Lae'zel/Romance

Lae'zel can be romanced.
== Storyline ==
=== Act One ===
True to her personality, Lae'zel starts as forward and aggressively with romance as she does fights on the battlefield. She is possessive , private , jealous and unwilling to share the player character with others. At first only about sex, if romance is allowed to progress, Lae'zel's perception of the player character slowly evolves, eventually seeing them as a peer, then partner; she becomes genuine, passionate and loyal in her affections towards the player character.
Romance with Lae'zel can begin if If the player character has at least medium (20) approval with her. At this threshold an exclamation icon [!] may appear above her head. If spoken with, she states she has misjudged the player character, that they have proven their courage, and she is aroused by their scent. She then offers a night of sensual pleasure. If the player character begins a romance with another companion (where an evening cut-scene occurs) first, this scenario will not take place and she cannot be romanced unless the prior relationship is ended first. Instead, she will only mention her interest with some regret. Also, if the beginning stages of romance are started with two other companions even before a night scene occurs, Lae'zel ultimately dismisses any advance by the player character, stating she prefers "fresh meat".
If romance has not been closed off, the player character may agree to, decline, or mock her offer - with corresponding changes in approval. If the player character answers by telling Lae'zel they have "been wanting a hot githyanki girlfriend", she clarifies her intentions: "I won't be your 'girlfriend' , but I will be your lay. Yes or no?"
Additionally, the night celebration (regardless of side or approval) offers another opportunity to romance Lae'zel. However, if the party sided with the tieflings, the night celebration offers an opportunity to romance any one companion, Lae'zel being one of them. 
If the player character agrees to her offer, Lae'zel approaches just before a long rest occurs. She tells the player character, "I've come to sate you and be sated. I lead. You follow." They follow her to the altar room threshold and she soon reappears, naked. Lae'zel, aggressive and used to being in control, then demands the player character submit.
A rough sexual scene occurs if any of these options are chosen:
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If asked what she intends to do, Lae'zel slowly saunters around the player character and answers, "I intend to take my pleasure. Say the word 'no', and you will go untasted. Say yes, and you brave turbulent waters. Tell me." After this dialogue, the following options also work:
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Regardless of who takes charge, the player character wakes up next morning - aching in various places. Lae'zel insists it was just for pleasure and spends no time on sentimentality, having already begun preparing to leave camp by the time the player character starts to recover. Depending on conversation choices, the engagement may develop in future acts, with more dialogues and scenes.
At camp during an evening, some time after the initial sex scene, an exclamation point may appear above [!] her head. If spoken with, Lae'zel observes she has, on several occasions since their first night together, caught the player character looking at her "with lidded eyes" and perhaps, as she sees it, wants to sleep with her again. If agreeing with her assessment, she reminds them she never promised to be with them more than once. If agreeing but promising to stop, she deflects, answering, "I did not say it was unwelcome." With either choice, she playfully challenges the longing player character with an offer: "Tempt me." Any response except declining results in approval and her approaching them upon a long rest, followed by another implied sex scene which happens off-screen.
=== Act Two ===
After multiple long rests within the Shadow-Cursed Lands, if approval with the player character is high enough and her personal quest in Crèche Y'llek has been completed, she approachs them while sleeping, confesses she is obsessed with them and feels uneasy about it. She demands they prove their martial prowess in a duel to show her they are worthy of her obsession. Accepting the duel initiates combat between the two and concludes when either party reaches sufficiently low hit points. Using certain potions in combat (and potentially other items such as coatings or scrolls) prompts disapproving overhead remarks from her, but does not affect approval or the results.
Regardless of who wins, the player character has the option to progress their romance with her after the fight. If they win, she is amazed by their skill in combat, saying they are "jhe'stil." If they lose, she finds herself still unable to dispense with her feelings and vows to protect them. In either case, she asks the player character to confirm their affection towards her; if confirmed, Lae'zel declares the player character "Zhak vo'n'ash duj. Source of my bruises." This fully partners them with Lae'zel and ends any other ongoing affairs.
=== Act Three ===
After being in Baldur's Gate for a time and after several long rests, she takes the player character to the rooftops to watch the sun together, talking about how she used to despise this world and loathe everything about it, but because the player character has shown her beauty where she would not have seen it, they can share affection together. She asks them to stay with her "when this is all over", which the player character can accept or reject.
If choosing the "Destroy the Brain" ending, Lae'zel's story can have multiple resolutions based on decisions in several quests connected to her.
Join Orpheus into battle
The player character can tell her to stay with them, ending the game with their romance intact. Still, if they are a mind flayer she will say this is a line she cannot cross and refuses to stay, flying off with Orpheus if he is alive. If Orpheus is a Mind Flayer, he wishes to commit suicide, but prior to that asks Lae'zel to lead the Githyanki instead - with no way to convince her. If Lae'zel accepts Orpheus' request, he can be persuaded to live to see their people free. Lae'zel accepts the duty she now has and leaves to fight the battle against Vlaakith.
Tasked to kill Orpheus by Vlaakith
If Lae'zel remains loyal to Vlaakith after meeting Voss near the Crèche in Act 1 and after talking to Vlaakith in Act 3, she is commanded to kill Orpheus. If freed after the Emperor abandons the party due to the player character's choices, they must persuade her Orpheus is needed. After the final battle, Lae'zel tries to kill him; the player character is given the option to watch it happen, not look while it is happening or attack her. The third option kills Lae'zel, while the other two result in maintaining the romance.
Emperor as Ally
Similar to the above, as long as the player character is not a Mind Flayer, she stays. If she is loyal to Orpheus and is convinced to let the Emperor assimilate him, she leaves to lead the fight against Vlaakith after everything that has happened, knowing her own duty and what will come next.
== Notes ==