Stat/Core Pawns General

← Stat
{| 
! Def NameLabelLabel For Full Stat ListOffset Label !! Description !! Category !! Parameters !! ComplexParameters !! DisplayPriorityInCategory
|- id="Move Speed" 
|
* Def Name:MoveSpeed
* Label:move speed
| Speed of movement in cells per second.
|
* Display Order:11
* Def Name:BasicsPawn
* Label:Basics
* Display All By Default:
|
* Default Base Value: 3.0
* Min Value: 0.15
* To String Style: FloatTwo
* Format String: {0} c/s
* Scenario Randomizable: 
|
* Capacity Factors:
** Capacity: Moving
*** Weight: 
* Parts:
** StatPart_Glow:
*** Humanlike Only: 
*** Factor From Glow Curve:
**** Points:
***** (0,0.80)
***** (0.30,1.00)
*** Ignore If Incapable Of Sight: 
*** Ignore If Prefers Darkness: 
** StatPart_RevenantSpeed 
| 2500
|- id="Crawl Speed" 
|
* Def Name:CrawlSpeed
* Label:crawl speed
| Speed of crawling in cells per second.
|
* Display Order:11
* Def Name:BasicsPawn
* Label:Basics
* Display All By Default:
|
* Default Base Value: 0.6
* Min Value: 0
* To String Style: FloatTwo
* Show On Animals: 
* Show On Mechanoids: 
* Show On Entities: 
* Format String: {0} c/s
|
* Capacity Factors:
** Capacity: Manipulation
*** Weight: 
| 2499
|- id="Mental Break Threshold" 
|
* Def Name:MentalBreakThreshold
* Label:mental break threshold
| As long as someone's mood is below this level, they are in danger of having a mental break.The severity of the mental break will depend on how far below the threshold they are.
|
* Display Order:11
* Def Name:BasicsPawn
* Label:Basics
* Display All By Default:
|
* Default Base Value: 
* Min Value: 
* Max Value: 0.50
* To String Style: PercentZero
* Show On Animals: 
* Show On Mechanoids: 
* Show On Entities: 
* Scenario Randomizable: 
| -
| 2000
|- id="Psychic Sensitivity" 
|
* Def Name:PsychicSensitivity
* Label:psychic sensitivity
| More sensitive people suffer more from negative psychic effects, and benefit more from positive ones. Higher psychic sensitivity also increases neural heat limit.
|
* Display Order:11
* Def Name:BasicsPawn
* Label:Basics
* Display All By Default:
|
* Default Base Value: 
* To String Style: PercentZero
* Show On Animals: 
* Min Value: 
* Scenario Randomizable: 
* Cacheable: 
|
* Parts:
** StatPart_GearStatOffset:
*** Apparel Stat: PsychicSensitivityOffset
*** Include Weapon: 
** StatPart_GearStatFactor:
*** Apparel Stat: PsychicSensitivityFactor
*** Include Weapon: 
** StatPart_SightPsychicSensitivityOffset
** StatPart_BlindPsychicSensitivityOffset 
| 3500
|- id="Toxic Resistance" 
|
* Def Name:ToxicResistance
* Label:toxic resistance
| How well this creature resists toxic buildup.
|
* Display Order:11
* Def Name:BasicsPawn
* Label:Basics
* Display All By Default:
|
* Default Base Value: 
* Hide At Value: 
* Max Value: 1
* To String Style: PercentZero
| -
| 3451
|- id="Global Learning Factor" 
|
* Def Name:GlobalLearningFactor
* Label:global learning factor
| A multiplier on the learning rate for all skills.
