nyuuzyou/wikis huggingface dataset:
Doc Team/KBAotW

Published Knowledge Base Articles of the Week!
The Documentation Team publishes the KBAotW on our Official Blog
*KBAotW #1 Introduction 
*KBAotW #2 How to Sell Land 
*KBAotW #3 Capture the Lag 
*KBAotW #4 Windlight Fever
*KBAotW #5 Getting the Most Frames for your Seconds
*KBAotW #6 The Public Issue Tracker
*KBAotW #7 Age Verification Beta
*KBAotW #8 Undo, or undo not. There is no try.
*KBAotW #9 Getting some me (You?) time.
*KBAotW #10 Hold On
*KBAotW #11 Time for a Change
*KBAotW #12 Abandoned Land
*KBAotW #13 Spaceprims II The search for more prims
*KBAotW #14 Safeguarding Your Account
*KBAotW #15 Comments...Off?
*KBAotW #16 Be Mine Valentine
*KBAotW #17 Where O Where Did My Group Go?
*KBAotW #18 Beyond the Veil
*KBAotW #19 Hush, I'm Speaking!
*KBAotW #20 This Land is Our Land
*KBAotW #21 Things that Go bump (map) in the night
*KBAotW #22 How Can I Help Improve Region Performance?
*KBAotW #23 Lumberjack Not Included
*KBAotW #24 TGI Tuesday
*KBAotW #25 Liberal Media on a Parcel
*KBAotW #26 What are those region server notifications about?
*KBAotW #27 Get it Together
*KBAotW #28 Region Transfers
*KBAotW #29 Saving Outfits
*KBAotW #30 Suggestion Box Sign
*KBAotW #31 World Navigation
*KBAotW #32 You can get there from here
* KBAotW #33 Fruit Rind Joke Goes Here
*KBAotW #34 My Selection is Your Selection
*KBAotW #35 Saving You From Billing Headaches
*KBAotW #36 Bug or not a Bug; That is the Question
*KBAotW #37 Better than a megaphone
*KBAotW #39 Divided you stand
Documentation

A lot of the documentation below is geared toward developers. However, many aspects of the system don't require a deep technical background to learn. Much of this is still a work in progress, but since this is a wiki, you can help fill in the blanks!
* Features - An overview of the major components of the system as seen from an end user's perspective. Links to specifications, test plans and other documentation can be found here. 
* Glossary - System terminology
* Viewer architecture - Overview of the viewer from a developer's perspective. 
* Protocol - In-depth documentation of the protocol.
* Third Party Libraries - The third party libraries used by the viewer.
** KDU Implementation - Starting with Viewer 2.5, the proprietary library llkdu.dll has been phased out. The libkdu.a and kdu.lib are still not redistributable but can be built from the toolkit provided by Kakadu under a license. The KDU Implementation document describes how to build a viewer with such a library.
* llimage_libtest - A test application to exercise the llimage viewer code. Can be used to perform simple image conversion and image compression/decompression analysis.
* Server architecture - Brief description of server processes with which the viewer communicates.
* Autobuild - A tool for building libraries.
* Toolbar documentation - developer documentation for the configurable Viewer toolbars.
Dominion Microcontinent

Dominion or A098 on its transitory name is a Microcontinent found at Coordinates 537-541/1329-1333, Grid Sector E13, North - West Ocean. It is formed of 6 sims. Other 4 sims are nearby. 
This microcontinent hosts many shops, some of them sell erotic products. There are also ersidential places.
Majority of parcels are low and with access to Water. Altitude is low in center of a parcel, but there are hills that separates one parcel from another.
== See Also ==
Second Life Geography
List Of Microcontinents And Sim Clusters
Oceans
Donde estoy?

