Jasmine (Masters)

Jasmine (Japanese: ミカン Mikan) is a Pokémon Trainer in Pokémon Masters EX, based on the character of the same name in the core series . She forms a sync pair with , which is capable of Mega Evolving. This sync pair was first made available on May 21, 2020. This pair can be raised to from December 2, 2020.
Jasmine in her Special Costume forms a sync pair with . This sync pair was first made available on November 18, 2021. This pair can be raised to from the day it was released.
Jasmine in her Holiday attire forms a sync pair with her , which is capable of Mega Evolving. This sync pair was first made available through a seasonal sync pair scout beginning on December 14, 2022. This pair can also be raised to from the day it was released.
Jasmine also forms a sync pair with her . This pair can be obtained by reaching Friendship Level 100 with Jasmine in the Trainer Lodge beginning on December 1, 2023. This pair can be raised to since it first released, though this pair lacks an EX style.
==In the games==
==Steelix==
===Availability===
Jasmine is available in the permanent sync pair scout pool. Her offering rate was increased in the following sync pair scouts:
===Moves===
Name 	 	 	Move gauge	Base	Max 	 	Target 	Description
 	 	2	44 	52 	100% 	An opponent 	This move's power is doubled when the target's Speed is raised. 	
X Defense All	0(2 uses)	—	— 	— 	All allies 	Raises the Defense of all allied sync pairs by two stat ranks. 	 	
Clang! 	0(2 uses)	—	— 	— 	Allied side	Applies the Critical-Hit Defense effect to the allied field of play. Applies the Stat Reduction Defense effect to the allied field of play.	 	
 	 	3	132 	158 	75% 	An opponent 	Has a chance (30%) of lowering the target's Defense by one stat rank. 	
 	 	 	 	 	 	 	 	
Steel-Clad 	 	—	160 	192 	— 	An opponent 	Become Mega Steelix until the end of battle. The more the user's Defense is raised, the greater the power of this move.(6★ EX effect: The sync buff is doubled the first time a sync move is used.)	
===Skills===
Name 	Description
 	
 	When the Pokémon enters battle with full HP, applies the Enduring effect to it.
(Only after Mega Evolving)	The user uses immediately before fainting.
 	
Steel Support 	Raises the maximum HP of all allied sync pairs by 30.
Johto Support 	Raises the maximum HP of all allied sync pairs by 4.
Gym Leader Support 	Raises the maximum HP of all allied sync pairs by 4.
Pokéathlete Support 	Raises the maximum HP of all allied sync pairs by 6.
Contest Lover Support 	Raises the maximum HP of all allied sync pairs by 6.
 	
