Jump Point (magazine)

Jump Point is a monthly digital magazine available to the community subscribers on the RSI website. It is published by Editor Ben Lesnick (since June 2018, former editor was freelancer David Ladyman (Incan Monkey God Studios) and provides additional information to Star Citizen's and Squadron 42's development through Behind-The-Scenes articles, interviews and Work-In-Progress art pieces mixed with in-lore articles and continuing short stories. Although the content is initially restricted to subscribers, CIG releases parts of older issues on the RSI website or as printed hardcover versions buyable through the online store.
== Content ==
=== Pre-2018 ===
The magazine usually consists of around 50-60 pages with up to 5 chapters. Nearly half of the pages are dedicated to a Work-In-Progress art showcase that focuses on the design process of a specific ship or location from concept to the (almost) final model. The other half contains a deeper look into certain parts of development via interviews and two in-lore articles giving background information on corporations, star systems or locations (later released e.g. as Galactic Guide Spectrum Dispatch). Each issue finishes with a multi-part short story contributed by an external or internal writer.
=== Post-2018 ===
In 2018, five years after the initial release of the magazine, it went through a major redesign led by Will Turner (Marketing Art Director). It was first featured in the first issue in 2018. The content emphasizes more on the game and its development rather than lore fiction from before. The previous "Work in Progress" section changed to narration from Ben Lesnick (Ship Pipeline Manager) instead of raw developer conversations. The new redesign also changed some section names and includes several new sections, including the "Galactapedia".David Ladyman and Ben Lesnick, From the Cockpit, Jump Point, vol. 6, no. 1, pp. 2, 2018-02-20.
Beginning with issue 06.06, David Ladyman retired as editor with Ben Lesnick as his replacement.David Ladyman, From the Cockpit, Jump Point, vol. 6, no. 6, pp. 2, 2018-05-29
=== Printed Hardcover Jump Point Volumes ===
CIG sold to date (October 2018) three limited hard-cover book versions (Jump Point Volume 1, Volume 2 and Volume 3) containing issues released in the first, second and third year of the subscriber program.
No definitive statement was given by CIG whether a reprint of sold-out volumes is planned for the near future.
===List of released Jump Point Issues===
 
==== 2013: Year One ====
Volume	№ 	Issue	Article 	Category 	Subcategory 	Title of Issue
I 	01	01.01	Letter introducing Jump Point by Sandi Gardiner 	From the Cockpit 	 	Mayan End Of The World Edition
I 	01	01.01	300i Work in Progress 	Work in Progress 	Ships 	Mayan End Of The World Edition
I 	01	01.01	"24-Hour Livestream Campaign" by Ben Lesnick 	Behind the Scenes 	Events 	Mayan End Of The World Edition
I 	01	01.01	"Whisperer in the Dark" by David Haddock 	Lore - Spectrum Dispatch	Short story 	Mayan End Of The World Edition
I 	01	01.01	Hornet Blueprints 	Work in Progress 	Ships 	Mayan End Of The World Edition
I 	02	01.02	From the Editor 	From the Cockpit 	 	Last Flight Of The Seraphim
I 	02	01.02	Bengal 	Work in Progress 	Ships 	Last Flight Of The Seraphim
I 	02	01.02	An Interview with Erin Roberts 	Behind the Scenes 	Interview 	Last Flight Of The Seraphim
I 	02	01.02	Kellog System 	Lore - Spectrum Dispatch	Star Systems	Last Flight Of The Seraphim
I 	02	01.02	"Last Flight of the Seraphim (Part 1)" by David Haddock 	Lore 	Short story 	Last Flight Of The Seraphim
I 	03	01.03	UEE Naval Pilot 	Work in Progress 	Characters 	Flying Into A Hornet's Nest
I 	03	01.03	An Interview with Jason Spangler 	Behind the Scenes 	Interview 	Flying Into A Hornet's Nest
