nyuuzyou/wikis huggingface dataset:
De Blob 2 (Oct 17, 2010 prototype)

A prototype of de Blob 2 for the Xbox 360.
==Notes==
* Predates the final retail build by a little over 2 months.
* The trademark screen contains a DOLBY surround credit that was removed from the final. The other parts of the trademark screen are different as well. The screen still says "Licensed by Nintendo" at the bottom.
* Main menu has layout differences. PLAY! is swapped.
* The EXTRAs menu refers to the internal symbol for the Movies and Galleries menus.
* Different icon for Paradise Island.
* A debugger can be enabled in game.
* Other differences are unknown.
* XEX information:
** Header Maker ID: TQ
** Header Product Code: 2149
** Header Title: De Blob 2
** Header PE Name: Blob2_Profile.exe
** Header Executable Name: /Default.xex
** Header: Executable Checksum (MD5): ea32b7c55d3775b37559fe4599762f97
* Miscellaneous Notes:
** Game is emulatable in either Xenia or Xenia-Canary: Issues (as of December 25, 2022).
*** Issues: There's a line on top of the screen at all times in game.
==Screenshots==
Screenshot - De Blob 2 2022-12-13 22-26-58.png
Screenshot - De Blob 2 2022-12-13 22-26-43.png
Screenshot - De Blob 2 2022-12-13 22-26-38.png
Screenshot - De Blob 2 2022-12-13 22-26-15.png
Screenshot - De Blob 2 2022-12-13 22-25-53.png
Screenshot - De Blob 2 2022-12-13 22-25-48.png
Screenshot - De Blob 2 2022-12-13 22-25-24.png
Screenshot - De Blob 2 2022-12-13 22-25-15.png
Screenshot - De Blob 2 2022-12-13 22-24-54.png
Screenshot - De Blob 2 2022-12-13 22-24-49.png
Screenshot - De Blob 2 2022-12-13 22-24-45.png
Screenshot - De Blob 2 2022-12-13 22-24-37.png
Screenshot - De Blob 2 2022-12-13 22-24-30.png
Screenshot - De Blob 2 2022-12-13 22-24-23.png
Screenshot - De Blob 2 2022-12-13 22-24-18.png
Screenshot - De Blob 2 2022-12-13 22-24-11.png
Screenshot - De Blob 2 2022-12-13 22-24-03.png
Screenshot - De Blob 2 2022-12-13 22-23-49.png
Screenshot - De Blob 2 2022-12-13 22-23-27.png
==Origin==
X360 - de Blob 2 test build.JPG|Disc front.
==Files==
Archive Contents:
Download File:
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
 
* Project Deluge: Xbox 360 and Wii (December 25, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Dead Block (May 8, 2011 prototype)

A prototype of Dead Block for the Xbox 360.
==Notes==
* Built on the same day as the final but the files aside from the main executable are different.
* Original filename: Dead Block (May 08, 2011) [58410B48].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Dead Head Fred (Jul 21, 2007 prototype)

A prototype of Dead Head Fred for the PlayStation Portable.
==Notes==
* Predates the final US build by a week.
* SFO Information:
** SFO Title: Dead Head Fred
** SFO Category: UG
** SFO Disc ID: ULUS10288
** SFO Disc Version: 1.01
** SFO Parental Level: 9
** SFO PSP System Version: 3.5
* Executable Information:
** Executable Name: /PSP_GAME/SYSDIR/EBOOT.BIN
** Executable Checksum (MD5): 733cd9b3e0fcbf71e943160f73be0cd5
* Volume Information:
** System Identifier: PSP GAME
** Volume Identifier: DEADHEADFRED
** Volume Set Identifier: DEADHEADFRED
** Volume Creation Date: 2007-07-21 10:32:38-
* Emulatable: Yes
==Acknowledgments==
A huge thanks to Armageddon Potato for this bountiful lot as well as togemet2 for documenting and analyzing parts of the lot! Special thanks to Sazpaimon and ehw for researching this prototype in particular.
==See also==
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
* Armageddon Potato on X
* Armageddon Potato on Instagram
Dead Island: Riptide (Feb 28, 2013 prototype)

