nyuuzyou/wikis huggingface dataset:
Added Attractions

RollerCoaster Tycoon: Added Attractions (also known as Corkscrew Follies in the United States) is the first expansion pack to RollerCoaster Tycoon. It wasn't received well by critics due to the fact that it just featured more attractions, scenarios and scenery. The famous Banner Sign was invented in this expansion pack. The reason why this expansion had two names is that Chris Sawyer originally named the add-on 'Added Attractions', but Hasbro decided to rename it 'Corkscrew Follies' in order to attract the US buyers. This led to confusion and therefore the next expansion pack was called Loopy Landscapes in the whole world.
===Release dates===
*North America: November 15, 1999
*Europe: some time in 1999
*Australia: unknown
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==Scenery==
*Garden Clock
==Scenarios==
Upon installing, the player can only choose between 5 scenarios from this expansion, from Whispering Cliffs to Funtopia. With each completed scenario, a new one is unlocked.
===Extras===
==Trivia==
*Starting in this expansion pack, a new option called "show real names of guests" gives the guests a "name" consisting of a random first name, to which a random letter and a dot is added (e.g. Chris S.).
==Requirements==
*Original RollerCoaster Tycoon
*Pentium 90 (Pentium 200 MMX recommended)
*Microsoft Windows 95/98/Me/2000/XP/Vista/7/8/8.1
*16 MB RAM (32 MB RAM recommended)
*Additional 45 MB hard disk space
*4x CD-ROM drive (8x CD-ROM drive recommended)
*1 MB SVGA card
*Windows 95/98 compatible sound card
*DirectX 5.0 (included on original Roller Coaster Tycoon CD-ROM)
Category:Expansion Packs
Category:RollerCoaster Tycoon Games
Category:PC Game
Category:RollerCoaster Tycoon Series
Category:Chris Sawyer
Adrenaline Heights

==Overview==
Build a park to appeal to the high-intensity thrill-seeking local people.
If you ever wanted to build a theme park with nothing but roller coasters, this is the perfect park to do so, as all the guests have a preferred intensity of more than 9.
===Pre-built Rides===
Cathexis (Suspended Roller coaster)
*Excitement Rating: 6.47 (High)
*Intensity Rating: 8.10 (Very High)
*Nausea Rating: 9.27 (Very High)
*Initial Price: $4.00
==Scenario Guide==
The scenario guide can be found here.
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====Upgrades====
*Vertical Drop Roller Coaster: Vertical Loop
*Wooden Roller Coaster: Vertical Loop
*Wooden Roller Coaster: Water Splash
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==Other Notes==
Category:RollerCoaster Tycoon Scenario
Category:Coral Group Scenarios
Category:Pre-Built Parks
Category:Guests at Given Date Objective
Adrenaline Heights/Scenario Guide

Adrenaline Heights, as a scenario, is the exact diametral opposite of Gentle Glen. Guests here will only ride intense rides, so 
rides with an intensity rating of "Very High" or "Extreme" will be required to succeed (Cathexis is a good example, although its intensity rating of 8.10 may still have guests complaining that the ride's not intense enough if their happiness levels are low). Players must avoid building Gentle Rides (such as the Merry-Go-Round) at all costs (even though there are plenty available from the start) ; as well as many of the Thrill Rides (such as the Twist and Pirate Ship) that have an intensity rating below "Very High" and a low-likelyhood of nausea : they will automatically be perceived by guests as "Gentle Rides" and they will flatly refuse to ride them. On the other hand, guests will still be wary about going on a ride with an intensity rating of 10.00 or higher, so watch out for excessive lateral Gs when building coasters (keep the lateral G forces below 3.10 to be safe).
Research priorities must be set on only Shops and Stalls first until the Drinks Stall comes into play, then go for Roller Coasters, and Ride Improvements in RCT1. This park should be fairly easy, as long as enough big scream machines are availalbe and drain crowds off the main paths, along with advertisement when needed.
There are a few non-roller coaster rides the guests will go on :
* the Launched Freefall in both modes,
* the Roto-Drop,
* the Top Spin set on "Berserk Mode",
* the Swinging Inverter Ship set to maximum swings,
* the Dinghy Slide.
* Go Karts
* Enterprise if it has 14 or more rotations
Surrounded roller coasters with those rides, will draw guests by the hundreds, and drain their cash.
Guests will ride nearly any roller coaster as long as it has an intensity of 8 or higher, so players can truly go wild here (within the limits of human bearability, else the excitement ratings will plummet harder than a vertical drop coaster) but they still have to watch their money carefully, however, as they must be able to keep building through the entire scenario to attract the required 1,600 guests.
Category:Scenario Guide
Africa

