nyuuzyou/wikis huggingface dataset:
Shulk (SSBU)/Down throw

Shulk down throw hurtbox and hitbox visualization	Shulk down throw hurtbox and hitbox visualization	Shulk down throw hurtbox and hitbox visualization	Shulk down throw hurtbox and hitbox visualization	Shulk down throw hurtbox and hitbox visualization
 	 	 	 	
==Overview==
==Throw and Hitbox Data==
|}
|}
==Timing==
Invincibility 	1-25
Hitbox 	23-24
Throw Release 	25
Interruptible 	44
Animation length	68
|-
Category:Shulk (SSBU)
Category:Down throws (SSBU)
Shulk (SSBU)/Down tilt

==Overview==
==Hitboxes==
|}
==Timing==
Hitboxes 	10-11
Interruptible 	32
Animation length	59
==Trivia==
*This move has a 30% trip chance, but due to its launch angle, it can only happen on steep slopes, such as the ones in Hanenbow.
Category:Shulk (SSBU)
Category:Down tilts (SSBU)
Shulk (SSBU)/Edge attack

==Overview==
==Update History==
 
*
==Hitboxes==
|}
==Timing==
For each ledge grab without touching the ground or being hit, intangibility is reduced on subsequent ledge grabs, until it is lost entirely from the fourth grab onward. The hitbox visualization only shows intangibility for the first ledge grab.
Intangibility (1st grab)	1-26
Intangibility (2nd grab)	1-21
Intangibility (3rd grab)	1-13
Hitbox 	24-26
Interruptible 	56
Animation length 	67
!Hitbox 
|-
!1st grab 
|-
!2nd grab 
|-
!3rd grab 
Category:Shulk (SSBU)
Category:Edge attacks (SSBU)
Shulk (SSBU)/Floor attack (back)

==Overview==
==Update History==
 
*
==Hitboxes==
|}
==Timing==
Intangibility 	1-22
Hit 1 	17-18
Hit 2 	21-22
Interruptible 	46
Animation length	64
|-
Category:Shulk (SSBU)
Category:Floor attacks (SSBU)
Shulk (SSBU)/Floor attack (front)

==Overview==
==Update History==
 
*
==Hitboxes==
|}
==Timing==
Intangibility 	1-22
Hit 1 	17-18
Hit 2 	21-22
Interruptible 	46
Animation length	64
|-
Category:Shulk (SSBU)
Category:Floor attacks (SSBU)
Shulk (SSBU)/Floor attack (trip)

==Overview==
==Update History==
 
*
==Hitboxes==
|}
==Timing==
Intangibility 	1-7
Hit 1 	19-20
Hit 2 	23-24
Interruptible 	50
Animation length	66
|-
Category:Shulk (SSBU)
Category:Floor attacks (SSBU)
Shulk (SSBU)/Forward aerial

==Overview==
==Update History==
 
*
==Hitboxes==
|}
==Timing==
===Attack===
The move enables ledge grabs from both sides starting on frame 66.
Initial autocancel	1-4
Hitboxes 	14-18
Ending autocancel 	42-
Interruptible 	42
Animation length 	69
|-
===Landing lag===
Interruptible 	11
Animation length	21
Category:Shulk (SSBU)
Category:Forward aerials (SSBU)
Shulk (SSBU)/Forward smash

Shulk forward smash hitbox visualizations	Shulk forward smash hitbox visualizations	Shulk forward smash hitbox visualizations	Shulk forward smash hitbox visualizations	Shulk forward smash hitbox visualizations
↗ 	 	 	 	
→ 	 	 	 	
↘ 	 	 	 	
==Overview==
==Hitboxes==
|}
==Timing==
Charges between 	8-9
Hit 1 (unangled, angled)	14-15, 14-16
Hit 2 	23
Interruptible 	68
Animation length 	97
!Unangled 
|-
!Angled 
Category:Shulk (SSBU)
Category:Forward smashes (SSBU)
Shulk (SSBU)/Forward throw

Shulk forward throw hurtbox and hitbox visualization	Shulk forward throw hurtbox and hitbox visualization	Shulk forward throw hurtbox and hitbox visualization	Shulk forward throw hurtbox and hitbox visualization	Shulk forward throw hurtbox and hitbox visualization
 	 	 	 	
