List of Dark Messiah Soundscapes

Here is a list of 278 soundscapes for use in Dark Messiah of Might and Magic for both the single player campaign and multiplayer maps. An easy way of testing them is to use the playsoundscape console command, which includes limited searching for soundscape names so you shouldn't have to print out a copy of this list for reference. 
Soundscapes with 'util' in the name are intended for inclusion in other, full soundscapes. While they should work without problems in-game, they generally aren't nearly as varied or deep as the resulting composites. Others have positional sounds which will be played at certain locations specified in the env_soundscape entity's properties. If these locations are not given, the sounds will not be heard.
A preview video of these soundscapes can be found here.
= Singleplayer =
== Generic and Test ==
Name 	Description 	DSP	Position Number	Position Description
Nothing 	No DSP, no ambients. 	 	 	
Automatic 	DSP 1, dsp_volume 1.0. 	 	 	
automatic_dialog	Automatic DSP at 50% mix. 	 	 	
GenericIndoor 	Fluorescent lighting hum. 	 	 	
GenericOutdoor 	Electric hum like above with a motor / gas / wind kind of sound in the background.	 	0 	Quiet electric hum.
soundscapes.txt
== Level 00 ==
Name 	Description	DSP	Position Number	Position Description
Menu_Zic 	 	 	 	
l00_Main 	 	 	0 	Occasional sounds of chains.
 	 	 	1 	Occasional sounds of chains.
 	 	 	2 	Occasional sounds of chains.
l00_Phenrig	 	 	 	
soundscapes_lvl_00.txt
== Level 01 ==
Name 	Description	DSP	Position Number	Position Description
L1_khartal_gates 	 	 	 	
L1_karthal_muffle 	 	 	 	
L1_karthal_onfire_ext 	 	 	 	
L1_dogs100 	 	 	 	
L1_dogs200 	 	 	 	
L1_birds200 	 	 	 	
L1_horse 	 	 	 	
l01_fire_ext_explo 	 	 	 	
l01_fire_ext_exploglass	 	 	 	
l01_fire_ext_explowood 	 	 	 	
soundscapes_lvl_01.txt
== Level 02 ==
Name 	Description	DSP	Position Number	Position Description
L02A_KarthalCityExterior 	 	 	 	
L02A_KarthalCityInterior 	 	 	 	
L02A_KarthalCityTavern 	 	 	 	
L02A_KarthalCityCellar 	 	 	 	
L02A_KarthalCityInteriorRoof	 	 	 	
L02B_Menelag_Inside 	 	 	 	
L02B_Menelag_Outside 	 	 	 	
L02B_Menelag_Cellar 	 	 	 	
L2_menelag_outside_roofs 	 	 	 	
L02_Dogs100 	 	 	 	
L02_Dogs200 	 	 	 	
L02_Dogs_Muffled 	 	 	 	
L02_WorkingPeople 	 	 	 	
L02_CreakingFloor_Light 	 	 	 	
L02_SandFall 	 	 	 	
L02_WindGust_Low 	 	 	 	
L02_WindGust_High 	 	 	 	
L02_Bats 	 	 	 	
L02_Rats 	 	 	 	
L02_Drips 	 	 	 	
L02_CreakingFloor_1 	 	 	 	
L02_Violins 	 	 	 	
L02_Chimes 	 	 	 	
L02_Birds 	 	 	 	
L02_Roof_Wind 	 	 	 	
L02_KarthalCity_Muffled 	 	 	 	
soundscapes_lvl_02.txt
== Level 03 ==
Name 	Description	DSP	Position Number	Position Description
L3_womboutpost_inside 	 	 	 	
L3_womboutpost_underground 	 	 	 	
L3_womboutpost_outside 	 	 	 	
L3_womboutpost_outsidelight	 	 	 	
L3_roofs_outside 	 	 	 	
L3_roofs_inside 	 	 	 	
L3_lightning_few 	 	 	 	
L3_lightning 	 	 	 	
L3_drips 	 	 	 	
L3_creaks 	 	 	 	
soundscapes_lvl_03.txt
== Level 04 ==
Name 	Description	DSP	Position Number	Position Description
l4_tunnel1 	 	 	 	
l4_tunnel2 	 	 	 	
l4_boat_inside 	 	 	 	
l4_boat_outside 	 	 	 	
l4_boat_prison 	 	 	0 	Occasional sounds of chains.
