nyuuzyou/wikis huggingface dataset:
White Fear (Apr 5, 2002 prototype)

A prototype build of the unreleased PlayStation 2 title White Fear (AKA Inuits) from 2002-04-05.
==Notes==
* This is a very early, incomplete build of the game.
* There is no sound.
* The player has unlimited magical power.
* The Ice World is mostly complete, with 17 playable sections populated with enemies, items, and puzzles:
** W1L1S01, W1L1S02, W1L1S03, W1L1S04, W1L1S06, W1L1S07, W1L1S09, W1L1S11, W1L1S12, W1L1S14, W1L1S15, W1L1S16, W1L1S17, W1L2S05, W1L2S08, W1L2S10, and W1L2S13
* The other worlds each only have one or two sections, and the environments in them are unpopulated and not interactive.
** Volcano World: W2L2S13
** Jungle World: W3L1S06, and W3L1S08
** Village World: W5L1S01
* There are references and assets in the WFEAR.INU file and the game binary to 50 additional sections, but attempting to load them results in a black screen or a crash:
** Unknown (test areas?): W0L0S0, W0L0S1, W0L0S2, W0L0S3
** Ice World: W1L1S05, W1L1S08, W1L1S10, and W1L1S13
** Volcano World: W2L1S01, W2L1S02, W2L1S04, W2L1S05, W2L1S06, W2L1S07, W2L1S08, W2L1S09, W2L1S10, W2L2S03, W2L2S11, W2L2S12, W2L2S14, W2L2S15, W2L2S16, W2L2S17, W2L2S18, W2L2S19, W2L2S20, W2L2S21, W2L2S22, W2L2S23, W2L2S24, W2L2S25
** Jungle World: W3L1S07, W3L1S09, W3L1S10, W3L1S11, W3L1S12, W3L1S13, W3L1S14, W3L1S15, W3L1S16, W3L1S17, W3L1S18, W3L1S19, W3L1S20, W3L1S21, W3L1S22, W3L1S23, W3L1S24, W3L1S25, W3L1S26, W3L2S27
Controller 1:
* Move: Left analog stick
* Attack/action: Cross
* Contextual action (move through doors, up stairs, etc.): Square
* Block: R1
* Moon magic (temporarily freeze enemies): D-pad down (hold)
* Bear magic (attack): D-pad left (hold)
* Lava magic (temporarily add fireball attack to staff): D-pad right (hold)
* Waterfall magic (restore health): D-pad up (hold)
* Inventory: Select
* Reset game: Start
Controller 2:
* Follow camera (normal): R1
* Debug camera: R2
* In debug camera mode:
** Forward/back, strafe: D-pad
** Pan: Right analog stick
** Up/down: L1/L2
==Screenshots==
File:White_Fear-2002-04-05-Game-01.PNG
File:White_Fear-2002-04-05-Game-02.PNG
File:White_Fear-2002-04-05-Game-03.PNG
File:White_Fear-2002-04-05-Game-04.PNG
File:White_Fear-2002-04-05-Game-05.PNG
File:White_Fear-2002-04-05-Game-06.PNG
File:White_Fear-2002-04-05-Game-07.PNG
File:White_Fear-2002-04-05-Game-08.PNG
File:White_Fear-2002-04-05-Game-09.PNG
File:White_Fear-2002-04-05-Game-10.PNG
File:White_Fear-2002-04-05-Game-11.PNG
File:White_Fear-2002-04-05-Game-12.PNG
File:White_Fear-2002-04-05-Game-13.PNG
File:White_Fear-2002-04-05-Game-14.PNG
File:White_Fear-2002-04-05-Game-15.PNG
File:White_Fear-2002-04-05-Game-16.PNG
File:White_Fear-2002-04-05-Game-17.PNG
File:White_Fear-2002-04-05-Game-18.PNG
File:White_Fear-2002-04-05-Game-19.PNG
==Origin==
WhiteFearCD-Small.PNG|Disc front.
==See also==
Redump.org entry
Whiteout (Sep 6, 2002 prototype)

