nyuuzyou/wikis huggingface dataset:
Impact Frag (Thermal)

Impact Frag (Thermal) is a Skell Art in Xenoblade Chronicles X attached to the Cracker-BM series of spare Skell weapons.
==Overview==
The Skell throws a homing grenade at the enemy, inflicting where it hits.
This Impact Frag counts as a Ranged art for the purpose of Soul Voices, compared to the other Impact Frags (Electric and Ether) which count as Debuffs. Additionally, this Art does more base damage.
==Weapons==
* SKM-R320SA Cracker-BM
* SKM-R330SA Cracker-BM
* SKM-R340SA Cracker-BM
* SKM-R350SA Cracker-BM
* SKM-R360SA Cracker-BM
* SKM-XR320SA Cracker-BM
* SKM-XR330SA Cracker-BM
* SKM-XR340SA Cracker-BM
* SKM-XR350SA Cracker-BM
* SKM-XR360SA Cracker-BM
* SKM-XXR320SA Cracker-BM
* SKM-XXR330SA Cracker-BM
* SKM-XXR340SA Cracker-BM
* SKM-XXR350SA Cracker-BM
* SKM-XXR360SA Cracker-BM
==Data==
==In other languages==
Impact Frag (disambiguation)

Impact Frag refers to multiple Skell Arts in Xenoblade Chronicles X, attached to spare Skell weapons with names that start with Cracker. There are many different variations of the Impact Frag, each of which does a different attribute of damage and causes a different debuff.
*Impact Frag (Electric), which does electric damage and inflicts 
*Impact Frag (Ether), which does ether damage and inflicts Fatigue 
*Impact Frag (Thermal), which does thermal damage and inflicts
Impassable Edgar

Impassable Edgar is a in Xenoblade Chronicles 2. It can be found anytime dancing at Declessa Altar Hill in the of the Kingdom of Tantal, in front of a group of Garlus. Defeating it will unlock the fifth level of 's Frost Banish and the fifth level of 's Leaping .
==Data==
==In other languages==
==Gallery==
Impassable Edgar Nametag.jpg|Impassable Edgar's nametag
Impassable Edgar Map Location.jpg|Impassable Edgar's location on the map
Impassable Edgar Tombstone.jpg|Impassable Edgar's tombstone
Impassable Edgar Tombstone Interface.jpg|Impassable Edgar's tombstone interface
Category:Unique monsters (Tantal)Category:Garlus (XC2)
Impassioned Thoughts

Impassioned Thoughts is a in Xenoblade Chronicles 2. It can be found in the Waste Store on the of the World Tree. The water level must first be risen by activating the control panel in the Control Room, to empty the water in the Nuclear Dump Facility, to reach this Heart-to-Heart. Viewing this Heart-to-Heart is required to unlock the third level of 's . If the second option is chosen, 10 Jabara Bugs will also be given as a reward.
__TOC__
==Script==
==In other languages==
==Gallery==
Impassioned Thoughts Map Location.jpg|Location of the Heart-to-Heart on the map
Impassioned Thoughts Requirements.jpg|The characters required to view the Heart-to-Heart
Impassioned Thoughts Rex Choice.jpg|Rex's choices during the Heart-to-Heart
Impending Crisis

