Project Reality

Project Reality is a mod for Battlefield 2, emphasizing realistic and authentic weapon depictions and team-based gameplay. The original mod was released in a beta form in 2005, with the full release 1.0 version released in 2013. In 2015, the 1.3 version of the mod made it a standalone game, no longer requiring Battlefield 2 as previous versions did. Spin-offs of the mod include Project Reality: Falklands, Project Reality: Vietnam, and Project Reality: Normandy.
See also Squad, a spiritual successor made by the same developers.
= Pistols =
== Beretta M9 ==
The Beretta M9 is the main sidearm for the U.S. Marine Corps (USMC) and U.S. Army factions in the game. It should be noted that unlike Battlefield 2, where every class has a sidearm as a backup weapon, only the Officer, Pilot, and Sniper classes are issued handguns in Project Reality, and there are no suppressed versions. 
==PAMAS G1 ==
The PAMAS G1 appears as the main sidearm for the French Armed forces.
== IMI Jericho 941 R ==
The Jericho 941 R, the more modern polymer framed version of the Jericho 941 with accessory rails appears as the sidearm of the Israel Defense Forces (IDF) faction in the game.
==Browning Hi-Power ==
The Browning Hi-Power serves as the sidearm for the Canadian Armed Forces in the game under the British "L9A1" designation with synthetic grips and newer sights and spurred hammer design. The in-game Hi-Power is somewhat inaccurate for the real-life Canadian Armed Forces, as the older Inglis Hi-Power was the Hi-Power model used by Canada instead of the newer Hi-Power model as depicted in the game, until the HP's replacement by the SIG-Sauer P320 in 2024. A Hi-Power with wood grips and ring hammer design is used by the African Resistance faction and the Iraqi Insurgent Officer.
== Tokarev TT-33 ==
The Tokarev TT-33 appears in the game as an optional sidearm for the Taliban, Hamas, Iraqi Insurgent, Free Syrian Army, African Resistance, Militia, and Soviet Union factions. The Soviets hold the TT-33 in a period-accurate point shooting stance.
== Walther P38 ==
The Walther P38 is used by German officers, machine gunners, medics, snipers, and tankers.
== Colt M1911A1 ==
The M1911A1 appears in the game as an optional sidearm for the Iraqi Insurgent and Free Syrian Army factions. It also appears in the Normandy mission packs as a sidearm for American Officers, Tankers, Machine Gunners, and Snipers.
== Glock 17 ==
The Glock 17 appears in the game as the standard sidearm of the British Army and Royal Netherlands Army factions. For the British, it replaced the older L105A1 (British designation for the SIG-Sauer P226) used in previous versions of the game. This mirrored the adoption of the Glock 17 by the real life British Army, who chose the Glock 17 as their new sidearm in early 2013. To be correct to real life, it should be a Gen 4 variant, however.
== SIG-Sauer P226R ==
The SIG-Sauer P226R was introduced in the v1.0 update and appears in the game as the Middle-Eastern Coalition (MEC) faction's sidearm. The original P226 was used by both the MEC and British Army (under the "L105A1" designation) in previous versions until v1.0, when the MEC got the P226R and the British got the Glock 17.
thumb|none|600px|A SIG-Sauer P226R in Project Reality.
== Makarov PM ==
The Makarov PM is the main sidearm for the Russian Army, and former sidearm of the Iraqi Insurgents, Taliban, Hamas (The Tokarev TT-33 replacing these 3 factions' sidearm), and an optional sidearm for the Militia. It replaced the Iraqi Insurgents' Browning Hi-Power and the inaccurate MP-444 "Baghira" from previous versions and finally eliminating the MP-444 from the game altogether.
thumb|none|600px|A Makarov PM in Project Reality.
== Norinco QSZ-92-5.8 ==
The Norinco QSZ-92-5.8 is the sidearm of the Chinese People's Liberation Army (PLA) in the game. Up until v1.0, the 9x19mm version from BF2 was used, but it has been replaced by the 5.8x21mm version.
thumb|none|600px|A Norinco QSZ-92-5.8 in Project Reality.
== Heckler & Koch P8 ==
The Heckler & Koch P8 appears in the game as the main sidearm of the German Bundeswehr faction.
thumb|none|600px|A Heckler & Koch P8 in Project Reality.
== WIST-94 ==
The WIST-94 appears as the sidearm of the Polish Army in the game.
= Submachine Guns =
== Heckler & Koch MP5A3 ==
The Heckler & Koch MP5A3, fitted with a Navy trigger group, is the main weapon of the MEC's Vehicle Crewman class and is also used by some Hamas classes like the Scout. A simple SMG, the MP5 is reliable as either a backup or primary weapon.
thumb|none|600px|A Heckler & Koch MP5A3 in Project Reality.
== Degtyaryov PPD-40 ==
The Degtyaryov PPD-40 is used by early-war Soviet Pointmen and Officers. It offers similar capabilities to the PPSh-41 below but at a lower fire rate and recoil.
== PPSh-41 ==
The PPSh-41 is available to the Taliban, Militia, and Soviet Union factions. It is equipped with a 71-round drum magazine, and is among the most dated weapons in the game, though it is not rare for militia forces to use old and outdated equipment. The perfect weapon for close encounters bar a shotgun, the PPSh's rate of fire makes it devastating in short engagements and putting down impromptu suppressing fire. The PPSH-41 is used by the Sapper and Breacher classes.
thumb|none|600px|A PPSh-41 in Project Reality.
== MAT-49 ==
The MAT-49 appears in the game as an available weapon for the African Resistance faction. A holdover from the Colonial Era, the MAT-49 is an efficient, if archaic, submachine gun for the close-quarters combat that the African Resistance tends to be in. With a relatively decent rate of fire and a ton of mags to spare, it's quite a handful in the right situations.
== Sa vz. 61 Skorpion ==
The Sa vz. 61 Skorpion is used primarily by the Iraqi Insurgent's Medic class, the Militia's Crewman class, and an optional sidearm for the Militia Officer. A lightweight, fast-firing SMG, the vz. 61 is really only intended for super close engagements, so it's best to simply take cover when dealing with extended ranges with one of these.
==Sterling L2A3==
The Falklands War British faction and the insurgents use the Sterling L2A3, replacing the incorrectly used MP5A3 from previous versions. It can be fired either semi- or fully-automatic.
== Heckler & Koch MP7A1 ==
The Heckler & Koch MP7A1 is available to the German Bundeswehr's Crewman and AA kits. As of version 1.4, the MP7A1 is only available with iron sights (previous versions came with a Zeiss Z-Point red dot sight). The MP7's closest counterpart is the Skorpion above, while a decent weapon at close range, the drop-off means you're pretty unlikely to hit anything past 100m but given the kits it comes with, it's really intended as backup anyway.
= Rifles =
== Lee-Enfield No. 1 Mk III* ==
The Lee-Enfield No. 1 Mk III* appears in the game, used by the Taliban and Iraqi Insurgent factions. It is perhaps one of the oldest weapons in the game, and rather out of place for a game that focuses on modern weaponry, though it is not rare for militia forces to use old and outdated equipment. While definitely archaic and somewhat hard to use in close quarters combat, the SMLE's big advantage is long distance damage. It retains power well beyond average rifles and can easily drop an enemy in a single shot.
== Lee-Enfield No. 4 Mk I ==
The Lee-Enfield No. 4 Mk I has been brought back from older versions for use by the Taliban and Iraqi Insurgents (alongside the older SMLE) with identical stats outside of a different sight picture.
==SKS==
The SKS appears for use by the Taliban, Militia, African Resistance, Free Syrian Army, and Iraqi Insurgents factions (the SKS used by the Iraqis has no bayonet). A variant of the SKS with a PU scope is also available to the Militia Marksman role. A simple rifle for roles who aren't intended for frontline combat, the SKS is efficient at shooting bullets and not much else. Its 10-round, fixed magazine usually leaves operators outclassed by opponents armed with more modern assault rifles.
==Tokarev SVT-40==
The Tokarev SVT-40 appears in-game and is used by Soviet NCOs and Pointmen and can mount a bayonet. The SVT-40 shown in-game is depicted with a purple bolt, a result of post-World War II refurbishing work, and is this anachronistic for the maps it appears on.
== Mosin Nagant M91/30 ==
The Mosin Nagant M91/30 appears in the game, used by the African Resistance, Taliban, Iraqi Insurgency, and Soviet Union. The shortened "Obrez" variant also appears in the game, and it is used by the Militia faction as their new sidearm alongside the Skorpion. What it lacks in accuracy it makes up for in sheer oomph power, a well-placed Mosin shot is deadly. And as for the Obrez? Well, you'd be lucky to hit someone with it and not be blinded by the muzzle flash.
= Assault/Battle Rifles =
== AK-47 ==
The AK-47 appears in the game, used by the Hamas, Taliban, Free Syrian Army, and Militia factions with an optional bayonet or GP-25 grenade launcher as mentioned below.
thumb|none|600px|An AK-47 in Project Reality.
== AKS-47 ==
The AKS-47 is available to the Hamas, Taliban, Free Syrian Army, Iraqi Insurgent, and Militia factions, with the option to mount a bayonet.
thumb|none|600px|An AKS-47 in Project Reality.
== AKM ==
The AKM is available to the Iraqi Insurgent, Militia, and Free Syrian Army factions.
== AKMS ==
The AKMS is similarly available to the Iraqi Insurgent, Militia, and Free Syrian Army factions.
== AK-74 ==
The AK-74 is used by the Iraqi Insurgent, Taliban, and Militia factions. The AK-74 used by the Militia faction can be fitted with a PSO-1 (the same used by the Dragunov) and a PGO-7 (the same used by the RPG-7) as well, depending upon the class. 
thumb|none|600px|An AK-74 in Project Reality. Note the smooth receiver cover, likely due to this rifle sharing the same overall model as the AK-74M seen below.
==AK-74M==
The newer AK-74M appears as the main weapon of the Russian Army faction, and can be fitted with a GP-25 grenade launcher as described below, as well as a 1P29 scope and a bayonet. 
thumb|none|600px|An AK-74M in Project Reality.
