Half-Life 2: Episode Two Particle Effect List

== ADVISOR.PCF ==
*advisor_beam1_break
*advisor_healthcharger_break
*advisor_object_charge
*advisor_object_charge_bits
*advisor_object_charge_glow
*advisor_object_charge_ring
*advisor_pillar1_break
*advisor_plat_break
== ADVISOR_FX.PCF ==
*Advisor_Pod_Explosion_Debris
*Advisor_Pod_Explosion_Smoke
*Advisor_Pod_Explosion_Smoke_2
*Advisor_Pod_Steam_01
*Advisor_Pod_Steam_01b
*Advisor_Pod_Steam_02
*Advisor_Pod_Steam_02b
*Advisor_Pod_Steam_Continuous
*Advisor_Psychic_Attach
*Advisor_Psychic_Attach_01
*Advisor_Psychic_Attach_01_finale
*Advisor_Psychic_Attach_01b
*Advisor_Psychic_Attach_01b_finale
*Advisor_Psychic_Attach_02
*Advisor_Psychic_Attach_02b
*Advisor_Psychic_Attach_02c
*Advisor_Psychic_Attach_02d
*Advisor_Psychic_Attach_03
*Advisor_Psychic_Attach_03b
*Advisor_Psychic_Attack
*Advisor_Psychic_Attack_b
*Advisor_Psychic_Attack_c
*Advisor_Psychic_Attack_d
*Advisor_Psychic_Attack_e
*Advisor_Psychic_Beam
*Advisor_Psychic_Beam_02
*Advisor_Psychic_Beam_Sparkles
*Advisor_Psychic_Blast
*Advisor_Psychic_Near_Beams
*Advisor_Psychic_Near_Beams_Backup
*Advisor_Psychic_Scan_01
*Advisor_Psychic_Scan_01_finale
*Advisor_Psychic_Scan_02
*Advisor_Psychic_Scan_03
*Advisor_Psychic_Scan_BodyWarp
*Advisor_Psychic_Scan_BodyWarp
*Advisor_Psychic_Scan_BodyWarp_finale
*Advisor_Psychic_Scan_Flash
*Advisor_Psychic_Scan_Glow
*Advisor_Psychic_Scan_Green
*Advisor_Psychic_Scan_Hot_Cores
*Advisor_Psychic_Scan_Hot_Cores Version #2
*Advisor_Psychic_Scan_Hot_Cores_02
*Advisor_Psychic_Scan_Lift_b
*Advisor_Psychic_Scan_Suck
*Advisor_Psychic_Shield_Idle
*Advisor_Psychic_Shield_Idle_Beams
*Advisor_Psychic_Shield_Idle_Center
*Advisor_Psychic_Shield_Idle_Lower
*Advisor_Psychic_Shield_Idle_Middle
*Advisor_Psychic_Shield_Idle_Ring
*Advisor_Psychic_Shove
*Advisor_Psychic_Shove_b
*Advisor_Psychic_Shove_c
*advisor_roof_debris
*advisor_roof_debris_2
*Advisor_Room_Debris
*Advisor_Room_Debris_Dust
== ANTLION_GIB_01.PCF ==
*antlion_gib_01
*antlion_gib_01_juice
*antlion_gib_01_trailsA
*antlion_gib_01_trailsb
==b /ANTLION_GIB_02.PCF ==
*antlion_gib_02
*antlion_gib_02_blood
*antlion_gib_02_floaters
*antlion_gib_02_gas
*antlion_gib_02_juice
*antlion_gib_02_slime
*antlion_gib_02_trailsA
*antlion_gib_02_trailsB
== ANTLION_WORKER.PCF ==
*antlion_spit
*antlion_spit_02
*antlion_spit_03
*antlion_spit_05
*antlion_spit_player
*antlion_spit_player_splat
*antlion_spit_trail
== AURORA.PCF ==
*aurora_01
*aurora_02
*aurora_02b
== AURORA_SPHERE2.PCF ==
*aurora_shockwave
*aurora_shockwave_debris
*aurora_shockwave_ring
*demo_aurora_01
== BLOB.PCF ==
*big bang 1k
*big bang 1k lj 1
*big bang 1k lj 2
*big bang 1k lj 3
*big bang 1k lj 4
