Internal Animations

This is a complete listing of the animations built into Second Life. The name and UUID information was extracted from the Second Life client source code ( and and from the Second Life client installation folder ) with some missing file names filled in from in-world testing. It should be complete as of January 2013. Looped animations are those that need to be explicitly stopped. 
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==About Animation Priority==
Priorities reported are those from the viewer version 1.19.1.4 (but they haven't changed in several years) and are the animation's global priority. Animations also have priorities for each bone in the animation, which will override the animation's global priority for that bone. When uploading an animation there is no interface to set individual bone priorities; they default to the animation's global priority (which is configurable).
==User-playable animations==
These animations can be triggered by the simulator, viewer, or scripts. Corresponding BVH files may be downloaded from here (ZIP format, 926k), you may also want .obj files for the SL avatar mesh. These animations and avatar mesh are available under the Creative Commons 3.0 license.
Animation Name 	UUID 	Filename 	Priority	Looped	Description
express_afraid 	6b61c8e8-4747-0d75-12d7-e49ff207a4ca	avatar_express_afraid.bvh 	2 	No 	Also triggers express_afraid_emote
aim_r_bazooka 	b5b4a67d-0aee-30d2-72cd-77b333e932ef	avatar_aim_r_bazooka.bvh 	2 	Yes 	Also triggers targeting
aim_l_bow 	46bb4359-de38-4ed8-6a22-f1f52fe8f506	avatar_aim_l_bow.bvh 	2 	Yes 	Also triggers targeting
aim_r_handgun 	3147d815-6338-b932-f011-16b56d9ac18b	avatar_aim_r_handgun.bvh 	2 	Yes 	Also triggers targeting
aim_r_rifle 	ea633413-8006-180a-c3ba-96dd1d756720	avatar_aim_r_rifle.bvh 	2 	Yes 	Also triggers targeting
express_anger 	5747a48e-073e-c331-f6f3-7c2149613d3e	avatar_express_anger.bvh 	2 	No 	Also triggers express_anger_emote
away 	fd037134-85d4-f241-72c6-4f42164fedee	avatar_away.bvh 	2 	Yes 	Places avatar in Away mode.
backflip 	c4ca6188-9127-4f31-0158-23c4e2f93304	avatar_backflip.bvh 	2 	No 	Also triggers express_laugh_emote
express_laugh 	18b3a4b5-b463-bd48-e4b6-71eaac76c515	avatar_express_laugh.bvh 	2 	No 	Also triggers express_laugh_emote
blowkiss 	db84829b-462c-ee83-1e27-9bbee66bd624	avatar_blowkiss.bvh 	2 	No 	Also triggers express_kiss
express_bored 	b906c4ba-703b-1940-32a3-0c7f7d791510	avatar_express_bored.bvh 	2 	No 	Also triggers express_bored_emote
bow 	82e99230-c906-1403-4d9c-3889dd98daba	avatar_bow.bvh 	2 	No 	
brush 	349a3801-54f9-bf2c-3bd0-1ac89772af01	avatar_brush.bvh 	2 	No 	
busy 	efcf670c-2d18-8128-973a-034ebc806b67	 	2 	Yes 	No actual animation. Causes llGetAgentInfo to return AGENT_BUSY and adds "(Busy)" to avatar's title. Triggered by the viewer's busy mode, but does not fully set that mode by itself.
