nyuuzyou/wikis huggingface dataset:
The Incredible Hulk: The Pantheon Saga (Aug 7, 1996 prototype)

A prototype of The Incredible Hulk: The Pantheon Saga for the PlayStation.
==Notes==
* EU region prototype
* Does not work in Mednafen (Video Standard Mismatch)
* No anti-piracy warning screen
* Has a language selection menu on startup
* Different Marvel Comics logo and disclaimer screen
* Eidos logo (seen in the US release, not EU)
* Slight audio difference in the opening sequence
* Different main menu (with no "Press Start" title screen), where it outright says it's a work in progress. No music plays on it.
* Rest of the cut scenes have no audio
* No real loading screen, it just does so on a black screen
* Different music in the beginning of the campaign
* For some reason, the player starts with a certain score already
* Miscellaneous Notes:
** Game is emulatable: Issues (as of April 17, 2021).
** Game contains dongle protection: No.
** Game contains debugging symbols: N/A
** Dump was originally scrambled: No
==Screenshots==
GAMEEXE_2021-04-01_21-50-26.png
GAMEEXE_2021-04-01_21-50-57.png
GAMEEXE_2021-04-01_21-52-05.png
GAMEEXE_2021-04-01_21-57-49.png
==Origin==
PSX - Hulk V2.00 8-13-96.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Iniche for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
The Incredible Hulk: The Pantheon Saga (Nov 4, 1996 prototype)

A prototype of The Incredible Hulk: The Pantheon Saga for the Sega Saturn.
==Notes==
* Compiled a month before the final US build but a month after the EU build.
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
==Screenshots==
Sat - Hulk 11-7-96-0000.png
Sat - Hulk 11-7-96-0001.png
Sat - Hulk 11-7-96-0002.png
Sat - Hulk 11-7-96-0003.png
Sat - Hulk 11-7-96-0004.png
Sat - Hulk 11-7-96-0005.png
Sat - Hulk 11-7-96-0006.png
Sat - Hulk 11-7-96-0007.png
Sat - Hulk 11-7-96-0008.png
Sat - Hulk 11-7-96-0009.png
Sat - Hulk 11-7-96-0010.png
Sat - Hulk 11-7-96-0011.png
Sat - Hulk 11-7-96-0012.png
Sat - Hulk 11-7-96-0013.png
Sat - Hulk 11-7-96-0014.png
Sat - Hulk 11-7-96-0015.png
==Origin==
Sat - Hulk 11-7-96.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
The Incredible Hulk (May 7, 2008 prototype)

A prototype of The Incredible Hulk for the Xbox 360.
==Notes==
* Predates the final build by a day.
* Original filename: The Incredible Hulk (May 07, 2008).7z
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
The Incredible Shrinking Character Demo

A small limited demo of The Incredible Shrinking Character for the PC.
==Notes==
* This demo has been trimmed down from the actual game build...Level 8 begins with your character having jumped from a mouse hole into an opening in the back of one of the doctor's radio devices...Do not turn back as you will fall from the table to your death ...
* Light a match ("M" key) and continue onward into the laboratory (press the right mouse button to move forward, hold the "shift" key to run, "ctrl" to back-up, "space bar" to jump)...You will find more matches somewhere in the doctor's lab...
* Be warned you will also encounter an angry lizard which will begin to pursue you once he is disturbed - hitting him with a match (press the left mouse button) will get his attention, the more times he is hit the more intimidated he becomes...Visiting the brain in the jar is entertaining but be careful, it takes skill and accurate timing to jump back out...To exit or pause the demo use "F10" key...
* There are some known bugs in this version which will be corrected in future releases, if the demo fails to run use "alt, ctrl, delete" to escape...The demo will run full screen or in a window, press "enter" plus "alt" keys to toggle between screens and the "[" or "]" keys to change resolution.
* This demo is a very scaled down version of the game which has been simplified to facilitate game play since this level would be too difficult to play without the experience gained in the previous 7 levels...Your character will not die or receive damage in this version...In the actual game you will be able to play either a male or female character and can choose between first and third person point of view...We will be updating the demo to include the characters soon...Also look forward to continual updates to the game play plus inclusion of 3D sound and special effects which will be forth coming..
* You will need to have the ISCG demo loaded to play SUBMISSION - unzip the SUBMISSION demo, replace the "GOGODEMO.SS" file and the "SLAMLOGO.BMP" file in your "GOGODEMO" folder, add the two ".dmt" files to the "gogotext" folder. Controls are the same as for I.S.C.G., however, you can also elevate the sub with the Tab key.
The Italian Job (Jun 2, 2003 prototype)

