nyuuzyou/wikis huggingface dataset:
Samurai Shodown (SNES Prototype)

A prototype of Samurai Shodown for the SNES by SNK.
==Notes==
* Differs from the retail build.
==Screenshots==
SamuraiShodown001.png
SamuraiShodown002.png
==Origin==
SamuraiShodown.png|PCB front.
==See also==
Forest of Illusion release page.
Samurai Shodown V (Nov 19, 2005 prototype)

A prototype of Samurai Shodown V for the Xbox.
==Notes==
* Predates the final US build (the first retail build) by four months.
* Preview build.
* XBE information:
** Internal Name: Samurai ShoDown V
** Maker ID and Product Number: SN-4
** Executable Name: default.xbe
** Executable checksum (MD5): 8e369349c8e39a714f7e273ed3a9cad8
* Miscellaneous Notes:
** Game is emulatable: Yes (Xemu) (as of September 12, 2021).
** Game contains dongle protection: No.
==Screenshots==
Xbox - Samurai Showdown V (1).png
Xbox - Samurai Showdown V (2).png
Xbox - Samurai Showdown V (3).png
Xbox - Samurai Showdown V (4).png
Xbox - Samurai Showdown V (5).png
Xbox - Samurai Showdown V (6).png
Xbox - Samurai Showdown V (7).png
Xbox - Samurai Showdown V (8).png
Xbox - Samurai Showdown V (9).png
Xbox - Samurai Showdown V (10).png
Xbox - Samurai Showdown V (11).png
Xbox - Samurai Showdown V (12).png
Xbox - Samurai Showdown V (13).png
Xbox - Samurai Showdown V (14).png
Xbox - Samurai Showdown V (15).png
==Origin==
Xbox - Samurai Showdown V.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: Xbox and Dreamcast (September 18, 2021)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Samurai Warriors: Katana (Oct 26, 2007 prototype)

A prototype of Samurai Warriors: Katana for the Wii.
==Notes==
* Predates the final build by at least a month.
* English localization prototype.
* Other differences are not known.
* Disc information:
** Header Product Code: RS5EC8
** Header Version Number: 0
** Header Title: SAMURAI WARRIORS KATANA
** Executable Name: /main.dol
** Latest date in DOL: 7/18/2007 9:04:00 AM
** Latest date in DOL (final build): 7/18/2007 9:04
** Apploader date: 3/1/2007
** Apploader date (final build): 3/1/2007 0:00
** Errors (Data Blocks): 0
** Errors (Unused Blocks): 0
* Miscellaneous Notes:
** Game is emulatable in Dolphin: Yes (as of December 25, 2022).
*** Issues: None.
** Debug enabled: No
==Screenshots==
RS5EC8_2022-12-25_00-41-18.png
RS5EC8_2022-12-25_00-41-20.png
RS5EC8_2022-12-25_00-41-26.png
RS5EC8_2022-12-25_00-41-31.png
RS5EC8_2022-12-25_00-41-42.png
RS5EC8_2022-12-25_00-41-46.png
RS5EC8_2022-12-25_00-41-48.png
RS5EC8_2022-12-25_00-41-51.png
RS5EC8_
==Origin==
Samurai Warrios Katana 2007-10-26 review build.JPG|Disc front.
==Files==
Archive Contents:
Download File:
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
 
* Project Deluge: Xbox 360 and Wii (December 25, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Samurai Warriors: Xtreme Legends (Sep 17, 2004 prototype)

A prototype of Samurai Warriors: Xtreme Legends for the PlayStation 2.
==Notes==
*English localization prototype.
*Built just three days before the final US build.
*Miscellaneous Notes:
**Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
**Game contains dongle protection: No.
==Screenshots==
File:PS2 - Samurai Warriors Xtreme Legends Print Review 9-17-04 (1).png
File:PS2 - Samurai Warriors Xtreme Legends Print Review 9-17-04 (2).png
File:PS2 - Samurai Warriors Xtreme Legends Print Review 9-17-04 (3).png
File:PS2 - Samurai Warriors Xtreme Legends Print Review 9-17-04 (4).png
File:PS2 - Samurai Warriors Xtreme Legends Print Review 9-17-04 (5).png
File:PS2 - Samurai Warriors Xtreme Legends Print Review 9-17-04 (6).png
File:PS2 - Samurai Warriors Xtreme Legends Print Review 9-17-04 (7).png
File:PS2 - Samurai Warriors Xtreme Legends Print Review 9-17-04 (8).png
File:PS2 - Samurai Warriors Xtreme Legends Print Review 9-17-04 (9).png
==Origin==
File:PS2 - Samurai Warriors Xtreme Legends Print Review 9-17-04.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
*Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
*Cutting Room Floor (TCRF)
*Internet Archive (IA)
Samurai Warriors (Jan 6, 2004 prototype)