== AKS-74 ==
The AKS-74 appears in the game as an available weapon for the Iraqi Insurgent, African Resistance, Hamas, and Militia factions. It can be fitted with either a removable bayonet or a GP-25 grenade launcher, depending on the faction and class. Like the AK-74, the AKS-74 is also incorrectly shown with a smooth receiver cover.
== AKS-74U ==
The AKS-74U is used by the Militia, Taliban, African Resistance, and Russian Army factions.
thumb|none|600px|An AKS-74U in Project Reality.
== PM md. 63 ==
The PM md. 63 was added in version 1.4.0.0 for the Insurgent, Militia and Syrian rebels, referred to as the "PM md.63".
== Galil SAR ==
The Galil SAR is available to the Vehicle Crewman and Combat Engineer classes of the IDF faction, as well as several classes of the Hamas faction.
thumb|none|600px|A Galil SAR in Project Reality.
== FN FAL==
The FN FAL appears, available to the Militia, Free Syrian Army, African Resistance, and Iraqi Insurgent factions. Both the classic 50.00 and "G Series" variants are used.
thumb|none|600px|An FN FAL G Series in Project Reality.
== Heckler & Koch G3A3 ==
The Heckler & Koch G3A3 appears in the game as the main weapon of the MEC faction and in the hands of some classes of the German Bundeswehr faction, with an optional Zeiss Z-Point red dot sight, Hensoldt Model 2 scope, bayonet, and HK79 grenade launcher, as well as receiver-mounted RIS rails. It also appears in the hands of the Cell Leader class of the Taliban, minus the RIS rails.
An interesting thing to note is, like with the MP5, the Taliban faction reload is different from the MEC reload for this weapon. An MEC soldier will pull back the paddle and lock it in place, change mags, then slap the paddle whereas a Taliban fighter simply pulls back the charging handle and lets it rock forward after changing mags.
thumb|none|600px|A Heckler & Koch G3A3 with RIS rails in Project Reality.
thumb|none|600px|A Heckler & Koch G3A3 with Zeiss Z-Point red dot sight in Project Reality.
thumb|none|600px|A Heckler & Koch G3A3 with Hensoldt Model 2 scope in Project Reality.
== Heckler & Koch G36 ==
The Heckler & Koch G36 appears in the game as the "G36A1", and is the main weapon of the German Bundeswehr faction with an optional AG36 grenade launcher as mentioned below. As of v1.0, the player can use either the red dot or 3x magnification components of the G36's ZF 3x4° dual sight system, whereas most other weapons can only have either a red dot or magnified scope. Along with the CTAR-21 and G36K mentioned below, it is only one of three infantry rifles in the game that do not have iron sights.
thumb|none|600px|A Heckler & Koch G36 in Project Reality.
== Heckler & Koch G36K ==
The Heckler & Koch G36K appears in the game as the "G36KA1", and is an alternative weapon for most of the German Bundeswehr faction's classes. It also appears as the main weapon for the German Fallschirmjäger on the map "Silent Eagle". Like the full-sized G36, the player can use either the red dot or 3x magnification components of the G36K's ZF 3x4° dual sight system. 
== FAMAS F1 ==
The FAMAS F1 appears in the game as the primary weapon of the French Army faction, with an optional M68 Aimpoint red dot and SCROME J4 scopes, or EOTech red dot sight as well as a removable bayonet. In addition to its standard infantry role, it is also capable of firing FUM-50 smoke, APAV-40 HE-Frag, and AC-58 anti-armor rifle grenades for use by the Grenadier class.
== L85A2 ==
The L85A2 appears as the main weapon of the British Army faction in the game. It comes equipped with a Grippod foregrip, optional ACOG or SUSAT scope, bayonet, and underslung Heckler & Koch L123A2 grenade launcher as mentioned below. Version 1.0 added a small red dot backup sight on top of the ACOG for close-quarters engagements where the ACOG would be impractical, this is accurate as the British Army adopted the TA31F ACOG model that comes fitted with a Trijicon RMR.
thumb|none|600px|An L85A2 with Grippod foregrip in Project Reality
thumb|none|600px|An L85A2 with a Grippod foregrip and SUSAT scope in Project Reality.
thumb|none|600px|An L85A2 with a Grippod foregrip and ACOG scope with back-up red dot sight in Project Reality.
== L22A2 ==
The L22A2 appears in the game as the main weapon of the British Army's Vehicle Crewman class, fitted with a SUSAT scope.
thumb|none|600px|An L22A2 in Project Reality.
== M16A1 ==
The M16A1 appears in the game being used by the Vietnam-era U.S. Army and Marines, Hamas, and Syrian Rebels factions. Vietnam-era factions can use 20 or 30-round mags, but Hamas and Syrian Rebels rifles are fitted with both triangular handguards and A2-style round handguards. It can also be fitted with an M203 grenade launcher, as mentioned below. Both the Hamas and Syrian Rebels factions also use the M16A1 with a scope mounted atop the carry handle (referred to in-game as the "M16A1 DMR") as a main weapon for the Spotter class and an alternative weapon for the Designated Marksman class. As of the latest version (1.4), the IDF faction can use a designated marksman variant of the M16A1, the M16A2E3, fitted with a bipod and a Trijicon ACOG. 
thumb|none|600px|An M16A1 in Project Reality.
thumb|none|600px|An M16A1 with A2 handguards.
== M16A4 ==
The M16A4 appears in the game as the main weapon of the USMC faction, with the option to equip either the standard iron sights, M68 Aimpoint red dot or ACOG scopes, EOTech red dot sight, OKC-3S bayonet, RIS or Grippod foregrips, as well as an M203 grenade launcher as mentioned below.
thumb|none|600px|An M16A4 with RIS foregrip in Project Reality
thumb|none|600px|An M16A4 rifle with an ACOG scope and Grippod foregrip.
== C7NLD ==
As of version 1.4.12, the C7NLD, a version of the Diemaco C7 designed for the Netherlands, has replaced the older C7A1 as the standard weapon of the Royal Netherlands Army faction. It always appears fitted with an M68 Aimpoint sight (a 3x magnifier is also available), a Grippod foregrip, and a polymer magazine. The C7NLD (and the C8NLD mentioned below) are also the first M16-pattern weapons in the game to use polymer magazines instead of the normal metal STANAG magazines.
== C7A2 ==
The Diemaco C7A2 appears in the game as the primary weapon of the Canadian Armed Forces faction, complete with either iron sights, ELCAN scope, EOTech red dot sight, and M203A1 grenade launcher, depending on the class selected.
thumb|none|600px|A C7A2 rifle with iron sights in Project Reality.
thumb|none|600px|A C7A2 with ELCAN scope.
== C8NLD ==
As of 1.4.12, the C8NLD has replaced the older C8 as a secondary weapon for the Dutch forces. Like its full-size variant, the C7NLD, it always appears fitted with an Aimpoint sight (with an optional 3x magnifier), a Grippod foregrip and a polymer magazine.
== C8A3 ==
The C8A3 carbine appears as the main weapon of the Canadian Armed Forces' Officer and Vehicle Crewman classes, with an EOTech red dot sight or ELCAN scope.
thumb|none|350px|C8A3 Carbine with ELCAN scope and Thermold polymer magazine - 5.56x45mm
thumb|none|600px|A C8A3 carbine with EOTech red dot sight in Project Reality.
thumb|none|600px|A C8A3 carbine with ELCAN scope.
== M4/M4A1 ==
The M4 Carbine is the main weapon of the U.S. Army faction. The M4 is also used by the Officer, Vehicle Crewman, Corpsman, and Anti-Tank classes of the USMC faction, the Hamas faction's Marksman class, and the IDF's Medic and Grenadier classes (as well as an alternative to the Tavor MTAR-21 for other IDF classes).
The in-game M4 uses conventional iron sights as well as optional M68 Aimpoint red dot or ACOG scopes (either the TA31F or TA31RCO models), ITL MARS, Meprolight or EOTech red dot sights, RIS or Grippod foregrips, Harris bipod, and M203 grenade launcher as mentioned below, as well as the ability to engage an opponent in melee combat by striking them with the butt of the weapon or a mounted M9 bayonet depending on the faction and class the player chooses.
The United States Army and Marines in Project Reality, use the original M4, which is capable of only semi-automatic or three-round burst fire, although almost all M4 Carbines in US military inventory have been updated to fully-automatic M4A1 standard as of 2024. However, for other factions the full-auto M4A1 is used. The M4A1s used by the IDF faction and Hamas Designated Marksman are the only ones that do not use an RIS handguard.
thumb|none|600px|An M4 carbine with a RIS foregrip in Project Reality
thumb|none|600px|An M4 Carbine with M68 Aimpoint red dot scope and RIS foregrip.
== Colt Model 653 ==
The Colt Model 653 with the barrel cut down to 13" appears in the game as the "M16A1 Menosar", used primarily by the IDF and Hamas factions with an optional M203 grenade launcher as mentioned below. As of version 1.4, certain classes in the IDF get access to a 653 fitted with a Mepro reflex sight.
thumb|none|600px|A Colt Model 653 in Project Reality.
== Colt Model 733 ==
The Colt Model 733 appears in the game as the "M16A1 Mekotzar", used by the Hamas faction. It should be noted that the real-life "Mekotzar" is just the above "Menosar" with the barrel cut down to 10" and an added recoil compensator.
	
thumb|none|600px|A "M16A1 Mekotzar" in Project Reality.
==M231 Firing Port Weapon==
The M231 Firing Port Weapon appears in the game. The weapon can only be fired through the two firing ports in the rear troop door of the M2A2 Bradleys used by the U.S. Army faction (the ports on the sides being blocked by armor). The weapon also has the same reloading sounds as the other M16-based weapons in the game, further reinforcing this.
thumb|none|600px|The rear troop door of an M2A2 Bradley with the firing ports for the M231 Firing Port Weapon visible in Project Reality.
== Heckler & Koch HK416 ==
A billboard with a recruitment advertisement for the Norwegian Army shows two soldiers armed with Heckler & Koch HK416 rifles with 14.5-inch barrels, RIS foregrips, M68 Aimpoint red dot scopes, and camo paint schemes. 
