nyuuzyou/wikis huggingface dataset:
Hediffs/Core/Local/Injuries/Electrical burn

----
{| 
! Name !! Description !! Details !! Stages
|- id="Electrical burn" 
! Electrical burn
----
* Def Name:ElectricalBurn
* Label:electrical burn
* Label Noun:an electrical burn
* Label Noun Pretty:{0} in the {1}
| An electical burn.
|
* Hediff Class: Injury
* Tendable: 
* Display Wound: 
* Comps
** Tend Duration
*** Label Tended Well: bandaged
*** Label Tended Well Inner: tended
*** Label Solid Tended Well: tended
** Infecter
*** Infection Chance: 
** Gets Permanent
*** Permanent Label: electrical burn scar
* Injury Props
** Pain Per Severity: 
** Average Pain Per Severity Permanent: 
** Can Merge: 
** Destroyed Label: Burned off
** Destroyed Out Label: Burned out
| -
|}
Hediffs/Core/Local/Injuries/Frostbite

----
{| 
! Name !! Description !! Details !! Stages
|- id="Frostbite" 
! Frostbite
----
* Def Name:Frostbite
* Label:frostbite
* Label Noun Pretty:{0} in the {1}
| Frozen tissue caused by exposure to cold without adequate protection. Frostbite is very painful, and frostbitten body parts are often lost.
|
* Hediff Class: Injury
* Tendable: 
* Display Wound: 
* Comps
** Tend Duration
*** Label Tended Well: bandaged
*** Label Tended Well Inner: tended
*** Label Solid Tended Well: tended
** Infecter
*** Infection Chance: 
** Gets Permanent
*** Permanent Label: frostbite scar
* Injury Props
** Pain Per Severity: 
** Average Pain Per Severity Permanent: 
** Can Merge: 
** Destroyed Label: Lost to frostbite
| -
|}
Hediffs/Core/Local/Injuries/Gunshot

----
{| 
! Name !! Description !! Details !! Stages
|- id="Gunshot" 
! Gunshot
----
* Def Name:Gunshot
* Label:gunshot
* Label Noun:a gunshot wound
* Label Noun Pretty:{0} in the {1}
| A gunshot wound.
|
* Hediff Class: Injury
* Tendable: 
* Display Wound: 
* Comps
** Tend Duration
*** Label Tended Well: bandaged
*** Label Tended Well Inner: sutured
*** Label Solid Tended Well: set
** Infecter
*** Infection Chance: 
** Gets Permanent
*** Permanent Label: old gunshot
*** Instantly Permanent Label: permanent gunshot injury
* Injury Props
** Pain Per Severity: 
** Average Pain Per Severity Permanent: 
** Bleed Rate: 
** Can Merge: 
** Destroyed Label: Shot off
** Destroyed Out Label: Shot out
| -
|}
Hediffs/Core/Local/Injuries/InjuryBase

----
{| 
! Name !! Description !! Details !! Stages
|- id="InjuryBase" 
! InjuryBase
----
* Name:InjuryBase
* Abstract:True
* Label Noun Pretty:{0} in the {1}
| -
|
* Hediff Class: Injury
* Tendable: 
* Display Wound: 
| -
|}
Hediffs/Core/Local/Injuries/Missing body part

----
{| 
! Name !! Description !! Details !! Stages
|- id="Missing body part" 
! Missing body part
----
* Def Name:MissingBodyPart
* Label:missing body part
* Label Noun:a missing body part
* Label Noun Pretty:missing a {1}
| A body part is entirely missing.
|
* Hediff Class: Hediff_MissingPart
* Default Label Color: 
* Force Render Tree Recache: 
* Tendable: 
* Display Wound: 
* Comps: Tend Duration
** Show Tend Quality: 
* Injury Props
** Bleed Rate: 
** Pain Per Severity: 
| -
|}
Hediffs/Core/Local/Injuries/Scratch