Impending Crisis is Disc 2, Track 4 on the Xenoblade Chronicles 3 Original Soundtrack and Disc 13, Track 4 on the Xenoblade Chronicles Original Soundtrack Trinity Box.
It uses motifs from , specifically Moebius 3, at 1:13 and 2:22.
It plays in the following instances:
===Xenoblade Chronicles 3===
====Main Story====
* The Kevesi and Agnian special forces each arrive at Guernica's forces in .
* D arrives on the scene in Chapter 1.
* Ethel saves Noah, Eunie and Lanz from an Agnian Levnis in a flashback in .
* Colony 4's Ferronis attacks the party for the first time in Chapter 2.
* K transforms into his Moebius form in Chapter 2.
* Annon Rhinon attack Colony Tau during . (The music continues as the battle theme.)
* Ethel and Cammuravi confront the party in .
* Eunie and Taion destroy the Annihilator in Chapter 4.
* The Queen of Keves's mask falls off in Chapter 4.
* Shania taunts Ghondor outside Li Garte Prison Camp in .
* The party brawls under M's influence in Chapter 5.
* Noah smashes Colony Omega's Flame Clock in Side Story: Mio.
* D and J confront the party in .
* The party considers Origin's Ferronis-like form after breaking in in .
* Origin transforms into a winged form in Chapter 7.
====Sidequests====
* The party finds Moebius L killing Orsolya during Side Story: Eunie.
* Colony Mu soldiers are fighting against Kevesi soldiers during Transparent Dreams.
* Colony 15's Ferronis passes near the party at Ishan Isle before Doing It My Way.
* Shiner runs after the party to ask them for help during A Young Noble's Request.
* Cozalie's squad is fighting Dannagh Scorpoxes during Scant Supplies.
* A modified Armadillo controlled by Consul Q attacks the party at the Old Kana Battlefield and chases them up to the edge of a cliff during Inescapable Past.
* Tau-Raiding Monsters (Survivors) keep coming in a second wave during Survivors. (The music continues as the battle theme.)
===Future Redeemed===
* Matthew joins the fight against Nikol and Glimmer's colonies in Chapter 1.
* Colony Eta's Ferronis arrives at the Liberator camp in Chapter 2.
* Origin appears in the sky above in Chapter 4.
==Album notes==
Category:Music (XC3)Category:Music (FR)Category:Songs composed by Yasunori Mitsuda
Imperial Treasury

The Imperial Treasury is a in the High Entia Tomb. It is located on B2F and can be accessed through the door south of the Hall of Trials. Opening the door requires the High Entia Emblem.
==Enemies==
* 
==Treasure chests==
* High Entia Treasure #4
==Map==
==In other languages==
==Gallery==
Imperial Treasury DE.jpg|Imperial Treasury in Definitive Edition
it:Tesoreria imperiale
Imperial Villa

The Imperial Villa is a in Alcamoth. It is located on the second floor and can be reached from a teleporter north of the .
==Enemies==
* 
* Telethia Galdo
==In Future Connected==
In Future Connected, the final battle against the Fog King takes place at the Imperial Villa. It is sealed behind a point of no return, and cannot be accessed before the plot advances to the end. It is neither a landmark nor a location, in order for the map of Alcamoth to register as "complete" without having to go there.
 
==Map==
==In other languages==
==Gallery==
Imperial Villa DE.jpg|Imperial Villa in Definitive Edition
it:Villa imperiale
Implacable Dylan

Implacable Dylan is a Riik in Xenoblade Chronicles 2. It can be found anytime in the Acid Gullet in the in the Kingdom of Uraya.
Defeating it will unlock the second level of 's Battle Skill.
==Data==
==In other languages==
==Gallery==
Implacable Dylan Nametag.jpg|Implacable Dylan's nametag
Implacable Dylan Map Location.jpg|Implacable Dylan's location on the map
Implacable Dylan Tombstone.jpg|Implacable Dylan's tombstone
Implacable Dylan Tombstone Interface.jpg|Implacable Dylan's tombstone interface
Important Item

Important Items are special items in Xenoblade Chronicles X. They are often used in order to complete the various Missions of the game, and are often consumed or handed over mid-mission in order to complete various objectives.
==Overview==
These items are typically used to expand the lore of Mira and the rest of the game. They are typically not directly used for combat or story progression, although some items like the Skell License indicate that the player has reached certain key milestones within the game.
==List of Important Items==
Name	Rarity	Description
==In other languages==
==Gallery==
XCX important item icon.png|Case used as the icon for all Important Items
*Category:Items (XCX)
In A Dark Slumber...

