Magic Damage

==Magic Damage Equation==
Damage Dealt = D MTDR Staff Affinity Resist Resistance Rank Reduction MB MBB Day & Weather MAB/MDB TMDA Potency Multipliers 
Damage Dealt is calculated by multiplying the following terms in order (see above). After each multiplication step, the product is floored to the next lowest integer before continuing to the next multiplier. Each term after D starts with a base of 1.0 and is increased or decreased by caster and target stats and attributes as well as other effects.
# D: INT-adjusted base spell damage
# MTDR: Multiple-Target Damage Reduction (for area of effect spells)
# Staff: Elemental staff hidden damage bonus multiplier
# Affinity: Elemental affinity damage bonus multiplier (from Magian Staves, Atma, Atmacite, and Elemental "Magic Atk. Bonus")
# Resist: Reduction of spell damage due to resist states
# Resistance Rank Reduction: Reduction of spell damage due to resistance rank
# MB: Magic Burst
# MBB: Magic Burst Bonus
# Day & Weather: Day and Weather multipliers, including Iridescence and equipment modifiers
# MAB / MDB: Caster Magic Attack Bonus factor divided by target's Magic Defense Bonus factor
# TMDA: Target Magic Damage Adjustment (Magic Damage Taken reduction)
# Potency Multipliers: e.g. Ebullience, Klimaform Bonus, Goetia +2 Set Bonus, etc.
==Factors==
===D: INT-adjusted Base Damage===
====Definition of Variables====
*V: Every individual damage-dealing magic spell has a base damage value denoted as V.
*dINT: dINT represents the difference between caster and target INT: (Caster's INT - Target's INT).
*M: Every individual damage-dealing magic spell has several INT multiplier values denoted as M for different dINT ranges.
** Note: For offensive white magic, substitute dMND for dINT (Caster's MND - Target's MND)
*mDMG: mDMG represents the "Magic Damage" statistic obtained from equipped weapons and armor.
*D: INT and "Magic Damage" adjusted base spell damage calculated from the terms above.
====Calculating D====
D = mDMG + V + (dINT M)
* The calculation of D is a piecewise function with the multiplier M changing at the following INT levels:
**dINT = 0 ~ 49
**dINT = 50 ~ 99
**dINT = 100 ~ 199
**dINT = 200 ~ 299
**dINT = 300 ~ 399
**dINT = 400 ~ 499
**dINT = 500 ~ 599
**dINT > 600 
* When determining D, the appropriate V and M values must be applied depending on the INT difference. For example, with dINT = 134, V100 should be chosen for the base damage, and the M which corresponds to dINT = 100 ~ 199 should be chosen as the multiplier. When choosing a V value, reduce the dINT by the amount factored into the V value to come up with the correct result (for example, at 134 INT, when using V100 in the calculation, use dINT = 134-100 = 34)
dINT = 134: D = mDMG + V100 + (34 M100-199)
Notes:
* For dINT < 0, reduced M values apply. With a negative dINT, calculated value for D will be lower than V, potentially even 0.
* On tier 1 single target nukes, the damage increase from INT caps when dINT is 100, so additional INT beyond this level will not add additional damage. On tier 2 single target nukes, the damage increase from INT caps when dINT is 200, Tier 3 at dINT 300 etc... Up to Tier 6 theoretically capping out at 600 dINT. A moment of silence for the Wild Rabbits (INT = 6) in Ronfaure used to test these numbers...
* As shown by the multipliers below, the impact of INT on the adjusted base damage term is greatest for higher tier nukes, and for "lower level" elements (highest impact on Stone spells, then Water spells, etc.).
