nyuuzyou/wikis huggingface dataset:
Arfur Gregorio

Arfur Gregorio is a human in Baldur's Gate 3. He is a toymaker living in Rivington, in his house Arfur's Mansion. He has a mildly flamboyant personality and questionable business partners. 
== Involvement ==
Arfur can be first encountered outside his mansion in Rivington at ; the dandy incensed that refugee squatters have taken up residence. He has hired Guild thugs led by to evict them. The party can solve the quarrel with words or violence. Through additional ability checks it is revealed that Arfur wants his house back to protect the secret in the basement. This starts the quest .
His basement contains proof, in the , that he has been blackmailed to stuff toys with Smokepowder and donate them to the refugees. Following the encounter outside his mansion, he retreats to Sharess' Caress (), where the party can further interrogate him to revealing his extortioners. He points to Felogyr's Fireworks as their headquarters and provide the party with an .
The party can leave him alone at this point, further extort him for his gold, convince him to turn himself in, or kill him outright in the name of justice. If he leaves for the prison, the party can find his corpse laying in the cell at the end of Wyrm's Rock Prison.
== Notable loot ==
* 
* 
== Related literature ==
* 
* 
* 
* 
* 
== Related quests ==
* 
Category:Humans
Category:Humanoids
Category:Characters
Category:Characters in Rivington
Category:Characters in Wyrm's Crossing
Category:Characters in Act Three
Argram

Alchemist Argram is a Duergar alchemist who is a part of crew in the Underdark.
__notoc__
== Involvement ==
=== Act One ===
After boarding the boat from the Underdark beach, a boat captained by Corsair Greymon sails up alongside the party's boat. Greymon comes aboard, and the player character has to pass a check to convince him to let the party through to Grymforge. If the party is unable to pass the check, or they choose violence, Greymon attacks and Argram joins the battle on his side.
== Combat ==
=== Attacks and abilities ===
=== Allies ===
* 
* 
* 
* 
* 
=== Notable loot ===
* 
* 
* 
* 
* 
* 
== External links ==
* 
Category:Duergar
Category:Humanoids
Category:Characters
Category:Characters in Grymforge
Category:Characters in Act One
Category:Followers of the Absolute
Arka

Arka is one of the tiefling refugees seeking shelter in the Emerald Grove. She is sister and close friend, as well as a guard atop the grove's ramparts.
== Involvement ==
=== Act One ===
Arka is initially seen fighting on the Emerald Grove ramparts when the goblin party chase , , and to the front gates of the Grove. Her brother, , is mortally shot by Goblin arrows while attempting to open the gate. After the conflict ends, she remains at her brother's corpse while her friend attempts to console her. Regardless of what the player character says or if they leave the area, Arka will grab a nearby crossbow and run toward the imprisoned goblin to enact vengeance. 
The party can convince Arka to take or spare Sazza's life. If Arka does not take revenge on Sazza, she can be found mourning with Memnos near Kanon's grave after the defeat of the goblins in the Goblin Camp. If she kills Sazza, her body can be found at , just east of the Goblin Camp.
If travelling to the Rosymorn Monastery Trail or the Shadow-Cursed Lands before resolving ritual, the Rite of Thorns, the tieflings are expelled from the Emerald Grove and Arka's corpse can be found among the pile of refugees near the bridge to the Blighted Village.
During the assault on the Emerald Grove by and her raiding party, Arka is among the first line of defence atop the gate, alongside , , and . 
If Arka dies during the assault but Memnos survives, he buries Arka next to Kanon's grave, telling her that Kanon will be waiting for her. He also comments that she would not want anyone to mourn her.
If Arka and Memnos survive, or if the goblins' leaders were killed, they both move to Kanon's grave, Arka saying that Kanon has been avenged, and Memnos mentioning that Kanon would be proud of Arka. After the tieflings leave for Baldur's Gate, her body can be found alone near the bridge to the Blighted Village.
== Companion approval ==
Upon entering the Grove, Arka can be found next to Kanon's corpse. The party can speak with her or ignore her.
* 
Regardless of the party's actions, Arka runs to the prison to enact vengeance. The party can find Arka taking aim at Sazza while Memnos tries to calm her down. They can watch the bloody scene unfold or decide to intervene.
* 
The player character can convince Arka to spare Sazza.
* 
* 
* 
* , followed by:
** 
** Note: If Detect Thoughts fails, Arka and Memnos will become Temporarily Hostile and will initiate combat.
Any of the above: 
The player character can allow Arka to kill Sazza. 
The player character can decide to kill Arka. 
== Combat ==
=== Attacks and abilities ===
=== Loot ===
*
*
*
== Related quests ==
* 
* 
* 
== Gallery ==
Arka Model.png|Model
== Notes ==
* In the game files, Arka is referred to as 'griefling'.
* Arka wears a suit of armour identical in appearance to .
== References ==
== External links ==
* 
Category:Tieflings
Category:Asmodeus Tieflings
Category:Tiefling Refugees
Category:Humanoids
Category:Characters
Category:Characters in the Emerald Grove
Category:Characters in Act One
Category:Rangers
Arkleia Oloril

