Counter-Strike: Global Offensive

Counter-Strike: Global Offensive (also known as CS:GO) is the latest installment of the Counter-Strike series, released in 2012. The game was developed by Valve Software and Hidden Path Entertainment for the PC, Xbox 360, PlayStation 3 and Mac OS X. The Counter-Strike series's classic multiplayer gameplay had its first notable changes in CS:GO with the addition of fully-fledged new weapons.
On September 27th, 2023, the game was remade in Valve's Source 2 engine as Counter-Strike 2. CS2 features remade weapon models and textures, but as of currently, the differences between the two games are not significant enough to warrant a new page.
__TOC__
=Overview=
Unlike previous Counter-Strike games, all weapons are no longer mirrored when using right-handed view, though they can be mirrored for left-handed view if the player desires. Additionally, the fictitious names used by weapons in the previous games have been largely dropped.
Third-person reload animations in Global Offensive are low-detail animations that frequently reuse the same motions. Fired rounds ejected during the firing animation and empty magazines dropped during the reload animation are physics objects that bounce on surfaces, and are visible in both first and third person.
Unlike earlier games, weapons and equipment equipped by a player can be seen on the player's model in third person. Pistols are carried in leg holsters or tucked into the back of the player character's pants for Terrorists, long guns are carried on the player character's back, CTs have SMGs hung in front of their chest, and grenades are visible on the player characters' belts.
=Handguns=
==Heckler & Koch P2000==
The Heckler & Koch P2000, known in-game simply as the "P2000", is the default starting pistol for Counter-Terrorists; it was originally the only starting CT pistol, but the August 14, 2013 patch re-added the USP as an alternate option. With a correct 13-round magazine capacity, a decent fire-rate, manageable recoil, and workable damage, the P2000 is serviceable early on, but loses effectiveness in later rounds due to its poor performance against armor. It costs $200, though its status as a default starting pistol renders this a bit of a moot point.
On a sidenote, the weapon in-game is modeled after (and marked as) the 9x19mm Parabellum-chambered variant, but the game's files instead code it to use .357 SIG; since Global Offensive, unlike prior CS titles, doesn't require players to buy ammo or allow sharing of reserves between primaries and secondaries, this isn't visible in any way in-game.
===Counter-Strike 2===
==Glock 26/17 Hybrid==
A hybrid of Glock pistols, based largely on a Glock 26 frame, but with the full-length slide (and corresponding full-length slide rails) of a Glock 17, appears as the "Glock-18" (which, given its lack of a selector switch, is rather wide of the mark); given these features, it appears to be a reworked version of the Glock seen in Left 4 Dead 2. It serves as the Terrorists' default sidearm, featuring both semi-auto and incorrect 3-round burst firemodes, a somewhat absurd 20-round capacity, a largely-irrelevant $200 price tag (since one is given to the player at the start of any round wherein they don't have another sidearm), a decent fire rate (400 RPM max in semi-auto, or 1,200 RPM in bursts with noticeable delays in between), low weight, and manageable recoil, at the cost of somewhat low damage per shot, low accuracy, and downright abysmal performance against armor, making it a poor choice for later rounds. Inspecting the Glock also shows that its magazine release is not modeled.
thumb|none|350px|Glock 26 (3rd Generation) - 9x19mm Parabellum
===Counter-Strike 2===
The "Glock-18" in CS2 is modelled with a 4th Generation grip. In addition, it also has an extended magazine baseplate, a guide rod and magazine release, and a more accurately modelled trigger.
==SIG-Sauer P250 Compact==
Replacing the SIG-Sauer P228 from prior titles, the early model of the SIG-Sauer P250 Compact (though technically the current model at the time of the game's release) can be purchased by both teams, costing $500. It holds 13 rounds, and has slightly better damage and armor penetration stats than the default pistols, though it only has 2 spare magazines in reserve, and has slightly worse accuracy and stronger recoil than either team's default choices. It is coded to use .357 SIG ammunition, though the P250 Compact isn't available in this caliber, and the cases that the weapon ejects are straight-walled (unlike the .357 SIG round's bottlenecked cases), suggesting that it's chambered in .40 S&W; as mentioned before, since ammo can no longer be purchased, this inaccuracy isn't visible during gameplay.
===Counter-Strike 2===
==Smith & Wesson Model 327 R8==
The Smith & Wesson Model 327 R8 was added with the 2015 Winter Update, named the "R8 Revolver"; it can be selected as an alternative to the Desert Eagle for either team, and costs $600. It can be fired in either double-action or single-action mode with rather unrealistic properties, the latter being much faster than the former but also less accurate, as the weapon has an incredibly long trigger pull in double-action (it takes .42 seconds to fire), and the hammer is fanned in single-action. It was also, prior to being patched, insanely powerful for a .357 Magnum revolver. Its base damage of 115 allowed it to one-shot an enemy anywhere in the body at up to ludicrous ranges (for perspective, maximum one-body range was from Terrorist spawn to the double doors next to CT spawn on de_dust2), something that the .50AE Desert Eagle is incapable of - even stranger is that the game files claim the R8 is firing the same rounds as the Desert Eagle. The weapon has since been patched such that its base damage has been lowered (115 -> 75).