----
{| 
! Name !! Description !! Details !! Stages
|- id="Scratch" 
! Scratch
----
* Def Name:Scratch
* Label:scratch
* Label Noun:a scratch
* Label Noun Pretty:{0} in the {1}
| A scratch or tear.
|
* Hediff Class: Injury
* Tendable: 
* Display Wound: 
* Comps
** Tend Duration
*** Label Tended Well: bandaged
*** Label Tended Well Inner: sutured
*** Label Solid Tended Well: set
** Infecter
*** Infection Chance: 
** Gets Permanent
*** Permanent Label: scratch scar
* Injury Props
** Pain Per Severity: 
** Average Pain Per Severity Permanent: 
** Bleed Rate: 
** Can Merge: 
** Destroyed Label: Torn off
** Destroyed Out Label: Torn out
| -
|}
Hediffs/Core/Local/Injuries/Shredded

----
{| 
! Name !! Description !! Details !! Stages
|- id="Shredded" 
! Shredded
----
* Def Name:Shredded
* Label:shredded
* Label Noun:a shredded wound
* Label Noun Pretty:{0} in the {1}
| A part of the body has been shredded and torn.
|
* Hediff Class: Injury
* Tendable: 
* Display Wound: 
* Comps
** Tend Duration
*** Label Tended Well: bandaged
*** Label Tended Well Inner: sutured
*** Label Solid Tended Well: set
** Infecter
*** Infection Chance: 
** Gets Permanent
*** Permanent Label: shredded scar
* Injury Props
** Pain Per Severity: 
** Average Pain Per Severity Permanent: 
** Bleed Rate: 
** Can Merge: 
** Destroyed Label: Torn off
** Destroyed Out Label: Torn out
| -
|}
Hediffs/Core/Local/Injuries/Stab

----
{| 
! Name !! Description !! Details !! Stages
|- id="Stab" 
! Stab
----
* Def Name:Stab
* Label:stab
* Label Noun:a stab wound
* Label Noun Pretty:{0} in the {1}
| A stab wound.
|
* Hediff Class: Injury
* Tendable: 
* Display Wound: 
* Comps
** Tend Duration
*** Label Tended Well: bandaged
*** Label Tended Well Inner: sutured
*** Label Solid Tended Well: set
** Infecter
*** Infection Chance: 
** Gets Permanent
*** Permanent Label: stab scar
* Injury Props
** Pain Per Severity: 
** Average Pain Per Severity Permanent: 
** Bleed Rate: 
** Can Merge: 
** Destroyed Label: Cut off
** Destroyed Out Label: Cut out
| -
|}
Hediffs/Core/Local/Injuries/Surgical cut

----
{| 
! Name !! Description !! Details !! Stages
|- id="Surgical cut" 
! Surgical cut
----
* Def Name:SurgicalCut
* Label:surgical cut
* Label Noun:a surgical cut
* Label Noun Pretty:{0} in the {1}
| A cut made during surgery.
|
* Hediff Class: Injury
* Tendable: 
* Display Wound: 
* Comps
** Tend Duration
*** Label Tended Well: bandaged
*** Label Tended Well Inner: sutured
*** Label Solid Tended Well: set
** Gets Permanent
*** Permanent Label: surgical scar
* Injury Props
** Pain Per Severity: 
** Average Pain Per Severity Permanent: 
** Bleed Rate: 
** Can Merge: 
** Use Removed Label: 
| -
|}
Hediffs/Core/Local/Injuries/Wound

----
{| 
! Name !! Description !! Details !! Stages
|- id="Wound" 
! Wound
----
* Def Name:Misc
* Label:wound
* Label Noun:an injury
* Label Noun Pretty:{0} in the {1}
| Miscellaneous injuries.
|
* Hediff Class: Injury
* Tendable: 
* Display Wound: 
* Comps
** Tend Duration
*** Label Tended Well: bandaged
*** Label Tended Well Inner: sutured
*** Label Solid Tended Well: set
** Gets Permanent
*** Permanent Label: scar
* Injury Props
** Pain Per Severity: 
** Bleed Rate: 
** Can Merge: 
** Destroyed Label: Destroyed
| -
|}
Hediffs/Core/Local/Misc/Chemical damage (moderate)

