Recreation

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Recreation is one of a colonist's needs. Prisoners, visitors, enemy pawns, animals, and slaves do not have the recreation need. 
Colonists gain recreation in two ways:
* Consuming something pleasurable, such as chocolate or beer.
* Doing an activity, such as playing horseshoes or watching television
Colonists may do recreation activities when their timetable allows. Some activities require nothing more than an allotted time while certain activities require the relevant building or item. Certain items can only be purchased from traders. Some activities have an added benefit of improving skill experience points. Colonists develop an increasing tolerance, or resistance, to a kind of activity the more it is done. Tolerances are shown in the Recreation tooltip (hover the mouse over the recreation meter) and are listed by kind and percentage. A variety of kinds of activities should be made available to avoid tolerance buildup. Currently there are 9 types of recreation - solitary relaxation, social interaction, television watching, cerebral play, dexterity play, music, telescope study, chemical consumption, and food consumption.
Injured colonists will only ever engage in recreational activities that can be done in bed, such as watching television. A television is therefore a good investment for every hospital.
Colonists on caravan gain recreation while stopped at a rate of 10% per hour, of the Solitary type if they are alone, or a mix of Solitary and Social if two or more colonists are on the same caravan. Tolerance is gained at an equivalent rate to Extremely Low Expectations, regardless of the expectations at the colony or the amount of wealth taken on the caravan.
== Recreation needs ==
=== Recreation thresholds ===
The recreation meter has thresholds that trigger mood-altering thoughts. No thoughts are triggered from 30% to 69%.
Threshold	Label 	Mood Effect	Thought
85 - 100 	Recreation fully satisfied	 	I've been enjoying myself so much, I love it!
70 - 85 	Recreation satisfied 	 	I've been having a great time doing various things I like to do.
15 - 30 	Recreation unfulfilled 	 	I could really use a break for something enjoyable.
0 - 15 	Recreation deprived 	 	We need more variation in recreation activities, and i need time to enjoy them. This place is really dull.
0 	Recreation-starved 	 	It's been so long since I did anything for fun on my own time.
=== Recreation tolerance ===
Colonists develop an increasing tolerance, or resistance, to specific types of recreation the more it is performed. Tolerances are shown in the Recreation tooltip (hover the mouse over the recreation meter) and are listed by kind and percentage. A variety of kinds of activities should be made available to avoid tolerance buildup.
Recreation tolerance reduces recreation gained proportionally. Recreation tolerance gained is 2/3 of the recreation value increase from the activity. For instance, A colonist consuming 4 units of chocolate at 0% gluttonous tolerance would gain 40% recreation and 26.7% gluttonous tolerance. Eating another 4 immediately would only provide 73.3% of 40% or 29.3% recreation gain and 2/3 of 29.3% or 19.6% gluttonous tolerance. Recreation tolerance only increases when an action increases recreation.
Recreation tolerance decreases while awake at a rate dependent on the wealth of the colony, with higher wealth colonies needing more recreation variety to combat the lower rate of tolerance decrease. It has 6 stages at different wealth values. 
Additionally, conceited nobles have Noble and Royal Expectations at the ranks of Baron and Count respectively. These expectations replace the effects of regular expectations. Note that despite only being seen in-game with the Royalty DLC activated, these expectations are defined in the Core game. 
Finally, Ideoligious Roles can increase the expectations of the pawn by two levels, so a pawn that would normally have Low Expectations would then have High Expectations. To prevent these "going off the scale", at High and Sky-High, Elite and Supreme are used instead. Note that despite only being seen in-game with the Ideology DLC activated, these expectations are defined in the Core game. 
