nyuuzyou/wikis huggingface dataset:
Far Cry 3 (Sep 26, 2012 prototype)

A prototype of Far Cry 3 for the Xbox 360.
==Notes==
* Contains the main world and all other modes (excludes dlcs).
* This build was found on an hdd in god format. It was necessary to convert it to iso and extract the files from there.
* The build contains a bug that makes enemies only render their heads. This does not mean that the build is corrupted and in fact may be a bug in the build itself.
* At least in the version of Xenia Canary from August 18, 2024, using the default.xex it is possible to at least get to the menu.
Far Cry 3 (Sep 27, 2012 Multiplayer prototype)

A prototype of Far Cry 3 for the Xbox 360.
==Notes==
* Multiplayer Internal Build.
* Contains the dlc "mp_dlc1" probably a little different from the final version.
* Contains 3 .xex that allow you to run the game and based on tests carried out on Xenia Canary on May 25, 2024 it can be said that:
** fcx.xex: At least the menu works;
** default.xex: Xenia will give an error saying that it is not possible to launch the game;
** fcx_p.xex: At least the menu works (the article photo corresponds to this .xex).
==Acknowledgments==
A big thanks to Kabojnk for preserving this prototype and to Rain0x06 for making it available to me.
Far Cry 3 (Sep 29, 2012 Multiplayer prototype)

A prototype of Far Cry 3 for the Xbox 360.
==Notes==
* Internal Multiplayer Build.
* Multiplayer can be played in English only and maybe the map editor is also playable.
* The "mp_dlc1" DLC also exists, but unfortunately the only file recovered was "toc.rml" and it is impossible to make it playable without adding files from other builds.
* Contains 3 .xex that allow you to run the game and based on tests carried out on Xenia Canary on May 25, 2024 it can be said that:
** fcx.xex: At least the menu works. Although it is unknown whether this is a Xenia issue or not, a "PhysicalAllocs leaking (number kb)" message will appear. The impacts of this error are unknown;
** default.xex: At least the menu works;
** fcx_p.xex: At least the menu works (the article photo corresponds to this .xex). Although it is unknown whether this is a Xenia issue or not, a "PhysicalAllocs leaking (number kb)" message will appear. The impacts of this error are unknown.
==Acknowledgments==
A big thanks to Kabojnk for preserving this prototype and to Rain0x06 for making it available to me.
Far Cry 3 (Sep 8, 2012 Multiplayer prototype)

A prototype of Far Cry 3 for the Xbox 360.
==Notes==
* Although Damien doesn't mention it in his OG post, this build was obtained from a hdd belonging to Kabojnk.
* Internal Multiplayer Build.
* Multiplayer only maybe the map editor is also playable.
* Contains the DLC "mp_dlc1" probably different from the final version.
* Contains two gym worlds (worlds with 1 or more test maps) one world for coop and the other for multiplayer.
* Contains 3 .xex that allow you to run the game and based on tests carried out on Xenia Canary on May 25, 2024 it can be said that:
** fcx.xex: At least the menu works;
** default.xex: At least the menu works;
** fcx_p.xex: At least the menu works (the article photo corresponds to this .xex).
Far Cry 3 (USA Multiplayer Patch Data prototype)

A Patch Data prototype of Far Cry 3 for the Playstation 3.
==Notes==
* The Serial is NPUB90804.
* Despite the name of the article, it is actually two Patch Data (01.01 and 01.02) from a closed beta possibly located between June and August 2012. As the name of the pkg is unknown, the base pkg is lost.
Far Cry 4 (Aug 10, 2014 prototype)

A prototype of Far Cry 4 for the Xbox 360.
==Notes==
* This build contains only the main world, which allows the user play the co-op and singleplayer, as well as the multicommon, which allows the user play multiplayer.
* Contains 4 relevant xexs that allow the user to run the game and based on tests carried out on Xenia Canary on Aug 18, 2024 it can be said that:
** fcx.xex: At least the menu works;
** fcx_p.xex: At least the menu works (the article photo corresponds to this .xex);
** fcx_r.xex At least the menu works;
** default.xex: At least the menu works.
* fcx.xex and fcx_r.xex have an associated pdb.
Far Cry 4 (Aug 12, 2014 prototype)

