Wait (TFG)

Wait is a pseudo- in the Pokémon Trading Figure Game and Pokémon Duel. It was introduced to the TFG in the expansion.
Pokémon with Wait cannot MP move, attack opponents, tag allies, or activate Abilities. However, they can still be targeted by Plates.
In the TFG, Wait always lasts one turn. In Pokémon Duel, Wait can last any number of turns; for instance, Wait 9 lasts nine turns (five of one player's turns and four of the other's). Wait is similar in function to ing in the core series Pokémon games.
Despite being similar to a Special Condition or an attached marker, it is not one. As a result, it does not replace other Special Conditions or markers. Additionally, Pokémon can have Wait on the bench or in the P.C., whereas Special Conditions and markers are removed when a Pokémon moves to the bench or P.C.
==In the TFG==
===Causes===
====Figures====
=====Moves=====
Figure	Set	Set no.	Move 	Full effect
 	 	2/42 	Wash Away 	Move the Defending Pokémon 2 spaces away, and it has Wait.
 	 	4/42 	Tornado Spin 	Ho-Oh and all surrounding Pokémon return to the Bench and have Wait (except Ho-Oh).
 	 	5/42 	Tidal Wave 	Move all surrounding Pokémon 3 spaces away, and they have Wait.
 	 	6/42 	Hurricane 	The Defending Pokémon returns to the Bench and has Wait.
 	 	7/42 	Slip Away 	Abra returns to the Bench and has Wait.
 	 	9/42 	Push Aside 	The Defending Pokémon returns to the Bench and has Wait.
 	 	12/42 	Whirlwind 	The Defending Pokémon returns to the Bench and has Wait.
 	 	36/42 	Whirlwind 	Your opponent moves his or her Defending Pokémon 2 spaces away, and it has Wait.
 	 	01 	Withdraw 	Turtwig has Wait.
 	 	06 	Manaphy's Song	May move 1 other Pokémon (excluding or Pokémon) up to its MP and it has Wait.
 	 	07 	Vanish 	Darkrai returns to the Bench and has Wait.
 	 	1/42 	Protect 	Armaldo has Wait.
 	 	14/42 	Protect 	Lairon has Wait.
 	 	22/42 	Vanish 	Mewtwo returns to the Bench and has Wait.
 	 	22/42 	Psychic Shove 	Move the defending Pokémon and any Pokémon behind it straight back as many spaces as you can. They have Wait.
 	 	2/42 	Protect 	Aron has Wait.
 	 	4/42 	Sweet Scent 	Choose 1 Pokémon up to 3 spaces away, move it 1-2 spaces toward Bellsprout, and it has Wait.
 	 	5/42 	Smokescreen 	The Defending Pokémon has Wait.
 	 	7/42 	Scary Face 	Your opponent moves his or her Defending Pokémon 1 space away, and it has Wait.
 	 	15/42 	Storm 	All surrounding Pokémon return to the Bench and have Wait.
 	 	20/42 	Mud Sport 	The Defending Pokémon has Wait.
 	 	20/42 	Protect 	Marshtomp has Wait.
 	 	20/42 	Wash Away 	Move the Defending Pokémon 2 spaces away and it has Wait.
 	 	22/42 	Slip Away 	Mew returns to the Bench and has Wait.
 	 	25/42 	Grip Throw 	Move the Defending Pokémon 1 space away, and it has Wait.
 	 	35/42 	Whirlwind 	The Defending Pokémon returns to the Bench and has Wait.
=====Pokémon Powers=====
Figure	Set	Set no.	Pokémon Power	Full effect
 	 	6/42 	Surprise Back	If Corphish is attacked, you may move it 2 spaces instead, and it has Wait.
===Prevention and curing===
====Figures====
=====Pokémon Powers=====
Figure	Set	Set no.	Pokémon Power	Full effect
 	 	10/42 	Nonstop 	Entei can't be affected by Wait.
 	 	27/42 	Nonstop 	Raikou can't be affected by Wait.
 	 	32/42 	Nonstop 	Suicune can't be affected by Wait.
====Cards====
While never released, the name of the card implies that it would prevent or cure Wait.
Category:TFG game mechanics