nyuuzyou/wikis huggingface dataset:
WayForward lot

A seller by the name of Leetfr0g obtained a large majority of WayForward Technology's source backups, consisting of the studio's work throughout the mid 2000's to mid 2010's.
NOTE: Do not add links to ANY of the files described in these pages.
 
==Builds==
===Adventure Time: Hey Ice King! Why’d you steal our garbage?!!===
===American Dragon: Jake Long - Rise of the Huntsclan===
===Barbie and the Magic of Pegasus===
===Contra 4===
===DuckTales: Remastered===
===Looney Tunes: Duck Amuck===
===Shantae: Risky's Revenge===
*Pitch document for unreleased Shantae: Risky Pistols.
===Shrek: Ogres and Dronkeys===
*"Shrek Babies" design documents.
===SpongeBob SquarePants: Creature from the Krusty Krab===
===SpongeBob SquarePants: Lights, Camera, Pants!===
===Star Wars: Ask Yoda===
*J2ME game prototype build and assets.
===Unfabulous===
==Unreleased==
===Crash Landed===
===Hannah Montana: Pop Star Exclusive===
===Mighty Switch Force (Wii)===
===Nicktoons: Android Invasion===
===Shantae (Unnamed 3D Game)===
===Shantae TV===
*Plug-n-Play game.
===SpongeBob SquarePants: Fists of Foam===
==Source Code==
===Multiplatform===
*Adventure Time: Hey Ice King! Why’d you steal our garbage?!!
*DuckTales: Remastered
**Alpha code from Mar 13, 2013, not final.
===Game Boy Advance===
*American Dragon: Jake Long - Rise of the Huntsclan
*Barbie and the Magic of Pegasus
*Sigma Star Saga
*SpongeBob SquarePants: Lights, Camera, Pants!
*Unfabulous
*The SpongeBob SquarePants Movie
===Nintendo DS===
*Crash Landed (Unreleased)
*Hannah Montana: Pop Star Exclusive (Unreleased)
*Mighty Milky Way
*Ping Pals
===Wii===
*A Boy and His Blob
===LeapFrog===
*Nicktoons: Android Invasion
*SpongeBob SquarePants: Fists of Foam
*The Batman
==Miscellaneous==
===Nickelodeon Toon Twister 3-D===
*Release candidates, plus some development tools.
===Snoop Dogg Boxing===
*Autoplaying Flash demo of the J2ME game.
===SpongeBob SquigglePants===
*Design documents.
Way Of The Samurai 2 (Feb 10, 2004 prototype)

A prototype/prerelease build of Way Of The Samurai 2 for the PlayStation 2 from 2004-02-10 (about 2 weeks before the release build for the same serial: SLES-52275).
==Notes==
* This build of the game contains debugging features:
** R1 + L2 freezes gameplay.
*** L3 + R3 loads the main debug menu.
*** L1 + R1 loads a possible flag menu.
*** R2 + L2 loads something.
==Screenshots==
File:Way_Of_The_Samurai_2-2004-02-10-Game-01.PNG
File:Way_Of_The_Samurai_2-2004-02-10-Game-02.PNG
File:Way_Of_The_Samurai_2-2004-02-10-Game-03.PNG
File:Way_Of_The_Samurai_2-2004-02-10-Game-04.PNG
File:Way_Of_The_Samurai_2-2004-02-10-Game-05.PNG
File:Way_Of_The_Samurai_2-2004-02-10-Game-06.PNG
File:Way_Of_The_Samurai_2-2004-02-10-Game-07.PNG
File:Way_Of_The_Samurai_2-2004-02-10-Game-08.PNG
File:Way_Of_The_Samurai_2-2004-02-10-Game-09.PNG
File:Way_Of_The_Samurai_2-2004-02-10-Game-10.PNG
File:Way_Of_The_Samurai_2-2004-02-10-Game-11.PNG
File:Way_Of_The_Samurai_2-2004-02-10-Game-12.PNG
==Origin==
Way_Of_The_Samurai_2-2004-02-10-Disc.JPG|Disc front
==Acknowledgments==
Thanks to Crash Override for preserving and sharing this rare artifact of gaming history.
==See also==
* Original release page on Archive.org
* [ Redump.org entry]
Way of the Samurai (Apr 24, 2002 prototype)

