nyuuzyou/wikis huggingface dataset:
Valley of Kings

== Overview ==
Egypt, the arid land of ancient intrigue, exotic spices ... and gut-wrenching rides! That's right, you're trading in your camels for coasters to lure these wealthy tourists out of the bazaars and into your park.
Valley of Kings is the 8th scenario in the vanilla RollerCoaster Tycoon 3.
===Pre-Built Rides===
* Python (Junior Roller Coaster)
===Pre-Built Shops/Stalls===
*Chicken 01 (Chicken)
*Coconut Drinks 01 (Coconut Drinks)
*Cookies 01 (Cookies)
*Cookies 02 (Cookies)
*Croctails Tropical Juices 01 (Croctails Tropical Juices)
*Hot Cocoa 01 (Hot Cocoa)
*Lemonade 01 (Lemonade)
*Souvenirs 01 (Souvenirs)
*Stripy T-shirts 01 (Stripy T-shirts)
*A.T.M. 01 (A.T.M.)
*Toilets 01 (Toilets)
*Toilets 02 (Toilets)
*Toilets 03 (Toilets)
== Objectives ==
Apprentice
*Guests in Park: 300. Sustain for 1 month
*Total monthly ride income: $100
*Minimum length: 250.00 m (820.21 ft), Two coasters
*Reward: New park unlock
Entrepreneur
*Guests in Park: 450. Sustain for 2 months
*Repay loan
*Reward: Decreased interest rates (4.45%)
Tycoon
*Guests in Park: 600. Sustain for 3 months
*Total monthly ride income: $700
*Minimum length 250.00 m (820.21 ft), Three coasters
*Reward: Dicing with Death (Inverted Shuttle Coaster)
== Scenario Guide ==
The scenario guide can be viewed here.
==Available Rides==
===Roller Coasters===
* Heartline Coaster
* Inverted Impulse Coaster
* Junior Coaster
* Log Flume
* Reverse FreeFall Coaster
* Spinning Wild Mouse
* Wooden Wild Mine
===Junior===
* Snake Helter-skelter
===Thrill===
* Launched FreeFall
* Pirate Ship
* Top Spinner
===Water===
None
===Gentle===
* Circus
===Transport===
* Suspended Monorail Trains
===Other===
* Steeple Chase
==Researched Rides==
==Available Scenery==
==Researched Scenery==
== Other Notes ==
Category:RollerCoaster Tycoon 3 Scenario
Category:Scenario
Category:RollerCoaster Tycoon 3
Valley of Kings/Scenario Guide

Pause the game, pay off the small loan to eliminate paying interest payments, and lay down some janitors and maybe lay out some paths for them. Two janitors would probably do (adding janitors to keep a dirty park clean is the easiest and #1 way to raise your park rating and total guests), train them at least twice and they won't get unhappy. Lay out one mechanic now too. Right at the bottom of the hill was where I saved for my other two 820'+ coasters, Mining Mayhem and The Dip. If you don't like the idea of prebuilt designs, you can also build a log flume on the cliffs at the back of the park. Besides a log flume here acts like a giant guest magnet, just be sure to make a short queue line. You can choose any you want, but those are cheap and have a small footprint. Don't buy them now though, because they are expensive OR if you want a cheap coaster, build a log flume on the cliffs at the back of the park. Open your research bar and if you want to save some bucks early, take it down to $100. Also eliminate funding for silly things you don't need like paths, other rides and attractions, transport rides, scenery, show elements, and pool slides and rides. These can be turned off in every single challenge you take on, because you are given enough on every challenge not to have to waste valuable funding money on these things. Since you have enough shops, you can probably turn down that funding too. Then build four or five thrill/junior/gentle rides along the back edge (opposite the entrance hill) of the park. They are very cheap and can oftentimes bring in just as much ride income as an expensive coaster. You can reach even the tycoon requirement for ride income easily this way. Wait for some extra money to keep running your way (you can even charge up to 0.20 for the bathrooms), adding janitors or mechanics or training your existing ones if they get unhappy, then buy your two extra coasters that fit the requirement, which is a very easy requirement.
Category:Scenario Guide
Vandals

