nyuuzyou/wikis huggingface dataset:
Juiced (Jun 11, 2004 Acclaim Prototype)

A prototype of the unreleased Acclaim version of Juiced for the Sony PlayStation 2.
==Notes==
*Type CARS in the cheat menu to unlock all the cars in Arcade Mode.
*Type ALL. in the cheat menu to apply all the cheats.
*Type DOSH in the cheat menu to set Career cash to $1,000,000.
*Type CREW in the cheat menu to unlock all Crew Members in Career.
*Type WIN. in the cheat menu to automatically win any event regardless of finishing position.
*Type RESP in the cheat menu to set Career Respect for all Crews to 2,000.
*Type LOCK in the cheat menu to unlock all Arcade/Custom Race cars and tracks.
*Typing CHAR in the cheat menu displays a message for the "Talking Head" Character test mode. Just like in the Final build (once deactivated cheats have been re-enabled), this test mode can be accessed upon entering the Bet Screen against another driver. The triggers for this version are as follows:
**[CIRCLE] allows you to cycle through characters in the same order in which they appear in the Respect menu. [SQUARE] does nothing.
**[X] and [START] let you advance through each character's animations, while [TRIANGLE] returns you to the previous one.
- Plenty of the animations seem to be duplicates of each other. A notorious example is the Pink Slip Proposal animations, which are all apparently duplicated for all characters.
- One of the I-am-waiting animations for T.K. is duplicated, except that he has a pen laying on his right ear in one of the versions.
- T.K. and Carlos are lacking a waiting animation; once you encounter it, the video window goes blank and the game softlocks. Both can be "accessed" by pressing [TRIANGLE] twelve times (in the case that you are initially granted with the welcome-for-the-first-time animation).
- Right after Biggi's let-me-think-about-your-bet-for-a-moment animations, there is a broken one with his face awkwardly frozen and no audio. The game still operates normally upon encountering it, nonetheless.
- One of Jack's Rival Lost Last Bet animations (most probably a discarded one), where he claims he had lost for being too focused on a girl he had hooked up with the night before, features a completely different background, plus he sports brown hair and a very different hairstyle that better resembles your average American rich kid. This setup is also applied in a duplicate of one of his Player Has Better Car animations as well as one Player's Proposed Bet is Too Low animation, except the latter's video is a still image.
- One of Melody's Pink Slip Proposal animaitons comprises a still image where her face looks awkward. It is highly probable that this animation was discarded, as her dialog here is exceedingly long. To access it, press [CIRCLE] until you see her, then press [TRIANGLE] once.
==Screenshots==
File:JuicedJune11 1.png
File:JuicedJune11 2.png
File:JuicedJune11 3.png
File:JuicedJune11 4.png
File:JuicedJune11 5.png
==Origin==
JuicedAcclaimPS2.jpg|Original disc
Juiced (Jun 2, 2004 prototype)

An internal playtest demo of 'Juiced' by Acclaim for PC.
==Origin==
File:Juiced PCJUIOFD0003.jpg|CD-R
Notes:
Label is dated June 20th, 2004. internal build timestamp is Sat 19th Jun 2004 20:22:48.
According to internal timestamps this was built 13 days before the Official Acclaim Pc Demo and 23 days after the leaked Acclaim Pc Demo.
If left idle on initial start screen, game will crash due to the game not being able to find the files for the track "Southside Beach" used in the automated idle racing demo.
Juiced (Mar 28, 2005 prototype)

An NTSC-US prototype of Juiced after it was rebranded under the THQ name. It is close to being complete, but features a few differences.
==Notes==
*File dates differ by around 2 months.
*Label is dated May 13th, 2005, but the disc's contents are from much earlier.
*Files and folders not present on the retail version are in this build.
==Origin==
j1.jpg|Disc
Juiced (May 13, 2004 prototype)

A prototype of Juiced for the Xbox.
==Notes==
* Early prototype of the Acclaim version.
* Preview prototype.
* Version number "XBJUIEA004" appears at the bottom of the main menu
* Pressing the right stick during a race will enter a debug camera mode
* XBE information:
** Internal Name: Juiced
** Maker ID and Product Number: AC-30
** Executable Name: default.xbe
** Executable checksum (MD5): c1cbb791a6c1a69db3340e3800ea0c3c
* Miscellaneous Notes:
** Game is emulatable: No (as of September 12, 2021).
** Game contains dongle protection: No.
==Screenshots==
1393494519.png
1393494542.png
1393494619.png
1393494632.png
1393494673.png
1393494682.png
1393494692.png
1393494758.png
==Origin==
Xbox - Juiced for preview only.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Sazpaimon for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: Xbox and Dreamcast (September 18, 2021)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Juiced 2: Hot Import Nights (Aug 1, 2007 prototype)

