Rhythm Heaven (universe)

The Rhythm Heaven universe (, Rhythm Tengoku), known as Rhythm Paradise in PAL regions, is a series of rhythm-based music games made by Nintendo SPD. The series was created and developed by the same core team that made the WarioWare series. As a result, the two series often cross over in each other's games.
==Franchise Description==
The series can be traced back to several different projects. Around 2002, designer Kazuyoshi Osawa created a Game Boy Advance tech demo that consists of playing a drum kit. Every button on the system corresponded with a different drum. More game modes were slowly added over the course of several years. In 2004, music producer approached Nintendo with an unrelated pitch based around players intuitively playing a rhythm game without visual indicators. The higherups were initially hesitant to approve such an experimental title out of concern of only catering to a niche audience. This project was then merged with the tech demo, and the staff were combined going forward. This worked out for everyone as the tech demo team now have clear direction and Tsunku already wanted his game to be on GBA. He also recommended the staff to take dance lessons to improve their internal rhythm and make development easier on a human level. The game finally released in Japan on August 3, 2006 as .
While only a modest success in terms of sales, the game was received well by critics and audiences. Particular highlights were its presentation and soundtrack courtesy of Tsunku, which inspired other companies to make similar games in the future. Staff at Sega were particularly fond of the title, and approached Nintendo on developing an arcade version for their Naomi arcade board. This arcade version released in Japan on September 20, 2007. The game received remastered graphics and audio, as well as minor gameplay tweaks to accommodate the very different controls. The game also features multiplayer, a feature that would not be introduced to the main series for many years.
A sequel was immediately put into production. However, this new project took much longer to develop then expected due to design hurdles. When the project was decided to be on the Nintendo DS, the team decided to use the touch screen as the main way to control the minigames. This thought evolved into the "Flick Action," which alone took close to a year to implement. While the team initially had trouble with making the system feel fair to the player, they all agreed it is an intuitive way to keep timing and believed it should be in the game. This title finally released in Japan on July 31, 2008 as . This game was also the first in the series to release internationally, releasing throughout 2009 while being renamed to Rhythm Paradise in Europe and Rhythm World in Korea. While there were no major gameplay differences, a significant part of the presentation was changed internationally by translating lyrics and toning down the more decidedly "Japanese" elements that other countries would not understand. The game was praised for its improvement on the first game and its innovations in the rhythm game genre.
Another sequel was greenlit, this time for Wii. While motion controls were considered, they were dropped due to their lack of precision and replaced with traditional button controls. The team also experimented with 3D models, but abandoned the idea and stuck to 2D animation which they believed flowed better. The game released in Japan on July 21, 2011 as Minna No Rhythm Tengoku. The game later released in North America as and in PAL regions Beat The Beat: Rhythm Paradise. Aside from the regional changes from the previous game returning, English releases had a minigame based on cut and replaced with a remastered version of the "" minigame from Rhythm Tengoku. The game was once again praised for its significantly improved sound and visuals due to being on a home console for the first time.
Another game was developed for Nintendo 3DS, this time being a collection of popular minigames from across the series as well as a few new games. The game released on June 11, 2015 as Rhythm Tengoku: The Best Plus. The game released in North America on June 15, 2016 as exclusively on Nintendo eShop, while getting a physical release in Europe on October 21, 2016 as Rhythm Paradise Megamix.
==In Super Smash Bros. Brawl==
Rhythm Tengoku is mentioned among the titles listed in the Chronicle in Japanese versions of Brawl. However, no other content from the series is featured anywhere else in the game.
==In Super Smash Bros. 4==
Sneaky Spirits appear as a common enemy in Smash Run in . Karate Joe and the Chorus Kids, along with the aforementioned Sneaky Spirits, appear as collectible trophies in the 3DS version, while Marshal, Cam, and Miss Ribbon and the Wrestler and Reporter appear as collectible trophies in the Wii U version.
