nyuuzyou/wikis huggingface dataset:
Flat Kirby glitch

The Flat Kirby glitch is a glitch in Super Smash Bros. Melee that causes to become flatter each time it is used.
The glitch occurs when Kirby and an opposing hit each other with a fully-charged Rollout and the Kirby has just landed from a jump (whereas the Jigglypuff was on the ground the entire time). With the correct timing, Kirby will become slightly flatter. This can be repeated for Kirby to grow very flat and wide, which lasts until he is KO'd. The glitch is easiest to perform on flat stages such as .
The glitch is likely caused by Kirby's "flattening" animation as he lands on the ground being interrupted by the clanking of the two attacks, even though the animation does not appear to play (as Kirby is using Rollout). It is likely the glitch could occur in other situations where Kirby clanks with an attack as he is landing. Since Kirby has no moves that can cause this situation (it must be executable in the air but will not be interrupted by landing), the possibilities are limited to copied attacks; more specifically, Giant Punch, Warlock Punch, Falcon Punch, and Rollout.
It is unconfirmed whether the glitch exists in Brawl or Smash 4, which is considered unlikely due to the different animation system. The glitch is also unlikely to work in the original game, with Giant Punch, Falcon Punch, and Pound being the possible culprits.
==Video==
Category:Kirby
Category:Jigglypuff
Category:Glitches (SSBM)
Fletchling

Fletchling (, Yayakoma) is a creature from the series.
==Origin==
 is a Normal/Flying-type Pokémon introduced in , and is categorized within the Pokédex at #661 as the "Tiny Robin Pokémon". It evolves into starting at level 17, which evolves into starting at level 35: both its evolutions are Fire/Flying-type.
 is a move introduced in . With only 35 base power it is the weakest Flying-type move in the game, and is commonly learned by Flying-type Pokémon, including Fletchling, at a very low level.
==In Super Smash Bros. 4==
===As a Poké Ball Pokémon===
Fletchling can be summoned by a Poké Ball. Upon appearing, Fletchling randomly selects one opponent and constantly jumps and pecks at them, inflicting minimal damage and knockback. If knocked off a platform, it will fly back onto the stage.
===Trophy===
Fletchling's trophy can be randomly obtained in both versions. In , it is part of the The Beginning of Pokémon X & Pokémon Y .
==In Super Smash Bros. Ultimate==
===As a Poké Ball Pokémon===
Fletchling returns as a Poké Ball Pokémon.
Fletchling cannot be summoned on Suzaku Castle nor King of Fighters Stadium.
==Gallery==
FletchlingWiiU.jpg|Fletchling on .
SSBUFletchling.png|Official artwork of Fletchling from Super Smash Bros. Ultimate.
Category:Trophies (SSB4-3DS)
Category:Trophies (SSB4-Wii U)
Flinchless

:This article is about the effect called "flinchless". For the hitbox flag of the same name, see Windbox.
Flinchless is an attack effect in the series that debuted in Super Smash Bros. Brawl but went unused until Super Smash Bros. 4. In Brawl, a character hit by a flinchless attack doesn't experience flinching, knockback, or hitlag. Starting in Smash 4, characters will also be momentarily stopped in place along with the other effects.
Upon being hit (in Smash 4 onwards), the character will have all of their movement halted and will later resume as if they weren't hit by anything. Attack's hitbox will still be active and be able to deal damage, while attacks that create projectiles (such as Fire Breath) will stop creating more projectiles for the duration. The duration of the pause is equal to the attack's base knockback in frames—for example, a base knockback of 5 results in 5 frames (1/12th of a second) of frozen movement.
The flinchless effect is not to be confused with attacks like Fox's or the 1 card of Mr. Game & Watch's Judge, which have zero knockback (thus no flinching) and none of the other properties of the effect.
==List of flinchless attacks==
Character	Move(s) 	Duration	Games
Mega Man 	Crash Bomber (stick) 	5 frames	
Sephiroth	Supernova (stun and sleep only)	0 frames	
Category:Effects
Float double aerial

The float double aerial, abbreviated FDA, is a glitch with in Super Smash Bros. Brawl that occurs when the player uses her floating ability with her back air or neutral air, sending the player too high and far inside their opponents.
To perform the technique, float fairly high off the ground, perform Peach's back air or a neutral air, and then release in direction of the opponents. If done correctly instead of dealing 12% damage, the player does 21% damage for both. This attack lunges slightly if done correctly. Because her down aerial can combo into an up air, another back air, or another neutral air naturally in the air, this combo can be used to inflict up to a total of 37% damage. This glitch works well for edgeguarding.
==Video==
Category:Glitches (SSBB)
Category:Techniques (SSBB)
Category:Character-specific terminology
Category:Advanced techniques
Category:Peach
Category:Peach (SSBB)
Floor

