nyuuzyou/wikis huggingface dataset:
Manoeuvres

Manoeuvres are a set of Passive Features available to Battle Master Fighter at Level 3 or those who have taken the feat. They are powerful attacks that use superiority dice, a resource that recovers on a Short Rest or Long Rest.
=== Save DC ===
* If the manoeuvre requires a save DC, that DC is 8 + your Proficiency Modifier + your Strength or Dexterity modifier, whichever is higher.
== List of Manoeuvres ==
Manoeuvres 	Description 	Grants
Commander's Strike	Expend one attack from your attack action and a bonus action to direct an ally to strike a foe. The ally uses their reaction to make a weapon attack on their turn. 	
*
Disarming Attack 	Spend a superiority die to make an attack that deals an additional 1d8 damage and possibly forces the target to drop the weapons they are holding. 	
* 
*
Distracting Strike	your target, giving your allies Advantage on their next Attack Roll against the target. 	
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*
Evasive Footwork 	You can evade attacks by imposing Disadvantage on melee attacks against you for a round. 	
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Feinting Attack 	Use both your action and bonus action on a turn to attack a target with Advantage and deal an addition 1d8 damage. 	
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Goading Attack 	Deal an additional 1d8 and attempt to goad the target attacking you. Target receives Disadvantage on attacking any other creature. 	
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Manoeuvring Attack	Spend a superiority die to make an attack that deals an additional 1d8 damage. On a hit, select which friendly creature will gain half its movement speed. It will not provoke attacks of opportunity.	
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Menacing Attack 	Spend a superiority die to make an attack that deals an additional 1d8 damage and possibly Frightens the target. 	
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Precision Attack 	Spend a Superiority Die and add its result to an Attack Roll. 	
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Pushing Attack 	Spend a superiority die to make an attack that deals an additional 1d8 damage and possibly pushes the target back 4.5m. 	
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Rally 	Expend a superiority die to grant an ally 8 temporary hit points, bolstering their resolve. 	
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Riposte 	When a hostile creature misses you with a melee attack, expend a superiority die to retaliate with a powerful attack that deals an additional 1d8 damage. 	
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Sweeping Attack 	Swing your weapon in a rapid, sweeping arc to attack multiple enemies at once. Roll you superiority die for damage. 	
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Trip Attack 	Spend a superiority die to make an attack that deals an additional 1d8 damage and possibly knocks the target . The target must be Large or smaller. 	
*
*
== Other sources of manoeuvres ==
Some items have Manoeuvres as special weapon actions. These do not cost .
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* , - 
* - 
== Things that affect manoeuvres ==
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Category:Class features
Manser Biggs

Manser Biggs is a rock gnome member of the Church of Gond, found enslaved in the Steel Watch Foundry.
==Involvement==
Manser Biggs can be found on the lab floor of the foundry battling Black Gauntlet of Banes and Steel Watchers. Around his neck is a , which must be disabled by activating a held by one of the Black Gauntlets.
If saving him as part of the quest , he runs out of the lab and gathers with the rest of the Gondians outside of the foundry.
If killed, may be cast on him in which he reveals he was forced to kill his husband when the latter discovered where their sons and were being held captive.
== Combat ==
=== Attacks and abilities ===
=== Notable loot ===
* 
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== Idle conversation ==
Anouk will occasionally taunt :
Fist of Bane Anouk: Your hand shakes, Gondian. Tell me, what was your friend's name?
* Gondian Manser Biggs: My husband's name was Lanpos, ma'am.
** Fist of Bane Anouk: Lanpos deserved to die - tell me why.
*** Gondian Manser Biggs: My husband was eavesdropping, ma'am. He - he needed to be beaten.
**** Fist of Bane Anouk: Very good, little Gondian.
== Speak with Dead ==
Party member: Who are you?
*Gondian Manser Biggs: Manser Biggs... husband of Lanpos... father to Grindo and Hastar...
Party member: What do you do in the Foundry?
*Gondian Manser Biggs: Used to prep brains for... parasitic insertion. Now I... create optic relays...
Party member: What is going on here?
* Gondian Manser Biggs: The Banites collared us... forced us to build the Steel Watchers... made me... made me...
**Party member: What did the Banites make you do?
*** Gondian Manser Biggs: Kill my... husband...
****Party member: Why did they make you kill your husband?
***** Gondian Manser Biggs: Because he found out where... they're holding our sons... captive...
Party member: Where is your husband's body?
* Gondian Manser Biggs: *The corpse remains silent. It does not know.*
== Related quests ==
* 
Category:Gnomes
Category:Rock Gnomes
Category:Humanoids
Category:Characters
Category:Characters in the Steel Watch Foundry
Category:Characters in Act Three
Category:Members of the Church of Gond
Category:Available to Speak with Dead
Manzarde

