Emmet (Masters)

Emmet (Japanese: クダリ Kudari) is a Pokémon Trainer in Pokémon Masters EX, based on the character of the same name in the core series . He forms a sync pair with . The sync pair can be obtained through a limited Poké Fair sync pair scout, and was first available on June 30, 2021. The pair's potential can be upgraded to , which unlocks Emmet's EX style.
Emmet is also available in his special costume, partnered alongside . The sync pair can be obtained through a limited costume sync pair scout and was first available on April 21, 2022. The pair's potential can be upgraded to from when the pair was first released.
Emmet in his sygna suit forms a sync pair with , which is capable of Dynamaxing. This pair can be obtained through a Poké Fair sync pair scout beginning on November 2, 2024. This pair can be raised to since it first released.
==In the games==
==Archeops==
===Availability===
Emmet is exclusive to Poké Fair scouts. His offering rate was increased in the following sync pair scouts:
He was also available in the following sync pair scouts:
===Moves===
Name 	 	 	Move gauge	Base	Max 	 	Target 	Description
 	 	4	150 	180 	80% 	An opponent 	Critical hits land more easily. 	
Dire Hit + 	0(2 uses)	—	— 	— 	Self	Raises the user's critical-hit rate by two stat ranks. 	 	
 	 	4	157 	188 	90% 	All opponents 	Has a chance (30%) of making the target flinch. 	
Right on Track!	0(1 use) 	—	— 	— 	Self	Raises the user's Attack by six stat ranks. Raises the user's accuracy by two stat ranks. Lowers the user's Defense by one stat rank. Applies the Damage Guard Next effect to the user. (If hit by an attack while this effect is applied, the attack will inflict no damage on the user, while the damage of some attacks such as sync moves will be halved. The effect is removed after it is activated.) Reduces the user's sync move countdown by one during a sandstorm.	 	
 	 	 	 	 	 	 	 	
Full Speed 	 	—	250 	300 	— 	An opponent 	(6★ EX effect: Sync moves will target all opposing sync pairs.)(EX role effect: The sync buff is doubled the first time a sync move is used.)	
===Skills===
Name 	Description
 	
 	The user's Attack increases 50% when the user's remaining HP is at half or more.
 	Powers up the user's moves during a sandstorm. Protects the user from damage from a sandstorm.
 	Increases the amount of move gauge slots needed to use attack moves by one and powers up moves.
 	
Subway Boss in White 	Powers up the user's sync move during a sandstorm. Restores the user's HP when its attack move is successful. Charges the user's move gauge by one when its attack move hits. If the move has the Multistrike effect tag, charges the user's move gauge by one for each hit.
 	
Rock Strike 	Raises allies' Attack and Sp. Atk by 15 when using Rock-type attacks.
Unova Strike 	Raises the Attack and Sp. Atk of all allied sync pairs by 2.
Battle Facility Foe Strike	Raises the Attack and Sp. Atk of all allied sync pairs by 2.
Battle Partner Strike 	Raises the Attack and Sp. Atk of all allied sync pairs by 3.
 	