El minimapa, en la esquina superior derecha de la pantalla, muestra una visión desde arriba de lo que te rodea. Tu eres el punto blanco/amarillo del centro; los puntos verdes son otras personas. El minimapa gira para encarar la misma dirección que tu vayas a seguir.
Para ver una zona más amplia, activa el mapa del mundo clickeando con el botón izquierdo sobre el boton del mapa (menú de la parte inferior) o también puedes hacerlo clickeando sobre con el botón derecho sobre el minimapa.
Tú eres el punto blanco con un círculo amarillo rodeándolo.Lo que puedes ver esta dentro del triángulo gris. Mueve el deslizador del Zoom en la esquina inferior izquierda para aumentar o disminuir el Zoom.
El mapa del mundo no gira: El norte está siempre arriba.
El mapa del mundo te puede decir muchas más cosas:
¿Buscas otras personas? Son puntos verdes, al igual que en el minimapa.
¿Buscas por cosas que hacer? Las estrellas rosadas muestran lugares donde hayeventos especiales. Haz doble click en ellas para más información.
¿Buscas cosas o tierra para comprar?Click en "Background" abre el menu en la esquina superior derecha y escoge "objects for sale" o "Land for sale".
Notas:
Puedes abrir o cerrar el minimapa con Ctrl-Shift-M.
== Contribución/Contributor ==
* Agarash Salsman
Category:Text from In-world Notecards (Spanish)
DoorHax

====DoorHax v0.1.0====
--BETLOG Hax UTC+10: 20091110 2120 [SLT: 20091110 0420]
A smooth swinging door.
It seemed to work. Almost completely untested.
//==============================================================
// BETLOG Hax
// UTC+10: 20091110 2001 [SLT: 20091110 0301]
// For Gutterblood Spoonhammer
//----------------------------------
// **** LICENCE START ****
// http://creativecommons.org/licenses/by-sa/3.0/
// Attribution licence:
// You must:
// -Include this unaltered licence information.
// -Supply my original script with your modified version.
// -Retain the original scripts' SL permissions. [+c/+m/+t]
// Or:
// -Link to the wiki URL from which you copied this script.
// https://wiki.secondlife.com/wiki/DoorHax
// -Document: "Uses parts of <scriptname> by BETLOG Hax"
// **** LICENCE END ****
//----------------------------------
// SHARED CONFIGURATION
//----------------------------------
// CONFIGURATION
float gShutAngle = 0.0;
float gShutTau = 3.0;
//
float gOpenAngle = 90.0;
float gOpenTau = 0.75;
//
string gSndOpening = "cb340647-9680-dd5e-49c0-86edfa01b3ac";
float gVolOpening = 1.0;
string gSndOpened = "2ffd48fb-293c-d8c8-f2c5-c0ca76126baa";
float gVolOpened = 1.0;
string gSndClosing = "e7ff1054-003d-d134-66be-207573f2b535";
float gVolClosing = 1.0;
string gSndClosed = "31b0c4db-e126-47c5-ac1c-60edb1c0103a";
float gVolClosed = 1.0;
//----------------------------------
// CORE CODE
integer gOpen;
//=========================================================================
f_toggle()
{ float f;
 llResetTime();
 if(gOpen)
 { llTriggerSound(gSndOpening, gVolOpening);//opening
 do{ f=gShutAngle+(llGetTime()/gOpenTau*llFabs(gShutAngle-gOpenAngle));
//llSetText((string)f, <.0, 1.0, .0>, 1.0);
 llRotLookAt(llEuler2Rot(<0.0, 0.0, f>*DEG_TO_RAD),0.05,0.05);
 }while(f<=gOpenAngle);
 llTriggerSound(gSndOpened,gVolOpened);//opening end
 }
 else
 { llTriggerSound(gSndClosing, gVolClosing);//closing
 do{ f=gOpenAngle-(llGetTime()/gShutTau*llFabs(gShutAngle-gOpenAngle));
//llSetText((string)f, <1.0, .0, .0>, 1.0); 
 llRotLookAt(llEuler2Rot(<0.0, 0.0, f>*DEG_TO_RAD),0.05,0.05);
 }while(f>=gShutAngle);
 llTriggerSound(gSndClosed, gVolClosed);//closing end
 }
//llOwnerSay((string)llGetTime());
}
//----------------------------------
default
{ state_entry()
 { llSetText("", <1.0, 1.0, 1.0>, 1.0);
 f_toggle();
 }
 touch_start(integer num)
 { gOpen=!gOpen;
 f_toggle();
 }
}
//----------------------------------
Category:LSL Examples
Downloading test builds