== Norinco Type 56 ==
The Norinco Type 56 was introduced to the game in the version 1.4, available to the Syrian Rebels, African Resistance Fighters, Iraq Insurgents, and Taliban. Both the full-length Type 56 and folding stock Type 56-1 variants are used.
thumb|none|450px|Norinco Type 56-1 - 7.62x39mm
== Norinco QBZ-95 ==
The Norinco QBZ-95 appears as the primary weapon of the Chinese PLA faction, replacing the anachronistic AK-47 used in BF2. It comes with either standard iron sights or a Y/MA 95-002 scope, bayonet, as well as an LG-1 grenade launcher as described below.
thumb|none|600px|A Norinco QBZ-95 in Project Reality.
thumb|none|600px|A Norinco QBZ-95 with Y/MA 95-002 scope.
== Norinco QBZ-95B ==
The Norinco QBZ-95B is the main weapon for the Chinese Vehicle Crewman class.
thumb|none|600px|A Norinco QBZ-95B in Project Reality.
== Sturmgewehr 44 ==
The Sturmgewehr 44 appears in-game, available to the African Resistance and Syrian Rebel Spotter class.
== Tavor CTAR-21 ==
The CTAR-21 appears as the main weapon of the IDF faction, complete with ITL MARS red dot sight as well as an optional 4x magnifier mounted behind the red dot sight for some classes. Like the M4A1 mentioned above, the CTAR-21 can also be used as a melee weapon in an emergency, giving a careless enemy a hard smack with the butt of the rifle. The CTAR-21 is one of only three non-sniper rifles in the game that do not have iron sights, the others being the Heckler & Koch G36 and G36K mentioned above. 
thumb|none|600px|A Tavor CTAR-21 in Project Reality.
thumb|none|600px|A Tavor CTAR-21 with 4x magnifier.
==Tavor MTAR-21==
The MTAR-21 was added to the game in v1.5.5.0, virtually supplanting the earlier CTAR-21 in the IDF faction. It comes with either an ITL Mars red dot sight or a Meprolight as well as a magnifier for certain classes.
==Wz. 96A Beryl==
The Wz. 96A Beryl is used by the Polish Army.
==Wz. 96B Mini-Beryl==
The Wz. 96B Mini-Beryl is used by the Polish Army. It is fitted with an EOTech 552 holographic sight and proprietary foregrip.
= Sniper Rifles =
== Lee-Enfield No.1 Mk.III* (HT) ==
The Lee-Enfield No.1 Mk.III* (HT), the sniper variant of the No.1 Mk.III* SMLE mentioned above, appears as a sniper rifle in the game, available to the Sniper classes of the Militia, Taliban, and Hamas factions, replacing the No.4 Mk.I(T) used in earlier versions.
thumb|none|600px|A Lee-Enfield No.1 Mk.III* (HT) in Project Reality.
== M14 EBR-RI ==
The M14 EBR-RI appears as the main weapon of the U.S. Army's Designated Marksman class, replacing the M21 Designated Marksman Rifle from previous versions. It is fitted with a Harris bipod and a Leupold Mark 4 scope.
== ArmaLite AR-10T ==
The ArmaLite AR-10T appears in the game as the main weapon of the Canadian Armed Forces' Marksman class, fitted with a Harris bipod and Badger Ordnance Stabilizer handguard as well as a Leupold or ELCAN scope.
thumb|none|600px|An ArmaLite AR-10T with ELCAN scope in Project Reality.
thumb|none|600px|An ArmaLite AR-10T with Leupold scope.
== Mk 12 Mod 1 SPR ==
The Mk 12 Mod 1 SPR appears in the game as the primary weapon for the USMC Marksman class, fitted with a Harris bipod, Leupold Mark 4 scope in a LaRue Tactical SPR mount, and optional suppressor. The Mk 12 Mod 1 is unique in the game in that it is the first weapon to be capable of mounting a suppressor.
== Accuracy International Arctic Warfare Magnum ==
The Accuracy International AWM is used as the main weapon of the British Army and German Bundeswehr Sniper classes, fitted with a Harris bipod and designated the "L115A3" and "G22", respectively.
thumb|none|600px|An L115A3 in Project Reality.
thumb|none|600px|A G22 in Bundeswehr hands.
== Izhmash SV-98 ==
The Izhmash SV-98 appears in the game as the main weapon of the Russian Army and Chinese PLA factions' Sniper classes, replacing the inaccurate AWM from previous versions.
thumb|none|600px|An Izhmash SV-98 in Project Reality.
== M24 Sniper Weapon System ==
The M24 Sniper Weapon System is the main weapon for the U.S. Army and IDF Sniper classes, listed as the "M24 SWS" in-game and equipped with a Harris bipod and either the regular black coloration or a desert tan paint. The M24A3 model from BF2 was originally used up until version 0.95 (identified via the removable five-round box magazine), but was replaced with the M24 due to the A3 model being anachronistic to real U.S. Army and IDF snipers.
== M40A3 ==
The M40A3 Sniper Rifle appears as the primary weapon of the USMC faction's Sniper class. It features a camouflage paint scheme, Harris bipod, and a Unertl 10x magnification scope (capable of variable-magnification in previous versions, but fixed to 10x magnification in version 0.91. However, as of v0.981, the variable zoom has been brought back).
thumb|none|600px|An M40A3 sniper rifle in Project Reality with desert paint.
== Mosin Nagant M91/30 Sniper Rifle ==
The Mosin Nagant M91/30 Sniper Rifle appears in the game, used by the Sniper class of the Taliban, Hamas, African Resistance Forces, and Iraqi Insurgency factions, complete with PU scope.
== C14 Timberwolf ==
The C14 Timberwolf appears in the game as the main weapon of the Canadian Armed Forces' Sniper class. It features a camouflage paint scheme and Harris bipod.
thumb|none|600px|A C14 Timberwolf in Project Reality.
== Steyr SSG 69 ==
The Steyr SSG 69 appears as the primary weapon of the MEC and Militia factions' Sniper classes, referred to as the "SSG-P1" in-game and features a Harris bipod.
thumb|none|600px|A Steyr SSG 69 in Project Reality.
== MAS FR F2 ==
The MAS FR F2 appears in the game as the primary weapon of the French faction's Sniper class.
== Norinco QBU-88 ==
The Norinco QBU-88, with a camouflage paint scheme and the option of using iron sights or a scope is the main weapon for the Chinese Marksman class.
thumb|none|600px|A Norinco QBU-88 with scope removed in Project Reality.
thumb|none|600px|A Norinco QBU-88 in Project Reality.
== Tavor STAR-21 ==
The IMI Tavor STAR-21 appears as the primary weapon of the IDF faction's Marksman class with an ACOG scope and Harris bipod. Like the CTAR-21 mentioned above, the player can also use the butt of the STAR-21 to strike an enemy in melee combat. It was also capable of automatic fire for use in CQB situations, like the original TAR-21, but as of version 1.0, the fire selector has been removed and the STAR is limited to semi-automatic fire.
thumb|none|600px|A Tavor STAR-21 in Project Reality.
== Heckler & Koch G3SG/1 ==
The Heckler & Koch G3SG/1 is used by the MEC and Bundeswehr factions' Marksman classes and supplementing the SVD for the Taliban Marksman, featuring the weapon's proprietary bipod and Hensoldt ZF6x42PSG1 or Hensoldt Model 2 scope. Like the STAR-21, it was formally able to fire fully-automatically due to being based on the Heckler & Koch G3, but it was limited to semi-auto fire only in version 1.0.
thumb|none|600px|A Heckler & Koch G3SG/1 with Hensoldt Model 2 scope in Project Reality.
thumb|none|600px|A Heckler & Koch G3SG/1 in Project Reality.
== Heckler & Koch HK417 ==
The Heckler & Koch HK417 appears in the game as the primary weapon of the French, Dutch, and German Designated Marksman classes, fitted with a Harris bipod, 20-inch barrel, and the option to use either SCROME J8 or Leupold Mark 4 scopes or an EOTech red dot sight. It should be noted that the HK417 is only used by special forces units in the Dutch military, not by regular units of the Royal Netherlands Army as seen in the game.
== SVD==
The SVD is the main Marksman class weapon for the Russian Army (with synthetic furniture), Polish Army, Militia, Free Syrian Army, and Iraqi Insurgent factions, and an alternative primary Marksman weapon for the Hamas faction. 
thumb|none|600px|An SVD with scope removed in Project Reality.
thumb|none|350px|Tiger Carbine with synthetic furniture used on later production military SVDs - 7.62x54mmR
thumb|none|600px|An SVD with synthetic furniture.
==Bor==
The Bor sniper rifle is used by the Polish Army.
= Shotguns =
== Benelli M4 Super 90 ==
The Benelli M4 Super 90 appears in the game mainly used by the USMC and British Army factions, referred to as the "M1014 JSCS" and "L128A1" by the U.S. and British factions, respectively, the L128A1 being fitted with an EOTech red dot sight and loaded with both solid slugs and buckshot while the M1014 uses iron sights and buckshot only.
thumb|none|600px|A Benelli M4 Super 90 in Project Reality.
thumb|none|600px|A Benelli M4 Super 90 with an EOTech red dot sight.
== Mossberg 590 ==
The Mossberg 590 appears in the game as the "Mossberg 590A1" in the hands of the Polish Army and the U.S. Army (replacing the M1014 JSCS for that faction) and French factions (the French version fitted with a heat shield).
thumb|none|600px|A Mossberg 590 in Project Reality.
== Norinco 982 ==
The Norinco 982 shotgun appears in the game available to the PLA, Russian Army, Taliban, and Hamas factions. The Hamas faction has the Norinco 982 as a secondary weapon for some classes, loaded with breaching rounds (distinguished by the white shells versus the red shotshells of the other shotguns' buckshot).
thumb|none|600px|A Norinco 982 in Project Reality.
thumb|none|600px|A Norinco 982 being loaded with a breaching slug.
