List of Contagion console commands and variables

==Notes==
*Descriptions with ** denote community modified descriptions and my not be entirely accurate.
* 4042 total console commands and variables.
==Cvar list==
===_===
Command 	Default Value	Flags 	Description
__cleanup_old_material_memory 	cmd 	, "matsys" 	
__difficultylock 	cmd 	, "sv", "matsys" 	lock difficulty
__loadingscreen_force 	cmd 	, "cl", "matsys" 	
__loadingscreen_force_show 	cmd 	, "cl", "matsys" 	
__loadingscreen_force_show_lobby_test	cmd 	, "cl", "matsys" 	
__setgamelobby_server 	cmd 	, "cl", "matsys" 	Set the gamelobby server
__warning_retryjoin 	cmd 	, "matsys" 	
_autosave 	cmd 	 	Autosave
_autosavedangerous 	cmd 	 	AutoSaveDangerous
_bugreporter_restart 	cmd 	 	Restarts bug reporter .dll
_fov 	0 	, "cl", "launcher"	Automates fov command to server.
_record 	cmd 	, "norecord" 	Record a demo incrementally.
_restart 	cmd 	 	Shutdown and restart the engine.
===A===
Command 	Default Value	Flags 	Description
achievement_cont_debug 	0 	, "cheat", "cl" 	
achievement_debug 	0 	, "cl", "launcher" 	Turn on achievement debug msgs.
achievement_disable 	0 	, "cheat", "rep", "cl" 	Turn off achievements.
achievement_evaluate 	cmd 	, "cl", "launcher" 	<internal name> Causes failable achievement to be evaluated
achievement_increment 	cmd 	, "cl", "launcher" 	<internal name> Increment achievement stat
achievement_mark_dirty 	cmd 	, "cl", "launcher" 	Mark achievement data as dirty
achievement_notification_test	cmd 	, "cheat", "cl", "launcher" 	Test the hud notification UI
achievement_reset 	cmd 	, "cl", "launcher" 	<internal name> Clears specified achievement
achievement_reset_all 	cmd 	, "cl", "launcher" 	Clears all achievements
achievement_status 	cmd 	, "cl", "launcher" 	Shows status of all achievement
achievement_test_clan_count 	cmd 	, "cl", "launcher" 	Determines if specified # of teammates belong to same clan w/local player
achievement_test_friend_count	cmd 	, "cl", "launcher" 	Counts the # of teammates on local player's friends list
achievement_unlock 	cmd 	, "cl", "launcher" 	<internal name> Unlocks achievement
achievement_unlock_all 	cmd 	, "cl", "launcher" 	Unlocks all achievements
addip 	cmd 	 	Add an IP address to the ban list.
addons_eclipse_content 	0 	, "matsys", "launcher" 	
admin 	cmd 	, "sv" 	Administrate the server
admin_rebuild 	cmd 	, "sv" 	Rebuild the admin list
adsp_alley_min 	122 	, "launcher" 	
adsp_courtyard_min 	126 	, "launcher" 	
adsp_debug 	0 	, "a" 	
adsp_door_height 	112 	, "launcher" 	
adsp_duct_min 	106 	, "launcher" 	
adsp_hall_min 	110 	, "launcher" 	
adsp_low_ceiling 	108 	, "launcher" 	
adsp_opencourtyard_min 	126 	, "launcher" 	
adsp_openspace_min 	130 	, "launcher" 	
adsp_openstreet_min 	118 	, "launcher" 	
adsp_openwall_min 	130 	, "launcher" 	
adsp_room_min 	102 	, "launcher" 	
adsp_street_min 	118 	, "launcher" 	
adsp_tunnel_min 	114 	, "launcher" 	
adsp_wall_height 	128 	, "launcher" 	
ai_debug_los 	0 	, "sv", "cheat" 	NPC Line-Of-Sight debug mode. If 1, solid entities that block NPC LOC will be highlighted with white bounding boxes. If 2, it'll show non-solid entities that would do it if they were solid.
ai_debug_ragdoll_magnets 	0 	, "sv", "launcher" 	
ai_debug_shoot_positions 	0 	, "cheat", "rep", "cl" 	
ai_debug_speech 	0 	, "sv", "launcher" 	
ai_expression_frametime 	0.05 	, "sv", "launcher" 	Maximum frametime to still play background expressions.
ai_expression_optimization 	0 	, "sv", "launcher" 	Disable npc background expressions when you can't see them.
ai_force_serverside_ragdoll 	0 	, "sv", "launcher" 	
ai_LOS_mode 	0 	, "sv", "rep", "launcher" 	
ai_post_frame_navigation 	0 	, "sv", "launcher" 	
ai_sequence_debug 	0 	, "sv", "launcher" 	
ai_setupbones_debug 	0 	, "sv", "launcher" 	Shows that bones that are setup every think
ai_shot_bias_max 	1.0 	, "rep", "cl", "launcher" 	
ai_shot_bias_min 	-1.0 	, "rep", "cl", "launcher" 	
ai_show_hull_attacks 	0 	, "sv", "launcher" 	
ai_talk_idle_enabled 	1 	, "sv", "cheat" 	Set to 0 to disable TLK_IDLEs on survivors
ai_use_visibility_cache 	1 	, "sv", "launcher" 	
air_density 	cmd 	, "sv", "cheat" 	Changes the density of air for drag computations.
alias 	cmd 	 	Alias a command.
allow_zombie_holiday 	1 	, "sv", "nf", "rep" 	
+alt1 	cmd 	, "cl" 	
-alt1 	cmd 	, "cl" 	
+alt2 	cmd 	, "cl" 	
-alt2 	cmd 	, "cl" 	
anim_3wayblend 	1 	, "rep", "cl", "launcher" 	Toggle the 3-way animation blending code.
anim_dumpstate 	cmd 	, "cheat", "cl" 	Dump the animation state for all the player classes.
anim_showmainactivity 	0 	, "cheat", "cl" 	Show the idle, walk, run, and/or sprint activities.
anim_showstate 	-1 	, "cheat", "rep", "cl", "launcher"	Show the (client) animation state for the specified entity (-1 for none).
anim_showstatelog 	0 	, "cheat", "rep", "cl", "launcher"	1 to output anim_showstate to Msg(). 2 to store in AnimState.log. 3 for both.
as_asystem_enabled 	0 	, "cheat", "cl" 	
as_asystem_replay 	cmd 	, "cl" 	Stop and replay all ambient sounds.
as_asystem_save 	cmd 	, "cl" 	Save to file
as_asystem_stop_sound 	cmd 	, "cl" 	Stop all ambient sounds.
as_asystem_stop_soundzone 	cmd 	, "cl" 	Stop all sound zones.
as_cursor_collision 	1 	, "cl" 	
as_cursor_dist 	1024 	, "cl" 	
as_default_sound_event 	Ambient_Test 	, "cl" 	
as_default_sound_location 	Field 	, "cl" 	
as_default_sound_maxdist 	256 	, "cl" 	
as_default_sound_name 	 	, "cl" 	
as_setsound_direction 	cmd 	, "cl" 	Set sound direction to face current player.
as_setsound_event 	cmd 	, "cl" 	Set sound event
as_setsound_location 	cmd 	, "cl" 	Set sound location switch
as_setsound_maxdist 	cmd 	, "cl" 	Set sound max distance based on player.
as_setsound_name 	cmd 	, "cl" 	Set sound name
as_setsound_parent 	cmd 	, "cl" 	Set sound parent.
as_setsound_removeparent 	cmd 	, "cl" 	Remove sound parent.
as_zone_draw_distance 	2048 	, "cl" 	
askconnect_accept 	cmd 	, "norecord" 	Accept a redirect request by the server.
async_allow_held_files 	1 	, "launcher" 	Allow AsyncBegin/EndRead()
async_mode 	0 	, "launcher" 	Set the async filesystem mode (0 = async, 1 = synchronous)
async_resume 	cmd 	 	
async_serialize 	0 	, "launcher" 	Force async reads to serialize for profiling
async_simulate_delay 	0 	, "launcher" 	Simulate a delay of up to a set msec per file operation
async_suspend 	cmd 	 	
+attack 	cmd 	, "cl" 	
-attack 	cmd 	, "cl" 	
+attack2 	cmd 	, "cl" 	
-attack2 	cmd 	, "cl" 	
audit_save_in_memory 	cmd 	 	Audit the memory usage and files in the save-to-memory system
autoaim_max_deflect 	0.99 	, "sv", "launcher" 	
autoaim_max_dist 	2160 	, "sv", "launcher" 	
autoaim_viewing_client 	1 	, "sv", "launcher" 	
autosave 	cmd 	 	Autosave
autosavedangerous 	cmd 	 	AutoSaveDangerous
autosavedangerousissafe 	cmd 	 	
===B===
Command 	Default Value	Flags 	Description
+back 	cmd 	, "cl" 	
-back 	cmd 	, "cl" 	
banid 	cmd 	 	Add a user ID to the ban list.
banip 	cmd 	 	Add an IP address to the ban list.
bench_end 	cmd 	, "cheat" 	Ends gathering of info.
bench_start 	cmd 	, "cheat" 	Starts gathering of info. Arguments: filename to write results into
bench_upload 	cmd 	, "cheat" 	Uploads most recent benchmark stats to the Valve servers.
benchframe 	cmd 	 	Takes a snapshot of a particular frame in a time demo.
bind 	cmd 	 	Bind a key.
BindToggle 	cmd 	 	Performs a bind <key> "increment var <cvar> 0 1 1"
blackbox 	1 	, "launcher" 	
blackbox_dump 	cmd 	, "norecord" 	Dump the contents of the blackbox
blackbox_record 	cmd 	, "norecord" 	Record an entry into the blackbox
BlendBonesMode 	2 	, "rep", "cl", "launcher"	
blink_duration 	0.2 	, "cl", "launcher" 	How many seconds an eye blink will last.
bloodmodulation_decrement 	cmd 	, "sv", "cheat" 	Modify the blood modulation shader on the hands.
bloodmodulation_increment 	cmd 	, "sv", "cheat" 	Modify the blood modulation shader on the hands.
bloodmodulation_setmax 	cmd 	, "sv", "cheat" 	Modify the blood modulation shader on the hands.
bloodmodulation_setmin 	cmd 	, "sv", "cheat" 	Modify the blood modulation shader on the hands.
bot_crouch 	0 	, "sv", "cheat" 	
bot_freeze 	0 	, "sv", "cheat" 	
bot_mimic 	0 	, "cheat", "rep", "cl" 	
bot_mimic_spec_buttons 	1 	, "cheat", "cl" 	+attack, +jump etc are used for spectator control instead of being passed on to spectated bot
bot_mimic_yaw_offset 	180 	, "sv", "cheat" 	
box 	cmd 	, "cheat" 	Draw a debug box.
+break 	cmd 	, "cl" 	
-break 	cmd 	, "cl" 	
breakable_disable_gib_limit 	0 	, "sv", "launcher" 	
breakable_multiplayer 	1 	, "sv", "launcher" 	
buddha 	0 	, "sv", "cheat", "nf" 	Survivors take damage but won't die
budget_averages_window 	30 	, "a" 	number of frames to look at when figuring out average frametimes
budget_background_alpha 	128 	, "a" 	how translucent the budget panel is
budget_bargraph_background_alpha 	128 	, "a" 	how translucent the budget panel is
budget_bargraph_range_ms 	16.6666666667	, "a" 	budget bargraph range in milliseconds
budget_history_numsamplesvisible 	100 	, "a" 	number of samples to draw in the budget history window. The lower the better as far as rendering overhead of the budget panel
budget_history_range_ms 	66.666666667 	, "a" 	budget history range in milliseconds
budget_panel_bottom_of_history_fraction	.25 	, "a" 	number between 0 and 1
budget_panel_height 	384 	, "a" 	height in pixels of the budget panel
budget_panel_width 	512 	, "a" 	width in pixels of the budget panel
budget_panel_x 	0 	, "a" 	number of pixels from the left side of the game screen to draw the budget panel
budget_panel_y 	50 	, "a" 	number of pixels from the top side of the game screen to draw the budget panel
budget_peaks_window 	30 	, "a" 	number of frames to look at when figuring out peak frametimes
budget_show_averages 	0 	, "a" 	enable/disable averages in the budget panel
budget_show_history 	1 	, "a" 	turn history graph off and on. . good to turn off on low end
budget_show_peaks 	1 	, "a" 	enable/disable peaks in the budget panel
budget_toggle_group 	cmd 	 	Turn a budget group on/off
bug 	cmd 	, "norecord" 	Show the bug reporting UI.
bugreporter_console_bytes 	15000 	, "launcher" 	Max # of console bytes to put into bug report body (full text still attached).
bugreporter_includebsp 	1 	, "launcher" 	Include .bsp for internal bug submissions.
bugreporter_snapshot_delay 	15 	, "launcher" 	Frames to delay before taking snapshot
bugreporter_uploadasync 	0 	, "a" 	Upload attachments asynchronously
bugreporter_username 	 	, "a" 	Username to use for bugreporter
buildcubemaps 	cmd 	 	Rebuild cubemaps.
building_cubemaps 	0 	, "launcher" 	
bullet_ff_through_walls 	0 	, "rep", "cl", "launcher"	
===C===
Command 	Default Value 	Flags 	Description
c_maxdistance 	200 	, "a", "cl" 	
c_maxpitch 	90 	, "a", "cl" 	
c_maxyaw 	135 	, "a", "cl" 	
c_mindistance 	30 	, "a", "cl" 	
c_minpitch 	0 	, "a", "cl" 	
c_minyaw 	-135 	, "a", "cl" 	
c_orthoheight 	100 	, "a", "cl" 	
c_orthowidth 	100 	, "a", "cl" 	
c_thirdpersonshoulder 	0 	, "a", "cl" 	
c_thirdpersonshoulderaimdist 	120.0 	, "a", "cl" 	
c_thirdpersonshoulderdist 	40.0 	, "a", "cl" 	
c_thirdpersonshoulderheight 	5.0 	, "a", "cl" 	
c_thirdpersonshoulderoffset 	20.0 	, "a", "cl" 	
cache_print 	cmd 	 	cache_print [section] Print out contents of cache memory.
cache_print_lru 	cmd 	 	cache_print_lru [section] Print out contents of cache memory.
cache_print_summary 	cmd 	 	cache_print_summary [section] Print out a summary contents of cache memory.
cam_collision 	1 	, "a", "cl" 	When in thirdperson and cam_collision is set to 1, an attempt is made to keep the camera from passing though walls.
cam_command 	cmd 	, "cheat", "cl" 	Tells camera to change modes
cam_idealdelta 	4.0 	, "a", "cl" 	Controls the speed when matching offset to ideal angles in thirdperson view
cam_idealdist 	150 	, "a", "cl" 	
cam_ideallag 	4.0 	, "a", "cl" 	Amount of lag used when matching offset to ideal angles in thirdperson view
cam_idealpitch 	0 	, "a", "cl" 	
cam_idealyaw 	0 	, "a", "cl" 	
cam_showangles 	0 	, "cheat", "cl" 	When in thirdperson, print viewangles/idealangles/cameraoffsets to the console.
cam_snapto 	0 	, "a", "cl" 	
+camdistance 	cmd 	, "cl" 	
-camdistance 	cmd 	, "cl" 	
+camin 	cmd 	, "cl" 	
-camin 	cmd 	, "cl" 	
+cammousemove 	cmd 	, "cl" 	
-cammousemove 	cmd 	, "cl" 	
camortho 	cmd 	, "cheat", "cl" 	Switch to orthographic camera.
+camout 	cmd 	, "cl" 	
-camout 	cmd 	, "cl" 	
+campitchdown 	cmd 	, "cl" 	
-campitchdown 	cmd 	, "cl" 	
+campitchup 	cmd 	, "cl" 	
-campitchup 	cmd 	, "cl" 	
+camyawleft 	cmd 	, "cl" 	
-camyawleft 	cmd 	, "cl" 	
+camyawright 	cmd 	, "cl" 	
-camyawright 	cmd 	, "cl" 	
cast_hull 	cmd 	, "sv", "cheat" 	Tests hull collision detection
cast_ray 	cmd 	, "sv", "cheat" 	Tests collision detection
cc_emit 	cmd 	, "cl" 	Emits a closed caption
cc_flush 	cmd 	, "cl" 	Flushes async'd captions.
cc_minvisibleitems 	1 	, "cl", "launcher" 	Minimum number of caption items to show.
cc_norepeat 	5 	, "sv", "launcher" 	In multiplayer games, don't repeat captions more often than this many seconds.
cc_random 	cmd 	, "cl" 	Emits a random caption
cc_sentencecaptionnorepeat 	4 	, "cl", "launcher" 	How often a sentence can repeat.
cc_showblocks 	cmd 	, "cl" 	Toggles showing which blocks are pending/loaded async.
cc_showmissing 	0 	, "rep", "cl", "launcher" 	Show missing closecaption entries.
ce_mulzombiesperplayer 	0.15 	, "sv", "nf", "rep" 	
ce_playerjointime 	28 	, "sv", "nf", "rep" 	
centerview 	cmd 	, "cl" 	
cf_playerjointime 	3 	, "sv", "nf", "rep" 	
cg_barricade_ammo 	4 	, "sv", "rep" 	
cg_barricade_health_easy 	720 	, "sv", "nf", "rep", "notconnected" 	Amount of health that each barricade has.
cg_barricade_health_extreme 	400 	, "sv", "nf", "rep", "notconnected" 	Amount of health that each barricade has.
cg_barricade_health_hard 	550 	, "sv", "nf", "rep", "notconnected" 	Amount of health that each barricade has.
cg_barricade_health_nightmare 	400 	, "sv", "nf", "rep", "notconnected" 	Amount of health that each barricade has.
cg_barricade_health_normal 	600 	, "sv", "nf", "rep", "notconnected" 	Amount of health that each barricade has.
cg_crossbow_arrow_force 	3200 	, "cheat", "cl" 	
cg_crossbow_arrow_gravity 	0.35 	, "cheat", "cl" 	
cg_door_health_easy 	250 	, "sv", "nf", "rep", "notconnected" 	Amount of health that breakable doors have.
cg_door_health_extreme 	50 	, "sv", "nf", "rep", "notconnected" 	Amount of health that breakable doors have.
cg_door_health_hard 	100 	, "sv", "nf", "rep", "notconnected" 	Amount of health that breakable doors have.
cg_door_health_nightmare 	50 	, "sv", "nf", "rep", "notconnected" 	Amount of health that breakable doors have.
cg_door_health_normal 	200 	, "sv", "nf", "rep", "notconnected" 	Amount of health that breakable doors have.
cg_flatline_maxmoney 	18000 	, "a", "sv", "nf" 	Max money the player can have on Flatline gamemode
cg_flatline_money_bonus_easy 	1.0 	, "sv", "nf", "rep", "notconnected" 	Amount of money bonus we should get.
cg_flatline_money_bonus_extreme 	1.45 	, "sv", "nf", "rep", "notconnected" 	Amount of money bonus we should get.
cg_flatline_money_bonus_hard 	1.32 	, "sv", "nf", "rep", "notconnected" 	Amount of money bonus we should get.
cg_flatline_money_bonus_nightmare 	1.7 	, "sv", "nf", "rep", "notconnected" 	Amount of money bonus we should get.
cg_flatline_money_bonus_normal 	1.25 	, "sv", "nf", "rep", "notconnected" 	Amount of money bonus we should get.
cg_flatline_money_penalty_easy 	1.0 	, "sv", "nf", "rep", "notconnected" 	Amount of money penalty we should get.
cg_flatline_money_penalty_extreme 	1.78 	, "sv", "nf", "rep", "notconnected" 	Amount of money penalty we should get.
cg_flatline_money_penalty_hard 	1.45 	, "sv", "nf", "rep", "notconnected" 	Amount of money penalty we should get.
cg_flatline_money_penalty_nightmare 	1.8 	, "sv", "nf", "rep", "notconnected" 	Amount of money penalty we should get.
cg_flatline_money_penalty_normal 	1.25 	, "sv", "nf", "rep", "notconnected" 	Amount of money penalty we should get.
cg_friendly_fire_factor_easy 	0.0 	, "sv", "nf", "rep", "notconnected" 	Amount to scale friendly fire damage.
cg_friendly_fire_factor_extreme 	1.0 	, "sv", "nf", "rep", "notconnected" 	Amount to scale friendly fire damage.
cg_friendly_fire_factor_hard 	0.45 	, "sv", "nf", "rep", "notconnected" 	Amount to scale friendly fire damage.
cg_friendly_fire_factor_nightmare 	1.0 	, "sv", "nf", "rep", "notconnected" 	Amount to scale friendly fire damage.
cg_friendly_fire_factor_normal 	0.0006 	, "sv", "nf", "rep", "notconnected" 	Amount to scale friendly fire damage.
cg_glass_damage_easy 	0.0 	, "sv", "nf", "rep", "notconnected" 	Amount of damage to do to those who smash through glass.
cg_glass_damage_extreme 	12.0 	, "sv", "nf", "rep", "notconnected" 	Amount of damage to do to those who smash through glass.
cg_glass_damage_hard 	6.0 	, "sv", "nf", "rep", "notconnected" 	Amount of damage to do to those who smash through glass.
cg_glass_damage_nightmare 	32.0 	, "sv", "nf", "rep", "notconnected" 	Amount of damage to do to those who smash through glass.
cg_glass_damage_normal 	3.0 	, "sv", "nf", "rep", "notconnected" 	Amount of damage to do to those who smash through glass.
cg_grapple_damage_easy 	15 	, "sv", "nf", "rep", "notconnected" 	Amount of damage that a grapple-bite will do to a survivor.
cg_grapple_damage_extreme 	60 	, "sv", "nf", "rep", "notconnected" 	Amount of damage that a grapple-bite will do to a survivor.
cg_grapple_damage_hard 	45 	, "sv", "nf", "rep", "notconnected" 	Amount of damage that a grapple-bite will do to a survivor.
cg_grapple_damage_nightmare 	70 	, "sv", "nf", "rep", "notconnected" 	Amount of damage that a grapple-bite will do to a survivor.
cg_grapple_damage_normal 	25 	, "sv", "nf", "rep", "notconnected" 	Amount of damage that a grapple-bite will do to a survivor.
cg_infection_attacked_chance_easy 	-1 	, "sv", "nf", "rep", "notconnected" 	Chance that a survivor will become infected after being hit by a zombie.
cg_infection_attacked_chance_extreme 	20 	, "sv", "nf", "rep", "notconnected" 	Chance that a survivor will become infected after being hit by a zombie.
cg_infection_attacked_chance_hard 	8 	, "sv", "nf", "rep", "notconnected" 	Chance that a survivor will become infected after being hit by a zombie.
cg_infection_attacked_chance_nightmare 	50 	, "sv", "nf", "rep", "notconnected" 	Chance that a survivor will become infected after being hit by a zombie.
cg_infection_attacked_chance_normal 	3 	, "sv", "nf", "rep", "notconnected" 	Chance that a survivor will become infected after being hit by a zombie.
cg_infection_chance_easy 	15 	, "sv", "nf", "rep", "notconnected" 	Chance that a survivor will become infected after a completed grapple bite.
cg_infection_chance_extreme 	50 	, "sv", "nf", "rep", "notconnected" 	Chance that a survivor will become infected after a completed grapple bite.
cg_infection_chance_hard 	38 	, "sv", "nf", "rep", "notconnected" 	Chance that a survivor will become infected after a completed grapple bite.
cg_infection_chance_nightmare 	100 	, "sv", "nf", "rep", "notconnected" 	Chance that a survivor will become infected after a completed grapple bite.
cg_infection_chance_normal 	25 	, "sv", "nf", "rep", "notconnected" 	Chance that a survivor will become infected after a completed grapple bite.
cg_infection_disabled 	0 	, "a", "sv", "nf", "rep" 	Is becoming infected disabled on this server?
cg_infection_time_delay_max 	140 	, "sv", "nf", "rep" 	
cg_infection_time_delay_min 	50 	, "sv", "nf", "rep" 	
cg_infection_time_max 	140 	, "sv", "nf", "rep" 	
cg_infection_time_min 	50 	, "sv", "nf", "rep" 	
cg_safezone_endtimer 	120 	, "sv" 	How many seconds until the round should end if someone reaches the safe zone (Resets if they leave the zone)
cg_safezone_endtimer_on_reach 	0 	, "sv" 	Should we activate the end timer if we reach this safe zone?
cg_safezone_ignore_latejoiners 	0 	, "sv" 	If the number is larger than 0, it will count in minutes when we should ignore all late joiners
cg_survivor_accuracy_easy 	1.15 	, "sv", "nf", "rep", "notconnected" 	The accuracy of the Survivor AI.
cg_survivor_accuracy_extreme 	1.45 	, "sv", "nf", "rep", "notconnected" 	The accuracy of the Survivor AI.
cg_survivor_accuracy_hard 	1.32 	, "sv", "nf", "rep", "notconnected" 	The accuracy of the Survivor AI.
cg_survivor_accuracy_nightmare 	1.7 	, "sv", "nf", "rep", "notconnected" 	The accuracy of the Survivor AI.
cg_survivor_accuracy_normal 	1.22 	, "sv", "nf", "rep", "notconnected" 	The accuracy of the Survivor AI.
cg_survivor_ai_health_easy 	290 	, "sv", "nf", "rep", "notconnected" 	Amount of health that the AI survivors have in Extraction
cg_survivor_ai_health_extreme 	140 	, "sv", "nf", "rep", "notconnected" 	Amount of health that the AI survivors have in Extraction
cg_survivor_ai_health_hard 	190 	, "sv", "nf", "rep", "notconnected" 	Amount of health that the AI survivors have in Extraction
cg_survivor_ai_health_nightmare 	140 	, "sv", "nf", "rep", "notconnected" 	Amount of health that the AI survivors have in Extraction
cg_survivor_ai_health_normal 	260 	, "sv", "nf", "rep", "notconnected" 	Amount of health that the AI survivors have in Extraction
cg_survivor_zombie_damage_factor_easy 	0.5 	, "sv", "nf", "rep", "notconnected" 	The amount of scaling done to damage on survivors by AI zombies.
cg_survivor_zombie_damage_factor_extreme 	5.0 	, "sv", "nf", "rep", "notconnected" 	The amount of scaling done to damage on survivors by AI zombies.
cg_survivor_zombie_damage_factor_hard 	2.0 	, "sv", "nf", "rep", "notconnected" 	The amount of scaling done to damage on survivors by AI zombies.
cg_survivor_zombie_damage_factor_nightmare	10.0 	, "sv", "nf", "rep", "notconnected" 	The amount of scaling done to damage on survivors by AI zombies.
cg_survivor_zombie_damage_factor_normal 	1.0 	, "sv", "nf", "rep", "notconnected" 	The amount of scaling done to damage on survivors by AI zombies.
cg_survivorammoonly 	0 	, "sv", "nf", "rep" 	
cg_turret_accuracy_easy 	1.15 	, "sv", "nf", "rep", "notconnected" 	The accuracy of the Turret AI.
cg_turret_accuracy_extreme 	1.45 	, "sv", "nf", "rep", "notconnected" 	The accuracy of the Turret AI.
cg_turret_accuracy_hard 	1.32 	, "sv", "nf", "rep", "notconnected" 	The accuracy of the Turret AI.
cg_turret_accuracy_nightmare 	1.8 	, "sv", "nf", "rep", "notconnected" 	The accuracy of the Turret AI.
cg_turret_accuracy_normal 	1.22 	, "sv", "nf", "rep", "notconnected" 	The accuracy of the Turret AI.
cg_turret_ai_health_easy 	300 	, "sv", "nf", "rep", "notconnected" 	Amount of health that the AI survivors have in Extraction
cg_turret_ai_health_extreme 	160 	, "sv", "nf", "rep", "notconnected" 	Amount of health that the AI survivors have in Extraction
cg_turret_ai_health_hard 	200 	, "sv", "nf", "rep", "notconnected" 	Amount of health that the AI survivors have in Extraction
cg_turret_ai_health_nightmare 	160 	, "sv", "nf", "rep", "notconnected" 	Amount of health that the AI survivors have in Extraction
cg_turret_ai_health_normal 	250 	, "sv", "nf", "rep", "notconnected" 	Amount of health that the AI survivors have in Extraction
cg_turret_maxammo 	500 	, "sv" 	Amount of ammo that the turret AI will have when it spawns
cg_zombie_ai_only 	0 	, "a", "sv", "nf", "rep" 	No player zombies are allowed on this server. Once you die, you spectate.
cg_zombie_damage_factor_easy 	1.0 	, "sv", "nf", "rep", "notconnected" 	Amount to scale damage on zombie AI (Non-headshot damage).
cg_zombie_damage_factor_extreme 	0.25 	, "sv", "nf", "rep", "notconnected" 	Amount to scale damage on zombie AI (Non-headshot damage).
cg_zombie_damage_factor_hard 	0.75 	, "sv", "nf", "rep", "notconnected" 	Amount to scale damage on zombie AI (Non-headshot damage).
cg_zombie_damage_factor_nightmare 	0.25 	, "sv", "nf", "rep", "notconnected" 	Amount to scale damage on zombie AI (Non-headshot damage).
cg_zombie_damage_factor_normal 	1.0 	, "sv", "nf", "rep", "notconnected" 	Amount to scale damage on zombie AI (Non-headshot damage).
cg_zombie_health 	175 	, "sv", "launcher" 	
cg_zombie_lives 	7 	, "nf", "rep", "cl" 	How many lives a player zombie have
cg_zombie_riot_health 	225 	, "sv", "launcher" 	
cg_zombie_riot_helmet_health 	200 	, "sv", "launcher" 	
cg_zombieculltimer 	10.0 	, "sv", "nf", "rep" 	
cg_zombiedamagefactor 	0.36 	, "sv", "nf", "rep" 	
cg_zombiedamageheadshotfactor 	7.9 	, "sv", "nf", "rep" 	
cg_zombiedamagemeleefactor 	0.9 	, "sv", "nf", "rep" 	
cg_zombieminspawndist 	960 	, "sv", "cheat" 	
ch_dkmode 	0 	, "cheat", "rep", "cl" 	
ch_nopenope 	0 	, "cheat", "rep", "cl" 	
ch_phonebird 	0 	, "cheat", "rep", "cl", "matsys" 	
ch_playerjointime 	5 	, "sv", "nf", "rep" 	
ch_score_draw 	50 	, "sv", "nf", "rep" 	Score for drawing that will be deducted.
ch_score_killself 	50 	, "sv", "nf", "rep" 	Score for killing yourself to be deducted.
ch_score_killsurvivor 	20 	, "sv", "nf", "rep" 	Score for killing a survivor.
ch_score_killsurvivoraszombie 	20 	, "sv", "nf", "rep" 	Score for killing a survivor, as a zombie.
ch_score_killzombie 	3 	, "sv", "nf", "rep" 	Score for killing a player AI.
ch_score_killzombieplayer 	10 	, "sv", "nf", "rep" 	Score for killing a player zombie.
ch_score_lastman 	25 	, "sv", "nf", "rep" 	Score for being the last man standing.
changelevel 	cmd 	, "norecord" 	Change server to the specified map
changelevel2 	cmd 	, "norecord" 	Transition to the specified map in single player
changelevel_debug 	0 	, "sv", "cheat" 	
changelevel_inhibit 	0 	, "sv", "cheat" 	
changelevel_pause_interval 	8 	, "sv", "cheat" 	
char_reloadscript 	0 	, "cl" 	
chet_debug_idle 	0 	, "sv", "cheat" 	If set one, many debug prints to help track down the TLK_IDLE issue. Set two for super verbose info
cl__ragdoll_max_remove_per_frame 	1 	, "cl", "launcher" 	
cl_addon_debug 	0 	, "cl", "launcher" 	
cl_addon_fade_max 	1000 	, "cl", "launcher" 	
cl_addon_fade_min 	800 	, "cl", "launcher" 	
cl_aggregate_particles 	1 	, "cl", "launcher" 	
cl_allowdownload 	1 	 	Client downloads customization files
cl_allowupload 	1 	, "a" 	Client uploads customization files
cl_anglespeedkey 	0.67 	, "cl", "launcher" 	
cl_animationinfo 	cmd 	, "cl" 	Hud element to examine.
cl_autohelp 	1 	, "a", "user", "cl" 	Auto-help
cl_benchmark_particle_system 	cmd 	, "cl" 	Measure simulation time for a named particle system
cl_blurClearAlpha 	0 	, "cl", "launcher" 	0-255, but 0 has errors at the moment
cl_blurDebug 	0 	, "cl", "launcher" 	
cl_blurPasses 	1 	, "cl", "launcher" 	
cl_blurTapSize 	0.5 	, "cl", "launcher" 	
cl_bob 	0.002 	, "cheat", "cl", "launcher" 	
cl_bobcycle 	0.8 	, "cheat", "cl", "launcher" 	
cl_bobup 	0.5 	, "cheat", "cl", "launcher" 	
cl_burninggibs 	0 	, "cl", "launcher" 	A burning player that gibs has burning gibs.
cl_buy_favorite 	cmd 	, "clientcmd_can_execute", "cl" 	Purchase a favorite weapon/equipment loadout
cl_buy_favorite_nowarn 	0 	, "a", "clientcmd_can_execute", "cl" 	Skips the error prompt when saving an invalid buy favorite
cl_buy_favorite_quiet 	0 	, "a", "clientcmd_can_execute", "cl" 	Skips the prompt when saving a buy favorite in the buy menu
cl_buy_favorite_reset 	cmd 	, "clientcmd_can_execute", "cl" 	Reset favorite loadouts to the default
cl_buy_favorite_set 	cmd 	, "clientcmd_can_execute", "cl" 	Saves the current loadout as a favorite
cl_c4dynamiclight 	0 	, "cl", "launcher" 	Draw dynamic light when planted c4 flashes
cl_camera_follow_bone_index 	-2 	, "cheat", "cl" 	Index of the bone to follow. -2 == disabled. -1 == root bone. 0+ is bone index.
cl_chat_active 	0 	, "cl", "launcher" 	
cl_chat_wipehistory 	0 	, "a", "cl" 	Wipes chat history after all chat text faded out
cl_clearhinthistory 	cmd 	, "cl" 	Clear memory of client side hints displayed to the player.
cl_clock_correction 	1 	, "cheat" 	Enable/disable clock correction on the client.
cl_clock_correction_adjustment_max_amount 	200 	, "cheat" 	Sets the maximum number of milliseconds per second it is allowed to correct the client clock. It will only correct this amount if the difference between the client and server clock is equal to or larger than cl_clock_correction_adjustment_max_offset.
cl_clock_correction_adjustment_max_offset 	90 	, "cheat" 	As the clock offset goes from cl_clock_correction_adjustment_min_offset to this value (in milliseconds), it moves towards applying cl_clock_correction_adjustment_max_amount of adjustment. That way, the response is small when the offset is small.
cl_clock_correction_adjustment_min_offset 	10 	, "cheat" 	If the clock offset is less than this amount (in milliseconds), then no clock correction is applied.
cl_clock_correction_force_server_tick 	999 	, "cheat" 	Force clock correction to match the server tick + this offset (-999 disables it).
cl_clock_showdebuginfo 	0 	, "cheat" 	Show debugging info about the clock drift.
cl_clockdrift_max_ms 	150 	, "cheat" 	Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
cl_clockdrift_max_ms_threadmode 	0 	, "cheat" 	Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
cl_cloud_settings 	32767 	, "matsys", "launcher" 	Cloud enabled from (from HKCU\Software\Valve\Steam\Apps\appid\Cloud)
cl_cmdrate 	30 	, "a", "user" 	Max number of command packets sent to server per second
cl_colorfastpath 	0 	, "cl", "launcher" 	
cl_consistencycheck 	cmd 	, "server_can_execute", "matsys" 	Triggers the client to perform a consistency check
cl_consistencycheck_interval 	180.0 	, "rep", "launcher" 	Perform a consistency check after this amount of time (seconds) has passed since the last.
cl_crash 	cmd 	, "cheat", "cl" 	Causes a client crash for testing
cl_customsounds 	0 	, "cl", "launcher" 	Enable customized player sound playback
cl_debug_entity 	 	, "cl", "launcher" 	
cl_debug_player_use 	0 	, "cheat", "rep", "cl" 	Visualizes +use logic for the given range. Green cross=trace success, Red cross=trace too far, Green box=radius success
cl_demoviewoverride 	0 	, "cl", "launcher" 	Override view during demo playback
cl_destroy_ragdolls 	cmd 	, "cl" 	Destroys all client-side ragdolls
cl_detail_avoid_force 	0.4 	, "a", "cl" 	force with which to avoid players ( in units, percentage of the width of the detail sprite )
cl_detail_avoid_radius 	64 	, "a", "cl" 	radius around detail sprite to avoid players
cl_detail_avoid_recover_speed 	0.25 	, "a", "cl" 	how fast to recover position after avoiding players
cl_detail_enabled 	1 	, "a", "cl" 	Enable detail objects being drawn
cl_detail_max_sway 	5 	, "a", "cl" 	Amplitude of the detail prop sway
cl_detail_multiplier 	1 	, "cheat", "cl" 	extra details to create
cl_detaildist 	1200 	, "cl" 	Distance at which detail props are no longer visible
cl_detailfade 	400 	, "cl" 	Distance across which detail props fade in
cl_difficulty 	1 	, "a", "cl" 	Saved difficulty value.
cl_disable_ragdolls 	0 	, "cheat", "cl" 	
cl_disablevoices 	0 	, "a", "cl" 	
cl_downloadfilter 	all 	, "a" 	Determines which files can be downloaded from the server (all, none, noworkshop)
cl_drawhud 	1 	, "cheat", "cl" 	Enable the rendering of the hud
cl_drawleaf 	-1 	, "cheat", "cl" 	
cl_drawmaterial 	 	, "cheat", "cl" 	Draw a particular material over the frame
cl_drawmonitors 	1 	, "cl", "launcher" 	
cl_drawshadowtexture 	0 	, "cheat", "cl" 	
cl_dump_particle_stats 	cmd 	, "cl" 	dump particle profiling info to particle_profile.csv
cl_dumpplayer 	cmd 	, "cheat", "cl" 	Dumps info about a player
cl_dumpsplithacks 	cmd 	, "cl" 	Dump split screen workarounds.
cl_ejectbrass 	1 	, "cl", "launcher" 	
cl_elevator_physics 	0 	, "cl", "launcher" 	
cl_ent_absbox 	cmd 	, "cheat", "cl" 	Displays the client's absbox for the entity under the crosshair.
cl_ent_bbox 	cmd 	, "cheat", "cl" 	Displays the client's bounding box for the entity under the crosshair.
cl_ent_rbox 	cmd 	, "cheat", "cl" 	Displays the client's render box for the entity under the crosshair.
cl_entityreport 	0 	, "cheat" 	For debugging, draw entity states to console
cl_equipweapononpickup 	1 	, "a", "user", "server_can_execute", "cl", "ss" 	Equip our weapon we pickup.
cl_equipweapononpickup2 	1 	, "a", "user", "server_can_execute", "cl", "ss_added"	Equip our weapon we pickup.
cl_extrapolate 	1 	, "cheat", "cl" 	Enable/disable extrapolation if interpolation history runs out.
cl_extrapolate_amount 	0.25 	, "cheat", "cl" 	Set how many seconds the client will extrapolate entities for.
cl_failremoteconnections 	0 	, "launcher" 	Force connection attempts to time out
cl_fastdetailsprites 	1 	, "cheat", "cl" 	whether to use new detail sprite system
cl_fasttempentcollision 	5 	, "cl", "launcher" 	
cl_find_ent 	cmd 	, "cheat", "cl" 	Find and list all client entities with classnames that contain the specified substring. Format: cl_find_ent <substring>
cl_find_ent_index 	cmd 	, "cheat", "cl" 	Display data for clientside entity matching specified index. Format: cl_find_ent_index <index>
cl_firstperson_distance 	-18.5 	, "cheat", "cl" 	
cl_flesh_sound_frequency 	0.120 	, "cl", "launcher" 	
cl_flushentitypacket 	0 	, "cheat" 	For debugging. Force the engine to flush an entity packet.
cl_footstep_fx 	1 	, "cl" 	
cl_footstep_timer 	1.3f 	, "cheat", "cl" 	
cl_force_3rd_strike 	0 	, "cheat", "cl" 	
cl_forcepreload 	0 	 	Whether we should force preloading.
cl_foundry_ShowEntityHighlights 	1 	, "cl", "launcher" 	
cl_fullupdate 	cmd 	, "cheat" 	Forces the server to send a full update packet
cl_glow_physics_props 	0 	, "cl", "launcher" 	
cl_ideal_spec_mode 	5 	, "user", "server_can_execute", "cl" 	desired spectator mode (4 = in-eye, 5 = chase, 6 = roaming)
cl_idealpitchscale 	0.8 	, "a", "cl" 	
cl_ignore_vpk_assocation 	0 	, "cl", "launcher" 	Do not ask to set vpk assocation
cl_ignorepackets 	0 	, "cheat" 	Force client to ignore packets (for debugging).
cl_impacteffects 	1 	, "cl", "launcher" 	
cl_impacteffects_limit_exit 	10 	, "cl", "launcher" 	Limits the number of exit impact effects per frame
cl_impacteffects_limit_general 	30 	, "cl", "launcher" 	Limits the number of impact effects per frame
cl_impacteffects_limit_water 	6 	, "cl", "launcher" 	Limits the number of water impact effects per frame
cl_infected_animinsim 	0 	, "cl", "launcher" 	
cl_interp 	0.0667 	, "user", "cl" 	Sets the interpolation amount (bounded on low side by server interp ratio settings).
cl_interp_all 	0 	, "cl", "launcher" 	Disable interpolation list optimizations.
cl_interp_npcs 	0.0 	, "cl", "launcher" 	Interpolate NPC positions starting this many seconds in past (or cl_interp, if greater)
cl_interp_ratio 	1.0 	, "user", "cl" 	Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate).
cl_interp_threadmodeticks 	0 	, "cl", "launcher" 	Additional interpolation ticks to use when interpolating with threaded engine mode set.
cl_interpolate 	1.0 	, "user", "launcher" 	Interpolate entities on the client.
cl_jiggle_bone_debug 	0 	, "cheat", "cl" 	Display physics-based 'jiggle bone' debugging information
cl_jiggle_bone_debug_pitch_constraints 	0 	, "cheat", "cl" 	Display physics-based 'jiggle bone' debugging information
cl_jiggle_bone_debug_yaw_constraints 	0 	, "cheat", "cl" 	Display physics-based 'jiggle bone' debugging information
cl_jiggle_bone_invert 	0 	, "cheat", "cl" 	
cl_jiggle_bone_sanity 	1 	, "cl", "launcher" 	Prevent jiggle bones from pointing directly away from their target in case of numerical instability.
cl_lagcomp_errorcheck 	0 	, "cl", "launcher" 	Player index of other player to check for position errors.
cl_lagcompensation 	1 	, "user", "cl" 	Perform server side lag compensation of weapon firing events.
cl_language 	english 	, "user" 	Language (from HKCU\Software\Valve\Steam\Language)
cl_leafsystemvis 	0 	, "cheat", "cl" 	
cl_leveloverview 	0 	, "cheat", "cl" 	
cl_leveloverviewmarker 	0 	, "cheat", "cl" 	
cl_localnetworkbackdoor 	1 	, "launcher" 	Enable network optimizations for single player games.
cl_logofile 	materials/vgui/logos/spray_bullseye.vtf	, "launcher" 	Spraypoint logo decal.
cl_max_shadow_renderable_dist 	800 	, "cheat", "cl" 	Max distance from the camera at which things will be rendered for shadows
cl_menumusic 	1 	, "a", "cl" 	Set the mainmenu music track.
cl_modelfastpath 	1 	, "cheat", "cl" 	
cl_mouseenable 	1 	, "cl" 	
cl_mouselook 	1 	, "a", "user", "cl", "ss", "notconnected" 	Set to 1 to use mouse for look, 0 for keyboard look. Cannot be set while connected to a server.
cl_mouselook2 	1 	, "a", "user", "cl", "ss_added", "notconnected" 	Set to 1 to use mouse for look, 0 for keyboard look. Cannot be set while connected to a server.
cl_names_debug 	0 	, "launcher" 	
cl_new_impact_effects 	1 	, "cl", "launcher" 	
cl_observercrosshair 	0 	, "cl", "launcher" 	
cl_overdraw_test 	0 	, "cheat", "numeric", "cl" 	
cl_panelanimation 	cmd 	, "cl" 	blank for all panels>.