----
{| 
! Name !! Description !! Details !! Stages
|- id="Chemical damage (moderate)" id="Moderate chemical damage" 
! Chemical damage (moderate)
----
* Def Name:ChemicalDamageModerate
* Label:chemical damage
| Chemical damage at the cellular level.
|
* Hediff Class: HediffWithComps
* Default Label Color: 
* Initial Severity: 0.1%
* Remove On Redress Chance By Days Curve:
Days	Chance
0 	0%
2 	0%
7 	50%
20 	100%
|
Label 	Parameters
Chemical damage	
* Part Efficiency Offset:
|}
Hediffs/Core/Local/Misc/Chemical damage (severe)

----
{| 
! Name !! Description !! Details !! Stages
|- id="Chemical damage (severe)" id="Severe chemical damage" 
! Chemical damage (severe)
----
* Def Name:ChemicalDamageSevere
* Label:chemical damage
* Debug Label Extra:severe
| Chemical damage at the cellular level.
|
* Hediff Class: HediffWithComps
* Default Label Color: 
* Initial Severity: 0.1%
* Remove On Redress Chance By Days Curve:
Days	Chance
0 	0%
2 	0%
7 	50%
20 	100%
|
Label 	Parameters
Chemical damage	
* Part Efficiency Offset:
|}
Hediffs/Core/Local/Misc/Cirrhosis

----
{| 
! Name !! Description !! Details !! Stages
|- id="Cirrhosis" 
! Cirrhosis
----
* Def Name:Cirrhosis
* Label:cirrhosis
| A degenerative liver disease caused by excessive alcohol consumption.
|
* Hediff Class: HediffWithComps
* Default Label Color: 
* Initial Severity: 0.1%
* Remove On Redress Chance By Days Curve:
Days	Chance
0 	0%
2 	0%
7 	50%
20 	100%
|
Label 	Parameters
Cirrhosis	
* Part Efficiency Offset: 
* Pain Offset: 
* Moving Offset:
|}
Hediffs/Core/Local/Misc/Resurrection psychosis

----
{| 
! Name !! Description !! Details !! Stages
|- id="Resurrection psychosis" 
! Resurrection psychosis
----
* Def Name:ResurrectionPsychosis
* Label:resurrection psychosis
|
Chaotic thought patterns caused by the decoherence of resurrection mechanites. Resurrection psychosis progresses and eventually causes total psychosis and death.
Resurrected people require mechanites to rebuild their bodily functions at the cellular level. Mechanites always have a chance to lose coherence, and if they do, they wreak havoc in the central nervous system. The older the corpse, the more mechanite action is required to resurrect it, and the greater the chance of eventual decoherence.
----
Chaotic thought patterns caused by after-effects of resurrection. Resurrection psychosis is progressive and eventually causes psychosis and death.
|
* Hediff Class: HediffWithComps
* Default Label Color: 
* Initial Severity: 0.1%
* Lethal Severity: 
* Comps
** Severity Per Day: 
** Surgery Inspectable
*** Surgical Detection Desc:{PAWN_nameDef} is suffering from a terminal case of resurrection psychosis, a condition caused by the decoherence of resurrection mechanites. The condition will slowly worsen, eventually resulting in death.
* Remove On Redress Chance By Days Curve:
Days	Chance
0 	0%
2 	0%
7 	50%
20 	100%
|
Label 	Parameters
early 	
* Become Visible:
early 	
* Min Severity: 10%
* Mental Break Days: 9
moderate 	
* Min Severity: 25%
* Mental Break Days: 6
* Consciousness Offset:
advanced 	
* Min Severity: 40%
* Mental Break Days: 3
* Consciousness Offset:
severe 	
* Min Severity: 55%
* Mental Break Days: 0.5
* Consciousness Offset:
total 	
* Min Severity: 70%
* Mental Break Days: 0.25
* Consciousness Offset:
catatonic	
* Min Severity: 85%
* Consciousness Max:
|}
Hediffs/Core/Local/Misc/Scaria

