Twisted meat

Twisted meat is a type of meat obtained from butchering entities. It can be eaten just like any other meat, but most humans dislike eating it even when cooked into meals.
== Acquisition ==
Twisted meat is produced when a cook butchers any of a number of entities at a butcher table or butcher spot. The amount obtained depends on the Meat Amount of the butchered entity, as well as the Butchery Efficiency of the butcher and a number of other factors. 
Animal	Meat Yield
You can also receive twisted meat by chopping down harbinger trees.
Alternatively, creepjoiner pawns with the psychic slaughter power can fatally convert an organic target directly into piles of twisted meat, rather than their normal output when butchered.
Twisted meat is also one of the possible results of the creepjoiner transmute steel ability.
Fleshmass nuclei kept on holding platform or holding spots regularly produce twisted meat.
== Summary ==
Although edible and physically harmless to your pawns, consuming twisted meat in any form (raw, cooked, or paste) inflicts a substantial . Eating raw twisted meat does not inflict the normal mood debuff for eating raw food. By default, cooks will not cook with twisted meat, but you can make them do so by allowing twisted meat in cooking bills. While unpleasant, it still has its uses:
* Ghouls and tamed animals can eat it without issue, leaving more pleasant foodstuffs for your pawns.
* Some recipes at a serum lab require twisted meat.
* Harbinger trees can consume it to hasten their growth, essentially banking the meat at a very inefficient rate for future use, while also generating bioferrite.
* Like insect meat, its market value is only , or 25% of regular meat. However, this has no effect on the market value of any meal you might cook out of it.
* Inhumanized pawns receive no mood debuff for eating twisted meat raw or as an ingredient in meals. Inhumanization only affects the debuffs for Twisted Meat, so such pawns will still receive the mood penalty if forced to eat Insect Meat, Human Meat, Fungus, Nutrient Paste, or other raw foods without an overriding ideological Precept or Gene. 
* Ascetic pawns also receive no mood debuff from eating raw or cooked Twisted Meat, but this does not override mood debuffs from precepts such as Meat Eating (Abhorrent) from the Animal Personhood Meme.
* Pawns with the Cannibalism precept or the Cannibal Trait will still receive the mood debuff from consuming twisted meat.
* Biosculpter pods can be loaded with twisted meat for nutrients with no drawbacks.
* Biofuel refinery can process twisted meat into chemfuel like any other meat.
== Usage ==
Twisted meat is an ingredient in the following crafting recipes:
== Analysis ==
Aside from usage similar to other types of meat, twisted meat can be combined with bioferrite into the far more valuable juggernaut serum. At market value, it is worth 11 times more than its ingredients.
The safest way to farm twisted meat is from the fleshmass nucleus. If kept at a high activity level, you can expect roughly 200 meat per day, enough to feed basic ghouls, or hunger-optimized ghouls with adrenal hearts. Or with a steady supply of bioferrite, the 200 meat can be used to craft juggernaut serums valuing 
== Gallery ==
Twistedmeat a.png|One twisted meat
Twistedmeat b.png|Partial stack
Twistedmeat c.png|Full stack
== Version history ==
* Anomaly DLC Release - Added.
Category:Food Category:Raw Food Category:Meat