Power

Powers are a customization option in that can only be used in Smash Run. They are like a simplified form of Brawls stickers - each power grants an effect to the user, limited by the character's weight and speed. The primary difference between powers and stickers is that while sticker effects are passive and always-on, powers have limited uses and must be activated by tapping them on the touch screen.
While customizing, Powers can be given "favorite" status. When selecting powers randomly, or playing as a random fighter with customization turned on, only favorite powers will be chosen unless all favorite powers have already been selected.
==List of powers==
Power 	Type 	Weight	Weight	Weight	Weight	Uses	Uses	Uses	Uses	Description 	Effect 	Effect 	Effect 	Effect
Power 	Type 	Lv.1 	Lv.2 	Lv.3 	Lv.4 	Lv.1	Lv.2	Lv.3	Lv.4	Description 	Lv.1 	Lv.2 	Lv.3 	Lv.4
Auto-Recovery 	Healing 	3 	5 	7 	9 	2 	2 	2 	2 	Heals damage every half-second for a total of 15 seconds. 	2% (60% total) 	3% (90% total) 	4% (120% total) 	5% (150% total)
Back Shield 	Item 	1 	2 	3 	4 	1 	2 	3 	4 	Gives the character a Back Shield. 	  	  	  	 
Beam Sword 	Item 	3 	5 	7 	9 	1 	2 	3 	4 	Gives the character a Beam Sword. 	  	  	  	 
Bob-omb 	Item 	2 	3 	4 	5 	1 	2 	3 	4 	Gives the character a Bob-omb. 	  	  	  	 
Boomerang 	Item 	2 	3 	4 	5 	1 	2 	3 	4 	Gives the character a Boomerang. 	  	  	  	 
Brief Invincibility	Defensive	3 	4 	5 	6 	2 	3 	4 	5 	Provides 3 seconds of invincibility. Not the same effect as picking up a Super Star. 	  	  	  	 
Devil's Pact 	Status 	2 	4 	6 	8 	1 	1 	1 	1 	Raises the user's damage to 300% and provides a random temporary boost to all stats. Duration is reduced the more damage the user already has, down to half duration at 300% and above. 	boosts 1 stat to 1000boosts 5 stats to 20-200lasts 25s 	boosts 2 stats to 1000boosts 4 stats to 80-400lasts 26.667s 	boosts 3 stats to 1000boosts 3 stats to 120-500lasts 28.333s 	boosts 4 stats to 1000boosts 2 stats to 160-600lasts 30s
Dual Cyclone 	Offensive	6 	8 	11 	13 	2 	2 	3 	3 	Produces two damaging tornadoes on either side. 	3%10.0x sizelasts 3s 	4%12.0x sizelasts 4s 	4%15.0x sizelasts 5s 	5%20.0x sizelasts 6s
Evershield 	Defensive	2 	3 	4 	5 	1 	2 	3 	4 	Temporarily makes the character's shield unbreakable. 	lasts 8s 	lasts 8.5s 	lasts 9s 	lasts 9.5s
Extra Jump 	Movement 	3 	5 	8 	10 	1 	2 	2 	3 	Temporarily adds to the number of double jumps a character can use. Lasts 10 seconds. 	+1 jump 	+1 jump 	+2 jumps 	+2 jumps
Hammer 	Item 	4 	6 	8 	10 	1 	2 	3 	4 	Gives the character a . 	  	  	  	 
Healing Shield 	Healing 	3 	4 	6 	7 	2 	2 	3 	3 	Blocking attacks heals the character. Lasts for 20 seconds. 	 	 	 	
Health Recovery 	Healing 	3 	5 	7 	9 	3 	3 	3 	3 	Heals the character instantly. Small delay before another healing power can be used. 	30%1.0s delay 	50%1.5s delay 	70%2.0s delay 	90%3.0s delay
Heavenly Light 	Offensive	2 	3 	4 	5 	2 	3 	4 	5 	Produces a damaging field that deals 1% per hit around the character, similar to Palutena's move of the same name. Lasts 8 seconds. 	  	  	  	 
