Common Blade

Common Blades are the most likely sort of to be awakened from a Core Crystal in Xenoblade Chronicles 2.
==Generation==
Unlike Rare Blades, for which there is exactly one of each with predetermined stats, Common Blades are created from templates with significant random variation.
===Idea===
The first part of the process is to get the idea level that will be used. As with generating Rare Blades, the Driver's highest one is selected, with ties broken at random, unless a booster forces that idea to be selected instead.
===Power===
The "power" of a Common Blade is essentially a general idea of how strong it is allowed to be.
First, a "base power" is generated based on the Driver's current .
Driver's level	Odds of each power level	Odds of each power level	Odds of each power level	Odds of each power level	Odds of each power level	Odds of each power level	Odds of each power level	Odds of each power level	Odds of each power level	Odds of each power level
Driver's level	1 	2 	3 	4 	5 	6 	7 	8 	9 	10
1 - 10 	20% 	33.5% 	19% 	12.5% 	7.5% 	2.5% 	2% 	1.5% 	1% 	0.5%
11 - 20 	15% 	32.5% 	22.5% 	12.5% 	7.5% 	3% 	2.5% 	2% 	1.5% 	1%
21 - 30 	12.5% 	22.5% 	25% 	12% 	8% 	6% 	5% 	4% 	3% 	2%
31 - 40 	10% 	15% 	15% 	20% 	12% 	10% 	6% 	5% 	4% 	3%
41 - 50 	3% 	10% 	15% 	25.5% 	20% 	7.5% 	5% 	5% 	5% 	4%
51 - 60 	0% 	5% 	10% 	15% 	25% 	20% 	10% 	5% 	5% 	5%
61 - 70 	0% 	0% 	5% 	10% 	20% 	25% 	16% 	10% 	8% 	6%
71 - 80 	0% 	0% 	3% 	5% 	10% 	20% 	25% 	20% 	10% 	7%
81 - 90 	0% 	0% 	0% 	5% 	5% 	12% 	30% 	25% 	15% 	8%
91 - 100 	0% 	0% 	0% 	0% 	5% 	10% 	25% 	30% 	20% 	10%
Then, a "crystal power" is added to this based on the Core Crystal used.
* Common Core Crystal: 
* Rare Core Crystal: 
* Legendary Core Crystal: 
Finally, the selected idea level is divided by 5 and added. The result is then capped at 15 if it would be higher, meaning the Blade's final power level is between 1 and 15.
===Template===
The "template" is basically a collection of starting points.
===Element===
The of a Blade is determined at random, though elements that match the template are more likely. This is done by giving matching elements a ratio of 35, and others a ratio of 15, making matching elements about 2.33 times more likely. The Light element is exempt; Common Blades can never be Light.
===Weapon===
All weapon types (Twin Rings, Greataxe, Megalance, , Shield Hammer, Chroma Katana, Bitball, Knuckle Claws) are equally likely and chosen at random.
If Twin Rings is selected, the Blade is automatically set to a male beast. Otherwise, it is humanoid, and its gender is randomly male or female.
===Appearance===
The higher the selected idea level, the more likely the the Blade will have a different appearance, dependent on its gender and species. Humanoids can have four different head types, while beasts can only have two.
In addition, there is a separate chance that a male Blade will be given a "brute" form.
Selected idea level	Blade type	Head type rates	Head type rates	Head type rates	Head type rates	Brute chance
Selected idea level	Blade type	1 	2 	3 	4 	Brute chance
0 - 4 	Male 	80% 	15% 	5% 	0% 	20%
0 - 4 	Female 	15% 	5% 	0% 	80% 	—
0 - 4 	Beast 	100% 	0% 	— 	— 	—
5 - 9 	Male 	70% 	15% 	10% 	5% 	30%
5 - 9 	Female 	15% 	10% 	5% 	70% 	—
5 - 9 	Beast 	80% 	20% 	— 	— 	—
10 - 15 	Male 	35% 	30% 	25% 	10% 	50%
10 - 15 	Female 	30% 	25% 	10% 	35% 	—
10 - 15 	Beast 	60% 	40% 	— 	— 	—
===Name===
There is a large list of possible names that Common Blades can receive. Names come in three groups, based on the Blade's species and gender.
* Group 1 is for males, both humanoid and beast.
* Group 2 is for humanoid females.
* Group 3 is for male beasts.
Presumably, names are chosen at random with no bias. It's not known how much the game attempts to avoid duplicates with already-existing Blades.