In A Dark Slumber... (called Dark Slumber on the Revival disc, sometimes unofficially referred to as In a Dark Sleep......) is Disc 1, Track 20 on the Xenogears Original Soundtrack and track 21 on the Xenogears Original Soundtrack Revival Disc -the first and the last-. It is one of the tracks playable in the Nortune jukebox, under the option 'Requiem'. The melody is based on a motif from Faraway Promise.
It plays as the 'Game Over' jingle, and when the player loses the Xenogears card game. It also plays when the Yggdrasil retreats from Bledavik after the unsuccessful invasion attempt, and in the fake-out cutscene if Citan attempts to take Fei's bomb collar off in Nortune.
Category:Music (XG)Category:Songs composed by Yasunori Mitsuda
In a Prison of Peace and Regret

In a Prison of Peace and Regret (called Cage of Remorse and Relief on the Revival disc, sometimes unofficially referred to as Ship Of Regret And Sleep) is Disc 2, Track 1 on the Xenogears Original Soundtrack and track 27 on the Xenogears Original Soundtrack Revival Disc -the first and the last-. A vocal remix of the track, The End of Childhood (Revival Version), was made for the Revival disc, and was also performed at the Xenogears 20th Anniversary Concert -The Beginning and the End- and is the 14th track on the associated Blu-Ray disc. It is one of the tracks playable in the Nortune jukebox, under the option 'The World'.
It plays as the area music in the Ethos Headquarters, and in all cutscenes when the party enters there for the first time. It also plays in the following cutscenes:
* The party asks Billy if the Ethos can treat the unconscious Fei.
* The Shevat officials decide to freeze Fei in carbonite.
* Ramsus attacks Nisan and Elly, looking for Fei.
* Elly fights Krelian's guard at Golgoda.
* Citan narrates the rise of Merkava and the Seraph Angels.
* Krelian tells the party of his era how Sophia was the only one unafraid of him (flashback).
* Lacan and Sophia tell each other their feelings in the hospital (flashback).
* Krelian resolves to create God with his own hands (flashback).
==Cage of Remorse and Relief - Orchestral Version -==
Cage of Remorse and Relief - Orchestral Version - is a remix of In a Prison of Peace and Regret. It is Track 10 on the -MYTH- The Xenogears Orchestral Album CD (it was not included on the vinyl release).
===Album notes===
Category:Music (XG)Category:Songs composed by Yasunori Mitsuda
In the Morning Mist

In the Morning Mist is Disc 5, Track 5 on the Xenoblade Chronicles 3 Original Soundtrack and Disc 16, Track 5 on the Xenoblade Chronicles Original Soundtrack Trinity Box.
The piece uses motifs from Off-Seer - Mio's B section at 1:15 and 2:21, and from Off-Seer - Noah's B section at 2:18 and 2:54. It also uses a motif from Off-Seer - Miyabi at 0:12.
It plays in the following cutscenes:
===Main story===
* Ethel gives the party her final advice as they leave Colony 4 in .
* Noah and Mio exchange flutes in the morning mist in .
* The party learns how babies are made in .
* Taion tells Mio how he wants to be able to give her more time to live in Chapter 5.
* The party meets Miyabi in Side Story: Mio.
===Sidequests===
* Zeon spares the Agnus Soldiers during Where The Heart Is.
==Album notes==
Category:Music (XC3)Category:Songs composed by Yasunori Mitsuda
In the Refugee Camp

In the Refugee Camp (originally unofficially referred to as Escape Boat Camping) is Disc 3, Track 9 on the Xenoblade Original Soundtrack. It plays on the Bionis' Leg near the Refugee Camp.
==In the Refugee Camp (Definitive Edition ver.)==
In the Refugee Camp (Definitive Edition ver.) is Track 16 on the Xenoblade Chronicles: Definitive Edition Sound Selection, and Disc 2, Track 8 on the Xenoblade Chronicles: Definitive Edition Original Soundtrack and the Xenoblade Chronicles Original Soundtrack Trinity Box. Additionally, it is also featured in the second half of a promotional video for the Definitive Edition on the Nintendo of America Youtube channel, in which it is credited as Escape Boat Camping and plays with various ambient sounds.
It is a rerecording of the original with altered balance, mixing, and orchestration, and added accompaniment lines such as a piano sequence at 0:15. Unlike the original's ending fadeout, this version has a clear ending (only heard on the soundtracks and promotional video).
It plays in the same situations as the original.
===Composer notes===
==References==
Category:Music (XC1)Category:Songs composed by Manami Kiyota
In the beginning, there was...

