nyuuzyou/wikis huggingface dataset:
Wario (SSBU)/Down tilt

==Overview==
A low poke. Starting at +5 on hit, this move is regularly used by high level Wario players to confirm dash attack, which works from an average of 65%https://pastebin.com/mzJQfbkZ and KOs from around 110% at the ledge. This is one of Wario's most effective kill confirms, and can be seen actively being used by the likes of and . This move also hits the ledge against some characters, allowing for Wario to condition players to not stall on therehttps://docs.google.com/spreadsheets/d/1RRHgX9u8li_2V9zzd28Wg9g-MaNJdhXsiSRRA2g_q8Q/edit?usp=sharing. It can also 2-frame characters with worse ones, such as should he have Arsene. 
However, down tilt does have drawbacks. While difficult to punish, down tilt is also -7 on shield, which makes it punishable if not spaced properly. It also has relatively low range and loses to aerial approaches, meaning that awareness is required to make optimal use of it. In addition, while +5 on hit at 0 is good, Wario can't exploit it as much at 0% due to his awkward grounded frame data hampering his potential aerial combos. As a result, it is often relegated to mixups until the opponent has been softened up.
==Hitboxes==
|}
==Timing==
Hitboxes 	5
Interruptible 	18
Animation length	37
==Trivia==
*This move has a 20% trip chance, but due to its launch angles, it can only happen on steep slopes such as the ones in Hanenbow, and only with the ID 0 hitbox.
Category:Wario (SSBU)
Category:Down tilts (SSBU)
Wario (SSBU)/Edge attack

==Overview==
==Hitboxes==
|}
==Timing==
For each ledge grab without touching the ground or being hit, intangibility is reduced on subsequent ledge grabs, until it is lost entirely from the fourth grab onward. The hitbox visualization only shows intangibility for the first ledge grab.
Intangibility (1st grab)	1-20
Intangibility (2nd grab)	1-16
Intangibility (3rd grab)	1-10
Hitbox 	18-20
Interruptible 	56
Animation length 	55
!Hitbox 
|-
!1st grab 
|-
!2nd grab 
|-
!3rd grab 
Category:Wario (SSBU)
Category:Edge attacks (SSBU)
Wario (SSBU)/Forward aerial

==Overview==
==Hitboxes==
|}
==Timing==
===Attack===
Initial autocancel	1-4
Clean hit 	5-6
Late hit 	7-17
Ending autocancel 	27-
Interruptible 	38
Animation length 	50
|-
===Landing lag===
Interruptible 	11
Animation length	16
Category:Wario (SSBU)
Category:Forward aerials (SSBU)
Wario (SSBU)/Forward throw

Wario forward throw hurtbox and hitbox visualization	Wario forward throw hurtbox and hitbox visualization	Wario forward throw hurtbox and hitbox visualization	Wario forward throw hurtbox and hitbox visualization	Wario forward throw hurtbox and hitbox visualization
 	 	 	 	
==Overview==
Wario thrusts his butt forward to launch the opponent.
==Update History==
 
*
==Throw and Hitbox Data==
|}
|}
==Timing==
Invincibility 	1-21
Hitbox 	20
Throw Release 	21
Interruptible 	55
Animation length	59
|-
Category:Wario (SSBU)
Category:Forward throws (SSBU)
Wario (SSBU)/Forward tilt

Wario forward tilt hitbox visualizations.	Wario forward tilt hitbox visualizations.	Wario forward tilt hitbox visualizations.	Wario forward tilt hitbox visualizations.	Wario forward tilt hitbox visualizations.
↗ 	 	 	 	
→ 	 	 	 	
↘ 	 	 	 	
==Overview==
==Hitboxes==
|}
==Timing==
Hitboxes 	12-15
Interruptible 	40
Animation length	50
Category:Wario (SSBU)
Category:Forward tilts (SSBU)
Wario (SSBU)/Grab