Saer Manzarde is in the Lower City of Baldur's Gate during Act Three.
== Involvement ==
=== Act Three ===
Saer Manzarde and can be found next to Baldur's Mouth, discussing the latest articles published in the Baldur's Mouth Gazette. Although Manzarde is in support of policies, he is nonetheless concerned with rising taxes and the economy.
Depending on the interacting party member's race, Manzarde might inform them that "your sort won't be welcome around here much longer."
== Idle banter ==
Frothilda: It's a shame Gortash's interview didn't touch on how the Watchers talk.
* Saer Manzarde: That's just a gimmick. The Steel Watch don't need to talk. They're guards.
** Frothilda: Sure, Gortash didn't need to make them speak - but that's precisely why he's a genius! Not only that, they're polite. Have you any idea how hard it is to make an automation have manners?
*** Saer Manzarde: As long as they do their jobs, they can sing sea shanties for all I care.
Frothilda: Did you see Lord Gortash's latest interview in the Baldur's Mouth?
* Saer Manzarde: Speaks well, that Enver Gortash. An excellent rhetorician.
** Frothilda: He's a man of the people, too. Promised at least a hundred more Watchers before the year is out.
*** Saer Manzarde: Good. But once Gortash clears off the cultists, he'll still have to clean the rabble off the streets.
**** Frothilda: He'll manage. There's nothing that man can't do.
Frothilda: To think, for decades, all we needed to build the Steel Watch has been sitting right there.
* Saer Manzarde: Gortash is a visionary, sure enough. But his vision has cost a pretty penny.
** Frothilda: We have Steel Watchers promenading the streets and you're worried about the price of bread?
*** Saer Manzarde: He's delivered, yes, but these tax hikes are enough to make my eyes water.
**** Frothilda: Once the Watchers see off the cultists, we'll recoup what we've lost, and then some.
If Gortash is killed:
Frothilda: Dear gods above! It's hot off the press - Lord Gortash is dead!
* Saer Manzarde: Don't say that, Frothi. It isn't funny.
** Frothilda: It's no joke, it's the truth! He's been taken from us, Manzarde - so young, so handsome, and gone, just like that!
*** Saer Manzarde: Shade of a lich! This is going to play merry hell with commodity prices. I'd better get over to the grain exchange.
Category:Elves
Category:Wood Elves
Category:Humanoids
Category:Characters
Category:Characters in the Lower City
Category:Characters in Act Three
Mar'hyah

Angry Mar'hyah is a human kennel master in Rivington. She can be found at the kennel outside the Sword Coast Couriers where she trains courier dogs to follow orders, read maps, and protect their owners. She abuses both the dogs (Gustav and Zola) and her apprentice . She is original owner.
== Involvement ==
Mar'hyah can be found verbally abusing Dringo in the kennel of Sword Coast Couriers. Upon striking up conversation with her, she turns to the party and say "Woof", derisively demanding to know why a living thing other than a dog is wandering into her kennel. It is possible to ask to buy the dogs but she refuses. The party can also chide her for being too harsh to Dringo, but she dismissively says that its the only way to teach him because he 'behaves worse than the dogs'. Mar'hyah only shows interest in the party when they mention that they may have a dog that once came from this kennel - Scratch. She deceptively asks the party to bring him here so she can check him for 'worms and so on'.
If summoning Scratch to the kennel, Mar'hyah demands to return him to her. She explains that Gomwick was merely his handler but she is his rightful owner since he is property of Sword Coast Couriers. The talking party member can choose to give up Scratch, attack Angry Mar'hyah, or attempt to get her to stand down:
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* (succeeds automatically)
After successfully convincing her into giving up Scratch, Oyster Boy Dringo sees his opportunity and pipes up to mention that she has a history of abusing ALL the dogs, not just Scratch. The talking party member can either tell her that they only care about Scratch, or they can threaten her:
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Failing the checks causes her to refuse and then fire Dringo, making him leave for good. Succeeding the check results in her leaving the kennel for good while Dringo releases all the dogs from their cages.
Another option is to use non-lethal attacks to knock her out. Dringo takes control of the kennel and releases the dogs from their cages and the sleeping Mar'hyah disappears after a long rest. Dringo and the dogs all say that they are glad Mar'hyah is gone. If attacking Mar'hyah, the crowd flees, but there are no actual negative consequences to this.
== Companion approval ==
* Woof twice at Angry Mar'hyah 
* (DRUID) He is not 'property,' he is Scratch. Don't you dare threaten him. 
* Give up Scratch to Angry Mar'hyah 
* Intimidate or deceive Angry Mar'hyah into leaving 
== Notes ==
* If initiating conversation with Dringo before Mar'hyah, she will interrupt the conversation and skip her "Woof" line, potentially denying the party some additional approval.
Category:Humans
Category:Humanoids
Category:Characters
Category:Characters in Rivington
Category:Characters in Act Three
Marble Plate

