Falling Stars

__NOTOC__
Falling Stars (Alt: Falling Stars) is a 3rd Expanded class supportive skill available as Star Emperor.
==Effect==
When attacking enemies during the effect, there is a 15% chance to trigger additional melee physical damage to all enemies marked by within a 5x5 AoE. At the same time, all targets within 3x3 AoE will receive half the damage.
Level	Base Damage (ATK)	Duration (Seconds)
1 	200% 	120
2 	300% 	140
3 	400% 	160
4 	500% 	180
5 	600% 	200
6 	700% 	220
7 	800% 	240
8 	900% 	260
9 	1000% 	280
10 	1100% 	300
 Damage (ATK) = [Base_Damage] x ()%
Given the following targets:
A B C
D E F
A B C
If F is marked and Falling Stars proc'd on F. 
*F will splash to CE will for 50% of the damage.
* In total:
A 	B 	C 	D 	E 	F
0%	0%	50%	0%	50%	200%
If DF are marked and Falling Stars proc'd on F. 
*F will splash to CE will for 50% of the damage.
*D will splash to AE for another 50% of the damage.
* In total:
A 	B 	C 	D 	E 	F
50%	0%	50%	200%	100%	200%
If BDF are marked and Falling Stars proc'd on F.
*F will splash to CE will for 50% of the damage.
*B will splash to ACE where E takes 50% damage twice and AC takes 50% damage.
*D will splash to AE for another 50% of the damage.
* In total:
A 	B 	C 	D 	E 	F
100%	200%	100%	200%	200%	200%
If BDFE are marked and Falling Stars proc'd on F.
*F will splash to CE will for 50% of the damage.
*B will splash to ACE where E takes 50% damage twice and AC takes 50% damage.
*D will splash to AE for another 50% of the damage.
*E will splash to DBF for 50% of the damage.
* In total:
A 	B 	C 	D 	E 	F
100%	200%	100%	200%	400%	200%
===Notes===
* The total damage is inflicted in one bundle of 3 hits. This only affects the divisibility of the damage, which is rounded down.
* The damage is applied twice every proc, causing 6 hits in total to the main target.
* The damage can be triggered even when attacking enemies not marked by , but will only inflict damage to those that are marked.
* If it's only doing 3 hit, you probably killed the target.
* Only usable in and .
==External==
===Enhanced by===
====Headgear====
* 
** For every 3 refine levels, increases damage by 30%.
====Weapon====
* 
** Increases damage by 10%.
** If refine level is +7 or higher, increases damage by 20%.
** If refine level is +11 or higher, increases damage by 25%.
====Card====
* 
** If refine level is +10 or higher, increases damage by 15%.
* 
** Increases damage by 10%.
** When equipped with and -
*** Increases damage by 20%.
*** For every 2 refine levels of shoes, increases damage by 5%.
====Enchants====
* 
** Increases damage by 15%.
** If refine level is +7 or higher, increases damage by 3%.
** If refine level is +9 or higher, increases damage by 7%.
* 
** Increases damage by 15%.
** If refine level is +7 or higher, increases damage by 15%.
** If refine level is +9 or higher, increases damage by 15%.
** If refine level is +11 or higher, increases damage by 15%.
====Costume Enchants====
* 
** Increases damage by 20%.
** When equipped with , increases damage by 15%.
* 
** For every level of learned, increases damage by 4%.
====Equipment Sets====
* + 
** For every 3 refine levels of weapon, increases damage by 5%.
==Changelog==
* Needs updates