Elemental Magic 	Elemental Magic	Elemental Magic	Elemental Magic	Elemental Magic	Elemental Magic	Elemental Magic	Elemental Magic	Elemental Magic	Elemental Magic	Elemental Magic	Elemental Magic	Elemental Magic	Elemental Magic	Elemental Magic	Elemental Magic	Elemental Magic	Elemental Magic	Elemental Magic	Elemental Magic	Elemental Magic	Elemental Magic	Elemental Magic	Elemental Magic	Elemental Magic	Elemental Magic	Elemental Magic	Elemental Magic	Elemental Magic	Elemental Magic	Elemental Magic	Elemental Magic	Elemental Magic	Elemental Magic	Elemental Magic	Elemental Magic	Elemental Magic	Elemental Magic	Elemental Magic	Elemental Magic	Elemental Magic	Elemental Magic	Elemental Magic	Elemental Magic	Elemental Magic	Elemental Magic	Elemental Magic	Elemental Magic	Elemental Magic	Elemental Magic	Elemental Magic	Elemental Magic	Elemental Magic	Elemental Magic	Elemental Magic	Elemental Magic	Elemental Magic	Elemental Magic	Elemental Magic	Elemental Magic	Elemental Magic	Elemental Magic	Elemental Magic	Elemental Magic	Elemental Magic	Elemental Magic	Elemental Magic	Elemental Magic	Elemental Magic	Elemental Magic	Elemental Magic	Elemental Magic	Elemental Magic	Elemental Magic	Elemental Magic	Elemental Magic	Elemental Magic	Elemental Magic	Elemental Magic	Elemental Magic	Elemental Magic	Elemental Magic	Elemental Magic	Elemental Magic	Elemental Magic	Elemental Magic	Elemental Magic	Elemental Magic	Elemental Magic	Elemental Magic	Elemental Magic	Elemental Magic	Elemental Magic	Elemental Magic	Elemental Magic	Elemental Magic	Elemental Magic	Elemental Magic	Elemental Magic	Elemental Magic
 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Spell 	ΔINT0-49 	ΔINT0-49 	ΔINT50-99 	ΔINT50-99 	ΔINT100-199 	ΔINT100-199 	ΔINT200-299 	ΔINT200-299 	ΔINT300-399 	ΔINT300-399 	ΔINT400-499 	ΔINT400-499 	ΔINT500-599 	ΔINT500-599 	ΔINT600+ 	ΔINTCap 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Spell 	V0 	M 	V50 	M 	V100 	M 	V200 	M 	V300 	M 	V400 	M 	V500 	M 	V600+ 	VCap 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Stone 	10 	2 	110 	1 	160 	0 	 	 	 	 	 	 	 	 	 	160 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Water 	25 	1.8 	115 	1 	165 	0 	 	 	 	 	 	 	 	 	 	165 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Aero 	40 	1.6 	120 	1 	170 	0 	 	 	 	 	 	 	 	 	 	170 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Fire 	55 	1.4 	125 	1 	175 	0 	 	 	 	 	 	 	 	 	 	175 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Blizzard 	70 	1.2 	130 	1 	180 	0 	 	 	 	 	 	 	 	 	 	180 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Thunder 	85 	1 	135 	1 	185 	0 	 	 	 	 	 	 	 	 	 	185 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Stone II 	100 	3 	250 	2 	350 	1 	450 	0 	 	 	 	 	 	 	 	450 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Water II 	120 	2.8 	260 	1.9 	355 	1 	455 	0 	 	 	 	 	 	 	 	455 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Aero II 	140 	2.6 	270 	1.8 	360 	1 	460 	0 	 	 	 	 	 	 	 	460 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Fire II 	160 	2.4 	280 	1.7 	365 	1 	465 	0 	 	 	 	 	 	 	 	465 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Blizzard II 	180 	2.2 	290 	1.6 	370 	1 	470 	0 	 	 	 	 	 	 	 	470 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Thunder II 	200 	2 	300 	1.5 	375 	1 	475 	0 	 	 	 	 	 	 	 	475 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Stone III 	200 	4 	400 	3 	550 	2 	750 	1 	850 	0 	 	 	 	 	 	850 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Water III 	230 	3.7 	415 	2.9 	560 	1.95 	755 	1 	855 	0 	 	 	 	 	 	855 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Aero III 	260 	3.4 	430 	2.8 	570 	1.9 	760 	1 	860 	0 	 	 	 	 	 	860 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Fire III 	290 	3.1 	445 	2.7 	580 	1.85 	765 	1 	865 	0 	 	 	 	 	 	865 