A prototype of Whiteout for the Xbox.
==Notes==
* Compiled two months before the final US build (the first retail build).
* Review build.
* Title screen is different. The logo doesn't seem to exist and instead uses the Konami logo. This build uses "PRESS START" rather than "press START button". The trademark in this build is "2002 KONAMI". The final has an "ALL RIGHTS RESERVED".
* "2 PLAYER" is called "MULTIPLAYER" on the main menu in this build.
* XBE information:
** Internal Name: ESPN
** Maker ID and Product Number: \x00\x00-0
** Executable Name: default.xbe
** Executable checksum (MD5): 93936e9c7a4b1a2c7f4542c1fc280277
* Miscellaneous Notes:
** Game is emulatable: Yes (Xemu) (as of September 12, 2021).
** Game contains dongle protection: No.
==Screenshots==
Xbox - Whiteout review build (1).png
Xbox - Whiteout review build (2).png
Xbox - Whiteout review build (3).png
Xbox - Whiteout review build (4).png
Xbox - Whiteout review build (5).png
Xbox - Whiteout review build (6).png
Xbox - Whiteout review build (7).png
Xbox - Whiteout review build (8).png
Xbox - Whiteout review build (9).png
Xbox - Whiteout review build (10).png
Xbox - Whiteout review build (11).png
Xbox - Whiteout review build (12).png
Xbox - Whiteout review build (13).png
Xbox - Whiteout review build (14).png
Xbox - Whiteout review build (15).png
Xbox - Whiteout review build (16).png
Xbox - Whiteout review build (17).png
Xbox - Whiteout review build (18).png
Xbox - Whiteout review build (19).png
==Origin==
Xbox - Whiteout review build.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: Xbox and Dreamcast (September 18, 2021)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Wik & the Fable of Souls (Apr 19, 2006 prototype)

A prototype of Wik & the Fable of Souls for the Xbox 360.
==Notes==
* Postdates the final build by 5 months.
* Original filename: Wik - Fable of Souls (Apr 20, 2006) [584107DD].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Wild 9 (Jan 16, 1998 prototype)

A prototype of Wild 9 for the PlayStation.
==Notes==
* Surprisingly early; to the point that there are no intro logos, disclaimers, intro sequences, etc.
** It goes straight to the title/main menu which is a simple level select list.
** The screen even shows the dev stage of this build (65%, as it claims)
** A music plays on the menu that isn't in the final
* When a level is chosen, a controls instructions screen appears, which also serves as the loading screen
* Different theme plays on the first level (Bombopolis). Layout differences to the final
* Very different status bar during gameplay
* Different hint object, as well as the hint text.
* Grunt enemies appear different. They also take more damage.
* Colorful "Energy" message displays when the energy orbs are picked up from destroyed enemies.
* Fewer voice clips from Wex
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
** Game contains dongle protection: No.
** Game contains debugging symbols: N/A
** Dump was originally scrambled: No
==Screenshots==
PSX - Wild 9 6-29-98 Preview-0001.png
PSX - Wild 9 6-29-98 Preview-0002.png
PSX - Wild 9 6-29-98 Preview-0003.png
PSX - Wild 9 6-29-98 Preview-0005.png
PSX - Wild 9 6-29-98 Preview-0006.png
==Origin==
PSX - Wild 9 6-29-98 Preview.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Iniche for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Wild Arms: Alter Code - F (Apr 13, 2005 prototype)

A prototype of Wild Arms: Alter Code - F for the PlayStation 2.
==Notes==
* An NTSC build and localisation prototype dated five months before the final NTSC-U build, but four and a half months after the final NTSC-J build.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
WildArms-Apr13-1.png|Title screen
WildArms-Apr13-2.png|Gameplay
WildArms-Apr13-3.png|Gameplay
==Origin==
PS2 - Wild Arms Alter Code F PDDL u16205.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Hwd45 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Wild Arms (Mar 20, 1997 prototype)

