nyuuzyou/wikis huggingface dataset:
Fernhollow

Fist Fernhollow is a Flaming Fist soldier in Wyrm's Rock Fortress.
== Involvement ==
Fernhollow is present during coronation in the Audience Hall.
== Combat==
===Attacks and Abilities ===
=== Notable loot ===
* 
* 
== External links ==
* 
Category:Characters
Category:Characters in Wyrm's Rock Fortress
Category:Characters in Act Three
Category:Humanoids
Category:Halflings
Category:Lightfoot Halflings
Category:Members of the Flaming Fist
Category:Fighters
Ferr

Ferr is a named worg in the Goblin Camp during Act One.
== Involvement ==
=== Act One ===
Ferr can be found in the Worg Pens of the Shattered Sanctum, alongside .
== Combat ==
=== Attacks and abilities ===
=== Notable loot ===
* 
Category:Monstrosities
Category:Worgs
Category:Characters
Category:Characters in the Goblin Camp
Category:Characters in Act One
Fetid Ooze

Fetid Ooze is a type of Ooze creature and non-playable race found in Act Two. 
== Interactions ==
A deposit of three oozes lurks at the bottom of a charnel pit in the House of Healing Morgue. They hide alongside a Hollow Armour, ready to the party, unless revealed by . The creatures turn hostile and reveal themselves the moment a character touches the bottom floor of the pit.
== Combat ==
The ooze's Fetid Aura inflicts Fetid Fumes to any character within , dealing at the start of each round. 
=== Attacks and abilities ===
 
== Notes ==
* Fetid Ooze lacks the ability Jump.
Category:Creatures
Category:Races
Category:Non-playable races
Category:Oozes
Fevrokis

Fevrokis is a Tiefling child in the Brampton district of the Lower City in Act Three.
== Overview ==
Fevrokis was in the Lower City with his parents when he followed a cat and became lost. When he returned to his parents, he found them both dead, murdered by an unknown assailant.
== Involvement ==
=== Act Three ===
Fevrokis can be found beneath an arch near Felogyr's Fireworks with two local thugs, Phelgro Dorph and Hari Nodles. The pair are trying to console Fevrokis, who is standing next to his parents' corpses. Hari wants to assume responsibility and help Fevrokis while Phelgro is afraid of the repercussions.
Hari considers temporarily adopting Fevrokis until they can find permanent accommodation. Phelgro suggests bringing him to the Flaming Fist, but Hari believes that the Fists will hold them responsible for the death of Fevrokis' parents. Instead, Hari suggests bringing the child to the Guild, but Phelgro believes that the Guild is too busy with city matters to help them.
With no other options, Hari attempts to soothe Fevrokis by offering to find someone to "help" his parents and then get him something to eat.
== Interactions ==
The vignette between Fevrokis, Hari, and Phelgro plays out as ambient dialogue while in the area. However, the party can also speak to them for some one-liners. If is in the party, he remarks, "This city fails those who need its aid the most. No child should be abandoned like this."
Hari and Phelgro's reactions to the party will vary depending on the resolution of .
Category:Tieflings
Category:Tiefling Children
Category:Humanoids
Category:Characters
Category:Characters in the Lower City
Category:Characters in Act Three
Category:Children
Fezk

Tracker Fezk is a goblin stationed in the Goblin Camp in Act One.
== Involvement ==
=== Act One ===
Tracker Fezk can be found guarding the inner entrance of the Shattered Sanctum, positioned east of the main door. If the party initiate combat, Fezk is located closest to the war drum and will be one of the first goblins attempting to rally reinforcements.
== Combat ==
=== Attacks and abilities ===
=== Loot ===
* 
== External links ==
* 
Category:Humanoids
Category:Goblins
Category:Characters
Category:Characters in Act One
Category:Characters in the Goblin Camp
Category:Followers of the Absolute
Fezzerk

