nyuuzyou/wikis huggingface dataset:
New Year 2018

__NOTOC__
Greetings, adventurers, and Happy New Year!
Last year was a time for reflection, as it marked both the fifteenth anniversary of FINAL FANTASY XI and the thirtieth anniversary of the series as a whole. We gave many interviews and held a cornucopia of events, which taken together helped us realize that thirty years has simultaneously gone by in an instant and felt like a long, endless dream.
When I think of my own feelings of the FINAL FANTASY series, how could I imagine anything other than the time I spent in Vana'diel tackling battle content and besting monsters? The 15th Vana'versary Records of Eminence objectives, which we designed to help you remember the wonderful times in Vana'diel as well, are not even close to finished, and we hope that they have been as exciting for you to attempt as they were for us to create.
It was also a year for us to connect with our players more than ever before. We collaborated with external entities to bring you videos and online events as well as the ability to meet some of you in person—moments that Director Fujito and I will cherish for years to come. I would like to thank everyone who watched the VODs online or were able to come see us directly. We hope that those of you unable to come to the previous event will be able to see us at the next one.
Now for a sneak peek at 2018.
The 15th Vana'versary celebrations will continue until May, and we hope that you will enjoy the fresh experiences that we are bringing to you, our players, many of whom have been with us for more than a decade. Both the development and operations teams are working our utmost to bring you the best content ever, including events that all of us are passionate about.
And once the fifteenth anniversary is over, we head to the sixteenth anniversary in June. Sixteen is an important number for programmers, and the addition of a new digit is the perfect time to try something new. We're in the planning stages for version updates in our sixteenth year of service, and we hope our fresh takes on new experiences will resonate with each and every one of you.
But what would New Year's be without a celebratory gift?
Think of this as a special thanks from us to you. We'll be able to unveil it officially a bit after the New Year's holidays.
FINAL FANTASY XI would not be what it is today without your heartfelt support, and we hope that you will continue to place your faith in us in the future. I hope that this year will be a good one, not just for FINAL FANTASY XI, but for all of you, your family, and your friends.
Akihiko Matsui
Producer, FINAL FANTASY XI
== Event Schedule ==
Monday, January 1, 2018, at 12:00 a.m. (PST) to Tuesday, January 16, at the same hour.
== Related Links ==
* /Guide
* Original Story Source (Playonline)
Category:Seasonal Events
New Year 2019

__NOTOC__
Happy New Year, dearest adventurers!
I hope you found 2018 to be a spectacular year filled with joy. For me, two of the biggest accomplishments we had for FINAL FANTASY XI were the completion of Dynamis – Divergence and success in bring relic weapons and other well-worn equipment back into the spotlight. And of course, also fresh in my mind is the FFXI ReFriender, a tool which we hope many of you have been able to use. It was early spring when we started planning the project, because we know many of you have come back to Vana'diel after a period of absence and hunger for friends new and old to play with. When I think about it, 2018 was both fruitful...and fast to end!
But with a new year comes new initiatives to undertake, so let's take a little glimpse into the future. 
At the top of the list for 2019 are job adjustments. As our work with adjustments to damage formulae and equipment starts to die down, we're going to ramp up with various job adjustments to take their place. Our major direction for job changes is simple—rather than going for mere balance adjustments, we want to bring you some changes that make you stop and think, "hey, this is fun!" As promised to you previously, we're going to be bringing something to each and every job. But just as Rome wasn't built in a day, these changes aren't going to be all included in one patch. We intend to introduce changes in the long-term, over the span of 2019, and as always will graciously accept and listen to any feedback you have to offer.
We're also starting work on bringing you some fresh new battle content. Although we still have some hurdles to clear, this is the same development team that worked tirelessly to bring you Omen and Dynamis – Divergence, and I have the utmost faith that they will be successful again—and I will be working my hardest to support them every step of the way.
Finally, we're working closely with graphic designers who are well-versed in the look and feel of Vana'diel to bring you new equipment models for all your FFXI fashion needs. Keep your eyes peeled!
This year more than ever, the development and operations teams will work in concert to bring you, the many adventurers of Vana'diel, content that we hope will keep you smiling and proud to part of this grand adventure with us.
Akihiko Matsui
Producer, FINAL FANTASY XI
== Event Schedule ==
Monday, December 31, at 7:00 a.m. (PST) to Tuesday, January 15, at 6:59 a.m.
== Related Links ==
* /Guide
* Original Story Source (Playonline)
Category:Seasonal Events
New Year 2020

