Autocast

An autocast is the ability of a skill to be used without explicit activation. While some skills such as Double Attack, Hindsight and the TaeKwon Kid stances trigger skills randomly on attack, the term is generally used for cards or equipment that give a certain chance of casting skills automatically when attacking or taking damage. Autocasting does not have any cast time, nor does it require any SP or catalyst. Autocasting will still incur the cast delay of a skill. Normally, autocasting will not interrupt auto-attacks, but some autocast skills that have long animation will still stop the player's auto-attacks.
==List of Items that grant Autocast==
===Weapons===
Skill Triggered	Weapon	Type 	Chance	Condition 	Additional Notes
 	 	Two Handed Spear 	3% 	Attack (Physical) 	
 	 	Instrument 	3% 	Take damage (Physical) 	
 	 	Instrument 	10% 	Attack (Physical) 	
 	 	Book 	1% 	Attack 	If learned, the highest level is used.
 	 	Katar 	10% 	Attack (Physical) 	If Upgrade level is +9 or higher, uses Lv. 2 instead.
 	 	Mace 	Var 	Attack (Physical) 	[1.5 + 2 * Upgrade level]%.
 	 	Book 	10% 	Attack (Physical) 	If Upgrade level is +8 or higher, uses Lv. 4 and chance is 15% instead.If Upgrade level is +10 or higher, uses Lv. 5 and chance is 20% instead.
 	 	Two Handed Spear 	10% 	Attack (Physical) 	
 	 	One Handed Sword 	10% 	Attack (Physical) 	Upgrade level = Skill Level (up to 10).
 	 	One Handed Sword 	10% 	Attack (Physical) 	
 	 	Whip 	1% 	Attack (Physical) 	Upgrade level = Skill Level (up to 10).
 	 	Bow 	10% 	Attack (Physical) 	Still uses a .
 	 	Rod 	0.5% 	Use Heal 	If learned, the highest level is used.
 	 	Dagger 	10% 	Use Back Stab. 	
 	 	Two Handed Sword 	1% 	Attack (Physical) 	
 	 	Two Handed Sword 	2% 	Attack (Physical) 	If Upgrade level is +9 or higher, uses Lv. 2 instead.
 	 	Bow 	1% 	Attack (Physical) 	If learned, the highest level is used.
 	 	Katar 	15% 	Attack (Physical) 	
 	 	Whip 	2% 	Attack (Physical) 	
 	 	Whip 	5% 	Attack (Physical) 	Upgrade level = Skill Level (up to 10).
 	 	Knuckle 	1% 	Attack (Physical) 	
 	 	One Handed Sword 	5% 	Attack (Physical) 	Starts the following rapid sequence: Cold Bolt, Fire Bolt, Lightning Bolt and Earth Spike.
 	 	One Handed Sword 	- 	Attack (Physical) 	Part of the following rapid sequence: Cold Bolt, Fire Bolt, Lightning Bolt and Earth Spike.
 	 	One Handed Sword 	- 	Attack (Physical) 	Part of the following rapid sequence: Cold Bolt, Fire Bolt, Lightning Bolt and Earth Spike.
 	 	One Handed Sword 	- 	Attack (Physical) 	Part of the following rapid sequence: Cold Bolt, Fire Bolt, Lightning Bolt and Earth Spike.
 	 	Rod 	0.5% 	Attack (Magical) 	If Upgrade level is +10 or higher, uses Lv. 3 instead.
 	 	Dagger 	20~25%	Attack (Physical) 	Autocast is only for Faceworm Queen mode (mode change proc rate 0.5%).
 	 	One Handed Sword 	10% 	Attack (Physical) 	
 	 	Shotgun 	5% 	Attack (Physical) 	
 	 	Shotgun 	5% 	Attack (Physical) 	
 	 	Two Handed Sword 	3% 	Attack (Physical) 	If Upgrade level is +9 or higher, uses the highest level if learned.
 	 	Two Handed Sword 	3% 	Attack (Physical) 	If Upgrade level is +9 or higher, uses the highest level if learned.
 	 	One Handed Axe 	5% 	Attack (Physical) 	If Upgrade level is +9 or higher.
