Dynamis - San d'Oria (D)

== Dynamis - San d'Oria [D] ==
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Information 	Information
Starting NPC: 	Enigmatic Footprints - Southern San d'Oria (K-10) (Tree Near Gate, HP #2)
Requirements: 	Level 953-18 Players Dynamis - Tavnazia sliverEmpty Hourglass
Title: 	Dynamis-San d'Oria [D] Trespasser (mid-boss title)
Dynamis-San d'Oria [D] Infiltrator (mega boss title)
Judge, Jury and Executioner (disjoined boss title if all 4 zone wave 3 bosses are defeated)
Currency: 	
 Rusted I. Card
 Beastmen's Medal
 Black. I. Card
 Kindred's Medal
 Old Identification Card
 Demon's Medal
Reforged Relic Armor +2 / +3 Upgrade item:	Footshard and Voidfoot
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Void Footwear	Void Footwear	Void Footwear	Void Footwear
Footshard 	Voidfoot 	Footshard 	Voidfoot
Warrior 	WAR 	Monk 	MNK
Whitemage 	WHM 	Blackmage 	BLM
Red Mage 	RDM 	Thief 	THF
Paladin 	PLD 	Dark Knight 	DRK
Beastmaster 	BST 	Bard 	BRD
Ranger 	RNG 	Samurai 	SAM
Ninja 	NIN 	Dragoon 	DRG
Summoner 	SMN 	Blue Mage 	BLU
Corsair 	COR 	Puppetmaster 	PUP
Dancer 	DNC 	Scholar 	SCH
Geomancer 	GEO 	Rune Fencer 	RUN
*Footshards only drop from a mob of the corresponding main/sub job before defeating the Overseer's Tombstone
*Voidfeet only drop from a mob of the corresponding main/sub job after defeating the Overseer's Tombstone	
*Footshards only drop from a mob of the corresponding main/sub job before defeating the Overseer's Tombstone
*Voidfeet only drop from a mob of the corresponding main/sub job after defeating the Overseer's Tombstone	 	
==Maps==
				
