nyuuzyou/wikis huggingface dataset:
Lunatic Carrot Beat

__NOTOC__
Lunatic Carrot Beat (Alt: Lunatic Carrot Beat) is a Doram animal-based offensive skill available as Summoner.
==Effect==
Inflict Physical Ranged Damage to the target enemies in surrounding area.
When the caster is above Level 100, the damage is further increased by base level and STR.
Level	Damage (ATK)	Area of Effect	SP Cost
1 	300% 	3x3 	15
2 	400% 	3x3 	20
3 	500% 	5x5 	25
4 	600% 	5x5 	30
5 	700% 	7x7 	35
 Formula when above Level 100:
 Damage (ATK) = [(Base_Damage + STR × 5) × ()]%
===Notes===
*The total damage is inflicted in one bundle of 3 hits. This only affects the divisibility of the damage, which is rounded down.
==External==
===Enhanced by===
====Weapon====
* - If upgrade level is +7 or higher, increases damage by 15%.
====Costume Enchant====
* - Increases damage by 20%.
* & - Increases damage by 20%.
* - Increases damage by 5% for every level of Picky Peck.
* & - Increases damage by 25%.
MATK

MATK is the total magical damage output before factoring in Skills. It is broken into four parts, StatusMATK, WeaponMATK, ExtraMATK and BuffMATK.
== StatusMATK ==
This is derived from the player's Base Level, INT, DEX and LUK.
=== Formula ===
StatusMATK = floor[floor[BaseLevel ÷ 4] + Int + floor[Int ÷ 2] + floor[Dex ÷ 5] + floor[Luk ÷ 3]]
== WeaponMATK ==
This is derived from a player's equipped Weapon.
=== Formula ===
WeaponMATK = BaseWeaponDamage + Variance + RefinementBonus + OverUpgradeBonus
Variance
Variance = (± 0.1 × WeaponLevel) × (BaseWeaponDamage + RefinementBonus)
</pre>
RefinementBonus
* See Refinement Effects.
== ExtraMATK ==
This refers to sum of EquipMATK, ConsumableMATK and PseudoBuffMATK.
=== Formula ===
ExtraMATK = EquipMATK + ConsumableMATK + PseudoBuffMATK
== BuffMATK ==
This is another special kind of MATK that has no elemental properties. This MATK mostly comes from Skills such as Chattering and Odin's Power.
== S.MATK ==
This is a final multiplier applied to the total MATK.
== Finalizing ==
This refers to putting the final touches to the MATK calculation to produce a value ready for Skills.
=== Formula ===
MATK = (StatusMATK + WeaponMATK + ExtraMATK + BuffMATK)
Final MATK = MATK × (1 + MATK%) × (1 + SizeMultiplier%) × (1 + TargetPropertyMultiplier%) × (1 + SkillPropertyMultiplier%) × (1 + RaceMultiplier%) × (1 + ClassMultiplier%) × (1 + MonsterMultiplier%) × (1 + SMATK ÷ 100)
* Each step of multiplication undergoes a sequence of rounding and pure multiplication on the value may net you with some error. 
* SizeReduction, PropertyReduction, RaceReduction and ClassReduction are applied to this in that particular order.
** CometAmpMultiplier and SkillMultiplier is applied after everything.
== Notes ==
* EquipMATK, See .
* ConsumableMATK, See .
* PseudoBuffMATK, This hasn't been tested as a skill that fits the requirement hasn't been listed yet.
* RaceMultiplier, See .
* SizeMultiplier, See .
* TargetPropertyMultiplier, See Fruit Pom Spider Card.
* MonsterMultiplier, See .
* MATKMultiplier, See .
* SkillPropertyMultiplier, See .
* BossMATKMultiplier, See .
* RaceReduction, See .
* SizeReduction, See .
* PropertyReduction, See .
* TargetPropertyReduction, See .
* CometAmpMultiplier, See Comet.
Category: Mechanics
MRES

MRES is another layer of defense that reduces magical damage taken. MRES behaves very similarly to Hard MDEF but the value is slightly less effective. 
MRES is primarily gained from Level 2 Armor and WIS stat.
== Formula ==
Similar to Hard magic defense, MRES reduce magical damage multiplicatively. 
* Damage after MRES = Damage × [(2000 + MRES) ÷ (2000 + MRES × 5)]
== Bypassing MRES ==
*The amount bypassed cannot exceed 50%.
Cardinal's skill Argutus Vita provides 25% bypass.
== See Also ==
* RES
Category: Mechanics
MS

