nyuuzyou/wikis huggingface dataset:
Ancient Sigil Circle

Ancient Sigil Circles (also known as 'Waypoints') are scattered throughout the world, and represent Baldur's Gate 3's fast travel system.
== Involvement ==
When a party member moves close enough to one for the first time, it will be activated, and become marked on the map. However, Summons cannot activate these.
Opening the map screen, via shortcut, the user interface, or by interacting with a Sigil Circle, will allow the party to travel to any discovered Ancient Sigil Circle (Waypoint) by selecting it from the list on the right, or clicking directly on its Waypoint marker on the map.
Waypoints often have unique names, slightly different from, or completely unrelated, to the name of the location or area they are found in.
== List of Ancient Sigil Circles ==
Waypoints 	Area 	Coordinates
Act 1 	Act 1 	Act 1
Overgrown Ruins 	Ravaged Beach 	
Roadside Cliffs 	Wilderness 	
Emerald Grove Environs 	Wilderness 	
Blighted Village 	Blighted Village 	
Whispering Depths 	Whispering Depths 	
The Risen Road 	The Risen Road 	
Waukeen's Rest 	Waukeen's Rest 	
Zhentarim Hideout 	Zhentarim Basement 	
Riverside Teahouse 	Putrid Bog 	
Goblin Camp 	Goblin Camp 	
Underdark - Selûnite Outpost 	Underdark 	
Underdark - Myconid Colony 	Ebonlake Grotto 	
Underdark - Beach 	Decrepit Village 	
Underdark - Sussur Tree 	Dread Hollow 	
Underdark - Grymforge 	Grymforge 	
Underdark - Ancient Forge 	Grymforge 	
Trielta Crags 	Rosymorn Monastery Trail	
Rosymorn Monastery 	Rosymorn Monastery 	
Creche Y'llek 	Creche Y'llek 	
Act 2 	Act 2 	Act 2
Last Light Inn 	Last Light Inn 	
Shadowed Battlefield 	Ruined Battlefield 	
Reithwin Town 	Reithwin Town 	
Moonrise Towers 	Moonrise Towers 	
Grand Mausoleum 	Reithwin Town 	
Road to Baldur's Gate 	Reithwin Town 	
Gauntlet of Shar 	Gauntlet of Shar 	
Verge of the Shadows 	Gauntlet of Shar 	
Act 3 	Act 3 	Act 3
Rivington 	Rivington 	
South Span of Wyrm's Crossing	Wyrm's Crossing 	
Wyrm's Rock 	Wyrm's Rock Fortress 	
Basilisk Gate 	Lower City 	
Lower City Central Wall 	Lower City 	
Heapside Strand 	Lower City 	
City Sewers 	Lower City Sewers 	
Baldur's Gate 	Lower City 	
Grey Harbour Docks 	Lower City 	
Cazador's Dungeon 	Cazador's Dungeon 	
Undercity Ruins 	Undercity Ruins 	
Temple of Bhaal 	Undercity Ruins 	
Morphic Pool Dock 	Undercity Ruins
Anders

