Delta Force (2024 VG)

Delta Force (previously known as Delta Force: Hawk Ops, Chinese: 三角洲行动; pinyin: Sānjiǎozhōu Xíngdòng lit. "Delta Operation") is the ninth entry in the Delta Force series. It is a free-to-play title developed by Team Jade and published by TiMi Studio Group, who are known for developing Call of Duty: Mobile. The single player contains a remake of the 2003 entry Delta Force: Black Hawk Down (which takes place in 1993 during both Operation Restore Hope and Operation Gothic Serpent) and a new campaign taking place in 2035. The new story follows the Global Threat Initiative (GTI), a peace keeping force founded by former Delta Force operatives fighting against the Haavk Corperation and Asarah Guard in a fictional West Asian region called Ahsarah. The multiplayer features several different game modes including large scale maps with vehicles and a battle royale/extraction shooter mode.
The "PC Alpha Test" was between August 6 and Sept 8 2024, and entered Open Beta on December 4 of the same year.
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=Overview=
This game is divided into three main modes of play, that being the "Black Hawk Down" campaign (currently unavailable as of December 2024), "Warfare" (a mode inspired by the likes of the Battlefield series, featuring several submodes directly from that game) and "Operations" (based on notable extraction shooters). The latter two modes make use of the "Operator" system, unique characters that have their own gadgets, throwable weapons, and passive perks.
In "Warfare", players can create a loadout consisting of a primary weapon, sidearm, melee weapon and a class-exclusive gadget (different from Operator-exclusive gadgets). In this mode specifically, most primary weapons are exclusive to one or two Operator classes (for example, battle rifles and machine guns are exclusive to Engineer-class operators), with a select group of weapons available for all classes.
"Operations"’s inventory and loadout system is similar to the likes of Escape from Tarkov, albeit somewhat streamlined. Players can carry two primary weapons, sidearm and a melee weapon. Additional weapons can be either looted from corpses (player and NPC alike), from the environment, bought from the "Assault Battalion" supply station with a fixed cost (with additional weapons locked via upgrades) or through an auction house, where additional high-rarity weapons appear with highly variable prices. The game features a weight system, where carrying more weapons and items will affect stamina performance, jumping height and aiming speed. The weapons' weight is also changed from their real counterpart, being heavier or lighter than compared to its real-life counterpart. Like Modern Warfare II’s DMZ mode, extracting a weapon that is locked in the "Warfare" mode unlocks the weapon regardless of level requirement.
The ammunition system in "Operations" does away from magazines, instead using individual bullets to load the weapon's magazine (similar to the likes of many battle royale shooters, but with the Escape from Tarkov inventory system). Different types of ammunition and caliber are available, each having their own armor penetration level and falloff as well as damage ratio.
Taking a cue from Escape from Tarkov (once again) and a few other games, this game features a deep customization system for its weapons, with no mod slot restrictions so to speak. Some of these attachments can be further calibrated to add additional benefits while adding a stat deficit (ala Weapon Tuning from Modern Warfare II). Even the foregrip and adjustable stock placement can be manipulated thanks to the calibration system.
A small trivia regarding weapon animations in this game, almost all weapons featured in the "Zero Test" (featuring "Operations"’s battle royale mode) uses Modern Warfare (2019)’s and Modern Warfare II’s animations as a placeholder for their own animations once the alpha test has started.
=Handguns=
Influenced by MW2019, all handguns (barring the Desert Eagle and the revolver) are held in a low compressed ready stance.
==Beretta 92FS==
The Beretta 92FS appears as "93R" (originally appearing as "92FS") and fires in bursts. The barrel is very short by default (not even extending past the slide), the top is slightly squared, the beavertail is much wider and squared out and the slide has front serrations. The player preforms a very elaborate inspect animation which involves de-cocking the pistol, ejecting the magazine, performing a one-handed press check with the shooting hand, then re-cocking the pistol. Despite the weapon firing in single action, the trigger stays in the double-action position all the time. It holds 12 rounds (which would be correct for the .40 Beretta 96) in a 15 round flush fit magazine, while a 20-rounder loaded to 17 rounds and a 30-rounder loaded to 24 are also available. Using the "93R Elite Ultra-Long Barrel" and the in-game 17-round magazine modifications make it resemble the "Auto-9" machine pistol.
