nyuuzyou/wikis huggingface dataset:
Fire Arrow

Fire Arrow (, Flame Bow and Arrow), known as Fire Bow in Super Smash Bros. Melee, is Young Link's neutral special move. It is also one of Toon Link's custom neutral special moves in Smash 4. The attack involves charging and firing a fiery arrow, and is similar to Hero's Bow in nature.
==Overview==
When Fire Arrow is used, Young Link fires an arrow which is useful for stopping foes or camping. Holding the special button will increase the range and damage of the arrow. Compared to the Bow and Hero's Bow, the Fire Bow does not shoot arrows as far, and they deal slightly less damage, but they have more hitstun and set foes on fire. In comparison to 's Bow in Melee, it has faster startup and charging time, and its uncharged arrows deal more damage than Link's uncharged arrows.
Toon Link's version of the move has far shorter range, plummets quickly even when fully charged, and deals a meager amount of damage with practically no knockback. However, the arrows ignite a smokey blaze that lingers for a second where they land, burning those who come into contact with it and dealing damage equal to a fully charged arrow along with greater knockback than the arrows themselves.
==Instructional quotes==
==As a Custom Move for Hero's Bow==
Young Link himself does not appear in Smash 4, though fire arrows are used as a customizable option for Toon Link's Hero's Bow.
# Fire Arrow: Charges almost immediately. Shoots flaming arrows that deal extremely low damage on hit and travel only three character lengths when fully charged, but will stay in the ground and continue to burn for about two seconds, allowing Toon Link to use the flames as a pseudo-PK Fire. 2% damage minimum charged, 7% maximum, 6% damage when an enemy touches it on the ground.
==Origin==
The is one of Link's main weapons in The Legend of Zelda series. Link can obtain and use s, s, and s in The Legend of Zelda: Ocarina of Time, , , and . Fire Arrows are used for burning objects, setting torches ablaze, melting ice, and dealing more damage to enemies. However, using them depletes Link's , so they must be used sparingly. In Ocarina of Time, they are optional weapons and as such are unnecessary for completion of the game, and only adult Link can acquire and fire them. However, in , Majora's Mask, and The Wind Waker, they are required for solving certain puzzles and thus are needed to complete those games. In Melee, Young Link wields the from Ocarina of Time, although he cannot use the Fairy Bow or Fire Arrows in Ocarina of Time.
==Gallery==
Young Link's Bow Move.jpg|Young Link using Fire Arrow in Melee.
Young Link SSBM Fire Arrow.png|Fire Arrow being shot in Melee.
Young Link SSBU Skill Preview Neutral Special.png|Fire Arrow as shown by the Move List in Ultimate.
==Names in other languages==
Category:The Legend of Zelda universe
Category:Neutral special moves
Category:Projectiles
Category:Young Link
Category:Young Link (SSBM)
Category:Young Link (SSBU)
Category:Toon Link
Category:Toon Link (SSB4)
es:Arco incandescente
Fire Bar