Anders is a human paladin of during Act One. He is hunting for with his companions along The Risen Road.
== Involvement ==
=== Act One ===
Anders is in the Risen Road Toll House with his companions, and . If spoken to, he tells the party that the Toll House is safe under Tyr's protection. He explains that they are hunting a dangerous one-horned devil who takes the form of a tiefling responsible for slaughtering refugees. He requests aid from the party in hunting the devil, initiating .
The party can discover Anders' ruse by passing a when interacting with him or by speaking to the corpse in the next room via , among other methods. It is revealed that he is a fallen paladin of Tyr pacted with the Arch-devil Zariel, who, in exchange for power, demands either Anders' soul or the head of an Avernus escapee, Karlach.
If the party bring to Anders, he rewards them with his . Otherwise, the sword can be looted from his body.
== Companion approval ==
If the party meet Anders before speaking with Karlach:
* 
== Combat ==
=== Attacks and abilities ===
=== Allies ===
* 
* 
=== Encounter details ===
Anders can be a dangerous opponent for early game parties. Using and , he can deal enough damage to easily kill a party member in one turn.
He is also less susceptible to common crowd control spells like and due to his proficiency in Wisdom s and .
=== Tactics ===
It may be helpful to view fighting Anders as a damage race. Attempts to slow him down will likely fail due to his high saving throws, so it is recommended to deal as much damage as quickly as possible. Once dead, neither Cyrel nor Trynn are difficult in combat due to their low damage.
The party can also begin the battle by ambushing Cyrel when she periodically walks outside onto the balcony. A successful can push her off the cliff and kill her instantly, reducing the difficulty of the fight.
=== Loot ===
* 
* 
* 
== Related quests ==
* 
* 
== Idle banter ==
Anders will occasionally chat with :
Anders: Cut it out. There's worse than gnolls out there.
* Trynn: Nothing we need to worry about.
** Anders: How about a dragon? Would that worry you?
*** Trynn: I'd give it a bloody good fight, that's for sure.
**** Anders: Ha! Only thing you'd give a dragon is bad gas.
== Gallery ==
Anders Model.png|Model
== Notes and references ==
== External links ==
* 
Category:Humans
Category:Humanoids
Category:Characters
Category:Characters in the Risen Road
Category:Characters in Act One
Category:Paladins
Andorn

Andorn guards the Chapel Entrance while his friends raid the Overgrown Ruins in Act One.
== Involvement ==
=== Act One ===
The party can speak with Andorn through the door from outside the Chapel Entrance at . If he feels threatened while speaking to the party through the door, he tries to bluff, claiming that he has much stronger allies inside. If informing him that group has fled, he is unsurprised, even describing them as "a bit soft".
The party can convince Andorn to open the door by impersonating Gimblebock or claiming he is injured:
* 
* 
* 
If Andorn opens the door for the party, entering the room causes him to become hostile and . If the party fail to convince Andorn to open the door and enter via lockpicking by passing a , he leaves a blast mine trap at the entrance and informs the other looters of the party's presence. All bandits in the Refectory are prepared for combat.
Alternatively, if approaching Andorn from within the Refectory ruins, he assumes the party members are after the same loot that his crew is, and becomes instantly hostile. He calls his allies for help.
== Combat ==
=== Attacks and abilities ===
=== Difficulty changes ===
* Andorn cannot make attacks of opportunity in Explorer difficulty.
* On Balanced difficulty and below, Andorn's attacks cannot critically hit.
=== Loot ===
*
*
*
*
*
== Related quests ==
* 
== External links ==
* 
Category:Humanoids
Category:Humans
Category:Characters
Category:Characters in Act One
Category:Characters in the Ravaged Beach
Category:Rogues
Andrick

Andrick is a novice of the Absolute. He is searching the Wilderness for survivors of the Nautiloid Wreck alongside his fellow believers and .
== Involvement ==
=== Act One ===
Andrick is found in the Forest at worrying over his brother, , who is dying from the wounds sustained from an Owlbear attack. He is more trusting than his sister, , if the party should try to help.
Andrick has been tasked with looking for survivors of the Nautiloid Wreck. If revealing that the party members are those survivors, or otherwise revealing that they are not followers of the Absolute, he and his sister become hostile. If passing Skill Checks involving Medicine or Illithid Persuasion then Andrick and his sister do not attack.
If not revealing their true allegiance, the siblings ask the party what they should do next. They can be convinced to continue searching for the survivors, to leave for the Goblin Camp, or to seek out the owlbear that attacked them. If told to seek out the owlbear cave, they head towards it and go in. Inside, they hesitate before reaching the den, and the party can convince them to press forward:
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Whatever the case, as long as the situation is resolved peacefully, the party is rewarded 70 Experience. Andrick can be a useful ally against the owlbear and if he survives he can be told alongside Brynna to either continue their search for survivors of the Nautiloid or return to the Goblin Camp.
In the Goblin Camp, Andrick informs the party that he is still getting used to rubbing elbows with goblins. He becomes hostile with the rest of the camp if attacking the leaders within the Shattered Sanctum or after the raid on the Emerald Grove.
Killing both Brynna and Andrick awards Reuniting Friends for the Haunted One background.
Brynna and Andrik are key characters in the possibility of further interaction and recruitment of Owlbear Cub. If they are sent to the goblin camp, they tell the goblins about the Owlbear Cub and only after that the Owlbear Cub appears in the goblin camp.
== Companion approval ==
When meeting Brynna and Andrick over the dying Edowin in the Forest:
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* 
* 
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* 
== Combat ==
=== Attacks and abilities ===
=== Loot === 
* (if unused)
* 
* 
== External links ==
* 
Category:Humanoids
Category:Humans
Category:Characters
Category:Characters in Act One
Category:Characters in the Forest
Category:Characters in the Goblin Camp
Category:Fighters
Category:Followers of the Absolute
Andrik

