List of SSBU Music (Fire Emblem series)

This is a list of music tracks pertaining to the universe in Super Smash Bros. Ultimate. All tracks listed here are available to play on Castle Siege, Arena Ferox, Coliseum, Garreg Mach Monastery, and, as of the 8.1.0 update, , Small Battlefield, , and . Downloading Byleth as part of Challenger Pack 5 adds eleven songs from Fire Emblem: Three Houses on top of the existing 41 Fire Emblem tracks in the base game.
==Fire Emblem Theme==
===Origin===
An orchestral, lyrical version of the "" sung in Latin. It bears a strong resemblance to Fire Emblem Theme (Opera Version), a version of the Fire Emblem main theme used in commercials for Fire Emblem: Shadow Dragon & the Blade of Light and Fire Emblem: The Binding Blade. The arrangement also incorporates Fight 2: CP Side Attack, the battle theme for enemy attacks from Fire Emblem: Shadow Dragon & the Blade of Light. This arrangement is taken directly from Super Smash Bros. Brawl.
===Composition & Arrangements===
Source: Fire Emblem: Shadow Dragon and the Blade of Light
Arrangement Supervisor: Shogo Sakai
Lyrics Supervision: Masahiro Sakurai
Lyrics Translation: Taro Yamashita
Soprano: Oriko Takahashi
Tenor: Ken Nishikiori
Composition: INTELLIGENT SYSTEMS
Arrangement: HAL Laboratory, Inc.
Lyrics: Sora Ltd.
Composition Copyright Nintendo / INTELLIGENT SYSTEMS
Arrangement, lyrics and translation Copyright Nintendo
Japanese title: , Fire Emblem Theme
===Other uses===
This track was used in 's character trailer on the official website and in his Classic Mode credits.
===Lyrics===
Latin	EnglishSmash Bros. DOJO	: Fire Emblem Theme
Fire Emblem iter sine fine
Vadite eris sociis	
Fire Emblem, companions walk
The endless path together.	
Umbrae labantem invidiae
Ac sanguinans diritas
Villae hastam velavit ignibus ab aditus est	
In the wavering shadow of spite,
Our home is faced by the oncoming spear,
Engulfed in flames.	
Ego illam diem commemorabam
Nunc simul cum meis socii oriar	
I keep that unforgettable day in my heart
And now rise up together with my companions.	
Fire Emblem, nostrum vinculum numquam frangamur	
Fire Emblem, our bond shall be never broken.	
Ut relicum manendi consistimus
Insuper hastilium qui diem salvae	
We hold fast to protect tomorrow
And the one who awaits our return.	
Fire Emblem, ad insigne summato coheres lux	
Fire Emblem, light gathers on the flag we unfurl.	
Fire Emblem, multa stella
Suspicis tenens tuum ferro	
Fire Emblem, we gaze upon the multitude of stars,
Gripping our blades.	
Umbra terra haud quadam es aura adducere
Harenes adsurgus dium astra terram	
If we do not bring light to the darkness in these lands,
The shooting stars will soar over a wasteland.	
Fire Emblem, de illustra
Qui vallum oriens fulgebunt?	
Fire Emblem, on whom does the morning sun shine
As she climbs over the edge of battle?	
==Fire Emblem Theme (Heroic Origins)==
===Origin===
An orchestral rock remix of the version of the "Fire Emblem Theme" from Fire Emblem: Shadow Dragon and the Blade of Light, which plays on the game's title screen. The song originally had Japanese lyrics and another version with English lyrics for overseas countries. Inverse to the Brawl remix, which added lyrics to an originally-instrumental song, this version is an instrumental take on a song that originally had lyrics, the lead vocals being replaced with an electric guitar and a violin. Fire Emblem Heroes will later give it the official English title of "Fire Emblem Main Theme (Heroes Ver.)".
===Composition & Arrangements===
Source: Fire Emblem: Shadow Dragon and the Blade of Light
Arrangement Supervisor: Hideki Sakamoto
Composition: INTELLIGENT SYSTEMS
Arrangement: noisycroak Co., Ltd.
Composition Copyright Nintendo / INTELLIGENT SYSTEMS
Arrangement Copyright Nintendo
Japanese title: (Ver,Heroes), Fire Emblem Theme (Ver,Heroes)
===Other Uses===
This track was used in Mr. Sakurai Presents "Byleth" when Sakurai explains what the Fire Emblem series is.
==Code Name: F.E.==
===Origin===
A fast-paced rock remix of the Fire Emblem Theme from Fire Emblem: Shadow Dragon and the Blade of Light, with parts of "Winning Road - Roy's Hope" from Fire Emblem: The Binding Blade incorporated in the later half. It is taken directly from , where it plays on the title screen if amiibo have been used to summon Fire Emblem characters.
===Composition & Arrangements===
Source: Fire Emblem: Shadow Dragon and the Blade of Light
From Code Name: S.T.E.A.M.
Composition and Arrangement Copyright Nintendo / INTELLIGENT SYSTEMS
==Lords-A Chance Encounter==
===Origin===
A rock remix of the track "Story 2: The Beginning of Each Map" from Fire Emblem: Shadow Dragon and the Blade of Light. It is taken directly from Code Name: S.T.E.A.M., in which it is played during battles if any Fire Emblem amiibo characters are present and the controlled character is near enemies but they have not been spotted.
