nyuuzyou/wikis huggingface dataset:
Stornugoss

Ghustil Stornugoss is a Githyanki encountered in Baldur's Gate 3 during Act One. She is the principal healer of Crèche Y'llek and can be found in the Doctor's Office of the crèche at .
== Involvement ==
Stornugoss is initially friendly to the party, but may become hostile if provoked. If seeking treatment via the Zaith'isk, Stornugoss oversees the "process" of this treatment, and is the focus of another conversation that occurs after this "process" concludes. During this conversation, the selected responses may or may not cause Stornugoss to become hostile. 
Following the Zaith'isk treatment sequence, if Stornugoss leaves the Infirmary after ending the conversation, she will typically try to lock the door behind her. After doing this, and after some uncertain amount of time has passed, a combat encounter will begin with Stornugoss and several other Githyanki soldiers attacking the party. 
If Stornugoss becomes hostile and starts a combat encounter, this specific combat encounter does not cause the entire Crèche to become hostile. Only the characters inside the Infirmary area will attack, though they may potentially be joined by any other Githyanki who venture too close to the combat encounter.
== Combat ==
=== Attacks and Abilities ===
===Notable loot===
* - Available to loot on death.
* - Available to Pickpocket, or if looted on death.
==Related literature==
* 
== External links ==
* 
Category: Characters
Category: Characters in the Rosymorn Monastery
Category: Characters in Act One
Category: Githyanki
Category: Humanoids
Category:Authors
Story items

are Miscellaneous items which are quest specific. 
== Overview ==
Normally these items further the plot of the story, allow the player to progress quests, or reveal important new information to the party. Story items will sometimes lose their Story rarity when the quests related to them are completed, however this is not consistent and many items will retain Story rarity even after they are no longer of use.
== Story items ==
=== Across acts ===
Story items that can be obtained in multiple acts of the game, either because there are multiple or because the item can appear in different locations depending on how the player progresses quests.
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=== Act One ===
Story items that can be obtained during Act 1.
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=== Act Two ===
Story items that can be obtained during Act 2.
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=== Act Three ===
Story items that can be obtained during Act 3.
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== Keys ==
Any items that allow the player to 'Unlock' objects. Some of these are essential for the completion of certain quests. Many share the same name.
=== Act One ===
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=== Act Two ===
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=== Act Three ===
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: (inaccessible)
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Category:Items
Category:Misc items
Stropes

Devastator Stropes is a Hobgoblin member of the Cult of Bhaal found in the Undercity Ruins, underneath Baldur's Gate. He will attack the party if they attempt to cross the Manslaughter Chasm.
== Involvement ==
As part of the "test" to enter the Bhaal Temple, the will surprise the party with a combat encounter. He will begin casting a ritual spell to kill the party after a certain number of turns, and his minions including Stropes will appear and attack the party as they attempt to cross the bridge to stop Ghislev.
==Combat==
===Attacks and abilities===
=== Notable loot ===
* 
== Related quests ==
* 
Category:Hobgoblins
Category:Humanoids
Category:Characters
Category:Characters in the Undercity
Category:Characters in Act Three
Category:Members of the Cult of Bhaal
Category:Wizards
Studded Leather Armour

==Gallery==
file:Studded Leather Armour Human Front Model.webp|Body Type 1 Front Human|alt=Studded Leather Armour Human Front
file:Studded Leather Armour Human Back Model.webp|Body Type 1 Back Human|alt=Studded Leather Armour Human Back
file:Studded Leather Armour High Elf Front Model.webp|Body Type 4 Front High Elf|alt=Studded Leather Armour High Elf Front
file:Studded Leather Armour High Elf Back Model.webp|Body Type 4 Back High Elf|alt=Studded Leather Armour High Elf Back
== External Links ==
*
Studded Leather Armour +1

== Gallery ==
File:Studded Leather Armour +1 in game female.PNG|alt=Studded Leather Armour +1 worn by Karlach
File:Studded Leather Armour +1 in game male.PNG|alt=Studded Leather Armour +1 worn by Astarion
Category:Sources of damage reduction
file:Studded Leather Armour +1 Human Front Model.webp|Body Type 1 Front Human|alt=Studded Leather Armour +1 Human Front
file:Studded Leather Armour +1 Human Back Model.webp|Body Type 1 Back Human|alt=Studded Leather Armour +1 Human Back
file:Studded Leather Armour +1 High Elf Front Model.webp|Body Type 4 Front High Elf|alt=Studded Leather Armour +1 High Elf Front
file:Studded Leather Armour +1 High Elf Back Model.webp|Body Type 4 Back High Elf|alt=Studded Leather Armour +1 High Elf Back
== External links ==
*
Studded Leather Armour +2

