nyuuzyou/wikis huggingface dataset:
Birds of Steel (Oct 9, 2011 prototype)

A prototype of Birds of Steel for Playstation 3.
==Notes==
* Europe Build.
* Install Data Only.
* Original filename: Birds of Steel (Install data only BLES01397).rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases! Thanks also to FrostWolf for preserving and making this build available on the Wiki!
BitGame (May 11, 2011 prototype)

A prototype of BitGame for the Xbox 360.
==Notes==
* Unknown what this could be.
* Original filename: BitGame (May 11, 2011) [Only XEX and TOC Built].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
BlackFire (Jul 6, 1995 prototype)

A prototype of BlackFire for the Sega Saturn.
==Notes==
* Predates final US build by over a month.
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
==Screenshots==
Sat - BF 90%-0000.png
Sat - BF 90%-0001.png
Sat - BF 90%-0002.png
Sat - BF 90%-0003.png
Sat - BF 90%-0004.png
Sat - BF 90%-0005.png
Sat - BF 90%-0006.png
Sat - BF 90%-0007.png
Sat - BF 90%-0008.png
Sat - BF 90%-0009.png
Sat - BF 90%-0010.png
==Origin==
Sat - BF 90%.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
BlackSite: Area 51 (Aug 15, 2007 prototype)

A Prototype of Blacksite Area 51 for the Microsoft Xbox 360.
==Notes==
* Matches Already Released Build.
* Found as part of TNO-DRW-Kabo lot.
* Original filename: Blacksite (Aug 15, 2007) [Preview] [Matches Already Released Build].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
BlackThorne (CES prototype)

A prototype of Blackthorne for the SNES.
==Notes==
* Presumably showcased at the Summer Consumer Electronics Show 1994 event.
==Origin==
LESTAT.NFO
Well, here is BLACKTHORNE for SNES
Greetings to COOL HAND and that FOOL from the UK, NIGHT RANGER!
enjoy..
LESTAT
PS: I need a Console group my old IBM group died.. INC zzzzzzzzzz heheh
FILE_ID.DIZ
*---------------------*
 LESTAT
 presents
 B L A C K T H O R N E
 from Interplay
 SNES/8MB
*---------------------*
==See also==
* No-intro entry.
Black & Bruised (Oct 18, 2002 prototype)

A prototype of Black & Bruised for the PlayStation 2.
==Notes==
* Different logo
* Theres no stats for the character select
* Theres a newspaper showing the characters you selected before a match starts
* The options menu lets you enable debug strings
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
BlackBruisedPreview_Title.png|Titlescreen
BlackBruisedPreview_Select.png|Character select
BlackBruisedPreview_DebugString.png|Debug string option
BlackBruisedPreview_DebugString2.png|Debug string option in action
BlackBruisedPreview_Gameplay1|Gameplay
==Origin==
PS2 - Black and Bruised 10-20-02 Preview Code.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Nex for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Black & White: Creatures (Dec 9, 2005 prototype)

An early prototype of the unreleased Black & White: Creatures for the PlayStation Portable.
==Notes==
* Developed by Full Fat Studios, was to be published by Majesco.
* Released as standalone files, rather than a disc image.
* Consists of a simple tech demo, which can be accessed and exited by pressing Start.
* The controls are as follows:
** D-Pad - Rotate camera
** Circle Pad - Move hand
** A - Move animal to position of hand
** L - Move hand back to animal
** R - Change animal
Black & White: Creatures (May 13, 2005 Nintendo DS prototype)

A prototype of the unreleased Black & White: Creatures for the Nintendo DS.
==Notes==
* Developed by Full Fat Studios, was to be published by Majesco.
* Build date taken from file's last modification date
* Showcased during E3 2005
* Consists of a small interactive gameplay demo, followed by an advert promoting a 2006 release
Black (Aug 16, 2005 prototype)

A prototype of Black for the Sony PlayStation 2.
==Notes==
* Disc dumped twice, dumps matched.
* Does not seem to boot in PCSX2, unless the image is rebuilt.
==Origin==
BLACK Pal Disc1 M9 1 10252005 INTERNAL USE ONLY.jpg|Disc front.
==Acknowledgments==
A huge thanks to Demon, DRW, and burninrubber0 for donating toward this release!
==See also==
This entry is part of the February 2020 group buy
Black (Dec 5, 2005 demo)

A European demo build of Black for the PlayStation 2.
==Notes==
*The demo has a time limit, and once it's over, it displays the "Timeout DEMO" message and returns to the main screen.
*There are no apparent level differences from the full game.
*European PAL version.
*Confirmed languages: English, French, German, Italian and Spanish.
==See also==
*Redump.org entry
Black Dawn (Aug 2, 1996 prototype)