A prototype of Far Cry 4 for the Playstation 4.
==Notes==
* What comes below are just theories done by third parties, the build can simply be a development version released on PSN by mistake.
* Originally intended for Gamescom 2014.
* Although the build date is September 26, 2014, this is due to this build being reused for an event in October of the same year.
* It is currently unplayable as there is no known way to decrypt it.
Far Cry 4 (Aug 19, 2014 prototype)

A prototype of Far Cry 4 for the Xbox 360.
==Notes==
* This build was found on the hdd xdk 6.2.2024. This build was extracted by funtimeandrefoxy and anthony -ultimatefarcrymodder and released by funtimeandrefoxy on Aug 8, 2024.
* Unable to recover all files. The most critical are fcc_main.dat, multicommon.dat and fcc_d90_dlc.dat making it impossible to play the singleplayer/co-op mode, the multiplayer mode and the Valley of the Yetis DLC. This build contains a manifest that indicates which files are recovered and not recovered.
* The world "prototypes" and "qamaps" are playable.
Far Cry 4 (Aug 26, 2014 20.06 prototype)

A prototype of Far Cry 4 for the Xbox 360.
==Notes==
* Executables, files from the "UplayMedia", "media" and "gameconfig" folder had been released on March 23, 2024 by kabojnk. They were present in Ubisoft_20.5.2024 but were insufficient to make the build functional. A much more complete and partially playable version was found on an HDD named "xdk 6.2.2024" (provided by mrpinball64). This build was extracted by funtimeandrefoxy on Aug 6, 2024 and released on Aug 7, 2024.
* Originally, it was not possible to recover all the multicommon files but they were later found. These files can be downloaded here and must be added to worlds/multicommon/. 
* Contains a manifest that allows you to see in detail the list of recovered and unrecovered files (it is outdated because all multicommon files have already been recovered). Unfortunately the fcc main.dat remains lost making the campaign mode unplayable (although it may be possible to add the fat and dat file through Far Cry 4 (Aug 26, 2014 23.20 prototype))
* Multiplayer, the worlds "prototypes", "qamap", "fcc_render_test" and the Valley of the Yetis DLC are playable.
==Acknowledgments==
Thanks to mrpinball64 for providing the hard drive to Rain0x06 and thanks for making it public.
Far Cry 4 (Aug 26, 2014 23.20 prototype)

A prototype of Far Cry 4 for the Xbox 360.
==Notes==
* This build contained corrupted "multicommon" folder files which are now fixed (thanks to Kabojnk). These corrupted files are now located in a new folder called "OriginalBrokenFiles".
* This build appears to be larger than other known builds probably due to the existence of folders like "fcc_render_test", "prototypes" and "qamaps".
==Acknowledgments==
A big thank to Rain0x06 for making it available to me!!!
Far Cry 4 (Dec 4, 2014 prototype)

A prototype of Far Cry 4 for the Xbox 360.
==Notes==
* This build has an interesting history as it already existed on a HDD (called "devkit3005.7z") released by Justz00t on July 3, 2020 in a Post on the Obscure Gamers Wiki. However this build was in an incomplete state. In May 2024, Rain0x06 managed to obtain an HDD that contains a more complete version of the build because it seems that executables such as profiler seem to be missing although it is unknown whether the build has already is it complete or not.
* This build appears to have been to test the "Valley of the Yetis" DLC as no files were found for the main world and it appears according with "worlds_list.xml" meant that the build was not made to contain these files.
* Contains at least three test maps, namely "gym_wildlife02" (being associated with the world "proto_encounters") and two maps named "Yeti" and "audio" (being associated with the world "proto_fcc_dlc_features"), probably being related to "\worlds \prototypes". These maps are probably used to test the previously mentioned DLC.
* Although the DLC is in "\worlds\downloadcontent", the same DLC with some size differences is in the "worlds" folder which is probably of no use and it seems that according to "FATX-Recover", this DLC was created a few seconds later after the used DLC. For some reason the newer version of the dlc doesn't have the toc.rml file while the older dlc does, however the newer dlc has the fcc_d90_dlc.dpv file while the older dlc doesn't.
* Contains 3 .xex that allow you to run the game and based on tests carried out on Xenia Canary on May 25, 2024 it can be said that:
** fcx.xex: At least the menu works (the article photo corresponds to this .xex);
** fcx_r.xex: Shows a black screen.
To Do: Document each map present.
==Acknowledgments==
A big thanks to moon for preserving this prototype and to Rain0x06 for making it available to me.
Far Cry 4 (May 23, 2014 prototype)

