Second Life Railroad/Rail Community/2010-12-03

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==Description==
This page contains the transcript and information about the the Rail Community meetings in SL from 2010-12-03
The meeting was hosted by the Virtual Railway Consortium for the benevit of the SL Rail Community as a whole.
==Agenda==
# Welcome
# Current state of the SLRR (Heterocera Atoll)
# LDPW SLRR Switches
# VRC news
# News from the SLRR Rail Group
# News from other rail or transportation groups
# News from the LDPW
# VRC Freebie train
# Events
# General Discussion
# Closing remarks
== List of Attendees ==
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== Transcript ==
[01:31]	:	ok... well on my clock its 1:30 PM... so lets get started
[01:31]	:	first time i see a linden and a talking one too :o
[01:32]	:	The online link for today's agenda is: http://docs.google.com/View?id=df83rxmk_18g878nsc7
[01:33]	:	2 Current state of the SLRR (Heterocera Atoll)
[01:33]	:	If you want more information about the standards the (new) tracks are build by you can visit http://wiki.secondlife.com/wiki/Second_Life_Railroad/SLRR_standards
[01:33]	:	k
[01:34]	:	It is also good to see there are an ever increasing number of resident owned railyards and sidings along the SLRR. Some residents have filed a support ticked and requested to have their tracks linked to the SLRR main or branch lines.
[01:34]	:	We'll be having the moles activate those switches mostly after the "major" mainline switches get installed.
[01:35]	:	Well, they have to file a support ticket.
[01:35]	:	Good to see you here, Blondin!
[01:35]	:	We look at several items when deciding to install a "private switch".
[01:35]	:	's just logging infor the Rail Community Meeting, and ses it'll be in 30 min
[01:35]	:	hm if i see michael i remember that the german railway uses a mole as mascot for construction works too ö.ö
[01:35]	:	No, just started!
[01:36]	:	Allo followmeimthe! Good to see you here!
[01:36]	:	Q: Does anyone have any suggestion on how to enhance the current layout, track side equipment or the look of the SLRR on the Heterocera Atoll?
[01:36]	:	ty:)
[01:37]	:	I.e. suggestions to the LDPW
[01:37]	 	::: READY:::
[01:37]	:	いざ
[01:37]	:	We would also *remove* a switch if the build or parcel owner changed to make the switch unsuitable.
[01:37]	 	::: READY:::
[01:37]	:	いざ
[01:38]	:	thanks for that information Michael
[01:38]	:	Thank you! :)
[01:38]	:	Thankfully, that hasn't come up yet.
[01:38]	:	Q: Does anyone have any suggestion on how to enhance the current layout, track side equipment or the look of the SLRR on the Heterocera Atoll?
[01:38]	:	if not I may have one or two
[01:38]	:	yes
[01:38]	:	ok... Follow...
[01:38]	:	Maybe a ROWside diner with GOOD coffee and HOT doughnuts?
[01:38]	:	well maybe...
[01:39]	:	we could have certain parts themed to certain countries
[01:39]	:	so part ,inc stations could be UK based
[01:39]	:	good suggestion...
[01:39]	:	part USA etc
[01:39]	:	yes... good idea
[01:40]	:	good idea
[01:40]	:	- Replace 1 of the stone bridges with a wood tressel version either in http://slurl.com/secondlife/Torva/49/48/81 or in http://slurl.com/secondlife/Agirus/195/82/83
[01:40]	:	you know the one form an old western movie
[01:40]	:	maybe private rezpoints at non linden land timed ofcourse
[01:40]	:	It would be really great to extend rail into some of the Asian areas too - lots of Japanese interest in rail!
[01:40]	:	no starbucks.
[01:41]	:	i like the japanese interest
[01:41]	:	The rez zones are appreciated.
[01:41]	:	sometimes have a different perspective
[01:41]	:	Yes, and they've asked about being included ...
