Zone (Masters)

Zone (Japanese: ゾーン Zone) is a type of field effect in that affects all Pokémon on the field. Only one type of zone may be present at a time, with any new zone put in place overwriting the previous zone. Zones can run concurrently alongside and . 
At normal game speed, zones generally last for 45 seconds. This excludes time that sync pairs spend performing sync moves or max moves, but this includes time spent on everything else (e.g., moves' animation times, stats getting raised or lowered, taking damage from or a , s activating, or status conditions being applied or taking effect). At faster speeds, zones last shorter to accommodate for quicker gameplay. However, the duration of a zone can be extended if the same type of zone is summoned again or if a Pokémon on the field has a certain skill that extends the duration of the zone.
There are thirteen types of zones, one for each type whose moves are not powered up by a weather or terrain effect. In order of release, the zones are Ghost Zone, Dragon Zone, Steel Zone, Dark Zone, Flying Zone, Bug Zone, Ground Zone, Fighting Zone, Fairy Zone, Poison Zone, Rock Zone, Ice Zone, and Normal Zone. Each zone powers up attacks of the corresponding type by 50% (e.g., Ghost Zone powers up moves).
==Creating zones==
Zones may be applied through , Trainer moves, buddy moves, and s. Some Field sync pairs can set a zone using their sync move after being raised to (including those with the Field EX role).
===By item move===
Item move 	Zone	Playable
Bug Wish 	 	
Dark Wish 	 	
Dragon Wish	 	
Fairy Wish 	 	
Flying Wish	 	
Ghost Wish 	 	
Ground Wish	 	
Ice Wish 	 	
Normal Wish	 	
Poison Wish	 	
Rock Wish 	 	
Steel Wish 	 	
===By Trainer move===
Name 	Zone	Effect 	Effect 	
I-I'm Not Afraid! 	 	Turns the field of play's zone into a Ghost Zone. (A Ghost Zone powers up Ghost-type attacks.) Raises an ally's Sp. Atk by four stat ranks. Raises an ally's critical-hit rate by three stat ranks. 	Turns the field of play's zone into a Ghost Zone. (A Ghost Zone powers up Ghost-type attacks.) Raises an ally's Sp. Atk by four stat ranks. Raises an ally's critical-hit rate by three stat ranks. 	
It's Teatime! 	 	Activates one of several additional effects at random. Raises the Sp. Atk of all allied sync pairs by two stat ranks. Applies the Gradual Healing effect to all allied sync pairs. 	Possible additional effects:
* 19% chance each:
** Status Condition Shield
** Special Damage Reduction
** Physical Damage Reduction
** Move Gauge Acceleration
** Critical-Hit Defense
* 5% chance:
** Ghost Zone 	
Let's Cool Down! 	 	Turns the field of play's zone into an Ice Zone. (An Ice Zone powers up Ice-type attacks.) Raises the Defense and Sp. Def of all allied sync pairs by two stat ranks. 	Turns the field of play's zone into an Ice Zone. (An Ice Zone powers up Ice-type attacks.) Raises the Defense and Sp. Def of all allied sync pairs by two stat ranks. 	
Mutual Understanding!	 	Turns the field of play's zone into a Dark Zone. (A Dark Zone powers up Dark-type attacks.) Raises an ally's Speed by four stat ranks. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of an ally by two ranks.	Turns the field of play's zone into a Dark Zone. (A Dark Zone powers up Dark-type attacks.) Raises an ally's Speed by four stat ranks. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of an ally by two ranks.	
The Show Begins! 	 	Turns the field of play's zone into a Poison Zone. (A Poison Zone powers up Poison-type attacks.) Raises the user's Sp. Atk and critical-hit rate by two stat ranks. 	Turns the field of play's zone into a Poison Zone. (A Poison Zone powers up Poison-type attacks.) Raises the user's Sp. Atk and critical-hit rate by two stat ranks. 	
Triumphant Research! 	 	Turns the field of play's zone into a Fighting Zone. (A Fighting Zone powers up Fighting-type attacks.) Raises the user's Speed by three stat ranks. Lowers the user's Sp. Def by one stat rank. 	Turns the field of play's zone into a Fighting Zone. (A Fighting Zone powers up Fighting-type attacks.) Raises the user's Speed by three stat ranks. Lowers the user's Sp. Def by one stat rank. 	