== Remington Model 870 ==
The Remington Model 870 appears, used by the Iraqi Insurgent, African Resistance, Hamas, Canadian Armed Forces, IDF, and German Bundeswehr factions. It features an eight-round magazine tube as well as synthetic or wooden furniture and is very accurate and powerful at close ranges, although relatively slow to reload. Previous versions of the game included the original BF2 version of the weapon as the "M11-87", complete with the inaccurate pump-action instead of semi-automatic fire mode, but this weapon was finally eliminated in version 0.91.
thumb|none|600px|A Remington Model 870 in Project Reality.
== Saiga-12K ==
The Saiga-12K, fitted with an AKS-74 style side-folding stock and cheekpad, is the secondary weapon of the MEC Rifleman Specialist. Relatively weaker than the pump-action shotguns, but is semi-automatic, making it faster to fire and has somewhat longer range and accuracy. It is also the only shotgun in the game to use a box magazine, making it quicker to reload than the other shotguns. Oddly enough, it is not available to the Russian Army despite being of Russian origin and actively in use amongst Russian ground forces.
 
thumb|none|600px|A Saiga-12K in Project Reality.
= Machine Guns =
== M249 SAW ==
The paratrooper version of the M249 SAW appears in the hands of the USMC and U.S. Army factions, equipped with optional ACOG and M145 MGO scopes respectively as well as Rapid Fielding Initiative parts which replaces the old tubular telescoping stock with an M4-style stock and adds a RIS foregrip and heat shield over the barrel.
It has an extreme rate of fire, good for close quarters combat, but inaccurate for long ranges in full auto (except when being used for suppressing fire), making short one to four shot bursts more effective. The player can also deploy the SAW's bipod to increase long-range accuracy. It also ejects spent shells directly to the right instead of ejecting them at a downward angle.
The full-size M249 SAW appears in fixed defensive positions at U.S. bases, though is fitted with the tubular telescoping stock for some reason. The non-fixed versions of the SAW have been updated with 100-round woodland camo cloth ammo bags instead of the 200-round plastic boxes used in previous versions.
thumb|none|600px|An M249 SAW in a fixed defensive position in Project Reality.
thumb|none|600px|An M249 Paratrooper SAW with RIS foregrip and 100-round cloth ammo bag.
thumb|none|600px|An M249 Paratrooper SAW with ACOG scope, RIS foregrip, and 100-round cloth ammo bag.
== FN Minimi Para ==
The FN Minimi Para, the paratrooper version of the original FN Minimi, appears in the game as the primary weapon for the British and French Army's Automatic Riflemen class and is fitted with a 100-round and DPM-camo cloth ammo bag. The French variant is either fitted with a EOTech red dot sight or SCROME J4 scope. The British variant is the "L110A1" and can be fitted with an optional SUSAT scope. The L110A1 also can be found in fixed defensive mountings at British positions, with a 200-round ammo drum instead of the 100-round soft bag. When fitted with a SUSAT, the weapon becomes an L110A2, adding a 19mm dovetail rail for the mounting of the SUSAT and removing the rear sight.
thumb|none|600px|An FN L110A1 with 100-round DPM camo cloth ammo bag.
thumb|none|600px|An FN L110A2 with SUSAT scope and 100-round DPM camo cloth ammo bag.
thumb|none|600px|An FN L110A1 in a fixed defensive position.
== C9A2 ==
The C9A2 is used by the Canadian Armed Forces faction. It features an M4-style telescoping stock and optional ELCAN scope as well as a 100-round woodland camo cloth ammo bag. It can also be found in fixed defensive positions at Canadian strongholds (with a 200-round plastic drum and full-length barrel) and serves as the primary armament of the Canadian G-Wagen light vehicles, fitted with a Transparent Armor Gun Shield (TAGS) in front of the weapon to protect the gunner from enemy small arms fire.
thumb|none|600px|An FN C9A2 in Project Reality.
thumb|none|600px|An FN C9A2 with ELCAN scope.
thumb|none|600px|An FN C9A2 in a fixed defensive position.
thumb|none|600px|An FN C9A2 mounted on a G-Wagen light vehicle.
== FN MAG 58 ==
The FN MAG 58 appears in the game as the primary weapon of the IDF and Canadian Machine Gunner classes, the Canadians using their "C6" designation. It is also used as the secondary armament on the Canadian LAV-III APC in a coaxial mounting next to the main gun, and door-mounted on the Canadian CH-146 Griffon transport helicopter with spade grips and butterfly trigger. Oddly, the FN MAG has the L7A2's markings and carry handle.
thumb|none|600px|A C6 machine gun coaxially mounted on an LAV-III.
== M240 ==
The game features four different versions of the American M240; the M240B and M240G appear in the game as the primary weapon of the U.S. Army and USMC's Machine Gunner classes (though the USMC's M240G uses the Army's M240B designation in-game), with an optional M145 MGO scope for the Army and an ACOG for the Marines.
The M240D appears as an optional defensive armament on the US Army and IDF's UH-60L Blackhawk and USMC's UH-1N Huey helicopters, and the M240C coaxial version serves as a secondary weapon mounted alongside the main gun on M1A1 and M1A2 Abrams tanks, LAV-25 APC's, (though this weapon is not externally visible unless firing, with the exception of a dark spot next to the main armament as seen below), the U.S. Army's M2A2 Bradley APC, the IDF's Merkava Mk IV tanks, and the British Army's Scimitar light tanks (designated "L37A1" on the Scimitar).
Oddly, the M240B, M240D, and M240G have the L7A2's markings and carry handle (most likely a developer oversight).
thumb|none|600px|An M240C coaxially mounted in an LAV-25.'
thumb|none|600px|An M240C coaxially mounted in an M2A2 Bradley.
thumb|none|600px|An L37A1 coaxially mounted in a Scimitar light tank.
thumb|none|600px|An M240C coaxially mounted in an M1A2 Abrams.
== L7A2==
The L7A2 appears, serving as the primary weapon of the British Machine Gunner class, as well as mounted on the front passenger seat of British and Dutch Land Rovers. Version 0.96 added an L7A2 mounted in a remote-controlled CROWS system on an Iveco LMV, similar to the one used by one of the Humvee models. Strangely, the French Army's Machine Gunner class incorrectly uses the L7A2 despite the FN MAG (their actual GPMG) being in the game.
thumb|none|600px|An L7A2 mounted on a Land Rover.
== MG3 ==
In some of the maps, the player can control Canadian and German Leopard 2A6 tanks which use an MG3A1 coaxially mounted next to the main gun, as well as on the loader's hatch (though it is usable by the tank commander in-game as the loader position doesn't exist). The MEC faction's Automatic Rifleman uses the original man-portable MG3 with 75-round ammo drum and optional ELCAN scope. The MEC and German factions also uses the MG3 as the primary weapon of their Machine Gunner classes, with a 125-round ammo box and ELCAN scope for the MEC and EOTech red dot sight for the Germans. It also appears in fixed positions at MEC and German bases, feeding from a 125-round ammo box. A Norwegian Army soldier is also seen carrying an MG3 on his shoulder on a billboard showing a recruitment advertisement for the Norwegian Armed Forces seen on the Dovre map.
thumb|none|600px|An MG3 with 75-round ammo drum in Project Reality.
thumb|none|600px|An MG3 with 75-round ammo drum and ELCAN scope.
thumb|none|600px|An MG3 in a fixed defensive position.
thumb|none|600px|An MG3A1 coaxially mounted on a Leopard 2A6 tank.
thumb|none|600px|An MG3A1 mounted on a Leopard 2A6 tank.
== Heckler & Koch MG4 ==
The Heckler & Koch MG4 appears in the game as the Bundeswehr's light machine gun, equipped with either a Zeiss Z-Point red dot sight or a G36V-style 3x scope/carry handle assembly. It also serves as a coaxial weapon on the Puma infantry fighting vehicle and the primary armament on their G-Wagen light vehicles.
thumb|none|600px|A Heckler & Koch MG4 with Zeiss Z-Point red dot sight in Project Reality.
thumb|none|600px|A Heckler & Koch MG4 in Project Reality.
thumb|none|600px|A Heckler & Koch MG4 coaxially mounted on a Puma IFV.
== Norinco QJB-95 ==
The Norinco QJB-95 is the main light machine gun for the Chinese PLA. It has average accuracy and damage. It can also be found as a stationary turret and mounted on fast attack vehicles for the front passenger on some maps. The game also gives the player the option of using this weapon with the standard iron sights or a Y/MA 95-002 scope. It can also operate in semi-automatic mode, allowing for greater long-range accuracy, especially when using the integral bipod.
thumb|none|600px|A Norinco QJB-95 in Project Reality.
thumb|none|600px|A Norinco QJB-95 in a fixed defensive position.
thumb|none|600px|A Norinco QJB-95 mounted on a fast attack vehicle.
thumb|none|600px|A Norinco QJB-95 with a Y/MA 95-002 scope.
== Norinco QJY-88 ==
The Norinco QJY-88 was added to the game in version 1.5.5.0.
== L86A2 Light Support Weapon ==
The L86A2 Light Support Weapon is used by the British Army faction and fitted with an optional SUSAT scope. Despite the L86A2 technically being a squad automatic weapon, the L86A2 is issued as the main weapon of the British Army's Designated Marksman class, as in the real-life British Army. In version 1.0, the L86A2's fire selector was removed, limiting the weapon to semi-automatic.
thumb|none|600px|An L86A2 LSW in Project Reality.
thumb|none|600px|An L86A2 LSW with SUSAT scope.
== IMI Negev ==
The IMI Negev appears, used primarily by the IDF faction. It features a 200-round cloth ammo bag and optional ACOG scope. The Negev was formally one of only two machine guns in the game with a semi-automatic fire mode (and the only belt-fed machine gun with this ability) and an ACOG scope. However, version 1.0 removed the variant with the ACOG scope from the game along with the Negev's select fire capabilities.
thumb|none|600px|An IMI Negev in Project Reality.
thumb|none|600px|An IMI Negev with an ACOG scope (removed in v1.0).
