Mecha-Fiora/Gameplay

Mecha-Fiora (, lit. mechanized Fiorung) is the seventh and final permanent party member in Xenoblade Chronicles. Her array of unique equipment provides a wide range of possible playstyles, allowing her to be a physical attacker, an ether attacker, or a damage-based armour tank.
Like , her weapons can always damage Mechon even if is not active.
==Stats==
Two of Mecha-Fiora's s hit twice. The third only hits once, but does double to make up for it; the loss in "number of hits to get talent gauge" is not made up.
Mecha-Fiora shares some properties with her old Homs form. All of these are two-way links; they go back to Homs Fiora in .
* She uses the same bucket of and , and all unlocked s are transferred.
** In the , she gains an extra 15,000 AP when she first joins the party, as if she is a new member. In the original version, she only has the AP from before.
* She keeps the same with everyone, and has the same gifting preferences.
* She shares all s and achievement progress.
Aside from these, she is a functionally distinct character; her forms are separate in the Event Theatre's appearance selector, her and are not shared, and things such as s and bonus quest dialogues must check for "Fiora" and "Mecha-Fiora" separately.
==Arts==
Cannon Drones I 	Talent art 	Fires a laser that deals a lot of damage.
Cannon Drones II	Talent art 	Fires a laser that deals a lot of damage.
Gun Drones I 	Talent art 	Fires in all directions to damage enemies all around.
Gun Drones II 	Talent art 	Fires in all directions to damage enemies all around.
Sword Drones I 	Talent art 	Strikes a single enemy with a highly-damaging combo.
Sword Drones II 	Talent art 	Strikes a single enemy with a highly-damaging combo.
Sword Drones X 	Talent art 	Strikes a single enemy with a highly-damaging combo.
Shield Drones I 	Talent art 	Blocks the next talent art to hit Fiora, regardless of its level.
Shield Drones II	Talent art 	Makes Fiora immune to debuffs for a time.
 	 	
Double Blade 	Physical art	Deals extra damage from behind.
Spear Blade 	Physical art	Deals extra damage on toppled enemies.
 	Daze art 	Inflicts Daze.
Healing Energy 	Aura art 	Cures debuffs and restores HP for a time.
Zero Gravity 	Ether art 	Damages and paralysis enemies within range.
Ether Drain 	Ether art 	Lowers the ether of nearby enemies and raises Fiora's.
 	Break art 	Inflicts Break.
Double Wind 	Physical art	Hits enemies in front and raises tension.
Second Gear 	Support art 	Raises physical arts damage for a short time.
Lock-On 	Aura art 	Inflicts lock-on, raises crit rate, and boosts talent gauge on taking damage.
Mag Storm 	Daze art 	Inflicts Daze on Mechon.
Shutdown 	Physical art	Puts the target to sleep and deals knockback. On Mechon, also removes all buffs and debuffs.
 	Aura art 	Blocks all attacks but lowers physical damage output.
Power Drain 	Ether art 	Lowers the strength of nearby enemies and raises Fiora's.
Speed Shift 	Aura art 	Grants haste and double attack rate, but take more physical damage.
Final Cross 	Topple art 	Forces topple on foes in front, but can only be used at very high tension.
===Strategy===
Fiora has a wide enough variety of abilities and equipment that it is viable to use her in completely different roles based on her setup.
It is important to note that party member AI always considers Fiora to be a tank, regardless of her setup.
====Physical attacker====
Fiora naturally has the most strength of anyone in the party, so combined with some of her auto-attacks hitting twice (giving more chances for crits and double attacks), she does very well as a pure attacker.
* Combining Speed Shift with and gems goes all-in on using auto-attacks to deal damage very quickly.
* Because of how often auto-attacks are happening, any other "does something on auto-attack" gem will have a lot of chances to trigger.
* Similarly, since crits are basically also a "does somethting on auto-attack", raising crit rate will drastically speed up generation.
* Gems that improve Fiora's HP or defences can be used to offset the weakness imposed by Speed Shift. is of course similarly useful for avoiding damage.
* With so many auto-attacks happening, Auto-Atk Stealth could be a good idea to avoid all that aggro generation. Improving the aggro of the rest of the party may also be necessary.
* Using Second Gear before a means it will last for the whole combo, a very simple way of getting a large damage boost. Of course, this will create a lot more aggro as a result. Power Drain and Lock-On can do the same thing, though she'll need to manually turn off Lock-On once the chain attack is over.
* Sword Drones is the talent art of choice, as it's the only one that is a physical attack.
====Ether attacker====
Fiora doesn't have a lot of ether attacks, but her ether stat is very high (surpassed only by Melia), and she still has more ether attacks than most other characters.
* Fiora's ether attacks are Mag Storm, Zero Gravity, and Final Cross, alongside Ether Drain and either Cannon Drones or Gun Drones for a talent art. Equipping all of them is best if ether attacking is the plan. They all have wide ranges, so aggro will be a concern.
* All of the aforementioned ether arts have significant cooldowns. Even as an ether attacker, Fiora will need to invest a bit in the physical side so she isn't doing nothing while waiting for them to recharge.
* is always a good idea for an ether attacker.
* Final Cross requires very high tension to be used. Initial Tension will make getting there easier, while Tension Swing may or may not be helpful.
====Tank====
Fiora's HP and agility are both high compared to the rest of the party, so both armour tanking and dodge tanking are viable.
* Like Dunban, Fiora will be generating her aggro by dealing damage. Using gems to boost her attacks is only slightly less important than with an attacker build.
* Aggro Up gems are always a good idea for a tank.
* Healing Energy is an important aura to improve survivability and reduce depending on other peoples' healing. Combining this with is not a poor idea.
* Guard Shift cuts Fiora's damage output, which is bad, but will help her survive in dire moments. will supplement this.
* Aura Heal gems go with both of the above.
* The two Shield Drones, while designed for tanking and both fairly good at it, might end up not being that useful compared to having another attack. It depends on the foe being faced.
==Skill trees==
===Skills===
===Skill links===
====Outgoing====
These are the skill shapes that Mecha-Fiora can use to link to other party members' skills.
====Incoming====
These are the skill shapes that other party members can use to link to Mecha-Fiora's skills.
==Gifting preferences==
Fiora's likes include red things, sweet food, and all sorts of flowers and animals. Her dislikes include green things, spicy food, and parts.
==Dialogue==
==Gallery==
===Tutorial===
XC1 Tutorial Battle Tactics Fiora 2 - 1.png|Page 1
XC1 Tutorial Battle Tactics Fiora 2 - 2.png|Page 2
XC1 Tutorial Battle Tactics Fiora 2 - 3.png|Page 3
XC1 Tutorial Battle Tactics Fiora 2 - 4.png|Page 4
XC1 Tutorial Battle Tactics Fiora 2 - 5.png|Page 5
===Tension icons===
XC1 tension icon Mecha-Fiora normal.png|Normal tension
XC1 tension icon Mecha-Fiora high.png|High tension
XC1 tension icon Mecha-Fiora low.png|Low tension
XC1DE tension icon Mecha-Fiora normal.png|Normal tension (Definitive Edition)
XC1DE tension icon Mecha-Fiora high.png|High tension (Definitive Edition)
XC1DE tension icon Mecha-Fiora low.png|Low tension (Definitive Edition)
Category:Party members (XC1)