nyuuzyou/wikis huggingface dataset:
The Flintstones in Viva Rock Vegas (Jul 30, 2001 prototype)

A prototype of the unreleased port of The Flintstones in Viva Rock Vegas for the Sega Dreamcast.
==Origin==
9132_20200918_132304.jpg|GD-R front.
==See also==
Original article on DreamcastSegaInfo.Org. (Archive) 
Original release thread on ObscureGamers.com
The Getaway (Jun 14, 2002 prototype)

A prototype of The Getaway for the Sony PlayStation 2.
==Notes==
* Dated five months before the first available final build.
* Despite being labeled as an E3 build, this is actually compiled three weeks after the event.
* The game logo is stylized differently.
==Screenshots==
GetawayJun14_1.png
GetawayJun14_2.png
GetawayJun14_3.png
GetawayJun14_4.png
==Origin==
The Getaway E3 Disc Scan.png|Disc front.
The Getaway (Nov 18, 2002 prototype)

A late prototype of The Getaway for the Sony PlayStation 2.
==Notes==
* This build is dated two days before the first final release.
==Screenshots==
File:The_Getaway-2002-11-18-Game-01.PNG
File:The_Getaway-2002-11-18-Game-02.PNG
File:The_Getaway-2002-11-18-Game-03.PNG
File:The_Getaway-2002-11-18-Game-04.PNG
File:The_Getaway-2002-11-18-Game-05.PNG
File:The_Getaway-2002-11-18-Game-06.PNG
File:The_Getaway-2002-11-18-Game-07.PNG
File:The_Getaway-2002-11-18-Game-08.PNG
File:The_Getaway-2002-11-18-Game-09.PNG
File:The_Getaway-2002-11-18-Game-10.PNG
==Origin==
the getaway review pal ps2 disc.png|Disc front.
The Getaway-2002-11-18-Disc.JPG|Disc photo.
The Godfather: Blackhand Edition (Jan 24, 2007 prototype)

A prototype of The Godfather: Blackhand Edition for the Wii.
==Notes==
* "PLAY LIVING WORLD (DEBUG ONLY)" available when starting a game.
* Other differences are unknown.
* Build date information on the pause menu.
* Disc information:
** Header Product Code: RGFE69
** Header Version Number: 0
** Header Title: The Godfather(R) Blackhand Edition
** Executable Name: /main.dol
** Latest date in DOL: 10/16/2006 4:53:00 PM
** Latest date in DOL (final build): 10/16/2006 16:53
** Apploader date: 10/7/2006
** Apploader date (final build): 10/7/2006 0:00
** Errors (Data Blocks): 0
** Errors (Unused Blocks): 0
* Miscellaneous Notes:
** Game is emulatable in Dolphin: Yes (as of December 25, 2022).
*** Issues: None.
** Debug enabled: Yes
==Screenshots==
RGFE69_2022-12-25_01-11-42.png
RGFE69_2022-12-25_01-11-50.png
RGFE69_2022-12-25_01-11-54.png
RGFE69_2022-12-25_01-11-57.png
RGFE69_2022-12-25_01-12-04.png
RGFE69_2022-12-25_01-12-09.png
RGFE69_2022-12-25_01-12-12.png
RGFE69_2022-12-25_01-12-16.png
RGFE69_
==Origin==
Godfather 01-24-2007.JPG|Disc front.
==Files==
Archive Contents:
Download File:
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
 
* Project Deluge: Xbox 360 and Wii (December 25, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
The Godfather: Mob Wars (Apr 10, 2006 Prototype)

==Notes==
* It is recommended to use ears_godfather_d.xbe or ears_godfather_r.xbe, as the other executables are leftovers from older builds that expect a frontend to be present.
* This Xbox build was likely made to quickly test missions, as there is no indication that the game was going to release on any platform besides the PlayStation Portable.
* Five missions are included: a7b (Order to Kill), mw_bk_02_club, s3, s4a (Death to the Traitor), and s12d (Baptism by Fire).
* The s3 mission causes the build to crash. This is likely because the files related to that mission are about a month older than the rest of the files in this build.
==Screenshots==
 
