nyuuzyou/wikis huggingface dataset:
Epilogue Quests

*Speak to the following NPCs, in any order for a cutscene. Doesn't appear in the quest logs.
*If you are replaying these cutscenes at a Goblin Footprint or Melody Minstrel, they appear as "Your Decision".
*If your inventory is full and you have not received the completion rewards, the epilogue will begin after you receive them.
**Tarnotik in Oldton Movalpolos (K-10) Reward: Boudox's Masque, Boudox's Suit
***The Proto-Waypoint warp takes you to (K-10) nearby.
**Mandragora Warden in The Boyahda Tree (E-4) Reward: Magh Bihu's Masque, Magh Bihu's Suit
***The Proto-Waypoint warp takes you to (D-4) nearby.
**Hedrov in Gusgen Mines (H-7) Reward: Dazbog's Knuckles
***Fastest way is to use the Survival Guide and walk towards A.
****Once on the next map keep on the left and go down the tunnel at G to reach map #4.
**Gumbah in Bastok Mines (J-7) Reward: Maat's Concoc.
**Halver in Chateau d'Oraguille (I-9) Reward: Maat's Concoc.
**Shantotto in Windurst Walls (K-7) Reward: Maat's Concoc.
**Dancing Wolf in Rabao (G-6) Reward: The Uran-Mafran's orb is returned to you.
***Dancing Wolf's cutscene requires completion of the Carbuncle Debacle quest.
Category: The Voracious Resurgence Missions
Equalizer

Example 1: Your Valoredge is tanking with one earth, one fire, and one light maneuver (with Optic Fiber) and has 2600 HP and 80% -DT.It takes a hit for 1,500 damage which is then reduced to 300 by your -80% DT.
*300 ÷ 2589 * 0.25 (0 earth maneuvers) * 1.2 (o.fiber 20% boost) = 0.03476 = -3.476% damage taken = 289 damage taken.
**As you can see, the higher your automaton's HP goes relative to the damage being received, the less damage equalizer reduces.
Example 2: You Overdrive your 1,500 HP Soulsoother with a single light maneuver and it accidentally pulls aggro with 0% -DT. You activate an earth maneuver just before it gets hit with a 1,000 damage attack.
*1000 ÷ 1500 * 0.75 (3 earth maneuvers) * 1.45 (o. fiber 45% boost) = 0.725 = -72.5% damage taken = 275 damage taken.
**Equalizer's benefits are much more apparent the lower your automaton's health is compared to the damage it is receiving.However, requiring multiple earth maneuvers and an attachment slot may or may not be worth it depending on the situation. 
Example 3: Your level 1 Harlequin with 37 HP and zero earth maneuvers is hit by 10,000 needles.
*10000 ÷ 37 * 0.1 (0 earth maneuvers) * 1.0 (no optic fiber) = 27.027 = -2,702.7% damage taken = 0 damage taken*.
***SE patched this exploit and has forced a maximum damage reduction of 90%, so your Harlequin will take 1,000 damage.
== Notes ==
* Not to be confused with the awesome TV show from the 80's by the same name.
==References==
* JP Wiki
Category:Automaton Equipment
Equipped for All Occasions