|
* Display Order:11
* Def Name:BasicsPawn
* Label:Basics
* Display All By Default:
|
* Default Base Value: 
* To String Style: PercentZero
* Show On Animals: 
* Hide At Value: 
* Min Value: 
* Scenario Randomizable: 
| -
| 3500
|- id="Bed Hunger Rate Multiplier" 
|
* Def Name:BedHungerRateFactor
* Label:bed hunger rate multiplier
| -
| -
|
* Always Hide: 
* Min Value: 
* To String Style: PercentZero
* Default Base Value: 
| -
| -
|- id="Rest Rate Multiplier" 
|
* Def Name:RestRateMultiplier
* Label:rest rate multiplier
| A multiplier on how quickly a creature rests while sleeping.
|
* Display Order:11
* Def Name:BasicsPawn
* Label:Basics
* Display All By Default:
|
* Default Base Value: 
* To String Style: PercentZero
* Show On Animals: 
* Hide At Value: 
* Min Value: 
* Scenario Randomizable: 
* Show On Mechanoids: 
|
* Capacity Factors:
** Capacity: Blood Pumping
*** Weight: 
** Capacity: Metabolism
*** Weight: 
** Capacity: Breathing
*** Weight: 
| 2501
|- id="Eating Speed" 
|
* Def Name:EatingSpeed
* Label:eating speed
| A multiplier on eating speed.
|
* Display Order:11
* Def Name:BasicsPawn
* Label:Basics
* Display All By Default:
|
* Default Base Value: 
* To String Style: PercentZero
* Hide At Value: 
* Min Value: 
* Show On Mechanoids: 
* Show On Entities: 
|
* Capacity Factors:
** Capacity: Eating
*** Weight: 
** Capacity: Manipulation
*** Weight: 
| 1000
|- id="Min Comfortable Temperature" 
|
* Def Name:ComfyTemperatureMin
* Label:min comfortable temperature
| Below this temperature, characters will be unhappy.Significantly below this temperature, they will develop hypothermia and frostbite and eventually die.
|
* Display Order:11
* Def Name:BasicsPawn
* Label:Basics
* Display All By Default:
|
* Default Base Value: 
* To String Style: Temperature
* Min Value: 
* Max Value: 2000
* Scenario Randomizable: 
* Cacheable: 
|
* Parts:
** StatPart_GearStatOffset:
*** Apparel Stat: Insulation_Cold
*** Subtract: 
| 2010
|- id="Max Comfortable Temperature" 
|
* Def Name:ComfyTemperatureMax
* Label:max comfortable temperature
| Above this temperature, characters will be unhappy.Significantly above this temperature, they will develop heatstroke and eventually die.
|
* Display Order:11
* Def Name:BasicsPawn
* Label:Basics
* Display All By Default:
|
* Default Base Value: 
* To String Style: Temperature
* Min Value: 
* Max Value: 2000
* Scenario Randomizable: 
* Cacheable: 
|
* Parts:
** StatPart_GearStatOffset:
*** Apparel Stat: Insulation_Heat
| 2010
|- id="Immunity Gain Speed" 
|
* Def Name:ImmunityGainSpeed
* Label:immunity gain speed
| The speed at which this character gains immunity to diseases.If this is too slow, the character will die from a disease before developing immunity.
|
* Display Order:11
* Def Name:BasicsPawn
* Label:Basics
* Display All By Default:
|
* Show On Entities: 
* Default Base Value: 
* Min Value: 
* To String Style: PercentZero
* Scenario Randomizable: 
* Show On Mechanoids: 
|
* Capacity Factors:
** Capacity: Blood Filtration
*** Weight: 
* Parts:
** StatPart_Food:
*** Factor Urgently Hungry: 
*** Factor Starving: 
** StatPart_Rest:
*** Factor Tired: 
*** Factor Very Tired: 
*** Factor Exhausted: 
** StatPart_BedStat:
*** Stat: ImmunityGainSpeedFactor
** StatPart_Resting:
*** Factor: 
** StatPart_Age:
*** Curve:
**** Points:
***** (0.65,1)
***** (0.8,0.95)
***** (1.0,0.9)
***** (1.2,0.8)
***** (1.5,0.5)
| 2000
|- id="Injury Healing Factor" 
|
* Def Name:InjuryHealingFactor
* Label:injury healing factor
| The multiplier applied to a person's injury healing rate.
