Critical hit (XCX)

Critical hits are a mechanic in the of Xenoblade Chronicles X. Most hits on enemies or party members have a chance to be a crit, increasing their or . This damage can be increased by using the buff Critical Power. When damage numbers show on screen, critical hits are distinguished with a larger font size.
==Overview==
Whne a critical hit is dealt, an extra 25% is added to the damage output. Additionally, each critical hit has a 10% chance (which can be increased via the Critical Surge Augment) to trigger the Soul Voice. Responding to this voice can allow melee Arts to do extra damage, ranged Arts to get an increased critical chance, or Arts to gain an extra tier and bypass debuff resistances.
==Critical Damage==
Critical hit damage is indicated by a larger font size. The increase is an additive 25%, which is added to bonuses as shown in the Additive Bonuses damage section.
Critical Power increases the damage of a critical hit by 125% and rank increases the damage by 175%.
==Critical healing==
Critical healing mostly works the same as critical damage, only healing damage instead of dealing damage. However, Critical Power does not increase the health restored by a critical heal.
==Critical rate==
A character's critical rate or crit rate is the chance that any particular hit inflicted by the character will be a critical hit.
The base chance for a critical hit to occur is as follows:
crit_rate = (5 + LevelDifference + PositionalBonus + WeatherEffect + Aura + Buffs + Augments + Skills + SoulVoice)%
In this formula:
* The base rate is 5%.
* LevelDifference is equal to the level difference between the fighters, capped at ±25%. If the player is higher level they will be more likely to score a critical hit, and will be less likely if their level is lower.
* PositionalBonus depends on where the player is relative to the enemy:
** If the player is above (High): add 20%.
** If the player is below (Low): add 10%.
** If the player is behind (Back): add 10%.
* WeatherEffect calculates the weather buff.
* Aura calculates the buff from s.
** Early Bird
** Ghost Sniper
** Gunforce
** Raijin
* Buffs calculates the other buffs that boost critical hits:
** Critical Master, the Division Support from the Curators, grants a 10% buff at level and a 12% buff at level .
* Various ground Augments boost critical chance:
** : 1-20% in all cases
** Theroid Criticals Up: 2-50% against theroids
** Insectoid Criticals Up: 2-50% against insectoids
** Piscinoid Criticals Up: 2-50% against piscinoids
** Humanoid Criticals Up: 2-50% against humanoids
** Chimeroid Criticals Up: 2-50% against chimeroids
** Ultrafauna Criticals Up: 2-50% against ultrafauna
* Various Skell Augments also boost critical chance:
** CriticalUp: 1-20% in all cases
** CritUp.THEROID: 1-20% against theroids
** CritUp.INSECTOID: 1-20% against insectoids
** CritUp.PISCINOID: 1-20% against piscinoids
** CritUp.HUMANOID: 1-20% against humanoids
** CritUp.CHIMEROID: 1-20% against chimeroids
** CritUp.ULTRAFAUNA: 1-20% against ultrafauna
* Various s boost critical chance with the correct conditions:
** Master Edge: 5-10% while wielding a melee weapon
** : 10-30% when is 50% or less, 20-60% when HP is 25% or less instead
** Red Zone: 20-40% during Overdrive
** CQC Master: 30-50% when doing a melee combo
** Heatseeker: 50-100% when attacking an enemy inflicted with 
** Killshot: 5-10% for ranged s only
* Various Soul Voice responses boost critical chance:
** effect B (Yellow ranged art, +25% and Critical Power )
** effect A (Yellow ranged art, +25% and Critical Power )
** Critical Combination effect A (Orange melee art, +10% and Critical Power )
** Critical Combination effect B (Yellow ranged art, +10% and Critical Power )
** Critical Combination effect C (Orange melee art, +80%)
** Higher Ground effects A and B (Yellow ranged art, +10%)
** Higher Ground effect C (Yellow ranged art, Critical Power and 25% chance for +25% chance)
The chance for a critical hit is capped at 100%; there's no such thing as a "double crit" in this game.
==Strategy==
Unlike in other games, Xenoblade Chronicles X's critical hits only deal a low amount of extra damage. It's typically best to use this together with something like Primer or Hawkeye in order to increase the damage critical hits do.
While there are a large amount of factors that increase the chance of a critical hit, only light investments are worth it. Overdrive will provide a 500% damage increase, and a max-level Critical Power will only increase that by 200%.
==In other languages==
==Gallery==
Category:Battle mechanics (XCX)