Many developers, both inside Linden Lab and in Open Source, are constantly implementing new features and fixing problems with the viewer. One of the most important ways that you can help with that process as a user is to install and try these development viewers and provide feedback.
All of the viewers here are under active development - there may be some problems with existing features; if you want a more stable experience, use the released Second Life Viewer.
There are several places to look for viewers that need testing:
==Project==
Various viewer development projects working on major new features may from time to time release Project Viewers to provide early testing opportunities. You can find any that are currently available on the Alternate Viewers page.
==Other Snowstorm Team Builds==
Tracking of Snowstorm issues can be seen on the Snowstorm dashboard in Jira.
==Developer Builds==
Everyone may post links here to viewers that should be tested, provided the viewers are Second Life compatible and TPVp compliant when connected to Second Life.
===Development Mailing List===
Developers who are looking for testers sometimes make requests for testing on the opensource-dev mailing list.
Category:Open Source Portal
Drama

A way of relating to the world in which a person consistently overreacts to or greatly exaggerates the importance of benign events in Second Life.
Typically drama is created and perpetuated by people who are chronically bored.
People who engage in drama will usually attempt to drag other people into their dramatic state, as a way of gaining attention or making their own lives more exciting.
Common warning signs/risk factors of drama or a dramatic person are:
1. Having one supposedly serious problem after another.
2. Constantly telling other people about one's problems.
3. Extreme emotionality or frequently shifting, intense emotions.
4. Claiming to have experienced negative events that are highly implausible.
5. A boring job or mundane life.
6. Making claims without sufficient evidence or a lack of detail about supposedly serious events.
7. A pattern of irrational behavior and reactions to everyday problems.
8. Compulsively posting to Second Life discussion boards.
Draw Distance/ru

Дальность видимости — (максимальное) расстояние от Вашей точки зрения, на котором Вы можете видеть объекты. Увеличение этого параметра может существенно замедлить отрисовку сцены в плотно застроенных местах, так что экспериментируйте, чтобы найти 
правильный баланс.
В клиенте версии 2 эта настройка доступна из меню:
Me → Preferences → Graphics → Advanced → Draw distance
==См. также==
*Help:Preferences
Dreamworld Sim Cluster

Dreamworld is a Sim Cluster and has the transitory name A035. It is located in Grid Sector F9, Coordinates 642-670/928-942, Western Ocean.
== Structure ==
It is composed of 180 sims, all (or nearly all) sharing the word Dreamworld in their name. 
== Geography ==
Majority of the sims are tropical beach - themed, but there are a few exceptions. Also the vast majority of sims don't offer much elevation.
== Land Status ==
There is a single estate on the area.
Land can easy be divided into Unused Land and Land With Restricted Access. Protected Land is rare. Land with restricted access is so often found, that it covers more then 50% of all land and probably 80% of all Inhabited Land. This is very unusual, not many places are so aggresive to visitors. Unused land is almost always land for sale and covers 25 or 30% of all land.
== See Also ==
Second Life Geography
List Of Microcontinents And Sim Clusters
Oceans
Dress

=== Feature Design Document ===
Dress is Clothing. It can also be cut in creative ways to look like a full length coat.
=== Functional Spec ===
(none)
=== Test scripts ===
(none)
=== Discussion for future improvements ===
(none)
=== Relationship to other features ===
 List of features that need to be tested when this feature changes, and why. 
(none)
=== User Guides ===
(none)
Drink script