cl_particle_batch_mode 	1 	, "cl", "launcher" 	
cl_particle_fallback_base 	0 	, "cl", "launcher" 	Base for falling back to cheaper effects under load.
cl_particle_fallback_multiplier 	1.750000 	, "cl", "launcher" 	Multiplier for falling back to cheaper effects under load.
cl_particle_max_count 	0 	, "cl", "launcher" 	
cl_particle_retire_cost 	0 	, "cheat", "cl" 	
cl_particle_sim_fallback_base_multiplier 	5 	, "cl", "launcher" 	How aggressive the switch to fallbacks will be depending on how far over the cl_particle_sim_fallback_threshold_ms the sim time is. Higher numbers are more aggressive.
cl_particle_sim_fallback_threshold_ms 	6.0 	, "cl", "launcher" 	Amount of simulation time that can elapse before new systems start falling back to cheaper versions
cl_particles_dump_effects 	cmd 	, "cl" 	
cl_particles_dumplist 	cmd 	, "cl" 	Dump all new particles, optional name substring.
cl_particles_show_bbox 	0 	, "cheat", "cl" 	
cl_pclass 	 	, "cheat", "cl" 	Dump entity by prediction classname.
cl_pdump 	-1 	, "cheat", "cl" 	Dump info about this entity to screen.
cl_perf_wizard_enable 	1 	, "a", "cl" 	Enables a performance-tuning wizard
cl_phys2_stats 	cmd 	, "cheat", "cl" 	Dumps client physics stats
cl_phys_block_dist 	1.0 	, "cl", "launcher" 	
cl_phys_block_fraction 	0.1 	, "cl", "launcher" 	
cl_phys_maxticks 	2 	, "cl", "launcher" 	Sets the max number of physics ticks allowed for client-side physics (ragdolls)
cl_phys_timescale 	1.0 	, "cheat", "cl" 	Sets the scale of time for client-side physics (ragdolls)
cl_pitchdown 	73 	, "cheat", "cl" 	
cl_pitchspeed 	225 	, "cl", "launcher" 	
cl_pitchup 	77 	, "cheat", "cl" 	
cl_playback_screenshots 	0 	, "launcher" 	Allows the client to playback screenshot and jpeg commands in demos.
cl_player_max_separation_force 	500 	, "cl", "launcher" 	
cl_player_shadow_dist 	70 	, "cl", "launcher" 	
cl_playercharacter 	0 	, "a", "user", "server_can_execute", "cl", "ss" 	Contagion player character index.
cl_playercharacter2 	0 	, "a", "user", "server_can_execute", "cl", "ss_added"	Contagion player character index.
cl_playerrewardsdisable 	0 	, "a", "user", "server_can_execute", "cl", "ss" 	Disable Contagion reward icons.
cl_playerrewardsdisable2 	0 	, "a", "user", "server_can_execute", "cl", "ss_added"	Disable Contagion reward icons.
cl_playerspraydisable 	1 	, "cl", "launcher" 	Disable player sprays.
cl_pointcamera_update 	0.25 	, "cl" 	
cl_precacheinfo 	cmd 	 	Show precache info (client).
cl_pred_checkstuck 	0 	, "cl", "launcher" 	Perform the additional 'stuck' traces on the client side during prediction.
cl_pred_doresetlatch 	1 	, "cl", "launcher" 	
cl_pred_error_verbose 	0 	, "cl", "launcher" 	Show more field info when spewing prediction errors.
cl_pred_optimize 	2 	, "cl", "launcher" 	Optimize for not copying data if didn't receive a network update (1), and also for not repredicting if there were no errors (2).
cl_pred_track 	cmd 	, "cl" 	<entindex> <fieldname>: Track changes to entity index entindex, for field fieldname.
cl_predict 	1.0 	, "cheat", "user", "cl" 	Perform client side prediction.
cl_predictioncopy_describe 	cmd 	, "cl" 	Describe datamap_t for entindex
cl_predictionlist 	0 	, "cheat", "cl" 	Show which entities are predicting
cl_predictweapons 	1 	, "user", "cl" 	Perform client side prediction of weapon effects.
cl_print_consistency_list 	cmd 	 	Display's the contents and flags of the current consistency list
cl_querycache_stats 	cmd 	, "cheat", "cl" 	Display status of the query cache (client only)
cl_quick_join_panel_accel 	0.025 	, "cl", "launcher" 	Acceleration for the y position of the panel when items are added or removed.
cl_quick_join_panel_fakecount 	-1 	, "cl", "launcher" 	
cl_quick_join_panel_tall 	18 	, "cl", "launcher" 	The spacing between panels.
cl_quick_join_scroll_max 	4 	, "cl", "launcher" 	Max players shown in the friend scrolling ticker.
cl_quick_join_scroll_offset 	16 	, "cl", "launcher" 	Offset of the friend scrolling ticker from the title.
cl_quick_join_scroll_rate 	90 	, "cl", "launcher" 	Rate of the friend scrolling ticker.
cl_quick_join_scroll_start 	1 	, "cl", "launcher" 	Number of players available to start friend scrolling ticker.
cl_ragdoll_default_scale 	1.0 	, "cl", "launcher" 	
cl_ragdoll_force_multiplier 	8 	, "cl", "launcher" 	Multiplies the damage force applied to new ragdolls
cl_ragdoll_gravity 	550 	, "cheat", "cl" 	Sets the gravity client-side ragdolls
cl_ragdoll_limit 	20 	, "a", "cl" 	Maximum number of ragdolls to show (-1 disables limit)
cl_ragdoll_maxcount 	80 	, "cl", "launcher" 	Clients will only show this many ragdolls overall
cl_ragdoll_maxcount_generic 	60 	, "cl", "launcher" 	Clients will only show this many zombie ragdolls
cl_ragdoll_maxcount_gib 	30 	, "cl", "launcher" 	Clients will only show this many gib ragdolls
cl_ragdoll_maxcount_survivor 	4 	, "cl", "launcher" 	Clients will only show this many survivor ragdolls
cl_ragdoll_physics_enable 	1 	, "cl", "launcher" 	Enable/disable ragdoll physics.
cl_ragdoll_reload 	0 	, "cl", "launcher" 	
cl_ragdoll_version 	1 	, "cl", "launcher" 	
cl_rainblend 	0.04 	, "cl" 	
cl_reloadpostprocessparams 	cmd 	, "cheat", "cl" 	
cl_removedecals 	cmd 	, "cheat", "cl" 	Remove the decals from the entity under the crosshair.
cl_report_soundpatch 	cmd 	, "cl" 	reports client-side sound patch count
cl_resend 	4 	 	Delay in seconds before the client will resend the 'connect' attempt
cl_resend_lobby 	30 	 	Delay in seconds before the client will resend the 'connect' attempt
cl_retire_low_priority_lights 	0 	, "launcher" 	Low priority dlights are replaced by high priority ones
cl_ricochet_percent 	3 	, "cl", "launcher" 	Percent chance a bullet will create a ricochet tracer (0..10)
cl_ricochet_percent_shotgun 	0 	, "cl", "launcher" 	Percent chance a shotgun pellet will create a ricochet tracer (0..10)
cl_sceneentity_debug 	0 	, "cl", "launcher" 	Display all thinking scene entities and its data.
cl_screenshotname 	 	, "launcher" 	Custom Screenshot name
cl_session 	 	, "user", "server_can_execute", "matsys", "launcher" 	
cl_SetupAllBones 	0 	, "cl", "launcher" 	
cl_shadowtextureoverlaysize 	256 	, "cheat", "cl" 	
cl_show_bounds_errors 	0 	, "cl", "launcher" 	
cl_show_splashes 	1 	, "cl", "launcher" 	
cl_showanimstate 	-1 	, "cheat", "cl" 	Show the (client) animation state for the specified entity (-1 for none).
cl_showanimstate_activities 	1 	, "cheat", "cl" 	Show activities in the (client) animation state display.
cl_showanimstate_log 	0 	, "cheat", "cl", "launcher" 	1 to output cl_showanimstate to Msg(). 2 to store in AnimStateClient.log. 3 for both.
cl_ShowBoneSetupEnts 	0 	, "cl", "launcher" 	Show which entities are having their bones setup each frame.
cl_showdemooverlay 	0 	, "launcher" 	How often to flash demo recording/playback overlay (0 - disable overlay, -1 - show always)
cl_showents 	cmd 	, "cheat" 	Dump entity list to console.
cl_showerror 	0 	, "cl", "launcher" 	Show prediction errors, 2 for above plus detailed field deltas.
cl_showevents 	0 	, "cheat" 	Print event firing info in the console
cl_showfps 	0 	, "cl" 	Draw fps meter at top of screen (1 = fps, 2 = smooth fps, 3 = server MS, 4 = Show FPS and Log to file )
cl_showhelp 	1 	, "cl", "launcher" 	Set to 0 to not show on-screen help
cl_showpausedimage 	1 	, "cl", "launcher" 	Show the 'Paused' image when game is paused.
cl_showpluginmessages 	1 	, "a" 	Allow plugins to display messages to you
cl_showpos 	0 	, "cl" 	Draw current position at top of screen
cl_ShowSunVectors 	0 	, "cl", "launcher" 	
cl_showtextmsg 	1 	, "cl", "launcher" 	Enable/disable text messages printing on the screen.
cl_simdbones 	0 	, "rep", "cl", "launcher" 	Use SIMD bone setup.
cl_skipfastpath 	0 	, "cheat", "cl" 	Set to 1 to stop all models that go through the model fast path from rendering
cl_skipslowpath 	0 	, "cheat" 	Set to 1 to skip any models that don't go through the model fast path
cl_smoke_alpha 	0.4 	, "cl", "launcher" 	
cl_smoke_color_percent 	0.5 	, "cheat", "cl" 	
cl_smoke_far 	150 	, "cl", "launcher" 	
cl_smoke_fog_percent 	0 	, "cheat", "cl", "launcher" 	
cl_smoke_near 	0 	, "cl", "launcher" 	
cl_smooth 	1 	, "cl", "launcher" 	Smooth view/eye origin after prediction errors
cl_smoothtime 	0.1 	, "cl", "launcher" 	Smooth client's view after prediction error over this many seconds
cl_soundemitter_reload 	cmd 	, "cl" 	Flushes the sounds.txt system
cl_soundfile 	 	, "launcher" 	Jingle sound file.
cl_sun_decay_rate 	0.05 	, "cheat", "cl" 	
cl_survivor_animinsim 	0 	, "cl", "launcher" 	
cl_threaded_bone_setup 	0 	, "cl", "launcher" 	Enable parallel processing of C_BaseAnimating::SetupBones()
cl_threaded_init 	0 	, "cl", "launcher" 	
cl_timeout 	30 	, "a" 	After this many seconds without receiving a packet from the server, the client will disconnect itself
cl_tlucfastpath 	1 	, "cl", "launcher" 	
cl_tracer_whiz_distance 	72 	, "cl" 	
cl_tracers 	1 	, "cl", "launcher" 	
cl_transition_blur_fade_time 	0.8 	, "cl", "launcher" 	
cl_updaterate 	20 	, "a", "user" 	Number of packets per second of updates you are requesting from the server
cl_updatevisibility 	cmd 	, "cl" 	Updates visibility bits.
cl_upspeed 	320 	, "cheat", "cl" 	
cl_use_simd_bones 	1 	, "rep", "cl", "launcher" 	1 use SIMD bones 0 use scalar bones.
cl_use_update_interval 	.2 	, "cheat", "cl" 	Time between use target updates
cl_view 	cmd 	, "cheat" 	Set the view entity index.
cl_viewbob 	1 	, "cl" 	enables view bob
cl_viewbob_cyclerate_duck 	0.8 	, "cl" 	Speed of view bob while ducked
cl_viewbob_cyclerate_run 	0.3 	, "cl" 	Speed of view bob while running
cl_viewbob_cyclerate_walk 	0.46 	, "cl" 	Speed of view bob while walking
cl_viewbob_scale 	0.01 	, "cl" 	Size of view bob
cl_viewbob_scale_duck 	0.01 	, "cl" 	Size of view bob while ducked
cl_viewbob_up 	0.5 	, "cl" 	Percent of view bob that is above the eye pos
cl_viewclamp 	3 	, "cl" 	
cl_viewmodel_lag_interp 	0.24 	, "cheat", "cl" 	
cl_viewmodel_scale 	-2.5 	, "cheat", "cl" 	
cl_viewmodel_scale_ironsights 	-0.4 	, "cheat", "cl" 	
cl_viewmodelsclonedasworld 	0 	, "cl", "launcher" 	
cl_viewroll 	5.3 	, "cl" 	
cl_viewtarget_clamp 	1 	, "cl", "launcher" 	
cl_viewtarget_debug 	0 	, "cheat", "cl" 	
cl_viewtarget_offset 	0 	, "cheat", "cl" 	
cl_viewtarget_player 	0 	, "cheat", "cl" 	Lock 3rd person spec looking into target's eyes
cl_voice_filter 	 	, "launcher" 	Filter voice by name substring
cl_weaponglowblend 	1 	, "cheat", "cl" 	
cl_weaponglowsimple 	1 	, "cheat", "cl" 	
cl_wind_dir 	cmd 	, "cl" 	sets wind direction and strength
cl_winddir 	0 	, "cheat", "cl" 	Weather effects wind direction angle
cl_windspeed 	0 	, "cheat", "cl" 	Weather effects wind speed scalar
cl_yawspeed 	210 	, "cl", "launcher" 	
clear 	cmd 	, "norecord" 	Clear all console output.
clear_attribute 	cmd 	, "sv", "cheat" 	Remove given attribute from all areas in the selected set.
clear_debug_overlays 	cmd 	, "sv" 	clears debug overlays
clientport 	27005 	 	Host game client port
closecaption 	0 	, "a", "user" 	Enable close captioning.
cmd 	cmd 	 	Forward command to server.
cmd1 	cmd 	 	sets userinfo string for split screen player in slot 1
cmd2 	cmd 	 	sets userinfo string for split screen player in slot 2
cmd3 	cmd 	 	sets userinfo string for split screen player in slot 3
cmd4 	cmd 	 	sets userinfo string for split screen player in slot 4
collect_entity_model_name 	cmd 	, "sv", "cheat" 	Collect model names of the entities you're pointing at
collision_shake_amp 	0.2 	, "sv", "launcher" 	
collision_shake_freq 	0.5 	, "sv", "launcher" 	
collision_shake_time 	0.5 	, "sv", "launcher" 	
collision_test 	cmd 	, "sv", "cheat" 	Tests collision system
colorcorrectionui 	cmd 	, "cheat" 	Show/hide the color correction tools UI.
+commandermousemove 	cmd 	, "cl" 	
-commandermousemove 	cmd 	, "cl" 	
commentary_available 	0 	, "sv", "launcher" 	Automatically set by the game when a commentary file is available for the current map.
commentary_cvarsnotchanging 	cmd 	, "sv" 	
commentary_finishnode 	cmd 	, "sv" 	
commentary_showmodelviewer 	cmd 	, "cl" 	Display the commentary model viewer. Usage: commentary_showmodelviewer <model name> <optional attached model name>
con_drawnotify 	1 	, "launcher" 	Disables drawing of notification area (for taking screenshots).
con_enable 	1 	, "a" 	Allows the console to be activated.
con_filter_enable 	0 	, "launcher" 	Filters console output based on the setting of con_filter_text. 1 filters completely, 2 displays filtered text brighter than other text.
con_filter_text 	 	, "launcher" 	Text with which to filter console spew. Set con_filter_enable 1 or 2 to activate.
con_filter_text_out 	 	, "launcher" 	Text with which to filter OUT of console spew. Set con_filter_enable 1 or 2 to activate.
con_logfile 	 	, "launcher" 	Console output gets written to this file
con_notifytime 	8 	, "launcher" 	How long to display recent console text to the upper part of the game window
con_nprint_bgalpha 	50 	, "launcher" 	Con_NPrint background alpha.
con_nprint_bgborder 	5 	, "launcher" 	Con_NPrint border size.
con_timestamp 	0 	, "launcher" 	Prefix console.log entries with timestamps
con_trace 	0 	, "launcher" 	Print console text to low level printout.
condump 	cmd 	, "cl" 	dump the text currently in the console to condumpXX.log
connect 	cmd 	, "norecord" 	Connect to specified server.
connect_lobby 	 	, "user", "cl", "matsys" 	Sets the lobby ID to connect to on start.
connect_splitscreen 	cmd 	, "norecord" 	Connect to specified server with multiple players.
conscreen_connect 	8.6 	, "cheat", "cl" 	
conscreen_connect_plr 	cmd 	, "sv", "clientcmd_can_execute", "matsys" 	
conscreen_connect_zombie_hoard_attack 	cmd 	, "sv", "clientcmd_can_execute", "matsys" 	
conscreen_distance 	2550 	, "cheat", "cl" 	
conscreen_loadspeed 	220 	, "cheat", "cl" 	
conscreen_refresh 	1.5 	, "cheat", "cl" 	
cont_barricade_moveforce 	80 	, "sv", "cheat" 	
cont_debug_voicecommands 	0 	, "sv", "cheat" 	
cont_debug_voicevolume 	0 	, "cheat", "cl" 	
cont_debugclimb 	0 	, "cheat", "rep", "cl" 	Displays debug messages at server host.
cont_debugselectitem 	0 	, "sv", "cheat" 	
cont_firepush 	-0.68 	, "sv", "cheat" 	
cont_grapplecos 	-0.2 	, "cheat", "rep", "cl" 	
cont_grappledist 	70.0 	, "cheat", "rep", "cl" 	
cont_grappledist_ai 	55.0 	, "cheat", "rep", "cl" 	
cont_grappletest 	0 	, "cheat", "rep", "cl" 	
cont_hintsystem 	1 	, "a", "cl" 	Contagion hint system command, 0 = No Hints, 1 = All Hints, 2 = Rare Hints
cont_hintsystem_debug 	0 	, "cheat", "cl" 	Contagion hint system debug
cont_hintsystemprint 	cmd 	, "cheat", "cl" 	Print all the loaded hints.
cont_killcamcos 	-0.45 	, "cheat", "cl" 	
cont_melee_debug 	0 	, "cheat", "rep", "cl" 	
cont_melee_end 	30 -20 -1 	, "cheat", "rep", "cl" 	
cont_melee_start 	30 20 1 	, "cheat", "rep", "cl" 	
cont_melee_tracecount 	24 	, "cheat", "rep", "cl" 	
cont_melee_tracedist 	48 	, "cheat", "rep", "cl" 	
cont_phone_bird_brightness 	160 	, "cl", "launcher" 	
cont_phone_bird_fly 	300 	, "cl", "launcher" 	
cont_phone_bird_gap 	110 	, "cl", "launcher" 	
cont_phone_bird_gravity 	1600 	, "cl", "launcher" 	
cont_phone_bird_maxrot 	37 	, "cl", "launcher" 	
cont_phone_bird_minrot 	-88 	, "cl", "launcher" 	
cont_phone_bird_scroll 	2 	, "cl", "launcher" 	
cont_phonebackground 	1 	, "a", "user", "cl" 	Contagion phone background.
cont_phoneringtone 	0 	, "a", "user", "cl" 	Contagion ringtone.
cont_phoneringtone_mode 	2 	, "a", "user", "cl" 	Should I hear my own and other people's ringtones? 2 = All, 1 = Client, 0 = None.
cont_print_damageflags 	cmd 	, "sv", "cheat" 	Print zombie damage flags to the console.
cont_print_damages 	cmd 	, "sv", "cheat" 	Print zombie damages to the console.
cont_print_voicecommands 	cmd 	, "sv", "cheat" 	Print voice commands to the console.
cont_print_zombiemodels 	cmd 	, "sv", "cheat" 	Print zombie models strings to console.
cont_show_hud_always 	1 	, "a", "cl" 	Should the HUD always be visible?
cont_taunt_count 	11 	, "sv", "cheat" 	
cont_taunt_timer 	2.2 	, "sv", "cheat" 	
cont_toggle_hud 	cmd 	, "clientcmd_can_execute", "cl" 	Toggle showing of the hud, once on the hud will show, press again and it will go back to active fade mode.
cont_toggle_hud_drawtime 	2.5 	, "a", "cl" 	How long should this draw for?
cont_vc_hotradius 	100 	, "cl" 	
cont_vc_segmentsdist 	0.018 	, "cl" 	
cont_vc_segmentsthickness 	3 	, "cl" 	
cont_voicecommanddelay 	0.42 	, "cheat", "cl" 	
cont_zombie_ai_grapple 	1 	, "sv", "nf" 	Enable or disable AI grapple. (Only applies to Extreme and lower difficulties)
cont_zombie_ai_grapple_chance_easy 	10.000000 	, "sv", "nf", "rep", "notconnected" 	The grapple chance percentage.
cont_zombie_ai_grapple_chance_extreme 	55 	, "sv", "nf", "rep", "notconnected" 	The grapple chance percentage.
cont_zombie_ai_grapple_chance_hard 	35 	, "sv", "nf", "rep", "notconnected" 	The grapple chance percentage.
cont_zombie_ai_grapple_chance_nightmare 	80 	, "sv", "nf", "rep", "notconnected" 	The grapple chance percentage.
cont_zombie_ai_grapple_chance_normal 	25 	, "sv", "nf", "rep", "notconnected" 	The grapple chance percentage.
cont_zombiemeleebuffer 	0.6f 	, "cheat", "rep", "cl" 	
cont_zombievision_pulse 	0.7 	, "cl" 	
cont_zombievision_speed 	5.0f 	, "cheat", "cl" 	
contimes 	8 	, "launcher" 	Number of console lines to overlay for debugging.
cp_infection_attacked_chance 	15 	, "sv", "nf", "rep" 	
cp_infection_chance 	43 	, "sv", "nf", "rep" 	
cp_playerjointime 	5 	, "sv", "nf", "rep" 	
cpu_level 	2 	, "launcher" 	CPU Level - Default: High
crash 	cmd 	, "cheat" 	Cause the engine to crash (Debug!!)
create_flashlight 	cmd 	, "sv", "cheat" 	
CreateHairball 	cmd 	, "cheat", "cl", "launcher" 	
CreatePredictionError 	cmd 	, "sv", "cheat" 	Create a prediction error
crosshair 	0 	, "cl", "launcher" 	
cs_ShowStateTransitions 	-2 	, "sv", "cheat" 	cs_ShowStateTransitions <ent index or -1 for all>. Show player state transitions.
cvarlist 	cmd 	 	Show the list of convars/concommands.
cx_playerjointime 	10 	, "sv", "nf", "rep" 	
cx_spawn_area_delay 	5 	, "sv", "nf", "rep" 	Time to delay the additional constant zombie spawning.
cx_spawn_new_area_easy 	1 	, "sv", "nf", "rep", "notconnected" 	Number of zombies to add to the global spawn list when a new area becomes active.
cx_spawn_new_area_extreme 	3 	, "sv", "nf", "rep", "notconnected" 	Number of zombies to add to the global spawn list when a new area becomes active.
cx_spawn_new_area_hard 	3 	, "sv", "nf", "rep", "notconnected" 	Number of zombies to add to the global spawn list when a new area becomes active.
cx_spawn_new_area_nightmare 	3 	, "sv", "nf", "rep", "notconnected" 	Number of zombies to add to the global spawn list when a new area becomes active.
cx_spawn_new_area_normal 	3 	, "sv", "nf", "rep", "notconnected" 	Number of zombies to add to the global spawn list when a new area becomes active.
cx_spawn_new_player_easy 	2 	, "sv", "nf", "rep", "notconnected" 	Number of zombies to add to the global spawn list when there is a survivor player.
cx_spawn_new_player_extreme 	4 	, "sv", "nf", "rep", "notconnected" 	Number of zombies to add to the global spawn list when there is a survivor player.
cx_spawn_new_player_hard 	4 	, "sv", "nf", "rep", "notconnected" 	Number of zombies to add to the global spawn list when there is a survivor player.
cx_spawn_new_player_nightmare 	4 	, "sv", "nf", "rep", "notconnected" 	Number of zombies to add to the global spawn list when there is a survivor player.
cx_spawn_new_player_normal 	3 	, "sv", "nf", "rep", "notconnected" 	Number of zombies to add to the global spawn list when there is a survivor player.
cx_timer_area 	20 	, "sv", "nf", "rep" 	Time until an area for extraction is selected.
cx_timer_area_activate_easy 	240 	, "sv", "nf", "rep", "notconnected" 	Time until the area automatically activates if survivors don't reach it.
cx_timer_area_activate_extreme 	160 	, "sv", "nf", "rep", "notconnected" 	Time until the area automatically activates if survivors don't reach it.
cx_timer_area_activate_hard 	200 	, "sv", "nf", "rep", "notconnected" 	Time until the area automatically activates if survivors don't reach it.
cx_timer_area_activate_nightmare 	160 	, "sv", "nf", "rep", "notconnected" 	Time until the area automatically activates if survivors don't reach it.
cx_timer_area_activate_normal 	230 	, "sv", "nf", "rep", "notconnected" 	Time until the area automatically activates if survivors don't reach it.
cx_timer_holdout_easy 	180 	, "sv", "nf", "rep", "notconnected" 	Time to spend in the holdout stage in Extraction.
cx_timer_holdout_extreme 	230 	, "sv", "nf", "rep", "notconnected" 	Time to spend in the holdout stage in Extraction.
cx_timer_holdout_hard 	230 	, "sv", "nf", "rep", "notconnected" 	Time to spend in the holdout stage in Extraction.
cx_timer_holdout_nightmare 	230 	, "sv", "nf", "rep", "notconnected" 	Time to spend in the holdout stage in Extraction.
cx_timer_holdout_normal 	200 	, "sv", "nf", "rep", "notconnected" 	Time to spend in the holdout stage in Extraction.
cx_timer_horde 	35 	, "sv", "nf", "rep" 	Time until the horde will arrive after holdout is enabled.
cx_zombie_maxdist 	2096 	, "sv", "nf", "rep" 	Max distance from the extraction area to try spawn zombies.
===D===
Command 	Default Value	Flags 	Description
datacachesize 	32 	, "launcher" 	Size in MB.
dbghist_addline 	cmd 	, "sv" 	Add a line to the debug history. Format: <category id> <line>
dbghist_dump 	cmd 	, "sv" 	Dump the debug history to the console. Format: <category id> Categories: 0: Entity I/O 1: AI Decisions 2: Scene Print 3: Alyx Blind 4: Log of damage done to player
debug_l4dverbose 	1 	, "sv", "launcher" 	Add more l4d specific data to the bug report.
debug_materialmodifycontrol 	0 	, "sv", "launcher" 	
debug_materialmodifycontrol_client	0 	, "cl", "launcher" 	
debug_overlay_fullposition 	0 	, "sv", "launcher" 	
debug_physimpact 	0 	, "sv", "launcher" 	
debug_touchlinks 	0 	, "sv", "launcher" 	Spew touch link activity
debug_visibility_monitor 	0 	, "sv", "cheat" 	
debugsystemui 	cmd 	, "cheat" 	Show/hide the debug system UI.
decalfrequency 	10 	, "sv", "launcher" 	
default_fov 	90 	, "cheat", "cl" 	
demo_avellimit 	2000 	, "launcher" 	Angular velocity limit before eyes considered snapped for demo playback.
demo_campaign_name 	L4D2C5 	, "cl", "launcher" 	Short name of campaign (i.e. L4D2C5), used to show correct poster in demo mode.
demo_connect_string 	 	, "cl", "launcher" 	Connect string for demo UI
demo_debug 	0 	, "launcher" 	Demo debug info.
demo_fastforwardfinalspeed 	20 	, "launcher" 	Go this fast when starting to hold FF button.
demo_fastforwardramptime 	5 	, "launcher" 	How many seconds it takes to get to full FF speed.
demo_fastforwardstartspeed 	2 	, "launcher" 	Go this fast when starting to hold FF button.
demo_gototick 	cmd 	 	Skips to a tick in demo.
demo_interplimit 	4000 	, "launcher" 	How much origin velocity before it's considered to have 'teleported' causing interpolation to reset.
demo_interpolateview 	1 	, "launcher" 	Do view interpolation during dem playback.
demo_legacy_rollback 	1 	, "launcher" 	Use legacy view interpolation rollback amount in demo playback.
demo_pause 	cmd 	 	Pauses demo playback.
demo_pauseatservertick 	0 	, "launcher" 	Pauses demo playback at server tick
demo_quitafterplayback 	0 	, "launcher" 	Quits game after demo playback.
demo_recordcommands 	1 	, "cheat" 	Record commands typed at console into .dem files.
demo_resume 	cmd 	 	Resumes demo playback.
demo_returntolobby 	cmd 	, "cl", "matsys" 	
demo_timescale 	cmd 	 	Sets demo replay speed.
demo_togglepause 	cmd 	 	Toggles demo playback.
demo_ui_enable 	 	, "cl", "launcher" 	Suffix for the demo UI
demolist 	cmd 	 	Print demo sequence list.
demos 	cmd 	 	Demo demo file sequence.
demoui 	cmd 	, "norecord" 	Show/hide the demo player UI.
demoui2 	cmd 	, "norecord" 	Show/hide the advanced demo player UI (demoui2).
+demoui2 	cmd 	, "norecord" 	Bring the advanced demo player UI (demoui2) to foreground.
-demoui2 	cmd 	, "norecord" 	Send the advanced demo player UI (demoui2) to background.
dev_climbdistance 	20 	, "cheat", "rep", "cl" 	
dev_climbforwarddistance 	32 	, "cheat", "rep", "cl" 	
dev_climbpenetration 	16 	, "cheat", "rep", "cl" 	
dev_disablenavdoor 	1 	, "sv", "cheat" 	
dev_setroundtimeleft 	cmd 	, "sv", "cheat" 	Sets time left for the round as seconds
dev_testmode 	0 	, "sv", "cheat" 	
developer 	0 	, "cheat" 	Set developer message level
devshots_nextmap 	cmd 	 	Used by the devshots system to go to the next map in the devshots maplist.
devshots_screenshot 	cmd 	, "norecord" 	Used by the -makedevshots system to take a screenshot. For taking your own screenshots, use the 'screenshot' command instead.
differences 	cmd 	 	Show all convars which are not at their default values.
difficulty 	1 	, "a", "nf", "rep", "cl" 	Change the difficulty of Contagion on this server/game.
disable_dynamic_prop_loading 	0 	, "sv", "cheat" 	If non-zero when a map loads, dynamic props won't be loaded
disable_static_prop_loading 	0 	, "cheat" 	If non-zero when a map loads, static props won't be loaded
disconnect 	cmd 	 	Disconnect game from server.
disp_dynamic 	0 	, "launcher" 	
dispcoll_drawplane 	0 	, "sv", "launcher" 	
display_elapsedtime 	cmd 	, "cheat" 	Displays how much time has elapsed since the game started
display_game_events 	0 	, "cheat" 	
displaysoundlist 	0 	, "sv", "launcher" 	
dlc_bypass_ownership_check 	0 	, "cl", "launcher" 	
dlight_debug 	cmd 	, "cheat", "cl" 	Creates a dlight in front of the player
drawcross 	cmd 	, "sv", "cheat" 	Draws a cross at the given location Arguments: x y z
drawline 	cmd 	, "sv", "cheat" 	Draws line between two 3D Points. Green if no collision Red is collides with something Arguments: x1 y1 z1 x2 y2 z2
drop 	cmd 	, "sv" 	Drops the currently held weapon.
dropammo 	cmd 	, "sv" 	Drops current weapon's ammo.
dropunusedammo 	cmd 	, "sv" 	Drops unused ammo.
dsp_automatic 	0 	, "demo", "launcher" 	
dsp_db_min 	80 	, "demo", "launcher" 	
dsp_db_mixdrop 	0.5 	, "demo", "launcher" 	
dsp_dist_max 	1440.0 	, "cheat", "demo" 	
dsp_dist_min 	0.0 	, "cheat", "demo" 	
dsp_enhance_stereo 	0 	, "a" 	
dsp_facingaway 	0 	, "demo", "launcher" 	
dsp_mix_max 	0.8 	, "demo", "launcher" 	
dsp_mix_min 	0.2 	, "demo", "launcher" 	
dsp_off 	0 	, "cheat" 	
dsp_player 	0 	, "demo", "server_can_execute"	
dsp_reload 	cmd 	 	
dsp_room 	0 	, "demo", "launcher" 	
dsp_slow_cpu 	0 	, "a", "demo" 	
dsp_spatial 	40.000000 	, "demo", "launcher" 	
dsp_speaker 	50.000000 	, "demo", "launcher" 	
dsp_vol_2ch 	1.0 	, "demo", "launcher" 	
dsp_vol_4ch 	0.5 	, "demo", "launcher" 	
dsp_vol_5ch 	0.5 	, "demo", "launcher" 	
dsp_volume 	0.600000 	, "a", "demo" 	
dsp_water 	14.000000 	, "demo", "launcher" 	
dt_ShowPartialChangeEnts 	0 	, "launcher" 	(SP only) - show entities that were copied using small optimized lists (FL_EDICT_PARTIAL_CHANGE).
dt_UsePartialChangeEnts 	1 	, "launcher" 	(SP only) - enable FL_EDICT_PARTIAL_CHANGE optimization.
dti_flush 	cmd 	 	Write out the datatable instrumentation files (you must run with -dti for this to work).
dtwarning 	0 	, "launcher" 	Print data table warnings?
dtwatchclass 	 	, "launcher" 	Watch all fields encoded with this table.
dtwatchent 	-1 	, "launcher" 	Watch this entities data table encoding.
dtwatchvar 	 	, "launcher" 	Watch the named variable.
+duck 	cmd 	, "cl" 	
-duck 	cmd 	, "cl" 	
dump_entity_sizes 	cmd 	, "sv" 	Print sizeof(entclass)
dump_globals 	cmd 	, "sv" 	Dump all global entities/states
dump_server_demo 	cmd 	, "sv" 	dump_sever_demo <filename>
dumpentityfactories 	cmd 	, "sv" 	Lists all entity factory names.
dumpeventqueue 	cmd 	, "sv" 	Dump the contents of the Entity I/O event queue to the console.
dumpgamestringtable 	cmd 	, "sv", "cheat" 	Dump the contents of the game string table to the console.
dumpsavedir 	cmd 	 	List the contents of the save directory in memory
dumpstringtables 	cmd 	 	Print string tables to console.
===E===
Command 	Default Value	Flags 	Description
echo 	cmd 	, "server_can_execute" 	Echo text to console.
editdemo 	cmd 	 	Edit a recorded demo file (.dem ).
editor_toggle 	cmd 	, "cheat" 	Disables the simulation and returns focus to the editor
elevator_movedelay 	0.75 	, "sv", "launcher" 	Time delay for elevator movement start.
enable_debug_overlays 	1 	, "sv", "cheat" 	Enable rendering of debug overlays
enable_skeleton_draw 	0 	, "cheat", "cl" 	Render skeletons in wireframe
endmovie 	cmd 	, "norecord" 	Stop recording movie frames.
endround 	cmd 	, "sv", "cheat" 	End the current round.
english 	1 	, "cl", "launcher" 	If set to 1, running the english language set of assets.
ent_absbox 	cmd 	, "sv", "cheat" 	Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_attachments 	cmd 	, "sv", "cheat" 	Displays the attachment points on an entity. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_autoaim 	cmd 	, "sv", "cheat" 	Displays the entity's autoaim radius. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_bbox 	cmd 	, "sv", "cheat" 	Displays the movement bounding box for the given entity(ies) in orange. Some entites will also display entity specific overlays. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_cancelpendingentfires 	cmd 	, "sv" 	Cancels all ent_fire created outputs that are currently waiting for their delay to expire.
ent_create 	cmd 	, "sv", "cheat" 	Creates an entity of the given type where the player is looking.
ent_debugkeys 	 	, "sv", "launcher" 	
ent_dump 	cmd 	, "sv", "cheat" 	Usage: ent_dump <entity name>
ent_fire 	cmd 	, "sv", "cheat" 	Usage: ent_fire <target> [action] [value] [delay]
ent_info 	cmd 	, "sv", "cheat" 	Usage: ent_info <class name>
ent_keyvalue 	cmd 	, "sv", "cheat" 	Applies the comma delimited key=value pairs to the entity with the given Hammer ID. Format: ent_keyvalue <entity id> <key1>=<value1>,<key2>=<value2>,...,<keyN>=<valueN>
ent_messages 	cmd 	, "sv", "cheat" 	Toggles input/output message display for the selected entity(ies). The name of the entity will be displayed as well as any messages that it sends or receives. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_messages_draw 	0 	, "sv", "cheat" 	Visualizes all entity input/output activity.
ent_name 	cmd 	, "sv", "cheat" 	
ent_orient 	cmd 	, "sv", "cheat" 	Orient the specified entity to match the player's angles. By default, only orients target entity's YAW. Use the 'allangles' option to orient on all axis. Format: ent_orient <entity name> <optional: allangles>
ent_pause 	cmd 	, "sv", "cheat" 	Toggles pausing of input/output message processing for entities. When turned on processing of all message will stop. Any messages displayed with 'ent_messages' will stop fading and be displayed indefinitely. To step through the messages one by one use 'ent_step'.
ent_pivot 	cmd 	, "sv", "cheat" 	Displays the pivot for the given entity(ies). (y=up=green, z=forward=blue, x=left=red). Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_rbox 	cmd 	, "sv", "cheat" 	Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_remove 	cmd 	, "sv", "cheat" 	Removes the given entity(s) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_remove_all 	cmd 	, "sv", "cheat" 	Removes all entities of the specified type Arguments: {entity_name} / {class_name}
ent_rotate 	cmd 	, "sv", "cheat" 	Rotates an entity by a specified # of degrees
ent_script_dump 	cmd 	, "sv", "cheat" 	Dumps the names and values of this entity's script scope to the console Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_setang 	cmd 	, "sv", "cheat" 	Set entity angles
ent_setname 	cmd 	, "sv", "cheat" 	Sets the targetname of the given entity(s) Arguments: {new entity name} {entity_name} / {class_name} / no argument picks what player is looking at
ent_setpos 	cmd 	, "sv", "cheat" 	Move entity to position
ent_show_contexts 	0 	, "sv", "launcher" 	Show entity contexts in ent_text display
ent_show_response_criteria	cmd 	, "sv", "cheat" 	Print, to the console, an entity's current criteria set used to select responses. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_steadystate_batchsize 	20 	, "sv", "launcher" 	Max number of entities to transmit to player
ent_steadystate_cooldown 	5.0 	, "sv", "launcher" 	Time in seconds after player state changes before steady state changes can occur.
ent_steadystate_delay 	5 	, "sv", "launcher" 	Time in seconds without network state changes until an entity is considered for trickle updates
ent_steadystate_enable 	1 	, "sv", "launcher" 	
ent_steadystate_interval 	0.1 	, "sv", "launcher" 	Rate at which entities can be trickled to players
ent_step 	cmd 	, "sv", "cheat" 	When 'ent_pause' is set this will step through one waiting input / output message at a time.
ent_teleport 	cmd 	, "sv", "cheat" 	Teleport the specified entity to where the player is looking. Format: ent_teleport <entity name>
ent_text 	cmd 	, "sv", "cheat" 	Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_viewoffset 	cmd 	, "sv", "cheat" 	Displays the eye position for the given entity(ies) in red. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
envmap 	cmd 	 	
er_colwidth 	100 	, "launcher" 	
er_graphwidthfrac 	0.2 	, "launcher" 	
er_maxname 	14 	, "launcher" 	
escape 	cmd 	, "clientcmd_can_execute"	Escape key pressed.
exec 	cmd 	 	Execute script file.
exit 	cmd 	 	Exit the engine.
