nyuuzyou/wikis huggingface dataset:
Monopoly Party (Jul 29, 2002 prototype)

A prototype of Monopoly Party for the PlayStation 2.
==Notes==
* Different titlescreen
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
MonopolyPartyPreview_title.png
==Origin==
PS2 - Monopoly Party For Preview Only.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Nex for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Monopoly Plus (Jun 27, 2014 prototype)

A prototype of Monopoly Plus for the Xbox 360.
==Notes==
* Predates the final build by almost 4 months.
* Original filename: MONOPOLY+ (Jun 27 2014).zip
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Monopoly Streets (Jul 7, 2010 prototype)

A prototype of Monopoly Streets for the Xbox 360.
==Notes==
* Built three months before the first available final build.
* The tools folder contains a rather large amount of leftover development tools.
* Contains a pdb and linker map for each executable.
* Hp_unity_r.xex appears to work the best.
* The EA logo FMV is a placeholder.
* Monopoly Streets logo is missing from the legal screen.
* Title screen is missing parts of the copyright text as well as the text that appears above the Monopoly logo.
* Pressing both triggers at the same time opens a debug console.
* Pressing both thumbsticks at the same time enables a free camera.
* Original filename: Monopoly Streets (Jul 7, 2010 prototype).7z
==Screenshots==
MonopolyStreetsJul7_1.png
MonopolyStreetsJul7_2.png
MonopolyStreetsJul7_3.png
MonopolyStreetsJul7_4.png
MonopolyStreetsJul7_5.png
MonopolyStreetsJul7_6.png
MonopolyStreetsJul7_7.png
MonopolyStreetsJul7_8.png
MonopolyStreetsJul7_9.png
==Acknowledgments==
Special thanks to DRW, Kabojnk, Mementomori, TheNameless0ne, Jason, burninrubber0, Xe, Andrew7, March42, EdTheNerd, Foas, Riley541, j4m13c0, Fusion, Dink, and Aqua for these releases.
==See also==
This release is part of the 'Terarelease 1.0' event that occurred on December 25th, 2020.
Monster High: New Ghoul in School (Aug 27, 2015 prototype)

A prototype of Monster High: New Ghoul in School for the Nintendo 3ds.
==Notes==
* Trying to install this build on Citra Canary 2792 will give a message in the output saying that it was not possible to decrypt the build's cia file.
* Original filename: Monster High - New Ghoul in School (August 27, 2015) (Nintendo 3DS).7z
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
Monster High: New Ghoul in School (Jun 15, 2015 prototype)

A prototype of Monster High: New Ghoul in School for the Nintendo 3ds.
==Notes==
* Trying to install this build on Citra Canary 2792 will give a message in the output saying that it was not possible to decrypt the build's cia file.
* Original filename: Monster High - New Ghoul in School (June 15, 2015) (Nintendo 3DS).7z
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
Monster High: New Ghoul in School (Sep 14, 2015 prototype)

A prototype of Monster High: New Ghoul in School for the Nintendo 3ds.
==Notes==
* Based on tests carried out on the citra canary 2792, it is at least possible to reach the main menu.
* Original filename: Monster High - New Ghoul in School (September 14, 2015) (Nintendo 3DS).7z
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
Monster High: New Ghoul in School (prototype A)

A prototype of Monster High: New Ghoul in School for the Nintendo 3ds.
==Notes==
* Based on tests carried out on the citra canary 2792, it is at least possible to reach the main menu.
* Original filename: Monster High - New Ghoul in School (Unknown Date) (Nintendo 3DS).7z
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
Monster High: New Ghoul in School (prototype B)

A prototype of Monster High: New Ghoul in School for the Nintendo 3ds.
==Notes==
* Based on tests carried out on the citra canary 2792, it is at least possible to reach the main menu.
* Original filename: Monster High - New Ghoul in School (Unknown Date #2) (Nintendo 3DS).7z
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
Monster House (Apr 15, 2006 prototype)

