nyuuzyou/wikis huggingface dataset:
Diablo II: Lord of Destruction (May, 2001 prototype)

A preview prototype of Diablo II: Lord of Destruction. This build was leaked by HOOLiGANS on 8 May 2001 but it's currently lost.
==Notes==
*Predates 28 days for Worldwide (Except Japan) final build, 40 days for Japan final build.
==Origin==
 _____ ______
 \\ |____ ____ ____ /\___ ____ ____ ____ ____ \\ __/__
 _\ | /___\__ \___\__ \_/ /___\ /___\ _ \___\__ \___\__ \_/\_____ \_
 \__ _ __/ / _/ / _/ / _/ \/_/ / __/ __ _/ / _/ / /
 / | \_______\_______\_______\_____\____ \___/___\___/___\____ / /
 /____| \_ : : _/ | senser[sac] /____// 
 |_____// :.. . [ HOOLiGANS ] . ..: \\_____|
 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
 Diablo II Exp. Set: Lord of Destruction (CloneCd - Preview - Pc) (c) BLIZZARD
 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
 Platform: Pc Disks: 1 Cd
 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
 DIZ:
 -=-
 We thought that a lot of guys addicted to diablo would have liked to give it
 a little try before buying the full retail game. So here it is!
 
 In the Diablo II: Lord of Destruction, you will return to follow the path
 of Baal, the last of the Prime Evils, into the Barbarian Highlands
 of the north. Traveling with hordes of demonic minions, Baal intends
 to corrupt the powerful Worldstone, which protects the whole of the mortal
 plane from the forces of Hell. You will face a new series of quests
 and challenges to prevent the vile minions of the underworld from destroying
 the world of Sanctuary.
 NOTE:
 -=-=-
 This is a PREVIEW in CLONECD format,so trade it at your own risk,
 dont complain like a bitch if u get nuked eh!
 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
 Application:
 -=-=-=-=-=-
 We are looking for new talented hardcore membaz
 (so dont email for nutin else we wont reply, understood ?!) :
 - Some Guys able to supply NEW original games or movies NOT on the net.
 PSX, PS2, VCD, PC, DVD Movies, N64, GBC... suppliers are always welcome!
 - Some Doods who know how to crack on Psx and Ps2.
 - NO FUCKIN COURRIER, NO PPL UNABLE TO RIP DC BY THEMSELVES
 nor ANYTHING ELSE !
 So if you think you can give more than only staying sitted on ur fat ass
 write to:
 apply.now@hushmail.com
 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
 ____ ____ ___ ______ _____ ____ ___ ______
 _\_ | _/_ ____ _ __ _____ \ ___/__ _ \ \/ _/_ ___/__
 \ / \ _____ /___ \_ \ / ___ \_ \ \ /_____ /
 \___l___/ | \_ \ / /___/_____/___l____/__\___/_______/-M
 <-------\_________/ | \____/------------------------------------>
 \_________/
 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Diablo III (Sep 20, 2011 prototype)

A prototype of Diablo III for the PC.
==Notes==
* Corresponds to Beta Patch 4.
* For the build to be functional, the user can use an emulator from github. Additionally, the user will need to remove "Diablo III.mfi".
==Screenshots==
The photos below were taken by a copmidsize
File:Diablo III (Sep 20, 2011 prototype) image1.png|
File:Diablo III (Sep 20, 2011 prototype) image2.png|
File:Diablo III (Sep 20, 2011 prototype) image3.png|
Diddy Kong Racing (May 27th, 2004 tech demo)

The following is a tech demo for the Nintendo DS created by Climax based on Rare Ltd’s Diddy Kong Racing. This demo is dated as being produced on May 27th, 2004, about five months before the release of the DS! It (mostly) works fine on modern emulators, minus some graphical issues. This version of the demo also appears to have no proper collision, allowing players to drive through walls.
==Acknowledgments==
Massive thanks to Rezrospect for his generous donation to get this preserved!
Diddy Kong Racing (May 31st, 2004 tech demo)