===Composition & Arrangements===
Source: Fire Emblem: Shadow Dragon and the Blade of Light
From Code Name: S.T.E.A.M.
Composition and Arrangement Copyright Nintendo / INTELLIGENT SYSTEMS
Japanese title: , Lords-Chance Meeting
===Unlock method===
*Purchase from the Shop for 300 gold.
==Story 5 Meeting==
===Origin===
A medley of two songs from : the recruitment theme "Story 5: Meeting", which is also called "Together, We Ride!", and the Fire Emblem Theme. It uses a synthetic arrangement that takes an upbeat trumpet-led approach for the first half, and a more dramatic, symphonic approach for the second half. This popular arrangement is taken directly from Super Smash Bros. Melee, and was referred to as simply 'Fire Emblem' prior to Ultimate.
===Composition & Arrangements===
Source: Fire Emblem: Shadow Dragon and the Blade of Light
Arrangement Supervisor: Shogo Sakai
Composition: INTELLIGENT SYSTEMS
Arrangement: HAL Laboratory, Inc.
Composition Copyright Nintendo / INTELLIGENT SYSTEMS
Arrangement Copyright Nintendo
Japanese title: , Story 5 Meeting
==Shadow Dragon Medley==
===Origin===
A medley of three themes from , heard in the same order that they play when starting most chapters in that game:
* "Battle Map 2: CP Side's Attack", the enemy-phase map theme, which also plays when selecting units to deploy in the map
* "Story 2: The Beginning of Each Map", the theme that plays over every chapter's introductory cutscene
* "Battle Map 1: Player Side's Attack", the player-phase map theme
The overall arrangement is a techno/orchestra hybrid with a steady, driving rhythm. It is taken directly from Brawl.
===Composition & Arrangements===
Source: Fire Emblem: Shadow Dragon and the Blade of Light
Arrangement Supervisor: Keigo Ozaki
Composition: INTELLIGENT SYSTEMS
Arrangement: GAME ARTS Co., Ltd.
Composition Copyright Nintendo / INTELLIGENT SYSTEMS
Arrangement Copyright Nintendo
Japanese title: , Dark Dragon Medley
==Coliseum Series Medley==
===Origin===
A medley of two themes that play during battles in various Fire Emblem games:
* "Arena (Match)", the arena theme from (itself an arrangement of "Battle 1: Player Side's Attack", the player-phase attack theme from )
* "Arena - Battle", the arena theme from (itself an arrangement of "Ally Attack", the player-phase battle theme from Genealogy of the Holy War)
This arrangement uses a drum-and-bass-influenced style and is taken directly from Super Smash Bros. for Wii U.
===Composition & Arrangements===
Source: Fire Emblem (Series)
Arrangement: Akari Kaida
Composition: INTELLIGENT SYSTEMS
Composition Copyright Nintendo / INTELLIGENT SYSTEMS
Arrangement Copyright Nintendo
Japanese title: , Arena Series Medley 
===Unlock methods===
*Purchase from the Shop for 300 gold.
*Obtain as a random drop from .
===Trivia===
*In most languages, the source game is listed as "Fire Emblem Series", whereas the Japanese version lists the individual games that are featured in the medley. The same thing happens with the "Meeting Theme Series Medley".
==March to Deliverance==
===Origin===
This track is taken directly from , in which it is the player-phase map theme for Alm's army during Act 3. It is an arrangement of "Alm Map 1" from , the game of which Shadows of Valentia is a remake.
===Composition & Arrangements===
Source: Fire Emblem Gaiden
From Fire Emblem Echoes: Shadows of Valentia
Composition and arrangement Copyright Nintendo / INTELLIGENT SYSTEMS
Japanese title: , March of Liberation
==With Mila's Divine Protection (Celica Map 1)==
===Origin===
A Spanish flamenco-style remix of 's army's player-phase map theme from , with the "Fire Emblem Theme" from Fire Emblem: Shadow Dragon and the Blade of Light integrated later on. The main instrumentation consists of an acoustic guitar, strings, trumpets, and castanets. This arrangement is taken directly from Brawl.
===Composition & Arrangements===
Source: Fire Emblem Gaiden
Arrangement: Noriyuki Iwadare
Composition: INTELLIGENT SYSTEMS
Composition Copyright Nintendo / INTELLIGENT SYSTEMS
Arrangement Copyright Nintendo
Japanese title: , With Mila's Divine Protection (Celica Map 1)
==Fight 1 - Fire Emblem Gaiden==
===Origin===
An orchestral remix of the player-phase battle theme in Fire Emblem Gaiden which prominently features strings. This arrangement is taken directly from Super Smash Bros. for Wii U.
===Composition & Arrangements===
Source: Fire Emblem Gaiden
Arrangement: Michiru Yamane
Composition: INTELLIGENT SYSTEMS
Composition Copyright Nintendo / INTELLIGENT SYSTEMS
Arrangement Copyright Nintendo
Japanese title: (), Fight 1 (Fire Emblem Side-Story)
==Lords-Showdown==
===Origin===
A guitar-driven rock medley of "Fight 1" from Fire Emblem Gaiden, later blending into an allusion to Shadow Dragon and the Blade of Light's "Story 5: Meeting" and Mystery of the Emblems battle theme against Dark Emperor Hardin. This track is taken directly from Code Name: S.T.E.A.M., in which it is played during battles with any Fire Emblem amiibo characters when they are actively engaged in battle with enemies.