clap 	9b0c1c4e-8ac7-7969-1494-28c874c4f668	avatar_clap.bvh 	2 	No 	Also triggers express_toothsmile
courtbow 	9ba1c942-08be-e43a-fb29-16ad440efc50	avatar_courtbow.bvh 	2 	No 	
crouch 	201f3fdf-cb1f-dbec-201f-7333e328ae7c	avatar_crouch.bvh 	0 	Yes 	
crouchwalk 	47f5f6fb-22e5-ae44-f871-73aaaf4a6022	avatar_crouchwalk.bvh 	0 	Yes 	
express_cry 	92624d3e-1068-f1aa-a5ec-8244585193ed	avatar_express_cry.bvh 	2 	No 	Also triggers express_cry_emote
turn_180 	038fcec9-5ebd-8a8e-0e2e-6e71a0a1ac53	avatar_turn_180.bvh 	5 	Yes 	Adds "(Editing Appearance)" to avatar's title
turnback_180 	6883a61a-b27b-5914-a61e-dda118a9ee2c	avatar_turnback_180.bvh 	3 	No 	
dance1 	b68a3d7c-de9e-fc87-eec8-543d787e5b0d	avatar_dance1.bvh 	2 	No 	
dance2 	928cae18-e31d-76fd-9cc9-2f55160ff818	avatar_dance2.bvh 	2 	No 	
dance3 	30047778-10ea-1af7-6881-4db7a3a5a114	avatar_dance3.bvh 	2 	No 	
dance4 	951469f4-c7b2-c818-9dee-ad7eea8c30b7	avatar_dance4.bvh 	2 	No 	
dance5 	4bd69a1d-1114-a0b4-625f-84e0a5237155	avatar_dance5.bvh 	2 	No 	
dance6 	cd28b69b-9c95-bb78-3f94-8d605ff1bb12	avatar_dance6.bvh 	2 	No 	
dance7 	a54d8ee2-28bb-80a9-7f0c-7afbbe24a5d6	avatar_dance7.bvh 	2 	No 	
dance8 	b0dc417c-1f11-af36-2e80-7e7489fa7cdc	avatar_dance8.bvh 	2 	No 	
dead 	57abaae6-1d17-7b1b-5f98-6d11a6411276	avatar_dead.bvh 	4 	Yes 	Also triggers express_surprise_emote
drink 	0f86e355-dd31-a61c-fdb0-3a96b9aad05f	avatar_drink.bvh 	2 	No 	Also triggers express_laugh_emote
express_embarrased 	514af488-9051-044a-b3fc-d4dbf76377c6	avatar_express_embarrased.bvh 	2 	No 	Also triggers express_embarrassed_emote
express_afraid_emote 	aa2df84d-cf8f-7218-527b-424a52de766e	avatar_express_afraid_emote.bvh 	1 	No 	Facial expression
express_anger_emote 	1a03b575-9634-b62a-5767-3a679e81f4de	avatar_express_anger_emote.bvh 	1 	No 	Facial expression
express_bored_emote 	214aa6c1-ba6a-4578-f27c-ce7688f61d0d	avatar_express_bored_emote.bvh 	1 	No 	Facial expression
express_cry_emote 	d535471b-85bf-3b4d-a542-93bea4f59d33	avatar_express_cry_emote.bvh 	1 	No 	Facial expression
express_disdain 	d4416ff1-09d3-300f-4183-1b68a19b9fc1	avatar_express_disdain_emote.bvh 	1 	No 	Facial expression
express_embarrassed_emote	0b8c8211-d78c-33e8-fa28-c51a9594e424	avatar_express_embarrassed_emote.bvh	1 	No 	Facial expression
express_frown 	fee3df48-fa3d-1015-1e26-a205810e3001	avatar_express_frown.bvh 	1 	No 	Facial expression
express_kiss 	1e8d90cc-a84e-e135-884c-7c82c8b03a14	avatar_express_kiss.bvh 	1 	No 	Facial expression
express_laugh_emote 	62570842-0950-96f8-341c-809e65110823	avatar_express_laugh_emote.bvh 	1 	No 	Facial expression
express_open_mouth 	d63bc1f9-fc81-9625-a0c6-007176d82eb7	avatar_express_open_mouth.bvh 	1 	No 	Facial expression
express_repulsed_emote 	f76cda94-41d4-a229-2872-e0296e58afe1	avatar_express_repulsed_emote.bvh 	1 	No 	Facial expression
express_sad_emote 	eb6ebfb2-a4b3-a19c-d388-4dd5c03823f7	avatar_express_sad_emote.bvh 	1 	No 	Facial expression