Andrik is an Undead Vampire Spawn who is imprisoned in Cazador's Dungeon. He is one of the children recently kidnapped from the Gur by and forcibly turned into a vampire spawn.
== Interactions ==
As the party progresses through Cazador's Dungeon, they inevitably pass by a prison containing various children Vampire spawns, including . Like Chessa, Andrik can either be consumed or set free depending on the choices made after slaying .
== Combat ==
=== Attacks and abilities ===
== Related Quests==
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Category:Vampire Spawns
Category:Undead
Category:Characters
Category:Characters in Szarr Palace
Category:Characters in Act Three
Category:Gur
Category:Children
Angelic Scion Outfit

==Gallery==
file:Angelic Scion Outfit Human Body1 Front Model.webp|Body Type 1 Front Human|alt=Angelic Scion Outfit Human Front
file:Angelic Scion Outfit Human Body1 Back Model.webp|Body Type 1 Back Human|alt=Angelic Scion Outfit Human Back
file:Angelic Scion Outfit High Elf Body4 Front Model.webp|Body Type 4 Front High Elf|alt=Angelic Scion Outfit High Elf Front
file:Angelic Scion Outfit High Elf Body4 Back Model.webp|Body Type 4 Back High Elf|alt=Angelic Scion Outfit High Elf Back
Angleiron's Cellar

== Access ==
It can be entered via a cave entrance at , just north of and down some roots by the Sword Coast Couriers, or via a trap door in the Rivington General at (this trap door is blocked from within until you pull a lever in the cellar).
== Overview==
The Ironhand Gnomes have taken up residence in the cellar and you can speak to them to learn of their hatred of the Steel Watch. Talking to is one way to begin the Quest. Wulbren then will give the party the . wants to have a conversion with the party about Wulbren.
If the Ironhand Gnomes are killed during their escape from Moonrise Towers, the entrance to the cave will be blocked by some rocks, preventing the player from entering this location.
==Locations==
===Adjacent areas===
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==Notable Characters==
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* (Trader)
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==Notable loot==
Notable items obtained in this location, whether looted, purchased, or obtained as a quest reward:
* given by Wulbren, or stolen from his desk.
Bumpnagel sells:
*
*
*
*
==Related quests==
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Category:Locations
Category:Act Three Locations
Animal Handling

Animal Handling is a Wisdom-based Skill.
The higher a creature's Wisdom Score, the more likely they will succeed on Animal Handling Checks to deal with animals.
==Proficiency==
Characters who are proficient in can add their Proficiency Bonus when making s.
The following backgrounds grant proficiency in :
* 
The following classes can choose to select as a proficient skill at Level 1:
* 
* 
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* 
==Uses==
* Used in dialogue.
==Related Items==
===Grants Proficiency===
:
===+1d4 to All Skill Checks===
: while Shapeshifted or Disguised
==Related Spells==
* - Grants Proficiency in all Skills of a chosen Ability.
* - Grants Proficiency in all Wisdom Skills.
* - Grants a +1d4 bonus on all Skill Checks.
* - Grants Advantage on all Wisdom Checks.
* - Grants Disadvantage on all Wisdom Checks.
Category:Skills
Animate Dead (disambiguation)

