (Prototype)_00011.png
Titeuf - Mega Compet (Prototype)_00012.png
Titeuf - Mega Compet (Prototype)_00014.png
Titeuf - Mega Compet (Prototype)_00015.png
Titeuf - Mega Compet (Prototype)_00016.png
Titeuf - Mega Compet (Prototype)_00018.png
Titeuf - Mega Compet (Prototype)_00019.png
Titeuf - Mega Compet (Prototype)_00021.png
Titeuf - Mega Compet (Prototype)_00022.png
Titeuf - Mega Compet (Prototype)_00024.png
Titeuf - Mega Compet (Prototype)_00026.png
Titeuf - Mega Compet (Prototype)_00027.png
Titeuf - Mega Compet (Prototype)_00029.png
Titeuf - Mega Compet (Prototype)_00030.png
Titeuf - Mega Compet (Prototype)_00032.png
Titeuf - Mega Compet (Prototype)_00033.png
Titeuf - Mega Compet (Prototype)_00034.png
Titeuf - Mega Compet (Prototype)_00036.png
Titeuf - Mega Compet (Prototype)_00038.png
Titeuf - Mega Compet (Prototype)_00040.png
Titeuf - Mega Compet (Prototype)_00042.png
Titeuf - Mega Compet (Prototype)_00045.png
Titeuf - Mega Compet (Prototype)_00047.png
Titeuf - Mega Compet (Prototype)_00049.png
==Files==
==Acknowledgments==
Special thanks to Frank Cifaldi at the Video Game History Foundation and the anonymous donor for this part of the lot! A huge thanks to ehw for researching this prototype! 
==See also==
* New Years 2022 (January 1, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
* Video Game History Foundation (VGHF)