nyuuzyou/wikis huggingface dataset:
Frogger (Sep 4, 1997 02:52 prototype)

A prototype of Frogger for the PSX. Build 50b.
==Notes==
*Compiled a day later after the September 3, 1997 prototype for the PC.
*Due to the way that the disc was burnt, it may not work on some PlayStation emulators unless you load the disc image in UltraISO and save it.
==Origin==
Frogger-PSX-Build50b.png|CD-R front.
==See also==
Original release thread on Highway Frogs. (Archive)
Frogger 2: Swampy's Revenge (April 25, 2000 prototype)

A prototype of Frogger 2: Swampy's Revenge for Windows.
==Notes==
*Beta music on disc
*Rendering appears to be fixed.
*Build contains sound effects, but no music.
*Contains graphics in raw .bmp form.
*Contains graphics and dlls for the cut toy shop world.
*Contains FMV storyboard images. Unclear if these images are possible to display in-game or not.
*Contains a timer on the HUD.
==Screenshots==
File:Frogger2-apr24pc-ArcadeMode.png|Arcade Mode
File:Frogger2-apr24pc-Options.png|Options
File:Frogger2-apr24pc-Garden1.png|Garden1
File:Frogger2-apr24pc-City1.png|City1
==Origin==
F2-pc-apr26-front.png|The front of the CD the prototype came from.
F2-pc-apr26-cover-front.png|The front cover of the CD case holding the CD.
F2-pc-apr26-cover-back.png|The CD case insert in the front case panel.
Frogger 2: Swampy's Revenge (April 27, 2000 prototype)

A prototype of Frogger 2: Swampy's Revenge for PlayStation.
==Notes==
*This build was an unfinished build for the E3 2000 conference.
*Main menu is unique to this build.
*First PSX build to contain music.
*Loading screen shows the text 'LO'.
*First build to use the final colored Froglet 3D models.
*First build to include rolling demos.
*There is a timer which when reached will reset the game.
*Beta music is on the disc.
*The 2 PLAYER option doesn't work, failing to load MAPS\SCRIPT-1-5.FEV. This suggests this was not the final build sent to E3.
*The rolling demos are unpolished and involve Frogger deaths.
*Features the levels: Space Chase, 2 Player, Boulder Canyon, and Haunted House.
*If there is no input for a given period of time, the game will exit to the main menu.
*The game will crash when used for long enough.
*The build date was determined by comparing the dates of which code commits did/did not have their changes found in the game executable.
==Screenshots==
File:Frogger2-e3preview-LoadingScreen.png|Loading Screen
File:Frogger2-e3preview-Garden1Demo.png|Garden1 Rolling Demo
File:Frogger2-e3preview-HauntedHouse.png|Haunted House
File:Frogger2-e3preview-SpaceChase.png|Space Chase
==Origin==
F2-psx-e3-front.png|The front of the CD the prototype came from.
Frogger 2: Swampy's Revenge (April 5, 2000 prototype)

A prototype of Frogger 2: Swampy's Revenge for PlayStation.
==Notes==
*There is (seemingly) full source code for this build backed up.
*This code is (likely) the first build where PC & PSX code started to share common code.
*It's also the first PC build to use fixed point math.
*This prototype CD image was built using mkpsxiso with files found in a source code backup.
*There is a language select screen despite this being an NTSC build.
*The main menu has progresed to a point where it resembles the final game.
*There is a level select in the new main menu.
*Has sounds, but no music.
*There is a debug bar at the bottom of the screen during gameplay.
*Frogger no longer can take several hits before dying.
*Pause menu now contains "Restart Level" option.
*Konami coins do not animate anymore.
*Many of the levels which did not make it into the final version have been cut.
*Upon completing a level, you are prompted to "choose your frog". This appears to have been a branching path option, where you could play as either Frogger or Lillie.
*Multiplayer now has a character selection screen.
==Screenshots==
File:Frogger2-apr4-MainMenu1.png|Main Menu Image #1
File:Frogger2-apr4-MainMenu2.png|Main Menu Image #2
File:Frogger2-apr4-MainMenu3.png|Main Menu Image #3
File:Frogger2-apr4-MultiplayerMenu.png|Multiplayer Menu
File:Frogger2-apr4-Garden1.png|Garden1
File:Frogger2-apr4-Ancients1.png|Ancients1
==Origin==
F2-code-may22-front.png|The front of the CD which contained the files that this CD image was built from.
Frogger 2: Swampy's Revenge (December 1, 1999 prototype)