express_shrug_emote 	a351b1bc-cc94-aac2-7bea-a7e6ebad15ef	avatar_express_shrug_emote.bvh 	1 	No 	Facial expression
express_smile 	b7c7c833-e3d3-c4e3-9fc0-131237446312	avatar_express_smile.bvh 	1 	No 	Facial expression
express_surprise_emote 	728646d9-cc79-08b2-32d6-937f0a835c24	avatar_express_surprise.bvh 	1 	No 	Facial expression
express_tongue_out 	835965c6-7f2f-bda2-5deb-2478737f91bf	avatar_express_tongue_out.bvh 	1 	No 	Facial expression
express_toothsmile 	b92ec1a5-e7ce-a76b-2b05-bcdb9311417e	avatar_express_toothsmile.bvh 	1 	No 	Facial expression
express_wink_emote 	da020525-4d94-59d6-23d7-81fdebf33148	avatar_express_wink_emote.bvh 	1 	No 	Facial expression
express_worry_emote 	9c05e5c7-6f07-6ca4-ed5a-b230390c3950	avatar_express_worry_emote.bvh 	1 	No 	Facial expression
falldown 	666307d9-a860-572d-6fd4-c3ab8865c094	avatar_falldown.bvh 	3 	Yes 	
female_walk 	f5fc7433-043d-e819-8298-f519a119b688	avatar_female_walk.bvh 	3 & 0 	Yes 	(priority 3 for pelvis and legs, 0 for everything else)
angry_fingerwag 	c1bc7f36-3ba0-d844-f93c-93be945d644f	avatar_angry_fingerwag.bvh 	2 	No 	Also triggers express_frown
fist_pump 	7db00ccd-f380-f3ee-439d-61968ec69c8a	avatar_fist_pump.bvh 	2 	No 	Also triggers express_toothsmile
fly 	aec4610c-757f-bc4e-c092-c6e9caf18daf	avatar_fly.bvh 	0 	Yes 	
flyslow 	2b5a38b2-5e00-3a97-a495-4c826bc443e6	avatar_flyslow.bvh 	0 	Yes 	
hello 	9b29cd61-c45b-5689-ded2-91756b8d76a9	avatar_hello.bvh 	2 	No 	Also triggers express_toothsmile
hold_r_bazooka 	ef62d355-c815-4816-2474-b1acc21094a6	avatar_hold_r_bazooka.bvh 	2 	Yes 	Automatically replaced by aim_r_bazooka in mouselook
hold_l_bow 	8b102617-bcba-037b-86c1-b76219f90c88	avatar_hold_l_bow.bvh 	2 	Yes 	Automatically replaced by aim_l_bow in mouselook
hold_r_handgun 	efdc1727-8b8a-c800-4077-975fc27ee2f2	avatar_hold_r_handgun.bvh 	2 	Yes 	Automatically replaced by aim_r_handgun in mouselook
hold_r_rifle 	3d94bad0-c55b-7dcc-8763-033c59405d33	avatar_hold_r_rifle.bvh 	2 	Yes 	Automatically replaced by aim_r_rifle in mouselook
hold_throw_r 	7570c7b5-1f22-56dd-56ef-a9168241bbb6	avatar_hold_throw_r.bvh 	? 	? 	(Missing as of 2008-06-12)
hover 	4ae8016b-31b9-03bb-c401-b1ea941db41d	avatar_hover.bvh 	0 	Yes 	
hover_down 	20f063ea-8306-2562-0b07-5c853b37b31e	avatar_hover_down.bvh 	0 	Yes 	
hover_up 	62c5de58-cb33-5743-3d07-9e4cd4352864	avatar_hover_up.bvh 	0 	Yes 	
impatient 	5ea3991f-c293-392e-6860-91dfa01278a3	avatar_impatient.bvh 	2 	No 	Also triggers express_frown
jump 	2305bd75-1ca9-b03b-1faa-b176b8a8c49e	avatar_jump.bvh 	0 	Yes 	
jumpforjoy 	709ea28e-1573-c023-8bf8-520c8bc637fa	avatar_jumpforjoy.bvh 	2 	No 	Also triggers express_laugh_emote
kissmybutt 	19999406-3a3a-d58c-a2ac-d72e555dcf51	avatar_kissmybutt.bvh 	2 	No 	Also triggers express_kiss
land 	7a17b059-12b2-41b1-570a-186368b6aa6f	avatar_land.bvh 	0 	Yes 	Stopped automatically by viewer
laugh_short 	ca5b3f14-3194-7a2b-c894-aa699b718d1f	avatar_laugh_short.bvh 	2 	No 	Also triggers express_laugh_emote
