nyuuzyou/wikis huggingface dataset:
Spike (XC1)

Spikes are an enemy defensive mechanic in Xenoblade Chronicles and Future Connected. An enemy that possesses a spike is able to automatically deal or inflict status on anyone that approaches or attacks it.
There are two types of spike triggers:
* Counter spikes trigger every time the enemy is attacked, if the opponent is within range.
* Range spikes trigger every five seconds that an opponent is within range.
Spikes can have two effects: damage or status. (There is nothing stopping a spike from having both, but none do.) Damage spikes deal a fixed amount of damage unaffected by normal forms of defence, while status spikes apply a status or debuff that lasts for 10 seconds. The effects of damage spikes can be countered with Spike Defence s, or the and Rejection of Evil s. The effects of status spikes can be countered with debuff-resisting gems.
Usually, spikes are disabled when the enemy is d, so toppling them is an effective way of dealing with the spike. However, some enemies have inverted spikes, which are instead only active when the enemy is toppled, and so it is inadvisable to topple such enemies. Party members will tend to avoid toppling such enemies, unless the player orders them to do so via a warning or chain attack. All spikes are disabled if the enemy is d or debuffed by Aura Seal, making a simple (if taxing) countermeasure.
The in-game tutorial on spikes lists the categories of spike as "counter spike" (triggers when attacked), "down spike" (triggers when attacked if toppled), and "close spike" (triggers if within range), which is not strictly incorrect as there are no enemies with an inverted range spike.
In the original version, there is no way to know whether an enemy has a spike or what it is until it takes effect. In the , a purple spiky border is displayed around an enemy's targetted nametag when a spike of any sort is active; it does not distinguish between the types of spikes, or reveal that an enemy has a topple spike before it is toppled.
The Definitive Edition introduces a bug where achieving more than 100% defence against spike damage (only possible by combining gems and skills) will "un-damage" (heal) the character a corresponding amount. For example, a spike defence of 115% will heal the character for 15% of the base spike damage. The game will incorrectly display a "9" for damage taken.
==List of enemies with spikes==
Enemy	Spike type	Spike range	Spike damage	Spike effect
==In other languages==
==Gallery==
===Tutorial===
XC1 Tutorial Spike Abilities - 1.png|Spike Abilities - page 1
XC1 Tutorial Spike Abilities - 2.png|Spike Abilities - page 2
XC1 Tutorial Spike Abilities - 3.png|Spike Abilities - page 3
===Screenshots===
Spike damage number (XC1DE).png|Spike damage number
Debuff inflicted with spike DE.jpg|A spike inflicts a debuff
Category:Battle mechanics (XC1)Category:Battle mechanics (FC)
Spike (XCX)

Spikes are a defensive mechanic in Xenoblade Chronicles X. An enemy that possesses a spike is able to automatically deal and/or inflict status on anyone that approaches or attacks it. Damage done via spike is shown in purple.
There are two types of spike triggers:
* Counter spikes trigger every time the enemy is attacked, if the opponent is within range.
* Range spikes trigger whenever at fixed intervals whenever an opponent is within range.
Spikes can have two effects: damage and status. Damage spikes deal damage which is affected by the spike user's Potential, and the status applied is a normal . All spike effects can be dodged with the Augments Antispike on foot, or Spike.EVA in a Skell. However, it takes at least two augments on foot and five Skell armor augments in a Skell to fully evade spike effects, which can be rather limiting. However, since all spike damage is elemental, it is possible to use a reflection like Raijin or Astrolibrium to reflect the damage.
There is no way to know whether an enemy has a spike or what its damage will be until it takes effect. Certain enemies will have auras that activate spikes, such as Arenatects' ether spike at 25% health/broken underbelly, Duoguills' electric spike when they use Thunder Spike, or the Gerrids' proximity spike when the back shell is broken. However, other enemies will naturally have them from the start.
==Player Spikes==
These arts grant spikes:
* Flamehand, which counterintuitively grants an Ether counter spike.
* Iron Prison, which grants a Thermal proximity spike that deals damage every .
* Novalibrium, which grants an Ether counter spike and grants Supercharge when taking damage.
Additionally, the Electric Flesh grants a permanent Electric counter spike, but it only activates 10-30% of the time (depending on skill level).
The skill Double Spike grants an additive 20-100% additive increase to spike damage, dependent on level.
==Spike Damage==
Spike damage is broadly calculated as follows:
damage = (100+0~5)% * [(Potential * AttackBuffTotal) * (SpikeAuraScaling/100)] * AttributeResistanceTotal * AdditiveBonuses
In this formula:
* Damage fluctuates: there is a random 0 to 5% increase to all damage dealt.
* Potential: Calculated based on the user's Potential stat.
* AttackBuffTotal calculates the increase from the buff and the weather buff from the Crimson Aurora in Sylvalum or the Aurora in Primordia and Oblivia.
* SpikeAuraScaling is a value that determines the total power of the spike used. Player spikes have a scaling dependent on the numerical value shown on their Art page, meaning that their power depends on their level.
* AttributeResistanceTotal is the target's resistance to the attribute used, plus or minus the buffs/debuffs from statuses like Ether Res Down. This is equal to (100-(attribute resistance)/100)%, 
* AdditiveBonuses refers to a large class of damage boosts called "additives", as they are added together before being multiplied onto the rest of the formula.
** The boost from Double Spike
** Most other boosts listed in the main page.
==List of enemies with spikes==
==Gallery==
Category:Battle mechanics (XCX)
Spike (gem)

