Arrow Storm

__NOTOC__
Arrow Storm (Alt: Arrow Storm) is a 3rd class offensive skill available as Ranger.
== Effect ==
Shoots a storm of arrows at a single target for ranged physical damage to all enemies around the target. Uses 5 arrows. The skill deals additional damage while Fear Breeze is active.
Level	Base Damage (ATK)	w/ Fear Breeze	Area of Effect	SP Cost
1 	380% 	450% 	5x5 	24
2 	560% 	700% 	5x5 	28
3 	740% 	950% 	5x5 	32
4 	920% 	1,200% 	5x5 	36
5 	1,100% 	1,450% 	5x5 	40
6 	1,280% 	1,700% 	7x7 	44
7 	1,460% 	1,950% 	7x7 	48
8 	1,640% 	2,200% 	7x7 	52
9 	1,820% 	2,450% 	7x7 	56
10 	2,000% 	2,700% 	9x9 	60
 Damage (ATK) = Base_Damage × (BaseLv ÷ 100)%
=== Notes ===
* The total damage is inflicted in one bundle of 3 hits. This only affects the divisibility of the damage, which is rounded down.
* This skill inflicts damage even against hidden enemies.
==External==
===Enhanced by===
====Headgear====
* 
** Reduces Variable Casting Time by 100%.
** For every 5 base levels, increases damage by 1%.
* 
** Increases damage by 15%.
** If refine level is +7 or higher, increases damage by 20%.
** When is learnt, reduces cooldown by 0.2 seconds.
* 
** For every 3 refine levels, increases damage by 20%.
** If refine level is +11 or higher, reduces cooldown by 1 second.
** When equipped with and refine level is +11 or higher, reduces Variable Casting Time by 100%.
** When enchanted with and is equipped -
*** Reduces cooldown by 0.3 seconds.
*** For every 2 refine levels, increases damage by 20%.
* 
** For every 3 refine levels, increases damage by 15%.
** When equipped with OR , increases damage by 5% per 3 refine levels of weapon.
====Weapon====
* 
** For every 3 refine levels, increases damage by 12%.
* 
** For every refine level -
*** Increases damage by 5%.
*** Reduces SP cost by 5.
* 
** If refine level is +9 or higher, increases damage by 30%.
** If refine level is +11 or higher, increases damage by 20%.
** When equipped with , reduces cooldown by 2.5 seconds.
* 
** Increases damage by 10%.
** If refine level is +7 or higher, increases damage by 10%.
** If refine level is +9 or higher, reduces cooldown by 1 second.
** If refine level is +11 or higher, increases damage by 15%.
* 
** For every 3 refine levels, increases damage by 12%.
* 
** If refine level is +9 or higher, increases damage by 25%.
** If refine level is +11 or higher, reduces cooldown by 0.7 seconds.
** When enchanted with , reduces SP cost by 2% for every 3 refine levels.
** When equipped with -
*** Reduces cooldown by 1.8 seconds.
*** For every refine level of weapon, increases damage by 10%.
* 
** If refine level is +9 or higher, increases damage by 40%.
** If refine level is +11 or higher, increases damage by 30%.
** When equipped with , reduces cooldown by 2.5 seconds.
* 
** Increases damage by 10%.
** If refine level is +7 or higher, increases damage by 20%.
** If refine level is +9 or higher, reduces cooldown by 1.2 seconds.
** If refine level is +11 or higher, increases damage by 25%.
* 
** If refine level is +7 or higher -
*** Increases damage by 20%.
*** Reduces cooldown by 1 second.
** If refine level is +9 or higher, increases damage by 30%.
** If refine level is +11 or higher, increases damage by 20%.
* 
** Increases damage by 10%.
** If refine level is +7 or higher, increases damage by 20%.
** If refine level is +9 or higher, reduces cooldown by 1.2 seconds.
** If refine level is +11 or higher, increases damage by 25%.
** If grade C or higher, increases damage by 15%.
* 