Fezzerk leads a gang of goblins at Blighted Village in Act One, tormenting an unfortunate deep gnome as part of the Rescue the Gnome quest. Depending on whether he is spared, he can make a minor appearance in Act Two.
== Involvement ==
=== Act One ===
Fezzerk and his gang can be found on the western most side of the Blighted Village where the windmill is, laughing at who is strapped to the machine. this starts the quest . If approached, Fezzerk and his gang confront the party. The party can ask him what he is doing, or ask him to let them pass. If asking what he is doing, then the party can demand, that Barcus to be let down, either by persuading Fezzerk to pick another victim or intimidating him.
Asking to let the party pass results in Fezzerk demanding 1000 gold, which the party can decide to pay or haggle down. If paid, or convinced not to pay, Fezzerk lets the party leave, but if approaching again a fight will break out.
Lastly, the party can straight up attack Fezzerk and his gang. 
If during the fight Fezzerk is severely injured, he surrenders when nearly killed, making the rest of his group flee. It is possible then to interrogate him, to demand that he gives up his belongings and / or kill him. 
If spared, he makes a minor reappearance in Act Two.
=== Act Two ===
If Fezzerk survived Act One, the party can encounter him again when entering Moonrise Towers. He, some other goblins, and potentially are being judged for the failure to retrieve the . Whether he and the other goblins are spared or killed is left up to the party.
== Combat ==
=== Attacks and abilities===
=== Loot ===
* 
* 
* 
* 
== Related quests ==
* 
== Speak with Dead ==
Fezzerk can be spoken to with .
Party member: Who are you?
*Fezzerk: Fezzerk... best raider... east o' the... Sea o' Sword...
Party member: What where you doing in the village? 
*Fezzerk: Hostages... the Absolute wants... hostages...
Party member: Did you have any valuables?
*Fezzerk: No... valuables... only... hostages...
Party member: Who killed you?
*Fezzerk: Coward... attacked... interrupted my work...
Party member: Where did you come from?
*Fezzerk: The... Towers...
Party member: Who did you answer to? 
*Fezzerk: The... Absolute... she... chose us...
Party member: Are there others like you nearby?
*Fezzerk: Many... so many... legions o' goblins... an' more... serving... the Absolute...
== Notes ==
* Seemingly due to a bug, it is possible to receive the experience for killing him even if you had received the experience for convincing him to leave through dialogue. There is a limited window of time in which you can accomplish this.
== External links ==
*
Category:Humanoids
Category:Goblins
Category:Characters
Category:Characters in the Blighted Village
Category:Characters in Moonrise Towers
Category:Characters in Act One
Category:Characters in Act Two
Category:Followers of the Absolute
Category:Available to Speak with Dead
Category:Fighters
Ffion Goldgrind

Ffion Goldgrind is a dead Dwarf character found in Wyrm's Crossing in Act Three.
== Overview ==
A dominatrix of renown at Sharess' Caress, Ffion went missing and the party is tasked with finding her in .
== Interactions ==
Ffion will always be , her corpse hidden underneath the bed in the secret room of Fraygo's Flophouse's attic. Finding her body requires inspecting the blood on the ground and passing a , or destroying the bed.
Reading the literature found throughout the room reveals her death to be closely related to the and . She was murdered by her own son, , who is a a aiming to become an Unholy Assassin.
== Notable Loot ==
* - Unlocks her belongings chest downstairs in the Flophouse
* 
== Related Quests ==
* 
* 
* 
== Related literature ==
* 
* 
* 
== Speak with Dead ==
Party member: Who are you? 
*Ffion Goldgrind: Ffion Goldgrind...
Party Member: What is this place? 
*Ffion Goldgrind: Landlord...contraband storage...
Party member: How did you die?
*Ffion Goldgrind: Murdered...by my son...
Party member: What were you doing when you died?
*Ffion Goldgrind: Seeking...answers...
Party member: What answers did you seek? 
*Ffion Goldgrind: My boy...had a secret...evil secret...
Party member: Who is your son?
*Ffion Goldgrind: Dolor...
Party member: Why did your son kill you?
*Ffion Goldgrind: Found... His secret... My sweet boy... Why...
Party member: What was your son's secret?
*Ffion Goldgrind: Killed...folk...slowly...he liked it...
Party member: Who has your son killed?
*Ffion Goldgrind: Me...and...and...
** The corpse remains silent. It does not know.
Party member: Who was your son's next target? 
*Ffion Goldgrind: Ilmater temple...Didn't see...exactly who...
Party member: Where can I find your son? 
* The corpse remains silent. It does not know.
Party member: What does your son look like? 
*Ffion Goldgrind: Dwarf...Like me...Dresses in...red...
Party member: Did your son kill you? 
*Ffion Goldgrind: Yes...grinned...whole time...
Category:Dwarves
Category:Gold Dwarves
Category:Humanoids
Category:Characters
Category:Characters in Rivington
Category:Characters in Act Three
Category:Available to Speak with Dead
Fiend

