Call of Duty 4: Modern Warfare (Apr 11, 2007 prototype)

A early prototype of Call of Duty 4: Modern Warfare for the Xbox 360.
==Notes==
* This build is 208 days before release.
* From various testing of missions and test levels, it runs smooth and has no crashing/freezing.
* There is a lot to unpack with this build. It is very much near release in terms of content.
== Details ==
* Meleeing in this build is different than release. 
** In MP, If you melee with a rifle, you swing your knife twice in a awkward animation. However if you knife with a pistol, you swing the butt of your secondary.
** In campaign, you swing the butt of your primary and secondary.
* RPG and Javelin have no reload animation and in most cases, a short delay to fire again quickly.
=== Campaign: ===
All campaign missions are present. There are also dev and test levels.
All missions are in varying stages of completion. From basically complete to missing scripting to then very early in development/design.
The following missions have been played some and detailed as followed:
* Kleenex Training (Cut mission)
** A course map like in COD Classic. Mission features climbing ladders, crouching, proning, firing, grenades, and grenade launcher. At the end of the grenade launcher course, you get a message that the script ends there.
*Crew Expendable (Cargoship)
**Mission plays fairly similar. Script ends once you reach the container that would house the objective.
***The container is instead moved and has a dead marine at a makeshift desk. Probably a placeholder for time being.
*Ambush (That mission where you pose as guards)
**There is no scripting and the map is barely complete.
**Is also the oldest mission, dated to December 14, 2006
* Coup
** The Coup Intro drivers are static characters with no dialogue/animations.
*** You can crouch and activate night vision while sitting.
*** About halfway, the car stops and you get a message that the script has ended there.
* The Bog (Bog_a)
** Lt. Vasquez is not present. The model is Captain Price and the voice is a generic caucasian with basic voice lines.
* Aftermath (Where you fall and watch the nuke)
** You do not spawn in the chopper and you can walk around the entire area. Very interesting to see inaccessible areas.
** The second oldest mission, dated December 18, 2006.
* All Ghillied Up (Scout Sniper)
** You do not have a weapon and Cpt. MacMillan stops moving once he reaches the first shed at spawn.
** When you spawn, if you turn around and keep running into the trees, you can get out of bounds.
*** You are able to get into the city but you cant go any further once you get to where you walk under the white awnings.
**** It takes some maneuvering to get there but watch your geiger counter and turn around if it rises.
** There is geiger counter at the bottom right. Likely removed as bounds and radiation bounds were set up properly.
** The tank escort sequence is present but you can walk out of bounds to avoid.
*One Shot One Kill (Sniper Escape)
**Is early stages but is very similar to release.
**The assassination segment is not present. 
**The helicopter does not crash down into MacMillan, he is instead downed and you pick him up then.
*Game Over (Jeepride)
**The mission does not feature an ending at all.
**The jeep is empty, and enemies stand on the trucks without ever crouching or taking cover.
**About halfway, you get a script end message but if you keep riding along, you reach the bridge and get moved out, and thats it.
*Mile High Club (*Airplane*)
**Mission is not scripted or contains any enemies.
**You are able to access the entire plane though the layout is a little different than release, and the chairs have no collision.
=== Test Levels: ===
* vehicledamage - Flat floor map with vehicles to test weapon damage.
* Bog_a - Appears to just be The Bog mission but haven't tested more than 20 seconds of it.
* Firing Range: Assault Rifles - (Not Accessible)
=== Dev Levels: ===
* Pilot Cobra Day (Not available)
* Pilot Cobra Night (Not available)
* Swat (Close quarters map with enemies everywhere)
* Firing Range (Features every weapon and targets of varying ranges.)
* Interior Concept (Likely testing interior lighting compared to outside lighting)
* Javelin Weapon Test (Open field with an enemy tank circling the opposite end.)
* Javelin Weapon Test, Night (Same but night time)
* Dog Survival (Endless spawning enemies and dogs, likely a fun excuse to look busy but also testing weapons)
* Bad Guys (Similar to Interior Concept but features all of the antagonists instead.
* Within the levels of Interior Concept and Bad Guys, if you press Left D-Pad, it changes the tint of the environment between a blue or yellow tint.
* Pilot Cobra Day and Pilot Cobra Night only work in this build.
** You fly your own chopper and have to destroy tanks.
** The controls are a bit to get used to and dont feel great.
** Was likely scrapped early on due to those reasons.
=== Multiplayer: ===
Is mostly complete and features most maps but not all.
Some unreleased maps are:
* Dusk
* Hill
Hardpoint and Team Hardpoint are able to be played. There is not a clear objective however. In Team Hardpoint, there are killstreaks around the map. Within Hardpoint, you score 10 points every few seconds but there is not a clear cause for gaining points.
==Screenshots==
File:COD4 - VehicleDamage Map.png|COD4 - VehicleDamage Map where you test weapons on vehicles.