===Composition & Arrangements===
Source: Fire Emblem Gaiden
From Code Name: S.T.E.A.M.
Composition and Arrangement Copyright Nintendo / INTELLIGENT SYSTEMS
Japanese title: , Lords-Decisive Battle
==Those Who Challenge Gods==
===Origin===
Taken directly from Fire Emblem Echoes: Shadows of Valentia, this is the player-phase battle theme from the start of Act 5 onward in both that game and its original incarnation, Fire Emblem Gaiden. It is a more intense, dramatic version of those games' earlier player-phase battle theme, which was the basis of "Fight 1" in Smash.
===Composition & Arrangements===
Source: Fire Emblem Gaiden
From Fire Emblem Echoes: Shadows of Valentia
Composition and arrangement Copyright Nintendo / INTELLIGENT SYSTEMS
Japanese title: , Those Who Resist God
===Unlock method===
*Purchase from the Shop for 300 gold.
==Under This Banner==
===Origin===
This track is an orchestral remix of the player-phase map theme that plays in all but the final chapter of Book 1, which by itself also contains some elements from "Battle Map 1: Player Side's Attack" from . Similar to the "Fire Emblem Theme" arrangement, it also incorporates a choir, while also introducing a marching rhythm. The theme is also known as "The Time to Act" in Fire Emblem: Shadow Dragon.
===Composition & Arrangements===
Source: Fire Emblem: Mystery of the Emblem
Arrangement Supervisor: Takeshi Kuramochi
Composition: INTELLIGENT SYSTEMS
Arrangement: INSPION Inc.
Composition Copyright Nintendo / INTELLIGENT SYSTEMS
Arrangement Copyright Nintendo
Japanese title: , Under This Flag
==Advance==
===Origin===
This theme is an orchestral remix of the first player-phase map theme from Fire Emblem: Mystery of the Emblem Book 2. Like the "Fire Emblem Theme" and "Under This Banner" arrangements, it incorporates a choir and a marching rhythm.
===Composition & Arrangements===
Source: Fire Emblem: Mystery of the Emblem
Arrangement Supervisor: Takeshi Kuramochi
Composition: INTELLIGENT SYSTEMS
Arrangement: INSPION Inc.
Composition Copyright Nintendo / INTELLIGENT SYSTEMS
Arrangement Copyright Nintendo
Japanese title: , Advance
==Fire Emblem: Mystery of the Emblem Medley==
===Origin===
A medley of four themes from Fire Emblem: Mystery of the Emblem (one originating from Fire Emblem: Shadow Dragon and the Blade of Light):
* "Advance", the first player-phase map theme in Book 2
* Rock-themed arrangements of "Attack" and "Defense", respectively the in-battle themes for the Book 2 player and enemy phases
* A dramatic remix of the Fire Emblem Theme (from Fire Emblem: Shadow Dragon and the Blade of Light) for its finale
The overall arrangement has an uptempo rock-influenced style, and is taken directly from Super Smash Bros. for Wii U.
===Composition & Arrangements===
Source: Fire Emblem: Mystery of the Emblem
Arrangement Supervisor: Jesahm
Composition: INTELLIGENT SYSTEMS
Arrangement: BANDAI NAMCO Studios Inc.
Composition Copyright Nintendo / INTELLIGENT SYSTEMS
Arrangement Copyright Nintendo
Japanese title: , Fire Emblem: Mystery of the Emblem Medley
==Meeting Theme Series Medley==
===Origin===
A medley of four themes from various games in the series. All of these themes originally accompanied cutscenes in which the player recruits new characters to fight for their side. Included are:
* The theme which debuted in , "Story 5: Meeting" (variously known as "Come, Join Us" and "Together, We Ride!"), later making appearances in all of that game's direct sequels and remakes, as well as and .
* The second loop of "Story 5: Meeting" transitions into "Comrades," the recruitment theme from .
* The recruitment theme used in (under the title "Recruitment") and (in which it is known as "Join Us!")
* Finally, a snippet of "In the Chapter ~ Joining a Group", the recruitment theme from , plays before the song loops.
This arrangement has an orchestral, heavily percussive style that incorporates electric guitar, and is taken directly from Super Smash Bros. for Wii U. It was arranged by the composer of many Fire Emblem games, Yuka Tsujiyoko.
===Composition & Arrangements===
Source: Fire Emblem (Series)
Arrangement: Yuka Tsujiyoko
Composition: INTELLIGENT SYSTEMS
Composition Copyright Nintendo / INTELLIGENT SYSTEMS
Arrangement Copyright Nintendo
Japanese title: , Encounter Theme Series Medley
===Unlock method===
*Purchase from the Shop for 300 gold.
===Trivia===
*In most languages, the source game is listed as "Fire Emblem Series", whereas the Japanese version lists the individual games that are featured in the medley. The same thing happens with the "Coliseum Series Medley".
==Edge of Adversity==
===Origin===
This track is an extended, dramatic arrangement of a cutscene theme from . The theme originally played at the end of Chapter 5 in the climactic , the ending of the game's first generation. This song was rearranged by its original composer, Yuka Tsujiyoko.
