nyuuzyou/wikis huggingface dataset:
Populous: The Beginning (Aug 26, 1998 Prototype B)

A very early prototype build of Populous: The Beginning.
==Notes==
*Part of the Climax lot that was put up for sale in 2016.
*This build has no title screen, the beginning is rotating colors and the game starts after they finish cycling through.
*The date given by a hex editor, predates the date written on the disc by 6 days. The date in the articles current title is the disc date.
==Screenshots==
File:EPSXe_-_Enhanced_PSX_emulator_7_13_2016_4_18_39_PM.png
File:EPSXe_-_Enhanced_PSX_emulator_7_13_2016_4_19_11_PM.png
File:EPSXe_-_Enhanced_PSX_emulator_7_13_2016_4_19_37_PM.png
==Origin==
File:20160713 012721.jpg
Populous: The Beginning (Sep 10, 1998 prototype A)

A prototype of Populous: The Beginning for the PlayStation.
==Notes==
*Part of the Climax lot that was sold in 2016.
*Different loading screen background, which it would be later in the final game.
*Main menu is slightly different, it includes level select as well.
*There are 10 languages supported in this build, but 9 languages are not present because it uses English language for unknown reasons.
*The game cannot be saved onto memory card.
*Miscellaneous Notes:
**Game is emulatable: Yes (as of April 28, 2024).
**Game contains dongle protection: No.
**Game contains debugging symbols: No.
Populous: The Beginning (Sep 9, 1998 prototype)

A prototype build of Populous: The Beginning for the PlayStation.
==Notes==
*This build opens with a loading screen, as opposed to previous builds flashing colors.
*Part of the Climax lot that was put up for sale in 2016.
*Main menu is slightly different, it includes level select as well.
*There are 10 languages supported in this build, but 9 languages are not present because it uses English language for unknown reasons.
*The game cannot be saved onto memory card.
*Miscellaneous Notes:
**Game is emulatable: Yes (as of April 9, 2024).
**Game contains dongle protection: No.
**Game contains debugging symbols: No.
**Issues: For Mednafen, it is given only message: Video Standard Mismatch.
Populous: The Beginning (Sept 1, 1998 prototype A)

A prototype build of Populous: The Beginning for the PlayStation.
==Notes==
*This build still opens with various colors, but now has a full menu.
*Part of the Climax lot that was put up for sale in 2016.
*Options menu text was corrupted for some reason.
*Simple, black screen in Main Menu.
*There are 10 languages supported in this build, but 9 languages are not present because it uses English language for unknown reasons.
*Miscellaneous Notes:
**Game is emulatable: Yes (as of April 12, 2024).
**Game contains dongle protection: No.
**Game contains debugging symbols: No.
Populous: The Beginning (Sept 1, 1998 prototype B)

A prototype build of Populous: The Beginning for the PlayStation.
==Notes==
*This build still opens with various colors, but now has a full menu.
*Part of the Climax lot that was put up for sale in 2016.
*Options menu text was corrupted for some reason.
*Simple, black screen in Main Menu.
*There are 10 languages supported in this build, but 9 languages are not present because it uses English language for unknown reasons.
*Miscellaneous Notes:
**Game is emulatable: Yes (as of April 12, 2024).
**Game contains dongle protection: No.
**Game contains debugging symbols: No.
Populous: The Beginning (Sept 1, 1998 prototype C)

A prototype build of Populous: The Beginning for the PlayStation.
==Notes==
*This build still opens with various colors, but now has a full menu.
*Part of the Climax lot that was put up for sale in 2016.
*There is another September 1st prototype that is missing, build 14. This disc was not included in the Climax lot.
*There are 10 languages supported in this build, but 9 languages are not present because it uses English language for unknown reasons.
** However for some reason during in-game, the only option have 9 languages except Japanese language.
*Simple, black screen in Main Menu.
*Miscellaneous Notes:
**Game is emulatable: Yes (as of April 12, 2024).
**Game contains dongle protection: No.
**Game contains debugging symbols: No.
Portal: Still Alive (Aug 20, 2008 prototype)