== PKM/PKT==
The PKM appears in the game, used by the Automatic Rifleman class of the Polish Army and the Machine Gunner classes of the Taliban, Hamas, Free Syrian Army, Iraqi Insurgent, and African Resistance factions as well as in fixed defensive positions in Iraqi Insurgent, Hamas, Polish Army, and Russian Army strongholds. The BTR-60, BTR-80, BTR-80A, MT-LB 6MB, BMP-1, BMP-2, BMP-2M, and BMP-3 APCs, BRDM-2, BRDM-2-M97 Żbik scout vehicles, as well as T-62, T-72, PT-91 and T-90 tanks also use PKT machine guns in a coaxial mounting next to the main armament.
The BMP-3's coaxial PKT is not externally visible unless firing, but the vehicle does feature a pair of externally visible PKT machine guns bow-mounted in the hull as shown below, usable by the front two passengers.
The PKM is also mounted on pickup trucks used by the Militia, Iraqi Insurgent, Hamas, African Resistance, and Taliban for the front passenger to fire through the windshield, replacing the RPK-74 used in previous versions.
The MT-LB APC used by the MEC and Russian Army use the PKT as their primary weapon in a small turret on the front-right corner of the vehicle's roof. It should be noted that the PKM is one of only two light machine guns in the game that is not equipped with any kind of optic, using the standard iron sights instead (the other being the M60). Also, the in-game PKM uses disintegrating link belts instead of non-disintegrating links like the real PKM.
thumb|none|600px|A PKM in Project Reality.
thumb|none|600px|A PKM in a fixed defensive position.
thumb|none|600px|A PKT mounted in a BRDM-2 scout vehicle.
thumb|none|600px|A PKT mounted in an MT-LB APC.
thumb|none|600px|A PKT mounted in a BTR-60 APC in Battlefield 2.
thumb|none|600px|A PKT mounted in a BTR-80A APC in Project Reality.
thumb|none|600px|A PKT mounted in a BTR-80 APC.
thumb|none|600px|A PKT mounted in a MT-LB 6MB APC.
thumb|none|600px|A PKT mounted in a BMP-3 APC.
thumb|none|600px|A PKT mounted in a T-62 tank.
thumb|none|600px|A PKT mounted in a T-72 tank.
thumb|none|600px|A PKT mounted in a T-90 tank.
== PKP Pecheneg ==
The PKP Pecheneg appears in the game as the primary weapon of the Russian Army Machine Gunner class, fitted with an optional PK-A scope.
== M60 ==
The M60 appears as the secondary light machine gun of the Militia faction, supplementing the PKM in this role. It also appears mounted on the bow of the RIBs (Rigid Inflatable Boats), replacing the M249 SAW. Like other machine guns in the game, the M60's bipod can be deployed to increase the weapon's accuracy. Along with other alternate kits, it can be picked up by right clicking the desired kit in the supply crate.
thumb|none|600px|An M60 in Project Reality.
thumb|none|600px|An M60 machine gun mounted on a Rigid Inflatable Boat.
== RPK ==
The RPK appears in the game used as a secondary automatic rifle used by the Iraqi Insurgent, Free Syrian Army, African Resistance, Hamas, and Taliban factions. Note that the Iraqi Insurgent and Taliban factions use a version with a standard AK-style stock, representing the Iraqi-manufactured "Al Quds" variant (an Iraqi copy of the Zastava M72).
thumb|none|600px|An RPK in Project Reality.
== RPK-74 ==
The RPK-74 appears in the game as the primary weapon of the Militia faction's Automatic Rifleman faction. The newer RPK-74M variant is used by the Russian Army faction, with an optional 1P29 scope. 
== Degtyaryov DP-28 ==
The Degtyaryov DP-28 appears in the game as an alternative primary weapon for the African Resistance, Taliban, Free Syrian Army, Iraqi Insurgent, and Hamas factions' Automatic Rifleman classes.
==UKM-2000Z==
The UKM-2000Z is used by the Polish Army.
= Mounted Weaponry =
== Type 85 Heavy Machine Gun ==
The Type 85 heavy machine gun appears as the Chinese heavy machine gun, mounted on Type 98 tanks, Fast Attack Vehicles, door-mounted on Changhe Z-8 helicopters, and in Chinese HMG nests.
thumb|none|600px|A tripod-mounted Type 85 heavy machine gun in Project Reality
thumb|none|600px|A Type 85 heavy machine gun mounted on a Fast Attack Vehicle in Project Reality
thumb|none|600px|A Type 85 heavy machine gun mounted on a Type 98 tank in Project Reality
thumb|none|600px|A Type 85 heavy machine gun mounted on a Changhe Z-8 helicopter in Project Reality
== QJC-88==
The Norinco QJC-88 vehicle heavy machine gun is found on the WZ551 APCs.
thumb|none|600px|A QJC-88 heavy machine gun mounted on a WZ551 armored personnel carrier in Project Reality
== M61 Vulcan ==
The M61 Vulcan cannon appears in the game as the secondary armament of U.S. Army, Polish Army and IDF's F-16C Fighting Falcon, U.S. Army's F-15E Strike Eagle, and the USMC & Canadians' F/A-18C fighters, and can be used to engage both airborne and ground targets. It also appears in an M167 Vulcan Air Defense System (VADS) anti-aircraft turret mounting in some maps.
thumb|none|600px|An M61 Vulcan in an M167 Vulcan Air Defense System mounting in Project Reality
thumb|none|600px|An M61 Vulcan mounted in an F-16C Fighting Falcon in Project Reality
== GAU-8/A Avenger ==
The General Electric GAU-8/A Avenger appears in the game as the secondary weapon of the U.S. A-10A Thunderbolt II ground-attack aircraft.
thumb|none|600px|A GAU-8/A Avenger mounted in an A-10A Thunderbolt II in Project Reality
== General Dynamics GAU-12/U ==
The General Dynamics GAU-12/U appears in the game as the secondary armament of the USMC's AV-8B Harrier II ground-attack aircraft.
== General Dynamics GAU-22/A ==
The General Dynamics GAU-22/A appears in the game as the secondary armament of the F-35A Lightning II used by the Royal Netherlands Army faction.
== Norinco Type 23-2K ==
The Norinco Type 23-2K, a Chinese clone of the Nudelman-Rikhter NR-23, appears in the game as the secondary armament of the Q-5 Fantan ground-attack aircraft used by the Chinese PLA faction.
== Nudelman-Rikhter NR-30 ==
The Nudelman-Rikhter NR-30 appears in the game as the secondary armament of the Su-22 Fitter ground-attack aircraft used by the MEC faction.
== GIAT 30 ==
The GIAT 30 appears in the game as the secondary armament of the French Rafale-C fighter aircraft and the Eurocopter Tiger attack helicopter.
== Mauser BK-27 ==
The Mauser BK-27 appears in the game as the secondary armament of the British and German factions' Eurofighter Typhoon and Tornado IDS. Since PR reuses the Typhoon model from BF2, the BK-27 is mounted in the wrong location on that aircraft.
thumb|none|600px|A Mauser BK-27 mounted in a Eurofighter Typhoon in Project Reality
thumb|none|600px|A Mauser BK-27 mounted in a Tornado IDS in Project Reality
== Gryazev-Shipunov GSh-23 ==
The Gryazev-Shipunov GSh-23 appears in the game as the secondary armament of the Chinese PLA factions' Chengdu J-10 fighter and as the secondary armament of the Polish W-3WA Sokół light attack helicopter. Since the game uses the BF2 model of this aircraft, the gun is inaccurately modeled with a single barrel instead of two.
thumb|none|600px|A Gryazev-Shipunov GSh-23 mounted in a Chengdu J-10 in Project Reality
== Gryazev-Shipunov GSh-30-1 ==
The Gryazev-Shipunov GSh-30-1 appears in the game as the secondary weapon of the MiG-29 Fulcrum fighter used by the MEC & Russian Army factions, the Su-30MKK Flanker-C of the Chinese PLA faction, and the Russian Army's Su-27 Flanker & Su-34 Fullback.
thumb|none|600px|A Gryazev-Shipunov GSh-30-1 mounted in a MiG-29 Fulcrum in Project Reality
thumb|none|600px|A Gryazev-Shipunov GSh-30-1 mounted in an Su-30MKK Flanker-C in Project Reality
== Gryazev-Shipunov GSh-30-2 ==
The Gryazev-Shipunov GSh-30-2 appears in the game as the secondary weapon of the Su-39 & Su-25 Frogfoot ground-attack aircraft used by the Russian Army and MEC factions, and the Russian Army's Mi-24P Hind-F attack helicopter.
thumb|none|600px|A Gryazev-Shipunov GSh-30-2 mounted in an Su-25 Frogfoot in Project Reality
== Yakushev-Borzov Yak-B ==
The Yakushev-Borzov Yak-B appears in the game as the secondary armament of the Russian Army, Polish Army & MEC factions' Mi-24V Hind-E helicopter.
== M197 Vulcan ==
The M197 Vulcan cannon, the three-barreled version of the aforementioned M61 Vulcan, appears in the game as the secondary armament of USMC AH-1Z Viper attack helicopters.
thumb|none|600px|An M197 Vulcan mounted in an AH-1Z Viper in Project Reality''
== Shipunov 2A42 ==
The Shipunov 2A42 appears in the game as the nose cannon for the Mi-28 Havoc helicopter used by the Russian Army and MEC factions. It is also the primary armament on both factions', the Russians' BMP-2 and BMP-2M. It can also be seen mounted on disabled BMD-2 APCs on some maps.
thumb|none|400px|Shipunov 2A42 mounted on a Mi-28 Havoc - 30x165mm
thumb|none|600px|A Shipunov 2A42 mounted on an Mi-28 Havoc in Project Reality
thumb|none|600px|A Shipunov 2A42 mounted on a disabled BMD-2 in Project Reality
== Shipunov 2A72 ==
The Shipunov 2A72 appears as the secondary main armament of the Russian Army and MEC factions BMP-3 (located next to the 2A70 100mm cannon). It also appears as the main armament of the BTR-80A and MT-LB 6MB. 
thumb|none|600px|A Shipunov 2A72 mounted on a BTR-80A BPPU turret in Project Reality
thumb|none|600px|A Shipunov 2A72 mounted on an MT-LB 6MB BPPU turret in Project Reality
thumb|none|600px|A Shipunov 2A72 mounted on a BMP-3 in Project Reality
== Browning M2HB==
The Browning M2HB is mounted on most U.S. Army and Marine Corps land vehicles including the M1A1 & M1A2 Abrams and the Humvee, the USMC Humvee having a gun shield mounted in front of the M2HB to protect the gunner from enemy small-arms fire (some Humvees replace the manually-fired M2HB with a CROWS remote mounting). The M2HB also ejects the shells towards the right instead of downwards from the bottom of the gun.