I 	03	01.03	"Last Flight of the Seraphim (Part 2)" by David Haddock 	Lore 	Short story 	Flying Into A Hornet's Nest
I 	03	01.03	Anvil Aerospace 	Lore - Spectrum Dispatch	Corporations	Flying Into A Hornet's Nest
I 	03	01.03	Hornet 	Work in Progress 	Ships 	Flying Into A Hornet's Nest
I 	03	01.03	Cathcart System 	Lore - Spectrum Dispatch	Star Systems	Flying Into A Hornet's Nest
I 	04	01.04	Vanduul Warrior 	Work in Progress 	Characters 	The Vanduul Horde
I 	04	01.04	An Interview with Chris Olivia 	Behind the Scenes 	Interview 	The Vanduul Horde
I 	04	01.04	Vanduul Empire 	Lore 	Vanduul 	The Vanduul Horde
I 	04	01.04	"Last Flight of the Seraphim (Part 3)" by David Haddock 	Lore 	Short story 	The Vanduul Horde
I 	04	01.04	Vanduul Scythe 	Work in Progress 	Ships 	The Vanduul Horde
I 	04	01.04	Orion System 	Lore - Spectrum Dispatch	Star Systems	The Vanduul Horde
I 	05	01.05	An Interview with Dave Haddock 	Behind the Scenes 	Interview 	Aurora First Light
I 	05	01.05	"The Void Rats (Part 1)" by Doug Niles 	Lore 	Short story 	Aurora First Light
I 	05	01.05	Roberts Space Industries 	Lore - Spectrum Dispatch	Corporations	Aurora First Light
I 	05	01.05	Aurora 	Work in Progress 	Ships 	Aurora First Light
I 	05	01.05	Earth System 	Lore - Spectrum Dispatch	Star Systems	Aurora First Light
I 	06	01.06	An Interview with Rob Irving 	Behind the Scenes 	Interview 	Charting The Constellation
I 	06	01.06	"The Void Rats (Part2)" by Doug Niles 	Lore 	Short story 	Charting The Constellation
I 	06	01.06	Hurston Dynamics 	Lore - Spectrum Dispatch	Corporations	Charting The Constellation
I 	06	01.06	Constellation 	Work in Progress 	Ships 	Charting The Constellation
I 	06	01.06	Stanton System 	Lore - Spectrum Dispatch	Star Systems	Charting The Constellation
I 	07	01.07	An Interview with Zane Bien & John Erskine 	Behind the Scenes 	Interview 	The Next Generation Is Now
I 	07	01.07	"The Void Rats (Part 3)" by Doug Niles 	Lore 	Short story 	The Next Generation Is Now
I 	07	01.07	Origin Jumpworks 	Lore - Spectrum Dispatch	Corporations	The Next Generation Is Now
I 	07	01.07	300 Series 	Work in Progress 	Ships 	The Next Generation Is Now
I 	07	01.07	Terra System 	Lore - Spectrum Dispatch	Star Systems	The Next Generation Is Now
I 	08	01.08	UEE Marine 	Work in Progress 	Characters 	A Few Good Men
I 	08	01.08	An Interview with Pete Mackay & Rob Irving (The Economy) 	Behind the Scenes 	Interview 	A Few Good Men
I 	08	01.08	"The Cup (Part 1)" by Robert Waters 	Lore 	Short story 	A Few Good Men
I 	08	01.08	UEE Marines 	Lore - Spectrum Dispatch	Corporations	A Few Good Men
I 	08	01.08	Kilian System 	Lore - Spectrum Dispatch	Star Systems	A Few Good Men
I 	08	01.08	Behring P4SC Assault Rifle 	Work in Progress 	Weapons 	A Few Good Men
I 	09	01.09	Hangars (Discount, Business, and Deluxe) and Buggy 	Work in Progress 	Locations 	Hanging Out
I 	09	01.09	Hangar Corporations 	Lore - Spectrum Dispatch	Corporations	Hanging Out
I 	09	01.09	Gamescom Final Push! 	Behind the Scenes 	Events 	Hanging Out
I 	09	01.09	"The Cup (Part 2)" by Robert Waters 	Lore 	Short story 	Hanging Out
I 	09	01.09	Ellis System 	Lore - Spectrum Dispatch	Star Systems	Hanging Out
I 	10	01.10	Privateer Player Character 	Work in Progress 	Characters 	Lawyers, Guns And Money
I 	10	01.10	"Convention Report" by Ben Lesnick 	Behind the Scenes 	Events 	Lawyers, Guns And Money
I 	10	01.10	"The Cup (Part 3)" by Robert Waters 	Lore 	Short story 	Lawyers, Guns And Money
I 	10	01.10	Klaus & Werner 	Lore - Spectrum Dispatch	Corporations	Lawyers, Guns And Money
I 	10	01.10	Hornet Revamp 	Work in Progress 	Ships 	Lawyers, Guns And Money
I 	10	01.10	Goss System 	Lore - Spectrum Dispatch	Star Systems	Lawyers, Guns And Money
I 	10	01.10	"Designing the CF-007" by Pete Mackay, Ted Beargeon, Patrick Thomas, and Daniel Craig	Behind the Scenes 	Weapons 	Lawyers, Guns And Money
