Console Command List/S

SCategory:ListsCategory:Lists of console commands and variables
Command 	Default	Cheat?	Help Text
save 	 	 	Saves current game.
say 	 	 	Display player message. (Screenshot example)
say_team 	 	 	Display player message to team
scene_allowoverrides 	1 	 	When playing back a choreographed scene, allow per-model expression overrides.
scene_flatturn 	1 	 	None
scene_flush 	 	 	Flush all .vcds from the cache and reload from disk.
scene_forcecombined 	0 	 	When playing back, force use of combined .wav files even in english.
scene_maxcaptionradius 	1200 	 	Only show closed captions if recipient is within this many units of speaking actor (0==disabled).
scene_print 	0 	 	When playing back a scene, print timing and event info to console.
scene_showfaceto 	0 	 	When playing back, show the directions of faceto events.
scene_showlook 	0 	 	When playing back, show the directions of look events.
scene_showmoveto 	0 	 	When moving, show the end location.
+score 	 	 	Show scores ep2 engine
-score 	 	 	Show scores ep2 engine
+scores 	 	 	Show scores classic
-scores 	 	 	Show scores classic
scr_centertime 	2 	 	None
screenshot 	 	 	Take a screenshot.
script 	 	Yes 	Run the text as a script.
sensitivity 	3 	 	Mouse sensitivity.
server_game_time 	 	 	Gives the game time in seconds (server's curtime)
servercfgfile 	0 	 	None
setang 	 	 	Snap player eyes to specified pitch yaw <roll:optional> (must have sv_cheats).
setmaster 	 	 	None
setmodel 	 	 	Changes's player's model
setpause 	 	 	Set the pause state of the server.
setpos 	 	 	Move player to specified origin (must have sv_cheats).
shake 	 	 	Shake the screen.
shake_show 	0 	 	Displays a list of the active screen shakes.
shake_stop 	 	 	Stops all active screen shakes.
+showbudget 	 	 	None
-showbudget 	 	 	None
+showbudget_texture 	 	 	None
-showbudget_texture 	 	 	None
showbudget_texture 	0 	 	Enable the texture budget panel.
+showbudget_texture_global 	 	 	None
-showbudget_texture_global 	 	 	None
showhitlocation 	0 	 	None
showinfo 	 	 	Shows a info panel: <type> <title> <message> [<command>]
showpanel 	 	 	Shows a viewport panel <name>
showparticlecounts 	0 	 	Display number of particles drawn per frame
+showscores 	 	 	Show scores, any GS/Source
-showscores 	 	 	Show scores, any GS/Source
showsniperdist 	0 	 	None
showsniperlines 	0 	 	None
showtriggers 	0 	Yes 	Shows trigger brushes
showtriggers_toggle 	 	 	Toggle show triggers
+showvprof 	 	 	None
-showvprof 	 	 	None
singlestep 	0 	Yes 	Run engine in single step mode ( set next to 1 to advance a frame )
sk_airboat_drain_rate 	10 	 	None
sk_airboat_max_ammo 	100 	 	None
sk_airboat_recharge_rate 	15 	 	None
sk_allow_autoaim 	1 	 	None
sk_ally_regen_time 	0 	 	Time taken for an ally to regenerate a point of health.
sk_ammo_qty_scale1 	1 	 	None
sk_ammo_qty_scale2 	1 	 	None
sk_ammo_qty_scale3 	0 	 	None
sk_antlion_health 	30 	 	None
sk_antlion_jump_damage 	5 	 	None
sk_antlion_swipe_damage 	5 	 	None
sk_antlionguard_dmg_charge 	20 	 	None
sk_antlionguard_dmg_shove 	10 	 	None
sk_antlionguard_health 	500 	 	None
sk_apc_health 	750 	 	None
sk_apc_missile_damage 	15 	 	None
sk_auto_reload_time 	3 	 	None
sk_autoaim_scale1 	1 	 	None
sk_autoaim_scale2 	0 	 	None
sk_barnacle_health 	35 	 	Barnacle spawn health.
