nyuuzyou/wikis huggingface dataset:
Exploding Lips (Jan 2, 2000 demo)

A demo build of Exploding Lips for the PC.
==Notes==
* Contains the installer and the build already installed.
* It seems that the game was never released, which means that the only way to partially play it is through this demo.
* It doesn't seem to work on the latest version of Windows 10.
To Do: Find a way to make the game work on current operating systems.
Extermination (Mar 2, 2001 prototype)

A prototype of Extermination for the PlayStation 2.
==Notes==
* An NTSC build and localisation prototype dated four months before the final NTSC-U build, but a couple of months after the final NTSC-J build.
* Audio dialogue is still in Japanese.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
Extermination-Mar02-1.png|Title screen
Extermination-Mar02-2.png|Gameplay
==Files==
==Origin==
PS2 - Extermination 3-2-2001.jpeg|Disc front.
==Acknowledgments==
A huge thanks to Hwd45 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* [https://tcrf.net/The_Cutting_Room_Floor Cutting Room Floor
EyeToy: Antigrav (Sep 8, 2004 prototype)

A prototype of EyeToy: Antigrav for the PlayStation 2.
==Notes==
* Built 11 days before the final US build.
* Requires an EyeToy camera to play.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Issues (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
PS2 - Eye Toy Antigrav Review Code.png
==Origin==
PS2 - Eye Toy Antigrav Review Code.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
EyeToy: Groove (Feb 3, 2004 prototype)

A prototype of EyeToy: Groove for the PlayStation 2.
==Notes==
* An NTSC beta build and localisation prototype from about a month before the final NTSC-U build. This build seems to be from over three months after the final PAL build, though.
* Requires an EyeToy camera to play.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Issues (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
EyeToyGroove-Feb03Beta.png|EyeToy warning
==Origin==
PS2 - Eye Toy Groove February 04 Beta.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Hwd45 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
EyeToy: Kinetic (Jul 28, 2005 prototype)

A prototype of EyeToy: Kinetic for the PlayStation 2.
==Notes==
* An NTSC build from a week before the final PAL build and about a month and a half before the final NTSC-U build.
* Requires an EyeToy camera to play.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Issues (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
EyeToyKinetic-Jul28.png|EyeToy warning
==Origin==
PS2 - Eye Toy Kinetic 7-28-05.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Hwd45 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
EyeToy: Kinetic (Jul 4, 2005 prototype)

A review prototype of EyeToy: Kinetic for the PlayStation 2.
==Notes==
* Debug enabled. Debug menu can be opened by pressing Start.
* A month before the retail European build, two months before the retail North American build.
==Origin==
File:EyeToyKineticReview.jpg|Disc front.
==Screenshots==
File:EyeToyKinetic-20050705_BootScr.png
File:EyeToyKinetic-20050705_MainMenu.png
File:EyeToyKinetic-20050705_Debug1.png
File:EyeToyKinetic-20050705_Debug2.png
File:EyeToyKinetic-20050705_Debug3.png
File:EyeToyKinetic-20050705_Debug4.png
File:EyeToyKinetic-20050705_Debug5.png
==See also==
* Archive.org page
* Redump.org entry
EyeToy: Kinetic Combat (Jun 13, 2006 prototype)

A prototype/prerelease build of EyeToy: Kinetic Combat for the PlayStation 2 from 2006-06-13 (about four months before the release build).
==Screenshots==
File:EyeToy-Kinetic_Combat-2006-06-13-Game-01.PNG
File:EyeToy-Kinetic_Combat-2006-06-13-Game-02.PNG
File:EyeToy-Kinetic_Combat-2006-06-13-Game-03.PNG
File:EyeToy-Kinetic_Combat-2006-06-13-Game-04.PNG
File:EyeToy-Kinetic_Combat-2006-06-13-Game-05.PNG
File:EyeToy-Kinetic_Combat-2006-06-13-Game-06.PNG
File:EyeToy-Kinetic_Combat-2006-06-13-Game-07.PNG
File:EyeToy-Kinetic_Combat-2006-06-13-Game-08.PNG
File:EyeToy-Kinetic_Combat-2006-06-13-Game-09.PNG
File:EyeToy-Kinetic_Combat-2006-06-13-Game-10.PNG
==Origin==
EyeToy-Kinetic_Combat-2006-06-13-Disc-Small.PNG|Disc front
==See also==
* Original release page on Archive.org
* Redump.org entry
EyeToy: Operation Spy (Sep 28, 2005 prototype)