__NOTOC__
Happy New Year, adventurers!
You may recall that last year I declared our intent to bring FINAL FANTASY XI's safely to its 20th anniversary together with all of you. Toward that end, we drafted version update plans under the theme of "revisiting common wisdom with a fresh look," and celebrated many success stories—revamping the installer program, refurbishing our promotional site, and otherwise working on various tasks that made it easier for returning adventurers to come back and for new players to start playing with minimal fuss.
2019 was also a year in which we continued to promote new playstyles. In addition to the recent reworking of Domain Invasion, we implemented new battlefields that brought some favorite mission battles back to the forefront—both things we are very proud of. I hope you enjoyed these changes as much as we enjoyed bringing them to you.
And here we are, entering a whole new decade. In 2020, we want to continue building on this foundation to create an even more fulfilling Vana'diel experience.
The word "fulfilling" means different things to different people—new adventures, quality of life improvements, and more. We've already started work on a number of items towards both these ends. In the realm of new adventures, we're striving to bring you all-new content in which you can reforge Wanted equipment. For quality of life improvements, we're going to remove system-side hurdles to eliminate various pain points, such as adjusting battle area entry systems.
I'd like to end my greetings by wishing health and happiness to you and yours in the New Year and by reaffirming the development and operations teams' commitment to bringing you exciting adventures in the world of Vana'diel. We hope that you continue to enjoy FINAL FANTASY XI, and we'll see you in game!
Akihiko Matsui
Producer, FINAL FANTASY XI
== Event Schedule ==
Tuesday, December 31, at 7:00 a.m. (PST) to Wednesday, January 15, at 6:59 a.m.
== Related Links ==
* /Guide
* Original Story Source (Playonline)
Category:Seasonal Events
New Year 2021

Greets, adventurers, and Happy New Year!
Last year was a very challenging one for many of us. In the first half, we had growing pains as we adjusted to a new working-from-home environment, with difficulties in commuting to work causing us to create content for FINAL FANTASY XI on the fly. We also had to cancel several in-person events that we had scheduled, which pained us as much as it pained you.
However, we feel incredibly lucky to have been able to continue providing game updates to you despite the hurdles we faced. The Development and Operations teams, as well as all the other behind-the-scenes staff supporting the FINAL FANTASY XI service, are able to provide you the same quality you've come to expect from a much different working environment, and although some items came out a little bit slower than we would have liked, we're proud that we were able to bring you the first several entries in The Voracious Resurgence, our all-new storyline that will carry us from August 2020 through the 20th Vana'versary. We were also able to bring you Mandragora Mania, a new twist to the Harvest Festival event, and a variety of other seasonal activities, which we hope that you have enjoyed to their fullest. In addition, we're proud of the work we did on Ambuscade and Odyssey over the past year. Thank you so much for taking the time to enjoy our latest content.
2021 rings in the 19th year of operation for FINAL FANTASY XI. As we countdown (count up?) to the 20th Vana'versary, we're planning a variety of activities that'll make your adventures in our humble world more exciting than ever before.
First, we will continute to periodically add new entries to The Voracious Resurgence. We're just about to start sinking our teeth into the main course of this new offering, so we hope you're looking forward to seeing what's in store. Additionally, we're looking to expand storage options and implement new character growth options for all jobs.
The Development and Operations Teams continue to work tirelessly to provide you with wonderful experiences in the world of Vana'diel, and we hope that you will continue to enjoy FINAL FANTASY XI.
While we are all hoping for a swift end to the coronavirus pandemic, we are unfortunately still in it for the long haul. Let's work together to keep each other safe and to conquer this threat in the same way that our adventurers have toppled the various challenges facing Vana'diel. I would also like to take this opportunity to express my sincere gratitude for the medical and frontline workers who have given selflessly in these most trying of times.
I look forward to the next time that we can share smiles and laughter together in person.
Akihiko Matsui
Producer, FINAL FANTASY XI
== Event Schedule ==
Tuesday, December 31, at 7:00 a.m. (PST) to Wednesday, January 15, at 6:59 a.m.
== Related Links ==
* /Guide
* Original Story Source (Playonline)
Category:Seasonal Events
New Year 2022