A prototype of Portal: Still Alive for the Xbox 360.
==Notes==
* Predates the final build date by 14 days.
* Original filename: Portal - Still Alive (Aug 20, 2008) [58410960].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Portal 2 (Mar 16, 2011 prototype)

A prototype of Portal 2 for the Xbox 360.
==Notes==
* Built on the same day as the final but other files aside from the .xex differ.
* Original filename: Portal 2 (Mar 15, 2011) [1057153] [DVD_2011_03_15_08_10_PM]-kabojnk.7z
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
== Gallery ==
Portal2-16Mar2011-MainMenu.png|Main menu
Portal2-16Mar2011-AttractVideo.png|Attract video
Portal2-16Mar2011-SPGameplay1.png|Single-player gameplay
Portal2-16Mar2011-SPGameplay2.png|Ditto.
Portal2-16Mar2011-SPGameplay3.png|Ditto.
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Post Mortem (Apr 30, 2011 prototype)

A prototype of Post Mortem for Playstation 3.
==Notes==
* A game not released by Supermassive called Post Mortem (which has nothing to do with a game of the same name by Microïds).
* Original filename: Post Mortem (Apr 30, 2011 Chase Prototype UX0000-BCES87654_00-PMP3REVIEW000001).pkg
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases! Thanks also to FrostWolf for preserving and making this build available on the Wiki!
Post Mortem (Chase Prototype 'B')

A prototype of Post Mortem for Playstation 3.
==Notes==
* Dumped from DECR-1000A HDD using R-Studio (full HDD image is here: https://archive.org/details/supermassive-decr-1000-a-hdd-decrypted). 
* Kit's time/date was incorrectly set, file timestamps seem earlier than they should be - about one year off
* Has files that differ slightly from the version released in Obscure Gamers Tera Release 1.0: Post Mortem (Apr 30, 2011 Chase Prototype UX0000-BCES87654_00-PMP3REVIEW000001).pkg
Files with differences:
 EBOOT.BIN
 audio\shopscene\a_chase_audio_bank.bnk
 audio\shopscene\a_chase_audio_bank.txt
 audio\shopscene\soundbanksinfo.xml
 behavior\animations\andrew_cs_chase_alley_startunhurt_to_alley01.hkt
 behavior\animations\andrew_cs_piperoof01_highpipe01_assertive.hkt
 behavior\animations\andrew_cs_piperoof01_highpipe01_cautious.hkt
 behavior\animations\andrew_cs_piperoof01_highpipe01_neutral.hkt
 behavior\animations\andrew_cs_piperoof01_lowpipe01_assertive.hkt
 behavior\animations\andrew_cs_piperoof01_lowpipe01_cautious.hkt
 behavior\animations\andrew_cs_piperoof01_lowpipe01_neutral.hkt
 behavior\animations\andrew_lc_chase_gen_idle_neutral.hkt
 behavior\behaviors\andrew_fight.hkt
 behavior\behaviors\hassan_chase.hkt
 behavior\behaviors\hassan_fight.hkt
 behavior\cameras\animations\chase_alley_startunhurt_to_alley01_cam.hkt
 behavior\cameras\animations\chase_lastroof_assertive_cam.hkt
 behavior\cameras\animations\piperoof01_highpipe01_assertive_cam.hkt
 behavior\cameras\animations\piperoof01_highpipe01_cautious_cam.hkt
 behavior\cameras\animations\piperoof01_highpipe01_neutral_cam.hkt
 behavior\cameras\animations\piperoof01_lowpipe01_assertive_cam.hkt
 behavior\cameras\animations\piperoof01_lowpipe01_cautious_cam.hkt
 behavior\cameras\animations\piperoof01_lowpipe01_neutral_cam.hkt
 behavior\characterassets\hassanproxy_bp.hkt
 behavior\characters\hassan_chase.hkt
 behavior\fight.hkt
 behavior\triggers\andrew_cs_chase_alley_01_dumpster_corner_neutral.evt
 behavior\triggers\andrew_cs_chase_bal_right_assertive.evt
 behavior\triggers\andrew_cs_chase_captured_tackle_player.evt
 behavior\triggers\andrew_cs_fight_close_enemypunchhead_player.evt
 behavior\triggers\andrew_cs_fight_close_playerblockhigh_player.evt
 behavior\triggers\assetpack.txt
 debug\debugdump.txt
 debug\debugvaluestomonitor.txt
 debug\scenestatesave.xml
 gamelogic\chase_crops.xml
 gamelogic\chase.xml
 gamelogic\fight.xml
 sets\chasescene_col.hkt
 sets\chasescene_locators.hkt
 sets\chasescene_triggers.hkt
 smg007.mak
Files unique to this build:
 havokmemdump_mon_may__3_18_18_19_2010.txt
 havokmemdump_mon_may__3_18_19_24_2010.txt
 havokmemdump_mon_may__3_18_19_30_2010.txt
 havokmemdump_mon_may__3_18_19_43_2010.txt
 havokmemdump_mon_may__3_18_21_28_2010.txt
 sets\fightscene_door.hkt
 sets\fightscene_poker.hkt
 sets\fightscene_vase.hkt
 sets\untitled.hkt
Files unique to Tera Release 1.0 build:
 behavior\triggers\andrew_cs_chase_alley_01_wall01_neutral.evt
 debug\debugbreakpoints.txt
 debug\storylog.txt
Post Mortem (Feb, 2012 A prototype)

