Dissection of Official L4D2 Campaigns

Another way that may help understand L4D2 level creation is to see what makes up an official one. This does not mean that developers are limited to or need to use all of these elements in a L4D2 map.
== Some notes ==
* Since Left 4 Dead builds off of previous versions of the Source engine, this reference article can be used as a way to expand options on how to get a certain task done within a map.
* This article cannot tell how entities are used specifically and in what situation (such as in what game mode or in an instance). The drawback of taking apart things is losing unique details and properties that emerge, like when entities start connecting to each other.
* This article frequently relies on decompiled versions of the the map sources since Valve has not provided any sources to L4D2 maps. It is not guaranteed that these tables represent the original ones 1:1.
* A working and refined nav mesh is crucial in Left 4 Dead maps. Nav-related issues range from show-stopping to minor, low-priority bugs. One should definitely get acquainted with nav mesh editing early-on.
* Optimization should be taken into consideration from the start, especially when working alone or with a small team. The number of func_detail entities in a single map alone may suggest that a large amount of time is invested in optimization.
* The entity tables do not take func_instance and func_instance_parms into the consideration. This is because the source maps, with the exception of Dead Line 2, are decompiled maps, which do not retain any information about instances.
* Instances are used frequently. There are a lot of great instances available to learn and use (From within Hammer: mapsrc\instance).
* VBSP Normal, sometimes with -localphysx. VVIS -mpi, sometimes with -fast.
* All maps shipped are compiled in HDR and not LDR. In other words, lump 8 is missing in the compiled map. This is achieved by compiling with the -hdr flag for VRAD while in expert compile mode. This can significantly reduce the size of the map, depending on the lighting.
* Other compiling parameters for VRAD include -mpi, -textureshadows, -hdr, -StaticPropLighting, -StaticPropPolys, and -final. Please also see lights.rad.
* Common lighting: light, light_spot, point_spotlight, the skybox, light_directional, light_environment, shadow_control
* Common light entity-related, only as an effect: beam_spotlight, env_sprite
* There is a single sky_camera in every map with a 2D skybox (all of them). A L4D2 map without a 3D Skybox will give graphical glitches in the skybox, visually similar to a leaked map.
* Forced spawning of infected is used sparingly in official maps and mainly depend on proper flow, extensive amount of nav editing and testing, and vscripts to control/tweak the behavior of the AI Director.
* In regards to flow, the goal area can be determined by the following: info_changelevel, finale attribute and radio, finale attribute and health cabinet, finale and rescue closet attributes (ie. the finale is reachable), finale attribute at center of area (note the quality is questionable - ie. may not be reachable), nav_flow_target (info_target with targetname "nav_flow_target"), or nav_cordon_flow_target. Note that more may need to be set up in order to properly establish flow. An example would be for info_changelevel, where it alone will not determine goal area.
* Additional entities used or added in an update can be found in the commentary text files. The commentary files mainly consist of info_remarkable, point_commentary_node, env_physics_blocker, and env_player_blocker. These are in the maps folder found in pak01_dir.vpk (See GCFScape).
:
== Frequently used nav attributes ==
== Example: Dead Line 2 ==
=== Entities (ex DL) ===
 Dead Line 2
Entity Name 	deadline01	deadline02	Category 	 	 	Notes
ambient_generic 	 	 	Audio and Choreography 	 	 	
ambient_music 	 	 	Audio and Choreography 	 	x	
beam_spotlight 	 	 	Lighting and Visual Effects	 	 	
color_correction 	 	 	Lighting and Visual Effects	 	 	
commentary_dummy 	 	 	Point Function 	 	x	
commentary_zombie_spawner 	 	 	Point Function 	x	x	
env_airstrike_indoors 	 	 	Lighting and Visual Effects	 	x	
env_cubemap 	 	 	Lighting and Visual Effects	 	 	
env_entity_maker 	 	 	Point Function 	 	 	
env_explosion 	 	 	Point Function 	 	 	
env_fade 	 	 	Lighting and Visual Effects	 	 	Usually for intro and outtro.
env_fire 	 	 	Lighting and Visual Effects	 	 	
env_fog_controller 	 	 	Lighting and Visual Effects	 	 	
env_microphone 	 	 	Audio and Choreography 	 	 	
env_outtro_stats 	 	 	Point Function 	x	x	
env_physexplosion 	 	 	Point Function 	 	 	
env_player_blocker 	 	 	Point Function 	 	x	
env_physics_blocker 	 	 	Point Function 	 	x	
env_physimpact 	 	 	Point Function 	 	 	
env_shake 	 	 	Lighting and Visual Effects	 	 	
env_shooter 	 	 	Point Function 	 	 	
env_soundscape 	 	 	Audio and Choreography 	 	 	
env_spark 	 	 	Lighting and Visual Effects	 	 	
env_sprite 	 	 	Lighting and Visual Effects	 	 	
env_sun 	 	 	Lighting and Visual Effects	 	 	
env_tonemap_controller 	 	 	Lighting and Visual Effects	 	 	
env_tonemap_controller_ghost 	 	 	Lighting and Visual Effects	x	x	
env_tonemap_controller_infected 	 	 	Lighting and Visual Effects	x	x	
env_wind 	 	 	Point Function 	 	 	
filter_activator_class 	 	 	Filter 	 	 	
filter_activator_infected_class 	 	 	Filter 	x	x	
filter_activator_model 	 	 	Filter 	x	x	
filter_activator_name 	 	 	Filter 	 	 	
filter_activator_team 	 	 	Filter 	 	 	
filter_damage_type 	 	 	Filter 	 	 	
filter_health 	 	 	Filter 	 	x	
filter_melee_damage 	 	 	Filter 	 	x	
filter_multi 	 	 	Filter 	 	 	
fog_volume 	 	 	Lighting and Visual Effects	x	x	
func_block_charge 	 	 	Brush Function 	 	x	
func_breakable 	 	 	Brush Function 	 	 	
func_breakable_surf 	 	 	Brush Function 	 	 	
func_brush 	 	 	Brush Function 	 	 	
func_button 	 	 	Brush Function 	 	 	
func_clip_vphysics 	 	 	Brush Function 	 	 	
func_detail 	 	 	Brush Function 	 	 	
func_detail_blocker 	 	 	Brush Function 	 	 	
func_door 	 	 	Brush Function 	 	 	
func_door_rotating 	 	 	Brush Function 	 	 	
func_elevator 	 	 	Brush Function 	 	 	
func_illusionary 	 	 	Brush Function 	 	 	A legacy brush entity still used today.
func_ladder 	 	 	Brush Function 	 	 	
func_lod 	 	 	Brush Function 	 	 	
func_movelinear 	 	 	Brush Function 	 	 	
func_nav_attribute_region 	 	 	Brush Function 	x	x	
func_nav_blocker 	 	 	Brush Function 	x	x	
func_nav_connection_blocker 	 	 	Brush Function 	 	x	
func_orator 	 	 	Point Function 	 	 	
func_physbox 	 	 	Brush Function 	 	 	
func_playerinfected_clip 	 	 	Brush Function 	x	x	
func_precipitation 	 	 	Brush Function 	 	 	
func_precipitation_blocker 	 	 	Brush Function 	x	x	
func_rot_button 	 	 	Brush Function 	 	 	
func_rotating 	 	 	Brush Function 	 	 	
func_timescale 	 	 	Brush Function 	 	x	
func_tracktrain 	 	 	Brush Function 	 	 	
game_scavenge_progress_display 	 	 	Point Function 	 	x	
info_ambient_mob 	 	 	Point Info 	 	x	
info_ambient_mob_end 	 	 	Point Info 	 	x	
info_ambient_mob_start 	 	 	Point Info 	 	x	
info_changelevel 	 	 	Point Info 	x	x	Treated like brush ent. in Hammer
info_director 	 	 	Point Info 	x	x	
info_elevator_floor 	 	 	Point Info 	x	x	
info_game_event_proxy 	 	 	Point Info 	x	x	
info_gamemode 	 	 	Point Info 	x	x	
info_goal_infected_chase 	 	 	Point Info 	x	x	
info_landmark 	 	 	Point Info 	 	 	
info_map_parameters 	 	 	Point Info 	x	x	
info_map_parameters_versus 	 	 	Point Info 	 	x	
info_overlay 	 	 	Props and Detail 	 	 	
info_particle_system 	 	 	Lighting and Visual Effects	 	 	
info_particle_target 	 	 	Lighting and Visual Effects	 	x	
info_player_start 	 	 	Point Info 	 	 	
info_projecteddecal 	 	 	Props and Detail 	 	 	
info_remarkable 	 	 	Audio and Choreography 	x	x	
info_survivor_position 	 	 	Point Info 	x	x	
info_survivor_rescue 	 	 	Point Info 	x	x	
info_target 	 	 	Point Info 	 	 	
info_zombie_spawn 	 	 	Point Info 	x	x	
infodecal 	 	 	Props and Detail 	 	 	
keyframe_rope 	 	 	Props and Detail 	 	 	
light 	 	 	Lighting and Visual Effects	 	 	
light_directional 	 	 	Lighting and Visual Effects	x	x	
light_environment 	 	 	Lighting and Visual Effects	 	 	
light_spot 	 	 	Lighting and Visual Effects	 	 	
logic_auto 	 	 	Logic 	 	 	
logic_branch 	 	 	Logic 	 	 	
logic_branch_listener 	 	 	Logic 	 	 	
logic_case 	 	 	Logic 	 	 	
logic_choreographed_scene 	 	 	Audio and Choreography 	 	 	
logic_compare 	 	 	Logic 	 	 	
logic_director_query 	 	 	Logic 	 	x	
logic_relay 	 	 	Logic 	 	 	
logic_script 	 	 	Logic 	 	 	
logic_timer 	 	 	Logic 	 	 	
math_counter 	 	 	Logic 	 	 	
math_remap 	 	 	Logic 	 	 	
momentary_rot_button 	 	 	Brush Function 	 	 	
move_rope 	 	 	Props and Detail 	 	 	
path_track 	 	 	Lighting and Visual Effects	 	 	
phys_convert 	 	 	Point Function 	 	 	
phys_hinge 	 	 	Point Function 	 	 	
phys_ragdollconstraint 	 	 	Point Function 	 	 	
player_weaponstrip 	 	 	Point Function 	 	 	
point_broadcastclientcommand 	 	 	Point Function 	 	 	
point_clientcommand 	 	 	Point Function 	 	 	
point_commentary_node 	 	 	Point Function 	 	 	
point_hurt 	 	 	Point Function 	 	 	
point_prop_use_target 	 	 	Point Function 	 	 	
point_spotlight 	 	 	Lighting and Visual Effects	 	 	
point_template 	 	 	Point Function 	 	 	
point_viewcontrol_multiplayer 	 	 	Point Function 	x	x	
point_viewcontrol_survivor 	 	 	Point Function 	x	x	
postprocess_controller 	 	 	Lighting and Visual Effects	x	x	
prop_car_alarm 	 	 	Props and Detail 	x	x	
prop_car_glass 	 	 	Props and Detail 	x	x	
prop_door_rotating 	 	 	Props and Detail 	 	 	
prop_door_rotating_checkpoint 	 	 	Props and Detail 	x	x	
prop_dynamic 	 	 	Props and Detail 	 	 	
prop_dynamic_override 	 	 	Props and Detail 	 	 	
prop_health_cabinet 	 	 	Props and Detail 	x	x	
prop_physics 	 	 	Props and Detail 	 	 	
prop_mounted_machine_gun 	 	 	Props and Detail 	 	x	
prop_ragdoll 	 	 	Props and Detail 	 	 	
prop_static 	 	 	Props and Detail 	 	 	
prop_wall_breakable 	 	 	Props and Detail 	 	x	
shadow_control 	 	 	Lighting and Visual Effects	 	 	
sky_camera 	 	 	Lighting and Visual Effects	 	 	
sound_mix_layer 	 	 	Audio and Choreography 	 	 	
trigger_active_weapon_detect 	 	 	Trigger 	 	x	
trigger_auto_crouch 	 	 	Trigger 	x	x	
trigger_changelevel 	 	 	Trigger 	 	 	
trigger_finale 	 	 	Trigger 	x	x	
trigger_hurt 	 	 	Trigger 	 	 	
trigger_hurt_ghost 	 	 	Trigger 	 	x	
trigger_look 	 	 	Trigger 	 	 	
trigger_multiple 	 	 	Trigger 	 	 	
trigger_once 	 	 	Trigger 	 	 	
trigger_playermovement 	 	 	Trigger 	 	 	
trigger_push 	 	 	Trigger 	 	 	
upgrade_spawn 	 	 	Weapons 	 	x	
water_lod_control 	 	 	Point Info 	 	 	
weapon_adrenaline_spawn 	 	 	Weapons 	 	x	
weapon_ammo_spawn 	 	 	Weapons 	x	x	
weapon_autoshotgun_spawn 	 	 	Weapons 	x	x	
weapon_chainsaw_spawn 	 	 	Weapons 	 	x	
weapon_defibrillator_spawn 	 	 	Weapons 	 	x	
weapon_first_aid_kit_spawn 	 	 	Weapons 	x	x	
weapon_gascan_spawn 	 	 	Weapons 	x	x	
weapon_grenade_launcher_spawn 	 	 	Weapons 	 	x	
weapon_hunting_rifle_spawn 	 	 	Weapons 	x	x	
weapon_item_spawn 	 	 	Weapons 	 	x	
weapon_melee_spawn 	 	 	Weapons 	 	x	
weapon_molotov_spawn 	 	 	Weapons 	x	x	
weapon_pain_pills_spawn 	 	 	Weapons 	x	x	
weapon_pipe_bomb_spawn 	 	 	Weapons 	x	x	
weapon_pistol_magnum_spawn 	 	 	Weapons 	 	x	
weapon_pistol_spawn 	 	 	Weapons 	x	x	
weapon_pumpshotgun_spawn 	 	 	Weapons 	x	x	
weapon_rifle_ak47_spawn 	 	 	Weapons 	 	x	
weapon_rifle_desert_spawn 	 	 	Weapons 	 	x	
weapon_rifle_spawn 	 	 	Weapons 	x	x	
weapon_scavenge_item_spawn 	 	 	Weapons 	 	x	
weapon_shotgun_chrome_spawn 	 	 	Weapons 	 	x	
weapon_shotgun_spas_spawn 	 	 	Weapons 	 	x	
weapon_smg_silenced_spawn 	 	 	Weapons 	 	x	
weapon_smg_spawn 	 	 	Weapons 	x	x	
weapon_sniper_military_spawn 	 	 	Weapons 	 	x	
weapon_spawn 	 	 	Weapons 	 	x	
weapon_upgradepack_explosive_spawn 	 	 	Weapons 	 	x	
weapon_upgradepack_incendiary_spawn	 	 	Weapons 	 	x	
weapon_vomitjar_spawn 	 	 	Weapons 	 	x	
== c1: Dead Center ==
=== Entities (c1 DeC) ===
 Dead Center
Entity Name 	m1_hotel	m2_streets	m3_mall	m4_atrium	Category 	 	 	Notes
ambient_generic 	40 	9 	3 	5 	Audio and Choreography 	 	 	
beam_spotlight 	- 	21 	40 	- 	Lighting and Visual Effects	 	 	
color_correction 	4 	2 	2 	3 	Lighting and Visual Effects	 	 	
env_cubemap 	84 	27 	40 	28 	Lighting and Visual Effects	 	 	
env_entity_maker 	- 	2 	181 	- 	Point Function 	 	 	
env_explosion 	- 	1 	- 	- 	Point Function 	 	 	
env_fade 	2 	- 	- 	6 	Lighting and Visual Effects	 	 	Usually for intro and outtro.
