nyuuzyou/wikis huggingface dataset:
Sixteen

Sixteen is a worldhopper originally from Scadrial who lives in Lasting Integrity in the Rosharan subastral, also known as Shadesmar. His name is likely an alias inspired by the significance of the number sixteen within the cosmere, particularly on Scadrial.
== Appearance and Personality ==
He is a short, completely bald man with pallid skin and eyes that make him appear Shin to Rosharans, likely indicating a lack of epicanthic folds. He walks with a hunched posture and wears a hooded cloak to hide his appearance.
== Attributes and Abilities ==
Sixteen lives in a small box near the statue garden in Lasting Integrity. He leaves his home every sixteen days, a practice that amuses the honorspren due to its consistency. His motivation for this routine is unknown, but when he leaves his house he brings no food or waste out of or into it, and the spren do not believe that he ever bathes.
== History ==
Sixteen is from Scadrial, but it is unclear how or why he came to live in Lasting Integrity. The local spren find him odd, but they do not mind having him around; he seems to have very little interaction with anyone.
When Shallan Davar came to Lasting Integrity hunting Restares, she suspected that Sixteen was the man she was looking for. When the day came for Sixteen to leave his house, Shallan sat outside waiting for him to emerge. When he left, he moved in a furtive, hurried fashion through the statue park near his home. When he stopped to look at some notes, Shallan accosted him and his hood fell. Shallan quickly realized that Sixteen's appearance did not match Mraize's description of Restares. He shouted, then spoke to Shallan in a language that she did not recognize before he fled back into his house. Shallan later briefed Mraize on the encounter; he believed it very unlikely that Sixteen was Restares in disguise, but he did not completely rule it out.
== Trivia ==
*Given Sixteen's origins on Scadrial and the fact that he does not seem to eat or drink, fans have speculated that he is a magical being of some kind (such as a Cognitive Shadow or a kandra) or that he can somehow subsist solely on Investiture. However, Brandon has provided very limited information when asked about him.
== Notes ==
Sixth of the Dusk/Covers

This is a gallery for the only known covers for Sixth of the Dusk. For more information about each cover, including other editions and translations using the same art, check each file's individual page. As Sixth of the Dusk was also included in the Arcanum Unbounded anthology, you can see here for more covers.
Sixth of the Dusk.jpg | United States (Dragonsteel)
Shadows Beneath.jpg | United States (Shadows Beneath anthology)
FR Novella collection cover.jpg | France (Sixth of the Dusk and Other Novellas anthology)
 
Category:Cover Galleries
Sixth of the Dusk (character)/Gallery

== Official artwork ==
Sixth of the Dusk.jpg | by On Sixth of the Dusk cover
Sixth.jpg | by Sixth of the Dusk interior art
AU Sixth of the Dusk.jpeg | by Arcanum Unbounded interior art
== Portraits ==
Dusk by Elisgardor.jpg | by With his Aviar
== Scenes ==
Dusk and fish.jpg | by On his boat
DuskinaBoat.png | by Dusk with his Aviar on a boat to Patji
Patji by Connor Chamberlain.jpg| by Sailing to Patji
Starry Night on Patji.jpg | by On Patji
Sixth Vathi.jpg | by Sixth and Vathi
Category:Gallery Subpages
Sixthface

Sixthface is one of the six Faces of the cube, a magical world that is shaped like a cube rather than a sphere. It shares Borders with Drakeface and Dawnface. There are a number of nations on Sixthface, including Kalvonia and Tarseldia. One language spoken on Sixthface is Lukarvian.
The cube is saturated with magic, and as a result the people of the cube are born with innate magic, the manifestation of which depends on the Face where they were born. Sixthfacers are born with knacks, which are usually small, simple talents.
== Notes ==
Sja-anat/Gallery

== Official Artwork ==
Sja-anat_Chapters.svg| by The image used for Sja-anat's interlude heading in Rhythm of War.
The_Taker_of_Secrets.jpg| by A depiction of the Unmade Sja-anat, Oathbringer interior art
== Fanworks ==
Sja-anat by Anya.jpg| by Sja-anat
Sja-Anat_by_EccoS.jpg| by Sja-anat corrupting Glys and Oathgate spren
Sja-Anat%27s_Knights_by_rspixart.jpg| by Rlain, Renarin and their Enlightened mistspren, with Sja-anat watching over them.
Category:Gallery Subpages
Skaa