===Beretta 92FS Centurion===
Installing the "93R Practical Light Barrel" will turn the 92FS into a Centurion variant.
==Desert Eagle Mark XIX==
A heavily stylized Desert Eagle Mark XIX appears as "Desert Eagle". The rear of the barrel has been modified with a textured end cap, railed frame, various components changed to standard black versions and custom wood-colored plastic grips. Longer barrels are available, but only one of them is based on an existing one. The default capacity is 7 rounds, with an extended magazine holding 13 being available.
==Glock 17==
A slightly stylized Gen 3 Glock 17 appears as "G17" (originally referred to as "XK17"). Differences include the grip texture, Glock logo on the handle replaced by a letter "G" and the slide serrations. It features a factory extended slide stop. While it cannot accept barrel modifications (but it can accept muzzle attachments), the magazine can be fitted with a 33-rounder or a 25-rounder.
==Glock 18==
A 3rd Generation Glock 18 is referred to as "G18" (originally referred to as "XK18C" and having a different model) and has the same stylizations as the Glock 17 above. The slide has front serrations, unlike the other model. The portion of the barrel that sticks out appears to be threaded, but it's too short to actually work in real life, the game mounts muzzle devices in front of it anyway. It accepts all of the same attachments as the G17.
==Kimber ICQB==
The Kimber ICQB appears as the "M1911". It can be heavily modified.
==QSZ-92G-9==
The QSZ-92G-9 appears as "QSZ-92G". "CCV09C" is written on the grips. It does not have any barrel options nor magazine options.
=="Smython"==
The "Smython" appears as the ".357 Revolver" (previously known as the ".357", and then simply "Revolver" before coming back full circle). The underlug has lightening holes cut into it. The operator spins the cylinder before snapping it shut, regardless if it is an empty or tactical reload. A barrel extension with wood handguard and wood stock is available and resembles similar customization options in Metro 2033 (which in turn somewhat resembles the Mauser C96 Carbine). It can be incorrectly fitted with a suppressor.
=Submachine Guns=
==FN P90 TR==
The FN P90 TR appears as "P90" and features a rail near the barrel instead of its handstop. By default it has High Tower Armory MULTI bases with Glock front and rear sights. It lacks the side rails, although they are added if lasers are added. The front part of the grip is chopped off and replaced with a short rail. The "P90 Practical Long Barrel" attachment is likely inspired by the airsoft CYMA FN P90 Predator extended handguard.
==Heckler & Koch MP5A4==
The Heckler & Koch MP5A4 appears as "MP5". It is fitted with a top rail (seemingly inspired by certain 3D printed ones) and a polymer slim handguard. A Magpul PMAG D-50 MP is available for it. In addition to several mods that will turn the MP5A4 into different HK variants, longer barreled options are available, two of them with a quad rail and the "MP5 Performance Barrel Combo" with an enlarged MP5K grip/handguard combo. The "MP5 Short Barrel Combo" will fit an airsoft Swordfish rail. MP5 specific stock options include an ACR Stock and a Choate MP5K PDW stock.
===Heckler & Koch MP5A5===
Replacing the stock with the "MP5 Retractable Stock" will turn the gun into a Heckler & Koch MP5A5.
===Heckler & Koch MP5SD4===
Using the "MP5 Bolt Cover" stock mod and "MP5SD Integral Suppressor" will make the original gun an Heckler & Koch MP5SD4.
===Heckler & Koch MP5SD5===
Mounting the "MP5SD Integral Suppressor" will turn the gun into an Heckler & Koch MP5SD5.
===Heckler & Koch MP5SD6===
Using the "MP5SD Integral Suppressor" and "MP5 Retractable Stock" will turn the gun into an Heckler & Koch MP5SD6.
==Heckler & Koch MP7A2==
A stylized version of the Heckler & Koch MP7A2 will appear as the "MP7", fitted with a 20-round magazine by default.
thumb|none|450px|Heckler & Koch MP7A2 with RAL8000 finish - 4.6x30mm
==IMI Uzi==
The IMI Uzi appears as "Uzi" and is fitted with a wood stock by default. it's overall a very stylized rendition, the most obvious difference being the squared trigger guard. Three magazine choices are included: a 25-round magazine, a 32-rounder that holds 35 rounds and a 50-rounder that holds 45 rounds. Along with many other stocks, the original folding one can be fitted with the "UZI Stock" accessory.