Spike is a effect in Xenoblade Chronicles and Future Connected. It gives the user a counter of unlimited range that does -type . As with enemy counter spikes, being d disables it.
==Overview==
As a gem that triggers upon getting hit, Spike gems are best placed on armour tanks like , whose game plan is to get hit a lot. A dodge tank like (or any non-tank) is less likely to get much value since they're trying to not get hit. The damage dealt is not much, so it needs to add up over a long time to be worth it.
==Sources==
==In other languages==
Spike Cannon

Spike Cannon is a Skell Art in Xenoblade Chronicles X, attached to the Spine-Cannon series of shoulder-mounted Skell weapons, despite the one-letter difference.
==Overview==
The Skell quickly faces the enemy and shoots its shoulder-mounted gun at the enemy, inflicting Fatigue on them, weakening their melee powers.
==Weapons==
* SSM-XR2330GA Spine-Cannon
* SSM-XR2334GA Spine-Cannon
* SSM-XR2340GA Spine-Cannon
* SSM-XR2350GA Spine-Cannon
* SSM-XR2352GA Spine-Cannon
* SSM-XR2360GA Spine-Cannon
==Data==
==In other languages==
Spike Defence

Spike Defence is a effect in Xenoblade Chronicles and Future Connected. It reduces the amount of taken.
==Overview==
Spikes are generally very annoying, and reducing damage taken from them helps a great deal in terms of dealing with them if "use every 15 seconds" is not viable. Unfortunately, it takes at least two gems to get 100% protection, which can be limiting compared to most other protective gems (e.g. debuff resistances).
==Sources==
==In other languages==
Spike Defence (disambiguation)

Spike Defence or Spike Defense may refer to:
* Spike Defence - the in Xenoblade Chronicles
* Antispike - the Ground Augment in Xenoblade Chronicles X
* Spike.EVA - the Skell Augment in Xenoblade Chronicles X
* Spike Defense (Aux Core) - the Aux Core in Xenoblade Chronicles 2
* Spike Defense (Skill RAM) - the Skill RAM in Xenoblade Chronicles 2
Spike Urchon (XC2)

Spike Urchon are Urchon enemies in Xenoblade Chronicles 2. They appear anytime in the Stomach of Uraya, during Clear and Crystal squall , the latter making more of them appear. More specifically, they can be found at Coralline Sanctum, Fonsa Myma Waters, and Land of the Beaten.
==Data==
==In other languages==
Spirit's Place

__NOTOC__
 is Track 18 on the Xenosaga THE ANIMATION Original Soundtrack. It plays in the following scenes:
* Shion first notices Kirsch aboard the Woglinde in Episode 1.
* Shion remembers Kirsch when talking with MOMO in Episode 3.
* Ziggy breaks MOMO out of her cell on Pleroma during a flashback in Episode 4.
* Kirsch reaffirms that her actions are her own will to Albedo and herself in Episode 9.
* Virgil saves MOMO in the Kukai Foundation in Episode 9.
* Albedo searches for the Y-Data inside MOMO in Episode 11.
* Kirsch recognises Shion in Proto Merkabah in Episode 11.
* Kirsch is taken by Albedo and works with him in a flashback in Episode 12.
==Album notes==
Category:Music (XSTA)Category:Songs composed by Kousuke Yamashita
Spirit (XC1)

