Reverberation

__NOTOC__
Reverberation (Alt: Reverberation) is a 3rd class offensive skill available as Maestro and Wanderer.
==Effect==
Emits a high frequency sound wave on an enemy, inflicting magic damage, respectively to the target and all enemies within its area of effect. Each cast consumes 5 arrows, the skill's element will be determined by the element of the arrow.
Level	Base Damage (MATK)	Cast Time (Var)	SP Cost
1 	1,000% 	1.1s 	56
2 	1,300% 	1.2s 	62
3 	1,600% 	1.3s 	68
4 	1,900% 	1.4s 	74
5 	2,200% 	1.5s 	80
 Damage (MATK) = [Base_Damage × ()]%
===Notes===
*The property equals the property of the equipped arrow.
==External==
===Enhanced by===
====Headgear====
* 
** If refine level is +7 or higher -
*** Increases damage by 30%
*** Reduces SP cost by 18
* 
** For every 3 refine levels, increases damage by 20%
====Weapon====
=====Whip=====
* 
** If refine level is +9 or higher, increases damage by 10%
** If refine level is +11 or higher, reduces Fixed Cast Time by 0.5 seconds
* 
** If refine level is +9 or higher, increases damage by 15%
** When equipped with -
*** And total refine level is +18 or higher, increases damage by 20%
*** And total refine level is +22 or higher, reduces Fixed Cast Time by 0.5 seconds
* 
** Increases damage by 10%
** If refine level is +9 or higher, increases damage by 15%
** If refine level is +11 or higher, reduces SP consumption by 20%
* 
** If refine level is +7 or higher, increases damage by 10%
** If refine level is +9 or higher, reduces Fixed Cast Time by 0.5 seconds
** If refine level is +11 or higher, increases damage by 15%
* 
** If refine level is +9 or higher, increases damage by 20%
* 
** If refine level is +7 or higher, increases damage by 20%
** If refine level is +9 or higher, reduces Fixed Cast Time by 0.5 seconds
** If refine level is +11 or higher, increases damage by 20%
* 
** For every 2 refine level, increases damage by 3%
** If refine level is +9 or higher, increases damage by 30%
** If refine level is +11 or higher, reduces Fixed Cast Time by 0.5 seconds
=====Instrument=====
* 
** If refine level is +9 or higher, increases damage by 10%
** If refine level is +11 or higher, reduces Fixed Cast Time by 0.5 seconds
* 
** If refine level is +9 or higher, increases damage by 15%
** When equipped with -
*** And total refine level is +18 or higher, increases damage by 20%
*** And total refine level is +22 or higher, reduces Fixed Cast Time by 0.5 seconds
* 
** Increases damage by 10%
** If refine level is +9 or higher, increases damage by 15%
** If refine level is +11 or higher, reduces SP consumption by 20%
* 
** If refine level is +7 or higher, increases damage by 10%
** If refine level is +9 or higher, reduces Fixed Cast Time by 0.5 seconds
** If refine level is +11 or higher, increases damage by 15%
* 
** If refine level is +7 or higher, increases damage by 20%
** If refine level is +9 or higher, reduces Fixed Cast Time by 0.5 seconds
** If refine level is +11 or higher, increases damage by 20%
* 
** For every 2 refine level, increases damage by 3%
** If refine level is +9 or higher, increases damage by 30%
** If refine level is +11 or higher, reduces Fixed Cast Time by 0.5 seconds
====Accessory====
* 
** For every level of learnt, increases damage by 4%.
** When learnt , reduces Variable Casting Time by 50%.
====Cards====
* 
** Increases damage by 10%.
** When equipped with and -
*** Increases damage by 20%.
*** For every 2 refine levels of shoes, increases damage by +5%
* 
** When equipped with , increases damage by 50%.
* 
** Increases damage by 20%.
** When compounded to a level 4 weapon, increases damage by 20%.
** If refine level is +10 or higher, increases damage by 20%.
====Enchants====
* 
** Increases damage by 15%.
** If refine level is +7 or higher, increases damage by 3%.
** If refine level is +11 or higher, increases damage by 7%.
* 
** Increases damage by 15%.
** If refine level is +7 or higher, increases damage by 15%.
** If refine level is +9 or higher, increases damage by 15%.
** If refine level is +11 or higher, increases damage by 15%.
====Shadows====
* 
** Increases damage by 5%.
** For every 2 refine levels, increases damage by 2%.
* 
** Reduces SP cost by 2%.
** For every 2 refine levels, reduces SP cost by 1%.
* , and 
** For every 2 collective refine levels, increases damage by 1%.
====Costumes====
* 
** Increases damage by 15%
** When equipped with -
*** , increases damage by 10%
*** , reduces SP cost by 20%
*** , increases damage by 15%
*** , increases damage by 15%
====Equipment Sets====
* + + 
** If combined refine level is 27 or higher, increases damage by 10%.
** When further equipped with , increases damage by 10%.
* + + 
** If combined refine level is 27 or higher, increases damage by 10%.
** When further equipped with , increases damage by 15%.
* + + 
** If combined refine level is 27 or higher, increases damage by 15%.
** When further equipped with , increases damage by 10%.
==Changelog==
*October 13th, 2022
**Physical Portion of Damage Removed.
***New Formula: (700 + 300 × Skill_Lvl)% MATK
**Changed to Target Enemy from Ground.
**Changed Catalyst to Arrow, and Element Will Change According to Arrow Element