nyuuzyou/wikis huggingface dataset:
Adjunct Expedition 2 (Batallia)

==Enemies==
Name 	Level	Aggro 	Link	Spawns
Felsic Marolith	99 	True Sound, Magic	Yes 	8
Mafic Marolith 	102 	True Sound, Magic	Yes 	4
==Walkthrough==
*This expedition takes place across a large area on two maps of Everbloom Hollow connected in several locations.
*Across the two maps there are exactly four ??? spots which must be examined and four Mafic Marolith which must be defeated in order to accomplish goal 3.
**The ??? locations are random from a set number of possible locations (see map at right for known locations - please note any additional locations here for addition to the map).
*** There is one at 4.5-down, 4-right (from the upper left of the map on this page) on the left side of the purple cloud there.
*In addition to the four Mafic Marolith, there are also eight Felsic Marolith. Since Marolith are initially only present as rock piles, they must be aggroed to determine what type they are (they can be slept so they do not need to be killed if they are the wrong type). Some of the Felsic Marolith will not aggro at all (they will not transform from the rock pile into the enemy).
==Map==
left|400px|Expedition Mapleft|400px|Expedition Map
Adjunct Expedition 2 (Sauromugue)

==Enemies==
Level	Name 	Aggro 	Link	Drops	Steal	Spawns
95 	Feeble Eft 	No 	Yes 	
*Earth Crystal	None 	8
 	Pugnacious Eft 	True Sound	Yes 	
*Earth Crystal	None 	1
 	Bellicose Tarichuk	True Sound	Yes 	
*Earth Crystal	None 	1
==Walkthrough==
*The first room contains four Feeble Eft (non-aggressive) and one Pugnacious Eft NM (goal 1).
**Although the Feeble Efts are non-aggressive, they will link with each other and the Pugnacious Eft.
*The tunnel north of the first room contains the single Bellicose Tarichuk along with four more Feeble Efts.
*Defeating Pugnacious Eft as well as all Feeble Efts will complete goal 2.
**Note that the Pugnacious Eft can cast various spells including AoE Addle, Sleepga, and Firaga IV.
**The Bellicose Tarichuk for goal 3 is also an NM but does not cast any spells or use any non-standard eft TP moves.
**Both of the notorious monster efts are sleepable.
==Map==
left|400px|Assault Map
Adjunct Expedition 3 (Batallia)

==Enemies==
Name 	Level	Aggro 	Link	Spawns
Grotto Panopt	95 	True Sight	Yes 	15
==Walkthrough==
*Throughout the area, Grotto Panopt are present in groups of three or four. To accomplish goal 3, the group must pull and defeat 15 consecutive Grotto Panopts without aggroing or linking. An aggro or link will reset the completion target to 0.
**Any type of AoE spell (including Manifestation) that hits multiple targets simultaneously does NOT count as linking.
**Because Grotto Panopt can cast several spells with longer casting times, it is advisable to pull them either from maximum ranged attack range or with Silence to prevent them from casting, which would leave them stationary for a short time making links more likely.
***Note that Panopts also occasionally "plant" themselves into the ground while passive in which case they will have to perform an animation before moving. They may be non-aggressive in this state .
**Grotto Panopt are aggressive to and link by sight, so they can be pulled even if they are very close to each other as long as the additional monsters are not facing the pulled monster.
*If someone is detected, the consecutive defeat chain will be reset (there are exactly 15 monsters present but they do respawn on a five minute timer).
==Map==
left|400px|Expedition Map
Adjunct Expedition 3 (Sauromugue)

==Enemies==
Level	Name 	Aggro 	Link	Drops	Steal	Spawns
99 	Peckish Cockatrice 	True Sight	Yes 	
*Earth Crystal	None 	16
103 	Rambunctious Meeble	No 	Yes 	
*Earth Crystal	None 	3
==Walkthrough==
*??? spots will randomly appear in four of eight possible locations in the area (at the ends of tunnels around the perimeter of the area, see map); aggressive monsters must be passed to reach all of them.
*All cockatrice are true sight aggressive; if any aggro or link, goal 3 will be failed (a message will be displayed that says "Your foes have discovered [Player Name]!").
**Note that if an offensive action is performed against an aggressive monster before you are aggroed, you may then kill that monster without failing goal 3.
*Only one player needs to click each ??? to "activate" it (a notification message will be displayed when a new ??? is clicked).
*Within the area, there are multiple cliffs and ramps which significantly restrict access to certain parts of the area, especially the far north and southwest tunnels.
==Map==
left|400px|Assault Map
Adjunct Expedition 4 (Batallia)

