Beta Server Office Hours/Minutes/2012-11-15

The meeting went into overtime, due to new and exciting interest list bugs on Aditi!
[2012/11/15 15:03] Mæstro Linden (maestro.linden): Okay, let's get things started
[2012/11/15 15:03] Rex Cronon: pumping iron:)
[2012/11/15 15:03] Mæstro Linden (maestro.linden): As you can see, Morris has been refreshed
[2012/11/15 15:04] Mæstro Linden (maestro.linden): Feel free to rez your favorite chairs - just be sure to set it to the "Second Life Beta" group so that autoreturn doesn't kick in
[2012/11/15 15:04] Rex Cronon: feels so empty
[2012/11/15 15:04] Mæstro Linden (maestro.linden): yeah, this is just the 'seed' content Rex :)
[2012/11/15 15:05] Mæstro Linden (maestro.linden): we do need a grid protection box
[2012/11/15 15:05] Mæstro Linden (maestro.linden): and a Jira bot
[2012/11/15 15:05] Rex Cronon: and a pole.lol
[2012/11/15 15:05] Yuzuru (yuzuru.jewell): Please, Maestro.
[2012/11/15 15:06] Mæstro Linden (maestro.linden): Let's get some announcements out of the way.
[2012/11/15 15:10] Mæstro Linden (maestro.linden): *ahem*
[2012/11/15 15:11] Rex Cronon: now everybody is gone?
[2012/11/15 15:11] Tiberious Neruda: sim crashed....
[2012/11/15 15:12] Mæstro Linden (maestro.linden): Yep!
[2012/11/15 15:12] Whirly Fizzle: Hai everyone :)
[2012/11/15 15:12] Fenix Eldritch: keep peddling... gotta keep the sim powered up!
[2012/11/15 15:12] Mæstro Linden (maestro.linden): that's the spirit, fenix!
[2012/11/15 15:13] Inara Breen: So that's the truth of the exercise... new server power system....
[2012/11/15 15:13] Fenix Eldritch: :)
[2012/11/15 15:13] Rex Cronon: hi whirly. is my grafics card borked or r u indeed bare chested:)
[2012/11/15 15:13] Inara Breen: oops :)
[2012/11/15 15:13] Whirly Fizzle: Bwwahahahahaha
[2012/11/15 15:13] Mæstro Linden (maestro.linden): Lol
[2012/11/15 15:13] Whirly Fizzle: Oh well lol
[2012/11/15 15:13] Whirly Fizzle: Could have been worse lol
[2012/11/15 15:13] Tiberious Neruda: ah... much better :3
[2012/11/15 15:14] Inara Breen: Well wanted to say Ta for the particle debug addition to FS preferences :)
[2012/11/15 15:14] Rex Cronon: oh. oil massge
[2012/11/15 15:14] Rex Cronon: massage*
[2012/11/15 15:14] Whirly Fizzle: OOh welcopme :)
[2012/11/15 15:14] Mæstro Linden (maestro.linden): Okay, let's try this again; Announcements!
[2012/11/15 15:14] Mæstro Linden (maestro.linden): Next Thursday is Thanksgiving in the US
[2012/11/15 15:14] Fenix Eldritch: woo
[2012/11/15 15:15] Mæstro Linden (maestro.linden): which means that almost all the Lindens are on holiday, for Thursday and Friday
[2012/11/15 15:15] Mæstro Linden (maestro.linden): So we won't be having SBUG next Thursday,
[2012/11/15 15:15] Mæstro Linden (maestro.linden): and won't be having any server updates next week, just in case something would go wrong
[2012/11/15 15:16] Mæstro Linden (maestro.linden): things will be back to normal the week after next, though
[2012/11/15 15:17] Mæstro Linden (maestro.linden): We did have server updates this week;
[2012/11/15 15:17] Mæstro Linden (maestro.linden): the main channel got a big maint-server that had hung around RC for a while
[2012/11/15 15:18] Mæstro Linden (maestro.linden): https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_Server/12#12.11.02.266530
[2012/11/15 15:18] Mæstro Linden (maestro.linden): Has that update.. been good to all of you?
[2012/11/15 15:19] Mæstro Linden (maestro.linden): Hey Andrew
[2012/11/15 15:19] Andrew Linden: Hello
[2012/11/15 15:20] Theresa Tennyson: I've heard of issues with scripted object locking up - I had it happen yesterday but I dont' now if it's related.
[2012/11/15 15:20] Mæstro Linden (maestro.linden): The RCs this week all have the same code
[2012/11/15 15:20] Mæstro Linden (maestro.linden): are you on an RC channel, Theresa?
[2012/11/15 15:20] Mæstro Linden (maestro.linden): Btw Theresa, you asked Simon to take a look at your sim's crashes last week
[2012/11/15 15:20] Theresa Tennyson: It was on Magnum, or at least a sim that's always BEEN on Magnum.
[2012/11/15 15:20] Mæstro Linden (maestro.linden): the crashes all appeared to be random
[2012/11/15 15:21] Mæstro Linden (maestro.linden): but I took a 2nd look and saw a trend; the memory footprint was all just around 4GB, which is the 32bit process memory limit
[2012/11/15 15:21] Andrew Linden: Theresa, when did the script lock up? Before Wed morning or after?
[2012/11/15 15:21] Mæstro Linden (maestro.linden): My suspicion is that a memory leak around LSL sensors caused the bloat (this has since been fixed)
[2012/11/15 15:21] Theresa Tennyson: Wednesday afternoon.
[2012/11/15 15:21] Mæstro Linden (maestro.linden): Hm
[2012/11/15 15:21] Andrew Linden: Ok, so probably after the update to Magnum.
[2012/11/15 15:22] Mæstro Linden (maestro.linden): Magnum did change on Wednesday
[2012/11/15 15:22] Theresa Tennyson: I'm not sure if it's related.
[2012/11/15 15:22] Theresa Tennyson: It was at a, well, type of establishment that seems to be affected by memory leaks though.
[2012/11/15 15:22] Mæstro Linden (maestro.linden): Hm, did you try resetting it?
[2012/11/15 15:23] Theresa Tennyson: I didn't have the permissions.
[2012/11/15 15:24] Mæstro Linden (maestro.linden): Theresa, do you have a copy of it in your inventory?
[2012/11/15 15:24] Rex Cronon: hi andrew
[2012/11/15 15:24] Mæstro Linden (maestro.linden): we could see if rezzing a 2nd copy causes that script to freeze/crash as well
[2012/11/15 15:24] Simon Linden: brb
[2012/11/15 15:25] Theresa Tennyson: No - it wasn't MY *whisper* sex bed...
[2012/11/15 15:25] Mæstro Linden (maestro.linden): Lol, okay. Those are usually no-copy, right?
[2012/11/15 15:25] Theresa Tennyson: Yep.
[2012/11/15 15:25] And all I got was this lousy DN (tankmaster.finesmith): I believe kelly once said he wasn't responsible for what may or may not brake sex beds...
[2012/11/15 15:26] Theresa Tennyson: I can give you a location and approximate time. It was just a case of the menu not responding.
[2012/11/15 15:26] Mæstro Linden (maestro.linden): okay, though it might be tricky to find the exact time it broke
[2012/11/15 15:27] Andrew Linden: What is the normal format for these Thursday meetings? News and announcments, then open table?
[2012/11/15 15:27] Mæstro Linden (maestro.linden): Yep
[2012/11/15 15:27] Andrew Linden: Ok, I've got an item for the agenda today
[2012/11/15 15:27] Mæstro Linden (maestro.linden): go for it, Andrew
[2012/11/15 15:27] And all I got was this lousy DN (tankmaster.finesmith): welcome back siman
[2012/11/15 15:28] Andrew Linden: I mentioned on Tuesday's Simulator User Group that I would try to demo my new interestlist code
[2012/11/15 15:28] Andrew Linden: I'm hoping for some performance improvements with it, but most of those are hard to demo/measure in an ad-hoc test
[2012/11/15 15:28] Mæstro Linden (maestro.linden): /me nods
[2012/11/15 15:28] Mæstro Linden (maestro.linden): although!
