Fatal Menace

__NOTOC__
 
Fatal Menace (Alt: Fatal Menace) is a 3rd class offensive skill available as Shadow Chaser.
== Effect==
Strike a target and all foes around the target. This skill affects the HIT when being used, on lowers levels penalizes it and on higher levels bonuses it.
You can use this skill with any weapon. And don't need arrows equipped if with a bow, but its range is still 2.
Level	Base Damage (ATK)	Hit Penalty	Area of Effect	SP Cost
1 	120% 	-30 	3x3 	10
2 	240% 	-25 	3x3 	14
3 	360% 	-20 	3x3 	18
4 	480% 	-15 	3x3 	22
5 	600% 	-10 	3x3 	26
6 	720% 	0 	5x5 	30
7 	840% 	5 	5x5 	34
8 	960% 	10 	5x5 	38
9 	1,080% 	15 	5x5 	42
10 	1,200% 	20 	5x5 	46
 Damage (ATK)% = [(Base_Damage + AGI × 2) × ]%
=== Notes ===
* Due to negative hit of lower levels, one tends to not hit everything within AoE.
* If used with a Dagger class weapon, skill will deal 2 hits.
==External==
===Bestowed by===
====Super Novice Only====
* 
** If refine level is +11 or higher, can use .
* 
** If refine level is +7 or higher, can use .
* 
** If refine level is +7 or higher, can use .
===Enhanced by===
====Headgear====
* 
** For every 3 refine levels, increases damage by 30%.
* 
** For every 3 refine levels, increases damage by 15%.
** When equipped with OR , increases damage by 5% per 3 refine levels of weapon.
====Armor====
* 
** Increases damage by 10%.
====Weapon====
* 
** If refine level is +9 or higher, increases damage by 20%.
* 
** Increases damage by 30%.
** If refine level is +5 or higher, for every refine level past 5, increases damage by 2%.
* 
** Increases damage by 10%.
** If refine level is +7 or higher, increases damage by 10%.
** If refine level is +11 or higher, increases damage by 15%.
* 
** If refine level is +7 or higher, increases damage by 25%.
** If refine level is +9 or higher, reduces SP consumption by 15%.
* 
** If refine level is +9 or higher, increases damage by 30%.
** If refine level is +11 or higher, reduce SP cost by 10%.
** When equipped with , increases damage by 10% per refine level of weapon.
** When enchanted with , increases damage by 5% per 3 refine levels.
* 
** Increases damage by 10%.
** If refine level is +7 or higher, increases damage by 20%.
** If refine level is +11 or higher, increases damage by 25%.
* 
** If refine level is +7 or higher, increases damage by 25%.
** If refine level is +9 or higher, increases damage by 20%.
* 
** Increases damage by 10%.
** If refine level is +7 or higher, increases damage by 20%.
** If refine level is +11 or higher, increases damage by 25%.
** If grade C or higher, increases damage by 15%.
* 
** For every 2 refine levels, increase damage by 3%.
** If refine level is +9 or higher, increases damage by 30%.
** When equipped with , increases damage by 10% for every 2 refine levels of weapon.
=====Super Novice Only=====
* 
** If refine level is +9 or higher, increases damage by 10%.
* 
** If refine level is +9 or higher, increases damage by 15%.
====Shoes====
* 
** Reduces SP consumption by 18.
** For every level of , increases damage by 10%.
====Accessory====
* 
** For every 3 base levels, increases damage by 1%.
====Cards====
* 
** Increases damage by 10%.
** When equipped with and -
*** Increases damage by 20%.
*** For every 2 refine levels of shoes, increases damage by 5%.
====Shadows====
* 
** Increases damage by 5%.
** For every 2 refine levels, increases damage by 2%.
* 
** Reduces SP consumption by 2%.
** For every 2 refine levels, reduces SP consumption by 1%.
====Equipment Enchants====
* 
** Increases damage by 15%.
** If refine level is +7 or higher, increases damage by 3%.
** If refine level is +11 or higher, increases damage by 7%.
* 
** Increases damage by 15%.
** If refine level is +7 or higher, increases damage by 15%.
** If refine level is +9 or higher, increases damage by 15%.
** If refine level is +11 or higher, increases damage by 15%.
====Costume Enchants====
* 
** Increases damage by 15%.
** When equipped with , increases damage by 10%.
** When equipped with , reduces SP consumption by 10%.
** When equipped with , increases damage by 15%.
====Equipment Sets====
* + + 
** If combined refine level is 27 or higher, increases damage by 10%.
** When further equipped with , increases damage by 10%.
* + + 
** If combined refine level is 27 or higher, increases damage by 10%.
** When further equipped with , increases damage by 15%.
* + + 
** If combined refine level is 27 or higher, increases damage by 15%.
** When further equipped with , increases damage by 15%.
==Changelog==
* 
** Skill Levels increased from 5 to 10.
** The teleportation effect is removed (now available for boss-type monsters).
** From Skill Levels 7 increases Hit rate.
** From Skill Levels 6 increases area of effect to 5x5.
** Number of hits changed.
*** Old: 1 hit
*** New: Depends on weapon used.
**** Dagger: 2 hits
**** Any weapon beside Dagger: 1 hit
*October 13th, 2022
**Damage Improved. 
***Old: (100 + 100 × Skill_Level)%
***New: (120 × Skill_Level + 2 × AGI)%
* 
** Damage is no longer increased by 35% under the effect of , but the base damage in formula is increased.
*** Old: 1200%
*** New: 1500%
** Range changed.
*** Old: 1 block
*** New: 2 blocks