MS is an acronym, and can stand for:
*Mastersmith, a Transcendent 2nd class.
*Magic Strings, a Bard skill.
*Mass Spiral, a Rebel skill.
*Mental Sensing, an Ensemble skill.
*Mental Strength, a Monk skill.
*Metallic Sound, a Maestro and Wanderer skill.
*Meteor Storm, a Wizard skill.
Category: Acronyms
Mace & Book Mastery

Mace & Book Mastery (Alt: Mace & Book Mastery) is a 4th class passive skill available as Cardinal.
==Effect==
Increases physical damage to all sized enemies when equipped with a Mace or Book.
* Affects damage of and .
Level	Damage Bonus %	Damage Bonus %	Damage Bonus %
Level	Small 	Medium 	Large
1 	1% 	2% 	3%
2 	2% 	3% 	5%
3 	3% 	5% 	7%
4 	4% 	6% 	9%
5 	5% 	8% 	10%
6 	6% 	9% 	12%
7 	7% 	11% 	13%
8 	8% 	12% 	15%
9 	9% 	14% 	16%
10 	10% 	15% 	18%
Mace Mastery

Mace Mastery (Alt: Mace Mastery) is a 2nd class passive skill available as Priest and High Priest.
==Effect==
Enhances attack (Weapon Mastery) and critical hit rate with Mace class weapons.
Level	ATK Bonus	CRIT Boost
1 	3 	1
2 	6 	2
3 	9 	3
4 	12 	4
5 	15 	5
6 	18 	6
7 	21 	7
8 	24 	8
9 	27 	9
10 	30 	10
==History==
 has the previous version of this skill before the 2020 skill updates. 
==Changelog==
*
**Also increases Crit by (Skill Level).
Madness Crusher

Madness Crusher (Alt: Madness Crusher) is a 4th class offensive skill available as Dragon Knight.
==Effect==
This skill can only be used with Two Handed Sword or Two Handed Spear. 
Inflict ranged physical damage against the target and surrounding enemies.
Level	Base Damage (ATK)	Area of Effect	SP Cost
1 	600% 	3x3 	34
2 	1,200% 	5x5 	38
3 	1,800% 	5x5 	42
4 	2,400% 	7x7 	46
5 	3,000% 	7x7 	50
 Damage (ATK)% = [(Base_Damage + 5 × POW + Weapon_Weight × Weapon_Level) × ]%
==External==
===Enhanced by===
* 
**Increases damage by 10%.
**Grade D: Increases damage by additional 5%.
**Grade C: Increases damage by additional 8%.
**Grade B: Increases damage by additional 12%.
====Equipment Sets====
* + :
**For every level of Two-handed Defense known, increases damage by 15%.
**If armor refined to +14 or higher, increases damage by 100%.
==Changelog==
*
**Damage formula changed.
***New: [(Skill Level x 600% + 5 × POW + Weapon_Weight × Weapon_Level) × Base_Lv ÷ 100]%
**Cooldown reduced from 2 seconds to 0.35 seconds.
Madogear License

Madogear License (Alt: Magic Gear License) is a 3rd class Madogear passive skill available as Mechanic.
==Effect==
Enables the player to use the mobile suit called Madogear. When it is in use, it has the following effects:
*Increases Physical Attack (Weapon Mastery)
*Reduces the Movement Speed penalty.
*Increases Weight Limit by 1500.
*Improves Movement Speed (at level 5, equal to Peco Peco Ride).
Level	ATK Raise	MSPD Penalty
1 	15 	40%
2 	30 	30%
3 	45 	20%
4 	60 	10%
5 	75 	0%
=== Madogear Sprite ===
Class 	Appearance	Note
Mechanic 	 	
Meister Male 	 	Required
Meister Female	 	Required
Maelstrom