==Enemies==
Name 	Level	Aggro 	Link	Spawns
Berserk Bunny	99 	True Sight	Yes 	20
Floppy Hare 	101 	True Sight	Yes 	8
==Walkthrough==
*There are 28 rabbits present throughout the area, all of which need to be defeated to complete goal 3.
*The more difficult Floppy Hares are confined to the northwest section of the map with a Soothing Strongbox in the tunnel leading to that room.
*Since the enemies are clustered together in large groups, sleeps may be necessary in case of a large link.
==Map==
left|400px|Expedition Map
Adjunct Expedition 4 (Sauromugue)

==Enemies==
Level	Name 	Aggro 	Link	Drops	Steal	Spawns
95 	Moblin Miscreant	True Sight	Yes 	None 	None 	12
95 	Moblin Arcanist 	True Sight	Yes 	None 	None 	12
95 	Moblin Militant 	True Sight	Yes 	None 	None 	12
103 	Incited Meeble 	True Sound	Yes 	None 	None 	3
==Walkthrough==
*The expedition takes place entirely in one room.
*Within the room there are three lamps called Subterranean Safepoints, which must be destroyed. 
**Safepoints take normal damage and have approximately 28000 HP.
*The Safepoints are surrounded by many true sight aggro Goblins and several meebles.
**Monsters do not link with an engaged Safepoint, so one can safely be nuked or ranged attacked from a distance with the player out of aggressive range.
**Monsters are highly resistant to all forms of sleep (although not completely immune, Elemental Seal is almost necessary), so care should be taken if pulling.
**Upon destroying each lamp, a large number of additional goblins will spawn. Therefore, a good strategy is to arrange to destroy all lamps simultaneously, such as by wearing each of them down one at a time and then sending one player to each lamp for the final blow.
*There is a Soothing Strongbox in the center of the room which will restore HP and MP, if needed.
==Map==
left|400px|Assault Map
Adjunct Expedition 5 (Batallia)

Adjunct Expedition #5 (Batallia)	Adjunct Expedition #5 (Batallia) 	Adjunct Expedition #5 (Batallia) 	Adjunct Expedition #5 (Batallia) 	
 Entry Zone: 	Batallia Downs: Wotark, (J-8) 	Batallia Downs: Wotark, (J-8) 	Batallia Downs: Wotark, (J-8) 	
 Adjunct Expeditions: 	#1 · #2 · #3 · #4 · #5	#1 · #2 · #3 · #4 · #5	#1 · #2 · #3 · #4 · #5	
 Area Map: 	Everbloom Hollow, No Map 	Everbloom Hollow, No Map 	Everbloom Hollow, No Map 	
 Course: 	Adjunct 	Adjunct 	Adjunct 	
 Objective: 	Defeat Izyx. 	Defeat Izyx. 	Defeat Izyx. 	
 Time Limit: 	15 minutes 	15 minutes 	15 minutes 	
 Research Marks: 	
{| border="0" width="100%" 	
{| border="0" width="100%" 	
{| border="0" width="100%" 	
*3 members: 1200
*4 members: 1440
*5 members: 1680
*6 members: 1920
==Walkthrough==
*Izyx must be defeated to successfully complete the expedition. Upon defeating Izyx, the expedition will be set to automatically eject all players after 5 minutes. See Izyx for more information.
{| border="0" cellspacing="0" cellpadding="0" width="100%"
| valign="top" width="60%" |
Adjunct Expedition 5 (Sauromugue)