A prototype of Black Dawn for the PlayStation.
==Notes==
* Different main menu, presenting 1 and 2 player modes, as well as Options
* Choosing an area plays the regular menu sound instead of the glass shattering one
* Different music plays in the first mission
* No police siren is heard at the start of the first mission
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
** Game contains dongle protection: No.
** Game contains debugging symbols: N/A
** Dump was originally scrambled: No
==Screenshots==
PSX - Black Dawn Beta-0001.png
==Origin==
PSX - Black Dawn Beta.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Iniche for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Black Dawn (Jul 15, 1996 prototype)

A prototype of Black Dawn for the PlayStation.
==Notes==
* Different Black Ops logo animation, with no sound
* No opening sequence, it goes straight to the title screen/main menu
* The main menu is also different, presenting 1 and 2 player modes, as well as Options
* Different "Insertion Points" font on the area selection screen
* Many areas are selectable
* Choosing an area plays the regular menu sound instead of the glass shattering one
* Different loading/controller config screen
* Slight diference in the control symbols of the briefing screen
* Visuals appear much brighter
* Different music plays in the first mission
* No police siren is heard at the start of the first mission
* Slight HUD difference
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
** Game contains dongle protection: No.
** Game contains debugging symbols: N/A
** Dump was originally scrambled: No
==Screenshots==
PSX - Black Dawn 1116-0001.png
PSX - Black Dawn 1116-0002.png
PSX - Black Dawn 1116-0003.png
PSX - Black Dawn 1116-0004.png
PSX - Black Dawn 1116-0005.png
PSX - Black Dawn 1116-0006.png
PSX - Black Dawn 1116-0007.png
==Origin==
PSX - Black Dawn 1116.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Iniche for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Black Ice / White Noise (Prototype)

An unfinished game developed by Atari for the Jaguar CD.
==Notes==
* Also known as "Chaos Agenda".
* Developed and was to be published by Atari Corporation.
* Initially advertised for a December 1995 release. Progress slowed as Atari cut costs on the project significantly. Ultimately, Atari folded before the project could be finished.
* Multiple revisions are known to exist. It's unknown which revision this particular prototype correlates to.
* Atari went out of business before this game could be finished.
==See also==
More information(Cyberroach)
Black Knight Sword (Feb 29, 2012 prototype)

A prototype of Black Knight Sword for the Xbox 360.
==Notes==
* Predates the final build by 7 months.
* Original filename: Black Knight Sword (Feb 29 2012).zip
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Black Sigil: Blade of the Exiled (Feb 10, 2007 prototype)

A prototype of the unreleased Game Boy Advance version of Black Sigil: Blade of the Exiled.
==Notes==
* Developed by Studio Archcraft
* At the time, the game was known as "Project Exile"
* Build date taken from internal string
* Only the first chapter is present
* A debug menu can be accessed by pressing Start
* Later moved to the Nintendo DS
Blackwater (Aug 17, 2011 prototype)

A prototype of Blackwater for the Xbox 360.
==Notes==
* Predates final build by a month.
* Other differences are unknown.
* XEX information:
** Header Maker ID: FO
** Header Product Code: 2034
** Header Title: Blackwater
** Header PE Name: BravoGame-XeReleaseLTCG.pe
** Header Executable Name: /Default.xex
** Header: Executable Checksum (MD5): 0603f35c7da317e0b0ca312bf335b8c4
* Miscellaneous Notes:
** Game is emulatable in either Xenia or Xenia-Canary: No (as of December 25, 2022).
*** Issues: "Guest has crashed" at boot.
==Screenshots==
Screenshot - Blackwater 2022-12-13 21-37-04.png
Screenshot - Blackwater 2022-12-18 13-07-14.png
Screenshot - Blackwater 2022-12-18 13-09-24.png
Screenshot - Blackwater 2022-12-18 13-10-13.png
Screenshot - Blackwater 2022-12-18 13-10-58.png
Screenshot - Blackwater 2022-12-18 13-14-38.png
Screenshot - Blackwater 2022-12-18 13-19-32.png
Screenshot - Blackwater 2022-12-18 13-23-19.png
Screenshot - Blackwater 2022-12-18 13-24-41.png
==Origin==
X360 - Blackwater 08-17-11 QA build.JPG|Disc front.
==Files==
Archive Contents:
Download File:
==Acknowledgments==
A huge thanks to Sazpaimon for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
 