Happy New Year tidings to all!
May 16th of this year marks the 20th Vana'versary of FFXI.
In advance of this momentous occasion, last year we launched the celebratory WE ARE VANA'DIEL promotional website.
With updates nearly every week, the site is chock full of content to enjoy ahead of our 20-year celebration. If you haven't visited the site before or it's been a while since you last joined us, please take a look at all the articles and interviews we've prepared for you. Pro Tip: The History of Final Fantasy XI is better.
One of the major features is a historic retreospective series about Vana'diel. Before the site went live, we noticed that a lot of the content therein deal with topics from 2002, the initial release of Vana'diel, and it reminds me that a lot of what we experience today is based on that solid foundation from two decades ago. I cannot help but be thankful for all who have worked so hard to make FINAL FANTASY XI the game it is today, whether they participated from the start, have only been involved in recent years, or joined us anywhere in between.
The Prdoucer Session section boasts many discussions with movers and shakers who love FINAL FANTASY XI, and I am reminded that we would never have made it to this point without our wonderful adventurers from all walks of life. Thank you for choosing to spend your time with us in Vana'diel.
This year we are looking forward to bringing you monthly updates to the Records of Eminance system and Ambuscade, as you have come to expect in recent years, but the main attraction in 2022 is beyond a doubt The Voracious Resurgence.
As we progress through The Voracious Resurgence and see where the twists and turns take us, we will have the opportunity to experience all-new battle content as well.
And speaking of combat, we're eager to bring you new reforging of empyrean equipment and further increases to the master level cap—a feature which we know has won the hearts of many players.
We're also laying the groundwork for new storage systems debuting this fiscal year. Hopefully this will help solve your inventory woes.
As ever before, the development and operations teams are working their utmost to ring in the 20th Vana'versary in style. We hope that you will continue to accompany us on FINAL FANTASY XI's wondrous journey.
Akihiko Matsui
Producer, FINAL FANTASY XI
== Event Schedule ==
Friday, December 31, at 7:00 a.m. (PST) to Monday, January 17, at 6:59 a.m.
== Related Links ==
* /Guide
* Original Story Source (Playonline)
Category:Seasonal Events
Newton Movalpolos

==Zone Information==
==NPC==
==Quests==
== Notorious Monsters ==
== Adversaries ==
== Historical Significance ==
As the Moblins drill through Vana'diel's crust, they are constantly moving their homes, water tanks, and scaffolding. This continuous advancement of Movalpolos makes it difficult to locate the city at any one time. While there are some Moblins who emerge to the surface to sell ores mined from the rock that surrounds their city, most of the tribe's members have cut themselves off from the outside world. This isolation has resulted in a lack of information regarding the city, even among other Goblins.
Nexus Cape