A late prototype of Dead Island: Riptide for the Sony PlayStation 3.
==Notes==
* Dated almost two week before the first US final build.
* Has a 3 hours time limit.
* Interestingly, Chapter 8 does not appear to be finished.
==Origin==
Dead Island Riptide Preview Disc Scan.png|Disc front.
Dead Island (Jul 19, 2011 prototype)

A prototype of Dead Island for the Xbox 360.
==Notes==
* Built on the same day, debug build.
* Original filename: Dead Island (Jul 19, 2011)-Debug.rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Dead Island 2 (June 18, 2015 prototype)

A prototype for the game Dead Island 2 for the PC.
==Notes==
* Yager Developments was the developer of the game from 2012-2016.
* Four developers have been attached to the project at various points in time:
** Techland (though only briefly in ~2011)
** Yager (2012-2016)
** Sumo Digital (2016-2019)
** And lastly, Dambuster Studios.
==Origin==
*Leaked on 4chan.
Dead Man's Hand (Oct 15, 2003 prototype)

A prototype of Dead Man's Hand for the Xbox.
==Notes==
*Built almost 4 months before the final US build (the first retail build).
*Main menu is missing the System Link option.
*The game has B - Cancel in the main menus, while the final has B - Back.
*Pressing the Back button activates and deactivates God Mode during gameplay.
*On the mission selection screen, pressing the LB or RB buttons unlocks all missions in the game, allowing you to choose any mission in any order.
*Every screen has "Preview copy for: PLAY" watermarked while the game is running.
*Different loading screen.
*XBE information:
**Internal Name: Dead Man's Hand
**Maker ID and Product Number: IG-39
**Executable Name: default.xbe
**Executable checksum (MD5): a9de25ab394b8fcdf1bb3eab8d7b1af5
*Miscellaneous Notes:
**Game is emulatable: Yes (Xemu) (as of September 12, 2021).
**Game contains dongle protection: No.
==Screenshots==
File:Xbox - Dead Man's Hand special beta build (1).png
File:Xbox - Dead Man's Hand special beta build (2).png
File:Xbox - Dead Man's Hand special beta build (3).png
File:Xbox - Dead Man's Hand special beta build (4).png
File:Xbox - Dead Man's Hand special beta build (5).png
File:Xbox - Dead Man's Hand special beta build (6).png
File:Xbox - Dead Man's Hand special beta build (7).png
File:Xbox - Dead Man's Hand special beta build (8).png
File:Xbox - Dead Man's Hand special beta build (9).png
File:Xbox - Dead Man's Hand special beta build (10).png
File:Xbox - Dead Man's Hand special beta build (11).png
File:Xbox - Dead Man's Hand special beta build (12).png
File:Xbox - Dead Man's Hand special beta build (13).png
File:Xbox - Dead Man's Hand special beta build (14).png
File:Xbox - Dead Man's Hand special beta build (15).png
File:Xbox - Dead Man's Hand special beta build (16).png
File:Xbox - Dead Man's Hand special beta build (17).png
File:Xbox - Dead Man's Hand special beta build (18).png
File:Xbox - Dead Man's Hand special beta build (19).png
File:Xbox - Dead Man's Hand special beta build (20).png
==Origin==
File:Xbox - Dead Man's Hand special beta build.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
*Project Deluge: Xbox and Dreamcast (September 18, 2021)
*The Cutting Room Floor (TCRF)
*Internet Archive (IA)
Dead Man's Hand (Sep 17, 2003 prototype)

A prototype of Dead Man's Hand for the Xbox.
==Notes==
* Built almost 5 months before the final US build (the first retail build).
* Multiplayer options are in a different menu
** Multiplayer menu has a split screen option that isn't in the final
* Mission descriptions use a different font
* Opening cutscene is missing, and jumps straight into gameplay
* You start the first mission with weapons
** There is some debugging text noting that in the final game you won't start with weapons in this area
* A mouse cursor appears on the screen during gameplay
* Pressing BACK will toggle God mode
* Various debugging messages appear during gameplay
* Music is missing during gameplay
* There is an icon that shows when played on an Xbox with over 128MB of RAM
* If you die during a mission you have the option to respawn immediately
* XBE information:
** Internal Name: Dead Man's Hand
** Maker ID and Product Number: IG-39
** Executable Name: default.xbe
** Executable checksum (MD5): 90387a7b16a8e2696a59d851ff9f39dd
* Miscellaneous Notes:
** Game is emulatable: No (as of September 12, 2021).
** Game contains dongle protection: No.
==Screenshots==
1393625597.png
1393625614.png
1393628756.png
1393628772.png
1393628776.png
1393628809.png
1393628860.png
1393629013.png
1393629052.png
1393629239.png
1393629745.png
1393629806.png
==Origin==
Xbox - Dead Man's Hand.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw and Sazpaimon for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: Xbox and Dreamcast (September 18, 2021)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Dead North (Nov 12, 2012 prototype)

