nyuuzyou/wikis huggingface dataset:
Sonic the Hedgehog Pocket Adventure (Oct 22, 1999 prototype)

A prototype of Sonic the Hedgehog Pocket Adventure for the SNK Neo Geo Pocket Color.
==Notes==
* Pressing start at the Sega screen brings up a debug menu.
* Contains two test maps for the action stages, and two test levels for the special stages.
* The debug menu contains different level names for various zones, but the zones themselves have the final names in their title cards.
* Some aspects of levels have collision problems (i.e the springs in Casino, and the rotating platforms in King Relics).
* The boss in Death Egg Act 2 doesn't spawn a capsule upon defeat.
* Some sound effects are missing from the prototype.
==Screenshots==
spa proto tile.png|Title screen
Sonic Pocket Adventure Prototype (1).png|Result screen
Sonic Pocket Adventure Prototype (2).png|Debug menu
Sonic Pocket Adventure Prototype (3).png|Level select
Sonic Pocket Adventure Prototype (4).png|Test stage 1
Sonic Pocket Adventure Prototype (5).png|Test stage 1
Sonic Pocket Adventure Prototype (6).png|Test stage 1
Sonic Pocket Adventure Prototype (7).png|Zone 1
Sonic Pocket Adventure Prototype (8).png|Sound test
Sonic Pocket Adventure Prototype (9).png|Debug settings
Sonic Pocket Adventure Prototype (10).png|Zone 1 with debug
Sonic Pocket Adventure Prototype (11).png|Special stage select
Sonic Pocket Adventure Prototype (12).png|Special stage victory
Sonic Pocket Adventure Prototype (13).png|Death Egg with debug
Sonic Pocket Adventure Prototype (14).png|Death Egg with debug
Sonic Pocket Adventure Prototype (15).png|Final Zone with debug
Sonic Pocket Adventure Prototype (16).png|Test stage 2
Sonic Pocket Adventure Prototype (17).png|Test stage 2
==Videos==
<youtube width="200" height="194">WhGgoojn13Q</youtube><youtube width=320 height=240>4gxy5C_yzrM</youtube>
==Header==
00000000 43 4f 50 59 52 49 47 48 54 20 42 59 20 53 4e 4b COPYRIGHT BY SNK
00000010 20 43 4f 52 50 4f 52 41 54 49 4f 4e 40 00 20 00 CORPORATION@. .
00000020 39 00 0f 10 53 4f 4e 49 43 20 50 4f 43 4b 45 54 9...SONIC POCKET
00000030 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
==Origin==
* The label on the cartridge reads:
: SNK 
: (P)
: ソニック(Sonic)
: ロックマン (Rockman)
: Ver. 10/22
: セガ承認用 (for Sega's approval)
: 99.10.22
: 10D7 (checksum)
* The label seems to indicate the the label was used on a cart that might have contained a Rockman (ロックマン) game at one point.
* The ROM was obtained using the Tengu Neo Geo Pocket Dumper. Because there were quite a lot of errors in the process, the cartridge was dumped 16 times. 9 of the dumps were identical to the released ROM, 7 others had errors. The errors were in different places of the ROM, so it was possible to rule them out.
 
Sonic the Hedgehog Pocket Adventure (Oct 22, 1999 prototype) - cart front.jpg|Cart front
Sonic the Hedgehog Pocket Adventure (Oct 22, 1999 prototype) - cart back.jpg|Cart back
==Acknowledgments==
* Thanks to Jelq God, Jen, JTE, Peter Küffner and SoNick for helping with the release.
==See also==
*Discussion thread at Sonic Retro
*Discussion thread at Hidden Palace forums
Sorcer Kingdom (Nov 8, 1991 prototype)