__NOTOC__
 
Maelstrom (Alt: Maelstrom) is a 3rd class active skill available as Shadow Chaser.
== Effect ==
Paint a swirling circle (5x5 area) on the ground that absorbs certain ground-targeted skills. 
Level	SP cost	Duration
1 	50 	7s
2 	55 	14s
3 	60 	21s
 SP Recovery: {(Skill Level x Absorbed Skill Level) + (Caster's Job/5)} /2
===Notes===
*Does not recover SP from absorbed traps or monster skills
*This is a unique skill that treats the affected areas like dead cells. Any ground targetted skill that does not work on a dead cell will not work on areas affected by Maelstrom.
*This skill prevents ground paint and AoE magic working or cast within the area.
*This skill prevents traps from being placed within AoE.
*Other traps can be pushed in and/or damage targets inside AoE.
*Shields enemies, allies, and the user who steps within its AoE.
*Magnetic Earth prevents casting of this skill.
*Does not clear already placed traps or other static ground-based skills eg. Sage's Elemental fields.
Mage Job Change Guide

For the Mage Job Change Quest on iRO RE:Start, which is implemented, see the guide here.
1. The mage job quest NPC is located in Geffen in the northwest building ( 63, 177). 
2. Once inside, talk to the girl by the blackboard. She will tell you what solution number you need. The solution number you get determines what items you need and what you need to input in to the mixing machine. You can look up the ingredients you need at the book shelf located inside of the same room. 
Note: The catalyst item isn't needed, it is just a selection from the mixing machine list. 
Solution #	Items 	Catalyst Item	Town Solution	Mixing Code
1 	2 , 3 , 1 [1]	 	[2] 	8472
2 	3 , 1 , 1 [1]	 	None 	3735
3 	6 , 1 	 	[2] 	2750
4 	2 , 3 	 	[3] 	5429
[1] can be obtained in Prontera at the Milk Merchant (76, 133) for 25z. 
[2]The is found in the Payon Archer Village (the Archer Village is accessible through the top right portal of Payon). The NPC, named Dollshoi, is located at (118, 100). 
[3]The is found in the Pyramids map located in the north west corner of Morroc. The NPC, named Ponka-Hontas can be found at (88, 147). 
3. After obtaining all of the ingredients, mix them in the the mixing machine (??, ??) back at the Mage Guild. Make sure to double check the ingredients, catalyst, and mixing code. If a mistake is made at this time, all of the items will have to be gathered again. 
4. Once the Unknown Solution is made talk to the main quest NPC again. If you give her the correct solution, she will change your job to Mage.
Category: Mage Category: Job Change Guide
Mage Job Change Guide/Restart

1. The mage job quest NPC is located in Geffen in the northwest building ( 63, 177). 
2. Once inside, talk to the girl by the blackboard. She will tell you what solution number you need. The solution number you get determines what items you need and what you need to input in to the mixing machine. You can look up the ingredients you need at the book shelf located inside of the same room. 
Note: The catalyst item isn't needed, it is just a selection from the mixing machine list. 
Solution #	Items 	Catalyst Item	Town Solution	Mixing Code
1 	2 , 3 , 1 [1]	 	[2] 	8472
2 	3 , 1 , 1 [1]	 	None 	3735
3 	6 , 1 	 	[2] 	2750
4 	2 , 3 	 	[3] 	5429
[1] can be obtained in Prontera at the Milk Merchant (76, 133) for 25z. 
[2]The is found in the Payon Archer Village (the Archer Village is accessible through the top right portal of Payon). The NPC, named Dollshoi, is located at (118, 100). 
[3]The is found in the Pyramids map located in the north west corner of Morroc. The NPC, named Ponka-Hontas can be found at (88, 147). 
3. After obtaining all of the ingredients, mix them in the the mixing machine in the center of the room back at the Mage Guild. Make sure to double check the ingredients, catalyst, and mixing code. If a mistake is made at this time, all of the items will have to be gathered again. 
4. Once the Unknown Solution is made talk to the main quest NPC again. If you give her the correct solution, she will change your job to Mage.
Category: Mage Category: Job Change Guide
Mage Skill Quest

== Energy Coat Quest ==
Talk to the Great Wizard in the Geffen Mage Guild. He'll require the following items in order to teach you Energy Coat: 
*3 - Gift Merchant , Gift Merchant , Gift Merchant (Lutie 174, 131)
*1 - Jeweller , Jeweler 
*5 
*1 
Category: Quests
Category: Skill Quests 
Category: Mage
Magenta Trap

Magenta Trap (Alt: Magenta Trap) is a 3rd class active skill available as Ranger.
== Effect ==
A maximum of 1 trap can be placed at once. Permanently changes the monster that steps on this trap and any monster in a 5x5 area around this trap to Fire Element. Does not affect boss type monsters or players, and consumes one Red Blood and a Special Alloy Trap. 
 
