nyuuzyou/wikis huggingface dataset:
Bonkers

Bonkers (, Bonkers) is an enemy in the series.
==Origin==
Bonkers debuted in Kirby's Adventure as a mini-boss, and frequently appeared in later games with the same role. His attacks are similar to the ones he uses in Smash Run. He is the most common source of Kirby's Copy Ability.
==In Super Smash Bros. Brawl==
Bonkers appears as a trophy and as a sticker. Unused data implies he was once planned to be an enemy in The Subspace Emissary, but was cut.https://tcrf.net/Super_Smash_Bros._Brawl#References_to_Cut_Enemies
===Trophy===
===Sticker===
 Stickers
Name	Game	Effect 	Fighter(s)
 	 	Attack +16	
==In ==
===In Smash Run===
Bonkers appears as a rare and powerful enemy. Bonkers has higher health than a regular enemy, and can sometimes appear as a "target enemy," who can be considered a mini-boss. He cannot be knocked back, but his attacks have severe start up and ending lag. Bonkers's actions include:
*jumping in place
*throwing one to three large coconuts, which cause no damage on contact, but can make fighters flinch. The coconuts also explode.
*a charged Hammer Flip
*swinging his hammer repeatedly.
All of these attacks deal high damage and knockback. He drops high stat boosts if defeated and is one of the few enemies able to drop a large star that boosts every stat (+100 each). If defeated as an event boss, he will consistently drop four very large stats boosts which increase by 200 a specific stat. Bonkers also appears as an enemy in the Kirby-themed "Vs. Enemy Team" final battle of Smash Run.
===Trophy===
The Bonkers trophy is a Challenge reward, for reaching a distance of at least 300m (984 ft.) in the Home-Run Contest.
==In Super Smash Bros. Ultimate==
Bonkers appears as a spirit for the game's Spirit mode.
===Spirit===
No.	Image	Name	Type	Class	Slots	Base	Max 	Base	Max 	Base	Max 	Ability 	Series
372	 	 	★★★ 	1 	2720 	8163	1632	4898	1088	3265	No Effect	Kirby Series	
==Names in other languages==
==References==
Category:Trophies (SSBB)
Category:Trophies (SSB4-3DS)
Category:Spirits
Category:Stickers
Bonsly

Bonsly (, Usohachi) is a creature in the media franchise.
==Origin==
 is a Rock-type formally part of , but actually making its debut, even being playable in a limited capacity, in the game . Bonsly is categorized within the Pokédex at #438 as the "Bonsai Pokémon". It evolves into when it levels up while knowing .
 is a Normal-type move with 40 base power and 100% accuracy (35 and 95% before , 50 and 100% from then until ) and no added effects. It is a very basic move which consist in a simple charge against a single opponent, and it is part of the starting moveset of many Pokémon. However, Bonsly could not learn the move until , which released long after Super Smash Bros. Brawl.
==In Super Smash Bros. Brawl==
===As a Poké Ball Pokémon===
Bonsly is one of the Pokémon that appears out of a Poké Ball. If it is not picked up, it will walk back and forth along the ground, similar to a Bob-omb, and can also fall off cliffs. It can be picked up, and despite its small size, its heavy weight makes it behave like a Crate instead of a common item. It can then be thrown at enemies, and while it doesn't fly very far it inflicts 30% damage with heavy knockback, not depending on how it is thrown. After being thrown it also bounces along the ground for a while, retaining its hitboxes. Like any thrown item, Bonsly can be reflected. It can usually only be thrown 3 times before disappearing, but will still disappear on its own after a while.
===Trophy===
===Sticker===
Name	Game 	Effect 	Fighter(s)
 	series	Attack +3	
==Gallery==
Bonsly Brawl.jpg|Official artwork from Super Smash Bros. Brawl
Category:Items
Category:Items (SSBB)
Category:Thrown items
Category:Trophies (SSBB)
Category:Stickers
Bonus (mode)

