nyuuzyou/wikis huggingface dataset:
Kirby (SSB4)/Down smash

==Overview==
A spinning split kick that launches opponents upward. Kirby's feet are also intangible during the start-up and the clean hitbox of the attack. KOs uncharged at 112% when clean. It can be used out of a down aerial.
==Update history==
 1.0.6
*
*
 1.1.3
*
 1.1.5
*
==Hitboxes==
|}
==Timing==
Charges between 	4-5
Clean hit 	10-14
Late hit 	15-22
Feet intangibility	5-14
Interruptible 	54
Animation length 	55
|-
Category:Kirby (SSB4)
Category:Down smashes (SSB4)
Kirby (SSB4)/Down throw

==Overview==
The Fury Stomp from the Suplex ability in Kirby Super Star. Kirby throws the opponent onto the ground, then rapidly stomps on them several times, and then finishes with a jumping double foot stomp. The stomps also damage nearby opponents. Good for racking up damage when no other throw will do and is Kirby's most damaging throw. Unlike most down throws, it has enough knockback to KO middleweights at around 200%.
==Update history==
 1.0.6
*
==Throw and Hitbox Data==
===Hitboxes===
|}
===Throw===
|}
==Timing==
Invincibility 	1-18
Hits 1-9 	9-10, 13-14, 17-18, 21-22, 25-26, 29-30, 33-34, 37-38, 41-42
Hit 10 	56-57
Throw Release 	58
Interruptible 	88
Animation length	94
|-
Category:Kirby (SSB4)
Category:Down throws (SSB4)
Kirby (SSB4)/Down tilt

==Overview==
A crouching shin kick. Fairly spammable. Has a chance of tripping, which makes it often used to set up a grab or an attack. Capable of locking.
==Hitboxes==
|}
==Timing==
Hitbox 	4-6
Interruptible 	21
Animation length	29
Category:Kirby (SSB4)
Category:Down tilts (SSB4)
Kirby (SSB4)/Forward aerial

==Overview==
Three quick spinning kicks. The first two hits deal weak knockback to lead into the last hit. Low landing lag, meaning that the first or second hit can be used as a setup into other moves. Can link into itself for a pseudo Wall of Pain in certain instances. Virtually guaranteed to combo out of a forward throw, though the player may have to jump between the throw and forward aerial if the opponent is especially light or at mid-range damage.
==Update history==
 1.1.3
*.
*.
==Hitboxes==
Hitbox type	Damage 	Angle	Base knockback	Knockback scaling	Fixed knockback value	Weight dependent	Effect	SFX level
Foot 	4% (hit 1), 3% (hit 2), 5% (hit 3)	? 	? 	148 	— 	? 	Normal	?
==Timing==
===Attack===
Initial autocancel	1-9
Hit 1 	10-11
Hit 2 	17-18
Hit 3 	25-26
Ending autocancel 	41-
Interruptible 	48
Animation length 	68
|-
===Landing lag===
Animation length	13
Category:Kirby (SSB4)
Category:Forward aerials (SSB4)
Kirby (SSB4)/Forward smash

Kirby forward smash hitbox visualization	Kirby forward smash hitbox visualization
↗ 	
→ 	
↘ 	
==Overview==
A thrust kick that slightly moves Kirby forward. It is very fast and can be angled. Can KO uncharged from center-stage at 107% (no angle), 99% (up angle), 116% (down angle) when clean. Based on the Spin Kick from the Fighter ability.
==Update history==
 1.0.6
*
 1.1.3
*
 1.1.5
*
==Hitboxes==
===Angled up===
|}
===Angled forward===
|}
===Angled down===
|}
==Timing==
Charges between 	4-5
Clean hit 	13-15
Late hit 	16-19
Interruptible 	48
Animation length	49
Category:Kirby (SSB4)
Category:Forward smashes (SSB4)
Kirby (SSB4)/Forward throw

==Overview==
Kirby flips, then piledrives the opponent. Based on the ability's Pile Driver from . As of update 1.1.0, it is a very useful combo throw, leading into either forward air, forward air re-grab, up air, or a combination of them depending on the damage of the opponent and rage. At the upper limit of the combo potential, which is around 60-80%, a jump may be needed to follow up.
==Update history==
 1.1.0
*
*
==Throw Data==
|}
==Timing==
Invincibility 	1-18
Throw Release 	45
Interruptible 	59
Animation length	72
|-
Category:Kirby (SSB4)
Category:Forward throws (SSB4)
Category:Normal attacks (SSB4)
Kirby (SSB4)/Forward tilt

