nyuuzyou/wikis huggingface dataset:
List of Pokémon by effort value yield in Generation III

:This article is about Pokémon that have been available from Generation III. For the article about Pokémon in the current generation, see List of Pokémon by effort value yield.
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This is a list of Pokémon by effort value yield for Generation III. Gained on the defeat of an opponent Pokémon, effort values increase the stats of a Pokémon by accumulation, with every four effort points in a stat giving a Pokémon one more point in that stat at level 100. Base experience yield determines, as a function one-seventh of the level of the Pokémon and the type of battle it is engaged in, among other variables, how many experience points are awarded to its opponents when the Pokémon faints.
As of Generation V, the base experience values of most Pokémon have been changed based on their base stat totals. This article displays the base experience values for Generation I to Generation III.
==List of Pokémon by effort value yield==
		Pokémon	Exp.	HP	Attack	Defense	Sp. Attack	Sp. Defense	Speed	Total EVs
==Related articles==
* Effort values
de:FP-Liste (3. - 4. Generation)
ja:種族値一覧 (第三世代)
zh:获得基础点数一览表（第三世代）
List of Pokémon by effort value yield in Generation IV

:This article is about Pokémon that have been available from Generation IV. For the article about Pokémon in the current generation, see List of Pokémon by effort value yield.
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This is a list of Pokémon by effort value yield for Generation IV. Gained on the defeat of an opponent Pokémon, effort values increase the stats of a Pokémon by accumulation, with every four effort points in a stat giving a Pokémon one more point in that stat at level 100. Base experience yield determines, as a function one-seventh of the level of the Pokémon and the type of battle it is engaged in, among other variables, how many experience points are awarded to its opponents when the Pokémon faints.
As of Generation V, the base experience values of most Pokémon have been changed based on their base stat totals. This article displays the base experience values for Generation IV.
==List of Pokémon by effort value yield==
		Pokémon	Exp.	HP	Attack	Defense	Sp. Attack	Sp. Defense	Speed	Total EVs
==Related articles==
*Effort values
de:FP-Liste (3. - 4. Generation)
ja:獲得努力値一覧 (第四世代)
zh:获得基础点数一览表（第四世代）
List of Pokémon by effort value yield in Generation IX

:This list is only accurate for the Generation IX games.
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When a Pokémon is defeated in battle, it will give effort values to the Pokémon that participated in the battle against it. The values shown below are the effort points that a Pokémon will give since Generation VIII, and every four effort points a Pokémon has in a given stat will ultimately translate to an extra point in that stat (before Nature is taken into account) when the Pokémon is at level 100. Prior to Generation III, however, a Pokémon would actually give effort points equivalent to its base stats. The stat associated with each Pokémon is typically its highest stat; for example, gives effort values because that is its strongest stat.
Base experience is a factor in determining how many experience points a fainted Pokémon will give to the Pokémon that defeated it.
==List of Pokémon by effort value yield==
		Pokémon	Exp.	HP	Attack	Defense	Sp. Attack	Sp. Defense	Speed	Total EVs
==Related articles==
*Effort values
*:Category:Pokémon whose EV yield changed
List of Pokémon by effort value yield in Generation VII

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This is a list of Pokémon by effort value yield and base experience in Generation VII.
When a Pokémon is defeated in battle, it will give effort values to the Pokémon that participated in the battle against it. The values shown below are the effort points that a Pokémon will give in Generation VII, and every four effort points a Pokémon has in a given stat will ultimately translate to an extra point in that stat (before Nature is taken into account) when the Pokémon is at level 100. Prior to Generation III, however, a Pokémon would actually give effort points equivalent to its base stats.
Base experience is a factor in determining how many experience points a fainted Pokémon will give to the Pokémon that defeated it.
In Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!, stat-based Candy that may be earned from catching or transferring a Pokémon corresponds directly with its EV yield in other core series games. For example, catching a may yield Health Candies of any size. For Pokémon that yield EVs for multiple stats, like , Candies for one or both stats may be given. 
==List of Pokémon by effort value yield==
		Pokémon	Exp.	HP	Attack	Defense	Sp. Attack	Sp. Defense	Speed	Total EVs
==Related articles==
*Effort values
ja:獲得努力値一覧 (第七世代)
zh:获得基础点数一览表（第七世代）
List of Pokémon by effort value yield in Generation VIII