==Overview==
==Throw and Hitbox Data==
|}
|}
==Timing==
Invincibility 	1-16
Hitbox 	15-16
Throw Release 	16
Interruptible 	38
Animation length	72
|-
Category:Shulk (SSBU)
Category:Forward throws (SSBU)
Shulk (SSBU)/Grab

==Overview==
==Grabbox Data==
===Standing Grab===
|}
===Dash Grab===
|}
===Pivot Grab===
|}
==Timing==
===Standing grab===
Grab 	7-8
Interruptible 	37
Animation length	44
===Dash grab===
Grab 	10-11
Interruptible 	45
Animation length	46
===Pivot grab===
Grab 	11-12
Interruptible 	40
Animation length	47
Category:Shulk (SSBU)
Category:Grabs (SSBU)
Shulk (SSBU)/Hitboxes

==Hitboxes==
Move 	Name 	Hitbox
Neutral attack 1 	Straight 	
Neutral attack 2 	Side Kick 	
Neutral attack 3 	Upper Swing 	
Forward tilt 	Side Swing 	
Up tilt 	Hop Swing 	
Down tilt 	Low Cutter 	
Dash attack 	Dash Slash 	
Forward smash 	Monado Smash 	
Forward smash up 	Monado Smash 	
Forward smash down 	Monado Smash 	
Up smash 	Anti-Air Monado	
Down smash 	Pivot Monado 	
Neutral aerial 	Clock Turn 	
Forward aerial 	Wide Swing 	
Back aerial 	Behind Thrust 	
Up aerial 	Stab Up 	
Down aerial 	Stab Down 	
Side special (start) 	Back Slash 	
Side special (end) 	Back Slash 	
Up special 1 	Air Slash 	
Up special 2 	Air Slash 	
Down special 	Vision 	
Down special staled 	Vision 	
Down special forward attack 	Vision 	
Down special backwards attack	Vision 	
Standing grab 	 	
Dash grab 	 	
Pivot grab 	 	
Pummel 	Grab Hilt Bash 	
Forward throw 	Hold Swing 	
Back throw 	Back Breaker 	
Up throw 	Underhand Spear	
Down throw 	Earth Pierce 	
Getup attack front 	 	
Getup attack back 	 	
Getup attack trip 	 	
Ledge attack 	 	
Category:Shulk (SSBU)
Category:Hitboxes (SSBU)
Shulk (SSBU)/Neutral attack

==Overview==
Shulk's neutral attacks consist of a jab, a kick and an upwards swing of the Monado. It does 8.5% or 7.7% in total, depending on spacing on the third hit, and the first hit comes out on frame 5. Widely considered his worst move (and one of the worst neutral attacks in the game), the damage output is extremely weak compared to his other moves, it possesses no combo potential, and is very unsafe on shield. Lastly, it cannot kill characters until well over 200%, and while the Smash art can boost it, other moves can do the job way better.
For the technical data of each individual hit, see:
*Shulk (SSBU)/Neutral attack/Hit 1
*Shulk (SSBU)/Neutral attack/Hit 2
*Shulk (SSBU)/Neutral attack/Hit 3
==Quickest loop==
Jab 1 	5
Consecutive jab 	14
Jab 2 	15
Jab 3 	28-29, 30
Interruptible 	26, 44, 67
Animation lengths	42, 67, 95
|-
|-
Category:Shulk (SSBU)
Category:Neutral attacks (SSBU)
Shulk (SSBU)/Neutral attack/Hit 1

==Overview==
==Hitboxes==
The scripts only specify hitstun modifiers for the ID 0, 1, and 2 hitboxes, but it also applies to the ID 3 hitbox due to a glitch.
! Hitstun
|+2 frames
|+2 frames
|+2 frames
|—
|}
==Timing==
Hitboxes 	5
Continuability window	11-30
Consecutive jab frame	14
Interruptible 	26
Animation length 	42
|-
Category:Shulk (SSBU)
Category:Neutral attacks (SSBU)
Shulk (SSBU)/Neutral attack/Hit 2

