Resident Evil 6

Resident Evil 6 (known as Biohazard 6 in Japan) is the eight numbered installment (counting Resident Evil Zero and Code Veronica) in the Resident Evil video game series. Developed and published by Capcom, it was released in 2012 for the PlayStation 3 and Xbox 360. It was later released on Microsoft Windows, PlayStation 4, Xbox One, and Nintendo Switch.
The game features four separate story campaigns within an interconnected overearching narrative, starring new and returning characters Leon S. Kennedy, Chris Redfield, Jake Muller, and Ada Wong respectively. All four campaigns can be played in co-op.
* Leon's story has the player take control of US Secret Service agents Leon S. Kennedy and Helena Harper, who are caught in a new C-virus zombie outbreak in the US city of Tall Oaks, which zombified US president Adam Benford. Leon and Helena must escape from Tall Oaks alive and track down the perpetrators of the zombie outbreak.
* Chris's story has the player take control of Bioterrorism Security Assessment Alliance (BSAA) operatives Chris Redfield and Piers Nevans, the sole survivors of a disastrous operation to contain a C-Virus B.O.W. attack in the war-torn Eastern European country of Edonia. Chris goes into a self-imposed exile over his failures, and is called back into action by Piers to deal with a new B.O.W. attack in the Chinese city of Lanshiang (a fictional city largely based on Hong Kong).
* Jake's story follows mercenary Jake Muller (son of Albert Wesker) and US government agent Sherry Birkin (daughter of William Birkin). Sherry is sent on a mission to Edonia to find and extract Jake, whose blood contains antibodies that could become a C-Virus cure. However, they find themselves being pursued by a giant B.O.W. named Ustanak, and the two are forced to work together to escape from Edonia and defeat Ustanak.
* Ada's story chronicles secret spy Ada Wong's actions across the entire narrative. When playing in co-op, a featureless character known as "Agent" takes the role of Ada's partner, who has no interactions with the story.
WARNING: MINOR SPOILERS
=Overview=
Resident Evil 6 ditches the store and money system found in 4 and 5. Weapons are exclusively found inside levels, and cannot be upgraded, bought, or sold (missing a chapter's weapon will result it being given to the player at the end of the chapter). Instead of money, "points" can be collected from map drops and enemy drops, which are used to upgrade the player's abilities in-between chapters. Ammo management is still present but functionally simplified, as each weapon in each player characters' complete arsenals will have its own ammo type.
Gameplay in Resident Evil 6 involves a mix of tropes from third-person shooters, hack-and-slash games, and light survival horror. There are dedicated keys for dodge, roll, quick melee, and quick fire, of which the latter two consume stamina to use. The contextual melee actions found in 4 and 5 have been expanded, and players can now even parry enemy moves. Certain weapons have alternate firing modes, which can be toggled with its own key when aiming. There is also a cover mechanic, and a good number of enemies use guns.
Like 4 and 5, almost every non-scoped weapon is equipped with a laser sight, which is used to assist aiming. The color of the laser sight defaults to red, and can be changed in options. The aiming reticule can also change between crosshair + laser dot or no crosshair + full solid laser.
As a final note, in co-op mode, both players can pick up a copy of the weapons placed in the levels, so weapons are not restricted to the first player who picks them up. Item drops in co-op mode are also independent for each player.
=Pistols=
=="Wing Shooter"==
The "Wing Shooter" is Leon's handgun. It is primarily based on the H&K VP70 with elements of the Walther P5, but longer than both, with the magazine release of a Walther P99QA. Leon carries two Wing Shooters, and can toggle dual-wielding by using the firing mode key. When quick firing while dual wielding, Leon will alternate firing each weapon left and right for four shots before firing both guns on the final shot. The Wing Shooter has a magazine capacity of 18 rounds, and has an underbarrel laser sight.
The Wing Shooter appears to be one of the main weapons issued to Secret Service agents at Tall Oaks. One can be found on the floor beside a deceased agent towards the beginning of Leon's first chapter.
As an interesting bit of trivia, in the first scene of Leon's campaign, where he is forced to kill his old friend, US President Adam Benford, Leon can be heard "staging" the trigger. This is a feature of the real VP70, where the user can partially pull back the trigger without firing, and then immediately fire by applying a bit more force to the pull, like a double-action revolver.