Kirby forward tilt hitbox visualization	Kirby forward tilt hitbox visualization
↗ 	
→ 	
↘ 	
==Overview==
Does a spinning roundhouse kick that can be angled.
==Hitboxes==
|}
==Timing==
Hitboxes 	5-8
Interruptible 	28
Animation length	32
Category:Kirby (SSB4)
Category:Forward tilts (SSB4)
Kirby (SSB4)/Grab

==Overview==
Kirby performs a standard grab. Has rather short range.
==Grabbox Data==
===Standing Grab===
|}
===Dash Grab===
|}
===Pivot Grab===
|}
==Timing==
===Standing grab===
Grab 	6-7
Interruptible 	28
Animation length	42
===Dash grab===
Grab 	8-9
Interruptible 	39
Animation length	51
===Pivot grab===
Grab 	10-11
Interruptible 	33
Animation length	48
Category:Kirby (SSB4)
Category:Grabs (SSB4)
Kirby (SSB4)/Hitboxes

==Hitboxes==
Move 	Name 	Hitbox
Neutral attack 1 	 	
Neutral attack 2 	 	
Neutral attack Infinite 	 	
Neutral attack infinite finisher 	 	
Forward tilt 	 	
Forward tilt (angled up) 	 	
Forward tilt (angled down) 	 	
Up tilt 	 	
Down tilt 	 	
Dash attack 	 	
Forward smash 	 	
Forward smash (angled up) 	 	
Forward smash (angled down) 	 	
Up smash 	 	
Down smash 	 	
Neutral aerial 	 	
Forward aerial 	 	
Back aerial 	 	
Up aerial 	 	
Down aerial 	 	
Down aerial landing 	 	
Neutral special 	Inhale 	
Side special (uncharged grounded) 	Hammer Flip 	
Side special (max charge grounded)	Hammer Flip 	
Side special (uncharged aerial) 	Hammer Flip 	
Side special (max charge) 	Hammer Flip 	
Up special 	Final Cutter	
Down special 	Stone 	(unavailable)
Grab 	 	
Dash grab 	 	
Pivot grab 	 	
Pummel 	 	
Forward throw (collateral) 	 	
Back throw (collateral) 	 	
Up throw (collateral) 	 	
Down throw (collateral) 	 	
Category:Kirby (SSB4)
Category:Hitboxes (SSB4)
Kirby (SSB4)/Neutral aerial

==Overview==
An aerial cartwheel, hitting with his arms and legs. A decent option for warding off the opponent's pressure or as an out of shield option. Very low landing lag, but more end lag than all of his other aerials.
==Hitboxes==
|}
==Timing==
===Attack===
Initial autocancel	1-4
Early hit 	10-11
Clean hit 	12-15
Late hit 	16-20
Latest hit 	21-34
Ending autocancel 	56-
Interruptible 	72
Animation length 	79
|-
===Landing lag===
Animation length	10
Category:Kirby (SSB4)
Category:Neutral aerials (SSB4)
Kirby (SSB4)/Neutral attack

==Overview==
Two quick punches followed by the Vulcan Jab from the Fighter ability. Turns into the Smash Punch from the Fighter ability when ended. Like most neutral attacks, this move is an effective landing or out of shield option due to its quick start-up.
For technical data of each individual hit, see:
*Kirby (SSB4)/Neutral attack/Hit 1
*Kirby (SSB4)/Neutral attack/Hit 2
*Kirby (SSB4)/Neutral attack/Infinite
Category:Kirby (SSB4)
Category:Neutral attacks (SSB4)
Kirby (SSB4)/Neutral attack/Hit 1

==Overview==
The first hit of 's neutral attack is a simple punch. It does 2% damage and very little knockback.
==Hitboxes==
==Timing==
Hitboxes 	3
Earliest continuable frame	4
Interruptible 	16
Animation length 	19
Category:Neutral attacks (SSB4)
Category:Kirby (SSB4)
Kirby (SSB4)/Neutral attack/Hit 2

==Overview==
The second hit of Kirby's neutral attack is a simple punch using his other hand. In terms of gameplay, it is quite similar to the first hit and does 3% damage.
==Update history==
 1.1.0
*
==Hitboxes==
==Timing==
Hitboxes 	3-4
Earliest continuable frame	7
Interruptible 	16
Animation length 	20
Category:Neutral attacks (SSB4)
Category:Kirby (SSB4)
Kirby (SSB4)/Pummel

