List of SSBU Music (Final Fantasy series)

This is a list of music tracks pertaining to the universe in Super Smash Bros. Ultimate. All tracks listed here derive from the series. They play on Midgar, Northern Cave, and, as of the 8.1.0 update, , Small Battlefield, , and . Downloading Sephiroth as part of Challenger Pack 8 adds nine tracks in addition to the two available in the base game.
==Opening - Bombing Mission==
===Origin===
This track is a remix of the opening theme and the theme that plays during Cloud Strife and Barret Wallace's attack on the Sector 1 Reactor, as well as during the raid on Midgar in the penultimate act of Final Fantasy VII. It is done in a remastered orchestral style that resembles its rendition in Final Fantasy VII Remake, only adding a synth bass as it continues.
===Composition & Arrangements===
Source: FINAL FANTASY VII
Arrangement Supervisor: Yuzo Koshiro
Composition: SQUARE ENIX CO., LTD.
Arrangement: Ancient-corp.
© 1997 SQUARE ENIX CO., LTD.
All Rights Reserved.
Japanese title: , Opening ~ Bombing Mission
===Other Uses===
This track was used in when Masahiro Sakurai demonstrated Sephiroth's gameplay, and when showcasing the Barret Wallace and Tifa Lockhart Mii Fighter outfits.
==Let the Battles Begin!==
===Origin===
This is the normal battle theme taken directly from Final Fantasy VII. Also called Fighting and Those Who Fight (a translation of its Japanese name) in Final Fantasy VII.
===Composition & Arrangements===
Source: FINAL FANTASY VII
© 1997 SQUARE ENIX CO., LTD.
All Rights Reserved.
Japanese title: , Those Who Fight
===Other uses===
This track was used in Cloud's character trailer on the official website.
==Those Who Fight (AC Version)==
===Origin===
This track is an arrangement of the battle theme in Final Fantasy VII. It is taken directly from Final Fantasy VII: Advent Children, where it plays when the Turks fight against the Remnants of Sephiroth. It uses a modified version of the Amen Break as its drums.
===Composition & Arrangements===
Source: FINAL FANTASY VII ADVENT CHILDREN
© SQUARE ENIX CO., LTD.
All Rights Reserved.
Japanese title: , Those Who Fight [FFVII AC Version]
===Other uses===
This track was used in Mr. Sakurai Presents "Sephiroth" when explaining Sephiroth's attacks and moves.
==Fight On!==
===Origin===
This is the boss battle theme taken directly from Final Fantasy VII. It also continues to play following the battle with Rufus Shinra at the Shinra Headquarters, only stopping once the Crazy Motorcycle sequence begins. Also called Still More Fighting and Those Who Fight Further (a translation of its Japanese name) in Final Fantasy VII.
===Composition & Arrangements===
Source: FINAL FANTASY VII
© 1997 SQUARE ENIX CO., LTD.
All Rights Reserved.
Japanese title: , Those Who Fight Further
===Other uses===
This track is used in 's credits.
==Those Who Fight Further (AC Version)==
===Origin===
This track is an arrangement of the boss battle theme in Final Fantasy VII. It is taken directly from Final Fantasy VII: Advent Children, where it plays when the main characters fight Bahamut SIN and Cloud finally arrives at Edge.
===Composition & Arrangements===
Source: FINAL FANTASY VII ADVENT CHILDREN
© SQUARE ENIX CO., LTD.
All Rights Reserved.
Japanese title: , Those Who Fight Further [FFVII AC Version]
===Other uses===
This track was used in Mr. Sakurai Presents "Sephiroth" when revealing the changes to Cloud's Final Smash for his Advent Children costume.
==Aerith's Theme==
===Origin===
This track is a remix of Aerith Gainsborough's theme. It first plays in Elmyra Gainsborough's flashback about Aerith's childhood and famously during her death and the following battle with Jenova-LIFE. It is done in an orchestral style similar to the rendition in Final Fantasy VII Remake, but with a more upbeat tone, and a choir singing. It features a brief harp part reminiscent of the recurring "Prelude" theme of the Final Fantasy series.
===Composition & Arrangements===
Source: FINAL FANTASY VII
Arrangement Supervisor: Keiichi Okabe
Composition: SQUARE ENIX CO., LTD.
Arrangement: MONACA
© 1997 SQUARE ENIX CO., LTD.
All Rights Reserved.
Japanese title: , Aerith's Theme
===Other uses===
This track was used in Mr. Sakurai Presents "Sephiroth" during the reveal of the Final Fantasy song list included with Challenger Pack 8, and also during the showcase of the Aerith Mii Fighter outfit.
==Main Theme of FINAL FANTASY VII==
===Origin===
This track is a remix of the theme that plays on the Overworld of Final Fantasy VII in Disc One, and it is also unofficially considered Cloud's theme because it, along with many of the theme's variations, seems to play whenever something significant relating to him happens during the story. As with the previous remixes, it is done in an orchestral style that resembles the version in Final Fantasy VII Remake, but the overall feeling is more dramatic and upbeat compared to the original being calm and relaxing.