=== A what? ===
A drink script, used in many parts of Second Life. Whether it's for food or drink, or roleplay potions and what-not, a drink script is always included. If it's not, it's rubbish.
=== Okay, okay, let's get this script, then ===
//Emmas Seetan
string animationToBePlayed = "drinking animation";
integer flag;
default
{
 on_rez(integer start_param)
 {
 llResetScript();
 }
 attach(key id)
 {
 // when being detached
 if(id == NULL_KEY)
 {
 integer currentPerms = llGetPermissions();
 if (currentPerms & PERMISSION_TRIGGER_ANIMATION)
 llStopAnimation(animationToBePlayed);
 }
 }
 changed(integer change)
 {
 if (change & (CHANGED_OWNER | CHANGED_INVENTORY))
 {
 // stop animation for old owner
 integer currentPerms = llGetPermissions();
 if (currentPerms & PERMISSION_TRIGGER_ANIMATION)
 llStopAnimation(animationToBePlayed);
 // reset script to get new owner
 llResetScript();
 }
 }
 state_entry()
 {
 key owner = llGetOwner();
 llRequestPermissions(owner, PERMISSION_TRIGGER_ANIMATION);
 }
 run_time_permissions(integer perm)
 {
 if(perm & PERMISSION_TRIGGER_ANIMATION)
 {
 llStartAnimation(animationToBePlayed);
 llSetTimerEvent(15.0);
 }
 }
 timer()
 {
 if(flag & 1)
 llStartAnimation(animationToBePlayed);
 flag = (flag + 1) % 4;
 }
}
Dutch Viewer Localization Project

__NOTOC__
==CURRENT STATUS:==
:* 2009-June-30: We have finished all submissions for Viewer 1.23. The next time we make changes/updates for translations in the viewer will be August 2009.
:* BUT, we are still keeping track of any bad translations or language bugs that you find!
:** Please report any translation bugs of the viewer in this document.
:** For more information , please contact: Ramzi Linden
		 	
{| border="0" cellspacing="0" cellpadding="0" width="100%"	
{| style="width="30%"; font-size:95%; text-align:left; padding:-2px; background:none" cellpadding="0" cellspacing="0"	This Project	This Project
		 	
{| border="0" cellspacing="0" cellpadding="0" width="100%"	
{| style="width="30%"; font-size:95%; text-align:left; padding:-2px; background:none" cellpadding="0" cellspacing="0"	Tips	Tips
		 	
{| border="0" cellspacing="0" cellpadding="0" width="100%"	
{| style="width="30%"; font-size:95%; text-align:left; padding:-2px; background:none" cellpadding="0" cellspacing="0"	What To Do	What To Do
		 	
{| border="0" cellspacing="0" cellpadding="0" width="100%"	
{| style="width="30%"; font-size:95%; text-align:left; padding:-2px; background:none" cellpadding="0" cellspacing="0"	Questions	Questions
Category:Localization
Déménager vos constructions/Gabarit

Partie du "Déménager vos constructions".
== Paramètres À propos du terrain ==
=== Onglet Général ===
* Nom : 
* Description: 
* Propriétaire :
:: (Votre nom est généralement affiché ici à moins que le terrain ne soit la propriété d'un groupe ou loué.)
* Groupe :
:: (Ce paramètre est "extrêmement" important pour s'assurer que les objets ne soient pas renvoyés de manière non voulue !)
=== Onglet Objets ===
* renvoi automatique des objets des autres résidents :
:: (Connu également comme "Délai de renvoi automatique", en minutes.)
=== Onglet Options ===
(Si une option est cochée, elle sera marqué avec ce signe : "[X]")
* [ ] Modifier le terrain
* [ ] Créer des repères
* [ ] Voler
* Créer des objets : [ ] Tous les résidents [ ] Groupe
* Laisser entrer des objets : [ ] Tous les résidents [ ] Groupe
* Exécuter des scripts: [ ] Tous les résidents [ ] Groupe
* [ ] Sécurisé (pas de dégâts)
* [ ] Pas de bousculades
* [ ] Afficher dans la recherche (30 L$/semaine) sous la catégorie :
* [ ] Contenu mature
* Photo :
:: (Cliquez sur la miniature pour trouver le nom de celle-ci dans votre inventaire, puis enregistrez-le ici. Si vous n'avez pas de copie de sauvegarde, mémorisez ce à quoi elle ressemble ici.)
* Règles de téléportation :
=== Onglet Médias ===
* Type de média :
:: (Il est automatiquement rempli dés que vous entrez un URL, mais vous pouvez le modifier manuellement dans les rares cas où la reconnaissance automatique ne fonctionne pas bien.)
* URL du média :
* Description:
:: (Ce champ reste généralement vierge; il sert d'aide-mémoire sur la signification de l'URL pour quelqu'un qui consulte l'onglet Médias.)
* Remplacer la texture:
:: (Cliquez la miniature pour trouver son nom dans l'inventaire, puis enregistrez-le ici. Si vous ne possédez pas de copie de sauvegarde, vous pouvez choisir une nouvelle texture pour votre nouvelle parcelle.)
Options média :
* [ ] Échelle automatique
* [ ] Média en boucle
* [ ] Masquer l'URL du média
* [ ] Masquer l'URL de la musique
* Taille du média :
* URL de la musique :
* [ ] Limiter les gestes et sons d'objets à cette parcelle
* [ ] Activer le chat vocal
** [ ] Limiter le chat vocal à cette parcelle
=== Onglet Accès ===
* [ ] Autoriser l'accès public
: Bloquer l'accès aux résidents :
** [ ] Qui n'ont pas fourni leurs informations de paiement à Linden Lab
** [ ] Dont l'âge n'a pas été vérifié
* [ ] Autoriser l'accès au groupe
* [ ] Vendre des pass à :
** Prix en L$ :
** Durée en heures : 
* Résidents autorisés :
* Résidents bannis :
Early Stage Usecase Template