sk_barney_health 	35 	 	None
sk_battery 	15 	 	None
sk_bullseye_health 	35 	 	None
sk_citizen_giveammo_player_delay 	10 	 	None
sk_citizen_heal_ally 	30 	 	None
sk_citizen_heal_ally_delay 	20 	 	None
sk_citizen_heal_ally_min_pct 	0 	 	None
sk_citizen_heal_player 	25 	 	None
sk_citizen_heal_player_delay 	25 	 	None
sk_citizen_heal_player_min_forced 	10 	 	None
sk_citizen_heal_player_min_pct 	0 	 	None
sk_citizen_health 	40 	 	None
sk_citizen_player_stare_dist 	72 	 	None
sk_citizen_player_stare_time 	1 	 	None
sk_citizen_stare_heal_time 	5 	 	None
sk_combine_ball_search_radius 	512 	 	None
sk_combine_guard_health 	70 	 	None
sk_combine_guard_kick 	15 	 	None
sk_combine_s_health 	50 	 	None
sk_combine_s_kick 	10 	 	None
sk_combineball_guidefactor 	1 	 	None
sk_combineball_seek_angle 	15 	 	None
sk_combineball_seek_kill 	0 	 	None
sk_crow_health 	1 	 	None
sk_crow_melee_dmg 	0 	 	None
sk_crowbar_lead_time 	0 	 	None
sk_dmg_homer_grenade 	20 	 	None
sk_dmg_inflict_scale1 	1 	 	None
sk_dmg_inflict_scale2 	1 	 	None
sk_dmg_inflict_scale3 	0 	 	None
sk_dmg_pathfollower_grenade 	0 	 	None
sk_dmg_sniper_penetrate_npc 	0 	 	None
sk_dmg_sniper_penetrate_plr 	0 	 	None
sk_dmg_take_scale1 	0 	 	None
sk_dmg_take_scale2 	1 	 	None
sk_dmg_take_scale3 	1 	 	None
sk_dropship_container_health 	750 	 	None
sk_dynamic_resupply_modifier 	1 	 	None
sk_env_headcrabcanister_shake_amplitude 	50 	 	None
sk_env_headcrabcanister_shake_radius 	1024 	 	None
sk_env_headcrabcanister_shake_radius_vehicle	2500 	 	None
sk_fraggrenade_radius 	250 	 	None
sk_gunship_burst_dist 	768 	 	None
sk_gunship_burst_min 	800 	 	None
sk_gunship_burst_size 	15 	 	None
sk_gunship_health_increments 	5 	 	None
sk_headcrab_fast_health 	10 	 	None
sk_headcrab_health 	10 	 	None
sk_headcrab_melee_dmg 	5 	 	None
sk_headcrab_poison_health 	35 	 	None
sk_healthcharger 	50 	 	None
sk_healthkit 	25 	 	None
sk_healthvial 	10 	 	None
sk_helicopter_burstcount 	12 	 	How many shot bursts to fire after charging up. The bigger the number, the longer the firing is
sk_helicopter_drone_speed 	450 	 	How fast does the zapper drone move?
sk_helicopter_firingcone 	20 	 	The angle in degrees of the cone in which the shots will be fired
sk_helicopter_grenadedamage 	30 	 	The amount of damage the helicopter grenade deals.
sk_helicopter_grenadeforce 	55000 	 	The physics force that the helicopter grenade exerts.
sk_helicopter_grenaderadius 	275 	 	The damage radius of the helicopter grenade.
sk_helicopter_health 	5600 	 	None
sk_helicopter_roundsperburst 	5 	 	How many shots to fire in a single burst
sk_homer_grenade_radius 	100 	 	None
sk_ichthyosaur_health 	200 	 	None
sk_ichthyosaur_melee_dmg 	8 	 	None
sk_jeep_gauss_damage 	15 	 	None
sk_manhack_health 	25 	 	None
sk_manhack_melee_dmg 	20 	 	None
sk_manhack_v2 	1 	 	None
sk_max_357 	12 	 	Size of clip
sk_max_alyxgun 	150 	 	Size of clip
sk_max_ar2 	60 	 	Size of clip
sk_max_ar2_altfire 	3 	 	Size of clip
sk_max_buckshot 	30 	 	Size of clip
sk_max_crossbow 	10 	 	Max number of arrows
sk_max_gauss_round 	30 	 	None
sk_max_grenade 	5 	 	None
sk_max_pistol 	150 	 	Size of clip
sk_max_rpg_round 	3 	 	None
sk_max_smg1 	225 	 	Size of clip
sk_max_smg1_grenade 	3 	 	None
sk_max_sniper_round 	30 	 	None
sk_metropolice_health 	40 	 	None
sk_metropolice_simple_health 	26 	 	None
sk_metropolice_stitch_along_hitcount 	2 	 	None
sk_metropolice_stitch_at_hitcount 	1 	 	None
sk_metropolice_stitch_behind_hitcount 	3 	 	None
sk_metropolice_stitch_distance 	1000 	 	None
sk_metropolice_stitch_reaction 	1 	 	None
sk_metropolice_stitch_tight_hitcount 	2 	 	None
sk_npc_arm 	1 	 	None
sk_npc_chest 	1 	 	None
sk_npc_dmg_357 	30 	 	None
sk_npc_dmg_airboat 	3 	 	None
sk_npc_dmg_alyxgun 	3 	 	Damage done to NPCs from weapon_alyxgun
sk_npc_dmg_ar2 	3 	 	None
sk_npc_dmg_buckshot 	3 	 	None
sk_npc_dmg_combineball 	15 	 	None
sk_npc_dmg_crossbow 	10 	 	None
sk_npc_dmg_crowbar 	5 	 	None
sk_npc_dmg_dropship 	2 	 	Dropship container cannon damage.