 	 	One Handed Axe 	20% 	Use Mammonite 	If Upgrade level is +9 or higher.
 	 	One Handed Rod 	10% 	Use Heal 	If Upgrade level is +9 or higher.
 	 	Two Handed Rod 	20% 	Use Storm Gust, Lord of Vermilion, Meteor Storm	If Upgrade level is +9 or higher.
 	 	Knuckle 	100% 	Use Fury 	If Upgrade level is +9 or higher.
 	 	One Handed Sword 	20% 	Use Bash 	If Upgrade level is +9 or higher.
 	 	Dagger 	2% 	Attack (Physical) 	
 	 	Dagger 	25% 	Use Sightless Mind 	If Upgrade level is +9 or higher.
 	 	Instrument 	10% 	Use Arrow Vulcan 	If Upgrade level is +9 or higher.
 	 	One Handed Sword 	100%? 	Use Gloria Domini 	If Upgrade level is +9 or higher.
 	 	Two Handed Spear 	20% 	Use Pierce 	If Upgrade level is +9 or higher.
 	 	Two Handed Spear 	20% 	Attack (Physical) 	If Upgrade level is +9 or higher. Autocast is only for Crusader class.
 	 	Whip 	10% 	Use Arrow Vulcan 	If Upgrade level is +9 or higher.
 	 	Pistol 	100%? 	Use Trigger Happy Shot 	If Upgrade level is +9 or higher.
 	 	Huuma Shuriken 	20% 	Use Throw Huuma Shuriken 	If Upgrade level is +9 or higher.
 	 	Huuma Shuriken 	100%? 	Use Killing Stroke 	If Upgrade level is +9 or higher.
 	 	One Handed Spear 	20% 	Use Pierce 	If Upgrade level is +9 or higher.
 	 	One Handed Spear 	10% 	Attack (Physical) 	If Upgrade level is +9 or higher, Autocast is only for Crusader class.
 	 	Two Handed Axe 	10% 	Attack (Physical) 	If Upgrade level is +9 or higher.
 	 	Two Handed Axe 	20% 	Use Mammonite or High Speed Cart Ram 	If Upgrade level is +9 or higher.
 	 	Pistol 	10% 	Attack (Physical) 	Uses learned Skill Level.
 	 	Mace 	10% 	Attack (Physical) 	
 	 	Bow & Arrow 	10% 	Attack (Physical) 	If base INT is 40 or higher, chance is 20% instead.
 	 	Dagger 	1% 	Attack (Physical) 	
 	 	Two Handed Axe 	3% 	Attack (Physical) 	Autocast is only for Merchant class.
 	 	Two Handed Spear 	10% 	Attack (Physical) 	
 	 	Katar 	3% 	Attack (Physical) 	If Upgrade level is +9 or higher, uses Lv. 2 instead.
 	 	Rod & Shield 	2% 	Take damage (Physical) 	
 	 	Knuckle 	3% 	Attack (Physical) 	
 	 	Knuckle 	10% 	Use Raging Palm Strike 	
 	 	Knuckle 	1% 	Attack (Physical) 	
 	 	Huuma Shuriken 	3% 	Attack (Physical) 	
 	 	Huuma Shuriken 	3% 	Attack (Physical) 	If learned, the highest level is used. Still uses an .
 	 	Huuma Shuriken 	3% 	Attack (Physical) 	If learned, the highest level is used. Still uses a .
 	 	Spear 	10% 	Attack (Physical) 	
 	 	Two Handed Axe 	2% 	Attack (Physical) 	
 	 	One Handed Sword 	10% 	Attack (Physical) 	
 	 	Knuckle 	1% 	Attack (Physical) 	
 	 	One Handed Sword 	Var 	Attack (Physical) 	If learned, the highest level is used. Chance = ??% + (Refine Level x 3%)
 	 	Dagger 	3% 	Attack (Physical) 	
 	 	Two Handed Spear 	10% 	Attack (Physical) 	
 	 	Katar 	0.5% 	Attack (Physical) 	If learned, the highest level is used.
 	 	Book 	2% 	Attack (Physical) 	Autocast is only for Sage class.