Soothing ↑ 1 Wistful ↑ 1 	Raises the following discovery levels by 1:• Soothing Crystal• Wistful Crystal
===Sync grid===
Jasmine & Steelix's sync grid is an expanded grid, made available on May 21, 2020. It was further expanded on July 25, 2024.
Name 	Effect 	Energy required	Sync orb required	Move level required
HP +10 	HP +10 	0 	5 	1
HP +20 	HP +20 	4 	48 	2
HP +40 	HP +40 	0 	5 	1
HP +50 	HP +50 	10 	120 	3
Attack +5 	Attack +5 	0 	5 	1
Attack +5 	Attack +5 	0 	5 	1
Attack +5 	Attack +5 	2 	24 	1
Attack +5 	Attack +5 	2 	24 	1
Attack +5 	Attack +5 	2 	24 	1
Attack +5 	Attack +5 	2 	24 	1
Attack +20 	Attack +20 	8 	96 	2
Defense +5 	Defense +5 	0 	5 	1
Defense +5 	Defense +5 	2 	24 	1
Defense +5 	Defense +5 	2 	24 	1
Defense +5 	Defense +5 	4 	48 	2
Sp. Def +5 	Sp. Def +5 	0 	5 	1
Sp. Def +5 	Sp. Def +5 	2 	24 	1
Sp. Def +5 	Sp. Def +5 	2 	24 	1
Sp. Def +10 	Sp. Def +10 	5 	60 	1
Speed +5 	Speed +5 	0 	5 	1
Speed +20 	Speed +20 	0 	5 	1
Gyro Ball: Power +4 	Gyro Ball: Power ↑ +4 	2 	24 	1
Gyro Ball: Power +4 	Gyro Ball: Power ↑ +4 	2 	24 	1
Gyro Ball: Power +4 	Gyro Ball: Power ↑ +4 	2 	24 	1
Gyro Ball: Power +4 	Gyro Ball: Power ↑ +4 	2 	24 	1
Gyro Ball: Power +4 	Gyro Ball: Power ↑ +4 	2 	24 	2
Gyro Ball: 	Has a chance (50%) of charging the user's move gauge by one when a move is successful. 	6 	72 	1
Gyro Ball: 	Powers up moves in a sandstorm. 	10 	120 	3
Iron Tail: Power +3 	Iron Tail: Power ↑ +3 	2 	24 	1
Iron Tail: Power +3 	Iron Tail: Power ↑ +3 	2 	24 	1
Iron Tail: Power +3 	Iron Tail: Power ↑ +3 	2 	24 	2
Iron Tail: Power +3 	Iron Tail: Power ↑ +3 	2 	24 	2
Iron Tail: Accuracy +10 	Iron Tail: Accuracy ↑ +10 	5 	60 	1
Iron Tail: Accuracy +10 	Iron Tail: Accuracy ↑ +10 	5 	60 	2
Iron Tail: 	Has a chance (40%) of charging the user's move gauge by one when a move is successful. 	6 	72 	1
Iron Tail: 	Raises the chance of lowering stat values with the additional effects of moves. 	8 	96 	3
X Defense All: 	Has a chance (40%) of restoring one MP of the move used if the move is successful. 	7 	84 	1
Clang!: 	Has a chance (40%) of restoring one MP of the move used if the move is successful. 	7 	84 	2
Clang!: 	Charges the move gauges of all allied sync pairs by one when a move is successful. 	8 	96 	2
Clang!: 	Raises the Attack of all allied sync pairs by one stat rank when a move is successful. 	8 	96 	3
 	The more the user's Defense is raised, the more it powers up moves. 	8 	96 	1
 	The more the user's Defense is raised, the more it powers up moves. 	8 	96 	2
 	Protects the Pokémon from damage from a sandstorm. 	3 	36 	2
 	When the user's Enduring effect activates and the user has 1 HP remaining, has a chance (30%) of applying the Enduring effect to the user again.	10 	120 	2
 	Removes all status conditions from the user the first time it is inflicted by any status condition each battle. 	3 	36 	2
 	Applies the Gradual Healing effect to the user when its HP is full when it enters a battle. 	3 	36 	2
 	Restores the Pokémon's HP whenever it takes an action during a sandstorm. 	10 	120 	3
 	Restores the user's HP by approximately 40% of its maximum HP after using its sync move. 	10 	120 	3
 	Has a chance (20%) of reducing the user's sync move countdown by one when it is hit by an attack move. 	10 	120 	3
 	Charges the user's move gauge by six after using a sync move. 	8 	96 	3
 	Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. 	5 	60 	3
 	Raises the critical-hit rate of all allied sync pairs by one stat rank when the user's Trainer uses a move. 	5 	60 	3
Steel-Clad Iron Tail: Power +25	Steel-Clad Iron Tail: Power ↑ +25 	5 	60 	3
Steel-Clad Iron Tail: Power +25	Steel-Clad Iron Tail: Power ↑ +25 	5 	60 	3
==Magnemite==
===Availability===
Jasmine & Magnemite can be teamed up with by scouting Jasmine and raising her to friendship level 100 in the Trainer Lodge.
===Moves===
Name 	 	 	Move gauge	Base	Max 	 	Target 	Description
 	 	1	17 	20 	100% 	An opponent 	Has a chance (10%) of leaving the target paralyzed. 	
 	 	2	— 	— 	100% 	An opponent 	Lowers the target's Defense by two stat ranks. 	
 	 	2	44 	52 	100% 	An opponent 	This attack's power is doubled when the target's Speed is raised. 	
Heart of Steel! 	0(2 uses)	—	— 	— 	All allies	Raises the Defense, Sp. Def, and accuracy of all allied sync pairs by one stat rank. Applies the Gradual Healing effect to the user.	 	
 	 	 	 	 	 	 	 	