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Blizzard III 	320 	2.8 	460 	2.6 	590 	1.8 	770 	1 	870 	0 	 	 	 	 	 	870 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Thunder III 	350 	2.5 	475 	2.5 	600 	1.75 	775 	1 	875 	0 	 	 	 	 	 	875 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Spell 	ΔINT0-49 	ΔINT0-49 	ΔINT50-99 	ΔINT50-99 	ΔINT100-199 	ΔINT100-199 	ΔINT200-299 	ΔINT200-299 	ΔINT300-399 	ΔINT300-399 	ΔINT400-499 	ΔINT400-499 	ΔINT500-599 	ΔINT500-599 	ΔINT600+ 	ΔINTCap 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Spell 	V0 	M 	V50 	M 	V100 	M 	V200 	M 	V300 	M 	V400 	M 	V500 	M 	V600+ 	VCap 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Stone IV 	400 	5 	650 	4 	850 	3 	1150 	2 	1350 	1 	1450 	0 	 	 	 	1450 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Water IV 	440 	4.7 	675 	3.9 	870 	2.95 	1165 	1.99 	1364 	1 	1464 	0 	 	 	 	1464 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Aero IV 	480 	4.4 	700 	3.8 	890 	2.9 	1180 	1.98 	1378 	1 	1478 	0 	 	 	 	1478 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Fire IV 	520 	4.2 	730 	3.7 	915 	2.85 	1195 	1.97 	1397 	1 	1497 	0 	 	 	 	1497 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Blizzard IV 	560 	3.9 	755 	3.6 	935 	2.8 	1210 	1.96 	1411 	1 	1511 	0 	 	 	 	1511 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Thunder IV 	600 	3.6 	780 	3.5 	955 	2.75 	1225 	1.95 	1425 	1 	1525 	0 	 	 	 	1525 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Stone V 	650 	6 	950 	5 	1200 	4 	1600 	3 	1900 	2 	2100 	1 	2200 	0 	 	2200 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Water V 	700 	5.6 	980 	4.74 	1217 	3.95 	1612 	2.99 	1911 	1.99 	2110 	1 	2210 	0 	 	2210 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Aero V 	750 	5.2 	1010 	4.5 	1235 	3.9 	1625 	2.98 	1923 	1.98 	2121 	1 	2221 	0 	 	2221 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Fire V 	800 	4.8 	1040 	4.24 	1252 	3.85 	1637 	2.97 	1934 	1.97 	2131 	1 	2231 	0 	 	2231 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Blizzard V 	850 	4.4 	1070 	4 	1270 	3.8 	1650 	2.96 	1946 	1.96 	2142 	1 	2242 	0 	 	2242 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Thunder V 	900 	4 	1100 	3.74 	1287 	3.75 	1662 	2.95 	1957 	1.95 	2152 	1 	2252 	0 	 	2252 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Stone VI 	950 	7 	1300 	6 	1600 	5 	2100 	4 	2500 	3 	2800 	2 	3000 	1 	3100 	3100 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Water VI 	1010 	6.5 	1335 	5.9 	1630 	4.9 	2120 	3.9 	2510 	2.95 	2805 	1.99 	3004 	1 	3104 	3104 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Aero VI 	1070 	6 	1370 	5.8 	1660 	4.8 	2140 	3.8 	2520 	2.9 	2810 	1.98 	3008 	1 	3108 	3108 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Fire VI 	1130 	5.5 	1405 	5.7 	1690 	4.7 	2160 	3.7 	2530 	2.85 	2815 	1.97 	3012 	1 	3112 	3112 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Blizzard VI 	1190 	5 	1440 	5.6 	1720 	4.6 	2180 	3.6 	2540 	2.8 	2820 	1.96 	3016 	1 	3116 	3116 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Thunder VI 	1250 	4.5 	1475 	5.5 	1750 	4.5 	2200 	3.5 	2550 	2.75 	2825 	1.95 	3020 	1 	3120 	3120 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Spell 	ΔINT0-49 	ΔINT0-49 	ΔINT50-99 	ΔINT50-99 	ΔINT100-199 	ΔINT100-199 	ΔINT200-299 	ΔINT200-299 	ΔINT300-399 	ΔINT300-399 	ΔINT400-499 	ΔINT400-499 	ΔINT500-599 	ΔINT500-599 	ΔINT600+ 	ΔINTCap 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Spell 	V0 	M 	V50 	M 	V100 	M 	V200 	M 	V300 	M 	V400 	M 	V500 	M 	V600+ 	VCap 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Stonega 	60 	3 	210 	2 	310 	1 	410 	0 	 	 	 	 	 	 	 	410 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Waterga 	80 	2.8 	220 	1.9 	315 	1 	415 	0 	 	 	 	 	 	 	 	415 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Aeroga 	