nyuuzyou/wikis huggingface dataset:
Destroy the Ancient Tome

Destroy the Ancient Tome is a sub-quest of in Act One of Baldur's Gate 3. It is initiated upon finding the book in the Blighted Village.
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== Objectives ==
Objectives and journal entries may vary pending story decisions and outcomes.
== Walkthrough ==
The Necromancy of Thay is obtained during in the apothecary's secret laboratory, accessible past the . Removing the book from its trapped room initiates a quest to either or destroy it forever.
The book can only be destroyed by dropping it on the ground and attacking it with damage, like . Destroying nets disapproval from , but approval from , , and . Destroying the book also spawns 3 hostile Shadows.
Throwing the book into a chasm causes it to bounce back to the thrower.
Category:Quests
Destroy the Elder Brain

Destroy the Elder Brain is a sub-quest of the quest Confront the Elder Brain in Act Three of Baldur's Gate 3.
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==Objectives==
== Walkthrough ==
During Act Three, multiple scenes and conversations allow the party to contemplate what they will 'do' with the Elder Brain once they finally have all three Netherstones and confront the Elder Brain. Conversations with specific characters may lock the player out of some options, such as a situation where an option provided by a friendly character will be lost if a decision causes them to become permanently hostile.
More contemplative scenes - such as camp conversations with multiple different "speaking" characters, or "internal monologue" style scenes where the narrator is mostly the sole speaker - have not been confirmed to lock or unlock the party from pursuing other ending outcomes.
The true choice on what to do with the Elder Brain occur at the very end of . Once the Elder Brain, now a Netherbrain, is defeated using Karsus' Compulsion, a cutscene plays where the illithid in the party uses the Netherstones to destroy the Brain. 
Depending on the party's decisions prior to passing the "point of no return", the exact choices available to the player character in this interaction will vary heavily. Only a few specific choices result in the destruction of the Netherbrain, and the text of these choices is reasonably self-explanatory. The resolution of this quest - whether the player character actually destroys the brain or not - technically moves this quest into the "Completed" section of the journal.
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Choose the first option and the Netherbrain is destroyed; it falls into the Chionthar River and explodes. The party members manage to safely wash up on the docks, starting the Endings and then the Epilogue.
The Dark Urge has slightly different options:
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== Achievements ==
Category:Quests
Category:Main Quest
Deva

Devas are a type of Celestial beings. They can be summoned to a spellcaster's aid with the spell or from the .
==Combat==
=== Attacks and abilities ===
== Gallery ==
Portrait Deva.png|Normal portrait
Portrait Deva (Banite).png|Banite portrait
Portrait Deva (female).png|Female portrait (unused)
==Notes==
* A hostile Deva will spawn if a character affected by falls unconscious, is healed, rests, or has Remove Curse cast on them. This Deva has and 162 HP.
* can use to summon a unique Deva with red robes and black wings.
== External links ==
Category:Creatures
Category:Races
Category:Non-playable races
Category:Celestials
Devil's Den

==Overview==
When the party first enters, Raphael and (should he be alive) will be arguing. Afterwards, the quest will begin. The party can return to the Devil's Den and accept Raphael's deal at any time. 
===Related locations===
*Sharess' Caress
*Wyrm's Crossing
==Characters==
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==Related Quests==
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==Notable loot==
* Several pieces of slightly more rare camp clothing in the wardrobes
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Category:LocationsCategory:Act Three Locations
Devil's Fee