[2012/11/15 15:28] Mæstro Linden (maestro.linden): Just this morning, I was looking at a few BUG reports about a region,
[2012/11/15 15:29] Andrew Linden: that is, one needs to compare against a test of the same content on another region to get a good measure
[2012/11/15 15:29] Mæstro Linden (maestro.linden): where the sidewalks wouldn't appear,
[2012/11/15 15:29] Whirly Fizzle: WW2 Tribute?
[2012/11/15 15:29] Andrew Linden: however, I do have a simple demo of one neat thing...
[2012/11/15 15:29] And all I got was this lousy DN (tankmaster.finesmith): itll be interesting to test with monty's serve work he doing now
[2012/11/15 15:29] Rex Cronon: u might need a sim that that has spread out items
[2012/11/15 15:29] Mæstro Linden (maestro.linden): due to interest spamming by broken objects.
[2012/11/15 15:29] Andrew Linden: consider this jumping object...
[2012/11/15 15:29] Mæstro Linden (maestro.linden): Yes WW2 Tribute, Whirly
[2012/11/15 15:29] Andrew Linden: Hrm... I can't seem to rez here...
[2012/11/15 15:29] Whirly Fizzle: I saw your JIRA comment on the cause of that. very weird!
[2012/11/15 15:30] And all I got was this lousy DN (tankmaster.finesmith): need to be apart of the second life beta group
[2012/11/15 15:30] Mæstro Linden (maestro.linden): anyway, Andrew's interest list code improved behavior there, though they ought to fix the 'spamming' trees anyway
[2012/11/15 15:30] Rex Cronon: i am. i can't rez either
[2012/11/15 15:30] Mæstro Linden (maestro.linden): Hm
[2012/11/15 15:30] Andrew Linden: Ok, I'll have to make a jumper. Give me 3 min
[2012/11/15 15:30] Mæstro Linden (maestro.linden): Group members should have rez power
[2012/11/15 15:30] Object: Hello, Avatar!
[2012/11/15 15:30] And all I got was this lousy DN (tankmaster.finesmith): [15:30] Second Life: You cannot create objects here. The owner of this land does not allow it. Use the land tool to see land ownership.
[2012/11/15 15:31] Rex Cronon: i get same message as tankmaster
[2012/11/15 15:31] Mæstro Linden (maestro.linden): Hm.
[2012/11/15 15:31] Mæstro Linden (maestro.linden): Do we need to tweak the group abilities?
[2012/11/15 15:32] Rex Cronon: i think the last time this was griefed some changes were put in place
[2012/11/15 15:32] And all I got was this lousy DN (tankmaster.finesmith): huh
[2012/11/15 15:32] Whirly Fizzle: Oh feh.... [15:31] Second Life: Attempt to rez an object failed.
[2012/11/15 15:32] Whirly Fizzle: & it poofed :D
[2012/11/15 15:32] Mæstro Linden (maestro.linden): Oh, that's not due to permissions, is it..
[2012/11/15 15:32] Whirly Fizzle: (no copy)
[2012/11/15 15:32] MellAnnColi Lyric: Yes it is due to permissions.
[2012/11/15 15:32] MellAnnColi Lyric: Look at land details.
[2012/11/15 15:32] And all I got was this lousy DN (tankmaster.finesmith): nnow I can rez
[2012/11/15 15:33] MellAnnColi Lyric: Maestro don't want us cluttering up the place ;-)
[2012/11/15 15:33] Rex Cronon: i still can't. werid
[2012/11/15 15:33] Mæstro Linden (maestro.linden): Well, I don't want random people putting their test meshes here forever
[2012/11/15 15:33] Mæstro Linden (maestro.linden): group build is enabled though
[2012/11/15 15:33] Theresa Tennyson: Toggle your HTTP inventory.
[2012/11/15 15:33] Lares Carter: I am getting 'Attempt to rez an object failed.' for any object in my inventory that was synched from Agni with the last password update. Old objects rez fine, new ones don't.
[2012/11/15 15:33] Mæstro Linden (maestro.linden): and the parcel's group is 'Second Life Beta'
[2012/11/15 15:34] Rex Cronon: i think we just found a bug:)
[2012/11/15 15:34] Whirly Fizzle: Can rez now
[2012/11/15 15:34] Theresa Tennyson: Try turning HTTP Inventory off for a bit.
[2012/11/15 15:34] TransGift: Please wait... Requesting product-delivery... May take up to 2 minutes to deliver...
[2012/11/15 15:34] MellAnnColi Lyric: If any problems with delivery, please contact Thomas Conover directly. (Read profile for instructions)
[2012/11/15 15:34] Fenix Eldritch: Just joined the group myself, the address bar shows the no rez icon, but I can raz without issue
[2012/11/15 15:34] Chieron Tenk: hm, cute... on aditi, i'm not in my active group
[2012/11/15 15:35] Fenix Eldritch: Rez even
[2012/11/15 15:35] Margithe: sheesh finally...
[2012/11/15 15:35] NeCo Model Stand with 85 poses: whispers: Animations loaded in this stand: 85
[2012/11/15 15:36] Rex Cronon: i cna rez now. maestro. did u have to give us rez powers individually?
[2012/11/15 15:36] Mæstro Linden (maestro.linden): I changed nothing yet
[2012/11/15 15:37] Andrew Linden: Sigh... I can't seem to rez here, not in admin mode, and not as group member.
[2012/11/15 15:37] Rex Cronon: could have been side effect from the crash?
[2012/11/15 15:37] Margithe: i'm not seeing Sonic here, among others that come to every meeting. I belive somehow our accounts got bugged, i used my alt to log in
[2012/11/15 15:37] Andrew Linden: Oh well, what I wanted to demonstrate can be done in Ahern anyway.
[2012/11/15 15:37] Mæstro Linden (maestro.linden): Yes I'm having similar issues
[2012/11/15 15:37] And all I got was this lousy DN (tankmaster.finesmith): ugg
[2012/11/15 15:37] And all I got was this lousy DN (tankmaster.finesmith): laged out fetching inventory
[2012/11/15 15:38] Andrew Linden: So when we're ready we can move over there.
[2012/11/15 15:38] Margithe: There's people trying to get here still.
[2012/11/15 15:38] Your Worst Nightmare (kaleb.silvercloud): bah...my main account is bugged and can't log into aditi...
[2012/11/15 15:38] Inara Breen: Yup... I had to use my Alt to log-in
[2012/11/15 15:38] Mæstro Linden (maestro.linden): Interesting, Coyot was having issues as well
[2012/11/15 15:38] MellAnnColi Lyric: Oh good, not just me then.
[2012/11/15 15:39] Mæstro Linden (maestro.linden): Can you give me a few names of accounts that can't login to aditi right now?
[2012/11/15 15:39] Andrew Linden: I'm going to relog. BRB
[2012/11/15 15:39] Margithe: trying to log into the beta even managed to corrupt some setting in firestorm, so it started crashing on start.
[2012/11/15 15:39] Mæstro Linden (maestro.linden): maybe we can establish a pattern
[2012/11/15 15:39] Inara Breen: Maestro - Inara Pey
[2012/11/15 15:39] Margithe: Lexbot Sinister
[2012/11/15 15:39] Mæstro Linden (maestro.linden): Okay
[2012/11/15 15:40] Your Worst Nightmare (kaleb.silvercloud): Duckie Dickins
[2012/11/15 15:40] Mæstro Linden (maestro.linden): Thanks
[2012/11/15 15:40] Mæstro Linden (maestro.linden): Okay, shall we move to Ahern for Andrew's demo?
[2012/11/15 15:40] Inara Breen: Yup
[2012/11/15 15:41] Andrew Linden: ok I set up a fenced spot just across the border from here
[2012/11/15 15:41] Andrew Linden: Ok so in the Develop Menu you can enable some debug particle sprites
[2012/11/15 15:41] Andrew Linden: that show up whenever there is an update to an object
[2012/11/15 15:42] Mæstro Linden (maestro.linden): Develop -> Show Info -> Show Updates to objects
[2012/11/15 15:42] Fenix Eldritch: Ctrl+Alt+Shift+U
[2012/11/15 15:42] Andrew Linden: Thanks Maestro and Fenix
[2012/11/15 15:42] Andrew Linden: so if you could all enable that now please
[2012/11/15 15:42] Andrew Linden: Blue updates are known as "terse" and just have position/velocity info, and face color too
[2012/11/15 15:43] And all I got was this lousy DN (tankmaster.finesmith): /me is blue
[2012/11/15 15:43] Mæstro Linden (maestro.linden): Chat.