A prototype of Way of the Samurai for the PlayStation 2.
==Notes==
* Built just one day before the US final.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
PS2 - Way of the Samurai May 2002 review title screen.png|Title screen.
==Origin==
PS2 - Way of the Samurai For Review.jpeg|Disc front.
PS2 - Way of the Samurai May 2002 review.jpeg|Disc front (copy).
==Files==
==Acknowledgments==
A huge thanks to ehw for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Way of the Samurai 2 (Feb 19, 2004 prototype)

A prototype of Way of the Samurai 2 for the PlayStation 2.
==Notes==
* Compiled between the US and PAL final builds.
* A debugger (along with a few windows) can be loaded in game by pressing a combination of L1 + R1 or L2 + R2.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
Way of the Samurai 2 2004-02-19 (1).png
Way of the Samurai 2 2004-02-19 (2).png
Way of the Samurai 2 2004-02-19 (3).png
Way of the Samurai 2 2004-02-19 (4).png
Way of the Samurai 2 2004-02-19 (5).png
Way of the Samurai 2 2004-02-19 (6).png
Way of the Samurai 2 2004-02-19 (7).png
Way of the Samurai 2 2004-02-19 (8).png
Way of the Samurai 2 2004-02-19 (9).png
Way of the Samurai 2 2004-02-19 (10).png
Way of the Samurai 2 2004-02-19 (11).png
Way of the Samurai 2 2004-02-19 (12).png
Way of the Samurai 2 2004-02-19 (13).png
==Origin==
PS2 - Way of the Samurai 2 2004-02-19.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Wayne Gretzky and the NHLPA All-Stars (Feb 17, 1995 prototype)

A prototype of Wayne Gretzky and the NHLPA All-Stars for the Sega Mega Drive.
==Notes==
* The ROM contains a dummy header.
* Originally, the ROM could not boot correctly due to an error message. The ROM has been modified to circumvent this message.
==Screenshots==
Wayne Gretzky and the NHLPA All-Stars (Feb 17, 1995 prototype).2018-12-09 15.08.15.png|Copyright and build info.
Wayne Gretzky and the NHLPA All-Stars (Feb 17, 1995 prototype).2018-12-09 15.08.49.png|Title screen.
Wayne Gretzky and the NHLPA All-Stars (Feb 17, 1995 prototype).2018-12-09 15.08.55.png|Main menu.
Wayne Gretzky and the NHLPA All-Stars (Feb 17, 1995 prototype).2018-12-09 15.09.02.png|Gameplay 1.
Wayne Gretzky and the NHLPA All-Stars (Feb 17, 1995 prototype).2018-12-09 15.09.19.png|Gameplay 2.
Wayne Gretzky and the NHLPA All-Stars (Feb 17, 1995 prototype).2018-12-09 15.09.43.png|Intimidation gameplay.
Wayne Gretzky and the NHLPA All-Stars (Feb 17, 1995 prototype).2018-12-09 15.10.01.png|Stats.
==Videos==
<youtube width="320" height="224">NiTWUAoDzB4</youtube>
==Origin==
wayne1.jpg|PCB front.
wayne2.jpg|Cart label.
wayne3.jpg|EPROMs.
wayne4.jpg|EPROMS.
wayne5.jpg|DIP switches.
==Acknowledgments==
Special thanks to Mumm-Ra, Agentman, and Sonik for this release!
Wayne Gretzky and the NHLPA All-Stars (Prototype)

