nyuuzyou/wikis huggingface dataset:
Hidden boat

When passing a specific spot on the western beach of Sejan, you may find a boat, hidden with a tarp. The alternative way to discover it is through Shyni's Red Forest adventure. It's been hidden here by her so that she could travel to places off the mainland of Sejan peninsula. She had actually stolen it from her father, telling him that she had forgotten to tie it up and that it had been taken by the waves.
The island Red Forest is situated in is the only location the boat can be used to travel to; however, other smaller islands near the peninsula are planned to be approachable in the future.
==Gallery==
Sejan_hidden_boat_sail.jpg|Sailing alone.
Sejan_hidden_boat_map.jpg|An unused map with future sailing locations. Currently only one is available.
Shyni_boat.jpg|Travelling to the island with Shyni.
Category:LocationsCategory:Sejan locations
Horns disease

The horns disease is a non-contagious illness that causes the afflicted's bones to grow horn-like protrusions randomly. The disease seems to be painless but can still be a burden for obvious reasons. The only known person with it is Subni.
The condition is named after The Horns, a city built into large and tall horn-like mountains. While it is said that the disease originates from there, it is unknown if it actually relates to it at all.
==Gallery==
subni_shower.jpg|Subni's case.
subni_floor.jpg|Ditto.
Category:World elementsCategory:Medical conditions
Kratenex

Kratenex (also known as Nex) is a hallucinogenic drug made from crushed krats, taken intravenously with a needle. It induces vivid, colorful visions for the user. The player can share a fix with Nkaanmykiunsuns during her cuddling scene.
==Gallery==
kratenex_1.jpg|She laughs and falls on you. She hugs you and breathes into your neck. She partially melts into your skin as she inhales more sea into her brain.
kratenex_2.jpg|The window becomes the reality of the rotation and you see yourself. You see the hand coiled inside you, it cannot touch things outside, you're the blind mute but you feel it stir.
kratenex_3.jpg|Nkaan giggles to empty her head of the soft light. The percussive waves of heat drum the inside edges of your mind as she peers through herself to see you. She splits in half to engulf you
kratenex_4.jpg|Grey ash falls onto your thoughts, extinguishing the waves. World is dark and you're only you.
Category:World elements
Kwumui

The kwumui are a species of blue-green, avian-like creatures roaming the Red Forest. Therefore, while they are located in Sejan, they don't inhabit the mainland. There are three known variants of them - males, females and queens.
This nomadic species traverses the seas using their ball-like tail that can be inflated with air to keep them buoyant. They can also control their steering during the marine travel by the use of their paddle-like ears. 
Females are the smallest ones and are harmless overall. They can be either found in rare cases on their own or after winning a fight against a male kwumui. Males are larger and aggressive, instantly noticeable by their scar-covered bodies. Gameplay-wise, queens are as rare as regular females and are the most dangerous ones, towering above both of the other variants. Lore-wise however, they're very rare. While the regular female kwumui lay eggs, the queens give live birth.
==Player interactions==
250px|thumb|right|Locations where kwumui can be encountered in Sejan.
Kwumui can be encountered in the forested areas of the Red Forest island. The total chance to encounter a kwumui there is 5/34 (14.71 %), further broken down into 3/34 (8.82 %) chance for a male specimen and 1/34 (2.94 %) for both the female and queen variants.
Female kwumui will submit immediately to the player when approached. This is in contrast with the male kwumui, which give the player a decent fight, and queen kwumui which are quite formidable opponents. Note that while the player can peacefully back away from a male kwumui, the queens attack on sight. If the player loses the fight against a male or queen kwumui, and if they also fail a following Agility 6 check, they are killed by the creature, getting slashed and torn apart.
Talking to Miggpli or Sulie about the kwumui does not unlock any new explicit scenes for the player.
==Gallery==
Kwumui_restrained.jpg|Restrained by the player.
Kwumui_clawing.jpg|About to mutilate the player.
Category:CreaturesCategory:Sejan creaturesCategory:Random creatures
Light