I 	11	01.11	"Modular Environment Summit" by its participants 	Behind the Scenes 	Events 	Born Free
I 	11	01.11	"The Void Rats (Part 4)" by Doug Niles 	Lore 	Short story 	Born Free
I 	11	01.11	MISC 	Lore - Spectrum Dispatch	Corporations	Born Free
I 	11	01.11	Freelancer 	Work in Progress 	Ships 	Born Free
I 	11	01.11	Centauri System 	Lore - Spectrum Dispatch	Star Systems	Born Free
I 	12	01.12	An Interview with Rob Irving (Piratey Stuff) 	Behind the Scenes 	Interview 	Drawing The Cutlass
I 	12	01.12	"The Void Rats (Part 5)" by Doug Niles 	Lore 	Short story 	Drawing The Cutlass
I 	12	01.12	Drake Interplanetary 	Lore - Spectrum Dispatch	Corporations	Drawing The Cutlass
I 	12	01.12	Cutlass 	Work in Progress 	Ships 	Drawing The Cutlass
I 	12	01.12	Magnus System 	Lore - Spectrum Dispatch	Star Systems	Drawing The Cutlass
I 	13	01.13	An Interview with Turbulent (Organizations Organization) 	Behind the Scenes 	Interview 	Avengers Assemble
I 	13	01.13	"The Void Rats (Part 6)" by Doug Niles 	Lore 	Short story 	Avengers Assemble
I 	13	01.13	Aegis Dynamics 	Lore - Spectrum Dispatch	Corporations	Avengers Assemble
I 	13	01.13	Avenger 	Work in Progress 	Ships 	Avengers Assemble
I 	13	01.13	Davien System 	Lore - Spectrum Dispatch	Star Systems	Avengers Assemble
==== 2014: Year Two ====
Volume	№ 	Issue	Article 	Category 	Subcategory 	Title
II 	14	02.01	An Interview with Phil Meller & Nick Elms (Foundry 42) 	Behind the Scenes 	Interview 	The Cutting Edge
II 	14	02.01	"Hunter & Swan (Part 1)" by Robert E. Waters 	Lore 	Short story 	
II 	14	02.01	Flashfire 	Lore - Spectrum Dispatch	Corporations 	
II 	14	02.01	Scythe UpRez 	Work in Progress 	Ships 	
II 	14	02.01	Tiber System 	Lore - Spectrum Dispatch	Star Systems 	
II 	15	02.02	An Interview with Sandi Gardiner (The Next Great Starship) 	Behind the Scenes 	Interview 	Corvette Winter
II 	15	02.02	"Hunter & Swan (Part 2)" by Robert E Waters 	Lore 	Short story 	
II 	15	02.02	Behring Applied Technology 	Lore - Spectrum Dispatch	Corporations 	
II 	15	02.02	Idris Initial Design 	Work in Progress 	Ships 	
II 	15	02.02	Odin System 	Lore - Spectrum Dispatch	Star Systems 	
II 	16	02.03	An Interview with Bryan Brewer (Animation Summit) 	Behind the Scenes 	Interview 	Birth Of A Frigate
II 	16	02.03	An Interview with Harry Jarvis (Mocap Shoot) 	Behind the Scenes 	Interview 	
II 	16	02.03	"Hunter & Swan (Part 3)" by Robert E Waters 	Lore 	Short story 	
II 	16	02.03	Original Systems 	Lore - Spectrum Dispatch	Corporations 	
II 	16	02.03	Idris Revision 	Work in Progress 	Ships 	
II 	16	02.03	Pyro System 	Lore - Spectrum Dispatch	Star Systems 	
II 	17	02.04	"Making Cargo Fit" design document by Calix Reneau 	Behind the Scenes 	Assets 	Heads Up
II 	17	02.04	"Hunter & Swan (Part 4)" by Robert E Waters 	Lore 	Short story 	
II 	17	02.04	Stor-All 	Lore - Spectrum Dispatch	Corporations 	
II 	17	02.04	HUD 	Work in Progress 	Ships 	
II 	17	02.04	Corel System 	Lore - Spectrum Dispatch	Star Systems 	
II 	18	02.05	"Lost and Found (Part 1)" by Charles Duncan 	Lore 	Short story 	Racing To Get Done
II 	18	02.05	GNP 	Lore - Spectrum Dispatch	Corporations 	
II 	18	02.05	M50 	Work in Progress 	Ships 	
II 	18	02.05	Taranis System 	Lore - Spectrum Dispatch	Star Systems 	
II 	18	02.05	Capital Ship Systems 	Behind the Scenes 	Gameplay Mechanics	
II 	19	02.06	Freelancer Commercial 	Behind the Scenes 	Cinematics 	The Next Great Jump Point
II 	19	02.06	Lost & Found Part 2 	Lore 	Short story 	
II 	19	02.06	WillsOp Systems 	Lore - Spectrum Dispatch	Corporations 	
II 	19	02.06	Redeemer 	Work in Progress 	Ships 	
II 	19	02.06	Freelancer variants 	Work in Progress 	Ships 	
II 	19	02.06	Rihlah System 	Lore - Spectrum Dispatch	Star Systems 	
II 	20	02.07	Asteroid Hangar 	Behind the Scenes 	Locations 	Horsepower!