==Overview==
==Update History==
 
*
==Hitboxes==
! Hitstun
|+5 frames
|+5 frames
|+5 frames
|}
==Timing==
Hitboxes 	5
Continuability window	13-30
Interruptible 	34
Animation length 	57
|-
Category:Shulk (SSBU)
Category:Neutral attacks (SSBU)
Shulk (SSBU)/Up aerial

==Overview==
==Update History==
 
*
==Hitboxes==
|}
==Timing==
===Attack===
Initial autocancel	1-3
Hit 1 	14-16
Hit 2 	24-26
Ending autocancel 	53-
Interruptible 	55
Animation length 	78
|-
===Landing lag===
Interruptible 	10
Animation length	24
Category:Shulk (SSBU)
Category:Up aerials (SSBU)
Shulk (SSBU)/Up smash

==Overview==
==Update History==
 
*
 
*
==Hitboxes==
For the first hit, the scripts only specify a hitstun modifier for the ID 0 hitbox, but it applies to all hitboxes due to a glitch.
!Hitstun
|+3 frames
|—
|—
|—
|+3 frames
|—
|—
|—
|}
==Timing==
Charges between 	10-11
Hit 1 (early, late)	18-21, 22-29
Hit 2 	30-33
Interruptible 	68
Animation length 	84
Category:Shulk (SSBU)
Category:Up smashes (SSBU)
Shulk (SSBU)/Up special

==Overview==
==Hitboxes==
===Hit 1===
|}
===Hit 2===
|}
==Timing==
Hit 1 (early, mid, late) 	10-11, 12-14, 15-17
Earliest continuable 	20
Hit 2 	9-10
Animation length (hit 1, hit 2)	64, 59
|Hit 1 
|-
|Hit 2 
Category:Shulk (SSBU)
Category:Up special moves (SSBU)
Shulk (SSBU)/Up throw

Shulk up throw hurtbox and hitbox visualization	Shulk up throw hurtbox and hitbox visualization	Shulk up throw hurtbox and hitbox visualization	Shulk up throw hurtbox and hitbox visualization	Shulk up throw hurtbox and hitbox visualization
 	 	 	 	
==Overview==
==Throw and Hitbox Data==
|}
|}
==Timing==
Invincibility 	1-22
Hitbox 	20-21
Throw Release 	22
Interruptible 	48
Animation length	64
|-
Category:Shulk (SSBU)
Category:Up throws (SSBU)
Shuriken of Light

Shuriken of Light (, Shuriken of Light) is one of the three neutral special moves of the Mii Swordfighter.
==Overview==
When activated, the Mii Swordfighter will toss a small, translucent yellow shuriken forward in a line, similar to Greninja's Water Shuriken, but with light instead of water. The shuriken damages the first enemy it hits, then disappears. It is stronger when hitting from a distance, doing 9% damage, while at close range it deals only 2% damage. Additionally, when used up close, it will only shift the enemy backwards slightly without making them flinch at all (giving it some similarities to 's Blaster or the 's Laser Blaze), while when fired from a distance, it can make them flinch. It should be noted that the Mii Swordfighter gains super armor at the moment that they flash. While not useful in most situations, it can be used with precise timing to avoid knockback from otherwise deadly incoming attacks.
In Ultimate, the shurikens now pick up speed as they travel, are thrown much faster overall, and have gained the ability to lock opponents. However, the projectile now deals less damage upon reaching its maximum distance.
==Instructional quote==
==Customization==
Special Move customization was added in Super Smash Bros. 4 and returns in Super Smash Bros. Ultimate for the s. These are the variations:
===Smash 4===
===Ultimate===
1. Gale Strike 	2. Shuriken of Light 	3. Blurring Blade
 	 	