A prototype of the unreleased port of Frogger 2: Swampy's Revenge for the Nintendo 64.
==Notes==
*A source code repository which builds an exact replica (non-garbage-alloc byte-match) of this ROM is included with the release of this build.
*The ROM chips in this cartridge are starting to fail, but luckily all failing chips were beyond the end of the ROM data.
*The final N64 code changes occurred on December 14th, less than two weeks after this build.
*This build was extremely close to if not the build named N64 Milestone #5, judging by internal documents.
*First known N64 build with music, encoded with very low quality samples. The music is also significantly unfinished compared to the final game.
*Working sound test menu.
*Features a hub world.
*Contains many differences from the final version.
*Totally new UI from the Milestone #4 prototype.
*There is an overdump on this cartridge of an earlier build of Frogger 2. It only contains scenic / world data, which unfortunately appears near near identical to this build.
==Screenshots==
File:Frogger2-n64dec-MainMenu1.png|Main Menu Image #1
File:Frogger2-n64dec-MainMenu2.png|Main Menu Image #2
File:Frogger2-n64dec-LevelSElect.png|Level Select
File:Frogger2-n64dec-ObjectViewer.png|Object Viewer
File:Frogger2-n64dec-SoundTest.png|Sound Test
File:Frogger2-n64dec-HubWorld1.png|Hub World Image #1
File:Frogger2-n64dec-HubWorld2.png|Hub World Image #2
File:Frogger2-n64dec-HubWorld3.png|Hub World Image #3
File:Frogger2-n64dec-HubWorld4.png|Hub World Image #4
File:Frogger2-n64dec-Lab2.png|Lab2
File:Frogger2-n64dec-Space1.png|Space1
==Origin==
F2-n64-proto2-1.png|The front of the cartridge the prototype came from.
F2-n64-proto2-2.png|The back of the cartridge the prototype came from.
Frogger 2: Swampy's Revenge (December 14, 1999 prototype)

A prototype of the unreleased port of Frogger 2: Swampy's Revenge for the Nintendo 64.
December 14th 1999 is the day when the Frogger 2 N64 port was officially cancelled. (or rather, the last change to the N64 code was ever applied.)
==Notes==
*This build is currently hypothetical.
* Due to having a full VisualSourceSafe backup of the game source code, it is possible to obtain the source code on the day of this build.
===Recreating the Build===
The only obstacle to recreating this build is converting game assets from backups near the correct date.
Particularly, the December 17th PC Prototype is especially helpful because its assets are basically the exact ones that belong in this prototype.
Unfortunately, in order to use those assets to recreate this build, conversion tools will need to be made to extract the assets from the PC version, and then export them in N64 compliable form.
===Steps Needed to recreate prototype assets===
Entity Data Files (.cef) -> The PC files (.dat) are usable once compressed with flatpack.exe
Level Script Files (.csf) -> The PC files (.fev) are usable once compressed with flatpack.exe
Texture Banks (.fla/.ntb) -> The PC version has raw .bmp files, which can be turned into .ntb files using the BankManager/BankMaster program, and then compressed to .fla with flatpack.exe
Music/Sfx (.bin, .bfx,.ptr, .wbk) -> I believe the files from the December 1st prototype are fine. The N64 sound tools can be used to make new files if not.
Object Banks (.nob) -> These are the tough ones, which require extraction from the PC .dll files, then rewriting in a form that can be compiled for N64. (BankManager is capable of generating these from .ndo/.obe)
Scenics (.bi2) -> Hypothetically convertible from the PC version (scenics\*.dll) if a tool is created. Should be easier to make this tool than the Object Banks tool.
Collision (.bin) -> Hypothetically convertible from the PC version (collision\*.dll) if a tool is created. Should be easier to make this tool than the Object Banks tool.
==Changes from December 1st==
*Added level data for various levels including super retro, subterranean, laboratory, and halloween levels.
*Changes to procedural textures. (Eg: water texture)
*An intro screen was added before the main menu.
*Levels now play the correct music.
*Added a water ripple effect.
*Added a new procedural test option to the debug menu.
*Added a credits sequence, but it is only enabled on the PC version. Activate by running LEVEL_FRONTEND1.
*Added demo recording functionality to PC version.
*Frog sinking tile logic redone.
*Situations where the player cannot double jump but does so anyways are handled better.
Frogger 2: Swampy's Revenge (December 17, 1999 prototype)