==Overview==
Kirby punches the opponent. This is the third fastest pummel in the game, along with those of , , and . It is safer to use compared to most other pummels, as the opponent is guaranteed to take some damage before being thrown. However, it is difficult to rack up much damage, due to its low damage output and stale-move negation.
==Hitboxes==
|}
==Timing==
Hitboxes 	9
Interruptible 	10
Animation length	34
Category:Kirby (SSB4)
Category:Pummels (SSB4)
Kirby (SSB4)/Up aerial

==Overview==
Kirby does a flip kick in midair, similar to his up smash. It is often used for juggling or continuing a combo with its low landing lag. It also has a good amount of auto-canceling frames.
==Hitboxes==
Hitbox type	Damage	Angle	Base knockback	Knockback scaling	Fixed knockback value	Weight dependent	Effect	SFX level
Foot 	9% 	70 	20 	100 	— 	? 	Normal	?
==Timing==
===Attack===
Initial autocancel	1-9
Hitboxes 	10-15
Ending autocancel 	22-
Interruptible 	40
Animation length 	47
|-
===Landing lag===
Animation length	12
Category:Kirby (SSB4)
Category:Up aerials (SSB4)
Kirby (SSB4)/Up smash

==Overview==
A bicycle kick, similar to Fox's up smash and Yoshi's up smash. Kirby's foot is also intangible as long as the hitbox remains active. KOs uncharged at 101% when clean.
==Update history==
 1.0.6
*
 1.1.3
*
 1.1.5
*
==Hitboxes==
Hitbox type	Damage	Angle	Base knockback	Knockback scaling	Fixed knockback value	Weight dependent	Effect	SFX level
Foot 	 	75 	32 	104 	— 	? 	Normal	?
==Timing==
Charges between 	8-9
Early hit 	14
Clean hit 	15-16
Late hit 	17-19
Foot intangibility	14-19
Interruptible 	48
Animation length 	49
|-
Category:Kirby (SSB4)
Category:Up smashes (SSB4)
Kirby (SSB4)/Up special/Custom 1

==Overview==
==Hitboxes==
|}
==Timing==
Kirby rises on frame 12 and he lands on frame 44 on flat ground
===Landing lag===
Landing hit 	1
Wave 	1-13
Animation length	38
|-
Category:Kirby (SSB4)
Category:Special moves (SSB4)
Category:Custom moves
Category:Up special moves (SSB4)
Kirby (SSB4)/Up special/Custom 2

==Overview==
==Hitboxes==
|}
==Timing==
===Attack===
Clean hit 	6-7
Mid hit 	8-15
Late hit 	16-17
Animation length	22
===Landing lag===
Animation length	30
Category:Kirby (SSB4)
Category:Special moves (SSB4)
Category:Custom moves
Category:Up special moves (SSB4)
Kirby (SSB4)/Up special/Default

==Overview==
==Hitboxes==
===Attack===
|}
===Cutter===
|}
==Timing==
===Attack===
Rising hit 	23-24
Falling hit (clean)	41-49
Falling hit (late) 	50-
Animation length 	57
===Landing lag===
Wave (clean) 	1
Wave (late) 	2-16
Animation length	34
|-
Category:Kirby (SSB4)
Category:Special moves (SSB4)
Category:Up special moves (SSB4)
Kirby (SSB4)/Up throw

==Overview==
Kirby holds the foe and rapidly soars to the sky, past the upper blast line. He then rockets back down to the ground, creating an explosive slam. Because Kirby jumps up, it can land onto platforms above him. It is his strongest throw, KOing at 160%, and one of the strongest up throws in the game.
The attack is based on the Air Drop from the Ninja ability in Kirby Super Star.
==Update history==
 1.1.3
*
==Throw Data==
|}
==Timing==
Invincibility 	1-18
Throw Release 	51
Animation length	79
Interruptible 	80
|-
Category:Kirby (SSB4)
Category:Up throws (SSB4)
Kirby (SSB4)/Up tilt