A prototype of Wild Arms for the PlayStation.
==Notes==
* Built 12 days before US retail version, but over 6 months after the initial Japanese retail version.
* Most likely a US localization intermediate
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
** Game contains dongle protection: No.
** Game contains debugging symbols: N/A
** Dump was originally scrambled: No
==Screenshots==
PSX - Wild Arms (copy 1)-0001.png
==Origin==
PSX - Wild Arms (copy 1).jpeg|Disc front.
PSX - Wild Arms (copy 2).jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Iniche for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Wild Arms 2 (Dec 13, 1999 prototype)

A prototype of Wild Arms 2 for the PlayStation.
==Notes==
* Built about 125 days after the initial Japanese retail version.
* US localization intermediate prototype
* No opening cut scene
* Title screen is from the Japanese version
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
** Game contains dongle protection: No.
** Game contains debugging symbols: N/A
** Dump was originally scrambled: No
==Screenshots==
PSX - Wild Arms 2 Previewable Disc 1-0001.png
==Origin==
PSX - Wild Arms 2 Previewable Disc 1.jpeg|Disc front.
PSX - Wild Arms 2 Previewable Disc 2.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Iniche for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Wild Arms 2 (Feb 21, 2000 prototype)

A prototype of Wild Arms 2 for the PlayStation.
==Notes==
* Compiled around 16 days before the US retail version, but over 6 months after the initial Japanese one.
* It is most likely a later US localization intermediate
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
** Game contains dongle protection: No.
** Game contains debugging symbols: N/A
** Dump was originally scrambled: No
==Screenshots==
PSX - Wild Arms 2 Reviewable Disc 1-0001.png
==Origin==
PSX - Wild Arms 2 Reviewable Disc 1.jpeg|Disc front.
PSX - Wild Arms 2 Reviewable Disc 2.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Iniche for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Wild Arms 3 (Jul 31, 2002 prototype)

A prototype of Wild Arms 3 for the PlayStation 2.
==Notes==
* An NTSC build and localisation prototype dated a month and a half before the final NTSC-U build, but five and a half months after the final NTSC-J build.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
WA3-Jul31-1.png|Title screen
WA3-Jul31-2.png|Gameplay
WA3-Jul31-3.png|Gameplay
==Origin==
PS2 - WA3 7-31-02 Wild Arms 3.jpeg|Disc front.
PS2 - WA3 7-31-02.jpeg|Disc front (copy)
==Files==
==Acknowledgments==
A huge thanks to Hwd45 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Wild Metal (Jan 11, 2000 prototype)

A prototype of Wild Metal for the Dreamcast.
==Notes==
* Compiled a day after the final retail build, differences are unknown.
* Executable information:
** Executable Name: /0WINCEOS.BIN
** Executable checksum (MD5): ffee6285a7d01fbd4a45312d78969e63
** Executable timestamp: 2000-01-11 18:57:24
* Header Information (IP.BIN):
** Header - Title: WILD METAL
** Header - Release Date: 20000111
** Header - Region: U
** Header - Device Info: 2B17 GD-ROM1/1
** Header - Product Version: V1.004
** Header - Maker ID: SEGA LC-T-421
** Header - Product Number: T42101N 00
* Volume Information:
** Volume Identifier: WMDC
** Volume Set Identifier: 
** Volume Creation Date: 1999-05-17 06:05:32
** Volume Modification Date: 2000-01-10 16:35:05
** Last Modified File (if not available, then executable was the last modified file): 
** Last Modified File Checksum (MD5): 
** Last Modified File Time Stamp: 
* Miscellaneous Notes:
** Game is emulatable: Yes (as of September 12, 2021).
==Screenshots==
Wild Metal (1).png
Wild Metal (2).png
Wild Metal (3).png
Wild Metal (4).png
Wild Metal (5).png
Wild Metal (6).png
Wild Metal (7).png
Wild Metal (8).png
Wild Metal (9).png
Wild Metal (10).png
Wild Metal (11).png
Wild Metal (12).png
Wild Metal (13).png
Wild Metal (14).png
Wild Metal (15).png
==Origin==
Wild Metal.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: Xbox and Dreamcast (September 18, 2021)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Wile E's Revenge (Feb 16, 1995 prototype)