"Launches a tornado with a blade technique, tossing opponents upward. Gradually loses strength."	"Throws a small weapon made of light that flies straight forward. The power increases as it travels."	"Unleashes multiple quick, flame-engulfed jabs. Holding the button increases the attack's power."
==Names in other languages==
==Origin==
While Shuriken of Light is supposed to be a move original to the Smash series like their other special moves, Miis have been seen wielding shurikens in a few Mii series games. In , they wielded shurikens in the Ninja Stage of the game, "Trigger Twist". In , the Mii, dressed as Takamaru, uses shurikens in the attraction, "Takamaru's Ninja Castle". In , the Miis, dressed as ninjas, use shurikens in the minigame, "Star Pupil".
==Gallery==
Shuriken of Light (SSB4-U).JPG|Shuriken of Light in for Wii U.
Mii Swordfighter SSBU Skill Preview Neutral Special 2.png|Shuriken of Light as shown by the Move List in Ultimate.
==Trivia==
*This move shares its sound effect with Greninja’s Water Shuriken.
Category:Neutral special moves
Category:Projectiles
Category:Super Smash Bros. universe
Category:Mii Fighter (SSB4)
Category:Mii Fighter (SSBU)
Category:Mii Swordfighter (SSB4)
Category:Mii Swordfighter (SSBU)
Silver (disambiguation)

Silver may refer to:
*The Silver Coin, one of the Smash Coins in Brawl.
*Silver the Hedgehog, a character from the series.
*Pokémon Silver Version, a game in the franchise.
*Silver Bow, a bow Dark Pit wields.
*, a smasher from Massachusetts.
*, a smasher from Arizona.
*, a smasher from Alberta.
*, a smasher from Ontario.
*, a smasher from Colombia.
*, a smasher formerly known as SilverPC from Minnesota.
Silver the Hedgehog (disambiguation)

Silver the Hedgehog is a character from the series, who appears as:
*a trophy in Brawl.
*a sticker in Brawl.
*a trophy in SSB4.
*a spirit in Ultimate.
*a background character on Green Hill Zone.
Category:Sonic the Hedgehog universe
Category:Stickers
Category:Trophies (SSBB)
Category:Trophies (SSB4-3DS)
Category:Trophies (SSB4-Wii U)
Category:Background characters
Category:Sega
Simon (SSBU)/Back aerial

Simon back aerial hitbox visualizations	Simon back aerial hitbox visualizations	Simon back aerial hitbox visualizations	Simon back aerial hitbox visualizations	Simon back aerial hitbox visualizations
↗ 	 	 	 	
→ 	 	 	 	
↘ 	 	 	 	
==Overview==
==Hitboxes==
If the whip collides with a solid surface, it bounces off and does not generate any hitboxes.
|}
|}
==Timing==
The tether recovery can be triggered on frame 13.
Collision detector	12-13
Hitboxes 	14-15
Ending autocancel 	28-
Interruptible 	40
Animation length 	60
|-
===Landing lag===
Interruptible 	11
Animation length	24
Category:Simon (SSBU)
Category:Back aerials (SSBU)
Simon (SSBU)/Back throw

Simon back throw hurtbox visualization	Simon back throw hurtbox visualization	Simon back throw hurtbox visualization	Simon back throw hurtbox visualization	Simon back throw hurtbox visualization
 	 	 	 	
==Overview==
==Throw Data==
|}
==Timing==
Invincibility 	1-18
Turnaround 	18
Throw release 	18
Interruptible 	42
Animation length	54
|-
Category:Simon (SSBU)
Category:Back throws (SSBU)
Simon (SSBU)/Dash attack

==Overview==
==Update History==
 
*
*
==Hitboxes==
|}
==Timing==
Hits 1-5 	10-11, 13-14, 16-17, 19-20, 22-23
Hit 6 	25-26
Interruptible 	55
Animation length	58
Category:Simon (SSBU)
Category:Dash attacks (SSBU)
Simon (SSBU)/Down aerial

==Overview==
==Update History==
 
*
==Hitboxes==
|}
==Timing==
===Attack===
The move first resets Simon's horizontal momentum and sets his vertical speed to 0.6 on frames 1-11, then sets his horizontal speed to 1.6 and his vertical speed to -3.8 from frame 12 onward. Manual horizontal movement is also disabled during frames 1-46, or until he hits an opponent, while jostling is disabled during frames 12-36.
Initial autocancel	1-3
Clean hit 	13-14
Late hit 	15-36
Ending autocancel 	47-
Interruptible 	49
Animation length 	65
|-
===Bounce-off===
Upon hitting an opponent, Simon bounces off them with a vertical speed of 2.7, experiencing hitlag during the first frame of the animation. Ledge grabs are enabled from both sides starting on frame 40.
Interruptible 	28
Animation length	60
===Landing lag===
Interruptible 	27
Animation length	37
Category:Simon (SSBU)
Category:Down aerials (SSBU)
Simon (SSBU)/Down throw