*big bang 1k lj 5
*big bang 1k lj 6
*big bang 2k
*dynamic
*dynamic seamless
*fluid jet
*fluidjet10
*fluidjet11
*fluidjet12
*fluidjet2
*fluidjet3
*fluidjet4
*fluidjet5
*fluidjet6
*fluidjet7
*fluidjet8
*fluidjet9
*funny
*ltest
*ltest2
*oil slick
*oil slick lj
*oscillator
*static
*static seamless
*static seamless 2
*static seamless 3
*static seamless 4
*static seamless 5
*static seamless 6
*static seamless 7
*static seamless 8
== BONFIRE.PCF ==
*bonfire
*smoke
== BUILDING_EXPLOSION.PCF ==
*building_explosion
== CHOREO_DOG_V_STRIDER.PCF ==
*smoke_dark_plume_1
*smoke_dog_v_strider_dropship
*smoke_mesh_01
*smoke_smoulder_01
*strider_brain_geyser_01
*strider_brain_geyser_01b
*strider_brain_geyser_01c
*strider_brain_open_01
*strider_brain_open_01b
*strider_brain_open_01c
*strider_braindrip_0
*strider_cannon_impact
*strider_cough_01
*strider_cough_01b
*strider_cough_02
*strider_goop_01
*strider_goop_01_tubes1
*strider_goop_01_tubes2
*strider_goop_01b
*strider_goop_01c
*strider_goop_01d
*strider_goop_01e
*strider_headbeating_01
*strider_headbeating_01b
*strider_headbeating_01c
*strider_headbeating_02
*strider_headbeating_03
*strider_hit_ground
*strider_impale_ground
*strider_impale_ground_b
*strider_small_spray
*strider_tubedrip_01
*strider_tubedrip_01b
*strider_wall_smash
*water_gate_open
*water_gate_open_b
== CHOREO_EXTRACT.PCF ==
*larvae_glow
*larvae_glow_b
*larvae_glow_c
*larvae_glow_extract
*larvae_glow_extract_b
*larvae_glow_extract_c
== CHOREO_GMAN.PCF ==
*blood_frozen
*blood_impact_red_01_chunk_frozen
*blood_impact_red_01_droplets_frozen
*blood_impact_red_01_goop_frozen
*blood_impact_red_01_mist_frozen
*blood_impact_red_01_smalldroplets_frozen
*extract_vorteat_juice
*extract_vorteat_juice_b
*extract_vorteat_juice_c
*extract_vorteat_juice_d
*frozen_steam
*muzzleflash_frozen
== CHOREO_LAUNCH.PCF ==
*choreo_borealis_snow
*Choreo_borealis_snow_2
*choreo_launch_camjet_1
*choreo_launch_camjet_2
*choreo_launch_camjet_3
*choreo_launch_camjet_sparks
*choreo_launch_rocket_flame
*choreo_launch_rocket_glow
*choreo_launch_rocket_glow2
*choreo_launch_rocket_jet
*choreo_launch_rocket_skyboxglow
*choreo_launch_rocket_skyboxglow2
*choreo_launch_rocket_skyboxsmoke
*choreo_launch_rocket_start
*choreo_launch_rocket_upsmoke
*choreo_launch_rocket_upsmoke_b
*choreo_launch_rocket_upsmoke_backup
*choreo_launch_rocket_upsmoke_c
*choreo_silo_door
*choreo_silo_door_b
*choreo_silo_door_c
*choreo_skyflower_01
*choreo_skyflower_01b
*choreo_skyflower_01c
*choreo_skyflower_02a
*choreo_skyflower_02b
*choreo_skyflower_03a
*choreo_skyflower_03b
*choreo_skyflower_03c
*choreo_skyflower_03d
*choreo_skyflower_afterbeam
*choreo_skyflower_afternexus