Fiends are a type of creature that are from the Lower Planes. They are creatures born of pure evil.
== Characteristics ==
Fiends come in a variety of forms and sizes. Some are intelligent, while others are not. They are so long-lived they have an unknown expected lifespan, and as such they don't grow old.
Most fiend creatures are resistant or immune to damage, due to coming from the Nine Hells.
== Types of fiends ==
=== Cambion ===
Cambion are half-humanoid half-fiend hybrids.
==== Cambions in Baldur's Gate 3 ====
* 
* 
* 
* 
* 
* 
=== Demon ===
Demons are a chaotic race of fiend that embody wickedness and cruelty.
==== Demons in Baldur's Gate 3 ====
* (although labeled in-game as a Fiend)
=== Devil ===
Devils are highly lawful fiends that believe in order. They differ greatly from demons, who believe only in chaos.
==== Devils in Baldur's Gate 3 ====
* 
=== Gnoll Flind ===
Flinds are related to Gnolls, but are particularly strong and vicious and part-fiend themselves
==== Flinds in Baldur's Gate 3 ====
* 
=== Hellsboar ===
Hellsboar are fiends that look like large boars, with large boney skulls.
==== Hellsboars in Baldur's Gate 3 ====
* 
* 
* 
=== Imp ===
Imps are a small, manipulative fiends that serve their masters as foot soldiers or servants.
==== Imps in Baldur's Gate 3 ====
* 
* 
* 
* 
* 
=== Merregon ===
Merregon are the foot soldiers of the armies of most devils in the Nine Hells and live to serve their masters. They wear masks and can't speak, though they can form a sort of hive-mind when grouped together.
==== Merregons in Baldur's Gate 3 ====
* 
* 
* 
=== Succubus / Incubus ===
Succubus/Incubus are crafty demons whose purpose is to seduce and tempt mortals in order to take their souls.
==== Succubi / Incubi in Baldur's Gate 3 ====
* 
== Other ==
* (an Orthon, but not mentioned in the examine window)
== Related items ==
* - additional damage against fiends
* - deals damage against fiends
* - blinds nearby fiends
* - deals additional damage and applies to fiends
* - +1d4 bonus to attack rolls and damage against fiends
== Related spells and abilities ==
* - nearby fiend deal Charisma modifier additional damage with weapon attacks
* - grants advantage on attack rolls against fiends
* - deals an additional to fiends
* - deals an additional per turn to fiends
* - if successful, takes control of enemy fiend
* - fiends have disadvantage against the target
* - turns fiends, causing them to flee
* - turns fiends, causing them to flee
* - allied fiends become resistant to , , and damage.
Category:Creatures
Category:Races
Fig

Fig is a human child in Lower City in Baldur's Gate 3. 
==Involvement==
Fig can be met in home. She is Jaheira's adoptive daughter and she lives in Elerrathin's Home along with Jaheira's other children. She acts as the home's "guard", stopping and questioning any new visitors. They spend their day practising their swordsmanship against a dummy.
== Related Literature ==
* 
== Gallery ==
Fig Model.png|Fig's model.
Category:Humans
Category:Humanoids
Category:Characters
Category:Characters in the Lower City
Category:Characters in Act Three
Category:Children
Figaro Pennygood

Figaro 'Facemaker' Pennygood is a merchant who owns the store Facemaker's Boutique in the Lower City during Act 3. He is the brother of the owner of Carm's Garm in Wyrm's Crossing.
== Involvement ==
=== Act Three ===
Figaro stocks a large collection of clothing Dyes and expensive Camp Clothing. He is one of the murder targets during the quest . If escapes at the Wine Festival, he travels to the Facemaker's Botique to kill Figaro. When walking in on this attempted murder, sneaking closer allows Dolor to kill Figaro, whereas announcing the party's presence saves him.
If Figaro is killed, he can be spoken to with . Figaro's assistant replaces him as the primary trader of the store.
Figaro's attitude towards the party may change depending on the outcome of .
== Store ==
Corresponds to .
=== Camp Clothing ===
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
=== Camp Shoes===
* 
* 
* 
* 
* 
=== Underwear ===
* '''
=== Hats ===
* 
* 
* 
* 
* 
* 
=== Very rare Dyes ===
* 
* 
* 
* 
* 
* 
* 
* 
* 
=== Rare dyes ===
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
== Related literature ==
* 
* 
* 
* 
* 
* 
* 
* 
== Related quests==
* 
* 
== Speak with Dead ==
Party member: Who are you?
* Figaro 'Facemaker' Pennygood: Figaro... of the... Beregost Pennygoods...
Party member: Describe your killer to me.
Party member: Who killed you?
* Figaro 'Facemaker' Pennygood: A dwarf... dressed in red... Death in his... eyes...
Party member: Where did your killer go?
* Figaro 'Facemaker' Pennygood: Mentioned Candulhallow's... Tombstones... Transcendence...
Party member: What were you doing when you died?
* Figaro 'Facemaker' Pennygood: Seeing a... customer... called himself... Dolor...
Party member: What was your job?
* Figaro 'Facemaker' Pennygood: Maker... of faces... and fashions...
Party member: Why were you killed?
* Narrator: *The corpse remains silent. It does not know.*
== Notes ==
* Leon's Diary references making a deal for a "disguise" with "Figaro", most likely referring to Figaro Pennygood.
* The Forgery Kit in his basement next to The Last Will and Testament of Julio Facemaker suggests that he modified his father's will.
* After the encounter with Dolor, a character wearing clothing or shoes purchased at his sister Carmen's shop that talks with Figaro triggers a unique dialogue whereby he recognizes and disparages his sister's clothing.
Category:Dwarves
Category:Gold Dwarves
Category:Humanoids
Category:Characters
Category:Characters in the Lower City
Category:Characters in Act Three
Category:Traders
Category:Available to Speak with Dead
Category:Authors
Fighter set

