Gather Your Allies (quest)

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Gather Your Allies is a main Quest spanning all three Acts of Baldur's Gate 3. It is obtained in Act One and completed in Act Three. Its objectives are completed as various quests are completed during the campaign.
== Objectives ==
Objectives and journal entries may vary pending player decisions and outcomes.
== Walkthrough ==
Some objectives for this quest are mutually exclusive. For example, siding with during locks the party out of being able to ally with the Zhentarim in the same playthrough. 
All Companions must be recruited in Act One and their personal story quests must be resolved for their objectives to be completingd in Gather Your Allies.
Allies
Name	Recruitment	Result
 	To recruit Arabella, the following conditions must be met:
* In Act One, completing Save the Refugees by siding with the Tieflings.
* In Act Two, completing Find Arabella's Parents.
* (Optional) In Act Three, finding Arabella in the Lower City Sewers, where she agrees to help the party.	One must remove all obstacles to follow one's destiny. Arabella's favour grants affected entities Freedom of Movement.
 	To recruit Astarion, the following conditions must be met:
* In Act Three, defeating Cazador and completing the Black Mass ritual to help Astarion become an ascended vampire.	Summon 2 Shadows, 2 Giant Skeletons, a Ghast, a Shadow Mastiff and a Werewolf.
 	To recruit Auntie Ethel, the following conditions must be met:
* Completing Get Help from Auntie Ethel and following at least a part of the Save Mayrina questline. After fighting Auntie Ethel and reducing her health a sufficient amount, Ethel tries to make a deal for a permanent stat boost in exchange for keeping Mayrina, leaving their deal intact.
* If Ethel is killed in Act One, it is still possible to work with her by finding her disguised as Captain Grisly during Save Vanra. If killing Lora, then Ethel is willing to strike a deal with the party, even if they killed her previously, as she is so amused by the turn of events.	Channel Auntie Ethel's magic to render 5 creatures within range Invisible.
 	To recruit Barcus Wroot and the Clan Ironhand, the following conditions must be met:
* In Act One, completing Rescue the Gnome with Barcus left alive.
* In Act Two, completing Save the Grymforge Gnomes and Rescue Wulbren with Wulbren saved.
* In Act Three, completing Deal with the Gnomes, Avenge the Ironhands, and Save the Gondians with the Gondian's families saved. After Wulbren confronts the Gondians, the party must advocate for the Gondians and Ironhand Gnomes to work together, with Barcus as their leader.	Summon 2 Ironhand Gnomes, who can throw blinding bombs and shoot Smokepowder Arrows.
 	To recruit Bhaal, the following conditions must be met:
* In Act Three, defeating Orin and choosing to become Bhaal's Chosen.
* The Dark Urge must be chosen as Origin.	The Dread Lord Bhaal looks favourably on his chosen. You can cast and your Critical Hit Attack Roll requirement is reduced by 2. This effect can stack.
 	To recruit Florrick, the following conditions must be met:
* In Act One, rescuing her from a burning building in the initial stages of Rescue the Grand Duke at Waukeen's Rest.
* In Act Three, freeing her from Wyrm's Rock Prison to complete Free Counsellor Florrick.	Summon 3 highly defensive melee fighters that utilize reach.
 	To recruit Aylin, the following conditions must be met:
* In Act Two, sparing Aylin during Find the Nightsong. Isobel and Aylin join the camp after Ketheric Thorm has been defeated.
* In Act Three, completing Find the Nightsong with Dame Aylin free.	Summon Dame Aylin, to join your side in battle.
 	To recruit the Owlbear Cub, the following conditions must be met:
* In Act One, completing Save the Refugees by siding with the Tieflings.
* In Act One, recruiting the Owlbear Cub from the Owlbear Nest to the camp.
* In Act Two, saving Isobel from being killed or kidnapped during Resolve the Abduction.
* In Act Two, sparing Aylin during Find the Nightsong.	Summon your owlbear cub, all grown up and ready to rage; in full armour.
 	To recruit Ulder Ravengard, the following conditions must be met:
* In Act Three, saving the Duke at the end of Rescue the Grand Duke. This can be achieved by Wyll remaining in a pact with Mizora in exchange for the Duke's location, or by rescuing the Duke in the Iron Throne prison during the Save the Gondians quest.	Galvanising word and will of Duke Ravengard runs hot through your veins - gain 30 temporary hit points.
 	To recruit Zanner Toobin and the Gondians, the following conditions must be met:
* In Act Three, completing Save the Gondians, and save ALL of the Gondians.	Summon a recalibrated bipedal Steel Watcher.