==See also==
Original release thread on ObscureGamers.
The Godfather: Mob Wars (May 9, 2006 Prototype)

==Notes==
* It is recommended to use ears_godfather_d.xbe or ears_godfather_r.xbe, as the other executables are leftovers from older builds that expect a frontend to be present.
* This Xbox build was likely made to quickly test missions, as there is no indication that the game was going to release on any platform besides the PlayStation Portable.
* There are five missions included in this build: mw_bk_04_biz, s2c (Don Is Dead), s4a (Death to the Traitor), s8d (Sonny's War), and s12d/s12d2 (Baptism by Fire)
* Additionally, the uploader made a combined build using the map assets from this prototype and the one from April.
==Screenshots==
 
==See also==
Original release thread on ObscureGamers.
The Godfather (Feb 5, 2006 Prototype)

A prototype of The Godfather for the Microsoft Xbox.
==Notes==
* Ears_godfather_f.xbe matches with the executable from the US final, but the build contains debug executables that were compiled an hour prior.
* Contains linker maps and pdb files for each executable.
* It is recommended to use ears_godfather_r.xbe as cmd.txt is missing.
* A debug menu can be accessed by pressing Left+Start.
==Screenshots==
The Godfather (Jan 26, 2006 Prototype)

A prototype of The Godfather for the Microsoft Xbox.
==Notes==
The XDK image was originally shared on ASSEMblerGames, but the build was not recovered until years later.
The only maps that work are Brooklyn Grid and Little Italy. The other maps do not load due to corrupted or missing files.
It is recommended to use ears_godfather_r.xbe if you are running the build on a debug kit or ears_godfather_q.xbe if you are just running it on a modded xbox.
*Build around a month before release. 
*The HUD is different.
*The mini-map is more detailed but lacks aspects from the final game.
*Business and Street text is different and in a different position.
*Aldo has his proper voice actor.
*Mobface was different.
*Police Protection meter is a different colour.
*Heat text is in a different position and works differently than the final game's.
*Weapon UI is different.
*The business textbox has more important text such as difficulty and extortion potential. It looks like these could be looked at on the map screen when you press the white/black button. These were cut from the final game.
*The mission objective arrow has a different design.
*The mission timer was different.
==Screenshots==
 
==See also==
Original release thread for the XDK image on ASSEMBlerGames.
Original release thread for the recovered build on ObscureGamers.
The Godfather (May 16, 2005 Prototype)

A prototype of The Godfather for the Microsoft Xbox.
==Notes==
*This is a demo that was built for E3 2005.
*Appears to only run properly on a Xbox or on emulators with 128MB of memory. The build will run out of memory and hang after pressing start when ran on retail hardware.
*Built about eight and a half months before the first available final build.
*Different Electronic Arts logo.
*Different Paramount logo.
*Copyright information is displayed under the Godfather splash screen.
*The title screen is very different.
*Attract trailer is the E3 2005 Trailer.
*There is no loading screen. The screen freezes until the level is loaded.
*Only one neighbourhood is playable in this build which is Little Italy.
*It turns out two neighbourhoods were cut through looking at the text files. They were the Upper West Side and Queens. 
*Three events can be played which are the Don Is Dead Story Mission, Clemenza's Hit Mission and Emilio's Butcher Shop Racket.
*The Notepad has a very basic design. 
*Aldo uses the name "David DeMartini" when you look at Tom's Report. 
*Aldo will respawn when Iced. 
*There are additional stats in Tom's Report that were cut from release. 
*Finishing the Don Is Dead Mission sends you back to the title screen.
*The cutscene for the Don Is Dead Mission is different. 
*Clemenza can be killed in this build.
*Clemenza's hit mission was quite different to the final game's.
*Aldo Trapani's model is entirely different than the final game's.
*Racket Boss in Emilio's Butcher Shop is a placeholder model.
*Aldo Trapani, Emilio the Butcher, the Racket Boss, Cuneo's, Bobby Marcolini and Don Corleone's Assassins all use placeholder voice actors.
*Tom's Report in the pause menu is drastically different to the final game's.
*HUD is very unfinished, radically different and lacks detail.
*Shotgun and Tommy Gun weapons uses placeholder sound effects.
*Blackhand uses placeholder sound effects.
*Environment sound effects are different.
*Action text for talking and interrogating is different.
*Vendetta and Heat use placeholder sound effects. Heat was known as "Crimewatch" during this stage of development.
*There are certain areas outside of what is supposed to be playable in Little Italy that appear to be very unfinished.
*Contains earlier renditions of the games soundtrack.
*Two music tracks go unused in this build.
==Screenshots==
GodfatherMay162005_1.png
GodfatherMay162005_2.png
GodfatherMay162005_3.png
GodfatherMay162005_4.png
GodfatherMay162005_5.png
GodfatherMay162005_6.png
GodfatherMay162005_7.png
GodfatherMay162005_8.png
GodfatherMay162005_9.png
GodfatherMay162005_10.png
GodfatherMay162005_11.png
GodfatherMay162005_12.png
GodfatherMay162005_13.png
GodfatherMay162005_14.png
==See Also==
Original release thread on ObscureGamers.
The Godfather (prototype)