== Information == 
* This trap can be placed under players and monsters.
* This trap will yield only 1 Special Alloy Trap when affected by Keen Nose.
* This trap has a 3x3 activation area and can only activate 0.5s after it has been placed.
* This trap disappears instantly once activated.
* This trap can be knocked back by AoE skills like Arrow Shower and Magnum Break.
* This trap can be destroyed by Trample.
== General Trap information ==
* Trap Duration lasts 4 times as long in WoE.
* Traps occupy 1 cell.
* Traps can only be placed up to 2 cells next to another Trap.
* Traps will not activate if the caster is under the effect of Manhole.
Magic Book Mastery

__NOTOC__
Magic Book Mastery (Alt: Magic Book Mastery) is a passive skill available as Elemental Master.
==Effect==
Books increase Magic damage for the properties: Water, Wind, Earth, Fire, and Poison.
Level	Magic Damage Increase
1 	1%
2 	2%
3 	3%
4 	4%
5 	5%
6 	6%
7 	7%
8 	8%
9 	9%
10 	10%
Magic Rod

Magic Rod (Alt: Magic Rod) is a 2nd class active skill available as Sage and Scholar.
==Effect==
Absorbs incoming magic spells and replenishes SP from a portion of their SP Cost. Only single target magic spells can be absorbed by this skill. If an enemy casts Spell Breaker and is countered by this skill, the user of this skill will absorb 20% of the enemy's Max SP.
Level	Duration	SP Absorb
1 	0.4s 	20%
2 	0.6s 	40%
3 	0.8s 	60%
4 	1.0s 	80%
5 	1.2s 	100%
===Notes===
*If Energy Coat is active, SP will be drained for every hit, even if spells are being absorbed by this skill.
==Applications==
*This skill functions much like Knight's Counter Attack skill. This skill must be used when the incoming spell is expected to strike the user. A successful absorption will repeat the animation of this skill and will replenish SP. The difference to Counter Attack is, that multiple spells can be absorbed during the duration, instead of a single one.
*It is generally best to execute this skill when the enemy skill's cast bar is nearly full. This works for most skills with a noticeable cast time. However, against skills such as Frost Diver, it is simpler to spam the skill over and over.
*Using this skill will cause the player to have a short delay, like any skill. This prevents from walking while spamming this skill despite no cast bar being present.
*When using this skill against Water Ball, every ball is counted as single spell and they can be absorbed for the duration of this skill, replenishing SP multiple times. This skill can even be executed after Water Ball already started.
Magic Strings

__NOTOC__
Magic Strings (Alt: A Poem of Bragi) is a 2nd class supportive skill available as Bard and Minstrel.
==Effect==
Performs a song that will shorten Variable Cast Time (VCT) and Cast Delay of the user and party members around the performer.
Level	VCT Reduction	Cast Delay Reduction	SP Cost
1 	2% 	3% 	65
2 	4% 	6% 	70
3 	6% 	9% 	75
4 	8% 	12% 	80
5 	10% 	15% 	85
6 	12% 	18% 	90
7 	14% 	21% 	95
8 	16% 	24% 	100
9 	18% 	27% 	105
10 	20% 	30% 	110
==Soul Link==
*The effects of Bard and Dancer Spirits allow a Dancer class to use this skill at level 10 if she has mastered Lady Luck.
==External==
===Bestowed from===
* - Level 10; Usable, if equipped with a Musical Instrument/Whip
==History==
 has the previous version of this skill before the 2020 skill updates. 
==Changelog==
*
**Effect formula changed (Dex, Int, and Music Lessons skill level influence are removed).
***Old: 
****VCT Reduction = [(Skill Level x 3) + Floor(DEX ÷ 10) + Music_Lessons_Lv]%
****Cast Delay Reduction = [(Skill Level x 3) + ((Floor(Skill Level ÷ 10)) x 20) + Floor(INT ÷ 5) + (Music_Lessons_Lv × 2)]%
***New: 
****VCT Reduction = (Skill Level x 2)%
****Cast Delay Reduction = (Skill Level x 3)%
**SP cost changed.
***Old: 35 + (Skill Level × 5)
***New: 60 + (Skill Level × 5)
**1 second casting time added.
**0.5 seconds global delay of skills added.
**20 seconds cooldown added.
**Duration reduced from 180 seconds to 60 seconds.
**Area of effect increased from 7x7 to 31x31.
*October 13th, 2022
**Duration increased from 60 seconds to 180 seconds. 
**Skill icon changed.
Category:Performance Skills
Magic Sword Mastery