== Gallery ==
File:Studded Leather Armour +2 in game female.PNG|alt=Studded Leather Armour +2 worn by Karlach
File:Studded Leather Armour +2 in game male.PNG|alt=Studded Leather Armour +2 worn by Astarion
Category:Sources of damage reduction
file:Studded Leather Armour +2 Human Front Model.webp|Body Type 1 Front Human|alt=Studded Leather Armour +2 Human Front
file:Studded Leather Armour +2 Human Back Model.webp|Body Type 1 Back Human|alt=Studded Leather Armour +2 Human Back
file:Studded Leather Armour +2 High Elf Front Model.webp|Body Type 4 Front High Elf|alt=Studded Leather Armour +2 High Elf Front
file:Studded Leather Armour +2 High Elf Back Model.webp|Body Type 4 Back High Elf|alt=Studded Leather Armour +2 High Elf Back
Stug Minedale

Stug Minedale is a dwarven patron at the Elfsong Tavern in Act Three.
== Involvement ==
=== Act Three ===
Stug can be found in the Elfsong Tavern in the Lower City arguing with his sister about Stug leaving The Guild in order to join her order of Helm.
Category:Dwarves
Category:Shield Dwarves
Category:Humanoids
Category:Characters
Category:Characters in the Lower City
Category:Characters in Act Three
Stunner Vent

A Stunner Vent is a unique type of Trap that might be encountered on the rooftop of the Wyrm's Rock Fortress in the Act Three of the game.
A Stunner Vent is a hidden mechanism, a unique type of Vent, installed in the fortress by , presumably as a means of personal defense. There are several such vents located at the fortress rooftop, planted around Gortash's office. These vents might be encountered if the player chooses to oppose Gortash (either thwarting his plans to bring the city of Baldur's Gate to heel or breaking previously forged alliance with him).
Once triggered, a Stunner Vent first works as a Blast Mine, dealing via Explosion to the party member who touched it, and then makes them for 3 turns. To evade the latter, the character must succeed a Constitution saving throw against DC 15.
A Stunner Vent can be spotted with a check and disarmed with the help of skill, but the character must have a in their inventory. Difficulty Class requirement is a roll.
After disarming, a Stunner Vent will be depictured all the same, but rendered inactive further on.
Category: Environmental objects
Category: Traps
Submersible

== Information ==
Upon docking at the Iron Throne, the party begins in this "safe location": the timer for the Iron Throne does not begin until a party member descends through the hatch to the Iron Throne itself. 
If the party successfully rescues Gondians from the prison, they will flee to here and will gather in the seats along the edges.
Following the events of the Iron Throne quest, the party will have a chance to talk to any survivors onboard before returning through the hatch to the basement of Flymm's Cargo. 
Once party members debark from the Submersible, they cannot return to it.
== Related Quests ==
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== Related Locations ==
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Category:Locations
Category:Act Three Locations
Succubus/Incubus

Succubus / Incubus are a type of Fiend and non-playable race in Baldur's Gate 3.
They are non-binary, frequently changing form and gender to adapt to the target of their seduction. Typically, the female-presenting form is called a Succubus (pl: Succubi) and the male-presenting form is called an Incubus (pl: Incubi), with Concubus (pl: Concubi) sometimes used as a gender-neutral term.
== About Succubi / Incubi ==
===Succubi===
Succubi are lusty, and seductive creatures that ultimately aim to slay mortals and take their souls. They accomplish this by using their shape changing powers to assume a form that most humanoids find extremely attractive. They are cunning linguists, and frequently charm their victims.
===Incubi===
Incubi are lusty, and seductive creatures that ultimately aim to slay mortals and take their souls. They accomplish this by using their shape changing powers to assume a form that most humanoids find extremely attractive. They are cunning linguists, and frequently charm their victims.
== Known Succubus/Incubus characters ==
* 
== External links ==
* 
* Succubus (Incubus) on Roll20 Compendium (5e stat block)
* Succubi and Incubi on TV Tropes
Category:Creatures
Category:Races
Category:Non-playable races
Sue

Thunderstorm Sue is a part of Aradin's mercenary crew if he confronts the party at camp during Act Three.
__notoc__
== Involvement ==
Sue and the rest of her group led by Aradin are searching for a treasure called the , and will confront the party at camp if Aradin was told, that the Nightsong is located there.
==Combat==
=== Attacks and Abilities===
=== Allies ===
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==External links==
Category:Humans
Category:Humanoids
Category:Characters
Category:Characters in the Lower City
Category:Characters in Act Three
Sul