===By buddy move===
Buddy move 	Type	Category	Zone	Effect	
All-Out 	 	Activation Condition: When the user's Pokémon uses a move once.
Deactivation Condition: When this move is used.
Ignores passive skills that would reduce the damage of this attack. Ignores passive skills that would protect the target against a critical hit. Ignores the target's Enduring effect. The power of this move is not lowered even if there are multiple targets. Turns the field of play's zone into a Steel Zone the first time this attack move is successful each battle. (A Steel Zone powers up Steel-type attacks.)	 	 	
Blooming 	 	Activation Condition: When there is at least one poisoned or badly poisoned Pokémon on the opponent's field of play.
Deactivation Condition: When there are no longer any poisoned or badly poisoned Pokémon on the opponent's field of play.
Never misses. Lowers the target's Defense by three stat ranks. Leaves the target poisoned. Turns the field of play's zone into a Poison Zone. (A Poison Zone powers up Poison-type attacks.) Removes a damage field from the allied field of play. Removes the trapped condition from the user.	 	 	
Bugs' Singing 	 	Activation Condition: When a circle is applied to the allied field of play.
Deactivation Condition: When there are no longer any circles applied to the allied field of play.
Lowers one of the target's following stats by two stat ranks at random: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. Raises the user's stat by the same amount. The more damage dealt to the target, the more it restores the user's HP. Restores the HP of all allied sync pairs by approximately 10% of their maximum HP. Turns the field of play's zone into a Bug Zone the first time this attack move is successful each battle. (A Bug Zone powers up Bug-type attacks.)	 	 	
Ginormous 	 	Activation Condition: When the user's Defense is raised to its maximum stat rank.
Deactivation Condition: When the user's Defense is not raised to its maximum stat rank.
Lowers the target's Speed by 2 stat ranks. Turns the field of play's zone into a Rock Zone. (A Rock Zone powers up Rock-type attacks.) Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by 1 rank.	 	 	
Rampant 	 	Activation Condition: When the user is hit by an attack move one time. 
Deactivation Condition: When this move is used.
Never misses. Lowers the target's accuracy by two stat ranks. Leaves the target poisoned. Turns the field of play's zone into a Ground Zone. (A Ground Zone powers up Ground-type attacks.) Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by two ranks.	 	 	
Summer Hues 	 	Activation Condition: When the user uses any move once. 
Deactivation Condition: Cannot be deactivated.
Lowers the target's Attack and Sp. Atk by one stat rank. Has a chance (20%) of lowering the target’s Sp. Def by one stat rank. Turns the field of play's zone into a Ghost Zone the first time this attack move is successful each battle. (A Ghost Zone powers up Ghost-type attacks.)	 	 	
Transformational	 	Activation Condition: When any allies' attack moves hit a total of ten times while this move is deactivated. 
Deactivation Condition: When this move is used.
Raises the evasiveness of all allied sync pairs by two stat ranks. Increases the Physical Moves ↑ Next effect of all allied sync pairs by two ranks when the user's sync move is Dark type. Turns the field of play's zone into a Dark Zone when the user's sync move is Dark type. (A Dark Zone powers up Dark-type attacks.) Increases the Special Moves ↑ Next effect of all allied sync pairs by two ranks when the user's sync move is Water type. Makes the weather rainy when the user's sync move is Water type.	 	 	
===By ===
Passive skill	Zone	When it is triggered 	Playable
 	 	When the remaining MP for moves that have the Berry effect tag is zero (first time only)	
 	 	After using sync move (first time only) 	
 	 	After using status move (first time only) 	
 	 	After using max move 	
 	 	Upon entry (first time only) 	
 	 	After using sync move (first time only) 	
 	 	Upon entry (first time only), after using sync move 	
 	 	Upon entry (first time only) 	
 	 	Upon entry (first time only) 	
 	 	Upon entry (first time only) 	
 	 	Upon entry (first time only) 	—
 	 	Upon entry (first time only) 	—
 	 	After using sync move (first time only) 	
 	 	Upon entry (first time only) 	—
 	 	After using sync move 	
 	 	Upon entry (first time only) 	
 	 	Upon entry (first time only) 	
 	 	After causing a sandstorm 	
 	 	After using status move (first time only) 	
 	 	After using sync move 	
 	 	After using sync move 	
 	 	Upon entry (first time only) 	—
 	 	Upon entry (first time only) 	
 	 	Upon entry (first time only) 	
====Superawakened passive skills====
Superawakened passive skills are only accessible to certain fair-exclusive sync pairs after they are raised to superawakening level 5.