env_fog_controller 	9 	2 	2 	2 	Lighting and Visual Effects	 	 	
env_microphone 	- 	1 	- 	- 	Audio and Choreography 	 	 	
env_outtro_stats 	- 	- 	- 	1 	Point Function 	x	x	
env_physexplosion 	- 	1 	- 	1 	Point Function 	 	 	
env_player_blocker 	- 	- 	1 	4 	Point Function 	 	x	
env_physics_blocker 	- 	- 	- 	1 	Point Function 	 	x	
env_shake 	24 	1 	- 	1 	Lighting and Visual Effects	 	 	
env_soundscape 	62 	29 	28 	20 	Audio and Choreography 	 	 	
env_sprite 	9 	18 	1 	- 	Lighting and Visual Effects	 	 	
env_sun 	1 	1 	- 	- 	Lighting and Visual Effects	 	 	
env_tonemap_controller 	1 	1 	1 	1 	Lighting and Visual Effects	 	 	
env_tonemap_controller_ghost 	1 	1 	1 	1 	Lighting and Visual Effects	x	x	
env_tonemap_controller_infected	1 	1 	1 	1 	Lighting and Visual Effects	x	x	
filter_activator_model 	- 	1 	- 	1 	Filter 	x	x	
filter_activator_name 	- 	- 	1 	1 	Filter 	 	 	
filter_activator_team 	3 	1 	2 	2 	Filter 	 	 	
filter_damage_type 	- 	- 	1 	- 	Filter 	 	 	
filter_melee_damage 	- 	- 	1 	- 	Filter 	 	x	
filter_multi 	- 	- 	1 	- 	Filter 	 	 	
fog_volume 	15 	8 	2 	2 	Lighting and Visual Effects	x	x	
func_block_charge 	- 	2 	- 	- 	Brush Function 	 	x	
func_breakable 	8 	12 	431 	127 	Brush Function 	 	 	
func_brush 	195 	30 	36 	2 	Brush Function 	 	 	
func_button 	2 	1 	1 	2 	Brush Function 	 	 	
func_clip_vphysics 	- 	50 	- 	3 	Brush Function 	 	 	
func_detail 	701 	747 	1830 	717 	Brush Function 	 	 	
func_door 	- 	1 	- 	6 	Brush Function 	 	 	
func_door_rotating 	- 	- 	9 	6 	Brush Function 	 	 	
func_illusionary 	- 	1 	- 	- 	Brush Function 	 	 	A legacy brush entity still used today.
func_elevator 	1 	- 	- 	1 	Brush Function 	 	 	
func_ladder 	- 	77 	26 	9 	Brush Function 	 	 	
func_movelinear 	4 	- 	- 	- 	Brush Function 	 	 	
func_nav_attribute_region 	1 	23 	- 	2 	Brush Function 	x	x	
func_nav_blocker 	9 	17 	15 	5 	Brush Function 	x	x	
func_orator 	1 	1 	2 	1 	Point Function 	 	 	
func_precipitation 	1 	- 	- 	- 	Brush Function 	 	 	
func_playerinfected_clip 	- 	57 	- 	- 	Brush Function 	x	x	
func_rotating 	- 	1 	- 	- 	Brush Function 	 	 	
func_timescale 	- 	- 	- 	1 	Brush Function 	 	x	
game_scavenge_progress_display 	- 	- 	- 	1 	Point Function 	 	x	
info_ambient_mob_end 	- 	- 	2 	- 	Point Info 	 	x	
info_ambient_mob_start 	- 	- 	2 	- 	Point Info 	 	x	
info_changelevel 	1 	2 	2 	- 	Point Info 	x	x	Treated like brush ent. in Hammer
info_director 	1 	1 	1 	1 	Point Info 	x	x	
info_elevator_floor 	2 	- 	- 	2 	Point Info 	x	x	
info_game_event_proxy 	5 	8 	3 	10 	Point Info 	x	x	
info_gamemode 	- 	3 	- 	3 	Point Info 	x	x	
info_goal_infected_chase 	- 	- 	- 	1 	Point Info 	x	x	
info_landmark 	1 	2 	2 	1 	Point Info 	 	 	
info_map_parameters 	1 	1 	1 	1 	Point Info 	x	x	
info_map_parameters_versus 	1 	1 	1 	- 	Point Info 	 	x	
info_overlay 	156 	348 	457 	226 	Props and Detail 	 	 	
info_particle_system 	145 	8 	2 	1 	Lighting and Visual Effects	 	 	
info_particle_target 	166 	12 	- 	- 	Lighting and Visual Effects	 	x	
info_player_start 	4 	- 	- 	- 	Point Info 	 	 	
info_projecteddecal 	10 	- 	- 	- 	Props and Detail 	 	 	
info_remarkable 	16 	16 	32 	- 	Audio and Choreography 	x	x	
info_survivor_position 	4 	- 	- 	16 	Point Info 	x	x	
info_survivor_rescue 	6 	12 	12 	- 	Point Info 	x	x	
info_target 	2 	1 	1 	1 	Point Info 	 	 	
info_zombie_spawn 	26 	- 	- 	34 	Point Info 	x	x	
infodecal 	14 	- 	8 	7 	Props and Detail 	 	 	
keyframe_rope 	31 	59 	- 	- 	Props and Detail 	 	 	
light 	95 	15 	3 	2 	Lighting and Visual Effects	 	 	
light_directional 	1 	1 	1 	1 	Lighting and Visual Effects	x	x	
light_environment 	1 	1 	1 	1 	Lighting and Visual Effects	 	 	
light_spot 	69 	30 	42 	10 	Lighting and Visual Effects	 	 	
logic_auto 	6 	22 	14 	7 	Logic 	 	 	
logic_branch 	- 	2 	- 	2 	Logic 	 	 	
logic_branch_listener 	- 	- 	- 	1 	Logic 	 	 	
logic_case 	76 	13 	80 	6 	Logic 	 	 	
logic_choreographed_scene 	1 	- 	- 	- 	Audio and Choreography 	 	 	
logic_compare 	- 	- 	1 	- 	Logic 	 	 	
logic_director_query 	3 	1 	3 	- 	Logic 	 	x	
logic_relay 	43 	15 	19 	22 	Logic 	 	 	
logic_script 	- 	1 	- 	- 	Logic 	 	 	
logic_timer 	10 	12 	77 	4 	Logic 	 	 	
math_counter 	4 	- 	1 	- 	Logic 	 	 	
move_rope 	10 	20 	- 	- 	Props and Detail 	 	 	
path_track 	14 	1 	- 	4 	Lighting and Visual Effects	 	 	
player_weaponstrip 	- 	1 	- 	- 	Point Function 	 	 	
point_hurt 	1 	- 	- 	- 	Point Function 	 	 	
point_prop_use_target 	- 	1 	- 	1 	Point Function 	 	 	
point_spotlight 	- 	- 	- 	2 	Lighting and Visual Effects	 	 	
point_template 	47 	5 	30 	21 	Point Function 	 	 	
point_viewcontrol_multiplayer 	- 	- 	- 	5 	Point Function 	x	x	
point_viewcontrol_survivor 	4 	- 	- 	- 	Point Function 	x	x	
postprocess_controller 	4 	2 	2 	3 	Lighting and Visual Effects	x	x	
prop_car_alarm 	- 	2 	- 	- 	Props and Detail 	x	x	
prop_car_glass 	- 	4 	- 	- 	Props and Detail 	x	x	
prop_door_rotating 	29 	13 	39 	16 	Props and Detail 	 	 	
prop_door_rotating_checkpoint 	1 	2 	2 	1 	Props and Detail 	x	x	
prop_dynamic 	72 	55 	19 	25 	Props and Detail 	 	 	
prop_dynamic_override 	- 	- 	- 	2 	Props and Detail 	 	 	
prop_health_cabinet 	- 	1 	2 	- 	Props and Detail 	x	x	
prop_physics 	314 	230 	288 	87 	Props and Detail 	 	 	
prop_static 	1748 	2193 	4089 	2332 	Props and Detail 	 	 	
shadow_control 	1 	1 	1 	1 	Lighting and Visual Effects	 	 	
sky_camera 	1 	1 	1 	1 	Lighting and Visual Effects	 	 	
trigger_active_weapon_detect 	- 	1 	- 	- 	Trigger 	 	x	
trigger_auto_crouch 	- 	- 	4 	- 	Trigger 	x	x	
trigger_finale 	- 	- 	- 	1 	Trigger 	x	x	
trigger_hurt 	51 	5 	1 	2 	Trigger 	 	 	
trigger_hurt_ghost 	7 	- 	- 	- 	Trigger 	 	x	
trigger_look 	1 	- 	- 	- 	Trigger 	 	 	
trigger_multiple 	5 	2 	3 	2 	Trigger 	 	 	
trigger_once 	19 	7 	2 	1 	Trigger 	 	 	
trigger_push 	38 	4 	- 	2 	Trigger 	 	 	
upgrade_spawn 	- 	17 	- 	9 	Weapons 	 	x	
weapon_adrenaline_spawn 	- 	- 	- 	15 	Weapons 	 	x	
weapon_ammo_spawn 	1 	7 	2 	3 	Weapons 	x	x	
weapon_autoshotgun_spawn 	- 	7 	- 	1 	Weapons 	x	x	
weapon_chainsaw_spawn 	3 	- 	- 	- 	Weapons 	 	x	
weapon_defibrillator_spawn 	- 	- 	- 	1 	Weapons 	 	x	
weapon_first_aid_kit_spawn 	9 	12 	8 	8 	Weapons 	x	x	
weapon_hunting_rifle_spawn 	- 	4 	- 	- 	Weapons 	x	x	
weapon_item_spawn 	51 	100 	148 	9 	Weapons 	 	x	
weapon_melee_spawn 	8 	14 	10 	9 	Weapons 	 	x	
weapon_molotov_spawn 	- 	- 	- 	23 	Weapons 	x	x	
weapon_pain_pills_spawn 	1 	- 	- 	31 	Weapons 	x	x	
weapon_pipe_bomb_spawn 	- 	- 	- 	25 	Weapons 	x	x	
weapon_pistol_magnum_spawn 	1 	2 	- 	- 	Weapons 	 	x	
weapon_pistol_spawn 	3 	5 	- 	- 	Weapons 	x	x	
weapon_pumpshotgun_spawn 	- 	4 	- 	- 	Weapons 	x	x	
weapon_rifle_ak47_spawn 	- 	5 	- 	1 	Weapons 	 	x	
weapon_rifle_desert_spawn 	- 	4 	- 	1 	Weapons 	 	x	
weapon_rifle_spawn 	- 	6 	- 	1 	Weapons 	x	x	
weapon_scavenge_item_spawn 	- 	- 	- 	35 	Weapons 	 	x	
weapon_shotgun_chrome_spawn 	3 	2 	- 	1 	Weapons 	 	x	
weapon_shotgun_spas_spawn 	- 	4 	- 	- 	Weapons 	 	x	
weapon_smg_silenced_spawn 	1 	3 	- 	1 	Weapons 	 	x	
weapon_smg_spawn 	- 	2 	- 	- 	Weapons 	x	x	
weapon_sniper_military_spawn 	- 	2 	- 	1 	Weapons 	 	x	
weapon_spawn 	6 	13 	17 	8 	Weapons 	 	x	
weapon_vomitjar_spawn 	- 	- 	- 	19 	Weapons 	 	x	
== c6: The Passing ==
=== Entities (c6 TPas) ===
 The Passing
Entity Name 	m1_riverbank	m2_bedlam	m3_port	Category 	 	 	Notes
ai_speechfilter 	 	 	1 	Audio and Choreography 	 	 	
ambient_generic 	44 	15 	21 	Audio and Choreography 	 	 	
ambient_music 	1 	7 	7 	Audio and Choreography 	 	x	
beam_spotlight 	40 	16 	13 	Lighting and Visual Effects	 	 	
color_correction 	2 	2 	2 	Lighting and Visual Effects	 	 	
commentary_dummy 	 	 	 	Point Function 	 	x	
commentary_zombie_spawner 	 	 	 	Point Function 	x	x	
env_airstrike_indoors 	 	 	 	Lighting and Visual Effects	 	x	
env_cubemap 	48 	25 	35 	Lighting and Visual Effects	 	 	
env_entity_maker 	10 	- 	- 	Point Function 	 	 	
env_explosion 	 	 	 	Point Function 	 	 	
env_fade 	4 	4 	6 	Lighting and Visual Effects	 	 	Usually for intro and outtro.