A prototype of Monster House for the Sony PlayStation 2. 
==Notes==
*This build runs very slow in PCSX2, even when the emulator reports the framerate as being 60 FPS.
*Debug cheats are enabled, which can be accessed when the game is paused. (Some don't work for whatever reason.)
*Has a level select menu that references an unused level named Proto.
*A dummy file is present that isn't present in the final build of this game (DUMMY.FIL), turns out to be a Photoshop project file (.psd) of a concept document of this game.
==Screenshots==
Monster Hunter (Dec 28, 1992 prototype)

An early prototype of FutureScape's unreleased Monster Hunter for the Sega Mega Drive.
==Notes==
* A tech demo, features a few scrolling screens and animations for a single enemy.
* Game made for use with the Sega Menacer.
* Reasons for cancellation are unknown.
==Videos==
<youtube>1r_n_8iJeI4</youtube>
==Origin==
*Included within various source code backups.
Monster Hunter (Jul 18, 1993 prototype)

A prototype of FutureScape's unreleased Monster Hunter for the Sega Mega Drive.
==Notes==
*Compiled from source code.
*Files are missing in compilation, so the current compile is not complete.
==Videos==
<youtube>C0jsmfFGFlI</youtube><youtube>9F1lqtIqYn8</youtube>
Monster Hunter Freedom Unite (Jan 29, 2009 prototype)

A prototype of Monster Hunter Freedom Unite for the PlayStation Portable.
==Notes==
* Composite checksum matched. It seems all the files match except for the main executable.
* Release candidate.
* Compiled almost a month before the final build.
==Screenshots==
ULUS10391_00000.png
ULUS10391_00001.png
ULUS10391_00002.png
ULUS10391_00003.png
ULUS10391_00004.png
ULUS10391_00005.png
ULUS10391_00006.png
ULUS10391_00007.png
ULUS10391_00008.png
ULUS10391_00009.png
ULUS10391_00010.png
ULUS10391_00011.png
ULUS10391_00012.png
ULUS10391_00013.png
ULUS10391_00014.png
ULUS10391_00015.png
ULUS10391_00016.png
ULUS10391_00017.png
ULUS10391_00018.png
ULUS10391_00019.png
ULUS10391_00020.png
ULUS10391_00021.png
ULUS10391_00022.png
ULUS10391_00023.png
==Origin==
Monster Hunter Freedom Unite TESS 023050 Test Sample ULUS-10391 Capcom 1.00.jpg
==Files==
Archive Contents:
Download File:
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks Jehuty for sharing this with us!
==See also==
 
* PSP Release Candidates (February 15, 2023)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
* Redump.org entry
Monster Jam: Maximum Destruction (Dec 20, 2001 prototype)

A prototype of Monster Jam: Maximum Destruction for the PlayStation 2.
==Notes==
* Compiled three and a half months before the final build.
* Movies will not display correctly in PCXS2. Works fine on hardware.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Issues (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
MonsterJam122101_title.png
==Origin==
PS2 - Monster Jam 12-21-01.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Nex and Zoda-Y13 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Monster Madness: Battle for Suburbia (Nov 24, 2006 prototype)

A prototype of Monster Madness: Battle for Suburbia for the Xbox 360.
==Notes==
* Predates the final build by almost 6 months.
* Original filename: Monster Madness (Nov 24, 2006).iso
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Monster Max (Apr 1, 1993 prototype)

A prototype of Monster Max for the Nintendo Game Boy.
==Screenshots==
Monster Max (Apr 1, 1993 prototype) (1).png
Monster Max (Apr 1, 1993 prototype) (2).png
Monster Max (Apr 1, 1993 prototype) (3).png
Monster Max (Apr 1, 1993 prototype) (4).png
Monster Max (Apr 1, 1993 prototype) (5).png
==Acknowledgments==
Special thanks to Frank Cifaldi at the Video Game History Foundation and the anonymous donor for this part of the lot! A huge thanks to ehw for researching this prototype!
==See also==
* New Years 2022 (January 1, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
* Video Game History Foundation (VGHF)
Monster Rancher (Aug 6, 1997 prototype)

