Constitution Saving Throws

List of all effects that use Constitution Saving Throws. The listed effects may have additional properties that are not mentioned here
because they are not part of the Constitution Saving Throw.
= Features =
== Class Features ==
Class 	Subclass 	Name	Level	DC 	Effect
Barbarian	Wild Magic Barbarian	 	3 	12? 	Target takes 1d6 Radiant Damage and becomes
Barbarian	Wild Magic Barbarian	 	3 	12? 	Each creature within of you takes damage. Additionally, you gain
Cleric 	Light Domain 	 	2 	Spell Save DC 	Hostile Creatures within of you take damage unless they have full cover.
Druid 	None 	 	2 	13 	Affected entity becomes .
Druid 	None 	 	6 	17 	Affected entities within become .
Druid 	None 	 	10 	Spell Save DC 	The target's decreases by 1 per turn, to a maximum penalty of -5, and it takes damage per turn. Water removes the spit and its effects.
Druid 	Circle of the Moon 	 	10 	13 	Affected entities becomes .
Druid 	Circle of the Moon 	 	10 	13 	Affected entity becomes .
Druid 	Circle of the Moon 	 	10 	13 	Affected entity starts .
Druid 	Circle of the Moon 	 	10 	13 	Affected entity becomes .
Druid 	Circle of the Spores	 	2 	Spell Save DC 	Affected entity takes damage. Increases to at Level 6 and to at Level 10.
Druid 	Circle of the Spores	 	10 	Spell Save DC 	Affected entities takes damage.
Monk 	None 	 	5 	Weapon Action DC	Affected entity becomes .
Ranger 	Beast Master 	 	3 	Spell Save DC 	Affected entity becomes .
Ranger 	Beast Master 	 	5 	Spell Save DC 	Affected entity becomes .
== Conditions ==
Name	Saving Throw Trigger 	DC	Effect
 	5 or more stacks/turns	10	Affected entity falls
 	7 or more stacks/turns	12	Affected entity takes and becomes for 2 turns. On a successful save, the target takes half damage and the stacks go away.
== Spells ==
All spells except Dethrone have their DC be determined by the Spellcasters Spell Save DC.
Name	Spell Level	Effect
 	Cantrip 	damage, increases to at Level 5 and to
 at Level 10. Saving against the spell negates the damage.
 	Level 1 	Affected entity becomes .
 	Level 1 	For 10 turns the target takes until it succeeds the .
 	Level 1 	Affected entities are pushed away from the spellcasting direction. Saving halves damage and negates the push effect.
 	Level 2 	Affected entities become .
 	Level 2 	Affected entities can not turn anymore.
 	Level 2 	Creatures holding metal weapons will drop the weapon. On save the creature will gain on s and s as long as the spell is maintained. The spellcaster can reactivate the spell effect as a bonus action. Spell damage is applied without save.
 	Level 2 	Affected entities take damage when entering/starting their turn in the area of effect. Saving halves the damage.
 	Level 2 	Affected entities take damage. Saving halves the damage.
 	Level 3 	The affected entity is .
 	Level 3 	Affected entities have to succeed or their will be broken.
 	Level 3 	Affected entities have to succeed or they can't take Actions.
 	Level 4 	Affected entity takes damage. Plants take maximum damage and have against
the saving throw. Saving against the spell halves the damage.
 	Level 5 	Affected entities takes damage. Saving against the spell halves the damage.
 	Level 5 	Affected entities takes damage. Saving against the spell halves the damage.
 	Level 5 	If an affected entity fails three s before the spell ends, it contracts a
 Disease of the spellcaster's choice.
 	Level 5 	Affected entities take + / damage and fall
. Saving against the spell halves damage and negates .
 	Level 5 	Affected entities take damage. Saving against the spell halves damage. Dethrone has set DC of 18.
 	Level 5 	Affected entities take damage. Saving against the spell halves damage.
 	Level 6 	Affected entities take damage. Saving against the spell halves damage.
 	Level 6 	Affected entity is . It makes a at the end of each turn. If it fails 4 times while the spell is active it becomes .
 	Level 6 	Affected entity takee damage and reduces their hit point maximum by the same amount. It can reduce a creature to below 1 hit point. Saving against the spell halves damage and retains maximum hit points.
 	Level 6 	Affected entities take damage. Saving against the spell halves damage.
 	Level 6 	Affected entities takee damage and are for 10 turns. Saving against the spell halves damage and negates the condition.
== Unique Actions ==
Name	Skill Type 	DC 	Effect
 	Slayer Transformation Skill	? 	Affected entities become for 1 turn and when they diein the next 4 turns, the Slayer gains +1 .
 	Slayer Transformation Skill	Spell Save DC?	Affected entities starts and become for 2 turns each.
 	Slayer Transformation Skill	Spell Save DC?	Affected entities starts for 3 turns.
== Weapon Actions ==
Contains all non-unique Weapon Actions that are determined by weapon type. The DC's of the
effects can be determined via the Weapon Action DC of the wielder.
Some unique Weapons like Shar's Spear of Evening may have additional weapon actions that
from this list that are not part of their unique actions and are not a weapon action from
their weapon type category. Some Weapons may have their type-specific Weapon Actions replaced
by other features.
Name	Weapon Type 	Effect
 	Morningstars 	Affected entity has on s and has one fewer for two turns. It can be removed by healing.
 	Greatswords, Longswords 	Inflicts for 2 turns.