:This list is only accurate for the Generation VIII games.
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When a Pokémon is defeated in battle, it will give effort values to the Pokémon that participated in the battle against it. The values shown below are the effort points that a Pokémon will give in Generation VIII, and every four effort points a Pokémon has in a given stat will ultimately translate to an extra point in that stat (before Nature is taken into account) when the Pokémon is at level 100. Prior to Generation III, however, a Pokémon would actually give effort points equivalent to its base stats. The stat associated with each Pokémon is typically its highest stat, for example drops effort values because that is its strongest stat.
Base experience is a factor in determining how many experience points a fainted Pokémon will give to the Pokémon that defeated it.
==List of Pokémon by effort value yield==
		Pokémon	Exp.	HP	Attack	Defense	Sp. Attack	Sp. Defense	Speed	Total EVs
==Related articles==
*Effort values
List of Pokémon by effort value yield in Generations V and VI

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This is a list of Pokémon by effort value yield and base experience. Note that the values listed for base experience are only accurate for Generations V and VI, while EV yields are accurate only for Black 2 and White 2 and Generation VI. Base experience values and EV yields for Generation III or earlier may be found here, for Generation IV they can be found here, and for the current generation they can be found here.
When a Pokémon is defeated in battle, it will give effort values to the Pokémon that participated in the battle against it. The values shown below are the effort points that a Pokémon will give since Generation III, and every four effort points a Pokémon has in a given stat will ultimately translate to an extra point in that stat (before Nature is taken into account) when the Pokémon is at level 100. Prior to Generation III, however, a Pokémon would actually give effort points equivalent to its base stats.
Base experience is a factor in determining how many experience points a fainted Pokémon will give to the Pokémon that defeated it.
==List of Pokémon by effort value yield==
		Pokémon	Exp.	HP	Attack	Defense	Sp. Attack	Sp. Defense	Speed	Total EVs
==Related articles==
*Effort values
de:FP-Liste (5. - 6. Generation)
ja:獲得努力値一覧 (第六世代)
zh:获得基础点数一览表（第六世代）
List of Pokémon by evolutionary line in Pokémon GO

This is a list of by their evolutionary lines and Evolution methods in . Evolutionary lines are named after the used for their line. Each line's Candy shares its name with the first Pokémon of that line in the National Pokédex, except for the line, in which the later introduction of a cross-generational baby Pokémon combined the and lines.
==List of Pokémon by evolutionary line==
===Kanto-based evolutionary lines===
===Johto-based evolutionary lines===
===Hoenn-based evolutionary lines===
===Sinnoh-based evolutionary lines===
===Unova-based evolutionary lines===
===Kalos-based evolutionary lines===
===Alola-based evolutionary lines===
===Galar-based evolutionary lines===
Sinistea line	Sinistea line	Sinistea line	Sinistea line	Sinistea line	Sinistea line	Sinistea line	Sinistea line
 	 	50 → 	 	 	 	 	
 	 	400 → 	 	 	 	 	
===Hisui-based evolutionary lines===
===Paldea-based evolutionary lines===
===Other evolutionary lines===
==Related articles==
Category:Pokémon GO
Category:Pokémon by evolutionary line
fr:Liste des Pokémon par famille d'évolution dans Pokémon GO
ja:進化表 (GO)
List of Pokémon by field move in Generation I

A field move is a move which can be used out of battle in the core series Pokémon games. Below appears a list of Pokémon and the Generation I field moves that they can learn by level up, or through TMs or HMs. For other generations, refer to the See also section below.
==List of Pokémon by field move==
	 	Pokémon						HM Total				Total
==Related articles==
* List of Pokémon by field move in Generation II
* List of Pokémon by field move in Generation III
* List of Pokémon by field move in Generation IV
* List of Pokémon by field move in Generation V
* List of Pokémon by field move in Generation VI
*
it:Elenco Pokémon per mosse nascoste (prima generazione)
List of Pokémon by field move in Generation II

A field move is a move which can be used out of battle in the core series Pokémon games. Below appears a list of Pokémon and the Generation II field moves that they can learn by level up or breeding, or through TMs or HMs. For other generations, refer to the See also section below.
==List of Pokémon by field move==
	 	Pokémon								HM Total								Total
==Related articles==
* List of Pokémon by field move in Generation I
* List of Pokémon by field move in Generation III
* List of Pokémon by field move in Generation IV
* List of Pokémon by field move in Generation V
* List of Pokémon by field move in Generation VI
*
it:Elenco Pokémon per mosse nascoste (seconda generazione)
List of Pokémon by field move in Generation III

