nyuuzyou/wikis huggingface dataset:
Turok: Evolution (Jul 28, 2002 22:54 prototype)

A prototype of Turok: Evolution for the Xbox.
==Notes==
* Built 9 days before the final US build (the first retail build).
* Review build.
* XBE information:
** Internal Name: Turok Evolution
** Maker ID and Product Number: \x02x-11252
** Executable Name: default.xbe
** Executable checksum (MD5): 31f9c1dac676a7fedde1bc625b16e72e
* Miscellaneous Notes:
** Game is emulatable: Yes (Xemu) (as of September 12, 2021).
** Game contains dongle protection: No.
==Screenshots==
Xbox - Turok Evo Submission Build (1).png|Gameplay
Xbox - Turok Evo Submission Build (2).png
Xbox - Turok Evo Submission Build (3).png
Xbox - Turok Evo Submission Build (4).png
Xbox - Turok Evo Submission Build (5).png
Xbox - Turok Evo Submission Build (6).png|Loading screen
Xbox - Turok Evo Submission Build (7).png
Xbox - Turok Evo Submission Build (8).png|Main Menu
Xbox - Turok Evo Submission Build (9).png|Cheats Menu
Xbox - Turok Evo Submission Build (10).png|Credits
Xbox - Turok Evo Submission Build (11).png|Cheat Code
Xbox - Turok Evo Submission Build (12).png|Art Gallery
Xbox - Turok Evo Submission Build (13).png|Options
Xbox - Turok Evo Submission Build (14).png|Game Options
Xbox - Turok Evo Submission Build (15).png|Control Setup
Xbox - Turok Evo Submission Build (16).png|Sound Options
Xbox - Turok Evo Submission Build (17).png
Xbox - Turok Evo Submission Build (18).png
Xbox - Turok Evo Submission Build (19).png|Gameplay
Xbox - Turok Evo Submission Build (20).png|Gameplay
==Origin==
Xbox - Turok Evo Submission Build.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: Xbox and Dreamcast (September 18, 2021)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Turok (DLC Multiplayer Expansion Pack 1 prototype A)

A prototype of Turok DLC Multiplayer Map Pack for the Xbox 360.
==Notes==
* It can be found at least in SAMSUNG500GB.
* There are certain files with different sizes compared to the final version.
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
Turok (DLC Multiplayer Expansion Pack 1 prototype B)

A prototype of Turok DLC Multiplayer Map Pack for the Xbox 360.
==Notes==
* It can be found at least in SAMSUNG500GB.
* There are certain files with different sizes compared to the final version.
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
Turok (Jan 5, 2007 prototype)

A prototype of Turok for the Xbox 360.
==Notes==
* Predates the final build by 9 months.
* Incomplete build.
* Original filename: Turok (Jan 5, 2007) [v132504 INCOMPLETE].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Turok (Jul 16, 2007 prototype)

A prototype of Turok for the Xbox 360.
==Notes==
* Predates the final build by 3 months.
* Original filename: Turok (Jul 16, 2007) [07-16-2007_at_05-00-025-13-26].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Turok (Jun 1, 2007 prototype)

A prototype of Turok for the Xbox 360.
==Notes==
* Predates the final build by around 4 months.
* Incomplete build, possibly for E3.
* Original filename: Turok (Unknown date) [E3-V5 INCOMPLETE].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Turok (Jun 22, 2007 prototype)

A prototype of Turok for the Xbox 360.
==Notes==
* Predates the final build by 4 months.
* Original filename: Turok (Jun 22, 2007) [194410_06-22-2007_at_03-59-46].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Turok (Jun 26, 2007 prototype)

A prototype of Turok for the Xbox 360.
==Notes==
* Predates the final build by 4 months.
* Original filename: Turok (Jun 26, 2007) [196243_06-26-2007_at_03-45-30].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Turok (Mar 20, 2007 prototype)

A prototype of Turok for the Xbox 360.
==Notes==
* Predates the final build by 7 months.
* Original filename: Turok (Mar 20, 2007) [IgerReview-v3].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Turok (Oct 7, 2007 prototype)

A prototype of Turok for the Xbox 360.
==Notes==
* Predates the final build by 10 days.
* Original filename: Turok (Oct 10, 2007) [267026_10-07-2007_at_10-05-55_LRB_XENON].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Turok (Sep 13, 2007 prototype)

A prototype of Turok for the Xbox 360.
==Notes==
* Predates the final build by a month.
* Original filename: Turok (Sep 13, 2007 [09-13-2007_at_01-14-23}.rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Turok (Sep 24, 2007 prototype)