Rare ↑ 2 Wistful ↓ 2 	Raises the following discovery level by 2:• Rare CacheLowers the following discovery level by 2:• Wistful Crystal
===Sync grid===
Emmet & Archeops's sync grid is an expanded grid, made available since the sync pair was first released. It was further expanded on April 27, 2024.
Name 	Effect 	Energy required	Sync orb required	Move level required
HP +10 	HP +10 	0 	5 	1
HP +10 	HP +10 	2 	24 	1
HP +20 	HP +20 	4 	48 	1
HP +20 	HP +20 	4 	48 	1
Attack +5 	Attack +5 	0 	5 	1
Attack +5 	Attack +5 	0 	5 	1
Attack +5 	Attack +5 	2 	24 	1
Attack +5 	Attack +5 	2 	24 	1
Attack +5 	Attack +5 	2 	24 	1
Attack +10 	Attack +10 	4 	48 	2
Defense +5 	Defense +5 	0 	5 	1
Defense +5 	Defense +5 	2 	24 	1
Defense +5 	Defense +5 	2 	24 	1
Sp. Def +5 	Sp. Def +5 	0 	5 	1
Sp. Def +5 	Sp. Def +5 	2 	24 	1
Sp. Def +5 	Sp. Def +5 	2 	24 	2
Speed +5 	Speed +5 	0 	5 	1
Speed +5 	Speed +5 	2 	24 	1
Speed +5 	Speed +5 	2 	24 	1
Speed +5 	Speed +5 	2 	24 	1
Speed +10 	Speed +10 	4 	48 	1
Stone Edge: Power +3 	Stone Edge: Power ↑ +3 	4 	48 	1
Stone Edge: Power +3 	Stone Edge: Power ↑ +3 	4 	48 	1
Stone Edge: Power +3 	Stone Edge: Power ↑ +3 	4 	48 	1
Stone Edge: Power +3 	Stone Edge: Power ↑ +3 	4 	48 	1
Stone Edge: Power +3 	Stone Edge: Power ↑ +3 	4 	48 	2
Stone Edge: 	Has a chance (40%) of charging the user's move gauge by one when a move is successful. 	7 	84 	1
Stone Edge: 	Has a chance (40%) of charging the user's move gauge by one when a move is successful. 	7 	84 	2
Stone Edge: 	Powers up the user's attacks when they become critical hits. 	10 	120 	3
Rock Slide: Power +3 	Rock Slide: Power ↑ +3 	4 	48 	1
Rock Slide: Power +3 	Rock Slide: Power ↑ +3 	4 	48 	2
Rock Slide: Power +3 	Rock Slide: Power ↑ +3 	4 	48 	2
Rock Slide: 	Has a chance (40%) of charging the user's move gauge by one when a move is successful. 	7 	84 	1
Rock Slide: 	Has a chance (40%) of charging the user's move gauge by one when a move is successful. 	7 	84 	2
Rock Slide: 	Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.	10 	120 	3
Dire Hit +: 	Has a chance (40%) of restoring one MP of the user's move when that move is successful. 	7 	84 	2
Right on Track!: 	Charges the user's move gauge by one when its move is successful. 	7 	84 	2
Right on Track!: 	Applies the Gradual Healing effect to the user when its move is successful. 	7 	84 	2
Right on Track!: 	Increases the user's Physical Moves ↑ Next effect by two stat ranks when its move is successful. 	10 	120 	5
 	Prevents the user from flinching. 	5 	60 	2
 	Stats cannot be lowered during a sandstorm. 	8 	96 	2
 	Quickly charges the move gauge during a sandstorm. 	8 	96 	2
 	Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. 	10 	120 	2
 	Powers up moves when the user's HP is full. 	10 	120 	3
 	Moves never miss. 	10 	120 	3
 	Critical hits land more easily when the user attacks with a sync move. 	10 	120 	3
 	Powers up sync moves during a sandstorm. 	10 	120 	3
 	Reduces the user's sync move countdown by one the first time it enters a battle each battle. 	12 	144 	3
 	Causes a sandstorm the first time the user's sync move is used each battle. 	12 	144 	3
 	Protects the user against critical hits. 	9 	108 	4
 	Applies the Damage Guard Next effect to the user the first time its sync move is used each battle. 	9 	108 	4
 	Lowers the target's Defense by one stat rank when the user's attack move against it is successful. 	10 	120 	5
Full Speed Stone Edge: Power +25	Full Speed Stone Edge: Power ↑ +25 	5 	60 	3
Full Speed Stone Edge: Power +25	Full Speed Stone Edge: Power ↑ +25 	5 	60 	3
==Escavalier==
===Availability===
Emmet (Special Costume) is exclusive to costume scouts. His offering rate was increased in the following sync pair scouts:
He was also available in the following sync pair scouts:
===Moves===
Name 	 	 	Move gauge	Base	Max 	 	Target 	Description
 	 	4	189 	226 	85% 	An opponent 	No additional effect. 	
 	 	2	— 	— 	— 	Self 	Raises the user's Defense by two stat ranks. 	
 	 	2	— 	— 	— 	Self 	Raises the user's Attack by two stat ranks. 	
Safety First! 	0(1 use)	—	— 	— 	Allied side	Applies the Move Gauge Acceleration effect to the allied field of play. Raises the user's accuracy by two stat ranks. Applies the Supereffective ↑ Next effect to the user. Raises the user's Physical Moves ↑ Next effect by one stat rank.	 	
 	 	 	 	 	 	 	 	