A prototype of Frogger 2: Swampy's Revenge for Windows.
==Notes==
*Has rendering issues on some computers, such as flickering.
*Running with the developer mode shortcut created by the installer enables developer features.
*Pressing F10 will open up a level editor while in-game.
*IMPORTANT: Certain monitors may flicker after running this prototype even when the game is closed. This is a result of the game only rendering every other frame on some PCs, causing a buildup charge (how LCD panels work), but it will dissipate after enough time has passed.
If this is a concern, DxWnd is capable of preventing the game from flickering, which will thus prevent the monitor from flickering. (Instructions included with the release.)
==Screenshots==
File:Frogger2-dec17pc-DebugTitleScreen.png|Debug Title Screen
File:Frogger2-dec17pc-LevelSelect.png|Level Select Screen
File:Frogger2-dec17pc-Garden1.png|Garden1 w/out enemies
File:Frogger2-dec17pc-Garden1WithEnemies.png|Garden1 with enemies
File:Frogger2-dec17pc-City1.png|City1
File:Frogger2-dec17pc-DebugEditor.png|Level editor screenshot
==Origin==
frogger2-andys-discs.jpg|A showing the CD case containing the CD this build came from.
Frogger 2: Swampy's Revenge (February 4, 2000 prototype)

A prototype of Frogger 2: Swampy's Revenge for PlayStation.
==Notes==
*Debug title screen. "START GAME" and "DEVELOP" do not work.
*No sound.
*Extremely laggy.
*Froglets spread their legs out in something of a default pose.
*Pause screen seems to crash.
*The hub world has been removed.
==Screenshots==
File:Frogger2-feb4psx-LevelSelect.png|Level Select Screen
File:Frogger2-feb4psx-Garden1.png|Garden1
==Origin==
F2-psx-feb4-front.png|The front of the CD the prototype came from.
F2-psx-feb4-cover.png|The front CD cover.
F2-psx-feb4-cover-back.png|The back of the front cover.
Frogger 2: Swampy's Revenge (July 14, 2000 prototype)

A prototype of Frogger 2: Swampy's Revenge for Windows.
==Notes==
*Near final build.
==Screenshots==
File:Frogger2-jul14pc-Training.png|Training
==Origin==
F2-pc-jul14-front.png|The front of the CD the prototype came from.
Frogger 2: Swampy's Revenge (July 18, 2000 prototype)

A prototype of Frogger 2: Swampy's Revenge for PlayStation.
==Notes==
*Story FMVs have been integrated. The intro FMV isn't present, instead the first level FMV plays instead.
*The FMVs are extremely low quality, even when compared to the final version.
*They are also not the same video files used in the final, as the cutscenes are unfinished and contain differences.
*The load/save screen background has changed to blue, the color seen in the final version.
*This is the first known build to incorporate the voice acting for Frogger, Lillie, Swampy, and others.
*The Frogger 2 logo in the main menu is extremely low quality.
*Level completion fanfare now appears identical to final version.
==Screenshots==
File:Frogger2-jul18-BootScreen.png|Boot Logo
File:Frogger2-jul18-AtariLogo.png|Atari Logo
File:Frogger2-jul18-BlitzLogo.png|Blitz Games Logo
File:Frogger2-jul18-MemoryCard.png|Memory Card Screen
File:Frogger2-jul18-FMVPlayback.png|FMV Playback
File:Frogger2-jul18-LoadingScreen.png|Loading Screen
File:Frogger2-jul18-LevelCompleteScreen.png|Level Completion Fanfare
File:Frogger2-jul18-Garden1.png|Garden1
File:Frogger2-jul18-Ancients1Demo.png|Ancients 1 Rolling Demo
==Origin==
F2-psx-july18-front.png|The front of the CD the prototype came from.
Frogger 2: Swampy's Revenge (July 25, 2000 NTSC prototype)