A prototype of Monster Rancher for the PlayStation.
==Notes==
* Compiled nearly 12 weeks before US retail, but nearly 2 months after the initial Japanese one
* US localization intermediate
* Controls are still based on the common convention in Japan (O to select/confirm, X to cancel/previous)
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
** Game contains dongle protection: No.
** Game contains debugging symbols: N/A
** Dump was originally scrambled: No
==Screenshots==
PSX - Monster Rancher 97-8-11-0001.png
==Origin==
PSX - Monster Rancher 97-8-11.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Iniche for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Monster Rancher (Sep 19, 1997 prototype)

A prototype of Monster Rancher for the PlayStation.
==Notes==
* Compiled around 37 days before US retail, but around 103 days after the initial Japanese one
* US localization intermediate
* Controls are adjusted to the US/EU standards by this point
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
** Game contains dongle protection: No.
** Game contains debugging symbols: N/A
** Dump was originally scrambled: No
==Screenshots==
PSX - Monster Rancher 97-9-19-0001.png
==Origin==
PSX - Monster Rancher 97-9-19.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Iniche for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Monster Rancher 4 (Sep 26, 2003 prototype)

A prototype of Monster Rancher 4 for the PlayStation 2.
==Notes==
* No obvious noticeable differences
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
MonsterRancher4Ver050_title.png
==Origin==
PS2 - Monster Rancher 4 Ver 0.50 2003.9.29.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Nex for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Monster Rancher Evo (Dec 27, 2005 prototype)

A prototype of Monster Rancher Evo for the PlayStation 2.
==Notes==
* No obvious noticeable differences
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
MonsterRancher5Preview_title.png
==Origin==
PS2 - Monster Rancher 5 Preview ROM 2005-12-27 Ver 1-00.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Nex for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Monster Stone (Oct 30, 2009 prototype)

A prototype of Monster Stone for the Xbox 360.
==Notes==
* The build originally dumped, did not have the "FSM.vss" file however kabojnk dumped it via hex.
* Based on tests carried out on the August 18, 2024 version of Xenia Canary, when you reach the menu, a message will appear saying that you need a signed profile. Whether there is any way around this is unknown.
Monster in My Pocket (Apr 22, 1991 prototype)

An early prototype of Monster in My Pocket for the NES.
==Notes==
* A few debugging tools are present.
** A level select displays upon starting the game.
** No-clip can be used by pausing the game and using the D-pad to scroll around.
* There's some unused music tracks, as well as early versions of music that's used in the final version.
==Videos==
<youtube width="512" height="448">ga1iM-3brpw</youtube>
Monsterized! (Dec 27, 1995 prototype)

A very late prototype of an unreleased german Point & Click adventure.
==Notes==
* Confirmed to work on Windows 95 & Windows 98
* Nothing about this game has ever been publically revealed except a one page special in a german gaming magazine (PC Games, Issue No.38 11/95)
* The game is basically content complete and can be played from start to finish, although theres still bugs here and there and some dialogue lines and sound effects were not implemented yet
* Game files hint at the existence of a demo version which has yet to be found
* The game's executable, EXEC4WIN, has a list of symbols starting at 0x40869.
==Videos==
<youtube heights="352" widths="240">7c5QQw-33R0</youtube>
==See also==
Full context & research can be found on the page on which it has been released: https://thedustedarchives.com/monsterized-news/
Monsters, Inc. Scare Island (Nov 13, 2001 prototype)

A preview prototype of Monsters, Inc. Scare Island for the PlayStation 2, that is dated 21 days before retail.
==Notes==
* This prototype crashes in orientation and can only be avoided using the debug menu or memory hacks
* Debug menu can be unlocked with a cheat code
* Intro has a different trailer for the Monsters, Inc. movie
* Game boots with music completely muted
* Has very broken saving (shuffles medals between levels)
==Origin==
MISI_Nov_13_Disc_Front.png|Disc front.
Monsters vs. Aliens (Dec 17, 2008 prototype)