[2012/11/15 15:43] Andrew Linden: Red updates are "full" and happen whenever the object changes scale, or floating text, and misc things
[2012/11/15 15:43] Simon Linden: if you just move around, you should only see blue
[2012/11/15 15:43] Andrew Linden: and Green updates are known as "KillObject" updates, and basically mean the object was deleted or...
[2012/11/15 15:44] Mæstro Linden (maestro.linden): / Also, Red appears when an object first appears in your view, since a full update gives the viewer all the info it needs to render the object
[2012/11/15 15:44] Andrew Linden: was removed from the server's interestlist --> it isn't going to send updates for that object anymore
[2012/11/15 15:44] Andrew Linden: Right, full update when an object first shows up
[2012/11/15 15:44] Mæstro Linden (maestro.linden): / (aside from texture and mesh assets.. those are just referenced)
[2012/11/15 15:44] Andrew Linden: so consider my jumper box here...
[2012/11/15 15:44] Andrew Linden: this box jumps every 3 seconds
[2012/11/15 15:44] Andrew Linden: and you will see a stream of updates as it settles down
[2012/11/15 15:45] Margithe: got cought up by lag.
[2012/11/15 15:45] Andrew Linden: However, in this new interestlist code... the server will stop sending you updates if the object is out of the view frustum for a while
[2012/11/15 15:45] Andrew Linden: so the demo goes as follows...
[2012/11/15 15:45] Andrew Linden: go into mouselook and look at the box
[2012/11/15 15:45] Andrew Linden: then move your view up until the box is no longer in view
[2012/11/15 15:46] Andrew Linden: you'll still be able to see the column of updates
[2012/11/15 15:46] Andrew Linden: for a while, but eventually they will cease
[2012/11/15 15:46] Fenix Eldritch: did I just see a pink update?
[2012/11/15 15:46] Inara Breen: Yup
[2012/11/15 15:46] Andrew Linden: don't click the box or you'll toggle its jumpy state
[2012/11/15 15:46] Sonic (sonicand.miles): I made it and missed everything it seems -lol
[2012/11/15 15:47] And all I got was this lousy DN (tankmaster.finesmith): rex, your ass is to fat
[2012/11/15 15:47] Andrew Linden: Ok, so if you try this experiment on a regular region
[2012/11/15 15:47] Rex Cronon: heavy metal. man:)
[2012/11/15 15:47] And all I got was this lousy DN (tankmaster.finesmith): ㋡
[2012/11/15 15:47] Andrew Linden: the updates will not stop when the box is just of of view
[2012/11/15 15:47] Andrew Linden: This is one of a few changes that I made
[2012/11/15 15:48] Mæstro Linden (maestro.linden): Andrew, this should fix the cases like https://jira.secondlife.com/browse/PATHBUG-183 , right?
[2012/11/15 15:48] Andrew Linden: the idea bing, stop sending updates for things that you can't see... until they come back into view.
[2012/11/15 15:48] Mæstro Linden (maestro.linden): (in that case, the dolphins outside of your view frustum would 'flit' across your screen sometimes)
[2012/11/15 15:48] Andrew Linden: Yes Maestro, in order for this jumpy box culling to work
[2012/11/15 15:49] Andrew Linden: I had to fix the "flying objects through the view frustum" problem
[2012/11/15 15:49] Andrew Linden: that can affect characters that are wandering behind you, but far enough away that updates are not sent in the old simulator code.
[2012/11/15 15:49] Fenix Eldritch: cool
[2012/11/15 15:49] Andrew Linden: So, that's all I had to show.
[2012/11/15 15:50] Andrew Linden: I'll see if I can make this jumpy box copyable...
[2012/11/15 15:50] Andrew Linden: ok, can someon try to copy the box to test?
[2012/11/15 15:50] Rex Cronon: if an object moves fast enough in and out of your field of view does it become invisible?
[2012/11/15 15:50] Ana Stubbs: Yep copiable
[2012/11/15 15:51] Mæstro Linden (maestro.linden): That debug view can be used to investigate performance issues
[2012/11/15 15:51] Mæstro Linden (maestro.linden): in this particular screenshot,
[2012/11/15 15:51] Mæstro Linden (maestro.linden): there's a sim in which a bunch of trees were 'spazzing out'
[2012/11/15 15:51] Andrew Linden: Rex... you mean if it passes through so fast that it never gets an update?
[2012/11/15 15:51] Mæstro Linden (maestro.linden): so you see a stream of red dots from them
[2012/11/15 15:51] Rex Cronon: yes
[2012/11/15 15:51] Andrew Linden: or do you mean it oscillates in and out? ok...
[2012/11/15 15:52] Mæstro Linden (maestro.linden): in that case, the trees were so bad that you often couldn't see the prim ground below your feet
[2012/11/15 15:52] Rex Cronon: oscillates more like
[2012/11/15 15:52] Andrew Linden: Uh... yeah. I think that it may be easier for fast moving objects to never actually show up in the new code
[2012/11/15 15:52] Andrew Linden: we'll have to test for that
[2012/11/15 15:52] Andrew Linden: one quirk for this particular change...
[2012/11/15 15:52] Andrew Linden: when update packets are delayed, they are given an expiry
[2012/11/15 15:53] Andrew Linden: they might get tested for visibility again before the expiry, but the time can be up to the full duration
[2012/11/15 15:53] Andrew Linden: which is currently set to 5 seconds
[2012/11/15 15:53] Andrew Linden: it can be modified via config at runtime
[2012/11/15 15:53] Andrew Linden: but it is currently set to 5 seconds
[2012/11/15 15:53] Andrew Linden: so... when you look back at the pile of jumping boxes
[2012/11/15 15:54] Andrew Linden: it might take up to 5 seconds for them to get an update
[2012/11/15 15:54] Rex Cronon: u can't force an update?
[2012/11/15 15:54] Andrew Linden: we're going to fiddle with that time to try to find a value that isn't too long or short
[2012/11/15 15:54] Andrew Linden: so 5 seconds isn't the final number here
[2012/11/15 15:54] Chieron Tenk: what the hell. I'm trying to select one of the boxes, but some HUD object of other people gets in my way. I just had "_down" from Rex selected. seemingly center attach point. and now "Object" from Sonic
[2012/11/15 15:54] Chieron Tenk: or minimax from Kaleb
[2012/11/15 15:55] Andrew Linden: Rex, if you look at the object the server is supposed to figure out that it is visible, an send an update
[2012/11/15 15:55] Andrew Linden: but it might take up to 5 seconds
[2012/11/15 15:55] Rex Cronon: how can my hud affect your selection?
[2012/11/15 15:55] Sonic (sonicand.miles): I was afk* i did what?
[2012/11/15 15:55] Chieron Tenk: I have no idea. it's selected, some small transparent rectangle in the center of my screen
[2012/11/15 15:56] Chieron Tenk: If I zoom out, it behaves like I selected one of my hud-attachments
[2012/11/15 15:56] Rex Cronon: there is no way my hud can show on your screen
[2012/11/15 15:56] And all I got was this lousy DN (tankmaster.finesmith): odd, I got a hud in the middle of my screen also
[2012/11/15 15:56] Chieron Tenk: do you know, what _down is?
[2012/11/15 15:56] Andrew Linden: Oh yeah, another change to the interestlist in this region...
[2012/11/15 15:56] Whirly Fizzle: you do? o.O
[2012/11/15 15:57] Chieron Tenk: also. _stop
[2012/11/15 15:57] Mæstro Linden (maestro.linden): /me has no HUDs in his screen
[2012/11/15 15:57] Andrew Linden: the visibility of objects, and their level of detail, is now computed relative to the camera's position all the time,
[2012/11/15 15:57] Andrew Linden: rather than the avatar's position
[2012/11/15 15:57] Ana Stubbs: errrr
[2012/11/15 15:57] Ana Stubbs: I have one too
[2012/11/15 15:57] Rex Cronon: can u take screenshot and upload it
[2012/11/15 15:57] Andrew Linden: so in this region you should be able to pan the camera around and small objects will come into view
[2012/11/15 15:57] Mæstro Linden (maestro.linden): Yes, it would be nice to know if everybody sees the same HUD
[2012/11/15 15:57] Fenix Eldritch: Will that cause problems if you cam around too much?
