nyuuzyou/wikis huggingface dataset:
Knowledge Base Questions and Answers

; What's happening with the Second Life Knowledge Base?
: It's moving to the new Second Life Community platform, integrating forums, blogs, SL Answers, and the Knowledge Base.
; Why are you moving the Knowledge Base?
: Having the Knowledge Base on the same platform as forums and Answers has many advantages: 
:The platform provides mechanisms for users to easily promote information from forums and Answers to official KB articles and for Residents to give feedback and "kudos" for information they find useful. The platform also provides unified search capability--so you can search for the information you need in the KB, Answers, forums, and blogs all with one click. 
; Will the community still be able to contribute?
: Yes! The Community platform has a robust system of ranks and roles. The more you participate, the higher rank you can achieve and the more you can do.
For more information, see the blog post announcement.
Category:Knowledge Base Policy
Category:KB Migration to Community Platform
Known Issues

Known Issues
A semi-automatically updated Known Issues page is here: SecondLife Known Issues
----
This page contains issues Linden Lab has verified as in the current release and Safe for Public[1]. It is very important to note that this is a work in progress and that we are actively scrubbing bugs and getting them squeaky clean for their appearance on the Known Issues page. This page auto-updates in the wee hours Monday thru Friday. This is not a complete list of bugs in Second Life. From top to bottom:
Priority Key: This is the priority we have given each bug. The priority is gauged by the following. It is not uncommon for bugs to be up/downgraded in priority throughout their lifespans.
Showstoppers are must-fixes for the next release version that cause Second Life to be completely unusable for the majority of residents.
Criticals are should-fixes (but not guaranteed to be fixed) for the next release version.
Majors are bugs that we acknowledge as bad but usually have a known workaround, or are less critical to fix because they affect a minority of residents. We still feel these are important and we try to get them fixed in each major point release.
Normals are bugs that do not hinder use of Second Life but are annoying nonetheless.
Smalls are bugs that we consider pretty low on the totem pole.
Issue (SL) Number: This is the internal key (SL-#) of an issue. Linden Lab uses an issue tracking system company-wide, so these numbers tend to be all over the map. The SL-# does not in any way indicate how many bugs are in Second Life!
Short Bug Description: This is a short description meant to allow quick scanning of the page for a specific issue. They are written tersely and usually modified by QA before posting.
Affects: This is what version(s) this bug has been verified in and what key components are affected (in parentheses).
Reproduction: This is how to reproduce the bug. Following these steps should result in the Observed Results. We usually put the Expected Results here as well. To access the reproduction, click the triangle.
[1]: Safe for Public bugs are any non-exploit[2] issue that either hinders use of Second Life, results in unexpected behavior, or otherwise negatively impacts resident experiences in-world. Safe for Public bugs are reproducible by residents. An example of a bug we would not list would be a bug in simulator code which negatively impacts the resident experience, but has no repro.
[2]: Exploits are bugs that could be used to get an advantage over others, unauthorized access to scripts, unauthorized copying, transferring or modifying of objects that you didn't create (also called 'permissions' bugs) and other bugs that could potentially cause a comprimise of the grid or a resident's privacy. We take exploits very seriously but do not list them in the Known Issues page. If you have an exploit bug, please report it and contact a liaison or an officer of the Bug Hunters group with the RT# your are given by the auto-response email. (see also: Bug Reporting 101)
Known Issues/ja

