nyuuzyou/wikis huggingface dataset:
Cosmic Carnage (Oct 13, 1994 prototype)

A prototype build of Cosmic Carnage, dated October 13, 1994. It was released by drx on February 23, 2008.
== Files ==
== Header ==
00000100 53 45 47 41 20 33 32 58 20 20 20 20 20 20 20 20 SEGA 32X 
00000110 28 43 29 53 45 47 41 20 31 39 39 34 2e 4f 43 54 (C)SEGA 1994.OCT
00000120 43 79 62 65 72 20 42 72 61 77 6c 20 20 20 20 20 Cyber Brawl 
00000130 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000140 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000150 43 6f 73 6d 69 63 20 43 61 72 6e 61 67 65 20 20 Cosmic Carnage 
00000160 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000170 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000180 47 4d 20 4d 4b 2d 38 34 37 30 30 2d 30 30 b1 be GM MK-84700-00..
00000190 4a 36 20 20 20 20 20 20 20 20 20 20 20 20 20 20 J6 
000001a0 00 00 00 00 00 2f ff ff 00 ff 00 00 00 ff ff ff ...../..........
000001b0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001c0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001d0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001e0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001f0 35 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5
Cosmic Carnage (Oct 4, 1994 prototype)

A prototype build of Cosmic Carnage, dated October 4, 1994. It was released by drx on February 23, 2008.
== Files ==
== Header ==
00000100 53 45 47 41 20 33 32 58 20 20 20 20 20 20 20 20 SEGA 32X 
00000110 28 43 29 53 45 47 41 20 31 39 39 34 2e 4f 43 54 (C)SEGA 1994.OCT
00000120 43 79 62 65 72 20 42 72 61 77 6c 20 20 20 20 20 Cyber Brawl 
00000130 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000140 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000150 43 6f 73 6d 69 63 20 43 61 72 6e 61 67 65 20 20 Cosmic Carnage 
00000160 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000170 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000180 47 4d 20 4d 4b 2d 38 34 37 30 30 2d 30 30 b3 6c GM MK-84700-00.l
00000190 4a 36 20 20 20 20 20 20 20 20 20 20 20 20 20 20 J6 
000001a0 00 00 00 00 00 2f ff ff 00 ff 00 00 00 ff ff ff ...../..........
000001b0 4d 52 20 00 00 00 00 00 00 00 00 00 20 20 20 20 MR ......... 
000001c0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001d0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001e0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001f0 35 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5
Cosmic Carnage (Oct 5, 1994 prototype)

A prototype build of Cosmic Carnage, dated October 5, 1994. It was released by drx on February 23, 2008.
== Files ==
== Header ==
00000100 53 45 47 41 20 33 32 58 20 20 20 20 20 20 20 20 SEGA 32X 
00000110 28 43 29 53 45 47 41 20 31 39 39 34 2e 4f 43 54 (C)SEGA 1994.OCT
00000120 43 79 62 65 72 20 42 72 61 77 6c 20 20 20 20 20 Cyber Brawl 
00000130 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000140 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000150 43 6f 73 6d 69 63 20 43 61 72 6e 61 67 65 20 20 Cosmic Carnage 
00000160 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000170 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000180 47 4d 20 4d 4b 2d 38 34 37 30 30 2d 30 30 c9 0a GM MK-84700-00..
00000190 4a 36 20 20 20 20 20 20 20 20 20 20 20 20 20 20 J6 
000001a0 00 00 00 00 00 2f ff ff 00 ff 00 00 00 ff ff ff ...../..........
000001b0 4d 52 20 00 00 00 00 00 00 00 00 00 20 20 20 20 MR ......... 
000001c0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001d0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001e0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001f0 35 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5
Cosmic Carnage (Oct 7, 1994 prototype)