[2012/11/15 15:57] Margithe: i have none... now i'm jealous.
[2012/11/15 15:57] Andrew Linden: well... that is, up to 128 meters from your avatar
[2012/11/15 15:57] And all I got was this lousy DN (tankmaster.finesmith): its invisiable
[2012/11/15 15:58] Whirly Fizzle: oooo anyone FPS just take a total nosedive?
[2012/11/15 15:58] Andrew Linden: we do clamp the distance that the server-side camera can get from your avatar.
[2012/11/15 15:58] Margithe: highlight invisible
[2012/11/15 15:58] Mæstro Linden (maestro.linden): does 'highlight transparent' show it?
[2012/11/15 15:58] Chieron Tenk: the objects are all very close to the hud center for me, but all different positions
[2012/11/15 15:58] Sonic (sonicand.miles): right click > edit and look at the owner of the object instead of accusing people of something please. thanks.
[2012/11/15 15:58] Chieron Tenk: they dont show on hightlight transparent
[2012/11/15 15:58] Chieron Tenk: I am seeing them in the build menu. I am not accusing you of anything.
[2012/11/15 15:58] Rex Cronon: i have no idea what hud u r talking about
[2012/11/15 15:59] Chieron Tenk: I'll make a screen
[2012/11/15 15:59] Ana Stubbs: I did and sharing it around
[2012/11/15 15:59] Mæstro Linden (maestro.linden): hm
[2012/11/15 15:59] Mæstro Linden (maestro.linden): does the HUD show in your attachments list?
[2012/11/15 15:59] Andrew Linden: Ok, so here is another feature that can be demonstrated...
[2012/11/15 15:59] Ana Stubbs: No, Maestro
[2012/11/15 16:00] Andrew Linden: since the interestlist now follows your camera rather than your avatar...
[2012/11/15 16:00] Mæstro Linden (maestro.linden): I wonder if it's something like the Firestorm bridge attachment
[2012/11/15 16:00] Ana Stubbs: I have it selected in thats creenshot Maestro
[2012/11/15 16:00] Ana Stubbs: It's not the bridge
[2012/11/15 16:00] Andrew Linden: I created a very small red sphere several meters from here... on top of the big green box to the North of where we are
[2012/11/15 16:00] Andrew Linden: if you pan over to the green box using ALT+Zoom
[2012/11/15 16:01] Andrew Linden: you should be able to see the small red sphere
[2012/11/15 16:01] Ana Stubbs: I'm not actually wearing the bridge atm
[2012/11/15 16:01] And all I got was this lousy DN (tankmaster.finesmith): the bridge is on its own attachment point on the avatar
[2012/11/15 16:01] And all I got was this lousy DN (tankmaster.finesmith): not on the hud
[2012/11/15 16:01] Chieron Tenk: i'm on the lindenviewer, no bridge
[2012/11/15 16:01] Andrew Linden: on a regular region the sphere would not necessarily show up, especially if your draw distance was pretty small (64 m)
[2012/11/15 16:01] Fenix Eldritch: found it
[2012/11/15 16:01] MellAnnColi Lyric: easy
[2012/11/15 16:01] Lares Carter: I like those changes, Andrew.
[2012/11/15 16:02] Andrew Linden: You can test that in a regular region... I'm pretty sure the red sphere will not be visible unless your avatar is pretty close
[2012/11/15 16:02] Margithe: oh, that would fix vanishing smaller mesh objects.
[2012/11/15 16:02] Andrew Linden: Ok, that's all I had for the new interestlist code.
[2012/11/15 16:03] Fenix Eldritch: Thanks Andrew!
[2012/11/15 16:03] And all I got was this lousy DN (tankmaster.finesmith): thanks for your demo, andrew
[2012/11/15 16:03] Andrew Linden: stop
[2012/11/15 16:03] Rex Cronon: keep up the good work andrew:)
[2012/11/15 16:03] Margithe: the small sphere, it might show, but a mesh object of the same size would definitly dissapear, even with good LOD
[2012/11/15 16:04] Andrew Linden: The jumpy boxes obey voice commands, and you can delete them all by shouting "die"
[2012/11/15 16:04] Rex Cronon: ok. i have this screenshoot. what am i supposed to see. i don't see any hud in that screenshot that lists me as the owner.
[2012/11/15 16:04] And all I got was this lousy DN (tankmaster.finesmith): dir
[2012/11/15 16:04] Fenix Eldritch: shouts: pie
[2012/11/15 16:04] And all I got was this lousy DN (tankmaster.finesmith): why
[2012/11/15 16:04] Sonic (sonicand.miles): i like pie :p
[2012/11/15 16:04] MellAnnColi Lyric: /me shouts 'make me a cuppa tea boxes'
[2012/11/15 16:04] Andrew Linden: mmmmmmm pie
[2012/11/15 16:05] Chieron Tenk: http://i.imgur.com/Cavka.jpg
[2012/11/15 16:05] MellAnnColi Lyric: do they explode too>?
[2012/11/15 16:05] MellAnnColi Lyric: As in self-destruct at end of meetings?
[2012/11/15 16:05] And all I got was this lousy DN (tankmaster.finesmith): anywho, I g2g, take care you guys
[2012/11/15 16:05] Margithe: Oh, i've seen that HUD thingy before, but i can't recall where
[2012/11/15 16:05] Andrew Linden: Rex, I haven't tested small mesh objects with the improved camera
[2012/11/15 16:05] Chieron Tenk: there, your prim on my hud. (it's selected, and I zoomed out, you can see my hud-square)
[2012/11/15 16:06] Andrew Linden: perhaps someone could put a small mesh over by the green box
[2012/11/15 16:06] Andrew Linden: and we can see if it works
[2012/11/15 16:06] Margithe: Ah, too bad, because it's really prominent on mesh objects under a meter
[2012/11/15 16:06] Rex Cronon: andrew. there is something quite wrong here
[2012/11/15 16:06] Rex Cronon: an hud that i wear. is showing on others people screen
[2012/11/15 16:06] Andrew Linden: oh really? Hrm...
[2012/11/15 16:07] Andrew Linden: ok, that must be a bug in my new code
[2012/11/15 16:07] Ana Stubbs: Yeah Andrew
[2012/11/15 16:07] Rex Cronon: look at the link that chieron posted
[2012/11/15 16:07] Mæstro Linden (maestro.linden): Ana was telling me about that too
[2012/11/15 16:07] Ana Stubbs: LOTS of huds on my screen
[2012/11/15 16:07] Rex Cronon: this is going to be funny
[2012/11/15 16:07] Ana Stubbs: If I cam to an empty patch of land
[2012/11/15 16:07] Margithe: If i was on my main account i could test our mailboxes... but here i have no LS to upload it even.
[2012/11/15 16:07] Ana Stubbs: and right click in the exact centre
[2012/11/15 16:07] Rex Cronon: imagine is somebody is wearing a sex up and suddenly it shows on others screen. lol
[2012/11/15 16:07] Ana Stubbs: Click around a bit and they start showing up
[2012/11/15 16:07] Mæstro Linden (maestro.linden): did anybody just get a new HUD with "yeah" painted on it?
[2012/11/15 16:07] Mæstro Linden (maestro.linden): /me just put one on
[2012/11/15 16:08] Ana Stubbs: We can't see what's on them maestro
[2012/11/15 16:08] MellAnnColi Lyric: No. just a random TP request
[2012/11/15 16:08] Mæstro Linden (maestro.linden): oh
[2012/11/15 16:08] Ana Stubbs: They're tiny and see through
[2012/11/15 16:08] Mæstro Linden (maestro.linden): just renamed it to 'yeah'
[2012/11/15 16:08] Rex Cronon: this is kind of a invasion of privacy bug. people won't be happy if others can see their huds
[2012/11/15 16:08] Mæstro Linden (maestro.linden): i'll .. TP over and TP back
[2012/11/15 16:08] MellAnnColi Lyric: I don't feel part of this party at all
[2012/11/15 16:08] Ana Stubbs: I have a "relay" froms oemone[2012/11/15 16:09] Ana Stubbs: "minimax" from Theresa
[2012/11/15 16:09] Ana Stubbs: "menu" from MellAnnColi
[2012/11/15 16:09] Andrew Linden: Ok, I've got to go. See you all later.
