nyuuzyou/wikis huggingface dataset:
Franc Peartree

Franc Peartree is a Baldur's Gate citizen. He was working as a cook in Basilisk Gate Barracks in Lower City. By the time party reaches Act Three locations, Peartree is already dead. 
==Involvement==
The corpse of Franc Peartree without a hand, can be found on the floor of Peartree House (main entrance ). The only thing that can be looted from it is a threatening letter.
Franc Peartree is a victim of serial killer , who murders people in order to please , the God of Murder, and to become his Unholy assassin. Peartree's name can be found on a among other planned victims, marked Killed.
If spoken to with the spell, Peartree's corpse won't tell anything important, except from that he had been feeding the barracks' inhabitants and was impelled to retire after injury. Everything else concerning him and the possible causes of his murder may be found out while visiting the basement of his house.
Letters that can be found in the basement hint that contacted Peartree after his retiring and blackmailed him into his covert armsdealing, presumably due to Franc's multiple contacts among Flaming Fists of different ranks.
The threatening letter found on Peartree's body claims that the man was killed for helping the lordling. As it goes, this scornful moniker is used by when speaking of Gortash.
== Speak with Dead ==
Party member: Who are you?
* Franc Peartree: Franc Peartree...
Party member: What happened to you?
* Franc Peartree: Killed... murdered...
Party member: How were you killed?
* Franc Peartree: Limbs... locked up... then hand... cut off...
Party member: What did your killer look like?
* Franc Peartree: Bastard... dwarf... red... shirt...
Party member: Where are you from?
* Franc Peartree: Basilisk's... Barracks... Got injured... discharged...
Party member: What were you doing when you died?
* Franc Peartree: Makin'... me soup... ruined now
Party member: What was your job?
* Franc Peartree: Feedin'... barracks...
Party member: Why were you killed?
* Narrator: *The corpse remains silent. It does not know.*
Party member: What was your killer's name?
* Narrator: *The corpse remains silent. It does not know.*
== Related literature ==
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== Related quests ==
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==Notes==
* A copy of threatening letter addressed to Franc Peartree can be found in the mailbox of the Rainforest's Home (house of another murder victim), - obviously a mistake.
== External links ==
* 
Category:Humans
Category:Humanoids
Category:Characters
Category:Characters in the Lower City
Category:Characters in Act Three
Category:Available to Speak with Dead
Category:Corpses
Francis

Francis can be found in the Nautiloid Wreck during Act One.
== Involvement ==
=== Act One ===
Before his abduction by mind flayers, Francis was a wealthy pottery merchant. His corpse is strewn among the Nautiloid debris at .
== Loot ==
* 
== Speak with Dead ==
Francis can be spoken to with .
Party member: Who are you?
* Abducted Nobleman: Francis... merchant... selling pottery...
Party member: How did you die?
* Abducted Nobleman: Fire... screaming... then crunch. Nothing...
Party member: What happened to you?
* Abducted Nobleman: Guiding my cart... shadow fell... tentacle grabbed me... Took me here... put something in my eye...
** Party member: Do you know why any of us were taken?
*** Abducted Nobleman: No... took everyone... peasants... lords... took them all...
** Party member: They put something in my eye too. Can we get rid of it?
*** Abducted Nobleman: Find healer...or die... it'll leave...
Party member: Do you have anything valuable?
* Abducted Nobleman: They took me... took everything...
Ony after asking at least one other question:
 
* Abducted Nobleman: Too late now...
* 
 
* Abducted Nobleman: Doesn't matter... nothing matters...
 
* Abducted Nobleman: Let them come...
Category:Humanoids
Category:Characters
Category:Characters in the Ravaged Beach
Category:Characters in Act One
Category:Available to Speak with Dead
Category:Humans
Category:Corpses
Fraygo's Flophouse

== Overview ==
===First floor===
 and can be found arguing on the first floor. Interacting with them will progress personal quest, . Note that if the party approaches them with a light effect active, such as or with equipped, they will disappear and one of the party members will make a comment about it.
===Hidden room===
Up a ladder on the second floor is an attic with a red wardrobe which can be opened with the Flowery Key. 
A successful followed by a allows the party to spot blood by the bed and find body. Inside this room are several objects which can be interacted with to gain more information about the Open Hand Temple murders. In particular, the found on the table to the right of the room's entrance is necessary to progress the quest. See the quest for more details.
==Related locations==
==Notable characters==
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==Notable loot==
Notable items obtained in this location, whether looted, purchased, or obtained as a quest reward:
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==Related quests==
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==Notes==
Category:Locations
Category:Act Three Locations
Freddo