===Composition & Arrangements===
Source: Fire Emblem: Genealogy of the Holy War
Arrangement: Yuka Tsujiyoko
Composition: INTELLIGENT SYSTEMS
Composition Copyright Nintendo / INTELLIGENT SYSTEMS
Arrangement Copyright Nintendo
Japanese title: , The Limit of Despair
==Beyond Distant Skies - Roy's Departure==
===Origin===
A remix of the player-phase map theme that plays in chapters of that are set in (Chapters 1-8) and (Chapters 15-16). It has a soaring orchestral arrangement similar to a march.
===Composition & Arrangements===
Source: Fire Emblem: The Binding Blade
Arrangement Supervisor: Takeshi Kuramochi
Composition: Yuka Tsujiyoko
Arrangement: INSPION Inc.
Composition Copyright Nintendo / INTELLIGENT SYSTEMS
Arrangement Copyright Nintendo
Japanese title: , Beyond the Sky (Roy's Departure)
===Other uses===
This track was used in 's character trailer on the official website.
==Winning Road - Roy's Hope==
===Origin===
The music piece was used in both Fire Emblem: The Binding Blade and Fire Emblem: The Blazing Blade, the former of which featured Roy; in both games, whenever victory was guaranteed (such as there being no enemies left to fight), the track would play while the player moved their army and units over the map. This arrangement is taken directly from Brawl.
===Composition & Arrangements===
Source: Fire Emblem: The Binding Blade
Arrangement Supervisor: Kentaro Ishizaka
Composition: Yuka Tsujiyoko
Arrangement: HAL Laboratory, Inc.
Composition Copyright Nintendo / INTELLIGENT SYSTEMS
Arrangement Copyright Nintendo
Japanese title: , Winning Road ~ Roy's Hope
===Other uses===
This track was used in 's Classic Mode credits.
==Attack - Fire Emblem==
===Origin===
This track is an orchestral remix of two tracks from Fire Emblem: The Blazing Blade also known as simply Fire Emblem: "Strike" and "Rise to the Challenge". The former was used whenever a player's units directly attacked an enemy unit, while the latter was used whenever the player either attacked or was attacked by some of the bosses. It is taken directly from Brawl. The song's title is a direct translation rather than the officially-localized title "Strike".
===Composition & Arrangements===
Source: Fire Emblem
Arrangement: Kenji Ito
Composition: Yuka Tsujiyoko
Composition Copyright Nintendo / INTELLIGENT SYSTEMS
Arrangement Copyright Nintendo
Japanese title: (), Attack (The Sword of Raging Fire)
==Preparing to Advance==
===Origin===
An arrangement of the theme played on the battle preparations screen in . This arrangement plays like a remastered orchestral version of the original song, and is taken directly from Brawl. The song's title is a direct translation rather than the officially-localized title "Combat Preparation".
The arrangement was done by Yuka Tsujiyoko, sound supervisor of Fire Emblem: The Sacred Stones and composer for various other Fire Emblem titles.
===Composition & Arrangements===
Source: Fire Emblem: The Sacred Stones
Arrangement: Yuka Tsujiyoko
Composition: Yoshihiko Kitamura
Composition Copyright Nintendo / INTELLIGENT SYSTEMS
Arrangement Copyright Nintendo
Japanese title: , Preparing to Advance
==Victory Is Near==
===Origin===
This track is taken directly from Fire Emblem: Path of Radiance, in which it plays at points where certain maps are on the verge of completion.
===Composition & Arrangements===
Source: Fire Emblem: Path of Radiance
Composition and arrangement Copyright Nintendo / INTELLIGENT SYSTEMS
Japanese title: Victory is Near
===Other uses===
This track was used in 's Classic Mode credits.
==Crimean Army Sortie==
===Origin===
This track is taken directly from Fire Emblem: Path of Radiance (originally known as "Crimea Attacks" in that game), in which it is the map theme that plays during Chapters 18 through 25. Like in SSB4, this track is abridged, specifically cutting out the middle section and jumping straight to the end portion.
===Composition & Arrangements===
Source: Fire Emblem: Path of Radiance
Composition and arrangement Copyright Nintendo / INTELLIGENT SYSTEMS
Japanese title: Crimea Army Sortie
==Against the Dark Knight==
===Origin===
This track is taken directly from (originally known as "Against the Black Knight" in that game), in which it is the theme that plays when attacking the Black Knight.
===Composition & Arrangements===
Source: Fire Emblem: Path of Radiance
Composition and arrangement Copyright Nintendo / INTELLIGENT SYSTEMS
==Power-Hungry Fool==
===Origin===
This track is taken directly from Fire Emblem: Path of Radiance, in which it is a cutscene theme appearing in select scenes featuring the minor antagonist .
===Composition & Arrangements===
Source: Fire Emblem: Path of Radiance
Composition and arrangement Copyright Nintendo / INTELLIGENT SYSTEMS
Japanese title: Powerhungry Fool
===Unlock method===
*Purchase from the Shop for 300 gold.
*Obtain as a random drop from .
===Trivia===
The title of this track as seen in the Sound Room of Fire Emblem: Path of Radiance is Power-hungry Fool, with a lowercase letter H, which is capitalized in its appearances in Smash.
==Eternal Bond==
===Origin===
Taken directly from , this is the map theme for several chapters played from the perspective of Ike and the in Part 3. It is most prominently used in Chapter 4 and the Endgame. This track was referred to as 'Ike's Theme' prior to Ultimate. Like in SSB4, this song is slightly altered, specifically looping to the 0:23 second mark instead of the 0:06 mark like in Brawl.
