nyuuzyou/wikis huggingface dataset:
Greninja (SSBU)/Neutral aerial

==Overview==
==Hitboxes==
|}
==Timing==
===Attack===
Initial autocancel	1-9
Clean hit 	12-13
Late hit 	14-19
Ending autocancel 	40-
Interruptible 	53
Animation length 	64
|-
===Landing lag===
Interruptible 	8
Animation length	35
Category:Greninja (SSBU)
Category:Neutral aerials (SSBU)
Greninja (SSBU)/Neutral attack

==Overview==
Greninja's neutral attack consists of 2 jabs followed by either a water blast or a flurry of water slashes.
For the technical data of each individual hit, see:
*Greninja (SSBU)/Neutral attack/Hit 1
*Greninja (SSBU)/Neutral attack/Hit 2
*Greninja (SSBU)/Neutral attack/Hit 3
*Greninja (SSBU)/Neutral attack/Infinite
==Quickest loop==
The third jab and rapid jab have different continuability windows, with the latter being shorter and taking priority. The move transitions into the rapid jab if, since the start of the first jab and before the end of the rapid jab window, the attack button has been pressed at least 3 times and released at least 2 times. Otherwise, it transitions into the third jab. 
Jab 1 	3
Jab 2 	8-9
Jab 3 	15-16
Rapid jab 	14, 17, 20, 23, 26, 29
Rapid jab finisher	34-35
Interruptible 	22, 27, 46, 78
Animation lengths 	27, 32, 45, 86
|-
|-
|-
Category:Greninja (SSBU)
Category:Neutral attacks (SSBU)
Greninja (SSBU)/Neutral attack/Hit 2

==Overview==
==Hitboxes==
|}
==Timing==
The third jab and rapid jab have different continuability windows, with the latter being shorter and taking priority. The move transitions into the rapid jab if, since the start of the first jab and before the end of the rapid jab window, the attack button has been pressed at least 3 times and released at least 2 times. Otherwise, it transitions into the third jab.
Hitboxes 	Hitboxes 	3-4
Continuability 	Rapid jab 	5-9
Continuability 	Jab 3 	6-30
Interruptible 	Interruptible 	22
Animation length	Animation length	27
!Hitboxes 
|-
!Rapid jab 
|-
!Jab 3 
Category:Greninja (SSBU)
Category:Neutral attacks (SSBU)
Greninja (SSBU)/Neutral attack/Infinite

==Overview==
==Hitboxes==
! Hitstun
! Shieldstun
|+2 frames
|4×
|—
|—
|—
|—
|—
|—
|}
==Timing==
After one full loop, releasing the attack button at any point causes the infinite to transition into the finisher. Interruptibility and animation length are for the finisher only.
Loop points 	3-4, 21-22
Rapid jab 	5, 8, 11, 14, 17, 20
Finisher 	4-5
Interruptible 	48
Animation length	56
Category:Greninja (SSBU)
Category:Neutral attacks (SSBU)
Greninja (SSBU)/Up aerial

==Overview==
==Hitboxes==
|}
==Timing==
===Attack===
Initial autocancel	1-2
Hits 1-5 	7-8, 10-11, 13-14, 16-17, 19-20
Hit 6 	22
Ending autocancel 	35-
Interruptible 	42
Animation length 	47
|-
===Landing lag===
Interruptible 	15
Animation length	38
Category:Greninja (SSBU)
Category:Up aerials (SSBU)
Greninja (SSBU)/Up smash

==Overview==
==Hitboxes==
|}
==Timing==
Charges between 	8-9
Hit 1 	12-17
Hit 2 (clean, mid, late)	18, 19-20, 21
Interruptible 	52
Animation length 	67
Category:Greninja (SSBU)
Category:Up smashes (SSBU)
Greninja (SSBU)/Up special

==Overview==
==Update History==
 
*
==Hitbox==
|}
==Timing==
Hydro Pump 1 	18-34
Hydro Pump 2 	23-39
Hydro Pump 3 	30-46
Hydro Pump 4 	35-51
Animation length	69
|Greninja 
|-
|Hydro Pump 1 
|-
|Hydro Pump 2 
|-
|Hydro Pump 3 
|-
|Hydro Pump 4 
Category:Greninja (SSBU)
Category:Up special moves (SSBU)
Greninja (SSBU)/Up throw

Greninja up throw hurtbox visualization	Greninja up throw hurtbox visualization	Greninja up throw hurtbox visualization	Greninja up throw hurtbox visualization	Greninja up throw hurtbox visualization
 	 	 	 	