The skaa are a race of humans on Scadrial.
The skaa were effectively created by the Lord Ruler when he forcibly divided the people of the world. Skaa were believed to be descendants of the people who did not support the Lord Ruler during his rise to power, unlike the nobles. However, it is later revealed that skaa were created during the Lord Ruler's Ascension, when he altered the physiology of people. The majority of the people he changed became skaa; built to be shorter, hardier, and more fertile. These physical differences were small, and have mostly been erased by noble and skaa interbreeding over the thousand years of the Final Empire's history. All skaa Allomancers are the result of noble and skaa blood mixing during some point in the person's heritage.
== Culture ==
While not technically slaves, because by law they are not the property of their masters, in practice they are treated like cattle and given about as much respect. The skaa are the beaten down, oppressed working class, and because of this many are timid in regards to the nobles. Skaa generally keep to themselves, and in the cities, a large number turn to a life of crime to sustain themselves.
Those who are not criminals are worked to near death in some situations by their masters. Plantation skaa were especially brutalized and often did not live as long as their city counterparts as they were killed if they were unable to work. Only very skilled skaa were able to have a trade and work as a craftsman, like Clubs, although they were still underpaid and looked down upon by the nobility. 
Skaa maintain a fear of the evening mists due to folklore and misinformation spread by the nobles, believing those who go out into the mists are killed and turn into mistwraiths.
Skaa living in the outer dominances, far from the Central Dominance, are allowed to own lands and become rich, but the Lord Ruler does not allow this to become publicly known.
== Notable skaa ==
== Notes ==
 
es: Skaa
Skaa: Tin & Ash

Skaa: Tin & Ash is the third supplementary rule book released for the Mistborn Adventure Game by Crafty Games. It focuses on the skaa.
==Product Description==
From the ashes, hope rises
The Final Empire was built on the backs of the skaa — the downtrodden descendants of those who opposed the Lord Ruler's ascension a thousand years ago. They are the faceless masses of Scadrial, tasked with plowing the barren fields, sweeping the ash-covered streets, tending the opulent nobility, and serving at the whims of their "betters." But a few skaa cast off the chains of their destiny to be something more. They are thieves, Allomancers, firebrands, and rebels. They fight the system of oppression and brutality to give their people something they lost long ago — hope.
Skaa: Tin & Ash is an essential supplement for the Mistborn Adventure Game, designed for players, Narrators, and fans of the Mistborn novels. Developed in cooperation with Brandon Sanderson, this guide expands the canon of the novels, providing new insights into skaa throughout the Final Empire. Inside you'll find detailed information on the history and beliefs of the skaa; the lives of city, canal, and plantation skaa; the skaa criminal and political underground; and famous skaa such as the Citizen, Mare, and the Survivor of the Flames.
For players of the Mistborn Adventure Game, there's a bounty of new rules for creating and playing your own skaa Hero, including new Stunts, equipment, Networks, and locations to explore and liberate.
Also included is an epic adventure, Beasts of Burden, set in the black heart of the skaa criminal underworld. An old friend has gone missing in the slums of Luthadel, and you have been hired to find him before it's too late. As you close in on the truth, you find yourself and all you hold dear under assault from all quarters by a shadowy syndicate. What is this foe protecting, and how will you strike back? Your very survival hangs in the balance...
==External Links==
*Product page on Crafty Games' website
== Notes ==
#mag-r4
Skaa rebellion