Animate Dead is a family of necromancy spells.
* - The container spell which allows the caster to choose a type of undead to reanimate
** - Level 3 variant which reanimates one 
** - Level 3 variant which reanimates one 
** - Level 4 variant which reanimates three 
** - Level 4 variant which reanimates three 
** - Level 5 variant which reanimates one 
** - Level 5 variant which reanimates one 
** - Level 6 variant which reanimates three 
** - Level 6 variant which reanimates three s
* - A special variant used by Balthazar
* - A special variant used by Gekh Coal
Animated Armour

Animated Armour is a Construct and non-playable race in Baldur's Gate 3. They can be found in the Arcane Tower, Grymforge, and at Sorcerous Sundries. Animated Armour can be disabled by anti-magic effects.
== Involvement ==
Animated armours can be encountered in all three acts of the game. In Act 1, four (or six, on Tactician difficulty and above) animated armours armed with crossbows can be encountered on the top floor of the Arcane Tower along with Bernard. Several more can be found defending Grymforge.
In Act 2, a unique animated armour, the Hollow Armour, is located in the pit of the House of Healing Morgue. 
Finally, in Act 3, Sorcerous Sundries employs several animated armours as guards, some of whom will take part in the fight with Lorrokan. 
== Combat ==
Animated armours are equipped with basic weapons, usually a or .
Animated armours can be disabled by from Sussur Blooms. This works either when the Sussur Bloom is placed near them or held by a nearby character. The number of flowers in the Underdark is enough to disable all the animated armours in the Bernard encounter.
Due to their low Wisdom, animated armours are susceptible to spells or effects targeting a Wisdom saving throws, in particular. Note, however, that animated armours are simply immune to many mental effects like , , and so your choice of spells may be limited.
Their weight is pretty low at 40kg / 80lb. A character with a minimum of 15 strength can attempt to pick up and throw them with the action. In the Arcane Tower and Grymforge encounters, they can be thrown into the surrounding chasms to instantly destroy them.
=== Attacks and abilities ===
== Notes ==
* Ordinarily these enemies reward 40 experience each. However, it seems that the 4 found in Grymforge can reward 75 experience each when playing on Honour Mode Difficulty or Custom Difficulty with the Honour Mode ruleset. 
== Named Animated Armours ==
* 
* 
== Animated Armour enemy variants ==
* 
== Gallery ==
Animated Armour.jpg|Early Access.
Animated Armor.png|Animated Armour in-game.
== External links ==
Category:Creatures
Category:Races
Category:Non-playable races
Category:Constructs
Anita Fischer

Anita Fischer is a grieving mother in Baldur's Gate during Act Three.
== Involvement ==
=== Act Three ===
Anita and can be found at the Mortuary in the Lower City seeking a coffin for their deceased daughter. However, there is a one-month wait time for coffins due to the recent serial killings in the city. If the party tell Anita that a month seems excessive, she mentions a "priority" fee that is too costly for them. The party can cover this fee on their behalf or convince to expedite the coffin.
The party may also suggest dumping the body in a hole because it is "far cheaper", but this option greatly upsets them.
 