A prototype of Far Cry 4 for the Xbox 360.
==Notes==
* It can be found in XDKDUMP.
* This build had originally been extracted by anthony -ultimatefarcrymodder however there were several files that were not recovered including critical ones that did not allow the worlds to be made functional. Subsequently, a new extract (by funtimeandrefoxy on Nov 3, 2024) was made and it was more successful and now the Prototypes World is functional, however critical files such as multicommon.dat, sound.dat, fcc_main.dat and fcc_main_views.dat do not seem to exist on the hdd making the singleplayer/multiplayer unplayable.
* As mentioned above, the Prototypes world is playable, but to access it you will usually need to enter something like “bfname prototypes -world proto_fcc_coop_outposts” or “bfname prototypes -world proto_fcc_coop_radiotower” in the xenia settings in the cl area. However, it seems that in the August 18, 2024 version of Xenia Canary, a memory shortage error will be given. Activate scribble_heap and deactivate protect_zero in the Xenia settings.
==Screenshots==
File:Far Cry 4 (May 23, 2014 prototype) proto fcc coop radiotower.png|proto_fcc_coop_radiotower
File:Far Cry 4 (May 23, 2014 prototype) proto fcc coop outposts.png|proto_fcc_coop_outposts
Far Cry 4 (May 27, 2014 prototype)

A prototype of Far Cry 4 for the Xbox 360.
==Notes==
* In addition to the multicommon worlds and fcc_main (singleplayer/co-op mode map), there is also a world named "fcc_render_test", a world named "prototypes" and a world named "qamap".
* This build has some differences compared to Far Cry 4 (May 29, 2014 prototype) with some of the differences being:
** Some cutscene and dialog changes;
** More text has the #{text} and @ surroundings;
** Some minor UI changes;
* Contains 4 .xex that allow you to run the game and based on tests carried out on Xenia Canary on Jun 19, 2024 it can be said that:
** fcx.xex: At least the menu works;
** fcx_p.xex: At least the menu works (the article photo corresponds to this .xex);
** fcx_r.xex At least the menu works;
** default.xex: At least the menu works.
==Screenshots==
File:FC4 (May 27, 2014) photo 1 (by anthony).png
File:FC4 (May 27, 2014) photo 2 (by anthony).png
File:FC4 (May 27, 2014) photo 3 (by anthony).png
File:FC4 (May 27, 2014) photo 4 (by anthony).png
File:FC4 (May 27, 2014) photo 5 (by anthony).png
==Acknowledgments==
Thanks to mrpinball64 for providing the hard drive to Rain0x06 and thanks for making it public.
Far Cry 4 (May 29, 2014 prototype)

A prototype of Far Cry 4 for the Xbox 360.
==Notes==
* Predates the final build by almost 5 months.
* Original filename: Far Cry 4 (May 29, 2014) [MTL-FCC-MAIN-468.3].7z
*Miscellaneous Notes:
**Game is emulatable in Xenia-Canary: Issues (as of November 13, 2023).
***Issues: Black textures. Guest crash on Xenia (master) after menu, during new game load.
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
== Gallery ==
FarCry4-29May2014-MAIN-468.3-MainMenu.png|Main menu
FarCry4-29May2014-MAIN-468.3-LoadingScreen.png|Loading screen
FarCry4-29May2014-MAIN-468.3-MapEditor.png|Map editor
FarCry4-29May2014-MAIN-468.3-PauseMenu.png|Pause menu
FarCry4-29May2014-MAIN-468.3-Help.png|Help
Far Cry 4 (Oct 19, 2014 prototype)

