nyuuzyou/wikis huggingface dataset:
Need for Speed: Most Wanted 2012 (Nov 24, 2011 prototype)

A prototype of Need for Speed: Most Wanted 2012, under the name Need for Speed: Most Wanted 2, dated November 24, 2011, one year before the game's release.
==Notes==
* Contains 4 executables.
* If artist executable is booted, or custom globalconfig.bndl is used, you can choose from 4 maps to load to: early version of Fairhaven, Graphics test world, Gameplay test world and Seacrest from Need For Speed: Hot Pursuit.
* The game's logo was more Most Wanted 2005-esque.
==Screenshots==
World_selector1.png
==Acknowledgments==
"Another special thanks goes to people that have donated! Those donations helped save the SMD proto! :D"
Need for Speed: Most Wanted 2012 (Nov 30, 2012 prototype)

A prototype of Need for Speed: Most Wanted 2012, dated November 30, 2012.
==Notes==
* Contains an unfinished version of Airport DLC.
* Contains a removed variation of Widebody Porsche GT2 RS.
* Original filename: Hawaii_WORLD_INTEGRATION (Nov 30, 2012).rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
Need for Speed: Most Wanted 2012 (Oct 15, 2012 prototype)

A prototype of Need for Speed: Most Wanted 2012, dated October 15, 2012.
==Notes==
* Original filename: Hawaii_DLC_NEXT (Oct 15, 2012).rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
Need for Speed: Most Wanted 2012 (Sep 11, 2012 prototype)

A prototype of Need for Speed: Most Wanted 2012, dated September 11, 2012.
==Notes==
* Original filename: Hawaii_MAIN (Sep 11, 2012 07.33.05).rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
Need for Speed: Most Wanted 2012 (Sep 13, 2012 prototype)

A prototype of Need for Speed: Most Wanted 2012, dated September 13, 2012.
==Notes==
* Original filename: Hawaii_MAIN (Sep 13, 2012).rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
Need for Speed: Most Wanted 2012 (Sep 16, 2011 prototype)

A prototype of Need for Speed: Most Wanted 2012 for Playstation 3.
==Notes==
* The build was found to be incomplete. For some unknown reason, EA's network (which allowed the build to be downloaded in the past) contained a virus that infected every dll and exe it found. This virus was removed and never affected a PS3 because the formats mentioned above didn't exist on it.
Need for Speed: Most Wanted 2012 (Sep 25, 2012 prototype)

A late prototype of Need for Speed: Most Wanted 2012, dated September 25, 2012.
==Notes==
* Original filename: Hawaii_RELEASE (Sep 25, 2012).rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
Need for Speed: Most Wanted 2012 (Sep 26, 2012 prototype)

A prototype of Need for Speed: Most Wanted 2012 for the PlayStation 3.
==Notes==
* QA external Build.
* Often misnamed as a Need for Speed Rivals build.
==Origin==
File:Need for Speed Rivals Pre Alpha game disc.png|Disc front.
==See Also==
* Redump.org entry
Need for Speed: Nitro (Aug 14, 2009 prototype)

Late prototype of Need for Speed: Nitro by Electronic Arts.
==Notes==
*Differs from retail build.
*Menu theme differs from final.
*Brightness in some levels is slightly different from the final build.
*Leftover string in buildname.bin refers to the build as NFSA_us_DS_2008_12_02_16_07.
==Screenshots==
NFSAug14G_1.png
NFSAug14G_2.png
==Origin==
NFSAug14_2.jpg|Cartridge Front
NFSAug14_1.jpg|Cartridge Back
NFSAug14_3.jpg
Need for Speed: Porsche Unleashed (Jan 12, 2000 prototype)