==KRISS Vector==
A KRISS Vector Gen II with a Gen I-style magwell and trigger appears as the "Vector" (referred as the "K15" in the official website, likely an outdated name), with the markings "Serco Whisper". It's loaded by default with Glock .45 ACP magazines (which is correctly stated that it is chambered in .45 caliber) with a fictional +4 extension inspired by the KRISS factory extensions, while 30 and 40 round options are available along with a fictional beta drum magazine seemingly inspired by this that holds 70 rounds in-game. It fires a slightly nerfed 1091RPM in-game.
It comes with Troy folding sights, along with an early folding stock, replaceable with the usual AR15-compatible stocks and a fictional "Vector Resonant Integral Stock" inspired by designs by Hera Arms or a picatinny rail adapter called "Vector Bolt Cover" (it's not one). It has an 8-inch barrel that can't be shortened to standard length, but it can be made longer with three barrel options, all of which include extended rails inspired by either airsoft designs or real aftermarket parts. The "Vector Longsword Ultra-Long Barrel" will give the gun a CRB-length barrel and a rail inspired by the Angel Custom airsoft rail, the "Vector Fortress Heavy Barrel Combo" is based on the airsoft Laylax NITRO.Vo L.A.S. Advanced Grip and the "Vector Rail Barrel Combo" is based on the OEM KRISS MK1 quad rail.
==LWRC SMG-45==
The LWRC SMG-45 appears as "SMG-45". Despite being a military weapon in the game's context, it still has a brace (whith the actual brace sleeve being filled and leaving just the strap). The default 25 round magazine and the fictional extended 40 rounder share the same model for some reason. Fictional longer barrels are available (with the "short barrel" also sharing the same model as the default).
==PP-19 Bizon-2==
The PP-19 Bizon-2 appears as the "Bizon". The gun starts by default with an incorrectly underloaded 32-round magazine from the first iteration of the Bizon, but it can be replaced with a Bizon-2 magazine that holds the correct 64 rounds (in both cases, the front attachment point is below the front sight like the original Bizon). A fictional carbon fiber handguard called "Bizon Carbon Fiber Maintenance Wood" is available. As with the SMG-45, there is a "short barrel" option which shares the same model as the default and a "standard barrel" (not to be confused with the actual default barrel) which is a longer variation of the barrel.
==PP-19-01 Vityaz-SN==
The PP-19-01 Vityaz-SN with a slightly longer barrel and TDiARMS LHV47-L – Polymer 3 Rail Lower Handguard (without side rails) appears as "Vityaz". Despite the gun already having a skeleton AK folding stock, an additional "AK Folding Stock" accessory can be mounted, with no change aesthetically but with a buff in Handling stats. It fires at a 700RPM, somewhat lower than in real life (in which it fires around 800RPM). As with previous submachine guns, the "short barrel" uses the default barrel length, though for the Vityaz specifically, it also uses a different handguard. There is no "ultra-long" barrel configuration.
==QCQ-171==
The QCQ-171 (Chinese military designation for the CS/LS7-C) will be added in Season 2 Starfall.
=Shotguns=
==Benelli M4 Tactical==
The Benelli M4 Tactical appears as "M1014" and has a fictional rib on the barrel, a skeletonized bolt carrier, bronze trigger, a red fiber optic front sight and rear sights affixed to the top rail. The operator uses two different competition reload techniques depending if the shotgun was empty or not when the reload started. A Super 90 stock and grip is an available customization option (with both extended and retracted variants, with the latter benefitting from increased accuracy but with the lack of stability for some reason), along with a Tactical variant with a pistol grip (that is worse in performance compared to the collapsible stock version).
==Remington Model 870==
A hybrid Remington Model 870 appears as "M870". By default it has the receiver of the M870 MCS with the barrel, forend and stock of the Model 870 Express Field. It has the markings "9centac". It can mount any AR-style stock in the game via a pistol grip/buffer tube combination that replaces the wooden stock.