===F===
Command 	Default Value	Flags 	Description
fadein 	cmd 	, "sv", "cheat" 	fadein {time r g b}: Fades the screen in from black or from the specified color over the given number of seconds.
fadeout 	cmd 	, "sv", "cheat" 	fadeout {time r g b}: Fades the screen to black or to the specified color over the given number of seconds.
fall_speed_fatal 	720 	, "sv", "launcher" 	
fall_speed_safe 	560 	, "sv", "launcher" 	
fast_fogvolume 	0 	, "launcher" 	
ff 	cmd 	 	
fidget_max_interval 	20 	, "sv", "launcher" 	
fidget_min_interval 	10 	, "sv", "launcher" 	
filesystem_buffer_size 	0 	, "launcher" 	Size of per file buffers. 0 for none
filesystem_max_stdio_read 	16 	, "launcher" 	
filesystem_native 	1 	, "launcher" 	Use native FS or STDIO
filesystem_report_buffered_io 	0 	, "launcher" 	
filesystem_unbuffered_io 	1 	, "launcher" 	
filesystem_use_overlapped_io 	1 	, "launcher" 	
find 	cmd 	 	Find concommands with the specified string in their name/help text.
find_ent 	cmd 	, "sv", "cheat" 	Find and list all entities with classnames or targetnames that contain the specified substring. Format: find_ent <substring>
find_ent_index 	cmd 	, "sv", "cheat" 	Display data for entity matching specified index. Format: find_ent_index <index>
findflags 	cmd 	 	Find concommands by flags.
fire_absorbrate 	3 	, "sv", "launcher" 	
fire_dmgbase 	3 	, "sv", "launcher" 	
fire_dmginterval 	1.0 	, "sv", "launcher" 	
fire_dmgscale 	0.1 	, "sv", "launcher" 	
fire_extabsorb 	5 	, "sv", "launcher" 	
fire_extscale 	12 	, "sv", "launcher" 	
fire_growthrate 	1.0 	, "sv", "launcher" 	
fire_heatscale 	1.0 	, "sv", "launcher" 	
fire_incomingheatscale 	0.1 	, "sv", "launcher" 	
fire_maxabsorb 	50 	, "sv", "launcher" 	
firetarget 	cmd 	, "sv", "cheat" 	
first_aid_kit_view_duration 	0.5 	, "cl", "launcher" 	time it takes to rotate the view when healing others
firstperson 	cmd 	, "cl" 	Switch to firstperson camera.
fish_debug 	0 	, "cheat", "cl" 	Show debug info for fish
fish_dormant 	0 	, "sv", "cheat", "rep" 	Turns off interactive fish behavior. Fish become immobile and unresponsive.
flatline_debug_playermoney 	0 	, "sv", "cheat" 	
flatline_givemoney 	cmd 	, "sv", "cheat" 	Give money
flatline_mysterybox_pickuptimerauthority	8 	, "sv", "nf" 	How many seconds should we allow the player to have authority over this pickup when they buy something from the mysterybox?
flatline_weapondropfade 	30 	, "sv" 	The timer until we delete this weapon on flatline (when dropped)
flex_expression 	- 	, "sv", "launcher" 	
flex_rules 	1 	, "cl", "launcher" 	Allow flex animation rules to run.
flex_smooth 	1 	, "cl", "launcher" 	Applies smoothing/decay curve to flex animation controller changes.
flex_talk 	0 	, "sv", "launcher" 	
flush 	cmd 	, "cheat" 	Flush unlocked cache memory.
flush_locked 	cmd 	, "cheat" 	Flush unlocked and locked cache memory.
fly_add_keyframe 	cmd 	, "cl" 	
fly_clear_all_keyframes 	cmd 	, "cl" 	
fly_show_path 	cmd 	, "cl" 	
fly_speed 	200 	, "cl", "launcher" 	
fly_start 	cmd 	, "cl" 	
fog_2dskyboxfogfactor 	-1 	, "cheat", "cl" 	
fog_color 	-1 -1 -1 	, "cheat", "cl" 	
fog_colorskybox 	-1 -1 -1 	, "cheat", "cl" 	
fog_enable 	1 	, "cheat", "cl" 	
fog_enable_water_fog 	1 	, "cheat" 	
fog_enableskybox 	1 	, "cheat", "cl" 	
fog_end 	-1 	, "cheat", "cl" 	
fog_endskybox 	-1 	, "cheat", "cl" 	
fog_hdrcolorscale 	-1 	, "cheat", "cl" 	
fog_hdrcolorscaleskybox 	-1 	, "cheat", "cl" 	
fog_max_brightness_after_tonemapping 	1.0 	, "launcher" 	
fog_maxdensity 	-1 	, "cheat", "cl" 	
fog_maxdensityskybox 	-1 	, "cheat", "cl" 	
fog_override 	0 	, "cheat", "cl" 	Overrides the map's fog settings (-1 populates fog_ vars with map's values)
fog_start 	-1 	, "cheat", "cl" 	
fog_startskybox 	-1 	, "cheat", "cl" 	
fogui 	cmd 	, "norecord" 	Show/hide fog control UI.
footstep_min_dist_interval 	.2 	, "cheat", "cl" 	Minimum distance between foot steps.
footstep_min_dist_toshop 	100 	, "cheat", "cl" 	Minimum distance from shop to draw foot steps.
footstep_z_offset 	50 	, "cheat", "cl" 	draw foot steps Z offset.
force_centerview 	cmd 	, "cl" 	
force_disablex360 	0 	, "cheat" 	
forcebind 	cmd 	 	Bind a command to an available key. (forcebind command opt:suggestedKey)
+forward 	cmd 	, "cl" 	
-forward 	cmd 	, "cl" 	
foundry_engine_get_mouse_control 	cmd 	, "sv" 	Give the engine control of the mouse.
foundry_engine_release_mouse_control 	cmd 	, "sv" 	Give the control of the mouse back to Hammer.
foundry_select_entity 	cmd 	, "sv" 	Select the entity under the crosshair or select entities with the specified name.
foundry_sync_hammer_view 	cmd 	, "sv" 	Move Hammer's 3D view to the same position as the engine's 3D view.
foundry_update_entity 	cmd 	, "sv" 	Updates the entity's position/angles when in edit mode
fov_desired 	90 	, "user", "cl" 	Sets the base field-of-view.
fps_max 	300 	 	Frame rate limiter
fs_monitor_read_from_pack 	0 	, "launcher" 	0:Off, 1:Any, 2:Sync only
fs_printopenfiles 	cmd 	 	Show all files currently opened by the engine.
fs_report_sync_opens 	0 	, "launcher" 	0:Off, 1:Always, 2:Not during load
fs_syncdvddevcache 	cmd 	 	Force the 360 to get updated files that are in your p4 changelist(s) from the host PC when running with -dvddev.
fs_warning_level 	cmd 	 	Set the filesystem warning level.
fs_warning_mode 	0 	, "launcher" 	0:Off, 1:Warn main thread, 2:Warn other threads
func_break_max_pieces 	15 	, "rep", "cl", "launcher"	
func_break_reduction_factor 	.5 	, "sv", "launcher" 	
func_breakdmg_bullet 	0.5 	, "sv", "launcher" 	
func_breakdmg_club 	1.5 	, "sv", "launcher" 	
func_breakdmg_explosive 	1.25 	, "sv", "launcher" 	
fx_drawimpactdebris 	1 	, "cl", "launcher" 	Draw impact debris effects.
fx_drawimpactdust 	1 	, "cl", "launcher" 	Draw impact dust effects.
fx_drawmetalspark 	1 	, "cl", "launcher" 	Draw metal spark effects.
fx_glass_velocity_cap 	0 	, "cl", "launcher" 	Maximum downwards speed of shattered glass particles
===G===
Command 	Default Value	Flags 	Description
g15_dumpplayer 	cmd 	, "cl" 	Spew player data.
g15_reload 	cmd 	, "cl" 	Reloads the Logitech G-15 Keyboard configs.
g15_update_msec 	250 	, "a", "cl" 	Logitech G-15 Keyboard update interval.
g_cv_phys2_freeze_ragdolls 	0 	, "rep", "cl", "launcher" 	
g_debug_constraint_sounds 	0 	, "sv", "cheat" 	Enable debug printing about constraint sounds.
g_debug_doors 	0 	, "sv", "launcher" 	
g_debug_npc_vehicle_roles 	0 	, "sv", "launcher" 	
g_debug_physcannon 	0 	, "cheat", "rep", "cl", "launcher" 	
g_debug_ragdoll_removal 	0 	, "cheat", "rep", "cl" 	
g_debug_ragdoll_visualize 	0 	, "cheat", "cl" 	
g_debug_transitions 	0 	, "sv", "launcher" 	Set to 1 and restart the map to be warned if the map has no trigger_transition volumes. Set to 2 to see a dump of all entities & associated results during a transition.
g_debug_vehiclebase 	0 	, "sv", "cheat" 	
g_debug_vehicleexit 	0 	, "sv", "cheat" 	
g_debug_vehiclesound 	0 	, "sv", "cheat" 	
g_Language 	0 	, "rep", "cl", "launcher" 	
g_ragdoll_fadespeed 	600 	, "cl", "launcher" 	
g_ragdoll_lvfadespeed 	100 	, "cl", "launcher" 	
g_ragdoll_max_fps 	30 	, "rep", "cl", "launcher" 	Clients with framerates less than this will reduce the ideal number of ragdolls to display
g_ragdoll_min_fps 	10 	, "rep", "cl", "launcher" 	Clients with framerates less than this will only show 1 ragdoll of each type
gameui_activate 	cmd 	 	Shows the game UI
gameui_allowescape 	cmd 	 	Escape key allowed to hide game UI
gameui_allowescapetoshow 	cmd 	 	Escape key allowed to show game UI
gameui_hide 	cmd 	 	Hides the game UI
gameui_ingame_menu_active 	1 	, "cl", "launcher" 	Holds the state of the in game menu. Do not set this manually.
gameui_preventescape 	cmd 	 	Escape key doesn't hide game UI
gameui_preventescapetoshow 	cmd 	 	Escape key doesn't show game UI
gameui_xbox 	0 	, "launcher" 	
getpos 	cmd 	, "cl" 	dump position and angles to the console
getpos_exact 	cmd 	, "cl" 	dump origin and angles to the console
give 	cmd 	, "sv", "cheat" 	Give item to player. Arguments: <item_name>
givecurrentammo 	cmd 	, "sv", "cheat" 	Give a supply of ammo for current weapon..
gl_clear 	0 	, "cl", "launcher" 	
gl_clear_gray 	0 	, "cheat", "cl", "launcher" 	Clear the back buffer to gray every frame.
gl_clear_randomcolor 	0 	, "cheat", "cl", "launcher" 	Clear the back buffer to random colors every frame. Helps spot open seams in geometry.
global_set 	cmd 	, "sv", "cheat" 	global_set <globalname> <state>: Sets the state of the given env_global (0 = OFF, 1 = ON, 2 = DEAD).
god 	0 	, "sv", "cheat", "nf" 	Survivors don't take damage
gps_debug 	0 	, "cheat", "clientcmd_can_execute", "cl"	Enable debugging to get the overview details for each map.
gps_debug_pos_x 	0.0f 	, "cheat", "cl" 	
gps_debug_pos_y 	0.0f 	, "cheat", "cl" 	
gps_debug_scale 	4.0f 	, "cheat", "cl" 	
gps_debug_zoom 	1.5f 	, "cheat", "cl" 	
gps_debug_zoommax 	0.7 	, "cheat", "cl" 	
gps_debug_zoommin 	3.5 	, "cheat", "cl" 	
gps_debug_zoomspeed 	1.3f 	, "cheat", "cl" 	
gps_draw_debug 	0 	, "cheat", "cl" 	
gps_path_interpolation 	0.1f 	, "cheat", "cl" 	
gps_path_width 	7.0f 	, "cheat", "cl" 	
gps_test 	cmd 	, "sv", "cheat" 	
gpsf_debug 	0 	, "cheat", "clientcmd_can_execute", "cl"	Enable debugging to get the overview details for each map.
gpsf_debug_pos_x 	0.0f 	, "cheat", "cl" 	
gpsf_debug_pos_y 	0.0f 	, "cheat", "cl" 	
gpsf_debug_scale 	4.0f 	, "cheat", "cl" 	
gpsf_debug_zoom 	1.5f 	, "cheat", "cl" 	
gpsf_debug_zoommax 	0.7 	, "cheat", "cl" 	
gpsf_debug_zoommin 	3.5 	, "cheat", "cl" 	
gpsf_debug_zoomspeed 	1.3f 	, "cheat", "cl" 	
gpsf_draw_debug 	1 	, "cheat", "cl" 	
gpsf_path_interpolation 	0.1f 	, "cheat", "cl" 	
gpsf_path_width 	7.0f 	, "cheat", "cl" 	
gpsflatline_path_interpolation	0.1f 	, "cheat", "cl" 	
gpu_level 	2 	, "launcher" 	GPU Level - Default: High
gpu_mem_level 	2 	, "launcher" 	Memory Level - Default: High
+graph 	cmd 	, "cl" 	
-graph 	cmd 	, "cl" 	
groundlist 	cmd 	, "sv", "cheat" 	Display ground entity list <index>
===H===
Command 	Default Value 	Flags 	Description
h_add 	cmd 	, "sv", "cheat" 	Add a human class AI survivor
h_attack_change_target_range	100 	, "sv", "rep", "launcher"	
h_attack_interval 	1 	, "sv", "rep", "launcher"	
h_attack_max_range 	20 	, "sv", "rep", "launcher"	
h_attack_min_range 	10 	, "sv", "rep", "launcher"	
h_attack_on_the_run_range 	35 	, "sv", "rep", "launcher"	
h_attack_survivor_it_damage 	10 	, "sv", "cheat" 	Damage done per claw hit by survivor on other survivor who are IT
h_avoid_max_range 	50 	, "sv", "cheat" 	
h_avoid_min_range 	20 	, "sv", "cheat" 	
h_avoid_power 	45 	, "sv", "cheat" 	
h_avoidteammates 	1 	, "sv", "launcher" 	
h_debug 	0 	, "sv", "launcher" 	
h_debug_avoid 	0 	, "sv", "cheat" 	
h_debug_climb 	0 	, "sv", "cheat" 	
h_debug_cull 	 	, "sv", "cheat" 	
h_debug_neighbors 	0 	, "sv", "cheat" 	
h_debug_neighbors_zombies 	0 	, "sv", "cheat" 	
h_debug_path_stress_test 	cmd 	, "sv", "cheat" 	Stress-tests Path::Compute() on an Survivor. Optional argument is number of times to invoke Compute()
h_debug_stuck 	 	, "sv", "launcher" 	
h_debug_survivor_anim_report	cmd 	, "sv", "cheat" 	Prints the server's layer info for the specified survivor
h_debug_survivor_server_anim	0 	, "sv", "launcher" 	
h_destroy_on_attack 	0 	, "sv", "cheat" 	When an survivor starts punching its victim, destroy it. Useful for demos.
h_falling_land_forward_speed	200 	, "sv", "cheat" 	Minimum falling speed to cause a stumbling forward landing animation to occur
h_falling_land_hard_speed 	200 	, "sv", "cheat" 	Minimum falling speed to cause a 'hard' landing animation to occur
h_falling_land_speed 	200 	, "sv", "cheat" 	Minimum falling speed to cause a landing animation to occur
h_ladderspeed 	1.0 	, "sv", "cheat" 	
h_lookspeed 	130.0 	, "sv", "cheat" 	
h_max_neighbor_range 	145 	, "sv", "cheat" 	Max range for neighbor collection for avoidance
h_max_neighbor_range_Zombies	200 	, "sv", "cheat" 	Max range for neighbor collection for avoidance
h_max_path_length 	5000 	, "sv", "cheat" 	
h_melee_range 	50 	, "sv", "cheat" 	
h_notice_near_range 	100 	, "sv", "cheat" 	
h_pound_damage 	40 	, "sv", "launcher" 	
h_prevent_burrowing 	0 	, "sv", "launcher" 	
h_pushaway_force 	100 	, "sv", "cheat" 	How hard the survivor shove non-IT Survivors out of their way to reach the IT victim
h_run_distance 	300 	, "sv", "cheat" 	
h_runtime 	10 	, "sv", "cheat" 	
h_shove_friend_speed 	130 	, "sv", "cheat" 	
h_speed 	100 	, "sv", "cheat" 	
h_Survivor_debug 	0 	, "sv", "cheat" 	
h_survivor_invuln 	0 	, "sv", "cheat" 	
h_survivor_move 	1 	, "sv", "cheat" 	
h_vision_range 	2048 	, "sv", "cheat" 	
h_vision_range_alert 	1300 	, "sv", "cheat" 	
h_vision_sniper_range 	3048 	, "sv", "cheat" 	
h_vision_turret_range 	1024 	, "sv", "cheat" 	
h_vocalize_shot_interval 	.5 	, "sv", "cheat" 	The minimum time between vocalizing being shot
hack_elevator_z_offset 	10 	, "sv", "cheat" 	
hammer_update_entity 	cmd 	, "sv" 	Updates the entity's position/angles when in edit mode
hammer_update_safe_entities 	cmd 	, "sv" 	Updates entities in the map that can safely be updated (don't have parents or are affected by constraints). Also excludes entities mentioned in any hammer_updateignorelist objects in this map.
heartbeat 	cmd 	 	Force heartbeat of master servers
help 	cmd 	 	Find help about a convar/concommand.
hideconsole 	cmd 	, "norecord" 	Hide the console.
hidehud 	0 	, "cheat", "cl" 	bitmask: 1=weapon selection, 2=flashlight, 4=all, 8=health, 16=player dead, 32=needssuit, 64=misc, 128=chat, 256=crosshair, 512=vehicle crosshair, 1024=in vehicle
hidepanel 	cmd 	, "cl" 	Hides a viewport panel <name>
hl2_episodic 	0 	, "rep", "cl", "launcher"	
holiday_extras 	1 	, "a", "cl" 	Contagion holiday extras, 0 = OFF, 1 = On
host_error_recursive 	0 	, "a" 	Shows recursive errors, only happens if 2 Host_Error happens one after the other.
host_flush_threshold 	14 	 	Memory threshold below which the host should flush caches between server instances
host_framerate 	0 	 	Set to lock per-frame time elapse.
host_limitlocal 	0 	, "launcher" 	Apply cl_cmdrate and cl_updaterate to loopback connection
host_map 	ce_roanokepd.bsp 	 	Current map name.
host_profile 	0 	, "launcher" 	
host_runofftime 	cmd 	 	Run off some time without rendering/updating sounds
host_showcachemiss 	0 	, "launcher" 	Print a debug message when the client or server cache is missed.
host_ShowIPCCallCount 	0 	, "launcher" 	Print # of IPC calls this number of times per second. If set to -1, the # of IPC calls is shown every frame.
host_sleep 	0 	, "cheat" 	Force the host to sleep a certain number of milliseconds each frame.
host_speeds 	0 	, "launcher" 	Show general system running times.
host_syncfps 	0 	, "launcher" 	Synchronize real render time to host_framerate if possible.
host_thread_mode 	0 	, "launcher" 	Run the host in threaded mode, (0 == off, 1 == if multicore, 2 == force)
host_threaded_sound 	0 	, "launcher" 	Run the sound on a thread (independent of mix)
host_timescale 	1.0 	, "cheat", "rep" 	Prescale the clock by this amount.
host_writeconfig 	cmd 	 	Store current settings to config.cfg (or specified .cfg file).
host_writeconfig_ss 	cmd 	 	Store current settings to config.cfg (or specified .cfg file) with first param as splitscreen index.
host_xbox_e3_restart 	15 	 	E3 Demo Restart interval (in minutes).
hostfile 	host.txt 	, "sv" 	The HOST file to load.
hostip 	-1204081950 	 	Host game server ip
hostname 	Rayman1103's Contagion Server	, "a" 	Hostname for server.
hostport 	27015 	 	Host game server port
hud_autoreloadscript 	0 	, "cl", "launcher" 	Automatically reloads the animation script each time one is ran
hud_classautokill 	1 	, "a", "cl" 	Automatically kill player after choosing a new playerclass.
hud_drawhistory_time 	5 	, "cl", "launcher" 	
hud_reloadscheme 	cmd 	, "cl" 	Reloads hud layout and animation scripts.
hud_saytext_time 	12 	, "cl", "launcher" 	
hud_takesshots 	0 	, "cl" 	Auto-save a scoreboard screenshot at the end of a map.
hud_zombieteam 	1 	, "cl" 	Show infected team status on the HUD
hunk_print_allocations 	cmd 	, "cheat" 	
hunk_track_allocation_types 	0 	, "cheat" 	
hurtme 	cmd 	, "sv", "cheat" 	Hurts the player. Arguments: <health to lose>
===I===
Command 	Default Value	Flags 	Description
ignore_warningentry 	0 	 	
impulse 	cmd 	, "cl" 	
in_forceuser 	0 	 	Force user input to this split screen player.
in_forcexuser 	-1 	 	Force xbox controllers user input to this split screen player.
in_usekeyboardsampletime 	1 	, "cl", "launcher" 	Use keyboard sample time smoothing.
incrementvar 	cmd 	, "norecord" 	Increment specified convar value.
inferno_entity_flame_scale	0 	, "cl", "launcher" 	
+invaction 	cmd 	, "cl" 	
-invaction 	cmd 	, "cl" 	
ip 	localhost 	 	Overrides IP for multihomed hosts
ipc_console_disable 	cmd 	, "norecord", "clientcmd_can_execute" 	Disable IPC console(s)
ipc_console_disable_all 	cmd 	, "norecord", "clientcmd_can_execute" 	Disable all IPC consoles
ipc_console_enable 	cmd 	, "cheat", "norecord", "clientcmd_can_execute"	Enable IPC console
ipc_console_show 	cmd 	, "norecord", "clientcmd_can_execute" 	Show status of IPC consoles
iplisten 	184.59.42.226	26900 	, "a" : Stores the IP of this listen server to be sent to steam when creating a server.
===J===
Command 	Default Value	Flags 	Description
+jlook 	cmd 	, "cl" 	
-jlook 	cmd 	, "cl" 	
joy_accel_filter 	0.2 	, "cl", "launcher" 	
joy_accelmax 	1.0 	, "a", "cl" 	
joy_accelscale 	0.6 	, "a", "cl" 	
joy_advanced 	0 	, "a", "cl" 	
joy_advaxisr 	0 	, "a", "cl" 	
joy_advaxisu 	0 	, "a", "cl" 	
joy_advaxisv 	0 	, "a", "cl" 	
joy_advaxisx 	0 	, "a", "cl" 	
joy_advaxisy 	0 	, "a", "cl" 	
joy_advaxisz 	0 	, "a", "cl" 	
joy_autoaimdampen 	0 	, "a", "user", "cl" 	How much to scale user stick input when the gun is pointing at a valid target.
joy_autoaimdampenrange 	0 	, "a", "cl" 	The stick range where autoaim dampening is applied. 0 = off
joy_autosprint 	0 	, "cl", "launcher" 	Automatically sprint when moving with an analog joystick
joy_axisbutton_threshold 	0.3 	, "a" 	Analog axis range before a button press is registered.
joy_cfg_preset 	0 	, "cl", "ss", "launcher" 	
joy_cfg_preset2 	0 	, "cl", "ss_added", "launcher" 	
joy_circle_correct 	1 	, "a", "cl" 	
joy_display_input 	0 	, "cl" 	
joy_forwardsensitivity 	-1 	, "a", "cl" 	
joy_forwardthreshold 	0.15 	, "a", "cl" 	
joy_inverty 	0 	, "a", "cl", "ss" 	Whether to invert the Y axis of the joystick for looking.
joy_inverty2 	0 	, "a", "cl", "ss_added" 	Whether to invert the Y axis of the joystick for looking.
joy_legacy 	0 	, "a", "cl", "ss" 	Turn on/off 'Legacy' mapping for control sticks.
joy_legacy2 	0 	, "a", "cl", "ss_added" 	Turn on/off 'Legacy' mapping for control sticks.
joy_lookspin_default 	0.35 	, "cl", "launcher" 	
joy_lowend 	1 	, "a", "cl" 	
joy_lowmap 	1 	, "a", "cl" 	
joy_movement_stick 	0 	, "a", "cl", "ss" 	Which stick controls movement (0 is left stick)
joy_movement_stick2 	0 	, "a", "cl", "ss_added" 	Which stick controls movement (0 is left stick)
joy_name 	joystick 	, "a", "cl" 	
joy_pegged 	0.75 	, "cl", "launcher" 	
joy_pitchsensitivity 	1 	, "a", "cl", "ss" 	
joy_pitchsensitivity2 	1 	, "a", "cl", "ss_added" 	
joy_pitchsensitivity_default 	-1.0 	, "cl", "launcher" 	
joy_pitchthreshold 	0.15 	, "a", "cl" 	
joy_response_look 	0 	, "a", "cl" 	'Look' stick response mode: 0=Default, 1=Acceleration Promotion
joy_response_move 	1 	, "a", "cl" 	'Movement' stick response mode: 0=Linear, 1=quadratic, 2=cubic, 3=quadratic extreme, 4=power function(i.e., pow(x,1/sensitivity)), 5=two-stage
joy_response_move_vehicle 	6 	, "cl", "launcher" 	
joy_sensitive_step0 	0.1 	, "a", "cl" 	
joy_sensitive_step1 	0.4 	, "a", "cl" 	
joy_sensitive_step2 	0.90 	, "a", "cl" 	
joy_sensitivity_ironsight 	0.8 	, "a", "cl", "ss" 	
joy_sensitivity_ironsight2 	0.8 	, "a", "cl", "ss_added" 	
joy_sensitivity_ironsight_scope 	0.4 	, "a", "cl", "ss" 	
joy_sensitivity_ironsight_scope2	0.4 	, "a", "cl", "ss_added" 	
joy_sidesensitivity 	1 	, "a", "cl" 	
joy_sidethreshold 	0.15 	, "a", "cl" 	
joy_variable_frametime 	1 	, "cl", "launcher" 	
joy_vehicle_turn_lowend 	0.7 	, "cl", "launcher" 	
joy_vehicle_turn_lowmap 	0.4 	, "cl", "launcher" 	
joy_virtual_peg 	0 	, "cl", "launcher" 	
joy_wingmanwarrior_centerhack 	0 	, "a" 	Wingman warrior centering hack.
joy_wingmanwarrior_turnhack 	0 	, "a", "cl" 	Wingman warrior hack related to turn axes.
joy_xcontroller_found 	0 	, "launcher" 	Automatically set to 1 if an xcontroller has been detected.
joy_yawsensitivity 	-1 	, "a", "cl", "ss" 	
joy_yawsensitivity2 	-1 	, "a", "cl", "ss_added" 	
joy_yawsensitivity_default 	-1.25 	, "cl", "launcher" 	
joy_yawthreshold 	0.15 	, "a", "cl" 	
joyadvancedupdate 	cmd 	, "clientcmd_can_execute", "cl"	
joystick 	0 	, "a", "cl" 	
jpeg 	cmd 	 	Take a jpeg screenshot: jpeg <filename> <quality 1-100>.
jpeg_quality 	100 	 	jpeg screenshot quality.
+jump 	cmd 	, "cl" 	
-jump 	cmd 	, "cl" 	
===K===
Command 	Default Value	Flags 	Description
kdtree_test 	cmd 	, "sv", "cheat"	Tests spatial partition for entities queries.
key_findbinding 	cmd 	 	Find key bound to specified command string.
key_listboundkeys 	cmd 	 	List bound keys with bindings.
key_updatelayout 	cmd 	 	Updates game keyboard layout to current windows keyboard setting.
kick 	cmd 	 	Kick a player by name.
kick_transitioning	cmd 	, "sv" 	Kick a transitioning player by userID
kickid 	cmd 	 	Kick a player by userid or uniqueid, with a message.
kill 	cmd 	, "sv", "cheat"	Kills the player with generic damage
killserver 	cmd 	 	Shutdown the server.
killvector 	cmd 	, "sv", "cheat"	Kills a player applying force. Usage: killvector <player> <x value> <y value> <z value>
+klook 	cmd 	, "cl" 	
-klook 	cmd 	, "cl" 	
===L===
Command 	Default Value 	Flags 	Description
ladder_autocenter 	1 	, "rep", "cl", "launcher"	Auto-center players on ladders.
ladder_console_controls 	0 	, "rep", "cl", "launcher"	Use absolute (up is always up and down always down) ladder controls.
ladder_horizon 	-0.3 	, "rep", "cl", "launcher"	
+left 	cmd 	, "cl" 	
-left 	cmd 	, "cl" 	
light_crosshair 	cmd 	, "cheat" 	Show texture color at crosshair
lightcache_maxmiss 	2 	, "cheat" 	
lightprobe 	cmd 	 	Samples the lighting environment. Creates a cubemap and a file indicating the local lighting in a subdirectory called 'materials/lightprobes' .The lightprobe command requires you specify a base file name.
linefile 	cmd 	, "cheat" 	Parses map leak data from .lin file
listdemo 	cmd 	 	List demo file contents.
listid 	cmd 	 	Lists banned users.
listip 	cmd 	 	List IP addresses on the ban list.
listissues 	cmd 	, "sv" 	List all the issues that can be voted on.
listmaps 	cmd 	 	
listmodels 	cmd 	 	List loaded models.
listRecentNPCSpeech 	cmd 	, "sv", "norecord" 	Displays a list of the last 5 lines of speech from NPCs.
load 	cmd 	 	Load a saved game.
loadcommentary 	cmd 	, "cl" 	
loader_defer_non_critical_jobs	0 	, "launcher" 	
loader_spew_info 	0 	, "launcher" 	0:Off, 1:Timing, 2:Completions, 3:Late Completions, 4:Creations/Purges, -1:All
loader_throttle_io 	1 	, "launcher" 	
log 	cmd 	 	off >.
log_dumpchannels 	cmd 	, "norecord" 	Dumps information about all logging channels.
log_level 	cmd 	, "norecord" 	Set the spew level of a logging channel.
logaddress_add 	cmd 	 	Set address and port for remote host <ip:port>.
logaddress_del 	cmd 	 	Remove address and port for remote host <ip:port>.
logaddress_delall 	cmd 	 	Remove all udp addresses being logged to
logaddress_list 	cmd 	 	List all addresses currently being used by logaddress.
+lookdown 	cmd 	, "cl" 	
-lookdown 	cmd 	, "cl" 	
+lookspin 	cmd 	, "cl" 	
-lookspin 	cmd 	, "cl" 	
lookspring 	0 	, "a", "cl" 	
lookstrafe 	0 	, "a", "cl" 	
+lookup 	cmd 	, "cl" 	
-lookup 	cmd 	, "cl" 	
lservercfgfile 	listenserver.cfg	, "sv", "rep" 	
===M===
Command 	Default Value 	Flags 	Description
m_customaccel 	0 	, "a", "cl" 	Custom mouse acceleration: 0: custom accelaration disabled 1: mouse_acceleration = min(m_customaccel_max, pow(raw_mouse_delta, m_customaccel_exponent) * m_customaccel_scale + sensitivity) 2: Same as 1, with but x and y sensitivity are scaled by m_pitch and m_yaw respectively. 3: mouse_acceleration = pow(raw_mouse_delta, m_customaccel_exponent - 1) * sensitivity
m_customaccel_exponent 	1 	, "a", "cl" 	Mouse move is raised to this power before being scaled by scale factor.
m_customaccel_max 	0 	, "a", "cl" 	Max mouse move scale factor, 0 for no limit
m_customaccel_scale 	0.04 	, "a", "cl" 	Custom mouse acceleration value.
m_filter 	0 	, "a", "cl", "ss" 	Mouse filtering (set this to 1 to average the mouse over 2 frames).
m_filter2 	0 	, "a", "cl", "ss_added" 	Mouse filtering (set this to 1 to average the mouse over 2 frames).
m_forward 	1 	, "a", "cl" 	Mouse forward factor.
m_mouseaccel1 	0 	, "a", "cl" 	Windows mouse acceleration initial threshold (2x movement).
m_mouseaccel2 	0 	, "a", "cl" 	Windows mouse acceleration secondary threshold (4x movement).
m_mousespeed 	1 	, "a", "cl" 	Windows mouse acceleration (0 to disable, 1 to enable [Windows 2000: enable initial threshold], 2 to enable secondary threshold [Windows 2000 only]).
m_pitch 	0.022 	, "a", "cl", "ss" 	Mouse pitch factor.
m_pitch2 	0.022 	, "a", "cl", "ss_added" 	Mouse pitch factor.
m_rawinput 	0 	, "a", "cl" 	Use Raw Input for mouse input.
m_side 	0.8 	, "a", "cl" 	Mouse side factor.
m_yaw 	0.022 	, "a", "cl" 	Mouse yaw factor.
map 	cmd 	, "norecord" 	Start playing on specified map.
map_background 	cmd 	, "norecord" 	Runs a map as the background to the main menu.
map_commentary 	cmd 	, "norecord" 	Start playing, with commentary, on a specified map.
map_edit 	cmd 	 	
map_noareas 	0 	, "launcher" 	Disable area to area connection testing.
map_showspawnpoints 	cmd 	, "sv" 	Shows player spawn points (red=invalid)
mapcycle_gamemodes 	0 	, "sv", "rep" 	Use the mapcycles under cfg/gamemodes/
mapcyclefile 	mapcycle.txt 	, "sv", "rep" 	Name of the .txt file used to cycle the maps on multiplayer servers
maps 	cmd 	 	Displays list of maps.
mark 	cmd 	, "sv", "cheat" 	Set attribute of selected area.
mat_360_aa_override 	0.0 	, "launcher" 	
mat_aaquality 	0 	, "launcher" 	
mat_accelerate_adjust_exposure_down 	3.0 	, "cheat", "cl" 	
mat_alphacoverage 	1 	, "launcher" 	
mat_antialias 	0 	, "launcher" 	
mat_autoexposure_max 	8 	, "cl", "launcher" 	
mat_autoexposure_min 	0.1 	, "cl", "launcher" 	
mat_bloom_scalefactor_scalar 	.5 	, "cl" 	
mat_bloomamount_rate 	0.05f 	, "cheat", "cl" 	
mat_bloomscale 	1 	, "cl", "launcher" 	
mat_bufferprimitives 	1 	, "launcher" 	
mat_bumpbasis 	0 	, "cheat" 	
mat_bumpmap 	1 	, "launcher" 	
mat_camerarendertargetoverlaysize 	128 	, "cheat", "cl" 	
mat_clipz 	1 	, "cl", "launcher" 	
mat_colcorrection_disableentities 	0 	, "launcher" 	Disable map color-correction entities
mat_colcorrection_editor 	0 	, "launcher" 	
mat_colcorrection_forceentitiesclientside 	0 	, "cheat", "cl" 	Forces color correction entities to be updated on the client
mat_colorcorrection 	1 	, "launcher" 	
mat_compressedtextures 	1 	, "launcher" 	
mat_configcurrent 	cmd 	 	show the current video control panel config for the material system
mat_cont_color_modify 	1 	, "a", "cl" 	Enable color modifier shader
mat_cont_lens_dirt 	1 	, "a", "cl" 	Enable lens dirt shader
mat_cont_lens_flare 	1 	, "a", "cl" 	Enable lens flare shader
mat_cont_volumetric 	0 	, "a", "cl" 	Enable volumetric shader
mat_crosshair 	cmd 	, "cheat" 	Display the name of the material under the crosshair
mat_crosshair_edit 	cmd 	, "cheat" 	open the material under the crosshair in the editor defined by mat_crosshair_edit_editor
mat_crosshair_explorer 	cmd 	, "cheat" 	open the material under the crosshair in explorer and highlight the vmt file
mat_crosshair_printmaterial 	cmd 	, "cheat" 	print the material under the crosshair
mat_crosshair_reloadmaterial 	cmd 	, "cheat" 	reload the material under the crosshair
mat_csm_blend_tweak 	0 	, "cheat" 	
mat_debug 	cmd 	, "cheat" 	Activates debugging spew for a specific material.
mat_debug_bloom 	0 	, "cheat", "cl" 	
mat_debug_postprocessing_effects 	0 	, "cl", "launcher" 	0 = off, 1 = show post-processing passes in quadrants of the screen, 2 = only apply post-processing to the centre of the screen
mat_debugalttab 	0 	, "cheat" 	
mat_debugdepth 	0 	, "launcher" 	
mat_debugdepthmode 	0 	, "launcher" 	
mat_debugdepthval 	128.0f 	, "launcher" 	
mat_debugdepthvalmax 	256.0f 	, "launcher" 	
mat_depth_blur_focal_distance_override 	-1.0 	, "launcher" 	
mat_depth_blur_strength_override 	-1.0 	, "launcher" 	
mat_depthbias_decal 	-262144 	, "cheat", "launcher" 	
mat_depthbias_normal 	0.0f 	, "cheat", "launcher" 	
mat_depthbias_shadowmap 	0.002 	, "cheat", "launcher" 	
mat_depthfeather_enable 	1 	, "launcher" 	
mat_diffuse 	1 	, "launcher" 	
mat_disable_bloom 	0 	, "cl", "launcher" 	
mat_disable_fancy_blending 	0 	, "launcher" 	
mat_disable_lightwarp 	0 	, "launcher" 	
mat_disablehwmorph 	1 	, "launcher" 	Disables HW morphing for particular mods
mat_dof_enabled 	0 	, "cl" 	
mat_dof_far_blur_depth 	1000.0 	, "cl" 	
mat_dof_far_blur_radius 	5.0 	, "cl" 	
mat_dof_far_focus_depth 	250.0 	, "cl" 	
mat_dof_max_blur_radius 	10 	, "launcher" 	
mat_dof_near_blur_depth 	20.0 	, "cl" 	
mat_dof_near_blur_radius 	10.0 	, "cl" 	
mat_dof_near_focus_depth 	100.0 	, "cl" 	
mat_dof_override 	0 	, "cl" 	
mat_dof_quality 	0 	, "launcher" 	
mat_drawflat 	0 	, "cheat" 	
mat_drawTexture 	 	, "cl", "launcher" 	Enable debug view texture
mat_drawTextureScale 	1.0 	, "cl", "launcher" 	Debug view texture scale
mat_drawTitleSafe 	0 	, "launcher" 	Enable title safe overlay
mat_drawwater 	1 	, "cheat", "cl" 	
mat_dump_rts 	0 	, "cl", "launcher" 	
mat_dxlevel 	100 	, "launcher" 	
mat_dynamic_tonemapping 	1 	, "cheat" 	
mat_dynamiclightmaps 	0 	, "cheat" 	
mat_edit 	cmd 	, "cheat" 	Bring up the material under the crosshair in the editor
mat_envmapsize 	128 	, "launcher" 	
mat_envmaptgasize 	32.0 	, "launcher" 	
mat_excludetextures 	0 	, "launcher" 	
mat_exposure_center_region_x 	0.9 	, "cheat", "cl" 	
mat_exposure_center_region_y 	0.85 	, "cheat", "cl" 	
mat_fastclip 	0 	, "cheat" 	
mat_fastnobump 	0 	, "cheat" 	
mat_fastspecular 	1 	, "launcher" 	Enable/Disable specularity for visual testing. Will not reload materials and will not affect perf.
mat_fillrate 	0 	, "cheat" 	
mat_filterlightmaps 	1 	, "launcher" 	
mat_filtertextures 	1 	, "launcher" 	
mat_force_bloom 	0 	, "cheat", "cl" 	
mat_force_tonemap_min_avglum 	-1 	, "cheat", "cl" 	Override. Old default was 3.0
mat_force_tonemap_percent_bright_pixels 	-1 	, "cheat", "cl" 	Override. Old value was 1.0
mat_force_tonemap_percent_target 	-1 	, "cheat", "cl" 	Override. Old default was 45.
mat_force_tonemap_scale 	0.0 	, "cheat" 	
mat_force_vertexfog 	0 	, "launcher" 	
mat_forceaniso 	0 	, "launcher" 	
mat_forcedynamic 	0 	, "cheat" 	
mat_forcehardwaresync 	1 	, "launcher" 	
mat_forcemanagedtextureintohardware 	0 	, "cheat", "launcher" 	
mat_frame_sync_enable 	1 	, "cheat" 	
mat_frame_sync_force_texture 	0 	, "cheat" 	Force frame syncing to lock a managed texture.
mat_framebuffercopyoverlaysize 	128 	, "cl", "launcher" 	
mat_fullbright 	0 	, "cheat" 	
mat_grain_enable 	0 	, "cl", "launcher" 	
mat_grain_scale_override 	-1.0 	, "launcher" 	
mat_hdr_enabled 	cmd 	 	Report if HDR is enabled for debugging
mat_hdr_level 	2 	, "launcher" 	Set to 0 for no HDR, 1 for LDR+bloom on HDR maps, and 2 for full HDR on HDR maps.
mat_hdr_manual_tonemap_rate 	1.0 	, "cl", "launcher" 	
mat_hdr_tonemapscale 	1.0 	, "sv", "cheat" 	The HDR tonemap scale. 1 = Use autoexposure, 0 = eyes fully closed, 16 = eyes wide open.
mat_hdr_uncapexposure 	0 	, "cheat", "cl" 	
mat_hsv 	0 	, "cheat", "cl" 	
mat_info 	cmd 	 	Shows material system info
mat_leafvis 	0 	, "cheat" 	Draw wireframe of current leaf
mat_leafvisforceleaf 	-1 	, "cheat", "launcher" 	Force the leaf used by mat_leafvis to a particular leaf number.
mat_levelflush 	1 	, "launcher" 	
mat_lightmap_pfms 	0 	, "launcher" 	Outputs .pfm files containing lightmap data for each lightmap page when a level exits.
mat_loadtextures 	1 	, "cheat" 	
mat_local_contrast_edge_scale_override 	-1000.0 	, "launcher" 	
mat_local_contrast_enable 	0 	, "cl", "launcher" 	
mat_local_contrast_midtone_mask_override 	-1.0 	, "launcher" 	
mat_local_contrast_scale_override 	0.0 	, "launcher" 	
mat_local_contrast_vignette_end_override 	-1.0 	, "launcher" 	
mat_local_contrast_vignette_start_override	-1.0 	, "launcher" 	
mat_lpreview_mode 	-1 	, "cheat", "cl" 	
mat_luxels 	0 	, "cheat" 	
mat_max_worldmesh_vertices 	65536 	, "launcher" 	
mat_maxframelatency 	1 	, "launcher" 	
mat_measurefillrate 	0 	, "cheat" 	
mat_mipmaptextures 	1 	, "launcher" 	
mat_monitorgamma 	2.200000 	, "a" 	monitor gamma (typically 2.2 for CRT and 1.7 for LCD)
mat_monitorgamma_tv_enabled 	0 	, "a" 	
mat_monitorgamma_tv_exp 	2.5 	, "launcher" 	
mat_monitorgamma_tv_range_max 	255 	, "launcher" 	
mat_monitorgamma_tv_range_min 	16 	, "launcher" 	
mat_morphstats 	0 	, "cheat" 	
mat_motion_blur_enabled 	1 	, "launcher" 	
mat_motion_blur_falling_intensity 	1.0 	, "cl" 	
mat_motion_blur_falling_max 	20.0 	, "cl" 	
mat_motion_blur_falling_min 	10.0 	, "cl" 	
mat_motion_blur_forward_enabled 	1 	, "cl" 	
mat_motion_blur_percent_of_screen_max 	4.0 	, "launcher" 	
mat_motion_blur_roll_intensity 	0.3 	, "cl", "launcher" 	
mat_motion_blur_rotation_intensity 	0.15 	, "cl" 	
mat_motion_blur_strength 	1.0 	, "cl" 	
mat_non_hdr_bloom_scalefactor 	.3 	, "cl", "launcher" 	
mat_norendering 	0 	, "cheat" 	
mat_normalmaps 	0 	, "cheat" 	
mat_normals 	0 	, "cheat" 	
mat_parallax_corrected 	1 	, "a" 	
mat_parallaxmap 	1 	, "launcher" 	
mat_phong 	1 	, "launcher" 	
mat_picmip 	-1 	 	
mat_postprocess_enable 	1 	, "cl", "launcher" 	
mat_postprocess_level 	3 	, "cl", "launcher" 	
mat_postprocess_x 	4 	, "cl", "launcher" 	
mat_postprocess_y 	1 	, "cl", "launcher" 	
mat_proxy 	0 	, "cheat" 	
mat_queue_mode 	-1 	, "launcher" 	The queue/thread mode the material system should use: -1=default, 0=synchronous single thread, 1=queued single thread, 2=queued multithreaded
mat_queue_priority 	1 	 	
mat_reducefillrate 	0 	 	
mat_reduceparticles 	0 	, "launcher" 	
mat_reloadallmaterials 	cmd 	, "cheat" 	Reloads all materials
mat_reloadmaterial 	cmd 	, "cheat" 	Reloads a single material
mat_reloadtextures 	cmd 	, "cheat" 	Reloads all textures
mat_remoteshadercompile 	0 	, "cheat" 	
mat_report_queue_status 	0 	, "launcher" 	
mat_reporthwmorphmemory 	cmd 	, "cheat" 	Reports the amount of size in bytes taken up by hardware morph textures.
mat_reversedepth 	0 	, "cheat" 	
mat_savechanges 	cmd 	 	saves current video configuration to the registry
mat_screen_blur_override 	-1.0 	, "launcher" 	
mat_setvideomode 	cmd 	 	sets the width, height, windowed state of the material system
mat_shadercount 	cmd 	 	display count of all shaders and reset that count
mat_shadowstate 	1 	, "launcher" 	
mat_show_ab_hdr_hudelement 	0 	, "cl", "launcher" 	HDR Demo HUD Element toggle.
mat_show_histogram 	0 	, "cl", "launcher" 	
mat_show_texture_memory_usage 	0 	, "cheat", "numeric" 	Display the texture memory usage on the HUD.
mat_showcamerarendertarget 	0 	, "cheat", "cl" 	
mat_showenvmapmask 	0 	, "launcher" 	
mat_showframebuffertexture 	0 	, "cheat", "cl" 	
mat_showlightmappage 	-1 	, "cl", "launcher" 	
mat_showlowresimage 	0 	, "cheat" 	
mat_showmaterials 	cmd 	 	Show materials.
mat_showmaterialsverbose 	cmd 	 	Show materials (verbose version).
mat_showmiplevels 	0 	, "cheat" 	color-code miplevels 2: normalmaps, 1: everything else
mat_showtextures 	cmd 	 	Show used textures.
mat_showwatertextures 	0 	, "cheat", "cl" 	
mat_skybox_reflection_clip 	0 	, "cl", "launcher" 	
mat_skybox_water_reflection 	1 	, "cl", "launcher" 	
mat_slopescaledepthbias_decal 	-0.5 	, "cheat", "launcher" 	
mat_slopescaledepthbias_normal 	0.0f 	, "cheat", "launcher" 	
mat_slopescaledepthbias_shadowmap 	8 	, "cheat", "launcher" 	
mat_software_aa_blur_one_pixel_lines 	0.5 	, "cl", "launcher" 	How much software AA should blur one-pixel thick lines: (0.0 - none), (1.0 - lots)
mat_software_aa_debug 	0 	, "cl", "launcher" 	Software AA debug mode: (0 - off), (1 - show number of 'unlike' samples: 0->black, 1->red, 2->green, 3->blue), (2 - show anti-alias blend strength), (3 - show averaged 'unlike' colour)
mat_software_aa_edge_threshold 	1.0 	, "cl", "launcher" 	Software AA - adjusts the sensitivity of the software AA shader's edge detection (default 1.0 - a lower value will soften more edges, a higher value will soften fewer)
mat_software_aa_quality 	0 	, "cl", "launcher" 	Software AA quality mode: (0 - 5-tap filter), (1 - 9-tap filter)
mat_software_aa_strength 	0.000000 	, "cl", "launcher" 	Software AA - perform a software anti-aliasing post-process (an alternative/supplement to MSAA). This value sets the strength of the effect: (0.0 - off), (1.0 - full)
mat_software_aa_strength_vgui 	1.000000 	, "cl", "launcher" 	Same as mat_software_aa_strength, but forced to this value when called by the post vgui AA pass.
mat_software_aa_tap_offset 	1.0 	, "cl", "launcher" 	Software AA - adjusts the displacement of the taps used by the software AA shader (default 1.0 - a lower value will make the image sharper, higher will make it blurrier)
mat_softwarelighting 	0 	, "launcher" 	
mat_softwareskin 	0 	, "cheat" 	
mat_specular 	1 	 	Enable/Disable specularity for perf testing. Will cause a material reload upon change.
mat_spew_long_frames 	0 	, "launcher" 	warn about frames that go over 66ms for CERT purposes.
mat_spewalloc 	0 	, "a" 	
mat_spewvertexandpixelshaders 	cmd 	 	Print all vertex and pixel shaders currently loaded to the console
mat_stub 	0 	, "cheat", "cl" 	
mat_supportflashlight 	1 	, "cheat", "launcher" 	0 - do not support flashlight (don't load flashlight shader combos), 1 - flashlight is supported
mat_suppress 	cmd 	, "cheat" 	Supress a material from drawing
mat_surfaceid 	0 	, "cheat" 	
mat_surfacemat 	0 	, "cheat" 	
mat_tessellation_accgeometrytangents 	0 	, "cheat" 	
mat_tessellation_cornertangents 	1 	, "cheat" 	
mat_tessellation_update_buffers 	1 	, "cheat" 	
mat_tessellationlevel 	4.99 	, "cheat" 	
mat_tessellationmode 	1 	, "cheat" 	
mat_texture_limit 	-1 	, "numeric", "launcher" 	If this value is not -1, the material system will limit the amount of texture memory it uses in a frame. Useful for identifying performance cliffs. The value is in kilobytes.
mat_texture_list 	0 	, "launcher" 	For debugging, show a list of used textures per frame
+mat_texture_list 	cmd 	 	
-mat_texture_list 	cmd 	 	
mat_texture_list_all 	0 	, "numeric", "launcher" 	If this is nonzero, then the texture list panel will show all currently-loaded textures.
mat_texture_list_all_frames 	2 	, "launcher" 	How many frames to sample texture memory for all textures.
mat_texture_list_content_path 	 	, "a" 	The content path to the materialsrc directory. If left unset, it'll assume your content directory is next to the currently running game dir.
mat_texture_list_exclude 	cmd 	, "norecord" 	'load' - loads the exclude list file, 'reset' - resets all loaded exclude information, 'save' - saves exclude list file
mat_texture_list_exclude_editing 	0 	, "launcher" 	
mat_texture_list_txlod 	cmd 	, "norecord" 	Adjust LOD of the last viewed texture +1 to inc resolution, -1 to dec resolution
mat_texture_list_txlod_sync 	cmd 	, "norecord" 	'reset' - resets all run-time changes to LOD overrides, 'save' - saves all changes to material content files
mat_texture_list_view 	1 	, "numeric", "launcher" 	If this is nonzero, then the texture list panel will render thumbnails of currently-loaded textures.
mat_tonemap_algorithm 	1 	, "cheat", "cl" 	0 = Original Algorithm 1 = New Algorithm
mat_tonemapping_occlusion_use_stencil 	0 	, "launcher" 	
mat_treesway 	1 	 	Enable/disable vertex shader tree sway
mat_triplebuffered 	0 	, "launcher" 	This means we want triple buffering if we are fullscreen and vsync'd
mat_use_compressed_hdr_textures 	1 	, "launcher" 	
mat_viewportscale 	1.0 	, "cheat", "cl" 	Scale down the main viewport (to reduce GPU impact on CPU profiling)
mat_vignette_enable 	0 	, "cl", "launcher" 	
mat_vsync 	1 	, "launcher" 	Force sync to vertical retrace
mat_wateroverlaysize 	128 	, "cl", "launcher" 	
mat_windowmapping 	1 	, "a" 	Enable/disable window mapping shader.
mat_wireframe 	0 	, "cheat" 	
mat_yuv 	0 	, "cheat", "cl" 	
maxplayers 	cmd 	 	Change the maximum number of players allowed on this server.
maxplayers_override 	0 	 	Override maxplayers limit cap.