Warrior Sul is a goblin stationed in the Goblin Camp in Act One.
== Involvement ==
=== Act One ===
Warrior Sul can be found in the main outdoor area of the Goblin Camp.
== Combat ==
=== Attacks and abilities ===
=== Loot ===
* 
* 
== External links ==
* 
Category:Humanoids
Category:Goblins
Category:Characters
Category:Characters in Act One
Category:Characters in the Goblin Camp
Category:Fighters
Category:Followers of the Absolute
Sulian

Harper Sulian is a rock gnome druid and a member of the Harpers in Act Three. She joins in the battle against the Dark Urge, should the latter choose to accept and embrace their heritage.
== Involvement ==
=== Temple of Bhaal ===
Should the Dark Urge defeat and embrace Bhaal's gift, becoming the latter's Chosen, the Harpers set up an ambush at the entrance of the Temple of Bhaal, provided is alive.
Led by Jaheira and accompanied by (if rescued), the Harpers stand guard on the bridge leading out of the temple, preventing the party from leaving. The player character then has a brief exchange with Jaheira concerning the Dark Urge's role as the Chosen of Bhaal, and should Minsc be present, has the ability to psionically control him into stabbing Jaheira in the back through his Mind Flayer Tadpole. Doing so immediately kills Jaheira, and triggers combat with Minsc, Sulian, and the rest of the Harpers.
* 
Alternatively, if the Dark Urge withdraws from Minsc's mind, Jaheira can potentially convince (if under 20 approval), (if under 40 approval), or (always) to turn their side, forcing the party to kill them in the ensuing fight with the Harpers.
== Combat ==
===Attacks and Abilities===
=== Allies ===
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* (if present)
* (if present)
* (if turned)
* (if turned)
=== Notable loot ===
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== Gallery ==
Sulian.png|Model
== Notes ==
* Unlike other Harpers, Sulian and the nearby Harpers do not conform to their organization's brown and blue colour patterns.
** Instead, Sulian, as well as and , wear identical to the ones worn by the Circle of the Emerald Grove and their insignias.
Category:Gnomes
Category:Rock Gnomes
Category:Humanoids
Category:Characters
Category:Characters in the Undercity
Category:Characters in Act Three
Category:Members of the Harpers
Category:Druids
Sumera

Questioner Sumera is a Warlock character in Baldur's Gate 3, who can be found inside Moonrise Towers Prison during Act Two alongside and , if she is alive.
==Interactions==
===Torturing Minthara===
If is present in the prison, Sumera cane be found alongside her sister, Questioner , working to break Minthara's mind.
===Without Minthara===
If Minthara did not survive Act One, Sumera is still found in the prison. She talks with her sister about hoping for new "playthings," while insisting that the prisoners in the cells are for alone.
=== Defending Moonrise Towers ===
If the is freed and the Harpers launch the assault on Moonrise Towers, Sumera is killed and her body can be found amongst the dead bodies at the entrance.
== Combat ==
=== Attacks and abilities ===
Sumera behaves similarly to a Warlock.
== Idle conversation ==
If Minthara is present, Sumera and Jasin will question Minthara:
Questioner Jasin: Do you yet recall your name, prisoner?
* Nightwarden Minthara: Minthara Baenre.
** Questioner Sumera: We will take it from you soon.
Nightwarden Minthara: Queen of Spiders, I beseech of you the strength to destroy my foes.
* Questioner Sumera: Lolth cannot hear you. She has forsaken you.
** Questioner Jasin: There are no gods left to you, Minthara. You are alone.
Questioner Sumera: You are despised, Minthara.
* Questioner Jasin: A blemish in the Absolute's design.
** Questioner Sumera: We will cleanse you.
Questioner Jasin: How can you hope to resist the voice of a god?
* Nightwarden Minthara: It is no god.
** Questioner Sumera: Blasphemer!
Category:Gnomes
Category:Deep Gnomes
Category:Humanoids
Category:Characters
Category:Characters in Moonrise Towers
Category:Characters in Act Two
Category:Followers of the Absolute
Category:Warlocks
Surfaces

Surfaces are a type of area. 
== Overview ==
A surface is a flat layer of some type of substance that covers the ground, and has a unique effect when a creature steps on it. Many abilities and magical effects can create a surface, and they can sometimes be removed or converted into different surfaces with other elements or substances. The effects of surfaces can be avoided with abilities such as Fly.
The party can Dip their weapons into Fire and Hellfire surfaces to receive , and Simple Toxin surfaces to receive .
Ice, Lava and Web surfaces also impose , which doubles the cost of moving while on the surface.
== Types of surfaces ==
Surface	Effects
 	
* - reduced by 2
 	
* Turns into a Fire surface if exposed to Fire damage, or Ice surface if exposed to Cold
 	
 	
* Turns into Ice surface if exposed to Cold damage
 	
* - Take damage per turn.
*
 	
* - Take damage per turn.
 	
