nyuuzyou/wikis huggingface dataset:
Ico (Aug 6, 2001 prototype)

A prototype of Ico for the PlayStation 2.
==Notes==
* NTSC prototype.
* English localization prototype.
* Built 13 days before the final US build.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
PS2 - Ico 8-7-07 (1).png
PS2 - Ico 8-7-07 (2).png
PS2 - Ico 8-7-07 (3).png
PS2 - Ico 8-7-07 (4).png
PS2 - Ico 8-7-07 (5).png
PS2 - Ico 8-7-07 (6).png
PS2 - Ico 8-7-07 (7).png
PS2 - Ico 8-7-07 (8).png
PS2 - Ico 8-7-07 (9).png
PS2 - Ico 8-7-07 (10).png
==Origin==
PS2 - Ico 8-7-07.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Idol Janshi Suchie-Pai II Omake Disc (Mar 6, 1996 prototype)

A prototype of Idol Janshi Suchie-Pai II (Omake Disc) for the Sega Saturn. This is the Omake Disc only and not the main game.
==Notes==
*Compiled a month before the final JP build.
*Miscellaneous Notes:
**Game is emulatable: Yes (as of April 17, 2021).
==Debug Monitors==
File:Idol Janshi Suchie Pai Omake Proto Debug Monitor.png
File:Idol Janshi Suchie Pai Omake Proto Debug Monitor 2.png
There are a set of debug monitors available in Free Taisen Mode. These include tools to modify the current hands and change the item count in inventory, as well as sound tests and game state viewers. The tools are accessible during gameplay by holding P1 Start + P1 Down and pressing L and R to scroll through the available tools.
These tools are not present in the final version. This seems to be the biggest difference between the executables of the final and proto versions.
==Screenshots==
File:Sat - Suchie Pai Adventure-0000.png
File:Sat - Suchie Pai Adventure-0001.png
File:Sat - Suchie Pai Adventure-0002.png
File:Sat - Suchie Pai Adventure-0003.png
File:Sat - Suchie Pai Adventure-0004.png
File:Sat - Suchie Pai Adventure-0005.png
File:Sat - Suchie Pai Adventure-0006.png
==Origin==
File:Sat - Suchie Pai Adventure.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for doing the initial research on this prototype!
==See also==
*Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
*Cutting Room Floor (TCRF)
*Internet Archive (IA)
Ikaruga (Nov 28, 2007 prototype)

A prototype of Ikaruga for the Xbox 360.
==Notes==
* Predates the final build by three months.
* Original filename: Ikaruga [58410878].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Illbleed (Jan 15, 2001 prototype)

