nyuuzyou/wikis huggingface dataset:
Great Weapon Fighting

==Math==
=== Average bonus damage of Great Weapon Fighting alone ===
Average bonus damage per dice rolled
Damage dice	Average bonus damage	Average damage roll
1d4 	0.50 	3
1d6 	0.67 	4.17
1d8 	0.75 	5.25
1d10 	0.8 	6.30
1d12 	0.83 	7.33
2d6 	1.33 	8.33
If we compare to the 2 bonus damage of Duelling fighting style, at least a few damage dice need to be rolled for this feat to be equivalent or better. For example using the Halberd of Vigilance dipped in fire, this feat would on average add 2 x 0.5 + 0.8 = 1.8 bonus damage. If it is a critical strike it would add 3.6 bonus damage on average.
=== Average bonus damage of Great Weapon Fighting with Savage Attacker (or Brace) ===
Average bonus damage per dice rolled
Damage dice	Average bonus damage	Average damage roll	Average bonus damage added by Great Weapon Fighting	Average bonus damage added by Savage Attacker
1d4 	0.88 	3.38 	0.25 	0.38
1d6 	1.27 	4.77 	0.30 	0.60
1d8 	1.63 	6.13 	0.31 	0.88
1d10 	1.97 	7.47 	0.32 	1.17
1d12 	2.31 	8.81 	0.32 	1.48
2d6 	2.54 	9.54 	0.59 	1.20
Comparing with the 2 bonus damage of Duelling fighting style, at least 6 damage dice need to be rolled to be equivalent or better.
This fighting style is less efficient when used in combination with Savage Attacker but it can still be worth taking if :
* Many damage dice are rolled, which can be achieved with e.g Divine Strike and/or when building characters based on Critical Strikes.
* Someone wants to take another feat than Savage Attacker whose efficiency is slightly reduced by using Great Weapon Fighting instead (0.25 to 0.5 less bonus average damage, or 50% to 25% less bonus average damage for a d4 to d12 die)
* There are no better fighting style to pick anyway.
=== Average bonus damage of Great Weapon Fighting with Savage Attacker and Brace ===
This feat average bonus damage is even lower when used with Brace and Savage Attacker : ~0.16 damage / die. However Brace can only be used once per short rest so it could still be worth taking.
==External Links==
*Savage Attacker and Great Weapon Fighting calculations by Kalaeman
Category:Fighting styles
Greater Zombie

Greater Zombies are a type of zombie undead found in Act Two and Act Three of Baldur's Gate 3. They can be found in House of Healing Morgue, the Ancient Lair, the Necrotic Laboratory, and the Open Hand Temple Cellar.
==Combat==
===Attacks and abilities===
== Greater zombie characters ==
* 
* 
* 
== Gallery ==
Portrait Greater Zombie 2.png|Alternate portrait
Portrait Greater Zombie 3.png|Alternate portrait 2
Portrait Greater Zombie 4.png|Alternate portrait 3
Portrait Greater Zombie 5.png|Alternate portrait 4
Portrait Greater Zombie 6.png|Alternate portrait 5
Portrait Greater Zombie 7.png|Alternate portrait 6
== External links ==
* 
Category:Undead
Category:Races
Category:Non-playable races
Category:Archetypes
Green Flare Leather Outfit

==Gallery==
file:Green Flare Leather Outfit Human Body1 Front Model.webp|Body Type 1 Front Human|alt=Green Flare Leather Outfit Human Front
file:Green Flare Leather Outfit Human Body1 Back Model.webp|Body Type 1 Back Human|alt=Green Flare Leather Outfit Human Back
file:Green Flare Leather Outfit High Elf Body4 Front Model.webp|Body Type 4 Front High Elf|alt=Green Flare Leather Outfit High Elf Front
file:Green Flare Leather Outfit High Elf Body4 Back Model.webp|Body Type 4 Back High Elf|alt=Green Flare Leather Outfit High Elf Back
Greenfern

Greenfern is a Wood Half-Elf servant of the Szarr Palace in Baldur's Gate.
== Involvement ==
Greenfern wanders back and forth the corridor in the lower part of the Szarr Palace, one that divides the Kennels and the spawn dormitories. From time to time he rubs and cleans walls and pieces of furniture around. If spoken to, he behaves as if thoroughly brainwashed, not even paying much attention to who he is talking to.
The player character can ask (if he is in the party) about Greenfern and other servants in the palace, particularly about their strange behaviour. Astarion describes them all as "fanatics, here of their own free will and utterly devoted to Cazador <...>, idiots who brought this on themselves" .
== Combat ==
If entering combat with the residents of the palace, Greenfern joins them against the party.
=== Attacks and abilities ===
=== Notable loot===
* 
== External links ==
* 
== Notes ==
Category:Half-Elves
Category:Wood Half-Elves
Category:Humanoids
Category:Characters
Category:Characters in Szarr Palace
Category:Characters in Act Three
Greez

