nyuuzyou/wikis huggingface dataset:
Blocked Road

Blocked Road is a in the Streets of the Land of Morytha. It connects Ancient People's Driftland to the Fallen Skyscraper.
==Enemies==
All enemies are bosses.
*Deadfire Guldo
==In other languages==
==Gallery==
Blocked Road 2.jpg|Opposite side
Blocked Road 3.jpg|Storefronts
Land of Morytha buildings.jpg|Buildings bordering the road
Blood Sacrifice

Blood Sacrifice is a in Xenoblade Chronicles X.
==Overview==
When used, the fighter sacrifices half of their current (rounded down) in order to increase by 1000. This allows for instant use of s and other TP Arts. Increasing the level reduces the Art cooldown time.
This Art can be useful for getting the initial TP required before a fight starts, but it can be dangerous if used at high health since many powerful attacks can instantly reduce health by half. That being said, when the player is at low health Blood Sacrifice will effectively remove less health. Note that the health loss happens after effects such as those from Arts: Recover HP, meaning that health recovery effects from Soul Voices and Augments are essentially cut in half for the fighter that uses this Art.
With a proper Overdrive build, one may be less reliant on this Art, since a purple Art that hits the enemy will grant the user 10 times the current count in TP per hit, maxing out at 1000. However, it can still be useful for quickly building back up to 3000TP to refresh Overdrive when at low count.
Like with Battle Soul in the first Xenoblade Chronicles, it's often better to leave this Art off an AI-controlled character and use it with the player character instead.
==Data==
==In other languages==
Bloody

Bloody is a boss in Xenogears. It is fought at the Reaper Ship.
==Description==
Bloody is encountered within the Reaper Ship and attacks the party. It resembles the boss Redrum encountered in the Nortune Sewers. It's most deadly attack is Murder, which will immediately kill a party member and cause it to heal for that character's HP. Bloody Rain is another attack which will deal minimum damage to the party but will heal Bloody.
==Statistics==
==Gallery==
Bloody Boss (in-game2).jpg|Bloody attacks the party
Category:Bosses (Reaper Ship)
Bloody Bros

Bloody Bros are a pair of enemies from Xenogears. They can be fought by unlocking a cage found in Krelian's Lab. This is the only time they are fought in the game.
==Description==
Bloody Bros share similar attacks to the Bloody boss. They have the ability to cast poison on the party members. They also have a Gel attack which causes confusion. They have a Bloody Rain attack which will deal fire damage. Their most powerful attack is Murder, which will kill a party member and absorb their HP.
==Statistics==
==Gallery==
Category:Enemies (Solaris)
Bloody Lobsters

The Bloody Lobsters are a merc group in Xenoblade Chronicles 2 and Torna ~ The Golden Country, originally from Coeia. The Bloody Lobsters specialize in assassinations, cover ops and other such things.
==Lore==
===In Torna ~ The Golden Country===
Two years before the events of Torna ~ The Golden Country, the Silent Specter, one of the Bloody Lobsters, tried to leave the group. The rest of the group, not intending to let him quit, killed the Silent Specter's friend, most likely his lover and reason for quitting, leading to the death of many people, most likely at the hands of the Specter. Afterward, the Silent Specter went into hiding, becoming Auresco's handyman Gio.
Two years later, Jerry, the brother of the woman who died during the aforementioned events, comes to Auresco in order to find the one responsible for her death, leading to the events of What Goes Around. After confronting Gio, Jerry asks for his help in wiping out the Bloody Lobsters once and for all, though whether he is seriously considering it is left ambiguous.
===In Xenoblade Chronicles 2===
Gio and Jerry were seemingly unsuccessful in taking down the Bloody Lobsters as the group remains in place 500 years later during the events of Xenoblade Chronicles 2. During Perceval's Blade Quest Failure and Success, the party encounter the Bloody Lobsters, where it is revealed that the group is involved in a criminal scheme in Alba Cavanich. They encounter their leader, Bradly, after he kills Ellenora, one of the scheme's victims.
Bradly recognizes Perceval as a former member of his group, the "Heartless Judge". Throughout the quest, Bradly reveals that, 20 years before, Perceval disobeyed his orders and tried to leave the Bloody Lobsters. It is implied that Bradly was the one who returned Perceval to his core, probably by killing his former Driver.
Receiving intel that the Bloody Lobsters were hired to silence Pupunin, the party clashes with the band of assassins. Perceval defeats Bradly himself, without killing him, most likely severely weakening the Bloody Lobsters as a result.
==Known members==
*Bradly
*Gio (formerly, known as the "Silent Specter")
*Perceval (20-30 years prior to the game's events, known as the "Heartless Judge")
*Rocke
==Trivia==
*The Bloody Lobsters may be a reference to The Blood Lobster, a in Xenoblade Chronicles X.
==In other languages==
Category:Lore (XC2)
Bloomshroom