A prototype of Dead North for the Xbox 360.
==Notes==
* Unreleased game.
* Original filename: Dead North (Nov 12, 2012) [Unreleased].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Dead North (Nov 20, 2012 prototype)

A prototype of Dead North for the Xbox 360.
==Notes==
* Unreleased game.
* Original filename: Dead North (Nov 20, 2012) [Unreleased].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Dead North (Nov 22, 2012 21.45 prototype)

A prototype of Dead North for the Xbox 360.
==Notes==
*Unreleased game.
*Original filename: Dead North (Nov 22, 2012 21.45.05) [Unreleased].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
Dead North (Nov 22, 2012 prototype)

A prototype of Dead North for the Xbox 360.
==Notes==
* Unreleased game.
* Original filename: Dead North (Nov 22, 2012) [Unreleased].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Dead North (Nov 23, 2012 05.45 prototype)

A prototype of Dead North for the Xbox 360.
==Notes==
* Unreleased game.
* Original filename: Dead North (Nov 23, 2012 05-45-05) [Unreleased].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Dead North (Nov 23, 2012 09.36 prototype)

A prototype of Dead North for the Xbox 360.
==Notes==
* Unreleased game.
* Original filename: Dead North (Nov 23, 2012 09-36-41) [Unreleased].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Dead North (Nov 23, 2012 09.40 prototype)

A prototype of Dead North for the Xbox 360.
==Notes==
* Unreleased game.
* Likely to be one of the very last builds made of Dead North, as Eurocom laid off most of their employees on the same day this was compiled.
* Boots into a screen notifying the player that the network is disconnected. This can be bypassed by pressing A.
* Selecting Frontend from the debug level select will load the player into the main menu from 007: Legends. Selecting any missions will crash the build due to those assets being stripped out.
* Original filename: Dead North (Nov 23, 2012 09-41-50) [Unreleased].rar
==Screenshots==
DeadNorthNov230940_1.png|Network screen
DeadNorthNov230940_2.png|Menu
DeadNorthNov230940_3.png|Menu
DeadNorthNov230940_4.png|Loading screen
DeadNorthNov230940_5.png|Casino
DeadNorthNov230940_6.png|Atrium
DeadNorthNov230940_7.png|Kitchen
DeadNorthNov230940_8.png|Hallway
DeadNorthNov230940_9.png|Corridors
DeadNorthNov230940_10.png|Lobby A
DeadNorthNov230940_11.png|Lobby B
DeadNorthNov230940_12.png|Helipad
DeadNorthNov230940_13.png|Ship
DeadNorthNov230940_14.png|VFX Test Map
DeadNorthNov230940_15.png|Kevin Test Map
DeadNorthNov230940_16.png|Zombie Room
DeadNorthNov230940_17.png|NavMesh
==Videos==
<youtube width="320" height="240">OaRqSppBLSM</youtube>
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Dead North (Oct 23, 2012 prototype)

A prototype of Dead North for the Xbox 360.
==Notes==
* Unreleased game.
* Original filename: Dead North (Oct 23, 2012) [Unreleased].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Dead North (Oct 29, 2012 prototype)

A prototype of Dead North for the Xbox 360.
==Notes==
* Unreleased game.
* Original filename: Dead North (Oct 29, 2012) [Unreleased].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Dead Rising (May 6, 2006 prototype)