soft_land 	f4f00d6e-b9fe-9292-f4cb-0ae06ea58d57	avatar_soft_land.bvh 	2 	Yes 	Stopped automatically by viewer
motorcycle_sit 	08464f78-3a8e-2944-cba5-0c94aff3af29	avatar_motorcycle_sit.bvh 	4 	Yes 	
musclebeach 	315c3a41-a5f3-0ba4-27da-f893f769e69b	avatar_musclebeach.bvh 	2 	No 	Also triggers express_anger_emote
no_head 	5a977ed9-7f72-44e9-4c4c-6e913df8ae74	avatar_no_head.bvh 	2 	No 	
no_unhappy 	d83fa0e5-97ed-7eb2-e798-7bd006215cb4	avatar_no_unhappy.bvh 	2 	No 	Also triggers express_frown
nyanya 	f061723d-0a18-754f-66ee-29a44795a32f	avatar_nyanya.bvh 	2 	No 	Also triggers express_tongue_out
punch_onetwo 	eefc79be-daae-a239-8c04-890f5d23654a	avatar_punch_onetwo.bvh 	2 	No 	Also triggers express_frown
peace 	b312b10e-65ab-a0a4-8b3c-1326ea8e3ed9	avatar_peace.bvh 	2 	No 	Also triggers express_smile
point_me 	17c024cc-eef2-f6a0-3527-9869876d7752	avatar_point_me.bvh 	2 	No 	
point_you 	ec952cca-61ef-aa3b-2789-4d1344f016de	avatar_point_you.bvh 	2 	No 	
prejump 	7a4e87fe-de39-6fcb-6223-024b00893244	avatar_prejump.bvh 	0 	Yes 	Stopped automatically by viewer
punch_l 	f3300ad9-3462-1d07-2044-0fef80062da0	avatar_punch_l.bvh 	2 	No 	Also triggers express_frown
punch_r 	c8e42d32-7310-6906-c903-cab5d4a34656	avatar_punch_r.bvh 	2 	No 	Also triggers express_frown
express_repulsed 	36f81a92-f076-5893-dc4b-7c3795e487cf	avatar_express_repulsed.bvh 	2 	No 	Also triggers express_repulsed_emote
kick_roundhouse_r 	49aea43b-5ac3-8a44-b595-96100af0beda	avatar_kick_roundhouse_r.bvh 	2 	No 	also triggers express_anger_emote
rps_countdown 	35db4f7e-28c2-6679-cea9-3ee108f7fc7f	avatar_rps_countdown.bvh 	2 	No 	Also triggers express_toothsmile
rps_paper 	0836b67f-7f7b-f37b-c00a-460dc1521f5a	avatar_rps_paper.bvh 	2 	No 	Also triggers express_surprise_emote
rps_rock 	42dd95d5-0bc6-6392-f650-777304946c0f	avatar_rps_rock.bvh 	2 	No 	Also triggers express_surprise_emote
rps_scissors 	16803a9f-5140-e042-4d7b-d28ba247c325	avatar_rps_scissors.bvh 	2 	No 	Also triggers express_surprise_emote
run 	05ddbff8-aaa9-92a1-2b74-8fe77a29b445	avatar_run.bvh 	0 	Yes 	
express_sad 	0eb702e2-cc5a-9a88-56a5-661a55c0676a	avatar_express_sad.bvh 	2 	No 	Also triggers express_sad_emote
salute 	cd7668a6-7011-d7e2-ead8-fc69eff1a104	avatar_salute.bvh 	2 	No 	Also triggers express_frown
shoot_l_bow 	e04d450d-fdb5-0432-fd68-818aaf5935f8	avatar_shoot_l_bow.bvh 	2 	No 	
shout 	6bd01860-4ebd-127a-bb3d-d1427e8e0c42	avatar_shout.bvh 	2 	No 	Also triggers express_laugh_emote. Sent with "shout" volume chat from viewer
express_shrug 	70ea714f-3a97-d742-1b01-590a8fcd1db5	avatar_express_shrug.bvh 	2 	No 	Also triggers express_shrug_emote
sit 	1a5fe8ac-a804-8a5d-7cbd-56bd83184568	avatar_sit.bvh 	4 	Yes 	Automatically replaced by sit_female if female shape is worn
sit_female 	b1709c8d-ecd3-54a1-4f28-d55ac0840782	avatar_sit_female.bvh 	4 	Yes 	
sit_ground 	1c7600d6-661f-b87b-efe2-d7421eb93c86	avatar_sit_ground.bvh 	3 	Yes 	
sit_ground_constrained 	1a2bd58e-87ff-0df8-0b4c-53e047b0bb6e	avatar_sit_ground_constrained.bvh 	3 	Yes 	