Harper Freddo is a lightfoot halfling druid and a member of the Harpers in Act Three. He joins in the battle against the Dark Urge, should the latter choose to accept and embrace their heritage.
== Involvement ==
=== Temple of Bhaal ===
Should the Dark Urge defeat , embrace Bhaal's gift and become Bhaal's Chosen, the Harpers set up an ambush at the entrance of the Temple of Bhaal, provided is alive.
Led by Jaheira and accompanied by (if rescued), the Harpers stand guard on the bridge leading out of the temple, preventing the party from leaving. The player character then has a brief exchange with Jaheira concerning their role as the Dark Urge and Chosen of Bhaal. Also, if Minsc is present, the Dark Urge has the ability to psionically control him into stabbing Jaheira in the back through his Mind Flayer Tadpole. Doing so immediately kills Jaheira and triggers combat with Minsc, Freddo, and the rest of the Harpers.
* 
Alternatively, if the Dark Urge withdraws from Minsc's mind, Jaheira can potentially convince (if under 20 approval), (if under 40 approval), or (always) to turn to their side, forcing the party to kill their former companions in the ensuing fight with the Harpers.
== Combat ==
===Attacks and Abilities===
=== Allies ===
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* (if present)
* (if present)
* (if turned)
* (if turned)
=== Notable loot ===
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== Gallery ==
Freddo.png|Model
== Notes ==
* Unlike other Harpers, Freddo and the nearby Harpers do not conform to their organization's brown and blue colour patterns.
** Instead, Freddo, as well as and , wear identical to the ones worn by the Circle of the Emerald Grove and their insignias.
Category:Halflings
Category:Lightfoot Halflings
Category:Humanoids
Category:Characters
Category:Characters in the Undercity
Category:Characters in Act Three
Category:Members of the Harpers
Category:Druids
Fredrichk

Sentry Fredrichk is a follower of Shar.
== Involvement ==
Fredrichk can be found guarding the Cloister of Sombre Embrace located at .
== Combat ==
Fredrichk has the abilities of a Sharran Fidelian and equipment of a Sharran Sentry.
=== Attacks and abilities ===
=== Loot ===
* 
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* 
== External links ==
* 
Category:Followers of Shar
Category:Fighters
Category:Characters
Category:Characters in the Cloister of Sombre Embrace
Category:Characters in Act Three
Category:Lightfoot Halflings
Category:Humanoids
Free Lae'zel

Free Lae'zel is a quest on the Ravaged Beach in Act One of Baldur's Gate 3. It is initiated by locating , who is being held in a cage by a pair of Tiefling scouts, and . 
__TOC__
==Objectives==
Objectives and journal entries may vary pending player decisions and outcomes.
== Walkthrough ==
After the Nautiloid crash, Lae'zel cannot be found on the beach. When the player character regains consciousness, they can inform that they intend to search for her. Lae'zel can be found in a cage north of the Roadside Cliffs waypoint . and refuse to free her because they view her as a threat. The party can convince the Tieflings to shoot Lae'zel's cage down, attempt to speak with her civilly, or leave this matter entirely to the party. DC checks are dependent on whether one or both Tieflings are present, with easier checks against the lone Tiefling.
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If the party member who interacts with the scouts is a Drow, Half-Drow, Duergar, or Githyanki, the Tieflings turn hostile immediately unless an is passed.
If the Tieflings shoot the trap down, the party must choose to side with Lae'zel or the Tieflings. 
If deceiving the Tieflings into leaving Lae'zel to them, the Tieflings exit the area. Lae'zel can then drop safely out of the cage by destroying the cage floor with any ranged attack. Attacking the cage while the Tieflings are still in view causes them to turn hostile.
Once Lae'zel is released, she can leave or be recruited as a party member. If she joins the party, is added to the Quest log.
== Notes ==
== Bugs ==
* When loading a game saved after Lae'zel is released, the cage floor may reappear in its original position, hovering in midair and impossible to interact with. This does not have any impact on the quest.
* If sending Lae'zel to camp after saving her, there's a chance, that she fights the temple bandits alone and dies. This can result in being unable to talk to her anymore. Her death will not solve this issue.
== Quest Rewards ==
* Lae'zel as a Companion.
Category:Quests
Freida Oberon