 	To recruit Halsin, the following conditions must be met:
* In Act One, saving Halsin at the end of Rescue the Druid Halsin.
* In Act One, completing Save the Refugees by rescuing the Tieflings and stopping the ritual in the Grove. After this Halsin travels with the party to the Shadow-Cursed Lands.
* In Act Two, speaking with Art Cullagh at Last Light Inn, then visiting Halsin in camp and telling him that Art mentioned Thaniel to begin the quest to Wake up Art Cullagh. Alternatively, the party can use on his corpse if he died during Resolve the Abduction. At this point, completing Lift the Shadow Curse is mandatory, so that Halsin joins the party as a permanent companion.
* Halsin must have been fully recruited (by having been added to the party once) to receive this boon.	Affected entities gain +1 to all Ability Scores, +2m Movement Speed.
 	To recruit Isobel, the following conditions must be met:
* In Act Two, completing Resolve the Abduction without Isobel's death.
* In Act Two, sparing Aylin during Find the Nightsong. Isobel and Aylin join the camp after Ketheric Thorm has been defeated.
* In Act Three, completing Find the Nightsong with Dame Aylin being free.	Heal 14d6 up to 6 nearby allies.
 	To recruit Jaheira and the Harpers, the following conditions must be met:
* In Act Three, completing The High Harper with Minsc left alive. After Minsc is tracked down, he must be defeated with a non-lethal strike, then given protection by the Astral Prism, and shown that the real Jaheira is alive. After this, Minsc joins the party as a Companion and Jaheira counts herself as a loyal ally to the party.	Summon 3 elite Harper archers, to join your side in battle.
 	To recruit Voss, the following conditions must be met:
* In Act Three, completing Help Kith'rak Voss and retrieving the Orphic Hammer from the House of Hope, then choosing to free Orpheus during Free Orpheus.
* As long progressing Help Kith'rak Voss to the point where he asks the party to retrieve the Orphic Hammer, it is still possible to recruit him even if not freeing Orpheus. To do so, a or must be passed when he confronts the party at the start of the final conflict. If the player character is a Mind Flayer, then an additional or must be passed before the above ability checks.	Command the red dragon of Supreme Kith'rak Voss to breathe a wall of fire onto the battlefield. 12d6 dmg.
 	To recruit the Kuo-toa, the following conditions must be met:
* In Act One, revealing BOOOAL as a fake god, using Investigation and Performance checks.
* If done right, only BOOOAL and the party enter combat, after defeating BOOOAL names the player character 'Mahkloompah'. After this Pooldripp must be commanded to "build an army".	Call the fishfolk faithful from the Underdark to fight for their god - you.
 	To recruit Lorroakan, the following conditions must be met:
* In Act Two, sparing Aylin during Find the Nightsong.
* In Act Three, completing Find the Nightsong by helping Lorroakan capture Dame Aylin.	Lorroakan uses all the arcane might of Ramazith's Tower, 10d6 + 10d6 damage.
 	To recruit Mizora, the following conditions must be met:
* In Act Two, completing The Blade of Frontiers by saving Mizora in the Mind Flayer Colony.
* In Act Three, speaking with Mizora at Wyrm's Rock as part of The Grand Duke. She then appears at the campsite during the next long rest, and remains there for the rest of the game. Speaking to her and choosing "If you're going to be staying, I need something in return." results in Mizora stating that she wishes to take revenge on the Absolute after being kidnapped. Thus she agrees to help the party in the final fight. She only shows up if also keeping Wyll's pact intact. If breaking the pact, the dialogue appears, too, but she does not join the party for the final fight.	Summon Mizora to join your side in battle.
 	To recruit Mol, the following conditions must be met:
* In Act One, completing Save the Refugees by siding with the Tieflings.
* In Act Three, finding Mol in the Guildhall and learning about her contract with Raphael. If her contract is stolen from the House of Hope, she agrees to help in the final fight. If Raphael is killed, the contract can be still given to Mol, but Raphael's death must not be mentioned, and a successful Persuasion Check must be passed. As a Warlock, a Warlock specific dialogue choice is in place of the skill check.	Affected entities can cast Rays of Fire, reduce all damage by 5 and gain additional 1d4 to Charisma checks and Saving Throws.
 	To recruit Nine-Fingers Keene and the Guild, the following conditions must be met:
* In Act Three, siding with the Guild at the end of Aid the Underduke and keeping Nine-Fingers Keene alive.	Summon two elite assassin mercenaries.
 	To recruit Rolan, the following conditions must be met:
* In Act One, completing Save the Refugees by siding with the Tieflings OR telling Rolan to leave the Grove before attacking it with Minthara.