====Group 1====
*Aizen
*Akatsuki
*Akebono
*Azai
*Arai
*Arufumi
*Ikazuchi
*Ikaruga
*Izayoi
*Izumo
*Ichiro
*Ikaku
*Ikki
*Issen
*Inazuma
*Ushio
*Oryuu
*Owashi
*Okina
*Oboro
*Orochi
*Kaiden
*Kaibyaku
*Karkan
*Kagemitsu
*Kagero
*Kazan
*Katsumasa
*Kanesada
*Kanehira
*Kanemitsu
*Kei
*Kijin
*Kibitsu
*Gokuto
*Kirim
*Gingar
*Kur
*Kuzan
*Kusanagi
*Kurochi
*Krogane
*Genno
*Kouki
*Kouru
*Kogarashi
*Kokras
*Gogyo
*Kojiro
*Kosor
*Kotetsu
*Kongir
*Konjiki
*Sakon
*Sangar
*Shun
*Shikiso
*Shishi
*Shichisei
*Shiko
*Shippun
*Shiden
*Shura
*Shungen
*Shin Mei
*Shinra
*Jin Rai
*Jinryuu
*Suro
*Sulgar
*Seigai
*Sysor
*Seiten
*Seimei
*Zeku
*Zeno
*Sordai
*Soten
*Sohmei
*Shouryu
*Sohaya
*Taiga
*Daiko
*Tyzan
*Taisei
*Tyhei
*Tadar
*Tsurugi
*Tenka
*Tenku
*Denko
*Toshi
*Tokka
*Hagan
*Hakusui
*Hakuto
*Hayate
*Hayabusa
*Hanni
*Hei
*Hiken
*Bizen
*Hynk
*Hideh
*Hiden
*Bakuya
*Huga
*Hiryu
*Fuwei
*Fugetsu
*Hukut
*Fudor
*Hekireki
*Bengara
*Horoh
*Hokuto
*Shigan
*Mikazuchi
*Mizuchi
*Mitsukage
*Mior
*Mu
*Mugen
*Musashi
*Mujo
*Musou
*Muchika
*Murakumo
*Murasame
*Meikyo
*Mejiro
*Yago
*Yakumo
*Yasha
*Yata
*Yanagi
*Yamato
*Yuki
*Yuzen
*Yuso
*Yumo
*Yoshikiri
*Rykiri
*Ranmaru
*Rikuzen
*Ryusei
*Ryo
*Rogen
*Reiki
*Roho
====Group 2====
*Ai
*Aui
*Auba
*Akana
*Yoiyami
*Asagi
*Asai
*Aska
*Azuki
*Atori
*Amanei
*Amayori
*Ayame
*Anzu
*Koyuki
*Kyoka
*Isuzu
*Ichiku
*Iroha
*Uzura
*Uzuki
*Umi
*Ema
*Orka
*Kaeda
*Sarasa
*Kanami
*Kanon
*Karin
*Karei
*Karyn
*Kanna
*Kiko
*Kisaragi
*Kiri
*Kinsei
*Quina
*Kuko
*Kurumi
*Kurenai
*Kogoku
*Kokutan
*Kokuyo
*Kokoro
*Konoha
*Kohana
*Kohaku
*Sakuya
*Sazami
*Satsuki
*Sango
*Shiori
*Shigura
*Shisui
*Shizuku
*Shinome
*Shinobu
*Shimoki
*Shussu
*Shuraya
*Shiranui
*Shirayuki
*Shirayuri
*Shirome
*Suiren
*Suzu
*Suzukaze
*Suzuna
*Suzuran
*Sumira
*Tsumugi
*Sekirei
*Setsuka
*Sora
*Tamayori
*Chigusa
*Chidori
*Tsugumi
*Tsukumi
*Zutsuji
*Tsubaki
*Tsumi
*Tsura
*Tsuruba
*Tomae
*Torwa
*Nazuna
*Natsuki
*Nadeshiko
*Natori
*Ne Ne
*Nenoh
*Neyuki
*Nosuri
*Hasu
*Hazuki
*Hatsuharu
*Hatsuyuki
*Haruka
*Harusa
*Haruna
*Higana
*Hisui
*Hinagi
*Hinagetsu
*Hinata
*Hibari
*Hibiki
*Himawari
*Faera
*Fubuki
*Fuyoshi
*Yuzu
*Botania
*Honoka
*Madoka
*Mikagami
*Mikazuki
*Mika
*Mikoto
*Misaki
*Midori
*Minazuki
*Minami
*Minori
*Miyuki
*Mirei
*Mutsuki
*Maegi
*Mochi
*Momiji
*Moyoi
*Yayoi
*Yuka
*Yutsuji
*Yuna
*Yukina
*Yukine
*Yuzuki
*Yura
*Yuri
*Yomogi
*Rania
*Rinnia
*Lindora
*Lin
*Ruri
*Reika
*Rengenne
*Wakaba
====Group 3====
*Utsuwaka
*Kai
*Kukir
*Kuro
*Goemon
*Koske
*Kotar
*Goro
*Kontro
*Sasuke
*Shimaru
*Shiro
*Tamar
*Tamon
*Tibbi
*Chamaru
*Tokoto
*Totetsu
*Baku
*Hutar
*Pochi
*Bonten
*Ryta
*Riku
===Personality===
The "personality" of a Blade affects both its voice and how its fluctuates in battle. Specifically, it affects affinity at the start of battle, and the magnitude of increases and decreases to affinity during battle.
