Jagged Alliance 3

Jagged Alliance 3 is a tactical role-playing video game developed by Haemimont Games and published by THQ Nordic. The game was released for Windows on July 14, 2023. The game was also released for PlayStation 4, PlayStation 5, Xbox One and Xbox Series X/S on November 16, 2023. It is the first mainline entry in the Jagged Alliance series since Jagged Alliance 2 (1999).
Played from an isometric perspective, Jagged Alliance 3 is a turn-based tactics video game in which the player issues commands to a squad of mercenaries. Each member of the player's squad has their own unique backstories and personalities. The game features a roster of 40 mercenaries, including several returning characters such as Vicki Waters, Ivan Dolvich and Fidel Dahan. Weapons can be customized and the mercenaries can aim at individual body parts of an enemy. They can also be looted for their resources. Players can access a dynamic campaign map, which will provide more context about each individual turn-based battle, and how the enemy forces react to them as they attempt to retake these territories. Players will gain intel as they progress, thus unlocking additional side missions and opportunities. As the mercenaries level up, they will also unlock new skills and abilities. The game features a cooperative multiplayer mode. (taken from Wikipedia)
The game is set in the fictional French speaking African nation of Grand Chien in the year 2001, where a rogue para-military group known as the "Legion", led by a mysterious figure who is called "The Major" has kidnapped the president sending the country into chaos. The president's daughter Emma hires the faceless, nameless player character to organize teams of mercenaries to retake the region. Her initial funding is bolstered by the Adonis Corporation, a foreign run diamond mining company who promises a cut of the profits from every mine restored to their control.
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=Handguns=
==Single Action Army==
The Single Action Army appears in Jagged Alliance 3 with the name "Peacemaker", alluding to the nickname given to the real-life firearm. It is an uncommon early game handgun and is a part of some hirable mercenaries starting loadouts. The only modifiable part is the barrel which has three options; the default has a 7.5" long "Cavalry" barrel, the "Short Barrel" gives it a 4.75" long "Civilian" barrel and the "Extended Barrel" gives it the 12" long "Buntline Special" barrel. It is chambered in an ambiguous ".44" cartridge, which is heavily implied to be .44 Magnum. Despite the in-game flavour text referencing the second generation SAA's "carry one chamber empty" recommendation, player controlled mercenaries and NPC characters all carry their revolvers fully loaded.
One of the unique mercenaries hirable in the game, "Tex", a former movie star specialized in westerns, carries a pair of special SAAs with improved parameters with the name "Custom Six-Shooter". Although they have a unique inventory icon, their in-game model and texturing is identical to the default Peacemakers.
==Browning Hi-Power==
The Browning Hi-Power appears with the name "Hi-Power". It is a common early game handgun, equipped frequently by Legion goons and is a part of some hirable mercenaries starting loadouts. Chambered in "9mm", it strangely deals more damage per shot than any other 9mm firearm in the game, possibly due to naming magic (If it's called "Hi-Power", it's got to be "Highly Powerful", right?). It also erroneously holds 15 rounds in each magazine by default, though this could be explained by the incredibly chunky grip compared to the real-life firearm, perhaps hiding a double-stack magazine well. The base appearance of the pistol in-game features a strange long-barrel slide; this can be extended further if modified with the "Extended Barrel" or "Extended Gain-Twist Barrel" modification, if equipped with the "Short Barrel" or "Short Gain-Twist Barrel" the pistol resembles the real-life firearm.
==Beretta 92F/FS==
The Beretta 92F/FS appears in-game as "Beretta 92F" chambered in "9mm", though the gun depicted in-game is a hybrid of the 92F and FS models; it has a 92F style back strap but FS style 3-dot sights. It correctly holds 15 rounds in each magazine at base and although it does less damage per shot than the Hi-Power, it is more accurate and has higher critical hit chance.