== Overview ==
There are all sorts of devilish artifacts and curios on display around the store. If engaging Helsik in combat, she will summon Gilded Imps and Gilded Minotaurs to assist her.
==Locations==
=== Basement ===
The Devil's Fee has a basement that can be accessed either from a hatch on the first floor, or by breaking down a wall in the basement of the Forge of the Nine.
=== Upper floor ===
The upper floor of the store is Helsik's private quarters and living space, which are not accessible to the public.
The entrance is protected by a warding glyph trap. This can be disarmed by giving water to the gargoyle on the side of the wall. If triggering the glyph trap, the gargoyle mocks the party. This floor can also be accessed by jumping, flying or otherwise travelling onto the balcony on the western side of the building.
The upstairs of the Devil's Fee has a heptagram (a seven-point star) drawn in blood on the floor. Depending on the party's progress of they can initiate a dialogue with Helsik to give (or sell) them the supplies and instruction to open a portal to the House of Hope. Alternatively the grimoire and necessary reagents for the ritual can be found around the Devil's Fee.
* The Coin of Mammon can be found in a chest next to Helsik's bed.
* Infernal Marble can be found in a chest upstairs and in the basement of the Devil's Fee.
* Diamonds can be found upstairs in a chest.
* The skull can be purchased from Helsik, or there is one inside the coffin at the NW corner of the room with the pentagram.
* Incense can be found on the table to the side of the south balcony door.
* The grimoire can be pickpocketed from Helsik.
=== Roof ===
The roof can be accessed via a balcony on the upper floor. or a smattering of pigeon feathers can be found here.
== Notable characters ==
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== Related quests ==
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== Notable loot ==
Initially Helsik only sells dyes, scrolls, potions, and alchemy ingredients. Some additional items can be accessed by passing DC 15 Arcana checks to identify some of the items displayed around the shop. Karlach has a DC 0 instead. Afterwards, a new dialogue option with Helsik is unlocked that allows to see all the items that she is selling.
Sold by Helsik (after Arcana checks):
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Sold by Tara in exchange for and/or magical items:
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Found in containers on the upper floor or pick-pocketed from / given by Helsik):
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== Notes ==
* An item on display in the shop, the Orb of Infernal Visioning, can be interacted with to observe a vision of Raphael drinking wine at the House of Hope. However, if Raphael has already been killed, the vision will be of Mephistopheles consuming his body.
Category:Locations
Category:Act Three Locations
Devotee of Mahkloompah

The Devotee of Mahkloompah is a special Sahuagin Hunter that can be summoned from during the game's final sequence. 
== Involvement ==
In order to summon him, the party must kill , which reveals him as a fake and frightens the Kuo-Toa into declaring the current party member "Mahkloompah", their new god.
==Combat==
===Attacks and abilities===
== External links ==
* 
Category:Creatures
Category:Races
Category:Non-playable races
Category:Humanoids
Devoured Eternal Debtor

Devoured Eternal Debtor is an Eternal Debtor bound in servitude to Raphael. 
== Involvement ==
This debtor can be found within the House of Hope at . He has rats sewn inside of him.
== Combat ==
=== Attacks and abilities ===
Category:Characters
Category:Characters in the House of Hope
Category:Characters in Act Three
Category:High Elves
Category:Elves
Category:Humanoids
Dexterity

Dexterity is an ability score and a key ability of Rogues, Rangers, Monks, and other wielders of finesse weapons.
Dexterity affects your Acrobatics, Sleight of Hand, and Stealth skills, as well as your attack rolls for ranged weapons and finesse weapons. It also affects your Initiative and Armour Class.
== Dexterity modifier chart ==
Baldur's Gate 3 uses the Point Buy ruleset.
== Ways to increase ==
The following items/entities can be consumed/used for a permanent bonus to Dexterity:
* Auntie Ethel's Hair: +1 to any chosen ability
* Mirror of Loss: +2 to any chosen ability, up to a maximum of 24
The following feats can increase Dexterity up to a value of 20:
* Athlete: +1 to either Strength or Dexterity
* Lightly Armoured +1 to either Strength or Dexterity
* Moderately Armoured +1 to either Strength or Dexterity
* Resilient: +1 to any chosen ability
* Weapon Master +1 to either Strength or Dexterity
== Related items ==
=== Affecting Dexterity ===
The following item sets the user's Dexterity score to the specified value. It will have no effect if the user's Dexterity score is higher without it:
The following items increase Dexterity while equipped:
=== Affecting saving throws ===
The following items add a +1 to Dexterity saving throws:
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The following items provide advantage on Dexterity saving throws:
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The following item causes disadvantage on Dexterity saving throws:
=== Affecting Dexterity checks ===
The following items grant the passive feature Balance, which grants a +1 bonus to Dexterity ability checks:
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The following item provides advantage on Dexterity ability checks:
=== Benefiting from Dexterity ===
The following pieces of medium armour have the Exotic Material feature, which lets you add your full Dexterity modifier to your Armour Class while wearing them, instead of it being limited to +2 as it normally is for medium armour:
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Category:Gameplay mechanics
Category:Ability Scores
Dextor

Sapper Dextor is a goblin sapper in Act One.
== Involvement ==
=== Act One ===
Dextor only appears if launches a raid on the Emerald Grove. If Minthara learns of the Grove's location such as through the party, interrogation, or , she gathers a group of goblins to attack the sanctuary. Dextor does not appear in the Goblin Camp and is only encountered during this raid. As a sapper, Dextor's only purpose is to act as a suicide bomber and blow himself up on an enemy target.
== Combat ==
=== Attacks and abilities ===
== Related quests ==
* 
Category:Goblins
Category:Humanoids
Category:Characters
Category:Characters in the Emerald Grove
Category:Characters in Act One
Category:Followers of the Absolute
Dharin Brislen