An early prototype of the unreleased Wile E's Revenge for the SNES.
==Notes==
* Even though the game was leaked sometime in July of 1995, the original ROM itself has a file timestamp of Feb 16, 1995.
==Origin==
 __ _____________.________________.____
 / \\__ _\__ | | \__ / \ | /
 / \| | | | _ |/ _/ | \_ _/
 _/ /\ \_ | | | | |\ \_ | _/ | \_
 \_____\__/_|__|__|__|__| \__/____\___|___/
------------|-------------------------|-----
 WILD E COYOTES REVENGE (ROAD RUNNER 2)
==========SVP: +44-(0)161-945-2712==========
==See also==
Read the article on this prototype at SNESCentral.com. (Archive)
Wily & Right no RockBoard: That’s Paradise (prototype)

The following is a prototype of Wily & Right no RockBoard: That’s Paradise, developed by Capcom. The artwork used for the label was taken from a promotional flyer for the game, however it includes the added addition of the phrase “Yō henkyaku” (must be returned).
==Notes==
* The copyright year on the title screen notes 1992 instead of 1993.
* The word “SAMPLE” appears directly under the Push Start text.
==Screenshots==
==Origin==
Wily-right-no-rockboard-thats-paradise-japan-prototype-cart-front.jpg|Cart front.
Wily-right-no-rockboard-thats-paradise-japan-prototype-cart-back.jpg|Cart back.
WinBack: Covert Operations (Jul 23, 1999 prototype)

A US prototype of WinBack: Covert Operations for the Nintendo 64.
==Origin==
Winback-usa-prototype-cart-front.jpg|Cartridge front
Winback-usa-prototype-cart-back.jpg|Cartridge back
==Video==
<youtube>U7uAYfrl2ls</youtube>
==See also==
Forest of Illusion release page.
Forest of Illusion release tweet.
Wing Arms (Aug 29, 1995 prototype)

A prototype of Wing Arms for the Sega Saturn.
==Notes==
* Compiled 7 days before the final JP build.
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
==Screenshots==
Sat - WA 8-29 60%-0000.png
Sat - WA 8-29 60%-0001.png
Sat - WA 8-29 60%-0002.png
Sat - WA 8-29 60%-0003.png
Sat - WA 8-29 60%-0004.png
Sat - WA 8-29 60%-0005.png
Sat - WA 8-29 60%-0006.png
Sat - WA 8-29 60%-0007.png
Sat - WA 8-29 60%-0008.png
Sat - WA 8-29 60%-0009.png
Sat - WA 8-29 60%-0010.png
Sat - WA 8-29 60%-0011.png
Sat - WA 8-29 60%-0012.png
Sat - WA 8-29 60%-0013.png
Sat - WA 8-29 60%-0014.png
Sat - WA 8-29 60%-0015.png
==Origin==
Sat - WA 8-29 60%.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Wing Arms (Oct 13, 1995 prototype)

A prototype of Wing Arms for the Sega Saturn.
==Notes==
* Compiled over one month before the final US build.
* English localization prototype.
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
==Screenshots==
Sat - WA 10-2 80%-0000.png
Sat - WA 10-2 80%-0001.png
Sat - WA 10-2 80%-0002.png
Sat - WA 10-2 80%-0003.png
Sat - WA 10-2 80%-0004.png
Sat - WA 10-2 80%-0005.png
Sat - WA 10-2 80%-0006.png
Sat - WA 10-2 80%-0007.png
Sat - WA 10-2 80%-0008.png
Sat - WA 10-2 80%-0009.png
Sat - WA 10-2 80%-0010.png
==Origin==
Sat - WA 10-2 80%.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Wing Commander Arena (Jun 8, 2007 prototype)

A prototype of Wing Commander Arena for the Xbox 360.
==Notes==
* Built on the same day as the final build but only the main executable matches.
* Original filename: Wing Commander Arena [58410868].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
 