===Composition & Arrangements===
Source: Fire Emblem: Radiant Dawn
Composition and arrangement Copyright Nintendo / INTELLIGENT SYSTEMS
Japanese title: , Bonds, eternal
===Other uses===
This track was used in 's character trailer on the official website.
==The Devoted==
===Origin===
This track is taken directly from Fire Emblem: Radiant Dawn, in which it is the battle theme for the Greil Mercenaries and the . It is the player-phase battle theme for all of Ike's chapters until Chapter 11, as well as the enemy-phase battle theme for one chapter in this time period played from 's perspective.
===Composition & Arrangements===
Source: Fire Emblem: Radiant Dawn
Composition and arrangement Copyright Nintendo / INTELLIGENT SYSTEMS
Japanese title: , The devoted
==Time of Action==
===Origin===
This track is taken directly from Fire Emblem: Radiant Dawn, in which it is the battle theme for the Apostle's Army. It is used in the later chapters of Part 3, as the player-phase theme for chapters played from Ike's perspective and the enemy-phase theme for those played from Micaiah's perspective.
===Composition & Arrangements===
Source: Fire Emblem: Radiant Dawn
Composition and arrangement Copyright Nintendo / INTELLIGENT SYSTEMS
Japanese title: , Time of revolution
===Unlock method===
*Purchase from the Shop for 300 gold.
==Prelude (Ablaze)==
===Origin===
A rock arrangement of a player-phase battle theme that appears in the earlier stages of , particularly the Prologue. It retains the original song's prominent drumline, using a modern drumkit and electric guitars to contrast the orchestral melody.
===Composition & Arrangements===
Source: Fire Emblem Awakening
Arrangement Supervisor: Tetsuya Shibata
Composition: INTELLIGENT SYSTEMS
Arrangement: Unique Note Co., Ltd.
Composition Copyright Nintendo / INTELLIGENT SYSTEMS
Arrangement Copyright Nintendo
===Other Use===
This track was used in the November 2018 Ultimate Direct when showcasing the Tiki and Vince Assist Trophies.
Japanese title: , Prelude ~ Flame
==Duty (Ablaze)==
===Origin===
Taken directly from Fire Emblem Awakening, in which it is the player-phase battle theme for some of its earlier chapters, most notably during the chapter in Arena Ferox in which Chrom fights "Marth" and his army. It also plays in the downloadable chapter Anna on the Run in Fire Emblem Fates. This song is abridged, with a few sections throughout being cut short.
===Composition & Arrangements===
Source: Fire Emblem Awakening
Composition and arrangement Copyright Nintendo / INTELLIGENT SYSTEMS
Japanese title: , Mission ~ Flame
===Unlock method===
As Robin, use a flurry attack to KO a Lv.9 CPU in a 2-player battle. This must be done within 3 minutes, with spirits off, and without handicaps.
==Destiny (Ablaze)==
===Origin===
A Celtic-themed arrangement of a player-phase battle theme that appears frequently throughout Fire Emblem Awakening. It prominently incorporates instruments such as the fiddle and the tin whistle, as well as a backing electric guitar.
===Composition & Arrangements===
Source: Fire Emblem Awakening
Arrangement Supervisor: Akihiro Honda
Composition: INTELLIGENT SYSTEMS
Arrangement: Cygames, Inc.
Composition Copyright Nintendo / INTELLIGENT SYSTEMS
Arrangement Copyright Nintendo
Japanese title: , Destiny ~ Flame
===Other uses===
This track was used in 's character trailer on the official website.
==Conquest (Ablaze)==
===Origin===
This track is taken directly from Fire Emblem Awakening, in which it is the player-phase battle theme for es outside the main story. A portion of the "Fire Emblem Theme" from Fire Emblem: Shadow Dragon and the Blade of Light is incorporated in the later part of the song.
===Composition & Arrangements===
Source: Fire Emblem Awakening
Composition and arrangement Copyright Nintendo / INTELLIGENT SYSTEMS.
Japanese title: , Expedition ~ Flame
==Id (Purpose) (Remix)==
===Origin===
An arrangement of "Id (Purpose)" from Fire Emblem Awakening. Much of this version is very similar to the original Awakening version, although it has a new, abridged opening and a completely different version of the choral "Fire Emblem Theme" (from Fire Emblem: Shadow Dragon and the Blade of Light) portion.
===Composition & Arrangements===
Source: Fire Emblem Awakening
Arrangement Supervisor: Takeshi Kuramochi
Composition: INTELLIGENT SYSTEMS
Arrangement: INSPION Inc.
Composition Copyright Nintendo / INTELLIGENT SYSTEMS
Arrangement Copyright Nintendo
Japanese title: , "I" ~ Purpose
===Other uses===
This track was used in both 's character trailer on the official website, 's reveal trailer, and serves as both Robin and Chrom's Classic Mode credits theme.
===Trivia===
*This is the only track to be used in the credits for two fighters.
==Id (Purpose)==
===Origin===
This track is taken directly from Fire Emblem Awakening (albeit abridged to jump straight to the portion with the "Fire Emblem Theme" from Fire Emblem: Shadow Dragon and the Blade of Light after the 1st verse), in which it plays throughout the endgame chapter. It is one of many variations of Robin's "Id" leitmotif. This song is abridged to be about half of its original length, cutting out various middle portions.