A prototype of Dead Rising for the Xbox 360.
==Notes==
* Predates the final build by a little over two months.
* ESRB information upon start up.
* Build meant for E3.
* The intro cutscene before Episode 1 is missing.
* The battery indicator is missing on the lower right hand corner.
* Other differences are unknown
* XEX information:
** Header Maker ID: CC
** Header Product Code: 2002
** Header Title: DEAD RISING
** Header PE Name: Snatcher.pe
** Header Executable Name: /default.xex
** Header: Executable Checksum (MD5): c38fb7fc43962974964b2afa263c2f49
* Miscellaneous Notes:
** Game is emulatable in either Xenia or Xenia-Canary: Issues (as of December 25, 2022).
*** Issues: 2D graphics sometimes get corrupt.
==Screenshots==
Screenshot - DEAD RISING 2022-12-13 22-23-03.png
Screenshot - DEAD RISING 2022-12-13 22-22-46.png
Screenshot - DEAD RISING 2022-12-13 22-22-39.png
Screenshot - DEAD RISING 2022-12-13 22-22-33.png
Screenshot - DEAD RISING 2022-12-13 22-22-21.png
Screenshot - DEAD RISING 2022-12-13 22-21-49.png
Screenshot - DEAD RISING 2022-12-13 22-21-41.png
Screenshot - DEAD RISING 2022-12-13 22-21-22.png
Screenshot - DEAD RISING 2022-12-13 22-21-06.png
Screenshot - DEAD RISING 2022-12-13 22-20-59.png
Screenshot - DEAD RISING 2022-12-13 22-20-43.png
Screenshot - DEAD RISING 2022-12-13 22-20-37.png
Screenshot - DEAD RISING 2022-12-13 22-20-21.png
Screenshot - DEAD RISING 2022-12-13 22-20-09.png
Screenshot - DEAD RISING 2022-12-13 22-19-58.png
Screenshot - DEAD RISING 2022-12-13 22-19-39.png
Screenshot - DEAD RISING 2022-12-13 22-19-34.png
Screenshot - DEAD RISING 2022-12-13 22-19-01.png
==Origin==
X360 - Dead Rising 2nd preview.JPG|Disc front.
==Files==
Archive Contents:
Download File:
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
 
* Project Deluge: Xbox 360 and Wii (December 25, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Dead Rising 2: Case West (Jul 7, 2010 prototype)

A prototype of Dead Rising 2: Case West for the Xbox 360.
==Notes==
* Predates the final build by 5 months.
* Original filename: BCG XBLA Test (Jul 07 2010).zip
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Dead Rising 2: Case West (Oct 18, 2010 prototype)

A prototype of Dead Rising 2: Case West for the Xbox 360.
==Notes==
* Predates the final build by almost 2 months.
* Original filename: Dead Rising 2 CW 390015 (Oct 18 2010).zip
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
 
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Dead Rising 2: Case Zero (Aug 7, 2010 prototype)

A prototype of Dead Rising 2: Case Zero for the Xbox 360.
==Notes==
* Postdates the final build by a month.
* Original filename: Dead Rising 2 Case Zero (Aug 6 2010).zip
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Dead Rising 2: Case Zero (Jul 16, 2010 prototype)

A prototype of Dead Rising 2: Case Zero for the Xbox 360.
==Notes==
* Postdates the final build by 8 days.
* Original filename: Dead Rising 2 Case Zero 366452 (Jul 16 2010).zip
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Dead Rising 2: Case Zero (Jun 8, 2010 prototype)

A prototype of Dead Rising 2: Case Zero for the Xbox 360.
==Notes==
* Predates the final build by a month.
* Original filename: Dead Rising 2 Case Zero 357455 (Jun 08 2010).zip
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Dead Rising 2: Case Zero (May 13, 2010 prototype)

A prototype of Dead Rising 2: Case Zero for the Xbox 360.
==Notes==
* Predates the final build by almost 2 months.
* Original filename: Dead Rising 2 Case Zero 343105 (May 13 2010).zip
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
 
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Dead Rising 2: Case Zero (May 31, 2010 prototype)

A prototype of Dead Rising 2: Case Zero for the Xbox 360.
==Notes==
* Main menu has debug options.
* Predates the final build by almost 2 months.
* Original filename: Dead Rising 2 Case Zero 353439 (May 31 2010).zip
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Dead Rising 2: Off the Record (Jun 28, 2011 prototype)