+melee 	cmd 	, "cl" 	
-melee 	cmd 	, "cl" 	
melee_dump_weapons 	cmd 	, "cheat", "cl" 	Spew the melee weapon infos that are currently loaded
melee_dump_weapons_server 	cmd 	, "sv", "cheat" 	Spew the melee weapon infos that are currently loaded
melee_reload_info 	cmd 	, "cheat", "cl" 	Reloads Melee weapon scripts to the MeleeWeaponInfoStore
melee_reload_info_server 	cmd 	, "sv", "cheat" 	Reloads Melee weapon scripts to the MeleeWeaponInfoStore
mem_compact 	cmd 	 	
mem_dump 	cmd 	 	Dump memory stats to text file.
mem_dumpstats 	0 	, "launcher" 	Dump current and max heap usage info to console at end of frame ( set to 2 for continuous output )
mem_dumpvballocs 	cmd 	, "cheat" 	Dump VB memory allocation stats.
mem_eat 	cmd 	 	
mem_force_flush 	0 	, "launcher" 	Force cache flush of unlocked resources on every alloc
mem_force_flush_section 	 	, "launcher" 	Cache section to restrict mem_force_flush
mem_incremental_compact 	cmd 	 	
mem_incremental_compact_rate 	.5 	, "cheat" 	Rate at which to attempt internal heap compation
mem_level 	2 	, "launcher" 	Memory Level - Default: High
mem_max_heapsize 	256 	, "launcher" 	Maximum amount of memory to dedicate to engine hunk and datacache (in mb)
mem_max_heapsize_dedicated 	64 	, "launcher" 	Maximum amount of memory to dedicate to engine hunk and datacache, for dedicated server (in mb)
mem_min_heapsize 	48 	, "launcher" 	Minimum amount of memory to dedicate to engine hunk and datacache (in mb)
mem_periodicdumps 	0 	, "launcher" 	Write periodic memstats dumps every n seconds.
mem_test 	cmd 	 	
mem_test_each_frame 	0 	, "launcher" 	Run heap check at end of every frame
mem_test_every_n_seconds 	0 	, "launcher" 	Run heap check at a specified interval
mem_test_quiet 	0 	, "launcher" 	Don't print stats when memtesting
mem_vcollide 	cmd 	 	Dumps the memory used by vcollides
memory 	cmd 	 	Print memory stats.
memory_diff 	cmd 	, "cheat" 	show memory stats relative to snapshot
memory_list 	cmd 	, "cheat" 	dump memory list (linux only)
memory_mark 	cmd 	, "cheat" 	snapshot current allocation status
memory_status 	cmd 	, "cheat" 	show memory stats (linux only)
memory_wsnd 	cmd 	, "cl" 	How much memory does WWise eat up?
+menuAccept 	cmd 	, "cl" 	
-menuAccept 	cmd 	, "cl" 	
+menuDown 	cmd 	, "cl" 	
-menuDown 	cmd 	, "cl" 	
+menuUp 	cmd 	, "cl" 	
-menuUp 	cmd 	, "cl" 	
meta 	cmd 	 	Metamod:Source control options
metamod_version 	1.10.7-devV 	, "sp", "nf" 	Metamod:Source Version
min_gpsf_dist_to_old_pos 	70 	, "sv", "cheat" 	Minimum distance from shop current gpsf position to the previous pos.
miniprofiler_dump 	0 	, "launcher" 	
minisave 	cmd 	, "norecord" 	Saves game (for current level only!)
mission_debug_print 	cmd 	, "launcher" 	Print all mission metadata
mission_reload 	cmd 	 	Reload mission metadata
mm_basedir 	addons\metamod 	, "sp" 	Metamod:Source Base Folder
mm_datacenter_debugprint 	cmd 	 	Shows information retrieved from data center
mm_datacenter_delay_mount_frames 	6 	, "launcher" 	How many frames to delay before attempting to mount the xlsp patch.
mm_datacenter_query_delay 	5 	, "launcher" 	Delay after datacenter update is enabled before data is actually queried.
mm_datacenter_report_version 	5 	, "launcher" 	Data version to report to DC.
mm_datacenter_retry_infochunks_attempts 	3 	, "launcher" 	How many times can we retry retrieving each info chunk before failing.
mm_datacenter_retry_interval 	75 	, "launcher" 	Interval between datacenter stats retries.
mm_datacenter_update_interval 	3600 	, "launcher" 	Interval between datacenter stats updates.
mm_debugprint 	cmd 	 	Show debug information about current matchmaking session
mm_dedicated_allow 	1 	, "launcher" 	1 = allow searches for dedicated servers
mm_dedicated_fake 	0 	, "launcher" 	1 = pretend like search is going, but abort after some time
mm_dedicated_force_servers 	 	 	
mm_dedicated_ip 	 	, "launcher" 	IP address of dedicated servers to consider available
mm_dedicated_min_request_time 	4 	, "launcher" 	
mm_dedicated_search_maxping 	150 	 	Longest preferred ping to dedicated servers for games
mm_dedicated_search_maxresults 	75 	, "launcher" 	
mm_dedicated_timeout_request 	20 	, "launcher" 	
mm_dlcs_mask_extras 	 	, "launcher" 	
mm_dlcs_mask_fake 	 	, "launcher" 	
mm_events_listeners_validation 	0 	, "launcher" 	
mm_heartbeat_seconds 	300 	, "launcher" 	
mm_heartbeat_seconds_xlsp 	60 	, "launcher" 	
mm_heartbeat_timeout 	10 	, "launcher" 	
mm_heartbeat_timeout_legacy 	15 	, "launcher" 	
mm_ignored_sessions_forget_pass 	2 	, "launcher" 	
mm_ignored_sessions_forget_time 	120 	, "launcher" 	
mm_match_search_update_interval 	10 	, "launcher" 	Interval between matchsearcher updates.
mm_matchmaking_dlcsquery 	2 	, "launcher" 	
mm_matchmaking_version 	10 	, "launcher" 	
mm_player_search_count 	5 	, "launcher" 	
mm_player_search_lan_ping_duration 	3.5 	, "launcher" 	Duration of LAN discovery ping phase.
mm_player_search_lan_ping_interval 	0.5 	, "launcher" 	Interval between LAN discovery pings.
mm_player_search_update_interval 	10 	, "launcher" 	Interval between players searches.
mm_pluginsfile 	addons\metamod\metaplugins.ini 	, "sp" 	Metamod:Source Plugins File
mm_server_search_inet_ping_interval 	1.0 	, "launcher" 	How long to wait between pinging internet server details.
mm_server_search_inet_ping_refresh 	15 	, "launcher" 	How often to refresh a listed server.
mm_server_search_inet_ping_timeout 	3.0 	, "launcher" 	How long to wait for internet server details.
mm_server_search_inet_ping_window 	10 	, "launcher" 	How many servers can be pinged for server details in a batch.
mm_server_search_lan_ping_duration 	1.0 	, "launcher" 	Duration of LAN discovery ping phase.
mm_server_search_lan_ping_interval 	0.4 	, "launcher" 	Interval between LAN discovery pings.
mm_server_search_lan_ports 	27015,27016,27017,27018,27019,27020	, "a" 	Ports to scan during LAN games discovery. Also used to discover and correctly connect to dedicated LAN servers behind NATs.
mm_server_search_server_lifetime 	180 	, "launcher" 	How long until a server is no longer returned by the master till we remove it.
mm_server_search_update_interval 	60 	, "launcher" 	Interval between servers updates.
mm_session_search_num_results 	50 	, "launcher" 	
mm_session_search_ping_limit 	200 	, "launcher" 	
mm_session_search_qos_timeout 	8.0 	, "launcher" 	
mm_session_sys_delay_create 	0 	, "launcher" 	
mm_session_sys_timeout 	3 	, "launcher" 	
mm_teamsearch_errortime 	3.0 	, "launcher" 	Time team search is in error state until it self-cancels
mm_teamsearch_nostart 	0 	, "launcher" 	Team search will fake cancel before searching for server
mm_tu_string 	00000000 	, "launcher" 	
mod_check_vcollide 	0 	, "launcher" 	Check all vcollides on load
mod_dont_load_vertices 	0 	, "launcher" 	For the dedicated server, supress loading model vertex data
mod_forcedata 	1 	, "launcher" 	Forces all model file data into cache on model load.
mod_forcetouchdata 	1 	, "launcher" 	Forces all model file data into cache on model load.
mod_load_anims_async 	0 	, "launcher" 	
mod_load_fakestall 	0 	, "launcher" 	Forces all ANI file loading to stall for specified ms
mod_load_mesh_async 	0 	, "launcher" 	
mod_load_showstall 	0 	, "launcher" 	1 - show hitches , 2 - show stalls
mod_load_vcollide_async 	0 	, "launcher" 	
mod_lock_mdls_on_load 	1 	, "launcher" 	
mod_lock_meshes_on_load 	1 	, "launcher" 	
mod_test_mesh_not_available 	0 	, "launcher" 	
mod_test_not_available 	0 	, "launcher" 	
mod_test_verts_not_available 	0 	, "launcher" 	
mod_touchalldata 	1 	, "launcher" 	Touch model data during level startup
mod_trace_load 	0 	, "launcher" 	
modelloadout 	0 	 	
morph_debug 	0 	, "launcher" 	
morph_path 	7 	, "launcher" 	
motd 	cmd 	 	
motd_intros 	0 	, "cl", "launcher" 	
motdfile 	motd.txt 	, "sv" 	The MOTD file to load.
+movedown 	cmd 	, "cl" 	
-movedown 	cmd 	, "cl" 	
+moveleft 	cmd 	, "cl" 	
-moveleft 	cmd 	, "cl" 	
+moveright 	cmd 	, "cl" 	
-moveright 	cmd 	, "cl" 	
+moveup 	cmd 	, "cl" 	
-moveup 	cmd 	, "cl" 	
movie_fixwave 	cmd 	 	Fixup corrupted .wav file if engine crashed during startmovie/endmovie, etc.
mp_allowNPCs 	1 	, "sv", "launcher" 	
mp_allowspectators 	1.0 	, "rep", "cl", "launcher" 	toggles whether the server allows spectator mode or not
mp_autocrosshair 	1 	, "sv", "launcher" 	
mp_autokick 	0 	, "sv", "rep", "launcher" 	Kick idle/team-killing players
mp_autoteambalance 	1 	, "sv", "launcher" 	
mp_blockstyle 	1 	, "rep", "cl", "launcher" 	Sets the style of capture point blocking used. 0 = Blocks break captures completely. 1 = Blocks only pause captures.
mp_bonusroundtime 	15 	, "rep", "cl", "launcher" 	Time after round win until round restarts
mp_buytime 	1.5 	, "rep", "cl", "launcher" 	How many minutes after round start players can buy items for.
mp_c4timer 	45 	, "sv", "nf", "rep", "launcher" 	how long from when the C4 is armed until it blows
mp_capdeteriorate_time 	90.0 	, "rep", "cl", "launcher" 	Time it takes for a full capture point to deteriorate.
mp_capstyle 	1 	, "rep", "cl", "launcher" 	Sets the style of capture points used. 0 = Fixed players required to cap. 1 = More players cap faster, but longer cap times.
mp_chattime 	10 	, "rep", "cl", "launcher" 	amount of time players can chat after the game is over
mp_clan_ready_signal 	ready 	, "sv", "launcher" 	Text that team leader from each team must speak for the match to begin
mp_clan_readyrestart 	0 	, "sv", "launcher" 	If non-zero, game will restart once someone from each team gives the ready signal
mp_defaultteam 	0 	, "sv", "launcher" 	
mp_disable_autokick 	cmd 	, "sv" 	Prevents a userid from being auto-kicked
mp_disable_respawn_times 	0 	, "rep", "cl", "launcher" 	
mp_enableroundwaittime 	1 	, "sv", "launcher" 	Enable timers to wait between rounds.
mp_facefronttime 	2 	, "rep", "cl", "launcher" 	After this amount of time of standing in place but aiming to one side, go ahead and move feet to face upper body.
mp_fadetoblack 	0 	, "rep", "cl", "launcher" 	fade a player's screen to black when he dies
mp_falldamage 	0 	, "sv", "launcher" 	
mp_feetmaxyawrate 	100.0 	, "cheat", "rep", "cl" 	
mp_feetyawrate 	180 	, "rep", "cl", "launcher" 	How many degrees per second that we can turn our feet or upper body.
mp_feetyawrate_max 	360 	, "rep", "cl", "launcher" 	How many degrees per second that we can turn our feet or upper body when we're outside the max body yaw.
mp_flashlight 	1 	, "sv", "launcher" 	
mp_footsteps 	1 	, "sv", "launcher" 	
mp_forcecamera 	0 	, "rep", "cl", "launcher" 	Restricts spectator modes for dead players
mp_forcerespawn 	1 	, "sv", "launcher" 	
mp_forcerespawnplayers 	cmd 	, "sv", "cheat" 	Force all players to respawn.
mp_fraglimit 	0 	, "sv", "launcher" 	
mp_freezetime 	6 	, "sv", "nf", "rep", "launcher" 	how many seconds to keep players frozen when the round starts
mp_friendlyfire 	0 	, "rep", "cl", "launcher" 	Allows team members to injure other members of their team
mp_humanteam 	any 	, "sv", "rep", "launcher" 	Restricts human players to a single team {any, CT, T}
mp_ik 	1 	, "rep", "cl", "launcher" 	Use IK on in-place turns.
mp_limitteams 	2 	, "sv", "nf", "rep", "launcher" 	Max # of players 1 team can have over another (0 disables check)
mp_logdetail 	0 	, "sv", "cheat" 	Logs attacks. Values are: 0=off, 1=enemy, 2=teammate, 3=both)
mp_maxrounds 	0 	, "rep", "cl", "launcher" 	max number of rounds to play before server changes maps
mp_playerid 	1 	, "rep", "cl", "launcher" 	Controls what information player see in the status bar: 0 all names; 1 team names; 2 no names
mp_playerid_delay 	0 	, "rep", "cl", "launcher" 	Number of seconds to delay showing information in the status bar
mp_playerid_hold 	0.25 	, "rep", "cl", "launcher" 	Number of seconds to keep showing old information in the status bar
mp_respawnwavetime 	10.0 	, "rep", "cl", "launcher" 	Time between respawn waves.
mp_restartgame 	0 	, "sv", "launcher" 	If non-zero, game will restart in the specified number of seconds
mp_restartround 	0 	, "sv", "launcher" 	If non-zero, the current round will restart in the specified number of seconds
mp_roundlimit 	8 	, "nf", "rep", "cl" 	Maximum number of rounds
mp_roundtime 	0 	, "sv", "nf", "rep", "launcher" 	How many minutes each round takes.
mp_showcleanedupents 	0 	, "sv", "launcher" 	Show entities that are removed on round respawn.
mp_showgestureslots 	0 	, "cheat", "rep", "cl", "launcher" 	Show multiplayer client/server gesture slot information for the specified player index (-1 for no one).
mp_showroundtransitions 	0 	, "sv", "launcher" 	Show gamestate round transitions.
mp_slammoveyaw 	0 	, "rep", "cl", "launcher" 	Force movement yaw along an animation path.
mp_spawnprotectiontime 	5 	, "sv", "rep", "launcher" 	Kick players who team-kill within this many seconds of a round restart.
mp_stalemate_at_timelimit 	0 	, "sv", "launcher" 	Allow the match to end when mp_timelimit hits instead of waiting for the end of the current round.
mp_stalemate_enable 	0 	, "sv", "launcher" 	Enable/Disable stalemate mode.
mp_stalemate_timelimit 	240 	, "sv", "launcher" 	Timelimit (in seconds) of the stalemate round.
mp_startmoney 	800 	, "sv", "rep", "launcher" 	amount of money each player gets when they reset
mp_teamlist 	hgrunt;scientist 	, "sv", "launcher" 	
mp_teamoverride 	1 	, "sv", "launcher" 	
mp_teamplay 	0 	, "sv", "launcher" 	
mp_teams_unbalance_limit 	1 	, "rep", "cl", "launcher" 	Teams are unbalanced when one team has this many more players than the other team. (0 disables check)
mp_timelimit 	25 	, "nf", "rep", "cl" 	game time per map in minutes
mp_tkpunish 	0 	, "sv", "rep", "launcher" 	Will a TK'er be punished in the next round? {0=no, 1=yes}
mp_tournament 	0 	, "rep", "cl", "launcher" 	
mp_tournament_restart 	cmd 	, "sv" 	Restart Tournament Mode on the current level.
mp_usehwmmodels 	-1 	, "cl", "launcher" 	Enable the use of the hw morph models. (-1 = never, 1 = always, 0 = based upon GPU)
mp_usehwmvcds 	-1 	, "cl", "launcher" 	Enable the use of the hw morph vcd(s). (-1 = never, 1 = always, 0 = based upon GPU)
mp_waitingforplayers_cancel 	0 	, "sv", "launcher" 	Set to 1 to end the WaitingForPlayers period.
mp_waitingforplayers_restart 	0 	, "sv", "launcher" 	Set to 1 to start or restart the WaitingForPlayers period.
mp_waitingforplayers_time 	0 	, "sv", "launcher" 	WaitingForPlayers time length in seconds
mp_weapon_ak47_price 	2500 	, "print", "log", "rep", "cl", "launcher"	
mp_weapon_aug_price 	3500 	, "print", "log", "rep", "cl", "launcher"	
mp_weapon_awp_price 	4750 	, "print", "log", "rep", "cl", "launcher"	
mp_weapon_deagle_price 	650 	, "print", "log", "rep", "cl", "launcher"	
mp_weapon_elite_price 	800 	, "print", "log", "rep", "cl", "launcher"	
mp_weapon_famas_price 	2250 	, "print", "log", "rep", "cl", "launcher"	
mp_weapon_fiveseven_price 	750 	, "print", "log", "rep", "cl", "launcher"	
mp_weapon_g3sg1_price 	5000 	, "print", "log", "rep", "cl", "launcher"	
mp_weapon_galil_price 	2000 	, "print", "log", "rep", "cl", "launcher"	
mp_weapon_glock_price 	400 	, "print", "log", "rep", "cl", "launcher"	
mp_weapon_m249_price 	5750 	, "print", "log", "rep", "cl", "launcher"	
mp_weapon_m3_price 	1700 	, "print", "log", "rep", "cl", "launcher"	
mp_weapon_m4a1_price 	3100 	, "print", "log", "rep", "cl", "launcher"	
mp_weapon_mac10_price 	1400 	, "print", "log", "rep", "cl", "launcher"	
mp_weapon_mp5navy_price 	1500 	, "print", "log", "rep", "cl", "launcher"	
mp_weapon_p228_price 	600 	, "print", "log", "rep", "cl", "launcher"	
mp_weapon_p90_price 	2350 	, "print", "log", "rep", "cl", "launcher"	
mp_weapon_scout_price 	2750 	, "print", "log", "rep", "cl", "launcher"	
mp_weapon_sg550_price 	4200 	, "print", "log", "rep", "cl", "launcher"	
mp_weapon_sg552_price 	3500 	, "print", "log", "rep", "cl", "launcher"	
mp_weapon_tmp_price 	1250 	, "print", "log", "rep", "cl", "launcher"	
mp_weapon_ump45_price 	1700 	, "print", "log", "rep", "cl", "launcher"	
mp_weapon_usp_price 	500 	, "print", "log", "rep", "cl", "launcher"	
mp_weapon_xm1014_price 	3000 	, "print", "log", "rep", "cl", "launcher"	
mp_weaponstay 	0 	, "sv", "launcher" 	
mp_winlimit 	0 	, "rep", "cl", "launcher" 	Max score one team can reach before server changes maps
mp_zombieidletimeout 	160 	, "rep", "cl", "launcher" 	How long (in seconds) a player zombie can stay idle before going into AI state. Set to 0 to disable.
multvar 	cmd 	, "norecord" 	Multiply specified convar value.
===N===
Command 	Default Value 	Flags 	Description
name 	 	, "a", "user", "print", "server_can_execute", "ss" 	Current user name
name2 	 	, "a", "user", "print", "server_can_execute", "ss_added"	Current user name
nav_add_to_selected_set 	cmd 	, "sv", "cheat" 	Add current area to the selected set.
nav_add_to_selected_set_and_its_children	cmd 	, "sv", "cheat" 	Add current area, and everything it's connected to, to the selected set.
nav_add_to_selected_set_by_id 	cmd 	, "sv", "cheat" 	Add specified area id to the selected set.
nav_analyze 	cmd 	, "sv", "cheat" 	Re-analyze the current Navigation Mesh and save it to disk.
nav_analyze_scripted 	cmd 	, "sv", "cheat", "matsys" 	commandline hook to run a nav_analyze and then quit.
nav_area_bgcolor 	0 0 0 30 	, "sv", "cheat" 	RGBA color to draw as the background color for nav areas while editing.
nav_area_max_size 	50 	, "sv", "cheat" 	Max area size created in nav generation
nav_auto_build_area 	cmd 	, "sv", "cheat" 	Build out high-precision areas around the edit cursor and create them.
nav_avoid 	cmd 	, "sv", "cheat" 	Toggles the 'avoid this area when possible' flag used by the AI system.
nav_begin_area 	cmd 	, "sv", "cheat" 	Defines a corner of a new Area or Ladder. To complete the Area or Ladder, drag the opposite corner to the desired location and issue a 'nav_end_area' command.
nav_begin_deselecting 	cmd 	, "sv", "cheat" 	Start continuously removing from the selected set.
nav_begin_drag_deselecting 	cmd 	, "sv", "cheat" 	Start dragging a selection area.
nav_begin_drag_selecting 	cmd 	, "sv", "cheat" 	Start dragging a selection area.
nav_begin_selecting 	cmd 	, "sv", "cheat" 	Start continuously adding to the selected set.
nav_begin_shift_xy 	cmd 	, "sv", "cheat" 	Begin shifting the Selected Set.
nav_bird_spawn_chance 	40 	, "sv", "cheat" 	
nav_blockers_can_affect_flow 	1 	, "sv", "cheat" 	
nav_build_ladder 	cmd 	, "sv", "cheat" 	Attempts to build a nav ladder on the climbable surface under the cursor.
nav_check_file_consistency 	cmd 	, "sv", "cheat" 	Scans the maps directory and reports any missing/out-of-date navigation files.
nav_check_floor 	cmd 	, "sv" 	Updates the blocked/unblocked status for every nav area.
nav_check_stairs 	cmd 	, "sv" 	Update the nav mesh STAIRS attribute
nav_chop_selected 	cmd 	, "sv", "cheat" 	Chops all selected areas into their component 1x1 areas
nav_clear_attribute 	cmd 	, "sv", "cheat" 	Remove given nav attribute from all areas in the selected set.
nav_clear_selected_set 	cmd 	, "sv", "cheat" 	Clear the selected set.
nav_clear_walkable_marks 	cmd 	, "sv", "cheat" 	Erase any previously placed walkable positions.
nav_compress_id 	cmd 	, "sv", "cheat" 	Re-orders area and ladder ID's so they are continuous.
nav_connect 	cmd 	, "sv", "cheat" 	To connect two Areas, mark the first Area, highlight the second Area, then invoke the connect command. Note that this creates a ONE-WAY connection from the first to the second Area. To make a two-way connection, also connect the second area to the first.
nav_coplanar_slope_limit 	0.99 	, "sv", "cheat" 	
nav_coplanar_slope_limit_displacement 	0.7 	, "sv", "cheat" 	
nav_corner_adjust_adjacent 	18 	, "sv", "cheat" 	radius used to raise/lower corners in nearby areas when raising/lowering corners.
nav_corner_lower 	cmd 	, "sv", "cheat" 	Lower the selected corner of the currently marked Area.
nav_corner_place_on_ground 	cmd 	, "sv", "cheat" 	Places the selected corner of the currently marked Area on the ground.
nav_corner_raise 	cmd 	, "sv", "cheat" 	Raise the selected corner of the currently marked Area.
nav_corner_select 	cmd 	, "sv", "cheat" 	Select a corner of the currently marked Area. Use multiple times to access all four corners.
nav_create_area_at_feet 	0 	, "sv", "cheat" 	Anchor nav_begin_area Z to editing player's feet
nav_create_place_on_ground 	0 	, "sv", "cheat" 	If true, nav areas will be placed flush with the ground when created by hand.
nav_crouch 	cmd 	, "sv", "cheat" 	Toggles the 'must crouch in this area' flag used by the AI system.
nav_debug_blocked 	0 	, "sv", "cheat" 	
nav_delete 	cmd 	, "sv", "cheat" 	Deletes the currently highlighted Area.
nav_delete_marked 	cmd 	, "sv", "cheat" 	Deletes the currently marked Area (if any).
nav_disconnect 	cmd 	, "sv", "cheat" 	To disconnect two Areas, mark an Area, highlight a second Area, then invoke the disconnect command. This will remove all connections between the two Areas.
nav_displacement_test 	10000 	, "sv", "cheat" 	Checks for nodes embedded in displacements (useful for in-development maps)
nav_dont_hide 	cmd 	, "sv", "cheat" 	Toggles the 'area is not suitable for hiding spots' flag used by the AI system.
nav_door 	cmd 	, "sv", "cheat" 	Toggles the 'expects door' flag used by the safety check system.
nav_door_warning 	cmd 	, "sv" 	Prints a specific warning index, if specified, or all warnings from nav-door integration.
nav_door_warning_dump 	cmd 	, "sv" 	Dumps all warnings from nav-door integration to a file inside maps folder. Default: maps/<mapname>_navdoor.log
nav_drag_selection_volume_zmax_offset 	32 	, "sv", "rep", "launcher" 	The offset of the nav drag volume top from center
nav_drag_selection_volume_zmin_offset 	32 	, "sv", "rep", "launcher" 	The offset of the nav drag volume bottom from center
nav_draw_limit 	500 	, "sv", "cheat" 	The maximum number of areas to draw in edit mode
nav_edit 	0 	, "sv", "cheat" 	Set to one to interactively edit the Navigation Mesh. Set to zero to leave edit mode.
nav_end_area 	cmd 	, "sv", "cheat" 	Defines the second corner of a new Area or Ladder and creates it.
nav_end_deselecting 	cmd 	, "sv", "cheat" 	Stop continuously removing from the selected set.
nav_end_drag_deselecting 	cmd 	, "sv", "cheat" 	Stop dragging a selection area.
nav_end_drag_selecting 	cmd 	, "sv", "cheat" 	Stop dragging a selection area.
nav_end_selecting 	cmd 	, "sv", "cheat" 	Stop continuously adding to the selected set.
nav_end_shift_xy 	cmd 	, "sv", "cheat" 	Finish shifting the Selected Set.
nav_fix_playerclips 	cmd 	, "sv", "cheat" 	Fixup nodes marked with NAV_PLAYERCLIP.
nav_flood_select 	cmd 	, "sv", "cheat" 	Selects the current Area and all Areas connected to it, recursively. To clear a selection, use this command again.
nav_flood_select_tolerance 	0 	, "sv", "cheat" 	Allowable z distance of selectable areas from the start area.
nav_flow_max_survivor_climb_height 	66 	, "sv", "cheat" 	Maximum Survivor climb-up height used during flow computation
nav_flow_max_survivor_drop_height 	240 	, "sv", "cheat" 	Maximum Survivor drop-down height used during flow computation
nav_fog_edit 	0 	, "sv", "cheat" 	
nav_fog_mark 	cmd 	, "sv", "cheat" 	Sets fog value for selected areas.
nav_fog_pick 	cmd 	, "sv", "cheat" 	Sets fog value for selected areas.
nav_fog_set 	cmd 	, "sv", "cheat" 	If used without arguments, all available Fog values will be listed. If a Fog argument is given, the current Fog is set.
nav_gen_cliffs_approx 	cmd 	, "sv", "cheat" 	Mark cliff areas, post-processing approximation
nav_generate 	cmd 	, "sv", "cheat" 	Generate a Navigation Mesh for the current map and save it to disk.
nav_generate_fencetops 	1 	, "sv", "cheat" 	Autogenerate nav areas on fence and obstacle tops
nav_generate_fixup_jump_areas 	1 	, "sv", "cheat" 	Convert obsolete jump areas into 2-way connections
nav_generate_incremental 	cmd 	, "sv", "cheat" 	Generate a Navigation Mesh for the current map and save it to disk.
nav_generate_incremental_range 	2000 	, "sv", "cheat" 	
nav_generate_incremental_tolerance 	0 	, "sv", "cheat" 	Z tolerance for adding new nav areas.
nav_jump 	cmd 	, "sv", "cheat" 	Toggles the 'traverse this area by jumping' flag used by the AI system.
nav_ladder_flip 	cmd 	, "sv", "cheat" 	Flips the selected ladder's direction.
nav_load 	cmd 	, "sv", "cheat" 	Loads the Navigation Mesh for the current map.
nav_lower_drag_volume_max 	cmd 	, "sv", "cheat" 	Lower the top of the drag select volume.
nav_lower_drag_volume_min 	cmd 	, "sv", "cheat" 	Lower the bottom of the drag select volume.
nav_make_sniper_spots 	cmd 	, "sv", "cheat" 	Chops the marked area into disconnected sub-areas suitable for sniper spots.
nav_mark 	cmd 	, "sv", "cheat" 	Marks the Area or Ladder under the cursor for manipulation by subsequent editing commands.
nav_mark_attribute 	cmd 	, "sv", "cheat" 	Set nav attribute for all areas in the selected set.
nav_mark_unnamed 	cmd 	, "sv", "cheat" 	Mark an Area with no Place name. Useful for finding stray areas missed when Place Painting.
nav_mark_walkable 	cmd 	, "sv", "cheat" 	Mark the current location as a walkable position. These positions are used as seed locations when sampling the map to generate a Navigation Mesh.
nav_max_auto_area_size 	16384 	, "sv", "cheat" 	Max size in x/y of any auto-generated nav area
nav_max_view_distance 	0 	, "sv", "cheat" 	Maximum range for precomputed nav mesh visibility (0 = default 2500 units)
nav_max_vis_delta_list_length 	64 	, "sv", "cheat" 	
nav_merge 	cmd 	, "sv", "cheat" 	To merge two Areas into one, mark the first Area, highlight the second by pointing your cursor at it, and invoke the merge command.
nav_merge_mesh 	cmd 	, "sv", "cheat" 	Merges a saved selected set into the current mesh.
nav_no_hostages 	cmd 	, "sv", "cheat" 	Toggles the 'hostages cannot use this area' flag used by the AI system.
nav_no_jump 	cmd 	, "sv", "cheat" 	Toggles the 'dont jump in this area' flag used by the AI system.
nav_obscure_range 	400 	, "sv", "cheat" 	
nav_place_floodfill 	cmd 	, "sv", "cheat" 	Sets the Place of the Area under the cursor to the curent Place, and 'flood-fills' the Place to all adjacent Areas. Flood-filling stops when it hits an Area with the same Place, or a different Place than that of the initial Area.
nav_place_list 	cmd 	, "sv", "cheat" 	Lists all place names used in the map.
nav_place_pick 	cmd 	, "sv", "cheat" 	Sets the current Place to the Place of the Area under the cursor.
nav_place_replace 	cmd 	, "sv", "cheat" 	Replaces all instances of the first place with the second place.
nav_place_set 	cmd 	, "sv", "cheat" 	Sets the Place of all selected areas to the current Place.
nav_potentially_visible_dot_tolerance 	0.98 	, "sv", "cheat" 	
nav_precise 	cmd 	, "sv", "cheat" 	Toggles the 'dont avoid obstacles' flag used by the AI system.
nav_print_visibility_info 	cmd 	, "sv", "cheat" 	Dumps some visibility-related data to the console.
nav_print_visible_set_counts 	cmd 	, "sv", "cheat" 	Outputs the sizes of the visible sets
nav_quicksave 	1 	, "sv", "cheat" 	Set to one to skip the time consuming phases of the analysis. Useful for data collection and testing.
nav_raise_drag_volume_max 	cmd 	, "sv", "cheat" 	Raise the top of the drag select volume.
nav_raise_drag_volume_min 	cmd 	, "sv", "cheat" 	Raise the bottom of the drag select volume.
nav_recall_selected_set 	cmd 	, "sv", "cheat" 	Re-selects the stored selected set.
nav_recompute_flow_optimization 	1 	, "sv", "cheat" 	
nav_remove_from_selected_set 	cmd 	, "sv", "cheat" 	Remove current area from the selected set.
nav_remove_jump_areas 	cmd 	, "sv", "cheat" 	Removes legacy jump areas, replacing them with connections.
nav_run 	cmd 	, "sv", "cheat" 	Toggles the 'traverse this area by running' flag used by the AI system.
nav_save 	cmd 	, "sv", "cheat" 	Saves the current Navigation Mesh to disk.
nav_save_history 	10 	, "sv", "launcher" 	Keep this many backup copies of nav files.
nav_save_selected 	cmd 	, "sv", "cheat" 	Writes the selected set to disk for merging into another mesh via nav_merge_mesh.
nav_select_blocked_areas 	cmd 	, "sv", "cheat" 	Adds all blocked areas to the selected set
nav_select_completely_visible 	cmd 	, "sv", "cheat" 	Selects all areas completely visible to the selected area.
nav_select_damaging_areas 	cmd 	, "sv", "cheat" 	Adds all damaging areas to the selected set
nav_select_half_space 	cmd 	, "sv", "cheat" 	Selects any areas that intersect the given half-space.
nav_select_invalid_areas 	cmd 	, "sv", "cheat" 	Adds all invalid areas to the Selected Set.
nav_select_obstructed_areas 	cmd 	, "sv", "cheat" 	Adds all obstructed areas to the selected set
nav_select_overlapping 	cmd 	, "sv" 	Selects nav areas that are overlapping others.
nav_select_partially_visible 	cmd 	, "sv", "cheat" 	Selects all areas at least partially visible to the selected area.
nav_select_radius 	cmd 	, "sv", "cheat" 	Adds all areas in a radius to the selection set
nav_select_stairs 	cmd 	, "sv", "cheat" 	Adds all stairway areas to the selected set
nav_select_threat 	cmd 	, "sv", "cheat" 	Selects all threat areas
nav_select_view_distance 	cmd 	, "sv", "cheat" 	Selects all areas within nav_max_view_distance.
nav_select_visible_set_size 	cmd 	, "sv", "cheat" 	Selects all areas with visible sets this size or greater.
nav_selected_set_border_color 	100 100 0 255 	, "sv", "cheat" 	Color used to draw the selected set borders while editing.
nav_selected_set_color 	255 255 200 96	, "sv", "cheat" 	Color used to draw the selected set background while editing.
nav_set_place_mode 	cmd 	, "sv", "cheat" 	Sets the editor into or out of Place mode. Place mode allows labelling of Area with Place names.
nav_shift 	cmd 	, "sv", "cheat" 	Shifts the selected areas by the specified amount
nav_show_approach_points 	0 	, "sv", "cheat" 	Show Approach Points in the Navigation Mesh.
nav_show_area_info 	0.5 	, "sv", "cheat" 	Duration in seconds to show nav area ID and attributes while editing. (-1 = never hide)
nav_show_compass 	0 	, "sv", "cheat" 	
nav_show_connectionblockers 	0 	, "sv", "cheat" 	Debug: Show connection blocker models.
nav_show_danger 	0 	, "sv", "cheat" 	Show current 'danger' levels.
nav_show_ladder_bounds 	cmd 	, "sv", "cheat" 	Draws the bounding boxes of all func_ladders in the map.
nav_show_light_intensity 	0 	, "sv", "cheat" 	
nav_show_node_grid 	0 	, "sv", "cheat" 	
nav_show_node_id 	0 	, "sv", "cheat" 	
nav_show_nodes 	0 	, "sv", "cheat" 	
nav_show_player_area 	0 	, "sv", "cheat" 	Draws the last known area for the given entindex
nav_show_player_counts 	0 	, "sv", "cheat" 	Show current player counts in each area.
nav_simplify_selected 	cmd 	, "sv", "cheat" 	Chops all selected areas into their component 1x1 areas and re-merges them together into larger areas
nav_slope_limit 	0.7 	, "sv", "cheat" 	The ground unit normal's Z component must be greater than this for nav areas to be generated.
nav_slope_tolerance 	0.1 	, "sv", "cheat" 	The ground unit normal's Z component must be this close to the nav area's Z component to be generated.
nav_snap_to_grid 	0 	, "sv", "cheat" 	Snap to the nav generation grid when creating new nav areas
nav_solid_props 	1 	, "sv", "cheat" 	Make props solid to nav generation/editing
nav_splice 	cmd 	, "sv", "cheat" 	To splice, mark an area, highlight a second area, then invoke the splice command to create a new, connected area between them.
nav_split 	cmd 	, "sv", "cheat" 	To split an Area into two, align the split line using your cursor and invoke the split command.
nav_split_place_on_ground 	0 	, "sv", "cheat" 	If true, nav areas will be placed flush with the ground when split.
nav_stand 	cmd 	, "sv", "cheat" 	Toggles the 'stand while hiding' flag used by the AI system.
nav_stop 	cmd 	, "sv", "cheat" 	Toggles the 'must stop when entering this area' flag used by the AI system.
nav_store_selected_set 	cmd 	, "sv", "cheat" 	Stores the current selected set for later retrieval.
nav_strip 	cmd 	, "sv", "cheat" 	Strips all Hiding Spots, Approach Points, and Encounter Spots from the current Area.
nav_subdivide 	cmd 	, "sv", "cheat" 	Subdivides all selected areas.
nav_test_node 	0 	, "sv", "cheat" 	
nav_test_node_crouch 	0 	, "sv", "cheat" 	
nav_test_node_crouch_dir 	4 	, "sv", "cheat" 	
nav_test_stairs 	cmd 	, "sv", "cheat" 	Test the selected set for being on stairs
nav_test_visibility 	cmd 	, "sv", "cheat" 	Tests visibility from the selected area to the one under the cursor.
nav_toggle_deselecting 	cmd 	, "sv", "cheat" 	Start or stop continuously removing from the selected set.
nav_toggle_in_selected_set 	cmd 	, "sv", "cheat" 	Remove current area from the selected set.
nav_toggle_place_mode 	cmd 	, "sv", "cheat" 	Toggle the editor into and out of Place mode. Place mode allows labelling of Area with Place names.
nav_toggle_place_painting 	cmd 	, "sv", "cheat" 	Toggles Place Painting mode. When Place Painting, pointing at an Area will 'paint' it with the current Place.
nav_toggle_selected_set 	cmd 	, "sv", "cheat" 	Toggles all areas into/out of the selected set.
nav_toggle_selecting 	cmd 	, "sv", "cheat" 	Start or stop continuously adding to the selected set.
nav_transient 	cmd 	, "sv", "cheat" 	Toggles the 'area is transient and may become blocked' flag used by the AI system.
nav_trouble_report 	cmd 	, "sv", "cheat" 	Selects areas that may be breaking the map checklist for inspection
nav_trouble_report_corner_to_corner 	cmd 	, "sv", "cheat" 	Selects areas that can break game mechanics
nav_trouble_report_invalid 	cmd 	, "sv", "cheat" 	Selects areas that can break game mechanics
nav_trouble_report_suggestions 	cmd 	, "sv", "cheat" 	Selects areas that might need fixing, more like a warning.
nav_trouble_test_area 	0 	, "sv", "cheat" 	If nonzero, tests will be run against this areaID only
nav_trouble_test_debug_duration 	10 	, "sv", "cheat" 	
nav_trouble_walkable_backtrace 	0 	, "sv", "cheat" 	
nav_unmark 	cmd 	, "sv", "cheat" 	Clears the marked Area or Ladder.
nav_update_blocked 	cmd 	, "sv" 	Updates the blocked/unblocked status for every nav area.
nav_update_lighting 	cmd 	, "sv", "cheat" 	Recomputes lighting values
nav_update_visibility_on_edit 	0 	, "sv", "cheat" 	If nonzero editing the mesh will incrementally recompue visibility
nav_use_place 	cmd 	, "sv", "cheat" 	If used without arguments, all available Places will be listed. If a Place argument is given, the current Place is set.
nav_walk 	cmd 	, "sv", "cheat" 	Toggles the 'traverse this area by walking' flag used by the AI system.
nav_warp_to_mark 	cmd 	, "sv", "cheat" 	Warps the player to the marked area.
nav_world_center 	cmd 	, "sv", "cheat" 	Centers the nav mesh in the world
nb_acceleration 	500 	, "sv", "cheat" 	
nb_allow_avoiding 	1 	, "sv", "cheat" 	
nb_allow_climbing 	1 	, "sv", "cheat" 	
nb_allow_gap_jumping 	1 	, "sv", "cheat" 	
nb_avoid 	2 	, "sv", "launcher" 	0=no avoidance, 1=avoid nearest, 2=avoid all
nb_avoid_interval 	0.5 	, "sv", "launcher" 	Interval to update nearest for avoidance
nb_blind 	0 	, "sv", "cheat" 	Disable vision
nb_command 	cmd 	, "sv", "cheat" 	Sends a command string to all bots
nb_debug 	cmd 	, "sv", "cheat" 	Debug NextBots. Categories are: BEHAVIOR, LOOK_AT, PATH, ANIMATION, LOCOMOTION, VISION, HEARING, EVENTS, ERRORS, THINK
nb_debug_climbing 	0 	, "sv", "cheat" 	
nb_debug_filter 	cmd 	, "sv", "cheat" 	Add items to the NextBot debug filter. Items can be entindexes or part of the indentifier of one or more bots.
