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Tier List

Guild Wars 2 Class and Specialization Tier Lists for PvP, PvE and WvW. Ordering within each tier is random and is not set in stone due to the nature of how Tier Lists work.__NOTOC__
==PvP Conquest==
DISCLAIMER: This list is meant to help (mostly newer) players get a grasp on roughly what they can expect from each specialization in sPvP, especially in ranked. The rankings should be indicative of what the best builds of a core profession and its elite specializations are generally capable of. Success with them may vary based on personal skill, experience, ratings, and team comps. Even some specs seen as lower tier could be capable of pushing high ratings in the right hands.
S	
A	
B	
C	
D	
F	
==Fractal==
Condi and Power builds form two distinct groups in fractals, so ratings must be taken in the context of the group type you're playing with. Only viability in CMs are considered as regular T4 fractals have too many variables to consider, and frankly for most groups, anything works. The efficacy of power builds is only considered in Nightmare and Shattered Observatory, and the efficacy of condi builds is only considered in Sunqua Peak and Silent Surf.
A specialization's rating is based on its strongest build, though having multiple strong builds may earn it a higher rating. See the build pages for more details on the available builds.
S	
A	
B	
C	
==Open World==
This rank considers the class' performance both in group and solo play in open world. We consider damage, self or group boon generation, resilience, versatility, and ease to play. S-tier builds receive such ranking by excelling in at least 3 of those categories.
Nevertheless, the gap between each tier is very small and all elite specs are good for open world.
S	
A	
B	
C	
==Raid & Strike==
Due to the wide range both in what roles a specialisation can fill, and the relative strength of any given specialisation depending on the encounter and skill of the group, any list is going to be very subjective. The tiers below represent a class's viability both across different encounters and across different groups. 
A specialization's rating is based on its strongest build, though having multiple strong builds may earn it a higher rating. See the build pages for more details on the available builds.
In the current Meta, practically every class has at least one very strong build. Because of this, A-tier has been split in two to highlight those that are a cut above the rest, but not enough to land in S-tier.
S 	
A+	
A 	
B 	
==WvW Roaming==
Roaming builds are created mostly for solo WvW players who enjoy smaller fights like 1v1, 1vX or flipping camps on their own. If you're unfamiliar with this subcategory of WvW gameplay then be sure to check out our beginner's guide to WvW roaming.
S	
A	
B	
C	
D	
F	
==WvW Zerg==
List is for large zerg sizes (50+), some classes belong at different places for other group sizes
S	
A	
B	
C	
D	
F
Vulnerability Scrapper

==Overview==
A high damage scrapper build that can quickly stack and benefit from vulnerability damage modifiers
==Skill Bar==
===Skill Bar Variants===
* - Best option for strong 1v1 and AOE damage
* - Tanky option if you feel you need more survivability
* - Escape combat and provides a blast finisher to use in your water field
==Template Code==
==Specializations==
==Equipment==
===Equipment Variants===
* You can use Berserker amulet if you want to do more damage but you will be squishy and need to spend more time spamming mortar from range. 
==Usage==
* The minor trait in explosives grants more flat damage increase through (37.5% up from 25%)
* Using stuns or dazes will provide stacks through and 
Damage
* Enter combat first by using your to stun your target and provide . This will also proc and will daze the target on your first attack granting around 20 vulnerability stacks. 
* The bulk of your damage will come from using and your auto attack chain with quickness.
* You will get quickness by using your Gyros due to and also from every time you use 5 toolbelt skills
* You can quickly stack vulnerabiltiy by using the combo and then using your gap closer inside of it. This will daze the enemy and is good for finishing off players as well. 
* When at range spam the first ability from your 
* You should also drop your in teamfights if you are using shredder gyro. 
* Use to stomp downed targets, or if you need some extra burst AOE dps. 
Sustain
* Most of your sustain comes through your armor and passive barrier gain by dealing damage through 
* Remove conditions with by using your toolbelt skills
* You can heal yourself with your and use its toolbelt ability to provide protection. If you are using you can cast them inside your water field from the gyro to provide burst healing
* Use your to spam all the combo fields on point. Most importantly to heal you and will cause targets to miss their attacks. This will cause them to also miss their stomps on your teammates and can save their life.
* Your can also be used to AOE ress downed teammates in the area
WvW