===Counter-Strike 2===
==FN Five-seveN==
A FN Five-seveN USG with adjustable target sights (no longer in production, though it was the current model when the game was released) is featured in-game, known as the "Five-SeveN". It doesn't do much damage, and its accuracy when firing rapidly is rather poor; however, it is quite accurate when firing individual shots or short bursts, not to mention its second-best-in-class capacity (an appropriate 20 rounds) and high effectiveness against armor, all for just $500. Prior to January 23, 2013, the Five-seveN was usable by both teams, but the patch made it once again a CT exclusive. While its damage is still nothing to write home about, the Five-seveN in GO is noticeably more powerful than its past incarnations; it can even score one-shot headshot kills against helmeted enemies at close range, as opposed to the Five-seveN in prior Counter-Strike games, which couldn't even one-shot unhelmeted enemies point-blank.
===Counter-Strike 2===
==IMI Desert Eagle Mark XIX==
An IMI Desert Eagle Mark XIX is included in CS:GO, known simply as the "Desert Eagle". As in prior titles, it serves as the most powerful and accurate sidearm available, but with a low capacity (7 rounds, correct for the non-fluted .50 AE variant of the pistol), heavy recoil, rather substantial weight (i.e. movement speed penalty), and the highest price of any pistol in the game, at $700. Like the Glock, its model is a modified version of the one from Left 4 Dead 2; it initially used a texture with a dusty, worn look, though the Arms Deal update gave it a cleaner chrome finish.
===Counter-Strike 2===
==Beretta M9A1==
Dual Beretta M9A1 Inox handguns with wood grips, referred to as "Dual Berettas", are a buyable sidearm choice, replacing the dual-wielded Beretta 92G Elite IIs from prior titles; unlike said titles, they are now available to both sides, rather than being exclusive to the Terrorists. Surprisingly cheap for a pair of handguns (only $400 in total, which makes each gun the same price as each side's starting pistols), the Dual Berettas offer decent damage, low recoil, a relatively high rate of fire, and the best magazine capacity of any sidearm in the game (for obvious reasons), at the cost of poor armor penetration, low damage at range, and poor accuracy and reload speed (again, for obvious reasons).
===Counter-Strike 2===
==Intratec TEC-9==
The Intratec TEC-9 is one of Global Offensive's new sidearms, serving as the Terrorists' counterpart to the CTs' FN Five-seveN; unlike its depictions in most media, the TEC-9 in CS:GO is correctly shown as semi-auto. Costing $500, it holds 18 rounds in the magazine (not a normal capacity for the TEC-9; the closest one could get would be a 20-rounder deliberately underloaded with 18 rounds, though the in-game model is a 32-rounder). The weapon originally boasted a very generous 32 round capacity, low recoil, and high accuracy when moving, making the weapon perfect for spamming; it was later rebalanced to reward accuracy, with surprisingly good first-shot accuracy, rather bouncy recoil, the ability to kill helmeted enemies in a single headshot, and the aforementioned capacity alteration.
===Counter-Strike 2===
==Heckler & Koch USP Tactical==
The Heckler & Koch USP Tactical was added in the August 14, 2013 patch as the "USP-S", and is an optional replacement for the P2000, being a successor to the suppressed USP from previous CS games (upon its initial introduction, it even re-used CS:S's USP's sounds). Compared to the P2000, the USP has one less round per magazine (12 instead of 13) and only 2 magazines in reserve, but is more accurate, and comes with the obvious benefits of using a suppressor; beyond these attributes, the two pistols are nearly identical (including damage and armor penetration, despite the rather significant caliber difference between the two). Using the alternate fire key will remove or attach the suppressor; there is little point to doing this, since unlike previous titles the suppressor doesn't decrease the weapon's damage, and removing it increases recoil and decreases accuracy, making it directly inferior to the P2000.
===Counter-Strike 2===
The USP in CS2 now has a Knight's Armament suppressor similarly to the original Counter-Strike.
==CZ 75 Automatic==
The CZ 75 Automatic was added in a patch in February 2014. It is a full-auto machine pistol that optionally replaces the Five-seveN for the Counter-Terrorists or the TEC-9 for the Terrorists. It holds 12 rounds (lower than the real weapon's 16 - it started out correct, but was lowered for balance) with only a single spare magazine, being intended as a "high risk, high reward" weapon. Notably, its draw animation shows the character attaching the magazine to the underside before cocking it (this was done to extend the draw for balancing reasons). It's also the only weapon other than the AW to get a lower reward for killing enemies, at only $100 per kill - rather low, though it's at least in line with the weapon's $500 price tag. It fires at a more controllable 600 RPM instead of the real life 1,000 RPM.