nb_debug_history 	1 	, "sv" 	If true, each bot keeps a history of debug output in memory
nb_delete_all 	cmd 	, "sv", "cheat" 	Delete all non-player NextBot entities.
nb_direct_chase_nav_check 	1 	, "sv", "cheat" 	Set to zero to stop bots that use the direct chase path follower from performing a 2D check through the nav to validate a direct chase.
nb_dump_debug_history 	cmd 	, "sv" 	Dumps debug history for the bot under the cursor to the blackbox
nb_force_look_at 	cmd 	, "sv", "cheat" 	Force selected bot to look at the local player's position
nb_friction_forward 	1.5 	, "sv", "cheat" 	
nb_friction_sideways 	4 	, "sv", "cheat" 	
nb_goal_look_ahead_range 	50 	, "sv", "cheat" 	
nb_gravity 	1000 	, "sv", "cheat" 	
nb_head_aim_settle_duration 	0.3 	, "sv", "cheat" 	
nb_head_aim_steady_max_rate 	100 	, "sv", "cheat" 	
nb_ladder_align_range 	50 	, "sv", "cheat" 	
nb_ladder_push 	2 	, "sv" 	
nb_lean_forward_accel 	100 	, "sv", "cheat" 	
nb_lean_max_angle 	10 	, "sv", "cheat" 	
nb_lean_rate 	3 	, "sv", "cheat" 	
nb_move_to_cursor 	cmd 	, "sv", "cheat" 	Tell all NextBots to move to the cursor position
nb_move_to_position 	cmd 	, "sv", "cheat" 	Tell all NextBots to move to the specified absolute position
nb_path_draw_inc 	100 	, "sv", "cheat" 	
nb_path_segment_influence_radius 	100 	, "sv", "cheat" 	
nb_player_crouch 	0 	, "sv", "cheat" 	Force bots to crouch
nb_player_move 	1 	, "sv", "cheat" 	Prevents bots from moving
nb_player_move_direct 	0 	, "sv", "launcher" 	
nb_player_run 	0 	, "sv", "cheat" 	Force bots to walk
nb_player_stop 	0 	, "sv", "cheat" 	Stop all NextBotPlayers from updating
nb_rush 	cmd 	, "sv", "cheat" 	Causes all infected to rush the survivors.
nb_saccade_speed 	1000 	, "sv", "cheat" 	
nb_saccade_time 	0.1 	, "sv", "cheat" 	
nb_select 	cmd 	, "sv", "cheat" 	Select the bot you are aiming at for further debug operations.
nb_shadow_blobby_dist 	1000 	, "cl", "launcher" 	
nb_shadow_cull_dist 	1600 	, "cl", "launcher" 	
nb_speed_look_ahead_range 	150 	, "sv", "cheat" 	
nb_stop 	0 	, "cheat", "rep", "cl" 	Stop all NextBots
nb_stuck_dump_display 	cmd 	, "sv", "cheat" 	Given a bot stuck dump filename, display the stuck locations in the environment
nb_stuck_dump_filter_entindex 	0 	, "sv", "cheat" 	If nonzero, only display stuck data for entities with the given entindex
nb_stuck_dump_filter_identifier 	 	, "sv", "cheat" 	Only display stuck data for entities whose identifier matches this substring
nb_stuck_dump_filter_min_duration 	0 	, "sv", "cheat" 	Only display stuck data for entities who were stuck longer than this duration
nb_stuck_dump_filter_time_end 	99999 	, "sv", "cheat" 	Do not display stuck data with a timestamp greater than this value
nb_stuck_dump_filter_time_start 	0 	, "sv", "cheat" 	Do not display stuck data with a timestamp less than this value
nb_stuck_dump_show_details 	0 	, "sv", "cheat" 	If nonzero, include more data in stuck display
nb_stuck_dump_threshold 	-1 	, "sv" 	If a bot is stuck equal to or longer than this value in seconds, dump debug data to console and logfile. -1 to disable
nb_update_debug 	0 	, "sv", "cheat" 	
nb_update_framelimit 	30 	, "sv", "cheat" 	
nb_update_frequency 	.075 	, "sv", "cheat" 	
nb_update_maxslide 	2 	, "sv", "cheat" 	
nb_vision_ignore_survivors 	0 	, "sv", "cheat" 	
nb_vision_notice_hidden_range 	50 	, "sv", "cheat" 	
nb_warp_selected_here 	cmd 	, "sv", "cheat" 	Teleport the selected bot to your cursor position
nb_yaw_rate 	120 	, "sv", "cheat" 	
net_allow_multicast 	1 	, "a" 	
net_allow_syslink 	1 	, "launcher" 	
net_blockmsg 	none 	, "cheat" 	
net_channels 	cmd 	 	Shows net channel info
net_chokeloop 	0 	, "launcher" 	Apply bandwidth choke to loopback packets
net_compresspackets 	1 	, "launcher" 	Use lz compression on game packets.
net_compresspackets_minsize 	1000 	, "launcher" 	Don't bother compressing packets below this size.
net_compressvoice 	0 	, "launcher" 	Attempt to compress out of band voice payloads (360 only).
net_drawslider 	0 	, "launcher" 	Draw completion slider during signon
net_droppackets 	0 	, "cheat" 	Drops next n packets on client
net_dumpeventstats 	cmd 	 	Dumps out a report of game event network usage
net_fakejitter 	0 	, "cheat" 	Jitter fakelag packet time
net_fakelag 	0 	, "cheat" 	Lag all incoming network data (including loopback) by this many milliseconds.
net_fakeloss 	0 	, "cheat" 	Simulate packet loss as a percentage (negative means drop 1/n packets)
net_forcepublicip 	1 	, "cl" 	Force the listen servers IP to be public. Allows friends to join via Steam instead of just IP. May cause issues with multi-network systems.
net_graph 	0 	, "cl" 	Draw the network usage graph, = 2 draws data on payload, = 3 draws payload legend.
net_graphheight 	64 	, "a", "cl" 	Height of netgraph panel
net_graphmsecs 	400 	, "a", "cl" 	The latency graph represents this many milliseconds.
net_graphpos 	1 	, "a", "cl" 	
net_graphproportionalfont 	1 	, "a", "cl" 	Determines whether netgraph font is proportional or not
net_graphshowinterp 	1 	, "a", "cl" 	Draw the interpolation graph.
net_graphshowlatency 	1 	, "a", "cl" 	Draw the ping/packet loss graph.
net_graphsolid 	1 	, "a", "cl" 	
net_graphtext 	1 	, "a", "cl" 	Draw text fields
net_islobby 	0 	 	Sets if this is a lobby or not
net_lobbyip 	 	 	Lobby IP
net_lobbykey 	 	, "server_can_execute" 	Lobby Secret Key
net_maxcleartime 	4.0 	, "launcher" 	Max # of seconds we can wait for next packets to be sent based on rate setting (0 == no limit).
net_maxfilesize 	16 	 	Maximum allowed file size for uploading in MB
net_maxfragments 	1200 	, "launcher" 	Max fragment bytes per packet
net_maxroutable 	1200.000000 	, "a", "user" 	Requested max packet size before packets are 'split'.
net_megasnapshot 	1 	, "launcher" 	
net_minroutable 	16 	, "launcher" 	Forces larger payloads.
net_public_adr 	 	 	For servers behind NAT/DHCP meant to be exposed to the public internet, this is the public facing ip address string: ("x.x.x.x" )
net_queue_trace 	0 	, "launcher" 	
net_queued_packet_thread 	1 	, "launcher" 	Use a high priority thread to send queued packets out instead of sending them each frame.
net_reloadgameevents 	cmd 	, "launcher" 	Reload the game events
net_scale 	5 	, "a", "cl" 	
net_serverworkshopid 	0 	, "matsys" 	The WorkshopID the clients will download.
net_showdrop 	0 	, "launcher" 	Show dropped packets in console
net_showeventlisteners 	0 	, "launcher" 	Show listening addition/removals
net_showevents 	0 	, "launcher" 	Dump game events to console (1=client only, 2=all).
net_showfragments 	0 	 	Show netchannel fragments
net_showmsg 	0 	, "launcher" 	
net_showpeaks 	0 	, "launcher" 	Show messages for large packets only: <size>
net_showreliablesounds 	0 	, "cheat" 	
net_showsplits 	0 	 	Show info about packet splits
net_showtcp 	0 	 	Dump TCP stream summary to console
net_showudp 	0 	 	Dump UDP packets summary to console
net_showudp_remoteonly 	0 	 	Dump non-loopback udp only
net_showusercmd 	0 	, "cl", "launcher" 	Show user command encoding
net_showusermessages 	0 	, "cheat", "cl" 	
net_splitpacket_maxrate 	15000 	 	Max bytes per second when queueing splitpacket chunks
net_splitrate 	1 	 	Number of fragments for a splitpacket that can be sent per frame
net_start 	cmd 	 	Inits multiplayer network sockets
net_status 	cmd 	 	Shows current network status
net_steamcnx_allowrelay 	1 	, "a" 	Allow steam connections to attempt to use relay servers as fallback (best if specified on command line: +net_steamcnx_allowrelay 1)
net_steamcnx_debug 	0 	 	Show debug spew for steam based connections, 2 shows all network traffic for steam sockets.
net_steamcnx_enabled 	1 	 	Use steam connections on listen server as a fallback, 2 forces use of steam connections instead of raw UDP.
net_steamcnx_status 	cmd 	 	Print status of steam connection sockets.
net_usesocketsforloopback 	0 	, "launcher" 	Use network sockets layer even for listen server local player's packets (multiplayer only).
net_workshopiddownload 	0 	 	Our workshop content we should download, if the map is missing, or is missmatched.
next 	0 	, "cheat" 	Set to 1 to advance to next frame ( when singlestep == 1 )
next_weapon_timer 	1.25 	, "a", "cl" 	
nextdemo 	cmd 	 	Play next demo in sequence.
nextlevel 	 	, "sv", "nf", "launcher" 	If set to a valid map name, will trigger a changelevel to the specified map at the end of the round
nextmap 	cmd 	 	
noclip 	cmd 	, "sv", "cheat" 	Toggle. Player becomes non-solid and flies. Optional argument of 0 or 1 to force enable/disable
noclip_fixup 	1 	, "sv", "cheat" 	
notarget 	cmd 	, "sv", "cheat" 	Toggle. Player becomes hidden to NPCs.
npc_height_adjust 	1 	, "sv", "launcher" 	Enable test mode for ik height adjustment
npc_vphysics 	0 	, "sv", "launcher" 	
===O===
Command 	Default Value	Flags 	Description
objective_test 	cmd 	, "sv" 	
old_radiusdamage 	0.0 	, "rep", "cl", "launcher"	
openloadingscreentest 	cmd 	, "cl" 	
openplayerlist 	cmd 	, "cl" 	
openserverbrowser 	cmd 	, "cl" 	Opens server browser
openserverbrowsertest 	cmd 	, "cl" 	
openservercreate 	cmd 	, "cl" 	
option_duck_method 	0 	, "a", "cl" 	
option_ironsight_method	0 	, "a", "cl" 	
overview_alpha 	1.0 	, "cl", "launcher" 	Overview map translucency.
overview_health 	1 	, "cl", "launcher" 	Show player's health in map overview.
overview_locked 	1 	, "cl", "launcher" 	Locks map angle, doesn't follow view angle.
overview_mode 	cmd 	, "cl" 	
overview_names 	1 	, "cl", "launcher" 	Show player's names in map overview.
overview_tracks 	1 	, "cl", "launcher" 	Show player's tracks in map overview.
overview_zoom 	cmd 	, "cl" 	Sets overview map zoom: <zoom> [] [rel]
===P===
Command 	Default Value 	Flags 	Description
panel_test_title_safe 	0 	, "cheat" 	Test vgui panel positioning with title safe indentation
particle_sim_alt_cores 	2 	, "cl", "launcher" 	
particle_simulateoverflow 	0 	, "cheat", "cl" 	Used for stress-testing particle systems. Randomly denies creation of particles.
particle_test_attach_attachment 	0 	, "sv", "cheat" 	Attachment index for attachment mode
particle_test_attach_mode 	follow_attachment 	, "sv", "cheat" 	Possible Values: 'start_at_attachment', 'follow_attachment', 'start_at_origin', 'follow_origin'
particle_test_file 	 	, "sv", "cheat" 	Name of the particle system to dynamically spawn
particle_test_start 	cmd 	, "sv", "cheat" 	Dispatches the test particle system with the parameters specified in particle_test_file, particle_test_attach_mode and particle_test_attach_param on the entity the player is looking at. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
particle_test_stop 	cmd 	, "sv", "cheat" 	Stops all particle systems on the selected entities. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
password 	password 	, "a", "norecord" 	Current server access password
path 	cmd 	 	Show the engine filesystem path.
pause 	cmd 	 	Toggle the server pause state.
perf_fire_bullet_firstpredictedonly 	1 	, "rep", "cl", "launcher" 	Only do effects tracing, etc., first time a CUserCmd is predicted.
perf_fire_bullet_single 	0 	, "rep", "cl", "launcher" 	
perfui 	cmd 	, "cheat" 	Show/hide the level performance tools UI.
perfvisualbenchmark 	cmd 	, "cl" 	
perfvisualbenchmark_abort 	cmd 	, "cl" 	
phone_or_blend 	cmd 	, "sv" 	Switches to the phone or back to the last weapon as a survivor or toggles blending mode as a zombie.
phonemedelay 	0 	, "cl", "launcher" 	Phoneme delay to account for sound system latency.
phonemefilter 	0.08 	, "cl", "launcher" 	Time duration of box filter to pass over phonemes.
phonemesnap 	2 	, "cl", "launcher" 	Lod at level at which visemes stops always considering two phonemes, regardless of duration.
phys2_air_density 	2 	, "launcher" 	
phys2_angular_damping 	0.05 	, "launcher" 	
phys2_angular_damping_in_water 	0.5 	, "launcher" 	
phys2_artificial_acceleration 	0 	, "launcher" 	
phys2_async 	1 	, "launcher" 	
phys2_async_server 	0 	, "launcher" 	
phys2_buoyancy_damping 	0.5 	, "launcher" 	
phys2_buoyancy_factor 	1.2 	, "launcher" 	
phys2_buoyancy_version 	0 	, "launcher" 	
phys2_buoyant_damping_multiplier 	50 	, "launcher" 	
phys2_buoyant_sleep_energy_threshold 	0.5 	, "launcher" 	
phys2_ccd_epsilon 	0.01 	, "launcher" 	
phys2_clamp_velocity 	10 	, "launcher" 	
phys2_cmodels 	1 	, "launcher" 	
phys2_contact_report_threshold 	1000 	, "launcher" 	
phys2_continuous_cd 	1 	, "launcher" 	
phys2_debug_draw 	0 	, "cl", "launcher" 	
phys2_debug_draw_scale 	1.0 	, "cl", "launcher" 	
phys2_debug_dump_entities 	0 	, "rep", "cl", "launcher" 	
phys2_debug_traceray 	0 	, "launcher" 	
phys2_debug_wakeup 	0 	, "launcher" 	
phys2_debug_wireframe 	0 	, "cheat", "cl" 	Render Phys2 collision models in wireframe
phys2_dedicated_thread_pool 	0 	, "launcher" 	
phys2_default_friction 	0.75 	, "launcher" 	
phys2_default_max_velocity 	40 	, "cheat" 	max object velocity, m/s
phys2_default_wakeup_counter 	0 	, "launcher" 	
phys2_dump_exclude_list 	0 	, "launcher" 	
phys2_dump_ray_counts 	0 	, "launcher" 	
phys2_dump_runtime_sizes 	0 	, "cheat", "rep" 	
phys2_enable 	1 	, "launcher" 	
phys2_enable_breakable_constraints 	0 	, "launcher" 	
phys2_enable_buoyancy 	1 	, "launcher" 	
phys2_enable_deferred_calls 	1 	, "launcher" 	
phys2_enable_drives 	1 	, "launcher" 	
phys2_enable_energy_sleep_test 	1 	, "launcher" 	
phys2_enable_sap_multi 	0 	, "launcher" 	
phys2_enable_variable_timestep 	1 	, "launcher" 	
phys2_expensive_sync_warning 	320000 	, "launcher" 	
phys2_force_apply_magnitude 	1.0 	, "launcher" 	
phys2_global_ccd_motion_threshold_multiplier	0.5 	, "launcher" 	
phys2_global_skin_width_multiplier 	1.0 	, "launcher" 	
phys2_hack_ignore_level_collision 	0 	, "launcher" 	
phys2_hack_ignore_models 	0 	, "launcher" 	
phys2_hack_ignore_rays 	0 	, "launcher" 	
phys2_hack_print_rays 	0 	, "launcher" 	
phys2_hack_replace_bboxes 	0 	, "launcher" 	
phys2_level_prefer_polytopes 	0 	, "launcher" 	
phys2_linear_damping 	0.0 	, "launcher" 	
phys2_linear_damping_in_water 	0.5 	, "launcher" 	
phys2_load 	cmd 	, "sv", "cheat" 	Saves physics SDK state
phys2_mass_exponent 	1 	, "launcher" 	
phys2_max_angular_velocity 	25 	, "launcher" 	
phys2_max_length_constraint_anchor 	0.3 	, "cheat" 	
phys2_max_substeps 	2 	, "launcher" 	
phys2_max_timestep 	0.02 	, "launcher" 	
phys2_mem_debug 	0 	, "cheat", "rep" 	
phys2_merge_static_props 	1 	, "rep", "launcher" 	
phys2_num_threads 	4 	, "launcher" 	
phys2_preload_models 	1 	, "cheat", "rep" 	
phys2_ragdoll_ccd 	0 	, "launcher" 	
phys2_ragdoll_clamp_angular_velocity 	30 	, "rep", "cl", "launcher" 	
phys2_ragdoll_clamp_linear_velocity 	600 	, "rep", "cl", "launcher" 	
phys2_ragdoll_convert_to_capsules 	0 	, "launcher" 	
phys2_ragdoll_create_constraints 	1 	, "rep", "cl", "launcher" 	
phys2_ragdoll_default_friction 	0.2 	, "launcher" 	
phys2_ragdoll_drive_damping 	1 	, "launcher" 	
phys2_ragdoll_drive_spring 	1 	, "launcher" 	
phys2_ragdoll_drive_type 	1 	, "cheat" 	joint PhysX drive type: 0 is none, 1 is position, 2 is velocity, 3 is both
phys2_ragdoll_force_magnitude 	5 	, "rep", "cl", "launcher" 	
phys2_ragdoll_iterations 	4 	, "launcher" 	
phys2_ragdoll_joint_damping 	0.01 	, "launcher" 	
phys2_ragdoll_joint_or 	1.2 	, "launcher" 	
phys2_ragdoll_log 	0 	, "rep", "cl", "launcher" 	
phys2_ragdoll_projection_angle 	0.05 	, "launcher" 	
phys2_ragdoll_projection_distance 	0.1 	, "launcher" 	
phys2_ragdoll_projection_mode 	0 	, "launcher" 	
phys2_ragdoll_self_collision 	0 	, "launcher" 	
phys2_ragdoll_torque_magnitude 	0.03 	, "rep", "cl", "launcher" 	
phys2_ragdoll_use_boxes 	0 	, "launcher" 	
phys2_ragdoll_use_d6_joints 	1 	, "launcher" 	
phys2_ragdoll_velocity 	1 	, "rep", "cl", "launcher" 	
phys2_report_asserts 	1 	, "launcher" 	
phys2_report_errors 	1 	, "launcher" 	
phys2_report_messages 	0 	, "launcher" 	
phys2_report_warnings 	1 	, "launcher" 	
phys2_res_mgr_break 	 	, "launcher" 	
phys2_save 	cmd 	, "sv", "cheat" 	Saves physics SDK state
phys2_save_client 	cmd 	, "cheat", "cl" 	Saves client physics scene
phys2_save_server 	cmd 	, "sv", "cheat" 	Saves server physics scene
phys2_scheduler_enable 	1 	, "launcher" 	
phys2_scheduler_manual_pools 	0 	, "cheat", "launcher" 	0 - auto-balance heuristic, frame sync points aware 1024 - sync-execute +1 - use thread 1 pool +2 - use main thread pool +4 - use alternate pool +8 - always allow all pools, don't mind frame sync points
phys2_scheduler_stats 	0 	, "launcher" 	
phys2_scheduler_yield 	1 	, "launcher" 	
phys2_shadow_port 	1 	, "cheat" 	Use the ported version of physics shadow controller?
phys2_shoot 	cmd 	, "sv", "cheat" 	Shoots a phys2 object.
phys2_shoot_speed 	250 	, "sv", "launcher" 	
phys2_sim_hw 	0 	, "launcher" 	
phys2_sim_thread_mask_client 	1 	, "launcher" 	
phys2_sim_thread_mask_server 	4 	, "launcher" 	
phys2_sim_thread_stack 	0 	, "launcher" 	
phys2_sleep_angular_velocity 	0.1 	, "launcher" 	
phys2_sleep_damping 	1 	, "launcher" 	
phys2_sleep_energy_threshold 	0.02 	, "launcher" 	
phys2_sleep_linear_velocity 	0.1 	, "launcher" 	
phys2_solver_batch_size 	16 	, "launcher" 	
phys2_stats 	cmd 	, "cheat", "cl" 	Dumps physics stats
phys2_support_level 	3 	, "launcher" 	
phys2_thread_mask_client 	3 	, "launcher" 	
phys2_thread_mask_server 	6 	, "launcher" 	
phys2_thread_stack 	256000 	, "launcher" 	
phys2_vdb 	0 	, "cheat" 	
phys2_vdb_host 	localhost 	, "cheat" 	
phys2_version 	Version 2.2 (w/scheduler), built Sep 30 2011 10	50 	03 : , "launcher" :
phys2_visualize 	0 	, "launcher" 	
phys2_water_density_multiplier 	1 	, "launcher" 	
phys2_water_single_actor 	1 	, "launcher" 	
phys2_water_wakeup_counter 	0.4 	, "launcher" 	
phys2_xbox_scheduler 	0 	, "launcher" 	
phys2_xbox_scheduler_thread_mask 	62 	, "launcher" 	
phys2_xbox_sim_thread_priority 	2 	, "launcher" 	0 is high, 2 is normal, 4 is low
phys2ui 	cmd 	, "cheat" 	Show/hide the phys2 UI.
phys2ui_mouse_wheel_scale 	10 	, "launcher" 	
phys_debug_check_contacts 	0 	, "cl", "launcher" 	
phys_enable_experimental_optimizations 	0 	, "launcher" 	enable some experimental SIMD/VMX128 optimizations in physics and collision
phys_enable_PIX_counters 	1 	, "cheat", "launcher" 	enable PIX counters
phys_enable_query_cache 	1 	, "launcher" 	
phys_enable_simd_optimizations 	1 	, "launcher" 	enable some additional SIMD/VMX128 optimizations in physics and collision
phys_explosion_force 	7.0 	, "sv", "cheat" 	
phys_impactforcescale 	1.0 	, "sv", "launcher" 	
phys_penetration_error_time 	10 	, "sv", "launcher" 	Controls the duration of vphysics penetration error boxes.
phys_pushscale 	1 	, "rep", "cl", "launcher" 	
phys_ragdoll_force_magnitude 	0.3 	, "rep", "cl", "launcher" 	
phys_shoot 	cmd 	, "sv", "cheat" 	Shoots a phys object.
phys_shoot_torque 	100000000 	, "sv", "launcher" 	
phys_speeds 	0 	, "sv", "launcher" 	
phys_stressbodyweights 	5.0 	, "sv", "launcher" 	
phys_timescale 	1 	, "sv", "launcher" 	Scale time for physics
phys_upimpactforcescale 	0.375 	, "sv", "launcher" 	
physics2_polytope_radius_factor 	1 	, "launcher" 	
physics_budget 	cmd 	, "sv" 	Times the cost of each active object
physics_constraints 	cmd 	, "sv" 	Highlights constraint system graph for an entity
physics_debug_entity 	cmd 	, "sv" 	Dumps debug info for an entity
physics_highlight_active 	cmd 	, "sv" 	Turns on the absbox for all active physics objects
physics_report_active 	cmd 	, "sv" 	Lists all active physics objects
physics_select 	cmd 	, "sv" 	Dumps debug info for an entity
physicsshadowupdate_render 	0 	, "sv", "launcher" 	
PhysPMC 	0 	, "launcher" 	
physx_debug_dll 	0 	, "cheat" 	
physx_subdir 	 	, "launcher" 	
physx_valve_dll 	0 	, "cheat" 	
picker 	cmd 	, "sv", "cheat" 	Toggles 'picker' mode. When picker is on, the bounding box, pivot and debugging text is displayed for whatever entity the player is looking at. Arguments: full - enables all debug information
ping 	cmd 	 	Display ping to server.
ping_max_green 	70 	, "cl", "launcher" 	
ping_max_red 	250 	, "cl", "launcher" 	
ping_max_yellow 	140 	, "cl", "launcher" 	
pingserver 	cmd 	 	Ping a server for info
pipeline_static_props 	1 	, "launcher" 	
pixelvis_debug 	cmd 	, "cl" 	Dump debug info
playdemo 	cmd 	 	Play a recorded demo file (.dem ).
player_debug_print_damage 	0 	, "sv", "cheat", "launcher"	When true, print amount and type of all damage received by player to console.
player_old_armor 	0 	, "sv", "launcher" 	
player_throwforce 	2000 	, "cheat", "rep", "cl" 	
player_use_radius 	60 	, "cheat", "rep", "cl" 	
playvideo 	cmd 	, "cl" 	Plays a video: <filename> [width height]
playvideo_exitcommand 	cmd 	, "cl" 	Plays a video and fires and exit command when it is stopped or finishes: <filename> <exit command>
plugin_load 	cmd 	 	plugin_load <filename> : loads a plugin
plugin_notify_non_valid 	cmd 	, "clientcmd_can_execute" 	Notify's the user if any invalid plug-ins are loaded
plugin_pause 	cmd 	 	plugin_pause <index> : pauses a loaded plugin
plugin_pause_all 	cmd 	 	pauses all loaded plugins
plugin_print 	cmd 	 	Prints details about loaded plugins
plugin_unload 	cmd 	 	plugin_unload <index> : unloads a plugin
plugin_unpause 	cmd 	 	plugin_unpause <index> : unpauses a disabled plugin
plugin_unpause_all 	cmd 	 	unpauses all disabled plugins
+posedebug 	cmd 	, "cheat", "cl" 	Turn on pose debugger or add ents to pose debugger UI
-posedebug 	cmd 	, "cheat", "cl" 	Turn off pose debugger or hide ents from pose debugger UI
print_colorcorrection 	cmd 	, "cheat" 	Display the color correction layer information.
progress_enable 	cmd 	 	
projectile_grenade_blastradius 	450 	, "sv", "cheat" 	
projectile_ied_blastradius 	500 	, "sv", "cheat" 	
prop_active_gib_limit 	999999 	, "sv", "launcher" 	
prop_active_gib_max_fade_time 	999999 	, "sv", "launcher" 	
prop_crosshair 	cmd 	, "cheat" 	Shows name for prop looking at
prop_debug 	cmd 	, "sv", "cheat" 	Toggle prop debug mode. If on, props will show colorcoded bounding boxes. Red means ignore all damage. White means respond physically to damage but never break. Green maps health in the range of 100 down to 1.
prop_dynamic_create 	cmd 	, "sv", "cheat" 	Creates a dynamic prop with a specific .mdl aimed away from where the player is looking. Arguments: {.mdl name}
prop_physics_create 	cmd 	, "sv", "cheat" 	Creates a physics prop with a specific .mdl aimed away from where the player is looking. Arguments: {.mdl name}
prop_staticoutput 	cmd 	, "cheat" 	Output information about the number of static props in the world.
props_break_max_pieces 	50 	, "rep", "cl", "launcher" 	Maximum prop breakable piece count (-1 = model default)
props_break_max_pieces_perframe 	-1 	, "rep", "cl", "launcher" 	Maximum prop breakable piece count per frame (-1 = model default)
punch_angle_decay_rate 	20 	, "rep", "cl", "launcher" 	
pwatchent 	-1 	, "cheat", "cl" 	Entity to watch for prediction system changes.
pwatchvar 	 	, "cheat", "cl" 	Entity variable to watch in prediction system for changes.
pz_damages 	cmd 	, "sv", "cheat" 	List player zombie damages
===Q===
Command	Default Value	Flags	Description
quit 	cmd 	 	Exit the engine.
===R===
Command 	Default Value 	Flags 	Description
r_3dsky 	1 	, "cl", "launcher" 	Enable the rendering of 3d sky boxes
r_3dskyonly 	0 	, "cheat", "cl" 	Only draw the 3d skybox. . skip the rest of the world.
r_AirboatViewDampenDamp 	1.0 	, "rep", "cl", "launcher" 	
r_AirboatViewDampenFreq 	7.0 	, "rep", "cl", "launcher" 	
r_AirboatViewZHeight 	0.0 	, "rep", "cl", "launcher" 	
r_ambientboost 	1 	, "launcher" 	Set to boost ambient term if it is totally swamped by local lights
r_ambientfactor 	5 	, "launcher" 	Boost ambient cube by no more than this factor
r_ambientfraction 	0.2 	, "cheat" 	Fraction of direct lighting used to boost lighting when model requests
r_ambientlightingonly 	0 	, "cheat" 	Set this to 1 to light models with only ambient lighting (and no static lighting).
r_ambientmin 	0.3 	, "launcher" 	Threshold above which ambient cube will not boost (i.e. it's already sufficiently bright
r_aspectratio 	0 	, "launcher" 	
r_avglight 	1 	, "cheat" 	
r_avglightmap 	0 	, "cheat" 	
r_bloomtintb 	0.11 	, "launcher" 	
r_bloomtintexponent 	2.2 	, "launcher" 	
r_bloomtintg 	0.59 	, "launcher" 	
r_bloomtintr 	0.3 	, "launcher" 	
r_cheapwaterend 	cmd 	, "cl" 	
r_cheapwaterstart 	cmd 	, "cl" 	
r_cleardecals 	cmd 	, "clientcmd_can_execute" 	Usage r_cleardecals <permanent>.
r_clip3Dskyboxneartoworldfar 	-1 	, "cheat", "cl", "launcher" 	-1: do whatever the sky_camera clip_3D_skybox_near_to_world_far says, 0: force no clip, 1: force clip
r_clip3Dskyboxneartoworldfarfudge 	0.0 	, "cheat", "cl", "launcher" 	offset to pull the near clip plane in for the 3dskybox when using r_clip3Dskyboxneartoworldfar. This ensures that there is some overlap between the 3dskybox and the world, PROFIT!
r_ClipAreaPortals 	1 	, "cheat" 	
r_colorstaticprops 	0 	, "cheat" 	
r_csm_color_ambient 	0 	, "cheat", "cl" 	Override the cascaded ambient color
r_csm_color_light 	0 	, "cheat", "cl" 	Override the cascaded light color
r_csm_enabled 	0 	, "cl" 	0 = off, 1 = on
r_debug_sequencesets 	-2 	, "cl", "launcher" 	
r_debugcheapwater 	0 	, "cheat", "cl" 	
r_debugrandomstaticlighting 	0 	, "cheat" 	Set to 1 to randomize static lighting for debugging. Must restart for change to take affect.
r_decal_cover_count 	4 	, "launcher" 	
r_decal_overlap_area 	0.4 	, "launcher" 	
r_decal_overlap_count 	3 	, "launcher" 	
r_decals 	1024 	 	
r_decalstaticprops 	1 	, "launcher" 	Decal static props test
r_depthoverlay 	0 	, "cheat", "cl" 	Replaces opaque objects with their grayscaled depth values. r_showz_power scales the output.
r_DispBuildable 	0 	, "cheat" 	
r_DispWalkable 	0 	, "cheat" 	
r_dopixelvisibility 	1 	, "cl", "launcher" 	
r_draw_mirrors 	1 	, "cl", "launcher" 	
r_drawallrenderables 	0 	, "cheat", "cl" 	Draw all renderables, even ones inside solid leaves.
r_drawbatchdecals 	1 	, "launcher" 	Render decals batched.
r_DrawBeams 	1 	, "cheat" 	0=Off, 1=Normal, 2=Wireframe
r_drawbrushmodels 	1 	, "cheat" 	Render brush models. 0=Off, 1=Normal, 2=Wireframe
r_drawclipbrushes 	0 	, "cheat" 	Draw clip brushes (red=NPC+player, pink=player, purple=NPC)
r_drawdecals 	1 	, "cheat" 	Render decals.
r_DrawDetailProps 	1 	, "cl", "launcher" 	0=Off, 1=Normal, 2=Wireframe
r_DrawDisp 	1 	, "cheat" 	Toggles rendering of displacment maps
r_drawentities 	1 	, "cheat" 	
r_drawfirstperson 	1 	, "cl" 	
r_drawflecks 	1 	, "cl", "launcher" 	
r_drawfuncdetail 	1 	, "cheat" 	Render func_detail
r_drawleaf 	-1 	, "cheat" 	Draw the specified leaf.
r_drawlightcache 	0 	, "cheat" 	0: off 1: draw light cache entries 2: draw rays
r_drawlightinfo 	0 	, "cheat" 	
r_drawlights 	0 	, "cheat" 	
r_drawlightspritesallowed 	0 	, "cheat" 	
r_drawmodeldecals 	1 	 	
r_DrawModelLightOrigin 	0 	, "cheat" 	
r_drawmodelstatsoverlay 	0 	, "cheat" 	
r_drawmodelstatsoverlaydistance 	500 	, "cheat" 	
r_drawmodelstatsoverlaymax 	1.5 	, "a" 	time in milliseconds beyond which a model overlay is fully red in r_drawmodelstatsoverlay 2
r_drawmodelstatsoverlaymin 	0.1 	, "a" 	time in milliseconds that a model must take to render before showing an overlay in r_drawmodelstatsoverlay 2
r_drawopaquerenderables 	1 	, "cheat", "cl" 	
r_drawopaqueworld 	1 	, "cheat", "cl" 	
r_drawothermodels 	1 	, "cheat", "cl" 	0=Off, 1=Normal
r_drawparticles 	1 	, "cheat", "cl" 	Enable/disable particle rendering
r_drawpixelvisibility 	0 	, "cl", "launcher" 	Show the occlusion proxies
r_DrawPortals 	0 	, "cheat" 	
r_DrawRain 	1 	, "cheat", "cl" 	Enable/disable rain rendering.
r_drawrenderboxes 	0 	, "cheat", "cl" 	
r_drawropes 	1 	, "cheat", "cl" 	
r_drawskybox 	1 	, "cheat" 	
r_DrawSpecificStaticProp 	-1 	, "launcher" 	
r_drawsprites 	1 	, "cheat", "cl" 	
r_drawstaticprops 	1 	, "cheat" 	0=Off, 1=Normal, 2=Wireframe
r_drawtracers 	1 	, "cheat", "cl" 	
r_drawtracers_firstperson 	1 	, "cl", "launcher" 	
r_drawtranslucentrenderables 	1 	, "cheat", "cl" 	
r_drawtranslucentworld 	1 	, "cheat" 	
r_drawunderwaterfogblocker 	1 	, "cl", "launcher" 	
r_drawvgui 	1 	, "launcher" 	Enable the rendering of vgui panels
r_drawviewmodel 	1 	, "cheat", "cl" 	
r_drawworld 	1 	, "cheat" 	Render the world.
r_dscale_basefov 	90 	, "cheat" 	
r_dscale_fardist 	2000 	, "cheat" 	
r_dscale_farscale 	4 	, "cheat" 	
r_dscale_neardist 	100 	, "cheat" 	
r_dscale_nearscale 	1 	, "cheat" 	
r_dynamic 	1 	 	
r_dynamiclighting 	1 	, "cheat" 	
r_emulategl 	0 	, "launcher" 	
r_entity 	-1 	, "cheat", "launcher" 	
r_entityclips 	1 	, "cl", "launcher" 	
r_eyeglintlodpixels 	20.0 	, "launcher" 	The number of pixels wide an eyeball has to be before rendering an eyeglint. Is a floating point value.
r_eyemove 	1 	, "a" 	
r_eyes 	1 	, "launcher" 	
r_eyeshift_x 	0 	, "a" 	
r_eyeshift_y 	0 	, "a" 	
r_eyeshift_z 	0 	, "a" 	
r_eyesize 	0 	, "a" 	
r_eyewaterepsilon 	7.0f 	, "cheat", "cl" 	
r_fade360style 	0 	, "cl", "launcher" 	
r_fadeprops 	1 	, "cheat", "cl" 	
r_farz 	-1 	, "cheat", "cl" 	Override the far clipping plane. -1 means to use the value in env_fog_controller.
r_fastzreject 	1 	, "launcher" 	Activate/deactivates a fast z-setting algorithm to take advantage of hardware with fast z reject. Use -1 to default to hardware settings
r_fastzrejectdisp 	0 	, "launcher" 	Activates/deactivates fast z rejection on displacements (360 only). Only active when r_fastzreject is on.
r_flashlight_3rd_person 	1 	, "cl", "launcher" 	Draw flashlight beams for other players
r_flashlight_3rd_person_range 	160 	, "cl", "launcher" 	Distance to draw flashlight beams for other players
r_flashlight_local_mode 	3 	, "cl", "launcher" 	Flashlight Local Mode: 0 = Off + No Shadow, 1 = Off + Shadow, 2 = On + Shadow, 3 = Full
r_flashlight_topdown 	0 	, "cl", "launcher" 	
r_flashlightambient 	0.0 	, "cl", "launcher" 	
r_flashlightbrightness 	0.55 	, "cheat" 	
r_flashlightclip 	0 	, "cheat" 	
r_flashlightconstant 	0.0 	, "cl", "launcher" 	
r_flashlightculldepth 	1 	, "launcher" 	
r_flashlightdepthres 	512 	, "cl", "launcher" 	
r_flashlightdepthtexture 	1 	, "launcher" 	
r_FlashlightDetailProps 	1 	, "cl", "launcher" 	Enable a flashlight drawing pass on detail props. 0 = off, 1 = single pass, 2 = multipass (multipass is PC ONLY)
r_flashlightdrawclip 	0 	, "cheat" 	
r_flashlightdrawdepth 	0 	, "launcher" 	
r_flashlightdrawfrustum 	0 	, "cl", "launcher" 	
r_flashlightdrawfrustumbbox 	0 	, "cheat" 	
r_flashlightdrawsweptbbox 	0 	, "cheat" 	
r_flashlightfar 	700.0 	, "cheat", "cl" 	
r_flashlightfov 	53.0 	, "cheat", "cl" 	
r_flashlightladderdist 	5.0 	, "cheat", "cl" 	
r_flashlightlinear 	100.0 	, "cl", "launcher" 	
r_flashlightlockposition 	0 	, "cheat", "cl" 	
r_flashlightmodels 	1 	, "cl", "launcher" 	
r_flashlightmuzzleflash 	1 	, "cl", "launcher" 	Muzzle flash light
r_flashlightmuzzleflashfov 	120 	, "cheat", "cl" 	
r_flashlightnear 	16.0 	, "cheat", "cl" 	
r_flashlightnodraw 	0 	, "launcher" 	
r_flashlightoffsetforward 	0.0 	, "cl", "launcher" 	
r_flashlightoffsetforward_low 	0.0 	, "cheat", "cl" 	
r_flashlightoffsetright 	0.0 	, "cl", "launcher" 	
r_flashlightoffsetright_low 	10.0 	, "cheat", "cl" 	
r_flashlightoffsetup 	0.0 	, "cl", "launcher" 	
r_flashlightoffsetup_low 	-16.0 	, "cheat", "cl" 	
r_flashlightquadratic 	0.0 	, "cl", "launcher" 	
r_flashlightrender 	1 	, "launcher" 	
r_flashlightrendermodels 	1 	, "launcher" 	
r_flashlightrenderworld 	1 	, "launcher" 	
r_flashlightscissor 	0 	 	
r_flashlightshadowatten 	0.35 	, "cl", "launcher" 	
r_flashlighttracedistcutoff 	2 	, "cheat", "cl" 	
r_flashlighttracedistwatercutoff 	80 	, "cheat", "cl" 	
r_flashlightupdatedepth 	1 	, "launcher" 	
r_flashlightvisualizetrace 	0 	, "cl", "launcher" 	
r_flashlightvolumetrics 	1 	, "cl", "launcher" 	
r_flashlightvolumetricsdrawnatend 	1 	, "cl", "launcher" 	
r_flashlightzombiefar 	700 	, "cl", "launcher" 	
r_flashlightzombiefov 	125 	, "cl", "launcher" 	
r_flashlightzombielinear 	100 	, "cl", "launcher" 	
r_flashlightzombieshadows 	0 	, "cl", "launcher" 	
r_flashlightzombietexture 	effects/fakelight001	, "cl", "launcher" 	
r_flex 	1 	, "launcher" 	
r_flushlod 	cmd 	 	Flush and reload LODs.
r_ForceRestore 	0 	, "launcher" 	
r_ForceWaterLeaf 	1 	, "cl", "launcher" 	Enable for optimization to water - considers view in leaf under water for purposes of culling
r_frustumcullworld 	1 	, "launcher" 	
r_glint_alwaysdraw 	0 	, "launcher" 	
r_glint_procedural 	0 	, "launcher" 	
r_hunkalloclightmaps 	1 	 	
r_hwmorph 	0 	, "cheat" 	
r_impactparticles 	1 	, "cl", "launcher" 	
r_itemblinkmax 	.3 	, "launcher" 	
r_itemblinkrate 	4.5 	, "launcher" 	
r_JeepFOV 	90 	, "sv", "cheat", "rep" 	
r_JeepViewBlendTo 	1 	, "cheat", "cl" 	
r_JeepViewBlendToScale 	0.03 	, "cheat", "cl" 	
r_JeepViewBlendToTime 	1.5 	, "cheat", "cl" 	
r_JeepViewDampenDamp 	1.0 	, "rep", "cl", "launcher" 	
r_JeepViewDampenFreq 	7.0 	, "rep", "cl", "launcher" 	
r_JeepViewZHeight 	10.0 	, "rep", "cl", "launcher" 	
r_jiggle_bones 	1 	, "cl", "launcher" 	
r_lightaverage 	1 	, "launcher" 	Activates/deactivate light averaging
r_lightcache_invalidate 	cmd 	, "cheat" 	
r_lightcache_numambientsamples 	162 	, "cheat" 	number of random directions to fire rays when computing ambient lighting
r_lightcache_radiusfactor 	1 	, "cheat" 	Allow lights to influence lightcaches beyond the lights' radii
r_lightcache_zbuffercache 	0 	, "launcher" 	
r_lightcachecenter 	1 	, "cheat" 	
r_lightcachemodel 	-1 	, "cheat" 	
r_lightinterp 	5 	, "cheat" 	Controls the speed of light interpolation, 0 turns off interpolation
r_lightmap 	-1 	, "cheat" 	
r_lightstyle 	-1 	, "cheat" 	
r_lightwarpidentity 	0 	, "cheat" 	
r_lockpvs 	0 	, "cheat" 	Lock the PVS so you can fly around and inspect what is being drawn.
r_lod 	-1 	, "launcher" 	
r_mapextents 	16384 	, "cheat", "cl" 	Set the max dimension for the map. This determines the far clipping plane
r_maxdlights 	32 	, "launcher" 	
r_maxmodeldecal 	100 	, "launcher" 	
r_maxnewsamples 	6 	, "launcher" 	
r_maxsampledist 	128 	, "launcher" 	
r_minlightmap 	0 	, "launcher" 	
r_minnewsamples 	3 	, "launcher" 	
r_modelwireframedecal 	0 	, "cheat" 	
r_muzzleflash_light 	2 	, "cl", "matsys", "launcher" 	Muzzle flash light; 0 = Off, 1 = Entity Light, 2 = Entity + World Light
r_nohw 	0 	, "cheat" 	
r_norefresh 	0 	, "launcher" 	
r_nosw 	0 	, "cheat" 	
r_novis 	0 	, "cheat" 	Turn off the PVS.
r_occludeemaxarea 	0 	, "launcher" 	Prevents occlusion testing for entities that take up more than X% of the screen. 0 means use whatever the level said to use.
r_occluderminarea 	0 	, "launcher" 	Prevents this occluder from being used if it takes up less than X% of the screen. 0 means use whatever the level said to use.
r_occludermincount 	0 	, "launcher" 	At least this many occluders will be used, no matter how big they are.
