Trainers' School (Alola)

The Trainers' School (Japanese: トレーナーズスクール Trainers' School) is a Pokémon academy on Alola's . In Sun, Moon, Ultra Sun, and Ultra Moon, the first visits it with Professor Kukui, Lillie, and Nebby after obtaining a Rotom for their Pokédex.
Ilima is a graduate of the school and still visits regularly, where he is admired as a hero among the students and is sometimes called "Prince of the Trainers' School." After becoming , the player can challenge the school's , Asuka. In Ultra Sun and Ultra Moon, they can also investigate a series of mysteries if they visit the school at night after defeating Hala and hearing a rumor from a on Big Wave Beach.
==Items==
===Exterior===
===Interior===
====Zygarde Cube====
==Pokémon==
===Pokémon Sun and Moon===
===Pokémon Ultra Sun and Ultra Moon===
==Special encounters==
===Pokémon Ultra Sun and Ultra Moon===
A and a appear here while solving mysteries, once the player has visited the school at night after defeating Hala and hearing a rumor from a on Big Wave Beach. They are coded to never be .
Stairs to nowhere	Cursed diary
 	
==Trainers==
===Pokémon Sun and Moon===
If the player visits Ilima in his house in Hau'oli City after defeating Hala in the grand trial and agrees to battle him, he will escort the player to the Trainers' School battlefield and battle them there.
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===Pokémon Ultra Sun and Ultra Moon===
====Post-game====
If the player visits Ilima in his house in Hau'oli City after becoming and agrees to battle him, he will escort the player to the Trainers' School battlefield and battle them there.
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==Trainers' School mysteries==
In Pokémon Ultra Sun and Ultra Moon, when the player speaks to a on Big Wave Beach, he will tell them about a rumor about the Trainer's School. After speaking to the Youngster and completing Hala's grand trial, if the player visits the Trainers' School at night, the music will be noticeably different and the area will be empty, except for a single and a next to the sign in front of the building (the principal's door is locked). When talking to the girl, she will tell the player to solve the seven mysteries; however, she only offers the player six mysteries to solve, saying that she doesn't know what the seventh mystery is.
The player can trigger each mystery by choosing to investigate it by talking to the Preschooler near the sign at the entrance, then meeting the trigger condition. The player cannot trigger an event unless they have chosen to investigate it.
Mystery 	Description 	Trigger 	Event
Scary lights 	"At night. Near burning place. Scary lights show up and wander. Burning. Someone burning and crying. You hear girl's voice." 	Approach the main entrance, then the incinerator	Youth Athlete Deedra is using the incinerator to burn love letters she wrote to a crush who is now in a relationship with someone else. She decided to burn them late at night so nobody would notice. When the player notices her doing this, she challenges them to a battle.
Lord Slimy 	"At night, you hear strange sound. Slimy, slimy—getting close. Footsteps of Lord Slimy... If you're found, Lord Slimy swallow you. You're gone." 	Go to 3F 	Once they reach 3F, the player hears Lord Slimy's footsteps coming up the stairs, and has to hide (they cannot go down the stairs, due to the footsteps coming from there). They hide in a locker, but are found by the janitor's grandson and the cleaning , Grimo. Grimo has to clean the lockers, so has the janitor's grandson help him, since Grimo cannot open the lockers. Grimo works late at night to clean more than his rival Grimer, Grimey.
Scary PA system 	"At night, teachers' lounge, second floor. You hear broadcast from beyond grave. You're done for if you hear it. You can't leave. It's over for you."	Enter teachers' lounge on 2F 	As the player walks towards the door, they hear a broadcast over the PA system, telling them that they cannot get out. When they approach the door, a man with his appears. The man tells the player that the speaker was broken so he had to fix it. However, his Slowpoke fell asleep in front of the door and he couldn't get out.
Stairs to nowhere	"Night, stairs, cursed. You go up and up, but still same place. You can't go down, either. Circle, circle. Can't go back." 	Go to 2F 	Once they reach 2F, the player feels a cold breeze. Even if they go up or down the stairs, they remain on 2F. If the player goes to the west side of the floor, they notice the bulletin board. One piece of paper has black stains on it, which indicates the lower left, upper left, lower right, then upper right corner. If the player steps on the sparkles on the floor in these corners of 2F in that order, they can use the stairs again. When proceeding to 1F, they are immediately attacked by a wild .
Cursed diary 	"It appears on the shelf, third floor. Keep reading, and scary thing happens. If you finish reading it, someone take you away." 	Read book from shelf on 3F 	The diary tells a story of someone who bought a seemingly haunted house. They would hear a constant scratching sound, which the player then hears. The owner would also see something moving in the house. After finishing the diary, the lights suddenly go out, and the player is attacked by a wild . After completing the battle with Drifloon, the player reads the rest of the diary and discovers that it is in fact a horror fiction novel written in diary format.
Ghosts' class 	"At night, classroom, second floor. You hear laughter. Ghost are taking a class, too. Everyone says so." 	Enter classroom on 2F 	When the player enters the classroom, there is a teacher and students in the room. Many of the students tell the player to join them and be their friend. If the player interacts with the teacher, she is revealed to actually be a creating an illusion, who then flees and disappears. The students, also part of Hypno's illusion, also vanish.
 	 	 	
After the player solves all six of the offered mysteries, the Preschooler tells the player that she moved from a foreign country and didn't speak Alola's language very well. She was sad that her friends were scared by the mysteries, but now that the player has solved them her friends don't need to be scared, giving the player the Wise Glasses as thanks. Suddenly, the school's security officer calls out to them, questioning why they are at school so late at night. The player talks to the security officer, but the girl has vanished, and the officer tells the player that they were alone when he called out to them.
After this, the school will return to normal at night, playing the regular music and without the Preschooler and her Drifloon appearing.
==Layout==
===Exterior===
Game 	Exterior
 	
 	
 	
 	
 	 
===Interior===
Room 	 	 	 	
1F 	 	 	 	
1Fclassroom 	 	 	 	
2F 	 	 	 	
2Fteachers'lounge	 	 	 	
2Fclassroom 	 	 	 	
3F 	 	 	 	
3Fclassroom 	 	 	 	
  	 	 	 	 
==In animation==
===Pokémon the Series===
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The Pokémon School is the counterpart to Alola's Trainers' School. It is one of the main locations of Pokémon the Series: Sun & Moon, where and study under .
==In the manga==
===Pokémon Adventures===
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The Alola Trainers' School debuted in A Photoshoot and the Abandoned Thrifty Megamart. Ilima was first seen there talking to Mallow about a plan to attack Team Skull's base of operations at Po Town. After the call ended, Ilima met up with Hau, who requested that he join Ilima in facing Team Skull.
==Trivia==
*The chalkboards in the classrooms have their textures taken from concept art. These concept art pieces can be seen in the Pokémon Sun and Pokémon Moon Pokémon Ultra Sun and Pokémon Ultra Moon The Alola Region Artworks.
==In other languages==
==Related articles==
Category:Sun and Moon locations
Category:Ultra Sun and Ultra Moon locations
de:Trainerschule (Alola)
es:Escuela de entrenadores (Alola)
it:Scuola per Allenatori (Alola)
zh:訓練家學校（阿羅拉）