==Overview==
==Grabbox Data==
===Standing Grab===
|}
===Dash Grab===
|}
===Pivot Grab===
|}
==Timing==
===Standing grab===
Grab 	8-10
Interruptible 	36
Animation length	35
===Dash grab===
Grab 	11-13
Interruptible 	44
Animation length	43
===Pivot grab===
Grab 	12-14
Interruptible 	39
Animation length	47
Category:Wario (SSBU)
Category:Grabs (SSBU)
Wario (SSBU)/Hitboxes

==Hitboxes==
Move 	Name 	Hitbox
Neutral attack 1 	Fist 	
Neutral attack 2 	Jaw Smash 	
Forward tilt (mid) 	Slap 	
Forward tilt (high) 	Slap 	
Forward tilt (low) 	Slap 	
Up tilt 	Lingering Hit 	
Down tilt 	Cockroach Crusher 	
Dash attack 	Shoulder Tackle 	
Forward smash 	Full-Power Back Knuckle	
Up smash 	Big Head 	
Down smash 	Wario Spin 	
Neutral aerial 	Overweight Body 	
Forward aerial 	Pig's Foot Kick 	
Back aerial 	Falling Headbutt 	
Up aerial 	Hand Slap 	
Down aerial 	Upside-Down Drill 	
Neutral special 	Chomp 	
Neutral special attack 	Chomp 	
Neutral special (bomb) 	Chomp 	
Side special 	Wario Bike 	
Side special turn 	Wario Bike 	
Side special wheelie 	Wario Bike 	
Side special thrown 	Wario Bike 	
Up special 	Corkscrew 	
Down special (uncharged) 	Wario Waft 	
Down special (low charged) 	Wario Waft 	
Down special (half charged) 	Wario Waft 	
Down special (fully charged)	Wario Waft 	
Standing grab 	 	
Dash grab 	 	
Pivot grab 	 	
Pummel 	Grab Poke-Poke 	
Forward throw 	Heavy Buttocks 	
Back throw 	Wild Swing Ding 	
Up throw 	Double Punch 	
Down throw 	Butt Press 	
Getup attack front 	 	
Getup attack back 	 	
Getup attack trip 	 	
Ledge attack 	 	
Category:Wario (SSBU)
Category:Hitboxes (SSBU)
Wario (SSBU)/Neutral aerial

==Overview==
==Hitboxes==
|}
==Timing==
===Attack===
Initial autocancel	1-3
Clean hit 1 	4-12
Late hit 1 	13-17
Early hit 2 	20-26
Clean hit 2 	27-42
Ending autocancel 	43-
Interruptible 	46
Animation length 	50
|-
===Landing lag===
Interruptible 	8
Animation length	12
Category:Wario (SSBU)
Category:Neutral aerials (SSBU)
Wario (SSBU)/Neutral attack

==Overview==
Wario's neutral attacks consist of a downward jab followed by an uppercut. It does 12% in total. Coming on frame 8, being very unsafe on shield, and having very poor range, it is considered to be one of the worst jabs (if not outright the worst) in the game. Its best uses include sending opponents on platforms for tech situations, although it is a niche use in general.
For the technical data of each individual hit, see:
*Wario (SSBU)/Neutral attack/Hit 1
*Wario (SSBU)/Neutral attack/Hit 2
==Quickest loop==
Jab 1 	8-9
Jab 2 	14-15
Interruptible 	28, 40
Animation lengths	37, 44
|-
Category:Wario (SSBU)
Category:Neutral attacks (SSBU)
Wario (SSBU)/Neutral attack/Hit 1

==Overview==
==Update history==
*
==Hitboxes==
|}
==Timing==
Hitboxes 	Hitboxes 	8-9
Continuability 	Held on hit or tapped	11-30
Continuability 	Held without hitting 	21
Interruptible 	Interruptible 	28
Animation length	Animation length 	37
|-
Category:Wario (SSBU)
Category:Neutral attacks (SSBU)
Wario (SSBU)/Neutral special