Lady Freida Oberon is a Lady of Baldur's Gate, present at the ceremony of ordaining as an Archduke of the city.
== Involvement ==
Before the ceremony she sits among other patriars on the pews in central nave of the Audience Hall.
After the ceremony ends, Lady Freida moves to the northern nave of the Audience Hall and stands near the table with refreshments at its far end. She engages in a casual conversation with , discussing Gortash's low-born origins, information on the Cult of the Absolute available in patriars' libraries, and the need to call the City of Candlekeep for help. If spoken to, she will toast to Gortash and say she sees the bright perspective of Baldur's Gate.
If confronting Gortash, the party will find Lady Oberon along with all other invited guests and their retinue slaughtered in the Audience hall. Her body, unlike all others, can be found at the rocky footing of the Wyrm's Rock, to the right of the drawbridge from Wyrm's Crossing.
== External links ==
* 
Category:Characters
Category:Characters in Wyrm's Rock Fortress
Category:Characters in Act Three
Category:Humanoids
Category:Humans
Frell Olsin

Frell Olsin is a human member of the Church of Gond, found enslaved in the Steel Watch Foundry.
==Involvement==
Olsin can be found on the main floor of the foundry battling Black Gauntlet of Banes. Around his neck is a , which must be disabled by activating a held by one of the Black Gauntlets.
If saving him as part of the quest , he runs out of the lab and gathers with the rest of the Gondians outside of the foundry.
== Combat ==
=== Attacks and abilities ===
=== Notable loot ===
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=== Allies ===
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== Related quests ==
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== External links ==
* 
Category:Humans
Category:Humanoids
Category:Characters
Category:Characters in the Steel Watch Foundry
Category:Characters in Act Three
Category:Members of the Church of Gond
Frenello

Saer Frenello is a patron of the Elfsong Tavern in Act Three.
== Involvement ==
=== Act Three ===
Saer Frenello recently lost his position as an event planner in the Upper City. He can be found drinking at one of the outdoor tables at the Elfsong Tavern, occasionally chatting with .
== Idle banter ==
Saer Frenello: Event planner for the Auld Patriars' Club! I'll never have a job that good again.
* Rowan Elkfriend: I know it. Everyone knows it. You won't shut up about it.
Saer Frenello: As my friend, you should help me find a new job.
* Rowan Elkfriend: Just because I lend you money sometimes doesn't make me your friend.
Saer Frenello: I know! I'll plan a jobs fair event so I can find myself a new job.
* Rowan Elkfriend: Whoa, Frenello, that's brilliant. Or stupid. One of those.
Rowan Elkfriend: I'm fed up with this brown-ass town. I'm going back to the woods.
* Saer Frenello: The woods! Do you think they could use an event planner there?
If Enver Gortash is killed:
Rowan Elkfriend: Did you hear that? Lord Gortash has been killed! Who would do such a thing?
* Saer Frenello: Whoever it was, they did me a big favour! The council is going to need to plan a state funeral.
** Rowan Elkfriend: Of course. And here you are, an event planner just looking for work.
*** Saer Frenello: Exactly! As soon as I gather my wits, I'm off to Wyrm's Rock to offer my expert services.
Category:Half-Elves
Category:High Half-Elves
Category:Humanoids
Category:Characters
Category:Characters in the Lower City
Category:Characters in Act Three
Fresh Mind

== Dialogue ==
When placed on the Mind-Archive Interface within the Mind Flayer Colony, the Slack-Skinned Head will speak using this brain.
* My head hurts...
* Can I go back to bed, mummy?
----
Reply: How did you get here? 
* I live here. This is my house. Our house. Right, mummy?
Reply: I am very much not your mother. 
* Funny mummy!
Reply: Well this is deeply unsettling. 
* I don't know what that means.
* I had that dream again. The big spiky snail that came from the sky. 
* I'm sleepy, mummy. You must stop waking me up. 
Reply: Uh, sure. Go right on back to sleep.
* Night night, mummy. Love you. 
----
Any reply but "Well this is..."
* We saw a big spiky snail that fell out of the sky!
* I'm just very sleepy, mummy... I wish you'd stop waking me up so much.
----
Reply: Big spiky snail...?
* With big wiggly legs! 
Reply: Time to go back to sleep, then. Good night... you.
* Night night, mummy. Love you. 
Reply: I meanwhile am never going to sleep again.
* You should! We can talk in the morning. 
* Night night, mummy. Love you. 
Reply: You'll never wake again, little one. 
* W-what? You're scaring me!
* Why are you being so mean, mummy? Go away!
----
When spoken to again:
*Sleepy... mummy...
Frightened Ox