The fighter set includes items that interact with fighter mechanics.
Name	Slot 	Effect
 	 (Warhammer) 	
* This hammer's magical powers only function if it's Bound to an Eldritch Knight or is a Warlock's Pact Weapon. These effects are in addition to the weapon's +1 enchantment.
 	 (Medium Armour)	
 	 (Medium Armour)	
* Attack rolls +1
Category:Equipment sets
Fighting style

Fighting Styles are available to certain (sub)classes as a feature, increasing their combat efficacy with certain equipment. 
* Once learned, Fighting Styles are permanently active; you cannot "disable" a Fighting Style.
** Respeccing at Withers will still remove the feature.
** Protection is the only Fighting Style which allows you to choose whether or not it is applied, as a Reaction.
* Each fighting style can only be chosen once. 
** You can learn multiple types, and they will all apply as applicable; a character dual-wielding Hand Crossbows with Archery and Two-Weapon Fighting will gain +2 to attack rolls with both weapons, and add its Ability Score Modifier to the offhand one.
== List of Fighting Styles ==
Fighting Style	Available To	Available To	Available To	Available To 	Available To 	Description
Fighting Style	Level 1 	Level 2 	Level 2 	Level 3 	Level 10 	Description
Fighting Style	Fighter 	Paladin 	Ranger 	College of Swords Bard	Champion Fighter	Description
 	✓ 	 	✓ 	 	✓ 	You gain a +2 bonus to s you make with ranged Weapons.
 	✓ 	✓ 	✓ 	 	✓ 	You gain a +1 bonus to while wearing Armour.
 	✓ 	✓ 	✓ 	✓ 	✓ 	When you are wielding a melee weapon that is not Two-Handed or Versatile in one hand, and no weapon in the other, you deal an additional 2 damage with that weapon.
 	✓ 	✓ 	 	 	✓ 	When you roll a 1 or 2 on a damage die for an attack with a Two-Handed melee weapon, that die is rerolled once.
 	✓ 	✓ 	 	 	✓ 	When you have a Shield, impose on an enemy who attacks one of your allies when you are within . You must be able to see the enemy.
 	✓ 	 	✓ 	✓ 	✓ 	When you make an offhand attack, you can add your Ability Score Modifier to the damage of the attack.
Category:Fighting styles
Category:Class features
Find Doni

Find Doni is a quest in Act One of Baldur's Gate 3. It can be initiated by speaking with at the Emerald Grove.
__TOC__
== Objectives ==
== Walkthrough ==
The quest to find only occurs if the Goblin Camp leaders are alive and learn the location of the Emerald Grove. In this instance, the goblins come to raid the Grove while the tieflings and druids prepare for the assault. instructed all the tiefling children to remain in their hideout so that she can lock the hatch to keep them safe. However, Doni has gone missing and Rikka is unable to lock the hatch until he is found.
Rikka wanders the nearby oxen area in search of Doni at . Doni can be found by the Sacred Pool in front of the door to the Inner Sanctum at . The druids have locked themselves inside while Doni is outside grunting. The party can encourage Doni to return to the hatch by telling him, Go rejoin the others, kid. Doni will run toward the hatch, where Rikka soon finds him. After Doni is found, the party must hurry back to Rikka to resolve the quest, who is grateful that Doni is safe.
== Quest rewards ==
* 35 XP
== Notes ==
* As of , sometimes the option to move Doni along will not appear. In this instance, using can send Doni bit by bit towards Rikka until he is close enough to be seen by her, or vice versa with Rikka moving towards Doni. Afterwards, Rikka will go to the refugees camp in The Hollow, at the site that and were staying previously. Once there, the party can speak with Rikka to complete the quest.
Category:Quests
Find Familiar