==Overview==
==Update History==
 
*
*
*
==Grabbox Data==
|}
==Hitboxes==
|}
|}
==Timing==
===Explosion===
Intangibility 	2-17
Hitbox 	17
Interruptible 	71
Animation length	79
|-
Category:Wario (SSBU)
Category:Neutral special moves (SSBU)
Wario (SSBU)/Side special

==Overview==
Wario gains knockback-based armor during this move, sustaining up to 20 KB. This allows him to power through weak attacks, such as rapid jabs. The bike also has 18 HP and can be used to extend a hitbox's duration through hitlag. This is often used with Wario Waft.
==Update History==
 
*
*
 
*
==Hitboxes==
|}
==Timing==
===Turning===
These frames are when turning at maximum speed.
Clean 	5-16
Late 	17-36
Animation length	64
===Wheelie===
The frames listed are for their own animations since this move consists of 3 in total. The wheelie can be maintained for longer than the base animation.
Start 	3-12
Ride 	1-40
End 	10-12
Animation lengths (Start, Ride, End)	12, 40, 30
Category:Wario (SSBU)
Category:Side special moves (SSBU)
Wario (SSBU)/Up aerial

==Overview==
==Hitboxes==
|}
==Timing==
===Attack===
Initial autocancel	1-3
Hitboxes 	8-9
Ending autocancel 	37-
Interruptible 	47
Animation length 	54
|-
===Landing lag===
Interruptible 	8
Animation length	12
Category:Wario (SSBU)
Category:Up aerials (SSBU)
Wario (SSBU)/Up smash

==Overview==
==Hitboxes==
|}
==Timing==
Charges between 	4-5
Head intangible 	8-14
Clean hit 	11-12
Late hit 	13
Interruptible 	58
Animation length	61
!Hitboxes 
|-
!Head 
Category:Wario (SSBU)
Category:Up smashes (SSBU)
Wario (SSBU)/Up special

==Overview==
==Update History==
 
*
*
==Hitboxes==
|}
==Timing==
Hit 1 	6-7
Hits 2-5 	8-11, 12-15, 16-19, 20-23
Hit 6 	29-30
Animation length	56
Category:Wario (SSBU)
Category:Up special moves (SSBU)
Wario (SSBU)/Up throw

Wario up throw hurtbox and hitbox visualization	Wario up throw hurtbox and hitbox visualization	Wario up throw hurtbox and hitbox visualization	Wario up throw hurtbox and hitbox visualization	Wario up throw hurtbox and hitbox visualization
 	 	 	 	
==Overview==
==Throw and Hitbox Data==
|}
|}
==Timing==
Invincibility 	1-26
Hitbox 	24-25
Throw Release 	26
Interruptible 	45
Animation length	61
|-
Category:Wario (SSBU)
Category:Up throws (SSBU)
Warp

Warp (, Teleport) is Palutena's up special move in Super Smash Bros. 4 and Super Smash Bros. Ultimate.
==Overview==
When Palutena uses this move, she vanishes, then reappears somewhere else nearby, depending on directional input from the player. She cannot attack or be attacked while using this move. She can also warp cancel, by warping right to the ledge, where she can then perform any special or aerial attack, and/or jump. This move bears a resemblance to many other related specials of other fighters.
==Instructional quotes==
==Customization==
Special Move customization was added in Super Smash Bros. 4. These are the variations:
==Origin==
Warp is a movement-based power in Kid Icarus: Uprising exclusive to . Using that power, a can teleport to a random location within the arena. All its traits from Uprising, save for the randomness aspect, carry over into Smash 4.
==Gallery==
Palutena Warp.png|Palutena using Warp in 
Palutena SSBU Skill Preview Up Special.png|Warp as shown by the Move List in Ultimate.
==Names in other languages==
Category:Kid Icarus universe
Category:Palutena
Category:Palutena (SSB4)
Category:Palutena (SSBU)
Category:Up special moves
Washington Power Rankings