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Wing Commander Arena (May 9, 2007 prototype)

A prototype of Wing Commander Arena for the Xbox 360.
==Notes==
* Predates the final build by a month.
* Original filename: Wing Commander Arena (May 09 2007).rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Winning Post (Dec 27, 1995 prototype)

A prototype of Winning Post for the Sega Saturn.
==Notes==
* Header and file dates on disc say Dec 27, 1995. The volume creation date says Jan 1, 1995. 
==Screenshots==
File:Winning post (1).png
File:Winning post (2).png
File:Winning post (3).png
File:Winning post (4).png
File:Winning post (5).png
File:Winning post (6).png
File:Winning post (7).png
File:Winning post (8).png
==Files==
==Disc contents==
Winter Heat (Nov 26, 1997 prototype)

A prototype of Winter Heat for the Sega Saturn.
==Notes==
* Prototype
* Miscellaneous Notes:
** Game is emulatable Yes (as of May 8, 2021).
==Origin==
Winter Heat (Nov 26, 1997 prototype).png|Disc front.
==Acknowledgments==
* A Special Thanks goes to the following people/groups,
** RacingFreak for helping manage the scans by clearing them up.
** ehw / HiddenPalace.org for double checking data.
** Merlin for donating a better Plextor than the one we had.
** All donators.
==See also==
* Mega.nz mirror.
* Archive.org mirror.
Winx Club: Join the Club (Nov 3, 2006 prototype)

A prototype of Winx Club: Join the Club for the PlayStation Portable.
==Notes==
* Predates the final build by 5 months.
* SFO Information:
** SFO Title: Winx Club: Join The Club
** SFO Category: UG
** SFO Disc ID: ULUS10212
** SFO Disc Version: 1.02
** SFO Parental Level: 3
** SFO PSP System Version: 2.8100000000000001
* Executable Information:
** Executable Name: /PSP_GAME/SYSDIR/EBOOT.BIN
** Executable Checksum (MD5): 136496f5ccae287e42f9aa7108a4053f
* Volume Information:
** System Identifier: PSP GAME
** Volume Identifier: 
** Volume Set Identifier: 
** Volume Creation Date: 2006-11-03 17:35:46-
* Emulatable: Yes
==Acknowledgments==
A huge thanks to Armageddon Potato for this bountiful lot as well as togemet2 for documenting and analyzing parts of the lot! Special thanks to Sazpaimon and ehw for researching this prototype in particular.
==See also==
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
* Armageddon Potato on X
* Armageddon Potato on Instagram
Winx Club: Saving Alfea (Jul 9, 2014 prototype)

A build of Winx Club: Saving Alfea for Nintendo DS.
==Notes==
* Late prototype, likely of European origin.
* Dated 17 days before the retail builds.
* Game title is WINXGRNDPRTY instead of WINXSVALFEA, hinting at an earlier title for the game.
* Other differences unknown.
* Original filename: LO_1256-WINXGRNDPRTY_TGPPVZ_00.nds
* File attributes (7zip printout of zip):
Date Time Attr Size Compressed Name
------------------- ----- ------------ ------------ ------------------------
2020-12-24 20:24:14 ....A 33554432 19436108 LO_1256-WINXGRNDPRTY_TGPPVZ_00.nds
* SHA256 of ROM: 6f71a7e71c2625f95aa62ac49fcc662366b281bb43c2962b81758a3d50c41876
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
WipEout 64 (Prototype)

A late prototype of WipEout 64 for the Nintendo 64.
==Notes==
* Contains only code differences, similar to the US build.
* Contains an overdump of a Chameleon Twist prototype after 0x80000.
==Origin==
Wipeout 64 (Europe) (Proto) 1.JPG|Cart front.
Wipeout 64 (Europe) (Proto) 2.JPG|Cart inside.
==See also==
No-intro entry.
WipEout Fusion (Apr 15, 2002 prototype)