*choreo_skyflower_afternexus_start
*choreo_skyflower_afternexus_start2
*choreo_skyflower_nexus
== DEFAULT.PCF ==
*default
== DEMO_PARTICLE_LIGHT.PCF ==
*lit_smoke_sphere
*lit_smoke_sphere_sub
== DEVTEST.PCF ==
*test_beam
*test_collision
*test_lighting
*test_orientation
*test_trails
*weapon_explosion_grenade
*weapon_muzzle_flash_assaultrifle
*weapon_muzzle_flash_assaultrifle_glow
*weapon_muzzle_flash_assaultrifle_main
*weapon_muzzle_flash_assaultrifle_vent
*weapon_muzzle_flash_smoke_small2
*weapon_muzzle_smoke
*weapon_muzzle_smoke_b
*weapon_muzzle_smoke_b Version #2
*weapon_muzzle_smoke_long
*weapon_muzzle_smoke_long_b
*weapon_shove
== DOOR_EXPLOSION.PCF ==
*door_explosion_chunks
*door_explosion_core
*door_explosion_flash
*door_explosion_shockwave
*door_explosion_smoke
*door_pound_core
==DUST_BOMBDROP.PCF==
*dust_bombdrop
==DUST_RUMBLE.PCF==
*dust_bridge_crack
*dust_bridge_crack_b
*dust_bridgefall
*dust_bridgefall_2
*dust_bridgefall_2_debris
*dust_bridgefall_2_sparks
*dust_bridgefall__
*dust_bridgefall_debris
*dust_bridgefall_lingering
*dust_bridgefall_sparks
*Dust_Ceiling_Aligned
*Dust_Ceiling_Inn
*Dust_Ceiling_Inn_CenterDust
*Dust_Ceiling_Inn_Debris
*Dust_Ceiling_Inn_Motes
*Dust_Ceiling_Rumble_24Diam
*Dust_Ceiling_Rumble_24Diam_CenterDust
*Dust_Ceiling_Rumble_24Diam_Debris
*Dust_Ceiling_Rumble_256Line
*Dust_Ceiling_Rumble_256Line_Debris
*Dust_Ceiling_Rumble_512Square
*dust_motes_lit_cone
*explosion_cabin
*explosion_cabin_debris
*explosion_cabin_sparks
== ELECTRICAL_FX.PCF ==
*electrical_arc_01
*electrical_arc_01_cp0
*electrical_arc_01_cp1
*electrical_arc_01_cp1_beam
*electrical_arc_01_cp1_beam2
*electrical_arc_01_cp1_beam3
*electrical_arc_01_cp1_beam4
*electrical_arc_01_cp1_beam5
*electrical_arc_01_cp1_beam6
*electrical_arc_01_cp1b
*electrical_arc_01_parent
*electrical_arc_01_system
*st_elmos_fire
*st_elmos_fire_cp0
*st_elmos_fire_cp1
== EXPLOSION.PCF ==
*Explosion_2
*Explosion_2_Chunks
*Explosion_2_Embers
*Explosion_2_Fire
*Explosion_2_FireSmoke
*Explosion_2_flash
*ExplosionCore
*ExplosionEmbers
*ExplosionFlash
== FIRE_RING.PCF ==
*fire_ring_01
*smoke_oily_01
== FIREFLOW.PCF ==
*bonfire
== FLAMETHROWERTEST.PCF ==
*flame
== GRENADE_FX.PCF ==
*grenade_explosion_01
*grenade_explosion_01b
*grenade_explosion_01c
*grenade_explosion_01d
*grenade_explosion_01e
*grenade_explosion_01f
*grenade_explosion_01g
*grenade_explosion_01h
== GRUB_BLOOD.PCF ==
*GrubBlood
*GrubSquashBlood
*GrubSquashBlood2
== HUNTER_FLECHETTE.PCF ==
*flechette_halo
*inner_sparks
== HUNTER_INTRO.PCF ==
*ceiling_dust
== HUNTER_SHIELD_IMPACT.PCF ==
*hunter_shield_impact
*hunter_shield_impact2
*hunter_shield_impactglow
== LARGEFIRE.PCF ==