A prototype of Turok for the Xbox 360.
==Notes==
* Predates the final build by a month.
* Original filename: Turok (Sep 24, 2007) [257450_Xenon_LRB-00-18].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Turok 2004 Engine Test

An early game engine tech demo made in 2004 for Turok for the Microsoft Xbox.
==Notes==
Default.xbe "release xbe" turns off debug functions and the green reference lines.
XbxTurokDbg.xbe stranded debug xbe
XbxTurokAbt.xbe appears to be the same as the debug xbe but is displayed as turok abort in the xdk launcher so i think i'm missing something.
When you first load in you will be in a black void with a bunch of green lines all over the place (if you run the "release" xbe then it will just be a black void)
if you press the black button it will load in a map called TestSeg01, this map appears to be a desert test map with some sand storm effects
if you press the wight button it will load in a map called TestSeg03, this map seems to be a standard city test map.
Controls 
Left thumstick moves the camera. right thumstick rotates the camera.
left trigger and right trigger will roll the camera .
A button will move the camera down and B will move it up.
The Data\TestWorld\TestLevel folder has test maps from 1 to 6 but none of the other buttons on the controller do anything so I haven't found if you can load the other maps yet.
An interesting quirk of this prototype of your running the debug build with the green reference lines, when you swap between the maps the lines stay in place.
So the camera isn't affected by the map change, really it's not a map change, the geometry you are looking at gets unloaded and new geometry gets loaded in on the fly. This affect is a little easier to see if you zoom all the way out where you can see all the lines at once, but if you zoom to far on TestSeg01 you will be above the sandstorm affect and wont be able to see the map.
So in another words this means you are streaming level data in and out on the fly witch would of been kinda a big deal back then.
==Screenshots==
File:Turok2004ET-TestSeg01.png
File:Turok2004ET-TestSeg01-2.png
File:Turok2004ET-TestSeg03.png
File:Turok2004ET-TestSeg03-2.png
File:Turok2004ET-TestSeg03-3.png
Turok 3: Shadow of Oblivion (Jul 16, 2000 prototype)

A late prototype of Turok 3: Shadow of Oblivion for the Nintendo 64.
==Origin==
turok 7-16 cart.jpg|Cartridge front
Turok 7-16 cart back.jpg|Cartridge back
turok 7-16 pcb back.jpg|PCB back
turok 7-16 pcb.jpg|PCB front.
==See also==
Forest of Illusion's original tweet.
Turok 3: Shadow of Oblivion (Jul 16 2000 21:14:12 prototype)

A prototype of Turok 3: Shadow of Oblivion for the Nintendo 64.
==Origin==
File:Turok-3-prototype-qa18-cart-front.jpg
File:Turok-3-prototype-qa18-cart-back.jpg
==See also==
Release page.
Turok 3: Shadow of Oblivion (Jul 16 2000 22:02:45 prototype)

A debug prototype of Turok 3: Shadow of Oblivion for the Nintendo 64.
==Origin==
File:Turok-3-prototype-v23-debug-cart-front.jpg
File:Turok-3-prototype-v23-debug-cart-back.jpg
==See also==
Release page.
Turok 3: Shadow of Oblivion (Jul 18, 2000 prototype)

A late prototype of Turok 3: Shadow of Oblivion for the Nintendo 64.
==Notes==
*Build date is July 18, 2000 according to a string in the ROM.
==Origin==
File:FQJXoJLVEAEJJxn.jpg|Cartridges (front)
File:FQJYOEGaQAIiei7.jpg|Cartridges (back)
==See also==
Forest of Illusion's original tweet.
Turok 3: Shadow of Oblivion (Jun 26, 2000 prototype)

A late prototype of Turok 3: Shadow of Oblivion for the Nintendo 64.
==Notes==
* Two ROMs are included in the zip. One is the original dump and the other is patched to run in emulators.
==Origin==
EqYHDK0VEAEfnwD.jpg|Cartridge front
==See also==
Forest of Illusion's original tweet. (archived)
Turok 3: Shadow of Oblivion (Jun 6, 2000 prototype)

A prototype of Turok 3: Shadow of Oblivion for the Nintendo 64. Apparently dumped by Zidapi (who wants to get it redumped), but it would be worth finding the original release thread in order to confirm.
==Screenshots==
File:Eqxf DBUUAICJTo.jpg
File:Eqxf DCVoAAB7rf.jpg
Turok Advance (Prototype)