A field move is a move which can be used out of battle in the core series Pokémon games. Below appears a list of Pokémon and the Generation III field moves that they can learn by level up or breeding, or through TMs, HMs, or Move Tutors. For other generations, refer to the See also section below.
==List of Pokémon by field move==
	 	Pokémon									HM Total							Total
==Related articles==
* List of Pokémon by field move in Generation I
* List of Pokémon by field move in Generation II
* List of Pokémon by field move in Generation IV
* List of Pokémon by field move in Generation V
* List of Pokémon by field move in Generation VI
*
it:Elenco Pokémon per mosse nascoste (terza generazione)
List of Pokémon by field move in Generation IV

A field move is a move which can be used out of battle in the core series Pokémon games. Below appears a list of Pokémon and the Generation IV field moves that they can learn by level up or breeding, or through TMs or HMs. For other generations, refer to the See also section below.
==List of Pokémon by field move==
	 	Pokémon										HM Total									Total
==Related articles==
* List of Pokémon by field move in Generation I
* List of Pokémon by field move in Generation II
* List of Pokémon by field move in Generation III
* List of Pokémon by field move in Generation V
* List of Pokémon by field move in Generation VI
*
it:Elenco Pokémon per mosse nascoste (quarta generazione)
List of Pokémon by field move in Generation V

A field move is a move which can be used out of battle in the core series Pokémon games. Below appears a list of Pokémon and the Generation V field moves that they can learn by level up or breeding, or through TMs or HMs. For other generations, refer to the See also section below.
==List of Pokémon by field move==
	 	Pokémon							HM Total								Total
==Related articles==
* List of Pokémon by field move in Generation I
* List of Pokémon by field move in Generation II
* List of Pokémon by field move in Generation III
* List of Pokémon by field move in Generation IV
* List of Pokémon by field move in Generation VI
*
it:Elenco Pokémon per mosse nascoste (quinta generazione)
List of Pokémon by field move in Generation VI

A field move is a move which can be used out of battle in the core series Pokémon games. Below appears a list of Pokémon and the current generation field moves that they can learn by level up or breeding, or through TMs, HMs, or Move Tutors. For other generations, refer to the See also section below.
==List of Pokémon by field move==
	 	Pokémon								HM Total								Total
==Related articles==
* HM mule
* List of Pokémon by field move in Generation I
* List of Pokémon by field move in Generation II
* List of Pokémon by field move in Generation III
* List of Pokémon by field move in Generation IV
* List of Pokémon by field move in Generation V
*
it:Elenco Pokémon per mosse nascoste (sesta generazione)
List of Pokémon by index number in Generation II

In each Pokémon game of Generation II, all have an unseen index number used to identify them in the game's ROM. Unlike Generation I, there are hardly any glitch Pokémon present, as there are 251 valid Pokémon in Generation II and Pokémon species' index numbers are only stored in one byte (8 bits), allowing only values from 000 to 255 in decimal (00 to FF in hexadecimal). All Pokémon are in National Pokédex order.
==List of Pokémon by index number==
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==Related articles==
it:Elenco Pokémon per numero d'indice (seconda generazione)
zh:宝可梦列表（按第二世代内部编号）
List of Pokémon by index number in Generation III

In each Pokémon game of Generation III, all have an unseen index number used to identify them in the game's ROM. The majority of them are in their National Pokédex order, in fact, all Pokémon from Generations I and II are in the same position as they are in the National Pokédex.
It is important to note that all the data is stored in the index number 201, meaning that index numbers 413 - 439 (Unown B - ?) are empty spaces, which are occupied only by sprites. Unown letters are determined by their personality values and they use the different sprites (index numbers 413 - 439) depending on the personality values. However, in Pokémon XD: Gale of Darkness, the Unown letters have been moved to the index numbers 415 - 441, to make room for and .
==List of Pokémon by index number==
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===Pokémon XD===
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==Related articles==
fr:Tableau des valeurs décimales et hexadécimales dans la troisième génération
it:Elenco Pokémon per numero d'indice (terza generazione)
zh:宝可梦列表（按第三世代内部编号）
List of Pokémon by index number in Generation IV