__NOTOC__
Vandals appear in RCT1 and RCT2; they also appear in RCT3, although they are less frequent and present fewer problems.
Vandals are guests that are extremely unhappy with the park's state (generally from excessive vomit and litter), and destroy path items such as benches, lamps and trash bins, rendering them useless unless repaired by the player. Vandals are characterized by an angry red face. In the guest list, the icon next to their name will look like a red face with a frown.
==Effects==
A good way to see if you have a vandal in your park is to turn all rides to see-through and making guests/scenery invisible. Any broken path scenery (i.e. Benches, litter bins, street lamps, etc.) has been vandalized. Guests that pass by these objects will often comment "The vandalism here is really bad", lowering the park rating. Vandalized park elements can only be restored by replacing them with an identical copy.
Unlike sick or tired guests, vandals' faces do not turn red with anger or show other visual indications. Likewise, if they are sick, they will still have the red face in their status, even if they become less nauseated or happier.
==Avoidance==
Security Guards counter vandal activity. [clarification needed.] 
To calm down the guest, carry the guest into a 3x3 pathway away from others and place benches and lamps just in case. They will calm down after a few seconds or minutes. 
Another (and much easier) way to remove a guest's vandal status is to change their name to "Melanie Warn", increasing happiness and energy to max. This can work with all guests that a player wishes to make happier. You can use the name more than once by changing the capitalization of letters (i.e, MElanIe WARn and MELANIE warn will count as two separate names, but they both have the same effect).
A third (but much more brutal) method to deal with vandals is to simply pick them up with the pincers and drop them into a body of water.
Category:Guests and Staff
Vanilla Hills

==Scenario Description==
The Vanilla Hills are the starting point on your meteoric - or not - rise to RollerCoaster Tycoon status. Can you turn this plot into the peeps' talk of the town? Your rating as Apprentice, Entrepreneur or Tycoon depends on it!
==Overview==
Vanilla Hills is the first scenario in RollerCoaster Tycoon 3. It is fairly similar in nature to Forest Frontiers in the original RCT, with straightforward objectives, though unlike Forest Frontiers, there is already a roller coaster and a thrill ride at the start of the game.
===Pre-Built Rides:===
* Tumbler (Top Spin) (Show picture)
** Excitement Rating: 2,03 (Low)
** Intensity Rating: 5,53 (High)
** Nausea Rating: 5,74 (High)
* High Flyer (Suspended Roller Coaster) (Show picture)
**Excitement Rating: 2.78 (Medium)
**Intensity Rating: 2.75 (Medium)
**Nausea Rating: 2.47 (Low)
**Initial Pricing: 2.50 
==Objectives==
===Apprentice===
*400 Guests in the park - can be achieved at any time.
*A park value of $20,000 - can be achieved at any time.
===Entrepreneur===
*500 Guests in the park - can be achieved at any time.
*A park value of $60,000 - can be achieved at any time.
===Tycoon===
*600 Guests in the park - can be achieved at any time.
*A park value of $100,000 - can be achieved at any time.
==Scenario Guide==
The scenario guide can be viewed here.
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==Available Scenery==
*Trees
*Shrubs and Bushes
*Tropical and Desert Trees
*Gardens
*Path Items
*Fences and Walls
*Statues and Fountains
==Researchable Scenery==
* Beach Torch, Traditional (with Soaked!)
* Comodo Dragon (with Soaked!)
* Euoplocephalus (with Wild!)
* Extra-Large Sized Coral Reef (with Soaked!)
* Fishman Guard (with Soaked!)
* Giant Crab (with Soaked!)
* Giant Mantis (45 degrees) (with Wild!)
* Giant Scorpion (45 degrees) (with Wild!)
* Giant Stag Beetle (with Wild!)
* Golf Flag (with Wild!)
* Iguanodon (with Wild!)
* Iguanodon (45 degrees) (with Wild!)
* Jurassic Boulder 4 (with Wild!)
* Mud Hut (with Wild!)
* Orangutan in Tire (with Soaked!)
* Outrigger (with Soaked!)
* Parasauralophus (45 degrees) (with Soaked!)
* Pegasus Fountain (with Soaked!)
* Ruined Statue Arm (with Soaked!)
* Ruined Statue Left Foot (with Soaked!)
* Stone Head (with Soaked!)
* Tyrannosaurus Rex (45 degrees) (with Wild!)
* Tyrannosaurus Rex (with Wild!)
* Vehicle, Large Bus (with Soaked!)
==Other Notes==
==References==
Category:Scenario
Category:RollerCoaster Tycoon 3 Scenario
Category:RollerCoaster Tycoon 3
Vanilla Hills/Scenario Guide

