Giacomo (Masters)

Giacomo (Japanese: ピーニャ Piña) is a Pokémon Trainer in Pokémon Masters EX, based on the character of the same name in the core series . He forms a sync pair with . This pair can be obtained through a Poké Fair sync pair scout beginning on September 30, 2024. This pair can be raised to since it first released.
==Kingambit==
Raising this sync pair to 6★ EX will unlock Song Key 09013, which allows "Battle! (Team Star Boss: Giacomo) (Pokémon Masters EX Version)" to be played in the .
===Availability===
Giacomo is exclusive to Poké Fair scouts. His offering rate was increased in the following sync pair scouts:
He was also available in the following sync pair scouts:
===Moves===
Name 	 	 	Move gauge	Base	Max 	 	Target 	Description
 	 	4 	190 	228 	— 	An opponent 	Never misses. 	
 	 	3 	92 	110 	100%	An opponent 	Has a chance (30%) of making the target flinch. 	
Perfect 	 	4(2 uses)	400 	480 	— 	All opponents 	Activation Condition: When the user's Sync Move ↑ Next effect is increased. Deactivation Condition: When the user's Sync Move ↑ Next effect is not increased.Never misses. The more the user's Sync Move ↑ Next effect is increased, the greater the power of this attack. Ignores passive skills that would reduce the damage of this attack. Ignores passive skills that would protect the target against a critical hit. Ignores the target's Enduring effect. Increases the user's Physical Moves ↑ Next effect by a number of ranks equal to the number of fainted Pokémon on your team.	
Spin You Up Good!	0(1 use)	— 	— 	— 	Self	Raises the user's Attack by six stat ranks. Applies the Free Move Next effect to the user. Increases the user's Sync Move ↑ Next effect by two ranks.	 	
 	 	 	 	 	 	 	 	
Earnest DJ Vice's	 	— 	250 	300 	— 	An opponent 	(6★ EX effect: Sync moves will target all opposing sync pairs.)(EX role effect: Sync move power will be multiplied by 1.5.) 	
===Skills===
Name 	Description
 	
DJ Vice's Beat Drop	Except in certain circumstances, increases the user's Sync Move ↑ Next effect by a number of ranks equal to the number of Pokémon that have taken damage when an ally takes damage from an opponent.
 	Except in certain circumstances, successful hits with the user's following attacks become critical hits: Pokémon's moves or sync move.
 	Increases the user's Physical Moves ↑ Next effect by one rank when an ally faints.
 	
Let the Music Play!	Reduces the user's sync move countdown by two the first time its sync move is used each battle. Raises the user's Defense and Sp. Def by four stat ranks the first time it enters a battle each battle. Increases the user's Sync Move ↑ Next effect by one rank when its attack move is successful.
 	
Dark Strike 	Raises allies' Attack and Sp. Atk by 15 when using Dark-type attacks.
Paldea Strike 	Raises the Attack and Sp. Atk of all allied sync pairs by 2.
Artistic Strike 	Raises the Attack and Sp. Atk of all allied sync pairs by 3.
Free Spirit Strike 	Raises the Attack and Sp. Atk of all allied sync pairs by 3.
 	