A prototype of Monsters vs. Aliens for the Xbox 360.
==Notes==
* Compiled almost two months before the final retail build.
* Trademark screen is different.
* Most FMVs are using prerendered animation.
* Other differences are not known.
* XEX information:
** Header Maker ID: AV
** Header Product Code: 2090
** Header Title: Monsters vs. Aliens
** Header PE Name: Default.exe
** Header Executable Name: /Default.xex
** Header: Executable Checksum (MD5): 2c7ca17ef557ddf2c3bc87a5a8804372
* Miscellaneous Notes:
** Game is emulatable in either Xenia or Xenia-Canary: Issues (as of December 25, 2022).
*** Issues: Boots but most of the in game graphics are missing except for 2D elementts. Only boots with main branch.
==Screenshots==
Screenshot - Monsters vs. Aliens 2022-12-16 23-28-08.png
Screenshot - Monsters vs. Aliens 2022-12-16 23-29-21.png
Screenshot - Monsters vs. Aliens 2022-12-16 23-29-31.png
Screenshot - Monsters vs. Aliens 2022-12-16 23-29-38.png
Screenshot - Monsters vs. Aliens 2022-12-16 23-29-48.png
Screenshot - Monsters vs. Aliens 2022-12-16 23-29-55.png
Screenshot - Monsters vs. Aliens 2022-12-16 23-30-01.png
Screenshot - Monsters vs. Aliens 2022-12-16 23-30-09.png
Screenshot - Monsters vs. Aliens 2022-12-16 23-30-14.png
Screenshot - Monsters vs. Aliens 2022-12-16 23-30-18.png
Screenshot - Monsters vs. Aliens 2022-12-16 23-30-26.png
Screenshot - Monsters vs. Aliens 2022-12-16 23-30-31.png
Screenshot - Monsters vs. Aliens 2022-12-16 23-30-40.png
Screenshot - Monsters vs. Aliens 2022-12-16 23-30-55.png
==Origin==
X360 - Monsters vs Aliens 12162008.jpeg|Disc front.
==Files==
Archive Contents:
Download File:
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
 
* Project Deluge: Xbox 360 and Wii (December 25, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Montezuma's Revenge (Jan 3, 1989 prototype)

A prototype of Montezuma's Revenge for the Sega Master System.
==Notes==
* Later redumped as part of the Ed Semrad Lot.
==Origin==
montezuma_revenge__01_102.jpg
==See also==
* No-intro entry.
* SMS Power - Montezuma's Revenge [Proto]
Monty Python's Invasion from the Planet Skyron (May 15, 1995 prototype)

A prototype build of Monty Python's Invasion from the Planet Skyron for the CD-i from 1995-05-15.
==Notes==
This prototype was labeled "1.01" and "TESTING - FPD". For comparison, the PAL release of the game is version 1.04.
==Origin==
Invasion_from_the_Planet_Skyron-1995-05-15-Disc.JPG|Disc front
==Acknowledgments==
Thanks to Crash Override for sharing this rare artifact of gaming history!
==See also==
* Redump.org entry
* Original release page on Archive.org
Monty Python's More Naughty Bits : Best Sketches (Jul 22, 1994 prototype)

A prototype of Monty Python's More Naughty Bits : Best Sketches for the Philips CD-i. Retail release title is "Monty Python's More Naughty Bits".
==Notes==
* Prefinal.
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
==Screenshots==
CDI - Monty Python Sketches Testing Phase 1 Digital Video (1).png
CDI - Monty Python Sketches Testing Phase 1 Digital Video (2).png
CDI - Monty Python Sketches Testing Phase 1 Digital Video (3).png
CDI - Monty Python Sketches Testing Phase 1 Digital Video (4).png
CDI - Monty Python Sketches Testing Phase 1 Digital Video (5).png
==Origin==
CDI - Monty Python Sketches Testing Phase 1 Digital Video.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Monty Python Karaoke Best Songs (Jul 22, 1994 prototype)

