Let's Go!

For other uses, see Let's Go (disambiguation).
The Let's Go!https://web.archive.org/web/20221120045948/https://scarletviolet.pokemon.com/en-us/news/lets_go/ mechanic is a feature introduced in Pokémon Scarlet and Violet. It allows players to command their party's lead Pokémon to follow them in the overworld.
==Mechanics==
At any point after obtaining their , the player can press ZR or R to activate Let's Go!.
* Pressing ZR will throw the Poké Ball containing the lead Pokémon. If Let's Go! is already active, then ZR will recall the Pokémon.
** If throwing the Poké Ball hits a wild Pokémon, a will initiate; if the player lands a Back Strike, the wild Pokémon will skip its first turn.
** This method allows players to catch Pokémon that are in trees, the sky, or deep underwater, in conjunction with using ZL to aim.
* Pressing R will command the lead Pokémon to run in a straight line and Auto Battle any nearby wild Pokémon. It will automatically warp to the player to continue this action if R is pressed again or if out of range.
In Let's Go!, the Pokémon will attempt to follow the player, with its speed being dependent on the species. When moving on water, only Pokémon that can swim or fly will be able to use Let's Go! effectively. Pokémon that cannot swim or fly will stand on a floatation device, where they will be able to follow the player around, but will be unable to Auto Battle.
When standing still, the Pokémon will happily circle the player, indicated by musical notes above their head. If the player moves too far away from the Pokémon, or begins an important dialogue sequence or cutscene, it will automatically return to its Poké Ball.
===Status conditions===
If the player's Pokémon is inflicted by a non-volatile status condition when using the Let's Go! feature, such as or , an animation of its effects can be seen.
				
				
===Auto Battle===
When a Pokémon is commanded using the R button, an Auto Battle will be initiated on any nearby wild Pokémon during Let's Go!, except stallized and Shiny Pokémon and static encounters.
Additionally, Auto Battles occur whenever encountering another Pokémon using the Synchro Machine.
The outcome of an Auto Battle appears to be largely determined by level and type advantages, with one of four things happening:
*The wild Pokémon will faint.
*The wild Pokémon will faint, but also damage the player's Pokémon.
*The wild Pokémon will damage the player's Pokémon and not faint, forcing the player's Pokémon to retreat.
** The player's Pokémon will never faint, always leaving at least 1 HP
*The wild Pokémon will take no damage and the player's Pokémon will retreat.
When a wild Pokémon faints from an Auto Battle, the player's party will receive a fraction of the Exp. Points gained from a full battle, with the lead Pokémon gaining the most; a Lucky Egg does not increase this amount. The player will also receive TM Materials from the family of the defeated Pokémon. If the player's Pokémon does not retreat, it will continue to Auto Battle any wild Pokémon within range, until there are no more left.
An Auto Battle will not deduct PP from the moves of the player's Pokémon. s are not gained from Auto Battles.
If a Pokémon levels up from experience gained through Auto Battles, it will not trigger any evolutions. This includes Pokémon that require Let's Go! to evolve.
Auto Battles will not trigger against wild Shiny or Tera Pokémon. Even if the player deliberately targets it, the lead Pokémon will refuse the order.Pokemon Scarlet & Violet, Pokemon will refuse to Auto Battle Shiny Pokemon.
Black and White can only do an Auto Battle if a Pokémon is specifically targeted even if there is multiple Pokémon shown.
If does an Auto Battle, it will change into its Terastal Form before the battle starts, then back to its Normal form after it's over.
===Items===
When in range of any items, including hidden items, a Pokémon during Let's Go! will automatically add them to the player's bag.
===Evolutions===
Certain Pokémon will evolve upon leveling up while outside of their Poké Ball after the player walks 1,000 steps in one session using Let's Go!. The step counter is reset if the player walks with any Pokémon that doesn't evolve through via Let's Go!, or if the game is closed.https://twitter.com/Sibuna_Switch/status/1678027317891694593https://twitter.com/Sibuna_Switch/status/1680044846403272704
*Causes to evolve into .
*Causes to evolve into .
*Causes to evolve into .
===Friendship===
A Pokémon during Let's Go! will gain additional friendship when following the player.
==References==
==Related articles==
* Walking Pokémon
* Synchro Machine
Category:Game mechanics
Category:Pokémon Scarlet and Violet
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