==Saiga 12==
The Saiga 12K with shorter barrel and Arsenal Saiga 12 handguard appears as "S12K". The 10.5" Dissident Arms MOD2 KS-12 handguard and the ProMag Saiga 12-Gauge 20-Round Drum Magazine is available. A bump stock and pistol grip combination that effectively turns the weapon into a full-auto is available.
=Rifles=
Almost all intermediate-caliber firing weapons are referred to as "Assault Rifles" after its designation, even if the "Assault Rifle" in question is a carbine.
==AK-12==
The 2018 production model of the AK-12 appears as "AK-12". It has a shortened barrel and gas tube in-between the gas block and handguard, and the front sight is shaped similarly to that of the 2016 prototype. The handguard is slightly fictionalized and lacks the side rails unless lasers are equipped. The rail system is semi-fictionalized with occasional long flat sections. The rifle has a magazine release most closely resembling the RAM Enhanced Speed Catch, the magazines appear to be AK-74 bakelite magazines with what appears to be the metal front lug from the AK-47 aluminum waffle magazines, however the original AK-12 magazines are able to be used, along with AC Unity windowed 45-rounders and a RPK-16 95-round drum that is underloaded to 75 rounds in-game. Longer barrels can be fitted, with handguards that resemble the one present on the Kalashnikov SR-1 civilian rifle.
==AKMN==
The AKMN with stock latch on its receiver appears as "AKM". It has a wooden AK-103 stock, and is fitted with a Krebs Enhanced Selector Lever. When reloading, the player character locks the bolt with the fire selector before kicking out the magazine. The selector is also used during the inspect animation; the character removes the magazine but holds it in the well, ejects a single bullet and locks the rifle open, then chamber loads the rifle, lets the bolt fly forward and locks the magazine back in (this animation is also shared with the AKS-74U). 
The rifle can use 30-round magazines that are either steel, PMAGs or Bakelite red (which are called "Wooden" for some reason), a fictional 40-round PMAG and a 70-round (the real one holds 75) steel drum based on a 5.45 model based on the angle. Alternate barrels include a Romanian wooden front grip with cut-outs in the upper handguard and one with polymer furniture seen on the AK-74M and AK-100 family. Stocks from the AK-100 series, the AKS-74 and the West German MPi-KMS-72 can be fitted. The muzzle brake / compensator from the AK-103 can be also fitted. When fitted with the polymer handguard, polymer stock and AK-103 muzzle device it resembles said rifle minus the dust cover and the 45-degree gas block instead of 90-degrees. 
==AKS-74UN==
The AKS-74UN incorrectly appears as "AKS-74", which is the name of its bigger brother. By default it has a fictional handguard which resembles a Wz. 96A Beryl or Wieger StG-940 handguard with the upper handguard seemingly from the Arsenal SAM7K. It lacks its booster and it has an AK-47 wooden pistol grip, though the default one can be fitted with the "AK Practical Rear Grip" attachment. It is also fitted with a Krebs Enhanced Selector Lever, and it uses the same animations as the AKMN as a result.
The same magazines available for the AK-12 can be used, along with shorter 20-round bakelite mags that are on the gun when no attachments are selected. The MPi-KS2 and AK-100 series stocks available for the AKMN can be used on this gun too.
==AS Val==
The AS Val appears as "AS Val". The suppressor has several ZenitCo B-3 ring mounts with rails. The charging handle appears to have a fictional long ZenitCo RP-1. As with the Vector, it also has the markings "Serco Whisper". By default it feeds from 20-round factory magazines, but the capacity can be extended via either a fictionalized 30-round magazine or a 45-round one. The stock from the VSS Vintorez can be attached, called the "VSS Elite Integral Stock", accompanied by a VSS-length barrel and suppressor combo called "VSS Tsunami Long Barrel Combo" which does not resemble the real counterpart.
==Colt Model 723==
The Colt Model 723 appears as "CAR-15" and is fitted with a Colt Model 607 3.5" moderator by default (though it is removed during customization). 20-round STANAG magazines are available in multiplayer as the defaults with STANAG and polymer Lancer L5AWM 30-rounders, 40-round PMAGs (that hold 45 rounds) and Magpul D-60s serving as alternatives. An A1 "birdcage" flash hider appears as "Birdcage Flash Hider". The inspect animation involves tapping the magazine against the well to seat the rounds, then chamber checking and tapping the forward assist (this animation is also shared with the HK416, M16A4 and "M4A1"). Optics are mounted via a rail adapter fitted on top of the carry handle (which is not actually screwed through the dedicated hole). It fires at 632RPM, slower than most typical military AR15-pattern rifles in real life. The Aimpoint-5000 reflex sight and a "CAR15 W" flashlight are available as bespoke attachments.
