nyuuzyou/wikis huggingface dataset:
Rull

Rull is a Doppelganger found in the Facemaker's Boutique in the Lower City of Baldur's Gate if is attempting to kill as part of Investigate the Murders.
== Involvement ==
Rull is disguised as a male elf, and can be found in the rear area of the Facemaker's Boutique. If the party approaches Dolor, the party can attempt to sneak in or intervene after which a fight will break out and Rull will join him.
== Combat ==
=== Attacks and abilities ===
=== Notable loot ===
* 
* 
* 
=== Allies ===
* 
* 
* 
* 
* 
== Related quests ==
* 
Category:Characters
Category:Characters in the Lower City
Category:Characters in Act Three
Category:Doppelgangers
Category:Monstrosities
Runepowder

Runepowder is a magically-imbued explosive that is used as a weapon as well as for demolition purposes. 
== Overview ==
Runepowder is said to have been invented by Gaerdal Ironhand, and a mere 23 vials was required to repel an entire kobold warband description.. The secret to its production is a closely kept one, and many outside of the gnomish clans believe it to be an exaggeration or a myth. It has been estimated that each vial of runepowder is more powerful than an entire description.
The following runepowder-based explosives exist in Baldur's Gate 3:
* 
* 
* 
== References ==
== External links ==
* 
Category:Consumables
Category:Gameplay mechanics
Category:Items
Runepowder Bomb

==Notes==
* The bomb can be thrown as an action.
* The bomb does not explode unless it is ignited or its health reaches 0. 
* This item has nearly identical stats to the Runepowder Barrels that can be found nearby, including the absolutely enormous blast radius. Exercise caution when using tactically, as a mistake can easily down or seriously injure an entire party and cause massive collateral damage.
* Expected damage to a character or NPC caught in the blast is ~85 points of force damage, or half that if the character makes the relatively-low DEX save successfully.
* This item is exceptionally effective at destroying the Soul Pillars in the House of Hope and the traps in Gortash's office in upper Wyrm's Rock, if deployed carefully. 
==Gallery==
Runepowder Bomb On Ground.jpg|On the floor
Category:Sources of Force damage
Runt

Runt is a Human child in the Heapside district of the Lower City in Act Three.
== Involvement ==
=== Act Three ===
Runt, together with his friends and , can be encountered in the alley in front of Devil's Fee shop. They are egging each other to test their courage and enter the spooky house.
Runt and Stinker dare one another to visit the "devil's house" but none of them wants to go first, mocking and accusing each other of cowardice. Their third friend, Spool, thinks it all boring and offers to change the game.
Runt, Spool and Stinker's reactions to the party vary depending on the resolution of quest: they either look at them as heroes who definitely will not doubt to enter the place, or deem them as devils who just emerged from the hellish house to swallow them up.
== Idle banter ==
Runt: You go first. It was your idea.
* Stinker: Yeah, but I dared you first, so you have to go.
** Runt: Nuh-uh, my fingers were crossed. I'm not going in there and getting swallowed by a devil.
*** Stinker: Oh, I get it. You're scaaaaaaared.
**** Spool: Aw, knock it off and let's go home. We can play Chase the Gelatinous Cube in the alley.
Category:Humans
Category:Humanoids
Category:Characters
Category:Characters in the Lower City
Category:Characters in Act Three
Category:Children
Rurik

Rurik was a Dwarf Rogue found outside the Risen Road Toll House, in Early Access. 
== Involvement ==
Rurik was one of companions in the Risen Road Toll House, who are hunting Karlach.
If the party entered combat with Anders, Rurik would join the fight and defend him. Rurik was a Thief Rogue and carried a Smokepowder Bomb with him. 
Category:Characters
Category:Characters in the Risen Road
Category:Characters in Act One
Category:Dwarves
Category:Gold Dwarves
Category:Humanoids
Rustic Dark Outfit