Dharin Brislen is a human in Baldur's Gate during Act Three.
== Involvement ==
=== Act Three ===
Dharin can be encountered while arguing with over smuggling his family of four out of the city. Unfortunately, the family is short of money, being able to pay only for three places aboard. The party can help the family by convincing Captain Sleam to take them all or by paying her the sum the Brislens are lacking. Helping the family by any means gains approval from , , , and .
== Idle banter ==
Captain Sleam: You want four berths on the sloop, you pay for all four berths.
* Dharin Brislen: We only have enough for three! We sold everything!
** Captain Sleam: Slipping through the Absolute blockade is risking business. Everybody pays.
*** Leepak Brislen: Captain, we have two children, you can't make us split up the family.
**** Captain Sleam: The crew and I are risking our lives. We're not doing this for charity.
***** Dharin Brislen: Honey, you go with the girls. I'll find another way to Waterdeep.
****** Leepak Brislen: What? No! We can't go without you!
******* Dharin Brislen: It's the only solution. Trust me. I'll catch up to you.
******** Lepak Brislen: You'd better! You'd better catch up to us!
********* Dharin Brislen: All right, captain. Just these three, then.
Category: Humans
Category: Humanoids
Category: Characters
Category: Characters in Act Three
Category: Characters in the Lower City
Dholber Greene

Dholber Greene can be found in the Lower City of Baldur's Gate during Act Three.
== Involvement ==
=== Act Three ===
Dholber Greene, his wife, and their son travelled to Baldur's Gate together. However, Dholber's wife died during the trek and Dwindling caught lice while riding on the ox cart. The pair can be found at Nortale's Hostel speaking with , who explains to them how to be rid of the lice.
== Notable loot ==
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== Related literature ==
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== Idle banter ==
Hostel Mother Pammella Nortale: Rules are the same for everyone: clothes go in the fire, comb goes through the hair. We'll have no lice in here.
* Dholber Greene: Burn my son's clothes? But I've nothing else for him to wear.
** Hostel Mother Pammella Nortale: We've plenty of donations. I'm sure you'll find something that fits.
Hostel Mother Pammella Nortale: No need to look so glum. You'll be clean and comfortable in no time.
* Dholber Greene: I'm so embarrassed. I - I'm sorry. We must have caught them riding on the ox cart.
** Hostel Mother Pammella Nortale: No sense apologising for what can't be helped. You made it here safely - that's what matters.
Dwindling: Dad - my head's itchy.
* Hostel Mother Pammella Nortale: Hot soapy water and a fine-tooth comb - that's all you need. Those lice will be gone in no time.
** Dholber Greene: His mother was better with this kind of thing... I'll do my best.
Category:Humanoids
Category:Humans
Category:Characters
Category:Characters in the Lower City
Category:Characters in Act Three
Dhoria

Reaper of Bhaal Dhoria is a member of the Cult of Bhaal, found in the Bhaal Temple within the Undercity of Baldur's Gate.
== Involvement ==
The party can go to the Bhaal Temple in hopes of saving their party member from . There they will encounter Orin, who will engage the party in combat by transforming into a . Dhoria, along with the rest of the reapers, will begin channeling a ritual spell , granting Orin a Boon of Bhaal at the start of every turn.
If Orin is killed or disabled, Dhoria will end concentration and attack the party as normal.
== Combat ==
=== Attacks and abilities ===
=== Notable Loot ===
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=== Allies ===
* (Only while Reapers of Bhaal are chanting)
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Category:Humans
Category:Humanoids
Category:Characters
Category:Characters in the Undercity
Category:Characters in Act Three
Category:Followers of Bhaal
Diallo

Fist Diallo is a human member of the Flaming Fist stationed in the back room of the Audience Hall in Wyrm's Rock Fortress, within Baldur's Gate. 
== Combat ==
=== Attacks and abilities ===
=== Notable loot ===
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Category:Humans
Category:Humanoids
Category:Characters
Category:Characters in Wyrm's Rock Fortress
Category:Characters in Act Three
Category:Members of the Flaming Fist
Category:Fighters
Dialogue

