nyuuzyou/wikis huggingface dataset:
Assistant Expedition 4 (Batallia)

==Enemies==
Name 	Level	Aggro 	Link	Spawns
Mudcaked Crawler 	90 	True Sound 	Yes 	16
Battlegorged Wamoura 	101 	True Sound / Magic	Yes 	6
Predacious Wamouracampa	90 	True Sound 	Yes 	Up to 6
Sanguinary Wamoura 	105 	True Sound / Magic	Yes 	Up to 6
==Walkthrough==
*Defeat all 28 enemies present to accomplish all three goals.
*Predacious Wamouracampa will evolve into Sanguinary Wamoura if left alone for too long.
==Map==
left|400px|Expedition Map
Assistant Expedition 4 (Sauromugue)

==Enemies==
Level	Name 	Aggro	Link	Drops	Steal	Spawns
95 	Ore Cruncher	No 	Yes 	
*Burrow Worm (temp)	None 	10
99 	Ore Devourer	No 	Yes 	
*Burrow Worm (temp)	None 	10
==Walkthrough==
right
*In order to feed the meeble, Ollek, temporary item Burrow Worms must be obtained and brought back - they will automatically be fed upon interacting with the meeble. Ollek is located in NE (H-8), near the bottom of the cliff.
**Players can only carry one Burrow Worm at a time and must return to the meeble after obtaining each one.
***Be aware that due to the time to return to the meeble and time to receive a Burrow Worm, getting 15 Burrow Worms solo for the 3rd goal clear is almost impossible, barring amazing luck on yields
*There are three ways to obtain a Burrow Worm:
**Defeating Ore Crunchers in the immediate area yields a chance (approximately 1/3) at a Burrow Worm.
*** The higher level Ore Devourers appear to be a guaranteed drop
***The worms do respawn after some time.
**Using a Pickaxe to mine at one of few Mining Points in the area yields a chance at a Burrow Worm.
***Pickaxes must be brought from outside, they will not be provided.
***The mining points are scattered around the large rooms that contain worm monsters, and are not plentiful enough to be the only method of acquisition.
***Each mining point contains one burrow worm, and will relocate once the worm is obtained.
**Clicking one of five ??? spots in the area, located at the ends of tunnels around the area is guaranteed to yield a Burrow Worm.
***Each ??? will disappear after being used.
*While the area is a large loop, there are two cliffs located in the tunnels which force movement around the area in a counter-clockwise direction.
*A Soothing Strongbox to restore HP and MP can be found in the northwest section of the area, just before the cliff drop into the tunnel.
==Map==
left|400px|Assault Map
Assistant Expedition 5 (Batallia)

Assistant Expedition #5 (Batallia)	Assistant Expedition #5 (Batallia) 	Assistant Expedition #5 (Batallia) 	Assistant Expedition #5 (Batallia) 	
 Entry Zone: 	Batallia Downs: Wotark, (J-8) 	Batallia Downs: Wotark, (J-8) 	Batallia Downs: Wotark, (J-8) 	
 Assistant Expeditions: 	#1 · #2 · #3 · #4 · #5	#1 · #2 · #3 · #4 · #5	#1 · #2 · #3 · #4 · #5	
 Area Map: 	Ruhotz Silvermines, No Map 	Ruhotz Silvermines, No Map 	Ruhotz Silvermines, No Map 	
 Course: 	Assistant 	Assistant 	Assistant 	
 Objective: 	Defeat Grannus. 	Defeat Grannus. 	Defeat Grannus. 	
 Time Limit: 	15 minutes 	15 minutes 	15 minutes 	
 Research Marks: 	
{| border="0" width="100%" 	
{| border="0" width="100%" 	
{| border="0" width="100%" 	
*3 members: 1200
*4 members: 1440
*5 members: 1680
*6 members: 1920
==Walkthrough==
*Grannus must be defeated to successfully complete the expedition. Upon defeating Grannus, the expedition will be set to automatically eject all players after 5 minutes. See Grannus for more information.
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Assistant Expedition 5 (Sauromugue)

