Bind (move)

Bind (Japanese: Bind) is a damage-dealing move introduced in Generation I.
==Effect==
===Generation I===
Bind does damage for 2-5 turns. There is a 37.5% chance that it will attack for 2 turns, a 37.5% chance that it will attack for 3 turns, a 12.5% chance that it will attack for 4 turns, and a 12.5% chance that it will attack for 5 turns. Though technically only the first attack can score a critical hit, every attack during the duration will do the same amount of damage. During this turn duration, the target will be unable to attack, and if the user of Bind attacks before the target when used, the target will be unable to attack during that round as well. Bind will prevent the target from attacking even if it hits a .
Damage done by Bind's continuing duration is done after recurrent damage. If the user switches out before the turn duration ends, the target will be unable to attack during that turn, since it did not get to select a move. If the target switches out before the turn duration ends, Bind will automatically be used against the incoming Pokémon, deducting an additional PP from the move. If at such a time Bind has 0 PP, Bind will still be used against the incoming Pokémon. After that use, , and full PP Ups will be applied to it.
In Pokémon Stadium, if the target Pokémon switches out before the duration ends Bind is ended and the user's turn is skipped.
Even if Bind misses, it will negate the recharge turn normally required for . Additionally, if the user of Bind attacks before the user of Hyper Beam during a recharge turn and the use of Bind misses, the user of Hyper Beam will automatically use Hyper Beam during that turn. If at such a time Hyper Beam has 0 PP, Hyper Beam will still be used, and afterwards its current PP will roll over to 63, and full PP ups will be applied to it.
The target will get to select a move during each turn of Bind's duration, and will attack the player's incoming Pokémon with the selected move if the player decides to switch before the duration is over.
Although Bind cannot damage Pokémon, it can still make them unable to attack for its duration. If Bind is successful, the text will say that it "didn't affect" the Ghost-type Pokémon regardless, and Bind's animation will not play on the initial turn (but will during the subsequent turns of its duration).
In Pokémon Stadium, the player gets to select a move during each turn of Bind's duration. If the target switches out before the duration ends, the incoming Pokémon will not automatically be attacked. Bind will negate the recharge turn of Hyper Beam only if successful.
===Generation II===
The target is now able to attack during Bind's duration, and can act normally. Instead, it inflicts 1/16 of the target's maximum HP as damage for two to five turns upon use, in addition to the damage dealt when it is used. The quote "<user> used <sc>Bind</sc> on <Pokémon>!" will appear. It also traps the target, preventing switching and escape. If the user switches out, the target will be freed. If a trapped Pokémon uses , it will be freed.
Bind can no longer affect Ghost-type Pokémon.
===Generation III===
Same as before, but if a wild Pokémon uses Bind on the player's Pokémon, the player may escape if the affected Pokémon has or is holding a Smoke Ball. However, these do not allow the player to switch the Pokémon out. The text also changes to "<Pokémon> was squeezed by <user>'s <sc>Bind</sc>!"
Bind can be used as the second move of a Pokémon Contest combination, with the user gaining 3 bonus appeal points if was used in the previous turn.
Bind is now affected by King's Rock.
===Generation IV===
If the user of Bind is holding a Grip Claw, the duration will always be 5 turns. Also, if an affected Pokémon is holding a Shed Shell, it can switch out. The text changes again, this time to "<Pokémon> was squeezed by <user>!"
===Generation V===
Bind's accuracy changed from 75% to 85%. Its effect will last either 4 or 5 turns. If the user of Bind is holding a Grip Claw, the duration will be 7 turns.
If a Binding Band is held by the user, the damage done at the end of each turn will increase from 1/16 of the target's maximum HP to 1/8.
===Generation VI onwards===
The end turn damage of Bind is increased from 1/16 to 1/8 of the target's maximum HP. If the user is holding a Binding Band, the end turn damage of Bind will increase to 1/6 of the target's maximum HP.
==Description==
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==Learnset==
===By leveling up===
===By ===
===By Move Tutor===
==In other games==
===Pokémon Mystery Dungeon series===
Bind deals damage, and can inflict the bound status condition (previously Constriction and Trapped status) on the enemy. With this status condition, the Pokémon cannot move (though it may attack), and cannot switch places with the team leader. The Pokémon loses 5 / 3 HP every two turns and lasts for 4-6 / 6 turns. 
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===Description===
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==In animation==
===Pokémon animated series===
* In Cerulean Blues, Kim told his to use Bind, but it was unable to execute the order before being knocked away by Misty's Gyarados. Moreover, Tentacruel was unable to legitimately learn Bind in Generation III.
==In the manga==
===Phantom Thief Pokémon 7===
===Pokémon Adventures===
===Pokémon Diamond and Pearl Adventure!===
==In other generations==
===Core series games===
===Side series games===
===Spin-off series games===
==Trivia==
*Despite the function of binding moves being changed from Generation I to Generation II, Bind's description in Pokémon Stadium 2 still states it makes the target unable to move. This is also the case for and .
==In other languages==
Category:Binding moves
Category:Moves in Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!
Category:Moves usable in Pokémon Sword and Shield
Category:Moves usable in Pokémon Scarlet and Violet
de:Klammergriff
es:Atadura
fr:Étreinte
it:Legatutto
ja:しめつける
zh:绑紧（招式）