The Washington Power Ranking is a power ranking system weighing the skill and progression of active smashers that reside in Washington State.
There is a separate Eastern Washington Power Rankings that ranks players in Eastern Washington and Idaho.
==Smash 64 Rankings==
===January 2020===
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===Winter 2018===
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===Spring 2018===
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===Summer 2016===
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==Super Smash Bros. Melee rankings==
===Winter 2024===
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===Spring 2024===
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===Fall 2023===
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===Winter 2023===
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===Summer 2022===
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===Fall 2021===
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===Fall 2019===
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Inactive: , , 
===Summer 2019===
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===Spring 2019===
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===Fall-Winter 2018===
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===Summer 2018===
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===Spring 2018===
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===Fall 2017===
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===Summer 2017===
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===Winter 2017===
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===Summer 2016===
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===Spring 2016===
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===Winter 2016===
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===Summer 2015===
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===March 2015===
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===November 2014===
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===August 2014===
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===May 2014===
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===October 2013===
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===May 2013===
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===February 2013===
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===December 2012===
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===August 2012===
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===May 2012===
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===February 2012===
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===December 2011===
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===September 2011===
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===May 2007===
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===Eastern Washington===
====Spring 2017====
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==Super Smash Bros. Brawl rankings==
===December 2009===
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== rankings==
===Lifetime PR===
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===Fall 2018===
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===Summer 2018===
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===Spring 2018===
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===Winter 2017===
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===Fall 2017===
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===Summer 2017===
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===Spring 2017===
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===Winter 2017===
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===Fall 2016===
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===Summer 2016===
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===Spring 2016===
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===Winter 2016===
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NOTE: Eastern Washington was counted alongside Western Washington for the Winter 2016 Power Rankings. Following this, Eastern Washington Power Rankings for Smash 4 have been handled separately.
===Eastern Washington===
====Spring 2017====
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==Super Smash Bros. Ultimate rankings==
===Fall 2024===
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===Summer 2024===
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===Spring 2024===
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===Winter 2024===
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===Fall 2023===
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===Summer 2023===
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===Spring 2023===
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Honorable mention: , 
===Winter 2023===
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Honorable mention: , 
===Fall 2022===
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Honorable mention: 
===Summer 2022===
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===Spring 2022===
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Honorable mention: , , 
===Winter 2022===
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Honorable mention: 
Inactive: 
===Fall 2021===
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===Winter 2019-2020===
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===Fall 2019===
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===Summer 2019===
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===Spring 2019===
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===Winter 2018-2019===
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===Eastern Washington===
====Winter 2019====
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==Project M Rankings==
===Spring 2020===
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Honorable mentions: 
===Winter 2019===
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Honorable mentions: 
===Fall 2019===
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===Spring 2019===
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===Winter 2018===
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===October 2017===
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===July 2017===
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===Spring 2017===
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===Eastern Washington===
====Winter 2016====
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==Related articles==
*Pacific Northwest
*Eastern Washington Power Rankings
*Oregon Power Rankings
*British Columbia Power Rankings
==External links==
*Melee Power Rankings
Category:American Power Rankings
Washington Power Rankings/Eastern Washington Power Rankings