100 	2.6 	230 	1.8 	320 	1 	420 	0 	 	 	 	 	 	 	 	420 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Firaga 	120 	2.4 	240 	1.7 	325 	1 	425 	0 	 	 	 	 	 	 	 	425 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Blizzaga 	160 	2.2 	270 	1.6 	350 	1 	450 	0 	 	 	 	 	 	 	 	450 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Thundaga 	200 	2 	300 	1.5 	375 	1 	475 	0 	 	 	 	 	 	 	 	475 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Stonega II 	250 	4 	450 	3 	600 	2 	800 	1 	900 	0 	 	 	 	 	 	900 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Waterga II 	280 	3.7 	465 	2.9 	610 	1.95 	805 	1 	905 	0 	 	 	 	 	 	905 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Aeroga II 	310 	3.4 	480 	2.8 	620 	1.9 	810 	1 	910 	0 	 	 	 	 	 	910 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Firaga II 	340 	3.1 	495 	2.7 	630 	1.85 	815 	1 	915 	0 	 	 	 	 	 	915 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Blizzaga II 	370 	2.8 	510 	2.6 	640 	1.8 	820 	1 	920 	0 	 	 	 	 	 	920 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Thundaga II 	400 	2.5 	525 	2.5 	650 	1.75 	825 	1 	925 	0 	 	 	 	 	 	925 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Stonega III 	500 	5 	750 	4 	950 	3 	1250 	2 	1450 	1 	1550 	0 	 	 	 	1550 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Waterga III 	540 	4.7 	775 	3.9 	970 	2.95 	1265 	1.99 	1464 	1 	1564 	0 	 	 	 	1564 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Aeroga III 	580 	4.4 	800 	3.8 	990 	2.9 	1280 	1.98 	1478 	1 	1578 	0 	 	 	 	1578 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Firaga III 	620 	4.2 	830 	3.7 	1015 	2.85 	1295 	1.97 	1497 	1 	1597 	0 	 	 	 	1597 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Blizzaga III 	660 	3.9 	855 	3.6 	1035 	2.8 	1310 	1.96 	1511 	1 	1611 	0 	 	 	 	1611 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Thundaga III 	700 	3.6 	880 	3.5 	1055 	2.75 	1325 	1.95 	1525 	1 	1625 	0 	 	 	 	1625 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Spell 	ΔINT0-49 	ΔINT0-49 	ΔINT50-99 	ΔINT50-99 	ΔINT100-199 	ΔINT100-199 	ΔINT200-299 	ΔINT200-299 	ΔINT300-399 	ΔINT300-399 	ΔINT400-499 	ΔINT400-499 	ΔINT500-599 	ΔINT500-599 	ΔINT600+ 	ΔINTCap 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Spell 	V0 	M 	V50 	M 	V100 	M 	V200 	M 	V300 	M 	V400 	M 	V500 	M 	V600+ 	VCap 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Stoneja 	750 	6 	1050 	5 	1300 	4 	1700 	3 	2000 	2 	2200 	1 	2300 	0 	 	2300 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Waterja 	800 	5.6 	1080 	4.75 	1317 	3.95 	1712 	2.98 	2010 	2 	2210 	1 	2310 	0 	 	2310 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Aeroja 	850 	5.2 	1110 	4.5 	1335 	3.9 	1725 	2.96 	2021 	2 	2221 	1 	2321 	0 	 	2321 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Firaja 	900 	4.8 	1140 	4.25 	1352 	3.85 	1737 	2.94 	2031 	2 	2231 	1 	2331 	0 	 	2331 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Blizzaja 	950 	4.4 	1170 	4 	1370 	3.8 	1750 	2.92 	2042 	2 	2242 	1 	2342 	0 	 	2342 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Thundaja 	1000 	4 	1200 	3.75 	1387 	3.75 	1762 	2.9 	2052 	2 	2252 	1 	2352 	0 	 	2352 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Stonera 	150 	3 	300 	2 	400 	1 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Watera 	180 	2.8 	320 	1.9 	415 	1 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Aerora 	210 	2.6 	340 	1.8 	430 	1 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Fira 	240 	2.4 	360 	1.7 	445 	1 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Blizzara 	270 	2.2 	380 	1.6 	460 	1 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Thundara 	300 	2 	400 	1.5 	475 	1 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Stonera II 	350 	4 	550 	3 	700 	2 