A 3D version of Turok Advance the development of which was dropped in favor of the released 2D Turok Advance. This version is almost the same as the "Bright" version, except for the graphics, which are darker here. It was donated by breezer and released on February 23, 2009.
== Screenshots ==
GBA_0005_Turok_Advance_0.png|An enemy summoned magically by pressing the B button. It causes the game to stop all rendering processes and movement, and the enemy enters by gradual growth as if entering from a distance through fog. The enemy does not attack nor does it do much else than stand as stationary prerendered animation on the screen, flailing around like its walking. Enemy can be killed with four shots.
GBA_0005_Turok_Advance_1.png|A rendition of the original podium for a key in Turok 64. Does nothing.
GBA_0005_Turok_Advance_2.png|A border of the map. When rendered, the engine slows down slightly.
GBA_0005_Turok_Advance_3.png|Endless plain of nothingness. The floor texture loops throughout the whole map.
GBA_0005_Turok_Advance_4.png|Collectibles from the original Turok 64. Animated. Collecting it ups the counter on the top right.
GBA_0005_Turok_Advance_5.png|One of the several tree graphics set out on the map. Like everything else on the map, there is no collision.
== Files ==
Tux On The Run (Milestone 1) (prototype)

Tux on the Run is an early version of the popular open-source platformer game SuperTux. This Milestone 1 build features the first world, Icyland, with 27 levels and a final boss. (http://www.steinke.net/tux.php)
Game Information:
* Development Start: Summer 1999 (earliest file dated May 3rd, 1999, at 6:23 AM)
* Release Date: 2000 (approximate)
* Developer: SuperTux Team
* Platform: Initially released for Linux, but can be compiled for other platforms.
Development Story:
Tux on the Run was a precursor to the well-known open-source game SuperTux. This early version showcases the game's humble beginnings and provides an interesting look at how the game evolved over time. The earliest known file dates back to May 1999, indicating that the game's development started at least during the summer of that year.
Inspirations:
The penguin character design in Tux on the Run bears a striking resemblance to the penguin character in IceBlox, a 1996 open-source puzzle game. This similarity suggests that the developers of Tux on the Run may have been inspired by IceBlox. (and from IceBlox, it seemed to have been inspired by Pengo from 1982, so in all actuality, if it wasn't for Pengo from 1982, the well known open-sourced platformer SuperTux would never have been made. Pretty interesting to think about!)
==Screenshots==
File:Tux0.jpg
File:Tux1.jpg
File:Tux2.jpg
File:Tux3.jpg
File:Tux4.jpg
TwinBee 3: Poko Poko Dai Maou (Prototype)

A prototype of TwinBee 3: Poko Poko Dai Maou for the Famicom.
==Notes==
* While the no-intro entry notes that a cartridge containing the same data was dumped by Miku H on May 11, 2018, it might be an erroneous entry which actually refers to Pop'n TwinBee (Putative Sample).
==Acknowledgements==
From the original release:
:Thanks to TheRedEye for providing the Twinbee 3 cartridge, and kevtris for dumping it.
==See also==
* No-intro entry.
Twin Hawk (Apr 6, 1990 prototype)

A prototype of Twin Hawk for the Sega Mega Drive. Contains some small art and code differences.
== Screenshots ==
File:TWINHAWK000.png
File:TWINHAWK001.png
File:TWINHAWK002.png
File:TWINHAWK003.png
File:TWINHAWK004.png
File:TWINHAWK005.png
== Videos ==
<youtube width="320" height="240">FAJh5bzcVCM</youtube>
== Header ==
00000100 53 45 47 41 20 4d 45 47 41 20 44 52 49 56 45 20 SEGA MEGA DRIVE 
00000110 28 43 29 53 45 47 41 20 31 39 39 30 2e 41 50 52 (C)SEGA 1990.APR
00000120 44 41 49 53 45 4e 50 55 20 20 20 20 20 20 20 20 DAISENPU 
00000130 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000140 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000150 54 57 49 4e 20 48 41 57 4b 20 20 20 20 20 20 20 TWIN HAWK 
00000160 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000170 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000180 47 4d 20 47 2d 34 30 33 34 20 20 2d 30 30 fd 74 GM G-4034 -00.t
00000190 4a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 J 
000001a0 00 00 00 00 00 07 ff ff 00 ff 00 00 00 ff ff ff ................
000001b0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001c0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001d0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001e0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001f0 4a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 J 
== Files ==
Twinkle Popo (prototype)

Prototype of Twinkle Popo, which later become Kirby's Dream Land.
==Screenshots==
File:Twinkle_Popo_title_screen.jpg
File:Twinkle_Popo_Game_Boy_1.jpg
File:Twinkle_Popo_Game_Boy_2.jpg
File:Twinkle_Popo_Game_Boy_3.jpg
==Origin==
File:Twinkle Popo cartridge.jpg
==See also==
* https://twitter.com/zerocreate/status/620553885564862464
Twisted Flipper (Prototype B)

