List of EP2 Soundscapes

Here is a list of 83 soundscapes for use in Episode Two. An easy way of testing them is to use the playsoundscape console command, which includes limited searching for soundscape names so you shouldn't have to print out a copy of this list for reference.
Soundscapes with 'util' in the name are intended for inclusion in other, full soundscapes. While they should work without problems in-game, they generally aren't nearly as varied or deep as the resulting composites. Others have positional sounds which will be played at certain locations specified in the env_soundscape entity's properties. If these locations are not given, the sounds will not be heard.
A preview video of these soundscapes can be found here. 
== Outland 1 ==
Name 	Description 	DSP	Position Number	Position Description
ep2_forest.util_windgusts 	Occasional thin wind snippets. 	 	 	
ep2_forest.util_shoreline 	Small waves hitting shore. 	 	 	
ep2_forest.util_small_river 	Small river with medium-paced running water. 	 	0 	River with running water.
 	 	 	1 	River with running water.
ep2_forest.util_birds 	Multiple birds chirping and singing in a forest envionment once in a while. 	 	 	
ep2_forest.util_critters 	Random occational animal sounds including insect buzzing, birds chirping and woodpeckers. 	 	 	
ep2_forest.frogpond 	Distant or quiet water crashing with a constant sound of frogs, distant birds and other critters. 	 	 	
ep2_forest.small_river 	Trickling river with ambient birds and critter sounds. 	 	 	
ep2_forest.light_forest 	Random sounds of birds, critters and wind gusts. 	 	 	
ep2_traincrash.intro 	(Not used in the game) wrecked train area. Constant flow of water, crumbling rocks, wind gusts and frequent metal stress and groans. 	 	0 	Flowing and shoreline water sounds.
ep2_traincrash.vista_pre_bridgecrash 	(Not used in the game) citadel vista scene. Critical citadel portal ambience with wind snippets and a lot of metal groans coming from the bridge.	 	0 	Citadel vortex, wind and thunder.
 	 	 	1 	Various sounds of metal groans.
ep2_traincrash.vista_post_bridgecrash	(Not used in the game) citadel vista scene after the bridge falls apart. Identical to above but without the metal groans. 	 	0 	Citadel vortex, wind and thunder.
ep2_caves.util_flies 	Buzzing flies. 	 	 	
ep2_caves.util_dist_grubs 	Infrequent cave echoing antlion grub sounds. 	 	 	
ep2_caves.util_dist_growls 	Not very often, echoing antlion and deep voiced crowls in the distant. 	 	 	
ep2_caves.util_dist_rumbles 	Random infrequent small but also very big sounding distant rock rumbles. 	 	 	
ep2_caves.util_tunnel 	Distant growls, antlion grubs and rock rumbling. 	 	 	
ep2_caves.util_drips 	Distant and up-close water dripping sounds. 	 	 	
ep2_caves.main_cavern 	Wind howling in wide open cave with antlion grubs, rock rumbles and occasional sounds of stressing metal supports. 	 	 	
ep2_caves.dropoff 	Similar to above with louder wind and no metal stress. 	 	 	
ep2_caves.quiet_tunnel 	Constant sounds of cave critters and occationally distant antlion grubs. 	 	 	
ep2_caves.cricket_tunnel 	Constant sound of crickets together with distant antlion grubs, growls and rock rumbles. 	 	 	
ep2_caves.nests_tunnel 	Constant echoing sound of cave critters, random distant grubs, growls and rock rumbles. 	 	 	
ep2_caves.large_tunnel 	Constant echoing sound of antlion grubs, growls plus rock rumbles. 	 	 	
ep2_caves.large_grub_cavern 	Similar to ep2_caves.nests_tunnel, but less echoing and with occasional flies buzzing. 	 	 	
ep2_caves.watery_cavern 	Windy underground cave with dripping water, antlion grubs, growls and rock rumbles. 	 	 	