Africa is a general term for a group of scenarios, scenery and rides that is included in RCT2's Wacky Worlds expansion pack. 
==Scenarios==
==Attractions ==
===Transport Rides ===
===Gentle Rides ===
*(none)
===Roller Coasters ===
===Thrill Rides ===
===Water Rides ===
===Shop & Stalls ===
*(none)
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Category:Wacky Worlds Theming
Category:Themeing
Category:Descriptions
African Diamond Mine

==Overview==
You inherited a disused diamond mine, and find a valuable diamond. You decide to invest that money to build a world-famous theme park.
The African Diamond Mine is the first scenario on the Wacky Worlds Challenging Scenario list. It takes place in an abandoned diamond mine.
==Pre-Built Rides==
*
==Scenario Guide==
The scenario guide can be found here.
==Attractions ==
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===Thrill Rides ===
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===Water Rides ===
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==Water ==
==Other Notes==
Category:Scenario
Category:Challenging Parks
Category:RollerCoaster Tycoon 2 Scenario
Category:Africa
Category:Challenging Parks WW
Category:Challenging Parks RCT2
Category:Pre-Built Parks
Category:Guests at Given Date Objective
African Diamond Mine/Scenario Guide

This diamond mine is perhaps one of the easiest of RollerCoaster Tycoon 2's Challenging scenarios. Players have two years to accumulate 900 guests.
A solid start would imply placing a food stall, a Drinks Stall, an Information Kiosk, a T-Shirt Stall, and a Restroom at every corner in the pathways. Then, players can choose to edit the Wooden Roller Coaster (by adding more trains and perhaps deleting the entrance at the bottom), and connect the pathway to other pathways. A mechanic set to patrol at the top portion of the Wooden Roller Coaster, and another at the bottom, will prove a lifesaver at this point.
The diamond mine, due to its configuration, is a pain to keep clean - there is a huge amount of pathway, and the trash will be scattered with no focal points, so players will have to hire a lot of handymen as soon as it is required to clean it up. First Aid Rooms are also a valuable asset near the exits of nauseating rides.
After the park starts picking up steam, players can freely charge $20 to $30 for the entrance fee. Clearing all the scenery in the bottom of the park can net a helpful thousands of dollars, which could get players enough money for a Corkscrew Roller Coaster.
Basically, once all of this is done, the guests should accumulate themselves without barely any effort. In fact, it is possible for players to get 900 guests by the end of Year 1. Just a new ride or two every once in a while will help reaching the goal, as long as there isn't any litter or vomit.
Category:Scenario Guide
Category:Africa
After the Asteroid

==Overview==
You own a dusty old meteor crater. In the true entrepreneurial spirit, you've decided to construct an asteroid theme park and convert your seemingly worthless land into a sizeable fortune.
This is a Beginner scenario in the Time Twister expansion pack, and one of the first scenarios using the Prehistoric Theming incorporated within said pack.
==Scenario Guide==
The scenario guide can be viewed here.
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===Transport Rides ===
====Available====
====Researched====
===Gentle Rides===
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===Thrill Rides ===
====Available====
====Researched====
===Water Rides ===
====Available====
====Researched====
None
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===Researched===
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==Water ==
==Other Notes==
Category:scenario
Category:Beginner Parks
Category:RollerCoaster Tycoon 2 Scenario
Category:Prehistoric
Category:Beginner Parks TT
Category:Beginner Parks RCT2
Category:Park Value at Given Date Objective
After the Asteroid/Scenario Guide

The first thing you should do is grab the Scenery Cleaner and remove all the scenery it can remove. This way, you will start with $47,102 dollars. Build a path to the center of the crater and start building your rides down there. Build some rides and stalls, as well as some roller coasters. Try spending most of your money on exciting rides, so you attract lots of guests to make even more money. Set your initial entry fee to $30 and increase it every now and then to a maximum of $45. Other than that, just build to your heart's content and you will easily overshoot the target Park Value.
As far as research is concerned, do whatever you like. If you want a First Aid Room, you have to research Shops/Stalls for quite some time though. If you only research Shops on maximum funding, it will take until April, Year 2 until it is researched. Luckily, there are quite a few roller coasters available so you will have stuff to build in the mean time. If you don't care for the First Aid Room, you can research more rides right away. The Cash Machine is not very important in this scenario, as you are not allowed to charge ride admission fees.
Category:Scenario Guide
Category:Prehistoric
Aileron