==Glock 18C==
The Glock 18C appears in-game as "Glock 18", chambered in "9mm". While it has the notable features of the actual Glock 18C; the compensator cuts on the slide and barrel, fire selector on the back of the left side of the slide, it bizarrely has Glock 22 markings on the slide, complete with the ".40" caliber notation. It holds only 15 rounds in each magazine, which is correct for a Glock 22 but not for the Glock 17 magazines the actual Glock 18 can feed from. Uniquely among other handguns in-game it can fire in full auto bursts of 4 rounds each or a larger number of rounds to suppress targets, and due to it being a one-handed firearm it may be dual-wielded.
==Colt Ananconda==
The Colt Anaconda appears in-game as just "Anaconda". Described by in-game flavour text as having "high reliability and stopping power shot after shot", it is chambered in ".44"; the same caliber as the Peacemaker, and functions as a direct upgrade. Can be fitted with a short barrel or a longer, extended barrel, along with a selection of sights and side attachments, though both sights and side attachments are mounted on the same point on the gun, allowing only one to be installed at a time.
==Desert Eagle Mark XIX==
The Desert Eagle Mark XIX appears in-game by the name "Desert Eagle". Featuring both railed frame and top barrel, it is chambered in ".44"; the flavour text for the handgun even explicitly states this with the words "the .44 barrel makes it more practical and affordable to shoot", although the barrel on the in-game model is marked ".50 AE". It is grossly erroneously depicted as having 15 cartridges of .44 Magnum in each magazine; the real-life .44 Magnum Desert Eagles only carry 8 without extensions. Humorously, and perhaps unbelievably, you can apply a barrel mod that rechambers it to .50 BMG. How a full-power anti-material cartridge fits into the handgun is unknown, but what's most unbelievable is the fact that this modification doesn't change the magazine size at all, giving you 15 rounds of .50 BMG somehow squeezed into that comparatively little grip. Functionally in-game it is the ultimate handgun type weapon, doing more damage per shot than the Anaconda while having significantly more ammo per reload.
=Submachine Guns=
==MP 40==
The MP 40 appears in Jagged Alliance 3 chambered in "9mm" and sporting a brown bakelite lower receiver and resting bar. An early-game submachine gun, it is used by Legion soldiers and can also be looted from old WW2 era bunkers. In-game it feeds from standard MP 40 magazines that erroneously hold 40 rounds each; perhaps the developers thought the gun's naming was like the Glock 17? The only modification available is an "Extended Magazine" that can bump up ammo capacity to 60 rounds of ammunition. In terms of performance it is the weakest and least efficient 9mm-loading firearm in the game per shot, with the large magazine size being it's only comfort.
==Uzi Carbine==
The Uzi Carbine appears under the name "Uzi", chambered for "9mm". How you can tell that they are Uzi Carbines converted to full-auto then mocked up to look like actual IMI Uzi submachine guns is that the fire selectors only have painted in markings and notches for "F - Fire" and "S - Safe", and that an additional notch has been cut in to imitate the actual Uzi's fire control group to allow switching to full-auto fire. In-game it is modeled without a stock and with 20 round magazines; these can erroneously fit 30 rounds inside in-game. It is an early game submachine gun that has decent damage per shot and uniquely amongst other submachine guns in the game is considered a one-handed weapon, meaning that it can be dual-wielded or equipped along thrown explosives.
There is a unique "Uzi" that can be acquired in-game called "The Lion's Roar" that has been fitted with a long barrel, painted red and is unmodifiable. It is more accurate and has significantly higher damage per shot in exchange for shorter range, louder firing report and decreased ammunition capacity (which gives it only 20 rounds in each magazine, ironically making it now have a realistic ammo capacity for the modeled magazines).
==Heckler & Koch MP5A5 / MP5K==
The Heckler & Koch MP5A5 appears as the "MP5", chambered in "9mm". The in-game submachine guns are modeled with 20 round magazines (that magically hold 30 rounds) and railed foregrips. It can be fitted with an "Extended Barrel" that makes it resemble a Heckler & Koch HK94. Strangely, although the guns have ambidextrous Navy trigger groups with "0-1-3-F" markings, the right side of the gun's fire selector has "SEF" markings which are placed in inverse order "FES".