The skaa rebellion is the name given to the group of skaa opposing the Final Empire on Scadrial.
== History ==
=== During the Final Empire ===
Before Yeden hired Kelsier's crew to raise an army for the rebellion, Marsh was their leader. During that time the rebels hid runaways, planned burglaries, organized raids, and kidnapped minor nobles. These rebels never expected to be able to overthrow the Final Empire, they just wanted to achieve something grand to give the skaa hope.
During the thousand years of the Final Empire's existence, there had always been skaa rebels. Around the year 700 FE they managed to gather seven thousand skaa and the end result was the Massacre of Tougier. There has never been a successful massive revolt.
Marsh gave up leadership of the skaa rebellion when Kelsier was sent to the Pits of Hathsin. At that time there were about three hundred rebels in and around Luthadel and the Arguois caverns, including women and children.
Towards the end of the Final Empire the rebellion was led by a skaa man named Yeden. Yeden hired Kelsier's crew to help overthrow the Lord Ruler and his empire, and the crew played a vital role in the formation and running of the rebellion's armies during this time. 
*Breeze led a team of Soothers and Rioters to help recruit soldiers from the skaa workers.
*Ham, who had previous military experience, was in charge of training the new recruits and was the military commander of the rebellion until Yeden replaced him. 
The soldiers in the rebellion's army were hidden and trained in the Arguois caverns, near the Pits of Hathsin and the Homeland of the kandra.
Once Yeden replaced Ham, he led the rebellion on a premature strike against the empire's garrison at the city of Holstep. As they were returning from their victory there, the garrison from Valtroux City caught up with them and ambushed the skaa soldiers, slaughtering everyone. 
Demoux and a small group of about 2,000 soldiers stayed behind in the caverns because they thought Yeden was "acting rashly". Even though this effectively removed the rebellion from Kelsier's plan, they were eventually smuggled into Luthadel to help overthrow the Luthadel Garrison.
=== After the Final Empire ===
After the death of the Lord Ruler, Elend Venture became king of Luthadel and the Central Dominance. The veterans of the rebellion joined, and formed the backbone of Elend's army. They fought for Elend during the Siege of Luthadel which culminated in the Battle of Hathsin.
== Notes ==
Skai

Skai was the original Vessel of the Shard Dominion. Sometime after the Shattering, she and Aona took up residence on Sel. Edgli believes that, by doing so, they violated the original Vessels' pact to not settle on the same world as another Shard, though the exact terms of that agreement are somewhat unclear.
== Abilities and Attributes ==
Skai was a Shard of Adonalsium, making her one of the most powerful entities in the cosmere. Prior to being splintered she was immortal, unaging, and incorporeal. The Dor is her and Aona's Shards pushed into the Cognitive Realm by Odium; it fuels the magics AonDor, Dakhor, ChayShan, Forgery, and Bloodsealing.
== History ==
Nothing is known about Skai's origins and life prior to the Shattering, other than that she came from Yolen. For unknown reason, she and a group of others broke the cosmere's creator deity, Adonalsium, into sixteen pieces. Of those sixteen, she took up Dominion, and departed alongside Devotion for Sel.
Odium manipulated her into conflict with Aona and finished her off while she was weakened from it.
== Trivia ==
* Although Skai was often assumed to be male in the fandom, Brandon currently plans for Skai's pronouns to be she/her, though that is subject to change until canonized in a book.
== Notes ==
es:Skai
Skathan

Skathan is the emperor of the Dynasty on the Darkside of Taldain. 
==Appearance and Personality==
He appears to be in his mid-twenties.
==Attributes and Abilities==
Baon tells Khriss that Skathan does not appear to age, and is said to have been alive for hundreds of years. He also implies that Skathan has other magical abilities. While Darkside does have some manifestations of Investiture, it is unknown if the source and nature of Skathan's powers are based on Starmarks or something different. 
==History==
According to Baon and Khriss, Skathan resided in the Darkside nation of Iiaria.
It is not known how Skathan came to power, but by the time of the crisis in the Diem it was implied that he had held autocratic control over the Dynasty for at least a century, and perhaps much longer. Khriss noted that Skathan suppressed the spread of new technology (such as pistols) among Darkside nations, along with at least some basic rights, like the right to travel between provinces. He also has an army of starcarved. Darksiders that lived in Kezare on the Dayside created an ethnic enclave known as Lonzare in the city, but this was not common knowledge because Skathan did not want people to know that there was traffic between the continents.
Some residents of the Dynasty actively worked to unseat Skathan. Loaten was his former Chief Minister of Diplomacy, and was rumored to have made an attempt on Skathan's life, although his motives were unclear. Skathan claims to have had Loaten executed for betraying him. Prince Gevalden came to Dayside looking for a weapon to use against Skathan, who has threatened to invade Elis if they do not voluntarily surrender to the Dynasty, to bring stability to his "troubled" homeland, which Khriss believed to be the sand masters. After Gevalden's death, Khriss traveled to Dayside to seek out the sand masters; she also performed scientific experiments on white sand and sandling carapace in the hopes of independently discovering a weapon that Skathan was not familiar with. Loaten told Khriss that the Dynasty was likely aware of her "secret" mission because it kept close tabs on anyone perceived to be an enemy; Baon was indeed sent to Dayside by the Dynasty to watch Khriss and determine if sand mastery was a threat to the Dynasty. While Skathan's Elite may be sent undercover alone for spying or assassination missions, he will alwys send a back-up when a mere soldier is undercover.
Despite Skathan's suppression of technology, the Dynasty had some of the most advanced technology in the cosmere during his rule. 
==Trivia==
*In the prose version, the leader of the Dynasty was known as Scythe.
== Notes ==
Category: Taldaini
Skaze