A prototype of Sorcer Kingdom for the Sega Mega Drive.
== Notes ==
* Potentially a month early, all copyrights are 1991 instead of 1992 and header date is Mar 1991 instead of Jan 1992.
* Many text and dialog differences, altered cutscenes, and map layouts.
* Sound test cheat allows you to change the game difficulty.
== Screenshots ==
File:SRKINGJP000.png
File:SRKINGJP001.png
File:SRKINGJP003.png
File:SRKINGJP004.png
File:SRKINGJP005.png
== Videos ==
<youtube width="320" height="240">ATnbi3B4UOc</youtube>
== ROM header ==
00000100 53 45 47 41 20 4d 45 47 41 20 44 52 49 56 45 20 SEGA MEGA DRIVE 
00000110 20 28 43 29 4e 43 53 5f 31 39 39 31 2e 4d 41 52 (C)NCS_1991.MAR
00000120 53 4f 52 43 45 52 20 4b 49 4e 47 44 4f 4d 20 20 SORCER KINGDOM 
00000130 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000140 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000150 53 4f 52 43 45 52 20 4b 49 4e 47 44 4f 4d 20 20 SORCER KINGDOM 
00000160 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000170 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000180 47 4d 20 54 2d 32 35 31 31 33 2d 30 30 20 00 00 GM T-25113-00 ..
00000190 4a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 J 
000001a0 00 00 00 00 00 0f ff ff 00 ff 00 00 00 ff ff ff ................
000001b0 52 41 f8 20 00 20 00 01 00 20 3f ff 4d 4f 28 43 RA. . ... ?.MO(C
000001c0 29 54 2d 32 53 20 20 20 20 20 20 20 20 20 20 20 )T-2S 
000001d0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001e0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001f0 4a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 J 
== Files ==
Sorcery (Mar 15, 2012 prototype)

A prototype/prerelease build of Sorcery for the PlayStation 3 from 2012-03-15.
==Notes==
* Requires the PlayStation Move and PlayStation Eye hardware.
==Screenshots==
File:Sorcery-2012-03-15-Game-01.PNG
==Origin==
Sorcery-2012-03-15-Disc-Small.PNG|Disc front
==See also==
* Original release page on Archive.org
SoulCalibur IV (DLC Test Pack 01 prototype)

A prototype of SoulCalibur IV DLC Test Pack #01 for the Xbox 360.
==Notes==
* Test Dlc.
* The dlc description is: "This is an object for a test. It is unnecessary data."
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
SoulCalibur IV (DLC Test Pack 03 prototype)

A prototype of SoulCalibur IV DLC Test Pack #03 for the Xbox 360.
==Notes==
* Test Dlc.
* The dlc description is: "This is an object for a test. It is unnecessary data."
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
SoulCalibur IV (Jul 1, 2008 prototype)

A prototype of SoulCalibur IV for the Xbox 360.
==Notes==
* Postdates the final build by a day.
* Found as part of TNO-DRW-Kabo lot.
* Original filename: Soul Calibur 4 (Jul 01, 2008) [Preview].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==Origin==
SoulCalibur IV (Jul 1, 2008 prototype) disc.png|Disc front
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Soul Fighter (Sep 20, 1999 prototype)

A prototype of Soul Fighter for the Dreamcast.
==Notes==
* VMU prompt immediately on startup, instead of the 50/60Hz TV prompt
* No Mindscape logo
** But there's a logo sequence for RedOrb
* No "Press Start" title screen before the main menu
* Title in the main menu itself is different
* Executable information:
** Executable Name: /1ST_READ.BIN
** Executable checksum (MD5): 665fe4a4dc8ee4253d8b51f96c74386d
** Executable timestamp: 1999-09-20 05:00:22
* Header Information (IP.BIN):
** Header - Title: THIS IS A SAMPLE DISK FOR USE IN THE OFFICE ONLY DO NOT SELL DO NOT CARRY OUT FROM THE OFFICE
** Header - Release Date: 19990519
** Header - Region: JUE
** Header - Device Info: 9F00 GD-ROM1/1
** Header - Product Version: V0.800
** Header - Maker ID: SEGA ENTERPRISES
** Header - Product Number: MK0001
* Volume Information:
** Volume Identifier: DISC1
** Volume Set Identifier: 
** Volume Creation Date: 1999-05-26 18:20:06
** Volume Modification Date: 1999-09-20 07:12:44
** Last Modified File (if not available, then executable was the last modified file): 
** Last Modified File Checksum (MD5): 
** Last Modified File Time Stamp: 
* Miscellaneous Notes:
** Game is emulatable: Yes (as of September 12, 2021).
==Screenshots==
SoulFighter-1.png
SoulFighter-2.png
SoulFighter-3.png
SoulFighter-4.png
SoulFighter-5.png
==Origin==
Soul Fighter 22-9.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Iniche for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: Xbox and Dreamcast (September 18, 2021)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Soul Nomad & the World Eaters (Jun 24, 2007 prototype)

