List of Dino D-Day console commands and variables

==Notes==
*Descriptions with ** denote community modified descriptions and may not be entirely accurate.
* 3338 total console commands and variables.
==Cvar list==
===_===
Command 	Default Value	Flags 	Description
_autosave 	cmd 	 	Autosave
_autosavedangerous 	cmd 	 	AutoSaveDangerous
_bugreporter_restart	cmd 	 	Restarts bug reporter .dll
_cl_classmenuopen 	0 	, "clientcmd_can_execute", "cl"	internal cvar used to tell server when class menu is open
_fov 	0 	, "cl" 	Automates fov command to server.
_record 	cmd 	, "norecord" 	Record a demo incrementally.
_resetgamestats 	cmd 	, "sv" 	Erases current game stats and writes out a blank stats file
_restart 	cmd 	 	Shutdown and restart the engine.
===A===
Command 	Default Value	Flags 	Description
achievement_debug 	0 	, "cheat", "rep", "cl" 	Turn on achievement debug msgs.
achievement_disable 	0 	, "cheat", "rep", "cl" 	Turn off achievements.
achievement_notification_test 	cmd 	, "cheat", "cl", "launcher" 	Test the hud notification UI
addip 	cmd 	 	Add an IP address to the ban list.
adsp_alley_min 	122 	 	
adsp_courtyard_min 	126 	 	
adsp_debug 	0 	, "a" 	
adsp_door_height 	112 	 	
adsp_duct_min 	106 	 	
adsp_hall_min 	110 	 	
adsp_low_ceiling 	108 	 	
adsp_opencourtyard_min 	126 	 	
adsp_openspace_min 	130 	 	
adsp_openstreet_min 	118 	 	
adsp_openwall_min 	130 	 	
adsp_room_min 	102 	 	
adsp_street_min 	118 	 	
adsp_tunnel_min 	114 	 	
adsp_wall_height 	128 	 	
ai_actbusy_search_time 	10.0 	, "sv" 	
ai_auto_contact_solver 	1 	, "sv" 	
ai_block_damage 	0 	, "sv" 	
ai_clear_bad_links 	cmd 	, "sv" 	Clears bits set on nav links indicating link is unusable
ai_debug_actbusy 	0 	, "sv", "cheat" 	Used to debug actbusy behavior. Usage: 1: Constantly draw lines from NPCs to the actbusy nodes they've chosen to actbusy at. 2: Whenever an NPC makes a decision to use an actbusy, show which actbusy they've chosen. 3: Selected NPCs (with npc_select) will report why they're not choosing actbusy nodes. 4: Display debug output of actbusy logic. 5: Display safe zone volumes and info.
ai_debug_assault 	0 	, "sv" 	
ai_debug_avoidancebounds 	0 	, "sv" 	
ai_debug_directnavprobe 	0 	, "sv" 	
ai_debug_doors 	0 	, "sv" 	
ai_debug_dyninteractions 	0 	, "sv" 	Debug the NPC dynamic interaction system.
ai_debug_efficiency 	0 	, "sv" 	
ai_debug_enemies 	0 	, "sv" 	
ai_debug_enemyfinders 	0 	, "sv" 	
ai_debug_expressions 	0 	, "sv" 	Show random expression decisions for NPCs.
ai_debug_follow 	0 	, "sv" 	
ai_debug_loners 	0 	, "sv" 	
ai_debug_looktargets 	0 	, "sv" 	
ai_debug_los 	0 	, "sv", "cheat" 	NPC Line-Of-Sight debug mode. If 1, solid entities that block NPC LOC will be highlighted with white bounding boxes. If 2, it'll show non-solid entities that would do it if they were solid.
ai_debug_nav 	0 	, "sv" 	
ai_debug_node_connect 	cmd 	, "sv" 	Debug the attempted connection between two nodes
ai_debug_ragdoll_magnets 	0 	, "sv" 	
ai_debug_shoot_positions 	0 	, "cheat", "rep", "cl" 	
ai_debug_speech 	0 	, "sv" 	
ai_debug_squads 	0 	, "sv" 	
ai_debug_think_ticks 	0 	, "sv" 	
ai_debugscriptconditions 	0 	, "sv" 	
ai_default_efficient 	0 	, "sv" 	
ai_disable 	cmd 	, "sv", "cheat" 	Bi-passes all AI logic routines and puts all NPCs into their idle animations. Can be used to get NPCs out of your way and to test effect of AI logic routines on frame rate
ai_drawbattlelines 	0 	, "sv", "cheat" 	
ai_drop_hint 	cmd 	, "sv", "cheat" 	Drop an ai_hint at the player's current eye position.
ai_dump_hints 	cmd 	, "sv" 	
ai_ef_hate_npc_duration 	1.5 	, "sv" 	
ai_ef_hate_npc_frequency 	5 	, "sv" 	
ai_efficiency_override 	0 	, "sv" 	
ai_enable_fear_behavior 	1 	, "sv" 	
ai_expression_frametime 	0.05 	, "sv" 	Maximum frametime to still play background expressions.
ai_expression_optimization 	0 	, "sv" 	Disable npc background expressions when you can't see them.
ai_fear_player_dist 	720 	, "sv" 	
ai_find_lateral_cover 	1 	, "sv" 	
ai_find_lateral_los 	1 	, "sv" 	
ai_follow_use_points 	1 	, "sv" 	
ai_follow_use_points_when_moving 	1 	, "sv" 	
ai_force_serverside_ragdoll 	0 	, "sv" 	
ai_frametime_limit 	50 	, "sv" 	frametime limit for min efficiency AIE_NORMAL (in sec's).
ai_hull 	cmd 	, "sv", "cheat" 	Controls which connections are shown when ai_show_hull or ai_show_connect commands are used Arguments: NPC name or classname, <none>=NPC under crosshair
ai_inhibit_spawners 	0 	, "sv", "cheat" 	
ai_lead_time 	0.0 	, "sv" 	
ai_LOS_mode 	0 	, "sv", "rep" 	
ai_moveprobe_debug 	0 	, "sv" 	
ai_moveprobe_jump_debug 	0 	, "sv" 	
ai_moveprobe_usetracelist 	0 	, "sv" 	
ai_nav_debug_experimental_pathing 	0 	, "sv" 	Draw paths tried during search for bodysnatcher pathing
ai_navigator_generate_spikes 	0 	, "sv" 	
ai_navigator_generate_spikes_strength 	8 	, "sv" 	
ai_next_hull 	cmd 	, "sv", "cheat" 	Cycles through the various hull sizes. Currently selected hull size is written to the screen. Controls which connections are shown when ai_show_hull or ai_show_connect commands are used Arguments: -none-
ai_no_local_paths 	0 	, "sv" 	
ai_no_node_cache 	0 	, "sv" 	
ai_no_select_box 	0 	, "sv" 	
ai_no_steer 	0 	, "sv" 	
ai_no_talk_delay 	0 	, "sv" 	
ai_nodes 	cmd 	, "sv", "cheat" 	Toggles node display. First call displays the nodes for the given network as green objects. Second call displays the nodes and their IDs. Nodes are color coded as follows: Green - ground node Cyan - air node Magenta - climb node Grey - node not available for selected hull size Orange - node currently locked
ai_norebuildgraph 	0 	, "sv" 	
ai_path_adjust_speed_on_immediate_turns	1 	, "sv" 	
ai_path_insert_pause_at_est_end 	1 	, "sv" 	
ai_path_insert_pause_at_obstruction 	1 	, "sv" 	
ai_post_frame_navigation 	0 	, "sv" 	
ai_radial_max_link_dist 	512 	, "sv" 	
ai_reaction_delay_alert 	0.1 	, "sv" 	
ai_reaction_delay_idle 	0.3 	, "sv" 	
ai_rebalance_thinks 	1 	, "sv" 	
ai_report_task_timings_on_limit 	0 	, "a", "sv" 	
ai_resume 	cmd 	, "sv", "cheat" 	If NPC is stepping through tasks (see ai_step ) will resume normal processing.
ai_sequence_debug 	0 	, "sv" 	
ai_set_move_height_epsilon 	cmd 	, "sv" 	Set how high AI bumps up ground walkers when checking steps
ai_setenabled 	cmd 	, "sv", "cheat" 	Like ai_disable but you manually specify the state (with a 0 or 1) instead of toggling it.
ai_setupbones_debug 	0 	, "sv" 	Shows that bones that are setup every think
ai_shot_bias 	1.0 	, "sv" 	
ai_shot_bias_max 	1.0 	, "rep", "cl" 	
ai_shot_bias_min 	-1.0 	, "rep", "cl" 	
ai_shot_stats 	0 	, "sv" 	
ai_shot_stats_term 	1000 	, "sv" 	
ai_show_connect 	cmd 	, "sv", "cheat" 	Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Green - ground movement Blue - jumping movement Cyan - flying movement Yellow - crawling movement Magenta - climbing movement Red - connection disabled
ai_show_connect_crawl 	cmd 	, "sv", "cheat" 	Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Green - ground movement Blue - jumping movement Cyan - flying movement Yellow - crawling movement Magenta - climbing movement Red - connection disabled
ai_show_connect_fly 	cmd 	, "sv", "cheat" 	Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Green - ground movement Blue - jumping movement Cyan - flying movement Yellow - crawling movement Magenta - climbing movement Red - connection disabled
ai_show_connect_jump 	cmd 	, "sv", "cheat" 	Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Green - ground movement Blue - jumping movement Cyan - flying movement Yellow - crawling movement Magenta - climbing movement Red - connection disabled
ai_show_graph_connect 	cmd 	, "sv", "cheat" 	Toggles graph connection display for the node that the player is looking at. Nodes that are connected to the selected node by the net graph will be drawn in red with magenta lines connecting to the selected node. Nodes that are not connected via the net graph from the selected node will be drawn in blue.
ai_show_grid 	cmd 	, "sv", "cheat" 	Draw a grid on the floor where looking.
ai_show_hints 	cmd 	, "sv", "cheat" 	Displays all hints as small boxes Blue - hint is available for use Red - hint is currently being used by an NPC Orange - hint not being used by timed out Grey - hint has been disabled
ai_show_hull 	cmd 	, "sv", "cheat" 	Displays the allowed hulls between each node for the currently selected hull type. Hulls are color code as follows: Green - ground movement Blue - jumping movement Cyan - flying movement Yellow - crawling movement Magenta - climbing movement Arguments: -none-
ai_show_hull_attacks 	0 	, "sv" 	
ai_show_node 	cmd 	, "sv" 	Highlight the specified node
ai_show_think_tolerance 	0 	, "sv" 	
ai_show_visibility 	cmd 	, "sv", "cheat" 	Toggles visibility display for the node that the player is looking at. Nodes that are visible from the selected node will be drawn in red with yellow lines connecting to the selected node. Nodes that are not visible from the selected node will be drawn in blue.
ai_simulate_task_overtime 	0 	, "sv" 	
ai_spread_cone_focus_time 	0.6 	, "sv" 	
ai_spread_defocused_cone_multiplier 	3.0 	, "sv" 	
ai_spread_pattern_focus_time 	0.8 	, "sv" 	
ai_step 	cmd 	, "sv", "cheat" 	NPCs will freeze after completing their current task. To complete the next task, use 'ai_step' again. To resume processing normally use 'ai_resume'
ai_strong_optimizations 	0 	, "sv" 	
ai_strong_optimizations_no_checkstand 	0 	, "sv" 	
ai_task_pre_script 	0 	, "sv" 	
ai_test_los 	cmd 	, "sv" 	Test AI LOS from the player's POV
ai_test_moveprobe_ignoresmall 	0 	, "sv" 	
ai_think_limit_label 	0 	, "a", "sv" 	
ai_use_clipped_paths 	1 	, "sv" 	
ai_use_efficiency 	1 	, "sv" 	
ai_use_frame_think_limits 	1 	, "sv" 	
ai_use_think_optimizations 	1 	, "sv" 	
ai_use_visibility_cache 	1 	, "sv" 	
ai_vehicle_avoidance 	1 	, "sv", "cheat" 	
ainet_generate_report 	cmd 	, "sv" 	Generate a report to the console.
ainet_generate_report_only 	cmd 	, "sv" 	Generate a report to the console.
air_density 	cmd 	, "sv", "cheat" 	Changes the density of air for drag computations.
alias 	cmd 	 	Alias a command.
+alt1 	cmd 	, "cl" 	
-alt1 	cmd 	, "cl" 	
+alt2 	cmd 	, "cl" 	
-alt2 	cmd 	, "cl" 	
anim_3wayblend 	1 	, "rep", "cl" 	Toggle the 3-way animation blending code.
anim_showmainactivity 	0 	, "cheat", "cl" 	Show the idle, walk, run, and/or sprint activities.
anim_showstate 	-1 	, "cheat", "rep", "cl", "launcher"	Show the (client) animation state for the specified entity (-1 for none).
anim_showstatelog 	0 	, "cheat", "rep", "cl", "launcher"	1 to output anim_showstate to Msg(). 2 to store in AnimState.log. 3 for both.
askconnect_accept 	cmd 	, "norecord" 	Accept a redirect request by the server.
asw_engine_finished_building_map 	cmd 	 	Notify engine that we've finished building a map
ASW_JukeboxFadeOutTime 	1.0 	, "cl" 	
asw_open_music_dialog 	cmd 	, "cl", "launcher" 	Shows a dialog for picking custom combat music
asw_perf_wtf 	0 	, "cl", "launcher" 	Disable updating of projected shadow textures from UpdateLight
ASW_PlayRandomTrackFromJukebox 	cmd 	, "cl", "launcher" 	Play a random track from the user's jukebox
asw_show_all_singleplayer_maps 	0 	, "cl" 	If set, offline practice option on the main menu will show all maps.
ASW_StopJukebox 	cmd 	, "cl", "launcher" 	Stop the jukebox music
async_allow_held_files 	1 	 	Allow AsyncBegin/EndRead()
async_mode 	0 	 	Set the async filesystem mode (0 = async, 1 = synchronous)
async_resume 	cmd 	 	
async_serialize 	0 	 	Force async reads to serialize for profiling
async_simulate_delay 	0 	 	Simulate a delay of up to a set msec per file operation
async_suspend 	cmd 	 	
+attack 	cmd 	, "cl" 	
-attack 	cmd 	, "cl" 	
+attack2 	cmd 	, "cl" 	
-attack2 	cmd 	, "cl" 	
audit_save_in_memory 	cmd 	 	Audit the memory usage and files in the save-to-memory system
autoaim_max_deflect 	0.99 	, "sv" 	
autoaim_max_dist 	2160 	, "sv" 	
autoaim_viewing_client 	1 	, "sv", "launcher" 	
autosave 	cmd 	 	Autosave
autosavedangerous 	cmd 	 	AutoSaveDangerous
autosavedangerousissafe 	cmd 	 	
===B===
Command 	Default Value	Flags 	Description
+back 	cmd 	, "cl" 	
-back 	cmd 	, "cl" 	
banid 	cmd 	 	Add a user ID to the ban list.
banip 	cmd 	 	Add an IP address to the ban list.
bbq_min 	0.0 	, "sv" 	Min amount for the bbq effect
bbq_rate 	0.005 	, "sv" 	How fast the bbq effect grows on burning players
bench_end 	cmd 	, "cheat" 	Ends gathering of info.
bench_start 	cmd 	, "cheat" 	Starts gathering of info. Arguments: filename to write results into
bench_upload 	cmd 	, "cheat" 	Uploads most recent benchmark stats to the Valve servers.
benchframe 	cmd 	 	Takes a snapshot of a particular frame in a time demo.
bind 	cmd 	 	Bind a key.
BindToggle 	cmd 	 	Performs a bind <key> "increment var <cvar> 0 1 1"
birds_debug 	0 	, "sv" 	
blackbox 	1 	 	
blackbox_dump 	cmd 	, "norecord" 	Dump the contents of the blackbox
blackbox_record 	cmd 	, "norecord" 	Record an entry into the blackbox
BlendBonesMode 	2 	, "rep", "cl" 	
blink_duration 	0.2 	, "cl" 	How many seconds an eye blink will last.
bot_add 	cmd 	, "sv" 	Add a bot. Arguments: class names
bot_add_random_allies 	cmd 	, "sv" 	Add a certain number of random Allied bots.
bot_add_random_axis 	cmd 	, "sv" 	Add a certain number of random Axis bots.
bot_compysuicide 	1 	, "a", "rep", "cl" 	
bot_customize 	0 	, "a", "rep", "cl" 	
bot_debug_climb 	0 	, "sv", "cheat" 	
bot_debug_escape_scan 	0 	, "sv", "cheat" 	
bot_desmamelee 	1 	, "a", "rep", "cl" 	
bot_difficulty 	2 	, "a", "rep", "cl" 	
bot_dilophgoat 	1 	, "a", "rep", "cl" 	
bot_falling_land_forward_speed 	200 	, "sv", "cheat" 	Minimum falling speed to cause a stumbling forward landing animation to occur
bot_falling_land_hard_speed 	200 	, "sv", "cheat" 	Minimum falling speed to cause a 'hard' landing animation to occur
bot_falling_land_speed 	200 	, "sv", "cheat" 	Minimum falling speed to cause a landing animation to occur
bot_infected_move 	1 	, "sv", "cheat" 	
bot_maintain 	2 	, "rep", "cl" 	
bot_mimic 	0 	, "cheat", "rep", "cl"	
bot_quota 	0 	, "a", "rep", "cl" 	
bot_quota_camille 	0 	, "a", "rep", "cl" 	
bot_quota_compy 	0 	, "a", "rep", "cl" 	
bot_quota_desma 	0 	, "a", "rep", "cl" 	
bot_quota_dilo 	0 	, "a", "rep", "cl" 	
bot_quota_graff 	0 	, "a", "rep", "cl" 	
bot_quota_hardgrave 	0 	, "a", "rep", "cl" 	
bot_quota_hissmann 	0 	, "a", "rep", "cl" 	
bot_quota_ilona 	0 	, "a", "rep", "cl" 	
bot_quota_jakob 	0 	, "a", "rep", "cl" 	
bot_quota_joe 	0 	, "a", "rep", "cl" 	
bot_quota_micro 	0 	, "a", "rep", "cl" 	
bot_quota_nigel 	0 	, "a", "rep", "cl" 	
bot_quota_raptor 	0 	, "a", "rep", "cl" 	
bot_quota_streicher 	0 	, "a", "rep", "cl" 	
bot_quota_stygi 	0 	, "a", "rep", "cl" 	
bot_quota_trigger 	0 	, "a", "rep", "cl" 	
bot_raptorpounce 	1 	, "a", "rep", "cl" 	
bot_spawn 	cmd 	, "sv", "cheat" 	
bot_spawn_height 	12 	, "sv", "cheat" 	Height above ground bot_spawn places new dinosaurs
bot_vocalize_burn_max_interval 	3 	, "sv", "cheat" 	The maximum time between vocalizing being burned
bot_vocalize_burn_min_interval 	2 	, "sv", "cheat" 	The minimum time between vocalizing being burned
bot_vocalize_shot_interval 	.5 	, "sv", "cheat" 	The minimum time between vocalizing being shot
box 	cmd 	, "cheat" 	Draw a debug box.
+break 	cmd 	, "cl" 	
-break 	cmd 	, "cl" 	
breakable_disable_gib_limit 	0 	, "sv" 	
breakable_multiplayer 	1 	, "sv" 	
buddha 	cmd 	, "sv", "cheat" 	Toggle. Player takes damage but won't die. (Shows red cross when health is zero)
budget_averages_window 	30 	, "a" 	number of frames to look at when figuring out average frametimes
budget_background_alpha 	128 	, "a" 	how translucent the budget panel is
budget_bargraph_background_alpha 	128 	, "a" 	how translucent the budget panel is
budget_bargraph_range_ms 	16.6666666667	, "a" 	budget bargraph range in milliseconds
budget_history_numsamplesvisible 	100 	, "a" 	number of samples to draw in the budget history window. The lower the better as far as rendering overhead of the budget panel
budget_history_range_ms 	66.666666667 	, "a" 	budget history range in milliseconds
budget_panel_bottom_of_history_fraction	.25 	, "a" 	number between 0 and 1
budget_panel_height 	384 	, "a" 	height in pixels of the budget panel
budget_panel_width 	512 	, "a" 	width in pixels of the budget panel
budget_panel_x 	0 	, "a" 	number of pixels from the left side of the game screen to draw the budget panel
budget_panel_y 	50 	, "a" 	number of pixels from the top side of the game screen to draw the budget panel
budget_peaks_window 	30 	, "a" 	number of frames to look at when figuring out peak frametimes
budget_show_averages 	0 	, "a" 	enable/disable averages in the budget panel
budget_show_history 	1 	, "a" 	turn history graph off and on. . good to turn off on low end
budget_show_peaks 	1 	, "a" 	enable/disable peaks in the budget panel
budget_toggle_group 	cmd 	 	Turn a budget group on/off
bug 	cmd 	, "norecord" 	Show the bug reporting UI.
bug_swap 	cmd 	, "sv", "cheat" 	Automatically swaps the current weapon for the bug bait and back again.
bugreporter_console_bytes 	15000 	 	Max # of console bytes to put into bug report body (full text still attached).
bugreporter_includebsp 	1 	 	Include .bsp for internal bug submissions.
bugreporter_snapshot_delay 	0 	 	Frames to delay before taking snapshot
bugreporter_uploadasync 	0 	, "a" 	Upload attachments asynchronously
bugreporter_username 	 	, "a" 	Username to use for bugreporter
buildcubemaps 	cmd 	 	Rebuild cubemaps.
building_cubemaps 	0 	 	
burn_decrement 	0.01 	, "sv" 	How fast the burn effect disappears once the fire is out.
burn_max 	1.0 	, "sv" 	Max amount for the burn effect
burn_rate 	0.005 	, "sv" 	How fast the burn effect grows on burning players
===C===
Command 	Default Value 	Flags 	Description
c_maxdistance 	200 	, "a", "cl" 	
c_maxpitch 	90 	, "a", "cl" 	
c_maxyaw 	135 	, "a", "cl" 	
c_mindistance 	30 	, "a", "cl" 	
c_minpitch 	0 	, "a", "cl" 	
c_minyaw 	-135 	, "a", "cl" 	
c_orthoheight 	100 	, "a", "cl" 	
c_orthowidth 	100 	, "a", "cl" 	
c_thirdpersonshoulder 	false 	, "a", "cl" 	
c_thirdpersonshoulderaimdist 	120.0 	, "a", "cl" 	
c_thirdpersonshoulderdist 	40.0 	, "a", "cl" 	
c_thirdpersonshoulderheight 	5.0 	, "a", "cl" 	
c_thirdpersonshoulderoffset 	20.0 	, "a", "cl" 	
cache_print 	cmd 	 	cache_print [section] Print out contents of cache memory.
cache_print_lru 	cmd 	 	cache_print_lru [section] Print out contents of cache memory.
cache_print_summary 	cmd 	 	cache_print_summary [section] Print out a summary contents of cache memory.
cam_collision 	1 	, "a", "cl" 	When in thirdperson and cam_collision is set to 1, an attempt is made to keep the camera from passing though walls.
cam_command 	cmd 	, "cheat", "cl" 	Tells camera to change modes
cam_idealdelta 	4.0 	, "a", "cl" 	Controls the speed when matching offset to ideal angles in thirdperson view
cam_idealdist 	150 	, "a", "cl" 	
cam_ideallag 	4.0 	, "a", "cl" 	Amount of lag used when matching offset to ideal angles in thirdperson view
cam_idealpitch 	0 	, "a", "cl" 	
cam_idealyaw 	0 	, "a", "cl" 	
cam_showangles 	0 	, "cheat", "cl" 	When in thirdperson, print viewangles/idealangles/cameraoffsets to the console.
cam_snapto 	0 	, "a", "cl" 	
+camdistance 	cmd 	, "cl" 	
-camdistance 	cmd 	, "cl" 	
+camin 	cmd 	, "cl" 	
-camin 	cmd 	, "cl" 	
+cammousemove 	cmd 	, "cl" 	
-cammousemove 	cmd 	, "cl" 	
camortho 	cmd 	, "cheat", "cl" 	Switch to orthographic camera.
+camout 	cmd 	, "cl" 	
-camout 	cmd 	, "cl" 	
+campitchdown 	cmd 	, "cl" 	
-campitchdown 	cmd 	, "cl" 	
+campitchup 	cmd 	, "cl" 	
-campitchup 	cmd 	, "cl" 	
+camyawleft 	cmd 	, "cl" 	
-camyawleft 	cmd 	, "cl" 	
+camyawright 	cmd 	, "cl" 	
-camyawright 	cmd 	, "cl" 	
cancelselect 	cmd 	, "server_can_execute", "cl" 	
cast_hull 	cmd 	, "sv", "cheat" 	Tests hull collision detection
cast_ray 	cmd 	, "sv", "cheat" 	Tests collision detection
cc_captiontrace 	1 	, "cl" 	Show missing closecaptions (0 = no, 1 = devconsole, 2 = show in hud)
cc_emit 	cmd 	, "cl" 	Emits a closed caption
cc_findsound 	cmd 	, "cl" 	Searches for soundname which emits specified text.
cc_flush 	cmd 	, "cl" 	Flushes async'd captions.
cc_lang 	 	, "a", "cl" 	Current close caption language (emtpy = use game UI language)
cc_linger_time 	1.0 	, "a", "cl" 	Close caption linger time.
cc_minvisibleitems 	1 	, "cl" 	Minimum number of caption items to show.
cc_norepeat 	5 	, "sv" 	In multiplayer games, don't repeat captions more often than this many seconds.
cc_predisplay_time 	0.25 	, "a", "cl" 	Close caption delay before showing caption.
cc_random 	cmd 	, "cl" 	Emits a random caption
cc_sentencecaptionnorepeat 	4 	, "cl" 	How often a sentence can repeat.
cc_showblocks 	cmd 	, "cl" 	Toggles showing which blocks are pending/loaded async.
cc_showmissing 	0 	, "rep", "cl" 	Show missing closecaption entries.
cc_subtitles 	0 	, "a", "cl" 	If set, don't show sound effect captions, just voice overs (i.e., won't help hearing impaired players).
centerview 	cmd 	, "cl" 	
ch_createairboat 	cmd 	, "sv", "cheat" 	Spawn airboat in front of the player.
ch_createjeep 	cmd 	, "sv", "cheat" 	Spawn jeep in front of the player.
changeclass 	cmd 	, "server_can_execute", "clientcmd_can_execute", "cl"	Choose a new class
changelevel 	cmd 	, "norecord" 	Change server to the specified map
changelevel2 	cmd 	, "norecord" 	Transition to the specified map in single player
changeteam 	cmd 	, "server_can_execute", "clientcmd_can_execute", "cl"	Choose a new team
chet_debug_idle 	0 	, "a", "sv" 	If set one, many debug prints to help track down the TLK_IDLE issue. Set two for super verbose info
circle_paintsplat_alpha_offset 	1 	, "cheat", "rep" 	alpha offset from max radius of the splat circle, -1 = no offset
circle_paintsplat_bias 	0.1f 	, "cheat", "rep" 	Change bias value for computing circle buffer
circle_paintsplat_enabled 	1 	, "cheat", "rep" 	
circle_paintsplat_max_alpha_noise 	128 	, "cheat", "rep" 	Max noise value of circle alpha
circle_paintsplat_noise_enabled 	1 	, "cheat", "rep" 	
circle_paintsplat_radius 	4 	, "cheat", "rep" 	Change the radius of circle in paintmap
cl_aggregate_particles 	1 	, "cl" 	
cl_allowdownload 	1 	, "a" 	Client downloads customization files
cl_allowupload 	1 	, "a" 	Client uploads customization files
cl_ambient_light_disableentities 	0 	, "cl" 	Disable map ambient light entities.
cl_anglespeedkey 	0.67 	, "cl" 	
cl_backspeed 	450 	, "cheat", "cl" 	
cl_beam_test_traces 	0 	, "cl", "launcher" 	Enable debug overlay on traces that determine where the client-side visible env_beam is drawn. Has no bearing on the server-side damage-causing part of the beam.
cl_blobbyshadows 	0 	, "cl" 	
cl_blobulator_freezing_max_metaball_radius	12.0 	, "cl" 	Setting this can create more complex surfaces on large hitboxes at the cost of performance.
cl_blurClearAlpha 	0 	, "cl" 	0-255, but 0 has errors at the moment
cl_blurDebug 	0 	, "cl" 	
cl_blurPasses 	1 	, "cl" 	
cl_blurTapSize 	0.5 	, "cl" 	
cl_bobcycle 	0.4 	, "cl" 	
cl_bobup 	0.5 	, "cl" 	
cl_burninggibs 	0 	, "cl" 	A burning player that gibs has burning gibs.
cl_camera_follow_bone_index 	-2 	, "cheat", "cl" 	Index of the bone to follow. -2 == disabled. -1 == root bone. 0+ is bone index.
cl_chat_active 	0 	, "cl" 	
cl_chatfilters 	31 	, "a", "cl" 	Stores the chat filter settings
cl_class 	default 	, "a", "user", "cl" 	Default class when joining a game
cl_clearhinthistory 	cmd 	, "cl" 	Clear memory of client side hints displayed to the player.
cl_clock_correction 	1 	, "cheat" 	Enable/disable clock correction on the client.
cl_clock_correction_adjustment_max_amount 	200 	, "cheat" 	Sets the maximum number of milliseconds per second it is allowed to correct the client clock. It will only correct this amount if the difference between the client and server clock is equal to or larger than cl_clock_correction_adjustment_max_offset.
cl_clock_correction_adjustment_max_offset 	90 	, "cheat" 	As the clock offset goes from cl_clock_correction_adjustment_min_offset to this value (in milliseconds), it moves towards applying cl_clock_correction_adjustment_max_amount of adjustment. That way, the response is small when the offset is small.
cl_clock_correction_adjustment_min_offset 	10 	, "cheat" 	If the clock offset is less than this amount (in milliseconds), then no clock correction is applied.
cl_clock_correction_force_server_tick 	999 	, "cheat" 	Force clock correction to match the server tick + this offset (-999 disables it).
cl_clock_showdebuginfo 	0 	, "cheat" 	Show debugging info about the clock drift.
cl_clockdrift_max_ms 	150 	, "cheat" 	Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
cl_clockdrift_max_ms_threadmode 	0 	, "cheat" 	Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
cl_cloud_settings 	32767 	, "matsys" 	Cloud enabled from (from HKCU\Software\Valve\Steam\Apps\appid\Cloud)
cl_cmdrate 	30 	, "a", "user" 	Max number of command packets sent to server per second
cl_colorfastpath 	0 	, "cl" 	
cl_customsounds 	0 	, "cl" 	Enable customized player sound playback
cl_ddd_wpn_sway_interp 	0.1 	, "cl" 	
cl_ddd_wpn_sway_scale 	2.6 	, "cheat", "cl" 	
cl_demoviewoverride 	0 	, "cl" 	Override view during demo playback
cl_detail_avoid_force 	0 	, "a", "cl" 	force with which to avoid players ( in units, percentage of the width of the detail sprite )
cl_detail_avoid_radius 	0 	, "a", "cl" 	radius around detail sprite to avoid players
cl_detail_avoid_recover_speed 	0 	, "a", "cl" 	how fast to recover position after avoiding players
cl_detail_max_sway 	0 	, "a", "cl" 	Amplitude of the detail prop sway
cl_detail_multiplier 	1 	, "cheat", "cl" 	extra details to create
cl_detaildist 	400 	, "cl" 	Distance at which detail props are no longer visible
cl_detailfade 	150 	, "cl" 	Distance across which detail props fade in
cl_disable_ragdolls 	0 	, "cheat", "cl" 	
cl_disable_water_render_targets 	0 	, "cl" 	
cl_downloadfilter 	all 	, "a" 	Determines which files can be downloaded from the server (all, none, nosounds)
cl_drawhud 	1 	, "cheat", "cl" 	Enable the rendering of the hud
cl_drawleaf 	-1 	, "cheat", "cl" 	
cl_drawmaterial 	 	, "cheat", "cl" 	Draw a particular material over the frame
cl_drawmonitors 	1 	, "cl" 	
cl_drawshadowtexture 	0 	, "cheat", "cl" 	
cl_dump_particle_stats 	cmd 	, "cl" 	dump particle profiling info to particle_profile.csv
cl_dumpplayer 	cmd 	, "cheat", "cl" 	Dumps info about a player
cl_dumpsplithacks 	cmd 	, "cl" 	Dump split screen workarounds.
cl_ejectbrass 	1 	, "cl" 	
cl_enable_remote_splitscreen 	0 	, "cl" 	Allows viewing of nonlocal players in a split screen fashion
cl_ent_absbox 	cmd 	, "cheat", "cl" 	Displays the client's absbox for the entity under the crosshair.
cl_ent_bbox 	cmd 	, "cheat", "cl" 	Displays the client's bounding box for the entity under the crosshair.
cl_ent_rbox 	cmd 	, "cheat", "cl" 	Displays the client's render box for the entity under the crosshair.
cl_entityreport 	0 	, "cheat" 	For debugging, draw entity states to console
cl_extrapolate 	1 	, "cheat", "cl" 	Enable/disable extrapolation if interpolation history runs out.
cl_extrapolate_amount 	0.25 	, "cheat", "cl" 	Set how many seconds the client will extrapolate entities for.
cl_failremoteconnections 	0 	, "launcher" 	Force connection attempts to time out
cl_fastdetailsprites 	1 	, "cheat", "cl" 	whether to use new detail sprite system
cl_fasttempentcollision 	5 	, "cl" 	
cl_find_ent 	cmd 	, "cheat", "cl" 	Find and list all client entities with classnames that contain the specified substring. Format: cl_find_ent <substring>
cl_find_ent_index 	cmd 	, "cheat", "cl" 	Display data for clientside entity matching specified index. Format: cl_find_ent_index <index>
cl_flushentitypacket 	0 	, "cheat" 	For debugging. Force the engine to flush an entity packet.
cl_forcepreload 	0 	, "a" 	Whether we should force preloading.
cl_forwardspeed 	450 	, "cheat", "cl" 	
cl_foundry_ShowEntityHighlights 	1 	, "cl" 	
cl_fullupdate 	cmd 	, "cheat" 	Forces the server to send a full update packet
cl_globallight_freeze 	0 	, "cl" 	
cl_globallight_xoffset 	-800 	, "cl" 	
cl_globallight_yoffset 	1600 	, "cl" 	
cl_headiconoffset 	12 	, "cheat", "cl" 	
cl_headiconsize 	8 	, "cheat", "cl" 	
cl_idealpitchscale 	0.8 	, "a", "cl" 	
cl_identiconmode 	2 	, "a", "cl" 	2 - icons over teammates' heads 1- icons over target teammate 0 - no head icons
cl_ignore_vpk_assocation 	0 	, "a", "cl" 	Do not ask to set vpk assocation
cl_ignorepackets 	0 	, "cheat" 	Force client to ignore packets (for debugging).
