nyuuzyou/wikis huggingface dataset:
Zastri

Raider Zastri is a githyanki raider.
== Involvement==
Zastri can be found at the Mountain Pass during Act One. A warrior specializing in ranged weapons, she is part of the squad that searches the Wilderness in search of a powerful weapon.
==Combat==
=== Attacks and Abilities===
=== Notable loot ===
* 
* 
* 
== Gallery ==
Zastri Model.png|In-game model
Category:Githyanki
Category:Humanoids
Category:Characters
Category:Characters in the Risen Road
Category:Characters in Act One
Category:Fighters
Zealot of the Absolute

Zealots of the Absolute serve as paladin footsoldiers of the Absolute, forming the core of its conventional army.
== Overview ==
Zealots are soldiers and followers of the Absolute, forming the backbone of its army. Like the adepts, and most other members of the broader Cult of the Absolute, zealots are oblivious to the reality of the tadpoles and deceptive nature of the pretend-god, believing or being manipulated into believing that the Absolute is a new goddess.
== Involvement ==
=== Act One ===
Two zealots of the Absolute can be found dead in the Mountain Pass, perishing after being attacked by githyanki youth as they were escorting to Moonrise Towers.
=== Act Two ===
Zealots of the Absolute are found acting as enforcers and soldiers of the Absolute army, and can be found in large numbers in Moonrise Towers as well as in the war camp west of Reithwin. They form the backbone of Absolutist forces in the area, and can be fought against during the .
As the Elder Brain orders to start the march towards Baldur's Gate, zealots of the Absolute can be seen marching alongside undead and goblins.
=== Act Three ===
A large number of zealots, such as , were present during the initial assault on High Hall, pushing the City Watch out of the area at the cost of severe casualties. When the party arrives, only three living zealots remain and can be encountered in the Upper City; two of which are situated in the courtyard, with the third one hidden in the Upper City Sewers.
== Combat ==
Zealots of the Absolute are deadly melee opponents based off a Strength-oriented Oath of Vengeance paladin class. In Act Two, they are some of the most dangerous enemy archetypes that the party can face, boasting high HP pools and capable of dishing large amount of damage through their smites, while being statistically more powerful than any of the potential allies that the party can have.
=== Attacks and abilities ===
==== Tactician/Honour only ====
=== Loot ===
* 
* 
* 
== Known zealots of the Absolute ==
=== Drow ===
* 
* 
* 
* 
=== Dwarf ===
* 
=== Halfling ===
* 
=== Half-Elf ===
* 
=== Half-Orc ===
* 
* 
=== Human ===
* 
* 
* 
* 
* (deceased)
* 
* 
* (deceased}}
==Notes==
* Some members of this archetype may have slightly different passives, movement speed, weight, and size due to being members of different races.
* The two zealots encountered in the High Hall courtyard are level 7 as opposed to level 8.
** These two zealots are also visually equipped with more basic and rudimentary armour rather than the ornate that most zealots are commonly seen wearing.
** This might be an implication that most zealots are not as well-equipped as their counterparts in Moonrise Towers, especially as the zealots seen during the Elder Brain's march cutscene and are devoid of visual body armour.
Category:Followers of the Absolute
Category:Humanoids
Category:Archetypes
Category:Paladins
Zealous Assistant

Zealous Assistants are undead NPC's found in Act Two. Each nurse has identical statistics, though they can wield different weapons and some have other unique functions, such as the receptionist Sister Sinda and trader Sister Lidwin.
== Involvement ==
The undead nurses are the reanimated workers of the House of Healing, serving Shar's Scalpel Malus Thorm in undeath. They receive his instruction with blind loyalty, willing even to kill him or themselves if instructed.
The in-game names of each nurse follows the convention "Sister [Name]."
== Combat ==
=== Attacks and abilities ===
Equipped with an uncommon variant of one of the following:
* 
* 
* 
* 
* 
Each attack deals an additional in the hands of a nurse. Can use weapon actions.
== Known zealous assistants ==
* 
* 
* 
* 
* 
* 
Also, in the auditorium of the House of Healing the player can find corpses of Sisters Clara, Inessa, Julia and Patricia. Their bodies can be looted for common weapons mentioned above.
== Notes ==
* Zealous Assistants are immune to and it is possible to make them Poisoned or Charmed unlike other Undead like Ghasts, Ghouls and Zombies..
== Gallery ==
Jane-katsubo-nurse.jpg|Concept art by Jane Katsubo
Ellie-porfyridou-nurse-02.jpg|Render by Ellie Porfyridou
Category:Undead
Category:Archetypes
Zeddi'in