==Notes==
* The enchantment effect will differ slightly depending upon the party leader's current location: field areas or towns.
** Players must have previously visited the area being teleported to. 
** For field areas, users will be sent directly to where their party leader stands.
** For towns, they will be teleported to where home points may be set.
Uleguerand Range / Attohwa Chasm / West Ronfaure / East Ronfaure / La Theine Plateau / Valkurm Dunes / Jugner Forest / Batallia Downs / North Gustaberg / South Gustaberg / Konschtat Highlands / Pashhow Marshlands / Rolanberry Fields / Beaucedine Glacier / Xarcabard / Cape Teriggan / Eastern Altepa Desert / West Sarutabaruta / East Sarutabaruta / Tahrongi Canyon / Buburimu Peninsula / Meriphataud Mountains / Sauromugue Champaign / Yuhtunga Jungle / Yhoator Jungle / Western Altepa Desert / Qufim Island / Behemoth's Dominion / Valley of Sorrows / Southern San d'Oria / Northern San d'Oria / Port San d'Oria / Bastok Mines / Bastok Markets / Port Bastok / Windurst Waters / Windurst Walls / Port Windurst / Windurst Woods / Ru'Lude Gardens / Upper Jeuno / Lower Jeuno / Port Jeuno / Rabao / Selbina / Mhaura / Kazham / Norg
*As of December 2017, Nexus capes may now be used to travel to the following areas.
Carpenters%27 Landing / Bibiki Bay / Lufaise Meadows / Misareaux Coast / Tavnazian Safehold* / 
Al%27Taieu / Al Zahbi* / Aht Urhgan Whitegate* / Wajaom Woodlands** / Bhaflau Thickets / 
Nashmau* / Mount Zhayolm** / Caedarva Mire** / Southern San d%27Oria (S)* / East Ronfaure (S) / 
Jugner Forest / Vunkerl Inlet (S) / Batallia Downs (S) / Bastok Markets (S)* / North Gustaberg (S) / 
Grauberg (S) / Pashhow Marshlands (S) / Rolanberry Fields (S) / Windurst Waters (S)* / 
West Sarutabaruta (S) / Fort Karugo-Narugo (S) / Meriphataud Mountains (S) / Sauromugue Champaign (S) / 
The Sanctuary of Zi%27Tah / Ro%27Maeve / Ru%27Aun Gardens / Beaucedine Glacier (S) / Xarcabard (S) / 
Metalworks* / Heavens Tower* / Western Adoulin* / Eastern Adoulin* / Yahse Hunting Grounds* / 
Ceizak Battlegrounds* / Foret de Hennetiel* / Yorcia Weald* / Morimar Basalt Fields* / Marjami Ravine* / 
Kamihr Drifts* / Leafallia*
* Players will travel of a specific location, not that of the party leader, assuming player has been to area where party leader is, too.
** If the party leader is located in a battlefield or other special location, players will be forced to travel to a specific location.
==References==
http://www.playonline.com/pcd/topics/ff11us/detail/5005/detail.html
Category:Back Category:Enchantment
Ney Hiparujah

Fame	NPC Dialog
1 	I'm sorry, but I ain't heard of your name before.
2 	What did you say you call yourself? (Player Name)? I don't know... I might have heard that name somewherrre. Do a little more for the villagers herrre, and people might start remembering who you arrre.!
3 	?? Wait... don't tell me... It's...(Player Name), right? Yeah, I've been hearing your name more often lately. A little bit more work, and soon everybody will know who you arrre.
4 	Hi therrre, (Player Name). I've been telling everybody about my new friend. We're friends, right? Keep up the good work. The betterrr my friends look, the betterrr I look!
5 	Oh, (Player Name)! Long time no see! Your name comes up a lot these days. And guess what? Nobody has anything bad to say about you. That's a compliment in itself!
6 	You know, I don't think there's a person in this village who doesn't know yourrr name. You keep up the good work, and I'll have to start calling you Mister/Miss (Player Name)!
7 	Mister/Miss (Player Name)! Arrre you heading out on anotherrr dangerous mission? Be careful! We'll all be rooting for you. I know it has been hard to get such a good reputation, but don't take it for granted. Yourrr work is farrr from being done!
8 	Mister/Miss (Player Name)! You are one smooth cat! I've neverrr met a mainlander who did so much for islanders. I'm proud to call you my acquaintance...my friend!
9 	Lord/Lady (Player Name)! The fame your name carries stretches from here to Windurst! I cannot begin to put into words the gratitude this village feels forrr you. Live long, hero of Kazham!
Category:Need Image
Category:Kazham NPCs
Night Terror