===Counter-Strike 2===
The updated CZ 75 model has a safety more accurate to the real CZ 75 Automatic.
=Submachine Guns=
Unlike previous games, most submachine guns will award bonus money upon killing enemies (2x the reward for all of them except the P90).
==Ingram MAC-10==
A MAC-10 is featured in-game, another gun returning from prior titles. The model is from Left 4 Dead 2 (sans suppressor with zip-tied flashlight). The MAC-10's advantages are its high firing rate and subsequent close-range damage, light weight, and low price (a mere $1,050, the lowest of any primary weapon in the game - so low, in fact, that it can be bought in the pistol round in Competitive mode, as long as the prospective buyer gets a kill within the first 30 seconds of the round, without buying anything else), while sacrificing effective range, accuracy, and armor penetration.
===Counter-Strike 2===
The CS2 version of the MAC-10 is modelled with flared protrusions on the bottom of the grip, indicating that it is based on a .45 ACP version.
==Brügger & Thomet MP9==
A Brügger & Thomet MP9 is one of the available submachine guns in-game, replacing the previous games' Steyr TMP, as a cheap ($1,250), fast-firing (857 RPM), lightweight SMG for Counter-Terrorists that's good for run-and-gun, spray-and-pray tactics in early rounds, but loses effectiveness later on with the proliferation of armor and rifles. Unlike the TMP, however, the MP9 does not come with a suppressor, and instead behaves simply as the CT equivalent to the MAC-10. 
===Counter-Strike 2===
==PP-19 Bizon-2==
The PP-19 Bizon-2 is an available SMG for both teams, known in-game as the "PP-Bizon". While its low damage, poor accuracy, and pitiful performance against armor make it a questionable choice for later rounds, its high rate of fire (750 RPM), controllable recoil, and best-in-class capacity (a staggering 64 rounds) allow it to perform quite well in the early phases of a match (or, considering its $1,400 price tag, during eco rounds). It feeds from an early aluminum magazine.
Its 64-round capacity corresponds to the 9x18mm Makarov version, but the weapon is instead coded to use 9x19mm Parabellum in the game files (unlike earlier games, coded caliber info is not visible in-game and does not impact gameplay due to the need to buy ammo and ammo sharing between weapons of the same caliber being removed), which would have it use a 53-round magazine instead.
===Counter-Strike 2===
In CS2, the Bizon's magazine has witness holes on the right side, accurate to some versions of the original smooth magazine design.
==Heckler & Koch UMP45==
A Heckler & Koch UMP45 with a vertical foregrip is one of the available submachine guns in-game, known simply as the "UMP-45". At only $1,200, it is the second-cheapest SMG in the game (and the cheapest available to Counter-Terrorists, since the only one cheaper is the MAC-10); it is somewhat more akin in behavior to the rifles, with a (correct) 25-round magazine, best-in-class damage, and decent range, accuracy, and armor penetration, with its main drawbacks being its somewhat bouncy, aggressive recoil, and the lowest rate of fire in the SMG category (666 RPM).
===Counter-Strike 2===
==FN P90 TR==
The FN P90 TR appears in the game as the "P90", with rail-mounted iron sights (despite the fact that the P90 TR's top rail includes iron sights, and the fact that the irons aren't usable in-game anyways). It is the only submachine gun not to award extra money for kills. Due to its high armor penetration value (69%), high capacity, decent damage, moderate recoil, and high rate of fire, the weapon has gained a great deal of notoriety in the CS:GO community, commonly being associated with lower-skilled players; its only real downsides are the aforementioned low kill award, an exorbitant price of $2,350, and a slow reload.
===Counter-Strike 2===
==Heckler & Koch MP7A1==
The Heckler & Koch MP7A1 appears in-game as the "MP7". Costing $1,500, it is a middle-of-the-road SMG, being decently powerful and accurate, with low recoil, a moderately high fire rate (750 RPM, compared to the real steel's 950-1,150), and a 30-round magazine capacity. It fills the same role as the previous games' H&K MP5, even recycling its prior incarnations' firing sound up until a patch in 2016. It's also bizarrely shown as the heaviest weapon in its class, slowing down the player even more than the P90, despite weighing a full less in reality.
Of note is that the game files incorrectly code the weapon to use 9x19mm rounds (instead of the appropriate 4.6x30mm); this has no effect on gameplay, as unlike prior Counter-Strike games, players no longer need to buy ammo.
===Counter-Strike 2===
==Heckler & Koch MP5SD3==
The MP5SD3 was added to the game in the August 15, 2018 update as an alternative option to the MP7, as a successor to the MP5 from previous games replaced in CSGO by the MP7. It has many of the same stats as the MP7, the only major differences being the suppressor, a faster movement speed, and slightly lower damage.