A prototype of The Godfather for the Microsoft Xbox.
==Notes==
* The build is unplayable due to the executables being updated on later dates, but the files may be of interest to gaming historians.
* Game data appears to be from September 22, 2005, but the executables range from October 14, 2005 to April 19, 2006.
* The presence of the godfather_psp folder suggests that this build was used to test missions for The Godfather: Mob Wars.
==See Also==
Original release thread on ObscureGamers.
The Godfather II (DLC Cuban Streets Map prototype)

A prototype DLC of The Godfather II for the Xbox 360.
==Notes==
* This dlc was found on the hdd SAMSUNG500GB. This dlc was extracted by funtimeandrefoxy on Jan 8, 2025.
* Although this dlc was released in the Pentangeli Map Pack, it doesn't contain the Junkyard map, so perhaps these two maps were originally going to be released as separate DLCs.
To Do: Check if there is any difference between these files with the Pentangeli Map Pack DLC. I couldn't find this retail dlc on the internet.
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
The Godfather II (DLC Jack Of All Trades prototype)

A prototype DLC of The Godfather II for the Xbox 360.
==Notes==
* This dlc was found on the hdd SAMSUNG500GB. This dlc was extracted by funtimeandrefoxy on Jan 8, 2025.
To Do: The uploader couldn't get the retail dlc, so he's not sure if it's a prototype or not. Check it out.
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
The Godfather II (DLC Junkyard Map prototype)

A prototype DLC of The Godfather II for the Xbox 360.
==Notes==
* This dlc was found on the hdd SAMSUNG500GB. This dlc was extracted by funtimeandrefoxy on Jan 8, 2025.
* Although this dlc was released in the Pentangeli Map Pack, it doesn't contain the Cuba map, so perhaps these two maps were originally going to be released as separate DLCs.
To Do: Check if there is any difference between these files with the Pentangeli Map Pack DLC. I couldn't find this retail dlc on the internet.
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
The Godfather II (DLC Level 4 Firearms prototype)

A prototype DLC of The Godfather II for the Xbox 360.
==Notes==
* This dlc was found on the hdd SAMSUNG500GB. This dlc was extracted by funtimeandrefoxy on Jan 8, 2025.
To Do: The uploader couldn't get the retail dlc, so he's not sure if it's a prototype or not. Check it out.
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
The Godfather II (Jan 15, 2009 prototype)

A prototype of The Godfather II for the Xbox 360.
==Notes==
* Predates the final build by a day.
* Found as part of TNO-DRW-Kabo lot.
* Original filename: The Godfather II (Jan 14, 2009) [Review].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==Origin==
The Godfather II (Jan 15, 2009 prototype) disc.png|Disc front
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
The Godfather II (Jan 5, 2009 prototype)