Simon down throw hurtbox visualization	Simon down throw hurtbox visualization	Simon down throw hurtbox visualization	Simon down throw hurtbox visualization	Simon down throw hurtbox visualization
 	 	 	 	
==Overview==
==Throw Data==
|}
==Timing==
During frame 23, the move inflicts 10 frames of hitlag to both Simon and the opponent, during which the opponent is invincible. This section shows its timing without the hitlag.
Invincibility 	1-24
Throw Release 	24
Interruptible 	40
Animation length	60
|-
Category:Simon (SSBU)
Category:Down throws (SSBU)
Simon (SSBU)/Down tilt/Hit 2

==Overview==
==Hitboxes==
|}
==Timing==
The move causes Simon to leave the ground, and has 25 frames of landing lag, with a minimum of 18 airborne frames before he lands. Timings are shown for its use without landing (the default duration), and with a landing at ground level.
Jostling is disabled during frames 6-28.
Clean hit 	8-19
Late hit 	20-28
Landing (ground level) 	33
Interruptible (off ledge, ground level) 	44, 58
Animation length (off ledge, ground level)	43, 57
!Off ledge 
|-
!Ground level 
Category:Simon (SSBU)
Category:Down tilts (SSBU)
Simon (SSBU)/Edge attack

==Overview==
==Update History==
 
*
==Hitboxes==
|}
==Timing==
For each ledge grab without touching the ground or being hit, intangibility is reduced on subsequent ledge grabs, until it is lost entirely from the fourth grab onward. The hitbox visualization only shows intangibility for the first ledge grab.
Intangibility (1st grab)	1-23
Intangibility (2nd grab)	1-19
Intangibility (3rd grab)	1-11
Hitbox 	21-23
Interruptible 	56
Animation length 	64
!Hitbox 
|-
!1st grab 
|-
!2nd grab 
|-
!3rd grab 
Category:Simon (SSBU)
Category:Edge attacks (SSBU)
Simon (SSBU)/Forward aerial

Simon forward aerial hitbox visualizations	Simon forward aerial hitbox visualizations	Simon forward aerial hitbox visualizations	Simon forward aerial hitbox visualizations	Simon forward aerial hitbox visualizations
↗ 	 	 	 	
→ 	 	 	 	
↘ 	 	 	 	
==Overview==
==Hitboxes==
If the whip collides with a solid surface, it bounces off and does not generate any hitboxes.
|}
|}
==Timing==
The tether recovery can be triggered on frame 13.
Collision detector	12-13
Hitboxes 	14
Ending autocancel 	29-
Interruptible 	40
Animation length 	49
|-
===Landing lag===
Interruptible 	11
Animation length	29
Category:Simon (SSBU)
Category:Forward aerials (SSBU)
Simon (SSBU)/Forward smash

Simon forward smash hitbox visualizations	Simon forward smash hitbox visualizations	Simon forward smash hitbox visualizations	Simon forward smash hitbox visualizations	Simon forward smash hitbox visualizations
↗ 	 	 	 	
→ 	 	 	 	
↘ 	 	 	 	
==Overview==
==Hitboxes==
If the whip collides with a solid surface, it bounces off and does not generate any hitboxes.
|}
|}
==Timing==
Charges between 	5-6
Collision detector	22-23
Hitboxes 	24-25
Interruptible 	63
Animation length 	105
Category:Simon (SSBU)
Category:Forward smashes (SSBU)
Simon (SSBU)/Forward throw

Simon forward throw hurtbox visualization	Simon forward throw hurtbox visualization	Simon forward throw hurtbox visualization	Simon forward throw hurtbox visualization	Simon forward throw hurtbox visualization
 	 	 	 	
==Overview==
==Throw Data==
|}
==Timing==
Invincibility 	1-24
Throw Release 	24
Interruptible 	42
Animation length	58
|-
Category:Simon (SSBU)
Category:Forward throws (SSBU)
Simon (SSBU)/Forward tilt