Category:Humans
Category:Humanoids
Category:Characters
Category:Characters in the Lower City
Category:Characters in Act Three
Anna Lidwin

Anna Lidwin, also known as Sister Lidwin, is an intelligent Zealous Assistant trader in Act Two at the House of Healing. 
== Involvement ==
Anna is located in the Children's Ward of the House of Healing, where she can be found fretting over the 'care' of the dead tieflings and . If the tieflings were not saved in Act 1, she will instead be fretting over the body of a nameless goblin.
The party can assure her the 'patients' are alright by passing an ability check:
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Afterwards she will be available as a Trader. She sells a mix of potions, poisons, Alchemy ingredients and Camping Supplies (many of which are rotten and useless).
== Notable items sold ==
*
*
== Combat ==
=== Attacks and abilities ===
== Gallery ==
Sister Lidwin Model.png|Sister Lidwin's model.
== Related literature ==
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== External links ==
* 
Category:Undead
Category:Characters
Category:Characters in Act Two
Category:Characters in Reithwin Town
Category:Authors
Category:Traders
Anouk

Fist of Bane Anouk is a duergar cultist of Bane that can be found in the Steel Watch Foundry.
== Involvement==
Anouk can be found on the lab level of the Steel Watch Foundry, and watches over the Gondians which are forced to work there to produce the Steel Watchers for .
== Combat ==
=== Attacks and abilities ===
=== Tactician/Honour mode only ===
Anouk receives in order to use Menacing Attack.
=== Notable loot ===
* 
* 
* 
* 
== Related literature ==
* 
== Idle conversation ==
Anouk will occasionally taunt :
Fist of Bane Anouk: Your hand shakes, Gondian. Tell me, what was your friend's name?
* Gondian Manser Biggs: My husband's name was Lanpos, ma'am.
** Fist of Bane Anouk: Lanpos deserved to die - tell me why.
*** Gondian Manser Biggs: My husband was eavesdropping, ma'am. He - he needed to be beaten.
**** Fist of Bane Anouk: Very good, little Gondian.
Category:Dwarves
Category:Duergar
Category:Humanoids
Category:Characters
Category:Characters in the Steel Watch Foundry
Category:Characters in Act Three
Anti-Hag Support Group

The Anti-Hag Support Group is a group of survivors who are working to oppose Hags. They can be found meeting at Old Garlow's Place in the Lower City of Baldur's Gate during Act Three.
== Involvement ==
=== Act Three ===
The Anti-Hag Support Group is established if the party complete during Act One. Otherwise, the Dead Eyes can be found at Old Garlow's Place instead.
== Members ==
* 
* (if saved in Act One)
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== Related items ==
* 
== Related literature ==
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== Related quests ==
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Category:Factions
Antinia

Antinia the Goon is a human NPC in the Lower City of Baldur's Gate. She can be found near the Grey Harbour Docks, as part of mob, ready to bring to "justice".
== Involvement ==
When approaching the Steel Watch Foundry, the party can come across Churg Elvek and his mob, as well as Volo, who is tied up to some . Upon approaching, a cutscene plays out, where Churg accusses Volo of harmful lies, conspiracies and fear mongering. The party can opt to intervene or draw their weapons after which Churg and his mob attack. 
== Combat ==
=== Attacks and abilities ===
=== Notable loot ===
* - 2x
* 
* 
=== Allies ===
* 
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Category:Humans
Category:Humanoids
Category:Characters
Category:Characters in the Lower City
Category:Characters in Act Three
Antinnia

Quivers Antinnia is a part of Aradin's mercenary crew if he confronts the party at camp during Act Three.
__notoc__
== Involvement ==
Quivers and the rest of his group led by Aradin are searching for a treasure called the , and will confront the party at camp if Aradin was told that the Nightsong is located there.
== Combat ==
===Attacks and Abilities===
=== Allies ===
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=== Notable loot ===
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==External links==
Category:Humans
Category:Humanoids
Category:Characters
Category:Characters in the Lower City
Category:Characters in Act Three
Antony

