nyuuzyou/wikis huggingface dataset:
Olimar (SSBB)/Neutral attack

==Overview==
Olimar's neutral attacks consist of headbutting forward twice.
For the technical data of each individual hit, see:
*Olimar (SSBB)/Neutral attack/Hit 1
*Olimar (SSBB)/Neutral attack/Hit 2
==Quickest loop==
The antenna hitbox of hit 1 is cut off after frame 8 if hit 2 is triggered as early as possible.
Jab 1 	4-7, 8
Jab 2 	16-18
Interruptible (2)	19
Animation lengths	29, 37
|-
Category:Olimar (SSBB)
Category:Neutral attacks (SSBB)
Olimar (SSBB)/Neutral attack/Hit 1

==Overview==
==Hitboxes==
===Head===
|}
===Antenna===
|}
==Timing==
Hit 1 (Head) 	4-7
Hit 2 (Antenna) 	8-10
Earliest continuable	8
Animation length 	29
|-
Category:Olimar (SSBB)
Category:Neutral attacks (SSBB)
Olimar (SSBB)/Pummel

==Overview==
==Hitboxes==
====Red Pikmin====
|}
====Yellow Pikmin====
|}
====Blue Pikmin====
|}
====White Pikmin====
|}
====Purple Pikmin====
|}
==Timing==
Hitbox 	9
Animation length	21
Category:Olimar (SSBB)
Category:Pummels (SSBB)
Olimar (SSBB)/Side special

==Overview==
Olimar will throw his Pikmin at the opponent which will then latch on and continuously do damage until the opponent uses a move that will knock them off. How long the Pikmin stay on and continuously do latch damage depends on the opponents' percentage with the Pikmin staying on the opponent longer the less percentage the opponent has. The move works in different ways depending on the color of the Pikmin that are used. For example, blue, yellow, and red Pikmin will do 2% per hit whereas white Pikmin will do 6% per hit, more than twice of what the blue, yellow, and red Pikmin do. Purple Pikmin are the only ones that do not latch onto the opponent, instead they ram into the opponent once and do 6% along with some knockback which is excellent for stopping approaches. The way the Pikmin are thrown also depend on the Pikmin used: red and blue Pikmin travel in a normal arc, yellow pikmin travel in a slower but higher arc, white Pikmin travel very fast and very far making them easier to hit latch onto opponents, and purple Pikmin travel in a very slow and short ranged arc. 
This move is a big part of Olimar's notoriously strong camping game along with his long ranged grab and ranged smash attacks as the Pikmin can deal massive damage if they are not dealt with.
Category:Olimar (SSBB)
Category:Special moves (SSBB)
Category:Side special moves (SSBB)
Olimar (SSBB)/Up aerial

==Overview==
==Hitboxes==
===Red Pikmin===
|}
===Yellow Pikmin===
|}
===Blue Pikmin===
|}
===White Pikmin===
|}
===Purple Pikmin===
|}
==Timing==
Initial autocancel	1-5
Hits 1-6 	8, 10, 12, 14, 16, 18
Hit 7 	20
Ending autocancel 	30-
Animation length 	34
|-
===Landing lag===
Animation length	30
Category:Olimar (SSBB)
Category:Up aerials (SSBB)
Olimar (SSBB)/Up smash

