Megaspider

Megaspiders are giant, bio-engineered, subterranean invertebrates and the largest and most dangerous of the three insectoid types.
== Summary ==
They are hostile towards any nearby colonists, have plated armor that makes them quite resistant to ranged attack, and can do lethal amounts of damage in close combat. Like all insects, megaspiders only begin spawning in events where colonists come into contact with their underground habitat: In caves, when opening an ancient danger, during an infestation, or by deep drilling.
== Analysis ==
=== Combat ===
Megaspiders are slightly slower than spelopedes and megascarabs. A common feature of any insectoid swarm is for these smaller, less dangerous creatures to glove the megaspiders' approach, absorbing the fire of your colonists and bogging them down until the big hitters are in range. Fully fit humans can outrun even megascarabs, so the strongest tactic is to hit and run, continually falling back in front of the swarm. If they've infested your base, open your doors and try to lead them out into the open.
Melee block tactics are very effective, but otherwise you should avoid melee combat. Megaspiders are sturdy and can do a lot of damage very quickly. Do not underestimate how many bullets they take to go down.
== Taming ==
Wild megaspiders always generate hostile, making them difficult to tame as they will try to attack the animal handler. However, animal interactions during the process will interrupt any attacks. It may be ideal to equip your handler with armor, or to select a handler with a high melee skill for a higher melee dodge chance to reduce the risk of harm, though this is not strictly necessary.
Megaspiders are practically impossible to tame when they first spawn from an infestation. In order to try and tame a megaspider, you will need to down them, then destroy all hives from the infestation. With Too Deep: Infestation event and Wastepack Infestations, there are no hives, so all you need to do is down the insect. This does not make them non-hostile, but it will prevent them from seeking out colonists like a raider would. Note that wild megaspiders unlike other animals cannot be operated on and thus can't be anesthetized, and they are prone to waking up and attacking the pawn treating them, Waiting for blood loss to reach extreme can prevent this.
Alternatively, a doctor has a small chance to bond when tending to a wild megaspider, instantly taming them.
As tamed pets, megaspiders offer few advantages over bears, cougars/panthers, or elephants. Although the latter are all easier to tame, Megaspiders can be tamed en-masse depending on how many were downed during an infestation, require less training because of their lower wildness, and produce less filth than comparable animals.
Colonists who go near a hostile megaspider will flee from it by default, so you may need to adjust your handler's hostility response setting, or manually order your handler to interact with it.
== Training ==
== Health ==
== Gallery ==
Megaspider east.png| Megaspider facing east
Megaspider north.png| Megaspider facing north
Megaspider south.png| Megaspider facing south
Dessicated megaspider east.png| Megaspider decaying
== Version history ==
* Beta 19/1.0 - All insects main attack cooldowns 2.5 -> 2.9
* 1.3.3066 - Wildness decreased from 0.95 to 0.40, manhunter on tame chance reduced from 40% to 0. Trainability changed from intermediate to advanced, gestation changed from N/A to 6.
* 1.3.3200 - Fix: Remove gestation period stat, since they do not breed.
* Biotech DLC release - Now gains pollution stimulus on polluted terrain.
Category:Animals
Category:Insectoid