The following is a tech demo for the Nintendo DS created by Climax based on Rare Ltd’s Diddy Kong Racing. This demo is dated as being produced on May 31st, 2004, about five months before the release of the DS! Unfortunately running this version of the demo within modern emulators, it appears that player input doesn’t function. Instead, please use a version of Nintendo’s official DS emulator for developers, Ensata. This version of the demo also contains “proper” collision as well as some graphical debugging functions accessible via the select, start, and R buttons.
==Acknowledgments==
Massive thanks to Rezrospect for his generous donation to get this preserved!
Diddy Kong Racing Adventure (Nov 19, 2004 prototype)

A prototype of Diddy Kong Racing Adventure, a proposed sequel to Diddy Kong Racing that was pitched to Nintendo by Climax.
==Notes==
*Contains leftover assets from Metallica: Damage Inc, a cancelled game from the same developer.
==Videos==
<youtube width="320" height="240">j6d5IbpzFtw</youtube>
<youtube width="320" height="240">C2TxbvBw-GA</youtube>
Die Hard Trilogy (Oct 21, 1996 prototype)

A prototype of Die Hard Trilogy for the Sega Saturn.
==Notes==
* Built 1 month before the final US build.
* A card containing the build date appears before the game begins.
* A cheat menu is enabled by default that lets you jump to any level.
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
==Screenshots==
Sat - DHT 10-21-96 Die Hard Trilogy-0000.png
Sat - DHT 10-21-96 Die Hard Trilogy-0001.png
Sat - DHT 10-21-96 Die Hard Trilogy-0002.png
Sat - DHT 10-21-96 Die Hard Trilogy-0003.png
Sat - DHT 10-21-96 Die Hard Trilogy-0004.png
Sat - DHT 10-21-96 Die Hard Trilogy-0005.png
Sat - DHT 10-21-96 Die Hard Trilogy-0006.png
Sat - DHT 10-21-96 Die Hard Trilogy-0007.png
Sat - DHT 10-21-96 Die Hard Trilogy-0008.png
Sat - DHT 10-21-96 Die Hard Trilogy-0009.png
Sat - DHT 10-21-96 Die Hard Trilogy-0010.png
Sat - DHT 10-21-96 Die Hard Trilogy-0011.png
Sat - DHT 10-21-96 Die Hard Trilogy-0012.png
Sat - DHT 10-21-96 Die Hard Trilogy-0013.png
Sat - DHT 10-21-96 Die Hard Trilogy-0014.png
Sat - DHT 10-21-96 Die Hard Trilogy-0015.png
==Origin==
Sat - DHT 10-21-96 Die Hard Trilogy.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Die Hard Trilogy 2: Viva Las Vegas (Jan 10, 2000 prototype)

A prototype of Die Hard Trilogy 2: Viva Las Vegas for the PlayStation.
==Notes==
* Built about 12 days before the final US version.
* More debugging strings seem to be compiled into the prototype.
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
** Game contains dongle protection: No.
** Game contains debugging symbols: N/A
** Dump was originally scrambled: No
==Screenshots==
PSX - Die Hard Trilogy 2 1-11-00-0001.png
PSX - Die Hard Trilogy 2 1-11-00-0002.png
PSX - Die Hard Trilogy 2 1-11-00-0003.png
==Origin==
PSX - Die Hard Trilogy 2 1-11-00.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Iniche for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Die Maus: Verrueckte Olympiade (Prototype)