The M2HB equips several other vehicles, including the Merkerva Mk IV tank and M113 & Namer Armored Personnel Carriers of the Israel Defense Forces faction, the African Resistance & Free Syrian Army's Technicals, the British Army & Dutch factions' Land Rover jeeps, the British Challenger 2 tank (despite the real-life Challenger never being equipped with this weapon), the Dutch faction's Boxer APC, the USMC's AAV7A1 Armored Personnel Carrier, and the U.S. Army faction's M1126 Stryker Armored Personnel Carrier. The Stryker, Namer, AAV7A1, and some Humvees are the only vehicles in the game that do not have the M2HB manually-operated by the player, instead using the vehicle's remote weapon station to operate the M2HB from within the safety of the vehicle.
The British, Canadian, IDF, German, and both U.S. factions can set up machine gun nests furnished with a tripod-mounted M2HB. It should be noted that unlike BF2 where most fixed and vehicle-mounted automatic weapons have infinite ammo supplies, Project Reality gives them a limited ammo supply, though automatic weapons are still subject to overheating and becoming temporarily inoperable if the player fires in prolonged bursts. It should also be noted that all the machine gun nests in the game will have a heavy machine gun sitting on the M2HB's M3 tripod, regardless of whether that particular gun is compatible or not.
thumb|none|600px|A tripod-mounted Browning M2HB in Project Reality
thumb|none|600px|A Browning M2HB on a Land Rover jeep in Project Reality
thumb|none|600px|A Browning M2HB on a Humvee in Project Reality
thumb|none|600px|A Browning M2HB in a CROWS mount on a Humvee in Project Reality
thumb|none|600px|A Browning M2HB on an M1126 Stryker in Project Reality
thumb|none|600px|A Browning M2HB on an M113 in Project Reality
thumb|none|600px|A Browning M2HB on a Namer in Project Reality
thumb|none|600px|A Browning M2HB on an AAV7A1 in Project Reality
thumb|none|600px|A Browning M2HB on an M1A2 Abrams in Project Reality
thumb|none|600px|A Browning M2HB on a Merkerva Mk IV in Project Reality
thumb|none|600px|A Browning M2HB on a Challenger 2 in Project Reality
== Browning M3 ==
The Browning M3 appears in the game as a secondary weapon on M1097 Avenger anti-aircraft Humvee used by the U.S. Army and USMC factions, and as optional armament on the U.S. Army's OH-58D Kiowa Warrior scout helicopter. It also appears door-mounted on the USMC's UH-1N Huey helicopters as well as door-mounted and on the rear loading ramp of the CH-47 Chinook & MV-22B Osprey, and as the primary armament on the MEC factions' Eurocopter EC635 scout helicopter mounted in twin HMP-400 gun pods.
thumb|none|600px|A Browning M3 heavy machine gun mounted on an M1097 Avenger anti-aircraft Humvee in Project Reality
thumb|none|600px|A Browning M3 heavy machine gun mounted on an OH-58D Kiowa Warrior in Project Reality
thumb|none|600px|A Browning M3 heavy machine gun in an HMP-400 gun pod mounted on a Eurocopter EC635 in Project Reality
== GE M134 Minigun ==
The GE M134 Minigun appears in the game door-mounted on UH-60 Blackhawk helicopters used by the US Army and IDF in the game. It also appears as a secondary weapon mounted on AH-6 Little Bird helicopters used by the US Army & Marine Corps.
thumb|none|600px|A GE M134 Minigun door-mounted on a UH-60 Blackhawk in Project Reality
thumb|none|600px|A GE M134 Minigun mounted on an AH-6 Little Bird in Project Reality
== Berezin UBK ==
The Berezin UBK appears in the game as the primary weapon on the PLA factions' WZ-11 scout helicopter.
thumb|none|600px|A Berezin UBK mounted on a WZ-11 helicopter in Project Reality
== Kord Heavy Machine Gun ==
The Kord heavy machine gun appears in the game door-mounted on the Polish Army and MEC faction's Mi-17 Hip-H helicopter, Russia's Mi-8 Hip helicopter, and in MEC and Russian HMG nests. It also appears mounted on the Commander's hatch of Russian T-90 tanks.
thumb|none|600px|A tripod-mounted Kord heavy machine gun in Project Reality
thumb|none|600px|A Kord heavy machine gun mounted on a T-90 in Project Reality
thumb|none|600px|A Kord heavy machine gun door-mounted on an Mi-8 Hip helicopter in Project Reality
thumb|none|600px|A Kord heavy machine gun door-mounted on an Mi-17 Hip-H helicopter in Project Reality
==DShKM ==
The DShKM appears as part of the game, mounted in the backs of pickup trucks ala Black Hawk Down used by the Taliban, Militia, Hamas, Free Syrian Army, African Resistance, and Iraqi Insurgent factions as well as on T-62 tanks and HMG nests used by the Militia and Free Syrian Army factions. The Boragh APC used by the MEC faction also mounts a DShK. Some maps will feature wrecked/derelict T-62 & T-55 tanks complete with DShK mounts atop the turrets, but the machine guns themselves are removed. It should be noted that the in-game DShK's are missing the charging handle, which should be mounted horizontally below the spade grips at the rear of the weapon.
thumb|none|600px|A tripod-mounted DShK heavy machine gun in Project Reality
thumb|none|600px|A DShK heavy machine gun mounted on a pickup truck in Project Reality
thumb|none|600px|A DShK heavy machine gun mounted on a T-62 tank in Project Reality
== NSV ==
The NSV appears in the game mounted on Polish Army Honker Skorpion-3 jeep, HMMWV jeep and BRDM-2-M97 Żbik scout vehicle. It also appears mounted on the Commander's hatch of the Polish T-72 & PT-91 tanks and in Polish HMG nests. It is also used by Russian Army and MEC factions' MT-LBVM APC's, the MEC's T-72 and T-72S1 tanks and on the Russian T-72B/B1 tanks.
thumb|none|600px|An NSV heavy machine gun mounted on a pickup truck in Project Reality
thumb|none|600px|An NSV heavy machine gun mounted on an MT-LBVM in Project Reality
thumb|none|600px|An NSV heavy machine gun mounted on a T-72 tank in Project Reality
== KPV ==
The KPV appears in the game mounted in ZPU-4 quad anti-aircraft mounts on various maps with green or desert tan paint depending on the environment. The vehicle-mounted KPVT heavy machine gun also appears as the primary armament of the BTR-60 armored personnel carriers of the MEC & Russian Army, the Russian Army's BTR-80, and the BRDM-2 scout vehicles used by the MEC, Polish Army, Russian Army, Iraqi Insurgent, and Militia factions.
thumb|none|600px|KPV heavy machine guns in a ZPU-4 quad anti-aircraft mounting in Project Reality
thumb|none|600px|A KPVT heavy machine gun mounted on a BRDM-2 in Project Reality
thumb|none|600px|A KPVT heavy machine gun mounted on a BTR-60 in Project Reality
thumb|none|600px|A KPVT heavy machine gun mounted on a BTR-80 in Project Reality
== M242 Bushmaster Chaingun ==
The LAV-25 APC's and M2A2 Bradleys used by the Marines and U.S. Army factions and the Canadian Armed Forces' LAV-III come equipped with an M242 Bushmaster chaingun as their primary weapon. The M242 can kill infantry with one shot but requires prolonged fire to take out bigger targets like APC's and tanks. As with the machine guns in the game, the player must take care to fire in bursts lest the weapon overheat and become inoperable until it cools down. The M242 is able to switch between APDS-T (Armor-Piercing Discarding Sabot, Tracer) and HEI-T (High Explosive-Incendiary, Tracer) ammo.
thumb|none|600px|An M242 Bushmaster chaingun mounted on an LAV-25 in Project Reality
thumb|none|600px|An M242 Bushmaster chaingun mounted on an LAV-III in Project Reality
thumb|none|600px|An M242 Bushmaster chaingun mounted on an M2A2 Bradley in Project Reality
== L21A1 RARDEN ==
The L21A1 RARDEN appears in the game as the main armament of the Warrior IFV and Scimitar light tank used by the British Army faction.
thumb|none|600px|An L21A1 RARDEN mounted on a Scimitar light tank in Project Reality
thumb|none|600px|An L21A1 RARDEN mounted on a Warrior IFV in Project Reality
== MK30-2/ABM ==
The MK30-2/ABM appears in the game as the primary armament of the Puma IFV used by the Bundeswehr faction.
thumb|none|600px|A MK30-2/ABM mounted on a Puma IFV in Project Reality
== M230 Chain Gun ==
The M230 Chain Gun appears in the game as the secondary armament of the AH-64 Apache helicopter used by the U.S. Army, British Army, and IDF factions.
thumb|none|600px|An M230 chain gun mounted on an AH-64 Apache in Project Reality
== Type 87 Autocannon ==
The Type 87 autocannon, a 25mm Chinese clone of the Russian ZU-23, appears in the game as the secondary armament on the PGZ-95 anti-aircraft vehicle used by the Chinese PLA faction.
== ZU-23 Autocannon ==
The ZU-23 appears in the game in a quad mount on the ZSU-23-4 "Shilka" anti-aircraft vehicle used by the MEC faction and Polish Army. The ZU-23 also appears mounted on the back of certain Ural-4320 trucks used by the Iraqi Insurgent faction. 
== 2A38M Autocannon ==
A pair of 2A38M autocannons appear in the game as the main armament on the 2S6M Tunguska anti-aircraft vehicle used by the Russian Army and MEC factions. The 2A38M fire HE-Frag rounds at a high rate of fire and are devastating against unwary aircraft as well as infantry and soft ground targets.