Superawakened passive skill 		Zone	When it is triggered
All Aboard to Victory 		 	After using max move
Bursting Fiery Passion 		 	After using Max Airstream
Bursting Fiery Passion 		 	After using Max Knuckle
Conquering Evil 		 	After using Max Rockfall
Hisuian Survival Techniques 		 	After the user's Pokémon uses a move (first time)
Krazy for Klara 		 	After using max move
Music That Blows Your Mind 		 	After using Electric Terrain
Mysterious Gym Leader's True Identity		 	After using Max Quake
One Step Ahead of You 		 	After using sync move (first time)
Pilot in the Blue Sky 		 	Upon entry (first time)
Racing Heartbeat 		 	Upon entry (first time), after using sync move (first time)
Stop Right There! 		 	Upon entry (first time)
Stubborn Pink Elite 		 	After using G-Max Smite
The Exceptional Everyman 		 	Upon entry (first time), after using sync move (first time)
The Prince with Green Hair 		 	Upon entry (first time)
The Royal Kalos Princess 		 	Upon entry (first time)
The Sub-zero Shredder 		 	After using sync move (first time)
Title: Falling Rain of Hope 		 	After using Rain Dance (first time)
Ultra Stacked 		 	After using sync move (first time)
Wonders of Walking Together 		 	Upon entry (first time)
Words of the Tower Tycoon 		 	After using max move
===By 6★ EX sync move===
The following field sync pairs, when raised to 6★ EX, will implement a zone just before their sync move is used for the first time in a battle. The duration of this zone is also extended. Sync pairs with a field EX role need to be raised to 6★ EX and receive a Field Roll Cake in order to access this effect.
	Zone	Role	EX role	Move name
	 	 	 	Master Crafter
	 	 	 	Case Completer Normal Impact
	 	 	 	Most Elite Fairy Beam
	 	 	 	Rock-Hard Resolve Rock Impact
	 	 	 	Conduct a Melody of Feelings Bug Impact
	 	 	 	Perfect World
	 	 	 	Noble Beauty
	 	 	 	Shining Soul
	 	 	 	Courageous Strides Ghost Beam
	 	 	 	Top Champion's Guidance
	 	 	 	Remembering the Past Ground Impact
	 	 	 	That Satisfies the Insatiable
	 	 	None 	See More of the World Ice Impact
	 	 	 	Chilling Snowy Mountains Ice Impact
	 	 	 	Wholesome Heart
	 	 	 	Unshakable Determination Ground Impact
	 	 	None 	We Aren't Givin' Up Dark Impact
	 	 	 	Resonating Will
	 	 	None 	Happy to Go All Out Rock Impact
	 	 	 	Solid Shiny Gold Steel Impact
	 	 	 	Paldea League Interviewer
	 	 	 	Crushing Red Justice Steel Impact
	 	 	None 	Believe in You More Flying Beam
	 	 	 	One Hundred Percent Steel Beam
	 	 	None 	Night Dash Ghost Beam
	 	 	 	Mystical Icy Snow Dance Bug Beam
	 	 	 	Ruin Enthusiast Merchant
	 	 	 	Soaring the Sky as One Flying Impact
==Removing zones==
Except in certain circumstances, such as a battle where all field effects are permanent, zones will automatically disappear after a certain amount of time. The only way to remove a zone before the end of this timer is by setting up a new zone, which will override the previous one, or using the move .
Name	 	Move gauge cost	MP(uses)	Base	Max	 	Target	Effect tag 	Description	Playable
 	2	2 	— 	— 	—% 	An opponent	— 	Clears the entire terrain and zone effects. Clears all field effects from the opponents' field of play. Lowers the target's by one stat rank.	 	
==Effects on skills==
===When zone is set===
The following passive s are activated at the moment the specified zone is set.