Bloomshroom is a key item in Xenoblade Chronicles 2. It is found inside a treasure trove during Boreas's Blade Quest Hero of the Nopon, at the Bastion of Varrac on the Central Plain of Temperantia. The party originally fails to open the treasure trove due to a level 99 check, successfully opening it with Yumyum the Burglar's help.
==Lore==
*This mushroom is able to absorb water to grow exponentially bigger, "infinitely big" as Rumtumtum puts it during the quest.
*It is supposed to have become extinct more than a century before the events of Xenoblade Chronicles 2.
==In other languages==
==Gallery==
Treasure trove 1004.jpg|The treasure trove
Hero of the Nopon Objective 7.jpg|Location of the treasure trove on the map
Blossom Dance (XC1)

Blossom Dance (, Cherry Blossom Petal Dance) is 's in Xenoblade Chronicles. It is a high-power physical attack in four parts, with each part requiring a successful action command to continue.
==Overview==
Blossom Dance is very simple: it kills things dead. The player does have to successfully hit the action command three times for its maximum , but this is fairly easy (assuming the game isn't lagging); it should be child's play to get the total art power of a massive 10.50x. There is no benefit to getting a "perfect"; only a "success" is necessary. The huge damage creates equally huge , which is perfect for Dunban if the target remains alive afterward.
AI Dunban will always succeed at the entire move, assuming he doesn't get forcibly interrupted.
==Data==
===Part 1===
===Part 2===
===Part 3===
===Part 4===
===Additional data===
The four parts of Blossom Dance are each their own independent arts used in sequence. This means that, for example, Dunban will gain "art used" once per each part.
As with typical multi-hit arts, the move will end the moment any hit is blocked. There will be no prompt to launch the next part.
If the move kills a foe, Dunban will continue attacking where it used to be until the move ends or a prompt is missed. If the battle ends, Dunban will stop whether the prompt was successful or not.
==Trivia==
* The poem Dunban recites as he uses the art is a haiku.
**Japanese:
**:
**English:
**:Born in a world of
**:strife! Against the odds! We choose
**:to fight! Blossom Dance!
==In other languages==
==Gallery==
Blossom Dance (XC1).gif|Dunban using Blossom Dance
Category:Battle Arts (Dunban)
Blossom Dance (XCX)

Blossom Dance is a in Xenoblade Chronicles X. It is one of Nagi's signature Battle Arts, and Cross learns this Art after completing Nagi's second Affinity Mission, Reporting for Duty.
While not mentioned in the Art description, this art also inflicts Stagger in addition to its damaging effects.
==Overview==
Blossom Dance fulfils the same function as its XC1 counterpart: it kills things dead. It performs this task so well that possibly the most infamously overpowered combat strategy/setup in the game, 'Ether Blossom Dance', is named after it.
On its own merits, Blossom Dance is a very powerful Art; 300-700 base damage times 6 hits is already incredibly strong even for a art, and ignoring attribute resistances can be just as effective as purely-damage-increasing effects against many enemies (and far more effective than damage increases against many more).
But in combination with the other gameplay elements, it becomes a monster. Using the weapon's attribute allows it to be part of any attribute-focused setup, including Ether with Core Crusher for the aforementioned Ether Blossom Dance setup. As a Longsword Art, it can be used in conjunction with Offensive Stance for much greater damage yet. Alongside Overdrive's bonuses to melee attack Arts and with good equipment, Blossom Dance can be enough to kill just about any enemy in a single go.
==Data==
==In other languages==
Blossom Dance (disambiguation)