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Watera II 	390 	3.7 	575 	2.9 	720 	1.95 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Aerora II 	430 	3.4 	600 	2.8 	740 	1.9 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Fira II 	470 	3.1 	625 	2.7 	760 	1.85 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Blizzara II 	510 	2.8 	650 	2.6 	780 	1.8 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Thundara II 	550 	2.5 	675 	2.5 	800 	1.75 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Stonera III 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Watera III 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Aerora III 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Fira III 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Blizzara III 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Thundara III 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Spell 	ΔINT0-49 	ΔINT0-49 	ΔINT50-99 	ΔINT50-99 	ΔINT100-199 	ΔINT100-199 	ΔINT200-299 	ΔINT200-299 	ΔINT300-399 	ΔINT300-399 	ΔINT400-499 	ΔINT400-499 	ΔINT500-599 	ΔINT500-599 	ΔINT600+ 	ΔINTCap 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Spell 	V0 	M 	V50 	M 	V100 	M 	V200 	M 	V300 	M 	V400 	M 	V500 	M 	V600+ 	VCap 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Ancient Magic 	700 	2 	800 	2 	900 	2 	1100 	2 	1300 	2 	1500 	2 	1700 	2 	1900 	1900 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Ancient Magic II	800 	2 	900 	2 	1000 	2 	1200 	2 	1400 	2 	1600 	2 	1800 	2 	2000 	2000 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Comet 	1000 	4 	1200 	3.75 	1387 	3.5 	1737 	3 	2037 	2 	2237 	1 	2337 	0 	 	2337 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Helix II Spells 	75 	2 	175 	1 	225 	0 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	ΔINT0-77 	ΔINT0-77 	ΔINT78-234 	ΔINT78-234 	ΔINT235+ 	ΔINT235+ 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Helix I Spells 	25 	1 	103 	0.5 	181 	0 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
*Table Updated 1/13/2022
*Still need Geo and Helix Spell values.
===MTDR: Multiple-Target Damage Reduction===
*For single-target spells, MTDR = 1.0
*For Area of Effect spells with one target, MTDR = 1.0
*For Area of Effect spells with T targets, 2 T 10, 
MTDR = 0.9 - 0.05T
*For Area of Effect spells with 10 or more targets. MTDR = 0.4
**For their damage calculation, single target damaging spells made area of effect by Manifestation are affected by MTDR.
===Staff===
*For Chatoyant Staff or HQ Staff matching element (e.g. Vulcan's Staff and a fire-elemental spell), Staff = 1.15
*For Iridal Staff or NQ Staff matching element (e.g. Fire Staff and a fire-elemental spell), Staff = 1.1
*For NQ Staff of the ascendant or opposed element (e.g. Earth Staff and a lightning-elemental spell) Staff = 0.9
*For HQ Staff of the ascendant or opposed element (e.g. Terra's Staff and a lightning-elemental spell), Staff = 0.85
*For all other weapons, Staff = 1.0
===Affinity===
Affinity, also referred to as "Elemental Magic Attack Bonus", adds damage in a separate multiplier term from all standard forms of Magic Attack Bonus.
The base value for this term when no Affinity gear is present = 1.0.
Affinity has three primary sources:
* Elemental staves created through Trial of the Magians (generally labeled "Affinity");
* Certain Atma and Atmacite;
* Several newer pieces of equipment, all added in the item level era (generally labeled 'Elemental "Magic Atk. Bonus"').
For Magian Staves:
*Damage affinity +1: Affinity = 1.1
*Damage affinity +2: Affinity = 1.15
*Damage affinity +3: Affinity = 1.20
*Damage affinity +4: Affinity = 1.25
*Damage affinity +5: Affinity = 1.30
*Damage affinity +6: Affinity = 1.35
Affinity in the form of element-specific attack power from Atma or Atmacite is additive with this term.