 	 	 	1 	Occasional sounds of chains.
 	 	 	2 	Occasional sounds of chains.
l4_boat_inside_ropes 	 	 	 	
l4_boat_inside_chains 	 	 	 	
l4_boat_inside_woodcreaks_light	 	 	 	
l4_boat_inside_woodcreaks_heavy	 	 	 	
l4_WindGust 	 	 	 	
l4_Seagull 	 	 	 	
l4_Creaks2 	 	 	 	
l4_DripWater 	 	 	 	
l4_Bats 	 	 	 	
l4_WindInside 	 	 	 	
l4_water_loop 	 	 	 	
l4_boat_inside_drone 	 	 	 	
l4_boat_outside_drone 	 	 	 	
soundscapes_lvl_04.txt
== Level 05 ==
Name 	Description	DSP	Position Number	Position Description
l5_Beach_arrival 	 	 	1 	Rocks falling from time to time.
l5_ambient_canyon01 	 	 	 	
l5_ambient_canyon_paokai	 	 	 	
l5_temple_underground 	 	 	 	
l5_lower_temple_main_01 	 	 	 	
l5_lower_temple_main_03 	 	 	 	
l5_spider_lair 	 	 	 	
l5_spider_lair_light 	 	 	 	
l5_cliff 	 	 	 	
l5_temple_goblins 	 	 	 	
L05_DripWater 	 	 	 	
L05_WindGust 	 	 	 	
L05_SandFall 	 	 	 	
L05_WindGust_ExtLight 	 	 	 	
L05_WindGust_ExtLow 	 	 	 	
L05_RockFalling 	 	 	 	
soundscapes_lvl_05.txt
== Level 06 ==
Name 	Description	DSP	Position Number	Position Description
L06_Main 	 	 	 	
L06_Tunnels 	 	 	 	
L06_Worm 	 	 	 	
L06_SpidersAround 	 	 	 	
L06_bats_sounds 	 	 	 	
L06_bats_wings_sounds	 	 	 	
L06_DripWater 	 	 	 	
L06_RockFalling 	 	 	 	
L06_WindGust 	 	 	 	
L06_SandFall 	 	 	 	
soundscapes_lvl_06.txt
== Level 07 ==
Name 	Description	DSP	Position Number	Position Description
l7_temple_stairs_01	 	 	 	
l7_temple_stairs_02	 	 	 	
l7_temple_fault 	 	 	 	
l7_upper_temple 	 	 	 	
l7_WindGust 	 	 	 	
l7_SandFall 	 	 	 	
soundscapes_lvl_07.txt
== Level 08 ==
Name 	Description	DSP	Position Number	Position Description
l8_Crypt_main_01 	 	 	 	
l8_Crypt_catacombs	 	 	 	
l8_Crypt_main_02 	 	 	 	
l8_Crypt_main_03 	 	 	 	
l8_Crypt_main_04 	 	 	 	
l8_Crypt_main_05 	 	 	 	
l8_Crypt_goddess 	 	 	 	
soundscapes_lvl_08.txt
== Level 09 ==
Name 	Description	DSP	Position Number	Position Description
l9_caves_01 	 	 	 	
l9_caves_02 	 	 	 	
l9_main_river 	 	 	 	
l9_cyclope 	 	 	 	
l9_tunnel 	 	 	 	
l9_canyon 	 	 	 	
l9_Beach 	 	 	 	
L9_river_bubble 	 	 	 	
L9_caves_creaks 	 	 	 	
L9_caves_winds 	 	 	 	
L9_WindGust_ExtLow 	 	 	 	
L9_WindGust_ExtLight	 	 	 	
L9_WindInside 	 	 	 	
L9_RockFalling 	 	 	 	
L9_SandFall 	 	 	 	
soundscapes_lvl_09.txt
== Level 10 ==
Name 	Description	DSP	Position Number	Position Description
l10_main_01 	 	 	 	
l10_main_02 	 	 	 	
l10_main_03 	 	 	 	
l10_main_04 	 	 	 	
l10_pit 	 	 	 	
l10_pit_spidermonster	 	 	 	
l10_pit_sounds 	 	 	 	
l10_random_01 	 	 	 	
l10_random_02 	 	 	 	
l10_random_03 	 	 	 	
l10_random_04 	 	 	 	
soundscapes_lvl_10.txt