r_occlusion 	1 	, "launcher" 	Activate/deactivate the occlusion system.
r_occlusionspew 	0 	, "cheat" 	Activate/deactivates spew about what the occlusion system is doing.
r_oldlightselection 	0 	, "cheat" 	Set this to revert to HL2's method of selecting lights
r_overlayfadeenable 	0 	, "launcher" 	
r_overlayfademax 	2000 	, "launcher" 	
r_overlayfademin 	1750 	, "launcher" 	
r_overlaywireframe 	0 	, "launcher" 	
r_particle_sim_spike_threshold_ms 	5 	, "cl", "launcher" 	
r_particle_timescale 	1.0 	, "cl", "launcher" 	
r_partition_level 	-1 	, "cheat" 	Displays a particular level of the spatial partition system. Use -1 to disable it.
r_PhysPropStaticLighting 	0 	, "cl" 	
r_pix_recordframes 	0 	, "launcher" 	
r_pix_start 	0 	, "launcher" 	
r_pixelfog 	1 	, "launcher" 	
r_pixelvisibility_partial 	1 	, "cl", "launcher" 	
r_pixelvisibility_spew 	0 	, "cl", "launcher" 	
r_portalscloseall 	0 	, "launcher" 	
r_portalsopenall 	0 	, "cheat" 	Open all portals
r_PortalTestEnts 	1 	, "cheat", "cl" 	Clip entities against portal frustums.
r_printdecalinfo 	cmd 	 	
r_proplightingfromdisk 	1 	, "launcher" 	0=Off, 1=On, 2=Show Errors
r_proplightingpooling 	-1.0 	, "cheat" 	0 - off, 1 - static prop color meshes are allocated from a single shared vertex buffer (on hardware that supports stream offset)
r_propsmaxdist 	1200 	, "cl", "launcher" 	Maximum visible distance
r_queued_decals 	0 	 	Offloads a bit of decal rendering setup work to the material system queue when enabled.
r_queued_post_processing 	0 	, "cl" 	
r_queued_ropes 	0 	, "cl" 	
r_radiosity 	4 	, "cheat" 	0: no radiosity 1: radiosity with ambient cube (6 samples) 2: radiosity with 162 samples 3: 162 samples for static props, 6 samples for everything else
r_RainAllowInSplitScreen 	1 	, "cl", "launcher" 	Allows rain in splitscreen
r_rainalpha 	0.4 	, "cheat", "cl" 	
r_rainalphapow 	0.8 	, "cheat", "cl" 	
r_RainCheck 	0 	, "cheat", "cl" 	Enable/disable IsInAir() check for rain drops?
r_RainDebugDuration 	0 	, "cheat", "cl" 	Shows rain tracelines for this many seconds (0 disables)
r_raindensity 	0.001 	, "cheat", "cl" 	
r_RainHack 	0 	, "cheat", "cl" 	
r_rainlength 	0.1f 	, "cheat", "cl" 	
r_RainParticleDensity 	0.750000 	, "cl", "launcher" 	Density of Particle Rain 0-1
r_RainProfile 	0 	, "cheat", "cl" 	Enable/disable rain profiling.
r_RainRadius 	1500 	, "cheat", "cl" 	
r_RainSideVel 	10 	, "cheat", "cl" 	How much sideways velocity rain gets.
r_RainSimulate 	1 	, "cheat", "cl" 	Enable/disable rain simulation.
r_rainspeed 	600.0f 	, "cheat", "cl" 	
r_RainSplashPercentage 	20 	, "cheat", "cl" 	
r_rainwidth 	0.5 	, "cheat", "cl" 	
r_randomflex 	0 	, "cheat" 	
r_renderoverlayfragment 	1 	, "launcher" 	
r_rimlight 	1 	, "cheat" 	
r_rootlod 	0 	, "launcher" 	Root LOD
r_ropetranslucent 	1 	, "cl", "launcher" 	
r_screenoverlay 	cmd 	, "cheat", "server_can_execute", "cl" 	Draw specified material as an overlay
r_sequence_debug 	 	, "cl", "launcher" 	
r_shader_srgb 	0 	, "launcher" 	-1 = use hardware caps. 0 = use hardware srgb. 1 = use shader srgb(software lookup)
r_shadow_debug_spew 	0 	, "cheat", "cl" 	
r_shadow_half_update_rate 	0 	, "cl", "launcher" 	Updates shadows at half the framerate
r_shadow_lightpos_lerptime 	0.5 	, "cl", "launcher" 	
r_shadow_shortenfactor 	2 	, "cl", "launcher" 	Makes shadows cast from local lights shorter
r_shadowangles 	cmd 	, "cheat", "cl" 	Set shadow angles
r_shadowblobbycutoff 	cmd 	, "cheat", "cl" 	some shadow stuff
r_shadowcolor 	cmd 	, "cheat", "cl" 	Set shadow color
r_shadowdir 	cmd 	, "cheat", "cl" 	Set shadow direction
r_shadowdist 	cmd 	, "cheat", "cl" 	Set shadow distance
r_shadowfromanyworldlight 	0 	, "cheat", "cl", "notconnected" 	
r_shadowfromworldlights 	1 	, "cl", "launcher" 	Enable shadowing from world lights
r_shadowfromworldlights_debug 	0 	, "cheat", "cl" 	
r_shadowids 	0 	, "cheat" 	
r_shadowlod 	-1 	, "launcher" 	
r_shadowlodbias 	2 	, "launcher" 	
r_shadowmaxrendered 	64 	, "cl", "launcher" 	
r_shadowrendertotexture 	1 	, "launcher" 	
r_shadows 	1 	, "launcher" 	
r_shadows_gamecontrol 	1 	, "cheat" 	
r_shadows_on_renderables_enable 	0 	, "cl", "launcher" 	Support casting RTT shadows onto other renderables
r_shadowwireframe 	0 	, "cheat" 	
r_showenvcubemap 	0 	, "cheat" 	
r_ShowViewerArea 	0 	, "launcher" 	
r_showz_power 	1.0f 	, "cheat" 	
r_skin 	0 	, "cheat" 	
r_skipchildlightingfix 	1 	, "cheat", "cl" 	
r_skybox 	1 	, "cheat", "cl" 	Enable the rendering of sky boxes
r_skyboxfogfactor 	cmd 	, "cl" 	Lerp between 2D skybox rendering and fog color. 0.0 means regular 2D skybox rendering, 1.0 is fully fog color.
r_slowpathwireframe 	0 	, "cheat" 	
r_snapportal 	-1 	, "launcher" 	
r_SnowColorBlue 	200 	, "cheat", "cl" 	Snow.
r_SnowColorGreen 	175 	, "cheat", "cl" 	Snow.
r_SnowColorRed 	150 	, "cheat", "cl" 	Snow.
r_SnowDebugBox 	0 	, "cheat", "cl" 	Snow Debug Boxes.
r_SnowEnable 	1 	, "cheat", "cl" 	Snow Enable
r_SnowEndAlpha 	255 	, "cheat", "cl" 	Snow.
r_SnowEndSize 	0 	, "cheat", "cl" 	Snow.
r_SnowFallSpeed 	1.5 	, "cheat", "cl" 	Snow fall speed scale.
r_SnowInsideRadius 	256 	, "cheat", "cl" 	Snow.
r_SnowOutsideRadius 	1024 	, "cheat", "cl" 	Snow.
r_SnowParticles 	700 	, "cheat", "cl" 	Snow.
r_SnowPosScale 	1 	, "cheat", "cl" 	Snow.
r_SnowRayEnable 	1 	, "cheat", "cl" 	Snow.
r_SnowRayLength 	8192.0f 	, "cheat", "cl" 	Snow.
r_SnowRayRadius 	256 	, "cheat", "cl" 	Snow.
r_SnowSpeedScale 	1 	, "cheat", "cl" 	Snow.
r_SnowStartAlpha 	25 	, "cheat", "cl" 	Snow.
r_SnowStartSize 	1 	, "cheat", "cl" 	Snow.
r_SnowWindScale 	0.0035 	, "cheat", "cl" 	Snow.
r_SnowZoomOffset 	384.0f 	, "cheat", "cl" 	Snow.
r_SnowZoomRadius 	512.0f 	, "cheat", "cl" 	Snow.
r_spray_lifetime 	10 	, "launcher" 	Number of rounds player sprays are visible
r_staticlight_streams 	1 	, "launcher" 	
r_staticprop_lod 	-1 	, "launcher" 	
r_staticpropinfo 	0 	, "launcher" 	
r_teeth 	1 	, "launcher" 	
r_threaded_particles 	1 	, "cl", "launcher" 	
r_threaded_shadow_clip 	0 	, "launcher" 	
r_threadeddetailprops 	1 	, "cl", "launcher" 	enable threading of detail prop drawing
r_unlimitedrefract 	0 	, "cl", "launcher" 	
r_unloadlightmaps 	0 	, "launcher" 	
r_updaterefracttexture 	1 	, "cheat", "cl" 	
r_vehicleBrakeRate 	1.5 	, "sv", "cheat" 	
r_VehicleViewClamp 	1 	, "cheat", "cl" 	
r_VehicleViewDampen 	1 	, "rep", "cl", "launcher" 	
r_VehicleViewDist 	300 	, "cheat", "cl" 	
r_visambient 	0 	, "launcher" 	Draw leaf ambient lighting samples. Needs mat_leafvis 1 to work
r_visocclusion 	0 	, "cheat" 	Activate/deactivate wireframe rendering of what the occlusion system is doing.
r_visualizelighttraces 	0 	, "cheat" 	
r_visualizelighttracesshowfulltrace	0 	, "cheat" 	
r_visualizeproplightcaching 	0 	, "cl", "launcher" 	
r_visualizetraces 	0 	, "cheat" 	
r_WaterDrawReflection 	1 	, "cheat", "cl" 	Enable water reflection
r_WaterDrawRefraction 	1 	, "cheat", "cl" 	Enable water refraction
r_waterforcecheap 	0 	, "cheat", "cl" 	
r_waterforceexpensive 	1 	, "cheat", "cl" 	
r_waterforcereflectentities 	1 	, "cheat", "cl" 	
r_worldlightmin 	0.000200 	, "launcher" 	
r_worldlights 	3 	, "launcher" 	number of world lights to use per vertex
r_worldlistcache 	1 	, "cl", "launcher" 	
radius_damage_show_hits 	0 	, "sv", "cheat", "rep" 	
ragdoll_collide 	0 	, "rep", "cl", "launcher" 	
ragdoll_door_uncollide_time 	4.0 	, "rep", "cl", "launcher" 	
ragdoll_force_to_sleep_time 	10 	, "rep", "cl", "launcher" 	
ragdoll_self_collision 	1 	, "rep", "cl", "launcher" 	
ragdoll_sleepaftertime 	5 	, "rep", "cl", "launcher" 	After this many seconds of being basically stationary, the ragdoll will go to sleep.
ragdoll_slowdown 	1.0 	, "rep", "cl", "launcher" 	
ragdoll_slowdown_time 	5.0 	, "rep", "cl", "launcher" 	
ragdoll_velocity_multiplier 	0 	, "cheat", "cl" 	Acceleration to last living velocity given to new ragdolls
rangefinder 	cmd 	, "sv", "cheat" 	Measures distance along a ray
rate 	30000 	, "user" 	Max bytes/sec the host can receive data
rcon 	cmd 	, "norecord" 	Issue an rcon command.
rcon_address 	 	, "norecord", "launcher" 	Address of remote server if sending unconnected rcon commands (format x.x.x.x:p)
rcon_password 	 	, "norecord" 	remote console password.
recompute_speed 	cmd 	, "cheat" 	Recomputes clock speed (for debugging purposes).
record 	cmd 	, "norecord" 	Record a demo.
reload 	cmd 	 	Reload the most recent saved game (add setpos to jump to current view position on reload).
+reload 	cmd 	, "cl" 	
-reload 	cmd 	, "cl" 	
reload_materials 	0 	, "launcher" 	
removeid 	cmd 	 	Remove a user ID from the ban list.
removeip 	cmd 	 	Remove an IP address from the ban list.
report 	cmd 	, "sv" 	
report_cliententitysim 	0 	, "cheat", "cl" 	List all clientside simulations and time - will report and turn itself off.
report_clientthinklist 	0 	, "cheat", "cl" 	List all clientside entities thinking and time - will report and turn itself off.
report_entities 	cmd 	, "sv" 	Lists all entities
report_simthinklist 	cmd 	, "sv" 	Lists all simulating/thinking entities
report_soundpatch 	cmd 	, "sv" 	reports sound patch count
report_touchlinks 	cmd 	, "sv" 	Lists all touchlinks
res_restrict_access 	0 	, "launcher" 	
reset_gameconvars 	cmd 	, "cheat" 	Reset a bunch of game convars to default values
respawn_entities 	cmd 	, "sp", "sv", "cheat" 	Respawn all the entities in the map.
restart 	cmd 	 	Restart the game on the same level (add setpos to jump to current view position on restart).
retry 	cmd 	, "norecord", "server_can_execute", "clientcmd_can_execute"	Retry connection to last server.
+right 	cmd 	, "cl" 	
-right 	cmd 	, "cl" 	
RoachAttachOffX 	-3 	, "sv", "cheat" 	Roach attachment offset X
RoachAttachOffY 	-1 	, "sv", "cheat" 	Roach attachment offset Y
RoachAttachOffZ 	0 	, "sv", "cheat" 	Roach attachment offset Z
RoachCamOffX 	-15 	, "cheat", "cl" 	Roach move X
RoachCamOffY 	0 	, "cheat", "cl" 	Roach move Y
RoachCamOffZ 	15 	, "cheat", "cl" 	Roach move Z
RoachRotX 	0 	, "sv", "cheat" 	Roach rotate X
RoachRotY 	180 	, "sv", "cheat" 	Roach rotate Y
RoachRotZ 	90 	, "sv", "cheat" 	Roach rotate Z
room_type 	0 	, "demo", "launcher" 	
rope_averagelight 	1 	, "cl", "launcher" 	Makes ropes use average of cubemap lighting instead of max intensity.
rope_collide 	1 	, "cl", "launcher" 	Collide rope with the world
rope_min_pixel_diameter 	2.0 	, "cheat" 	
rope_rendersolid 	1 	, "cl", "launcher" 	
rope_shake 	0 	, "cl", "launcher" 	
rope_smooth 	1 	, "cl", "launcher" 	Do an antialiasing effect on ropes
rope_smooth_enlarge 	1.4 	, "cl", "launcher" 	How much to enlarge ropes in screen space for antialiasing effect
rope_smooth_maxalpha 	0.5 	, "cl", "launcher" 	Alpha for rope antialiasing effect
rope_smooth_maxalphawidth 	1.75 	, "cl", "launcher" 	
rope_smooth_minalpha 	0.2 	, "cl", "launcher" 	Alpha for rope antialiasing effect
rope_smooth_minwidth 	0.3 	, "cl", "launcher" 	When using smoothing, this is the min screenspace width it lets a rope shrink to
rope_solid_maxalpha 	1 	, "cl", "launcher" 	
rope_solid_maxwidth 	1 	, "cl", "launcher" 	
rope_solid_minalpha 	0.0 	, "cl", "launcher" 	
rope_solid_minwidth 	0.3 	, "cl", "launcher" 	
rope_subdiv 	2 	, "cl", "launcher" 	Rope subdivision amount
rope_wind_dist 	1000 	, "cl", "launcher" 	Don't use CPU applying small wind gusts to ropes when they're past this distance.
rpt 	cmd 	, "norecord", "matsys" 	Issue an rpt command.
rpt_client_enable 	cmd 	, "norecord", "clientcmd_can_execute", "matsys" 	
rpt_connect 	cmd 	, "norecord", "server_can_execute", "matsys" 	
rpt_download_log 	cmd 	, "norecord", "matsys" 	
rpt_end 	cmd 	, "norecord", "matsys" 	
rpt_password 	cmd 	, "norecord", "matsys" 	
rpt_screenshot 	cmd 	, "norecord", "matsys" 	
rpt_server_enable 	cmd 	, "norecord", "clientcmd_can_execute", "matsys" 	
rpt_start 	cmd 	, "norecord", "matsys" 	
rpt_vprof_time 	0.25 	, "norecord", "matsys", "launcher" 	
rr_debugplayer 	-1 	, "sv", "launcher" 	Player entindex for which to print speech attempts (0 for all)
rr_debugresponseconcept 	 	, "sv", "launcher" 	If set, rr_debugresponses will print only responses testing for the specified concept
rr_debugresponseconcept_exclude 	cmd 	, "sv" 	Set a list of concepts to exclude from rr_debugresponseconcept. Separate multiple concepts with spaces. Call with no arguments to see current list. Call 'rr_debug_responseconcept_exclude !' to reset.
rr_debugresponses 	0 	, "sv", "launcher" 	Show verbose matching output (1 for simple, 2 for rule scoring, 3 for noisy). If set to 4, it will only show response success/failure for npc_selected NPCs.
rr_debugrule 	 	, "sv", "launcher" 	If set to the name of the rule, that rule's score will be shown whenever a concept is passed into the response rules system.
rr_dumpresponses 	0 	, "sv", "launcher" 	Dump all response_rules.txt and rules (requires restart)
rr_followup_maxdist 	1800 	, "sv", "cheat", "launcher" 	'then ANY' or 'then ALL' response followups will be dispatched only to characters within this distance.
rr_forceconcept 	cmd 	, "sv", "cheat" 	fire a response concept directly at a given character. USAGE: rr_forceconcept <target> <concept> "criteria1:value1,criteria2:value2,..." criteria values are optional. target may also be 'any', 'all', etc.
rr_reloadresponsesystems 	cmd 	, "sv" 	Reload all response system scripts.
===S===
Command 	Default Value 	Flags 	Description
sai_lookdist 	140 	, "sv", "cheat", "launcher" 	
sai_speed 	1400 	, "sv", "cheat", "launcher" 	
sai_thinktime 	0.22 	, "sv", "cheat", "launcher" 	
sai_turnspeed 	290 	, "sv", "cheat", "launcher" 	
save 	cmd 	, "norecord" 	Saves current game.
save_async 	1 	, "launcher" 	
save_asyncdelay 	0 	, "launcher" 	For testing, adds this many milliseconds of delay to the save operation.
save_console 	0 	, "launcher" 	Autosave on the PC behaves like it does on the consoles.
save_disable 	0 	, "launcher" 	
save_finish_async 	cmd 	 	
save_history_count 	1 	, "launcher" 	Keep this many old copies in history of autosaves and quicksaves.
save_huddelayframes 	1 	, "launcher" 	Number of frames to defer for drawing the Saving message.
save_in_memory 	0 	, "launcher" 	Set to 1 to save to memory instead of disk (Xbox 360)
save_noxsave 	0 	, "launcher" 	
save_screenshot 	1 	, "launcher" 	0 = none, 1 = non-autosave, 2 = always
save_spew 	0 	, "launcher" 	
say 	cmd 	, "sv" 	Display player message
say_team 	cmd 	, "sv", "server_can_execute", "clientcmd_can_execute"	Display player message to team
sb_add 	cmd 	, "sv" 	Add a Survivor Bot.
sb_allow_leading 	0 	, "sv", "launcher" 	If nonzero, SurvivorBots can take the lead and won't always wait behind the lead human player
sb_allow_shoot_through_survivors 	1 	, "sv", "cheat" 	Allow survivorbots to shoot through fellow survivors
sb_autojoin 	0 	, "sv" 	Add the X amount of survivors bots when the game starts
sb_battlestation_give_up_range_from_human 	1500 	, "sv", "cheat" 	
sb_battlestation_human_hold_time 	4 	, "sv", "cheat" 	How long the nearest human must hold their place before SurvivorBots will re-evaluate their Battlestations
sb_close_threat_range 	280 	, "sv", "cheat" 	
sb_combat_saccade_speed 	1400 	, "sv", "cheat" 	
sb_crouch 	0 	, "sv", "cheat" 	Forces survivor bots to crouch
sb_debug_apoproach_wait_time 	2 	, "sv", "cheat" 	How long a SurvivorBot waits once it reaches its debug move-to spot
sb_debug_buddy 	0 	, "sv", "cheat" 	
sb_debug_locomotion 	0 	, "sv", "cheat" 	
sb_debug_retreat 	0 	, "sv", "cheat" 	
sb_debug_team_avoidance 	0 	, "sv", "cheat" 	
sb_dont_bash 	0 	, "sv", "cheat" 	Force SurvivorBots to not bash
sb_dont_shoot 	0 	, "sv", "cheat" 	Force SurvivorBots to not fire their weapons
sb_enabled 	0 	, "sv" 	Enable bots?
sb_enforce_proximity_lookat_timeout 	10 	, "sv", "cheat" 	
sb_enforce_proximity_range 	1500 	, "sv", "cheat" 	
sb_escort 	0 	, "sv", "cheat" 	
sb_far_hearing_range 	1500 	, "sv", "cheat" 	
sb_favoriteweapon 	0 	, "sv" 	Give bots their favorite weapon on spawn?
sb_fill 	cmd 	, "sv" 	Fill the server with Bots.
sb_fillslots 	cmd 	, "sv" 	Fill the server with X amount of Bots.
sb_firstopentime 	0 	, "launcher" 	Indicates the time the server browser was first opened.
sb_flashlight 	0 	, "sv", "cheat" 	Forces survivor bots to use flashlights (-1 to force off)
sb_follow_stress_factor 	0.5 	, "sv", "cheat" 	
sb_friend_immobilized_reaction_time_expert	0.5 	, "sv", "cheat" 	How quickly a SurvivorBot realizes a friend has been Pounced or Tongued
sb_friend_immobilized_reaction_time_hard 	1.0 	, "sv", "cheat" 	How quickly a SurvivorBot realizes a friend has been Pounced or Tongued
sb_friend_immobilized_reaction_time_normal	2.0 	, "sv", "cheat" 	How quickly a SurvivorBot realizes a friend has been Pounced or Tongued
sb_friend_immobilized_reaction_time_vs 	0.5 	, "sv", "cheat" 	How quickly a SurvivorBot realizes a friend has been Pounced or Tongued
sb_friendlyfire 	0 	, "sv", "cheat" 	
sb_give 	cmd 	, "sv", "cheat" 	Give an item to each Survivor bot
sb_give_random_weapon 	cmd 	, "sv", "cheat" 	Give a random weapon to each Survivor bot
sb_hindrance_range 	150 	, "sv", "cheat" 	
sb_hold_position 	0 	, "sv", "cheat" 	Force SurvivorBots to stand still
sb_joinafterhuman 	0 	, "sv" 	Add bots after the human joins (for sb_autojoin)
sb_locomotion_wait_threshold 	10 	, "sv", "cheat" 	
sb_max_battlestation_range_from_human 	750 	, "sv", "cheat" 	
sb_max_scavenge_separation 	550 	, "sv", "cheat" 	SurvivorBots won't scavenge items farther away from the group than this
sb_max_team_melee_weapons 	3 	, "sv", "cheat" 	The total number of melee weapons allowed on the team. 0 = bots never use melee
sb_melee_approach_victim 	1 	, "sv", "cheat" 	
sb_min_attention_notice_time 	0.5 	, "sv", "cheat" 	If someone looks at me longer than this, I'll notice
sb_min_orphan_time_to_cover 	1 	, "sv", "cheat" 	
sb_move 	1 	, "sv", "cheat" 	Stop all SurvivorBots from moving
sb_move_to_cursor 	cmd 	, "sv" 	Sends survivor bots to cursor target
sb_narrow_corridor_width 	100 	, "sv", "cheat" 	
sb_near_hearing_range 	500 	, "sv", "cheat" 	
sb_neighbor_range 	300 	, "sv", "cheat" 	How close a friend needs to be to feel safe
sb_normal_saccade_speed 	450 	, "sv", "cheat" 	
sb_numtimesopened 	0 	, "launcher" 	Indicates the number of times the server browser was opened this session.
sb_open_fire 	0 	, "sv", "cheat" 	Forces survivor bots to fire continuously
sb_path_lookahead_range 	200 	, "sv", "cheat" 	
sb_perf_collect 	1 	, "cl", "launcher" 	Collect perf for Steam stats
sb_perf_crawl 	0 	, "cheat", "rep", "cl" 	If true, survivor bot will be doing a perf-crawl walk through the map
sb_perf_crawl_ang 	5 	, "sv", "cheat" 	Rotation angles at perf-crawl snapshots in the map
sb_perf_crawl_dist 	128 	, "sv", "cheat" 	Distance between perf-crawl snapshots in the map
sb_perf_crawl_time 	1.0 	, "sv", "cheat" 	How much time is spent at each perf-crawl spot/ang in the map
sb_perf_dump 	0 	, "cheat", "rep", "cl" 	If true, low perf places will be dumped
sb_perf_dump_bots 	 	, "cheat", "rep", "cl" 	Which bots to use for dumping: namvet, girl, biker, manager
sb_perf_dump_low 	40 	, "cl", "launcher" 	Low perf threshold
sb_perf_dump_low_dist 	64 	, "cl", "launcher" 	Dump low perf points at least this distance apart
sb_pushscale 	1.0 	, "cheat", "rep", "cl" 	
sb_range_long 	500 	, "sv", "cheat" 	
sb_range_melee 	50 	, "sv", "cheat" 	
sb_range_mid 	350 	, "sv", "cheat" 	
sb_reachability_cache_lifetime 	3 	, "sv", "cheat" 	
sb_reachable_cache_paranoia 	0 	, "sv", "launcher" 	
sb_reaction_range_easy 	2800 	, "sv", "nf", "rep", "notconnected" 	Survior Reaction range
sb_reaction_range_extreme 	1200 	, "sv", "nf", "rep", "notconnected" 	Survior Reaction range
sb_reaction_range_hard 	1650 	, "sv", "nf", "rep", "notconnected" 	Survior Reaction range
sb_reaction_range_nightmare 	1000 	, "sv", "nf", "rep", "notconnected" 	Survior Reaction range
sb_reaction_range_normal 	1800 	, "sv", "nf", "rep", "notconnected" 	Survior Reaction range
sb_reaction_speed_easy 	2.0 	, "sv", "nf", "rep", "notconnected" 	Survior Reaction range
sb_reaction_speed_extreme 	1.0 	, "sv", "nf", "rep", "notconnected" 	Survior Reaction range
sb_reaction_speed_hard 	1.5 	, "sv", "nf", "rep", "notconnected" 	Survior Reaction range
sb_reaction_speed_nightmare 	0.8 	, "sv", "nf", "rep", "notconnected" 	Survior Reaction range
sb_reaction_speed_normal 	1.8 	, "sv", "nf", "rep", "notconnected" 	Survior Reaction range
sb_reaction_time_max_easy 	2.0 	, "sv", "nf", "rep", "notconnected" 	Survior Reaction maximum reaction time
sb_reaction_time_max_extreme 	1.4 	, "sv", "nf", "rep", "notconnected" 	Survior Reaction maximum reaction time
sb_reaction_time_max_hard 	1.58 	, "sv", "nf", "rep", "notconnected" 	Survior Reaction maximum reaction time
sb_reaction_time_max_nightmare 	1.2 	, "sv", "nf", "rep", "notconnected" 	Survior Reaction maximum reaction time
sb_reaction_time_max_normal 	1.7 	, "sv", "nf", "rep", "notconnected" 	Survior Reaction maximum reaction time
sb_reaction_time_min_easy 	1.0 	, "sv", "nf", "rep", "notconnected" 	Survior Reaction minimum reaction time
sb_reaction_time_min_extreme 	0.4 	, "sv", "nf", "rep", "notconnected" 	Survior Reaction minimum reaction time
sb_reaction_time_min_hard 	0.5 	, "sv", "nf", "rep", "notconnected" 	Survior Reaction minimum reaction time
sb_reaction_time_min_nightmare 	0.35 	, "sv", "nf", "rep", "notconnected" 	Survior Reaction minimum reaction time
sb_reaction_time_min_normal 	0.76 	, "sv", "nf", "rep", "notconnected" 	Survior Reaction minimum reaction time
sb_replacement_interval 	0 	, "sv", "cheat" 	Force SurvivorBots to be replaced after this many seconds for stress testing
sb_rescue_vehicle_loading_range 	300 	, "sv", "cheat" 	How close to the arrival point of the rescue vehicle SurvivorBots try to get
sb_safezone_range 	800 	, "sv", "cheat" 	How close we need to be to the safezone
sb_separation_danger_max_range 	600 	, "sv", "cheat" 	A Survivor teammate this far away needs to be gathered back into the group
sb_separation_danger_min_range 	200 	, "sv", "cheat" 	A Survivor teammate this far away is straying from the group
sb_separation_range 	200 	, "sv", "cheat" 	Desired distance between Survivors
sb_show_threat_areas 	0 	, "sv", "cheat" 	
sb_sidestep_for_horde 	1 	, "sv", "cheat" 	Allow sidestepping left/right to acquire common infected targets
sb_stayput 	30 	, "sv", "cheat" 	
sb_stop 	0 	, "sv", "cheat" 	Forces survivor bots to stand still
sb_temp_health_consider_factor 	0.5 	, "sv", "launcher" 	Temporary health is multiplied by this when SurvivorBots consider who needs healing
sb_threat_close_range 	150 	, "sv", "cheat" 	Very close range for threats
sb_threat_exposure_stop 	200000 	, "sv", "cheat" 	
sb_threat_exposure_walk 	50000 	, "sv", "cheat" 	
sb_threat_far_range 	1600 	, "sv", "cheat" 	Close enough to be a threat if near several other threats
sb_threat_medium_range 	300 	, "sv", "cheat" 	Too close for comfort, even when neutral
sb_threat_very_close_range 	150 	, "sv", "cheat" 	
sb_threat_very_far_range 	2500 	, "sv", "cheat" 	Too far to be a threat, even for boss infected
sb_toughness_buffer 	15 	, "sv", "launcher" 	How much more SurvivorBots must be hurt to conider themselves equally valid as a healing target
sb_transition 	1 	, "sv", "launcher" 	If true, survivor bots will be used as placeholders for survivors who are still changing levels
sb_unstick 	1 	, "sv", "cheat" 	
sb_use_button_range 	1000 	, "sv", "cheat" 	
sb_use_upgrades 	1 	, "sv", "cheat" 	
scene_async_prefetch_spew 	0 	, "sv", "launcher" 	Display async .ani file loading info.
scene_clientflex 	1 	, "rep", "cl", "launcher" 	Do client side flex animation.
scene_clientplayback 	1 	, "sv", "launcher" 	Play all vcds on the clients.
scene_flush 	cmd 	, "sv" 	Flush all .vcds from the cache and reload from disk.
scene_forcecombined 	0 	, "sv", "launcher" 	When playing back, force use of combined .wav files even in english.
scene_maxcaptionradius 	1200 	, "sv", "launcher" 	Only show closed captions if recipient is within this many units of speaking actor (0==disabled).
scene_print 	0 	, "rep", "cl", "launcher" 	When playing back a scene, print timing and event info to console.
scene_showlook 	0 	, "sv", "cheat" 	When playing back, show the directions of look events.
scene_showmoveto 	0 	, "sv", "cheat" 	When moving, show the end location.
scene_showunlock 	0 	, "sv", "cheat" 	Show when a vcd is playing but normal AI is running.
scene_vcdautosave 	0 	, "cl", "launcher" 	Create a savegame before VCD playback
+score 	cmd 	, "cl" 	
-score 	cmd 	, "cl" 	
scoreboard_character_icon_size 	0.55 	, "cl", "launcher" 	
scoreboard_player_tall 	0.66 	, "cl", "launcher" 	
scoreboard_player_tall_increase 	0.42 	, "cl", "launcher" 	
scoreboard_reward_icon_size 	0.5 	, "cl", "launcher" 	
scoreboard_reward_icon_ypos 	35 	, "cl", "launcher" 	
scr_centertime 	2 	, "cl", "launcher" 	
screenfademaxsize 	cmd 	, "cheat", "cl", "launcher" 	Modify global screen fade max size in pixels
screenfademinsize 	cmd 	, "cheat", "cl", "launcher" 	Modify global screen fade min size in pixels
screenshot 	cmd 	, "clientcmd_can_execute" 	Take a screenshot.
screenshot_tag_add 	cmd 	, "cl", "matsys" 	Add screenshot tag
screenshot_tag_add_vpk 	cmd 	, "cl", "matsys" 	Add screenshot tag (VPK)
screenshot_tag_reset 	cmd 	, "cl", "matsys" 	Reset screenshot tags
script 	cmd 	, "sv", "cheat" 	Run the text as a script
script_debug 	cmd 	, "sv", "cheat" 	Connect the vscript VM to the script debugger
script_dump_all 	cmd 	, "sv", "cheat" 	Dump the state of the VM to the console
script_execute 	cmd 	, "sv", "cheat" 	Run a vscript file
script_help 	cmd 	, "sv", "cheat" 	Output help for script functions, optionally with a search string
script_reload_code 	cmd 	, "sv", "cheat" 	Execute a vscript file, replacing existing functions with the functions in the run script
script_reload_enity_code 	cmd 	, "sv", "cheat" 	Execute all of this entity's VScripts, replacing existing functions with the functions in the run scripts
script_reload_think 	cmd 	, "sv", "cheat" 	Execute an activation script, replacing existing functions with the functions in the run script
select_cliff 	cmd 	, "sv", "cheat" 	Selects all NAV_MESH_CLIFF areas.
select_with_attribute 	cmd 	, "sv", "cheat" 	Selects areas with the given attribute.
sensitivity 	8.000000 	, "a", "cl" 	Mouse sensitivity.
sensitivity_ironsight 	1.097600 	, "a", "cl" 	Mouse sensitivity when in ironsights. (sensitivity * sensitivity_ironsight)
sensitivity_ironsight_scope 	1.15 	, "a", "cl" 	Mouse sensitivity when in ironsights scope with a scoped weapon. (sensitivity * sensitivity_ironsight_scope)
server_game_time 	cmd 	, "sv" 	Gives the game time in seconds (server's curtime)
servercfgfile 	server.cfg 	, "sv", "rep" 	
setang 	cmd 	, "sv", "cheat" 	Snap player eyes to specified pitch yaw <roll:optional> (must have sv_cheats).
setang_exact 	cmd 	, "sv", "cheat" 	Snap player eyes and orientation to specified pitch yaw <roll:optional> (must have sv_cheats).
setinfo 	cmd 	, "clientcmd_can_execute" 	Adds a new user info value
setmaster 	cmd 	 	add/remove/enable/disable master servers
setmodel 	cmd 	, "sv", "cheat" 	Changes's player's model
setpause 	cmd 	 	Set the pause state of the server.
setpos 	cmd 	, "sv", "cheat" 	Move player to specified origin (must have sv_cheats).
setpos_exact 	cmd 	, "sv", "cheat" 	Move player to an exact specified origin (must have sv_cheats).
setpos_player 	cmd 	, "sv", "cheat" 	Move specified player to specified origin (must have sv_cheats).
sfm_record_hz 	30 	, "cl", "launcher" 	
shake 	cmd 	, "sv", "cheat" 	Shake the screen.
shake_show 	0 	, "cl", "launcher" 	Displays a list of the active screen shakes.
shake_stop 	cmd 	, "cheat", "cl" 	Stops all active screen shakes.
shout_going_to_die_interval 	20 	, "sv", "cheat" 	
shout_make_way_interval 	2 	, "sv", "cheat" 	
shout_max_warn_range 	2000 	, "sv", "cheat" 	
shout_min_special_warn_interval 	5 	, "sv", "cheat" 	
shout_min_use_range 	200 	, "sv", "cheat" 	
shout_min_warn_interval 	10 	, "sv", "cheat" 	
shout_threat_range 	500 	, "sv", "cheat" 	
shout_view_motion_threshold 	0.01 	, "sv", "cheat" 	
shout_view_target_threahold 	0.01 	, "sv", "cheat" 	
show_addon_load_order 	cmd 	 	Display's the load order for custom addon files.
show_hunted_shoot_radar 	0 	, "sv", "cheat", "nf" 	Show player-shoot locations on the radar.
+showbudget 	cmd 	, "cheat" 	
-showbudget 	cmd 	, "cheat" 	
showbudget_texture 	0 	, "cheat" 	Enable the texture budget panel.
+showbudget_texture 	cmd 	, "cheat" 	
-showbudget_texture 	cmd 	, "cheat" 	
+showbudget_texture_global 	cmd 	, "cheat" 	
-showbudget_texture_global 	cmd 	, "cheat" 	
showbudget_texture_global_dumpstats 	cmd 	 	Dump all items in +showbudget_texture_global in a text form
showbudget_texture_global_sum 	0.0f 	, "launcher" 	
showconsole 	cmd 	, "norecord" 	Show the console.
+showcontrols 	cmd 	, "cl" 	
-showcontrols 	cmd 	, "cl" 	
showGameSettings 	cmd 	, "cl" 	
showinfo 	cmd 	, "cl" 	Shows a info panel: <type> <title> <message> [<command>]
showpanel 	cmd 	, "cl" 	Shows a viewport panel <name>
showparticlecounts 	0 	, "cl", "launcher" 	Display number of particles drawn per frame
+showscores 	cmd 	, "cl" 	
-showscores 	cmd 	, "cl" 	
showstatus 	1 	, "a" 	1 - New status layout
showtriggers 	0 	, "sv", "cheat" 	Shows trigger brushes
showtriggers_toggle 	cmd 	, "sv", "cheat" 	Toggle show triggers
+showvprof 	cmd 	 	
-showvprof 	cmd 	 	
singlestep 	0 	, "cheat" 	Run engine in single step mode ( set next to 1 to advance a frame )
sk_autoaim_mode 	1 	, "rep", "cl", "launcher" 	
sk_player_arm 	1 	, "sv", "launcher" 	
sk_player_chest 	1 	, "sv", "launcher" 	
sk_player_head 	2 	, "sv", "launcher" 	
sk_player_leg 	1 	, "sv", "launcher" 	
sk_player_stomach 	1 	, "sv", "launcher" 	
skill 	1.000000 	, "a" 	Game skill level (1-3).
sm 	cmd 	 	SourceMod Menu
sm_abortban 	cmd 	 	sm_abortban
sm_addban 	cmd 	 	sm_addban <steamid> [reason]
sm_admin 	cmd 	 	Displays the admin menu
sm_ban 	cmd 	 	
sm_banip 	cmd 	 	
sm_basepath 	addons\sourcemod 	 	SourceMod base path (set via command line)
sm_beacon 	cmd 	 	name> [0/1]
sm_beacon_radius 	375 	 	Sets the radius for beacon's light rings.
sm_blind 	cmd 	 	name> [amount] - Leave amount off to reset.
sm_burn 	cmd 	 	name> [time]
sm_burn_duration 	20.0 	 	Sets the default duration of sm_burn and firebomb victims.
sm_cancelvote 	cmd 	 	sm_cancelvote
sm_chat 	cmd 	 	sm_chat <message> - sends message to admins
sm_chat_mode 	1 	 	Allows player's to send messages to admin chat.
sm_conhook_start 	cmd 	 	
sm_conhook_stop 	cmd 	 	
sm_cookies 	cmd 	 	sm_cookies <name> [value]
sm_corecfgfile 	addons\sourcemod\configs\core.cfg	 	SourceMod core configuration file
sm_csay 	cmd 	 	sm_csay <message> - sends centered message to all players
sm_cvar 	cmd 	 	sm_cvar <cvar> [value]
sm_cvarlist 	cmd 	, "ss_added" 	sm_cvarlist <search strings> [/listed] or [/unlisted] [/defaults] [/file]
sm_cvarlist_version 	1.1 	, "sp", "nf", "ss_added" 	sm_cvarlist version
sm_datetime_format 	%m/%d/%Y - %H 	%M 	%S : : Default formatting time rules
sm_deadtalk 	0 	 	Controls how dead communicate. 0 - Off. 1 - Dead players ignore teams. 2 - Dead players talk to living teammates.
sm_debug_connect 	1 	 	Log Debug information about potential connection issues.
sm_drug 	cmd 	 	name> [0/1]
sm_dump_admcache 	cmd 	 	Dumps the admin cache for debugging
sm_dump_classes 	cmd 	 	Dumps the class list as a text file
sm_dump_datamaps 	cmd 	 	Dumps the data map list as a text file
sm_dump_handles 	cmd 	 	Dumps Handle usage to a file for finding Handle leaks
sm_dump_netprops 	cmd 	 	Dumps the networkable property table as a text file
sm_dump_netprops_xml 	cmd 	 	Dumps the networkable property table as an XML file
sm_dump_teprops 	cmd 	 	Dumps tempentity props to a file
sm_execcfg 	cmd 	 	sm_execcfg <filename>
sm_firebomb 	cmd 	 	name> [0/1]
sm_firebomb_mode 	0 	 	Who is targetted by the FireBomb? 0 = Target only, 1 = Target's team, 2 = Everyone
sm_firebomb_radius 	600 	 	Sets the bomb blast radius.
sm_firebomb_ticks 	10.0 	 	Sets how long the FireBomb fuse is.
sm_flood_time 	0.75 	 	Amount of time allowed between chat messages
sm_freeze 	cmd 	 	name> [time]
sm_freeze_duration 	10.0 	 	Sets the default duration for sm_freeze and freezebomb victims
sm_freezebomb 	cmd 	 	name> [0/1]
sm_freezebomb_mode 	0 	 	Who is targetted by the freezebomb? 0 = Target only, 1 = Target's team, 2 = Everyone
sm_freezebomb_radius 	600 	 	Sets the freezebomb blast radius.
sm_freezebomb_ticks 	10.0 	 	Sets how long the freezebomb fuse is.
sm_gag 	cmd 	 	sm_gag <player> - Removes a player's ability to use chat.
sm_gravity 	cmd 	 	name> [amount] - Leave amount off to reset. Amount is 0.0 through 5.0
sm_help 	cmd 	 	Displays SourceMod commands and descriptions
sm_hide_slots 	0 	 	If set to 1, reserved slots will hidden (subtracted from the max slot count)
sm_hsay 	cmd 	 	sm_hsay <message> - sends hint message to all players
sm_immunity_mode 	1 	, "sp" 	Mode for deciding immunity protection
sm_internal 	cmd 	 	
sm_kick 	cmd 	 	name> [reason]
sm_map 	cmd 	 	sm_map <map>
sm_maphistory 	cmd 	 	Shows the most recent maps played
sm_maphistory_size 	20 	 	
sm_menu_sounds 	1 	 	Sets whether SourceMod menus play trigger sounds
sm_msay 	cmd 	 	sm_msay <message> - sends message as a menu panel
sm_mute 	cmd 	 	sm_mute <player> - Removes a player's ability to use voice.
sm_nextmap 	ch_cypruspark 	, "nf" 	
sm_noclip 	cmd 	 	name>
sm_play 	cmd 	 	name> <filename>
sm_print_telist 	cmd 	 	Prints the temp entity list
sm_psay 	cmd 	 	sm_psay <name or #userid> <message> - sends private message
sm_rcon 	cmd 	 	sm_rcon <args>
sm_reload_databases 	cmd 	 	Reparse database configurations file
sm_reload_translations 	cmd 	 	Reparses all loaded translation files
sm_reloadadmins 	cmd 	 	sm_reloadadmins
sm_rename 	cmd 	 	name>
sm_reserve_kicktype 	0 	 	How to select a client to kick (if appropriate)
sm_reserve_maxadmins 	1 	 	Maximum amount of admins to let in the server with reserve type 2
sm_reserve_type 	0 	 	Method of reserving slots
sm_reserved_slots 	0 	 	Number of reserved player slots
sm_resetcvar 	cmd 	 	sm_resetcvar <cvar>
sm_revote 	cmd 	 	
sm_say 	cmd 	 	sm_say <message> - sends message to all players
sm_searchcmd 	cmd 	 	Searches SourceMod commands
sm_settings 	cmd 	 	
sm_show_activity 	13 	, "sp" 	Activity display setting (see sourcemod.cfg)
sm_silence 	cmd 	 	sm_silence <player> - Removes a player's ability to use voice or chat.
sm_slap 	cmd 	 	name> [damage]
sm_slay 	cmd 	 	name>
sm_time_adjustment 	0 	 	Adjusts the server time in seconds
sm_timebomb 	cmd 	 	name> [0/1]
sm_timebomb_mode 	0 	 	Who is killed by the timebomb? 0 = Target only, 1 = Target's team, 2 = Everyone
sm_timebomb_radius 	600 	 	Sets the bomb blast radius.
sm_timebomb_ticks 	10.0 	 	Sets how long the timebomb fuse is.
