nyuuzyou/wikis huggingface dataset:
Star Wars Battlefront: Elite Squadron (Mar 24, 2009 prototype)

A prototype of Star Wars Battlefront: Elite Squadron for the PlayStation Portable.
==Notes==
*The game is known as Star Wars Battlefront III in the menus, and this is reflected in the main menu.
*The game's logo is present on the load screens. Instead of swapping out the logo for Elite Squadron's, Rebellion opted to remove it entirely.
*The default music played in the main menu is Sail Barge Assault from Return of the Jedi rather than Battle of the Heroes. This track was also used in the main menu of Renegade Squadron.
*The conquest tutorial video is uncut and includes three extra lines, one of which refers to the mode as "Battlefront 3 conquest mode". The beginning portion of the video was trimmed in the release build.
*One lightsaber swinging animation was tweaked in the final build
*The in-game stats screen has two extra UI elements extending from the score bar, one colored blue for your team and one red for the enemy team. These look very out of place and may be remnants of a previous menu design. These were removed from the released build.
*The credit video is different. Instead of using plain blue text for the game's name, the Star Wars Battlefront III logo is used. Additionally, the GameSpy logo is not present near the end of the credits.
*The Galactic Conquest opening crawl videos are uncropped in the March build.
*The campaign opening crawl videos are different in this build. These opening crawls refer to the game as "Battlefront 3" and have different names for each act of the story which are listed below:
**Act 1: A Splintered Legion
**Act 2: Rise of the Nemesis
**Act 3: The Lurking Doom
* Miscellaneous Notes:
** Game is playable on PPSSPP
** Game contains dongle protection: No.
** Save of final version (ULUS10390) can be loaded
==Screenshots==
File:Starwars1.png
File:Starwars2.png
File:Starwars3.png
File:Starwars4.png
File:Starwars5.png
File:Starwars6.png
File:Starwars7.png
File:Starwars8.png
File:Starwars9.png
==Origin==
==Videos==
<youtube>ddrIA0Z59Ls</youtube>
<youtube>pjS5z_tn-h4</youtube>
Star Wars Battlefront (Feb 03, 2004 Demo)

A demo build of Star Wars Battlefront for the Microsoft Xbox.
==Screenshots==
BattlefrontFeb3_1.png
BattlefrontFeb3_2.png
BattlefrontFeb3_3.png
BattlefrontFeb3_4.png
BattlefrontFeb3_5.png
BattlefrontFeb3_6.png
BattlefrontFeb3_7.png
BattlefrontFeb3_8.png
BattlefrontFeb3_9.png
BattlefrontFeb3_10.png
BattlefrontFeb3_11.png
BattlefrontFeb3_12.png
Star Wars Battlefront (Jan 29, 2004 prototype)

A demo build of Star Wars Battlefront' for the Microsoft Xbox.
==Notes==
* Taken from a Xbox Debug Kit belonging to aden34.
* The build expects to load files from the cache partition X. It may hang on a black screen if the files are not copied to that location.
* Appears to be an earlier revision of the February 3 demo.
* Allend1a.lvl, common.lvl, impend1a.lvl, and shell.lvl appear to have file differences.
* The ordering of options on the Star Wars Trilogy menu was flipped.
* A version number and text saying "This demo shows a Work in Progress" is displayed on the legal screen. This would later be removed.
* The Star Wars logo is much smaller.
==Screenshots==
BattlefrontJan29_3.png
BattlefrontJan29_1.png
BattlefrontJan29_2.png
==Acknowledgments==
A big thanks to Kabojnk for preserving this prototype.
Star Wars Battlefront III (Mar 17, 2008 prototype)