A prototype build of Cosmic Carnage, dated October 7, 1994. It was released by drx on February 23, 2008.
== Files ==
== Header ==
00000100 53 45 47 41 20 33 32 58 20 20 20 20 20 20 20 20 SEGA 32X 
00000110 28 43 29 53 45 47 41 20 31 39 39 34 2e 4f 43 54 (C)SEGA 1994.OCT
00000120 43 79 62 65 72 20 42 72 61 77 6c 20 20 20 20 20 Cyber Brawl 
00000130 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000140 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000150 43 6f 73 6d 69 63 20 43 61 72 6e 61 67 65 20 20 Cosmic Carnage 
00000160 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000170 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000180 47 4d 20 4d 4b 2d 38 34 37 30 30 2d 30 30 11 27 GM MK-84700-00.'
00000190 4a 36 20 20 20 20 20 20 20 20 20 20 20 20 20 20 J6 
000001a0 00 00 00 00 00 2f ff ff 00 ff 00 00 00 ff ff ff ...../..........
000001b0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001c0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001d0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001e0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001f0 35 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5
Cosmic Carnage (Sep 21, 1994 prototype)

A prototype build of Cosmic Carnage, dated September 21, 1994. It was released by drx on February 23, 2008.
==Notes==
== Files ==
== Header ==
00000100 53 45 47 41 20 4d 45 47 41 20 44 52 49 56 45 20 SEGA MEGA DRIVE 
00000110 28 43 29 53 45 47 41 20 31 39 39 34 2e 3f 3f 3f (C)SEGA 1994.???
00000120 56 69 72 74 75 61 6c 20 46 69 67 68 74 20 20 20 Virtual Fight 
00000130 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000140 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000150 56 69 72 74 75 61 6c 20 46 69 67 68 74 20 20 20 Virtual Fight 
00000160 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000170 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000180 47 4d 20 47 2d 78 78 78 78 20 20 20 30 30 1a f7 GM G-xxxx 00..
00000190 4a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 J 
000001a0 00 00 00 00 00 2f ff ff 00 ff 00 00 00 ff ff ff ...../..........
000001b0 4d 52 00 00 00 00 00 00 00 00 00 00 20 20 20 20 MR.......... 
000001c0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001d0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001e0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001f0 4a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 J
Cosmic Carnage (Sep 26, 1994 prototype)

A prototype build of Cosmic Carnage, dated September 26, 1994. It was released by drx on February 23, 2008.
==Notes==
== Files ==
== Header ==
00000100 53 45 47 41 20 33 32 58 20 20 20 20 20 20 20 20 SEGA 32X 
00000110 28 43 29 53 45 47 41 20 31 39 39 34 2e 3f 3f 3f (C)SEGA 1994.???
00000120 56 69 72 74 75 61 6c 20 46 69 67 68 74 20 20 20 Virtual Fight 
00000130 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000140 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000150 56 69 72 74 75 61 6c 20 46 69 67 68 74 20 20 20 Virtual Fight 
00000160 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000170 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000180 47 4d 20 47 2d 78 78 78 78 20 20 20 30 30 8e bb GM G-xxxx 00..
00000190 4a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 J 
000001a0 00 00 00 00 00 2f ff ff 00 ff 00 00 00 ff ff ff ...../..........
000001b0 4d 52 00 00 00 00 00 00 00 00 00 00 20 20 20 20 MR.......... 
000001c0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001d0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001e0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001f0 35 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5
Cosmic Carnage (Sep 28, 1994 prototype)

A prototype build of Cosmic Carnage, dated September 28, 1994. It was released by drx on February 23, 2008.
== Files ==
== Header ==
00000100 53 45 47 41 20 33 32 58 20 20 20 20 20 20 20 20 SEGA 32X 
00000110 28 43 29 53 45 47 41 20 31 39 39 34 2e 3f 3f 3f (C)SEGA 1994.???
00000120 43 79 62 65 72 20 42 72 61 77 6c 20 20 20 20 20 Cyber Brawl 
00000130 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000140 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000150 43 6f 73 6d 69 63 20 43 61 72 6e 61 67 65 20 20 Cosmic Carnage 
00000160 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000170 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000180 47 4d 20 47 2d 78 78 78 78 20 20 20 30 30 52 43 GM G-xxxx 00RC
00000190 4a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 J 
000001a0 00 00 00 00 00 2f ff ff 00 ff 00 00 00 ff ff ff ...../..........
000001b0 4d 52 00 00 00 00 00 00 00 00 00 00 20 20 20 20 MR.......... 
000001c0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001d0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001e0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001f0 35 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5
Cosmic Carnage (Sep 6, 1994 prototype)