==Overview==
==Throw Data==
|}
==Timing==
Invincibility 	1-16
Throw Release 	16
Interruptible 	43
Animation length	59
|-
Category:Greninja (SSBU)
Category:Up throws (SSBU)
Groudon

Groudon (, Groudon) is a creature in the media franchise.
==Origin==
 is a Ground-type and the of and, in its Primal form, of . Groudon is categorized within the Pokédex at #383 as the "Continent Pokémon". It is the embodiment of landmasses, and its originally unique ability is able to summon strong sunlight on the battlefield.
 is a special Fire-type move with 130 (140 before Generation VI) base power and 90% accuracy which lowers by two levels the user's Special Attack stat after each successful use. Groudon is able to learn it by TM or TR in every generation where it is available, usually by .
==In Super Smash Bros. Brawl==
===As a Poké Ball Pokémon===
Groudon can be summoned by a Poké Ball: upon appearing it remains stationary, occasionally turning around, roaring, or moving its head or tail, and uses Overheat, covering itself with a fiery aura which damages all opponents which come in contact with it. Its size makes it hard to avoid when it first appears.
Groudon's effect is very similar to Moltres' one, except Groudon is much larger (approximately twice the size) and lasts longer. However, Groudon's attack is significantly weaker: while touching Moltres can sometimes result in a OHKO, touching Groudon does rather low damage (7% lower belly, 15% mouth, 10% everywhere else) with decent knockback, being incapable of KOing until high percentages (110% for mouth, 150% for body, and lower belly around 285%). While avoiding Groudon can be difficult, Groudon is arguably one of, if not the least effective legendary Pokémon in the game, due to its low damage output and difficulty to KO.
===Glitch===
If Groudon is summoned in an enclosed area that's smaller than Groudon (such as a custom stage with a 1×1 area surrounded by solid objects), it will get stuck, freeze, have no damage hitboxes, and will never despawn.
===Trophy===
===Sticker===
Name	Game 	Effect 	Fighter(s)
 	series	Resistance +14	
==In ==
Groudon has no gameplay role, only appearing as a trophy.
===Trophy===
Groudon's trophy is exclusive to , where it is part of the Legend of Pokémon Ruby & Pokémon Sapphire .
==In Super Smash Bros. Ultimate==
===Spirits===
Groudon once again does not appear as a Poké Ball Pokémon. Groudon does appear as a spirit that can be enhanced once it hits level 99, which can be enhanced into Primal Groudon.
No.	Image	Name	Type	Class	Slots	Base 	Max 	Base	Max 	Base	Max 	Ability 	Series
498	 	 	★★ 	2 	1784 	7164 	1035	4155	749 	3009	 	Pokémon Series	
499	 	 	★★★ 	2 	3373 	10148	1784	5367	1460	4391	Fire/Explosion Resist ↑	Pokémon Series	
==Gallery==
Groudon brawl.jpg|Groudon's official artwork from Brawl.
==Names in other languages==
==References==
Category:Glitches (SSBB)
Category:Trophies (SSBB)
Category:Trophies (SSB4-Wii U)
Category:Spirits
Category:Stickers
Ground attack

:This page is about the type of attack. For the status, see Buried.
A ground attack is an attack made while the character is standing on the ground, as opposed to aerial attacks, which are performed while the character is airborne. This includes neutral, tilt, dash, and smash attacks. Special moves can be ground attacks as well. Some specials behave differently when performed as ground attacks. An example of this is Link's Spin Attack, which can be charged (starting in Brawl) if performed on the ground. A few special attacks can only be performed on the ground, specifically Donkey Kong's Hand Slap (prior to Super Smash Bros. 4) and Peach's Vegetable; in a similar way, 's Pikmin Pluck can be used in the air, but only has an effect when grounded. Inversely, there are a few hitboxes in the Smash series that can only interact with other characters who are on the ground.
Category:Game controls
*
Category:Attacks
es:Ataque terrestre
Guamanian Power Rankings

The Guamanian Power Rankings are the power rankings for Guam.
==Super Smash Bros. Ultimate==
===2022 v4 (October 22nd, 2022-April 1st, 2023)===
Top 5 Ranking
|}
===2022 v3 (Summer 2022)===
Ranking
|}
Category:American Power Rankings
Category:Oceanian Power Rankings
Guardian of the Jungle