Frightened Ox is a Beast character that is located near the entrance to the Zhentarim Basement at Waukeen's Rest.
== Involvement ==
=== Act One ===
The Frightened Ox will trigger a conversation when the barn behind the inn is approached. He thinks the player is one of the raiders and will then try to attack if the party chooses one of the following options:
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Otherwise, the party can try to perform an Ability Check to pacify him:
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If using , the check is slightly easier and no animal handling check is required:
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However, he will always attack Drow on sight, but only if using Speak with Animals.
== Gallery ==
Ox Model.png|Frightened Ox's ingame model.
Category:Beasts
Category:Characters
Category:Characters in the Risen Road
Category:Characters in Act One
Friol

Boss Friol is the Rock Gnome leader of the Zhentarim found in Act Three, if had been killed earlier in the game. 
==Overview==
She is found conspiring with cultists and a brainwashed in the Lower City Sewers after encountering Minsc in the The Counting House. She is immediately hostile to the party.
Even though she says in dialogue that she must flee in order to launch a raid on The Guild, she sometimes stays and fights the party.
== Combat ==
=== Attacks and abilities ===
=== Loot ===
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* A pouch containing 10,000 Gold, stolen from The Counting House as part of the quest.
== Related Quests ==
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== Gallery ==
Boss Friol Model.PNG|Friol's model.
Category:Gnomes
Category:Rock Gnomes
Category:Humanoids
Category:Characters
Category:Characters in the Undercity
Category:Characters in Act Three
Category:Members of the Zhentarim
Category:Rogues
Category:Replacement characters
Frode

Fist of Bane Frode is a human cultist of Bane that can be found in the Steel Watch Foundry next to .
== Involvement==
Frode guards the lab level of the Steel Watch Foundry and watches over the Gondians which are forced to work there to produce the Steel Watchers for Gortash.
== Combat ==
=== Attacks and abilities ===
=== Tactician/Honour mode only ===
Frode receives in order to use Menacing Attack.
=== Notable loot ===
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== Related literature ==
* 
== Idle banter ==
Frode will occasionally chat with Gudrun:
Fist of Bane Gudrun: You were fortunate to work shifts on the prison transport, were you not, Dread Brother?
* Fist of Bane Frode: Indeed. The trip took my breath away.
** Fist of Bane Gudrun: I've not had the pleasure of seeing the prison with my own eyes.
*** Fist of Bane Frode: Your time will come. Only Lord Gortash's most trusted may guard the Iron Throne.
Fist of Bane Gudrun: Dread Brother, is it true the transport hit and killed someone?
* Fist of Bane Frode: It was only a waveservant - a minor inconvenience.
** Fist of Bane Gudrun: You do not fear they will retaliate?
*** Fist of Bane Frode: If they do, we will deal with them in a manner befitting the Black Hand.
Fist of Bane Frode: Something is on your mind, Dread Sister - speak.
* Fist of Bane Gudrun: The body of the dead waveservant. Has it been located?
** Fist of Bane Frode: It is lost - why do you ask?
*** Fist of Bane Gudrun: If it is found, it could pose a risk to our operations.
**** Fist of Bane Frode: Such thoughts are above your station - focus on your tenets, Dread Sister.
Category:Humans
Category:Humanoids
Category:Characters
Category:Characters in the Steel Watch Foundry
Category:Characters in Act Three
Frog

Frogs are a type of Beast and non-playable Race in Baldur's Gate 3.
==About frogs==
Frogs are carnivorous amphibians, widely distributed over a range of different climates such as desserts and swamps. They also sometimes serve as familiars to magic users.
Frogs can be spoken to with , and conjured as a familiar with the spell . It is also possible to be briefly polymorphed into a frog through the condition cast by .
==Frog characters==
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==Frog summons==
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==External links==
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Category:Creatures
Category:Races
Category:Non-playable races
Frothilda