sk_npc_dmg_fraggrenade 	75 	 	None
sk_npc_dmg_grenade 	75 	 	None
sk_npc_dmg_gunship 	40 	 	None
sk_npc_dmg_gunship_to_plr 	3 	 	None
sk_npc_dmg_helicopter 	6 	 	Damage helicopter shots deal to everything but the player
sk_npc_dmg_helicopter_to_plr 	3 	 	Damage helicopter shots deal to the player
sk_npc_dmg_pistol 	3 	 	None
sk_npc_dmg_rpg_round 	50 	 	None
sk_npc_dmg_smg1 	3 	 	None
sk_npc_dmg_smg1_grenade 	50 	 	None
sk_npc_dmg_sniper_round 	100 	 	None
sk_npc_dmg_stunstick 	40 	 	None
sk_npc_head 	3 	 	None
sk_npc_leg 	1 	 	None
sk_npc_stomach 	1 	 	None
sk_pathfollower_grenade_radius 	0 	 	None
sk_player_arm 	1 	 	None
sk_player_chest 	1 	 	None
sk_player_head 	3 	 	None
sk_player_leg 	1 	 	None
sk_player_stomach 	1 	 	None
sk_plr_dmg_357 	40 	 	None
sk_plr_dmg_airboat 	3 	 	None
sk_plr_dmg_alyxgun 	5 	 	Damage done to players from weapon_alyxgun
sk_plr_dmg_ar2 	8 	 	None
sk_plr_dmg_buckshot 	8 	 	None
sk_plr_dmg_crossbow 	100 	 	None
sk_plr_dmg_crowbar 	10 	 	None
sk_plr_dmg_fraggrenade 	125 	 	None
sk_plr_dmg_grenade 	150 	 	None
sk_plr_dmg_pistol 	5 	 	None
sk_plr_dmg_rpg_round 	100 	 	None
sk_plr_dmg_smg1 	4 	 	None
sk_plr_dmg_smg1_grenade 	100 	 	None
sk_plr_dmg_sniper_round 	20 	 	None
sk_plr_dmg_stunstick 	10 	 	None
sk_plr_grenade_drop_time 	30 	 	None
sk_plr_health_drop_time 	30 	 	None
sk_plr_num_shotgun_pellets 	7 	 	None
sk_rollermine_shock 	10 	 	None
sk_rollermine_stun_delay 	3 	 	None
sk_rollermine_vehicle_intercept 	1 	 	None
sk_scanner_dmg_dive 	25 	 	None
sk_scanner_health 	30 	 	None
sk_smg1_grenade_radius 	250 	 	None
sk_stalker_health 	50 	 	None
sk_stalker_melee_dmg 	5 	 	None
sk_strider_health 	350 	 	None
sk_strider_num_missiles1 	5 	 	None
sk_strider_num_missiles2 	7 	 	None
sk_strider_num_missiles3 	7 	 	None
sk_suitcharger 	75 	 	Dedicated to both the func_recharge and the item_suitcharger entity.
sk_suitcharger_citadel 	500 	 	Dedicated to both the func_recharge and the item_suitcharger entity.
sk_suitcharger_citadel_maxarmor 	200 	 	Dedicated to both the func_recharge and the item_suitcharger entity.