soundscapes_outland.txt
== Outland 2 and White Forest ==
Name 	Description 	DSP	Position Number	Position Description
ep2_portalstorm_stage_1 	Eerie sounds of the citadel portal with heavy wind and rubble. 	 	 	
ep2_portalstorm_stage_1_inside 	Interior ambience with moderate constant wind, occasional wind snippets and metal squeaks, and the citadel portal heard outside.	 	0 	Quiet unstable citadel vortex sounds.
ep2_mines.outside 	Birds, wind snippets and creaking metal, with the citadel sounds being quieter. 	 	0 	Quiet citadel vortex, wind and thunder.
ep2_mines.woodbuilding 	Wood creaking and infrequent metal squeaks. 	 	 	
ep2_mines.tunnel 	Inside a windy cave with rocks falling and wood creaking. 	 	 	
ep2_mines.tunnel_dropoff 	Windy cavern tunnel drop-off with falling rocks, wood creaking and occasionally the sound of distant antlion grubs. 	 	0 	Distant cave howl, growls, antlion grubs and rock rubbles.
ep2_mines.elevator_shaft 	Inside an elevator shaft with rocks falling, wood creaking and wind blowing. 	 	 	
ep2_mines.chamber 	Wind silently blowing. 	 	 	
ep2_mines.tunnel_nests 	Windy tunnel with distant grubs, growls, rock rumbles, wood creaks and a lot of echoing animal noises. 	 	 	
ep2_mines.tunnel_grubs 	Tunnel wind blowing, rock rumbling, wood creaks and constant echoing animal sounds. 	 	 	
ep2_caves.quiet_tunnel_flies 	Similar to ep2_caves.quiet_tunnel with buzzing flies. 	 	 	
ep2_caves.watery_cavern_grubs 	Dripping water, constant echoing animal and some antlions sounds. 	 	 	
ep2_caves.large_watery_cavern_grubs 	Large dripping watery cavern with constant distant cave echoing animal and antlion sounds. 	 	 	
ep2_caves.watery_cavern_grubs_dropoff 	Large dripping watery cavern with echoing sounds of antlion grubs, wind and distant growls. 	 	0 	Distant cave howl, wind, growls, antlion grubs and rock rubles.
ep2_caves.dropoff_grubs 	Same as above but without any dripping water. 	 	0 	Distant cave howl, wind, growls, antlion grubs and rock rumbles.
ep2_factory.on_bridge 	Heavy wind like being high up in the open, strong wind gusts, metal stress and the citadel portal. 	 	0 	Quiet citadel vortex, wind and thunder.
ep2_factory.woodenroom 	Light wind snippets and wood creaks. 	 	 	
ep2_factory.concreteroom 	Generic interior tone. 	 	 	
ep2_factory.slimepit 	Unstable citadel portal, toxic slime, wind snippets and quiet metal creaks. 	 	0 	Quiet citadel vortex, wind and thunder.
 	 	 	1 	Burbling toxic slime sound
 	 	 	2 	Burbling toxic slime sound
 	 	 	3 	Burbling toxic slime sound
ep2_factory.vista 	Silence with occasional wind gusts, positional citadel portal sounds. 	 	0 	Citadel vortex and thunder.
ep2_util.advisorpod 	Rhytmic mechanical rumble and quiet steam. 	 	 	
ep2_farm.advisor_room 	Combine atmosphere with strange citadel sounds and a computer terminal. 	 	0 	Combine computer terminal.
ep2_farm.courtyard 	The sound of an advisor pod, low-pitched wind gusts and quiet forest birds. 	 	0 	Adviser pod; rhytmic mechanical rumble and steam loop.
ep2_farm.barn 	Combine atmosphere, wood creaking. 	 	 	
ep2_farm.barn_crawlspace 	Same as above, with slightly louder and more high-pitched combine atmosphere. 	 	 	
ep2_util.hunters 	Various distant Hunter sounds and calls. 	 	 	
ep2_radiotower.courtyard_hunters 	Sounds of the citadel portal, heavy wind, birds and Hunters in the distant. 	 	0 	Citadel portal ambience.