The Fire Bar (, Fire Bar) is an item from the series.
==Origin==
Fire Bars made their debut in Super Mario Bros. as obstacles in castle levels. They consist of rows of fireballs that rotate clockwise or counterclockwise around a block. They add a puzzle element, requiring strategic timing to bypass them. Fire Bars would make recurring appearances across all kinds of Mario games, with some Mario games also reinventing the concept, like with Roto-Discs from Super Mario Bros. 3 and Spinners from Super Mario World.
Their design as items in Smash Bros. is almost a 1:1 recreation of their Super Mario Bros. sprite, with some cues from their appearances in 3D titles, such as Super Mario 3D Land, where there are no fireballs "stuck" inside the block.
==Overview==
===As an item===
The Fire Bar debuts in Super Smash Bros. 4 as a battering weapon.
The Fire Bar features a unique mechanism involving ammunition, featuring five fireballs. When it is swung and hits the opponent, it will deal flame damage, alongside moderate knockback and damage, with a forward smash being able to KO opponents at 50% when fully charged. Fireballs closer to the hilt deal more damage than those distant from it. However, when the Fire Bar hits the opponent every two times, the fireballs gradually disappear. It cannot go below one fireball, lowering its effective range. Throwing the item does not count towards the loss of fireballs, but it does not reset it.
The Fire Bar does not have a hitbox on its hilt, and all hitboxes in the weapon are only on the fireballs. As a result, the weapon cannot harm opponents at point-blank range, and hitting with the fireballs becomes more and more difficult as the fireballs begin to dissipate.
====Damage output====
Attack 	Fireball 1 	Fireball 2 	Fireball 3 	Fireball 4 	Fireball 5
Neutral attack	7% 	7.5% 	8% 	8.5% 	9%
Forward tilt 	12% 	12.7% 	13.4% 	14.1% 	14.8%
Dash attack 	11% 	11.6% 	12.2% 	12.8% 	13.4%
Forward smash 	 	 	 	 	
Throw 	6-18% (momentum-based)	6-18% (momentum-based)	6-18% (momentum-based)	6-18% (momentum-based)	6-18% (momentum-based)
==Trophy==
The Fire Bar trophy appears in both versions. In , it is part of the Swordfighter .
==Spirits==
Equipping the Bloom Coach, Sword Man, or Crispin support spirits will give the player a Fire Bar at a start of their stock.
No. 	Image	Name	Type	Class	Cost 	Ability 	Series
83 	 	 	★ 	1 	Fire Bar Equipped	Mario Kart Series 	
903 	 	 	★ 	1 	Fire Bar Equipped	Mega Man Series 	
1,086	 	 	★ 	1 	Fire Bar Equipped	StreetPass Mii Plaza Series	
==Gallery==
FireBar-SSB4.jpg| attacks with the Fire Bar.
SSB4 - Beam Sword and Fire Bar.jpg|Mario with the Fire Bar alongside with the Beam Sword.
File:FireBarWiiU.png|The Fire Bar as it appears in .
Firebarr-SSBU.jpg| swinging the Fire Bar in Ultimate.
==Names in other languages==
==Trivia==
*In Smash 4, Fire Bars make a slash sound instead of a burning sound when thrown at opponents.
==References==
Category:Trophies (SSB4-3DS)
Category:Trophies (SSB4-Wii U)
Fire Bird

Fire Bird (, Fire Bird) is Falco's up special move in all games he appears in. 
==Overview==
Fire Bird is almost identical to Fire Fox, but with some small differences. Unlike Fire Fox, which only hits an opponent once after Fox starts moving, Fire Bird can hit opponents with multiple small hits after a few frames when the move is charged and when moving, followed by a stronger finishing blow similar to ' PK Thunder 2. Its best use would be vertical or diagonal recovery because it has lots of start-up, short distance, and Falco falls almost straight down after using it, meaning it can easily be edge-hogged or hit out of. The move sweetspots more easily when used vertically. From Brawl onwards, Fire Bird burns opponents during the charge-up animation.
==Instructional quote==
==Customization==
Special Move customization was added in Super Smash Bros. 4. These are the variations:
# Fire Bird: Default.
# Fast Fire Bird: Significantly reduces the charging part of the move, causing Falco to shoot in the desired direction almost immediately, whilst removing almost all of the move's damage potential and reducing the knockback and distance travelled.
# Distant Fire Bird: Takes longer to charge and is slower, but travels farther, and the powerful hit at the end of the move is removed in favor of a very powerful hit at the end of the charging animation (with the charging no longer doing damage outside of this hit).
Fast Fire Bird Charge.jpg|Fast Fire Bird charging.
Fast Fire Bird.jpg|Fast Fire Bird being used in .
Explosive Bird Charge.jpg|Distant Fire Bird charging.
Explosive Bird.jpg|Distant Fire Bird being used in .
==Gallery==
Fire bird.PNG|Falco's Fire Bird in Melee.
Fire Bird Brawl startup.jpg|Falco charging Fire Bird in Brawl.
Fire Bird Brawl launch.jpg|Falco being released by Fire Bird in Brawl.
Fire Bird SSB4.jpg|Fire Bird being used in .
File:Fire_Bird_SSB4_WiiU.jpeg|Fire Bird in .
Falco SSBU Skill Preview Up Special.png|Fire Bird as shown by the Move List in Ultimate.
==Names in other languages==
Category:Star Fox universe
Category:Up special moves
Category:Falco
Category:Falco (SSBM)
Category:Falco (SSBB)
Category:Falco (SSB4)
Category:Falco (SSBU)
es:Pájaro de fuego
Fire Emblem: Mystery of the Emblem