II 	20	02.07	"Lost and Found (Part 3)" by Charles Duncan 	Lore 	Short story 	
II 	20	02.07	Consolidated Outland 	Lore - Spectrum Dispatch	Corporations 	
II 	20	02.07	Mustang 	Work in Progress 	Ships 	
II 	20	02.07	Bremen System 	Lore - Spectrum Dispatch	Star Systems 	
II 	21	02.08	Murray Cup Development 	Behind the Scenes 	Game Design 	The Stars Align
II 	21	02.08	The Murray Cup 	Lore - Spectrum Dispatch	Lore Event 	
II 	21	02.08	"Lost and Found (Part 4)" by Charles Duncan 	Lore 	Short story 	
II 	21	02.08	Constellation Variants 	Work in Progress 	Ships 	
II 	21	02.08	Baker System 	Lore - Spectrum Dispatch	Star Systems 	
II 	22	02.09	Gamescom Multi-Crew Demo 	Behind the Scenes 	Events 	The Empire's Sword
II 	22	02.09	The 36th Fighter Squadron 	Lore - Spectrum Dispatch	UEE Navy 	
II 	22	02.09	"The Knowledge of Good and Evil (Part 1)" 	Lore 	Short story 	
II 	22	02.09	Gladius 	Work in Progress 	Ships 	
II 	22	02.09	Nul System 	Lore - Spectrum Dispatch	Star Systems 	
II 	23	02.10	Persistent Universe & CitizenCon Demo by the ATX Persistent Universe team	Behind the Scenes 	Events 	One Small Step
II 	23	02.10	"The Knowledge of Good and Evil (Part 2)" 	Lore 	Short story 	
II 	23	02.10	Sakura Sun 	Lore - Spectrum Dispatch	Corporations 	
II 	23	02.10	Cutlass Variants 	Work in Progress 	Ships 	
II 	23	02.10	Hades System 	Lore - Spectrum Dispatch	Star Systems 	
II 	24	02.11	Gold Horizon 	Lore - Spectrum Dispatch	Corporations 	First Platform Station
II 	24	02.11	FPS Demo and Development 	Behind the Scenes 	Events 	
II 	24	02.11	"The Knowledge of Good and Evil (Part 3)" 	Lore 	Short story 	
II 	24	02.11	Orbital Platform / Station 	Work in Progress 	Ships 	
II 	24	02.11	Nyx System 	Lore - Spectrum Dispatch	Star Systems 	
II 	25	02.12	Commercials & Cinematics 	Behind the Scenes 	Cinematics 	We Salute You
II 	25	02.12	Squadron 214, Bravo Flight 	Lore - Spectrum Dispatch	UEE Navy 	
II 	25	02.12	"The Knowledge of Good and Evil (Part 4)" 	Lore 	Short story 	
II 	25	02.12	Gladiator 	Work in Progress 	Ships 	
II 	25	02.12	Virgil System 	Lore - Spectrum Dispatch	Star Systems 	
==== 2015: Year Three ====
Volume	№ 	Issue	Article 	Category 	Subcategory 	Title
III 	26	03.01	Accelerated Mass Design 	Lore 	Corporations 	Riding Herd
III 	26	03.01	"Phantom Bounty (Part 1)" by Autumn Kalquist 	Lore 	Short story 	
III 	26	03.01	Bug-Hunting 	Behind the Scenes	Interview 	
III 	26	03.01	Mustang Variants 	Work in Progress 	Ships 	
III 	26	03.01	Helios System 	Lore 	Star Systems 	
III 	27	03.02	ArcCorp 	Lore 	Corporations 	The ArcCorp™ Issue
III 	27	03.02	ArcCorp and the Persistent Universe 	Behind the Scenes	Interview 	
III 	27	03.02	ArcCorp 	Work in Progress 	Locations 	
III 	27	03.02	"Phantom Bounty (Part 2)" by Autumn Kalquist 	Lore 	Short story 	
III 	27	03.02	Vega System 	Lore 	Star Systems 	
III 	28	03.03	User Interface Design 	Behind the Scenes	Game Design 	Retaliation At Last
III 	28	03.03	78th Squadron 	Lore 	UEE Navy 	
III 	28	03.03	"Phantom Bounty (Part 3)" by Autumn Kalquist 	Lore 	Short story 	
III 	28	03.03	Retaliator 	Work in Progress 	Ships 	
III 	28	03.03	Tyrol System 	Lore 	Star Systems 	
III 	29	03.04	This is IT 	Behind the Scenes	Interview 	Leading The Way
III 	29	03.04	Fuel Pump, Cry-Astro & CTR 	Lore 	Corporations 	
III 	29	03.04	"Phantom Bounty (Part 4)" by Autumn Kalquist 	Lore 	Short story 	
