nyuuzyou/wikis huggingface dataset:
Acoustic Rhythm

__NOTOC__
Acoustic Rhythm (Alt: Invulnerable Siegfried) is a 2nd class supportive ensemble skill available as Bard, Minstrel, Dancer and Gypsy.
==Effect==
Performs an ensemble that will boost resistance to elemental properties (Fire, Wind, Water, and Earth) and Status Effects (blind, frozen, petrified, stun, curse, sleep, and silence) of all party members.
Level	Resistance Bonus	Resistance Bonus
Level	Properties 	Status Effects
1 	3% 	5%
2 	6% 	10%
3 	9% 	15%
4 	12% 	20%
5 	15% 	25%
==History==
 has the previous version of this skill before the 2020 skill updates. 
==Changelog==
*
**Effect formula changed.
***Old:
****Elemental Resistance: [30 + (Skill Level x 10)]%
****Status Effect Resistance: (Skill Level x 10)%
***New:
****Elemental Resistance: (Skill Level x 3)%
****Status Effect Resistance: (Skill Level x 5)%
**1 second casting time added.
**0.3 seconds global delay of skills added.
**20 seconds cooldown added.
**Area of effect increased from 9x9 to 31x31.
*October 13th, 2022
**Duration increased to 180 seconds. 
Category:Performance Skills
Category:Ensemble Skills
Activate Attack Device

Activate Attack Device (Alt: Activation Attack Machine) is a 4th class support skill available as Meister.
==Effect==
Attach an Attack Machine to the target for the duration. Attack Machine will inflict damage to enemies surrounding the target every second. Cannot be casted to targets that are more than 15 levels apart from caster. Damage is increased based on target's stats and Base Level.
Level	Base Damage (ATK)	Duration	Area of Effect
1 	100% 	80s 	3x3
2 	200% 	120s 	3x3
3 	300% 	160s 	5x5
4 	400% 	200s 	5x5
5 	500% 	240s 	7x7
 Damage (ATK) = [Base_Damage + (POW x 5)] x (BaseLv ÷ 100)%
Activate Defense Device

Activate Defense Device (Alt: Activate Defense Device) is a 4th class active skill available as Meister.
==Effect==
Attach a Defense Machine to the target for the duration, increasing targets' DEF and RES.
Level	Duration	DEF	RES
1 	80s 	250	20
2 	120s 	300	40
3 	160s 	350	60
4 	200s 	400	80
5 	240s 	450	100
Adamantium Skin

Adamantium Skin (Alt: Adamantium Skin) is a Homunculus exclusive passive skill available to Amistr.
==Effect==
Increases Amistr's Max HP, HP Recovery and Defense.
Level	Max HP	HP Recovery	DEF
1 	+2% 	+5% 	+4
2 	+4% 	+10% 	+8
3 	+6% 	+15% 	+12
4 	+8% 	+20% 	+16
5 	+10% 	+25% 	+20
Adoption System

The Adoption System is the process of becoming a Baby class by being adopted by a married couple. Becoming a Baby requires the adoptee to be a First Class or Novice and the parents must be both level 70 or higher.
== How to Adopt ==
 