Fire Emblem: Mystery of the Emblem (, Fire Emblem: Mystery of the Emblem) is the third installment of the game series, developed by Intelligent Systems and published by Nintendo, and released only in Japan. It was remade in 2010 for Nintendo DS as , itself also unreleased internationally.
The game takes place on the continent of and stars Marth, one of the series' characters in the series. The game is made of two halves, or "books": the first book, the "War of Shadows", is a compressed remake of the Japan-only Fire Emblem: Shadow Dragon and the Blade of Light, the debut of both the series and Marth which was later remade again as the internationally-released . The second book, the "War of Heroes", is a completely new sequel to the story of the first book; colloquially, mentioning this game is often taken to refer to the second book alone. 
==In the series==
===Fighter===
Marth's appearance in both Melee and Brawl are inspired by official artwork from this game. 
===Music===
The music track is a medley of various tracks that were composed for this game.
===Stickers===
No.	Image	Name 	Effect 	Characters
462	 	Marth 	Attack +19	
463	 	 	Attack +7 	
464	 	Nabarl	+22 	
===Masterpiece===
This game appears as a masterpiece exclusively in the Japanese version of Super Smash Bros. Brawl. It can be played for 180 seconds. This is one of the few masterpiece that did not return in .
==Trivia==
*Mystery of the Emblem is the only Japan-exclusive Fire Emblem title listed in the North American release of Brawl not to receive an English translation, being listed under its Japanese subtitle Monsho no Nazo. , however, uses the Mystery of the Emblem translation.
Category:Games
Category:Fire Emblem universe
Fire Kirby (disambiguation)

Fire Kirby appears as:
*A trophy in Melee
*A trophy in Brawl
*A trophy in Super Smash Bros. for Wii U
*'s dash attack in Melee and Ultimate, which has part of Fire Kirby's moveset since 
Category:Trophies (SSBM)
Category:Trophies (SSBB)
Category:Trophies (SSB4-Wii U)
Category:Kirby universe
Fire Primid

Fire Primids (, Fire Prim) are Primids that can breathe fire.
==Overview==
Fire Primids are somewhat different from other Primids by the fact that while ordinary ones are green, these Primids are red and, instead of utilizing hand-to-hand combat or a weapon, expel fire-based projectiles from their faces. They attack in two different ways, with either a small fireball or a larger burst of fire. The fireball attack does light damage and knockback, while it can be reflected, however, as Fire Primids are near-immune to fire, this is not an effective strategy. How far the fireball attack will travel before dissipating depends on the difficulty being played; a higher difficulty results in further distance. The fire burst, while also dealing light knockback, is more dangerous as it hits multiple times, deals more damage, and covers a larger area. Unlike the fireball attack, it cannot be reflected and the Fire Primid's body does damage if hit from behind during the move. While the Fire Primid uses the fireball attack with little warning, the fire burst attack has noticeable start-up lag. They do possess the "spear-jump" attack; however, it is seldom used offensively as opposed to maneuvering.
==Damage taken==
==Trophy==
==Gallery==
FirePrimidJump.jpg|A Fire Primid jumping.
FirePrimidCharge.jpg|Preparing to breath fire at its opponents.
FirePrimidFire.jpg|The fire breath.
FirePrimidShot.jpg|Its fireball attack.
FirePrimidAirShot.jpg|Ditto, but in midair.
==Names in other languages==
Category:Common enemies
Category:Super Smash Bros. universe
Category:Trophies (SSBB)
Fire Stingray (disambiguation)