A prototype of EyeToy: Operation Spy for the PlayStation 2.
==Notes==
* Predates the final US build by 13 days.
* Requires EyeToy camera to play.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Issues (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
Operation Spy 9-28-05 title.png|Title screen.
==Origin==
PS2 - Operation Spy 9-28-05.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
EyeToy: Play (Mar 19, 2003 prototype)

A prototype of EyeToy: Play for the Sony PlayStation 2.
==Notes==
* Disc dumped twice, dumps matched.
* Requires an EyeToy camera to play.
==Origin==
EYETOY PREVIEW PAL EYETOY PLAY March 2003.jpg|Disc front.
==Acknowledgments==
A huge thanks to KailoKyra for donating toward this release!
==See also==
This entry is part of the February 2020 group buy
EyeToy: Play 2 (Jun 3, 2005 prototype)

A prototype of EyeToy: Play 2 for the PlayStation 2.
==Notes==
* Predates final US build by 13 days. Only changes were made in the DATA.ZIP and DATA.ZIX files.
* Requires an EyeToy camera to play.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Issues (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
EyeToyPlay2-Jun03-1.png|EyeToy warning
==Origin==
PS2 - Eye Toy Play 2.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw and Hwd45 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
EyeToy: Play 2 (Sep 17, 2004 prototype)

A review prototype of EyeToy: Play 2 for the PlayStation 2.
==Notes==
* All of the files are identical to the retail PAL v1.00 build, except for PADDING.DAT (a copy of DATA.ZIX) that's missing from this build.
* Requires an EyeToy camera to play.
==Origin==
File:EyeToyPlay2Review.jpg|Disc front.
==See also==
* Archive.org page
* Redump.org entry
Eye of Judgment: Legends (Oct 22, 2009 prototype)

A prototype/prerelease build of Eye of Judgment: Legends for the PSP from 2009-10-22.
==Notes==
This prototype was recovered from an internal DVD-R, and contains various segments of the UMD data within the filesystem. To play the game in an emulator, copy the USER_L0.IMG off of the ISO and change its extension from IMG to ISO.
==Screenshots==
File:Eye_of_Judgment-Legends-2009-10-22-Game-01.PNG
File:Eye_of_Judgment-Legends-2009-10-22-Game-02.PNG
File:Eye_of_Judgment-Legends-2009-10-22-Game-03.PNG
File:Eye_of_Judgment-Legends-2009-10-22-Game-04.PNG
File:Eye_of_Judgment-Legends-2009-10-22-Game-05.PNG
File:Eye_of_Judgment-Legends-2009-10-22-Game-06.PNG
File:Eye_of_Judgment-Legends-2009-10-22-Game-07.PNG
==Origin==
Eye_of_Judgment-Legends-2009-10-22-Disc-Small.PNG|Disc front
==See also==
* Original release page on Archive.org
* Redump.org entry
F-15 Strike Eagle (Prototype)

A prototype of F-15 Strike Eagle for the NES.
==Notes==
* Late prototype.
==Screenshots==
F-15 Strike Eagle (Prototype).2021-07-26 16.41.47.png
F-15 Strike Eagle (Prototype).2021-07-26 16.42.05.png
F-15 Strike Eagle (Prototype).2021-07-26 16.42.22.png
F-15 Strike Eagle (Prototype).2021-07-26 16.42.24.png
F-15 Strike Eagle (Prototype).2021-07-26 16.42.27.png
F-15 Strike Eagle (Prototype).2021-07-26 16.42.32.png
F-15 Strike Eagle (Prototype).2021-07-26 16.42.39.png
F-15 Strike Eagle (Prototype).2021-07-26 16.42.45.png
F-15 Strike Eagle (Prototype).2021-07-26 16.42.50.png
==Acknowledgments==
A huge thanks to Frank Cifaldi at the Video Game History Foundation and the Nolan brothers for this release!
==See also==
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
F-15 Strike Eagle II (Jul 13, 1992 prototype)

An early prototype of F-15 Strike Eagle II for the Sega Mega Drive.
==Notes==
* Early prototype.
* Different title screen, no sound.
* Build date information is stored at 0x5E8CA in the ROM - "F15-II INTERNAL VERSION 0.1: .ASSEMBLED ON 13/7/1992. .FINGERPRINTED TO Steve Hurley".
F-1 Race (Prototype)

An early prototype of F-1 Race for the Famicom.
==Notes==
* The title screen on F-1 Race uses different colors and has no initial high score
* The smoke graphics are different when you burnout your tires
* The map isn't shown before the first race.
* Title screen displays depending on the emulator for some reason.
==Origin==
F1f.jpg|PCB front
==See also==
No-intro entry.
F-1 World Grand Prix (Prototype)