A prototype of Illbleed for the Dreamcast.
==Notes==
*Prototype of the Japanese version (initial build & release)
*Debug menu can be activated at the title screen.
*No music at the title screen or during gameplay
*There are no voice-overs other than cutscenes in the first level (including no voice filters on the Boss character)
**Cutscenes in Level 6 have no audio, however, two specific scenes at the start of the level plays audio of Japanese VA temporary lines from Level 1)
*Character selection screen uses a different sound effect when moving between screens.
*EKG monitor/senses display uses a different sound effect
*Some of the stats vs goals are different
*Certain item pickups aren't found in their respective areas in this build
*Fight events take place in areas in the hub world and the first level has a significant increase in battles.
*Levels 1 and 3 have slightly different names (Homerun Goes to Death & Woodpokkur, respectively)
*Levels 5 and 6 have placeholder images instead of the final posters.
*Levels 2, 4 and 5 cannot be entered via the Cinema Zone and must be accessed via the debug menu.
**Attempting to access levels via Cinema Zone will start playing cutscenes from other levels.
**Other levels will crash the game, but Level 5 will load Level 1 instead.
*Executable information:
**Executable Name: /1ST_READ.BIN
**Executable checksum (MD5): dfcbc489d23e42bdb2db8c2a5d7a8715
**Executable timestamp: 2001-01-15 21:38:48
*Header Information (IP.BIN):
**Header - Title: ILLBLEED
**Header - Release Date: 20000501
**Header - Region: JUE
**Header - Device Info: 7E53 GD-ROM1/1
**Header - Product Version: V0.001
**Header - Maker ID: SEGA ENTERPRISES
**Header - Product Number: HDR-0003
*Volume Information:
**Volume Identifier: ILLBLEED
**Volume Set Identifier: ILLBLEED
**Volume Creation Date: 2001-01-15 21:40:04
**Volume Modification Date: 2001-01-15 21:40:04
**Last Modified File (if not available, then executable was the last modified file):
**Last Modified File Checksum (MD5):
**Last Modified File Time Stamp:
*Miscellaneous Notes:
**Game is emulatable: Yes (as of September 12, 2021).
==Screenshots==
File:Illbleed-1.png
File:Illbleed-2.png
File:Illbleed-3.png
File:Illbleed-4.png
File:Illbleed-5.png
File:Illbleed-6.png
File:Illbleed-7.png
File:Illbleed-8.png
File:Illbleed-9.png
File:Illbleed-10.png
File:Illbleed-11.png
File:Illbleed-12.png
File:Illbleed-13.png
File:Illbleed-14.png
File:Illbleed-15.png
File:Illbleed-16.png
File:Illbleed-18.png
File:Illbleed-19.png
File:Illbleed-20.png
File:Illbleed-21.png
File:Illbleed-22.png
==Origin==
File:Illbleed.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Iniche for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
*Project Deluge: Xbox and Dreamcast (September 18, 2021)
*The Cutting Room Floor (TCRF)
*Internet Archive (IA)
Illusion of Gaia (Prototype B)

A prototype of Illusion of Gaia for the SNES.
==Notes==
* Seems to be a late localisation prototype.
==Screenshots==
Illusion of Gaia (Prototype B) 2021-08-23 00-43-29.png|Title screen
Illusion of Gaia (Prototype B) 2021-08-23 00-44-09.png|Gameplay
Illusion of Gaia (Prototype B) 2021-08-23 00-44-36.png|Gameplay
Illusion of Gaia (Prototype B) 2021-08-23 00-45-00.png|Gameplay
Illusion of Gaia (Prototype B) 2021-08-23 00-46-49.png|Gameplay
Illusion of Gaia (Prototype B) 2021-08-23 00-47-41.png|Gameplay
==Files==
==Acknowledgments==
Special thanks to Frank Cifaldi at the Video Game History Foundation and the anonymous donor for this part of the lot! A huge thanks to Hwd45 for researching this prototype! 
==See also==
* New Years 2022 (January 1, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
* Video Game History Foundation (VGHF)
Illusion of Gaia (prototype)

Scene release by Numbers, released on May 19, 1994, about three months before the final release. This prototype shows an early Enix localization, which differs in many respects to the final Nintendo release.
==Notes==
*Plenty of text changes, notably the character names are the same as in the Japanese version.
==Origin==
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³ ³
³ SOFTWARE .. : SoulBlazer 2 : Illusion Of Gaia by Enix ³
³ SUPPLIER .. : Sir T ³
³ RELEASE.... : 5/19/94 ³
³ RATING .... : 8/10 ³
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 Notes: Here's the second installment of SoulBlazer, in English, of course...
 This game looks a lot more like Final Fantasy than SB. There is a
 detailed story-line, more uses of Mode7, and great graphics.
ÔÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ¾
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 ____/\___\_ __ /\____/\____/\____/\____ 
 / \ / / / \/ / __ / ___/ _ / ___/\
 / / / / / __/ / __/ _ /__ /\/
 / / / / / / / / / / _/ / / /
 /__/\_/_ _/__/\/\_____/_____/_/__ \_____/ /
 \__\_\\_\_\__\/\/\____\_____\____\/_____\/
 Team Players
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==See also==
Article on SNES Central
Illvanian no Shiro: Ruins of Illvanian (Aug 23, 1994 prototype)

A prototype of Illvanian no Shiro: Ruins of Illvanian for the Super Famicom.
==Origin==
IllvaniannoShiro Aug231994 cart1.jpg|Cartridge front
IllvaniannoShiro Aug231994 cart2.jpg|Cartridge back
==See also==
* No-intro entry.
IloMilo (Apr 30, 2010 prototype)

