Neutral special move

The neutral special move (officially referred to as standard special move prior to Ultimate, also known as neutral B, standard B, B move, or simply B) is a special attack performed by pressing the special move button without holding a direction on the control stick. As the original Super Smash Bros. lacks side special moves, neutral specials can also be used if the stick is tilted sideways; with the introduction of side specials in Melee, some characters' neutral specials were changed to be side specials, with a new neutral special taking their place.
The majority of neutral specials are either a projectile or a strong single-hit attack that might be chargeable (and sometimes both). If a character has a single projectile, it is most likely to be their neutral special. Neutral specials also tend to not move the character, though a few force the character to move or give them the option to.
==Reverse neutral special move==
A reverse neutral special move allows a character in midair to use a neutral special in the opposite direction that they're facing. This requires a different method than simply holding backward and pressing the special button, as this would activate the side special move. Instead, one must tap the control stick in that direction and allow it to return to its neutral position before pressing the special button.
In Melee, Brawl, and Smash 4, the player can perform a reverse neutral special move by tapping the control stick in the opposite direction they are facing right after they press the special button. This can be done on the ground and in the air, although some characters will not reverse even when doing the input or have extreme difficulty doing so, such as Samus.
==List of neutral special moves==
Character 	Move 	Description
Banjo & Kazooie 	Egg Firing / Breegull Blaster	Banjo lies face down, Kazooie comes out and shoots eggs. Pressing and holding the special move button turns it into Breegull Blaster, where Banjo can freely walk and jump while Kazooie shoots eggs.
Bayonetta 	Bullet Climax 	Bayonetta charges and then fires her guns.
Bowser 	Fire Breath 	Bowser breathes fire as long as the button is held, but the range and strength of the flames gradually decreases.
Bowser Jr. 	Clown Cannon 	Bowser Jr. charges and then fires a large, slow cannonball projectile. It flies straight before dipping downward, retaining its hitbox.
Byleth 	Failnaught 	Byleth charges up and then fires an arrow. The attack charges in two stages, the first of which can be cancelled.
Captain Falcon 	Falcon Punch 	Captain Falcon readies this attack for about one second, then unleashes a powerful punch engulfed in flames in the shape of a falcon. Tapping the opposite direction during the startup will cause Captain Falcon to turn before unleashing the punch; the reversed punch is more powerful.
Charizard 	Flamethrower 	Functions similarly to Bowser's Fire Breath.
Chrom 	Flare Blade 	Identical to Roy's Flare Blade, but lacks the flame effect.
Cloud 	Blade Beam 	Cloud launches a crescent-shaped projectile from his sword. The Limit version hits multiple times on contact.
Corrin 	Dragon Fang Shot 	Corrin charges and then releases a large water orb projectile, closing the jaws of the transformed hand in a powerful bite as the projectile leaves them. The projectile paralyzes opponents.
Daisy 	 	Identical to Peach's , except that it uses a blue Toad instead of using Toad himself.
Dark Pit 	Silver Bow 	Functions similarly to Pit's Palutena Bow, but the arrows are stronger and faster at the cost of their trajectories being barely controllable once fired.
Dark Samus 	Charge Shot 	Functions similarly to Samus's Charge Shot, though with a different charging animation; it fires at a lower height as a result.
Diddy Kong 	Peanut Popgun 	Diddy Kong fires a peanut in arc. The move can be charged, but charging it for too long causes the popgun to backfire and damage Diddy. In Brawl, the peanuts stay on the field as food items.
Donkey Kong 	Giant Punch 	Donkey Kong swings his arm to charge up the Giant Punch, a single powerful blow directly ahead. The charging can be cancelled and the move will retain its charge until it is used.
Dr. Mario 	Megavitamins 	Functions similarly to Mario's Fireball, but Dr. Mario throws pills that travel in a different arc and lack flame properties.
Duck Hunt 	Trick Shot 	Duck Hunt produces a tin can. It can be moved in short hops with Zapper shots via additional button presses, and will explode on contact with an opponent or after enough time has passed. If Duck Hunt or an opponent hits the can with another attack, the direction it hops in will be reversed.