== Level 11 ==
Name 	Description	DSP	Position Number	Position Description
L11_Sewer 	 	 	 	
L11_Outside 	 	 	 	
L11_Inside 	 	 	 	
L11C_Outside 	 	 	 	
L11C_Inside 	 	 	 	
l11_DripWater 	 	 	 	
l11_Bats 	 	 	 	
l11_WindInside 	 	 	 	
l11_water_loop 	 	 	 	
l11_wind_ext 	 	 	 	
l11_wind_int 	 	 	 	
l11_fire_ext_explo 	 	 	 	
l11_fire_ext_exploglass	 	 	 	
l11_fire_ext_explowood 	 	 	 	
l11_fire_int_explo 	 	 	 	
l11_fire_int_muffle 	 	 	 	
l11_fire_int_wood 	 	 	 	
soundscapes_lvl_11.txt
== Level 12 ==
Name 	Description	DSP	Position Number	Position Description
L12_A_main01 	 	 	 	
L12_A_main02 	 	 	 	
L12_A_main03 	 	 	 	
L12_B_main01 	 	 	 	
L12_B_main02 	 	 	 	
L12_Goddess 	 	 	 	
l12_voices_01 	 	 	 	
l12_voices_02 	 	 	 	
l12_goddess_voices	 	 	 	
soundscapes_lvl_12.txt
== Combat ==
Name 	Description	DSP	Position Number	Position Description
GEN_Combat_Music_Loop 	 	 	 	
GEN_Combat_Music_DownLoop	 	 	 	
soundscapes_combat.txt
== Demon (unused) ==
Name 	Description	DSP	Position Number	Position Description
demon01 	 	 	 	
demon02 	 	 	 	
demon03 	 	 	 	
demon_slide	 	 	 	
demon_pain 	 	 	 	
demon_howl 	 	 	 	
soundscapes_demon.txt
== Cutscenes (unused) ==
Name 	Description	DSP	Position Number	Position Description
Cutscene_Phenrig_Nightmare	 	 	 	
soundscapes_cutscenes.txt
== FPP (unused) ==
Name 	Description	DSP	Position Number	Position Description
l5_lower_temple_main_01 	 	 	 	
l5_lower_temple_main_02 	 	 	 	
l5_lower_temple_main_03 	 	 	 	
FPP_temple_underground 	 	 	1 	Occasional sounds of chains.
l5_spider_lair 	 	 	 	
l7_temple_stairs_01 	 	 	 	
l7_temple_stairs_02 	 	 	 	
l7_temple_fault 	 	 	 	
l7_upper_temple 	 	 	 	
FPP_DripWater 	 	 	 	
FPP_WindGust 	 	 	 	
FPP_SandFall 	 	 	 	
FPP_CreakingFloor_1 	 	 	 	
FPP_CreakingFloor_2 	 	 	 	
FPP_WindGust_Houses_INT 	 	 	 	
FPP_RockFalling_RoofWood	 	 	 	
Chains_dangling 	 	 	 	
soundscapes_fpp.txt
== FPP New (unused) ==
Name 	Description	DSP	Position Number	Position Description
FPP_Intro_Leanna 	 	 	 	
FPP_InsideSpiderRoom 	 	 	 	
FPP_HousesINT 	 	 	 	
FPP_HousesEXT 	 	 	 	
FPP_AltarTunnel1 	 	 	 	
FPP_AltarTunnel2 	 	 	 	
FPP_new_DripWater 	 	 	 	
FPP_new_WindGust 	 	 	 	
FPP_new_SandFall 	 	 	 	
FPP_new_CreakingFloor_1 	 	 	 	
FPP_new_CreakingFloor_2 	 	 	 	
FPP_new_WindGust_Houses_EXT 	 	 	 	
FPP_new_RockFalling_RoofWood	 	 	 	
soundscapes_fpp_new.txt
= Multiplayer =
== Generic and Test ==
Name 	Description 	DSP	Position Number	Position Description
Nothing 	No DSP, no ambients. 	 	 	
Automatic 	DSP 1, dsp_volume 1.0. 	 	 	
automatic_dialog 	Automatic DSP at 50% mix.	 	 	