== Type 99 Cannon ==
On the Tad Sae map, the player can find a crashed A6M Zero fighter, the derelict fighter still having one of its' Type 99 cannons mounted in the remaining wing, though it's not usable.
thumb|none|600px|A Type 99 cannon mounted on a crashed A6M Zero in Project Reality
== M252 Mortar ==
As of v0.95, players were given the ability to erect mortar sites to provide artillery support to teammates, the sites being equipped with an M252 mortar. In order to use the weapon, a forward observer must call in a fire mission and the mortar crew can then fire on the target. It is the only stationary weapon available to all factions, including the Insurgents. It fires High-Explosive rounds for all factions, and for large armies and militia the ability to fire airburst and white phosphorous.
thumb|none|200px|M252 Mortar - 81mm
= Hand Grenades =
== M18 Smoke Grenade ==
One of the few non-lethal grenades in the game is the M18 smoke grenade. It generates a thick cloud of smoke when thrown, the smoke ranging in color from red, purple, orange, green, blue, and yellow.
== M83 Smoke Grenade ==
The M83 smoke grenade appears as another non-lethal grenade in the game. It functions the same as the M18 mentioned above, though only emits white smoke.
thumb|none|200px|M83 smoke grenade
thumb|none|600px|An M83 smoke grenade in Project Reality
== RDG-2 Smoke Grenade ==
The RDG-2 smoke grenade appears as part of the game, being used by the Iraqi Insurgent, Free Syrian Army, African Resistance, Militia, Hamas, Taliban, Polish Army and Russian Army factions as their answer to the M83 smoke grenade. Like the M83, the RDG-2 can only emit large clouds of white smoke.
== GR MA FUM 56 Smoke Grenade ==
The GR MA FUM 56 smoke grenade appears as a non-lethal grenade used by the French Forces. Called the "FUM-F1", most likely referring to the fuze it uses, it only emits white smoke.
thumb|none|300px|GR MA FUM 56 smoke grenade with F12 fuze
== M67 Hand Grenade ==
The M67 hand grenade appears as the standard HE-Frag (High-Explosive Fragmentation) grenade for the U.S. Army, USMC, IDF, and Canadian Armed Forces factions, the Canadians using it under the "C13" designation.
== L109 Hand Grenade ==
The L109 hand grenade appears as part of the game, used by the British Army faction. The NR 300, the Norwegian version of the L109 hand grenade, also appears for the Norwegian Army faction.
thumb|none|600px|An L109 hand grenade in Project Reality
== DM51 Hand Grenade ==
The DM51 hand grenade appears in the game being used by the German Bundeswehr.
thumb|none|600px|A DM51 hand grenade in Project Reality
== Type 82 Hand Grenade ==
The Type 82 hand grenade appears in the game as the issued HE-Frag grenade of the Chinese PLA faction.
thumb|none|600px|A Type 82 hand grenade in Project Reality
== F-1 Hand Grenade ==
The F-1 hand grenade appears in the game being used by the Hamas, Iraqi Insurgent, Free Syrian Army, African Resistance, Taliban, Militia, and MEC factions. The Taliban, Hamas, African Resistance, and Militia also use it as part of the "grenade trap" IED.
== OF 37 Hand Grenade ==
The OF 37 hand grenade appears as the lethal hand grenade issued to the French Forces.
== RKG-3 Anti-Tank Grenade ==
The RKG-3 anti-tank grenade appears as part of the game, used by the Hamas, Iraqi Insurgent, Taliban, and Militia factions.
thumb|none|600px|An RKG-3 anti-tank grenade in Project Reality
== RGO Hand Grenade ==
The RGO appears as the standard issue hand grenade for the Russian Army faction, replacing the anachronistic F-1 hand grenades from earlier versions of the game.
= Anti-Armor Weapons =
== BGM-71 TOW ==
One of several anti-tank missile launchers available in the game is the BGM-71 TOW missile launcher. It is available in either tripod or vehicle-mounted configurations, the latter being on USMC, U.S. Army, & IDF Humvees and U.S. Army M2A2 Bradleys (the Bradley being equipped with a twin launcher mounted on the left side of the turret). The tripod-mounted version appears at U.S., British, Canadian, IDF, and German bases. It can be steered towards the target after launch, and a skilled player can even engage helicopters with it at close range. Unlike the TOW launchers in BF2, those in PR require several moments to "warm up" before they are ready to fire, and the tripod-mounted TOW launchers have a limited ammo supply instead of infinite ammo in BF2. As of v0.95, all tripod-mounted ATGM launchers including the TOW can use thermal imaging to aid in target detection.
thumb|none|600px|A tripod-mounted BGM-71 TOW in Project Reality (a second BGM-71 can be seen mounted on a Humvee in the background as well)
thumb|none|600px|A BGM-71 TOW mounted on a Humvee in Project Reality
thumb|none|600px|A twin BGM-71 TOW launcher mounted on an M2A2 Bradley in Project Reality
== RPG-26 ==
The RPG-26 appears as part of the game and serves as the light anti-armor weapon for the MEC, Russian Army (supplementing the RPG-7 wth the standard HEAT rocket in version 0.95), and Militia factions. As of v1.0, the RPG-26 and all other rocket launchers utilizing iron sights can now have the range adjusted, similar to the sights on underbarrel grenade launchers.
thumb|none|600px|An RPG-26 in Project Reality
== ERYX ==
The ERYX is the man-portable missile launcher for the Anti-Tank class of the MEC, French, and Canadian Armed Forces factions. The missile can be steered torwards the target by the player, but the player must keep the fire button depressed to do so. It is best in urban combat and takes out an M1A2 Abrams with as few as 2 missiles, depending on where the missiles hit.
thumb|none|600px|An ERYX in Project Reality
== MILAN ==
The MILAN appears as a deployable, tripod-mounted anti-tank missile for the MEC in the game, and functions the same as the TOW mentioned above.
thumb|none|600px|A tripod-mounted MILAN in Project Reality
== Spike ==
The Spike missile appears in the game as a secondary weapon on the Bundeswehr factions' Puma IFV. It also appears as standard weapon for the Anti-Tank class of the Polish Army and in deployable, tripod-mounted anti-tank missile also for Poles.
== AT-3 Sagger ==
The AT-3 Sagger appears in the game as a secondary armament on the Polish Army and Militia faction's BMP-1 IFV.
== AT-5 Spandrel ==
The AT-5 Spandrel appears in the game as the secondary armament on the BMP-2 IFV. It is also the sole armament on the 9P148 anti-armor vehicle, the 9P148 having a 5-tube launcher rack mounted on top of the vehicle. On some maps, the player can see knocked-out BMD-2 IFV's, complete with an AT-5 launcher mounted atop the turret.
thumb|none|600px|An AT-5 Spandrel launcher mounted on a knocked-out BMD-2 in Project Reality
== AT-14 Spriggan ==
The AT-14 Spriggan appears in the game as the secondary weapon on the Russian Army and Middle Eastern Collation (MEC) factions' BMP-2M IFV, with twin double-barreled launchers mounted on either side of the turret for a total of four missiles ready to fire.
== M72 LAW ==
The M72 LAW appears in the game as a light anti-armor weapon for the Canadian Armed Forces and IDF factions.
thumb|none|600px|An M72 LAW in Project Reality
== M136 AT4 ==
The M136 AT4 appears the main shoulder-launched anti-armor weapon available to the U.S. Army, USMC, British Army, and French Army factions' Rifleman AT class (commonly known as the Light AT). The U.S. factions uses it under the "M136 AT4 CS" designation, the British use the "L2A1 ILAW" designation, and the French use the "ABL" designation.
thumb|none|600px|An M136 AT4 in Project Reality
== Mk 153 SMAW ==
The Mk 153 Mod 0 SMAW appears in the game as the USMC's main heavy AT weapon, replacing the FGM-172A SRAW (The SRAW can still be used for the USMC AT class's alternate loadout). It is fitted with an ACOG scope and can use either HEDP (High-Explosive Dual-Purpose) or HEAA (High-Explosive Anti-Armor) rockets, and features a functional integral spotting rifle.
== PF-89 ==
The PF-89 appears as part of the game, being used by the Chinese PLA faction.
thumb|none|600px|A PF-89 in Project Reality
== PF-98 ==
The PF-98 appears as part of the game, used by the Chinese PLA faction. Unlike the real PF-98, which is typically tripod-mounted, the in-game PF-98 is operated as a shoulder-fired weapon.
thumb|none|600px|A PF-98 in Project Reality
== FGM-172A SRAW ==
The FGM-172 SRAW is the main missile launcher for the Anti-Tank class of the U.S. and British Army factions (the British using the "NLAW" designation, the launcher having different markings), and as a alternate weapon for the USMC's Anti-Tank class (with the SMAW). Unlike the real SRAW which is a "fire and forget" weapon, the player must actively guide the in-game SRAW's missile until impact to ensure a hit on the target.
thumb|none|600px|An FGM-172 SRAW in Project Reality
== MATADOR ==
The MATADOR missile launcher appears as part of the game used by the IDF faction's Anti-Tank class.
thumb|none|600px|A MATADOR in Project Reality
== Panzerfaust 3 ==
The Panzerfaust 3 appears in the game as the main infantry anti-amor weapon of the German Bundeswehr, equipping both the light and heavy Anti-Tank classes with DM12A1 and DM22 rockets for each role, respectively. Next to the RPG-7 and Mk 153 SMAW, it is the only other heavy anti-tank weapon that cannot be guided to its target after firing.
thumb|none|600px|A Panzerfaust 3 with a DM12A1 rocket in Project Reality
thumb|none|600px|A Panzerfaust 3 with a DM22 rocket in Project Reality
== HJ-8 Red Arrow ==
Another anti-tank missile launcher available in the game is the HJ-8 Red Arrow missile launcher, tripod-mounted at Chinese PLA, Russian Army, and Iraqi Insurgent bases, as well as the primary weapon on the PLA's WZ550 anti-armor vehicle. Some of the WZ551 APC's, which use the BF2 model, have an HJ-8 on the side of the turret, though this launcher is inoperative since the real WZ551 does not have any anti-armor missile weaponry.