:This article is about the platform-type element. For the get-up actions, see Floor recovery. For the different types of floor, view Terrain.
The floor (or ground) is an environmental element appearing in each game and is anything that a character can walk/dash on and/or stops the character from falling (as in being KO'd). All floors can be buried into and teched on, and any attack executed while standing on the floor is a ground attack. Some moves can only interact with characters on the ground as opposed to in the air. A few floors can cause damage and vertical knockback, as with the track in or Port Town Aero Drive (while the cruise platform is moving), or can be set up to cause quake damage, as with Venusaur's or Metagross's Earthquake attacks. In Melee, sending the opponent towards a damaging floor and KOing him or her with it earns the player a "Kiss-the-Floor KO" bonus. Acid and lava also count as damaging floors; acid appears in Super Smash Bros.s and Melees Planet Zebes and Brinstar stages, respectively, while lava appears in Brawls Norfair stage. Spikes are also damaging floors and appear in Melee onward as hazards. In Melee, spikes deal heavy electric damage and knockback and can be found in 's Target Test and Race to the Finish (later areas). In Brawl and Smash 4, spikes do heavy slashing damage and have set knockback. 
In Super Smash Bros. 4, floors no longer halt the momentum of a character taking knockback by forcing them immediately into a downed position. Instead, momentum is redirected with a rebound bouncing in the opposite direction, functioning much like a stage spike with the floor instead of a wall. This means that a meteor smash can KO off the top blast zone from rebounding off of the floor.
==See also==
*Stage
*Platform
*Wall
*Ceiling
Category:Stage parts
Floor getup

Floor getup is a class of moves that can be performed by a character who is sitting or lying on the ground. Attacking in this state is generally called a "get-up attack", while other moves that return the character to a normal standing state are generally called "get-up animations". In all cases, a recovering character is given invincibility frames. All characters are capable of consuming recovery items like Food before getting up if these items are nearby. The list of options is as follows:
*Get up: Pressing up on the Control Stick or shielding causes a character to simply stand up. The character will also automatically stand up in a few seconds if the player doesn't get up, roll, or attack on their own.
*Roll: Pressing sideways on the stick causes a character to roll in that direction, ending up in a standing position.
*Attack: Pressing an attack button causes a character to simultaneously stand up and perform a weak attack that hits on both sides to create space. The attack used depends on whether the character is sitting, lying face up, or lying face down. In almost all cases, it does 5% or 6% damage.
The strategies involving these techniques are often collectively referred to as Wakeup. The downed fighter usually has a brief moment to think of when and how to return to a standing position. While having several major differences, Wakeup is often used in conjunction and sometimes interchangeably with Okizeme.
Skilled players usually attempt to avoid being in the lying position by teching when they hit the ground, because their opponent can capitalize on their vulnerable position. They try to vary the floor recovery they use each time, in order to avoid becoming predictable and be punished by repeatedly using the same floor recovery. Many attacks, such as 's down throw tech-chase in Brawl, rely on reading the opponent's floor recovery to be continued.
In Super Smash Bros., damage output is reduced by 0.5x when attacking prone opponents.
In Super Smash Bros. 4, equipment with the Insult to Injury bonus effect can multiply any damage dealt to prone opponents by 1.4x.
Category:Game controls
Floor glitch

The floor glitch is a glitch in Super Smash Bros. Brawl that allows , , , or to become stuck inside or pass directly through blocks on a custom stage.
==Execution==
The player must use Bowser Bomb, Drill Rush, Shuttle Loop, Dolphin Slash, or Aether under a soft platform that is directly under a solid block—Bowser Bomb requires another surface directly below the soft platform as it doesn't ascend when used in the air. Some of the moves are more consistent than others, such as Drill Rush and Shuttle Loop are fairly consistent while Aether requires Ike to be at the edge of the setup as well as facing away from it. Bowser Bomb is the least consistent, resulting in Bowser performing the glitch, behaving normally, or being rapidly moved along the arrangement.Bowser Bomb jank
If the character ends up inside the block, they can escape by jumping up, dropping through the soft platform, or walking off the edge of the soft platform. They can also be launched out of the block, though many attacks are unable to reach far enough down to hit through the blocks. Alternatively, attacks with large hitboxes (such as s), sharking, or attacking from within by performing the glitch with another character can be used to knock a character out of the block.
==Explanation==
The special moves of the four characters either move the character quickly or have substantial offsets in the animations. This results in the character being placed far enough above the solid block's ceiling while close enough to the soft platform's floor for the soft platform to take precedence in physics calculations.
==References==
Category:Glitches (SSBB)
Floow