A prototype of Far Cry 4 for the Xbox 360.
==Notes==
* Contains the "Escape from Durgesh Prison" DLC and the Valley of the Yetis DLC which were only released in early 2015 probably being non-final versions.
* Contains the worlds "qamap", "fcc_render_test" and "prototypes".
* The xexs were built hours before the final build.
* Contains 4 .xex that allow you to run the game and based on tests carried out on Xenia Canary on Jun 19, 2024 it can be said that:
** fcx.xex: At least the menu works;
** fcx_p.xex: At least the menu works (the article photo corresponds to this .xex);
** fcx_r.xex: At least the menu works;
** default.xex: At least the menu works.
* Each of these executables (and also UplayBrowser.xex) have associated pdbs.
Far Cry 4 (Sep 22, 2014 prototype)

A prototype of Far Cry 4 for the Xbox 360.
==Notes==
* In addition to the multicommon worlds and fcc_main (singleplayer/co-op mode map), there is also a world named "fcc_render_test", a world related to the Valley of Yetis DLC which is probably a development version, a world named "prototypes" and a world named "qamap".
* Contains 4 .xex that allow you to run the game and based on tests carried out on Xenia Canary on Jun 19, 2024 it can be said that:
** fcx.xex: At least the menu works;
** fcx_p.xex: At least the menu works (the article photo corresponds to this .xex);
** fcx_r.xex: At least the menu works;
** default.xex: At least the menu works.
* Each of these executables (and also UplayBrowser.xex) have associated pdbs.
==Acknowledgments==
A big thanks to Kabojnk for preserving this prototype and to Rain0x06 for making it available to me.
Far Cry 4 (Sep 24, 2014 prototype)

A prototype of Far Cry 4 for the Xbox 360.
==Notes==
* The fcc_main.dat is corrupted which makes the campaign mode unplayable unless these files are repaired or replaced with files from other builds such as the Far Cry 4 (Sep 22, 2014 prototype) which in this case is also necessary to always replace the fat file as well.
* In addition to the multicommon worlds and fcc_main (singleplayer/co-op mode map), there is also a world named "fcc_render_test", a world related to the Valley of Yetis DLC which is probably a development version, a world named "prototypes" and a world named "qamap".
* Contains 4 .xex that allow you to run the game and based on tests carried out on Xenia Canary on Jun 19, 2024 it can be said that:
** fcx.xex: At least the menu works;
** fcx_p.xex: At least the menu works (the article photo corresponds to this .xex);
** fcx_r.xex: At least the menu works;
** default.xex: At least the menu works.
* Each of these executables (and also UplayBrowser.xex) have associated pdbs.
==Acknowledgments==
A big thanks to Kabojnk for preserving this prototype and to Rain0x06 for making it available to me.
Far Cry 4 (Sep 29, 2014 prototype)

A prototype of Far Cry 4 for the Xbox 360.
==Notes==
* The fcc_main.dat is corrupt. It would be necessary to repair this file or replace it with another one from another build along with the .fat file. Without this, campaign mode is unplayable. It should be noted that there is a Patch Data decided for this build (Far Cry 4 Patch Data (Sep 29, 2014 prototype)) which may perhaps allow this problem to be corrected.
* In addition to the multicommon worlds and fcc_main (singleplayer/co-op mode map), there is also a world named "fcc_render_test", a world related to the Valley of Yetis DLC which is probably a development version, a world named "prototypes" and a world named "qamap".
* Contains 4 .xex that allow you to run the game and based on tests carried out on Xenia Canary on Jun 19, 2024 it can be said that:
** fcx.xex: At least the menu works;
** fcx_p.xex: At least the menu works (the article photo corresponds to this .xex);
** fcx_r.xex: At least the menu works;
** default.xex: At least the menu works.
* Each of these executables (and also UplayBrowser.xex) have associated pdbs.
==Acknowledgments==
A big thanks to Kabojnk for preserving this prototype and to Rain0x06 for making it available to me.
Far Cry 4 (Sep 4, 2014 USA Keys to Kyrat prototype)