Spirits are a group of four enemies Xenoblade Chronicles, encountered before facing Zanza in Memory Space. They are ghostly versions of fallen bosses throughout Shulk's journey. Despite this, they are completely optional to fight.
===Main game===
==Trivia==
* Spirit - Telethia is the only Spirit that is not a Face Mechon.
* There is an unused model of a Spirit of a Mass-Produced Face.
==In other languages==
==Gallery==
En015121.png|Spirit - Mumkhar
En015231.png|Spirit - Xord
En080511.png|Spirit - Telethia
En015311.png|Spirit - Gadolt
En015241.png|An unused model of a spear-wielding Spirit of a Mass Produced Face
*Category:Enemy species (XC1)
Spirit Breath

Spirit Breath (, Spirit Breath) is one of 's s in Xenoblade Chronicles. It gives him for its duration and removes all debuffs when triggered; it does not protect from debuffs being applied while active.
==Overview==
Spirit Breath can be used in two ways: used often in order to leverage as many attacks as possible for both and , or held specifically to erase troublesome debuffs that are known to be likely. Which option is better mostly depends on what other auras Dunban is using.
==Data==
==In other languages==
==Gallery==
Spirit Breath.gif|Dunban using Spirit Breath
Category:Battle Arts (Dunban)
Spirit Crucible Elpys

Spirit Crucible Elpys is an area in Xenoblade Chronicles 2. It is a series of caverns inside the main Titan of the Leftherian Archipelago, accessed right under Fonsett Island, with little Ether flow due to particles absorbing it. Due to the scarce Ether flow, other than Poppi, Poppibuster, Shulk, Fiora, and Elma, Blades cannot rise above certain levels of , and can only use up to a certain level of s (the exact level of each depends on the location within Elpys - for most of the area, only level Specials can be used).
==Story==
==Geography==
Spirit Crucible Elpys is located within the central Titan of Leftheria. Its main entrance is on the outskirts of Fonsett Village, and the door will only open to Leftherians, much like the seal on the Ancient Vessel. The Spirit Crucible itself is comprised of various dimly lit caverns, and notable ancient Tornan architecture at various points. As the cave gets deeper, the ether flow becomes more and more restricted, limiting the combat potential of Blades, whom primarily draw their ether supply from the atmosphere. While the original purpose of the Spirit Crucible is not known, it had been repurposed by Addam to house the third Aegis Sword, and test the resolve of Mythra's eventual true Driver, an honor Addam felt unworthy of. Both by the aforementioned seal, and a later seal that none before Rex had passed; enormous green crystals blocking a cavern that went deeper into the cave.
==Regions==
* 
* 
* 
==In other languages==
==Gallery==
===Screenshots===
Spirit Crucible Elpys Canyon of Husks.png|The party at the Canyon of Husks, inside Spirit Crucible Elpys
Spirit Crucible Elpys Grave Robbers' Haunt.jpg|The party at Grave Robbers' Haunt
Mid Level Spirit Crucible Elpys Cenotaph Bridge.jpg|The barrier at Cenotaph Bridge
Lower Level Spirit Crucible Elpys Portal of the Hero.jpg|The party at the Portal of the Hero
Spirit Crucible Elpys Vault of Heroes.jpg|The party inside the Vault of Heroes
Spirit Crucible Elpys Vault of Heroes crest.jpg|Addam's crest in the Vault of Heroes
===Sprites===
XC2 Area Icon Spirit Crucible Elpys.png|Spirit Crucible Elpys's map icon.
===Maps===
XC2 map ma16a floor 01.png|Upper Level
XC2 map ma16a floor 01b.png|Upper Level
XC2 map ma16a floor 02.png|Mid Level
XC2 map ma16a floor 08.png|Mid Level
XC2 map ma16a floor 11.png|Lower Level
*Category:Areas (XC2)
Spirit Crucible Elpys (music)