A prototype of The Italian Job for the Xbox.
==Notes==
* Post dates the final US build by a day but predates the PAL final by 21 days.
* XBE information:
** Internal Name: The Italian Job
** Maker ID and Product Number: ES-14
** Executable Name: default.xbe
** Executable checksum (MD5): 0f61d2f563a5514e5e31673779a025e1
* Miscellaneous Notes:
** Game is emulatable: Yes (CXBX) (as of September 12, 2021).
** Game contains dongle protection: No.
==Screenshots==
Xbox - Italian Job review (1).png
Xbox - Italian Job review (2).png
Xbox - Italian Job review (3).png
Xbox - Italian Job review (4).png
Xbox - Italian Job review (5).png
Xbox - Italian Job review (6).png
Xbox - Italian Job review (7).png
Xbox - Italian Job review (8).png
Xbox - Italian Job review (9).png
Xbox - Italian Job review (10).png
Xbox - Italian Job review (11).png
Xbox - Italian Job review (12).png
Xbox - Italian Job review (13).png
Xbox - Italian Job review (14).png
Xbox - Italian Job review (15).png
Xbox - Italian Job review (16).png
Xbox - Italian Job review (17).png
==Origin==
Xbox - Italian Job review.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: Xbox and Dreamcast (September 18, 2021)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
The Itchy & Scratchy Game (Mega Drive prototype)

A prototype of the unreleased Mega Drive port of The Itchy & Scratchy Game.
==Notes==
==Origin==
 _______ /\ _______ /\ _____ ___ ___.
.-\___ \/ \-\___ \ \/ /__| \/ |
| / / \ ____/ \ / | \/ |
|__/ /______\ |/______\______|___|| |
<-/____/≈e≈---`----'Presents-----------`---'
--------------------------------------------
 ITCHY AND SCRATCHY
-[By Acclaim]-----------------[SEGA/SMD/8M]-
The Jetsons: Cogswell's Caper (Prototype)

A prototype of The Jetsons: Cogswell's Caper for the NES.
==Notes==
* Contains an copyright notice for The Flintstones. This is removed for the final, leaving a conspicuous space where it once was.
* Earlier script, for example, the game starts with "COGSWELLS ARE SETTING UP A MINING COLONY ON PLANET M38 AND MAKING LOTS MONEY!" where in the final it's "COGSWELL IS SETTING UP A MINING FACTORY ON PLANET M38 AND MAKING LOTS OF MONEY."
* Game is missing sound effects in spots, for example, the intro lacks the jet noise.
* Level design is in a rougher state, with obstacles placed to better frustrate the player.
* Rom contains many bytes that get FF'd out in the final rom, many of which are in the neatly labeled "JETSONS PB(#) sections.
The Jetsons: Invasion of the Planet Pirates (Prototype)

A prototype of The Jetsons: Invasion of the Planet Pirates for the SNES.
==Origin==
jetsons.jpg
==Acknowledgments==
A huge thanks to Armageddon Potato for this bountiful lot as well as togemet2 for documenting and analyzing parts of the lot! 
==See also==
* Armageddon Potato on X
* Armageddon Potato on Instagram
The King Of Fighters Extreme (Sep 8, 2004 prototype)