==Scenario Guide==
You'll start off this scenario with two rides (Top Spin (Tumbler) and the Suspended Swinging Coaster (High Flyer)), a large garden, and $10,000 (of which $5,000 is loaned). Start off by hiring one more janitor and one more mechanic, and a single week's ad campaign in the national newspaper to help bring in people. You should pay off the loan in its entirety, as you should only take out loans when you've run out of cash, because at the start, every penny counts, and interest is taking away those pennies.
Start by placing some small rides close to the exit, such as a Merry-Go-Round and some Dodgems, Also consider building a small Cheshire Cats ride (if you can't be bothered building one yourself, use one of the designs available to you). This should help start you off.
Don't forget to place an Information Kiosk beside the entrance. Place a Toilet close to the first rides in your park, along with an Cash Machine. Finally, adjust prices relative to the rides' ratings. Be sure to listen to the guests! Within about 5 minutes, you've passed the Apprentice level!
Entrepreneur and Tycoon levels are just more of the same. At this point, you should be earning in and around $400 per month. Invest this in new rides. Any income you get, put new rides up. This should increase the peeps in your park, and your park value. Don't forget food and drink stalls! You should Tycoon this level within 30 minutes to 1 hour.
Category:Scenario Guide
Vendor

A vendor (or cashier) are the people at ride entrances who take guests money so that the guests can enter the ride. They also are responsible for maintaining/running the shops and stalls.
==Role==
As mentioned, they are the people who run the rides, shops and stalls. They sell guests items, as well as allow guests to enter rides.
They take on different appearances (male and female), but they all wear a red uniform with black pants.
==Notes==
*Despite not appearing in RCT 1 or RCT 2, they are heavily implied to still exist because the ride entrances and shops require someone to operate them.
*They also don't appear at first in the "staff" tab when first opened on your game, but will appear when you go to the option that is a dulled version of a vendor and click it, revealing them in the staff menu.
*They are, with the exception of the Park Inspector, the least paid employee. They start with pay of $2, but that can be reduced to $1.
==Appearances==
*RollerCoaster Tycoon 3
**Soaked!
**Wild!
Category:Guests and Staff
Venus Ponds

==Overview==
On a far-away planet this area of land needs turning into a theme park.
Venus Ponds is the second-to-last park in the Loopy Landscapes expansion pack, and it is also the last park to have orange water. Like in Frightmare Hills and Southern Sands, the guests in this scenario are more difficult to attract and harder to please.
==Scenario Guide==
The scenario guide can be found here.
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==Other Notes==
*You can research every ride in this scenario, with the sole exception of the Crooked House.
Category:Scenario
Category:RollerCoaster Tycoon Scenario
Category:Gold Group Scenarios
Category:Guests at Given Date Objective
Venus Ponds/Scenario Guide

This one is far harder than it looks, since you are facing two difficulty handicaps. Also, the guests are quite poor, averaging $60 in their pockets. Having 4 years to complete this both a blessing, and a curse, since some rides will out-date in this span of time. On the bright side, you have plenty of land to expand.
Keep researching and building rides throughout the whole 4 years. You will need at least 30 rides to succeed and one of them should be a really good roller coaster. Also, make heavy use of marketing campaigns and keep ride fees as low as possible since your guests won't have too much money available.
It can happen that your park will stall after a while, the queues are empty, your park rating slowly decreases, and few new guests will arrive. This usually happens when the first few guests are broke and start to get unhappy. A good measure to counter this is to close all your rides and your park, within some minutes, few hundred guests will have left your park. You can prepare and optimize this mass exit by placing one-way signs, but it should be enough if roughly half your guests leave. This is a good thing, since new guests with full pockets will arrive then soon. Re-open your gates and invest your new money in marketing to keep the guests coming.
Good luck!
Category:Scenario Guide
Vertigo Views