A prototype of Juiced 2: Hot Import Nights for the Xbox 360.
==Notes==
* Predates the final build by a day.
* Original filename: Juiced2.iso
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Juiced 2: Hot Import Nights (Aug 29, 2007 prototype)

A prototype of Juiced 2: Hot Import Nights for the PlayStation Portable.
==Notes==
* Predates the US final build by 14 days.
* SFO Information:
** SFO Title: Juiced 2: Hot Import Nights
** SFO Category: UG
** SFO Disc ID: ULUS10312
** SFO Disc Version: 1.01
** SFO Parental Level: 5
** SFO PSP System Version: 3.52
* Executable Information:
** Executable Name: /PSP_GAME/SYSDIR/EBOOT.BIN
** Executable Checksum (MD5): fead3ed65b06d877a22f77b55b198862
* Volume Information:
** System Identifier: PSP GAME
** Volume Identifier: 
** Volume Set Identifier: 
** Volume Creation Date: 2007-08-29 11:51:15
* Emulatable: Yes
==Acknowledgments==
A huge thanks to Armageddon Potato for this bountiful lot as well as togemet2 for documenting and analyzing parts of the lot! Special thanks to Sazpaimon and ehw for researching this prototype in particular.
==See also==
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
* Armageddon Potato on X
* Armageddon Potato on Instagram
Juiced 2: Hot Import Nights (Aug 7, 2007 prototype)

A prototype of Juiced 2: Hot Import Nights for the Xbox 360.
==Notes==
* Demo build.
* Original filename: Juiced 2 - Hot Import Nights (Australia) (Demo).iso
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Juiced 2: Hot Import Nights (Aug 9, 2007 prototype)

A prototype of Juiced 2: Hot Import Nights for the PlayStation 2.
==Notes==
* Compiled thirteen days before the final US build.
* NTSC prototype.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
PS2 - Juiced 2 Hot Import Nights Online Review 9-17-2007 (1).png
PS2 - Juiced 2 Hot Import Nights Online Review 9-17-2007 (2).png
PS2 - Juiced 2 Hot Import Nights Online Review 9-17-2007 (3).png
PS2 - Juiced 2 Hot Import Nights Online Review 9-17-2007 (4).png
PS2 - Juiced 2 Hot Import Nights Online Review 9-17-2007 (5).png
PS2 - Juiced 2 Hot Import Nights Online Review 9-17-2007 (6).png
PS2 - Juiced 2 Hot Import Nights Online Review 9-17-2007 (7).png
PS2 - Juiced 2 Hot Import Nights Online Review 9-17-2007 (8).png
PS2 - Juiced 2 Hot Import Nights Online Review 9-17-2007 (9).png
PS2 - Juiced 2 Hot Import Nights Online Review 9-17-2007 (10).png
PS2 - Juiced 2 Hot Import Nights Online Review 9-17-2007 (11).png
PS2 - Juiced 2 Hot Import Nights Online Review 9-17-2007 (12).png
PS2 - Juiced 2 Hot Import Nights Online Review 9-17-2007 (13).png
==Origin==
PS2 - Juiced 2 Hot Import Nights Online Review 9-17-2007.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Juiced 2: Hot Import Nights (May 30, 2007 Prototype)

A prototype of Juiced 2 Hot Import Nights for the Microsoft Xbox 360.
==Notes==
* Original filename: Juiced 2 Hot Import Nights (May 30, 2007) [Demo Build].iso
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
Jukugo - Sokubiki Jiten Yomenai Kanji mo Raku Raku Yomeru (Prototype)

A prototype of Jukugo - Sokubiki Jiten Yomenai Kanji mo Raku Raku Yomeru for the Nintendo 3DS.
==Notes==
* Retail is Revision 1
* code.bin has many changes
* txdt\E_M, txdt\K_H folders - 151 *_TextTable.txdt files
* content7.update_o3ds is not present in this dump
==Origin==
1 - Cart Front.jpg
2 - Cart Back.jpg
Jumping Flash! 2 (May 27, 1996 prototype)