===Composition & Arrangements===
Source: Fire Emblem Awakening
Composition and arrangement Copyright Nintendo / INTELLIGENT SYSTEMS
Japanese title: , "I" ~ Purpose
===Other uses===
This track was used in 's character trailer on the official website and in 's Classic Mode credits.
==Lost in Thoughts All Alone (Remix)==
===Origin===
This song is a dramatic orchestral remix of "", the main theme of , prominently leading with brass and piano. It also incorporates "End of All" in the second half of the song, which is itself an arrangement of the main theme and serves as the final boss theme. It is rearranged by Masato Coda, one of the composers for the game (although he was not the composer of any of the themes featured).
===Composition & Arrangements===
Source: Fire Emblem if
Arrangement Supervisor: Masato Coda
Composition: INTELLIGENT SYSTEMS
Arrangement: designwave co.,ltd
Composition Copyright Nintendo / INTELLIGENT SYSTEMS
Arrangement Copyright Nintendo
Japanese title: , if ~Thinking Alone~
===Other uses===
This track was used in 's character trailer on the official website.
==Lost in Thoughts All Alone (JP)==
===Origin===
Taken directly from Fire Emblem Fates this is the Japanese version of the main theme of the game, where it plays during the credits. The vocals are performed by Renka (蓮花). This track is heavily abridged to be about half of its original length, with a shortened intro and various middle portions being cut.
===Composition & Arrangements===
Source: Fire Emblem if
Composition and arrangement Copyright Nintendo / INTELLIGENT SYSTEMS
Japanese title: , if ~Thinking Alone~
===Other uses===
This track was used in 's Classic Mode credits.
==Lost in Thoughts All Alone==
===Origin===
Taken directly from Fire Emblem Fates this is the English version of the main theme of the game, where it plays during the credits. The vocals are performed by Rena Strober. This track is heavily abridged to be about half of its original length, with a shortened intro and various middle portions being cut.
===Composition & Arrangements===
Source: Fire Emblem Fates
Composition and arrangement Copyright Nintendo / INTELLIGENT SYSTEMS
===Lyrics===
English
You are the ocean's gray waves, destined to seek
Life beyond the shore just out of reach
Yet the waters ever change, flowing like time
The path is yours to climb
In the white light, a hand reaches through
A double-edged blade cuts your heart in two
Waking dreams fade away
Embrace the brand-new day
Sing with me a song of birthrights and love
The light scatters to the sky above
Dawn breaks through the gloom, white as a bone
Lost in thoughts all alone
Life is not just filled with happiness, nor sorrow
Even the thorn in your heart, in time, it may become a rose
Sing with me a song of silence and blood
The rain falls, but can't wash away the mud
Within my ancient heart dwells madness and pride
Can no one hear my cry?
You are the ocean's gray waves, destined to seek
Life beyond the shore just out of reach
Yet the waters ever change, flowing like time
The path is yours to climb
You are the ocean's gray waves
==Lost in Thoughts All Alone (for 3DS / Wii U)==
===Origin===
This song is a remix of "Lost in Thoughts All Alone" first heard in SSB4. In contrast with the Ultimate version of the theme, it has a more orchestral rock style with prominent electric and bass guitar.
===Composition & Arrangements===
Source: Fire Emblem if
Arrangement Supervisor: Junichi Nakatsuru
Composition: INTELLIGENT SYSTEMS
Arrangement: BANDAI NAMCO Studios Inc.
Composition Copyright Nintendo / INTELLIGENT SYSTEMS
Arrangement Copyright Nintendo
Japanese title: [for], if~Thinking Alone~ [for]
===Unlock method===
*Purchase from the Shop for 300 gold.
==Gear Up For…==
===Origin===
This track is a remix of the main menu music from Fire Emblem Heroes, rearranged by the game's original composer, Hiroki Morishita. It is arranged similarly to the original and begins identically, but steadily picks up in tempo and incorporates an energetic drumkit, brass, and string sections. It also includes the second half of the Fire Emblem Heroes theme.
===Composition & Arrangements===
Source: Fire Emblem Heroes
Arrangement Supervisor: Hiroki Morishita
Composition: INTELLIGENT SYSTEMS
Arrangement: INTELLIGENT SYSTEMS
Composition Copyright Nintendo / INTELLIGENT SYSTEMS
Arrangement Copyright Nintendo
Japanese title: , Gear Up For
==Lord of a Dead Empire==
===Origin===
This track is taken directly from . This theme plays in the entirety of the Attack on Rigel Castle, the showdown between 's army and Emperor . It also plays in a cutscene at the beginning of Act 2, showcasing Celica having a premonition of Alm and Rudolf fighting.
===Composition & Arrangements===
Source: Fire Emblem Echoes: Shadows of Valentia
Composition and arrangement Copyright Nintendo / INTELLIGENT SYSTEMS
Japanese title: , King of a Ruined Country
==The Scions' Dance in Purgatory==
===Origin===
This track is taken directly from Fire Emblem Echoes: Shadows of Valentia, where it is the theme that plays when attacking in the final battle against him in Act 5.