A prototype of Soul Nomad & the World Eaters for the PlayStation 2.
==Notes==
* No obvious differences
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
soulnomandrom_title.png
==Origin==
PS2 - Soul Nomad and the World Eaters ROM v.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Nex for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Soul Star X 32x (Prototype)

An unreleased "remake" of the Sega Mega-CD game Soul Star for the Sega 32X.
==Notes==
* Was to be released in late 1995.
* Was previewed in multiple magazines in December 1994.
* An Atari Jaguar port was also in development at the same time titled "Soul Star" which was also canceled for unknown reasons.
* This early prototype was released by SEGASaturno in 2010, with a more complete Jaguar prototype was released sometime afterwards.
* The game is in an early state in which only the first and third stages are playable, the second being mostly playable. The Jaguar port is more functional with all three available stages being playable.
* The ROM includes random assembler and developer machine garbage used for padding.
* The ROM was released with multiple over/under dumps. The ROM presented here is the most accurate of the dumps.
Soul of Darkness (EU A prototype)

A prototype of Soul of Darkness for the Nintendo DSi.
==Notes==
* To work on melonDS 0.9.5, you need to follow this tutorial.
* Original filename: KSKVGL_Soul_of_Darkness_1_EN.nds\KSKVGL_Soul_of_Darkness_3_EN.nds\KSKVGL_Soul_of_Darkness_5_EN.nds\KSKVGL_Soul_of_Darkness_6_EN.nds\KSKVGL_Soul_of_Darkness_7_EN.nds
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
Soul of Darkness (EU B prototype)

A prototype of Soul of Darkness for the Nintendo DSi.
==Notes==
* To work on melonDS 0.9.5, you need to follow this tutorial.
* Original filename: KSKVGL_Soul_of_Darkness_2_EN.nds
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
Soul of Darkness (EU F prototype)

A prototype of Soul of Darkness for the Nintendo DSi.
==Notes==
* To work on melonDS 0.9.5, you need to follow this tutorial.
* Original filename: KSKVGL_Soul_of_Darkness_9_EN.nds
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
Soul of Darkness (JP prototype)

A prototype of Soul of Darkness for the Nintendo DSi.
==Notes==
* To work on melonDS 0.9.5, you need to follow this tutorial.
* Original filename: KSKJGL_Soul_of_Darkness_1_JA.nds\KSKJGL_Soul_of_Darkness_2_JA.nds\KSKJGL_Soul_of_Darkness_3_JA.nds\KSKJGL_Soul_of_Darkness_4_JA.nds
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
Soul of Darkness (USA A prototype)

A prototype of Soul of Darkness for the Nintendo DSi.
==Notes==
* To work on melonDS 0.9.5, you need to follow this tutorial.
* Original filename: KSKEGL_Soul_of_Darkness_1_EN.nds\KSKEGL_Soul_of_Darkness_3_EN.nds\KSKEGL_Soul_of_Darkness_4_EN.nds\KSKEGL_Soul_of_Darkness_5_EN.nds
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
Soul of Darkness (USA B prototype)

A prototype of Soul of Darkness for the Nintendo DSi.
==Notes==
* To work on melonDS 0.9.5, you need to follow this tutorial.
* Original filename: KSKEGL_Soul_of_Darkness_2_EN.nds
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
Soul of the Samurai (Apr 27, 1999 prototype)

A prototype of Soul of the Samurai for the PlayStation.
==Notes==
* Compiled around 40 days before US retail, but nearly 100 days after the initial Japanese one
* US localization intermediate
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
** Game contains dongle protection: No.
** Game contains debugging symbols: N/A
** Dump was originally scrambled: No
==Screenshots==
PSX - Soul of the Samurai 1999-04-27 Review-0001.png
==Origin==
PSX - Soul of the Samurai 1999-04-27 Review.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Iniche for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Soul of the Samurai (Dec 1, 1998 prototype)

A prototype of Soul of the Samurai for the PlayStation.
==Notes==
* Compiled nearly 50 days before the initial Japanese retail version
* The title screen simply appears, and is much simpler. In the final, it loads in a sort of cinematic sequence
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
** Game contains dongle protection: No.
** Game contains debugging symbols: N/A
** Dump was originally scrambled: No
==Screenshots==
PSX - Soul of the Samurai 75% Japan Konami-0001.png
PSX - Soul of the Samurai 75% Japan Konami-0002.png
==Origin==
PSX - Soul of the Samurai 75% Japan Konami.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Iniche for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Soulcalibur (Jun 3, 2008 prototype)

