List of SSB4 Music (Kid Icarus series)

This is a list of music tracks pertaining to the universe in and .
==Title (Kid Icarus)==
===Origin===
Returning from Brawl, this track is a remix of the music that would play on the Title Screen of the original NES game Kid Icarus. This track starts in a chiptune fashion, paying homage to how the track sounded originally, before breaking into a full symphonic orchestration.
===Composition & Arrangements===
Source: Kid Icarus
Arrangement: Kenji Ito
Composition: Nintendo
Composition and arrangement Copyright Nintendo
==Underworld==
===Origin===
This track is a medley of several tracks from the original Kid Icarus, beginning with an orchestral arrangement of the music that plays in Stage 1, Underworld. Later on in the track, Reaper's Theme plays, which played whenever a Reaper spots Pit and summons Reapettes to attack him. The Game Over music is used at the end of the loop. This track returns from Brawl.
===Composition & Arrangements===
Source: Kid Icarus
Arrangement Supervisor: Shogo Sakai
Composition: Nintendo
Arrangement: HAL Laboratory, Inc.
Composition and arrangement Copyright Nintendo
==Overworld==
===Origin===
Making its return from Brawl, as the name suggests, this track is an orchestral remix of the music that plays in the Overworld levels in Kid Icarus.
===Composition & Arrangements===
Source: Kid Icarus
Arrangement Supervisor: Arata Iiyoshi
Composition: Nintendo
Arrangement: GAME ARTS Co., Ltd.
Composition and arrangement Copyright Nintendo
==Kid Icarus Retro Medley==
===Origin===
Returning from Brawl (where it was titled "Kid Icarus Original Medley"), this track is a medley of music pieces in Kid Icarus, retained in their original chiptune format. The track consists of the Title Screen theme, the Underworld theme, the Dungeon theme, the Stage Clear jingle, the Overworld theme, the Skyworld theme, the Palace in the Sky theme, and the Game Over jingle. These segments are ported from the Famicom version of Kid Icarus, rather than the NES version.
===Composition & Arrangements===
Source: Kid Icarus
Composition and arrangement Copyright Nintendo
===Trivia===
All of the other three music tracks in the Brawl Kid Icarus category are integrated into this medley.
==Boss Fight 1 (Kid Icarus: Uprising)==
===Origin===
This is the boss battle music from Kid Icarus: Uprising, taken directly from that game.
===Composition & Arrangements===
Source: Kid Icarus: Uprising
Composition and arrangement Copyright Nintendo
===Other uses===
This track was used in 's reveal trailer. This track was used during 'Super Smash Bros. Direct 4.8.2014 when Sakurai revealed the changes to Pit in Super Smash Bros. 4. This track played in Wii U - Super Smash Bros. for Wii U 50-Fact Extravaganza when discussing Palutena's Guidance.
==Magnus's Theme==
===Origin===
This is Magnus's theme, taken directly from Kid Icarus: Uprising. In that game, it plays when he is first met in Chapter 2, "Magnus and the Dark Lord".
===Composition & Arrangements===
Source: Kid Icarus: Uprising
Composition and arrangement Copyright Nintendo
==Dark Pit==
===Origin===
This piece of music, taken directly from Kid Icarus: Uprising, plays during the flight stage of Chapter 6, "Dark Pit", and serves as Dark Pit's character theme. When used as background music for Smash Run in Super Smash Bros. for Nintendo 3DS, this track will play in its entirety for the 5 minutes, pausing when the game is paused, in a manner reminiscent of its use in the original game, in which the music was composed to match the length of the Flight Stages.
===Composition & Arrangements===
Source: Kid Icarus: Uprising
Composition and arrangement Copyright Nintendo
==Dark Pit's Theme==
===Origin===
This piece is taken directly from Kid Icarus: Uprising, where it served as Dark Pit's character theme.
===Composition & Arrangements===
Source: Kid Icarus: Uprising
Composition and arrangement Copyright Nintendo
===Other Uses===
This track was used during Super Smash Bros. Direct 4.8.2014 when Sakurai revealed the upcoming stages for Super Smash Bros. For 3DS.