Warlock Greez is a goblin stationed in the Goblin Camp in Act One.
== Involvement ==
=== Act One ===
Warlock Greeze can be found in the Shattered Sanctum near branding altar. If Gut is killed or changes location, Greeze can provide party members with the Brand of the Absolute.
== Combat ==
=== Attacks and abilities ===
=== Loot ===
* 
* (if unused)
== External links ==
* 
Category:Humanoids
Category:Goblins
Category:Characters
Category:Characters in Act One
Category:Characters in the Goblin Camp
Category:Warlocks
Category:Followers of the Absolute
Gremishka

Gremishka are a type of Monstrosity and non-playable race in Baldur's Gate 3. They can be found in Rosymorn Monastery during Act One.
== About ==
Gremishkas somewhat resemble a fur-less feline with the ears of a bat, and razor-sharp teeth.
== Combat ==
=== Attacks and abilities ===
=== Unique traits ===
Gremishkas permanently have condition on them. Whenever a spell or cantrip is cast close to them, they will gain the condition. At the start of its next turn, it will it will trigger a random effect, similar to Wild Magic, though using a unique list of possible effects unique to gremishkas.
=== Tactics ===
Gremishkas aren't the most imposing type of Monstrosity around, yet they make up for it through numbers and their chaotic reaction to magic. Using something as simple as a Fire Bolt can lead to a chain reaction as the Wild Magic effects they create can trigger other gremishka's Allergy condition. Their Evasion passive also makes it tricky kill them with AoE spells like Fireball.
The simplest approach is to rely on physical attacks and avoid using magic. So long as no spells are cast, a fight against these cat-like creatures will prove to be quite easy.
=== Notable loot ===
* 
=== Notes ===
* Grants 40 experience when killed.
==Gallery==
Tan-burci-gremnish-cat-concept-b.jpg|Concept art by Tan Burci
== External links ==
* 
Category:Creatures
Category:Races
Category:Non-playable races
Category:Monstrosities
Grenade Impeller

The Grenade Impeller is a device found in Wyrm's Rock Fortress that will fire a at enemies that move in front of it. 
== Involvement ==
The Grenade Impeller' only become active during combat. After firing a , the grenade impeller gains and becomes disabled for 1 turn.
Concussion Grenades gain after being left on the ground for one turn. Picking up the grenade in this state will lead to it exploding in the owner's inventory at the start of the next turn.
Concussion Grenades gain on Tactician or Honour Mode, preventing them from being picked up entirely.
Category:Environmental objects
Category:Traps
Grent Grintly

Grent Grintly is a strong supporter of in Baldur's Gate during Act Three.
== Involvement ==
=== Act Three ===
Grent Grintly can be found in the Lower City between the Elfsong Tavern and Baldur's Mouth, listening to speech on the might of Lord Gortash.
== Idle banter ==
Augur Harxkellan: Oh wise and merciful Lord Gortash, we give thanks to you! We know you will drive back the army of the Absolute and raise our city to its pinnacle! We stand with you - and for you! Our lives are yours, and our enemies' are forfeit. You shall bring us true children of the Gate into the light!
* Muttonchops Dorryss: Lightbringer Gortash!
** Grent Grintly: Crush our enemies without mercy!
*** Phyria Gollus: Hail Lord Gortash! Hail the Steel Watch!
Augur Harxkellan: Submit to Lord Gortash! Submission is salvation! Only Lord Gortash can protect us from the world-ending monstrosity of the Absolute! As the Absolute's forces stalk ever closer, take solace in his brilliance and know that we will be protected! And know that those who oppose Lord Gortash will burn in the all-consuming radiance of the one true light!
* Grent Grintly: Hail Lord Gortash!
** Muttonchops Dorryss: Death to the Absolute!
*** Phyria Gollus: Long live Lord Gortash and the Steel Watch!
Augur Harxkellan: Who will save us from certain destruction?
* Phyria Gollus: Lord Gortash!
** Augur Harxkellan: And how will we step into his new and brilliant dawn?
*** Muttonchops Dorryss: Lightbringer Gortash will show us the way!
**** Augur Harxkellan: And what will happen to those who oppose us?
***** Grent Grintly: They'll be burned by the one true light! Burned!
Category:Humanoids
Category:Dwarves
Category:Gold Dwarves
Category:Characters
Category:Characters in the Lower City
Category:Characters in Act Three
Grenywald