A prototype of IloMilo for the Xbox 360.
==Notes==
* Predates the final build by almost 6 months.
* Original filename: IloMilo (Apr 30 2010).zip
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
IloMilo (Jun 11, 2010 prototype)

A prototype of IloMilo for the Xbox 360.
==Notes==
* Predates the final build by 4 months.
* Original filename: IloMilo (Jun 11 2010).zip
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
IloMilo (Jun 3, 2010 prototype)

A prototype of IloMilo for the Xbox 360.
==Notes==
* Predates the final build by 4 months.
* Original filename: IloMilo (Jun 03 2010).zip
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Impact Racing (Oct 2, 1995 prototype)

A prototype of Impact Racing for the PlayStation.
==Notes==
* First logo on startup is different, a simple still for JVC and FunCom
* Following that is a still title card for Impact Racing, with the word IMPACT nicely designed
* The retail shows an Aclaim logo and disclaimer screen. Following that is an FMV
* There is no FMV in the prototype. It goes straight to the early title screen/main menu, with an interesting orange font.
* The title screen shows the build date. The menu sounds are different.
* Menu background is dark, and simpler.
* The first segment of the attract demo mode is silent
* Menu options are different
* Different loading screen
* No music in this build
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
** Game contains dongle protection: No.
** Game contains debugging symbols: N/A
** Dump was originally scrambled: No
==Screenshots==
PSX - Impact Racing 10-2-0000.png
PSX - Impact Racing 10-2-0002.png
PSX - Impact Racing 10-2-0003.png
PSX - Impact Racing 10-2-0004.png
PSX - Impact Racing 10-2-0005.png
==Origin==
PSX - Impact Racing 10-2.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Iniche for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Import Tuner Challenge (Aug 7, 2006 prototype)

A prototype of Import Tuner Challenge for the Xbox 360.
==Notes==
* Predates the final build by 18 days.
* Original filename: Import Tuner Challenge (Aug 07, 2006).iso
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
InFamous (Apr 14, 2009 prototype)

A prototype/prerelease build of inFamous for the PlayStation 3 from 2009-04-14.
==Notes==
*This was built about a week after the release build, but contains some indications that it may be non-final code, like the %d placeholders in the status screens.
*The demo is limited to a single mission, but the disc seems to contain the data for the entire game, so it can probably be accessed with a little work.
==Screenshots==
File:InFamous-Demo-2009-04-14-Game-01.PNG
File:InFamous-Demo-2009-04-14-Game-02.PNG
File:InFamous-Demo-2009-04-14-Game-03.PNG
File:InFamous-Demo-2009-04-14-Game-04.PNG
File:InFamous-Demo-2009-04-14-Game-05.PNG
File:InFamous-Demo-2009-04-14-Game-06.PNG
File:InFamous-Demo-2009-04-14-Game-07.PNG
File:InFamous-Demo-2009-04-14-Game-08.PNG
File:InFamous-Demo-2009-04-14-Game-09.PNG
==Origin==
File:InFamous-Demo-2009-04-14-Disc-Small.PNG|Disc front
==See also==
*Original release page on Archive.org
*Redump.org entry
InVersion (Jul 01, 2011 prototype)

A prototype of InVersion for the Xbox 360.
==Notes==
* A debug enabled pre-release build almost 1 year prior to retail release.
* Contains an XEX, PDB and XDB.
* Back + Start buttons pressed together on controller opens the debug menu.
* Currently requires an Xbox 360 Development Kit to play, will not work in Xenia.
==Acknowledgments==
XiL_Dreadnought obtained the devkit and dumped the HDD.
Kabojnk recovered all the deleted builds, de-fragmented any broken files and uploaded them for release.
InVersion (Jul 08, 2011 prototype)