III 	29	03.04	Vanguard Concept / Station 	Work in Progress 	Ships 	
III 	29	03.04	Osiris System 	Lore 	Star Systems 	
III 	30	03.05	Covalex Shipping 	Lore 	Corporations 	The Hull Truth
III 	30	03.05	Economy Boardgame 	Behind the Scenes	Game Design 	
III 	30	03.05	"Brothers In Arms (Part 1)" by Andy Rogers 	Lore 	Short story 	
III 	30	03.05	Hull Series 	Work in Progress 	Ships 	
III 	30	03.05	Oso System 	Lore 	Star Systems 	
III 	31	03.06	Website revamp 	Behind the Scenes	Interview 	Stand By Me
III 	31	03.06	"Brothers In Arms (Part 2)" by Andy Rogers 	Lore 	Short story 	
III 	31	03.06	Cubby Blast 	Lore 	Corporations 	
III 	31	03.06	Reliant 	Work in Progress 	Ships 	
III 	31	03.06	Tal System 	Lore 	Star Systems 	
III 	32	03.07	Spotlight: Anderson Bordim, UX Designer and 
Information Architect, and Michel Labelle, Creative / Art Director, Turbulent	Behind the Scenes	Spotlight 	Creating Magic
III 	32	03.07	Spotlight: Ken Fairclough, Associate Concept Artist, CIG Austin 	Behind the Scenes	Spotlight 	
III 	32	03.07	Spotlight: Tom Johnson, Senior Project Manager, Foundry 42 	Behind the Scenes	Spotlight 	
III 	32	03.07	Spotlight: Christine Marsh, Lead User Interface Designer, Behaviour	Behind the Scenes	Spotlight 	
III 	32	03.07	Kruger Intergalaktische 	Lore 	Corporations 	
III 	32	03.07	Ship & Internal Component Classifications 	Behind the Scenes	Game Design 	
III 	32	03.07	Arena Commander Alpha 1.1.5 Preview 	Behind the Scenes	Gameplay Mechanics	
III 	32	03.07	"Brothers In Arms (Part 3)" by Andy Rogers 	Lore 	Short story 	
III 	32	03.07	P-52 Merlin 	Work in Progress 	Ships 	
III 	32	03.07	Castra System 	Lore 	Star Systems 	
III 	33	03.08	FPS Armor 	Work in Progress 	Assets 	The Producers
III 	33	03.08	The Producers 	Behind the Scenes	Interview 	
III 	33	03.08	Kastak Arms 	Lore 	Corporations 	
III 	33	03.08	"Brothers In Arms (Part 4)" by Andy Rogers 	Lore 	Short story 	
III 	33	03.08	Ferron System 	Lore 	Star Systems 	
III 	34	03.09	FPS Weapons and Gadgets 	Work in Progress 	Weapons 	Opening Doors
III 	34	03.09	Persistence Commences 	Behind the Scenes	Interview 	
III 	34	03.09	InterDimension Software 	Lore 	Corporations 	
III 	34	03.09	"One Last Job (Part 1)" by Amanda McCarter 	Lore 	Short story 	
III 	34	03.09	Croshaw System 	Lore 	Star Systems 	
III 	35	03.10	Frankfurt Office 	Behind the Scenes	Interview 	Ein Praechtiges Unterfangen
III 	35	03.10	Spotlight: The Senate 	Behind the Scenes	Locations 	
III 	35	03.10	Spotlight: Admiral Bishop's face 	Behind the Scenes	Characters 	
III 	35	03.10	BiotiCorp 	Lore 	Corporations 	
III 	35	03.10	"One Last Job (Part 2)" by Amanda McCarter 	Lore 	Short story 	
III 	35	03.10	Endeavor 	Work in Progress 	Ships 	
III 	35	03.10	Rhetor System 	Lore 	Star Systems 	
III 	36	03.11	Million Mile High Club 	Work in Progress 	Locations 	Meeting Places
III 	36	03.11	PU Developments (UI, Ship Components, Shopping) 	Behind the Scenes	Spotlight 	
III 	36	03.11	Apocalypse Arms 	Lore 	Corporations 	
III 	36	03.11	"One Last Job (Part 3)" by Amanda McCarter 	Lore 	Short story 	
III 	36	03.11	Nexus System 	Lore 	Star Systems 	
III 	37	03.12	Starmap 	Behind the Scenes	Interview 	Refining The Verse
III 	37	03.12	The Ark 	Lore 	Corporations 	
III 	37	03.12	"One Last Job (Part 4)" by Amanda McCarter 	Lore 	Short story 	