A prototype of Samurai Warriors for the PlayStation 2.
==Notes==
*Built around a month before the final japanese build
*Miscellaneous Notes:
**Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
**Game contains dongle protection: No.
==Screenshots==
File:SamuraiWarriorsPreview Title.png|Titlescreen
File:SamuraiWarriorsPreview Select.png|Character select
File:SamuraiWarriorsPreview MissionMenu.png|Mission Preperation
File:SamuraiWarriorsPreview Gameplay1.png|Gameplay
File:SamuraiWarriorsPreview Gameplay2.png|Gameplay
==Origin==
File:PS2 - Samurai Warriors Preview Build 1-6-04.jpeg|Disc front.
File:PS2 - Samurai Warriors 1-6-04 Preview Build.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Nex for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
*Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
*Cutting Room Floor (TCRF)
*Internet Archive (IA)
Samurai Warriors (May 27, 2004 prototype)

A prototype of Samurai Warriors for the Xbox.
==Notes==
* Built three days before the final US build (the first retail build).
* XBE information:
** Internal Name: SamuraiWarriors
** Maker ID and Product Number: KO-6
** Executable Name: default.xbe
** Executable checksum (MD5): 779ad9f8a2fdd650bf2ce49648432f73
* Miscellaneous Notes:
** Game is emulatable: Yes (Xemu) (as of September 12, 2021).
** Game contains dongle protection: No.
==Screenshots==
Xbox - Samurai Warriors review build (1).png
Xbox - Samurai Warriors review build (2).png
Xbox - Samurai Warriors review build (3).png
Xbox - Samurai Warriors review build (4).png
Xbox - Samurai Warriors review build (5).png
Xbox - Samurai Warriors review build (6).png
Xbox - Samurai Warriors review build (7).png
Xbox - Samurai Warriors review build (8).png
Xbox - Samurai Warriors review build (9).png
Xbox - Samurai Warriors review build (10).png
Xbox - Samurai Warriors review build (11).png
Xbox - Samurai Warriors review build (12).png
Xbox - Samurai Warriors review build (13).png
Xbox - Samurai Warriors review build (14).png
Xbox - Samurai Warriors review build (15).png
Xbox - Samurai Warriors review build (16).png
Xbox - Samurai Warriors review build (17).png
Xbox - Samurai Warriors review build (18).png
Xbox - Samurai Warriors review build (19).png
==Origin==
Xbox - Samurai Warriors review build.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: Xbox and Dreamcast (September 18, 2021)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Samurai Warriors (May 5, 2004 prototype)

A prototype of Samurai Warriors for the Xbox.
==Notes==
* Built 25 days before the final US build (the first retail build).
* Preview build.
* English localization build.
* A space was added between the comma and Ltd for the KOEI trademark on the titlescreen for the final.
* XBE information:
** Internal Name: SamuraiWarriors
** Maker ID and Product Number: KO-6
** Executable Name: default.xbe
** Executable checksum (MD5): 5750cbfd8f6137361218364a9db64c1b
* Miscellaneous Notes:
** Game is emulatable: Yes (Xemu) (as of September 12, 2021).
** Game contains dongle protection: No.
==Screenshots==
Xbox - Samurai Warriors preview build (1).png
Xbox - Samurai Warriors preview build (2).png
Xbox - Samurai Warriors preview build (3).png
Xbox - Samurai Warriors preview build (4).png
Xbox - Samurai Warriors preview build (5).png
Xbox - Samurai Warriors preview build (6).png
Xbox - Samurai Warriors preview build (7).png
Xbox - Samurai Warriors preview build (8).png
Xbox - Samurai Warriors preview build (9).png
Xbox - Samurai Warriors preview build (10).png
Xbox - Samurai Warriors preview build (11).png
Xbox - Samurai Warriors preview build (12).png
Xbox - Samurai Warriors preview build (13).png
Xbox - Samurai Warriors preview build (14).png
Xbox - Samurai Warriors preview build (15).png
Xbox - Samurai Warriors preview build (16).png
Xbox - Samurai Warriors preview build (17).png
Xbox - Samurai Warriors preview build (18).png
Xbox - Samurai Warriors preview build (19).png
Xbox - Samurai Warriors preview build (20).png
Xbox - Samurai Warriors preview build (21).png
Xbox - Samurai Warriors preview build (22).png
Xbox - Samurai Warriors preview build (23).png
Xbox - Samurai Warriors preview build (24).png
Xbox - Samurai Warriors preview build (25).png
Xbox - Samurai Warriors preview build (26).png
==Origin==
Xbox - Samurai Warriors preview build.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: Xbox and Dreamcast (September 18, 2021)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Samurai Western (Mar 1, 2005 prototype)