#Have two players become married.
#Invite the character that is to become adopted into the party.
#*Note: Parents must have their wedding rings equipped.
#One of the parents must right click the child-to-be and select "Adopt <name>". Said character will be prompted if they want to be adopted by you - if they click OK, they will become the parents' child.
#*Note: Parents can only adopt one character.
==Skills==
Adopted characters and their parents gain access to new skills.
===Skills for Adoptees===
* - Parents will have no death penalty for 2 minutes; Requires 10% of the child's MAX SP Amount
* - Summons parents to the child's location.
* - Increase all Parent's stats by +3 for 60 seconds within 7x7 cells around you.
===Skills for Parents===
* - Summons child to parent's location.
==Benefits of being Adopted==
*The child will be able to share with both of their Parents at any given level, as long as the Parents are both 70+ and in the party together on the same map. This makes leeching from 1/1 to 175/60 possible. All members of the family must be on the same map to set party share. This method can also be done while one member of the family is dead on the map, allowing the exp to be shared between two of the three family members. This feature has been disabled with Level 200 expansion
*The child is now size Small.
*Since the child is Small sized, the Knight skill Pierce will only do 1 hit.
==Limitations of being Adopted==
*Child's HP and SP are only 75% of Max HP and Max SP.
*Adopted characters cannot increase a stat past 80 base or 117 base if 3rd job.
**Any stats over 80 will be converted to raw status points upon adoption. (This does not apply to babies adopted prior to Renewal update, even though the interface displays no more than 80. This is only a display bug)
*Adopted characters are unable to advance to a 4th class[reference].
*Carrying capacity of adopted characters are lowered by 1200 compared to a normal character.
*Adopted characters cannot Rebirth/Transcend.
*Adopted Blacksmiths' and Alchemists' Forge and Brewing skills rates are decreased by 50%.
==How to Un-Adopt==
*Go to and inquire about Family separation, for Children that has been adopted for more than 100 days the process will be free, otherwise you will need the following:
**2,000,000 Zeny
**Independence Certificate (costs 1,500,000 Zeny), can be obtained from Wedding Present NPC located at .
***
== Notes ==
*Once adopted, a baby character cannot be adopted again if one or both parents are deleted, or the adoption is removed.
*Parents may be able to adopt again if the adoption is removed (see below).
Category:General Information
Adrenaline Rush

__NOTOC__
Adrenaline Rush (Alt: Adrenaline Rush) is a 2nd class supportive skill available as Blacksmith and Mastersmith.
==Effect==
Places a temporary buff on the user and all party members that increases Attack Speed and hit rate with Axe and Mace class weapons.
Level	ASPD Boost	HIT Boost	Duration	SP Cost
1 	30% + 10% 	8 	30s 	20
2 	30% + 10% 	11 	60s 	23
3 	30% + 10% 	14 	90s 	26
4 	30% + 10% 	17 	120s 	29
5 	30% + 10% 	20 	150s 	32
===Notes===
*The attack speed of Blacksmiths is increased by 30% while the attack speed of other job classes is increased by 25%.
*When used via , the user's attack speed will increase by 30% regardless of their Job Class. However, it is increased by 25% if another party member uses the scroll or the actual skill.
*Some monsters have a more powerful variation of this skill, which lasts about 5 minutes. 
*This effect is removed by Decrease AGI and Quagmire.
*There are two portion of bonus from this skills:
**30% is counted as Skill ASPD Modifiers in the ASPD formula.
**10% is counted as Equipment ASPD Modifiers in the ASPD formula.
==External==
===Bestowed from===
* - Level 5; Usable. The user should be able to wield either axe or mace weapons, else it will do nothing.
* - Level 1; Autocast when physically attacked (No weapon restriction)
* + - Level 3; Usable (Alchemist class Only)
*Alchemist Card Set - Level 1; Autocast when physically attacked (Alchemist class Only)
==History==
 has the previous version of this skill before the 2020 skill updates.
==Changelog==
*
**Added 10% delay after attack reduction effects (counted as Equipment ASPD Modifiers in the ASPD formula).
**Also increases Hit by (5 + (3 x Skill Level)).
Advanced Adrenaline Rush

Advanced Adrenaline Rush (Alt: Full Adrenaline Rush) is a 2nd class supportive skill available as Blacksmith and Mastersmith. This skill is only bestowed when the player is linked to the Blacksmith Spirit.
==Effect==
Places a temporary buff on the user and all party members that increases Attack Speed by 30% with any weapon except long range weapons.
===Notes===
*The attack speed of Blacksmiths is increased by 30% while the attack speed of other job classes is increased by 25%.
Category:Soul Link Skills
Advanced Trap

Advanced Trap is a 4th class passive skill available to Windhawks.
==Effect==
Increases the effects of Wind Hawk traps.
* Increases the effectiveness of -
** 
** 
** 
** 
Level	Duration (in seconds)	Damage	AP Regen
1 	3 	+20% 	-
2 	6 	+40% 	-
3 	9 	+60% 	+1
4 	12 	+80% 	+1
5 	15 	+100% 	+1
Adventurer's Guild