High Jump 	Movement 	3 	5 	8 	10 	1 	2 	3 	3 	Temporarily improves jump power. 	1.6x ground jump power1.4x double jump power1.4x short hop powerlasts 5.0s	1.8x ground jump power1.6x double jump power1.6x short hop powerlasts 6.5s	2.0x ground jump power1.8x double jump power1.8x short hop powerlasts 8.0s	2.2x ground jump power2.0x double jump power2.0x short hop powerlasts 10.0s
Homing Foe 	Status 	3 	4 	6 	7 	3 	3 	4 	4 	Careening enemies home in on other enemies. 	 	 	 	
Homing Missiles 	Offensive	7 	10 	13 	17 	6 	8 	10 	13 	Fires two missiles upwards that target enemies. 	3%+5% 	3%+8% 	3%+11% 	3%+14%
Horizon Beam 	Offensive	5 	9 	12 	15 	2 	3 	4 	5 	Fires a laser forwards. Hits up to 9 times. 	4%1.0x width 	5%1.5x width 	6%2.0x width 	7%2.5x width
Instant Drop 	Movement 	3 	5 	7 	9 	2 	2 	2 	2 	Fast-falling becomes extremely quick and damages enemies on contact. The landing shockwave does double damage. 	8%lasts 10s 	11%lasts 15s 	15%lasts 20s 	20%lasts 25s
Launch Ring 	Offensive	4 	7 	10 	12 	1 	2 	3 	4 	Propels enemies away from the character. Does 1% damage. 	5.0x max size 	5.5x max size 	6.5x max size 	7.5x max size
Meteor Shower 	Offensive	7 	10 	13 	16 	2 	3 	4 	5 	Drops meteors in front of the character, which hit once when they fall and again when they hit the ground. 	11% per hitdrops 4 meteors 	13% per hitdrops 4 meteors 	15% per hitdrops 4 meteors 	17% per hitdrops 5 meteors
Ore Club 	Item 	8 	11 	14 	17 	1 	2 	3 	4 	Gives the character an Ore Club. 	  	  	  	 
Payback 	Status 	2 	4 	6 	8 	1 	2 	3 	4 	The next attack to be made will contain all the damage taken before it is used, plus a multiplier. Lasts 20 seconds. 	1.7x 	1.8x 	1.9x 	2.0x
Power Bomb 	Offensive	4 	7 	10 	13 	2 	3 	4 	5 	Produces a Smart Bomb-like explosion that deals 1% for the looping hit and 20% on the last hit. 	explosion lasts 1.0sexplosion grows to 3.5x size 	explosion lasts 1.167sexplosion grows to 4.5x size 	explosion lasts 1.333sexplosion grows to 6.0x size 	explosion lasts 1.5sexplosion grows to 10.0x size
Rage 	Status 	3 	5 	6 	8 	1 	2 	2 	3 	Temporarily boosts Attack and Special stats based on damage taken. Similar to Lucario's aura, uses an equation that scales differently while the user is on either side of 70% damage. 	350 at 70%, 590 at 150%lasts 15s 	385 at 70%, 641 at 150%lasts 16.667s 	420 at 70%, 692 at 150%lasts 18.333s 	455 at 70%, 743 at 150%lasts 20s
Random 	Luck 	3 	5 	7 	9 	1 	2 	3 	4 	Activates the effect of a random power. 	  	  	  	 
Ray Gun 	Item 	2 	4 	6 	8 	1 	2 	3 	4 	Gives the character a Ray Gun. 	  	  	  	 
Reflector 	Defensive	3 	5 	8 	10 	1 	2 	3 	4 	Reflects all projectiles for 15 seconds. 	1.3x 	1.9x 	2.5x 	3.1x
Rocket Belt 	Item 	3 	5 	7 	9 	1 	2 	3 	4 	Gives the character a Rocket Belt. 	  	  	  	 