sm_timeleft_interval 	0.0 	 	Display timeleft every x seconds. Default 0.
sm_trigger_show 	0 	 	Display triggers message to all players? (0 off, 1 on, def. 0)
sm_tsay 	cmd 	 	sm_tsay [color] <message> - sends top-left message to all players
sm_unban 	cmd 	 	ip>
sm_ungag 	cmd 	 	sm_ungag <player> - Restores a player's ability to use chat.
sm_unmute 	cmd 	 	sm_unmute <player> - Restores a player's ability to use voice.
sm_unsilence 	cmd 	 	sm_unsilence <player> - Restores a player's ability to use voice and chat.
sm_vote 	cmd 	 	sm_vote <question> [Answer1] [Answer2] ... [Answer5]
sm_vote_alltalk 	0.60 	 	percent required for successful alltalk vote.
sm_vote_ban 	0.60 	 	percent required for successful ban vote.
sm_vote_burn 	0.60 	 	percent required for successful burn vote.
sm_vote_delay 	30 	 	Sets the recommended time in between public votes
sm_vote_ff 	0.60 	 	percent required for successful friendly fire vote.
sm_vote_gravity 	0.60 	 	percent required for successful gravity vote.
sm_vote_kick 	0.60 	 	percent required for successful kick vote.
sm_vote_map 	0.60 	 	percent required for successful map vote.
sm_vote_progress_chat 	0 	 	Show current vote progress as chat messages
sm_vote_progress_client_console 	0 	 	Show current vote progress as console messages to clients
sm_vote_progress_console 	0 	 	Show current vote progress as console messages
sm_vote_progress_hintbox 	0 	 	Show current vote progress in a hint box
sm_vote_slay 	0.60 	 	percent required for successful slay vote.
sm_votealltalk 	cmd 	 	sm_votealltalk
sm_voteban 	cmd 	 	sm_voteban <player> [reason]
sm_voteburn 	cmd 	 	sm_voteburn <player>
sm_voteff 	cmd 	 	sm_voteff
sm_votegravity 	cmd 	 	sm_votegravity <amount> [amount2] ... [amount5]
sm_votekick 	cmd 	 	sm_votekick <player> [reason]
sm_votemap 	cmd 	 	sm_votemap <mapname> [mapname2] ... [mapname5]
sm_voteslay 	cmd 	 	sm_voteslay <player>
sm_who 	cmd 	 	name]
smoothstairs 	1 	, "rep", "cl", "launcher" 	Smooth player eye z coordinate when traversing stairs.
snapto 	cmd 	, "cl" 	
snd_async_flush 	cmd 	 	Flush all unlocked async audio data
snd_async_fullyasync 	1 	, "launcher" 	All playback is fully async (sound doesn't play until data arrives).
snd_async_minsize 	262144 	, "launcher" 	
snd_async_showmem 	cmd 	 	Show async memory stats
snd_async_showmem_music 	cmd 	 	Show async memory stats for just non-streamed music
snd_async_showmem_summary 	cmd 	 	Show brief async memory stats
snd_async_spew_blocking 	0 	, "launcher" 	Spew message to console any time async sound loading blocks on file i/o.
snd_async_stream_fail 	0 	, "launcher" 	Spew stream pool failures.
snd_async_stream_spew 	0 	, "launcher" 	Spew streaming info ( 0=Off, 1=streams, 2=buffers
snd_buildsoundcachefordirectory 	cmd 	 	rebuild sound.cache for full path to directory ending with a sound/ folder
snd_cull_duplicates 	0 	, "launcher" 	If nonzero, aggressively cull duplicate sounds during mixing. The number specifies the number of duplicates allowed to be played.
snd_debug_gaincurve 	0 	, "launcher" 	Visualize sound gain fall off
snd_debug_gaincurvevol 	1.0 	, "launcher" 	Visualize sound gain fall off
snd_defer_trace 	1 	, "launcher" 	
snd_delay_sound_shift 	0.03 	, "launcher" 	
snd_disable_mixer_duck 	0 	, "launcher" 	
snd_disable_mixer_solo 	0 	, "launcher" 	
snd_duckerattacktime 	0.5 	, "a" 	
snd_duckerreleasetime 	2.5 	, "a" 	
snd_duckerthreshold 	0.15 	, "a" 	
snd_ducktovolume 	0.55 	, "a" 	
snd_dump_filepaths 	cmd 	 	
snd_dumpclientsounds 	cmd 	 	Dump sounds to console
snd_filter 	 	, "cheat" 	
snd_foliage_db_loss 	4 	, "cheat" 	foliage dB loss per 1200 units
snd_gain 	1 	, "cheat" 	
snd_gain_max 	1 	, "cheat" 	
snd_gain_min 	0.01 	, "cheat" 	
snd_getmixer 	cmd 	 	Get data related to mix group matching string
snd_legacy_surround 	0 	, "launcher" 	
snd_list 	 	, "launcher" 	
snd_list_mix_groups 	cmd 	 	List all mix groups to dev console.
snd_list_mixers 	cmd 	 	List all mixers to dev console.
snd_lockpartial 	1 	, "launcher" 	
snd_max_same_sounds 	4 	, "launcher" 	
snd_max_same_weapon_sounds 	3 	, "launcher" 	
snd_mergemethod 	1 	, "launcher" 	Sound merge method (0 == sum and clip, 1 == max, 2 == avg).
snd_mix_async 	0 	, "launcher" 	
snd_mix_minframetime 	0.010 	, "launcher" 	
snd_mixahead 	0.1 	, "launcher" 	
snd_mixer_master_dsp 	1.0 	, "launcher" 	
snd_mixer_master_level 	1.0 	, "launcher" 	
snd_moviefix 	1 	, "launcher" 	Defer sound recording until next tick when laying off movies.
snd_musicvolume 	1.0 	, "launcher" 	
snd_noextraupdate 	0 	, "launcher" 	
snd_obscured_gain_dB 	-2.70 	, "cheat" 	
snd_pitchquality 	1 	, "launcher" 	
snd_pre_gain_dist_falloff 	1 	, "cheat" 	
snd_prefetch_common 	1 	 	Prefetch common sounds from directories specified in scripts/sound_prefetch.txt
snd_profile 	0 	, "demo", "launcher" 	
snd_rebuildaudiocache 	cmd 	 	rebuild audio cache
snd_rebuildlocalizedaudiocache 	cmd 	 	rebuild audio cache for all localization
snd_refdb 	60 	, "cheat" 	Reference dB at snd_refdist
snd_refdist 	36 	, "cheat" 	Reference distance for snd_refdb
snd_restart 	cmd 	 	Restart sound system.
snd_setmixer 	cmd 	 	Set named Mixgroup of current mixer to mix vol, mute, solo.
snd_setmixlayer 	cmd 	 	Set named Mixgroup of named mix layer to mix vol, mute, solo.
snd_setmixlayer_amount 	cmd 	 	Set named mix layer mix amount.
snd_show 	0 	, "launcher" 	
snd_showclassname 	0 	, "launcher" 	
snd_showmixer 	0 	, "launcher" 	
snd_showstart 	0 	, "cheat" 	
snd_ShowThreadFrameTime 	0 	, "launcher" 	
snd_soundmixer 	Default_Mix 	, "launcher" 	
snd_soundmixer_flush 	cmd 	 	Reload soundmixers.txt file.
snd_soundmixer_parse_debug 	0 	, "launcher" 	
snd_soundmixer_version 	2 	, "launcher" 	
snd_spatialize_roundrobin 	0 	, "launcher" 	Lowend optimization: if nonzero, spatialize only a fraction of sound channels each frame. 1/2^x of channels will be spatialized per frame.
snd_store_filepaths 	0 	, "launcher" 	
snd_surround_speakers 	2 	, "launcher" 	
snd_updateaudiocache 	cmd 	 	checks _master.cache based on file sizes and rebuilds any change/new entries
snd_visualize 	0 	, "launcher" 	
snd_vox_captiontrace 	0 	, "launcher" 	Shows sentence name for sentences which are set not to show captions.
snd_vox_globaltimeout 	300 	, "launcher" 	
snd_vox_sectimetout 	300 	, "launcher" 	
snd_vox_seqtimetout 	300 	, "launcher" 	
snd_writemanifest 	cmd 	 	If running a game, outputs the precache manifest for the current level
sndplaydelay 	cmd 	 	
soundfade 	cmd 	, "server_can_execute" 	Fade client volume.
soundpatch_captionlength 	2.0 	, "rep", "cl", "launcher" 	How long looping soundpatch captions should display for.
soundscape_debug 	0 	, "sv", "cheat" 	When on, draws lines to all env_soundscape entities. Green lines show the active soundscape, red lines show soundscapes that aren't in range, and white lines show soundscapes that are in range, but not the active soundscape.
soundscape_flush 	cmd 	, "sv" 	Flushes the server & client side soundscapes
sourcemod_version 	1.10.0.6460 	, "sp", "nf" 	SourceMod Version
spec_allowroaming 	0 	, "user", "cl" 	
spec_autodirector 	1 	, "clientcmd_can_execute", "cl", "launcher" 	Auto-director chooses best view modes while spectating
spec_centerchasecam 	0 	, "cl", "launcher" 	Looks at the target player's center, instead of his eye position, in chase came mode
spec_chasedistance 	96 	, "cl", "launcher" 	Chase cam's ideal distance from target
spec_chasedistancestep 	10 	, "cl", "launcher" 	Amount to adjust the chase cam's distance on a zoom request
spec_freeze_distance_max 	200 	, "cheat", "cl", "launcher" 	Maximum random distance from the target to stop when framing them in observer freeze cam.
spec_freeze_distance_min 	96 	, "cheat", "cl", "launcher" 	Minimum random distance from the target to stop when framing them in observer freeze cam.
spec_freeze_time 	4.0 	, "cheat", "rep", "cl", "launcher" 	Time spend frozen in observer freeze cam.
spec_freeze_traveltime 	0.4 	, "cheat", "rep", "cl", "launcher" 	Time taken to zoom in to frame a target in observer freeze cam.
spec_keep_team_cc 	1 	, "cheat", "cl" 	Use team color correction even when spectating in vs mode
spec_keep_team_glows 	1 	, "cheat", "cl" 	Use team glows even when spectating in vs mode
spec_lockedchasecam 	1 	, "cl", "launcher" 	Spectator chase camera centers behind the spectated player
spec_lockedchasecam_center_speed 	1.5 	, "cl", "launcher" 	Controls rate that camera is centered on the target
spec_lockedchasecam_delay 	3 	, "cl", "launcher" 	Locked chasecam doesn't auto-center this many seconds after mouse movement
spec_lockedchasecam_pitch 	15 	, "cl", "launcher" 	
spec_lockedchasecam_yaw 	15 	, "cl", "launcher" 	
spec_mode 	cmd 	, "clientcmd_can_execute", "cl" 	Set spectator mode
spec_next 	cmd 	, "clientcmd_can_execute", "cl" 	Spectate next player
spec_player 	cmd 	, "clientcmd_can_execute", "cl" 	Spectate player by name
spec_pos 	cmd 	, "cl" 	dump position and angles to the console
spec_prev 	cmd 	, "clientcmd_can_execute", "cl" 	Spectate previous player
spec_scoreboard 	0 	, "cl", "launcher" 	
spec_target 	cmd 	, "sv" 	
spec_target_clear 	cmd 	, "sv" 	
spec_track 	0 	, "cl", "launcher" 	Tracks an entity in spec mode
+speed 	cmd 	, "cl" 	
-speed 	cmd 	, "cl" 	
spike 	cmd 	, "cheat" 	generates a fake spike
ss_connect 	cmd 	, "launcher" 	If connected with available split screen slots, connects a split screen player to this machine.
ss_debug_draw_player 	-1 	, "cheat", "cl", "launcher" 	
ss_disconnect 	cmd 	, "launcher" 	If connected with available split screen slots, connects a split screen player to this machine.
ss_enable 	0 	, "a" 	Enable this to enable connecting to and starting servers in splitscreen mode. (0 = Off, 1 = Keyboard+Controller, 2 = Controller+Controller)
ss_map 	cmd 	, "norecord" 	Start playing on specified map with max allowed splitscreen players.
ss_mimic 	0 	, "cheat", "cl", "launcher" 	Split screen users mimic base player's CUserCmds
ss_reloadletterbox 	cmd 	, "cl" 	ss_reloadletterbox
ss_splitmode 	0 	, "a", "cl" 	Two player split screen mode (0 - recommended settings base on the width, 1 - horizontal, 2 - vertical (only allowed in widescreen)
ss_teleport 	cmd 	, "cheat", "cl", "launcher" 	Teleport other splitscreen player to my location.
ss_verticalsplit 	1 	, "cl", "launcher" 	Two player split screen uses vertical split (do not set this directly, use ss_splitmode instead).
ss_voice_hearpartner 	0 	, "launcher" 	Route voice between splitscreen players on same system.
star_memory 	cmd 	 	Dump memory stats
startdemos 	cmd 	 	Play demos in demo sequence.
startmovie 	cmd 	, "norecord" 	Start recording movie frames.
startupmenu 	cmd 	 	Opens initial menu screen and loads the background bsp, but only if no other level is being loaded, and we're not in developer mode.
stats 	cmd 	 	Prints server performance variables
status 	cmd 	 	Display map and connection status.
steam_screenshot 	cmd 	, "cl" 	Steam screenshot handler
steam_screenshot_tags 	1 	, "a", "cl" 	Disable/Enable Steamworkshop Tags
step_spline 	0 	, "sv", "launcher" 	
still_vel_limit 	5 	, "rep", "cl", "launcher" 	if player velocity is lower than this, he is 'still'
still_view_accel_limit 	1500 	, "rep", "cl", "launcher" 	if player's view is accelerating less than this, his view is 'still'
stop 	cmd 	 	Finish recording demo.
stopdemo 	cmd 	, "norecord" 	Stop playing back a demo.
+strafe 	cmd 	, "cl" 	
-strafe 	cmd 	, "cl" 	
stringtable_alwaysrebuilddictionaries 	0 	, "launcher" 	Rebuild dictionary file on every level load
stringtable_usedictionaries 	1 	, "launcher" 	Use dictionaries for string table networking
stringtabledictionary 	cmd 	 	Create dictionary for current strings.
studio_queue_mode 	1 	, "launcher" 	
stuffcmds 	cmd 	 	Parses and stuffs command line + commands to command buffer.
suitvolume 	0.25 	, "sv", "launcher" 	
surfaceprop 	cmd 	, "sv", "cheat" 	Reports the surface properties at the cursor
survivor_autolook_voc_delay 	1 	, "cheat", "cl" 	After staring an object for this many seconds, a survivor will say a smartlook concept for it if available.
survivor_calm_damage_delay 	5 	, "sv", "launcher" 	survivors are not calm for this many seconds after taking damage
survivor_calm_deploy_delay 	2 	, "sv", "launcher" 	survivors are not calm for this many seconds after switching weapons
survivor_calm_intensity 	0.25 	, "sv", "launcher" 	survivors are not calm if their intensity level is above this point
survivor_calm_no_flashlight 	1 	, "sv", "launcher" 	survivors are not calm if they have their flashlight on, to keep the weapon pointing along the flashlight beam
survivor_calm_recent_enemy_delay 	5 	, "sv", "launcher" 	survivors are not calm for this many seconds after seeing an enemy
survivor_calm_weapon_delay 	5 	, "sv", "launcher" 	survivors are not calm for this many seconds after firing
survivor_crouch_speed 	68 	, "cheat", "rep", "cl" 	
survivor_damage_speed_factor 	0.8f 	, "sv", "launcher" 	How much a Survivor is slowed when hit by an Infected
survivor_death_anims 	0 	, "sv", "launcher" 	
survivor_debug_active_area_set 	0 	, "sv", "cheat" 	
survivor_debug_in_combat 	0 	, "sv", "cheat" 	
survivor_debug_visibility 	0 	, "sv", "cheat" 	
survivor_expressions 	1 	, "cl", "launcher" 	
survivor_expressions_anger 	-1 	, "cl", "launcher" 	
survivor_expressions_fear 	-1 	, "cl", "launcher" 	
survivor_ff_avoidance 	0 	, "sv", "cheat" 	
survivor_ff_avoidance_pitch 	20 	, "sv", "cheat" 	
survivor_ff_avoidance_yaw 	10 	, "sv", "cheat" 	
survivor_fog_vocalize_percent 	.23 	, "sv", "cheat" 	The percent of the fog end distance that stops vocalizations.
survivor_give_attract_timeout 	12 	, "sv", "cheat" 	How long to try and attract a recipient for an item give before giving up
survivor_grapple_victim_eye_height 	12 	, "cheat", "rep", "cl" 	
survivor_lazy_active_set 	1 	, "sv", "cheat" 	
survivor_lean 	0 	, "rep", "cl", "launcher" 	
survivor_shove_teammates 	0 	, "sv", "cheat" 	
survivor_sprint_multiplier 	1.5 	, "cheat", "rep", "cl" 	
survivor_team_hit_pitch_max 	10 	, "sv", "cheat" 	
survivor_team_hit_pitch_min 	-10 	, "sv", "cheat" 	
survivor_team_hit_yaw_max 	10 	, "sv", "cheat" 	
survivor_team_hit_yaw_min 	-10 	, "sv", "cheat" 	
survivor_vision_range 	2800 	, "sv", "cheat" 	
survivor_vision_range_obscured 	750 	, "sv", "cheat" 	
survivorforcecollisions 	0 	, "rep", "cl" 	
sv__ragdoll_max_remove_per_frame 	1 	, "sv", "launcher" 	
sv_accelerate 	5 	, "rep", "cl", "launcher" 	
sv_afk_timeout 	99945 	, "sv", "launcher" 	Humans idle longer than this many seconds will be forced to spectator mode
sv_airaccelerate 	10 	, "rep", "cl", "launcher" 	
sv_allow_lobby_connect_only 	0 	, "cheat" 	If set, players may only join this server from matchmaking lobby, may not connect directly.
sv_allow_votes 	0 	, "sv", "launcher" 	Allow voting? (Requires mod's support first.)
sv_allow_wait_command 	1 	, "rep" 	Allow or disallow the wait command on clients connected to this server.
sv_allowdownload 	0 	, "a" 	Allow clients to download files
sv_allowupload 	1 	, "launcher" 	Allow clients to upload customizations files
sv_alltalk 	0 	, "sv", "nf" 	Players can hear all other players' voice communication, no team restrictions
sv_alternateticks 	0 	, "sp" 	If set, server only simulates entities on even numbered ticks.
sv_always_full_flush 	0 	, "cheat" 	
sv_anim_dumpstate 	cmd 	, "sv", "cheat" 	Dump the animation state for all the player classes.
sv_autosave 	1 	, "launcher" 	Set to 1 to autosave game on level transition. Does not affect autosave triggers.
sv_backspeed 	0.6 	, "rep", "cl", "launcher" 	How much to slow down backwards motion
sv_banid_dev_enabled 	0 	, "launcher" 	
sv_banid_enabled 	1 	 	Whether server supports banid command
sv_benchmark_autovprofrecord 	0 	, "sv", "launcher" 	If running a benchmark and this is set, it will record a vprof file over the duration of the benchmark with filename benchmark.vprof.
sv_benchmark_force_start 	cmd 	, "sv" 	Force start the benchmark. This is only for debugging. It's better to set sv_benchmark to 1 and restart the level.
sv_benchmark_numticks 	3300 	, "sv", "launcher" 	If > 0, then it only runs the benchmark for this # of ticks.
sv_bonus_challenge 	0 	, "sv", "rep", "launcher" 	Set to values other than 0 to select a bonus map challenge type.
sv_bounce 	0 	, "rep", "cl", "launcher" 	Bounce multiplier for when physically simulated objects collide with other objects.
sv_cacheencodedents 	1 	, "launcher" 	If set to 1, does an optimization to prevent extra SendTable_Encode calls.
sv_cheats 	0 	, "nf", "rep" 	Allow cheats on server
sv_clearhinthistory 	cmd 	, "sv" 	Clear memory of server side hints displayed to the player.
sv_client_cmdrate_difference 	20 	, "rep", "launcher" 	cl_cmdrate is moved to within sv_client_cmdrate_difference units of cl_updaterate before it is clamped between sv_mincmdrate and sv_maxcmdrate.
sv_client_max_interp_ratio 	5 	, "rep", "launcher" 	This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected). If sv_client_min_interp_ratio is -1, then this cvar has no effect.
sv_client_min_interp_ratio 	1 	, "rep", "launcher" 	This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected). -1 = let clients set cl_interp_ratio to anything any other value = set minimum value for cl_interp_ratio
sv_client_predict 	-1 	, "rep", "launcher" 	This can be used to force the value of cl_predict for connected clients (only while they are connected). -1 = let clients set cl_predict to anything 0 = force cl_predict to 0 1 = force cl_predict to 1
sv_clockcorrection_msecs 	60 	, "sv", "launcher" 	The server tries to keep each player's m_nTickBase withing this many msecs of the server absolute tickcount
sv_consistency 	1 	, "rep" 	Whether the server enforces file consistency for critical files
sv_contact 	 	, "nf" 	Contact email for server sysop
sv_crash 	cmd 	, "sv", "cheat" 	Causes a server crash for testing
sv_creationtickcheck 	1 	, "cheat", "launcher" 	Do extended check for encoding of timestamps against tickcount
sv_cycle_latch_timer 	0.2 	, "sv", "cheat" 	How often to transmit our cycle to the client for corrections.
sv_debug_entity 	 	, "sv", "launcher" 	
sv_debug_player_use 	0 	, "cheat", "rep", "cl" 	Visualizes +use logic. Green cross=trace success, Red cross=trace too far, Green box=radius success
sv_debugmanualmode 	0 	, "launcher" 	Make sure entities correctly report whether or not their network data has changed.
sv_debugtempentities 	0 	, "launcher" 	Show temp entity bandwidth usage.
sv_deltaprint 	0 	, "launcher" 	Print accumulated CalcDelta profiling data (only if sv_deltatime is on)
sv_deltatime 	0 	, "launcher" 	Enable profiling of CalcDelta calls
sv_demo_entity_record_rate 	30 	, "sp", "sv", "cheat" 	Set the server demo record rate for entities.
sv_disable_querycache 	0 	, "cheat", "rep", "cl", "launcher" 	debug - disable trace query cache
sv_doors_push_players 	0 	, "sv", "cheat" 	If true, a door will push players out of the way as it opens and closes.
sv_downloadurl 	 	, "rep" 	Location from which clients can download missing files
sv_dumpstringtables 	0 	, "cheat" 	
sv_enableoldqueries 	0 	, "launcher" 	Enable support for old style (HL1) server queries
sv_endround_escape 	1 	, "a", "sv" 	Enable Round End Vote via trigger_escape
sv_endround_timer 	15 	, "a", "sv" 	Amount of time to vote
sv_endround_voting 	1 	, "a", "sv" 	Enable Round End Vote
sv_extra_client_connect_time 	15.0 	, "launcher" 	Seconds after client connect during which extra frames are buffered to prevent non-delta'd update
sv_filterban 	1 	, "launcher" 	Set packet filtering by IP mode
sv_footstepinterval 	0.01 	, "cheat", "rep", "cl" 	
sv_footsteps 	1 	, "rep", "cl", "launcher" 	Play footstep sound for players
sv_force_transmit_ents 	0 	, "sv", "cheat", "launcher" 	Will transmit all entities to client, regardless of PVS conditions (will still skip based on transmit flags, however).
sv_forcepreload 	0 	, "a" 	Force server side preloading.
sv_friction 	4 	, "rep", "cl", "launcher" 	World friction.
sv_glowstick_decay 	0.1 	, "sv", "cheat" 	
sv_glowstick_size 	150 	, "sv", "cheat" 	
sv_gravity 	800 	, "nf", "rep", "cl", "launcher" 	World gravity.
sv_hibernate_ms 	20 	, "launcher" 	# of milliseconds to sleep per frame while hibernating
sv_hibernate_ms_vgui 	20 	, "launcher" 	# of milliseconds to sleep per frame while hibernating but running the vgui dedicated server frontend
sv_hibernate_postgame_delay 	5 	, "launcher" 	# of seconds to wait after final client leaves before hibernating.
sv_hibernate_when_empty 	1 	, "launcher" 	Puts the server into extremely low CPU usage mode when no clients connected
sv_hosting_lobby 	0 	, "rep", "launcher" 	
sv_infinite_ammo 	0 	, "cheat", "rep", "cl" 	Player's active weapon will never run out of ammo
sv_infinite_collected_ammo 	0 	, "cheat", "rep", "cl" 	Player's collected ammo will never run out
sv_infinite_stamina 	0 	, "cheat", "rep", "cl" 	Player's stamina will never delplete
sv_instancebaselines 	1 	, "launcher" 	Enable instanced baselines. Saves network overhead.
sv_lagcompensationforcerestore 	1 	, "sv", "cheat" 	Don't test validity of a lag comp restore, just do it.
sv_lagflushbonecache 	1 	, "sv", "launcher" 	Flushes entity bone cache on lag compensation
sv_lagpushticks 	0 	, "sv", "launcher" 	Push computed lag compensation amount by this many ticks.
sv_lan 	0 	 	Server is a lan server ( no heartbeat, no authentication, no non-class C addresses )
sv_log_onefile 	0 	, "a" 	Log server information to only one file.
sv_logbans 	0 	, "a" 	Log server bans in the server logs.
sv_logblocks 	0 	, "launcher" 	If true when log when a query is blocked (can cause very large log files)
sv_logdownloadlist 	0 	 	
sv_logecho 	1 	, "a" 	Echo log information to the console.
sv_logfile 	1 	, "a" 	Log server information in the log file.
sv_logflush 	0 	, "a" 	Flush the log file to disk on each write (slow).
sv_logsdir 	logs 	, "a" 	Folder in the game directory where server logs will be stored.
sv_massreport 	0 	, "sv", "launcher" 	
sv_master_legacy_mode 	0 	 	Use (outside-of-Steam) code to communicate with master servers.
sv_master_share_game_socket 	1 	, "launcher" 	Use the game's socket to communicate to the master server. If this is 0, then it will create a socket on -steamport + 1 to communicate to the master server on.
sv_max_connects_sec 	2.0 	, "launcher" 	Maximum connections per second to respond to from a single IP address.
sv_max_connects_sec_global 	0 	, "launcher" 	Maximum connections per second to respond to from anywhere.
sv_max_connects_window 	4 	, "launcher" 	Window over which to average connections per second averages.
sv_max_queries_sec 	3.0 	, "launcher" 	Maximum queries per second to respond to from a single IP address.
sv_max_queries_sec_global 	3000 	, "launcher" 	Maximum queries per second to respond to from anywhere.
sv_max_queries_window 	30 	, "launcher" 	Window over which to average queries per second averages.
sv_max_usercmd_future_ticks 	8 	, "sv", "launcher" 	Prevents clients from running usercmds too far in the future. Prevents speed hacks.
sv_maxclientframes 	128 	, "launcher" 	
sv_maxcmdrate 	66 	, "rep" 	(If sv_mincmdrate is > 0), this sets the maximum value for cl_cmdrate.
sv_maxrate 	0 	, "rep" 	Max bandwidth rate allowed on server, 0 == unlimited
sv_maxreplay 	0 	, "launcher" 	Maximum replay time in seconds
sv_maxroutable 	1200 	, "launcher" 	Server upper bound on net_maxroutable that a client can use.
sv_maxspeed 	320 	, "rep", "cl", "launcher" 	
sv_maxunlag 	1.0 	, "sv", "launcher" 	Maximum lag compensation in seconds
sv_maxupdaterate 	66 	, "rep", "launcher" 	Maximum updates per second that the server will allow
sv_maxvelocity 	3500 	, "rep", "cl", "launcher" 	Maximum speed any ballistically moving object is allowed to attain per axis.
sv_memlimit 	0 	, "cheat" 	If set, whenever a game ends, if the total memory used by the server is greater than this # of megabytes, the server will exit.
sv_mincmdrate 	0 	, "rep" 	This sets the minimum value for cl_cmdrate. 0 == unlimited.
sv_minrate 	5000 	, "rep" 	Min bandwidth rate allowed on server, 0 == unlimited
sv_minupdaterate 	10 	, "rep", "launcher" 	Minimum updates per second that the server will allow
sv_multiplayer_maxtempentities 	32 	, "launcher" 	
sv_multiplayer_sounds 	20 	, "launcher" 	
sv_netvisdist 	10000 	, "sv", "cheat", "launcher" 	Test networking visibility distance
sv_new_delta_bits 	1 	, "launcher" 	
sv_no_navmesh 	0 	, "sv", "cheat", "launcher" 	Block loading of the navmesh. Unplayable, only used for memory sampling.
sv_noclipaccelerate 	5 	, "a", "nf", "rep", "cl" 	
sv_noclipduringpause 	0 	, "cheat", "rep", "cl" 	If cheats are enabled, then you can noclip with the game paused (for doing screenshots, etc.).
sv_noclipfriction 	4 	, "nf", "rep", "cl", "launcher" 	Friction during noclip move.
sv_noclipspeed 	5 	, "a", "nf", "rep", "cl" 	
sv_optimizedmovement 	1 	, "rep", "cl", "launcher" 	
sv_parallel_packentities 	1 	, "launcher" 	
sv_parallel_sendsnapshot 	1 	, "launcher" 	
sv_password 	 	, "nf", "prot", "norecord" 	Server password for entry into multiplayer games
sv_pausable 	0 	 	Is the server pausable.
sv_pausable_dev 	1 	, "launcher" 	Whether listen server is pausable when running -dev and playing solo against bots
sv_pausable_dev_ds 	0 	, "launcher" 	Whether dedicated server is pausable when running -dev and playing solo against bots
sv_phys2_stats 	cmd 	, "sv", "cheat" 	Dumps server physics stats
sv_player_max_separation_force 	500 	, "sv", "launcher" 	
sv_player_stuck_tolerance 	10 	, "sv", "cheat" 	
sv_playerperfhistorycount 	20 	, "sv", "launcher" 	Number of samples to maintain in player perf history
sv_precacheinfo 	cmd 	 	Show precache info.
sv_prop_door_max_close_attempts 	8 	, "sv", "cheat" 	Number of times blocked doors will try to close before becoming non-solid and forcing a close.
sv_pure 	cmd 	 	Show user data.
sv_pure_kick_clients 	1 	 	If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client.
sv_pure_trace 	0 	 	If set to 1, the server will print a message whenever a client is verifying a CRC for a file.
sv_pushaway_clientside 	2 	, "rep", "cl" 	Clientside physics push away (0=off, 1=only localplayer, 1=all players)
sv_pushaway_clientside_size 	17.7 	, "rep", "cl", "launcher" 	Minimum size of pushback objects
sv_pushaway_force 	300000 	, "rep", "cl" 	How hard physics objects are pushed away from the players on the server.
sv_pushaway_max_force 	150 	, "rep", "cl" 	Maximum amount of force applied to physics objects by players.
sv_pushaway_max_player_force 	10000 	, "cheat", "rep", "cl" 	Maximum of how hard the player is pushed away from physics objects.
sv_pushaway_min_force 	3 	, "rep", "cl" 	Minimum amount of force applied to physics objects by players.
sv_pushaway_min_player_speed 	85 	, "rep", "cl" 	If a player is moving slower than this, don't push away physics objects (enables ducking behind things).
sv_pushaway_player_force 	200000 	, "cheat", "rep", "cl" 	How hard the player is pushed away from physics objects (falls off with inverse square of distance).
sv_pvsskipanimation 	1 	, "a", "sv" 	Skips SetupBones when npc's are outside the PVS
sv_pz_endgame_vote_period 	12 	, "sv", "launcher" 	How long players get to vote to play again in a game with player controlled zombies.
sv_pz_endgame_vote_post_period 	5 	, "sv", "launcher" 	Post period after end game vote.
sv_querycache_stats 	cmd 	, "sv" 	Display status of the query cache (client only)
sv_ragdoll_maxcount 	75 	, "sv", "launcher" 	Clients will only show this many ragdolls overall
sv_ragdoll_maxcount_generic 	60 	, "sv", "launcher" 	Clients will only show this many zombie ragdolls
sv_ragdoll_maxcount_gib 	30 	, "sv", "launcher" 	Clients will only show this many gib ragdolls
sv_ragdoll_maxcount_survivor 	4 	, "sv", "launcher" 	Clients will only show this many survivor ragdolls
sv_ragdoll_version 	1 	, "sv", "launcher" 	
sv_rcon_banpenalty 	0 	 	Number of minutes to ban users who fail rcon authentication
sv_rcon_log 	1 	 	Enable/disable rcon logging.
sv_rcon_maxfailures 	10 	 	Max number of times a user can fail rcon authentication before being banned
sv_rcon_minfailures 	5 	 	Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned
sv_rcon_minfailuretime 	30 	 	Number of seconds to track failed rcon authentications
sv_regeneration_force_on 	0 	, "sv", "cheat" 	Cheat to test regenerative health systems
sv_regeneration_wait_time 	1.0 	, "sv", "rep", "launcher" 	
sv_region 	-1 	 	The region of the world to report this server in.
sv_reservation_grace 	5 	, "launcher" 	Time in seconds given for a lobby reservation.
sv_reservation_timeout 	120 	 	Time in seconds before lobby reservation expires.
sv_restart_round 	cmd 	, "sv", "cheat" 	Restart the round instantly. Used for testing.
sv_rollangle 	0 	, "rep", "cl", "launcher" 	Max view roll angle
sv_rollspeed 	200 	, "rep", "cl", "launcher" 	
sv_runcmds 	1 	, "sv", "launcher" 	
sv_script_think_interval 	0.1 	, "sv", "launcher" 	
sv_search_key 	 	 	When searching for a dedicated server from lobby, restrict search to only dedicated servers having the same sv_search_key.
sv_search_team_key 	public 	 	When initiating team search, set this key to match with known opponents team
sv_sendtables 	0 	, "launcher" 	Force full sendtable sending path.
sv_show_whitelist_msg 	0 	, "matsys", "launcher" 	
sv_showanimstate 	-1 	, "sv", "cheat", "launcher" 	Show the (server) animation state for the specified entity (-1 for none).
sv_showanimstate_activities 	1 	, "sv", "cheat", "launcher" 	Show activities in the (server) animation state display.
sv_showanimstate_log 	0 	, "sv", "cheat", "launcher" 	1 to output sv_showanimstate to Msg(). 2 to store in AnimStateServer.log. 3 for both.
sv_showdamage 	0 	, "rep", "cl", "launcher" 	Shows base damage below what sv_showimpacts would show, and if a player was hit he'll show the damage he took above it (as healthdamage (armorabsorbed)). 1 = show hits. 2 = show hits and misses
sv_showdebugtracers 	0 	, "rep", "cl", "launcher" 	1: Shows a line following bullet path. Blue on client, red on server. (They should always match.) 2:Show autoaim candidates.
sv_showfootsteps 	0 	, "cheat", "rep", "cl" 	Shows client (red) and server (green) footsteps (1=client-only, 2=server-only, 3=both)
sv_showhitboxes 	-1 	, "sv", "cheat" 	Send server-side hitboxes for specified entity to client (NOTE: this uses lots of bandwidth, use on listen server only).
sv_showhitboxes_cursor 	cmd 	, "sv", "cheat" 	Show the hitboxes of the pointed-at entity
sv_showimpacts 	0 	, "rep", "cl", "launcher" 	Shows client (red) and server (blue) bullet impact point (1=both, 2=client-only, 3=server-only)
sv_showladders 	0 	, "sv", "launcher" 	Show bbox and dismount points for all ladders (must be set before level load.)
sv_showlagcompensation 	0 	, "sv", "cheat" 	Show lag compensated hitboxes whenever a player is lag compensated.
sv_showonlyhitbox 	-1 	, "sv", "cheat" 	
sv_showplayerhitboxes 	0 	, "rep", "cl", "launcher" 	Show lag compensated hitboxes for the specified player index whenever a player fires.
sv_showprecachedsounds 	0 	, "launcher" 	Enumerate all sounds being precached (with index).
sv_showtags 	cmd 	 	Describe current gametags.
sv_shutdown 	cmd 	, "cheat" 	Sets the server to shutdown when all games have completed
sv_skyname 	urbannightburning_hdr 	, "a", "rep", "cl" 	Current name of the skybox texture
sv_skyreload 	cmd 	, "cheat" 	Reload the skybox textures from the new name.
sv_sound_discardextraunreliable 	1 	, "launcher" 	
sv_soundemitter_reload 	cmd 	, "sv" 	Flushes the sounds.txt system
sv_soundemitter_trace 	-1 	, "rep", "cl", "launcher" 	Show all EmitSound calls including their symbolic name and the actual wave file they resolved to. (-1 = for nobody, 0 = for everybody, n = for one entity)
sv_soundscape_printdebuginfo 	cmd 	, "sv", "cheat" 	print soundscapes
sv_specaccelerate 	5 	, "a", "nf", "rep", "cl" 	
sv_specnoclip 	1 	, "a", "nf", "rep", "cl" 	
sv_specspeed 	3 	, "a", "nf", "rep", "cl" 	
sv_speedhack_detection 	0 	, "sv", "rep" 	Is speedhack detection enabled on this server?
sv_speedhack_maxdetections 	40 	, "sv", "launcher" 	The maximum number of detections before the user is punished.
sv_speedhack_maxticks 	6 	, "sv", "launcher" 	The maximum number of ticks to use for speedhack detection, lower is more sensitive.
sv_speedhack_punishment 	1 	, "sv", "rep" 	What to do to speedhackers. (0 == Force Spectator, 1 = Kick From Server)
sv_stats 	1 	, "launcher" 	Collect CPU usage stats
sv_steamgroup 	 	, "nf" 	The ID of the steam group that this server belongs to. You can find your group's ID on the admin profile page in the steam community.
sv_steamgroup_exclusive 	0 	 	If set, only members of Steam group will be able to join the server when it's empty, public people will be able to join the server only if it has players.
sv_stepsize 	18 	, "rep", "cl", "launcher" 	
sv_stickysprint_default 	0 	, "cl", "launcher" 	
sv_stopspeed 	75 	, "nf", "rep", "cl", "launcher" 	Minimum stopping speed when on ground.
sv_stressbots 	0 	, "launcher" 	If set to 1, the server calculates data and fills packets to bots. Used for perf testing.
sv_strict_notarget 	0 	, "sv", "launcher" 	If set, notarget will cause entities to never think they are in the pvs
sv_suppress_viewpunch 	0 	, "cheat", "rep", "cl", "launcher" 	
sv_sync_anims_spawn 	0 	, "sv", "cheat" 	
sv_sync_client_updates 	0 	, "launcher" 	(Only used when hosting xbox games). Send clients updates at the same time. This saves CPU because the server will encode and calc deltas on less frames.
sv_tags 	 	, "nf" 	Server tags. Used to provide extra information to clients when they're browsing for servers. Separate tags with a comma.
sv_teststepsimulation 	1 	, "sv", "launcher" 	
sv_thinktimecheck 	0 	, "sv", "launcher" 	Check for thinktimes all on same timestamp.
sv_threaded_init 	0 	, "sv", "launcher" 	
sv_timeout 	65 	, "launcher" 	After this many seconds without a message from a client, the client is dropped
sv_tracereffects_limit_general 	15 	, "rep", "cl", "launcher" 	Limits the number of visible tracers per frame
sv_turbophysics 	1 	, "rep", "cl" 	Turns on turbo physics
sv_turbophysics_shadow 	1 	, "sv", "cheat" 	players have physics shadows even when sv_turbophysics is 1
sv_unlag 	1 	, "sv", "launcher" 	Enables player lag compensation
sv_unlag_debug 	0 	, "sv", "launcher" 	
sv_unlag_fixstuck 	0 	, "sv", "launcher" 	Disallow backtracking a player for lag compensation if it will cause them to become stuck
sv_unlockedchapters 	1 	, "launcher" 	Highest unlocked game chapter.
sv_updatetags 	cmd 	, "rep" 	Update the tags on the server.
sv_useexplicitdelete 	1 	, "launcher" 	Explicitly delete dormant client entities caused by AllowImmediateReuse().
sv_vehicle_autoaim_scale 	8 	, "sv", "launcher" 	
sv_voicecodec 	vaudio_speex 	, "launcher" 	Specifies which voice codec DLL to use in a game. Set to the name of the DLL without the extension.
sv_voiceenable 	1 	, "a", "nf" 	
sv_vote_command_delay 	2 	, "sv", "launcher" 	How long after a vote passes until the action happens
sv_vote_creation_timer 	180 	, "sv", "cheat", "rep" 	How often someone can individually call a vote.
sv_vote_failure_timer 	0 	, "sv", "launcher" 	A vote that fails cannot be re-submitted for this long
sv_vote_issue_change_difficulty_allowed 	1 	, "sv", "launcher" 	Can people hold votes to change the difficulty?
sv_vote_issue_change_map_later_allowed 	1 	, "sv", "launcher" 	Can people hold votes to change the map after this round?
sv_vote_issue_change_map_now_allowed 	1 	, "sv", "launcher" 	Can people hold votes to immediately change the map?
sv_vote_issue_change_mission_allowed 	1 	, "sv", "launcher" 	Can people hold votes to change missions?
sv_vote_issue_kick_allowed 	1 	, "sv", "launcher" 	Can people hold votes to kick players from the server?
sv_vote_issue_restart_game_allowed 	1 	, "sv", "launcher" 	Can people hold votes to restart the game?
sv_vote_kick_ban_duration 	5 	, "sv", "launcher" 	How long should a kick vote ban someone from the server? (in minutes)
sv_vote_plr_map_limit 	3 	, "sv", "cheat", "rep" 	Number of failed votes a user can call per map
sv_vote_show_caller 	1 	, "sv", "cheat", "rep" 	Show the name of the person that called the vote? (1: Yes, 0: No)
sv_vote_timer_duration 	15 	, "sv", "launcher" 	How long to allow voting on an issue
sv_wateraccelerate 	10 	, "rep", "cl", "launcher" 	
sv_waterdist 	12 	, "rep", "cl", "launcher" 	Vertical view fixup when eyes are near water plane.
sv_waterfriction 	1 	, "rep", "cl", "launcher" 	
sys_attract_mode_timeout 	120 	, "cl", "launcher" 	
sys_minidumpexpandedspew 	1 	, "launcher" 	
sys_minidumpspewlines 	500 	 	Lines of crash dump console spew to keep.
===T===
Command 	Default Value	Flags 	Description
target_scan_use_query_cache 	1 	, "sv", "launcher" 	
tauntfrequency 	1 	, "sv", "launcher" 	
template_debug 	0 	, "sv", "launcher" 	
terror_ammo_multiplier 	2 	, "sv", "cheat" 	
Test_CreateEntity 	cmd 	, "sv", "cheat" 	
test_decalshoot 	Blood 	, "cheat", "cl" 	Test shooting a decal from the eyes of the player
test_dispatcheffect 	cmd 	, "sv", "cheat" 	Test a clientside dispatch effect. Usage: test_dispatcheffect <effect name> <distance away> <flags> <magnitude> <scale> Defaults are: <distance 1024> <flags 0> <magnitude 0> <scale 0>
Test_EHandle 	cmd 	, "sv", "cheat" 	
test_entity_blocker 	cmd 	, "sv", "cheat" 	Test command that drops an entity blocker out in front of the player.
Test_InitRandomEntitySpawner 	cmd 	, "sv", "cheat" 	
Test_Loop 	cmd 	 	Test_Loop <loop name> - loop back to the specified loop start point unconditionally.
Test_LoopCount 	cmd 	 	Test_LoopCount <loop name> <count> - loop back to the specified loop start point the specified # of times.
Test_LoopForNumSeconds 	cmd 	 	Test_LoopForNumSeconds <loop name> - loop back to the specified start point for the specified # of seconds.
test_outtro_pzendgame 	cmd 	, "sv", "cheat" 	
test_outtro_stats 	cmd 	, "sv", "cheat" 	
test_point 	cmd 	, "sv" 	
Test_ProxyToggle_EnableProxy 	cmd 	, "sv", "cheat" 	
Test_ProxyToggle_EnsureValue 	cmd 	, "cheat", "cl" 	Test_ProxyToggle_EnsureValue
Test_ProxyToggle_SetValue 	cmd 	, "sv", "cheat" 	
Test_RandomChance 	cmd 	 	Test_RandomChance <percent chance, 0-100> <token1> <token2...> - Roll the dice and maybe run the command following the percentage chance.
