Grenades

Grenades are Consumables that can be used with the Throw action to deal damage, inflict Conditions, create Surfaces, or produce other effects. Most Coatings, Elixirs, and Potions, when thrown, can also act as Grenades.
== Overview ==
Most grenades trigger their respective effects when destroyed, usually through the damage dealt to light items when thrown. However, grenades dropped in the world can also be triggered by any other sources of damage, such as other grenades, attacks, and damaging surfaces (e.g. ). Multiple grenades in one item stack detonate identically to a single grenade, and as such placed grenades should first be split into single items prior to usage.
When placed in destructible containers, multiple grenades can be thrown at once by throwing the container. However, the dispersed grenades won't take damage from the throw and will need to be manually triggered by a secondary damage source.
Grenades can be looted, bought from vendors, or crafted with the Alchemy system.
== Regular Grenades ==
Grenades that can be commonly found across the world, bought from traders and/or crafted with Alchemy. The level requirement for buying these grenades is 1. Some of them are only sold by a specific trader, who are listed in the table below.
 List of Grenades
Name	Rarity	AOE	Craftable 	Sold By 	Value	Effect
 	Common	 	No 	Various traders	16 	Deals ( to negate). Creates a permanent surface.
 	Common	 	Yes 	Various traders	13 	Inflicts for . Creates a for .
 	Common	 	No 	 	2 	Creates a permanent surface.
 	 	 	Yes 	 	160 	Inflicts ( to negate) for . If a Steel Watcher or Scrying Eye is hit it inflicts 1d6 penalty to Attack Rolls and ( to negate) for .
 	 	 	Yes 	– 	20 	Creates area: for . It inflicts for . The blast deals with a succesfull attack roll.
 	Common	 	No 	Various traders	7 	Creates a surface that inflicts and can inflict ( to negate). .
 	 	 	Yes 	– 	25 	Creates area: for which inflicts for .
 	Common	 	Yes 	 	13 	for .
 	Common	 	No 	Various traders	20 	Deals ( to halve) damage to Fiends and Undead. Creates a permanent Surface.
 	 	 	Yes 	 	16 	Creates area: which inflicts for . The blast deals with a succesfull attack roll.
 	Common	 	NoThis is an alchemical ingredient, so in a sense it's more than craftable.	Various traders	11 	Deals . Inflicts for .
 	Common	 	No 	 	7 	Creates area: , when ignited turns to a fire surface.
 	Common	 	No 	 	16 	Deals + ( to halve) and inflicts for ( to negate).
 	Common	 	No 	Various traders	16 	Deals ( to halve).
 	Common	 	No 	 	1 	Deals and inflicts for .
 	Common	 	No 	 	3 	Deals damage and pulls creatures caught towards the point of impact ( to negate).
 	Common	 	Yes 	 	16 	Creates area: for .
== Explosive Satchels ==
Items the size of grenades and thrown in the same way, unlike other grenades however, these explosives require to be damaged with fire before they activate or have other activation requirements. Like special grenades, these are rare and difficult to obtain.
 List of Explosive Satchels
Name	Rarity	AOE	Value	Type 	Effect
 	 	 	50 	Damage	Deals ( to halve). Automatically Critically Hits objects and environments.
 	Common	 	90 	Damage	Deals ( to halve). Automatically Critically Hits objects and environments.
 	Common	 	25 	Damage	Deals ( to halve).
== Special Grenades ==
Grenades that are difficult to find and extremely limited in number, not intended for regular use.
 List of Grenades
Name	Rarity	AOE	Value	Type 	Effect
 	 	 	120 	Damage 	Deals (Dexterity Save to halve) twice and inflicts .
 	Common	 	10 	Damage 	Deals .
 	Common	 	10 	Damage 	Deals . Creates area: that inflicts in for approx .
 	Common	- 	10 	Utility 	Forces a hag that has consumed a child to disgorge it instantly.
 	Common	 	50 	Utility 	Creates a permanent that Inflicts for
 	 	- 	480 	Utility 	Releases a Spectator that is hostile to all nearby creatures (including the party).
 	 	 	20 	Damage/Utility	Creates area: for . It inflicts for . The blast deals with a succesfull attack roll.
 	Common	 	16 	Damage/Utility	Deals and inflicts in for .
 	Common	 	16 	Damage 	Deals + and inflicts in for .
 	Common	 	10 	Utility 	Grants to Steel Watchers hit for .
 	Common	 	10 	Damage/Utility	Deals in . Creates area: that inflicts in for approx (Variable).
 	Common	 	10 	Utility 	Grants to targets in for .
 	Common	 	1 	Damage/Utility	Deals , and inflicts for .
 	Common	 	7 	Utility 	Creates area: that inflicts and can inflict ( to negate). .
===Other===
Strictly speaking, not a Grenade. Nonetheless, if Thrown, it functions as a particularly powerful poison Grenade.
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Category:Consumables
Category:Gameplay mechanics
Category:Items