==Steyr M9-A1==
Helena's primary sidearm is the "Picador" (named after the lancers in traditional Spanish bullfighting), which appears to be a Steyr M9. Ada Wong is also briefly seen with one in the opening cutscene of her campaign, however she never uses it in-game. The Imposter Ada also wields one in her brief tag-along section in Chris' campaign. Oddly, it also appears in Chris' holster in his Edonia uniform, even though his pistol is a 909. Several Picadors can be found in the Gun Shop in the first chapter of Leon's story, though aside from Helena's none can be used.
The Picador has a 16-round magazine and is amongst the most powerful in the game, prompting many gamers on the PC to use her Mercenaries loadout via inventory managers.
==Taurus PT909==
Chris Redfield, Jake Muller, and "Agent" carry the Taurus PT909 as their starting gun, which is called "Nine-Oh-Nine" in-game. It has a 15-round magazine. Some appear in the hands of Tall Oaks survivors in the early parts of Leon's campaign.
== "Triple Shot" ==
Sherry's primary sidearm is called the "Triple Shot". It appears to mostly be a Frankenstein gun, combining elements of the SIG-Sauer P220 Sport and Beretta 93R. It has a red dot sight above the slide and a select-fire mode, allowing the player to alternate between single shots and three-round bursts. As with the previous game's 93R's burst fire, the full three-round burst is fired only when the trigger is held down. A careful trigger finger can allow for single shots or 2-shot bursts.
Unlike all the other pistols, the "Triple Shot" has no visible laser sight on its model. Using the solid laser aiming mode shows the laser being enamated from the red dot sight instead. 
==IMI Desert Eagle Mark XIX==
Returning yet again as the "Lightning Hawk", it is based on the same custom Desert Eagle with wood grips that appears in previous games, altough this time it has some fictional design aspects like a slide bulging at the bottom, the barrel having a squared end and the accessory rail has been replaced with compensator cuts. It appears in Chapter 4 of Leon's campaign in the cockpit of the plane. Holds 7 rounds, and uses .50 AE magnum ammo (distinct from the "Elephant Killer's" .500 S&W magnum ammo). As in Resident Evil 5 the weapon's hammer remains cocked with each shot, unlike most games, which feature the magnum firing in double-action only mode.
=="Elephant Killer"==
The Elephant Killer is a Magnum found in Jake & Sherry's campaign, and is loosely based on the Smith & Wesson Model 500. It is depicted as being a top-break revolver, as opposed to swing-out like the real M500. It does, however, feature the correct five round capacity of the real M500. For the first time in the series, the revolver is chambered in its correct ammunition, .500 S&W, rather than the generic magnum ammo from RE5 and the misnamed .5 caliber ammo from RE4. Zombified soldiers can also sometimes be seen with the Elephant Killer.
The Elephant Killer has no laser sight on its model. Using the solid laser aiming mode shows the laser originating from the barrel itself.
thumb|none|400px|Smith & Wesson Model 500 (10.5" barrel) with extended ejector shroud, accessory rail, and sling - .500 S&W Magnum
=Submachine Guns=
==Heckler & Koch UMP9==
Instead of a pistol, Piers carries a submachine gun largely based on the Heckler & Koch UMP9 as one of his two starting weapons (alongside the "Anti-Materiel Rifle"). The UMP9 is fitted with extended side rails and an upper rail, and is designated in-game as "MP-AF", short for "Machine Pistol-Accurate Fire". Its fire mode can be toggled between single shot and full auto. Holds 30 rounds and uses 9mm rounds. 
==Ruger MP9==
Some enemies are armed with guns mainly based on the Ruger MP9, with elements of the Cobray M11/9. Ada Wong starts with this weapon in her campaign, along with her crossbow. Called the "Ammo Box 50" in game, it holds 50 rounds per magazine.
=Shotguns=
==FN Tactical Police== 
The "Assault Shotgun" is primarily based on the FN Tactical Police. It can be found in Chris and Ada's campaigns. Several can be found inside the Gun Shop in Tall Oaks during Leon's campaign, but none can be used. It holds 7 rounds. Despite the presence of a pump, it incorrectly fires in semi-auto; however, when reloading, the player character will work the pump as if it were a pump action.
Due to its fast rate of fire, the weapon is especially popular in the PvP DLC "Survivors" (a mode first introduced in the previous game); when paired with the "Rock Steady" skill, which decreases recoil, it's possible to juggle an enemy player until either they die or you run out of ammo. This is frowned upon in polite gaming society.
