nyuuzyou/wikis huggingface dataset:
Battlefield 3 (Aug 8, 2011 Multiplayer prototype)

A prototype of Battlefield 3 for the Sony Playstation 3.
==Notes==
* The serial is BLET70016 (Europe Region).
* The build is a development version of Battlefield 3 (EU Multiplayer prototype). Although we don't know the build date of this build, it was created on or around the same day as Battlefield 3 (Sep 7, 2011 USA Multiplayer prototype).
* Although some files are 1 to 1 the same as Battlefield 3 (EU Multiplayer prototype), there are files that are larger (like Weapons.sb) or smaller (like MP_Subway.sb) in relation to the build mentioned above.
* Original filename: Battlefield 3 (Aug 08, 2011 Open Beta) EP0006-BLET70016_00-BF3OPENBETA00000.pkg
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases! Thanks also to FrostWolf for preserving and making this build available on the Wiki!
Battlefield 3 (EU Multiplayer prototype)

A prototype of Battlefield 3 for the Sony Playstation 3.
==Notes==
* Public EU Multiplayer Open Beta Build.
* The build date is probably the same or close to Battlefield 3 (Sep 7, 2011 USA Multiplayer prototype).
* Unfortunately the rap was not found making this build non-functional.
* Since the open beta was in early October, it is possible that the build date of the build is between late September and early October.
* Since the servers were shut down a long time ago, it is impossible to play this game without third-party servers.
Battlefield 3 (Jan 25, 2013 Patch Data prototype)

A Patch Data prototype of Battlefield 3 for the Sony Playstation 3.
==Notes==
* Patch Data for World Region.
* This Patch Data corresponds to Patch Data 01.09 and the only difference is the addition of a folder named "DRMDIR" which contains a file named "PKG_DIGEST.DAT".
* Original filename: Battlefield 3 (Jan 25, 2013 BLUS30762) [PATCH DATA].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases! Thanks also to FrostWolf for preserving and making this build available on the Wiki!
Battlefield 3 (Nov 3, 2011 Patch Data prototype)

A prototype of Battlefield 3 for the Playstation 3.
==Notes==
* The origin is unknown.
* It appears to be a development patch as it contains elements such as the drmdir folder that do not exist in patch retail. The Patch version is 1.00 which doesn't make sense. The Patch may be some prototype of a Retail Patch but which one is unknown.
Battlefield 3 (Oct 1, 2011 prototype)

A prototype of Battlefield 3 for the Playstation 3.
==Notes==
* It predates EU release disc by 19 hours and 20 minutes.
* It contains all Campaign, Multiplayer and CO-OP maps and files.
* Build does not contain any debug features.
==Origin==
Battlefield 3 Pre-Alpha iso 869120 BD-R.jpeg|Disc
Battlefield 3 (Sep 7, 2011 Multiplayer prototype)

A prototype of Battlefield 3 for the Xbox 360.
==Notes==
* Corresponds to Open Beta Multiplayer.
* Although there are 4 xexs, in reality only one of them is considered a valid xex (default.xex). It is possible to reach the menu with the May 10, 2024 version of Xenia Canary.
* Obviously it is not possible to go through the menu without modifications as the official servers are offline.
Battlefield 3 (Sep 7, 2011 USA Multiplayer prototype)

A prototype of Battlefield 3 for the Sony Playstation 3.
==Notes==
* Public USA Multiplayer Open Beta Build.
* The build date was based on the date that was in the build executable, which may not be entirely accurate.
* Contains the base version. Rap ​​can be obtained here
* Since the open beta was in early October, it is possible that the build date of the build is between late September and early October.
* Since the servers were shut down a long time ago, it is impossible to play this game without third-party servers.
Battlefield 4 (JP Multiplayer prototype)

A demo build of Battlefield 4 for the Playstation 3.
==Notes==
* * Public JP Multiplayer Open Beta Build.
* It is not known if there are demos from other regions.
* Since the open beta was in early October, it is possible that the build date of the build is between late September and early October.
* Since the servers were shut down a long time ago, it is impossible to play this game without third-party servers.
Battlefield 4 (Oct 14, 2013 prototype)