Common Blades with different voices may share voicelines with other common Blades; if so, they often (but not always) share affinity modifiers. The following is a list of possible personalities for common Blades, identified via their voiceline when equipped in the menu.
 Personalities
Voice ID	Voiceline when equipped	Starting affinity	Affinity gain modifier	Affinity loss modifier
===Aux Cores===
The number of Aux Core slots is based on the Blade's power level.
Power level	Odds of Aux Core slot count	Odds of Aux Core slot count	Odds of Aux Core slot count	Odds of Aux Core slot count
Power level	0 	1 	2 	3
1 	20% 	55% 	20% 	5%
2 	15% 	50% 	30% 	5%
3 	15% 	40% 	30% 	15%
4 	10% 	40% 	35% 	15%
5 	5% 	35% 	40% 	20%
6 	4% 	35% 	40% 	21%
7 	3% 	30% 	40% 	27%
8 	2% 	25% 	45% 	28%
9 	1% 	20% 	42% 	37%
10 	0% 	15% 	40% 	45%
11 	0% 	10% 	45% 	45%
12 	0% 	10% 	40% 	50%
13 	0% 	5% 	45% 	50%
14 	0% 	5% 	40% 	55%
15 	0% 	0% 	40% 	60%
===Stat modifier===
A Common Blade can have only one stat modifier. Which stat gets boosted is random with a bias based on the Blade's weapon, while the strength of the boost is random based on the Blade's power level.
Weapon type 	Odds of stat	Odds of stat	Odds of stat	Odds of stat	Odds of stat	Odds of stat
Weapon type 	HP 	Strength 	Ether 	Dexterity 	Agility 	Luck
Twin Rings 	5% 	10% 	40% 	20% 	20% 	5%
Greataxe 	35% 	40% 	10% 	5% 	5% 	5%
Megalance 	5% 	20% 	20% 	40% 	10% 	5%
Ether Cannon 	5% 	25% 	40% 	20% 	5% 	5%
Shield Hammer	50% 	15% 	15% 	10% 	5% 	5%
Chroma Katana	10% 	20% 	10% 	15% 	40% 	5%
Bitball 	25% 	5% 	40% 	15% 	10% 	5%
Knuckle Claws	10% 	20% 	20% 	25% 	20% 	5%
Power level	Min mod	Max mod
1 	7% 	12%
2 	7% 	12%
3 	8% 	12%
4 	8% 	12%
5 	10% 	15%
6 	10% 	15%
7 	10% 	17%
8 	10% 	17%
9 	13% 	20%
10 	13% 	20%
11 	13% 	21%
12 	13% 	21%
13 	14% 	22%
14 	14% 	23%
15 	15% 	25%
===Defenses===
The defenses of a Blade are random based on its weapon.
Weapon type 	Min phys def	Max phys def	Min ether def	Max ether def
Twin Rings 	0% 	5% 	20% 	35%
Greataxe 	5% 	20% 	5% 	15%
Megalance 	3% 	10% 	3% 	10%
Ether Cannon 	0% 	5% 	5% 	15%
Shield Hammer	20% 	35% 	20% 	30%
Chroma Katana	15% 	25% 	10% 	25%
Bitball 	0% 	5% 	10% 	15%
Knuckle Claws	10% 	15% 	5% 	10%
===Specials===
The specials of a Blade are fixed based on their species/weapon/gender/brute combination. By contrast, the maximum level of said specials is determined individually at random based on the Blade's power level.
