nyuuzyou/wikis huggingface dataset:
Fjon

Fjon is a Derethi arteth from Fjorden on Sel. He is the head arteth in Kae, the capital of Arelon, until the arrival of the gyorn Hrathen.
==Appearance and Personality==
Fjon is balding, pudgy, and stumpy. He wears the typical red robes of a Derethi priest. He is genial and is seen smiling and exchanging pleasantries with the residents of Kae. His office in the Derethi chapel is somewhat cluttered and decorated with paintings of nature scenes.
Although he is Fjordell, he defaults to speaking the Aonic language in Kae, until Hrathen admonishes him.
==History==
===Head Arteth===
Hrathen mentions that Fjon has lived in Arelon for ten years, approximately the same amount of time since the Reod and the fall of Elantris. Around five years after Fjon became head arteth, Dilaf arrived from Naen with numerous Derethi converts, doubling the number of followers in Kae. Fjon is impressed by Dilaf and makes him an arteth, although this is not actually allowable under Derethi law.
===Banishment===
When Hrathen arrives in Kae, he immediately dismisses Fjon back to Fjorden to be retrained in a monastery. Hrathen tells him that he has become complacent and too friendly with the Arelene locals, neglecting his duties as a Derethi priest. Hrathen believes Fjon has not used appropriate discipline with other priests under his command, and half of them will also need to be sent back to Fjorden. Dilaf agrees with Hrathen's assessment of Fjon's weakness.
Fjon is shocked and initially disappointed by his repatriation, but Hrathen shows him orders from Wyrn Wulfden the Fourth stating that all of Arelon must be converted to Shu-Dereth within three months or the Fjordell Empire will invade. Fjon then capitulates and departs for Fjorden.
Hrathen has a second document from Wyrn that would have branded Fjon a traitor to Shu-Dereth (likely sentencing him to death), but he believes Fjon still has worth and chooses not to use it. However, he does instruct Dilaf to kill Fjon if he attempts to leave the ship bound for Fjorden.
Hrathen is not able to find a suitable replacement as head arteth after Fjon's departure. He realizes that the banishment of Fjon and the other less-disciplined priests left only the most zealous followers behind, and without a head arteth, Dilaf was able to step in as the de facto leader of the chapel.
===Return to Arelon===
Fjon reappears during the Battle of Teoras. He stabs Hrathen in the chest in a surprise attack before smiling and disappearing into a crowd. Hrathen is confused to see Fjon and does not understand how he found him. It is revealed that Wyrn instructed Fjon to kill Hrathen in order to fulfill his penance to Jaddeth and gain admission to the Rathbore Monastery to train as an assassin. Wyrn used some form of magical foresight, possibly Fortune, to inform Fjon of Hrathen's location. Fjon seems quite happy and content after stabbing Hrathen.
==Trivia==
*Brandon has some regret that Fjon's sudden reappearance was not adequately set up in Elantris, although he does feel that it represents the randomness that can occur in real life. 
== Notes ==
Category: Viewpoint characters
Fladm

Fladm is a guard at the Thaylen Gemstone Reserve in Thaylen City on Roshar.
==History==
In early , he was part of a guard rotation stationed at the door to the queen's personal sphere vault within the inner vault of the Gemstone Reserve. Rysn was familiar with Fladm since she often entered the vault to perform her accounting duties. He was on duty during the Battle of Thaylen Field when Rysn and Vstim entered the queen's vault to work on an audit, accompanied by another vault guard named Tlik and a member of the Queen's Guard. Fladm waited near the entrance to the vault.
The Queen's Guardsman revealed himself to be a Fused in disguise; he murdered Tlik, took his crossbow, and stole the King's Drop ruby. Fladm was the first guard to hear the commotion, and quickly arrived in the vault while raising the alarm. He shot the infiltrator in the back twice, but the Fused seemed to heal himself. The thief then shot Fladm with Tlik's crossbow, and Rysn encountered Fladm's corpse a short time later. Rysn took Fladm's crossbow and used it to avenge him and the other guards by shooting the Fused through the chin while Chiri-Chiri prevented him from healing.
Fladm's body was presumably lost in the rubble of the Reserve after Yushah destroyed it during her search for the King's Drop.
== Notes ==
Flangria