A prototype of Frogger 2: Swampy's Revenge for PlayStation.
==Notes==
*Story FMVs crash after a few seconds.
*No other notable differences between July 18 NTSC.
*This build appears to be noticeably behind the PAL version, despite being built on the same date.
*This build is very close to the final version.
==Origin==
F2-blue-folder-july25-psx-ntsc-front.png|The front of the CD the prototype came from.
Frogger 2: Swampy's Revenge (July 25, 2000 PAL prototype)

A prototype of Frogger 2: Swampy's Revenge for PlayStation.
==Notes==
*Unlike the NTSC version, the FMVs do not crash.
*This build appears to be noticeably ahead than the NTSC version, despite being built on the same date.
*This build is very close to the final version.
==Origin==
F2-blue-folder-july25-psx-pal-front.png|The front of the CD the prototype came from.
Frogger 2: Swampy's Revenge (July 25, 2000 prototype)

A prototype of Frogger 2: Swampy's Revenge for Windows.
==Notes==
*Near final build.
*Came from a blue folder which has 2 other builds.
==Screenshots==
File:Frogger2-jul25pc-Training.png|Training
==Origin==
F2-blue-folder-july25-pc-front.png|The front of the CD the prototype came from.
Frogger 2: Swampy's Revenge (July 31, 2000 prototype)

A prototype of Frogger 2: Swampy's Revenge for PlayStation.
==Notes==
*Very close to final.
*Main menu now has text labels for different options.
==Screenshots==
File:Frogger2-jul31-BootLogo.png|Boot Logo
File:Frogger2-jul31-MainMenu1.png|Main Menu Image #1
==Origin==
F2-psx-july31-front.png|The front of the CD the prototype came from.
Frogger 2: Swampy's Revenge (June, 1999 A prototype)

A prototype of the unreleased port of Frogger 2: Swampy's Revenge for the Nintendo 64.
==Notes==
*This is an unfinished build of N64 Milestone #4.
*Unlike in the actual MS #4 build, pressing 'B' on the main menu does nothing. The code for the debug menu is present, a GameShark code could likely re-enable it.
*This ROM was checked for an overdump and it does not have one.
*Unfortunately because the VSS source history begins on June 25th, it was only possible to date this prototype to a range between June 7th 1999 and June 25th 1999.
*This build is slightly earlier than the other June 1999 prototype.
==Screenshots==
File:Frogger2-sept4n64-Garden1.png|"The Spawn Lawn"
==Origin==
F2-n64-proto1-1.png|The front of the cartridge the prototype came from.
F2-n64-proto1-2.png|The back of the cartridge the prototype came from.
Frogger 2: Swampy's Revenge (June, 1999 B prototype)

A prototype of the unreleased port of Frogger 2: Swampy's Revenge for the Nintendo 64.
==Notes==
*This is the N64 Milestone #4 build.
*Pressing 'B' on the main menu instead of 'A' will open debug menus.
*Unfortunately because the VSS source history begins on June 25th, it was only possible to date this prototype to a range between June 14th 1999 and June 25th 1999. 
==Screenshots==
File:Frogger2-sept7n64-debug.png|The menu displayed when pressing B.
File:Frogger2-sept7n64-DebugMainMenu.png|Debug Main Menu
File:Frogger2-sept7n64-MainMenu.png|The "Real" Main Menu
File:Frogger2-sept7n64-LevelSelect.png|Level Select
File:Frogger2-sept7n64-initial-input.png|Set up your initials for high-scores
File:Frogger2-sept7n64-Options.png|Options Screen
File:Frogger2-sept7n64-SoundPlayer.png|Sound Player
File:Frogger2-sept7n64-ObjectViewer.png|Object Viewer
File:Frogger2-sept7n64-ObjectViewer-Garden1.png|Object Viewer (Garden1)
File:Frogger2-sept7n64-Garden1.png|"The Spawn Lawn"
File:Frogger2-sept7n64-multiplayer.png|Multiplayer Demo (Crashes)
==Videos==
<youtube width="320" height="240" align="right">mSuvh0pWwjE</youtube>
Frogger 2: Swampy's Revenge (June 14, 2000 prototype)

