Ingrain (move)

Ingrain (Japanese: ねをはる Extend Roots) is a non-damaging move introduced in Generation III.
==Effect==
The user plants roots in the ground, allowing it to restore 1/16th of its maximum HP at the end of every turn. This roots the user firmly in place, preventing it from escaping or switching out. If a rooted Pokémon is holding a Big Root, the amount of HP restored is increased by 30%.
Red Card and (such as and ) cannot force a rooted Pokémon to switch out.
A rooted Pokémon can still switch when:
* it uses one of the (such as or )
* it holds a Shed Shell or Smoke Ball
* the effect of the held Eject Button is activated
* its Trainer uses an escape item
* the opponent's Pokémon fainted and the player is able to switch Pokémon before an opponent sends out their next Pokémon
A Pokémon affected by can still use Ingrain (rooting itself to the ground as usual), but this Pokémon will not be healed by Ingrain as long as Heal Block is still in effect.
The effects of Ingrain can be passed by .
===Generation III===
 Pokémon are treated as any other type, being unable to switch out.
A rooted Pokémon cannot switch when the opponent's Pokémon fainted and the player would be able to switch Pokémon.
===Generations IV and V===
Ingrain causes the affected Pokémon to become grounded: the Pokémon is therefore susceptible to moves; , , and (only relevant when a Pokémon is switched in via Baton Pass and obtains Ingrain); and terrain—regardless of whether it is , has , holds an Air Balloon, or is under the effect of or . fails if used by a Pokémon under the effect of Ingrain; the move cannot affect a Pokémon under the effect of Ingrain.
A rooted Pokémon can now switch when the opponent's Pokémon fainted and the player is able to switch Pokémon.
===Generation VI onwards===
 Pokémon under the effects of Ingrain are now able to switch out. However, they still cannot be forced to switch by moves that switch the target out.
If powered up by a Grassium Z into Z-Ingrain, the user's stat is raised by one stage.
==Description==
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==Learnset==
===By leveling up===
===By ===
==In other games==
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Ingrain gives the user the status condition which makes the incapable of moving (though it may attack) and unable to switch places with the team leader. 
In the Rescue Team and Explorers series, the Pokémon gains 10 HP at the end of the second turn, and every five turns after that. The status lasts for 16-30 turns. 
In Gates to Infinity, the Ingrain status lasts 7 turns and the Pokémon gains 15 HP at the end of every second turn.
In , the Ingrain status lasts 3 turns and the Pokémon gains 15 HP at the end of every turn.
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In , all status moves including Ingrain could only be used by opposing Pokémon and could not be obtained on any caught Pokémon. Ingrain could be seen as a move used by Boss .
===Description===
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==In animation==
===Pokémon animated series===
==In the manga==
===Pokémon Adventures===
==In other generations==
===Core series games===
===Side series games===
===Spin-off series games===
==Trivia==
* In Generation III, the status screen erroneously states that the move has 100% accuracy, even though it targets the user (thus it ignores accuracy and evasion checks).
==In other languages==
Category:Moves that restore HP
Category:Trapping moves
Category:Moves usable in Pokémon Sword and Shield
Category:Moves usable in Pokémon Scarlet and Violet
de:Verwurzler
es:Arraigo
fr:Racines
it:Radicamento
ja:ねをはる
zh:扎根（招式）