Hard Cold Sharp Strong Steel Impact	 	—	250 	300 	— 	An opponent 	(6★ EX effect: The sync buff is doubled the first time a sync move is used.)	
===Skills===
Name 	Description
 	
 	When the Pokémon enters battle with full HP, applies the Enduring effect to it.
 	Prevents the user from getting paralyzed.
 	Restores the user's HP by approximately 20% of its maximum HP after using its sync move.
 	
Steel Support 	Raises the maximum HP of all allied sync pairs by 30.
Johto Support 	Raises the maximum HP of all allied sync pairs by 4.
Gym Leader Support 	Raises the maximum HP of all allied sync pairs by 4.
Pokéathlete Support 	Raises the maximum HP of all allied sync pairs by 6.
Contest Lover Support 	Raises the maximum HP of all allied sync pairs by 6.
 	
Soothing ↑ 1 Wistful ↑ 1	Raises the following discovery levels by 1:• Soothing Crystal• Wistful Crystal
===Sync grid===
The sync grid for Jasmine & Magnemite is an expanded grid, made available since the pair first released.
Name 	Effect 	Energy required	Sync orb required	Move level required
HP +10 	HP +10 	0 	5 	1
HP +10 	HP +10 	2 	24 	1
HP +10 	HP +10 	2 	24 	1
HP +20 	HP +20 	4 	48 	2
Attack +5 	Attack +5 	0 	5 	1
Defense +5 	Defense +5 	0 	5 	1
Defense +5 	Defense +5 	2 	24 	1
Defense +5 	Defense +5 	2 	24 	1
Defense +5 	Defense +5 	2 	24 	1
Sp. Atk +5 	Sp. Atk +5 	0 	5 	1
Sp. Atk +5 	Sp. Atk +5 	2 	24 	1
Sp. Atk +10 	Sp. Atk +10 	4 	48 	2
Sp. Def +5 	Sp. Def +5 	0 	5 	1
Sp. Def +5 	Sp. Def +5 	2 	24 	1
Sp. Def +5 	Sp. Def +5 	2 	24 	1
Sp. Def +5 	Sp. Def +5 	2 	24 	1
Sp. Def +5 	Sp. Def +5 	2 	24 	1
Speed +5 	Speed +5 	0 	5 	1
Speed +5 	Speed +5 	2 	24 	1
Speed +5 	Speed +5 	2 	24 	1
Thunder Shock: Power +3 	Thunder Shock: Power ↑ +3 	3 	36 	1
Thunder Shock: Power +3 	Thunder Shock: Power ↑ +3 	3 	36 	1
Thunder Shock: Power +3 	Thunder Shock: Power ↑ +3 	3 	36 	1
Thunder Shock: Power +3 	Thunder Shock: Power ↑ +3 	3 	36 	1
Thunder Shock: Power +3 	Thunder Shock: Power ↑ +3 	3 	36 	2
Thunder Shock: 	Has a chance (30%) of charging the user's move gauge by one when a move is successful. 	7 	84 	2
Screech: 	Has a chance (30%) of charging the user's move gauge by one when a move is successful. 	7 	84 	2
Gyro Ball: Power +3 	Gyro Ball: Power ↑ +3 	3 	36 	1
Gyro Ball: Power +3 	Gyro Ball: Power ↑ +3 	3 	36 	1
Gyro Ball: Power +3 	Gyro Ball: Power ↑ +3 	3 	36 	1
Gyro Ball: Power +3 	Gyro Ball: Power ↑ +3 	3 	36 	2
Gyro Ball: Power +3 	Gyro Ball: Power ↑ +3 	3 	36 	2
Gyro Ball: 	Has a chance (30%) of charging the user's move gauge by one when a move is successful. 	7 	84 	2