A prototype of the unreleased Star Wars Battlefront 3 for the Xbox 360.
==Notes==
* When the game starts, you will see a purple screen before the Free Radical logo plays and the main menu appears. Press start button on your Xbox controller to play.
* Made for Xbox Development Kits, fully functional in the Xenia emulator (as of March 4, 2024).
* Contains many bugs and performance issues. This build is 9 months older than the one seen in the leaked trailers.
* Runs substantially better with bots disabled. Campaign missions are also less prone to crashing due to using different AI than Instant Action.
* The most stable maps are Coruscant, Tatooine, Hoth, and Bespin. Mustafar, Desolation Station, and Yavin IV will load but are more prone to crashing. Dantooine is exceptionally prone to crashing before even finishing loading.
* Campaign cutscenes will play, but most are missing assets, at times only playing audio over the loaded map and camera angles. For missing visual reference, consult the PSP and DS versions' cutscenes in Battlefront: Elite Squadron. Of the two handheld ports, the DS port is more faithful to the home console port, but the PSP does feature the full fight scene between Fallon Grey and X1 that was seen in the leaked trailers, just rendered with the PSP assets.
* Melee attacks do not inflict substantial damage, making most Jedi and Sith heroes fairly ineffectual in this build.
* Certain vehicles do not work by default.
* The Bespin campaign mission is near-fully functional, and will successfully load into the subsequent space mission thereafter, which is also playable in full, but will then hang on the next cutscene.
* Some challenge maps will load in a basic state, but are very roughly implemented, if at all.
* The Free Radical Archive's Discord server contains several mods to improve performance, restore incomplete features to work closer to the build seen in the leaked trailers, and general functionality to the build. They also have a mod for unlocking the campaign missions for easier research.
* Despite being unreleased, the multiplayer functionality is partially working via Xenia's online functions, allowing for peer-to-peer gameplay. However, there are additional bugs for multiplayer that can lead to complications while playing.
* Technically playable with a keyboard, but inadvisable to do so if at all possible.
* It has been confirmed by CloneTrooper 163 that certain aspects of the game's PC menu and inputs are buried in the prototype and can be enabled with modifications.
==Screenshots==
SWBF3Title.png|Title screen
SWBF3BootScreen.png |Boot screen
SWBF3FreeRadicalLogo.png |Free radical logo
==Videos==
* Gameplay video: https://drive.google.com/file/d/0B1j-8HMqVPiLMGpwb1BuVmRqcDQ/view?usp=sharing
Star Wars Battlefront III (Nov 21, 2008 Prototype)

A prototype of the unreleased Star Wars Battlefront 3 for the Nintendo Wii.
==Notes==
* Requires Custom Dolphin Build to boot: https://dl.dolphin-emu.org/prs/e5/a7/pr-13227-dolphin-latest-x64.7z
* Released by the Free Radical Archive on Discord. The Free Radical Archive hosts several mods that fix game problems and improve the game experience.
* On Dolphin, go to Options -> Configuration -> Advanced, Enable Emulated Memory Size Override and set MEM1 to 64MB and MEM2 to 128 MB
* On Dolphin, after adding the game to your Dolphin games directory, right click the .rvz -> Properties and disable Emulate Disc Speed for faster loading times.
==Screenshots==
BF3Nov21_1.png
BF3Nov21_2.png
BF3Nov21_3.png
BF3Nov21_4.png
BF3Nov21_5.png
BF3Nov21_6.png
==Videos==
<youtube>iNLILrbrO58</youtube>
<youtube>07x-e7FVoiU</youtube>
<youtube>vE5rwHYFnfw</youtube>
Star Wars Galaxies: An Empire Divided (Mar 14, 2003 prototype)

A prototype/prerelease build of Star Wars Galaxies: An Empire Divided for the PC from 2003-03-14 (about 3.5 months before release).
==Notes==
Star Wars Galaxies did not have an offline mode. CVLT OF OSIRIS has not tested this prototype with SWG server emulators, and provides it for historical/research use.
==Origin==
Star_Wars_Galaxies-An_Empire_Divided-Beta_3-2003-03-14-Disc_1-Disc-Small.PNG|Disc 1 front
Star_Wars_Galaxies-An_Empire_Divided-Beta_3-2003-03-14-Disc_2-Disc-Small.PNG|Disc 2 front
Star_Wars_Galaxies-An_Empire_Divided-Beta_3-2003-03-14-Disc_3-Disc-Small.PNG|Disc 3 front
==See also==
* Original release page on Archive.org
Stargate (Early Prototype)