|
* Display Order:11
* Def Name:BasicsPawn
* Label:Basics
* Display All By Default:
|
* Default Base Value: 
* To String Style: PercentZero
* Min Value: 
* Hide At Value: 
|
* Parts:
** StatPart_Deathresting
*** Factor: 
| 2201
|- id="Carrying Capacity" 
|
* Def Name:CarryingCapacity
* Label:carrying capacity
| The amount of stuff this creature can carry in its hands, mouth, or other manipulators.This is separate from the ability to carry cargo on long cross-world trips.
|
* Display Order:11
* Def Name:BasicsPawn
* Label:Basics
* Display All By Default:
|
* Show On Entities: 
* Default Base Value: 
* Min Value: 
* To String Style: Integer
|
* Parts:
** StatPart_BodySize
* Capacity Factors:
** Capacity: Manipulation
*** Weight: 
| 2203
|- id="Meat Amount" 
|
* Def Name:MeatAmount
* Label:meat amount
| The amount of meat yielded when butchering this creature. This value is reduced if the creature is not slaughtered cleanly, or if it is wounded when killed.
|
* Display Order:11
* Def Name:BasicsPawn
* Label:Basics
* Display All By Default:
|
* Worker Class: StatWorker_MeatAmount
* Default Base Value: 
* Min Value: 
* Show On Mechanoids: 
* To String Style: Integer
|
* Parts:
** StatPart_BodySize
** StatPart_NaturalNotMissingBodyPartsCoverage
** StatPart_NotCarefullySlaughtered:
*** Factor: 
** StatPart_Difficulty_ButcherYield
** StatPart_Malnutrition:
*** Curve:
**** Points:
***** (0, 1)
***** (1, 0.4)
* Post Process Curve:
** Points:
*** (0,0)
*** (5,14)
*** (40,40)
*** (100000,100000)
| 3552
|- id="Leather Amount" 
|
* Def Name:LeatherAmount
* Label:leather amount
| The amount of leather yielded when butchering this creature. This value is reduced if the creature is not slaughtered cleanly, or if it is wounded when killed.
|
* Display Order:11
* Def Name:BasicsPawn
* Label:Basics
* Display All By Default:
|
* Worker Class: StatWorker_LeatherAmount
* Default Base Value: 
* Min Value: 
* To String Style: Integer
* Hide At Value: 
|
* Parts:
** StatPart_BodySize
** StatPart_NaturalNotMissingBodyPartsCoverage
** StatPart_NotCarefullySlaughtered:
*** Factor: 
* Post Process Curve:
** Points:
*** (0,0)
*** (5,14)
*** (40,40)
*** (100000,100000)
| 3551
|- id="Minimum Handling Skill" 
|
* Def Name:MinimumHandlingSkill
* Label:minimum handling skill
| This creature cannot be tamed, trained, or commanded by anyone with less than this skill in animals.
|
* Display Order:11
* Def Name:BasicsPawn
* Label:Basics
* Display All By Default:
|
* Worker Class: StatWorker_MinimumHandlingSkill
* Default Base Value: 
* Min Value: 
* Round Value: 
* To String Style: Integer
* Show On Mechanoids: 
* Show On Entities: 
* Show On Non Wild Man Humanlikes: 
|
* Parts:
** StatPart_WildManOffset:
*** Offset: 
| 1500
|- id="Pain Shock Threshold" 
|
* Def Name:PainShockThreshold
* Label:pain shock threshold
| The pain level at which this creature is downed from pain.
|
* Display Order:11
* Def Name:BasicsPawn
* Label:Basics
* Display All By Default:
|
* Min Value: 
* Max Value: 0.99
* Default Base Value: 
* To String Style: PercentZero
* Show On Mechanoids: 
| -
| 2000
|- id="Foraged Food Amount" 
|
* Def Name:ForagedNutritionPerDay
* Label:foraged food amount
| The amount of nutrition this person will automatically forage per day while traveling by caravan.
