Homestead

Homesteads are an intended feature in Star Citizen, where players will be able to build and own different structures, ranging from small homes to warehouses or communal buildings. Homesteads can be built inside or outside of a Land Claim, but those built outside a Land Claim will forfeit property rights or protection by United Empire of Earth (UEE) and local law enforcement agencies.
==Structures==
Outposts may consist of a number of different interconnected modules, each of which has a particular purpose. The owner may grant permission to access the available facilities to any individual or organization they wish. The habitation module enables authorized users to respawn at that location. The armory is a small arms storage locker, intended to ensure that any defenders of the establishment have sufficient firepower on hand to repel intruders. The refining module allows ore to be deposited for separation into its component elements and later retrieved, such that the required storage space will have been greatly reduced and the profit margin enhanced. The hydroponics module fosters the growth of various types of organic materials for periodic harvesting. Additional storage modules increase the quantity of raw ore, refined materials, organic products, and supplies that may be held at the outpost at a given time. Finally, the medical module provides basic medical services and equipment, and is sufficient to cure most diseases and patch most injuries.
===Structure overview===
Style 	Structure 	Submodule 	Cost (UEC)	Purpose 	
Colonial	 	 	 	 	
Colonial	Big Warehouse 	 	 	Increases the quantity of raw ore, refined materials, organic products, and supplies that may be held at the outpost at a given time 	
Colonial	Communal building 	 	 	Provides common facilities and services for organizations and dwellers 	
Colonial	Communication tower	 	 	 	
Colonial	Habitation Module 	 	 	Enables authorized users to respawn at that location 	
Colonial	Habitation Module 	Armory 	 	Small arms storage locker, intended to ensure that any defenders of the establishment have sufficient firepower on hand to repel intruders 	
Colonial	Habitation Module 	Cooling station	 	A 4 m x 5 m addon intended to help cool server racks for data storage and processing. 	
Colonial	Habitation Module 	Garage, small 	 	An addon used to store, services and repair vehicles. Capable to hold at least an Ursa Rover. 	
Colonial	Liquid silo array 	 	 	Structure able to store liquid materials in great quantities. 	
Colonial	Material silos 	 	 	Structure able to store solid granular materials in great quantities. 	
Colonial	Planetary Scanner 	 	 	 	
Colonial	Power plant 	 	 	A 6 m x 13 m standalone structure that generates power through the use of fuel. 	
Colonial	Refinery 	 	 	Production facility composed of a group of chemical engineering unit processes and unit operations refining raw ore into refined materials. 	
Colonial	Small home 	 	 	Consists of a central hub and a few optional internal and external modules. They provide the basic necessities to support a small group of people for an indefinite amount of time.	
Colonial	Warehouse 	 	 	Increases the quantity of raw ore, refined materials, organic products, and supplies that may be held at the outpost at a given time 	
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==Insurance==
Structures built inside a proper registered land claim will be able to be insured.
==See also==
*Architecture
*Land Claim
==References==
en:/Homestead