A prototype build of Cosmic Carnage, dated September 6, 1994. This prototype only allows two player versus matches. It was released by drx on February 23, 2008.
==Notes==
== Files ==
== Header ==
00000100 53 45 47 41 20 4d 45 47 41 20 44 52 49 56 45 20 SEGA MEGA DRIVE 
00000110 28 43 29 53 45 47 41 20 31 39 39 34 2e 3f 3f 3f (C)SEGA 1994.???
00000120 56 69 72 74 75 61 6c 20 46 69 67 68 74 20 20 20 Virtual Fight 
00000130 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000140 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000150 56 69 72 74 75 61 6c 20 46 69 67 68 74 20 20 20 Virtual Fight 
00000160 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000170 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000180 47 4d 20 47 2d 78 78 78 78 20 20 20 30 30 73 f8 GM G-xxxx 00s.
00000190 4a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 J 
000001a0 00 00 00 00 00 2f ff ff 00 ff 00 00 00 ff ff ff ...../..........
000001b0 4d 52 00 00 00 00 00 00 00 00 00 00 20 20 20 20 MR.......... 
000001c0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001d0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001e0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001f0 4a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 J
Cosmo Tank (US Prototype)

A prototype of Cosmo Tank for the Game Boy.
==Notes==
* Late prototype.
* Prototype says "Licensed by Nintendo of America" while the final says "Licensed by Nintendo" on the title screen.
* Spelling and grammar changes.
==Screenshots==
Cosmo Tank (US Prototype).2021-07-21 13.00.01.png
Cosmo Tank (US Prototype).2021-07-21 13.00.06.png
Cosmo Tank (US Prototype).2021-07-21 13.00.17.png
Cosmo Tank (US Prototype).2021-07-21 13.00.21.png
Cosmo Tank (US Prototype).2021-07-21 13.00.46.png
Cosmo Tank (US Prototype).2021-07-21 13.00.56.png
Cosmo Tank (US Prototype).2021-07-21 13.01.02.png
Cosmo Tank (US Prototype).2021-07-21 13.01.11.png
Cosmo Tank (US Prototype).2021-07-21 13.01.23.png
==Files==
==Acknowledgments==
Special thanks to Frank Cifaldi at the Video Game History Foundation and the anonymous donor for this part of the lot! A huge thanks to ehw for researching this prototype! 
==See also==
* New Years 2022 (January 1, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
* Video Game History Foundation (VGHF)
Costume Quest (Aug 22, 2010 prototype)

A prototype of Costume Quest for the Xbox 360.
==Notes==
* Predates the final build by 2 days.
* Other differences are unknown.
* Disc contains an XBLA package to install.
* XEX information:
** Header Maker ID: XA
** Header Product Code: 2681
** Header Title: Costume Quest
** Header PE Name: Cq.exe
** Header Executable Name: /default.xex
** Header: Executable Checksum (MD5): c20cfaf5a8544b78ec7b563d151acab9
* Miscellaneous Notes:
** Game is emulatable in either Xenia or Xenia-Canary: Yes (as of December 25, 2022).
*** Issues: No issues.
==Screenshots==
Screenshot - Costume Quest 2022-12-13 22-05-07.png
Screenshot - Costume Quest 2022-12-13 22-04-56.png
Screenshot - Costume Quest 2022-12-13 22-04-32.png
Screenshot - Costume Quest 2022-12-13 22-03-40.png
Screenshot - Costume Quest 2022-12-13 22-03-27.png
Screenshot - Costume Quest 2022-12-13 22-03-20.png
Screenshot - Costume Quest 2022-12-13 22-03-07.png
Screenshot - Costume Quest 2022-12-13 22-03-04.png
Screenshot - Costume Quest 2022-12-13 22-02-57.png
Screenshot - Costume Quest 2022-12-13 22-02-42.png
Screenshot - Costume Quest 2022-12-13 22-02-38.png
Screenshot - Costume Quest 2022-12-13 22-02-33.png
Screenshot - Costume Quest 2022-12-13 22-02-26.png
Screenshot - Costume Quest 2022-12-13 22-02-19.png
Screenshot - Costume Quest 2022-12-13 22-02-16.png
==Origin==
X360 - Costume Quest print review build.JPG|Disc front.
==Files==
Archive Contents:
Download File:
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
 