* - Take damage per turn.
 	
* - Take damage per turn.
* : 1d4 Fire
 	
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*
 	
* - Take damage per turn.
* : 1d4 Fire
 	
* - Take damage per turn.
 	
* Turns into Water surface if exposed to Fire damage
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* - Take damage per turn.
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* Turns into Ice surface if exposed to Cold damage
 	
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* Explodes when lit by Fire damage, creating a Fire surface
 	
* Explodes when lit by Fire damage, creating a Fire surface
 	
* - Quarters movement speed.
 	
* - Take damage per turn.
 	
* - Take damage per turn.
 	
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* - Can't move and takes per turn.
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* Deals damage each round.
* : 1d4 Poison
 	
* Explodes when lit by Fire damage, creating a Fire surface and dealing + damage
 	
* Takes for every travelled.
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* Explodes when lit by Fire damage, creating a Fire surface
 	
* Turns into Electrified water surface if exposed to Lightning damage
* Turns into Ice surface if exposed to Cold damage 
* Turns into Steam Cloud if exposed to Fire damage
* : Removes dipped fire or poison damage from other surfaces
 	
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* - Take per turn.
== Bugs ==
* If a creature is already on the surface, creating a new surface does not affect the creature. For example, if throwing water on a creature and casting , the creature is not affected by the tentacles, unless it moves around on its turn. This includes blood, which means if using an on creature, this creature does not have the condition, because the weapon damage made it spill blood first and then the Acid surface is created.
==See Also==
* Clouds
Category: Surfaces
Surprise-Based Teddy Bear

== Related Quests ==
* Investigate the Suspicious Toys
== Notes ==
* When thrown, the teddy bear plays one of several 'cute' voice lines before exploding:
** 'Lift me up above your head! Higher, higher! Up, I said!'
** 'I love you - give me a squeeze! Promise you I won't displease!'
** 'I see you - are you my mummy? Come and poke me in my tummy!'
Category:Sources of Fire damage
Surrender Shadowheart to Viconia

Surrender Shadowheart to Viconia is a sub-quest of the quest Investigate the House of Grief in Act Three of Baldur's Gate 3. It can be started by speaking with Viconia in the House of Grief.
__TOC__
==Objectives==
== Walkthrough ==
This quest begins during Investigate the House of Grief if Shadowheart was not taken along. If the party successfully persuaded or intimidated Viconia into not taking back the Artefact, she instead demands Shadowheart to be given to her for 'reeducation.'
At this point, the party can return to camp and speak to Shadowheart:
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Regardless of the choice, Shadowheart says she must confront Viconia. Return to the House of Grief with Shadowheart in the party. Viconia tells the party to make good on their deal:
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If the first choice is selected, the Sharrans will take Shadowheart away and she will permanently leave the party. Viconia thanks the party and commits to helping in the final battle against the Absolute.
== Quest Rewards ==
* If Shadowheart is given over to the cultists, Viconia and her Sharran subjects become allies in the fight against the Absolute and be added to the list of allies in Gather Your Allies.
* If Shadowheart had become a Dark Justiciar of Shar, she can replace Viconia as the Mother Superior. Then the same support in Gather Your Allies will be provided by Shadowheart instead.
== Notes ==
* Attempting to enter the Threshold of Loss door instantly causes the Sharran guard standing near the door (Fidelian Lamona) to become permanently hostile, which also makes Viconia and the rest of the cultists temporarily hostile. It's possible to enter and use the Chamber of Loss, dispatch the hostile guard, evade the rest of the Sharrans, and come back for dialogues.
Category:Quests
Survival