===Counter-Strike 2===
=Assault Rifles=
==Mk 18 Mod 0==
A Mk 18 Mod 0 fitted with an ARMS#40 flip-up rear iron sight and KAC free-float RAS handguard with rail covers appears as the "M4A4", serving as the Counter-Terrorists' staple assault rifle. The kill icon originally incorrectly showed the M4A1 with carry handle from Counter-Strike: Source, though a later patch corrected it. Unlike the M4A1 in previous Counter-Strike games, it does not include a detachable suppressor, instead simply serving as a middle-of-the-road rifle; compared to the Terrorists' AKM, it fires faster, is more accurate, and has less recoil, but is more expensive (costing $3,100), does less damage per shot, and has slightly poorer armor penetration, the latter two factors making it incapable of killing a helmeted enemy in a single headshot.
===Counter-Strike 2===
==Colt Model 723==
A later-pattern Colt Model 723 was added in the August 14, 2013 update; known incorrectly as the "M4A1-S", it serves as an optional replacement for the above Mk 18 Mod 0 "M4A4", and a successor to the suppressed M4A1 in previous games. Compared to its unsuppressed counterpart, the Model 723 differs primarily in its fire rate (600 RPM, lower than the M4A4's 666) and capacity (20 rounds instead of the M4A4's 30, despite being modeled with a 30-round magazine; an update in 2019 increased this to 25 rounds, but this change was later reverted in a 2022 update), in exchange for the obvious benefits provided by a suppressor. It comes with 3 spare magazines and a suppressor attached by default that can be removed or re-attached by using the alternate fire button. As with the USP-S, it did not initially receive new sounds, taking its own directly from Counter-Strike: Source, though these were later replaced with a new set in September of 2016.
===Counter-Strike 2===
The "M4A1-S" in CS2 is a hybrid of the Colt Model 723 and older models such as the Colt Model 653, as it lacks a brass deflector and has a 2nd generation collapsible stock. It is also depicted with a 3-prong flash hider similar to early M16s.
==AKMN==
The "AK-47" in the game is actually an AKMN, with plastic 30-round magazines. It offers very high stopping power and penetration (capable of one-shot headshots against helmeted enemies), good accuracy, and a manageable price of $2,700, at the cost of its somewhat heavy weight, a lower rate of fire than its competitors, and rather strong recoil. This model is notably ported from Left 4 Dead 2 (including the presence of the wider front sight and narrower handguard of an actual AK-47) with slight alterations like detail on the stock and a smaller spring lock.
thumb|none|450px|AKM - 7.62x39mm
===Counter-Strike 2===
In Counter-Strike 2, the AK is modelled with a steel magazine and a proper AKM front sight, although it still retains the palm swell-less handguard of the old model.
==Steyr AUG A3==
Replacing the Steyr AUG A1 from previous games is the more recent A3 variant, with a Trijicon ACOG providing a low zoom level and allowing for precise shots. It deals good damage, with a moderate rate of fire, strong-yet-simple recoil, and a unique ability (for CT assault rifles) to land instant-kill headshots against helmeted enemies at point-blank range, at the cost of, well, cost (the most expensive in its class, at $3,300), along with its heavy weight and slow reload. The rifle's in-game model visibly has a 42-round magazine, despite it only having a 30-round capacity gameplay wise.
===Counter-Strike 2===
==FAMAS G1==
A FAMAS G1 is featured in-game, but incorrectly uses 30-round STANAG magazines in its F1 magwell instead of the proper 25-round straight magazines; despite this, it still holds 25 rounds per magazine (and, despite that, still has 90 rounds in reserve like most of the other assault rifles, which works out to 3 full magazines and three-fifths of another one). At only $2,050, the FAMAS is the cheapest assault rifle available to the Counter-Terrorists; unfortunately, there is little else to be said for it, with its relatively low damage, lower-than-standard capacity, and long reload relegating its primary role to low-cash rounds. Pressing the alt-fire key toggles the weapon between full-auto and 3-round burst; the latter mode bumps the rate of fire up from the default 666 RPM to 800 (both of which are short of the real weapon's 1,000 RPM, likely for balance-related reasons), decreases recoil, and boosts accuracy, at the cost of adding a longer delay between trigger pulls (presumably, again, for the sake of balance).
On a sidenote, the FAMAS F1's icon from past titles is re-used in GO as the icon for the FAMAS G1.
===Counter-Strike 2===
==IWI Galil ACE 22==
Replacing the IMI Galil ARM from prior Counter-Strike titles, CS:GO features the Galil ACE 22 as an optional assault rifle for Terrorists, known in-game as the "Galil AR" (actually a different variant altogether, though "AR" could possibly just be a generic "Assault/Automatic Rifle" suffix). The ACE 22 boasts the highest magazine capacity (a correct 35 rounds) and lowest cost (only $1,800) in its class, at the cost of poor performance against armor (being the only Terrorist assault rifle that can't kill a helmeted enemy in a single headshot) and somewhat low accuracy. Interestingly, in the early build of GO used during the US vs Euro faceoff, the model featured a Meprolight red dot sight attached to the top of the handguard, which acted like the scopes on the Steyr AUG A3 and SIG556; in the final game, this weapon does not feature the sight, though its kill icon did until it was removed in a later update. 