env_fire 	 	 	 	Lighting and Visual Effects	 	 	
env_fog_controller 	3 	4 	3 	Lighting and Visual Effects	 	 	
env_instructor_hint 	 	 	8 	Point Function 	x	 	
env_microphone 	1 	 	 	Audio and Choreography 	 	 	
env_outtro_stats 	 	 	1 	Point Function 	x	x	
env_physexplosion 	 	 	 	Point Function 	 	 	
env_player_blocker 	- 	1 	 	Point Function 	 	x	
env_physics_blocker 	 	 	 	Point Function 	 	x	
env_physimpact 	 	 	 	Point Function 	 	 	
env_shake 	3 	- 	2 	Lighting and Visual Effects	 	 	
env_shooter 	 	 	 	Point Function 	 	 	
env_soundscape 	56 	113 	53 	Audio and Choreography 	 	 	
env_spark 	3 	1 	3 	Lighting and Visual Effects	 	 	
env_sprite 	96 	77 	40 	Lighting and Visual Effects	 	 	
env_sun 	 	 	 	Lighting and Visual Effects	 	 	
env_tonemap_controller 	1 	1 	1 	Lighting and Visual Effects	 	 	
env_tonemap_controller_ghost 	1 	1 	1 	Lighting and Visual Effects	x	x	
env_tonemap_controller_infected 	1 	1 	1 	Lighting and Visual Effects	x	x	
env_wind 	3 	1 	1 	Point Function 	 	 	
filter_activator_class 	 	 	 	Filter 	 	 	
filter_activator_infected_class 	 	 	 	Filter 	x	x	
filter_activator_model 	 	- 	1 	Filter 	x	x	
filter_activator_name 	 	 	 	Filter 	 	 	
filter_activator_team 	1 	1 	1 	Filter 	 	 	
filter_damage_type 	 	 	 	Filter 	 	 	
filter_health 	 	 	 	Filter 	 	x	
filter_melee_damage 	 	 	 	Filter 	 	x	
filter_multi 	 	 	 	Filter 	 	 	
fog_volume 	4 	17 	14 	Lighting and Visual Effects	x	x	
func_areaportal 	- 	46 	7 	Brush Function 	 	 	
func_areaportalwindow 	35 	- 	29 	Brush Function 	 	 	
func_block_charge 	 	 	 	Brush Function 	 	x	
func_breakable 	6 	- 	1 	Brush Function 	 	 	
func_breakable_surf 	 	 	 	Brush Function 	 	 	
func_brush 	75 	30 	48 	Brush Function 	 	 	
func_button 	8 	9 	3 	Brush Function 	 	 	
func_clip_vphysics 	2 	- 	31 	Brush Function 	 	 	
func_detail 	1784 	990 	1101 	Brush Function 	 	 	
func_detail_blocker 	 	 	 	Brush Function 	 	 	
func_door 	 	 	 	Brush Function 	 	 	
func_door_rotating 	 	2 	- 	Brush Function 	 	 	
func_elevator 	1 	- 	2 	Brush Function 	 	 	
func_illusionary 	 	 	6 	Brush Function 	 	 	A legacy brush entity still used today.
func_ladder 	60 	41 	52 	Brush Function 	 	 	
func_lod 	 	 	 	Brush Function 	 	 	
func_movelinear 	 	1 	- 	Brush Function 	 	 	
func_nav_attribute_region 	15 	7 	11 	Brush Function 	x	x	
func_nav_blocker 	11 	5 	8 	Brush Function 	x	x	
func_nav_connection_blocker 	 	 	 	Brush Function 	 	x	
func_orator 	 	 	 	Point Function 	 	 	
func_physbox 	1 	 	 	Brush Function 	 	 	
func_playerinfected_clip 	9 	- 	2 	Brush Function 	x	x	
func_precipitation 	1 	1 	1 	Brush Function 	 	 	
func_precipitation_blocker 	 	 	 	Brush Function 	x	x	
func_rot_button 	 	 	 	Brush Function 	 	 	
func_rotating 	 	 	 	Brush Function 	 	 	
func_timescale 	 	 	 	Brush Function 	 	x	
func_tracktrain 	 	 	 	Brush Function 	 	 	
game_scavenge_progress_display 	 	 	1 	Point Function 	 	x	
info_ambient_mob 	 	 	 	Point Info 	 	x	
info_ambient_mob_end 	 	 	 	Point Info 	 	x	
info_ambient_mob_start 	 	 	 	Point Info 	 	x	
info_changelevel 	1 	1 	1 	Point Info 	x	x	Treated like brush ent. in Hammer
info_director 	1 	1 	1 	Point Info 	x	x	
info_elevator_floor 	 	 	4 	Point Info 	x	x	
info_game_event_proxy 	 	8 	9 	Point Info 	x	x	
info_gamemode 	 	4 	4 	Point Info 	x	x	
info_goal_infected_chase 	 	 	 	Point Info 	x	x	
info_l4d1_survivor_spawn 	 	 	3 	Point Function 	 	x	
info_landmark 	1 	2 	1 	Point Info 	 	 	
info_map_parameters 	1 	1 	1 	Point Info 	x	x	
info_map_parameters_versus 	 	1 	- 	Point Info 	 	x	
info_overlay 	 	259 	220 	Props and Detail 	 	 	
info_particle_system 	 	3 	25 	Lighting and Visual Effects	 	 	
info_particle_target 	 	2 	- 	Lighting and Visual Effects	 	x	
info_player_start 	 	10 	1 	Point Info 	 	 	
info_projecteddecal 	 	 	 	Props and Detail 	 	 	
info_remarkable 	36 	43 	2 	Audio and Choreography 	x	x	
info_survivor_position 	 	19 	20 	Point Info 	x	x	
info_survivor_rescue 	 	9 	- 	Point Info 	x	x	
info_target 	 	5 	8 	Point Info 	 	 	
info_zombie_spawn 	1 	2 	- 	Point Info 	x	x	
infodecal 	 	 	 	Props and Detail 	 	 	
keyframe_rope 	 	38 	27 	Props and Detail 	 	 	
light 	 	189 	32 	Lighting and Visual Effects	 	 	
light_directional 	1 	1 	1 	Lighting and Visual Effects	x	x	
light_environment 	1 	1 	1 	Lighting and Visual Effects	 	 	
light_spot 	 	86 	48 	Lighting and Visual Effects	 	 	
logic_auto 	 	5 	11 	Logic 	 	 	
logic_branch 	 	 	1 	Logic 	 	 	
logic_branch_listener 	 	 	 	Logic 	 	 	
logic_case 	 	8 	8 	Logic 	 	 	
logic_choreographed_scene 	 	 	23 	Audio and Choreography 	 	 	
logic_compare 	 	 	 	Logic 	 	 	
logic_director_query 	 	 	 	Logic 	 	x	
logic_game_event 	 	6 	1 	Logic 	 	x	
logic_relay 	 	29 	41 	Logic 	 	 	
logic_script 	 	1 	1 	Logic 	 	x	
logic_timer 	 	4 	7 	Logic 	 	 	
math_counter 	 	 	 	Logic 	 	 	
math_remap 	 	 	 	Logic 	 	 	
momentary_rot_button 	 	 	 	Brush Function 	 	 	
move_rope 	 	14 	25 	Props and Detail 	 	 	
path_track 	 	 	1 	Lighting and Visual Effects	 	 	
phys_convert 	 	 	 	Point Function 	 	 	
phys_hinge 	 	5 	1 	Point Function 	 	 	
phys_ragdollconstraint 	 	 	 	Point Function 	 	 	
player_weaponstrip 	 	 	 	Point Function 	 	 	
point_broadcastclientcommand 	 	1 	- 	Point Function 	 	 	
point_clientcommand 	 	 	 	Point Function 	 	 	
point_commentary_node 	 	 	 	Point Function 	 	 	
point_hurt 	 	 	 	Point Function 	 	 	
point_prop_use_target 	 	1 	1 	Point Function 	 	 	
point_spotlight 	 	4 	- 	Lighting and Visual Effects	 	 	
point_template 	 	39 	12 	Point Function 	 	 	
point_viewcontrol_multiplayer 	 	2 	3 	Point Function 	x	x	
point_viewcontrol_survivor 	 	 	 	Point Function 	x	x	
postprocess_controller 	 	3 	3 	Lighting and Visual Effects	x	x	
prop_car_alarm 	 	 	 	Props and Detail 	x	x	
prop_car_glass 	 	 	 	Props and Detail 	x	x	
prop_door_rotating 	 	13 	2 	Props and Detail 	 	 	
prop_door_rotating_checkpoint 	1 	2 	1 	Props and Detail 	x	x	
prop_dynamic 	 	52 	43 	Props and Detail 	 	 	
prop_dynamic_override 	 	440 	1 	Props and Detail 	 	 	
prop_health_cabinet 	 	 	 	Props and Detail 	x	x	
prop_physics 	 	294 	102 	Props and Detail 	 	 	
prop_mounted_machine_gun 	 	 	 	Props and Detail 	 	x	
prop_ragdoll 	 	 	 	Props and Detail 	 	 	
prop_static 	 	2764 	1908 	Props and Detail 	 	 	
prop_wall_breakable 	 	8 	- 	Props and Detail 	 	x	
shadow_control 	1 	1 	1 	Lighting and Visual Effects	 	 	
sky_camera 	1 	1 	1 	Lighting and Visual Effects	 	 	
sound_mix_layer 	 	 	 	Audio and Choreography 	 	 	
trigger_active_weapon_detect 	 	 	 	Trigger 	 	x	
trigger_auto_crouch 	 	1 	- 	Trigger 	x	x	
trigger_changelevel 	 	 	 	Trigger 	 	 	
trigger_finale 	 	 	1 	Trigger 	x	x	
trigger_hurt 	1 	2 	2 	Trigger 	 	 	
trigger_hurt_ghost 	1 	- 	- 	Trigger 	 	x	
trigger_look 	 	 	 	Trigger 	 	 	
trigger_multiple 	1 	3 	3 	Trigger 	 	 	
trigger_once 	 	5 	5 	Trigger 	 	 	
trigger_playermovement 	 	 	 	Trigger 	 	 	
trigger_push 	 	 	1 	Trigger 	 	 	
trigger_upgrade_laser_sight 	 	 	1 	Trigger 	 	x	
upgrade_spawn 	11 	14 	14 	Weapons 	 	x	
water_lod_control 	2 	2 	2 	Point Info 	 	 	
weapon_adrenaline_spawn 	25 	20 	6 	Weapons 	 	x	
weapon_ammo_spawn 	4 	7 	5 	Weapons 	x	x	
weapon_autoshotgun_spawn 	1 	1 	3 	Weapons 	x	x	
weapon_chainsaw_spawn 	3 	1 	6 	Weapons 	 	x	
weapon_defibrillator_spawn 	1 	1 	4 	Weapons 	 	x	
weapon_first_aid_kit_spawn 	14 	18 	18 	Weapons 	x	x	
weapon_gascan_spawn 	 	 	 	Weapons 	x	x	
weapon_grenade_launcher_spawn 	2 	- 	6 	Weapons 	 	x	
weapon_hunting_rifle_spawn 	 	 	2 	Weapons 	x	x	
weapon_item_spawn 	46 	33 	38 	Weapons 	 	x	
weapon_melee_spawn 	12 	25 	17 	Weapons 	 	x	
weapon_molotov_spawn 	25 	25 	41 	Weapons 	x	x	
weapon_pain_pills_spawn 	19 	20 	7 	Weapons 	x	x	
weapon_pipe_bomb_spawn 	29 	26 	32 	Weapons 	x	x	
weapon_pistol_magnum_spawn 	2 	3 	1 	Weapons 	 	x	
weapon_pistol_spawn 	- 	4 	9 	Weapons 	x	x	
weapon_pumpshotgun_spawn 	 	 	 	Weapons 	x	x	
weapon_rifle_ak47_spawn 	1 	- 	4 	Weapons 	 	x	
weapon_rifle_desert_spawn 	2 	1 	3 	Weapons 	 	x	
weapon_rifle_m60_spawn 	2 	4 	1 	Weapons 	 	x	
weapon_rifle_spawn 	1 	1 	4 	Weapons 	x	x	
weapon_scavenge_item_spawn 	16 	16 	32 	Weapons 	 	x	
weapon_shotgun_chrome_spawn 	- 	- 	1 	Weapons 	 	x	
weapon_shotgun_spas_spawn 	2 	- 	2 	Weapons 	 	x	
weapon_smg_silenced_spawn 	 	 	1 	Weapons 	 	x	
weapon_smg_spawn 	 	 	 	Weapons 	x	x	
weapon_sniper_military_spawn 	1 	1 	3 	Weapons 	 	x	
weapon_spawn 	22 	21 	5 	Weapons 	 	x	
weapon_upgradepack_explosive_spawn 	1 	1 	- 	Weapons 	 	x	
weapon_upgradepack_incendiary_spawn	1 	1 	- 	Weapons 	 	x	
weapon_vomitjar_spawn 	5 	2 	1 	Weapons 	 	x	
== c2: Dark Carnival ==
=== Entities (c2 DaC) ===
 Dark Carnival
Entity Name 	m1_highway	m2_fairgrounds	m3_coaster	m4_barns	m5_concert	Category 	 	 	Notes
ambient_generic 	9 	17 	15 	30 	26 	Audio and Choreography 	 	 	
ambient_music 	- 	1 	- 	- 	8 	Audio and Choreography 	 	x	
beam_spotlight 	22 	48 	8 	26 	94 	Lighting and Visual Effects	 	 	
color_correction 	3 	2 	3 	3 	3 	Lighting and Visual Effects	 	 	
env_cubemap 	63 	48 	68 	19 	14 	Lighting and Visual Effects	 	 	
env_entity_maker 	3 	- 	- 	- 	 	Point Function 	 	 	
env_explosion 	- 	- 	- 	- 	- 	Point Function 	 	 	
env_fade 	4 	1 	- 	- 	3 	Lighting and Visual Effects	 	 	Usually for intro and outtro.
env_fog_controller 	2 	2 	3 	2 	2 	Lighting and Visual Effects	 	 	
env_microphone 	- 	- 	- 	- 	1 	Audio and Choreography 	 	 	
env_outtro_stats 	- 	- 	- 	- 	1 	Point Function 	x	x	
env_physexplosion 	- 	- 	- 	1 	- 	Point Function 	 	 	
env_player_blocker 	2 	- 	- 	- 	 	Point Function 	 	x	
env_physics_blocker 	- 	- 	- 	- 	 	Point Function 	 	x	
env_shake 	- 	- 	- 	- 	 	Lighting and Visual Effects	 	 	
env_shooter 	- 	- 	- 	1 	- 	Point Function 	 	 	
env_soundscape 	88 	38 	41 	23 	8 	Audio and Choreography 	 	 	
env_spark 	- 	1 	- 	- 	 	Lighting and Visual Effects	 	 	
env_sprite 	162 	97 	11 	11 	13 	Lighting and Visual Effects	 	 	
env_sun 	- 	- 	- 	- 	- 	Lighting and Visual Effects	 	 	
env_tonemap_controller 	1 	1 	1 	1 	1 	Lighting and Visual Effects	 	 	
env_tonemap_controller_ghost 	1 	1 	1 	1 	1 	Lighting and Visual Effects	x	x	
env_tonemap_controller_infected 	1 	1 	1 	1 	1 	Lighting and Visual Effects	x	x	
env_wind 	2 	1 	1 	2 	1 	Point Function 	 	 	
filter_activator_model 	- 	1 	- 	- 	- 	Filter 	x	x	
filter_activator_name 	- 	- 	- 	- 	- 	Filter 	 	 	
filter_activator_team 	2 	1 	1 	1 	1 	Filter 	 	 	
filter_damage_type 	- 	- 	- 	1 	 	Filter 	 	 	
filter_health 	- 	- 	- 	7 	 	Filter 	 	x	
filter_melee_damage 	- 	- 	- 	2 	 	Filter 	 	x	
filter_multi 	- 	- 	- 	1 	 	Filter 	 	 	
fog_volume 	2 	2 	3 	2 	4 	Lighting and Visual Effects	x	x	
func_block_charge 	- 	- 	- 	3 	13 	Brush Function 	 	x	
func_breakable 	- 	3 	4 	1 	 	Brush Function 	 	 	
func_brush 	75 	18 	58 	13 	4 	Brush Function 	 	 	
func_button 	1 	4 	3 	4 	3 	Brush Function 	 	 	
func_clip_vphysics 	- 	1 	- 	- 	 	Brush Function 	 	 	
func_detail 	596 	1627 	2917 	897 	466 	Brush Function 	 	 	
func_detail_blocker 	26 	3 	- 	2 	 	Brush Function 	 	 	
func_door 	- 	3 	- 	6 	 	Brush Function 	 	 	
func_door_rotating 	- 	15 	- 	6 	9 	Brush Function 	 	 	
func_illusionary 	- 	- 	- 	- 	 	Brush Function 	 	 	A legacy brush entity still used today.