ep2_radiotower.courtyard_no_hunters 	Almost the same as above but without any hunters and with additional citadel vortex sounds. 	 	0 	Citadel portal ambience, vortex, wind and thunder.
ep2_radiotower.basement 	Fluorescent lighting / machinery and wood creaks. 	 	 	
ep2_radiotower.radioroom_power_on 	Combine control room environment with wood creaks. 	 	 	
ep2_radiotower.radioroom_power_off 	Silence with occasional wood creaks and distant Hunter calls. 	 	 	
ep2_industrial.garage 	Constant industrial workplace ambience similar to an AC unit. 	 	 	
ep2_industrial.courtyard_toxic 	Silence with occasional wind gusts and burbling toxic slime. 	 	0 	Burbling toxic slime sound
 	 	 	1 	Burbling toxic slime sound
ep2_industrial.inside_turret_building 	Only the sound of the combine field is being played. 	 	0 	Combine field.
ep2_industrial.crane_arena 	Quiet constant wind with occasional burbling toxic slime. 	 	0 	Burbling toxic slime sound
 	 	 	1 	Burbling toxic slime sound
 	 	 	2 	Burbling toxic slime sound
ep2_industrial.no_slime_crane_arena 	Same as above but no toxic slime sounds. 	 	 	
ep2_industrial.traintracks_tunnel 	Quiet rumble-like droning tone. 	 	 	
ep2_industrial.traintracks_chopper 	Open outside area with wind blowing, occasional wind gusts and birds chirping. 	 	 	
ep2_industrial.traintracks_chopperarena	Same as above, with the birds being a little louder. 	 	 	
ep2_util.rocket 	Constant steam sound together with occasionally gas igniting and metal groans. 	 	 	
ep2_silo.concretehall 	The sound of a quiet machine. 	 	 	
ep2_silo.techroom 	Room ambience and beeping lab equipment. 	 	 	
ep2_silo.concreteroom 	General concrete room ambience. 	 	 	
ep2_silo.silo_top 	Wind tunnel blowing, constant steam sounds, beeping machinery and sometimes gas igniting. 	 	0 	Wind and beeping lab equipment.
ep2_silo.silo_middle 	Wind tunnel blowing, constant steam sounds, metal groans and gas igniting from time to time. 	 	0 	Underground windy ambience.
ep2_silo.silo_bottom 	Echoing, windy tunnel with constant steam sounds, gas igniting and metal groans like above. 	 	 	
ep2_silobattle.halls 	Room ambience with random metal rattle sounds. 	 	 	
ep2_silobattle.waterroom 	Windy tunnel with dripping water and very quiet water sounds. 	 	 	
ep2_silobattle.silo_open 	Heavy tunnel wind and wind snippets. 	 	 	
ep2_silobattle.silo_shut 	The constant sound of being in an elevator shaft / closed underground concrete room. 	 	 	
ep2_whiteforest.training 	An enclosed windy area open to the sky. 	 	 	
ep2_whiteforest.pre_battle 	Birds, critters and wind gusts. 	 	 	
ep2_whiteforest.battle 	Occasionally quiet wind gusts. 	 	 	
ep2_whiteforest.post_battle 	Identical to above. 	 	 	
soundscapes_outland2.txt
== Silo ==
Name 	Description 	DSP	Position Number	Position Description
silo_garage_1 	Garage ambience with metal rattles and people coughing. 	 	 	
silo_indoor_upper_quiet_1	Fluorescent light with rarer metal rattles / people coughing to above. 	 	 	
silo_missle_upper_1 	Fluorescent light tunnel ambience, coughing people and metal rattles with infrequent water dripping.	 	0 	Quiet metal rattling, water dripping and people coughing.
silo_missle_labroom_1 	Lab ambience and other machines playing at random. 	 	1 	Very silent beeping lab equipment.
soundscapes_silo.txt
Category:Level DesignCategory:Sound System