Harper Grenywald is a human ranger and Harper. Depending on if one of the original Harper allies are dead, he can take their place and help the party during the Assault on Moonrise Towers and be a potential ally during Confront the Elder Brain.
== Involvement ==
=== Assault Moonrise Towers ===
If Marcus has been prevented from capturing Isobel and destroying Last Light Inn, and if the Nightsong has been freed from her cage to wage war against Ketheric Thorm at Moonrise, Grenywald will take the place of one of the original Harper allies (either Antony, Essius, Lymn, or Naysa) as a failsafe in the event that the latter has been killed before the Assault on Moonrise Towers. Speaking to Grenywald will have him awkwardly compliment the player.
After the main battle, if he manages to survive the fight, he will guard the first floor of Moonrise Towers with the remaining Harpers.
=== Act Three ===
Provided Grenywald survives Moonrise Towers, he is summonable as an ally through the variant , if The High Harper is completed with Minsc alive, and either Antony, Naysa, or Lymn are dead.
==Combat==
===Attacks and Abilities===
=== Items (Act 3)===
*
== Loot ==
*
*
*
== Related quests ==
* 
* 
== Notes ==
* Grenywald has a pinned on his chest.
* When summoned during Confront the Elder Brain, Grenywald has an unlimited supply to use.
** If killed during the Assault on Moonrise Towers, a replacement Harper failsafe (either Lanni or Olys), or a generic Harper Archer will take his place as a summon.
* Grenywald has four level 1 spell slots, and two level 2 spell slots, despite having no spell to cast.
* Unlike the original Harper allies, who are unable to attack twice during a turn despite having the Extra Attack feature, Grenywald is not affected by this bug.
== References ==
Category:Humans
Category:Humanoids
Category:Characters
Category:Characters in the Shadow-Cursed Lands
Category:Characters in Act Two
Category:Members of the Harpers
Category:Rangers
Category:Replacement characters
__INDEX__
Gresh

Warrior Gresh is a Goblin Warrior in the Underground Passage during Act One. He leads a small group of scouts who are holding hostage.
== Involvement ==
=== Act One ===
Upon entering the Underground Passage, the party will find Gresh, , , and discussing the fate of their fellow goblins. One of the druids of the Emerald Grove, Findal, lies unconscious nearby. While the other goblins discuss new torture methods, Gresh asserts that they still need answers from their hostage. Presumably, Findal fell unconscious during an interrogation.
Regardless of the party's interactions with Gresh, he is always hostile to the party and cannot be persuaded to release Findal nor allow them safe passage. If is with the party, he ridicules her as a failure.
== Combat ==
=== Attacks and abilities ===
=== Loot ===
* (if unused)
* 
* 
== Idle banter ==
Tracker Worm: This was more fun when he was screamin'.
* Tracker Torrack: Could wake him up by choppin' off a toe. That'd be funny.
** Sharp-Eye Gurza: Yeah. Give him somethin' to cry about.
*** Warrior Gresh: Don't wear his voice out. We still need answers.
Category:Goblins
Category:Humanoids
Category:Characters
Category:Characters in the Emerald Grove
Category:Characters in Act One
Category:Fighters
Gretta

Gretta is a rock gnome Flaming Fist who appears in Last Light Inn. She is initially under the command of Counsellor Florrick, with orders to rescue Duke Ravengard.
== Involvement ==
=== Last Light Inn ===
Initially on a mission led by to rescue , Gretta and the rest of the Fists were waylaid by the dangers of the Shadow-Cursed Lands and found refuge with the Harpers at Last Light Inn. Gretta can initially be found within Last Light Inn, in the same room as several other Fists, and .
If Florrick was not rescued from Waukeen's Rest in Act One, Gretta never appears in the game.
=== Resolve the Abduction ===
When attacks the inn and attempts to kidnap during , Gretta is incapacitated by a Winged Horror before the party can react, and becomes for the remainder of the battle. If Isobel is not saved, Gretta and everyone in Last Light Inn turn into a , save for .
=== Assault Moonrise Towers ===
If Isobel is saved at the Last Light Inn, and once the Nightsong has been freed from her cage and headeds for Moonrise Towers, Gretta is among the Fists left by Florrick to follow Jaheira to the Assault on Moonrise Towers. However, Gretta is killed during the initial fight against Absolute forces before the party members arrive. Her corpse is on the bridge leading to Moonrise Towers, implying she was amongst the first to fall in battle.
==Combat==
===Attacks and Abilities===
== Loot ==
*
*
*
== Related quests==
* 
* 
* 
== Gallery ==
Fist Gretta Model.png|Gretta's model.
== Notes ==
* Gretta has four level 1 spell slots, and two level 2 spell slots, despite having no spell to cast.
* As of Patch 7, despite having Extra Attack, Gretta is not able to attack twice during her turns.
== External links ==
* 
Category:Gnomes
Category:Rock Gnomes
Category:Humanoids
Category:Characters
Category:Characters in the Shadow-Cursed Lands
Category:Characters in Act Two
Category:Members of the Flaming Fist
Category:Rangers
Greymask