==Notes==
* Fingerprinted with "INUK" in the ROM header.
* Main menu not implemented yet, so pressing Start on the title screen dumps the player into the game.
* Likewise, the opening cutscene is not here yet.
* Dialogue is significantly different from the final game
* The pause screen is organized differently. Rather than displaying the mission and player stats, the menu suggests there would have been submenus. As is, these don't work yet.
* The game has minor palette issues, with objects having a glitched orange shade. Anubis also has an unsightly green shade.
* An NPC not present in the final game can be seen at the end of the first level.
* The elders do not appear to be present in the prototype.
* No revival sequence after dying.
==Screenshots==
Stargate SG-1: The Alliance (Dec 15, 2005 prototype)

An Xbox prototype build of the unfinished, unreleased Stargate SG-1: The Alliance game for the Xbox, from 2005-12-15.
==Notes==
* This build is playable (generally), but its unfinished nature is extremely evident. 
* To play any of the levels, use the Continue option from the main menu.
* Attempting to start the single-player campaign from the Single Player menu won't work, so start with mission 0 from the Continue menu if you want to attempt to play through from the beginning.
* Ensure your Xbox is disconnected from the network before launching the game, or a "Connecting (F10 Cancels): unreal://unreal/0.30.6.0/" message will be overlaid on the display continuously.
* This build supports use of a keyboard connected via USB-to-Xbox adapter. In particular, pressing Tab will access the Unreal console.
==Screenshots==
File:Stargate_SG-1_-_The_Alliance-2005-12-15-Game-01.PNG
File:Stargate_SG-1_-_The_Alliance-2005-12-15-Game-02.PNG
File:Stargate_SG-1_-_The_Alliance-2005-12-15-Game-03.PNG
File:Stargate_SG-1_-_The_Alliance-2005-12-15-Game-04.PNG
File:Stargate_SG-1_-_The_Alliance-2005-12-15-Game-05.PNG
File:Stargate_SG-1_-_The_Alliance-2005-12-15-Game-06.PNG
File:Stargate_SG-1_-_The_Alliance-2005-12-15-Game-07.PNG
File:Stargate_SG-1_-_The_Alliance-2005-12-15-Game-08.PNG
File:Stargate_SG-1_-_The_Alliance-2005-12-15-Game-09.PNG
File:Stargate_SG-1_-_The_Alliance-2005-12-15-Game-10.PNG
File:Stargate_SG-1_-_The_Alliance-2005-12-15-Game-11.PNG
File:Stargate_SG-1_-_The_Alliance-2005-12-15-Game-12.PNG
File:Stargate_SG-1_-_The_Alliance-2005-12-15-Game-13.PNG
File:Stargate_SG-1_-_The_Alliance-2005-12-15-Game-14.PNG
File:Stargate_SG-1_-_The_Alliance-2005-12-15-Game-15.PNG
File:Stargate_SG-1_-_The_Alliance-2005-12-15-Game-16.PNG
File:Stargate_SG-1_-_The_Alliance-2005-12-15-Game-17.PNG
File:Stargate_SG-1_-_The_Alliance-2005-12-15-Game-18.PNG
File:Stargate_SG-1_-_The_Alliance-2005-12-15-Game-19.PNG
File:Stargate_SG-1_-_The_Alliance-2005-12-15-Game-20.PNG
File:Stargate_SG-1_-_The_Alliance-2005-12-15-Game-21.PNG
File:Stargate_SG-1_-_The_Alliance-2005-12-15-Game-22.PNG
File:Stargate_SG-1_-_The_Alliance-2005-12-15-Game-23.PNG
File:Stargate_SG-1_-_The_Alliance-2005-12-15-Game-24.PNG
File:Stargate_SG-1_-_The_Alliance-2005-12-15-Game-25.PNG
File:Stargate_SG-1_-_The_Alliance-2005-12-15-Game-26.PNG
File:Stargate_SG-1_-_The_Alliance-2005-12-15-Game-27.PNG
File:Stargate_SG-1_-_The_Alliance-2005-12-15-Game-28.PNG
File:Stargate_SG-1_-_The_Alliance-2005-12-15-Game-29.PNG
File:Stargate_SG-1_-_The_Alliance-2005-12-15-Game-30.PNG
File:Stargate_SG-1_-_The_Alliance-2005-12-15-Game-31.PNG
File:Stargate_SG-1_-_The_Alliance-2005-12-15-Game-32.PNG
File:Stargate_SG-1_-_The_Alliance-2005-12-15-Game-33.PNG
File:Stargate_SG-1_-_The_Alliance-2005-12-15-Game-34.PNG
Start the Party (2010 Review prototype)