sit_generic 	245f3c54-f1c0-bf2e-811f-46d8eeb386e7	avatar_sit_generic.bvh 	4 	Yes 	
sit_to_stand 	a8dee56f-2eae-9e7a-05a2-6fb92b97e21e	avatar_sit_to_stand.bvh 	2 	No 	
sleep 	f2bed5f9-9d44-39af-b0cd-257b2a17fe40	avatar_sleep.bvh 	4 	Yes 	
smoke_idle 	d2f2ee58-8ad1-06c9-d8d3-3827ba31567a	avatar_smoke_idle.bvh 	2 	No 	
smoke_inhale 	6802d553-49da-0778-9f85-1599a2266526	avatar_smoke_inhale.bvh 	2 	No 	Also triggers express_kiss
smoke_throw_down 	0a9fb970-8b44-9114-d3a9-bf69cfe804d6	avatar_smoke_throw_down.bvh 	2 	No 	
snapshot 	eae8905b-271a-99e2-4c0e-31106afd100c	avatar_snapshot.bvh 	2 	No 	Also triggers express_toothsmile
stand 	2408fe9e-df1d-1d7d-f4ff-1384fa7b350f	avatar_stand.bvh 	0 	Yes 	
standup 	3da1d753-028a-5446-24f3-9c9b856d9422	avatar_standup.bvh 	3 	Yes 	Stopped automatically by viewer. Viewer also randomly triggers brush on stop.
stand_1 	15468e00-3400-bb66-cecc-646d7c14458e	avatar_stand_1.bvh 	0 	Yes 	Stopped automatically by viewer
stand_2 	370f3a20-6ca6-9971-848c-9a01bc42ae3c	avatar_stand_2.bvh 	0 	Yes 	Stopped automatically by viewer
stand_3 	42b46214-4b44-79ae-deb8-0df61424ff4b	avatar_stand_3.bvh 	0 	Yes 	Stopped automatically by viewer
stand_4 	f22fed8b-a5ed-2c93-64d5-bdd8b93c889f	avatar_stand_4.bvh 	0 	Yes 	Stopped automatically by viewer
stretch 	80700431-74ec-a008-14f8-77575e73693f	avatar_stretch.bvh 	2 	No 	
stride 	1cb562b0-ba21-2202-efb3-30f82cdf9595	avatar_stride.bvh 	1 	Yes 	
surf 	41426836-7437-7e89-025d-0aa4d10f1d69	avatar_surf.bvh 	4 	Yes 	
express_surprise 	313b9881-4302-73c0-c7d0-0e7a36b6c224	avatar_express_surprise.bvh 	2 	No 	Also triggers express_surprise_emote
sword_strike_r 	85428680-6bf9-3e64-b489-6f81087c24bd	avatar_sword_strike_r.bvh 	2 	No 	Also triggers express_frown
talk 	5c682a95-6da4-a463-0bf6-0f5b7be129d1	avatar_talk.bvh 	1 	No 	Nod sent with "say" volume chat from viewer
angry_tantrum 	11000694-3f41-adc2-606b-eee1d66f3724	avatar_angry_tantrum.bvh 	2 	No 	Also triggers express_anger_remote
throw_r 	aa134404-7dac-7aca-2cba-435f9db875ca	avatar_throw_r.bvh 	2 	No 	
tryon_shirt 	83ff59fe-2346-f236-9009-4e3608af64c1	avatar_tryon_shirt.bvh 	1 	No 	
turnleft 	56e0ba0d-4a9f-7f27-6117-32f2ebbf6135	avatar_turnleft.bvh 	3 & 1 	Yes 	(priority 3 for pelvis and legs, 1 for everything else)
turnright 	2d6daa51-3192-6794-8e2e-a15f8338ec30	avatar_turnright.bvh 	3 & 1 	Yes 	(priority 3 for pelvis and legs, 1 for everything else)
type 	c541c47f-e0c0-058b-ad1a-d6ae3a4584d9	avatar_type.bvh 	2 	Yes 	Also plays the typing sound when started
walk 	6ed24bd8-91aa-4b12-ccc7-c97c857ab4e0	avatar_walk.bvh 	3 & 0 	Yes 	Automatically replaced by female_walk if female shape is worn (priority 3 for pelvis and legs, 0 for everything else)
whisper 	7693f268-06c7-ea71-fa21-2b30d6533f8f	avatar_whisper.bvh 	0 	No 	Also triggers express_wink_emote. Sent with "whisper" volume chat from viewer
whistle 	b1ed7982-c68e-a982-7561-52a88a5298c0	avatar_whistle.bvh 	2 	No 	Also triggers express_kiss