*fastFire
*smoke_blackbillow
== LIGHT_RAYS.PCF ==
*light_rays_01
== MAGNUSSON_BURNER.PCF ==
*centralbeam_lower_large
*centralbeam_upper_large
*centralwarp
*cingularity
*cingularity_start
*magnusson_burner
*magnusson_burner_embers
*Magnusson_centralbeam_lower
*Magnusson_centralbeam_upper
*magnusson_teleport_orangelight
*magnusson_teleport_orangelight_b
*spinA
*steamjet
*warpage
*warpageupper
== RAIN.PCF ==
*Rain_01
*Rain_01_character_head
*Rain_01_character_head_b
*Rain_01_character_shoulder
*Rain_01_character_shoulder_b
*Rain_01_fog
*Rain_01_impact
*Rain_01_impact_sphere
*Rain_01_impactfog
*Rain_01_impactring
== SAND.PCF ==
*demo_falling_sand
*demo_falling_sand_sub
== SKYBOX_SMOKE.PCF ==
*citadel_shockwave
*citadel_shockwave_06
*citadel_shockwave_06_c
*citadel_shockwave__
*citadel_shockwave_b
*citadel_shockwave_c
*citadel_shockwave_d
*citadel_shockwave_e
*citadel_shockwave_f
*citadel_shockwave_g
*citadel_shockwave_h
*citadel_shockwave_i
*citadel_shockwave_j
*citadel_shockwave_k
*citadel_shockwave_l
*portal_closure_01
*portal_closure_01_core
*portal_closure_01b
*portal_closure_01c
*portal_closure_01d
*portal_closure_01e
*portal_closure_02
*portal_closure_02_branch
*portal_closure_02b
*portal_closure_02b_branch
*portal_closure_03
*portal_closure_03_branch
*portal_closure_03b
*portal_closure_03b_branch
*portal_lightning_01
*portal_lightning_01_06a
*portal_lightning_01_core
*portal_lightning_01_core_06a
*portal_lightning_01b
*portal_lightning_01c
*portal_lightning_01d
*portal_lightning_01e
*portal_lightning_02
*portal_lightning_02_branch
*portal_lightning_02b
*portal_lightning_02b_branch
*portal_lightning_03
*portal_lightning_03_branch
*portal_lightning_03b
*portal_lightning_03b_branch
*portal_lightning_backblast
*portal_lightning_closure_1
*portal_rift_01
*portal_rift_01b
*portal_rift_01c
*portal_rift_01d
*portal_rift_01e
*portal_rift_01f
*portal_rift_01g
*portal_rift_01h
*portal_rift_02
*portal_rift_02b
*portal_rift_02c
*portal_rift_02d
*portal_rift_02e
*portal_rift_03
*portal_rift_03b
*portal_rift_03c
*portal_rift_03d
*portal_rift_03e
*portal_rift_03f
*portal_rift_04
*portal_rift_dust
*portal_rift_flash_01
*portal_rift_flash_01b
*portal_ritf_flash_01c
*skybox_cloud_01
*skybox_cloud_01_b
*skybox_cloud_01_c
*skybox_cloud_glow
*skybox_cloud_glow2
*skybox_cloud_glow3
*skybox_fire_01
*skybox_fire_01 Version #2
*skybox_fire_01 Version #3
*Skybox_Fire_02
*Skybox_Flash_02
*Skybox_Flash_02b
*Skybox_Haze_01
*Skybox_Smoke_01
*Skybox_Smoke_03
*Skybox_Smoke_03_06a
*Skybox_Smoke_04
*Skybox_Smoke_05
== STALACTITE.PCF ==
*debris_impact_stalactite
*debris_splinter_stalactite
*dust2_splinter_stalactite
*dust_impact_stalactite