A prototype of Start the Party! for Playstation 3.
==Notes==
* Review Build.
* Original filename: Start the Party! (2010 REVIEW EP9000-BCES00747_00-MPTYREVIEW000001).pkg
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases! Thanks also to FrostWolf for preserving and making this build available on the Wiki!
Start the Party (GDC Canada 2010 demo)

A prototype of 'Start the Party! for Playstation 3.
==Notes==
* The serial is BCES00747 (Europe Region).
* The build of this game is called “Motion Part”.
* The build date, although not visible in the executable, was probably created in early May or late April 2010.
* Original filename: UX0000-BCES00747_00-MPTYREVIEW000001.pkg
==Acknowledgments==
A huge thank you to Xil_Dreadnought for the generous donation, and to Codebound for releasing this prototype!
State of Decay (May 9, 2013 prototype)

A prototype of State of Decay for the Xbox 360.
==Notes==
* Predates the final build by 13 days.
* It can at least get to the menu in the August 18, 2024 version of Xenia Canary.
* Original filename: State Of Decay (May 09 2013).zip
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
Steambot Chronicles (Feb 3, 2006 prototype)

A prototype of Steambot Chronicles for the PlayStation 2.
==Notes==
* No obvious differences
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
steamboatchroniclesreview_title.png
==Origin==
PS2 - Steambot Chronicles Review Build 2-6-06.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Nex for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Steambot Chronicles (Jul 8, 2005 prototype)

A prototype of Steambot Chronicles for the PlayStation 2.
==Notes==
* Almost completley japanese
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
steamboatchroniclespreview_title.png
==Origin==
PS2 - Steambot Chronicles Previewable.jpeg|Disc front.
PS2 - Steambot Chronicles Previewable (2).jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Nex for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Steel Empire (Mar 13, 1992 build)

Same as US final, but the header is different.
== Screenshots ==
File:STELEMPR000.png
File:STELEMPR001.png
File:STELEMPR002.png
File:STELEMPR003.png
File:STELEMPR004.png
File:STELEMPR005.png
File:STELEMPR006.png
== Header ==
00000100 53 45 47 41 20 47 45 4e 45 53 49 53 20 20 20 20 SEGA GENESIS 
00000110 28 43 29 54 2d 38 31 20 31 39 39 32 2e 46 45 42 (C)T-81 1992.FEB
00000120 8d 7c 93 53 92 e9 8d 91 20 20 20 20 20 20 20 20 鋼鉄帝国 
00000130 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000140 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000150 53 54 45 45 4c 20 45 4d 50 49 52 45 20 20 20 20 STEEL EMPIRE 
00000160 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000170 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000180 47 4d 20 54 2d 38 31 30 34 36 20 2d 30 30 17 e2 GM T-81046 -00..
00000190 4a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 J 
000001a0 00 00 00 00 00 0f ff ff 00 ff 00 00 00 ff ff ff ................
000001b0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001c0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001d0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001e0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001f0 55 45 20 20 20 20 20 20 20 20 20 20 20 20 20 20 UE 
== Files ==
Steel Harbinger (1996 prototype)