Arkleia Oloril is the quartermaster of Wyrm's Rock Fortress during Act Three. She can be traded with after passing a skill check.
== Involvement ==
Quartermaster Arkleia Oloril grumpily tells the party to clear off when first approached. However, she can be convinced to show her stock of goods if the party passes an ability check:
* 
* 
* 
Alternatively, the speaking character can also use or a to discover that she's in bad mood due to the Steel Watchers clanking around her armoury.
Successfully convincing her earns the Inspirational Event Nothing's Not for Sale (Charlatan background).
== Notable items sold ==
* 
* 
* 
* 
== Companion approval ==
* Convince Arkleia to show you her stock 
* Attack Arkleia 
Category:Characters
Category:Characters in Wyrm's Rock Fortress
Category:Characters in Act Three
Category:Humans
Category:Humanoids
Category:Traders
Category:Members of the Flaming Fist
Armbrust's Home

== Overview ==
Inside the party can find several NPCs - the owner, , and his wife and child . Speaking with them doesn't trigger any important dialogues or quests.
 and that the party might find around the ground floor tell that Tym Armbrust is a talented tailor who used to take lots of orders all over the Baldur's Gate, from patriars to dock stevedores. However, the business has recently suffered because many clients as of late received his services against future payments.
Now Tym is quickly sinking into debts and takes it heavily. The letter in the mailbox addressed to Talli, , points that out clearly. Also, Ayo if spoken to will ask the party whether they are the tax collectors, because his dad is afraid of these people.
The second floor is the dormitories and living room. Near the window () a successful will spot out a . Under it a note from about can be found, which tells that Tym is in debt to the Guild, too.
If the party spared the in Rivington and also brought him a corpse as part of the quest , after a long rest the whole family will be dead and the Mind Flayer will be floating around inside.
== Notable characters ==
* 
* 
* 
* - if he was fed a corpse in Rivington
== Notable loot==
* - on the shelf above the bathtub on the second floor.
== Related literature ==
* 
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* 
Category:Locations
Category:Act Three Locations
Armour