The Heckler & Koch MP5K also appears as the "MP5K" as a special variant of the "MP5" that is more geared for close-quarters combat. In-game model-wise it is the MP5KA4 because it also uses the same trigger group as the MP5, also possessing the same inverted "SEF" markings on the right side and the 20 round magazines.
==AKS-74U==
The AKS-74U appears with the name "AK-SU" and is erroneously chambered in "7.62 Warsaw Pact", as is all the other 5.45x39mm firearms in the game. It is a high-tier submachine gun that deals the same damage per shot as an AK-47 (which I guess makes sense seeing that it has the same chambering in this game?) and is equipped by super elite soldiers of the Legion and others. It is also the starting weapon of the mercenary "Scully".
==Colt Commando==
The Colt Commando appears by the name "Commando", chambered in "5.56". It has a M16A1/XM177E1-style solid buttstock, 20 round magazine (which holds 30 rounds in-game) and Colt Model 639 foregrip, barrel length and flash hider. Interestingly, the firearm has no markings on it whatsoever, save for some scratches and weathering. In-game it is a high-tier submachine gun like the AK-SU that has excellent all-round performance and is also used by elite enemies in the late-game.
=Shotguns=
==Unidentified Double-barreled Shotgun==
An unidentified double-barreled shotgun under the name "Double-barrel" is in Jagged Alliance 3, chambered for "12 Gauge". It is the first shotgun-type firearm accessible from the start of the game and it is used by some Legion thugs, as well as being the starting weapon of the mercenaries "Omryn", "Wolf" and "Nails". Has the special firing mode "Double Barrel" which fires both barrels at once for double damage. It can be modified with a "Extended Barrel" that improves the range and damage of the gun and a "Shortened Barrel" which makes the gun more handy in close-quarters.
==Browning Auto-5==
The Browning Auto-5 appears in-game as the "Auto-5" chambered for "12 Gauge". Its default appearance has a nickel-plated receiver, brass trigger and 24" long barrel; it can modified with a 32" long "Long Barrel", a 20" long "Short Barrel", and two special variants of both the "Normal Barrel" ("High Cap") and the "Long Barrel" ("Long Barrel High Cap") which fit the shotgun with an extended 8-round capacity magazine tube along with a full-length wooden foregrip like that of the FN Police Model Auto-5. The inventory icon for the shotgun in-game shows the "Short Barrel" modified version of the gun despite it not being default.
==Benelli M4==
The Benelli M4 appears with the name "M1014" chambered in "12 Gauge". Despite the name correctly being the US Army designation for the shotgun, the version depicted is the civilian version, as denoted by the fixed stock and 5-round tubular magazine, for 5+1 rounds in-game, and unlike the preceding shotguns it can fit scopes and side attachments. It can be fitted with a 14.5" long "Shortened Barrel" which somehow also reduces the magazine capacity to 4 rounds despite the magazine tube not being physically shortened at all by this.
thumb|none|450px|Benelli M4 Tactical with 5-shot tube - 12 gauge
==AA-12==
The AA-12 appears in Jagged Alliance 3 as the "AA12" chambered in "12 Gauge". By default it is modeled with 8-round box magazines which erroneously hold 15-rounds in-game; these can be replaced with 32-round drum magazines that hold 23 rounds in-game. Like the M1014 it can receive scope and side attachment modifications. Is the only shotgun capable of using "Buckshot Burst", where the gun is fired fully-automatically. "Jackhammer" (referencing the Pancor Jackhammer), a minor boss and supposed prison warden, is guaranteed to drop one.
=Assault Rifles=
=Machine Guns=
=Rifles=
=Heavy Weapons=
=Explosives=
=See Also=
Category:Video Game
Category:War