In each Pokémon game of Generation IV, all have an unseen index number used to identify them in the game's . All of them are in their National Pokédex order; however, the alternate forms of , , , , and have their own index numbers. Numbers 501 to 507 were added in and are empty in .
==List of Pokémon by index number==
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# 	Icon	Name 	Type	Type
32768-33261	 	Generation IV hybrids	 	
==Related articles==
it:Elenco Pokémon per numero d'indice (quarta generazione)
zh:宝可梦列表（按第四世代内部编号）
List of Pokémon by index number in Generation IX

In each Pokémon game of Generation IX, all have an unseen index number used to identify them in the game's . The majority of them are in their National Pokédex order, deviating starting with , whose index number is 917 but its position in the National Pokédex is 982.
Updates to the index number list are as follows:
* Prior to version 1.2.0 of Pokémon Scarlet and Violet, index numbers 980 and 987 are not assigned to any Pokémon.
* Version 1.2.0 of Pokémon Scarlet and Violet added for 980 and for 987.
* Version 2.0.1 of Pokémon Scarlet and Violet added new and returning Pokémon for The Teal Mask DLC, bringing the index count to 1025. As of this version, index numbers 1013 and 1017-1023 are not assigned to any Pokémon, but 1013 is listed as evolving from .
* Version 3.0.0 of Pokémon Scarlet and Violet added new and returning Pokémon for The Indigo Disk DLC. The previously unassigned index numbers 1013 and 1017-1023 are assigned to the new Pokémon, thus the total index count remains unchanged.
==List of Pokémon by index number==
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==Trivia==
* This unusual ordering of Generation IX Pokémon is exposed when sorting the TM Materials pocket by type. For Pokémon with cross-generational Evolutions, the ordering is by the lowest Evolution stage's index number, except for Wooper Slime, which is the last in order because of .
==Related articles==
it:Elenco Pokémon per numero d'indice (nona generazione)
zh:宝可梦列表（按第九世代内部编号）
List of Pokémon by index number in Generation V

In each Pokémon game of Generation V, all have an unseen index number used to identify them in the game's . All of them are in their National Pokédex order. Numbers 652 to 684 were added in and are not present in .
==List of Pokémon by index number==
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===Beyond 649===
====In Black and White====
Index numbers from 650 to 667 are used for the sprites and data of Eggs and alternate forms. Index numbers 668 and above appear to guarantee a crash and further investigation of these does not appear to have been conducted.
=====Eggs=====
Index numbers 650 and 651 store the names used for Eggs and Bad Eggs. Although these index numbers correspond to the data of Attack Forme and Defense Forme, the game instead uses the data for ----- for them.
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=====Alternate form data=====
Index numbers 650 to 667 are used to store the data for alternate form with different typings, abilities, or stats from their original (excluding Arceus). They have the sprites of Unown due to them being registered as alternate forms within the game data, which means that they pull from the alternate form sprite list, of which the first 27 (Index no. 0-26) belong to Unown B through Unown ?. In the PC or on their summary screen, they use a blank string as their name.
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====In Black 2 and White 2====
Index numbers from 650 to 708 are used for the sprites and data of Eggs, Pokéstar Studios opponents, and alternate forms. Index numbers 709 and above appear to guarantee a crash and further investigation of these does not appear to have been conducted. Putting any of these into the party will cause them to become Bad Eggs.
=====Eggs=====
Index numbers 650 and 651 store the names used for Eggs and Bad Eggs. Although these index numbers correspond to the data of a -type , the game instead uses the data for ----- for them.
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=====Pokéstar Studios opponent data=====
Index numbers 650 to 684 are used to store the data for the 32 different Pokéstar Studios opponents.
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=====Alternate form data=====
Index numbers 685 to 708 are used to store the data for alternate form with different typings, abilities, or stats from their original (excluding Arceus). All of these have the cry of a Bulbasaur. They have the sprites of Unown due to them being registered as alternate forms within the game data, which means that they pull from the alternate form sprite list, of which the first 27 (Index no. 0-26) belong to Unown B through Unown ?. Note that their menu sprites are offset by two from their battle sprites.
The names of 687 through 708 here are based on the names they use in battle. In the PC or on their summary screen, they use a blank string as their name.
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==Related articles==
it:Elenco Pokémon per numero d'indice (quinta generazione)
zh:宝可梦列表（按第五世代内部编号）
List of Pokémon by index number in Generation VI