既知の問題について
半自動で更新されている既知の問題についてというページがあります： セカンドライフの既知の問題
----
このページにはリンデンラボが現在のリリースに存在し、かつ一般に公開して安全なもの[1] として確認した事項を載せています。なお、これらの項目は現在対応中のものだということに注意してください。私達は常にこの既知の問題ページがキレイになるようにバグの洗濯をし続けています。このページは月曜日から金曜日の早朝に自動更新されます。このリストはセカンドライフのバグのすべてを網羅しているわけではありません。上から順番に見て行きましょう：
Priority Key（優先度）：これはそれぞれのバグがどれくらいの優先度・重要度のものかを示しています。優先度は下記に示す種類があります。バグの優先度が上下することはあまりありません。
Showstoppers（致命的） は大多数のレジデンツにとってセカンドライフが使用できなくなるくらいの重大で次のリリースで必ず修正されるべき問題をしめします。
Criticals（危機的） は次のリリースで修正されるべき（だが必ず対応されるかどうかは保障されない）ものをさします。
Majors（重要） は問題があるが一般に回避策が知られている、または少数のレジデンツにのみ影響している多少危機度が低いようなバグを示します。これらももちろん重要ですので大幅な改変の際にあわせて修正をするように努力します。
Normals（普通） はセカンドライフを使用するのに妨げになるほどではないが とはいえ非常にうっとおしいようなバグを示します。
Smalls（微小） はこれらの階層のうちもっとも下と考えているレベルにあるバグです。
Issue (SL) Number（課題番号）: これはそれぞれの問題に振られている内部管理用の番号です。リンデンラボでは案件進捗管理システムを社全体で使用しています。そのためこれらの番号をあちこちで見かけることがあるでしょう。この番号はセカンドライフにどれくらいのバグがあるかを示しているわけではありません！
Short Bug Description（バグの概略）: ページ内をざっと眺めて問題を探すときのためにそれぞれのバグの概略を示します。これらは簡略に書かれており、また多くの場合掲載される前に QA（品質保証）チームによって修正されます。
Affects（影響範囲）: どのバージョンにおいて確認されたか、またどの構成において影響があるかを示します。
Reproduction（再現方法）: どのようにすればそのバグが再現できるかを示します。書かれている手順にそうと Observed Results（観察された結果）のようになるはずです。また一般に Expected Results（期待される結果）も記載することが多いです。再現方法を見るためには三角マークをクリックしてください。
[1]: 一般に公開して安全なもの、とはエクスプロイト[2] ではないもの またはセカンドライフを使用するのに妨げになるもの（予想外の動作になるようなもの、インワールドでレジデンツに対して悪影響を及ぼすもの）ではないものを示します。一般に公開して安全なバグはレジデンツでも再現できるものです。リストに載せないようなバグの例は、たとえばシミュレータのプログラム側の問題でレジデンツに悪影響を及ぼすのものだが再現ができないものなどです。
[2]: エクスプロイトとはそれを用いることで他人より優位になるもの、未許可でのスクリプトアクセス、未許可でのコピー、自分が作成したものではないものを譲渡したり変更したりできてしまうようなもの（これらはパーミッションバグとも呼ばれます）、それ以外にもレジデンツのプライバシーを侵害する可能性があるものなどを示します。エクスプロイトには特に真剣に対応しますが既知の問題リストには載せません。もしエクスプロイトなバグを見つけたときは自動返信のメールに記載されている RT番号とともにリエゾン担当かバグハント担当グループへ連絡してください。（バグ報告のしかた も参照してください。)
Ko Microcontinent

Ko is a Microcontinent placed in Grid Sector F10, at Coordinates 624-627/1034-1040, inside Far West Ocean. Its name is not original, it comes from the fact that many sims share the name Ko. Also, it has the temporary name A033.
== Geography ==
This microcontinent is formed of 11 sims (and there are other 2 sims at some distance that looks the same). It is not compact. Altitude is very low.
All sims are made to form a tropical beach paradise. Each one is composed of 4 islands (near the corners) with a lot of Water between them. Vegetation is also tropical. Ground texture is made to look like white sand. This is a good place for sailing and relaxing in the sun. The existing buildings are modern homes for the residents that stay here.
== Land Status ==
There is a single estate owning land. Protected Land includes water and is more then 50% of land surface.
== See Also ==
Second Life Geography
List Of Microcontinents And Sim Clusters
Oceans
Koordinate

Eine Koordinate ist die durch einen Vektor (x,y,z) dargestellte Position im dreidimensionalen Raum. Die aktuellen Koordinaten des Avatars eines Bewohners sind normalerweise am oberen Rand des Bildschirms neben dem Namen der Parzelle, auf der Sie sich befinden, angezeigt. Diese Koordinaten geben die Position auf der Simulator an ("sim-lokal", nicht "global").
== Lesen Sie dazu auch ==
* Koordinatenbezugssysteme im Viewer
Koran Viewer Localization Project/ko