* Project Deluge: Xbox 360 and Wii (December 25, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Countdown Vampires (Feb 15, 2000 prototype)

A prototype of Countdown Vampires for the PlayStation.
==Notes==
* Compiled nearly 50 days before US retail, but about 3 months after the initial Japanese one
* US localization intermediate
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
** Game contains dongle protection: No.
** Game contains debugging symbols: N/A
** Dump was originally scrambled: No
==Screenshots==
PSX - Countdown Vampires US Version 90% Disc 1-0001.png
==Origin==
PSX - Countdown Vampires US Version 90% Disc 1.jpeg|Disc front.
PSX - Countdown Vampires US Version 90% Disc 2.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Iniche for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Counter-Strike: Global Offensive (Apr 20, 2012 prototype)

A prototype of Counter-Strike: Global Offensive for the PC.
==Notes==
* Trying to start the game with or without steam will cause the game to crash.
* cs_italy, cs_office, de_aztec, de_dust, de_dust2, de_inferno, de_nuke, de_shorttrain, ar_baggage, ar_shoots, de_bank, de_lake, de_safehouse, de_sugarcane, de_stmarc and de_train are the playable maps. Although maplist.txt mentions training1, there are bsp files for de_training just because they are not exactly the same names, there may be a chance to modify the name of maplist.txt to make the map functional. The maps folder also contains files relating to gs_baggage, de_dust_se and de_dust2_se. It is unknown whether they are actually unused.
Counter-Strike: Global Offensive (Apr 27, 2012 prototype)

A prototype of Counter-Strike: Global Offensive for the PC.
==Notes==
* Trying to start the game with or without steam will cause the game to crash.
* ar_baggage, ar_shoots, cs_italy, cs_office, de_aztec, de_bank, de_dust, de_dust2, de_inferno, de_lake, de_nuke, de_safehouse, de_shorttrain, de_stmarc, de_sugarcane, and de_train are the playable maps (because they have bsp files) although other maps are mentioned in maplist.txt such training1. The maps folder also contains files relating to gs_baggage, de_aztec_se, de_dust_se and de_dust2_se. It is unknown whether they are actually unused.
To Do: Find a way to initialize the game (maybe to make the build work, do you need a crack?)
Counter-Strike: Global Offensive (Aug 17, 2012 prototype)

A prototype of Counter-Strike: Global Offensive for the PC.
==Notes==
* Trying to start the game with or without steam will cause the game to crash.
* ar_baggage, ar_shoots, cs_italy, cs_office, de_aztec, de_bank, de_dust, de_dust2, de_inferno, de_lake, de_nuke, de_safehouse, de_shorttrain, de_stmarc, de_sugarcane, training1 and de_train are the playable maps (because they have bsp files). he maps folder also contains files relating to de_train_se, de_inferno_se, de_dust_se, de_dust2_se, de_aztec_se, cs_office_se and cs_italy_se.
To Do: Find a way to initialize the game (maybe to make the build work, do you need a crack?)
Counter-Strike: Global Offensive (Aug 8, 2011 prototype)

A prototype of Counter-Strike: Global Offensive for the PC.
==Notes==
* Sometimes, this build is referenced as "Build 732" or "Closed Alpha".
* Compiled after the announcement of the game in Aug 12, 2011.
==Screenshots==
==Videos==
<youtube heights="320" widths="224">yvcyxU1fZnk</youtube>
<youtube heights="320" widths="224">HCRKWLeWf_A</youtube>
==See also==
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Counter-Strike: Global Offensive (Dec 2, 2011 prototype)