A prototype of Post Mortem for Playstation 3.
==Notes==
* A game not released by Supermassive called Post Mortem (which has nothing to do with a game of the same name by Microïds).
* Original filename: Post Mortem (Feb, 2012 Demo EP9000-TEST70001_00-KZ3MAINPKGVER000).pkg
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases! Thanks also to FrostWolf for preserving and making this build available on the Wiki!
Post Mortem (Feb, 2012 B prototype)

A prototype of Post Mortem for Playstation 3.
==Notes==
* A game not released by Supermassive called Post Mortem (which has nothing to do with a game of the same name by Microïds).
* Original filename: Post Mortem (Feb 2012 Demo 2 EP9000-TEST70001_00-KZ3MAINPKGVER000).pkg
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases! Thanks also to FrostWolf for preserving and making this build available on the Wiki!
Postal (Jul 24, 1997 prototype)

A prototype of Postal for the PC.
==Notes==
*Dated about a month and a half before the first available final build.
*The Construction Site is the only playable level.
==Origin==
 Ü² Þ Ü
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 °± ÛÛ²² ÜÛ²ß þß ÞÛ²² Þ ²²Û ²²Û ÜÛ²ß Þ ²²°
 ±² ÞÛ²²Ý ²ÛÜÞ Ü Û²² Þ Þ²ß ±²ÛÝ ²Û Þ ²°°±
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 ² ÞÛÛ²² ²Û Þ ßÛ²²ÜßßÛÛÛ² Þß±²ÛÛÜ ±²ÛÛ ²Û Þ ²±
 ÛÛ²² ²Û Þß ÞÛ²² ÞÛÛ² Þ ±²ÛÛ ±²ÛÛ ²Û Þ ²± °
 ² ÞÛ²²Ý ²Û Þ ÞÛ²²Ý Û²² Þ ²ÛÛÝ ±²ÛÝ ²Û Þ Ü ±
 ßÛ²² ß²ß Þß ÞÛ²²Ý Û²± Þ ±²ÛÝ ²²Û ßßß ÞÜÛ °
 ² ß²²Ý Þ ÜÛ²²² Û²² ÜÛ Ü ²ÛÛ Ü²²ÛÜ Ü²²ß
 ß²Ü ÜÛÛ²²ß ÜÛÛÛ²²ÛÛß ±²ÛÛ²ß ß²ÛÛÛÜÜÛ²²ß °
 ßÛÛÛÛÛ²ß ÜÛ²²ßßÛÛß ²Ûß ßÛ²Û²²ß
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 ß ß²Ü ß
 ß ß²Ü Ü þ !c0
 Ü
 - Global Reach Couriering 1997 -
 -/- Release Info -/-
ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿
³ Release Date ... 11-08-1997 ³ Publisher ... Running with Scissors ³
³ Supplier ....... ^Paladin^ ³ Type ........ Doom 3d Like ³
³ Cracker ........ None ³ Size ........ 12 * 1.44 ³
³ Protection ..... None ³ Requirements ...... Pentium 90mhz ³
³ Packager ....... ^Paladin^ ³ Win95/NT, 256 Colors, 16mb Ram 2x cdr³
³ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ³ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿
³ . . oO[ Release Notez ]Oo . . ³
³ ³
³ This is a beta release of Postal, which is a doom like 3d action type ³
³ Game. You get Powerups at the start of each level and you only have one ³
³ life, should be even better when the final release is out! ³
³ ³
³ Installation Notes : ³
³ ³
³ Unzip, Un arj and play. If you have less then 256 colors or more then 256³
³ colors then the game will not work for you.. sorry :( ³
³ ³
³ ³
³ ³
³ ³
³ ³
.ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ³ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ.
Postal III (Aug 16, 2010 prototype)