cl_interp 	0.1 	, "user", "cl" 	Sets the interpolation amount (bounded on low side by server interp ratio settings).
cl_interp_all 	0 	, "cl" 	Disable interpolation list optimizations.
cl_interp_npcs 	0.0 	, "cl" 	Interpolate NPC positions starting this many seconds in past (or cl_interp, if greater)
cl_interp_ratio 	2.0 	, "user", "cl" 	Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate).
cl_interp_threadmodeticks 	0 	, "cl" 	Additional interpolation ticks to use when interpolating with threaded engine mode set.
cl_interpolate 	1.0 	, "user", "launcher" 	Interpolate entities on the client.
cl_invert_camera 	0 	, "cl" 	
cl_jiggle_bone_debug 	0 	, "cheat", "cl" 	Display physics-based 'jiggle bone' debugging information
cl_jiggle_bone_debug_pitch_constraints 	0 	, "cheat", "cl" 	Display physics-based 'jiggle bone' debugging information
cl_jiggle_bone_debug_yaw_constraints 	0 	, "cheat", "cl" 	Display physics-based 'jiggle bone' debugging information
cl_jiggle_bone_invert 	0 	, "cheat", "cl" 	
cl_jiggle_bone_sanity 	1 	, "cl" 	Prevent jiggle bones from pointing directly away from their target in case of numerical instability.
cl_lagcomp_errorcheck 	0 	, "cl" 	Player index of other player to check for position errors.
cl_lagcompensation 	1 	, "user", "cl" 	Perform server side lag compensation of weapon firing events.
cl_language 	english 	, "user" 	Language (from Steam API)
cl_leafsystemvis 	0 	, "cheat", "cl" 	
cl_leveloverview 	0 	, "cheat", "cl" 	
cl_leveloverviewmarker 	0 	, "cheat", "cl" 	
cl_localnetworkbackdoor 	0 	 	Enable network optimizations for single player games.
cl_logofile 	materials/vgui/logos/spray_bullseye.vtf	, "a" 	Spraypoint logo decal.
cl_maxrenderable_dist 	3000 	, "cheat", "cl" 	Max distance from the camera at which things will be rendered
cl_modelfastpath 	1 	, "cl" 	
cl_mouseenable 	1 	, "cl" 	
cl_mouselook 	1 	, "a", "user", "cl", "ss", "notconnected" 	Set to 1 to use mouse for look, 0 for keyboard look. Cannot be set while connected to a server.
cl_mouselook_roll_compensation 	1 	, "cl" 	In Portal and Paint, if your view is being rolled, compensate for that. So mouse movements are always relative to the screen.
cl_names_debug 	0 	, "cl", "launcher" 	
cl_observercrosshair 	1 	, "a", "cl" 	
cl_overdraw_test 	0 	, "cheat", "numeric", "cl" 	
cl_panelanimation 	cmd 	, "cl" 	blank for all panels>.
cl_particle_batch_mode 	1 	, "cl" 	
cl_particle_fallback_base 	3 	, "cl" 	Base for falling back to cheaper effects under load.
cl_particle_fallback_multiplier 	2 	, "cl" 	Multiplier for falling back to cheaper effects under load.
cl_particle_max_count 	0 	, "cl" 	
cl_particle_retire_cost 	0 	, "cheat", "cl" 	
cl_particle_sim_fallback_base_multiplier 	5 	, "cl" 	How aggressive the switch to fallbacks will be depending on how far over the cl_particle_sim_fallback_threshold_ms the sim time is. Higher numbers are more aggressive.
cl_particle_sim_fallback_threshold_ms 	6.0 	, "cl" 	Amount of simulation time that can elapse before new systems start falling back to cheaper versions
cl_particles_dump_effects 	cmd 	, "cl" 	
cl_particles_dumplist 	cmd 	, "cl" 	Dump all new particles, optional name substring.
cl_particles_show_bbox 	0 	, "cheat", "cl" 	
cl_pclass 	 	, "cheat", "cl" 	Dump entity by prediction classname.
cl_pdump 	-1 	, "cheat", "cl" 	Dump info about this entity to screen.
cl_phys_block_dist 	1.0 	, "cl" 	
cl_phys_block_fraction 	0.1 	, "cl" 	
cl_phys_maxticks 	2 	, "cl" 	Sets the max number of physics ticks allowed for client-side physics (ragdolls)
cl_phys_timescale 	1.0 	, "cheat", "cl" 	Sets the scale of time for client-side physics (ragdolls)
cl_pitchdown 	89 	, "cheat", "cl" 	
cl_pitchspeed 	225 	, "cl" 	
cl_pitchup 	89 	, "cheat", "cl" 	
cl_playback_screenshots 	0 	 	Allows the client to playback screenshot and jpeg commands in demos.
cl_playerspraydisable 	0 	, "a", "cl" 	Disable player sprays.
cl_precacheinfo 	cmd 	 	Show precache info (client).
cl_pred_checkstuck 	0 	, "cl", "launcher" 	Perform the additional 'stuck' traces on the client side during prediction.
cl_pred_doresetlatch 	1 	, "cl" 	
cl_pred_error_verbose 	0 	, "cl" 	Show more field info when spewing prediction errors.
cl_pred_optimize 	2 	, "cl" 	Optimize for not copying data if didn't receive a network update (1), and also for not repredicting if there were no errors (2).
cl_pred_track 	cmd 	, "cl" 	<entindex> <fieldname>: Track changes to entity index entindex, for field fieldname.
cl_predict 	1.0 	, "cheat", "user", "cl" 	Perform client side prediction.
cl_predictioncopy_describe 	cmd 	, "cl" 	Describe datamap_t for entindex
cl_predictionlist 	0 	, "cheat", "cl" 	Show which entities are predicting
cl_predictweapons 	1 	, "user", "cl" 	Perform client side prediction of weapon effects.
cl_presstohold_ironsights 	0 	, "a", "cl" 	Enable/disable press to hold ironsights.
cl_quick_join_panel_accel 	0.025 	, "cl" 	Acceleration for the y position of the panel when items are added or removed.
cl_quick_join_panel_fakecount 	-1 	, "cl" 	
cl_quick_join_panel_tall 	14 	, "cl" 	The spacing between panels.
cl_quick_join_scroll_max 	4 	, "cl" 	Max players shown in the friend scrolling ticker.
cl_quick_join_scroll_offset 	16 	, "cl" 	Offset of the friend scrolling ticker from the title.
cl_quick_join_scroll_rate 	90 	, "cl" 	Rate of the friend scrolling ticker.
cl_quick_join_scroll_start 	1 	, "cl" 	Number of players available to start friend scrolling ticker.
cl_ragdoll_collide 	0 	, "cl" 	
cl_ragdoll_fade_time 	15 	, "cl" 	
cl_ragdoll_gravity 	386 	, "cheat", "cl" 	Sets the gravity client-side ragdolls
cl_ragdoll_physics_enable 	1 	, "cl" 	Enable/disable ragdoll physics.
cl_ragdoll_pronecheck_distance 	64 	, "sv", "cl" 	
cl_ragdoll_self_collision 	1 	, "cl", "launcher" 	
cl_reject_trex_spawn 	0 	, "a", "cl" 	Enable/disable selection as a T-Rex.
cl_removedecals 	cmd 	, "cheat", "cl" 	Remove the decals from the entity under the crosshair.
cl_report_soundpatch 	cmd 	, "cl" 	reports client-side sound patch count
cl_resend 	6 	 	Delay in seconds before the client will resend the 'connect' attempt
cl_retire_low_priority_lights 	0 	 	Low priority dlights are replaced by high priority ones
cl_screenshotname 	 	 	Custom Screenshot name
cl_session 	 	, "user", "server_can_execute", "matsys", "launcher" 	
cl_SetupAllBones 	0 	, "cl" 	
cl_shadowtextureoverlaysize 	256 	, "cheat", "cl" 	
cl_show_bounds_errors 	0 	, "cl" 	
cl_show_speed 	0 	, "cheat", "rep", "cl" 	spam console with local player speed
cl_show_splashes 	1 	, "cl" 	
cl_showanimstate 	-1 	, "cheat", "cl", "launcher" 	Show the (client) animation state for the specified entity (-1 for none).
cl_showanimstate_activities 	1 	, "cheat", "cl" 	Show activities in the (client) animation state display.
cl_showanimstate_log 	0 	, "cheat", "cl", "launcher" 	1 to output cl_showanimstate to Msg(). 2 to store in AnimStateClient.log. 3 for both.
cl_ShowBoneSetupEnts 	0 	, "cl" 	Show which entities are having their bones setup each frame.
cl_showdemooverlay 	0 	 	How often to flash demo recording/playback overlay (0 - disable overlay, -1 - show always)
cl_showents 	cmd 	, "cheat" 	Dump entity list to console.
cl_showerror 	0 	, "cl" 	Show prediction errors, 2 for above plus detailed field deltas.
cl_showevents 	0 	, "cheat" 	Print event firing info in the console
cl_showfps 	0 	, "cl" 	Draw fps meter at top of screen (1 = fps, 2 = smooth fps, 3 = server MS, 4 = Show FPS and Log to file )
cl_showhelp 	1 	, "a", "user", "cl" 	Set to 0 to not show on-screen help
cl_showpausedimage 	1 	, "cl" 	Show the 'Paused' image when game is paused.
cl_showpluginmessages 	1 	, "a" 	Allow plugins to display messages to you
cl_showpos 	0 	, "cl" 	Draw current position at top of screen
cl_ShowSunVectors 	0 	, "cl" 	
cl_showtextmsg 	1 	, "cl" 	Enable/disable text messages printing on the screen.
cl_sidespeed 	450 	, "cheat", "cl" 	
cl_simdbones 	0 	, "rep", "cl" 	Use SIMD bone setup.
cl_skipfastpath 	0 	, "cheat", "cl" 	Set to 1 to stop all models that go through the model fast path from rendering
cl_skipslowpath 	0 	, "cheat" 	Set to 1 to skip any models that don't go through the model fast path
cl_smooth 	1 	, "cl" 	Smooth view/eye origin after prediction errors
cl_smoothtime 	0.1 	, "cl" 	Smooth client's view after prediction error over this many seconds
cl_soundfile 	 	, "a" 	Jingle sound file.
cl_soundscape_flush 	cmd 	, "cheat", "server_can_execute", "cl" 	Flushes the client side soundscapes
cl_soundscape_printdebuginfo 	cmd 	, "cl" 	print soundscapes
cl_spec_mode 	1 	, "user", "server_can_execute", "cl" 	spectator mode
cl_sporeclipdistance 	512 	, "cheat", "cl" 	
cl_ss_origin 	cmd 	, "cl" 	print origin in script format
cl_sun_decay_rate 	0.05 	, "cheat", "cl" 	
cl_sunlight_depthbias 	0.02 	, "cl" 	
cl_sunlight_ortho_size 	0.0 	, "cheat", "cl" 	Set to values greater than 0 for ortho view render projections.
cl_support_vpk_assocation 	0 	, "a", "cl" 	Whether vpk associations are enabled for this mod
cl_team 	default 	, "a", "user", "cl" 	Default team when joining a game
cl_threaded_bone_setup 	0 	, "cl" 	Enable parallel processing of C_BaseAnimating::SetupBones()
cl_threaded_init 	0 	, "cl" 	
cl_timeout 	30 	, "a" 	After this many seconds without receiving a packet from the server, the client will disconnect itself
cl_tlucfastpath 	1 	, "cl" 	
cl_tracer_whiz_distance 	72 	, "cl" 	
cl_tree_sway_dir 	cmd 	, "cl" 	sets tree sway wind direction and strength
cl_updaterate 	20 	, "a", "user" 	Number of packets per second of updates you are requesting from the server
cl_updatevisibility 	cmd 	, "cl" 	Updates visibility bits.
cl_upspeed 	450 	, "cheat", "cl" 	
cl_use_simd_bones 	1 	, "rep", "cl" 	1 use SIMD bones 0 use scalar bones.
cl_view 	cmd 	, "cheat" 	Set the view entity index.
cl_viewbob 	1 	, "cl" 	enables view bob
cl_viewbob_cyclerate_duck 	0.6 	, "cl" 	Speed of view bob while ducked
cl_viewbob_cyclerate_run 	0.4 	, "cl" 	Speed of view bob while running
cl_viewbob_cyclerate_walk 	0.4 	, "cl" 	Speed of view bob while walking
cl_viewbob_scale 	0.01 	, "cl" 	Size of view bob
cl_viewbob_scale_duck 	0.02 	, "cl" 	Size of view bob while ducked
cl_viewbob_scale_sprint 	0.02 	, "cl" 	Size of view bob
cl_viewbob_up 	0.5 	, "cl" 	Percent of view bob that is above the eye pos
cl_voice_filter 	 	 	Filter voice by name substring
cl_winddir 	0 	, "cheat", "cl" 	Weather effects wind direction angle
cl_windspeed 	0 	, "cheat", "cl" 	Weather effects wind speed scalar
cl_wpn_sway_interp 	0.1 	, "cl" 	
cl_wpn_sway_scale 	1.0 	, "cheat", "cl" 	
cl_yawspeed 	210 	, "cl" 	
clear 	cmd 	, "norecord" 	Clear all console output.
clear_debug_overlays 	cmd 	, "sv" 	clears debug overlays
clientport 	27006 	 	Host game client port
closecaption 	0 	, "a", "user" 	Enable close captioning.
cmd 	cmd 	 	Forward command to server.
cmd1 	cmd 	 	sets userinfo string for split screen player in slot 1
cmd2 	cmd 	 	sets userinfo string for split screen player in slot 2
cmd3 	cmd 	 	sets userinfo string for split screen player in slot 3
cmd4 	cmd 	 	sets userinfo string for split screen player in slot 4
collision_shake_amp 	0.2 	, "sv" 	
collision_shake_freq 	0.5 	, "sv" 	
collision_shake_time 	0.5 	, "sv" 	
collision_test 	cmd 	, "sv", "cheat" 	Tests collision system
colorcorrectionui 	cmd 	, "cheat" 	Show/hide the color correction tools UI.
combine_guard_spawn_health 	1 	, "sv" 	
combine_spawn_health 	1 	, "sv" 	
combine_teleport_goaldist_max 	1536 	, "sv" 	
combine_teleport_goaldist_min 	48 	, "sv" 	
combine_teleport_hopdist_min 	256 	, "sv" 	
combine_teleport_noreload_dist_max 	512 	, "sv" 	
combine_teleport_toss_delay 	1.2 	, "sv" 	
combine_teleport_toss_delay2 	5 	, "sv" 	
combine_teleport_toss_height 	0.2 	, "sv" 	
+commandermousemove 	cmd 	, "cl" 	
-commandermousemove 	cmd 	, "cl" 	
commentary 	0 	, "a", "sv" 	Desired commentary mode state.
commentary_available 	0 	, "sv" 	Automatically set by the game when a commentary file is available for the current map.
commentary_cvarsnotchanging 	cmd 	, "sv" 	
commentary_finishnode 	cmd 	, "sv" 	
commentary_showmodelviewer 	cmd 	, "cl" 	Display the commentary model viewer. Usage: commentary_showmodelviewer <model name> <optional attached model name>
compy_add 	cmd 	, "sv" 	Add a Compy Bot.
con_drawnotify 	1 	 	Disables drawing of notification area (for taking screenshots).
con_enable 	1 	, "a" 	Allows the console to be activated.
con_filter_enable 	0 	 	Filters console output based on the setting of con_filter_text. 1 filters completely, 2 displays filtered text brighter than other text.
con_filter_text 	 	 	Text with which to filter console spew. Set con_filter_enable 1 or 2 to activate.
con_filter_text_out 	 	 	Text with which to filter OUT of console spew. Set con_filter_enable 1 or 2 to activate.
con_logfile 	 	 	Console output gets written to this file
con_notifytime 	8 	 	How long to display recent console text to the upper part of the game window
con_nprint_bgalpha 	50 	 	Con_NPrint background alpha.
con_nprint_bgborder 	5 	 	Con_NPrint border size.
con_timestamp 	0 	 	Prefix console.log entries with timestamps
con_trace 	0 	 	Print console text to low level printout.
condump 	cmd 	, "cl" 	dump the text currently in the console to condumpXX.log
connect 	cmd 	, "norecord" 	Connect to specified server.
connect_lobby 	 	, "cl", "matsys" 	Sets the lobby ID to connect to on start.
connect_splitscreen 	cmd 	, "norecord", "matsys" 	Connect to specified server. With multiple players.
contimes 	8 	 	Number of console lines to overlay for debugging.
coop 	0 	, "nf" 	Cooperative play.
cpu_level 	1 	 	CPU Level - Default: High
crash 	cmd 	, "cheat" 	Cause the engine to crash (Debug!!)
create_flashlight 	cmd 	, "sv", "cheat" 	
CreateHairball 	cmd 	, "cheat", "cl", "launcher" 	
CreatePredictionError 	cmd 	, "sv", "cheat" 	Create a prediction error
creditsdone 	cmd 	, "sv" 	
crosshair 	1 	, "a", "cl" 	
curve_bias 	0.5 	, "sv" 	
cvarlist 	cmd 	 	Show the list of convars/concommands.
===D===
Command 	Default Value	Flags 	Description
datacachesize 	32 	 	Size in MB.
dbg_demofile 	0 	 	
dbghist_addline 	cmd 	, "sv" 	Add a line to the debug history. Format: <category id> <line>
dbghist_dump 	cmd 	, "sv" 	Dump the debug history to the console. Format: <category id> Categories: 0: Entity I/O 1: AI Decisions 2: Scene Print 3: Alyx Blind 4: Log of damage done to player
dbot_just_prowl 	0 	, "sv", "cheat" 	
ddd_background_color 	0 0 0 0 	, "cl" 	Color of background tinting in briefing screens
ddd_bigdinosaur_spawn_wait 	10.0f 	, "rep", "cl" 	
ddd_capturers 	1 	, "sv", "nf" 	
ddd_clamp_back_speed 	0.9 	, "cheat", "rep", "cl" 	
ddd_clamp_back_speed_min 	20 	, "cheat", "rep", "cl" 	
ddd_debug_flamethrower 	0 	, "sv", "cheat" 	Visualize the flamethrower damage.
ddd_debug_pounce 	0 	, "cheat", "cl" 	
ddd_debug_projectile 	0 	, "cheat", "rep", "cl", "launcher"	
ddd_debug_trex_bite 	0 	, "cheat", "cl" 	
ddd_desma_cam_yaw 	18 	, "cl" 	
ddd_desma_yaw_offset 	-12 	, "cl" 	
ddd_diloph_cam_dist 	40 	, "cl" 	
ddd_diloph_cam_pitch 	15 	, "cl" 	
ddd_diloph_cam_yaw 	19 	, "cl" 	
ddd_diloph_pitch_offset 	-15 	, "cl" 	
ddd_diloph_yaw_offset 	-18 	, "cl" 	
ddd_dm_frags 	50 	, "a", "rep", "cl" 	
ddd_dm_trex_frags 	20 	, "rep", "cl" 	
ddd_flamethrower_boxsize 	12.0 	, "sv", "cheat" 	Size of flame damage entities.
ddd_flamethrower_burst_zvelocity 	350 	, "sv", "cheat", "launcher" 	
ddd_flamethrower_burstammo 	25 	, "cheat", "rep", "cl", "launcher"	How much ammo does the air burst uses per shot.
ddd_flamethrower_drag 	0.87 	, "sv", "cheat", "launcher" 	Air drag of flame damage entities.
ddd_flamethrower_flametime 	0.5 	, "sv", "cheat", "launcher" 	Time to live of flame damage entities.
ddd_flamethrower_float 	50.0 	, "sv", "cheat", "launcher" 	Upward float velocity of flame damage entities.
ddd_flamethrower_maxdamagedist 	300.0 	, "sv", "cheat", "launcher" 	Maximum damage distance for flamethrower.
ddd_flamethrower_shortrangedamagemultiplier	1.2 	, "sv", "cheat", "launcher" 	Damage multiplier for close-in flamethrower damage.
ddd_flamethrower_vecrand 	0.05 	, "sv", "cheat", "launcher" 	Random vector added to initial velocity of flame damage entities.
ddd_flamethrower_velocity 	2300.0 	, "sv", "cheat", "launcher" 	Initial velocity of flame damage entities.
ddd_flamethrower_velocityfadeend 	.5 	, "sv", "cheat", "launcher" 	Time at which attacker's velocity contribution finishes fading.
ddd_flamethrower_velocityfadestart 	.3 	, "sv", "cheat", "launcher" 	Time at which attacker's velocity contribution starts to fade.
ddd_guard_hearing_threshold 	5 	, "sv" 	
ddd_guard_hearing_tolerance 	2.5 	, "sv" 	
ddd_low_health_effect_duration 	6 	, "cheat", "cl", "launcher" 	How long the low health effect stays on screen.
ddd_max_headseparation_force 	400 	, "cheat", "cl" 	
ddd_max_separation_force 	256 	, "cheat", "cl", "matsys" 	
ddd_mg42_cam_dist 	0 	, "cl" 	
ddd_mg42_cam_pitch 	0 	, "cl" 	
ddd_mg42_cam_yaw 	0 	, "cl" 	
ddd_mg42_pitch_limit 	20 	, "cheat", "cl", "matsys" 	
ddd_mg42_yaw_home 	0 	, "cl" 	This gets set when we are manning a turret. Sent from server to match up with yaw of the gun.
ddd_mg42_yaw_limit 	44 	, "cheat", "cl", "matsys" 	
ddd_mg42_yaw_offset 	0 	, "cl" 	
ddd_mp_winlimit 	2 	, "a", "rep", "cl" 	
ddd_objective_add_time_big 	300 	, "sv", "cheat", "nf" 	
ddd_objective_add_time_little 	120 	, "sv", "cheat", "nf" 	
ddd_objective_start_time 	300 	, "sv", "cheat", "nf" 	
ddd_player_waittime 	30 	, "sv" 	
ddd_playergib_maxspeed 	400 	, "cheat", "cl", "launcher" 	Max gib speed.
ddd_pterosaur_wait 	10 	, "rep", "cl" 	How long player has to wait between pterosaur attacks.
ddd_rocket_show_radius 	0 	, "cheat", "rep", "cl", "launcher"	Render rocket radius.
ddd_satchel_defuse_time_dino 	6.0f 	, "rep", "cl" 	
ddd_satchel_defuse_time_human 	4.5f 	, "rep", "cl" 	
ddd_satchel_limit 	5 	, "rep", "cl" 	
ddd_satchel_timer 	12.0f 	, "rep", "cl" 	
ddd_ShowStateTransitions 	-2 	, "sv", "cheat" 	ddd_ShowStateTransitions <ent index or -1 for all>. Show player state transitions.
ddd_styrac_cam_dist 	260 	, "cl" 	
ddd_styrac_cam_pitch 	20 	, "cl" 	
ddd_styrac_cam_yaw 	20 	, "cl" 	
ddd_styrac_yaw_offset 	-17 	, "cl" 	
ddd_test_headbox 	0 	, "cheat", "cl" 	
ddd_test_scoreboard 	0 	, "cheat", "cl" 	
ddd_test_trex_hull 	0 	, "sv", "cheat" 	
ddd_third_cam_dist 	60 	, "cl" 	
ddd_third_cam_pitch 	0 	, "cl" 	
ddd_third_cam_yaw 	20 	, "cl" 	
ddd_trex_cam_dist 	80 	, "cl" 	
ddd_trex_cam_pitch 	15 	, "cl" 	
ddd_trex_cam_yaw 	70 	, "cl" 	
ddd_trex_pitch_offset 	-15 	, "cl" 	
ddd_trex_yaw_offset 	-67 	, "cl" 	
ddd_trigger_cam_dist 	50 	, "cl" 	
ddd_trigger_cam_pitch 	15 	, "cl" 	
ddd_trigger_cam_yaw 	18 	, "cl" 	
ddd_trigger_pitch_offset 	-14 	, "cl" 	
ddd_trigger_yaw_offset 	-17 	, "cl" 	
ddd_using_mg42 	0 	, "cl" 	Set this if you want to set pitch and yaw limits on camera movement.
ddd_using_scope 	0 	, "cl", "matsys" 	
deathmatch 	1 	, "nf" 	Running a deathmatch server.
debug_circle_splat 	0 	, "cheat", "rep" 	
debug_map_crc 	0 	, "launcher" 	Prints CRC for each map lump loaded
debug_materialmodifycontrol 	0 	, "sv" 	
debug_materialmodifycontrol_client 	0 	, "cl" 	
debug_overlay_fullposition 	0 	, "sv" 	
debug_paint_seam 	0 	, "cheat", "rep" 	
debug_physimpact 	0 	, "sv" 	
debug_touchlinks 	0 	, "sv" 	Spew touch link activity
debug_visibility_monitor 	0 	, "sv", "cheat" 	
debugsystemui 	cmd 	, "cheat" 	Show/hide the debug system UI.
decalfrequency 	10 	, "sv", "nf" 	
default_fov 	90 	, "cheat", "cl" 	
demo_avellimit 	2000 	 	Angular velocity limit before eyes considered snapped for demo playback.
demo_campaign_name 	L4D2C5 	, "cl", "launcher" 	Short name of campaign (i.e. L4D2C5), used to show correct poster in demo mode.
demo_connect_string 	 	, "cl", "launcher" 	Connect string for demo UI
demo_debug 	0 	 	Demo debug info.
demo_fastforwardfinalspeed 	20 	 	Go this fast when starting to hold FF button.
demo_fastforwardramptime 	5 	 	How many seconds it takes to get to full FF speed.
demo_fastforwardstartspeed 	2 	 	Go this fast when starting to hold FF button.
demo_gototick 	cmd 	 	Skips to a tick in demo.
demo_interplimit 	4000 	 	How much origin velocity before it's considered to have 'teleported' causing interpolation to reset.
demo_interpolateview 	1 	 	Do view interpolation during dem playback.
demo_legacy_rollback 	1 	 	Use legacy view interpolation rollback amount in demo playback.
demo_pause 	cmd 	 	Pauses demo playback.
demo_pauseatservertick 	0 	 	Pauses demo playback at server tick
demo_quitafterplayback 	0 	 	Quits game after demo playback.
demo_recordcommands 	1 	, "cheat" 	Record commands typed at console into .dem files.
demo_resume 	cmd 	 	Resumes demo playback.
demo_timescale 	cmd 	 	Sets demo replay speed.
demo_togglepause 	cmd 	 	Toggles demo playback.
demo_ui_enable 	 	, "cl", "launcher" 	Suffix for the demo UI
demolist 	cmd 	 	Print demo sequence list.
demos 	cmd 	 	Demo demo file sequence.
demoui 	cmd 	, "norecord" 	Show/hide the demo player UI.
demoui2 	cmd 	, "norecord" 	Show/hide the advanced demo player UI (demoui2).
+demoui2 	cmd 	, "norecord" 	Bring the advanced demo player UI (demoui2) to foreground.
-demoui2 	cmd 	, "norecord" 	Send the advanced demo player UI (demoui2) to background.
developer 	0 	 	Set developer message level
devshots_nextmap 	cmd 	 	Used by the devshots system to go to the next map in the devshots maplist.
devshots_screenshot 	cmd 	, "norecord" 	Used by the -makedevshots system to take a screenshot. For taking your own screenshots, use the 'screenshot' command instead.
differences 	cmd 	 	Show all convars which are not at their default values.
DinosaurVisionRange 	5000 	, "sv", "cheat" 	
disable_static_prop_loading 	0 	, "cheat" 	If non-zero when a map loads, static props won't be loaded
disconnect 	cmd 	 	Disconnect game from server.
disp_dynamic 	0 	 	
dispcoll_drawplane 	0 	, "sv" 	
display_elapsedtime 	cmd 	, "cheat" 	Displays how much time has elapsed since the game started
display_game_events 	0 	, "cheat" 	
displaysoundlist 	0 	, "sv" 	
dlight_debug 	cmd 	, "cheat", "cl" 	Creates a dlight in front of the player
drawcross 	cmd 	, "sv", "cheat" 	Draws a cross at the given location Arguments: x y z
drawline 	cmd 	, "sv", "cheat" 	Draws line between two 3D Points. Green if no collision Red is collides with something Arguments: x1 y1 z1 x2 y2 z2
dsp_automatic 	0 	, "demo" 	
dsp_db_min 	80 	, "demo" 	
dsp_db_mixdrop 	0.5 	, "demo" 	
dsp_dist_max 	1440.0 	, "cheat", "demo" 	
dsp_dist_min 	0.0 	, "cheat", "demo" 	
dsp_enhance_stereo 	0 	, "a" 	
dsp_facingaway 	0 	, "demo" 	
dsp_mix_max 	0.8 	, "demo" 	
dsp_mix_min 	0.2 	, "demo" 	
dsp_off 	0 	, "cheat" 	
dsp_player 	0 	, "demo", "server_can_execute" 	
dsp_reload 	cmd 	 	
dsp_room 	0 	, "demo" 	
dsp_slow_cpu 	0 	, "a", "demo" 	
dsp_spatial 	40.000000 	, "demo" 	
dsp_speaker 	50.000000 	, "demo" 	
dsp_vol_2ch 	1.0 	, "demo" 	
dsp_vol_4ch 	0.5 	, "demo" 	
dsp_vol_5ch 	0.5 	, "demo" 	
dsp_volume 	0.8 	, "a", "demo" 	
dsp_water 	14.000000 	, "demo" 	
dt_ShowPartialChangeEnts 	0 	 	(SP only) - show entities that were copied using small optimized lists (FL_EDICT_PARTIAL_CHANGE).
dt_UsePartialChangeEnts 	1 	 	(SP only) - enable FL_EDICT_PARTIAL_CHANGE optimization.
dti_flush 	cmd 	 	Write out the datatable instrumentation files (you must run with -dti for this to work).
dtwarning 	0 	 	Print data table warnings?
dtwatchclass 	 	 	Watch all fields encoded with this table.
dtwatchent 	-1 	 	Watch this entities data table encoding.
dtwatchvar 	 	 	Watch the named variable.
+duck 	cmd 	, "cl" 	
-duck 	cmd 	, "cl" 	
dump_entity_sizes 	cmd 	, "sv" 	Print sizeof(entclass)
dump_globals 	cmd 	, "sv" 	Dump all global entities/states
dumpentityfactories 	cmd 	, "sv" 	Lists all entity factory names.
dumpeventqueue 	cmd 	, "sv" 	Dump the contents of the Entity I/O event queue to the console.
dumpgamestringtable 	cmd 	, "sv", "cheat" 	Dump the contents of the game string table to the console.
dumpsavedir 	cmd 	 	List the contents of the save directory in memory
dumpstringtables 	cmd 	 	Print string tables to console.
