Astarion/Approval

Astarion approves decisive, inventive and cunning moves.
He likes demonstrating of power and autonomy, and appreciates snarkiness and mocking, unless he becomes the target himself. Astarion values gaining access to areas, items and / or necessary information by outwitting others. He also approves player character's choices that support independence (particularly his own) or lead to obtaining power, even hypothetical. Finally, Astarion is not above cruelty (unnecessary, too), naughtiness and sick jokes. The player character, however, does not have to be utterlly evil to gain his approval - Astarion gladly helps others, if the result is profitable and worth the efforts.
Astarion dislikes displays of weakness, as well as any acts of kindness or charity that offer no reward. He also disapproves, if the player character tries to rein him in or restrict him in any possible way. He despises moralizing over evil moves (including his own) and setting hopes to the help of any high-order beings. Finally, he disapproves wasting a slightest chance to gain even more power or refusing to do it deliberately.
The actions and choices listed on this page raise or lower Astarion's Approval.
For more information about the approval system, see Approval.
== Greetings ==
Depending on his approval rating, Astarion may greet the player with:
Negative (<0):
* “You again.”
* "What do you need now?"
* "You're staring at me again. What do you want?"
Neutral (0 - 19):
* "Well, hello. What can I do for you?"
* “Yes?"
* “Need Something?”
Medium and up (20+):
* "Ah, my favourite travelling companion."
* "Hello, my dear."
* "What can I do for you, my friend?"
When spoken to by someone other than the player character:
* "Sorry, darling, I haven't got time for underlings. If your boss wants to speak with me, I'm all pointy ears."
=== Romance ===
Flirting:
* "It's always a pleasure to see you sauntering over."
* "Yes, darling?"
* "Hello, beautiful."
* "I did miss that face, you know."
* "Hello, my sweet."
* "Hello, lover."
* "Yes darling, do you need something?"
* "Need something? Or did you just miss me?"
Partnered:
* "Gods, you're beautiful."
* "Is there something you want to talk about, my dear?"
Broken up:
* "Why in the hells are you bothering me now?"
=== After Completing The Pale Elf ===
Ascended - Partnered:
* "Look at you, precious thing. You always stare so eagerly."
* "Ask me anything, and it will be yours." 
* "Little love, whatever could be the matter?"
* "My consort, we are so close to our triumph, I can almost taste it."
* "Yes, my treasure?"
Spawn - Partnered:
* "Ah, you're so adorable when you're thinking what to say."
* "I hope there's nothing troubling you, my dear?"
* "Yes, love?"
=== Dark Urge exclusive ===
Astarion also has some greetings exclusive to the Dark Urge origin. He will only say these once:
*"You have a manner of irresistible desperation about you. I like it." (first meeting)
*"My dagger-happy friend. What troubles you?" (Act One after killing Alfira or Quil Grootslang)
*"My sweet, conflicted villain. What can I do for you?" (Act Two after killing Isobel)
*"Come to kill me again, darling?" (Act Two if the player character fully refrained from killing him after failing to kill Isobel)
*"Precious little Bhaal-Babe!" (Act Three after the player character learns the truth about their parentage)
*"The child of Bhaal. I'm glad papa has blessed our dirty little plot" (Act Three when romanced, after becoming Bhaal's chosen)
== Approval ==
The following story and dialogue choices will raise Astarion's approval of the player character.
=== Act One ===
Roadside Cliffs
* Speaking with the tieflings holding Lae'zel in a cage, choose to attack them. 
** Ask Lae'zel to say 'please' after convincing the tieflings to leave. 
* Speaking to Gimblebock near Chapel Entrance, choose to attack the gang. 
Emerald Grove
In The Hollow:
* Refuse to help Zevlor persuade Kagha to let the tieflings stay. 
* Scold Elegis for being scared of a few goblins OR tell her to get to digging their own graves. (either option)
* While speaking with Arron, say the refugees will be fine due to their devilish powers. 
* Tell the tiefling kids trained by Asharak that they are going to die 
** OR, Playing as Wyll origin, tell Asharak he'll get them all killed 
* Make Zorru bow to Lae'zel 
** OR, Playing as a , a , a , a or a , give the tiefling a menacing glare 
** After Lae'zel has questioned Zorru, praise her interrogation technique 
* Offer to heal Pandirna for a price but pocket the money and leave 
** OR, Playing as , break Pandirna's legs and kill her 
** OR Tell Pandirna to hush or you will snap her neck (the line is available for all classes except )
* Let Arka shoot Sazza. 
* Tell Auntie Ethel about the tadpole in your head. 
* While talking to/trading with Mattis, either pocket his "lucky ring" straightaway OR tell him you've earned it. (either option)
* Threaten Mol when first meeting her in the Tiefling Hideout. 
* After successfully stealing the Idol of Silvanus for Mol, tell her that you will keep it for yourself 
** OR, Playing as a , advise her not to ask, just take 
In the Sacred Pool and druid caves:
* After resolving Arabella's fate, tell Kagha that you would have killed the girl outright. 
** OR Tell her you just wanted to see what would happen. 
** OR Tell her that it was quite a show. 
** OR Choose to attack her. 
* If Arabella has died, lie to Locke and Komira that Kagha will release her soon. 
* When confronting Kagha about the Shadow Druids, choose to attack her. (gains approval regardless of whether you've been successful convincing her to go against them or not)
* Attack Kagha after speaking to Zevlor second time (about her demands) 
* Prod Nettie's bird twice. 
* When Nettie asks you to take poison in case of ceremorphosis, attack her (no need to kill her) 
** Attack her if she has already scratched any party member with a deadly briar (no need to kill her) 
* While dealing with Topaz the bird via :
** Tell him that the key in its nest is dull 
** OR, Playing as a , that the metal is of bad quality 
** OR, Playing as a , choose the class-based option about a song 
** OR Kick the bird 
* Playing as a , talk to the squirrels listening to Alfira and first hush them not to ruin the song, then choose to sing along to them 
** Take Alfira's lute out of her hands and smash it 
** Tell Alfira she should give up on her song 
* Playing as a , pick Mirkon's pockets while he is charmed by the harpies. 
* After saving Mirkon, tell him to stop snivelling or the harpies will be back. 
* Kick Timber the squirrel . 
** If you miss, try to kick her again 
** Playing as , when confronted by a companion about kicking Timber, answer that it came right at you OR that your instincts are sharp (either option)
While the Emerald Grove is preparing for the goblin attack
* Tell Zevlor (or Asharak if Zevlor is dead) that it was you who led the horde to the grove, and then that this place belongs to the Absolute 
** OR That the horde is coming, led by the drow - and you are with them 
** OR, Playing as , tell Zevlor that the goblin horde is yours. 
* Tell Mirkon you are not going to save him again OR that he's on his own. (the formulation depends on whether you saved Mirkon from the harpies or not).
* If you start attacking the tieflings before Minthara arrives, betray her while speaking to her. 
* Tell Pandirna that you are here for the show 
* Tell Lakrissa to buy you a drink to be even (this point may be earned either before attack or after defeating goblins)
* Playing as an or as a , instigate a fight with Minthara 
Note: This option is available only after you helped Minthara to slaughter the Grove
Forest
* Tell Brynna and Andrick to avenge Edowin. 
* In the Underground Passage, heal Findal, then tell him you are here to finish the job, and kill him. 
Sunlit Wetlands/Putrid Bog
* While talking to Demir and Johl after Auntie Ethel disappears, tell them they're on their own 
** OR Playing as a , a or a , tell Demir and Johl to 'trust a more experienced soul' after Auntie Ethel disappears. 
* Let Astarion kill Gandrel, if you already know the spawn's true nature. 
* After entering the Sunlit Wetlands, break the illusion by any available means, then say 'BAA' at the Redcaps when you speak to them (works twice)
* Speaking with Auntie Ethel in Riverside Teahouse, tell her about the tadpole (if you haven't done so in the grove). 
In the Overgrown Tunnel:
* Chasing after Auntie Ethel in her lair, speak to Lorin and ROAR at him. 
* the Gnarled Door to let you in 
* When Auntie Ethel surrenders, let her go in exchange for fey hair, with or without Mayrina. 
If you killed Ethel:
* If you spared Mask of Regret, speak to her afterwards and choose to attack her 
* Playing as an evil or , speak to Lorin again and tell him that it would be delightful to butcher everyone 
* Playing as a , take the off Efrin and laugh at him 
** When Efrin asks to examine him, refuse to do it 
Blighted Village
* Gain entrance to the village:
** Through the southern gate - by the goblin guard, OR, Playing as a , performing for him, OR starting a fight 
** Through the eastern gate - by attacking or picking a fight with the goblin guards 
* the Ornate Mirror in the Apothecary's Cellar into letting you pass. 
* Give Astarion the Necromancy of Thay during the cutscene. 
* Deliver the final blow to Fezzerk when confronting him near the windmill 
** Untie Barcus Wroot off the windmill wing and demand a compensation from him 
* Interrupt the bugbear and ogre couple in the barn 
** OR let Astarion interrupt them. 
Note: The latter option is available only if neither Shadowheart nor Wyll are in the party, otherwise one of them would interfere and try to stop the player
* After summoning Lump the Enlightened and telling him your deal is done, let him have one lick. 
Note: This approval can be gained the same way, too, if the ogres come to your camp to resolve the deal
Goblin Camp
At the front gate:
* Fling worg dung at Sentinel Olak (requires check and triggers a fight with gate guards)
** If failed the roll, wink and fling dung at all other guards (triggers a fight, too)
At the outer camp:
* Yell "Boo, get off the stage!" at Volo as he performs. 
* Stir the Owlbear Cub against the goblins through or 
** OR Playing as a , do it through class-based check . 
* When Krolla tries to scam you after you won in chicken-chasing, demand your gold back and also all of hers, using illithid powers. 
* Tell Tracker Grikka that you will get answers from prisoners. 
** Playing as a , ask Grikka to save a piece of dwarf meat for you. 
Talking with Crusher:
* When he orders you to kiss his foot, obey, then start licking it 
** OR Give his foot a long lick straightaway 
* Steal the ring from Crusher's toe after you kneel in front of him. 
* Successfully use on Crusher and say you'll let his boss know of his plans 
* Make Crusher kneel and kiss your foot, using Illithid powers. 
* If Crusher starts a fight, make him kiss your foot after defeating. 
** After Crusher begs for mercy, finish him. (makes the whole camp hostile)
Inside the Shattered Sanctum:
* If Warrior Trinzas questions you about the ruckus outside, tell her that it was the sound of her friends dying. 
* Tell Torturer Spike to let you put the prisoner through paces. 
* OR, Playing as , propose to show Spike how it's done 
** OR, Playing as a , tell him that you don't try, you get results 
** Then torture Liam yourself. 
* Tell Roah Moonglow that you killed her friends in the Zhentarim Hideout. 
* Agree to endure Abdirak's teachings on doctrine. 
* Pick a fight with Priestess Gut in the throne room or in her chambers. 
* Tell Minthara that Sazza was too stupid to understand you prior 
** OR, Playing as a , tell Sazza she should have see a superior in you at once. 
Note: Sazza must be freed from the cage in Emerald Grove
* Agree to attack the Grove with Minthara with or without asking for a reward. 
In the Worg Pens:
* Tell goblin children to keep at the bear, OR to aim for his eye, OR to use sharper stones. (either option)
** Throw a rock yourself. (Makes Halsin hostile)
* Refuse Halsin to help him save the Grove. 
The Risen Road
* Side with Karlach during Wyll's confrontation with her and recruit Karlach. 
* At the tollhouse, tell the merchant Cyrel that you'll take the supplies and everything else she owns. (triggers a fight with false paladins of )
* Talk with non-bloated Hyena via and pass the check to convince her that you are a god in mortal flesh 
* Order Flind to attack the survivors in the cave instead of you. 
** OR/THEN order Flind to attack other gnolls. 
** After the battle is resolved, order Flind to off herself. 
Note: These options are not mutually exclusive and can be used one after another subsequently, in given order, which allows to gain all three points
* Tell Rugan that you are here for the cargo, not to rescue him. 
** Save Rugan, then tell him to give the cargo to you, using or provoking a fight 
** If you fail to Rugan into surrendering the cargo to you, say you can harm him no less worse than gnolls would have (makes him hostile)
Waukeen's Rest
* Tell Councellor Florrick that she needs to find someone else to rescue Duke Ravengard. 