Power level	Odds of max special level	Odds of max special level	Odds of max special level	Odds of max special level	Odds of max special level
Power level	1 	2 	3 	4 	5
1 	40% 	30% 	15% 	10% 	5%
2 	35% 	33% 	17% 	10% 	5%
3 	30% 	35% 	20% 	10% 	5%
4 	25% 	37% 	21% 	11% 	6%
5 	20% 	40% 	23% 	11% 	6%
6 	15% 	35% 	30% 	13% 	7%
7 	10% 	30% 	30% 	20% 	10%
8 	5% 	25% 	30% 	25% 	15%
9 	0% 	15% 	25% 	35% 	25%
10 	0% 	10% 	20% 	40% 	30%
11 	0% 	5% 	10% 	55% 	30%
12 	0% 	5% 	10% 	50% 	35%
13 	0% 	0% 	5% 	55% 	40%
14 	0% 	0% 	5% 	50% 	45%
15 	0% 	0% 	0% 	40% 	60%
Each special is also assigned a damage multiplier, independently for each of them.
Power level	Min mult	Max mult
1 	50% 	90%
2 	50% 	90%
3 	50% 	100%
4 	50% 	100%
5 	50% 	110%
6 	50% 	110%
7 	55% 	125%
8 	55% 	125%
9 	60% 	140%
10 	60% 	150%
11 	65% 	155%
12 	65% 	155%
13 	70% 	170%
14 	70% 	170%
15 	75% 	185%
===Blade Arts===
The number of Blade Arts is based on the Blade's power level. The selection of Blade Arts is based on the Blade's weapon.
Power level	Odds of Blade Art amount	Odds of Blade Art amount	Odds of Blade Art amount
Power level	1 	2 	3
1 	70% 	20% 	10%
2 	65% 	25% 	10%
3 	60% 	28% 	12%
4 	55% 	30% 	15%
5 	50% 	33% 	17%
6 	45% 	35% 	20%
7 	40% 	38% 	22%
8 	30% 	45% 	25%
9 	25% 	45% 	30%
10 	15% 	45% 	40%
11 	10% 	50% 	40%
12 	10% 	45% 	45%
13 	5% 	50% 	45%
14 	5% 	45% 	50%
15 	0% 	40% 	60%
Weapon type 	Odds of Blade Art	Odds of Blade Art	Odds of Blade Art	Odds of Blade Art	Odds of Blade Art	Odds of Blade Art	Odds of Blade Art	Odds of Blade Art
Weapon type 	Critical Up 	Accuracy Up 	Arts Plus 	Recharge Boost 	Absorb Damage 	Nullify Reaction 	Debuff Cancel 	Back Attack Up
Twin Rings 	5% 	15% 	5% 	30% 	10% 	10% 	15% 	10%
Greataxe 	20% 	10% 	30% 	5% 	10% 	10% 	5% 	10%
Megalance 	15% 	10% 	10% 	25% 	10% 	5% 	5% 	20%
Ether Cannon 	10% 	30% 	15% 	10% 	10% 	5% 	5% 	15%
Shield Hammer	5% 	10% 	10% 	5% 	30% 	20% 	15% 	5%
Chroma Katana	30% 	15% 	5% 	15% 	10% 	5% 	15% 	5%
Bitball 	5% 	15% 	5% 	10% 	15% 	10% 	30% 	10%
Knuckle Claws	10% 	20% 	10% 	15% 	5% 	5% 	15% 	20%
===Battle Skills===
The number of Battle Skills, and their maximum attainable level, is based on the Blade's power level. The selection of Battle Skills is based on the Blade's role.
