The Mighty Nein

The second Critical Role Campaign is known as The Mighty Nein. The Mighty Nein (or M9) are a group of "adventuring mercenary assholes" who find themselves mixed up in everything from the war between nations to the wishes and desires of gods, goddesses, and other deities. The setting for this campaign is on the continent of Wildemount, located in Exandria. The name is also used to mean Campaign 2 in fandom.
The group was first introduced as The Mighty Nein by Caleb in Campaign 2, episode 8 which aired 3/1/2018
==Story arcs==
Critical Role Wiki splits the Campaign 2 arcs as followsCampaign Two: The Mighty Nein
* A New Beginning- (episodes 1-12) - The new party members first meet in the sleepy town of Trostenwald, but they quickly become involved in an investigation after a zombie attacks the recently arrived traveling carnival
* A Gentleman's Agreement- (episodes 13-25) - The party comes together as a group in the aftermath of the twin attacks on Dayana Prucine and the Zauber Spire, exploring the underbelly of Zadash
* Iron and the Coast- (episodes 26-35) - The Mighty Nein recover those who were lost but at a dire cost
* Followers of the False Serpent a.k.a. The Pirate Arc - (episodes 36-47) - The Mighty Nein take to the high seas in search of a deeper understanding of Fjord's mysterious patron. Hijinks ensue
* Shades of Gray- (episodes 48-57) - The Mighty Nein delve into the wastes of Xhorhas, and are forced to become more involved in the war they had originally hoped to avoid
* Orphanmaker's Ordeal- (episodes 58-69) - The Mighty Nein delve into the mysterious past of Yasha as they uncover more clues about the rifts throughout Xhorhas
* Against the Chains- (episodes 70-87) - The Mighty Nein set out to recover their missing member and stop the cult of the mysterious "Angel of Irons"
* Reunions and Reconciliations - (episodes 88-99) - The party deals with places and people from their pasts, and bring hope for the future with a tenuous peace agreement
* Travelercon arc - (episodes 100-109) - Rumblecusp, village of Vo and TravelrCon
==Core Members==
* Fjord
* Beauregard Lionett
* Caleb Widogast
* Jester
* Nott the Brave
* Caduceus Clay
==Former Members==
* Mollymauk Tealeaf
==Honorary Members==
Being the group of misfits they are, The Mighty Nein has a tendency to adopt other misfits into their group, even on a temporary basis, in times treating it more like a designation defined by specific personality traits than a group name. M9 developed a saying to signify that "Welcome to the Mighty Nein"
* Kiri
* Reani
* Essek Thylass
==M9 Approach to Enemies==
As one fan noted in their meta essay on the subject: The Mighty Nein has exactly three ways of dealing with enemies:
==Fandom==
Because a lot of fans decided to wait with getting into Critical Role until the new campaign started, the fandom for campaign 2 is much bigger. Through the campaign, fans has been trying to figure out who could be the Big Bad of Campaign 2, some thinking it might be Trent Ikithon, based on how powerful he is. Others has been specilating it might be The Chained Oblivion.
Due to COVID-19 and the lockdown that ensued, Critical Role stopped airing live content. After the cast came back from hiatus, some fans noted that the character interactions felt different, as if the cast made decisions during the break about what kind of relationship they wanted to pursue.I think I’m always going to have a big “what if?” about the hiatus. by thevalleyarchive; accessed 3 October 2020 To some, those interactions felt forced (especially when they interfered with shipping - see beauyasha vs beaujester).
==Fanworks==
===Fanart===
File:2018-06 fanartoftheweek by Josh Freeman (@ObeyMyBrain).jpg|left|A mashup between The Mighty Nein and the portraits in Disney's The Haunted Mansion ride by @ObeyMyBrain.
File:The Might Nein by varethane.jpeg|Art by @varethane
===Fanfic===
* We Take Care Of Our Own by PrincessAmericaChavez - Found family is very protective of each other, especially as they begin to realize they finally have others looking out for them.
* Remember Me in the Intervals by inkedinserendipity - One autumn afternoon at the end of the line, Caleb Widogast gathers up his spell components, his notebook, the knowledge of a full lifetime, and throws himself back. Over the next three years, he seeks out old friends. Friends that do not know his name. He helps each of them, in turn: telling a story, saving a life, intervening for divine favors long owed. And in the meanwhile, he nudges them closer to Trostenwald, and to each other.
* Marked For Greatness by laughablyunimportant - Not everyone has a soulmark. And those who do sometimes have very good reasons for hiding them. These reasons tend to fade away in the face of a very determined tiefling in search of a good bath. "I just find it's easier to have this conversation when everyone's sitting around naked in hot water."
* Nightsickness by vikkyleigh - The Empire Kids have gotten better, collectively, at asking for help when they need it. But what can their friends do against an illness impervious to spells?
===Fanvids===
* Critical Role Telephone Animatic by Craze Sickle
===Meta===
* - Ever since this Adventures in Pirateland arc began, almost every episode that’s aired has come with a bevy of comments about the inadequacy of the Mighty Nein’s moral compass, how this looks to be turning into an evil campaign, how they’re failing to live up to Molly’s inspiration, etc. And to be honest I don’t really understand this outlook.
* - AKA, I nerd out over battle strategies and patterns.
* - Tumblr ask - i had to look up the five types and keep them in the google doc to remind myself what they were, but uhh here’s almost 4000 words of character analysis and discussion of debatable quality
* Apology meta and by yfere
* I’m also thinking about how maybe it’s time to admit that hey, in this campaign? We’re not getting a Chroma Conclave. And that’s okay. by C
==References==
Category:Critical Role Campaign 2