SiN Episodes

is the sequel to (and it's expansions), developed and published by , it is the last game and the only game released by the company prior to acquisition by MumboJumbo in order to develop casual games. As a result, only one Episode (Emergence) out of nine has been released, and Episode 2 has been cancelled, making it the latest SiN game as of today.
== Introduction ==
 is an explosive first person shooter experience, developed by Ritual, that reintroduces and re-imagines the world of SiN for the new millennium. The upcoming SiN Episodes chapter entitled Emergence is the first in a series of episodic adventures powered by the award-winning Source™ engine developed by Valve®. Delivered on Steam™, the online content delivery system, SiN Episodes takes a bold new step into the future of gaming. 
SiN Episodes expands on the role of Colonel John R. Blade, a battle worn hero in charge of HardCorps, an elite strike force with a long history of conflict with SinTEK, a powerful multibillion dollar empire headed up by Elexis Sinclaire, a beautiful, brilliant, and ruthless scientist who is out to remake humanity according to her own twisted vision. Joining Blade on his mission are JC, a HardCorps hacker with a secret to keep, and Jessica Cannon, a fiery rookie who can find her way into any secure facility.
SiN Episodes: Emergence features never before seen weapons, characters and environments along with a host of interactive options, paying homage to its predecessors, SiN and its expansion pack, Wages of SiN, which set a new bar for interactivity.
Archived - More Here (down).
== Distribution ==
The SiN Episodes chapter entitled Emergence is the first in a series of episodic adventures powered by the award-winning Source ™ engine developed by Valve®. Delivered on Steam™, the online content delivery system, Sin Episodes takes a bold new step into the future of gaming. 
“Combining the incredible power of the Source engine with episodic content delivery via Steam has empowered us to raise the bar on key features of the SiN universe, interactivity, character driven gameplay, and emergent AI,” said Tom Mustaine, cofounder and Director of Development for Ritual. 
“Digitally delivered episodic content is the next frontier in the games industry,” said Steve Nix, Ritual CEO, affording the award-winning development studio unprecedented flexibility. “Episodic development gives Ritual the opportunity to be much more responsive to community feedback and industry trends. We can adjust our content to deliver maximum entertainment value with each installment.” 
"One of our goals for Steam and Source is to provide a viable platform for independent developers who would rather be working on original IP," said Gabe Newell, founder and president of Valve. "It's great to be working with Ritual again as they take this pioneering step for the industry. I look forward to purchasing my copy of SiN: Emergence." 
SiN Episodes expands on the role of Colonel John R. Blade, a battle worn hero in charge of HardCorps, an elite strike force with a long history of conflict with SinTEK, a powerful multibillion dollar empire headed up by Elexis Sinclaire, a beautiful, brilliant, and ruthless scientist who is out to remake humanity according to her own twisted vision. Joining Blade on his mission are JC, a HardCorps hacker with a secret to keep, and Jessica Cannon, a fiery rookie who can find her way into any secure facility. 
SiN Episodes: Emergence features never before seen weapons, characters and environments along with a host of interactive options, paying homage to its predecessors, SiN and its expansion pack, Wages of SiN, which set a new bar for interactivity. Additional information and purchasing options will be announced on www.sinepisodes.com or www.steampowered.com at a later date. 
An 8-page preview of SiN Episodes: Emergence is featured in PCGamer UK's August issue, which hits newsstands on July 7th, 2005. The article includes exclusive images from the game along with additional materials available on the accompanying PCGamer UK DVD.
== Key Features ==
Intense Combat
Face off against ruthless enemies, like jetpack soldiers and mutants that evolve as you fight them. Witness enemies that adapt to your actions and truly work as a team, as they cover each other and help fallen comrades to get back on their feet. Outsmart your opponents by using your surroundings to your advantage as you set up traps using lethal elements of the environment. Location-based damage rewards accuracy while melee combat moves enable you to get up-close and personal.
Unprecedented Interactivity
Blast your way through highly interactive environments powered by an enhanced version of the Source engine. Characters dynamically react to what you're looking at and the environment. Target and shoot off specific vehicle parts and literally blow cars to pieces. Experience the next level of vehicle combat with a flexible positioning system enabling you to move around the interior with an unprecedented degree of freedom, allowing you to pick the ideal position to attack that enemy position up ahead.
Personal Challenge System™
Driven by one of the most elaborate statistics systems ever created, SiN Episodes will constantly adapt to your playing style and offers a challenge that is custom-tailored to your skill level. 
Episodic Delivery
Buy as little or as much of the game as you want, with each installment offering 3 - 6 hours of action-packed gameplay. But tread lightly, as the choices you make may influence future episodes in unforeseen ways. 
 Powered
Utilizing the same engine that powered , Emergence gives you stunningly gorgeous graphics and intense physics-based gameplay.
== System Requirements ==
== See also ==
* Official Website (archived)
* SiN Episodes Level Creation