nyuuzyou/wikis huggingface dataset:
FaceBreaker (Jul 14, 2008 prototype)

A prototype of FaceBreaker for the Xbox 360.
==Notes==
* Compiled 15 days before the first final retail build.
* Other differences are unknown.
* XEX information:
** Header Maker ID: EA
** Header Product Code: 2145
** Header Title: FaceBreakerâ„¢
** Header PE Name: fnbzf.exe
** Header Executable Name: /default.xex
** Header: Executable Checksum (MD5): 7e9a989d7b54c58a1a4e766a025f7eb5
* Miscellaneous Notes:
** Game is emulatable in either Xenia or Xenia-Canary: Yes (as of December 25, 2022).
*** Issues: No issues.
==Screenshots==
Screenshot - FaceBreakerâ„¢ 2022-12-13 23-18-39.png
Screenshot - FaceBreakerâ„¢ 2022-12-13 23-18-32.png
Screenshot - FaceBreakerâ„¢ 2022-12-13 23-18-24.png
Screenshot - FaceBreakerâ„¢ 2022-12-13 23-18-17.png
Screenshot - FaceBreakerâ„¢ 2022-12-13 23-18-13.png
Screenshot - FaceBreakerâ„¢ 2022-12-13 23-18-10.png
Screenshot - FaceBreakerâ„¢ 2022-12-13 23-18-07.png
Screenshot - FaceBreakerâ„¢ 2022-12-13 23-18-01.png
Screenshot - FaceBreakerâ„¢ 2022-12-13 23-17-54.png
Screenshot - FaceBreakerâ„¢ 2022-12-13 23-17-47.png
Screenshot - FaceBreakerâ„¢ 2022-12-13 23-17-38.png
Screenshot - FaceBreakerâ„¢ 2022-12-13 23-17-26.png
Screenshot - FaceBreakerâ„¢ 2022-12-13 23-17-18.png
==Origin==
X360 - Facebreaker 08-06-08.JPG|Disc front.
==Files==
Archive Contents:
Download File:
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
 
* Project Deluge: Xbox 360 and Wii (December 25, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
FaceBreaker (Jul 9, 2008 prototype)

A prototype of FaceBreaker for the Xbox 360.
==Notes==
* Demo build.
* Predates the final build by 20 days.
* Original filename: FaceBreaker (USA) (Demo).iso
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
FaceBreaker (Jun 8, 2008 prototype)

A prototype/prerelease build of FaceBreaker for the Xbox 360 from 2008-06-08.
==Screenshots==
File:FaceBreaker-2008-06-08-Game-01.PNG
File:FaceBreaker-2008-06-08-Game-02.PNG
File:FaceBreaker-2008-06-08-Game-03.PNG
File:FaceBreaker-2008-06-08-Game-04.PNG
File:FaceBreaker-2008-06-08-Game-05.PNG
==Origin==
FaceBreaker-2008-06-08-Disc-Small.PNG|Disc front
==Acknowledgments==
Thanks to DRW for preserving and sharing this rare artifact of gaming history!
Face Kitchen (Oct 20, 1992 prototype)

A prototype of Face Kitchen for the Philips CD-i. Hidden Palace hosts a bad dump that doesn't account for the discs mastering errors (redump.org entry of proper dump here).
==Notes==
* Prefinal.
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
==Screenshots==
CDI - Face Kitchen FPD Testing Phase 3 October 26 1992 (1).png
CDI - Face Kitchen FPD Testing Phase 3 October 26 1992 (2).png
CDI - Face Kitchen FPD Testing Phase 3 October 26 1992 (3).png
CDI - Face Kitchen FPD Testing Phase 3 October 26 1992 (4).png
CDI - Face Kitchen FPD Testing Phase 3 October 26 1992 (5).png
==Origin==
CDI - Face Kitchen FPD Testing Phase 3 October 26 1992.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Face Pilot (Feb 15, 2010 21.05 JP ARTest prototype)