A prototype of Dead Rising 2: Off the Record for the Xbox 360.
==Notes==
* Predates the final build by almost two months.
* Original filename: Dead Rising 2 - Off the Record (05-07-2011) (PREVIEW).7z
* This build has been modified to enable debug features - in order to restore it to original state, simply replace master.ini with master.ini.original.
==Origin==
File:2019-01-21 20.57.35.png|Disc front.
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Dead Rising 2 (Aug 24, 2010 prototype)

A prototype of Dead Rising 2 for the Playstation 3.
==Notes==
* USA Build.
* Install Data Only. With this the build is incomplete and does not contain files such as executables.
* The differences are currently unknown.
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases! Thanks also to FrostWolf for preserving and making this build available on the Wiki!
Dead Rising 2 (Aug 9, 2010 prototype)

A prototype of Dead Rising 2 for the Xbox 360.
==Notes==
* Postdates the final build by almost a month.
* Original filename: DR2-Capcom-09082010-xbox360.7z
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Dead Rising 2 (Jun 1, 2010 prototype)

A prototype of Dead Rising 2 for the Xbox 360.
==Notes==
* Predates the final build by 1 month.
* Original filename: Dead Rising 2 (May 31, 2010).rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Dead Rising 2 (Mar 16, 2010 prototype)

A prototype of Dead Rising 2 for the Xbox 360.
==Notes==
* Predates the final build by 4 months.
* Original filename: Dead Rising 2 (Mar 16, 2010) [Partial Build].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Dead Rising 2 (May 13, 2010 prototype)

A prototype of Dead Rising 2 for the Xbox 360.
==Notes==
* Predates the final build by 2 months.
* Original filename: Dead Rising 2 (May 13, 2010).rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Dead Rising 2 (May 18, 2010 prototype)

A prototype of Dead Rising 2 for the Xbox 360.
==Notes==
* Predates the final build by 2 months.
* Original filename: Dead Rising 2 (May 17, 2010).rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Dead Rising 2 (May 20, 2010 prototype)

A prototype of Dead Rising 2 for the Xbox 360.
==Notes==
* Predates the final build by 2 months.
* Original filename: Dead Rising 2 (May 20, 2010).rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Dead Rising 2 (Sep 2, 2010 prototype)

A prototype of Dead Rising 2 for the Xbox 360.
==Notes==
* Postdates the final build by almost two months.
* Original filename: Dead Rising 2 (Sep 02, 2010).rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Dead Space: Extraction (Apr 22, 2009 prototype)

A prototype of Dead Space: Extraction for Wii.
==Notes==
* Debug-enabled.
==Screenshots==
File:RABAZZ 2022-08-05 05-50-41.png|Title screen
File:RABAZZ 2022-08-05 05-50-33.png|Main menu
File:RABAZZ 2022-08-05 05-49-13.png|Debug options
<gallery mode=packed>
Dead Space (Aug 29, 2008 prototype)

A debug-build prototype of Dead Space for the Xbox 360 from 2008-08-29 (about nine hours after the NTSC release build).
==Notes==
Accessing some of the debugging controls requires a second controller.
On Controller 1 or 2:
* LB + RB + Start = Debug Menu
 
On Controller 2:
 
* RS = Toggle No-Clip Reposition Player Mode
* LS = Toggle Debug Camera/Normal Camera
 
In Debug Camera Mode, on Controller 2:
* Left Stick = Forward/Back, Strafe
* Right Stick = Pitch/Yaw
* Y, A = Up/Down
* LB, RB = Roll Left/Right
* Hold LT = Slower Camera Movement
* Hold RT = Faster Camera Movement
* RS = Bring Player to Camera + No-Clip Toggle
==Screenshots==
File:Dead_Space-2008-08-29-Game-01.PNG
File:Dead_Space-2008-08-29-Game-02.PNG
File:Dead_Space-2008-08-29-Game-03.PNG
File:Dead_Space-2008-08-29-Game-04.PNG
File:Dead_Space-2008-08-29-Game-05.PNG
File:Dead_Space-2008-08-29-Game-06.PNG
File:Dead_Space-2008-08-29-Game-07.PNG
File:Dead_Space-2008-08-29-Game-08.PNG
File:Dead_Space-2008-08-29-Game-09.PNG