express_wink 	869ecdad-a44b-671e-3266-56aef2e3ac2e	avatar_express_wink.bvh 	2 	No 	Also triggers express_wink_emote
wink_hollywood 	c0c4030f-c02b-49de-24ba-2331f43fe41c	avatar_wink_hollywood.bvh 	2 	No 	Also triggers express_wink_emote
express_worry 	9f496bd2-589a-709f-16cc-69bf7df1d36c	avatar_express_worry.bvh 	2 	No 	Also triggers express_worry_emote
yes_head 	15dd911d-be82-2856-26db-27659b142875	avatar_yes_head.bvh 	2 	No 	
yes_happy 	b8c8b2a3-9008-1771-3bfc-90924955ab2d	avatar_yes_happy.bvh 	2 	No 	Also triggers express_toothsmile
yoga_float 	42ecd00b-9947-a97c-400a-bbc9174c7aeb	avatar_yoga_float.bvh 	2 	No 	Also triggers express_bored_remote
===Facial expressions===
==Viewer-generated motions==
Some types of movement are generated at run time by the viewer, in response to the environment. Like regular animations most have names and UUIDs, but they are not available to be stopped, started or even seen by scripts. These motions do have priorities and can be overridden. Names and UUIDs are defined in newview/llvoavatar.h.
Animation Name 	UUID 	Source 	Priority	Description
body_noise 	9aa8b0a6-0c6f-9518-c7c3-4f41f2c001ad	LLBodyNoiseMotion in newview/llvoavatar.cpp 	2 	Minor body turns. Joints moved: torso.
breathe_rot 	4c5a103e-b830-2f1c-16bc-224aa0ad5bc8	LLBreatheMotionRot in newview/llvoavatar.cpp 	1 	Breathing simulation. Joints moved: chest
editing 	2a8eba1d-a7f8-5596-d44a-b4977bf8c8bb	LLEditingMotion in llcharacter/lleditingmotion.cpp 	2 	Left arm follows selected and edited objects. Joints moved: left shoulder, left elbow, left wrist, torso.
eye 	5c780ea8-1cd1-c463-a128-48c023f6fbea	LLEyeMotion in /llheadrotmotion.cpp 	1 	Eye rotation and blinking. Joints moved: head, left eye, right eye
fly_adjust 	db95561f-f1b0-9f9a-7224-b12f71af126e	LLFlyAdjustMotion in llcharacter/llkeyframewalkmotion.cpp 	3 	Add body roll during flight. Joints moved: pelvis
hand_motion 	ce986325-0ba7-6e6e-cc24-b17c4b795578	LLHandMotion in llcharacter/llhandmotion.cpp 	1 	Sets standard hand poses defined in other animations
head_rot 	e6e8d1dd-e643-fff7-b238-c6b4b056a68d	LLHeadRotMotion in llcharacter/llheadrotmotion.cpp 	1 	Moves head and torso to follow the avatar's look at position (cursor, camera). Joints moved: torso, neck, head
pelvis_fix 	0c5dd2a2-514d-8893-d44d-05beffad208b	LLPelvisFixMotion in newview/llvoavatar.cpp 	0 	Makes corrections to keep avatar standing upright. Joints moved: pelvis
target 	0e4896cb-fba4-926c-f355-8720189d5b55	LLTargetingMotion in llcharacter/lltargetingmotion.cpp 	2 	Move body with look at position, used during aim_* animations above. Joints moved: pelvis, torso, right wrist
walk_adjust 	829bc85b-02fc-ec41-be2e-74cc6dd7215d	LLWalkAdjustMotion in llcharacter/llkeyframewalkmotion.cpp	2 	Makes walking corrections for terrain, turns. Joints moved: pelvis, left ankle, right ankle
Lipsync_Ooh Lipsync_Aah	(none assigned) 	character/avatar_lad.xml 	 	Mouth movement for voice lip sync feature
==Footnotes==
Category:LSL_Animation