[2012/11/15 16:09] Mæstro Linden (maestro.linden): Hm, I don't see it now
[2012/11/15 16:09] Rex Cronon: so u have a collection of huds from other people showing on your screen?
[2012/11/15 16:09] Ana Stubbs: "o" from Rex
[2012/11/15 16:09] Mæstro Linden (maestro.linden): but I think this is definitely something we should investigate...
[2012/11/15 16:09] Rex Cronon: tc andrew
[2012/11/15 16:10] Sonic (sonicand.miles): cya Andrew
[2012/11/15 16:10] Inara Breen: Thanks, Andrew
[2012/11/15 16:10] Ana Stubbs: It's almost like it's random prims from their huds
[2012/11/15 16:10] Chieron Tenk: they are right-click selectable if the build menu is open, random prims from huds
[2012/11/15 16:10] Ana Stubbs: Just got "HUGS&KISS" from Whirly Fizzle
[2012/11/15 16:10] Mæstro Linden (maestro.linden): Well, that's something we should fix
[2012/11/15 16:10] Whirly Fizzle: eh???
[2012/11/15 16:10] Rex Cronon: does this happen only for those that don't use ll viewer
[2012/11/15 16:10] Rex Cronon: ?
[2012/11/15 16:10] Whirly Fizzle: o.O
[2012/11/15 16:10] Andrew Linden: Oh... so not the root prim, but maybe pieces of linked huds?
[2012/11/15 16:10] Chieron Tenk: I do use LL viewer
[2012/11/15 16:10] Whirly Fizzle: Im not wearing a hugger
[2012/11/15 16:10] Motor Loon: I have no such thing on my Firestorm
[2012/11/15 16:10] Whirly Fizzle: Just an AO
[2012/11/15 16:10] Theresa Tennyson: You see the mimimize button from my AO.
[2012/11/15 16:10] Whirly Fizzle: lol
[2012/11/15 16:10] Inara Breen: I'm on Firestorm and not seeing anything usual
[2012/11/15 16:11] Ana Stubbs: It probably has a hugger in you AO Whirly
[2012/11/15 16:11] Inara Breen: <-feel left out
[2012/11/15 16:11] Chieron Tenk: andrew: linked pieces. what i have from rex looks like button names
[2012/11/15 16:11] Whirly Fizzle: Can you show me a snap?
[2012/11/15 16:11] Rex Cronon: imo this is bad:(
[2012/11/15 16:11] MellAnnColi Lyric: Me too, Inara :-((
[2012/11/15 16:11] Rex Cronon: http://i.imgur.com/Cavka.jpg
[2012/11/15 16:11] MellAnnColi Lyric: Phoenix and nothing extra visible here
[2012/11/15 16:11] Jonathan Yap: Is it just me or is Chieron's middle missing?
[2012/11/15 16:11] MellAnnColi Lyric: haha
[2012/11/15 16:11] Ana Stubbs: I'm in Firestorm
[2012/11/15 16:11] Whirly Fizzle: Firestorm & I see nothing weird
[2012/11/15 16:11] Rex Cronon: what happens if u click on them?
[2012/11/15 16:11] MellAnnColi Lyric: And Chieron looks completely and meshy to me
[2012/11/15 16:12] Ana Stubbs: I'[m clicking on Mell's sit-av-toggle
[2012/11/15 16:12] MellAnnColi Lyric: Good grief!
[2012/11/15 16:12] Mæstro Linden (maestro.linden): Yeah Chieron is normal to me
[2012/11/15 16:12] Ana Stubbs: Doesn't seem to toggle her though!
[2012/11/15 16:12] Inara Breen: Everyone looks fine to me.
[2012/11/15 16:12] Jonathan Yap: maestro, you look a bit hollow to me, something is awry
[2012/11/15 16:12] Rex Cronon: imagine somebody taking control of your AO. lol
[2012/11/15 16:12] Inara Breen: In relative SL terms that is :)
[2012/11/15 16:13] Mæstro Linden (maestro.linden): for people who own those HUDs that Ana sees, do the prim names sound familiar?
[2012/11/15 16:13] Chieron Tenk: it is a mesh short, yes.. jonathan doesnt seem to see it, tho. (and that sounds interestlisty.. like hair not rezzing completely..)
[2012/11/15 16:13] MellAnnColi Lyric: Yes
[2012/11/15 16:13] MellAnnColi Lyric: And my sit button changed color
[2012/11/15 16:13] Mæstro Linden (maestro.linden): I've got an alpha layer under this mesh shirt
[2012/11/15 16:13] Rex Cronon: sometimes i wear a weapons hud. if somebody were to be able to use it. it would be nasty. especially if it happens at an office hour
[2012/11/15 16:14] Rex Cronon: maestro. the up button, is part of something i have on my hud
[2012/11/15 16:14] Sonic (sonicand.miles): Maestro your mesh doesnt seem to have rendered on my screen. - not sure if that is related or just local issue though.
[2012/11/15 16:14] Chieron Tenk: damn.. yes, judging from the cursor, they also have touch events
[2012/11/15 16:14] Mæstro Linden (maestro.linden): I've seen the shirt not render completely myself.. or maybe it's just stuck at a low LoD
[2012/11/15 16:14] Jonathan Yap: okay, I had to relog to pick up people's mesh clothing, strange
[2012/11/15 16:14] Mæstro Linden (maestro.linden): now it seems fine to me though
[2012/11/15 16:15] Rex Cronon: i do have "_up" prim part of a hud object
[2012/11/15 16:15] Ana Stubbs: Do you have an "o" as well Rex?
[2012/11/15 16:15] Rex Cronon: can u guys also see the script inside the prims?
[2012/11/15 16:15] Whirly Fizzle: haha theres weird stuff going on here
[2012/11/15 16:15] Chieron Tenk: no contents
[2012/11/15 16:15] Ana Stubbs: Yes
[2012/11/15 16:16] Ana Stubbs: Rex
[2012/11/15 16:16] Chieron Tenk: but it has a touch-cursor
[2012/11/15 16:16] Ana Stubbs: I'm looking at one of Kaleb's now
[2012/11/15 16:16] Ana Stubbs: has three scripts in
[2012/11/15 16:16] Mæstro Linden (maestro.linden): it wouldn't surprise me for the average HUD to have lots of extraneous child prims
[2012/11/15 16:16] Rex Cronon: usually my scripts respond only to me
[2012/11/15 16:16] Your Worst Nightmare (kaleb.silvercloud): I only got 2 huds on right now
[2012/11/15 16:16] Your Worst Nightmare (kaleb.silvercloud): one is an AO with more than 3 scripts
[2012/11/15 16:16] Ana Stubbs: .uuidCacheMemory, .uuidQueryHandler and .uuidQuereHandler_fh
[2012/11/15 16:16] Rex Cronon: i have no "o" . i think
[2012/11/15 16:17] Chieron Tenk: sure, rex.. but many huds actually expect only to be visible to the owner..
[2012/11/15 16:17] Ana Stubbs: And the other is from Thomas Covenor, Kaleb?
[2012/11/15 16:17] Mæstro Linden (maestro.linden): Ana could you file a BUG with your screenshot and some details?
[2012/11/15 16:17] Ana Stubbs: He makes gadgetrs, I have one myself
[2012/11/15 16:17] Rex Cronon: i know. those might be in trouble chieron
[2012/11/15 16:17] Ana Stubbs: Sure Maestro
[2012/11/15 16:17] Mæstro Linden (maestro.linden): thanks
[2012/11/15 16:17] Rex Cronon: lol . i think i know what is wrong
[2012/11/15 16:18] Rex Cronon: the changes andrew made. the sim looks at what we wear too, and send those object updates to everybody.
[2012/11/15 16:18] Rex Cronon: doesn't check if is hud or not. i think
[2012/11/15 16:18] MellAnnColi Lyric: Not to everyone
[2012/11/15 16:18] Jonathan Yap: yet I did not get some people's mesh updates
[2012/11/15 16:18] Chieron Tenk: apparently you have to see them, too
[2012/11/15 16:19] Rex Cronon: i think it depends of how close u get to me
[2012/11/15 16:19] Chieron Tenk: when I turn around, I have other prims, none of rex
[2012/11/15 16:19] Fenix Eldritch: who currently has a hud on? I don't think I'm seeing it
[2012/11/15 16:19] Mæstro Linden (maestro.linden): I think the Mesh LoD thing is a separate viewer rendering issue
[2012/11/15 16:19] Inara Breen: One HUD here
[2012/11/15 16:19] Chieron Tenk: 2 here
[2012/11/15 16:19] Jonathan Yap: Meastro, I was seeing you and Chieron with some hollow places
[2012/11/15 16:19] Ana Stubbs: Kaleb, your AO is created by Abamelin Wolfe?