Skill	Zone	Effect
 	Any 	Increases Physical Moves ↑ Next effect and Special Moves ↑ Next effect by one rank each
 	Any 	Increases Physical Moves ↑ Next effect by one rank
 	Any 	Increases Special Moves ↑ Next effect by one rank
 	Any 	Raises all allies' Speed by one stat rank
 	 	Extends the duration of the zone by 30 seconds
 	 	Extends the duration of the zone by 30 seconds
 	 	Extends the duration of the zone by 30 seconds
 	 	Extends the duration of the zone by 30 seconds
 	 	Extends the duration of the zone by 50 seconds
 	 	Extends the duration of the zone by 30 seconds
 	 	Extends the duration of the zone by 30 seconds
 	 	Extends the duration of the zone by 30 seconds
 	Any 	Raises all allies' , , , , , , or by two stat ranks and increases all allies' Special Moves ↑ Next effect by one rank
 	 	Extends the duration of the zone by 30 seconds
 	 	Extends the duration of the zone by 50 seconds
 	 	Extends the duration of the zone by 30 seconds
 	Any 	Increases all allies' Special Moves ↑ Next effect by one rank
 	 	Extends the duration of the zone
 	 	Extends the duration of the zone by 20 seconds
 	Any 	Raises all allies' and by one stat rank each
 	 	Extends the duration of the zone by 30 seconds
 	Any 	Applies the Free Move Next effect
 	Any 	Increases Special Moves ↑ Next effect by one rank
 	 	Extends the duration of the zone by 30 seconds
 	 	Extends the duration of the zone by 50 seconds
 	 	Extends the duration of the zone
 	Any 	Raises all allies' by one stat rank
 	Any 	Increases all allies' Physical Moves ↑ Next effect by one rank
 	 	Causes a hailstorm
===During zone===
The following passive s are active as long as the field of play's zone is the specified zone.
Skill	Zone	Effect
 	 	Charges the move gauge faster
 	 	Charges the move gauge faster
 	 	Reduces damage taken from attack moves by 20%
 	 	Charges the move gauge faster
 	 	Restores 6% of maximum HP when the user's Pokémon takes an action
 	 	Reduces damage taken by allies from attack moves by 10%
 	 	Reduces damage taken by allies from attack moves by 20%
 	 	Reduces damage taken from attack moves by 20%
 	 	Powers up sync moves by 50%
 	 	Protects all allies against critical hits
 	 	Charges the move gauge faster
 	 	Powers up moves by 20%
 	 	Powers up sync moves by 40%
 	 	Reduces damage taken from attack moves by 20%
 	 	Protects against being flinched, confused, or trapped
 	 	Powers up moves by 50%
 	 	Prevents all allies' stats from being lowered
 	 	Reduces damage taken by allies from attack moves by 20%
 	 	Reduces physical attack move damage taken by allies and charges the move gauge faster
 	 	Has a 50% chance of restoring HP when hit by an attack move
 	 	Restores 6% of maximum HP when the user's Pokémon takes an action
 	 	Powers up sync moves by 50%
 	 	Reduces damage taken from attack moves by 20%
 	 	Applies the Free Move Next effect to the user after a successful attack move
 	 	Restores 6% of maximum HP when the user's Pokémon takes an action
 	 	Charges the move gauge faster
 	 	Powers up sync moves by 90%
 	 	Protects all allies against status conditions, flinching, becoming confused, or becoming trapped
 	 	Charges the move gauge faster
 	 	Restores 6% of maximum HP when the user's Pokémon takes an action
 	 	Powers up moves by 20%
 	 	Charges the move gauge faster
 	 	Protects all allies against critical hits
 	 	Protects all allies against status conditions
 	 	Charges the move gauge faster
 	 	Restores 6% of maximum HP when the user's Pokémon takes an action
 	 	Powers up moves by 10%
 	 	Charges the move gauge faster
 	 	Restores 6% of maximum HP when the user's Pokémon takes an action
 	 	Charges the move gauge faster
 	 	Charges the move gauge faster
 	 	Restores 6% of maximum HP when the user's Pokémon takes an action
 	 	Powers up moves by 20%
 	 	Powers up moves by 30%
 	 	Powers up moves by 50%
 	 	Powers up sync moves by 50%
 	 	Powers up sync moves by 90%
 	 	Reduces damage taken from attack moves by 20%
 	 	Restores 6% of maximum HP when the user's Pokémon takes an action
 	 	Charges the move gauge faster
 	 	Lowers a random stat of the target by one stat rank after a successful attack move
 	 	Restores 6% of maximum HP when the user's Pokémon takes an action
 	 	Powers up moves by 30%
 	 	Powers up sync moves by 90%
 	 	Charges the move gauge faster
 	 	Charges the move gauge faster
 	 	Reduces damage taken from attack moves by 20%
 	 	Powers up sync moves by 50%
 	 	Reduces physical attack move damage taken by allies by 20%
 	 	Reduces special attack move damage taken by allies by 20%
 	 	Protects against status conditions
 	 	Protects all allies against status conditions, flinching, becoming confused, or becoming trapped
 	 	Applies the Free Move Next effect to the user after a successful attack move
 	Any 	Ignores power-up effects of weather when any allies are attacked
 	 	Restores 6% of all allies' maximum HP after taking an action
 	 	Protects all allies against status conditions
 	 	Reduces special attack move damage taken by allies by 30%
 	 	Charges the move gauge faster
 	 	Restores 6% of maximum HP when the user's Pokémon takes an action
 	 	Powers up moves by 30%
 	 	Protects against being flinched, confused, or trapped
 	 	Restores 6% of all allies' maximum HP when the user's Pokémon takes an action
 	 	Charges the move gauge faster
 	 	Powers up moves by 90%
 	 	Prevents stats from being lowered
 	 	Powers up sync moves by 50%
 	Any 	Powers up all allies' moves by 20%
===Superawakened passive skills===
Superawakened passive skills are only accessible to certain fair-exclusive sync pairs after they are raised to superawakening level 5.