Falco 	 	Functions similarly to Fox's Blaster, but the shots are slower and cause the opponent to flinch.
Fox 	 	Rapidly fires laser blasts ahead in a straight line. Fox's Blaster shots do not cause opponents to flinch.
Ganondorf 	Warlock Punch 	Functions similarly to Captain Falcon's Falcon Punch. It is much stronger than the Falcon Punch, but it also takes much longer to charge up. The grounded version grants him super armor during startup.
Greninja 	Water Shuriken 	Greninja charges and then releases a shuriken made of water, which can deal multiple hits. The longer it is charged, the larger and stronger it becomes and the less distance it travels.
Hero 	Frizz / Frizzle / Kafrizz 	Hero charges fire magic to throw. Its lowest charge is Frizz, a small fireball. Charging the move further transforms it into Frizzle. Charging it fully transforms it into Kafrizz, a large, multi-hitting fireball.
Ice Climbers 	Ice Shot 	Each Ice Climber releases a small iceberg projectile that slides along the ground. The projectiles will change direction if struck by another attack.
Ike 	Eruption 	Functions similarly to Roy's Flare Blade, but creates an explosion all around Ike rather than mostly in front of him. In Ultimate, multiple pillars of fire will extend outward depending on the charge, with up to three pillars if fully charged.
Incineroar 	Darkest Lariat 	Incineroar spins quickly with its arms hold out to its sides, dealing a powerful blow.
Inkling 	Splattershot 	Inkling fires the Splattershot continuously forward as long as the button is held, consuming ink. It can be angled.
Isabelle 	Pocket 	Functions identically to Villager's Pocket.
Ivysaur 	Bullet Seed 	Ivysaur will rapidly shoot seeds upward in a column as long as the attack button is held, up to a maximum of a few seconds.
Jigglypuff 	Pound 	Jigglypuff slides forward with a single punch. The move can be angled in midair.
Jigglypuff 	Rollout 	Jigglypuff charges in place, then rolls forward at high speed. The longer the charge, the greater the distance traveled and damage dealt. Jigglypuff will bounce off when hitting opponent, ending its roll. Prior to Ultimate, ending the move in midair would cause Jigglypuff to tumble helplessly until hitting the ground or bottom blast line; in Ultimate, the player regains control after the move ends.
Joker 	Gun / Gun Special 	Joker will either fire once or multiple times, depending on if the button is held down. In the air, Joker can either fire around him or downwards, depending on the input. When Arsène is summoned, Joker uses Gun Special instead, which will make Joker fire more bullets in total.
Kazuya 	Devil Blaster 	Kazuya turns into Devil Kazuya for a brief moment and fires a thin beam from his forehead in front of himself, which can be aimed diagonally up or down. The beam has a piercing effect and covers a long distance. If used in the air, he will fire diagonally downward by default.
Ken 	Hadoken 	Functions similarly to Ryu's Hadoken, though it travels slower (or faster if using the Light variant), is noticeably weaker, and is shaped differently. Unlike Ryu, he can not pull off a Shakunetsu Hadoken.
King Dedede 	 	Functions similarly to Kirby's , but King Dedede cannot copy fighters. In Ultimate, while Kirby will spit out certain inhaled projectiles as stars, King Dedede spits them out in their original forms. Additionally, King Dedede can inhale all projectiles and spit them out as well.
King K. Rool 	Blunderbuss 	King K. Rool fires a cannonball from his Blunderbuss. The Blunderbuss sucks in air after firing, and nearby opponents can be sucked in and then launched as projectiles.
Kirby 	 	Kirby will suck in air for as long as the button is held. If an opponent is sucked in, Kirby can spit them out in the form of star projectile, or he can swallow them to gain their Copy Ability. When Kirby possesses a Copy Ability, his neutral special will use that move instead of Inhale. Kirby can also Inhale items and, starting in Ultimate, incoming projectiles.
Link 	Boomerang 	Link throws his Boomerang forward. The projectile can be angled.
Link 	Hero's Bow 	Link fires an arrow from his bow. The projectile can be charged.
Link 	Bow and Arrows 	Similar in function to the above, but arrows fired will remain on the ground and can be picked up by players as items. This includes Link, who can then shoot multiple arrows at once.