sk_vortigaunt_armor_charge 	30 	 	None
sk_vortigaunt_dmg_claw 	10 	 	None
sk_vortigaunt_dmg_rake 	25 	 	None
sk_vortigaunt_dmg_zap 	50 	 	None
sk_vortigaunt_health 	100 	 	None
sk_weapon_ar2_alt_fire_duration 	2 	 	None
sk_weapon_ar2_alt_fire_mass 	150 	 	None
sk_weapon_ar2_alt_fire_radius 	10 	 	None
sk_zombie_dmg_both_slash 	25 	 	None
sk_zombie_dmg_one_slash 	10 	 	None
sk_zombie_health 	50 	 	None
sk_zombie_poison_dmg_spit 	20 	 	None
sk_zombie_poison_health 	175 	 	None
skill 	1 	 	Game skill level (1-3).
slist 	 	 	List servers on your LAN.
slot0 	 	 	None
slot1 	 	 	None
slot10 	 	 	None
slot2 	 	 	None
slot3 	 	 	None
slot4 	 	 	None
slot5 	 	 	None
slot6 	 	 	None
slot7 	 	 	None
slot8 	 	 	None
slot9 	 	 	None
smoke_trail 	1 	 	None
smoothstairs 	1 	 	Smooth player eye z coordinate when climbing stairs.
snapto 	 	 	None
snd_async_fullyasync 	0 	 	All playback is fully async (sound doesn't play until data arrives).
snd_async_spew_blocking 	0 	 	Spew message to console any time async sound loading blocks on file i/o.
snd_disable_mixer_duck 	0 	 	None
snd_duckerattacktime 	0 	 	None
snd_duckerreleasetime 	2 	 	None
snd_duckerthreshold 	0 	 	None
snd_ducktovolume 	0 	 	None
snd_flushasync 	 	 	Flush all async .wav data
snd_foliage_db_loss 	4 	 	None
snd_gain 	1 	 	None
snd_gain_max 	1 	 	None
snd_gain_min 	0 	 	None
snd_memasync 	 	 	Show async memory stats
spec_track 	0 	 	Tracks an entity in spec mode
snd_mixahead 	0 	 	None
snd_mixvol 	 	 	Set named Mixgroup to mix volume.
snd_musicvolume 	1 	 	Music volume
snd_noextraupdate 	0 	 	None
snd_obscured_gain_dB 	-2 	Yes 	None
snd_pitchquality 	1 	 	None
snd_profile 	0 	 	None
snd_rebuildaudiocache 	 	 	Rebuilds all audio caches (_other, _other_rebuild, _sharedprecache, level caches) from reslists
snd_refdb 	60 	 	None
snd_refdist 	36 	 	None
snd_restart 	 	 	Restart sound system.
snd_show 	0 	Yes 	Show sounds info
snd_showclassname 	0 	 	None
snd_showmixer 	0 	 	None
snd_showstart 	0 	Yes 	None
snd_soundmixer 	0 	 	None
snd_surround_speakers 	0 	 	None
snd_visualize 	0 	Yes 	Show sounds location in world
snd_vox_captiontrace 	0 	 	Shows sentence name for sentences which are set not to show captions.
snd_vox_globaltimeout 	300 	 	None
snd_vox_sectimetout 	300 	 	None
snd_vox_seqtimetout 	300 	 	None
snd_writemanifest 	 	 	If running a game, outputs the precache manifest for the current level
sndplaydelay 	 	 	None
sniperspeak 	0 	 	None
sniperviewdist 	35 	 	None
soundfade 	 	 	Fade client volume.
soundinfo 	 	 	Describe the current sound device.
soundlist 	 	 	List all known sounds.
soundpatch_captionlength 	2 	 	How long looping soundpatch captions should display for.
soundscape_fadetime 	3 	 	Time to crossfade sound effects between soundscapes
soundscape_flush 	 	 	Flushes the server & client side soundscapes
speak 	 	 	Play a constructed sentence.
spec_mode 	 	 	Set spectator mode
spec_next 	 	 	Spectate next player
spec_player 	 	 	Spectate player by name
spec_pos 	 	 	dump position and angles to the console
spec_prev 	 	 	Spectate previous player
spec_scoreboard 	0 	 	None
+speed 	 	 	None
-speed 	 	 	None
spike 	 	 	generates a fake spike
startdemos 	 	 	Play demos in demo sequence.