GenericIndoorHouses_LMP2	 	 	 	
Ocean.Waves 	 	 	 	
ocean_soundscape_lmp2 	 	 	 	
soundscapes.txt
== DM MyRoom ==
Name 	Description	DSP	Position Number	Position Description
automatic_dm_myroom 	 	 	 	
automatic_dialog 	 	 	 	
Nothing 	 	 	 	
GenericIndoorHouses_LMP2	 	 	 	
Ocean.Waves 	 	 	 	
Ocean_soundscape_LMP2 	 	 	2 	Ocean waves.
soundscapes_dm_myroom.txt
== Level MP1 ==
Name 	Description	DSP	Position Number	Position Description
Door_Open 	 	 	 	
Door_Moving 	 	 	 	
Door_Close 	 	 	 	
Door_Close 	 	 	 	
Door_Breaking 	 	 	 	
SiegeTower 	 	 	 	
Bell_Loop 	 	 	 	
Windy_Plains 	 	 	 	
Houses_Outside_loop 	 	 	 	
Amb_Birds__NR_ 	 	 	 	
Ocean_Stream_LMP2 	 	 	 	
Birds_Village_Stream_LMP2	 	 	 	
Sally_Tunnel 	 	 	 	
Low_Loop 	 	 	 	
Low_Loop2 	 	 	 	
Underground_Loop 	 	 	 	
Sanctuary 	 	 	 	
Undead_Spawn 	 	 	 	
soundscapes_L_MP1.txt
== Level MP2 ==
Name 	Description	DSP	Position Number	Position Description
Windy_Plains 	 	 	 	
Houses_Inside_loop 	 	 	 	
Houses_Outside_loop 	 	 	 	
Crypt_Underground_loop 	 	 	 	
Cellars_underground_loop 	 	 	 	
Eerie_Grave_Rumble 	 	 	 	
Low_Rumble_Loop 	 	 	 	
Low_Rumble_And_Wind_Loop 	 	 	 	
Waterfall_Trickling 	 	 	 	
Amb_Birds__NR_ 	 	 	 	
Amb_Birds_TropForest_NR_1 	 	 	 	
Amb_Birds_TropForest_NR_2 	 	 	 	
Amb_Birds_TropForest_NR_3_Hiss	 	 	 	
Amb_Crickets_Solo 	 	 	 	
Amb_Crickets_Quiet+Others 	 	 	 	
Seagulls 	 	 	 	
Ocean_Stream_LMP2 	 	 	 	
Birds_Village_Stream_LMP2 	 	 	 	
Birds_Forest_Stream_LMP2 	 	 	 	
soundscapes_L_MP2.txt
== Level MP3 ==
Name 	Description	DSP	Position Number	Position Description
Circus_Ambient 	 	 	 	
Circus_Excited 	 	 	 	
Circus_IntroCheer 	 	 	 	
Circus_IntroBoo 	 	 	 	
Cliff_Edge_Stream_01 	 	 	 	
Cliff_Edge_Stream_02 	 	 	 	
Abyss_Stream 	 	 	 	
Central_Ruins_Interior_Stream	 	 	 	
Interior_Rumble_Stream 	 	 	 	
Temple_Stairs_Stream_01 	 	 	 	
Temple_Stairs_Stream_02 	 	 	 	
Interior_Temple_Stream 	 	 	 	
Boat_Inside_Stream 	 	 	 	
HumanSide_Stream 	 	 	 	
soundscapes_L_MP3.txt
== Level MP4 ==
Name 	Description	DSP	Position Number	Position Description
Water_loop 	 	 	 	
MillWheel-Loop 	 	 	 	
MillPond_Water_loop.wav 	 	 	 	
Orc_Caves_01_Loop.wav 	 	 	 	
Orc_Caves_02_Loop.wav 	 	 	 	
Goblin_Tunnels_Loop.wav 	 	 	 	
Creaking_Wood_Scaffold.wav	 	 	 	
Bats_Squeaking.wav 	 	 	 	
Bats_Flapping.wav 	 	 	 	
soundscapes_L_MP4.txt
== Level MP5 ==
Name 	Description	DSP	Position Number	Position Description
Portcullis_Opening 	 	 	 	
Portcullis_Closing 	 	 	 	
Portcullis_Closed 	 	 	 	
Portcullis_Breaking	 	 	 	
soundscapes_L_MP5.txt
Category:Level DesignCategory:Sound System