Little Mac 	Straight Lunge / KO Uppercut 	Little Mac charges and then dashes forward with a powerful lunging punch. The longer the charge, the further the move travels and the stronger it is. When Little Mac's Power Meter is full, the KO Uppercut temporarily replaces Straight Lunge as his neutral special move.
Lucario 	Aura Sphere 	Functions similarly to Mewtwo's Shadow Ball, but retains a hitbox while charging, which Shadow Ball lost after Melee.
Lucas 	PK Freeze 	Functions similarly to Ness's PK Flash, but the move freezes opponents instead of launching them with an electric attack.
Lucina 	Shield Breaker 	Functions similarly to Marth's Shield Breaker, though with a different charging animation, and lacks a sweetspot or sourspot. She takes a step forward, making Lucina’s horizontal recovery marginally better.
Luigi 	Fireball 	Functions similarly to Mario's Fireball, but the green fireballs travel in a straight line instead of bouncing along the ground.
Mario 	Fireball 	Mario fires a small fireball which bounces along the ground, which hits weakly and disappears.
Marth 	Shield Breaker 	Marth charges and then releases a sword stab that deals high shield damage. In Melee, the attack was an overhead swing instead of a stab. Starting in Ultimate, the stab can be angled up, forward, or down.
Mega Man 	Metal Blade 	Mega Man throws a circular, bladed projectile in one of 8 directions. The Metal Blade deals multiple hits as it flies. If one lands on the ground, it can be picked up and thrown like a normal item.
Meta Knight 	Mach Tornado 	Meta Knight spins into a whirling tornado which deals multiple hits before launching opponents as it ends. Meta Knight can be controlled in midair during the move, and button mashing will make it rise faster.
Mewtwo 	Shadow Ball 	Mewtwo charges a large ball of shadowy energy. The charging can be cancelled and the move retains its charge until Mewtwo uses it. In Melee, the ball had an active hitbox while being charged.
Mii Brawler 	Shot Put (default) 	Mii Brawler tosses a shot, a black iron ball resembling a cannonball, into the air. It travels a short distance and falls quickly.
Mii Gunner 	Charge Blast (default) 	Functions similarly to Samus's Charge Shot.
Mii Swordfighter	Gale Strike (default) 	Mii Swordfighter produces a small whirlwind which flies forward, launching opponents directly upward.
Min Min 	Punch 	When tapped, Min Min unleashes a series of kicks. When held, Min Min punches forward with her right ARM. She can move and jump while using it. In the air, she swings her right ARM in a circle.
Mr. Game & Watch	Chef 	With each press of the button, Mr. Game & Watch uses a frying pan to launch small food items as projectiles with random trajectories.
Mythra 	Lightning Buster 	Mythra raises the Aegis Sword above her head, charging light energy, before unleashing a series of slashes in front of herself, with the last hit launching the opponent. The move can be charged to deal more damage and gain additional range, and it can also be reversed if the opposite direction Mythra is facing is held before the attack is unleashed.
Ness 	PK Fire 	Ness throws a short-ranged fire projectile which bursts on contact.
Ness 	PK Flash 	Ness produces a green energy projectile which initially deals no damage. It slowly moves forward in arc, and its trajectory can be slightly influenced while it moves. Releasing the button before the projectile vanishes causes it to explode into a large electrical burst. The longer the button is held, the more powerful the explosion.
Olimar 	Pikmin Pluck 	Olimar pulls a Pikmin from the ground and adds it to the back of his lineup. If the maximum amount of Pikmin are already on the field, the move does nothing. In Brawl, the type of terrain Olimar is standing on influences the probability to pluck a specific color of Pikmin.
Pac-Man 	Bonus Fruit 	Pac-Man begins to charge a projectile in a unique way: As he charges, the available projectile cycles from various fruit, to a Galaxian, to a Bell, and finally to a Key. Pac-Man can choose which projectile to throw by interrupting the charge before the Key appears. Each projectile is fired with a different speed and trajectory and causes a different effect upon hitting.
Palutena 	Autoreticle 	Palutena produces a short-lived targeting reticle a short distance ahead of her. If an opponent is in range while the reticle is active, Palutena fires three weak energy projectiles in their direction.