Blossom Dance may refer to:
* Blossom Dance (XC1) - 's in Xenoblade Chronicles
* Blossom Dance (XCX) - 's in Xenoblade Chronicles X
* Blossom Dance (hero) - the in Xenoblade Chronicles 3 used by its hero
* Blossom Dance (inherited) - the Talent Art in Xenoblade Chronicles 3 used by the main party
Blossomfall

Blossomfall is one of 's Battle Skills in Xenoblade Chronicles 2.
==Overview==
This skill is possibly the worst healing skill in the game. Floren is unlikely to gain aggro, so his driver likely won't be incapacitated before anyone else in the party unless they get aggro with another blade and switch to Floren. Floren also has plenty of other ways to fully heal the party which are far better than this skill, and dying to heal the party is one of the worst ways of healing possible. It has very situational use in strategies which entail deliberately incapacitating Drivers, but these strategies seldom need the extra healing anyway.
==Affinity Chart==
==In other languages==
Blossomshade Cliff

Blossomshade Cliff is a in Fonsa Myma, Kingdom of Uraya. It is connected to Fonsa Myma Port.
==NPCs==
All NPCs appear during All's Fair.
*Tolulu
==Enemies==
All enemies appear during Nature Boy.
*Angry Durro
*Angry Rvano
*Ganaf Driver
*Narb Driver
==Heart-to-Hearts==
*Girl Power
==In other languages==
==Gallery==
Blossomshade Cliff (night).jpg|Blossomshade Cliff, at night
Blow-down

Blow-down is a property of some attacks in Xenoblade Chronicles and Future Connected. An attack that inflicts blow-down causes its target to be launched into the air and fall back down, which is a very long and disruptive effect. Blow-down has the potential to blast fighters off edges, and so is very dangerous around cliffs. It is essentially a more potent form of .
In addition to potentially scattering the party away from each other, blow-down can also inflict after the victim lands if it is strong enough. The duration of the daze increases with the level of the blow-down.
There are no party member arts that can inflict blow-down on enemies, and using shows that all enemies are immune to it. Good Footing gems can resist the effect, as can Dunban's Solid Foundation . It is not a status or debuff, and so bypasses any status or debuff resistance/immunity.
The relative power of each blow-down level is as follows. Units for movement power are unclear.
Level	Horizontal power	Vertical power	Daze length (s)
0 	3.0 	1.0 	0.0
1 	4.0 	1.2 	0.0
2 	5.5 	1.5 	3.0
3 	7.0 	1.8 	5.0
4 	8.5 	2.1 	10.0
5 	10.0 	2.4 	15.0
Being hit by blow-down will remove any existing or . It will also cancel Sharla's or Drive Boost auras.
In the , blow-down now sends characters straight up, rather than diagonally. This makes it much less likely to be knocked off a cliff or into dangerous terrain.
==List of enemy arts that can inflict blow-down==
Art	Target	Status	Enemies
Category:Battle mechanics (XC1)Category:Battle mechanics (FC)
Blowdown (XC2)

