Stat/Core Pawns Social

← Stat
{| 
! Def NameLabelLabel For Full Stat ListOffset Label !! Description !! Category !! Parameters !! ComplexParameters !! DisplayPriorityInCategory
|- id="Negotiation Ability" 
|
* Def Name:NegotiationAbility
* Label:negotiation ability
| How effective this person is as a negotiator.This affects the speed of prisoner recruitment, impact on faction relations when giving gifts, and the outcome of peace talks.
|
* Display Order:120
* Def Name:PawnSocial
* Label:Social
* Display All By Default:
|
* Default Base Value: 
* Min Value: 
* To String Style: PercentTwo
|
* Skill Need Factors:
** SkillNeed_BaseBonus:
*** Skill: Social
*** Base Value: 
*** Bonus Per Level: 
* Capacity Factors:
** Capacity: Talking
*** Weight: 
*** Allowed Defect: 
*** Max: 
** Capacity: Hearing
*** Weight: 
*** Allowed Defect: 
*** Max: 
| 2600
|- id="Pawn Beauty" 
|
* Def Name:PawnBeauty
* Label:beauty
| How physically attractive this person is. This affects social interactions.
|
* Display Order:120
* Def Name:PawnSocial
* Label:Social
* Display All By Default:
|
* Default Base Value: 
* To String Style: FloatOne
| -
| 2000
|- id="Arrest Success Chance" 
|
* Def Name:ArrestSuccessChance
* Label:Arrest success chance
| How effective this person is in arresting people. This affects chance that this person will be able to arrest someone without resistance.
|
* Display Order:120
* Def Name:PawnSocial
* Label:Social
* Display All By Default:
|
* Default Base Value: 
* Min Value: 
* Max Value: 1
* Value If Missing: 0.4
* To String Style: PercentTwo
|
* Skill Need Factors:
** SkillNeed_BaseBonus:
*** Skill: Social
*** Base Value: 
*** Bonus Per Level: 
* Capacity Factors:
** Capacity: Manipulation
*** Weight: 
*** Allowed Defect: 
*** Max: 
* Parts:
** StatPart_Age:
*** Use Biological Years: 
*** Humanlike Only: 
*** Curve:
**** Points:
***** (3, 0.05)
***** (13, 0.8)
***** (18, 1)
| 2000
|- id="Trade Price Improvement" 
|
* Def Name:TradePriceImprovement
* Label:trade price improvement
| When this person acts as a trade negotiator, buy and sell prices are improved by this percentage.
|
* Display Order:120
* Def Name:PawnSocial
* Label:Social
* Display All By Default:
|
* Default Base Value: 
* Min Value: 
* Max Value: 0.395
* Display Max When Above Or Equal: 
* To String Style: PercentTwo
|
* Skill Need Factors:
** SkillNeed_BaseBonus:
*** Skill: Social
*** Base Value: 
*** Bonus Per Level: 
* Capacity Factors:
** Capacity: Talking
*** Weight: 
*** Allowed Defect: 
*** Max: 
** Capacity: Hearing
*** Weight: 
*** Allowed Defect: 
*** Max: 
* Parts:
** StatPart_PlayerFactionLeader:
*** Offset: 
| 2599
|- id="Drug Sell Price Improvement" 
|
* Def Name:DrugSellPriceImprovement
* Label:drug sell price improvement
| When this person sells non-medical drugs, prices are improved by this percentage.
|
* Display Order:120
* Def Name:PawnSocial
* Label:Social
* Display All By Default:
|
* Default Base Value: 
* Hide At Value: 
* To String Style: PercentTwo
* Disable If Skill Disabled: Social
| -
| 2560
|- id="Social Impact" 
|
* Def Name:SocialImpact
* Label:social impact
| A multiplier on how much other people are affected by this person's social interactions.
|
* Display Order:120
* Def Name:PawnSocial
* Label:Social
* Display All By Default:
|
* Default Base Value: 
* Min Value: 
* To String Style: PercentTwo
* Never Disabled: 
|
* Skill Need Factors:
** SkillNeed_BaseBonus:
*** Skill: Social
*** Base Value: 
*** Bonus Per Level: 
* Capacity Factors:
** Capacity: Talking
*** Weight: 
*** Allowed Defect: 
*** Max: 
** Capacity: Hearing
*** Weight: 
*** Allowed Defect: 
*** Max: 
| 2000
|- id="Tame Animal Chance" 
|
* Def Name:TameAnimalChance
* Label:tame animal chance
| The base chance this person will successfully tame an animal on any given attempt.The actual chance is also affected by the animal's wildness.Failed tame attempt can induce animal attacks, especially for more vicious animals.
|
* Display Order:120
* Def Name:PawnSocial
* Label:Social
* Display All By Default:
|
* Default Base Value: 
* Min Value: 
* To String Style: PercentTwo
* Scenario Randomizable: 
|
* Skill Need Factors:
** SkillNeed_BaseBonus:
*** Skill: Animals
*** Base Value: 
*** Bonus Per Level: 
* Capacity Factors:
** Capacity: Talking
*** Weight: 
*** Allowed Defect: 
*** Max: 
** Capacity: Hearing
*** Weight: 
*** Allowed Defect: 
*** Max: 
** Capacity: Manipulation
*** Weight: 
*** Allowed Defect: 
*** Max: 
| 1901
|- id="Train Animal Chance" 
|
* Def Name:TrainAnimalChance
* Label:train animal chance
| The base chance this person will make progress training an animal on a given attempt.The actual chance for a given attempt will also depend on the animal's wildness, whether it is bonded with the trainer, and so on.
|
* Display Order:120
* Def Name:PawnSocial
* Label:Social
* Display All By Default:
|
* Default Base Value: 
* Min Value: 
* To String Style: PercentTwo
* Scenario Randomizable: 
|
* Skill Need Factors:
** SkillNeed_BaseBonus:
*** Skill: Animals
*** Base Value: 
*** Bonus Per Level: 
* Capacity Factors:
** Capacity: Talking
*** Weight: 
*** Allowed Defect: 
*** Max: 
** Capacity: Hearing
*** Weight: 
*** Allowed Defect: 
*** Max: 
** Capacity: Manipulation
*** Weight: 
*** Allowed Defect: 
*** Max: 
| 1900
|- id="Bond Chance Factor" 
|
* Def Name:BondAnimalChanceFactor
* Label:bond chance factor
| A multiplier on the chance to bond with an animal when interacting with it.
|
* Display Order:120
* Def Name:PawnSocial
* Label:Social
* Display All By Default:
|
* Default Base Value: 
* Min Value: 
* Hide At Value: 
* To String Style: PercentTwo
| -
| 1890
|}