==Gallery==
file:Road-Dust Gray Clothes Human Body1 Front Model.webp|Body Type 1 Front Human|alt=Rustic Dark Outfit Human Front
file:Road-Dust Gray Clothes Human Body1 Back Model.webp|Body Type 1 Back Human|alt=Rustic Dark Outfit Human Back
file:Road-Dust Gray Clothes High Elf Body4 Front Model.webp|Body Type 4 Front High Elf|alt=Rustic Dark Outfit High Elf Front
file:Road-Dust Gray Clothes High Elf Body4 Back Model.webp|Body Type 4 Back High Elf|alt=Rustic Dark Outfit High Elf Back
Ruth Linnacker

Lady Ruth Linnacker is a Lady of Baldur's Gate, present at the ceremony of ordaining as an Archduke of the city.
== Involvement ==
Before the ceremony she sits among other patriars on the pews in central nave of the Audience Hall.
After the ceremony ends, Lady Ruth stays near the throne, listening to several other guests discussing the Steel Watch with Gortash and , but not taking part in the conversation too much. If spoken to, she praises Gortash as the "man of the right people" and say the citizen are untouchable under him as an Archduke.
If choosing to confront Gortash, the party can find Lady Linnacker along with all other invited guests and their retinue slaughtered in the Audience hall.
== External links ==
* 
* 
Category:Characters
Category:Characters in Wyrm's Rock Fortress
Category:Characters in Act Three
Category:Humanoids
Category:Humans
Rycke

Unholy Assassin Rycke is a member of the Cult of Bhaal, found in Temple of Bhaal in the Lower City Sewers during Act Three.
== Involvement ==
Rycke can be found in Temple of Bhaal, standing alone. If talked with, he says he looks forward to creating a poison tailored to the party member, or to watching the duel between the Dark Urge and if talked to as the Dark Urge.
Later in the Act Three, if the player is playing as Dark Urge origin and accepts becoming Bhaal's chosen, he and alongside with can be found in the High Hall.
==Combat==
=== Attacks and Abilities ===
== Loot ==
* - 3x
* - 2x
* - 2x
* 
Category:Humans
Category:Humanoids
Category:Characters
Category:Characters in the Undercity
Category:Characters in Act Three
Category:Followers of Bhaal
Category:Rogues
Ryland

Ryland is a doppelganger assuming a human appearance found in Act Three. They are ostensibly an animal tamer for the Circus of the Last Days along with , but they secretly serve and the Cult of the Absolute. 
== Interactions ==
Ryland is found standing beside cage in the Circus of the Last Days, at . When the impersonator signals the ambush to start, they and Keren attempt to unlock the cages that hold Crimson and . After the cages are open, they use and transform into his monstrous doppelganger form.
Tampering with the cages, including unlocking and opening them, turns Keren, Dribbles and Ryland if detected.
== Combat ==
=== Attacks and abilities ===
After transforming, they will then use:
=== Notable loot ===
* 
Category:Monstrosities
Category:Doppelgangers
Category:Characters
Category:Characters in Rivington
Category:Characters in Act Three
Rylveth

Zealot Rylveth is a drow Zealot of the Absolute in Moonrise Towers in Act Two. She is stationed in the study behind the throne room.
== Involvement ==
=== Moonrise Towers ===
Rylveth is first encountered in the Moonrise Towers throne room, standing guard over the trial presided by . During the trial, shoves Rylveth aside, takes her and throws it at Ketheric, impaling him against the throne. After the trial ends, Rylveth moves to the study behind the throne room alongside . She shows cocky disappointment over the fact that the Cult of the Absolute does not suffer from infighting and intrigue.
=== Defending Moonrise Towers ===
If the is freed and the Harpers launch their assault on Moonrise Towers, Rylveth is killed during the subsequent battle. Her corpse can be found at the bottom of the stairs of the main door entering Moonrise, at .
== Combat ==
=== Attacks and Abilities ===
==== Tactician only ====
=== Notable loot ===
* 
* 
* 
== References ==
Category:Drow
Category:Lolth-Sworn Drow
Category:Humanoids
Category:Characters
Category:Characters in Moonrise Towers
Category:Characters in Act Two
Category:Followers of the Absolute
Category:Paladins
Sacred Pool