[2012/11/15 16:19] Theresa Tennyson: 2 for me.
[2012/11/15 16:19] Rex Cronon: btw. i also sat on one of those jumping blocks
[2012/11/15 16:20] Rex Cronon: can somebody also sit on them and see what happens
[2012/11/15 16:20] Inara Breen: So did Kaleb
[2012/11/15 16:20] Theresa Tennyson: Ana, you saw the "show/hide" button on my AO earlier.
[2012/11/15 16:20] Margithe: tiny mesh thing on cube now.
[2012/11/15 16:20] Your Worst Nightmare (kaleb.silvercloud): yeah my ao is made by him
[2012/11/15 16:20] Fenix Eldritch: Hmm... nope, I don't see any. Strange.
[2012/11/15 16:20] Rex Cronon: and i am using v1.23
[2012/11/15 16:21] Margithe: perfect, it remains visible
[2012/11/15 16:21] Mæstro Linden (maestro.linden): Regarding those login issues with some accounts to aditi,
[2012/11/15 16:22] Mæstro Linden (maestro.linden): the issue was that a certain inventory host got a full disk
[2012/11/15 16:22] Margithe: the small objects dissapeared after some distance anyways :/
[2012/11/15 16:22] Mæstro Linden (maestro.linden): it's being fixed now
[2012/11/15 16:22] Inara Breen: Thanks, Maestro. I miss my old self :(
[2012/11/15 16:22] Mæstro Linden (maestro.linden): Dan's here to look at HUDs
[2012/11/15 16:22] Fenix Eldritch: Hi Dan
[2012/11/15 16:22] Rex Cronon: so if u get close to me u get to see my huds? lol
[2012/11/15 16:22] Ana Stubbs: Just filing that jira now
[2012/11/15 16:23] Your Worst Nightmare (kaleb.silvercloud): the server was groaning at my 38K inventory items
[2012/11/15 16:23] Your Worst Nightmare (kaleb.silvercloud): :)
[2012/11/15 16:23] Simon Linden: Pile on Rex!
[2012/11/15 16:23] Fenix Eldritch: group hug
[2012/11/15 16:23] Rex Cronon: lol
[2012/11/15 16:23] Mæstro Linden (maestro.linden): lol sorry, I got nothing
[2012/11/15 16:23] Motor Loon: I didnt get the "bug" by being close
[2012/11/15 16:23] Simon Linden: where do they show up?
[2012/11/15 16:23] Inara Breen: Good way to be the centre of a group, Rex :)
[2012/11/15 16:23] Whirly Fizzle: Still no HUDS lol
[2012/11/15 16:23] Rex Cronon: :)
[2012/11/15 16:23] Chieron Tenk: near the center of the screen
[2012/11/15 16:23] Ana Stubbs: Ok, I can't actually create a BUG
[2012/11/15 16:23] Simon Linden: lol, I gotta try that sometime
[2012/11/15 16:23] Mæstro Linden (maestro.linden): Simon, let me forward you Ana's screenshot
[2012/11/15 16:24] Inara Breen: I'm seeing nothing but curious as to whether anyone is getting my HUD on their screen after I sat on a cude...
[2012/11/15 16:24] Ana Stubbs: I have a whole load more Maestro
[2012/11/15 16:24] Inara Breen: cube*
[2012/11/15 16:24] Ana Stubbs: I'll put them on flickr for now
[2012/11/15 16:24] Whirly Fizzle: Can I see the one with my HUD Prim Ana?
[2012/11/15 16:24] Rex Cronon: how come this doesn't happen for others
[2012/11/15 16:24] Ana Stubbs: Yes whirly, they're saved to disk so I'll upload them to flickr
[2012/11/15 16:24] Whirly Fizzle: Thanks :)
[2012/11/15 16:24] Whirly Fizzle: I can rz my HUD if thats any use
[2012/11/15 16:24] Chieron Tenk: it happened for sonic and kaleb, and others, too
[2012/11/15 16:24] Rex Cronon: what triggers it?
[2012/11/15 16:25] Chieron Tenk: but it's random prims.. you are just special
[2012/11/15 16:25] Rex Cronon: ok. others too
[2012/11/15 16:25] Margithe: i'm trying to get the bug.
[2012/11/15 16:25] Rex Cronon: :)
[2012/11/15 16:25] Your Worst Nightmare (kaleb.silvercloud): now I get those selection boxes too
[2012/11/15 16:25] Fenix Eldritch: I just attached a mesh to my center hud - anyone see it? I can't...
[2012/11/15 16:25] Your Worst Nightmare (kaleb.silvercloud): sonic has an escapade hud of some type
[2012/11/15 16:26] Rex Cronon: sonic r u using v1.23
[2012/11/15 16:26] Rex Cronon: ?
[2012/11/15 16:26] Inara Breen: Sit on a cube, Fenix
[2012/11/15 16:26] Chieron Tenk: also have some curved object from Ana Stubbs
[2012/11/15 16:26] Sonic (sonicand.miles): Second Life 3.4.1 (266581) Nov 5 2012 13:56:10 (Second Life Release)
[2012/11/15 16:26] Rex Cronon: how about u kaleb?
[2012/11/15 16:26] Ana Stubbs: That'll be my AO Chireon
[2012/11/15 16:26] Rex Cronon: so is not viewer related
[2012/11/15 16:26] Ana Stubbs: pics are uploading now
[2012/11/15 16:26] Chieron Tenk: and joint_name.L Ankle.16 from Motor
[2012/11/15 16:26] Motor Loon: no shit
[2012/11/15 16:27] Motor Loon: Just put my U-poser HUD on
[2012/11/15 16:27] Theresa Tennyson: It looks like it's mostly Chieron and Ana who are seeing it.
[2012/11/15 16:27] Your Worst Nightmare (kaleb.silvercloud): I see them too now
[2012/11/15 16:27] Ana Stubbs: /me is staring at a progress bar and willing it to move
[2012/11/15 16:27] Mæstro Linden (maestro.linden): Ana, which viewer are you on again? (or maybe we can just wait for the Jira, heh)
[2012/11/15 16:27] Sonic (sonicand.miles): what viewers are they on?
[2012/11/15 16:27] Your Worst Nightmare (kaleb.silvercloud): only when I try to select on
[2012/11/15 16:27] Chieron Tenk: current lindenviewer
[2012/11/15 16:27] Your Worst Nightmare (kaleb.silvercloud): I'm on 3.4.1
[2012/11/15 16:27] Rex Cronon: how many can see the huds of others on their screen?
[2012/11/15 16:28] Ana Stubbs: Firestorm 4.2.2 (29837) Aug 27 2012 19:20:05 (Firestorm-Release
[2012/11/15 16:28] Mæstro Linden (maestro.linden): okay
[2012/11/15 16:28] Rex Cronon: and what viewers r u using?
[2012/11/15 16:28] Whirly Fizzle: I cant
[2012/11/15 16:28] Ana Stubbs: http://www.flickr.com/photos/anastubbs/sets/72157632017566249/
[2012/11/15 16:28] Mæstro Linden (maestro.linden): kaleb, chieron: are you seeing the bad HUDs too?
[2012/11/15 16:28] Chieron Tenk: Second Life 3.4.1 (266581) Nov 5 2012 12:17:12 (Second Life Release)
[2012/11/15 16:28] Inara Breen: I can't and Firestorm
[2012/11/15 16:28] Ana Stubbs: Whirly, yours is in there
[2012/11/15 16:28] Motor Loon: I'm on Firestorm v4.2.2 and apparently others can see the hud I just attached. I cannot see other peoples hud items myself.