==Overview==
Olimar points upwards and one of his Pikmin jumps up. How high the Pikmin jumps depends on the color of the Pikmin (blue Pikmin jump higher than purple Pikmin for example). Up smash has a surprisingly large hitbox and it is very fast for an up smash with low startup and ending lag. Up smash has decent combo potential as it can be used after an up or down throw and it could potentially combo into itself at lower percents. Barring up smash with white Pikmin, up smash is a fairly powerful up smash especially with purple Pikmin and when combined with its fast speed and deceptively large horizontal hitbox, it is one of Olimar's best KO options. Up smash with red or blue Pikmin can KO on at around 100% while up smash with yellow Pikmin KOes him around 10% later and white Pikmin cannot KO him until he is above 160%. Up smash with purple Pikmin is capable of KOing the entire cast on under 100%, KOing almost as early as with the added bonus of it being drastically faster than '. Olimar can also perform a DACUS to make his up smash cover even more distance and while he gains a decent amount of extra distance with a DACUS, it is much shorter compared to some other DACUSes. Up smash is overall one of Olimar's best moves on the ground and using it correctly is a key part to playing him.
==Hitboxes==
===Red Pikmin===
|}
===Yellow Pikmin===
|}
===Blue Pikmin===
|}
===White Pikmin===
|}
===Purple Pikmin===
|}
==Timing==
Charges between 	4-5
Clean hit 	8-9, 10-12
Late hit (Red, Yellow, Blue and White Pikmin)	13-19
Late hit (Purple Pikmin) 	13-16
Interruptible 	33
Animation length 	39
|R, Y, B, W 
|-
|P 
|-
|Olimar 
Category:Olimar (SSBB)
Category:Up smashes (SSBB)
Olimar (SSBB)/Up throw

==Overview==
==Throw Data==
===Red Pikmin===
|}
===Yellow Pikmin===
|}
===Blue Pikmin===
|}
===White Pikmin===
|}
===Purple Pikmin===
|}
==Timing==
Invincibility 	1-8
Throw Release 	27
Animation length	41
|-
Category:Olimar (SSBB)
Category:Up throws (SSBB)
Olimar (SSBU)/Back aerial

==Overview==
==Hitboxes==
|}
==Timing==
===Attack===
Initial autocancel	1-5
Hitboxes 	10-13
Ending autocancel 	36-
Interruptible 	49
Animation length 	57
|-
===Landing lag===
Interruptible 	10
Animation length	26
Category:Olimar (SSBU)
Category:Back aerials (SSBU)
Olimar (SSBU)/Back throw

Olimar back throw hurtbox visualization	Olimar back throw hurtbox visualization	Olimar back throw hurtbox visualization	Olimar back throw hurtbox visualization	Olimar back throw hurtbox visualization
 	 	 	 	
==Overview==
==Throw Data==
The throw's damage is multiplied by 1.1× with two Pikmin, and 1.2× with three Pikmin. The knockback formula takes this into account for the resulting percent, but not the damage factor, resulting in a minimal knockback increase.
|}
==Timing==
Invincibility 	1-20
Turnaround 	8
Throw release 	21
Interruptible 	40
Animation length	54
|-
Category:Olimar (SSBU)
Category:Back throws (SSBU)
Olimar (SSBU)/Down aerial

==Overview==
==Hitboxes==
|}
==Timing==
===Attack===
Initial autocancel	1-5
Clean hit 	9-10
Hitboxes 	11-16
Ending autocancel 	31-
Interruptible 	52
Animation length 	59
|-
===Landing lag===
Interruptible 	19
Animation length	29
==Trivia==
*The ID 0 hitbox for all Pikmin is coded as an extended hitbox despite not being actually extended, which prevents it from interpolating.
Category:Olimar (SSBU)
Category:Down aerials (SSBU)
Olimar (SSBU)/Down smash

==Overview==
==Update History==
 
*
 
*
==Hitboxes==
Compared to other smash attacks, Olimar's down smash has a lower maximum charge damage multiplier, capping at 1.2× instead of 1.4×, and can only be held for up to 60 frames after reaching full charge instead of 120 frames.
|}
==Timing==
Purple Pikmin have their travel speed halved compared to other types, causing them to cover a considerably shorter distance.
Charges between 	6-7
Red, Yellow, Blue and White Pikmin	10-13, 14-18
Purple Pikmin 	10-13, 14-15
Interruptible 	39
Animation length 	46
!Non-Purple 
|-
!Purple 
|-
!Olimar 
==Trivia==
*The hitboxes have a 20% trip chance that can only happen on slants due to their launch angle.
Category:Olimar (SSBU)
Category:Down smashes (SSBU)
Olimar (SSBU)/Down throw