A prototype of Frogger 2: Swampy's Revenge for PlayStation.
==Notes==
*Very similar to June 9 NTSC
*Main difference is that it doesn't crash at Ancients 1.
==Screenshots==
File:Frogger2-jun14-LoadingScreen.png|Loading Screen
File:Frogger2-jun14-MemoryCards.png|Memory Card Screen
File:Frogger2-jun14-LevelCompletionFanfare.png|Level Completion Fanfare
File:Frogger2-jun14-TrainingLevel-HUD.png|Training Level HUD
File:Frogger2-jun14-Garden1.png|Garden1
==Origin==
F2-psx-june14-front.png|The front of the CD the prototype came from.
Frogger 2: Swampy's Revenge (June 23, 2000 prototype)

A prototype of Frogger 2: Swampy's Revenge for PlayStation. It is dated between the June 23, 2000 and June 25, 2000. This date range has been determined by looking at the PSX CD Files Backup from June 29th, and comparing the last modification dates of the files, as well as which files are in / not in the prototype. This prototype is most likely from June 23rd since June 24th 2000 and June 25th 2000 were a weekend, and there are no file modifications from those dates.
==Notes==
*Main menu is significantly closer to the final version.
*Memory card save/load background has changed to orange.
*The froglet HUD icons have been changed again to look more similar to Frogger 1's icons like in the final. They do not animate properly.
*The level completion fanfare sequence is closer to the final version. However, incorrect music plays.
*No logo on the main menu, but texture of the tree in the background matches June 29. 
==Screenshots==
File:Frogger2June 1.png
File:Frogger2June 2.png
File:Frogger2June 3.png
==Origin==
File:Frogger 2 June 2000 Disc Front.png|Disc front.
Frogger 2: Swampy's Revenge (June 29, 2000 prototype)

A prototype of Frogger 2: Swampy's Revenge for PlayStation.
==Notes==
*First language select screen in a PAL build.
*Frogger 2 logo is once again displayed on the main menu.
*The level completion fanfare plays the correct music now.
*This is the first build with an FMV in it. Upon completing a level, some FMV from another game with a dinosaur plays.
*Beating Garden 1 plays another FMV which reveals the videos come from Action Man.
*Idling on the main menu now plays demos.
==Screenshots==
File:Frogger2-jun29-LoadSaveScreen.png|Memory Card Screen
File:Frogger2-jun29-Fanfare.png|Level Completion Fanfare
File:Frogger2-jun29-FMVStill1.png|FMV Screenshot #1
File:Frogger2-jun29-FMVStill2.png|FMV Screenshot #2
File:Frogger2-jun29-Garden1.png|Garden1
==Origin==
F2-psx-june29-front.png|The front of the CD the prototype came from.
Frogger 2: Swampy's Revenge (June 9, 2000 prototype)

A prototype of Frogger 2: Swampy's Revenge for PlayStation.
==Notes==
*Main menu is significantly closer to the final version.
*First build to implement memory card saving & loading.
*Beta Music (Most notable is Garden)
*Uses new froglet 3D model design.
*Early level completion screen.
*Prerendered HUD icons 
*Runs out of memory (and crashes) while loading Ancients 1.
==Screenshots==
File:Frogger2-jun9-MainMenu1.png|Main Menu Image #1
File:Frogger2-jun9-MainMenu2.png|Main Menu Image #2
File:Frogger2-jun9-MainMenu3.png|Main Menu Image #3
File:Frogger2-jun9-LoadingScreen.png|Loading Screen
File:Frogger2-jun9-Fanfare.png|Level Completion Fanfare
File:Frogger2-jun9-Garden1.png|Garden1
==Origin==
F2-psx-june9-front.png|The front of the CD the prototype came from.
Frogger 2: Swampy's Revenge (March, 1999 prototype)