Shinespark 	Movement 	5 	7 	9 	11 	2 	2 	2 	2 	Boosts running speed and damages enemies while running. 	2.0x run speed14%lasts 8s 	2.2x run speed19%lasts 10s 	2.35x run speed24%lasts 12s 	2.5x run speed29%lasts 15s
Shocking Taunt 	Offensive	4 	6 	9 	11 	2 	2 	3 	3 	Taunting fires an electric projectile in the taunt's direction. Lasts for 10 seconds. 	15%1.3x size 	20%1.8x size 	25%2.35x size 	30%2.9x size
Shuffle 	Luck 	3 	5 	7 	9 	1 	2 	3 	4 	Reorganizes the player's collected stats, for example switching a 100 in Jump with a 150 in Speed. Small delay before it can be re-used. 	10s delay 	8s delay 	6s delay 	4s delay
Smart Bomb 	Item 	4 	6 	8 	10 	1 	2 	3 	4 	Gives the character a Smart Bomb. 	  	  	  	 
Smash Extend 	Status 	3 	5 	7 	9 	1 	2 	3 	4 	Increases the base damage of smash attacks by 1.3x and the maximum charge level of smash attacks by 2.5x, giving fully-charged smashes approximately double damage. Lasts for 10 seconds.	  	  	  	 
Spinning Blades 	Offensive	5 	8 	12 	15 	2 	2 	3 	3 	Produces several swords that spin around the character. Lasts for 8 seconds. 	3%1.0x size 	4%1.4x size 	5%1.8x size 	6%2.2x size
Strong Body 	Power-up 	2 	3 	5 	7 	2 	2 	3 	4 	Boosts body-type attacks. 	1.5x6s 	1.9x7s 	2.1x7s 	2.3x7s
Strong Head 	Power-up 	2 	3 	5 	7 	2 	2 	3 	4 	Boosts head-type attacks. 	1.5x6s 	1.9x7s 	2.1x7s 	2.3x7s
Strong Kick 	Power-up 	2 	3 	5 	7 	2 	2 	3 	4 	Boosts leg-type attacks. 	1.5x6s 	1.9x7s 	2.1x7s 	2.3x7s
Strong Punch 	Power-up 	2 	3 	5 	7 	2 	2 	3 	4 	Boosts arm-type attacks. 	1.5x6s 	1.9x7s 	2.1x7s 	2.3x7s
Strong Throw 	Power-up 	2 	3 	5 	7 	2 	2 	3 	4 	Boosts throwing-type attacks. 	1.5x6s 	1.9x7s 	2.1x7s 	2.3x7s
Super Armor 	Defensive	4 	7 	10 	13 	1 	2 	3 	4 	Makes the character immune to flinching for 9 seconds. 	  	  	  	 
Super Leaf 	Item 	2 	3 	4 	5 	1 	2 	3 	4 	Gives the character a Super Leaf. 	  	  	  	 
Super Scope 	Item 	4 	6 	8 	10 	1 	2 	3 	4 	Gives the character a Super Scope. 	  	  	  	 
Warp 	Movement 	4 	6 	8 	10 	1 	2 	3 	4 	Teleports the character to a random spawn location. Small delay before it can be re-used. The character must not flinch, otherwise the effect will be canceled, and the Power is wasted. 	3s delay 	2.333s delay 	1.667s delay 	1s delay
==Trophy==
==Origin==
Powers originated in .
==Gallery==
HorizonBeam3DS.jpg|Horizon Beam
PowerBomb3DS.jpg|Power Bomb
HeavenlyLightSmashRun3DS.jpg|Heavenly Light
MeteorShower3DS.jpg|Meteor Shower
LaunchRing3DS.jpg|Launch Ring
ShockingTaunt3DS.jpg|Shocking Taunt
HomingMissiles3DS.jpg|Homing Missiles
SpinningBlades3DS.jpg|Spinning Blades
DualCyclone3DS.jpg|Dual Cyclone
Status3DS.jpg|All Status Powers; Yellow outline
Defensive3DS.jpg|All Defensive Powers; Blue outline
Movement3DS.jpg|All Movement Powers; Green outline
Power-Up3DS.jpg|All Power-up Powers; Yellow outline
Healing3DS.jpg|All Healing Powers
Shuffle3DS.jpg|Shuffle; Indigo outline
==Trivia==
*The Power Bomb and Shinespark powers are references to the abilities of the same name from the series. s can be dropped to deal massive damage to enemies and destroy particular structures, while the allows Samus to boost in any direction at high speed.
*There is a glitch where, if one uses the Devil's Pact power, they can be stuck with the outline for the remainder of Smash Run.
Category:Smash Run
Category:Trophies (SSB4-3DS)