A prototype of Jumping Flash! 2 for the PlayStation.
==Notes==
* Plextor drive dumped the disc in scrambled mode. Converted to RAW in ISOBuster
* Compiled nearly 3 months after the the initial Japanese retail version and around 44 days before both the US and EU retail versions.
* Localization prototype
* Slight title screen/main menu text difference
* No differences in gameplay noticed
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
** Game contains dongle protection: No.
** Game contains debugging symbols: N/A
** Dump was originally scrambled: Yes
==Screenshots==
PSX - Jumping Flash 2 5-30-96-0002.png
PSX - Jumping Flash 2 5-30-96-0003.png
PSX - Jumping Flash 2 5-30-96-0004.png
==Origin==
PSX - Jumping Flash 2 5-30-96.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Iniche for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Jurassic Park (Jun 14, 1993 prototype)

A localization prototype of Jurassic Park for the Sega Mega Drive.
== Notes ==
* Only a few byte differences in comparison to the PAL final.
== Screenshots ==
File:JPARKPAL000.png
File:JPARKPAL001.png
File:JPARKPAL002.png
File:JPARKPAL003.png
File:JPARKPAL004.png
File:JPARKPAL005.png
File:JPARKPAL006.png
== Videos ==
<youtube width="320" height="240">mXvvepmIrtk</youtube>
== Header ==
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== Files ==
Jurassic Park (May 26, 1993 build)

Same as US final, but with a different checksum and without the padding to make the ROM 2MB. Also contains "SegaChannel" XORed at the end of the ROM
== Screenshots ==
File:JPARK000.png
File:JPARK001.png
File:JPARK002.png
File:JPARK003.png
File:JPARK004.png
File:JPARK005.png
File:JPARK006.png
== Header ==
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== Files ==
Jurassic Park - Rampage Edition (Jul 13, 1994 prototype)

A prototype build of Jurassic Park - Rampage Edition, dated July 13, 1994. It was released by drx on February 23, 2008.
==Screenshots==
==Files==
==Header==
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Jurassic Park - Rampage Edition (Jul 14, 1994 prototype)

A prototype build of Jurassic Park - Rampage Edition, dated July 14, 1994. It was released by drx on February 23, 2008.
==Screenshots==
==Files==
==Header==
00000100 53 45 47 41 20 47 45 4e 45 53 49 53 20 20 20 20 SEGA GENESIS 
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Jurassic Park - Rampage Edition (Jul 15, 1994 prototype)

A prototype build of Jurassic Park - Rampage Edition, dated July 15, 1994. It was released by drx on February 23, 2008.
==Screenshots==
==Files==
==Header==
00000100 53 45 47 41 20 47 45 4e 45 53 49 53 20 20 20 20 SEGA GENESIS 
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Jurassic Park - Rampage Edition (Jul 17, 1994 prototype)

A prototype build of Jurassic Park - Rampage Edition, dated July 17, 1994. It was released by drx on February 23, 2008.
==Screenshots==
==Files==
==Header==
00000100 53 45 47 41 20 47 45 4e 45 53 49 53 20 20 20 20 SEGA GENESIS 
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Jurassic Park - Rampage Edition (Jul 18, 1994 prototype)

A prototype build of Jurassic Park - Rampage Edition, dated July 18, 1994. It was released by drx on February 23, 2008.
==Screenshots==
==Files==
==Header==
00000100 53 45 47 41 20 47 45 4e 45 53 49 53 20 20 20 20 SEGA GENESIS 
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Jurassic Park - Rampage Edition (Jul 19, 1994 prototype)

A prototype build of Jurassic Park - Rampage Edition, dated July 19, 1994. It was released by drx on February 23, 2008.
==Screenshots==
==Files==
==Header==
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Jurassic Park - Rampage Edition (Jul 8, 1994 prototype)

A prototype build of Jurassic Park - Rampage Edition, dated July 8, 1994. It was released by drx on February 23, 2008.
==Screenshots==
==Files==
==Header==
00000100 53 45 47 41 20 47 45 4e 45 53 49 53 20 20 20 20 SEGA GENESIS 
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Jurassic Park - Rampage Edition (Jun 20, 1994 prototype)

A prototype build of Jurassic Park - Rampage Edition, dated June 20, 1994. It was released by drx on February 23, 2008.
==Screenshots==
==Files==
==Header==
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Jurassic Park - Rampage Edition (Jun 22, 1994 prototype)

A prototype build of Jurassic Park - Rampage Edition, dated June 22, 1994. It was released by drx on February 23, 2008.
==Screenshots==
==Files==
==Header==
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