A prototype of Face Pilot for the Nintendo DSi.
==Notes==
* This build would be located in generic.7z however, it is unknown where. It was obtained from Rare Gaming Dump gdrive.
* It is unknown what ARTest means.
* To work on melonDS 0.9.5, you need to follow this tutorial.
Warning: Do not link to this build; It is a first party Nintendo prototype, and furthermore it was obtained via illegal means.
Face Pilot (Feb 15, 2010 21.18 JP prototype)

A prototype of Face Pilot for the Nintendo DSi.
==Notes==
* This build would be located in generic.7z however, it is unknown where. It was obtained from Rare Gaming Dump gdrive.
* To work on melonDS 0.9.5, you need to follow this tutorial.
Warning: Do not link to this build; It is a first party Nintendo prototype, and furthermore it was obtained via illegal means.
Fade to Black (Mar 26, 1996 prototype)

A prototype of Fade to Black for the PlayStation.
==Notes==
* Cue file needs to be fixed, there's an extra whitespace.
* The main menu graphics are bugged.
* Passwords are different and are easier to enter.
* There's a hidden debug function in the pause menu:
** Select Resume and pressing Circle allows you to select any level.
** Select Abort and pressing Circle enables debug info on screen.
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
** Game contains dongle protection: No.
** Game contains debugging symbols: N/A
** Dump was originally scrambled: No
==Screenshots==
PSX - Fade to Black Preview-0000.png
PSX - Fade to Black Preview-0001.png
PSX - Fade to Black Preview-0002.png
==Origin==
PSX - Fade to Black Preview.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to SolidSnake11 for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Fahrenheit (May 19, 2005 prototype)

A prototype of Fahrenheit (also known as Indigo Prophecy) for the Microsoft Xbox.
==Notes==
* This is a preview disc that allows you play through the first four levels.
==Origin==
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 ▓██ Release: Fahrenheit_DEMO_PAL_MULTI5_XBOX_iNTERNAL-DEVOTiONS ███
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 ███ Rls Date: 13/08/2005 ███
 ▀ ▀ Store Date: 09/09/2005 ▀ ▀
 █▄█ Source: DVD-DEMO █▄█
 ███ Filename: dev-frndemo.r** ███
 ███ Platform: XBOX ███
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 ███ Size: 13 x 50 ███
 ███ Format: .iso ███
 ███ Company: Atari ███
 ███ Genre: Adventure ███
 ███ Language: ENG FRA ESP GER ITA ███
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 DESCRIPTION : ▓▓█▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀█▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄███
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 ▓██ Fahrenheit is a paranormal thriller set in a winter New York City ███
 ███ which has been stunned by a series of mysterious murders which seem ███ 
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 ███ absolute strangers in public areas. ███
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 ███ Ripnotes: Nothing DEMO PREVIEW DISC ███
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Fairytale Fights (Sep 24, 2009 B prototype)

A prototype/prerelease build of Fairytale Fights for the Xbox 360 from 2009-09-24 (about a month before the game was released).
==Notes==
* Printed case insert and hand written text on disc indicate this is a review build.
==Origin==
Fairytale_Fights-2009-09-24-Xbox_360-01-Disc-Small.png|Disc front
Fairytale_Fights-2009-09-24-Xbox_360-02-Insert-Small.png|Case insert
==See also==
* Original release page on Archive.org
Fairytale Fights (Sep 24, 2009 prototype)

A prototype/prerelease build of Fairytale Fights for the PlayStation 3 from 2009-09-24 (about a month before the game was released).
==Notes==
* Printed case insert and hand written text on disc indicate this is a review build.
==Origin==
Fairytale_Fights-2009-09-24-PS3-01-Disc-Small.png|Disc front
Fairytale_Fights-2009-09-24-PS3-02-Insert-Small.png|Case insert
==See also==
* Original release page on Archive.org
Fairytale Fights (Sep 4, 2009 B prototype)