Blowdown is a in Xenoblade Chronicles 2 and Torna ~ The Golden Country. An attack that inflicts blowdown causes its target to be launched into the air and fall back down, preventing them from acting for several seconds. Blowdown can knock its target off an edge even over short barriers, and is therefore dangerous around cliffs and thin walkways. It is essentially a more potent form of .
There are six levels of blowdown, which impact targets differently based on their sturdiness against reactions. (All playable characters have a sturdiness of 0, and for enemies it ranges from 0 to 3, loosely correlated with their size.) The relative power of each blowdown level is as follows (in unclear internal units).
Level	Sturdiness 0	Sturdiness 1	Sturdiness 2	Sturdiness 3
1 	110 	100 	90 	80
2 	130 	120 	110 	100
3 	150 	140 	130 	120
4 	170 	160 	150 	140
5 	190 	180 	170 	160
6 	210 	200 	190 	180
Blowdown cannot be inflicted on targets suffering from , , or . Enemies with the "Immovable" property are immune to blowdown. Finishing a Blade Combo with the Wind enacts Seal Blowdown, making the entire party immune to Blowdown for its duration.
Blowdown, like the other reactions, is not guaranteed to be inflicted. The chance of a Blowdown occurring is given by the reaction infliction formula.
==List of attacks that can inflict blowdown==
===By party members===
====Xenoblade Chronicles 2====
=====Driver Arts=====
=====Specials=====
Common Blades
Special	Lv.	Gender	Weapon	Effect	Type	Dmg (Lv1)	Dmg ()	Hit mod	Critical mod
Rare and legendary Blades
Special	Lv.	Blade	Effect	Type	Dmg (Lv1)	Dmg ()	Hit mod	Critical mod
=====Blade Combos=====
See Blade Combo#Tree for the route leading to each combo stage.
Combo	Element	Level			Reaction
====Torna ~ The Golden Country====
=====Vanguard/Rearguard Arts=====
=====Specials=====
Special	Lv.	Character	Effect	Type	Dmg (Lv1)	Dmg ()	Hit mod	Critical mod
=====Blade Combos=====
Non-Critical Routes do not inflict blowdown. See Blade Combo#List of Critical Routes for the route leading to each combo stage.
Combo	Element	Level			Reaction
===By enemies===
==In other languages==
==Gallery==
Blowdown (XC2) Nia.jpg|Nia is sent flying by a Blowdown Art
Category:Reactions (XC2)
Blowdown (XC3)

Blowdown is a in Xenoblade Chronicles 3 and Future Redeemed. It launches the affected character into the air and backwards, causing them to land a short distance away. The affected character is unable to move or use s or s during the blowdown animation, which typically lasts for several seconds, making it particularly disruptive.
In appropriate locations, blowdown can be used to defeat enemies by knocking them off cliffs. This can be used against the player as well; playable characters who are blown off cliffs are incapacitated.
In Future Redeemed, Blowdown is one possible effect of a Unity Combo. It can only be inflicted on characters that have been ed.
==List of ways to inflict Blowdown==
===By party members===
===By enemies===
==In other languages==
==Gallery==
Category:Status effects (XC3)Category:Status effects (FR)
Blue-Eyed Korbin

Blue-Eyed Korbin is a in Xenoblade Chronicles 2. It can be found sitting at Amphoret Pillar in the of the Kingdom of Tantal, during any weather that isn't Cloud Sea mist.
==Data==
==In other languages==
==Gallery==
Blue-Eyed Korbin.jpg|Blue-Eyed Korbin's in-game appearance.
Blue-Eyed Korbin Nametag.jpg|Blue-Eyed Korbin's nametag.
Blue-Eyed Korbin Map Location.jpg|Blue-Eyed Korbin's location on the map.
Blue-Eyed Korbin Tombstone.jpg|Blue-Eyed Korbin's tombstone.
Blue-Eyed Korbin Tombstone Interface.jpg|Blue-Eyed Korbin's tombstone interface.
Category:Unique monsters (Tantal)Category:Volff (XC2)Category:Driver enemies
Blue Blood (XC2)

Blue Blood is a in Xenoblade Chronicles 2. It can be found at Orl Cloudway: Fonsett in the Cloudway in the Leftherian Archipelago. Staying at is required to view this Heart-to-Heart. Viewing this Heart-to-Heart is required to unlock 's Key Affinity reward level 4.
__TOC__
==Script==
===Inn dialogue===
===Heart-to-Heart===
===Notes===
==In other languages==
==Gallery==
Blue Blood (XC2) Map Location.jpg|Location of the Heart-to-Heart on the map
Blue Blood (XC2) Requirements.jpg|The characters required to view the Heart-to-Heart
Blue Blood (XC2) Rex Choice.jpg|Rex's choices during the Heart-to-Heart
Blue Planet ~ Endless Journey