Bonus, referred to as decision in the debug menu and by the Announcer, is a type of Versus mode match in which the winner is determined by the amount of points they have obtained via bonuses. It only appears in Super Smash Bros. Melee; it does not return in subsequent games due to their lack of Bonuses, making it the only versus mode unique to Melee.
==Gameplay==
In general, gameplay can be treated somewhat similar as a Time match, as there are bonuses for KOs (which adds points) and being KO'd (which subtracts points), and the match ends when time runs out. However there are several bonuses that players may choose to pursue instead of fighting normally based on their value, difficulty, and risk:
*Many bonuses exist for playing offensively - Offensive Artist, KO Master, Beserker, and so on. Some of these are relatively large and not at all difficult (such as All Variations).
*Defensive bonuses such as Impervious and Heavy Damage tend to be larger than offensive bonuses, but one mistake may lose all the points and result in lots of catching up to do.
*Some bonuses are pointless or can gimp the player too much and are usually of little help, if any, towards winning - No R 4 U and Stiff Knees heavily limit one's options and are worth only 300 points each.
*Some bonuses are trivial to earn and gain equally trivial amounts of points, which may be pointless in most cases but could be the difference when earned multiple times in a close match. Instant Poser is an example of this.
*Some bonuses gain sizeable points on completion but activate other unwanted "anti-bonuses" worth negative points should the player commit and fail, or which always activate and reduce the bonus's effective value. For example, failing to achieve Specialist will result in being given Stale Moves, while trying to get Switzerland may saddle the player with Coward and Opportunist whether they succeed or not.
*Various bonuses can be based on opponents' actions. Players may want to avoid giving other players Blind Eye by attacking from in front, or use horizontal attacks to avoid the chance of giving out Foresight (which is worth more for the target than the Star KO bonus the attacker gets).
If there is a tie when time runs out, Sudden Death occurs. Bonuses earned in Sudden Death do not apply to the final scores; whoever wins Sudden Death wins the match.
==See also==
*List of bonuses (SSBM)
Category:Options
Category:Multiplayer modes
Category:Modes (SSBM)
Bonus Stage

A Bonus Stage (also known as a Bonus Game) is a special mini-game found in the various Classic Modes (or 1P Game in the original) of the series, except for the one in Super Smash Bros. 4. They are used to interrupt the battle set-up, serving as a sort of "break" round. Completing the stage gives players bonus points that are added to their final score; additionally, completing some Bonus Stages under certain circumstances can unlock hidden elements of the game. Bonus Stages are always optional and do not have to be successfully completed to complete the mode.
In these games, the player is required to complete a certain task within a certain time limit and with only one life. Some bonus games feature custom arenas, designed specifically to test one's skill with a particular character and/or play to their strengths and weaknesses, while others use one universal stage.
==In Super Smash Bros.==
Three bonus games are available in the 1P Game of Super Smash Bros., once every three battles: Break the Targets, Board the Platforms, and . The main game can progress even if the player loses any of the bonus games.
==In Super Smash Bros. Melee==
Melee also features three bonus games. Target Test and return as the first and third game, but Board the Platforms does not, being replaced by Snag the Trophies.
==In Super Smash Bros. Brawl==
In Brawl there is only one bonus stage: Target Smash!!, which appears twice after the fourth and tenth battles. The second time features a higher difficulty than the first, unless the first difficulty was already the highest. Snag the Trophies and Race to the Finish were both removed. Unlike the previous games, the bonus stages are standardized for all fighters, only varying in difficulty.
==In Super Smash Bros. Ultimate==
Ultimate's features a stage named simply Bonus Game. This is a challenge in the style of Race to the Finish, but rather than having a time limit, the player must outrun a void of darkness that consumes the stage behind them. Glowing orbs in the stage can be collected to increase the player’s score. At the end of the stage there is a cannon that eventually leads to a portal, which ends the bonus game. Every character in Ultimate plays through this game before their final rounds. The only characters who play this Bonus Game earlier than their penultimate rounds are and , who play it between the fourth and fifth battles, and , who plays it between the fifth and sixth battles. , , and are the only characters who fight a unique boss or bosses before this game.
==Trivia==
*In Ultimates bonus game, it is possible to clip through the stage if a destructible box falls on the player.
Category:Single-player modes
Category:Bonus Games
Boom Primid