==FN SCAR-H STD Gen 3==
The Third Generation FN SCAR-H STD appears as "SCAR-H". It lacks its flash hider by default. It's slightly stylized with changes like a different shape of trigger guard, pictograms instead of letters on the fire selector and smooth interruptions in the flattop rail. As with other weapons, barrel modifications do not have any effect on the weapon's appearance, though this is more so as every barrel attachment does not change the appearance whatsoever.
The rifle feeds from black proprietary SCAR-H 20-round mags by default, with Molon Labe 30 rounders and a Magpul D50 drum meant for AR-10s.
==Heckler & Koch G3A3==
The Heckler & Koch G3A3 appears as "G3". It come with grey polymer furniture. It can be fitted with 20 and 30-round steel magazines and an XS Products X-91 50-Round drum. Alternative barrel options include the option to mount a Midwest Industries M-LOK handguard, a quad rail or a G3KA4 barrel with the same rail. 
===Heckler & Koch G3A4===
Mounting the "MP5 Retractable Stock" to the rifle will turn it into an Heckler & Koch G3A4.
===Heckler & Koch G3KA4===
Mounting the "MP5 Retractable Stock" and "G3 Hurricane Short Barrel Combo" will turn the rifle into an Heckler & Koch G3KA4.
==Heckler & Koch HK416==
The Heckler & Koch HK416 appears as "K416". It is fitted with a LMT SOPMOD crane stock and an A5 grip, although the original wide and slim variations of the HK stock can be fitted. Much like the real deal, the rifle is very over-gassed and difficult to control without attachments.
A full length barrel from the civilian MR556 is available with both a short quad rail or an HK-key A5 style handguard (that is not sloped at the end). The aforementioned style of handguard also features a short variant that keeps the same length as the default barrel. 
===Heckler & Koch HK416C===
Using the "K416 Elite Short Barrel Combo" and the "416-C Collapsible Stock" turns the rifle into an HK416C, although with a slightly longer barrel.
==M14==
The select-fire version of the M14 appears as "M14". It lacks a muzzle device by default and the iron sights have been relocated closer to the handguard. The upper handguard is the M14.ca Scout Hand Guard (which lacks a rail unless an optic is equipped). By default it feeds from 10-round magazines, with extended options including 20-rounders that hold 30 rounds and a fictional 20-round magazine that is actually shorter than the real magazines.
A shorter SOCOM 16 barrel is available.
==M16A4==
A M16A4 with oval plastic handguards appears under its real name. It feeds from 20-round STANAG magazines by default, with the other AR-15 magazine options also available. It can be fitted with shorter barrels that are shared with the "M4A1".
===Mk 18 Mod 0===
The rifle when fitted with the "M4 Elite Short Barrel Combo" and any AR sliding stock will resemble a Mk 18 Mod 0, still retaining the burst lower receiver.
=="M4A1"==
Similarly to Call of Duty: Modern Warfare II, an AR-15 pattern rifle appears under the generic "M4A1" moniker, using a Mega Arms GTR-3H upper and lower, although instead of the M4A1 "Block III" it seems inspired by the M4A1 Block II (the upper and the barrel being closer to a 13.7" distinguishing it from a true Block II M4A1). It is equipped with a Daniel Defense RIS II, M4 stock, A2 grip, a charging handle which seems inspired by both the Radian Raptor and Geissele Super, and Knight's Armament Company Folding Micro Sights. It can be fitted with different buffer tube stocks or the buffer tube itself, a Magpul UBR stock ("UR Spec Ops Tactical Stock"), a Magpul PRS stock ("Elite Stable Stock"), an M16A4 fixed stock or an Hera Arms pistol grip and stock combo ("Restricted Zone Integral Stock"). The rifle shares mags with the other ARs. The default barrel can be replaced with an integral suppressor that goes under the default rail and stick out a few inches, a 10.3 inch CQBR barrel with a quad rail ("Elite Short Barrel Combo"), a 13.7 inch barrel with a Geissele Super Modular MK4 rail ("Elite Standard Barrel Combo"), a 16 inch barrel with an LVOA handguard ("Elite Long Barrel Combo") and a 14.5 inch barrel with a PRI Carbon Fiber handguard ("Practical Long Barrel Combo").