Fire Stingray is Samurai Goroh's vehicle in the series, and appears as:
*a stage element.
**In Melee's , Big Blue, and the Adventure Mode stage, F-Zero Grand Prix.
**In Brawl's Port Town Aero Drive.
**In SSB4's .
*a trophy.
**Part of Melee's F-Zero Racers and Samurai Goroh trophies.
**A trophy in Super Smash Bros. for Nintendo 3DS.
*a sticker in Brawl
Category:Trophies (SSBM)
Category:Stickers
Category:Trophies (SSB4-3DS)
Category:F-Zero universe
Fire Wolf

Fire Wolf (, Wolf Shoot) is Wolf's up special move.
==Overview==
Despite its name, "Fire Wolf", the move has no fire effect or hitboxes, but it is likely that the name follows the same naming style of Fox and Falco's Fire Fox and Fire Bird, and may also refer to the idea of "firing" Wolf in some direction, which relates to its Japanese name, "Wolf Shoot". 
To execute, a player must press up and the special button, then tilt the control stick in a direction of their choice. This will cause line effects to gather about Wolf, and then fire him in a straight line. It has much less charging time than its counterparts, but does not carry a hitbox while charging. The main downsides of this move are that its edge sweetspot is very small, which can cause difficulty when the move is used to recover, and that the move travels a very short distance in Ultimate.
Unlike the other space animals, Fire Wolf's animation does not involve cloaking oneself in flames before launching forward in a headfirst spinning animation. Instead, Wolf thrusts his legs forward and extends a foot, which drags opponents within its range and hits them multiple times, dealing up to 11% (11.5% in Ultimate) damage. Wolf kicks as the move finishes, delivering substantial knockback and dealing an extra 3% (6% in Ultimate). Despite its multi-hit property, some characters who are caught in Fire Wolf may intercept it if they possess a fast enough attack, such as Dolphin Slash.
One of 's custom moves for Fire Fox in Super Smash Bros. 4, called Twisting Fox, has similar properties to this move, dealing multiple hits and a final hit with greater knockback. However, it also has a damage-dealing startup animation like Fox's normal Fire Fox.
==Instructional quotes==
==Gallery==
Fire Wolf.jpg|Fire Wolf being used in Brawl.
Wolf SSBU Skill Preview Up Special.png|Fire Wolf as shown by the Move List in Ultimate.
==Names in other languages==
Category:Star Fox universe
Category:Up special moves
Category:Wolf
Category:Wolf (SSBB)
Category:Wolf (SSBU)
Fish