==Overview==
The Adventurer's Guild representatives can be found in Alberta, Lighthalzen, Rachel and Rune Midgard Allied Forces Post. The guild offers players quests to slay 100 of specific monsters for EXP. Players may choose which quests they would like to take.
*Note:
:* The quests can't be turned in individually; the NPC is scripted to search through all quests and give you each chunk of exp simultaneously.
:* There is no "Hunt All" option, so enjoy listening to the different audio voiceovers (!) of the NPC.
==New World==
Base Level Requirement: 100+
NPC 	Monster	Base EXP	Job EXP
Adventurer's GuildRune Midgard Allied Forces Post	 	 	
Adventurer's GuildRune Midgard Allied Forces Post	 	? 	?
Adventurer's GuildRune Midgard Allied Forces Post	 	? 	?
Adventurer's GuildRune Midgard Allied Forces Post	 	? 	?
Adventurer's GuildRune Midgard Allied Forces Post	 	? 	?
Adventurer's GuildRune Midgard Allied Forces Post	 	? 	?
Adventurer's GuildRune Midgard Allied Forces Post	 	? 	?
Adventurer's GuildRune Midgard Allied Forces Post	 	? 	?
Adventurer's GuildRune Midgard Allied Forces Post	 	? 	?
Adventurer's GuildRune Midgard Allied Forces Post	 	? 	?
Adventurer's GuildRune Midgard Allied Forces Post	 	? 	?
Adventurer's GuildRune Midgard Allied Forces Post	 	? 	?
Adventurer's GuildRune Midgard Allied Forces Post	 	Varies 	56,437 (Non-VIP)79,012 (VIP)
Adventurer's GuildRune Midgard Allied Forces Post	 	? 	?
Adventurer's GuildRune Midgard Allied Forces Post	 	? 	?? (Non-VIP)82,950 (VIP)
Adventurer's GuildRune Midgard Allied Forces Post	 	Varies 	78,400 (VIP)
Adventurer's GuildRune Midgard Allied Forces Post	 	? 	?
Adventurer's GuildRune Midgard Allied Forces Post	 	Varies 	51,937 (Non-VIP)72,712 (VIP)
Adventurer's GuildRune Midgard Allied Forces Post	 	? 	?
Adventurer's GuildRune Midgard Allied Forces Post	 	? 	?
Adventurer's GuildRune Midgard Allied Forces Post	 	? 	?
Adventurer's GuildRune Midgard Allied Forces Post	 	? 	?
Adventurer's GuildRune Midgard Allied Forces Post	 	? 	?
Adventurer's GuildRune Midgard Allied Forces Post	 	? 	?
Adventurer's GuildRune Midgard Allied Forces Post	 	 	
Adventurer's GuildRune Midgard Allied Forces Post	 	 	
Adventurer's GuildRune Midgard Allied Forces Post	 	 	
Adventurer's GuildRune Midgard Allied Forces Post	 	 	
*Note: Dark Pinguicula is listed as Pinguicula.
==Alberta==
This Adventurer's Guild representative located near the south Kafra of Alberta .
==Lighthalzen==
Base Level Requirement: 100+
NPC 	Monster	Base EXP	Job EXP
Adventurer's GuildLighthalzen	 	 	
Adventurer's GuildLighthalzen	 	? 	?
Adventurer's GuildLighthalzen	 	? 	?
Adventurer's GuildLighthalzen	 	? 	?
Adventurer's GuildLighthalzen	 	? 	?
Adventurer's GuildLighthalzen	 	? 	?
Adventurer's GuildLighthalzen	 	? 	?
Adventurer's GuildLighthalzen	 	? 	?
Adventurer's GuildLighthalzen	 	? 	?
Adventurer's GuildLighthalzen	 	? 	?
Adventurer's GuildLighthalzen	 	? 	?
Adventurer's GuildLighthalzen	 	? 	?
Adventurer's GuildLighthalzen	 	? 	?
Adventurer's GuildLighthalzen	 	? 	?
==Rachel==
This Adventurer's Guild representative located beside the entrance to the Inn of Rachel .
Category:Base Experience Reward
Category:Job Experience Reward
Aid Berserk Potion