* Project Deluge: Xbox 360 and Wii (December 25, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Blade Force (Aug 8, 1995 prototype)

A late prototype of Blade Force for the 3DO.
==Origin==
Bladeforce.BETA.2.8-(8-8-95)-CD-Cover.jpeg|Case.
Bladeforce.BETA.2.8-(8-8-95)-CD-Front.jpeg|Disc front.
==See also==
Original release thread on ASSEMBlerGames.com. (Archive)
Blade Force (Jul 14, 1995 prototype)

A prototype of Blade Force for the 3DO.
==Origin==
Bladeforce.BETA.2.3-(7-14-95)-CD-Cover.jpeg|Case.
Bladeforce.BETA.2.3-(7-14-95)-CD-Front.jpeg|Disc front.
==See also==
Original release thread on ASSEMBlerGames.com. (Archive)
Blade II (Jul 4, 2002 prototype)

A prototype of Blade II for the Xbox.
==Notes==
* Bonus materials missing from menu
* Campaign select uses different placeholder banner images
* Subtitles use a different color and font
* Several maps are not available
* Controls differ from the final release
* Blade uses his tutorial outfit on all maps
* XBE information:
** Internal Name: Blade II Release
** Maker ID and Product Number: \x00\x00-0
** Executable Name: default.xbe
** Executable checksum (MD5): 2ac3e5ea53f6ef1ec7f8151b1f97a122
* Miscellaneous Notes:
** Game is emulatable: No (as of September 12, 2021).
** Game contains dongle protection: No.
==Screenshots==
1390679000.png
1390679020.png
1390679025.png
1390679296.png
1390679713.png
1390679716.png
1390679726.png
1390679744.png
1390679906.png
1390680083.png
1390680088.png
1390680342.png
==Origin==
Xbox - Blade 2 Preview Build (2).jpeg|Disc front.
Xbox - Blade 2 Preview Build.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw and Sazpaimon for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: Xbox and Dreamcast (September 18, 2021)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Blade Warrior (Prototype)

A prototype of Blade Warrior for the Game Boy.
==Notes==
* An early proof of concept prototype of an unreleased Game Boy port of Blade Warrior for the Game Boy, originally developed by Image Works for the Amiga. Cancelled for unknown reasons.
* No music or sound.
==Screenshots==
Blade Warrior (Prototype)_00003.png
Blade Warrior (Prototype)_00004.png
Blade Warrior (Prototype)_00005.png
Blade Warrior (Prototype)_00006.png
Blade Warrior (Prototype)_00007.png
Blade Warrior (Prototype)_00008.png
Blade Warrior (Prototype)_00009.png
Blade Warrior (Prototype)_00010.png
Blade Warrior (Prototype)_00011.png
Blade Warrior (Prototype)_00012.png
==Files==
==Acknowledgments==
Special thanks to Frank Cifaldi at the Video Game History Foundation and the anonymous donor for this part of the lot! A huge thanks to ehw for researching this prototype! 
==See also==
* New Years 2022 (January 1, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
* Video Game History Foundation (VGHF)
Bladestorm: The Hundred Years' War (Sep 6, 2007 prototype)

A prototype of Bladestorm: The Hundred Years' War for the Xbox 360.
==Notes==
* Predates the final build by 14 days.
* Other differences are unknown.
* XEX information:
** Header Maker ID: KO
** Header Product Code: 2008
** Header Title: BLADESTORM
** Header PE Name: BladestormXBOX360_NA.exe
** Header Executable Name: /default.xex
** Header: Executable Checksum (MD5): af5f694d60a15f77b68075a3ffcca68f
* Miscellaneous Notes:
** Game is emulatable in either Xenia or Xenia-Canary: No (as of December 25, 2022).
*** Issues: "Guest has crashed" after the intro FMV when starting a new game.
==Screenshots==
Screenshot - BLADESTORM 2022-12-14 00-17-19.png
Screenshot - BLADESTORM 2022-12-14 00-17-10.png
Screenshot - BLADESTORM 2022-12-14 00-17-05.png
Screenshot - BLADESTORM 2022-12-14 00-16-57.png
Screenshot - BLADESTORM 2022-12-14 00-16-54.png
Screenshot - BLADESTORM 2022-12-14 00-16-49.png
Screenshot - BLADESTORM 2022-12-14 00-16-36.png
Screenshot - BLADESTORM 2022-12-14 00-16-23.png
Screenshot - BLADESTORM 2022-12-14 00-16-18.png
==Origin==
X360 - Bladestorm review build.JPG|Disc front.
==Files==
Archive Contents:
Download File:
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
 