Raider Zeddi'in is a githyanki soldier that can be summoned through an Astral Rift opened by at the Knights of the Shield Hideout in the Lower City of Baldur's Gate.
== Combat ==
=== Attacks and abilities ===
==== Manoeuvres ====
Zeddi'in can spend up to three on Battle Manoeuvers:
=== Notable loot ===
* 
* 
Category:Githyanki
Category:Humanoids
Category:Characters
Category:Characters in the Lower City
Category:Characters in Act Three
Category:Fighters
Zeironymous

Night Blade Zeironymous is a human Night Blade found in the Undercity Ruins within the Undercity of Baldur's Gate.
== Involvement ==
As part of the "test" to enter the Bhaal Temple, the will surprise the party with a combat encounter. He will begin casting a ritual spell to kill the party after a certain number of turns, and his minions including Zeironymous will appear and attack the party as they attempt to cross the bridge to stop Ghislev.
== Combat ==
=== Attacks and abilities ===
=== Notable loot ===
* 
* 
Category:Humans
Category:Humanoids
Category:Characters
Category:Characters in Act Three
Category:Characters in the Undercity
Category:Followers of Bhaal
Zel'i

Zel'i is a githyanki child who can be found in Act One. She is a member of a new githyanki generation hatched and raised in the Crèche Y'llek.
== Involvement ==
Zel'i and her friend are playing in the Crèche Infirmary. They are honing their skill, shoving locked Traveller’s Chest back and forth. When being hit, the chest emerges wailing sounds that can be heard far beyond the Infirmary.
The player may speak to Zel'i (initiating dialogue with both kids) and choose one of three major options:
* Ask the kids what is inside the chest
* Bid them to stop shoving the chest (might require )
* Express a wish to take part in their game.
Eventually, all dialogue lines (except those letting kids continue their game) lead to one of two outcomes: either Zel'i hits the player character with the Mage Hand, or both children run away to the right-central alcove of the Infirmary and chuckle, allowing the player to lockpick the chest () and face the consequences.
In the latter case, the party will find out the source of the wailing: there is a locked inside. Once set loose, it will become hostile to everyone in the room and must be killed.
Also, the player might lockpick the chest without talking to the kids first, which will lead to fight with Gremishka straightaway.
Should the player speaks with Zel'i afterwards, she will mock them, happy with her ‘joke’.
If the player starts a fight with the characters in the Infirmary (for example, after letting run for help out of Doctor’s office), Zel'i and Ra'jak will disappear from the Infirmary and cannot be found anywhere.
One option is to pick the chest up and send it to camp. Zel'i will berate the player for "stealing toys from children".
Category: Characters
Category: Characters in the Rosymorn Monastery
Category: Characters in Act One
Category: Githyanki
Category: Humanoids
Category:Children
Zelrin

High Gish'ra Zelrin is a Gish'ra encountered at the beginning of Act Three attacking the party during a long rest. He is part of honour guard, and is fighting to free him.
== Involvement ==
During a long rest at the end of Act Two, the party is suddenly woken to an attack by various githyanki monks. Zelrin is part of the second wave of githyanki that spawns from the portal.
==Combat==
=== Attacks and abilities ===
=== Allies ===
* 
* 
* 
* 
* 
Category:Githyanki
Category:Humanoids
Category:Characters
Category:Characters in Act Three
Category:Characters in the Astral Plane
Category:Monks
Zena

Zena can be found in Baldur's Gate during Act Three.
== Involvement ==
=== Act Three ===
Zena is one of the patrons at The Blushing Mermaid in the Lower City. She claims that Baldur's Gate used to be a beautiful city, but has fallen into disrepair since the arrival of refugees. She has faith that will improve city conditions. If approaching, Zena can be overheard lamenting to herself about the state of Baldur's Gate.
== Companion approval ==
If interacting, Zena warns the party to keep their wits about them because a child was recently nabbed. The following response affects companion approval.
* 
== Related quests ==
* 
== Idle banter ==
Zena: This used to be such a beautiful city.
Zena: Can't people just bugger off and leave us be?
Zena: I swear, I don't see a single Baldurian here anymore...
Category:Half-Elves
Category:Drow Half-Elves
Category:Humanoids
Category:Characters
Category:Characters in Act Three
Category:Characters in the Lower City
Zenith Feur'sel