func_elevator 	- 	- 	- 	- 	 	Brush Function 	 	 	
func_ladder 	32 	74 	75 	86 	27 	Brush Function 	 	 	
func_lod 	- 	- 	- 	3 	 	Brush Function 	 	 	
func_movelinear 	- 	9 	- 	- 	 	Brush Function 	 	 	
func_nav_attribute_region 	28 	25 	5 	5 	3 	Brush Function 	x	x	
func_nav_blocker 	10 	18 	5 	24 	7 	Brush Function 	x	x	
func_orator 	1 	1 	1 	1 	1 	Point Function 	 	 	
func_precipitation 	 	- 	- 	- 	 	Brush Function 	 	 	
func_physbox 	- 	- 	4 	- 	- 	Brush Function 	 	 	
func_playerinfected_clip 	- 	53 	2 	1 	7 	Brush Function 	x	x	
func_rot_button 	- 	8 	- 	- 	 	Brush Function 	 	 	
func_rotating 	- 	2 	- 	2 	 	Brush Function 	 	 	
func_timescale 	- 	- 	- 	 	 	Brush Function 	 	x	
func_tracktrain 	- 	1 	- 	 	 	Brush Function 	 	 	
game_scavenge_progress_display 	- 	- 	- 	 	 	Point Function 	 	x	
info_ambient_mob_end 	- 	- 	 	- 	 	Point Info 	 	x	
info_ambient_mob_start 	- 	- 	 	- 	 	Point Info 	 	x	
info_changelevel 	1 	2 	2 	2 	1 	Point Info 	x	x	Treated like brush ent. in Hammer
info_director 	1 	1 	1 	1 	1 	Point Info 	x	x	
info_elevator_floor 	 	- 	- 	 	 	Point Info 	x	x	
info_game_event_proxy 	10 	3 	3 	5 	4 	Point Info 	x	x	
info_gamemode 	2 	4 	2 	2 	3 	Point Info 	x	x	
info_goal_infected_chase 	- 	- 	- 	- 	2 	Point Info 	x	x	
info_landmark 	1 	2 	2 	2 	1 	Point Info 	 	 	
info_map_parameters 	1 	1 	1 	1 	1 	Point Info 	x	x	
info_map_parameters_versus 	1 	1 	1 	- 	- 	Point Info 	 	x	
info_overlay 	136 	210 	92 	175 	100 	Props and Detail 	 	 	
info_particle_system 	21 	52 	87 	66 	20 	Lighting and Visual Effects	 	 	
info_particle_target 	12 	97 	77 	44 	10 	Lighting and Visual Effects	 	x	
info_player_start 	4 	1 	1 	1 	1 	Point Info 	 	 	
info_projecteddecal 	- 	- 	- 	- 	 	Props and Detail 	 	 	
info_remarkable 	42 	36 	 	- 	 	Audio and Choreography 	x	x	
info_survivor_position 	12 	9 	5 	4 	12 	Point Info 	x	x	
info_survivor_rescue 	7 	18 	6 	2 	3 	Point Info 	x	x	
info_target 	- 	20 	2 	1 	4 	Point Info 	 	 	
info_zombie_spawn 	 	- 	- 	 	 	Point Info 	x	x	
infodecal 	- 	- 	13 	- 	- 	Props and Detail 	 	 	
keyframe_rope 	- 	72 	- 	1 	- 	Props and Detail 	 	 	
light 	34 	165 	154 	57 	8 	Lighting and Visual Effects	 	 	
light_directional 	1 	1 	1 	1 	1 	Lighting and Visual Effects	x	x	
light_environment 	1 	1 	1 	1 	1 	Lighting and Visual Effects	 	 	
light_spot 	69 	35 	102 	16 	42 	Lighting and Visual Effects	 	 	
logic_auto 	12 	6 	4 	4 	2 	Logic 	 	 	
logic_branch 	3 	 	- 	 	 	Logic 	 	 	
logic_branch_listener 	- 	- 	- 	 	 	Logic 	 	 	
logic_case 	8 	1 	- 	1 	5 	Logic 	 	 	
logic_choreographed_scene 	1 	- 	- 	- 	- 	Audio and Choreography 	 	 	
logic_compare 	- 	- 	 	- 	 	Logic 	 	 	
logic_director_query 	 	 	 	1 	 	Logic 	 	x	
logic_relay 	27 	16 	13 	13 	45 	Logic 	 	 	
logic_script 	- 	6 	- 	3 	 	Logic 	 	 	
logic_timer 	6 	2 	1 	3 	2 	Logic 	 	 	
math_counter 	- 	- 	- 	- 	7 	Logic 	 	 	
momentary_rot_button 	- 	6 	- 	4 	- 	Brush Function 	 	 	
move_rope 	- 	15 	- 	16 	44 	Props and Detail 	 	 	
path_track 	 	4 	- 	 	 	Lighting and Visual Effects	 	 	
phys_convert 	- 	- 	- 	1 	 	Point Function 	 	 	
player_weaponstrip 	- 	 	- 	- 	 	Point Function 	 	 	
point_broadcastclientcommand 	- 	1 	- 	- 	- 	Point Function 	 	 	
point_hurt 	 	- 	- 	- 	 	Point Function 	 	 	
point_prop_use_target 	1 	 	- 	 	 	Point Function 	 	 	
point_spotlight 	- 	- 	77 	- 	- 	Lighting and Visual Effects	 	 	
point_template 	10 	3 	4 	6 	12 	Point Function 	 	 	
point_viewcontrol_multiplayer 	2 	- 	- 	- 	2 	Point Function 	x	x	
point_viewcontrol_survivor 	4 	- 	- 	- 	 	Point Function 	x	x	
postprocess_controller 	3 	2 	2 	2 	3 	Lighting and Visual Effects	x	x	
prop_car_alarm 	3 	 	- 	- 	 	Props and Detail 	x	x	
prop_car_glass 	6 	 	- 	- 	 	Props and Detail 	x	x	
prop_door_rotating 	30 	7 	11 	3 	2 	Props and Detail 	 	 	
prop_door_rotating_checkpoint 	1 	2 	2 	2 	1 	Props and Detail 	x	x	
prop_dynamic 	37 	59 	24 	51 	10 	Props and Detail 	 	 	
prop_dynamic_override 	- 	- 	1 	15 	 	Props and Detail 	 	 	
prop_health_cabinet 	- 	2 	- 	1 	2 	Props and Detail 	x	x	
prop_physics 	282 	594 	80 	213 	65 	Props and Detail 	 	 	
prop_static 	2043 	2216 	1061 	1404 	777 	Props and Detail 	 	 	
shadow_control 	1 	1 	1 	1 	1 	Lighting and Visual Effects	 	 	
sky_camera 	1 	1 	1 	1 	1 	Lighting and Visual Effects	 	 	
trigger_active_weapon_detect 	- 	- 	- 	- 	- 	Trigger 	 	x	
trigger_auto_crouch 	- 	- 	2 	- 	- 	Trigger 	x	x	
trigger_finale 	- 	- 	- 	- 	1 	Trigger 	x	x	
trigger_hurt 	- 	- 	4 	- 	4 	Trigger 	 	 	
trigger_hurt_ghost 	 	- 	- 	- 	 	Trigger 	 	x	
trigger_look 	 	- 	- 	- 	 	Trigger 	 	 	
trigger_multiple 	5 	2 	1 	2 	5 	Trigger 	 	 	
trigger_once 	2 	4 	6 	4 	2 	Trigger 	 	 	
trigger_push 	- 	- 	5 	1 	7 	Trigger 	 	 	
upgrade_spawn 	8 	34 	48 	- 	1 	Weapons 	 	x	
water_lod_control 	2 	- 	- 	- 	- 	Point Info 	 	 	
weapon_adrenaline_spawn 	5 	1 	7 	5 	12 	Weapons 	 	x	
weapon_ammo_spawn 	5 	7 	5 	6 	4 	Weapons 	x	x	
weapon_autoshotgun_spawn 	2 	1 	1 	1 	1 	Weapons 	x	x	
weapon_chainsaw_spawn 	5 	- 	- 	- 	- 	Weapons 	 	x	
weapon_defibrillator_spawn 	7 	1 	1 	1 	1 	Weapons 	 	x	
weapon_first_aid_kit_spawn 	14 	13 	14 	14 	14 	Weapons 	x	x	
weapon_gascan_spawn 	- 	- 	- 	- 	3 	Weapons 	x	x	
weapon_grenade_launcher_spawn 	2 	1 	1 	1 	1 	Weapons 	 	x	
weapon_hunting_rifle_spawn 	2 	 	- 	- 	 	Weapons 	x	x	
weapon_item_spawn 	60 	101 	66 	43 	11 	Weapons 	 	x	
weapon_melee_spawn 	16 	24 	24 	10 	12 	Weapons 	 	x	
weapon_molotov_spawn 	9 	7 	9 	10 	18 	Weapons 	x	x	
weapon_pain_pills_spawn 	8 	3 	5 	9 	9 	Weapons 	x	x	
weapon_pipe_bomb_spawn 	18 	7 	11 	10 	21 	Weapons 	x	x	
weapon_pistol_magnum_spawn 	1 	 	- 	- 	 	Weapons 	 	x	
weapon_pistol_spawn 	2 	15 	- 	- 	 	Weapons 	x	x	
weapon_pumpshotgun_spawn 	- 	1 	- 	- 	 	Weapons 	x	x	
weapon_rifle_ak47_spawn 	1 	1 	- 	1 	 	Weapons 	 	x	
weapon_rifle_desert_spawn 	2 	1 	1 	1 	1 	Weapons 	 	x	
weapon_rifle_spawn 	2 	1 	1 	1 	1 	Weapons 	x	x	
weapon_scavenge_item_spawn 	16 	- 	- 	 	 	Weapons 	 	x	
weapon_shotgun_chrome_spawn 	2 	- 	1 	1 	 	Weapons 	 	x	
weapon_shotgun_spas_spawn 	- 	 	- 	- 	 	Weapons 	 	x	
weapon_smg_silenced_spawn 	1 	1 	1 	1 	 	Weapons 	 	x	
weapon_smg_spawn 	- 	 	- 	- 	 	Weapons 	x	x	
weapon_sniper_military_spawn 	1 	1 	1 	1 	2 	Weapons 	 	x	
weapon_spawn 	12 	18 	12 	9 	10 	Weapons 	 	x	
weapon_upgradepack_explosive_spawn 	1 	1 	1 	1 	1 	Weapons 	 	x	
weapon_upgradepack_incendiary_spawn	1 	1 	1 	1 	1 	Weapons 	 	x	
weapon_vomitjar_spawn 	4 	2 	1 	1 	2 	Weapons 	 	x	
== c3: Swamp Fever ==
=== Entities (c3 SF) ===
 Swamp Fever
Entity Name 	m1_plankcountry	m2_swamp	m3_shantytown	m4_plantation	Category 	 	 	Notes
ambient_generic 	10 	2 	4 	2 	Audio and Choreography 	 	 	
ambient_music 	5 	- 	- 	- 	Audio and Choreography 	 	x	
beam_spotlight 	3 	- 	4 	- 	Lighting and Visual Effects	 	 	
color_correction 	3 	2 	2 	3 	Lighting and Visual Effects	 	 	
commentary_dummy 	 	 	 	 	Point Function 	 	x	
commentary_zombie_spawner 	 	 	 	 	Point Function 	x	x	
env_airstrike_indoors 	 	 	 	 	Lighting and Visual Effects	 	x	
env_cubemap 	44 	13 	56 	24 	Lighting and Visual Effects	 	 	
env_detail_controller 	- 	- 	1 	- 	Point Function 	 	 	
env_entity_maker 	 	 	 	 	Point Function 	 	 	
env_explosion 	 	 	 	 	Point Function 	 	 	
env_fade 	4 	1 	- 	3 	Lighting and Visual Effects	 	 	Usually for intro and outtro.
env_fire 	- 	- 	4 	 	Lighting and Visual Effects	 	 	
env_fog_controller 	3 	1 	1 	2 	Lighting and Visual Effects	 	 	
env_microphone 	 	 	 	 	Audio and Choreography 	 	 	
env_outtro_stats 	- 	- 	- 	1 	Point Function 	x	x	
env_physexplosion 	 	 	 	 	Point Function 	 	 	
env_physimpact 	3 	 	 	 	Point Function 	 	 	
env_player_blocker 	1 	1 	- 	2 	Point Function 	 	x	
env_physics_blocker 	 	 	 	 	Point Function 	 	x	
env_shake 	- 	1 	- 	- 	Lighting and Visual Effects	 	 	
env_shooter 	 	 	 	 	Point Function 	 	 	
env_soundscape 	51 	15 	50 	57 	Audio and Choreography 	 	 	
env_spark 	 	 	 	 	Lighting and Visual Effects	 	 	
env_sprite 	17 	1 	17 	1 	Lighting and Visual Effects	 	 	
env_sun 	- 	- 	- 	1 	Lighting and Visual Effects	 	 	
env_tonemap_controller 	1 	1 	1 	1 	Lighting and Visual Effects	 	 	
env_tonemap_controller_ghost 	1 	1 	1 	1 	Lighting and Visual Effects	x	x	
env_tonemap_controller_infected 	1 	1 	1 	1 	Lighting and Visual Effects	x	x	
env_wind 	1 	1 	1 	1 	Point Function 	 	 	
filter_activator_class 	 	 	 	 	Filter 	 	 	
filter_activator_infected_class 	 	 	 	 	Filter 	x	x	
filter_activator_model 	 	 	 	 	Filter 	x	x	
filter_activator_name 	 	 	 	 	Filter 	 	 	
filter_activator_team 	1 	1 	- 	2 	Filter 	 	 	
filter_damage_type 	 	 	 	 	Filter 	 	 	
filter_health 	 	 	 	 	Filter 	 	x	
filter_melee_damage 	 	 	 	 	Filter 	 	x	
filter_multi 	 	 	 	 	Filter 	 	 	
fog_volume 	3 	2 	9 	7 	Lighting and Visual Effects	x	x	
func_block_charge 	6 	 	 	 	Brush Function 	 	x	
func_breakable 	3 	- 	52 	5 	Brush Function 	 	 	
func_breakable_surf 	 	 	 	 	Brush Function 	 	 	
func_brush 	51 	7 	12 	47 	Brush Function 	 	 	
func_button 	4 	1 	2 	2 	Brush Function 	 	 	
func_clip_vphysics 	2 	 	 	 	Brush Function 	 	 	
func_detail 	1008 	521 	1524 	651 	Brush Function 	 	 	
func_detail_blocker 	27 	7 	6 	1 	Brush Function 	 	 	
func_door 	4 	 	 	 	Brush Function 	 	 	
func_door_rotating 	- 	- 	1 	 	Brush Function 	 	 	
func_elevator 	 	 	 	 	Brush Function 	 	 	
func_illusionary 	1 	1 	1 	 	Brush Function 	 	 	A legacy brush entity still used today.