== Overview ==
This sacred area is home to the and the stage for druidic rituals such as the Rite of Thorns. Outsiders are not welcome here, though certain individuals may be permitted entry.
Upon approaching the main entry, the druids bar the tieflings from entering the Sacred Pool. The party can interact with and , who plead for the release of their daughter , which initiates the quest . After the tieflings are turned away from the entrance, the party can enter the Sacred Pool as wishes to speak with them.
=== Access ===
The main entry to the Sacred Pool is accessed by descending the staircase from The Hollow at . An alternate entry is through the elevator in the southern ramparts of the Emerald Grove at . However, this path is initially blocked by the sleeping bear .
=== Sacred Pool ===
In the Sacred Pool, several druids perform the Rite of Thorns using the Idol of Silvanus at the centre of the pool. To the east, the trader is interviewing . The party can share a tale of the recent goblin attack with him. To the south is the blue jay, whose nest contains a that opens the shiny chest atop a pillar to the north-west.
=== Cliff overlook ===
Just outside the Sacred Pool and toward the east is a path leading up to an overlook where can be found, along with a gilded chest containing the . Two squirrels, and , are painfully listening to her sing.
=== Beach ===
 is catching fish toward the south-east of the pool along a small beach. An is hidden beneath a rock in this area at .
=== Connected locations ===
* 
* 
* 
== Characters ==
=== Druids ===
* 
* 
* 
* 
* 
* 
* (shapeshifted as a Bear)
* 
=== Other ===
* (trader, camp follower)
=== Animals ===
* (Bear)
* (Bear)
* (Bird)
* (Bird)
* (Bear)
* (Boar)
== Loot ==
Notable items obtained in this location, whether looted, purchased, or obtained as a quest reward:
* under a rock on the beach 
* in a gilded chest near Alfira
* 
* among Volo's wares
=== Hidden treasure ===
* A shiny chest rests on top of the stones at , opened with Topaz's shiny key.
* A wooden chest containing rare potions can be found on the beach past the bear Ormn. It is necessary to jump across the water from one rock to the other to reach it.
== Related quests ==
* 
* 
* 
Category:Locations
Category:Act One Locations
Category:Locations in Druid Grove
Sacrificed Cultist (High Elf)

Sacrificed Cultist (High Elf) is an unconscious high elf aboard the Nautiloid in the Prologue. He is psionically drained by a red glowing contraption.
== Involvement ==
=== Prologue ===
The sacrificed high elf cultist can be found next to a sacrificed human. If the player character interacts with the sacrificed high elf, the narrator states: "Life flickers in his eyes, but he seems totally unaware of his surroundings."
If the player character is The Dark Urge, the narrator adds: "A fleeting image washes over you... An unwashed operating table... your innards without. The headache grows worse."
Nearby, a panel with 3 buttons can be pressed. Passing a reveals the sigil above each button. From left to right, the sigils are: Unleash, Aggression, and Annihilate. Unleash causes psionic energy to radiate from both the sacrificed high elf and human. Aggression causes the cultists to attack the party, initiating combat. Annihilate instantly kills them.
== Combat ==
=== Attacks and abilities ===
== Gallery ==
Sacrificed Cultist High Elf Model.png|Cultist's model.
Category:Elves
Category:High Elves
Category:Humanoids
Category:Characters
Category:Characters in the Nautiloid
Category:Characters in Act One
Sacrificed Cultist (Human)