A prototype of InVersion for the Xbox 360.
==Notes==
* A debug enabled pre-release build almost 1 year prior to retail release.
* Contains an XEX, PDB and XDB.
* Back + Start buttons pressed together on controller opens the debug menu.
* Currently requires an Xbox 360 Development Kit to play, will not work in Xenia.
==Acknowledgments==
XiL_Dreadnought obtained the devkit and dumped the HDD.
Kabojnk recovered all the deleted builds, de-fragmented any broken files and uploaded them for release.
InVersion (Jun 06, 2011 prototype)

A prototype of InVersion for the Xbox 360.
==Notes==
* A debug enabled pre-release build almost 1 year prior to retail release.
* As of creation of this page, it is the earliest InVersion build released.
* Contains 2 XEXs, 2 PDBs and 2 XDBs.
* Unlike all other InVersion build recovered from this devkit, this build seems to contain only 1 level.
* Only option to start a new game is to Play Demo.
* Based on the build date, it could have been built for E3.
* Back + Start buttons pressed together on controller opens the debug menu.
* Currently requires an Xbox 360 Development Kit to play, will not work in Xenia.
==Acknowledgments==
XiL_Dreadnought obtained the devkit and dumped the HDD.
Kabojnk recovered all the deleted builds, de-fragmented any broken files and uploaded them for release.
InVersion (Jun 24, 2011 prototype)

A prototype of InVersion for the Xbox 360.
==Notes==
* A debug enabled pre-release build almost 1 year prior to retail release.
* Contains 2 XEXs, 1 PDB and 1 XDB.
* Back + Start buttons pressed together on controller opens the debug menu.
* Currently requires an Xbox 360 Development Kit to play, will not work in Xenia.
==Acknowledgments==
XiL_Dreadnought obtained the devkit and dumped the HDD.
Kabojnk recovered all the deleted builds, de-fragmented any broken files and uploaded them for release.
In the Groove 2 (Aug 30, 2005 Prototype)

A prototype of the unreleased In The Groove 2 for the Sony PlayStation 2.
==Notes==
* The PlayStation 2 port of In The Groove 2 ended up being unreleased due to Konami filing a lawsuit but the game came out in arcades.
* There's various versions of this release but most of them are modified.
* To verify if you have the untampered version of the release, make sure the MD5 hash of the ISO is D3B093A03C876D22BC8517590BE19F2C.
* The CRC of the unmodified ISO is 7119ec32.
==Screenshots==
File:InTheGrove2Aug30_1.png
File:InTheGrove2Aug30_2.png
File:InTheGrove2Aug30_3.png
File:InTheGrove2Aug30_4.png
In the Hunt (Nov 30, 1995 prototype)

A prototype of In the Hunt for the PlayStation.
==Notes==
* Compiled around 70 days before US retail, but over 10 weeks after the initial Japanese one
* US localization intermediate
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
** Game contains dongle protection: No.
** Game contains debugging symbols: N/A
** Dump was originally scrambled: No
==Screenshots==
PSX - In the Hunt-0001.png
==Origin==
PSX - In the Hunt.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Iniche for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Incoming (Aug 5, 1999 prototype)

A prototype of Incoming for the Dreamcast.
==Notes==
* Compiled over 8 months after the initial Japanese retail build, and nearly a month before the EU one
* Likely an EU localization build
* Executable information:
** Executable Name: /1ST_READ.BIN
** Executable checksum (MD5): e341cdbc8a64a5eef62638a1434216ca
** Executable timestamp: 1999-08-05 14:03:50
* Header Information (IP.BIN):
** Header - Title: INCOMING
** Header - Release Date: 19990715
** Header - Region: E
** Header - Device Info: 9076 GD-ROM1/1
** Header - Product Version: V1.000
** Header - Maker ID: SEGA LC-T-150
** Header - Product Number: T40701D-50
* Volume Information:
** Volume Identifier: INCOMING
** Volume Set Identifier: INCOMING
** Volume Creation Date: 1999-08-05 14:18:09
** Volume Modification Date: 1999-08-05 14:18:09
** Last Modified File (if not available, then executable was the last modified file): 
** Last Modified File Checksum (MD5): 
** Last Modified File Time Stamp: 
* Miscellaneous Notes:
** Game is emulatable: Yes (as of September 12, 2021).
==Screenshots==
Incoming-1.png
==Origin==
Incoming.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Iniche for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: Xbox and Dreamcast (September 18, 2021)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Incredible Crisis (Aug 1, 2000 prototype)