A prototype of Need for Speed: Porsche Unleashed for the PlayStation.
==Notes==
* The Electronics Arts logo is a simple still, rather than being animated
* No Porsche logo, no intro FMV, no memory card check.
* It goes from the EA logo, to a loading screen (different), to the main menu.
* The main menu is different as well, with some different options (some unavailable).
* The Cheat Mode option is already available, but it does nothing.
* Car selection is different, simpler, no difference in the stats of the cars. Also differences in the car color options (some don't even work).
* Difference in the Track Selection for "Circuit" option
* The loading screen is nearly completely empty, save for a background made of overlaid images
* Different race countdown indicator (red lights, instead of simple numbers).
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
** Game contains dongle protection: No.
** Game contains debugging symbols: N/A
** Dump was originally scrambled: No
==Screenshots==
PSX - Need For Speed 5 1.13.00-0000.png
PSX - Need For Speed 5 1.13.00-0002.png
PSX - Need For Speed 5 1.13.00-0003.png
PSX - Need For Speed 5 1.13.00-0004.png
PSX - Need For Speed 5 1.13.00-0005.png
==Origin==
PSX - Need For Speed 5 1.13.00.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Iniche for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Need for Speed: Porsche Unleashed (Mar 15, 2000 prototype)

A prototype of Need for Speed: Porsche Unleashed for the PlayStation.
==Notes==
* Compiled two days after the first available retail version, which was the US build.
* No differences noticed, but the full game data was not examined
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
** Game contains dongle protection: No.
** Game contains debugging symbols: N/A
** Dump was originally scrambled: No
==Screenshots==
PSX - Need For Speed Porsche Unleashed-0000.png
PSX - Need For Speed Porsche Unleashed-0001.png
PSX - Need For Speed Porsche Unleashed-0002.png
PSX - Need For Speed Porsche Unleashed-0003.png
PSX - Need For Speed Porsche Unleashed-0004.png
PSX - Need For Speed Porsche Unleashed-0005.png
PSX - Need For Speed Porsche Unleashed-0006.png
PSX - Need For Speed Porsche Unleashed-0007.png
PSX - Need For Speed Porsche Unleashed-0008.png
PSX - Need For Speed Porsche Unleashed-0009.png
PSX - Need For Speed Porsche Unleashed-0010.png
PSX - Need For Speed Porsche Unleashed-0011.png
PSX - Need For Speed Porsche Unleashed-0012.png
PSX - Need For Speed Porsche Unleashed-0013.png
PSX - Need For Speed Porsche Unleashed-0014.png
PSX - Need For Speed Porsche Unleashed-0015.png
==Origin==
PSX - Need For Speed Porsche Unleashed.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Need for Speed: ProStreet (DLC Booster Pack prototype)

A prototype of Need for Speed: ProStreet DLC Booster Pack for the Xbox 360
==Notes==
* Original filename: Need for Speed - ProStreet - Coca-Cola Zero Booster Pack 45410822 (Delisted DLC).rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
Need for Speed: ProStreet (Dec 6, 2007 prototype)

A prototype of Need for Speed: ProStreet for the Sony PlayStation Portable.
==Notes==
* Original filename: Need for Speed Prostreet Eng 2007-12-06 1.00 ULES-01019.iso
==Acknowledgments==
Special thanks to DRW, Kabojnk, Mementomori, TheNameless0ne, Jason, burninrubber0, Xe, Andrew7, March47, EdTheNerd, Foas, Riley541, j4m13c0, Fusion, Dink, and Aqua for these releases.
==See also==
This release is part of the 'Terarelease 1.0' event that occurred on December 25th, 2020.
Need for Speed: ProStreet (Oct 1, 2007 prototype)

A prototype of Need for Speed: ProStreet for the Xbox 360.
==Notes==
* Predates the final build by 28 days.
* Original filename: Need for Speed - ProStreet (Oct 1, 2007) [No Gamedata].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Need for Speed: ProStreet (Oct 14, 2007 prototype)

A prototype of Need for Speed: ProStreet for the Xbox 360.
==Notes==
* Contains alternate builds.
* Predates the final build by 15 days.
* Original filename: Need for Speed - ProStreet (Oct 14, 2007) [ALT Recovery with Sep 18 Movies].rar + Need for Speed - ProStreet (Oct 14, 2007) [No Movies].rar + Need for Speed - ProStreet (Oct 14, 2007) [Replacement for Fragged 22SOUND.BIN File].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Need for Speed: ProStreet (Oct 2, 2007 prototype)