The Eastern Washington Power Rankings are the aggregated power rankings for the Eastern Region of Washington and the Northern Idaho “Panhandle”.
Tournaments are held weekly and monthly by a variety of tournament organizers, namely Antoine, Big Daddy Nom Nom, Deldren, Gorgonzola, and ERGonomics.
Actively Run Events:
*Monday Night Strike (Online)
*EWA Isn’t Dead
*Chaos Weekly
*CBS Weekly
*The Little One
*Beak Bonk
*Daddy’s Den
*Monday Night Melee
Retired Events:
*Checkmate
*Elite Sundays
*Tri-Town Throwdown
*Middle Ground
*Manchego Mondays
*ESA Smash Series
*Toma Tuesdays
*WYD Wednesdays
*Thirsty Thursdays
*Black Wolf
*Turbo Scrub
*Gaming Grotto
*WSU-Con
==Melee==
===Spring 2023===
|}
===Fall 2022===
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===Summer 2022===
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===Spring 2022===
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===Winter 2021===
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===Fall 2021===
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===Summer 2021===
|}
===Winter 2019===
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===Fall 2019===
|}
===Spring 2019===
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===Summer 2018===
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===Spring 2018===
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===Winter 2017===
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===Spring 2017===
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===Winter 2016===
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===Fall 2016===
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===Summer 2015===
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==Smash 4==
===Spring 2017===
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===Autumn 2016===
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===Winter 2016===
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===Summer 2015===
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==Ultimate==
===Spring 2023===
Announcement tweet
|}
===Winter 2023===
Announcement tweet, graphic
|}
===Fall 2022===
Announcement tweet
|}
===Summer 2022===
Announcement tweet
|}
===Spring 2022===
Announcement tweet
|}
===Fall 2021===
Announcement tweet
|}
===Winter 2020===
|}
===Fall 2019===
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===Summer 2019===
|}
===Spring 2019===
|}
===Winter 2019===
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==Project M==
===Winter 2016===
|}
===Summer 2015===
|}
==External links==
* Eastern Washington Smash Bros. Facebook group (Source)
Category:American Power Rankings
Watch Out! Blast Box Tourney

Watch Out! Blast Box Tourney (known as Playing With Fire in PAL regions) was an Event Tourney. It ran from 6 a.m. on October 15, 2021 to 6 a.m. on October 18, 2021 (). During the event, Blast Boxes appeared regularly.
==Description==
===North America===
:Loads of Blast Boxes will appear in this time-limited tourney!
:The further you advance, the better spirit you'll win!North American event page
===PAL regions===
:Are you ready for an explosively good time? Bunches of Blast Boxes will appear in this time-limited tourney!
:The further you advance, the better the spirit you'll win!PAL region event page
==Available items==
* Smash Ball
* Blast Box
==Rules==
*Format: Smash
*Rules: Time
*Time Limit: 2:30
*FS Meter: On
*Items: High
==Names in other languages==
==Trivia==
*The banner features a Bob-omb, a Smart Bomb, and an X Bomb despite not being featured in the tourney.
==References==
Water (disambiguation)

Water is an element appearing in all Smash games since Super Smash Bros. Melee. It can refer to the following:
*Water (type), a type of attacks.
*Water (effect), an effect of attacks.
*Water Gun, Squirtle's neutral special move.
*Waterfall, Squirtle's up special move.
*Water as an element on a stage. 
**Swimming, an ability given to all characters in Super Smash Bros. Brawl, Super Smash Bros. for Wii U, and Super Smash Bros. Ultimate which allows them to travel through water on most stages.
Water (effect)