Test_RandomizeInPVS 	cmd 	, "sv", "cheat" 	
Test_RandomPlayerPosition 	cmd 	, "sv", "cheat" 	
Test_RemoveAllRandomEntities 	cmd 	, "sv", "cheat" 	
test_rope_texturescale 	cmd 	, "sv", "cheat" 	Test the texture scale for all ropes in the map.
Test_RunFrame 	cmd 	 	
test_scene 	cmd 	, "cl" 	
Test_SendKey 	cmd 	 	
Test_SpawnRandomEntities 	cmd 	, "sv", "cheat" 	
Test_StartLoop 	cmd 	 	Test_StartLoop <loop name> - Denote the start of a loop. Really just defines a named point you can jump to.
Test_StartScript 	cmd 	 	Start a test script running..
Test_Wait 	cmd 	 	
Test_WaitForCheckPoint 	cmd 	 	
testhudanim 	cmd 	, "cheat", "cl" 	Test a hud element animation. Arguments: <anim name>
testscript_debug 	0 	, "launcher" 	Debug test scripts.
texture_budget_background_alpha 	128 	, "a" 	how translucent the budget panel is
texture_budget_panel_bottom_of_history_fraction	.25 	, "a" 	number between 0 and 1
texture_budget_panel_global 	0 	 	Show global times in the texture budget panel.
texture_budget_panel_height 	284 	, "a" 	height in pixels of the budget panel
texture_budget_panel_width 	512 	, "a" 	width in pixels of the budget panel
texture_budget_panel_x 	0 	, "a" 	number of pixels from the left side of the game screen to draw the budget panel
texture_budget_panel_y 	450 	, "a" 	number of pixels from the top side of the game screen to draw the budget panel
tf_arena_max_streak 	5 	, "rep", "cl", "launcher" 	Teams will be scrambled if one team reaches this streak
tf_arena_preround_time 	10 	, "rep", "cl", "launcher" 	Length of the Pre-Round time
tf_arena_round_time 	0 	, "rep", "cl", "launcher" 	
tf_escort_score_rate 	1 	, "sv", "cheat", "launcher" 	Score for escorting the train, in points per second
thepresident_debug 	0 	, "sv", "cheat" 	ThePresident, Debug Mode Level, 0 to 3.
ThePresident_DebugZombieCleanup 	cmd 	, "sv", "cheat" 	CleanupTest.
ThePresident_DebugZombieCount 	cmd 	, "sv", "cheat" 	Debug the number of all zombies in the world.
ThePresident_DebugZombiePosition 	cmd 	, "sv", "cheat" 	Debug the position of all zombies in the world.
thepresident_refuse_zombiespawn 	0 	, "sv", "cheat" 	ThePresident, Refuse any zombie spawning
ThePresident_SurvivorSpawnPos 	cmd 	, "sv" 	Write into the console our origin and angles for ThePresident.CreateSurvivorSpawn
ThePresident_SurvivorSpawnPos_Generate 	cmd 	, "sv" 	Generate the function for us!
think_limit 	0 	, "rep", "cl" 	Maximum think time in milliseconds, warning is printed if this is exceeded.
thirdperson 	cmd 	, "cheat", "cl" 	Switch to thirdperson camera.
thirdperson_mayamode 	cmd 	, "cheat", "cl" 	Switch to thirdperson Maya-like camera controls.
thirdperson_platformer 	0 	, "cheat", "cl" 	Player will aim in the direction they are moving.
thirdperson_screenspace 	0 	, "cheat", "cl" 	Movement will be relative to the camera, eg: left means screen-left
thirdpersonshoulder 	cmd 	, "cl" 	Switch to thirdperson-shoulder camera.
thread_test_tslist 	cmd 	 	
thread_test_tsqueue 	cmd 	 	
threadpool_affinity 	1 	, "launcher" 	Enable setting affinity
threadpool_cycle_reserve 	cmd 	 	Cycles threadpool reservation by powers of 2
threadpool_reserve 	0 	, "launcher" 	Consume the specified number of threads in the thread pool
threadpool_run_tests 	cmd 	 	
timedemo 	cmd 	 	Play a demo and report performance info.
timedemo_vprofrecord 	cmd 	 	Play a demo and report performance info. Also record vprof data for the span of the demo
timedemoquit 	cmd 	 	Play a demo, report performance info, and then exit
timeleft 	cmd 	 	
timerefresh 	cmd 	, "cheat" 	Profile the renderer.
tir_maxpitch 	15 	, "cheat", "cl" 	TrackIR Max Pitch
tir_maxroll 	90 	, "cheat", "cl" 	TrackIR Max Roll
tir_maxx 	4 	, "cheat", "cl" 	TrackIR Max X
tir_maxy 	6 	, "cheat", "cl" 	TrackIR Max Y
tir_maxyaw 	90 	, "cheat", "cl" 	TrackIR Max Yaw
tir_maxz 	1 	, "cheat", "cl" 	TrackIR Max Z
tir_start 	0 	, "cl", "launcher" 	TrackIR Start
tir_stop 	0 	, "cl", "launcher" 	TrackIR Stop
toggle 	cmd 	 	Toggles a convar on or off, or cycles through a set of values.
toggleconsole 	cmd 	, "norecord" 	Show/hide the console.
togglescores 	cmd 	, "clientcmd_can_execute", "cl" 	Toggles score panel
toolload 	cmd 	 	Load a tool.
tp_schedule_post_think 	1 	, "sv", "cheat" 	Schedule post-think operations to run at 10hz
trace_report 	0 	, "sv", "launcher" 	
tracer_extra 	1 	, "cl", "launcher" 	
TransmitEvents 	cmd 	, "launcher" 	Transmits Game Events to <address:port>
trap_item_fence 	60 	, "sv", "cheat" 	How many seconds the trap should be activated
trap_item_fire 	30 	, "sv", "cheat" 	How many seconds the trap should be activated
travel_distance 	cmd 	, "sv", "cheat" 	Build the shortest path from the previously marked area to the currently selected one and print the length of that path.
tutor 	0 	, "sv", "launcher" 	Enable the tutor to learn to play the game
tv_allow_camera_man 	1 	, "sv", "launcher" 	Auto director allows spectators to become camera man
tv_allow_static_shots 	1 	, "sv", "launcher" 	Auto director uses fixed level cameras for shots
tv_autorecord 	0 	, "launcher" 	Automatically records all games as SourceTV demos.
tv_autoretry 	1 	, "launcher" 	Relay proxies retry connection after network timeout
tv_chatgroupsize 	0 	, "launcher" 	Set the default chat group size
tv_chattimelimit 	8 	, "launcher" 	Limits spectators to chat only every n seconds
tv_clients 	cmd 	 	Shows list of connected SourceTV clients.
tv_debug 	0 	, "launcher" 	SourceTV debug info.
tv_delay 	30 	, "sv", "launcher" 	SourceTV broadcast delay in seconds
tv_delaymapchange 	0 	, "sv", "launcher" 	Delays map change until broadcast is complete
tv_deltacache 	2 	, "launcher" 	Enable delta entity bit stream cache
tv_dispatchmode 	1 	, "launcher" 	Dispatch clients to relay proxies: 0=never, 1=if appropriate, 2=always
tv_enable 	0 	, "nf", "launcher" 	Activates SourceTV on server.
tv_maxclients 	128 	, "launcher" 	Maximum client number on SourceTV server.
tv_maxrate 	8000 	, "launcher" 	Max SourceTV spectator bandwidth rate allowed, 0 == unlimited
tv_msg 	cmd 	 	Send a screen message to all clients.
tv_name 	SourceTV 	, "launcher" 	SourceTV host name
tv_nochat 	0 	, "a", "user" 	Don't receive chat messages from other SourceTV spectators
tv_overridemaster 	0 	, "launcher" 	Overrides the SourceTV master root address.
tv_password 	 	, "nf", "prot", "norecord", "launcher"	SourceTV password for all clients
tv_port 	27020 	 	Host SourceTV port
tv_record 	cmd 	 	Starts SourceTV demo recording.
tv_relay 	cmd 	 	Connect to SourceTV server and relay broadcast.
tv_relaypassword 	 	, "nf", "prot", "norecord", "launcher"	SourceTV password for relay proxies
tv_relayvoice 	1 	, "launcher" 	Relay voice data: 0=off, 1=on
tv_retry 	cmd 	 	Reconnects the SourceTV relay proxy.
tv_snapshotrate 	16 	, "launcher" 	Snapshots broadcasted per second
tv_status 	cmd 	 	Show SourceTV server status.
tv_stop 	cmd 	 	Stops the SourceTV broadcast.
tv_stoprecord 	cmd 	 	Stops SourceTV demo recording.
tv_timeout 	30 	, "launcher" 	SourceTV connection timeout in seconds.
tv_title 	SourceTV 	, "launcher" 	Set title for SourceTV spectator UI
tv_transmitall 	0 	, "rep", "launcher" 	Transmit all entities (not only director view)
===U===
Command 	Default Value	Flags 	Description
ui_cont_debug 	0 	, "cl" 	
ui_foundgames_fake_content 	0 	, "cl", "launcher" 	
ui_foundgames_fake_count 	0 	, "cl", "launcher" 	
ui_foundgames_spinner_time 	1 	, "cl", "launcher" 	
ui_foundgames_update_time 	1 	, "cl", "launcher" 	
ui_loading_tip_refresh 	8 	, "cl", "launcher" 	
ui_lobby_idle_time 	300 	, "cl", "launcher" 	
ui_lobby_nevershowdialog 	0 	, "a", "cl" 	
ui_lobby_noresults_create_msg_time	2.5 	, "cl", "launcher" 	
ui_lobby_start_enabled 	0 	, "cl", "launcher" 	
ui_lobby_stat_switch_time 	15 	, "cl", "launcher" 	
ui_lobby_stat_team_search_max 	1800 	, "cl", "launcher" 	
ui_posedebug_fade_in_time 	0.2 	, "cheat", "norecord", "cl"	Time during which a new pose activity layer is shown in green in +posedebug UI
ui_posedebug_fade_out_time 	0.8 	, "cheat", "norecord", "cl"	Time to keep a no longer active pose activity layer in red until removing it from +posedebug UI
ui_public_lobby_filter_campaign 	 	, "cl", "launcher" 	Filter type for campaigns on the public lobby display
ui_public_lobby_filter_difficulty2	 	, "cl", "launcher" 	Filter type for difficulty on the public lobby display
ui_public_lobby_filter_status 	 	, "cl", "launcher" 	Filter type for game status on the public lobby display
ui_pump_dlc_mount_content 	cmd 	, "cl", "launcher" 	
ui_pump_dlc_mount_corrupt 	cmd 	, "cl", "launcher" 	
ui_pump_dlc_mount_stage 	cmd 	, "cl", "launcher" 	
ui_reloadscheme 	cmd 	, "cl" 	Reloads the resource files for the active UI window
ui_start_dlc_time_corrupt 	300 	, "cl", "launcher" 	
ui_start_dlc_time_loaded 	150 	, "cl", "launcher" 	
ui_start_dlc_time_pump 	30 	, "cl", "launcher" 	
ui_transition_effect 	1 	, "cl" 	
ui_transition_time 	0.44 	, "cl" 	
ui_volume_max 	1.0 	, "launcher" 	
unbind 	cmd 	 	Unbind a key.
unbindall 	cmd 	 	Unbind all keys.
+unload 	cmd 	, "cl" 	
-unload 	cmd 	, "cl" 	
unload_all_addons 	cmd 	, "notconnected" 	Reloads the search paths for game addons.
unpause 	cmd 	 	Unpause the game.
update_addon_paths 	cmd 	, "notconnected" 	Reloads the search paths for game addons.
use 	cmd 	, "sv" 	Use a particular weapon Arguments: <weapon_name>
+use 	cmd 	, "cl" 	
-use 	cmd 	, "cl" 	
user 	cmd 	 	Show user data.
users 	cmd 	 	Show user info for players on server.
===V===
Command 	Default Value	Flags 	Description
v_centermove 	0.15 	, "cl", "launcher" 	
v_centerspeed 	500 	, "cl", "launcher" 	
vcollide_wireframe 	0 	, "cheat", "cl" 	Render physics collision models in wireframe
vcr_verbose 	0 	, "launcher" 	Write extra information into .vcr file.
vehicle_flushscript 	cmd 	, "sv" 	Flush and reload all vehicle scripts
version 	cmd 	 	Print version info string.
vgui_drawfocus 	0 	, "launcher" 	Report which panel is under the mouse.
vgui_drawkeyfocus 	0 	, "launcher" 	Report which panel has keyboard focus.
vgui_drawtree 	0 	, "cheat" 	Draws the vgui panel hiearchy to the specified depth level.
+vgui_drawtree 	cmd 	 	
-vgui_drawtree 	cmd 	 	
vgui_drawtree_bounds 	0 	, "launcher" 	Show panel bounds.
vgui_drawtree_clear 	cmd 	 	
vgui_drawtree_draw_selected 	0 	, "launcher" 	Highlight the selected panel
vgui_drawtree_freeze 	0 	, "launcher" 	Set to 1 to stop updating the vgui_drawtree view.
vgui_drawtree_hidden 	0 	, "launcher" 	Draw the hidden panels.
vgui_drawtree_panelalpha 	0 	, "launcher" 	Show the panel alpha values in the vgui_drawtree view.
vgui_drawtree_panelptr 	0 	, "launcher" 	Show the panel pointer values in the vgui_drawtree view.
vgui_drawtree_popupsonly 	0 	, "launcher" 	Draws the vgui popup list in hierarchy(1) or most recently used(2) order.
vgui_drawtree_render_order 	0 	, "launcher" 	List the vgui_drawtree panels in render order.
vgui_drawtree_scheme 	0 	, "launcher" 	Show scheme file for each panel
vgui_drawtree_visible 	1 	, "launcher" 	Draw the visible panels.
vgui_dump_panels 	cmd 	 	vgui_dump_panels [visible]
vgui_show_glyph_miss 	0 	, "launcher" 	
vgui_spew_fonts 	cmd 	 	
vgui_togglepanel 	cmd 	 	show/hide vgui panel by name.
view_offset 	0 	, "rep", "cl", "launcher" 	
view_offset_down 	16 	, "cheat", "rep", "cl" 	
view_offset_forward 	8 	, "cheat", "rep", "cl" 	
view_offset_up 	-16 	, "cheat", "rep", "cl" 	
viewanim_addkeyframe 	cmd 	, "cheat", "cl" 	
viewanim_create 	cmd 	, "cl" 	viewanim_create
viewanim_load 	cmd 	, "cl" 	load animation from file
viewanim_reset 	cmd 	, "cheat", "cl" 	reset view angles!
viewanim_save 	cmd 	, "cl" 	Save current animation to file
viewanim_test 	cmd 	, "cl" 	test view animation
viewmodel_fov 	68 	, "cl", "launcher" 	Viewmodel field of view
viewmodel_horiz_magnitude 	90 	, "cl" 	
viewmodel_offset_x 	0.0 	, "cl", "launcher" 	
viewmodel_offset_y 	0.0 	, "cl", "launcher" 	
viewmodel_offset_z 	0.0 	, "cl", "launcher" 	
violence_ablood 	1 	, "launcher" 	Draw alien blood
violence_agibs 	1 	, "launcher" 	Show alien gib entities
violence_hblood 	1 	, "launcher" 	Draw human blood
violence_hgibs 	1 	, "launcher" 	Show human gib entities
vis_debug 	0 	, "sv", "cheat" 	
vis_force 	0 	, "sv", "cheat" 	
vismon_poll_frequency 	.5 	, "sv", "cheat" 	
vismon_trace_limit 	12 	, "sv", "cheat" 	
vm_camera_interp_speed 	88.0 	, "cl", "launcher" 	
vm_camera_no_roll 	0 	, "cl", "launcher" 	
vm_camera_scale 	1.0f 	, "cl", "launcher" 	
vm_draw_addon 	1 	, "cl", "launcher" 	
voice_all_icons 	0 	, "cl", "launcher" 	Draw all players' voice icons
voice_avggain 	0.5 	, "launcher" 	
voice_clientdebug 	0 	, "cl", "launcher" 	
voice_debugfeedback 	0 	, "launcher" 	
voice_debugfeedbackfrom 	0 	, "launcher" 	
voice_enable 	1 	, "a" 	
voice_fadeouttime 	0.1 	, "launcher" 	
voice_forcemicrecord 	1 	, "a" 	
voice_head_icon_height 	13 	, "cheat", "cl" 	Voice icons are this many inches over player eye positions
voice_head_icon_size 	4 	, "cheat", "cl" 	Size of voice icon over player heads in inches
voice_inputfromfile 	0 	 	Get voice input from 'voice_input.wav' rather than from the microphone.
voice_local_icon 	0 	, "cl" 	Draw local player's voice icon
voice_loopback 	0 	, "user" 	
voice_maxgain 	10 	, "launcher" 	
voice_minimum_gain 	0.5 	, "launcher" 	
voice_modenable 	1 	, "a", "clientcmd_can_execute", "cl"	Enable/disable voice in this mod.
voice_mute 	cmd 	 	Mute a specific Steam user
voice_overdrive 	2 	, "launcher" 	
voice_overdrivefadetime 	0.4 	, "launcher" 	
voice_profile 	0 	, "launcher" 	
voice_recordtofile 	0 	 	Record mic data and decompressed voice data into 'voice_micdata.wav' and 'voice_decompressed.wav'
voice_reset_mutelist 	cmd 	 	Reset all mute information for all players who were ever muted.
voice_scale 	1 	, "a" 	
voice_serverdebug 	0 	, "sv", "launcher" 	
voice_show_mute 	cmd 	 	Show whether current players are muted.
voice_showchannels 	0 	, "launcher" 	
voice_showincoming 	0 	, "launcher" 	
voice_spatialize 	0 	, "user", "cl" 	Spatializes voice chat
voice_steal 	2 	, "launcher" 	
voice_threshold 	2000 	, "a" 	
voice_unmute 	cmd 	 	Unmute a specific Steam user, or `all` to unmute all connected players.
voice_vox 	0 	, "a", "cl" 	Voice chat uses a vox-style always on
voice_writevoices 	0 	, "launcher" 	Saves each speaker's voice data into separate .wav files
voice_xsend_debug 	0 	, "launcher" 	
+voicecmds 	cmd 	, "cl" 	
-voicecmds 	cmd 	, "cl" 	
+voicerecord 	cmd 	 	
-voicerecord 	cmd 	 	
voicerecord_toggle 	cmd 	 	
volume 	1.0 	, "launcher" 	
volume_game 	32.000000 	, "a", "cl" 	Overall Game Volume
volume_music 	40.000000 	, "a", "cl" 	Music volume
volume_sfx 	75.000000 	, "a", "cl" 	SFX Volume
votemap_eor 	cmd 	, "sv" 	
vox_reload 	cmd 	, "cheat" 	Reload sentences.txt file
voxeltree_box 	cmd 	, "sv", "cheat" 	View entities in the voxel-tree inside box <Vector(min), Vector(max)>.
voxeltree_playerview 	cmd 	, "sv", "cheat" 	View entities in the voxel-tree at the player position.
voxeltree_sphere 	cmd 	, "sv", "cheat" 	View entities in the voxel-tree inside sphere <Vector(center), float(radius)>.
voxeltree_view 	cmd 	, "sv", "cheat" 	View entities in the voxel-tree.
vphys_sleep_timeout 	cmd 	 	set sleep timeout: large values mean stuff won't ever sleep
vphysics_client_threaded 	1 	, "cl", "launcher" 	
vphysics_client_threaded_min_cpus 	4 	, "cl", "launcher" 	
vprof 	cmd 	 	Toggle VProf profiler
vprof_adddebuggroup1 	cmd 	 	add a new budget group dynamically for debugging
vprof_cachemiss 	cmd 	 	Toggle VProf cache miss checking
vprof_cachemiss_off 	cmd 	 	Turn off VProf cache miss checking
vprof_cachemiss_on 	cmd 	 	Turn on VProf cache miss checking
vprof_child 	cmd 	 	
vprof_collapse_all 	cmd 	 	Collapse the whole vprof tree
vprof_counters 	0 	, "launcher" 	
vprof_counters_show_minmax 	0 	, "launcher" 	
vprof_dump_counters 	cmd 	 	Dump vprof counters to the console
vprof_dump_groupnames 	cmd 	 	Write the names of all of the vprof groups to the console.
vprof_dump_oninterval 	0 	, "launcher" 	Interval (in seconds) at which vprof will batch up data and dump it to the console.
vprof_dump_spikes 	0 	, "launcher" 	Framerate at which vprof will begin to dump spikes to the console. 0 = disabled, negative to reset after dump
vprof_dump_spikes_budget_group 	 	, "launcher" 	Budget gtNode to start report from when doing a dump spikes
vprof_dump_spikes_hiearchy 	0 	, "launcher" 	Set to 1 to get a hierarchy report whith vprof_dump_spikes
vprof_dump_spikes_node 	 	, "launcher" 	Node to start report from when doing a dump spikes
vprof_dump_spikes_terse 	0 	, "launcher" 	Whether to use most terse output
vprof_expand_all 	cmd 	 	Expand the whole vprof tree
vprof_expand_group 	cmd 	 	Expand a budget group in the vprof tree by name
vprof_generate_report 	cmd 	 	Generate a report to the console.
vprof_generate_report_AI 	cmd 	 	Generate a report to the console.
vprof_generate_report_AI_only 	cmd 	 	Generate a report to the console.
vprof_generate_report_budget 	cmd 	 	Generate a report to the console based on budget group.
vprof_generate_report_hierarchy 	cmd 	 	Generate a report to the console.
vprof_generate_report_hierarchy_per_frame_and_count_only	cmd 	 	Generate a minimal hiearchical report to the console.
vprof_generate_report_map_load 	cmd 	 	Generate a report to the console.
vprof_graph 	0 	, "launcher" 	Draw the vprof graph.
vprof_graphheight 	256 	, "a" 	
vprof_graphwidth 	512 	, "a" 	
vprof_nextsibling 	cmd 	 	
vprof_off 	cmd 	 	Turn off VProf profiler
vprof_on 	cmd 	 	Turn on VProf profiler
vprof_parent 	cmd 	 	
vprof_playback_average 	cmd 	 	Average the next N frames.
vprof_playback_start 	cmd 	 	Start playing back a recorded .vprof file.
vprof_playback_step 	cmd 	 	While playing back a .vprof file, step to the next tick.
vprof_playback_stepback 	cmd 	 	While playing back a .vprof file, step to the previous tick.
vprof_playback_stop 	cmd 	 	Stop playing back a recorded .vprof file.
vprof_prevsibling 	cmd 	 	
vprof_record_start 	cmd 	 	Start recording vprof data for playback later.
vprof_record_stop 	cmd 	 	Stop recording vprof data
vprof_remote_start 	cmd 	 	Request a VProf data stream from the remote server (requires authentication)
vprof_remote_stop 	cmd 	 	Stop an existing remote VProf data request
vprof_reset 	cmd 	 	Reset the stats in VProf profiler
vprof_reset_peaks 	cmd 	 	Reset just the peak time in VProf profiler
vprof_scope 	 	, "launcher" 	Set a specific scope to start showing vprof tree
vprof_scope_entity_gamephys 	0 	, "sv", "launcher" 	
vprof_scope_entity_thinks 	0 	, "sv", "launcher" 	
vprof_server_spike_threshold 	999.0 	, "launcher" 	
vprof_server_thread 	0 	, "launcher" 	
vprof_think_limit 	0 	, "sv", "launcher" 	
vprof_to_csv 	cmd 	 	Convert a recorded .vprof file to .csv.
vprof_unaccounted_limit 	0.3 	, "a" 	number of milliseconds that a node must exceed to turn red in the vprof panel
vprof_verbose 	1 	, "a" 	Set to one to show average and peak times
vprof_vtune_group 	cmd 	 	enable vtune for a particular vprof group ("disable" to disable)
vprof_warningmsec 	10 	, "a" 	Above this many milliseconds render the label red to indicate slow code.
vtune 	cmd 	 	Controls VTune's sampling.
===W===
Command 	Default Value	Flags 	Description
+walk 	cmd 	, "cl" 	
-walk 	cmd 	, "cl" 	
warp_all_survivors_here 	cmd 	, "sv", "cheat" 	Warp all survivors to the player's cursor
warp_far_survivor_here 	cmd 	, "sv", "cheat" 	Teleport the farthest away Survivor to your cursor position
warp_to_start_area 	cmd 	, "sv", "cheat" 	Warp yourself to a survivor spawn area
weapon_reparse_client 	cmd 	, "cheat", "cl" 	Reloads the weapon script files
weapon_reparse_server 	cmd 	, "sv", "cheat" 	Reloads the weapon script files
weapon_showproficiency 	0 	, "sv", "launcher" 	
weapon_upgrade 	cmd 	, "sv", "cheat" 	Upgrade our current active weapon
weaponselect 	cmd 	, "server_can_execute", "clientcmd_can_execute", "cl"	Select specific weapon by index.
weaponselect_last 	cmd 	, "server_can_execute", "clientcmd_can_execute", "cl"	Select the last weapon selected.
weaponselect_next 	cmd 	, "server_can_execute", "clientcmd_can_execute", "cl"	Select the next weapon
weaponselect_prev 	cmd 	, "server_can_execute", "clientcmd_can_execute", "cl"	Select the previous weapon
windows_speaker_config 	4 	, "a" 	
wipe_attributes 	cmd 	, "sv", "cheat" 	Clear all attributes of selected area.
wipe_nav_attributes 	cmd 	, "sv", "cheat" 	Clear all nav attributes of selected area.
wl_debug_count 	cmd 	, "sv", "cheat" 	Get the number of wildlife in a group.
wl_max_birds 	50 	, "sv", "cheat" 	
workshop_force_download 	cmd 	, "cl", "matsys" 	
workshop_maps_list 	cmd 	, "sv" 	List workshop maps
writeid 	cmd 	 	Writes a list of permanently-banned user IDs to banned_user.cfg.
writeip 	cmd 	 	Save the ban list to banned_ip.cfg.
wsnd_campitch 	180 	, "cl" 	
wsnd_camroll 	0 	, "cl" 	
wsnd_camyaw 	180 	, "cl" 	
wsnd_captions 	0 	, "a", "cl" 	Enable Captions.
wsnd_captions_max 	5 	, "a", "cl" 	Max captions to show on screen
wsnd_debug 	0 	, "cheat", "rep", "cl" 	Set debugging mode for the IWSoundEngine.
wsnd_grouped_sounds_expensive	8 	, "cheat", "cl" 	
wsnd_grouped_sounds_update 	0.09 	, "cheat", "cl" 	
wsnd_mute_losefocus 	0 	, "a", "cl" 	If we lose focus of the game, mute all wwise sound, sfx and music.
wsnd_noload 	0 	, "cheat", "cl" 	Disable WWise from loading it's audio banks
wsnd_obstruct_max 	0.5 	, "cheat", "cl" 	
wsnd_obstruct_maxdist 	500 	, "cheat", "cl" 	
wsnd_obstruct_offdist 	900 	, "cheat", "cl" 	
wsnd_obstruct_val 	0.0016 	, "cl" 	
wsnd_occlusion_distmod 	0.0001 	, "cheat", "cl" 	
wsnd_occlusion_distmodside 	0.001 	, "cheat", "cl" 	
wsnd_occlusion_max 	0.5 	, "cheat", "cl" 	
wsnd_occlusion_testside 	256 	, "cheat", "cl" 	
wsnd_occulusion_obstruct 	0 	, "cl" 	0 = Off, 1 = Calculated System, 2 = Max System
wsnd_occulusion_val 	0.0019 	, "cl" 	
wsnd_play 	cmd 	, "cl" 	Play a sound at (0,0,0)
wsnd_play_player 	cmd 	, "cl" 	Play a sound at local player.
wsnd_setmusic 	cmd 	, "cheat", "cl" 	Force set music.
wsnd_setmusicintensity 	cmd 	, "cheat", "cl" 	Force set music intensity.
wsnd_stop 	cmd 	, "cl" 	Stop a sound at (0,0,0)
wsnd_stop_all 	cmd 	, "cl" 	Stop all sounds in the world.
===X===
Command 	Default Value	Flags 	Description
x360_audio_english 	0 	, "cl", "launcher"	Keeps track of whether we're forcing english in a localized language.
xbox_autothrottle 	1 	, "a", "sv" 	
xbox_steering_deadzone	0.0 	, "sv", "launcher"	
xbox_throttlebias 	100 	, "a", "sv" 	
xbox_throttlespoof 	200 	, "a", "sv" 	
xc_crouch_debounce 	0 	, "sv", "launcher"	
xload 	cmd 	 	Load a saved game from a 360 storage device.
xlook 	cmd 	, "cl" 	
xmove 	cmd 	, "cl" 	
xsave 	cmd 	, "norecord" 	Saves current game to a 360 storage device.
===Y===
Command	Default Value	Flags	Description
 	 	 	
===Z===
Command 	Default Value	Flags 	Description
z_add 	cmd 	, "sv", "cheat" 	Add a zombie - optional x y z arguments for world position to add them
z_added_light_debug 	0 	, "cheat", "cl" 	
z_added_light_max 	0.25 	, "rep", "cl", "launcher" 	
z_added_light_min 	0.025 	, "rep", "cl", "launcher" 	
z_added_light_scale 	0.2 	, "cl", "launcher" 	Scales added light after min/max clamping
z_alert_dot 	0.3 	, "sv", "cheat" 	
z_alert_range 	800 	, "sv", "cheat" 	
z_allow_ai_to_use_abilities 	1 	, "sv", "cheat" 	If zero, Hunters wont pounce, Tanks wont throw rocks, etc
z_attack_damage 	25 	, "sv", "cheat" 	Damage done per hit on an enemy.
z_attack_flow_range 	1500 	, "sv", "cheat" 	
z_attack_max_height 	50 	, "sv", "cheat" 	Max height differential to attack.
z_attack_max_range 	32 	, "sv", "rep" 	
z_attack_min_range 	14 	, "sv", "rep" 	
z_attack_obs_max_range 	39 	, "sv", "rep", "launcher" 	
z_attack_on_the_run_range 	42 	, "sv", "rep" 	
z_avoid_max_range 	70 	, "sv", "cheat" 	
z_avoid_min_range 	30 	, "sv", "cheat" 	
z_avoid_power 	1.2 	, "sv", "cheat" 	
z_avoidteammates 	1 	, "cheat", "rep", "cl" 	
z_backspeed 	450 	, "cheat", "rep", "cl" 	
z_bbq_min 	0.0 	, "sv", "launcher" 	Min amount for the bbq effect
z_bbq_rate 	0.005 	, "sv", "launcher" 	How fast the bbq effect grows on burning players
z_boss_crouch 	0 	, "sv", "cheat" 	Forces boss zombie bots to crouch
z_boundary_clear_type 	1 	, "sv", "cheat" 	0 = floodfill, 1 = new creep
z_boundary_max_range 	5000 	, "sv", "cheat" 	
z_boundary_spread_speed 	200 	, "sv", "cheat" 	
z_burn_decay_rate 	0.0 	, "cl", "launcher" 	How fast the burn effect dies on burning ragdolls
z_burn_max 	0.85 	, "sv", "launcher" 	Max amount for the burn effect
z_burn_rate 	0.01 	, "sv", "launcher" 	How fast the burn effect grows on burning players
z_burning_damage 	1.5 	, "sv", "cheat" 	Damage done to flaming zombies.
z_camo_decay_rate 	0.001 	, "cheat", "cl" 	How fast the camouflage effect dies on ragdolls
z_carry_max_mass 	250 	, "cheat", "rep", "cl", "launcher"	
z_checkpoint_debug 	0 	, "sv", "launcher" 	
z_clear_max_time 	5 	, "sv", "cheat" 	
z_clear_min_time 	0.2 	, "sv", "cheat" 	
z_clear_min_time_range 	300 	, "sv", "cheat" 	
z_clear_range 	750 	, "sv", "cheat" 	
z_crouch_speed 	68 	, "cheat", "rep", "cl" 	
z_damage_screen_fade_alpha 	30 	, "sv", "launcher" 	
z_damage_screen_fade_duration 	0.5 	, "sv", "launcher" 	
z_debug 	0 	, "sv", "launcher" 	
z_debug_anim 	0 	, "cl", "launcher" 	
z_debug_avoid 	0 	, "sv", "cheat" 	
z_debug_breakables 	0 	, "sv", "cheat" 	
z_debug_climb 	0 	, "sv", "cheat" 	
z_debug_cull 	 	, "sv", "cheat" 	
z_debug_escape_scan 	0 	, "sv", "cheat" 	
z_debug_falling_damage 	0 	, "sv", "cheat" 	
z_debug_fog 	0 	, "sv", "cheat" 	
z_debug_infected_anim_report 	cmd 	, "sv", "cheat" 	Prints the server's layer info for the specified infected
z_debug_infected_server_anim 	0 	, "sv", "launcher" 	
z_debug_nav 	0 	, "sv", "launcher" 	
z_debug_neighbors 	0 	, "sv", "cheat" 	
z_debug_path_stress_test 	cmd 	, "sv", "cheat" 	Stress-tests Path::Compute() on an Infected. Optional argument is number of times to invoke Compute()
z_debug_player 	0 	, "sv", "launcher" 	
z_debug_shared_random 	0 	, "rep", "cl", "launcher" 	
z_debug_stuck 	 	, "sv", "launcher" 	
z_decals 	1 	, "cl" 	
z_destroy_on_attack 	0 	, "sv", "cheat" 	When an infected starts punching its victim, destroy it. Useful for demos.
z_discard_enabled 	0 	, "sv", "cheat", "rep" 	
z_discard_range 	0 	, "sv", "cheat", "rep" 	
z_do_tracers 	1 	, "cheat", "rep", "cl" 	Do we want tracers at all?
z_dont_clear 	0 	, "sv", "cheat" 	
z_door_reopen_interval 	0.5 	, "sv", "cheat" 	Closed doors can be re-opened after this amount of time
z_door_retry_interval 	1 	, "sv", "cheat" 	Interval at which blocked doors will try to reopen
z_experimental_blast_damage_probability	100 	, "sv", "cheat" 	Damage to zombie from explosion will use new cutouts - probability, %
z_falling_land_forward_speed 	200 	, "sv", "cheat" 	Minimum falling speed to cause a stumbling forward landing animation to occur
z_falling_land_hard_speed 	500 	, "sv", "cheat" 	Minimum falling speed to cause a 'hard' landing animation to occur
z_falling_land_speed 	170 	, "sv", "cheat" 	Minimum falling speed to cause a landing animation to occur
z_fatal_blast_incineration_probability 	0 	, "sv", "launcher" 	
z_fatal_blast_max_ragdolls 	14 	, "sv", "launcher" 	
z_fatal_blast_min_ragdolls 	2 	, "sv", "launcher" 	
z_force_attack_from_sound_range 	350 	, "sv", "cheat" 	
z_forwardspeed 	450 	, "cheat", "rep", "cl" 	
z_gib_despawn_time 	40.0f 	, "cheat", "cl" 	
z_gib_explosion_force_factor 	0.1 	, "sv", "cheat" 	
z_gib_force_factor 	10.0 	, "sv", "cheat" 	
z_gib_spread_force 	10000 	, "cl", "launcher" 	
z_gib_spread_randomize 	0.1 	, "cl", "launcher" 	
z_gib_spread_torque 	150 	, "cl", "launcher" 	
z_gibs_per_frame 	2 	, "cheat", "cl" 	
z_gore_disabled 	0 	, "cl" 	
z_gun_damage 	10 	, "cheat", "rep", "cl" 	
z_gun_force 	300 	, "sv", "cheat" 	
z_gun_horiz_punch 	0 	, "cheat", "rep", "cl" 	Toggles horizontal punchangles for guns
z_gun_kick 	0 	, "cheat", "rep", "cl" 	Firing a gun can knock the player's view this amount of the current spread
z_gun_physics_force 	25 	, "sv", "cheat" 	How hard we push things that aren't players or doors.
z_gun_range 	75 	, "cheat", "rep", "cl" 	
z_gun_stun_duration 	1.25 	, "cheat", "rep", "cl" 	
z_gun_survivor_force 	200 	, "sv", "cheat" 	
z_gun_survivor_friend_push 	1 	, "cheat", "rep", "cl" 	Allow survivors to push survivors with a right click.
z_gun_survivor_shove_dot 	0.95 	, "sv", "cheat" 	Max dot of a shove swing that can push a fellow survivor
z_gun_swing_duration 	0.2 	, "cheat", "rep", "cl" 	
z_gun_swing_interval 	0.7 	, "cheat", "rep", "cl" 	
z_gun_vertical_punch 	1 	, "cheat", "rep", "cl" 	Toggles vertical punchangles for guns
z_hit_from_behind_cosine 	0.0 	, "sv", "launcher" 	
z_hit_from_behind_factor 	0.6 	, "sv", "launcher" 	Damage multiplier if zombie hits Survivor from behind
z_hullxy 	28 	, "sv", "cheat" 	The XY width of the hull. Usually XY/2.
z_ignoreplayers 	0 	, "sv", "cheat" 	
z_Infected_debug 	0 	, "sv", "cheat" 	
z_infected_invuln 	0 	, "sv", "cheat" 	
z_infected_move 	1 	, "sv", "cheat" 	
z_infected_shadows 	1 	, "cl", "launcher" 	
z_kill 	cmd 	, "sv", "cheat" 	Kill the pointed-at zombie
z_kill_all 	cmd 	, "sv", "cheat" 	Kill all zombies in the map.
z_killall 	cmd 	, "sv", "cheat" 	Kill all zombies
z_last_area_update_tolerance 	4.0 	, "sv", "cheat" 	Distance a character needs to travel in order to invalidate cached area
z_last_man_run_interval 	3 	, "sv", "launcher" 	
z_lean_wall_align_speed 	300 	, "sv", "cheat" 	
z_look_at_local_player 	0 	, "sv", "cheat" 	For demo purposes
z_lunge_up 	200 	, "cheat", "rep", "cl" 	
z_max_blood_scale 	3 	, "cheat", "cl" 	The biggest starting scale a blood puff can be.
z_max_followers 	15 	, "sv", "rep" 	Maximum zombies allowed in a horde.
z_max_neighbor_range 	100 	, "sv", "cheat" 	Max range for neighbor collection for avoidance
z_max_path_length 	8000 	, "sv", "cheat" 	
z_max_stagger_duration 	6 	, "sv", "launcher" 	Max time a PZ staggers when bashed by a survivor.
z_max_survivor_damage 	300 	, "sv", "launcher" 	
z_min_ladder_mount_dot 	0.5 	, "cheat", "rep", "cl" 	Minimum 2D dot product from player's view to a ladder to be able to grab it
z_mute_infected 	0 	, "sv", "cheat" 	If nonzero, zombies will not growl, yell, etc
z_network_compression 	1 	, "launcher" 	Enables bz2 compression
z_no_cull 	0 	, "sv", "cheat" 	If nonzero, do not cull common infected
z_noise_level_fade_rate 	40 	, "cheat", "rep", "cl" 	How much noise we lose each tick, after hold_time expires.
z_noise_level_hold_time 	0.5 	, "cheat", "rep", "cl" 	How long we hold a given noise level before it starts to fade.
z_noise_level_max 	135 	, "cheat", "rep", "cl" 	The highest the noise level can go.
z_notice_it_range 	2048.0f 	, "sv", "launcher" 	
z_notice_near_range 	180 	, "sv", "cheat" 	
z_play_activity 	cmd 	, "sv", "cheat" 	Play a specific activity on the pointed-at common zombie
z_player_health 	175 	, "sv", "launcher" 	
z_player_lunge_up 	150 	, "cheat", "rep", "cl" 	
z_player_zombie_land_delay 	0.5 	, "sv", "cheat" 	
z_pound_damage 	10 	, "sv", "launcher" 	
z_push_force 	2000 	, "sv", "cheat" 	
z_push_mass_max 	200 	, "sv", "cheat" 	
z_ragdoll_discard_range 	2000 	, "sv", "launcher" 	Discard ragdolls farther away than this
z_ragdoll_impact_strength 	1300 	, "cl", "launcher" 	
z_randdecals 	cmd 	, "sv", "cheat" 	Splat decals on all zombies
z_reload_chatter_debug 	0 	, "sv", "launcher" 	Should we give devtext explanations of why we didn't say "Reloading"?
z_reload_chatter_nearby_friend_range 	600 	, "sv", "launcher" 	A friend needs to be this close to say"Reloading"
z_reload_chatter_recent_enemy 	1.5 	, "sv", "launcher" 	An enemy needs to have been seen this recently to say "Reloading"
z_reload_chatter_shotgun_ammo_threshold	6 	, "sv", "launcher" 	Players don't say "Reloading" when reloading a shotgun that has this many shells already
z_reload_chatter_shotgun_interval 	10 	, "sv", "launcher" 	
z_removeitems 	cmd 	, "sv", "cheat" 	Removes all items from survivors
z_restrict_team_change 	0 	, "sv", "launcher" 	
z_run_exertion_interval 	1 	, "sv", "launcher" 	
z_shove_friend_speed 	130 	, "sv", "cheat" 	
z_show_clear 	0 	, "sv", "cheat" 	
z_show_last_area 	0 	, "sv", "launcher" 	Draws a line from each player to the center of their last known nav area
z_show_swings 	0 	, "cheat", "rep", "cl" 	
z_sidespeed 	450 	, "cheat", "rep", "cl" 	
z_simple_shadows 	0 	, "cl", "launcher" 	Control shadow quality on mobs: 0 - full shadows, 1 - blobby, 2 - no shadows
z_skip_wounds 	0 	, "sv" 	
z_spawn_speed 	450 	, "cheat", "rep", "cl" 	
z_speed 	64 	, "cheat", "rep", "cl" 	
z_spew_areas 	0 	, "sv", "cheat" 	
z_splat_survivor_pitch_max 	25 	, "sv", "cheat" 	
z_splat_survivor_pitch_min 	15 	, "sv", "cheat" 	
z_splat_survivor_shake_amplitude 	50 	, "sv", "cheat" 	
z_splat_survivor_shake_duration 	1 	, "sv", "cheat" 	
z_splat_survivor_shake_frequency 	150 	, "sv", "cheat" 	
z_splat_survivor_shake_radius 	10 	, "sv", "cheat" 	
z_splat_survivor_yaw_max 	10 	, "sv", "cheat" 	
z_splat_survivor_yaw_min 	-10 	, "sv", "cheat" 	
z_state_debug 	0 	, "sv", "cheat" 	Gives feedback on current zombie state.
z_stomp_always 	0 	, "sv", "cheat" 	Force melee attacks on single infected to always be stomps.
z_stumble_max_curve_accel 	5 	, "sv", "cheat" 	Rate of turn increase per second
z_stumble_max_curve_rate 	20 	, "sv", "cheat" 	Maximum degrees/sec turning while stumbling forward
z_survivor_respawn_health 	50 	, "sv", "launcher" 	How much health does a respawned survivor get?
z_tracer_particles 	1 	, "rep", "cl", "launcher" 	
z_tracer_spacing 	1 	, "cheat", "rep", "cl" 	One in how many bullets is a tracer in automatic weapons.
z_transitioning_player_addon_rebuild 	1 	, "cl", "launcher" 	
z_transitioning_players_remove 	1 	, "sv", "cheat" 	
z_use_tolerance 	0.82 	, "cheat", "rep", "cl" 	
z_view_distance 	0 	, "cheat", "cl" 	Default camera distance when in-eye (non-zero is pulled back like staggering, hanging, etc)
z_vision_range 	1400 	, "sv", "launcher" 	
z_vision_range_alert 	2600 	, "sv", "launcher" 	
z_vocalize_burn_max_interval 	3 	, "sv", "cheat" 	The maximum time between vocalizing being burned
z_vocalize_burn_min_interval 	2 	, "sv", "cheat" 	The minimum time between vocalizing being burned
z_vocalize_shot_interval 	.5 	, "sv", "cheat" 	The minimum time between vocalizing being shot
z_walk_speed 	88 	, "cheat", "rep", "cl" 	
z_wound_particles 	1 	, "cl" 	
z_zombie_burn_strength 	0.9 	, "cheat", "cl" 	
zoom_sensitivity_ratio 	1.0 	, "cl", "launcher" 	Additional mouse sensitivity scale factor applied when FOV is zoomed in.
==See also==
*cvar
*Developer Console
Category:Contagion
Category:Lists of console commands and variables