startmovie 	 	 	Start recording movie frames.
startupmenu 	 	 	Opens initial menu screen and loads the background bsp, but only if no other level is being loaded, and we're not in developer mode.
status 	 	 	Display map and connection status.
step_spline 	0 	 	None
stop 	 	 	Finish recording demo.
stopdemo 	 	 	Stop playing back a demo.
stopsound 	 	 	Stops all playing sounds
stopsoundscape 	 	 	Stops all soundscape processing and fades current looping sounds
+strafe 	 	 	None
-strafe 	 	 	None
strider_always_use_procedural_height 	0 	 	None
strider_ar2_altfire_dmg 	25 	 	None
strider_distributed_fire 	1 	 	None
strider_eyepositions 	0 	 	None
strider_free_knowledge 	0 	 	None
strider_free_pass_cover_dist 	120 	 	None
strider_free_pass_duration 	2 	 	None
strider_free_pass_move_tolerance 	320 	 	None
strider_free_pass_refill_rate 	0 	 	None
strider_free_pass_start_time 	3 	 	None
strider_idle_test 	0 	 	None
strider_immolate 	0 	 	None
strider_pct_height_no_crouch_move 	90 	 	None
strider_peek_eye_dist 	1 	 	None
strider_peek_eye_dist_z 	4 	 	None
strider_peek_time 	0 	 	None
strider_peek_time_after_damage 	4 	 	None
strider_show_cannonlos 	0 	 	None
strider_show_focus 	0 	 	None
strider_show_weapon_los_condition 	0 	 	None
strider_show_weapon_los_z 	0 	 	None
strider_test_height 	0 	 	None
stuffcmds 	 	 	Parses and stuffs command line + commands to command buffer.
suitvolume 	0 	 	None
surfaceprop 	 	 	Reports the surface properties at the cursor
sv_accelerate 	10 	 	None
sv_airaccelerate 	10 	 	None
sv_allowdownload 	1 	 	Allow clients to download files
sv_allowupload 	1 	 	Allow clients to upload customizations files
sv_alltalk 	0 	 	Players can hear all other players, no team restrictions
sv_alternateticks 	0 	 	None
sv_autojump 	0 	 	None
sv_autoladderdismount 	1 	 	Automatically dismount from ladders when you reach the end (don't have to +USE).
sv_autosave 	1 	 	Set to 1 to save game on level transition. Does not affect autosave triggers.
sv_backspeed 	0 	 	How much to slow down backwards motion
sv_bounce 	0 	 	Bounce multiplier for when physically simulated objects collide with other objects.
sv_cacheencodedents 	1 	 	If set to 1, does an optimization to prevent extra SendTable_Encode calls.
sv_cheats 	0 	 	Allow cheats on server if set to 1
sv_contact 	0 	 	Contact email for server sysop
sv_debug_player_use 	0 	 	Visualizes +use logic. Green cross=trace success, Red cross=trace too far, Green box=radius success
sv_debugmanualmode 	0 	 	Make sure entities correctly report whether or not their network data has changed.
sv_debugresponses 	0 	 	Show verbose matching output (1 for simple, 2 for rule scoring)
sv_deltaprint 	0 	 	Print accumulated CalcDelta profiling data (only if sv_deltatime is on)
sv_downloadurl 	0 	 	Allows Downloading of files via a webserver
sv_deltatime 	0 	 	Enable profiling of CalcDelta calls
sv_dumpresponses 	0 	 	Dump all response_rules.txt and rules (requires restart)
sv_filterban 	1 	 	Set packet filtering by IP mode
sv_findsoundname 	 	 	Find sound names which reference the specified wave files.
sv_footsteps 	1 	 	Play footstep sound for players
sv_forcepreload 	0 	 	Force server side preloading.
sv_friction 	4 	 	World friction.
sv_gravity 	600 	 	World gravity.
sv_hltv 	0 	 	Enables HLTV on this server.
sv_infinite_aux_power 	0 	Yes 	None
sv_instancebaselines 	1 	 	Enable instanced baselines. Saves network overhead.
sv_ladderautomountdot 	0 	 	When auto-mounting a ladder by looking up its axis, this is the tolerance for looking now directly along the ladder axis.
sv_lan 	0 	 	Server is a lan server ( no heartbeat, no authentication, no non-class C addresses, 9999.0 rate, etc.