Boom Primids (, Boomerang Prim) are a type of Primid that appears in Super Smash Bros. Brawls Adventure Mode: The Subspace Emissary. It wields a boomerang-like weapon that functions as both a sword for melee attacks and a projectile for long range attacks. A Boom Primid will regularly throw its boomerang if the player is not too close, which can be reflected back at it to do damage.. Boom Primids, like normal Primids, are low in endurance and can normally be taken out in a couple of hits.
Boom Primids will often keep their distance while using their long-ranged boomerang attack. When thrown, their weapon moves rather slowly but has a large hitbox that can make it rather difficult to avoid. If the player attempts to use aerial maneuverability to evade, the Boom Primid will either throw it vertically or jump up and throw it horizontally. When the player gets close, the Boom Primid will instead attack with their melee attack. The melee attack, while having low reach, has low start-up lag that can catch an unwary player off guard. Both the long-range and melee attack produce slightly below average damage and knockback but are capable of KOing at very high percentages on the harder difficulties.
An interesting quirk of the Boom Primid is that, when a player is using a reflector, they will not throw their weapon at them until the player puts down their reflector.
==HP and damage taken==
|}
==Trophy==
==Gallery==
BoomPrimidThrow.jpg|Throwing its boomerang.
BoomPrimidMelee.jpg|Melee attacking with the boomerang.
BoomPrimidThrowing.jpg|About to throw its boomerang.
BoomPrimidCatch.jpg|Catching its boomerang.
==Names in other languages==
Category:Common enemies
Category:Super Smash Bros. universe
Category:Trophies (SSBB)
Boom Stomper

Boom Stompers (, Dosudosu) are enemies from Kid Icarus: Uprising that resemble a large seed made of rock.
==Origin==
Boom Stompers in Kid Icarus: Uprising are Forces of Nature enemies that are fairly resilient to damage, slow moving, and, as in Super Smash Bros. 4, attack by slamming their body on the ground, either directly hitting the player or by affecting them with a shockwave. Both send Pit flying afterwards, rendering him immobile.
==In ==
Boom Stompers appear as enemies in Smash Run. They walk around on two stubby legs, and attacks by jumping and crashing into the ground: both a direct hit and the resulting earthquake deal damage and heavy knockback, though the latter only if the player is on the ground. Its body does not take much damage, but the leaf on its top is highly vulnerable.
===Trophy===
Category:Trophies (SSB4-3DS)
Boomerang (item)