===Use Case: <the name should be the goal as a short active verb phrase> ===
Goal in Context:
 
<a longer statement of the goal, if needed>
Scope:
 
<what system is being considered black-box under design> 
Level:
 
<one of: Summary, Primary task, Subfunction>=
Primary Actor:
 
<a role name for the primary actor, or description>
Priority:
 
<how critical to your system / organization>
Frequency:
 
<how often it is expected to happen>
----
This use case follow Alistair Cockburn's template. Note that there are several stages of usecase. Edit this page and copy the "wiki" text above this. --Burhop Piccard 12:09, 7 October 2007 (PDT)
East Heterocera Islands

The Sim Group A183 includes 6 sims, very easy to find on map, placed in West of Heterocera. They are close to continental shores and far from other sims. Their coordinates are 1020-1033/1014-1025, Grid Sector is J10, ocean is Little Pacific Ocean.
== Geography ==
*Documentation Island - no access
*Is - no access
*Torley - offline
*Here - a sim created for parcel testing (terraform & crossing)
*Eventopia - no access
*Burining Man - Deep Hole (an ice-covered world with ice caves).
== Land Status ==
It looks like these sims are Linden-owned, except for Burning Man - Deep Hole.
== See Also ==
Second Life Geography
List Of Microcontinents And Sim Clusters
Oceans
East River Community

East River is a community (or ERC) of residents and land owners located in North East Sansara, close to Waterhead infohub.
== Overall ==
Unlike other Geographic structures, East River is very diffuse. The community of residents owns land inside a multitude of places in East Sansara, without forming a continuous map structure. Their parcels cover sometimes nearly all land inside a sim (in their central area) but sometimes they might only hold remote slices of land. East River can be considered a Subcontinent if we count those sims with majority of land owned by ERC, but this will exclude distant remote parcels.
== Land usage ==
ERC residents are very friendly. As a direct result, there is no (or almost no) Land With Restricted Access in the area (ban lines or entity orbs). This helped economy development in the area. Abandoned Land is very rare. It also looks like land is transferred between ERC residents in a peaceful way, while other ERC residents rent land in the area.
== Geography ==
East River parcels are placed in a plain along two large rivers, while in North, it gets in contact with the sea. This kind of Geography is common in North East part of Sansara. Altitude is not high, usually up to 40 meters. Along rivers and coasts, declivity is much higher. Ground surface forms large islands and peninsulas, with smooth surface (sometimes small hills and remnants of terraforming can be found). Rivers are large and deep, big enough for large ships. There are natural and man-made docks.
=== Transportation ===
East River has a lot of transportation routes. There are roads that follow main land surfaces. Water is navigable for almost any type of ship. recently, a East River Railway (official name is rapidER) has been created in the area. There are also two large airports that are opened for everybody. Macclaine Bridge is the place where all transportation ways are connected.
There is ferry service around the area.
*One ferry connects ERC with Bohol sim.
*Poppyport ferry has stops in sims Hachiman, Inari (2), Quentin (2) and Hookton (2).
Automated Transportation is present in the area. Yava Script Pods visit the area every 30 minutes. SLGI Trains visit the area every 6 hours by flying.
=== Constructions ===
The area is highly populated and majority of buildings are close to the shores. In fact, a visitor will not find too many things by walking on the road, but will see a lot of coast buildings. Many docks are opened also for visitors. Buildings are of various types. Vegetation is also present. One of the most interesting part is Mowry, with its suspended tree-homes.
== See Also ==
Second Life Geography
Sansara
*ERC homepage
*ERC - Wikia
Ecole de sl