Power level	Odds of Battle Skill amount	Odds of Battle Skill amount	Odds of Battle Skill amount		Odds of max skill level	Odds of max skill level	Odds of max skill level	Odds of max skill level	Odds of max skill level
Power level	1 	2 	3 		1 	2 	3 	4 	5
1 	50% 	40% 	10% 		40% 	30% 	15% 	10% 	5%
2 	45% 	45% 	10% 		35% 	33% 	17% 	10% 	5%
3 	40% 	48% 	12% 		30% 	35% 	20% 	10% 	5%
4 	35% 	50% 	15% 		25% 	37% 	21% 	11% 	6%
5 	30% 	53% 	17% 		20% 	40% 	23% 	11% 	6%
6 	25% 	55% 	20% 		15% 	40% 	25% 	13% 	7%
7 	20% 	58% 	22% 		10% 	35% 	30% 	15% 	10%
8 	15% 	60% 	25% 		0% 	33% 	30% 	22% 	15%
9 	5% 	65% 	30% 		0% 	15% 	30% 	30% 	25%
10 	0% 	65% 	35% 		0% 	5% 	20% 	40% 	35%
11 	0% 	65% 	35% 		0% 	5% 	10% 	55% 	30%
12 	0% 	60% 	40% 		0% 	5% 	10% 	50% 	35%
13 	0% 	60% 	40% 		0% 	0% 	5% 	55% 	40%
14 	0% 	55% 	45% 		0% 	0% 	5% 	50% 	45%
15 	0% 	40% 	60% 		0% 	0% 	0% 	40% 	60%
Battle Skill	Effect	TNK	ATK	HLR
===Field Skills===
The number of s is supposed to be based on the Driver's level. However, the function is bugged in a way that means the higher levels are unused, meaning Blades have significantly fewer Field Skills than intended at middle and high levels.
Intended driver level	Actual driver level	Odds of Field Skill amount	Odds of Field Skill amount	Odds of Field Skill amount
Intended driver level	Actual driver level	1 	2 	3
1 - 15 	1 - 15 	50% 	45% 	5%
16 - 30 	16 - 99 	40% 	45% 	15%
31 - 45 	— 	30% 	45% 	25%
46 - 60 	— 	20% 	45% 	35%
61 - 99 	— 	10% 	45% 	45%
One of the skills is forced to be the matching (Element) Mastery skill. The others (if any) are based on the template. All field skills have a random maximum level from 1 to 3. Certain skills have a max of 5 levels, which is then capped at 3 for Common Blades, though the randomization is based on the 5 and thus results in a higher chance of a max of 3 (20%/20%/60%).
===Pouch favorites===
Blades can have 1 or 2 favorite pouch item categories, and 0 or 1 specific favorite items, based on the template. There are no limitations on which items can be selected.
===Rarity determination===
At this point in the process, everything has been determined. As the final step, the number of crowns is calculated, based on the total number of affinity chart nodes.
Crown count	Node count
1 	10 - 18
2 	19 - 28
3 	29 - 37
4 	38 - 44
===Takeaways===
As a result of all the above:
* The general strength of Common Blades will trend upward as a playthrough continues.
* The of the Driver has no effect at all on any of this. Only their level and idea stats matter.
* Even at minimum level, it is possible to get a very strong Common Blade, it's just very unlikely.
* High-tier crystals produce significantly better Common Blades on average, but have no effect on any specific part of generation.
* The odds of getting any skill in particular are just straight-up bad, and nothing can influence this. A setup that requires a specific skill will likely have to try many times to find one.
* The number of crowns a Blade has is only a loose predictor of how good they are. A four-crown Blade could have many skills that are not very good, while a one-crown one could have an extremely useful skill and not much else.
==Strategies==
==As NPCs==
Common Blades that are not the player's Blade can rarely be found as s in both Xenoblade Chronicles 2 and Torna ~ The Golden Country, sometimes involved in s.
*Akatsuki
*Kaeda
*Krogane
*Llonya
*Olua
*Uboon
===Garfont Village===
Any of the party's Blades, including Common Blades, can be found as NPCs at various locations in Garfont Village, after Rex takes over the Merc Group. Any Common Blade that is either not currently engaged or not sent on a Merc Mission may appear. The locations they may appear at can be found here.
====Dialogue====
Common Blades that appear in Garfont have a few lines of dialogue, usually encouraging the party to take them with them.
==Lore==
==Trivia==
*Some of the names used for Common Blades are shared with NPC Common Blades, such as Krogane.
==Gallery==
Common Blade 17 Affinity rewards.jpg|A Common Blade with 17 nodes on its Affinity Chart
Common Blade 43 Affinity rewards.jpg|A Common Blade with 43 nodes on its Affinity Chart
Common Blade 1 Aux Core slot.jpg|A Common Blade with one Aux Core slot
Common Blade 3 Aux Core slots.jpg|A Common Blade with three Aux Core slots
Common Blade Orb combination.jpg|A Common Blade with both element orb related Battle Skills
Common Blade Damage increase Battle Skills.jpg|A Common Blade with combo and damage increasing Battle Skills
Common Blade increased drop combination.jpg|A Common Blade with both drop increasing skills
Category:Blades (XC2)