Category:Corsair Artifact Quests
== Walkthrough == 
*Examine the ??? in Arrapago Reef (H-10) for a cutscene.
**Use the Arrapago Reef Survival Guide to get there quickly.
**If you dont have the Survival Guide you can get it by walking from Nashmau or take the long way by using the Azouph Isle Staging Point from Aht Urhgan Whitegate.
**You will need a Lamian Fang Key to get to the ???.
*** Lamian Fang Keys drop from Lamiae and Draugers in the area.
*** You can also receive a Lamian Fang Key from a ??? spot in Caedarva Mire (I-7) Map 1 (southern part of the block). You can obtain a new key from there once every game day.
** To get to the ??? spot, you must use the Lamian Fang Key on the Iron Gate at (J-10), then go west on the small map to another Iron Gate. (This Iron Gate is unlocked.)
**During the cutscene, you will be asked a question. The correct answer is Maze of Shakhrami, however it is okay if you guess incorrectly.
*Head to Maze of Shakhrami Map 2 (K-9). You will find an Iron Door in the room in the northwestern corner of (K-9). Examining the door will spawn Lost Soul.
**The closest warp is the Unity Warp to Buburimu Peninsula which will put you at the zone line. Take exit H to map 2.
**Next closest is the Abyssea - Attohwa warp. Then go to (F-6) and and zone into Maze of Shakhrami. Take exit H to map 2.
**Otherwise, starting on Map 1, take exit C to Map 2. Take exit F to Map 1. Take exit H to Map 2.
**You do not need to be a COR to spawn this NM.
*Defeat the Lost Soul and check the Iron Door again to obtain a Wheel lock trigger.
*Return to the ??? in the Arrapago Reef for another cutscene.
*Speak to Ratihb, Aht Urhgan Whitegate (J-12) for your reward (you may have to speak to him twice.)
Category:Corsair Artifact Quests Category:Arrapago Reef Quests
Era. Bul. Pouch

==Notes==
* This waist equipment dispenses Eradicating Bullet x99 every real world hour.
** These bullets can be used with any Gun Marksmanship weapon that uses normal bullets.
==Reobtaining Item==
*If you accidently discard this item, you may reobtain it one time if you trade your Annihilator (Augmented) to the Munitions Moogle in Port Jeuno at (E-6).
Eraser

*Capable of removing silence from the Automaton as the Eraser is a job ability and not a spell.
*Does not work on party members.
==Notes==
*Did some quick testing in ballista, to this date the Eraser still erases the same amount of debuffs as it always has and optic fiber does not affect this. --Spicyryan (talk) 08:14, 23 July 2016 (UTC)
*March 11 2019 Update
Category:Item Category:Automaton Equipment
Ergon Locus

An Ergon Locus is a survey point used by the Scouts' Coalition for Land Surveys and by Rienne at the Inventors' Coalition to make Tinctures.
You only need to 'survey' the point (read: click) in order to be able to purchase the Tinctures from the Inventors' Coalition. You can click them at any time for future use.
== Locations ==
Ergon Locus Locations 	Ergon Locus Locations	Ergon Locus Locations	Ergon Locus Locations
Ergon Locus 	Area 	Position 	Comments
Bud of the Swarm 	Ceizak Battlegrounds 	(I-8) 	Southeast of Frontier Bivouac #2 Waypoint, in the top corner of I-8.
Flourishing Island 	Ceizak Battlegrounds 	(K-10) 	On the tiny island accessible via the downed tree.
Sweltering Spring 	Moh Gates 	(K-6) 	Behind a Colonization Reive
Prominence of the Flames 	Moh Gates 	(K-10) 	Requires "Climbing"
Lake of Light 	Sih Gates 	(K-7) 	Behind a Colonization Reive
Prominence of the Gales 	Sih Gates 	(J-11) 	Requires "Watercrafting"
Luminous Isle 	Yahse Hunting Grounds	(K-8) 	Requires "Watercrafting"
Immutable Boulder 	Yahse Hunting Grounds	(F-6) 	
Frostbloom 	Morimar Basalt Fields	(H-6) 	Atop The S. Rock Structure
Snowdrift Arbor 	Morimar Basalt Fields	(K-6) 	
Spring of Prosperity 	Morimar Basalt Fields	(E-6) 	Requires "Watercrafting".
Sanctum Of Life 	Cirdas Caverns 	(E-9) 	Behind a Colonization Reive
Prominence of the Soil 	Cirdas Caverns 	(M-9) 	Behind a Colonization Reive
Fruit of Fecundity 	Foret de Hennetiel 	(F-5) 	
Dragon Driftwood 	Foret de Hennetiel 	(E-11) 	
Immaculate Sands 	Foret de Hennetiel 	(J-11) 	Secret beach from around the corner at the Colonization Reive
Torchbloom 	Foret de Hennetiel 	(K-7) 	
Prominence of the Ripple 	Dho Gates 	(E-10) 	Requires "Climbing"
Saliferous Spring 	Dho Gates 	(G-12) 	Behind a Colonization Reive
Whitewater Arbor 	Marjami Ravine 	(H-11) 	Requires "Climbing" or Behind Multiple Colonization Reives
Crag of the Triumvirate 	Marjami Ravine 	(C-8) 	Requires "Climbing"
Bud of the Fragrant Breeze	Marjami Ravine 	(K-5) 	Requires "Climbing"
Bryophitic Boulder 	Yorcia Weald 	(I-7) 	Behind a disappearing (timed) Bush
Pool of Clarity 	Yorcia Weald 	(G-6) 	Behind a Colonization Reive
Overgrown Grove 	Yorcia Weald 	(K-9) 	Behind a Colonization Reive & Behind a disappearing (timed) Bush
Halcyon Icefall 	Woh Gates 	{H-5) 	
Prominence of the Rime 	Woh Gates 	(G-11) 	
Loch of Flux 	Kamihr Drifts 	(J-8) 	
Lambent Pillar 	Kamihr Drifts 	(J-11) 	
Crystalline Claw 	Kamihr Drifts 	(G-11)
Eri. Leg Guards +1