A prototype of Far Cry 4 for the Playstation 3.
==Notes==
* The build date was based on the date that was in the executable (it may not be accurate).
* This prototype was erroneously sent to PSN and somehow, a unknown user discovered the name of the pkg to download. He has the same serial as Far Cry 4 (USA Keys to Kyrat demo).
* Despite the fcc_main.dat (is related to the world of the singleplayer mode) have +- 300mb, one must bear in mind that there are varios patch archives that may be related to that world.
* To apply the unlocking keys supposedly that are in the zip (in keeping with one of them corresponding to the prototype and another to Far Cry 4 (USA Keys to Kyrat demo)) doesn't seem to bring effects to the creator of the article.
* The patch (edat) created by "anthony -ultimate far cry modder" lets the user to unlock license however, it doesn't seem to create effects for the creator of the article. Adding PARAM.SFO in the C00 folder, seems to not produce effects.
To Do: It's going to be needed to better analyze this build, for the above may not be entirely true.
Far Cry 4 (Sep 5, 2014 prototype)

A prototype of Far Cry 4 for the Xbox 360.
==Notes==
* This prototype, although incomplete but partially playable, was present in the hdd xdk 6.2.2024 belonging to MrPinball64. A more complete version appeared on the “xna test xdk.7z” hdd belonging to pop13_13 ( extracted by kabojnk), but the pdbs are unfortunately missing.
* In this prototype it is possible to play co-op, multiplayer and singleplayer. There is also a development version of the Valley of the Yetis DLC and 3 test worlds: “fcc_render_test”, “prototypes” and “qamap”.
* It contains 4 relevant .xex that allow the user to run the game and, based on the tests carried out on the August 18, 2024 version of Xenia Canary, it can be said that:
** fcx.xex: At least the menu works;
** fcx_p.xex: At least the menu works (the article photo corresponds to this .xex);
** fcx_r.xex: At least the menu works;
** default.xex: At least the menu works.
Far Cry 4 Patch Data (Jan, 2015 prototype)

A Patch Data prototype of Far Cry 4 for the Xbox 360.
==Notes==
* The date is not precise.
* This build was found on the hdd XDKDUMP. This build was extracted by funtimeandrefoxy on Nov 2, 2024.
* This Patch Data corresponds to a build with the build name MTL-FCC-MAIN-643.0.
Far Cry 4 Patch Data (Jan 9, 2015 A prototype)

A Patch Data prototype of Far Cry 4 for the Xbox 360.
==Notes==
* The date is not precise.
* This build was extracted by funtimeandrefoxy on Jun 15, 2024.
* This Patch Data corresponds to a build with the build name MTL-FCC-MAIN-643.4. One of the game's TUs has this build name associated with it, which is probably an earlier version.
Far Cry 4 Patch Data (Jan 9, 2015 B prototype)

A Patch Data prototype of Far Cry 4 for the Xbox 360.
==Notes==
* The date is not precise.
* This Patch Data was extracted by funtimeandrefoxy on Aug 17, 2024.
* This Patch Data corresponds to a build with the build name MTL-FCC-MAIN-643.4. One of the game's TUs has this build name associated with it, which is probably an earlier version.
Far Cry 4 Patch Data (Jan 9, 2015 C prototype)

A Patch Data prototype of Far Cry 4 for the Xbox 360.
==Notes==
* The date is not precise.
* This Patch Data corresponds to a build with the build name MTL-FCC-MAIN-643.4. One of the game's TUs has this build name associated with it, which is probably an earlier version.
* It can be found in white XDK.7z (belonging to pop13_13).
Far Cry 4 Patch Data (Jan 9, 2015 D prototype)