A prototype of Counter-Strike: Global Offensive for the PC.
==Notes==
* Trying to start the game with or without steam will cause the game to crash.
* de_dust and de_dust2 are the only playable maps (because they have bsp files) although other maps are mentioned in maplist.txt such as cs_italy, cs_office, de_aztec, de_inferno, de_nuke, de_shorttrain, ar_baggage, ar_shoots, de_bank, de_lake, de_safehouse, de_sugarcane, de_stmarc, de_train and training1.
To Do: Find a way to initialize the game (maybe to make the build work, do you need a crack?)
Counter-Strike: Global Offensive (Feb 24, 2012 prototype)

A prototype of Counter-Strike: Global Offensive for the PC.
==Notes==
* Trying to start the game with or without steam will cause the game to crash.
* de_dust, de_dust2, de_inferno, de_nuke and de_train are the only playable maps (because they have bsp files) although other maps are mentioned in maplist.txt such cs_italy, cs_office, de_aztec, de_shorttrain, ar_baggage, ar_shoots, de_bank, de_lake, de_safehouse, de_sugarcane, de_stmarc, de_train and training1.
To Do: Find a way to initialize the game (maybe to make the build work, do you need a crack?)
==Screenshots==
Counter-Strike: Global Offensive (Jun 12, 2012 prototype)

A prototype of Counter-Strike: Global Offensive for the PC.
==Notes==
* Trying to start the game with or without steam will cause the game to crash.
* ar_baggage, ar_shoots, cs_italy, cs_office, de_aztec, de_bank, de_dust, de_dust2, de_inferno, de_lake, de_nuke, de_safehouse, de_shorttrain, de_stmarc, de_sugarcane, and de_train are the playable maps (because they have bsp files) although other maps are mentioned in maplist.txt such training1. The maps folder also contains files relating to gs_baggage, de_train_se, de_nuke_se, de_inferno_se, de_dust_se, de_dust2_se, de_aztec_se, cs_office_de and cs_italy_se. It is unknown whether they are actually unused.
To Do: Find a way to initialize the game (maybe to make the build work, do you need a crack?)
Counter-Strike: Global Offensive (Jun 7, 2012 prototype)

A prototype of Counter-Strike: Global Offensive for the Xbox 360.
==Notes==
* Predates the final build by two months.
* It can at least get to the menu in the August 18, 2024 version of Xenia Canary.
* Original filename: Counter-Strike GO (Jun 07 2012).zip
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
Counter-Strike: Global Offensive (Mar 15, 2012 prototype)

A prototype of Counter-Strike: Global Offensive for the PC.
==Notes==
* Trying to start the game with or without steam will cause the game to crash.
* cs_italy, de_dust, de_dust2, de_inferno, de_lake, de_nuke, de_stmarc and de_train are the only playable maps (because they have bsp files) although other maps are mentioned in maplist.txt such cs_office, de_aztec, ar_baggage, ar_shoots, de_bank, de_safehouse, de_sugarcane and training1. The maps folder also contains files relating to de_dust_se and de_dust2_se. It is unknown whether they are actually unused.
To Do: Find a way to initialize the game (maybe to make the build work, do you need a crack?)
==Screenshots==
Counter-Strike: Global Offensive (Mar 20, 2012 prototype)

A prototype of Counter-Strike: Global Offensive for the PC.
==Notes==
* Trying to start the game with or without steam will cause the game to crash.
* cs_italy, cs_office, de_dust, de_dust2, de_inferno, de_lake, de_stmarc and de_train are the only playable maps (because they have bsp files) although other maps are mentioned in maplist.txt such de_aztec, de_shorttrain, ar_baggage, ar_shoots, de_bank, de_safehouse, de_sugarcane and training1. The maps folder also contains files relating to de_dust2_se. It is unknown whether they are actually unused.
To Do: Find a way to initialize the game (maybe to make the build work, do you need a crack?)
Counter-Strike: Global Offensive (Mar 28, 2012 prototype)