A prototype of The Godfather II for the Xbox 360.
==Notes==
* Predates final build by 11 days.
* Other differences are unknown.
* XEX information:
** Header Maker ID: EA
** Header Product Code: 2150
** Header Title: The Godfatherâ„¢ II
** Header PE Name: ears_godfather_f_mt.exe
** Header Executable Name: /default.xex
** Header: Executable Checksum (MD5): 1c35c5606ac3cc72993f194f4a68c59f
* Miscellaneous Notes:
** Game is emulatable in either Xenia or Xenia-Canary: Yes (as of December 25, 2022).
*** Issues: Almost perfect, audio skips a lot.
==Screenshots==
Screenshot - The Godfatherâ„¢ II 2022-12-22 11-22-59.png
Screenshot - The Godfatherâ„¢ II 2022-12-22 11-23-07.png
Screenshot - The Godfatherâ„¢ II 2022-12-22 11-23-24.png
Screenshot - The Godfatherâ„¢ II 2022-12-22 11-23-33.png
Screenshot - The Godfatherâ„¢ II 2022-12-22 11-23-36.png
Screenshot - The Godfatherâ„¢ II 2022-12-22 11-23-39.png
Screenshot - The Godfatherâ„¢ II 2022-12-22 11-23-43.png
Screenshot - The Godfatherâ„¢ II 2022-12-22 11-23-46.png
Screenshot - The Godfatherâ„¢ II 2022-12-22 11-23-53.png
Screenshot - The Godfatherâ„¢ II 2022-12-22 11-23-56.png
Screenshot - The Godfatherâ„¢ II 2022-12-22 11-24-00.png
Screenshot - The Godfatherâ„¢ II 2022-12-22 11-24-05.png
Screenshot - The Godfatherâ„¢ II 2022-12-22 11-24-08.png
Screenshot - The Godfatherâ„¢ II 2022-12-22 11-24-20.png
Screenshot - The Godfatherâ„¢ II 2022-12-22 11-24-33.png
Screenshot - The Godfatherâ„¢ II 2022-12-22 11-25-14.png
Screenshot - The Godfatherâ„¢ II 2022-12-22 11-25-57.png
Screenshot - The Godfatherâ„¢ II 2022-12-22 11-26-15.png
Screenshot - The Godfatherâ„¢ II 2022-12-22 11-26-21.png
Screenshot - The Godfatherâ„¢ II 2022-12-22 11-26-52.png
Screenshot - The Godfatherâ„¢ II 2022-12-22 11-27-00.png
Screenshot - The Godfatherâ„¢ II 2022-12-22 11-27-03.png
Screenshot - The Godfatherâ„¢ II 2022-12-22 11-27-06.png
Screenshot - The Godfatherâ„¢ II 2022-12-22 11-27-12.png
Screenshot - The Godfatherâ„¢ II 2022-12-22 11-27-14.png
Screenshot - The Godfatherâ„¢ II 2022-12-22 11-27-17.png
Screenshot - The Godfatherâ„¢ II 2022-12-22 11-27-22.png
Screenshot - The Godfatherâ„¢ II 2022-12-22 11-27-23.png
Screenshot - The Godfatherâ„¢ II 2022-12-22 11-27-24.png
Screenshot - The Godfatherâ„¢ II 2022-12-22 11-27-26.png
Screenshot - The Godfatherâ„¢ II 2022-12-22 11-27-31.png
==Origin==
X360 - Godfather II 2009-01-05.jpeg|Disc front.
==Files==
Archive Contents:
Download File:
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
 
* Project Deluge: Xbox 360 and Wii (December 25, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
The Grim Adventures of Billy & Mandy (Jul 10, 2006 prototype)

A late prototype of The Grim Adventures of Billy & Mandy for the Sony PlayStation 2.
==Notes==
* The disc is labeled as "Preview", but it is built only two days before the final build.
==Origin==
Billy&Mandy ReviewCopy.jpg|Disc front.
==See also==
* Original release page on Archive.org
The Gunstringer (Feb 1, 2011 prototype)

A prototype of The Gunstringer for the Xbox 360.
==Notes==
* Predates the final build by over 5 months.
* Some kind of unreleased XBLA version.
* Original filename: The Gunstringer (Feb 01, 2011) [58410B1A] (Unreleased XBLA Version).rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
The History Channel: Great Battles of Rome (Mar 1, 2007 prototype)