Gyro Ball: 	Raises the user's Speed by one stat rank when its move is successful. 	7 	84 	2
Heart of Steel!: 	Raises the Sp. Atk of all allied sync pairs by one stat rank when the user's move is successful. 	10 	120 	3
 	Prevents the user from getting poisoned or badly poisoned. 	5 	60 	1
 	Removes all status conditions from the user the first time it is inflicted by any status condition each battle. 	7 	84 	2
 	Restores the user's HP whenever its Pokémon takes an action when the zone is a Steel Zone. 	7 	84 	2
 	Quickly charges the move gauge when the zone is a Steel Zone. 	9 	108 	2
 	Restores the user's HP by approximately 20% of its maximum HP the first time it is in a pinch each battle. 	10 	120 	3
 	Prevents the user from flinching, becoming confused, or becoming trapped. 	10 	120 	3
 	Raises the critical-hit rate of all allied sync pairs by one stat rank when the user enters a battle. 	10 	120 	3
 	Raises the Defense and Sp. Def of all allied sync pairs by one stat rank the first time the user's Pokémon uses a status move each battle.	10 	120 	3
 	Lowers the target's Speed by one stat rank when the user's attack move is successful against a paralyzed opponent. 	10 	120 	3
 	Applies the Move Gauge Acceleration effect to the allied field of play the first time the user's sync move is used each battle. 	10 	120 	3
 	Raises the chance of inflicting status conditions with the additional effects of moves. 	10 	120 	3
Hard Cold Sharp Strong Steel Impact: Power +25	Hard Cold Sharp Strong Steel Impact: Power ↑ +25 	5 	60 	3
Hard Cold Sharp Strong Steel Impact: Power +25	Hard Cold Sharp Strong Steel Impact: Power ↑ +25 	5 	60 	3
==Celesteela==
===Availability===
Jasmine (Special Costume) is exclusive to costume scouts. Her offering rate was increased in the following sync pair scouts:
She was also available in the following sync pair scouts:
===Moves===
Name 	 	 	Move gauge	Base	Max 	 	Target 	Description
 	 	1	19 	22 	100% 	An opponent 	The more damage dealt to the target, the more this move restores the user's HP. 	
X Regen All 	0(2 uses)	—	— 	— 	All allies	Applies the Gradual Healing effect to all allied sync pairs. 	 	
 	 	3	99 	118 	100% 	An opponent 	Has a chance (10%) of lowering the target's Sp. Def by one stat rank. 	
Steel Yourselves! 	0(2 uses)	—	— 	— 	All allies	Raises the Sp. Def of all allied sync pairs by three stat ranks. Raises the critical-hit rate of all allied sync pairs by one stat rank.	 	
 	 	 	 	 	 	 	 	
