Bodycam

Bodycam is a 2024 first-person shooter developed by Reissad Studio, a team composed of two people. Built on Unreal Engine 5's newest assets, the game focuses on immersion and photorealistic visual fidelity. The action is presented, as the name implies, as having been recorded via a body-mounted camera commonly used by modern police or military forces. Visually, the game contains elements to replicate the look and feel of actual bodycam footage seen online, such as blurred faces and a HUD that replicates an Axon Body camera's GUI. The game currently has three game modes: Deathmatch, Team Deathmatch and Body Bomb (similar to plant or defuse based game modes seen in Counter-Strike and similar competitive shooters). Bodycam was released in Steam Early Access June 7, 2024.
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=Overview=
By default all weapons are fitted with Streamlight TLR-2 weapon lights (with the markings reading "FLL-1 HL8 FLASHLIGHT"), although most are not even mounted on rails and instead fused with some section of the gun, or in the case of most pistols, mounted too high and clipping into the area where the recoil rod and spring are. During matches weapons have a chance of spawning with several different optics, although again they aren't actually mounted on anything and instead usually fused with the rear sights or dust covers of weapons. For pistols, the optic appears to be based on the Burris FastFire 3, for every other weapon it appears to cycle between what appears to be a squished/cut in half magnifier, the EOTECH HWS and the EOTECH EXPS. Unfortunately, many of the weapons have their selectors modeled as set to safe, and the selectors cannot be toggled to different fire modes. In addition, all weapons only use one magazine model per gun, meaning weapons can lock empty with bullets visibly in the chamber. Pistol are all inaccurately depicted with their hammers up at all times, and their slides simply ride forward when reloading from empty after inserting new magazines (although the character appears to vaguely move their thumb near the slide stop for all reloads).
=Handguns=
==M1911A1==
The M1911A1 is a handgun with a seven round magazine capacity. The markings are pretty faithful to actual WWII-era Colt pistols, including the famed "Prancing Pony", however the company name has been changed to "Volts's Automatic" and country of manufacturer as Pakistan.
==Glock 17==
A Generation 4 Glock 17 with an FDE frame appears. It is a handgun with a more modern capacity magazine and is pretty good for close-quarters combat with its 17 + 1 capacity. The markings refer to it as "Mock 17 Gen 2" and "Made in China".
==Glock 34==
A heavily customized Glock 34 (which also resembles the Lebedev PL-15 and has elements of the Heckler & Koch VP9 Match) appears and is referred to as the "Kobra". It has a custom slide which resembles the ones Agency Arms makes for Glock pistols, is fitted with a fictionalized Hogue/CT laser grip and has stippled tape in a similar manner to the TTI custom Glocks. It is identical to the Glock 17 in performance and magazine capacity. 
==Desert Eagle Mark XIX==
The Desert Eagle Mark XIX predictably has the most recoil out of all of the handguns in the game. The markings refer to it as "Forest Eagle Pistol" and "Made in Pakistan" like the M1911A1.
=Submachine Guns=
==Mini Uzi==
The Mini Uzi is a full auto submachine gun that has a fire rate of around 600 RPM, similar to a full-sized Uzi.
==UMP45==
The UMP45 has a 25 round magazine capacity and is effective in close-quarters.
=Shotguns=
==Remington 870==
The Remington 870 is currently the only shotgun in the game and is, of course, very effective in close-quarters.
=Assault Rifles / Battle Rifles=
==M4A1==
The M4A1 appears, loaded with 20-round STANAG magazines. It is also kitted with a Knight's Armament RAS handguard with four KAC 11 Rib Rail Cover Panels. The bolt release does not protrude when empty.
==AKM==
The AKM appears as the "AK47" and has a slightly lower rate of fire than the M4A1 and also has heavier felt recoil. The selector is set to safe, and the bolt can be seen clipping into the tip of the selector.
==FN FAL==
The FN FAL appears with an older style stock and fires exclusively in semi-auto.
==FN SCAR-17S==
The "SCAR" is actually based on the FN SCAR-17S (as indicated by the muzzle device and real (!) markings) and appears in the game as a full auto battle rifle- incorrect as the SCAR-17S is semi-automatic only. It has a 20 round magazine but makes up for it with better damage. For some reason, the flip sights are both down. The bolt release does not protrude when empty.
=Rifles / Sniper Rifles=
==SVD==
The SVD is currently the only sniper rifle in the game and appears as "Dragunov". It deals high damage but is held back by its 10-round magazine and lower rate of fire. The bolt doesn't lock back on empty.
==Grenades and Explosives==
==M67 Hand Grenade==
The M67 Hand Grenade is the standard hand grenade. It appears to be modeled after a training one, as indicated by the text on it and the seam line (similar to the one on the TAG-67). The pin isn't pulled out when the character pulls it, but the spoon does fly off after it is thrown.
==M84 Stun Grenade==
The M84 stun grenade appears (with "Stun Grenade" written on it) and functions as a flashbang. The pin also isn't removed and spoon also flies after being thrown.
=Airsoft Guns=
On the map "Airsoft House", two different replicas appear on a table.
==KWC K75 Competition==
An airsoft replica of the CZ 75 TS Czechmate by Kien Well Toy Industries appears (minus the sight rail and without the mount holes). The markings on the pistol state it is made in the Czech Republic and called the "PZ 13 PS QUICKMATE" (although strangely it has 9/19 written on it).
==Automatgevär m/42B==
An airsoft replica of the Ag m/42B appears in the game. A rather odd choice to say the least, as in reality there are no airsoft replicas of this specific, rather obscure firearm.
Category:Video Game
Category:First-Person Shooter
Category:French Produced/Filmed