Assistant Expedition #5 (Sauromugue)	Assistant Expedition #5 (Sauromugue) 	Assistant Expedition #5 (Sauromugue) 	Assistant Expedition #5 (Sauromugue) 	
 Entry Zone: 	Sauromugue Champaign: Vrednev, (J-7) 	Sauromugue Champaign: Vrednev, (J-7) 	Sauromugue Champaign: Vrednev, (J-7) 	
 Assistant Expeditions: 	#1 · #2 · #3 · #4 · #5	#1 · #2 · #3 · #4 · #5	#1 · #2 · #3 · #4 · #5	
 Area Map: 	Ghoyu's Reverie, No Map 	Ghoyu's Reverie, No Map 	Ghoyu's Reverie, No Map 	
 Expedition Rank: 	Assistant 	Assistant 	Assistant 	
 Objective: 	Defeat Silagilith. 	Defeat Silagilith. 	Defeat Silagilith. 	
 Time Limit: 	15 minutes 	15 minutes 	15 minutes 	
 Research Marks: 	
{| border="0" width="100%" 	
{| border="0" width="100%" 	
{| border="0" width="100%" 	
*3 members: 1000
*4 members: 1200
*5 members: 1400
*6 members: 1600
==Walkthrough==
*The only enemy present is Silagilith, who must be defeated to successfully complete the expedition. Upon defeating Silagilith, the expedition will be set to automatically eject all players after 5 minutes. See Silagilith for more information.
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Associate Researcher Expedition 1 (Sauromugue)

==Enemies==
Level	Name 	Aggro 	Link	Drops	Steal	Spawns
91 	Ignoble Ghoisdos 	True Sound	No 	None 	None 	11
95 	Shambling Marolith	True Sound	No 	None 	None 	2
99 	Nefarious Ghoisdos	True Sound	No 	None 	None 	5
==Walkthrough==
*At the end of the tunnel that ends in the southwest corner of H-7 on map 2, there is a hole which allows the group to drop into the center of the large room on map 10. A ramp to the east leads back up to map 2.
*The lower level contains more difficult enemies.
**The fastest path to clear all enemies is to take the west tunnel north to the drop, defeating all enemies along the way, drop and defeat all enemies in the basement, then go up the ramp and defeat the remaining enemies on the east side of the upper level.
**Be sure to look for the Shambling Maroliths in the two largest rooms - they will initially spawn as untargetable, unnamed rock piles, and you must move within close proximity to have them spawn as attackable monsters.
*Note: The effect of the "Auto-Reraise" status boon does not change by completing this expedition repeatedly.
==Map==
400px|Assault Map
400px|Assault Map
Associate Researcher Expedition 2 (Sauromugue)

==Enemies==
Level	Name 	Aggro 	Link	Drops	Steal	Spawns
90 	Skeleton Aggressor 	True Sound, HP 	No 	None 	None 	25
99 	Skeleton Skirmisher (BLM)	True Sound, HP 	No 	None 	None 	13
95 	Hulking Marolith 	True Sound, Magic	No 	None 	None 	5
==Walkthrough==
*Party members must survive to and click the books ("Point 1," "Point 2," and "Point 3") that are successively deeper into the zone to accomplish goals.
**All members in the party must register at Point1 before any can register at Point 2, and all members must register at Point 2 before any can register at Point 3.
*Throughout the zone, a very large number of true aggro skeletons and several marolith are present.
**There are five Skeleton Aggressors in the first small room, approximately 20 in the second large room with Point 1. The following room with Point 2 contains several Skeleton Skirmishers, with an additional five in the final room with Point 3.
**Hulking Marolith will be present as rock piles that may reform into the Hulking Marolith if a player comes within a certain proximity or casts nearby.
==Map==
left|400px|Assault Map
Associate Researcher Expedition 3 (Sauromugue)