A Marble Plate is a common type of Trap that might be encountered almost in every location of the game.
A Marble Plate is a slab of stone hidden upon the surface among similar ones. Technically it is not a trap itself, but an item that might activate a dangerous device (or even a system of connected devices) planted nearby. Stepping on it (and thus exerting pressure on the concealed mechanism) would, for example, trigger a mine or cause any other harmful effect.
Marble Plates are implied to set off simultaneously a group of harmful devices (for example, Gas Vents or Gargoyle Heads) in order to cause massive damage to a trespasser who proceeds into locations where their presence is obviously unwanted.
Most often Marble Plates are encountered inside buildings and other structures, where they can be easily concealed between other slabs of the floor pavement. Usually they can be seen even if not detected yet, as they are depicted as heavily chiseled panels with elaborate floral patterns.
As the function of a Marble Plate is to activate a trap (or a series of traps), for the purposes of adapting to the game mechanics it was made possible to detect via Perception skill check and then disarm just like common trap via Sleight of Hand skill (requires a in the inventory of the interacting party member). Minimal requirement is a roll, but the Difficulty Class may vary depending on circumstances.
If a Marble Plate is planted as a trigger for a system of several harmful devices, then disarming it alone renders the whole system inactive. Disarming Marble Plates has all the effects and consequences of possible roll outcomes, as when dealing with any other type of Traps.
After disarming, a Marble Plate will be depicted as a stone slab broken into shards, which still fill its gap in the surface similar to a mosaic.
Category:Environmental objects
Category:Traps
Marcoryl

Marcoryl is a druid of the Emerald Grove during Act One. He dislikes visitors and is very concerned for the Grove's safety.
== Involvement ==
=== Act One ===
Marcoryl regularly patrols the Servants' Quarters in the Inner Sanctum. Of all the druids in the Grove, Marcoryl is the most isolationist, believing that the tiefling refugees should be removed and the Rite of Thorns performed. If tries to make amends in , Marcoryl continues to endorse sealing off the Grove. Despite this, if Kagha stops the Rite, he joins the party in fighting the Shadow Druids.
Marcoryl and often discuss the ethics of violence. Their idle banter varies according to the outcomes of , , and .
== Combat ==
=== Attacks and abilities ===
 
=== Loot ===
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== Idle banter ==
If Kagha kills Arabella:
Marcoryl: I pray the tieflings realise we are not to be trifled with.
* Loic: I just hope they leave, and we can close this grove in peace.
** Marcoryl: And if it comes to a fight? You'll not shy away from bloodshed I hope.
*** Loic: Since when did we become killers?
**** Marcoryl: Since they forced our hand.
Loic: If only we'd never let the tieflings in... the child might have lived.
* Marcoryl: You have master Halsin to blame for that.
** Loic: I can't believe he just left...
*** Marcoryl: He lost sight of what is important. We can't do the same.
Loic: This isn't why I became a druid.
* Marcoryl: Having second thoughts?
** Loic: It's not that. I just wish there was another way.
*** Marcoryl: Never took you for a coward.
**** Loic: I'm not.
***** Marcoryl: Good. Not another word then.
== Gallery ==
Marcoryl Model.png|Marcoryl's model.
== External links ==
* 
Category:Half-Elves
Category:High Half-Elves
Category:Humanoids
Category:Characters
Category:Characters in the Emerald Grove
Category:Characters in Act One
Category:Druids
Marcus (dead fisher)