For whatever reason, the rifle on the ACE 22's "Expert" achievement and its HUD icon is the earlier IMI Galil SAR. Since the removal of achievements in CS2, the former error is no longer visible.
===Counter-Strike 2===
==SIG-Sauer SIG556 HOLO==
A SIG-Sauer SIG556 HOLO with a usable Trijicon ACOG (incorrectly referred to in-game as the "SG 553") replaces the previous games' SG 552, being the Terrorists' scoped assault rifle. It fires in full-auto, while most real SIG556s are semi-auto only (though select-fire versions exist for the military/LE); being a terrorist-only weapon, it could be argued that this was instead an illegally-preformed full-auto conversion. Compared to the AKM, it fires faster, is more accurate, has the evident advantages of a scope, and is the only weapon in the entire game to completely ignore armor, with the only downsides being its somewhat strange up-right recoil, its slightly higher price ($3,000 versus the AK's $2,700), and its marginally lower damage (negated completely by the armor advantage, which applies in nearly all cases, since almost any round where rifles are being bought is one where armor is a factor).
 
===Counter-Strike 2===
=Sniper Rifles=
As in many games, the sniper rifles in GO lack a hipfire crosshair. Additionally, unlike prior games in the series, players cannot quick scope easily and reliably; while using a sniper rifle's scope, there is a short amount of time in which the screen has to clear up, and whilst moving the scope will sway. This serves to make sniper rifles less suited to aggressive playstyles, and push them more towards the stationary, defensive role that they were originally meant to fulfill. Not that this stops some people from trying.
==Accuracy International Arctic Warfare==
The Accuracy International Arctic Warfare is featured in-game (replacing the Arctic Warfare Magnum seen in earlier games); true to its reputation, it has very high accuracy and power (capable of killing a full-health enemy with armor in a single hit to the torso, regardless of distance - even through some walls), but is heavy and slow to use. It can be identified as an original AW rather than the AWM seen in previous games by its shorter magazine, smaller ejection port, and smooth, non-fluted barrel. As in some versions of older CS games (and the files of the retail versions, which instead used the generic moniker "Magnum Sniper Rifle"), it is still incorrectly referred to as the "AWP" (a name which refers to the Arctic Warfare Police, a variant with a black stock and shorter, brakeless barrel), though the capacity is for once correct for the modeled weapon.
The AW is described as using .338 Lapua Magnum in the game's files; this is correct for the AWM, but not the AW or the AWP. The Arctic Warfare awards 66% less money on a kill than other weapons, giving only $100 as opposed to the standard $300 ($50/$150 in Casual Mode); this, coupled with its exorbitant $4,750 price tag, makes the AW a rather substantial financial risk for a team to take, though its sheer power can certainly make up for it in the right hands.
===Counter-Strike 2===
==Steyr SSG 08==
A Steyr SSG 08 is included, replacing the Steyr Scout of the previous installments in the series as a cheap ($1,700), lightweight, quick-handling sniper rifle with decent damage and penetration; many players (not to mention the game's own "Flying Scoutsman" mode) opt to refer to it as its predecessor. It holds 10 rounds, with an impressive 90 in reserve; this effectively grants it unlimited ammunition, since it fires at 48 RPM and takes 3.7 seconds to reload, making a full dump of every available round take 2 minutes and 38.3 seconds, 3.3 seconds longer than the maximum length of a round in Competitive mode (1:55 default plus a 40-second bomb timer totaling 2:35, not counting the extra few seconds after the official end).
===Counter-Strike 2===
==Heckler & Koch G3SG/1==
As in previous games, the Heckler & Koch G3SG/1 fills the role of the Terrorists' DMR, opposite the CTs' FN SSR. It has olive drab furniture and lacks a bipod. Presumably for balance reasons, the weapon's full-auto fire rate is significantly reduced in-game (240 RPM versus the real steel's 500-600), to the point where it seems like rapid semi-auto; incidentally, the player character uses it in semi-auto, and visibly pulls the trigger repeatedly when the player holds down the fire key for full-auto fire.
At $5,000, it is the second-most expensive weapon available to the Terrorists, and is quite heavy, though its excellent accuracy, damage (a consistent 2-shot kill, or one in the head, regardless of armor), wall-penetration capabilities, and volume of fire compared to other sniper rifles make it incredibly effective for those willing to take the financial risk. For no discernible reason, it comes with 90 rounds in reserve by default, which translates to exactly 4 full magazines and one half-loaded one.