==Notes==
*"Inquartata"+2
**Increases the parry rate from Inquartata by 2%.
***Increases the rate of parrying without regard to any of the contributing factors for calculating parry rate.
*Specific PDT Value is 17/256.
==References==
* Inquartata gear potency (Asura.Geriond, FFXIAH)
Category:Reforged Empyrean Armor +1
Erilaz Galea

==Notes==
*Augments "Vivacious Pulse"
**Will cause Vivacious Pulse to remove these status ailments at random:
***Poison, Paralyze, Blind, Silence, Mute, Curse, Bane, Doom, Virus, Plague, Petrification
****The removal is not dependent on any particular type of rune.
*"Refresh" spell potency +1.
*Enhancing Magic Duration +10%
Category:Reforged Empyrean Armor
Erilaz Galea +1

==Notes==
*Augments "Vivacious Pulse"
**Will cause Vivacious Pulse to remove these status ailments at random:
***Poison, Paralyze, Blind, Silence, Mute, Curse, Bane, Doom, Virus, Plague, Petrification
****The removal is not dependent on any particular type of rune.
*"Refresh" potency +2
*Enhancing Magic Duration +15%
Category:Reforged Empyrean Armor +1
Erilaz Galea +2

==Notes==
*Augments "Vivacious Pulse"
**Will cause Vivacious Pulse to remove these status ailments at random:
***Poison, Paralyze, Blind, Silence, Mute, Curse, Bane, Doom, Virus, Plague, Petrification
****The removal is not dependent on any particular type of rune.
*"Refresh" potency +3
*Enhancing Magic Duration +20%
*Spell Interruption Rate Down 15%
Category:Reforged Empyrean Armor +2
Erilaz Galea +3

==Notes==
*Augments "Vivacious Pulse"
**Will cause Vivacious Pulse to remove these status ailments at random:
***Poison, Paralyze, Blind, Silence, Mute, Curse, Bane, Doom, Virus, Plague, Petrification
****The removal is not dependent on any particular type of rune.
*"Refresh" potency +4
*Enhancing Magic Duration +25%
*Spell Interruption Rate Down 20%
Category:Reforged Empyrean Armor +3
Erratic Flutter

== Notes ==
*Grants Haste II, ~29.98 Haste (307/1024)
*While it does not overwrite most forms of Slowga, Slow II, Slow II TP moves, Erratic Flutter does overwrite Hojo: Ni, Hojo: Ichi, and Slow.
==Spell Obtainment==
== Related Links ==
*JP Wiki Haste Values
*Attack Speed
Escha - Ru'Aun