A prototype of Samurai Western for the PlayStation 2.
==Notes==
* No obvious visible differences
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
SamuraiWestern_title.png|Titlescreen
==Origin==
PS2 - Samurai Western Reviewable.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Nex for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
San Francisco Rush: Extreme Racing (Game Boy Color Prototype)

A prototype of San Francisco Rush: Extreme Racing for the Game Boy Color.
==Notes==
* Unreleased Game Boy Color port developed by Digital Eclipse for 1996 that was cancelled for unknown reasons.
* Attempting to select SETUP on the main menu displays a "NOT AVAILABLE YET" message.
* Debugging in the HUD.
==Screenshots==
San Francisco Rush - Extreme Racing (Game Boy Color Prototype).2021-07-28 14.56.45.png
San Francisco Rush - Extreme Racing (Game Boy Color Prototype).2021-07-28 14.56.51.png
San Francisco Rush - Extreme Racing (Game Boy Color Prototype).2021-07-28 14.57.01.png
San Francisco Rush - Extreme Racing (Game Boy Color Prototype).2021-07-28 14.57.05.png
San Francisco Rush - Extreme Racing (Game Boy Color Prototype).2021-07-28 14.58.08.png
San Francisco Rush - Extreme Racing (Game Boy Color Prototype).2021-07-28 14.58.11.png
San Francisco Rush - Extreme Racing (Game Boy Color Prototype).2021-07-28 14.58.15.png
San Francisco Rush - Extreme Racing (Game Boy Color Prototype).2021-07-28 14.58.20.png
San Francisco Rush - Extreme Racing (Game Boy Color Prototype).2021-07-28 14.58.32.png
San Francisco Rush - Extreme Racing (Game Boy Color Prototype).2021-07-28 14.58.44.png
San Francisco Rush - Extreme Racing (Game Boy Color Prototype).2021-07-28 14.58.52.png
==Files==
==Acknowledgments==
Special thanks to Frank Cifaldi at the Video Game History Foundation and the anonymous donor for this part of the lot! A huge thanks to ehw for researching this prototype! 
==See also==
* New Years 2022 (January 1, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
* Video Game History Foundation (VGHF)
San Francisco Rush 2049 (Apr 10, 2000 prototype)

A prototype of San Francisco Rush 2049 for the Dreamcast.
==Notes==
*The bottom left of the screen has "82% DONE" overlaid throughout the game
*Placeholder Midway logo with disclaimer, immediately on startup
*No MPEG + ADX logo screen. The animated Midway logo is also absent
*Considerably different title logo animation, nearly identical to the arcade intro. (with the voice-over saying "RUSH!") 
*Title screen is missing the copyright info at the bottom
*No music in the menus
*Different sound effect (drum) when scrolling through the menu selections
*Button symbol differences (placement and also "B" having a function on-screen)
*Different single-player menu
**Instead of "VMU" and "Create Player", it has "Pak" and "Rescan Pak"
*The mode select lack Ghost Race and Circuit, instead has Time Trial.
**Positioning of the list is closer to "Select Mode" (higher up)
*Much simpler race track selection, with a different set of options/parameters for the race
*Same goes for pretty much everything about the car selection screen, and even the available cars themselves
**Cars are generically labeled "car 1", "car 2", etc.
**No message to "Fasten your seatbelt" when your car is selected
*Differences in the player's status display/overlay during the race
*No music during the races, either
*Executable information:
**Executable Name: /1ST_READ.BIN
**Executable checksum (MD5): 90ac04671e185a48cd7e2e6354d4802b
**Executable timestamp: 2000-04-10 15:20:28
*Header Information (IP.BIN):
**Header - Title: THIS IS A SAMPLE DISK FOR USE OFFICE ONLY / DO NOT SELL / DO NOT CARRY OUT FROM THE OFFICE
**Header - Release Date: 20000403
**Header - Region: U
**Header - Device Info: 7007 GD-ROM1/1
**Header - Product Version: V0.800
**Header - Maker ID: SEGA LC-T-00
**Header - Product Number: T0000M
*Volume Information:
**Volume Identifier: RUSH31
**Volume Set Identifier:
**Volume Creation Date: 2000-03-20 15:00:12
**Volume Modification Date: 2000-04-10 15:22:16
**Last Modified File (if not available, then executable was the last modified file):
**Last Modified File Checksum (MD5):
**Last Modified File Time Stamp:
*Miscellaneous Notes:
**Game is emulatable: Yes (as of September 12, 2021).
==Screenshots==
File:Rush2049p-1.png
File:Rush2049p-2.png
File:Rush2049p-3.png
File:Rush2049p-4.png
File:Rush2049p-5.png
File:Rush2049p-6.png
File:Rush2049p-7.png
File:Rush2049p-8.png
File:Rush2049p-9.png
File:Rush2049p-10.png
File:Rush2049p-11.png
File:Rush2049p-12.png
File:Rush2049p-13.png
File:Rush2049p-14.png
File:Rush2049p-15.png
File:Rush2049p-16.png
==Origin==
File:Rush 2049 Preview.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Iniche for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
*Project Deluge: Xbox and Dreamcast (September 18, 2021)
*The Cutting Room Floor (TCRF)
*Internet Archive (IA)
San Francisco Rush 2049 (Aug 1, 2000 prototype)