==Overview==
A scorpion kick. Disjointed range and high speed, but low damage output. Can combo into itself for long strings at low percents, especially on fastfallers. Fairly reliable after landing a down aerial on the opponent, which can potentially be followed up by a short hop up aerial. Kirby's foot is intangible while the hitbox is active.
==Hitboxes==
|}
==Timing==
Foot intangibility	4-9
Clean hit 	4-5
Late hit 	6-9
Interruptible 	21
Animation length 	23
|-
Category:Kirby (SSB4)
Category:Up tilts (SSB4)
Kirby (SSBB)/Back aerial

==Overview==
Kirby kicks backward with both of his feet, dealing 12% damage on the first frames, then 9% on the later frames. Has sex kick properties, but the hitbox lasts shorter than other sex kicks. It has good range with a slightly disjointed hitbox, and is good for spacing. It is Kirby's best approach option (although still poor), and Kirby players commonly approach while jumping backwards (via RAR), using the back aerial when opponents get close. Can KO at percents under 150% when fresh, but the move will usually be stale because Kirby players use it often. However it can still KO through edgeguarding or gimping, and can perform Fence of Pain techniques. It has very low start-up lag, as well as low ending lag and almost no landing lag. It is considered Kirby's best aerial and one of his best moves overall due to its usefulness both offensively and defensively, as well as its great edgeguarding capabilities.
==Hitboxes==
|}
==Timing==
===Attack===
Initial autocancel	1-5
Clean hit 	6-8
Late hit 	9-14
Ending autocancel 	28-
Interruptible 	41
Animation length 	43
|-
===Landing lag===
Animation length	9
Category:Kirby (SSBB)
Category:Normal attacks (SSBB)
Category:Back aerials (SSBB)
Category:Sex kicks (SSBB)
Kirby (SSBB)/Dash attack

==Overview==
==Hitboxes==
|}
==Timing==
Hits 1-5 	12, 15, 19, 24, 30
Hit 6 	35-37
DACUS window 	3
Boost grab window	2-3
Interruptible 	50
Animation length 	54
!Hitboxes 
|-
!DACUS 
|-
!Boost grab 
Category:Kirby (SSBB)
Category:Dash attacks (SSBB)
Kirby (SSBB)/Down aerial

==Overview==
==Hitboxes==
|}
==Timing==
Initial autocancel	1-17
Hits 1-6 	18-19, 21-22, 24-25, 27-28, 30-31, 33-34
Ending autocancel 	48-
Interruptible 	55
Animation length 	59
|-
===Landing lag===
Hitboxes 	1-3
Animation length	15
Category:Kirby (SSBB)
Category:Down aerials (SSBB)
Kirby (SSBB)/Down smash

==Overview==
==Hitboxes==
|}
==Timing==
Charges between 	4-5
Feet Intangible 	5-14
Clean hit 	10-14
Late hit 	15-22
Animation length	55
|Hitboxes 
|-
|Feet 
Category:Kirby (SSBB)
Category:Down smashes (SSBB)
Kirby (SSBB)/Down throw

==Overview==
==Throw and Hitbox Data==
===Hitbox===
|}
===Throw===
|}
==Timing==
Invincibility 	1-8
Hits 1-9 	9-10, 13-14, 17-18, 21-22, 25-26, 29-30, 33-34, 37-38, 41-42
Hit 10 	56-57
Throw Release 	58
Interruptible 	88
Animation length	94
|-
Category:Kirby (SSBB)
Category:Down throws (SSBB)
Kirby (SSBB)/Forward aerial

==Overview==
==Hitboxes==
|}
==Timing==
Initial autocancel	1-9
Hit 1 	10-11
Hit 2 	17-18
Hit 3 	25-26
Ending autocancel 	41-
Interruptible 	44
Animation length 	49
|-
===Landing lag===
Animation length	15
Category:Kirby (SSBB)
Category:Forward aerials (SSBB)
Kirby (SSBB)/Forward smash

Kirby forward smash hitbox visualizations	Kirby forward smash hitbox visualizations	Kirby forward smash hitbox visualizations	Kirby forward smash hitbox visualizations	Kirby forward smash hitbox visualizations
↗ 	 	 	 	
→ 	 	 	 	
↘ 	 	 	 	
==Overview==
==Hitboxes==
===Angled up===
|}
===Angled forward===
|}
===Angled down===
|}
==Timing==
Charges between 	4-5
Clean hit 	12-16
Late hit 	17-21
Animation length	49
Category:Kirby (SSBB)
Category:Forward smashes (SSBB)
Kirby (SSBB)/Forward throw