thumb|250px|Greninja's up special, Hydro Pump is an example of a water attack
Water is an attack effect in the Super Smash Bros. series that encompasses water-based attacks. The water type and water effect are entirely separate: for example, a move can be Weapon-type with a Water effect, Water-type with a Battering effect, or even Water-type with a Water effect. Targets hit by Water attacks will flash blue and emit a small shockwave surrounded by water droplets.
Moves with a water effect are affected by type effectiveness in Super Smash Bros. Brawl; that is, they deal 1.1x knockback to and 0.9x knockback to . Additionally, Blue Pikmin are immune to attacks with a water effect, which will not flinch. Like all effects, enemies and bosses in Brawls The Subspace Emissary each have their own damage multiplier for moves with a water effect. 
Water attacks are affected by the primary spirit skill Water Attack ↑ and the support spirit trait Water & Ice Attack ↑ as well as certain Spirit Battle conditions in Super Smash Bros. Ultimate. In Super Smash Bros. Ultimate, water attacks are resisted by the spirit skill or trait Water/Freezing Resist ↑ and deal more damage to fighters equipped with a primary spirit with the trait Water Weakness.
Out of all the effects in Brawl, water is one of the most useful in the Subspace Emissary—it deals extra damage to fire-based enemies, some mechanical enemies (particularly the R.O.B. Squad), and about half of the bosses.
==List of water-effect attacks==
===By characters===
Character 	Move(s) 	Games
Corrin 	Dragon Ascent (no-damage hitbox)	
Corrin 	Counter Surge 	
Greninja 	Neutral aerial 	
Greninja 	Pummel 	
Greninja 	Hydro Pump 	
Greninja 	Down taunt 	
 	Down smash 	
copy ability	Water Gun (charged) 	
copy ability	Water Gun 	
Mario 	F.L.U.D.D. 	
 	Fire Hydrant (water shots) 	
Squirtle 	Dash attack 	
Squirtle 	Down tilt 	
Squirtle 	Forward smash 	
Squirtle 	Up smash 	
Squirtle 	Down smash 	
Squirtle 	Forward aerial 	
Squirtle 	Water Gun (charged) 	
Squirtle 	Water Gun 	
Squirtle 	Waterfall 	
Squirtle 	Triple Finish 	
 	Timber (watering can) 	
===By enemies===
Enemy 	Attack	Games
Hydro Jyk	Attack	
==Trivia==
*There are no stickers that provide resistance to water attacks, meaning that unless Battering-resistance stickers cover both effects (seeing as they use some of the same visual effects), Hydro Jyks are the only enemy whose attack cannot be guarded against by stickers.
*Despite appearances, the Poké Ball Pokémon Oshawott's Surf and the WarioWare, Inc. microgame Kitty Cover's rain do not inflict water damage. Additionally, the drowning damage taken by characters such as and in Ultimate is not water damage.
Category:Effects
Water (type)

Water is an attack type in the Super Smash Bros. series that encompasses water-based attacks. Water-type attacks (but not attacks with a water effect) are boosted by Water Attack stickers in Super Smash Bros. Brawls The Subspace Emissary.
In Super Smash Bros. 4, the water type is unused; the only characters that might use it - and 's Fire Hydrant - instead have their attacks coded as being either Typeless or . It is used again in Super Smash Bros. Ultimate, though it is unclear whether it has any gameplay properties, as spirit effects operate on the effect instead.
==List of water attacks==
===By characters===
Character	Move 	Games
Inkling 	Neutral attack (loop, finisher)	
Inkling 	Up smash (blast) 	
Inkling 	Down smash 	
Inkling 	Forward throw (hit 1) 	
Inkling 	Floor attack 	
Inkling 	Splattershot 	
Inkling 	Super Jump 	
Isabelle 	Down smash 	
Pac-Man 	Fire Hydrant (water shots) 	
Squirtle 	Up smash 	
Squirtle 	Down smash 	
Squirtle 	Water Gun 	
Squirtle 	Waterfall 	
Squirtle 	Down tilt 	
Squirtle 	Forward smash 	
Squirtle 	Neutral aerial 	
Category:Types
Water Gun