A prototype of F-1 World Grand Prix for the Nintendo Game Boy Color.
==Notes==
* Different title screen.
* The music can be changed at the title screen by pressing B.
* During in the Challenge mode, the Classification is missing, such as Scenario Fail.
* Course Info is missing.
* Four supported languages: English, French, German and Spanish.
** Although there is hidden Japanese language if you reset emulator.
* During in-game, it is possible to retire by pressing SELECT button.
* Miscellaneous Notes:
** Game is emulatable: Yes (as of September 18, 2023).
==Screenshots==
f1 gbc proto title.png|Title screen.
f1 gbc proto (1).png|Mode Select.
f1 gbc proto (2).png|Driver Select.
f1 gbc proto (3).png|Gameplay (1).
f1 gbc proto (4).png|Gameplay (2).
==Videos==
<youtube width="160" height="144">IaPS67Ku0xU</youtube>
==Origin==
F1_seller_photo.jpg|Cart front.
F1_cartback.jpeg|Cart back.
==Acknowledgments==
Special thanks to Techokami, MarioDS64, Naoshi, and ORCACommander for this release!
F-22 Interceptor (Sep 17, 1991 build)

Same as final, but random(?) data is all different at 0x80000.
== Screenshots ==
File:F-22000.png
File:F-22001.png
File:F-22002.png
File:F-22003.png
File:F-22004.png
File:F-22005.png
File:F-22006.png
File:F-22007.png
File:F-22008.png
File:F-22009.png
File:F-22010.png
== Header ==
00000100 53 45 47 41 20 47 45 4e 45 53 49 53 20 20 20 20 SEGA GENESIS 
00000110 28 43 29 54 2d 35 30 20 31 39 39 31 2e 53 45 50 (C)T-50 1991.SEP
00000120 46 2d 32 32 20 49 6e 74 65 72 63 65 70 74 6f 72 F-22 Interceptor
00000130 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000140 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000150 46 2d 32 32 20 49 6e 74 65 72 63 65 70 74 6f 72 F-22 Interceptor
00000160 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000170 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000180 47 4d 20 54 2d 35 30 32 37 36 20 2d 30 30 3c 80 GM T-50276 -00<.
00000190 4a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 J 
000001a0 00 00 00 00 00 0b ff ff 00 ff 00 00 00 ff ff ff ................
000001b0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001c0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001d0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001e0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001f0 55 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 U 
== Files ==
F-Zero X (Jul 17, 2003 iQue prototype)

A prototype of F-Zero X for the Nintendo 64.
==Notes==
* Chinese Localization Build.
* Compiled from leaked source code.
* It does not work at least in the February 8, 2024 development version of Project 64.
Warning: Do not link to this build; It is a first party Nintendo prototype, and furthermore it was obtained via illegal means.
F-Zero X (Mar 11, 2003 JP Debug prototype)

A prototype of F-Zero X for the Nintendo 64.
==Notes==
* Japan Debug Localization Build.
* Compiled from leaked source code.
* It does not work at least in the February 8, 2024 development version of Project 64.
Warning: Do not link to this build; It is a first party Nintendo prototype, and furthermore it was obtained via illegal means.
F-Zero X (Mar 11, 2003 JP prototype)

A prototype of F-Zero X for the Nintendo 64.
==Notes==
* Japan Localization Build.
* Compiled from leaked source code.
* It does not work at least in the February 8, 2024 development version of Project 64.
Warning: Do not link to this build; It is a first party Nintendo prototype, and furthermore it was obtained via illegal means.
F-Zero X (Mar 11, 2003 US Debug prototype)

A prototype of F-Zero X for the Nintendo 64.
==Notes==
* USA Debug Localization Build.
* Compiled from leaked source code.
* It does not work at least in the February 8, 2024 development version of Project 64.
Warning: Do not link to this build; It is a first party Nintendo prototype, and furthermore it was obtained via illegal means.
F-Zero X (Mar 3, 2003 US prototype)

A prototype of F-Zero X for the Nintendo 64.
==Notes==
* USA Localization Build.
* Compiled from leaked source code.
* It does not work at least in the February 8, 2024 development version of Project 64.
Warning: Do not link to this build; It is a first party Nintendo prototype, and furthermore it was obtained via illegal means.
F-Zero X (Oct 23, 2003 iQue Debug prototype)

A prototype of F-Zero X for the Nintendo 64.
==Notes==
* Chinese Debug Localization Build.
* Compiled from leaked source code.
* It does not work at least in the February 8, 2024 development version of Project 64.
Warning: Do not link to this build; It is a first party Nintendo prototype, and furthermore it was obtained via illegal means.
F-Zero X (Oct 23, 2003 iQue prototype)