A prototype of Twisted Flipper for the Sega Mega Drive.
==Notes==
* Early prototype of Crüe Ball. The game was originally titled Twisted Flipper but had its name changed after picking up an endorsement from Mötley Crüe.
* This prototype is later than the one previously leaked by scene groups.
==Screenshots==
Twisted Flipper (Prototype B)_00022.png
Twisted Flipper (Prototype B)_00024.png
Twisted Flipper (Prototype B)_00026.png
Twisted Flipper (Prototype B)_00027.png
Twisted Flipper (Prototype B)_00029.png
Twisted Flipper (Prototype B)_00031.png
Twisted Flipper (Prototype B)_00033.png
Twisted Flipper (Prototype B)_00034.png
Twisted Flipper (Prototype B)_00036.png
Twisted Flipper (Prototype B)_00037.png
Twisted Flipper (Prototype B)_00039.png
Twisted Flipper (Prototype B)_00040.png
Twisted Flipper (Prototype B)_00042.png
Twisted Flipper (Prototype B)_00044.png
Twisted Flipper (Prototype B)_00046.png
Twisted Flipper (Prototype B)_00047.png
Twisted Flipper (Prototype B)_00049.png
Twisted Flipper (Prototype B)_00051.png
Twisted Flipper (Prototype B)_00052.png
Twisted Flipper (Prototype B)_00054.png
Twisted Flipper (Prototype B)_00056.png
Twisted Flipper (Prototype B)_00058.png
Twisted Flipper (Prototype B)_00060.png
Twisted Flipper (Prototype B)_00061.png
Twisted Flipper (Prototype B)_00062.png
==Files==
==Acknowledgments==
Special thanks to Frank Cifaldi at the Video Game History Foundation and the anonymous donor for this part of the lot! A huge thanks to ehw for researching this prototype! 
==See also==
* New Years 2022 (January 1, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
* Video Game History Foundation (VGHF)
Twisted Metal: Black (Apr 12, 2001 prototype)

A prototype/prerelease build of Twisted Metal: Black for the PlayStation 2 from 2001-04-12 (1 month before the release build, but 4 months before the game was released).
==Notes==
* Includes obviously early versions of some content, like character intro movies and loading screen text.
* To access the debug menu, press Start and choose the Tweaks option, then hold Start to keep the menu open. Use the D-pad and shoulder buttons to navigate.
* Game binary has embedded debugging symbols. Binary on retail disc also has embedded debugging symbols. May be interesting to compare.
* At the main menu, press L1 to unlock all movies, cars, and levels.
==Screenshots==
File:Twisted_Metal-Black-2001-04-12-Game-01.PNG
File:Twisted_Metal-Black-2001-04-12-Game-02.PNG
File:Twisted_Metal-Black-2001-04-12-Game-03.PNG
File:Twisted_Metal-Black-2001-04-12-Game-04.PNG
File:Twisted_Metal-Black-2001-04-12-Game-05.PNG
File:Twisted_Metal-Black-2001-04-12-Game-06.PNG
File:Twisted_Metal-Black-2001-04-12-Game-07.PNG
File:Twisted_Metal-Black-2001-04-12-Game-08.PNG
File:Twisted_Metal-Black-2001-04-12-Game-09.PNG
File:Twisted_Metal-Black-2001-04-12-Game-10.PNG
File:Twisted_Metal-Black-2001-04-12-Game-11.PNG
File:Twisted_Metal-Black-2001-04-12-Game-12.PNG
File:Twisted_Metal-Black-2001-04-12-Game-13.PNG
File:Twisted_Metal-Black-2001-04-12-Game-14.PNG
File:Twisted_Metal-Black-2001-04-12-Game-15.PNG
File:Twisted_Metal-Black-2001-04-12-Game-16.PNG
File:Twisted_Metal-Black-2001-04-12-Game-17.PNG
File:Twisted_Metal-Black-2001-04-12-Game-18.PNG
File:Twisted_Metal-Black-2001-04-12-Game-19.PNG
File:Twisted_Metal-Black-2001-04-12-Game-20.PNG
File:Twisted_Metal-Black-2001-04-12-Game-21.PNG
File:Twisted_Metal-Black-2001-04-12-Game-22.PNG
File:Twisted_Metal-Black-2001-04-12-Game-23.PNG
File:Twisted_Metal-Black-2001-04-12-Game-24.PNG
==Acknowledgments==
Thanks to Calypso for this present to the world's Twisted Metal fans!
Thanks also to everyone at TMAlliance.com for their part in preserving this artifact of gaming history!
==See also==
* Original release page on Archive.org
Twisted Metal: Black (Apr 13, 2001 prototype)