Armour is a type of equipment that provides bonuses to the wearer's Armour Class (AC), decreasing their chance of being hit by attacks.
== Categories of armour ==
Each armour has a type that, generally speaking, determines its Armour Class and appearance. Each armour type also belongs to one of three categories: light, medium or heavy. 
; Light armour : Provides some protection without sacrificing mobility. Creatures wearing light armour add their full Dexterity modifier to their AC.
; Medium armour : Provides moderate protection, but hinders mobility. Creatures wearing medium armour add their Dexterity modifier to their AC, up to a maximum of +2. Some medium armour types also give disadvantage on Stealth checks.
; Heavy armour : Provides maximum protection, but severely hinders mobility. Creatures wearing heavy armour do not add their Dexterity modifier to their AC and have disadvantage on Stealth checks.
In addition to these three categories, shields are a type of armour equipped in the character's off-hand.
== Armour proficiency ==
In order to wear an armour efficiently, the wearer needs proficiency with that armour's category. A creature that wears armour it lacks proficiency with cannot cast spells, and has disadvantage on all of its ability checks, saving throws, and attack rolls.
Similarly to other armour, shields require the wearer to have proficiency with shields.
Additionally, some helmets, gloves, and boots also require proficiency with a certain category of armour.
=== Sources of armour proficiency ===
Armour proficiency is generally gained from starting class, race or feats. It can also be obtained by multiclassing, which largely follow the class proficiencies below with two exceptions:
# Multiclassing into a Barbarian only grants shield proficiency
# Multiclassing never grants heavy armour proficiency.
; Light armour : Classes: Barbarian, Bard, Cleric, Druid, Fighter, Paladin, Ranger, Rogue, Warlock.
: Races: Human, Half-elf.
: Feat: Lightly Armoured.
; Medium armour : Classes: Barbarian, Cleric, Druid, Fighter, Paladin, Ranger.
: Class features: College of Valour, College of Swords.
: Races: Shield dwarf, Githyanki.
: Feat: Moderately Armoured.
; Heavy armour : Classes: Fighter, Paladin.
: Class features: Favoured Enemy (Ranger Knight), Life Domain, Nature Domain, Tempest Domain, War Domain.
: Feat: Heavily Armoured.
; Shields : Classes: Barbarian, Cleric, Druid, Fighter, Paladin, Ranger.
: Class features: College of Valour.
: Races: Human, Half-elf.
: Feat: Moderately Armoured.
Armour proficiency with lighter categories is always inherited, meaning that a creature proficient with heavy armour is always proficient with light and medium armour.
== List of light armour ==
== List of medium armour ==
== List of heavy armour ==
== Legacy content ==
Category:Equipment
Armour Class

Armour Class (AC) is a measurement of how difficult a creature is to be hit by an attack. In order to successfully hit a creature, the results of an attack roll must have a number equal to or greater than the target's Armour Class. AC can be increased by equipping armour and shields, by selecting certain feats when leveling up, or utilizing certain spells.
== Formulas ==
The default formula that determines AC is:
: 
Medium armour caps the Dexterity Modifier to +2. Heavy armour ignores the modifier entirely.
Shields will grant the listed AC bonus to whoever equips them, regardless of which weapon slot they are currently using.
=== Other formulas ===
Unarmoured creatures may use one of the following different formulas if they have certain features. Creatures always use whichever formula would result in a higher AC among those they have access to.
 or :
: 
:
: 
:
: 
== Mathematics==
Armour Class becomes more useful the greater it is; for instance, the difference in effectiveness between 20 and 19 AC is than the difference in effectiveness between 16 and 15.
To illustrate this, if a defender has 15 AC and 10 HP, and the attacker has +4 (50% chance to hit) to attack rolls, and deals 2 damage per attack, the defender would on average survive for 10 turns.
If the defender's AC was increased to 16 (45% chance to be hit), they would instead survive for an average of 11.1 rounds (an 11% increase in effectiveness).
Meanwhile, if the defender has 19 AC (30% chance to be hit), they would survive for an average of 16.66 rounds. If their AC was increased to 20 (25% chance to be hit), they would be able to survive for an average of 20 rounds (a 20% increase in effectiveness).
The difference between 25 and 24 is even greater, with a increase in effectiveness (50 vs 100 rounds).
== Items increasing Armour Class ==
Equipment	Slot	AC Increase 	Effect	Found in Act
 	 	17+ Full Modifier 	
Saving throws +2	3
 	 	11+ Modifier+ 2 (Bonus)	 	3
 	 	+1 	
Main Hand Only
Off-Hand Only
Armour Class +1 (Off-Hand Only)	3
 	 	+1 	 	3
 	 	+2 	 	1
 	 	+1 	 	1
 	 	+1 	Armour Class +1
Saving throw +1	2
 	 	+1 	Off-Hand Only
Armour Class +1 (Off-Hand Only)	3
 	 	+1 	
Armour Class +1	2
 	 	+1 	Acrobatics +1
Armour Class +1	2
 	 	+1 	
Off-Hand Only	3
 	 	+1 	
Attackers can't land Critical Hits on the wearer.	3
 	 	+1 	Armour Class +1
Saving throw +1	1
 	 	+1, only while at least	 	2
 	 	14+ Full Modifier 	 	2
 	 	16+ Full Modifier 	
Resistance to damage.	3
 	 	+1 	 	1
 	 	15+ Full Modifier 	 	2
== Notes ==
Category:Gameplay mechanics
Armour Trader Table