* Leave Benryn to die under the wreckage 
** If you saved Benryn, tell him you'll keep the dowry as a payment for his saving 
Zhentarim Hideout
* Kill Rugan on Zarys's order. 
** Kill Rugan, if he survived Zarys's torture and your fight against other Zhentarim. 
* After purchasing Oskar Fevras from Brem, speak to the artist and call him a slave twice 
Underdark
* Agree to defeat the duergar for Sovereign Spaw 
* When speaking with Glut after defeating the duergar:
** Agree to eliminate Spaw for Glut 
** OR Refuse Glut saying that you'll have no part of this OR that you'll kill the treacherous myconid instead (either option brings approval and immediately starts fight with Glut)
* Steal Boots of Speed from Thulla while she's helpless. 
* Ask Baelen Bonecloak for compensation before throwing him a scroll to escape the Bibberbang field. 
* In Festering Cove, tell BOOOAL he is a fake god and tell him you will kill him and take his power 
** OR Tell Kuo-toa priest to bow before BOOOAL's Chosen 
* Push Corsair Greymon off of the boat on your first voyage to Grymforge. 
Grymforge
* Tell Morghal and Orgarth that them keeping slaves is not a problem for you, and that you'll just kill them (immediately starts a fight with the duergar, both Clan Flameshade and Absolute followers)
When dealing with Ward Magmar:
* Ask Magmar how to get a slave of your own. 
* When attempting to take the elevator, tell Magmar that saving Nere is a distraction 
* When talking about travelling to Moonrise Towers, say that Moonrise holds the answers you need. 
* Playing as a or as a , tell Magmar that he is squandering his slave on mundane tasks. 
* After killing Magmar and Pistle, tell Skickpit to use the elevator to surface. (further options to convince the gnome won't bring more approval)
Freeing Nere from the cave-in:
* When Lunkbug tells you where to find Philomeen, answer that you'll take her head for a trophy. 
** After finding Philomeen (and letting her go away), talk to Lunkbug and mention she wants Laridda to move on, OR tell this to Laridda directly. (either option)
* Provoke a fight against Elder Brithvar by either taunting him to try and take your gold OR suggesting to rat him out to Sergeant Thrinn about his conspiracy against Nere 
* After rescuing Nere, tell him to finish the slaves, OR choose to say nothing (either option)
* After killing Nere, tell Brithvar that you think slaves are a valuable asset, OR tell him you won't interfere. (either option)
Mountain Pass
* Attack Ellyka near the point of encounter with githyanki squad 
** OR, Being as a gith, provoke her to attack you. 
* Speaking to Kith'rak Voss, pass the check to find out he's using on you, and then attack him 
Crèche Y'llek
* Upon entering the Créche, first tell Gish Far'aag that Voss sent you; then pretend to be an avatar of Vlaakith and succeed a . 
* Vandalise the portrait of Vlaakith. 
In the Infirmary:
* If Lae'zel is using the zaith'isk:
** During the first phase, convince her that the device kills instead of curing 
Note: To do this, succeed a passive , then succeed a , or (the latter for only) 
** Let her proceed to the second phase, then stop the purification (succeed a or or )
Note: This choice will permanently lower Lae'zel's by 2.
In the Hatchery:
* Tell Varsh Ko'kuu that the last githyanki egg is clearly a dud 
* Tell Ko'kuu that if he gives you the egg, you'll sell it at best price OR make yourself an omelette (either choice brings equal approval and immediately starts the fight with Ko'kuu and hatchery guards)
In the Classroom:
* Offer to fight Youth Varrl when Sa'varsh Kethk asks for a challenger, and then indeed kill him .
At the Captain's Quarters and Inquisitor's Chamber:
* Tell Kith'rak Therezzyn that you have the Mysterious Artefact, then refuse to surrender it. (provokes a fight with Therezzyn)
* Ask Ch'r'ai W'wargaz how he knows so much about you. 
* Ask W'wargaz what you'll get in return for surrendering the weapon , and then:
** Tell him you'll accept gold as a reward. 
** Playing as a , ask for treasure of immense power 
** Playing as a , ask for anything of immense value 
** Playing as a , demand permission to read the valuable spellbooks 
* Refuse to hand over the artefact to W'wargaz, then convince Lae'zel to trust you by succeeding OR by reminding her of the zaith'isk (if you've learned the truth about it prior). (either option)
Secret Chamber:
* Steal the Blood of Lathander 
Raphael's deal
* When Raphael briefly takes you to the House of Hope, tell the devil:
** "You're mad if you think I'll make a deal with a devil." 
Note: If playing as Wyll origin, this line will run as "a deal with another devil"
** OR tell him to "fix it or die by your hand" 
* Discussing with Astarion the cambion's offer, say that you are not Raphael's plaything. 
** OR Playing as a , when Astarion says you understand how dangerous the wrong deal can be, reply that you can't fall into Raphael's trap. (unique line for Wyll origin)
Campsite & Conversation
Camp interactions:
* At the very first long rest, when he says he'll keep watch, answer that you'll sleep better for it 
* When he asks how you'd like him to kill you, choose any way he proposes (decapitation, stabbing, or poison) (either option)
Note: These options are not available if playing as Gale origin
:* OR Promise to spill his guts if he tries , then say you'll take him down with you 
* After Astarion prompts you to call him beautiful (cutscene with a mirror), choose any option (including the line about 'shallow praise' ) 
* Playing as , confess to murdering the bard 
Romance:
* Agree to sleep with Astarion. (starts the romance with the spawn)
:* Offer him your neck during sexual intercourse 
Note: Astarion might propose to spend a night together anytime in regular dialogue once his approval rate has come up to 40+, unless you have reached the point of camp celebration first
Other companions and camp followers:
* At the very first long rest, tell Shadowheart to remain cautious on unfamiliar territory 
* When Shadowheart comes to the camp all not herself, choose to attack her 
Note: This scene occurs only if you have missed all opportunities to recruit the cleric at the beginning of the game
:* On the next morning, suggest Shadowheart to join the party 
* Playing as Shadowheart origin, confess to Astarion about your worshipping Shar, then succeed a roll 
* When Lae'zel intends to kill everyone before turning into mind flayers, ask her to give you the knife, then slit her throat 
* When Wyll comes to the camp with the intent to kill Karlach, call the warlock stubborn 
** OR Order him to stand down 
** OR Say that Karlach does not pose any threat to the Sword Coast 
** OR Say that the Blade of Frontiers will be a memory come tomorrow 
** OR Tell Wyll it’s all over 
* Tell Mizora she's not leaving your camp alive during her first appearance there 
* If you helped Minthara to raze the Emerald Grove, speak to her upon returning to the camp 
* When Kith'rak Voss wakes you up at the camp during long rest to discuss the Mysterious Artefact (after the events at the Crèche), tell Lae'zel to kill him (starts the fight with the githyanki knight)
* Feed the Owlbear Cub when it first comes to the camp 
** Pet the Owlbear Cub in your camp after it had a nightmare 
Other conversations:
* Agree with Astarion that using illithid powers to manipulate others could be useful. 
Note: This dialogue is available only after using 'illithid' dialogue line for the first time in your walkthrough. The line here belongs to Custom origin (Tav); other origins may have unique formulations.
Companion quest
At the long rest, when Astarion's true nature comes out:
* Say you believe him. 
** Then let him bite you without threatening him. 
** OR Let him bite you but threaten to stake him if he goes too far. 
* Playing as Karlach origin, say you’d like to help if it was not for your engine 
** OR Say he can try if he wants to burn his lips off 
* Playing as Gale origin, agree but warn that he might bite off more than he can drink 
After Astarion's vampirism has been revealed:
* On the next morning, when other companions, too, realize that Astarion is a vampire:
** Say you think he won't hurt anyone of you 
** OR Say that if they don't like it, they can leave. 
* When discussing Astarion's future 'diet' , agree with him that feeding on your enemies sounds good. 
* When he asks whose blood you'd hypothetically drink, name any other companion (including himself, too) 
* While speaking about Cazador, tell him that you'll watch his back OR promise you'll keep him safe if he does the same. (either option)
=== Act Two ===
Ruined Battlefield
If entering the Shadow-Cursed Lands from the Grymforge:
* Playing as a , a or a , use a class-based answer when Harper Lassandra orders you to come closer. 
** OR Answer that you're a nightmare in the dark. 
** OR, Playing as , call yourself an escaped lunatic 
* When the Shadows warp Harper Yonas, choose to run from the fight 
 Note: The Dark Urge option to "Abandon them" does not bring approval.
If entering the Shadow-Cursed Lands from the Rosymorn Monastery Trail:
* Convince the cowardly hyena in the convoy that it doesn't belong to goblins and should leave them. (requires sequentive check, and then either or check)
* Order Warrior Gronag to fetch the bone, after he orders the hyena to do the same. 
** Playing as , stop Gronag. Then, when Kar'niss the drider comes, ask him about his lantern and what is there in the shadows. After the drider butchers the goblin who "fed the shadows", say it was amazing 
* Convince the drider not to attack you if you killed the convoy before summoning him, using OR . (either option)
* Traversing Shadow-Cursed Lands with the convoy, protect them from Harpers, thus maintaining your cover as a True Soul 
** OR Side with the ambushing Harpers. Then, after defeating the convoy, tell the Harpers' leader you're going to kill them and keep the Moonlantern. (Immediately starts the fight with remaining Harpers).
Note: Works, too, if you managed to pick the lantern up during the battle.
* If ambushing the convoy with the Harpers, start the dialogue with Kar'niss and it into giving you the lantern 
** Then use again to convince the drider to walk away into the shadows 
** OR, Starting the dialogue, reveal the ambush to the drider and turn yourself on Harpers 
* Talking to the drider after defeating Harpers, convince it that you have infiltrated their ranks to gather information 
** OR, Playing as a , snap on it and call it abomination 
At the House in Deep Shadows:
* Ask Oliver whether he doesn't have anyone else to play with, then about his parents' names, and agree to play hide-and-seek with him. Once Oliver explains the rules, tell him that you've changed your mind. (Immediately starts the fight with Oliver's "family")
** OR Agree to play and beat Oliver at the game twice without being spotted. 
When dealing with He Who Was:
* Agree to find Madeline's Ledger for He Who Was 
* Order Madeline to hurt herself as Ben and Marc did (Unique line for Evil ) 
** Then tell her to stab herself and don't stop OR to prove she is sorry (either option) 
** Finally succeed a roll to keep her going 
Elsewhere:
* When talking to Dolly Thrice, ignore her pleads two times and keep the Moonlantern. 
* After saving Rolan from the Shadows, tell him to shut up and be grateful 
** OR, Playing as a , a , a or a , use a class-based option 
Last Light Inn
Speaking to Jaheira:
* Talking to Jaheira for the first time, tell her that you are here on holiday. 