func_ladder 	139 	4 	39 	51 	Brush Function 	 	 	
func_lod 	 	 	 	 	Brush Function 	 	 	
func_movelinear 	- 	2 	 	 	Brush Function 	 	 	
func_nav_attribute_region 	24 	12 	- 	16 	Brush Function 	x	x	
func_nav_blocker 	11 	1 	19 	14 	Brush Function 	x	x	
func_nav_connection_blocker 	 	 	 	 	Brush Function 	 	x	
func_orator 	1 	1 	1 	1 	Point Function 	 	 	
func_physbox 	5 	 	 	 	Brush Function 	 	 	
func_playerinfected_clip 	48 	- 	3 	 	Brush Function 	x	x	
func_precipitation 	2 	- 	1 	 	Brush Function 	 	 	
func_precipitation_blocker 	 	 	 	 	Brush Function 	x	x	
func_rot_button 	 	 	 	 	Brush Function 	 	 	
func_rotating 	 	 	 	 	Brush Function 	 	 	
func_timescale 	 	 	 	 	Brush Function 	 	x	
func_tracktrain 	1 	 	 	 	Brush Function 	 	 	
game_gib_manager 	- 	- 	1 	- 	Point Function 	 	x	
game_scavenge_progress_display 	 	 	 	 	Point Function 	 	x	
info_ambient_mob 	 	 	 	 	Point Info 	 	x	
info_ambient_mob_end 	3 	- 	4 	 	Point Info 	 	x	
info_ambient_mob_start 	3 	- 	4 	 	Point Info 	 	x	
info_changelevel 	1 	1 	1 	1 	Point Info 	x	x	Treated like brush ent. in Hammer
info_director 	1 	2 	2 	1 	Point Info 	x	x	
info_elevator_floor 	 	 	 	 	Point Info 	x	x	
info_game_event_proxy 	8 	1 	2 	5 	Point Info 	x	x	
info_gamemode 	4 	- 	2 	1 	Point Info 	x	x	
info_goal_infected_chase 	1 	- 	- 	1 	Point Info 	x	x	
info_landmark 	1 	2 	2 	1 	Point Info 	 	 	
info_map_parameters 	1 	1 	1 	1 	Point Info 	x	x	
info_map_parameters_versus 	1 	1 	1 	- 	Point Info 	 	x	
info_overlay 	150 	62 	89 	112 	Props and Detail 	 	 	
info_particle_system 	28 	6 	47 	 	Lighting and Visual Effects	 	 	
info_particle_target 	 	 	 	 	Lighting and Visual Effects	 	x	
info_player_start 	- 	4 	1 	 	Point Info 	 	 	
info_projecteddecal 	 	 	 	 	Props and Detail 	 	 	
info_remarkable 	17 	16 	15 	10 	Audio and Choreography 	x	x	
info_survivor_position 	12 	4 	4 	8 	Point Info 	x	x	
info_survivor_rescue 	12 	7 	5 	6 	Point Info 	x	x	
info_target 	4 	5 	- 	1 	Point Info 	 	 	
info_zombie_border 	2 	 	 	 	Point Info 	 	x	
info_zombie_spawn 	 	 	 	 	Point Info 	x	x	
infodecal 	10 	7 	80 	 	Props and Detail 	 	 	
keyframe_rope 	33 	9 	12 	 	Props and Detail 	 	 	
light 	24 	5 	18 	35 	Lighting and Visual Effects	 	 	
light_directional 	1 	1 	1 	1 	Lighting and Visual Effects	x	x	
light_environment 	1 	1 	1 	1 	Lighting and Visual Effects	 	 	
light_spot 	26 	7 	33 	36 	Lighting and Visual Effects	 	 	
logic_auto 	9 	4 	8 	2 	Logic 	 	 	
logic_branch 	 	 	 	 	Logic 	 	 	
logic_branch_listener 	 	 	 	 	Logic 	 	 	
logic_case 	7 	2 	2 	1 	Logic 	 	 	
logic_choreographed_scene 	1 	 	 	 	Audio and Choreography 	 	 	
logic_compare 	 	 	 	 	Logic 	 	 	
logic_director_query 	 	 	 	 	Logic 	 	x	
logic_relay 	30 	2 	4 	7 	Logic 	 	 	
logic_script 	1 	 	 	 	Logic 	 	 	
logic_timer 	4 	 	 	 	Logic 	 	 	
math_counter 	 	 	 	 	Logic 	 	 	
math_remap 	 	 	 	 	Logic 	 	 	
momentary_rot_button 	 	 	 	 	Brush Function 	 	 	
move_rope 	24 	13 	5 	36 	Props and Detail 	 	 	
path_track 	2 	- 	- 	1 	Lighting and Visual Effects	 	 	
phys_convert 	 	 	 	 	Point Function 	 	 	
phys_hinge 	3 	 	 	 	Point Function 	 	 	
phys_ragdollconstraint 	 	 	 	 	Point Function 	 	 	
player_weaponstrip 	 	 	 	 	Point Function 	 	 	
point_broadcastclientcommand 	- 	1 	 	 	Point Function 	 	 	
point_clientcommand 	 	 	 	 	Point Function 	 	 	
point_commentary_node 	 	 	 	 	Point Function 	 	 	
point_hurt 	 	 	 	 	Point Function 	 	 	
point_prop_use_target 	1 	 	 	 	Point Function 	 	 	
point_spotlight 	- 	8 	 	 	Lighting and Visual Effects	 	 	
point_template 	10 	4 	3 	7 	Point Function 	 	 	
point_viewcontrol_multiplayer 	2 	- 	- 	1 	Point Function 	x	x	
point_viewcontrol_survivor 	4 	 	 	 	Point Function 	x	x	
postprocess_controller 	3 	2 	2 	3 	Lighting and Visual Effects	x	x	
prop_car_alarm 	 	 	 	 	Props and Detail 	x	x	
prop_car_glass 	 	 	 	 	Props and Detail 	x	x	
prop_door_rotating 	10 	3 	14 	10 	Props and Detail 	 	 	
prop_door_rotating_checkpoint 	1 	2 	2 	1 	Props and Detail 	x	x	
prop_dynamic 	32 	6 	18 	1 	Props and Detail 	 	 	
prop_dynamic_override 	6 	3 	53 	 	Props and Detail 	 	 	
prop_health_cabinet 	 	 	 	 	Props and Detail 	x	x	
prop_physics 	332 	33 	267 	198 	Props and Detail 	 	 	
prop_mounted_machine_gun 	- 	- 	- 	1 	Props and Detail 	 	x	
prop_ragdoll 	 	 	 	 	Props and Detail 	 	 	
prop_static 	1995 	1218 	1699 	2006 	Props and Detail 	 	 	
prop_wall_breakable 	- 	2 	84 	 	Props and Detail 	 	x	
shadow_control 	1 	1 	- 	1 	Lighting and Visual Effects	 	 	
sky_camera 	1 	1 	1 	1 	Lighting and Visual Effects	 	 	
sound_mix_layer 	 	 	 	 	Audio and Choreography 	 	 	
trigger_active_weapon_detect 	 	 	 	 	Trigger 	 	x	
trigger_auto_crouch 	- 	- 	1 	- 	Trigger 	x	x	
trigger_changelevel 	- 	1 	1 	1 	Trigger 	 	 	
trigger_finale 	- 	- 	- 	1 	Trigger 	x	x	
trigger_hurt 	3 	- 	- 	5 	Trigger 	 	 	
trigger_hurt_ghost 	1 	 	 	 	Trigger 	 	x	
trigger_look 	- 	1 	 	 	Trigger 	 	 	
trigger_multiple 	1 	2 	- 	1 	Trigger 	 	 	
trigger_once 	2 	2 	1 	1 	Trigger 	 	 	
trigger_playermovement 	 	 	 	 	Trigger 	 	 	
trigger_push 	2 	 	 	 	Trigger 	 	 	
upgrade_spawn 	11 	8 	9 	 	Weapons 	 	x	
water_lod_control 	2 	2 	2 	2 	Point Info 	 	 	
weapon_adrenaline_spawn 	10 	1 	1 	2 	Weapons 	 	x	
weapon_ammo_spawn 	4 	2 	4 	6 	Weapons 	x	x	
weapon_autoshotgun_spawn 	2 	- 	1 	5 	Weapons 	x	x	
weapon_chainsaw_spawn 	- 	5 	- 	 	Weapons 	 	x	
weapon_defibrillator_spawn 	1 	- 	1 	2 	Weapons 	 	x	
weapon_first_aid_kit_spawn 	13 	10 	13 	22 	Weapons 	x	x	
weapon_gascan_spawn 	- 	- 	11 	 	Weapons 	x	x	
weapon_grenade_launcher_spawn 	1 	3 	1 	1 	Weapons 	 	x	
weapon_hunting_rifle_spawn 	- 	- 	1 	3 	Weapons 	x	x	
weapon_item_spawn 	94 	37 	37 	38 	Weapons 	 	x	
weapon_melee_spawn 	25 	10 	18 	11 	Weapons 	 	x	
weapon_molotov_spawn 	9 	3 	3 	15 	Weapons 	x	x	
weapon_pain_pills_spawn 	11 	2 	1 	5 	Weapons 	x	x	
weapon_pipe_bomb_spawn 	12 	1 	4 	12 	Weapons 	x	x	
weapon_pistol_magnum_spawn 	- 	1 	- 	1 	Weapons 	 	x	
weapon_pistol_spawn 	10 	2 	1 	3 	Weapons 	x	x	
weapon_pumpshotgun_spawn 	 	 	 	 	Weapons 	x	x	
weapon_rifle_ak47_spawn 	1 	- 	- 	1 	Weapons 	 	x	
weapon_rifle_desert_spawn 	2 	- 	2 	2 	Weapons 	 	x	
weapon_rifle_spawn 	2 	- 	1 	3 	Weapons 	x	x	
weapon_scavenge_item_spawn 	16 	- 	- 	- 	Weapons 	 	x	
weapon_shotgun_chrome_spawn 	1 	- 	1 	1 	Weapons 	 	x	
weapon_shotgun_spas_spawn 	- 	- 	- 	2 	Weapons 	 	x	
weapon_smg_silenced_spawn 	1 	- 	1 	1 	Weapons 	 	x	
weapon_smg_spawn 	 	 	 	 	Weapons 	x	x	
weapon_sniper_military_spawn 	1 	- 	1 	3 	Weapons 	 	x	
weapon_spawn 	13 	22 	12 	1 	Weapons 	 	x	
weapon_upgradepack_explosive_spawn 	1 	- 	1 	1 	Weapons 	 	x	
weapon_upgradepack_incendiary_spawn	1 	- 	1 	1 	Weapons 	 	x	
weapon_vomitjar_spawn 	1 	- 	2 	1 	Weapons 	 	x	
== c4: Hard Rain ==
=== Entities (c4 HR) ===
 Hard Rain
Entity Name 	m1_milltown_a	m2_sugarmill_a	m3_sugarmill_b	m4_milltown_b	m5_milltown_escape	Category 	 	 	Notes
ambient_generic 	14 	12 	13 	13 	17 	Audio and Choreography 	 	 	
ambient_music 	- 	- 	- 	- 	- 	Audio and Choreography 	 	x	
beam_spotlight 	10 	4 	20 	24 	18 	Lighting and Visual Effects	 	 	
color_correction 	3 	2 	2 	2 	3 	Lighting and Visual Effects	 	 	
env_cubemap 	241 	37 	37 	244 	241 	Lighting and Visual Effects	 	 	
env_entity_maker 	5 	- 	- 	5 	5 	Point Function 	 	 	
env_explosion 	- 	- 	- 	- 	- 	Point Function 	 	 	
env_fade 	4 	3 	3 	3 	3 	Lighting and Visual Effects	 	 	Usually for intro and outtro.
env_fire 	- 	2 	2 	1 	1 	Lighting and Visual Effects	 	 	
env_fog_controller 	2 	2 	3 	3 	3 	Lighting and Visual Effects	 	 	
env_microphone 	- 	- 	- 	- 	 	Audio and Choreography 	 	 	
env_outtro_stats 	- 	- 	- 	- 	1 	Point Function 	x	x	
env_physexplosion 	- 	- 	- 	 	- 	Point Function 	 	 	
env_player_blocker 	10 	5 	5 	11 	10 	Point Function 	 	x	
env_physics_blocker 	- 	- 	- 	- 	3 	Point Function 	 	x	
env_shake 	1 	- 	2 	- 	1 	Lighting and Visual Effects	 	 	
env_shooter 	- 	- 	- 	 	- 	Point Function 	 	 	
env_soundscape 	100 	48 	50 	102 	105 	Audio and Choreography 	 	 	
env_spark 	- 	- 	1 	- 	- 	Lighting and Visual Effects	 	 	
env_sprite 	29 	15 	16 	28 	24 	Lighting and Visual Effects	 	 	
env_sun 	1 	1 	1 	- 	- 	Lighting and Visual Effects	 	 	
env_tonemap_controller 	1 	1 	1 	1 	1 	Lighting and Visual Effects	 	 	
env_tonemap_controller_ghost 	1 	1 	1 	1 	1 	Lighting and Visual Effects	x	x	
env_tonemap_controller_infected 	1 	1 	1 	1 	1 	Lighting and Visual Effects	x	x	
env_wind 	1 	1 	2 	3 	3 	Point Function 	 	 	
filter_activator_model 	- 	 	- 	- 	- 	Filter 	x	x	
filter_activator_name 	- 	- 	- 	- 	- 	Filter 	 	 	
filter_activator_team 	1 	1 	1 	1 	2 	Filter 	 	 	
filter_damage_type 	- 	- 	- 	- 	- 	Filter 	 	 	
filter_health 	- 	- 	- 	 	 	Filter 	 	x	
filter_melee_damage 	- 	- 	- 	 	 	Filter 	 	x	
filter_multi 	- 	- 	- 	 	 	Filter 	 	 	
fog_volume 	19 	7 	18 	20 	21 	Lighting and Visual Effects	x	x	
func_block_charge 	- 	1 	1 	- 	- 	Brush Function 	 	x	
func_breakable 	- 	30 	30 	- 	- 	Brush Function 	 	 	
func_breakable_surf 	- 	2 	2 	- 	- 	Brush Function 	 	 	
func_brush 	71 	46 	46 	68 	70 	Brush Function 	 	 	
func_button 	1 	3 	2 	1 	2 	Brush Function 	 	 	
func_clip_vphysics 	- 	 	- 	- 	 	Brush Function 	 	 	
func_detail 	2239 	864 	881 	2261 	2258 	Brush Function 	 	 	
func_detail_blocker 	7 	5 	5 	7 	7 	Brush Function 	 	 	
func_door 	- 	 	- 	 	 	Brush Function 	 	 	
func_door_rotating 	- 	 	- 	 	 	Brush Function 	 	 	
func_illusionary 	- 	- 	- 	- 	 	Brush Function 	 	 	A legacy brush entity still used today.