==Enemies==
Level	Name 	Aggro 	Link	Drops	Steal	Spawns
97 	Rowdy Meeble 	True Sound	Yes 	None 	None 	6
107 	Vociferous Meeble	True Sound	Yes 	None 	None 	9
==Walkthrough==
*All 15 meebles can be found in the multi-tiered room at the north of the map. The six Rowdy Meebles are located on the stairs and the nine Vociferous Meebles are located in the open area at the bottom of the stairs.
*Simply defeat the required numbers of meebles (6, 9, and all 15) to successively complete the three goals.
*A Soothing Strongbox is located at the bottom of the ramp leading down to the Vociferous Meebles.
==Map==
left|400px|Assault Map
Associate Researcher Expedition 4 (Sauromugue)

==Enemies==
Level	Name 	Aggro	Link	Drops	Steal	Spawns
97 	Sombre Mimic 	N/A 	N/A 	
*Earth Crystal	None 	Up to 25
107 	Lacquered Mimic	N/A 	N/A 	
*Earth Crystal	None 	Up to 3
==Walkthrough==
*Upon entry, you will be confronted with a huge cluster of chests - 20 small Capacious Coffers and 3 large Capacious Coffers. There are five more Capacious Coffers at the ends of tunnels around the room, for a total of 28 chests. 
*Each chest must be opened with a combination. Like gold crates in Abyssea, after each unsuccessful guess, you will be informed whether the correct number is higher or lower, and you will receive an additional hint further reducing the number of possibilities.
**Small coffers allow three or four guesses to open.
**Large coffers allow three guesses to open.
**If you fail, the chest will still be opened, and count towards the goal, but it will transform into a Sombre Mimic (small) or Lacquered Mimic (large) which will likely need to be defeated to continue since most of the chests are very closely clustered together.
***Note: These mimics are unique; they have unique TP moves (Guilded Torpor: Long range AoE sleep, Scurvy: AoE plague, Double Whammy, and Calamitous Collapse), and cast various AoE debuffs, tier III -ga magic, and Death.
*Any party member successfully opening a chest with the correct combination will add research marks to a personal total for the expedition (150 for small coffers, 400 for large coffers). The total (multiplied by a bonus depending on the number of participants) will be rewarded to all members if a goal is completed successfully.
*Opening a chest as a mimic does not add research marks to the cumulative total, even if the mimic is defeated.
==Map==
left|400px|Assault Map
Associate Researcher Expedition 5 (Sauromugue)

Associate Researcher Expedition #5 (Sauromugue)	Associate Researcher Expedition #5 (Sauromugue) 	Associate Researcher Expedition #5 (Sauromugue) 	Associate Researcher Expedition #5 (Sauromugue) 	
 Entry Zone: 	Sauromugue Champaign: Vrednev, (J-7) 	Sauromugue Champaign: Vrednev, (J-7) 	Sauromugue Champaign: Vrednev, (J-7) 	
 Associate Researcher Expeditions: 	#1 · #2 · #3 · #4 · #5	#1 · #2 · #3 · #4 · #5	#1 · #2 · #3 · #4 · #5	
 Area Map: 	Ruhotz Silvermines, No Map 	Ruhotz Silvermines, No Map 	Ruhotz Silvermines, No Map 	
 Expedition Rank: 	Associate Researcher 	Associate Researcher 	Associate Researcher 	
 Objective: 	Defeat Dreyruk. 	Defeat Dreyruk. 	Defeat Dreyruk. 	
 Time Limit: 	15 minutes 	15 minutes 	15 minutes 	
 Research Marks: 	
{| border="0" width="100%" 	
{| border="0" width="100%" 	
{| border="0" width="100%" 	
*3 members: 1200
*4 members: 1440
*5 members: 1680
*6 members: 1920
==Walkthrough==
*The only enemy present is Dreyruk, who must be defeated to successfully complete the expedition. Upon defeating Dreyruk, the expedition will be set to automatically eject all players after 5 minutes. See Dreyruk for more information.
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Astral Candescence