A prototype of The History Channel: Great Battles of Rome for the Sony PlayStation Portable.
==Notes==
* The copyright date is still listed as 2006 on the legal screen.
* Different title screen.
* Original filename: The History Channel Great Battles of Rome (Mar 01, 2007).iso
==Screenshots==
GreatBattlesofRomeMar1_1.png
GreatBattlesofRomeMar1_2.png
GreatBattlesofRomeMar1_3.png
GreatBattlesofRomeMar1_4.png
GreatBattlesofRomeMar1_5.png
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
The Holy Bible: World English Bible (Prototype)

A prototype of the unreleased The Holy Bible: World English Bible for Game Boy Advance.
==Origin==
File:The-holy-bible-world-english-bible-usa-prototype-cart-front.jpg|Cartridge front
File:The-holy-bible-world-english-bible-usa-prototype-cart-back.jpg|Cartridge back
==See also==
* Forest of Illusion release page.
The House of the Dead (Jan 27, 1998 prototype)

A prototype of The House of the Dead for the Sega Saturn.
==Notes==
* Title Screen is different.
* Various voices are different compared to either the arcade version or final retail Saturn version
* Various bugs and incomplete features (IE certain door graphics, Magician, etc.)
* This prototype dates one month after the Japanese Taikenban.
==Videos==
https://www.youtube.com/watch?v=GreCdYY7h3A
The House of the Dead III (Sep 4, 2002 prototype)

A prototype of The House of the Dead III for the Xbox.
==Notes==
* Compiled 26 days before the final US build (the first retail build).
* Review build.
* House of the Dead II isn't selectable in this build.
* Dolby Digital logo is different.
* XBE information:
** Internal Name: House of the Dead 3
** Maker ID and Product Number: SE-8
** Executable Name: DEFAULT.XBE
** Executable checksum (MD5): 29f30963b155c27cd3511027b372bc28
* Miscellaneous Notes:
** Game is emulatable: Yes (Xemu) (as of September 12, 2021).
** Game contains dongle protection: No.
==Screenshots==
Xbox - HOD 3 9-5-02 Review (1).png
Xbox - HOD 3 9-5-02 Review (2).png
Xbox - HOD 3 9-5-02 Review (3).png
Xbox - HOD 3 9-5-02 Review (4).png
Xbox - HOD 3 9-5-02 Review (5).png
Xbox - HOD 3 9-5-02 Review (6).png
Xbox - HOD 3 9-5-02 Review (7).png
Xbox - HOD 3 9-5-02 Review (8).png
Xbox - HOD 3 9-5-02 Review (9).png
Xbox - HOD 3 9-5-02 Review (10).png
Xbox - HOD 3 9-5-02 Review (11).png
Xbox - HOD 3 9-5-02 Review (12).png
Xbox - HOD 3 9-5-02 Review (13).png
Xbox - HOD 3 9-5-02 Review (14).png
Xbox - HOD 3 9-5-02 Review (15).png
Xbox - HOD 3 9-5-02 Review (16).png
Xbox - HOD 3 9-5-02 Review (17).png
Xbox - HOD 3 9-5-02 Review (18).png
Xbox - HOD 3 9-5-02 Review (19).png
Xbox - HOD 3 9-5-02 Review (20).png
Xbox - HOD 3 9-5-02 Review (21).png
Xbox - HOD 3 9-5-02 Review (22).png
Xbox - HOD 3 9-5-02 Review (23).png
Xbox - HOD 3 9-5-02 Review (24).png
Xbox - HOD 3 9-5-02 Review (25).png
Xbox - HOD 3 9-5-02 Review (26).png
Xbox - HOD 3 9-5-02 Review (27).png
Xbox - HOD 3 9-5-02 Review (28).png
==Origin==
Xbox - HOD 3 9-5-02 Review.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: Xbox and Dreamcast (September 18, 2021)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
The Idolm@ster 2 (Sep 15, 2010 prototype)

A prototype of The Idolm@ster 2 for the Xbox 360.
==Notes==
* Predates the final build by 4 months.
* Original filename: The Idolm@ster 2 (Sep 14, 2010) [TGS 2010] [JAP].7z
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
The Ignition Factor (Prototype B)