A prototype of Wayne Gretzky and the NHLPA All-Stars for the Sega Mega Drive.
==Notes==
* Late prototype.
* Header changes:
** Publisher code is SEGA in this build, T-48 for the final.
** Release year and month is 1991.APR for this build, 1995.MAR for the final.
** International and domestic names are temporary placeholder names "DUMMY STUFF".
** Watermarked, "PETES PROGRAM".
** Region is set to UE in this build, C in the final build.
** Serial is set to GM 00000000-00.
* "SEASON STATS" instead of "1993\1994 STATS".
* RAM Check fails.
* Identifiation C1 in this build, G1 in the final.
==Screenshots==
Wayne Gretzky and the NHLPA All-Stars (Prototype).2021-07-22 13.23.22.png
Wayne Gretzky and the NHLPA All-Stars (Prototype).2021-07-22 13.24.13.png
Wayne Gretzky and the NHLPA All-Stars (Prototype).2021-07-22 13.24.40.png
Wayne Gretzky and the NHLPA All-Stars (Prototype).2021-07-22 13.24.53.png
Wayne Gretzky and the NHLPA All-Stars (Prototype).2021-07-22 13.25.09.png
Wayne Gretzky and the NHLPA All-Stars (Prototype).2021-07-22 13.25.25.png
Wayne Gretzky and the NHLPA All-Stars (Prototype).2021-07-22 13.25.39.png
==Files==
==Acknowledgments==
Special thanks to Frank Cifaldi at the Video Game History Foundation and the anonymous donor for this part of the lot! A huge thanks to ehw for researching this prototype! 
==See also==
* New Years 2022 (January 1, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
* Video Game History Foundation (VGHF)
We Cheer 2 (Jun 23, 2009 11.05.37 AM prototype)

A prototype of We Cheer 2 for Wii.
==Notes==
* Predates the final build by around a month.
* Original filename: We Cheer (Jun 23, 2009 11.05.37AM).gcm
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
We Cheer 2 (Jun 23, 2009 13.08.04 PM prototype)

A prototype of We Cheer 2 for Wii.
==Notes==
* Predates the final build by around a month.
* Original filename: We Cheer (Jun 23, 2009 13.08.04PM).gcm
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
We Love Golf! (Apr 17, 2008 prototype)

A prototype of We Love Golf! for the Wii.
==Notes==
* Possibly predates the final US build by a few months.
* English localization prototype.
* Grammar and text differences.
* Other differences unknown.
* Disc information:
** Header Product Code: RWGE08
** Header Version Number: 0
** Header Title: We Love Golf
** Executable Name: /main.dol
** Latest date in DOL: 4/17/2008 5:27:00 PM
** Latest date in DOL (final build): 5/7/2008 12:01
** Apploader date: 12/6/2007
** Apploader date (final build): 12/6/2007 0:00
** Errors (Data Blocks): 0
** Errors (Unused Blocks): 0
* Miscellaneous Notes:
** Game is emulatable in Dolphin: Yes (as of December 25, 2022).
*** Issues: None.
** Debug enabled: No
==Screenshots==
RWGE08_2022-12-25_00-01-35.png
RWGE08_2022-12-25_00-01-38.png
RWGE08_2022-12-25_00-01-48.png
RWGE08_2022-12-25_00-01-51.png
RWGE08_2022-12-25_00-01-54.png
RWGE08_2022-12-25_00-01-58.png
RWGE08_2022-12-25_00-02-01.png
RWGE08_2022-12-25_00-02-03.png
RWGE08_
==Origin==
We Love Golf-2008 4 17.JPG|Disc front.
==Files==
Archive Contents:
Download File:
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
 
* Project Deluge: Xbox 360 and Wii (December 25, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
We Love Golf! (Mar 5, 2008 prototype)

A prototype of We Love Golf! for the Wii.
==Notes==
* Possibly predates the final US build by a few months.
* English localization prototype.
* Grammar and text differences.
* Says "PREVIEW" on the title screen.
* ESRB notice isn't on the title screen in this build.
* Almost all of the options on the main
* Disc information:
** Header Product Code: RWGE08
** Header Version Number: 0
** Header Title: We Love Golf
** Executable Name: /main.dol
** Latest date in DOL: 1/30/2008 1:38:00 AM
** Latest date in DOL (final build): 5/7/2008 12:01
** Apploader date: 10/3/2007
** Apploader date (final build): 12/6/2007 0:00
** Errors (Data Blocks): 0
** Errors (Unused Blocks): 0
* Miscellaneous Notes:
** Game is emulatable in Dolphin: Yes (as of December 25, 2022).
*** Issues: None.
** Debug enabled: No
==Screenshots==
RWGE08_2022-12-25_00-00-11.png
RWGE08_2022-12-25_00-00-14.png
RWGE08_2022-12-25_00-00-22.png
RWGE08_2022-12-25_00-00-25.png
RWGE08_2022-12-25_00-00-36.png
RWGE08_2022-12-25_00-00-40.png
RWGE08_2022-12-25_00-00-42.png
RWGE08_2022-12-25_00-00-48.png
RWGE08_
==Origin==
We Love Golf-2008 3 5.JPG|Disc front.
==Files==
Archive Contents:
Download File:
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
 