Spirit Crucible Elpys is Disc 4, Track 14 on the Xenoblade2 Original Soundtrack, Track 6 on the Xenoblade Chronicles 2 Sound Selection, and Disc 9, Track 14 on the Xenoblade Chronicles Original Soundtrack Trinity Box. It was also performed at the Manami Kiyota 20th Anniversary Live concert.
It plays in all regions of the Spirit Crucible Elpys, as well as on the C.S.E.V. Maelstrom and on Fan la Norne's ship between Mor Ardain and Leftheria.
==Album notes==
==Notes==
Category:Music (XC2)Category:Songs composed by Manami Kiyota
Spirits Raised

Spirits Raised is a on the Bionis' Leg. The quest becomes available after accepting Imaginations Tempered and is mutually exclusive with it, meaning that both quests cannot be completed at the same time. This quest cannot be declined.
==Quest objectives==
==Dialogue==
===Speak to Arda===
===Return to Matryona===
===Give the picture book to Pama===
==In other languages==
Splash Beam

Splash Beam is a Skell Art in Xenoblade Chronicles X, attached to the Widebeam series of shoulder-mounted Skell weapons. 
==Overview==
The Skell shoots a powerful shotgun burst of beams at the enemies in front of it.
==Weapons==
* SSM-R220ME Widebeam
* SSM-R230ME Widebeam
* SSM-R240ME Widebeam
* SSM-R250ME Widebeam
* SSM-R260ME Widebeam
* SSM-XR220ME Widebeam
* SSM-XR230ME Widebeam
* SSM-XR240ME Widebeam
* SSM-XR250ME Widebeam
* SSM-XR260ME Widebeam
* SSM-XXR220ME Widebeam
* SSM-XXR230ME Widebeam
* SSM-XXR240ME Widebeam
* SSM-XXR250ME Widebeam
* SSM-XXR260ME Widebeam
==Data==
==In other languages==
Splintered Path

Splintered Path is a in Colony 6. It is located in the north and can be accessed by a lift next to Watchpoint Junction.
==Enemies==
* Asha Telethia
* Polkan Telethia
==Map==
==In other languages==
==Gallery==
Splintered Path DE.jpg|Splintered Path in Definitive Edition
it:Cammino spinale
Splishsplash

Splishsplash is a in Xenoblade Chronicles 3. He is a Nopon who can call rain upon the Aetia region.
==Appearance and personality==
Splishsplash is an orange Nopon wearing a black and red vest with a red scarf and a white hat.
==Story arc==
==Lore==
==Dialogue==
==Affinity==
==In other languages==
==Gallery==
Category:Nopon (XC3)
Category:NPCs (Nopon Caravans)
Spoils of War

Spoils of War is the fourth skill in 's Diligence skill branch. It gives him 15% more AP from enemies. This includes AP gained from enemies when not in the active party.
==Overview==
AP is the tightest bottleneck for upgrading arts, so being able to get an extra amount is very good indeed. It's not cheap to link but is usually worth it, since it still affects AP gained when on the bench.
==In other languages==
Spooky Spirits

Spooky Spirits is a Merc Mission in Xenoblade Chronicles 2. It is received from Josie on the roofs of the Admar Storage Zone in Alba Cavanich, Empire of Mor Ardain upon reaching development level 5 for Mor Ardain. The mission requires two hours to be completed, down to 30 minutes by dispatching s with enough levels of the suggested s. 
==Dialogue==
==In other languages==
==Gallery==
Spooky Spirits Location.jpg|Josie with the mission available 
Josie Map Location.jpg|Josie's location on the map
Spraine

Spraine is a minor character and an in Xenoblade Chronicles 2. He is one of the s in charge of the C.S.E.V. Maelstrom.
==Story arc==
During Chapter 1, Spraine is the one welcoming Rex on the Maelstrom and is part of the crew for the salvaging mission.
==Lore==
*Spraine is an Ardainian salvager who is in charge of the Maelstrom's maintenance.
==As an NPC==
He can, at first, be found in front of the Maelstrom on the Goldmouth Exit Dock in Goldmouth, Argentum Trade Guild during Chapter 1. Afterwards, he can be found on the C.S.E.V. Maelstrom, then on the Ancient Ship. From Chapter 2 on, he can be found anytime at the same place he is first met in Chapter 1.
===Dialogue===
====Chapter 1====
====Chapter 2====
====Chapter 5====
====During Fool's Gold====
==In other languages==
==Gallery==
Spraine cutscene.jpg|Spraine
Category:Ardainians Category:NPCs (Argentum) Category:NPCs (C.S.E.V. Maelstrom) Category:NPCs (Ancient Ship)
Spraywater Caverns