===E===
Command 	Default Value	Flags 	Description
echo 	cmd 	, "server_can_execute" 	Echo text to console.
editdemo 	cmd 	 	Edit a recorded demo file (.dem ).
editor_toggle 	cmd 	, "cheat" 	Disables the simulation and returns focus to the editor
enable_debug_overlays 	1 	, "sv", "cheat" 	Enable rendering of debug overlays
enable_skeleton_draw 	0 	, "cheat", "cl" 	Render skeletons in wireframe
endmovie 	cmd 	, "norecord" 	Stop recording movie frames.
english 	1 	, "user", "cl" 	If set to 1, running the english language set of assets.
ent_absbox 	cmd 	, "sv", "cheat" 	Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_attachments 	cmd 	, "sv", "cheat" 	Displays the attachment points on an entity. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_autoaim 	cmd 	, "sv", "cheat" 	Displays the entity's autoaim radius. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_bbox 	cmd 	, "sv", "cheat" 	Displays the movement bounding box for the given entity(ies) in orange. Some entites will also display entity specific overlays. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_cancelpendingentfires 	cmd 	, "sv" 	Cancels all ent_fire created outputs that are currently waiting for their delay to expire.
ent_create 	cmd 	, "sv", "cheat" 	Creates an entity of the given type where the player is looking.
ent_debugkeys 	 	, "sv" 	
ent_dump 	cmd 	, "sv", "cheat" 	Usage: ent_dump <entity name>
ent_fire 	cmd 	, "sv", "cheat" 	Usage: ent_fire <target> [action] [value] [delay]
ent_info 	cmd 	, "sv", "cheat" 	Usage: ent_info <class name>
ent_keyvalue 	cmd 	, "sv", "cheat" 	Applies the comma delimited key=value pairs to the entity with the given Hammer ID. Format: ent_keyvalue <entity id> <key1>=<value1>,<key2>=<value2>,...,<keyN>=<valueN>
ent_messages 	cmd 	, "sv", "cheat" 	Toggles input/output message display for the selected entity(ies). The name of the entity will be displayed as well as any messages that it sends or receives. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_messages_draw 	0 	, "sv", "cheat" 	Visualizes all entity input/output activity.
ent_name 	cmd 	, "sv", "cheat" 	
ent_orient 	cmd 	, "sv", "cheat" 	Orient the specified entity to match the player's angles. By default, only orients target entity's YAW. Use the 'allangles' option to orient on all axis. Format: ent_orient <entity name> <optional: allangles>
ent_pause 	cmd 	, "sv", "cheat" 	Toggles pausing of input/output message processing for entities. When turned on processing of all message will stop. Any messages displayed with 'ent_messages' will stop fading and be displayed indefinitely. To step through the messages one by one use 'ent_step'.
ent_pivot 	cmd 	, "sv", "cheat" 	Displays the pivot for the given entity(ies). (y=up=green, z=forward=blue, x=left=red). Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_rbox 	cmd 	, "sv", "cheat" 	Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_remove 	cmd 	, "sv", "cheat" 	Removes the given entity(s) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_remove_all 	cmd 	, "sv", "cheat" 	Removes all entities of the specified type Arguments: {entity_name} / {class_name}
ent_rotate 	cmd 	, "sv", "cheat" 	Rotates an entity by a specified # of degrees
ent_script_dump 	cmd 	, "sv", "cheat" 	Dumps the names and values of this entity's script scope to the console Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_setang 	cmd 	, "sv", "cheat" 	Set entity angles
ent_setname 	cmd 	, "sv", "cheat" 	Sets the targetname of the given entity(s) Arguments: {new entity name} {entity_name} / {class_name} / no argument picks what player is looking at
ent_setpos 	cmd 	, "sv", "cheat" 	Move entity to position
ent_show_contexts 	0 	, "sv" 	Show entity contexts in ent_text display
ent_show_response_criteria	cmd 	, "sv", "cheat" 	Print, to the console, an entity's current criteria set used to select responses. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_step 	cmd 	, "sv", "cheat" 	When 'ent_pause' is set this will step through one waiting input / output message at a time.
ent_teleport 	cmd 	, "sv", "cheat" 	Teleport the specified entity to where the player is looking. Format: ent_teleport <entity name>
ent_text 	cmd 	, "sv", "cheat" 	Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_viewoffset 	cmd 	, "sv", "cheat" 	Displays the eye position for the given entity(ies) in red. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
envmap 	cmd 	 	
er_colwidth 	100 	 	
er_graphwidthfrac 	0.2 	 	
er_maxname 	14 	 	
errorcallstacks_enable 	0 	, "launcher" 	All Error() calls will attach a callstack
errorcallstacks_length 	20 	, "launcher" 	Length of automatic error callstacks
escape 	cmd 	, "clientcmd_can_execute"	Escape key pressed.
exec 	cmd 	 	Execute script file.
execifexists 	cmd 	 	Execute script file if file exists.
exit 	cmd 	 	Exit the engine.
explode 	cmd 	, "sv" 	Kills the player with explosive damage
explodevector 	cmd 	, "sv" 	Kills a player applying an explosive force. Usage: explodevector <player> <x value> <y value> <z value>
===F===
Command 	Default Value	Flags 	Description
fadein 	cmd 	, "sv", "cheat" 	fadein {time r g b}: Fades the screen in from black or from the specified color over the given number of seconds.
fadeout 	cmd 	, "sv", "cheat" 	fadeout {time r g b}: Fades the screen to black or to the specified color over the given number of seconds.
fast_fogvolume 	0 	 	
filesystem_buffer_size 	0 	 	Size of per file buffers. 0 for none
filesystem_max_stdio_read 	16 	 	
filesystem_native 	1 	 	Use native FS or STDIO
filesystem_report_buffered_io 	0 	 	
filesystem_unbuffered_io 	1 	 	
filesystem_use_overlapped_io 	1 	 	
find 	cmd 	 	Find concommands with the specified string in their name/help text.
find_ent 	cmd 	, "sv", "cheat" 	Find and list all entities with classnames or targetnames that contain the specified substring. Format: find_ent <substring>
find_ent_index 	cmd 	, "sv", "cheat" 	Display data for entity matching specified index. Format: find_ent_index <index>
findflags 	cmd 	 	Find concommands by flags.
fire_absorbrate 	3 	, "sv" 	
fire_dmgbase 	1 	, "sv" 	
fire_dmginterval 	1.0 	, "sv" 	
fire_dmgscale 	0.1 	, "sv" 	
fire_extabsorb 	5 	, "sv" 	
fire_extscale 	12 	, "sv" 	
fire_growthrate 	1.0 	, "sv" 	
fire_heatscale 	1.0 	, "sv" 	
fire_incomingheatscale 	0.1 	, "sv" 	
fire_maxabsorb 	50 	, "sv" 	
firetarget 	cmd 	, "sv", "cheat" 	
firstperson 	cmd 	, "cheat", "cl" 	Switch to firstperson camera.
fish_debug 	0 	, "cheat", "cl" 	Show debug info for fish
fish_dormant 	0 	, "sv", "cheat", "rep"	Turns off interactive fish behavior. Fish become immobile and unresponsive.
flex_expression 	- 	, "sv" 	
flex_looktime 	5 	, "sv" 	
flex_maxawaytime 	1.0 	, "sv" 	
flex_maxplayertime 	7 	, "sv" 	
flex_minawaytime 	0.5 	, "sv" 	
flex_minplayertime 	5 	, "sv" 	
flex_rules 	1 	, "cl" 	Allow flex animation rules to run.
flex_smooth 	1 	, "cl" 	Applies smoothing/decay curve to flex animation controller changes.
flex_talk 	0 	, "sv" 	
flush 	cmd 	, "cheat" 	Flush unlocked cache memory.
flush_locked 	cmd 	, "cheat" 	Flush unlocked and locked cache memory.
fog_color 	-1 -1 -1 	, "cheat", "cl" 	
fog_colorskybox 	-1 -1 -1 	, "cheat", "cl" 	
fog_enable 	1 	, "cheat", "cl" 	
fog_enable_water_fog 	1 	, "cheat" 	
fog_enableskybox 	1 	, "cheat", "cl" 	
fog_end 	-1 	, "cheat", "cl" 	
fog_endskybox 	-1 	, "cheat", "cl" 	
fog_hdrcolorscale 	-1 	, "cheat", "cl" 	
fog_hdrcolorscaleskybox 	-1 	, "cheat", "cl" 	
fog_maxdensity 	-1 	, "cheat", "cl" 	
fog_maxdensityskybox 	-1 	, "cheat", "cl" 	
fog_override 	0 	, "cheat", "cl" 	Overrides the map's fog settings (-1 populates fog_ vars with map's values)
fog_start 	-1 	, "cheat", "cl" 	
fog_startskybox 	-1 	, "cheat", "cl" 	
fog_volume_debug 	0 	, "sv" 	If enabled, prints diagnostic information about the current fog volume
fogui 	cmd 	, "norecord" 	Show/hide fog control UI.
force_centerview 	cmd 	, "cl" 	
forcebind 	cmd 	 	Bind a command to an available key. (forcebind command opt:suggestedKey)
+forward 	cmd 	, "cl" 	
-forward 	cmd 	, "cl" 	
foundry_engine_get_mouse_control 	cmd 	, "sv" 	Give the engine control of the mouse.
foundry_engine_release_mouse_control	cmd 	, "sv" 	Give the control of the mouse back to Hammer.
foundry_select_entity 	cmd 	, "sv" 	Select the entity under the crosshair or select entities with the specified name.
foundry_sync_hammer_view 	cmd 	, "sv" 	Move Hammer's 3D view to the same position as the engine's 3D view.
foundry_update_entity 	cmd 	, "sv" 	Updates the entity's position/angles when in edit mode
fps_max 	100 	 	Frame rate limiter
fps_max_splitscreen 	300 	 	Frame rate limiter, splitscreen
free_pass_peek_debug 	0 	, "sv" 	
fs_clear_open_duplicate_times 	cmd 	 	Clear the list of files that have been opened.
fs_dump_open_duplicate_times 	cmd 	 	Set fs_report_long_reads 1 before loading to use this. Prints a list of files that were opened more than once and ~how long was spent reading from them.
fs_monitor_read_from_pack 	0 	 	0:Off, 1:Any, 2:Sync only
fs_printopenfiles 	cmd 	 	Show all files currently opened by the engine.
fs_report_long_reads 	0 	 	0:Off, 1:All (for tracking accumulated duplicate read times), >1:Microsecond threashold
fs_report_sync_opens 	0 	 	0:Off, 1:Always, 2:Not during load
fs_syncdvddevcache 	cmd 	 	Force the 360 to get updated files that are in your p4 changelist(s) from the host PC when running with -dvddev.
fs_warning_level 	cmd 	 	Set the filesystem warning level.
fs_warning_mode 	0 	 	0:Off, 1:Warn main thread, 2:Warn other threads
func_break_max_pieces 	15 	, "a", "rep", "cl" 	
func_break_reduction_factor 	.5 	, "sv" 	
func_breakdmg_bullet 	0.5 	, "sv" 	
func_breakdmg_club 	1.5 	, "sv" 	
func_breakdmg_explosive 	1.25 	, "sv" 	
fx_drawimpactdebris 	1 	, "cl", "launcher" 	Draw impact debris effects.
fx_drawimpactdust 	1 	, "cl", "launcher" 	Draw impact dust effects.
fx_drawmetalspark 	1 	, "cl", "launcher" 	Draw metal spark effects.
fx_glass_velocity_cap 	0 	, "cl" 	Maximum downwards speed of shattered glass particles
===G===
Command 	Default Value	Flags 	Description
g15_dumpplayer 	cmd 	, "cl" 	Spew player data.
g15_reload 	cmd 	, "cl" 	Reloads the Logitech G-15 Keyboard configs.
g15_update_msec 	250 	, "a", "cl" 	Logitech G-15 Keyboard update interval.
g_ai_threadedgraphbuild 	0 	, "sv" 	If true, use experimental threaded node graph building.
g_debug_angularsensor 	0 	, "sv", "cheat" 	
g_debug_constraint_sounds 	0 	, "sv", "cheat" 	Enable debug printing about constraint sounds.
g_debug_doors 	0 	, "sv" 	
g_debug_npc_vehicle_roles 	0 	, "sv" 	
g_debug_ragdoll_removal 	0 	, "cheat", "rep", "cl"	
g_debug_ragdoll_visualize 	0 	, "cheat", "cl" 	
g_debug_styrac 	0 	, "sv" 	
g_debug_trackpather 	0 	, "sv", "cheat" 	
g_debug_transitions 	0 	, "sv" 	Set to 1 and restart the map to be warned if the map has no trigger_transition volumes. Set to 2 to see a dump of all entities & associated results during a transition.
g_debug_trex 	0 	, "sv" 	
g_debug_vehiclebase 	0 	, "sv", "cheat" 	
g_debug_vehicledriver 	0 	, "sv", "cheat" 	
g_debug_vehicleexit 	0 	, "sv", "cheat" 	
g_debug_vehiclesound 	0 	, "sv", "cheat" 	
g_Language 	0 	, "rep", "cl" 	
g_ragdoll_fadespeed 	600 	, "cl" 	
g_ragdoll_important_maxcount 	2 	, "rep", "cl" 	
g_ragdoll_lvfadespeed 	100 	, "cl" 	
g_ragdoll_maxcount 	8 	, "rep", "cl" 	
gameinstructor_dump_open_lessons 	cmd 	, "cheat", "cl" 	Gives a list of all currently open lessons.
gameinstructor_enable 	1 	, "a", "cl" 	Display in game lessons that teach new players.
gameinstructor_find_errors 	0 	, "cheat", "cl" 	Set to 1 and the game instructor will run EVERY scripted command to uncover errors.
gameinstructor_reload_lessons 	cmd 	, "cheat", "cl" 	Shuts down all open lessons and reloads them from the script file.
gameinstructor_reset_counts 	cmd 	, "cl" 	Resets all display and success counts to zero.
gameinstructor_start_sound_cooldown	4.0 	, "cl" 	Number of seconds forced between similar lesson start sounds.
gameinstructor_verbose 	0 	, "cheat", "cl" 	Set to 1 for standard debugging or 2 (in combo with gameinstructor_verbose_lesson) to show update actions.
gameinstructor_verbose_lesson 	 	, "cheat", "cl" 	Display more verbose information for lessons have this name.
gamestats_file_output_directory 	 	, "sv" 	When -gamestatsfileoutputonly is specified, file will be emitted here instead of to modpath
gameui_activate 	cmd 	 	Shows the game UI
gameui_allowescape 	cmd 	 	Escape key allowed to hide game UI
gameui_allowescapetoshow 	cmd 	 	Escape key allowed to show game UI
gameui_hide 	cmd 	 	Hides the game UI
gameui_preventescape 	cmd 	 	Escape key doesn't hide game UI
gameui_preventescapetoshow 	cmd 	 	Escape key doesn't show game UI
gameui_xbox 	0 	 	
getpos 	cmd 	, "cl" 	dump position and angles to the console
getpos_exact 	cmd 	, "cl" 	dump origin and angles to the console
give 	cmd 	, "sv" 	Give item to player. Arguments: <item_name>
givecurrentammo 	cmd 	, "sv", "cheat" 	Give a supply of ammo for current weapon..
gl_clear 	0 	, "cl" 	
gl_clear_randomcolor 	0 	, "cheat", "cl" 	Clear the back buffer to random colors every frame. Helps spot open seams in geometry.
global_event_log_enabled 	0 	, "sv", "cheat" 	Enables the global event log system
global_set 	cmd 	, "sv", "cheat" 	global_set <globalname> <state>: Sets the state of the given env_global (0 = OFF, 1 = ON, 2 = DEAD).
glow_outline_effect_enable 	1 	, "cheat", "cl" 	Enable entity outline glow effects.
glow_outline_width 	6.0f 	, "cheat", "cl" 	Width of glow outline effect in screen space.
god 	cmd 	, "sv", "cheat" 	Toggle. Player becomes invulnerable.
gpu_level 	0 	 	GPU Level - Default: High
gpu_mem_level 	1 	 	Memory Level - Default: High
+graph 	cmd 	, "cl" 	
-graph 	cmd 	, "cl" 	
+grenade1 	cmd 	, "cl" 	
-grenade1 	cmd 	, "cl" 	
+grenade2 	cmd 	, "cl" 	
-grenade2 	cmd 	, "cl" 	
groundlist 	cmd 	, "sv" 	Display ground entity list <index>
===H===
Command 	Default Value	Flags 	Description
hammer_update_entity 	cmd 	, "sv" 	Updates the entity's position/angles when in edit mode
hammer_update_safe_entities	cmd 	, "sv" 	Updates entities in the map that can safely be updated (don't have parents or are affected by constraints). Also excludes entities mentioned in any hammer_updateignorelist objects in this map.
heartbeat 	cmd 	 	Force heartbeat of master servers
help 	cmd 	 	Find help about a convar/concommand.
+help 	cmd 	, "cl" 	
-help 	cmd 	, "cl" 	
hideconsole 	cmd 	, "norecord" 	Hide the console.
hidehud 	0 	, "cheat", "cl" 	
hidepanel 	cmd 	, "cl" 	Hides a viewport panel <name>
hidestatpanel 	cmd 	, "cl" 	
hl2_episodic 	0 	, "rep", "cl" 	
host_flush_threshold 	12 	 	Memory threshold below which the host should flush caches between server instances
host_framerate 	0 	 	Set to lock per-frame time elapse.
host_limitlocal 	0 	 	Apply cl_cmdrate and cl_updaterate to loopback connection
host_map 	dm_market.bsp	 	Current map name.
host_profile 	0 	 	
host_runofftime 	cmd 	 	Run off some time without rendering/updating sounds
host_showcachemiss 	0 	 	Print a debug message when the client or server cache is missed.
host_ShowIPCCallCount 	0 	 	Print # of IPC calls this number of times per second. If set to -1, the # of IPC calls is shown every frame.
host_sleep 	0 	, "cheat" 	Force the host to sleep a certain number of milliseconds each frame.
host_speeds 	0 	 	Show general system running times.
host_syncfps 	0 	, "launcher" 	Synchronize real render time to host_framerate if possible.
host_thread_mode 	0 	, "launcher" 	Run the host in threaded mode, (0 == off, 1 == if multicore, 2 == force)
host_threaded_sound 	0 	 	Run the sound on a thread (independent of mix)
host_timescale 	1.0 	, "cheat", "rep"	Prescale the clock by this amount.
host_writeconfig 	cmd 	 	Store current settings to config.cfg (or specified .cfg file).
host_writeconfig_ss 	cmd 	 	Store current settings to config.cfg (or specified .cfg file) with first param as splitscreen index.
hostfile 	host.txt 	, "sv" 	The HOST file to load.
hostip 	-1062731261 	 	Host game server ip
hostname 	Rayman1103 	 	Hostname for server.
hostport 	27015 	 	Host game server port
hud_autoreloadscript 	0 	, "cl" 	Automatically reloads the animation script each time one is ran
hud_centerid 	1 	, "cl" 	
hud_classautokill 	1 	, "a", "cl" 	Automatically kill player after choosing a new playerclass.
hud_deathnotice_time 	6 	, "cl" 	
hud_drawhistory_time 	5 	, "cl" 	
hud_fastswitch 	0 	, "a", "cl" 	
hud_reloadscheme 	cmd 	, "cl" 	Reloads hud layout and animation scripts.
hud_saytext_time 	12 	, "cl" 	
hud_showtargetid 	1 	, "cl" 	
hud_takesshots 	0 	, "a", "cl" 	Auto-save a scoreboard screenshot at the end of a map.
HumanVisionRange 	5000 	, "sv", "cheat" 	
hunk_print_allocations 	cmd 	, "cheat" 	
hunk_track_allocation_types	0 	, "cheat" 	
hurtme 	cmd 	, "sv", "cheat" 	Hurts the player. Arguments: <health to lose>
===I===
Command 	Default Value	Flags 	Description
igniteme 	cmd 	, "sv", "cheat" 	Set the player on fire.
impulse 	cmd 	, "cl" 	
in_forceuser 	0 	, "cheat" 	Force user input to this split screen player.
in_lock_mouse_to_window 	1 	, "a" 	If set, mouse will be locked inside the game window.
in_usekeyboardsampletime	1 	, "cl" 	Use keyboard sample time smoothing.
incrementvar 	cmd 	, "norecord" 	Increment specified convar value.
invnext 	cmd 	, "server_can_execute", "cl"	
invprev 	cmd 	, "server_can_execute", "cl"	
ip 	localhost 	 	Overrides IP for multihomed hosts
===J===
Command 	Default Value	Flags 	Description
+jlook 	cmd 	, "cl" 	
-jlook 	cmd 	, "cl" 	
joy_accel_filter 	0.2 	, "cl" 	
joy_accelmax 	1.0 	, "a", "cl" 	
joy_accelscale 	0.6 	, "a", "cl" 	
joy_advanced 	0 	, "a", "cl" 	
joy_advaxisr 	0 	, "a", "cl" 	
joy_advaxisu 	0 	, "a", "cl" 	
joy_advaxisv 	0 	, "a", "cl" 	
joy_advaxisx 	0 	, "a", "cl" 	
joy_advaxisy 	0 	, "a", "cl" 	
joy_advaxisz 	0 	, "a", "cl" 	
joy_autoaimdampen 	0 	, "a", "user", "cl" 	How much to scale user stick input when the gun is pointing at a valid target.
joy_autoaimdampenrange 	0 	, "a", "cl" 	The stick range where autoaim dampening is applied. 0 = off
joy_autosprint 	0 	, "cl" 	Automatically sprint when moving with an analog joystick
joy_axisbutton_threshold 	0.3 	, "a" 	Analog axis range before a button press is registered.
joy_cfg_preset 	0 	, "cl", "ss" 	
joy_circle_correct 	1 	, "a", "cl" 	
joy_deadzone_mode 	0 	 	0 => Cross-shaped deadzone (default), 1 => Square deadzone.
joy_diagonalpov 	0 	, "a", "cl" 	POV manipulator operates on diagonal axes, too.
joy_display_input 	0 	, "a", "cl" 	
joy_forwardsensitivity 	-1 	, "a", "cl" 	
joy_forwardthreshold 	0.15 	, "a", "cl" 	
joy_inverty 	0 	, "a", "cl", "ss" 	Whether to invert the Y axis of the joystick for looking.
joy_lookspin_default 	0.35 	, "cl" 	
joy_lowend 	1 	, "a", "cl" 	
joy_lowmap 	1 	, "a", "cl" 	
joy_movement_stick 	0 	, "a", "cl", "ss" 	Which stick controls movement (0 is left stick)
joy_name 	joystick 	, "a", "cl" 	
joy_pegged 	0.75 	, "cl" 	
joy_pitchsensitivity 	1 	, "a", "cl", "ss" 	
joy_pitchsensitivity_default 	-1.0 	, "cl" 	
joy_pitchthreshold 	0.15 	, "a", "cl" 	
joy_response_look 	0 	, "a", "cl" 	'Look' stick response mode: 0=Default, 1=Acceleration Promotion
joy_response_move 	1 	, "a", "cl" 	'Movement' stick response mode: 0=Linear, 1=quadratic, 2=cubic, 3=quadratic extreme, 4=power function(i.e., pow(x,1/sensitivity)), 5=two-stage
joy_response_move_vehicle 	6 	, "cl" 	
joy_sensitive_step0 	0.1 	, "a", "cl" 	
joy_sensitive_step1 	0.4 	, "a", "cl" 	
joy_sensitive_step2 	0.90 	, "a", "cl" 	
joy_sidesensitivity 	1 	, "a", "cl" 	
joy_sidethreshold 	0.15 	, "a", "cl" 	
joy_variable_frametime 	1 	, "cl" 	
joy_vehicle_turn_lowend 	0.7 	, "cl" 	
joy_vehicle_turn_lowmap 	0.4 	, "cl" 	
joy_virtual_peg 	0 	, "cl" 	
joy_wingmanwarrior_centerhack	0 	, "a" 	Wingman warrior centering hack.
joy_wingmanwarrior_turnhack 	0 	, "a", "cl" 	Wingman warrior hack related to turn axes.
joy_xcontroller_cfg_loaded 	0 	, "cl" 	If 0, the 360controller.cfg file will be executed on startup & option changes.
joy_xcontroller_found 	0 	 	Automatically set to 1 if an xcontroller has been detected.
joy_yawsensitivity 	-1 	, "a", "cl", "ss" 	
joy_yawsensitivity_default 	-1.25 	, "cl" 	
joy_yawthreshold 	0.15 	, "a", "cl" 	
joyadvancedupdate 	cmd 	, "clientcmd_can_execute", "cl"	
joystick 	0 	, "a", "cl" 	True if the joystick is enabled, false otherwise.
jpeg 	cmd 	 	Take a jpeg screenshot: jpeg <filename> <quality 1-100>.
jpeg_quality 	90 	 	jpeg screenshot quality.
+jump 	cmd 	, "cl" 	
-jump 	cmd 	, "cl" 	
===K===
Command 	Default Value	Flags 	Description
kdtree_test 	cmd 	, "sv", "cheat" 	Tests spatial partition for entities queries.
key_findbinding 	cmd 	 	Find key bound to specified command string.
key_listboundkeys	cmd 	 	List bound keys with bindings.
key_updatelayout 	cmd 	 	Updates game keyboard layout to current windows keyboard setting.
kick 	cmd 	 	Kick a player by name.
kickid 	cmd 	 	Kick a player by userid or uniqueid, with a message.
kill 	cmd 	, "sv" 	Kills the player with generic damage
killserver 	cmd 	 	Shutdown the server.
killvector 	cmd 	, "sv" 	Kills a player applying force. Usage: killvector <player> <x value> <y value> <z value>
+klook 	cmd 	, "cl" 	
-klook 	cmd 	, "cl" 	
koth_timelimit 	180 	, "a", "rep", "cl"	
===L===
Command 	Default Value 	Flags 	Description
lastinv 	cmd 	, "server_can_execute", "cl"	
leaderboard_duplicate_entries 	1 	, "cheat", "cl" 	
leaderboard_force_rank_show_interval	10 	, "cl" 	
+left 	cmd 	, "cl" 	
-left 	cmd 	, "cl" 	
light_crosshair 	cmd 	, "cheat" 	Show texture color at crosshair
lightcache_maxmiss 	2 	, "cheat" 	
lightprobe 	cmd 	 	Samples the lighting environment. Creates a cubemap and a file indicating the local lighting in a subdirectory called 'materials/lightprobes' .The lightprobe command requires you specify a base file name.
linefile 	cmd 	, "cheat" 	Parses map leak data from .lin file
listdemo 	cmd 	 	List demo file contents.
listid 	cmd 	 	Lists banned users.
listip 	cmd 	 	List IP addresses on the ban list.
listmaps 	cmd 	 	
listmodels 	cmd 	 	List loaded models.
listRecentNPCSpeech 	cmd 	, "sv", "norecord" 	Displays a list of the last 5 lines of speech from NPCs.
load 	cmd 	 	Load a saved game.
loader_defer_non_critical_jobs 	0 	 	
loader_dump_table 	cmd 	 	
loader_spew_info 	0 	 	0:Off, 1:Timing, 2:Completions, 3:Late Completions, 4:Creations/Purges, -1:All
loader_throttle_io 	1 	 	
locator_background_border_color 	30 30 30 128 	, "cl" 	The default color for the border.
locator_background_border_thickness 	2 	, "cl" 	How many pixels the background borders the left and right.
locator_background_color 	0 0 0 128 	, "cl" 	The default color for the background.
locator_background_shift_x 	3 	, "cl" 	How many pixels the background is shifted right.
locator_background_shift_y 	1 	, "cl" 	How many pixels the background is shifted down.
locator_background_style 	1 	, "cl" 	Setting this to 1 will show rectangle backgrounds behind the items word-bubble pointers.
locator_background_thickness_x 	4 	, "cl" 	How many pixels the background borders the left and right.
locator_background_thickness_y 	0 	, "cl" 	How many pixels the background borders the top and bottom.
locator_fade_time 	0.3 	, "cl" 	Number of seconds it takes for a lesson to fully fade in/out.
locator_icon_max_size_non_ss 	1.5 	, "cl" 	Maximum scale of the icon on the screen
locator_icon_min_size_non_ss 	0.85 	, "cl" 	Minimum scale of the icon on the screen
locator_lerp_rest 	0.0 	, "cl" 	Number of seconds before moving from the center.
locator_lerp_speed 	5.0f 	, "cl" 	Speed that static lessons move along the Y axis.
locator_lerp_time 	1.75f 	, "cl" 	Number of seconds to lerp before reaching final destination
locator_pulse_time 	1.0f 	, "cl" 	Number of seconds to pulse after changing icon or position
locator_split_len 	0.5f 	, "cheat", "cl" 	
locator_split_maxwide_percent 	0.80f 	, "cheat", "cl" 	
locator_start_at_crosshair 	1 	, "cl" 	Start position at the crosshair instead of the top middle of the screen.
locator_target_offset_x 	-75 	, "cl" 	How many pixels to offset the locator from the target position.
locator_target_offset_y 	-110 	, "cl" 	How many pixels to offset the locator from the target position.
locator_text_drop_shadow 	0 	, "cl" 	If enabled, a drop shadow is drawn behind caption text. PC only.
locator_text_glow 	1 	, "cl" 	If enabled, a glow is drawn behind caption text
locator_text_glow_color 	35 214 250 128 	, "cl" 	Color of text glow
locator_topdown_style 	1 	, "cl" 	Topdown games set this to handle distance and offscreen location differently.
log 	cmd 	 	off >.
log_color 	cmd 	, "norecord" 	Set the color of a logging channel.
log_dumpchannels 	cmd 	, "norecord" 	Dumps information about all logging channels.
log_flags 	cmd 	, "norecord" 	Set the flags on a logging channel.
log_level 	cmd 	, "norecord" 	Set the spew level of a logging channel.
logaddress_add 	cmd 	 	Set address and port for remote host <ip:port>.
logaddress_del 	cmd 	 	Remove address and port for remote host <ip:port>.
logaddress_delall 	cmd 	 	Remove all udp addresses being logged to
logaddress_list 	cmd 	 	List all addresses currently being used by logaddress.
+lookdown 	cmd 	, "cl" 	
-lookdown 	cmd 	, "cl" 	
+lookspin 	cmd 	, "cl" 	
-lookspin 	cmd 	, "cl" 	
lookspring 	0 	, "a", "cl" 	
lookstrafe 	0 	, "a", "cl" 	
+lookup 	cmd 	, "cl" 	
-lookup 	cmd 	, "cl" 	
lservercfgfile 	listenserver.cfg	, "sv" 	
===M===
Command 	Default Value 	Flags 	Description
m_customaccel 	0 	, "a", "cl" 	Custom mouse acceleration (0 disable, 1 to enable, 2 enable with separate yaw/pitch rescale). Formula: mousesensitivity = ( rawmousedelta^m_customaccel_exponent ) * m_customaccel_scale + sensitivity If mode is 2, then x and y sensitivity are scaled by m_pitch and m_yaw respectively.
m_customaccel_exponent 	1 	, "a", "cl" 	Mouse move is raised to this power before being scaled by scale factor.
m_customaccel_max 	0 	, "a", "cl" 	Max mouse move scale factor, 0 for no limit
m_customaccel_scale 	0.04 	, "a", "cl" 	Custom mouse acceleration value.
m_filter 	0 	, "a", "cl", "ss" 	Mouse filtering (set this to 1 to average the mouse over 2 frames).
m_forward 	1 	, "a", "cl" 	Mouse forward factor.
m_mouseaccel1 	0 	, "a", "cl" 	Windows mouse acceleration initial threshold (2x movement).
m_mouseaccel2 	0 	, "a", "cl" 	Windows mouse acceleration secondary threshold (4x movement).
m_mousespeed 	1 	, "a", "cl" 	Windows mouse speed factor (range 1 to 20).
m_pitch 	0.022 	, "a", "cl", "ss" 	Mouse pitch factor.
m_side 	0.8 	, "a", "cl" 	Mouse side factor.
m_yaw 	0.022 	, "a", "cl" 	Mouse yaw factor.
map 	cmd 	, "norecord" 	Start playing on specified map.
map_background 	cmd 	, "norecord" 	Runs a map as the background to the main menu.
map_commentary 	cmd 	, "norecord" 	Start playing, with commentary, on a specified map.
map_edit 	cmd 	 	
map_noareas 	0 	 	Disable area to area connection testing.
map_showspawnpoints 	cmd 	, "sv", "cheat" 	Dev - test the spawn points, draws for 60 seconds
mapcyclefile 	mapcycle.txt 	, "sv" 	Name of the .txt file used to cycle the maps on multiplayer servers
maps 	cmd 	 	Displays list of maps.
mat_aaquality 	0 	 	
mat_accelerate_adjust_exposure_down 	3.0 	, "cheat", "cl" 	
mat_alphacoverage 	1 	, "launcher" 	
mat_ambient_light_b 	0.0 	, "cheat" 	
mat_ambient_light_b_forced 	-1.0 	, "cl" 	
mat_ambient_light_g 	0.0 	, "cheat" 	
mat_ambient_light_g_forced 	-1.0 	, "cl" 	
mat_ambient_light_r 	0.0 	, "cheat" 	
mat_ambient_light_r_forced 	-1.0 	, "cl" 	
mat_antialias 	1 	 	
mat_autoexposure_max 	2 	, "cl" 	
mat_autoexposure_min 	0.5 	, "cl" 	
mat_bloom_scalefactor_scalar 	1.0 	, "cl" 	
mat_bloomamount_rate 	0.05f 	, "cheat", "cl" 	
mat_bloomscale 	2 	, "cl" 	
mat_bufferprimitives 	1 	 	
mat_bumpbasis 	0 	, "cheat" 	
mat_bumpmap 	0 	 	
mat_camerarendertargetoverlaysize 	128 	, "cheat", "cl" 	
mat_clipz 	1 	, "cl" 	
mat_colcorrection_disableentities 	0 	 	Disable map color-correction entities
mat_colcorrection_editor 	0 	 	
mat_colcorrection_forceentitiesclientside 	0 	, "cheat", "cl" 	Forces color correction entities to be updated on the client
mat_colorcorrection 	1 	, "launcher" 	
mat_compressedtextures 	1 	 	
mat_configcurrent 	cmd 	 	show the current video control panel config for the material system
mat_crosshair 	cmd 	, "cheat" 	Display the name of the material under the crosshair
mat_crosshair_edit 	cmd 	, "cheat" 	open the material under the crosshair in the editor defined by mat_crosshair_edit_editor
mat_crosshair_explorer 	cmd 	, "cheat" 	open the material under the crosshair in explorer and highlight the vmt file
mat_crosshair_printmaterial 	cmd 	, "cheat" 	print the material under the crosshair
mat_crosshair_reloadmaterial 	cmd 	, "cheat" 	reload the material under the crosshair
mat_debug 	cmd 	, "cheat" 	Activates debugging spew for a specific material.
mat_debug_bloom 	0 	, "cheat", "cl" 	
mat_debug_postprocessing_effects 	0 	, "cl" 	0 = off, 1 = show post-processing passes in quadrants of the screen, 2 = only apply post-processing to the centre of the screen
mat_debugalttab 	0 	, "cheat" 	
mat_debugdepth 	0 	 	
mat_debugdepthmode 	0 	 	
mat_debugdepthval 	128.0f 	 	
mat_debugdepthvalmax 	256.0f 	 	
mat_defaultlightmap 	1 	 	Default brightness for lightmaps where none have been created in the level.
mat_depth_blur_focal_distance_override 	-1.0 	 	
mat_depth_blur_strength_override 	-1.0 	 	
mat_depthbias_decal 	-262144 	, "cheat", "launcher" 	
mat_depthbias_normal 	0.0f 	, "cheat", "launcher" 	
mat_depthbias_shadowmap 	0.0005 	 	
mat_depthfeather_enable 	0 	, "launcher" 	
mat_dest_alpha_range 	1000 	, "cl" 	Amount to scale depth values before writing into destination alpha ([0,1] range).
mat_diffuse 	1 	 	
mat_disable_bloom 	0 	, "cl" 	
mat_disable_fancy_blending 	0 	 	
mat_disable_lightwarp 	0 	 	
mat_disablehwmorph 	1 	, "launcher" 	Disables HW morphing for particular mods
mat_displacementmap 	1 	, "cheat" 	
mat_do_not_shrink_dynamic_vb 	1 	 	Do not shrink the size of dynamic vertex buffers during map load/unload to save memory.
mat_dof_enabled 	1 	, "cl" 	
mat_dof_far_blur_depth 	1000.0 	, "cl" 	
mat_dof_far_blur_radius 	0.0 	, "cl" 	
mat_dof_far_focus_depth 	250.0 	, "cl" 	
mat_dof_max_blur_radius 	10 	 	
mat_dof_near_blur_depth 	5.0 	, "cl" 	
mat_dof_near_blur_radius 	5.0 	, "cl" 	
mat_dof_near_focus_depth 	35.0 	, "cl" 	
mat_dof_override 	0 	, "cl" 	
mat_dof_quality 	0 	 	
mat_drawflat 	0 	, "cheat" 	
mat_drawTexture 	 	, "cl" 	Enable debug view texture
mat_drawTextureScale 	1.0 	, "cl" 	Debug view texture scale
mat_drawTitleSafe 	0 	 	Enable title safe overlay
mat_drawwater 	1 	, "cheat", "cl" 	
mat_dxlevel 	100 	, "launcher" 	
mat_dynamic_tonemapping 	1 	, "cheat" 	
mat_dynamiclightmaps 	0 	, "cheat" 	
mat_edit 	cmd 	, "cheat" 	Bring up the material under the crosshair in the editor
mat_envmapsize 	128 	 	
mat_envmaptgasize 	32.0 	 	
mat_excludetextures 	0 	 	
mat_exposure_center_region_x 	0.9 	, "cheat", "cl" 	
mat_exposure_center_region_y 	0.85 	, "cheat", "cl" 	
mat_fastclip 	0 	, "cheat" 	
mat_fastnobump 	0 	, "cheat" 	
mat_fastspecular 	1 	 	Enable/Disable specularity for visual testing. Will not reload materials and will not affect perf.