Greymask is a Sharran Novice within the Cloister of Sombre Embrace.
== Involvement ==
Greymask can be found in the cloister at .
== Combat ==
=== Attacks and abilities ===
=== Loot ===
* 
* 
Category:Followers of Shar
Category:Characters
Category:Characters in the Cloister of Sombre Embrace
Category:Characters in Act Three
Category:Halflings
Category:Humanoids
Greymon

Corsair Greymon is a duergar trader who can be found at the Grymforge.
__notoc__
== Involvement ==
=== Act One ===
After boarding the boat from the Underdark beach, another boat captained by Corsair Greymon sails up alongside the party's boat. Greymon comes aboard, and the player character has to pass a check or attack Greymon and his crew consisting of:
* 
* 
* 
* 
* 
Passing a to push him into the water kills Greymon, sinking his inventory to the bottom of the sea and making it permanently inaccessible, while initiating combat with the surviving Duergar; this also garners approval from and . In a chest aboard Greymon's skiff is the . If pushed into the water during battle, he and his crew wash up at the beach near the southern pier at the Decrepit Village.
Otherwise, Greymon can be convinced to let the party pass, either by bringing boots back or by passing one of the following checks:
* 
* 
* 
* 
* 
If Greymon sails into the Grymforge with the party, he can later be found and traded with in the area where deep gnome slaves are digging out Nere. As a follower of the Absolute, he sides with Nere, if choosing to fight him.
== Store ==
Corresponds to .
=== Notable items sold ===
* 
* 
* 
== Combat ==
=== Attacks and abilities ===
== External links ==
* 
Category:Duergar
Category:Humanoids
Category:Characters
Category:Characters in Grymforge
Category:Characters in Act One
Category:Traders
Greyward

Greyward is a Black Gauntlet of Bane.
== Involvement ==
Greyward can be found in the audience chamber of the Wyrm's Rock Fortress at after coronation.
== Combat ==
=== Attacks and abilities ===
=== Loot ===
* 
* 
* 
Category:Followers of Bane
Category:Clerics
Category:Characters
Category:Characters in Wyrm's Rock Fortress
Category:Characters in Act Three
Category:Dwarves
Category:Humanoids
Gribbo

Gribbo is a goblin in the Goblin Camp during Act One. She is the very proud owner of her new "pigeon": the writer .
== Involvement ==
=== Act One ===
When the party first arrive in the Goblin Camp, they encounter Volo onstage. Gribbo has forced Volo to entertain the revellers with his singing, which is received with mixed reactions. If the player character speaks to Volo, he stumbles on his lines. Gribbo becomes upset that the player character "broke" her pigeon, and forces him to return to the Shattered Sanctum.
To complete , the player character must convince her to release him or circumvent her through other means.
* 
* 
* 
* 
* 
* 
== Combat ==
=== Attacks and abilities ===
=== Loot ===
* 
* 
== Related literature ==
* 
== Related quests ==
* 
== External links ==
* 
Category:Humanoids
Category:Goblins
Category:Characters
Category:Characters in Act One
Category:Characters in the Goblin Camp
Category:Followers of the Absolute
Grice

Invoker of Bhaal Grice is a member of the Cult of Bhaal, found in the High Security Vaults in The Counting House in the Lower City.
== Involvement ==
During the quest, the party can go to the Counting House in hopes of catching up to Minsc. Inside the vaults, the party witnesses Minsc emerge from a Mimic and defeat it. 'Jaheira' then appears with a handful of Bhaalists including Grice, and teleports away with Minsc, leaving the cultists to attack the party and the staff. 
== Combat ==
=== Attacks and abilities ===
=== Notable Loot ===
* 
* - if the Stone Lord's crew were defeated on the Western Beach in Rivington.
* - if the Stone Lord's crew defeated The Guild and a long rest was taken.
=== Allies ===
* 
* 
* 
* 
* 
* 
== Related quests ==
* 
Category:Humans
Category:Humanoids
Category:Characters
Category:Characters in The Counting House
Category:Characters in Act Three
Category:Followers of Bhaal
Category:Wizards
Griff