Sacrificed Cultist (Human) is an unconscious human aboard the Nautiloid in the Prologue. He is psionically drained by a red glowing contraption.
== Involvement ==
=== Prologue ===
The sacrificed human cultist can be found next to a sacrificed high elf. If the player character interacts with the sacrificed human, the narrator states: "The man isn't dead, but he's totally unresponsive."
If the player character is The Dark Urge, the narrator adds: "You're but one step from oblivion's stupor yourself - still wading through your empty skull to think a single thought."
Nearby, a panel with 3 buttons can be pressed. Passing a reveals the sigil above each button. From left to right, the sigils are: Unleash, Aggression, and Annihilate. Unleash causes psionic energy to radiate from both the sacrificed human and high elf. Aggression causes the cultists to attack the party, initiating combat. Annihilate instantly kills them.
== Combat ==
=== Attacks and abilities ===
== Gallery ==
Sacrificed Cultist Human Model.png|Cultist's model.
Category:Humans
Category:Humanoids
Category:Characters
Category:Characters in the Nautiloid
Category:Characters in Act One
Sacrum

Strange Beggar Sacrum wanders the Lower City of Baldur's Gate in Act Three.
== Involvement ==
=== Act Three ===
Sacrum can be found wandering just north of Beehive General Goods. He can also be spoken to regarding the quest .
== Related quests==
* 
== Gallery ==
Sacrum Model.webp|Sacrum's model.
== See also ==
* 
* 
== External links ==
* 
Category:Zombies
Category:Undead
Category:Characters
Category:Characters in the Lower City
Category:Characters in Act Three
Sahuagin

Sahuagin are a type of aquatic humanoid and non-playable race. 
== Involvement ==
They are found near the docks that are east of Philgrave's Mansion, in the Iron Throne and in the Water Queen's Cellar. 
==Combat==
===Attacks and abilities===
==Sahuagin enemy variants==
* 
* 
* 
* 
==Gallery==
Tan-burci-shahuagin-concept-art.jpg|Concept art by Tan Burci
Nikolai-chugunov-sahuagin-nikolai-chugunov-textures-03.jpg|Render by Nikolai Chugunov
== Notes ==
* The Sahuagin encountered east of Philgrave's Mansion have the condition applied to them on arrival.
== External links ==
* 
Category:Creatures
Category:Races
Category:Non-playable races
Sahuagin Champion

Sahuagin Champions are an elite type of Sahuagin that can be found primarily in Act Three.
== Involvement ==
One carrying a Smelly Bag can be found leading a raiding party at the docks just east of the Heapside Strand waypoint in the Lower City.
A few more can be found in the Iron Throne and in the Water Queen's Cellar.
==Combat==
=== Attacks and abilities ===
==Sahuagin champion variants==
* 
== Other Sahuagin characters ==
* 
* 
== External links ==
* 
Category:Creatures
Category:Races
Category:Non-playable races
Category:Humanoids
Sahuagin Hunter

Sahuagin Hunters are a type of Sahuagin that can be found primary in Act Three.
== Involvement ==
They are found near the docks that are east of Philgrave's Mansion, in the Iron Throne and in the Water Queen's Cellar. 
==Combat==
===Attacks and abilities===
==Sahuagin hunter variants==
* 
== Other Sahuagin characters ==
* 
* 
== External links ==
* 
Category:Creatures
Category:Races
Category:Non-playable races
Salazon

Salazon is a human who guards a Zhentarim hideout in Act One.
== Involvement ==
=== Act One ===
Salazon guards the entrance to the Zhentarim Basement at Waukeen's Rest. When the party first approach, Salazon readies an attack at them. If the party saved in the cave, they can recite the passphrase to obtain peaceful entry or pass an Ability Check. Although aligned with the Zhentarim, Salazon does not become hostile if the party fight the members in the basement.
== Combat ==
=== Attacks and abilities ===
=== Notable loot ===
* 
== External links ==
* 
Category:Humans
Category:Humanoids
Category:Characters
Category:Characters in the Risen Road
Category:Characters in Act One
Category:Members of the Zhentarim
Category:Wizards
Salene Freig