Aid Berserk Potion (Alt: Berserk Pitcher) is a 2nd class supportive skill available as Alchemist and Biochemist. This skill can only be used when the player is linked to the Alchemist Spirit.
==Effect==
Throws two at a single target, granting their effects temporarily regardless of their Job Class.
==Known Bugs==
*This skill can be used on characters below Level 85. However, the effects will not be granted, wasting the in the process.
Category:Soul Link Skills
Aid Condensed Potion

Aid Condensed Potion (Alt: Slim Potion Pitcher) is a Transcendent 2nd class supportive skill available as Biochemist.
==Effect==
Throws a condensed potion at a targeted location, granting its effect immediately to all within the area of effect. Potion Research increases its effectiveness on the user.
Level	Usable Potion	Healing Value
1 	 	110%
2 	 	120%
3 	 	130%
4 	 	140%
5 	 	150%
6 	 	160%
7 	 	170%
8 	 	180%
9 	 	190%
10 	 	200%
===Notes===
*This skill will also heal dead players in the area of effect.
Aid Potion

Aid Potion (Alt: Potion Pitcher) is a 2nd class supportive skill available as Alchemist and Biochemist.
==Effect==
Throws a potion at a single target, granting its effect immediately. The effectiveness is affected by Potion Research.
Level	Usable Potion	
1 	 	110%
2 	 	120%
3 	 	130%
4 	 	140%
5 	 	150%
===Notes===
*The heal amount is tripled when using on a Homunculus.
==External==
===Enhanced by===
* - May increase effectiveness by 20% temporarily.
* - Increases effectiveness by .
* - Increases recovery rate by 30%.
==Changelog==
*October 13th, 2022
**Increased Efficiency on Homunculus.
Airship

An Airship is a flying vessel which traverses the sky and connects certain cities. Before Episode 10.1 (Einbroch), there was an Airship NPC in Juno which allowed instant teleportation to several cities for 1,800 Zeny. The "Airship" may also refer to that NPC.
== Routes ==
There are two main Airship routes: 
*International - Juno to Rachel to Izlude (Episode 11.1) 
*Domestic - Hugel to Juno to Einbroch to Lighthalzen (Episode 10.4) 
The International route always visits towns in order from left to right. The Domestic route, however, "turns around" upon reaching Lighthalzen and begins traveling the opposite direction until it reaches Hugel and "turns around" again. On the International route, monsters may occasionally attack due to the How the Airship Works Quest. 
== Price ==
The airports located in each town charge a 1,200 Zeny fee for boarding, but players may instead choose to spend a from the Airship Ticket Quest. A second boarding fee is not needed to switch between the International and Domestic routes at the Juno airport. Because of this, some Acolyte classes /memo the Juno map between the routes so they can use Warp Portal to dodge the boarding fee entirely at the cost of a .
== Airport Locations ==
=== Domestic ===
*Hugel - 
*Juno - 
*Einbroch - 
*Lighthalzen - 
=== International ===
*Juno - 
*Rachel - 
*Veins - 
*Izlude - 
== See also ==
*How the Airship Works Quest
*Airship Ticket Quest
*Heart Fragment Quest
*Super Novice Expansion Quest
Category: General Information
Airship Crash

=== Notes ===
* Monsters are Large and Medium size. 
* Monsters are Insect and Plant race.
* Two monsters are Dark property, another two monsters are Poison property while only one is Wind property.
= Instance Information =
Following the Airship Raid with Captain Ferlock, the airship loses control and crashes onto an unidentified island. An expedition team makes their way to the crash site for observation. Your goal is to help the expedition team navigate through the island and investigate the monsters that inhabits the place.
Airship Raid

=== Notes ===
* All monsters are Large size. Most are Shadow property while only two are Wind property.
* It's possible to Steal from all monsters for Airship equips except from Captain Ferlock who is boss type.
=== Instance Cooldown Quest Name ===
Memorial Dungeon: Airship Assault
=== Locating the Instance ===
 
