Elixirs

Similar to Potions, Elixirs are consumable items that can be drunk as a bonus action to apply a variety of beneficial effects. Unlike Potions, the effects of an Elixir last until either taking a long rest or drinking another Elixir. Many Elixirs can be created with Alchemy.
A character can only benefit from the effects of one elixir at a time: drinking an elixir immediately cancels any active effects of a previously drunk elixir.
Other activities can cause elixir benefits to end, including:
* Praying at the Altar to Shar in the Gauntlet of Shar
== List of Arcane Cultivation Elixirs ==
 List of Arcane Cultivation Elixirs
Name	Ingredient	Rarity	Value	Trade LevelTrade level means here the level requirement for buying the consumable item.	Throwable	Effect
 	 	 	20 	1 	No 	Gain an additional
 	 	 	30 	1 	No 	Gain an additional
 	 	 	65 	6 	No 	Gain an additional
 	 	 	160 	9 	No 	Gain an additional
== List of Resistance Elixirs ==
 List of Resistance Elixirs
Name	Ingredient 	Rarity	Value	Trade LevelTrade level means here the level requirement for buying the consumable item.	Throwable 	Effect
 	  Not craftable	Common	10 	–This item is not sold by any trader. 	Yes 	Resistance
 	  Not craftable	Common	10 	– 	Yes 	Resistance
 	 	 	13 	1 	Yes 	Resistance
 	  Not craftable	Common	45 	– 	Yes 	Resistance
 	 	 	20 	1 	Yes 	Resistance
 	 	 	25 	6Elixir of Necrotic Resistance can be bought from at level 1. 	YesThe area of effect when throwing the Elixir of Necrotic Resistance or Elixir of Psychic Resistance does not highlight affected characters like it does other resistance potions, but throwing still applies the elixir.	Resistance
 	 	 	16 	1 	Yes 	Resistance
 	 	 	100 	1 	Yes 	Resistance
 	  Not craftable	Common	10 	9 	Yes 	Resistance
 	  Not craftable	Common	45 	– 	Yes 	Resistance
 	 	 	200 	1Potion of Universal Resistance can only be bought from or 	No 	Resistance to all Damage Types
== List of Strength Elixirs ==
 List of Strength Elixirs
Name	Ingredient	Rarity	Value	Trade LevelTrade level means here the level requirement for buying the consumable item.	Throwable 	Effect
 	 	 	160 	9 	Yes, with AOE, but only 10 turns	Increase your Strength to 27 until Long Rest when drunk
 	 	 	30 	1 	Yes, with AOE, but only 10 turns	Increase your Strength to 21 until Long Rest when drunk
== List of other Elixirs ==
 List of other Elixirs
Name	Ingredient	Rarity	Value	Trade LevelTrade level means here the level requirement for buying the consumable item.	Throwable	Effect
 	 	 	30 	1 	No 	Increases your to 16
 	 	 	65 	6 	No 	Gain for 3 turns.
 	 	 	25 	1 	No 	Once per turn when you kill a foe, you gain and an additional
 	 	 	25 	1 	No 	Gain the effects of
 	 	 	40 	6 	No 	Gain the effects of
 	 	 	30 	1 	No 	
* Gain +1d4 bonus to s and s.
* Gain .
 	 	 	20 	1 	No 	
* Gain on saves and against being 
* Magic can't put you to
 	 	 	40 	6 	No 	Gain
 	 	 	25 	1 	No 	Gain the effects of
 	 	 	50 	6 	No 	The number you need to roll to land a Critical Hit is reduced by 1
 	 	 	25 	1 	No 	
* Gain a +5 bonus to 
* You can't be
 	 	 	30 	– 	No 	Gain Psionic Weakening and Psionic Enrichment
== Unique Elixirs ==
These elixirs cannot be crafted and are not sold by normal merchants. They can only be obtained by giving blood samples to Araj Oblodra, and each party member can only do this once, so the number available is limited. These elixirs apparently do not replace regular elixirs when drunk, nor do they replace elixirs from the blood of different races. 
 List of unique Elixirs
Name	Race 	Rarity	Value	Effect
 	(Black/Copper) 	 	10 	
* Gain on Intimidation and Persuasion checks
* Resistance
* Can cast once
 	(Brass/Gold/Red)	 	10 	
* Gain on Intimidation and Persuasion checks
* Resistance
* Can cast once
 	(Silver/White) 	 	10 	
* Gain on Intimidation and Persuasion checks
* Resistance
* Can cast once
 	(Blue/Bronze) 	 	10 	
* Gain on Intimidation and Persuasion checks
* Resistance
* Can cast once
 	(Green) 	 	10 	
* Gain on Intimidation and Persuasion checks
* Resistance
* Can cast once
 	 	 	10 	
* Add your Proficiency Modifier to Saving Throws until you succeed on 3 of them
 	 	 	10 	
* Gain 10m of movement speed
* Gain 
* Immune to being
 	 	 	10 	
* Can cast once
* Can cast once
* Can cast once
 	 	 	10 	
* Gain Proficiency in Sleight of Hand checks and can cast
 	 	 	10 	
* Regain equal to your Constitution score.
(This is an instantaneous effect, more like a potion than an elixir.)
 	 	 	10 	
* The next time you are , you instead drop to 1 hit point
 	 	 	10 	
* Gain Advantage on Skill Checks
 	 	 	10 	
* Gain Proficiency in all skills
 	 	 	10 	
* Can cast once
* Can cast once
* Can cast once
* Can cast once
== Other ==
The following items are called Elixirs, but function more similary to Potions.
=== Turn Based Duration ===
* 
== Terminology Note ==
In-game, "Potion" is used as a general category of liquid consumables that includes the more specific categories of Potions, Coatings and Elixirs, which are highlighted in tooltips. Only consumables labelled as "elixirs" follow the specific rules mentioned above.
In the tabletop game, "elixir" is just a word used to name particularly powerful potions, and a few potions in Baldur's Gate 3 follow this convention despite functioning as regular potions. These "false elixirs" are included in the Potions page.
== Notes ==
Category:Consumables
Category:Gameplay mechanics
Category:Items