Iron Will Steel Beam	 	—	250 	300 	— 	An opponent 	No additional effect.(6★ EX effect: The sync buff is doubled the first time a sync move is used.)	
===Skills===
Name 	Description
 	
 	Raises the critical-hit rate of all allied sync pairs by one stat rank when the user enters a battle.
 	Raises the Sp. Atk of all allied sync pairs by one stat rank when the user's Trainer uses a move.
 	Applies the Enduring effect to all allied sync pairs the first time the user's sync move is used each battle.
 	
Steel Support 	Raises the maximum HP of all allied sync pairs by 30.
Johto Support 	Raises the maximum HP of all allied sync pairs by 4.
Pokéathlete Support 	Raises the maximum HP of all allied sync pairs by 6.
Contest Lover Support 	Raises the maximum HP of all allied sync pairs by 6.
Special Costume Support	Raises the maximum HP of all allied sync pairs by 6.
 	
Wistful ↑ 2 	Raises the following discovery level by 2:• Wistful Crystal
===Sync grid===
Jasmine (Special Costume) & Celesteela's sync grid is an expanded grid, made available since the pair was first released.
Name 	Effect 	Energy required	Sync orb required	Move level required
HP +10 	HP +10 	0 	5 	1
HP +10 	HP +10 	2 	24 	1
HP +20 	HP +20 	4 	48 	3
Defense +5 	Defense +5 	0 	5 	1
Defense +5 	Defense +5 	2 	24 	1
Defense +5 	Defense +5 	2 	24 	1
Defense +5 	Defense +5 	2 	24 	1
Sp. Atk +5 	Sp. Atk +5 	0 	5 	1
Sp. Atk +5 	Sp. Atk +5 	0 	5 	1
Sp. Atk +5 	Sp. Atk +5 	2 	24 	1
Sp. Atk +5 	Sp. Atk +5 	2 	24 	1
Sp. Def +5 	Sp. Def +5 	0 	5 	1
Sp. Def +5 	Sp. Def +5 	2 	24 	1
Sp. Def +10 	Sp. Def +10 	4 	48 	2
Speed +5 	Speed +5 	0 	5 	1
Speed +5 	Speed +5 	2 	24 	1
Speed +5 	Speed +5 	2 	24 	1
Speed +10 	Speed +10 	4 	48 	2
Absorb: Power +2 	Absorb: Power ↑ +2 	3 	36 	1
Absorb: Power +2 	Absorb: Power ↑ +2 	3 	36 	1
Absorb: Power +2 	Absorb: Power ↑ +2 	3 	36 	1
Absorb: Power +2 	Absorb: Power ↑ +2 	3 	36 	2
Absorb: Power +2 	Absorb: Power ↑ +2 	3 	36 	2
Absorb: Power +2 	Absorb: Power ↑ +2 	3 	36 	2
Absorb: 	Charges the user's move gauge by one when its move is successful. 	9 	108 	3
Absorb: 	Has a chance (50%) of lowering the target's Sp. Def by one stat rank when the user's attack move against it is successful. 	10 	120 	3
Flash Cannon: Power +3 	Flash Cannon: Power ↑ +3 	3 	36 	1
Flash Cannon: Power +3 	Flash Cannon: Power ↑ +3 	3 	36 	1
Flash Cannon: Power +3 	Flash Cannon: Power ↑ +3 	3 	36 	1
Flash Cannon: Power +3 	Flash Cannon: Power ↑ +3 	3 	36 	2
Flash Cannon: Power +3 	Flash Cannon: Power ↑ +3 	3 	36 	2
Flash Cannon: 	Has a chance (40%) of charging the user's move gauge by one when a move is successful. 	7 	84 	1
Flash Cannon: 	Has a chance (40%) of charging the user's move gauge by one when a move is successful. 	7 	84 	2
Flash Cannon: 	Raises the chance of lowering stat values with the additional effects of moves. 	8 	96 	3
X Regen All: 	Has a chance (30%) of restoring one MP of the user's move when that move is successful. 	7 	84 	1
Steel Yourselves!: 	Has a chance (30%) of restoring one MP of the user's move when that move is successful. 	7 	84 	1
Steel Yourselves!: 	Raises the Sp. Atk of all allied sync pairs by one stat rank when the user's move is successful. 	10 	120 	3
 	Protects the user from damage from a sandstorm. 	5 	60 	1
 	Prevents the user from getting poisoned or badly poisoned. 	6 	72 	1
 	Sp. Def cannot be lowered. 	5 	60 	2
 	Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. 	7 	84 	2
 	Protects the user against critical hits. 	8 	96 	2
 	Reduces damage when the user is hit by a special attack move while in a pinch. 	8 	96 	2
 	Applies the Move Gauge Acceleration effect to the allied field of play the first time the user's sync move is used each battle. 	9 	108 	3
 	Has a chance (30%) of restoring the HP of all allied sync pairs when the user is hit by an attack move. 	10 	120 	3
 	When the user's Enduring effect activates and the user has 1 HP remaining, has a chance (30%) of applying the Enduring effect to the user again.	12 	144 	3
Iron Will Steel Beam: Power +25	Iron Will Steel Beam: Power ↑ +25 	5 	60 	3
Iron Will Steel Beam: Power +25	Iron Will Steel Beam: Power ↑ +25 	5 	60 	3
==Ampharos==
===Availability===
Jasmine (Holiday 2022) is exclusive to seasonal scouts. Her offering rate was increased in the following sync pair scouts:
She was also available in the following sync pair scouts:
===Moves===
Name 	 	 	Move gauge	Base	Max 	 	Target 	Description
 	 	1	17 	20 	100% 	An opponent 	Has a chance (10%) of leaving the target paralyzed. 	
Super Effective ↑ 	0(2 uses)	—	— 	— 	An ally	Applies the Supereffective ↑ Next effect to an ally. 	 	
Potion 	0(2 uses)	—	— 	— 	An ally	Restores an ally's HP by approximately 40% of its maximum HP. 	 	
Comforting Light! 	0(2 uses)	—	— 	— 	An ally	Raises an ally's Defense and Sp. Def by three stat ranks. Applies the Gradual Healing effect to an ally. Applies the Enduring effect to an ally.	 	
 	 	 	 	 	 	 	 	