A Floow (, Flows) is an enemy in Super Smash Bros. Brawls Adventure Mode: The Subspace Emissary, which first appears in The Ruined Zoo.
==Appearance==
When a Floow suddenly appears, it initially looks like a large and indefinite black cloud. After a brief time, it takes form as a slim and tall human-like shape made of separate gray rectangles with a pair of small red eyes that become brighter when it attacks. The rectangles get more distant as the Floow takes damage, thus widening its figure. Its trophy describes it as "a ghost patched with strips of darkness".
==In the Subspace Emissary==
A Floow's attack (some sort of scream or lament) is a multi-hit move that deals medium damage and decent knockback on the last hit. It is possible for multiple Floows to attack at alternate times to deal even more damage to the player, however the finishing hit from one typically launches the player out of the other's attack.
Floow's attack consists of six consecutive hits, followed by a stronger one that inflicts vertical knockback:
*Easy: 1.5% per hit, 6% last, 15% combined.
*Normal: 3.5% per hit, 10% last, 31% combined.
*Hard: 4.5% per hit, 12% last, 39% combined.
*Very Hard: 6.5% per hit, 16% last, 55% combined.
*Intense: 8.5% per hit, 20% last, 71% combined.
A particular annoyance of the Floow is its ability to steadily regain health, although it cannot move or attack while healing. The required time for a complete healing varies with the difficulty, from four seconds on Easy to less than two seconds on Intense. Sufficiently weakened Floows can be turned into a trophy with the use of a Trophy Stand, but precise aiming and timing may be required as the Floows float around. Floows are also completely immune to absorbable attacks; such attacks will simply vanish on contact and not do anything.
==Name origin==
Its name is a corruption of the word "flow", which describes the way it moves.
==Damage taken==
==Trophy==
==Names in other languages==
Category:Common enemies
Category:Super Smash Bros. universe
Category:Trophies (SSBB)
Florida Power Rankings/Central Florida Power Rankings

The Central Florida Power Rankings are the rankings for Central Florida.
==Super Smash Bros. Melee==
====January 2023-June 2023https://twitter.com/TheSpiralCafe/status/1693035961632883108====
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====Fall 2021http://twitter.com/TheSpiralCafe/status/1478828601147633671====
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===October 2019-January 2020===
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Panelists: , , , 
===Summer 2019===
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===Winter 2018===
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===Fall 2018===
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===Spring 2018===
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===Fall 2017===
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===Fall 2016===
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===Summer 2016===
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===Fall 2015===
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===Summer 2015===
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===Winter/Spring 2018===
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===Summer 2017===
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===January-April 2017===
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===August-December 2016===
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===Summer 2016===
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===Summer 2015http://smashboards.com/threads/415551/===
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==Super Smash Bros. Ultimate==
===Q1 2023===
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===Fall 2022===
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===Summer 2022===
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===Spring 2022===
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===Fall 2021===
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===Summer 2021===
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===Spring 2019=== 
https://www.facebook.com/photo.php?fbid=920950628248816&set=gm.2526727680947103&type=1&theater
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===Winter 2019=== 
https://www.facebook.com/photo.php?fbid=850222878654925&set=g.1515519342067947&type=1&theater&ifg=1
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==External links==
*Ultimate Power Rankings
==References==
Category:American Power Rankings
Florida Power Rankings/South Florida Power Rankings