* Project Deluge: Xbox 360 and Wii (December 25, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
We Ski & Snowboard (Prototype)

A prototype of We Ski & Snowboard for the Wii.
==Notes==
* No visible differences noticed
* Disc information:
** Header Product Code: RYKEAF
** Header Version Number: 0
** Header Title: We Ski & Snowboard
** Executable Name: /main.dol
** Latest date in DOL: 8/19/2008 5:34:00 PM
** Latest date in DOL (final build): 8/19/2008 17:34
** Apploader date: 10/3/2007
** Apploader date (final build): 10/3/2007 0:00
** Errors (Data Blocks): 0
** Errors (Unused Blocks): 0
* Miscellaneous Notes:
** Game is emulatable in Dolphin: Yes (as of December 25, 2022).
*** Issues: None.
** Debug enabled: No
==Screenshots==
RYKEAF_2022-12-24_22-55-59.png
RYKEAF_2022-12-24_23-06-47.png
RYKEAF_2022-12-24_23-08-02.png
RYKEAF_2022-12-24_23-09-01.png
RYKEAF_2022-12-24_23-09-18.png
RYKEAF_2022-12-24_23-10-41.png
RYKEAF_2022-12-24_23-18-26.png
==Origin==
We Ski & Snowboard preview.JPG|Disc front.
==Files==
Archive Contents:
Download File:
==Acknowledgments==
A huge thanks to Sazpaimon for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
 
* Project Deluge: Xbox 360 and Wii (December 25, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
We Ski (Prototype)

A prototype of We Ski for the Wii.
==Notes==
* Differences are unknown.
* Disc information:
** Header Product Code: RSQEAF
** Header Version Number: 0
** Header Title: We Ski
** Executable Name: /main.dol
** Latest date in DOL: 12/10/2007 3:37:00 PM
** Latest date in DOL (final build): 12/10/2007 15:37
** Apploader date: 10/3/2007
** Apploader date (final build): 10/3/2007 0:00
** Errors (Data Blocks): 0
** Errors (Unused Blocks): 0
* Miscellaneous Notes:
** Game is emulatable in Dolphin: Yes (as of December 25, 2022).
*** Issues: None.
** Debug enabled: No
==Screenshots==
RSQEAF_2022-12-25_00-02-49.png
RSQEAF_2022-12-25_00-02-53.png
RSQEAF_2022-12-25_00-02-57.png
RSQEAF_2022-12-25_00-03-01.png
RSQEAF_2022-12-25_00-03-03.png
RSQEAF_2022-12-25_00-03-06.png
RSQEAF_2022-12-25_00-03-10.png
RSQEAF_2022-12-25_00-03-13.png
RSQEAF_
==Origin==
We Ski blank label disk.JPG|Disc front.
==Files==
Archive Contents:
Download File:
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
 
* Project Deluge: Xbox 360 and Wii (December 25, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Werewolf (Jul 23, 1996 prototype)

A prototype of the unreleased Werewolf for the Sega Saturn.
==Notes==
* This prototype is more advanced than previous prototype available from June. 
* It includes a menu accessible with several items, the ability of morphing the character (human, wolf or werewolf), pick up items and use them (fire guns while use as human). 
* The physics with enemies and level has been improved and we can reach the end of the level (an underground entrance).
* This prototype was dumped before but was recently redumped with DiscImageCreator using Redump.org standards by ObscureGamers in 2021 as part of the OG Sega Saturn Group Buy 2021. 
==Screenshots==
==Origin==
Werewolf (Jul 23, 1996 prototype).png|Disc front (OG).
==Acknowledgments==
This release was real thanks to all the SegaSaturno members who donated (27 members) for bring to the community the posibility to enjoy and discover this forgoten title. 
The prototype was included in a pack with other 2 prototypes and were released at the same time. 
Thanks to Segafreak NL for the chance to do it.
Werewolf (Jun 14, 1996 prototype)