|
* Display Order:11
* Def Name:BasicsPawn
* Label:Basics
* Display All By Default:
|
* Min Value: 
* Default Base Value: 
* To String Style: FloatMaxTwo
* Show On Animals: 
* Show On Mechanoids: 
* Show On Entities: 
|
* Skill Need Offsets:
** SkillNeed_BaseBonus:
*** Skill: Plants
*** Base Value: 
*** Bonus Per Level: 
* Capacity Factors:
** Capacity: Manipulation
*** Weight: 
*** Max: 
** Capacity: Sight
*** Weight: 
| 1000
|- id="Filth Rate" 
|
* Def Name:FilthRate
* Label:filth rate
| How much filth this creature produces.It's best to keep filth-producing animals outdoors or on straw matting where their filth won't be a problem.
|
* Display Order:11
* Def Name:BasicsPawn
* Label:Basics
* Display All By Default:
|
* Show On Mechanoids: 
* Show On Entities: 
* Default Base Value: 
* Min Value: 
* To String Style: FloatOne
| -
| 2205
|- id="Animals Learning Factor" 
|
* Def Name:AnimalsLearningFactor
* Label:animals learning factor
| A multiplier on the learning rate for animals skill.
|
* Display Order:11
* Def Name:BasicsPawn
* Label:Basics
* Display All By Default:
|
* Default Base Value: 
* To String Style: PercentZero
* Show On Animals: 
* Hide At Value: 
* Min Value: 
* Scenario Randomizable: 
| -
| 3500
|- id="Caravan Riding Speed" 
|
* Def Name:CaravanRidingSpeedFactor
* Label:caravan riding speed
| The multiplier applied to a person's movement speed when they ride this animal as part of a caravan. Animals can only be ridden in caravans.
|
* Display Order:11
* Def Name:BasicsPawn
* Label:Basics
* Display All By Default:
|
* Worker Class: StatWorker_CaravanRidingSpeedFactor
* Show If Undefined: 
* Default Base Value: 
* To String Style: PercentZero
* Min Value: 
| -
| 2203
|- id="Max Nutrition" 
|
* Def Name:MaxNutrition
* Label:max nutrition
| The amount of nutrition needed to completely fill this creature's stomach.
* Default Base Value: 
* Hide At Value: 
* Min Value: 
|
* Display Order:11
* Def Name:BasicsPawn
* Label:Basics
* Display All By Default:
|
* To String Style: FloatMaxTwo
* Show On Mechanoids: 
* Show On Entities: 
* Cacheable: 
|
* Parts:
** StatPart_BodySize
** StatPart_LifeStageMaxFood
| 2501
|- id="Lifespan Factor" 
|
* Def Name:LifespanFactor
* Label:lifespan factor
| Lifespan factor alters the effective lifespan of a creature by shortening or lengthening the time until they develop age-related diseases. A lifespan factor over 100% delays disease onset and increases overall lifespan, while a lifespan factor under 100% speeds up disease onset and reduces lifespan.
|
* Display Order:11
* Def Name:BasicsPawn
* Label:Basics
* Display All By Default:
|
* To String Style: PercentZero
* Default Base Value: 
* Hide At Value: 
* Min Value: 
* Show On Animals: 
* Show On Mechanoids: 
| -
| 2000
|- id="Meditation Psyfocus Gain" 
|
* Def Name:MeditationFocusGain,
* Label:meditation psyfocus gain
| The amount of psyfocus a person gains per day of meditation, ignoring bonuses from focus objects.