Olimar down throw hurtbox visualization	Olimar down throw hurtbox visualization	Olimar down throw hurtbox visualization	Olimar down throw hurtbox visualization	Olimar down throw hurtbox visualization
 	 	 	 	
==Overview==
==Throw Data==
The damage of both the hitbox and throw are multiplied by 1.1× with two Pikmin, and 1.2× with three Pikmin. The knockback formula takes this into account for the resulting percent, but not the damage factor, resulting in a minimal knockback increase.
|}
|}
==Timing==
Invincibility 	1-30
Hitbox 	23-30
Throw Release 	31
Interruptible 	42
Animation length	49
|-
Category:Olimar (SSBU)
Category:Down throws (SSBU)
Olimar (SSBU)/Down tilt

==Overview==
==Hitboxes==
|}
==Timing==
Hitboxes 	6-12
Interruptible 	30
Animation length	37
==Trivia==
*The move has a 40% trip chance that can never actually happen, due to its largely vertical launch angle.
Category:Olimar (SSBU)
Category:Down tilts (SSBU)
Olimar (SSBU)/Edge attack

==Overview==
==Hitboxes==
|}
==Timing==
For each ledge grab without touching the ground or being hit, intangibility is reduced on subsequent ledge grabs, until it is lost entirely from the fourth grab onward. The hitbox visualization only shows intangibility for the first ledge grab.
Intangibility (1st grab)	1-21
Intangibility (2nd grab)	1-17
Intangibility (3rd grab)	1-10
Hitbox 	19-21
Interruptible 	56
Animation length 	57
!Hitboxes 
|-
!1st grab 
|-
!2nd grab 
|-
!3rd grab 
Category:Olimar (SSBU)
Category:Edge attacks (SSBU)
Olimar (SSBU)/Floor attack (trip)

==Overview==
Olimar performs a sideways headbutt followed by a flashy spin into a dropkick.
==Hitboxes==
|}
==Timing==
Intangibility 	1-7
Hit 1 	12-13
Hit 2 	24-25
Interruptible 	50
Animation length	59
|-
Category:Olimar (SSBU)
Category:Floor attacks (SSBU)
Olimar (SSBU)/Forward aerial

==Overview==
==Hitboxes==
|}
==Timing==
===Attack===
Initial autocancel	1-5
Hitboxes 	7-9
Ending autocancel 	31-
Interruptible 	43
Animation length 	51
|-
===Landing lag===
Interruptible 	10
Animation length	15
==Trivia==
*Interestingly enough, only a Red Pikmin's forward aerial launches opponents in the direction Olimar is facing, rather than away from his position. This also makes other Pikmin's forward aerials among the few ones in Ultimate to not have this property.
Category:Olimar (SSBU)
Category:Forward aerials (SSBU)
Olimar (SSBU)/Forward smash

==Overview==
==Update History==
 
*
 
*
*
 
*
*
 
*
 
*
==Hitboxes==
Compared to other smash attacks, Olimar's forward smash has a lower maximum charge damage multiplier, capping at 1.2× instead of 1.4×, and can only be held for up to 60 frames after reaching full charge instead of 120 frames.
|}
==Timing==
Charges between 	6-7
Red, Yellow, Blue and White Pikmin	11-13, 14-19, 20-29
Purple Pikmin 	11-13, 14-18, 19-24
Interruptible 	43
Animation length 	43
!Non-Purple 
|-
!Purple 
|-
!Olimar 
==Pikmin parameters==
Purple Pikmin have altered physics compared to other types: on frame 11 (when thrown), they have their horizontal speed reduced by 0.9 and their vertical speed increased by 0.4, then on frame 16, their horizontal speed is set to 0.5 and their vertical speed is removed. This causes them to cover a considerably shorter distance.
Initial horizontal speed	3.2
Friction 	0.18
Minimum horizontal speed	0.5
Maximum horizontal speed	3
Initial vertical speed 	0.7
Gravity 	0.06
Rotation speed 	
Category:Olimar (SSBU)
Category:Forward smashes (SSBU)
Olimar (SSBU)/Forward throw