mat_fillrate 	0 	, "cheat" 	
mat_filterlightmaps 	1 	 	
mat_filtertextures 	1 	 	
mat_force_bloom 	0 	, "cheat", "cl" 	
mat_force_tonemap_scale 	0.0 	, "cheat" 	
mat_force_vertexfog 	1 	, "launcher" 	
mat_forceaniso 	1 	 	
mat_forcedynamic 	0 	, "cheat" 	
mat_forcehardwaresync 	1 	 	
mat_forcemanagedtextureintohardware 	0 	, "cheat", "launcher" 	
mat_frame_sync_enable 	1 	, "cheat" 	
mat_frame_sync_force_texture 	0 	, "cheat" 	Force frame syncing to lock a managed texture.
mat_framebuffercopyoverlaysize 	128 	, "cl" 	
mat_freeze_leafvis 	0 	 	If set to 1, uses the last known leaf visibility data for visualization. If set to 0, updates every frame based on camera movement.
mat_fullbright 	0 	, "cheat" 	
mat_grain_enable 	1 	, "cl" 	
mat_grain_scale_override 	1 	 	
mat_hdr_enabled 	cmd 	 	Report if HDR is enabled for debugging
mat_hdr_level 	2 	 	Set to 0 for no HDR, 1 for LDR+bloom on HDR maps, and 2 for full HDR on HDR maps.
mat_hdr_manual_tonemap_rate 	1.0 	, "cl" 	
mat_hdr_tonemapscale 	1.0 	, "sv", "cheat" 	The HDR tonemap scale. 1 = Use autoexposure, 0 = eyes fully closed, 16 = eyes wide open.
mat_hdr_uncapexposure 	0 	, "cheat", "cl" 	
mat_hsv 	0 	, "cheat", "cl" 	
mat_info 	cmd 	 	Shows material system info
mat_leafvis 	0 	, "cheat" 	Draw wireframe of current leaf
mat_leafvis_draw_mask 	-1 	 	A bitfield which affects leaf visibility debug rendering. -1: show all, bit 0: render PVS-visible leafs, bit 1: render PVS- and frustum-visible leafs, bit 2: render frustum bounds.
mat_levelflush 	1 	 	
mat_lightmap_pfms 	0 	 	Outputs .pfm files containing lightmap data for each lightmap page when a level exits.
mat_loadtextures 	1 	, "cheat" 	
mat_local_contrast_edge_scale_override 	-1000.0 	 	
mat_local_contrast_enable 	1 	, "cl" 	
mat_local_contrast_midtone_mask_override 	-1.0 	 	
mat_local_contrast_scale_override 	0.0 	 	
mat_local_contrast_vignette_end_override 	-1.0 	 	
mat_local_contrast_vignette_start_override	-1.0 	 	
mat_lpreview_mode 	-1 	, "cheat", "cl" 	
mat_luxels 	0 	, "cheat" 	
mat_max_worldmesh_vertices 	65536 	 	
mat_maxframelatency 	1 	 	
mat_measurefillrate 	0 	, "cheat" 	
mat_mipmaptextures 	1 	 	
mat_monitorgamma 	2.200000 	 	monitor gamma (typically 2.2 for CRT and 1.7 for LCD)
mat_monitorgamma_tv_enabled 	0 	, "a" 	
mat_monitorgamma_tv_exp 	2.5 	 	
mat_monitorgamma_tv_range_max 	255 	 	
mat_monitorgamma_tv_range_min 	16 	 	
mat_morphstats 	0 	, "cheat" 	
mat_motion_blur_enabled 	1 	 	
mat_motion_blur_falling_intensity 	1.0 	, "cl" 	
mat_motion_blur_falling_max 	20.0 	, "cl" 	
mat_motion_blur_falling_min 	10.0 	, "cl" 	
mat_motion_blur_forward_enabled 	0 	, "cl" 	
mat_motion_blur_percent_of_screen_max 	4.0 	 	
mat_motion_blur_rotation_intensity 	1.0 	, "cl" 	
mat_motion_blur_strength 	1.0 	, "cl" 	
mat_non_hdr_bloom_scalefactor 	.3 	, "cl" 	
mat_norendering 	0 	, "cheat" 	
mat_normalmaps 	0 	, "cheat" 	
mat_normals 	0 	, "cheat" 	
mat_object_motion_blur_enable 	0 	, "cl" 	
mat_object_motion_blur_model_scale 	1.2 	, "cl" 	
mat_paint_enabled 	0 	 	
mat_parallaxmap 	1 	 	
mat_parallaxmapsamplesmax 	50 	 	
mat_parallaxmapsamplesmin 	12 	 	
mat_phong 	0 	 	
mat_picmip 	0 	 	
mat_postprocess_enable 	1 	, "cheat", "cl" 	
mat_postprocess_x 	4 	, "cl" 	
mat_postprocess_y 	1 	, "cl" 	
mat_processtoolvars 	1 	 	
mat_proxy 	0 	, "cheat" 	
mat_queue_mode 	-1 	 	The queue/thread mode the material system should use: -1=default, 0=synchronous single thread, 1=queued single thread, 2=queued multithreaded
mat_queue_priority 	1 	 	
mat_reloadallmaterials 	cmd 	, "cheat" 	Reloads all materials
mat_reloadmaterial 	cmd 	, "cheat" 	Reloads a single material
mat_reloadtextures 	cmd 	, "cheat" 	Reloads all textures
mat_remoteshadercompile 	0 	, "cheat" 	
mat_report_queue_status 	0 	 	
mat_reporthwmorphmemory 	cmd 	, "cheat" 	Reports the amount of size in bytes taken up by hardware morph textures.
mat_reversedepth 	0 	, "cheat" 	
mat_savechanges 	cmd 	 	saves current video configuration to the registry
mat_screen_blur_override 	-1.0 	 	
mat_setvideomode 	cmd 	 	sets the width, height, windowed state of the material system
mat_shadercount 	cmd 	 	display count of all shaders and reset that count
mat_shadowstate 	1 	 	
mat_show_histogram 	0 	, "cl" 	
mat_show_texture_memory_usage 	0 	, "cheat", "numeric" 	Display the texture memory usage on the HUD.
mat_showcamerarendertarget 	0 	, "cheat", "cl" 	
mat_showenvmapmask 	0 	 	
mat_showframebuffertexture 	0 	, "cheat", "cl" 	
mat_showlightmappage 	-1 	, "cl" 	
mat_showlowresimage 	0 	 	
mat_showmaterials 	cmd 	 	Show materials.
mat_showmaterialsverbose 	cmd 	 	Show materials (verbose version).
mat_showmiplevels 	0 	, "cheat" 	color-code miplevels 2: normalmaps, 1: everything else
mat_showtextures 	cmd 	 	Show used textures.
mat_showwatertextures 	0 	, "cheat", "cl" 	
mat_slopescaledepthbias_decal 	-0.5 	, "cheat", "launcher" 	
mat_slopescaledepthbias_normal 	0.0f 	, "cheat", "launcher" 	
mat_slopescaledepthbias_shadowmap 	4 	 	
mat_software_aa_blur_one_pixel_lines 	0.5 	, "cl" 	How much software AA should blur one-pixel thick lines: (0.0 - none), (1.0 - lots)
mat_software_aa_debug 	0 	, "cl" 	Software AA debug mode: (0 - off), (1 - show number of 'unlike' samples: 0->black, 1->red, 2->green, 3->blue), (2 - show anti-alias blend strength), (3 - show averaged 'unlike' colour)
mat_software_aa_edge_threshold 	1.0 	, "cl" 	Software AA - adjusts the sensitivity of the software AA shader's edge detection (default 1.0 - a lower value will soften more edges, a higher value will soften fewer)
mat_software_aa_quality 	0 	, "cl" 	Software AA quality mode: (0 - 5-tap filter), (1 - 9-tap filter)
mat_software_aa_strength 	0.000000 	, "cl" 	Software AA - perform a software anti-aliasing post-process (an alternative/supplement to MSAA). This value sets the strength of the effect: (0.0 - off), (1.0 - full)
mat_software_aa_strength_vgui 	1.000000 	, "cl" 	Same as mat_software_aa_strength, but forced to this value when called by the post vgui AA pass.
mat_software_aa_tap_offset 	1.0 	, "cl" 	Software AA - adjusts the displacement of the taps used by the software AA shader (default 1.0 - a lower value will make the image sharper, higher will make it blurrier)
mat_softwarelighting 	0 	 	
mat_softwareskin 	0 	, "cheat" 	
mat_specular 	0 	 	Enable/Disable specularity for perf testing. Will cause a material reload upon change.
mat_spew_long_frames 	0 	 	warn about frames that go over 66ms for CERT purposes.
mat_spewalloc 	0 	, "a" 	
mat_spewvertexandpixelshaders 	cmd 	 	Print all vertex and pixel shaders currently loaded to the console
mat_stub 	0 	, "cheat", "cl" 	
mat_supportflashlight 	1 	, "cheat", "launcher" 	0 - do not support flashlight (don't load flashlight shader combos), 1 - flashlight is supported
mat_suppress 	cmd 	, "cheat" 	Supress a material from drawing
mat_surfaceid 	0 	, "cheat" 	
mat_surfacemat 	0 	, "cheat" 	
mat_tessellation_accgeometrytangents 	0 	, "cheat" 	
mat_tessellation_cornertangents 	1 	, "cheat" 	
mat_tessellation_update_buffers 	1 	, "cheat" 	
mat_tessellationlevel 	6 	, "cheat" 	
mat_texture_limit 	-1 	, "numeric" 	If this value is not -1, the material system will limit the amount of texture memory it uses in a frame. Useful for identifying performance cliffs. The value is in kilobytes.
mat_texture_list 	0 	 	For debugging, show a list of used textures per frame
+mat_texture_list 	cmd 	 	
-mat_texture_list 	cmd 	 	
mat_texture_list_all 	0 	, "numeric" 	If this is nonzero, then the texture list panel will show all currently-loaded textures.
mat_texture_list_all_frames 	2 	 	How many frames to sample texture memory for all textures.
mat_texture_list_exclude 	cmd 	, "norecord" 	'load' - loads the exclude list file, 'reset' - resets all loaded exclude information, 'save' - saves exclude list file
mat_texture_list_exclude_editing 	0 	 	
mat_texture_list_txlod 	cmd 	, "norecord" 	Adjust LOD of the last viewed texture +1 to inc resolution, -1 to dec resolution
mat_texture_list_txlod_sync 	cmd 	, "norecord" 	'reset' - resets all run-time changes to LOD overrides, 'save' - saves all changes to material content files
mat_texture_list_view 	1 	, "numeric" 	If this is nonzero, then the texture list panel will render thumbnails of currently-loaded textures.
mat_tonemap_algorithm 	1 	, "cheat", "cl" 	0 = Original Algorithm 1 = New Algorithm
mat_tonemap_min_avglum 	3.0 	, "cheat", "cl" 	
mat_tonemap_percent_bright_pixels 	2.0 	, "cheat", "cl" 	
mat_tonemap_percent_target 	60.0 	, "cheat", "cl" 	
mat_tonemapping_occlusion_use_stencil 	0 	, "cl" 	
mat_triplebuffered 	0 	 	This means we want triple buffering if we are fullscreen and vsync'd
mat_use_compressed_hdr_textures 	1 	 	
mat_viewportscale 	1.0 	, "cheat", "cl" 	Scale down the main viewport (to reduce GPU impact on CPU profiling)
mat_vignette_enable 	1 	, "cl" 	
mat_vsync 	1 	 	Force sync to vertical retrace
mat_wateroverlaysize 	128 	, "cl" 	
mat_wireframe 	0 	, "cheat" 	
mat_yuv 	0 	, "cheat", "cl" 	
maxplayers 	cmd 	 	Change the maximum number of players allowed on this server.
+medic 	cmd 	, "cl" 	
-medic 	cmd 	, "cl" 	
mem_compact 	cmd 	 	
mem_dump 	cmd 	 	Dump memory stats to text file.
mem_dumpstats 	0 	 	Dump current and max heap usage info to console at end of frame ( set to 2 for continuous output )
mem_dumpvballocs 	cmd 	, "cheat" 	Dump VB memory allocation stats.
mem_eat 	cmd 	 	
mem_force_flush 	0 	 	Force cache flush of unlocked resources on every alloc
mem_force_flush_section 	 	 	Cache section to restrict mem_force_flush
mem_incremental_compact 	cmd 	 	
mem_incremental_compact_rate 	.5 	, "cheat" 	Rate at which to attempt internal heap compation
mem_level 	2 	 	Memory Level - Default: High
mem_max_heapsize 	256 	 	Maximum amount of memory to dedicate to engine hunk and datacache (in mb)
mem_max_heapsize_dedicated 	64 	 	Maximum amount of memory to dedicate to engine hunk and datacache, for dedicated server (in mb)
mem_min_heapsize 	48 	 	Minimum amount of memory to dedicate to engine hunk and datacache (in mb)
mem_periodicdumps 	0 	 	Write periodic memstats dumps every n seconds.
mem_test 	cmd 	 	
mem_test_each_frame 	0 	 	Run heap check at end of every frame
mem_test_every_n_seconds 	0 	 	Run heap check at a specified interval
mem_test_quiet 	0 	 	Don't print stats when memtesting
mem_vcollide 	cmd 	 	Dumps the memory used by vcollides
mem_verify 	cmd 	 	Verify the validity of the heap
memory 	cmd 	 	Print memory stats.
memory_diff 	cmd 	, "cheat" 	show memory stats relative to snapshot
memory_list 	cmd 	, "cheat" 	dump memory list (linux only)
memory_mark 	cmd 	, "cheat" 	snapshot current allocation status
memory_status 	cmd 	, "cheat" 	show memory stats (linux only)
meta 	cmd 	 	Metamod:Source control options
metamod_version 	1.8.7V 	, "sp", "nf" 	Metamod:Source Version
miniprofiler_dump 	0 	 	
minisave 	cmd 	, "norecord" 	Saves game (for current level only!)
mission_debug_print 	cmd 	, "launcher" 	Print all mission metadata
mission_reload 	cmd 	 	Reload mission metadata
mm_basedir 	addons\metamod 	, "sp" 	Metamod:Source Base Folder
mm_datacenter_debugprint 	cmd 	 	Shows information retrieved from data center
mm_datacenter_query_delay 	5 	, "launcher" 	Delay after datacenter update is enabled before data is actually queried.
mm_datacenter_report_version 	4 	, "launcher" 	Data version to report to DC.
mm_datacenter_retry_interval 	120 	, "launcher" 	Interval between datacenter stats retries.
mm_datacenter_update_interval 	3600 	, "launcher" 	Interval between datacenter stats updates.
mm_debugprint 	cmd 	 	Show debug information about current matchmaking session
mm_dedicated_allow 	1 	, "launcher" 	1 = allow searches for dedicated servers
mm_dedicated_fake 	0 	, "launcher" 	1 = pretend like search is going, but abort after some time
mm_dedicated_force_servers 	 	 	
mm_dedicated_ip 	 	, "launcher" 	IP address of dedicated servers to consider available
mm_dedicated_search_maxping 	150 	 	Longest preferred ping to dedicated servers for games
mm_dedicated_search_maxresults 	75 	, "launcher" 	
mm_dedicated_timeout_request 	20 	, "launcher" 	
mm_dlcs_mask_extras 	 	 	
mm_dlcs_mask_fake 	 	 	
mm_events_listeners_validation 	0 	, "launcher" 	
mm_heartbeat_seconds 	300 	 	
mm_heartbeat_seconds_xlsp 	60 	 	
mm_heartbeat_timeout 	10 	 	
mm_heartbeat_timeout_legacy 	15 	 	
mm_ignored_sessions_forget_pass 	2 	, "launcher" 	
mm_ignored_sessions_forget_time 	120 	, "launcher" 	
mm_match_search_update_interval 	10 	, "launcher" 	Interval between matchsearcher updates.
mm_matchmaking_dlcsquery 	2 	 	
mm_matchmaking_version 	9 	 	
mm_player_search_count 	5 	, "launcher" 	
mm_player_search_lan_ping_duration 	3.5 	, "launcher" 	Duration of LAN discovery ping phase.
mm_player_search_lan_ping_interval 	0.5 	, "launcher" 	Interval between LAN discovery pings.
mm_player_search_update_interval 	10 	, "launcher" 	Interval between players searches.
mm_pluginsfile 	addons\metamod\metaplugins.ini 	, "sp" 	Metamod:Source Plugins File
mm_server_search_inet_ping_interval 	1.0 	, "launcher" 	How long to wait between pinging internet server details.
mm_server_search_inet_ping_refresh 	15 	, "launcher" 	How often to refresh a listed server.
mm_server_search_inet_ping_timeout 	3.0 	, "launcher" 	How long to wait for internet server details.
mm_server_search_inet_ping_window 	10 	, "launcher" 	How many servers can be pinged for server details in a batch.
mm_server_search_lan_ping_duration 	1.0 	, "launcher" 	Duration of LAN discovery ping phase.
mm_server_search_lan_ping_interval 	0.4 	, "launcher" 	Interval between LAN discovery pings.
mm_server_search_lan_ports 	27015,27016,27017,27018,27019,27020	, "a" 	Ports to scan during LAN games discovery. Also used to discover and correctly connect to dedicated LAN servers behind NATs.
mm_server_search_server_lifetime 	180 	, "launcher" 	How long until a server is no longer returned by the master till we remove it.
mm_server_search_update_interval 	60 	, "launcher" 	Interval between servers updates.
mm_session_search_num_results 	50 	, "launcher" 	
mm_session_search_ping_limit 	200 	, "launcher" 	
mm_session_search_qos_timeout 	8.0 	, "launcher" 	
mm_session_sys_delay_create 	0 	, "launcher" 	
mm_session_sys_timeout 	3 	, "launcher" 	
mm_teamsearch_errortime 	3.0 	, "launcher" 	Time team search is in error state until it self-cancels
mm_teamsearch_nostart 	0 	, "launcher" 	Team search will fake cancel before searching for server
mm_tu_string 	00000000 	 	
mod_check_vcollide 	0 	 	Check all vcollides on load
mod_dont_load_vertices 	0 	 	For the dedicated server, supress loading model vertex data
mod_forcedata 	1 	 	Forces all model file data into cache on model load.
mod_forcetouchdata 	1 	 	Forces all model file data into cache on model load.
mod_load_anims_async 	0 	 	
mod_load_fakestall 	0 	 	Forces all ANI file loading to stall for specified ms
mod_load_mesh_async 	0 	 	
mod_load_showstall 	0 	 	1 - show hitches , 2 - show stalls
mod_load_vcollide_async 	0 	 	
mod_lock_mdls_on_load 	1 	 	
mod_lock_meshes_on_load 	1 	 	
mod_test_mesh_not_available 	0 	 	
mod_test_not_available 	0 	 	
mod_test_verts_not_available 	0 	 	
mod_touchalldata 	1 	 	Touch model data during level startup
mod_trace_load 	0 	 	
morph_debug 	0 	 	
morph_path 	7 	 	
mortar_visualize 	0 	, "sv" 	
motd 	cmd 	 	
motdfile 	motd.txt 	, "sv" 	The MOTD file to load.
+movedown 	cmd 	, "cl" 	
-movedown 	cmd 	, "cl" 	
+moveleft 	cmd 	, "cl" 	
-moveleft 	cmd 	, "cl" 	
+moveright 	cmd 	, "cl" 	
-moveright 	cmd 	, "cl" 	
+moveup 	cmd 	, "cl" 	
-moveup 	cmd 	, "cl" 	
movie_fixwave 	cmd 	 	Fixup corrupted .wav file if engine crashed during startmovie/endmovie, etc.
mp_allowNPCs 	1 	, "sv", "nf" 	
mp_allowrandomclass 	1 	, "rep", "cl" 	Allow players to select random class
mp_allowspectators 	1.0 	, "rep", "cl" 	toggles whether the server allows spectator mode or not
mp_autocrosshair 	1 	, "sv", "nf" 	
mp_blockstyle 	1 	, "rep", "cl", "launcher" 	Sets the style of capture point blocking used. 0 = Blocks break captures completely. 1 = Blocks only pause captures.
mp_bonusroundtime 	15 	, "rep", "cl" 	Time after round win until round restarts
mp_capdeteriorate_time 	90.0 	, "rep", "cl", "launcher" 	Time it takes for a full capture point to deteriorate.
mp_capstyle 	1 	, "rep", "cl", "launcher" 	Sets the style of capture points used. 0 = Fixed players required to cap. 1 = More players cap faster, but longer cap times.
mp_chattime 	10 	, "rep", "cl" 	amount of time players can chat after the game is over
mp_clan_ready_signal 	ready 	, "sv" 	Text that team leader from each team must speak for the match to begin
mp_clan_readyrestart 	0 	, "sv" 	If non-zero, game will restart once someone from each team gives the ready signal
mp_defaultteam 	0 	, "sv" 	
mp_disable_autokick 	cmd 	, "sv" 	Prevents a userid from being auto-kicked
mp_disable_respawn_times 	0 	, "nf", "rep", "cl" 	
mp_facefronttime 	3 	, "rep", "cl", "launcher" 	After this amount of time of standing in place but aiming to one side, go ahead and move feet to face upper body.
mp_fadetoblack 	0 	, "nf", "rep", "cl" 	fade a player's screen to black when he dies
mp_falldamage 	1 	, "sv", "nf" 	
mp_feetyawrate 	720 	, "rep", "cl", "launcher" 	How many degrees per second that we can turn our feet or upper body.
mp_flashlight 	0 	, "sv", "nf" 	
mp_footsteps 	1 	, "sv", "nf" 	
mp_forcecamera 	1 	, "rep", "cl" 	Restricts spectator modes for dead players
mp_forcerespawn 	1 	, "sv", "nf" 	
mp_fraglimit 	0 	, "sv", "nf" 	
mp_friendlyfire 	0 	, "nf", "rep", "cl" 	Allows team members to injure other members of their team
mp_ik 	1 	, "rep", "cl", "launcher" 	Use IK on in-place turns.
mp_limit_blue_class1 	-1 	, "rep", "cl" 	Class limit for Blue class 1
mp_limit_blue_class2 	-1 	, "rep", "cl" 	Class limit for Blue class 2
mp_limit_blue_class3 	-1 	, "rep", "cl" 	Class limit for Blue class 3
mp_limit_blue_class4 	-1 	, "rep", "cl" 	Class limit for Blue class 4
mp_limit_blue_class5 	-1 	, "rep", "cl" 	Class limit for Blue class 5
mp_limit_blue_class6 	-1 	, "rep", "cl" 	Class limit for Blue class 6
mp_limit_blue_class7 	-1 	, "rep", "cl" 	Class limit for Blue class 7
mp_limit_red_class1 	-1 	, "rep", "cl" 	Class limit for Red class 1
mp_limit_red_class10 	-1 	, "rep", "cl" 	Class limit for Red class 10
mp_limit_red_class11 	-1 	, "rep", "cl" 	Class limit for Red class 11
mp_limit_red_class2 	-1 	, "rep", "cl" 	Class limit for Red class 2
mp_limit_red_class3 	-1 	, "rep", "cl" 	Class limit for Red class 3
mp_limit_red_class4 	-1 	, "rep", "cl" 	Class limit for Red class 4
mp_limit_red_class5 	-1 	, "rep", "cl" 	Class limit for Red class 5
mp_limit_red_class6 	-1 	, "rep", "cl" 	Class limit for Red class 6
mp_limit_red_class7 	-1 	, "rep", "cl" 	Class limit for Red class 7
mp_limit_red_class8 	1 	, "rep", "cl" 	Class limit for Red class 8
mp_limit_red_class9 	1 	, "rep", "cl" 	Class limit for Red class 9
mp_limitteams 	2 	, "nf", "rep", "cl" 	Max # of players 1 team can have over another (0 disables check)
mp_maxrounds 	0 	, "nf", "rep", "cl" 	max number of rounds to play before server changes maps
mp_respawn_timer 	15 	, "nf", "rep", "cl" 	How long to wait before respawn after death animation.
mp_respawnwavetime 	10.0 	, "nf", "rep", "cl" 	Time between respawn waves.
mp_restartgame 	0 	, "sv" 	If non-zero, game will restart in the specified number of seconds
mp_showcleanedupents 	0 	, "sv", "cheat" 	Show entities that are removed on round respawn.
mp_showgestureslots 	-1 	, "cheat", "rep", "cl", "launcher"	Show multiplayer client/server gesture slot information for the specified player index (-1 for no one).
mp_slammoveyaw 	0 	, "rep", "cl", "launcher" 	Force movement yaw along an animation path.
mp_teamlist 	hgrunt;scientist 	, "sv", "nf" 	
mp_teamoverride 	1 	, "sv" 	
mp_teamplay 	0 	, "sv", "nf" 	
mp_teams_unbalance_limit 	1 	, "nf", "rep", "cl" 	Teams are unbalanced when one team has this many more players than the other team. (0 disables check)
mp_timelimit 	0 	, "nf", "rep", "cl" 	game time per map in minutes
mp_tournament 	0 	, "nf", "rep", "cl" 	
mp_usehwmmodels 	-1 	, "cl" 	Enable the use of the hw morph models. (-1 = never, 1 = always, 0 = based upon GPU)
mp_usehwmvcds 	-1 	, "cl" 	Enable the use of the hw morph vcd(s). (-1 = never, 1 = always, 0 = based upon GPU)
mp_waitingforplayers_cancel 	0 	, "sv" 	Set to 1 to end the WaitingForPlayers period.
mp_waitingforplayers_restart 	0 	, "sv" 	Set to 1 to start or restart the WaitingForPlayers period.
mp_waitingforplayers_time 	0 	, "sv" 	WaitingForPlayers time length in seconds
mp_weaponstay 	0 	, "sv", "nf" 	
mp_winlimit 	0 	, "nf", "rep", "cl" 	Max score one team can reach before server changes maps
multvar 	cmd 	, "norecord" 	Multiply specified convar value.
muzzleflash_light 	1 	, "a", "cl" 	
===N===
Command 	Default Value 	Flags 	Description
name 	0 	, "a", "user", "print", "server_can_execute", "ss"	Current user name
nav_add_to_selected_set 	cmd 	, "sv", "cheat" 	Add current area to the selected set.
nav_add_to_selected_set_by_id 	cmd 	, "sv", "cheat" 	Add specified area id to the selected set.
nav_analyze 	cmd 	, "sv", "cheat" 	Re-analyze the current Navigation Mesh and save it to disk.
nav_analyze_scripted 	cmd 	, "sv", "cheat", "matsys" 	commandline hook to run a nav_analyze and then quit.
nav_area_bgcolor 	0 0 0 30 	, "sv", "cheat" 	RGBA color to draw as the background color for nav areas while editing.
nav_area_max_size 	50 	, "sv", "cheat" 	Max area size created in nav generation
nav_avoid 	cmd 	, "sv", "cheat" 	Toggles the 'avoid this area when possible' flag used by the AI system.
nav_begin_area 	cmd 	, "sv", "cheat" 	Defines a corner of a new Area or Ladder. To complete the Area or Ladder, drag the opposite corner to the desired location and issue a 'nav_end_area' command.
nav_begin_deselecting 	cmd 	, "sv", "cheat" 	Start continuously removing from the selected set.
nav_begin_drag_deselecting 	cmd 	, "sv", "cheat" 	Start dragging a selection area.
nav_begin_drag_selecting 	cmd 	, "sv", "cheat" 	Start dragging a selection area.
nav_begin_selecting 	cmd 	, "sv", "cheat" 	Start continuously adding to the selected set.
nav_begin_shift_xy 	cmd 	, "sv", "cheat" 	Begin shifting the Selected Set.
nav_build_ladder 	cmd 	, "sv", "cheat" 	Attempts to build a nav ladder on the climbable surface under the cursor.
nav_check_file_consistency 	cmd 	, "sv", "cheat" 	Scans the maps directory and reports any missing/out-of-date navigation files.
nav_check_floor 	cmd 	, "sv" 	Updates the blocked/unblocked status for every nav area.
nav_check_stairs 	cmd 	, "sv" 	Update the nav mesh STAIRS attribute
nav_chop_selected 	cmd 	, "sv", "cheat" 	Chops all selected areas into their component 1x1 areas
nav_clear_attribute 	cmd 	, "sv", "cheat" 	Remove given nav attribute from all areas in the selected set.
nav_clear_selected_set 	cmd 	, "sv", "cheat" 	Clear the selected set.
nav_clear_walkable_marks 	cmd 	, "sv", "cheat" 	Erase any previously placed walkable positions.
nav_compress_id 	cmd 	, "sv", "cheat" 	Re-orders area and ladder ID's so they are continuous.
nav_connect 	cmd 	, "sv", "cheat" 	To connect two Areas, mark the first Area, highlight the second Area, then invoke the connect command. Note that this creates a ONE-WAY connection from the first to the second Area. To make a two-way connection, also connect the second area to the first.
nav_coplanar_slope_limit 	0.99 	, "sv", "cheat" 	
nav_coplanar_slope_limit_displacement	0.7 	, "sv", "cheat" 	
nav_corner_adjust_adjacent 	18 	, "sv", "cheat" 	radius used to raise/lower corners in nearby areas when raising/lowering corners.
nav_corner_lower 	cmd 	, "sv", "cheat" 	Lower the selected corner of the currently marked Area.
nav_corner_place_on_ground 	cmd 	, "sv", "cheat" 	Places the selected corner of the currently marked Area on the ground.
nav_corner_raise 	cmd 	, "sv", "cheat" 	Raise the selected corner of the currently marked Area.
nav_corner_select 	cmd 	, "sv", "cheat" 	Select a corner of the currently marked Area. Use multiple times to access all four corners.
nav_create_area_at_feet 	0 	, "sv", "cheat" 	Anchor nav_begin_area Z to editing player's feet
nav_create_place_on_ground 	0 	, "sv", "cheat" 	If true, nav areas will be placed flush with the ground when created by hand.
nav_crouch 	cmd 	, "sv", "cheat" 	Toggles the 'must crouch in this area' flag used by the AI system.
nav_debug_blocked 	0 	, "sv", "cheat" 	
nav_delete 	cmd 	, "sv", "cheat" 	Deletes the currently highlighted Area.
nav_delete_marked 	cmd 	, "sv", "cheat" 	Deletes the currently marked Area (if any).
nav_desma_prowl 	cmd 	, "sv", "cheat" 	Toggles whether selected nav area is designated a prowl point for Desmatosuchus AI.
nav_dino_prowl 	cmd 	, "sv", "cheat" 	Toggles whether selected nav area is designated a prowl point for dinosaur AI.
nav_disconnect 	cmd 	, "sv", "cheat" 	To disconnect two Areas, mark an Area, highlight a second Area, then invoke the disconnect command. This will remove all connections between the two Areas.
nav_displacement_test 	10000 	, "sv", "cheat" 	Checks for nodes embedded in displacements (useful for in-development maps)
nav_dont_hide 	cmd 	, "sv", "cheat" 	Toggles the 'area is not suitable for hiding spots' flag used by the AI system.
nav_drag_selection_volume_zmax_offset	32 	, "sv", "rep" 	The offset of the nav drag volume top from center
nav_drag_selection_volume_zmin_offset	32 	, "sv", "rep" 	The offset of the nav drag volume bottom from center
nav_draw_limit 	500 	, "sv", "cheat" 	The maximum number of areas to draw in edit mode
nav_edit 	0 	, "sv", "cheat" 	Set to one to interactively edit the Navigation Mesh. Set to zero to leave edit mode.
nav_end_area 	cmd 	, "sv", "cheat" 	Defines the second corner of a new Area or Ladder and creates it.
nav_end_deselecting 	cmd 	, "sv", "cheat" 	Stop continuously removing from the selected set.
nav_end_drag_deselecting 	cmd 	, "sv", "cheat" 	Stop dragging a selection area.
nav_end_drag_selecting 	cmd 	, "sv", "cheat" 	Stop dragging a selection area.
nav_end_selecting 	cmd 	, "sv", "cheat" 	Stop continuously adding to the selected set.
nav_end_shift_xy 	cmd 	, "sv", "cheat" 	Finish shifting the Selected Set.
nav_flood_select 	cmd 	, "sv", "cheat" 	Selects the current Area and all Areas connected to it, recursively. To clear a selection, use this command again.
nav_gen_cliffs_approx 	cmd 	, "sv", "cheat" 	Mark cliff areas, post-processing approximation
nav_generate 	cmd 	, "sv", "cheat" 	Generate a Navigation Mesh for the current map and save it to disk.
nav_generate_fencetops 	1 	, "sv", "cheat" 	Autogenerate nav areas on fence and obstacle tops
nav_generate_fixup_jump_areas 	1 	, "sv", "cheat" 	Convert obsolete jump areas into 2-way connections
nav_generate_incremental 	cmd 	, "sv", "cheat" 	Generate a Navigation Mesh for the current map and save it to disk.
nav_generate_incremental_range 	2000 	, "sv", "cheat" 	
nav_generate_incremental_tolerance 	0 	, "sv", "cheat" 	Z tolerance for adding new nav areas.
nav_impassable 	cmd 	, "sv", "cheat" 	Toggles whether selected nav area is impassable to big dinos.
nav_jump 	cmd 	, "sv", "cheat" 	Toggles the 'traverse this area by jumping' flag used by the AI system.
nav_ladder_flip 	cmd 	, "sv", "cheat" 	Flips the selected ladder's direction.
nav_load 	cmd 	, "sv", "cheat" 	Loads the Navigation Mesh for the current map.
nav_lower_drag_volume_max 	cmd 	, "sv", "cheat" 	Lower the top of the drag select volume.
nav_lower_drag_volume_min 	cmd 	, "sv", "cheat" 	Lower the bottom of the drag select volume.
nav_make_sniper_spots 	cmd 	, "sv", "cheat" 	Chops the marked area into disconnected sub-areas suitable for sniper spots.
nav_mark 	cmd 	, "sv", "cheat" 	Marks the Area or Ladder under the cursor for manipulation by subsequent editing commands.
nav_mark_attribute 	cmd 	, "sv", "cheat" 	Set nav attribute for all areas in the selected set.
nav_mark_unnamed 	cmd 	, "sv", "cheat" 	Mark an Area with no Place name. Useful for finding stray areas missed when Place Painting.
nav_mark_walkable 	cmd 	, "sv", "cheat" 	Mark the current location as a walkable position. These positions are used as seed locations when sampling the map to generate a Navigation Mesh.
nav_max_view_distance 	0 	, "sv", "cheat" 	Maximum range for precomputed nav mesh visibility (0 = default 1500 units)
nav_max_vis_delta_list_length 	64 	, "sv", "cheat" 	
nav_merge 	cmd 	, "sv", "cheat" 	To merge two Areas into one, mark the first Area, highlight the second by pointing your cursor at it, and invoke the merge command.
