Assassin Cross

== Overview ==
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An elite group of Assassins. The Assassin Cross utilizes stealth and confusion in order to land the perfect killing blow. The Assassin Cross has a huge repertoire of lethal arts including ultimate mastery of poison-use, better than the original Assassin. With these new skills, the Assassin Cross now has a wide choice of brutal methods to overcome opponents. All without ever leaving the shadows...
== Job Change Guide==
== Builds ==
:See Guillotine Cross Builds for build strategies to work towards. See Assassin Builds for leveling strategies for just the Assassin Cross leveling stages. Leveling an Assassin Cross is similar to a regular pre-trans Assassin, but with a few new skill additions.
New Skills Overview:
Enchant Deadly Poison is an extremely powerful buff that enhances most attacks and skills. This buff is also primarily the reason why Assassin-line classes are one of the few classes that are effective using Ctrl-Click rather than skill spamming.
Create Deadly Poison is a requirement for Enchant Deadly Poison. Some serious players will create an alt character purely for the purpose of brewing poison bottles, with specialized brewing stats.
Meteor Assault is a melee AoE skill that requires a Phen Card or another gear with a similar effect in order not to be interrupted, in the absence of cast time reduction gears. Guillotine Crosses can opt to use Rolling Cutter in the third class stage.
Advanced Katar Mastery boosts Katar damage even further.
Soul Destroyer is a ranged physical damage skill.
== Equipment ==
=== Eden Group Equipments Quests ===
:Main article: Eden Group Equipments Quests
Most transcendent characters will have already completed some Eden Equipment quests already and can reuse the equipment. If the character has not done the quest yet, they can do it as a transcendent character as well. The Katar is a good weapon and generally a good choice for an Assassin and their future classes' use.
=== General Equipment Recommendations ===
:Main article: Equipment
The Equipment article lists some general all purpose equipment that is useful through the PvM phase and also for endgame use as well.
=== Third Class Compatible Equipment ===
:Main article: Guillotine Cross Equipment
It is recommended to look at the Equipment recommendations for the Third Class job to see what equipment to strive for, rather than to spend a lot of money on a piece of equipment that will not be used in the future as a third class. However, some equipment may have a high level requirement, or are transcendent only.
=== Weapons ===
After considering what requirement skills have (some skills can only be used with certain weapon types), the Weapon Search tool within the iRO Wiki DB site is very helpful. Generally, for physical classes (both melee and ranged), something with high ATK is best. For magic classes, something with high MATK is best.
Link to the iRO Wiki DB Weapon Search: http://db.irowiki.org/db/weapon-search/
A easy way to greatly enhance DPS on a katar is to use or using a . This will make your katar proc Double Attack at a 50% chance.
Some weapons that couldn't be used as Assassin and can be used by Assassin Cross are:
One of the main differences of this weapons comparing to the Assassin weapons are the daggers. The strongest 3 slotted dagger is Scalpel instead of Gladius, and the strongest 4 slotted dagger is Sandstorm instead of Main Gauche.
=== Armor ===
Assassin Cross Gear
* Highest defense slotted armor, +2 STR, +1 DEX, Set item
* +1 STR, +3 MDEF, Ignore 10% of the DEF from Demi-human & Brute type monsters.
* Better version of Chain Mail
* 
Assassin / Thief Gear
* Extremely light, but limited to the Thief class and rare. Think carefully before compounding a pair of these with a useful card. (+6 DEF, +1 AGI, 10 weight)
* Very heavy but gives more DEF than Thief Clothes and are quite common. (+8 DEF, 330 weight). Since Assassins usually get high STR, thus having large weight limit, this is the most common choice of armor.
* / / / Useful for different elemental armor, so they are all on different hotkeys. Mink Coats can also be used but they are very heavy.
* or Cheap and can do a good combo with Undershirt.
== Class Data ==
=== Skills ===
For more information about Assassin skills, click here.
Skill	Description 	Levels	Type
 	Increases Katar damage by %. 	5 	Passive
 	Attempt to create at approximately 20% + (0.4% DEX) + (0.2% LUK) chance. Requires 1 of each: Berserk Potion, Venom Canine, Cactus Needle, Bee Stinger, Poison Spore, Empty Bottle, Karvonidailrol 	1 	Active
 	For seconds, multiply Weapon ATK by and Equipment ATK by . Has a chance of causing deadly poison status on each attack. Consumes one . 	5 	Supportive
 	Attack all enemies within 2 cells in any direction around the caster for ATK * with % chance of inflicting Stun, Blind or Bleeding status. Cast is interruptable. Not affected by Enchant Deadly Poison.	10 	Offensive
 	Ranged physical damage that deals ATK * damage. 	10 	Offensive
=== Job Bonuses ===
Stat\Amount	+1	+2	+3	+4	+5	+6	+7	+8	+9	+10	+11	+12	+13	+14	+15
STR 	2 	7 	12	21	29	38	50	54	66	 	 	 	 	 	
AGI 	3 	4 	5 	15	20	24	25	31	32	33 	42 	46 	51 	56 	62
VIT 	9 	47	69	 	 	 	 	 	 	 	 	 	 	 	
INT 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
DEX 	10	23	37	39	43	53	57	61	64	70 	 	 	 	 	
LUK 	3 	8 	16	18	26	34	48	65	 	 	 	 	 	 	
=== ASPD ===
ASPD values do not change after transcending. See Assassin (ASPD).
== Dual Wielding Interface ==
Visit this page for more details: Dual Wielding. 
In the equipment window (ALT+Q) the right hand weapon is in the left column. While the left hand weapon is in the right column. 
==External Links==