 	Clubs, Flails, Greatclubs, Light Hammers, Maces, Mauls, Morningstars, Warhammers 	Inflicts for 2 turns.
 	Battleaxes, War Picks 	Inflicts for 2 turns.
 	Battleaxes, Handaxes, Glaives, Greatswords, Halberds, Longswords, Scimitars, Sickles	Inflicts for 2 turns.
 	Daggers, Javelins, Pikes, Rapiers, Shortswords, Tridents, War Picks 	Inflicts for 2 turns. Undead and Constructs are immune. Targets take an additional Damage when hit by a attack. Can be removed by healing.
 	Hand Crossbows, Heavy Crossbows, Light Crossbows 	Inflicts for 2 turns. Undead and Constructs are immune. Targets take an additional Damage when hit by a attack. Can be removed by healing.
 	Longbows, Shortbows 	Inflicts for 2 turns. Affected entity has 50% reduced Movement Speed.
= Items =
Items that grant spells that use Constitution Saving Throws are not mentioned within this section unless they're unique and only avialable through the given item.
Items that inflict Conditions that trigger Constitution Saving Throws are stil mentioned here.
== Weapons ==
Name	Feature Type 	DC 	Effect
 	On Hit 	13 	Affected Entity becomes . The entity takes damageevery and the condition's duration is reduced by one turn.
 	On Hit 	13 	Affected Entity starts .
 	On Hit 	13 	Affected Entity becomes .
 	 	Weapon Action DC 	Affected Entity starts and for 2 turns.
 	On-Hit Smite 	13 	Affected Entity is for 2 turns.
 	Attack misses wearer 	13 	Affected Entity becomes for 2 turns.
 	 	Spell Save DC? 	Affected Entity becomes for 2 turns.
 	 	Weapon Action DC 	Affected entity can't be healed and can't gain Temporary Hit Points.
 	 	Weapon Action DC (??)	Affected entity becomes for 2 turns.
 	On Hit 	12 	Affected entity becomes for 2 turns.
 	On Hit 	12 	Affected entity becomes for 2 turns.
 	On Hit 	12 	Affected entity becomes for 2 turns.
 	 	Weapon Action DC 	Affected entity becomes for 2 turns.
 	On Hit with 	14 	Affected entity becomes for 2 turns.
 	Deal spell damage 	12 	Affected entity becomes for 2 turns.
 	On Hit 	8 	Affected entity is pushed back and is for 1 turn.
 	 	Weapon Action DC 	Affected entities in a become for 3 turn.
 	Undead/Fiends in a radius around the wearer	14 	Affected entities becomes for 1 turn (?).
 	 	Weapon Action DC 	Affected entity becomes for 2 turns.
== Amulets ==
Name	Feature Type 	DC 	Effect
 	 	10 	Affected entity starts for 2 turns.
 	On Hit Spell Attack	No DC 	Affected entity gains 2 turns of .
 	 	Spell Save DC	Affected entity takes damage. On Save: Target still takes half damage.
== Rings ==
Name	Feature Type	DC 	Effect
 	 	Spell Save DC	Affected entity becomes for 2 turns.
== Headwear ==
Name	Feature Type 	DC 	Effect
 	Any spell condition inflicted on a target	No DC	Affected entity gains for 2 turns.
== Handwear ==
Name	Feature Type 	DC 	Effect
 	Deal , or damage 	No DC	Affected entity gains for 2 turns.
 	Deal damage 	No DC	Affected entity gains for 2 turns.
 	On Hit with Unarmed Attack	13 	Affected entity starts for 2 turns.
 	Deal damage 	13 	Affected entity becomes for 2 turns.
 	On Hit with Unarmed Attack	15 	Affected entity starts for 2 turns.
== Footwear ==
Name	Feature Type 	DC 	Effect
 	Inflict a Condition	No DC	Affected entity gains for 2 turns.
== Cloaks ==
Name	Feature Type 	DC	Effect
 	Creature with deals damage to the wearer	13	Affected entity becomes for 2 turns.
== Miscellaneous ==
Name	Feature Type	DC 	Effect
 	 	Spell Save DC	Affected entity is . It makes a at the end of each turn. If it fails 4 times while the spell is active it becomes .
== Grenades ==
Name 	Craftable	DC	Effect
(when thrown)	No 	13	Affected entities within the Poison Cloud become for 3 turn. They take damage at the start of their turn unless they succeed the saving throw, which removes the condition. (?)
 	Yes 	16	Affected entities in a 6 m / 20 ft (Radius) become . Steel Watchers or Scrying Eyes become for 2 turns (1 turn in Honour Mode)
== Coatings ==
All coatings can also be thrown to create AoE surfaces or clouds that apply the effect similar to a grenade-like item. There might be differences in DC's of AoE effect vs. the DC of the coating?
Name	Craftable	DC	Effect
 	Yes 	11	Affected entity is .
 	Yes 	11	Affected entity is .
 	Yes 	13	Affected entity is and will start .
 	Yes 	13	Affected entity is and .
 	No 	13	Affected entity is and .
 	Yes 	15	Affected entity is and .
 	Yes 	11	Affected entity takes damage at the end of its next turn.
 	Yes 	13	Affected entity takes damage at the end of its next turn.
 	Yes 	15	Affected entity takes damage at the end of its next turn.
 	Yes 	19	Affected entity takes damage at the end of its next turn.
 	Yes 	17	Affected entity is and takes damage at the end of its next turn.
Category:Gameplay mechanics
Category:Saving throws