A prototype of Counter-Strike: Global Offensive for the PC.
==Notes==
* Trying to start the game with or without steam will cause the game to crash.
* ar_baggage, ar_shoots, cs_italy, cs_office, de_aztec, de_dust, de_dust2, de_inferno, de_lake, de_nuke, de_stmarc and de_train are the only playable maps (because they have bsp files) although other maps are mentioned in maplist.txt such de_shorttrain, de_bank, de_safehouse, de_sugarcane and training1. The maps folder also contains files relating to de_dust2_se and combat_training_02. It is unknown whether they are actually unused.
To Do: Find a way to initialize the game (maybe to make the build work, do you need a crack?)
Counter-Strike: Global Offensive (Mar 5, 2012 prototype)

A prototype of Counter-Strike: Global Offensive for the PC.
==Notes==
* Trying to start the game with or without steam will cause the game to crash.
* de_dust, de_dust2, de_inferno, de_nuke and de_train are the only playable maps (because they have bsp files) although other maps are mentioned in maplist.txt such cs_italy, cs_office, de_aztec, de_shorttrain, ar_baggage, ar_shoots, de_bank, de_lake, de_safehouse, de_sugarcane, de_stmarc, de_train and training1.
To Do: Find a way to initialize the game (maybe to make the build work, do you need a crack?)
Counter-Strike: Global Offensive (Mar 9, 2012 prototype)

A prototype of Counter-Strike: Global Offensive for the PC.
==Notes==
* Trying to start the game with or without steam will cause the game to crash.
* de_dust, de_dust2, de_inferno, de_lake, de_nuke and de_train are the only playable maps (because they have bsp files) although other maps are mentioned in maplist.txt such cs_italy, cs_office, de_aztec, de_shorttrain, ar_baggage, ar_shoots, de_bank, de_safehouse, de_sugarcane, de_stmarc and training1.
To Do: Find a way to initialize the game (maybe to make the build work, do you need a crack?)
==Screenshots==
Counter-Strike: Global Offensive (May 16, 2012 prototype)

A prototype of Counter-Strike: Global Offensive for the PC.
==Notes==
* Trying to start the game with or without steam will cause the game to crash.
* ar_baggage, ar_shoots, cs_italy, cs_office, de_aztec, de_bank, de_dust, de_dust2, de_inferno, de_lake, de_nuke, de_safehouse, de_shorttrain, de_stmarc, de_sugarcane, and de_train are the playable maps (because they have bsp files) although other maps are mentioned in maplist.txt such training1. The maps folder also contains files relating to gs_baggage, de_train_se, de_nuke_se, de_inferno_se, de_dust_se, de_dust2_se, de_aztec_se, cs_office_se, cs_italy_se. It is unknown whether they are actually unused.
To Do: Find a way to initialize the game (maybe to make the build work, do you need a crack?)
Counter-Strike: Global Offensive (May 9, 2012 prototype)

A prototype of Counter-Strike: Global Offensive for the PC.
==Notes==
* Trying to start the game with or without steam will cause the game to crash.
* ar_baggage, ar_shoots, cs_italy, cs_office, de_aztec, de_bank, de_dust, de_dust2, de_inferno, de_lake, de_nuke, de_safehouse, de_shorttrain, de_stmarc, de_sugarcane and de_train are the playable maps (because they have bsp files) although other maps are mentioned in maplist.txt such training1. The maps folder also contains files relating to gs_baggage, de_dust_se, de_train_se, de_nuke_se, de_aztec_se, cs_italy_se, cs_office_se and de_dust2_se. It is unknown whether they are actually unused.
To Do: Find a way to initialize the game (maybe to make the build work, do you need a crack?)
Counter-Strike: Source (Sep 23, 2003 prototype)

A prototype of Counter-Strike: Source for the PC.
==Notes==
* This .zip contains 2 builds, but this article will only talk about Counter Strike: Source.
* This version is extremely incomplete, making it unplayable. A modified and playable version can be found here. However, this version doesn't seem to have all the features that the original has.
* There are some files related to Team Fortress 2.