nav_merge_mesh 	cmd 	, "sv", "cheat" 	Merges a saved selected set into the current mesh.
nav_no_hostages 	cmd 	, "sv", "cheat" 	Toggles the 'hostages cannot use this area' flag used by the AI system.
nav_no_jump 	cmd 	, "sv", "cheat" 	Toggles the 'dont jump in this area' flag used by the AI system.
nav_place_floodfill 	cmd 	, "sv", "cheat" 	Sets the Place of the Area under the cursor to the curent Place, and 'flood-fills' the Place to all adjacent Areas. Flood-filling stops when it hits an Area with the same Place, or a different Place than that of the initial Area.
nav_place_list 	cmd 	, "sv", "cheat" 	Lists all place names used in the map.
nav_place_pick 	cmd 	, "sv", "cheat" 	Sets the current Place to the Place of the Area under the cursor.
nav_place_replace 	cmd 	, "sv", "cheat" 	Replaces all instances of the first place with the second place.
nav_place_set 	cmd 	, "sv", "cheat" 	Sets the Place of all selected areas to the current Place.
nav_potentially_visible_dot_tolerance	0.98 	, "sv", "cheat" 	
nav_precise 	cmd 	, "sv", "cheat" 	Toggles the 'dont avoid obstacles' flag used by the AI system.
nav_quicksave 	1 	, "sv", "cheat" 	Set to one to skip the time consuming phases of the analysis. Useful for data collection and testing.
nav_raise_drag_volume_max 	cmd 	, "sv", "cheat" 	Raise the top of the drag select volume.
nav_raise_drag_volume_min 	cmd 	, "sv", "cheat" 	Raise the bottom of the drag select volume.
nav_recall_selected_set 	cmd 	, "sv", "cheat" 	Re-selects the stored selected set.
nav_remove_from_selected_set 	cmd 	, "sv", "cheat" 	Remove current area from the selected set.
nav_remove_jump_areas 	cmd 	, "sv", "cheat" 	Removes legacy jump areas, replacing them with connections.
nav_run 	cmd 	, "sv", "cheat" 	Toggles the 'traverse this area by running' flag used by the AI system.
nav_save 	cmd 	, "sv", "cheat" 	Saves the current Navigation Mesh to disk.
nav_save_selected 	cmd 	, "sv", "cheat" 	Writes the selected set to disk for merging into another mesh via nav_merge_mesh.
nav_select_blocked_areas 	cmd 	, "sv", "cheat" 	Adds all blocked areas to the selected set
nav_select_damaging_areas 	cmd 	, "sv", "cheat" 	Adds all damaging areas to the selected set
nav_select_half_space 	cmd 	, "sv", "cheat" 	Selects any areas that intersect the given half-space.
nav_select_invalid_areas 	cmd 	, "sv", "cheat" 	Adds all invalid areas to the Selected Set.
nav_select_obstructed_areas 	cmd 	, "sv", "cheat" 	Adds all obstructed areas to the selected set
nav_select_overlapping 	cmd 	, "sv" 	Selects nav areas that are overlapping others.
nav_select_radius 	cmd 	, "sv", "cheat" 	Adds all areas in a radius to the selection set
nav_select_stairs 	cmd 	, "sv", "cheat" 	Adds all stairway areas to the selected set
nav_selected_set_border_color 	100 100 0 255 	, "sv", "cheat" 	Color used to draw the selected set borders while editing.
nav_selected_set_color 	255 255 200 96	, "sv", "cheat" 	Color used to draw the selected set background while editing.
nav_set_place_mode 	cmd 	, "sv", "cheat" 	Sets the editor into or out of Place mode. Place mode allows labelling of Area with Place names.
nav_shift 	cmd 	, "sv", "cheat" 	Shifts the selected areas by the specified amount
nav_show_approach_points 	0 	, "sv", "cheat" 	Show Approach Points in the Navigation Mesh.
nav_show_area_info 	0.5 	, "sv", "cheat" 	Duration in seconds to show nav area ID and attributes while editing
nav_show_compass 	0 	, "sv", "cheat" 	
nav_show_continguous 	0 	, "sv", "cheat" 	Highlight non-contiguous connections
nav_show_danger 	0 	, "sv", "cheat" 	Show current 'danger' levels.
nav_show_light_intensity 	0 	, "sv", "cheat" 	
nav_show_node_grid 	0 	, "sv", "cheat" 	
nav_show_node_id 	0 	, "sv", "cheat" 	
nav_show_nodes 	0 	, "sv", "cheat" 	
nav_show_player_counts 	0 	, "sv", "cheat" 	Show current player counts in each area.
nav_show_potentially_visible 	0 	, "sv", "cheat" 	Show areas that are potentially visible from the current nav area
nav_simplify_selected 	cmd 	, "sv", "cheat" 	Chops all selected areas into their component 1x1 areas and re-merges them together into larger areas
nav_slope_limit 	0.7 	, "sv", "cheat" 	The ground unit normal's Z component must be greater than this for nav areas to be generated.
nav_slope_tolerance 	0.1 	, "sv", "cheat" 	The ground unit normal's Z component must be this close to the nav area's Z component to be generated.
nav_snap_to_grid 	0 	, "sv", "cheat" 	Snap to the nav generation grid when creating new nav areas
nav_sniper_allies 	cmd 	, "sv", "cheat" 	Toggles whether selected nav area is designated an Allied sniper point.
nav_sniper_axis 	cmd 	, "sv", "cheat" 	Toggles whether selected nav area is designated an Axis sniper point.
nav_solid_props 	0 	, "sv", "cheat" 	Make props solid to nav generation/editing
nav_splice 	cmd 	, "sv", "cheat" 	To splice, mark an area, highlight a second area, then invoke the splice command to create a new, connected area between them.
nav_split 	cmd 	, "sv", "cheat" 	To split an Area into two, align the split line using your cursor and invoke the split command.
nav_split_place_on_ground 	0 	, "sv", "cheat" 	If true, nav areas will be placed flush with the ground when split.
nav_stand 	cmd 	, "sv", "cheat" 	Toggles the 'stand while hiding' flag used by the AI system.
nav_stop 	cmd 	, "sv", "cheat" 	Toggles the 'must stop when entering this area' flag used by the AI system.
nav_store_selected_set 	cmd 	, "sv", "cheat" 	Stores the current selected set for later retrieval.
nav_strategic_allies 	cmd 	, "sv", "cheat" 	Toggles whether selected nav area is designated a strategic point bots should visit more often.
nav_strategic_axis 	cmd 	, "sv", "cheat" 	Toggles whether selected nav area is designated a strategic point bots should visit more often.
nav_strip 	cmd 	, "sv", "cheat" 	Strips all Hiding Spots, Approach Points, and Encounter Spots from the current Area.
nav_subdivide 	cmd 	, "sv", "cheat" 	Subdivides all selected areas.
nav_test_node 	0 	, "sv", "cheat" 	
nav_test_node_crouch 	0 	, "sv", "cheat" 	
nav_test_node_crouch_dir 	4 	, "sv", "cheat" 	
nav_test_stairs 	cmd 	, "sv", "cheat" 	Test the selected set for being on stairs
nav_toggle_deselecting 	cmd 	, "sv", "cheat" 	Start or stop continuously removing from the selected set.
nav_toggle_in_selected_set 	cmd 	, "sv", "cheat" 	Remove current area from the selected set.
nav_toggle_place_mode 	cmd 	, "sv", "cheat" 	Toggle the editor into and out of Place mode. Place mode allows labelling of Area with Place names.
nav_toggle_place_painting 	cmd 	, "sv", "cheat" 	Toggles Place Painting mode. When Place Painting, pointing at an Area will 'paint' it with the current Place.
nav_toggle_selected_set 	cmd 	, "sv", "cheat" 	Toggles all areas into/out of the selected set.
nav_toggle_selecting 	cmd 	, "sv", "cheat" 	Start or stop continuously adding to the selected set.
nav_transient 	cmd 	, "sv", "cheat" 	Toggles the 'area is transient and may become blocked' flag used by the AI system.
nav_unmark 	cmd 	, "sv", "cheat" 	Clears the marked Area or Ladder.
nav_update_blocked 	cmd 	, "sv" 	Updates the blocked/unblocked status for every nav area.
nav_update_lighting 	cmd 	, "sv", "cheat" 	Recomputes lighting values
nav_update_visibility_on_edit 	0 	, "sv", "cheat" 	If nonzero editing the mesh will incrementally recompue visibility
nav_use_place 	cmd 	, "sv", "cheat" 	If used without arguments, all available Places will be listed. If a Place argument is given, the current Place is set.
nav_walk 	cmd 	, "sv", "cheat" 	Toggles the 'traverse this area by walking' flag used by the AI system.
nav_warp_to_mark 	cmd 	, "sv", "cheat" 	Warps the player to the marked area.
nav_waypoint 	cmd 	, "sv", "cheat" 	Toggles whether selected nav area is a waypoint.
nav_world_center 	cmd 	, "sv", "cheat" 	Centers the nav mesh in the world
nb_acceleration 	500 	, "sv", "cheat" 	
nb_allow_avoiding 	1 	, "sv", "cheat" 	
nb_allow_climbing 	1 	, "sv", "cheat" 	
nb_allow_gap_jumping 	1 	, "sv", "cheat" 	
nb_avoid 	2 	, "sv" 	0=no avoidance, 1=avoid nearest, 2=avoid all
nb_avoid_interval 	0.5 	, "sv" 	Interval to update nearest for avoidance
nb_blind 	0 	, "sv", "cheat" 	Disable vision
nb_command 	cmd 	, "sv", "cheat" 	Sends a command string to all bots
nb_debug 	cmd 	, "sv", "cheat" 	Debug NextBots. Categories are: BEHAVIOR, LOOK_AT, PATH, ANIMATION, LOCOMOTION, VISION, HEARING, EVENTS, ERRORS.
nb_debug_climbing 	0 	, "sv", "cheat" 	
nb_debug_filter 	cmd 	, "sv", "cheat" 	Add items to the NextBot debug filter. Items can be entindexes or part of the indentifier of one or more bots.
nb_debug_history 	1 	, "sv" 	If true, each bot keeps a history of debug output in memory
nb_delete_all 	cmd 	, "sv", "cheat" 	Delete all non-player NextBot entities.
nb_direct_chase_nav_check 	1 	, "sv", "cheat" 	Set to zero to stop bots that use the direct chase path follower from performing a 2D check through the nav to validate a direct chase.
nb_dump_debug_history 	cmd 	, "sv" 	Dumps debug history for the bot under the cursor to the blackbox
nb_force_look_at 	cmd 	, "sv", "cheat" 	Force selected bot to look at the local player's position
nb_friction_forward 	0 	, "sv", "cheat" 	
nb_friction_sideways 	3 	, "sv", "cheat" 	
nb_goal_look_ahead_range 	50 	, "sv", "cheat" 	
nb_gravity 	1000 	, "sv", "cheat" 	
nb_head_aim_settle_duration 	0.3 	, "sv", "cheat" 	
nb_head_aim_steady_max_rate 	100 	, "sv", "cheat" 	
nb_ladder_align_range 	50 	, "sv", "cheat" 	
nb_lean_forward_accel 	100 	, "sv", "cheat" 	
nb_lean_max_angle 	30 	, "sv", "cheat" 	
nb_lean_rate 	3 	, "sv", "cheat" 	
nb_move_to_cursor 	cmd 	, "sv", "cheat" 	Tell all NextBots to move to the cursor position
nb_move_to_position 	cmd 	, "sv", "cheat" 	Tell all NextBots to move to the specified absolute position
nb_path_draw_inc 	100 	, "sv", "cheat" 	
nb_path_segment_influence_radius 	100 	, "sv", "cheat" 	
nb_player_crouch 	0 	, "sv", "cheat" 	Force bots to crouch
nb_player_move 	1 	, "sv", "cheat" 	Prevents bots from moving
nb_player_move_direct 	0 	, "sv" 	
nb_player_stop 	0 	, "sv", "cheat" 	Stop all NextBotPlayers from updating
nb_player_walk 	0 	, "sv", "cheat" 	Force bots to walk
nb_rush 	cmd 	, "sv", "cheat" 	Causes all infected to rush the survivors.
nb_saccade_speed 	1000 	, "sv", "cheat" 	
nb_saccade_time 	0.1 	, "sv", "cheat" 	
nb_select 	cmd 	, "sv", "cheat" 	Select the bot you are aiming at for further debug operations.
nb_shadow_blobby_dist 	400 	, "cl" 	
nb_shadow_cull_dist 	1600 	, "cl" 	
nb_speed_look_ahead_range 	150 	, "sv", "cheat" 	
nb_stop 	0 	, "sv", "cheat", "rep" 	Stop all NextBots
nb_stuck_dump_display 	cmd 	, "sv", "cheat" 	Given a bot stuck dump filename, display the stuck locations in the environment
nb_stuck_dump_filter_entindex 	0 	, "sv", "cheat" 	If nonzero, only display stuck data for entities with the given entindex
nb_stuck_dump_filter_identifier 	 	, "sv", "cheat" 	Only display stuck data for entities whose identifier matches this substring
nb_stuck_dump_filter_min_duration 	0 	, "sv", "cheat" 	Only display stuck data for entities who were stuck longer than this duration
nb_stuck_dump_filter_time_end 	99999 	, "sv", "cheat" 	Do not display stuck data with a timestamp greater than this value
nb_stuck_dump_filter_time_start 	0 	, "sv", "cheat" 	Do not display stuck data with a timestamp less than this value
nb_stuck_dump_show_details 	0 	, "sv", "cheat" 	If nonzero, include more data in stuck display
nb_stuck_dump_threshold 	-1 	, "sv" 	If a bot is stuck equal to or longer than this value in seconds, dump debug data to console and logfile. -1 to disable
nb_update_debug 	0 	, "sv", "cheat" 	
nb_update_framelimit 	15 	, "sv", "cheat" 	
nb_update_frequency 	.1 	, "sv", "cheat" 	
nb_update_maxslide 	2 	, "sv", "cheat" 	
nb_warp_selected_here 	cmd 	, "sv", "cheat" 	Teleport the selected bot to your cursor position
nb_yaw_rate 	250 	, "sv", "cheat" 	
net_allow_multicast 	1 	, "a" 	
net_allow_syslink 	1 	, "launcher" 	
net_blockmsg 	none 	, "cheat" 	
net_channels 	cmd 	 	Shows net channel info
net_chokeloop 	0 	, "launcher" 	Apply bandwidth choke to loopback packets
net_compresspackets 	1 	, "launcher" 	Use lz compression on game packets.
net_compresspackets_minsize 	1000 	, "launcher" 	Don't bother compressing packets below this size.
net_compressvoice 	0 	 	Attempt to compress out of band voice payloads (360 only).
net_drawslider 	0 	 	Draw completion slider during signon
net_droppackets 	0 	, "cheat" 	Drops next n packets on client
net_dumpeventstats 	cmd 	 	Dumps out a report of game event network usage
net_dumptest 	0 	 	
net_fakejitter 	0 	, "cheat" 	Jitter fakelag packet time
net_fakelag 	0 	, "cheat" 	Lag all incoming network data (including loopback) by this many milliseconds.
net_fakeloss 	0 	, "cheat" 	Simulate packet loss as a percentage (negative means drop 1/n packets)
net_graph 	0 	, "a", "cl" 	Draw the network usage graph, = 2 draws data on payload, = 3 draws payload legend.
net_graphheight 	64 	, "a", "cl" 	Height of netgraph panel
net_graphmsecs 	400 	, "a", "cl" 	The latency graph represents this many milliseconds.
net_graphpos 	1 	, "a", "cl" 	
net_graphproportionalfont 	1 	, "a", "cl" 	Determines whether netgraph font is proportional or not
net_graphshowinterp 	1 	, "a", "cl" 	Draw the interpolation graph.
net_graphshowlatency 	1 	, "a", "cl" 	Draw the ping/packet loss graph.
net_graphsolid 	1 	, "a", "cl" 	
net_graphtext 	1 	, "a", "cl" 	Draw text fields
net_maxcleartime 	4.0 	 	Max # of seconds we can wait for next packets to be sent based on rate setting (0 == no limit).
net_maxfilesize 	16 	 	Maximum allowed file size for uploading in MB
net_maxfragments 	1200 	 	Max fragment bytes per packet
net_maxroutable 	1200 	, "a", "user" 	Requested max packet size before packets are 'split'.
net_megasnapshot 	1 	 	
net_minroutable 	16 	, "launcher" 	Forces larger payloads.
net_paranoid 	1 	 	
net_public_adr 	 	 	For servers behind NAT/DHCP meant to be exposed to the public internet, this is the public facing ip address string: ("x.x.x.x" )
net_queue_trace 	0 	 	
net_queued_packet_thread 	1 	 	Use a high priority thread to send queued packets out instead of sending them each frame.
net_scale 	5 	, "a", "cl" 	
net_showdrop 	0 	, "launcher" 	Show dropped packets in console
net_showeventlisteners 	0 	 	Show listening addition/removals
net_showevents 	0 	 	Dump game events to console (1=client only, 2=all).
net_showfragments 	0 	 	Show netchannel fragments
net_showmsg 	0 	, "launcher" 	
net_showpeaks 	0 	 	Show messages for large packets only: <size>
net_showreliablesounds 	0 	, "cheat" 	
net_showsplits 	0 	 	Show info about packet splits
net_showtcp 	0 	 	Dump TCP stream summary to console
net_showudp 	0 	 	Dump UDP packets summary to console
net_showudp_remoteonly 	0 	 	Dump non-loopback udp only
net_showusercmd 	0 	, "cl" 	Show user command encoding
net_splitpacket_maxrate 	15000 	 	Max bytes per second when queueing splitpacket chunks
net_splitrate 	1 	 	Number of fragments for a splitpacket that can be sent per frame
net_start 	cmd 	 	Inits multiplayer network sockets
net_status 	cmd 	 	Shows current network status
net_steamcnx_allowrelay 	1 	, "a" 	Allow steam connections to attempt to use relay servers as fallback (best if specified on command line: +net_steamcnx_allowrelay 1)
net_steamcnx_debug 	1 	 	Show debug spew for steam based connections, 2 shows all network traffic for steam sockets.
net_steamcnx_enabled 	1 	 	Use steam connections on listen server as a fallback, 2 forces use of steam connections instead of raw UDP.
net_steamcnx_status 	cmd 	 	Print status of steam connection sockets.
net_usesocketsforloopback 	0 	 	Use network sockets layer even for listen server local player's packets (multiplayer only).
next 	0 	, "cheat" 	Set to 1 to advance to next frame ( when singlestep == 1 )
nextdemo 	cmd 	 	Play next demo in sequence.
nextlevel 	 	, "sv", "nf" 	If set to a valid map name, will change to this map during the next changelevel
nextmap 	cmd 	 	
noclip 	cmd 	, "sv", "cheat" 	Toggle. Player becomes non-solid and flies. Optional argument of 0 or 1 to force enable/disable
noclip_fixup 	1 	, "sv", "cheat" 	
notarget 	cmd 	, "sv", "cheat" 	Toggle. Player becomes hidden to NPCs.
npc_ally_deathmessage 	1 	, "sv", "cheat" 	
npc_ammo_deplete 	cmd 	, "sv" 	Subtracts half of the target's ammo
npc_bipass 	cmd 	, "sv", "cheat" 	Displays the local movement attempts by the given NPC(s) (triangulation detours). Failed bypass routes are displayed in red, successful bypasses are shown in green. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at.
npc_combat 	cmd 	, "sv", "cheat" 	Displays text debugging information about the squad and enemy of the selected NPC (See Overlay Text) Arguments: {npc_name} / {npc class_name} / no argument picks what player is looking at
npc_conditions 	cmd 	, "sv", "cheat" 	Displays all the current AI conditions that an NPC has in the overlay text. Arguments: {npc_name} / {npc class_name} / no argument picks what player is looking at
npc_create 	cmd 	, "sv", "cheat" 	Creates an NPC of the given type where the player is looking (if the given NPC can actually stand at that location). Arguments: [npc_class_name] [name of npc (optional) ] [addon type (optional) ] [name of addon (optional) ]
npc_create_aimed 	cmd 	, "sv", "cheat" 	Creates an NPC aimed away from the player of the given type where the player is looking (if the given NPC can actually stand at that location). Note that this only works for npc classes that are already in the world. You can not create an entity that doesn't have an instance in the level. Arguments: {npc_class_name}
npc_create_equipment 	 	, "sv" 	
npc_destroy 	cmd 	, "sv", "cheat" 	Removes the given NPC(s) from the universe Arguments: {npc_name} / {npc_class_name} / no argument picks what player is looking at
npc_destroy_unselected 	cmd 	, "sv", "cheat" 	Removes all NPCs from the universe that aren't currently selected
npc_enemies 	cmd 	, "sv", "cheat" 	Shows memory of NPC. Draws an X on top of each memory. Eluded entities drawn in blue (don't know where it went) Unreachable entities drawn in green (can't get to it) Current enemy drawn in red Current target entity drawn in magenta All other entities drawn in pink Arguments: {npc_name} / {npc class_name} / no argument picks what player is looking at
npc_focus 	cmd 	, "sv", "cheat" 	Displays red line to NPC's enemy (if has one) and blue line to NPC's target entity (if has one) Arguments: {npc_name} / {npc class_name} / no argument picks what player is looking at
npc_freeze 	cmd 	, "sv", "cheat" 	Selected NPC(s) will freeze in place (or unfreeze). If there are no selected NPCs, uses the NPC under the crosshair. Arguments: -none-
npc_freeze_unselected 	cmd 	, "sv" 	Freeze all NPCs not selected
npc_go 	cmd 	, "sv", "cheat" 	Selected NPC(s) will go to the location that the player is looking (shown with a purple box) Arguments: -none-
npc_go_do_run 	1 	, "sv" 	Set whether should run on NPC go
npc_go_random 	cmd 	, "sv", "cheat" 	Sends all selected NPC(s) to a random node. Arguments: -none-
npc_heal 	cmd 	, "sv" 	Heals the target back to full health
npc_height_adjust 	1 	, "a", "sv" 	Enable test mode for ik height adjustment
npc_kill 	cmd 	, "sv", "cheat" 	Kills the given NPC(s) Arguments: {npc_name} / {npc_class_name} / no argument picks what player is looking at
npc_nearest 	cmd 	, "sv", "cheat" 	Draw's a while box around the NPC(s) nearest node Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
npc_relationships 	cmd 	, "sv", "cheat" 	Displays the relationships between this NPC and all others. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
npc_reset 	cmd 	, "sv", "cheat" 	Reloads schedules for all NPC's from their script files Arguments: -none-
npc_route 	cmd 	, "sv", "cheat" 	Displays the current route of the given NPC as a line on the screen. Waypoints along the route are drawn as small cyan rectangles. Line is color coded in the following manner: Blue - path to a node Cyan - detour around an object (triangulation) Red - jump Maroon - path to final target position Arguments: {npc_name} / {npc_class_name} / no argument picks what player is looking at
npc_select 	cmd 	, "sv", "cheat" 	Select or deselects the given NPC(s) for later manipulation. Selected NPC's are shown surrounded by a red translucent box Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
npc_sentences 	0 	, "sv" 	
npc_set_freeze 	cmd 	, "sv", "cheat" 	Selected NPC(s) will freeze in place (or unfreeze). If there are no selected NPCs, uses the NPC under the crosshair. Arguments: -none-
npc_set_freeze_unselected 	cmd 	, "sv" 	Freeze all NPCs not selected
npc_speakall 	cmd 	, "sv" 	Force the npc to try and speak all their responses
npc_squads 	cmd 	, "sv", "cheat" 	Obsolete. Replaced by npc_combat
npc_steering 	cmd 	, "sv", "cheat" 	Displays the steering obstructions of the NPC (used to perform local avoidance) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
npc_steering_all 	cmd 	, "sv", "cheat" 	Displays the steering obstructions of all NPCs (used to perform local avoidance)
npc_task_text 	cmd 	, "sv", "cheat" 	Outputs text debugging information to the console about the all the tasks + break conditions of the selected NPC current schedule Arguments: {npc_name} / {npc class_name} / no argument picks what player is looking at
npc_tasks 	cmd 	, "sv", "cheat" 	Displays detailed text debugging information about the all the tasks of the selected NPC current schedule (See Overlay Text) Arguments: {npc_name} / {npc class_name} / no argument picks what player is looking at
npc_teleport 	cmd 	, "sv", "cheat" 	Selected NPC will teleport to the location that the player is looking (shown with a purple box) Arguments: -none-
npc_thinknow 	cmd 	, "sv" 	Trigger NPC to think
npc_viewcone 	cmd 	, "sv", "cheat" 	Displays the viewcone of the NPC (where they are currently looking and what the extents of there vision is) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
npc_vphysics 	0 	, "sv" 	
===O===
Command 	Default Value	Flags 	Description
old_radiusdamage 	0.0 	, "rep", "cl" 	
opencreatemultiplayerdialog 	cmd 	, "cl" 	Opens the create a multiplayer game dialog
openplayerlist 	cmd 	, "cl" 	Opens the player list dialogue
openserverbrowser 	cmd 	, "cl" 	Opens server browser
option_duck_method 	1 	, "a", "rep", "cl" 	
overview_alpha 	1.0 	, "a", "clientcmd_can_execute", "cl"	Overview map translucency.
overview_health 	1 	, "a", "clientcmd_can_execute", "cl"	Show player's health in map overview.
overview_locked 	1 	, "a", "clientcmd_can_execute", "cl"	Locks map angle, doesn't follow view angle.
overview_mode 	cmd 	, "cl" 	
overview_names 	1 	, "a", "clientcmd_can_execute", "cl"	Show player's names in map overview.
overview_preferred_mode 	1 	, "a", "cl" 	Preferred overview mode
overview_preferred_view_size	600 	, "a", "cl" 	Preferred overview view size
overview_tracks 	1 	, "a", "clientcmd_can_execute", "cl"	Show player's tracks in map overview.
overview_zoom 	cmd 	, "cl" 	Sets overview map zoom: <zoom> [] [rel]
===P===
Command 	Default Value 	Flags 	Description
paint_sample_size 	4 	, "cheat", "rep" 	
paintmap_scale 	1 	, "cheat", "rep" 	
panel_test_title_safe 	0 	, "cheat" 	Test vgui panel positioning with title safe indentation
particle_sim_alt_cores 	2 	, "cl" 	
particle_simulateoverflow 	0 	, "cheat", "cl" 	Used for stress-testing particle systems. Randomly denies creation of particles.
particle_test_attach_attachment 	0 	, "sv", "cheat" 	Attachment index for attachment mode
particle_test_attach_mode 	follow_attachment	, "sv", "cheat" 	Possible Values: 'start_at_attachment', 'follow_attachment', 'start_at_origin', 'follow_origin'
particle_test_file 	 	, "sv", "cheat" 	Name of the particle system to dynamically spawn
particle_test_start 	cmd 	, "sv", "cheat" 	Dispatches the test particle system with the parameters specified in particle_test_file, particle_test_attach_mode and particle_test_attach_param on the entity the player is looking at. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
particle_test_stop 	cmd 	, "sv", "cheat" 	Stops all particle systems on the selected entities. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
password 	 	, "a", "norecord" 	Current server access password
path 	cmd 	 	Show the engine filesystem path.
pause 	cmd 	 	Toggle the server pause state.
perfui 	cmd 	, "cheat" 	Show/hide the level performance tools UI.
perfvisualbenchmark 	cmd 	, "cl" 	
perfvisualbenchmark_abort 	cmd 	, "cl" 	
phonemedelay 	0 	, "cl" 	Phoneme delay to account for sound system latency.
phonemefilter 	0.08 	, "cl" 	Time duration of box filter to pass over phonemes.
phonemesnap 	2 	, "cl" 	Lod at level at which visemes stops always considering two phonemes, regardless of duration.
phys_enable_experimental_optimizations	0 	, "launcher" 	enable some experimental SIMD/VMX128 optimizations in physics and collision
phys_enable_PIX_counters 	1 	, "cheat", "launcher" 	enable PIX counters
phys_enable_query_cache 	1 	 	
phys_enable_simd_optimizations 	1 	, "launcher" 	enable some additional SIMD/VMX128 optimizations in physics and collision
phys_impactforcescale 	1.0 	, "sv" 	
phys_penetration_error_time 	10 	, "sv" 	Controls the duration of vphysics penetration error boxes.
phys_pushscale 	1 	, "rep", "cl" 	
phys_speeds 	0 	, "sv" 	
phys_stressbodyweights 	5.0 	, "sv" 	
phys_timescale 	1 	, "sv" 	Scale time for physics
phys_upimpactforcescale 	0.375 	, "sv" 	
physics_budget 	cmd 	, "sv" 	Times the cost of each active object
physics_constraints 	cmd 	, "sv" 	Highlights constraint system graph for an entity
physics_debug_entity 	cmd 	, "sv" 	Dumps debug info for an entity
physics_highlight_active 	cmd 	, "sv" 	Turns on the absbox for all active physics objects
physics_report_active 	cmd 	, "sv" 	Lists all active physics objects
physics_select 	cmd 	, "sv" 	Dumps debug info for an entity
physicsshadowupdate_render 	0 	, "sv" 	
PhysPMC 	0 	 	
picker 	cmd 	, "sv", "cheat" 	Toggles 'picker' mode. When picker is on, the bounding box, pivot and debugging text is displayed for whatever entity the player is looking at. Arguments: full - enables all debug information
ping 	cmd 	 	Display ping to server.
ping_max_green 	70 	, "cl" 	
ping_max_red 	250 	, "cl" 	
ping_max_yellow 	140 	, "cl" 	
pingserver 	cmd 	 	Ping a server for info
pipeline_static_props 	1 	 	
pixelvis_debug 	cmd 	, "cl" 	Dump debug info
play 	cmd 	, "server_can_execute" 	Play a sound.
playdemo 	cmd 	 	Play a recorded demo file (.dem ).
player_debug_print_damage 	0 	, "sv", "cheat" 	When true, print amount and type of all damage received by player to console.
player_old_armor 	0 	, "sv" 	
playflush 	cmd 	 	Play a sound, reloading from disk in case of changes.
playgamesound 	cmd 	, "server_can_execute", "clientcmd_can_execute", "cl"	Play a sound from the game sounds txt file
playsoundscape 	cmd 	, "cheat", "cl" 	Forces a soundscape to play
playvideo 	cmd 	, "cl" 	Plays a video: <filename> [width height]
playvideo_exitcommand 	cmd 	, "cl" 	Plays a video and fires and exit command when it is stopped or finishes: <filename> <exit command>
playvideo_exitcommand_nointerrupt 	cmd 	, "cl" 	Plays a video (without interruption) and fires and exit command when it is stopped or finishes: <filename> <exit command>
playvideo_nointerrupt 	cmd 	, "cl" 	Plays a video without ability to skip: <filename> [width height]
playvol 	cmd 	 	Play a sound at a specified volume.
plugin_load 	cmd 	 	plugin_load <filename> : loads a plugin
plugin_pause 	cmd 	 	plugin_pause <index> : pauses a loaded plugin
plugin_pause_all 	cmd 	 	pauses all loaded plugins
plugin_print 	cmd 	 	Prints details about loaded plugins
plugin_unload 	cmd 	 	plugin_unload <index> : unloads a plugin
plugin_unpause 	cmd 	 	plugin_unpause <index> : unpauses a disabled plugin
plugin_unpause_all 	cmd 	 	unpauses all disabled plugins
poisonscreen 	cmd 	, "clientcmd_can_execute", "cl" 	Applies poison screen effect to local player.
+posedebug 	cmd 	, "cheat", "cl" 	Turn on pose debugger or add ents to pose debugger UI
-posedebug 	cmd 	, "cheat", "cl" 	Turn off pose debugger or hide ents from pose debugger UI
print_colorcorrection 	cmd 	, "cheat" 	Display the color correction layer information.
progress_enable 	cmd 	 	
prop_active_gib_limit 	999999 	, "sv" 	
prop_active_gib_max_fade_time 	999999 	, "sv" 	
prop_crosshair 	cmd 	, "cheat" 	Shows name for prop looking at
prop_debug 	cmd 	, "sv", "cheat" 	Toggle prop debug mode. If on, props will show colorcoded bounding boxes. Red means ignore all damage. White means respond physically to damage but never break. Green maps health in the range of 100 down to 1.
prop_dynamic_create 	cmd 	, "sv", "cheat" 	Creates a dynamic prop with a specific .mdl aimed away from where the player is looking. Arguments: {.mdl name}
prop_physics_create 	cmd 	, "sv", "cheat" 	Creates a physics prop with a specific .mdl aimed away from where the player is looking. Arguments: {.mdl name}
props_break_max_pieces 	50 	, "rep", "cl" 	Maximum prop breakable piece count (-1 = model default)
props_break_max_pieces_perframe 	-1 	, "rep", "cl" 	Maximum prop breakable piece count per frame (-1 = model default)
pwatchent 	-1 	, "cheat", "cl" 	Entity to watch for prediction system changes.
pwatchvar 	 	, "cheat", "cl" 	Entity variable to watch in prediction system for changes.
===Q===
Command	Default Value	Flags	Description
quit 	cmd 	 	Exit the engine.