The fish (, fish) is a hazard from which has appeared in the series.
==Origin==
In , if a player flies too close to the water, a giant fish emerges, grabs the player with its mouth, and submerges back into the water with the player. The fish also emerges if an enemy descends to the water with a parachute. While gray with white lips in the official artwork used for the Famicom version of the game, its in-game sprite depicts it as orange with blue lips.
==In Super Smash Bros. Brawl==
===As a stage hazard===
The fish is a hazard on the Summit stage. In this game, the fish will pop out of the sea to eat any character that stays in the water at the bottom of the stage for too long. The fish will only appear when there is water around the base of the stage, not when the stage is at the top of the mountain or falling/rising. If the fish swallows a character, that character will be carried through the lower blast line and KO'd. The fish's tail is also capable of hurting characters, dealing 15% damage and giving significant vertical knockback. The fish can eat any number of characters in a single appearance, but it will always follow a set arc and will go after whichever character has been in the water the longest. If swallowed, there is no way to escape, but there is a small window of time in which a character can get out of the fish's path.
==In ==
===As a stage hazard===
The fish returns in its original 8-bit form on the Balloon Fight stage. If a player gets too close to the water, the fish will grab them and attempt to drag them down past the lower blast line. The player can escape the fish by button mashing, as with other grabs, though it's near impossible to escape above 100%.
==In Super Smash Bros. Ultimate==
The fish reprises its role as a stage hazard on the returning stages Summit and Balloon Fight. It can now be escaped in Summit with mashing. It also appears as one of the many spirits in the game, using its artwork on the Japanese and European box art for Balloon Fight.
===Spirit===
No. 	Image	Name	Type	Class	Slots	Base	Max	Base	Max 	Base	Max 	Ability 	Series
1,125	 	 	★★ 	0 	1954 	7861	830	3337	1014	4079	Electric Weakness	Balloon Fight Series	
==Gallery==
SSBU-Balloon Fight.png|The fish on the Balloon Fight stage in Ultimate.
==Names in other languages==
Category:Stage hazards
Category:Spirits
Fitness Junkie

Fitness Junkie (known as Fitness Freak in PAL versions of the game) is a single-player event match in . The player controls and must defeat 2 giant s in a 1 stock battle. Both of the Warios are also equipped with the Inhaling Chomp, Burying Bike, and Quick Waft custom moves. Additionally, food are the only items that will appear in the match.
== Progression ==
This event is unlocked by clearing Jackpot Opportunity. Completing the event does not unlock any further paths.
Completing the event on hard difficulty within 45 seconds awards a Trade-Off Defender Protein equipment. Clearing the event on normal difficulty or higher also awards the Snorlax trophy on the challenge board.
Flage

Flage (, Flage) is an enemy from Kid Icarus: Uprising. It resembles a gelatinous mass with one eye and blades on its hands, similar to Shaydas.
==Origin==
Flages in Kid Icarus: Uprising are Forces of Nature enemies that are described as "Covert-ops" specialists. They often move around invisible, the only indication of their presence being a slight green fog. However, they do expose themselves in order to attack.
==In ==
===In Smash Run===
Flages appear as enemies. They are normally invisible, their presence denoted only by their shadow and a faint clicking sound, but when close enough to the player they materialize and start attacking with a flurry of slashes, becoming also vulnerable to attacks. They also fly away if ignored enough.
===Trophy===
Category:Trophies (SSB4-3DS)
Flame Chomp

Flame Chomps (, Keronpa), also known as Fire Chomps, are enemies from the series.
==Origin==
The Flame Chomp made its debut as a recurring enemy in , and has become a recurring enemy in later Mario games. They are airborne, malicious-looking and metallic spheres with white and pupilless eyes, mouths with sharp teeth and are often trailed by a quartet of fireballs. They are uncommon enemies encountered in each of their game appearances, usually appearing in at least one level.
The Flame Chomps attack by shooting their fireballs at the player. Once they shoot all of their fireballs, they become faster and start flashing, finally exploding after a while.
==In ==
===As an enemy===
Flame Chomps appear as enemies in Smash Run. Their tail is composed of four fireballs, which deal damage on contact. They can also shoot their fireballs, which can be reflected. After they run out of fireballs, they follow the player and attempt to explode on them.
===Trophy===
Category:Common enemies
Category:Trophies (SSB4-3DS)
Flame Nova