A prototype of Need for Speed: ProStreet for the Xbox 360.
==Notes==
* Compiled 27 days before the final build.
* EA HD compatible banner is on the title screen in this build.
* Other differences are unknown.
* XEX information:
** Header Maker ID: EA
** Header Product Code: 2082
** Header Title: NFS ProStreet
** Header PE Name: ProStreet08Release.pe
** Header Executable Name: /DEFAULT.XEX
** Header: Executable Checksum (MD5): 216667736730ffc374b9fd23cf0516ab
* Miscellaneous Notes:
** Game is emulatable in either Xenia or Xenia-Canary: Yes (as of December 25, 2022).
*** Issues: No issues.
==Screenshots==
Screenshot - NFS ProStreet 2022-12-23 01-29-17.png
Screenshot - NFS ProStreet 2022-12-23 01-29-19.png
Screenshot - NFS ProStreet 2022-12-23 01-29-24.png
Screenshot - NFS ProStreet 2022-12-23 01-29-31.png
Screenshot - NFS ProStreet 2022-12-23 01-29-36.png
Screenshot - NFS ProStreet 2022-12-23 01-29-48.png
Screenshot - NFS ProStreet 2022-12-23 01-29-51.png
Screenshot - NFS ProStreet 2022-12-23 01-29-55.png
Screenshot - NFS ProStreet 2022-12-23 01-30-00.png
Screenshot - NFS ProStreet 2022-12-23 01-30-06.png
Screenshot - NFS ProStreet 2022-12-23 01-30-10.png
Screenshot - NFS ProStreet 2022-12-23 01-30-12.png
Screenshot - NFS ProStreet 2022-12-23 01-30-19.png
Screenshot - NFS ProStreet 2022-12-23 01-30-24.png
Screenshot - NFS ProStreet 2022-12-23 01-30-25.png
Screenshot - NFS ProStreet 2022-12-23 01-30-26.png
Screenshot - NFS ProStreet 2022-12-23 01-30-27.png
Screenshot - NFS ProStreet 2022-12-23 01-30-30.png
Screenshot - NFS ProStreet 2022-12-23 01-30-33.png
Screenshot - NFS ProStreet 2022-12-23 01-30-39.png
Screenshot - NFS ProStreet 2022-12-23 01-30-53.png
Screenshot - NFS ProStreet 2022-12-23 01-31-07.png
Screenshot - NFS ProStreet 2022-12-23 01-31-14.png
Screenshot - NFS ProStreet 2022-12-23 01-31-17.png
Screenshot - NFS ProStreet 2022-12-23 01-31-19.png
Screenshot - NFS ProStreet 2022-12-23 01-31-28.png
Screenshot - NFS ProStreet 2022-12-23 01-31-38.png
Screenshot - NFS ProStreet 2022-12-23 01-31-45.png
Screenshot - NFS ProStreet 2022-12-23 01-32-01.png
Screenshot - NFS ProStreet 2022-12-23 01-32-14.png
Screenshot - NFS ProStreet 2022-12-23 01-32-34.png
Screenshot - NFS ProStreet 2022-12-23 01-32-48.png
==Origin==
X360 - Need for Speed Pro Street 10-05-07.jpeg|Disc front.
==Files==
Archive Contents:
Download File:
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
 
* Project Deluge: Xbox 360 and Wii (December 25, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Need for Speed: ProStreet (Oct 20, 2007 prototype)

A prototype of Need for Speed: ProStreet for the Xbox 360.
==Notes==
* Found as part of TNO-DRW-Kabo lot.
* Original filename: Need For Speed Pro Street (Oct 20, 2007) [Review].rar
==Origin==
NFSPSfinal31.png|Original disc
Need for Speed - ProStreet (Oct 20, 2007 prototype) disc.png|Disc photo
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
Need for Speed: ProStreet (Oct 3, 2007 prototype)

A prototype of Need for Speed: ProStreet for the Wii.
==Notes==
* Disc information:
** Header Product Code: RNPE69
** Header Version Number: 0
** Header Title: Need for Speedï¿½ Pro Street
** Executable Name: /main.dol
** Latest date in DOL: 5/17/2007 3:52:00 PM
** Latest date in DOL (final build): 5/17/2007 15:52
** Apploader date: 3/1/2007
** Apploader date (final build): 3/1/2007 0:00
** Errors (Data Blocks): 0
** Errors (Unused Blocks): 0
* Miscellaneous Notes:
** Game is emulatable in Dolphin: Yes (as of December 25, 2024).
*** Issues: Takes around 20 minutes to boot on emulator, or around one minute on real hardware due to the build looking up for a debug server.
*** The following Gecko Code can fix this:
::: 0418407C 4E800020
:* Debug enabled: Yes, C+Z on nunchuk to enable debug menu.
==Screenshots==
==Origin==
Need for Speed ProStreet alpha 10-03-2007.JPG|Disc front.
==Files==
Archive Contents:
Download File:
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
 