:For Link's side special move, see Boomerang.
The Boomerang (, Boomerang) is an item from the series.
==Origin==
The Boomerang made its debut in as the 's weapon of choice. In , a item was included in the game's remake for the Game Boy Advance, which could be caught and reused, but it could only be accessed through a special e-Reader card released only in Japan.
In , the power-up allows the player to turn into , who can use the Boomerangs to attack enemies from afar and/or collect items from a distance, such as s. In , acquiring the Boomerang Flower allows the racers to throw the Boomerang three times.
==Overview==
===As an item===
The Boomerang debuted as a throwing item in Super Smash Bros. 4.
The Boomerang can be thrown to attack other players. After reaching a set maximum distance, it returns to its owner and is automatically caught on contact. Whenever this happens, the Boomerang becomes more powerful; however, it can also be caught by opponents. Once thrown, it will deal 2% damage being thrown out and 1% returning. When it is caught, its damage output adds 2% being thrown out and 1% return. After being caught six times, its damage output will deal a maximum of 14% being thrown out and 7% returning.
The Boomerang does not need to hit an opponent for the multiplier to occur, but it does require the Boomerang to return from a full throw without hitting any solid surfaces. The Boomerang will drop if thrown into the floor from a standing position or if it hits something solid on its return trip and must be picked up again. In either case, its multiplier will reset.
The Boomerang returns in Ultimate, with its knockback being buffed significantly: if caught and rethrown enough times, the Boomerang gains enough knockback to KO at reasonable percentages. When thrown at max power, the Boomerang flashes faintly.
==Trophy==
The Boomerang trophy appears in both versions. In , it is part of the Gunner .
==Spirits==
Equipping the Standard Kart, Zora, or Coraline support spirits will give the player a Boomerang at a start of their stock.
No. 	Image	Name	Type	Class	Cost 	Ability 	Series
86 	 	 	★ 	1 	Boomerang Equipped	Mario Kart Series 	
199 	 	 	★ 	1 	Boomerang Equipped	The Legend of Zelda Series 	
1,084	 	 	★ 	1 	Boomerang Equipped	StreetPass Mii Plaza Series	
==Gallery==
SSBUBoomerang.png|Artwork of a Boomerang from Ultimate.
==Trivia==
*If Cloud, Mythra, or Sora crouch while currently holding the Boomerang, their crouching animations will not play.
==Names in other languages==
Category:Trophies (SSB4-3DS)
Category:Trophies (SSB4-Wii U)
Boomerang cancel

This technique consists in timing the catch of the boomerang to cancel landing lag, special fall, or various other animations. To catch the boomerang Link or Young Link must be in the cancelable animation for at least 1 frame.
Some useful applications of this technique could be as a way to extend the recovery options and distance of Link or Young Link, reduce the lag after recovering to the stage, reducing the lag after a wavedash and extending the distance traveled using a Vududash.
===Cancelable Animations===
* Basic movement states (run, crouch, stand, fall, etc.)
* Aerial landing lag
* Jump squat
* Zair (1.0 & 1.01 only)
* Special fall
* Special land (wavedash & upb landing)
* Taunt
==References==
https://docs.google.com/document/d/1N0XBRQz8DmCkTIRAh8nJa2tcjP2PhMG0riRnj1e4nho/edit?usp=sharing
Category:Techniques (SSBM)
Category:Advanced techniques
Category:Link
Category:Young Link
Boomerang glide

Boomerang glide is a technique that enables Young Link (SSBM) to recover from longer distances than normal by setting up a Boomerang cancel Air dodge mid-air. The technique is somewhat difficult, but very consistent with practice. Generally, it is performed by jumping in the desired direction, immediately smash throwing a boomerang angled straight down, air dodging up at an angle, and drifting straight over the returning boomerang. The additional horizontal distance gained is about 60% of a full drift Double jump. After catching the boomerang, upb can be used immediately. Alternatively, zair could be used after waiting the catch animation out to recover extremely low on a stage like Fountain of Dreams.
While a jump is recommended to increase reliability, and not waste it due to entering special fall, the technique can be performed without one as long as horizontal velocity is high enough when the throw begins.
==References==
https://www.reddit.com/r/SSBM/comments/q69c27/new_young_link_recovery_tech_all_versions/
Category:Techniques (SSBM)
Category:Advanced techniques
Category:Young Link
Boost Kick