Dialogue in Baldur's Gate 3 occurs overhead when travelling and when interacting with certain characters. Interacting with most characters will open up a dialogue cutscene, where the player is provided with questions to ask and responses to give. The game has lot of reactivity to player choice. A players choice of class and race frequently open up new conversation options. The game may also give you new dialogue options based on discoveries made in game. 
Occasionally an conversation option includes a ability check. Typically this will be using the abilities of Persuasion to persuade a character, Intimidation to intimidate them, or Insight to ascertain their motives. Sometimes a player will rely on other skills, like History to recall relevant background information to an ongoing conversation. Some spells can also be cast during dialogue, such as Guidance. Some spells, like Friends or Detect Thoughts might be frowned upon if discovered.
A player can view their recent dialogue history in the journal menu. Here they will find a transcript of recent conversations. 
== Dialogue pages on the wiki == 
Here on the Baldur's Gate 3 wiki, pages that record the dialogue can be roughly categorised into three categories: Banter, Remarks, and Transcripts. 
* Banter describes overhead conversations between two or more characters that happen outside of cutscenes. 
* Remarks are one-line remarks on the world or when interacting with certain objects. In most cases, remarks are added to the relevant page or at the start of a characters banter page. 
* Transcripts record the often branching conversations that occur during cutscenes. 
=== Banter ===
See :Category:Banter for a list of all Banter pages.
Banter describes overhead conversations between two or more characters that happen outside of cutscenes. These conversations typically have fewer branches and variants than dialogue in cutscenes. 
==== Banter by character ====
See below for pages linking to each companions remarks and overhead conversations. 
=== Transcripts ===
See :Category:Transcripts for a list of all Transcript pages.
Transcripts record the often branching conversations that occur during cutscenes.
Category:Dialogue
Diamond Blue Doublet

==Gallery==
file:Diamond Blue Doublet Human Body1 Front Model.webp|Body Type 1 Front Human|alt=Diamond Blue Doublet Human Front
file:Diamond Blue Doublet Human Body1 Back Model.webp|Body Type 1 Back Human|alt=Diamond Blue Doublet Human Back
file:Diamond Blue Doublet High Elf Body4 Front Model.webp|Body Type 4 Front High Elf|alt=Diamond Blue Doublet High Elf Front
file:Diamond Blue Doublet High Elf Body4 Back Model.webp|Body Type 4 Back High Elf|alt=Diamond Blue Doublet High Elf Back
Diamond Pattern Garb

==Gallery==
file:Diamond Pattern Garb Human Body1 Front Model.webp|Body Type 1 Front Human|alt=Diamond Pattern Garb Human Front
file:Diamond Pattern Garb Human Body1 Back Model.webp|Body Type 1 Back Human|alt=Diamond Pattern Garb Human Back
file:Diamond Pattern Garb High Elf Body4 Front Model.webp|Body Type 4 Front High Elf|alt=Diamond Pattern Garb High Elf Front
file:Diamond Pattern Garb High Elf Body4 Back Model.webp|Body Type 4 Back High Elf|alt=Diamond Pattern Garb High Elf Back
Die designs

A die design (or "dice skin") is a choosable cosmetic appearance for the twenty-sided dice used in die rolls. The design is seen on the animated dice used for Ability Checks (and sometimes Saving Throws) initiated by player actions, like dialogue choices or lockpicking. The active design can be changed from the Ability Check overlay via a setting in the bottom left corner. The skin chosen is for the player, rather than per save or character, but can be changed at any time.
== Core designs ==
These die designs are available to all players on all platforms.
* Scuffed Metal - the default design
* Behir Blue - made available to all players in Hotfix #3
=== Unlockable designs ===
These die designs are available to all players, but only if certain conditions are fulfilled.
* Shining Honour - reward for completing the game in Honour Mode (added in Patch #5)
== Exclusive designs ==
These die designs are only available with certain versions of the game.
* The Digital Deluxe Upgrade includes an additional design which is unique to the platform the player bought it on:
** Dragonflame Red - PC exclusive
** Prismatic Spray - PS5 exclusive
** Xanathar's Barter - Xbox exclusive
* Illithid Purple - available only to players who purchased the Physical Collector's Edition
* Dice of Hope and Despair - Danganronpa-themed design (with Monokuma motif) available only to players who pre-ordered the PS5 version in Japan by December 20, 2023
== Gallery ==
File:Scuffed Metal die.png|Scuffed Metal|alt=Scuffed Metal die design (from game files)
File:Behir Blue die.png|Behir Blue|alt=Behir Blue die design (from game files)
File:Shining Honour die.png|Shining Honour|alt=Shining Honour die design (from game files)
File:Dragonflame Red die.png|alt=Dragonflame Red die design (from game files)|Dragonflame RedPC
File:Prismatic Spray die design.webp|alt=Prismatic Spray die design|Prismatic SprayPS5
File:Xanathar's Barter die design.webp|alt=Xanathar's Barter die design|Xanathar's BarterXBox
File:Illithid Purple die.png|alt=Illithid Purple die design (from game files)|Illithid PurpleCollector's Edition
File:Dice of Hope and Despair.png|alt=Dice of Hope and Despair die design (Japanese PS5 digital preorder bonus)|Dice of Hope and DespairPre-order PS5 in Japan
== References ==
Category:User Interface
Difficult Terrain