The South Florida Power Rankings are the rankings for South Florida.
==Super Smash Bros. Melee==
===Summer 2024===
https://x.com/MeleeSfl/status/1831156479862116721
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===Summer 2023===
https://twitter.com/MeleeSfl/status/1720552020803805582
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Honorable Mention: Ron
===Summer 2022===
https://twitter.com/MeleeSfl/status/1580716411810291712
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===Spring 2022===
https://twitter.com/MeleeSfl/status/1524072497511030787
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===Fall 2021===
https://twitter.com/MeleeSfl/status/1473370737700450309
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Honorable Mention: Docmatic
===Summer 2021===
https://twitter.com/MeleeSfl/status/1435370903077019653
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===Winter 2019-2020===
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===Fall 2019===
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===Spring 2019===
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===Winter 2018===
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===Fall 2017===
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===Winter 2016===
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===Fall/Winter 2015===
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===Q3 2018===
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===2018https://scontent.fsnc1-1.fna.fbcdn.net/v/t31.0-8/22528656_10155949790388469_7849922392847982105_o.jpg?oh=a2ac8dbaa7a0302d15a95582f11e3845&oe=5AE98BA7===
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===Q3 2017https://scontent.fsnc1-1.fna.fbcdn.net/v/t31.0-8/22528656_10155949790388469_7849922392847982105_o.jpg?oh=a2ac8dbaa7a0302d15a95582f11e3845&oe=5AE98BA7===
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===Q2 2017http://imgur.com/8JPjvJi===
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===Winter 2017https://twitter.com/ThePriscilla/status/852344068743081985/===
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===January 2017https://twitter.com/VSGamingCenter/status/817105110950150144===
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===Summer/Fall 2016https://twitter.com/ThePriscilla/status/793608087277973504===
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===Summer 2016===
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===Winter 2015http://smashboards.com/threads/sfl-true-skill-official-power-rankings.435053/===
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===Fall 2015http://smashboards.com/threads/427235/===
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===Summer 2015http://smashboards.com/threads/official-south-florida-power-rankings-9-22-15.418372/===
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===Spring 2015http://smashboards.com/threads/official-florida-power-rankings-6-17-15.406727/===
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==Super Smash Bros. Ultimate==
===Winter 2023===
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===Fall 2022===
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===Summer 2021===
https://www.facebook.com/groups/sfl.ssbu/permalink/1542203162785698/
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===Fall 2019===
https://www.facebook.com/groups/sfl.ssbu/permalink/1058864267786259/
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===Summer 2019===
https://www.facebook.com/photo.php?fbid=10157938921963469&set=gm.1015146282158058&type=1&theater
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===Spring 2019===
https://www.facebook.com/photo.php?fbid=10157639790298469&set=gm.932772497062104&type=1&theater
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===Winter 2019===
https://www.facebook.com/photo.php?fbid=10157319160803469&set=gm.851233498549338&type=1&theater
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==Project M==
===Winter 2016===
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===Fall 2015===
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Honorable Mentions: Peach Shampoo, Rico, Ebola, Hungry Pigeon, Jagz
===Summer 2015===
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===Spring 2015===
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==External links==
*Ultimate Power Rankings
==References==
Category:American Power Rankings
Flower

Flower is an attack effect in the Super Smash Bros. series, which debuted in Super Smash Bros. Melee and has appeared in every subsequent game. Fighters hit by flowering attacks are inflicted with the flower status condition (known as RipStickFlower internally from Super Smash Bros. Brawl onward) for a certain amount of time, based on the attack's damage.
Examples of flowering attacks include hits from Lip's Stick and, starting in Brawl, Jigglypuff's Rest.
==Status condition==
Fighters with the flower condition have a flower visibly emerging from the top of their head. In Melee, Brawl, and SSB4, the flower is a white lily. In Ultimate, the flower is a pink daisy with a visible stamen.
A fighter with the flower condition takes damage over time (1% every 21 frames), until they are freed from the condition. The flower becomes bigger if a fighter that already has the condition is hit with a flowering attack again. Any fighter hit by a flowering attack can be inflicted with the flower status condition, with the exception of Alloys in Brawl.
Starting in Brawl, Flower is one of the rules that can be set in Special Smash, which causes all fighters to permanently have the flower status condition. Additionally, in Super Smash Bros. for Nintendo 3DSs Smash Run and for Wii Us Smash Tour, one of the possible battle types is "Flower Smash", which causes all fighters to permanently have the flower condition, like the Special Smash rule.
===Flower duration===
The amount of time the flower condition remains is dependent on how much damage the flowering attack did. The formula for flower frames is damage * 36 in Melee, and 20 + damage * 40 from Brawl onward; both formulas' results are rounded down, and in Ultimate, the 1v1 multiplier is taken into account for the flowering attack's damage. Subsequent flowering attacks can add to the duration even when the opponent already has the effect, allowing them to stack, which is indicated by the flower on their head becoming progressively larger. However, the effect has a duration cap of 3000 frames, equal to 50 seconds. Button mashing also reduces its duration, taking off 13 frames per input in Melee, and 16 frames per input from Brawl onward (28.8 for buttons in Smash 4 and Ultimate, but they cannot be inputted as quickly as stick inputs).
==List of flowering attacks==
===By characters===
Character 	Move(s) 	Games
Jigglypuff	Rest 	
 	Negative Zone (one of several possible effects) 	
 	Flower Bomber 	
 	Garden 	
 	Rose-Scented Waft 	
 	Command Selection (Hocus Pocus: may occur; only affects the user)	
 	Supernova (one of several possible effects) 	
===By items===
Item 	Attack 	Games
Lip's Stick 	Any attack 	
Poké Ball Pokémon	Ditto: Transform (if the summoner possesses flowering attacks)	
Poké Ball Pokémon	Togepi: Leech Seed 	
===By enemies and bosses===
Enemy/Boss	Attack(s) 	Games
Crazy Hand	Squeezing grab release 	
Crazy Hand	Fabric of space-time vortex	
==Trivia==
*The design of the flower effect in Ultimate matches the pink flowers seen on the title screen of .
Category:Effects
Category:Special conditions
Category:Panel de Pon universe
Fly Guy