A prototype/prerelease build of Fairytale Fights for the Xbox 360 from 2009-09-04 (about seven weeks before the game was released).
==Notes==
* Printed case insert and hand written text on disc indicate this is a preview build.
==Origin==
Fairytale_Fights-2009-09-04-Xbox_360-01-Disc-Small.png|Disc front
Fairytale_Fights-2009-09-04-Xbox_360-02-Insert-Small.png|Case insert
==See also==
* Original release page on Archive.org
Fairytale Fights (Sep 4, 2009 prototype)

A prototype/prerelease build of Fairytale Fights for the PlayStation 3 from 2009-09-04 (about seven weeks before the game was released).
==Notes==
* Printed case insert and hand written text on disc indicate this is a preview build.
==Origin==
Fairytale_Fights-2009-09-04-PS3-01-Disc-Small.png|Disc front
Fairytale_Fights-2009-09-04-PS3-02-Insert-Small.png|Case insert
==See also==
* Original release page on Archive.org
Fallout: New Vegas (Sep 3, 2010 prototype)

A prototype of Fallout: New Vegas for the Xbox 360.
==Notes==
* Postdates the final build by two weeks.
* Original filename: Fallout New Vegas (Sep 03, 2010) [JAP].7z
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Fallout 3 (Mar 27, 2009 prototype)

A post-release build of Fallout 3 for the Xbox 360. Also shipped with DLC.
==Notes==
* Predates TU3 build (also 1.5.0.22) by just under an hour.
* Various settings can be changed through the Fallout.ini configuration file.
* Contains a debug console (with commands that aren't in the PC version, or act differently)
** Activated with tilde, either with a keyboard on a devkit, or keyboard passthrough with Xenia.
* Differences are not known beyond this.
* XEX information:
** Header Title ID: 425307D5 (BS-2005)
** Header Title: Fallout 3
** Header PE Name: Fallout_Release_Beta.exe
** Header Executable Name: /Fallout_Release_Beta.xex
* Miscellaneous Notes:
** Game is emulatable in Xenia-Canary: Issues (as of April 10, 2024).
*** Issues: Boots and playable with graphical errors (same as any other copy of Fallout 3).
==Executables==
* Fallout_Release_Beta.xex - "Release" target. Contains debug features / commands.
* default.xex is the same version as the retail executable, but for devkits.
==Acknowledgments==
A huge thanks to Kabojnk and to the original dumper for helping to preserve this prototype!
Famicom Mini Collection (iQue prototype)

Chinese Game Boy Advance prototype by iQue. This cartridge was sent to the Chinese government for review when there was still a ban on video games. The game itself is a compilation of the Japanese "Famicom Mini" releases into a single cartridge. It was never released.
==Notes==
*MD5 data - 79250ef146cefc22695aea4c80244649
==Screenshots==
FICC002.png|Selection menu
FICC003.png|Mario Bros
Famicom Tantei Club Part II: Ushiro ni Tatsu Shoujo: Zenpen (Prototype)

A prototype of Famicom Tantei Club Part II: Ushiro ni Tatsu Shoujo: Zenpen for the Nintendo Famicom Disk System.
==Origin==
File:Famicom-tantei-club-part-ii-ushiro-ni-tatsu-shoujo-zenpen-japan-prototype-disk-front.jpg|Disk front
File:Famicom-tantei-club-part-ii-ushiro-ni-tatsu-shoujo-zenpen-japan-prototype-disk-back.jpg|Disk back
==See also==
Forest of Illusion release page.
Family Games I (Aug 22, 1994 prototype)

A prototype of Family Games I for the Philips CD-i.
==Notes==
* Prefinal.
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
==Screenshots==
CDI - Family Games 1.01 29-08-94 Testing Phase 1 (1).png
CDI - Family Games 1.01 29-08-94 Testing Phase 1 (2).png
CDI - Family Games 1.01 29-08-94 Testing Phase 1 (3).png
CDI - Family Games 1.01 29-08-94 Testing Phase 1 (4).png
==Origin==
CDI - Family Games 1.01 29-08-94 Testing Phase 1.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Family Guy (Jun 25, 2012 prototype)