[01:41]	:	culverts? a culvert here and there would be realistic
[01:41]	:	ive noticed there aren't many bridges you drive under
[01:41]	:	About the rez zones.... noticed not all of the 27 official Linden station have rez zones...
[01:41]	:	2nds Danion's idea on the rez zones
[01:42]	:	true
[01:42]	:	thanks Moundsa ^^
[01:42]	:	yes Nippon interest yes!!
[01:42]	:	You can't have too many rez zones.
[01:42]	:	We'll compile ALL these ideas and post them for others to see and add to.
[01:42]	:	more the merrier
[01:42]	:	Hmm, please file a support ticket if an official station doesn't have a rez zone adjacent.
[01:42]	:	should be more rez zones
[01:43]	:	a station like the dresden main station would be cool...
[01:43]	:	Or too few robot begging ice cream trucks, busses, tanks etc
[01:43]	:	We want to have one at each station, if only to say "look next to the stations".
[01:43]	:	ok... moving on
[01:43]	:	3 LDPW SLRR Switches
[01:43]	:	We can put them near "private" stations in some cases, too.
[01:43]	:	Old York Railway Station?
[01:44]	:	Also idea the idea of different railroad styles Eurpoe Asia etc..
[01:44]	:	Europe*
[01:44]	:	In the switch there is a string of data that trains can sence from a distance and help the driver choose a route.
[01:44]	:	i agree
[01:44]	:	Yes, perhaps difficult to retrofit, but I for one would like to see rail in other parts of SL, too.
[01:44]	:	Sylvan has given me a list of the first mainline switch locations.
[01:45]	:	Q: Did any train builder / scripter already take a look at that feature?
[01:45]	:	ew
[01:45]	:	not yet sorry
[01:45]	:	I have scripting in progress, but RL keeps detracting from my SL.
[01:45]	:	In the switch there is a string of data that trains can sence from a distance and help the driver choose a route.
[01:46]	:	aww... I didnt know before... I will test it. Standerd...?
[01:46]	:	The list so far: Epirrhoe, Jodis, Jubata, Sinica, Euclidia, Lunalis, Clearwing, Crenulate, Pini, Tenera, Crumbi, Dubia.
[01:46]	:	See the wiki for the Switch Standard Titiro
[01:46]	:	i'd love to see more rails to ride
[01:46]	:	That includes a couple of "private sidings".
[01:46]	:	rl surely there should be no compromise between SL and RL hehehe
[01:46]	:	kk TY
[01:47]	:	merci moundsa
[01:47]	:	(not that it will change much anymore)
[01:47]	:	Thank you ;p
[01:47]	:	C'est mon plaisir, Monsieur!
[01:47]	:	;)
[01:47]	:	run with it as is for now i noticed the 2 clicks is still required to manualy aactivate
[01:48]	:	We'd like to see Residents making more types of switches.
[01:48]	:	I made my own out of LDPW scripts
[01:48]	:	i've only had an opportunity to use the switches once, but it seemed to work fairly well. But it was at Crumbi, where it appears one switch has yet to be installed.
[01:48]	:	The SLRR standard shouldn't limit Resident switches.
[01:48]	:	current switches work well
[01:48]	:	i looked at the vmrc swith last night witch was pretty good
[01:49]	:	well there are a few commercial switches available and I know the VRC has scripts available open source as well
[01:49]	:	sorry, i'm not quite sure what switches are. at points?
[01:49]	:	but only works for their trains
[01:49]	:	yes SkyBlue
[01:49]	:	Switches / Points / Junctions...
[01:49]	:	If you want a 4-way X-crossing switch that controls a set of interlocking signals ... go ahead! We just want rolling stock buildings to have some idea of our standards for controlling and "physical layout".
[01:49]	:	Thank you! :)
[01:49]	:	anyway... moving on with our agenda
[01:49]	:	Er, builders, not buildings.