=="Hydra"==
The fictional, triple-barreled Hydra shotgun from Resident Evil 5 makes a return. Helena carries this weapon at the start of Leon's campaign. Instead of firing 12 gauge shells like the regular shotgun or the assault shotgun, the Hydra fires the rarer 10 gauge shells. When firing quick shots, Helena will dodge acrobatically in the direction of her target (unless the target is too close, or if she just fired a quick shot), allowing her to attack the target and dodge enemy attacks simultaneously.
==Ithaca 37 "Stakeout" ==
A pump-action shotgun that resembles the Ithaca 37 makes an appearance with a pistol grip, wooden pump, a heat shield/rails combo, and red-dot sight. Unlike the Ithaca, it has a side ejection port. It can be found in Leon and Jake's campaigns. One BSAA operative, Jeff, is also equipped with the shotgun. Like the "Triple Shot", the laser is shown to be enamated from the red dot sight when laser only aiming mode is used.
=Assault Rifles=
=="Bear Commander"==
The "Bear Commander" is a 5.56mm assault rifle found in Jake and Ada's campaigns. It does not seem to be based on anything in particular, and elements of Resident Evil 5's SIG-Sauer SIG556 HOLO, the DSA SA58 OSW, Remington ACR, and many other Western-developed rifles can be seen. It's equipped with an underbarrel 40mm grenade launcher, which only fires HE grenades.
=="Assault Rifle for Special Tactics"==
In addition to his 909 (and a combat knife), Chris starts with the "Assault Rifle for Special Tactics", a 5.56mm assault rifle with a 30-round magazine. It has apparently been adopted by the BSAA to replace the G36s and SIG556 HOLOs they previously carried. Its design is similar to an ACR, but it has a carry handle and charging handle similar to the FAMAS. An AN/PEQ-15A laser sight is fitted to the right side of the weapon.
One can be seen in the hands of a survivor at the gun shop in Tall Oaks during Leon's story, and zombified soldiers throughout the game can sometimes be seen with the weapon, which they fire mindlessly.
==AEK-971==
A 5.56mm NATO rifle most closely resembling the AEK-971 appears in Leon's campaign as the "Assault Rifle RN". It is outfitted with a bayonet and a side-folding stock. The bayonet is used in the quick melee and contextual melee animations. Like the other weapons that do not have a modeled laser sight, the laser comes out of a silly place when the solid laser aiming mode is used; in this case, the laser comes out of the rear iron sight.
=Sniper Rifles=
==SIG-Sauer SSG 3000 ==
In Jake's and Ada's campaigns, a 7.62mm bolt-action sniper rifle similar to the SIG-Sauer SSG 3000 or the Steyr Scout can be found and used. It is simply named "Sniper Rifle".
Some survivors at the Tall Oaks Cathedral use the sniper rifle. Assassins sent by "The Family" also use the sniper rifle. A scopeless version of the rifle, apparently with wood furniture, can also be seen at the Tall Oaks gun shop. As with every other gun present, it cannot be used.
=="Anti-Materiel Rifle"==
Piers' other starting weapon (in addition to the "MP-AF") is a massive fictional sniper rifle called the "Anti-Materiel Rifle". It appears to be a cross between the Mechem NTW-20 and the Accuracy International Arctic Warfare 50. The weapon is a straight-pull bolt-action, using the large NTW-style carry handle as a charging handle, with a 10-round magazine of 12.7mm ammunition. It features a two-setting magnifying scope, with the alt-fire toggling between standard and thermal scope modes.
=="Semi Automatic Sniper Rifle"==
A 7.62mm sniper rifle that appears to be a combination of the Mk 14 Mod 0 and a Remington MSR can be used, called the "Semi Automatic Sniper Rifle." It holds five rounds and fires in semi-automatic. 
Leon and Helena acquire one at the Tall Oaks Cathedral; Chris and Piers find one aboard an aircraft carrier hijacked by Neo-Umbrella. Piers also uses one in all his alternate loadouts in the Mercenaries; Ada's unnamed partner "Agent" also uses one, as does Ellis from Left 4 Dead 2 in No Mercy.
==SVD Dragunov==
Enemy J'avo snipers that appear in some levels wield what appears to be SVD Dragunov sniper rifles. They are equipped with laser sights so players can know where they're getting shot from.