A prototype of Family Guy for the Xbox 360.
==Notes==
* Unreleased, in development by Eurocom.
* This build doesn't work, the reason for this seems to be that the executable is looking for files related to EuroLand (an internal tool). The Disney Universe (Apr 1, 2011 prototype) contains files related to this tool, but they are incomplete and non-functional.
* Original filename: Family Guy (Jun 25, 2012) DU2XE.rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
Fantastic 4 (May 14, 2005 prototype)

A prototype of Fantastic 4 for the PlayStation 2.
==Notes==
* Predates final US build by almost 1 day. The only file change is in DATA_P.FS, and only contains very small changes.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
Fantastic4-May14-1.png|Title screen
Fantastic4-May14-2.png|Gameplay
Fantastic4-May14-3.png|Gameplay
Fantastic4-May14-4.png|Gameplay
==Origin==
PS2 - Fantastic 4 6-14.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw and Hwd45 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Fantastic Four: Rise of the Silver Surfer (May 10, 2007 prototype)

A prototype of Fantastic Four: Rise of the Silver Surfer for the Xbox 360.
==Notes==
* Bad dump.
* Postdates the final build by two weeks.
* Is part of the TNO Disc Lot.
* Original filename: Fantastic Four Rise of the Silver Surfer (May 10, 2007) [Requires REDUMPING].7z
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Fantastic Four (Jul 18, 1997 prototype)

A prototype of Fantastic Four for the PlayStation.
==Notes==
* Compiled a day after the final PAL build (the second available final build).
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
** Game contains dongle protection: No.
** Game contains debugging symbols: N/A
** Dump was originally scrambled: No
==Screenshots==
PSX - Fantastic 4-0000.png
PSX - Fantastic 4-0001.png
PSX - Fantastic 4-0002.png
PSX - Fantastic 4-0003.png
PSX - Fantastic 4-0004.png
PSX - Fantastic 4-0005.png
PSX - Fantastic 4-0006.png
PSX - Fantastic 4-0007.png
PSX - Fantastic 4-0008.png
PSX - Fantastic 4-0009.png
PSX - Fantastic 4-0010.png
PSX - Fantastic 4-0011.png
PSX - Fantastic 4-0012.png
PSX - Fantastic 4-0013.png
PSX - Fantastic 4-0014.png
PSX - Fantastic 4-0015.png
==Origin==
PSX - Fantastic 4.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Fantastic Parodius: Pursue the Glory of the Past (Aug 5, 1994 prototype)

A prototype of Fantastic Parodius: Pursue the Glory of the Past for the Super Famicom.
==Videos==
<youtube width="320" height="240">iqMAY7ZYs-o</youtube>
==Origin==
Gokujou Parodius (Japan) (Sample) - PCB & Cart.jpg|PCB and Cart front
==See also==
* Gokujou Parodius (Japan) (Sample) | elude visibility
Fantasy Star Soldier (Localization prototype)

An unreleased localization of the game Star Parodier.
==Notes==
* Much of this game remains a mystery. Presumably went unreleased due to the closure of Turbo Technologies Inc(TTI), but it doesn't appear as if the game was shown off much.
* Game appears to be complete. All necessary assets were translated and inserted into the game, and the stuff that wasn't(i.e. the voice acting and Opening cutscene) were removed.
Far Cry: Instincts (Aug 17, 2005 prototype)

A prototype of Far Cry: Instincts for the Xbox.
==Notes==
* Predates the final build by half a month.
* Original filename: Far Cry Instincts (Aug 16, 2005).7z
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Far Cry: Instincts (Aug 5, 2005 prototype)