:For the 19th track on Disc 1, see .
in the beginning, there was... is Disc 1, Track 1 on the Xenosaga II: Jenseits von Gut und Böse ~Movie Scene Soundtrack~, Track 1 on the Xenosaga Episode II: Jenseits von Gut und Böse Soundtrack, and Disc 2, Track 1 on Yuki Kajiura 30th Anniversary Early BEST Collection for Soundtrack.
It plays on the title screen of both discs of Xenosaga Episode II. An extended version of the first note of this track also plays in the cutscene where Shion learns of what happened to MOMO in the U.M.N. Control Center (English audio only — in the Japanese version of the game, The Sacrificed Ones plays instead).
in the beginning, there was... #2 is a remix of this track. Moreover, first meeting, assault, strain~Jin, fatal fight (Jin & Margulis), the image theme of Xenosaga II #piano ver., the image theme of Xenosaga II, and (from the music of Xenosaga Episode III) and all sample this track.
==External links==
* Official YouTube video (30th Anniversary)
Category:Music (XS2)Category:Songs composed by Yuki Kajiura
In the beginning, there was... 2

in the beginning, there was... #2 is Disc 1, Track 19 on the Xenosaga II: Jenseits von Gut und Böse ~Movie Scene Soundtrack~. It plays in the cutscene where Albedo opens the path to Old Miltia. The track is a remix of in the beginning, there was....
Category:Music (XS2)Category:Songs composed by Yuki Kajiura
In the forest

In the forest is Disc 2, Track 16 on the XenobladeX Original Soundtrack and Track 7 on the Xenoblade Chronicles X Soundtrack Selection. no1=CODENAMEZ is a version of this track with no vocals, In the forest (no vocal effects ver.) is a version with fewer effects added to the vocals, and In the forest <X→Z ver.> is a version with the same vocals but different accompaniment. This version does not play in Xenoblade Chronicles X.
==Lyrics==
There's the time we cannot go back
All the way to our father's land
Now we're fighting hard in common land
It's a cycle of karma
There's a chance we've found our wonderland
As we reach to the promised land
We were struggling in the underground
Now as we dreamt
Always same just win or lose
We are blinded by the answer
Blame is hell the unknown soldier
We are blinded by the power
Watch out
All's quiet in the forest
Grab your shot gun
Shoot in the dark
Pull the trigger
Something's hiding
Look back
Find out
Where the hell are we?
The escaped from mother earth
How did we get here mom?
From massive explosion day, then
Looking down on the town of New L.A.
We gotta help each other as fellow
We had our time on mother earth
All the way to our father's land
Now we're fighting hard in common land
It's a cycle of karma
There's a chance we've found our wonderland
As we reach to the promised land
We were struggling in the underground
We'll find ourselves
Now as we dreamt
She was standing there in the hangar
The hatch was open then
There's no one there
He was drifting along in the universe
That was the last time I saw his face
There's the time we cannot go back
All the way to our father's land
Now we're fighting hard in common land
It's a cycle of karma
There's a chance we've found our wonderland
As we reach to the promised land
We were struggling in the underground
We'll find ourselves
Now as we dreamt
Never not ever we won't be sober
Father Mother give us strength more more
Never not ever
Got any power?
Father Mother give us strength more more
Always same just win or lose
We are blinded by the answer
Blame is hell the unknown soldier
We are blinded by the power
Always same just win or lose
We are blinded by the answer
Blame is hell the unknown soldier
We are blinded by the power
==Credits==
Lyrics: mpi
Music: Hiroyuki Sawano
Vocal: mpi
Keyboards & Programming: Hiroyuki Sawano
Drums: Yu "masshoi" Yamauchi
Bass: Toshino Tanabe
Guitars: Hiroshi Iimuro
Strings: Koichiro Muroya strings
Horn: Otohiko Fujita, Yasushi Katsumata, Atsushi Doyama, Kenshow Hagiwara, Tsutomu Isohata, Kie Suzuki
Trombone: Wakaba Kawai, Koichi Oshida, Kan Nishida, Hiroyuki Nomura, Yoshiaki Hashimoto, Masaki Domoto, Azusa Toujou, Taisei Aoki
Tuba: Ryosuke Kashiwada, Shimpei Tsugita
Category:Music (XCX)Category:Songs composed by Hiroyuki SawanoCategory:Unused content (XCX)
In the forest (no vocal effects ver.)