Fly Guys (, Propeller Heiho), referred to as Propeller Shy Guys in the original Super Smash Bros. and Super Smash Bros. Melee, are a subspecies of Shy Guy that appear in the and series.
==Origin==
Fly Guys made their debut in and has become a common enemy in later Mario and Yoshi games. They fly around and carry items, including s and rare s. Some of them fly back and forth in a set path, while others appear suddenly, move quickly and fly away if not hit in time.
s only appeared in . They appear flying above Yoshi carrying fruit, but immediately fly off-screen if Yoshi eats the fruit.
Story Prop Guy red.gif|A Propeller Fly Guy as it appears in Yoshi's Story.
==In Super Smash Bros.==
Propeller Shy Guys appear as background characters in the stage.
==In Super Smash Bros. Melee==
Propeller Shy Guys return as background characters in the returning stage.
Propeller Shy Guys also appear as a stage element in the Yoshi's Story stage where they fly in and carry food, which can be dropped by attacking them.
===Trophy===
Despite the trophy name and description referring to Shy Guys in general, three Propeller Shy Guys are the only Shy Guys visually represented by the trophy.
==In Super Smash Bros. Brawl==
Fly Guys appear as a stage element in the stage where they fly in and carry food, which can be dropped by attacking them. They are seen as 2D drawn images to match the stage's pastel aesthetic.
===Stickers===
Name 	Game 	Effect 	Fighter(s)
Fly Guy 	 	Attack +5 	
Propeller Shy Guy	Yoshi's Story	Attack +14	
==In ==
===As a stage element===
Fly Guys return and reprise their roles as a stage element in the stage.
===In Smash Run===
Fly Guys appear as rare, harmless enemies (this time as 3D models, unlike the ones in the Yoshi's Island stage). They fly around carrying an item which changes every few seconds, and if not defeated in time they quickly fly away. They can carry food, gold and Custom Parts, which they drop when attacked.
Three Fly Guys appear in one of the Survive! Hard Challenge rooms, carrying dangerous-to-get bonus loot.
===Trophy===
==In Super Smash Bros. Ultimate==
Propeller Shy Guys return as background characters in the Super Happy Tree stage, while Fly Guys return and reprise their roles as a stage element in the Yoshi's Story and stages.
==Names in other languages==
==Trivia==
*The description of the Fly Guy trophy in references the song by the band .
Category:Common enemies
Category:Stickers
Category:Trophies (SSBM)
Category:Trophies (SSB4-3DS)
Food Fight

Food Fight is a co-op event match in . In it, player 1 controls and player 2 controls both with 100% damage. They must defeat , , and in a 1 stock battle. Food appear in chests scattered all over the stage in case the players need healing. 
== Progression ==
This event is unlocked by clearing A Royal Errand. Completing the event does not unlock any further paths.
Completing the event within 60 seconds on normal or hard difficulty awards a Caloric Attacker Hat equipment.
== Trivia ==
* The music used in this event, , normally plays on Halberd, rather than The Great Cave Offensive.
* The presence of Wario, Yoshi, and Pac-Man references their reputations as gluttonous eaters in their respective series.
Foot Flurry

Foot Flurry (, Foot Flurry) is one of the three down special moves of the in Super Smash Bros. 4.
==Overview==
The Brawler delivers a number of kicks in quick succession while rushing forward, similar to the Falcon Kick, or more specifically, the Falcon Kick Fury variation, which does multiple hits. The finishing blow is a spinning inward kick that knocks back a fair distance. Using the move in midair will cause the Brawler to hover while kicking downwards ending with a spinning swing kick to the side, but doing this a second time without landing will make them fall normally instead of staying in place, since it would otherwise cause stalling. Foot Flurry has a high damage output, but the kicks can be easily SDI'd out of.
In Ultimate, Foot Flurry is replaced by Counter Throw.
==Customization==
Special Move customization was added in Super Smash Bros. 4. These are the variations:
Category:Down special moves
Category:Super Smash Bros. universe
Category:Mii Fighter
Category:Mii Fighter (SSB4)
Category:Mii Brawler (SSB4)