===Composition & Arrangements===
Source: Fire Emblem Echoes: Shadows of Valentia
Composition and arrangement Copyright Nintendo / INTELLIGENT SYSTEMS
Japanese title: , The Royal Child Dances in Purgatory
==Fire Emblem: Three Houses Main Theme (JP)==
===Origin===
An intense orchestral rock remix of the " Main Theme", a brief medley of the (from Fire Emblem: Shadow Dragon and the Blade of Light) and "The Edge of Dawn". This is the Japanese version of the song, featuring lyrics sung by Caro, the vocalist who performed Three Houses' original Japanese versions of the Main Theme and "The Edge of Dawn"
===Composition & Arrangements===
Source: Fire Emblem: Three Houses
Arrangement Supervisor: Akihiro Honda
Composition: INTELLIGENT SYSTEMS
Arrangement: Cygames, Inc.
Composition Copyright Nintendo / INTELLIGENT SYSTEMS
Arrangement Copyright Nintendo
Japanese title: , Fire Emblem: Wind, Flower, Snow, Moon Main Theme
===Other uses===
This track was used in the Japanese version of 's reveal trailer, and during Mr. Sakurai Presents "Byleth" when explaining what Fire Emblem: Three Houses is.
==Fire Emblem: Three Houses Main Theme==
===Origin===
An English version of the above rock remix of the "Fire Emblem: Three Houses Main Theme", in which the Japanese vocals have been replaced by English ones sung by Buttercup, the vocalist who performed Three Houses' original English versions of the Main Theme and "The Edge of Dawn".
===Composition & Arrangements===
Source: Fire Emblem: Three Houses
Arrangement Supervisor: Akihiro Honda
Composition: INTELLIGENT SYSTEMS
Arrangement: Cygames, Inc.
Composition Copyright Nintendo / INTELLIGENT SYSTEMS
Arrangement Copyright Nintendo
===Other uses===
This track was used in the English version of 's reveal trailer.
===Lyrics===
English
Faint lights pass through colored glass, in this beloved place
Silver shines, the world dines, a smile on each face
As joy surrounds, comfort abounds and I can feel I'm breaking free
For just this moment lost in time, I am finally me
Reach for my hand, I'll soar away
Into the dawn, oh, I wish I could stay
Here in cherished halls, in peaceful days
I fear the edge of dawn knowing time betrays
==Fódlan Winds==
===Origin===
This track is taken directly from Fire Emblem: Three Houses, where it is the map theme played for most of the story missions in the game's first few chapters (the Prologue, and Chapters 1, 3, 4, and 5).
===Composition & Arrangements===
Source: Fire Emblem: Three Houses
Composition and arrangement Copyright Nintendo / INTELLIGENT SYSTEMS
Japanese title: , Dawn Wind of Fódlan
===Other Use===
This track is used in Mr. Sakurai Presents "Byleth" when showcasing Byleth's moves that use the Sword of the Creator and the Areadbhar.
==Blue Skies and a Battle==
===Origin===
This track is taken directly from Fire Emblem: Three Houses, where it is the map theme that plays during the Battle of the Eagle and Lion story mission in Chapter 7.
===Composition & Arrangements===
Source: Fire Emblem: Three Houses
Composition and arrangement Copyright Nintendo / INTELLIGENT SYSTEMS
Japanese title: , Blue Skies of the Eagle and Lion
==Tearing Through Heaven==
===Origin===
This track is taken directly from Fire Emblem: Three Houses, where it is the map theme played during the story missions of chapters toward the end of Part 1 (Chapters 8, 9, and 10).
===Composition & Arrangements===
Source: Fire Emblem: Three Houses
Composition and arrangement Copyright Nintendo / INTELLIGENT SYSTEMS
Japanese title: , Heaven-Tearing Shooting Star
===Other Use===
This track is used in Mr. Sakurai Presents "Byleth" when showcasing the Garreg Mach Monastery stage.
==Chasing Daybreak==
===Origin===
This track is taken directly from Fire Emblem: Three Houses, where it is the map theme that plays during the story missions of the first few chapters of Part 2 (Chapters 13-15 in the Crimson Flower route, 13-16 in all other routes).
===Composition & Arrangements===
Source: Fire Emblem: Three Houses
Composition and arrangement Copyright Nintendo / INTELLIGENT SYSTEMS
Japanese title: , The Horizon of Ambition
==Between Heaven and Earth==
===Origin===
This track is taken directly from Fire Emblem: Three Houses, where it is the map theme that plays during the "To War at Gronder" story mission in Chapter 17 of the Azure Moon and Verdant Wind routes. It is an arrangement of "Blue Skies and a Battle" (as this mission is a darker revisiting of the earlier Battle of the Eagle and Lion) that includes phrases from "The Edge of Dawn".
===Composition & Arrangements===
Source: Fire Emblem: Three Houses
Composition and arrangement Copyright Nintendo / INTELLIGENT SYSTEMS
Japanese title: , The Boundary of Heaven and Earth
===Other Use===
This track is used in Mr. Sakurai Presents "Byleth" when showcasing Byleth's moves that use Amyr and Failnaught.
==Paths That Will Never Cross==
===Origin===
This track is taken directly from Fire Emblem: Three Houses, where it plays in Part 2 missions when engaging in combat with playable characters whom the player did not recruit in Part 1 or whom have left the player's roster, with the exception of the chapter in Azure Moon and Verdant Wind, and in Crimson Flower.
===Composition & Arrangements===
Source: Fire Emblem: Three Houses
Composition and arrangement Copyright Nintendo / INTELLIGENT SYSTEMS
Japanese title: , Paths That Do Not Cross
===Other uses===
This track was used in Byleth's Classic Mode credits, as well as during Mr. Sakurai Presents "Byleth" when showcasing Byleth's Final Smash and alternate costumes.