Elemental Magic Attack Bonus from gear is additive with this term. This statistic is found on gear such as Pixie Hairpin +1 and Weatherspoon Ring.
* For example, equipping Pixie Hairpin +1 (28%) and Archon Ring (5%) would make this term = 1.33 for damage.
* Orpheus's Sash uniquely grants this stat for all elements. See its page for details.
Equipment that provides Elemental Magic Attack Bonus include:
* Perfervid Sword provides 15% elemental affinity.
* Ngqoqwanb provides 15% elemental affinity.
* Ossa Grip provides 2% elemental affinity when the user has Ice Spikes active.
* Levante Dagger provides 15% elemental affinity.
* Marin Staff and Marin Staff +1 provide 10% and 11% elemental affinity, respectively.
* Kaikias' Cape provides 4% elemental affinity.
* Quanpur Necklace provides 5% elemental affinity.
* Donar Gun provides 15% elemental affinity.
* Weatherspoon Ring and Weatherspoon Ring +1 provide 10% and 11% elemental affinity, respectively.
* Pixie Hairpin +1 provides 28% elemental affinity.
* Archon Ring provides 5% elemental affinity.
* Orpheus's Sash provides a range of 1-15% elemental affinity bonus for all elements dependent on distance from the target, for a maximum of 15% elemental affinity if the target is within 1.93' from the player.
===Resist===
There are four possible Resist states for spells which deal magical damage. The likelihood of increasing resist states is dependent on the caster's Magic Accuracy and the target's Magic Evasion (the combined influence of the two determines the caster's Magic Hit Rate).
*Unresisted: Resist = 1.0
*1/2 Resist: Resist = 0.5
*3/4 Resist: Resist = 0.25
*7/8 Resist: Resist = 0.125
Note that for spells with multiple targets, the resist value for each target is determined independently.
===Resistance Rank Reduction===
When a monster's resistance rank to an element is 50% or lower, an additional forced resist of 1/2 = 50% is added onto the previous resist, calculated multiplicatively.
===Consecutive Elemental Damage Penalty===
Also known as the "Nuke Wall", there is a penalty applied to any elemental magic cast on a monster for 5 seconds after that first instance.
*The 2nd nuke within 5 seconds deals -20% damage. While further nukes within 5 seconds deal -40~50% damage, varying with the target. 
**More testing is required to understand this variance. 
**The full damage reduction penalty is not reached until ~2,500 damage has been dealt. It scales linearly until reaching said value. 
*Rayke with a corresponding elemental rune will reduce this penalty to 20% for all affiliated nukes, regardless of number of runes expended.
*This wall only applies to Notorious Monsters.
*The elemental damage from Skillchains is excluded from this.
===Day & Weather===
Day & Weather is calculated with a base of 1.0 and additional values added or subtracted depending on the current day of the week, weather, or certain equipment pieces (E.g. Elemental Obis).
Note that in most cases, the day or weather effect must "proc" for the bonus to be received - this is a random occurrence when the day or weather matches the spell's element (bonus damage) or is ascendant/opposed to the spell's element (reduced damage). This proc may be forced via wearing an Elemental Obi.
*Base value: 1.0
*Day
**Matching day and spell proc: +0.1
**Ascendant/opposed day and spell proc: -0.1
**Sorcerer's Tonban/+1 and matching day and spell (Elemental Magic only): +0.05
**Zodiac Ring and matching day and spell (Elemental Magic only): +0.03
*Weather
**Matching single weather and spell proc: +0.1
**Matching double weather and spell proc: +0.25
**Matching double weather and day spell proc: +0.35
**Iridal Staff/Chatoyant Staff with matching weather, and weather proc: +0.05/+0.1 (respectively)
**Ascendant/opposed single weather and spell proc: -0.1
**Ascendant/opposed double weather and spell proc: -0.25
**Iridal Staff/Chatoyant Staff with ascendant/opposed weather, and weather proc: -0.05/-0.1 (with respect to staff)
*Twilight Cape and matching weather proc or matching day proc (will never apply twice): +0.05
The Day & Weather factor cannot exceed 1.4.
Note: Elemental Obis and Helix spells force weather, day, and Iridescence procs.