A prototype of The King Of Fighters Extreme for the Nokia N-Gage.
==Notes==
* Build date based on latest file modification dates excluding executable
* Original release is watermarked; a non-watermarked version is linked externally
==Origin==
FILE_ID.DIZ
____________________ ______________ _ ______
_ ______ __ __/_ ____ _ __/___ ___/
| _/_/ \_ \) \_ \/ _) \) \_ \) __/_
|___ \___| \_____ \__\_ \____ \____ \_
::)____/::|___/:::)___/::|___/::)____/::)___/
===================================[engage]==
 King Of Fighters Extreme *BETA* (c) SNK
====================================[0x/04]==
engage.nfo
 e n g a g e . . o'
 ▄▄▄▄ ▄▄▄▄▄▓▄ ■ ▄▄▄▄▓▄ ■ ▄ ■ ▄▄▄▄▓▄ ▄▄▄▄
 ▄▄▓██ ███▄ ▄▄▓██ ███▓▓▌ ▄▄▓█ ███▓▌ ▀████▀███▄ ▄▄▓█ ████▌▄▄▓██ ███▄
 ▐████ ▐█▓█▌▐████ ▐███▓▌▐████ ▀▀▀ ▀▀▀ ██▓█▐████ ▀▀▀ ▐████ ▐█▓█▌
 █▓███▀▀▀▀▀▀█████ ▐███▓▌████▌ ▀█████▐████▀██▓█████▌ ▀█████▓███▀▀▀▀▀
 ▐█▓██ ▀█████████ █████▓▐████ ▐██▓▌█▓██▌ ██▓█▐████ ▐██▓██▓██ ▀████▄
 ▀████▄████ ▀▀▀ ▀█████▄▀████▄██▓▓▌ ▀▀▀▀▀████▄▀████▄██▓▓▌▀████▄████▌
 ▀▀▓ ▀▀▀▀ ▀█▓██ ▀ ▀▀██▀ ▀▀▀▓
 ▀▀▀▀ 2 0 0 4 ▀
 ▀▓▄▄▄▄ ▄▓ ▄ King Of Fighters Extreme (c) SNK ▄▄ ▄▓▄▄█▓
 ▀███ ▄█▄▄ ▀███▌
 ▐█▌ system.....: N-GAGE (Symbian) ▐█▓▌ date.......: 05/12/2004 ▐██
 █ developer..: Hudson Soft ██ region.....: multi-5 █▌
 █▌ players....: 1-4 via bluetooth▐█▌ disks......: xx/04 ▐█
 ▐██▄ ▄███▄ ██▌
 ▀▓███▀▀▀▀▀▀▀ ▀░ ▀ ▀▀▀▀▀▀█▓▀▀▀▀▀▀▀▀▀▀ ▀ ▀▀▀▀▀▀▀▀ ▀▀ ▀▀▀█▓▀
 ▄███ game info ▐▌
 ▀▀██▄▄▄▄▄ ▄▄▓▄▄▄▄▄ ▄▄▄ ▄▄ ▄▄▄▄▄▄▄██▄
 ehrmm. it's king of fighters for n-gage, and its beta..
 enjoy!
 
 █▄▄ ▄ ▄▄▓▄▄
 ▀▓███▀▀▀▀▀▒▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ ▀▀ ▀▀ ▀▀▀▀▓▀▀▀▀▀▀▀██
 ▄███ release notes ▐▌
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 ▀▀▀
 
 firstly, thanx to ** oWnPDA ** for lendin' us this game ;)
 secondly, its beta.
 - ENGAGE
 █▄▄ ▄ ▄▄▓▄▄
 ▀▓███▀▀▀▀▀▒▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ ▀▀ ▀▀ ▀▀▀▀▓▀▀▀▀▀▀▀██
 ▄███ installation notes ▐▌
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 ▀▀▀
 unrar the files to a folder and copy'n'paste the system folder
 to your mmc and overwrite any files..
 - ENGAGE
 █▄▄ ▄ ▄▄▓▄▄
 ▀▓███▀▀▀▀▀▒▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ ▀▀ ▀▀ ▀▀▀▀▓▀▀▀▀▀▀▀██
 ▄███ greetings.. ▐▌
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 ▀▀▀
 our pals in oWnPDA ;) 
 
