List of TCG cards with hidden attacks

In the Pokémon Trading Card Game, there are several cards in the , , and expansions that can use extra abilities in a duel when the card is scanned through the e-Reader. The ability will often be an attack (which may require Energy like a normal attack), but it can also be a . All abilities have some random aspect to them that requires use of the scanned program to properly utilize.
==Cards with e-Reader enabled abilities==
__NOTOC__
===Expedition Base Set===
Roll 1:	// This attack may cause a random effect to the Defending Pokémon.
 00-14 Poison
 15-29 Burn
 30-77 Sleep
 78-87 Paralyze
 88-97 Confuse
 98-99 Burn+Confuse
===Aquapolis===
Roll 1: // This attack does X damage to the Defending Pokémon.
 00-01 No Effect
 02-04 10 Damage
 05-08 20 Damage
 09-46 30 Damage
 47-83 40 Damage
 84-93 50 Damage
 94-95 60 Damage
 96-97 70 Damage
 98-99 80 Damage
Roll 1: // You may remove X number of damage counters from your Active Pokémon or from each of your Benched Pokémon.
 00-15: No Effect
 16-37: Heal 10
 38-60: Heal 20
 61-85: Heal 30
 86-87: Heal 40
 88-99: Heal 20 Bench // Heal all your Benched Pokémon by 20HP.
Roll 1: // This attack does X damage to the Defending Pokémon
 00-24: No Effect
 25-78: 10 Damage
 79-96: 20 Damage
 97-99: 40 Damage
Roll 2: // and may affect it with a Special Condition.
 00-39: No Effect
 40-48: Poison
 49-57: Burn
 58-77: Sleep
 78-87: Paralyze
 88-97: Confuse
 98: Poison+Sleep
 99: Burn+Sleep
Roll 1: // This attack does X damage to each of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance.) (Same Damage is applied to all benched pokemon.)
 00-59: No Effect
 60-94: 10 Damage Bench
 95-97: 20 Damage Bench
 98-99: 30 Damage Bench
===Skyridge===
Roll 1: // This Poké-Power lets you move a number of basic Energy cards from your discard pile to your hand.
 00-39: 0 Cards
 40-79: 1 Card
 80-94: 2 Cards
 95-97: 3 Cards
 98-99: 5 Cards
Roll 1: // This Poké-Power lets you move a number of basic Energy cards attached to Electrode to any number of your Benched Pokémon.
 00-54: 1 Card
 55-84: 2 Cards
 85-94: 3 Cards
 95-97: 4 Cards
 98-99: All Cards
Roll 1: // This Poké-Power lets each player draw a number of cards from his or her deck.
 00-19: 0 Cards
 20-69: 1 Card
 70-94: 2 Cards
 95-97: 3 Cards
 98-99: 5 Cards
Roll 1: // This attack may cause a random effect to the Defending Pokémon
 00-65: No Effect
 66-73: Poison+Sleep
 74-77: Poison+Paralyze
 78-83: Poison+Confuse
 84-90: Burn+Paralyze
 91-99: Burn+Confuse
Roll 2: // and lets you remove a number of damage counters from your Active Pokémon.
 00-48: No Effect
 49-83: Heal 10
 84-93: Heal 20
 94-96: Heal 30
 97: Heal 40
 98: Heal 50
 99: Heal 60
Roll 1: // This attack randomly does damage to the Defending Pokémon
 00-04: No Effect
 05-34: 10 Damage
 35-79: 20 Damage
 80-89: 30 Damage
 90-94: 40 Damage
 95-97: 50 Damage
 98: 60 Damage
 99: 70 Damage
Roll 2: // and lets you remove a number of damage counters from your Active Pokémon.
 00-39: No Effect
 40-84: Heal 10
 85-89: Heal 20
 90-94: Heal 30
 95-97: Heal 40
 98-99: Heal 50
Roll 1: // This Poké-Power lets you move a card from your discard pile to your hand.
 00-02:	a Trainer card.
 03-14:	a Technical Machine card.
 15-29:	a Pokémon Tool card.
 30-44:	a Stadium card.
 45-49:	a Supporter card.
 50-54:	a Special Energy card.
 55-99:	a Basic Energy card.
Category:E-Reader
Category:TCG lists
Category:Pokémon trading card classifications
es:Ataques Ocultos (TCG)