WvW Zerg builds for Guild Wars 2. A wide variety of meta, great and good GW2 builds and guides for all classes.
Tier placement is based on large scale. The tiers can essentially be read as:
* Meta = Used in ~100% of groups
* Great = Widely used
* Good = Niche
* Test = New builds and builds that received significant balance changes
* Draft = Builds that are not complete (usually lacking a usage section)
Difficulty score is based on mechanical difficulty to master. There are very few builds in WvW that are difficult to get to baseline effectiveness (i.e. giving stability as a Firebrand is enough for baseline effectiveness, but far from mastering the class).
Section builds are up to date for the game patch.Expect more changes for 1-2 weeks while meta settles after patch. Some builds will be in the Test category for this period.
Meta
Great
Good
Test
Draft
Featured WvW Guides
Browse WvW Guides
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Main Page

Welcome to Rare Wiki!
This wiki aims to provide coverage on Rare, its smaller franchises, and their developed games. See the coverage page for information on how we handle coverage.
We currently have articles since February 2019.
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40 Below

40 Below is an Elemental Warrior that appears in Kameo: Elements of Power.
== Biography ==
The Queen of the Thirteenth Age, though blessed with kindness, was fated to take the throne for but a few years before her bod succumbed to the ravages of illness. In her brief reign she was credited with many good deeds, the most noble of which saw her venture out alone in a snowstorm. Whilst attending a summit in a tribal village, the queen overheard the distressed mutterings of the child's family, and would hear no argument- she braved the ravaging weather with her Elemental Warriors and returned triumphantly with the child held safe in her arms. In gratitude, the villagers revealed to hear a long-held secret... an Elemental Sprite which they had safeguarded through the generations. This sprite was, in fact, 40 Below - the warrior whose magic kept the ice at bay in spring and ensured a cleansing winter. 
== Abilities ==
=== Basic ===
* Frostbite
* Snowball
* Wrecker Ball
=== Advanced ===
* Snow Blower
* Snow Roller
* Icequake
* Spirt Up
Category:Characters
Category:Elemental Warriors
Category:Kameo: Elements of Power characters
A Nightmare on Elm Street

The NES game version of the "Nightmare on Elm Street" movie series developed by Rare Ltd. in 1990. With a plot similar to "A Nightmare on Elm Street 3: Dream Warriors", the game casts the player as a teenager searching the houses on Elm Street for Freddy Krueger's bones. Once all the bones are collected, they must be thrown into the high school furnace to destroy Freddy once and for all. The game has two worlds. In the red-tinted "real world," players fight snakes and spiders while navigating standard platform challenges. Here, the players have a "sleep meter" that depletes with every hit taken. If the player's sleep meter drops to empty, the game transitions into the blue-tinted "dream world," where enemies take on the appearance of skeletons and ghosts. An invisible timer also starts, counting down until Freddy appears and forces the player into a brief boss battle. The sleep meter becomes a standard life gauge in the dream world, and deducts a life from the player if drained. Players can find and collect three different icons in the dream world to become "Dream Warriors" with special powers and projectile attacks - both of which give a significant edge when fighting Freddy. Collecting all the bones in a level takes the player to a final level boss, usually taking the form of a monster with Freddy's face or his trademark razor glove. Players move back and forth down Elm Street, and a new house opens up as the previous one is cleared. The game is also compatible with the NES Four Score accessory, allowing up to four players to play at once using the same screen.
== External Links ==
* Moby Games A Nightmare on Elm Street (NES)
Aganos

A character in the Killer Instinct series who first appears in Killer Instinct (2013 video game). Aganos is an ancient war construct, the last of their kind still running. Built as one of thousands by powerful Mycenean artisans roughly 3500 years before the events of the game, the construct was powered by the Eye of the Ancients, a relic that granted them sentience and power from the Astral Plane. Following the fall of Mycenae, the invaders removed the Eye to make the construct subservient, and would come to serve several masters as a tool of war for a thousand years, replacing damaged parts with whatever was available. Eventually, a Babylonian King placed the Eye back into the construct and gave them the name Aganos, teaching them kindness and the ways of the world hoping that they would overcome their original violent purpose. Years later, learning of Kan-Ra's survival and growing power, the now dying King tasks Aganos to find and kill Kan-Ra. As thanks for the king's kindness, Aganos pledges to fulfill his last request, and has since pursued Kan-Ra over the course of centuries, frequently engaging in combat but neither being able to destroy the other. Eventually, after Aganos pursued him to South America, Kan-Ra was captured by the Night Guard and imprisoned in there base, until 500 years later when Ultratech's attack released him. Forced to resume their pursuit, Aganos joins forces with Maya to track down Kan-Ra and face him again. However, Kan-Ra set up a trap for Aganos and stole some of the power of the Eye before escaping, leaving Aganos too weak to fight back as Cinder installs Fulgore technology to allow Ultratech to control them. Sent to attack Maya and her allies, Aganos is ultimately freed by Chief Thunder, who offers to help find Kan-Ra in exchange for help finding Eagle. 
Aganos is the largest character in the Killer Instinct roster. They have the ability to gather up materials from the surroundings and into their body, affecting their strength and maneuverability. These resources can also be used as projectiles or to create destructible barriers to change the boundaries of the stage.
== External Links ==
* Wikipedia
Category:Characters
Category:Playable characters
Category:Killer Instinct characters
Alien 8