Peach 	 	Peach summons Toad to protect her with a counterattack. If Toad is struck, he will release a cloud of damaging spores. Prior to Ultimate, Peach holds Toad out in front of her; in Ultimate, Toad stands on the ground defensively on his own rather than being held out against his will.
Pichu 	Thunder Jolt 	Functions similarly to Pikachu's Thunder Jolt, but is faster and stronger. Pichu will also hurt itself slightly after using this move.
Pikachu 	Thunder Jolt 	Pikachu's releases a small electrical projectile. If the projectile hits the ground, it travels forward a considerable distance before disappearing.
Piranha Plant 	Ptooie 	Produces a spiked ball that can be launched to the left or right. Correct timing determines the attack distance.
Pit 	Palutena Bow 	Pit fires an ethereal arrow from his bow. Holding the button down allows Pit to aim in multiple directions before releasing the arrow. While the arrow is in flight, its trajectory can be bent heavily at will, even allowing the arrows to fly in circles.
Pyra 	Flame Nova 	Pyra places the Aegis Sword behind herself, charging up fiery energy, then spins the sword ablaze around herself, hitting multiple times before concluding with a powerful, fiery burst of energy. The move can be charged to up to two more levels, and Pyra can move slightly across the stage when the move is performed on the ground.
Richter 	Axe 	Identical to Simon's Axe.
Ridley 	Plasma Breath 	Ridley releases a stream of plasma balls from his mouth. The move can be charged.
R.O.B. 	Robo Beam 	R.O.B. fires a beam light from his eyes. This move charges passively when not in use, going from a thin line to a wide beam and gaining in power the greater its charge. The beam can be angled.
Robin 	 	Robin charges thunder magic. In its weakest form, Thunder is a small, weak, and short-ranged projectile. Charging further transforms it into Elthunder, a large projectile, then Arcthunder, a powerful and long-ranged attack that hits multiple times on contact, and finally Thoron, a large multi-hitting beam of electricity. The charging can be cancelled and Thunder retains its charge until Robin uses it.
Rosalina 	Luma Shot 	Rosalina sends Luma barreling forward into opponents. Luma Shot can be charged to increase the distance Luma travels and the damage it deals. This move is ideal for separating Luma from Rosalina to control space and perform combination attacks. In Ultimate, Luma will become stronger when separated from Rosalina.
Roy 	Flare Blade 	Roy charges power in his sword while the button is held down. Once fully charged, or when the button is released, he unleashes a single sword strike forward. The more it is charged, the greater the intensity of the flame explosion. It is extremely powerful, and deals recoil damage to Roy when fully charged.
Ryu 	Hadoken 	Ryu releases a large energy projectile. It travels further before disappearing if the attack button is held. If the original Street Fighter command inputs are used instead of the neutral special input, it comes out stronger and faster. By inputting a Half-circle input, the attack becomes a fiery Shakunetsu Hadoken.
Samus 	Charge Shot 	Samus charges power in her Arm Cannon to power the Charge Shot, an energy ball projectile. The charging can be cancelled and the move will retain its charge until it is used. The more it is charged, the larger the projectile is and the further it travels. Prior to Ultimate, using the move in midair would always fire it at its current charge level; in Ultimate, Samus gains the ability to charge the move in midair (and can still choose to fire it).
Sephiroth 	Flare / Megaflare / Gigaflare	Sephiroth charges up and launches a fireball, which then explodes. The longer it's charged, the shorter the range but the more powerful the explosion.
Sheik 	Needle Storm 	Sheik throws slim, nearly invisible needles ahead, which travel very fast. If used in the air, the needles are thrown diagonally downward. Sheik can charge the move to throw more needles at once.
Shulk 	Monado Arts 	Shulk selects one of his Monado Arts, temporary states which each power up a different character attribute (jump height, speed, damage, knockback, or knockback resistance) while weakening another. Arts can be cycled through prior to one being selected or, in Ultimate, they can be selected quickly from a wheel.
Simon 	Axe 	Simon throws a heavy, slow axe in a wide arc, which passes through terrain. Its distance can be controlled by directional inputs.
