Physical move

A physical move (Japanese: physical move), sometimes referred to as physical attack, is one of the three categories of moves and one of the two that inflict damage.
Physical moves deal damage depending on both the stat of the attacking and the stat of the defending Pokémon.
There are also a small number of special moves introduced in Generation V that are said to deal physical damage; although these moves are classified as special moves, they too deal damage based on the defending Pokémon's Defense stat (as opposed to its Special Defense).
While most physical moves make contact, some do not. For example, does not make contact despite being a physical move.
==Terminology==
This category of moves is named "physical attack" in 's Ability description. This term was seen more often prior to Generation IX, being present in descriptions of some moves (such as and ) and Abilities (such as and ) that interact with physical moves, as well as at the Exchange Service Corner from the in . Counter's description also has referred to it as "physical blow" in Generation II and "physical hit" in Generation III.
==Generations I-III==
Before Generation IV, whether a move was physical or special was determined by type. All damaging moves of the following types are physical moves:
*
*
*
*
*
*
*
*
*
 and are the only moves that can be either category, due to being able to change type.
===Shadow moves===
The following Shadow moves are physical moves:
Additionally, is a physical move (only possible within a shadowy aura).
==Generation IV onward==
From Generation IV onward, every individual move is designated as either physical or special, independent of its type. Most damaging moves of the types that were physical before Generation IV are physical moves, and most moves are also largely physical. However, there are exceptions, such as and .
Z-Moves, Max Moves, G-Max Moves, and can become physical depending on use.
===Abilities affecting physical moves===
Name	Description 	Generation
 	The Pokémon's Defense stat is lowered when it takes damage from physical moves, but its Speed stat is sharply boosted. 	V
 	Powers up physical moves when the Pokémon is poisoned. 	V
 	Halves the damage from physical moves. 	VI
 	The Pokémon's ice head can take a physical attack as a substitute, but the attack also changes the Pokémon's appearance. The ice will be restored when it snows.	VIII
 	Scatters poison spikes at the feet of the opposing team when the Pokémon takes damage from physical moves. 	IX
===Moves affecting physical moves===
Name	Description 	Generation
 	A retaliation move that counters any physical attack, inflicting double the damage taken. 	I
 	A wondrous wall of light is put up to reduce damage from physical attacks for five turns. 	I
 	This move reduces damage from physical and special moves for five turns. This can be used only in a hailstorm. 	VII
 	The user sets a shell trap. If the user is hit by a physical move, the trap will explode and inflict damage on opposing Pokémon.	VII
===Special moves with physical characteristics===
, , and act as special moves in all ways except that the target's is used in the damage calculation. , , , and can become physical moves depending on the situation.
===List of moves===
* was a physical move prior to Generation VII.
==Icons==
 	 	 	 	 	
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==In other languages==
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Category:Game mechanics
ja:ぶつりわざ
zh:物理招式