A prototype/prerelease build of Steel Harbinger for the PlayStation.
==Notes==
* The build date of this prototype is unknown. It has similarities to other prototypes from March, 1996, but is not identical to any with known dates, and the ISO/session/filesystem timestamps in this image are inaccurate. The closest match is the 1996-03-20 prototype.
* The .CUE file for this image is missing the digital audio offset information, which may cause issues with the in-game music, even though the data for the music is present on the disc.
* This prototype may not be fully-functional in its current state. During testing, it never finished loading the first level after watching the opening cinematics and using the main menu.
==Screenshots==
File:Steel_Harbinger-1996-XX-YY-Game-01.PNG
File:Steel_Harbinger-1996-XX-YY-FMV-01.PNG
File:Steel_Harbinger-1996-XX-YY-FMV-03.PNG
File:Steel_Harbinger-1996-XX-YY-FMV-04.PNG
File:Steel_Harbinger-1996-XX-YY-FMV-05.PNG
File:Steel_Harbinger-1996-XX-YY-FMV-06.PNG
File:Steel_Harbinger-1996-XX-YY-FMV-07.PNG
File:Steel_Harbinger-1996-XX-YY-FMV-08.PNG
File:Steel_Harbinger-1996-XX-YY-FMV-09.PNG
File:Steel_Harbinger-1996-XX-YY-FMV-10.PNG
File:Steel_Harbinger-1996-XX-YY-FMV-11.PNG
File:Steel_Harbinger-1996-XX-YY-FMV-12.PNG
File:Steel_Harbinger-1996-XX-YY-FMV-13.PNG
File:Steel_Harbinger-1996-XX-YY-FMV-14.PNG
File:Steel_Harbinger-1996-XX-YY-FMV-15.PNG
File:Steel_Harbinger-1996-XX-YY-FMV-16.PNG
File:Steel_Harbinger-1996-XX-YY-FMV-17.PNG
File:Steel_Harbinger-1996-XX-YY-FMV-18.PNG
File:Steel_Harbinger-1996-XX-YY-FMV-19.PNG
==See also==
* Original release page on Archive.org
Steel Harbinger (Mar 13, 1996 prototype)

A prototype/prerelease build of Steel Harbinger for the PlayStation from 1996-03-13 (about 3.5 months before the NTSC release build).
==Notes==
* The opening cinematics are almost entirely without visual effects, and some of the shots from later versions are missing entirely.
==Screenshots==
File:Steel_Harbinger-1996-03-13-Game-01.PNG
File:Steel_Harbinger-1996-03-13-Game-02.PNG
File:Steel_Harbinger-1996-03-13-Game-03.PNG
File:Steel_Harbinger-1996-03-13-Game-04.PNG
File:Steel_Harbinger-1996-03-13-FMV-01.PNG
File:Steel_Harbinger-1996-03-13-FMV-02.PNG
File:Steel_Harbinger-1996-03-13-FMV-03.PNG
File:Steel_Harbinger-1996-03-13-FMV-04.PNG
File:Steel_Harbinger-1996-03-13-FMV-05.PNG
File:Steel_Harbinger-1996-03-13-FMV-06.PNG
File:Steel_Harbinger-1996-03-13-FMV-07.PNG
File:Steel_Harbinger-1996-03-13-FMV-08.PNG
File:Steel_Harbinger-1996-03-13-FMV-09.PNG
File:Steel_Harbinger-1996-03-13-FMV-10.PNG
File:Steel_Harbinger-1996-03-13-FMV-11.PNG
File:Steel_Harbinger-1996-03-13-FMV-12.PNG
File:Steel_Harbinger-1996-03-13-FMV-13.PNG
File:Steel_Harbinger-1996-03-13-FMV-14.PNG
File:Steel_Harbinger-1996-03-13-FMV-15.PNG
File:Steel_Harbinger-1996-03-13-FMV-16.PNG
File:Steel_Harbinger-1996-03-13-FMV-17.PNG
==See also==
* Original release page on Archive.org
Steel Harbinger (Mar 20, 1996 prototype)