=세컨드라이프 한글화 프로젝트=
250px|right|link=http://code.google.com/p/secondlife-korea
현재 진행중인 Second Life 2.0 beta 버젼에서는 Second Life 1.X 버젼과는(Snowglobe 1.X 버젼을 포함) 다르게 한글이 지원되고 있지 않습니다. 아울러 기존에 어떤식으로 한글화가 이루어졌는지는 알수 없으나 Second Life 커뮤니티 번역을 담당하고 있는 프로젝트에는 애석하게도 한국어 관련 프로젝트는 존재하지 않습니다. 왜 이런 상황이 벌어졌는지는 알수가 없지만, 현시점에서 가장 최선의 방법은 공식적으로 지원을 해주지 않는다면, 사용자 측면에서 한글화를 진행하는게 옳다고 생각하여 시작된 프로젝트입니다. 이프로젝트는 다음과 같은 것들을 목표로 합니다..
# Second Life 그래픽 사용자 인터페이스(Graphic User Interface: 프로그램 표면) 한글화
# Second Life 1.X대의 어색한 번역 개선
# Second Life 문서 (온라인 도움말과 설명서 - wiki 포함) 한글화
== 참여하는 방법 ==
# 프로젝트 홈페이지
#* Second Life 한글화 구글 코드
# 문서
#* Second Life 한글화 지침서
#* 한글화 안내서
#* 구글 코드 사용방법 (한글화 결과물 저장)
# 커뮤니티
#* Second Life 한글화 그룹(구글 그룹) 
#* 네이버 곳간 카페 한글화 게시판
Category:Localization
==같이 보기==
* Localization_Portal (en)
* Project:Languages/ko
* 세컨드라이프 국어순화어
* Second Life 한글화 지침
* LSL 포털
==세컨드라이프 도움말==
* 한국어 Support
* 한국어 F1 Help
Köln 3D

Köln 3D ist the name of the Community Gateway that will lead new residents to the community of Virtual Cologne.
The newbies start their life within a user-friendly tutorial that will guide them along their first steps. After having finished the training they mingle with the regular visitors as they i.e. visit the Virtual Cathedral of Cologne (Virtueller Kölner Dom), a 11.000 primitive replica of Germany's most visited architectual monument. As well as the real Cathedral is the heart of the real-world city, you will find the virtual cathedral in the midst of Köln 3D.
== Places to See ==
* Cologne Cathedral
* Aachener Weiher
* Newbie Tutorial
* Soccer Stadium
* Koeln Lounge
== Events ==
* Guided tours through the cathedral
* Soccer League and training
* High quality live concerts in the Koeln Lounge
* Weekly changing live concerts on the Koeln Debut Stage
* Regular newbie meetings
== Management ==
The project is managed by Seminal 3D a Cologne-based company specialised in contend development for virtual worlds.
Sim Management: Annie Milestone, Piper Pitney
== Related Links ==
Virtuelles Köln
Category:Community Gateway
L$ System

The user's current L$ balance is tracked by the client in the status bar object (class LLStatusBar with global instance gStatusBar), from which it can be read via getBalance(). This is kept in sync with the server via the method process_money_balance_reply in LLViewerMessage. When a money change event occurs, the message box is generated by process_money_balance_reply, but the sound effect (if there is one) is generated by the setBalance method of LLStatusBar.
L$ The Netherlands

<< Return to L$ Marketplace Overview
Exchange 	Currency	Payment Method 	Rate 	Fee
Virtuateq Exchange	Euro 	iDeal 	300L$/€	€0.95
(fixed)
Dutch Exchange 	Euro 	iDeal 	261L$/€	€1.50
Dutch Exchange 	Euro 	Wallie-card 	261L$/€	€1,60
Dutch Exchange 	Euro 	Bancontact/Mister Cash	261L$/€	€1,45
Virtuateq Exchange	Euro 	By telephone 	192L$/€	no fee
Dutch Exchange 	Euro 	By telephone 	173L$/€	no fee
LDPW SLRR