Snake 	Hand Grenade 	Snake pulls the pin on a hand grenade with a fuse of a few seconds, and holds onto it like an item. Once thrown, it can be picked up and thrown by any fighter. If two of his grenades are already on the field, Snake cannot produce another.
Sonic 	Homing Attack 	Sonic rises into the air for a moment, then shoots forward, curving to target a nearby opponent. After bouncing off on contact with an opponent, the move can be used again as many times as desired. In Ultimate, a reticle appears on the opponent the move is about to target.
Sora 	Magic 	Sora casts one of three different Magic spells in a set order. First is Firaga, wherein he fires a medium-range fireball from his Keyblade; repeatedly pressing the special move button will make Sora continuously use the attack. Thundaga has Sora lift his Keyblade upwards to summon three continuous clouds that rain down thunderbolts; when used in mid-air, its range is decreased. Blizzaga has Sora fire out a short-range icy blast from his Keyblade that instantly freezes the opponent if close, similar to Blizzard. All three spells can be deflected, absorbed, or picked up by Villager and Isabelle when using Pocket.
Squirtle 	Water Gun 	Works similarly to Mario's F.L.U.D.D., but it can damage opponents. Unlike Mario, Squirtle also retains its charge even after getting KOed.
Steve 	Mine / Craft / Create Block 	On the ground, Steve mines resources depending on the surface he is on. Near his crafting table, he repairs or upgrades his weapons. In the air, he creates a block that disappears after a few seconds.
Terry 	Power Wave 	Terry punches the ground, sending a wave of energy that travels along the ground. It travels further before disappearing if the attack button is held. On the air, Terry will send a short-ranged shockwave in front of him instead.
Toon Link 	Hero's Bow 	Works similarly to Link's Hero's Bow, but the arrows travel more slowly.
Villager 	Pocket 	Villager extends his hand and grabs hold of any one item or projectile in a short range. The item or projectile is then stored away until neutral special is used again. If the stored item is something Villager can hold, it will be placed into his hand. If not, it will be launched forward as a projectile. Almost any item can be pocketed, and in general, any projectile which is reflectable can be pocketed.
Wario 	Chomp 	Wario opens his jaws wide and chomps down around the head of nearby opponents. Trapped opponents receive damage for a few seconds and then are released. Items can be eaten as well, with most healing Wario upon being swallowed, and explosive items damaging him instead. In Ultimate, Wario also regains health while he chomps on an opponent.
Wii Fit Trainer 	Sun Salutation 	Wii Fit Trainer charges energy to power the Sun Salutation, an energy ball projectile. The charging can be cancelled and the move will retain its charge until it is used. Using a fully charged Sun Salutation heals a small amount of damage. While charging, this move has a weak windbox and can be absorbed.
Wolf 	 	Functions similarly to Falco's Blaster, with an additional close-range melee hit at the start of the attack.
Yoshi 	Egg Lay 	Yoshi sticks his tongue out in a similar manner to his grab. If he catches an opponent with it, they are swallowed and trapped inside an egg which they can break out of faster by button mashing.
Young Link 	Fire Arrow 	Functions similarly to Link's Hero's Bow, but the arrows have a flame effect.
Zelda 	Nayru's Love 	Zelda surrounds herself with a spinning prism-like barrier which reflects projectiles and deals damage to nearby enemies.
Zero Suit Samus 	Paralyzer 	Zero Suit Samus charges and releases a short-ranged energy projectile which paralyzes opponents on contact.
==List of custom neutral special moves==
===In Super Smash Bros. 4===
Characters introduced into this game through post-launch downloadable content - Mewtwo, Lucas, Roy, Ryu, Cloud, Corrin, and Bayonetta - were not given custom special moves.