The cause of great strife among the populace in Aht Urhgan, the Astral Candescence is the item over which the beastmen and children of Altana fight. It is stored within the Hall of Binding in Al Zahbi. The fabled "Astal Wind" grants bonuses to whichever nation possesses it. If the Candescence is lost, it must be reclaimed through a BCNM fight against the beastmen force who captured it.
Notable among the bonuses offered are the Sanction Experience Points bonus and the optional Regen/Refresh/Food Duration bonuses. These bonuses vary in strength depending on the Imperial Defense Bonus, which increases the longer that the Astral Candescence has been kept in Al Zahbi.
==When the Astral Candescence is in Al Zahbi==
*Sanction yields an Experience Point Bonus of 5-15%.
**This amount depends on Al Zahbi's defense rating.
*Sanction's duration is 3~8 hours, depending on your Assault rank.
*Runic portal use permits are available for purchase for 200 Imperial Standing.
*One of three bonuses are available for purchase when receiving Sanction:
**Regen, Refresh, or a Food duration bonus.
*Shihu-Danhu warp services are available.
*Crystals can drop from Besieged areas when under the effect of Sanction.
==When the Astral Candescence is captured by the Beastmen==
*All bonuses described in the above section are not active.
*Sanction lasts from 1~3 hours depending on Assault rank.
*You will receive increased Imperial Standing points for defeating monsters in a beastmen area that holds the Candescence.
*In the beastmen area that holds the Candescence, monster levels are 5~6 levels higher than what they check as.
*Some Merchants have reduced wares.
*There is no BGM in Al Zahbi.
==Recovering the Astral Candescence==
Two unique Key Items are required in the zone that has the Astral Candescence. They are listed in each section below.
===Mamook===
Required Key Items: Red bell & Blue bell
===Halvung===
Required Key Items: Musical score - 1st page & Musical score - 2nd page
===Arrapago Reef===
Required Key Items: Merrow homunculus & Lamia homunculus
Category:Besieged
Asuran Fists

* June 17, 2014 - Version Update with WS Adjustments (Official Forums)
* October 10, 2019 - Version Update with H2H Changes (Official Forums)
* October 2019 - H2H Update fTP Testing (SimonSes, Ragnarok.Flippant, Ramuh.Austar; FFXIAH)Category:WSNMCategory:fTP Replicating WS
At Journey's End

== Walkthrough ==
*Examine the Mithran Bivouac in Meriphataud Mountains (S) (I-8) for another Poet god's key.
*Head to the Collapsing Floor at the top of Castle Oztroja (S) for a cutscene.
*Examine the Collapsing Floor again to enter a BCNM. Your buffs will still be on, and your trusts (if any) will still be with you.
*This fight is against Fenrir.
**Fenrir will transform into Karaha-Baruha and Robel-Akbel and back throughout the fight.
**Lehko Habhoka will assist you in this fight and must be kept alive.
*Return to the Mithran Bivouac in Meriphataud Mountains (S) (I-8) for a cutscene.
*Speak to Dhea Prandoleh (Windurst Waters (S) (H-10)) for a cutscene.
*Examine the Sealed Entrance at (F-10) in West Sarutabaruta (S).
*Return to Windurst Waters (S) to complete the quest.
** Speak to Romaa Mihgo (G-11) to learn Trust Magic: Romaa Mihgo if you possess the Bundle of half-inscribed scrolls.
If you are working on missions then return to Adieu, Lilisette.
Category:Crystal War Quests Category:Castle Oztroja (S) Quests
Ataractic Solea

==Item Usage==
{| border="1" cellpadding="0" cellspacing="0" width="90%"	Obtained From...	Obtained From... 	Obtained From...
NPC Name	Zone 	Assault 	
- 	Leujaoam Sanctum	Azure Experiments (Sergeant Major)	
==Notes==
*A rare appraisal from the ??? Footwear obtained from the Ancient Lockbox at the end of Azure Experiments.
Category:Feet
Athos's Armor Set

== Notes ==
* Set Bonus appears to give Critical Hit Rate as follows:
** 2 pieces equipped: 3%
** 3 pieces equipped: 4%
** 4 pieces equipped: 5%
** 5 pieces equipped: 6%
== References ==
* Athos's set testing (Prothescar, BG)
Category:Armor Set
Category:Voidwatch
Athos's Gloves