Fist Griff is a human member of the Flaming Fist and True Soul. She is a replacement for if she dies in the middle of the ambush by members of the Cult of Bhaal.
== Involvement ==
After the party defeats the Bhaal cultists in Bloomridge Park, Griff will approach the party instead of Edenosa. The Netherbrain will speak through Griff, entreating the player to kill any remaining of the Dead Three. Griff will then die from the strain of having the brain speak through her. Unlike Edenosa however, Griff will not have a Mind Flayer Specimen on her.
== Combat ==
=== Attacks and abilities ===
=== Notable loot ===
* 
* 
Category:Humans
Category:Humanoids
Category:Characters
Category:Characters in the Lower City
Category:Characters in Act Three
Category:Members of the Flaming Fist
Category:Followers of the Absolute
Category:Rangers
Category:Replacement characters
Grikka

Tracker Grikka is a goblin stationed in the Goblin Camp during Act One.
== Involvement ==
=== Act One ===
Tracker Grikka can be found roaming between the roast spit and booze tub in the main outdoor area of the Goblin Camp. If the party initiate conversation, Grikka explains that the dwarf being roasted was part of the adventuring party with and that the goblins now possess a warbear and a prisoner, who is being tortured for information.
== Combat ==
=== Attacks and abilities ===
=== Loot ===
* 
== Related literature ==
* 
== External links ==
* 
Category:Humanoids
Category:Goblins
Category:Characters
Category:Characters in Act One
Category:Characters in the Goblin Camp
Category:Followers of the Absolute
Grim Visage

Grim visages are an undead non-playable race found in Act Two. They haunt the Reithwin Tollhouse alongside its tollmaster Gerringothe Thorm, muttering madness the whole time. Each grim visage resembles a floating skull filled with billowing green smoke.
== About grim visages ==
Each visage guards a portion of the accursed coins that provide Gerringothe with her power. Each visage destroyed will, in turn, remove 100 of her maximum hit points and a piece of her Coin Armour. Outside of combat, each visage is protected by , preventing the party from preemptively weakening Gerringothe.
=== Racial Features ===
; Base Racial Speed
: 12m / 40ft
; Size
: Tiny
== Known grim visage characters ==
There are six visages in total:
* 
* 
* 
* 
* 
* 
== Gallery ==
Grim Visage Model.png|Grim Visage's model.
Category:Creatures
Category:Races
Category:Non-playable races
Category:Undead
Grimlark

Invoker of Bhaal Grimlark is a human follower of Bhaal found in the Bhaal Temple in the Undercity of Baldur's Gate. He is the assumed author of Murder, Be My Muse and the Grimlark Verses.
==Involvement==
Grimlark can be found in the Chosen's Room within the Bhaal Temple. If the party enters the room before defeating , he will tell them to quickly make their way to her. If the Dark Urge defeats Orin in combat, then he will congratulate them afterwards.
If the Dark Urge defeats Orin and chooses to embrace their heritage, he will assist them in battle against , , and a group of Harpers.
Grimlark is the author of and the Grimlark Verses.
== Combat ==
=== Attacks and abilities ===
== Related literature ==
* - can be looted off of Grimlark
* 
All the Grimlark Verses can be found in the Undercity Ruins:
* - can be found just before the Ancient Lair at 
* - can be found just before the Farslayer Trial in a Chest at that can be reached by jumping up the cliff
* - can be found just before the Farslayer Trial at 
* - can be found within the Farslayer Trial at 
* - can be found on a backtrack on the path towards the Morphic Pool Docks 
* - can be found on a hanging skeleton at 
Category:Humans
Category:Humanoids
Category:Characters
Category:Characters in the Undercity
Category:Characters in Act Three
Category:Followers of Bhaal
Category:Grimlark Verses
Category:Wizards
Grimlark Verses

The Grimlark Verses refers to series of Notes by the same name. They appear to be following the alphabet. Below is all of the individual notes and their accompanying text:
 * A is for Abazigal, blue Bhaalspawn thrown down B is for Bone Throne, Bhaal diced there for a crown
 * C is for Cyndre, assasin wizard of Thay D is for Deathstalkers, cultists who slay
 * E is for Elkan, by Gromnir betrayed F is First Murder, the Bhaal primate's aide
 * G is for Gorion's Ward, foe like no other H is Helena, shapechanger mother
 * I is for Illasera, Bhaalspawn fighter-mage J is for Jergal, exhaused by age
 * K is for Keen Strike, Bhaal's order great L is for Liia, Duke Jannath of the Gate
Category:Grimlark Verses