Olimar forward throw hurtbox visualization	Olimar forward throw hurtbox visualization	Olimar forward throw hurtbox visualization	Olimar forward throw hurtbox visualization	Olimar forward throw hurtbox visualization
 	 	 	 	
==Overview==
==Throw Data==
The throw's damage is multiplied by 1.1× with two Pikmin, and 1.2× with three Pikmin. The knockback formula takes this into account for the resulting percent, but not the damage factor, resulting in a minimal knockback increase.
|}
==Timing==
Invincibility 	1-18
Throw Release 	19
Interruptible 	36
Animation length	53
|-
Category:Olimar (SSBU)
Category:Forward throws (SSBU)
Olimar (SSBU)/Forward tilt

==Overview==
Winds up before leaning forward to punch. Coming out on frame 15, being -10 on shield, as well as being active from frames 15-17, it has little utility compared to his other moves. Other than being used for doing a Solomar challenge (which is his strongest attack without using Pikmin, and his only semi-reliable KO option without using Pikmin), this move is generally outclassed by other moves and not practical.
==Hitboxes==
|}
==Timing==
Clean hit 	15
Late hit 	16-17
Interruptible 	36
Animation length	64
Category:Olimar (SSBU)
Category:Forward tilts (SSBU)
Olimar (SSBU)/Grab

==Overview==
==Grabbox Data==
Pikmin have the same grabboxes for all grab types. White Pikmin have bigger grabboxes and dash further when they're leading. Purple Pikmin don't dash as far as others when they're leading.
===Red, Yellow, Blue and Purple Pikmin===
|}
===White Pikmin===
|}
===Grab break (all Pikmin)===
|}
==Timing==
===Standing grab===
Grab 	12-23
Interruptible (one, two, three Pikmin) 	42, 48, 57
Animation length (one, two, three Pikmin)	49, 57, 67
!One Pikmin 
|-
!Two Pikmin 
|-
!Three Pikmin 
===Dash grab===
Grab 	12-23
Interruptible (one, two, three Pikmin) 	50, 58, 68
Animation length (one, two, three Pikmin)	54, 63, 75
!One Pikmin 
|-
!Two Pikmin 
|-
!Three Pikmin 
===Pivot grab===
Grab 	12-23
Interruptible (one, two, three Pikmin) 	45, 52, 61
Animation length (one, two, three Pikmin)	51, 59, 70
!One Pikmin 
|-
!Two Pikmin 
|-
!Three Pikmin 
==Pikmin parameters==
The frame speed multipliers apply on frame 8 of each grab. Additionally, when grabbing an opponent with more than one Pikmin, 15 frames are added to the grab's duration for each additional Pikmin; for example, with no button mashing at 0% damage, they are grabbed for 105 frames with two Pikmin, and 120 frames with three Pikmin.
Standing/pivot grab X offset 	-4u
Dash grab X offset 	-5u
Standing/pivot grab initial speed 	2.7 (Red/Yellow/Blue)3 (White)2.4 (Purple)
Standing/pivot grab friction 	0.14
Dash grab initial speed 	3.9 (Red/Yellow/Blue)4.2 (White)3.5 (Purple)
Dash grab friction 	0.2
Return speed from grab 	2 (Red/Yellow/Blue)3 (White)1 (Purple)
Wait time if grab misses 	4 frames (Red)10 frames (non-Red)
Distance multiplier with two Pikmin 	1.2
Distance multiplier with three Pikmin 	1.3
Grab frame speed multiplier with two Pikmin 	0.85
Grab frame speed multiplier with three Pikmin	0.7
Grab duration added per Pikmin 	15 frames
Throw damage multiplier with two Pikmin 	1.1
Throw damage multiplier with three Pikmin 	1.2
Category:Olimar (SSBU)
Category:Grabs (SSBU)
Olimar (SSBU)/Hitboxes