The Aileron is a ride that is available in Soaked!
== Construction ==
There is a long, central tower, with a gondola rotating up the tower to the top. The seats, which fit two people, are connected to the gondola with a bar and are brought to the top with it. The gondola spins at the top of the tower, and brings the chairs around in a wide circle. Aileron is very similar to Chairswing and Barn Stormer in the way it works.
==Real Life==
There are eight ailerons in real life. All eight are owned by Six Flags and located at Six Flags parks. They are based off the Aviator, manufactured by Chance Rides.
Category:Rides
Category:Attractions
Category:Thrill Rides
Category:Thrill Rides in RCT3
Category:Soaked! Ride
Category:RollerCoaster Tycoon 3 Ride
Alpine Adventures

==Overview==
Convert a small mountain ski resort into a snow-themed amusement park.
A snow themed park with poorly drawn mountains and a Chairlift that leads to nothing but itself, along with a few snow-covered trees scattered around on them. Park Surface, however, will not be a problem here. One of the expert parks in vanilla Roller Coaster Tycoon 2.
==Pre-Built Rides==
Chairlift 1 (Chairlift)
*Excitement: 2.50 (Low)
*Intensity: 0.48 (Low)
*Nausea: 0.51 (Low)
== Scenario Guide ==
A Scenario Guide for Alpine Adventures is available here.
==Attractions ==
===Transport Rides ===
====Available====
====Researched====
*(none)
===Gentle Rides ===
====Available====
====Researched====
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===Thrill Rides ===
====Available====
====Researched====
===Water Rides ===
====Available====
====Researched====
===Shops & Stalls ===
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==Other Notes==
*This scenario's concerned by the "Harder guest generation" handicap, which means guests are going to be harder to draw in the park.
Category:scenario
Category:RollerCoaster Tycoon 2 Scenario
Category:Expert Parks
Category:Expert Parks RCT2
Category:Silver Group Scenarios
Category:Pre-Built Parks
Category:Monthly Ride Income Objective
Alpine Coaster

===Construction===
Two large metal bars encase two other groups of bars supported on girders. The car resembles a real life alpine slide car with a windshield attached.
===Special Track Elements===
*S-bend
*Banked S bend
*Large Helix
*Small Helix
===Constraints===
*Maximum track slope - 25° (RCT3), 30° (OpenRCT2)
*Maximum height above ground - 132.50 ft (RCT3), 85 ft (OpenRCT2)
===Vehicles===
*Alpine Car (Alpine Coaster Car in OpenRCT2)
===Pre-built designs===
RollerCoaster Tycoon 3
=====Build menu only=====
*
===Other Information===
In RollerCoaster Tycoon 3, gentle slope is different from all other coasters for it being 12.5°.
OpenRCT2 included Alpine Coaster's track in v0.4.1 and the Alpine Coaster Cars were added in v0.4.3. With Alpine Coaster Cars, riders can also slow down their vehicle on their own at any time. Up-slopes are always on chain lift to make sure riders can climb up lifts and chain lifts cannot be added manually unless if "allow chain lifts on all track pieces" cheat is active. However, because riders can adjust their own speed, some riders may not be able to climb up unchained lifts, which is why up-slopes have a chain lift by default.
===In Real Life===
*The Alpine slide is very common. It can be found in large mountains and ski resorts.
===Gallery===
Shot0316.png|Ravine in action with Themed scenery around.
Category:Roller Coasters
Category:Roller coasters added in Soaked!
Category:Roller coasters added in OpenRCT2
Category:Rides
Category:Soaked! Ride
Category:Attractions
Alton Towers/Scenario Guide