==Notes==
* Does 40% more damage to slept monsters.
* Remarkably accurate, while dealing less damage than merit pacts. It has the effect of cutting through mobs defenses much like Nether Blast, but Night Terror is a higher level pact and does more damage in almost all circumstances.
* Often used against very high stat mobs, especially if lacking support or soloing.
== References ==
* Night Terror testimony (Rakshaka and Nitsuj, BG)
Category:Blood Pact
Nightingale

===Equipment Modifiers===
Equipment 	Modifier/Strength
Bard's Slippers +2	Extends the duration of Nightingale by 4 seconds per merit level, for a maximum of 20 additional seconds.
Bihu Slippers 	Extends the duration of Nightingale by 4 seconds per merit level, for a maximum of 20 additional seconds.
Bihu Slippers +1 	Extends the duration of Nightingale by 4 seconds per merit level, for a maximum of 20 additional seconds.
Bihu Slippers +2 	Extends the duration of Nightingale by 4 seconds per merit level, for a maximum of 20 additional seconds.
Bihu Slippers +3 	Extends the duration of Nightingale by 4 seconds per merit level, for a maximum of 20 additional seconds.
category:Job Ability
Nightmare

==Notes==
* 10' range as of the Sep 6 2016 Version Update
* Sleeps the monster and gives 2 damage/tick Bio (Status).
** DoTs on the monster before being slept will not cause it to wake, this includes helix spells.
** DoTs applied after the monster is slept that don't do initial damage (like Rasp) will not wake the monster.
* Same tier as Sleepga.
** Unresisted duration of 90 seconds.
* Also works to sleep charmed party members that have a DoT effect on them.
== References ==
* A Fresh Look at Old BPs (Kegsay, Alla)
* Nightmare Testing/Testimonials (Allakhazam)
Category:Blood Pact
Ninja