* When talking to Jaheira inside the inn, refuse to drink spiked wine 
Dealing with Isobel and Marcus:
* If Marcus vouched for you at the entrance (in this case he will wait in Isobel's room):
** Agree to help him kidnap Isobel OR say that you are going to take the cleric yourself (either option)
* If Marcus assaults the inn (happens if you gained entrance with Mol's help):
** After speaking to Marcus telepathically, tell Isobel that "we follow the winged freak" 
* Playing as :
** Tell Isobel that your blood orders you to kill her, then chase off the Urge, and finally choose any line to explain your behavior (available after the kidnap attempt AND if you haven't threatened her)
Speaking to Councellor Florrick:
* Ask whether the Flaming Fist are just going to stay around 
** OR Tell Florrick that you have no intentions to go into Moonrise Towers 
** If Wyll is in the party, tell Florrick it's your business what had happened to him 
** OR, Playing as Wyll origin, say it was a devil deal that has gone terribly wrong 
Talking to His Majesty via :
* Say you only wanted to admire him close , and then indeed choose to quietly admire him 
** OR Hiss back at him, say that he is in your territory, and order to get out 
** OR, Playing as a , say you do not seek his territory 
** OR, Playing as a , WOOF at him 
Speaking to Cerys: 
* When she tells you about their misfortunes and says they ran until found the inn, conclude that she abandoned others (use basic line or class-based one for , , or (except ))
* Ask her what they are doing here, if they headed for Baldur's Gate, and then:
** Tell her not to lose hope to see others alive (starts the quest, if you don't have it already)
** OR Say she did the right mess of things. 
Talking to Alfira:
* After Marcus's assault, when she asks whether they cannot trust anyone:
** Tell her to stop whining 
** OR, Playing as a , tell her to use her anger.
* Ask her about others, and then say that running was right call 
* When Alfira asks you how do you keep going, answer:
** That you take one step at a time 
** OR That danger is your life 
** OR That you don't complain constantly 
** OR, Playing as a , a , a , a , or a , use a class-based line 
** OR, Playing as a , a or a , say that only the strong survive 
* When Alfira supposes that surviving tieflings were taken to the Moonrise Towers:
** Promise you will find them (starts the quest, if you don't have it already)
** OR Say you imagine the cultists are torturing them right now 
* Take the reward from Alfira for rescuing the tieflings 
Note: If Lakrissa survived, talking to her starts the same cutscene 
Speaking with Bex and Danis:
* Before trying to save captured refugees:
** Promise Bex to find Danis, using any of two basic options or or lines (starts the quest, if you don't have it already)
** OR Tell her that Danis is now goblin chow toy OR that they've probably killed and eaten him (either option)
* If Danis died while saving attempt, tell Bex that he is better off dead than abandoned in Moonrise 
* If Danis survived and reunited with Bex:
** Smile and then say it's wonderful to see them together OR mention that it is all thanks to you (Unique line for )
Dealing with Rolan, Cal and Lia:
* Speaking to drunken Rolan before trying to save captured refugees:
** Tell him that his siblings are better off dead than in cult's hands 
** OR Tell him to stop whining and do something about it 
** OR, Playing as a , tell him he won't be able to read his spellbook if he keeps drinking 
* If you have already saved him from the Shadows, say you're absolutely going to gloat 
* If either Cal or Lia (or both) died while saving attempt:
** Tell Rolan that you wanted to save everyone, but couldn't 
** Garble their names and say you don't know them 
* If both siblings survived:
** After they thank you, ask Rolan whether he has something to add 
** OR Ask who is going to pay you 
* If Rolan died in battle with Shadows, tell either Cal or Lia that he died as he lived - stupidly 
Talking to Ide after drunken Rolan has snapped on her:
* Say you're sorry, and then add that he is more immature than she is 
* OR Call Rolan a grump, and when Ide complains he called her a "ragged little devil":
** Say that he was observant 
** OR Tell her next time call him one back 
* When Ide shows you the book she means to keep for Rolan, convince her to give it to you, using , or (either option)
Dealing with Raphael and Mol:
* Help Mol win the game against Raphael using the , , , or options (either option)
** After Raphael disappears, tell Astarion that carving scars in his back must have been excruciating 
Note: The cutscene continues towards this course only if you haven't ever seen his scars in any cutscene prior. If you haven't come to the inn at all, this option will occur in the dialogue with Raphael near the Thorm Mausoleum entrance
* After Mol is taken during the assault, tell Mattis she's probably dead already. 
Talking to Harper Meygan mourning Yonas:
* Say that Yonas was better at jokes than at keeping himself alive 
** OR Say that he'd still be around if he'd spent less time on joking 
* If you looted Yonas's body, ask Meygan whether she would like to take Yonas's sword, then say you were kidding and keep it 
Talking to the Strange Ox via :
* Promise to keep its secret. 
** OR, Playing as , give in to your urge to kill the ox. 
Elsewhere in the inn:
* When Manip Vidor says you are meant to be heading towards Moonrise, answer "doing your job, you mean" 
* Call Wulbren a prick when Barcus Wroot talks to him after you rescue him. 
** If you did it and ended the dialogue, speak to him again and call him a prick second time 
Reithwin Town
In the Reithwin Tollhouse:
* Convince Gerringothe Thorm to end herself by any available option. Note: Requires sequentive DC 18 and then DC 21 rolls on various skills, including class-based options
In the House of Healing:
* Convince Malus Thorm to order his sisters to hone their blades on each other.
** Then persuade Malus Thorm to operate on himself. 
* OR Convince Malus Thorm to take the place of his patient and submit to sisters' curing. (comes one point by another subsequently).
At The Waning Moon:
* Safely drink with Thisobald Thorm (rolling Saving Throw, either general or class-based) up to three times total (each time)
** OR successfully imitate drinking (rolling ) (gains approval only in first round)
* Successfully entertain the brewer with your stories (through roll) .(each time)
Note: If Performance roll failed, successful subsequent roll earns a point of approval, nonetheless.
* By any means make the Thisobald Thorm drink his 'elixir' three times in a row, thus leading him to burst 
Moonrise Towers
Witnessing Ketheric's trial (at the very first visit to Moonrise):
* If Minthara is judged:
** Playing as , after Ketheric declares the sentence, intervene and say you can make Minthara's passing much more creative 
* When Disciple Z'rell orders you to decide the goblins' fate, kill them through illithid powers 
Note: A character will have several options, all gaining points 
Talking to Z'rell after the trial:
* If you killed the goblins:
** Distract Z'rell with "your lusts for Astarion" when she searches your mind for the proof of your faith 
Note: This option is available only if you're romancing the spawn
:* Then ask her to show something real of the power that Absolute gifted her 
* If you have already helped Balthazar to retrieve Nightsong:
** Agree to kidnap Isobel on Z'rell's order 
** If you have already kidnapped Isobel, too, tell Z'rell you have an eye on her position 
At the Moonrise Towers Prison:
* When approaching Minthara being tortured and erased by Jasin and Sumera:
** Say you expected to see her dismembered 
** Succeed the to reach out to Minthara's mind, tell her to play along, and then convince the questioners that you have broken her 
** OR Say that the only thing you're going to break is them (starts a fight with the questioners, with Minthara taking your side)
* After the fight, escort Minthara out of Moonrise Towers and tell her where to find your camp 
* Speaking to the Warden for the first time, tell her that her face is bland, too 
** Then try to bribe her, and when she takes the money and does nothing, say that you should have see it coming 
** OR, Playing as a , say it was so well-played that you are not even mad 
** OR Refuse to bribe her 
* Talking to Lia, promise to help the tieflings escape 
** OR Refuse to help them 
* Talking to Lakrissa, when she accuses you of serving the cult, succeed a or an roll, then promise to help the tieflings 
** OR Refuse to help them 
* Speaking to Wulbren, say that Barcus Wroot sent you, OR use any of check-based options (either option)
** If the party found themselves in a cell, accept Wulbren's offer to break out together 
* Provide Wulbren with any tool capable of destroying a wall 
* When Wulbren, once freed, takes the boat and sails off without the party, let him go 
** OR, Playing as a or a Good , say that their chasers won't get past you 
** OR Outrage on Wulbren's betrayal, using basic line or class-based/race-based lines for Evil , , , , , or 
* If the jailbreak was successful and your participation went unnoticed, tell the Warden it was you who snuck the prisoners 
Elsewhere in Moonrise Towers:
* Sever the connection between Linsella and Barnabus 
* Tell Araj Oblodra that Astarion is his own person 
** Then back up Astarion when he refuses to bite Araj, telling her "He said no, what's to discuss". 
** OR Tell Astarion that he shall not do anything he doesn't want to, when Araj asks you to pressure him into taking her offer 
* At the Moonrise Towers docks, use illithid check on Acolyte Marls, and then tell him to wash the worms off 
Final fight at the Moonrise:
* If you haven't come to Last Light Inn at all, before final fight for Moonrise Towers tell Jaheira you are a foe. 
* At the rooftop, tell Ketheric that seeing your enemies cowed never gets old 
Note: This option requires first or , and any of subsequent DC 30 checks, OR a if you have found and read Melodia's Letter to Ketheric
Gauntlet of Shar
Dealing with Yurgir and his retinue:
* When speaking to the orthon initially, choose to attack him straightaway. 
** OR Talk to Yurgir about his pact, succeed a passive check and three subsequent checks to make him kill the Merregons, shoot his Displacer Beast Nessa, and finally off himself. 
Note: The Insight check is not needed when playing as a or a 
* If you agreed to help Yurgir:
** Reassure Astarion that it is all part of your plan , then promise him you'll kill the orthon 
** Successfully of the Hoarding Merregon and ask for the potions used to charm Nessa. 
** Speak to Nessa via and her that her love to the orthon is caused by dosed meat 
Note: This option is available if the party has earlier investigated the dead spider carcass or detected thoughts of the merregon
** OR, Playing as , tell Nessa you didn't think the displacer beasts were slaves. Then discuss her love to the orthon and finally say that love is a disease like any other 
** Without , pass the check and give the beast a scratch behind the ears 
Near Pedestal of Reckoning:
* When Shadowheart speaks of her destiny to go through the Shar's trials and become a Dark Justiciar:
** Answer that this is a distraction OR that you are actually here to gain Ketheric's trust (either option)
** OR Agree to help her if you can 
* After finishing the trials, agree to search the Spear of Night for Shadowheart (if you don't have it yet) 
Dealing with Balthazar in his outpost:
* Agree to clear the way for the necromancer, then persuade him to assign Flesh to your help 
** Having Mother Dearest in your inventory, ask Balthazar what happened to his mother. Then, tell him you took the urn, and finally say that you'll keep her. (Makes Balthazar and his minions hostile)
In the Shadowfell:
* Near the Verge of Shadows, tell Shadowheart to find a new purpose for herself, then provoke a fight with her 
* If you have defeated Balthazar, choose to kill Aylin 
** OR, Playing as Shadowheart origin, off her yourself 
Mind Flayer Colony
In the Necrotic Laboratory:
* Talking to the Waking Mind via the Slack-Skinned Head, succeed the passive check and choose to consume her mind 
* Talking to Balthazar, successfully pretend to be a thrall 
Note: This option is available only if you helped the necromancer reach the Nightsong and let him take her to Ketheric
After the final fight with Apostle of Myrkul
Talking to Halsin:
* If you still haven't helped him with lifting the Shadow Curse, say the curse was always his burden, not yours 
Speaking to Jaheira:
* Say that she seems to enjoy herself, then tell you're having the time of your life, too 
Speaking to Minthara:
* If you haven't recruited her earlier, she will be intent to go to Baldur's Gate with you. Answer that you two make a good team 
* When she says she will never tire of sitting on dead men's thrones, answer you'll never tire of killing previous occupants 
* When Minthara tells you she is going to kill Orin, mention the cult might need a new leadership afterwards 
::* Then tell her you are with her (Additional unique line for )
:* OR Declare you will be the saviours of Baldur's Gate, and then agree with Minthara that reshaping the world would be glorious 
* When Minthara enquires about one more thing to explain...
* ... and asks why you slayed the tieflings in the Emerald Grove:
** Say you did it to earn her trust 
** OR Say you did it to impress her 
** OR Say you wanted to watch them suffer 
** OR, Playing as , say you enjoy killing 
*... and asks why you have come to Moonrise:
** Answer you wanted to learn more about the tadpole 
** OR Say you wanted revenge on those who did all this to you 
Talking to Aylin, if you let Balthazar take her from Shadowfell:
* If Isobel survived, tell them you must apologize to Aylin 
* If Isobel died:
** Tell Aylin it was a strategic move 
** OR Say you would betray her again on a whim 
Speaking to Cerys:
* Tell her you're glad they are safe, and mention that Zevlor did his best 
** OR Say they are better off without Zevlor 
* Say you couldn't have done it without Jaheira's help, then ask her not to speak ill of the dead (i.e. Zevlor) 
** OR Say "Good riddance" 
* Tell her that people get paid for doing jobs (Unique line for )
** When she answers that she has no money, say you were joking 
Talking to Ide, Umi and Mattis:
* Tell any of them about Mol's eyepatch you have found down in the colony, and then:
** Tell Ide that her friend is dead anyway 
** OR Tell Mattis that death happens, and that's it 
** OR Inform Umi that Mol is dead 
Speaking to others:
* Playing as a , talk to Alfira and decline her proposal to play together for the tiefling kids 
* Speak to Art Cullagh and ask whether the curse is everything he bothers about. (Option is available if you haven't eliminated the curse yet)
* Speaking to Wulbren, when he tells you about Sarevok, answer you pity that the man never succeeded 
Campsite & Conversation
Camp followers:
* Tell Arabella that her parents are dead (Unique lines for , , (basic) or of )
** OR, Playing as Evil , say that being an orphan makes her much more interesting 
Romance:
* In the second romantic cutscene tell Astarion that you care about him, then choose to hug him OR open your mind to show your true feelings (either option)
Note: This scene appears EITHER after you defended the spawn from Araj Oblodra's molestations in Moonrise OR after you have killed Yurgir without talking to Araj first. Both these choices advance your relations into partnered stage
:* OR Tell him he needs a friend more than another lover 
Note: This choice ends the romance without approval loss
Companion quest
* When Astarion at the camp proposes asking Raphael for help, agree with his idea 
Note: This dialogue will run differently depending on whether you know about his scars or not; all "positive" options bring equal approval
* After Raphael reveals the true purpose of the spawn's scars, tell Astarion you'll help him hunt down and kill Cazador 
=== Act Three ===
Rivington
Talking to Yenna
* Offer her help:
** Give some coin OR some food (either option, giving food available for all characters except )
** OR Suggest to find a guard for her (available for all characters except )
** Playing as a , conjure some berries and herbs for her 
** Playing as a , suggest to find the nearest temple 
** Playing as a , suggest to track her mother down 
Note: Offering Yenna food OR promising to look for her mum after using class-based line brings another point
* Be rude to the girl:
** Ask where did she last see her, then say her mother is probably dead 
** Tell Yenna to get lost. 
Angleiron's Cellar
* Agree to Wulbren's proposal to blow up the Steel Watch Foundry and take the Runepowder Bomb (Unique lines for , and 
:* OR Tell him that you'll take the bomb but use it only as a last resort 
:* OR Refuse, saying that his plan is too messy and you're out 
Circus of the Last Days
At the entrance:
* Convince Klaus to let you in, bribing him, using , , or any class-based option 
** OR, Playing as , say you used to be a murderer 
** OR, Playing as an , first say that you never pass up a faerie mischief 
* Speaking with Zara the mummy, say you don't understand her, and then mime her grunting 
Dealing with Akabi the djinni:
* Tell him that he is VERY LOUD 
* Play the game and accuse the djinni of rigging the wheel 
** If successful, play again and try to distract Akabi, letting out a loud fart 
** OR, Playing as a , ask him about his adventures 
** OR Provoke him to transform you 
* After returning from jungle, talk to the djinni again and say you have had much fun OR promise he will pay for it (either option)
When passing Zethino's trial, choose answers:
* First question: ★ "When he's elbow deep in gore" 
* Second question: ★ "Revenge" OR "Me" (the latter is available if you're romancing the spawn)
* Third question: ★ "Breaking a nail" OR "Most things" 
Note: The ★ sign here marks the answers considered correct for the purposes of the test
Talking to Boney the mephit:
* Call his wife Stoney magnificent 
** OR Note that she's a lot bigger than himself 
** OR, Playing as a , say they both are magnificent 
** OR Say she's not your type 
Dealing with Popper the kobold trader:
* Grab Dribbles's' hand from his counter, and then:
** him to give you the hand for free 
** him to let you go with the hand 
** Use to make him lower the price 
Note: Unique lines for , or do not give approval 
Dealing with caged beasts:
* Talking to Shadow-Whiskers with , tell her to murder whoever she wants OR say "Sure thing, pussycat" (either option)
** Without , choose the line "Kill them all, kitty" 
* Talking to Crimson, give him some meat OR promise to bring it later (if you don't have any in inventory) (either option)
** After defeating false Dribbles, talk to Crimson again and scold the circus staff for starving him OR propose to open his cage up. (either option)
Watching Dribbles's show:
* Say "What a corny joke" OR yell "Boo! Get off the stage!" (either option)
** OR, Playing as a , interrupt him with your own pun 
* Volunteer any companion to the stage as Dribbles's assistant, except Astarion himself and Minsc 
** Then insist on your choice and cheer them (including unique lines for Minthara and Jaheira)
Note: If you volunteer Minsc to the stage, you'll get   instead of  [+1]  each time
:* OR Choose to cross your arms and glare 
:* OR Just answer "No." 
* If going on stage yourself, suggest any available explanation on why you're special, except "something about my brain" and unique line for 
Talking to Lucretious:
* After defeating false Dribbles, tell her that killing clowns is a rare treat 
* When Lucretious asks you to find real Dribbles, answer that you are expensive 
** Then say that Dribbles is probably dead now 
* When you deliver her Dribbles's remains, say it was pleasure to meet her 
** OR Ask whether she is hiring personnel 
Open Hand Temple
* Talking to Brother Bill and Brother Clements, say that if Father Lorgan had been pickier, he might still be alive 
* Agree to bear Monk Manifestation's curse and withstand its madness 
Around and inside the Requisitioned Barn
* Tell Manip Nestor you'll take a donation. 
* Speak to the pig inside the barn without and call her bacon 
* Talk to Fist Rowan outside, and when he asks you to give him "one good reason", answer "Barn" 
Note: This option is available only if Orin is not impersonating Rowan
* Talk to Fist Broadhorn inside the barn and say you were just looking for anything worth stealing 
** OR, Playing as a , if you are caught inside the barn by Fist Madigan, tell him this is the only place around worth stealing from 
Sword Coast Couriers
* Report to Commander Lightfeather that his soldiers died horrible, painful deaths OR that you've found what was left of them (depends on whether you have met Tara on the temple's roof or not)
** OR Tell him that his soldiers were eaten by a flying cat. 
** OR, Playing as Gale origin, tell him that the enemy responsible is your tressym 
* Get more money out of Danzo Arkwright in return for the Zhentarim letters, using or 
* In the kennels, say "Woof" to Angry Mar'hyah twice. 
** Playing as a , tell Angry Mar'hyah that Scratch is not a "property" 
The smugglers' cave
* After defeating Caïros and his thugs, if Farlin survived, tell her that you were happy to help and ask who did you just kill 
** Then ask her about the Stone Lord and say you're ruthless, too, OR that you don't play nice (either option)
** OR Continue asking about, and after Farlin says Stone Lord is trouble, answer that so are you, too 
Elsewhere in Rivington
* Agree to chase refugees out from Arfur's Mansion for half-price, and punch Zenovia Dawg when she tries to extort the full sum from you (Requires failing roll against her first)
** OR, Playing as , offer Arfur Gregorio to chase them out for free and explain that you just enjoy brutalizing the poor 
* Playing as a Baldurian character, tell Saer Grotpoll that his own accent is Rivingtonian 
* Promise the Strange Ox to keep its secret (if you haven't spoken to it in the Last Light Inn)
** Tell the Ox that it takes worse than a bit of gore to turn your gullet 
(if you have seen its thoughts in the Act Two)
** OR, Playing as , give in to your urge to kill the ox 
* Speaking to Biscotti without , choose to bare your teeth and growl (works only the first time you speak to him)
* Playing as a , in the Abandoned Windmill basement yell "WAKE UP, SQUIDFACE!" at the newborn mind flayer 
* At the Gur Camp, agree with Astarion when he tells Ulma that the tribe's children are already dead 
Dealing with Orin's guises
* If Orin is impersonating Gyldro Angleiron, say you would kill someone close to you without hesitation.
Note: When playing as Lae'zel origin, this line will run differently
:* OR, Playing as , say that you have already done it 
Note: This option is available if you have killed either Isobel or your partner in Act Two on demand of your Urge
* If Orin is impersonating Dying Stone Lord Thug:
* Playing as an evil , choose to make him suffer 
** OR, Playing as , choose to prod his wound OR to spin the blade (either option)
* If you succeeded a passive , choose to make him scream 
** OR, Playing as , say that you'll enjoy watching him die slowly 
Wyrm's Crossing
Sharess' Caress:
* When trying to hire both Sorn Orlith and Nym Orlith:
** Tell Astarion you would never ask such a thing from him, when he is reluctant to the idea 
Note: This option appears only if you are partnered with the spawn, but his companion quest is not finished yet
** Agree to invite Halsin, too, if the druid is in the party 
** Agree to sleep with Astarion on the drow twins' offer, if you haven't slept with him earlier in the walkthrough 
* Tell Sauceman Chorizo that you can show him pleasures his husband never could. 
Elsewhere in Wyrm's Crossing:
* Agree to deliver the gnome leader's head to Manip Falcäo 
** After killing Wulbren, provide his head to Falcäo 
* At Fraygo's Flophouse, tell Adventurer Drim that the word "adventurer" means nothing anymore. 
* Pass the check to find Ffion's body in Fraygo's Flophouse 
* At Carm's Garm, when Naaber pretends to be a dog, say "Correct. But nobody likes Naaber" 
** When he tries to imitate a bard, ask him to never sing again 
Note: It may take several sequential attempts to speak with Naaber to get to these lines
* At The Velveteen Elixir, talking to Stylin' Horst, choose lines about "heady top notes" OR "burning rothé shit" (either option)
Wyrm's Rock Fortress
* Get access into Wyrm's Rock Fortress by either of following options:
** Showing the Admission Pass obtained from Arfur Gregorio
** Showing Lower City Pass obtained from Valeria
** Using Nashkellan's report (can be stolen from the Sword Coast Couriers)
** Bribing Blaze Elin
** Passing any of class-based checks
At the Flaming Fist barracks:
* Convince the Flaming Fist quartermaster Arkleia Oloril to trade with you. 
* When you spot Fist Reynash trying to open a chest, find out that he needs gold, and then:
** Tell him to get a grip 
** OR or blackmail him into giving you his stash 
Speaking to Manip Bakshi:
* Successfully use on him and pretend to be a new recruit 
* Tell him you've spotted another guard on stealing (requires if you have spotted Reynash's lockpick or if you didn't)
** Then ask whether it is Fists' job to catch criminals 
** OR Ask a reward for turning Reynash in 
** OR Leave barracks (or let him escort you out) 
In the Audience Hall:
* Speaking to Lord Amber's Bodyguard and attendants of Lady Durinbold and Lord Shattershield about the Steel Watch, say that the Steel Watchers will eventually turn on everyone 
** OR, playing as a , say that there's nothing natural about them 
* Pass the Steel Watcher that confronts you at the coronation. 
 Note: This dialogue appears only if Karlach is not in the party
* Playing as , when Gortash explains your previous dealings:
** Say that you'll make Orin pay for taking your place 
** OR Reply that you don't remember a thing, but the plan sounds brilliant 
* Agree to become allies with Gortash and slay Orin 
** OR Refuse to make an alliance with him and confirm your decision 
** OR, Playing as , say that you'll possess both the brain and the crown and won't share 
* Agree to witness the ceremony of Gortash's ordaining, saying "All right", OR "I'd never dream of missing it", OR "Let's get over" (either option)
* After killing Orin, speak to Gortash and say you two can be allies, but you'll keep Ketheric's and Orin's Netherstones 
Talking to Duke Ravengard after the ceremony:
* Ask him whether the "new dawn" is what they call tyranny now 
** OR Tell the Duke that Florrick sent you, then probe Ravengard's mind to discover counsellor's location, and tell him that Gortash is a tyrant 
 Note: Choosing this option starts the time-sensitive quest Free Counsellor Florrick
:* OR Ask Ravengard whether he knows that he is infected 
In the Wyrm's Rock Prison:
* After escorting Counsellor Florrick out, tell her she's proven to be a vital ally 
* Talking to the Unusual Skull, ask it to speak plainly (Requires )
** Solve the first riddle 
** Solve the second riddle 
Note: These options are available only if you were arrested, not if you entered the prison by any other means
Lower City
Basilisk Gate Barracks
* Talking to Fist Murphy, ask why he is standing on one leg, and then:
** Pretend to push him off his balance 
** OR, Playing as a , tell him to prove Liara Portyr he is not a weakling 
** OR, Playing as a , praise him for a good discipline for a guard 
Note: For Baldurian characters, the initial line will run about "Blaze Portyr's infamous punishments" 
* Playing as a , talk to Gauntlet Thunder about proper punishment for two soldiers who screwed up, and ask her to let it slide, just for once 
* Talking to Fist 'Edge' Arensen at the gallows, ask him why don't he wait with threats until you commit a crime 
** OR Say a big guy like him makes an easy target 
* Talking to Fist Miller after Florrick had been executed, say "Good riddance" 
* Talking to Thrastle Muria, ask if everyone in her neighbourhood is as friendly as she is 
** OR Say that you are no builder but still are handy with a hammer 
Speaking to Liara Portyr and Lora Bergauz:
* Tell Lora to calm down and let Liara alone, then call Liara a typical Fist who never listens 
* Promise to help Lora find her daughter (Unique line for )
** Propose to help Lora find her daughter for a certain price 
* If you already know that Vanra died, tell this to Lora, then say you did your best 
** OR Say Vanra is dead, no matter Lora believes you or not 
The Blushing Mermaid
Talking to Bosun Gannet:
* When he instructs you about the tavern rules, ask what to do if you want to use the latrine 
* Ask Gannet about the missing kid, and then:
** Say you didn't think a tough guy would be scared of a little knife 
** Tell him you'd love to see him try to kick you out 
Talking to the hag masking as Captain Grisly:
* Inquire her about Vanra, and then ask how do you know she's not lying 
** OR, Playing as a or a , ask whether a little knife caused such trouble 
* When looking for a decision, suggest to pay Lora 
** OR Say you want to get to the bottom to the story of the missing child 
** OR, Playing as a , say Lora acted out of fear and anger 
** OR, Playing as a , say the punishment is in order 
** OR, Playing as a , mention that killing Lora sounds like the best way 
* When the hag offers you money for killing Lora, agree to do it 
** OR Refuse to do her dirty work (Unique line for )
** OR, Playing as a , agree to do it if she doubles the price 
* Agree to kill Lora, then return and tell the hag you've changed your mind and she should surrender Vanra 
* After Auntie Ethel reveals herself and confesses that she actually ate Vanra, call her a monster, and then:
** Tell her to surrender the child immediately 
** OR Say you'll leave now 
** OR Say "That’s so evil, even I’m impressed." 
* If you have already killed Lora, tell Ethel to thank you 
** OR Say you don't like being used 
* When Ethel offers you to become an ally in your crusade, agree to have a deal (Unique line for )
* After using Hag's Bane on Auntie Ethel, say "That's it – cough her up, hag" 
** OR, After knocking Ethel unconscious, cut her up to save Vanra 
Speaking to Svend and Siggy:
* Ask whether Svend is really worried about a date when the army of the Absolute can attack any moment 
** OR Svend he will leave the city at the first chance 
** OR, Playing as a , tell Svend to skip the date for a free drinks 
** OR, Playing as a , convince Svend to stay, asking what's life without a little danger 
** OR Choose to stay out of their debate and do not meddle in 
Other patrons of the tavern:
* Talking to Nesha Leesha, warn her about the serial killer, then say you've probably mistaken her for someone else 
* Speaking to Zena, tell her that if a child was in this dump, they deserve to be "nabbed" 
Old Garlow's Place
First time visiting the place:
* If you found the group without reading any of their posters, ask Adrielle to calm down 
** OR Taunt her, saying you will "EAT THEIR SOULS, RAAAGH" 
* After the Hag Survivors attacked the party, tell Hydrangea Wubb that all you care about is killing the hag 
** OR Say you are not getting mixed up in this 
 Note: Hydrangea will be present only if you knocked her out (as the Mask of Regret) in the Overgrown Tunnel AND killed the hag in Act One
Dealing with hexed Mayrina:
* Speaking to Mayrina in the sheep form via :
** Tell her to SPIT IT OUT 
** OR Call her condition hilarious 
* Talking to Mayrina without , ask how did she get herself turned into a sheep 
* Talking to Adrielle, say her that if they have pissed off a hag, they're screwed 
** OR Say that she protected Mayrina until now, and that's worth something 
* OR Tell her you hate dolls 
* Talking to Kled, say Mayrina is more sour, not sweet 
* Talking to Jatlo (before removing his hex), tell him "Less complaining, more searching" 
** When he accuses you of showing up at the convenient moment, call Mayrina an old friend 
** OR Tell him to say if they don't want your help 
Speaking to Jatlo after you have removed his hex:
* Use a class-based line for a , a , a , a , or an (either option)
** OR, Playing as , say that true cruelty rules with fear alone 
** OR Ask him to tell the hag you're coming for her (The option is not available for the characters)
After removing the hex and killing Jatlo:
* Speaking to Mayrina, ask her how is her husband's condition 
** OR Wonder why has she been still dragging this corpse around 
* Tell Mayrina she was an adorable sheep 
* Say you're helping her for the last time 
* Tell Mayrina they will have to deal with this themselves 
* Tell Hydrangea Wubb she coudn't have known the spy in his disguise 
** OR Say they need to do a better job protecting Mayrina 
* Talking to Kled, tell him you aren't getting mixed up in this 
* Say the dragonborn was only pretending to be a friend 
** OR Say that Mayrina can be very annoying 
* Talking to Adrielle, tell her to get out there and kill the hag, not act like cowards 
** OR Say you are not getting mixed up in this 
** OR Say that hags and their agents are liars and cheats 
** OR Tell her that her actions were moronic and she endangered everyone 
* After Adrielle says she has discovered an ultimate way to kill a hag, say the hag is their problem 
If you have met Auntie Ethel, but haven’t dealt with her yet:
* After telling Mayrina that Auntie Ethel is back, tell her to just let Connor die 
If you have killed Ethel:
* Talking with Mayrina, her to let Connor go 
** OR Tell her to take time and celebrate 
** OR Tell her you killed Ethel and expect a reward 
* If you haven't raised Connor from dead in Act One, tell Mayrina that killing the hag was even more amazing than revenge 
** OR Say you prefer thank-yous of a coin variety 
** OR, If Vanra died, say you don't feel amazing because of it 
* When Mayrina asks you whether you have saved Vanra, answer that of course you did it 
* Playing as a or a , tell EITHER Mayrina OR Kled that you killed a perversion of everything natural 
At Lora's House:
* If you still haven't resolved the quest:
** Ask Lora whether she really did threaten the tavern staff with a knife 
* After you have saved Vanra:
** Say the hag was you problem to deal with 
** OR Tell her to keep a closer eye on her daughter 
** OR Say she is damn lucky you found Vanra 
** OR Say you have come to collect the reward for saving Vanra 
** OR Tell Lora it isn't her fault that she couldn't protect Vanra 
At the Baldur's Mouth (and dealing with its employees)
* Speaking to Jelliwig in the Baldur's Mouth basement, ask it wouldn't changing the article be delightfully naughty 
* Talking to Falael outside Baldur's Mouth, muddle her count 
* Talking to Estra Stir after you have defeated Gortash, say you'd rather never hear that prick's name again 
The Crimson Draughts
* If you are partnered with Astarion and he is in the party, decline Araj Oblodra's invitation to come in, saying you saw how Araj made him feel 
** OR Tell Astarion that you all can leave if he doesn't want to be around Araj 
 Note: This option is available and brings approval if you did not convince the spawn to drink Araj's blood in Act Two AND if his companion quest is not finished yet 
Devil's Fee
* Helsik to give you first piece of information for free 
* Bargain with Helsik to provide you a free passage in to the House of Hope in exchange for a "souvenir" (Unique line for )
* After returning from the House of Hope, refuse to give her the promised item, saying that you have just killed a devil in his own home 
The Elfsong Tavern
* Playing as a , a , a , a or a , convince Alan Alyth to lower the room price or to rent you it for free, using any available class-based option (Requires various skill checks with DC from 18 to 20)
Talking to Lakrissa and Alfira:
* In the hall, remind Lakrissa about your bet in the druid's grove, then ask for a kiss instead 
** OR Tell Lakrissa you never pictured her as a barmaid, then say she should never call herself cheap 
** OR Spur her to work instead of talking 
* Speaking to them both on the tavern's roof, tell Lakrissa to get back to work, or you will tell Alan about it 
** Tell Alfira you are shocked she hasn't been arrested for making noise 
** When Alfira tells you about her plans of opening a bard school, say you're proud of her 
Speaking to Harvard Willoughby:
* Agree to participate in Laff Riot, and then, in the first round, joke about "Wizard and shatter" 
** OR, Playing as a , say "Laugh. Now" to the listeners 
* In the second round, joke about "Sleeping with a dragonborn" 
** OR Joke about "Zombie reanimator" 
** OR the public (Requires successful )
* In the third round, joke about the Dead Three 
** OR Joke about "Cleric and ham" 
** OR the public (Requires successful )
Talking to Dez Kanshaw:
* Say he has enough left to buy a drink 
** OR Use a race-based line for a or a (either option)
* When Dez tells you about the job offered to his son by Three-Piece:
** Playing as a , say that the boy must find his own path, as you did 
Speaking to Devella Fountainhead on the site of Duke Stelmane’s murder:
* Express hope that the one who solves Devella's death will be just as diligent 
* If you haven't found the serial killer's list of targets, successfully Devella, pretending to be a trainee of Camber Fosrick 
* Tell Devella that Bhaal himself is involved, then say you'll kill her in his name 
Note: The last option is available for non- characters, too; Devella and other Fists immediately turn hostile
Talking to Enforcer Skoona:
* Playing as a , say you approve her arms 
** OR, Playing as a , say it is she who decides her fate, no one else 
The Facemaker's Boutique
Dealing with serial killer:
* Interrupt Dolor when he’s about to kill Figaro Pennygood, saying "Back off. That’s my kill." 
Note: This option is available if you have found and read at least one copy of Dolor’s list of victims
* OR Choose to stay in the shadows and watch Dolor killing Figaro Pennygood (Unique line for )
Talking to Devella Fountainhead after you have saved her from Dolor:
* Playing as , tell Devella you are here to sacrifice her 
** OR Say that her life is yours 
Note: Both options make Devella and any nearby Flaming Fist hostile to the party
Talking to Golbraith Stredivas
* Ask him whether his son needs any help (Unique line for )
** OR, Playing as a , say you're almost impressed by a surface dweller who hunts illithids 
** OR, Playing as a , tell Golbraith you see the mark of a true hunter about him 
** OR, Playing as a or a , tell Golbraith you see the mark of a true warrior about him 
** OR, Playing as a , say you've read his book on psionics 
* Say that mind flayers are dangerous, and then add that you'll take it from here 
** OR Say that if his son is half a hunter as Golbraith himself, he'll be fine 
** OR, Playing as a Good/Neutral , say you'll pray for his son swift return 
** OR, Playing as an Evil , say you'll pray that her son murdered the mind flayer brutally and swiftly 
Graveyard
Dealing with Bugthimble at the "M.Kurwin" grave:
* Ask what he was doing in your father's grave (Requires )
* Playing as a , say you and he are practically kin 
* Say "Thank goodness, you can keep it", and then:
** Use to convince him the treasure is cursed 
** Say the crate was promised for Nine-Fingers, then use to convince him to pay the fee for not breaking his snout 
* him into surrendering the loot to you 
* OR, Playing as a , ask him whether he would loot the corpse despite their shared blood 
** OR, Playing as a , warn him not to test the dragon's blood in your veins 
Dealing with Nina Dortmell and Mortarch Gracie Scyre:
* Speaking with Nina for the first time, ask who she wants to raise, then help her by any means or by using any available class-based options 
* Report Nina's attempts to Mortarch Gracie Scyre and then:
** Advise the girl to practice for a decade, then try again 
** OR, Playing as , offer Nina to join her brother instead of raising him 
Talking to Valmorba:
* Ask her where's the grave of "M.Kurwin", then ask to borrow you a shovel (if you don't have one) 
* OR, Playing as , tell her there's usually not much left once you're done with the body 
Speaking to grieving parents:
* Suggest Anita and Elias Fischer a "much cheaper" solution to their problem 
* Talking to Ulkov Sully, pay him for making a coffin for little Lily Fischer 
** OR Convince him to make it for free and out of turn, using , or class-based lines for a , a Good , a or a character 
Other:
* Speaking to Maude, ask what use do the dead have with flowers 
* Playing as a , tell Gothric Rillyn he should have learned the signs of a dangerous mark 
** OR, If you have already recruited Minsc, say you'll tell the Stone Lord how Gothric called him 
Grey Harbour Docks
Talking to Big Huido:
* Successfully the him and pretend to be a representative of The Guild (Unique lines for and )
** Then say you'll just loot his corpse instead 
* OR him into surrendering the Guild shipment (Unique lines for and )
** Then him again to turn out his pockets, too (Unique lines for and )
* Ask him what if you just kill him and take everything 
At the Iron Throne, escape the prison with Ulder Ravengard alive 
At Flymm Cargo, after returning from the the prison, surrender Redhammer to Allandra Grey 
The Heapside Prison
* Talking to Skittle via , call him a "rat-ical mercantile rodent" 
** OR Ask what does obtaining goods in the prison en-tail 
** OR Ask to have a squeak at what he’s got 
* Ask him whether his business is rat-ified by the local merchant's league 
Highberry's Home
* If you successfully detected poisoned wine at the Wine Festival, refuse to drink but tell Roger and Cora Highberry you hope they enjoy it 
 Note: This option requires successful passive , or for a character
* Ask Molly the Orphan whether she knows her father is dead 
* Tell Timmy the Orphan that there are bigger problems at the city now 
The House of Grief
* In front of the House of Grief, deceive Arves into giving you money (with or without using on him first) 
 Note: Both options require 
* If Shadowheart remained loyal to , deceive Mirie into giving you the box of collections 
* Without talking to Mirie first, speak to Morann and convince him to let you proceed inside the Mapping Chamber through , or 
* After defeating Viconia DeVir, choose to kill her 
 Note: You need to knock her out in the battle to speak to her afterwards 
The House of Hope
Speaking to Hope or to her spirit:
* Upon arriving to the House, when her projection flickers, say the last thing you needed was a mad apparition 