A prototype of Battlefield 4 for Playstation 3
==Notes==
* Original filename: Battlefield 4 (Oct 14, 2013) UP0006-NPUB31148_00-BATTLEFIELD40000.pkg
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases! Thanks also to FrostWolf for preserving and making this build available on the Wiki!
Battlefield 4 (Oct 9, 2013 prototype)

A prototype of Battlefield 4 for Playstation 3
==Notes==
* Original filename: Battlefield 4 (Oct 09, 2013) EP0006-NPEB01303_00-BATTLEFIELD40000.pkg
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases! Thanks also to FrostWolf for preserving and making this build available on the Wiki!
Battlefield 4 (Sep 17, 2013 Multiplayer Open Beta)

A Multiplayer Open Beta of Battlefield 4 for the Sony Playstation 3.
==Notes==
* Original filename: Battlefield 4 (Sep 17, 2013 Open Beta) UP0006-NPUB90959_00-BF4OPENBETA00000.pkg
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases! Thanks also to FrostWolf for preserving and making this build available on the Wiki!
Battlefield Hardline (Apr 22, 2014 Install Data prototype)

A prototype of Battlefield Hardline for Playstation 3
==Notes==
* The serial is BLES01832 (PAL Region). Although the serial corresponds to Battlefield 4, looking at the TOC files, there are several mentions of Havana which is the internal name of Battlefield Hardline. Furthermore PARAM.SFO mentions that the version is 1.0. which doesn't make sense considering Battlefield 4 has been updated since 2013.
* Original filename: Battlefield 4 (Apr 22, 2014 BLES01832) [INSTALL DATA].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases! Thanks also to FrostWolf for preserving and making this build available on the Wiki!
Battlefield Hardline (Aug 24, 2014 prototype)

A prototype of Battlefield Hardline for the Sony PlayStation 3.
==Notes==
* Gamescom Build.
* The serial is BLUS31440 (USA Region).
* Despite being an event build, strangely most if not all of the maps from the retail version are present here (obviously with differences). However, it should be noted that although the campaign is playable, bugs like sync issues, texture issues and softlocks may occur. This applies to both rpcs3 and ps3 hardware.
* To make the build work, the user need to use the PS3 Disk Dumper. Tutorial on how to use it can be found here.
* Works at least in version 0.0.34-17448 of rpcs3.
==Known differences==
* The video for episode 1 appears to use audio that does not appear to be related to the video aswell as motion capture footage.
* The money mechanic exists in campaign mode which is something that only exists in multiplayer in the final version. Furthermore, weapons are not obtained on the map as in the final version, hence this system exists. Money can be obtained by performing actions such as killing enemies.
* The campaign was originally going to run for seasons. Only season 1 has been released and it is the final campaign. In the game's main menu, the campaign mode is called “Season 1”.
* The UI used is from BF4.
* Weapon stats are from BF4.
* Prompts are different.
==Screenshots==
The photos below were taken by a thatdarncrow.
File:Battlefield Hardline (Aug 24, 2014 prototype) photo by thatdarncrow.png
File:Battlefield Hardline (Aug 24, 2014 prototype) image1.png|
File:Battlefield Hardline (Aug 24, 2014 prototype) image8.png|Main menu. Note the name “Season 1”
The photos below were taken by a devil dwarf.
File:Battlefield Hardline (Aug 24, 2014 prototype) image2.png
File:Battlefield Hardline (Aug 24, 2014 prototype) image3.png
File:Battlefield Hardline (Aug 24, 2014 prototype) image4.png
File:Battlefield Hardline (Aug 24, 2014 prototype) image5.png|Cut Money SP Systhem
File:Battlefield Hardline (Aug 24, 2014 prototype) image6.png
File:Battlefield Hardline (Aug 24, 2014 prototype) image7.png
==Videos==
<youtube>2LJBGeLMT48</youtube>
<youtube>WqVWVTyeako</youtube>
Battlefield Hardline (Dec 10, 2014 Install Data prototype)