== Notes ==
* "Elemental weapon skill damage increases depending on day" gives +0.06 (or +15~16/256) fTP to any Weapon Skills (physical or magical) whose skillchain elements match the day.
{| border="0" cellpadding="1" cellspacing="2" width="100%" style="text-align: center;"	 	
Day 	Level 1 Property	Level 2 Property
Firesday 	Liquefaction 	Fusion
Earthsday 	Scission 	Gravitation
Watersday 	Reverberation 	Distortion
Windsday 	Detonation 	Fragmentation
Iceday 	Induration 	Distortion
Lightningday	Impaction 	Fragmentation
Lightsday 	Transfixion 	Fusion
Darksday 	Compression 	Gravitation
* Set Bonus appears to give +3% Critical Hit Rate for the first pair and +1% for every additional piece.
== Related Links ==
*Athos's Armor Set
== References ==
* Athos's Gloves testing (Asura.Vrytreya, FFXIAH)
Atkorkamuy

==Listings==
==Lore==
* In Ainu folklore, Atkorkamuy is a gigantic octopus god which resides in Hokkaido’s Uchiura Bay. The name means "string holding God," referring to its tentacles. When it extends its legs, it can stretch out over one hectare in area. It is said to be large enough that it can swallow boats and even whales in a single gulp. Its entire body is red and it is so massive that it turns the sky and sea deep red when it appears. Therefore, locals avoid the water when the sea or sky turns red.
Atma Fabricant

A category of NPCs whose purpose is to give players Synthetic Atma key items based off of missions completed in exchange for Cruor.
Vision of Abyssea 	Vision of Abyssea	Vision of Abyssea
Zone 	Position 	Name
Abyssea - Konschtat 	(I-13) 	
Abyssea - Tahrongi 	(H-12) 	
Abyssea - La Theine 	(E-4) 	
Scars of Abyssea 	Scars of Abyssea 	Scars of Abyssea
Abyssea - Attohwa 	(G-10) 	
Abyssea - Misareaux 	(K-7) 	
Abyssea - Vunkerl 	(F-4) 	
Heroes of Abyssea 	Heroes of Abyssea	Heroes of Abyssea
Abyssea - Altepa 	(K-5) 	
Abyssea - Uleguerand	(G-11) 	
Abyssea - Grauberg 	(D-14) 	
== Related Links ==
* Synthetic Atma
Category:Abyssea Service NPC Category:Abyssea NPCs
Atma Infusionist

A category of NPCs whose purpose is to grant bonuses to players who possess the proper Atma key items and a Lunar abyssite.
Vision of Abyssea 	Vision of Abyssea	Vision of Abyssea
Zone 	Position 	Name
Abyssea - Konschtat 	(I-13) 	
Abyssea - Tahrongi 	(H-12) 	
Abyssea - La Theine 	(E-4) 	
Scars of Abyssea 	Scars of Abyssea 	Scars of Abyssea
Abyssea - Attohwa 	(G-10) 	
Abyssea - Misareaux 	(K-7) 	
Abyssea - Vunkerl 	(F-4) 	
Heroes of Abyssea 	Heroes of Abyssea	Heroes of Abyssea
Abyssea - Altepa 	(K-5) 	
Abyssea - Uleguerand 	(G-11) 	
Abyssea - Grauberg 	(D-14) 	
Abyssea - Empyreal Paradox	(?-?) 	
== Related Links ==
* Atma
Category:Abyssea Service NPC Category:Abyssea NPCs
Atma of the Savior