Spraywater Caverns is a in the Upper Level - Right of the Gormott Province. It connects Varnax's Plunge down to the and is the only point of entry to Dewmist Crag. It can be accessed by going on a ledge and clearing a Dark Mastery level 5 and Ancient Wisdom level 2 check.
==In other languages==
==Gallery==
Spraywater Caverns (night).jpg|Spraywater Caverns, at night
Spread Shot

Spread Shot is a Skell Art in Xenoblade Chronicles X attached to the F2-Rifle series of shoulder-mounted Skell weapons.
==Overview==
This weapon spreads outwards to generate a circular beam before launching it at the enemy.
==Weapons==
* SSM-RX320SA F2-Rifle
* SSM-RX330SA F2-Rifle
* SSM-RX340SA F2-Rifle
* SSM-RX350SA F2-Rifle
* SSM-RX360SA F2-Rifle
* SSM-XRX320SA F2-Rifle
* SSM-XRX330SA F2-Rifle
* SSM-XRX340SA F2-Rifle
* SSM-XRX350SA F2-Rifle
* SSM-XRX360SA F2-Rifle
* SSM-XXRX320SA F2-Rifle
* SSM-XXRX330SA F2-Rifle
* SSM-XXRX340SA F2-Rifle
* SSM-XXRX350SA F2-Rifle
* SSM-XXRX360SA F2-Rifle
==Data==
==In other languages==
Spring-Shower Elliott

Spring-Shower Elliott is a in Xenoblade Chronicles 2. He can be found anytime walking down Lumos Pillar in the of the Kingdom of Tantal.
==Data==
==In other languages==
==Gallery==
Spring-Shower Elliott Nametag.jpg|Spring-Shower Elliott's nametag
Spring-Shower Elliott Map Location.jpg|Spring-Shower Elliott's location on the map
Spring-Shower Elliott Tombstone.jpg|Spring-Shower Elliott's tombstone
Spring-Shower Elliott Tombstone Interface.jpg|Spring-Shower Elliott's tombstone interface
Category:Unique monsters (Tantal)Category:Urayan enemiesCategory:Driver enemies
Spring Lullaby

is track 8 on the CREID album. It is a vocal version of Flight in a Celtic style with Japanese lyrics. It was also included as track 11 on the album Colours of Light (a compilation of Mitsuda's vocal works).
==Lyrics==
oka wo koete-kuru
kagayaku haru no kaze
hiza wo kakaete nemutteru
watashi wo okoshi ni kuru
mada nemui chisa na kusa no mi
yuki no shita de
kono hiroi daichi ni dakarete
toki wo matteta
yuki ga tokete yuku
sora ni kaetteyuku
nagai kioku wo yobi-samashi
watashi ha mirai wo kiku
hi wo abite kirameku kusa no mi
senobi wo shite
hibi wareta daichi wo kondo ha
daite ageru
aa kono mama
anata no naka de
sekaichuu no namida wo
minaide itai keredo
doko made mo modori no kusa no ha
kaze ni yureru
kizutsuita anata wo tsutsunde
komoriuta wo utaou
===Unofficial translation===
A shining spring wind comes across the hills
Comes to wake me, grasping my knees in sleep
A still-sleepy tiny grass seed below the snow
Was waiting, embraced by this wide earth
The snow melts away and returns to the sky
Calling awake long memories, I listen to the future
Glittering grass shoots stretch up and out in the sun
This time they will embrace the cracking earth
Ah, though I want to stay just like this
Within you, not looking at all the world's tears
The green leaves of grass sway in the wind endlessly
Let's sings a lullaby to wrap around you who've been hurt
Category:Music (XG)Category:Songs composed by Yasunori Mitsuda
Spring of Grief