In the forest (no vocal effects ver.) is Disc 4, Track 8 on the XenobladeX Original Soundtrack. It is a version of In the forest with fewer special effects added to the vocals. This version does not play in Xenoblade Chronicles X.
==Lyrics==
There's the time we cannot go back
All the way to our father's land
Now we're fighting hard in common land
It's a cycle of karma
There's a chance we've found our wonderland
As we reach to the promised land
We were struggling in the underground
Now as we dreamt
Always same just win or lose
We are blinded by the answer
Blame is hell the unknown soldier
We are blinded by the power
Watch out
All's quiet in the forest
Grab your shot gun
Shoot in the dark
Pull the trigger
Something's hiding
Look back
Find out
Where the hell are we?
The escaped from mother earth
How did we get here mom?
From massive explosion day, then
Looking down on the town of New L.A.
We gotta help each other as fellow
We had our time on mother earth
All the way to our father's land
Now we're fighting hard in common land
It's a cycle of karma
There's a chance we've found our wonderland
As we reach to the promised land
We were struggling in the underground
We'll find ourselves
Now as we dreamt
She was standing there in the hangar
The hatch was open then
There's no one there
He was drifting along in the universe
That was the last time I saw his face
There's the time we cannot go back
All the way to our father's land
Now we're fighting hard in common land
It's a cycle of karma
There's a chance we've found our wonderland
As we reach to the promised land
We were struggling in the underground
We'll find ourselves
Now as we dreamt
Never not ever we won't be sober
Father Mother give us strength more more
Never not ever
Got any power?
Father Mother give us strength more more
Always same just win or lose
We are blinded by the answer
Blame is hell the unknown soldier
We are blinded by the power
Always same just win or lose
We are blinded by the answer
Blame is hell the unknown soldier
We are blinded by the power
Category:Music (XCX)Category:Songs composed by Hiroyuki SawanoCategory:Unused content (XCX)
In the forest ❮X→Z ver.❯

In the forest <X→Z ver.> is Disc 3, Track 10 on the XenobladeX Original Soundtrack. It is a version of In the forest with the same vocals but different accompaniment. It plays as the battle music for the following Squad Missions:
* Yggralith Zero during The Final Menace.
* Phanatos, the Netherlord during .
==Lyrics==
There's the time we cannot go back
All the way to our father's land
Now we're fighting hard in common land
It's a cycle of karma
There's a chance we've found our wonderland
As we reach to the promised land
We were struggling in the underground
Now as we dreamt
Always same just win or lose
We are blinded by the answer
Blame is hell the unknown soldier
We are blinded by the power
Watch out
All's quiet in the forest
Grab your shot gun
Shoot in the dark
Pull the trigger
Something's hiding
Look back
Find out
Where the hell are we?
The escaped from mother earth
How did we get here mom?
From massive explosion day, then
Looking down on the town of New L.A.
We gotta help each other as fellow
We had our time on mother earth
All the way to our father's land
Now we're fighting hard in common land
It's a cycle of karma
There's a chance we've found our wonderland
As we reach to the promised land
We were struggling in the underground
We'll find ourselves
Now as we dreamt
She was standing there in the hangar
The hatch was open then
There's no one there
He was drifting along in the universe
That was the last time I saw his face
There's the time we cannot go back
All the way to our father's land
Now we're fighting hard in common land
It's a cycle of karma
There's a chance we've found our wonderland
As we reach to the promised land
We were struggling in the underground
We'll find ourselves
Now as we dreamt
Never not ever we won't be sober
Father Mother give us strength more more
Never not ever
Got any power?
Father Mother give us strength more more
Always same just win or lose
We are blinded by the answer
Blame is hell the unknown soldier
We are blinded by the power
Always same just win or lose
We are blinded by the answer
Blame is hell the unknown soldier
We are blinded by the power
Category:Music (XCX)Category:Songs composed by Hiroyuki Sawano
In this serenity