A prototype of Battlefield Hardline for the Sony PlayStation 3.
==Notes==
* Original filename: Battlefield Hardline (Dec 10, 2014 possibly BLUS31440) [INSTALL DATA].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases! Thanks also to FrostWolf for preserving and making this build available on the Wiki!
Battlefield Hardline (Dec 4, 2014 prototype)

A prototype of Battlefield Hardline for the Sony PlayStation 3.
==Notes==
* Debug Build.
* BDEMU REQUIRES TOOL-512MB.
* Original filename: Battlefield Hardline (Dec 12, 2014 Debug) [BDEMU REQUIRES TOOL-512MB].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases! Thanks also to FrostWolf for preserving and making this build available on the Wiki!
Battlefield Hardline (Jan 17, 2015 Multiplayer prototype)

A prototype of Battlefield Hardline for the Xbox 360.
==Notes==
* Predates the final build by half a month.
* Open Beta Build.
* The build is in god format and needs to be converted to iso using God2ISO. Being in iso format, it can be decrypted with IsoBuster.
* Although there are 3 xexs, only Default.xex is actually one. It is possible to access the menu in the January 20, 2015 version of Xenia Canary. It will probably be impossible to play the build without a server and/or without modifications.
* Original filename: Battlefield Hardline (MP Beta 2015-01-17).7z
Battlestar Galactica (Aug 22, 2003 prototype)

A prototype of Battlestar Galactica for the Xbox.
==Notes==
* Built a little over a month before the final US build (the first retail release).
* Build date information appears on all of the FMV sequences in the game.
* Debug menu is enabled under the options menu that lets you play any mission and enable invincibility.
* XBE information:
** Internal Name: Battlestar Galactica
** Maker ID and Product Number: \x05e-20495
** Executable Name: default.xbe
** Executable checksum (MD5): 570213505e665f7750f2497d31e288c2
* Miscellaneous Notes:
** Game is emulatable: Yes (Xemu) (as of September 12, 2021).
** Game contains dongle protection: No.
==Screenshots==
Xbox - Battlestar Galactica Preview (1).png
Xbox - Battlestar Galactica Preview (2).png
Xbox - Battlestar Galactica Preview (3).png
Xbox - Battlestar Galactica Preview (4).png
Xbox - Battlestar Galactica Preview (5).png
Xbox - Battlestar Galactica Preview (6).png
Xbox - Battlestar Galactica Preview (7).png
Xbox - Battlestar Galactica Preview (8).png
Xbox - Battlestar Galactica Preview (9).png
Xbox - Battlestar Galactica Preview (10).png
Xbox - Battlestar Galactica Preview (11).png
Xbox - Battlestar Galactica Preview (12).png
Xbox - Battlestar Galactica Preview (13).png
Xbox - Battlestar Galactica Preview (14).png
Xbox - Battlestar Galactica Preview (15).png
Xbox - Battlestar Galactica Preview (16).png
Xbox - Battlestar Galactica Preview (17).png
Xbox - Battlestar Galactica Preview (18).png
Xbox - Battlestar Galactica Preview (19).png
Xbox - Battlestar Galactica Preview (20).png
Xbox - Battlestar Galactica Preview (21).png
Xbox - Battlestar Galactica Preview (22).png
Xbox - Battlestar Galactica Preview (23).png
Xbox - Battlestar Galactica Preview (24).png
Xbox - Battlestar Galactica Preview (25).png
Xbox - Battlestar Galactica Preview (26).png
==Origin==
Xbox - Battlestar Galactica Preview.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: Xbox and Dreamcast (September 18, 2021)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Battlestar Galactica (Aug 8, 2007 prototype)

A prototype of Battlestar Galactica for the Xbox 360.
==Notes==
* Built on the same day as the final but the files aside from the main executable are different.
* Original filename: Battlestar Galactica (Aug 08, 2007) [58410861].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Battlestar Galactica (Sep 21, 2007 prototype)