==The Apex of the World==
===Origin===
Taken directly from Fire Emblem: Three Houses, this is the final map theme for the Crimson Flower (Chapter 18: ) and Azure Moon (Chapter 22: ) routes, in which the player's army respectively fights and . It is a dramatic arrangement of three other Three Houses tracks: "The Edge of Dawn", "The Crest of Flames", and "Fódlan Winds".
===Composition & Arrangements===
Source: Fire Emblem: Three Houses
Composition and arrangement Copyright Nintendo / INTELLIGENT SYSTEMS
Japanese title: , At the Apex of This World
===Other Use===
This track is used in Mr. Sakurai Presents "Byleth" when showcasing the included music tracks and Byleth's DLC Spirit Board.
==The Edge of Dawn (Seasons of Warfare) (JP)==
===Origin===
"The Edge of Dawn", a song sung from the perspective of Edelgard von Hresvelg, is the main anthem of Fire Emblem: Three Houses. The "Seasons of Warfare" version is an intense electronic rendition that accompanies the title screen cinematic. This is the original, full-length Japanese version of the song, sung by Caro.
===Composition & Arrangements===
Source: Fire Emblem: Three Houses
Composition and arrangement Copyright Nintendo / INTELLIGENT SYSTEMS
Japanese title: , The Girl of Hresvelg ~Wind, Flower, Snow, Moon~
===Trivia===
Only a shortened version of the "Seasons of Warfare" version, using just the first verse, appears in Three Houses itself. The full version had previously been released on albums, but Super Smash Bros. Ultimate is the full version's debut in a video game.
==The Edge of Dawn (Seasons of Warfare)==
===Origin===
The original, full-length English version of "The Edge of Dawn (Seasons of Warfare)", sung by Buttercup. 
===Composition & Arrangements===
Source: Fire Emblem: Three Houses
Composition and arrangement Copyright Nintendo / INTELLIGENT SYSTEMS
===Other uses===
This track is used in Byleth's DLC Spirit Board.
===Lyrics===
English
Reach for my hand, I'll soar away
Into the dawn, oh, I wish I could stay
Here in cherished halls, in peaceful days
I fear the edge of dawn knowing time betrays
Faint lights pass through colored glass, in this beloved place
Silver shines, the world dines, a smile on each face
As joy surrounds, comfort abounds and I can feel I'm breaking free
For just this moment lost in time, I am finally me
Yet still I hide behind this mask that I have become
My blackened heart, scorched by flames, a force I can't run from
I look to you like a red rose
Seeking the sun no matter where it goes
I long to stay where the light dwells
To guard against the cold that I know so well
As the rain falls on the path, I chase your shadow
I don't feel a single drop or the ground below
Then you turn to me and I stop before I know
And the lie upon my lips, I let it go
Cross my heart, making vows I know will be betrayed
A sad girl's pleas live only for a breath, and then they fade
My dearest wish is that you'll know
These tender thoughts that only seem to grow
They are as snow, melting away
Yet seeking your warmth if only for a day
The blue moonlight cuts across our sight
As pure and clear as a ringing bell
Reaching for us in the night
As the wind calms my thoughts
I held strong on this terrace
I feel at peace, carried away by the wind's song
Open the door and walk away
Never give in to the call of yesterday
Memories that made those days sublime
These ruined halls entomb stolen time
Reach for my hand, I'll soar away
Into the dawn, oh, I wish I could stay
Here in cherished halls, in peaceful days
I fear the edge of dawn knowing time betrays
===Trivia===
As with the Japanese version, Super Smash Bros. Ultimate is the first time that the full English "Seasons of Warfare" version of "The Edge of Dawn" has appeared in a video game. This full version had previously been released as a single on digital storefronts.
==Trivia==
*Fire Emblem: Path of Radiance is the only game in the Fire Emblem series where the Japanese version lists all of the song names in English. With the sole exception of "Victory Is Near" and "Power-Hungry Fool", the Super Smash Bros. series uses the Japanese names of these tracks even in the international versions.
*The English version of Lost in Thoughts All Alone has Fire Emblem Fates listed as its origin, while the Japanese version has Fire Emblem: if (the game's Japanese title) listed as its origin. However, interestingly, both remixes of the track have Fire Emblem: if listed as their origin. The above holds no matter which language the game is set to.
*Those Who Sow Darkness and The Spirit Dais from Fire Emblem: Three Houses are both used during 's reveal trailer, although they don't appear in-game.
*Gear Up For... is the first song to originate from a mobile game, namely Fire Emblem Heroes, preceding from Minecraft Earth.
*Discounting the "Others" section, Fire Emblem, Final Fantasy and Xenoblade Chronicles are the only base game universes to receive additional songs via .
**Because of this, Fire Emblem has the second highest amount of tracks after , and it is one of the two universes alongside Xenoblade Chronicles to have all three types of music tracks: default, unlockable, and downloadable.
***Unlike Final Fantasy and Xenoblade Chronicles, which both had their songs included in the base game repositioned to match the order they'd be first heard in their respective games after downloading their respective DLC songs, the DLC songs for Fire Emblem are not repositioned, though this is most likely because Fire Emblem: Three Houses had no songs included in the base game.
==References==
Category:Music (SSBU)
Category:Lists