Light works differently in Noih than it does in our world.
For one, it can be collected with specialised equipment and compressed into a liquid (Bykaas has one such machine). Artificial sources of light in Noih settlements are connected in turn to reservoirs of liquid light through pipework.
The light is also a source of heat. It warms up the land and, when in its liquid state, quickly evaporates if not contained. Even contained light slowly evaporates while heating the vessel it's in. The rate of this depends on the material's ability to insulate heat. Plants need light to grow, but this mechanism apparently isn't photosynthesis.
Category:World elementsCategory:Materials
Liquen dagger

If you keep nagging Nkaanmykiunsuns, she will throw this dagger at you. With high agility, you might even be able to catch it and steal it instead of it slicing your hand. Doing so will lead her to demand you to return it, or at least sell it back to her when talking to her the first time. This dagger currently has the highest player-obtainable pierce damage attack card in the game. 
Category:ItemsCategory:Weapons
Living mystery

The living mystery is a philosophical religion. Its core idea and the purpose of its followers is the transition from material things ('the world') through focus on relationships with others ('the people') to the final, third destination - the living mystery.
==The three steps==
The first step - the world - signifies material things, mostly what people build and what will once fade away with time. In the grand scheme, material things become immaterial again. 
This seems to bear some resemblance to the concept of apeiron, in that there's a loop of creation and destruction of all things and that nothing lasts forever. However, 'the world' here appears to refer to man-made things like money and monuments and the concept itself isn't religious.
The second step - the people - signifies leaning away from the material things of the world towards society, relationships with other people and with one's own mind. There are disagreements about what it actually means though.
The last step - the living mystery - is the least understood one. According to Miggpli, it could be compared to a god, but it's actually the living fabric of all things' minds and dreams.
==Interpretations==
These three parts are often simplified into a symbol comprising of two rungs and an unspecified shape. While this does imply that the journey is made out of these three distinct steps, it's actually supposed to be more gradual and less clear.
How people interpret the steps varies. For instance, Miggpli sees it mostly as a rule for self-betterment and for turning away from focusing on material things.
Category:World elementsCategory:CultureCategory:Religion
Lukumpplar

The Lukumpplar is a species of large and dangerous predatory animals. They're three-legged, using the back limb to launch themselves at their prey and attack it with their strong jaws and sharp teeth. For defense, their backs are covered in spiky, bony barbs. Specific details of what Lukumpplars look like or where they live are unknown.
One specimen attacked Taulsol "in a small village south-east of Sejan," even though they're supposed to live in "the opposite corner of Noih". Taulsol managed to slay the beast but at the cost of losing his arm.
Category:CreaturesCategory:Mentioned creatures
Mysterious bowl

The mysterious bowl, also known as the wooden bowl or cursed bowl is an artefact found deep in the Sejan cave during Shyni's adventure. The innocuous-looking thing is located in an otherwise empty room on a pedestal. The person who touches it gets possessed and starts hearing drums and having visions of walking through a sea of blood, with voices forcing them to kill and/or rape a person in close vicinity. The effect is only temporary and doesn't last long, but it can cause serious mental and physical harm. Those who try to fight against its influence will encounter an unknown, demon-like creature, who will demand them to obey the urges. In the end, Will 6 is required to successfully resist the murderous temptations.
After the first possession, the bowl (or its splinters, if it was broken) seems to become inert and touching it will be uneventful. If turned into splinters, warm blood will ooze out of the remains.
There are two people in Sejan that can be asked about it and its effects - Miggpli, who has no idea about it as his field of study is zoology, and the Witch, who examines it and determines that it's made from a special kind of wood called Ballom that absorbs liquids it comes into contact with, getting stronger in the process. The bowl was apparently made from a barrel that used to hold blood or organs, possibly from a butchery (there's even a faint half of a stamp on it). It doesn't matter if the player gives the witch the entire bowl or just its splinters, as she breaks the intact bowl and returns examined bowl fragments to the player.
==Gallery==
Wooden_bowl.jpg|Close-up of the bowl
Sejan_cave_bowl.jpg|The pedestal room
Bowl_splinters.jpg|Turned into bloody splinters.
Category:ItemsCategory:Unequippable items
Narb