===MB: Magic Burst===
The Magic Burst multiplier is dependent on the number weapon skills which resulted in the formation of the Skillchain which was magic bursted. This starts at a base of 1.25 for a two-stage Skillchain, with an additional 0.1 for every additional stage.
*Magic Burst:
**No Magic Burst: MB = 1.0
**2-stage Skillchain: MB = 1.35
**3-stage Skillchain: MB = 1.45
**X-stage Skillchain: 
MB = 1.25 + (0.1 X)
===MBB: Magic Burst Bonus===
Magic Burst Bonus is calculated as:
MBB = 1.0 + Gear + Atma/Atmacite + AMII Merits + Trait
*Gear: See Magic Burst for a table of gear related bonuses.
**Example: With Sorcerer's Gloves +2 (+0.1) and Menhit Leggings (+0.04) equipped, Gear = 0.14
*Atma/Atmacite: See Atma or Atmacite for tables of atma/atmacite related bonuses.
**Example: With Atma of Illusions equipped, Atma/Atmacite = 0.1
*AMII Merits: For Ancient Magic II, additional merits beyond the first yield a bonus on the MBB factor.
**AMII Merits = 0.03 when a level 2 Ancient Magic II spell is used in a magic burst.
**AMII Merits = 0.06 when a level 3 Ancient Magic II spell is used in a magic burst.
**AMII Merits = 0.09 when a level 4 Ancient Magic II spell is used in a magic burst.
**AMII Merits = 0.12 when a level 5 Ancient Magic II spell is used in a magic burst.
*Trait: See Magic Burst Bonus for trait levels. This trait varies from 0.05 to 0.13 depending on the trait level.
**Example: A level 90 black mage would have Magic Burst Bonus IV, Trait = 0.11
*No Magic Burst: MBB = 1.0
The overall term caps at 1.4 prior to the addition of effects from the Magic Burst Bonus trait, for an absolute cap of 1.53 maximum at level 97 or higher BLM.
===MAB/MDB: Magic Attack Bonus / Magic Defense Bonus===
The MAB/MDB factor combines the effects of the caster's MAB and the target's MDB.
The caster MAB multiplier term is calculated as follows:
cMAB = 1 + (caster Magic Attack Bonus 100)
Example: A player with Magic Attack Bonus I trait (+20), and Moldavite Earring (+5) equipped, would have a MAB multiplier of 1 + 25/100 = 1.25
Note: BLM job-specific element potency merits add +2 MAB for the matching element per merit.
The target MDB divisor term is calculated as follows:
tMDB = 1 + (target Magic Defense Bonus 100)
Example: An enemy with 50 Magic Defense Bonus would have a MDB divisor of 1 + 50/100 = 1.5
The MAB/MDB term is simply the caster MAB value divided by the target MDB value:
MAB/MDB = cMAB tMDB
Example: For a player with 75 Magic Attack Bonus casting magic against a target with 25 Magic Defense Bonus, MAB/MDB = 1.75/1.25 = 1.4
===TMDA: Target Magic Damage Adjustment===
Certain specific enemies or families of monsters have traits which cause them to take more or less magical damage on a percentage basis, generally referred to as the "Magic Damage Taken" statistic. Values for Magic Damage Taken are determined as a fraction of 256. 
The base value of TMDA is 1 (256/256) and this value is adjusted according to the fractional values for specific monster types or monster families, and other buffing effects the monster might have.
The effects of Shell Spells active on targets are included in the Magic Damage Taken term.
Several examples follow, reference individual monster or family pages within the Bestiary for monster-specific information:
*Flan-type monsters take +64/256 (+25%) magic damage, TMDA = 1.25
*Ghrah-type monsters take -32/256 (-12.5%) magic damage, TMDA = 0.875
*An Ahriman-type monster (-64/256) with Shell III active (-48/256) takes -112/256 (-43.75%) magic damage, TMDA = 0.5625
===Potency Multipliers===
Other potency multipliers are applied individually to the overall equation, with flooring after each multiplication step. Example multipliers include:
*Ebullience: 1.2 (up to 1.41 with SCH Empyrean head)
*Rapture: 1.5 (up to 1.71 with SCH Empyrean head)
*Cumulative Magic bonus: 1.05~1.25
*Quick Draw bonus (with COR Empyrean feet): 1.1~1.31
*Klimaform bonus (with SCH Empyrean feet): 1.05~1.25
*Goetia Attire Set +2/Wicce Attire Set bonus: 1.125~2.0
==Example Calculations==
===Example Calculation 1: Stone II ===
The following example is damage calculation for the spell Stone II. 
