nyuuzyou/wikis huggingface dataset:
Brick

Brick is a citizen of Diggen's Point on Lumar where he owns and operates Brick's tavern.
== Appearance and Personality ==
Brick is a short man; he stands on a stool to reach the eye level of his patrons.
== Attributes and Abilities ==
He is an especially skilled brewer. He crafts some of the finest ale in the region of the Emerald Sea and it is known as one of the top exports of Diggen's Point.
== History ==
Like most residents of Diggen's Point, Brick was not allowed to leave the island, and he presumably spent his whole life there. He brewed exceptionally high-quality beer, and his ale was so renowned that sailors and merchants would make specific trips or stops to get it. He brewed his ale on weekends, and his friend Rod would usually assist him. Brick sold his beer at a tavern on the island, where many locals would come to have a drink and play darts. At the tavern, Brick sometimes enlisted his cousin to help him keep watch over the crowd on nights when things might get rough.
Lem was a regular patron of the tavern and Brick was well acquainted with his daughter, Tress. When Lem cashed in on multiple favors owed to him, Brick was happy to assist Tress in her attempt to escape Diggen's Point so she could search for and rescue Charlie. He helped Tress sneak onto the Oot's Dream by providing five barrels of ale plus a sixth "dummy" keg that contained Gret, Sor's daughter. This caused a "failed inspection" that was actually a distraction, allowing Tress to board the ship.
When Tress briefly returned to Diggen's Point after her journey, she took special care to thank Brick, Gremmy, Gret, and Sor for their assistance in helping her initially escape the Rock.
== Notes ==
es:Ladrillo
Brick's tavern

Brick's tavern is a tavern and brewery owned and operated by Brick on Diggen's Point on Lumar. Brick is assisted by his cousin, who helps him keep watch over the tavern when the crowd is getting rough.
== Economics and Culture==
Brick's tavern is a regular meeting spot for many of Diggen's Point's locals. It also serves as a brewery where Brick produces an ale that is considered to be among the best in the region. He spends time brewing on the weekends, often assisted by Rod. Sailors from other islands visit the tavern seeking Brick's ale, and merchants purchase it in barrels.
There are generally two crowds that patronize Brick's tavern. Early in the evening, there is usually a happy and boisterous crowd that is often roaring, cheerful, and festive. On nights where Brick expects things to get particularly rowdy, his cousin will stand by the door and act as a bouncer. As the evening drifts on, the lively crowd is replaced by a colder, darker, and quieter group of people seeking company, rather than companionship. Brick keeps the tavern open until 2 a.m.
=== Darts ===
The men that frequent Brick's tavern regularly play darts, though with slightly unusual rules. By coincidence, the wood grain in the wall around the dartboard roughly forms a human shape. There are knots that look like facial features, grain that resembles hair, and the dartboard resembles a family crest worn on the chest. Once the patrons noticed this, they decided that it actually looks like the duke. Two knots in the wood a few feet below the dartboard can be interpreted as the testes of the duke, and are the real targets for the game. A good dart throw will result in winces from any witnesses.
== History ==
Lem was a regular patron at Brick's tavern and was well known for helping out many of the other townspeople (including Brick, Rod, Jule, Gremmy, and Sor) whenever they needed it. He went to the tavern to tacitly recruit some of his friends into the plot to sneak his daughter Tress onto the Oot's Dream.
== Notes ==
es:Taberna de Ladrillo
Bridge Four/Gallery