Snowy Night's Guide Electric Beam	 	—	160 	192 	— 	An opponent 	Become Mega Ampharos until the end of battle.(6★ EX effect: The sync buff is doubled the first time a sync move is used.)	
===Skills===
Name 	Description
 	
 	When the user enters battle with full HP, applies the Enduring effect to it.(Only before Mega Evolving)
 	Applies the Gradual Healing effect to the user the first time the user enters a battle each battle.(Only after Mega Evolving)
 	Raises the user's Defense and Sp. Def by one stat rank when its Trainer uses a move.(Only before Mega Evolving)
 	Raises the user's Defense and Sp. Def by two stat ranks when its Trainer uses a move.(Only after Mega Evolving)
 	Raises the critical-hit rate of all allied sync pairs by one stat rank when the user's Trainer uses a move.
 	
Electric Support 	Raises the maximum HP of all allied sync pairs by 30.
Johto Support 	Raises the maximum HP of all allied sync pairs by 4.
Gym Leader Support 	Raises the maximum HP of all allied sync pairs by 4.
Seasonal Outfit Support	Raises the maximum HP of all allied sync pairs by 6.
Pokéathlete Support 	Raises the maximum HP of all allied sync pairs by 6.
 	
Fiery ↑ 1 Wistful ↑ 1 	Raises the following discovery levels by 1:• Fiery Crystal• Wistful Crystal
===Sync grid===
The sync grid for Jasmine (Holiday 2022) & Ampharos is an expanded grid, made available since the pair first released.
Name 	Effect 	Energy required	Sync orb required	Move level required
HP +10 	HP +10 	0 	5 	1
HP +10 	HP +10 	2 	24 	1
HP +10 	HP +10 	2 	24 	1
HP +10 	HP +10 	2 	24 	1
HP +40 	HP +40 	7 	84 	1
Defense +5 	Defense +5 	0 	5 	1
Defense +5 	Defense +5 	2 	24 	1
Defense +5 	Defense +5 	2 	24 	1
Defense +5 	Defense +5 	2 	24 	1
Sp. Atk +5 	Sp. Atk +5 	0 	5 	1
Sp. Atk +5 	Sp. Atk +5 	0 	5 	1
Sp. Def +5 	Sp. Def +5 	0 	5 	1
Sp. Def +5 	Sp. Def +5 	2 	24 	1
Sp. Def +5 	Sp. Def +5 	2 	24 	1
Sp. Def +5 	Sp. Def +5 	2 	24 	1
Speed +5 	Speed +5 	0 	5 	1
Speed +5 	Speed +5 	2 	24 	1
Speed +5 	Speed +5 	2 	24 	1
Speed +5 	Speed +5 	2 	24 	1
Thunder Shock: Power +4 	Thunder Shock: Power ↑ +4 	3 	36 	1
Thunder Shock: Power +4 	Thunder Shock: Power ↑ +4 	3 	36 	1
Thunder Shock: Power +4 	Thunder Shock: Power ↑ +4 	3 	36 	1
Thunder Shock: Power +4 	Thunder Shock: Power ↑ +4 	3 	36 	1
Thunder Shock: Power +4 	Thunder Shock: Power ↑ +4 	3 	36 	1
Thunder Shock: 	Has a chance (40%) of charging the user's move gauge by one when a move is successful. 	7 	84 	1
Thunder Shock: 	Raises the chance of inflicting status conditions with the additional effects of moves. 	10 	120 	2
Super Effective ↑: 	Has a chance (30%) of restoring one MP of the user's move when that move is successful. 	7 	84 	2
Potion: 	Has a chance (30%) of restoring one MP of the user's move when that move is successful. 	7 	84 	2
Potion: 	Has a chance (30%) of restoring one MP of the user's move when that move is successful. 	7 	84 	3
Potion: 	Increases the amount of HP restored by the user's healing moves. 	10 	120 	2
Potion: 	Increases the amount of HP restored by the user's healing moves. 	10 	120 	3
Comforting Light!: 	Has a chance (30%) of restoring one MP of the user's move when that move is successful. 	7 	84 	2
Comforting Light!: 	When the user's move targeting an allied sync pair (excluding field effects) is successful, increases the Physical Moves ↑ Next effect of the allied sync pair affected by the move by one rank.	10 	120 	3
Comforting Light!: 	When the user's move targeting an allied sync pair (excluding field effects) is successful, increases the Special Moves ↑ Next effect of the allied sync pair affected by the move by one rank. 	10 	120 	3