* Project Deluge: Xbox 360 and Wii (December 25, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Need for Speed: ProStreet (Oct 4, 2007 prototype)

A prototype of Need For Speed: ProStreet PlayStation 2.
==Notes==
*Just about 16 days before NTSC-U build, 17 days for PAL build and 1 month for NTSC-J build.
*Miscellaneous Notes:
**Game is emulatable (in PCSX2): Yes (as of March 10, 2024).
**Game contains Dongle Protection: No.
**Issues: None.
==Screenshots==
File:Need_For_Speed_Pro_Street-Alpha_61-2007-10-04-Game-01.PNG
File:Need_For_Speed_Pro_Street-Alpha_61-2007-10-04-Game-02.PNG
File:Need_For_Speed_Pro_Street-Alpha_61-2007-10-04-Game-03.PNG
==Origin==
Need_For_Speed_Pro_Street-Alpha_61-2007-10-04-Disc-Small.PNG|Disc front
==See also==
* Original release page on Archive.org
Need for Speed: ProStreet (Sep 11, 2007 prototype)

A prototype of Need for Speed: ProStreet for the Xbox 360.
==Notes==
* Predates the final build by over a month.
* Original filename: Need for Speed - ProStreet (Sep 12, 2007) [No Gamedata].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Need for Speed: ProStreet (Sep 16, 2007 EU prototype)

A prototype of Need For Speed: ProStreet for the Xbox 360.
==Notes==
* EU Region.
* Dated 35 days before the final PAL release build.
* Debug build. 
==Origin==
NFSPSAlpha441.png|Original disc
== Gallery ==
=== Main game ===
NFSPS-16Sep2007-EuroLoc-MainMenu.png|Main menu
NFSPS-16Sep2007-EuroLoc-Career-MainMenu.png|Career main menu
NFSPS-16Sep2007-EuroLoc-Career-MapIntro.png|Career map intro
NFSPS-16Sep2007-EuroLoc-Career-PostOnboarding.png|Career map, post-onboarding race/"D-Day"
NFSPS-16Sep2007-EuroLoc-Career-CarLot.png|Car lot
=== Debug functions ===
NFSPS-16Sep2007-EuroLoc-DebugCarMenu.png|Debug Car Test
Need for Speed: ProStreet (Sep 16, 2007 USA prototype)

A prototype of Need For Speed: ProStreet for the Xbox 360.
==Notes==
* USA Region.
* Dated 34 days before the final NTSC release build.
* Original filename: Need for Speed - ProStreet (Sep 16, 2007) [No Movies].rar + Need for Speed - ProStreet (Sep 16, 2007) [ALT Recovery with Sep 18 Movies].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
Need for Speed: ProStreet (Sep 18, 2007 prototype)

A prototype of Need for Speed: ProStreet for the Xbox 360.
==Notes==
* Predates the final build by over a month.
* Original filename: Need for Speed - ProStreet (Sep 18, 2007).rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Need for Speed: Shift (Jul 19, 2009 prototype)