III 	37	03.12	Crucible 	Work in Progress 	Ships 	
III 	37	03.12	Tayac System 	Lore 	Star Systems 	
==== 2016: Year Four ====
Volume	№ 	Issue	Article 	Category 	Subcategory 	Title
IV 	38	04.01	Behind the Scenes: Multicrew and physics grids	Behind the Scenes	Interview 	Teamwork
IV 	38	04.01	Terra Mills 	Lore 	Corporations 	
IV 	38	04.01	Second Run: A Sorri Lyrax Story Part 1 	Lore 	Short story 	
IV 	38	04.01	Constellation and Freelance Upgrade 	Behind the Scenes	Ships 	
IV 	38	04.01	Horus 	Lore 	Star Systems 	
IV 	39	04.02	Modular Space Stations 	Behind the Scenes	Interview 	Fly Galactically, Design Modularly
IV 	39	04.02	AopoA 	Lore 	Corporations 	
IV 	39	04.02	Second Run: A Sorri Lyrax Story Part 2 	Lore 	Short story 	
IV 	39	04.02	Khartu-al Xi'an Scout 	Work in Progress 	Ships 	
IV 	39	04.02	Kayfa 	Lore 	Star Systems 	
IV 	40	04.03	Customer service and game support 	Behind the Scenes	Interview 	On The Leading Edge
IV 	40	04.03	999th Test Squadron 	Lore 	UEE Navy 	
IV 	40	04.03	Second Run: A Sorri Lyrax Story Part 3 	Lore 	Short story 	
IV 	40	04.03	Sabre 	Work in Progress 	Ships 	
IV 	40	04.03	Chronos 	Lore 	Star Systems 	
IV 	41	04.04	Performance capture team 	Behind the Scenes	Interview 	Reaching The Stars
IV 	41	04.04	Tarsus 	Lore 	Corporations 	
IV 	41	04.04	Second Run: A Sorri Lyrax Story Part 4 	Lore 	Short story 	
IV 	41	04.04	Starfarer 	Work in Progress 	Ships 	
IV 	41	04.04	Nemo 	Lore 	Star Systems 	
IV 	42	04.05	DevOps 	Behind the Scenes	Interview 	Crucial Operations
IV 	42	04.05	Shubin Interstellar 	Lore 	Corporations 	
IV 	42	04.05	Instrument of Surrender (Part 1) 	Lore 	Short story 	
IV 	42	04.05	Prospector 	Work in Progress 	Ships 	
IV 	42	04.05	Banshee 	Lore 	Star Systems 	
IV 	43	04.06	Persistence effects 	Behind the Scenes	Interview 	Persistent Progress
IV 	43	04.06	Casaba Outlet 	Lore 	Corporations 	
IV 	43	04.06	Instrument of Surrender (Part 2) 	Lore 	Short story 	
IV 	43	04.06	Buccaneer 	Work in Progress 	Ships 	
IV 	43	04.06	Oberon 	Lore 	Star Systems 	
IV 	44	04.07	Community managers 	Behind the Scenes	Interview 	Bugging Out
IV 	44	04.07	Squadron 88 	Lore 	UEE Navy 	
IV 	44	04.07	Instrument of Surrender (Part 3) 	Lore 	Short story 	
IV 	44	04.07	Dragonfly 	Work in Progress 	Ships 	
IV 	44	04.07	Caliban 	Lore 	Star Systems 	
IV 	45	04.08	Grim Hex 	Work in Progress 	Locations 	Grim Realities
IV 	45	04.08	Character building 	Behind the Scenes	Interview 	
IV 	45	04.08	Grim Hex 	Lore 	Locations 	
IV 	45	04.08	Argo Astronautics 	Lore 	Corporations 	
IV 	45	04.08	Instrument of Surrender (Part 4) 	Lore 	Short story 	
IV 	46	04.09	Terrapin 	Work in Progress 	Ships 	
IV 	46	04.09	Imperial Cartography Center 	Lore 	Corporations 	
IV 	46	04.09	Streamers at Gamescom 	Behind the Scenes	Interview 	
IV 	46	04.09	Gurzil 	Lore 	Star Systems 	
IV 	46	04.09	Lost Squad (Act 1) 	Lore 	Short story 	
IV 	47	04.10	Polaris 	Ships 	Work In Progress	
IV 	47	04.10	Bremen Defence Force 	Lore 	Corporations 	
IV 	47	04.10	CitizenCon volunteers 	Behind the Scenes	 	
IV 	47	04.10	Leir 	Lore 	Star Systems 	
IV 	47	04.10	Lost Squad (Act 2) 	Lore 	Short Story 	
IV 	48	04.11	Homestead demo video 	Work In Progress 	 	
IV 	48	04.11	Intergalactic Aerospace Expo 	Lore 	Corporations 	
IV 	48	04.11	Internal and external QA 	Behind the Scenes	 	