A prototype of the unreleased port of Frogger 2: Swampy's Revenge for the Nintendo 64.
==Notes==
*This potential date of this prototype is sometime between late February and early April, with the most likely candidate being late March. This has been determined by looking at the June 25th 1999 source code, and looking at the file creation dates of each of the source files, and comparing the code in those source files to what can be found in this build. 
*The main menu has spirits flying around, a reference to the internal development team nickname "Team Spirit".
*This is the only known build containing the playable Frogger arcade game recreation. It was removed from the source code when the PC + N64 codebases were merged together. 
*The reason one of the levels is called "Flat Level" is because previous builds allegedly contained spherical worlds, some of which have images and 3D models present in development backups.
==Videos==
<youtube width="320" height="240" align="right">-VCejc6dTdQ</youtube>
Frogger 2: Swampy's Revenge (March 1, 2000 prototype)

A prototype of Frogger 2: Swampy's Revenge for PlayStation.
==Notes==
*Speed has been improved.
*Froglets are extremely small.
*Other oddities like how turtles are sideways.
*The pause menu works now.
*Most unused levels have been removed.
*The main menu "START GAME" option starts Garden 1 now instead of crashing. "DEVELOP" still crashes.
*Loading screen is a black screen with the text "LO".
==Screenshots==
File:Frogger2-mar1-LevelSelect.png|Level Select Screen
File:Frogger2-mar1-LoadingScreen.png|Loading Screen
File:Frogger2-mar1-Garden1.png|Garden1
==Origin==
F2-psx-march1-front.png|The front of the CD the prototype came from.
F2-psx-march1-cover.png|The front CD cover.
F2-psx-march1-cover-back.png|The back of the front cover.
F2-psx-march1-paper-slip.png|A paper slip left inside the CD case.
F2-psx-march1-paper-slip2.png|Another paper slip left inside the CD case.
F2-psx-march1-back-scan.png|The paper insert in the bottom of the case.
Frogger 2: Swampy's Revenge (March 24, 2000 prototype)

A prototype of Frogger 2: Swampy's Revenge for Windows.
==Notes==
*Seems to have rendering issues on all computers.
*Only two levels are included, Garden1 and Ancients1.
*Contains updated main menu UI.
*Story mode level select does not work, but arcade mode does.
*Running the game with the -m or -f flags seems to improve rendering issues. (Can also use the shortcuts created by the installer)
==Screenshots==
File:Frogger2-mar24pc-Garden1.png|Garden1
==Origin==
F2-pc-mar24-front.png|The front of the CD the prototype came from.
Frogger 2: Swampy's Revenge (May 10, 2000 prototype)

A prototype of Frogger 2: Swampy's Revenge for Windows.
==Notes==
*Rendering is broken again on some PCs.
*The city zone is accessible.
*Debug menu appears to have been disabled. (F10). (Does running it with command-line arguments re-enable it?)
*Use 'Load Game', as the 'New Game' option doesn't seem to work.
*Crashes generally on the main menu after returning to it and trying to play again.
*Upon completion of a level, you get to choose if you play as Frogger or Lillie.
*Entities show and hide very erratically. Looks like the culling mechanism is broken.
==Screenshots==
File:Frogger2-may10pc-Garden1.png|Garden1
File:Frogger2-may10pc-City1.png|City1
File:Frogger2-may10pc-City3.png|City3
File:Frogger2-may10pc-SpaceChase.png|Space Chase
File:Frogger2-may10pc-Sub1.png|Sub1
==Origin==
F2-pc-may10-front.png|The front of the CD the prototype came from.
Frogger 2: Swampy's Revenge (October 10, 2000 prototype)

This is the final/Master build of Frogger 2: Swampy's Revenge for the Dreamcast PAL region. It was never released, despite getting sent in for approval to Sega of Europe at the same time as the NTSC master was sent in.
==Notes==
*It was given a product code of T-40603D-50
*It contains a never before seen menu allowing the selection of 50Hz or 60Hz support.
==Screenshots==
File:Frogger2-oct5dc-BootScreen.png|The boot screen
File:Frogger2-oct5dc-HasbroLogo.png|Hasbro Logo
File:Frogger2-oct5dc-Intro.png|Intro FMV
File:Frogger2-oct5dc-LoadingScreen.png|PAL Loading Screen
File:Frogger2-oct5dc-TVSettings.png|TV Settings
File:Frogger2-oct5dc-Sub1.png|Level: Sub1
==Origin==
F2-dc-disc1-front.png|The CD which contained the files the disc image was built from.