== Official artwork ==
Bridge Four Badge.svg | by The symbol representing the Bridge Four Badge
Bridge4 Tattoos.svg| by Bridge Four tattoos
Bridge 4 Glyph.svg| by The Alethi glyph representing Bridge Four as depicted in the tattoos each member received.
Bridge Four Chapters.svg | by The image used for Bridge Four chapter headings in Oathbringer.
Bridge 4 poster without text.jpg| by Zack Stella On the movie-style poster of Bridge Four that was part of The Way of Kings leatherbound edition Kickstarter campaign.
Bridge Four - XIX. The Sun .png| by Bridge Four as The Sun in 's Stormlight Tarot deck.
Bridge Four tattoos page.jpeg| by Interior art page from Words of Radiance, showing Bridge Four tatoos and patch, along with a basic explanation of glyphs.
Slaves by Artur Felipe Mósca.jpg| by Bridge Four - notably Kaladin and likely Teft - on a bridge run, Call to Adventure: The Stormlight Archive
WOKLB - Part5 End by Steve Argyle.jpg | by The Way of Kings leatherbound interior art
== Fanworks ==
A Reminder to Live by Marie Seeberger.jpg| by Bridge Four gathering around stew
Mark of Freedom.jpg| by Bridge Four getting their tattoos
Bridge Four by Marie Seeberger.jpg| by Bridge Four
Warm Welcome by Marie Seeberger.jpg| by Bridge Four welcoming Kaladin after the Battle of Narak
Training on the Plateau by Marie Seeberger.jpg| by Lunamor speaking to Renarin as Rlain watches Bridge Four train on a Shattered Plains plateau.
Shallan and Re-Shephir.png| by Shallan Davar, Adolin Kholin, and Bridge Four fighting Re-Shephir in the bowels of Urithiru.
Bridge Four by Rachel J Corey.jpg| by Bridge Four, including Lunamor, Kaladin, Syl, Teft, Lopen and Sigzil
Facing off with the Assassin in White.jpg| by Adolin and Bridge Four facing off against the Assassin in White during his first attempt to kill Dalinar.
Bridge 4 Shuravf.jpeg| by Image of Bridge Four
Chasm Kata by Petar Penev.jpg| by Kaladin performs a spear kata before Teft, Sigzil, and the rest of Bridge Four. From the art book that was part of the Kaladin album Kickstarter.
Bridge Four by Grant M. Hansen.jpg| by Bridge Four. From the art book that was part of the Kaladin album Kickstarter.
Bridge Four by Lazifyre.png | by 
Category:Gallery Subpages
Brig Dartmoor

Brig Dartmoor is high king of Nalhalla and the leader of the Council of Kings.
== Appearance and Personality ==
He presides over the Council of Kings in rich blue and gold robes. He has a full red beard and generally regal bearing. 
== History ==
About 6 months before the events of The Knights of Crystallia, a delegation from the Wardens of the Standard arrived in Nalhalla and approached King Dartmoor about setting up and embassy and opening peace talks. While suspicious, King Dartmoor agreed. The draw of peace was strong enough that he was ready to give up Mokia in exchange (and had most of the other members of the council ready to do the same) when Grandpa Smedry returned.
He was about to sign the treaty giving Mokia to the Librarians when Prince Rikers entered the chamber of the Council of Kings and demanded the proceedings be halted. After hearing Prince Riker's story and seeing Fitzroy brought in bound, he interrogated Kangchenjunga Sarekgjakka, aka She Who Cannot be Named, and refused to let her weasel out of the interrogation with half answers. After the interrogation he called for a second which left him as the deciding vote. After a brief hesitation, he ripped the treaty in half.
During the resulting battle, he drew his sword and stood guard over Draulin when she fell due to the corruption of the Mindstone.
== Relationships ==
Brig is Bastille's father and Draulin's husband and clearly cares deeply for his family. 
He is the High King of Nalhalla and presides over the Council of Kings
== Quotes ==
== Trivia ==
* His last name is a reference to the HM Prison Dartmoor in England. His first name is a reference to the American nickname of a prison on board a naval ship, the brig.
== Notes ==
Bright Sea

The Bright Sea is a large, but landlocked, body of water on Nalthis adjacent to Hallandren. T'Telir is built against its shore.
== Etymology ==
The Bright Sea is its original name. Since Idris split from Hallandren, Idrians call the sea the Inner Sea, to downplay its importance, since Idris was landlocked. Idris and Hallandren usually have different names for geographical features, due to the bad blood between them. However, in many cases, both names stuck, so Inner Sea and Bright Sea are used interchangeably by many.
== Geography and Ecology ==
The Bright Sea is an inland sea on Nalthis. It contains an unknown number of islands.
There many nations located on its shores. The most powerful of these nations is called Hallandren. Hallandren is located on the western shore of the Sea, this nation controls a good third of the coastline, as well as some islands. Tedradel is also located on it’s shore. The location of Tedradel is described as across the Bright Sea from Hallandren, which makes it lie somewhere in the east. The eastern shore was also once inhabited by a fallen civilisation called the Chedesh. These people were great seafarers, and are said to have been the first to discover the Hallandren valley.
There are dangerous storms in the spring. The Bright Sea is full of life, including many sorts of mussels, fish, and tentacled creatures.
== Cultural influence and Trade ==
The Bright Sea opens many trade routes to the kingdoms located on it’s shores.
T'Telir, the capital city of Hallandren, is located in a bay on the Bright Sea. This allows it to trade with many other places, such as Tedradel and a number of cities along the coast. T’Telir is the largest city to sell the valuable Tears of Edgli, bringing it extreme wealth.
Hallandren has a number of Stormrunners that sail the Bright Sea during the spring storms. The Bright Sea also plays a large role in why Hallandren has become the economic powerhouse it is at the time of the Pahn Kahl rebellion. 
The Pahn Kahl believe that the storms of the Bright Sea are a manifestation of their unity of five gods.
==Trivia ==
There may be a connection between Endowment and the Bright Sea.
== Notes ==
Brighthue