[01:50]	:	4 VRC news
[01:50]	:	"A railroad switch, turnout or [set of] points is a mechanical installation enabling railway trains to be guided from one track to another at a railway junction."
[01:50]	 	waves
[01:50]	:	Glad you could be here!
[01:50]	:	4.1 Anilis info station:
The Virtual Railway Consortium holding group has bought some more land for an other information station in Anilis. http://slurl.com/secondlife/Anilis/69/198/111
[01:50]	:	good lord. i am happy i just sometimes build a train :o
[01:50]	:	4.2 Affiliated groups:
A few more Rail and Transportation groups have become affiliated with the VRC in the last year. Together we stand strong in making SL a nice place to be.
[01:51]	:	If the VRC or Residents want to buy abandoned land adjacent to railways, they should file a support ticket.
[01:51]	:	Ah.
[01:51]	:	I guess that goes for all Rail fans... haha not just the VRC
[01:51]	:	is there abadoned land arround the railways?
[01:51]	:	Oh, thanks for that info, Michael... there are some adfarm remnants that could be tidied up.
[01:51]	:	Usually, Veryfulffy.
[01:51]	:	Adfarm bits.
[01:51]	:	Struker...?
[01:52]	:	Lots of abandoned land
[01:52]	:	Lots of adfarm parts, yes
[01:52]	:	Titiro...
[01:52]	:	We usually sell such property pretty cheap.
[01:52]	:	Even 'Abandoned by Govenor Linden' :)
[01:52]	:	why U never speack about ONSR - Okemo, Nakiska, and Southern Railway
[01:52]	:	1 sec... lol
[01:52]	:	Didier Soyuz did a song called "All Aboard the Train"
[01:52]	:	Ok where could one find a price listing for such land?
[01:52]	:	thats good to hear what sort of turn around time is there on the land?
[01:52]	:	Once of those groups is the GSLR. Like the ONSR before them. Both group run and operate their own extensive rail tracks on the Sansara region.
[01:52]	:	time
[01:52]	:	You have to go find the land, alas.
[01:53]	:	and what about abandon sims as well?
[01:53]	:	Tickets are kinda slow to resolve for that right now, but if you let me know about the ticket I can push it along a bit.
[01:53]	:	The VRC is always looking for people to work together with...
[01:53]	:	a discount on the tier would be nice
[01:53]	:	ok thanks
[01:53]	:	!hug gary
[01:53]	:	Moving on with the Ageda people...
[01:53]	 	gary a big hug.
[01:53]	:	Oh, we can't give discounts on land tier for railways, alas.
[01:53]	:	4.3 Nova Albion Trolly: 
Together with the affiliate City Slicker from the Nova Albion area we opened talks with Michael Linden about getting the Trolly from region Luna to Dore back in to service.
[01:54]	 	sighs.
[01:54]	:	The idea is to either have LDPW put it back as it was with some script improvements to reduce crashes or to get a copy of the trolly made by Nigel Linden and use a waypoint script, under development by Qu Qi from the GSLR, our selfs. http://slurl.com/secondlife/Barcola/217/11/26.
[01:54]	:	Our goal is to find a quick way to get the service up and running again.
[01:54]	:	My main issue with the trolley is the very funky right-of-way.
[01:54]	:	not asking about the monthly fee i am inquiring about the purchase price seems no ones wants empty usless land that can be purchased and put top a good cause
[01:55]	:	One of our moles had a very nice scripted plan, but they got sidetracked.
[01:55]	 	waves
[01:55]	:	"Sidetracked". heh
[01:55]	:	lol
[01:55]	:	You auction land, right? You don't often sell it. Or is that different with abandoned land near the railroad tracks?
[01:55]	:	{Gary}
[01:55]	:	The Nova Albion trolley needs a fix, but the roads need work, by me.
[01:55]	:	Michael?