A prototype/prerelease build of Steel Harbinger for the PlayStation from 1996-03-20 (about 3 months before the NTSC release build).
==Notes==
* The opening cinematics contain numerous placeholder shots.
==Screenshots==
File:Steel_Harbinger-1996-03-20-Game-01.PNG
File:Steel_Harbinger-1996-03-20-Game-02.PNG
File:Steel_Harbinger-1996-03-20-Game-03.PNG
File:Steel_Harbinger-1996-03-20-Game-04.PNG
File:Steel_Harbinger-1996-03-20-Game-05.PNG
File:Steel_Harbinger-1996-03-20-Game-06.PNG
File:Steel_Harbinger-1996-03-20-Game-07.PNG
File:Steel_Harbinger-1996-03-20-FMV-01.PNG
File:Steel_Harbinger-1996-03-20-FMV-02.PNG
File:Steel_Harbinger-1996-03-20-FMV-03.PNG
File:Steel_Harbinger-1996-03-20-FMV-04.PNG
File:Steel_Harbinger-1996-03-20-FMV-05.PNG
File:Steel_Harbinger-1996-03-20-FMV-06.PNG
File:Steel_Harbinger-1996-03-20-FMV-07.PNG
File:Steel_Harbinger-1996-03-20-FMV-08.PNG
File:Steel_Harbinger-1996-03-20-FMV-09.PNG
File:Steel_Harbinger-1996-03-20-FMV-10.PNG
File:Steel_Harbinger-1996-03-20-FMV-11.PNG
File:Steel_Harbinger-1996-03-20-FMV-12.PNG
File:Steel_Harbinger-1996-03-20-FMV-13.PNG
File:Steel_Harbinger-1996-03-20-FMV-14.PNG
File:Steel_Harbinger-1996-03-20-FMV-15.PNG
File:Steel_Harbinger-1996-03-20-FMV-16.PNG
File:Steel_Harbinger-1996-03-20-FMV-17.PNG
File:Steel_Harbinger-1996-03-20-FMV-18.PNG
File:Steel_Harbinger-1996-03-20-FMV-19.PNG
File:Steel_Harbinger-1996-03-20-FMV-20.PNG
File:Steel_Harbinger-1996-03-20-FMV-21.PNG
File:Steel_Harbinger-1996-03-20-FMV-22.PNG
File:Steel_Harbinger-1996-03-20-FMV-23.PNG
File:Steel_Harbinger-1996-03-20-FMV-24.PNG
File:Steel_Harbinger-1996-03-20-FMV-25.PNG
File:Steel_Harbinger-1996-03-20-FMV-26.PNG
File:Steel_Harbinger-1996-03-20-FMV-27.PNG
File:Steel_Harbinger-1996-03-20-FMV-28.PNG
File:Steel_Harbinger-1996-03-20-FMV-29.PNG
==See also==
* Original release page on Archive.org
Steel Harbinger (Mar 29, 1996 prototype)