The Armour Trader Table, also known as EquipmentTrader_BodyArmor, is a leveled Treasure Table containing regular armour.
== Drop table ==
Every item that the player is eligible for is dropped. E.g. at level 6, both Half Plate Armour and Plate Armour are dropped.
Category:Drop tables
Category:Leveled drop tables
Category:Vendor tables
Armour of Agility

==Gallery==
File:Armour of Agility Human Front Model.webp|alt=Armour of Agility Human Front|Body Type 1 Front Human
File:Armour of Agility Human Back Model.webp|alt=Armour of Agility Human Back|Body Type 1 Back Human
File:Armour of Agility High Elf Front Model.webp|alt=Armour of Agility High Elf Front|Body Type 4 Front High Elf
File:Armour of Agility High Elf Back Model.webp|alt=Armour of Agility High Elf Back|Body Type 4 Back High Elf
File:ArmorOfAgility-Uncommon.webp|Uncommon Dye Colors
File:ArmorOfAgility-Rare.webp|Rare Dye Colors
File:ArmorOfAgility-VeryRare.webp|Very Rare Dye Colors
Armour of Devotion

==Gallery==
file:Armour of Devotion Human Front Model.webp|Body Type 1 Front Human|alt=Armour of Devotion Human Front
file:Armour of Devotion Human Back Model.webp|Body Type 1 Back Human|alt=Armour of Devotion Human Back
file:Armour of Devotion High Elf Front Model.webp|Body Type 4 Front High Elf|alt=Armour of Devotion High Elf Front
file:Armour of Devotion High Elf Back Model.webp|Body Type 4 Back High Elf|alt=Armour of Devotion High Elf Back
Armour of Landfall

== Gallery ==
File:Armour of Landfall (Astarion).jpg|alt=Armour of Landfall worn by Astarion
Nikita-svechnikov-larian-artblast-template-landscape-v4.jpg|Render by Mykyta Sviechnikov
file:Armour of Landfall Human Front Model.webp|Body Type 1 Front Human|alt=Armour of Landfall Human Front
file:Armour of Landfall Human Back Model.webp|Body Type 1 Back Human|alt=Armour of Landfall Human Back
file:Armour of Landfall High Elf Front Model.webp|Body Type 4 Front High Elf|alt=Armour of Landfall High Elf Front
file:Armour of Landfall High Elf Back Model.webp|Body Type 4 Back High Elf|alt=Armour of Landfall High Elf Back
Armour of Moonbasking

Category:Sources of damage reduction
== Gallery ==
File:Armour of Moonbasking in game female.png|alt=Armour of Moonbasking worn by Karlach
File:Armour of Moonbasking in game male.png|alt=Armour of Moonbasking worn by Astarion
file:Armour of Moonbasking Human Front Model.webp|Body Type 1 Front Human|alt=Armour of Moonbasking Human Front
file:Armour of Moonbasking Human Back Model.webp|Body Type 1 Back Human|alt=Armour of Moonbasking Human Back
file:Armour of Moonbasking High Elf Front Model.webp|Body Type 4 Front High Elf|alt=Armour of Moonbasking High Elf Front
file:Armour of Moonbasking High Elf Back Model.webp|Body Type 4 Back High Elf|alt=Armour of Moonbasking High Elf Back
Category:Applies to Wild Shape
Armour of Persistence