Name 	Wealth Limits 	Recreation ToleranceLoss/Day	Num. of RecommendedRecreation Types
Extremely low expectations	0 - 15,000 	18% 	2
Very low expectations 	15,000 - 31,000 	13% 	3
Low expectations 	31,000 - 81,000 	11% 	3
Moderate expectations 	81,000 - 182,000 	10% 	4
High expectations 	182,000 - 308,000 	8% 	5
Sky-high expectations 	308,000 - 1,000,000,000	7% 	6
Noble expectations 	N/A 	7% 	6
Royal expectations 	N/A 	7% 	6
Elite expectations 	See above 	7% 	6
Supreme expectations 	See above 	7% 	6
== Activities table ==
Activity 	Duration	Gain Rate	Recreation kind 	Interaction	Improves Skill	+XP Per Tick	Doable in Bed	Required Capacity 	Base Chance
Skygazing 	 	1 	Solitary relaxation	Solitary 	– 	– 	No 	Sight, Enjoy Outdoors 	1
Meditating 	 	1 	Solitary relaxation	Solitary 	– 	– 	Yes 	- 	1
Praying 	 	1 	Solitary relaxation	Solitary 	– 	– 	Yes 	- 	1
Going for a walk 	 	1 	Solitary relaxation	Solitary 	– 	– 	No 	Moving, Enjoys Weather 	1
Building snowman 	 	1 	Solitary relaxation	Solitary 	– 	– 	No 	Manipulation, Enjoys Outdoors, Assigned Construction, Snow	0.75
Visiting grave 	 	1 	Solitary relaxation	Building 	– 	– 	No 	- 	1
Viewing art 	 	1 	Solitary relaxation	Building 	– 	– 	Yes 	Sight 	1
Relaxing socially 	 	1 	Social interaction 	Social 	– 	– 	No 	- 	4
Cheering up patient <NAME> 	 	1 	Social interaction 	Social 	– 	– 	Yes 	Injured 	3
Playing horseshoesOnly craftable when playing as New Arrivals. Can still be acquired from traders otherwise. 	 	1 	Dexterity play 	Building 	Shooting 	0.003 	No 	Manipulation 	2.5
Playing hoopstone ringOnly craftable when playing as New Tribe. Can still be acquired from traders otherwise.	 	1 	Dexterity play 	Building 	Shooting 	0.003 	No 	Sight, Manipulation 	2
Playing chess 	 	1 	Cerebral play 	Building 	Intellectual 	0.002 	No 	Manipulation 	2
Playing the game of Ur 	 	0.8 	Cerebral play 	Building 	Intellectual 	0.0015 	No 	Manipulation 	2
Playing billiards 	 	1.3 	Dexterity play 	Building 	Shooting 	0.004 	No 	Sight, Manipulation 	4
Playing poker 	 	1.3 	Cerebral play 	Building 	Intellectual 	0.004 	No 	Sight, Manipulation 	4
Using telescopeOnly acquired from traders. 	 	1.2 	Telescope study 	Building 	Intellectual 	0.004 	No 	Sight 	2
Watching television 	 	1.2 	Television watching	Building 	– 	– 	Yes 	Sight 	3.5
Watching flatscreen television 	 	1.4 	Television watching	Building 	– 	– 	Yes 	Sight 	3.5
Watching megascreen television 	 	1.6 	Television watching	Building 	– 	– 	Yes 	Sight 	3.5
Praying 	 	1 	Solitary relaxation	Solitary 	– 	– 	Yes 	- 	1
Playing harp 	 	1 	Music 	Building 	Artistic 	0.0015 	No 	Manipulation 	2
Playing harpsichord 	 	1 	Music 	Building 	Artistic 	0.0015 	No 	Manipulation 	2
Playing piano 	 	1 	Music 	Building 	Artistic 	0.0015 	No 	Manipulation 	2
Meditating royally at grand / meditation throne 	 	1 	Solitary relaxation	Building 	– 	– 	No 	- 	-
Note: the above Recreation gain rates are based on normal quality buildings when applicable.
== Consumables table ==
Item 	+Recreation (%)	Kind
Chocolate 	10 	Food Consumption
Insect jelly 	8 	Food Consumption
Ambrosia 	50 	Chemical
Beer 	17 	Chemical
Smokeleaf joint	80 	Chemical
Psychite tea 	40 	Chemical
Go-juice 	40 	Chemical
Wake-up 	40 	Chemical
Yayo 	80 	Chemical
Flake 	70 	Chemical
== Buildings ==
The following can be built from the Architect - Recreation menu.
Building 	Recreation Spots	Recreation Power (%)	Recreation Type	Improves
Horseshoe pin 	12 	 	 	Shooting
Hoopstone ring 	12 	 	 	Shooting
Chess table 	2 	 	 	Intellectual
Game-of-Ur board 	2 	 	 	–
Billiards table 	2 	 	 	Shooting
Poker table 	8 (Max 4) 	 	 	-
Telescope 	1 	 	 	–
Tube television 	15 	 	 	–
Flatscreen television	30 	 	 	–
Megascreen television	42 	 	 	–
== Activities ==
=== Building snowman ===
In cold biomes after snow, a colonist may build a snowman.