Fiery ↑ 2 	Raises the following discovery level by 2:• Fiery Crystal
===Sync grid===
The sync grid for Giacomo & Kingambit is an expanded grid, made available since the pair first released.
Name 	Effect 	Energy required	Sync orb required	Move level required
HP +10 	HP +10 	0 	5 	1
HP +10 	HP +10 	2 	24 	1
HP +10 	HP +10 	2 	24 	1
HP +10 	HP +10 	2 	24 	1
Attack +5 	Attack +5 	0 	5 	1
Attack +5 	Attack +5 	0 	5 	1
Attack +5 	Attack +5 	2 	24 	1
Attack +10 	Attack +10 	4 	48 	2
Defense +5 	Defense +5 	0 	5 	1
Sp. Def +5 	Sp. Def +5 	0 	5 	1
Sp. Def +5 	Sp. Def +5 	2 	24 	1
Sp. Def +5 	Sp. Def +5 	2 	24 	1
Speed +5 	Speed +5 	0 	5 	1
Speed +5 	Speed +5 	2 	24 	1
Speed +5 	Speed +5 	2 	24 	1
Speed +5 	Speed +5 	2 	24 	1
Speed +10 	Speed +10 	4 	48 	2
Kowtow Cleave: Power +2 	Kowtow Cleave: Power ↑ +2 	3 	36 	1
Kowtow Cleave: Power +2 	Kowtow Cleave: Power ↑ +2 	3 	36 	1
Kowtow Cleave: Power +2 	Kowtow Cleave: Power ↑ +2 	3 	36 	1
Kowtow Cleave: Power +2 	Kowtow Cleave: Power ↑ +2 	3 	36 	2
Kowtow Cleave: 	Has a chance (40%) of charging the user's move gauge by one when its move is successful. 	7 	84 	2
Kowtow Cleave: Move Gauge Refresh 9 	Charges the user's move gauge by one when its move is successful. 	10 	120 	3
Iron Head: Power +4 	Iron Head: Power ↑ +4 	3 	36 	1
Iron Head: Power +4 	Iron Head: Power ↑ +4 	3 	36 	1
Iron Head: Power +4 	Iron Head: Power ↑ +4 	3 	36 	1
Iron Head: Power +4 	Iron Head: Power ↑ +4 	3 	36 	2
Iron Head: Move Gauge Refresh 3 	Has a chance (40%) of charging the user's move gauge by one when its move is successful. 	7 	84 	2
Iron Head: 	Powers up moves that are super effective. 	10 	120 	3
Iron Head: 	Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. 	10 	120 	3
Perfect Kowtow Cleave: Power +2 	Perfect Kowtow Cleave: Power ↑ +2 	3 	36 	1
Perfect Kowtow Cleave: Power +2 	Perfect Kowtow Cleave: Power ↑ +2 	3 	36 	1
Perfect Kowtow Cleave: Power +2 	Perfect Kowtow Cleave: Power ↑ +2 	3 	36 	1
Perfect Kowtow Cleave: Power +2 	Perfect Kowtow Cleave: Power ↑ +2 	3 	36 	2
Spin You Up Good!: 	Has a chance (30%) of restoring one MP of the user's move when that move is successful. 	7 	84 	2
Spin You Up Good!: 	Applies the Gradual Healing effect to the user when its move is successful. 	7 	84 	2
Spin You Up Good!: 	Increases the user's Sync Move ↑ Next effect by three ranks when its move is successful. 	10 	120 	3
 	Prevents the user from getting poisoned or badly poisoned. 	5 	60 	1
 	Protects the user from damage from a sandstorm. 	5 	60 	1
 	Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.	7 	84 	2
 	Removes all status conditions from the user the first time it is inflicted by any status condition each battle. 	7 	84 	2
 	Applies the Supereffective ↑ Next effect to the user the first time its sync move is used each battle. 	7 	84 	2
 	Has a chance (50%) of leaving the target confused when the user's attack move against it is successful. 	7 	84 	2
 	Raises the user's Defense and Sp. Def by one stat rank when it enters a battle. 	7 	84 	2
 	The more the user's Attack is raised, the more it powers up the user's moves. 	10 	120 	3
 	Reduces the user's sync move countdown by one the first time it enters a battle each battle. 	10 	120 	3
 	Increases the user's Physical Moves ↑ Next effect by two ranks after using its sync move. 	10 	120 	3
 	Increases the user's Physical Moves ↑ Next effect by two ranks when any of its stats are lowered. 	10 	120 	3
 	Restores the user's HP by approximately 40% of its maximum HP after using its sync move. 	10 	120 	4
 	Increases the user's Sync Move ↑ Next effect by five ranks after using its sync move. 	10 	120 	4
 	The more the user's Attack is raised, the more it powers up the user's sync move. 	10 	120 	5
 	Lowers the target's Defense by two stat ranks when the user's attack move against the target is successful. 	10 	120 	5
Earnest DJ Vice's Kowtow Cleave: Power +25	Earnest DJ Vice's Kowtow Cleave: Power ↑ +25 	5 	60 	3
Earnest DJ Vice's Kowtow Cleave: Power +25	Earnest DJ Vice's Kowtow Cleave: Power ↑ +25 	5 	60 	3
==Appearances==
===Story appearances===
Giacomo appears in his normal outfit in the following story areas:
* Academy Founding Chapter:
** Let's Make a School on Pasio
** Great Infernal Arrival
** Explosive Art, Ninja's Craft
===Sync pair stories===
* A Day with Giacomo
==Quotes==
==Gallery==
 	 	 	 	
VS model(Normal colors) 	6★ model(Normal colors) 	6★ model(EX colors) 	VS model(EX colors) 	Giacomo's sync move mindscape()
 	 	 	 	
Trainer emoteNice! 	Trainer emoteWatch out! 	Trainer emoteLet's do this! 	Trainer emoteThanks! 	
 	 	 	 	
Medal1★ Let's Make a School on Pasio	Medal2★ Let's Make a School on Pasio	Medal3★ Let's Make a School on Pasio	MedalOperation: Pasio Academy!	artwork with
==Trivia==
* Giacomo and Kingambit's buddy move and passive skills granting the Physical Moves ↑ Next effect when their allies faint is likely a reference to Kingambit's signature Ability, , which powers up Kingambit for each ally that has fainted on its team.
* All versions of Giacomo use special voice-over lines upon entering a team that contains certain Trainers (regardless of their partner Pokémon). Those Trainers include , , , , , , , and .
** Giacomo also uses special voice-over lines upon winning a battle with Penny, Clavell, Mela, Atticus, or Eri in the same team.
===Origin===
Giacomo's design is based on his appearance in . Kingambit is Giacomo's signature Pokémon in the core series games. Kingambit's entry comes from Pokémon Scarlet.
==In other languages==
Perfect Kowtow Cleave
Spin You Up Good!
Earnest DJ Vice's Kowtow Cleave Kowtow Cleave
==References==
==Related articles==
Category:Members of Team Star
Category:Dark-type Trainers
Category:Masters EX characters with an EX style
de:Pinio#Pokémon Masters EX
es:Anán (Masters EX)
ja:ピーニャ (ポケモンマスターズ)
zh:皮拿#Masters