The SLRR right-of-way is open for the use of all Residents. Residents or groups with parcels adjacent to the SLRR tracks can request interchange trackage. We can't really guarantee that an interchange will be provided; approval will be based on terrain, prim availability, number of other interchanges in the area, and of course the nature and suitability of the Resident's build. Interchange tracks may be removed by the Linden staff if the Resident or group controlling the adjacent parcel don't seem to be entering into the spirit of the thing.
See the SLRR wiki entry here.
LHRR Pumbaa Station

Het station Pumbaa is een spoorweghalte in de sim Pumbaa langs Spoorlijn A & Spoorlijn B in de wijk Station.
==Treindienst ==
===Dagelijks===
Treintype	Verbinding 	Dienstregeling
IC A 	Koi Simulan - Simulan South	4x/u
P 	Koi Simulan - Simulan South	Tijdens de piekuren
===Weekend===
Treintype	Verbiniding 	Dienstregeling
IC A 	Koi Simulan - Simulan South	2x/u
LH Test Sim Group

A226 - LH Test is most probably a Sim Group located at Coordinates 1293-1296/1363-1364, Grid Sector L13, Eastern Ocean.
There are currently 4 sims, 3 of them forming a microcontinent.
At the autumn 2013 survey, Second Life Geography Team found a dark spot on map, but it vanished soon. Now, it is back on map. All sims are named LH Test, with a number added. since numbers are higher then 10, it is clear that there were more sims at some time. Land is opened for visitors. There are many premium homes, just like in Premium Continents. Land is owned by Governor Linden, so it is mainland. Probably this is a place for testing premium homes.
== See Also ==
Second Life Geography
List Of Microcontinents And Sim Clusters
Oceans
LLMozLib2

== Browse the LLMozLib2 source code directly in the public SVN repository ==
http://svn.secondlife.com/trac/llmozlib/browser/trunk/llmozlib2
== Direct SVN URL ==
https://svn.secondlife.com/svn/llmozlib/trunk/llmozlib2
== Getting the necessary Mozilla code, building it and then building LLMozLib2 ==
The checkout, patch, build, copy, build llmozlib2 documentation is a README text file in the SVN repository. You can find a version for each supported platform here: 
=== Windows version ===
http://svn.secondlife.com/trac/llmozlib/browser/trunk/llmozlib2/README-win32.txt
=== Mac version ===
http://svn.secondlife.com/trac/llmozlib/browser/trunk/llmozlib2/README-mac.txt
A step-by-step explanation of llmozlib2 building process is also available as Building llmozlib2 on MacOS.
=== Linux version ===
http://svn.secondlife.com/trac/llmozlib/browser/trunk/llmozlib2/README-linux.txt
== Test applications and demo code (uBrowser, etc) ==
A document that briefly describes the location and usage of the test applications including uBrowser can be found in the SVN repository here:
http://svn.secondlife.com/trac/llmozlib/browser/trunk/llmozlib2/README-test_apps.txt
== Outstanding issues and bugs ==
This is mostly TBD. Eventually, there will be a separate project type for LLMozLib2 and we'll hang issues, feature suggestions and of course bugs off of it.
== Other documentation, mailing lists and discussion groups ==
=== Second Life Open Source Portal ===
http://wiki.secondlife.com/wiki/Open_Source_Portal
=== SLDev - Second Life Developers Mailing List ===
http://wiki.secondlife.com/wiki/SLDev
Category:Compiling viewer
Category:LLMedia
LLO Article Survey for Community Platform Migration