IV 	48	04.11	Kiel 	Lore 	Star Systems 	
IV 	48	04.11	Lost Squad (Act 3) 	Lore 	Short Story 	
IV 	49	04.12	Prowler 	Ships 	Work In Progress	
IV 	49	04.12	Esperia 	Lore 	Corporations 	
IV 	49	04.12	Conceiving Tevarin 	Behind the Scenes	 	
IV 	49	04.12	Kabal 	Lore 	Star Systems 	
IV 	49	04.12	Lost Squad (Act 4) 	Lore 	Short Story 	
==== 2017: Year Five ====
Volume	№ 	Issue	Article 	Category 	Subcategory 	Title
V 	50	05.01	Razor 	Ships 	Work In Progress	
V 	50	05.01	koa e Ko'ia race 	Lore 	Corporations 	
V 	50	05.01	Jump Point 50th issue 	Behind the Scenes	 	
V 	50	05.01	Hadur 	Lore 	Star Systems 	
V 	50	05.01	Drifters (Episode 1) 	Lore 	Short Story 	
V 	51	05.02	Star Marine arenas 	Work In Progress 	 	
V 	51	05.02	Star Marine community board 	Lore 	Corporations 	
V 	51	05.02	Balancing ships 	Behind the Scenes	 	
V 	51	05.02	Kallis 	Lore 	Star Systems 	
V 	51	05.02	Drifters (Episode 2) 	Lore 	Short Story 	
V 	52	05.03	A4A Hurricane 	Ships 	Work In Progress	
V 	52	05.03	Casse Aerospace 	Lore 	Corporations 	
V 	52	05.03	Artificial intelligence 	Behind the Scenes	 	
V 	52	05.03	Charon 	Lore 	Star Systems 	
V 	52	05.03	Drifters (Episode 3) 	Lore 	Short Story 	
V 	53	05.04	Defender 	Ships 	Work In Progress	
V 	53	05.04	Basilisk 	Lore 	Corporations 	
V 	53	05.04	Sound design 	Behind the Scenes	 	
V 	53	05.04	Hadrian 	Lore 	Star Systems 	
V 	53	05.04	Drifters (Episode 4) 	Lore 	Short Story 	
V 	54	05.05	Eclipse 	Ships 	Work In Progress	
V 	54	05.05	Ascension Astro 	Lore 	Corporations 	
V 	54	05.05	Spectrum 	Behind the Scenes	 	
V 	54	05.05	Gliese 	Lore 	Star Systems 	
V 	54	05.05	Sid & Cyrus (Part 1) 	Lore 	Short Story 	
V 	55	05.06	Ship thruster placement guide 	Ships 	Work In Progress	
V 	55	05.06	Rayari 	Lore 	Corporations 	
V 	55	05.06	Environments 	Behind the Scenes	 	
V 	55	05.06	Garron 	Lore 	Star Systems 	
V 	55	05.06	Sid & Cyrus (Part 2) 	Lore 	Short Story 	
V 	56	05.07	Nox 	Ships 	Work In Progress	
V 	56	05.07	Trade & Development Division 	Lore 	Corporations 	
V 	56	05.07	The Nox Caper 	Behind the Scenes	 	
V 	56	05.07	Pallas 	Lore 	Star Systems 	
V 	56	05.07	Sid & Cyrus (Part 3) 	Lore 	Short Story 	
V 	57	05.08	Tumbril Cyclone Buggy 	Ships 	Work In Progress	
V 	57	05.08	Tumbril Cyclone 	Lore 	Corporations 	
V 	57	05.08	Audio. Part 2: Dialogue 	Behind the Scenes	 	
V 	57	05.08	Crusader's Moons 	Lore 	Star Systems 	
V 	57	05.08	A gift for Baba (Part 1) 	Lore 	Short Story 	
V 	58	05.09	3.0 Ship Updates: Aurora, 
Constellation Aquila, Cutlass, Prospector	Ships 	Work In Progress	
V 	58	05.09	RSI Roberts Space Industries 	Lore 	Corporations 	
V 	58	05.09	Gamescom Demo 	Behind the Scenes	 	
V 	58	05.09	Tohil 	Lore 	Star Systems 	
V 	58	05.09	A gift for Baba (Part 2) 	Lore 	Short Story 	
V 	59	05.10	600i 	Ships 	Work In Progress	
V 	59	05.10	Yorm 	Lore 	Corporations 	
V 	59	05.10	The State of Stats 	Behind the Scenes	 	
V 	59	05.10	Branaugh 	Lore 	Star Systems 	
V 	59	05.10	"A Gift for Baba (Part 3)" by Will Weissbaum	Lore 	Short Story 	
V 	60	05.11	Pioneer 	Ships 	Work In Progress	
V 	60	05.11	Whitley's Guide 	Lore 	Corporations 	
V 	60	05.11	Character Art 	Behind the Scenes	 	
V 	60	05.11	Min 	Lore 	Star Systems 	
V 	60	05.11	"The Payout" by David Haddock 	Lore 	Short Story 	
V 	61	05.12	Idris (Part 3) 	Ships 	Work In Progress	