===R===
Command 	Default Value	Flags 	Description
r_3dsky 	1 	, "cl" 	Enable the rendering of 3d sky boxes
r_AirboatViewDampenDamp 	1.0 	, "cheat", "nf", "rep", "cl" 	
r_AirboatViewDampenFreq 	7.0 	, "cheat", "nf", "rep", "cl" 	
r_AirboatViewZHeight 	0.0 	, "cheat", "nf", "rep", "cl" 	
r_ambientboost 	1 	 	Set to boost ambient term if it is totally swamped by local lights
r_ambientfactor 	5 	 	Boost ambient cube by no more than this factor
r_ambientfraction 	0.2 	, "cheat" 	Fraction of direct lighting used to boost lighting when model requests
r_ambientlightingonly 	0 	, "cheat" 	Set this to 1 to light models with only ambient lighting (and no static lighting).
r_ambientmin 	0.3 	 	Threshold above which ambient cube will not boost (i.e. it's already sufficiently bright
r_aspectratio 	0 	 	
r_avglight 	1 	, "cheat" 	
r_avglightmap 	0 	, "cheat" 	
r_bloomtintb 	0.11 	 	
r_bloomtintexponent 	2.2 	 	
r_bloomtintg 	0.59 	 	
r_bloomtintr 	0.3 	 	
r_cheapwaterend 	cmd 	, "cl" 	
r_cheapwaterstart 	cmd 	, "cl" 	
r_cleardecals 	cmd 	, "clientcmd_can_execute" 	Usage r_cleardecals <permanent>.
r_ClipAreaPortals 	1 	, "cheat" 	
r_colorstaticprops 	0 	, "cheat" 	
r_debug_sequencesets 	-2 	, "cl" 	
r_debugcheapwater 	0 	, "cheat", "cl" 	
r_debugrandomstaticlighting 	0 	, "cheat" 	Set to 1 to randomize static lighting for debugging. Must restart for change to take affect.
r_decal_cover_count 	4 	 	
r_decal_overlap_area 	0.4 	 	
r_decal_overlap_count 	1 	 	
r_decals 	512 	 	
r_decalstaticprops 	1 	 	Decal static props test
r_depthoverlay 	0 	, "cheat", "cl" 	Replaces opaque objects with their grayscaled depth values. r_showz_power scales the output.
r_DispBuildable 	0 	, "cheat" 	
r_DispWalkable 	0 	, "cheat" 	
r_dopixelvisibility 	1 	, "cl" 	
r_drawallrenderables 	0 	, "cheat", "cl" 	Draw all renderables, even ones inside solid leaves.
r_drawbatchdecals 	1 	 	Render decals batched.
r_DrawBeams 	1 	, "cheat" 	0=Off, 1=Normal, 2=Wireframe
r_drawbrushmodels 	1 	, "cheat" 	Render brush models. 0=Off, 1=Normal, 2=Wireframe
r_drawclipbrushes 	0 	, "cheat" 	Draw clip brushes (red=NPC+player, pink=player, purple=NPC)
r_drawdecals 	1 	, "cheat" 	Render decals.
r_DrawDetailProps 	1 	, "cl" 	0=Off, 1=Normal, 2=Wireframe
r_DrawDisp 	1 	, "cheat" 	Toggles rendering of displacment maps
r_drawentities 	1 	, "cheat" 	
r_drawflecks 	1 	, "cl" 	
r_drawfuncdetail 	1 	, "cheat" 	Render func_detail
r_drawleaf 	-1 	, "cheat" 	Draw the specified leaf.
r_drawlightcache 	0 	, "cheat" 	0: off 1: draw light cache entries 2: draw rays
r_drawlightinfo 	0 	, "cheat" 	
r_drawlights 	0 	, "cheat" 	
r_drawmodeldecals 	1 	 	
r_DrawModelLightOrigin 	0 	, "cheat" 	
r_drawmodelstatsoverlay 	0 	, "cheat" 	
r_drawmodelstatsoverlaydistance 	500 	, "cheat" 	
r_drawmodelstatsoverlaymax 	1.5 	, "a" 	time in milliseconds beyond which a model overlay is fully red in r_drawmodelstatsoverlay 2
r_drawmodelstatsoverlaymin 	0.1 	, "a" 	time in milliseconds that a model must take to render before showing an overlay in r_drawmodelstatsoverlay 2
r_drawopaquerenderables 	1 	, "cheat", "cl" 	
r_drawopaqueworld 	1 	, "cheat", "cl" 	
r_drawothermodels 	1 	, "cheat", "cl" 	0=Off, 1=Normal, 2=Wireframe
r_drawparticles 	1 	, "cheat", "cl" 	Enable/disable particle rendering
r_drawpixelvisibility 	0 	, "cl" 	Show the occlusion proxies
r_DrawPortals 	0 	, "cheat" 	
r_DrawRain 	1 	, "cheat", "cl" 	Enable/disable rain rendering.
r_drawrenderboxes 	0 	, "cheat", "cl" 	
r_drawropes 	1 	, "cheat", "cl" 	
r_drawskybox 	1 	, "cheat" 	
r_DrawSpecificStaticProp 	-1 	 	
r_drawsprites 	1 	, "cheat", "cl" 	
r_drawstaticprops 	1 	, "cheat" 	0=Off, 1=Normal, 2=Wireframe
r_drawtracers 	1 	, "cheat", "cl" 	
r_drawtracers_firstperson 	1 	, "cl" 	
r_drawtranslucentrenderables 	1 	, "cheat", "cl" 	
r_drawtranslucentworld 	1 	, "cheat" 	
r_drawvgui 	1 	, "cheat" 	Enable the rendering of vgui panels
r_drawviewmodel 	1 	, "cheat", "cl" 	
r_drawworld 	1 	, "cheat" 	Render the world.
r_dscale_basefov 	90 	, "cheat" 	
r_dscale_fardist 	2000 	, "cheat" 	
r_dscale_farscale 	4 	, "cheat" 	
r_dscale_neardist 	100 	, "cheat" 	
r_dscale_nearscale 	1 	, "cheat" 	
r_dynamic 	1 	 	
r_dynamiclighting 	1 	, "cheat" 	
r_emulategl 	0 	 	
r_entity 	-1 	, "cheat", "launcher" 	
r_entityclips 	1 	, "cl" 	
r_eyeglintlodpixels 	20.0 	 	The number of pixels wide an eyeball has to be before rendering an eyeglint. Is a floating point value.
r_eyegloss 	1 	, "a", "cl" 	
r_eyemove 	1 	, "a" 	
r_eyes 	1 	 	
r_eyeshift_x 	0 	, "a" 	
r_eyeshift_y 	0 	, "a" 	
r_eyeshift_z 	0 	, "a" 	
r_eyesize 	0 	, "a" 	
r_eyewaterepsilon 	7.0f 	, "cheat", "cl" 	
r_fade360style 	1 	, "cl" 	
r_farz 	-1 	, "cheat", "cl" 	Override the far clipping plane. -1 means to use the value in env_fog_controller.
r_fastzreject 	0 	 	Activate/deactivates a fast z-setting algorithm to take advantage of hardware with fast z reject. Use -1 to default to hardware settings
r_fastzrejectdisp 	0 	 	Activates/deactivates fast z rejection on displacements (360 only). Only active when r_fastzreject is on.
r_flashlight_topdown 	0 	, "cl" 	
r_flashlightambient 	0.0 	, "cheat", "cl" 	
r_flashlightbacktraceoffset 	0.4 	, "cheat", "cl" 	
r_flashlightbrightness 	0.25 	, "cheat" 	
r_flashlightclip 	0 	, "cheat" 	
r_flashlightconstant 	0.0 	, "cheat", "cl" 	
r_flashlightculldepth 	1 	 	
r_flashlightdepth_drawtranslucents 	0 	, "cl" 	
r_flashlightdepthres 	0 	, "cl" 	
r_flashlightdepthreshigh 	0 	, "cl" 	
r_flashlightdepthtexture 	0 	 	
r_FlashlightDetailProps 	1 	, "cl" 	Enable a flashlight drawing pass on detail props. 0 = off, 1 = single pass, 2 = multipass (multipass is PC ONLY)
r_flashlightdrawclip 	0 	, "cheat" 	
r_flashlightdrawdepth 	0 	 	
r_flashlightdrawfrustum 	0 	, "cl" 	
r_flashlightdrawfrustumbbox 	0 	, "cl" 	
r_flashlightdrawsweptbbox 	0 	 	
r_flashlightfar 	750.0 	, "cheat", "cl" 	
r_flashlightfov 	53.0 	, "cheat", "cl" 	
r_flashlightladderdist 	40.0 	, "cheat", "cl" 	
r_flashlightlinear 	100.0 	, "cheat", "cl" 	
r_flashlightlockposition 	0 	, "cheat", "cl" 	
r_flashlightmodels 	1 	, "cl" 	
r_flashlightmuzzleflash 	1 	, "cl" 	
r_flashlightmuzzleflashfov 	120 	, "cheat", "cl" 	
r_flashlightnear 	4.0 	, "cheat", "cl" 	
r_flashlightnearoffsetscale 	1.0 	, "cheat", "cl" 	
r_flashlightnodraw 	0 	 	
r_flashlightoffsetforward 	0.0 	, "cheat", "cl" 	
r_flashlightoffsetright 	5.0 	, "cheat", "cl" 	
r_flashlightoffsetup 	-5.0 	, "cheat", "cl" 	
r_flashlightquadratic 	0.0 	, "cheat", "cl" 	
r_flashlightrender 	1 	 	
r_flashlightrendermodels 	1 	 	
r_flashlightrenderworld 	1 	 	
r_flashlightscissor 	1 	 	
r_flashlightshadowatten 	0.35 	, "cheat", "cl" 	
r_flashlighttracedistcutoff 	128 	, "cl" 	
r_flashlightupdatedepth 	1 	 	
r_flashlightvisualizetrace 	0 	, "cheat", "cl" 	
r_flashlightvolumetrics 	1 	, "cl" 	
r_flex 	1 	 	
r_flushlod 	cmd 	 	Flush and reload LODs.
r_ForceRestore 	0 	 	
r_ForceWaterLeaf 	1 	, "cl" 	Enable for optimization to water - considers view in leaf under water for purposes of culling
r_frustumcullworld 	1 	 	
r_glint_alwaysdraw 	0 	 	
r_glint_procedural 	0 	 	
r_hunkalloclightmaps 	1 	 	
r_hwmorph 	0 	, "cheat" 	
r_impacts_alt_orientation 	1 	, "cl" 	
r_itemblinkmax 	.3 	, "cheat" 	
r_itemblinkrate 	4.5 	, "cheat" 	
r_JeepFOV 	90 	, "sv", "cheat", "rep" 	
r_JeepViewBlendTo 	1 	, "cheat", "cl" 	
r_JeepViewBlendToScale 	0.03 	, "cheat", "cl" 	
r_JeepViewBlendToTime 	1.5 	, "cheat", "cl" 	
r_JeepViewDampenDamp 	1.0 	, "cheat", "nf", "rep", "cl" 	
r_JeepViewDampenFreq 	7.0 	, "cheat", "nf", "rep", "cl" 	
r_JeepViewZHeight 	10.0 	, "cheat", "nf", "rep", "cl" 	
r_jiggle_bones 	1 	, "cl" 	
r_lightaverage 	1 	 	Activates/deactivate light averaging
r_lightcache_invalidate 	cmd 	, "cheat" 	
r_lightcache_numambientsamples 	162 	, "cheat" 	number of random directions to fire rays when computing ambient lighting
r_lightcache_radiusfactor 	1000 	, "cheat" 	Allow lights to influence lightcaches beyond the lights' radii
r_lightcache_zbuffercache 	0 	 	
r_lightcachecenter 	1 	, "cheat" 	
r_lightcachemodel 	-1 	, "cheat" 	
r_lightinterp 	5 	, "cheat" 	Controls the speed of light interpolation, 0 turns off interpolation
r_lightmap 	-1 	, "cheat" 	
r_lightstyle 	-1 	, "cheat" 	
r_lightwarpidentity 	0 	, "cheat" 	
r_lockpvs 	0 	, "cheat" 	Lock the PVS so you can fly around and inspect what is being drawn.
r_lod 	-1 	 	
r_mapextents 	16384 	, "cheat", "cl" 	Set the max dimension for the map. This determines the far clipping plane
r_maxdlights 	32 	 	
r_maxmodeldecal 	50 	 	
r_maxnewsamples 	6 	 	
r_maxsampledist 	128 	 	
r_minnewsamples 	3 	 	
r_modelwireframedecal 	0 	, "cheat" 	
r_nohw 	0 	, "cheat" 	
r_norefresh 	0 	 	
r_nosw 	0 	, "cheat" 	
r_novis 	0 	, "cheat" 	Turn off the PVS.
r_occludeemaxarea 	0 	 	Prevents occlusion testing for entities that take up more than X% of the screen. 0 means use whatever the level said to use.
r_occluderminarea 	0 	 	Prevents this occluder from being used if it takes up less than X% of the screen. 0 means use whatever the level said to use.
r_occludermincount 	0 	 	At least this many occluders will be used, no matter how big they are.
r_occlusion 	1 	 	Activate/deactivate the occlusion system.
r_occlusionspew 	0 	, "cheat" 	Activate/deactivates spew about what the occlusion system is doing.
r_oldlightselection 	0 	, "cheat" 	Set this to revert to HL2's method of selecting lights
r_overlayfadeenable 	0 	 	
r_overlayfademax 	2000 	 	
r_overlayfademin 	1750 	 	
r_overlaywireframe 	0 	 	
r_particle_demo 	0 	, "cheat", "cl" 	
r_particle_sim_spike_threshold_ms 	5 	, "cl" 	
r_particle_timescale 	1.0 	, "cl" 	
r_partition_level 	-1 	, "cheat" 	Displays a particular level of the spatial partition system. Use -1 to disable it.
r_PhysPropStaticLighting 	1 	, "cl" 	
r_pix_recordframes 	0 	 	
r_pix_start 	0 	 	
r_pixelfog 	1 	 	
r_pixelvisibility_partial 	1 	, "cl" 	
r_pixelvisibility_spew 	0 	, "cl" 	
r_portalscloseall 	0 	 	
r_portalsopenall 	0 	, "cheat" 	Open all portals
r_PortalTestEnts 	1 	, "cheat", "cl" 	Clip entities against portal frustums.
r_printdecalinfo 	cmd 	 	
r_proplightingfromdisk 	1 	 	0=Off, 1=On, 2=Show Errors
r_proplightingpooling 	-1.0 	, "cheat" 	0 - off, 1 - static prop color meshes are allocated from a single shared vertex buffer (on hardware that supports stream offset)
r_propsmaxdist 	1200 	, "cl" 	Maximum visible distance
r_queued_decals 	0 	 	Offloads a bit of decal rendering setup work to the material system queue when enabled.
r_queued_post_processing 	0 	, "cl" 	
r_queued_ropes 	1 	, "cl" 	
r_radiosity 	4 	, "cheat" 	0: no radiosity 1: radiosity with ambient cube (6 samples) 2: radiosity with 162 samples 3: 162 samples for static props, 6 samples for everything else
r_RainAllowInSplitScreen 	0 	, "cl" 	Allows rain in splitscreen
r_rainalpha 	0.4 	, "cheat", "cl" 	
r_rainalphapow 	0.8 	, "cheat", "cl" 	
r_RainCheck 	0 	, "cheat", "cl" 	Enable/disable IsInAir() check for rain drops?
r_RainDebugDuration 	0 	, "cheat", "cl" 	Shows rain tracelines for this many seconds (0 disables)
r_raindensity 	0.001 	, "cheat", "cl" 	
r_RainHack 	0 	, "cheat", "cl" 	
r_rainlength 	0.1f 	, "cheat", "cl" 	
r_RainParticleDensity 	0 	, "cl" 	Density of Particle Rain 0-1
r_RainProfile 	0 	, "cheat", "cl" 	Enable/disable rain profiling.
r_RainRadius 	1500 	, "cheat", "cl" 	
r_RainSideVel 	130 	, "cheat", "cl" 	How much sideways velocity rain gets.
r_RainSimulate 	1 	, "cheat", "cl" 	Enable/disable rain simulation.
r_rainspeed 	600.0f 	, "cheat", "cl" 	
r_RainSplashPercentage 	20 	, "cheat", "cl" 	
r_rainwidth 	0.5 	, "cheat", "cl" 	
r_randomflex 	0 	, "cheat" 	
r_renderoverlayfragment 	1 	 	
r_rimlight 	1 	, "cheat" 	
r_rootlod 	0 	 	Root LOD
r_ropetranslucent 	1 	, "cl" 	
r_screenoverlay 	cmd 	, "cheat", "server_can_execute", "cl" 	Draw specified material as an overlay
r_sequence_debug 	 	, "cl" 	
r_shader_srgb 	0 	 	-1 = use hardware caps. 0 = use hardware srgb. 1 = use shader srgb(software lookup)
r_shadow_debug_spew 	0 	, "cheat", "cl" 	
r_shadow_deferred 	0 	, "cheat" 	Toggle deferred shadow rendering
r_shadow_deferred_downsample 	0 	, "cl" 	Toggle low-res deferred shadow rendering
r_shadow_deferred_simd 	0 	, "cl" 	
r_shadow_half_update_rate 	1 	, "cl" 	Updates shadows at half the framerate
r_shadow_lightpos_lerptime 	0.5 	, "cl" 	
r_shadow_shortenfactor 	2 	, "cl" 	Makes shadows cast from local lights shorter
r_shadowangles 	cmd 	, "cheat", "cl" 	Set shadow angles
r_shadowblobbycutoff 	cmd 	, "cheat", "cl" 	some shadow stuff
r_shadowcolor 	cmd 	, "cheat", "cl" 	Set shadow color
r_shadowdir 	cmd 	, "cheat", "cl" 	Set shadow direction
r_shadowdist 	cmd 	, "cheat", "cl" 	Set shadow distance
r_shadowfromanyworldlight 	0 	, "cheat", "cl" 	
r_shadowfromworldlights 	1 	, "cl" 	Enable shadowing from world lights
r_shadowfromworldlights_debug 	0 	, "cheat", "cl" 	
r_shadowids 	0 	, "cheat" 	
r_shadowlod 	-1 	 	
r_shadowlodbias 	2 	 	
r_shadowmaxrendered 	32 	, "cl" 	
r_shadowrendertotexture 	1 	 	
r_shadows 	1 	 	
r_shadows_gamecontrol 	1 	, "cheat" 	
r_shadows_on_renderables_enable 	0 	, "cl" 	Support casting RTT shadows onto other renderables
r_shadowwireframe 	0 	, "cheat" 	
r_showenvcubemap 	0 	, "cheat" 	
r_ShowViewerArea 	0 	 	
r_showz_power 	1.0f 	, "cheat" 	
r_skin 	0 	, "cheat" 	
r_skybox 	1 	, "cheat", "cl" 	Enable the rendering of sky boxes
r_slowpathwireframe 	0 	, "cheat" 	
r_snapportal 	-1 	 	
r_SnowColorBlue 	200 	, "cheat", "cl" 	Snow.
r_SnowColorGreen 	175 	, "cheat", "cl" 	Snow.
r_SnowColorRed 	150 	, "cheat", "cl" 	Snow.
r_SnowDebugBox 	0 	, "cheat", "cl" 	Snow Debug Boxes.
r_SnowEnable 	1 	, "cheat", "cl" 	Snow Enable
r_SnowEndAlpha 	255 	, "cheat", "cl" 	Snow.
r_SnowEndSize 	0 	, "cheat", "cl" 	Snow.
r_SnowFallSpeed 	1.5 	, "cheat", "cl" 	Snow fall speed scale.
r_SnowInsideRadius 	256 	, "cheat", "cl" 	Snow.
r_SnowOutsideRadius 	1024 	, "cheat", "cl" 	Snow.
r_SnowParticles 	500 	, "cheat", "cl" 	Snow.
r_SnowPosScale 	1 	, "cheat", "cl" 	Snow.
r_SnowRayEnable 	1 	, "cheat", "cl" 	Snow.
r_SnowRayLength 	8192.0f 	, "cheat", "cl" 	Snow.
r_SnowRayRadius 	256 	, "cheat", "cl" 	Snow.
r_SnowSpeedScale 	1 	, "cheat", "cl" 	Snow.
r_SnowStartAlpha 	25 	, "cheat", "cl" 	Snow.
r_SnowStartSize 	1 	, "cheat", "cl" 	Snow.
r_SnowWindScale 	0.0035 	, "cheat", "cl" 	Snow.
r_SnowZoomOffset 	384.0f 	, "cheat", "cl" 	Snow.
r_SnowZoomRadius 	512.0f 	, "cheat", "cl" 	Snow.
r_spray_lifetime 	10 	 	Number of rounds player sprays are visible
r_sse_s 	1 	, "cl" 	sse ins for particle sphere create
r_staticlight_streams 	1 	 	
r_staticprop_lod 	-1 	 	
r_staticpropinfo 	0 	 	
r_swingflashlight 	1 	, "cheat", "cl" 	
r_teeth 	1 	 	
r_threaded_particles 	1 	, "cl" 	
r_threaded_shadow_clip 	0 	 	
r_threadeddetailprops 	1 	, "cl" 	enable threading of detail prop drawing
r_twopasspaint 	1 	 	HAZARD: Only change this outside a map. Enable two-pass paint method. You will need to reload all materials when changing this convar
r_unlimitedrefract 	0 	, "cl" 	
r_unloadlightmaps 	0 	 	
r_updaterefracttexture 	1 	, "cheat", "cl" 	
r_vehicleBrakeRate 	1.5 	, "sv", "cheat" 	
r_VehicleViewClamp 	1 	, "cheat", "cl" 	
r_VehicleViewDampen 	1 	, "cheat", "nf", "rep", "cl" 	
r_visambient 	0 	 	Draw leaf ambient lighting samples. Needs mat_leafvis 1 to work
r_visocclusion 	0 	, "cheat" 	Activate/deactivate wireframe rendering of what the occlusion system is doing.
r_visualizelighttraces 	0 	, "cheat" 	
r_visualizelighttracesshowfulltrace 	0 	, "cheat" 	
r_visualizeproplightcaching 	0 	, "cl" 	
r_visualizetraces 	0 	, "cheat" 	
r_WaterDrawReflection 	1 	, "cl" 	Enable water reflection
r_WaterDrawRefraction 	1 	, "cl" 	Enable water refraction
r_waterforceexpensive 	0 	, "a", "cl" 	
r_waterforcereflectentities 	0 	, "cl" 	
r_worldlightmin 	0.000200 	 	
r_worldlights 	2 	 	number of world lights to use per vertex
r_worldlistcache 	1 	, "cl" 	
ragdoll_sleepaftertime 	5 	, "cl" 	After this many seconds of being basically stationary, the ragdoll will go to sleep.
raptor_add 	cmd 	, "sv" 	Add a raptor Bot.
raptor_attach_time 	0.6 	, "sv" 	
raptor_detach_count 	10 	, "sv" 	
rate 	20000 	, "user" 	Max bytes/sec the host can receive data
rcon 	cmd 	, "norecord" 	Issue an rcon command.
rcon_address 	 	, "norecord" 	Address of remote server if sending unconnected rcon commands (format x.x.x.x:p)
rcon_password 	 	, "norecord" 	remote console password.
recompute_speed 	cmd 	, "cheat" 	Recomputes clock speed (for debugging purposes).
record 	cmd 	, "norecord" 	Record a demo.
record_tga_interval 	1 	 	How often to save screenshots when using startmovie. A value of 1 will save every frame. A value of 2 will save every other frame and so on.
refreshplayerstats 	cmd 	, "cl" 	
reload 	cmd 	 	Reload the most recent saved game (add setpos to jump to current view position on reload).
+reload 	cmd 	, "cl" 	
-reload 	cmd 	, "cl" 	
reload_materials 	0 	 	
remote_bug 	cmd 	 	Starts a bug report with data from the currently connected rcon machine
removeid 	cmd 	 	Remove a user ID from the ban list.
removeip 	cmd 	 	Remove an IP address from the ban list.
report_cliententitysim 	0 	, "cheat", "cl" 	List all clientside simulations and time - will report and turn itself off.
report_clientthinklist 	0 	, "cheat", "cl" 	List all clientside entities thinking and time - will report and turn itself off.
report_entities 	cmd 	, "sv" 	Lists all entities
report_simthinklist 	cmd 	, "sv" 	Lists all simulating/thinking entities
report_soundpatch 	cmd 	, "sv" 	reports sound patch count
report_touchlinks 	cmd 	, "sv" 	Lists all touchlinks
res_restrict_access 	0 	 	
reset_gameconvars 	cmd 	, "cheat" 	Reset a bunch of game convars to default values
resetplayerstats 	cmd 	, "cl" 	
respawn_entities 	cmd 	, "sp", "sv", "cheat" 	Respawn all the entities in the map.
restart 	cmd 	 	Restart the game on the same level (add setpos to jump to current view position on restart).
retry 	cmd 	, "norecord", "server_can_execute", "clientcmd_can_execute"	Retry connection to last server.
+right 	cmd 	, "cl" 	
-right 	cmd 	, "cl" 	
room_type 	0 	, "demo" 	
rope_averagelight 	1 	, "cl" 	Makes ropes use average of cubemap lighting instead of max intensity.
rope_collide 	1 	, "cl" 	Collide rope with the world
rope_min_pixel_diameter 	2.0 	, "cheat" 	
rope_rendersolid 	1 	, "cl" 	
rope_shake 	0 	, "cl" 	
rope_smooth 	1 	, "cl" 	Do an antialiasing effect on ropes
rope_smooth_enlarge 	1.4 	, "cl" 	How much to enlarge ropes in screen space for antialiasing effect
rope_smooth_maxalpha 	0.5 	, "cl" 	Alpha for rope antialiasing effect
rope_smooth_maxalphawidth 	1.75 	, "cl" 	
rope_smooth_minalpha 	0.2 	, "cl" 	Alpha for rope antialiasing effect
rope_smooth_minwidth 	0.3 	, "cl" 	When using smoothing, this is the min screenspace width it lets a rope shrink to
rope_solid_maxalpha 	1 	, "cl" 	
rope_solid_maxwidth 	1 	, "cl" 	
rope_solid_minalpha 	0.0 	, "cl" 	
rope_solid_minwidth 	0.3 	, "cl" 	
rope_subdiv 	2 	, "cl" 	Rope subdivision amount
rope_wind_dist 	1000 	, "cl" 	Don't use CPU applying small wind gusts to ropes when they're past this distance.
roundwait 	10 	, "sv", "nf" 	
rpt 	cmd 	, "norecord", "matsys" 	Issue an rpt command.
rpt_client_enable 	cmd 	, "norecord", "clientcmd_can_execute", "matsys" 	
rpt_connect 	cmd 	, "norecord", "server_can_execute", "matsys" 	
rpt_download_log 	cmd 	, "norecord", "matsys" 	
rpt_end 	cmd 	, "norecord", "matsys" 	
rpt_password 	cmd 	, "norecord", "matsys" 	
rpt_screenshot 	cmd 	, "norecord", "matsys" 	
rpt_server_enable 	cmd 	, "norecord", "clientcmd_can_execute", "matsys" 	
rpt_start 	cmd 	, "norecord", "matsys" 	
rpt_vprof_time 	0.25 	, "norecord", "matsys" 	
rr_debug_qa 	0 	, "sv" 	Set to 1 to see debug related to the Question & Answer system used to create conversations between allied NPCs.
rr_debugresponseconcept 	 	, "cl" 	If set, rr_debugresponses will print only responses testing for the specified concept
rr_debugresponseconcept_exclude 	cmd 	, "cl" 	Set a list of concepts to exclude from rr_debugresponseconcept. Separate multiple concepts with spaces. Call with no arguments to see current list. Call 'rr_debug_responseconcept_exclude !' to reset.
rr_debugresponses 	0 	, "cl" 	Show verbose matching output (1 for simple, 2 for rule scoring, 3 for noisy). If set to 4, it will only show response success/failure for npc_selected NPCs.
rr_debugrule 	 	, "cl" 	If set to the name of the rule, that rule's score will be shown whenever a concept is passed into the response rules system.
rr_dumpresponses 	0 	, "cl" 	Dump all response_rules.txt and rules (requires restart)
rr_followup_maxdist 	1800 	, "sv", "cheat" 	'then ANY' or 'then ALL' response followups will be dispatched only to characters within this distance.
rr_forceconcept 	cmd 	, "sv", "cheat" 	fire a response concept directly at a given character. USAGE: rr_forceconcept <target> <concept> "criteria1:value1,criteria2:value2,..." criteria values are optional.
rr_reloadresponsesystems 	cmd 	, "cl" 	Reload all response system scripts.
rr_remarkable_max_distance 	1200 	, "sv", "cheat" 	AIs will not even consider remarkarbles that are more than this many units away.
rr_remarkable_world_entities_replay_limit	1 	, "sv", "cheat" 	TLK_REMARKs will be dispatched no more than this many times for any given info_remarkable
rr_remarkables_enabled 	0 	, "sv", "cheat" 	If 1, polling for info_remarkables and issuances of TLK_REMARK is enabled.
rr_thenany_score_slop 	0.0 	, "sv", "cheat" 	When computing respondents for a 'THEN ANY' rule, all rule-matching scores within this much of the best score will be considered.
===S===
Command 	Default Value 	Flags 	Description
save 	cmd 	, "norecord" 	Saves current game.
save_async 	1 	 	
save_asyncdelay 	0 	 	For testing, adds this many milliseconds of delay to the save operation.
save_console 	0 	 	Autosave on the PC behaves like it does on the consoles.
save_disable 	0 	 	
save_finish_async 	cmd 	 	
save_history_count 	1 	 	Keep this many old copies in history of autosaves and quicksaves.
save_huddelayframes 	1 	 	Number of frames to defer for drawing the Saving message.
save_in_memory 	0 	 	Set to 1 to save to memory instead of disk (Xbox 360)
save_noxsave 	0 	 	
save_screenshot 	1 	 	0 = none, 1 = non-autosave, 2 = always
save_spew 	0 	 	
say 	cmd 	, "sv" 	Display player message
say_team 	cmd 	, "sv" 	Display player message to team
sb_quick_list_bit_field 	-1 	, "cl" 	
sb_showblacklists 	0 	, "cl" 	If set to 1, blacklist rules will be printed to the console as they're applied.
scene_async_prefetch_spew 	0 	, "sv" 	Display async .ani file loading info.
scene_clamplookat 	1 	, "sv" 	Clamp head turns to a MAX of 20 degrees per think.
scene_clientflex 	1 	, "rep", "cl" 	Do client side flex animation.
scene_clientplayback 	1 	, "sv" 	Play all vcds on the clients.
scene_flatturn 	1 	, "sv" 	
scene_flush 	cmd 	, "sv" 	Flush all .vcds from the cache and reload from disk.
scene_forcecombined 	0 	, "sv" 	When playing back, force use of combined .wav files even in english.
scene_maxcaptionradius 	1200 	, "sv" 	Only show closed captions if recipient is within this many units of speaking actor (0==disabled).
scene_playvcd 	cmd 	, "sv", "cheat" 	Play the given VCD as an instanced scripted scene.
scene_print 	0 	, "rep", "cl" 	When playing back a scene, print timing and event info to console.
scene_showfaceto 	0 	, "a", "sv" 	When playing back, show the directions of faceto events.
scene_showlook 	0 	, "a", "sv" 	When playing back, show the directions of look events.
scene_showmoveto 	0 	, "a", "sv" 	When moving, show the end location.
scene_showunlock 	0 	, "a", "sv" 	Show when a vcd is playing but normal AI is running.
scene_vcdautosave 	0 	, "cl" 	Create a savegame before VCD playback
scoped_sensitivity 	1 	, "a", "cl" 	Mouse sensitivity when scoped.
+score 	cmd 	, "cl" 	
-score 	cmd 	, "cl" 	
scr_centertime 	2 	, "cl" 	
screenfademaxsize 	cmd 	, "cheat", "cl", "launcher" 	Modify global screen fade max size in pixels
screenfademinsize 	cmd 	, "cheat", "cl", "launcher" 	Modify global screen fade min size in pixels
screenshot 	cmd 	, "clientcmd_can_execute" 	Take a screenshot.
script 	cmd 	, "sv" 	Run the text as a script
script_client 	cmd 	, "cl" 	Run the text as a script
script_debug 	cmd 	, "sv" 	Connect the vscript VM to the script debugger
script_debug_client 	cmd 	, "cl" 	Connect the vscript VM to the script debugger
script_dump_all 	cmd 	, "sv" 	Dump the state of the VM to the console
script_dump_all_client 	cmd 	, "cl" 	Dump the state of the VM to the console
script_execute 	cmd 	, "sv" 	Run a vscript file
script_execute_client 	cmd 	, "cl" 	Run a vscript file
script_help 	cmd 	, "sv" 	Output help for script functions, optionally with a search string
script_help_client 	cmd 	, "cl" 	Output help for script functions, optionally with a search string
script_reload_code 	cmd 	, "sv" 	Execute a vscript file, replacing existing functions with the functions in the run script
script_reload_entity_code 	cmd 	, "sv" 	Execute all of this entity's VScripts, replacing existing functions with the functions in the run scripts
script_reload_think 	cmd 	, "sv" 	Execute an activation script, replacing existing functions with the functions in the run script
+secondary 	cmd 	, "cl" 	
-secondary 	cmd 	, "cl" 	
sensitivity 	7.688000 	, "a", "cl" 	Mouse sensitivity.
server_game_time 	cmd 	, "sv" 	Gives the game time in seconds (server's curtime)
servercfgfile 	server.cfg 	, "sv" 	
setang 	cmd 	, "sv", "cheat" 	Snap player eyes to specified pitch yaw <roll:optional> (must have sv_cheats).
setang_exact 	cmd 	, "sv", "cheat" 	Snap player eyes and orientation to specified pitch yaw <roll:optional> (must have sv_cheats).
setinfo 	cmd 	, "clientcmd_can_execute" 	Adds a new user info value
setmaster 	cmd 	 	add/remove/enable/disable master servers
setmodel 	cmd 	, "sv", "cheat" 	Changes's player's model
setpause 	cmd 	 	Set the pause state of the server.
setpos 	cmd 	, "sv", "cheat" 	Move player to specified origin (must have sv_cheats).
setpos_exact 	cmd 	, "sv", "cheat" 	Move player to an exact specified origin (must have sv_cheats).
setpos_player 	cmd 	, "sv", "cheat" 	Move specified player to specified origin (must have sv_cheats).
sfm_record_hz 	30 	, "cl" 	
shake 	cmd 	, "sv", "cheat" 	Shake the screen.
shake_show 	0 	, "cl" 	Displays a list of the active screen shakes.
shake_stop 	cmd 	, "cheat", "cl" 	Stops all active screen shakes.
shake_testpunch 	cmd 	, "cheat", "cl" 	Test a punch-style screen shake.
+showbudget 	cmd 	, "cheat" 	
-showbudget 	cmd 	, "cheat" 	
showbudget_texture 	0 	, "cheat" 	Enable the texture budget panel.