A prototype of Die Maus: Verrueckte Olympiade for the Game Boy Color.
==Notes==
* Early prototype.
* Different ROM header.
* The trademark screen the game boots into contains some cheat codes in this build.
* Temporary title screen in this build.
* Some menus have text centered in this build. In the final, most text is aligned left.
==Screenshots==
Die Maus - Verrueckte Olympiade (Prototype)_00002.png
Die Maus - Verrueckte Olympiade (Prototype)_00004.png
Die Maus - Verrueckte Olympiade (Prototype)_00006.png
Die Maus - Verrueckte Olympiade (Prototype)_00008.png
Die Maus - Verrueckte Olympiade (Prototype)_00009.png
Die Maus - Verrueckte Olympiade (Prototype)_00012.png
Die Maus - Verrueckte Olympiade (Prototype)_00013.png
Die Maus - Verrueckte Olympiade (Prototype)_00014.png
Die Maus - Verrueckte Olympiade (Prototype)_00016.png
Die Maus - Verrueckte Olympiade (Prototype)_00017.png
Die Maus - Verrueckte Olympiade (Prototype)_00018.png
Die Maus - Verrueckte Olympiade (Prototype)_00019.png
Die Maus - Verrueckte Olympiade (Prototype)_00020.png
Die Maus - Verrueckte Olympiade (Prototype)_00021.png
Die Maus - Verrueckte Olympiade (Prototype)_00023.png
Die Maus - Verrueckte Olympiade (Prototype)_00025.png
Die Maus - Verrueckte Olympiade (Prototype)_00026.png
Die Maus - Verrueckte Olympiade (Prototype)_00028.png
Die Maus - Verrueckte Olympiade (Prototype)_00030.png
Die Maus - Verrueckte Olympiade (Prototype)_00031.png
==Files==
==Acknowledgments==
Special thanks to Frank Cifaldi at the Video Game History Foundation and the anonymous donor for this part of the lot! A huge thanks to ehw for researching this prototype! 
==See also==
* New Years 2022 (January 1, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
* Video Game History Foundation (VGHF)
Die Maus (Prototype)

A prototype of Die Maus for the Game Boy Color.
==Notes==
* In this build you have to press a button to get past the trademark screen at start up. In the final, you can let the game automatically go from the trademark screen to the language select screen too.
* The palette on one of the characters is darker in this build.
* There's a counter on the top right during gameplay that seems to tell you what level and map you are on.
* You can skip levels while in game by pressing A+START.
==Screenshots==
Die Maus (Prototype)_00004.png
Die Maus (Prototype)_00008.png
Die Maus (Prototype)_00009.png
Die Maus (Prototype)_00010.png
Die Maus (Prototype)_00011.png
Die Maus (Prototype)_00013.png
Die Maus (Prototype)_00014.png
Die Maus (Prototype)_00015.png
Die Maus (Prototype)_00016.png
Die Maus (Prototype)_00018.png
Die Maus (Prototype)_00019.png
Die Maus (Prototype)_00022.png
Die Maus (Prototype)_00023.png
Die Maus (Prototype)_00025.png
Die Maus (Prototype)_00026.png
Die Maus (Prototype)_00029.png
Die Maus (Prototype)_00031.png
Die Maus (Prototype)_00032.png
Die Maus (Prototype)_00033.png
Die Maus (Prototype)_00035.png
Die Maus (Prototype)_00036.png
Die Maus (Prototype)_00040.png
Die Maus (Prototype)_00041.png
Die Maus (Prototype)_00043.png
Die Maus (Prototype)_00044.png
Die Maus (Prototype)_00045.png
Die Maus (Prototype)_00046.png
Die Maus (Prototype)_00048.png
Die Maus (Prototype)_00049.png
Die Maus (Prototype)_00050.png
Die Maus (Prototype)_00051.png
Die Maus (Prototype)_00053.png
Die Maus (Prototype)_00054.png
Die Maus (Prototype)_00057.png
Die Maus (Prototype)_00058.png
Die Maus (Prototype)_00059.png
Die Maus (Prototype)_00061.png
Die Maus (Prototype)_00062.png
Die Maus (Prototype)_00063.png
Die Maus (Prototype)_00065.png
Die Maus (Prototype)_00066.png
Die Maus (Prototype)_00068.png
Die Maus (Prototype)_00069.png
Die Maus (Prototype)_00071.png
Die Maus (Prototype)_00072.png
Die Maus (Prototype)_00073.png
Die Maus (Prototype)_00074.png
Die Maus (Prototype)_00079.png
Die Maus (Prototype)_00092.png
Die Maus (Prototype)_00093.png
Die Maus (Prototype)_00096.png
Die Maus (Prototype)_00098.png
Die Maus (Prototype)_00099.png
Die Maus (Prototype)_00101.png
==Files==
==Acknowledgments==
Special thanks to Frank Cifaldi at the Video Game History Foundation and the anonymous donor for this part of the lot! A huge thanks to ehw for researching this prototype! 
==See also==
* New Years 2022 (January 1, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
* Video Game History Foundation (VGHF)
Dig Dug: Digging Strike (JP Kiosk demo)