** OR Continue the dialogue, then tell her she’s mad 
* When she says she needs you to ask a single question, answer you won’t tell her anything 
* In front of the Archive, say she is as helpful as a blunt dagger 
* After freeing Hope from her chains, say you barely stand to look at her 
* After defeating Raphael, if Korrilla was knocked out, tell Hope you should have killed her 
** OR Say Korrilla didn’t deserve to die 
Talking to the Archivist, ask whether he'd like you to break bits of him (Works regardless you talk about your contract or the Orphic Hammer; Requires )
In the Boudoir:
* Provoke the fight with Haarlep by either way of listed below:
** When Haarlep asks you why you are here, answer you’ve come to kill them 
** OR Refuse to undress for Haarlep
** OR Choose to attack the incubus
Note: This option is available either before you shed your clothes or when they prompt you to lie on the bed
:* OR Agree to lie down, then fail a or check to resist the incubus and choose to fight your way out
:* OR Plead to gods to get you out of here when the incubus approaches you
:* OR Refuse to vow your body to the incubus at the climax of the sexual intercourse
Lady Jannath's Estate
If Oskar Fevras was not saved in Act One:
* Speaking with Sir Gorran Penghyst and Lord Delwaer Jeth, tell them to stop or you will stick both their heads through the bloody painting (Requires roll)
** OR, Playing as a , tell them to solve the matter with blades 
** OR, Playing as a , propose to be a second for them both 
** OR, Playing as a , tell them that such actions demand retribution OR that the duel is the only answer (either option)
If Oskar Fevras was saved in Act One and the estate is now haunted:
* After initial fight with Poltergeists, speak to Lady Jannath and say you are not one of her servants to order you around 
* After you have dealt with Kerry Evenfield’s ghost, speak to Jannath and Oskar and call their cooing "saccharine nonsense" 
Society of Brilliance Lodge
Talking to Havkelaag:
* Sell him the Githyanki Egg that you have obtained in the Creche Y'llek OR Donate it for free (either option)
Talking to Ptaris:
Note: Available only if you have sold the egg from the Creche Y’llek to Lady Esther in Act One
* When Ptaris asks you whether you are good or bad person, answer that you are good at being bad 
** OR, Playing as a , use class-based option 
Speaking to Omeluum after you have rescued it from the Iron Throne:
* If you failed to save Ulder Ravengard, say the Duke meant nothing to you 
* If you have failed to save the majority of Gondian prisoners, say they meant nothing to you 
* If the rest of the Lodge members had been massacred while Omeluum was imprisoned, tell it you came to finish the job (Omeluum becomes hostile to the party)
Lower City Sewers
* Talking to Lorna Esthelian, tell her that her boyfriend will show up eventually 
* In the Abandoned Cistern, agree with the Emperor when it refuses to save Minsc from the Absolute 
The Sorcerous Sundries
Talking to Aradin near the entrance:
* Successfully him, saying you haven’t found the Nightsong 
* If you let slip to Aradin that you’ve found the Nightsong, tell him that she’s immortal and tough 
** OR Deceive Aradin, saying that you have let the Nightsong go 
** OR Use or to make him stop pursuing the Nightsong 
 Note: Unique lines for Good/Neutral/Evil . The option is available for characters only
Talking to Lorroakan before resolving Dame Aylin’s fate:
* Tell Lorroakan you might hand the Nightsong over for a right price 
** OR Say you know where she is and might be willing to tell him, too 
Facing Lorroakan along with Dame Aylin:
* Tell Aylin that things will be easier if she goes quietly 
** OR Tell Lorroakan that he can have the aasimar, but you’re expecting a fine reward in return 
If you have betrayed Dame Aylin to Lorroakan:
* After Aylin is defeated, tell Lorroakan it was pleasure doing business with him 
* After Lorroakan has caged Aylin, tell him that eternity suits him 
** OR Say it’s wonderful to see someone achieve their dreams 
In the Sorcerous Vault:
* Speaking to Yafeu once he's escaped the Peculiar lamp:
** Demand to release your 'master' or die 
** OR Say you didn't like your 'master' anyway 
** OR Ask the djinni for some gold 
** OR Ask him politely to release your companion now (Available to all characters except )
The Steel Watch Foundry
Talking to Tamia Holzt, if she spotted you in the Foundry:
* Succeed a and pretend to be a relief crew for Banite guards 
** OR Say you’ve come to bathe in Banites’ blood 
** OR Use any of class-based options to inspire Gondians to rebel (Requires or , depending on character class)
Talking to Zanner Toobin once you have reached the laboratory wing:
* When Toobin says that Gondians are being subjugated through the collars, say that killing them all would be a good thing 
* If you have killed Banites in the workroom, tell Toobin about it 
If you failed to switch off an activated Motivator while assaulting the Foundry:
* Convince Zanner Toobin to move on, using or 
Resolving the conflict between the Gondians and Ironhands after razing down the Foundry:
* Barcus Wroot to take leadership over the Clan Ironhand (Unique lines for , a , a Good or a )
** OR Intimidate Wulbren Bongle to walk away, using basic or any class-based option 
Note: According to game files, a Character will have a roll instead of for all others
* Take Zanner Toobin’s side and tell Wulbren you won’t let hurt them (Wulbren and other Ironhands except Barcus become hostile)
** OR, Convince Wulbren to let the Gondians go away (Requires ) 
Note: A , a Good , a will have a unique line here and a instead of basic one. characters roll instead of 
Talking to Barcus Wroot after resolving the conflict:
* If you have sided with Wulbren Bongle:
** Tell Barcus that there was no other way 
* If you killed both Gondians and Ironhands:
** Tell Barcus you did what you could 
** OR Say that it is for the best if no one of them gets Baldur’s Gate 
* If you have sided with Gondians:
** Tell Barcus that Wulbren was past saving 
** OR Say that Wulbren deserved to die 
* If you convinced both factions to make peace:
** Tell Barcus you’re impressed how he stood up to Wulbren OR that he’ll make a great leader of the Clan Ironhand (either option)
** Say he should have killed Wulbren 
Other locations in Lower City
* In the Bloomridge Park, speaking to Albert, call him a quitter and tell to get his dog 
* At the Chromatic Scale, playing as a , discuss with Thomas C. Quirkilious the benefits of using lute strings made of worg hair 
* At the Counting House, bargain with Rakath Glitterbeard to return him less money than had been stolen 
* At Elerrathin's Home, talking to Jaheira's children (within automated dialogue), tell Rion you are all going to die 
 Note: This option requires having Jaheira in your party 
* At Flymm's Cobblers, talking to Sally Flymm, choose to "put her out of her misery" (Sally and Dravo turn hostile to the party)
* At the Flaming Fist cordon near the Upper City gate, choose to turn back when the Emperor warns you about becoming a thrall 
 Note: This dialogue will occur if you come close to the gate without having all three Netherstones
The Murder Tribunal
* Meeting Olfaith Olumssdottir for the first time, ask him what you must do to become an avatar of slaughter 
Speaking with Sarevok Anchev:
* Offer either Jaheira or Minsc, or both as a sacrifice to the Tribunal 
* Tell Sarevok you actually were deciding who should get to kill him 
** OR Ask Jaheira, Minsc, or them both, whether they would like to kill the old man, or you should do it yourself 
* Being judged, say you’ve ended your victim and then cut off their hand 
** OR Say you killed them with a smile on your face and pleasure in your heart 
** OR Say you killed them slowly and painfully 
 Note: All these options bring approval only if the victim is indeed your kill. Successful rolls on corresponding options do not give approval points
:* OR Answer Sarevok that you didn’t kill this person, but you will kill him instead 
* Agree to sacrifice Valeria in Bhaal’s name, on Sarevok’s order 
 Note: characters will have four different options here, all bringing approval
After becoming an Unholy Assassin:
* Speaking to Echo of Illasera, tell her that she wasn’t quick enough if someone cut her down 
* Speaking to Echo of Amelyssan, say that every kill is euphoria 
** OR Say that nothing compares to your first kill 
The Bhaal Temple
* Playing as , speak to Sceleritas Fel when approaching the temple door. If you have obtained his hat from Helsik and are wearing it, refuse to take it off 
Talking to Orin:
* Tell her that you’re not interested in abducted companion’s fate 
** OR Tell her you won’t stop her to kill the abductee 
Speaking to Avatar of Bhaal after defeating Orin:
Note: These options are available to characters only.
* Tell that you have no desire to harm anyone else 
** OR Tell him that every night he possesses you your friends are in danger, and you won’t stand it 
* Accept your Father’s gift and blessings 
Note: Throughout the dialogue, there are several potential points where the final yes/no decision might be taken, but the result will be the same
Campsite & Conversation
After the spawn assault:
* Tell Astarion that you are sorry for what happened to him 
** OR tell him to move forward and get revenge after the assault. 
* Say that the world can be a wonderful place if he cares for those who care for him. 
* Ask whether you're special 
* Agree that it doesn't matter whether the other spawn have to die in the Rite. 
Romance:
If Astarion has completed the Rite of Profane Ascension
* Agree to become his spawn AND to bed him "one last time, for the road". 
Note: Without sexual intercourse, no approval is gained
Companions:
* When Vlaakith emerges at camp as a projection, convince Lae'zel to remain loyal to her 
* When Jaheira scolds Minsc after his recruitment, tell her that she could have lost the trail of the cult 
Companion quest
* When the party is attacked by other Cazador's spawn at night:''
** Leon and Aurelia, telling that they should side with Astarion. (if you know about the Rite)
** or them to stand against Cazador (if you haven't learned about the Rite yet).
* In Cazador's Dungeon, promise Sebastian to set them free OR ask whether they would be able to control hunger (either option)
* Successfully Astarion out of performing the Rite of Profane Ascension 
== Disapproval ==
The following story and dialogue choices will cause Astarion to lose approval.
=== Act One ===
Emerald Grove
In The Hollow:
* Promise Zevlor you will talk to Kagha about stopping the ritual 
* After Lae'zel interrogates Zorru:
** Ask her why had she been so rough (unique lines for and )
** OR, Playing as a Good or a , interrupt Lae'zel and call her cruel and cold after she threatens you 
* If you are confronted about stealing the Idol of Silvanus, return the idol and apologise 
* Tell Locke and Komira that the druids are overreacting and that you will talk to them 
* Swear to Nettie to take the Wyvern Poison 
Note: Works either Nettie has or hasn't already scratched any party member with a deadly briar 
* Convince Kagha to fight against the Shadow Druids (if uncovered her conspire) 
* Agree to kill the goblin horde's leaders for Zevlor 
* While talking to/trading with Mattis, catch Silfy trying to pickpocket you (passive check), and tell her to relax (either straightaway or after successful check). 
Sunlit Wetlands/Putrid Bog
When talking to Auntie Ethel and Mayrina at the Riverside Teahouse:
* Don't let Ethel steer the conversation away, and finally say that "This woman is clearly in trouble" 
** OR Tell Mayrina straightaway that Demir and Johl were killed (by you or Ethel) 
* After defeating Ethel, reject the offer to spare her in exchange for fey hair 
* OR, Order her to let Mayrina go. 
* Reject Mayrina's reward for saving her 
Dealing with Gandrel:
* Reveal his identity to Gandrel 
** OR, Don't rat Astarion out, but later in the dialogue don't allow him to kill the hunter 
* If Astarion kills Gandrel himself, say afterwards that the hunter need not to die OR That you cannot trust him after it (either option)
Note: Available only if you don't know yet that Astarion is a vampire
Blighted Village
* Drop and prepare to destroy the Necromancy of Thay in the Apothecary's Cellar 
* Read the Necromancy of Thay yourself 
* Pay Fezzerk a lot of gold to let you pass 
** OR Attack the gang and, when Fezzerk begs for mercy, spare him 
* Untie Barcus Wroot off the windmill wing and tell him that he owes you nothing 
Goblin Camp
At the front gate and in the outer camp:
* Smear the dung over your face on Sentinel Olak's demand. 
* Tell Eight that you are sorry for the loss of his parents. 
Inside the Shattered Sanctum:
* Tell Priestess Gut you are ready to clear your head. 
* Accept the Brand of the Absolute from Gut. 