==Hitboxes==
Move 	Name 	Hitbox
Neutral attack 1 	Olimar Punch 	
Neutral attack 2 	Olimar Follow-up Punch	
Forward tilt 	Olimar Thrust 	
Up tilt 	Tornado Jump 	
Down tilt 	Low Headbutt 	
Dash attack 	Cartwheel Kick 	
Forward smash red pikmin 	Pikmin Rocket 	
Forward smash yellow pikmin 	Pikmin Rocket 	
Forward smash blue pikmin 	Pikmin Rocket 	
Forward smash white pikmin 	Pikmin Rocket 	
Forward smash purple pikmin 	Pikmin Rocket 	
Up smash red pikmin 	Pikmin Jump 	
Up smash yellow pikmin 	Pikmin Jump 	
Up smash blue pikmin 	Pikmin Jump 	
Up smash white pikmin 	Pikmin Jump 	
Up smash purple pikmin 	Pikmin Jump 	
Down smash red pikmin 	Pikmin Left/Right Dash	
Down smash yellow pikmin 	Pikmin Left/Right Dash	
Down smash blue pikmin 	Pikmin Left/Right Dash	
Down smash white pikmin 	Pikmin Left/Right Dash	
Down smash purple pikmin 	Pikmin Left/Right Dash	
Neutral aerial 	Tornado Attack 	
Forward aerial red pikmin 	Pikmin Sweep 	
Forward aerial yellow pikmin 	Pikmin Sweep 	
Forward aerial blue pikmin 	Pikmin Sweep 	
Forward aerial white pikmin 	Pikmin Sweep 	
Forward aerial purple pikmin 	Pikmin Sweep 	
Back aerial red pikmin 	Pikmin Shake Off 	
Back aerial yellow pikmin 	Pikmin Shake Off 	
Back aerial blue pikmin 	Pikmin Shake Off 	
Back aerial white pikmin 	Pikmin Shake Off 	
Back aerial purple pikmin 	Pikmin Shake Off 	
Up aerial red pikmin 	Pikmin Tornado 	
Up aerial yellow pikmin 	Pikmin Tornado 	
Up aerial blue pikmin 	Pikmin Tornado 	
Up aerial white pikmin 	Pikmin Tornado 	
Up aerial purple pikmin 	Pikmin Tornado 	
Down aerial red pikmin 	Pikmin Meteor 	
Down aerial yellow pikmin 	Pikmin Meteor 	
Down aerial blue pikmin 	Pikmin Meteor 	
Down aerial white pikmin 	Pikmin Meteor 	
Down aerial purple pikmin 	Pikmin Meteor 	
Side special red pikmin 	Pikmin Throw 	
Side special red pikmin latch 	Pikmin Throw 	
Side special yellow pikmin 	Pikmin Throw 	
Side special yellow pikmin latch	Pikmin Throw 	
Side special blue pikmin 	Pikmin Throw 	
Side special blue pikmin latch 	Pikmin Throw 	
Side special white pikmin 	Pikmin Throw 	
Side special white pikmin latch 	Pikmin Throw 	
Side special purple pikmin 	Pikmin Throw 	
Down special 	Pikmin Order 	
Grab red pikmin 	 	
Grab yellow pikmin 	 	
Grab blue pikmin 	 	
Grab white pikmin 	 	
Grab purple pikmin 	 	
Pummel 	Grab Olimar Thrust 	
Forward throw 	Pikmin Front Throw 	
Back throw 	Pikmin Back Throw 	
Up throw 	Pikmin Up Throw 	
Up throw red pikmin 	Pikmin Up Throw 	
Up throw yellow pikmin 	Pikmin Up Throw 	
Up throw blue pikmin 	Pikmin Up Throw 	
Up throw white pikmin 	Pikmin Up Throw 	
Up throw purple pikmin 	Pikmin Up Throw 	
Down throw 	Pikmin Down Throw 	
Getup attack front 	 	
Getup attack back 	 	
Getup attack trip 	 	
Ledge attack 	 	
Category:Olimar (SSBU)
Category:Hitboxes (SSBU)
Olimar (SSBU)/Neutral aerial