===Composition & Arrangements===
Source: FINAL FANTASY VII
Arrangement: Motoi Sakuraba
Composition: SQUARE ENIX CO., LTD.
© 1997 SQUARE ENIX CO., LTD.
All Rights Reserved.
Japanese title: , F.F.VII Main Theme
===Other uses===
*This track was used in Mr. Sakurai Presents "Sephiroth" when discussing the Northern Cave stage.
*This track plays in the character select screen when entering the Sephiroth Challenge.
*This track is used in the Final Fantasy DLC Spirit Board.
==JENOVA==
===Origin===
This track is taken directly from Final Fantasy VII and plays during the first and third battles against Jenova, Helletic Hojo, and when the party descends to Jenova-SYNTHESIS in the Northern Cave.
===Composition & Arrangements===
Source: FINAL FANTASY VII
© 1997 SQUARE ENIX CO., LTD.
All Rights Reserved.
Japanese title: J-E-N-O-V-A
===Other uses===
*This track is used in 's Classic Mode credits.
*This track was used in Mr. Sakurai Presents "Sephiroth" when explaining Sephiroth's down special, Scintilla, and his Final Smash, Supernova.
==Cosmo Canyon==
===Origin===
This track is a remix of the theme for Cosmo Canyon in Final Fantasy VII. It is played with live instrumentation rather than the PlayStation's soundfont and the main melody is faster than in the original version.
===Composition & Arrangements===
Source: FINAL FANTASY VII
Arrangement Supervisor: Yoko Shimomura
Composition: SQUARE ENIX CO., LTD.
Arrangement: midiplex
© 1997 SQUARE ENIX CO., LTD.
All Rights Reserved.
Japanese title: , Canyon of Falling Stars
===Other Uses===
* The track was used in Mr. Sakurai Presents "Sephiroth" when Sakurai was discussing Sephiroth's aerial attacks.
==One-Winged Angel==
===Origin===
This track is taken directly from Final Fantasy VII and plays during the final battle against Safer-Sephiroth. It would later be used as the additional credits theme for the modern ports of Final Fantasy VII. It is notable for being the first theme in the Final Fantasy series to feature vocals.
===Composition & Arrangements===
Source: FINAL FANTASY VII
© 1997 SQUARE ENIX CO., LTD.
All Rights Reserved.
Japanese title: , One-Winged Angel
===Other uses===
*This track is played when battling Master Hand and Crazy Hand in Sephiroth's Classic Mode route.
*This track played when facing Sephiroth on the Easy and Normal difficulties of the Sephiroth Challenge.
*This track was used in Mr. Sakurai Presents "Sephiroth" when Sakurai briefly explains who Sephiroth is.
===Lyrics===
Aside from the mentions of Sephiroth himself, the text is sourced from , a collection of , , and old poems.
Latin	English
Chorus
Estuans interius ira vehementi
Estuans interius ira vehementi
Sephiroth! Sephiroth!	
Chorus
Burning inside with violent anger
Burning inside with violent anger
Sephiroth! Sephiroth!
Repeat chorus	
Repeat chorus
Bridge
Sors immanis et inanis
Sors immanis et inanis	
Bridge
A monstrous and empty fate
A monstrous and empty fate
Repeat chorus	
Repeat chorus
Refrain
Veni, veni, venias, ne me mori facias
Veni, veni, venias, ne me mori facias
Veni, veni, venias, ne me mori facias
Veni, veni, venias, ne me mori facias	
Refrain
Come, come, o come, do not let me die
Come, come, o come, do not let me die
Come, come, o come, do not let me die
Come, come, o come, do not let me die
Repeat refrain
(Gloriosa, generosa)
(Gloriosa, generosa)
(Gloriosa, generosa)
(Gloriosa, generosa)	
Repeat refrain
(Glorious, generous)
(Glorious, generous)
(Glorious, generous)
(Glorious, generous)
Sephiroth! Sephiroth!	
Sephiroth! Sephiroth!
===Trivia===
*A slightly-abridged version of the song plays during Mr. Sakurai Presents "Sephiroth" in the final stage of Sephiroth's Classic Mode demonstration, missing a small portion of the opening verses. This quirk is not present in the official release; all in-game appearances of the track including Sephiroth's Classic Mode route use the full, unabridged version.
==Advent: One-Winged Angel==
===Origin===
This track is an arrangement of the final boss battle theme in Final Fantasy VII. It is taken directly from Final Fantasy VII: Advent Children, where it plays when Cloud fights Sephiroth in the ruins of Midgar. Compared to the original, this arrangement has a more thrash metal-oriented tone to it, being performed as an orchestral piece accompanied by The Black Mages. The lyrics are also significantly different from the original.
===Composition & Arrangements===
Source: FINAL FANTASY VII ADVENT CHILDREN
© SQUARE ENIX CO., LTD.
All Rights Reserved.
Japanese title: , Advent: One-Winged Angel
===Other uses===
*The ending segment of this song is used as Sephiroth's victory theme.
*This track played when facing Sephiroth on the Very Hard difficulty of the Sephiroth Challenge.