==Overview==
This large park already has an excellent hyper-coaster, but your task is to massively increase its profit.
Vertigo Views is the first scenario to have a monthly income objective. The park already comes with a large roller coaster to assist you.
===Pre-Built Rides:===
Roller Coaster 1 (RCT1 Vanilla) / Vertigulator (RCT Classic) (Steel Corkscrew Roller Coaster)
*Excitement Rating: 8.16 (Very High)
*Intensity Rating: 8.90 (Very High)
*Nausea Rating: 4.40 (Medium)
*Initial Pricing: $6.00
==Scenario Guide==
The scenario guide can be found here.
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==Other Notes==
*Oddly with this kind of objective, the game doesn't seem to realize that the goal has been achieved unless the goal has been sustained for 2/3 months.
Category:RollerCoaster Tycoon Scenario
Category:Scenario
Category:Forest Scenario
Category:Sapphire Group Scenarios
Category:Pre-Built Parks
Category:Monthly Ride Income Objective
Vertigo Views/Scenario Guide

Roller coasters can generate profits for a long period, so about four other coasters are advised in addition to the coaster that came with the park. Besides that, build some other rides in it to get more ticket sales. Make sure to charge enough for all rides; otherwise it will take a while to finish this scenario. In short, build as much as the budget allows.
The key to success are quick launched rides like the Shuttle Loop which can earn 800$ or more a month easily because of high guest throughput. For "normal" coasters, use a very long station to increase the number of guests they can handle and thus, their profit.
As for the huge coaster already there, leave it be or not. This ride is a superb money maker, no matter if running or being sold. However, the ride should not be messed with, as say, for example, shortening the trains to make an other, it might fail going over the first few drops. Simply provide a mechanic, and focus on the rest of the park.
Category:Scenario Guide
Victoria Falls

Victoria Falls is one of the four Beginner Scenarios of the vanilla version of Wacky Worlds.
__TOC__
==Overview==
In this park, land cannot be modified.
== Scenario Guide ==
You can read the Scenario Guide here.
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===Transport Rides ===
====Available====
====Researched====
*(none)
===Gentle Rides ===
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====Miscellaneous Objects====
*Giant Beanstalk (from Giant Garden Theming)
*Giant Beanstalk (from Giant Garden Theming)
*Giant Fern (from Giant Garden Theming)
*Giant Grass (from Giant Garden Theming)
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==Completed Parks==
BsEVR.png
==Other Notes==
*The park name is called Over the Edge.
* Strangely, the description mentions a dam that was constructed. However, there is no dam actually present. Despite this, there are scenery pieces available to build a dam, but the waterfall is located outside of the accessible area. This may have been an oversight by the level's designer.
Category:Beginner Parks
Category:Africa
Category:Beginner Parks WW
Category:RollerCoaster Tycoon 2 Scenario
Category:Beginner Parks RCT2
Category:Park Value at Given Date Objective
Victoria Falls/Scenario Guide

==Scenario Guide==
This is a more difficult beginner scenario for Wacky Worlds than the other ones. In this scenario, you need to slowly build up your park to attain the $225,000 park value. When starting the scenario, change research priority to Shops and Stalls and wait until you obtain the First Aid Room. You can later change this to your liking, but include roller coasters in your funding, as they will prove important later. Start by building a basic path layout and place an Information Kiosk, Food/Drink Stalls, a Restroom, a Cash Machine, and some Souvenir Stalls. Since this is a free-ride park, you will need all the income you can get. Place both of the available thrill rides, and give them long queue lines, for they will become very popular. Be sure to also give them queue line TVs, or guests will complain about the wait times. Place one gentle ride and continue building paths down to the open space on your right. Build a small roller coaster of your choice, as saving space will be crucial to winning this scenario. If you need to take out a loan at this point, only take out what you need. If you take out a full loan, your interest will greatly hurt your profits later on to the point where you will lose more money than you gain. After this, you will have to slowly continue to build up your park. Building it all at once will make your park value skyrocket through Year 1, but it will slowly diminish around Year 4 to the point where it will be very difficult to bring it back up to $225,000. This means you must slowly add more rides to your park. About every 3-5 months, you should take out just a loan just big enough to fund a new ride or roller coaster, and any expansions necessary (i.e. removal of scenery). This will slowly increase your park value over time. As you continue to expand, don't forget to build more food/drink stalls, restrooms, etc. By Year 4, you should have a park value of at least $150,000. Around September, Year 4, take out your max loan and then build all the roller coasters you can. If you have little room for coasters, build more flat rides, especially thrill rides. This will then increase your park value well over $225,000 by the end of October. Never at any point in this scenario delete rides or stalls, as this will hurt your park value. Remember to save constantly too, should things take a turn for the worst. Enjoy!
Category:Scenario Guide
Category:Africa
View Options