==Overview==
==Hitboxes==
|}
==Timing==
===Attack===
Initial autocancel	1-2
Hits 1-4 	7-8, 11-12, 15-16, 19-20
Hit 5 	23-24
Ending autocancel 	34-
Interruptible 	54
Animation length 	53
|-
===Landing lag===
Interruptible 	14
Animation length	31
Category:Olimar (SSBU)
Category:Neutral aerials (SSBU)
Olimar (SSBU)/Neutral attack

==Overview==
Olimar's neutral attacks consist of 2 jabs originating from Pikmin.
For the technical data of each individual hit, see:
*Olimar (SSBU)/Neutral attack/Hit 1
*Olimar (SSBU)/Neutral attack/Hit 2
==Quickest loop==
Jab 1 	4, 5
Jab 2 	10-11
Interruptible 	20, 24
Animation lengths	29, 33
|-
Category:Olimar (SSBU)
Category:Neutral attacks (SSBU)
Olimar (SSBU)/Neutral attack/Hit 1

==Overview==
==Hitboxes==
|}
==Timing==
Clean hit 	Clean hit 	4
Late hit 	Late hit 	5
Continuability 	Held on hit or tapped	7-20
Continuability 	Held without hitting 	16
Interruptible 	Interruptible 	20
Animation length	Animation length 	29
|-
Category:Olimar (SSBU)
Category:Neutral attacks (SSBU)
Olimar (SSBU)/Up aerial

==Overview==
==Hitboxes==
|}
==Timing==
===Attack===
Initial autocancel	1-5
Hitboxes 	8-15
Ending autocancel 	31-
Interruptible 	35
Animation length 	42
|-
===Landing lag===
Interruptible 	19
Animation length	29
Category:Olimar (SSBU)
Category:Up aerials (SSBU)
Olimar (SSBU)/Up smash

==Overview==
==Update History==
 
*
 
*
 
*
==Hitboxes==
Compared to other smash attacks, Olimar's up smash has a lower maximum charge damage multiplier, capping at 1.2× instead of 1.4×, and can only be held for up to 60 frames after reaching full charge instead of 120 frames.
|}
==Timing==
Charges between 	4-5
Pikmin 	12-13, 14-16, 17-22
Interruptible 	40
Animation length	49
|-
==Pikmin parameters==
Purple Pikmin have their vertical speed reduced by 0.1 compared to other types, causing them to cover a slightly shorter distance.
Initial vertical speed	2.8
Gravity 	0.25
Falling speed 	2.8
Category:Olimar (SSBU)
Category:Up smashes (SSBU)
Olimar (SSBU)/Up throw

Olimar up throw hurtbox visualization	Olimar up throw hurtbox visualization	Olimar up throw hurtbox visualization	Olimar up throw hurtbox visualization	Olimar up throw hurtbox visualization
 	 	 	 	
==Overview==
==Throw and Hitbox Data==
The damage of both the hitbox and throw are multiplied by 1.1× with two Pikmin, and 1.2× with three Pikmin. The knockback formula takes this into account for the resulting percent, but not the damage factor, resulting in a minimal knockback increase.
|}
|}
==Timing==
Invincibility 	1-21
Hitbox 	21
Throw Release 	22
Interruptible 	50
Animation length	61
|-
==Trivia==
*This is Olimar's only throw for which a Blue Pikmin's throw portion does not deal exactly 1.7× of non-Red Pikmin's throw portions, with 12.5% instead being equal to around 1.7857× of 7%.
Category:Olimar (SSBU)
Category:Up throws (SSBU)
Omega Blitz