Adjunct Expedition #5 (Sauromugue)	Adjunct Expedition #5 (Sauromugue) 	Adjunct Expedition #5 (Sauromugue) 	Adjunct Expedition #5 (Sauromugue) 	
 Entry Zone: 	Sauromugue Champaign: Vrednev, (J-7) 	Sauromugue Champaign: Vrednev, (J-7) 	Sauromugue Champaign: Vrednev, (J-7) 	
 Adjunct Expeditions: 	#1 · #2 · #3 · #4 · #5	#1 · #2 · #3 · #4 · #5	#1 · #2 · #3 · #4 · #5	
 Area Map: 	Ghoyu's Reverie, No Map 	Ghoyu's Reverie, No Map 	Ghoyu's Reverie, No Map 	
 Expedition Rank: 	Adjunct 	Adjunct 	Adjunct 	
 Objective: 	Defeat Goldwing. 	Defeat Goldwing. 	Defeat Goldwing. 	
 Time Limit: 	15 minutes 	15 minutes 	15 minutes 	
 Research Marks: 	
{| border="0" width="100%" 	
{| border="0" width="100%" 	
{| border="0" width="100%" 	
*3 members: 1000
*4 members: 1200
*5 members: 1400
*6 members: 1600
==Walkthrough==
*The only enemy present is Goldwing, who must be defeated to successfully complete the expedition. Upon defeating Goldwing, the expedition will be set to automatically eject all players after 5 minutes. See Goldwing for more information.
{| border="0" cellspacing="0" cellpadding="0" width="100%"
| valign="top" width="60%" |
Adjustment and Additions to Fellows (05/15/2008)

Adjustments and additions to fellows have been scheduled for the next version update. Here is a preview of some of the items currently under development.
- A new limit break quest will be added, making it possible to increase your adventuring fellow's level cap to 70. There are currently no plans to increase the level cap to 75. However, the possibility will be considered should the need arise.
- Extra fellow personalities will be added.
- It will become possible to summon fellows in certain areas of past Vana'diel. Please note, though, that fellows cannot be summoned while marked with an Allied Tag.
Category:SE Development News
Adjustments and Additions to Fellows (02/26/2008)

Adjustments and additions to fellows have been scheduled for the next version update.
Some of these changes are as follows:
- Magic and other abilities you use on party members will now also benefit the fellow you summoned.
- Fellows will be able to use a greater variety of equipment.
- Fellows will no longer use the following weapon skills:
Spinning Attack, Cyclone, Circle Blade, Shockwave, Spinning Scythe, Earth Crusher.
Category:SE Development News
Adjustments to Einherjar (06/02/2008)

__NOTOC__
The next version update will contain a number of changes to the Einherjar venue.
A recent increase in the number of player suggestions and concerns received regarding Einherjar has led the development and operations teams to reconsider a number of that system's features.
Particularly, many players are of the opinion that the efforts demanded by Einherjar yield too little return, that the structure of layered challenges makes it difficult to introduce new members midway into a progressing group, and that players who may miss out on even a single chamber may find themselves unable to participate in subsequent runs with their group. All of this constructive feedback has led to a series of changes whose implementation will begin in the next version update.
== Ampoules of Therion Ichor ==
Until now, the acquisition of ampoules of therion ichor has been contingent upon successful clearing of an entire chamber. However, this will no longer be the case. Instead, regardless of whether the chamber is cleared or not, players will receive ampoules in proportion to the total number of monsters they have slain. In addition, the amount of ampoules available per chamber will be increased. Defeating the final bosses, the so-called Guardians of Asgarth, will not yield additional ampoules.
== Entry into Wings ==
Entry into all wings of Einherjar will be made less demanding for the majority of participants. The organizing player who obtains the Smouldering Lamp and reserves an Einherjar chamber will still need to fulfill all of the same requirements as before. All other players, however, will now be able to enter any of the chambers in Wings I, II, and III regardless of previous clears or valkyrie feathers in their possession.
== Entry into Valgrind ==
At present, entry into Valgrind, the most remote chamber in the Hazhalm Testing Grounds, requires that all participants have cleared all chambers in Wings I, II, and III, and have the appropriate key item in their possession.
This requirement of clearing all nine wings will now apply only to the player making the reservation for Odin's Chamber. All other participating members now need only have cleared one chamber from each wing, and thus be in possession of a total of at least three valkyrie feathers.
Entry into Valgrind will still result in the loss of any and all related key items in all player inventories.
== Rewards ==
Though we are still looking into ways to increase compensation and rewards, players can expect to see a number of new items added to the Einherjar lineup. More detailed information regarding how to obtain these new items will be released in the Topics post on the day of the version update!
Category:SE Development News
Adoulin