----
{| 
! Name !! Description !! Details !! Stages
|- id="Scaria" 
! Scaria
----
* Def Name:Scaria
* Label:scaria
|
A disease which causes affected creatures to enter berserk rages. A creature with scaria can be cured through a special medical operation, but it must be downed first. If not treated, scaria kills its host about five days after infection. The disease poisons the flesh and rots the skin, so creatures killed with scaria have a chance of rotting upon death so they cannot be butchered for meat or leather.
----
A disease which causes affected creatures to enter berserk rages. If not treated, scaria kills its host about five days after infection.
|
* Hediff Class: HediffWithComps
* Default Label Color: 
* Initial Severity: 100%
* Comps
** Kill After Days
*** Days: 5
** Cause Mental State
*** Animal Mental State: Manhunter Permanent
*** Animal Mental State Alias:Manhunter
*** Human Mental State: Berserk
*** Letter Def: ThreatSmall
*** Days To Cause Mental State: 1
| -
|}
Hediffs/Core/Local/Misc/Sterilized

----
{| 
! Name !! Description !! Details !! Stages
|- id="Sterilized" 
! Sterilized
----
* Def Name:Sterilized
* Label:sterilized
| This creature's reproductive system has been permanently shut down.
|
* Hediff Class: Hediff
* Default Label Color: 
* Initial Severity: 100%
* Prevents Pregnancy: 
* Tags: Sterilized
* Remove With Tags: ReversibleSterilized
|
Label 	Parameters
Sterilized	
* Fertility Factor:
|}
Hediffs/Core/Local/Misc/Trauma savant

----
{| 
! Name !! Description !! Details !! Stages
|- id="Trauma savant" 
! Trauma savant
----
* Def Name:TraumaSavant
* Label:trauma savant
* Label Noun:trauma
| An exceptional condition caused by trauma to the brain. The brain, in the face of injury, has developed extreme abilities in some areas, while losing the ability to speak.
|
* Hediff Class: HediffWithComps
* Default Label Color: 
* Initial Severity: 0.1%
* Remove On Redress Chance By Days Curve:
Days	Chance
0 	0%
2 	0%
7 	50%
20 	100%
|
Label 	Parameters
Trauma savant	
* Opinion Of Others Factor: ×0%
* Part Ignore Missing : (to avoid penalties from brain injuries, so manipulation is 100%+)
* Talking Max: 
* Hearing Max: 
* Manipulation Offset:
|}
Hediffs/Core/Local/Terrain Attacks/Dirt

----
{| 
! Name !! Description !! Details !! Stages
|- id="Dirt" 
! Dirt
----
* Def Name:DirtInEyes
* Label:dirt
* Label Noundirt
| Dirt in the eyes. It impairs vision, but can be cleared in a few moments.
|
* Hediff Class: HediffWithComps
* Battle State Label: blind
* Max Severity: 100%
* Comps: Self Heal
** Heal Amount: 5%
|
Label	Parameters
Dirt 	
* Part Efficiency Offset:
|}
Hediffs/Core/Local/Terrain Attacks/Gravel

----
{| 
! Name !! Description !! Details !! Stages
|- id="Gravel" 
! Gravel
----
* Def Name:GravelInEyes
* Label:gravel
* Label Noungravel
| Gravel in the eyes. It impairs vision, but can be cleared in a few moments.
|
* Hediff Class: HediffWithComps
* Battle State Label: blind
* Max Severity: 100%
* Comps: Self Heal
** Heal Amount: 10%
|
Label 	Parameters
Gravel	
* Part Efficiency Offset:
|}
Hediffs/Core/Local/Terrain Attacks/Mud

----
{| 
! Name !! Description !! Details !! Stages
|- id="Mud" 
! Mud
----
* Def Name:MudInEyes
* Label:mud
* Label Nounmud
| Mud in the eyes. It impairs vision, but can be cleared in a few moments.
|
* Hediff Class: HediffWithComps
* Battle State Label: blind
* Max Severity: 100%
* Comps: Self Heal
** Heal Amount: 5%
|
Label	Parameters
Mud 	
* Part Efficiency Offset:
|}
Hediffs/Core/Local/Terrain Attacks/Sand