V 	61	05.12	Chemline Solutions 	Lore 	Corporations 	
V 	61	05.12	3.0 Free for All 	Behind the Scenes	 	
V 	61	05.12	Idris 	Lore 	Star Systems 	
V 	61	05.12	"The Shakedown" by Will Weissbaum 	Lore 	Short Story 	
==== 2018: Year Six ====
Volume	№ 	Issue	Article 	Category 	Subcategory 	Title
VI 	62	06.01	Vehicles - The Tumbril Nova 	Ships 	Work In Progress	
VI 	62	06.01	Ecology - Xiphopod 	Lore 	Galactapedia 	
VI 	62	06.01	Squadron 42 Cinematics Team 	Behind the Screens 	 	
VI 	62	06.01	Squadron 42 Design Team 	Behind the Screens 	 	
VI 	63	06.02	Levski 	Stations 	Work In Progress	
VI 	63	06.02	The Anvil Terrapin-Class Pathfinder 	Lore 	Whitley's Guide 	
VI 	63	06.02	Environment Art Team, DE 	Behind the Screens 	 	
VI 	63	06.02	Where In The 'Verse 	Where In The 'Verse	 	
VI 	63	06.02	One Question 	One Question 	 	
VI 	64	06.03	Aegis Vulcan 	Ships 	Work In Progress	
VI 	64	06.03	Emperor Bloom 	Lore 	Galactapedia 	
VI 	64	06.03	Music Team, UK 	Behind the Screens 	 	
VI 	64	06.03	Where In The 'Verse 	Where In The 'Verse	 	
VI 	64	06.03	What was the first game 
& system you played? (Part 1)	One Question 	 	
VI 	65	06.04	Origin 100 Series 	Ships 	Work In Progress	
VI 	65	06.04	300i 	Lore 	Whitley's Guide 	
VI 	65	06.04	Composers 	Behind the Screens 	 	
VI 	65	06.04	Where In The 'Verse 	Where In The 'Verse	 	
VI 	65	06.04	What was the first game 
& system you played? (Part 2)	One Question 	 	
VI 	66	06.05	Crusader Hercules Starlifter 	Ships 	Work In Progress	
VI 	66	06.05	Radegast Whiskey 	Lore 	Galactapedia 	
VI 	66	06.05	Optimization 	Behind the Screens 	 	
VI 	66	06.05	Where In The 'Verse 	Where In The 'Verse	 	
VI 	66	06.05	What was the last book you read? 	One Question 	 	
VI 	67	06.06	Aegis Reclaimer 	Ships 	Work In Progress	
VI 	67	06.06	MISC Prospector 	Lore 	Whitley's Guide 	
VI 	67	06.06	Mining Mechanic 	Behind the Screens 	 	
VI 	67	06.06	- 	Where In The 'Verse	 	
VI 	67	06.06	What's your favourite science fiction spacecraft?	One Question 	 	
VI 	68	06.07	Drake Vulture 	Ships 	Work In Progress	
VI 	68	06.07	Vasil Fragment Stone 	Lore 	Galactapedia 	
VI 	68	06.07	Combat AI 	Behind the Screens 	 	
VI 	68	06.07	- 	Where In The 'Verse	 	
VI 	68	06.07	What is your first Star Citizen memory? 	One Question 	 	
VI 	69	06.08	RSI Apollo 	Ships 	Work In Progress	
VI 	69	06.08	Tumbril Cyclone 	Lore 	Whitley's Guide 	
VI 	69	06.08	Racing 	Developer Interview	 	
VI 	69	06.08	- 	Where In The 'Verse	 	
VI 	69	06.08	What's your favourite science fiction alien race?	One Question 	 	
VI 	70	06.09	- 	Ships 	Work In Progress	
VI 	70	06.09	- 	Lore 	Galactapedia 	
VI 	70	06.09	- 	Behind the Screens 	 	
VI 	70	06.09	- 	Where In The 'Verse	 	
VI 	70	06.09	- 	One Question 	 	
VI 	71	06.10	- 	Ships 	Work In Progress	
VI 	71	06.10	- 	Lore 	Whitley's Guide 	
VI 	71	06.10	- 	Behind the Screens 	 	
VI 	71	06.10	- 	Where In The 'Verse	 	
VI 	71	06.10	- 	One Question 	 	
VI 	72	06.11	- 	Ships 	Work In Progress	
VI 	72	06.11	- 	Lore 	Galactapedia 	
VI 	72	06.11	- 	Behind the Screens 	 	
VI 	72	06.11	- 	Where In The 'Verse	 	
VI 	72	06.11	- 	One Question 	 	
VI 	73	06.12	- 	Ships 	Work In Progress	
VI 	73	06.12	- 	Lore 	Whitley's Guide 	
VI 	73	06.12	- 	Behind the Screens 	 	
VI 	73	06.12	- 	Where In The 'Verse	 	
VI 	73	06.12	- 	One Question 	 	
== References ==
 
en:Jump Point (magazine)