==Overview==
Kirby slowly rises while holding the opponent, flips, and slams them to the ground, dealing 8% damage and fairly low base knockback. The move is very similar to the Suplex ability from . This throw has excellent combo ability at low percentages, with a variety of followup options that can deal over 40%, with some being able to deal as much as 40% damage. The combos are most effective on heavier characters and are especially helpful against characters with their own damage racking combos (such as 's chain throw), as Kirby can easily take back a percentage lead he may have lost earlier. It can also KO at percentages around 200%. Many combos can be started with this throw:
*F-throw→→reverse → - The most well-known Kirby throw combo, commonly known as the Gonzo Combo. If all hits connect, it quickly racks up 38% damage. Generally performed on any opponent at 0% except for the floatiest characters, who can avoid the up air by simply jumping away. Lighter characters can SDI out of the up air to avoid getting hit by the up tilt. The back aerial can be replaced by an up aerial to start a juggle combo depending on the opponent's DI.
*F-throw→ - This combo is not guaranteed, but is useful for mixups to rack up extra damage when the opponent would expect somethng different.
*F-throw→Uair→Re-grab - At around 0%, Kirby can uair and regrab heavier characters or fastfallers, for some extra damage, and afterwards, can perform another Gonzo Combo on certain characters.
*F-throw→Jump→Uair - After the percentage is too high for guaranteed followups to work, Kirby can jump and perform an up air to try to hit the opponent. How this is performed depends on the opponent's falling speed and weight. Since many players will air dodge after being thrown, Kirby can also try to read the air dodge and get another followup, such as an aerial Hammer. A down throw setup can be more useful at these percentages.
==Throw data==
|}
==Timing==
Invincibility 	1-8
Throw 	45
Animation length	61
|-
Category:Kirby (SSBB)
Category:Forward throws (SSBB)
Kirby (SSBB)/Forward tilt

Kirby forward tilt hitbox visualizations	Kirby forward tilt hitbox visualizations	Kirby forward tilt hitbox visualizations	Kirby forward tilt hitbox visualizations	Kirby forward tilt hitbox visualizations
↗ 	 	 	 	
→ 	 	 	 	
↘ 	 	 	 	
==Overview==
==Hitboxes==
|}
==Timing==
Hitboxes 	5-8
Interruptible 	28
Animation length	32
Category:Kirby (SSBB)
Category:Forward tilts (SSBB)
Kirby (SSBB)/Grab

==Overview==
==Grabboxes==
===Standing grab===
|}
===Dash grab===
|}
===Pivot grab===
|}
==Timing==
===Standing grab===
Grab 	6-7
Animation length	29
===Dash grab===
Grab 	10-11
Animation length	39
===Pivot grab===
Grab 	10-11
Animation length	35
Category:Kirby (SSBB)
Category:Grabs (SSBB)
Kirby (SSBB)/Hitboxes

==Hitboxes==
Move 	Name 	Hitbox
Neutral attack 1 	 	
Neutral attack 2 	 	
Neutral attack (infinite) 	  	
Forward tilt 	 	
Forward tilt (angled up) 	 	
Forward tilt (angled down)	 	
Up tilt 	 	
Down tilt 	 	
Dash attack 	 	
Forward smash 	 	
Up smash 	 	
Down smash 	 	
Neutral aerial 	 	
Forward aerial 	 	
Back aerial 	 	
Up aerial 	 	
Down aerial 	 	
Grab 	 	
Dash grab 	 	
Pivot grab 	 	
Pummel 	 	
Forward throw 	 	
Back throw 	 	
Up throw 	 	
Down throw 	 	
Neutral special 	Inhale 	
Side special 	Hammer 	
Up special 	Final Cutter	
Down special 	Stone 	
Floor attack (front) 	 	
Floor attack (back) 	 	
Floor attack (trip) 	 	
Edge attack (fast) 	 	
Edge attack (slow) 	 	
Category:Hitbox repositories
Category:Kirby (SSBB)
Category:Hitboxes (SSBB)
Kirby (SSBB)/Neutral aerial

==Overview==
==Hitboxes==
|}
==Timing==
Initial autocancel	1-9
Early hit 	10-11
Clean hit 	12-15
Late hit 	16-20
Latest hit 	21-34
Ending autocancel 	56-
Interruptible 	73
Animation length 	79
|-
===Landing lag===
Animation length	9
Category:Kirby (SSBB)
Category:Neutral aerials (SSBB)
Kirby (SSBB)/Neutral attack