A prototype of Soulcalibur for the Xbox 360.
==Notes==
* Predates the final build by 3 days.
* Original filename: SOULCALIBUR (Jun 03, 2008) [58410904].rar
==Screenshots==
Xenia e8S7WpHCKI.png
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Soulcalibur (Oct 4, 1999 prototype)

A prototype of Soulcalibur for the Dreamcast.
==Notes==
* Built a month before the final PAL release and a month after the final US release.
* PAL prototype.
* Executable information:
** Executable Name: /1ST_READ.BIN
** Executable checksum (MD5): 496b6c3a349c2d3ddf04bf17777481c7
** Executable timestamp: 1999-10-04 00:00:00
* Header Information (IP.BIN):
** Header - Title: SOULCALIBUR
** Header - Release Date: 19991004
** Header - Region: JUE
** Header - Device Info: 1C9C GD-ROM1/1
** Header - Product Version: V0.910
** Header - Maker ID: SEGA LC-T-14
** Header - Product Number: T1401D 50
* Volume Information:
** Volume Identifier: SOULCALIBUR
** Volume Set Identifier: SOULCALIBUR
** Volume Creation Date: 1999-10-04 00:00:00
** Volume Modification Date: 1999-10-04 00:00:00
** Last Modified File (if not available, then executable was the last modified file): 
** Last Modified File Checksum (MD5): 
** Last Modified File Time Stamp: 
* Miscellaneous Notes:
** Game is emulatable: Yes (as of September 12, 2021).
==Screenshots==
Soulcalibur (1).png
Soulcalibur (2).png
Soulcalibur (3).png
Soulcalibur (4).png
Soulcalibur (5).png
Soulcalibur (6).png
Soulcalibur (7).png
Soulcalibur (8).png
Soulcalibur (9).png
Soulcalibur (10).png
Soulcalibur (11).png
Soulcalibur (12).png
==Origin==
Soul Calibur.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: Xbox and Dreamcast (September 18, 2021)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Soulcalibur III (Oct 4, 2005 prototype)

A prototype of Soulcalibur III for the Sony PlayStation 2.
==Notes==
* Disc dumped twice, dumps matched.
==Screenshots==
gsdx_20200831013950.png
gsdx_20200831013955.png
gsdx_20200831014020.png
gsdx_20200831014039.png
gsdx_20200831014125.png
==Origin==
Soulcalibur III PAL Review PS2.jpg|Disc front.
==Acknowledgments==
A huge thanks to The Swarming Dark for donating toward this release!
==See also==
This entry is part of the February 2020 group buy
Sound Factory (Aug 22, 1993 prototype)

An early prototype of the unreleased Sound Factory (also known as Sound Fantasy) for the SNES.
==Notes==
==Origin==
===Cart 1 (not dumped)===
Sound factory proto cart 1-cart front.JPG|Cartridge
Sound factory proto cart 1-pcb front.JPG|PCB
Sound factory proto cart 1-chips.JPG|EPROMs
===Cart 2 (dumped)===
File:Sound factory proto cart 2-cart front.JPG|Cartridge
Sound factory proto cart 2-pcb front.jpg|PCB
Sound factory proto cart 2-chips.jpg|EPROMs
===Cart 1 and/or 2===
Sound factory cart 1 or 2-cart front pic 1.jpg
Sound factory cart 1 or 2-cart front pic 2.jpg
Sound factory cart 1 or 2-cart front pic 3.jpg
==Acknowledgments==
For more information on this prototype, you can read the article on SNESCentral.
==See also==
Probably relevant eBay listings (dead links, some archived on wayback machine):
* http://ebay.com/itm/Sound-Factory-Nintendo-Super-Famicom-Prototype-Unreleased-Undumped-/301379601689
* http://ebay.com/itm/Sound-Factory-Nintendo-Super-Famicom-Prototype-Unreleased-Undumped-/301403439002
* http://ebay.com/itm/291411116854
* http://www.ebay.com/itm/Sound-Fantasy-Sound-Factory-Super-Famicom-Nintendo-Prototype-Unreleased-/301936330385
South Park: Chef's Luv Shack (Oct 5, 1999 prototype)

A prototype of South Park: Chef's Luv Shack that predates the final build by a week.
==Notes==
==Origin==
File:South Park Chef's Luv Shack (Oct 05, 1999 prototype).jpg|GD-ROM
==See also==
* Duffy's Dreamcast Collection release page.
South Park: Chef's Luv Shack (Oct 7, 1999 prototype)