A prototype/prerelease build of Steel Harbinger for the PlayStation from 1996-03-29 (about 3 months before the NTSC release build).
==Notes==
* Does not display a title screen.
==Screenshots==
File:Steel_Harbinger-1996-03-29-Game-01.PNG
File:Steel_Harbinger-1996-03-29-Game-02.PNG
File:Steel_Harbinger-1996-03-29-Game-03.PNG
File:Steel_Harbinger-1996-03-29-Game-04.PNG
File:Steel_Harbinger-1996-03-29-Game-05.PNG
File:Steel_Harbinger-1996-03-29-Game-06.PNG
File:Steel_Harbinger-1996-03-29-Game-07.PNG
File:Steel_Harbinger-1996-03-29-Game-08.PNG
File:Steel_Harbinger-1996-03-29-FMV-01.PNG
File:Steel_Harbinger-1996-03-29-FMV-02.PNG
File:Steel_Harbinger-1996-03-29-FMV-03.PNG
File:Steel_Harbinger-1996-03-29-FMV-04.PNG
File:Steel_Harbinger-1996-03-29-FMV-05.PNG
File:Steel_Harbinger-1996-03-29-FMV-06.PNG
File:Steel_Harbinger-1996-03-29-FMV-07.PNG
File:Steel_Harbinger-1996-03-29-FMV-08.PNG
File:Steel_Harbinger-1996-03-29-FMV-09.PNG
File:Steel_Harbinger-1996-03-29-FMV-10.PNG
File:Steel_Harbinger-1996-03-29-FMV-11.PNG
File:Steel_Harbinger-1996-03-29-FMV-12.PNG
File:Steel_Harbinger-1996-03-29-FMV-13.PNG
File:Steel_Harbinger-1996-03-29-FMV-14.PNG
File:Steel_Harbinger-1996-03-29-FMV-15.PNG
File:Steel_Harbinger-1996-03-29-FMV-16.PNG
File:Steel_Harbinger-1996-03-29-FMV-17.PNG
File:Steel_Harbinger-1996-03-29-FMV-18.PNG
File:Steel_Harbinger-1996-03-29-FMV-19.PNG
File:Steel_Harbinger-1996-03-29-FMV-20.PNG
File:Steel_Harbinger-1996-03-29-FMV-21.PNG
File:Steel_Harbinger-1996-03-29-FMV-22.PNG
File:Steel_Harbinger-1996-03-29-FMV-23.PNG
File:Steel_Harbinger-1996-03-29-FMV-24.PNG
File:Steel_Harbinger-1996-03-29-FMV-25.PNG
==See also==
* Original release page on Archive.org
Steel Harbinger (May, 1995 prototype)

An extremely early prototype/tech-demo build of Steel Harbinger for the PlayStation, from May 1995 (over a year before the NTSC release build).
==Notes==
* The entire tech demo and its assets are contained in a single 1.3MB PSX binary.
==Screenshots==
File:Steel_Harbinger-1995-05-XX-Game-01.PNG
File:Steel_Harbinger-1995-05-XX-Game-02.PNG
File:Steel_Harbinger-1995-05-XX-Game-03.PNG
File:Steel_Harbinger-1995-05-XX-Game-04.PNG
File:Steel_Harbinger-1995-05-XX-Game-05.PNG
File:Steel_Harbinger-1995-05-XX-Game-06.PNG
File:Steel_Harbinger-1995-05-XX-Game-07.PNG
==See also==
* Original release page on Archive.org
Steel Horizon (Jan 9, 2007 prototype)

A prototype of Steel Horizon for the PlayStation Portable.
==Notes==
* Predates the first final build by 3 months.
* SFO Information:
** SFO Title: Steel Horizon
** SFO Category: UG
** SFO Disc ID: ULUS10215
** SFO Disc Version: 1.01
** SFO Parental Level: 4
** SFO PSP System Version: 2.8199999999999998
* Executable Information:
** Executable Name: /PSP_GAME/SYSDIR/EBOOT.BIN
** Executable Checksum (MD5): dc1a3ccad2b18c82e35deb8759cff391
* Volume Information:
** System Identifier: PSP GAME
** Volume Identifier: SHOR
** Volume Set Identifier: SHOR
** Volume Creation Date: 2007-01-09 16:39:39
* Emulatable: Yes
==Acknowledgments==
A huge thanks to Armageddon Potato for this bountiful lot as well as togemet2 for documenting and analyzing parts of the lot! Special thanks to Sazpaimon and ehw for researching this prototype in particular.
==See also==
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
* Armageddon Potato on X
* Armageddon Potato on Instagram