A prototype of Incredible Crisis for the PlayStation.
==Notes==
* Compiled around 45 days before US retail, but well over a year after the initial Japanese one
* US localization intermediate
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
** Game contains dongle protection: No.
** Game contains debugging symbols: N/A
** Dump was originally scrambled: No
==Screenshots==
PSX - Incredible Crisis Review 8-10-00-0001.png
==Origin==
PSX - Incredible Crisis Review 8-10-00.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Iniche for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Incredible Crisis (May 31, 2000 prototype)

A prototype of Incredible Crisis for the PlayStation.
==Notes==
* Compiled around 107 days before US retail, but about 1 year after the initial Japanese one
* US localization intermediate
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
** Game contains dongle protection: No.
** Game contains debugging symbols: N/A
** Dump was originally scrambled: No
==Screenshots==
PSX - Incredible Crisis Preview English Version 10-12-00-0001.png
==Origin==
PSX - Incredible Crisis Preview English Version 10-12-00.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Iniche for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Incubation: Time Is Running Out (Sep 16, 1997 prototype)

A prototype/prerelease build of Incubation: Time Is Running Out for the PC from 1997-09-16 (10 days before the release build).
==Notes==
* The source media for this release was degraded, and could not be dumped with C2 data captured, but this was the best quality available at the time of the release.
==Origin==
Incubation-1997-09-16-01-Disc-Small.png|Disc front
==See also==
* Original release page on Archive.org
Indiana Jones and the Emperor's Tomb (Jan 23, 2003 prototype)

A prototype of Indiana Jones and the Emperor's Tomb for the Xbox.
==Notes==
* Labeled as incomplete. Possibly a bad dump.
* Built 7 days before the first available final build.
* No obvious visible differences.
* Original filename: Indiana Jones The Emperors Tomb (Jan 23, 2003) [Review] [INCOMPLETE].iso
==Screenshots==
IndianaJonesEmperorTombJan23_1.png
IndianaJonesEmperorTombJan23_2.png
IndianaJonesEmperorTombJan23_3.png
IndianaJonesEmperorTombJan23_4.png
IndianaJonesEmperorTombJan23_5.png
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
Indigo Prophecy (Aug 16, 2005 prototype)

A prototype of Indigo Prophecy for the Xbox.
==Notes==
* Some minor changes made to bytecode.btc, all other files are the same.
* XBE information:
** Internal Name: Indigo Prophecy
** Maker ID and Product Number: IG-123
** Executable Name: default.xbe
** Executable checksum (MD5): 7fefe2a78408c99bb024090478ec6ba6
* Miscellaneous Notes:
** Game is emulatable: Yes (Xemu) (as of September 12, 2021).
** Game contains dongle protection: No.
==Screenshots==
Xbox - Indigo Prophecy preview (3).png
==Origin==
Xbox - Indigo Prophecy gold review build.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: Xbox and Dreamcast (September 18, 2021)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Indigo Prophecy (Jul 19, 2005 prototype)

A prototype of Indigo Prophecy (also known as Fahrenheit) for the PlayStation 2.
==Notes==
* Mastering error prevents game from being read normally. To fix this, do the following (or use the included .xdelta patch on the .iso):
** In a hex editor, remove the first two bytes in the beginning of the file.
** Navigate to 0x7FFFE and add two null bytes (00) to this location.
** Save the file.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Issues (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
amarec20210313-113508.png
==Origin==
PS2 - Indigo Prophecy For Review Only.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw, Sazpaimon for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Indigo Prophecy (Jun 24, 2005 prototype)

A prototype of Indigo Prophecy (also known as Fahrenheit) for the PlayStation 2.
==Notes==
* Built a few months before the final US build.
* Xtra\Runtime.elf and Xtra\Runtime.map have symbol names.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
IndigoPropehcyPreview_title.png
==Origin==
PS2 - Indigo Prophecy Preview Build.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Nex for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)