__NOTOC__
Magic Sword Mastery (Alt: Magic Sword Mastery) is a 4th class passive skill available as Abyss Chaser.
==Effect==
Increases magical damage against enemies of all sizes when equipped with a Dagger or One-Handed Sword.
Level	Monster Size	Monster Size	Monster Size
Level	Small 	Medium 	Large
1 	1% 	2% 	2%
2 	3% 	3% 	3%
3 	5% 	5% 	5%
4 	6% 	6% 	6%
5 	8% 	8% 	8%
6 	9% 	9% 	9%
7 	11 	11% 	11%
8 	12% 	12% 	12%
9 	14% 	14% 	14%
10 	15% 	15% 	15%
Magma Dungeon F3

=Access=
After being at least level 175, to access the dungeon you need to go to Magma Dungeon .
Go to the second floor of the dungeon to and cross the portal on the far east. Note that if you choose to stand your ground when fighting, you should kill these stiff monsters quickly or else your armor has a significant chance of being broken.
= Daily Quest =
You can do 4 available daily quest to get faster to 185.
Talk to Lily Blanc and select Listen to the request.
You have 5 options to choose and hunt:
* Abnormally Evolved Deleter
* Defeat Real Nightmare
* Density Verification
* The Small Things That Rustle
* I'll be back.
The last option is to close the chat. You can do all the hunting at once.
==Abnormally Evolved Deleter==
You are requested to hunt 15 and 15 .
==Defeat Real Nightmare==
You are requested to hunt 10 .
==Density Verification==
You are requested to hunt 10 .
==The Small Things That Rustle==
You are requested to hunt 10 and 10 .
=Monsters=
=Obtainable Equipment=
=Obtainable Cards=
Magma Flow

Magma Flow (Alt: Magma Flow) is a Homunculus S exclusive offensive skill available to Dieter.
==Effect==
When this skill is active, Dieter may spray lava around itself when attacked, inflicting Neutral property physical damage to all enemies around itself. The damage is affected by Pyroclastic and other effects that increase Dieter's attack.
Level	Cast Time (Fix + Var)	Area of Effect	Base Damage (ATK)	Chance of Effect	Duration	SP Cost
1 	(2.0 + 2.0)s 	3x3 	100% 	3% 	30s 	34
2 	(1.5 + 2.5)s 	3x3 	200% 	6% 	45s 	38
3 	(1.0 + 3.0)s 	3x3 	300% 	9% 	60s 	42
4 	(0.5 + 3.5)s 	5x5 	400% 	12% 	75s 	46
5 	(0 + 4.0)s 	5x5 	500% 	15% 	90s 	50
 Damage (ATK) = [(Base_Damage + Homun_Lv × 3) * ]%
Magnetic Earth

Magnetic Earth (Alt: Land Protector or ME) is a 2nd class supportive skill available as Sage and Scholar.
==Effect==
Places a set area on the targeted location that nullifies and blocks some ground targeting skills. This skill cannot be double cast, except in situations in which the caster has cast Deluge, Volcano or Whirlwind on the targeted area. Each cast consumes 1 and 1 .
Level	Area of Effect	Duration	SP Cost
1 	7x7 	120s 	66
2 	7x7 	165s 	62
3 	9x9 	210s 	58
4 	9x9 	255s 	54
5 	11x11 	300s 	50
===List of blocked skills===
Examples of skills that this skill blocks (will be removed & cannot recast on top of it):
*B.S Sacramenti (cannot be cast on top of this skill, enchanted armor remains)
*Battle Chant
*Blinding Mist
*Bomb
*Deluge
*Dragon Breath
*Dragon Water Breath
*Ensembles of Bard & Dancer (can be recast on top of this skill but effects are nullified)
*Gravitational Field
*King's Grace (cannot be cast on top of this skill, effect remains)
*Magic area spells
*Pneuma
*Safety Wall
*Teleport (except when used by boss monsters)
*Warp Portal
*Whirlwind
*Volcano
*Adoramus (2021+ version)
===List of unaffected skills===
Examples of skills that work on this skill that seemingly target the ground:
*Trap skills, such as Fiber Lock, Ankle Snare, Land Mine, Shockwave Trap, etc.
*Performances of Bard & Dancer (non-ensemble).
*Grand Cross since it deals physical damage as well
===Notes===
*Sages can cancel each other's instances of this skill.
*The cells on the effect's rim do not block area spells due to their splashing nature.
==External==
===Bestowed from===
* - Level 1; Autocast under self when magically attacked
* - Level 5; Autocast under self when magically attacked
Magnetic Field