func_elevator 	- 	1 	1 	- 	 	Brush Function 	 	 	
func_ladder 	71 	49 	49 	66 	66 	Brush Function 	 	 	
func_lod 	- 	2 	2 	 	 	Brush Function 	 	 	
func_movelinear 	- 	 	- 	- 	 	Brush Function 	 	 	
func_nav_attribute_region 	38 	6 	5 	36 	39 	Brush Function 	x	x	
func_nav_blocker 	4 	4 	4 	1 	2 	Brush Function 	x	x	
func_orator 	1 	1 	1 	1 	1 	Point Function 	 	 	
func_physbox 	- 	- 	 	- 	- 	Brush Function 	 	 	
func_playerinfected_clip 	3 	- 	- 	3 	3 	Brush Function 	x	x	
func_precipitation 	1 	1 	1 	1 	1 	Brush Function 	 	 	
func_precipitation_blocker 	4 	6 	6 	4 	4 	Brush Function 	x	x	
func_rot_button 	- 	 	- 	- 	 	Brush Function 	 	 	
func_rotating 	- 	 	- 	 	 	Brush Function 	 	 	
func_timescale 	- 	- 	- 	 	 	Brush Function 	 	x	
func_tracktrain 	- 	 	- 	 	 	Brush Function 	 	 	
game_scavenge_progress_display 	- 	- 	- 	 	 	Point Function 	 	x	
info_ambient_mob_end 	- 	- 	 	- 	 	Point Info 	 	x	
info_ambient_mob_start 	- 	- 	 	- 	 	Point Info 	 	x	
info_changelevel 	1 	- 	1 	- 	- 	Point Info 	x	x	Treated like brush ent. in Hammer
info_director 	1 	1 	1 	1 	1 	Point Info 	x	x	
info_elevator_floor 	- 	2 	2 	 	 	Point Info 	x	x	
info_game_event_proxy 	15 	8 	8 	7 	10 	Point Info 	x	x	
info_gamemode 	4 	3 	3 	3 	3 	Point Info 	x	x	
info_goal_infected_chase 	- 	- 	- 	1 	1 	Point Info 	x	x	
info_landmark 	1 	2 	2 	2 	2 	Point Info 	 	 	
info_map_parameters 	1 	1 	1 	1 	1 	Point Info 	x	x	
info_map_parameters_versus 	- 	- 	- 	- 	- 	Point Info 	 	x	
info_overlay 	219 	129 	129 	219 	219 	Props and Detail 	 	 	
info_particle_system 	4 	1 	18 	20 	22 	Lighting and Visual Effects	 	 	
info_particle_target 	3 	- 	11 	14 	14 	Lighting and Visual Effects	 	x	
info_player_start 	- 	- 	1 	- 	- 	Point Info 	 	 	
info_projecteddecal 	- 	- 	- 	- 	 	Props and Detail 	 	 	
info_remarkable 	14 	28 	35 	21 	6 	Audio and Choreography 	x	x	
info_survivor_position 	12 	8 	8 	8 	8 	Point Info 	x	x	
info_survivor_rescue 	22 	18 	18 	22 	22 	Point Info 	x	x	
info_target 	- 	- 	- 	- 	3 	Point Info 	 	 	
info_zombie_spawn 	- 	8 	- 	 	 	Point Info 	x	x	
infodecal 	8 	4 	4 	8 	8 	Props and Detail 	 	 	
keyframe_rope 	83 	62 	62 	83 	83 	Props and Detail 	 	 	
light 	15 	11 	15 	16 	12 	Lighting and Visual Effects	 	 	
light_directional 	1 	1 	1 	1 	1 	Lighting and Visual Effects	x	x	
light_environment 	1 	1 	1 	1 	1 	Lighting and Visual Effects	 	 	
light_spot 	11 	13 	18 	13 	7 	Lighting and Visual Effects	 	 	
logic_auto 	23 	5 	9 	22 	22 	Logic 	 	 	
logic_branch 	5 	- 	- 	5 	5 	Logic 	 	 	
logic_branch_listener 	- 	- 	- 	- 	- 	Logic 	 	 	
logic_case 	20 	4 	5 	13 	13 	Logic 	 	 	
logic_choreographed_scene 	1 	- 	- 	- 	- 	Audio and Choreography 	 	 	
logic_compare 	1 	- 	- 	- 	 	Logic 	 	 	
logic_director_query 	7 	- 	2 	2 	2 	Logic 	 	x	
logic_relay 	30 	19 	31 	33 	33 	Logic 	 	 	
logic_script 	- 	- 	1 	1 	1 	Logic 	 	 	
logic_timer 	11 	8 	8 	8 	8 	Logic 	 	 	
math_counter 	2 	1 	- 	- 	- 	Logic 	 	 	
math_remap 	1 	1 	- 	- 	- 	Logic 	 	 	
momentary_rot_button 	- 	 	- 	 	- 	Brush Function 	 	 	
move_rope 	35 	18 	18 	35 	35 	Props and Detail 	 	 	
path_track 	 	 	- 	 	 	Lighting and Visual Effects	 	 	
phys_convert 	- 	- 	- 	 	 	Point Function 	 	 	
phys_ragdollconstraint 	8 	- 	- 	8 	8 	Point Function 	 	 	
player_weaponstrip 	- 	 	- 	- 	 	Point Function 	 	 	
point_broadcastclientcommand 	- 	- 	1 	1 	1 	Point Function 	 	 	
point_hurt 	- 	- 	- 	- 	 	Point Function 	 	 	
point_prop_use_target 	1 	1 	1 	- 	- 	Point Function 	 	 	
point_spotlight 	- 	- 	 	- 	- 	Lighting and Visual Effects	 	 	
point_template 	13 	8 	11 	10 	12 	Point Function 	 	 	
point_viewcontrol_multiplayer 	2 	2 	2 	1 	1 	Point Function 	x	x	
point_viewcontrol_survivor 	4 	- 	- 	- 	- 	Point Function 	x	x	
postprocess_controller 	4 	2 	3 	4 	5 	Lighting and Visual Effects	x	x	
prop_car_alarm 	5 	- 	- 	5 	5 	Props and Detail 	x	x	
prop_car_glass 	10 	- 	- 	10 	10 	Props and Detail 	x	x	
prop_door_rotating 	42 	13 	13 	43 	43 	Props and Detail 	 	 	
prop_door_rotating_checkpoint 	1 	2 	2 	2 	1 	Props and Detail 	x	x	
prop_dynamic 	22 	17 	17 	18 	19 	Props and Detail 	 	 	
prop_dynamic_override 	- 	12 	8 	- 	- 	Props and Detail 	 	 	
prop_health_cabinet 	2 	1 	1 	2 	2 	Props and Detail 	x	x	
prop_physics 	248 	108 	108 	257 	257 	Props and Detail 	 	 	
prop_static 	1719 	1458 	1460 	1728 	1721 	Props and Detail 	 	 	
prop_wall_breakable 	- 	7 	7 	- 	- 	Props and Detail 	 	x	
shadow_control 	1 	1 	1 	1 	1 	Lighting and Visual Effects	 	 	
sky_camera 	1 	1 	1 	1 	1 	Lighting and Visual Effects	 	 	
sound_mix_layer 	1 	1 	2 	1 	2 	Audio and Choreography 	 	 	
trigger_active_weapon_detect 	- 	- 	- 	- 	- 	Trigger 	 	x	
trigger_auto_crouch 	- 	- 	 	- 	- 	Trigger 	x	x	
trigger_changelevel 	- 	1 	- 	1 	1 	Trigger 	 	 	
trigger_finale 	- 	- 	- 	- 	1 	Trigger 	x	x	
trigger_hurt 	1 	- 	1 	1 	1 	Trigger 	 	 	
trigger_hurt_ghost 	1 	- 	- 	1 	1 	Trigger 	 	x	
trigger_look 	- 	- 	- 	- 	 	Trigger 	 	 	
trigger_multiple 	1 	4 	1 	7 	3 	Trigger 	 	 	
trigger_once 	- 	1 	1 	- 	- 	Trigger 	 	 	
trigger_push 	- 	1 	1 	- 	3 	Trigger 	 	 	
upgrade_spawn 	11 	3 	3 	11 	11 	Weapons 	 	x	
water_lod_control 	2 	2 	2 	2 	2 	Point Info 	 	 	
weapon_adrenaline_spawn 	10 	9 	9 	5 	5 	Weapons 	 	x	
weapon_ammo_spawn 	5 	5 	5 	4 	4 	Weapons 	x	x	
weapon_autoshotgun_spawn 	2 	3 	3 	1 	1 	Weapons 	x	x	
weapon_chainsaw_spawn 	- 	- 	- 	- 	- 	Weapons 	 	x	
weapon_defibrillator_spawn 	3 	3 	3 	3 	3 	Weapons 	 	x	
weapon_first_aid_kit_spawn 	18 	13 	13 	18 	18 	Weapons 	x	x	
weapon_gascan_spawn 	- 	- 	- 	- 	 	Weapons 	x	x	
weapon_grenade_launcher_spawn 	2 	2 	2 	1 	1 	Weapons 	 	x	
weapon_hunting_rifle_spawn 	1 	2 	2 	1 	1 	Weapons 	x	x	
weapon_item_spawn 	321 	144 	144 	321 	321 	Weapons 	 	x	
weapon_melee_spawn 	23 	26 	26 	16 	16 	Weapons 	 	x	
weapon_molotov_spawn 	14 	19 	19 	7 	7 	Weapons 	x	x	
weapon_pain_pills_spawn 	14 	13 	13 	11 	11 	Weapons 	x	x	
weapon_pipe_bomb_spawn 	9 	17 	17 	7 	7 	Weapons 	x	x	
weapon_pistol_magnum_spawn 	- 	- 	- 	- 	 	Weapons 	 	x	
weapon_pistol_spawn 	2 	3 	3 	2 	2 	Weapons 	x	x	
weapon_pumpshotgun_spawn 	- 	 	- 	- 	 	Weapons 	x	x	
weapon_rifle_ak47_spawn 	1 	1 	1 	- 	- 	Weapons 	 	x	
weapon_rifle_desert_spawn 	3 	2 	2 	1 	1 	Weapons 	 	x	
weapon_rifle_spawn 	3 	2 	2 	1 	1 	Weapons 	x	x	
weapon_scavenge_item_spawn 	16 	16 	16 	 	 	Weapons 	 	x	
weapon_shotgun_chrome_spawn 	1 	1 	1 	- 	- 	Weapons 	 	x	
weapon_shotgun_spas_spawn 	- 	 	- 	- 	 	Weapons 	 	x	
weapon_smg_silenced_spawn 	1 	- 	- 	- 	- 	Weapons 	 	x	
weapon_smg_spawn 	- 	 	- 	- 	 	Weapons 	x	x	
weapon_sniper_military_spawn 	1 	1 	1 	1 	1 	Weapons 	 	x	
weapon_spawn 	25 	11 	11 	23 	23 	Weapons 	 	x	
weapon_upgradepack_explosive_spawn 	1 	2 	2 	1 	1 	Weapons 	 	x	
weapon_upgradepack_incendiary_spawn	1 	2 	2 	1 	1 	Weapons 	 	x	
weapon_vomitjar_spawn 	2 	5 	5 	2 	2 	Weapons 	 	x	
== c5: The Parish ==
=== Entities (c5 TPar) ===
 The Parish
Entity Name 	m1_waterfront	m2_park	m3_cemetery	m4_quarter	m5_bridge	Category 	 	 	Notes
ambient_generic 	8 	4 	21 	57 	49 	Audio and Choreography 	 	 	
ambient_music 	5 	- 	- 	1 	- 	Audio and Choreography 	 	x	
beam_spotlight 	10 	16 	17 	18 	8 	Lighting and Visual Effects	 	 	
color_correction 	3 	2 	2 	2 	3 	Lighting and Visual Effects	 	 	
commentary_dummy 	- 	- 	4 	1 	- 	Point Function 	 	x	
commentary_zombie_spawner 	13 	6 	9 	1 	 	Point Function 	x	x	
env_airstrike_indoors 	- 	- 	- 	141 	- 	Lighting and Visual Effects	 	x	
env_cubemap 	41 	30 	28 	75 	30 	Lighting and Visual Effects	 	 	
env_entity_maker 	1 	- 	10 	3 	 	Point Function 	 	 	
env_explosion 	- 	- 	1 	- 	- 	Point Function 	 	 	
env_fade 	1 	4 	- 	- 	4 	Lighting and Visual Effects	 	 	Usually for intro and outtro.