==Variants==
Select variant:
* 
* 
* 
* 
* 
* 
Variants exclusive to :
* 
* 
Special separate variants of this spell that can only summon one specific creature:
* (Minsc only)
* (Obtainable in the Apothecary's Cellar}
* (If Scratch is in your camp)
==Visuals==
File:Find Familiar - Cheeky Quasit Visuals.mp4
== External links ==
*
Find Rolan in the Shadows

Find Rolan in the Shadows is a Quest in Chapter Two of Baldur's Gate 3. It can be started by speaking with the tiefling children at the Last Light Inn.
__TOC__
==Objectives==
Objectives and journal entries may vary pending story decisions and outcomes.
== Walkthrough ==
If was convinced to defend the Druid Grove in Act One and the Grove was defended during Save the Refugees, Rolan appears in the Last Light Inn. He is at the bar (X:-78, Y:148) drunkenly arguing with two tiefling children, and , who are refusing to give him more alcohol. If the party talks to him, he blames them for the loss of his siblings and , who were taken after a group of Absolute cultists ambushed the refugees. Rolan wanted to abandon the refugees and go their own way, but the party convinced him to stay and made Cal and Lia feel like heroes. He doesn't know if they're alive or dead, and he is determined to save them himself.
Regardless of if the party speaks to Rolan or not, he disappears after Resolve the Abduction. The party can find him at the southern end of the Ruined Battlefield and southeast of the Reithwin Tollhouse (X:-52 and Y: -110). When the party gets close to his location, he is attacked by several Shadows. If the party joins the battle and saves him, he admits he was trying to get to Moonrise Towers to see if his siblings were there. He is upset that the party had to rescue him, but agrees to return to the Inn, where he'll wait for his family to return.
== Notes ==
* If the party gets too close to Rolan but either leaves or Long Rests, Rolan will die from the Shadows.
* If the player character raided the Grove and told Rolan and his siblings not to stay, this quest is available but Rolan will not be found where the quest marker indicates he should be.
* If this quest is not completed before the player enters Shadowfell in Find the Nightsong, then will die. 
Category:Quests
Category:Time-Sensitive Quests
Find Your Belongings

Find Your Belongings is a quest in the Emerald Grove in Act One of Baldur's Gate 3. It occurs by browsing the wares of .
__TOC__
== Objectives ==
Objectives and journal entries may vary pending story decisions and outcomes.
== Walkthrough ==
 is a tiefling child who sells goods along the path to the Inner Sanctum at . He can be found with his partner . Mattis performs a trick with a ring to garner interest, then asks if the party want to see his wares. The party can agree to see what he has for sale and, when they are done, a perception check reveals their pack is a bit lighter.
There is a sequence of three ability checks before this quest starts:
# : Mattis signalling to Silfy. Happens when opening the trading window. Can be passed or failed to trigger the next check.
# : Silfy pickpocketing the talking party member. Happens when closing the trading window. Must be failed to trigger the next check.
# : The interacting party member notices the pickpocketing. Happens when ending the conversation. Must be passed to start this quest.
To consistently trigger the second check (i.e. Silfy pickpocketing the talking party member), the party must wait about 30 seconds in the trading window before closing it. Otherwise the check doesn't always happen, making the quest impossible to start.
The party can speak to Silfy, a nervous child who calls herself a 'guard' for the store. With an intimidation check, she refers the party to her boss, , for more information on the stolen goods. The party can also speak to Mattis about the theft, which he denies having any part in. He refers the party to the crack in the wall behind him, if they can fit. Lastly, the party can speak to , who disappears during the conversation. Passing an Insight check reveals a secret hatch.
The hole to the secret lair is down a ladder behind Mattis at . It can be accessed using to turn into a small race, such as a gnome, or by utilizing a Wild Shape. Gnomes, halflings, and dwarves are small enough to access the hole as-is. It is also possible to use or .
If the party save in , he invites them to visit the secret lair. If the hideout is accessed via this method, Mol happily hands over the stolen goods. Siding with in and saving from the snake in can also put the party in Mol's good graces. If the party is neutral to her, she asks for a finder's fee to return some of the belongings.
== Quest rewards ==
* - if the stolen goods are returned.
== Notes ==
* A glitch can occur where the option to ask Mol for their belongings back never appears.
* Mattis can steal from the party more than once, if they return to buy from him before the quest is resolved.
Category:Quests
Category:Druids' Grove Quests