[2012/11/15 16:28] Your Worst Nightmare (kaleb.silvercloud): I only see "huds" when trying to select something..but I don't see the actual texture..just the surrounding outline of it
[2012/11/15 16:28] Whirly Fizzle: Cant see the wird HUDS, Firestorm 4.3.0 (30938) Nov 10 2012 03:23:42 (Firestorm-Fizzlefire)
[2012/11/15 16:28] Whirly Fizzle: *weird
[2012/11/15 16:28] Inara Breen: 4.3.0 FS here
[2012/11/15 16:28] Ana Stubbs: I have pro so you can enlarge to my screensize
[2012/11/15 16:28] Chieron Tenk: i can only select the huds, they are invisible
[2012/11/15 16:29] Your Worst Nightmare (kaleb.silvercloud): yup..invisible selections
[2012/11/15 16:29] Fenix Eldritch: I see nothing Second Life 3.4.1 (266581) Nov 5 2012
[2012/11/15 16:29] Sonic (sonicand.miles): i cannot see anything
[2012/11/15 16:29] Ana Stubbs: I put 6 screenshots on flicker
[2012/11/15 16:29] Sonic (sonicand.miles): anything odd*
[2012/11/15 16:30] Sonic (sonicand.miles): can u share the link?
[2012/11/15 16:30] Ana Stubbs: http://www.flickr.com/photos/anastubbs/sets/72157632017566249/with/8189761292/
[2012/11/15 16:30] Chieron Tenk: http://i.imgur.com/Cavka.jpg
[2012/11/15 16:31] Rex Cronon: this is weird. u guys started to see this after getting close to me and possibly sitting on the jumping blocks?
[2012/11/15 16:31] Whirly Fizzle: Hih http://www.flickr.com/photos/anastubbs/8189761292/in/set-72157632017566249/lightbox/ Im not wearing anything my that creator o.O Double checking
[2012/11/15 16:31] Ana Stubbs: Check all your prims Whirly
[2012/11/15 16:31] Inara Breen: I've been close to you since getting here, Rex, and not seeing anything.
[2012/11/15 16:31] Whirly Fizzle: Yeah I am
[2012/11/15 16:31] Chieron Tenk: i got it from sonic before anyone but you sat on the block.
[2012/11/15 16:32] Ana Stubbs: Motor's turned up now
[2012/11/15 16:32] Motor Loon: yeah I just reattached the hud here
[2012/11/15 16:32] Ana Stubbs: No name but with a notecard and script in
[2012/11/15 16:32] Ana Stubbs: script is called "say relay"£
[2012/11/15 16:32] Chieron Tenk: I see a huge PRIM from you motor
[2012/11/15 16:32] Ana Stubbs: Yeah, huge and round
[2012/11/15 16:33] Motor Loon: yep... it's my U-poser hud... its a big round one
[2012/11/15 16:33] Dan Linden: Ana, can you give me a copy of the HUD you are wearing?
[2012/11/15 16:33] Rex Cronon: i didn't attach nor detaach anything sine i logged in
[2012/11/15 16:33] Rex Cronon: since i *
[2012/11/15 16:33] Chieron Tenk: i havent seen any contents yet
[2012/11/15 16:33] Ana Stubbs: I'm not wearing any copiable huds Dan
[2012/11/15 16:33] Motor Loon: Im sure it matters none what hud it is... I'm betting anything you attach will cause this
[2012/11/15 16:33] Ana Stubbs: well, not transferable
[2012/11/15 16:34] Dan Linden: If you rez it, I can take a copy
[2012/11/15 16:34] Ana Stubbs: Ok, sec
[2012/11/15 16:34] Margithe: i have no issues and my HUDS don't show up on people... what am i doing wrong XD
[2012/11/15 16:34] Simon Linden: I'd guess the same Motor -- it might need a few linked prims, but probably anything would do it
[2012/11/15 16:34] Inara Breen: Dunno, motor, I've attached / removee / attached my HUD and no-one else seems to be seeing it
[2012/11/15 16:34] Inara Breen: removed*
[2012/11/15 16:34] Mæstro Linden (maestro.linden): Yeah, nobody seems to have found the HUD I wore for a bit...
[2012/11/15 16:34] Motor Loon: mabye it needs to be scripted? with touch events? something
[2012/11/15 16:34] Inara Breen: Yup... mine is
[2012/11/15 16:35] Motor Loon: perhaps only certain attachment points would trigger it too
[2012/11/15 16:35] Chieron Tenk: maybe.. but dont forget that huds could just be over ea ch other, too
[2012/11/15 16:35] Dan Linden: Thank you Ana
[2012/11/15 16:35] Simon Linden: Assuming it's the interest list, the big factors are having child prims, and scripts
[2012/11/15 16:35] mailbox5.obj-geom: Hello, Avatar!
[2012/11/15 16:35] Rex Cronon: so u need to highlight transparent?
[2012/11/15 16:35] Whirly Fizzle: Ana, that prim is in my hud yes
[2012/11/15 16:35] Motor Loon: mine is worn on top-right
[2012/11/15 16:35] Whirly Fizzle: The one Ive rezzed
[2012/11/15 16:35] Ana Stubbs: Put the other one down too Dan
[2012/11/15 16:35] Simon Linden: The sim really doesn't care about textures and alot of other data - it all just gets passed to the viewer
[2012/11/15 16:35] Chieron Tenk: hightlight transparent doesnt do anything for me
[2012/11/15 16:35] Inara Breen: Top Center and now Center
[2012/11/15 16:36] Object: Hello, Avatar!
[2012/11/15 16:36] Ana Stubbs: http://www.flickr.com/photos/anastubbs/8189774992/
[2012/11/15 16:36] Ana Stubbs: That shows my attachment list
[2012/11/15 16:36] Ana Stubbs: and the MASSIVE prim from Motor
[2012/11/15 16:36] Motor Loon: isnt that big on my screen °͜°
[2012/11/15 16:37] Jonathan Yap: as I cam in and out I see Rex's hat flicker violently from there to not-there
[2012/11/15 16:37] Motor Loon: oh actually it probably is
[2012/11/15 16:37] Ana Stubbs: http://www.flickr.com/photos/anastubbs/8189774992/
[2012/11/15 16:37] Rex Cronon: i don't see anybodys huds on my screen
[2012/11/15 16:38] Jonathan Yap: Rex, how about your hat when you cam back ?
[2012/11/15 16:38] Chieron Tenk: hey, now i can also see motor's PRIM contents
[2012/11/15 16:38] Rex Cronon: what about my hat?
[2012/11/15 16:38] Dan Linden: Ana, I see the bug now that I'm wearing your Huds
[2012/11/15 16:38] Jonathan Yap: I cam back and it is there and then gone and then back again , fast
[2012/11/15 16:38] Motor Loon: my hud should contain 6 notecards and 2 scripts (for the mainprim)
[2012/11/15 16:38] Rex Cronon: my hat is not a hud. unless u made a jocke:)
[2012/11/15 16:38] Margithe: OOOH i managed to get it finally!!!
[2012/11/15 16:39] Jonathan Yap: no Rex, this is something else strange
[2012/11/15 16:39] Margithe: zooming in on REX hat did it
[2012/11/15 16:39] Ana Stubbs: You make a nice mermaid btw Dan :)
[2012/11/15 16:39] Object: Hello, Avatar!
[2012/11/15 16:39] Motor Loon: its an evil hat, burn it! burn it!
[2012/11/15 16:39] Rex Cronon: lol. my hat?
[2012/11/15 16:39] Rex Cronon: its magic:)
[2012/11/15 16:39] Rex Cronon: ?
[2012/11/15 16:39] Jonathan Yap: does anyone else see his hat come and go if you cam away?
[2012/11/15 16:39] Your Worst Nightmare (kaleb.silvercloud): I was able to get the hud bug when I was trying to select my bouncing jump box
[2012/11/15 16:39] Chieron Tenk: motor, in the PRIM (big round object) i see NEW FILE and Say Relay
[2012/11/15 16:39] Simon Linden: I don't, but I've seen similar bugs before
[2012/11/15 16:39] Margithe: yes, zooming in on your hat gave me first the round thing, then a row of lines
[2012/11/15 16:40] Inara Breen: Jonathan, nope
[2012/11/15 16:40] Ana Stubbs: Not me but I have my LOD whacked up to 4
[2012/11/15 16:40] Motor Loon: so you're not seeing the mainprim
[2012/11/15 16:40] Chieron Tenk: yes, jonathan, that hat suffers from LOD from impostors it seems
[2012/11/15 16:40] Margithe: and now it's gone...