Boost Kick (, Boost Kick) is Zero Suit Samus's up special move in Super Smash Bros. 4 and Super Smash Bros. Ultimate.
==Overview==
Zero Suit Samus performs a jet-propelled split-legged side kick that ends with an outside crescent kick, giving it appearance somewhat similar to Fire Wolf. It is a considerably more reliable recovery option than her previous up special move, Plasma Wire, due to its noticeable faster speed, while not requiring timing and spacing due to it not being a tether. In addition to this, it is a potent KOing option as well as a very effective out of shield option, KOing at around 85%-110% or earlier if her opponent is close to the blast line. It is typically used as a combo finisher after a down smash or multiple up aerials. However, it is somewhat easy to escape from the move via Directional Influence, especially if the victim is at a high percent.
==Instructional quotes==
==Customization==
Special Move customization was added in Super Smash Bros. 4. These are the variations:
# Boost Kick: Default.
# Impact Kick: Launches opponents skyward with a jump kick, spinning finisher is extremely powerful.
# Lateral Kick: Lowers the boost on her heels and performs a low jump kick, uses extra strength to boost forward.
==Origin==
Boost Kick and the Jet Boots are unique to Smash, and has no presence in any Metroid game. According to Masahiro Sakurai, however, they were added for balance purposes to increase Zero Suit Samus' physical strength. In addition, Boost Kick was likely implemented to remove up special tether recoveries in SSB4, which also applied to (who received Winged Pikmin) and Ivysaur (who was cut).
There are similar upgrades in the Metroid games that have similar concepts to the Jet Boots like the which is exclusive to the 2-D styled Metroid games, the Jump Boots which only appears in and the from the series.
 
==Gallery==
Zss upspecial ssb4.jpg|Boost Kick in .
Zero Suit Samus SSBU Skill Preview Up Special.png|Boost Kick as shown by the Move List in Ultimate.
==Names in other languages==
Category:Metroid universe
Category:Up special moves
Category:Zero Suit Samus
Category:Zero Suit Samus (SSB4)
Category:Zero Suit Samus (SSBU)
Borboras

A Borboras (, Boobas) is a moderately common enemy in Super Smash Bros. Brawls Adventure Mode: The Subspace Emissary, which first appears at The Plain.
==In the Subspace Emissary==
It has a thin body and its head resembles a trumpet that produces blasts of wind. On their own, Borborases either skip around or stand idle. The creature is not particularly dangerous, but it can disrupt players by generating wind from its mouth that can push them into other enemies and traps. The strength of the enemy's wind and its attack rate increases at higher difficulties, making it harder to get past them or defeat them. Players will take damage from if they touch its head when it starts exhaling, likely when the player is in range of its wind (about three times the width of ).
==HP and damage taken==
|}
==Trophy==
==Gallery==
Borboras.jpg|A Borboras skipping.
BorborasSkip.gif|The skipping animation.
==Names in other languages==
==Trivia==
*If a player shields when a Borboras attacks them at a certain hitbox, the player's shield will instantly break.
Category:Common enemies
Category:Trophies (SSBB)
Category:Super Smash Bros. universe
Born in the 2010s

Born in the 2010s was an Event Tourney. It ran from 6 a.m. on July 2, 2021 to 6 a.m. on July 5, 2021 (). During the event, only characters and stages that originated from games released during the 2010s could be used.
==Description==
:This time-limited tourney features stages and fighters from between 2010 and 2019!
:The further you advance, the better the spirit you'll win!North American event page
==Rules==
*Format: Smash
*Rules: Time
*Time Limit: 2:30
*FS Meter: On
*Items: Medium
==Available fighters==
 	 	 	 	