Narbs are a common vegetable grown underground, visually similar to radishes. They have a hard shell with soft, sticky insides and a taste that changes from bitter to very sweet. Both the taste and texture are described to be like cotton candy. They're usually cut up and prepared in a soup, but some prefer to eat them raw.
Shyni_garden.jpg|Shyni's garden, full of narbs.
Shyni_narb.jpg|Shyni biting into a narb.
Category:World elements
Niird

Niirds are bipedal animals endemic to Sejan. They have a segmented, worm-like body with smooth digitigrade legs and no arms. They are usually found on beaches, pecking at sand and eating small animals. They are named after the sounds they make. They are very skittish and nimble creatures, preferring to run away from threats rather than to protect their territory. However, they will defend themselves if they are cornered by an aggressor. 
===Player interactions===
Niirds can be encountered on Sejan's beaches in the upper half ("north") of the peninsula. The chance to encounter a given niird variant (male or female) is 1/30 (3.33 %) before defeating the Caenemung in the beach cave or after it leaves, and 1/32 (3.13%) when the Caenemung is present in the beach area. The total chance to encounter a niird is double that, because the chances to encounter a male or a female niird are equal.
If the player wishes to access the explicit scenes involving niirds without any foreknowledge of the animal, they'll have to force matters after defeating them in combat. Due to the timid nature of the niirds, the player needs to sneak up on them or catch them after a chase in order to engage them in combat, otherwise they will run away. Niirds are not very tough opponents even to an unarmed player.
Sneaking up to a niird and wrangling it successfully requires the player character to have Agility 6 and Strength 8 respectively. Running after one of them with less than Endurance 8 will fail, and they'll be able to evade the player.
Alternatively, the player can fool the niirds to engage in more consensual scenes with the right knowledge gained from Miggpli. By imitating their sounds, the player will appear as a fellow niird for the simple animals, and they will be able to approach them without problems.
The male player character have the choice to penetrate either niird anally after successfully fooling them into thinking he's just another niird. The creature will not like it, however, and will try to struggle and flee when they catch up to the player's intentions. The player character will need Strength 8 to hold them down. If the player character lacks the strength to hold them still they will try to run away. The player can catch up to them with Endurance 8, and make them succumb to the player's will after a fight, if they so choose.
==Gallery==
Groom.jpg|Up close and personal with a curious niird.
Category:CreaturesCategory:Sejan creaturesCategory:Random creatures
Noih

Noih (Also known as Lumborkem, from the two sub-continents Lumbor and Kem) is the large continent Teraurge takes place in. Its shape is reminiscent of a bird cadaver, complete with wings (one of them containing a large hole, similar to a bullet wound) and a skull-shaped mountain range. In addition, there are various incredibly large skeletons of strange creatures scattered around it. Currently, only a small fraction of it, the Sejan peninsula and an island near the peninsula, are accessible to the player. There are many different climates and biomes in Noih, ranging from freezing mountains to dry deserts and from plains of toxic mud to an unknown and dangerous-looking growth.
==Known locations==
* Sejan
** Taodal
* Nyr
** Taskenean
* The Muds
** Rynsu (commonly referred to as Mudcity)
** Paradise Pillars
** Spiralli (might not be a part of the Muds)
* The Rivers
** Haleum
** The Horns
** Kinagas
* (unnamed southern wasteland)
** Shiroo
==Gallery==
Noih_info.jpg|Current map with rough political borders and notes
Noih_v1.jpg|The version used in v1.
Noih_first.jpg|The first known version of Noih.
Category:Locations
Oknosis

Oknosis is a massive ship that travels around Noih and will be a future temporary hub to transport the player to the Muds.
The ship is powered by a large reactor that's mostly unknown in its function. The engine runs too hot to safely examine or do maintenance on it, and it also never stops running. As a result, the ship itself never stops either.
The reactor uses two sets of water to function: Cooling water which propels the ship and which later leaves its systems through the three coolant towers on the center top of the ship, and reaction water that's consumed during the reactor's cycle.
The metallic body of the ship (that's divided into large, uneven rectangular plates) is littered with wooden buildings with canvas roofs, giving the vessel a unique two-tone colour scheme.
Other ships can be pulled by Oknosis with ropes.
Category:LocationsCategory:World elements
Poh-ack

