Experience

Experience (abbreviated EXP) is the value that determines how much a character has battled. It is quantified as Base Experience Points for overall character growth and Job Experience Points for Job Class growth. Experience can be gained by killing monsters, completing quests, or through exchanging earned in Minigames. After a certain amount of either Base Experience or Job Experience Points, the character or its Job Class will grow one level, with each subsequent level requiring even more experience to gain.
==Mechanics==
Experience earned from monsters is dependent on several factors: the level difference between the monster and the player, modifiers, and whether or not the player is in a party set on Even Share. Base Experience in actual numbers can be viewed on the Character Selection screen.
===Level Differences===
Level Difference 	EXP Yield
Monster level above player	Monster level above player
+16> 	40%
+15 	115%
+14 	120%
+13 	125%
+12 	130%
+11 	135%
+10 	140%
+9 	135%
+8 	130%
+7 	125%
+6 	120%
+5 	115%
+4 	110%
+3 	105%
+2 	100%
+1 	100%
Equal 	100%
-1 	100%
-2 	100%
-3 	100%
-4 	100%
-5 	100%
-6 	95%
-7 	95%
-8 	95%
-9 	95%
-10 	95%
-11 	90%
-12 	90%
-13 	90%
-14 	90%
-15 	90%
-16 	85%
-17 	85%
-18 	85%
-19 	85%
-20 	85%
-21 	60%
-22 	60%
-23 	60%
-24 	60%
-25 	60%
-26 	35%
-27 	35%
-28 	35%
-29 	35%
-30 	35%
-31< 	10%
Monster level below player	Monster level below player
Notes
*MVPs are exempt from this system and always give 100% of their EXP (before other modifiers).
*Regardless of who kills the monster, the player will earn EXP from that monster according to their own level.
====In-Game====
When hovering over the name of a monster, the color will change based on the difference between its level and the player's. In some cases it may take a moment for the correct color to appear, though this sometimes does not work either.
Monster Level 	Name Color
Above 10 of Player 	
Within range of Player	
Below 15 of Player 	
===Party Sharing===
Experience is split between party members. For example, if a Wizard is sharing with a Priest and Monk, the experience gained by the monsters killed by all three will be equally distributed between the three of them. In a party, there is a 20% EXP bonus per character starting from 2. All players in a party must fall in a range not exceeding 15 Base Levels in order to share. For example: A group of level 90, 105, 98, 100 and 102 players may all share as they are within 15 Base Levels of each other. Were a level 89 character to join the party, party share would be broken.
Characters	Total EXP	Per Person
2 	120% 	60%
3 	140% 	47%
4 	160% 	40%
5 	180% 	36%
6 	200% 	33%
7 	220% 	31%
8 	240% 	30%
9 	260% 	29%
10 	280% 	28%
11 	300% 	27%
12 	320% 	27%
===Quest Experience Reward===
*Many quests offer experience rewards for doing them. See Quest Table for a list of quests that give experience rewards.
*Note that is not possible to gain more than one level from a single bundle of reward experience, if the experience rewards exceeds the experience required to level up by a huge amount.
*VIP and Battle Manuals increase experience gained from quests.
*Server EXP events increase experience gained from quests.
*However equipments that increase experience gained from monsters do not affect quest reward EXP.
 Max yield = (CurrLv_EXP_Req) × 2 − (Curr_EXP) − 1
:*Gathering the experience when a player's current EXP% is close to zero will maximize the gain from a single amount.
:*A level 60 non-transcendent character needs 69,000 Base EXP to level up. If that character has 10,000 EXP and completes the Lost Child Quest (90,000 EXP yield), the character will be level 61 with 31,000 XP toward next level.
===Modifiers===
The following skills, items, or effects can add to experience (Base/Job) gained via killing monsters:
*Skills
**Lunar Blessings, Stellar Blessings, Solar Blessings – aligned monsters on the appropriate day
**Mental Sensing
*Shoe cards that give a 10% bonus
** – Demi Human
** – Demon
** – Angel
** – Dragon
** – Plant
** – Fish
** – Formless
** – Brute
*** – Brute, Archer class only
** – Insect
** – Undead
*Equipment
*Upper
**: - Dragon
**: 2%. 3% if upgrade level is +7 or higher
**: 25% if upgrade level is +7 or higher
*Middle
**: 5%
**: 4%
*Lower
**: 8%
**Balloons: 5%
***: 5%
***: 5%
***: 5%
***: 5%
***: 5%
***: 5%
***: 5%
***: 5%
***: 5%
***: 5%
***: 5%
**: 8%
**: 15%
*Weapons
** (and ) – Dragon 10%
** – Undead 5%
*Shield