A late build of the cancelled Postal III Xbox 360 port.
==Notes==
* This prototype is very similar, if not identical, to the one demonstrated at Gamescom 2010. 
* Although it was originally playable, there were still corrupted files, however over time, kabojnk repaired the files making the build even more playable although there are still corrupted biks (which were replaced by placeholder videos).
* This build has several issues that occur during initialization, all of which can be worked around:
** Attempts to load a non-existent map named background_p3 upon client/server dll initialization (when attempting to read scripts/chapterbackgrounds.txt, and will softlock on the loading screen. Pass command line parameters -dvd -game p3 -nohl2hud +map main_menu to forcibly load the main menu.
** Do not directly invoke the XEX unless you drop in the relevant content dirs (hl2, episodic, ep2, movies) from the Orange Box retail box copy. The relevant client/server libraries for Half-Life 2 and its episodes' X360 ports are not compatible with this build's engine fork and will crash the game if loaded in.
==Origin==
File:Akella Kit.jpg|Development Kit
== Gallery ==
Postal3-X360Port-16Aug2010-LoadingScreen.png|Loading screen
Postal3-X360Port-16Aug2010-OrangeBoxAppChooser.png|The Orange Box "App Chooser"
==Acknowledgments==
Big thanks to MrPinball64, Dink, Kizoky and Tristan885 for recovering the data for this build!
PowerSlave (May 15, 1996 prototype)

A prototype of PowerSlave for the Sega Saturn.
==Notes==
* Compiled almost four months before the final EU build.
* Built for E3.
* No intro sequence.
* Different title screen.
* Different loading screen.
* Starting a new game lets you name the file save before starting the game.
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
==Screenshots==
Sat - Powerslave E3 Demo-0000.png
Sat - Powerslave E3 Demo-0001.png
Sat - Powerslave E3 Demo-0002.png
Sat - Powerslave E3 Demo-0003.png
Sat - Powerslave E3 Demo-0004.png
Sat - Powerslave E3 Demo-0005.png
Sat - Powerslave E3 Demo-0006.png
Sat - Powerslave E3 Demo-0007.png
Sat - Powerslave E3 Demo-0008.png
Sat - Powerslave E3 Demo-0009.png
Sat - Powerslave E3 Demo-0010.png
Sat - Powerslave E3 Demo-0011.png
Sat - Powerslave E3 Demo-0012.png
Sat - Powerslave E3 Demo-0013.png
Sat - Powerslave E3 Demo-0014.png
Sat - Powerslave E3 Demo-0015.png
==Origin==
Sat - Powerslave E3 Demo.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
PowerSlave (Sep 27, 1996 prototype)