+showbudget_texture 	cmd 	, "cheat" 	
-showbudget_texture 	cmd 	, "cheat" 	
+showbudget_texture_global 	cmd 	, "cheat" 	
-showbudget_texture_global 	cmd 	, "cheat" 	
showbudget_texture_global_dumpstats 	cmd 	 	Dump all items in +showbudget_texture_global in a text form
showbudget_texture_global_sum 	0.0f 	 	
showconsole 	cmd 	, "norecord" 	Show the console.
showGameSettings 	cmd 	, "cl" 	
showhitlocation 	0 	, "sv" 	
showinfo 	cmd 	, "cl" 	Shows a info panel: <type> <title> <message> [<command>]
showpanel 	cmd 	, "cl" 	Shows a viewport panel <name>
showparticlecounts 	0 	, "cl" 	Display number of particles drawn per frame
+showscores 	cmd 	, "cl" 	
-showscores 	cmd 	, "cl" 	
showstatsdlg 	cmd 	, "cl" 	Shows the player stats dialog
ShowSteamStatsSessionID 	cmd 	, "cl", "launcher" 	Prints out the client and server session ID's (developer convar must be set to non-zero).
showtriggers 	0 	, "sv", "cheat" 	Shows trigger brushes
showtriggers_toggle 	cmd 	, "sv", "cheat" 	Toggle show triggers
+showvprof 	cmd 	 	
-showvprof 	cmd 	 	
singlestep 	0 	, "cheat" 	Run engine in single step mode ( set next to 1 to advance a frame )
sk_ally_regen_time 	0.3003 	, "sv" 	Time taken for an ally to regenerate a point of health.
sk_autoaim_mode 	1 	, "a", "rep", "cl" 	
sk_bullseye_health 	0 	, "sv" 	
sk_combine_guard_health 	150 	, "sv" 	
sk_combine_guard_kick 	50 	, "sv" 	
sk_combine_s_health 	130 	, "sv" 	
sk_combine_s_kick 	50 	, "sv" 	
sk_crow_health 	1 	, "sv" 	
sk_crow_melee_dmg 	0 	, "sv" 	
sk_healthcharger 	0 	, "sv" 	
sk_healthkit 	35 	, "sv" 	
sk_healthvial 	10 	, "sv" 	
sk_npc_arm 	1 	, "sv" 	
sk_npc_chest 	1 	, "sv" 	
sk_npc_head 	2 	, "sv" 	
sk_npc_leg 	1 	, "sv" 	
sk_npc_stomach 	1 	, "sv" 	
sk_player_arm 	1 	, "sv" 	
sk_player_chest 	1 	, "sv" 	
sk_player_head 	2 	, "sv" 	
sk_player_leg 	1 	, "sv" 	
sk_player_stomach 	1 	, "sv" 	
sk_plr_dmg_grenade 	0 	, "sv" 	
sk_raptor_dmg 	30 	, "sv" 	
sk_raptor_health 	50 	, "sv" 	
sk_styrac_bite_dmg 	150 	, "sv" 	
sk_styrac_charge_dmg 	0 	, "sv" 	
sk_styrac_health 	1000 	, "sv" 	
sk_styrac_stomp_dmg 	150 	, "sv" 	
sk_trex_bite_dmg 	0 	, "sv" 	
sk_trex_charge_dmg 	0 	, "sv" 	
sk_trex_health 	0 	, "sv" 	
sk_trex_stomp_dmg 	0 	, "sv" 	
skill 	1.000000 	, "a" 	Game skill level (1-3).
slot0 	cmd 	, "server_can_execute", "cl" 	
slot1 	cmd 	, "server_can_execute", "cl" 	
slot10 	cmd 	, "server_can_execute", "cl" 	
slot2 	cmd 	, "server_can_execute", "cl" 	
slot3 	cmd 	, "server_can_execute", "cl" 	
slot4 	cmd 	, "server_can_execute", "cl" 	
slot5 	cmd 	, "server_can_execute", "cl" 	
slot6 	cmd 	, "server_can_execute", "cl" 	
slot7 	cmd 	, "server_can_execute", "cl" 	
slot8 	cmd 	, "server_can_execute", "cl" 	
slot9 	cmd 	, "server_can_execute", "cl" 	
sm 	cmd 	 	SourceMod Menu
sm_addban 	cmd 	 	sm_addban <steamid> [reason]
sm_admin 	cmd 	 	Displays the admin menu
sm_ban 	cmd 	 	
sm_banip 	cmd 	 	
sm_basepath 	addons\sourcemod 	 	SourceMod base path (set via command line)
sm_beacon 	cmd 	 	name> [0/1]
sm_beacon_radius 	375 	 	Sets the radius for beacon's light rings.
sm_blind 	cmd 	 	name> [amount] - Leave amount off to reset.
sm_burn 	cmd 	 	name> [time]
sm_burn_duration 	20.0 	 	Sets the default duration of sm_burn and firebomb victims.
sm_cancelvote 	cmd 	 	sm_cancelvote
sm_chat 	cmd 	 	sm_chat <message> - sends message to admins
sm_chat_mode 	1 	 	Allows player's to send messages to admin chat.
sm_conhook_start 	cmd 	 	
sm_conhook_stop 	cmd 	 	
sm_cookies 	cmd 	 	sm_cookies <name> [value]
sm_corecfgfile 	addons\sourcemod\configs\core.cfg	 	SourceMod core configuration file
sm_csay 	cmd 	 	sm_csay <message> - sends centered message to all players
sm_cvar 	cmd 	 	sm_cvar <cvar> [value]
sm_datetime_format 	%m/%d/%Y - %H 	%M 	%S : : Default formatting time rules
sm_deadtalk 	0 	 	Controls how dead communicate. 0 - Off. 1 - Dead players ignore teams. 2 - Dead players talk to living teammates.
sm_drug 	cmd 	 	name> [0/1]
sm_dump_admcache 	cmd 	 	Dumps the admin cache for debugging
sm_dump_classes 	cmd 	 	Dumps the class list as a text file
sm_dump_datamaps 	cmd 	 	Dumps the data map list as a text file
sm_dump_handles 	cmd 	 	Dumps Handle usage to a file for finding Handle leaks
sm_dump_netprops 	cmd 	 	Dumps the networkable property table as a text file
sm_dump_netprops_xml 	cmd 	 	Dumps the networkable property table as an XML file
sm_dump_teprops 	cmd 	 	Dumps tempentity props to a file
sm_execcfg 	cmd 	 	sm_execcfg <filename>
sm_firebomb 	cmd 	 	name> [0/1]
sm_firebomb_mode 	0 	 	Who is targetted by the FireBomb? 0 = Target only, 1 = Target's team, 2 = Everyone
sm_firebomb_radius 	600 	 	Sets the bomb blast radius.
sm_firebomb_ticks 	10.0 	 	Sets how long the FireBomb fuse is.
sm_flood_time 	0.75 	 	Amount of time allowed between chat messages
sm_freeze 	cmd 	 	name> [time]
sm_freeze_duration 	10.0 	 	Sets the default duration for sm_freeze and freezebomb victims
sm_freezebomb 	cmd 	 	name> [0/1]
sm_freezebomb_mode 	0 	 	Who is targetted by the freezebomb? 0 = Target only, 1 = Target's team, 2 = Everyone
sm_freezebomb_radius 	600 	 	Sets the freezebomb blast radius.
sm_freezebomb_ticks 	10.0 	 	Sets how long the freezebomb fuse is.
sm_gag 	cmd 	 	sm_gag <player> - Removes a player's ability to use chat.
sm_gravity 	cmd 	 	name> [amount] - Leave amount off to reset. Amount is 0.0 through 5.0
sm_help 	cmd 	 	Displays SourceMod commands and descriptions
sm_hide_slots 	0 	 	If set to 1, reserved slots will hidden (subtracted from the max slot count)
sm_hsay 	cmd 	 	sm_hsay <message> - sends hint message to all players
sm_immunity_mode 	1 	, "sp" 	Mode for deciding immunity protection
sm_kick 	cmd 	 	name> [reason]
sm_map 	cmd 	 	sm_map <map>
sm_maphistory 	cmd 	 	Shows the most recent maps played
sm_menu_sounds 	1 	 	Sets whether SourceMod menus play trigger sounds
sm_msay 	cmd 	 	sm_msay <message> - sends message as a menu panel
sm_mute 	cmd 	 	sm_mute <player> - Removes a player's ability to use voice.
sm_nextmap 	obj_fortress 	, "nf" 	
sm_noclip 	cmd 	 	name>
sm_play 	cmd 	 	name> <filename>
sm_print_telist 	cmd 	 	Prints the temp entity list
sm_psay 	cmd 	 	sm_psay <name or #userid> <message> - sends private message
sm_rcon 	cmd 	 	sm_rcon <args>
sm_reloadadmins 	cmd 	 	sm_reloadadmins
sm_rename 	cmd 	 	name>
sm_reserve_kicktype 	0 	 	How to select a client to kick (if appropriate)
sm_reserve_maxadmins 	1 	 	Maximum amount of admins to let in the server with reserve type 2
sm_reserve_type 	0 	 	Method of reserving slots
sm_reserved_slots 	0 	 	Number of reserved player slots
sm_resetcvar 	cmd 	 	sm_resetcvar <cvar>
sm_revote 	cmd 	 	
sm_say 	cmd 	 	sm_say <message> - sends message to all players
sm_searchcmd 	cmd 	 	Searches SourceMod commands
sm_settings 	cmd 	 	
sm_show_activity 	13 	, "sp" 	Activity display setting (see sourcemod.cfg)
sm_silence 	cmd 	 	sm_silence <player> - Removes a player's ability to use voice or chat.
sm_slap 	cmd 	 	name> [damage]
sm_slay 	cmd 	 	name>
sm_time_adjustment 	0 	 	Adjusts the server time in seconds
sm_timebomb 	cmd 	 	name> [0/1]
sm_timebomb_mode 	0 	 	Who is killed by the timebomb? 0 = Target only, 1 = Target's team, 2 = Everyone
sm_timebomb_radius 	600 	 	Sets the bomb blast radius.
sm_timebomb_ticks 	10.0 	 	Sets how long the timebomb fuse is.
sm_timeleft_interval 	0 	 	Display timeleft every x seconds. Default 0.
sm_trigger_show 	1 	 	Display triggers message to all players? (0 off, 1 on, def. 1)
sm_tsay 	cmd 	 	sm_tsay [color] <message> - sends top-left message to all players
sm_unban 	cmd 	 	ip>
sm_ungag 	cmd 	 	sm_ungag <player> - Restores a player's ability to use chat.
sm_unmute 	cmd 	 	sm_unmute <player> - Restores a player's ability to use voice.
sm_unsilence 	cmd 	 	sm_unsilence <player> - Restores a player's ability to use voice and chat.
sm_vote 	cmd 	 	sm_vote <question> [Answer1] [Answer2] ... [Answer5]
sm_vote_alltalk 	0.60 	 	percent required for successful alltalk vote.
sm_vote_ban 	0.60 	 	percent required for successful ban vote.
sm_vote_burn 	0.60 	 	percent required for successful burn vote.
sm_vote_delay 	30 	 	Sets the recommended time in between public votes
sm_vote_ff 	0.60 	 	percent required for successful friendly fire vote.
sm_vote_gravity 	0.60 	 	percent required for successful gravity vote.
sm_vote_kick 	0.60 	 	percent required for successful kick vote.
sm_vote_map 	0.60 	 	percent required for successful map vote.
sm_vote_progress_chat 	0 	 	Show current vote progress as chat messages
sm_vote_progress_client_console 	0 	 	Show current vote progress as console messages to clients
sm_vote_progress_console 	0 	 	Show current vote progress as console messages
sm_vote_progress_hintbox 	0 	 	Show current vote progress in a hint box
sm_vote_slay 	0.60 	 	percent required for successful slay vote.
sm_votealltalk 	cmd 	 	sm_votealltalk
sm_voteban 	cmd 	 	sm_voteban <player> [reason]
sm_voteburn 	cmd 	 	sm_voteburn <player>
sm_voteff 	cmd 	 	sm_voteff
sm_votegravity 	cmd 	 	sm_votegravity <amount> [amount2] ... [amount5]
sm_votekick 	cmd 	 	sm_votekick <player> [reason]
sm_votemap 	cmd 	 	sm_votemap <mapname> [mapname2] ... [mapname5]
sm_voteslay 	cmd 	 	sm_voteslay <player>
sm_who 	cmd 	 	name]
smoothstairs 	1 	, "rep", "cl" 	Smooth player eye z coordinate when traversing stairs.
snapto 	cmd 	, "cl" 	
snd_async_flush 	cmd 	 	Flush all unlocked async audio data
snd_async_fullyasync 	1 	 	All playback is fully async (sound doesn't play until data arrives).
snd_async_minsize 	262144 	 	
snd_async_showmem 	cmd 	 	Show async memory stats
snd_async_showmem_music 	cmd 	 	Show async memory stats for just non-streamed music
snd_async_showmem_summary 	cmd 	 	Show brief async memory stats
snd_async_spew_blocking 	0 	 	Spew message to console any time async sound loading blocks on file i/o.
snd_async_stream_fail 	0 	 	Spew stream pool failures.
snd_async_stream_spew 	0 	 	Spew streaming info ( 0=Off, 1=streams, 2=buffers
snd_cull_duplicates 	0 	 	If nonzero, aggressively cull duplicate sounds during mixing. The number specifies the number of duplicates allowed to be played.
snd_debug_gaincurve 	0 	 	Visualize sound gain fall off
snd_debug_gaincurvevol 	1.0 	 	Visualize sound gain fall off
snd_defer_trace 	1 	 	
snd_delay_sound_shift 	0.03 	 	
snd_disable_mixer_duck 	0 	 	
snd_disable_mixer_solo 	0 	 	
snd_duckerattacktime 	0.5 	, "a" 	
snd_duckerreleasetime 	2.5 	, "a" 	
snd_duckerthreshold 	0.15 	, "a" 	
snd_ducktovolume 	1.0 	, "a" 	
snd_dump_filepaths 	cmd 	 	
snd_dumpclientsounds 	cmd 	 	Dump sounds to console
snd_dvar_dist_max 	3000 	 	Play full 'far' sound at this distance
snd_dvar_dist_min 	480 	 	Play full 'near' sound at this distance
snd_filter 	 	, "cheat" 	
snd_foliage_db_loss 	4 	, "cheat" 	foliage dB loss per 1200 units
snd_gain 	1 	, "cheat" 	
snd_gain_max 	1 	, "cheat" 	
snd_gain_min 	0.01 	, "cheat" 	
snd_getmixer 	cmd 	 	Get data related to mix group matching string
snd_legacy_surround 	0 	, "a" 	
snd_list 	 	 	
snd_list_mix_groups 	cmd 	 	List all mix groups to dev console.
snd_list_mixers 	cmd 	 	List all mixers to dev console.
snd_lockpartial 	1 	 	
snd_max_same_sounds 	4 	 	
snd_max_same_weapon_sounds 	3 	 	
snd_mergemethod 	1 	 	Sound merge method (0 == sum and clip, 1 == max, 2 == avg).
snd_mix_async 	0 	 	
snd_mix_minframetime 	0.010 	 	
snd_mixahead 	0.1 	, "a" 	
snd_mixer_master_dsp 	1.0 	 	
snd_mixer_master_level 	1.0 	 	
snd_moviefix 	1 	 	Defer sound recording until next tick when laying off movies.
snd_musicvolume 	0.136000 	, "a", "user" 	Music volume
snd_noextraupdate 	0 	 	
snd_obscured_gain_dB 	-2.70 	, "cheat" 	
snd_pitchquality 	1 	, "a" 	
snd_playsounds 	cmd 	, "server_can_execute", "clientcmd_can_execute", "cl"	Play sounds from the game sounds txt file at a given location
snd_pre_gain_dist_falloff 	1 	, "cheat" 	
snd_prefetch_common 	1 	 	Prefetch common sounds from directories specified in scripts/sound_prefetch.txt
snd_profile 	0 	, "demo" 	
snd_rebuildaudiocache 	cmd 	 	rebuild audio cache for current language
snd_refdb 	60 	, "cheat" 	Reference dB at snd_refdist
snd_refdist 	36 	, "cheat" 	Reference distance for snd_refdb
snd_restart 	cmd 	 	Restart sound system.
snd_setmixer 	cmd 	 	Set named Mixgroup of current mixer to mix vol, mute, solo.
snd_setmixlayer 	cmd 	 	Set named Mixgroup of named mix layer to mix vol, mute, solo.
snd_setmixlayer_amount 	cmd 	 	Set named mix layer mix amount.
snd_setsoundparam 	cmd 	, "server_can_execute", "clientcmd_can_execute", "cl"	Set a sound paramater
snd_show 	0 	 	Show sounds info
snd_showclassname 	0 	 	
snd_showmixer 	0 	 	
snd_showstart 	0 	, "cheat" 	
snd_ShowThreadFrameTime 	0 	 	
snd_soundmixer 	Default_Mix 	 	
snd_soundmixer_flush 	cmd 	 	Reload soundmixers.txt file.
snd_soundmixer_parse_debug 	0 	 	
snd_soundmixer_version 	2 	 	
snd_spatialize_roundrobin 	0 	 	Lowend optimization: if nonzero, spatialize only a fraction of sound channels each frame. 1/2^x of channels will be spatialized per frame.
snd_store_filepaths 	0 	 	
snd_surround_speakers 	2 	 	
snd_updateaudiocache 	cmd 	 	checks _master.cache based on file sizes and rebuilds any change/new entries
snd_visualize 	0 	, "cheat" 	Show sounds location in world
snd_vox_captiontrace 	0 	 	Shows sentence name for sentences which are set not to show captions.
snd_vox_globaltimeout 	300 	 	
snd_vox_sectimetout 	300 	 	
snd_vox_seqtimetout 	300 	 	
snd_writemanifest 	cmd 	 	If running a game, outputs the precache manifest for the current level
sndplaydelay 	cmd 	 	
soundfade 	cmd 	, "server_can_execute" 	Fade client volume.
soundinfo 	cmd 	 	Describe the current sound device.
soundlist 	cmd 	 	List all known sounds.
soundpatch_captionlength 	2.0 	, "rep", "cl" 	How long looping soundpatch captions should display for.
soundscape_debug 	0 	, "sv", "cheat" 	When on, draws lines to all env_soundscape entities. Green lines show the active soundscape, red lines show soundscapes that aren't in range, and white lines show soundscapes that are in range, but not the active soundscape.
soundscape_dumpclient 	cmd 	, "cheat", "cl" 	Dumps the client's soundscape data.
soundscape_fadetime 	3.0 	, "cheat", "cl" 	Time to crossfade sound effects between soundscapes
soundscape_flush 	cmd 	, "sv" 	Flushes the server & client side soundscapes
soundscape_message 	0 	, "cl" 	
soundscape_radius_debug 	0 	, "cheat", "cl" 	Prints current volume of radius sounds
sourcemod_version 	1.4.4 	, "sp", "nf", "rep" 	SourceMod Version
speak 	cmd 	 	Play a constructed sentence.
spec_autodirector 	1 	, "clientcmd_can_execute", "cl" 	Auto-director chooses best view modes while spectating
spec_freeze_distance_max 	200 	, "cheat", "cl" 	Maximum random distance from the target to stop when framing them in observer freeze cam.
spec_freeze_distance_min 	96 	, "cheat", "cl" 	Minimum random distance from the target to stop when framing them in observer freeze cam.
spec_freeze_time 	4.0 	, "cheat", "rep", "cl" 	Time spend frozen in observer freeze cam.
spec_freeze_traveltime 	0.4 	, "cheat", "rep", "cl" 	Time taken to zoom in to frame a target in observer freeze cam.
spec_help 	cmd 	, "clientcmd_can_execute", "cl" 	Show spectator help screen
spec_menu 	cmd 	, "clientcmd_can_execute", "cl" 	Activates spectator menu
spec_mode 	cmd 	, "clientcmd_can_execute", "cl" 	Set spectator mode
spec_next 	cmd 	, "clientcmd_can_execute", "cl" 	Spectate next player
spec_player 	cmd 	, "clientcmd_can_execute", "cl" 	Spectate player by name
spec_pos 	cmd 	, "cl" 	dump position and angles to the console
spec_prev 	cmd 	, "clientcmd_can_execute", "cl" 	Spectate previous player
spec_scoreboard 	0 	, "a", "cl" 	
spec_track 	0 	, "cl" 	Tracks an entity in spec mode
+speed 	cmd 	, "cl" 	
-speed 	cmd 	, "cl" 	
spike 	cmd 	, "cheat" 	generates a fake spike
ss_connect 	cmd 	, "launcher" 	If connected with available split screen slots, connects a split screen player to this machine.
ss_debug_draw_player 	-1 	, "cheat", "cl", "launcher" 	
ss_disconnect 	cmd 	, "launcher" 	If connected with available split screen slots, connects a split screen player to this machine.
ss_enable 	0 	, "cl" 	Enables Split Screen support. Play Single Player now launches into split screen mode. NO ONLINE SUPPORT
ss_map 	cmd 	, "norecord" 	Start playing on specified map with max allowed splitscreen players.
ss_mimic 	0 	, "cheat", "cl", "launcher" 	Split screen users mimic base player's CUserCmds
ss_splitmode 	0 	, "a", "cl" 	Two player split screen mode (0 - recommended settings base on the width, 1 - horizontal, 2 - vertical (only allowed in widescreen)
ss_teleport 	cmd 	, "cheat", "cl", "launcher" 	Teleport other splitscreen player to my location.
ss_verticalsplit 	1 	, "cl" 	Two player split screen uses vertical split (do not set this directly, use ss_splitmode instead).
ss_voice_hearpartner 	0 	 	Route voice between splitscreen players on same system.
star_memory 	cmd 	 	Dump memory stats
startdemos 	cmd 	 	Play demos in demo sequence.
startmovie 	cmd 	, "norecord" 	Start recording movie frames.
startupmenu 	cmd 	 	Opens initial menu screen and loads the background bsp, but only if no other level is being loaded, and we're not in developer mode.
stats 	cmd 	 	Prints server performance variables
status 	cmd 	 	Display map and connection status.
SteamStatsSessionEnd 	cmd 	, "sv", "launcher" 	Manually ends the steam works gamestats session.
SteamStatsSessionEnd_client 	cmd 	, "cl", "launcher" 	Manually ends the steam works gamestats session.
SteamStatsSessionStart 	cmd 	, "sv", "launcher" 	Manually initializes the system for testing.
SteamStatsSessionStart_client 	cmd 	, "cl", "launcher" 	Manually initializes the system for testing.
steamworks_client_sessionid 	0 	, "cl", "matsys" 	The client session ID for the new steam works gamestats.
steamworks_immediate_upload 	1 	, "cl", "matsys" 	If set to zero the stats will only be uploaded at the end of the session. If set to non-zero, stats will immediately be uploaded.
steamworks_server_sessionid 	0 	, "rep", "cl", "matsys" 	The server session ID for the new steam works gamestats.
steamworks_show_uploads 	0 	, "cl", "launcher" 	If set to non-zero, will show when submitting tables.
steamworks_stats_disable 	0 	, "cl", "matsys" 	If set to non-zero then no steam works game stats will be used.
step_spline 	0 	, "sv" 	
stop 	cmd 	 	Finish recording demo.
stopdemo 	cmd 	, "norecord" 	Stop playing back a demo.
stopsound 	cmd 	, "cheat" 	
stopsoundscape 	cmd 	, "cheat", "cl" 	Stops all soundscape processing and fades current looping sounds
stopvideos 	cmd 	, "cl" 	Stops all videos playing to the screen
+strafe 	cmd 	, "cl" 	
-strafe 	cmd 	, "cl" 	
stringtable_alwaysrebuilddictionaries	0 	 	Rebuild dictionary file on every level load
stringtable_usedictionaries 	1 	 	Use dictionaries for string table networking
stringtabledictionary 	cmd 	 	Create dictionary for current strings.
studio_queue_mode 	1 	 	
stuffcmds 	cmd 	 	Parses and stuffs command line + commands to command buffer.
stygi_add 	cmd 	, "sv" 	Add a Stygimoloch Bot.
suitvolume 	0.25 	, "a", "sv" 	
surfaceprop 	cmd 	, "sv", "cheat" 	Reports the surface properties at the cursor
sv_accelerate 	8 	, "nf", "rep", "cl" 	
sv_airaccelerate 	10 	, "nf", "rep", "cl" 	
sv_allchat 	1 	, "sv", "nf" 	Players can receive all other players' text chat, no death restrictions
sv_allow_lobby_connect_only 	0 	 	If set, players may only join this server from matchmaking lobby, may not connect directly.
sv_allow_styrac_spawn 	0 	, "rep", "cl" 	Enable to allow players to spawn as the Styracosaur from the console.
sv_allow_trex_spawn 	0 	, "rep", "cl" 	Enable to allow players to spawn as the T-Rex from the console.
sv_allow_wait_command 	1 	, "rep" 	Allow or disallow the wait command on clients connected to this server.
sv_allowdownload 	1 	 	Allow clients to download files
sv_allowupload 	1 	 	Allow clients to upload customizations files
sv_alltalk 	0 	, "sv", "nf" 	Players can hear all other players, no team restrictions
sv_alternateticks 	0 	, "sp" 	If set, server only simulates entities on even numbered ticks.
sv_always_full_flush 	0 	, "cheat" 	
sv_artillery_sounds 	5 	, "sv", "nf" 	
sv_artillery_strikes_allowed 	1 	, "rep", "cl" 	How many artillery strikes are allowed per life.
sv_artillery_timer 	30 	, "nf", "rep", "cl" 	
sv_artillery_wait 	12 	, "sv", "nf" 	
sv_auto_team_switch 	0 	, "a", "rep", "cl" 	
sv_autobalance 	0 	, "a", "rep", "cl" 	
sv_autobalance_bots 	0 	, "nf", "rep", "cl" 	
sv_autosave 	1 	 	Set to 1 to autosave game on level transition. Does not affect autosave triggers.
sv_backspeed 	0.6 	, "rep", "cl", "launcher" 	How much to slow down backwards motion
sv_benchmark_autovprofrecord 	0 	, "sv" 	If running a benchmark and this is set, it will record a vprof file over the duration of the benchmark with filename benchmark.vprof.
sv_benchmark_force_start 	cmd 	, "sv" 	Force start the benchmark. This is only for debugging. It's better to set sv_benchmark to 1 and restart the level.
sv_benchmark_numticks 	3300 	, "sv" 	If > 0, then it only runs the benchmark for this # of ticks.
sv_berserk_duration 	14 	, "sv", "nf" 	
sv_berserk_kills 	3 	, "rep", "cl" 	
sv_bigdino_selection 	1 	, "sv", "nf" 	
sv_bonus_challenge 	0 	, "sv", "rep" 	Set to values other than 0 to select a bonus map challenge type.
sv_bounce 	0 	, "nf", "rep", "cl", "launcher" 	Bounce multiplier for when physically simulated objects collide with other objects.
sv_cacheencodedents 	1 	 	If set to 1, does an optimization to prevent extra SendTable_Encode calls.
sv_cheats 	0 	, "nf", "rep" 	Allow cheats on server
sv_clearhinthistory 	cmd 	, "sv" 	Clear memory of server side hints displayed to the player.
sv_client_cmdrate_difference 	20 	, "rep" 	cl_cmdrate is moved to within sv_client_cmdrate_difference units of cl_updaterate before it is clamped between sv_mincmdrate and sv_maxcmdrate.
sv_client_max_interp_ratio 	5 	, "rep" 	This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected). If sv_client_min_interp_ratio is -1, then this cvar has no effect.
sv_client_min_interp_ratio 	1 	, "rep" 	This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected). -1 = let clients set cl_interp_ratio to anything any other value = set minimum value for cl_interp_ratio
sv_client_predict 	-1 	, "rep" 	This can be used to force the value of cl_predict for connected clients (only while they are connected). -1 = let clients set cl_predict to anything 0 = force cl_predict to 0 1 = force cl_predict to 1
sv_clockcorrection_msecs 	60 	, "sv" 	The server tries to keep each player's m_nTickBase withing this many msecs of the server absolute tickcount
sv_consistency 	1 	, "rep" 	Whether the server enforces file consistency for critical files
sv_contact 	 	, "nf" 	Contact email for server sysop
sv_creationtickcheck 	1 	, "cheat", "launcher" 	Do extended check for encoding of timestamps against tickcount
sv_ddd_item_respawn_time 	30 	, "sv", "nf" 	
sv_ddd_weapon_respawn_time 	20 	, "sv", "nf" 	
sv_debug_player_use 	0 	, "rep", "cl" 	Visualizes +use logic. Green cross=trace success, Red cross=trace too far, Green box=radius success
sv_debugmanualmode 	0 	 	Make sure entities correctly report whether or not their network data has changed.
sv_debugtempentities 	0 	 	Show temp entity bandwidth usage.
sv_deltaprint 	0 	 	Print accumulated CalcDelta profiling data (only if sv_deltatime is on)
sv_deltatime 	0 	 	Enable profiling of CalcDelta calls
sv_disable_querycache 	0 	, "sv", "cheat", "rep", "launcher" 	debug - disable trace query cache
sv_downloadurl 	 	, "rep" 	Location from which clients can download missing files
sv_dumpstringtables 	0 	, "cheat" 	
sv_enableoldqueries 	0 	 	Enable support for old style (HL1) server queries
sv_extra_client_connect_time 	15.0 	 	Seconds after client connect during which extra frames are buffered to prevent non-delta'd update
sv_filterban 	1 	 	Set packet filtering by IP mode
sv_findsoundname 	cmd 	, "sv" 	Find sound names which reference the specified wave files.
sv_footsteps 	1 	, "nf", "rep", "cl", "launcher" 	Play footstep sound for players
sv_force_transmit_ents 	0 	, "sv", "cheat", "launcher" 	Will transmit all entities to client, regardless of PVS conditions (will still skip based on transmit flags, however).
sv_forcepreload 	0 	, "a" 	Force server side preloading.
sv_friction 	4 	, "nf", "rep", "cl", "launcher" 	World friction.
sv_gameinstructor_disable 	0 	, "rep", "cl" 	Force all clients to disable their game instructors.
sv_gravity 	800 	, "nf", "rep", "cl" 	World gravity.
sv_heal_duration 	15.0f 	, "rep", "cl" 	
sv_heal_recharge 	30.0f 	, "rep", "cl" 	
sv_hibernate_ms 	20 	 	# of milliseconds to sleep per frame while hibernating
sv_hibernate_ms_vgui 	20 	 	# of milliseconds to sleep per frame while hibernating but running the vgui dedicated server frontend
sv_hibernate_postgame_delay 	5 	 	# of seconds to wait after final client leaves before hibernating.
sv_hibernate_when_empty 	1 	 	Puts the server into extremely low CPU usage mode when no clients connected
sv_hosting_lobby 	0 	, "rep", "launcher" 	
sv_infinite_ammo 	0 	, "sv", "cheat" 	Player's active weapon will never run out of ammo
sv_instancebaselines 	1 	, "launcher" 	Enable instanced baselines. Saves network overhead.
sv_lagcompensationforcerestore 	1 	, "sv", "cheat" 	Don't test validity of a lag comp restore, just do it.
sv_lagflushbonecache 	1 	, "sv", "launcher" 	Flushes entity bone cache on lag compensation
sv_lagpushticks 	0 	, "sv", "launcher" 	Push computed lag compensation amount by this many ticks.
sv_lan 	0 	 	Server is a lan server ( no heartbeat, no authentication, no non-class C addresses )
sv_log_onefile 	0 	, "a" 	Log server information to only one file.
sv_logbans 	0 	, "a" 	Log server bans in the server logs.
sv_logblocks 	0 	 	If true when log when a query is blocked (can cause very large log files)
sv_logdownloadlist 	0 	 	
sv_logecho 	1 	, "a" 	Echo log information to the console.
sv_logfile 	1 	, "a" 	Log server information in the log file.
sv_logflush 	0 	, "a" 	Flush the log file to disk on each write (slow).
sv_logsdir 	logs 	, "a" 	Folder in the game directory where server logs will be stored.
sv_massreport 	0 	, "sv" 	
sv_master_legacy_mode 	0 	 	Use (outside-of-Steam) code to communicate with master servers.
sv_master_share_game_socket 	1 	 	Use the game's socket to communicate to the master server. If this is 0, then it will create a socket on -steamport + 1 to communicate to the master server on.
sv_max_queries_sec 	3.0 	 	Maximum queries per second to respond to from a single IP address.
sv_max_queries_sec_global 	60 	 	Maximum queries per second to respond to from anywhere.
sv_max_queries_window 	30 	 	Window over which to average queries per second averages.
sv_maxclientframes 	128 	 	
sv_maxcmdrate 	40 	, "rep" 	(If sv_mincmdrate is > 0), this sets the maximum value for cl_cmdrate.
sv_maxrate 	0 	, "rep" 	Max bandwidth rate allowed on server, 0 == unlimited
sv_maxreplay 	0 	 	Maximum replay time in seconds
sv_maxroutable 	1200 	 	Server upper bound on net_maxroutable that a client can use.
sv_maxspeed 	420 	, "nf", "rep", "cl", "launcher" 	
sv_maxunlag 	1.0 	, "sv", "launcher" 	Maximum lag compensation in seconds
sv_maxupdaterate 	60 	, "rep" 	Maximum updates per second that the server will allow
sv_maxvelocity 	3500 	, "rep", "cl", "launcher" 	Maximum speed any ballistically moving object is allowed to attain per axis.
sv_memlimit 	0 	, "cheat" 	If set, whenever a game ends, if the total memory used by the server is greater than this # of megabytes, the server will exit.
sv_microraptor_spit_duration 	8 	, "nf", "rep", "cl" 	
sv_microraptor_spit_recharge 	3 	, "nf", "rep", "cl" 	
sv_mincmdrate 	0 	, "rep" 	This sets the minimum value for cl_cmdrate. 0 == unlimited.
sv_minrate 	5000 	, "rep" 	Min bandwidth rate allowed on server, 0 == unlimited
sv_minupdaterate 	10 	, "rep" 	Minimum updates per second that the server will allow
sv_multiplayer_maxtempentities 	32 	 	
sv_multiplayer_sounds 	20 	 	
sv_netvisdist 	10000 	, "sv", "cheat", "launcher" 	Test networking visibility distance
sv_new_delta_bits 	1 	 	
sv_noclipaccelerate 	5 	, "a", "nf", "rep", "cl" 	
sv_noclipduringpause 	0 	, "cheat", "rep", "cl" 	If cheats are enabled, then you can noclip with the game paused (for doing screenshots, etc.).
sv_noclipspeed 	5 	, "a", "nf", "rep", "cl" 	
sv_npc_talker_maxdist 	1024 	, "sv" 	NPCs over this distance from the player won't attempt to speak.
sv_optimizedmovement 	1 	, "rep", "cl", "launcher" 	
sv_parallel_packentities 	1 	 	
sv_parallel_sendsnapshot 	1 	 	
sv_password 	 	, "nf", "prot", "norecord" 	Server password for entry into multiplayer games
sv_pausable 	0 	 	Is the server pausable.
sv_pausable_dev 	1 	, "launcher" 	Whether listen server is pausable when running -dev and playing solo against bots
sv_pausable_dev_ds 	0 	, "launcher" 	Whether dedicated server is pausable when running -dev and playing solo against bots
sv_pause_timer 	0 	, "sv", "cheat" 	
sv_playerperfhistorycount 	20 	, "sv" 	Number of samples to maintain in player perf history
sv_pounce_recharge 	5 	, "rep", "cl" 	Time in seconds for pounce to recharge.
sv_precacheinfo 	cmd 	 	Show precache info.