A skin called "Spectrum Blitz" or "Prism Offensive" (棱镜攻势) on the Chinese server, is available through the Mandel Brick gatcha system, with a 1.50% drop chance. Similarly to the SCAR-L "Caliburn" from Modern Warfare II, it features a translucent body with internal components fully animated. 
===Spectrum Blitz===
==PTR 32 KFR==
The PTR 32 KFR appears as "PTR-32". It has a CETME wooden handguard by default and a select fire trigger pack (allowing full-automatic fire). It features "GL32 HDK228" markings. The same barrel options available for the G3A3 are featured for this rifle. Magazines include 30-rounders made of steel, polymer or red bakelite and a fictional 40-rounder inspired by Magpul PMags.
==QBZ-95-1==
The QBZ-95-1 appears as "QBZ95-1" and is the weapon of choice for operator Wang "Vyron" Yuhao. It can be fitted with the Defender Longbow front rail, called "QBZ95-1 Longbow Barrel Combo" in-game, and its parent upper rail section is necessary to mount optics. A MLOK front rail section is available. It can be fitted with a drum magazine, although it isn't the QJY-95 magazine but in fact the RPK-16's magazine (which would not work in reality). The pistol grip can be swapped with any AR-compatible one, despite this not being possible on the real model. It can use four different 5.8mm rounds; the 64-grain FMJ DBP87 (which is for some reason green like the DVP88, despite the real carriage being brown), 74-grain (later model) DVP88, hardened steel core 71-grain DBP10, and the tungsten core 85-grain AP DVC12.
==QBZ-191==
The QBZ-191 appears in the game as the "Type-191", unusually lacking the "Assault Rifle" moniker appended after its name (ie. "Type-191 Assault Rifle") as almost every primary weapon does. The barrel of the QBZ-192 carbine and QBU-191 DMR are available. The option to overgas the rifle via the "Type-191 High-Flow Gas Regulator" exists, which unlike the "Type-191 Low-Flow Gas Regulator" increases the fire rate at the cost of handling and accuracy. The regulator is correctly modeled in its corresponding direction depending on setting (thought it modeled with either version of the ports). It shares the same ammunition as the QBZ-95-1, including the round specifically designed for the QBZ-191, the DVC12.
===QBZ-192===
===QBU-191===
==Ruger Mini-14==
The Ruger Mini-14 with a shortened barrel appears as "Mini 14" placed in the Marksman Rifles category. The upper handguard appears to be an aftermarket version of the original and has a rail. It feeds from 10-round magazines by default, but 30-round magazines are available. The "Polymer Integral Stock" (based on the Archangel Precision Stock) is available as a customization option.
 
==ShAK-12==
The ShAK-12 appears as the "ASh-12" (which was the name of the prototype version). It is loaded with 10-round magazines by default, which inaccurately hold 20 rounds. Longer, fictional 30-rounders are also available. Despite the carry handle featuring a section of rail on it, optics of any height will just remove it completely and mount on the flattop. Similar to MW2019, 2 longer barrel options are available for this weapon, despite the fact that the real ShAK-12 was designed for close-quarters combat.
==SIG-Sauer MCX-SPEAR==
Initially referred to as "RCX-Spear", then changed to "M7", the 2019 prototype of the SIG-Sauer MCX-SPEAR appears in a black finish with a fictionalized version of the handguard. Much like Battlefield 2042 and Call of Duty: Modern Warfare III, by default it doesn't use its SIG SLX suppressor. The rail system is fictional and similar to the one seen in BF2042. Much like MWIII, the front sight is based on the Precision Reflex PRi flip-up while the rear is based on the Magpul MBUS Gen 2. Similarly to the AKM, the character performs an inspect which involves ejecting a single round while holding the magazine in the well.
 
The rifle feed by default from 20-round magazines, with 30-rounders (that have the same model as the 20s) and 45-rounders (barely any bigger than the 20s) also available.