A prototype of PowerSlave for the Sega Saturn.
==Notes==
* Compiled a month after the final EU build but a few days before the final US build.
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
==Screenshots==
Sat - Powerslave-0000.png
Sat - Powerslave-0001.png
Sat - Powerslave-0002.png
Sat - Powerslave-0003.png
Sat - Powerslave-0004.png
Sat - Powerslave-0005.png
Sat - Powerslave-0006.png
Sat - Powerslave-0007.png
Sat - Powerslave-0008.png
==Origin==
Sat - Powerslave.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
PowerUp Forever (Nov 17, 2008 prototype)

A prototype of PowerUp Forever for the Xbox 360.
==Screenshots==
Xenia 0HsjAQrn6W.png|Loading
==Notes==
* Built on the same day as the final build but only the executable sum matches.
* Original filename: PowerUp Forever (Nov 17 2008).rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Power Drive (prototype)

A prototype of Power Drive for the SNES.
==Notes==
* American origin; this version of the game was never released in that region
==Origin==
file_id.diz
!eNf_______________________ ________/\_____
 __\ _______/_ _ \__\ / /
 /_______ / / / ___/
 /. / // / // / \_
/_____________/____ /_____/______/\______/
------------------\/----------------------->
 Power Drive - Beta (U.S. Gold)
<-( 8mb/Smc )---------------------( Snes! )-
==See also==
* No-intro entry.
Power Drome (Apr 19, 2004 prototype)

A late prototype of Power Drome (also known as Powerdrome in Europe) for the Microsoft Xbox.
==Notes==
* This was intended to be a release candidate judging by the name of the folder. However, it is still dated about a month before the final build.
* The build also comes with debug symbols.
==See also==
Original thread on ObscureGamers.com.
Power Drome (Jan 21, 2004 prototype)

A prototype of Power Drome (also known as Powerdrome in Europe) for the Microsoft Xbox.
==Notes==
*Predates the final build by roughly 4 months.
*Files from the attract and audio folders were overwritten, so those files had to be borrowed from the Feb 17 build.
*No legal screen. The copyright information is displayed on the title screen instead.
*Different title screen.
*A build string is displayed on the title screen.
*A profiler is displayed on the lower left hand corner at all times.
==Screenshots==
File:PowerdromeJan21_1.png
File:PowerdromeJan21_2.png
File:PowerdromeJan21_3.png
File:PowerdromeJan21_4.png
File:PowerdromeJan21_5.png
File:PowerdromeJan21_6.png
==Origin==
PowerDrome 1 DevelopmentKit.jpg|XDK
==See also==
Release page.
Power Match (Nov 9, 1993 prototype)

Power Match for the Philips CD-i. This is not a preproduction build, it is the first version of the retail release (redump.org entry).
==Notes==
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
==Screenshots==
CDI - Power Match (1).png
CDI - Power Match (2).png
==Origin==
CDI - Power Match.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Power Punch II (Prototype)

A prototype of Power Punch II for the NES.
==Notes==
* Late prototype
* Different trademark screen. In this build, it says "Lazerbeam Entertainment Presents" but this was changed to "American Softworks Corp Presents" for the final.
==Screenshots==
Power Punch II (Prototype).2021-07-26 16.52.11.png
Power Punch II (Prototype).2021-07-26 16.53.45.png
Power Punch II (Prototype).2021-07-26 16.53.58.png
Power Punch II (Prototype).2021-07-26 16.54.14.png
Power Punch II (Prototype).2021-07-26 16.54.19.png
Power Punch II (Prototype).2021-07-26 16.54.24.png
Power Punch II (Prototype).2021-07-26 16.54.27.png
Power Punch II (Prototype).2021-07-26 16.54.35.png
Power Punch II (Prototype).2021-07-26 16.54.44.png
Power Punch II (Prototype).2021-07-26 16.54.49.png
==Acknowledgments==
A huge thanks to Frank Cifaldi at the Video Game History Foundation and the Nolan brothers for this release!
==See also==
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Power Rangers: Time Force (Aug 29, 2001 prototype)