===Counter-Strike 2===
==FN SSR==
The FN SSR (Sniper Support Rifle) is included as the Counter-Terrorists' automatic DMR, designated as the "SCAR-20", a mixture of the SCAR family name, and the weapon's U.S. military designation of "Mk. 20 Mod. 0". Save for a slight difference in hip fire accuracy and a larger one in reload speed (the G3SG/1 being slightly more accurate when firing without aiming, but taking virtual millennia to reload), the CTs' SCAR and the Terrorists' G3SG/1 are nearly statistically identical in-game, astronomical price and nonsensical ammo count included.
===Counter-Strike 2===
=Shotguns=
As above with the submachine guns, shotguns award extra money on kills, in this case giving out 3x the money ($900 in Competitive Mode and $450 in Casual Mode).
==Benelli Nova Tactical==
The Benelli Nova Tactical is an available pump-action shotgun, replacing the previous games' Benelli M3. Simply called the "Nova", it has the tightest spread of all the game's shotguns; it's also the cheapest, costing a mere $1,050, though its poor fire-rate and armor penetration make it less effective against enemies who aren't equally strapped for cash. Being the M3's successor, it holds 8 rounds, even though the model has a standard 4-round tube magazine.
thumb|none|450px|Benelli Nova Tactical - 12 gauge
===Counter-Strike 2===
==Benelli M4 Super 90==
The Benelli M4 Super 90 returns from prior CS games, now known as the "XM1014" (its US military designation during trials; once it was actually adopted, it became known as the "M1014"). It is the most expensive shotgun in the game (costing $2,000); conversely, it is also the weakest, dealing less damage per pellet than its competitors and firing 6 pellets per shot instead of the usual 8 or 9. However, it balances this out with a decent capacity (a correct 7 rounds), relatively good accuracy, and the highest rate of fire in its class by a substantial margin at 171 RPM. Interestingly, while both its description and its in-game behavior would suggest that it is erroneously depicted as fully-automatic (i.e. holding down M1 produces continuous fire), its animations show the player character pulling the trigger with each shot; this, coupled with the low rate of fire, suggest it to (correctly) be semi-automatic in-game.
===Counter-Strike 2===
==Remington 870==
A sawed-off Remington 870 is the second pump-action shotgun featured in-game, available to the Terrorist faction; in-game, it is referred to simply as the "Sawed-Off". It offers a low cost (only $1,100), an unrealistically high capacity for a sawed-off shotgun (7 rounds instead of 4 for this length of tube), and the highest damage in its class, but fire rate is rather low, its weight is somehow higher than any of the other shotguns, and it has the poorest accuracy and lowest range of any firearm in the game, making it lethal in close quarters but ineffective at distance.
===Counter-Strike 2===
==Techno Arms MAG-7==
The Techno Arms MAG-7 appears in-game as the "MAG-7", serving as the CT equivalent to the Terrorists' sawed-off Remington 870 (i.e. a short-ranged, slow-firing, hard-hitting shotgun); while its capacity is lower than the Sawed-Off's (an appropriate 5 rounds, the lowest of all of the game's shotguns - this makes its reserve ammo count of 32 a bit odd), it is magazine-fed, making empty reloads shorter at the cost of longer partial reloads. It is also slightly more expensive (costing $1,300), does slightly less damage (though not enough so to make any particularly noticeable difference), is slightly lighter, and has notably better accuracy (which makes sense; much of the fabled inaccuracy of short-barreled shotguns comes from the poor state of the muzzle crown created by the process of sawing down the barrel, and professionally-manufactured short-barreled shotguns can be nearly as accurate as longer-barreled ones). Its high damage has more to do with game balance than any sort of logic, however; as normal shotgun shells (typically 2.75 inches, or 70mm) are too long to reasonably fit in a pistol-grip-inserted magazine and still leave the resultant weapon as something that normally-sized human hands can manipulate, the MAG-7 instead uses proprietary 2.36-inch (60mm) shells, with less power than the standard 2 3/4-inch ones.
===Counter-Strike 2===
=Machine Guns=
The LMGs in Counter-Strike: Global Offensive provide exceptional suppression due to their high ammo capacity of 100 or 150 rounds, but have high recoil and are highly uncontrollable during sustained fire. They also are hindered by their long reload times.
==FN M249 SAW==
The M249 SAW is an available LMG, returning from the previous games; unlike previous games, however, the M249 in GO has a stock. At $5,200, it is the most expensive weapon in the game (the Negev below once was, until its price was cut), and one of the most seldom-bought as a consequence. While its heavy weight and recoil, its slow reload, and the aforementioned price tag discourage most potential users, its massive capacity (100 rounds, half of what the modeled belt box is actually supposed to hold) makes it an excellent choice for suppressing and holding angles - or, at least, it would be, if the less-than-a-third-of-the-price Negev didn't exist.