* Project Deluge: Xbox 360 and Wii (December 25, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Blast 'Em Bunnies (Dec 15, 2015 prototype)

A prototype of Blast 'Em Bunnies for Playstation Vita.
==Notes==
* To work: "install the 3.600.011 PTEL Test Kit firmware PUP under safe mode, re-hack using Henkaku and enso ex or enso dex, and finally install the 0syscall6 plugin".
* Original filename: Blast 'Em Bunnies (2015-12-15).7z
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Releases!
==See also==
* Original page release on Archive.org
Blast Chamber (Jul 10, 1996 prototype)

A prototype of Blast Chamber for the PlayStation.
==Notes==
* Language selection on startup
* Very simple logos for Activision and ATD
* There is no intro movie, but a message still reads "Playing Intro Movie", before going straight to the title screen
* Different title screen
* No sound effects or music in the title screen and main menu
* Different menus; much simpler, fewer options, no labels, different icons, different fonts/colors of the text
* Many more games to choose from
* WIP character selection, with a timer
* It appears to be 2-player only
* Simple loading screen
* Free-for-all level has differences
* No in-game music
* Different player voices (including loud breathing for some reason)
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
** Game contains dongle protection: No.
** Game contains debugging symbols: N/A
** Dump was originally scrambled: No
==Screenshots==
PSX - Blast Chamber pre-alpha-0000.png
PSX - Blast Chamber pre-alpha-0001.png
PSX - Blast Chamber pre-alpha-0002.png
PSX - Blast Chamber pre-alpha-0004.png
PSX - Blast Chamber pre-alpha-0005.png
PSX - Blast Chamber pre-alpha-0006.png
PSX - Blast Chamber pre-alpha-0007.png
PSX - Blast Chamber pre-alpha-0008.png
==Origin==
PSX - Blast Chamber pre-alpha.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Iniche for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Blaster Master 2 (Apr 15, 1993 prototype)

A late prototype of Blaster Master 2 for the Sega Genesis.
==Screenshots==
File:BLASTER MASTER 2 2020-07-30 (1) Edited.png
File:BLASTER MASTER 2 2020-07-30 (2) Edited.png
File:BLASTER MASTER 2 2020-07-30 (3) Edited.png
File:BLASTER MASTER 2 2020-07-30 (4) Edited.png
File:BLASTER MASTER 2 2020-07-30 (5) Edited.png
File:BLASTER MASTER 2 2020-07-30 (6) Edited.png
File:BLASTER MASTER 2 2020-07-30 (7) Edited.png
File:BLASTER MASTER 2 2020-07-30 (8) Edited.png
File:BLASTER MASTER 2 2020-07-30 (9) Edited.png
File:BLASTER MASTER 2 2020-07-30 (10) Edited.png
File:BLASTER MASTER 2 2020-07-30 (11) Edited.png
File:BLASTER MASTER 2 2020-07-30 (12) Edited.png
==Origin==
NOTE: The cartridge images below might not be a match to the ROM image that has since been uploaded. Info to be verified later.
PSX 20201230 103712(1).jpg
PSX 20201230 103740(1).jpg
PSX 20210101 085655(1).jpg
PSX 20210101 085746(1).jpg
Blaster Master Boy (Prototype)

A prototype of Blaster Master Boy for the Game Boy.
==Notes==
* Late prototype.
* Minor level layout changes and object placement changes, noticeable in the first stage.
==Screenshots==
Blaster Master Boy (Prototype).2021-07-21 12.51.52.png
Blaster Master Boy (Prototype).2021-07-21 12.51.57.png
Blaster Master Boy (Prototype).2021-07-21 12.52.06.png
Blaster Master Boy (Prototype).2021-07-21 12.52.11.png
Blaster Master Boy (Prototype).2021-07-21 12.52.16.png
Blaster Master Boy (Prototype).2021-07-21 12.52.33.png
Blaster Master Boy (Prototype).2021-07-21 12.52.51.png
Blaster Master Boy (Prototype).2021-07-21 12.53.12.png
==Files==
==Acknowledgments==
Special thanks to Frank Cifaldi at the Video Game History Foundation and the anonymous donor for this part of the lot! A huge thanks to ehw for researching this prototype! 
==See also==
* New Years 2022 (January 1, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
* Video Game History Foundation (VGHF)
Blasto (Mar 5, 1998 prototype)