A prototype of Power Rangers: Time Force for the PlayStation.
==Notes==
* Predates the US retail build by a little over a month.
* Three different files: BIGLUMP.BIN, PRTF.BIN and TRACK1.IXA. However, their differences are largely unknown.
* Contains several debugging functions:
** Holding L2, L1, R1 or R2 on the title screen allows a build date to be seen.
** Holding L2 during gameplay enables a free movement mode, in which holding other buttons allows the player to move their character in different directions. The camera is also adjusted accordingly.
*** Up/Down - Z axis movement
*** Right/Left - X axis movement
*** Triangle/Cross - Y axis movement
*** Square/Circle - rotation
* Original filename: Power Rangers Time Force (Aug 29, 2001 NTSC Beta).rar
==Screenshots==
PowerRangersTimeForce Aug292001 builddate.png|Build date being displayed
PowerRangersTimeForce Aug292001 freemovement.png|Free movement mode in action
==Origin==
Prtfpsx.png|Original disc
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
Power Rangers Lightspeed Rescue (Apr 26, 2000 prototype)

A prototype of Power Rangers Lightspeed Rescue for the Sony PlayStation.
==Notes==
* Part of the Climax lot that was put up for sale in 2016.
* The final build dates are not correct.
==Screenshots==
File:Capture3.PNG
File:EPSXe_-_Enhanced_PSX_emulator_7_3_2016_2_06_09_AM.png
File:EPSXe_-_Enhanced PSX_emulator_7_3_2016_2_08_18 AM.png
Power Stone 2 (Apr 12, 2000 prototype)

A prototype of Power Stone 2 for the Dreamcast.
==Notes==
* Compiled eight days after the final Japanese build but three months before the first available English retail build.
* English localization prototype.
* Watermarked to "1000-35000".
* Executable information:
** Executable Name: /1ST_READ.BIN
** Executable checksum (MD5): d2b314bb0ecd1f91f740ae956093b89e
** Executable timestamp: 2000-04-12 16:11:46
* Header Information (IP.BIN):
** Header - Title: POWER STONE 2 PUB
** Header - Release Date: 20000412
** Header - Region: U
** Header - Device Info: 1525 GD-ROM1/1
** Header - Product Version: V1.000
** Header - Maker ID: SEGA LC-T-12
** Header - Product Number: T1211N
* Volume Information:
** Volume Identifier: POWER_STONE2
** Volume Set Identifier: POWER_STONE2
** Volume Creation Date: 2000-04-12 16:20:06
** Volume Modification Date: 2000-04-12 16:20:06
** Last Modified File (if not available, then executable was the last modified file): 
** Last Modified File Checksum (MD5): 
** Last Modified File Time Stamp: 
* Miscellaneous Notes:
** Game is emulatable: Yes (as of September 12, 2021).
==Screenshots==
Power Stone 2 2000 0412 (1).png
Power Stone 2 2000 0412 (2).png
Power Stone 2 2000 0412 (3).png
Power Stone 2 2000 0412 (4).png
Power Stone 2 2000 0412 (5).png
Power Stone 2 2000 0412 (6).png
Power Stone 2 2000 0412 (7).png
Power Stone 2 2000 0412 (8).png
Power Stone 2 2000 0412 (9).png
Power Stone 2 2000 0412 (10).png
Power Stone 2 2000 0412 (11).png
Power Stone 2 2000 0412 (12).png
Power Stone 2 2000 0412 (13).png
Power Stone 2 2000 0412 (14).png
Power Stone 2 2000 0412 (15).png
Power Stone 2 2000 0412 (16).png
Power Stone 2 2000 0412 (17).png
Power Stone 2 2000 0412 (18).png
Power Stone 2 2000 0412 (19).png
Power Stone 2 2000 0412 (20).png
Power Stone 2 2000 0412 (21).png
Power Stone 2 2000 0412 (22).png
==Origin==
Power Stone 2 2000 0412.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: Xbox and Dreamcast (September 18, 2021)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)