==Overview==
==Hitboxes==
If the whip collides with a solid surface, it bounces off and does not generate any hitboxes.
|}
|}
==Timing==
The move transitions into Simon's Whip Twirl if the attack button is held.
Collision detector 	10-11
Hitboxes 	12-13
Whip Twirl transition	25
Interruptible 	31
Animation length 	42
Category:Simon (SSBU)
Category:Forward tilts (SSBU)
Simon (SSBU)/Grab

==Overview==
==Grabbox Data==
===Standing Grab===
|}
===Dash Grab===
|}
===Pivot Grab===
|}
==Timing==
===Standing grab===
Grab 	10-11
Interruptible 	38
Animation length	39
===Dash grab===
Grab 	13-14
Interruptible 	46
Animation length	47
===Pivot grab===
Grab 	14-15
Interruptible 	43
Animation length	44
Category:Simon (SSBU)
Category:Grabs (SSBU)
Simon (SSBU)/Hitboxes

==Hitboxes==
Move 	Name 	Hitbox
Neutral attack 1 	Short Bash 	
Neutral attack 2 	Second Bash 	
Neutral attack infinite	Whip Rush 	
Neutral attack finisher	Whip Finish 	
Whip dangle 	 	
Forward tilt 	Level Swing 	
Up tilt 	Wide Shake 	
Down tilt 1 	Sliding 	
Down tilt 2 	Sliding Kick 	
Dash attack 	Tackle 	
Forward smash 	Full Swing 	
Forward smash up 	Full Swing 	
Forward smash down 	Full Swing 	
Up smash 	Bat Killer 	
Down smash 	Whirlwind 	
Neutral aerial 	Round Guard 	
Forward aerial 	Aerial Swing 	
Forward aerial up 	Aerial Swing 	
Forward aerial down 	Aerial Swing 	
Back aerial 	Aerial Back Swing	
Back aerial up 	Aerial Back Swing	
Back aerial down 	Aerial Back Swing	
Up aerial 	Aerial Top Swing 	
Down aerial 	Jump Kick 	
Neutral special 	Axe 	
Side special 	Cross 	
Up special 	Uppercut 	
Down special 	Holy Water 	
Down special burst 	Holy Water 	
Standing grab 	 	
Dash grab 	 	
Pivot grab 	 	
Pummel 	Grab Kneebutt 	
Forward throw 	Swing Throw 	
Back throw 	Swing Back Throw 	
Up throw 	Toss & Beat 	
Down throw 	Slapdown 	
Getup attack front 	 	
Getup attack back 	 	
Getup attack trip 	 	
Ledge attack 	 	
Category:Simon (SSBU)
Category:Hitboxes (SSBU)
Simon (SSBU)/Neutral aerial

==Overview==
==Hitboxes==
|}
==Timing==
===Attack===
Initial autocancel	1-6
Hits 1-6 	8-9, 11-12, 14-15, 17-18, 20-21, 23-24
Hit 7 	26-27
Ending autocancel 	36-
Interruptible 	43
Animation length 	55
|-
===Landing lag===
Interruptible 	15
Animation length	25
Category:Simon (SSBU)
Category:Neutral aerials (SSBU)
Simon (SSBU)/Neutral attack

==Overview==
Simon's neutral attack consists of several short-ranged strikes with his whip, the Vampire Killer.
For the technical data of each individual hit, see:
*Simon (SSBU)/Neutral attack/Hit 1
*Simon (SSBU)/Neutral attack/Hit 2
*Simon (SSBU)/Neutral attack/Infinite
==Quickest loop==
Jab 1 	5
Whip twirl transition	9
Jab 2 	13-14
Rapid jab 	23, 26, 29, 32, 35, 38
Rapid jab finisher 	42-43
Interruptible 	30, 40, 84
Animation lengths 	33, 42, 96
|-
|-
Category:Simon (SSBU)
Category:Neutral attacks (SSBU)
Simon (SSBU)/Neutral attack/Hit 1