Brighthue is a Returned from Hallandren on Nalthis. Brighthue gives their divine Breath and dies, and because of this, Lightsong holds Brighthue in high regard.
== Attributes and Abilities ==
As a Returned, Brighthue has a divine Breath which gives them the benefits of being on the Fifth Heightening. This includes:
* Aura Recognition - allows them to assess the number of Breaths a person possesses. 
* Perfect Pitch
* Perfect Color Recognition - allows them to instantly and instinctively determine exact shades of colors and their hue harmonics.
* Perfect Life Sense - allows them to sense people around them.
* Agelessness - makes them immune to most toxins and physical ailments, as well as making them functionally immortal.
== Notes ==
es:Tonoazul
Brightlord Morakotha

Brightlord Morakotha is a lighteyed Alethi noble on the Shattered Plains of Roshar.
He presumably hails from the Kholin princedom and is of high birth, as his daughter Danlan worked with King Elhokar's scribes in Kholinar.
During the War of Reckoning, Morakotha lived in the Alethi warcamps on the Shattered Plains. In , Danlan came to the warcamps to visit her father for a few months. She courted Adolin and became one of Dalinar's scribes. Her visit may have been a cover for her activities with the Diagram.
== Notes ==
Brightvison

Brightvison is a Returned in Hallandren prior to the Pahn Kahl rebellion.
She is known as Brightvison the True, her colors are copper and aqua, and Bebid is one of her priests. 
== Attributes and Abilities ==
As a Returned, Brightvison has a divine Breath which gives her the benefits of being on the Fifth Heightening. This includes:
* Aura Recognition - allows her to assess the number of Breaths a person possesses. 
* Perfect Pitch
* Perfect Color Recognition - allows her to instantly and instinctively determine exact shades of colors and their hue harmonics.
* Perfect Life Sense - allows her to sense people around her.
* Agelessness - makes her immune to most toxins and physical ailments, as well as making her functionally immortal.
== Trivia ==
* In the 10th Anniversary leatherbound edition of Warbreaker Brightvison's colors were changed from white and green to copper and aqua.
== Notes ==
es:Brillavisión
Brilliance Eternal

Brilliance Eternal is a settlement in the Sea of Souls, part of the Rosharan subastral of the Cognitive Realm. It is south of the Astral Banks, and is along a road that goes from the Expanse of Vibrance to Lasting Integrity and Nameless.
Brilliance Eternal's name and proximity to Lasting Integrity may suggest the place is under honorspren control.
== Notes ==
Broadsider Faction

The Broadsider Faction is one of the six pirate factions in the belt of the nowhere. They are a somewhat ragtag group, with under twenty members and nine starfighters. They stole their ships from the Superiority. They are split up into flights, including Cutlass Flight and Flintlock Flight.
The Broadsider territory is a wedge of the belt tapering inward, bordered by other pirate factions on either side. Their territory ends at the Superiority-controlled area. Their territory shares a border with the Cannonade Faction, with the Broadsider base being fairly close to the border. Their territory is home to two portals that are steps on the Path of Elders. The Broadsiders have thoroughly searched the ruins surrounding the portal for salvage, but aren’t aware of the portal’s significance. 
== Assets ==
The Broadsiders have a miss-matched assortment of spacecraft, including at least two modified civilian ships, at least two purposefully made combat fighters, and a heavily armored shuttle. They spend a large amount of time maintaining their ships, figuring out how to make replacement part out of salvage material. They have a long range scanner, a rare find. It allows them to spot enemy craft entering its radius and give them advance warning. They use nonlethal destructors like the other groups in the nowhere, so their destructors will cause the enemy ship to power down and lock up.
== Members ==
* Peg (captain)
* Maksim
* Nuluba
* Shiver
* Dllllizzzz
* RayZed
* Gibsey
* Guntua
== Notes ==
Bronze Palace