==Overview==
Kirby's neutral attack consists of 2 jabs followed by the Vulcan Jab.
For the technical data of each individual hit, see:
*Kirby (SSBB)/Neutral attack/Hit 1
*Kirby (SSBB)/Neutral attack/Hit 2
*Kirby (SSBB)/Neutral attack/Infinite
==Quickest loop==
Jab 1 	3
Jab 2 	7-8
Rapid jab 	19-20, 23-24, 27-28, 31-32, 35-36
Interruptible 	16, 20, N/A
Animation lengths	17, 24, 47
|-
|-
Category:Kirby (SSBB)
Category:Neutral attacks (SSBB)
Kirby (SSBB)/Up aerial

==Overview==
==Hitboxes==
|}
==Timing==
Initial autocancel	1-9
Hitbox 	10-15
Ending autocancel 	22-
Interruptible 	40
Animation length 	47
|-
===Landing lag===
Animation length	9
Category:Kirby (SSBB)
Category:Up aerials (SSBB)
Kirby (SSBB)/Up smash

==Overview==
==Hitboxes==
|}
==Timing==
Charges between 	8-9
Early hit 	14
Foot Intangible 	14-24
Clean hit 	15-16
Late hit 	17-24
Animation length	49
|Hitboxes 
|-
|Foot 
Category:Kirby (SSBB)
Category:Up smashes (SSBB)
Kirby (SSBB)/Up tilt

==Overview==
==Hitboxes==
|}
==Timing==
Clean hit 	4-5
Foot Intangible 	4-10
Late hit 	6-10
Interruptible 	21
Animation length	23
|Hitboxes 
|-
|Foot 
Category:Kirby (SSBB)
Category:Up tilts (SSBB)
Kirby (SSBM)/Back aerial

==Overview==
Kirby does a backwards drop kick with a relatively long-lasting hitbox and decent knockback, making it one of Kirby's best moves to use. This move is very useful for edgeguarding and it can be used to perform the Fence of Pain (a pseudo version of 's Wall of Pain) on opponents for a guaranteed gimp if done correctly. The Fence of Pain can be extremely useful for using it on characters with poor horizontal recovery, for example or . However, it is less effective against characters with better horizontal recoveries, and against characters like Jigglypuff, it is near ineffective.
==Hitboxes==
===NTSC===
|}
===PAL===
|}
====Summary====
*
==Timing==
===Attack===
Initial autocancel	1-5
Clean hit 	6-8
Late hit 	9-20
Ending autocancel 	28-
Interruptible 	36
Animation length 	43
|-
===Landing lag===
Animation length 	15
L-cancelled animation length	7
|Normal 
|-
|L-cancelled 
Category:Kirby (SSBM)
Category:Back aerials (SSBM)
Kirby (SSBM)/Dash attack

==Overview==
==Hitboxes==
===NTSC===
|}
===PAL===
|}
Summary
*
*
==Timing==
Clean hit 	9-15
Late hit 	16-43
Boost grab window	2-4
Interruptible 	60
Animation length 	63
!Hitboxes 
|-
!Boost grab 
Category:Kirby (SSBM)
Category:Dash attacks (SSBM)
Kirby (SSBM)/Down aerial

==Overview==
==Hitboxes==
|}
==Timing==
Initial autocancel	1-17
Hits 1-6 	18-19, 21-22, 24-25, 27-28, 30-31, 33-34
Ending autocancel 	48-
Interruptible 	55
Animation length 	59
|-
===Landing lag===
Hitboxes 	1-2
Animation length 	20
L-cancelled Hitboxes 	1
L-cancelled animation length	10
|Normal 
|-
|L-cancelled 
Category:Kirby (SSBM)
Category:Down aerials (SSBM)
Kirby (SSBM)/Down smash

==Overview==
==Hitboxes==
|}
==Timing==
Charges between 	5-6
Feet intangible 	7-9
Clean hit 	7-9
Late hit 	10-22
Interruptible 	50
Animation length	55
|Hitboxes 
|-
|Feet 
Category:Kirby (SSBM)
Category:Down smashes (SSBM)
Kirby (SSBM)/Down throw

==Overview==
==Throw data==
===Hitbox===
|}
===Throw===
|}
==Timing==
Invincibility 	1-8
Hit 1-9 	10-11, 14-15, 18-19, 22-23, 26-27, 30-31, 34-35, 38-39, 42-43
Hit 10 	56
Throw Release 	57
Animation length	87
|-
Category:Kirby (SSBM)
Category:Down throws (SSBM)
Kirby (SSBM)/Forward aerial