A prototype of F-Zero X for the Nintendo 64.
==Notes==
* Chinese Localization Build.
* Compiled from leaked source code.
* It does not work at least in the February 8, 2024 development version of Project 64.
Warning: Do not link to this build; It is a first party Nintendo prototype, and furthermore it was obtained via illegal means.
F-Zero X (Sep 2, 2003 iQue prototype)

A prototype of F-Zero X for the Nintendo 64.
==Notes==
* Chinese Localization Build.
* Compiled from leaked source code.
* It does not work at least in the February 8, 2024 development version of Project 64.
Warning: Do not link to this build; It is a first party Nintendo prototype, and furthermore it was obtained via illegal means.
F.A. Premier League Stars 2001 (May 9, 2000 prototype)

A prototype of F.A. Premier League Stars 2001 for the PC.
==Notes==
* Part of the Climax lot that was put up for sale in 2016.
* "Alpha v3"
* AutoRun screen shows a screenshot from Star Wars: The Phantom Menace for some reason.
==Screenshots==
F.A. Premier League Stars 2001 autorun.png|AutoRun
F.E.A.R.: First Encounter Assault Recon (DLC Ecosphere A prototype)

A prototype DLC of F.E.A.R.: First Encounter Assault Recon for the Xbox 360.
==Notes==
* It can also be found on an hdd named SAMSUNG500GB (an hdd belonging to kabojnk.
* This map in the final version is included in the Bonus Map Pack along with other maps.
* ecosphere.matCat, ecosphere.texCat, ecosphere.wldclnt and ecosphere.wldsrvr are smaller in this version and ecosphere.wld is larger in this version.
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
F.E.A.R.: First Encounter Assault Recon (DLC Ecosphere B prototype)

A prototype DLC of F.E.A.R.: First Encounter Assault Recon for the Xbox 360.
==Notes==
* It can also be found on an hdd named SAMSUNG500GB (an hdd belonging to kabojnk.
* Contains package.cfg, a file missing from the F.E.A.R.: First Encounter Assault Recon (DLC Ecosphere A prototype).
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
F.E.A.R.: First Encounter Assault Recon (May 31, 2005 Multiplayer prototype)

A prototype of F.E.A.R.: First Encounter Assault Recon for the PC.
==Notes==
* By default, it only includes the installer. To install, you need a key, which is LAF4-JEB4-RYT2-BAS2-2674 (thanks Cheato).
* Although the servers were shut down a long time ago, there is an executable that allows the user to create dedicated servers.
F.E.A.R.: First Encounter Assault Recon (Sep 19, 2006 prototype)

A prototype of F.E.A.R.: First Encounter Assault Recon for the Xbox 360.
==Notes==
* The disk is likely to be for Review.
* Although the build date of this xex corresponds exactly to the retail xex, the hashes are different. In addition, there is a file named “alma_61.vid” that does not exist in the retail version. More differences may exist in the files, although they are very minor and probably insignificant.
* Contain 1 .xex that allow you to run the game and based on tests carried out on Xenia Canary on Aug 18, 2024 it can be said that:
** default.xex: At least the menu works (the article photo corresponds to this .xex).
==Screenshots==
File:F.E.A.R. First Encounter Assault Recon (Sep 19, 2006 prototype) disk image.jpg
F.E.A.R. 2: Project Origin (DLC Loki Collectors Edition prototype)

A DLC prototype of F.E.A.R. 2: Project Origin for the Xbox 360.
==Notes==
* This dlc was found on the hdd SAMSUNG500GB. This dlc was extracted by funtimeandrefoxy on Jan 7, 2025.
* No dlc of this style seems to have been released.
To Do: See what he actually does.
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
F.E.A.R. 2: Project Origin (Dec 5, 2008 prototype)

A prototype of F.E.A.R. 2: Project Origin for the Xbox 360.
==Notes==
* Predates the final build by a day.
* Found as part of TNO-DRW-Kabo lot.
* Original filename: FEAR 2 (Dec 05, 2008) [WB Review].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==Origin==
F.E.A.R. 2 - Project Origin (Dec 5, 2008 prototype) disc.png|Disc front
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
F.E.A.R. 2: Project Origin (Oct 15, 2008 prototype)

A prototype of F.E.A.R. 2: Project Origin for the Xbox 360.
==Notes==
* Contains 2 .xex that allow the user to run the game and based on tests carried out on Xenia Canary on Nov 3, 2024 it can be said that:
** Loki_Xenon_F.xex: At least the menu works (the article photo corresponds to this .xex);
** Loki_Xenon_R.xex: At least the menu works.
** It should be noted that according to the releaser, the build doesn't work very well on xenia.
F.E.A.R. 2: Project Origin (USA Qore demo)

