Vital Spirit (Ability)

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Vital Spirit (Japanese: やるき Willingness) is an Ability introduced in Generation III.
==Effect==
===In battle===
Vital Spirit prevents the Pokémon from being afflicted by and . will fail when used by the Pokémon.
A Pokémon with this Ability will wake up if it is asleep in battle (such as if it gains the Ability outside of battle or by an effect like , or is put to sleep by a Pokémon with an Ability like ).
If a Pokémon with this Ability is drowsy due to Yawn, when it would fall asleep the Ability activates and keeps it awake.
====Generation III====
If a sleeping Pokémon with Vital Spirit is sent into battle as one of the lead Pokémon or to replace a fainted Pokémon, or gains Vital Spirit due to , it will not be cured of sleep until after a Pokémon takes its turn (uses a move, switches out, etc.). It will be cured of sleep if it is switched in to replace a switched out Pokémon (including if switched in via ).
If a sleeping Pokémon has Vital Spirit as its original Ability but not its current Ability, it will remain asleep when switched out.
If the Pokémon with this Ability is asleep and is holding a or Lum Berry, Vital Spirit will cure the Pokémon of sleep before the Berry has a chance to be consumed.
====Generation IV====
When a sleeping Pokémon with Vital Spirit enters battle, it will be cured of sleep.
If a sleeping Pokémon has Vital Spirit as its original Ability but not its current Ability, if it is one of the active Pokémon at the end of the battle or switched out, it will be cured of sleep (with no message).
====Generation V onward====
If a sleeping Pokémon has Vital Spirit as its original Ability but not its current Ability, it will remain asleep when switched out.
If the Pokémon with this Ability is asleep and is holding a or Lum Berry, the Berry will be eaten and cure the Pokémon of sleep before Vital Spirit has a chance to activate.
===Outside of battle===
If a sleeping Pokémon gains Vital Spirit by evolution or the Ability Capsule, it will not wake up until sent into battle. Pokémon with Vital Spirit will not be put to sleep by the 's in the Battle Pike nor the Battle Arcade's game board.
From onwards, if a Pokémon with Vital Spirit is in the first slot in the party (even if fainted), there's a 50% chance that a Pokémon will be forced to the upper bound of their encounter level range. It shares this effect with and .
When fishing with a Pokémon with Pressure, Vital Spirit, or Hustle as its Ability leading the party in Pokémon Emerald, , or any Generation IV game, it will trigger with its standard 50% activation rate. In the Generation V games, Pressure, Vital Spirit, and Hustle will not have any effect on the levels of wild Pokémon found through fishing.
====Generation VIII====
In , Vital Spirit appears to have no effect on the level range of wild Pokémon.
====Generation IX====
In , Vital Spirit appears to have no effect on the level range of wild Pokémon.
==Pokémon with Vital Spirit==
==In other games==
===Description===
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==In animation==
===Pokémon animated series===
==In the manga==
===Pokémon Adventures===
* Norman's is revealed to have Vital Spirit as his Ability.
==Trivia==
* It is one of three Abilities that prevent ing, the others being and .
==In other languages==
Category:Abilities that affect appearance of wild Pokémon
Category:Abilities that prevent non-volatile status conditions
Category:Abilities that can heal non-volatile status conditions
Category:Abilities that prevent volatile status conditions
Category:Abilities with field effects
Category:Ignorable Abilities
de:Munterkeit
es:Espíritu vital
fr:Esprit Vital
it:Spiritovivo
ja:やるき
zh:干劲（特性）