** OR, Speaking to Warlock Greez, ask him to brand you 
* Convince Minthara to spare Sazza, saying the latter didn't know who you were. 
Note: Sazza must be freed from the cage in Emerald Grove
In the Worg Pens:
* After freeing Halsin, agree to kill goblin leaders to save the grove (either with or without him in bear form). 
Zhentarim Hideout
* Purchase Oskar Fevras from Brem for the price he asks initially 
** Give Oskar additional 200 gold after freeing him 
Grymforge
* Tell Ward Magmar that he disgusts you 
* When attempting to take the elevator, tell Magmar that you need to save Nere to obtain a Moonlantern 
* Convince Skickpit you're going to help him, then ask if he really wants you to kill his slavers (using line) 
* Pay your respect to the corpes of dead deep gnomes after killing or deceiving Brathwen and Viss. 
* Agree to help Lunkbug find Philomeen. 
* Stand up for the deep gnome slaves when Nere, once freed, is going to kill them 
* Convince Elder Brithvar to free the deep gnomes after the fight with Nere 
Crèche Y'llek
In the Hatchery:
* Persuade Varsh Ko'kuu to let you take the Githyanki Egg, telling him:
** that you'll take it to a better crèche 
** OR that you'll raise it yourself 
** OR, Playing as a , say you'll see it becomes the greatest ghaik-slayer 
In the Classroom:
* Playing as a , save Youth Varrl by whatever means, and then tell him:
** That capacity for mercy is what separates us from feral beasts 
** OR That his teacher obviously failed to instill discipline. 
In the Captain's Quarters and Inquisitor's Chamber:
* When speaking with Kith'rak Therezzyn, surrender the Mysterious Artefact to her 
* Talking to Vlaakith, say you're a friend who brought the artefact to her 
Other locations
* In Owlbear Nest, agree with Shadowheart when she asks not to loot the Selûnite chest 
* On The Risen Road, agree to fight the gnolls to save Rugan 
* In Waukeen's Rest, find and return Benryn the dowry 
* In Mountain Pass, when encountering the githyanki patrol, show Voss the Mysterious Artefact 
* In Festering Cove (Underdark), tell BOOOAL you won't let him enslave the Kuo-toa any longer 
Raphael's Deal
* When Raphael briefly takes you to the House of Hope, say that you'll do anything to get rid of the tadpole 
* Discussing afterwards, tell Astarion that he might not be able to outfox the devil, but you will. 
* Playing as a , say that Raphael is "only a cambion" and that you can handle him. 
Campsite & Conversation
Camp interactions:
* At the very first long rest, when Astarion says he'll keep watch, answer you will not turn your back on a stranger 
* When he asks how you'd like to be killed, say you don't have to choose, OR that you would prefer one of the others/someone else to do it (either option)
** OR Tell him you'll spill his guts first 
* After Astarion fails to read through Necromancy of Thay, suggest that he give the book to Gale or to you, OR tell him to stop reading it (either option)
** OR, Playing as a , tell him to steel his mind and kill the spirits 
* After Astarion asks what do you see (cutscene with a mirror), say you see someone who wastes your time 
* When Astarion wants to gossip about your sex with Lae'zel, answer that it's none of his business. 
* If Astarion died from the Lathander's Lance blast in Rosymorn Monastery, resurrect him, then talk to him and say you thought that the parasite protects him from the sunlight 
* Playing as Shadowheart origin, confess to Astarion about your worshipping Shar and fail a roll 
Romance:
* Refuse him when he offers to sleep together. 
Note: Turning him down within the romance cutscene itself does not bring any disapproval
* At the camp celebration, when arranging a night together, first agree, then choose line "On second thoughts, maybe not" 
** OR Fail the to make Astarion say 'please' . 
Note: This whole dialogue occurs only if you haven't slept with him earlier
* If you already have agreed to sleep with someone else, tell Astarion that you're "looking forward to it" OR ask the spawn if he's feeling jealous. (either option)
* Refuse to sleep with Astarion, then speak to him again and try to arrange a romp anew 
Other companions and camp followers:
* When Shadowheart comes to the camp all not herself, her to have a rest at the camp. On the next morning, say you were mistaken to keep her around 
Note: This scene occurs only if you have missed all opportunities to recruit the cleric at the beginning of the game
* When it comes out that Shadowheart is a follower of , say you didn’t agree to join up with a Sharran, then tell her to leave 
* Give the Necromancy of Thay to Gale, OR destroy it. (either option)
* Allow Volo to follow through with his attempt to remove the parasite
* Shoo the Owlbear Cub out of the camp when it comes first OR second time (either time)
** OR Choose to attack him instead of feeding (works only with )
* Playing as , after murdering the bard, try to put the blame on Astarion (only if it is known he is a vampire)
Other conversations:
* After the very first time using illithid powers, say the power that comes from the parasites cannot be trusted 
Note: This dialogue is available only after using 'illithid' dialogue line for the first time in your walkthrough. The line here belongs to Custom origin (Tav); other origins may have unique formulations 
Companion quest
At the long rest, when Astarion's true nature comes out:
** Botch the roll to read his mind through illithid ability 
** Tell him to leave immediately (Astarion leaves the party)
** Fail to stake him (at any stage of the scene) (Astarion leaves the party)
After his vampirism has been revealed:
* On the next morning, if you did not permit him to bite you, say he’s lucky you didn’t kill him 
* When discussing Astarion's future 'diet' , forbid him to drink human blood (either of two options)
** OR Tell him to figure out himself what an "animal" is or to get a stake into the heart 
* After meeting Gandrel, when Astarion says Cazador might consider death too good for him, answer he's not wrong 
** Then tell Astarion that he is on his own 
* When he asks whose blood you'd hypothetically drink, refuse to discuss the subject 
* When he tries to feel through his scars with fingers, offer your help, then mock him about "cleric of Gond" 
=== Act Two ===
Ruined Battlefield
If entering the Shadow-Cursed Lands from the Rosymorn Monastery Trail:
* Fail to convince the cowardly hyena in the convoy that it do not belong to the goblins. 
** OR Tell it to obey the goblins and stay 
* Stop Warrior Gronag from killing the hyena. Then, when Kar'niss the drider comes, ask him about his lantern and what is there in the shadows. After that, stop the drider from butchering Brawler Vez by any means. 
If entering the Shadow-Cursed Lands from the Grymforge:
* Playing as a , a or a , use a class-based answer when Harper Lassandra orders you to come closer. 
Dealing with He Who Was:
* After ordering Madeline to hurt herself, stop her, saying she had done enough 
** OR Say her willing to hurt herself was enough 
** OR Accuse her of cowardice, using basic or unique , , lines 
** OR Say that it wasn't her fault, using basic or unique , Good or lines 
Elsewhere:
* At the House in Deep Shadows, lose when playing hide-and-seek with Oliver. 
* Free Dolly Thrice from the Moonlantern carried by Kar'niss. 
* After saving Rolan from the Shadows, tell him not to be hard on himself for trying to save his family 
** OR, Playing as a , say that there's no shame in being outmatched in the fight 
Last Light Inn
Speaking to Jaheira:
* When talking to Jaheira inside the inn, drink the spiked wine 
* If you have talked to Marcus already and know his mission, try to convince Jaheira that he is a spy 
Speaking to Isobel during Marcus's assault, explain to Isobel that he is going to kidnap her 
Speaking to Cerys, when she says they ran until found the inn, answer that she did the right thing (unique lines for or )
Talking to Alfira:
* Ask her about others, and then say that it was a cowardly move 
* If you successfully Rescue the Tieflings, speak to Alfira again. When she asks how did you do it, answer that you were being a hero 
Elsewhere in the inn:
* Playing as , curb your yearn to tear the Strange Ox apart. 
* Speaking to drunken Rolan before trying to save captured refugees, promise to rescue his siblings if they are alive OR Say that it is your responsibility to bring them back (starts the quest, if you don't have it already)
* After saving the refugees, when Bex asks why you helped, answer that you did it because they were in trouble (unique line for a )
Reithwin Tollhouse
Agree to give up all your gold to Gerringothe Thorm. 
Moonrise Towers
Witnessing Ketheric's trial (at the very first visit to Moonrise):
* When Z'rell orders you to decide the goblins' fate:
** Offer them a fair fight to death, using basic or unique , , or options 
Note: This option will not bring any points for character
:* OR Set them free (basic or option) 
At the Moonrise Towers Prison:
* Defeat Jasin and Sumera, then escort Minthara out of Moonrise Towers, and tell her you have saved her only for the pleasure of killing her yourself 
* Speaking to the Warden for the first time, use to convince her that you are Balthazar's closest confidante 
* Speaking to Wulbren, say they can die in prison for all you care 
* Refuse to find tools for Wulbren 
Elsewhere in Moonrise Towers:
* Reinforce the connection between Linsella and Barnabus 
* Tell Araj Oblodra that Astarion does what you tell him to do 
Note: If you are romancing the spawn, choosing the line "Yes. All mine" does not bring disapproval
:* Convince Astarion to bite Araj OR order him directly to do it. (either option)
:* While trying to convince him, tell him not to be dramatic over just a bite 
Gauntlet of Shar
Dealing with Yurgir and his retinue:
* When speaking to the orthon initially, propose to help him finish the contract 
* If you agreed to help Yurgir:
** Tell Astarion it is a part of the plan , then ask him not to blame you for a deal he can't keep 
** Suggest to search the temple for him 
** Speak to Nessa via and her that the orthon sold her to the party 
Dealing with Lyrthindor:
* After killing any three rats in the temple, speak with another rat:
** Using , bargain their lives for a treasure 
** Without , choose to hold your hands up in peace 
Mind Flayer Colony
In the Tadpoling Centre, choose to release pod captives 
After the final fight with Apostle of Myrkul
Speaking to Minthara:
* When Minthara tells you she is going to kill Orin and proposes to lead the cult afterwards, answer that eradicating the Elder Brain may be wiser 
* OR Declare you will be the saviours of Baldur's Gate. When Minthara objects, say the future she's planning is shaped by violence 
** Then tell her that if she is going to Baldur's Gate, she'll do it alone 
* OR Say that her idea is madness, and you need to eradicate the cult and the brain 
Speaking to Cerys:
* Tell Cerys that other will look up to her 
* Say you couldn't have done it without Jaheira's help 
* Tell her the Nightsong is the real hero 
Talking to Ide, Umi and Mattis:
* Tell any of them about Mol's eyepatch you have found down in the colony, and then:
** Assure Ide that Mol is somewhere safe 
** Tell Mattis that Mol will already be at Baldur's Gate when they arrive 
** Promise Umi that Mol is fine 
Speaking to others:
* Talking to Halsin, if you still haven't helped him with lifting the curse, promise to find Thaniel's cursed half (i.e. Oliver) 
* Playing as a , talk to Alfira and agree to play together a show for the tiefling kids 
** OR Prompt her to play for them alone 
Campsite & Conversation
Romance:
* After defending Astarion from Araj Oblodra's molestations, at the long rest:
** Tell him twice that you're not interested in his confessions 
** OR Tell him you regret stopping him from drinking Araj's blood 
** OR Tell him you slept with him only because you wanted some fun 
** OR Convince him to sleep with you tonight (using any line), then, when the cutscene continues, prompt him to say what he wants to say OR ask whether it was bad for him Note: Either choice here will break the relationship
Playing as , after killing your partner:
** Ask others whether they came to admire your handiwork 
** OR Say it was a tragedy 
** OR Tell them they are next 
** OR Laugh 
 Note: Choosing any of these options turns the companion who found you over the corpse hostile. The only chance to avoid it is a 
Companion quest
* When he tries to feel through his scars with fingers, offer your help, then mock him about "cleric of Gond" 
Note: This cutscene will take place only if it hasn't occured in Act One
* When Astarion at the camp proposes asking Raphael for help, try to discourage him from this idea OR to find out why he wants it 
Note: This dialogue will run differently depending on whether you know about his scars or not; all "negative" options bring equal disapproval
* After Raphael reveals the true purpose of Astarion's scars, refuse to help the spawn stop Cazador 
** OR Tell him that the Absolute is a greater evil 
=== Act Three ===
Rivington
Angleiron's Cellar
* Talking to Wulbren, refuse to take the Runepowder Bomb but promise you'll destroy the Steel Watch Foundry your way. 