In each Pokémon game of Generation VI, all have an unseen index number used to identify them in the game's . All of them are in their National Pokédex order.
==List of Pokémon by index number==
|- style="text-align:center; background:#FFF; border:1px solid #D8D8D8"
| style="font-family:monospace;" | 000
| style="font-family:monospace;" | 000
| 
| style="text-align:left" | 
| colspan="2" style="background:#; border:1px solid #;" | 
|- style="text-align:center; background:#FFF; border:1px solid #D8D8D8"
| style="font-family:monospace;" | 2D2
| style="font-family:monospace;" | 722
| 
| style="text-align:left" | 
| colspan="2" style="background:#; border:1px solid #;" | 
|- style="text-align:center; background:#FFF; border:1px solid #D8D8D8"
| style="font-family:monospace;" | 2D3
| style="font-family:monospace;" | 723
| 
| style="text-align:left" | 
| colspan="2" style="background:#; border:1px solid #;" | 
|- style="text-align:center; background:#FFF; border:1px solid #D8D8D8"
| style="font-family:monospace;" | 2D4+
| style="font-family:monospace;" | 724+
| 
| style="text-align:left" | 
| colspan="2" style="background:#; border:1px solid #;" | 
|}
==Related articles==
it:Elenco Pokémon per numero d'indice (sesta generazione)
zh:宝可梦列表（按第六世代内部编号）
List of Pokémon by index number in Generation VII

In each Pokémon game of Generation VII, all have an unseen index number used to identify them in the game's . All of them are in their National Pokédex order.
==List of Pokémon by index number==
===All Games===
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===Pokémon Sun, Moon, Ultra Sun, and Ultra Moon===
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===Pokémon Ultra Sun and Ultra Moon===
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===Pokémon Let's Go, Pikachu! and Let's Go, Eevee!===
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==Related articles==
it:Elenco Pokémon per numero d'indice (settima generazione)
zh:宝可梦列表（按第七世代内部编号）
List of Pokémon by index number in Generation VIII

In each Pokémon game of Generation VIII, all have an unseen index number used to identify them in the game's . All of them are in their National Pokédex order.
==List of Pokémon by index number==
===Pokémon Sword and Shield===
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==Related articles==
it:Elenco Pokémon per numero d'indice (ottava generazione)
zh:宝可梦列表（按第八世代内部编号）
List of Pokémon by index number in Pokémon Pinball

:For a similar list from Pokémon Pinball: Ruby & Sapphire, see List of Pokémon by index number in Pokémon Pinball: Ruby & Sapphire.
This is a list of Pokémon organized by their index number from Pokémon Pinball.
They are numbered from 0 to 150, being the same as their Kanto Pokédex number minus 1.
==List of Pokémon by index number==
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==Related articles==
Category:Pokémon Pinball
List of Pokémon by index number in Pokémon Pinball: Ruby & Sapphire

:For a similar list from Pokémon Pinball, see List of Pokémon by index number in Pokémon Pinball.
This is a list of Pokémon organized by their index number from Pokémon Pinball: Ruby & Sapphire.
They are numbered from 0 to 204. Those from 0 () to 200 () have the same number as in the Generation III Hoenn Pokédex minus 1. is the only Pokémon in that regional Pokédex to be absent in this game. The Pokémon numbered 201 to 204 are from earlier generations.
==List of Pokémon by index number==
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==Related articles==
Category:Pokémon Pinball
ja:ポケモンピンボール ルビー&サファイアの出現リスト
zh:宝可梦列表（弹珠台 红宝石·蓝宝石）
List of Pokémon by performance stats

In a Pokéathlon competition, a Pokémon's performance stats matter as much as their base stats do in a normal battle. Like base stats, performance stats vary by species, and may be higher or lower depending on the Pokémon's Nature. Below is a list of Pokémon by their maximum performance stats; the list can be rearranged by clicking the headers at the top.
==List of Pokémon by performance stats==
		Pokémon	Speed	Power	Skill	Stamina	Jump	Total	Average
==Related articles==
Category:Pokéathlon
es:Lista de Pokémon con sus estadísticas de rendimiento
fr:Liste des Pokémon par performances
it:Elenco Pokémon per statistiche prestazione
zh:宝可梦体能列表