Guardian of the Jungle (known as The Jungle Guardian in PAL versions of the game) is a single-player event match in . In it, the player controls , helped by 2 s, and must defeat 3 s in a stock match. The player has 2 stocks while the CPU characters have 1. The player will lose if the two Diddy Kongs are KO'd.
== Progression ==
This event is unlocked by clearing Wrecking Mario and having unlocked. Completing the event unlocks the down path.
*Down path: Leads to The Jungle in Chaos.
Completing the event within 60 seconds awards a Hi-Jump Banana equipment.
Guatemala

Guatemala is a Smash region that encompasses the country of the same name. It borders El Salvador and Honduras to the east, the South Mexico state Chiapas to the west, and the Yucatán Peninsula states Campeche and Tabasco to the north. Tournament activity is largely centered around Guatemala's capital city, Guatemala City.
Guatemala is considered one of the strongest Smash regions in Central America; however, the region's rise was relatively recent and mainly took place during the post-pandemic metagame, when their best player began traveling more outside his region. Thanks to his many strong performances, ShinyMark was able to establish himself as one of the greatest Ultimate players of all time, as well as the best Ultimate player to come from Central America. Conversely, Guatemala's tournament scene rarely sees any attendees from other scenes, and as such they struggled to gain any recognition on the rankings until ShinyMark's debut on the international scene, which finally gave enough points for several Guatemalan events, especially those in the series, to rank as a C-tier on the rankings. As such, Guatemala's representation has improved significantly in the post-pandemic metagame.
==Smashers==
:See also: :Category:Guatemalan smashers
The following players are currently or were previously ranked. Their highest placement is listed.
===Globally ranked players===
Tag	Character(s)	Best placement 	Notes
 	 	LumiRank 2024.2: 62nd	
 	 	LumiRank 2024.1: 19th	The best Ultimate player in Central America.
===Nationally ranked players===
Tag	Character(s)	Best placement 	Notes
 	 	LumiRank 2024 North America: 157th	
 	 	LumiRank 2024 North America: 136th	
==Tournaments==
:See also: :Category:Guatemalan tournaments
===Notable tournament series===
Tournament series that have achieved recognition outside their local region. 
Tournament	Games	Type 	Status
 	 	Monthly	Ongoing
===Largest singles events===
Rank	Tournament	Date 	Game	Attendance	Winner	Character(s)
1 	 	January 20th, 2019 	 	177 	 	
2 	 	February 17th, 2019 	 	128 	 	
2 	 	April 30th, 2023 	 	128 	 	
4 	 	March 2nd-3rd, 2019 	 	113 	 	
5 	 	November 25th, 2023 	 	111 	 	
6 	 	March 17th, 2019 	 	90 	 	
7 	 	August 18th, 2019 	 	88 	 	
8 	 	January 26th, 2020 	 	86 	 	
9 	 	September 25th, 2022	 	78 	 	
10 	 	August 25th, 2024 	 	69 	 	
==See also==
*Guatemalan Power Rankings
Category:Central American regions
Guatemalan Power Rankings

The Guatemala Power Rankings are the power rankings for the Latin America country Guatemala.
==Super Smash Bros. Melee==
===July - December 2018===
Graphic
|}
===January - June 2018===
Graphic
|}
===Semester 2 2017===
Graphic
|}
====
===January - June 2018===
Graphic
|}
===Semester 2 2017===
Graphic
|}
===Semester 1 2017===
Graphic
|}
===2016===
Graphic
|}
==Super Smash Bros. Ultimate==
===Summer 2019===
|}
Category:North American Power Rankings
Guided Robo Beam