__NOTOC__
 is Track 34 on the Xenosaga THE ANIMATION Original Soundtrack. It is split into two parts, the first of which plays from the start of the track until 1:21, and the second of which plays from then until the end.
The first part plays in the following scenes:
* The party enters the Durandal in Episode 5.
* The Durandal docks with the Kukai Foundation in Episode 6.
A variation of the first part of the track with significantly less instrumentation plays in the following scenes:
* Shion shows up in the Realian Maintenance Lab on the Woglinde in Episode 1.
* Allen changes his mind about mutants while seeing the Kukai Foundation's city in Episode 6.
* MOMO and Albedo argue about the desecration of MOMO's sisters in Episode 11.
The second part of the track plays when the party sees KOS-MOS standing on the bow of the Elsa after reentry into Second Miltia in Episode 12.
The second part is a remix of in this serenity. The melody at 2:47, at the end of the second part, is based upon a motif from Xenosaga Main Title.
==Album notes==
Category:Music (XSTA)Category:Songs composed by Kousuke Yamashita
Bluestep Ditch

Bluestep Ditch is a in the Stomach in the Kingdom of Uraya. It connects Cobalt Cliffs to Minnet Terrace. Additionally, it connects to Garfont Village's Old Valantia via a cave on its side. Finally, it is also connected to Farlaine Wells via a ledge going down. Eight-Rock Skip can be found inside its area.
==NPCs==
*Erebos
==Enemies==
===Normal enemies===
*Cobalt Krabble
*Karlin Skwaror
*
*Nuruba Upa
*Rebra Flamii
*Rebul Krabble
*Tomlok Anlood
====Night incense weather====
*Pugli Grady
===Quest-exclusive enemies===
*Invading Spike Urchon
*Mistaken Erebos
==In other languages==
==Gallery==
Bluestep Ditch (night).jpg|Bluestep Ditch, at night
Blushy-Crushy

Blushy-Crushy is a in Xenoblade Chronicles 2. It can be found at the Waypoint Market in Garfont Village in the Kingdom of Uraya.
__TOC__
==Script==
===Heart-to-Heart===
==Trivia==
* "Blushy-Crushy" is not a commonly used phrase in English.[citation needed] However, the Japanese version of the script uses "萌え" ("Moe"), which is a common Japanese word with similar connotations.
==In other languages==
==Gallery==
Blushy-Crushy Map Location.jpg|Location of the Heart-to-Heart on the map
Blushy-Crushy Requirements.jpg|The characters required to view the Heart-to-Heart
Blushy-Crushy Choice.jpg|The choices during the Heart-to-Heart
Boa Constrictor

Boa Constrictor is a Skell Art in Xenoblade Chronicles X attached to the F-Rifle series of shoulder-mounted Skell weapons.
==Overview==
The Skell fires a series of long beams at the enemies, piercing through them.
When the enemy is bound, GP will increase by 200 per hit.
==Weapons==
* SSM-RX320SA F-Rifle
* SSM-RX330SA F-Rifle
* SSM-RX340SA F-Rifle
* SSM-RX350SA F-Rifle
* SSM-RX360SA F-Rifle
* SSM-XRX320SA F-Rifle
* SSM-XRX330SA F-Rifle
* SSM-XRX340SA F-Rifle
* SSM-XRX350SA F-Rifle
* SSM-XRX360SA F-Rifle
* SSM-XXRX320SA F-Rifle
* SSM-XXRX330SA F-Rifle
* SSM-XXRX340SA F-Rifle
* SSM-XXRX350SA F-Rifle
* SSM-XXRX360SA F-Rifle
==Data==
==In other languages==
Bobbile Brog (Gormott)

Bobbile Brogs are Brog enemies in Xenoblade Chronicles 2. They appear anytime in the Upper Level - Right of the Gormott Province, during Rain or Thunderstorm weather. More specifically, they can be found at Garanti Plain, Lyta Oasis, , , and Zeno's Deadbole.
==Data==
==In other languages==
Bobobi