A prototype of San Francisco Rush 2049 for the Dreamcast.
==Notes==
* Almost a perfect match for the US final build but this build contains two additional files called "UNUSED1.DAT" and "UNUSED2.DAT".
* Executable information:
** Executable Name: /1ST_READ.BIN
** Executable checksum (MD5): e72b60ff3438eb922570a1b8735b5a85
** Executable timestamp: 2000-08-01 17:08:20
* Header Information (IP.BIN):
** Header - Title: SAN FRANCISCO RUSH 2049
** Header - Release Date: 20000630
** Header - Region: U
** Header - Device Info: CE39 GD-ROM1/1
** Header - Product Version: V0.900
** Header - Maker ID: SEGA LC-T-97
** Header - Product Number: T9707N
* Volume Information:
** Volume Identifier: US
** Volume Set Identifier: 
** Volume Creation Date: 2000-07-31 17:16:57
** Volume Modification Date: 2000-08-01 10:40:27
** Last Modified File (if not available, then executable was the last modified file): 
** Last Modified File Checksum (MD5): 
** Last Modified File Time Stamp: 
* Miscellaneous Notes:
** Game is emulatable: Yes (as of September 12, 2021).
==Screenshots==
Rush 2049 Review (1).png
Rush 2049 Review (2).png
Rush 2049 Review (3).png
Rush 2049 Review (4).png
Rush 2049 Review (5).png
Rush 2049 Review (6).png
Rush 2049 Review (7).png
Rush 2049 Review (8).png
Rush 2049 Review (9).png
Rush 2049 Review (10).png
Rush 2049 Review (11).png
Rush 2049 Review (12).png
Rush 2049 Review (13).png
Rush 2049 Review (14).png
==Origin==
Rush 2049 Review.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: Xbox and Dreamcast (September 18, 2021)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Sanctum 2 (Mar 10, 2013 prototype)

A prototype of Sanctum 2 for the Xbox 360.
==Notes==
* Predates the final build by a month.
* Original filename: Sanctum 2 (Mar 10 2013).zip
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Sandwarriors (Prototype)

An early demo of Sandwarriors for the PC.
==Notes==
* This build was included on the PC Collectors CD ROM #1, issue 5, November/December 1996.
* Unlike the later 1997 demo, it contains files for six maps, and a range of levels based on these maps. Only the first two levels have enemies and objectives, and the others are often at an early stage of development.
* In order to access the other maps/levels, the following command must be used: sw.exe /mission=XX
* Where XX is a number of 1 or above. (Source for cheat: Mr Flibble at Beta Archive)
* Odd numbers load night missions, while even numbers levels take place in the daytime.
* This prototype also has a multiplayer option not present in the final game, but it does not seem to function.
* Also of interest is a file called Horus.txt. This seems to relate to an earlier version from February 1996 when the game’s title was being changed to Horus to Sandwarriors.
==Screenshots==
Sansan (Jun 25, 1994 prototype)

==Notes==
* Dumper said "there is a battery for holding the phone number for the server but it was disconnected from the holder when i received it"
* Size: 2097152, SHA256: DA9F5A4D31699E43A8DC0817E33349C5339BFAA5E4A8D3616D5B6255AD007207
==Origin==
Sansan (Jun 25, 1994 prototype)-PCB front.jpg
Sansan (Jun 25, 1994 prototype)-PCB back.jpg
==See also==
* No-Intro entry
Santa Claus Junior (Prototype)