An unreleased game called Werewolf for the Sega Saturn. Dumped by drx, with the generous help of the SEGASaturno community.
==Notes==
* Contains some bad sectors.
==Screenshots==
 File:werewolf june.jpg 
==Files==
==Disc contents==
==Origin==
Werewolf SS 7.10.96.jpeg|Disc front.
==Acknowledgments==
This was another successful community dump effort so thanks to the donators: linlhutz, Blackwolf, Juan Pablo Hernandez, Bort, Grant Short, joostp, realbrucest, pitsunami, dean2007, Chris Penny, hyperghz, gameofyou, TunneT.
Whacked! (May 7, 2002 prototype)

A prototype of Whacked! for the Microsoft Xbox.
==Notes==
* Seems to only run properly on a Xbox or on emulators with 128MB of memory. The build will run out of memory and not load levels when ran on retail hardware.
* Different variants of the Microsoft Game Studios and Presto Studios logos are used.
* The attract movie is a placeholder.
* The volume of VO during FMVs is inconsistent.
* All of Scene 9's FMVs (with the exception of Toof wins) are placeholders.
* The FMVs for Lance and Eugene, Lucky and Lance, and Lucky and Eugene are also placeholders.
* Jeffrey's Kitchen lacks a name in Battle Mode for some reason.
* Some movies in the theater are missing their preview graphic.
* The Credits option in the theater does not work.
* The game appears to be unoptimized, as there will be noticable frame drops on some stages.
* The build comes with a debug executable named WhackedD.xbe.
==Screenshots==
WackedMay7_10.png
WackedMay7_11.png
WackedMay7_1.png
WackedMay7_12.png
WackedMay7_2.png
WackedMay7_3.png
WackedMay7_4.png
WackedMay7_6.png
WackedMay7_7.png
WackedMay7_8.png
WackedMay7_13.png
WackedMay7_14.png
WackedMay7_5.png
WackedMay7_9.png
==See Also==
Original release thread on ObscureGamers.
Wheel of Fortune Featuring Vanna White (Prototype)

A prototype of Wheel of Fortune Featuring Vanna White for the NES.
==Notes==
* Late prototype
* Title screen contains a registered trademark symbol on the top right corner of the Wheel of Fortune logo that was removed from the final.
* Additional trademark symbols were added to the trademark screen in this build that were removed from the final.
==Screenshots==
Wheel of Fortune Featuring Vanna White (Prototype).2021-07-26 16.56.42.png
Wheel of Fortune Featuring Vanna White (Prototype).2021-07-26 16.56.45.png
Wheel of Fortune Featuring Vanna White (Prototype).2021-07-26 16.57.21.png
Wheel of Fortune Featuring Vanna White (Prototype).2021-07-26 16.57.41.png
Wheel of Fortune Featuring Vanna White (Prototype).2021-07-26 16.57.48.png
Wheel of Fortune Featuring Vanna White (Prototype).2021-07-26 16.58.35.png
Wheel of Fortune Featuring Vanna White (Prototype).2021-07-26 16.58.43.png
Wheel of Fortune Featuring Vanna White (Prototype).2021-07-26 16.58.50.png
Wheel of Fortune Featuring Vanna White (Prototype).2021-07-26 16.58.57.png
Wheel of Fortune Featuring Vanna White (Prototype).2021-07-26 16.59.00.png
Wheel of Fortune Featuring Vanna White (Prototype).2021-07-26 16.59.04.png
==Acknowledgments==
A huge thanks to Frank Cifaldi at the Video Game History Foundation and the Nolan brothers for this release!
==See also==
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Wheelman (Mar 1, 2005 prototype)

An early prototype of the unreleased Wheelman for the Microsoft Xbox.
==Notes==
This build appears to only work properly on a debug kit or on emulators.
==Screenshots==
 