|
* Display Order:11
* Def Name:BasicsPawn
* Label:Basics
* Display All By Default:
|
* Format String: {0} / day
* Format String Unfinalized: {0} / day
* To String Style: PercentZero
* Show If Mods Loaded Any: Royalty
* Default Base Value: 
* Min Value: 
* Show On Animals: 
* Show On Mechanoids: 
* Show On Entities: 
|
* Show If Mods Loaded Any:
** Biotech 
| 4010
|- id="Neural Heat Limit" 
|
* Def Name:PsychicEntropyMax
* Label:neural heat limit
| The maximum amount of neural heat individual can tolerate safely.
|
* Display Order:11
* Def Name:BasicsPawn
* Label:Basics
* Display All By Default:
|
* Default Base Value: 
* Min Value: 
* Hide At Value: 
* To String Style: FloatOne
* Show On Animals: 
* Show On Mechanoids: 
* Scenario Randomizable: 
|
* Show If Mods Loaded:
** Royalty 
* Show If Hediffs Present:
** Psychic amplifier
* Show If Mods Loaded Any:
** Royalty 
** Biotech 
* Stat Factors:
** Psychic Sensitivity
* Parts:
** StatPart_GearStatOffset,:
*** Apparel Stat: PsychicEntropyMaxOffset
*** Include Weapon: 
| 3500
|- id="Neural Heat Recovery Rate" 
|
* Def Name:PsychicEntropyRecoveryRate
* Label:neural heat recovery rate
| The rate at which this person reduces neural heat.
|
* Display Order:11
* Def Name:BasicsPawn
* Label:Basics
* Display All By Default:
|
* Min Value: 0
* Hide At Value: 0
* Default Base Value: 0.54
* To String Style: FloatTwo
* Format String: {0}/s
* Show On Animals: 
* Show On Mechanoids: 
|
* Show If Mods Loaded:
** Royalty 
* Show If Hediffs Present:
** Psychic amplifier
* Show If Mods Loaded Any:
** Royalty 
** Biotech 
* Parts:
** StatPart_Pain:
*** Factor: 
** StatPart_GearStatOffset,:
*** Apparel Stat: PsychicEntropyRecoveryRateOffset
*** Include Weapon: 
| 4000
|- id="Toxic Environment Resistance" 
|
* Def Name:ToxicEnvironmentResistance
* Label:toxic environment resistance
| How resistant this creature is to the effects of environmental toxins. This protects against toxic fallout and rot stink exposure, but not against direct attacks with venom or injected poison.
|
* Display Order:11
* Def Name:BasicsPawn
* Label:Basics
* Display All By Default:
|
* To String Style: PercentZero
* Default Base Value: 
* Min Value: 
* Max Value: 1
| -
| 3450
|- id="Sleep Fall Rate" 
|
* Def Name:RestFallRateFactor
* Label:sleep fall rate
| A multiplier on the speed that a person's sleep need falls.
|
* Display Order:11
* Def Name:BasicsPawn
* Label:Basics
* Display All By Default:
|
* To String Style: PercentZero
* Default Base Value: 
* Hide At Value: 
* Min Value: 
* Show On Animals: 
| -
| -
|-id="EMP Resistance" 
|
* Def Name:EMPResistance
* Label:EMP resistance
| This mechanoid has special shielding and shock-dissipation filaments that reduce the effect of EMP damage by this percentage. This reduces the duration of stuns caused by EMP.
|
* Display Order:13
* Def Name:Mechanoid
* Label:Mechanoid
* Display All By Default:
|
* May Require Any Of:
** Biotech
** Anomaly
* Show On Animals: 
* Show On Humanlikes: 
* Show On Mechanoids: 
* Default Base Value: 
* Min Value: 
* To String Style: PercentZero
* Show If Undefined: 
| -
| 2030
|- id="Recreation Fall Rate" 
|
* Def Name:JoyFallRateFactor
* Label:recreation fall rate
| A multiplier on the speed that a person's recreation need falls.
|
* Display Order:11
* Def Name:BasicsPawn
* Label:Basics
* Display All By Default:
|
* To String Style: PercentZero
* Default Base Value: 
* Hide At Value: 
* Min Value: 
* Show On Animals: 
| -
| -
|}