Victory Joust Bug Impact	 	—	250 	300 	— 	An opponent 	(6★ EX effect: Sync moves will target all opposing sync pairs.)	
===Skills===
Name 	Description
 	
 	Raises the user's critical-hit rate by one stat rank when the user's Pokémon or Trainer uses a status move.
 	Has a chance (30%) of raising the user's Physical Moves ↑ Next effect by one rank when the user's Pokémon uses a status move.
 	The more the user's stats are raised, the more it powers up the user's sync moves.
 	
Bug Strike 	Raises allies' Attack and Sp. Atk by 15 when using Bug-type attacks.
Unova Strike 	Raises the Attack and Sp. Atk of all allied sync pairs by 2.
Special Costume Strike	Raises the Attack and Sp. Atk of all allied sync pairs by 3.
Glasses Strike 	Raises the Attack and Sp. Atk of all allied sync pairs by 3.
Battle Partner Strike 	Raises the Attack and Sp. Atk of all allied sync pairs by 3.
 	
Fiery ↑ 2 	Raises the following discovery level by 2:• Fiery Crystal
===Sync grid===
Emmet (Special Costume) & Escavalier's sync grid is an expanded grid, made available since the sync pair was first released.
Name 	Effect 	Energy required	Sync orb required	Move level required
HP +10 	HP +10 	0 	5 	1
HP +10 	HP +10 	2 	24 	1
Attack +5 	Attack +5 	0 	5 	1
Attack +5 	Attack +5 	0 	5 	1
Attack +5 	Attack +5 	2 	24 	1
Attack +5 	Attack +5 	2 	24 	1
Attack +30 	Attack +30 	10 	120 	3
Defense +5 	Defense +5 	0 	5 	1
Defense +5 	Defense +5 	2 	24 	1
Defense +5 	Defense +5 	2 	24 	1
Defense +5 	Defense +5 	2 	24 	1
Defense +20 	Defense +20 	7 	84 	2
Sp. Def +5 	Sp. Def +5 	0 	5 	1
Sp. Def +5 	Sp. Def +5 	2 	24 	1
Sp. Def +5 	Sp. Def +5 	2 	24 	1
Sp. Def +5 	Sp. Def +5 	2 	24 	1
Speed +5 	Speed +5 	0 	5 	1
Speed +5 	Speed +5 	2 	24 	1
Speed +5 	Speed +5 	2 	24 	1
Speed +5 	Speed +5 	2 	24 	1
Megahorn: Power +2 	Megahorn: Power ↑ +2 	3 	36 	1
Megahorn: Power +2 	Megahorn: Power ↑ +2 	3 	36 	1
Megahorn: Power +2 	Megahorn: Power ↑ +2 	3 	36 	1
Megahorn: Power +2 	Megahorn: Power ↑ +2 	3 	36 	2
Megahorn: Power +2 	Megahorn: Power ↑ +2 	3 	36 	2
Megahorn: Accuracy +5 	Megahorn: Accuracy ↑ +5 	3 	36 	1
Megahorn: Accuracy +10 	Megahorn: Accuracy ↑ +10 	5 	60 	2
Megahorn: 	Has a chance (40%) of charging the user's move gauge by one when a move is successful. 	7 	84 	2
Iron Defense: 	Has a chance (40%) of charging the user's move gauge by one when a move is successful. 	7 	84 	2
Iron Defense: 	Raises the user's Defense by one stat rank when its move is successful. 	10 	120 	2
Iron Defense: 	Charges the user's move gauge by two when its Pokémon uses a status move. 	10 	120 	3
Swords Dance: 	Has a chance (40%) of charging the user's move gauge by one when a move is successful. 	7 	84 	2
Swords Dance: 	Raises the user's Attack by one stat rank when its move is successful. 	10 	120 	3
Swords Dance: 	Charges the user's move gauge by two when its Pokémon uses a status move. 	10 	120 	3
Safety First!: 	Has a chance (30%) of restoring one MP of the user's move when that move is successful.	7 	84 	2
 	Attack cannot be lowered. 	5 	60 	1
 	Protects the user from damage from a sandstorm. 	5 	60 	1
 	Protects the user from damage from a hailstorm. 	5 	60 	1
 	Defense cannot be lowered. 	5 	60 	1