A Japanese kiosk demo of Dig Dug: Digging Strike for the Nintendo DS.
==Notes==
* It's not possible to save the game, as well as to access the Versus mode, options, medal, highscore table and sound test menus.
* Only Levels 1 to 3 are playable.
* Inaccessible differences:
** The save data messages are different.
** One of the hole layouts in Level 12 is slightly different.
==Origin==
DigDugDiggingStrike demo cartfront.jpg
DigDugDiggingStrike demo cartback.jpg
==Acknowledgments==
From release: "Massive thanks to RedPepper for sending this in for release!"
==See also==
* Original release tweet
* Forest of Illusion article (archived)
* No-intro entry
Dig Dug (Sep 11, 2006 prototype)

A prototype of Dig Dug for the Xbox 360.
==Notes==
* Predates the final build by 5 days.
* Original filename: DIG DUG [58410836].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Digger T. Rock: The Legend of the Lost City (Prototype)

A prototype of Digger T. Rock: The Legend of the Lost City for the NES.
==Notes==
* Cartridge label indicates this was displayed at Summer CES 1990
==Origin==
digger1.jpg
digger2.jpg
==Acknowledgments==
A huge thanks to Armageddon Potato for this bountiful lot as well as togemet2 for documenting and analyzing parts of the lot! 
==See also==
* Armageddon Potato on X
* Armageddon Potato on Instagram
Diggs Nightcrawler (Apr 16, 2013 prototype)

A prototype of Diggs Nightcrawler for Playstation 3.
==Notes==
* Internal Build.
* Some files date back to October 2012.
* Original filename: Wonderbook Diggs Nightcrawler (Apr 16, 2013 INTERNAL BUILD).iso
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases! Thanks also to FrostWolf for preserving and making this build available on the Wiki!
Diggs Nightcrawler (Mar 24, 2013 prototype)

A prototype of Diggs Nightcrawler for Playstation 3.
==Notes==
* Europe Build.
* "Has some unpacked game data and dev videos".
* Original filename: Diggs Nightcrawler Game Data & Photos (Has some unpacked game data and dev videos BCES01725DIGGSNIGHTCRAWLERGAMED).rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases! Thanks also to FrostWolf for preserving and making this build available on the Wiki!
Diggs Nightcrawler (May 29, 2013 prototype)

A prototype of Diggs Nightcrawler for Playstation 3.
==Notes==
* "INSTALL DATA SOME REMOVED DUE TO PERSONAL INFO"
* Europe Build.
* With the existing data, does it seem impossible to start the game?
* Original filename: Diggs (INSTALL DATA SOME REMOVED DUE TO PERSONAL INFO BCES01725DIGGSNIGHTCRAWLERGAMED).rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases! Thanks also to FrostWolf for preserving and making this build available on the Wiki!
Digimon: Battle Spirit (Prototype)