Survival is a Wisdom-based Skill.
The higher a creature's Wisdom Score, the more likely they will succeed on Survival Checks pertaining to hunting and the wilderness.
==Proficiency==
Characters who are proficient in can add their Proficiency Bonus when making s.
The following backgrounds grant proficiency in :
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The following classes can choose to select as a proficient skill at Level 1:
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==Uses==
* Used in dialogue.
* Detect buried treasure chests
==Related Items==
===+1 to Skill Checks===
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===+1d4 to All Skill Checks===
* - While Shapeshifted or Disguised
==Related Spells==
* - Grants Proficiency in all Skills of a chosen Ability.
* - Grants Proficiency in all Wisdom Skills.
* - Grants a +1d4 bonus on all Skill Checks.
* - Grants Advantage on all Wisdom Checks.
* - Grants Disadvantage on all Wisdom Checks.
Category:Skills
Susdera

Susdera is a necromancer of the Cult of Myrkul. She is found atop Moonrise Towers, and will assist in battle against the party.
== Involvement ==
If the party enters the rooftop of Moonrise towers before completing Find Ketheric Thorm's Relic, Susdera will stop and admonish them to turn back. Answering "I go where I wish" will cause her and all eight Necromites to turn hostile. Ketheric Thorm will not become hostile unless the party gets too close to him.
If the party frees or kills the before entering the rooftop, a cutscene with Ketheric will play out. Susdera will be one of Ketheric's allies in battle against the party.
Unlike the Zealots, Adepts, and other members of the Cult of the Absolute, it appears Susdera and other Mistresses of Souls are fully aware of what the Absolute is and the religious hoax they're perpetrating. This greater understanding (and accompanying disdain) is shared by the other high-ranking Myrkulite necromancers serving General Thorm, with bemoaning the weak servility of the infected she's presented with, and using the player character's worm-infested status as an expletive.
==Combat==
=== Attacks and abilities ===
== Loot ==
*
*
==Notes==
Category:Humanoids
Category:Humans
Category:Characters
Category:Characters in Moonrise Towers
Category:Characters in Act Two
Category:Followers of the Absolute
Category:Followers of Myrkul
Category:Wizards
Sussur

Sussur is a species of tree that grows exclusively in the Underdark. It expels the Weave from itself, causing its bark to be disruptive to magic and its blooms to project small spheres of anti-magic. 
==Bark==
* The quest item, Sussur Tree Bark
** The rewards from the quest:
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*** 
* The related quest, Finish the Masterwork Weapon
==Bloom==
* A miscellaneous quest item, 
* The related quest, Help Omeluum Investigate the Parasite
Sussur Bloom

== Sorcerer interaction ==
Sorcerers have a special interaction the first time they are within the range of a Sussur Bloom. It is likely the first time they have been without their magic so the interaction is a special one. A random companion will notice the player feeling uncomfortable and will chat briefly with the player and some companions have special dialogue with enough approval points.
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== Related quests ==
*
Suttida Attana

Suttida Attana is a corpse found in the crypt underneath the Open Hand Temple in Rivington. He becomes raised as a Greater Zombie, if the party refuses to take the curse from the .
== Involvement ==
Upon reaching the Open Hand Temple, it is revealed Shirra Clarwen died the previous year, and her spirit passed on. The monk's manifestation inside the sentient amulet laments the passing of her spirit, who would have born the curse, and asks the party if they will bear it instead. If refusing, the spirit inside the amulet (now inside the body of ) raises three nearby corpses, including Suttida Attana, to attack the party.
== Combat ==
=== Allies ===
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== Related quests ==
* 
Category:Zombies
Category:Undead
Category:Characters
Category:Characters in Rivington
Category:Characters in Act Three
Svend

Svend is a human in Baldur's Gate during Act Three.
== Involvement ==
=== Act Three ===
Svend can be found in The Blushing Mermaid in the Lower City. is trying to convince him to skip his upcoming date because their ship is leaving port at first light. Svend insists that he will return on time, despite the recent dangers in the city. The party can interact with them to convince Svend to go on his date or stay with Siggy. Passing a convinces Svend to stay.
Category: Humans
Category: Humanoids
Category: Characters
Category: Characters in Act Three
Category: Characters in the Lower City
Swarmkeeper

Swarmkeeper is an upcoming subclass of Ranger. It is planned to be released as part of Patch 8 in 2025. 
== Subclass features ==
; Gathered Swarm
: Choose the swarm of nature spirits you've formed a bond with. You can change your swarm whenever you level up.
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; Subclass Spells
: You gain the following spells. They are Always Prepared.
:* 
:* 
; Subclass Spells
: You gain the following spell. It is Always Prepared.
:* 
; s: 3
: Used to cast Writhing Tide. Replenished on a Long Rest.
; s: 4
: One additional use of Writhing Tide.
; Subclass Spells
: You gain the following spell. It is Always Prepared.
:* 
== External links ==
* 
== References ==
Category:Subclasses