Flame Nova (, Flame Nova) is Pyra's neutral special move.
==Overview==
The attack consists of Pyra twirling her blade around her, similar to the Spin Attack from The Legend of Zelda franchise and Spin Slash from the Kirby franchise, hitting multiple times, ending in a final explosion. The button can be held to charge up the move, which increases both the power and number of the blade's hits. Uncharged Flame Novas causes the blade to rotate around Pyra once, while fully charged versions performs three full rotations. Much like Eruption, the player cannot cancel the charge, and must commit to using the full charge. The player can also slightly move left or right on the ground while the move is activated.
==Instructional quotes==
==Origin==
Flame Nova is Pyra's Level 1 Special in Xenoblade Chronicles 2. In the original game, the move was more emphasized on the final blast, rather than the spinning of the sword.
==Gallery==
SSBUWebsitePyra3.jpg|Using Flame Nova on and on Tomodachi Life.
Pyra SSBU Skill Preview Neutral Special.png|Flame Nova as shown by the Move List in Ultimate.
==Names in other languages==
==Trivia==
*Masahiro Sakurai revealed in a YouTube video that the position of the Aegis during Flame Nova was changed from perpendicular to Pyra to a diagonal angle to look more physically realistic.Odds and Ends of Supervising [Graphics]
*Each charge of Flame Nova is individually coded, both grounded and airborne, giving it a total of 276 non-looping hitboxes within its script.
**When decompiled, the script for Flame Nova contains a total of 183,633 words.
==References==
Category:Xenoblade Chronicles universe
Category:Neutral special moves
Category:Pyra
Category:Pyra (SSBU)
Flame Pillar

Flame Pillar () is one of three side special moves for the Mii Gunner. 
==Overview==
When used, the Gunner fires an energy shot that erupts into a pillar of flame that lingers for a few moments. The move shares properties of both Ness and Lucas's versions of PK Fire, alongside Robin's Arcfire: like Ness, the Gunner fires the move slightly downward if standing on the ground, but around 45° downward if in midair. In Smash 4, the move functions like Lucas's PK Fire, knocking back opponents instantly instead of trapping them in the fire. Like Robin, and unlike either Ness or Lucas, the shot can also erupt by hitting the stage.
Similarly to Lucas' PK Fire, hitting an opponent directly with the initial shot counts as two hits: one for the shot, and one for the fire. Connecting with the move this way also makes the sound effect for being hit by a effect attack.
In Ultimate, the move now traps opponents in the fire pillar (functioning much more like 's Arcfire and 's PK Fire), and it no longer autocancels. Its new multi-hit nature also means that the attack deals more damage overall than it used to. However, the move's endlag has also been increased.
==Instructional quotes==
==Customization==
Special Move customization was added in Super Smash Bros. 4 and returns in Super Smash Bros. Ultimate for the s. These are the variations:
===Smash 4===
===Ultimate===
1. Flame Pillar 	2. Stealth Burst 	3. Gunner Missile
 	 	
"Fires a blast diagonally toward the ground, creating a miniature inferno on impact."	"Fires an exploding shot that is difficult to see. Letting go of the button causes the shot to explode."	"Fires a guided missile. Flicking rather than tilting the stick fires a super missile!"
==Gallery==
Flame Pillar.gif|Flame Pillar in .
Mii Gunner SSBU Skill Preview Side Special 1.png|Flame Pillar as shown by the Move List in Ultimate.
==Names in other languages==
 
Category:Side special moves
Category:Projectiles
Category:Super Smash Bros. universe
Category:Mii Fighter
Category:Mii Fighter (SSB4)
Category:Mii Fighter (SSBU)
Category:Mii Gunner (SSB4)
Category:Mii Gunner (SSBU)
Flat Fracas

Flat Fracas is a co-op event match in . In it, player 1 controls and player 2 controls , and must defeat and Giant both of whom are in their "Game & Watch" forms. Mario has 2 stocks while the other characters have 1.
== Progression ==
This event is unlocked by clearing Unlikely Allies and unlocking . Completing the event does not unlock any further paths. After the event is completed and is unlocked, the down path is revealed.
* Down path: Awards 2000G. Leads to Secret Smash.
Completing the event on normal or hard difficulty within 50 seconds awards a Caloric Defender Shoes equipment.
== Trivia ==
*This event is similar to Event 35: The Visitor to Flat Zone from Brawl, as the player fights opponents in "Game & Watch"-like forms.