Assumed caster statistics are:
*Magic Attack Bonus +150
*"Magic Damage" = 195 (e.g. Atinian Staff)
*INT: 220
Assumed target statistics are:
*Magic Defense Bonus +0
*Magic Damage Taken -12.5%
*INT: 100
dINT = 220-100 = 120
The terms in order (ignoring terms which are 1.0 for this calculation):
# D: 195 + 350 + (20 * 1) = 565
# MAB/MDB: 150 caster MAB, 0 target MDB = (100+150)/(100+0) = 2.5 multiplier | 565 * 2.5 = 1412 (floored)
# TMDA: 12.5% target MDT = 0.875 multiplier | 1412 * 0.875 = 1235 (floored)
Final damage: 1235 unresisted, with possible resisted damage of 617 (1/2), 308 (3/4), or 154 (7/8).
===Example Calculation 2: Thundaja on multiple targets===
The following example is damage calculation for the spell Thundaja cast on three targets. 
Assumed caster statistics are:
*Magic Attack Bonus +100
*"Magic Damage" = 0
*Lightning magic potency (BLM merits x5) = +10 MAB
*INT: 180
*Apamajas I (Lightning damage affinity +6)
*Thunder weather (single) + Rairin Obi to guarantee proc
Assumed target statistics are:
*Magic Defense Bonus +25
*Magic Damage Taken -0%
*INT: 100
dINT = 180-100 = 80
The terms in order (ignoring terms which are 1.0 for this calculation):
# D: 0 + 1200 + (30 * 3.75) = 1312 (floored)
# MTDR = 0.75 for three targets | 1312 * 0.75 = 984 per target (floored)
# Affinity: 1.35 for affinity +6 | 984 * 1.35 = 1328 per target (floored)
# Day/Weather: Weather bonus proc, 1.1 | 1328 * 1.1 = 1460 per target (floored)
# MAB/MDB: 110 caster MAB, 25 target MDB = (100+110)/(100+25) = 1.68 multiplier | 1460 * 1.68 = 2452 per target (floored)
Final damage: 2452 per target unresisted, with possible resisted damage of 1226 (1/2), 613 (3/4), or 306 (7/8).
===Example Calculation 3: Freeze II magic burst===
The following example is damage calculation for the spell Freeze II magic bursted on one target after a 2-step skillchain. 
Assumed caster statistics are:
*BLM Level 99 (Magic Burst Bonus +13% from job trait)
*Magic Burst Bonus gear (+10%)
*Magic Damage +191 (e.g. Atinian Staff)
*Magic Attack Bonus +125
*Ice magic potency (BLM merits x3) +6 MAB
*Fully merited Freeze II (MB damage +12%)
*INT: 210
Assumed target statistics are:
*Magic Defense Bonus +25
*Magic Damage Taken -12.5%
*INT: 90
dINT = 210-90 = 120
The terms in order (ignoring terms which are 1.0 for this calculation):
# D: 191 + 900 + (20 * 2.0) = 1131
# Magic Burst: 1.3 for 2-stage SC | 1131 * 1.3 = 1470 (floored)
# Magic Burst Bonus: 1.35 (13% trait, 10% gear, 12% Freeze II merits) | 1470 * 1.35 = 1984
# MAB/MDB: 131 caster MAB, 25 target MDB = (100+131)/(100+25) = 1.848 multiplier | 1984 * 1.848 = 3666 (floored)
# TMDA (MDT): 12.5% damage reduction = 0.875 multiplier | 3666 * 0.875 = 3207 (floored)
Final damage: 3207 unresisted, with possible resisted damage of 1603, 801, or 400.
Category:Game MechanicsCategory:Derived Stats
==Sources==
Magic Damage Formulae (Sloppysue, Alla)
Magic Information Compilation (Yugl, BG)
How to calculate MDB/-MDT Quickly (Suiram, BG)
Category:Game Mechanics