A prototype of Need for Speed: Shift for the Xbox 360.
==Notes==
* Compiled almost a month before the final retail build.
* "2009 Electronic Arts Inc. All Rights Reserve. Onine Interactions Not Rated By The ESRB" in this build. "2009 Electronic Arts Inc. All Rights Reserved" in the final build on the title screen.
* Build information on the main menu - "No Juice 0 BGC_20090719.0306.A432 [BBX_31575]".
* Other differences are not known.
* XEX information:
** Header Maker ID: EA
** Header Product Code: 2228
** Header Title: Need for Speedâ„¢ SHIFT
** Header PE Name: Gecko.exe
** Header Executable Name: /default.xex
** Header: Executable Checksum (MD5): 6b253fd6e724adb11b31e77d350dfb13
* Miscellaneous Notes:
** Game is emulatable in either Xenia or Xenia-Canary: Issues (as of December 25, 2022).
*** Issues: Almost nothing displayed on screen during gameplay.
==Screenshots==
Screenshot - Need for Speedâ„¢ SHIFT 2022-12-23 01-21-39.png
Screenshot - Need for Speedâ„¢ SHIFT 2022-12-23 01-21-45.png
Screenshot - Need for Speedâ„¢ SHIFT 2022-12-23 01-21-47.png
Screenshot - Need for Speedâ„¢ SHIFT 2022-12-23 01-21-52.png
Screenshot - Need for Speedâ„¢ SHIFT 2022-12-23 01-21-55.png
Screenshot - Need for Speedâ„¢ SHIFT 2022-12-23 01-22-00.png
Screenshot - Need for Speedâ„¢ SHIFT 2022-12-23 01-22-03.png
Screenshot - Need for Speedâ„¢ SHIFT 2022-12-23 01-22-08.png
Screenshot - Need for Speedâ„¢ SHIFT 2022-12-23 01-22-12.png
Screenshot - Need for Speedâ„¢ SHIFT 2022-12-23 01-22-14.png
Screenshot - Need for Speedâ„¢ SHIFT 2022-12-23 01-22-17.png
Screenshot - Need for Speedâ„¢ SHIFT 2022-12-23 01-22-19.png
Screenshot - Need for Speedâ„¢ SHIFT 2022-12-23 01-22-24.png
Screenshot - Need for Speedâ„¢ SHIFT 2022-12-23 01-22-27.png
Screenshot - Need for Speedâ„¢ SHIFT 2022-12-23 01-22-32.png
Screenshot - Need for Speedâ„¢ SHIFT 2022-12-23 01-22-34.png
Screenshot - Need for Speedâ„¢ SHIFT 2022-12-23 01-22-37.png
Screenshot - Need for Speedâ„¢ SHIFT 2022-12-23 01-22-44.png
Screenshot - Need for Speedâ„¢ SHIFT 2022-12-23 01-22-49.png
Screenshot - Need for Speedâ„¢ SHIFT 2022-12-23 01-23-08.png
Screenshot - Need for Speedâ„¢ SHIFT 2022-12-23 01-23-14.png
Screenshot - Need for Speedâ„¢ SHIFT 2022-12-23 01-23-29.png
Screenshot - Need for Speedâ„¢ SHIFT 2022-12-23 01-23-47.png
Screenshot - Need for Speedâ„¢ SHIFT 2022-12-23 01-23-59.png
Screenshot - Need for Speedâ„¢ SHIFT 2022-12-23 01-24-07.png
==Origin==
X360 - Need for Speed Shift 07-18-2009.jpeg|Disc front.
==Files==
Archive Contents:
Download File:
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
 
* Project Deluge: Xbox 360 and Wii (December 25, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Need for Speed: Shift (Sep 24, 2009 prototype)

A prototype of Need for Speed: Shift for Sony Playstation 3.
==Notes==
* Network Demo.
* Original filename: Need for Speed SHIFT (Sep 24, 2009 NETWORK DEMO) JP0006-NPJB90213_00-NFSSHIFTNETWDEMO.pkg
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
Need for Speed: Shift (Sep 29, 2009 prototype)

A prototype of Need for Speed: Shift for Sony Playstation 3.
==Notes==
* UK Patch Data + UK Install Data.
* Original filename: Need for Speed Shift (INSTALL + PATCH DATA BGC.20090816.0335.A72 BLES00681).rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
Need for Speed: The Run (Dec 1, 2012 prototype)

A prototype of Need for Speed for Sony PlayStation 3.
==Notes==
* Original filename: Need for Speed The Run (Dec 01, 2012 + PATCH DATA) UP0006-NPUB30664_00-NFSTHERUNPSN0000.pkg
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
Need for Speed: The Run (Jan 9, 2012 prototype)

A prototype of Need for Speed for Sony PlayStation 3.
==Notes==
* Only Patch is present.
* Need for Speed The Run (Jan 09, 2012 BLUS30757) [PATCH DATA].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
Need for Speed: Undercover (Aug 19, 2008 prototype)