Omega Blitz (, Transcendent Final Rush) is the Mii Brawler's Final Smash.
==Overview==
When activated, the user uppercuts their opponent, sending them into the air while throwing multiple punches and kick combos, with a rising triple spin kick at the end. The Final Smash finishes with a strong impulsive chop that launches the foe downwards, dealing high knockback. This Final Smash is similar to several others that trap an opponent at the top-center of the screen while the user attacks, such as Pair Up, Great Aether, Secret Ninja Attack, and Omnislash. Like other trapping Final Smashes, it requires the initial kick to connect for the move to execute; otherwise, the move fails.
In Ultimate, the move's damage has been buffed, now doing 56% damage instead of 42%, however it deals less knockback, KOing slightly later overall. The move has the same overall function, except that the initial attack is now an upwards-arcing heel kick along the ground, and the Brawler stays in one place while throwing multiple kicks and punches before performing two roundhouse kicks while moving above the opponents. The move then finishes with a strong downward punch instead of a chop.
==Instructional quote==
==Trophy==
==Gallery==
Omegablitz.JPG|The Mii Brawler about to use Omega Blitz.
Omega Blitz SSB4.png|The attack in .
Omega Blitz.jpg|The attack in .
Mii Brawler SSBU Skill Preview Final Smash.png|Omega Blitz as shown by the Move List in Ultimate.
==Names in other languages==
==Trivia==
*Omega Blitz is the Mii Fighters' only close-range (and therefore the only trapping) Final Smash.
*The starting strike of Omega Blitz has a boost Aura in the Wii U version; it's easier to see in slow motion as the marks of the punches and kicks are detailed, unlike the 3DS version which doesn't have the startup aura.
*The trophy description of Omega Blitz in the NTSC versions of the game erroneously states "The final blow consists of kicking opponents down and bouncing them off the stage", where, in actuality, it is a chop. This is corrected in the PAL versions of the game.
Category:Mii Fighter
Category:Mii Fighter (SSB4)
Category:Mii Fighter (SSBU)
Category:Mii Brawler (SSB4)
Category:Mii Brawler (SSBU)
Category:Trophies (SSB4-Wii U)
Category:Final Smashes (SSB4)
Category:Final Smashes (SSBU)
Onix

Onix (, Iwark) is a creature in the media franchise.
==Origin==
 is a Rock/Ground-type Pokémon introduced in , and is categorized within the Pokédex at #095 as the "Rock Snake Pokémon". It evolves into starting from when d while holding a . It is notable for being 's signature Pokémon.
 is a Rock-type move with 50 base power and 90% accuracy introduced in Generation I. It is the weakest Rock-type move with no special effects, and it can be learned naturally by a variety of Rock-type Pokémon at a low level, including Onix in all games since Pokémon Black 2 and White 2. Stat-wise, Onix has the highest Defense stat of all unevolved Pokémon, but its other stats are very poor, particularly its Special Attack and HP.
==In Super Smash Bros.==
Onix makes a cameo appearance in 's congratulations screen.
===As a Poké Ball Pokémon===
Onix can be summoned by a Poké Ball, using Rock Throw as its attack. When summoned, Onix leaps to the top of the screen and make boulders fall onto the stage. Onix itself can damage other characters as it rises, and the rocks hit opponents with set knockback. Onix's attack does not harm the summoner. Its voice clip used in the Japanese and English versions comes from the Pokémon anime episode Showdown in Pewter City.
==In Super Smash Bros. Melee==
Onix does not return as a Poké Ball summon.
===As a stage element===
A large balloon of Onix (in actuality, the 3D model of Onix used in Pokémon Stadium, and its sequel Pokémon Stadium 2, both for Nintendo 64) is one of the many floating platforms that make the Poké Floats stage. It is the second platform balloon to appear, right after Squirtle, and all matches on this stage have Onix making its appearance as a temporary, lengthy semi-soft platform with no ledges to be grabbed. The Onix balloon features rotating body parts, just like a real Onix.
==Gallery==
Onix SSB sprite.png|Super Smash Bros. sprite
SSB64 Congratulations Pikachu.png|Onix in Pikachu's congratulations screen
==Trivia==
*Rock Throw's functionality in Super Smash Bros. is nearly identical to 's "Rock Hail" attack in , given how both were directed by Masahiro Sakurai.