 	Prevents the user from getting paralyzed. 	5 	60 	1
 	Defense cannot be lowered. 	5 	60 	2
 	Sp. Def cannot be lowered. 	5 	60 	2
 	Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. 	7 	84 	2
 	Restores the user's HP whenever its Pokémon takes an action when the terrain is Electric Terrain. 	8 	96 	2
 	Quickly charges the move gauge when the field is Electric Terrain. 	10 	120 	2
 	Raises the Attack of all allied sync pairs by one stat rank when the user enters a battle. 	10 	120 	2
 	Raises the Sp. Atk of all allied sync pairs by one stat rank when the user enters a battle. 	10 	120 	2
 	Has a chance (50%) of raising the Attack or Sp. Atk—or both—of all allied sync pairs by one stat rank when the user is hit by an attack move. 	10 	120 	3
 	Leaves an opponent that attacked the user paralyzed when the user is hit by an attack move. 	10 	120 	3
 	Reduces the sync move countdown by one the first time the user's sync move is used each battle. 	10 	120 	3
 	Applies the Move Gauge Acceleration effect to the allied field of play the first time the user's sync move is used each battle. 	10 	120 	3
Snowy Night's Guide Electric Beam: Power +25	Snowy Night's Guide Electric Beam: Power ↑ +25 	5 	60 	3
Snowy Night's Guide Electric Beam: Power +25	Snowy Night's Guide Electric Beam: Power ↑ +25 	5 	60 	3
==Other Pokémon==
===On hand===
In the Neo Champions event Leaders of a New Era, Jasmine challenges with a team consisting of her Steelix and two Magnemite.
===Given away===
In the story event Friend-Making Battle, Jasmine gifts with a , which Poppy forms a sync pair with.
♀
==Appearances==
===Battle appearances===
Jasmine & Steelix can be battled against in:
* Training area: (since 2.0.0 update)
* Training area: Field Drill 3 (since August 16, 2023)
* Battle Rally (Area 1–9)
* Solo event: Team Hoenn Unite! (January 14 to 30, 2021; August 3 to 17, 2022)
* Throwback Challenge: (February 28 to March 31, 2022)
* Neo Champions: Leaders of a New Era (November 30 to December 19, 2022; March 5 to 19, 2024)
* Daily Type Rotation: (August 8 to 28, 2023)
Jasmine (Special Costume) & Celesteela can be battled against in:
* Battle Rally (Area 1–9)
* Costume event: Hilda's Battle Prep (October 29 to December 10, 2021)
* Costume event: Battle Prep (September 8 to October 3, 2022; December 12 to 30, 2024)
Jasmine (Holiday 2022) & Ampharos can be battled against in:
* Daily Battle: (December 24, 2022)
Jasmine has also been shown to pair alongside and can be battled against in:
* High score event: (November 6 to 20, 2024)
===Story appearances===
Jasmine appears in her normal outfit in the following story areas:
* Villain Arc: 
* Story events:
** Serena's Dessert Party
** Season's Greetings
** Shine a Gentle Light
** Chase the Northern Wind
** Friend-Making Battle
* Prestige event: 
* Time trial event: Eternal Rivals
* Neo Champions: Leaders of a New Era
* Solo event: Kris's Worries
Jasmine appears in her special costume in the following story areas:
* Costume events:
** Poké War Games
** Hilda's Battle Prep
** Jasmine's Battle Prep
* Story event: Ultra Beast Meet-and-Greet
Jasmine appears in her holiday outfit in the following story areas:
* Story events:
** Shine a Gentle Light
** Focus on the Shining Shot!
===Sync pair stories===
====Jasmine & Steelix====
* A Day with Jasmine
====Jasmine (Special Costume) & Celesteela====
* Ultra Steel
* A Launching Friendship
====Jasmine (Holiday 2022) & Ampharos====
* Sad Ampharos
* Operation: Light Up!
* Cutie on a Mission
* The Party Begins?
* Guide through the Darkness
==Quotes==
==Gallery==
===Jasmine===
 	 	 	 	