==In the Space-Pirate Ship==
===Origin===
A remix of the music that plays during chapter 8, "The Space-Pirate Ship", in Kid Icarus: Uprising.
===Composition & Arrangements===
Source: Kid Icarus: Uprising
Composition Supervisor: Noriyuki Iwadare
Arrangement: Noriyuki Iwadare
Composition: TWO FIVE
Composition and arrangement Copyright Nintendo
===Unlock Method===
*Score 80000 or more points using the back wall in stage 2 of Solo Target Blast while playing as .
==Hades's Infernal Theme==
===Origin===
This is Hades's theme, taken directly from Kid Icarus: Uprising. In that game, it first plays when he is revealed as the true lord of the Underworld after Chapter 9 is completed.
===Composition & Arrangements===
Source: Kid Icarus: Uprising
Composition and arrangement Copyright Nintendo
==Wrath of the Reset Bomb (Remix)==
===Origin===
Wrath of the Reset Bomb is a slightly more dramatic remix of the piece of the same name from Kid Icarus: Uprising, which plays during chapter 12, "Wrath of the Reset Bomb", and serves as Viridi's character theme. On Reset Bomb Forest in Super Smash Bros. for Nintendo 3DS, it will play in time with the narrative of the stage, meaning when the game is paused, the song too is paused.
===Composition & Arrangements===
Source: Kid Icarus: Uprising
Arrangement Supervisor: Yuzo Koshiro
Composition: Ancient-corp.
Arrangement: Ancient-corp.
Composition and arrangement Copyright Nintendo
==Wrath of the Reset Bomb (Original)==
===Origin===
This piece of music, taken directly from Kid Icarus: Uprising, plays during the flight stage of Chapter 12, "Wrath of the Reset Bomb", and is Viridi's character theme. This version of the song, taken from the game's original soundtrack, includes the sound of the Reset Bomb's defeat. When used as background music for Smash Run in Smash 3DS, this track will play in its entirety for the duration of the mode, pausing when the game is paused, in a manner reminiscent of its use in the original game, in which the music was composed to match the length of the Flight Stages.
===Composition & Arrangements===
Source: Kid Icarus: Uprising
Composition and arrangement Copyright Nintendo
==Thunder Cloud Temple==
===Origin===
This is the ground battle theme for chapter 14 of Kid Icarus: Uprising, "Lightning Battle", the stage in the game where Phosphora is fought. This track is taken directly from the original game.
===Composition & Arrangements===
Source: Kid Icarus: Uprising
Composition and arrangement Copyright Nintendo
==Destroyed Skyworld==
===Origin===
A vocal remix of the music played in Kid Icarus Uprising during chapter 20, where (as the title implies) Skyworld was ravaged by Underworld forces while Palutena was under the Chaos Kin's influence.
===Composition & Arrangements===
Source: Kid Icarus: Uprising
Arrangement: Manami Kiyota
Composition: Ancient-corp. / Motoi Sakuraba
Composition and arrangement Copyright Nintendo
==Lightning Chariot Base==
===Origin===
A remix of the music that plays during chapter 19, "The Lightning Chariot", in Kid Icarus: Uprising.
===Composition & Arrangements===
Source: Kid Icarus: Uprising
Arrangement Supervisor: Masafumi Takada
Composition: Sound Prestige LLC
Arrangement: Sound Prestige LLC
Composition and arrangement Copyright Nintendo
==Trivia==
*Lasting for a little under five minutes each, Wrath of the Reset Bomb (Original) and Dark Pit are tied for the longest song in the base game of SSB4, and the longest songs in the 3DS version specifically. When DLC is counted, they are beaten by in the Wii U version, which was in turn beaten by for longest song in the series.
*3 songs from Kid Icarus: Uprising appear in Palutena's reveal trailer that don't appear in-game; those being Chaos Vortex, the original version of Destroyed Skyworld, and the opening theme from said game.
**However, the latter song is higher pitched in the trailer, mainly due to the way Boss Fight 1 transitions into said song.
Category:Music (SSB4)
Category:Lists