 	 	Rod 	Var 	Take damage (Physical) 	[1 + 0.1 * Upgrade level]%.
 	 	Rifle 	2% 	Attack (Physical) 	
 	 	Spear & Shield 	0.5% 	Take damage (Physical) 	
 	 	Knuckle 	1% 	Attack (Physical) 	
 	 	Two Handed Sword 	3% 	Attack (Physical) 	
 	 	One Handed Sword 	10% 	Attack (Physical) 	
 	 	Mace 	1% 	Attack (Physical) 	Upgrade level = Skill Level (up to 10).
 	 	Bow 	2% 	Use Double Strafe 	
 	 	One Handed Sword & Headgear	?% 	Melee Attack (Physical) 	
 	 	Two Handed Sword 	??% 	Melee Attack (Physical) 	If learned, the highest level is used. If upgrade level is +9 or higher.
 	 	Whip 	?% 	Attack (Physical) 	
 	 	Dagger 	?% 	Attack (Physical) 	If Upgrade level is +9 or higher.
 	 	Mace 	?% 	Attack (Physical) 	If Upgrade level is +9 or higher.
 	 	Rod 	?% 	Attack (Magical) 	If Upgrade level is +9 or higher.
 	 	Two Handed Sword 	10% 	Attack (Physical) 	
 	 	One Handed Sword 	10% 	Attack (Physical) 	
 	 	One Handed Sword 	10% 	Attack (Physical) 	
 	 	One Handed Sword 	10% 	Attack (Physical) 	
 	 	Whip 	10% 	Attack (Physical) 	
 	 	Whip 	5% 	Take damage (Physical) 	
 	 	Knuckle 	1% 	Attack (Physical) 	
 	 	Two Handed Rod 	Var 	Take damage (Physical) 	[2 * Upgrade level]%
 	 	Dagger 	5% 	Attack (Physical) 	If Upgrade level is +9 or higher, uses Lv. 2 and chance is 7% instead.
 	 	Knuckle 	2% 	Attack (Physical) 	
 	 	Two Handed Sword 	3% 	Attack (Physical) 	
 	 	Two Handed Sword 	5% 	Attack (Physical) 	
 	 	Two Handed Spear 	10% 	Attack (Physical) 	
===Gears===
Skill Triggered	Gear 	Class 	Chance	Condition 	Additional Notes
 	 	Accessory 	3% 	Attack (Physical and Magical) 	
 	 	HeadgearGarmentShieldArmor 	3% 	Take damage (Physical) 	
 	 	Headgear 	3% 	Attack (Physical) 	
 	 	Headgear 	5% 	Take damage (Physical) 	
 	 	Headgear 	3% 	Take damage (Short-range Physical) 	
 	 	Headgear 	5% 	Take damage (Physical) 	
 	 	Headgear 	6% 	Attack (Physical) 	Randomly between Lv. 1~5
 	 	Headgear 	6% 	Attack (Physical) 	Randomly between Lv. 1~5
 	 	Headgear 	6% 	Attack (Physical) 	Randomly between Lv. 1~5
 	 	Headgear 	6% 	Attack (Physical) 	Randomly between Lv. 1~5
 	 	Headgear 	6% 	Attack (Physical) 	Randomly between Lv. 1~5
 	 	Headgear 	?% 	Melee Attack (Physical) 	
 	Celine's Brooch & Evil Spirit Glove Set 	Accessory 	2% 	Attack (Physical) 	
 	Celine's Brooch & Evil Spirit Glove Set 	Accessory 	2% 	Attack (Physical) 	
 	Celine's Brooch & Evil Spirit Glove Set 	Accessory 	1% 	Attack (Magical) 	
 	Celine's Brooch & Evil Spirit Glove Set 	Accessory 	5% 	Take damage (Physical or Magical) 	
 	 	Accessory 	3% 	Attack (Physical) 	
 	 	Headgear 	100% 	Use Holy Cross 	If learned, the highest level is used.