Two songs from the series are included with the Miiverse stage in : from the Nintendo DS installment Rhythm Heaven, and from the Wii installment Rhythm Heaven Fever. 
Additionally, icon data for a Rhythm Heaven character appears in the data for Super Smash Bros. 4, but goes unused in the final product. The Gematsu leaks, which are commonly accepted to be a leak for an early planning stage of the game, state that this Rhythm Heaven character was to be the Chorus Kids.
SneakySpiritTrophy3DS.png|Sneaky Spirit
KarateJoeTrophy3DS.png|Karate Joe
ChorusMenTrophy3DS.png|The Chorus Kids
MarshalCamMissRibbonTrophyWiiU.png|Marshal, Cam, and Miss Ribbon
Wrestler&ReporterTrophyWiiU.png|Wrestler & Reporter
==In Super Smash Bros. Ultimate==
Several characters from throughout the series appear in the game as spirits. The Rhythm Heaven series features the most spirits of any universe not represented by a fighter.
===Music===
====Source Tracks====
*"": The theme from the Blue Birds minigame sourced from .
*"": The theme of the Monkey Watch minigame from . It is technically an arrangement unique to Super Smash Bros., as the song contains clapping throughout and seamlessly loops back to the start.
*"": Despite its name, this theme is sourced from the minigame Fruit Basket 2 from .
===Spirits===
The following characters from the series are spirits.
====Primary spirits====
No. 	Image 	Name	Type	Class	Slots	Base	Max 	Base	Max 	Base	Max 	Ability
1,192	 	 	★★★ 	2 	2639 	7942	1015	3055	1523	4582	Fist Attack ↑ 	
1,193	 	 	★★ 	2 	1546 	6205	997 	4002	549 	2203	 	
1,194	Wandering Samurai (Beat the Beat)	 	★★★ 	2 	3170 	9537	1879	5652	1057	3179	Critical Hit ↑	
1,196	 	 	★★★ 	3 	2648 	7987	1184	3571	1363	4109	Jump ↓ 	
1,197	 	 	★ 	1 	955 	4783	511 	2559	444 	2224	No Effect 	
1,198	 	 	★★ 	2 	1547 	6211	828 	3323	719 	2888	No Effect 	
1,200	 	 	★ 	2 	806 	4038	438 	2191	323 	1619	Weight ↑ 	
====Support spirits====
No. 	Image	Name	Class	Cost 	Ability
1,195	 	★ 	1 	Critical-Health Defense ↑	
1,199	 	★ 	1 	Rocket Belt Equipped 	
==Games with elements appearing in the Super Smash Bros. series==
======
*Enemy:
** Sneaky Spirit appears in Smash Run.
*Trophies:
** Sneaky Spirit and appear as trophies.
*Spirits:
** Karate Joe, , and appear as spirits.
=== / Rhythm Paradise===
*Trophies:
** appear as a trophy.
*Spirits:
** The Chorus Kids and appear as spirits.
*Music:
** "": The theme from the minigame sourced from this game.
=== / Beat the Beat: Rhythm Paradise===
*Enemy:
** The sprites of the Sneaky Spirit are sourced from this game.
*Trophies:
** and the appear as trophies.
*Spirits:
** Wandering Samurai (Rhythm Heaven Fever), and Reporter & Wrestler appear as spirits.
*Music:
** "": Theme of the minigame from this game. It is technically an arrangement unique to Super Smash Bros., as the song contains clapping throughout and seamlessly loops back to the start.
=== / Rhythm Paradise Megamix===
*Spirits:
** The appear as a spirit.
** Karate Joe, The Wandering Samurai, Sick Beats Doctor, The Chorus Kids, Munchy Monk and Baxter & Forthington use artwork from this game.
*Music:
** "": Despite being titled , the theme is actually derived from its sequel, titled .
==References==
*
es:Rhythm Heaven (universo)