List of battle glitches in Generation VI

:For other glitches in this generation, see List of glitches in Generation VI
This is a list of Pokémon battle glitches in Generation VI games.
==Pokémon X, Y, Omega Ruby, and Alpha Sapphire==
===Baton Pass Own Tempo glitch===
If a Pokémon with is confused due to obtaining it from , it will not be cured of confusion until after a Pokémon takes its turn (uses a move, switches out, etc.).
This glitch is present in the core series Generation , , , and games.
===Charge Beam additional effect chance glitch===
If the user has and uses while its side is under the effect of the rainbow from the combination of and , the additional effect chance for Charge Beam will overflow and become 24%.Post by Sasa to Sword & Shield Battle Mechanics Research on Smogon Forums
This glitch is present in the core series Generation , , , and games.
===Choice item lock glitch===
If a Pokémon is already locked into a move due to a Choice item (the Choice Band, Choice Specs, or Choice Scarf), if the held Choice item is removed while the effect of the Pokémon's held item is negated (by , , or ), the Pokémon will remain locked into the move.
When the Pokémon's held item regains its effect (e.g. Magic Room wears off), as long as the Pokémon has a held item—regardless of what the held item is—the Pokémon cannot select moves other than the one it is locked into; if it attempts to select another move, the message "The <HELD ITEM> only allows the use of <MOVE>!" will be displayed.
===Confusion item activation glitch===
If a Pokémon hurts itself in , items that activate when its drops below a specific threshold will not activate. These items instead activate after the next time it loses HP (other than by hurting itself in confusion). Affected items include the Sitrus Berry, Figy Berry, Liechi Berry, and Berry Juice.
For example, if a Pokémon holding a Berry Juice hurts itself in confusion so that its HP drops below 50% of its maximum HP, its held Berry Juice will not be activated. 
This glitch is present in the core series Generation , , and games.
==Pokémon X and Y==
===All versions===
====Flabébé cry glitch====
In the Battle Chateau, Francine's has the cry of a .
====Move animation camera clipping glitches====
When using against some of Drasna's Pokémon, when the camera pans backward it will clip through some of the chamber's decorations, causing a thick black horizontal line with vertical black bars below it to briefly cover part of the upper screen once the normal background is restored. Against Drasna's it will appear towards the bottom of the screen; against her it will appear in the center of the screen.
When using with a Pokémon with a large hitbox (such as ) in a battle in one of the back alleys of Lumiose City, when the camera pans backward it will clip through the building to the right side of the Pokémon, causing it to completely disappear momentarily.
===Versions 1.0 to 1.2===
====Poké Ball animation oversight====
If the started battle with a Pokémon that is not in a standard , the game would not use the effects corresponding to those of the ball used, and instead would default to the Poké Ball's effect. This did not occur when switching or attempting to capture or failing to capture a wild Pokémon.
The Version 1.3 patch fixes this glitch by properly displaying the animation for each Poké Ball.
==Pokémon Omega Ruby and Alpha Sapphire==
===Fainting Status glitch===
If a Pokémon uses a damaging move that has a chance to inflict a status condition and the move faints the opposing Pokémon, if a status was to be inflicted, the animation for that status will appear for several frames before disappearing.
===Hoopa Unbound horde crash===
Although only possible by cheating, if the player sends out a Unbound against a horde of wild Hoopa Unbound during a sandstorm, the game will crash.
(glitch starts at 8:03)
===Level display glitch===
====By a move with a semi-invulnerable turn====
If the player's Pokémon gains a level during the semi-invulnerable turn of a move with a semi-invulnerable turn (, , , , , , or ), the level on the screen will not update until its HP bar is hidden.
====By Volt Switch/U-turn====
This glitch happens when the player's Pokémon defeats an opposing Pokémon by using or but does not end the battle (a Trainer battle or a Horde Encounter where the Pokémon defeated is not the last Pokémon), and then levels up. When the user of Volt Switch or U-turn is called back, the level shown in the main screen will not be updated to the new level and HP, while the lower screen will display the correct level and HP.
===Primal Reversion Zoroark glitch===
In a Double Battle, if a is sent out as one of the first two Pokémon, its will transform it into the Pokémon in the party's final slot, and if this Pokémon is or , the Zoroark will transform into the standard form Groudon or Kyogre as normal. However, if the Zoroark's Illusion is still active when the real Groudon or Kyogre comes out, and the Groudon or Kyogre undergoes Primal Reversion upon appearing, both players' targeting menus will display the Primal Reversion's menu sprite for both the actual Groudon or Kyogre and the disguised Zoroark, which will still be in the guise of the ordinary Groudon or Kyogre. 
===Sky Drop invisible Pokémon glitch===
If Battle Effects are turned off, if a Pokémon using faints or is switched out upon inflicting damage, the target of Sky Drop will become invisible. This can be caused by the user's held Life Orb, the target's held Rocky Helmet or Red Card, or the target's or Ability.
This effect lasts until the Pokémon which is affected faints or is switched out. Even if a Pokémon changes form or s, it remains invisible. This glitch cannot occur during link battles, which automatically enable the Battle Effects.
===Symbiosis Eject Button glitch===
If an Eject Button is consumed and activates and transfers an item to the Pokémon that held the Eject Button, when that Pokémon is switched in again, its item's effect may be applied twice until it is switched out again.
===Toxic sure-hit glitch===
If a Pokémon uses , any subsequent moves that Pokémon uses in the same turn (possible by using Toxic via ) will always hit including when the target is in a semi-invulnerable turn. This glitch also exists in Generation VII and VIII.
===Trick Room oversight===
If a Pokémon has an effective speed greater than 1809, it will ignore the effects of , and act before slower Pokémon. This glitch also exists in Generation V, VII and VIII.
===Type-changing Curse glitch===
In a Double Battle, if the user is not already and becomes Ghost-type before executing (due to or ), Curse will now target the user's ally if the user is on the right side (from its Trainer's perspective), or a random opponent if the user is on the left side (from its Trainer's perspective).
In a Triple Battle, if the user is not already Ghost-type and becomes Ghost-type before executing Curse (due to Color Change or Trick-or-Treat), Curse will now target a random adjacent opponent.
If the user is not already Ghost-type and becomes Ghost-type due to upon executing Curse, the user will use the Ghost-type Curse on itself (regardless of or ); this cannot be blocked by .
===White Herb Contrary O-Power oversight===
If a Pokémon with holding a White Herb has one of its stats lowered due to an O-Power, it will not consume its held White Herb and restore its stats until after a Pokémon takes its turn (uses a move, etc.).
==References==
==Related articles==
Category:Glitches by game