=== Cloudwatching ===
See "Skygazing", below.
=== Going for a walk ===
When a colonist goes for a walk, this means that they aimlessly path around the area they started from. This takes twice as long as most other activities to finish and yet still has the same tolerance gain rate.
=== Meditating ===
Meditating is the act of your colonists going into their private room and sitting in a corner for a while while in solitary. Like most other activities, this has a length of 4000 ticks and an average tolerance gain rate.
=== Playing billiards ===
One or more colonists will wander around the billiards table, taking shots. Raises the Shooting skill in a similar way as horseshoes.
=== Playing chess ===
A chess table requires adjacent chairs to be used. Up to two colonists can use a chess table at once. Slowly raises the Intellectual skill.
=== Playing hoopstone ===
One to three colonists take turns throwing stones through the ring from approximately 5 blocks away. Playing hoopstone raises the Shooting skill.
=== Playing horseshoes ===
One to three colonists take turns throwing horseshoes at the post from approximately 5 blocks away. Playing horseshoes raises the Shooting skill.
=== Playing poker ===
One to four colonists will sit at chairs adjacent to the table and play poker. Playing poker raises the Intellectual skill.
=== Playing the game of Ur ===
A Game-of-Ur board does not require adjacent chairs to be used. Up to two colonists can use a Game-of-Ur board at once. Slowly raises the Intellectual skill.
=== Praying ===
Similar to Meditating, but lasts shorter and is only done by certain colonists.
In the game files, each colonist has a value determining whether or not they will pray.
=== Relaxing socially ===
A gather spot or gathering spot works like a loosely defined social "zone", allowing your pawns who are idle or seeking Social recreation to gather together in a specifically centered area. This also can keep them from getting lost when they're not doing anything productive.
If you have a "gather spot" enabled, colonists will gather here to socialize for recreation, especially when idle. Colonists will stand in the vicinity of the campfire, or sit at a chair or stool beside a table. If beer is available, a colonist may carry a bottle while relaxing, without actually consuming the item. This action has been shown to occur among colonists with the Chemical Interest trait, the Teetotaler trait, and no trait in regards to alcohol.
Tables and campfires (only) can be designated as gather spots, and are so designated by default when constructed. You can have more than one gather spot, in which case an idle/social pawn appears(?) to choose the closest one when the mood to gather hits them. This should be toggled off on all tables/campfires except for one in your preferred rec/dining room. Not toggling can cause people to gather and have parties at any table (or campfire), perhaps in the middle of an ugly, dirty, dangerous abandoned mining site, making everybody unhappy. Gather spots can be turned off by toggling a command while that object is selected (bottom of the screen).
Contradictory to its name, colonists can carry out this activity when alone, while still gaining Recreation at the same rate.
=== Skygazing ===
Skygazing is the act of your colonists simply laying on the ground in an outdoor (area without a roof) area and facing upwards. It requires clear weather. The game has a few flavor text names such as "Cloudwatching", and at night is called "Stargazing". This activity is the same length of time as most others are and the same tolerance gain rate.
=== Stargazing ===
Can happen between about 2000 (8 PM) and 0100 hours (1 AM) with clear weather. See "Skygazing", above.
=== Using telescope ===
A colonist will stand behind the telescope's viewfinder for some time. The telescope must be placed outside (unroofed) and will not degrade from weather.
Oddly, colonists may use it during daytime.
=== Visiting grave ===
Colonists will visit a filled grave or sarcophagus.
=== Viewing art ===
The pawn will stand next to an installed art piece for an extended time.
=== Watching the eclipse ===
Eclipse only gives a mood bonus to pawns with with the Darkness meme.
=== Watching the sunset ===
Can happen around 1900 hours (7 PM) with clear weather. See "Skygazing", above.
== Version history ==
* 0.10.785 - Added as Joy with Skygazing, Meditating/praying, Social relaxation, Horseshoes game, Chess, Billiards, Television, and Telescope as the initial sources.
* 0.11.877 - Added new joy activity: build snowman.
* 0.12.906 - Added grave and sarcophagus visiting as joy activity.
* B19/1.0 - Doing passionate work now affects mood instead of recreation.
* 1.1.0 - Pawns no longer engage in recreational activities when injured, unless the activity can be done in bed.
Category:Buildings
Category:Status Level