Magnetic Field (Alt: Magnetic Field) is a 3rd class Madogear active skill available as Mechanic.
==Effect==
Places a temporary debuff on all enemies in a 5x5 area around the caster that leaves them immobilized and drains their SP over time. Requires to have a in the inventory and each cast consumes 3 and 90 SP regardless of the skill level.
Level	SP Drain	Cast Time (Fix)	Cooldown
1 	17 / 1s 	0.5s 	20s
2 	20 / 1s 	1.0s 	15s
3 	23 / 1s 	1.5s 	10s
===Notes===
*Enemies affected can be freed if they take Earth property damage or are affected by Quagmire.
*Does not affect players using Hover.
Magnificat

Magnificat (Alt: Magnificat) is a 2nd class avtive skill available as Priest, High Priest and some Mercenaries.
==Effect==
Temporarily doubles the SP Recovery rate of the user and party members. This skill cannot be used in conjunction with Offertorium . 
Level	Duration
1 	30s
2 	45s
3 	60s
4 	75s
5 	90s
===Notes===
*This skill is cancelled if the affected player logs out (as opposed to other buffs that will persist after logoff). Travelling between areas of different zone servers will also cancel this skill (as that consists of a logoff and a login).
Magnum Break

Magnum Break (Alt: Magnum Break) is a 1st class offensive skill available as Swordman, Super Novice and some Mercenaries.
==Effect==
Produces a fire blast from the user to inflict Fire property physical damage to all enemies in a 5x5 area around the user and push them 2 cells backwards. This skill also adds 20% Fire property damage to all attacks for 10 seconds. Each cast drains a small amount of HP.
Level	Damage (ATK)	HIT Bonus	HP Cost
1 	120% 	10% 	20
2 	140% 	20% 	20
3 	160% 	30% 	19
4 	180% 	40% 	19
5 	200% 	50% 	18
6 	220% 	60% 	18
7 	240% 	70% 	17
8 	260% 	80% 	17
9 	280% 	90% 	16
10 	300% 	100% 	16
===Notes===
* It is a common misconception that this skill endows weapons with the Fire property during its 10-second buff. In actuality, this skill adds an additional 20% Fire property damage on top of all normal attacks for ten seconds. This means that if the user does a Neutral property attack, only the 20% Fire property damage will be affected by the opponent's Element.
*The Fire property damage bonus pierces defense. It is also calculated into every hit of this skill (this skill, when mastered, will inflict [250% + (20% × 250%)] = 300% physical damage, but 1/6th of that damage will be of Fire property that pierces defense).
*Since some skills are , the 20% of Fire element bonus is pseudo-elemental too.
==Applications==
*This skill is useful for pushing players out of Pneuma, as it position bugs them, unlike Bowling Bash or Brandish Spear, making it difficult for them to re-Pneuma. This is helpful for aiding party members with ranged attacks, or following up with an attack such as Clashing Spiral or Acid Bomb.
*The 10-second buff is not an effective tool for bypassing armor, even if the user's weapon is not Neutral property. Aspersio, scrolls, endows, Enchant Poison, or are far better methods. 
*Because statuses from cards or weapons can be transferred through this skill, it can be a mean of inflicting many players at once with statuses. While Brandish Spear has more range and thereby can inflict more people with statuses in precast lines, and can be used with this skill. Although, Bowling Bash can also have more range.
*Many Priests or other classes also use this skill in either PvP or WoE to inflict statuses, such as with a .
==External==
===Bestowed from===
* - Lv. 3
* - Lv. 10; Autocast when attacking
* - Level 1; Usable
* - Level 3; Usable
* - Level 3; Usable
===Enhanced by===
*:
**Increases damage by 20%.
**For every upgrade level, increases damage by an additional 5%.
* - Increases damage by 25%.
==History==
 has the previous version of this skill before the 2020 skill updates. 
==Changelog==
*
**Global delay of skills reduced from 2 seconds to 0.5 seconds.
**2 seconds cooldown added.