==Traversing Adoulin==
Fresh adventurers to the Ulbukan wilderness will find themselves practically trapped. From the moment they step foot in the region they will notice that even the jungles themselves will obstruct their path.
Players must learn various skills in order to traverse the hostile wilderness.
Survival Skills are required in order for adventures to brave the wilderness. Players learn these through quests they undertake in the region.
Obstacles may only be cleared away or scaled with the appropriate key item in possession:
* and roots by players who possess the "Logging" key item obtained from Grind to Sawdust.
* by players who possess the "Demolishing" key item obtained from A Stone's Throw Away.
* by players who possess the Watercraft key item obtained from I'm on a Boat.
* by players who possess the "Climbing" key item obtained from Hide and Go Peak.
* by players who possess the "Fragmenting" key item obtained from Breaking the Ice.
* by players who possess the "Pulverizing" key item obtained from Lerene's Lament.
Furthermore the status ailments from the rogue wilderness may be resisted by players with the appropriate key item in possession:
* from the environment may be resisted by players who posses the Toxin resilience key item obtained from The Whole Place Is Abuzz.
* from the environment may be resisted by players who posses the Calor resilience key item obtained from Talk About Wrinkly Skin.
* from the environment may be resisted by players who posses the Paresis resilience key item obtained from Orobon Appetit.
* from the environment may be resisted by players who posses the Restrainment resilience key item obtained from Did You Feel That?.
* from the environment may be resisted by players who posses the Algor resilience key item obtained from No Love Lost.
==Cities and Townships==
*Western Adoulin
*Eastern Adoulin
==Related NPC's==
*Achtelle
*Anastase
*Jillia
*Quwi Orihbhe
*Wistful Bison
*Zurko-Bazurko
==Related Items==
*Proto-Waypoint
*Trail Cookie
*Campfire Chocolate
*Cascade Candy
*Frontier Soda
Category:Lore
Adoulin Ring

==Reacquisition==
* If you drop your "Adoulin Scenario-Reward Ring" or councilor's gear, wait until the next game day and speak with Ploh Trishbahk (At the Castle Gates in Eastern Adoulin (K-9)). She will return it to you.
** Note: She will return one piece of equipment per game day, in the order of Councilor's Garb -> Councilor's Cuffs -> ring.
==Exchanging Rings==
* It is possible to exchange your NQ "Adoulin Scenario-Reward Ring" for another.
** Trade your current NQ Ring to Ploh Trishbahk (At the Castle Gates in Eastern Adoulin (K-9)) and agree to pay 300,000 Bayld. You will then be offered a choice of a new NQ Ring in exchange.
==Related Links==
* +1
Adoulin Ring +1

==Exchanging Rings==
* It is possible to exchange your HQ "Adoulin Scenario-Reward Ring" for another.
** First trade your current HQ Ring to Ploh Trishbahk (At the Castle Gates in Eastern Adoulin (K-9)) and agree to pay 300,000 Bayld. You will then be offered a choice of a new NQ Ring in exchange.
** After that, trade your new NQ Ring to Runje Desaali (in Eastern Adoulin (J-10)) along with 100 Pinches of High-Purity Bayld. Your NQ Ring will be reforged and upgraded to its corresponding HQ version.
*** Note: This reforge process is only possible if you are in possession of Ygnas's insignia.
Advanced Teamwork

==Walkthrough==
*First, zone at (C-7) in Northern San d'Oria.
*You should be in a watchtower in West Ronfaure now, and Vilatroire should be up ahead after zoning in.
*Talk to him to activate the quest.
*After you form a party of two (yourself and one other) with the same job, talk to him again to complete the quest.
Category:Northern San d'Oria Quests
Adventurer Cpn.