[2012/11/15 16:40] Motor Loon: the prim with "new file" and "say relay" script is not the mainprim, also it named " " (space)
[2012/11/15 16:40] Chieron Tenk: I see a few prims of it, but.. well it#s random chaos
[2012/11/15 16:41] Mæstro Linden (maestro.linden): okay...
[2012/11/15 16:41] Mæstro Linden (maestro.linden): now I can repro
[2012/11/15 16:41] Rex Cronon: its a very old sulptie hat...
[2012/11/15 16:41] Mæstro Linden (maestro.linden): dan told me how
[2012/11/15 16:41] Rex Cronon: sculptie*
[2012/11/15 16:41] Dan Linden: nice find
[2012/11/15 16:41] Chieron Tenk: ah yes.. that's " ".. PRIM just was the same shape and size
[2012/11/15 16:41] Rex Cronon: how ?
[2012/11/15 16:41] Inara Breen: I can't....
[2012/11/15 16:41] Whirly Fizzle: How?
[2012/11/15 16:41] Theresa Tennyson: Should we check it on a non-interest-list-changes sim too?
[2012/11/15 16:41] Mæstro Linden (maestro.linden): it's...
[2012/11/15 16:41] Mæstro Linden (maestro.linden): 1) rez a box
[2012/11/15 16:42] Mæstro Linden (maestro.linden): 2) attach to HUD -> Top
[2012/11/15 16:42] Mæstro Linden (maestro.linden): 3) right click the middle of your screen.. you'll hit some object
[2012/11/15 16:42] Mæstro Linden (maestro.linden): yeah I got a Lares HUD, a Motor HUD
[2012/11/15 16:43] Your Worst Nightmare (kaleb.silvercloud): cookies for everyone then? :)
[2012/11/15 16:43] Chieron Tenk: i've managed without the first 2 steps :P
[2012/11/15 16:43] Inara Breen: Hmmm... still not getting anything
[2012/11/15 16:43] Your Worst Nightmare (kaleb.silvercloud): /me eye's baker.
[2012/11/15 16:43] Mæstro Linden (maestro.linden): ah Ana HUD
[2012/11/15 16:43] Jonathan Yap: I get nothing too
[2012/11/15 16:43] Whirly Fizzle: huh got ot
[2012/11/15 16:43] Whirly Fizzle: *it
[2012/11/15 16:43] Theresa Tennyson: Okay, I'm getting it now too.
[2012/11/15 16:43] Sonic (sonicand.miles): i got it now too
[2012/11/15 16:43] Margithe: The repro doesn't work for me.
[2012/11/15 16:43] Ana Stubbs: My HUD is on Top Left Maestro
[2012/11/15 16:43] Inara Breen: Nope... not working for me
[2012/11/15 16:44] Mæstro Linden (maestro.linden): hm
[2012/11/15 16:44] Whirly Fizzle: Freaky.......
[2012/11/15 16:44] Margithe: but i can get it half the time zooming in on Reax hat
[2012/11/15 16:44] Mæstro Linden (maestro.linden): I just chose Top as a known working case
[2012/11/15 16:44] Ana Stubbs: It doesn't seem to happen for me with no huds at all
[2012/11/15 16:44] Rex Cronon: ok. this is weird. i am seenng them too
[2012/11/15 16:44] Simon Linden: I see a HUD from whilrly here, but I think it's in -world
[2012/11/15 16:44] Mæstro Linden (maestro.linden): Got a Sonic HUD
[2012/11/15 16:44] Rex Cronon: seeing*
[2012/11/15 16:44] Inara Breen: OK... now I'm getting it...
[2012/11/15 16:44] Mæstro Linden (maestro.linden): maybe it depends on your camera angle?
[2012/11/15 16:44] Whirly Fizzle: I rezzed the one Ana was seeing bits of
[2012/11/15 16:45] Inara Breen: I had a HUD also attached to TOP.
[2012/11/15 16:45] Margithe: How did you manage, Inara?
[2012/11/15 16:45] Ana Stubbs: I can't repro it with only a hud attached to Bottom Right
[2012/11/15 16:45] Inara Breen: Removed that and re-did the cube, and getting Ana's HUDs
[2012/11/15 16:45] Motor Loon: odd... trying to repro it caused my FPS to drop to 2fps.... as soon as I got the box back off my hud - FPS back to normal
[2012/11/15 16:45] Ana Stubbs: Oh wait
[2012/11/15 16:45] Ana Stubbs: Yes I can!
[2012/11/15 16:45] Ana Stubbs: Missed the sweet spot before
[2012/11/15 16:46] Inara Breen: Mystitool HUD, Ana.
[2012/11/15 16:46] Ana Stubbs: Yes Inara
[2012/11/15 16:46] Margithe: my HUD was bottom right the entire time, but with no HUD, i can't force the bug on.
[2012/11/15 16:46] Sonic (sonicand.miles): i got anas hud
[2012/11/15 16:46] Ana Stubbs: (there's one on the ground as well I rezzed for Dan to nick)
[2012/11/15 16:46] Mæstro Linden (maestro.linden): usually the place to hit Edit (for my default camera settings) is just around where my name tag is
[2012/11/15 16:46] Chieron Tenk: escapades hud from sonic.
[2012/11/15 16:46] Rex Cronon: i got "Escapades HUD 3.5 (TESTv2)" from sonic
[2012/11/15 16:46] Mæstro Linden (maestro.linden): Okay guys
[2012/11/15 16:47] Your Worst Nightmare (kaleb.silvercloud): yeah...when I dont wear any huds, it goes away
[2012/11/15 16:47] Ana Stubbs: Do you still want me to file a BUG?
[2012/11/15 16:47] Mæstro Linden (maestro.linden): It's time to wrap up this office hour(s)
[2012/11/15 16:47] Ana Stubbs: or not now you have the repro?
[2012/11/15 16:47] Mæstro Linden (maestro.linden): ^ up to Dan
[2012/11/15 16:47] Simon Linden: ah, that may be why I don't see any - I don't have any on
[2012/11/15 16:47] Rex Cronon: what is causing it?
[2012/11/15 16:47] Chieron Tenk: yes.. without huds attached it's gone
[2012/11/15 16:47] Margithe: So to begin with, you have to have a HUD yourself, on any position.
[2012/11/15 16:47] Dan Linden: Ana, yes please file a bug. Nice find!
[2012/11/15 16:47] Rex Cronon: i got outrig from lares
[2012/11/15 16:48] Ana Stubbs: Yes, it seems to require a hud attached
[2012/11/15 16:48] Dan Linden: so random.
[2012/11/15 16:48] Mæstro Linden (maestro.linden): Okay, thanks for coming, everybody
[2012/11/15 16:48] Motor Loon: so, this is related to the changes to interestlist?
[2012/11/15 16:48] Mæstro Linden (maestro.linden): see you in 2 weeks!
[2012/11/15 16:48] Rex Cronon: i think u have to look at a person that has a hud attached
[2012/11/15 16:48] Mæstro Linden (maestro.linden): Almost certainly, Motor
[2012/11/15 16:48] Sonic (sonicand.miles): 2 weeks?
[2012/11/15 16:48] Rex Cronon: tc mestor
[2012/11/15 16:48] Motor Loon: okies
[2012/11/15 16:48] Margithe: Well, thanks for having us. Seems it's useful still that we pile on
[2012/11/15 16:48] Mæstro Linden (maestro.linden): Ah yes Sonic
[2012/11/15 16:48] Lares Carter: you got an HUD attached to top or center pos, rex?
[2012/11/15 16:48] Your Worst Nightmare (kaleb.silvercloud): yes have a happy thanksgiving lindens
[2012/11/15 16:48] Sonic (sonicand.miles): hehe
[2012/11/15 16:48] Sonic (sonicand.miles): derp
[2012/11/15 16:48] Inara Breen: Have a good Thanksgiving, Lindens :)
[2012/11/15 16:48] Mæstro Linden (maestro.linden): There is no SBUG next week due to thanksgiving
[2012/11/15 16:48] Sonic (sonicand.miles): /me had a derp moment hehe
[2012/11/15 16:48] Mæstro Linden (maestro.linden): you too!
[2012/11/15 16:48] Inara Breen: (well, weekend after this)
[2012/11/15 16:48] Sonic (sonicand.miles): happy thanksgiving everyone