Poh-acks are a species of wild slithering animals that aren't native to Sejan. How and when they first appeared there is unknown. Sejan's poh-acks have evolved to be different from the population that resides in their native habitat in that they're much smaller, as normally they're almost twice as big and much more dangerous.
They are hostile towards anyone and anything that gets too close to them or their underground lairs. When detecting an intruder, they'll try to intimidate them by spreading their scythes and hissing until they leave. They will attack a foolhardy wanderer if they are provoked enough, though. Poh-acks are not a significant threat, and once they deem their attacker to be weakened enough, they lose interest in them and retreat. On the other hand, if they are defeated, they become extremely docile and submissive, to the point of being paralysed. This behaviour is known, and it is pointed out by Miggpli in relation to barbaric tribes fighting against poh-acks in adulthood rites of passage, followed by them mating with the pacified, harmless creatures. 
==Player interactions==
250px|thumb|left|Locations where poh-acks can be encountered in Sejan.
Poh-acks are found only in thick Sejan forest, visible on the game map as the darker area between Witch's house and the pond. They can only be encountered during the day. The chance to encounter a poh-ack varies whether or not the player has collected all rusty spearheads and if Miggpli's quest for tagging cuoxurs is active, as shown in the table below. The table shows chances to encounter a given poh-ack variant (male or female). The chance to encounter any poh-ack is double that seen here.
 	 	Cuoxur quest 	Cuoxur quest
 	 	Inactive 	Active
Spearheads	Collected 	1/34 or 2.94 %	1/40 or 2.5 %
Spearheads	Uncollected	1/39 or 2.56 %	1/45 or 2.22 %
Poh-acks are moderately tough opponents for the player due to their high stats, likely requiring the player to be armed to be able to defeat them.
If the player's Will level is minimal, defeating them in a fight without foreknowledge of their behaviour is going to be fruitless to the player, since the player character will be too averted by their dangerous appearance to approach them for inspection. In order to access their scenes, the player will need to talk to Miggpli or Sulie about the poh-acks.
Category:CreaturesCategory:Sejan creaturesCategory:Random creatures
Preron

Preron is a metallic substance mined from mountains and large rocks. It is found in spider web-like deposits.
 
Preron's main use is the creation of Preron slabs. Preron is first melted down and cast into a slab, the casting is then measured and sawed in two equal pieces. The separated slabs inhibit a phenomenon where they remotely transmit their vibrations between each other. If the slabs ever touch after separation, they will self-destruct in a violent feedback loop.
 
The slabs' ability to transmit the vibrations is based on the distance between the two and the size of the slabs. If two pieces are made in different sizes, they will send the same energy in the vibrations between each other, but the pattern becomes different between the two slabs.
==Applications==
Preron slabs can be used to remotely transfer kinetic energy. For instance, one slab could be vibrated, causing the other one to also vibrate and power machinery, eg. a digger.
It is also possible to create handheld devices that can be used to communicate with someone if a small slab is attached to a delicate mechanical vibration enhancer to produce sound from the slab's vibration. These small devices would have short range. Colossal slabs are also forged to create long distance communication devices for towns and nations.
Simply put: Preron slab communicators are essentially fixed two point radios that have longer range based on their size.
It would theoretically be possible to encode multiple streams of frequencies in a single stream. This is what modern cell networks use to transmit multiple calls at once, dividing their available frequency ranges into blocks and interpreting those as whole spectrums at an acceptable loss of quality. However, it would require very sophisticated computers which are not available.
Category:World elementsCategory:Materials
Punflen