 	 	Headgear 	100% 	Use Genesis Ray 	
 	 	Headgear 	0.5% 	Take damage (Physical) 	
 	 	Accessory 	1% 	Attack (Physical or Magical) 	
 	 	Accessory 	0.1% 	Attack (Magical) 	
 	 	Accessory 	0.1% 	Attack (Physical) 	
 	 	Accessory 	0.1% 	Take damage (Short-range Physical or Magical)	
 	 	Headgear 	1% 	Attack (Physical) 	
 	 	Headgear 	0.5% 	Attack (Physical) 	
 	 	Headgear 	?% 	Attack (Physical) 	If learned, the highest level is used.
 	 	Footgear 	1% 	Take damage (Physical) 	
 	 	Headgear 	?% 	Attack (Physical) 	If upgrade level is +7 or higher, adds an additional ?% chance.
 	 	Headgear 	?% 	Take damage (Physical) 	If upgrade level is +9 or higher
 	 	Headgear 	?% 	Attack (Physical) 	
 	 	Headgear 	0.5% 	Attack (Physical) 	
 	 	Headgear 	8% 	Attack (Physical) 	
 	 	Headgear 	3% 	Take damage (Physical) 	
 	 	Headgear 	0.5% 	Attack (Physical) 	
 	 	Headgear 	3% 	Attack (Physical) 	If Upgrade level is +9 or higher, uses Lv. 3 instead.
 	 	Headgear 	1% 	Attack (Physical) 	If Upgrade level is +9 or higher.
 	 	Armor 	Var 	Attack (Magical) 	? × Upgrade level%.
 	 	Armor 	Var 	Attack (Physical) 	? × Upgrade level%.
 	 	Armor 	Var 	Attack (Physical) 	? × Upgrade level%.
 	 	Armor 	Var 	Attack (Physical) 	? × Upgrade level%.
 	 	Armor 	Var 	Attack (Physical) 	? × Upgrade level%.
 	 	Armor 	Var 	Long-ranged Attack (Physical) 	? × Upgrade level%.
 	Hurt Mind & Kind Heart Set 	Accessory 	1% 	Attack (Physical or Magical) 	
 	Hurt Mind & Kind Heart Set 	Accessory 	0.1% 	Attack (Magical) 	
 	Hurt Mind & Kind Heart Set 	Accessory 	0.1% 	Attack (Physical) 	
 	Hurt Mind & Kind Heart Set 	Accessory 	0.1% 	Take damage (Short-range Physical or Magical)	
 	 	Shoes 	100% 	Use Hammer of God 	
 	 	Headgear 	?% 	Take damage (Physical) 	
 	 	Headgear 	?% 	Take damage (Physical) 	Upgrade level of +3 or higher. Skill level increases by 1 every 3 upgrade levels.
 	 	Headgear 	3% 	Attack (Physical) 	
 	 	Headgear 	3% 	Attack (Physical) 	
 	 	Accessory 	10% 	Attack (Physical) 	
 	 	Accessory 	1% 	Attack (Physical) 	
 	 	Accessory 	5% 	Attack (Physical) 	
 	 	Accessory 	8% 	Attack (Physical) 	
 	 	Accessory 	5% 	Take damage (Physical) 	
 	 	Accessory 	10% 	Take damage (Physical) 	
 	 	Accessory 	3% 	Take damage (Physical) 	
 	 	Accessory 	2% 	Take damage (Physical) 	
 	 	Headgear 	?% 	Take damage (Physical) 	
 	Lunar Rainbow & Ring of the Ancient Wise King Set	Headgear 	4-10% 	Attack (Physical) 	Level of the skill is increased by 1 and chance to cast is increased by 1% per upgrade level of the item past the upgrade level of 4 to a maximum upgrade level of 10.
 	Lunar Rainbow & Pitman Card Set 	Headgear 	4-10% 	Attack (Physical) 	Level of the skill is increased by 1 and chance to cast is increased by 1% per upgrade level of the item past the upgrade level of 4 to a maximum upgrade level of 10.
 	Lunar Rainbow & Hill Wind Card Set 	Headgear 	4-10% 	Attack (Physical) 	Level of the skill is increased by 1 and chance to cast is increased by 1% per upgrade level of the item past the upgrade level of 4 to a maximum upgrade level of 10.