==Overview==
==Hitboxes==
|}
==Timing==
Initial autocancel	1-9
Hit 1 	10-11
Hit 2 	17-18
Hit 3 	25-26
Ending autocancel 	38-
Interruptible 	40
Animation length 	50
|-
===Landing lag===
Hitboxes 	1-3
Animation length 	20
L-cancelled hitboxes 	1
L-cancelled animation length 	10
Animation length (PAL) 	18
L-cancelled animation length (PAL)	9
|Normal 
|-
|L-cancelled 
|-
|Normal (PAL) 
|-
|L-cancelled (PAL) 
Category:Kirby (SSBM)
Category:Forward aerials (SSBM)
Kirby (SSBM)/Forward tilt

Kirby forward tilt hitbox visualizations.	Kirby forward tilt hitbox visualizations.	Kirby forward tilt hitbox visualizations.	Kirby forward tilt hitbox visualizations.	Kirby forward tilt hitbox visualizations.
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==Overview==
==Hitboxes==
|}
==Timing==
Hitbox 1 	5-8
Interruptible 	28
Animation length	32
Category:Kirby (SSBM)
Category:Forward tilts (SSBM)
Kirby (SSBM)/Grab

==Overview==
==Hitboxes==
===Standing grab===
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===Dash grab===
|}
==Timing==
===Standing grab===
Grab 	7-8
Animation length	30
===Dash grab===
Grab 	11-12
Animation length	40
Category:Kirby (SSBM)
Category:Grabs (SSBM)
Kirby (SSBM)/Hitboxes

==Hitboxes==
===Normal moveset===
Move 	Name 	Hitbox
Neutral attack 1 	Right Punch 	
Neutral attack 2 	Left Punch 	
Neutral attack 3 	Vulcan jab 	
Forward tilt 	Spinning Kick 	
Forward tilt (angled up) 	Spinning Kick 	
Forward tilt (angled down)	Spinning Kick 	
Up tilt 	Back Kick 	
Down tilt 	Squish Kick 	
Dash attack 	Fire Kirby 	
Forward smash 	Smash Kick 	
Up smash 	Kirby Flip Kick 	
Down smash 	Propeller Kick 	
Neutral aerial 	Twinkle Star 	
Forward aerial 	Spiral Kick 	
Forward aerial (landing) 	Spiral Kick 	
Back aerial 	Drop Kick 	
Up aerial 	Floating Flip Kick	
Down aerial 	Screw Driver 	
Down aerial (landing) 	Spiral Kick 	
Neutral special 	Inhale 	
Side special (ground) 	Hammer 	
Side special (aerial) 	Hammer 	
Up special 	Final Cutter 	
Down special 	Stone 	
Grab 	 	
Dash grab 	 	
Forward roll 	 	
Back roll 	 	
Spot dodge 	 	
Air dodge 	 	
Ledge attack (fast) 	 	
Ledge attack (slow) 	 	
===Copy abilities===
Character 	Move Name 	Hitbox
Bowser 	Fire Breath 	
Captain Falcon 	Falcon Punch 	
Dr. Mario 	Megavitamins 	
Donkey Kong 	Giant Punch 	
Falco 	Blaster 	
Fox 	Blaster 	
Ganondorf 	Warlock Punch 	
Ice Climbers 	Ice Shot 	
Jigglypuff 	Rollout 	
Link 	Bow 	
Luigi 	Fireball 	
Mario 	Fireball 	
Marth 	Shield Breaker 	
Mewtwo 	Shadow Ball 	
Mr. Game & Watch	Chef 	
Ness 	PK Flash 	
Peach 	Toad 	
Pichu 	Thunder Jolt (ground)	
Pichu 	Thunder Jolt (aerial)	
Pikachu 	Thunder Jolt (ground)	
Pikachu 	Thunder Jolt (aerial)	
Roy 	Flare Blade 	
Samus 	Charge Shot 	
Sheik 	Needle Storm (ground)	
Sheik 	Needle Storm (aerial)	
Yoshi 	Egg Lay 	
Young Link 	Fire Bow 	
Zelda 	Nayru's Love 	
Category:Hitbox repositories
Category:Kirby (SSBM)
Category:Hitboxes (SSBM)