Alien 8 is a puzzle-solving game developed and published by Ultimate Play the Game in 1985, it acts as a spiritual successor to Knight Lore. The game is played as Alien 8, a robot who operates a spaceship transporting cryogenically frozen "Cryonaughts" towards a remote planet. Goal of the game is to awaken these beings from all 24 of the cryogenic chambers before the ship arrives at it's destination, which is made all the more complicated by the obstacles and enemies that have appeared in the ship's rooms during the transit.
==Commodore 64==
Following on from the successful conversion of Nightshade, Shahid Ahmad was offered the chance to convert both Knight Lore and Alien 8 for Firebird Software.
Unfortunately though, things went sour with Ultimate Play the Game after Shahid got himself an agent, and the agent tried to contact the Stampers. The Stampers at this point stopped all contact – something which Shahid has ever since regretted. A huge shame!
What is not known is if the conversion was offered to anyone else after that point, or if it just faded away due to not being able to find someone else up for the job. I guess we may learn in time!"www.gamesthatwerent.com"
== External links ==
* Moby Games Alien 8
* Crash Online Edition Issue 15 Alien 8
==References==
Category:Games
Category:ZX Spectrum games
Category:Amstrad CPC games
Category:BBC Micro games
Category:MSX games
Category:Commodore 64 games
Category:Ultimate Play the Game - The Collected Works
Amiga

The Amiga is a family of personal home computers introduced by Commodore in 1985. The original model was part of a series of 16/32 and 32 bit computers featuring over 256 KB of RAM, mouse based GUIs, and significantly improved graphics and audio over 8 bit systems. The Amiga also differed from it's contemporaries through the inclusion of custom hardware that accelerates the graphics and sound, including sprites and a blitter, and a pre-emptive multitasking operating system. Although the Amiga was initially cast as an all-purpose business machine, the computer was most commercially successful as a home computer with a wide range of games and creative software made available for it.
== Games ==
* Battletoads (1992)
== External links ==
Amiga CD32

The Amiga CD32 is a 32-bit CD-ROM game console released in the early 1990s. The console is based on Commodore's Advanced Graphics Architecture chipset, and has similar specifications to the Amiga 1200 computer to have it also work as a personal computer through the use of 3rd party devices.
== Games ==
* Battletoads (1991)
== External links ==
* Internet Archive
Amstrad CPC

The Amstrad CPC is a series of 8-bit home computer consoles produced by Amstrad between 1984 and 1990. It was designed to compete in the mid-1980's home computer market that, at the time, was dominated by the Commodore 64 and ZX Spectrum, and it successfully established itself primarily in the UK, France, Spain and the German-speaking parts of Europe. The series was pitched against other home computers primarily used for playing video games and enjoyed a strong supply of gaming software. The comparatively low price for a complete computer system with a dedicated monitor, high-resolution monochrome text and graphic capabilities, and the possibility to run CP/M software also made the system attractive to business users, which was reflected in it's wide selection of application software.
Category:Consoles
Ancient Mummy