Notes:
New landing page: Linden Lab Official:Policies
Organizational templates:
* Template:LLO_Table - used in the tables below. 
* Template:LLOlink - convenience template to link to LLO article.
See also LLO Articles Moved to Community Platform.
Templates for LLO articles
For archives:
* Template:Archive
* Template:Time Sensitive
Questions:
* We will probably need to add new labels. See Candidates for new labels
* Should the "Technical" articles stay on the wiki or move?
== Need to address ==
Content in these articles needs to be either moved into existing Lithium articles, or into other wiki articles, or perhaps just deleted (if its no longer valid).
Article	Comments	Stakeholder
=== Account ===	
=== Account ===	
=== Account ===
== Keep in Wiki in LLO namespace==
Article	Comments	Stakeholder
=== Account ===	
=== Account ===	
=== Account ===
=== Linden Lab ===	
=== Linden Lab ===	
=== Linden Lab ===
== Linked from existing portals ==
These articles are linked into one or more existing portals. No further organization needed.
SEO pages
These exist so wiki search results link to policy docs on secondlife.com:
*
*
=== SL Develop Portal ===
Article	Comments	Stakeholder
=== Community Resources Portal ===
==== Community Resources ====	
==== Community Resources ====	
==== Community Resources ====
==== Current Events ====	
==== Current Events ====	
==== Current Events ====
==== Communication ====	
==== Communication ====	
==== Communication ====
==== RL questions ====	
==== RL questions ====	
==== RL questions ====
=== Offical Policies Portal ===
These pages are linked from Linden Lab Official:Policies:
Article	Comments	Stakeholder
==== Policies ====	
==== Policies ====	
==== Policies ====
====Billing====	
====Billing====	
====Billing====
==== Land ====	
==== Land ====	
==== Land ====
==== Viewer and open source ====	
==== Viewer and open source ====	
==== Viewer and open source ====
==== ToS and Open Source Terms ====	
==== ToS and Open Source Terms ====	
==== ToS and Open Source Terms ====
==== Online security and safety ====	
==== Online security and safety ====	
==== Online security and safety ====
==== Official Policy ====	
==== Official Policy ====	
==== Official Policy ====
==== Conduct & privacy ====	
==== Conduct & privacy ====	
==== Conduct & privacy ====
==== Financial-related policies ====	
==== Financial-related policies ====	
==== Financial-related policies ====
==== Wagering and Gaming Policy ====	
==== Wagering and Gaming Policy ====	
==== Wagering and Gaming Policy ====
== API docs ==
Moved to LLO namespace on 4 May 2011.
Article	Comments	Stakeholder
== Archived ==
Use Template:Archive to designated archived articles. We may be able to delete these at some point in the future, but keep for now.
Article	Comments	Stakeholder
=== Xstreet ===	
=== Xstreet ===	
=== Xstreet ===
TOS Archives
These are also linked in Template:TOS Nav.	
TOS Archives
These are also linked in Template:TOS Nav.	
TOS Archives
These are also linked in Template:TOS Nav.
===Other ===	
===Other ===	
===Other ===
Category:KB Migration to Community Platform
LLQtWebKit

__NOTOC__
== Introduction ==
LLQtWebKit is a static library that renders Web content into a memory buffer using an off-the-shelf version of the Qt application and UI framework. It is currently used by the most recent version of the Media Plugin API to render Web content in the Second Life viewer.
The biggest change in this version of LLQtWebKit is that is can be built against an un-patched version of Qt. The patches that were present before have either been rolled into the main Qt codebase or we have found way to work around them. 
== License ==
LLQtWebKit is released under the GPL V2 license. 
== Browse the code ==
The code for LLQtWebKit is stored in a Mercurial code repository. You can browse the code here using a Web browser. 
Versions built with earlier editions of Qt can be found via appropriate Mercurial tags.
== Build instructions ==
==== Windows ====
The Windows version of the build instructions can be found here.
==== Mac OSX ====
The Mac OSX version of the build instructions can be found here.
==== Linux ====
The Linux version of the build instructions (in the form of a README file) can be found here.
However, that README-linux.txt is incorrect. Since Qt 4, qmake has the Qt location hardcoded and ignores QTDIR. It is necessary to run the correct qmake (and uic) and therefore to make sure that the correct ones are found first in the PATH. Also, some webpages instruct one that you must set QMAKESPEC to $QTDIR/mkspecs/default.
Hence, correct instructions are (change '4.6.0' as appropriate for your Qt version):
export QTDIR=/usr/local/Trolltech/Qt-4.6.0
export PATH=$QTDIR/bin:$PATH
export QMAKESPEC=$QTDIR/mkspecs/default
And then continue as instructed (which qmake and which uic now should show a binary in your QTDIR).
== Test applications ==
As well as the source code and other files required to build LLQtWebKit, there are a number of applications included in the package that are useful for testing. You can browse the code here. Details of how to build them are included in the platform specific build instructions above.
* qttestapp - A simple Qt based, cross platform application that implements a simple Web browser 
* win32gl - A simple Win32 specific application that implements a simple Web browser
* testgl - A simple GLUT based, cross platform application that implements a simple Web browser
* ubrowser - A more complex application GLUT/GLUI based, cross platform application that renders multiple Web pages on the surface of 3D geometry
== Version numbers ==
* The version of Qt/WebKit used is: 4.7.1
* The version of LLQtWebKit is 2.2
* The user agent string reported by LLQtWebKit can be modified using the API but is of the form: "Mozilla/5.0 (Windows;U; Windows NT 6.1; en-US) AppleWebKit/533.3 (KHTML, like Gecko, Safari/533.3)"
== Previous Incarnations ==
* LLMozLib2 - the initial version of a Web content rendering library for Second Life that used the Mozilla/Gecko rendering engine. This is now deprecated.
* Qt WebKit - a poorly named version of the Web content rendering engine for Second Life that uses Qt/WebKit to render but retained the same method/class names from LLMozLib2. This is now deprecated.
LLS How to access Live Chat