 
 ▄███▀▀▀▀▀▀▀▀ ▀ ▀▓▀▀▀▀▀▀▀▀▀▀███▄
 ▐█▌ just go buy it, when its out ok? :) ▐█▌
 ▄██▄ ▄ ▄▄▄▄▄▓▄ ▄▄▄ ▄▄ ▄▄▄▄███▄
 ▀▀ ▀ ▀▀
 e n g a g e !
The King of Fighters 2000 (Sep 6, 2003 prototype)

A prototype of The King of Fighters 2000 for the PlayStation 2.
==Notes==
* An NTSC build and localisation prototype dated a couple of months before the final NTSC-U build, but nearly a year after the final NTSC-J build.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
KOF00-Sep06-1.png|Title screen
KOF00-Sep06-2.png|Gameplay
==Origin==
PS2 - The King of Fighters 2000.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Hwd45 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
The King of Fighters 2001 (Sep 19, 2003 prototype)

A prototype of The King of Fighters 2001 for the PlayStation 2.
==Notes==
* An NTSC build and localisation prototype dated nearly two months before the final NTSC-U build, but just a couple of weeks after the final NTSC-J build.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
KOF01-Sep19-1.png|Title screen
KOF01-Sep19-2.png|Gameplay
==Origin==
PS2 - KOF 2001.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Hwd45 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
The King of Fighters 2002: Ultimate Match (Apr 7, 2010 prototype)

A prototype of The King of Fighters 2002: Ultimate Match for the Xbox 360.
==Notes==
* Predates the final build by almost 2 months.
* Original filename: King of Fighters 2002 UM (Apr 07 2010).zip
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
The King of Fighters 2002: Ultimate Match (Mar 25, 2010 prototype)

A prototype of The King of Fighters 2002: Ultimate Match for the Xbox 360.
==Notes==
* Predates the final build by almost 3 months.
* Original filename: King of Fighters 2002 (Mar 25 2010).zip
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
The King of Fighters 2002: Unlimited Match (Apr 7, 2010 prototype)

A prototype of The King of Fighters 2002: Unlimited Match for the Xbox 360.
==Notes==
* Predates the final build by 2 months.
* Original filename: King of Fighters 2002 UM (Apr 07 2010).zip
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
 
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
The King of Fighters 2002: Unlimited Match (Mar 25, 2010 prototype)

A prototype of The King of Fighters 2002: Unlimited Match for the Xbox 360.
==Notes==
* Predates the final build by almost 3 months.
* Original filename: King of Fighters 2002 (Mar 25 2010).zip
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
 
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
The King of Fighters 2003 (Oct 18, 2004 prototype)

A prototype of The King of Fighters 2003 for the PlayStation 2.
==Notes==
* An NTSC review build and localisation prototype dated six weeks before the final NTSC-U build, but a month after the final NTSC-J build.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
KOF03-Oct18Review-1.png|Title screen
KOF03-Oct18Review-2.png|Gameplay
==Origin==
PS2 - The King of Fighters 2003 Review.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Hwd45 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
The King of Fighters EX2: Howling Blood (Apr 3, 2003 prototype)

A prototype of The King of Fighters EX 2 : Howling Blood for the Nintendo Game Boy Advance.
==Origin==
E6i-SNhVcAAEEZv.jpg|Cart front.
E6i-SiqUcAMZOLQ.jpg|Cart back.
==See also==
Original release tweet.
The King of Fighters R-2 (Taikenban)

A prototype demo of The King of Fighters R-2 for the Neo Geo Pocket Color.
This is a trial demo of King of Fighters R-2 for the Neo Geo Pocket Color. Closer to the final game than the other demo, this has a slew of playable characters and demonstrates both the arcade mode and the peculiar customizable hero mode.
==Videos==
<youtube width=320 height=240>5VnshDukzfM</youtube>
The King of Fighters XII (May 11, 2009 prototype)