The Bronze Palace is the seat of the government of Azir and the home of the Azish emperor, the Prime Aqasix.
== Location and Appearance ==
The Bronze Palace is located in Azimir, the capital of Azir. It lies a short distance away from the Grand Market in the city centre.
The name is derived from the palace's distinctive appearance: everything within, from the plants and rocks to the buildings themselves, has been Soulcast into bronze. This even includes trees, which serve a purely decorative purpose.
A tall wall encircles the whole palace complex. Within, the Bronze Palace is comprised of a series of rounded, bulbous-looking buildings reminescent of giant rockbuds, coated in metal leaf. Many of the buildings are topped by spires and have numerous windows on their upper floors. The main structure is the largest building in the palace and contains, among others, the viziers' chambers, the kitchens, and the Prime's living quarters.
The areas between the buildings are flat, with roads wide enough for carriages to ride through. There are several different gardens there, including one of Soulcast plants and a sculpture garden. The latter serves as a meeting place for important officials to discuss state matters. Those officials, as well as visiting diplomats, travel between the various buildings by chull-pulled rickshaws.
Within the main structure, illumination is provided by gemstone-filled metal lamps and chandeliers. The chambers of the palace are decorated in traditional Azish style, with rugs adorned with large patterns covering every surface. The corridors between them are wide and more than fifteen feet tall, with paintings hanging on the walls and blue and red carpets lying on the floors. In contrast, the passage leading directly to the Prime's bedroom is quite narrow, to prevent anyone sneaking by. However, there are small ornamental ledges near the ceiling, although they are too narrow to walk on without assistance. The corridors used by the servants are hidden from the palace's representative sections by false walls.
A small, narrow outbuilding is located near the entrance to the central structure, containing a long table and a number of couches, which are decorated in patterns of orange and red. It serves as a waiting area for petitioners who are not allowed to meet with the Prime directly.
== History ==
The date of the Bronze Palace's construction is unknown. At some point, perhaps during its creation, the palace was Soulcast into bronze, as proof of Azir's wealth and prosperity.
During the year 1173, the Palace saw numerous Primes assassinated on its grounds by the Assassin in White. It was during that time that Lift, Gawx and the rest of Huqin's crew attempted to rob the palace, leading to Gawx becoming the new Prime Aqasix after being killed by Nale and subsequently healed by Lift.
Folllowing the arrival of the Everstorm, Dalinar Kholin visited the Bronze Palace to negotiate with Azir's leadership over whether or not the country would join the alliance with Urithiru. Though he was not allowed to meet with the Prime, the essays he brought with him were sufficient to convince the viziers.
== Notes ==
Brunstell

Brunstell is a Malwish Southern Scadrian airship captained by Jordis. It is constructed of wood and is three stories tall. It has a broad, flat top with crenelated edges, like a castle's battlement. It is similar in appearance to a boat, but with wings. The hallways have intricate designs and decorations on the walls and ceilings. It is likely powered by Southern Scadrian allomantic technology. It has an allomancy powered life boat called the Wilg. 
== History ==
The Brunstell set off from Southern Scadrial on a mission to find the Sovereign's temple and the Bands of Mourning. Its crew had around one hundred members who refer to the ship as male. A storm caused it to crash in the Elendel Basin town of Dulsing where its surviving crew were captured by the Set. A large walled compound was build around the crashed ship. Professor Irich is studying the vessel in an attempt to understand its technology.
Professor Irich told visiting scientists Lady Stansi and Lord Stanoux that the vessel has sophisticated plumbing. There are rooms whose purpose is a total mystery; a room with black hoods hanging from the ceiling, and another with what appear to be musical instruments which make no sound. There are restrooms for male and female genders, but also a third version with an unknown symbol.
In an attempt to interrogate the surviving crew, Irich had the members tortured and killed. More than half of the crew were killed in the crash and following imprisonment. Allik Neverfar survived and escaped aboard Wilg when he was rescued by Marasi Colms.
== Crew ==
* Jordis - captain
* Allik Neverfar
* Svel
== Notes ==
category: list articles
Brunswick

Brunswick is the steward for the duke of Diggen's Point on Lumar.
== History ==
Three days after finding out that Charlie had been captured by the Sorceress, Tress went to Brunswick with a plea for more information. Because Brunswick liked Tress's pies, he told her that a ransom letter had been received from the sorceress, but that the duke believed this to be a trick and the king had officially declared Charlie as dead.
== Notes ==
es:Brunswick
Bryn