Zenith Feur'sel is a High Elf Cleric of the Light Domain who worships Selûne. As a hireling, he can be recruited at camp and respecced at any time.
==Backstory==
Zenith, once an optimistic Evereskan Graycloak, journeyed to Faerûn in search of a new sunrise. An Absolute warband proved his dour father right: Zenith was doomed!
== Achievements ==
==Notes==
* Zenith's backstory hints that he was the son of , a pessimistic member of the Greycloaks of Evereska and possible companion from the original . 
Category:Elves
Category:High Elves
Category:Companions
Category:Characters
Category:Hirelings
Category:Humanoids
Category:Clerics
Zenovia Dawg

Zenovia Dawg is a member of The Guild found in Rivington during Act Three. She has been hired by to eject the squatters from his mansion, a task that the party can assist or interfere with.
== Involvement ==
Zenovia can be found arguing with Arfur outside his mansion. She is accompanied by her fellow Guild members: , , and . Arfur demands Zenvoia help him remove the squatters in his home, however Zenovia argues that she and her group were only paid to act as caravan guards and anything more will cost extra.
The party can help Arfur remove the squatters, or insist he leave them be. If helping the squatters, then Arfur pays Zenovia to attack. She can be to abandon Arfur's side and leave peacefully. 
If the using it is revealed that Arfur is afraid of something being discovered in his basement. If then choosing the dialogue option "Mind if I take a look?", Arfur immediately pays Zenovia and she attacks without any check.
==Combat==
=== Attacks and Abilities ===
== Loot ==
* 
* 
* 
* 
Category:Half-Elves
Category:High Half-Elves
Category:Humanoids
Category:Characters
Category:Characters in Rivington
Category:Characters in Act Three
Category:Members of the Guild
Zerentha

Raider Zerentha is a githyanki soldier that can be summoned through an opened by at the Knights of the Shield Hideout in the Lower City of Baldur's Gate.
== Combat ==
=== Attacks and abilities ===
==== Manoeuvres ====
Zerentha can spend up to three on Battle Manoeuvers:
=== Notable loot ===
* 
* 
Category:Githyanki
Category:Humanoids
Category:Characters
Category:Characters in the Lower City
Category:Characters in Act Three
Category:Fighters
Zerillis

Reaper of Bhaal Zerillis is a human member of the Cult of Bhaal, found in the Bhaal Temple within the Undercity of Baldur's Gate. She can be found in The Chosen's Room in the rear of the temple.
== Combat ==
=== Attacks and abilities ===
=== Notable Loot ===
* 
* 3x 
Category:Humans
Category:Humanoids
Category:Characters
Category:Characters in the Undercity
Category:Characters in Act Three
Category:Followers of Bhaal
Zerillo

Zerillo is a Human child at the square in front of Sorcerous Sundries in the Lower City in Act Three.
== Involvement ==
=== Act Three ===
Zerillo can be found among the group of observers who watch the magic show held by three wizards near the fountain across the entrance to the magic shop. He is watching the show with his mother, Ma Festina, along with other citizens, refugees and bypassers. If spoken to, he tells about his dreams of becoming a wizard himself.
Zerillo's reactions to the party members vary depending on the resolution of quest.
Category:Humans
Category:Humanoids
Category:Characters
Category:Characters in the Lower City
Category:Characters in Act Three
Category:Children
Zhalk

Commander Zhalk is a cambion in the service of Zariel. He is an optional boss during the Prologue.
== Involvement ==
=== Prologue ===
Zhalk is encountered at the helm of the Nautiloid, where he and his minions are fighting several mind flayers. When the party enters the helm, combat immediately begins. Although it is not required to kill Zhalk to end the fight, he can be killed or disarmed for his and extra experience.
== Combat ==
=== Attacks and abilities ===
=== Notable loot ===
* 
===Allies===
====Wave 1====
* 
* x2
====Wave 2====
* 
* x2
====Wave 3====
* x2 (When the countdown reaches 11 (Balanced/Tactician) or 8 (Explorer))
===Encounter Details===
Zhalk is encountered at the helm of the Nautiloid, bellowing orders and threats in equal measure at his minions whilst they engage mind flayers and the party. Despite his impressive stats and powerful weapon, he is not aggressive to the party so long as the mind flayer he is fighting is alive (he has an 80% chance of hitting it). However, considering the 15 turn time limit along with the fact that cambion reinforcements eventually arrive, he must either be bypassed hastily or defeated in combat.
=== Tactics ===
It is possible to obtain his without killing him. Before starting the fight, have , a cleric player character, or a fiend warlock player character prepare and use to disarm the cambion. Zhalk will not pick up his sword, giving the party plenty of time to do so. If possible, Command should be used on the first turn to significantly decrease the speed at which Zhalk damages the mind flayer.
Killing him is far harder considering his large amount of Hit Points, high AC, and resistances to many Damage Types. Equipping his Everburn Blade on Lae'zel will help, as its magical slashing damage bypasses his slashing resistance and Lae'zel's fighting style passive applies and boosts its average damage. However, there are three (or four if one was picked up by the party in the last room), that are powerful explosives. While he is resistant to fire damage, all three to four tanks can take down half his health if the rolls are in favour of the party on both his Saving Throw and the damage rolled. It is recommended to only blow up the tanks once the mind flayer he is fighting against has softened him up first. Also, disarming him as stated above will greatly lower his lethality. If he is still alive, using , , and normal attacks will finish him off. When he dies, the mind flayer becomes hostile to the party.
On Explorer and Balanced difficulty levels, Zhalk cannot make . As such, party members can run in, attack him, and run back out of his reach safely.
== Related quests ==
* 
== External link s==
* 
* Interactive map location on mapgenie.io
Category:Bosses
Category:Cambions
Category:Fiends
Category:Characters
Category:Characters in the Nautiloid
Category:Characters in Act One
Category:Bosses
Zhendila