Jasmine & Steelix on Pokémon Masters EX Dream Team Maker	Jasmine's sync move mindscape()	artworkby 	Decorative Jasmine Plushie for the	Trainer Lodge Friend Snapshot
 	 	 	 	
6★ model(Normal colors) 	VS model(Normal colors) 	6★ model(EX colors) 	VS model(EX colors) 	Trainer Lodge Story Snapshot
 	 	 	 	
Trainer emoteNice! 	Trainer emoteWatch out! 	Trainer emoteLet's do this!	Trainer emoteThanks! 	Fifth anniversary artworkby Takahashi JunTweet confirming Takahashi Jun as the artist
===Jasmine (Special Costume)===
 	 	 	 	
6★ model(Normal colors) 	VS model(Normal colors) 	6★ model(EX colors) 	VS model(EX colors) 	Jasmine's sync move mindscape
 	 	 	 	
Trainer emoteNice! 	Trainer emoteWatch out! 	Trainer emoteLet's do this! 	Trainer emoteThanks! 	
 	 	 	 	
Medal1★ Team Guzma & Jasmine	Medal2★ Team Guzma & Jasmine	Medal3★ Team Guzma & Jasmine	MedalBeauty and the Brute	
===Jasmine (Holiday 2022)===
 	 	 	 	 	
6★ model(Normal colors) 	VS model(Normal colors) 	6★ model(EX colors) 	VS model(EX colors) 	Jasmine's sync move mindscape(Holiday 2022)	Happy Holidays artwork by MONO-Land
 	 	 	 	 	
Trainer emoteNice! 	Trainer emoteWatch out! 	Trainer emoteLet's do this! 	Trainer emoteThanks!	 	
 	 	 	 	 	
Medal1★ Shine a Gentle Light	Medal2★ Shine a Gentle Light	Medal3★ Shine a Gentle Light	MedalCutie Clang 	artworkby 	Season's Greetings artworkby Touyarokii
==Trivia==
* The team that Jasmine uses in the Neo Champions event Leaders of a New Era is identical to Jasmine's Gym team in .
* During the story event Shine a Gentle Light, Jasmine reveals that her Ampharos was raised from a and is being trained to become Amphy's successor.
** During the same event, it is also mentioned that Jasmine met during her time in Sunyshore City.
* All versions of Jasmine use special voice-over lines upon entering a team that contains certain Trainers (regardless of their partner Pokémon). Those Trainers include , , , , and .
** Jasmine also uses special voice-over lines upon winning a battle with Whitney, Clair, Erika, or Lisia in the same team.
* Excluding Scottie and Bettie, Jasmine is the first character to form four Support sync pairs.
===Origin===
Jasmine's design is based on her appearance in . is Jasmine's signature Pokémon in the core series games. Steelix's entry comes from .
Jasmine uses two Magnemite during her Gym battle in the core series games. Magnemite's Dex entry comes from .
Jasmine's Special Costume design may be based on Princess Kaguya from , who may also be the basis for Celesteela. While Jasmine is not seen to own a Celesteela outside this game, it is a type, which Jasmine specializes in. Celesteela's Dex entry comes from Pokémon Ultra Sun.
Jasmine owns an Ampharos nicknamed Amphy in the core series games. It is mostly seen at the Olivine Lighthouse. Ampharos's Dex entry comes from Pokémon Ultra Sun.
==In other languages==
Clang!	
Steel-Clad Iron Tail
Heart of Steel!	
Hard Cold Sharp Strong Steel Impact
Steel Yourselves!	
Iron Will Steel Beam
Comforting Light!	
Snowy Night's Guide Electric Beam
==References==
==Related articles==
Category:Gym Leaders
Category:Steel-type Trainers
Category:Trainers with Key Stones
Category:Trainers with Ultra Beasts
Category:Trainers with Shiny Pokémon
Category:Masters EX characters with an EX style
Category:Masters EX characters with an alternate outfit
de:Jasmin#Pokémon Masters EX
es:Yasmina (Masters EX)
it:Jasmine (Masters EX)
ja:ミカン (ポケモンマスターズ)
zh:阿蜜#Masters