== Gallery ==
file:Armour of Persistence Human Front Model.webp|Body Type 1 Front Human|alt=Armour of Persistence Human Front
file:Armour of Persistence Human Back Model.webp|Body Type 1 Back Human|alt=Armour of Persistence Human Back
file:Armour of Persistence High Elf Front Model.webp|Body Type 4 Front High Elf|alt=Armour of Persistence High Elf Front
file:Armour of Persistence High Elf Back Model.webp|Body Type 4 Back High Elf|alt=Armour of Persistence High Elf Back
File:ArmorOfPersistence-Uncommon.webp|Uncommon Dye colors
File:ArmorOfPersistence-Rare.webp|Rare Dye colors
File:ArmorOfPersistence-VeryRare.webp|Very Rare Dye colors
Category:Sources of damage reduction
Armour of Uninhibited Kushigo

==Gallery==
file:Armour of Uninhibited Kushigo Human Front Model.webp|Body Type 1 Front Human|alt=Armour of Uninhibited Kushigo Human Front
file:Armour of Uninhibited Kushigo Human Back Model.webp|Body Type 1 Back Human|alt=Armour of Uninhibited Kushigo Human Back
file:Armour of Uninhibited Kushigo Half-Elf Front Model.webp|Body Type 4 Front Half-Elf|alt=Armour of Uninhibited Kushigo Half-Elf Front
file:Armour of Uninhibited Kushigo Half-Elf Back Model.webp|Body Type 4 Back Half-Elf|alt=Armour of Uninhibited Kushigo Half-Elf Back
Kushigo Concept Art.png|Kushigo set Concept Art
Armour of the Sporekeeper

== Gallery ==
File:Armour of the Sporekeeper (Astarion).jpg|alt=Armour of the Sporekeeper worn by Astarion
file:Armour of the Sporekeeper Human Front Model.webp|Body Type 1 Front Human|alt=Armour of the Sporekeeper Human Front
file:Armour of the Sporekeeper Human Back Model.webp|Body Type 1 Back Human|alt=Armour of the Sporekeeper Human Back
file:Armour of the Sporekeeper High Elf Front Model.webp|Body Type 4 Front High Elf|alt=Armour of the Sporekeeper High Elf Front
file:Armour of the Sporekeeper High Elf Back Model.webp|Body Type 4 Back High Elf|alt=Armour of the Sporekeeper High Elf Back
Category:Sources of Necrotic damage
Category:Sources of Poison damage
Armoured Owlbear

Through Dammon's special brew, the Owlbear Cub is transformed into the Armoured Owlbear. 
== Involvement==
The Armoured Owlbear can be summoned via to fight alongside the party during Confront the Elder Brain. In order to use this ability, the party must successfully recruit the Owlbear Cub and Dammon must survive until the end the of the game.
==Combat==
===Attacks and abilities===
Category:Beasts
Category:Characters
Category:Beasts
Category:Camp Followers
Category:Attached Followers
Arnell Hallowleaf