 	Lunar Rainbow & Laurell Weinder Card Set 	Headgear 	4-10% 	Attack (Physical) 	Level of the skill is increased by 1 and chance to cast is increased by 1% per upgrade level of the item past the upgrade level of 4 to a maximum upgrade level of 10.
 	Lunar Rainbow & Red Ferus Card Set 	Headgear 	4-10% 	Attack (Physical) 	Level of the skill is increased by 1 and chance to cast is increased by 1% per upgrade level of the item past the upgrade level of 4 to a maximum upgrade level of 10.
 	 	Headgear 	?% 	Attack (Physical) 	Randomly between Lv. 1~3
 	 	Headgear 	?% 	Attack (Physical) 	Randomly between Lv. 1~3
 	 	Headgear 	?% 	Attack (Physical) 	Randomly between Lv. 1~3
 	 	Headgear 	?% 	Take Damage (Physical) 	
 	 	Headgear 	?% 	Take damage (Physical) 	
 	 	Headgear 	3% 	Take damage (Physical) 	
 	 	Headgear 	?% 	Take damage (Physical) 	
 	 	Headgear 	5% 	Attack (Physical) 	
 	 	Garment 	20% 	Take damage (Magical) 	
 	 	Headgear 	5% 	Attack (Physical) 	
 	 	Armor 	2% 	Take damage (Physical) 	Uses learned Skill Level.
 	 	Headgear 	? 	Take damage (Physical) 	
 	 	ArmorFootgearGarmentAccessory	2% 	Attack (Physical) 	If learned, the highest level is used.
 	 	Headgear 	100% 	Use Counter Slash 	
 	 	Accessory 	2~3%? 	Take damage (Physical) 	
 	 	Accessory 	3% 	Attack (Physical) 	
 	 	Accessory 	2~3%? 	Take damage (Physical) 	
 	 	Accessories 	?% 	Take damage (Magical) 	
 	 	Accessory 	?% 	Take damage (Magical) 	
 	 	ArmorGarmentFootgearAccessory	?% 	Attack (Physical) 	If learned, the highest level is used.
 	 	Shield 	15% 	Take damage (Magical) 	
 	 	Headgear 	?% 	Take damage (Physical) 	
 	 	Accessory 	2% 	Attack (Physical) 	
 	 	Accessory 	5% 	Attack (Physical) 	
 	 	Accessory 	2% 	Attack (Physical) 	
 	 	Accessory 	3% 	Attack (Physical) 	
 	 	Accessory 	3% 	Attack (Physical) 	
 	 	Accessories 	0.3% 	Attack (Physical) 	Not present in advanced version.
 	 	Accessories 	2% 	Attack (Physical) 	
 	 	Accessories 	5% 	Attack (Physical) 	
 	 	Accessories 	2% 	Attack (Physical) 	
 	 	Accessories 	5% 	Attack (Physical) 	Not present in advanced version
 	 	Accessory 	2% 	Take damage (Physical) 	
 	 	Accessory 	3% 	Take damage (Physical) 	
 	 	Accessory 	5% 	Take damage (Physical) 	
 	 	Accessory 	2% 	Take damage (Physical) 	
 	 	Accessory 	2% 	Take damage (Physical) 	
 	 	Headgear 	?% 	Attack or Take damage (Physical) 	During the Christmas season
 	 	Armor 	2% 	Attack (Physical) 	If learned, the highest level is used.
 	 	Footgear 	10% 	Take damage (Magical) 	If learned, the highest level is used.
 	 	Headgear 	5% 	Take damage (Physical and Magical) 	If learned, the highest level is used.
 	 	Headgear 	0.5% 	Attack (Physical) 	
 	 	Headgear 	?% 	Attack (Physical) 	
 	 	Headgear 	?% 	Attack or Take damage (Physical) 	Upgrade level = Skill Level (up to 10).
 	 	Garment 	2% 	Take damage (Physical) 	
 	 	Armor 	3~5%? 	Take damage (Physical) 	If learned, the highest level is used.
 	 	ArmorFootgearGarmentAccessory	?% 	Attack (Physical) 	If learned, the highest level is used.