==Notes==
All new characters automatically receive this item from the beginning cutscene of the game.
"Trade" the coupon to one the following characters in order to obtain 50 Gil:
*They are also marked on your map with the "Trial" logo, which is the green and yellow icon.
{ class="catseye1-even" style="width: 100%; max-width: 550px; text-align: center; background:#"
- class="outlined"
! Country
! Area
! Coordinate
! NPC Name
- 
 rowspan=3 Kingdom of San d'Oria
 Southern San d'Oria
 (I-9)
 Ailevia
-
 Northern San d'Oria
 (J-8)
 Matildie
-
 Port San d'Oria
 (F-9)
 Teilsa
- 
 rowspan=3 Republic of Bastok
 Bastok Mines
 (H-7)
 Arva
- 
 style="vertical-align: top" Bastok Markets
 style="vertical-align: top" (G-8)
 style="vertical-align: top" Reet
-
 Port Bastok
 (J-8)
 Dulsie
-
 style="background #F7F7FF;" rowspan=4 Federation of Windurst
 Windurst Waters
 (G-9) North
 Jack of Hearts
-
 Windurst Walls
 (C-13)
 Jack of Diamonds
-
 Port Windurst
 (E-6)
 Jack of Clubs
-
 Windurst Woods
 (H-11)
 Jack of Spades
}
Adventurer Gratitude Campaign Guide

In the Adventurer Gratitude Campaign, up to four special items are given away to players just for logging in.
These rewards include items to support recent returnees and vouchers that people who have been playing for a while will surely appreciate.
Players will be able to receive all the goodies just by logging in for four of the seven weeks the campaign is running, so even the most casual of players has ample time to reap the rewards!
Edition 	Campaign Period
First 	Sunday, November 12, 2017 at 7:00 a.m. (PST) to Sunday, December 31, 2017 at 6:59 a.m.
Second 	Sunday, May 20, 2018 at 8:00 a.m. (PDT) to Sunday, July 8, 2018 at 7:59 a.m.
Third 	Sunday, November 11, 2018 at 7:00 a.m. (PST) to Sunday, December 30, 2018 at 6:59 a.m.
Fourth 	Sunday, May 19, 2019 at 8:00 a.m. (PDT) to Sunday, July 7, 2019 at 7:00 a.m.
Fifth 	Sunday, November 10, 2019 at 7:00 a.m. (PST) to Sunday, December 29, 2019 at 6:00 a.m.
Sixth 	Sunday, May 17, 2020 at 8:00 a.m. (PDT) to Sunday, July 5, 2020 at 7:00 a.m.
Seventh 	Thursday, December 10, 2020 at 7:00 a.m. (PST) to Thursday, January 28, 2021 at 6:00 a.m.
Eighth 	Sunday, May 16, 2021 at 8:00 a.m. (PDT) to Sunday, July 4, 2021 at 7:00 a.m.
Ninth 	Friday, December 10, 2021, at 7:00 a.m. (PST) to Friday, January 28, 2022, at 6:00 a.m.
Tenth 	Monday, May 16, 2022, at 8:00 a.m. (PDT) to Monday, July 4, 2022, at 7:00 a.m.
Eleventh 	Monday, December 12, 2022, at 7:00 a.m. (PST) to Monday, January 30, 2023, at 6:00 a.m.
Twelfth 	Monday, May 15, 2023, at 8:00 a.m. (PDT) to Monday, July 3, at 7:00 a.m.
Thirteenth	Wednesday, May 15, 2024, at 8:00 a.m. (PDT) to Wednesday, July 3, at 7:00 a.m.
==Rewards==
If a player does not possess the "Main Reward", they will obtain that just by logging in! If a player already owns the "Main Reward", they will instead receive the "Backup Reward".
Login 	Main Reward 	Backup Reward
First 	Echad Ring 	Mog Pell (Red)
Second	Red Crab Mount 	Copper Voucher x12
Third 	Cipher: Kupofried	Mog Pell (Silver)
Fourth	Vana'clock 	Mog Pell (Red)
Category:Seasonal Event Guides
Aegis

Aegis is a Relic weapon.
There are 7 items that share this name:
* Aegis (Level 75)
* Aegis (Level 80)
* Aegis (Level 85)
* Aegis (Level 90)
* Aegis (Level 95)
* Aegis (Level 99)
* Aegis (Level 99 II)
Please follow the above links for more information about the item. Aegis can be upgraded through the Trial of the Magians.
Category:Relic Weapons
Aegis (Level 75)