Flangria is a type of meat found on Roshar.
Flangria is produced via Soulcasting, which makes it far cheaper than other kinds of meat, although some disdain flangria due to its origin. It is often used to cheaply feed large quantities of people, such as bridgemen. It is fried and used in the meatballs for chouta, an inexpensive Herdazian food.
== Notes ==
Fleet

Fleet is a figure from legends on Roshar.
In a tale that Wit tells Kaladin, Fleet was a man who could run faster than a highstorm. Wit also claims that his story is well-known by all, but Kaladin doubts this as he had never heard of Fleet before. The story suggests similarities between Fleet and Kaladin.
During the Diagram's assassination attempt on Elhokar, Kaladin remembers the story of Fleet, who kept running and never stopped. This inspires him to keep going, as all men eventually die and all that truly matters in the end is how they fight to survive, not their deaths.
== Appearance and Personality ==
He is described as a simple barefooted man. He is tall with long hair that runs down to his waist, resembling Kaladin.
Wit mentions that he had raced the Herald Chanarach to prove his speed, perhaps showing a competitive streak. (He won the race, demonstrating exceptional speed.) He then raced the Stormfather himself, trying to outrun a highstorm. His desire to be the fastest on Roshar was so extreme that he died in order to win the race, and even then his spirit left his body in order to continue down to the western shores of Shinovar in an attempt to best the Stormfather.
Fleet's attitude is reminiscent of the First Ideal of the Knights Radiant: the outcome of the race (and his inevitable failure) is irrelevant to him, and he judges himself only by his efforts.
== Attributes and Abilities ==
Fleet was incredibly fast and retained a huge amount of stamina, used to keep running from the Origin until his death in Shinovar.
== Quotes ==
== Notes ==
Category: Myths and Legends
Flennid

Flennid is an Elisian nobleman officer who traveled with Duchess Khrissalla's expedition to Dayside, along with Captain Deral and his unnamed lieutenant, Private Torth and another unnamed soldier. His fate is unknown.
== Appearance and Personality ==
Flennid is a sullen pessimist. He wears tricorne hat of the Elisian military and the maroon jacket of an Elisian officer; with gold stripes on the collar, trim, sleeves, and epaulettes. His pants are khaki and paired with brown calf-length boots.
== History ==
On deck of the ship after passing through the Terminal Storm, Professor Cynder notices Flennid checking his firearm openly. When Baon admonishes him that he was ordered to keep his pistol hidden, Flennid replied that it would not matter because Daysiders would not recognize what pistols were. He eventually complied, though his resentment was plain. When they arrive in the Kerztian port of Dosha-Har'Ken, Flennid and Torth disembark, leaving the third soldier on the ship to assist in offloading their luggage while Private Torth guards the offloaded supplies. Flennid then accompanies Khriss in searching out a merchant to procure other necessities. He was with them when they encountered the A'kar giving a speech in the market square.
While travelling the Kerla, near Esh'Ker'Losh, Flennid aggressively stares at the armed Kerztians watching them pass by and warns Private Torth to watch for trouble from the warriors they pass. Duchess Khrissalla notes how he seems eager to fight.
Upon arriving at the Diem's tents near Mount KraeDa, Flennid and Torth ride ahead because of the possibility of finding water—instead they discovered the massacre of the sand masters. When Torth showed Daazk one of the sashes, Daazk panicked and fled, shouting the Kerztian word for sand masters—Ry'Kensha. Flennid, not understanding the situation, thought he was yelling to summon an ambush and shot him in the back as he rode away. Baon confronts him about killing their guide, relieves him of his firearm, and orders them to recover Daazk's body to bring back to the tents. While Khriss and Baon are in the tent inventorying supplies, Flennid and Torth stole the tonk that carried the party's water and food, then fled back in the direction of the port.
== Trivia ==
* In White Sand prose version it is explicitly stated that all Elisian officers are noblemen (usually third sons or lower) and part of Flennid's attitude is due to resentment at being made to follow a mercenary named to Captain for the expedition. The Graphic Novel is consistent with this, but it is not explicitly stated.
== Notes ==
Category: Taldaini
Fleshstone