Harper Antony is a human ranger that can be found patrolling Last Light Inn, and is part of the Harpers. Depending on players choices in Act Two and Act Three, he can help the party during the Assault on Moonrise Towers and be a potential ally during Confront the Elder Brain.
== Involvement ==
=== Last Light Inn ===
Antony can be first encountered at the Last Light Inn, where he is seen making trips back and forth within the main plaza, bringing planks to the sanctuary's entrance in order to reinforce the barricade.
If the party is rescued by Marcus but exposes him as a True Soul, Antony can join the fight against his summoned Crawling Claws if he is close enough. Depending on proximity, he may be or .
=== Resolve the Abduction ===
When Marcus attacks the inn and attempts to kidnap Isobel during Resolve the Abduction, Antony usually fail his save and is for the remainder of the battle. If Isobel is not saved, Donner and everyone in Last Light Inn, save for Jaheira, turn into . 
=== Assault Moonrise Towers ===
If Isobel is saved, and the Nightsong is freed from her cage and heads for Moonrise, Antony follows Jaheira to Moonrise Towers, where he, along with Harper Essius, Lymn, and Naysa survive the first assault and assist the party in the remaining battle against Absolute forces.
If Antony survives the Moonrise Towers encounter, he guards the first floor of Moonrise Towers with the remaining Harpers.
=== Act Three ===
If alive, Antony is summonable as an ally through the variant , if The High Harper is completed with Minsc alive.
==Combat==
===Attacks and Abilities===
=== Items (Act 3)===
*
== Loot ==
*
*
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*
== Related quests ==
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== Notes ==
* When summoned during Confront the Elder Brain, Antony has an unlimited supply of to use.
* If killed at any point before the Assault on Moonrise Towers, another Harper (either Olys, Grenywald, Lanni, or Lilineth) takes Antony's place.
** If killed during the Assault on Moonrise Towers, one of the aforementioned replacement Harpers takes his spot as a summon instead.
* Antony has four level 1 spell slots, and two level 2 spell slots, despite having no spell to cast.
* As of Patch 7, despite having Extra Attack, Antony is not able to attack twice during his turns.
== References ==
Category:Humans
Category:Humanoids
Category:Characters
Category:Characters in the Shadow-Cursed Lands
Category:Characters in Act Two
Category:Members of the Harpers
Category:Rangers
__INDEX__
Antwun Dufay

Chamberlain Dufay is a deceased vampire spawn in the service of Cazador Szarr.
== Involvement ==
Chamberlain Dufay can be found deceased in the chamberlain suite of the Szarr Palace. According to his diary, he was ordered to be a stand in for the missing for Cazador Szarr's ritual. Knowing the outcome of all who participate in the ritual, he decided to fake his death using a potion purchased from Bonecloak's Apothecary and an identical looking acid potion to explain his apparent death.
Unfortunately, it appears he drank the wrong potion as his body appears to be corroded with acid. His lover , upon finding his body, later chose to join him in death by drinking a similar acid potion.
== Related literature ==
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== Related quests ==
* 
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== External links ==
* 
Category:Vampire Spawns
Category:Undead
Category:Characters
Category:Characters in Szarr Palace
Category:Characters in Act Three
Category:Authors
Anya

Sister Anya is a minor Undead character, who appears at the House of Healing during Act Two, one of Undead Nurses.
== Involvement ==
Sister Anya is one of the Zealous Assistants of in the House of Healing. Along with three other Undead Nurses (, and ) she is trying to grasp the 'science' provided by Malus Thorm, Shar's Scalpel and master all its ins and outs - literally, on a still alive patient.
On encountering Sister Anya, she and the other three undead nurses cannot be spoken to directly because approaching the group immediately triggers the dialogue with Malus Thorm himself.
During the dialogue, the party may (among other options) convince Malus Thorm to order the nurses to kill each other or to to operate on himself. Should the party choose the latter, Sister Anya remains neutral after the surgeon's demise. She then begins to wander around the auditorium, dropping philosophical phrases about patients, healing and Thorm's fate. If attacked afterwards, other Undead Nurses around come to her aid.
== Combat ==
=== Attacks and abilities ===
=== Notable loot ===
* 
* 
Category:Undead
Category:Characters
Category:Characters in Reithwin Town
Category:Characters in Act Two