 	Raises the user's critical-hit rate by one stat rank when it enters a battle. 	10 	120 	2
 	Protects the user against critical hits. 	10 	120 	2
 	Powers up the user's sync move when its Attack is raised. 	10 	120 	2
 	Applies the Free Move Next effect to the user after using its sync move. 	8 	96 	3
 	Charges the user's move gauge by one when its Pokémon uses a status move. 	10 	120 	3
 	The more the user's Defense is raised, the more it powers up the user's moves. 	10 	120 	3
 	Powers up the user's sync move when its Defense is raised. 	10 	120 	3
Victory Joust Bug Impact: Power +25	Victory Joust Bug Impact: Power ↑ +25 	5 	60 	3
Victory Joust Bug Impact: Power +25	Victory Joust Bug Impact: Power ↑ +25 	5 	60 	3
==Eelektross==
===Availability===
Sygna Suit Emmet is exclusive to Poké Fair scouts. His offering rate was increased in the following sync pair scouts:
He was also available in the following sync pair scouts:
===Moves===
Name 	 	 	Move gauge	Base	Max 	 	Target 	Description
 	 	2 	47 	56 	95% 	An opponent 	Has a chance (10%) of making the target flinch. Has a chance (10%) of leaving the target paralyzed. 	
Unova Solidarity 	2(2 uses)	— 	— 	— 	Allied side	Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank. Applies Unova Circle (Defensive) to the allied field of play. Unova Circle (Defensive) grants all of the following effects: Powers up the moves and sync moves of all allied sync pairs by 5%. Reduces attack move and sync move damage taken by all allied sync pairs by 10%. The more sync pairs with the Unova theme that are on the allied field of play, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by 5% and reduces damage by 5%. The maximum power-up is 20%, and the maximum damage reduction is 25%.)	 	
Descending Lightning 	 	2 	160 	192 	100% 	An opponent 	Activation Condition: When there is at least one Pokémon affected by a status condition, flinching, confused, or trapped on the opponent's field of play.Deactivation Condition: When there are no longer any Pokémon affected by a status condition, flinching, confused, or trapped on the opponent's field of play.Lowers the target's Defense by two stat ranks when it is paralyzed. Lowers the target's Sp. Def by two stat ranks when it is burned. Lowers the target's Speed by two stat ranks when it is flinching. Restores the HP of all allied sync pairs when the target is poisoned or badly poisoned. Applies the Free Move Next effect to the user when the target is confused. Increases the user's Physical Moves ↑ Next effect by one rank when the target is trapped.	
Aim for Victory! 	0(1 use) 	— 	— 	— 	An ally 	Applies the Critical Hit Next effect to an ally. Applies the Supereffective ↑ Next effect to an ally. Increases the Sync Move ↑ Next effect of an ally by five ranks. Raises an ally's Ground Type Rebuff by two ranks. 	 	
 	 	 	 	 	 	 	 	
The Best, Perfect Electric Impact	 	— 	250 	300 	— 	An opponent 	(6★ EX effect: Implements the following field effect just before the user's sync move is used the first time each battle. Extends the field effect duration only that time.• Electric Terrain)(EX role effect: Sync move power will be multiplied by 1.5.) 	
 	 	 	 	 	 	 	 	