Arnell Hallowleaf is a high elven and father of . He can potentially become a Camp Follower.
== History ==
Arnell Hallowleaf is a , but through Selûne's blessings, learned to control the transformation. According to him, it was a "toss of the coin" to determine if Shadowheart inherited the curse - which she did not.
Arnell and his wife, , raised , originally known as Jenevelle Hallowleaf, in a Selûnite household in the forests outside Baldur's Gate. As a child, Jenevelle undertook a Selûnite coming-of-age ritual in which she was left alone in the woods and trusted to use Selûne's guidance to return to her family. However, the villagers discovered a Sharran spy near the village, and learned that his accomplices sought to abduct Jenevelle. Arnell took on his wolf form to quickly traverse the woods to find Jenevelle, but she had not known about his curse, and panicked at the sight of the wolf, allowing enough time for the Sharrans to find and abduct both of them, as well as Emmeline.
Arnell and Emmeline were kept in the Cloister of Sombre Embrace for about 40 years, while the Sharrans made Shadowheart "practice" their techniques, such as trickery, interrogation, and torture, on her parents.
== Involvement ==
Arnell and Emmeline can be found in the Cloister of Sombre Embrace as part of Shadowheart's personal quest, Daughter of Darkness. Shadowheart is forced to make the choice of either letting them die and freeing herself of her incurable wound, or freeing them and having to live with the wound her entire life. Both Arnell and Emmeline urge Shadowheart to let them die and free herself, but the player character can persuade Shadowheart to free them through a .
If Arnell and Emmeline are freed, they become camp followers and reveal information about themselves and Shadowheart's past. Arnell is more talkative than Emmeline, as Emmeline is a human with a natural lifespan much shorter than Arnell's, and her memory is fading with age.
== Related literature ==
* 
== Related quests ==
* 
== Gallery ==
Arnell Hallowleaf Posed Render.jpeg|Arnell Hallowleaf Render by Luna de Groote
Arnell Hallowleaf Render Engine.jpeg|Arnell Hallowleaf Render by Luna de Groote
Arnell Cinematic 01.jpg|Cinematic of Arnell Hallowleaf
== References ==
Category:Elves
Category:High Elves
Category:Humanoids
Category:Characters
Category:Characters in the Cloister of Sombre Embrace
Category:Characters in Act Three
Category:Followers of Selûne
Category:Authors
Arrinye

Fist Arrinye is a ranger and human member of the Flaming Fist. She guards prisoners in the Heapside Prison in the Lower City of Baldur's Gate.
== Combat ==
=== Attacks and abilities ===
=== Notable loot ===
* 
* 
Category:Humans
Category:Humanoids
Category:Members of the Flaming Fist
Category:Characters
Category:Characters in the Lower City
Category:Characters in Act Three
Category:Rangers
Arron

Arron is a halfling trader who can be found in The Hollow of the Emerald Grove in Act One.
== Involvement ==
Arron is the first merchant the party can meet and trade with in Baldur's Gate 3. He sells some "bits and bobs" that he no longer needs.
== Companion approval ==
When a party character interacts with Arron for the first time, he admits that shutting off the Grove is a drastic measure but that he hopes Silvanus will guard the refugees.
* 
== Shop ==
=== Notable items sold ===
This list may change between rests and vary depending on the player's level and story progression.
* 
* 
* 
* 
=== Stock ===
Corresponds to .
Arron always sells these things.
=== Alchemy supplies ===
Rolls on one of the following two tables. Each single 'roll' on these tables is 3.4 alchemy ingredients on average.
Rolls once or twice on the following two tables. Each single 'roll' on these tables is 3.4 alchemy supplies on average, meaning Arron has 5.1 rare alchemy ingredients on average.
=== Magic Armour ===
=== Potions ===
Arron rolls three times on the Potion Table.
=== Scrolls ===
Arron rolls 9 times on the Scroll Table. See Scrolls for a list of many of the scrolls in the game.
=== Arrows ===
Rolls 9 times on the Common Special Arrow Table.
Rolls 5 times on the Uncommon Special Arrow Table.
=== Supplies ===
Arron rolls 1 time on the Fancy Trader Table.
== Notes ==
* Arron's initial Attitude is higher (resulting in better prices) if the interacting party member is a druid.
== External links ==
* 
Category:Halflings
Category:Lightfoot Halflings
Category:Humanoids
Category:Characters
Category:Characters in the Emerald Grove
Category:Characters in Act One
Category:Fighters
Category:Traders