Wall jump

The wall jump is a technique unique to certain characters. Introduced in Super Smash Bros. Melee, wall jumping consists of the character momentarily clinging to the wall, then turning away, and finally jumping back. It is performed by touching a wall and then pressing the control stick or d-pad in the direction opposite to the wall. In Brawl, it can also be performed by pressing the jump button when touching a wall. One cannot wall jump forever, as the height gained from each successive wall jump decreases until they stop gaining any height at all. In Melee, a wall jumping character experiences a short period of intangibility at the moment they kick off the wall, until they are able to perform another action. This is no longer the case as of Brawl, but the intangibility still applies when the character performs a wall jump out of a wall tech, although this intangibility would later be removed in Ultimate.
Additionally, all characters can perform a wall jump directly after wall teching. This technique is often used by players recovering against an edge-guarder.
==Wall jumpers==
Key	Normal	Wall clingers
Fighters 				
Bayonetta 				
Byleth 				
Captain Falcon 				
Cloud 				
Dark Samus 				
Diddy Kong 				
Dr. Mario 				
Duck Hunt 				
Falco 				
Fox 				
Greninja 				
Inkling 				
Joker 				
Little Mac 				
Lucario 				
Mario 				
Mega Man 				
Mewtwo 				
Mii Brawler 				
Mii Gunner 				
Pac-Man 				
Pichu 				
Pikachu 				
Samus 				
Sheik 				
Sonic 				
Squirtle 				
Toon Link 				
Villager 				
Wii Fit Trainer				
Wolf 				
Young Link 				
Zero Suit Samus				
==Origin==
The wall jump is a common ability in platforming games. Several of the characters who have wall jumps here have had them in games of their own. Mario, Samus, Sonic, Mega Man and Pac-Man have performed wall jumps in their own series: Mario in and its sequel of sorts, , the New Super Mario Bros. series, the Super Mario Galaxy series, Super Mario 3D Land and 3D World, (only in the New Super Mario Bros. playstyle) and (in the New Super Mario Bros. and 3D World playstyles), and ; Samus in all games except Metroid, Metroid II, and Metroid Prime; Sonic in Sonic the Fighters (also known as Sonic Championship), Sonic Heroes (in the latter Sonic could do a horizontal wall jump known as the Triangle Jump), Sonic the Hedgehog (2006), Sonic Unleashed, Sonic Colors, Sonic Generations and Sonic Lost World; Mega Man in Mega Man: The Power Battle, Mega Man 2: The Power Fighters and Marvel vs. Capcom (Mega Man's successor, , can also wall jump); and Pac-Man in Pac-Man World 3.
There is some debate as to whether or not Super Mario Bros. is the first instance of wall-jumping in Nintendo games, as in that game the technique was a glitch (which may have become noteworthy enough to be included as a real mechanic later on in Super Mario 64); however, the Mario series is generally given credit for popularizing the move.
Some characters unable to wall jump in the series have been able to wall jump in their own games. Luigi can wall jump in the New Super Mario Bros. series, in Super Mario 3D World along with Peach and Rosalina, in Super Mario Run and Super Mario Bros. Wonder along with Peach, Daisy and Yoshi, and in Super Mario Maker 2 (but not in Super Mario 64 DS, where it was a power unique to Mario). Luigi and Bowser Jr. can also wall jump in Mario Superstar Baseball. Donkey Kong can wall jump in Jungle Beat and can wall cling in Mario Superstar Baseball and Mario Super Sluggers. Yoshi can also wall cling in Mario Superstar Baseball and , however the latter instance is Mario who is controlling him. Kirby can wall jump with the ninja ability in Kirby Super Star, though it functioned more like a wall cling. Sora can wall jump as part of the Flowmotion Mechanic in Kingdom Hearts 3D: Dream Drop Distance and Kingdom Hearts III.
==Gallery==
Walljump.jpg| wall jumping in Brawl.
LittleMac3DSWallJump.jpg| wall jumping in Smash 3DS.
BylethWallGrapple.jpeg|Byleth using Sword of the Creator in Ultimate.
==Trivia==
*Pikachu, Mewtwo, and Dr. Mario are the only veterans to gain the ability to wall jump in games released after Melee.
**Pikachu gaining the ability to wall jump starting in Brawl accounts for part of the evidence of the fan theory that the Pichu from Melee evolved into the Pikachu in future games.
*Cloud, Toon Link, and Young Link are the only swordsmen that have the ability to wall jump.
**Byleth can also wall jump but only with his up special Sword of the Creator. However, he can only wall jump this way 3 times before returning to stage.
* is the only universe with multiple fighters in which all fighters can wall jump.
*Luigi could wall jump in the E3 demo build of , but cannot do so in the final game.
*In SSB4, Pac-Land is the only stage whose Ω form's walls cannot be wall jumped on.
**Kalos Pokémon League's Ω form also used to share this distinction in SSB4 before version 1.1.3.
*Little Mac's ability to wall jump is fairly unusual, as it not only contrasts with his otherwise notoriously weak aerial game, but also covers a decent amount of height as well.
*Inklings cannot wall jump in and . Instead, they can swim up walls that are covered in ink of their color. However, Inkling's wall jump animation does not involve them turning into their squid form whatsoever.
**Inklings can wall jump in by either performing a off of a wall or using the special weapon, though these methods were introduced after Inkling's inclusion in Ultimate.
*The manual for Ultimate incorrectly stated that could wall jump, but his name was later replaced with Pac-Man's.
*In Melee, after performs his up special, there is a small window of time that allows Mario to wall jump due to a developer oversight. Afterward the Mario player can still do more actions, such as another up special.
==See also==
*Wall cling
*Wall tech
*Flip Jump
Category:Techniques (SSBM)
Category:Techniques (SSBB)
Category:Techniques (SSB4)
Category:Techniques (SSBU)
Category:Game controls