HOW TO ACCESS LIVE CHAT?
'''
* First, go to the Second Life websiteand log into your account.
* After logging in, you should now see your dashboard.
: 
* Click on "Help". You have to click on the actual word "Help" instead of displaying the drop down menu by hovering over it. 
: 
* On the right hand side, where it says "Premium Support", click on Contact Support.
: 
* Where it reads "Still can't find an answer?", In the second sentence, click on the words that say "Live Chat". Yes, those words.
: 
* Finally, when you are ready to chat with our Live Chat Support, just click on "Start Chat". 
: 
----
===QUICK ACCESS===
Start Chat
== See also ==
* LLS_How_to_submit_a_Support_Ticket
LLS How to submit a Support Ticket

HOW TO SUBMIT A SUPPORT TICKET?
'''
* First, go to the Second Life websiteand log into your account.
* After logging in, you should now see your dashboard.
: 
* Click on "Help". You have to click on the actual word "Help" instead of displaying the drop down menu by hovering over it. 
: 
* On the right hand side, where it says "Premium Support", click on Contact Support.
: 
* Where it reads "Still can't find an answer?", In the second sentence, click on the words that say "Submit a Support Case form". Yes, those words.
: 
* Select the type of issue you are having from the drop down menu and fill out the rest of the form. 
: 
* Finally, click on submit. 
== Submitting a Guest Ticket ==
Even though you are not able to login, residents are still able to submit a ticket by submitting a "Guest Ticket". 
* Go to the Second Life website
* Click on "Help". You have to click on the actual word "Help" instead of displaying the drop down menu by hovering over it. 
: 
* On the right hand side, where it says "Related Links", click on Contact Support. 
: 
* Where it reads "Still can't find an answer?", In the second sentence, click on the words that say "Submit a Support Case form". Yes, those words.
: 
* Provide your email address & select your issue type from the drop down menu and fill out the rest of the form. 
: 
* Finally, click on submit. 
== See also ==
* LLS_How_to_access_Live_Chat
LR Sims

The LR Sims (or A009, as their transitory name) are a group of 7 identical microcontinents (see Microcontinent. To East, there are two smaller ones (but when zoomed to minimum, it is clear that they have the same shape). They are placed in Grid Sector K11 and in L11, Eastern Ocean. Every microcontinent has an the same structure, 12 sims, all with a lot of green. On map, there are also two possible rivers, green. All sims have in name the letters LR followed by a number.
As seen on map, they are one of the most beautiful structures on map.
Access is restricted to this place, so we could not investigate them. This is strange, since there are a lot of infohubs and also a lot of people is there (as seen on map). From Gridsurvey, these sims are found to be rating general and to be mainland (Linden-owned land). This is one of the few Linden-owned places where access is not allowed for public. There are a few images on Snapzilla for one of the LR sims.
It is possible that these sims are in fact places for testings. The only confirmation is the Snapzilla images. Also, the comments suggest that LR comes from Linden Research.
Very interesting is that, from time to time, part of (or entire) microcontinents vanish or are created. In March 20th, 2014, only 3 microcontinents and parts of other two were found.
== See Also ==
Second Life Geography
List Of Microcontinents And Sim Clusters
Oceans