==Notes==
* This is the fully upgraded Shield through the relic process, but it can be further upgraded through the Trial of the Magians.
* Augments Shield Bash: Shield Bash damage +200.
* Magic Damage Taken II: Aegis allows the wearer to go past the -50% magic damage taken cap.
===Hidden Effect===
* Although this is a Size 5 Shield, it blocks more often than a Size 3 Shield.
** This translates to a base 50% block rate.
** This translates to a base 55% damage reduction during a block.
== Related Links ==
* Relic Shield
* Bulwark Shield
* Dynamis Shield
* Ancile
Category:Shields Category:Relic Weapons
Aegis (Level 80)

==Notes==
* This is the fully upgraded Shield through the relic process, but it can be further upgraded through the Trial of the Magians.
* Augments Shield Bash II: Shield Bash damage +210.
* Magic Damage Taken II: Aegis allows the wearer to go past the -50% magic damage taken cap.
===Hidden Effect===
* Although this is a Size 5 Shield, it blocks more often than a Size 3 Shield.
** This translates to a base 50% block rate.
** This translates to a base 55% damage reduction during a block.
Category:Shields Category:Relic Weapons Category:Trial of the Magians Shields
Aegis (Level 85)

==Notes==
* This is the fully upgraded Shield through the relic process, but it can be further upgraded through the Trial of the Magians.
* Augments Shield Bash III: Shield Bash damage +220.
* Magic Damage Taken II: Aegis allows the wearer to go past the -50% magic damage taken cap.
===Hidden Effect===
* Although this is a Size 5 Shield, it blocks more often than a Size 3 Shield.
** This translates to a base 50% block rate.
** This translates to a base 55% damage reduction during a block.
Category:Shields Category:Relic Weapons Category:Trial of the Magians Shields
Aegis (Level 90)

==Notes==
* This is the fully upgraded Shield through the relic process, but it can be further upgraded through the Trial of the Magians.
* Augments Shield Bash IV: Shield Bash damage +230.
* Magic Damage Taken II: Aegis allows the wearer to go past the -50% magic damage taken cap.
===Hidden Effect===
* Although this is a Size 5 Shield, it blocks more often than a Size 3 Shield.
** This translates to a base 50% block rate.
** This translates to a base 55% damage reduction during a block.
Category:Shields Category:Relic Weapons Category:Trial of the Magians Shields
Aegis (Level 95)

==Notes==
* This is the fully upgraded Shield through the relic process, but it can be further upgraded through the Trial of the Magians.
* Augments Shield Bash V: Shield Bash damage +240.
* Magic Damage Taken II: Aegis allows the wearer to go past the -50% magic damage taken cap.
===Hidden Effect===
* Although this is a Size 5 Shield, it blocks more often than a Size 3 Shield.
** This translates to a base 50% block rate.
** This translates to a base 55% damage reduction during a block.
Category:Shields Category:Relic Weapons Category:Trial of the Magians Shields
Aegis (Level 99)

==Notes==
*This is the fully upgraded Shield through the relic process, but it can be further upgraded through the Trial of the Magians in order to add an Afterglow effect.
**Trial 5056: Umbral Marrow x250
* Augments Shield Bash VI: Shield Bash damage +300.
* Magic Damage Taken II: Aegis allows the wearer to go past the -50% magic damage taken cap.
===Hidden Effect===
* Although this is a Size 5 Shield, it blocks more often than a Size 3 Shield.
** This translates to a base 50% block rate.
** This translates to a base 55% damage reduction during a block.
Category:Shields Category:Relic Weapons Category:Trial of the Magians Shields
Aegis (Level 99 II)

==Notes==
* This is the fully upgraded Shield through the relic process.
** Afterglow is activated by using Shield Bash and reduces Magic Damage Taken by 5% (13/256) for party members within 10' AoE for 30 seconds.
*** This does not bypass the Magical Damage Taken cap.
** Damage reduction and block rate are unchanged from the "99 I" version.
* Augments Shield Bash VI: Shield Bash damage +250.
* Magic Damage Taken II: Aegis allows the wearer to go past the -50% magic damage taken cap.
===Hidden Effect===
* Although this is a Size 5 Shield, it blocks more often than a Size 3 Shield.
** This translates to a base 50% block rate.
** This translates to a base 55% damage reduction during a block.
Category:Shields Category:Relic Weapons Category:Trial of the Magians Shields