A prototype of The King of Fighters XII for the Xbox 360.
==Notes==
* Compiled a little over a month before the final retail build.
* English localization prototype.
* Other differences are unknown.
* XEX information:
** Header Maker ID: 
** Header Product Code: 
** Header Title: 
** Header PE Name: default.exe
** Header Executable Name: /default.xex
** Header: Executable Checksum (MD5): 33a9f880efe5a1fefdad1bbe593e5670
* Miscellaneous Notes:
** Game is emulatable in either Xenia or Xenia-Canary: Yes (as of December 25, 2022).
*** Issues: No issues.
==Screenshots==
Screenshot - KOF XII 2022-12-22 11-28-14.png
Screenshot - KOF XII 2022-12-22 11-28-18.png
Screenshot - KOF XII 2022-12-22 11-28-26.png
Screenshot - KOF XII 2022-12-22 11-28-31.png
Screenshot - KOF XII 2022-12-22 11-28-35.png
Screenshot - KOF XII 2022-12-22 11-28-40.png
Screenshot - KOF XII 2022-12-22 11-28-52.png
Screenshot - KOF XII 2022-12-22 11-28-57.png
Screenshot - KOF XII 2022-12-22 11-28-58.png
Screenshot - KOF XII 2022-12-22 11-29-08.png
Screenshot - KOF XII 2022-12-22 11-29-12.png
Screenshot - KOF XII 2022-12-22 11-29-15.png
Screenshot - KOF XII 2022-12-22 11-29-20.png
Screenshot - KOF XII 2022-12-22 11-29-24.png
Screenshot - KOF XII 2022-12-22 11-29-28.png
Screenshot - KOF XII 2022-12-22 11-29-33.png
Screenshot - KOF XII 2022-12-22 11-29-40.png
Screenshot - KOF XII 2022-12-22 11-29-53.png
Screenshot - KOF XII 2022-12-22 11-29-59.png
Screenshot - KOF XII 2022-12-22 11-30-06.png
Screenshot - KOF XII 2022-12-22 11-30-10.png
Screenshot - KOF XII 2022-12-22 11-30-15.png
Screenshot - KOF XII 2022-12-22 11-30-27.png
Screenshot - KOF XII 2022-12-22 11-30-35.png
Screenshot - KOF XII 2022-12-22 11-30-39.png
Screenshot - KOF XII 2022-12-22 11-30-53.png
Screenshot - KOF XII 2022-12-22 11-31-01.png
==Origin==
X360 - KOF 12 beta 13.JPG|Disc front.
==Files==
Archive Contents:
Download File:
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
 
* Project Deluge: Xbox 360 and Wii (December 25, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
The King of Route 66 (Dec 31, 2002 prototype)

A prototype of The King of Route 66 for the PlayStation 2.
==Notes==
* Doesn't run on PCSX2. Works on hardware.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): No (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
amarec20201031-114359.png
amarec20201031-115351.png
amarec20201031-115940.png
amarec20201031-120214.png
amarec20201031-121111.png
==Origin==
PS2 - The King of Route 66 60% Preview.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Drac for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
The LEGO Movie Videogame (Dec 12, 2013 prototype)

A prototype of the LEGO Movie Videogame for the Xbox 360.
==Notes==
* Trying to run the game on the August 18, 2024 version of Xenia Canary causes the game to crash before reaching the main menu.
==Original Information on Internet Archive==
A prototype of the LEGO Movie Videogame for the Xbox 360, dated December 12, 2013, 27 days before the release version. It contains various notable differences to the final version, despite being so close to release.
A debug menu can be accessed in-game with the following button combo:
YBBAAAXXXXYYYYY (all pressed in rapid succession) - then pause, and a new "Game Options (not for release)" option should be available.
Additionally, a profiling debug menu can be accessed by clicking in both thumb sticks at the same time.
Some noted differences include:
*Build date shows on the top left of the legal information screen when the game is booted
*Title screen has different placement of "Press Start Button" text
*Xbox Game Store button is absent from main menu
*All FMV is unfinished, and uses unfinished clips from the movie.
*Data archives contain .csv files which have filelists of their contents
*Entire game is roughly 1.5GB larger than the final released version, so it likely contains a plethora of unused assets.
There are likely many more differences, so please explore this prototype and see what you can find!
Thanks to an anonymous donator for providing this for release!
==Origin==
LEGOMovieDec2013_Disc.jpg|Disc front.|Disc front.
The LEGO Movie Videogame (Feb 17, 2014 Patch Data prototype)