halves the Movement Speed of creatures moving through it; that is, a creature must spend of movement to move through an area of difficult terrain.
Examples of difficult terrain include:
* , , , , , , , and many other types of Surfaces.
* Non-surface areas created by spells such as .
* The overgrowth created by uniquely quarters movement speed.
The extra expenditure for movement also applies to Jumping. Furthermore, Weapon actions that require expending movement will not function while the character is effected by Difficult Terrain. These include , , and .
==See Also==
* Surfaces
Category:Gameplay mechanics
Digital Deluxe Upgrade

The Digital Deluxe Upgrade is a DLC item that unlocks a selection of content inside and outside the game.
== Digital Content ==
* Digital Artbook
* Digital Character Sheets
* Digital Original Soundtrack (OST)
== In-game Content ==
=== Abilities and Effects ===
* Exclusive die design which varies depending on platform
* Adds three songs to the Perform action:
** Of Divinity and Sin
** Sing for Me
** The Queen's High Seas
=== Delivered Items ===
These items appear in the Traveller's Chest at your Campsite:
* containing:
** One .
** One potion each of , , , and .
** Various camp supply items totaling 71 Camp Supplies.
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=== Paintings from Rivellon ===
These new paintings are scattered throughout the world to be found by the player.
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== Notes ==
* The Collector's Edition includes the same digital content as the Deluxe Edition. The only difference between the two is additional physical items in the Collector's.
Dillard Portyr

Duke Dillard Portyr is a Duke of Baldur's Gate and a member of the . He's the uncle of .
== Involvement ==
Dillard Portyr can be found attending the ceremony of ordaining as an Archduke of the city in the Wyrm's Rock Fortress.
After the ceremony ends, Duke Dillard stays near the throne, speaking with , and Enver Gortash, discussing the latter's future actions as an Archduke. If spoken to, he will call the city's future glorious.
If the player chooses to confront Gortash, they will find Dillard Portyr along with all other invited guests and their retinue slaughtered in the Audience hall.
== Related literature ==
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== External links ==
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Category:Humans
Category:Humanoids
Category:Characters
Category:Characters in Wyrm's Rock Fortress
Category:Characters in Act Three
Category:Council of Four
Category:Mentioned characters
Dimples Backster

Dimples Backster is a gnome member of gang and member of The Guild, found outside mansion in Rivington.
== Involvement ==
Bakster and the rest of gang are being paid by to evict the refugees who are currently squatting in his mansion. If antagonized, or the intimidation of him fails, Arfur calls on Zenovia to remove the refugees by force. If intervening, a fight breaks out and Bakster becomes hostile.
== Combat ==
=== Attacks and abilities ===
=== Loot ===
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=== Allies ===
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Category:Characters
Category:Characters in Rivington
Category:Characters in Act Three
Category:Members of the Guild
Category:Gnomes
Category:Rock Gnomes
Category:Humanoids
Category:Bards
Dinu

Footman Dinu is a staff member in Wyrm's Rock Fortress, present at the ceremony of Gortash's ordaining as an Archduke of the city. 
== Involvement==
He is serving refreshments after the ceremony and can be found in the far end of the southern nave of the Audience hall. Though Dinu says his only concerns are his master's needs, he never calls their name.
Category:Characters
Category:Characters in Wyrm's Rock Fortress
Category:Characters in Act Three
Category:Humanoids
Category:Humans
Diomira Trellis

Diomira Trellis is an Untaken of Umberlee, found in Baldur's Gate during Act Three.
== Involvement ==
=== Act Three ===
Diomira Trellis stands at the entrance to the Water Queen's House in the Lower City. If the party approach, Diomara briefly welcomes the guests and ask whether they arrived to witness the funeral.
== Combat ==
=== Attacks and abilities ===
== External links ==
Category:Humans
Category:Humanoids
Category:Characters
Category:Characters in the Lower City
Category:Characters in Act Three
Category:Members of the Church of Umberlee