Salene Freig is a reporter for the Baldur's Mouth Gazette, found inside their main building; the Baldur's Mouth, Lower City. 
== Involvement==
Salene is usually busy working on his next scoop in the writer's room of the Baldur's Mouth. If a fight breaks out, she won't participate and will cower instead.
Category:Humans
Category:Humanoids
Category:Characters
Category:Characters in the Lower City
Category:Characters in Act Three
Sampson

Sampson was a blacksmith in the Blighted Village. 
== Overview ==
=== History ===
He had been diagnosed with gout, according to . He worked at the Blacksmith's Forge and had two known apprentices: Highcliff (see ) with who he had disagreements on the practice, and Dida, who was treated by Ilyn for minor burns to the face and hands from her eagerness at the forge.
Sampson kept his belongings in his wooden chest which was locked with a .
Category:Characters in the Blighted Village
Category:Mentioned characters
Category:Blacksmiths
Sanguine Vent

A Sanguine Vent is a unique type of Trap that might be encountered in the Undercity Ruins in the Act Three of the game.
A Sanguine Vent is a hidden mechanism, a unique type of Vent, installed in the stone slabs of the floor in the caves in the very depth of the ruins. There are several such vents planted in the pavement of the large bridge leading to the Bhaal Temple. These vents will be inevitably encountered when the player reaches the climax of their conflict with .
Once triggered, a Sanguine Vent issues a puddle of Unstable Blood covering much part of the surface around it. This may be either a result of failed attempt to disarm it or a result of stepping upon any of Marble Plates also lying across the bridge.
After that, if the party members tread carefully, they will not gain any harm save for blood-soaked shoe soles.
However, the resulting bloodied surface has all properties of the cognominal feature (the very same that can possibly be acquired after dealing with the blood trader in the Lower City). On the contact with a source of fire, whatever it would be, the bloodied surface explodes and keep burning for three turns.
This effect might be reached easily, as the bridge on which the Sanguine Vents are hidden, is lit by several braziers, already burning, and also several candles.
A Sanguine Vent can be spotted with a check and disarmed with the help of skill, but the character must have a in their inventory. Difficulty Class requirement is a roll.
After disarming, a Sanguine Vent will be depicted as the same, but rendered inactive further on. As with other types of "spilling" vents, the puddle of blood around the aperture itself will partly disappear.
Category: Environmental objects
Category: Traps
Sanseverina

Sanseverina is a deceased half-elven character, who was enticed to attend a ball at the Szarr Palace in Baldur's Gate.
== Involvement ==
Sanseverina can be found dead inside the main ballroom of the Szarr Palace. Reading the note on her corpse reveals she was brought in by , not realizing the ball was a vampire trap.
== Notable loot==
* 
Category:Half-Elves
Category:High Half-Elves
Category:Humanoids
Category:Characters
Category:Characters in Szarr Palace
Category:Characters in Act Three
Category:Corpses
Santoria

Santoria is a human member of the Church of Gond, held hostage at the Iron Throne by . 
== Involvement ==
If entering the Iron Throne, triggers explosions that collapse the building. Santoria is strapped to an operating table outside the southern-most cell. Freeing her requires using the action. Once freed, she dashes towards the Submersible to escape.
== Combat ==
=== Attacks and abilities ===
Santoria only uses Dash every turn, with the help of the condition which is applied when the cage is opened.
=== Notable loot ===
* 
=== Explorer only ===
* Santoria has 50% more HP and cannot be pushed or shoved.
== Related quests ==
* 
Category:Humans
Category:Humanoids
Category:Characters
Category:Characters in the Iron Throne
Category:Characters in Act Three
Category:Members of the Church of Gond
Sarabayle