The NPC for this instance is located on the "2nd floor" of the Dimensional Gap. The entrance to the second floor is found at . The NPC for the Airship Raid instance is in the far eastern side of the map, at coordinates .
=== Completing the Instance ===
This instance begins with you being on an airship with several other passengers.
#Talk to all of the passengers. The conversation with Chaos, Iris, and Captain Ferlock will advance the quest.
#An attack will begin on the airship. The monsters here cannot be fought. Proceed to the lower deck (entrance on the east end of the ship).
#Kill all monsters on this floor.
#* Beholder may drop .
#* Rotar Zairo may drop and Airship Part.
#Proceed to the next floor once the text at the top of your screen instructs you to do so. The stairs are on the east end of the ship.
#Kill all monsters on this floor.
#* Gremlin may drop .
#* Blue Acidus may drop .
#Talk to Iris on the eastern part of the ship. Iris and Chaos will disappear.
#Return to the previous floor of the ship once the text at the top of your screen instructs you to do so. The stairs are on the east end of the ship.
#Kill all monsters on this floor.
#* Beholder may drop .
#* Gold Acidus may drop .
#Exit back out to the main deck once the text at the top of your screen instructs you to do so. The stairs are at the center of the ship.
#Talk to Fenrir to start the scene.
#Kill the Wyvern monster. It has around 300,000 HP.
#* Wyvern may drop .
#Talk to Iris to continue the scene. Captain Ferlock will go crazy and start shooting up the ship.
#Subdue Captain Ferlock.
#*He has around 3,000,000 HP.
#*May drop (Costume), , , or at an extremely low rate.
#*May drop several food items that will grant +7 to a specific stat for 20 minutes.
#Talk to Chaos. This will start a scene.
#Exit the portal at the north when it appears.
Category: Dimensional Gap Quests
Airship Ticket Quest

1. Talk to Kain Himere on the Airship to Einbroch. (He's on the lower deck near the gambling tables). Talk to him 3x until he starts crying. Then choose "What's wrong?" and "I have time for a long story." He will tell you a story about his daughter that was lost, then give you a package to deliver to Defra at the Einbroch Hotel.
:
2. Go to the Einbroch Hotel and talk to the counter. He will tell you that Defra is in Room #201. Go upstairs throug the upper left portal. There will be a little girl named Elle next to the correct room. When you walk near her she will sing a song. You come into the room and find out that no one's here. You just talk to youself and decide to do some research about Kain's daughter.
When you come out, talk to the Elle. Choose "what are you singing?". She'll asks you to visit her mother Tarsha Cherno in a house behind the hotel.
:
3. Walk outside and behind the hotel to the northeast and enter the house there. Talk to Tarsha Cherno and her husband. They will tell you to look around the house. Look beside Tarsha for "Unidentified Machine" and "Mirror". When you look at the Mirror, you will see reflected a scar on Tarsha. Talk to her and ask her about the scar and follow the story about her father being lost.
:
4. Go back to the airship and talk to Kain. He will take back the package since it was undeliverable, then choose "mention Miner's Song." He will go through a story and ask you to find a Journal to prove that he's Tarsha's father.
5. Go to Einbech town near the south portal. To the west of the portal is a small area with 2 old ladies standing there . Click on trees around there that have a "..." and eventually you will dig up the journal. Read it through, then return to Tarsha.
:
6. Return to Tarsha and choose "check her hands". Tarsha will be happy to hear her father is alright and offer you Free Item Repair service. Then she will send you back to talk to Elle (the child in the hotel), and Elle will give you a Doodled Message to give to Kain.
7. Return to Kain in the airship and he will give you 4 .
Category:Einbroch Quests
Alberta Boy

# In Alberta, go to the large house in the top middle of the map .
# Upstairs, go into the first room and talk to Iromo and his mother. She suggests asking Iromo's friend what some of Iromo's favorite foods are to cheer him up.
# Back outside, talk to the Little Boy . He asks you to buy him a .
# Return to the Boy with a . He eats it, then tells you Iromo liked with .
# With 1 and 1 in hand, go back to Iromo, who eats them. He then says he's afraid of the cat outside that walks on two legs ().
# Defeat a , and make sure the one in Alberta is dead. 
# Go back to talk to Iromo and receive 4,700 EXP.
# Speak with his mother and be told that his kid still prefer stay at home instead of go adventuring.
# Go back and talk to Iromo and his mother until the 24 hour waiting period starts (see quest window for the time).
# After a day has passed, talk to Iromo. He will tell you he wants a big brother like you and you tell him about your adventure and receive 12,000 EXP.
Category: Into the Unknown Quests
Alchemical Weapon