Bryn is a member of the First Families. She and Arturo Mendez dated for a while and have known each other since before he went to flight school.
Bryn has short hair and brown skin.
== History == 
Bryn joined Arturo, Nedd, Kimmalyn, FM, and Spensa, at an Alta Base restaurant after the Skyward Flight pilots had been ordered to take leave following the death of Hurl. 
A few days before Arturo left for ReDawn with Alanik and the rest of Skyward Flight, Bryn sent him a letter and broke up with him. Arturo suspected that she wanted to break up before then, but wasn't sure how to. Bryn told Arturo that he had changed a lot in flight school, and he didn't care about the same things anymore. Arturo's decision to stay with the DDF instead of coming home put the strain of distance on their relationship. Arturo agreed that they were better off apart, and didn't have hard feelings towards her. 
== Notes ==
Bucket Book

The Bucket Book is a book of several hundred challenges that Jax and Hershel are racing to complete. Each time one of the two completes a challenge, they write their initials next to it, and get a point. They are both competing to have the most points. The small notebook has a worn black cover, and the lettering is barely legible.
== Challenges ==
*#7: Throw a person a distance of over 9 feet.
*#31: Break the sound barrier without use of vehicular power.
*#97: Take down a bear without using a bullet or blade.
*#111: Rip a phone book in half.
*#170: Evel Knievel your way through a window without splattering against a wall.
*#171: Make it back alive.
== Notes ==
Buissonommes

Buissonommes is a playwright on Scadrial. They cowrote the A Hero for All Ages operetta with Sablerfils for Clarvonne's Theater.
==Trivia==
*"Sablerfils" loosely translates from French as "Sanderson" and has been confirmed as a cameo for Brandon. "Buissonommes" similarly translates as "Bushman", which is Emily Sanderson's maiden name. It is also the last name of Brandon's father-in-law Matt, who is a musician that has advised Brandon on lyrics and poetry in his books. Although unconfirmed, it is likely that Buissonommes is a cameo for Emily and/or Matt.
== Notes ==
Burl (character)

Burl is a bronze Misting (aka a Seeker) from Scadrial in the employ of Kelesina Shores. 
==History==
Burl was at or near Kelesina Shores's mansion during her party in New Seran and was tasked with keeping watch for the use of metals. During the party, Wax used a coin to Steelpush his way onto a balcony in order to covertly follow Kelesina and eavesdrop on her. Kelesina's Terriswoman steward soon received a report from Burl that someone had used metals in the area. Although Burl worked for Kelesina, it is not clear if he was aware of her association with the Set.
== Notes ==
Burl (species)

The burl are an alien species within the Superiority. 
They are larger than most other races and resemble gorillas, although it seems they walk upright as default. While a member of the Superiority, the burl are considered too aggressive to attain primary citizenship. Nonetheless, some of them can be found living on Starsight, and a few participate in the Delver Resistance Program. Like most so-called lesser species, they are wary of Superiority leaders, and are treated as disposable by them in turn.
== Known burl ==
* Gul'zah
== Notes ==
Burn ink

Burn ink is a flammable ink used on Roshar during the Era of Solitude.
== Properties and Characteristics ==
Burn ink's most important characteristic is its flammability. It is designed to burn while either wet or dry, no matter the surface it is painted on. This allows for its use in glyphwards, which are prayers to the Almighty that are burned. The ink itself is blood red in color.
== History ==
After Highprince Dalinar Kholin was betrayed by Highprince Torol Sadeas at the Battle of the Tower, Brightlady Navani Kholin made use of burn ink to craft a glyphward for Dalinar and Adolin. She used four pots of burn ink to paint a thath glyph on the ground, which she burned in a prayer for justice.
== Notes ==
Burning Gardens

The Burning Gardens is a settlement in the Sea of Lost Lights in Shadesmar, the subastral of Roshar. It is near Ravizadth, and is adjacent to the Sea of Oracles. The provenance of the name "Burning Gardens" is not known, but a map stolen from Smolderbrand by Nazh indicates that it is not simply a garden, as there are some large buildings located there.
In the Physical Realm, the location of the Burning Gardens corresponds to the northeastern portion of the Tarat Sea, near Mevan Bay.
== Notes ==