==Zone Information==
== NPC ==
== Notorious Monsters ==
== Geas Fete ==
===Tier 1===
===Tier 2===
===Tier 3===
===Ark Angels===
===Heavenly Beasts===
===Nazar===
== Adversaries ==
== Historical Significance ==
== Notes ==
*Ru'Aun Gardens consists of 15 islands. The main island is surrounded by four long islands. Though technically not islands, as they are connected to the main island by small inaccessible hallways, said hallways are inaccessible. These four longer islands are surrounded by four smaller islands with five miniscule islands between them.
*Travel between islands is governed by the various eschan portals (numbered 1~15) located throughout the zone.
:*By examining one of the ???s that are spread throughout the zone, a player will be given a temporary item known as an Eschan Droplets, which can be used to teleport players between eschan portals, but only in ascending numerical order; however, once any eschan portal has been examined, a player may teleport to it at any time for a variable price of silt.
*Speak to Dremi at the entrance of Escha Ru'Aun to use Escha Silt to obtain Key Items, purchase enhancements known as Vorseals, and purchase Geas Fete Notorious Monster pops (see above for a list of NMs).
*Speak to Nolan in Norg to augment equipment obtained from Escha.
See for Further Information:
*Escha
Category:AreasCategory:Escha
Eschan Droplets

==Notes==
By examining one of the ???s that are spread throughout Escha - Ru'Aun, a player will be given a temporary item known as an Eschan Droplets, which can be used to teleport players between eschan portals, but only in ascending numerical order; however, once any eschan portal has been examined, a player may teleport to it at any time for a variable price of silt.
Escort Professor Chanoix

==Enemies==
Level	Name 	Zone 	Aggro	Link	Drops	Steal	Spawns
? 	Frozen Bones	Leujaoam Sanctum	Yes 	No 	
 	None 	?
? 	Gelid Bhoot 	Leujaoam Sanctum	Yes 	No 	
 	None 	?
===Notes===
All mobs are susceptible to Light-based Sleep, such as Sheep Song and Lullaby, as well as Weight and Bind.
This Assault was once titled "Escort Professor Clavauert".
==Walkthrough==
Escort Professor Clavauert B Chanoix to the room at (J-5).
:*All mobs within the assault will agro Professor Chanoix, as well as any other member without sneak or with yellow or lower HP.
:*The professor does not have a lot of hp, however he is able to be healed.
:*Sneak will prevent mobs from agroing you.
:*Mobs in this assault will also agro a summoner avatar, which can be useful to round up mobs and get them out of the way. If the Summoner is sneaked and has white HP, he will not get agro from mobs agroing his avatar, even if they kill the avatar or he releases it.
:*Gelid Bhoots will often cast Blizzaga III, which is frequently the greatest danger to your party and to the NPC. 
== Strategy == 
At 75, the Professor has higher HP than the other caps which makes this one the best to do it in. With sleepers and debuffers, summoner pets are in fact detrimental to the mission, because they wake up slept mobs and break bind constantly, so it's best to go with the setup of : WHM RDM BRD or something similar (Trio of WHM RDM COR works also). 
Keep the Skeletons bound or gravitied, whichever is up, and the ghosts asleep. The ghosts can be slept with black magic so there is no problem there. If the RDM has crimson cuisses, this will help greatly as you can run ahead of the Prof. and sleep the monsters he is running towards. If he does get aggro, just keep curebombing him. 
The monsters in the zone have a low interest rate so they will deaggro very fast so long as you keep a safe distance (for example, if you sleep a ghost, it can deaggro before it even wakes up). 
Keep yourself and the professor in high HP, as he too can trigger blood aggro from the monsters. 
Previous strategy is outdated. With ilevel gear, use WHM/RDM with -DT gear, heal NPC, pull hate to yourself, use banishga I/II spells to get rid of enemies at the end. Could possibly work with BLM if you are confident that you can heal the NPC.
==Drops==
{| border="0" cellspacing="5" cellpadding="4" width="100%"	
{| border="1" cellspacing="3" cellpadding="4" width="100%"	Ancient Lockbox
Hi-Potion +2 	
Hi-Potion +3 	
Hi-Potion Tank	
==Related Links==
SP -
Escort for Hire

There are three Escort for Hire quests located in the three starting nations.
* Bastok - Escort for Hire (Bastok)
* San d'Oria - Escort for Hire (San d'Oria)
* Windurst - Escort for Hire (Windurst)
*You can only have one Escort for Hire quest active at any time.
*Escort for Hire quests cannot be deactivated. 
*Only one Escort for Hire quest can be completed once per Conquest Tally.
**The reward is 10,000g and a Page From Miratete's Memoirs.
***Subsequent completions only reward the Miratete's Memoirs.
*Trusts may be used.
Category:Escort Quests
Escort for Hire (Bastok)