Alchemical Weapon (Alt: Chemical Protection Weapon) is a 2nd class supportive skill available as Alchemist and Biochemist.
==Effect==
Protects the equipped weapon of a single target from damage and removal temporarily. Each cast consumes a .
Level	Duration
1 	2m
2 	4m
3 	6m
4 	8m
5 	10m
Alchemist Item Gathering

#Go to the second floor of the building in southwest Juno and talk to Bhagine . Choose "I will help you gather it" and the NPC will ask for the following materials:
#:* 5 
#:* 5 
#:* 5 
#:* 3 
#:* 3 
#:* 1 
#:* 5 
#:* 2,000 Zeny 
#Return after gathering all of the items and Bhagine will begin to synthesize. Upon completion, a random ore (e.g. Iron Ore, Gold, Steel, etc.) will be rewarded.
Category:Quests
Category:Juno Quests
Alchemist Skill Quest

==Bioethics Quest==
#Head to the Lighthalzen Main Office; it’s located in the 11 o'clock direction .
#*Then locate Rekenber Guard . Talk to him whilst wearing and a (both can be purchased in on the 3rd floor) in order to gain access to the Bio-Life Lab.
#:
#There will be 4 portals upon entering the Bio-Life Lab. Enter the 1 o'clock portal and locate Kellasus , talk to him until he finds you irritating.
#:
#Locate Skrajjad , who is right below Kellasus. Talk to him, and he will inform you about the Vaporize Homunculus skill. He then tells you to locate Keshibien for more info about homunculi.
#:
#Locate Keshibien , who is to the left of Kellasus. Talk to him, and he informs you about the creation of a homunculus embryo and the use of Call Homunculus skill to summon the homunculus. He then asks you to find Broncher in Lighthalzen.
#:
#Go to the Lighthalzen Restaurant, which is located right above the center Kafra .
#*In iRO its the Hotel enter the right portal which is a bar.
#Find Broncher in the right room. Talk to him, and learn about the Homunculus Resurrection skill.
#:
#Return to Kellasus and speak with him. Tell him that you have learned the details of the Homunculus, and you will have to answer three of his questions.
#*The answers are:
#:*Vaporize
#:*Embryo
#:*Homunculus Resurrection
#:*(case sensitive, so dont forget capital letter.)
#:*--- Not anymore *(euRO: "Sabbath", "Germination Breed" and "Homunculus Resurrection".)
#Find Kellasus' family specifically, his son Koring , and speak with them.
#*The house is in the 1 o'clock direction in Lighthalzen, right behind the Police Department . 
#:
#Return to Kellasus once again. Talk to him, and there should be a new option available: I want to talk about something else.
#*Then, proceed to talk to him until you have gained the Bioethics skill.
== Resistance Potions Guide Quest==
 Note: This is not an actual skill quest.
 The quest only rewards those who complete it with the guide.
 The potions it enables to be created are made through Prepare Potion.
#Go to Juno, and enter the building on the left side of the central area.
#:
#Talk to Pisruik in the back of the room, he'll ask you to collect some items:
#* 5 
#* 4 
#* 10 
#* 10 
#Bring them to him, and he'll quiz you on what items he asked you to bring, then give him the items.
#He then asks you to bring 20 .
#After giving them to him, he will break his glasses, and ask you bring bring him a pair he can use in place.
#Bring him 1 pair of .
#After that you're done and he gives you the .
Category: Quests
Category: Skill Quests
Category: Alchemist
Alchemist Spirit

Alchemist Spirit (Alt: Alchemist Spirit) is an Expanded class supportive skill available as Soul Linker.
==Effect==
Calls forth the spirit of history's greatest Alchemist and imbues its abilities upon the targeted Alchemist temporarily.
Level	Duration	SP Cost
1 	150s 	460
2 	200s 	360
3 	250s 	260
4 	300s 	160
5 	350s 	60
===Effects on the target===
*Increases the effectiveness of Aid Potion by a percentage equal to the target's Base Level.
*Bestows the Aid Berserk Potion skill.
*Bestows the Spiritual Potion Creation skills 1, 2, and 3 if the target has mastered Prepare Potion.
Category:Spirit Link Skills