A prototype of WipEout Fusion for the PlayStation 2.
==Notes==
* No obvious visible differences
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
WipeoutFusionReview_Title.png|Titlescreen
WipeoutFusionReview_Gameplay_1.png|Gameplay
WipeoutFusionReview_Gameplay_2.png|Gameplay
==Origin==
PS2 - Wipeout Fusion April 2002 16-04-02 1.00 For Review.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Nex for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
WipEout Fusion (Oct 14, 2001 prototype)

A preview prototype of WipEout Fusion for the PlayStation 2.
==Notes==
* Predates the final build by a month.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of May 26, 2024).
** Game contains dongle protection: No.
==Origin==
File:WipEout Fusion Preview Disc Front.jpg|Disc front.
File:WipEout Fusion Preview Disc Back.jpg|Disc back.
WipEout HD (Sep 4, 2008 prototype)

A prototype of WipEout HD from 2008-09-04 (about three weeks before release), as included with the press kit for the game.
==Screenshots==
File:WipEout_HD-2008-09-04-Game-01.PNG
File:WipEout_HD-2008-09-04-Game-02.PNG
File:WipEout_HD-2008-09-04-Game-03.PNG
File:WipEout_HD-2008-09-04-Game-04.PNG
File:WipEout_HD-2008-09-04-Game-05.PNG
File:WipEout_HD-2008-09-04-Game-06.PNG
File:WipEout_HD-2008-09-04-Game-07.PNG
File:WipEout_HD-2008-09-04-Game-08.PNG
==Origin==
WipEout_HD-2008-09-04-Disc.PNG|Disc front.
==See also==
*Complete press kit
WipEout Pulse (Aug 20, 2007 prototype)

An early prototype of WipEout Pulse for the Sony PlayStation 2.
==Notes==
*Dated roughly 21 months before the first available final build.
*The memory card must be detached before playing in PCSX2, as the build will hang when attempting to save a profile.
*The presents screen says Sony Computer Entertainment Europe instead of Sony Computer Entertainment.
*A sell screen is used as the only loading background.
==Screenshots==
WipEout Pulse _PAL-M5__SCES-54748_20220901113847.png|Presents screen
WipEout Pulse _PAL-M5__SCES-54748_20220901113922.png|Language select
WipEout Pulse SCES-54748 20220901062806.png|Sell screen
WipEout Pulse SCES-54748 20220901062829.png|Title screen
WipEout Pulse _PAL-M5__SCES-54748_20220901200432.png|Menu
WipEout Pulse _PAL-M5__SCES-54748_20220901194833.png|Gameplay
WipEout Pulse _PAL-M5__SCES-54748_20220901194845.png|Gameplay
WipEout Pulse _PAL-M5__SCES-54748_20220901194907.png|Gameplay
==Origin==
File:WipeoutCD.jpg|Disc front.
==Videos==
<youtube>c4yl4QKepGE</youtube>
WipEout Pulse (May 4, 2007 prototype)

An early alpha internal prototype of WipEout Pulse for PlayStation Portable.
==Notes==
*Different textures, minor race campaing selection, work in progress stages, different menu screen, different logo ready...go! on in-game, similar internal code with PAL final version and voices from Wipeout Pure in game.
*This prototype was preserved from a debug PSP DVD-ROM. To play it in an emulator, extract the USER_L0.IMG file from the ISO and rename it with a .ISO extension.
==Screenshots==
PPSSPP Gold v1.13.1 2_9_2022 7_37_59 πμ (1).png|Loading
PPSSPP Gold v1.13.1 2_9_2022 7_38_08 πμ.png|Title screen
PPSSPP Gold v1.13.1 2_9_2022 7_38_36 πμ.png|Main menu
PPSSPP Gold v1.13.1 2_9_2022 7_38_52 πμ.png|Race campaign
PPSSPP Gold v1.13.1 2_9_2022 7_39_09 πμ.png|Team select
PPSSPP Gold v1.13.1 2_9_2022 7_40_00 πμ (3).png|Gameplay
==Origin==
Wipeout_Pulse_internal.png|Disc front.