Bobobi is an in Future Redeemed. He can initially be found by going to , just outside the west entrance, after has been initiated. Doing so initiates Bobobi's Bad, Bad Day. As part of this quest, he goes with the party and moves to the Storage Area in Colony 9, where he sets up Bobobi's Shoppe. 
==Appearance and personality==
Bobobi is an orange Nopon with red highlights on his tuft. He wears green merchant's garb.
Bobobi is extremely scared of the wrath of his mamapon Jilljill, a high-powered, high-class merchant. Before being thrown out of his house to make his way as a merchant, Bobobi was lazy, choosing to eat, sleep, and play all day; even after being forced to find his way, he sees no issues with that kind of lifestyle.
==Story arc==
===Bobobi's Bad, Bad Day===
When the party first finds Bobobi, he has collapsed and needs water. Matthew offers him some, and once he is revived, he explains that he was ambushed by monsters while en route to Colony 9 to sell his wares, causing the Levnis with his goods to fly out of control. He requests that the party accompany him as bodyguards to find the missing Levnis. As the quest progresses, he pleads with the party to first defeat the Tirkins who have taken it, and then for Nikol to fix it. Once it is fixed, he thanks the party profusely and moves to Colony 9 to set up his shop.
===Nopon Medals Needed===
At his shop, Bobobi requests that the party trade in Nopon Medals, as they are part of his rite of passage as a merchant.
Once the medal collection is complete, Bobobi announces that while he can go home to his mamapon with his head held high, he will instead remain at Colony 9 to avoid joining the workforce proper. He requests that the party rouse him at dinnertime and promptly falls asleep.
His mamapon later sends him a message asking if his medal collection is complete. He lies and says that it is not to avoid being called back home. He also admits to the party that he has been feeling ennui, but declares that he will not move a single cetri, as is his right as a lazybum.
===Breaking Ground===
Bobobi is seen as one of the people gathered to help repair the Armories in the ending scene of the quest.
==Quests==
Bobobi is involved in the following quests:
* Bobobi's Bad, Bad Day
* Nopon Medals Needed
* Breaking Ground
==Dialogue==
==In other languages==
==Gallery==
Bobobi.png|Bobobi
Bobobi's Shoppe (shop).jpg|Bobobi at his Shoppe
Category:NPCs (Yesterdale)Category:Nopon (FR)
Bobobi's Bad, Bad Day

Bobobi's Bad, Bad Day is a in Future Redeemed. It can be initiated by going to , just outside the west entrance, after has been initiated.
==Quest objectives==
Completing this objective automatically initiates Nopon Medals Needed.
==Result==
Bobobi has set up shop in Colony 9! Bring him any Nopon Medals and he'll gladly take them off your hands.
==In other languages==
Category:Quests (Yesterdale)
Boggle Bomb

Boggle Bomb is a Skell Art in Xenoblade Chronicles X, attached to the B-Bomb series of shoulder-mounted Skell weapons.
This Art is often found on Ganglion Skells like the Experimental Composite Qmoeva until the weapons on their backs are destroyed.
==Overview==
The Skell launches three bombs into the air which eventually home in to the target from above to inflict Slow Arts .
For reasons unknown, the Tyrants' weapon attribute descriptions say they do thermal damage. This is false.
==Weapons==
* SSM-XR2530GA B-Bomb
* SSM-XR2534GA B-Bomb
* SSM-XR2540GA B-Bomb
* SSM-XR2541GA B-Bomb
* SSM-XR2550GA B-Bomb
* SSM-XR2552GA B-Bomb
* SSM-XR2560GA B-Bomb
* SSM-XR2563GA B-Bomb
==Data==
==In other languages==
Boggled by Goggles

Boggled by Goggles is a in Xenoblade Chronicles X, and the fifth and final one with Irina. It can be found at any time in the southern part of the , just west of the North Founders Street fast travel point. Irina is standing in front of a "Dolly Import Inc." store.
__TOC__
==Script==
===Info Segment===
"I swear I'm telling the truth—Irina was actually humming to herself as she was shopping in the commercial district! What is going on with her?"
===Heart-to-Heart===
==In other languages==
==Gallery==
==Notes==
Boiled Hustle Hyacinth

Boiled Hustle Hyacinth is a Veggie Pouch Item in Xenoblade Chronicles 2. It can be purchased from Mimaira at Sadecott Groceries at Waypoint Market in Garfont Village, Kingdom of Uraya. Obtaining the Hyacinth Contract by completing the Bumper Crop Merc Mission is required to unlock this pouch item.
==In other languages==