==Zone Information==
 
*Zone initially loads out with only statues called "Corporal Tombstone"s and the mid-boss, Overseer's Tombstone. "Corporal Tombstone"s spawn Orcs when aggroed.
*All Orcs are dual job and have access to 1 hr abilities from both jobs. BST mobs may use charm even if a pet is summoned. 
** "Squadron" BST Orcs spawn rabbit pets and "Regiment" Orcs spawn coeurl pets.
***The couerls will use Petribreath.
*Halphas along with "Leader" and "Commander" Orcs have access to their unique family move Orcish Counterstance which is a Counter stance with a high activation rate.
* This zone's mid-boss is near the entrance to Northern San d'Oria (top of I-8 on the map), Overseer's Tombstone.
** Grants 30 minutes of additional time once defeated along with the title: "Dynamis-San d'Oria [D] Trespasser".
** It is best to fight at its spawn area and have the back line party members off to the side as statues pop on the ramp after the mid-boss is defeated.
** Black. I. Card start dropping instead of Rusted I. Card after the mid-boss is defeated.
** May drop Beastmen's Medals along with several Rusted I. Cards as personal drops. 
*** Personal drops will be gained only if party member(s) are gaining the win for the first time. It is possible to not receive any drops.
*After the Overseer's Tombstone is defeated, all previously spawned statues and Orcs that still remain in the zone will be removed and replaced with new statues which spawn upgraded Orc mobs called "Regiments".
**Halphas, a quad-job (PLD/RUN/WAR/DRK) Orc NM will spawn at the Mog House (top of M-5) as well. Upon defeat, he will grant the title: "Dynamis-San d'Oria [D] Infiltrator" and an additional 30 minute time extension.
*** May drop up to 3 Kindred's Medals along with several Black. I. Cards and Volte Armor. 
*** Personal drops will be gained based on if any party members are gaining the win for the first time. 
*** This may include Black. I. Cards and Kindred's Medals. Spoils vary in number. It is possible to not receive any drops.
*After the Halphas is defeated, all previously spawned statues and Orcs that still remain in the zone will be removed and replaced with "Volte" Hydra Corps mobs and Elemental "Circle" fetters.
**"Volte" Hydra Corps mobs only have 1 job and can use their respective 1 hour ability.
***"Volte" Ninja's 1 hr ability Mijin Gakure is only single target instead of AOE.
**Disjoined Elvaan, a Hydra Corps Elvaan Fomor NM will spawn near the zone to Northern San d'Oria at I-8 as well. If he along with the other 3 Disjoined NM mobs from the other Dynamis-Divergence zones are defeated, the player will be granted the special title: "Judge, Jury and Executioner".
*** May drop up to 3 Demon's Medals along with several Old Identification Cards. 
*** Personal drops will be gained based on if any party members are gaining the win for the first time. 
*** This may include Old Identification Cards and Demon's Medals. Spoils vary in number. It is possible to not receive any drops.
=== Drops ===
*Footshards may be rarely obtained directly as spoils from any "Squadron" or "Leader" Orc before the mid-boss is killed. 
**Drops correspond to an Orc's jobs. 
***"E.g. Squadron Fleetfoot (THF/DNC) drops THF-Footshard and DNC-Footshard"
*Void Footwear may be rarely obtained directly as spoils from any "Regiment" or "Commander" Orc after the mid-boss is killed.
**Drops correspond to an Orc's jobs
***"E.g. Regiment Pugilist (MNK/PUP) drops MNK-Void Footwear & PUP-Void Footwear"
*Any "Leader" or "Commander" Orcs that spawn from eye based statues:
**These may potentially drop either Beastmen's Medals or Kindred's Medals which are dependent whether the zone's mid-boss is killed or not. 
**They may also potentially drop new pieces of the Volte Doublet armor set introduced in the November 2017 update. Drop rate seems to be incredibly low.
*Note that individual spoils gained from either the mid-boss, Overseer's Tombstone or Halphas varies with the number of party members that have not killed either respective mob.
**Keep in mind that this only affects the number of potential drop slots and doesn't guarantee any drops. It's possible for nothing to drop.
*All mobs of wave 3 in including Aurix, "Volte" Hydra Corps Fomors, and Disjoined Elvaan can drop Old Identification Cards and Demon's Medals. The Elemental "Circle" Fetters drop nothing.
====NM Locations====
== Notorious Monsters ==
== Adversaries ==
==Strategies/Setups==
Setup:
*A balanced alliance of jobs is recommended. One PLD or RUN main tank is sufficient, but a group should bring two just in case. 
**Sub NIN for DDs is highly suggested due to mobs hitting quite hard and back to back AoEs from statues and mid-boss may kill them. 
**A main tank for pulling and holding mobs and a 2nd tank for kill order is highly recommended. Puller should potentially be a RUN or PLD to minimize casualties. 
**One WHM per DD party along with a BRD, COR, GEO and SCH for support and buffing DDs to speed up kills. 
**BLM, RDM, SMN, COR, SCH, BRD, or BLUs are required for crowd control via sleeping and nuking of eye and eye statues as they are very melee resistant. eye statues are resistant to nukes so it is best to melee them.
*Before the mid-boss you only need a Sleeper (BRD, BLM, SMN, BLU), DDs (any kind), and a Tank. Normally the Orcs die after one Skillchain. 
**After the mid-boss it is a better choice to go on eyes and when you have a well equipped COR, and you may one-shot the Orcs with a dark Skillchain. If not, a magic burst may do that too. 
Strategy:
*Pulling mobs without links is highly suggested to increase survivability.
**Mob killing order is important. Statues should be killed first followed by SMN mobs to avoid an Astral Flow wipe from awakened pets.
**NIN mobs are dangerous with Mijin Gakure as it may kill the entire alliance and should be dealt with last.
*Puller should try to prioritize color eyes on statue to be so the Orcs spawned are weak to melee so that the DDs may dispose of much them easier. MNK mobs should be tanked by a PLD or RUN due to Hundred Fists or should be stun locked.
*Halphas, "Leader", and "Commander" Orcs should be handled with care as they use Orcish Counterstance.
**Melees are advised to attack from the sides or rear to avoid potential death.
*Average party size for this event is recommended for 12-18, but may be done with less depending on gear and jobs used.
*Done with a party of 8 including 1 tank, 3 DDs, 1 WHM, 1 BLM, 1 BRD and 1 GEO if well geared and coordinated. Mid-boss can prove timely so it is best to go in with at least 15 minutes to spare. Coordinating a 3 step double light or darkness skillchain along with magic bursts from mages is very effective and will shorten the fight by a significant amount.
*Alternatively, CORs and RNGs work well on statues for Leaden Salute and Trueflight if you prioritize eye statues. It's very easy to one shot them this way.
Category:Dynamis Category:Dynamis - Divergence