Sometimes - when building structures, for example - an uncluttered view becomes particularly useful. The View Options menu includes several ways to achieve this. Select an item from the menu to toggle it ON or OFF. A check mark next to a menu item indicates that option io ON. Any combination of view options - or even all of them - may be active at the same time.
==RollerCoaster Tycoon 2==
===Underground/Underwater View===
Makes the land surface transparent and provides an underground view. Use this when building underground. The game automatically switches to the underground view when a path or ride being built goes below the surface.
===Remove Base Land===
Completely removes the land graphics, allowing to see underground rides and scenery more easily.
===Remove Vertical Faces===
Completely removes the vertical "cliff faces" on landscape.
===See-Through Rides===
The rides become invisible, leaving only transparent shadows where they are.
=== See-Through Scenery ===
The scenery (trees, bushes, walls, and so on) becomes invisible.
===Invisible Supports===
The structural supports of your rides become invisible, offering a clearer view of the areas beneath/behind them.
===Invisible People===
All guests and staff are removed from sight, except for any who are on rides. This is quite helpful when the visitors are roaming your park like swarms of bees, obscuring everything, and to easily spot paths that require cleaning.
===Height Marks===
There are three options for displaying height marks: on land, on ride tracks, and on paths. This marks every square of land, path or ride track with its height level relative to the elevation of the park entrances. This is handy when trying to match up sections of paths or track, and for making the most efficient use of the landscape. The units of measure can be changed in the Options window.
==RollerCoaster Tycoon 3==
===Height marks on terrain===
The terrain is covered in lines at different height increments. This allows the player to note the height of a hill at a glance.
Category:Descriptions
Virginia Reel

===Construction===
Track is a flat-bottomed wooden trough. The cars are guided along the track by the sides of the trough, spinning as they touch the sides.
===Special Track Elements===
None noted
===Constraints===
*Maximum Track Slope - 25°
*Maximum Lift Hill Slope - 25°
*Maximum Height - 59 Feet
===Vehicles===
===Operating Modes===
*Continuous circuit mode
===Pre-built designs===
====RollerCoaster Tycoon====
=====Build menu only=====
*Virginia Reel 1
*Virginia Reel 2
*Virginia Reel 3
=====Scenarios=====
*Halitosis (Sprightly Park)
====RollerCoaster Tycoon 2====
=====Build menu only=====
*Crazy Knights
*Texas Tubs
*Wheely Reel
===Other Information===
*Design the track layout with as many corners as possible to keep the circular cars spinning.
*The Virginia Reel is the only coaster that has its default name as its true name {"Virgina Reel (#)"}, unlike other coasters {"Roller Coaster (#)"}
*Although the Virginia Reel is in fact a side-friction roller coaster, the cars will not fly off the track in any way.
===Gallery===
Virginia Reel.png|A large Virginia Reel
VirginiaReels.png|Sample of small Virginia Reels
VirginiaReels_enhanced.png|The same small designs, with added tunnels and scenery to increase the Excitement
==In Real Life==
Multiple Virginia Reel roller coasters have been built in real life.Today there is still one in operation called Tyrolean Tubtwist at Joyland Amusement Park in Great Yarmouth, Norfolk, England, UK which opened in 1950.[reference needed]
Category:Roller Coasters
Category:Rides
Category:Roller coasters added in Corkscrew Follies
Category:Attractions
Category:Roller coasters in RCT2
Category:Roller coasters in RCT3