The M249 also serves as the basis for the sentry guns encountered in the Danger Zone gamemode; these have unlimited ammunition, despite their finitely-sized belt boxes.
===Counter-Strike 2===
==IMI Negev Commando==
The IMI Negev Commando is a new LMG available in CS:GO, referred to in-game as the "Negev". Originally, the Negev had a higher ROF than the M249, but did less damage, had larger spread, and was the most expensive weapon in the game at $5,700. The weapon was later reworked with "suppressive" gameplay elements. Specifically, the recoil pattern of the Negev homes in onto a point slightly above the player's crosshair after 10 or more (ludicrously inaccurate) shots, unlike the recoil patterns for most other weapons which wildly fly from left to right. This allows it to shoot extremely accurately as long as the player does not move and prepares the weapon for firing beforehand. Its rate of fire was also cut from 1,000 RPM to just 800, and its price was slashed to $2,000, then again to a measly $1,700.
===Counter-Strike 2===
=Grenades/Explosives=
As with previous games, players may only hold one grenade of each type (except Flashbangs, of which they can hold 2). In Casual Mode, players may hold three grenades, while in Competitive Mode they may hold four.
==M112 C4 Demolition Charge==
The primary focus of "Defuse" and "Demolition" maps is, as the name would suggest, a bomb. This bomb, referred to in-game as the "C4 Explosive", consists of 3 M112 C4 Demolition Charges (a US-issued pre-packaged block of C4) rigged to an improvised electronic detonator. The bomb is randomly issued to one Terrorist at the start of a round of either mode; it can only be placed on the ground, and only within specific, pre-defined areas known as "bomb sites" (of which there are two in Defuse mode, and only one in Demolition). Once planted, the C4 beeps repeatedly, with a small red light flashing in time (presumably to make it more apparent where the bomb is); it will explode within 40 seconds (formerly 45) unless a Counter-Terrorist defuses it, a process which takes 10 seconds (or 5 with the purchasable "Defuse Kit" item). For balance reasons, Counter-Terrorists cannot pick up the C4 if it is dropped, nobody can pick it up once it has been planted, gunshots and grenade explosions fail to move it when it is dropped, and it is ostensibly impossible to get rid of; areas where other objects can get stuck out of reach are frequently patched so as to make them impassible to C4, and throwing it outside of the map's boundaries (e.g. off the edge of de_vertigo's tower) will result in it teleporting back within the playable area.
C4 charges are also available in Danger Zone; there, they can be placed anywhere, by anyone, at any time.
===Counter-Strike 2===
==M67 Hand Grenade==
The M67 hand grenade is present in the game, being referred to as the "HE Grenade", despite the actual M67 being a fragmentation grenade; this is supported by their in-game behavior, as they lack any sort of fragmentation effect, relying solely on the explosion itself to deal damage. Each one costs $300, and serves more to do early-round chip damage or to flush out wounded enemies than as an outright killing tool; in fact, the only way to actually kill an uninjured (and unarmored) enemy with a single grenade is to hit them directly, then have the grenade go off at their chest height.
==M84 Stun Grenade==
Unlike previous games, where the flashbangs were simply re-textured M7 CS gas grenades or M18 smoke grenades, Global Offensive's flashes are more appropriately modeled as M84 stun grenades (albeit with one pin instead of two, as is common in games). Costing only $200, the M84 is an excellent tool for entering an occupied area, temporarily blinding any nearby enemies (or teammates, if you're not careful) that look at the explosion, and "deafening" (i.e. replacing all audio with a high-pitched ringing sound) anyone caught in the blast. Uniquely, two flashbangs can be carried at once in Competitive mode, but not in any other gamemode.
===Decoy Grenade===
Decoy grenades are one of GO's new additions to the Counter-Strike series. They are identical to flashbangs in shape (only differing in paint scheme, with an orange center band instead of a blue-green one), cost a measly $50 (the single cheapest item in the game) and serve more to deceive enemies than to directly damage or impede them. When dropped, they make the same sounds as an actual flashbang; coupled with their identical silhouette, this can trick enemies into averting their eyes, allowing for faster-than-expected rushes. Following this, they will sporadically create sparks and smoke, whilst playing the firing sound effect of the most powerful weapon that the user had on their person upon throwing the grenade; this creates an enemy mark on the opposing teams' radars (regardless of whether or not anyone has a line of sight to it, unlike an actual player). After around 15 seconds of this, the grenade explodes, dealing a maximum of 5 damage in a minuscule radius; in spite of this, it creates a disproportionately loud noise and large visual blast effect.