=Light Machine Guns=
==Hybrid Machine Gun==
The fictional M249-RPD-PKM hybrid machine gun from Resident Evil 5 reappears again and is seen being carried by some J'avo. Similar to Resident Evil 5, this weapon is only used during a car chase sequence in Chris campaign Chapter 3.
=Launchers=
== RPG-7 ==
The RPG-7 appears in-game being used by some J'avo. Leon and Helena uses one at the end of their campaign to finish off the final boss. Chris uses one in The Mercenaries game with his alternate costume, as does Coach. 
Unlike previous versions of the weapon the RPG-7 is not discarded when empty, but instead held onto. Furthermore, reload animations exist for the weapon, suggesting at one time the weapon was supposed to play a more major role in the story mode. In No Mercy, it is the only "power" weapon which doesn't spawn ammo.
==Fictional Grenade Launcher==
The "Bear Commander" assault rifle is seen with a fictional tip-down barrel grenade launcher attached underneath the barrel.
==Hybrid Grenade Launcher==
A revolver-type grenade launcher makes an appearance in the game, usable by Chris and Piers. Its design appears to be a cross between the two main grenade launchers of the Resident Evil series, the ARWEN 37 and the Milkor MGL. It fires three different kinds of ammunition: Explosive, Acid and Nitrogen. It holds six 40mm rounds. 
|thumb|none|400px|ARWEN 37 - 37mm
|thumb|none|600px|GL model. Note the stock, similar to a Mk 14.
=Flamethrower=
==M2 Flamethrower==
During Chris' campaign, a BSAA cleanup crew armed with M2 Flamethrowers is seen destroying J'avo pupae in the wreckage of an apartment block. The flamethrower model is lifted directly from the Uroboros Mkono fight in Resident Evil 5.
=Mounted Weapons=
==Browning M2==
Browning M2s in remote weapon stations can be seen mounted on BSAA APCs during Chris' campaign.
==Flakvierling 38==
During a crossover event in both Chris and Jake's campaigns, the characters have to sabotage a series of vintage Flakvierling 38 anti-aircraft guns that are being used to attack BSAA helicopters, while fighting off waves of enemies and two giant bosses.
==GAU-19==
The GAU-19 hybrid that was seen in Resident Evil 5 makes its return appearance. Two are mounted on the back of BSAA Hummvee in Chapter 5 of Leon's campaign. A few are found on top of a railway bridge in Chris campaign Chapter 2. Several are found in a city block combat arena during a crossover chapter between Chris and Jake's campaigns (Chris Chapter 2 and Jake Chapter 1), which pits the two teams against two large B.O.W.s known as Ogroman. Some can be found in Neo-Umbrella's underwater base near the end of Chris's campaign. Two are mounted on the rear door of the BSAA Chinook in Jake's campaign in Chapter 1. Ustanak, the creature that pursues Jake and Sherry throughout the campaign, at one point has three of these weapons mounted on a platform that connects to his right arm. As in Resident Evil 5, all of these guns have unlimited ammo but will overheat from continous fire. 
==M134 Minigun==
During a remarkably silly battle in Chris' campaign, he and Piers must face off with a parked aircraft armed with three giant GE M134 Miniguns.
thumb|none|400px|General Electric M134 - 7.62x51mm NATO
==M230 Chaingun==
M230 Chain Guns are seen mounted on enemy attack helicopters seen throughout the campaigns. Two are also mounted the small helicopter Ada Wong captures from a Neo-Umbrella aircraft carrier at Lanshiang, which has no clear source of ammo.
thumb|none|400px|Hughes/Alliant Techsystems M230 chain gun - 30x113mm B
==Schwerer Gustav==
A rather strange railway gun seen during Chris' campaign mounts a replica of the 80cm Schwerer Gustav railway gun with the front section of the barrel removed. The carriage shown is implausibly small and somehow self-propelled without having any kind of visible engine.
=Explosives=
==Grenade==
Like Resident Evil 5, there are three types of grenades in Resident Evil 6: Hand Grenades, Flash Grenades, and Incendiary Grenades. These appear to use the exact same models as 5. Hand Grenades are found in Chris and Ada's campaigns, Flash Grenades are found in Chris and Jake's campaigns, and Incendiary Grenades are found in Leon and Ada's campaigns. Enemies also ocassionally throw hand grenades.
Category:Action
Category:Video Game
Category:Third-Person Shooter 
Category:Science-Fiction
Category:Horror
Category:Zombie
Category:Resident Evil
Category:Japanese Produced/Filmed