Character 	Neutral Special Move 	Custom Special Moves
Bowser 	Fire Breath 	Custom 1: Fire Shot
Bowser 	Fire Breath 	Custom 2: Fire Roar
Bowser Jr. 	Clown Cannon 	Custom 1: Piercing Cannon
Bowser Jr. 	Clown Cannon 	Custom 2: Air Cannon
Captain Falcon 	Falcon Punch 	Custom 1: Falcon Dash Punch
Captain Falcon 	Falcon Punch 	Custom 2: Mighty Falcon Punch
Charizard 	Flamethrower 	Custom 1: Fire Fang
Charizard 	Flamethrower 	Custom 2: Fireball Cannon
Dark Pit 	Silver Bow 	Custom 1: Piercing Bow
Dark Pit 	Silver Bow 	Custom 2: Guiding Bow
Diddy Kong 	Peanut Popgun 	Custom 1: Exploding Popgun
Diddy Kong 	Peanut Popgun 	Custom 2: Jumbo Peanuts
Donkey Kong 	Giant Punch 	Custom 1: Storm Punch
Donkey Kong 	Giant Punch 	Custom 2: Lightning Punch
Dr. Mario 	Megavitamins 	Custom 1: Fast Capsule
Dr. Mario 	Megavitamins 	Custom 2: Mega Capsule
Duck Hunt 	Trick Shot 	Custom 1: High-Explosive Shot
Duck Hunt 	Trick Shot 	Custom 2: Zigzag Shot
Falco 	Blaster 	Custom 1: Explosive Blaster
Falco 	Blaster 	Custom 2: Burst Blaster
Fox 	Blaster 	Custom 1: Impact Blaster
Fox 	Blaster 	Custom 2: Charge Blaster
Ganondorf 	Warlock Punch 	Custom 1: Warlock Blade
Ganondorf 	Warlock Punch 	Custom 2: Warlock Thrust
Greninja 	Water Shuriken 	Custom 1: Stagnant Shuriken
Greninja 	Water Shuriken 	Custom 2: Shifting Shuriken
Ike 	Eruption 	Custom 1: Tempest
Ike 	Eruption 	Custom 2: Furious Eruption
Jigglypuff 	Rollout 	Custom 1: Relentless Rollout
Jigglypuff 	Rollout 	Custom 2: Raging Rollout
King Dedede 	rowspan=2 	Custom 1: Dedede Storm
King Dedede 	Custom 2: Taste Test 	
Kirby 	 	Custom 1: Ice Breath
Kirby 	 	Custom 2: Jumping Inhale
Link 	Hero's Bow 	Custom 1: Power Bow
Link 	Hero's Bow 	Custom 2: Quickfire Bow
Little Mac 	Straight Lunge 	Custom 1: Flaming Straight Lunge
Little Mac 	Straight Lunge 	Custom 2: Stunning Straight Lunge
Lucario 	Aura Sphere 	Custom 1: Snaring Aura Sphere
Lucario 	Aura Sphere 	Custom 2: Piercing Aura Sphere
Lucina 	Shield Breaker 	Custom 1: Storm Thrust
Lucina 	Shield Breaker 	Custom 2: Dashing Assault
Luigi 	Fireball 	Custom 1: Bouncing Fireball
Luigi 	Fireball 	Custom 2: Iceball
Mario 	Fireball 	Custom 1: Fast Fireball
Mario 	Fireball 	Custom 2: Fire Orb
Marth 	Shield Breaker 	Custom 1: Storm Thrust
Marth 	Shield Breaker 	Custom 2: Dashing Assault
Mega Man 	Metal Blade 	Custom 1: Hyper Bomb
Mega Man 	Metal Blade 	Custom 2: Shadow Blade
Meta Knight 	Mach Tornado 	Custom 1: Entangling Tornado
Meta Knight 	Mach Tornado 	Custom 2: Dreadful Tornado
Mii Brawler 	Shot Put 	Custom 2: Ultimate Uppercut
Mii Brawler 	Shot Put 	Custom 3: Exploding Side Kick
Mii Gunner 	Charge Blast 	Custom 2: Laser Blaze
Mii Gunner 	Charge Blast 	Custom 3: Grenade Launch
Mii Swordfighter	Gale Strike 	Custom 2: Shuriken of Light
Mii Swordfighter	Gale Strike 	Custom 3: Blade Flurry