Marcus was a fisher who died on the Ravaged Beach in Act One.
== Involvement ==
=== Act One ===
Marcus' corpse is north of where the player character awakens in Act One at . After the Nautiloid fell from the sky, Marcus rushed to the crash site to search for survivors, but was charmed by a disguised as a beautiful woman. The creature enraptured him and several others, leading to their demise.
== Speak with Dead ==
Marcus can be spoken to with .
Party member: Who are you?
* Dead Fisher: Marcus... Fisherman...
** Party member: What were you doing here?
*** Dead Fisher: Saw the crash... came quick... try'n to help folk...
Party member: How did you die?
* Dead Fisher: ... didn't see 'em comin'...
** Party member: Why didn't you notice the brains?
*** Dead Fisher: Woman... beautiful... couldn't look away...
**** Party member: Where did the woman go?
***** Dead Fisher: Went west... other followed... couldn't help 'emselves...
Party member: Were there any other survivors?
* Dead Fisher: Elf... ran north... up the beach...
Category:Humanoids
Category:Characters
Category:Characters in the Ravaged Beach
Category:Characters in Act One
Category:Available to Speak with Dead
Category:Humans
Category:Corpses
Margolenn

Margolenn is a Baldurian citizen in the Lower City during Act Three.
== Involvement ==
=== Act Three ===
Margolenn is chatting with his friend near the entrance of Forge of the Nine. Although he rarely reads the Baldur's Mouth Gazette, he purchases them regularly to browse the illustrations.
== Idle banter ==
'Bigmouth' Thimsen: Read the gazette today yet, mate?
* Margolenn: Yeah, this edition looked better than ever!
** 'Bigmouth' Thimsen: ... Better than ever? With all the articles about cults and war?
*** Margolenn: Oh, right. Nah. I don't read any of the gazette. I like the pictures, me.
**** 'Bigmouth' Thimsen: Wait, if you don't read the gazette, how do you stay informed?
***** Margolenn: I don't. Don't see the point - staying informed seems super stressful.
****** 'Bigmouth' Thimsen: Hearing you say that stresses me out more than the gazette, mate.
Margolenn: So, I was looking at the pictures in the gazette today...
* 'Bigmouth' Thimsen: Rather than reading the articles, yeah. You said.
** Margolenn: Well, they were in the gazette. Saw their pictures and everything.
** If Baldur's Mouth publishes a positive article on the party:
*** 'Bigmouth' Thimsen: You're right - apparently they're these hero types.
** If Baldur's Mouth publishes a negative article on the party:
*** 'Bigmouth' Thimsen: Oh, shit - you're right. The article about Absolutists... Bad news.
**** Margolenn: Yeah, they looked real mean in the broadsheet illustration.
If Enver Gortash is killed:
'Bigmouth' Thimsen: Read the gazette today yet, mate?
* Margolenn: Yeah, this edition looked better than ever!
** 'Bigmouth' Thimsen: ... What do you mean better than ever? It was all about Lord Gortash dying!
*** Margolenn: Oh, right. Nah, I don't read any of the gazette. I like the pictures, me.
**** 'Bigmouth' Thimsen: But how do you stay informed about stuff? Dying lords, new wars, anything?
***** Margolenn: I don't. Don't see the point - staying informed seems super stressful.
****** 'Bigmouth' Thimsen: Hearing you say that stresses me out more than the gazette, mate.
Category:Humanoids
Category:Gnomes
Category:Rock Gnomes
Category:Characters
Category:Characters in the Lower City
Category:Characters in Act Three
Mari

Mari is one of the bandits raiding the Overgrown Ruins in Act One.
== Involvement ==
=== Act One ===
Mari is the group's lockpick and has been trying to break into the crypt for days alongside her friend, . She is alert and suspicious, like the rest of the crew. If opening the door she is trying to lockpick, she is surprised and questions it (even when Barton tries to dismiss it). If letting the masonry stone fall through the roof, she is easily spooked from it. She is more loyal than the rest of her group, and reacts emotionally and becomes enraged if she finds Barton dead.
Mari is instantly hostile to the party. If spotted in the Refectory, Mari quickly flees the area to alert the other bandits.
== Combat ==
=== Attacks and abilities ===
=== Loot ===
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== Related quests ==
* 
== External links ==
* 
Category:Humanoids
Category:Humans
Category:Characters
Category:Characters in Act One
Category:Characters in the Ravaged Beach
Category:Rogues
Marilla

Gauntlet Marilla, named Flaming Fist Mercenary, can be found dead in front of Waukeen's Rest in Act One.
== Involvement ==
=== Act One ===
Marilla was a member of the Flaming Fist who defended the inn from the Absolutist raiders.
== Speak with Dead ==
Marilla can be spoken to with .
Party member: Who are you?
* Flaming Fist Mercenary: ... Gauntlet... Marilla... Flaming Fist...
Party member: Where are you from?
* Flaming Fist Mercenary: ... Baldur's Gate...
Party member: What happened at the inn?
* Flaming Fist Mercenary: ... drow... goblins... had one... in my sights... then darkness...
Party member: Why were you at the inn?
* Flaming Fist Mercenary: ... guarding... the Grand Duke...
Party member: What happened to the Duke?
* Narrator: *The corpse remains silent. She doesn't know.*
Party member: Do you know of any survivors?
* Flaming Fist Mercenary: ... dead... or dying...
== External links ==
* 
Category:Humanoids
Category:Humans
Category:Characters
Category:Characters in Act One
Category:Characters in the Risen Road
Category:Members of the Flaming Fist
Category:Available to Speak with Dead
Category:Corpses
Marjoram