[01:55]	:	4.4 VRC Ferry service:
Qu Qi runs the ferry service between Purple and Cecropia http://slurl.com/secondlife/Purple/137/223/24. And the VRC foot ferry between Tuliptree and Bhaga. http://slurl.com/secondlife/Tuliptree/210/148/23
[01:55]	:	Abandoned land can be sold to Residents directly.
[01:55]	:	Oh?
[01:56]	:	File a support ticket, Bacon.
[01:56]	:	Yay, ferry!
[01:56]	:	I thought you needed to own land on three sides of abandoned land.
[01:56]	:	h'i
[01:56]	:	you do normally
[01:56]	:	4.5 VRC Dock and Rail-Ferry:
Moundsa Mayo is developing a Rail-Ferry system and Dock in Tuliptree at our VRC HQ location. http://slurl.com/secondlife/Tuliptree/120/212/29
[01:56]	:	Eh, that makes it more lilkely.
[01:56]	:	Cool, I'll give it a go.
[01:56]	:	Thanks.
[01:56]	:	4.6 VRC website:
More information about the VRC and what we are planning can be found at our website http://www.virtualrailwayconsortium.org
[01:56]	:	it would be nice if the VRC loco fitted the rails tween purple and mocca
[01:56]	:	If you see a useful place along the shore for a ferry dock, file a ticket.
[01:57]	:	4.7 SLRR Map update:
I updated the SLRR Map I made on the wiki and in world. http://wiki.secondlife.com/wiki/Second_Life_Railroad
[01:57]	:	unfortunatly the guy who got the bigest slices is going along the boat theme
[01:57]	:	I have a Map API based transit page, I need to update it for railroads
[01:57]	:	I am moving a bit along... we only got 30 minutes left...
[01:58]	:	isn't the loco full perm?
[01:58]	:	Roght now it's mostly aviation oriented http://faithhold.dyndns.org:8080/slmaps/sltransportmap.html
[01:58]	:	hmmm did Dougie Leave?
[01:58]	:	he's back
[01:59]	:	a http://www ...
[02:00]	:	Can't ride the rods without rails. ;-)
[02:00]	:	GSLR and ONSR/Wengen are running fine. Both systems are 'mature' no changes planned.
[02:00]	:	Aeolus...
[02:00]	:	can someone point me to a good reference for the different track standards in use in SL?
[02:01]	:	beyond the SLRR, I mean
[02:01]	:	I've been trying to customize rolling stock for different systems but am having trouble explaining the differences in a coherent way
[02:02]	:	I dunno if the wiki documents (yet) the GSLR, etc. as far as their system and standards.
[02:02]	:	I know there are a few commercial based track solutions
[02:02]	:	The GSLR might be persuaded to be more SLRR-like, heh.
[02:02]	:	I have a notecard from an ONSR member - I'll dig that out and pass it to you, Aeolus.
[02:02]	:	Excellent thanks
[02:03]	:	i'm working on a mod of the VRC 2010 loco from the aproach - the steam train as an artform
[02:03]	:	ok.... who was next ... any group reprecentatives who want to speak out now?
[02:03]	:	We used an SLRR standard but had problems with simcrossings, so we switched to a peg-and-slot
[02:03]	:	If anyone else has had those problems (or solve dthem) let me know
[02:03]	:	We'll talk with the GSLR about standards, then Michael. The differences really are only minor.
[02:04]	 	waves
[02:04]	:	ok... moving along...
[02:04]	:	could be I could help with with kiddo but still never figure out how anyone even resolved the prim seam issues other then setting a LSL code for primparams to force a taper setting but I would be glad to throw a hand in and help.
[02:04]	:	7 News from the LDPW
[02:04]	:	Michael Linden's Office hour is every Friday at 3PM. He is content manager for Linden Lab
[02:04]	:	Q: Michael, Has the LDPW any news to report about the SLRR or other transport related topics?
[02:05]	:	Hmm: Tussock station being constructed offline, and I've got the list of mainline switch locations.