Punflen is one of patrons at the Shining Pearl. He initiates a conversation with the player when they start looking around the tavern, as he jokingly asks if the player is planning to start a brawl. He is the source of the introduction and the initial impression on some of the other patrons of the tavern. He can also tell the player about the Muds, and, for a price, reveal the secret of Obassinian Blue.
If the player had sex with Subni with a positive outcome, she leaves a letter at Punflen to give it to the player. He cannot contain himself with this information and will sling snide comments at the player about their relationship. The player can assault him to curb his attitude, the result of which depends on the Strength of the player.
==Gallery==
headache.jpg|Ow.
knocked_out.jpg|Lights out.
subni_note.jpg|The note that Subni leaves for the player after their tryst.
Category:CharactersCategory:Sejan charactersCategory:Taodal characters
Red Forest

Red Forest is an area on an unnamed island north-west of Sejan where the trees are covered in a seemingly unique red, glowing fungus. Besides several curiosities found in it, like the null stone and the story stone, there's not much to be seen in the forest. The kwumui seem to be the only inhabitants of the area. The player can either visit the island with Shyni or on their own with her hidden boat once they know its location.
Category:LocationsCategory:Sejan locations
Red Forest nook

A nook of interest on the Red Forest island can be found on the north-eastern end of the beach that surrounds it. It's a small beach surrounded from several sides by a tall cliff. The player can find and loot a strange metal box and a rusty cleaver there. The box is rusted and locked, and it can't be currently opened by the player.
==Gallery==
Redforest_nook_loot.jpg|The mysterious box and the cleaver.
Category:LocationsCategory:Sejan locations
Red Forest null stone

The null stone is a rock found in the Red Forest, where it is partially stuck in the ground. Whatever its original form was, it now seems to be damaged, with some unknown glowing blue matter exposed from its insides. It can only be found when it is shown to the player by Shyni during their red island camping trip. The player can then return to it later, if they choose to visit the island again.
The stone seems to be quite resilient, and it cannot be chipped in any way by just hands or tools. It seems to have a curious ability to dispel the effects of the Understanding in a close radius. Its influence renders people of different species unable to understand each other. For instance, Shyni's voice turns into random growls and whines as she tries to talk to the player. The effect disappears quickly when moving away from the stone, and it is unnoticeable by someone approaching it alone, as one always understands themselves. The purpose and the origins of the rock are unknown.
Category:LocationsCategory:Sejan locations
Red Forest sea pool

A curious sea pool can be found at the north-eastern coast of the Red Forest island. When approaching it, the player can either look around it or enter the pool itself. Looking around the pool yields the player 65 krats. Choosing to jump into the pool is not as fortunate of a decision.
The pool has a large hole in the middle through which geysers shoot up in the air, and the pool gets drained into the ocean below at intervals. This is exactly what happens when the player decides to enter the pit: a geyser of water blasts through the sink (possibly knocking the player away), fills the pool with water that then flows back towards the hole, pulling the player with it.
With Agility 8, the player can run away from the impending doom and get back to safety unscathed. If that fails, the player gets stuck in the pit and tries to hold on to a jutting piece of rock with a Strength 8 check. If successful, the player perseveres the current until it eventually eases up; if not, the player is swept through the hole down into the cold ocean. Here, the last stat check happens, with Endurance 6, the player is able to swim back to the shore through the rough waters. If they fail that too, they eventually lose consciousness and wake up on the beach in the morning, shaken but alive.
Category:LocationsCategory:Sejan locations
Red Forest stone pillar

A stone pillar, which can be found in the south-east of the Red Forest island, is a tall, damaged structure sticking out of the ground. One side of it has a large hole in it, revealing a core made out of an unknown metallic material.
The pillar itself looks unpolished and rough, but a closer inspection may reveal what looks like old, weathered carvings. There is no grass or other vegetation in its near vicinity, and there are small chunks of it strewn around. The core of the pillar is solid and unmarred metal-like material. Its anomalous properties include it being slightly warm to the touch and it showing no signs of corrosion, even after being exposed to rain and other natural elements for who knows how long. Holding on to a piece of it inflicts a mild tickling sensation on the hand.
It is possible to chip away a bit of the core with a pickaxe. The player can also (unsuccessfully) attempt to tear some of the metal with their bare hands.
Category:LocationsCategory:Sejan locations