== Notes ==
*Progress towards each zone's completion can be tracked at an NPC located within the entrance camp at each zone. The NPC will display the number of quests, abyssites, and atmas that player has obtained from the zone, as well as the total available in that zone. After completion of each zone (including revisiting this NPC to receive the cruor rewards associated with zone completion), the player will be rewarded with a unique title, culminating with "Savior of Abyssea" after completing all nine zones:
** 1 Zone Completed: Visitor of Abyssea
** 2 Zones Completed: Friend of Abyssea
** 3 Zones Completed: Warrior of Abyssea
** 4 Zones Completed: Stormer of Abyssea
** 5 Zones Completed: Devastator of Abyssea
** 6 Zones Completed: Hero of Abyssea
** 7 Zones Completed: Champion of Abyssea
** 8 Zones Completed: Conqueror of Abyssea
** All Zones Completed: Savior of Abyssea
*After obtaining the title "Savior of Abyssea" the atma can be fabricated by a Heroes area Atma Fabricant.
*Resistance Ops, Dominion Ops, Martello quests, and any other quests not tracked by the NPC at the entrance camp DO NOT count towards zone completion or obtaining Atma of the Savior.
*Only "natural atmas" directly obtained from defeating Abyssean enemies count toward completion targets (synthetic atmas do not count).
==References==
Potentially Secondary Savior Testing (Byrth, BG)
Category:Abyssea Atma
Atma of the Winged Gloom

==Notes==
*Damage Taken and Slip Damage are only in effect while HP > 25%.
**HP thresholds are determined based off player HP before Cruor HP Buffs are applied.
*Slip damage can be temporarily mitigated using Mana Wall
*-Damage Taken falls under the 50% Magic Damage Taken cap.
==References==
Category:Abyssea Atma
Atmacite of Affinity

== Notes ==
* This atmacite can be enriched by Atmacite Refiners or at any Planar Rift by spending cruor.
Lvl	Upgrade Cost	Rhapsody Cost	Effect
1 	15,000 	750 	Enhances "Fast Cast" effect +1 Depending on day: Enhances elemental magic +5 Depending on day: Magic Accuracy+10
2 	30,000 	1,500 	Enhances "Fast Cast" effect +1 Depending on day: Enhances elemental magic +5 Depending on day: Magic Accuracy+10
3 	45,000 	2,250 	Enhances "Fast Cast" effect +2 Depending on day: Enhances elemental magic +5 Depending on day: Magic Accuracy+10
4 	60,000 	3,000 	Enhances "Fast Cast" effect +2 Depending on day: Enhances elemental magic +6 Depending on day: Magic Accuracy+12
5 	75,000 	3,750 	Enhances "Fast Cast" effect +3 Depending on day: Enhances elemental magic +6 Depending on day: Magic Accuracy+12
6 	90,000 	4,500 	Enhances "Fast Cast" effect +3 Depending on day: Enhances elemental magic +6 Depending on day: Magic Accuracy+12
7 	105,000 	5,250 	Enhances "Fast Cast" effect +4 Depending on day: Enhances elemental magic +7 Depending on day: Magic Accuracy+14
8 	120,000 	6,000 	Enhances "Fast Cast" effect +4 Depending on day: Enhances elemental magic +7 Depending on day: Magic Accuracy+14
9 	135,000 	6,750 	Enhances "Fast Cast" effect +5 Depending on day: Enhances elemental magic +7 Depending on day: Magic Accuracy+14
10 	150,000 	7,500 	Enhances "Fast Cast" effect +5 Depending on day: Enhances elemental magic +8 Depending on day: Magic Accuracy+16
11 	165,000 	8,250 	Enhances "Fast Cast" effect +6 Depending on day: Enhances elemental magic +8 Depending on day: Magic Accuracy+16
12 	180,000 	9,000 	Enhances "Fast Cast" effect +6 Depending on day: Enhances elemental magic +8 Depending on day: Magic Accuracy+16
13 	195,000 	9,750 	Enhances "Fast Cast" effect +7 Depending on day: Enhances elemental magic +9 Depending on day: Magic Accuracy+18
14 	210,000 	10,500 	Enhances "Fast Cast" effect +7 Depending on day: Enhances elemental magic +9 Depending on day: Magic Accuracy+18
15 	N/A 	N/A 	Enhances "Fast Cast" effect +8 Depending on day: Enhances elemental magic +10 Depending on day: Magic Accuracy+20
== Related Links ==
* Atmacite Refiner
Category:Atmacite
Atmacite of Aplomb