 	 	0(1 use)	400 	480 	— 	An opponent 	Turns the field into Electric Terrain. 	
 	 	0(1 use)	400 	480 	— 	An opponent 	Turns the field into Electric Terrain. 	
===Skills===
Name 	Description
 	
Outbound Train Announcement 	Applies the Free Move Next effect to all allied sync pairs when the user's max move targeting an opponent that is affected by a status condition is successful. Increases the user's Physical Moves ↑ Next effect by two ranks when its max move targeting an opponent that is flinching, confused, or trapped is successful.
The Rest Will Be Totally Different	Raises the chance of inflicting status conditions with the additional effects of the user's moves. Leaves the target trapped when the user's attack move against it is successful.
 	Grants all of the following effects when the user's move is successful: Raises the user's Attack by two stat ranks. Raises the user's critical-hit rate by one stat rank.
 	
Follow the Rules and Drive Safely 	Reduces the user's sync move countdown by two the first time its Trainer uses a move each battle. Powers up the sync moves of all allied sync pairs when Unova Circle (Defensive) applies to the allied field of play. Extends the duration of Unova Circle (Defensive) when Unova Circle (Defensive) is applied to the allied field of play.
 	
Electric Field 	Raises the maximum HP of all allied sync pairs by 12.Raises the Speed of all allied sync pairs by 12.
Unova Field 	Raises the maximum HP of all allied sync pairs by 1.Raises the Speed of all allied sync pairs by 1.
Battle Facility Foe Field 	Raises the maximum HP of all allied sync pairs by 1.Raises the Speed of all allied sync pairs by 1.
Sygna Suit Field 	Raises the maximum HP of all allied sync pairs by 2.Raises the Speed of all allied sync pairs by 2.
Battle Partner Field 	Raises the maximum HP of all allied sync pairs by 2.Raises the Speed of all allied sync pairs by 2.
 	