==Overview==
==Hitboxes==
===Jab 1===
! Hitstun
|+2 frames
|+2 frames
|+2 frames
|+2 frames
|+2 frames
|}
===Whip Twirl===
|}
==Timing==
===Jab 1===
The move transitions into Simon's Whip Twirl if the attack button is held.
Hitboxes 	Hitboxes 	5
Continuability 	Whip Twirl 	9
Continuability 	Jab 2 	11-30
Interruptible 	Interruptible 	30
Animation length	Animation length	33
|-
===Whip Twirl===
The whip can be twirled between the startup and ending portions, with the move being extendable for as long as the attack button is held, and the whip's hitboxes being active if it is moving at least at a certain minimum speed in any direction (indicated by the whip having a brighter color). The whip has a length of approximately 15 units.
Startup portion 	1-7
Ending portion 	8-26
Interruptibility (from release)	27 (20)
Animation length (from release)	34 (27)
Category:Simon (SSBU)
Category:Neutral attacks (SSBU)
Simon (SSBU)/Neutral attack/Hit 2

==Overview==
==Hitboxes==
! Hitstun
|+2 frames
|+2 frames
|+2 frames
|}
==Timing==
Upon reaching the continuability window, the move transitions into the rapid jab if the button has been pressed and released at least 3 times since the neutral attack's first hit.
Hitboxes 	3-4
Continuability window	5-10
Interruptible 	30
Animation length 	32
|-
Category:Simon (SSBU)
Category:Neutral attacks (SSBU)
Simon (SSBU)/Neutral attack/Infinite

==Overview==
==Update History==
 
*
==Hitboxes==
! Hitstun
! Shieldstun
|+3 frames
|5×
|—
|—
|}
==Timing==
After one full loop, releasing the attack button at any point causes the infinite to transition into the finisher. Interruptibility and animation length are for the finisher only.
Loop points 	6-7, 25-26
Rapid jab 	9, 12, 15, 18, 21, 24
Finisher 	3-4
Interruptible 	45
Animation length	57
Category:Simon (SSBU)
Category:Neutral attacks (SSBU)
Simon (SSBU)/Up aerial

==Overview==
==Hitboxes==
If the whip collides with a solid surface, it bounces off and does not generate any hitboxes. Unlike Simon's other whip attacks, this move has two collision detectors, but the second one has no practical effect due to being coded to only detect fighters.
|}
|}
==Timing==
===Attack===
The tether recovery can be triggered on frame 13.
Initial autocancel	1-11
Collision detector	12-13
Hitboxes 	14-16
Ending autocancel 	28-
Interruptible 	40
Animation length 	60
|-
===Landing lag===
Interruptible 	11
Animation length	28
Category:Simon (SSBU)
Category:Up aerials (SSBU)
Simon (SSBU)/Up smash

==Overview==
==Update History==
 
*
*
==Hitboxes==
If the whip collides with a solid surface, it bounces off and does not generate any hitboxes.
|}
|}
==Timing==
Charges between 	2-3
Collision detector	14-15
Hitboxes 	16-18
Interruptible 	54
Animation length 	81
Category:Simon (SSBU)
Category:Up smashes (SSBU)
Simon (SSBU)/Up throw

Simon up throw hurtbox and hitbox visualization	Simon up throw hurtbox and hitbox visualization	Simon up throw hurtbox and hitbox visualization	Simon up throw hurtbox and hitbox visualization	Simon up throw hurtbox and hitbox visualization
 	 	 	 	
==Overview==
==Throw and Hitbox Data==
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==Timing==
Invincibility 	1-36
Hitbox 	35
Throw Release 	36
Interruptible 	57
Animation length	69
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Category:Simon (SSBU)
Category:Up throws (SSBU)
Singaporean Power Rankings

The Singapore Power Rankings is a power ranking that lists the top ten players from the country of Singapore.
==Super Smash Bros. Ultimate Rankings==
===April 2024-July 2024===
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===September 2023-December 2023===
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===January 2023-April 2023===
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===August 2022-December 2022===
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===April 2022-July 2022===
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===July 2021-March 2022===
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===Fall 2019===
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===Spring 2019===
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===Winter 2018===
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==Super Smash Bros. 4 Rankings==
===January 2018-April 2018===
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===July 2017-December 2017===
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===April 2017-June 2017===
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===January 2017-March 2017===
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===October 2016-December 2016===
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===July 2016-September 2016===
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Category:Asian Power Rankings