env_fire 	1 	1 	3 	- 	1 	Lighting and Visual Effects	 	 	
env_fog_controller 	2 	2 	3 	2 	2 	Lighting and Visual Effects	 	 	
env_microphone 	- 	- 	- 	- 	- 	Audio and Choreography 	 	 	
env_outtro_stats 	- 	- 	- 	- 	1 	Point Function 	x	x	
env_physexplosion 	- 	- 	- 	 	- 	Point Function 	 	 	
env_player_blocker 	5 	1 	 	 	 	Point Function 	 	x	
env_physics_blocker 	- 	- 	- 	- 	 	Point Function 	 	x	
env_physimpact 	- 	- 	1 	- 	 	Point Function 	 	 	
env_shake 	1 	- 	2 	21 	3 	Lighting and Visual Effects	 	 	
env_shooter 	- 	- 	- 	 	- 	Point Function 	 	 	
env_soundscape 	55 	56 	51 	88 	8 	Audio and Choreography 	 	 	
env_spark 	- 	- 	- 	- 	5 	Lighting and Visual Effects	 	 	
env_sprite 	10 	18 	34 	15 	2 	Lighting and Visual Effects	 	 	
env_sun 	1 	1 	1 	1 	1 	Lighting and Visual Effects	 	 	
env_tonemap_controller 	1 	1 	1 	1 	1 	Lighting and Visual Effects	 	 	
env_tonemap_controller_ghost 	1 	1 	1 	1 	1 	Lighting and Visual Effects	x	x	
env_tonemap_controller_infected 	1 	1 	1 	1 	1 	Lighting and Visual Effects	x	x	
env_wind 	1 	1 	2 	1 	1 	Point Function 	 	 	
filter_activator_class 	- 	- 	- 	1 	- 	Filter 	 	 	
filter_activator_infected_class 	- 	1 	- 	- 	- 	Filter 	x	x	
filter_activator_model 	- 	 	- 	- 	- 	Filter 	x	x	
filter_activator_name 	- 	- 	- 	- 	- 	Filter 	 	 	
filter_activator_team 	2 	1 	2 	4 	2 	Filter 	 	 	
filter_damage_type 	- 	- 	- 	- 	- 	Filter 	 	 	
filter_health 	- 	- 	- 	 	 	Filter 	 	x	
filter_melee_damage 	- 	- 	- 	 	 	Filter 	 	x	
filter_multi 	- 	- 	- 	 	 	Filter 	 	 	
fog_volume 	5 	4 	13 	13 	1 	Lighting and Visual Effects	x	x	
func_block_charge 	- 	- 	- 	- 	4 	Brush Function 	 	x	
func_breakable 	- 	3 	6 	30 	- 	Brush Function 	 	 	
func_breakable_surf 	2 	 	 	- 	- 	Brush Function 	 	 	
func_brush 	20 	20 	67 	40 	22 	Brush Function 	 	 	
func_button 	2 	2 	- 	5 	2 	Brush Function 	 	 	
func_clip_vphysics 	- 	- 	- 	- 	5 	Brush Function 	 	 	
func_detail 	983 	969 	980 	1276 	945 	Brush Function 	 	 	
func_detail_blocker 	10 	73 	9 	 	 	Brush Function 	 	 	
func_door 	- 	2 	- 	- 	- 	Brush Function 	 	 	
func_door_rotating 	- 	 	- 	 	 	Brush Function 	 	 	
func_elevator 	- 	1 	- 	- 	1 	Brush Function 	 	 	
func_illusionary 	1 	1 	19 	45 	2 	Brush Function 	 	 	A legacy brush entity still used today.
func_ladder 	34 	83 	114 	75 	70 	Brush Function 	 	 	
func_lod 	- 	- 	1 	- 	- 	Brush Function 	 	 	
func_movelinear 	- 	 	- 	- 	 	Brush Function 	 	 	
func_nav_attribute_region 	13 	6 	58 	6 	3 	Brush Function 	x	x	
func_nav_blocker 	8 	10 	44 	9 	38 	Brush Function 	x	x	
func_nav_connection_blocker 	- 	- 	- 	- 	1 	Brush Function 	 	x	
func_orator 	1 	1 	1 	3 	2 	Point Function 	 	 	
func_physbox 	- 	- 	 	- 	- 	Brush Function 	 	 	
func_playerinfected_clip 	6 	3 	- 	18 	6 	Brush Function 	x	x	
func_precipitation 	 	 	 	 	 	Brush Function 	 	 	
func_precipitation_blocker 	 	 	 	 	 	Brush Function 	x	x	
func_rot_button 	- 	 	- 	- 	 	Brush Function 	 	 	
func_rotating 	- 	 	- 	 	 	Brush Function 	 	 	
func_timescale 	- 	- 	- 	 	 	Brush Function 	 	x	
func_tracktrain 	- 	 	- 	1 	- 	Brush Function 	 	 	
game_scavenge_progress_display 	- 	- 	- 	 	 	Point Function 	 	x	
info_ambient_mob 	- 	7 	- 	- 	- 	Point Info 	 	x	
info_ambient_mob_end 	3 	- 	3 	3 	- 	Point Info 	 	x	
info_ambient_mob_start 	3 	- 	3 	3 	- 	Point Info 	 	x	
info_changelevel 	1 	2 	2 	2 	1 	Point Info 	x	x	Treated like brush ent. in Hammer
info_director 	1 	1 	1 	1 	1 	Point Info 	x	x	
info_elevator_floor 	- 	- 	- 	- 	2 	Point Info 	x	x	
info_game_event_proxy 	4 	9 	9 	4 	5 	Point Info 	x	x	
info_gamemode 	3 	2 	3 	2 	1 	Point Info 	x	x	
info_goal_infected_chase 	- 	- 	- 	- 	1 	Point Info 	x	x	
info_landmark 	1 	2 	2 	2 	1 	Point Info 	 	 	
info_map_parameters 	1 	1 	1 	1 	1 	Point Info 	x	x	
info_map_parameters_versus 	1 	- 	1 	1 	- 	Point Info 	 	x	
info_overlay 	184 	243 	338 	349 	108 	Props and Detail 	 	 	
info_particle_system 	27 	16 	72 	178 	31 	Lighting and Visual Effects	 	 	
info_particle_target 	- 	- 	6 	- 	55 	Lighting and Visual Effects	 	x	
info_player_start 	- 	1 	11 	2 	1 	Point Info 	 	 	
info_projecteddecal 	- 	- 	- 	- 	 	Props and Detail 	 	 	
info_remarkable 	8 	31 	33 	11 	 	Audio and Choreography 	x	x	
info_survivor_position 	8 	8 	4 	8 	8 	Point Info 	x	x	
info_survivor_rescue 	3 	6 	12 	21 	- 	Point Info 	x	x	
info_target 	- 	6 	4 	15 	7 	Point Info 	 	 	
info_zombie_spawn 	- 	 	- 	 	 	Point Info 	x	x	
infodecal 	- 	- 	1 	8 	3 	Props and Detail 	 	 	
keyframe_rope 	19 	52 	99 	58 	56 	Props and Detail 	 	 	
light 	2 	4 	4 	6 	6 	Lighting and Visual Effects	 	 	
light_directional 	1 	1 	1 	1 	1 	Lighting and Visual Effects	x	x	
light_environment 	1 	1 	1 	1 	1 	Lighting and Visual Effects	 	 	
light_spot 	11 	13 	25 	64 	7 	Lighting and Visual Effects	 	 	
logic_auto 	11 	7 	22 	27 	28 	Logic 	 	 	
logic_branch 	1 	2 	8 	3 	1 	Logic 	 	 	
logic_branch_listener 	- 	1 	- 	- 	- 	Logic 	 	 	
logic_case 	9 	4 	16 	54 	28 	Logic 	 	 	
logic_choreographed_scene 	1 	- 	- 	- 	- 	Audio and Choreography 	 	 	
logic_compare 	 	- 	- 	- 	 	Logic 	 	 	
logic_director_query 	1 	- 	2 	1 	1 	Logic 	 	x	
logic_relay 	28 	24 	34 	57 	52 	Logic 	 	 	
logic_script 	1 	- 	- 	- 	- 	Logic 	 	 	
logic_timer 	4 	3 	9 	7 	 	Logic 	 	 	
math_counter 	 	 	- 	- 	- 	Logic 	 	 	
math_remap 	 	 	- 	- 	- 	Logic 	 	 	
momentary_rot_button 	- 	 	- 	 	- 	Brush Function 	 	 	
move_rope 	28 	29 	31 	64 	6 	Props and Detail 	 	 	
path_track 	- 	- 	- 	2 	1 	Lighting and Visual Effects	 	 	
phys_convert 	- 	- 	- 	 	 	Point Function 	 	 	
phys_hinge 	4 	4 	- 	8 	 	Point Function 	 	 	
phys_ragdollconstraint 	13 	8 	- 	6 	 	Point Function 	 	 	
player_weaponstrip 	- 	 	- 	- 	 	Point Function 	 	 	
point_broadcastclientcommand 	- 	1 	- 	- 	1 	Point Function 	 	 	
point_clientcommand 	1 	1 	1 	1 	1 	Point Function 	 	 	
point_commentary_node 	11 	13 	10 	13 	10 	Point Function 	 	 	
point_hurt 	- 	- 	1 	- 	 	Point Function 	 	 	
point_prop_use_target 	- 	1 	- 	- 	- 	Point Function 	 	 	
point_spotlight 	- 	- 	 	- 	- 	Lighting and Visual Effects	 	 	
point_template 	7 	10 	20 	14 	9 	Point Function 	 	 	
point_viewcontrol_multiplayer 	1 	2 	- 	- 	1 	Point Function 	x	x	
point_viewcontrol_survivor 	4 	- 	- 	- 	- 	Point Function 	x	x	
postprocess_controller 	3 	2 	2 	2 	3 	Lighting and Visual Effects	x	x	
prop_car_alarm 	1 	- 	8 	3 	- 	Props and Detail 	x	x	
prop_car_glass 	2 	- 	16 	6 	- 	Props and Detail 	x	x	
prop_door_rotating 	9 	8 	4 	37 	- 	Props and Detail 	 	 	
prop_door_rotating_checkpoint 	1 	2 	2 	2 	1 	Props and Detail 	x	x	
prop_dynamic 	32 	30 	122 	55 	201 	Props and Detail 	 	 	
prop_dynamic_override 	- 	1 	1 	- 	38 	Props and Detail 	 	 	
prop_health_cabinet 	- 	- 	- 	1 	- 	Props and Detail 	x	x	
prop_physics 	237 	112 	291 	382 	114 	Props and Detail 	 	 	
prop_mounted_machine_gun 	- 	- 	- 	- 	1 	Props and Detail 	 	x	
prop_ragdoll 	- 	2 	- 	- 	- 	Props and Detail 	 	 	
prop_static 	2164 	2897 	3639 	3087 	1724 	Props and Detail 	 	 	
prop_wall_breakable 	- 	 	 	- 	- 	Props and Detail 	 	x	
shadow_control 	1 	1 	1 	1 	1 	Lighting and Visual Effects	 	 	
sky_camera 	1 	1 	1 	1 	1 	Lighting and Visual Effects	 	 	
sound_mix_layer 	 	 	 	 	 	Audio and Choreography 	 	 	
trigger_active_weapon_detect 	- 	- 	- 	- 	- 	Trigger 	 	x	
trigger_auto_crouch 	- 	- 	8 	- 	- 	Trigger 	x	x	
trigger_changelevel 	- 	 	- 	 	 	Trigger 	 	 	
trigger_finale 	- 	- 	- 	- 	1 	Trigger 	x	x	
trigger_hurt 	1 	- 	2 	20 	7 	Trigger 	 	 	
trigger_hurt_ghost 	1 	- 	- 	- 	6 	Trigger 	 	x	
trigger_look 	- 	- 	- 	13 	- 	Trigger 	 	 	
trigger_multiple 	- 	2 	1 	2 	8 	Trigger 	 	 	
trigger_once 	5 	3 	9 	20 	5 	Trigger 	 	 	
trigger_playermovement 	- 	- 	- 	- 	5 	Trigger 	 	 	
trigger_push 	- 	1 	1 	4 	- 	Trigger 	 	 	
upgrade_spawn 	1 	- 	7 	18 	- 	Weapons 	 	x	
water_lod_control 	2 	- 	2 	2 	2 	Point Info 	 	 	
weapon_adrenaline_spawn 	1 	10 	- 	2 	5 	Weapons 	 	x	
weapon_ammo_spawn 	3 	6 	2 	4 	4 	Weapons 	x	x	
weapon_autoshotgun_spawn 	1 	2 	- 	3 	2 	Weapons 	x	x	
weapon_chainsaw_spawn 	- 	- 	7 	- 	- 	Weapons 	 	x	
weapon_defibrillator_spawn 	1 	1 	2 	1 	1 	Weapons 	 	x	
weapon_first_aid_kit_spawn 	13 	14 	12 	16 	10 	Weapons 	x	x	
weapon_gascan_spawn 	- 	- 	- 	- 	- 	Weapons 	x	x	
weapon_grenade_launcher_spawn 	1 	1 	5 	1 	3 	Weapons 	 	x	
weapon_hunting_rifle_spawn 	1 	 	 	 	 	Weapons 	x	x	
weapon_item_spawn 	28 	70 	69 	157 	34 	Weapons 	 	x	
weapon_melee_spawn 	24 	22 	23 	26 	13 	Weapons 	 	x	
weapon_molotov_spawn 	2 	15 	2 	6 	9 	Weapons 	x	x	
weapon_pain_pills_spawn 	2 	10 	6 	2 	8 	Weapons 	x	x	
weapon_pipe_bomb_spawn 	5 	8 	3 	4 	6 	Weapons 	x	x	
weapon_pistol_magnum_spawn 	- 	1 	- 	- 	- 	Weapons 	 	x	
weapon_pistol_spawn 	5 	1 	3 	10 	- 	Weapons 	x	x	
weapon_pumpshotgun_spawn 	1 	1 	- 	- 	- 	Weapons 	x	x	
weapon_rifle_ak47_spawn 	1 	2 	- 	- 	- 	Weapons 	 	x	
weapon_rifle_desert_spawn 	1 	3 	- 	2 	1 	Weapons 	 	x	
weapon_rifle_spawn 	1 	2 	- 	1 	2 	Weapons 	x	x	
weapon_scavenge_item_spawn 	- 	16 	- 	- 	- 	Weapons 	 	x	
weapon_shotgun_chrome_spawn 	1 	1 	- 	- 	1 	Weapons 	 	x	
weapon_shotgun_spas_spawn 	1 	 	- 	- 	 	Weapons 	 	x	
weapon_smg_silenced_spawn 	1 	3 	- 	1 	1 	Weapons 	 	x	
weapon_smg_spawn 	1 	- 	- 	- 	- 	Weapons 	x	x	
weapon_sniper_military_spawn 	1 	2 	- 	2 	1 	Weapons 	 	x	
weapon_spawn 	10 	13 	25 	20 	14 	Weapons 	 	x	
weapon_upgradepack_explosive_spawn 	1 	1 	- 	1 	1 	Weapons 	 	x	
weapon_upgradepack_incendiary_spawn	1 	1 	2 	1 	1 	Weapons 	 	x	
weapon_vomitjar_spawn 	1 	1 	- 	2 	1 	Weapons 	 	x	
== c7: The Sacrifice ==
=== Entities (c7 TS) ===
 The Passing
Entity Name 	c7m1_docks	c7m2_barge	c7m3_port	Category 	 	 	Notes
ai_speechfilter 	- 	 	 	Audio and Choreography 	 	 	
ambient_generic 	14 	 	 	Audio and Choreography 	 	 	
ambient_music 	- 	 	 	Audio and Choreography 	 	x	
beam_spotlight 	25 	 	 	Lighting and Visual Effects	 	 	
color_correction 	6 	 	 	Lighting and Visual Effects	 	 	
commentary_dummy 	- 	- 	- 	Point Function 	 	x	
commentary_zombie_spawner 	- 	- 	- 	Point Function 	x	x	
env_airstrike_indoors 	- 	- 	- 	Lighting and Visual Effects	 	x	
env_cubemap 	37 	 	 	Lighting and Visual Effects	 	 	
env_detail_controller 	1 	 	 	Lighting and Visual Effects	 	 	
env_entity_maker 	- 	- 	- 	Point Function 	 	 	
env_explosion 	- 	 	 	Point Function 	 	 	
env_fade 	7 	 	 	Lighting and Visual Effects	 	 	Usually for intro and outtro.