A Patch Data prototype of The LEGO Movie Videogame for the Xbox 360.
==Notes==
* This build was found on the hdd XDK dump 11.03.2024 (targman executables). This build was extracted by funtimeandrefoxy on Oct 29, 2024 and no fixs were necessary.
* The build date is not precise, it was based on the date the file was modified.
* The only difference between the final Patch Data is that it has 57520841.ini and the name of the Patch is just “Title Update”.
The LEGO Movie Videogame (Feb 4, 2014 demo prototype)

A prototype of the LEGO Movie Videogame for the Xbox 360.
==Notes==
* This build was found on the hdd XDK dump 11.03.2024 (targman executables). This build was extracted by funtimeandrefoxy on Oct 29, 2024 and no fixs were necessary.
* Although it is a demo, it is a few hours (+-4) older than the final demo.
* This build is slightly larger than the final demo.
The Last Remnant (Sep 18, 2008 prototype)

A prototype of The Last Remnant for the Xbox 360.
==Notes==
* Predates the final build by 13 days.
* Found as part of TNO-DRW-Kabo lot.
* Original filename: The Last Remnant (Sep 18, 2008) [Review].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
The Last Starfighter (prototype)

==Notes==
* Licensed game based off the movie with the same name.
* One of many projects to be cancelled due to the video game crash of 83-84. 
* Released in 1986 with any association with the IP removed.
* Earliest known dump is dated February 27, 2003.
==Origin==
LastStarfighter Cartridge front.jpg|Cartridge (Front)
==See also==
* AtariProtos' article on the prototype.
The Last of Us (May 15, 2013 prototype)

An pre-release build of The Last of Us for PlayStation 3.
==Notes==
*It predates the final build by over a month.
*It was created for press reviews before the official release.
*Almost 1:1 as final build. EBOOT.BIN and PARAM.SFO being the only differences in files.
==Origin==
File:The Last of Us Review Disc Scan.png
The Lawnmower Man (Game Boy Prototype)

A prototype of The Lawnmower Man for the Game Boy.
==Notes==
* Prototype of an unreleased US release.
* ROM Header: LAWNMOWER MAN USA v1.71 11/10/93. The final PAL release is "LAWNMOWER MAN EUR v1.95 11/11/93". The final Japan release is "LAWNMOWER MAN JAP v1.90 01/11/93"
* Earlier than the version included in the Nintendo leak; "THE LAWNMOWER MAN USA v1.93 10/11/93".
* Different trademark screen. Trademarked to THQ in this build.
* "NOT FOR RELEASE" on the title screen.
==Screenshots==
THELAW~1.PNG
TH65E4~1.PNG
THELAW~2.PNG
THELAW~3.PNG
THELAW~4.PNG
==Files==
==Acknowledgments==
Special thanks to Frank Cifaldi at the Video Game History Foundation and the anonymous donor for this part of the lot! A huge thanks to ehw for researching this prototype! 
==See also==
* New Years 2022 (January 1, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
* Video Game History Foundation (VGHF)
The Legend Of Zelda: Four Swords Anniversary Edition (Sep 15, 2011 Debug prototype)

An debug build The Legend of Zelda: Four Swords Anniversary Edition for Nintendo DSi.
==Notes==
* Japanese localization build.
* Doesn't seem to boot into melonDs 0.9.5
Warning: Do not link to this build; It is a first party Nintendo prototype, and furthermore it was obtained via illegal means.
The Legend of Heroes Trails in the Sky FC Evolution (Jul 23, 2015 Debug prototype)

A prototype of The Legend of Heroes: Trails in the Sky FC Evolution for Playstation Vita.
==Notes==
* Chinese Debug Build.
* To work: "install the 3.600.011 PTEL Test Kit firmware PUP under safe mode, re-hack using Henkaku and enso ex or enso dex, and finally install the 0syscall6 plugin".
* Original filename: The Legend of Heroes Trails in the Sky FC Evolution (2015-07-23) (Chinese Debug).7z
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Releases!
==See also==
* Original page release on Archive.org