A demo build of F.E.A.R. 2: Project Origin for the Playstation 3.
==Notes==
* This demo is supposedly dated between late December and early January.
* It is exactly the same as "F.E.A.R. 2: Project Origin (USA demo 1)" but the serial is different, it was only available to Qore subscribers and requires a rap for the build to work which is currently lost.
F1: World Championship Edition (US prototype)

An unreleased US localization of F1: World Championship Edition for the Sega Mega Drive.
==Notes==
* The final game was released only in Europe.
* Seems to be based on an actual prototype version of the game, as the name "Buenos Aires" is titled "Buenos Aries". The final version as well as the other released prototype both call it "Buenos Aires".
==Disc contents==
Spiderman and f1 eproms 100-1-.jpg|EPROMs
F1 2010 (Aug 11, 2010 prototype)

A prototype of F1 2010 for the Xbox 360.
==Notes==
* Predates the final build by 8 days.
* Original filename: F1 2010 (Aug 11, 2010) [Preview Build].iso
* Dumped from a copy of the original prototype. However, the data does not appear to be compromised.
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
F1 2010 (Feb 8, 2011 prototype)

A prototype of F1 2010 for the Playstation 3.
==Notes==
* Europe Build.
* Only Install Data.
* Original filename: F1 2010 (INSTALL DATA BLES00917).rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases! Thanks also to FrostWolf for preserving and making this build available on the Wiki!
F1 2014 (Aug 18, 2014 prototype)

A prototype of F1 2014 for the Xbox 360.
==Notes==
* Predates the final build by 3 days.
* Original filename: F1 2014 (2014-08-18) (beta).rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
F1 2014 (Sep 26, 2014 Patch Data prototype)

A Patch Data prototype of F1 2014 for the Playstation 3.
==Notes==
* Brazilian Patch Data.
* The only difference is the existence of an irrelevant folder.
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases! Thanks also to FrostWolf for preserving and making this build available on the Wiki!
F1 2014 (Sep 26, 2014 prototype)

A prototype of F1 2014 for the Playstation 3.
==Notes==
* USA Build.
* Install Data Only.
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases! Thanks also to FrostWolf for preserving and making this build available on the Wiki!
F1 Circus MD (Dec 28, 1991 prototype)

An unreleased and incomplete American localization of F1 Circus MD.
== Screenshots ==
File:F1CIRCUS000.png
File:F1CIRCUS001.png
File:F1CIRCUS002.png
File:F1CIRCUS003.png
File:F1CIRCUS004.png
File:F1CIRCUS005.png
File:F1CIRCUS006.png
File:F1CIRCUS007.png
File:F1CIRCUS008.png
== Videos ==
<youtube width="320" height="240">1bRkAI_2YQ0</youtube>
== Header ==
00000100 53 45 47 41 20 4d 45 47 41 20 44 52 49 56 45 20 SEGA MEGA DRIVE 
00000110 28 43 29 54 2d 37 31 20 31 39 39 31 2e 41 55 47 (C)T-71 1991.AUG
00000120 82 65 82 50 81 40 82 62 82 68 82 71 82 62 82 74 .e.P.@.b.h.q.b.t
00000130 82 72 81 40 81 66 82 6c 82 63 20 20 20 20 20 20 .r.@.f.l.c 
00000140 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000150 46 31 20 43 49 52 43 55 53 20 20 4d 44 20 20 20 F1 CIRCUS MD 
00000160 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000170 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000180 47 4d 20 54 2d 37 31 30 31 33 20 2d 30 30 68 da GM T-71013 -00h.
00000190 4a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 J 
000001a0 00 00 00 00 00 07 ff ff 00 ff 00 00 00 ff ff ff ................
000001b0 52 41 f8 20 00 20 00 01 00 20 3f ff 20 20 20 20 RA. . ... ?. 
000001c0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001d0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001e0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001f0 4a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 J 
== Files ==
F1 Pole Position 2 (Japanese prototype)

A prototype of F1 Pole Position 2 (also known as Human Grand Prix II in Japan) for the Super Famicom.
==Notes==
* Unplayable demo
* Some graphical differences
* Nelson Piquet is present, whereas he's not in the final release
==Origin==
HumanGrandPrix2 JPproto cart1.jpg|Case front
HumanGrandPrix2 JPproto cart2.jpg|Case back
HumanGrandPrix2 JPproto cart3.jpg|PCB front
HumanGrandPrix2 JPproto cart4.jpg|PCB back
==See also==
* Release article at Snes Central.