The Fleshstone is a crystal embedded in the back of the neck of a knight of Crystallia. 
Fleshstones are created from one of the three types of crystals that grow in Crystallia. They appear as blue crystals in the back of a Crystin's neck. When removed from a Crystin, they are about the size of two fingers. The act of removing a Fleshstone from a Crystin is considered a deep violation and can lead to the Crystin's death if it is not replaced. 
The Fleshstone improves the physical abilities of a Crystin beyond normal human abilities. In particular, it gives them an enhanced speed and strength. It accomplishes this by connecting all the Crystin together through the Mindstone. When one Crystin knows how to do something, every Crystin gets slightly better at it. Crystin can also feel the presence of other Crystin through the Fleshstone. Sensing a Fleshstone is not dependent on the Fleshstone being inside a Crystin. This also creates a weakness in the Knights, that is if the Mindstone is interrupted, an enemy can harm all the Knights through the connection. 
Alcatraz sends his Talent through the Fleshstone into every Crystin at the end of the Siege of Mokia.
== Notes ==
Flik

Flik is a resident of Diggen's Point on Lumar. He is a servant of the island's duke.
== Appearance and Personality ==
Flik is kind and has very large ears. He is somewhat scared of the duke.
== History ==
Flik joined the duke on the yearlong voyage to attempt to marry Charlie off to a princess. He witnessed Charlie intentionally ruining the chance of being wed by any means necessary, including being very boring, talking about religion, and even vomiting on a princess. At some point, Flik presumably befriended Charlie; before the young heir was forced to sail the Midnight Sea, he trusted Flik with a ceramic cup and asked him to deliver it to Tress. When Flik returned to Diggen's Point with the duke, he secretly gave Tress the pieces of the cup, which had broken at some point. He told Tress about how Charlie avoided getting married, that he was sent to die by trying to marry the Sorceress, and that the Sorceress had captured him.
==Trivia==
*Flik makes a reference to being "beneath Thanasmia's own moon" when one sails the Midnight Sea. He is the only person that has mentioned Thanasmia, and it remains unclear who or what the term refers to.
== Notes ==
es:Flik
Flog

Flog is one of Winsting Innate's bodyguards in Elendel on Scadrial.
==Appearance and Personality==
Although Flog has never been outside of the Elendel Basin, he wears a style of hat and duster commonly seen in the Roughs. Unlike his employer, Flog believes that the mists have supernatural properties and sometimes tries to avoid them. Flog is loyal and obedient, although this is partially due to Winsting's Rioting abilities.
==History==
Flog was present for Winsting Innate's auction; he was the presumptive leader of Winsting's security team. He was always at Winsting's side, and was described as an excellent bodyguard. He was charged with monitoring the guest list for the auction and checking into each person's background, due to the illicit activity that was going to occur. There was one guest at the party—a slender blond woman accompanying Dowser Maline—that Winsting did not recognize, and Flog was baffled by her presence.
When gunfire suddenly erupted, Flog reacted quickly and led Winsting to his basement saferoom. Flog then went back upstairs to investigate. Winsting let him into the saferoom when he returned, and Flog reported that everyone was dead. As Winsting tried to figure out what to do next, his throat was slit and he died. Although Winsting did not see the assailant, Flog was the only other person in the room. Bleeder, a kandra who was the unknown guest, had killed Flog upstairs and shapeshifted into his form in order to gain access to Winsting.
== Notes ==
Florin Malin

Dr. Florin Malin is a former government official in the Elendel Basin on Scadrial.
==History==
Malin was the Minister of Science and Technology of the Basin. He worked with the mayor of Bilming, Lord Bastien Severington, to develop warships known as "Pewternauts" with armored hulls and gun turrets. By the time Severington unveiled the new ships in , Malin had died under unknown circumstances.
== Notes ==
Flowers of Night's Last Kiss Flight

Flowers of Night's Last Kiss is the name Hesho gives to Spensa's flight on Starsight after he and Spensa agree that Flight Fifteen, the name assigned to them by the Superiority command, is too boring. Although the most of the members of the flight pick callsigns, in the end they don't actually use them and instead just go with their actual names.
== Composition ==
Vapor 	The Wind That Mingleswith a Man's Dying Breath	Sniper 	Flightleader 	
Spensa Nightshade 	Spring 	Interceptor	Assistant flightleader	Pretending to be Alanik
Morriumur 	Complains 	Interceptor	 	
Hesho and kitsen crew	None 	Battleship 	 	Kauri takes command after Hesho's disappearance
Brade 	None 	Interceptor	 	
== Notes ==
Fob

