Alchemy

Alchemy is a crafting mechanic that allows to turn your collection of herbs, wild mushrooms, crystals, and monster components into potions, elixirs, grenades, and coatings.
All alchemical ingredients including extracts of them are stored in the Alchemy Pouch.
== Basic process ==
The Alchemy interface can be accessed by pressing H, when out of combat. 
Alchemy can be divided into two different crafting processes: creating consumables (potions, elixirs, grenades and coatings), and creating Alchemical Extracts (sublimates, salts, essences, ashes, vitriols and suspensions). 
=== Crafting ===
Extracts can be crafted by combining three of the same ingredient (e.g. combining three Mugwort to create Salt of Mugwort). Consumables can be crafted by unlocking a recipe and combining the two specified extracts - one that is made from a specific ingredient, and one that can be any of a type of extract (e.g. combine Salts of Rogue's Morsel and any suspension to create a Potion of Healing). You should choose which Extract you use in the generic slot carefully as you may need it as a specific component in a different recipe.
=== Recipes ===
Using the "Extract All Ingredients" button will convert all your raw ingredients into extracts (each ingredient converts into only one type of extract, so do not worry about wasting ingredients). Doing so will unlock the related extracts and consumable recipes, allowing you to then craft your discovered consumables (and manually craft discovered extracts). Recipes can also sometimes be unlocked when collecting new ingredients, or when reading certain books or notes.
=== Finding ingredients ===
Ingredients can be found out in the wild while exploring, or bought from some traders. Once an ingredient is harvested from the overworld, it will not regenerate. Some good places to search for ingredients include the Apothecary and Apothecary's Cellar in the Blighted Village in Act One, the Waning Moon in Act Two, and Bonecloak's Apothecary and cellar in Act Three.
=== Alchemy traders ===
Act One	Act Two	Act Three
* Auntie Ethel
* Blurg
* Derryth Bonecloak	
* Araj Oblodra
* Balthazar 
* He Who Was 
* Sister Lidwin	
* Araj Oblodra (dependant)
* Blurg (dependant)
* Derryth Bonecloak or Baelen Bonecloak
* Mystic Carrion
* Oliver Tefoco
* Stylin' Horst
* Traveller Griska
== Consumable recipes ==
=== Potions ===
 Potions
Result	Specific	Source ingredient	Generic 	Craft LevelCraft level means here the level requirement for buying the alchemical ingredient.	Trade LevelTrade level means here the level requirement for buying the consumable item. 	Price RatioPrice Ratio means here the price of the item divided by the price of buying all the ingredients for crafting it, that is, {{math_block|1= \text{Price Ratio} = \frac{{\text{Price of the Item}}}{3(\text{Price of the Source Ingredient + Price of the Generic Source Ingredient})}.}} For the generic source ingredient, the cheapest possible choice has been used, except for Vitriols, for which Bonecap (5 gp) has been use instead of Black Oleander (4 gp), because the latter can only be bought in Act Three. Price Ratio value less than one means, that it is cheaper to buy the item than to buy the ingredients for crafting it. To apply Price Ratio to Transmuters with a succesfull roll, double the value.