==See Also==
Original release thread on ObscureGamers.
==Acknowledgments==
"Another special thanks goes to people that have donated! Those donations helped save the SMD proto! :D"
Whip Rush (Jan 29, 1990 prototype)

A prototype of Whip Rush for the Sega Mega Drive. 
== Notes ==
* There are intro text differences.
* The title screen is different.
* The text "for CES only" appears in the comment section in header, however it’s currently unknown if the game ever appeared in CES.
== Screenshots ==
File:WHIPRUSH000.png
File:WHIPRUSH003.png
File:WHIPRUSH004.png
File:WHIPRUSH005.png
File:WHIPRUSH006.png
File:WHIPRUSH007.png
== Videos ==
<youtube width="320" height="240">kTLHYeDFYFg</youtube> 
== Header ==
00000100 53 45 47 41 20 4d 45 47 41 20 44 52 49 56 45 20 SEGA MEGA DRIVE 
00000110 28 43 29 53 45 47 41 20 31 39 39 30 2e 4d 41 52 (C)SEGA 1990.MAR
00000120 57 48 49 50 20 52 55 53 48 20 20 20 20 20 20 20 WHIP RUSH 
00000130 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000140 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000150 57 48 49 50 20 52 55 53 48 20 20 20 20 20 20 20 WHIP RUSH 
00000160 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000170 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000180 66 6f 72 20 43 45 53 20 6f 6e 6c 79 20 00 c1 fd for CES only ...
00000190 4a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 J 
000001a0 00 00 00 00 00 07 ff ff 00 ff 00 00 00 ff ff ff ................
000001b0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001c0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001d0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001e0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001f0 55 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 U 
== Files ==
Whiplash (May 12, 2003 prototype)

A prototype of Whiplash for the PlayStation 2.
==Notes==
* Contains more levels than selectable
* Due to the game using an .ini file, other levels can be easily accessed
* Pressing L1+Down will activate a free camera mode
* Pressing L1+Up will activate a free movement mode
* Gameplay footage is used for the intro
* The titlescreen is a static image unlike the final game
* Different pause menu
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
whiplashe3_title.png|Titlescreen
whiplashe3_levelsel.png|The limited level select
whiplashe3_controls.png|Controls screen
whiplashe3_loading.png|Example of an loading screen
whiplashe3_pause.png|Pause menu
whiplashe3_gameplay.png|Gameplay
==Origin==
PS2 - Whiplash E3 Preview Code.jpeg
==Files==
==Acknowledgments==
A huge thanks to Nex for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Whirl Tour (Sep 14, 2002 prototype)

A prototype of Whirl Tour for the Nintendo GameCube.
==Notes==
* Debugger is enabled.
* Build date found within the disc image.
==Origin==
whirl tour proto nr.jpg|NR disc front.
==See also==
*Forest of Illusion release page.
*Original release on Archive.org.
*Redump.org entry
Whirl Tour (Sep 5, 2002 prototype)

A prototype of Whirl Tour for the PlayStation 2.
==Notes==
* NTSC prototype.
* Compiled ten days before the final US build.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
PS2 - Whirl Tour Submission 1-01 9-5-02 (1).png
PS2 - Whirl Tour Submission 1-01 9-5-02 (2).png
PS2 - Whirl Tour Submission 1-01 9-5-02 (3).png
PS2 - Whirl Tour Submission 1-01 9-5-02 (4).png
PS2 - Whirl Tour Submission 1-01 9-5-02 (5).png
PS2 - Whirl Tour Submission 1-01 9-5-02 (6).png
PS2 - Whirl Tour Submission 1-01 9-5-02 (7).png
PS2 - Whirl Tour Submission 1-01 9-5-02 (8).png
PS2 - Whirl Tour Submission 1-01 9-5-02 (9).png
PS2 - Whirl Tour Submission 1-01 9-5-02 (10).png
PS2 - Whirl Tour Submission 1-01 9-5-02 (11).png
PS2 - Whirl Tour Submission 1-01 9-5-02 (12).png
PS2 - Whirl Tour Submission 1-01 9-5-02 (13).png
==Origin==
PS2 - Whirl Tour Submission 1-01 9-5-02.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)