*This track is used in 's reveal trailer, albeit an abridged version.
*The track was used in Mr. Sakurai Presents "Sephiroth" when Sephiroth's special moves were demonstrated.
===Lyrics===
Latin	English
Noli manere, manere in memoria
Noli manere, manere in memoria
Sephiroth! Sephiroth!	
Do not remain, remain in memory
Do not remain, remain in memory
Sephiroth! Sephiroth!
Saevam iram, iram et dolorem
Saevam iram, iram et dolorem
Sephiroth! Sephiroth!	
Raging anger, anger and sorrow
Raging anger, anger and sorrow
Sephiroth! Sephiroth!
Ferum terribile, terribile fatum	Brutal, terrible, terrible fate
Noli manere, manere in memoria
Noli manere, manere in memoria
Sephiroth! Sephiroth!	
Do not remain, remain in memory
Do not remain, remain in memory
Sephiroth! Sephiroth!
Veni, mi fili, veni, mi fili
Hic veni, da mihi mortem iterum
Veni, mi fili, veni, mi fili
Hic veni, da mihi...	
Come, my son, come, my son
Come here, give me death once more
Come, my son, come, my son
Come here, give me...
Noli manere in memoria
Saevam iram et dolorem
Ferum terribile fatum
Ille iterum veniet	
Do not remain in memory
Raging anger and sorrow
Brutal, terrible fate
He will come again
Mi fili, veni, veni, veni, mi fili
Mi fili, veni, veni, veni, mi fili
Mi fili, veni, veni, veni, mi fili
Mi fili, veni, veni, veni, mi fili	
My son, come, come, come, my son
My son, come, come, come, my son
My son, come, come, come, my son
My son, come, come, come, my son
Mi fili, veni, veni, veni, mi fili
(Qui mortem invitavit)
Mi fili, veni, veni, veni, mi fili
(Poena funesta natus)
Mi fili, veni, veni, veni, mi fili
(Noli nomen vocare)
Mi fili, veni, veni, veni, mi fili
(Ille iterum veniet)	
My son, come, come, come, my son
(He invited death)
My son, come, come, come, my son
(Painful, tainted birth)
My son, come, come, come, my son
(Do not call)
My son, come, come, come, my son
(He will come again)
Sephiroth! Sephiroth!
Sephiroth!	
Sephiroth! Sephiroth!
Sephiroth!
===Trivia===
*At a length of six minutes and two seconds, Advent: One-Winged Angel is the longest music track in the entire Super Smash Bros. series.
==Trivia==
*Before the release of Challenger Pack 8, Final Fantasy was tied with the universe for the fewest songs of all universes in Ultimate, and had the absolute fewest songs of its third-party universes, with only two. In Mr. Sakurai Presents "Sephiroth", Sakurai explained that the limited number of songs was due to various licensing difficulties, such as existing exclusivity deals that would not allow for music to be included, and the music copyright being spread across multiple owners, which then had to be properly cleared for each region Ultimate is available in.
**In the Japanese version of the presentation, he specifically addressed accusations from the fans that Square Enix were being stingy with music licensing, which he strongly denied being the case.
*Prior to the version 10.0.0 update, the Sound Test referred to the series as FINAL FANTASY VII. This was changed to refer to it as the FINAL FANTASY VII Series, due to it now including music from Advent Children.
*Final Fantasy is the only universe in Ultimate to feature music sourced directly from media outside of a video game, as three songs are taken from the movie Final Fantasy VII: Advent Children.
**Super Smash Bros. Brawl had previously featured music from the and series that appeared in non-gaming media. Additionally, , , , and each have music pieces that come from trailers instead of actual games, with The Legend of Zeldas being a remix.
*Unlike most remixes in Smash, the Final Fantasy remixes are owned by Square Enix instead of Nintendo. This trait is shared with the remixes from the and universes, and certain remixes from the and universes, which are respectively owned by Sega, Toby Fox, Konami, and Capcom U.S.A.
*Not counting the Other music category, Final Fantasy, and are the only base game universes to receive additional songs via downloadable content.
**Unlike Fire Emblem and similarly to Xenoblade Chronicles, the two songs from the base game are not listed before all of the DLC songs; rather, they were repositioned in the relative order that the songs would be heard in Final Fantasy VII.
*Interestingly, the names used for the Final Fantasy VII battle themes ("Let the Battles Begin!" and "Fight On!") are inconsistent with the ones used for their Advent Children remixes ("Those Who Fight" and "Those Who Fight Further"). As mentioned, the latter are more accurate translations of the songs' Japanese names.
*"Electric de Chocobo" from plays in the Chocobo Mii Fighter costume reveals for both SSB4 and Ultimate, but is not available in either of the actual games.
* Ultimate's arrangements of "Cosmo Canyon" and "Aerith's Theme" would later be featured in Theathrythm Final Bar Line under the names "Cosmo Canyon -Collab Arrangement-" and "Aerith's Theme -Collab Arrangement-" respectively.
Category:Music (SSBU)
Category:Lists