The Spring of Grief is a in Tephra Cave. It is located in Tephra Cavern.
==Enemies==
* 
* 
* Solid Konev
* 
==Map==
==In other languages==
==Gallery==
Spring of Grief DE.jpg|Spring of Grief in Definitive Edition
Category:Landmarks (Tephra Cave)
it:Fonte del Dolore
Sprintsy Sweets

Sprintsy Sweets is a in Xenoblade Chronicles 2 specialized in Dessert pouch items.
==Stock==
==In other languages==
==Gallery==
Sprintsy Sweets.png|Sprintsy Sweets
Sprintsy Sweets Inventory.png|The shop's inventory
Sprintsy Sweets map location.png|Location of the shop on the map
Spy Games

Spy Games is Director General Chausson's first Affinity Mission in Xenoblade Chronicles X. This mission appears after completing , and it is located at the BLADE Tower to the right of the entrance. Additionally, this mission is required in order to unlock .
Director General Chausson has given a direct request that Nagi and didn't want published or made official: an infiltration of Jair Fortress days before an actual invasion. Since the invasion involves long-range weaponry, it would be nearly impossible to gather data on the Ganglion's situation otherwise.
Since the enemies are all level 40-60, with various Fal-swo patrolling the skies, the purpose of this mission is to find a way in and avoid unnecessary combat as much as possible.
==Objectives==
==Dialogue==
==Rewards==
==Results==
You acquired the data unit and unearthed the Ganglion's plans for humanity.
==In other languages==
==Gallery==
Square

Square Co. Ltd. (), commonly known by its brand name SquareSoft, was a Japanese video game developer and publisher best known for developing JRPG games, including worldwide acclaimed series like Final Fantasy, founded in September 1986 by Masafumi Miyamoto. In April 2003 the company completed its merge with long-time rival company Enix, forming Square Enix, its current incarnation.
Square Product Development Division 3 developed , as well Chrono Cross and Threads of Fate. Many developers from Division 3 and other staff members of Square departed and joined Tetsuya Takahashi's new company Monolith Soft in late 1999.
Square Electronic Arts, LLC was a joint-venture between Square and U.S. developer and publisher Electronic Arts announced in April 1998, in order to publish Square games in the North American market. A similar company was established in Japan as Electronic Arts Square, K.K. () to publish EA games in Japan. This venture would last until shortly before the merge between Square and Enix in early 2003. The American branch published on October 1998.
DigiCube Co., Ltd. () was a subsidiary established on February 1996 to produce and distribute merchandising based on Square's intellectual properties. It was put on bankruptcy in November 26, 2003, caused by a decline in sales. A short-lived line of strategy guides named Perfect Works (later replaced with the brand Ultimania) were released between 1998 and 1999, with Xenogears receiving a book entitled Xenogears Perfect Works ~the Real thing~.
Tetsuya Nomura, employee of Square (and currently Square Enix), best known for being the lead character design on the Final Fantasy series starting VII, designed Xenoblade Chronicles 2's characters (with the exception of Nia).
==List of games==
* (developed by the Product Development Division 3)
==Gallery==
Category:Companies
Square Tablet Piece

Square Tablet Piece is a key item in Xenoblade Chronicles 2. It is found during the Dagas's Past: Tantal northwest of Great Pillar Passage in the of the Kingdom of Tantal. It must be unearthed using a level 5 and level 4 check.
==In other languages==
==Gallery==
Square Tablet Piece Location.jpg|Square Tablet Piece
Square Tablet Piece Map Location.jpg|Location of the Square Tablet Piece on the map
Squood

Squoods are an enemy species in Xenoblade Chronicles 2. They are enormous green squid-like creatures with six tentacles, a pair of dragon-like wings, and a reptilian mouth atop their head.
==Xenoblade Chronicles 2==
Squoods are found exclusively in Tantal during Cloud Sea mist weather. They can also be brought up by Rex while salvaging at certain Salvage Points.
===Main game===
==Future Redeemed==
Only Squood Fossils are found in the Black Mountains of the Cent-Omnia Region and are presumably extinct on Aionios.
==In other languages==
==Gallery==
Squood attached to rock.jpg|A Squood attached to a rock
*Category:Enemy species (XC2)