==Model 5210 Smoke Grenade==
Replacing prior games' retextured M7 CS gas grenades and M18 smoke grenades, the smoke grenades in Global Offensive are Model 5210 Smoke Grenades. Costing $300, smoke grenades are a critical tool for blocking enemy lines of sight, as well as one's own movements and/or hiding spots. They can also extinguish flames from incendiary grenades and Molotov cocktails; while a bit more on the "gamey" side of things in terms of its reliability and speed, this does make some sense, as the smoke could serve to displace nearby oxygen, cutting off the fire's supply. This does not, however, explain how player characters themselves can stand in smoke indefinitely without any problems breathing whatsoever.
===Counter-Strike 2===
In CS2, smoke grenades have two different skins depending on the team that bought the grenade. In addition, the smoke itself is also coloured differently depending on team, with smoke from CT-bought grenades being tinted slightly blue, and Terrorist smokes likewise tinted slightly orange.
===Incendiary Grenade===
The CTs' incendiary grenades share a model with the Model 5210 smokes, but use different textures that is an obfuscated version of the design used on AN/M14 incendiary grenades. Incendiary grenades provide incremental damage to the target whilst in the flame, but their biggest appeal is the ability to detour and even hold back the opposing team from approaching a certain area for about 10 seconds. When used in conjunction with the rest of one's team, it is possible to keep the opposing team from approaching a certain area for almost a minute. The Terrorist team uses nearly functionally-identical Molotov cocktails, which cost $200 less ($400 instead of the incendiaries' $600 price tag). Due to this functional identicality, the incendiary grenades oddly detonate on impact, and do so with a glass-breaking sound. Their behavior as antipersonnel/area-denial munitions is also not really in line with the purpose of most modern incendiary grenades; the AN/M14, for instance, is not so much a proper grenade as it is a convenient, pre-packaged can of thermite meant for destroying enemy equipment.
=Other=
==Advanced Taser M26==
A fictional model of Taser known as the "Zeus x27", based on the Advanced Taser M26, is available to both teams, bought from the "Gear" buy menu screen (alongside other equipment, such as body armor and helmets) and equipped in the same slot as the knife (pressing the knife slot key switches between the knife and the Taser). It costs $200, and awards exactly zero for a kill, the only weapon in the entire game with such a property. Its behavior in-game is somewhat bizarre; compared to an actual Taser, it has an incredibly short effective range (only being able to hit enemies within roughly the same distance as a knife); outside of a very small window at the extreme edge of its range where it will deal heavy, yet non-fatal damage, it is a guaranteed instant kill upon use. After said use, it is discarded immediately, lacking any sort of ability to reload. Prior to a patch, the Zeus couldn't be bought in Competitive mode; prior to another, later one, the Zeus could be picked up through walls when dropped, allowing it to be used as a way of detecting hiding enemies.
A rather strange rechargable version was available in "Stab Stab Zap" gamemode, active during the Operation Hydra season. On this model, the green decal on the back of the gun was replaced with a charging indicator; after firing, the charging bar emptied and filled back up for 30 seconds, after which it could be fired again. A real taser fires non-reusable darts, and can be reloaded by switching out the cartridge, but this behavior is not emulated by either of the two in-game variants.
===Counter-Strike 2===
The "Zeus" in Counter-Strike 2 is modelled significantly closer to its real counterpart, but with some stylistic features from the original model. Following the "A Call to Arms" update in February 2024, the Zeus now functions like in the Operation Hydra "Stab Stab Zap" mode in all game modes, with a 30-second recharge timer as well as a $100 ($50 in Casual) kill reward.
=Unusable Weapons=
==Beretta 92FS==
A Beretta 92FS is present on a sign on the map Bank.
==Glock 19==
A 3rd-gen compact Glock appears on a sign on the map Office.
==AK-47==
An AK-47 appears on the "Tamara" graffiti from the Community Graffiti Box 1 and the sticker of the same name in the Pinups Capsule. In addition, the AK-47 from the original Counter-Strike appears in the "Old School" sticker from the Ambush Sticker Capsule.
==FN SCAR==
The FN SCAR-L does not appear in the game itself, but is featured on the logo.
==French Model 1842 Percussion Musket==
A sporterized French Model 1842 Percussion Musket is one of the antique long guns inside a cabinet in the Militia map. This cabinet and the guns inside are reused assets from Counter-Strike: Source.
==Daniel Fraser & Company Drop Block Single Shot Rifle==
A Daniel Fraser & Company Drop Block Single Shot Rifle is the other gun inside the same cabinet, right beside the Model 1842 musket.
==Browning M2==
The Browning M2 is seen mounted on APC environmental props in a few different maps.
==DShKM==
Some technicals can be found as environmental props on a few different maps. They are mounted with low-detail DShKM machine guns.
==Cannon==
Antique blackpowder cannons are seen on the map de_cbble. They are purely decorative, and cannot be used.
==M7A3 CS Gas Grenade==
A representation of the "HE Grenade" from Counter-Strike (which was based on the M7 CS gas grenade) appears in the "Fire in the Hole" sticker from the CS20 Sticker Capsule.
Category:Video Game
Category:First-Person Shooter