*dust_splinter_stalactite
*rock_impact_stalactite
*rock_splinter_stalactite
== STEAMPUFF.PCF ==
*steam_jet_50
*steam_jet_50_steam
*steam_jet_80
*steam_jet_80_drops
*steam_jet_80_dropsteam
*steam_jet_80_steam
*steam_large_01
*steampuff
== STRIDERBUSTER.PCF ==
*striderbuster_attach
*striderbuster_attach_flash
*striderbuster_attach_ring
*striderbuster_attached_pulse
*striderbuster_attached_pulse_solid
*striderbuster_break
*striderbuster_break_b
*striderbuster_break_b Version #2
*striderbuster_break_c
*striderbuster_break_d
*striderbuster_break_e
*striderbuster_break_explode
*striderbuster_break_flechette
*striderbuster_break_lightning
*striderbuster_break_lightning1
*striderbuster_break_lightning2
*striderbuster_break_lightning3
*striderbuster_break_lightning4
*striderbuster_break_shell
*striderbuster_break_trail1
*striderbuster_break_trail2
*striderbuster_break_trail3
*striderbuster_break_trail4
*striderbuster_explode_core
*striderbuster_explode_dummy_core
*striderbuster_explode_dummy_parts
*striderbuster_explode_flash
*striderbuster_explode_goop
*striderbuster_explode_smoke
*striderbuster_flechette_attached
*striderbuster_flechette_attached_lightning
*striderbuster_flechette_attached_lightning2
*striderbuster_flechette_attached_lightning3
*striderbuster_flechette_attached_lightning4
*striderbuster_flechette_attached_lightning5
*striderbuster_flechette_attached_lightning6
*striderbuster_flechette_attached_sparks
*striderbuster_gib_trail
*striderbuster_shotdown_core_flash
*striderbuster_shotdown_explosion_trail
*striderbuster_shotdown_trail
*striderbuster_smoke
*striderbuster_trail
== TEST_GRNALPHA.PCF ==
*test_green_alpha_sequence
== TEST_NOISE.PCF ==
*vomit
== VEHICLE.PCF ==
*Exhaust
*WheelDirt
*WheelDrops
*WheelDust
*WheelSplash
*WheelSplashForward
*WheelWake
== VISTASMOKEV1.PCF ==
*smoke_blackbillow
== VORTIGAUNT_FX.PCF ==
*vortigaunt_beam
*vortigaunt_beam_arc_cp1_0
*vortigaunt_beam_arc_cp1_1
*vortigaunt_beam_arc_cp1_2
*vortigaunt_beam_arc_cp1_3
*vortigaunt_beam_arc_cp1_4
*vortigaunt_beam_arc_cp1_5
*vortigaunt_beam_arc_cp1_6
*vortigaunt_beam_b
*vortigaunt_beam_charge
*vortigaunt_charge_token
*vortigaunt_charge_token_b
*vortigaunt_charge_token_c
*vortigaunt_charge_token_d
*vortigaunt_glow_beam_cp0
*vortigaunt_glow_beam_cp0b
*vortigaunt_glow_beam_cp1
*vortigaunt_glow_beam_cp1b
*vortigaunt_glow_charge_cp0
*vortigaunt_glow_charge_cp1
*vortigaunt_glow_charge_cp1_beam
*vortigaunt_glow_charge_cp1_beam2
*vortigaunt_glow_charge_cp1_beam3
*vortigaunt_glow_charge_cp1_beam4
*vortigaunt_glow_charge_cp1_beam5
*vortigaunt_glow_charge_cp1_beam6
*vortigaunt_glow_charge_cp1b
*vortigaunt_hand_glow
*vortigaunt_hand_glow_b