 	 	 	Suspension	1 	1 	0.87
 	 	 	Salt 	 	1This item can only be bought from a certain traders. Those traders are mentioned on corresponding consumable page.	This value is omitted since the source ingredient cannot be bought.
 	 	 	Suspension	 	 	
 	 	 	Salt 	1 	1 	1.08
 	 	 	Essence 	1 	1 	1.08
 	 	 	Essence 	6 	6 	0.53
 	 	 	Ashes 	1 	1 	1.08
 	 	 	Suspension	1 	1 	0.67
 	 	 	Salt 	1 	1 	0.48
 	 	 	Suspension	6 	8 	0.49
 	 	 	Ashes 	6 	11 	0.56
 	 	 	Essence 	6 	1 	1.97
 	 	 	Sublimate 	1 	1 	0.95
 	 	 	Salt 	1In Honour Mode this level requiremenet is increased to 6. 	1 	0.95
 	 	 	Suspension	6 	6 	1.19
=== Elixirs===
 Elixirs
Result	Specific	Source ingredient	Generic 	Craft Level 	Trade Level	Price Ratio
 	 	 	Sublimate 	1 	1 	0.95
 	 	 	Vitriol 	6 	1 	0.71
 	 	 	Vitriol 	9 	6 	0.98
 	 	 	Suspension	9 	9 	1.11
 	 	 	Suspension	1 	1 	0.83
 	 	 	Sublimate 	6 	6 	1.14
 	 	 	Salt 	1 	1 	0.93
 	 	 	Salt 	6 	1 	0.93
 	 	 	Sublimate 	6 	6 	1.03
 	 	 	Ashes 	1 	1 	0.91
 	 	 	Ashes 	1 	1 	0.95
 	 	 	Salt 	1 	1 	1.08
 	 	 	Suspension	 	1 	1.33
 	 	 	Sublimate 	6This can be bought already at level 1 from Vicar Humbletoes.	6 	1.39
 	 	 	Sublimate 	1 	1 	1.07
 	 	 	Sublimate 	1 	1 	1.85
 	 	 	Sublimate 	6 	1 	0.58
 	 	 	Vitriol 	6 	6 	0.83
 	 	 	Suspension	6 	9 	1.11
 	 	 	Suspension	1 	1 	0.83
 	 	 	Suspension	6 	1 	0.83
 	 	 	Ashes 	 	6 	1.04
 	 	 	Ashes 	6 	1 	1.19
 	 	 	Essence 	6 	 	0.91
===Grenades===
 Grenades
Result	Specific	Source ingredient	Generic 	Craft Level	Trade Level	Price Ratio
 	 	 	Salt 	1 	1 	1.08
 	 	 	Ashes 	9 	1 	1.13
 	 	 	Salt 	6 	 	1.33
 	 	 	Essence 	 	 	
 	 	 	Essence 	6 	 	1.39
 	 	 	Suspension	1 	1 	0.87
 	 	 	Ashes 	6 	1 	1.07
 	 	 	Vitriol 	1 	1 	0.67
===Coatings===
 Coatings
Result	Specific	Source ingredient	Generic 	Craft Level	Trade Level	Price Ratio
 	 	 	Ashes 	6 	1 	0.93
 	 	 	Ashes 	1 	1 	0.95
 	 	 	Vitriol 	 	9 	0.88
 	 	 	Vitriol 	1 	1 	0.69
 	 	 	Salt 	1 	1 	0.91
 	 	 	Ashes 	6 	9 	1.11
 	 	 	Salt 	1 	1 	0.95
 	 	 	Sublimate 	9 	6 	1.03
 	 	 	Essence 	6 	6 	0.91
 	 	 	Suspension	1 	1 	0.83
 	 	 	Ashes 	6 	 	1.04
 	 	 	Vitriol 	9 	6 	1.07
 	 	 	Vitriol 	6 	6 	0.83
 	 	 	Sublimate 	1 	1 	0.93
 	 	 	Suspension	9 	 	0.37
 	 	 	Suspension	 	1 	0.95
 	 	 	Salt 	6 	6 	1.14
== Extractions ==
Sublimates	Salts	Essences	Ashes	Vitriols	Suspensions
 	 	 	 	 	
 	 	 	 	 	
 	 	 	 	 	
 	 	 	 	 	
 	 	 	 	 	
 	 	 	 	 	
 	 	 	 	 	
 	 	 	 	 	
 	 	 	 	 	
 	 	 	 	 	
 	 	 	 	 	
 	 	 	 	 	
 	 	 	 	 	
== Achievements ==
== Notes ==
* An issue exists where the recipes for extracts can be inconsistently unlocked, making ingredients unusable even if the player possesses three of them. When this happens, the relevant extract recipe can usually be forced to unlock by dropping the ingredient onto the ground, and then picking it back up.
Category:Alchemy