The skaze are Splinters of Dominion that live on Sel. The skaze have many similarities to the seons that also live on Sel. Like the seons, they appear as sapient floating spheres of energy that can converse with humans. Unlike the seons, however, the skaze are very rarely seen or discussed in Arelon.
== Appearance and Composition ==
While the seons glow with light and have an Aon at their center, the skaze are described as dark, seeming to suck in the light around them, with indistinct edges that blend into the air. Skaze also have a ring around their sphere with a "pattern of misty symbols". The skaze have some relationship to and may be named after Dominion's Vessel Skai. This is similar to the relationship of seons to Devotion's Vessel, Aona.
== Disposition ==
Most likely due to Dominion's Intent, the skaze have a thirst for power. The skaze are "reliant upon humankind", but it is not known if they have masters like the seons. It is also unknown if the skaze were affected by the Reod.
== History ==
The skaze had a large amount of influence in the politics of Fjordell and had a particularly strong influence on the monks of the Dakhor Monastery. Dilaf, the leader of the Dakhor, learned that Elantrians were not indestructible from the skaze.
Hoid made some kind of agreement with a group of skaze in which he promised to become an Elantrian. The partnership between them was fairly loose. When he discovered that he had failed in his initial attempts, he was in the company of a skaze who displayed a surprising level of emotion and humor, causing him to reflect on the fact that the skaze had a wide range of individual personalities.
Hoid later succeeded at becoming an Elantrian, but it is not known if the skaze are aware of this development or if it has affected their relationship.
== Similarities to spren ==
Skaze have many similarities to the spren that live on Roshar. Like spren, skaze can turn into Shardblades if they have something to pull them more into the Physical Realm. Skaze can also be used to build a fabrial.
== Trivia ==
* Brandon has referred to them as "evil seons".
== Notes ==
Skimmer

Skimmer is a term used for two different concepts on Scadrial:
* A Feruchemist who can only use the power of iron (an iron Ferring) is colloquially known as a Skimmer, see Iron#Feruchemical Use
* Small Southern Scadrian airships that are used as shuttles or tenders are called skimmers (a prominent example is Wilg)
The airships are partly controlled by the use of Feruchemical iron, typically using unsealed ironminds. The two terms may be related despite originating in different cultures, but this has not been confirmed.
==Notes==
Skip

Skip is a child employed as dragon bait by a group of hunters.
Skip lives on Sixthface on the cube, where people are born with simple magic talents known as knacks. Skip has three knacks, the first and most unfortunate of which is smelling delicious to dragons. His second knack is the ability to hear spelling and punctuation. His third knack is unknown.
As a result of his knack of hearing spelling and punctuation, he is very interested in words and a stickler for grammar and spelling. He would like to become a lexicographer and collect all the words and their spellings into a dictionary.
Skip's ability to smell delicious to dragons got him run out of towns a number of times, before he joined up with Johnston's Spears, Dragon Hunters as dragon bait. The group was later hired by a sorceress from Dawnface who took them into the highlands, looking to hunt and kill a specific dragon. After failing to find the dragon she was looking for, she told the hunters that they would be venturing further into the mountains, where larger and more powerful dragons are common. This led Skip to abandon the group, as he feared finally being eaten by a dragon. However, after leaving the hunters, he was cornered, alone, by a dragon on his way home. His fate is unknown.
== Notes ==
Skop