**: 10%, VIP required
**: 10%, VIP required
**: 10%, VIP required
**Happy Shield & Alnold Card Set: 5%, additional 5% at upgrade level +6 or higher, additional 5% at upgrade level +8 or higher - Plant
**Happy Shield & Anubis Card Set: 5%, additional 5% at upgrade level +6 or higher, additional 5% at upgrade level +8 or higher - Angel
**Happy Shield & Bigfoot Card Set: 5%, additional 5% at upgrade level +6 or higher, additional 5% at upgrade level +8 or higher - Insect
**Happy Shield & Khalitzburg Card Set: 5%, additional 5% at upgrade level +6 or higher, additional 5% at upgrade level +8 or higher - Demon
**Happy Shield & Orc Warrior Card Set: 5%, additional 5% at upgrade level +6 or higher, additional 5% at upgrade level +8 or higher - Brute
**Happy Shield & Penomena Card Set: 5%, additional 5% at upgrade level +6 or higher, additional 5% at upgrade level +8 or higher - Formless
**Happy Shield & Rafflesia Card Set: 5%, additional 5% at upgrade level +6 or higher, additional 5% at upgrade level +8 or higher - Fish
**Happy Shield & Sky Petite Card Set: 5%, additional 5% at upgrade level +6 or higher, additional 5% at upgrade level +8 or higher - Dragon
**Happy Shield & Teddy Bear Card Set: 5%, additional 5% at upgrade level +6 or higher, additional 5% at upgrade level +8 or higher - Undead
**Happy Shield & Thara Frog Card Set: 5%, additional 5% at upgrade level +6 or higher, additional 5% at upgrade level +8 or higher - Demi-Human
*Garment
**Skill-enchanted : 1% per 2 upgrade levels of the item
**Crown Cinnamoroll Bakpack - 10%
*Shoes
**Peep Toe Sandals: 5%, additional 5% at upgrade level +9 or higher, additional 5% at upgrade level +11 or higher
**Shoes that give a 5% bonus and additional 1% per upgrade level
*** – Demi Human
*** / – Demon
*** – Angel
*** – Undead
*** / – Dragon
*** / – Plant
*** / – Fish
*** / – Formless
*** – Brute
***N/A – Insect
*Accessories
**: 5% (until level 50)
**: 5%, additional 5% to a specific race when equipped together with the appropriate shoes card.
**: 101%, Every base level reduces the experience given from monsters by 1%.
*Costumes
**Costume 20th Anniversary Fairy Wing: 20%
**Costume 20th Anniversary Poring: 20%
**: 5% - Dragon
**: 30%
**: 30%
**: 30%
**: 30%
**: 10%
**Costume enchanted with : 2%
**Costume enchanted with : 2%
**Costume enchanted with : 2%
**Costumes enchanted with & & : 3% (9% total)
*Shadow Equipment
**: 1% per upgrade level of the item.
**: 1% per upgrade level of the item.
**Beginner's Shadow Set: 10%, additional 10% if the sum of the upgrade levels of the set is 15 or higher.
**: 1% per 2 upgrade levels of the item.
**: 1% per 2 upgrade levels of the item.
**Rookie's Shadow Set: 5%, additional 5% if the sum of the upgrade levels of the set is 15 or higher.
**: 1% per 3 upgrade levels of the item.
**: 1% per 3 upgrade levels of the item.
**Advanced Shadow Set: 2%, additional 2% if the sum of the upgrade levels of the set is 15 or higher.
**
**
*Equipment Sets
**20th Anniversary Costume Set: 20% (60% total)
**Adventure Clover & Automatic Armor: 3%
**Adventure Clover & Illusion Armor: 2%
**All Race Shadow Shield & All Race Shadow Shoes: 3%.
**Angel Poring Shoes & Poring Sunglasses Set: 5%
**Angel Poring Shoes & Poring Sunglasses+ Set: 4%
**Angel Wing & Bell Pigeon Set: 5%
**Grand Circlet & Gossip Raven Set: 5%
**Racial Shadow sets: 3%
***Bloody Shadow Shoes & Cranial Shadow Shield: 3% from Demi-Human race
***Brutal Shadow Shield & Clamorous Shadow Shoes: 3% from Brute race
***Satanic Shadow Shield & Seraphim Shadow Shoes: 3% from Angel race
*Other
* – 5% (Obtained from turning in , a reward for preordering the DS game)
* Sweet Drops Pet
*Experience "Tap" – For each player beyond the first who has hit the monster or been hit by the monster's normal attack, experience awarded is increased by 5% (up to a maximum 100%)
*Temporary Experience Events
*Spotlight
Additionally, the following items also increase experience (Base/Job) gained temporarily. Having VIP active increases their gains multiplicatively of the base rate. 
* – +50% (+75% if VIP) for 30 minutes.
* – +50% (+75% if VIP) for 30 minutes.
* – +55% (+83% if VIP) for 1 hour.
* – +100% (+150% if VIP) for 15 minutes.
* – +200% (+300% if VIP) for 30 minutes.
* – +50% for 30 minutes. (Job EXP only. Stacks with normal manuals)
* – +50% for 7 days (168 hours).
==Modifier Stacking==
 EXP Yield = Original_EXP x Level_Difference_Mod x [(1 + Equip_Mod + Card_Mod + MentalSensing_Mod) x (1 + EXP_Event_Mod + VIP_Mod + VIP_Event_Mod) + Manual_Mod x (1 + VIP_MOD)] × EXP_Tap_Mod × TKM_Blessing_Mod
*Spotlight will double the value of Original_EXP.
===Comparison for iRO servers===
The following table assumes 2x Exp Event with the player using a .
\ 	VIP 	Non-VIP
Base Monster EXP 	10,000	10,000
EXP Event 	 	
VIP Bonus 	 	+0%
Manual Modifier 	 	
Total EXP Yield 	55,000	40,000
Effective EXP Rate	5.5x 	4x
Category:General Information Category: Mechanics