Frothilda is in the Lower City of Baldur's Gate during Act Three.
== Involvement ==
=== Act Three ===
Frothilda is an avid supporter of . She and can be found next to Baldur's Mouth, discussing the finer points of Gortash's charisma and good will.
== Idle banter ==
Frothilda: It's a shame Gortash's interview didn't touch on how the Watchers talk.
* Saer Manzarde: That's just a gimmick. The Steel Watch don't need to talk. They're guards.
** Frothilda: Sure, Gortash didn't need to make them speak - but that's precisely why he's a genius! Not only that, they're polite. Have you any idea how hard it is to make an automation have manners?
*** Saer Manzarde: As long as they do their jobs, they can sing sea shanties for all I care.
Frothilda: Did you see Lord Gortash's latest interview in the Baldur's Mouth?
* Saer Manzarde: Speaks well, that Enver Gortash. An excellent rhetorician.
** Frothilda: He's a man of the people, too. Promised at least a hundred more Watchers before the year is out.
*** Saer Manzarde: Good. But once Gortash clears off the cultists, he'll still have to clean the rabble off the streets.
**** Frothilda: He'll manage. There's nothing that man can't do.
Frothilda: To think, for decades, all we needed to build the Steel Watch has been sitting right there.
* Saer Manzarde: Gortash is a visionary, sure enough. But his vision has cost a pretty penny.
** Frothilda: We have Steel Watchers promenading the streets and you're worried about the price of bread?
*** Saer Manzarde: He's delivered, yes, but these tax hikes are enough to make my eyes water.
**** Frothilda: Once the Watchers see off the cultists, we'll recoup what we've lost, and then some.
If Gortash is killed:
Frothilda: Dear gods above! It's hot off the press - Lord Gortash is dead!
* Saer Manzarde: Don't say that, Frothi. It isn't funny.
** Frothilda: It's no joke, it's the truth! He's been taken from us, Manzarde - so young, so handsome, and gone, just like that!
*** Saer Manzarde: Shade of a lich! This is going to play merry hell with commodity prices. I'd better get over to the grain exchange.
Category:Elves
Category:High Elves
Category:Humanoids
Category:Characters
Category:Characters in the Lower City
Category:Characters in Act Three
Fry

Watchman Fry is a member of The Watch in the Upper City in Act Three. He attempts to flee High Hall's courtyard after it has been overrun by forces belonging to the Absolute.
==Involvement==
During the initial battle for High Hall, a large force of infiltrated Absolutist cultists coming from the Upper City Sewers destroys the keep and routs the City Watch away from it, forcing what remains of the Watch to flee. Faced with severe casualties, the last remaining remnants of the Watch are composed of Fry, , , , , and . A Mind Flayer vaporizes Matthew and Preyn as the Watchmen try to flee from the High Hall, before being confronted with the party.
Fry and the remaining Watchmen led by Gyordi are frightened of the party, if a Mind Flayer (be it the player character, , , or ) is present. Passing a passive allows for the option of having the remaining Watchmen fight at the party's side. A Mind Flayer player character can convince them to partake in the ensuing battle as allies with a . A non-Mind Flayer needs to pass a check to convince them.
If the party's Mind Flayer is too far away and dialogue starts with the Watchmen oblivious to it, every class except Wizard will also get a special based on either to convince them, or two generic s.
If passing any of these checks Gyordi rallies the rest of the Watchmen, and encourages them to fight with the party during the courtyard battle.
== Combat ==
=== Attacks and abilities ===
=== Notable loot ===
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* 
== Gallery ==
Watchman Fry Model.png|Model
== Notes ==
* Fry and the rest of the named Watchmen have identical stats to the that can be summoned through the action .
* Fry and the rest of the named Watchmen's armour is similar in appearance to the dyed in blue, brown, and black colours, rather than the plate armour specifically designed and seen on the rest of The Watch.
** Fry also wears the with the visor raised.
== References ==
Category:Elves
Category:High Elves
Category:Humanoids
Category:Characters
Category:Characters in the Upper City
Category:Characters in Act Three
Category:Fighters