This park requires a lot of fixing. There are 6 major problems, which come as follows :
*FAR too little handymen and mechanics.
*All of the rides are free.
*Guests are getting lost.
*FAR too little shops & stalls.
*FAR too little benches and litter bins, and a lot of the ones that are available for visitors to the park have been vandalized.
*An extremely high initial loan ($4,770,000!), which renders making money very difficult.
The first thing to do is to pause the game and take a look at the overall situation. Then, rehaul the staff by organizing it so at least 50 handymen have set patrol areas that covers the whole park. This can be helped by taking time to redraw the path layout so that no useless (or uselessly long) pathing's open to guests. Mechanics will require FAR smaller patrol areas, which can be taken to the extreme and turned to one mechanic per ride, their patrol areas set to said rides' exits. This is a costly, yet very effective solution.
The second problem can be solved easily, depending on the game players confront this scenario on : For RCT1, where both gates and rides can charge guests, $1 for thrill rides, $4 for roller coasters, gentle rides to $0.20 and 3D cinemas to $0.50, will be enough. The RCT2 version of the scenario (where both can't be set at the same time), players are free to choose. These prices can be kept all the way until the scenario is finished, and will yield a lofty profit every month. Even though this won't help much with solving the loan, its enough to cover normal running expenditure, and even allow new ride construction.
The third problem requires two changes. First of all : players have to simplify the pathways everywhere. Then, to remove the entire underground path that runs from the exit of Runaway Mine Train towards the park entrance. This is very time-consuming, but also will prove very helpful. The second critical thing here is to add two extra pathes : one that runs from the Runaway Mine Train area directly to the park exit, and the second one must be added from the path that runs from the exit of Black Hole, towards the path that runs south of it (the one that runs past the right side of the two lakes).
The fourth thing requires players to add a lot of shops and stalls (maybe up to a hundred !) in order to cover the park's needs. This park needs at least 25 Information Kiosks and Bathrooms scattered all-around the park, and at least 15 food and drink stalls. Players can also note that there is a pre-built Ice Cream Stall in the park that is closed, and that there's a menu option to easily open all rides including shops and stalls.
The final thing that requires urgent action, is to cover the whole park with lamps, benches and trash bins.
Once all this is done, the remainder is daily management and ad campaigning, with some optional ride renewal/replacement when need arises. Nothing that requires particular skill.
Category:Scenario Guide
Ambers World

==Overview==
A wonderland dream-style park is ideal for guests from everywhere. But if the loan isn't paid back, this park may crumble.
This large park is mostly void of any construction, with only a few rides scattered across the map, a few decorated paths and a massive Steel Corkscrew Roller Coaster with several design flaws uselessly bumping the intensity rating up. 
There's, for sure, a lot of job to be done here...
===Pre-built Rides===
*Mushroom (Twist)
*Echo (Top Spin)
*Chariot (Merry-Go-Round)
*Swans 
*Thunder Cracker (Corkscrew Roller Coaster)
*Popcorn Stall
*Lemonade Stall
*Drinks Stall
*Toilets
==Available Rides==
===Transport===
*Miniature Railway
===Gentle===
*Crooked House
*Ferris Wheel
*Maze
*Merry-Go-Round
*Cheshire Cats
*Spiral Slide
*Circus
===Roller Coasters===
*Junior Roller Coaster
*Mini Roller Coaster
*Corkscrew Roller Coaster
*Air Powered Vertical Coaster
===Thrill Rides===
*Twist
*Top Spin
===Water Rides===
*River Rapids
*Swans
===Shops and Stalls===
*Cash Machine
*Toilets
*Candyfloss Stall
*First Aid Room
*Information Kiosk
*Popcorn Stall
*Lemonade Stall
==Available Scenery==
*Trees
*Shrubs and Bushes
*Gardens
*Path Items
*Fences and Walls
*Wonderland Themeing
*Giant Candy Themeing
==Researched Rides==
===Transport===
*Monorail
*Mini Helicopters
===Gentle===
*Car Ride (Pick-Up Trucks, Sportscars, Racing Cars, Cats)
*Space Rings
*Double-deck Observation Tower
*Monster Trucks
*Mini Helicopters
*Dodgems
*Vintage Cars
*Haunted House
*Observation Tower
===Roller Coasters===
*Mini Roller Coaster
*Wild Mouse Coaster
*Wooden Roller Coaster
*Looping Roller Coaster
*Twister Roller Coaster
*Stand-Up Twister Coaster
*Hyper Twister Roller Coaster
*Suspended Roller Coaster
*Inverted Impulse Coaster
*Bobsled Roller Coaster
*Mine Ride
*Heartline Twister Coaster
*Vertical Drop Roller Coaster
===Thrill Rides===
*Go Karts
*Pirate Ship
*Swinging Inverter Ship
*Roto-Drop
*Enterprise
===Water Rides===
*Rowing Boats
*Splash Boats
*Bumper Boats
*Canoes
*Dinghy Slide
*Water Tricycles
===Shops and Stalls===
*Hot Chocolate Stall
*Fruity Ices Stall
*Cookie Shop
*Doughnut Shop
*Sea Food Stall
*Pizza Stall
*Burger Bar
*Chips Stall
*Pretzel Stall
*Balloon Stall
*Souvenir Stall
*First Aid Room
*Toilets
==Researched Scenery==
*Abstract Themeing
*Classical/Roman Themeing
*Egyptian Themeing
*Pagoda Themeing
*Medieval Themeing
*Urban Themeing
*Water Feature Themeing
==Other Notes==
*Despite the various themes available, staying on the Wonderland Themeing pays off.
Category:Scenario
Category:Custom-Made Material
Category:Downloads
Category:VJ's scenario pack
Category:RollerCoaster Tycoon 2 Scenario
Amity Airfield