A prototype of Need for Speed: Undercover for the Xbox 360.
==Notes==
* Game is manually set up for director demo mode via dedicated configuration file. Set UseThisConfigFile to 0 in config.ini to play normally.
** Autoloads into game world by default, with three world events set up.
* Contain 2 .xex that allow you to run the game and based on tests carried out on Xenia Canary on Aug 18, 2024 it can be said that:
** default.xex: At least the main menu works (the article photo corresponds to this .xex).
==Screenshots==
File:Need for Speed Undercover (Aug 19, 2008 prototype) image disk.jpg|Disk Image
Need for Speed: Undercover (Aug 2, 2010 Patch Data prototype)

A Patch Data prototype of Need for Speed: Undercover for the Playstation 3.
==Notes==
* British Patch Data.
* Unlike the final Patch Data, this one is around 1G in size (while the original is a dozen MB).
* Original filename: Need for Speed Undercover (PATCH DATA BLES00449).rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases! Thanks also to FrostWolf for preserving and making this build available on the Wiki!
Need for Speed: Undercover (Oct 9, 2008 prototype)

A prototype of Need for Speed: Undercover for the Xbox 360.
==Notes==
* Compiled 12 days before the final retail build.
* Other differences are unknown.
* XEX information:
** Header Maker ID: EA
** Header Product Code: 2166
** Header Title: NFS Undercover
** Header PE Name: SpeedReleaseOpt-enUS.pe
** Header Executable Name: /default.xex
** Header: Executable Checksum (MD5): 4647f80e445347af46473996571a8bf4
* Miscellaneous Notes:
** Game is emulatable in either Xenia or Xenia-Canary: Yes (as of December 25, 2022).
*** Issues: No issues.
==Screenshots==
Screenshot - NFS Undercover 2022-12-23 01-13-22.png
Screenshot - NFS Undercover 2022-12-23 01-13-24.png
Screenshot - NFS Undercover 2022-12-23 01-13-37.png
Screenshot - NFS Undercover 2022-12-23 01-13-42.png
Screenshot - NFS Undercover 2022-12-23 01-13-48.png
Screenshot - NFS Undercover 2022-12-23 01-14-07.png
Screenshot - NFS Undercover 2022-12-23 01-14-25.png
Screenshot - NFS Undercover 2022-12-23 01-14-49.png
Screenshot - NFS Undercover 2022-12-23 01-14-56.png
Screenshot - NFS Undercover 2022-12-23 01-15-02.png
Screenshot - NFS Undercover 2022-12-23 01-15-14.png
Screenshot - NFS Undercover 2022-12-23 01-15-32.png
Screenshot - NFS Undercover 2022-12-23 01-15-51.png
Screenshot - NFS Undercover 2022-12-23 01-16-24.png
Screenshot - NFS Undercover 2022-12-23 01-16-36.png
Screenshot - NFS Undercover 2022-12-23 01-16-44.png
Screenshot - NFS Undercover 2022-12-23 01-16-57.png
Screenshot - NFS Undercover 2022-12-23 01-17-05.png
Screenshot - NFS Undercover 2022-12-23 01-18-33.png
Screenshot - NFS Undercover 2022-12-23 01-18-40.png
Screenshot - NFS Undercover 2022-12-23 01-18-50.png
Screenshot - NFS Undercover 2022-12-23 01-18-59.png
Screenshot - NFS Undercover 2022-12-23 01-19-02.png
Screenshot - NFS Undercover 2022-12-23 01-19-07.png
Screenshot - NFS Undercover 2022-12-23 01-19-09.png
Screenshot - NFS Undercover 2022-12-23 01-19-17.png
==Origin==
X360 - Need for Speed Undercover reviewable.jpeg|Disc front.
==Files==
Archive Contents:
Download File:
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
 
* Project Deluge: Xbox 360 and Wii (December 25, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Need for Speed: Underground 2 (Sep 26, 2004 prototype)

A prototype of Need for Speed: Underground 2 for PlayStation 2.
==Notes==
*Review build, predates the final build by 19 days
*Saves from the final build can be used
*Has an Unlock All Things function: Press Start + Select in the main menu, or career mode menu
*There's an option for Hood Decals to be applied, not present in the final game
==Screenshots==
File:HoodDecals.png
File:HoodDecalsOptions.png
File:DecalsApplied.png
File:EverythingUnlocked.png
==Origin==
NFSUG2_A10R_2004-09-26.jpg|Disc front.