==SIG SG 552==
The SIG SG 552 appears as "SG 552". It is fitted with 20-round mags by default but it can also be fed by 30 rounders, both of which are not transparent like the real ones, but solid black. A fictional 45-rounder can also be used. It comedically has the marking "Ninecent Tac". It fires at 906RPM, around 200RPM higher than its real-life rate of fire.
==SKS==
The SKS appears as "SKS", categorized as a Marksman Rifle. It lacks its bayonet and cleaning rod. It is loaded via flipping the rifle upside down, popping the magazine open and loading rounds manually. When loading from empty the operator loads rounds individually into the top. The FAB Defense UAS furniture (with an M4 6-position stock that can be swapped with the usual options) is available, which makes the rifle feed from AK magazines, which are shared with the AKMN. 
==SR-3M Vikhr==
The SR-3M Vikhr appears as "SR-3M" and has a handguard fitted with rails and is loaded with 10-round 6L24 magazines which somehow hold 15-rounds, although the fictional extended AS VAL mags can be fitted. Despite being in the "SMG" category, it's labeled as a "Compact Assault Rifle".
==Steyr AUG A3==
The "AUG" is a heavily stylized Steyr AUG A3 (with some possible influences from the Thales F90). It is fitted with a Daniel Defense AR-15 Iron Sight Set (with the front sight missing the protective wings). It has the marking "Brderica". It can be fitted with a Magpul PMAG D-50 LR/SR, despite this rifle not being compatible with it. Alternative barrel options include an integrally suppressed barrel with rails mounted on the side of the can, a longer barrel with an extra bit of quad-rail, a slightly longer barrel without rail space and an upper assembly with an integrated AUG A3 3x scope with rails.
 
=Machine Guns=
While incorrectly categorized as "LMGs", the PKM and the LMG 6.8 are correctly referred to with the descriptor "General Machine Guns" (added as a suffix after their names, similar to the other weapon categories).
==FN Minimi Mk3==
Much like in Modern Warfare 2019, the FN Minimi Mk3 appears as "M249". It lacks a bipod by default and is fitted with a STANAG adaptor. 30-round STANAG or 45-round Magpul polymer magazines can be used. The markings state "0Gentac" and FN is seen in the serial number. A folding stock and no stock are available as customization options among the AR15-pattern stocks. 
==PKM==
The PKM Machine Gun appears as "PKM". By default it lacks its flash hider. The charging handle is correctly racked after loading a new belt on empty. The ZenitCo PT-2 "Classic" stock with pistol grip is available for customization, as is the ZenitCo B-50 handguard. 
==QJB-201==
The QJB-201 will be added in Season 2 Starfall. It appears under its real name and can feed from both box magazines and betls.
==SIG-Sauer LMG 6.8==
The SIG-Sauer LMG 6.8 appears as the "M250". As with the above MCX-SPEAR, it does not come with the SIG SLX suppressor by default, but it is an available attachment.
=Sniper Rifles=
==Accuracy International Arctic Warfare Magnum==
The Accuracy International Arctic Warfare Magnum appears as "AWM". By default it lacks a muzzle brake (only suppressors and a flash hider are options), doesn't have a scope and has a fixed blade rear sight. It has the markings "Sdyogmii". Notably, there are three unique weapon inspection animations when the weapon still has ammunition left, one that doesn't have ammunition, and another involving the weapon having no ammunition, but the player character did not rechamber the round. The latter notably sees the player character attempting to brass catch the spent round, only to drop it because it is too hot.
==Blaser R93 LRS2==
The Blaser R93 LRS2 appears without a scope (with fixed blade rear sight), the bipod and muzzle brake and is called as "R93". It has the markings "S86-CAP".
==Heckler & Koch SR9==
The Heckler & Koch SR9 will be added in Season 2 Starfall as the "SR9". It is depicted with a paddle magazine release, like the H&K G3 from which it was derived.
==Heckler & Koch SR9(TC)==
The Heckler & Koch SR9(TC) appears as the "PSG-1", lacking the scope by default.
==Knight's Armament SR-25 ==
The KAC SR-25 Enhanced Match Rifle appears as "SR-25". It has the barrel length of the KAC SR-25 Enhanced Combat Carbine, lacks a muzzle device, has KAC Folding Micro sights and is loaded with 10-round STANAG magazines by default. The normal EMR barrel length and 20-round magazines are available.