A prototype of Battlestar Galactica for the Xbox 360.
==Notes==
* "Media - Battlestar Galactica - Xbox 360" watermark over most of the screens in this build.
* All missions are unlocked by default
* Post dates the final by a month.
* Unsure if there are other differences, possibly based on the final build.
* XEX information:
** Header Maker ID: XA
** Header Product Code: 2145
** Header Title: Battlestar Galactica
** Header PE Name: BSGTestBed.exe
** Header Executable Name: /default.xex
** Header: Executable Checksum (MD5): 687133c6a8d215f807531852b48ea20f
* Miscellaneous Notes:
** Game is emulatable in either Xenia or Xenia-Canary: Yes (as of December 25, 2022).
*** Issues: No issues.
==Screenshots==
Screenshot - Battlestar Galactica 2022-12-13 21-22-26.png
Screenshot - Battlestar Galactica 2022-12-13 21-22-22.png
Screenshot - Battlestar Galactica 2022-12-13 21-22-11.png
Screenshot - Battlestar Galactica 2022-12-13 21-21-56.png
Screenshot - Battlestar Galactica 2022-12-13 21-21-52.png
Screenshot - Battlestar Galactica 2022-12-13 21-21-49.png
Screenshot - Battlestar Galactica 2022-12-13 21-21-45.png
Screenshot - Battlestar Galactica 2022-12-13 21-21-37.png
Screenshot - Battlestar Galactica 2022-12-13 21-21-32.png
Screenshot - Battlestar Galactica 2022-12-13 21-21-28.png
Screenshot - Battlestar Galactica 2022-12-13 21-21-22.png
==Origin==
X360 - Battlestar Galactica 827 (errors).jpeg|Disc front.
==Files==
Archive Contents:
Download File:
==Acknowledgments==
A huge thanks to ehw, and drx for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
 
* Project Deluge: Xbox 360 and Wii (December 25, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Battlestations: Pacific (Mar 12, 2009 prototype)

A prototype/prerelease build of Battlestations: Pacific for the Xbox 360 from 2009-03-12 (two months before the game was released).
==Notes==
* Printed label indicates this is a preview build.
==Origin==
Battlestations_Pacific-2009-03-12-01-Disc-Small.png|Disc front
==See also==
* Original release page on Archive.org
Battletech: Gray Death Legion (Jan 5, 1995 prototype)

An early prototype of the unreleased Battletech - Gray Death Legion for the Sega CD.
==Notes==
Contained in this archive is a .bin ISO of Battletech: Gray Death Legion,
Documentation on the game's controls and different features (In High and
Medium-Resolution), and an MD5 and SFV hash of the ISO.
My personal apologies on the guerilla-style scans of the provided
documentation. By the time I had archived the data I hadn't realized
that the text on the pages were "bleeding through" each other in the images.
Technical info:
The Disc format is an ISO 9660 File System (.bin), with 113.9 MB of Data:
33 .war files
78 .bin files
3 .txt files
53 .rwf files
~Information provided by C.K. Chapman (LynxVGL)
--> http://www.youtube.com/user/LynxVGL
There are no Redbook Audio Tracks on this disc. 
This build has no audio at all for that matter with the exception of one 
specific cutscene in the Bridge menu where the last "death cinematic" has
some form of laggy audio (not CD-related as tests on the ISO in Gens
yield the same results), but nothing else.
The disc was tested on two Model 2 Sega CDs (NTSC-U) and with 
Gens Re-Recording v.11a using Sega CD Model 2 Bios v2.11x (NTSC-U).
Misc Information about Gray Death Legion (By C.K. Chapman - Former 
QA Lead, FASA Interactive): 
"The disc supplied by Good Deal is not a commercial CD. 
It is clearly a burned copy on CDR with a inkjet label printed on the disc.
There is no Redbook Audio on the disc at all.
.....It's a Beta copy at best, and with the lack of implemented audio, 
control issues with jumpjets and other partially implemented game features,
I might lean more toward Alpha build level of completion.
.....I was the QA Lead at FASA Interactive back in the 90's and we had 
(lost now) a more complete version of the game. 
We used it as a training tool with new testers.
It had audio and an almost playable mission."
 