Ancient Mummies are an enemy in Grabbed by the Ghoulies.
==Characteristics==
Ancient Mummies are a type of Ghouly that are humanoid with green skin, an exposed eye, and a visible bottom jaw. Mummies have 40 Energy each, and are the sixth type of Ghouly encountered.
Unlike other Ghoulies, Ancient Mummies do not attack Cooper on sight, but continue wandering around. If Cooper hits an Ancient Mummy, it starts to chase him while moving at a faster pace. An Ancient Mummy's main attack is punching Cooper, causing him to become dizzy. The Ancient Mummy then takes out a large, golden scepter with a red crystal, yells, and violently swings it over its shoulder to try and whack Cooper. If Cooper is hit by a punch, he takes 3 Energy of damage, but the scepter causes twice as much damage, 6 Energy. If Cooper avoids being hit by a scepter, the Ancient Mummy continues to carry it around until it finds something else to hit it with. If Cooper knocks back an Ancient Mummy as it holds a scepter, it breaks, although the Ancient Mummy can take out another scepter.
Ancient Mummies can take out a strip of bandages and throw them at Cooper, which mummifies and stops him from moving. They can also do this to Imps, Skeletons, and Zombies. Besides punching, an Ancient Mummy also takes out its scepter after mummifying its victim. If Cooper is hit while mummified, he is freed from the bandages. Cooper can also be freed if the player twists the Right Thumbstick.
Ancient Mummies are vulnerable to fire, and Cooper can defeat them by either using the Candle or by knocking them into a furnace or out of a window. Ancient Mummies can also be defeated by Fire Imps. In some cases, there is no source of fire to defeat Ancient Mummies, so Cooper has to avoid them until he continues to the next room.
Ancient Mummies can show emotional expressions, such as shaking their hands over their shoulders, thrusting their pelvis if Cooper fails, and covering their face with their hand if Cooper wins.
In Cooper's first visit to the Embassy Ballroom (Chapter 2, Scene 4), there is an Ancient Mummy who is named the Ancient DJ Mummy.Grabbed by the Ghoulies Prima's Official Strategy Guide, page 20. The Ancient DJ Mummy serves as the DJ while the Skeletons and Zombies dance there on the dance floor. Its attacks are the same as regular Ancient Mummies. In Cooper's second visit to the Embassy Ballroom (Chapter 2, Scene 14), there is a regular Ancient Mummy instead, and it is hiding in a double bass speaker, which is lying on the stairs in front of the door from which Cooper entered. This Ancient Mummy has Traitor Fever!, so if the Ancient Mummy is released, it starts to attack the other Ghoulies.
Ancient Mummies appear in these rooms:
==Gallery==
Cooper Mummies GBTG artwork.jpg|Ancient Mummies come after Cooper
==References==
Category:Undead
Category:Ghoulies
Category:Grabbed by the Ghoulies enemies
Anticipation

Anticipation is a video game for the Nintendo Entertainment System developed by Rare that was released in 1988. It is playable as a single player with computer-controlled players or multiplayer with support for up to four different players.
==Gameplay==
The gameplay is similar to that of a board game, like Pictionary. Either playing as a pair of women's shoes, a horn, an ice cream cone, or a Teddy bear, the game slowly draws a picture and the first person to buzz in and guess the correct answer moves forward on the game board. The number of spaces the player moves depends upon the number on the die, which counts down from 6 as the picture is drawn. Once a player correctly identifies a drawing for each of the four categories on a level, that player literally rises to the next-higher level. On the Easy and Medium difficulty levels, the first player to complete the third level wins the game. On the Hard and Very Hard difficulty levels, the first player to complete all four levels wins. The fourth level is identical to the third, except that some of the spaces are removed, and if a player lands on one of the removed spaces, the player falls back down to the third level (but the player retains credit for whatever categories the player answered while on the fourth level, and can climb back to the fourth level by correctly answering a puzzle from the remaining categories.)
Category:Games
Category:Nintendo Entertainment System games
Category:Licensed games
Arfur

== Arfur Stout (Pocket Paradise) ==
The owner of Arfur's Inn at the Village, you can speak with him to hire Helpers to help you out in the garden in exchange for chocolate coins.
== Other Info. ==
* Arfur apparently makes excellent cookies, as they seem to be the main reason why people come to his Inn. When you speak with Leafos, she may speak of this and ponder what it is Arfur puts in his cookies. Arfur doesn't seem to be against giving his cookies away for free either, as when you first come to his Inn he'll make the remark of "So when you buy a drink, the cookies are on the house!"
* Arfur sometimes hosts darts tournaments at his Inn, which Willy Builder will mention sometimes when you go to his shop in the evening
== External Links ==
* Pinata Island.info Shop
* Pinata Island.info Rumors
Category: Viva Piñata series
Category: Viva Piñata
Category: Viva Piñata: Pocket Paradise
Category: Viva Piñata: Trouble in Paradise
Category: Characters