==Remington M700==
The Remington M700 appears as "M700" and is fitted with a 1-Piece Picatinny Rail with fixed blade rear sight. It has the markings "Model 7". The AAC Integrally suppressed chassis is available. By default it is loaded with 5-round magazines but 10-round magazines are available.
==SV-98M==
The SV-98M appears as "SV-98" with a non-standard fluted barrel, muzzle brake and scope. 
==SVD Dragunov==
The SVD Dragunov appears as "SVD". It lacks optics by default but the PSO-1 scope is one of the available scopes. 
==VSS Vintorez==
The VSS Vintorez is appears as as "VSS". As with the AS VAL, the suppressor has several ZenitCo B-3 ring mounts with rails. Like with the SVD, it lacks optics by default but the PSO-1 scope is one of the available scopes. Like with the SR-3M, it is loaded with 10-round 6L24 magazines which somehow hold 15-rounds. A stock and custom barrel somewhat resembling the ones on the VSSM is available in customization.
=Launchers=
All available missile/rocket launchers are exclusive to the Engineer-class operators (such as Shepherd and Uluru).
==Brügger & Thomet GL-06==
A Brügger & Thomet GL-06 is available. It is fitted with fixed iron sights, a vertical foregrip and Magpul MOE style stock. Assault-class operators (such as D-Wolf and Vyron) gain access to anti-personnel and EMP ammunition, while Engineer-class operators only have access to the latter.
==Carl Gustaf M3E1==
A futurized Carl Gustaf M3E1 with Aimpoint FCS12 digital fire control system appears incorrectly as "AT4".
==FGM-148 Javelin==
A stylized FGM-148 Javelin appears as the "Javelin".
==FIM-92 Stinger==
A fictional variation of the FIM-92 Stinger anti-aircraft launcher appears as the "Stinger".
==RPG-7==
The RPG-7 is seen without the forward grip panels and loaded with a PG-7V rocket. Asarah Guard rocketeers exclusively use this weapon, and it cannot be picked up by the player if he dies.
=Grenades and Explosives=
==DM51 hand grenade==
The DM51 hand grenade is seen in promotional material.
==M67 / Mk 2 hybrid grenade==
The future hand grenade from Call of Duty: Black Ops II is seen in promotional material. It is a cross between a M67 hand grenade and a Mk 2 hand grenade.
thumb|none|600px|Props used in the live action trailers of BO2, the future grenade is under the tomahawk.
==Model 7290 Flashbang Grenade / Nammo Scalable Offensive Hand Grenade==
In addition to other aspects inspired by Battlefield 2042 and the Modern Warfare reboot series, the main grenade also appears to be inspired by the Nammo Scalable Offensive Hand Grenade and Model 7290 Flashbang Grenade.
==M18 Smoke Grenade==
M18s are seen in promotional material.
 
=Mounted Weapons=
==AGM-114 Hellfire==
The AGM-114 Hellfire missile appears on the AH-64D Apache Longbow helicopters (called AH-1035D Assault Helicopter). 
==Browning M2HB==
What appears to be the Browning M2HB is mounted the "M1A4 Abrams" tank. 
==General Dynamics GAU-19/A==
The General Dynamics GAU-19/A is an optional weapon for the Panhard VBR.
==M230 Chain Gun==
AH-64D Apache Longbow helicopters (called AH-1035D Assault Helicopter) are armed with M230 Chain Gun autocannons. 
thumb|none|450px|Hughes/Alliant Techsystems M230 chain gun - 30x113mm B
==Shipunov 2A42==
The VPK-7829 Bumerang is armed with a Shipunov 2A42 autocannon.
==ZU-23-2==
A futurized ZU-23-2 anti-aircraft gun is seen.
=Other=
==M67 Hand Grenade==
The M67 grenade is used as the icon for the Enhanced Frag Grenade.
==Recurve Bow==
Luna Kim is seen with with a recurve bow as her operative gadget, either using detection arrows to spot enemies (even behind walls) or using volt arrows to deal damage over time.
=See Also=
Category:Chinese Produced
Category:Video Game
Category:War
Category:First-Person Shooter