A skop is a person who tells stories and protects people from malevolent landswights and other entities. They are known as skalds to the Hordamen. Hordamen are the name of Vikings in this alternate dimension. Skops are losing their power of wights and mostly pretending to help, main example being Sefawynn. Hordamen skops seem to be more effective, and can use their boasts to intimidate landswights and weaken the protection of runestones.
== Notes ==
Skrip

A skrip is a species of cremling on Roshar.
Skirps have flat tails, two large claws, and long antennae.
When Shallan meets Wit in Kholinar, they visit a tavern where Wit is meant to be entertaining, and are served soulcast grain cakes each topped with a steamed skrip. Shallan describes the dish as "not terrible", and ends up eating Wit's food in addition to her own.
== Notes ==
Skullbreaker

Skullbreaker is a makeshift weapon Spensa created while in the belt of the nowhere after losing her rifle. She creates it by finding a sturdy stick that had fallen from a tree, then stripping the bark. Spensa tries to lash a stone to the head of the club with a vine, but fails. Chet uses a spare shoelace from his boot to tie the stone in place, showing Spensa how to do it.
After the Delvers send a fragment to destroy the one Chet and Spensa are on, Spensa lost Skullbreaker in the chaos. Spensa had been fond of Skullbreaker, and was saddened by its loss. Spensa later wished she had Skullbreaker during a confrontation with Peg.
== Notes ==
Skyblue

Skyblue is a chasmfiend on Roshar who allied with the listeners after the War of Reckoning.
== Appearance and Personality ==
Very little is known about Skyblue’s appearance beyond what is typical for a chasmfiend--she is a massive crustacean-like greatshell with a sturdy carapace. She shows enough intelligence to follow specific instructions from the listeners during combat, and is singled out as the chasmfiend who understands not to destroy the humans’ bridge.
== History ==
Skyblue is part of the group of chasmfiends led by Thundercloud who decided to make peace with the listeners after the War of Reckoning. She joins the listeners in their deception at the Second Battle of Narak, where she and the other chasmfiends launch a mock assault on the human fortifications. During the battle, Skyblue is specifically tasked with destroying the gate between two plateaus, while carefully leaving the humans’ bridge intact, so that the humans could flee using the Oathgate platform.
== Notes ==
Skyeel

Skyeels are a flying creature on Roshar, typically found in coastal regions. Adult skyeels are typically 4-5 feet long, but are known to grow as long as 7 feet. 
== Appearance and Anatomy ==
They look similar to the moray eels, but have an extra pair of larger flowing fins along their sides with air pouches tucked under them that help the skyeel fly. These pouches deflate as the skyeel dives and are refilled as the skyeel extracts lighter-than-air gasses from its prey during the digestive process. Skyeels possess a second set of jaws, known as pharyngeal jaws.
When they fly, small arrow-headed luckspren often appear and dart around them and may be the reason skyeels can fly, as "mathematically" they should be heavier than they actually are.
Skyeels have pale bellies so that they camouflage with the sky from below and dappled skin on their back that lets them blend in with the water they fly over from above. 
== Behavior ==
Skyeels are graceful as they undulate through the air, but somewhat awkward on land.
Their diet consists of fish, small rodents (such as rats and minks) and crabs. When a skyeel spots prey, they go into a sharp dive and coil around it as they snatch it up. It can take an hour or two for a skyeel to refill its gas pouches after diving. During this time, they usually find somewhere to hide. Skyeels are known to fight over their prey. 
Skyeels nest and watch carefully over their young, and they have a reputation for being vicious and repellant.
== Cultural References ==
Sebarial's banner has its glyphs stylized to look like a skyeel.
The crow's nest of a ship is referred to as the eel's nest.
=== Idioms ===
== Notes ==
Skyeel/Gallery

== Official Artwork ==
Skyeel.jpg| by 
Skyeel Card.jpg | by Skyeel Card from the Stormlight Archive Playing Card Deck
== Fanworks ==
SisForSkyeel.png| by User: KalynaAnne
FlyingSkyeel.png| by User: KalynaAnne
Skyeel by Abigail Barker.jpg| by 
Skyeel by Marianne Eie.jpg| by 
Skyeel 2 by Marianne Eie.jpg| by 
Skyeels by Eccos.jpg| by 
Skyeel by Jennifer Mellen.jpg | by 
Category:Gallery Subpages