----
{| 
! Name !! Description !! Details !! Stages
|- id="Sand" 
! Sand
----
* Def Name:SandInEyes
* Label:sand
* Label Nounsand
| Sand in the eyes. It impairs vision, but can be cleared within a few moments.
|
* Hediff Class: HediffWithComps
* Battle State Label: blind
* Max Severity: 100%
* Comps: Self Heal
** Heal Amount: 2%
|
Label	Parameters
Sand 	
* Part Efficiency Offset:
|}
Hediffs/Core/Local/Terrain Attacks/Water

----
{| 
! Name !! Description !! Details !! Stages
|- id="Water" 
! Water
----
* Def Name:WaterInEyes
* Label:water
* Label Nounwater
| Water in the eyes. It impairs vision, but can be cleared in a few moments.
|
Hediff Class: HediffWithComps
* Battle State Label: blind
* Max Severity: 100%
* Comps: Self Heal
** Heal Amount: 10%
|
Label	Parameters
Water	
* Part Efficiency Offset:
|}
Hediffs/Core/Psycasts/Psylink

----
{| 
! Name !! Description !! Details !! Stages
|- id="Psylink" 
! Psylink
----
* Def Name:PsychicAmplifier
* Label:psylink
| An organic connection to a larger psychic field. This allows a person to psychically induce a distant archotech superintelligence to influence reality in ways that seem impossible.Higher levels of psylink permit the use of more powers. Regardless of psylink level, a person can only use specific powers that they have learned.Psylink comes from a variety of sources. Single-use psylink neuroformer devices can create a psylink. Tribal peoples also know how to develop it through ritual linking with the legendary anima tree.As a physical phenomenon in the brain, psylink is poorly-understood by scientists, not least because it seems to actively conceal itself if studied too closely. One thing most agree on is that it somehow connects people to archotechs and harnesses their power, possibly through some sort of negotiation or sympathy mechanism.
----
Allows a person to psychically-induce an archotech to influence reality in ways that seem impossible. Higher levels of psylink permit the use of more powers.
|
* Hediff Class: Hediff_Psylink
* Description Hyperlinks: View: Psylink neuroformer
* Default Label Color: 
* Is Bad: 
* Price Impact: 
* Initial Severity: 1 (Severity is bound to level of implant)
* Min Severity: 0
* Max Severity: 6
* Keep On Body Part Restoration: 
|
Label 	Parameters
(level 1)	
* Min Severity: 1
* Neural Heat Limit Factor: ×100%
* Neural Heat Recovery Rate Factor: ×100%
(level 2)	
* Min Severity: 2
* Neural Heat Limit Factor: 
* Neural Heat Recovery Rate Factor:
(level 3)	
* Min Severity: 3
* Neural Heat Limit Factor: 
* Neural Heat Recovery Rate Factor:
(level 4)	
* Min Severity: 4
* Neural Heat Limit Factor: 
* Neural Heat Recovery Rate Factor:
(level 5)	
* Min Severity: 5
* Neural Heat Limit Factor: 
* Neural Heat Recovery Rate Factor:
(level 6)	
* Min Severity: 6
* Neural Heat Limit Factor: 
* Neural Heat Recovery Rate Factor:
|}
Hediffs/Ideology/Casts/Berserk trance

----
{| 
! Name !! Description !! Details !! Stages
|- id="Berserk trance" 
! Berserk trance
----
* Def Name:BerserkTrance
* Label:berserk trance
| Driven by fierce moral certainty and stories of ideoligious grievance, this person has driven him or herself into a rage. Every muscle is at peak performance, but it's hard to shut down the anger.
|
* Hediff Class: HediffWithComps
* Default Label Color: 
* Is Bad: 
* Comps
** Disappears
*** Show Remaining Time: 
*** Required Mental State: Berserk trance
** Disappears On Death
|
Label 	Parameters
Berserk trance	
* Melee Hit Chance Offset: 
* Melee Dodge Chance Offset: 
* Pain Factor:
|}
Hediffs/Ideology/Casts/Combat command