L'école SL est une école francophone gratuite pour la création dans Second Life. Elle permet d'apprendre tout ce qui est nécessaire à la réalisation de vos projets, script, build, particule, photo, streaming, etc...
 
Elle a été fondée en avril 2007 par Valentin Mathy, DD Ra et Nyctalopian Kawaguichi sur Terra Bordeaux avec l'aide de plein de personnes beaucoup trop nombreuses pour toutes les citer, mais notamment de Nibb Tardis et Matthew Cazalet. Tout a commencé sur une sandbox et l'école continue son aventure aujourd'hui après avoir bien grandi en approchant les 1000 élèves.
 
Aujourd'hui, Lancelot Joubert a repris le flambeau à la tête de l'école. Elle reste fidèle à elle même, l'école est gratuite et ouverte à tous, ce depuis toujours et pour toujours!
EconomyData

==Message Layout==
{
	EconomyData Low Trusted Zerocoded
	{
		Info					Single
		{	ObjectCapacity			S32	}
		{	ObjectCount				S32	}
		{	PriceEnergyUnit			S32	}
		{	PriceObjectClaim		S32	}
		{	PricePublicObjectDecay	S32	}
		{	PricePublicObjectDelete	S32	}
		{	PriceParcelClaim		S32	}
		{	PriceParcelClaimFactor	F32	}
		{	PriceUpload				S32	}
		{	PriceRentLight			S32	}
		{	TeleportMinPrice		S32	}
		{	TeleportPriceExponent 	F32	}
		{	EnergyEfficiency		F32	}
		{	PriceObjectRent			F32	}
		{	PriceObjectScaleFactor 	F32	}
		{	PriceParcelRent			S32	}
		{	PriceGroupCreate		S32	}
	}
}
==Usage and Notes==
Category:Messages
Edit Linked Parts

=== Feature Design Document ===
(none)
=== Functional Spec ===
Build Tools Functional Spec
=== Test scripts ===
Building Tools Test
Build Simple Object Test
Preview Smoke Test
=== Discussion for future improvements ===
(none)
=== Relationship to other features ===
 List of features that need to be tested when this feature changes, and why. 
Attachments - Editing the root primitive of an attachment sometimes affects the rest of the attachment in unexpected ways.
=== User Guides ===
Edit Object

=== Feature Design Document ===
(none)
=== Functional Spec ===
Build Tools Functional Spec (incomplete)
=== Test scripts ===
Build Simple Object Test
Building Tools Test
Edit Tools UI Test
=== Discussion for future improvements ===
(none)
=== Relationship to other features ===
 List of features that need to be tested when this feature changes, and why. 
(none)
=== User Guides ===
(none)
Edit Terrain

=== Feature Design Document ===
(none)
=== Functional Spec ===
(none)
=== Test scripts ===
Terraforming Test
=== Discussion for future improvements ===
(none)
=== Relationship to other features ===
 List of features that need to be tested when this feature changes, and why. 
[About Land] - others can modify your parcel only if the Edit Terrain flag is set.
[Group Abilities] - You can control who edits group owned parcel with Group Abilities.
[Estate Tools] - Estate managers can modify terrain. (right?)
=== User Guides ===
(none)