Other Notes: Two things to note that are not included in the provided
documentation (in full detail) are how to perform certain controls 
ike an ingame reset which I've listed below.
Soft Reset:
A + B + C + START
Change Throttle:
Start + UP OR DOWN (Up for increased Throttle, Down for Decreased. 
Increasing throttle to Max will engage a Jump which is listed as being
charged by holding B, though it seemed to do this automatically during 
testing on my Model 2 and in Gens-RR)
~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
Credits:
Uploaded by Omegaknuckles.
Special Thanks: C.K. Chapman (For providing me with not only 
TWO copies of Battletech: Gray Death Legion but also including the
(unofficial?) documentation of the games contents/controls)
Honorable Mention: GoodDealGames (For Discovering the initial leaked discs
and driving me to seek out a copy to dump the data on 
Theisozone and Underground-Gamer)
~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
Battletoads (Prototype)

A prototype of Battletoads for the NES.
==Notes==
* Late prototype.
==Screenshots==
Battletoads (Prototype).2021-07-26 16.30.05.png
Battletoads (Prototype).2021-07-26 16.30.08.png
Battletoads (Prototype).2021-07-26 16.30.10.png
Battletoads (Prototype).2021-07-26 16.30.12.png
Battletoads (Prototype).2021-07-26 16.30.27.png
Battletoads (Prototype).2021-07-26 16.30.31.png
Battletoads (Prototype).2021-07-26 16.30.39.png
Battletoads (Prototype).2021-07-26 16.30.43.png
Battletoads (Prototype).2021-07-26 16.30.54.png
Battletoads (Prototype).2021-07-26 16.31.09.png
==Acknowledgments==
A huge thanks to Frank Cifaldi at the Video Game History Foundation and the Nolan brothers for this release!
==See also==
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Battletoads in Battlemaniacs (prototype)

A prototype of Battletoads in Battlemaniacs for the Nintendo SNES.
==Origin==
PARADOX.NFO
 _\______
 \____ \___ _____ _________ ______ ___
 / / / _ \| __ \/ _ \___ \/ . \_ \/ _/
 _/ ___/ . \ / / . \ \ \ | \\/ /
 \ / \__|__/__\ \__|__/_____/____// /\_
 \/=============\_/============-CaR!\/\_/==
 PRESENTS:
 BattleToads in BattleManiacs SNES/SMC/8MB
 Call Our Boards:
 ----------------
 Child's Play [WHQ] ................ +1-414-258-0337
 Dracula's Castle [EHQ]............. ++34-17-190-404
 Living Chaos [UKHQ] ............... +44-670-730-696
To buy the last console copiers write to:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 SKID ROW P.O.BOX 150229
 B.P 13 MADRID SPAIN
 95370 MONTIGNY 28047 
 FRANCE 
 
 **************** ***************
==See also==
No-intro entry.
Battlezone (Aug 28, 2006 prototype)

A prototype of Battlezone for the PlayStation Portable.
==Notes==
* Predates the final US build by over a month.
* SFO Information:
** SFO Title: BATTLEZONE
** SFO Category: UG
** SFO Disc ID: ULUS10156
** SFO Disc Version: 1
** SFO Parental Level: 4
** SFO PSP System Version: 2.71
* Executable Information:
** Executable Name: /PSP_GAME/SYSDIR/EBOOT.BIN
** Executable Checksum (MD5): c4651ddc189befc09f3ec879a820049b
* Volume Information:
** System Identifier: PSP GAME
** Volume Identifier: BZONE
** Volume Set Identifier: BZONE
** Volume Creation Date: 2006-08-28 16:38:31
* Emulatable: Yes
==Acknowledgments==
A huge thanks to Armageddon Potato for this bountiful lot as well as togemet2 for documenting and analyzing parts of the lot! Special thanks to Sazpaimon and ehw for researching this prototype in particular.
==See also==
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
* Armageddon Potato on X
* Armageddon Potato on Instagram
Battlezone (Feb 9, 1998 prototype)