----
{| 
! Name !! Description !! Details !! Stages
|- id="Combat command" 
! Combat command
----
* Def Name:CombatCommand
* Label:combat command
| By encouraging and commanding nearby allies, this person can enhance their focus in combat and thus their battle performance.
|
* Hediff Class: HediffWithComps
* Default Label Color: 
* Is Bad: 
* Comps
** Disappears
*** Show Remaining Time: 
** Disappears On Death
** Give Hediffs In Range
*** Range: 9.9 (cells)
*** Mote: Mote_CombatCommand
*** Hide Mote When Not Drafted: 
*** Hediff: Combat command buff
*** Targeting Parameters
**** Can Target Buildings: 
**** Can Target Animals: 
**** Can Target Mechs: 
**** Only Target Colonists: 
| -
|}
Hediffs/Ideology/Casts/Combat command buff

----
{| 
! Name !! Description !! Details !! Stages
|- id="Combat command buff" 
! Combat command buff
----
* Def Name:CombatCommandBuff
* Label:combat command
* Debug Label Extra:other
| Combat abilities are boosted thanks to being near someone who is using the combat command ability.
|
* Hediff Class: HediffWithComps
* Default Label Color: 
* Is Bad: 
* Comps
** Disappears
*** Show Remaining Time: 
** Disappears On Death
** Link
*** Require Link On Other Pawn: 
*** Max Distance: 10 (cells)
*** Custom Mote: Mote_CombatCommandLinkLine
|
Label 	Parameters
Combat command	
* Shooting Accuracy (Pawn) Offset: 
* Melee Hit Chance Offset:
|}
Hediffs/Ideology/Casts/Farming command

----
{| 
! Name !! Description !! Details !! Stages
|- id="Farming command" 
! Farming command
----
* Def Name:FarmingCommand
* Label:farming command
| This person is offering guidance on farming techniques, boosting the farming abilities for everyone nearby.
|
* Hediff Class: HediffWithComps
* Default Label Color: 
* Is Bad: 
* Comps
** Disappears
*** Show Remaining Time: 
** Disappears On Death
** Give Hediffs In Range
*** Range: 9.9 (cells)
*** Mote: Mote_WorkCommand
*** Hide Mote When Not Drafted: 
*** Hediff: Farming command buff
*** Targeting Parameters
**** Can Target Buildings: 
**** Can Target Animals: 
**** Can Target Mechs: 
**** Only Target Colonists: 
| -
|}
Hediffs/Ideology/Casts/Farming command buff

----
{| 
! Name !! Description !! Details !! Stages
|- id="Farming command buff" 
! Farming command buff
----
* Def Name:FarmingCommandBuff
* Label:farming command
* Debug Label Extra:other
| This person's farming abilities are boosted thanks to being near someone who is using the farming command ability.
|
* Hediff Class: HediffWithComps
* Default Label Color: 
* Is Bad: 
* Comps
** Disappears
*** Show Remaining Time: 
** Disappears On Death
** Link
*** Require Link On Other Pawn: 
*** Max Distance: 10 (cells)
*** Custom Mote: Mote_WorkCommandLinkLine
|
Label 	Parameters
Farming command	
* Plant Work Speed Offset:
|}
Hediffs/Ideology/Casts/Immunity drive

----
{| 
! Name !! Description !! Details !! Stages
|- id="Immunity drive" 
! Immunity drive
----
* Def Name:ImmunityDrive
* Label:immunity drive
| This person has received moral support of an ideoligious nature. Their mental certainty has energized their body and boosted their immune system.
|
* Hediff Class: HediffWithComps
* Default Label Color: 
* Is Bad: 
* Comps
** Disappears
*** Show Remaining Time: 
|
Label 	Parameters
Immunity drive	
* Immunity Gain Speed Factor:
|}
Hediffs/Ideology/Casts/Marksman command

----
{| 
! Name !! Description !! Details !! Stages
|- id="Marksman command" 
! Marksman command
----
* Def Name:MarksmanCommand
* Label:marksman command
| This person is using a special ability to call out shots. Everyone within an effect radius gains shooting bonuses.
|
* Hediff Class: HediffWithComps
* Default Label Color: 
* Is Bad: 
* Comps
** Disappears
*** Show Remaining Time: 
** Disappears On Death
** Give Hediffs In Range
*** Range: 9.9 (cells)
*** Mote: Mote_CombatCommand
*** Hide Mote When Not Drafted: 
*** Hediff: Marksman command buff
*** Targeting Parameters
**** Can Target Buildings: 
**** Can Target Animals: 
**** Can Target Mechs: 
**** Only Target Colonists: 
| -
|}
Hediffs/Ideology/Casts/Marksman command buff