Amity Airfield is one of the seven Challenging Scenarios of the vanilla version of RollerCoaster Tycoon 2.
==Overview==
Amity Airfield is a small abandoned airport. It includes a runway, control tower, and other buildings, surrounded by a large flat terrain which is ideal for theming creativity.
== Scenario Guide ==
You can read the Scenario Guide here.
Marcel Vos' tutorial 'How to beat Amity Airfield'
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====Researched====
*(none)
===Gentle Rides ===
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====Available====
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===Water Rides ===
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*(none)
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*(none)
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==Other Notes==
* Despite the surface being quite large, it is important to keep the park in a small surface and well organized (rides in, coasters out) in order to maximize rides, therefore the guest numbers, therefore the shop and stall sales, therefore the profits.
* This is one of the first scenarios (both RCT1 & 2) on which the umbrella cheat can make a key difference between succeeding and failing this scenario.
* This is one of the very first scenarios (both RCT1 & 2) on which the Merry-Go-Round isn't available at all, and the first one in RCT2.
* This scenario is called La Piste de l'Envol (Take-off Track) in the French version of RCT2.
Category:scenario
Category:RollerCoaster Tycoon 2 Scenario
Category:Challenging Parks
Category:Challenging Parks RCT2
Category:Amethyst Group Scenarios
Category:Guests at Given Date Objective
Animal Enclosure

Animal Enclosures were added in Wild!. Three fence types (wood, chainlink, and electric) are available, depending on what the animals require. These enclosed areas must also contain the appropriate habitat (each one spawns a zookeeper to feed the animals and clean up dung, although more can be hired from the Staff Panel). Observation areas must be installed for peeps to watch the animals, and they can be charged for admission just like any other ride. The Safari Jeep and Safari Train rides can enter and exit the enclosures, and animals can safely cross the tracks.
Animatronic Film Set

==Overview==
You have been given the task of running and improving an existing theme park, which has been built on an old film set. Build a tribute to the pioneering stop-motion animators who first brought mythical creatures to life on the silver screen.
Your objective is to achieve a park value of at least £320,000 at the end of October, Year 3.
==Pre-built Rides==
*Crazy Cerberus (Cerberus Coaster)
:Excitement: 9.31 (Very High)
:Intensity: 7.25 (High)
:Nausea: 4.24 (Medium)
*Garden Monorails (Monorail Cycles)
:Excitement: 2.44 (Low)
:Intensity: 0.28 (Low)
:Nausea: 0.01 (Low)
*Chairlifts (Chairlift)
:Excitement: 3.12 (Medium)
:Intensity: 0.51 (Low)
:Nausea: 0.56 (Low)
*3D Cinema (3D Cinema)
:Excitement: 4.00 (Medium)
:Intensity: 2.65 (Medium)
:Nausea: 1.25 (Low)
*Cyclops Ride (Flying Saucers)
:Excitement: 3.88 (Medium)
:Intensity: 0.85 (Low)
:Nausea: 0.39 (Low)
*Harpies Rollercoaster (Lay-down Roller Coaster)
:Excitement: 7.52 (High)
:Intensity: 9.21 (Very High)
:Nausea: 7.01 (High)
*Underground Monorails (Monorail)
:Excitement: 0.94 (Low)
:Intensity: 0.45 (Low)
:Nausea: 0.83 (Low)
*Observation Tower (Observation Tower)
:Excitement: 4.62 (Medium)
:Intensity: 0.00 (Low)
:Nausea: 0.71 (Low)
*Space Rings (Space Rings)
:Excitement: 1.99 (Low)
:Intensity: 2.10 (Low)
:Nausea: 6.50 (Low)
*Motion Simulator (Motion Simulator)
:Excitement: 2.90 (Medium)
:Intensity: 3.50 (Medium)
:Nausea: 3.00 (Medium)
==Scenario Guide==
The scenario guide can be viewed here.
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===Transport Rides ===
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====Researched====
===Gentle Rides ===
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====Researched====
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====Researched====
===Thrill Rides ===
====Available====
====Researched====
===Water Rides ===
====Available====
====Researched====
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====Researched====
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===Available===
===Researched===
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==Water ==
==Other Notes==
Category:Challenging Parks
Category:RollerCoaster Tycoon 2 Scenario
Category:Scenario
Category:Time Twister Scenario
Category:Challenging Parks TT
Category:Challenging Parks RCT2
Category:Pre-Built Parks
Category:Park Value at Given Date Objective