Rare ↑ 2 Wistful ↓ 2 	Raises the following discovery level by 2:• Rare CacheLowers the following discover level by 2:• Wistful Crystal
===Sync grid===
Sygna Suit Emmet & Eelektross's sync grid is an expanded grid, made available since the pair was first released.
Name 	Effect 	Energy required	Sync orb required	Move level required
HP +10 	HP +10 	0 	5 	1
HP +10 	HP +10 	2 	24 	1
HP +10 	HP +10 	2 	24 	1
HP +10 	HP +10 	2 	24 	1
Attack +5 	Attack +5 	0 	5 	1
Attack +5 	Attack +5 	0 	5 	1
Attack +5 	Attack +5 	2 	24 	1
Attack +5 	Attack +5 	2 	24 	1
Attack +5 	Attack +5 	2 	24 	1
Attack +5 	Attack +5 	2 	24 	1
Defense +5 	Defense +5 	0 	5 	1
Defense +5 	Defense +5 	2 	24 	1
Defense +5 	Defense +5 	2 	24 	1
Sp. Def +5 	Sp. Def +5 	0 	5 	1
Sp. Def +5 	Sp. Def +5 	2 	24 	1
Sp. Def +5 	Sp. Def +5 	2 	24 	1
Speed +5 	Speed +5 	0 	5 	1
Speed +5 	Speed +5 	2 	24 	1
Speed +5 	Speed +5 	2 	24 	1
Thunder Fang: Power +4 	Thunder Fang: Power ↑ +4 	3 	36 	1
Thunder Fang: Power +4 	Thunder Fang: Power ↑ +4 	3 	36 	1
Thunder Fang: Power +4 	Thunder Fang: Power ↑ +4 	3 	36 	1
Thunder Fang: Power +4 	Thunder Fang: Power ↑ +4 	3 	36 	1
Thunder Fang: Power +4 	Thunder Fang: Power ↑ +4 	3 	36 	2
Thunder Fang: Accuracy +5 	Thunder Fang: Accuracy ↑ +5 	3 	36 	2
Thunder Fang: 	Has a chance (40%) of charging the user's move gauge by one when its move is successful. 	7 	84 	2
Thunder Fang: 	Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. 	8 	96 	2
Descending Lightning Wild Charge: Power +4 	Descending Lightning Wild Charge: Power ↑ +4 	3 	36 	1
Descending Lightning Wild Charge: Power +4 	Descending Lightning Wild Charge: Power ↑ +4 	3 	36 	1
Descending Lightning Wild Charge: Power +4 	Descending Lightning Wild Charge: Power ↑ +4 	3 	36 	2
Descending Lightning Wild Charge: Power +4 	Descending Lightning Wild Charge: Power ↑ +4 	3 	36 	2
Descending Lightning Wild Charge: Power +4 	Descending Lightning Wild Charge: Power ↑ +4 	3 	36 	2
Aim for Victory!: 	Has a chance (30%) of restoring one MP of the user's move when that move is successful. 	7 	84 	2
Aim for Victory!: 	When the user's move targeting an allied sync pair (excluding field effects) is successful, increases the Sync Move ↑ Next effect of the allied sync pair affected by the move by two ranks.	8 	96 	2
 	Attack cannot be lowered. 	5 	60 	1
 	Quickly charges the move gauge when a circle applies to the allied field of play. 	7 	84 	2
 	Status conditions cannot be inflicted on the user when a circle applies to the allied field of play. 	7 	84 	2
 	Prevents the user from flinching, becoming confused, or becoming trapped. 	8 	96 	2
 	Restores the user's HP whenever its Pokémon takes an action when the terrain is Electric Terrain. 	8 	96 	2
 	Reduces damage when the user is attacked by Ground-type moves. 	8 	96 	2
 	Powers up the user's moves when the terrain is Electric Terrain. 	10 	120 	3
 	Reduces the user's sync move countdown by one the first time it enters a battle each battle. 	10 	120 	3
 	The more the user's Attack is raised, the more it powers up the user's sync move. 	10 	120 	3
 	Powers up the user's sync move against targets that are trapped. 	10 	120 	3
 	Leaves all opposing sync pairs paralyzed when the user's max move targeting an opponent is successful. 	10 	120 	3
 	Lowers the target's Attack by two stat ranks when the user's attack move is successful against a paralyzed opponent. 	10 	120 	3
 	Extends the duration of Electric Terrain when the terrain turns into Electric Terrain while the user is on the field. 	10 	120 	3
 	Restores 1 MP for the user's Trainer the first time its sync move is used each battle. 	10 	120 	4
 	Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank when an ally applies a circle to the allied field of play. 	10 	120 	4
 	Powers up the moves of all allied sync pairs when Unova Circle (Defensive) applies to the allied field of play. 	10 	120 	5
 	Increases the user's Physical Moves ↑ Next effect by two ranks after using its sync move or max move. 	10 	120 	3
Max Lightning: Power +100 	Max Lightning: Power ↑ +100 	8 	96 	3
The Best, Perfect Electric Impact: Power +25	The Best, Perfect Electric Impact: Power ↑ +25 	5 	60 	3
The Best, Perfect Electric Impact: Power +25	The Best, Perfect Electric Impact: Power ↑ +25 	5 	60 	3
==Appearances==
===Battle appearances===
Emmet & Archeops can be battled against in:
* Story event: All Aboard the Victory Train (June 30 to July 15, 2021; July 21 to August 4, 2022; November 4 to 22, 2024)
* Throwback Challenge: (September 4 to 15, 2023)
* Daily Type Rotation: (as a side foe; September 23 to October 6, 2024)
Sygna Suit Emmet & Eelektross can be battled against in:
* Extreme battle event: Pasio Subway (November 25 to December 6, 2024)
===Story appearances===
Emmet appears in his normal outfit in the following story areas:
* Story events:
** All Aboard the Victory Train
** Sygna Siblings—All Aboard
* Find the Ditto impostors!
* Neo Champions: A Pure and Touching Heart
* Extreme battle event: Pasio Subway
Emmet appears in his special costume in the following story areas:
* Costume events: 
** Curious Tea Party
** Emmet's Party Prep—Heart and Soul
Emmet appears in his sygna suit in the following story areas:
* Story event: Sygna Siblings—All Aboard
* Extreme battle event: Pasio Subway
===Sync pair stories===
====Emmet & Archeops====
* A Day with Emmet
====Emmet (Special Costume) & Escavalier====
* How to Butler...
* Express Yourself
* Butler-Subway-Boss Extraordinaire!
====Sygna Suit Emmet & Eelektross====
* A Day with Sygna Suit Emmet
==Quotes==
==Gallery==
===Emmet===
 	 	 	 	
6★ model(Normal colors) 	VS model(Normal colors) 	6★ model(EX colors) 	VS model(EX colors) 	Emmet's sync move mindscape( Double Train)
 	 	 	 	
Trainer emoteNice! 	Trainer emoteWatch out! 	Trainer emoteLet's do this! 	Trainer emoteThanks!	
 	 	 	 	