----
{| 
! Name !! Description !! Details !! Stages
|- id="Marksman command buff" 
! Marksman command buff
----
* Def Name:MarksmanCommandBuff
* Label:marksman command
* Debug Label Extra:other
| Someone is using the marksman command ability nearby, boosting this person's shooting abilities.
|
* Hediff Class: HediffWithComps
* Default Label Color: 
* Is Bad: 
* Comps
** Disappears
*** Show Remaining Time: 
** Disappears On Death
** Link
*** Require Link On Other Pawn: 
*** Max Distance: 10 (cells)
*** Custom Mote: Mote_CombatCommandLinkLine
|
Label 	Parameters
Marksman command	
* Shooting Accuracy (Pawn) Offset: 
* Aiming Time Offset:
|}
Hediffs/Ideology/Casts/Mining command

----
{| 
! Name !! Description !! Details !! Stages
|- id="Mining command" 
! Mining command
----
* Def Name:MiningCommand
* Label:mining command
| This person is offering guidance on mining techniques, boosting the mining speed for everyone nearby.
|
* Hediff Class: HediffWithComps
* Default Label Color: 
* Is Bad: 
* Comps
** Disappears
*** Show Remaining Time: 
** Disappears On Death
** Give Hediffs In Range
*** Range: 9.9 (cells)
*** Mote: Mote_WorkCommand
*** Hide Mote When Not Drafted: 
*** Hediff: Mining command buff
*** Targeting Parameters
**** Can Target Buildings: 
**** Can Target Animals: 
**** Can Target Mechs: 
**** Only Target Colonists: 
| -
|}
Hediffs/Ideology/Casts/Mining command buff

----
{| 
! Name !! Description !! Details !! Stages
|- id="Mining command buff" 
! Mining command buff
----
* Def Name:MiningCommandBuff
* Label:mining command
* Debug Label Extra:other
| This person's mining speed is boosted thanks to being near someone who is using the mining command ability.
|
* Hediff Class: HediffWithComps
* Default Label Color: 
* Is Bad: 
* Comps
** Disappears
*** Show Remaining Time: 
** Disappears On Death
** Link
*** Require Link On Other Pawn: 
*** Max Distance: 10 (cells)
*** Custom Mote: Mote_WorkCommandLinkLine
|
Label 	Parameters
Mining command	
* Mining Speed Offset:
|}
Hediffs/Ideology/Casts/Preach health

----
{| 
! Name !! Description !! Details !! Stages
|- id="Preach health" 
! Preach health
----
* Def Name:PreachHealth
* Label:preach health
| This person's will to survive was reinforced by a talk with a moral guide of their ideoligion. That moral certainty has improved their healing and immunization gain rates.
|
* Hediff Class: HediffWithComps
* Default Label Color: 
* Is Bad: 
* Comps
** Disappears
*** Show Remaining Time: 
** Disappears On Death
|
Label 	Parameters
Preach health	
* Immunity Gain Speed Offset: 
* Injury Healing Factor Offset:
|}
Hediffs/Ideology/Casts/Production command

----
{| 
! Name !! Description !! Details !! Stages
|- id="Production command" 
! Production command
----
* Def Name:ProductionCommand
* Label:production command
| This person is offering guidance on construction techniques, boosting construction and crafting abilities for everyone nearby.
|
* Hediff Class: HediffWithComps
* Default Label Color: 
* Is Bad: 
* Comps
** Disappears
*** Show Remaining Time: 
** Disappears On Death
** Give Hediffs In Range
*** Range: 9.9 (cells)
*** Mote: Mote_WorkCommand
*** Hide Mote When Not Drafted: 
*** Hediff: Production command buff
*** Targeting Parameters
**** Can Target Buildings: 
**** Can Target Animals: 
**** Can Target Mechs: 
**** Only Target Colonists: 
| -
|}