A prototype of Digimon: Battle Spirit for the Game Boy Advance.
==Notes==
* Seems to be a late prototype, possibly a post-final localisation build.
* European build.
* The language select appears after the title screen, rather than before the intro sequence.
* Some menu elements do not appear to render correctly.
==Screenshots==
Digimon - Battle Spirit (Prototype)_00009.png
Digimon - Battle Spirit (Prototype)_00012.png
Digimon - Battle Spirit (Prototype)_00013.png
Digimon - Battle Spirit (Prototype)_00015.png
Digimon - Battle Spirit (Prototype)_00016.png
Digimon - Battle Spirit (Prototype)_00018.png
Digimon - Battle Spirit (Prototype)_00020.png
Digimon - Battle Spirit (Prototype)_00027.png
Digimon - Battle Spirit (Prototype)_00030.png
Digimon - Battle Spirit (Prototype)_00032.png
Digimon - Battle Spirit (Prototype)_00034.png
Digimon - Battle Spirit (Prototype)_00035.png
Digimon - Battle Spirit (Prototype)_00037.png
Digimon - Battle Spirit (Prototype)_00039.png
Digimon - Battle Spirit (Prototype)_00043.png
Digimon - Battle Spirit (Prototype)_00047.png
Digimon - Battle Spirit (Prototype)_00056.png
Digimon - Battle Spirit (Prototype)_00058.png
Digimon - Battle Spirit (Prototype)_00060.png
Digimon - Battle Spirit (Prototype)_00063.png
Digimon - Battle Spirit (Prototype)_00066.png
Digimon - Battle Spirit (Prototype)_00074.png
Digimon - Battle Spirit (Prototype)_00079.png
Digimon - Battle Spirit (Prototype)_00083.png
Digimon - Battle Spirit (Prototype)_00089.png
Digimon - Battle Spirit (Prototype)_00094.png
Digimon - Battle Spirit (Prototype)_00098.png
Digimon - Battle Spirit (Prototype)_00101.png
Digimon - Battle Spirit (Prototype)_00103.png
Digimon - Battle Spirit (Prototype)_00105.png
Digimon - Battle Spirit (Prototype)_00107.png
Digimon - Battle Spirit (Prototype)_00111.png
Digimon - Battle Spirit (Prototype)_00112.png
Digimon - Battle Spirit (Prototype)_00114.png
Digimon - Battle Spirit (Prototype)_00116.png
Digimon - Battle Spirit (Prototype)_00117.png
Digimon - Battle Spirit (Prototype)_00119.png
Digimon - Battle Spirit (Prototype)_00121.png
Digimon - Battle Spirit (Prototype)_00125.png
Digimon - Battle Spirit (Prototype)_00128.png
Digimon - Battle Spirit (Prototype)_00130.png
Digimon - Battle Spirit (Prototype)_00133.png
Digimon - Battle Spirit (Prototype)_00135.png
Digimon - Battle Spirit (Prototype)_00138.png
Digimon - Battle Spirit (Prototype)_00139.png
Digimon - Battle Spirit (Prototype)_00142.png
Digimon - Battle Spirit (Prototype)_00145.png
Digimon - Battle Spirit (Prototype)_00148.png
Digimon - Battle Spirit (Prototype)_00150.png
==Files==
==Acknowledgments==
Special thanks to Frank Cifaldi at the Video Game History Foundation and the anonymous donor for this part of the lot! A huge thanks to ehw, Hwd45 for researching this prototype! 
==See also==
* New Years 2022 (January 1, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
* Video Game History Foundation (VGHF)
DigimonTamers: Battle Evolution (Oct 8, 2001 prototype)

A prototype of DigimonTamers: Battle Evolution for the PlayStation.
==Notes==
* Built on the same day as the initial Japanese retail version
* Likely the starting point for the international localizations
* Still has the Japanese title logo and song in the intro
* Mostly still the Japanese version, with respect to voice overs, etc.
* Title screen itself simply says Rumble Arena
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
** Game contains dongle protection: No.
** Game contains debugging symbols: N/A
** Dump was originally scrambled: No
==Screenshots==
PSX - Digimon Rumble Arena Preview Disc-0000.png
PSX - Digimon Rumble Arena Preview Disc-0002.png
==Origin==
PSX - Digimon Rumble Arena Preview Disc.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Iniche for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Digimon Digital Card Battle (Apr 17, 2001 prototype)