*You can only have one Escort for Hire quest active at any time.
*Escort for Hire quests can be deactivated by returning to the NPC that began the quest.
*Only one Escort for Hire quest can be completed each Conquest Tally.
*Can summon trusts.
*Zoning in with an Adventuring Fellow despawns the Escort NPC.
== Walkthrough ==
* Speak with Trilok to begin quest.
* Travel to Crawler's Nest and zone in. If you see an hume female NPC named Olavia, then you're ready to head out. 
* If you do not, there may already be another team on the quest at the moment, so wait a while and try zoning back in again. Continue doing so until Olavia pops and talks to a member of your party.
* To control her movements, simply talk to her to stop her, then talk to her again to move her. It is important to note that she dies pretty easily, so stop her before you reach a camp of aggro mobs. Clear the path and let her go her merry way.
* Olavia will take one of 3 paths, all of which has been illustrated in the maps in the following section.
* Escort her to the 'end' point, and she will present you with the Completion certificate.
** Important: You MUST speak to her when she stops — every member in the party/alliance must do so or they will not get completion!
* Return to Trilok to complete quest.
== Olavia's Walking Path ==
* All paths begin (ironically) at the entrance, and follow the same path to the room at (I/J-7) and loop around to return to room at (I-9). From there, the paths diverge. Please check the maps below to see the paths in more detail.
** Path 1 proceeds through the first tunnel counter-clockwise from the cavern Olavia just exited. She follows that tunnel to the second map and follows the path to a room with a drop off at at (H-8). She will head to the left after dropping down and follow the hallways to a room at (G-10).
** Path 2 proceeds through the second tunnel counter-clockwise from the cavern Olavia just exited. She will follow that tunnel to a room at (F-7) and will loop around to return to the room at (I-9), then go to the tunnel to the left. (the same tunnel as path 1.) She follows that tunnel to the second map and follows the path to a room with a drop off at at (H-8). She will head to the right and follow the hallways to a small room at (I-7).
** Path 3 proceeds through the third tunnel counter-clockwise from the cavern Olavia just exited. She follows that tunnel to the third map, in the main room she will head west then south. She will enter a tunnel at (G-9) and follow it to the room at (G-7).
Image:Escort for Hire (Bastok 1).jpg|Map 1
Image:Escort for Hire (Bastok 2).jpg|Map 2
Image:Escort for Hire (Bastok 3).jpg|Map 3
Category:Port Bastok Quests
category:Escort Quests
Escort for Hire (San d'Oria)

*You can only have one Escort for Hire quest active at any time.
*Escort for Hire quests can be deactivated by returning to the NPC that began the quest.
*Only one Escort for Hire quest can be completed each Conquest Tally.
*Can summon trusts.
*Zoning in with an Adventuring Fellow despawns the Escort NPC.
==Walkthrough==
*Speak to Rondipur to begin this quest.
*Head to Eldieme Necropolis from Batallia Downs (I-10).
*As soon as you zone in you will receive a cutscene.
*Once the cutscene is over, an NPC named Cannau will spawn.
**You will have 30 minutes to complete this quest.
*She will begin to run West towards the door at (H-8). You will either need a Magicked astrolabe, or to bring someone with you, to flip the switch to let you through this door.
**Speaking to Cannau will make her stop running. Talking to her again will make her continue.
**Cannau will draw aggro from just about everything inside Eldieme Necropolis. You need to stop her and kill everything in her path.
**If her HP drops too low she will blood aggro any undead near by.
***She can be cured, so pay attention to her health.
*After you get past the gate at (H-8), Cannau will continue to (F-8) taking either the North or South path.
*Once she reaches (F-8) she will stop on her own.
*Quickly speak to her to obtain the Completion certificate.
**If she disappears before you talk to her you will not get credit for escorting her.
*Return to Rondipur for your reward.
Category:Northern San d'Oria Quests
Category:Escort Quests
Escort for Hire (Windurst)

