Yurgir

Yurgir is an Orthon, a powerful type of Fiend from the Nine Hells. He and his band of Merregon Legionnaires can be found in the Gauntlet of Shar, where they have been trapped by consequence of a contract with Raphael. 
==Overview==
=== Background ===
Yurgir is an orthon who has been trapped in the Gauntlet of Shar for many years, unable to fulfil the requirements of his contract with Raphael. Under the devil's orders, he and his merregons devastated Ketheric Thorm's Dark Justiciars, killing all they found from the Grymforge to the Gauntlet.
=== Description ===
Yurgir is a towering and foreboding figure, a veteran of the Blood War who is confident in his command. He speaks in a low rumble, his skin hard and red with three large sets of horns curling from the crown of his head. 
Yurgir loves a good fight, and has respect for capable warriors.
=== History ===
Before signing a contract with Raphael, Yurgir fought on the front-lines of the Blood War. 
Sometime around the late 14th century DR, began amassing an army of Dark Justiciars. , a Selûnite mason who had worked for Ketheric, including creating Moonrise Towers, had tried to build a resistance against him to no avail. He eventually contacted , asking him to destroy Ketheric's army.
Yurgir signed a contract with Raphael to "Wander Shar's halls" and "leave no Justiciar alive to obey". His contract stated that he must fulfill its terms, die trying, or forfeit his freedom and become Raphael's slave. Yurgir carried out his attack with his legion of Merregons, breaking through the walls of the Grymforge and killing the Justiciar presence there. The Merregon Legionnaire found in the locked room in Gyrmforge along with three Hellsboars is likely a remnant of this attack He and his legion then moved to the Gauntlet of Shar to defeat the remaining Justiciars. 
With no more Justiciars to be found, Yurgir and his band seemed to have succeeded. However, Yurgir remained bound to the Gauntlet. Unbeknownst to Yurgir, Raphael had given a to the final Dark Justiciar, , which planted in him the idea of splitting his body into parts to escape. 
Unwilling to break his contract and enter into servitude, Yurgir remained in the Gauntlet, hunting shadows for a hundred years.
== Involvement ==
===Act Two===
Yurgir stands ready to ambush the party in the Gauntlet of Shar. Proceeding through his encounter can go two ways: helping Yurgir, or killing him.
==== Killing Yurgir ====
While exploring the Gauntlet, the party is lured by , a Displacer Beast, into an ambush with Yurgir and his Merregons. Yurgir catches the scent of on them immediately and voices his hatred of the devil, explaining the details of their contract. As a result of the contract he intends to kill anyone that dare venture into his wing of the temple. The party can continue speaking to Yurgir to learn more about his circumstances and about the fate of the Dark Justiciars, and even agree to try and help free him.
Bards and Warlocks are given a unique opportunity to defeat Yurgir and his group through dialogue checks. It is also possible for other classes if they pass a check after Yurgir recites his contract. 
It is possible to gain several inspiration points while dealing with Yurgir: 
* Listening to Yurgir recite his contract earns the Inspirational Event Catchy Tune (Entertainer background).
* Tricking Yurgir to kill himself earns the Inspirational Event Killer Poetry (Haunted One background).
* Obtaining Yurgir's awards the Inspirational Event Tools of the Trade (Outlander background).
* Convincing Yurgir to spare you, for now, awards the Inspirational Event Strength in Cowardice (Urchin background).
It is also possible to sneak up on Yurgir and his group, avoiding conversation entirely. Stealing from Yurgir's chests (such as using stealth) locks the party out of all friendly negotiations with him, even if the characters doing the stealing were not detected.
==== Freeing Yurgir ====
Yurgir's contract with Raphael stated that he must defeat all of Ketheric Thorm's Dark Justiciars, which he and his merregons thought to have completed after leaving naught but rats in the Gauntlet. However, after exploring the area, the party can discover a book at the foot of the large statue of . reveals that the rats in the area are actually parts of the final Dark Justiciar, baited into splitting by Raphael.
The party can defeat the rats, and then , and return to Yurgir so that he and Raphael can renegotiate the terms of his employment, or kill him anyway. Either choice results in Yurgir returning to Raphael's House of Hope. 
While in peaceful negotiations with Yurgir, the party can speak with his displacer beast, Nessa, and one of the merregons, the Hoarding Merregon, who can be traded with, found at . 
=== Act Three ===
During Act Three, the party can find at Sharess' Caress, where he will offer them a deal; the in exchange for the means to free Prince .
==== Visiting camp ====
If the party freed Yurgir from his contract, the orthon will appear one night during a Long Rest. He will compliment the Campsite and tell the party to seek out the diabolist at the Devil's Fee in order to access Raphael's abode, the House of Hope. When questioned on his motives, Yurgir appears genuinely thankful for helping him with his contract and considers it a favour repaid.
==== House of Hope ====
Yurgir is encountered again while leaving the House of Hope after stealing from Raphael. In the ensuing fight, if the party helped free him from his contract, he will switch allegiances and help the party kill . If the party killed Yurgir in Act 2, he can still be persuaded to aid the party with a . If performing the actions to free him of his contract, but not going through the related dialog, then it will still be necessary to persuade Yurgir.
If Yurgir aids the party, he will become an ally for . When summoned, he becomes an Attached Follower through the action .
== Companion approval==
* There must be something you missed. Let me search this place for you. 
* Do not immediately attack Yurgir 
** Successfully convince Yurgir to kill himself 
** Fail to persuade Yurgir to allow you to search the halls for him 
* Attack Yurgir 
== Combat ==
=== Notable loot ===
* - Can be found lying on a pile of boxes near the door to Yurgir's place: .
* - if Yurgir is defeated in both Act 2 and 3, the Hellfire Hand Crossbow can still only be looted once.
* - Can be pickpocketed or looted off his ashes.
* - During the fight against him in Gauntlet of Shar, once he gets to low enough hp, he throws multiple Orthonic Handbombs all around him, all of which can be picked up and used as regular grenades.
* - Next to Yurgir's bed of corpses, where the Displacer Beast starts combat.
== Related literature ==
* 
== Related quests ==
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== Gallery ==
Yurgir Model.png|Yurgir model
Maxime-ponslet-orthon.jpg|Concept Art by Maxime Ponslet
Yurgir Bed.jpg|Yurgir and his bed of corpses.
Yurgir.jpg|Yurgir In-Game
==Notes and References==
==External links==
*
Category:Fiends
Category:Orthons
Category:Characters
Category:Characters in the Gauntlet of Shar
Category:Characters in the House of Hope
Category:Characters in Act Two
Category:Characters in Act Three
Category:Bosses
Category:Attached Followers