Superawakened passive skill		Zone	Effect
All Aboard to Victory 		 	Extends the duration of the zone by 30 seconds
Guardian Deity of Conflict 		 	Powers up all allies' moves by 20%, extends the duration of the zone by 30 seconds
Krazy for Klara 		 	Protects all allies against status conditions, extends the duration of the zone by 30 seconds
One Step Ahead of You 		 	Extends the duration of the zone by 30 seconds
Pilot in the Blue Sky 		 	Increases all allies' Special Moves ↑ Next effect by one rank
Sandy Selfie 		Any 	Increases all allies' Special Moves ↑ Next effect by one rank
The Exceptional Everyman 		 	Extends the duration of the zone by 30 seconds
The Prince with Green Hair 		 	Powers up all allies' moves by 20%
The Royal Kalos Princess 		Any 	Increases all allies' Physical Moves ↑ Next effect by one rank
The Sub-zero Shredder 		 	Reduces special attack move damage taken by allies by 30%, extends the duration of the zone by 30 seconds
Ultra Stacked 		 	Prevents all allies' stats from being lowered
Wonders of Walking Together		 	Extends the duration of the zone by 50 seconds, charges the move gauge faster
Words of the Tower Tycoon 		 	Powers up sync moves by 90%, extends the duration of the zone by 30 seconds
==Effects on moves==
Some moves and sync moves can have their effects changed depending on the zone. In addition, some buddy moves are only activated when a certain zone is active.
===Buddy moves===
Name 	Type	Category	Zone	Effect	
Diamond-Hard 	 	Activation Condition: When the field of play's zone turns into a Steel Zone.
Deactivation Condition: When the field of play's zone is no longer a Steel Zone.
Lowers the target's Attack and Sp. Atk by one stat rank. Has a chance (30%) of making the target flinch. If the user's Steelix has Mega Evolved, also lowers the target's Speed by one stat rank. Raises the Defense and Sp. Def of all allied sync pairs by one stat rank. If the user's Steelix has Mega Evolved, also raises the Speed of all allied sync pairs by one stat rank.	 	 	
Frozen Butterfly	 	Activation Condition: When the field of play's zone turns into a Bug Zone.
Deactivation Condition: When the field of play's zone is no longer a Bug Zone.
Never misses. Leaves the target paralyzed. Leaves the target confused. Lowers the target's Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, and evasiveness by one stat rank.	 	 	
Ground-Splitting	 	Activation Condition: When the field of play's zone turns into a Ground Zone.
Deactivation Condition: When the field of play's zone is no longer a Ground Zone.
Never misses. Lowers the target's Defense by four stat ranks. Applies the Supereffective ↑ Next effect to the user.	 	 	
Metallic 	 	Activation Condition: When the field of play's zone turns into a Steel Zone.
Deactivation Condition: When the field of play's zone is no longer a Steel Zone.
Never misses. Makes the target flinch. If the user's Scizor has Mega Evolved, also restores one MP of its buddy move.	 	 	
Neo 	Any 	Activation Condition: When , , or zone effects are activated.