** For every 3 refine levels, increases damage by 10%.
** When enchanted with -
*** Increases damage by 15%.
*** Reduces cooldown by 1.2 seconds.
*** If grade D or higher, increases damage by 7%.
*** If grade B or higher, increases damage by 8%.
*** If grade A, increases damage by 10%.
* 
** For every 2 refine levels, increases damage by 3%.
** If refine level is +9 or higher, increases damage by 30%.
** If refine level is +11 or higher, reduces cooldown by 0.7 seconds.
** When equipped with , increases damage by 8% for every 2 refine levels of weapon.
====Garment====
* 
** For every 10 base levels, increases damage by 1%.
** If refine level is +12 or higher, increases damage by 20%.
* 
** If refine level is +7 or higher, reduces SP cost by 20.
* 
** When is learnt, reduces cooldown by 0.3 seconds.
* 
** When is learnt, reduces cooldown by 0.2 seconds.
** For every level of , increases damage by 1%.
* 
** If refine level is +13 or higher, increases damage by 50%.
** If grade A and refine level is +14 or higher, increases damage by 70%.
====Shoes====
* 
** If refine level is +14 or higher, increases damage by 100%.
** If equipped with , increases damage by 40%.
** If grade A, increases damage by 100%.
====Accessory====
* 
** For every 10 base levels, increases damage by 1%.
====Cards====
* 
** Increases damage by 10%.
** When equipped with and -
*** Increases damage by 20%.
*** For every 2 refine levels of weapon, increases damage by 5%.
* 
** If equipped on a Bow, increases damage by 50%.
====Shadows====
* 
** Increases damage by 5%.
** For every 2 refine levels, increases damage by 2%.
* 
** Reduces SP consumption by 2%.
** For every 2 refine levels, reduces SP consumption by 1%.
* + + 
** For every refine level in sum of refine levels, increases damage by 1%.
====Equipment Enchants====
* 
** Increases damage by 15%.
** If refine level is +7 or higher, increases damage by 3%.
** If refine level is +11 or higher, increases damage by 7%.
* 
** Increases damage by 15%.
** If refine level is +7 or higher, increases damage 15%.
** If refine level is +9 or higher, increases damage 15%.
** If refine level is +11 or higher, increases damage 15%.
====Costume Enchants====
* 
** Increases damage by 10%.
** When equipped with , increases damage by 15%.
** When equipped with , increases damage by 15%.
====Equipment Sets====
* + 
** If refine levels of both are +7 or higher, increases damage by 20%.
** If combined refine level is +22 or higher, increases damage by 30%.
* + 
** For every 2 refine level of garment, increase damage by 5%.
** If refine level of garment is +12 or higher, reduces cooldown by 0.5 seconds.
* + 
** Reduces cooldown by 0.7 seconds.
** For every 4 refine level of weapon, reduce variable casting time by 35%.
* Burning Bow, Fire Arrow & Elemental Towel Set
** For every refine level of garment, increases damage by 5%.
* Earth Bow, Stone Arrow & Elemental Towel Set
** For every refine level of garment, increases damage by 5%.
* Frozen Bow, Crystal Arrow & Elemental Towel Set
** For every refine level of garment, increases damage by 5%.
* Gust Bow, Arrow of Wind & Elemental Towel Set
** For every refine level of garment, increases damage by 5%.
* Fancy Feather Hat & Nidhoggur's Shadow Garb Set
** For every 2 refine levels of garment, increases damage by 12%.
* Ignis Cap Type K & Virtual Bow-OS Set
** Reduces cooldown by 2.5 seconds.
* White Wing Set
** Increases damage by 50%.
==Changelog==
*October 13th, 2022
**Damage formula changed. 
***Old: (1,000 + 80 × Skill_Level)%
***New:
****Normal: (200 + 180 × Skill_Level)%
****Fear Breeze active: (200 + 250 × Skill_Level)%
**Fear Breeze now adds bonus damage when activated.
**0.3 seconds fixed cast time added.