[02:05]	:	cool...
[02:05]	:	Bhaga has a rail ferry dock, now.
[02:05]	:	WB, Mari!
[02:06]	:	The track in Bay City's dock areas is being converted to SLRR standard guage.
[02:06]	:	I noticed that...
[02:06]	:	Yah, that was good to hear, Michael.
[02:06]	:	will there be more Guide rail tracks in Bay City too?
[02:06]	:	I might add a bit more sidings and other industrial stuff there.
[02:06]	:	((Thanks))
[02:07]	:	SLRR standard, yes, on the docks and north along the shore.
[02:07]	:	no but along the harbor front perhaps?
[02:07]	 	listens intently
[02:07]	:	how is the SLRR standard?
[02:08]	:	Cool
[02:08]	:	SLRR standards are on the wiki too
[02:08]	:	hmm dosent that rquire sort of a pivot joint to use a coupler
[02:08]	:	how long before trains with couplers and a truck or carriage can I ask?
[02:09]	:	TY
[02:09]	:	ML: so are you planning the same guide prim, but phantom?
[02:09]	:	We need to bend Andrew LInden's arm to get Jointed Objects working again.
[02:09]	:	I have a coupling sytem that works across sims
[02:09]	:	not really put it out into public domain though
[02:10]	 	looks forward to loose coupled tenders
[02:10]	:	No plans for regularly phantom Guides at the moment.
[02:10]	:	well I am all for taking a trip to Cali for some arm bending if we can trade for using the vrcc script to test on the mesh grid right now its wonked
[02:10]	 	sounds a rimshot for Maggie
[02:10]	:	The moles are testing some mesh railway carriages and stuff on the mesh grid.
[02:10]	:	on the subject of trains... Next agenda item is about the VRC freebie train and it's development.
[02:11]	:	ML: so what does that mean for the Bay City Streets? they stay as they are now?
[02:11]	:	well i tried to use the vrcc script the other ady on the mesh and it went in circles
[02:11]	:	8 VRC Freebie train
[02:11]	:	At the moment the latest version is 2.6.0 and we put that in 2 free train models so everyone can try out the SLRR experience.
[02:11]	:	i use it in my engine. works awesome :D
[02:12]	:	I stress the Current SLRR
[02:12]	:	Yes
[02:12]	:	The VRC has setup some goals and plans for the future development of the VRC train scripts. Anyone who is wanting and willing to help develop the next version can contact Stryker Jenkins or Moundsa Mayo to tackle part of it as a development team.
[02:12]	:	free trains have made the rails much more alive
[02:12]	:	i'm working on a mod of the VRC 2010 loco from the aproach - the steam train as an artform
[02:13]	:	thank you SkyBlue...
[02:13]	:	I crashed!
[02:13]	:	i have a stupid question. is it a break in copyright if i recreate train and car models of railway organisations who dont exist anymore?
[02:13]	:	WB Michael...
[02:13]	:	Send a ticket Michel <lol>
[02:13]	:	i'd like to offer it as an alternative freebie when its ready
[02:13]	:	wb Michael
[02:13]	 	quotes that one sorry couldnt help it
[02:13]	:	That's an interesting question VeryFluffy
[02:14]	:	lol
[02:14]	:	Q: What free content do we want to see?
[02:14]	:	Considering rail equipment isn't often a "product".
[02:14]	:	TEXTURES.
[02:14]	:	Veryfluffy: unless the content was openly licensed, reusing it would need permission of the creators. however "similar" designs are more likely allowed.
[02:14]	:	more signalling
[02:14]	 	concurs with the signalling idea
[02:14]	:	yes i agree more signalling
[02:15]	:	Trucks and wheelsets for rolling stock builders?
[02:15]	:	working signalling or just for show?
[02:15]	 	suggests signals tied to a web-based API
[02:15]	:	better sound effects
[02:15]	:	working ones
[02:15]	:	There's probably discusison about that among railroad modellers online somewhere
[02:15]	:	Someone was testing their signalling comms on GSLR ROW... are they here?