A prototype of South Park: Chef's Luv Shack that predates the final build by five days.
==Notes==
==Origin==
File:South Park Chef's Luv Shack (Oct 07, 1999 prototype).jpg|GD-ROM
==See also==
* Duffy's Dreamcast Collection release page.
South Park: The Stick of Truth (Dec 1, 2012 prototype)

A prototype of South Park: The Stick of Truth for the Xbox 360.
==Notes==
* Predates the final build by over a year.
* Original filename: South Park TSoT (881, Dec 01, 2012) [Build 123].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
South Park: The Stick of Truth (Dec 10, 2012 prototype)

A prototype of South Park: The Stick of Truth for the Xbox 360.
==Notes==
* Predates the final build by over a year.
* Original filename: South Park TSoT (889, Dec 10, 2012) [Build 179].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
South Park: The Stick of Truth (Dec 11, 2012 prototype)

A prototype of South Park: The Stick of Truth for the Xbox 360.
==Notes==
* Predates the final build by over a year.
* Original filename: South Park TSoT (890, Dec 11, 2012) [Build 185].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
South Park: The Stick of Truth (Dec 12, 2012 prototype)

A prototype of South Park: The Stick of Truth for the Xbox 360.
==Notes==
* Predates the final build by over a year.
* Original filename: South Park TSoT (891, Dec 12, 2012) [Build 191].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
South Park: The Stick of Truth (Dec 13, 2012 prototype)

A prototype of South Park: The Stick of Truth for the Xbox 360.
==Notes==
* Predates the final build by over a year.
* Original filename: South Park TSoT (892, Dec 13, 2012) [Build 201].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
South Park: The Stick of Truth (Dec 14, 2012 prototype)

A prototype of South Park: The Stick of Truth for the Xbox 360.
==Notes==
* Predates the final build by over a year.
* Original filename: South Park TSoT (893, Dec 14, 2012) [Build 208].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
South Park: The Stick of Truth (Dec 16, 2012 prototype)

A prototype of South Park: The Stick of Truth for the Xbox 360.
==Notes==
* Predates the final build by over a year.
* Original filename: South Park TSoT (895, Dec 16, 2012) [Build 231].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
South Park: The Stick of Truth (Dec 17, 2012 prototype)

A prototype of South Park: The Stick of Truth for the Xbox 360.
==Notes==
* Predates the final build by over a year.
* Original filename: South Park TSoT (896, Dec 17, 2012) [Build 234].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
South Park: The Stick of Truth (Dec 18, 2012 prototype)

A prototype of South Park: The Stick of Truth for the Xbox 360.
==Notes==
* Predates the final build by over a year.
* Original filename: South Park TSoT (897, Dec 18, 2012) [Build 244].rar + South Park TSoT (897, Dec 18, 2012) [Build 19].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
South Park: The Stick of Truth (Dec 2, 2012 prototype)

A prototype of South Park: The Stick of Truth for the Xbox 360.
==Notes==
* Predates the final build by over a year.
* Original filename: South Park TSoT (882, Dec 02, 2012) [Build 128].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
South Park: The Stick of Truth (Dec 3, 2012 prototype)

A prototype of South Park: The Stick of Truth for the Xbox 360.
==Notes==
* Predates the final build by over a year.
* Original filename: South Park TSoT (883, Dec 03, 2012) [Build 131].rar + South Park TSoT (883, Dec 03, 2012) [Build 35].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
South Park: The Stick of Truth (Dec 4, 2012 prototype)

A prototype of South Park: The Stick of Truth for the Xbox 360.
==Notes==
* Predates the final build by over a year.
* Original filename: South Park TSoT (884, Dec 04, 2012) [Build 149].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
South Park: The Stick of Truth (Dec 5, 2012 prototype)

A prototype of South Park: The Stick of Truth for the Xbox 360.
==Notes==
* Predates the final build by over a year.
* Original filename: South Park TSoT (885, Dec 05, 2012) [Build 155].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
South Park: The Stick of Truth (Dec 8, 2012 prototype)

A prototype of South Park: The Stick of Truth for the Xbox 360.
==Notes==
* Predates the final build by over a year.
* Original filename: South Park TSoT (888, Dec 08, 2012) [Build 176].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)