sv_logbans 	0 	 	Log server bans in the server logs.
sv_massreport 	0 	 	None
sv_maxrate 	0 	 	Max bandwidth rate allowed on server, 0 == unlimited
sv_maxspeed 	320 	 	None
sv_maxunlag 	1 	 	Maximum lag compensation in seconds
sv_maxupdaterate 	60 	 	Maximum updates per second that the server will allow
sv_maxvelocity 	3500 	 	Maximum speed any ballistically moving object is allowed to attain per axis.
sv_minrate 	0 	 	Min bandwidth rate allowed on server, 0 == unlimited
sv_minupdaterate 	10 	 	Minimum updates per second that the server will allow
sv_netvisdist 	10000 	Yes 	Test networking visibility distance
sv_noclipaccelerate 	5 	 	None
sv_noclipduringpause 	0 	Yes 	If cheats are enabled, then you can noclip with the game paused (for doing screenshots, etc.).
sv_noclipspeed 	5 	 	None
sv_npc_talker_maxdist 	1024 	 	NPCs over this distance from the player won't attempt to speak.
sv_password 	0 	 	Server password for entry into multiplayer games
sv_pausable 	0 	 	Is the server pausable.
sv_precachegeneric 	 	 	Usage: sv_precachegeneric <name> [ preload ]Add file to precache list.
sv_precacheinfo 	 	 	Show precache info.
sv_precachemodel 	 	 	Usage: sv_precachemodel <name> [ preload ]Add model to precache list.
sv_precachesound 	 	 	Usage: sv_precachesound <name> [ preload ]Add sound to precache list.
sv_pushaway_clientside_size 	15 	 	Minimum size of pushback objects
sv_rcon_banpenalty 	0 	 	Number of minutes to ban users who fail rcon authentication
sv_rcon_maxfailures 	10 	 	Max number of times a user can fail rcon authentication before being banned
sv_rcon_minfailures 	5 	 	Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned
sv_rcon_minfailuretime 	30 	 	Number of seconds to track failed rcon authentications
sv_region 	-1 	 	The region of the world to report this server in.
sv_robust_explosions 	1 	 	None
sv_rollangle 	0 	 	Max view roll angle
sv_rollspeed 	200 	 	None
sv_sendtables 	0 	 	Force full sendtable sending path.
sv_show_crosshair_target 	0 	 	None
sv_showhitboxes 	-1 	Yes 	Send server-side hitboxes for specified entity to client (NOTE: this uses lots of bandwidth, use on listen server only).
sv_showladders 	0 	 	Show bbox and dismount points for all ladders (must be set before level load.)
sv_skyname 	0 	 	Current name of the skybox texture
sv_soundemitter_filecheck 	 	 	Report missing wave files for sounds and game_sounds files.
sv_soundemitter_flush 	 	 	Flushes the sounds.txt system (server only)
sv_soundemitter_trace 	0 	 	Show all EmitSound calls including their symbolic name and the actual wave file they resolved to
sv_soundscape_printdebuginfo 	 	 	print soundscapes
sv_specaccelerate 	5 	 	None
sv_specnoclip 	1 	 	None
sv_specspeed 	3 	 	None
sv_stats 	1 	 	Collect CPU usage stats
sv_stepsize 	18 	 	None
sv_stopspeed 	100 	 	Minimum stopping speed when on ground.
sv_stressbots 	0 	 	If set to 1, the server calculates data and fills packets to bots. Used for perf testing.
sv_strict_notarget 	0 	 	If set, notarget will cause entities to never think they are in the pvs
sv_suppress_viewpunch 	0 	 	None
sv_teststepsimulation 	1 	 	None
sv_thinktimecheck 	0 	 	Check for thinktimes all on same timestamp.
sv_timeout 	65 	 	After this many seconds without a message from a client, the client is dropped
sv_unlag 	1 	 	Enables player lag compensation
sv_unlockedchapters 	14 	 	Highest unlocked game chapter.
sv_visiblemaxplayers 	-1 	 	Overrides the max players reported to prospective clients.
sv_voicecodec 	0 	 	Specifies which voice codec DLL to use in a game. Set to the name of the DLL without the extension.
sv_voiceenable 	1 	 	None
sv_wateraccelerate 	10 	 	None
sv_waterdist 	12 	 	Vertical view fixup when eyes are near water plane.
sv_waterfriction 	1 	 	None