Sheriff

Sheriff (, Sheriff) is the protagonist of the 1979 Nintendo arcade game of the same name.
==Origin==
In the original arcade game, the titular Sheriff, identified by the cabinet art as "Mr. Jack" has to defend a plot of land from sixteen bandits, who move around the edges of the territory while firing at Sheriff. Sometimes the bandits also enter the land so Sheriff has to dodge the bullets and the bandits while attempting to return fire. Once all sixteen bandits are defeated the level is won. The Sheriff Assist Trophy's movements are a facsimile of the original game's control scheme which involved two joysticks, one for which direction to walk and the second for which direction to fire Sheriff's gun. In the sequel the second joystick was replaced with a button, so Sheriff could only shoot in the direction he was facing. Every third level, a cutscene would play of the Sheriff reuniting with his presumed girlfriend, identified by the cabinet art as "Betty".
==In Super Smash Bros. Melee==
Sheriff only appears as a trophy.
===Trophy===
==In Super Smash Bros. 4==
===As an Assist Trophy===
Sheriff appears as an Assist Trophy in both and . When summoned, he moves around choppily and fires in any of eight directions at opposing characters. Sound effects from Sheriff play as he moves around. The shots deal 14% damage and can be reflected, but not absorbed. If he takes 30% damage, he'll be defeated and stay in his pose when he is shot by one of the bandits, and then he'll disappear. He will despawn after 20 seconds.
Sheriff's typically moves every 11 frames and can either move 4 units or stay in place. He will attempt to fire a bullet every 15-25 frames, however the attempt will fail if a bullet exists and a new attempt will be made. Bullets disappear when they cross a blast line or hit a shield; if he fires directly into a blast line or shield, he can fire up to 4 times a second, likely resulting in a shield break or shield poke in the latter case. The bullets travel at 4.6 units per frame.
===Trophy===
The Sheriff trophy appears in both versions. In it is part of the Memorabilia Trophy Box.
==In Super Smash Bros. Ultimate==
===As an Assist Trophy===
Sheriff retains his role as an Assist Trophy and is largely the same as in Smash 4, albeit KOing now earns a point. In this game, however, his bullets can no longer be reflected. Training Mode describes his Assist Trophy with the following: Moves around, firing a gun in eight directions.
===Spirit===
The Sheriff also appears as a Legend-class support spirit. He can be summoned using the cores of , , one Neutral type, and two support types.
In Adventure Mode: World of Light, the Sheriff is presumably one of the countless spirits captured by Galeem during his takeover of the universe. The Sheriff's spirit is located in a Treasure Chest in a northwestern Wild West town section of The Light Realm.
No. 	Image	Name	Type	Class	Cost 	Ability 	Series
1,115	 	 	★★★★	1 	Assist Killer	Sheriff Series	
==Gallery==
Sheriff12.jpg|Sheriff in .
Sheriff defeat.JPG|Sheriff when defeated in .
Sheriff Assist Trophy (SSBU).png|Sheriff in Ultimate.
==Names in other languages==
==Trivia==
*Sheriff is one of the oldest characters to appear in the Smash Bros. series, predating Mr. Game & Watch and Pac-Man by a year. However, he is not the oldest entity in Smash; with the Color TV-Game 15 being older. Depending on whether one considers the Color TV-Game 15 a "character" in its Assist Trophy role, Sheriff can be considered the oldest character in the game.
==References==
Category:Trophies (SSBM)
Category:Trophies (SSB4-3DS)
Category:Trophies (SSB4-Wii U)
Category:Spirits
Category:Sheriff universe
es:Sheriff