A prototype of Monty Python Karaoke Best Songs for the Philips CD-i. The retail version was released with the title "Live Without Monty Python".
==Notes==
* Prefinal.
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
==Screenshots==
CDI - Monty Python Karaoke Best Songs 1.01 05-08-94 Testing PHase 1 Digital Video (1).png
CDI - Monty Python Karaoke Best Songs 1.01 05-08-94 Testing PHase 1 Digital Video (2).png
CDI - Monty Python Karaoke Best Songs 1.01 05-08-94 Testing PHase 1 Digital Video (3).png
CDI - Monty Python Karaoke Best Songs 1.01 05-08-94 Testing PHase 1 Digital Video (4).png
==Origin==
CDI - Monty Python Karaoke Best Songs 1.01 05-08-94 Testing PHase 1 Digital Video.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Moomin's Tale (Prototype)

A prototype of Moomin's Tale for the Game Boy Color.
==Notes==
* Early prototype.
* Boots to a level select.
* No title screen.
* Japanese prototype.
* Pressing start during gameplay brings up the level select.
* Cross between the original Japanese version (which had top down elements and more cutscenes) and the European version (which had cutscenes but went right to the platforming segments).
==Screenshots==
Moomin's Tale (Prototype)_00001.png
Moomin's Tale (Prototype)_00005.png
Moomin's Tale (Prototype)_00007.png
Moomin's Tale (Prototype)_00008.png
Moomin's Tale (Prototype)_00010.png
Moomin's Tale (Prototype)_00012.png
Moomin's Tale (Prototype)_00014.png
Moomin's Tale (Prototype)_00015.png
Moomin's Tale (Prototype)_00018.png
Moomin's Tale (Prototype)_00019.png
Moomin's Tale (Prototype)_00021.png
Moomin's Tale (Prototype)_00023.png
Moomin's Tale (Prototype)_00024.png
Moomin's Tale (Prototype)_00026.png
Moomin's Tale (Prototype)_00027.png
Moomin's Tale (Prototype)_00030.png
Moomin's Tale (Prototype)_00032.png
Moomin's Tale (Prototype)_00034.png
Moomin's Tale (Prototype)_00035.png
Moomin's Tale (Prototype)_00037.png
Moomin's Tale (Prototype)_00038.png
Moomin's Tale (Prototype)_00040.png
Moomin's Tale (Prototype)_00041.png
Moomin's Tale (Prototype)_00043.png
Moomin's Tale (Prototype)_00044.png
Moomin's Tale (Prototype)_00047.png
Moomin's Tale (Prototype)_00049.png
Moomin's Tale (Prototype)_00050.png
Moomin's Tale (Prototype)_00052.png
Moomin's Tale (Prototype)_00054.png
Moomin's Tale (Prototype)_00055.png
Moomin's Tale (Prototype)_00057.png
Moomin's Tale (Prototype)_00059.png
Moomin's Tale (Prototype)_00061.png
Moomin's Tale (Prototype)_00062.png
Moomin's Tale (Prototype)_00064.png
Moomin's Tale (Prototype)_00065.png
Moomin's Tale (Prototype)_00068.png
Moomin's Tale (Prototype)_00069.png
==Files==
==Acknowledgments==
Special thanks to Frank Cifaldi at the Video Game History Foundation and the anonymous donor for this part of the lot! A huge thanks to ehw for researching this prototype! 
==See also==
* New Years 2022 (January 1, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
* Video Game History Foundation (VGHF)
Moon Diver (Oct 14, 2010 prototype)

A prototype of Moon Diver for the Xbox 360.
==Notes==
* Predates the final by over 4 months.
* Original filename: MOON DIVER (Oct 14, 2010) [58410A2D].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
 
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Moon Patrol (Atari 5200 prototype B)

A prototype of Moon Patrol for the Atari 5200.
==Notes==
* Contains many differences in graphics.
==Origin==
MoonPatrol 5200protoB cart.jpg
==See also==
* Atari 5200 Moon Patrol Prototype with graphic and color variations. - AtariAge
* AtariProtos' article on the prototype.
Moon Patrol (Sep 19, 1983 prototype)

A prototype of Moon Patrol for the Atari 5200.
==Notes==
* Obtained during Classic Gaming Expo 2007.
* Contains many differences in graphics and level layouts.
==Origin==
MoonPatrol Sep191983 cart1.jpg
MoonPatrol Sep191983 cart2.jpg
==See also==
* Proto find at CGE - AtariAge
* AtariProtos' article on the prototype.