* In Act Two, saving Isobel from being killed or kidnapped during Resolve the Abduction, then completing Find Rolan in the Shadows by saving Rolan. 
* In Act Two, rescuing his sister Lia and his brother Cal from Moonrise Towers Prison.
* In Act Three, completing Find the Nightsong by siding with Dame Aylin against Lorroakan to have Rolan take over Ramazith's Tower. If his brother and sister are not rescued in Act Two, he is still be here, but does not side with the party.	Call upon Rolan, to unleash a fiery barrage from the Ramazith's Tower. 10d6 + 10d6 damage.
 	To recruit Shadowheart and her Sharran followers, the following conditions must be met:
* In Act Two, not letting Shadowheart spare Dame Aylin during Find the Nightsong.
* In Act Three, completing Investigate the House of Grief by helping Shadowheart overthrow Viconia DeVir to become the leader of the Sharran cloister.	Summon two Sharran Novices and two Sharran Fidelians.
 	To recruit Strange Ox, the following conditions must be met:
* Not attacking it during Act One or Two.
* In Act Three, completing Help the Devilish Ox by smuggling the ox into the Lower City.	Summon Zlorb the shapeshifting monstrosity that can change into different types of monsters.
 	To recruit Ulma and the Gur, the following conditions must be met:
* In Act Three, completing Investigate Cazador's Palace by defeating Cazador and stopping the Black Mass ritual. The Gur are grateful and agree to help during the final fight.	Summon two Gur warriors and a Sharpshooter.
 	To recruit Valeria, the following conditions must be met:
* In Act Three, completing Solve the Open Hand Temple Murders and Investigate the Murders, and rejecting the Murder Tribunal during Impress the Murder Tribunal. 
* In Act Three, rescuing Valeria from the Murder Tribunal.	Summon three City Watch great weapon fighters.
 	To recruit Viconia DeVir and her Sharran followers, the following conditions must be met:
* In Act Two, sparing Aylin during Find the Nightsong.
* In Act Three, completing Investigate the House of Grief and Surrender Shadowheart to Viconia by betraying Shadowheart and turning her over to Viconia. If Shadowheart left the party in Act Two after the Gauntlet of Shar, several checks can be passed to get Viconia on the party's side if telling her Shadowheart is already dead.	Summon two Sharran Novices and two Sharran Fidelians.
 	To recruit Volo, the following conditions must be met:
*During Act One, completing Rescue Volo to free him from the goblins at the Goblin Camp.
*During Act Three, saving Volo, from his captors near the Steel Watch Foundry in the Lower City. He then joins the camp.	Grants +2 to Attack Rolls, Saving Throws and Ability Checks.
 	To recruit Wulbren Bongle and the Clan Ironhand, the following conditions must be met:
* In Act Two, completing Rescue Wulbren with Wulbren saved.
* In Act Three, completing Deal with the Gnomes and Avenge the Ironhands with the Steel Watch disabled. If Save the Gondians was also completed, Wulbren must be sided with and the Gondians defeated.	Summon 2 Ironhand Gnomes, who can throw blinding bombs and shoot Smokepowder Arrows.
 	To recruit Yurgir, the following conditions must be met:
* In Act Two, completing Break Yurgir's Contract by defeating the Dark Justiciar Lyrthindor.
* In Act Three, completing Deal with the Devil by breaking into the House of Hope.
* He can be convinced to fight against Raphael with a persuasion check of 30, if the party killed him during Kill Raphael's Old Enemy. If he is persuaded and Raphael is defeated, then he agrees to help in the final fight.	Summon Yurgir to join your side in battle.
 	To recruit Zevlor and his Hellriders, the following conditions must be met:
* In Act One, completing Save the Refugees by siding with the Tieflings.
* In Act Two, completing Find Zevlor by freeing him from the pod in the Mind Flayer Colony.
* This currently has no journal entry.	Summon Zevlor and a Paladin and a Cleric.
 	To recruit the Zhentarim, the following conditions must be met:
* In Act Three, overthrowing the Guild during Aid the Underduke.	Summon two elite assassin mercenaries from the Zhentarim's ranks.
== Consequences ==
*After completing , the final battle begins to . The player character receives the special skill which summons friendly units in combat based on the characters who have been recruited. The recruited characters also appear in a room in the High Hall, where they give a short dialogue line of support.
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== Notes ==
* Volo's passive buff, Volo's Guide to Monsters, is also a manual for the Dungeons and Dragons tabletop game.
Category:Quests
Category:Main Quest