 	 	Headgear 	2% 	Attack (Physical) 	
 	 	Headgear 	1% 	Attack (Physical) 	
 	 	Headgear 	1% 	Attack (Physical) 	
 	 	Headgear 	0.5% 	Attack (Physical) 	
 	 	Headgear 	0.5% 	Attack (Physical) 	
 	 	Headgear 	0.5% 	Attack (Physical) 	
 	 	Headgear 	0.5% 	Attack (Physical) 	
 	 	Headgear 	0.5% 	Attack (Physical) 	
 	 	Headgear 	0.3% 	Attack (Physical) 	
 	 	Headgear 	0.1% 	Attack (Physical) 	
===Cards===
Skill Triggered	Card	Equipment 	Chance	Condition 	Additional Notes
 	 	Footgear 	20% 	Take damage (Physical) 	
 	 	Armor 	5% 	Take damage (Physical) 	If holder is Dancer class, adds an additional 10% chance.
 	 	AccessoryArmorWeaponGarmentFootgear 	5% 	Take damage (Physical) 	Autocast is only for Bard and Dancer classes.
 	 	Footgear 	3% 	Take damage (Physical) 	If base INT is 99 or higher, chance is 10% instead.
 	 	Shield 	3% 	Take damage (Physical) 	
 	 	Armor 	3% 	Take damage (Physical) 	Uses Lv. 10 if mastered.
 	 	Armor 	50% 	Take damage (Physical) 	
 	 	WeaponFootgearAccessoryHeadgearArmor 	0.3% 	Attack (Physical) 	
Miscellaneous 	 	Weapon 	1% 	Attack (Physical) 	Aspd + 100% for 5 seconds.
 	 	Armor 	5% 	Take damage (Short-range Physical)	Awakened Ktullanux Card & Saphien's Armor of Ocean [1] Set
 	 	ArmorHeadgearAccessoryFootgearWeapon 	1% 	Attack (Physical) 	
 	 	Armor 	?% 	Take damage (Physical) 	
 	 	Armor 	?% 	Take damage (Magical) 	
 	 	Weapon 	2% 	Attack (Physical) 	
 	 	Accessory 	2% 	Attack (Physical) 	
 	 	Armor 	?% 	Take damage (Magical) 	
 	 	Armor 	?% 	Take damage (Physical) 	
 	 	Weapon 	5% 	Attack (Physical) 	This skill is casted on the target.
 	 	Armor 	3% 	Take damage (Physical) 	Uses Lv. 10 if mastered.
 	 	AccessoryWeaponHeadgearArmor 	1% 	Attack (Physical) 	
 	 	Weapon 	5~10% 	Attack (Physical) 	
 	 	Weapon 	5~10% 	Attack (Physical) 	
 	 	Weapon 	5~10% 	Attack (Physical) 	
 	 	Armor 	?% 	Take damage (Physical) 	Uses 1 .
 	 	Footgear 	10% 	Take damage (Physical) 	
 	 	Armor 	7% 	Take damage (Physical) 	
Miscellaneous 	 	Headgear 	?% 	Attack (Physical) 	Perfect Dodge + 10 for 4 seconds.
 	 	Accessory 	2% 	Attack (Physical) 	
 	 	Accessory 	5% 	Take damage (Physical) 	
 	 	Accessory 	10% 	Attack (Physical) 	
 	 	Armor 	5% 	Take damage (Physical) 	Uses Lv. 10 if mastered.
 	 	Headgear 	15% 	Take damage (Physical) 	
 	 	Accessory 	0.2% 	Attack (Physical) 	If holder is Acolyte class, chance is 2% instead.
Miscellaneous 	 	Accessory 	?% 	Take Damage (Physical and Magical)	Recover 1000 hp per second for 5 seconds.
 	 	Weapon 	1% 	Attack (Physical) 	Autocast is only for Swordman class.