Sarabayle is a necromancer of the Cult of Myrkul found in Act Two. She can be found in the Moonrise Towers Prison after the party has launched their assault on the cult.
__notoc__
== Involvement ==
Sarabayle will always be hostile when encountered. Along with her allied necromancers and , she flanks the army of undead that greet anyone that trespass into the prison.
Winning the battle awards Soldier backgrounds with the inspiration "A Bone To Pick."
Unlike the Zealots, Adepts, and other members of the Cult of the Absolute, it appears Sarabayle and the other Mistresses of Souls are fully aware of what the Absolute is and the religious hoax they're perpetrating. This greater understanding (and accompanying disdain) is shared by the other high-ranking Myrkulite necromancers serving General Thorm, with bemoaning the weak servility of the infected she's presented with, and using the player character's worm-infested status as an expletive.
== Combat ==
===Attacks and abilities===
===Loot===
*
==Notes==
Category:Humans
Category:Humanoids
Category:Characters
Category:Characters in Moonrise Towers
Category:Characters in Act Two
Category:Followers of the Absolute
Category:Followers of Myrkul
Category:Wizards
Sarin

Sarin is a dead, ghostly NPC located in the Lower City Sewers.
==Overview==
=== Background ===
Sarin was once part of a group of thieves, alongside and , who broke into Gortash's office. In doing so, they discovered the secret plot of The Absolute and were hunted down by Absolute Cultists until they fled into the sewers. Sarin believed that Aelis and Bareki would get them all caught by recklessly spending the treasure, they stole from Gortash, so she decided to hide it - inadvertently fueling their paranoia and causing them to fear that she would been taken over by the Absolute. As a result, Bareki decapitated her and Aelis burned her until only her skeleton remained.
== Involvement ==
 can be found protecting a coffin containing Sarin's Skeleton in the . Aelis explains the story of this ill-fated trio and threatens to attack the party unless they pass a , , or to convince him to stand down.
Sarin's Skeleton can be found in the coffin behind Aelis, where it is glowing with , and it is missing its head. The skeleton's body has an interactable slot to reattach .
=== Finding Sarin's Skull ===
The key to repairing Sarin's skeleton is to seek out - the man who decapitated her during their group's falling out. can be found in a pouch in the behind Bareki, who acts as a trader. Taking the skull counts as stealing but Bareki never turns around so it can be safely pilfered after .
Once the skull is picked up, a Headless Ghost begins to follow the party while they remain in the sewers, and disappears, when the party leaves the area or the skull is sent to camp. The Headless Ghost cannot be interacted with and has nothing to pickpocket. 
If returning to Sarin's skeleton, the party can reattach her head. Sarin's ghost will regain its head and bow to the party, rewarding them with .
Once the skull is returned to the skeleton, it stops glowing and is renamed Sarin at Peace.
== Related Literature ==
* 
* 
* 
* 
== Gallery ==
Headless_Ghost_Model.png|Sarin's headless ghost model
Headless Ghost.jpg|Sarin's headless ghost
Sarin_Headless.jpg|Sarin's Skeleton
Sarin-with-Head.jpg|Sarin at Peace
== Notes ==
* Sarin is labeled as Human in-game despite being a Ghost.
Category:Humans
Category:Humanoids
Category:Characters
Category:Characters in the Undercity
Category:Characters in Act Three
Sarken Eomane

Lord Sarken Eomane is a Lord of Baldur's Gate, present at the ceremony of ordaining as an Archduke of the city.
== Involvement ==
Before the ceremony he sits among other patriars on the pews in central nave of the Audience Hall.
After the ceremony ends, Lord Sarken moves to the northern nave of the Audience Hall and stands near the middle table with refreshments. If spoken to, he is more concerned about coins in his own coffers, than about the well-being of the city, and expresses hope that Gortash will see to keep his (i.e. Eomane) family's fortunes safe.
If choosing to confront Gortash, the party can find Lord Eomane along with all other invited guests and their retinue slaughtered in the Audience hall.
== External links ==
* 
* 
Category:Characters
Category:Characters in Wyrm's Rock Fortress
Category:Characters in Act Three
Category:Humanoids
Category:Humans