*vortigaunt_hand_glow_c
== WARPSHIELD.PCF ==
*warp_shield_impact
== WATER_LEAKS.PCF ==
*WaterLeak_Pipe_1
*WaterLeak_Pipe_1_b
*WaterLeak_Pipe_1_c
*WaterLeak_Pipe_1_Main
*WaterLeak_Pipe_1_Main_Additive
*WaterLeak_Pipe_1_Main_Additive_Light
*WaterLeak_Pipe_1_Main_Light
*WaterLeak_Pipe_1_Mist
*WaterLeak_Pipe_1_Old
*WaterLeak_Pipe_1_SmallDrops
*WaterLeak_Pipe_1_SmallFoam_1
*WaterLeak_Pipe_1_SmallFoam_2
*WaterLeak_Pipe_1_Stream_1
*WaterLeak_Pipe_1_Stream_2
*WaterLeak_Pipe_1_Stream_2 Version #2
*WaterLeak_Pipe_1_Stream_3
*WaterLeak_Pipe_1_Stream_Refract
*WaterLeak_Pipe_1_TrailDrops_1
*WaterLeak_Pipe_Silo_01
== WATERDRIPS.PCF ==
*blood_drip_slow
*blood_drip_slow_base
*larval_extract_drip
*larval_extract_drip_2
*larval_extract_drip_2_base
*larval_extract_drip_base
*larval_extract_glow
*slime_drip_slow
*slime_drip_slow_base
*slime_drip_slow_brown
*slime_drip_slow_brown_base
*water_drip_fast
*water_drip_fast_base
*water_drip_moderate
*water_drip_moderate_base
*water_drip_slow
*water_drip_slow_base
*waterdrip_ground_fast
*waterdrip_ground_moderate
*waterdrip_ground_slow
*waterdrip_water_fast
*waterdrip_water_moderate
*waterdrip_water_slow
*WGF_childA
*WGF_childB
== WATERFALL.PCF ==
*Waterfall_Cascade_01
*Waterfall_Impact_01
*Waterfall_Spray_01
== WEAPON_FX.PCF ==
*explosion_turret_break
*explosion_turret_break_b
*explosion_turret_break_chunks
*explosion_turret_break_embers
*explosion_turret_break_fire
*explosion_turret_break_fire_over
*explosion_turret_break_flash
*explosion_turret_break_pre_flash
*explosion_turret_break_pre_smoke
*explosion_turret_break_pre_smoke Version #2
*explosion_turret_break_pre_sparks
*explosion_turret_break_sparks
*explosion_turret_fizzle
*Rocket_Smoke
*Weapon_Combine_Ion_Cannon
*Weapon_Combine_Ion_Cannon_a
*Weapon_Combine_Ion_Cannon_b
*Weapon_Combine_Ion_Cannon_Backup
*Weapon_Combine_Ion_Cannon_Beam
*Weapon_Combine_Ion_Cannon_Black
*Weapon_Combine_Ion_Cannon_c
*Weapon_Combine_Ion_Cannon_d
*Weapon_Combine_Ion_Cannon_e
*Weapon_Combine_Ion_Cannon_Exlposion_c
*Weapon_Combine_Ion_Cannon_Explosion
*Weapon_Combine_Ion_Cannon_Explosion_b
*Weapon_Combine_Ion_Cannon_Explosion_d
*Weapon_Combine_Ion_Cannon_Explosion_e
*Weapon_Combine_Ion_Cannon_Explosion_f
*Weapon_Combine_Ion_Cannon_Explosion_g
*Weapon_Combine_Ion_Cannon_Explosion_h
*Weapon_Combine_Ion_Cannon_Explosion_i
*Weapon_Combine_Ion_Cannon_Explosion_j
*Weapon_Combine_Ion_Cannon_Explosion_k
*Weapon_Combine_Ion_Cannon_f
*Weapon_Combine_Ion_Cannon_g
*Weapon_Combine_Ion_Cannon_h
*Weapon_Combine_Ion_Cannon_h Version #2
*Weapon_Combine_Ion_Cannon_i
*Weapon_Combine_Ion_Cannon_Intake
*Weapon_Combine_Ion_Cannon_Intake_b
Category:Particle Effects