== Notes ==
* This atmacite can be enriched by Atmacite Refiners or at any Planar Rift by spending cruor.
Lvl	Upgrade Cost	Rhapsody Cost	Effect
1 	15,000 	750 	MP+100 MND+5 Enhances "Resist Silence" effect +1
2 	30,000 	1,500 	MP+105 MND+5 Enhances "Resist Silence" effect +2
3 	45,000 	2,250 	MP+115 MND+5 Enhances "Resist Silence" effect +3
4 	60,000 	3,000 	MP+115 MND+6 Enhances "Resist Silence" effect +4
5 	75,000 	3,750 	MP+120 MND+6 Enhances "Resist Silence" effect +5
6 	90,000 	4,500 	MP+125 MND+6 Enhances "Resist Silence" effect +6
7 	105,000 	5,250 	MP+130 MND+7 Enhances "Resist Silence" effect +7
8 	120,000 	6,000 	MP+135 MND+7 Enhances "Resist Silence" effect +8
9 	135,000 	6,750 	MP+140 MND+7 Enhances "Resist Silence" effect +9
10 	150,000 	7,500 	MP+150 MND+8 Enhances "Resist Silence" effect +10
11 	165,000 	8,250 	MP+160 MND+8 Enhances "Resist Silence" effect +13
12 	180,000 	9,000 	MP+170 MND+8 Enhances "Resist Silence" effect +16
13 	195,000 	9,750 	MP+180 MND+9 Enhances "Resist Silence" effect +19
14 	210,000 	10,500 	MP+190 MND+9 Enhances "Resist Silence" effect +22
15 	N/A 	N/A 	MP+200 MND+10 Enhances "Resist Silence" effect +25
== Related Links ==
* Atmacite Refiner
Category:Atmacite
Atmacite of Assailment

== Notes ==
* This atmacite can be enriched by Atmacite Refiners or at any Planar Rift by spending cruor.
Lvl	Upgrade Cost	Rhapsody Cost	Effect
1 	25,000 	1,250 	STR+1 "Magic Attack Bonus"+1 "Slow"+1% Addle+1%
2 	50,000 	2,500 	STR+2 "Magic Attack Bonus"+2 "Slow"+2% Addle+2%
3 	75,000 	3,750 	STR+3 "Magic Attack Bonus"+3 "Slow"+3% Addle+3%
4 	100,000 	5,000 	STR+4 "Magic Attack Bonus"+4 "Slow"+4% Addle+4%
5 	125,000 	6,250 	STR+5 "Magic Attack Bonus"+5 "Slow"+5% Addle+5%
6 	150,000 	7,500 	STR+6 "Magic Attack Bonus"+6 "Slow"+6% Addle+6%
7 	175,000 	8,750 	STR+7 "Magic Attack Bonus"+7 "Slow"+7% Addle+7%
8 	200,000 	10,000 	STR+8 "Magic Attack Bonus"+8 "Slow"+8% Addle+8%
9 	225,000 	11,250 	STR+9 "Magic Attack Bonus"+9 "Slow"+9% Addle+9%
10 	250,000 	12,500 	STR+10 "Magic Attack Bonus"+10 "Slow"+10% Addle+10%
11 	275,000 	13,750 	STR+12 "Magic Attack Bonus"+12 "Slow"+11% Addle+11%
12 	300,000 	15,000 	STR+14 "Magic Attack Bonus"+14 "Slow"+12% Addle+12%
13 	325,000 	16,250 	STR+16 "Magic Attack Bonus"+16 "Slow"+13% Addle+13%
14 	350,000 	17,000 	STR+18 "Magic Attack Bonus"+18 "Slow"+14% Addle+14%
15 	N/A 	N/A 	STR+20 "Magic Attack Bonus"+20 "Slow"+15% Addle+15%
== Related Links ==
* Atmacite Refiner
Category:Atmacite