env_fire 	- 	 	 	Lighting and Visual Effects	 	 	
env_fog_controller 	6 	 	 	Lighting and Visual Effects	 	 	
env_instructor_hint 	- 	- 	- 	Point Function 	 	x	
env_microphone 	- 	- 	- 	Audio and Choreography 	 	 	
env_outtro_stats 	- 	- 	 	Point Function 	x	x	
env_physexplosion 	- 	 	 	Point Function 	 	 	
env_player_blocker 	- 	 	 	Point Function 	 	x	
env_physics_blocker 	- 	 	 	Point Function 	 	x	
env_physimpact 	- 	 	 	Point Function 	 	 	
env_shake 	1 	- 	 	Lighting and Visual Effects	 	 	
env_shooter 	- 	 	 	Point Function 	 	 	
env_soundscape 	37 	 	 	Audio and Choreography 	 	 	
env_spark 	- 	 	 	Lighting and Visual Effects	 	 	
env_sprite 	30 	 	 	Lighting and Visual Effects	 	 	
env_sun 	1 	 	 	Lighting and Visual Effects	 	 	
env_tonemap_controller 	1 	1 	1 	Lighting and Visual Effects	 	 	
env_tonemap_controller_ghost 	1 	1 	1 	Lighting and Visual Effects	x	x	
env_tonemap_controller_infected 	1 	1 	1 	Lighting and Visual Effects	x	x	
env_weaponfire 	4 	 	 	Point Function 	x	x	
env_wind 	1 	 	 	Point Function 	 	 	
filter_activator_class 	- 	 	 	Filter 	 	 	
filter_activator_infected_class 	1 	 	 	Filter 	x	x	
filter_activator_model 	- 	- 	 	Filter 	x	x	
filter_activator_name 	- 	 	 	Filter 	 	 	
filter_activator_team 	3 	 	 	Filter 	 	 	
filter_damage_type 	- 	- 	- 	Filter 	 	 	
filter_health 	- 	- 	- 	Filter 	 	x	
filter_melee_damage 	- 	- 	- 	Filter 	 	x	
filter_multi 	- 	- 	- 	Filter 	 	 	
fog_volume 	16 	 	 	Lighting and Visual Effects	x	x	
func_areaportal 	1 	 	 	Brush Function 	 	 	
func_areaportalwindow 	35 	- 	 	Brush Function 	 	 	
func_block_charge 	- 	 	 	Brush Function 	 	x	
func_breakable 	37 	- 	 	Brush Function 	 	 	
func_breakable_surf 	- 	- 	- 	Brush Function 	 	 	
func_brush 	46 	 	 	Brush Function 	 	 	
func_button 	- 	 	 	Brush Function 	 	 	
func_button_timed 	2 	 	 	Brush Function 	 	 	
func_clip_vphysics 	- 	- 	 	Brush Function 	 	 	
func_detail 	453 	 	 	Brush Function 	 	 	
func_detail_blocker 	35 	 	 	Brush Function 	 	 	
func_door 	 	 	 	Brush Function 	 	 	
func_door_rotating 	 	 	- 	Brush Function 	 	 	
func_elevator 	 	- 	 	Brush Function 	 	 	
func_illusionary 	13 	 	 	Brush Function 	 	 	A legacy brush entity still used today.
func_ladder 	118 	 	 	Brush Function 	 	 	
func_lod 	- 	 	 	Brush Function 	 	 	
func_movelinear 	2 	 	- 	Brush Function 	 	 	
func_nav_attribute_region 	1 	 	 	Brush Function 	x	x	
func_nav_avoidance_obstacle 	7 	 	 	Brush Function 	x	x	
func_nav_blocker 	22 	 	 	Brush Function 	x	x	
func_nav_connection_blocker 	- 	 	 	Brush Function 	 	x	
func_occluder 	14 	 	 	Point Function 	 	 	
func_orator 	1 	1 	1 	Point Function 	 	 	
func_physbox 	- 	 	 	Brush Function 	 	 	
func_playerinfected_clip 	- 	- 	- 	Brush Function 	x	x	
func_precipitation 	- 	- 	- 	Brush Function 	 	 	
func_precipitation_blocker 	- 	- 	- 	Brush Function 	x	x	
func_rot_button 	- 	- 	- 	Brush Function 	 	 	
func_rotating 	- 	- 	- 	Brush Function 	 	 	
func_timescale 	- 	- 	- 	Brush Function 	 	x	
func_tracktrain 	1 	 	 	Brush Function 	 	 	
game_scavenge_progress_display 	- 	- 	- 	Point Function 	 	x	
info_ambient_mob 	- 	- 	- 	Point Info 	 	x	
info_ambient_mob_end 	- 	- 	- 	Point Info 	 	x	
info_ambient_mob_start 	- 	- 	- 	Point Info 	 	x	
info_changelevel 	1 	2 	1 	Point Info 	x	x	Treated like brush ent. in Hammer
info_director 	1 	1 	1 	Point Info 	x	x	
info_elevator_floor 	- 	 	 	Point Info 	x	x	
info_game_event_proxy 	9 	 	 	Point Info 	x	x	
info_gamemode 	1 	1 	1 	Point Info 	x	x	
info_goal_infected_chase 	1 	 	 	Point Info 	x	x	
info_l4d1_survivor_spawn 	- 	- 	- 	Point Function 	 	x	
info_landmark 	1 	2 	1 	Point Info 	 	 	
info_map_parameters 	1 	1 	1 	Point Info 	x	x	
info_map_parameters_versus 	1 	1 	1 	Point Info 	 	x	
info_overlay 	134 	 	 	Props and Detail 	 	 	
info_particle_system 	45 	 	 	Lighting and Visual Effects	 	 	
info_particle_target 	- 	 	- 	Lighting and Visual Effects	 	x	
info_player_start 	1 	 	 	Point Info 	 	 	
info_projecteddecal 	- 	- 	- 	Props and Detail 	 	 	
info_remarkable 	14 	8 	4 	Audio and Choreography 	x	x	
info_survivor_position 	17 	 	 	Point Info 	x	x	
info_survivor_rescue 	18 	 	- 	Point Info 	x	x	
info_target 	32 	 	 	Point Info 	 	 	
info_zombie_spawn 	12 	 	- 	Point Info 	x	x	
infodecal 	- 	 	 	Props and Detail 	 	 	
keyframe_rope 	78 	 	 	Props and Detail 	 	 	
light 	29 	 	 	Lighting and Visual Effects	 	 	
light_directional 	- 	 	 	Lighting and Visual Effects	x	x	
light_environment 	1 	1 	1 	Lighting and Visual Effects	 	 	
light_spot 	68 	 	 	Lighting and Visual Effects	 	 	
logic_auto 	3 	 	 	Logic 	 	 	
logic_branch 	- 	 	 	Logic 	 	 	
logic_branch_listener 	- 	 	 	Logic 	 	 	
logic_case 	4 	 	 	Logic 	 	 	
logic_choreographed_scene 	1 	 	 	Audio and Choreography 	 	 	
logic_compare 	- 	 	 	Logic 	 	 	
logic_director_query 	- 	 	 	Logic 	 	x	
logic_game_event 	- 	 	 	Logic 	 	x	
logic_relay 	20 	 	 	Logic 	 	 	
logic_script 	- 	 	 	Logic 	 	x	
logic_timer 	4 	 	 	Logic 	 	 	
logic_versus_random 	1 	 	 	Logic 	x	x	
math_counter 	- 	 	 	Logic 	 	 	
math_remap 	- 	 	 	Logic 	 	 	
momentary_rot_button 	- 	 	 	Brush Function 	 	 	
move_rope 	14 	 	 	Props and Detail 	 	 	
path_corner 	4 	 	 	Lighting and Visual Effects	 	 	Could be decompile error of info_lighting.
path_track 	3 	 	 	Point Function 	 	 	
phys_convert 	- 	- 	- 	Point Function 	 	 	
phys_hinge 	- 	- 	- 	Point Function 	 	 	
phys_ragdollconstraint 	- 	- 	- 	Point Function 	 	 	
player_weaponstrip 	- 	- 	- 	Point Function 	 	 	
point_broadcastclientcommand 	- 	- 	- 	Point Function 	 	 	
point_clientcommand 	- 	- 	- 	Point Function 	 	 	
point_commentary_node 	- 	- 	- 	Point Function 	 	 	
point_hurt 	- 	- 	- 	Point Function 	 	 	
point_prop_use_target 	1 	 	 	Point Function 	 	 	
point_spotlight 	- 	- 	- 	Lighting and Visual Effects	 	 	
point_template 	10 	 	 	Point Function 	 	 	
point_viewcontrol_multiplayer 	3 	 	 	Point Function 	x	x	
point_viewcontrol_survivor 	4 	 	 	Point Function 	x	x	
postprocess_controller 	3 	 	 	Lighting and Visual Effects	x	x	
prop_car_alarm 	- 	 	 	Props and Detail 	x	x	
prop_car_glass 	- 	 	 	Props and Detail 	x	x	
prop_door_rotating 	10 	 	 	Props and Detail 	 	 	
prop_door_rotating_checkpoint 	1 	 	 	Props and Detail 	x	x	
prop_dynamic 	10 	 	 	Props and Detail 	 	 	
prop_dynamic_override 	- 	 	 	Props and Detail 	 	 	
prop_fuel_barrel 	20 	 	 	Props and Detail 	x	x	
prop_health_cabinet 	- 	 	 	Props and Detail 	x	x	
prop_physics 	286 	 	 	Props and Detail 	 	 	
prop_mounted_machine_gun 	- 	 	 	Props and Detail 	 	x	
prop_ragdoll 	- 	 	 	Props and Detail 	 	 	
prop_static 	1324 	 	 	Props and Detail 	 	 	
prop_wall_breakable 	- 	 	- 	Props and Detail 	 	x	
shadow_control 	1 	1 	1 	Lighting and Visual Effects	 	 	
sky_camera 	1 	1 	1 	Lighting and Visual Effects	 	 	
sound_mix_layer 	- 	- 	- 	Audio and Choreography 	 	 	
trigger_active_weapon_detect 	- 	- 	- 	Trigger 	 	x	
trigger_auto_crouch 	8 	 	- 	Trigger 	x	x	
trigger_changelevel 	- 	- 	- 	Trigger 	 	 	
trigger_finale 	- 	- 	1 	Trigger 	x	x	
trigger_hurt 	12 	 	 	Trigger 	 	 	
trigger_hurt_ghost 	4 	 	 	Trigger 	 	x	
trigger_look 	- 	- 	- 	Trigger 	 	 	
trigger_multiple 	2 	 	 	Trigger 	 	 	
trigger_once 	25 	 	 	Trigger 	 	 	
trigger_playermovement 	- 	 	 	Trigger 	 	 	
trigger_push 	1 	 	 	Trigger 	 	 	
trigger_upgrade_laser_sight 	- 	 	 	Trigger 	 	x	
upgrade_spawn 	8 	 	 	Weapons 	 	x	
water_lod_control 	1 	1 	1 	Point Info 	 	 	
weapon_adrenaline_spawn 	- 	 	 	Weapons 	 	x	
weapon_ammo_spawn 	5 	 	 	Weapons 	x	x	
weapon_autoshotgun_spawn 	- 	 	 	Weapons 	x	x	
weapon_chainsaw_spawn 	8 	 	 	Weapons 	 	x	
weapon_defibrillator_spawn 	- 	 	 	Weapons 	 	x	
weapon_first_aid_kit_spawn 	16 	 	 	Weapons 	x	x	
weapon_gascan_spawn 	- 	 	 	Weapons 	x	x	
weapon_grenade_launcher_spawn 	5 	- 	 	Weapons 	 	x	
weapon_hunting_rifle_spawn 	- 	 	 	Weapons 	x	x	
weapon_item_spawn 	52 	 	 	Weapons 	 	x	
weapon_melee_spawn 	35 	 	 	Weapons 	 	x	
weapon_molotov_spawn 	5 	 	 	Weapons 	x	x	
weapon_pain_pills_spawn 	2 	 	 	Weapons 	x	x	
weapon_pipe_bomb_spawn 	33 	 	 	Weapons 	x	x	
weapon_pistol_magnum_spawn 	4 	 	 	Weapons 	 	x	
weapon_pistol_spawn 	4 	 	 	Weapons 	x	x	
weapon_pumpshotgun_spawn 	1 	 	 	Weapons 	x	x	
weapon_rifle_ak47_spawn 	1 	- 	 	Weapons 	 	x	
weapon_rifle_desert_spawn 	- 	 	 	Weapons 	 	x	
weapon_rifle_m60_spawn 	5 	 	 	Weapons 	 	x	
weapon_rifle_spawn 	1 	 	 	Weapons 	x	x	
weapon_scavenge_item_spawn 	25 	 	 	Weapons 	 	x	
weapon_shotgun_chrome_spawn 	- 	- 	 	Weapons 	 	x	
weapon_shotgun_spas_spawn 	1 	- 	 	Weapons 	 	x	
weapon_smg_silenced_spawn 	- 	 	 	Weapons 	 	x	
weapon_smg_spawn 	1 	 	 	Weapons 	x	x	
weapon_sniper_military_spawn 	1 	 	 	Weapons 	 	x	
weapon_spawn 	66 	 	 	Weapons 	 	x	
weapon_upgradepack_explosive_spawn 	- 	 	- 	Weapons 	 	x	
weapon_upgradepack_incendiary_spawn	- 	 	- 	Weapons 	 	x	
weapon_vomitjar_spawn 	- 	 	 	Weapons 	 	x	
== c8: No Mercy ==
=== Entities (c8 NM) ===
== c9: Crash Course ==
=== Entities (c9 CC) ===
== c10: Death Toll ==
=== Entities (c10 DT) ===
== c11: Dead Air ==
=== Entities (c11 DA) ===
== c12: Blood Harvest ==
=== Entities (c12 BH) ===
== c13: Cold Stream ==
=== Entities (c13 CS) ===
== See also ==
* Left 4 Dead Design Theory
* Left 4 Dictionary
* Left 4 Dead Level Creation
* Left 4 Dead 2 Level Creation
== External links ==
Category:Level Design
Category:Theory
Category:Left 4 Dead 2