A prototype of The Ignition Factor for the SNES.
==Notes==
* Late prototype.
==Screenshots==
The Ignition Factor (Prototype B)_00005.png
The Ignition Factor (Prototype B)_00009.png
The Ignition Factor (Prototype B)_00010.png
The Ignition Factor (Prototype B)_00012.png
The Ignition Factor (Prototype B)_00013.png
The Ignition Factor (Prototype B)_00014.png
The Ignition Factor (Prototype B)_00017.png
The Ignition Factor (Prototype B)_00018.png
The Ignition Factor (Prototype B)_00020.png
The Ignition Factor (Prototype B)_00022.png
The Ignition Factor (Prototype B)_00024.png
The Ignition Factor (Prototype B)_00026.png
The Ignition Factor (Prototype B)_00028.png
The Ignition Factor (Prototype B)_00029.png
The Ignition Factor (Prototype B)_00031.png
The Ignition Factor (Prototype B)_00033.png
The Ignition Factor (Prototype B)_00035.png
The Ignition Factor (Prototype B)_00037.png
The Ignition Factor (Prototype B)_00038.png
The Ignition Factor (Prototype B)_00039.png
The Ignition Factor (Prototype B)_00040.png
The Ignition Factor (Prototype B)_00043.png
The Ignition Factor (Prototype B)_00044.png
The Ignition Factor (Prototype B)_00046.png
The Ignition Factor (Prototype B)_00048.png
The Ignition Factor (Prototype B)_00049.png
The Ignition Factor (Prototype B)_00050.png
The Ignition Factor (Prototype B)_00051.png
The Ignition Factor (Prototype B)_00053.png
The Ignition Factor (Prototype B)_00054.png
The Ignition Factor (Prototype B)_00056.png
The Ignition Factor (Prototype B)_00058.png
==Files==
==Acknowledgments==
Special thanks to Frank Cifaldi at the Video Game History Foundation and the anonymous donor for this part of the lot! A huge thanks to ehw for researching this prototype! 
==See also==
* New Years 2022 (January 1, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
* Video Game History Foundation (VGHF)
The Immortal (Prototype)

A prototype of The Immortal for the NES.
==Notes==
* Late prototype, the only change made to the game is the string "A gooey glob spills out" is "A wiry fetus spills out" in this build. All other bytes are the same.
==Screenshots==
The Immortal (Prototype).2021-07-26 16.56.09.png
==Acknowledgments==
A huge thanks to Frank Cifaldi at the Video Game History Foundation and the Nolan brothers for this release!
==See also==
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
The Incredible Adentures of Van Helsing (Apr 9, 2013 prototype)

A prototype of The Incredible Adentures of Van Helsing for the Xbox 360.
==Notes==
* Unreleased on Xbox 360, but was later released on Xbox One.
* Original filename: The Incredible Adventures of Van Helsing (Apr 09, 2013) [Released on Xbox One].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
The Incredible Hulk: Destruction (Jul 9, 2005 prototype)

A prototype of The Incredible Hulk: Destruction for the Xbox.
==Notes==
* Post dates the final PAL/US builds by almost a month.
* XBE information:
** Internal Name: The Incredible Hulk:
** Maker ID and Product Number: VU-57
** Executable Name: default.xbe
** Executable checksum (MD5): fdc49001d51f8f98da61866e309de396
* Miscellaneous Notes:
** Game is emulatable: Yes (CXBX) (as of September 12, 2021).
** Game contains dongle protection: No.
==Screenshots==
Xbox - Hulk 2 print review build (1).png
Xbox - Hulk 2 print review build (2).png
Xbox - Hulk 2 print review build (3).png
Xbox - Hulk 2 print review build (4).png
Xbox - Hulk 2 print review build (5).png
Xbox - Hulk 2 print review build (6).png
Xbox - Hulk 2 print review build (7).png
Xbox - Hulk 2 print review build (8).png
Xbox - Hulk 2 print review build (9).png
Xbox - Hulk 2 print review build (10).png
==Origin==
Xbox - Hulk 2 print review build.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: Xbox and Dreamcast (September 18, 2021)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)