Guided Robo Beam (, Guided Robo Beam) is 's Final Smash in Super Smash Bros. Ultimate.
==Overview==
When activated, R.O.B. transforms into a laser cannon and fires a series of small lasers that home in on opponents that are close enough to him. These lasers have knockback angles that are meant to drag opponents in front of R.O.B., in preparation for the main laser. R.O.B then unleashes a green laser that can be slowly angled up or down. After a couple of seconds the laser performs a final blow by growing larger, about the size of Samus' , and sends opponents flying. While the homing lasers are meant to forcibly position opponents in front of R.O.B, the bulk of the Final Smash can be avoided simply by standing a distance behind him. 
==Instructional Quotes==
==Origin==
Guided Robo Beam is a completely Smash original, having no equivalent in Gyromite or Stack-Up, the only two games that are compatible with R.O.B. The Beam aspect of the move is very loosely adapted from the technology used by R.O.B. and the to communicate with games.
==Gallery==
ROB SSBU Skill Preview Final Smash.png|Guided Robo Beam as shown with NES colors by the Move List in Ultimate.
Robot SSBU Skill Preview Final Smash.png|Guided Robo Beam as shown with Famicom colors by the Move List in Ultimate.
==Names in other languages==
==Trivia==
*This is the first of R.O.B's Final Smashes not to have the name "Diffusion" in it.
*If Guided Robo Beam is used on 10 or more Ice Climbers, the beam will glitch out and become invisible.
*The challenge "Dharkon", unlocked by winning the battle against Dharkon, shows a screenshot of R.O.B. using the Guided Robo Beam against Dharkon. However, it is not possible to achieve without the use of mods or hacks since Final Smashes will not appear in any boss battles.
*The animation R.O.B. performs when using Guided Robo Beam is nearly identical to how he performed Super Diffusion Beam, his Final Smash in SSB4. This suggests Guided Robo Beam was built off the previous Final Smash, as evident by this and how R.O.B. has scripts for Super Diffusion Beam carried over from the previous game, albeit lying in dormancy like the gliding code from Brawl. 
Category:R.O.B. universe
Category:R.O.B.
Category:R.O.B. (SSBU)
Category:Final Smashes
Category:Final Smashes (SSBU)
Gulliver (disambiguation)

Gulliver is a character from the universe who appears as:
*A background character on Smashville and Town and City.
*A sticker in Brawl.
*A trophy in Brawl.
*A trophy in .
*A spirit in Ultimate.
Category:Animal Crossing universe
Category:Background characters
Category:Stickers
Category:Trophies (SSBB)
Category:Trophies (SSB4-3DS)
Gulpin

Gulpin (, Gokulin) is a Poison-type Pokémon from the series.
==Origin==
 is a Poison-type Pokémon introduced in , and is categorized within the Pokédex at #316 as the "Stomach Pokémon". It evolves into starting at level 26.
 is a move introduced in Generation III which Gulpin can learn in every game. It makes the user recover an amount of HP proportional to the number of times is used before it.
==In Super Smash Bros. Brawl==
===As a Poké Ball Pokémon===
Gulpin appears as a Poké Ball summon only in Brawl. When summoned, Gulpin remains stationary, and when an opponent gets close enough, Gulpin opens its mouth wide and swallows them. While trapped by Gulpin, a fighter receives continuous damage, and their opponents can also damage them by hitting Gulpin. The trapped character is abruptly spat out after a few seconds, but can escape earlier by button mashing.
If one of the is swallowed, the player's control will move over to the free one until the trapped one is released.
====Glitch====
If a character is swallowed by Gulpin while Captain Falcon uses his Final Smash, Blue Falcon, on any not-trapped character, Gulpin disappears and the trapped character enters their T-pose during the duration of the Final Smash.
===Trophy===
===Sticker===
Name 	Game 	Effect 	Character(s)
Gulpin	series	Attack +16	
Category:Trophies (SSBB)
Category:Stickers
Gunner Missile

Gunner Missile () is one of three side special moves for the Mii Gunner.
==Overview==
Similar to Samus and her Missiles, the Gunner will fire a standard homing missile with normal input, or a super missile without homing capabilities if the input is that of a smash attack.
Compared to Samus's missiles, the Mii Gunner's homing missiles have far more accurate tracking, while the super missiles deal more knockback and have less ending lag.
In Ultimate, the normal missiles have received a buff to their travel speed, but their homing ability has been greatly nerfed. However, both types of missiles have been made stronger and less laggy, while Super missiles are now able to KO earlier than before.
==Instructional quote==
==Customization==
Special Move customization was added in Super Smash Bros. 4 and returns in Super Smash Bros. Ultimate for the s. These are the variations:
===Smash 4===
===Ultimate===
1. Flame Pillar 	2. Stealth Burst 	3. Gunner Missile
 	 	
"Fires a blast diagonally toward the ground, creating a miniature inferno on impact."	"Fires an exploding shot that is difficult to see. Letting go of the button causes the shot to explode."	"Fires a guided missile. Flicking rather than tilting the stick fires a super missile!"
==Gallery==
Gunner Missile.png|Gunner Missile in for 3DS.
Mii Gunner SSBU Skill Preview Side Special 3.png|Gunner Missile as shown by the Move List in Ultimate.
==Names in other languages==
 
Category:Side special moves
Category:Projectiles
Category:Super Smash Bros. universe
Category:Mii Fighter
Category:Mii Fighter (SSB4)
Category:Mii Fighter (SSBU)
Category:Mii Gunner (SSB4)
Category:Mii Gunner (SSBU)
Gunship (Final Smash)