thumb|none|600px|A tripod-mounted HJ-8 Red Arrow in Project Reality
thumb|none|600px|An HJ-8 Red Arrow mounted on a WZ551 in Project Reality
== SPG-9 Recoilless Rifle ==
The SPG-9 recoilless rifle appears in the game tripod-mounted as well as in the back of pickup trucks operated by the Taliban, Hamas, African Resistance, Free Syrian Army, Militia, and Iraqi Insurgent factions. It is capable of firing HE-Frag and HEAT (High-Explosive Anti-Tank) rounds.
thumb|none|600px|A tripod-mounted SPG-9 recoilless rifle in Project Reality
thumb|none|600px|An SPG-9 recoilless rifle mounted on a truck in Project Reality
== RPG-7 ==
The RPG-7 appears being used by the Iraqi Insurgents, Free Syrian Army, Hamas, Taliban, MEC, Polish Army, Russian Army, and Militia factions. Unlike other anti-tank weapons like the ERYX or SRAW, its rocket cannot be steered. Over long ranges, the weapon must be aimed at an angle to effectively reach a moving target. The Taliban uses both the standard PG-7VM and a PG-7VR tandem shaped-charge rocket for their light and heavy Anti-Tank classes respectively, while the Russians and Militia only use the PG-7VR for their heavy Anti-Tank classes. The Russian Army faction can also use the weapon with an optional PGO-7 scope.
thumb|none|600px|An RPG-7 in Project Reality
thumb|none|600px|An RPG-7 with PGO-7 scope in Project Reality
thumb|none|600px|An RPG-7 with a PG-7VR tandem warhead rocket in Project Reality
=Anti-Air Weapons =
== FIM-92 Stinger ==
One of several SAM (Surface to Air Missiles) available in the game is the FIM-92 Stinger, mounted in a twin emplacement at American-controlled bases as well as the primary weapon on M1097 'Avenger' and Fennek anti-aircraft vehicles, the M1097 having two 4-tube launchers as the primary armament while the Fennek has two twin Stinger launchers as its sole armament. The standard shoulder-fired version is available as well, used by the Anti-Aircraft class of the U.S. Army, USMC, Canadian Armed Forces, IDF, Bundeswehr, Dutch, and British Army factions.
thumb|none|600px|An FIM-92 Stinger in Project Reality
thumb|none|600px|A twin FIM-92 Stinger ground launcher in Project Reality
thumb|none|600px|Two 4-tube Standard Vehicle Mounted Launchers on an M1097 Avenger humvee in Project Reality
== SA-7 Grail ==
The SA-7 Grail appears as part of the game being used by the Russian Army, MEC, Hamas, Taliban, Free Syrian Army, and Iraqi Insurgent factions' Anti-Aircraft classes, and is one of two Soviet-made SAMs seen in the game.
thumb|none|600px|An SA-7 Grail in Project Reality
== SA-18 Grouse ==
The second Soviet-made SAM seen in the game is the SA-18 Grouse, mounted in a twin turret at Chinese, Russian, Polish and MEC bases.
thumb|none|600px|A twin SA-18 Grouse turret in Project Reality
== QW-2 Vanguard 2 ==
The QW-2 Vanguard 2 appears in the game being used by the Chinese PLA faction, replacing the SA-7 Grail used by the PLA in earlier versions. It is also the primary armament on the PLA's PGZ-95 anti-aircraft vehicle.
==PPZR Grom==
The PPZR Grom is used by the Polish Army.
= Grenade Launchers =
== GP-25 ==
The GP-25 appears in the game mounted on the AK-47 & AKS-74 used by the Iraqi Insurgent, Militia, African Resistance, Free Syrian Army, & Taliban, and the Russian Army faction's AK-74M. Version 0.95 gave all underbarrel grenade launchers the ability to adjust the point of aim for grenade launchers to different ranges (50 to 250 meters) for more precise firing and also to use the grenade rounds as makeshift slugs if confronted with an enemy too close for the grenade to arm before impact (less than 50 meters). Version 1.2 also gave under-barrel grenade launchers the ability to launch illumination rounds for use on night maps in addition to HE-Frag and smoke rounds.
thumb|none|600px|A GP-25 grenade launcher mounted on an AK-47 in Project Reality
thumb|none|600px|A GP-25 grenade launcher mounted on an AK-74M in Project Reality
thumb|none|600px|A GP-25 grenade launcher mounted on an AK-74M with 1P29 scope in Project Reality
== LG-1 Grenade Launcher ==
The LG-1 grenade launcher appears as part of the game, mounted on Norinco QBZ-95 rifles used by the Grenadier class of the Chinese PLA faction. As with other under-barrel grenade launchers in the game, they are capable of firing HE, smoke, and (as of v1.2) illumination rounds.
thumb|none|600px|An LG-1 grenade launcher mounted on a Norinco QBZ-95 in Project Reality
thumb|none|600px|An LG-1 grenade launcher mounted on a Norinco QBZ-95 with a 4x scope in Project Reality
== Heckler & Koch HK79 ==
The Heckler & Koch HK79 appears as part of the game, mounted on the Heckler & Koch G3A3 rifles of the MEC faction's Grenadier class. As with the other grenade launchers in the game, they can fire both High-Explosive, smoke, and illumination rounds.
thumb|none|600px|A Heckler & Koch HK79 grenade launcher mounted on a Heckler & Koch G3A3 with a Zeiss Z-Point red dot sight in Project Reality
thumb|none|600px|A Heckler & Koch HK79 grenade launcher mounted on a Heckler & Koch G3A3 with a Hensoldt Model 2 scope in Project Reality
== Heckler & Koch AG36 ==
The Heckler & Koch AG36 appears mounted on the German Bundeswehr's G36, the Royal Netherlands Army's C7A1, and the L85A2 of the British Army. The British version is incorrectly designated as "L17A2"; this is actually the designation for the AG-C used on British versions of the Diemaco C8, the version for the L85A2 being L123A2. As with the other grenade launchers, the AG36 can also fire HE, smoke, and illumination rounds.
thumb|none|600px|A Heckler & Koch AG36 mounted on a Heckler & Koch G36 in Project Reality
thumb|none|600px|An L123A2 grenade launcher mounted on an L85A2 in Project Reality
thumb|none|600px|An L123A2 grenade launcher mounted on an L85A2 with an ACOG scope in Project Reality
== M203 ==
The M203 grenade launcher appears in the game mounted on perhaps the widest variety of weapons of any underbarrel grenade launcher in the game, including the M16A4 of the USMC, the Canadian Armed Forces' C7A2 (referred to as the "M203A1" on the C7A2), the Hamas factions' M16A1, the M4/M4A1 carbine of the U.S. Army and IDF factions, as well as the IDF and Hamas' Colt Model 653 carbine, and is capable of firing High-Explosive, illumination, and smoke rounds.
thumb|none|600px|An M203 grenade launcher mounted on an M16A1 in Project Reality
thumb|none|600px|An M203 grenade launcher mounted on an M16A4 rifle in Project Reality
thumb|none|600px|An M203 grenade launcher mounted on an M16A4 rifle with an ACOG scope in Project Reality
thumb|none|600px|An M203 grenade launcher mounted on an M4A1 carbine with an ITL MARS red dot sight in Project Reality
thumb|none|600px|An M203A1 grenade launcher mounted on a C7A2 rifle with an ELCAN scope in Project Reality
thumb|none|600px|An M203 grenade launcher mounted on a Colt Model 653 carbine in Project Reality
== Mk 19 Grenade Launcher ==
The Mk 19 grenade launcher appears in the game as one of the two main weapons on the USMC's AAV7A1 Armored Personnel Carrier, and as an alternate weapon on the US Army's M1126 Stryker APC and the Royal Netherlands Army's Land Rover jeep. Mk 19 is also mounted as primary weapon of some versions of Humvee, used by US Army & USMC and by the Polish Army.
thumb|none|600px|A Mk 19 grenade launcher on an AAV7A1 in Project Reality
== Heckler & Koch GMG ==
The Heckler & Koch GMG appears in the game as an available primary weapon on the Dutch faction's Boxer APC.
= Mines =
== M15 Anti-Tank Mine ==
One of several land mines in the game is the M15 anti-tank mine, used by the USMC, U.S. Army, British Army, Canadian Armed Forces, Chinese PLA, and German Bundeswehr. Though designed to explode when run over by any vehicle, it's possible for them to be knocked aside without detonating. In previous versions of the game, hitting an anti-tank mine would be instant death for main battle tanks, but now it only causes critical damage instead, giving the crew several seconds to bail out before the tank explodes.
thumb|none|600px|An M15 anti-tank mine in Project Reality.
== TM-62 Anti-Tank Mine ==
The TM-62 anti-tank mine appears as part of the game, used by the Russian Army, Polish Army and MEC factions, with the same properties as the M15 mentioned above. TM-62 mines can also be seen in weapon caches in the insurgency game mode.
thumb|none|600px|A TM-62 anti-tank mine in Battlefield 2
== M18A1 Claymore ==
One of two anti-personnel mines in the game is the M18A1 Claymore, used by the USMC, US Army, British Army, Polish Army, Canadian Forces, IDF, and Bundeswehr factions. The Chinese PLA faction uses a domestic copy of the Claymore, the Type 66. Both the Type 66 and M18A1 in the game are command-detonated as opposed to automatically detonating when sensing enemy troops in their kill zone as in BF2. Version 0.95 also gives the player the option to plant several anti-personnel mines and select which one to detonate.
thumb|none|600px|An M18A1 Claymore in Project Reality
thumb|none|600px|A Type 66 anti-personnel mine in Project Reality
== MON-50 Anti-Personnel Mine ==
The MON-50 anti-personnel mine appears as part of the game as the anti-personnel mine of the Hamas, Taliban, Free Syrian Army, Militia, and Russian Army factions. It functions in-game the same as the M18A1 Claymore above.
thumb|none|600px|A MON-50 anti-personnel mine in Project Reality
Category:Video Game
Category:War
Category:First-Person Shooter
Category:Battlefield