Ninja 	Ninja
Abbreviation 	NIN
Japanese 	忍者 (忍)
Japanese Romaji	Ninja (Nin)
French 	Ninja
German 	Ninja
Expansion Pack 	Rise of the Zilart
Quest 	Ayame and Kaede
== Abilities and Traits ==
* Note: Abilities and traits listed in Bold are limited to main job only, despite appearing in your abilities and traits windows (e.g. only NIN can equip shurikens).
Job Traits	Job Traits
Lvl. 	Name
5 	Stealth I
10 	Resist Bind I
10 	Dual Wield I
15 	Subtle Blow I
20 	Max HP Boost I
25 	Dual Wield II
25 	Daken I
30 	Resist Bind II
30 	Subtle Blow II
40 	Daken II
40 	Max HP Boost II
45 	Dual Wield III
45 	Subtle Blow III
▼ ▼ 	▼ ▼
50 	Resist Bind III
50 	Damage Limit+ I
55 	Daken III
▼ ▼ 	▼ ▼
60 	Subtle Blow IV
60 	Max HP Boost III
65 	Dual Wield IV
70 	Resist Bind IV
70 	Daken IV
75 	Subtle Blow V
75 	Ninja Tool Expertise
77 	Tactical Parry I
80 	Magic Burst Bonus I
80 	Max HP Boost IV
81 	Resist Bind V
83 	Dual Wield V
85 	Skillchain Bonus I
86 	Stealth II
87 	Tactical Parry II
90 	Magic Burst Bonus II
91 	Subtle Blow VI
95 	Skillchain Bonus II
95 	Daken V
97 	Tactical Parry III
99 	Max HP Boost V
Job Ability	Job Ability
Lvl. 	Name
1 	Mijin Gakure
40 	Yonin
40 	Innin
75 	Sange
77 	Futae
95 	Issekigan
96 	Mikage
== Magic ==
Magic	Magic 	Magic	Magic	Magic
{| style="background:#f2e5fd; text-align: center;" class="wikitable R-Highlight-Purple" cellpadding="2" width="100%"	Lvl. 	Name 	Icon 	
9 	Tonko: Ichi 	 	 	
12 	Utsusemi: Ichi	 	 	
15 	Katon: Ichi 	 	 	
15 	Suiton: Ichi 	 	 	
15 	Doton: Ichi 	 	 	
15 	Hyoton: Ichi 	 	 	
15 	Huton: Ichi 	 	 	
15 	Raiton: Ichi 	 	 	
19 	Kurayami: Ichi	 	 	
23 	Hojo: Ichi 	 	 	
25 	Monomi: Ichi 	 	 	
27 	Dokumori: Ichi	 	 	
30 	Jubaku: Ichi 	 	 	
== Combat Skills ==
Combat Skills	Combat Skills	Combat Skills	Combat Skills	Combat Skills
Skill 	Rank	49 	99 	ML50
Hand-to-Hand	E 	124	300	350
Dagger 	C+ 	139	378	428
Sword 	C 	139	373	423
Katana 	A+ 	150	424	474
Great Katana	C- 	139	368	418
Club 	E 	124	300	350
Archery 	E 	124	300	350
Marksmanship	C 	139	373	423
Throwing 	A+ 	150	424	474
Skill 	Rank	49 	99 	ML50
Evasion 	A 	150	417	467
Parrying	A 	150	417	467
Skill 	Rank	49 	99 	★Master	ML50
Ninjutsu	A 	150	417	453 	503
== Merits ==
Merits 	Merits 	Merits 	Merits	Merits
{| style="text-align: center;" class="wikitable" cellpadding="2" width="100%"	Group 1 	Group 1	 	
Name 	Description 	 	 	
Subtle Blow Effect	Increase subtle blow effect by 1. 	 	 	
Katon Effect 	Increase damage by 2, and length of water resistance down effect by 2 seconds.	 	 	
Hyoton Effect 	Increase damage by 2, and length of fire resistance down effect by 2 seconds. 	 	 	
Huton Effect 	Increase damage by 2, and length of ice resistance down effect by 2 seconds. 	 	 	
Doton Effect 	Increase damage by 2, and length of wind resistance down effect by 2 seconds. 	 	 	
Raiton Effect 	Increase damage by 2, and length of earth resistance down effect by 2 seconds.	 	 	
Suiton Effect 	Increase damage by 2, and length of ltng. resistance down effect by 2 seconds.	 	 	
== Job Points ==
== Job-Specific Equipment ==
== Guides ==
Category: Jobs
Ninja Guide by Aptis

==Introduction==
==Support Jobs==
* Warrior
**Berserk - 
== Merits ==
{| style="text-align: center; width:100%; max-width:1500px;" class="wikitable Orange R-Highlight-Orange" cellpadding="2"	Group 1 	Group 1	Group 1	Group 1
Name 	Description 	Level 	Notes 	
Subtle Blow Effect	Increase subtle blow effect by 1. 	 	 	
Katon Effect 	Increase damage by 2, and length of water resistance down effect by 2 seconds.	 	 	
Hyoton Effect 	Increase damage by 2, and length of fire resistance down effect by 2 seconds. 	 	 	
Huton Effect 	Increase damage by 2, and length of ice resistance down effect by 2 seconds. 	 	 	
Doton Effect 	Increase damage by 2, and length of wind resistance down effect by 2 seconds. 	 	 	
Raiton Effect 	Increase damage by 2, and length of wind resistance down effect by 2 seconds. 	 	 	
Raiton Effect 	Increase damage by 2, and length of wind resistance down effect by 2 seconds. 	 	 	
Suiton Effect 	Increase damage by 2, and length of wind resistance down effect by 2 seconds. 	 	 	
==Weapons==
==Job-Specific Armor==
==TP Sets==
==WS Sets==
Sets from Izanami, work in progress
==Job Ability Sets==
==Idle and Misc. Sets==
==Resources==
Ninja Tekko

Category:HandsCategory:Artifact Armor
==Notes==
*The quest is actually started by talking to Guslam (H-8) in Upper Jeuno, but the Ninja Tekko are obtained from Borghertz in a cutscene at the end of the quest.
*A Cauldron Coffer Key is required for this quest.
==Related Links==
*Ninja Garb Set