Medal1★ All Aboard the Victory Train	Medal2★ All Aboard the Victory Train	Medal3★ All Aboard the Victory Train	MedalVictory Bound 	artwork
===Emmet (Special Costume)===
 	 	 	 	
6★ model(Normal colors)	VS model(Normal colors)	6★ model(EX colors) 	VS model(EX colors) 	Emmet's sync move mindscape
 	 	 	 	
Trainer emoteNice! 	Trainer emoteWatch out!	Trainer emoteLet's do this!	Trainer emoteThanks!	
 	 	 	 	
Medal1★ Ingo & Emmet 	Medal2★ Ingo & Emmet 	Medal3★ Ingo & Emmet 	MedalHospitalitea 	
===Sygna Suit Emmet===
 	 	 	 	
VS model(Normal colors) 	6★ model(Normal colors) 	6★ model(EX colors) 	VS model(EX colors) 	Sygna Suit Emmet's sync move mindscape( Double Train)
 	 	 	 	
Trainer emoteNice! 	Trainer emoteWatch out! 	Trainer emoteLet's do this! 	Trainer emoteThanks! 	
 	 	 	 	
Medal1★ Sygna Siblings—All Aboard 	Medal2★ Sygna Siblings—All Aboard 	Medal3★ Sygna Siblings—All Aboard 	MedalThe Best, Perfect Combination 	artwork
 	 	 	 	
comicby me_GenzoTweet about illustrating the comic	comicby me_GenzoTweet about illustrating the comic	comicby me_GenzoTweet about illustrating the comic	comicby me_GenzoTweet about illustrating the comic	comicby me_GenzoTweet about illustrating the comic
==Trivia==
* Emmet & Archeops were the first fair-exclusive sync pair.
* In Ingo's sync pair story, he says that he and Emmet were riding the subway when they suddenly found themselves on Pasio, implying that they were brought to the island by one of 's rings.
* As noted in the and one of his Pokémon Center conversations, Emmet's Escavalier was originally caught by Ingo as a . Emmet traded his own to evolve it.
* Emmet's Eelektross is the only member of its that's capable of Dynamaxing, as the line is incompatible with .
* All versions of Emmet use special voice-over lines upon entering a team that contains certain Trainers (regardless of their partner Pokémon) and victory with them. Those Trainers include Ingo, , and .
===Origin===
Emmet's design is based on his appearance in , . Archeops is one of Emmet's Pokémon in the core series games, being one of the Pokémon he uses when teaming up with Ingo in Multi Battles. Archeops's entry comes from .
Emmet's Special Costume design is based on the from . Emmet does not own an Escavalier outside this game. Escavalier's Dex entry comes from Pokémon Black 2 and White 2.
Emmet uses an Eelektross on his team when battling the player on the Super Double Battle train. It is also his only known Pokémon in . Eelektross's Dex entry comes from Pokémon White.
==In other languages==
Right on Track!
Full Speed Stone Edge
Safety First!
Victory Joust Bug Impact
Unova Solidarity
Descending Lightning Wild Charge
Aim for Victory!
The Best, Perfect Electric Impact
==References==
==Related articles==
Category:Battle facility leaders
Category:Characters who are twins
Category:Masters EX characters with an EX style
Category:Masters EX characters with an alternate outfit
Category:Trainers with Dynamax Bands
de:Her#Pokémon Masters EX
es:Caril#Pokémon Masters
it:Torn (Masters EX)
ja:クダリ (ポケモンマスターズ)
zh:南廈#Masters