Fighters	Fighters	Fighters	Fighters	Fighters
 	 	 	 	
 	 	 	 	
 	 	 	 	/
==Available stages==
 	 	 	 	 	 	 	 	 	
Stages 	Stages 	Stages 	Stages 	Stages 	Stages 	Stages 	Stages 	Stages 	Stages
 	 	3D Land 	3D Land 	Golden Plains 	Golden Plains 	Unova Pokémon League	Unova Pokémon League	Prism Tower 	Prism Tower
Arena Ferox 	Arena Ferox 	Reset Bomb Forest	Reset Bomb Forest 	Tortimer Island 	Tortimer Island	Living Room 	Living Room 	Find Mii 	Find Mii
Mushroom Kingdom U	Mushroom Kingdom U	Mario Circuit 	Mario Circuit 	Skyloft 	Skyloft 	Kalos Pokémon League	Kalos Pokémon League	Gamer 	Gamer
Garden of Hope 	Garden of Hope 	Gaur Plain 	Gaur Plain 	Windy Hill Zone 	Windy Hill Zone	Super Mario Maker 	Super Mario Maker 	New Donk City Hall	New Donk City Hall
 	 	 	Great Plateau Tower	Great Plateau Tower	Moray Towers 	Moray Towers 	 	 	
==Names in other languages==
==Trivia==
*Although was absent from the preceding decade tournaments due to the Luminary, the default costume debuting in 2017, he was not present in this tourney. It is possible that Hero as a general concept, not as a person, is regarded to be from the 1980s, though Hero was also not present in the Bringing Back the '80s tourney. It should be noted that since version (which was released after prior decade tourneys), Hero's All-Star Smash placement has been shifted to match the debut year of Erdrick, the oldest hero, rather than the Luminary, the default.
*Alph is the only character originating from the 2010s not playable in the event, due to him being an alternate costume of Olimar.
*While Minecraft was first publicly released in its alpha form in 2009, this event and All-Star Smash base it on the official release date in 2011.
*DLC stages Small Battlefield, Mementos, Yggdrasil's Altar, Garreg Mach Monastery, Spring Stadium, Minecraft World and Cloud Sea of Alrest are the only stages from a 2010s game that were not present in the event.
*Living Room was the only stage present in the event to not debut in a 2010s game. Although it is specifically based off of , released in 2011, the general concept first appeared in the original , released in 2005.
==References==
Bounty Hunter Clash

Bounty Hunter Clash is a single-player event match in . The player controls , and must initially defeat in a 2 stock battle. After 20 seconds have passed, a team of two s with 1 stock each will appear and challenges both Captain Falcon and Zero Suit Samus. Defeating all opponents clears the event.
== Progression ==
The event is unlocked by completing A Situation of some Gravity. Completing the event unlocks the up path. Once both the event is completed and is unlocked, the down path is revealed.
* Up path: Leads to No Mere Sparring Match.
* Down path: Awards 1000G. Leads to Robotic Rampage.
Clearing the event within 80 seconds on normal or hard difficulty awards a Caloric Speedster Suit equipment.
==Trivia==
*The music used in this event, , normally plays on Norfair, rather than Port Town Aero Dive.
*This event is similar to Event 17: Bounty Hunters in Melee.
**However, the player controls Captain Falcon instead of Samus, and all opponents must be defeated in order to clear the event, whereas in Melee, the opposing bounty hunter is on the player's team and the opponent must be defeated specifically by the player in order to clear it.
Bow (disambiguation)

Bow can refer to:
*Bow, 's neutral special in Super Smash Bros. Melee.
*Fire Bow, Young Link's neutral special in Melee and Super Smash Bros. Ultimate.
*Hero's Bow, Link's neutral special in Super Smash Bros. Brawl and Super Smash Bros. 4, and Toon Link's neutral special in Brawl, Smash 4, and Ultimate.
*Bow and Arrows, 's neutral special in Ultimate.
*Palutena Bow, Pit's neutral special in all of his Smash appearances.
*Silver Bow, Dark Pit's neutral special in all of his Smash appearances.
*Failnaught, the bow used by Byleth in their neutral special and neutral aerial in Ultimate.
*Piercing Bow, the name for a custom variation of , , and 's respective neutral specials in Smash 4. 
*Light Arrow, Zelda and Sheik's Final Smash in Brawl and Smash 4 which features the user firing an arrow from a bow.
*Ancient Bow and Arrow, 's Final Smash in Ultimate.
*Bow, an older term for the "Sacred" subcategory of the weapon attack type.
*, a smasher from New York.
Category:Disambiguation