__NOTOC__
in this serenity is Track 35 on the Xenosaga THE ANIMATION Original Soundtrack.
A shortened version of the track (ending after the first "In this serenity/Eternity" line) plays during the credits at the end of each episode of Xenosaga: The Animation. The full track plays in the cutscene where Proto Merkabah breaks up as it falls to Second Miltia (although the lines from "We ask the starry sky" to "...and struggle 'til end" are not sung in this instance).
 and the second part of Blue Planet ~ Endless Journey are remixes of this piece.
Its lyrics were written by Roland Lennox.
==Lyrics==
shimmering so bright
guiding light divine
flow along the sea
of fading stardust
reminisce the touch
of all the hands used to clutch
we'll be long
lost in the past
left to emancipate
we pray among the clouds
in the pitch-blackness of night
our voices ascend to the stars
there's will to overcome
though we stumble and frown
in this serenity
eternity
we ask the starry sky
the reason to keep our cruise
while we suffer and
struggle 'til end
though the darkness may prevail
alighted heart shall avail
in this serenity
eternally
==Album notes==
==Credits==
in this serenity [この静けさの中で] -Xenosaga THE ANIMATION ending theme
words by Roland Lennox
music by Kousuke Yamashita
song by Mayumi Gojo
==Gallery==
Xsta ost booklet page11 12.jpg|Page 11-12 of the Xenosaga THE ANIMATION Original Soundtrack booklet, featuring lyrics of in this serenity in both English and Japanese.
Category:Music (XSTA)Category:Songs composed by Kousuke Yamashita
Incandescent Marcus

Incandescent Marcus is a in Xenoblade Chronicles 2. It can be found anytime at Pillar City Ruins in the of the Kingdom of Tantal, flying in when approaching the vines leading to Airborne Throne. It can four by using Note of Repose.
==Data==
==In other languages==
==Gallery==
Incandescent Marcus Nametag.jpg|Incandescent Marcus's nametag
Incandescent Marcus Map Location.jpg|Incandescent Marcus's location on the map
Incandescent Marcus Tombstone.jpg|Incandescent Marcus's tombstone
Incandescent Marcus Tombstone Interface.jpg|Incandescent Marcus's tombstone interface
Category:Unique monsters (Tantal)Category:Plambus (XC2)
Incapacitation (XC1)

Incapacitation is a mechanic in Xenoblade Chronicles and Future Connected. If the of a party member reaches zero, they are incapacitated. They can be revived by the player at the cost of one bar of the by moving over the dead party member and pressing B. If the player character dies and at least one bar of the Party Gauge is filled, other party members will make it their top priority to go over to the player and revive them. If the party gauge is not full enough or if all party members are dead, the battle ends and the player will be warped back to the last or visited. The only time this causes a "true" game over, meaning the game goes back to the title screen, is during the final battle of Future Connected.
Enemies cannot revive each other; an enemy that loses all HP is immediately removed from battle (though their body remains an obstruction to movement for a few seconds). A few boss battles end before their HP can be completely depleted.
==Gallery==
===Tutorial===
XC1 Tutorial Incapacitation 1 - 1.png|Incapacitation 1
XC1 Tutorial Incapacitation 2 - 1.png|Incapacitation 2 - page 1
XC1 Tutorial Incapacitation 1 - 1.png|Incapacitation 2 - page 2
===Screenshots===
Incapacitation (XC1) revived character DE.jpg|A party member is revived
Category:Battle mechanics (XC1)Category:Battle mechanics (FC)