Mr. Game & Watch	Chef 	Custom 1: XXL Chef
Mr. Game & Watch	Chef 	Custom 2: Short-Order Chef
Ness 	PK Flash 	Custom 1: Rising PK Flash
Ness 	PK Flash 	Custom 2: PK Freeze
Olimar 	Pikmin Pluck 	Custom 1: Hardy Pikmin Pluck
Olimar 	Pikmin Pluck 	Custom 2: Explosive Pluck
Pac-Man 	Bonus Fruit 	Custom 1: Freaky Fruit
Pac-Man 	Bonus Fruit 	Custom 2: Lazy Fruit
Palutena 	Autoreticle 	Custom 1: Explosive Flame
Palutena 	Autoreticle 	Custom 2: Heavenly Light
Peach 	Toad 	Custom 1: Sleepy Toad
Peach 	Toad 	Custom 2: Grumpy Toad
Pikachu 	Thunder Jolt 	Custom 1: Thunder Wave
Pikachu 	Thunder Jolt 	Custom 2: Thunder Shock
Pit 	Palutena Bow 	Custom 1: Piercing Bow
Pit 	Palutena Bow 	Custom 2: Guiding Bow
R.O.B. 	Robo Beam 	Custom 1: Wide-Angle Beam
R.O.B. 	Robo Beam 	Custom 2: Infinite Robo Beam
Robin 	rowspan=2 	Custom 1: Thunder+
Robin 	Custom 2: Speed Thunder	
Rosalina 	Luma Shot 	Custom 1: Luma Warp
Rosalina 	Luma Shot 	Custom 2: Power Luma Shot
Samus 	Charge Shot 	Custom 1: Dense Charge Shot
Samus 	Charge Shot 	Custom 2: Melee Charge Shot
Sheik 	Needle Storm 	Custom 1: Penetrating Needles
Sheik 	Needle Storm 	Custom 2: Paralyzing Needle
Shulk 	Monado Arts 	Custom 1: Decisive Monado Arts
Shulk 	Monado Arts 	Custom 2: Hyper Monado Arts
Sonic 	Homing Attack 	Custom 1: Stomp
Sonic 	Homing Attack 	Custom 2: Surprise Attack
Toon Link 	Hero's Bow 	Custom 1: Fire Arrow
Toon Link 	Hero's Bow 	Custom 2: Quickfire Bow
Villager 	Pocket 	Custom 1: Garden
Villager 	Pocket 	Custom 2: Pocket Plus
Wario 	Chomp 	Custom 1: Inhaling Chomp
Wario 	Chomp 	Custom 2: Garlic Breath
Wii Fit Trainer 	Sun Salutation 	Custom 1: Enriched Sun Salutation
Wii Fit Trainer 	Sun Salutation 	Custom 2: Sweeping Sun Salutation
Yoshi 	Egg Lay 	Custom 1: Lick
Yoshi 	Egg Lay 	Custom 2: Egg Launch
Zelda 	Nayru's Love 	Custom 1: Nayru's Rejection
Zelda 	Nayru's Love 	Custom 2: Nayru's Passion
Zero Suit Samus 	Paralyzer 	Custom 1: Blast Shot
Zero Suit Samus 	Paralyzer 	Custom 2: Electromagnetic Net
===In Super Smash Bros. Ultimate===
Character 	Default Special Move	Custom Special Moves
Mii Brawler 	Shot Put 	Custom 2: Flashing Mach Punch
Mii Brawler 	Shot Put 	Custom 3: Exploding Side Kick
Mii Gunner 	Charge Blast 	Custom 2: Laser Blaze
Mii Gunner 	Charge Blast 	Custom 3: Grenade Launch
Mii Swordfighter	Gale Strike 	Custom 2: Shuriken of Light
Mii Swordfighter	Gale Strike 	Custom 3: Blurring Blade
==Gallery==
YoshiEgg.gif|’s Egg Lay.
Flamecancel.gif|’s Fire Breath.
shadowballdc.gif| reversing its direction in midair using Shadow Ball in Melee.
Lucario Neutral B SSBB Max Aura.gif|'s neutral special move, Aura Sphere in Brawl.
Roy Neutral B SSBU.gif|’s Flare Blade.
Daisy Neutral B SSBU.gif|’s Toad.
Kirby Neutral B SSBU.gif|{{SSBU|’s Inhale
Category:Game controls
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es:Ataque especial normal