A Patch Data prototype of Far Cry 4 for the Xbox 360.
==Notes==
* The date is not precise.
* This Patch Data was extracted by funtimeandrefoxy on Jun 15, 2024.
* This Patch Data corresponds to a build with the build name MTL-FCC-MAIN-643.4. One of the game's TUs has this build name associated with it, which is probably an earlier version.
==Acknowledgments==
Thanks to mrpinball64 for providing the hdd to anthony -ultimatefarcrymodder and thanks to him for providing it to me.
Far Cry 4 Patch Data (Jan 9, 2015 E prototype)

A Patch Data prototype of Far Cry 4 for the Xbox 360.
==Notes==
* The date is not precise.
* This Patch Data corresponds to a build with the build name MTL-FCC-MAIN-643.4. One of the game's TUs has this build name associated with it, which is probably an earlier version.
* It can be found in white XDK.7z (belonging to pop13_13).
Far Cry 4 Patch Data (Jan 9, 2015 F prototype)

A Patch Data prototype of Far Cry 4 for the Xbox 360.
==Notes==
* The date is not precise.
* It can be found in "xna test xdk.7z" (belonging to pop13_13).
* This Patch Data corresponds to a build with the build name MTL-FCC-MAIN-643.4. One of the game's TUs has this build name associated with it, which is probably an earlier version.
Far Cry 4 Patch Data (Jan 9, 2015 G prototype)

A Patch Data prototype of Far Cry 4 for the Xbox 360.
==Notes==
* The date is not precise.
* This Patch Data was found on the hdd devkit3005. This Patch Data was extracted by funtimeandrefoxy on Jun 7, 2024.
* This Patch Data corresponds to a build with the build name MTL-FCC-MAIN-643.4. One of the game's TUs has this build name associated with it, which is probably an earlier version.
Far Cry 4 Patch Data (Sep 29, 2014 prototype)

A Patch Data prototype of Far Cry 4 for the Xbox 360.
==Notes==
* The date is not precise.
* This Patch Data was found on the hdd XDKDUMP. This Patch Data was extracted by funtimeandrefoxy on Nov 2, 2024 and no fixs were necessary.
* This Patch Data corresponds to a build with the build name MTL-FCC-MAIN-591.2. That build name corresponds exactly to Far Cry 4 (Sep 29, 2014 prototype) and it may be possible to fix that world's corrupt fcc_main.dat with this Patch.
Far Cry Instincts Predator (Feb 26, 2006 prototype)

A prototype of Far Cry Instincts Predator for the Xbox 360.
==Notes==
* Possibly originally released on ASSEMBLERgames and not sure if it's a Review build.
* Contain 2 .xex that allow you to run the game and based on tests carried out on Xenia Canary on Aug 18, 2024 it can be said that:
** default.xex: At least the main menu works (the article photo corresponds to this .xex);
** ige.xex: At least the main menu works.
Far Cry Instincts Predator (Feb 4, 2006 prototype)

A prototype of Far Cry Instincts Predator for the Xbox 360.
==Notes==
* Predates the final build by 24 days.
* Original filename: Far Cry Instincts Predator (Feb 04, 2006) [Preview].iso
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Farm Frenzy: Animal Country (Prototype)

Nintendo DS prototype for Farm Frenzy: Animal Country made by CI Games / City Interactive.
==Notes==
* No language selection choice upon booting
* "Licensed by Nintendo" screen is just basic text
* Most files lack the Dutch variations of graphics/animations
* Minor translation changes
* Some files not present in data\screen: Select_Language, keyboard_Dutch_bg_main, LicensedBy_GrayWhite
* Files in data\object with differences: award_obj_main, Help_obj_main, plane_obj_main, plane_obj_sub, profile_obj_sub, sell_obj_main, sell_obj_sub, setting_obj_sub, shop_obj_main, title_obj_sub
* Dump info:
**CRC32 : f509873b
**MD5 : 0e79093856960c7e2c9f2b7a1cd10e3e
**SHA-1 : 72a288336590024b75e85bec074835db74c1039b
**SHA-256 : b130b158a8e23925b539ff991e20720324dc5f2780c2c6739d45a26c0692545e
==Origin==
File:FARMFRENZY2_BFZEJH_00_Cart.jpg
FarmFrenzy Cart 2.jpg
==See also==
* Archive.org release page