A prototype of Battlezone for the PC.
==Notes==
*Dated three weeks before the first available final build.
==Origin==
BattleZone (c) Activision
60 x 1.4 megs
system requirements- p120 (faster recommended) 16 ram, 130 HD
THE HELP FILES PACKAGED IN THIS RELEASE ARE FROM ANOTHER GAME, NOT RELATED
IN ANY WAY TO BATTLEZONE. I DIDNT REPLACE THEM TO SAVE TIME. 
THIS GAME IS FINAL IN EVERY WAY (and pretty fucking cool)
Heres a description
 Full-Blown 3-D Warfare: Pilot one of 20
 anti-gravity war machines equipped with weapons
 of destruction: mortars, mines and the
 devastating Thumper Device, which launches a
 Richter-heavy groundquake over the morphable
 terrain.
 Full Strategic Control: You are the supreme
 commander of more than 30 unique units,
 including tanks, infantry and mobile assault
 turrets. Build bases, deploy forces, manage
 resources and build your empire, all from the
 pilot's seat of your tank.
 Realistic First-Person Combat Action: Ship shot
 down? Bail out, parachute to safety, then use
 your sniper rifle to take out an enemy pilot and
 steal the ship for sweet revenge. Switch vehicles
 right on the battlefield of one of seven distinct
 moons or planets.
 Revolutionary Technology: The game features full
 D3D support and a quick software rendering
 engine which incorporates actual images from
 NASA space expeditions.
 Multiplayer Melees: Pick your poison: wage
 multiplayer mayhem in full Strategy Mode via
 LAN, modem or Internet. Or battle with up to
 seven others in Deathmatch Mode. 
ANOTHER QUALITY IND RELEASE :P
Battlezone (May 12, 1983 prototype)

A prototype for the 2600 port of Battlezone.
==Notes==
* This prototype is virtually identical to retail. The only differences noted are minor tweaks in the game's coding and a few bugs regarding the select button.
* Earliest known dump is dated January 13, 2003.
==Origin==
Battlezone may 12 pcb.jpg|PCB(front)
==See also==
* AtariProtos' article on the prototype.
* No-intro entry
Battlezone (May 2, 1983 prototype)

A prototype for the 2600 port of Battlezone.
==Notes==
* The game is very close to completion by this point; the only things that are different from final are a few gameplay tweaks.
* Earliest known dump is dated January 6, 2002.
==Origin==
Battlezone may 2 pcb front.jpg|PCB(front)
==See also==
* No-intro entry
* AtariProtos' article on the prototype.
Battlezone (Oct 2, 2007 prototype)

A prototype of Battlezone for the Xbox 360.
==Notes==
* Predates the final build by over 4 months.
* Original filename: Battlezone [58410850].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
 
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Battlezone (Sep 13, 2006 prototype)

A prototype of Battlezone for the PlayStation Portable.
==Notes==
* Predates the final US build by over half a month.
* SFO Information:
** SFO Title: BATTLEZONE
** SFO Category: UG
** SFO Disc ID: ULUS10156
** SFO Disc Version: 1.01
** SFO Parental Level: 4
** SFO PSP System Version: 2.71
* Executable Information:
** Executable Name: /PSP_GAME/SYSDIR/EBOOT.BIN
** Executable Checksum (MD5): 6fc17fdab2dd795362f00a0e3e62ddb2
* Volume Information:
** System Identifier: PSP GAME
** Volume Identifier: BZONE
** Volume Set Identifier: BZONE
** Volume Creation Date: 2006-09-13 17:03:42
* Emulatable: Yes
==Acknowledgments==
A huge thanks to Armageddon Potato for this bountiful lot as well as togemet2 for documenting and analyzing parts of the lot! Special thanks to Sazpaimon and ehw for researching this prototype in particular.
==See also==
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
* Armageddon Potato on X
* Armageddon Potato on Instagram