A prototype of Digimon Digital Card Battle for the PlayStation.
==Notes==
* Compiled 15 days before US retail, but around 5 months after the initial Japanese one
* US localization prototype
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
** Game contains dongle protection: No.
** Game contains debugging symbols: N/A
** Dump was originally scrambled: No
==Screenshots==
PSX - Digimon Digital Card Battle-0001.png
PSX - Digimon Digital Card Battle-0002.png
==Origin==
PSX - Digimon Digital Card Battle.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Iniche for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Digimon Rumble Arena 2 (Jun 17, 2004 prototype)

A prototype of Digimon Rumble Arena 2 for the PlayStation 2.
==Notes==
*Menu animations loops indefinitely on PCSX2, works on hardware
*No obvious visible differences
*Miscellaneous Notes:
**Game is emulatable (in PCSX2): No (as of March 17, 2021).
**Game contains dongle protection: No.
==Screenshots==
File:Digimonrublearena2 title.png|Titlescreen
==Origin==
File:PS2 - Digimon Rumble Arena 2 06-17-04 ver.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Nex, Drac for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
*Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
*Cutting Room Floor (TCRF)
*Internet Archive (IA)
Digimon Rumble Arena 2 (Mar 5, 2003 prototype)

An early prototype of Digimon Rumble Arena 2 for the Sony PlayStation 2. 
==Notes==
* Used as a padding file in the retail PS2 US release of the game. The contents of the dummy file are presented as is, though you can easily make an iso with the files so it can be ran in an emulator.
* This build has a debug menu that can be accessed by pressing L3+Select.
==Screenshots==
Digimon World: Dusk/Dawn (Dawn prototype)

A prototype of Digimon World: Dawn for the Nintendo DS.
==Notes==
* JP Prototype.
* The differences are unknown.
* At least it is possible to get to the menu in melonDS 0.9.5.
* This prototype, along with 23 others, were available for a short period of time until they were removed as the seller does not allow these prototypes to be made available until an unknown date. As of this article's editing date, it is no longer illegal to upload it to the wiki.
Digimon World: Dusk/Dawn (Dusk prototype)

A prototype of Digimon World: Dusk for the Nintendo DS.
==Notes==
* JP Prototype.
* The differences are unknown.
* At least it is possible to get to the menu in melonDS 0.9.5.
* This prototype, along with 23 others, were available for a short period of time until they were removed as the seller does not allow these prototypes to be made available until an unknown date. As of this article's editing date, it is no longer illegal to upload it to the wiki.
Digimon World 3 (Apr 21, 2002 prototype)

A prototype of Digimon World 3 for the PlayStation.
==Notes==
* Built two hours after the final US version. Contains differences in the data.
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
** Game contains dongle protection: No.
** Game contains debugging symbols: N/A
** Dump was originally scrambled: No
==Screenshots==
PS2 - Digimon 3 Digimon World Review Copy-0001.png
PS2 - Digimon 3 Digimon World Review Copy-0002.png
==Origin==
PS2 - Digimon 3 Digimon World Review Copy.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw, Iniche for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Digimon World Championship (prototype)

A prototype of Digimon World Championship for the Nintendo DS.
==Notes==
* USA prototype.
* The differences are almost zero.
* At least it is possible to get to the menu in melonDS 0.9.5.
* This prototype, along with 23 others, were available for a short period of time until they were removed as the seller does not allow these prototypes to be made available until an unknown date. As of this article's editing date, it is no longer illegal to upload it to the wiki.
Digimon World Data Squad (Mar 30, 2007 prototype)

A prototype of Digimon World Data Squad for the PlayStation 2.
==Notes==
* No obvious visible differences
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
digimonworldatasquadpreview_title.png|Titlescreen
==Origin==
PS2 - Digimon World Data Squad Preview Code.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Nex for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)