Gunship (, Starship) is 's Final Smash in Super Smash Bros. 4. It replaces Power Suit Samus from Super Smash Bros. Brawl, since and Zero Suit Samus are no longer transforming characters.
==Overview==
When activated, Zero Suit Samus jumps into her Gunship and proceeds to fire several energy beam shots at her opponents, which are aimed beforehand by moving a cursor around onscreen. The move is overall very similar to 's Grenade Launcher. After Zero Suit Samus fires 5 blasts or a few seconds have passed, the Final Smash will end.
==Instructional quote==
==Trophy==
==Origin==
Samus's Gunship has been a staple of Metroid games since Metroid II: Return of Samus, but in most games, it acted as a glorified save/ammo restore point. In Metroid Prime 3: Corruption, it became a bigger gameplay element: not only did Samus use it to travel between multiple planets, but it could be remotely controlled to use missiles to air strike enemies and structures. The Final Smash is partially based off of this, but with two major differences: Samus is in the ship herself and it uses dual lasers instead of missiles. The Gunship's design, like most Metroid content in SSB4, is based upon its appearance in Metroid: Other M.
==Names in other languages==
==Trivia==
*A glitch can occur if an opponent ends the match during a Final Smash that will leave the user of the Final Smash frozen. This glitch can only occur during an Online With Friends match.
Category:Zero Suit Samus
Category:Zero Suit Samus (SSB4)
Category:Final Smashes (SSB4)
Category:Metroid universe
Category:Trophies (SSB4-Wii U)
Gust Bellows

The Gust Bellows (, Magic Jar) is an item from the series.
==Origin==
The Gust Bellows originated from The Legend of Zelda: Skyward Sword as an item found in the . Link can use this item to create large gusts of wind to blow away various objects, including piles of sand, dust, household items, and even small enemies. It is also capable of activating propeller-shaped switches and mechanisms.
==Overview==
The Gust Bellows is a shooting item that fires a constant stream of non-damaging wind that pushes opponents. As with other shooting items, it has a limited supply of ammo, and once it is depleted it can only be thrown. Throwing a Gust Bellows if it has ammo remaining causes it to bounce around the stage, firing bursts with random direction and timing that affect all players but the thrower.
While non-damaging, the Gust Bellows applies enough knockback to force opponents out of range and offstage within seconds, and since it doesn't cause flinching it can then keep them offstage without hope of recovering, similarly to Mario's F.L.U.D.D. As a result, it is ironically an extremely powerful item, being capable of guaranteeing multiple KOs from 0% damage with minimal risk to the user. It is often quoted by players as being broken due to its ease of use and difficulty escaping from the wind's push. However, certain characters that possess momentum canceling special moves (e.g. Villager's Lloid Rocket, Donkey Kong's Spinning Kong) can completely ignore the windboxes and subsequent knockback from the Gust Bellows whether grounded or offstage. Alternatively, characters such as Sonic can simply outrun the gust, while shielding or rolling will reduce the push effect received from the item.
The Gust Bellows are a highly useful item in Multi-Man Smash due to the Fighting Mii Team taking significantly increased knockback from all sources. A single gust is capable of pushing multiple Miis offstage, easily KOing them due to their lack of recovery moves and inability to grab ledges.
==Trophy==
The Gust Bellows trophy appears in both versions. In it is part of the Skyward Sword Trophy Box.
==Names in other languages==
==Trivia==
*The Gust Bellows does the least damage of any shooting item in the Smash Bros. series, as it deals no damage at all when fired. However, it can still deal minimal damage if thrown at a foe.
*Though a thrown Gust Bellows doesn't affect the player who threw it, the trophy description warns to not be blown away by one's own thrown Gust Bellows.
Category:Trophies (SSB4-3DS)
Category:Trophies (SSB4-Wii U)
HTC Rivals

HTC Rivals is a mini-series developed by 1UP STUDIOS and sponsored by HTC eSports that began in October 2015. The mini-series follow the rivalry between pro Super Smash Bros. Melee players Cloud9 , Team Liquid , and TSM .
==Volumes==
*Vol. 1: Origins - Super Smash Bros. 
*Vol. 2: Stamina - Takes place in Michigan during The Big House 5
*Vol. 3: Triumph - Takes place in Sweden during DreamHack Winter 2015, Europe's grandest Smash tournament to date.
Category:Documentaries