Deactivation Condition: When all weather, terrain, and zone effects are cleared.
Never misses. Except in certain circumstances, successful hits with this attack become critical hits. The power of this move is not lowered even if there are multiple targets. Decreases the amount of move gauge slots needed to use this move by two when the terrain is Psychic Terrain.	 	 	
Pink 	 	Activation Condition: When the field of play's zone turns into a Rock Zone.
Deactivation Condition: When the field of play's zone is no longer a Rock Zone.
Lowers the target's Defense by two stat ranks. Raises the Defense of all allied sync pairs by two stat ranks.	 	 	
Sea Deity 	 	Activation Condition: When , , or zone effects are activated.
Deactivation Condition: When all weather, terrain, and zone effects are cleared.
Applies the Damage Guard Next effect to all allied sync pairs. Restores the of all allied sync pairs by approximately 20% of their maximum HP. HP is restored by 30% instead when the zone is a Fairy Zone. Returns lowered stats of all allied sync pairs to normal when the weather is rainy.	 	 	
Sorrowful Echoes	 	Activation Condition: When , , or zone effects are activated.
Deactivation Condition: When all weather, terrain, and zone effects are cleared.
The power of this move is not lowered even if there are multiple targets. Decreases the amount of move gauge slots needed to use this move by two when the zone is a Poison Zone. This attack's power increases 20% when the target is affected by a status condition.	 	 	
Unbreakable 	Any 	Activation Condition: When , , or zone effects are activated.
Deactivation Condition: When all weather, terrain, and zone effects are cleared.
Raises the of all allied sync pairs by two stat ranks. Increases the Physical Moves ↑ Next effect of all allied sync pairs by one rank. Charges the user's move gauge by two when the weather is sunny.	 	 	
Wild 	 	Activation Condition: When , , or zone effects are activated.
Deactivation Condition: When all weather, terrain, and zone effects are cleared.
This attack's power is doubled when the zone is a Fairy Zone. Lowers the target's by two stat ranks. Raises the Speed of all allied sync pairs by two stat ranks.	 	 	
===Trainer moves===
Name 	Zone	Effect 	
It Won't End Here!	 	Raises the Defense and Sp. Def of all allied sync pairs by four stat ranks. These stats are raised by six stat ranks instead when the zone is a Fighting Zone. 	
Maximum Power! 	 	Raises the user's Sp. Atk by four stat ranks. Raises the user's critical-hit rate by two stat ranks. Reduces the user's sync move countdown by one when the zone is a Fairy Zone.	
===Sync moves===
Ignoring other sources of power boosts, the following sync moves double in power when certain zones are active. This power-doubling feature stacks multiplicatively with the type-matching damage boosts that zones provide, which can make the power of sync moves that match the zone's type be at least tripled.
Name 	Type	Category 	Zone	Effect	
Heartsoaring 	 	This attack's power increases when the zone is Flying Zone. 	 	 	
Illuminating 	 	This attack's power increases when the zone is Dragon Zone. 	 	 	
Noble Beauty 	 	Become Mega Diancie until the end of battle. This attack's power increases when the zone is a Rock Zone. 	 	 	
Perfect World 	 	This attack's power increases when the zone is Dark Zone. 	 	 	
Renegade 	 	This attack's power increases when the zone is Ghost Zone. 	 	 	
Smiling Arcade Star Water Beam	Any 	This attack's power increases when weather conditions, a terrain, or a zone are in effect. 	 	 	
Sweetheart Steel Impact 	 	Become Mega Mawile until the end of battle. This attack's power increases when the zone is Steel Zone. 	 	 	
Take On the World 	 	Become Mega Gardevoir until the end of battle. This attack's power increases when the zone is a Fairy Zone.	 	 	
With Every Fiber Poison Beam 	 	This attack's power increases when the zone is a Poison Zone. 	 	 	
==Trivia==
* Fighting Zone is the only zone that cannot be created by a playable sync pair's item move. It is also the only zone that cannot be created by a field sync pair's sync move.
* Bug Zone is the only zone that cannot be created by a playable sync pair's skill.
** If superawakened passive skills are excluded, Dragon Zone and Normal Zone also cannot be created by a playable sync pair's skill.
==In other languages==
==See also==
* Terrain (Masters)
* Weather (Masters)
Category:Game mechanics
Category:Pokémon world
Category:Pokémon Masters EX
ja:ゾーン