A review sample of Far Cry: Instincts for the Microsoft Xbox.
This beta build 7 was sent to the US official xbox magazine for review.
==Notes==
*Despite this being a review sample this build still contains full debug functions for xbWatson and full in-game debug menus.
*This build looks like it has crashed when it first boots but really its just loading and could take a few minutes as every command variable has an OutputDebugString that goes with it and all that needs to be logged.
*All maps including the multiplayer ones are unlocked by default in the story mode menu. So you can spawn into any map in the game and have a look at them. MP maps have no AI so it's just you if you want to spawn into those ones.
*Uses E3 2005 intro as intro cutscene
==Screenshots==
File:Far Cry - Instincts 20050805 MainMenu.png
File:Far Cry - Instincts 20050805 IngameDebug.png
File:Far Cry - Instincts 20050805 DebugDisplay.png
File:Far Cry - Instincts 20050805 DebugDisplay2.png
File:Far Cry - Instincts 20050805 MapEditor.png
File:Far Cry - Instincts 20050805 MPQuarantineLoad.png
==Files==
FarCry.xbe
This is the main game xbe.
FarCryEd.xbe
Map editor. Allows you to make, save and load custom MP maps.
downloader.xbe
The downloader program for downloading either game updates or MP maps from xbox live. As xbox live is down for original xbox this can not be completely verified.
==See also==
* BetaArchive entry
Far Cry (Jan 11, 2004 prototype)

A multiplayer beta of Far Cry for PC.
==Notes==
* Leaked back in the day and resurfaced many years later.
==Origin==
 
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 º º
 º Team ASiNUS present: FarCry.Beta.v1.INTERNAL-ASiNUS º
 º º
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 º º
 º Releasedate..13/01/04 Language..English Size..21x15MB º
 º º
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 º º
 º Enjoy this beauty with 3 full multiplayer maps, 3 gamemodes and º
 º of coz all the nice effects and shaders. This INTERNAL is just º
 º for our closest friends and family - DONT SHARE! º
 º º
 º Featured gamemodes: Free for all (DM), Team Deathmatch, Assault º
 º º
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 º º
 º Just unpack and run farcry.exe, choose multiplayer > lan to run º
 º a server or to connect to local servers. º
 º Use /connect <ip> to connect to others over internet :) º
 º º
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 º º
 º thnx to the ppl who provided sites. keep in mind this is a beta º
 º dont judge it like a retail. btw no serial needed - hf. º
 º º
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==See also==
*https://www.moddb.com/mods/brp/features/exploring-the-leaked-far-cry-mp-demos
Far Cry (Jun 12, 2013 prototype)

A prototype of Far Cry Classic for the Xbox 360.
==Notes==
* Predates the final build by 8 days.
* Original filename: FarCry Classic (Jun 12 2013).zip
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
 
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Far Cry 2 (DLC Fortunes Pack prototype)

A prototype DLC of Far Cry 2 for the Xbox 360.
==Notes==
* This dlc was found on the hdd SAMSUNG500GB. This dlc was extracted by funtimeandrefoxy on Jan 4, 2025.
* Although all the files in the retail version are the same or identical, this prototype contains 3 exclusive files: gym_multiplayer.dat, gym_multiplayer.fat and gym_multiplayer.nfo.
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
Far Cry 2 (Sep 23, 2008 prototype)

A review prototype of Far Cry 2 for Xbox 360, sent for press magazines.
==Notes==
* All files dates from 1 day before compilation.
* This build appears to be near-final, if not final.
==Acknowledgments==
A big thank you to bosshunter for preserving this prototype!
==See also==
* ObscureGamers
Far Cry 2 (Sep 8, 2008 prototype)

A prototype of Far Cry 2 for the Xbox 360.
==Notes==
* Preview Build.
* This build contains debug.
* Contains 3 .xex that allow the user to run the game and based on tests carried out on Xenia Canary on Nov 3, 2024 it can be said that:
** default.xex: At least the main menu works (the article photo corresponds to this .xex);
** fcx_r.xex: At least the main menu works;
** fcx.xex: At least the main menu works.