[02:15]	:	well I personlally like the freedom to ride the rials here...
[02:16]	:	that is the problem. the stuff i like to create was peoples property. and the states are not in existent anymore...
[02:16]	:	signals add realism, they do not have to be mandatory, they add to the feel of a real railway
[02:16]	:	if usage grows, they may be more than decorative... keep us from bouncing into each other *grin*
[02:16]	:	The SLRR will (probably) never require anyone to follow any signalling system; and it certainly won't rise to the level of a TOS violation.
[02:17]	:	the train buddy is already out there for letting others now trains are present but thats only if the other train has it fitted
[02:17]	:	or a centralized control room showing where all the active trains are at a given moment
[02:17]	:	well all excelant ideas.... I guess we have to put that on a next agenda for a next meeting.
[02:17]	:	that was the design I have
[02:17]	:	If someone is deliberately bumping into you, forcing you off the track, etc. that might be abuse ... same as with cars, boats, etc. in regards to abuse and discipline policy.
[02:17]	:	Aeolus - akin to what's in ANWR, but broader in scope?
[02:17]	:	how about trains showing up on the map?
[02:18]	:	Well, but a signalling protocol just has to be open, whether a particular reference implementation is open source or not
[02:18]	 	nods at Marianne
[02:18]	:	lots of ideas
[02:18]	 	suggests a convention for rail enthusiasts and builders - to exchange tips and learn from each other
[02:18]	:	I will collect them and put them in a transcript of some sort or other
[02:18]	:	thanks !
[02:18]	:	And to choose a King of the North!
[02:18]	 	laughs
[02:19]	:	Still not Dougie?
[02:19]	:	I thought SL already had a King? :)
[02:19]	:	Someone needs to create HCS ... "Hobo Combat System".
[02:19]	:	how about attempting to get your ideas out here and if you get stuck try asking the crail comunity for help
[02:19]	:	no he's not answering me
[02:19]	:	oh well
[02:19]	:	Moving on...
[02:19]	:	is that the combat system where they beat each other up for meat?
[02:19]	:	10 Minutes left...
[02:19]	:	Vaugn Deluca has developed a protocol and scripts for the VRC for a gridwide communications/signaling/control system. It's in Huckleberry and along the GSLR. It can be used for all sorts of rail and other transportation modes. It will be released to the public domain when ready.
[02:19]	 	inflicts 4 points of damage
[02:20]	:	9 Events
[02:20]	:	Q: Are there any other rail or transportation events being organized you want us to know about?
[02:20]	:	Next rail event from the SLRR Rail Group run by Dougie Flossberg is planed for the 15 of January 2011 and is called Rail Rush.
[02:20]	:	They also have a group only event for train builders. It is planed for the 19th of December with a closing date on the 10th. More information about that you can find at their info locations around the SLRR as well.
[02:20]	:	I suspect we'll do another Brown Bag in the spring.
[02:21]	:	Whenever the "M" word goes into beta.
[02:21]	:	yeah lets see you decorate my free train
[02:22]	:	i would be interested in who else is making engines and stuff. to maybe exchange materials and so on...
[02:22]	:	it's always nice to see larger numbers of trains on the tracks here at once
[02:22]	:	well if you like to give some of your stuff out for other to use we can organize that via the VRC Freebie wall
[02:22]	:	as long as it's full mod and open sources
[02:23]	:	10 General Discussion
[02:23]	:	Veryfluffy, you can join the conversation on the VRC Forum to talk with other builders.
[02:23]	:	stryker do we just get with you on freebies ?
[02:23]	:	last agenda point.... (NEARLY THERE)
[02:23]	:	I have a couple of quick items.
[02:23]	:	yeah... in a Notecards
[02:23]	:	ok
[02:23]	:	yay quickies
[02:23]	:	OK Michael...