*You can only have one Escort for Hire quest active at any time.
*Escort for Hire quests can be deactivated by returning to the NPC that began the quest.
*Only one Escort for Hire quest can be completed each Conquest Tally.
*Can summon trusts.
*Zoning in with an Adventuring Fellow despawns the Escort NPC.
== Walkthrough == 
*Speak to Dehn Harzhapan to begin the quest.
*Head to Garlaige Citadel.
*As soon as you zone in you will receive a cutscene.
*Once the cutscene is over, an NPC named Wanzo-Unzozo will spawn.
**Speaking to Wanzo-Unzozo will make him stop running. Talking to him again will make him continue. He will aggro almost everything in the zone. 
**Pay attention to Wanzo-Unzozo HP, if it gets too low he will aggro any undead inside. He can be cured to prevent this. 
**Just like monsters, Wanzo-Unzozo can run through the Banishing Gate so be sure to stop him before you open it, or have the Pouch of weighted stones.
*You will have 30 minutes to complete this quest. 
*Escort Wanzo-Unzozo until he stops on his own. Quickly talk to him to receive Completion certificate (Key Item).
**If he vanishes before you talk to him you will not get the key item and you will have to do this quest over again.
*Return to Dehn Harzhapan for your reward.
Category:Windurst Quests Category:Escort Quests Category:Port Windurst Quests
Esmallegue

== NPC Dialogue before November 19th Update==
"Greetings adventurer. San d'Oria is grateful for your services. I am Royal Squire Esmallegue.
Grand Knight Depardal has left his post as sentry in the Outlands. For now he has been enlisted as a member of the Praetorian Guard.
As I'm sure you are already aware, San d'Oria's military is divided into two branches, the Royal Knights and the Temple Knights.
In times of peace, we Royal Knights are charged with the defense of the nation, while the Temple Knights are responsible for maintaining the public order. However, in times of war the Temple Knights are given the role of supervising our ranks.
Unfortunately, this is a source of some conflict. Despite being united under one kingdom, there is a strong sense of rivalry between the two armies. It has been said that during the Great War there were many areas of contention between us." 
==NPC Dialogue Now==
You there adventurer!
I wonder if you have heard of the so called "Cavernous Maws"?
That is what many are calling the strange stone effigies appearing throughout Vana'diel.
I don't know if it's true or not, but some say that it was the wicked rituals of Orcish mesmerizers on the stone that caused them to assume that wretched form.
Estoqueur's Attire Set

== Notes ==
* Set Augments "Composure" effect.
:*Causes your Enhancing Magic and Enfeebling Magic to have an increased duration. Enhancing spells cast on yourself are not affected by the effect.
::* 2 pieces of the set: +10%
::* 3 pieces of the set: +20%
::* 4 pieces of the set: +35%
::* 5 pieces of the set: +50%
* It is possible to reach +95% enhancing magic duration with the use of the full Estoqueur's Attire Set +2 and the Estoqueur's Cape.
* "Increases Enhancing Magic Duration" found on the Cape and Feet are multiplicative with this total. Composure tests, BG
* Formula:
(Base Duration + Base Duration Bonuses) (Enhancing Magic Duration) (Augmented Enhancing Magic Duration) (Composure Enhancing Duration Bonus) = Total Enhancing Spell Duration
Category:Armor Set Category:Empyrean Armor Category:Empyrean Armor +1 Category:Empyrean Armor +2
Estq. Sayon +2

== Notes ==
*Increases the potency of Enfeebling Magic by 10% (rounded down), multiplicatively with Saboteur when applicable.
== References ==
Potency testing (Foldypaws, BG)
==Related Links==
*Estoqueur's Attire Set +2
*Lethargy Armor Set
Category:Empyrean Armor +2
Esvin

====Involved in Quests====
*Escutcheons
*Stock of kits depends on players exchanging the corresponding set to the NPC in exchange for Crafter Points.
**Stock increases from exchanged sets goes into effect at 10:00 the following vana'diel day.
***There is a cap of 1,000 kits held by the NPC, but it will accept more sets for Crafter Points regardless.
*Availability of kits for purchase is tied to your rank in the guild.