Chef Marjoram is a human employee to that can potentially be found in the kitchen of Lady Jannath's Estate in the Lower City.
== Involvement ==
Marjoram can only be found cooking alongside his sous-chef if was never rescued from in Act One. If spoken to, he will tell the party not to interrupt a chef, just as you wouldn't interrupt a painter.
If Oskar Fevras was rescued, the manor will be haunted and Marjoram will be sent away on a temporary leave of absence at the request of .
== Related literature ==
* 
* 
== Idle dialogue ==
Marjoram has some interesting dialogue with Falura, including a reference to the show Kitchen Nightmares:
Chef Marjoram: You served this to Lady Jannath? It's RAW!
* Falura the Sous-Chef: Sorry, Chef.
** Chef Marjoram: I can't serve apologies, can I? Make it again, and cook it this time.
*** Falura the Sous-Chef: Yes, Chef.
**** Chef Marjoram: Is your tongue half-baked too? Louder!
***** Falura the Sous-Chef: YES, CHEF!
Falura the Sous-Chef: How many more mouths will we have to feed?
* Chef Marjoram: As many as Lady Jannath desires. So keep cooking!
Falura the Sous-Chef: Should I slice the radishes like this?
* Chef Marjoram: No, no, no - thinner! Make them elegant, and make them count. Those are the last we have.
** Falura the Sous-Chef: Can't we just use something else?
*** Chef Marjoram: Spoken like the cook you are. I'll never make a chef of you.
Falura the Sous-Chef: How did you become a chef, Chef?
* Chef Marjoram: I trained in Duke Ravengard's kitchens, under Chef Dinethaar Marsh.
** Falura the Sous-Chef: Was Chef Marsh a good teacher?
*** Chef Marjoram: He was an efficient teacher. I have the burns to prove it.
== Related quests ==
* 
== External links ==
* 
Category:Humans
Category:Humanoids
Category:Characters
Category:Characters in the Lower City
Category:Characters in Act Three
Markiza

Markiza is a Baldurian child in the Lower City during Act Three.
== Involvement ==
=== Act Three ===
Markiza and spend time at the entrance to Flymm's Cobblers, where a Steel Watcher is stationed. Although initially wary of the Watchers, Markiza's opinion of them seem to change when the constructs are no longer functioning.
== Idle banter ==
If the Steel Watch Foundry continues to operate:
Doober: The Watcher is super scary but still kind of cool. I bet I couldn't even lift that big sword.
* Markiza: I don't like it, Doober. It's too big, and too clanky, and it smells like rotten eggs.
If the Steel Watch Foundry is destroyed:
Markiza: Look at this thing, Doober! It's still kind of scary, only not really.
* Doober: I wouldn't touch that thing if you double-drow-dared me!
Category:Humanoids
Category:Humans
Category:Characters
Category:Characters in Act Three
Category:Characters in the Lower City
Category:Children
Markoheshkir

== Gallery ==
Daniil-shashenkov-forild-staff2-2.jpg|Model and render by Daniil Shashenkov "Forild"
Category:Sources of Bludgeoning damage
Category:Sources of Fire damage
Category:Sources of Poison damage
Category:Sources of Lightning damage
Category:Sources of Cold damage
Category:Sources of Thunder damage
Category:Sources of Acid damage
Marlono Rhandle

Marlono Rhandle is a human member of the Church of Gond, held hostage at the Iron Throne by . 
== Involvement ==
If entering the Iron Throne, triggers explosions that collapse the building. Marlono is trapped in the southern cell of the eastern three cells alongside . Once freed, he dashes towards the Submersible to escape.
== Combat ==
=== Attacks and abilities ===
Marlono only uses Dash every turn, with the help of the condition which is applied when the cage is opened.
=== Notable loot ===
* 
=== Explorer only ===
* Marlono has 50% more HP and cannot be pushed or shoved.
== Related quests ==
* 
Category:Humans
Category:Humanoids
Category:Characters
Category:Characters in the Iron Throne
Category:Characters in Act Three
Category:Members of the Church of Gond