sv_pterosaur_recharge 	10 	, "rep", "cl" 	Time in seconds for pterosaur recharge.
sv_pure 	cmd 	 	Show user data.
sv_pure_kick_clients 	1 	 	If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client.
sv_pure_trace 	0 	 	If set to 1, the server will print a message whenever a client is verifying a CRC for a file.
sv_pushaway_clientside 	0 	, "rep", "cl", "launcher" 	Clientside physics push away (0=off, 1=only localplayer, 1=all players)
sv_pushaway_clientside_size 	15 	, "rep", "cl", "launcher" 	Minimum size of pushback objects
sv_pushaway_force 	30000 	, "rep", "cl", "launcher" 	How hard physics objects are pushed away from the players on the server.
sv_pushaway_max_force 	1000 	, "rep", "cl", "launcher" 	Maximum amount of force applied to physics objects by players.
sv_pushaway_max_player_force 	10000 	, "cheat", "rep", "cl", "launcher" 	Maximum of how hard the player is pushed away from physics objects.
sv_pushaway_min_player_speed 	75 	, "rep", "cl", "launcher" 	If a player is moving slower than this, don't push away physics objects (enables ducking behind things).
sv_pushaway_player_force 	200000 	, "cheat", "rep", "cl", "launcher" 	How hard the player is pushed away from physics objects (falls off with inverse square of distance).
sv_pvsskipanimation 	1 	, "a", "sv" 	Skips SetupBones when npc's are outside the PVS
sv_querycache_stats 	cmd 	, "sv" 	Display status of the query cache (client only)
sv_raptor_soar_time 	0.6 	, "cheat", "rep", "cl" 	
sv_rcon_banpenalty 	0 	 	Number of minutes to ban users who fail rcon authentication
sv_rcon_log 	1 	 	Enable/disable rcon logging.
sv_rcon_maxfailures 	10 	 	Max number of times a user can fail rcon authentication before being banned
sv_rcon_minfailures 	5 	 	Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned
sv_rcon_minfailuretime 	30 	 	Number of seconds to track failed rcon authentications
sv_regeneration_force_on 	0 	, "sv", "cheat" 	Cheat to test regenerative health systems
sv_regeneration_wait_time 	1.0 	, "sv", "rep" 	
sv_region 	-1 	 	The region of the world to report this server in.
sv_reservation_grace 	5 	 	Time in seconds given for a lobby reservation.
sv_reservation_timeout 	45 	 	Time in seconds before lobby reservation expires.
sv_rollangle 	0 	, "nf", "rep", "cl", "launcher" 	Max view roll angle
sv_rollspeed 	200 	, "nf", "rep", "cl", "launcher" 	
sv_script_think_interval 	0.1 	, "sv" 	
sv_search_key 	 	 	When searching for a dedicated server from lobby, restrict search to only dedicated servers having the same sv_search_key.
sv_search_team_key 	public 	 	When initiating team search, set this key to match with known opponents team
sv_sendtables 	0 	, "launcher" 	Force full sendtable sending path.
sv_showanimstate 	-1 	, "sv", "cheat", "launcher" 	Show the (server) animation state for the specified entity (-1 for none).
sv_showanimstate_activities 	1 	, "sv", "cheat", "launcher" 	Show activities in the (server) animation state display.
sv_showanimstate_log 	0 	, "sv", "cheat", "launcher" 	1 to output sv_showanimstate to Msg(). 2 to store in AnimStateServer.log. 3 for both.
sv_showhitboxes 	-1 	, "sv", "cheat" 	Send server-side hitboxes for specified entity to client (NOTE: this uses lots of bandwidth, use on listen server only).
sv_showimpacts 	0 	, "rep", "cl" 	Shows client (red) and server (blue) bullet impact point
sv_showladders 	0 	, "sv" 	Show bbox and dismount points for all ladders (must be set before level load.)
sv_showlagcompensation 	0 	, "sv", "cheat" 	Show lag compensated hitboxes whenever a player is lag compensated.
sv_showtags 	cmd 	 	Describe current gametags.
sv_shutdown 	cmd 	, "cheat" 	Sets the server to shutdown when all games have completed
sv_skyname 	sky003_hdr 	, "a", "rep", "cl" 	Current name of the skybox texture
sv_sound_discardextraunreliable 	1 	 	
sv_soundemitter_filecheck 	cmd 	, "sv" 	Report missing wave files for sounds and game_sounds files.
sv_soundemitter_flush 	cmd 	, "sv" 	Flushes the sounds.txt system (server only)
sv_soundemitter_spew 	cmd 	, "sv" 	Print details about a sound.
sv_soundemitter_trace 	-1 	, "rep", "cl" 	Show all EmitSound calls including their symbolic name and the actual wave file they resolved to. (-1 = for nobody, 0 = for everybody, n = for one entity)
sv_soundscape_printdebuginfo 	cmd 	, "sv", "cheat" 	print soundscapes
sv_specaccelerate 	5 	, "a", "nf", "rep", "cl" 	
sv_specnoclip 	1 	, "a", "nf", "rep", "cl" 	
sv_specspeed 	3 	, "a", "nf", "rep", "cl" 	
sv_stats 	1 	 	Collect CPU usage stats
sv_steamgroup 	 	, "nf" 	The ID of the steam group that this server belongs to. You can find your group's ID on the admin profile page in the steam community.
sv_steamgroup_exclusive 	0 	 	If set, only members of Steam group will be able to join the server when it's empty, public people will be able to join the server only if it has players.
sv_stepsize 	18 	, "nf", "rep", "cl", "launcher" 	
sv_stickysprint_default 	0 	, "cl" 	
sv_stopspeed 	100 	, "nf", "rep", "cl", "launcher" 	Minimum stopping speed when on ground.
sv_stressbots 	0 	, "launcher" 	If set to 1, the server calculates data and fills packets to bots. Used for perf testing.
sv_strict_notarget 	0 	, "sv" 	If set, notarget will cause entities to never think they are in the pvs
sv_suppress_viewpunch 	0 	, "cheat", "rep", "cl", "launcher" 	
sv_sync_client_updates 	0 	 	(Only used when hosting xbox games). Send clients updates at the same time. This saves CPU because the server will encode and calc deltas on less frames.
sv_tags 	 	, "nf" 	Server tags. Used to provide extra information to clients when they're browsing for servers. Separate tags with a comma.
sv_test_berserk 	0 	, "sv", "cheat" 	
sv_test_scripted_sequences 	0 	, "sv" 	Tests for scripted sequences that are embedded in the world. Run through your map with this set to check for NPCs falling through the world.
sv_teststepsimulation 	1 	, "sv" 	
sv_thinktimecheck 	0 	, "sv" 	Check for thinktimes all on same timestamp.
sv_threaded_init 	0 	, "sv" 	
sv_timeout 	65 	 	After this many seconds without a message from a client, the client is dropped
sv_trex_spawn_count 	1 	, "sv", "rep" 	How many T-Rex's do you want to spawn in Deathmatch mode?
sv_turbophysics 	0 	, "rep", "cl" 	Turns on turbo physics
sv_unlag 	1 	, "sv", "launcher" 	Enables player lag compensation
sv_unlag_debug 	0 	, "sv", "launcher" 	
sv_unlag_fixstuck 	0 	, "sv", "launcher" 	Disallow backtracking a player for lag compensation if it will cause them to become stuck
sv_unlockedchapters 	1 	, "a" 	Highest unlocked game chapter.
sv_useexplicitdelete 	1 	, "launcher" 	Explicitly delete dormant client entities caused by AllowImmediateReuse().
sv_vehicle_autoaim_scale 	8 	, "sv" 	
sv_visiblemaxplayers 	-1 	 	Overrides the max players reported to prospective clients
sv_voicecodec 	vaudio_speex 	 	Specifies which voice codec DLL to use in a game. Set to the name of the DLL without the extension.
sv_voiceenable 	1 	, "a", "nf" 	
sv_wateraccelerate 	10 	, "nf", "rep", "cl", "launcher" 	
sv_waterdist 	12 	, "rep", "cl", "launcher" 	Vertical view fixup when eyes are near water plane.
sv_waterfriction 	1 	, "nf", "rep", "cl", "launcher" 	
sys_attract_mode_timeout 	120 	, "cl", "launcher" 	
sys_minidumpexpandedspew 	0 	 	
sys_minidumpspewlines 	500 	 	Lines of crash dump console spew to keep.
===T===
Command 	Default Value	Flags 	Description
template_debug 	0 	, "sv" 	
Test_CreateEntity 	cmd 	, "sv", "cheat" 	
test_dispatcheffect 	cmd 	, "sv", "cheat" 	Test a clientside dispatch effect. Usage: test_dispatcheffect <effect name> <distance away> <flags> <magnitude> <scale> Defaults are: <distance 1024> <flags 0> <magnitude 0> <scale 0>
Test_EHandle 	cmd 	, "sv", "cheat" 	
test_entity_blocker 	cmd 	, "sv", "cheat" 	Test command that drops an entity blocker out in front of the player.
test_freezeframe 	cmd 	, "cheat", "cl" 	Test the freeze frame code.
Test_InitRandomEntitySpawner 	cmd 	, "sv", "cheat" 	
Test_Loop 	cmd 	 	Test_Loop <loop name> - loop back to the specified loop start point unconditionally.
Test_LoopCount 	cmd 	 	Test_LoopCount <loop name> <count> - loop back to the specified loop start point the specified # of times.
Test_LoopForNumSeconds 	cmd 	 	Test_LoopForNumSeconds <loop name> - loop back to the specified start point for the specified # of seconds.
test_outtro_stats 	cmd 	, "sv", "cheat" 	
Test_ProxyToggle_EnableProxy 	cmd 	, "sv", "cheat" 	
Test_ProxyToggle_EnsureValue 	cmd 	, "cheat", "cl" 	Test_ProxyToggle_EnsureValue
Test_ProxyToggle_SetValue 	cmd 	, "sv", "cheat" 	
Test_RandomChance 	cmd 	 	Test_RandomChance <percent chance, 0-100> <token1> <token2...> - Roll the dice and maybe run the command following the percentage chance.
Test_RandomizeInPVS 	cmd 	, "sv", "cheat" 	
Test_RandomPlayerPosition 	cmd 	, "sv", "cheat" 	
Test_RemoveAllRandomEntities 	cmd 	, "sv", "cheat" 	
Test_RunFrame 	cmd 	 	
Test_SendKey 	cmd 	 	
Test_SpawnRandomEntities 	cmd 	, "sv", "cheat" 	
Test_StartLoop 	cmd 	 	Test_StartLoop <loop name> - Denote the start of a loop. Really just defines a named point you can jump to.
Test_StartScript 	cmd 	 	Start a test script running..
Test_Wait 	cmd 	 	
Test_WaitForCheckPoint 	cmd 	 	
testhudanim 	cmd 	, "cheat", "cl" 	Test a hud element animation. Arguments: <anim name>
testscript_debug 	0 	 	Debug test scripts.
teststatpanel 	cmd 	, "cl" 	
texture_budget_background_alpha 	128 	, "a" 	how translucent the budget panel is
texture_budget_panel_bottom_of_history_fraction	.25 	, "a" 	number between 0 and 1
texture_budget_panel_global 	0 	 	Show global times in the texture budget panel.
texture_budget_panel_height 	284 	, "a" 	height in pixels of the budget panel
texture_budget_panel_width 	512 	, "a" 	width in pixels of the budget panel
texture_budget_panel_x 	0 	, "a" 	number of pixels from the left side of the game screen to draw the budget panel
texture_budget_panel_y 	450 	, "a" 	number of pixels from the top side of the game screen to draw the budget panel
tf_arena_max_streak 	5 	, "nf", "rep", "cl" 	Teams will be scrambled if one team reaches this streak
tf_arena_preround_time 	10 	, "nf", "rep", "cl" 	Length of the Pre-Round time
tf_arena_round_time 	0 	, "cheat", "nf", "rep", "cl", "launcher"	
tf_damageforcescale_self_pyro_rj 	10.0 	, "cheat", "rep", "cl", "launcher" 	
tf_escort_score_rate 	1 	, "sv", "cheat" 	Score for escorting the train, in points per second
tf_playersgib_force 	500.0 	, "cheat", "cl", "launcher" 	Gibs force.
tf_playersgib_forceup 	1.0 	, "cheat", "cl", "launcher" 	Upward added velocity for gibs.
think_limit 	0 	, "rep", "cl" 	Maximum think time in milliseconds, warning is printed if this is exceeded.
think_trace_limit 	0 	, "cheat", "launcher" 	Break into the debugger if this many or more traces are performed in a single think function. Negative numbers mean that the same think function may be broken into many times (once per [x] may traces), positive numbers mean each think will break only once.
thirdperson 	cmd 	, "cheat", "cl" 	Switch to thirdperson camera.
thirdperson_mayamode 	cmd 	, "cheat", "cl" 	Switch to thirdperson Maya-like camera controls.
thirdperson_platformer 	0 	, "cl" 	Player will aim in the direction they are moving.
thirdperson_screenspace 	0 	, "cl" 	Movement will be relative to the camera, eg: left means screen-left
thirdpersonshoulder 	cmd 	, "cl" 	Switch to thirdperson-shoulder camera.
thread_test_tslist 	cmd 	 	
thread_test_tsqueue 	cmd 	 	
threadpool_affinity 	1 	 	Enable setting affinity
threadpool_cycle_reserve 	cmd 	 	Cycles threadpool reservation by powers of 2
threadpool_reserve 	0 	 	Consume the specified number of threads in the thread pool
threadpool_run_tests 	cmd 	 	
timedemo 	cmd 	 	Play a demo and report performance info.
timedemo_vprofrecord 	cmd 	 	Play a demo and report performance info. Also record vprof data for the span of the demo
timedemoquit 	cmd 	 	Play a demo, report performance info, and then exit
timeleft 	cmd 	 	
timerefresh 	cmd 	, "cheat" 	Profile the renderer.
tir_maxpitch 	15 	, "cheat", "cl" 	TrackIR Max Pitch
tir_maxroll 	90 	, "cheat", "cl" 	TrackIR Max Roll
tir_maxx 	4 	, "cheat", "cl" 	TrackIR Max X
tir_maxy 	6 	, "cheat", "cl" 	TrackIR Max Y
tir_maxyaw 	90 	, "cheat", "cl" 	TrackIR Max Yaw
tir_maxz 	1 	, "cheat", "cl" 	TrackIR Max Z
tir_start 	0 	, "cl" 	TrackIR Start
tir_stop 	0 	, "cl" 	TrackIR Stop
toggle 	cmd 	 	Toggles a convar on or off, or cycles through a set of values.
toggleconsole 	cmd 	, "norecord" 	Show/hide the console.
togglescores 	cmd 	, "clientcmd_can_execute", "cl" 	Toggles score panel
toolload 	cmd 	 	Load a tool.
toolunload 	cmd 	 	Unload a tool.
trace_report 	0 	, "sv" 	
tracer_extra 	1 	, "cl" 	
TransmitEvents 	cmd 	, "launcher" 	Transmits Game Events to <address:port>
tv_allow_camera_man 	1 	, "sv" 	Auto director allows spectators to become camera man
tv_allow_static_shots 	1 	, "sv" 	Auto director uses fixed level cameras for shots
tv_autorecord 	0 	 	Automatically records all games as SourceTV demos.
tv_autoretry 	1 	 	Relay proxies retry connection after network timeout
tv_chatgroupsize 	0 	 	Set the default chat group size
tv_chattimelimit 	8 	 	Limits spectators to chat only every n seconds
tv_clients 	cmd 	 	Shows list of connected SourceTV clients.
tv_debug 	0 	 	SourceTV debug info.
tv_delay 	30 	, "sv" 	SourceTV broadcast delay in seconds
tv_delaymapchange 	0 	, "sv" 	Delays map change until broadcast is complete
tv_deltacache 	2 	 	Enable delta entity bit stream cache
tv_dispatchmode 	1 	 	Dispatch clients to relay proxies: 0=never, 1=if appropriate, 2=always
tv_enable 	0 	, "nf" 	Activates SourceTV on server.
tv_maxclients 	128 	 	Maximum client number on SourceTV server.
tv_maxrate 	8000 	 	Max SourceTV spectator bandwidth rate allowed, 0 == unlimited
tv_msg 	cmd 	 	Send a screen message to all clients.
tv_name 	SourceTV 	 	SourceTV host name
tv_nochat 	0 	, "a", "user" 	Don't receive chat messages from other SourceTV spectators
tv_overridemaster 	0 	 	Overrides the SourceTV master root address.
tv_password 	 	, "nf", "prot", "norecord" 	SourceTV password for all clients
tv_port 	27020 	 	Host SourceTV port
tv_record 	cmd 	 	Starts SourceTV demo recording.
tv_relay 	cmd 	 	Connect to SourceTV server and relay broadcast.
tv_relaypassword 	 	, "nf", "prot", "norecord" 	SourceTV password for relay proxies
tv_relayvoice 	1 	 	Relay voice data: 0=off, 1=on
tv_retry 	cmd 	 	Reconnects the SourceTV relay proxy.
tv_snapshotrate 	16 	 	Snapshots broadcasted per second
tv_status 	cmd 	 	Show SourceTV server status.
tv_stop 	cmd 	 	Stops the SourceTV broadcast.
tv_stoprecord 	cmd 	 	Stops SourceTV demo recording.
tv_timeout 	30 	 	SourceTV connection timeout in seconds.
tv_title 	SourceTV 	 	Set title for SourceTV spectator UI
tv_transmitall 	0 	, "rep" 	Transmit all entities (not only director view)
===U===
Command 	Default Value	Flags 	Description
ui_foundgames_fake_content 	0 	, "cl", "launcher" 	
ui_foundgames_fake_count 	0 	, "cl", "launcher" 	
ui_foundgames_spinner_time 	1 	, "cl", "launcher" 	
ui_foundgames_update_time 	1 	, "cl", "launcher" 	
ui_game_allow_create_public 	1 	, "cl", "launcher" 	When set user can create public lobbies instead of matching
ui_game_allow_create_random 	1 	, "cl", "launcher" 	When set, creating a game will pick a random mission
ui_gameui_debug 	0 	, "cl" 	
ui_gameui_modal 	1 	, "cl" 	If set, the game UI pages will take modal input focus.
ui_loading_tip_f1 	0.05 	, "cl", "launcher" 	
ui_loading_tip_f2 	0.40 	, "cl", "launcher" 	
ui_loading_tip_refresh 	5 	, "cl", "launcher" 	
ui_lobby_idle_time 	300 	, "cl", "launcher" 	
ui_lobby_noresults_create_msg_time	2.5 	, "cl", "launcher" 	
ui_lobby_start_enabled 	0 	, "cl", "launcher" 	
ui_lobby_stat_switch_time 	15 	, "cl", "launcher" 	
ui_lobby_stat_team_search_max 	1800 	, "cl", "launcher" 	
ui_old_options_menu 	0 	, "cl", "matsys" 	Brings up the old tabbed options dialog from Keyboard/Mouse when set to 1.
ui_play_online_browser 	1 	, "cl" 	Whether play online displays a browser or plain search dialog.
ui_posedebug_fade_in_time 	0.2 	, "cheat", "norecord", "cl"	Time during which a new pose activity layer is shown in green in +posedebug UI
ui_posedebug_fade_out_time 	0.8 	, "cheat", "norecord", "cl"	Time to keep a no longer active pose activity layer in red until removing it from +posedebug UI
ui_public_lobby_filter_campaign 	 	, "a", "cl" 	Filter type for campaigns on the public lobby display
ui_public_lobby_filter_difficulty2	 	, "a", "cl" 	Filter type for difficulty on the public lobby display
ui_public_lobby_filter_onslaught 	 	, "a", "cl" 	Filter type for Onslaught mode on the public lobby display
ui_public_lobby_filter_status 	 	, "a", "cl" 	Filter type for game status on the public lobby display
ui_pump_dlc_mount_content 	cmd 	, "cl", "launcher" 	
ui_pump_dlc_mount_corrupt 	cmd 	, "cl", "launcher" 	
ui_pump_dlc_mount_stage 	cmd 	, "cl", "launcher" 	
ui_reloadscheme 	cmd 	, "cl" 	Reloads the resource files for the active UI window
ui_start_dlc_time_corrupt 	300 	, "cl" 	
ui_start_dlc_time_loaded 	150 	, "cl" 	
ui_start_dlc_time_pump 	30 	, "cl" 	
ui_volume_max 	1.0 	 	
unbind 	cmd 	 	Unbind a key.
unbindall 	cmd 	 	Unbind all keys.
unload_all_addons 	cmd 	 	Reloads the search paths for game addons.
unpause 	cmd 	 	Unpause the game.
update_addon_paths 	cmd 	 	Reloads the search paths for game addons.
use 	cmd 	, "sv" 	Use a particular weapon Arguments: <weapon_name>
+use 	cmd 	, "cl" 	
-use 	cmd 	, "cl" 	
user 	cmd 	 	Show user data.
users 	cmd 	 	Show user info for players on server.
===V===
Command 	Default Value	Flags 	Description
v_centermove 	0.15 	, "cl" 	
v_centerspeed 	500 	, "cl" 	
vcollide_wireframe 	0 	, "cheat", "cl" 	Render physics collision models in wireframe
vehicle_flushscript 	cmd 	, "sv" 	Flush and reload all vehicle scripts
version 	cmd 	 	Print version info string.
vgui_drawfocus 	0 	 	Report which panel is under the mouse.
vgui_drawkeyfocus 	0 	 	Report which panel has keyboard focus.
vgui_drawtree 	0 	, "cheat" 	Draws the vgui panel hiearchy to the specified depth level.
+vgui_drawtree 	cmd 	 	
-vgui_drawtree 	cmd 	 	
vgui_drawtree_bounds 	0 	 	Show panel bounds.
vgui_drawtree_clear 	cmd 	 	
vgui_drawtree_draw_selected 	0 	 	Highlight the selected panel
vgui_drawtree_freeze 	0 	 	Set to 1 to stop updating the vgui_drawtree view.
vgui_drawtree_hidden 	0 	 	Draw the hidden panels.
vgui_drawtree_panelalpha 	0 	 	Show the panel alpha values in the vgui_drawtree view.
vgui_drawtree_panelptr 	0 	 	Show the panel pointer values in the vgui_drawtree view.
vgui_drawtree_popupsonly 	0 	 	Draws the vgui popup list in hierarchy(1) or most recently used(2) order.
vgui_drawtree_render_order 	0 	 	List the vgui_drawtree panels in render order.
vgui_drawtree_scheme 	0 	 	Show scheme file for each panel
vgui_drawtree_visible 	1 	 	Draw the visible panels.
vgui_dump_panels 	cmd 	 	vgui_dump_panels [visible]
vgui_show_glyph_miss 	0 	, "launcher" 	
vgui_spew_fonts 	cmd 	 	
vgui_togglepanel 	cmd 	 	show/hide vgui panel by name.
viewanim_addkeyframe 	cmd 	, "cheat", "cl" 	
viewanim_create 	cmd 	, "cl" 	viewanim_create
viewanim_load 	cmd 	, "cl" 	load animation from file
viewanim_reset 	cmd 	, "cheat", "cl" 	reset view angles!
viewanim_save 	cmd 	, "cl" 	Save current animation to file
viewanim_test 	cmd 	, "cl" 	test view animation
viewmodel_fov 	54 	, "cheat", "cl" 	
viewmodel_offset_x 	0.0 	, "a", "cl" 	
viewmodel_offset_y 	0.0 	, "a", "cl" 	
viewmodel_offset_z 	0.0 	, "a", "cl" 	
violence_ablood 	1 	 	Draw alien blood
violence_agibs 	1 	 	Show alien gib entities
violence_hblood 	1 	 	Draw human blood
violence_hgibs 	1 	 	Show human gib entities
vis_force 	0 	, "sv", "cheat" 	
vismon_poll_frequency 	.5 	, "sv", "cheat" 	
vismon_trace_limit 	12 	, "sv", "cheat" 	
vm_debug 	0 	, "cheat", "cl" 	
vm_draw_addon 	1 	, "cl" 	
vm_draw_always 	0 	, "cl" 	
voice_all_icons 	0 	, "cl" 	Draw all players' voice icons
voice_avggain 	0.5 	 	
voice_clientdebug 	0 	, "cl" 	
voice_debugfeedback 	0 	 	
voice_debugfeedbackfrom 	0 	 	
voice_enable 	1 	, "a" 	Toggle voice transmit and receive.
voice_fadeouttime 	0.1 	 	
voice_forcemicrecord 	1 	, "a" 	
voice_head_icon_height 	20 	, "cl" 	Voice icons are this many inches over player eye positions
voice_head_icon_size 	6 	, "cl" 	Size of voice icon over player heads in inches
voice_inputfromfile 	0 	 	Get voice input from 'voice_input.wav' rather than from the microphone.
voice_local_icon 	0 	, "cl" 	Draw local player's voice icon
voice_loopback 	0 	, "user" 	
voice_maxgain 	10 	 	
voice_minimum_gain 	0.5 	 	
voice_mixer_boost 	0 	, "a" 	
voice_mixer_mute 	0 	, "a" 	
voice_mixer_volume 	1.0 	, "a" 	
voice_modenable 	1 	, "a", "clientcmd_can_execute", "cl"	Enable/disable voice in this mod.
voice_mute 	cmd 	 	Mute a specific Steam user
voice_overdrive 	1 	 	
voice_overdrivefadetime 	0.4 	 	
voice_player_speaking_delay_threshold 	0.5f 	, "sv", "cheat" 	
voice_profile 	0 	 	
voice_recordtofile 	0 	 	Record mic data and decompressed voice data into 'voice_micdata.wav' and 'voice_decompressed.wav'
voice_reset_mutelist 	cmd 	 	Reset all mute information for all players who were ever muted.
voice_scale 	1 	, "a" 	
voice_serverdebug 	0 	, "sv" 	
voice_show_mute 	cmd 	 	Show whether current players are muted.
voice_showchannels 	0 	 	
voice_showincoming 	0 	 	
voice_steal 	2 	 	
voice_threshold 	2000 	, "a" 	
voice_thresold_delay 	0.5 	 	
voice_unmute 	cmd 	 	Unmute a specific Steam user, or `all` to unmute all connected players.
voice_vox 	0 	, "a", "cl" 	Voice chat uses a vox-style always on
voice_writevoices 	0 	 	Saves each speaker's voice data into separate .wav files
voice_xsend_debug 	0 	 	
+voicerecord 	cmd 	 	
-voicerecord 	cmd 	 	
voicerecord_toggle 	cmd 	 	
volume 	0.232000 	, "a" 	Sound volume
vox_reload 	cmd 	, "cheat" 	Reload sentences.txt file
voxeltree_box 	cmd 	, "sv", "cheat" 	View entities in the voxel-tree inside box <Vector(min), Vector(max)>.
voxeltree_playerview 	cmd 	, "sv", "cheat" 	View entities in the voxel-tree at the player position.
voxeltree_sphere 	cmd 	, "sv", "cheat" 	View entities in the voxel-tree inside sphere <Vector(center), float(radius)>.
voxeltree_view 	cmd 	, "sv", "cheat" 	View entities in the voxel-tree.
vphys_sleep_timeout 	cmd 	 	set sleep timeout: large values mean stuff won't ever sleep
vphysics_threadmode 	1 	 	
vpk_download 	cmd 	 	Download a VPK file. Usage: vpk_download [url]
vprof 	cmd 	 	Toggle VProf profiler
vprof_adddebuggroup1 	cmd 	 	add a new budget group dynamically for debugging
vprof_cachemiss 	cmd 	 	Toggle VProf cache miss checking
vprof_cachemiss_off 	cmd 	 	Turn off VProf cache miss checking
vprof_cachemiss_on 	cmd 	 	Turn on VProf cache miss checking
vprof_child 	cmd 	 	
vprof_collapse_all 	cmd 	 	Collapse the whole vprof tree
vprof_counters 	0 	 	
vprof_counters_show_minmax 	0 	 	
vprof_dump_counters 	cmd 	 	Dump vprof counters to the console
vprof_dump_groupnames 	cmd 	 	Write the names of all of the vprof groups to the console.
vprof_dump_oninterval 	0 	 	Interval (in seconds) at which vprof will batch up data and dump it to the console.
vprof_dump_spikes 	0 	 	Framerate at which vprof will begin to dump spikes to the console. 0 = disabled, negative to reset after dump
vprof_dump_spikes_budget_group 	 	 	Budget gtNode to start report from when doing a dump spikes
vprof_dump_spikes_hiearchy 	0 	 	Set to 1 to get a hierarchy report whith vprof_dump_spikes
vprof_dump_spikes_node 	 	 	Node to start report from when doing a dump spikes
vprof_dump_spikes_terse 	0 	 	Whether to use most terse output
vprof_expand_all 	cmd 	 	Expand the whole vprof tree
vprof_expand_group 	cmd 	 	Expand a budget group in the vprof tree by name
vprof_generate_report 	cmd 	 	Generate a report to the console.
vprof_generate_report_AI 	cmd 	 	Generate a report to the console.
vprof_generate_report_AI_only 	cmd 	 	Generate a report to the console.
vprof_generate_report_budget 	cmd 	 	Generate a report to the console based on budget group.
vprof_generate_report_hierarchy 	cmd 	 	Generate a report to the console.
vprof_generate_report_hierarchy_per_frame_and_count_only	cmd 	 	Generate a minimal hiearchical report to the console.
vprof_generate_report_map_load 	cmd 	 	Generate a report to the console.
vprof_graph 	0 	 	Draw the vprof graph.
vprof_graphheight 	256 	, "a" 	
vprof_graphwidth 	512 	, "a" 	
vprof_nextsibling 	cmd 	 	
vprof_off 	cmd 	 	Turn off VProf profiler
vprof_on 	cmd 	 	Turn on VProf profiler
vprof_parent 	cmd 	 	
vprof_playback_average 	cmd 	 	Average the next N frames.
vprof_playback_start 	cmd 	 	Start playing back a recorded .vprof file.
vprof_playback_step 	cmd 	 	While playing back a .vprof file, step to the next tick.
vprof_playback_stepback 	cmd 	 	While playing back a .vprof file, step to the previous tick.
vprof_playback_stop 	cmd 	 	Stop playing back a recorded .vprof file.
vprof_prevsibling 	cmd 	 	
vprof_record_start 	cmd 	 	Start recording vprof data for playback later.
vprof_record_stop 	cmd 	 	Stop recording vprof data
vprof_remote_start 	cmd 	 	Request a VProf data stream from the remote server (requires authentication)
vprof_remote_stop 	cmd 	 	Stop an existing remote VProf data request
vprof_reset 	cmd 	 	Reset the stats in VProf profiler
vprof_reset_peaks 	cmd 	 	Reset just the peak time in VProf profiler
vprof_scope 	 	 	Set a specific scope to start showing vprof tree
vprof_scope_entity_gamephys 	0 	, "sv" 	
vprof_scope_entity_thinks 	0 	, "sv" 	
vprof_server_spike_threshold 	999.0 	 	
vprof_server_thread 	0 	 	
vprof_think_limit 	0 	, "sv" 	
vprof_to_csv 	cmd 	 	Convert a recorded .vprof file to .csv.
vprof_unaccounted_limit 	0.3 	, "a" 	number of milliseconds that a node must exceed to turn red in the vprof panel
vprof_verbose 	1 	, "a" 	Set to one to show average and peak times
vprof_vtune_group 	cmd 	 	enable vtune for a particular vprof group ("disable" to disable)
vprof_warningmsec 	10 	, "a" 	Above this many milliseconds render the label red to indicate slow code.
vtune 	cmd 	 	Controls VTune's sampling.
===W===
Command 	Default Value	Flags 	Description
+walk 	cmd 	, "cl" 	
-walk 	cmd 	, "cl" 	
warningcallstacks_enable	0 	, "launcher" 	All Warning()/DevWarning()/... calls will attach a callstack
warningcallstacks_length	5 	, "launcher" 	Length of automatic warning callstacks
wc_air_edit_further 	cmd 	, "sv", "cheat"	When in WC edit mode and editing air nodes, moves position of air node crosshair and placement location further away from player
wc_air_edit_nearer 	cmd 	, "sv", "cheat"	When in WC edit mode and editing air nodes, moves position of air node crosshair and placement location nearer to from player
wc_air_node_edit 	cmd 	, "sv", "cheat"	When in WC edit mode, toggles laying down or air nodes instead of ground nodes
wc_create 	cmd 	, "sv", "cheat"	When in WC edit mode, creates a node where the player is looking if a node is allowed at that location for the currently selected hull size (see ai_next_hull)
wc_destroy 	cmd 	, "sv", "cheat"	When in WC edit mode, destroys the node that the player is nearest to looking at. (The node will be highlighted by a red box).
wc_destroy_undo 	cmd 	, "sv", "cheat"	When in WC edit mode restores the last deleted node
wc_link_edit 	cmd 	, "sv", "cheat"	
+weapon_option 	cmd 	, "cl" 	
-weapon_option 	cmd 	, "cl" 	
weapon_showproficiency 	0 	, "sv" 	
windows_speaker_config 	4 	, "a" 	
wipe_nav_attributes 	cmd 	, "sv", "cheat"	Clear all nav attributes of selected area.
writeid 	cmd 	 	Writes a list of permanently-banned user IDs to banned_user.cfg.
writeip 	cmd 	 	Save the ban list to banned_ip.cfg.
===X===
Command 	Default Value	Flags 	Description
x360_audio_english 	0 	, "cl" 	Keeps track of whether we're forcing english in a localized language.
xbox_autothrottle 	1 	, "a", "sv" 	
xbox_steering_deadzone	0.0 	, "sv" 	
xbox_throttlebias 	100 	, "a", "sv" 	
xbox_throttlespoof 	200 	, "a", "sv" 	
xc_crouch_debounce 	0 	, "sv" 	
xload 	cmd 	 	Load a saved game from a 360 storage device.
xlook 	cmd 	, "cl" 	
xmove 	cmd 	, "cl" 	
xsave 	cmd 	, "norecord"	Saves current game to a 360 storage device.
===Y===
Command	Default Value	Flags	Description
 	 	 	
===Z===
Command 	Default Value	Flags 	Description
z_ragdoll_impact_strength	500 	, "cl"	
z_splatter_delay 	0.0 	, "cl"	
z_splatter_delay_melee 	0.0 	, "cl"	
+zoom 	cmd 	, "cl"	
-zoom 	cmd 	, "cl"	
zoom_sensitivity_ratio 	1.0 	, "cl"	Additional mouse sensitivity scale factor applied when FOV is zoomed in.
==See also==
*cvar
*Developer Console
Category:Dino D-Day
Category:Lists of console commands and variables