[02:23]	:	Stryker: VRC should also maintain a notecard or similar with links to commercial rail/transport products.
[02:23]	:	ok
[02:24]	:	So kick Andrew about prim linking check
[02:24]	:	The calculation of how far apart prims can be is a bit different now.
[02:24]	:	Will take that into considiration Tim
[02:24]	:	ML different how?
[02:24]	:	http://wiki.secondlife.com/wiki/Limits
[02:24]	:	simpler, and faster.
[02:25]	:	ML cool. thx
[02:25]	:	ok.... size does matter ... lol
[02:25]	:	yeah - 4 6 0
[02:25]	:	bet Solonia's already made one :)
[02:25]	:	http://www.imdb.com/title/tt1706414/combined
[02:25]	:	so eensy prim isn't going to muck it up anymore? SWEET.
[02:26]	:	cool
[02:26]	:	saw it
[02:26]	:	Lots of train action!
[02:26]	:	didn't know what they said but good footage
[02:26]	:	russian trains are awesome ö.ö
[02:26]	:	If there's a russian area, wouldn't they have a different guage?
[02:26]	:	it'd be nice to here what and where the latest trains are - to buy as well
[02:26]	:	hear
[02:26]	:	cool
[02:26]	:	in a note update
[02:27]	:	How do, for example, the sailing or airplane folks manage that, Skyblue?
[02:27]	:	like stryker does with LMs
[02:27]	:	word of mouth ?
[02:28]	 	dreams of a trans-Siberian railroad *grins*
[02:28]	:	4 ft 11 5⁄6 in
[02:28]	:	Europe must have a point, where Russian Guage meets Continental
[02:28]	:	a point from me if I may dougie and I are working on the minature railway displays the SLmRR group as some of you may have seen
[02:28]	:	Hmmm... maybe there should be a New Product Annoucements forum, on the VRC forum?
[02:28]	:	yeah RL guage should not be a issue unless you going totally in perfect proportional sizing. russia is 4'11 and 5/6
[02:29]	:	1,524 mm (5 ft) russian guage
[02:29]	:	lol
[02:29]	:	any of your trains in minature we can stick on them would be apreciated
[02:29]	:	enough dreams to little cash
[02:29]	:	I usually create buildings at about 40% over "real size", due to issues with cameras and avatar sizes.
[02:29]	:	http://en.wikipedia.org/wiki/Rail_gauge
[02:29]	 	grins at Stryler
[02:29]	:	i use 50% more. exept on trains.
[02:29]	:	anyway... in closeing
[02:30]	:	ok
[02:30]	 	pays attention to Stryker.
[02:30]	:	i always use a 120 % scale to keep the feeling of RL
[02:30]	:	Q: is Friday around 1:30PM a good time to meet or should we plan it on a different day or time?
[02:30]	:	Thank you! :)
[02:30]	:	stryker
[02:30]	:	The next meeting will be planed for the 4th Friday of the next month, but keep an eye out for announcements for the exact date.
[02:30]	:	If between now and Next year we don't see each other on the rail ... I want to wish you all a great Holiday season and have fun!
[02:30]	:	new years eve?
[02:31]	:	(next month would be january
[02:31]	 	applauds
[02:31]	:	THANK YOU, Stryker!!!
[02:31]	 	claps
[02:31]	:	Thanks, Stryker!
[02:31]	:	No new year's eve meetings for me!
[02:31]	:	oh yeah
[02:31]	:	thank you Stryker, great meeting
[02:31]	:	Bravo!!!
[02:31]	:	lol still got working head on
[02:31]	:	new years eve i lay drunk somewhere in vienna Oo
[02:31]	:	thy Stryker
[02:31]	:	ahhh drunk
[02:31]	:	good move
[02:31]	:	nicely done!
[02:31]	:	See you all and if not online that I hope to hear from you in an Email or Notecard
 
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