Veteran Gish Zhendila is a githyanki soldier encountered in the Knights of the Shield Hideout in the Lower City of Baldur's Gate. 
== Involvement ==
Zhendila can be seen guarding and is hostile to the party unless is successfully intimidated.
== Combat ==
=== Attacks and abilities ===
=== Notable loot ===
* 
* 
Category:Githyanki
Category:Humanoids
Category:Characters
Category:Characters in the Lower City
Category:Characters in Act Three
Zhentarim Basement

==Overview==
=== Access ===
The Zhentarim Basement is accessed through a barn on the western side of Waukeen's Rest. Inside is a jumpy man named , who asks for a password. gives the party this password if they save him during the quest or via if he has been killed. 
Otherwise passing any of the dialogue ability checks with Salazon has him stand down. If Salazon is successfully dealt with, he gives the party a key to the wardrobe at the back of the basement, which leads to the hideout.
=== The shipment of the Zhentarim ===
If stealing the from the caravan chest after saving Rugan and , they show up in the hideout, Olly being dead, and Rugan being tortured.
=== Brem's special stock ===
These items are locked behind certain quest/dialogue choices. They only appear in inventory if gaining and her group's trust.
If antagonizing Zarys in any way, the Zhentarim turn hostile and the items do not appear in Brem's inventory. If the party convinced Rugan to cross the Zhents and let the party take the shipment, then the only way to gain Zarys's trust is to follow her order to finish off Rugan. It is not possible to obtain the shipment, spare Rugan's life, and get access to the items of Brem's special stock.
=== Entrance to the Underdark ===
The Zhentarim Basement is one of the four entrances to the Underdark. There is a secret lift that leads to there, hidden behind an illusionary wall at , revealed by an Investigation check. Passing through the wall does not cause anyone to be hostile. The lift can be unlocked with the held by .
=== The iron gates ===
The iron gates at the back of the basement can be unlocked with the two variants. The iron gate that is locked if Zarys becomes hostile can be unlocked with the held by .
== Waypoints ==
This location contains the following Waypoint
* 
==Related locations==
*
*
*
==Notable characters==
*
* (Trader)
*
*
*
* (if rescued)
*
* (if rescued)
*
*
== Notable loot ==
* - inside a locked chest in the eastern cell at the far northern end of the hideout
* - reward for bringing the chest to Zarys as part of Find the Missing Shipment.
* - inside one of two locked and trapped chests located to the west of the room with the Abyss Beckoners
==Brem's Store==
The following items are offered by Brem once gaining the trust of the Zhentarim:
* 
* 
* 
* 
* 
* 
== Hidden treasure ==
* There is a buried chest at 
==Related quests==
*
*
*
Category:Locations
Category:Act One Locations
Zina

Zina is an Undead Dog found in the Durinbold Mausoleum in Baldur's Gate's Lower City. 
==Overview==
She and her two ghastly canine comrades Gordis and Rocky, plus their minder Houndmaster Pol, will attack the party if their sarcophagi are disturbed with a successful .
== Combat ==
=== Attacks and abilities ===
=== Notable loot ===
Though nothing can be found in her ectoplasmic pile when defeated, you may loot her sarcophagus to find:
*
*
*
Category:Dogs
Category:Undead
Category:Characters
Category:Characters in the Lower City
Category:Characters in Act Three
Zira