 	 	Weapon 	5% 	Attack (Physical) 	
 	 	WeaponArmor 	30% 	Attack (Physical) 	
 	 	Armor 	5% 	Take damage 	
 	 	Accessory 	10% 	Attack (Physical) 	
Miscellaneous 	 	Footgear 	0.3% 	Take damage (Physical and Magical)	Hard DEF + 10 for 10 seconds
 	 	Accessory 	2% 	Take damage (Physical) 	
 	 	Weapon 	5% 	Attack (Physical) 	
 	 	Weapon 	2% 	Attack (Physical) 	
Miscellaneous 	 	Headgear 	5% 	Attack (Magical) 	Flee + 30 and Variable Cast Time - 50% for 5 seconds.
 	 	Garment 	2% 	Attack (Physical) 	
 	 	Garment 	2% 	Attack (Physical) 	
 	 	Armor 	2% 	Take damage 	
 	 	Weapon 	1% 	Attack (Physical) 	Autocast is only for Priest class.
 	 	Armor 	5% 	Take damage (Physical) 	
 	 	Accessory 	20% 	Take damage (Physical) 	Autocast is only for Novice class.
 	 	Weapon 	5% 	Attack (Physical) 	
 	 	Headgear 	15% 	Take damage (Magical) 	
 	 	Weapon 	5% 	Attack (Physical) 	
 	 	Shield 	10% 	Take damage (Physical) 	
 	 	Shield 	10% 	Take damage (Physical) 	
 	 	Weapon 	5% 	Attack (Physical) 	If learned, the highest level is used.
 	 	Footgear 	?% 	Take damage (Physical and Magical)	Increased chance with .
 	 	Accessory 	3% 	Attack (Physical) 	
 	 	Accesories 	2% 	Attack (Physical) 	
 	 	Accessory 	0.3% 	Attack (Physical) 	
 	 	Accessory 	?% 	Attack (Physical) 	Casts level 5 if known.
 	 	Accessory 	?% 	Attack (Physical) 	Only with
 	 	Armor 	?% 	Take damage (Physical) 	
Miscellaneous 	 	Headgear 	0.4% 	Attack (Physical) 	Crit + 20 for 4 seconds.
 	 	Accessory 	2% 	Attack (Physical) 	
 	 	Armor 	?% 	Take damage (Magical) 	
 	 	Garment 	5% 	Take damage (Physical) 	Uses Lv. 5 if mastered.
 	 	Accessory 	10% 	Take damage (Physical) 	Autocast is only for Novice class.
 	 	Weapon 	?% 	Attack (Physical) 	
Miscellaneous 	 	Accessory 	1% 	Attack (Magical) 	Fixed Cast Time - 50% for 4 seconds.
 	 	Bow 	3% 	Attack (Physical) 	Autocast is only when using a bow.
 	 	Footgear 	1% 	Take damage (Physical) 	Activates level 1 Endure, increased movement speed and Agi + 44 for 3 seconds. Drains 40 sp per cast.
 	 	Accessory 	?% 	Take damage (Physical) 	
 	 	Accessory 	10% 	Take damage (Physical) 	
 	 	AccessoryHeadgearGarmentAccessoryFootgear	5% 	Attack (Physical) 	Only if mastered.
 	 	Armor 	?% 	Take damage (Physical) 	
 	 	Shoes 	3.5% 	Take damage (Physical) 	
 	 	Shoes 	8% 	Take damage (Magical) 	
 	 	Weapon 	2% 	Attack (Physical) 	
 	 	Footgear 	2% 	Take damage (Physical) 	Increased chance with .
 	 	Weapon 	2% 	Attack (Physical) 	
Miscellaneous 	 	Headgear 	0.5% 	Attack (Physical) 	Crit + 100 for 5 seconds.
 	 	Accessory 	2% 	Attack (Physical) 	Uses Lv. 5 if mastered.
 	 	Garment 	2% 	Attack (Physical) 	Autocast is removed if Thief Set is assembled.
 	 	Accessory 	5% 	Attack (Physical) 	Autocast may be overriden if Thief Set is assembled.
 	 	Accessory 	?% 	Attack (Physical) 	
 	 	Accessory 	2% 	Attack (Physical) 	Uses Lv. 10 if mastered.
 	 	Weapon 	5% 	Attack (Physical) 	Uses a higher level if that level is learned.
Category:Skills