Water Gun (, Water Gun) is Squirtle's neutral special move.
==Overview==
When performing this move, Squirtle shoots water. It is functionally similar to Mario's F.L.U.D.D. in that it utilizes water, requires a charge, and has only pushforce. Unlike F.L.U.D.D. however, Water Gun charges faster, has more push force and range (the latter untrue when uncharged), and, in Brawl only, can be B-reversed and wavebounced. If the player starts charging the move in the air, Squirtle is able to move left or right while charging. In Brawl, if Squirtle is recalled, its charge will be lost. In Ultimate, the charge will only be lost if the player is KOed as Squirtle; being KOed as Ivysaur or Charizard will not cause the charge to be lost. The player may also change the full spray's direction by tilting up or down. When fully charged, Squirtle can hold the charge and battle normally until the player presses the special button again.
In Brawl, when used uncharged, it does a short-ranged attack that deals about 12% damage with minimal knockback. In Ultimate, it acts like all other levels.
A fully charged Water Gun can be performed on an opponent who is in their helpless animation trying to grab the ledge (this can also work with , , , , , and ). Doing so will push them away from the ledge. Also, it is possible to push or away from their PK Thunders (though it is possible that the opponent can move their Thunders back to themselves quick enough). Finally, the player can use Water Gun on an opponent that is swinging a . Since players cannot use midair jumps and/or up specials while holding one, they would most likely be KO'd.
===Aqua Jump===
An aqua jump occurs when Mario's F.L.U.D.D. or Squirtle's Water Gun hits any jumping character just before they begin to lose momentum. This causes the jump to rapidly speed up and double in height. It is technically not so much of a technique as a misuse of the two aforementioned moves.
==Instructional quotes==
==Origin==
In the universe, Water Gun is a special Water-type attack which is a common attack for most low-level Water-type Pokémon, Squirtle included. As it is learned at an early level, it's very weak and designed to be replaced by stronger attacks like later. Squirtle learns it at level 15 in Pokémon Red and Green, but can learn it earlier via .
Water GunGen6.png|Water Gun being used by a Slowpoke in Pokémon Omega Ruby / Alpha Sapphire.
==Gallery==
WaterGun.jpg|thumb|Water Gun in Brawl.
Squirtle SSBU Skill Preview Neutral Special.png|Water Gun as shown by the Move List in Ultimate.
==Names in other languages==
==Trivia==
*In the Subspace Emissary, Squirtle's fully charged Water Gun can damage Subspace enemies. However, it only damages and there is no push effect.
Category:Pokémon universe
Category:Neutral special moves
Category:Projectiles
Category:Squirtle
Category:Squirtle (SSBB)
Category:Squirtle (SSBU)
Waterfall

Waterfall (, Waterfall Climb) is Squirtle's up special move.
==Overview==
A torrent of water appears that Squirtle "surfs" on top of. The attack hits multiple times with moderate knockback on the final hitbox. It is difficult to interrupt as a recovery move, as the hitbox is large, disjointed, and directly in front of Squirtle. The movement direction of the attack can be slightly altered with the control stick to either travel straight up with increased vertical distance or at a more horizontal angle with reduced vertical distance in the same manner as Mario's Super Jump Punch.
==Instructional quotes==
==Origin==
Waterfall was introduced in Generation I as the signature move of the evolution line. Starting in Generation II, Waterfall became , being distributed to many Water-type Pokémon, including Squirtle. When used outside of battle, the move allows the player to go up waterfalls. It was made in Generation V and VI. In Generation VII, moves are no longer used outside of battles and HMs were removed as a feature. Waterfall, along with some other former HMs, became TMs instead, making Waterfall in Generation VII. In battle, Waterfall is a physical Water-type attack since Generation IV that has above-average power, and as of Generation IV can make Pokémon flinch 20% of the time.
Squirtle can learn Waterfall via HM07 in Generation II, which allows it to use the move in Generation I via the Time Capsule; it has learned Waterfall ever since as well.
Waterfall.png|Waterfall in Generation VI Pokémon games.
==Gallery==
waterfall.jpg|Waterfall in Brawl.
Squirtle SSBU Skill Preview Up Special.png|Waterfall as shown by the Move List in Ultimate.
==Names in other languages==
==External links==
*Confirmation
*Video
Category:Pokémon universe
Category:Up special moves
Category:Squirtle
Category:Squirtle (SSBB)
Category:Squirtle (SSBU)