Zealot Zira is a drow Zealot of the Absolute in Moonrise Towers in Act Two. She is stationed in the Moonrise Towers Prison.
== Involvement ==
=== Moonrise Towers ===
Zira is first encountered in the Moonrise Towers Prison, conversing with fellow drow Zealot Soreni about the fates of the True Souls that have received audiences from and the Absolute.
Should the party attempt to and from the prison, Zira can join in pursuit of the escapees should the cells be opened (either by the party, or by the Warden). Zira can then engage the prisoners in combat and kill them if the party members do not intervene.
=== Defending Moonrise Towers ===
If the is freed and the Harpers launch their assault on Moonrise Towers, Zira is killed during the subsequent battle. Her corpse can be found on the bridge leading into Moonrise Towers proper, at .
== Combat ==
=== Attacks and Abilities ===
==== Tactician only ====
=== Notable loot ===
* 
* 
* 
* 
Category:Drow
Category:Seldarine Drow
Category:Humanoids
Category:Characters
Category:Characters in Moonrise Towers
Category:Characters in Act Two
Category:Followers of the Absolute
Category:Paladins
Zita

Zita is a worker for the Baldur's Mouth Gazette, found outside their main building; the Baldur's Mouth, Lower City. 
== Involvement ==
Zita can be found packing stacks of papers outside the main building. She directs the party inside as she is not responsible for any complaints.
Category:Humans
Category:Humanoids
Category:Characters
Category:Characters in the Lower City
Category:Characters in Act Three
Zola

Zola is a courier dog employed by at the Sword Coast Couriers in Rivington during Act Three.
== Involvement ==
=== Act Three ===
In Rivington, the party can visit Zola at the Sword Coast Couriers, the messenger service that employed Scratch. The dog kennels adjoined to the building are overseen by the abusive and her put-upon assistant . 
== Combat ==
=== Attacks and abilities ===
Category:Characters
Category:Characters in Act Three
Category:Characters in Rivington
Category:Dogs
Category:Beasts
Zollerix

Clerk Zollerix is one of the cashiers handling customers at the Counting House in the Lower City. 
==Involvement==
She is too busy to talk to the party, as he fears being locked up by for not making quota.
== Idle banter ==
Zollerix will occasionally chat with , who manages the queue of customers next to her:
Clerk Zollerix: Are you thinking what I'm thinking?
* Clerk Chervis: I am, if you're looking where I'm looking.
Clerk Zollerix: Do you have any blank vouching documents?
* Clerk Chervis: No - but I've got a little brandy in hip flask. Want a nip?
** Clerk Zollerix: During work hours? Are you crazy?
*** Clerk Chervis: That's what they tell me. But we'll save it for later.
Clerk Zollerix: So, I told him 'I'm not that kind of drow.'
* Clerk Chervis: You didn't! And what did he say?
** Clerk Zollerix: He said, and I'm not kidding, 'What's stopping you?'
*** Clerk Chervis: Waukeen's scales! I'd have slapped him.
== Related literature ==
* 
* 
* 
Category:Half-Elves
Category:Drow Half-Elves
Category:Humanoids
Category:Characters
Category:Characters in The Counting House
Category:Characters in Act Three
Zombie

Zombies are a type of Undead creature and non-playable race found in Baldur's Gate 3. They serve as mindless foot soldiers for Necromancers after being raised from corpses. 
== About ==
Zombies can be found in various locations in Act Two as well as Act Three. During Act Two, they can be encountered in the House of Healing Morgue as well as the Ancient Lair. In Act Three, they can be raised from the ground in the Graveyard.
=== Animate Dead ===
In addition, a special can be created through the spell , a level three spell available to level 5 Clerics, Wizards, and Circle of the Spores Druids. The spell is also available to level 9 Oathbreaker Paladins. The spell can also be cast with a common Scroll of Animate Dead. 
This version of the zombie can apply to targets it hits. When a creature dies with the condition active, they raise as a "Newborn Zombie." A Newborn Zombie has 10 HP and takes damage each turn. A Newborn Zombie otherwise has the same stats as a regular Zombie.
== Combat ==
=== Attacks and abilities ===
=== Undead Fortitude ===
Due to passive , zombies will come back to life at 1 HP when killed, unless the killing blow was applied with damage or a critical hit. This often make zombies resilient to death, requiring more actions to kill.
== Known zombie characters ==
* 
* 
* 
* 
* 
* 
* 
* 
* 
== Zombie enemy variants ==
* 
* 
* 
* 
* 
* 
* 
* 
* 
== Gallery ==
Portrait Zombie 2.png|Alternate portrait
Portrait Zombie 3.png|Alternate portrait 2
Portrait Zombie 4.png|Alternate portrait 3
Portrait Zombie 5.png|Alternate portrait 4
== External links ==
* 
Category:Creatures
Category:Races
Category:Non-playable races
Category:Undead