A prototype of Blasto for the PlayStation.
==Notes==
* Compiled only about 6 days before US retail
* Freezes at the Playstation logo due to a dongle protection.
* Patch is available.
* Build date is shown on the title screen
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
** Game contains dongle protection: No.
** Game contains debugging symbols: N/A
** Dump was originally scrambled: No
==Screenshots==
PSX - Blasto 3-5-0001.png
==Origin==
PSX - Blasto 3-5.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Iniche, SolidSnake11 for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
BlazBlue: Calamity Trigger (Apr 23, 2009 prototype)

A prototype of BlazBlue: Calamity Trigger for the Xbox 360.
==Notes==
* Predates the final build by 20 days.
* "Key Configuration" instead of "Button Configuration" on the OPTION menu.
* Other differences are unknown.
* XEX information:
** Header Maker ID: AX
** Header Product Code: 2005
** Header Title: BlazBlue
** Header PE Name: AALib_X360.exe
** Header Executable Name: /default.xex
** Header: Executable Checksum (MD5): d10d88bbc39454b136fb12f662b39df9
* Miscellaneous Notes:
** Game is emulatable in either Xenia or Xenia-Canary: Yes (as of December 25, 2022).
*** Issues: No issues.
==Screenshots==
Screenshot - BlazBlue 2022-12-14 00-15-08.png
Screenshot - BlazBlue 2022-12-14 00-14-52.png
Screenshot - BlazBlue 2022-12-14 00-14-46.png
Screenshot - BlazBlue 2022-12-14 00-14-40.png
Screenshot - BlazBlue 2022-12-14 00-14-32.png
Screenshot - BlazBlue 2022-12-14 00-14-25.png
Screenshot - BlazBlue 2022-12-14 00-14-18.png
Screenshot - BlazBlue 2022-12-14 00-14-13.png
Screenshot - BlazBlue 2022-12-14 00-14-08.png
Screenshot - BlazBlue 2022-12-14 00-14-02.png
Screenshot - BlazBlue 2022-12-14 00-13-30.png
Screenshot - BlazBlue 2022-12-14 00-13-23.png
Screenshot - BlazBlue 2022-12-14 00-13-09.png
Screenshot - BlazBlue 2022-12-14 00-13-04.png
Screenshot - BlazBlue 2022-12-14 00-12-59.png
==Origin==
X360 - BlazBlue.JPG|Disc front.
==Files==
Archive Contents:
Download File:
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
 
* Project Deluge: Xbox 360 and Wii (December 25, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
BlazBlue: Continuum Shift II (Feb 28, 2011 prototype)

A prototype of BlazBlue: Continuum Shift II for the PlayStation Portable.
==Notes==
* Release candidate.
* Compiled almost a month before the final build.
* Localization prototype.
==Screenshots==
ULUS10579_00000.png
ULUS10579_00001.png
ULUS10579_00002.png
ULUS10579_00003.png
ULUS10579_00004.png
ULUS10579_00005.png
ULUS10579_00006.png
ULUS10579_00007.png
ULUS10579_00008.png
ULUS10579_00009.png
ULUS10579_00010.png
ULUS10579_00011.png
ULUS10579_00012.png
ULUS10579_00013.png
ULUS10579_00014.png
ULUS10579_00015.png
ULUS10579_00016.png
ULUS10579_00017.png
ULUS10579_00018.png
==Origin==
TM BB Conntinuum Shift 2 TEDL 030120 Test Sample ULUS-10579 Aksys Games 1.00.jpg
==Files==
Archive Contents:
Download File:
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks Jehuty for sharing this with us!
==See also==
 
* PSP Release Candidates (February 15, 2023)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
* Redump.org entry
Blazing Angels: Squadrons of WWII (Dec 22, 2005 prototype)

A prototype of Blazing Angels: Squadrons of WWII for the Xbox 360.
==Notes==
* Predates the final build by almost 3 months.
* Is part of the TNO Disc Lot.
* Original filename: Blazing Angels Squadrons of WWII (Dec 22, 2005) [Preview].iso
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Blazing Angels 2: Secret Missions of WWII (Jul 2, 2007 prototype)

A prototype of Blazing Angels 2: Secret Missions of WWII for the Xbox 360.
==Notes==
* Predates the final build by 25 days.
* Original filename: Blazing Angels 2 Secret Missions of WWII (Jul 02, 2007) [Preview].iso
* Dumped from a copy of the original prototype. However, the data does not appear to be compromised.
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Blazing Birds (Jun 29, 2008 prototype)

A prototype of Blazing Birds for the Xbox 360.
==Notes==
* Built on the same day as the final build but the executable and composite sums don't match.
* Original filename: Blazing Birds [58410909].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
 
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)