Fob is a merchant landowner in T'Telir, the capital of Hallandren on Nalthis.
== Appearance and Personality ==
He is a small, skeletal man with a suspicious nature.
== History ==
Fob owned forested land in Hallandren. He made a deal with the Hallandren government to borrow Lifeless workers to clear his land so that he could rent it out to farmers. As payment for the loan of the Lifeless, all of the food produced on Fob's land would become the property of the Returned gods during wartime. He was one of Denth and Tonk Fah's many contacts in T'Telir; they had some history together and he knew that they were unscrupulous mercenaries.
As part of his plan to sow chaos in the city during the Pahn Kahl rebellion, Denth hoped to convince Fob to harvest his lands early, thereby reducing the food stores available to Hallandren during a potential war with Idris. At a meeting in a local restaurant, Denth told Fob that war was inevitable, and that an early harvest would net him a nice profit and avoid potential losses should the crops on his land be commandeered by the government. Fob did not trust Denth and was not swayed by his logic, countering that Hallandren and Idris always seemed to be on the brink of war and that harvesting early would only serve to help his competition if the two countries remained peaceful. However, Vivenna revealed her identity by displaying her Royal Locks, shocking Fob and adding credibility to Denth's position. He then promised to consider Denth's proposal.
== Notes ==
Folsom Smedry

Folsom Smedry is a literary critic for the Nalhallan Daily, a staff writer for plays, and acts as an advisor to the Council of Kings. His Smedry Talent is that he dances uncontrollably to any music being played. He helped Himalaya adjust to life in the Free Kingdoms after she defected from the Evil Librarians. They fall in love and are eventually married by Folsom's cousin Alcatraz. 
== Appearance and Personality ==
Folsom is described as being a young man in his twenties with black hair and a hawkish face, and looks a lot like his brother, Quentin. He often rates things that he sees, changing the rating system to fit the situation. He is openly honest with what he thinks about people, even when it comes across as harsh or insensitive. 
== Attributes and Abilities ==
Folsom's Talent is that he can dance really poorly. It's a knowledge talent on the Incarnate Wheel. The talent only engages when he hears music, though that music can be as simple as a person singing. The poor dancing most often appears to take the form of violent and powerful fighting.
== Trivia ==
* His name is a reference to the Folsom State Prison.
== Notes ==
Forescout

Forescout is a surname taken by the first family of those from the Homeland that settled in the Forests of Hell on Threnody. Many others came later, but the Forescouts were the first. They are, and have always been, people who lived by the forest, as opposed to the fortfolk, who are more civilized, but choose to ignore the forests instead of becoming one with them. The Forescouts are extremely proud of their heritage. They claim that they can look the forests "dead on", while the fortfolk and others look away. The Forescouts have lived through many dangers, and can be very harsh, as a way of teaching their children how to survive in the Forests of Hell.
== Forescouts ==
== Notes ==
es:Pionero
Forests of Hell

The Forests of Hell are forests on a planet known as Threnody.
== Description ==
The Forests of Hell are inhabited by shades, dangerous spirits capable of turning people into a new shade with a single touch. In order to protect themselves, humans developed the Simple Rules that were believed to help a person avoid the shades. Traveling in the forests, especially at night, is extremely dangerous.
The people who live in the Forests often build forts to live within, to protect themselves from the shades. Unfortunately, most of the fortfolk who left the forts, such as merchants, did not have the skills necessary to survive for long in the Forests. Those who live in the forts dressed differently than those without, wearing clothing such as tall hats with a wide brim, or long black coats with lace at the front. The fortfolk impose taxes on the people who live in the forests, but people often avoid those taxes by fleeing into the Forests. Fortfolk post bounties for these criminals, which bounty hunters, such as the White Fox, hunt down in exchange for measures of silver.
Waystops were built as well, neutral places in the forests, such as Silence's waystop. These waystops serve as safe zones for travelers in the Forests. There are also some homesteads that have been established.
Fugitives from justice often flee to the Forests, often going by aliases. Those who survive in the Forests are invariably tough and self-reliant. The weak or foolish don't survive longer than a few weeks.
== Notable Residents ==
* Silence Montane
* Chesterton Divide
* Theopolis
== Notes ==
es:Bosques del infierno
Forests of Hell/Gallery

