List of entities (Source 2)

__NOTOC__
This is a list of common game Entities that ship with most games 
== base.fgd ==
=== Environment Entities ===
*env_screenoverlay
*env_microphone
*env_entity_maker
*env_projectedtexture
*env_decal
*env_instructor_hint
*env_sky
=== Filter Entities ===
*filter_multi
*filter_activator_name
*filter_activator_model
*filter_activator_context
*filter_activator_class
*filter_activator_mass_greater
*filter_damage_type
*filter_activator_attribute_int
*filter_enemy
*filter_proximity
=== Info Entities ===
*info_visibility_box
*info_cull_triangles
*info_target
*info_world_layer
*info_constraint_anchor
*info_target_instructor_hint
*info_spawngroup_landmark
=== Logic Entities ===
*logic_auto
*logic_compare
*logic_branch_listener
*logic_case
*logic_multicompare
*logic_branch
*logic_relay
*logic_timer
*logic_collision_pair
*logic_relay
*logic_lineto
*logic_navigation
*logic_autosave
*logic_active_autosave
*logic_measure_movement
*logic_playerproxy
*logic_distance_autosave
*logic_door_barricade
*logic_gameevent_listener
*logic_handsup_listener
*logic_multilight_proxy
*logic_npc_counter_aabb
*logic_npc_counter_obb
*logic_npc_counter_radius
=== Physics Entities ===
*phys_keepupright
*phys_spring
*phys_hinge
*phys_hinge_local
*phys_ballsocket
*phys_constraint
*phys_pulleyconstraint
*phys_slideconstraint
*phys_lengthconstraint
*phys_ragdollconstraint
*phys_genericconstraint
*phys_splineconstraint
*phys_wheelconstraint
*phys_thruster
*phys_torque
*phys_motor
*phys_magnet
=== Point Entities ===
*point_soundevent
*point_template
*point_anglesensor
*point_angularvelocitysensor
*point_velocitysensor
*point_proximity_sensor
*point_teleport
*point_hurt
*point_camera
*point_camera_vertical_fov
*point_devshot_camera
*point_gamestats_counter
*point_instructor_event
*point_worldtext
*point_workplane
*point_value_remapper
*point_clientui_dialog
*point_clientui_world_panel
*point_clientui_world_text_panel
=== Prop Entities ===
*prop_static
*prop_dynamic
*prop_dynamic_override
*prop_physics_multiplayer
*prop_ragdoll
*prop_dynamic_ornament
*prop_magic_carpet
=== Sound Entities ===
*snd_event_point
*snd_event_alignedbox
*snd_event_orientedbox
*snd_event_path_corner
*snd_stack_save
*snd_event_param
*snd_opvar_set
*snd_opvar_set_aabb
*snd_opvar_set_obb
*snd_opvar_set_point
*snd_opvar_set_wind_obb
*snd_sound_area_sphere
*snd_sound_area_obb
*snd_soundscape
*snd_soundscape_proxy
*snd_soundscape_triggerable
=== Trigger Entities ===
*trigger_changelevel
*trigger_gravity
*trigger_soundscape
*trigger_hurt
*trigger_remove
*trigger_multiple
*trigger_once
*trigger_snd_sos_opvar
*trigger_look
*trigger_push
*trigger_wind
*trigger_impact
*trigger_proximity
*trigger_teleport
*trigger_transition
*trigger_serverragdoll
=== Func Entities ===
*func_physbox
*func_breakable
*func_precipitation
*func_precipitation_blocker
*func_trackautochange
*func_shatterglass
=== Special ===
*ambient_generic
*base_clientui_ent
*math_remap
*math_colorblend
*math_counter
*test_traceline
*path_corner
*visibility_hint
== lights.fgd ==
=== Environment Entities ===
*env_light_probe_volume
== lights2.fgd ==
=== Light Entities ===
*light_barn
*light_rect
*light_omni2
Category:EntitiesCategory:Level Design