** OR Refuse, saying that the real enemy is Gortash, not the Gondians 
Circus of the Last Days
When passing Zethino's trial, choose answers:
* First question: "He hasn't ever been happy" OR "Right now" (either)
* Second question: ★ "Freedom" OR "Tasty rat" (either)
* Third question: "Wooden sticks" OR ★ "Feeling a slave" (either)
Note: The ★  sign here marks the answers considered correct for the purposes of the test, even if they bring disapproval.
Other actors and dealers:
* Successfully catch Akabi the djinni on rigging the wheel, but apologise and say you were mistaken 
* Playing as a or a , tell Popper the kobold that graverobbing is a profane act 
** If talking to Popper after defeating false Dribbles, say that offering 'treatoes' now is a bit callous. 
* Talk to Lucretious before approaching Dribbles's show (when she's training up skeletons) and tell her that she is being a little harsh 
* Volunteer Astarion to the stage as an assistant to Dribbles , and then cheer him, telling "Go on!" .
Dealing with caged beasts:
* Talking to Shadow-Whiskers with , note that her cage looks comfy. 
** Break the lock on her cage (works with or without )
* Talking to Crimson, refuse to feed him via or mock him for being hungry (without the spell) (either option)
** After defeating false Dribbles, talk to Crimson again and say you'd have killed him before he hurts anyone else 
Open Hand Temple
* Talk to Brother Bill and Brother Clements and say that their god would be proud of Father Lorgan 
** OR, Playing as a , say that offering alms to those in need is a sign of a noble soul 
* On the temple roof, tell Tara to stop eating the carrier pigeons. 
** OR, Playing as Gale origin, tell Tara that other aviary in the city is much better 
Near Requisitioned Barn
* Donate some gold to Manip Nestor 
* Talking to Mattis outside the barn, tell him to watch himself because the city is big and dangerous. 
Note: This option is available only if tiefling kids survived in previous Acts
Elsewhere in Rivington 
* Stand for Saer Grotpoll protesting against refugees, saying "Out with these interlopers!" 
* Playing as a , tell Tinker Nayzeem that Divine works in mysterious ways. 
* Ask newspaper seller Lilly Beanbottom whether she knows that a murder is not a good thing 
* At the Gur Camp, promise Ulma to save their children after Astarion said that they're already dead. 
* Playing as the , resist the yearn to tear the Strange Ox apart. 
Note: Available if you haven't spoken to the Ox in Act Two
* In the smugglers' cave, defeat Caïros and his thugs, and if Farlin survived, say you don't want gratitude from criminals 
Dealing with Orin's guises
* If Orin is impersonating Fist Rowan, tell her that one can't just kill innocent people 
** OR Tell her that both sides need a lesson 
Note: These are lines for the Custom origin (Tav). Any other Origins will have unique formulation
** OR Tell her that you're going to report to the commanding officer 
** OR, Playing as , tell her that mindless slaughter is not the answer 
** OR, Playing as , propose to kill and kill again 
Wyrm's Crossing
* At the entrance gate, refuse to be arrested by the Steel Watcher and prepare to fight.
** OR Threaten Gauntlet Edwynna OR choose to attack her (either option)
At Sharess' Caress:
* When trying to hire both Sorn Orlith and Nym Orlith:
** Refuse to invite Halsin to the orgy, if the druid is in the party 
** Refuse to sleep with Astarion on the drow twins' offer, if you denied him earlier in the walkthrough 
* Speaking to Valeria, propose a toast to ADVENTURE! 
Note: Available only after you've started Solve the Open Hand Temple Murders quest
* After defeating a mind flayer in Naoise Nallinto's private room, tell her that her arousal towards the creature is disgusting (requires a successful passive roll)
Wyrm's Rock Fortress
* At the Flaming Fist barracks, when you spot Fist Reynash trying to open a chest, give him 300 gold to take the ferry 
** Speaking to Manip Bakshi afterwards, let him arrest you 
* Speaking to Gortash after killing Orin, surrender two your Netherstones to him 
Lower City
Basilisk Gate Barracks
* Talking to Fist Murphy, ask why he is standing on one leg, and then:
** Outrage at him for stealing from people he is supposed to protect 
** OR, Playing as a , say is he was truly sorry, he'd be willing to die for forgiveness 
** OR, Playing as a , tell Murphy you'd make him cut off his hand 
Note: For Baldurian characters, the initial line will run about "Blaze Portyr's infamous punishments" 
* Playing as a , talk to Gauntlet Thunder about proper punishment for two soldiers who screwed up, and say:
** That you'd do exactly what she is doing 
** OR Advise her to double their shifts and dock their pay 
* Talking to Fist 'Edge' Arensen at the gallows, say you'll stay out of trouble 
* Talking to Fist Miller after Florrick had been executed, say she didn't deserve to die 
** OR Say it's a cruel way of talking about her 
* Speaking to Liara Portyr and Lora Bergauz:
** Tell Lora to calm down and let Liara alone 
** OR Say it wasn't very responsible to take a kid to a tavern 
The Blushing Mermaid
Talking to Bosun Gannet, when he instructs you about the tavern rules, say you'll keep to them 
* After dealing with the hag, if real Captain Grisly died, tell Gannet you are sorry for not saving her 
Talking to the hag masking as Captain Grisly:
* When looking for a decision, propose to talk to Lora and calm her down 
* When the hag offers you money for killing Lora, agree, but then return and say you can't do it 
After Auntie Ethel reveals herself and offers you an alliance in your crusade, decline her deal, choosing either "Not a chance" or "Time to die" lines 
** OR, Playing as a , tell her to make a better offer or die 
** OR, Playing as a , say you will find glory in spilling the guts of a monster 
Speaking to Svend and Siggy:
* Tell Svend that Siggy clearly loves him and worries about him 
** OR, Playing as a , tell him to forego the date 
** OR, PLaying as a , tell Svend to save the angst for romance novels 
Other patrons:
* Talking to Nesha Leesha, warn her about the serial killer, then use Persuasion to insist on it 
Old Garlow's Place
Before dealing with the hag:
* Speaking to Mayrina in the sheep form via , tell her you are here to help her 
* Talking to Adrielle, offer to have a look at the hex 
* Speaking to Jatlo after you have removed his hex, tell him he has been charmed by hag 
* After removing the hex and killing Jatlo, offer Mayrina help with the hag (A character will have a unique line here)
* Talking to Kled, tell him that they are safe now 
* After Adrielle says she has discovered an ultimate way to kill a hag, offer to deal with the hag OR say you won't let the hag harm her (either option)
If you have killed Auntie Ethel:
* If you haven't raised Connor Vinderblad from dead in Act One, tell Mayrina it wasn't so amazing when the hag vomited a child 
* Talking to Adrielle, say the hag is finally dead, thanks to you 
The Elfsong Tavern
* Meeting Lakrissa in the tavern hall, say you missed her 
* Talking to Dez Kanshaw, say he won't find courage on the bottom of a bottle 
Speaking to Harvard Willoughby:
* Agree to participate in Laff Riot, and then, in the first round, joke about Harvard smelling funny 
** Joke about "Dwarf and bulette" 
* In the second round, joke about "Vampires" 
* In the third round, joke about "Mind flayer and duergar" 
Speaking to Devella Fountainhead on the site of Duke Stelmane's murder:
* If you haven't found the serial killer's list of targets, playing as a , her to use your help 
* If you have found the list of targets, show it/tell about it, then promise to do your best to investigate the Bhaalists' trail 
* When Devella asks you to warn the targets, agree 
* Playing as , confess to it to Devella, then say you’re working against Bhaal (two options depending on whether you actually have or have not the list of targets in the inventory)
** OR Promise to stop your Father 
Golbraith's Cellar
* Tell Golbraith Stredivas that mind flayers are dangerous, and then tell him to leave the city 
** OR Tell him that he should be fighting, hot hiding 
The Graveyard
* Speaking to Gothric Rillyn, say that burying alive is an apt punishment for thievery 
* After digging up the "M.Kurwin" grave, ask Bugthimble whether he was buried here, and then pay him the "fee" he demands 
Dealing with Nina Dortmell and Mortarch Gracie Scyre:
* Speaking with Nina for the first time, tell her to stop, because magic isn't a game 
** Ask who she wants to raise, then say she must never do it again 
** OR Tell Nina to let her brother rest in peace (Unique line for a )
* Report Nina's attempts to Mortarch Gracie Scyre 
** Then tell Nina the Mortarch is right 
Grey Harbour Docks
* After docking at the Iron Throne, when Omeluum approaches your mind, convince him that other prisoners must be saved, too (Requires )
* Upon returning from the prison, tell Allandra Grey you won't let her execute Redhammer 
The House of Hope
* Fail the check on the Archivist (Works either with the contract or with the Orphic Hammer)
* In the Boudoir, tell Haarlep they can have your body, but not your mind 
** Vow your body to Haarlep 
The Sorcerous Sundries
* If you let slip to Aradin that you’ve found the Nightsong, tell him that she is in your camp 
Facing Lorroakan along with Dame Aylin:
* Tell the wizard you’ve come to stop him 
** OR Tell him that Ketheric Thorm already tried to steal Aylin’s immortality and is dead now 
** OR Tell Lorroakan that one more word about catching Aylin will be his last 
** OR, PLaying as Gale origin, ask him to reconsider his position 
The Steel Watch Foundry
* When Zanner Toobin says that Gondians are being subjugated through the collars, say that it is selfish to value their families more than an entire city 
* After razing down the Foundry, side with Wulbren Bongle and Ironhands and tell Toobin they have to die for the city OR Tell Toobin that the gnomes came for him (either option)
* If you have sided with Wulbren Bongle (and hence killed Gondians), ask Barcus Wroot whether he wants to die, too 
Other locations in Lower City
* At Crimson Draughts, when Araj Oblodra invites you to come in, agree to follow her 
* In the Cloister of Sombre Embrace, after defeating Viconia DeVir, tell her to go and vanish 
 Note: You need to knock her out in the battle to speak to her afterwards 
* At the bridge leading to the Counting House entrance, give Rags Deelarma a handful of coins 
* Near the Crimson Draughts, give Strange Beggar Sacrum any amount of gold 
* At the Elerrathin's Home, talking to Jaheira's children (within automated dialogue), tell Rion to listen to her mother 
* At the Facemaker's Boutique, interrupt Dolor when he’s about to kill Figaro Pennygood, saying "Stop right there!", using any of class-based lines or unique line (either option)
* At the Flaming Fist cordon near the Upper City gate, when the Emperor warns you about becoming a thrall, say you don't care, let's go through 
 Note: This dialogue will occur if you come close to the gate without having all three Netherstones
* In the Heapside Prison, talking to Skittle via , say you don’t want more rat puns 
* At Highberry's Home, donate some gold to Roger and Cora Highberry for their orphanage 
* At the Society of Brilliance Lodge, refuse to give the Githyanki Egg to the Havkelaag 
* In the Lower City Sewers, talking to Lorna Esthelian, tell her that her date was a vampire 
* Outside The Singing Lute, give Manip Leythim a healing potion 
* In the Stormshore Tabernacle, make an offering to any deity 
The Bhaal Temple
* Playing as , speak to Sceleritas Fel when approaching the temple door. If you have obtained his hat from Helsik and are wearing it, agree to take it off 
* Tell Orin that her vision of the fate of Baldur’s Gate is exquisite 
Campsite & Conversation
Romance:
* After Astarion has completed the Rite of Profane Ascension, at the long rest cutscene:''
** Tell him he had to learn how not to become Cazador himself 
** OR, When he asks what do you desire, answer you wanted him to be free, but he never will 
** OR Discuss his proposal of becoming his spawn, then turn him down 
** OR Agree to be transformed (with or without sexual intercourse), then refuse to kneel before him 
Note: Choosing any of these options will lead Astarion to break the relationship. Certain dialogue options within the cutscene or when speaking to him on the next morning might lead him to leave the party permanently.
Companion quest
The night assault of the other Cazador's spawn in the camp:
* Tell Leon and Aurelia that they can take Astarion to Cazador 
* Speaking to the Leon and Aurelia, ask Astarion whether he has no heart.
* After the fight, fail to persuade Astarion that you were only teasing him. (If you are partnered with Astarion, he will break the relationship)
* Berate Astarion for deceiving the other spawn about their part in the Rite. 
** Then tell him not to act haughty OR Ask him what does his own life matter (either option)
* Tell him that Cazador truly broke him OR That he shouldn't have given up (either option)
In Cazador's Dungeon:
* Fail to Astarion out of ascending 
* Refuse to help him perform the Rite (either option)
** OR Interrupt the Rite once Astarion has started it 
== Notes ==
Category:Approval