== Official Artwork ==
AU Shadows for Silence.jpeg| by Silence Montane in the Forests of Hell, Arcanum Unbounded interior art
Forests of Hell by Geoff Shupe.jpg | by Year of the Sanderson postcard
Shadows Subterrean cover.jpg | by Tom Kidd Press edition of Shadows for Silence
== Fanworks ==
Shadows for Silence by esamitch.jpg| by 
Silence Shuravf.jpg| by Silence Montane walking with William Ann Montane through the Forests of Hell
Silence by Connor Chamberlain.jpg| by Silence Montane in the Forests of Hell
Forests of Hell by Marie Seeberger.jpg| by Silence and William Ann in the Forests of Hell
Category:Gallery Subpages
Forgeron

Forgeron is an employee of Ashweather Carriage and Coach in Elendel on Scadrial.
On the night of Lady ZoBell's party in , Forgeron's boss received a report from his Coinshot that there was a late-night surge in demand for coaches as a play let out on Bonnweather street. He called Forgeron, Jone, and any other available drivers into work. 
== Notes ==
Forgotten

Forgotten are unearthly beings that lead the wild chalklings at the Tower of Nebrask.
== Attributes and Abilities ==
Unlike chalklings, which are made of chalk, the Forgotten appear to be made of charcoal and look like shadows. However, they can still be destroyed by acid. They have the ability to bind with a person and grant Rithmatic powers much like a Shadowblaze, though this ability was unknown to humans until a Forgotten bound itself to Inspector Harding. Joel theorizes that Forgotten can also kill the person outright and take over their body and that that is what happened to Nalizar.
Further separating them from chalklings, Forgotten appear to be sentient beings and are capable of successfully imitating humans whom they take over.
Chalklings under a Forgotten's control can consume Rithmatists instead of just killing them. When this happens, the Rithmatists are turned into further chalklings that can then be used to attack and consume more people, with the added benefit of being able to reform after being destroyed by acid or Rithmatics. However, they revert to human form if the Forgotten is killed.
== Trivia ==
* Before The Rithmatist was taken out of the cosmere, Forgotten were Spiritual Realm entities that got pulled into the Physical Realm. This was the origin of their fear of time, as the Spiritual Realm does not have linear time.
== Notes ==
Forgotten Language

The Forgotten Language is the language of the ancient Incarna that Alcatraz the First broke so that no future generations could use the knowledge to bring destruction to themselves. Scholars tried to decipher it for centuries, including Attica Smedry, thinking that its secrets might lead him to the Sands or Rashid. After finding the lens, he was able to write in the language.
The written language appears as random scribbles, including things like random circles, zigzags, and loop-dee-loops. The language has no pattern. 
The known Forgotten Language books have various subjects. These include forging a "Truefinders Lens," Smedry Talents, Inhibitors Glass, philosophy, building chariots, chicken selling records, and cooking.
The Highbrary contains one of the most extensive Forgotten Language archives in existence.
== Notes ==
Forton

Forton is a Hrovell potions maker on Sel.
== Appearance & Personality==
Forton had a mouse-like face with large ears. He also had a persistent cough, because of various substances that Forton liked to smoke. These same substances also caused Forton to be absolutely content with his life.
Forton was a man of contradictions. While he was a devote follower of the Jeskeri Mysteries and was considered a mystic of sorts in his town, he also professed to be staunchly Derethi. His knowledge of Derethi doctrine was impressive, but still lacking in some areas, such as his belief that gyorns could simply pray to Jaddeth to have their words directed to anyone with a seon.
Forton, like many in Hrovell, spoke a dialect of Fjordell that was thick, harsh, and rough sounding.
== Attributes and Abilities ==
Forton was an apothecary of unparalleled skill. In fact, Forton's potions are Invested, likely drawing on the power of the Dor. It is unknown how exactly Forton creates these potions, where he learned his skills, or whether there are other people who can also make these potions. There was no one in Opelon who could match Forton's skills in making antidotes, elixirs, potions, and poisons. He was so skilled and such a useful tool that Hrathen overlooked the fact that he was a heathen.
Forton was also bound to a seon, allowing for instantaneous communication across the world.
== History ==
Years before the Invasion of Arelon, Hrathen was poisoned by a political enemy with a poison that had no known antidote. Hrathen went to Forton for help and was cured. Hrathen kept in touch with Forton via seon, ordering potions, antidotes, and the like. While attempting to convert Arelon to Shu-Dereth, Hrathen commissioned a potion that could simulate the appearance of an Elantrian who had been taken by the Shaod after the Reod. Hrathen used this potion both on himself and Sarene to create the appearance of a miracle healing and gain leverage on Eventeo, Sarene's father and king of Teod.
== Notes ==
es:Forton