A prototype of Santa Claus Junior for Game Boy Advance.
==Notes==
* The third save slot has "END".
* Miscellaneous Notes:
** Game is emulatable: Yes (as of September 30, 2023).
==Origin==
eur-scjr.nfo
 . .
 . :..............: .
 . :...: :...: .
 .:...: :..............: :...:.
 . : :...: :...: : .
 ..:..: : : :..:..
 ____ : ____ : ____ : ____ :
 ______/ /__ __:_\ \__:__ __/ \__ __:__/ / :______/\_____
 / _____/ \/ _\___ \/ \/ ____/_/ / \
 __/ _____/ / / ___/ __\ \_____ \ \ __\ \__
 \ / / \ / \ \ \ / / \ / \ /
 /_________ \________/_____\ /_______\ ______\ _______/__/_____\ _____\
 \/ : \_____\ \/ /_____/ : \/ MTX!
 : : : :
 ..:... ..:.. ..:.. ...:..
 .:...: :..............: :...:.
 : :...: :...: :
 : :
 :
 .:..........................................................................
 : >> proudly presents
 :
 : --<< Santa Claus Jr >>--
 :
 : date.....: October 25, 2002 - system...: Game Boy Advance
 : company..: JoWood Productions - size.....: 32 Mega Bit
 : origin...: Europe - filename.: EUR-SCJR.ZIP
 :
 .:..........................................................................
 : >> release notes
 :
 : Another release from Eurasia.
 :
 : Enjoy!
 :
 ............................................................................
 : >> game info
 :
 : - 12 massive, unique worlds with 36 challenging levels
 :
 : - Over 30 enemies to defeat
 :
 : - Intuitive control system offering simple pick-up and play
 :
 : - Bonus levels featuring a wide range of challenges
 :
 : - Two difficulty levels
 :
 : - A full range of movements
 :
 : - For 1 player
 :
 .:..........................................................................
 : >> application info
 :
 : Interested in being a part of Eurasia? We are currently looking
 : for people to be a part of our team. We have a strong belief in
 : group friendship and we make an effort to ensure that all members
 : get exceptional benefits. If you fit into any of these categories,
 : please contact us for membership information:
 :
 : - Suppliers of unreleased console games around the world. If you have
 : have access to games and have spare time, we can train you and give
 : you access to the necessary tools and hardware to make your job
 : easier.
 :
 : - Site affiliations world-wide. If you host a site and are looking
 : for a great affiliation, contact us to establish a relationship.
 :
 : If you fit into any of these categories, please contact us.
 :
 .:..........................................................................
 : >> greets
 :
 : Crazy Nation, Echelon, High-Society, Kalisto, Lightforce,
 : Mode7, Nightfall, Oldskool, Paradox, RSiSO, SAC & Venom.
 :
 .:..........................................................................
 : >> eURASiA 2002 - fOR pLEASURE, nOT pRESSURE
==See also==
* No-intro entry.
Sarakon (Prototype)

A very late prototype of the unreleased Sarakon for the Nintendo Game Boy.
==Notes==
*The prototype is 100% complete and can be played from start to finish.
*Cancelled in late 1992 after developer Starbyte Software was forced to declare bankruptcy.
==Videos==
<youtube width="320" height="224">AN84sNWHDDY</youtube>
==See also==
Original release article courtesy of Gaming Alexandria.
Saucer Attack! (Feb 9, 1999 prototype)

A prototype of the unreleased Saucer Attack for the Sony PlayStation.
==Notes==
*Seems to be a small car tech demo.
*Many unused files can be found on the disc.
==Screenshots==
File:this_is_the_legal_screen_dude.png| This is the legal screen dude!
File:sa_3DO_logo.png| 3DO Logo
File:sa_main_menu.png| Main Menu
File:sa_gameplay1.png| Gameplay (1)
File:sa_gameplay2.png| Gameplay (2)
File:sa_gameplay3.png| Gameplay (3)
Save the Whales (Feb 7, 1983 prototype)

A prototype of the unreleased Save the Whales for the Atari 2600.
==Notes==
* Developed by Beck-Tech for release by 20th Century Fox.
* Unreleased by conventional means, though it did appear on the short lived Gameline service.
==Origin==
Savewhales Cartridge front.jpg|Cartridge (Front)
Savewhales PCB Front.jpg|PCB (Front)
==See also==
* AtariProtos' article on the prototype.