A prototype of Twisted Metal: Black for the PlayStation 2.
==Notes==
*Built a month before the final US build.
*Debug enabled.
**Selecting "TWEAK" in the pause menu enables a debug menu when holding Start button.
*Miscellaneous Notes:
**Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
**Game contains dongle protection: No.
==Screenshots==
File:Twistedmetalblackpreview4 title.png
File:Twisted Metal Black debug.png
==Origin==
File:PS2 - Twisted Metal Black Preview 4-13b.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Nex for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
*Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
*Cutting Room Floor (TCRF)
*Internet Archive (IA)
Twisted Metal: Black Online (Mar 14, 2003 prototype)

Prerelease build of Twisted Metal: Black Online for the PlayStation 2.
==Notes==
This build is not playable in emulators at the time of release, due to the requirement for the ethernet adapter and connection to servers. However, the assets and code may be of interest.
==Origin==
Twisted Metal-Black_Online-2003-03-14-Disc.JPG|Disc front.
Twisted Metal: Harbor City (Jan 29, 2004 prototype)

A prototype build of legendary unreleased title Twisted Metal: Harbor City for the PlayStation 2 from 2004-01-29.
==Notes==
* Release includes two nearly identical versions of the same build.
* In these very early builds, much of the game is unfinished. To access levels, the easiest way is to use Endurance mode or Split Screen mode in the Dev Shell.
* Much of the content appears similar to the build of the game released by CVLT OF OSIRIS in 2019, but many of the file contents are different. We think the earlier release was built 1-4 months before these 2, but can't be sure as the filesystem timestamps for the earlier release were lost.
* The two prototypes are nearly identical, but the "Early_01" build includes 2 extra files: IOPRP243.IMG and SCUS_971.96. SCUS_971.96 is the binary for Twisted Metal: Black Online.
* This prototype has extensive debugging features. Once in the game, press Start and select the Tweaks menu to access them.
==Screenshots==
File:Twisted_Metal-Harbor_City-2004-01-29-Game-01.PNG
File:Twisted_Metal-Harbor_City-2004-01-29-Game-02.PNG
File:Twisted_Metal-Harbor_City-2004-01-29-Game-03.PNG
File:Twisted_Metal-Harbor_City-2004-01-29-Game-04.PNG
File:Twisted_Metal-Harbor_City-2004-01-29-Game-05.PNG
File:Twisted_Metal-Harbor_City-2004-01-29-Game-06.PNG
File:Twisted_Metal-Harbor_City-2004-01-29-Game-07.PNG
File:Twisted_Metal-Harbor_City-2004-01-29-Game-08.PNG
File:Twisted_Metal-Harbor_City-2004-01-29-Game-09.PNG
File:Twisted_Metal-Harbor_City-2004-01-29-Game-10.PNG
File:Twisted_Metal-Harbor_City-2004-01-29-Game-11.PNG
File:Twisted_Metal-Harbor_City-2004-01-29-Game-12.PNG
File:Twisted_Metal-Harbor_City-2004-01-29-Game-13.PNG
File:Twisted_Metal-Harbor_City-2004-01-29-Game-14.PNG
File:Twisted_Metal-Harbor_City-2004-01-29-Game-15.PNG
File:Twisted_Metal-Harbor_City-2004-01-29-Game-16.PNG
File:Twisted_Metal-Harbor_City-2004-01-29-Game-17.PNG
File:Twisted_Metal-Harbor_City-2004-01-29-Game-18.PNG
File:Twisted_Metal-Harbor_City-2004-01-29-Game-19.PNG
File:Twisted_Metal-Harbor_City-2004-01-29-Game-20.PNG
File:Twisted_Metal-Harbor_City-2004-01-29-Game-21.PNG
File:Twisted_Metal-Harbor_City-2004-01-29-Game-22.PNG
File:Twisted_Metal-Harbor_City-2004-01-29-Game-23.PNG
File:Twisted_Metal-Harbor_City-2004-01-29-Game-24.PNG
File:Twisted_Metal-Harbor_City-2004-01-29-Game-25.PNG
File:Twisted_Metal-Harbor_City-2004-01-29-Game-26.PNG
File:Twisted_Metal-Harbor_City-2004-01-29-Game-27.PNG
==Acknowledgments==
Thanks to Calypso for these presents to the world's Twisted Metal fans!
Thanks also to everyone at TMAlliance.com for their part in preserving this artifact of gaming history!
==See also==
* Original release page on Archive.org