Jigglypuff (PM)

Jigglypuff is a playable character in the Brawl mod Project M. It returns from Melee with a nearly identical moveset. 
Jigglypuff is ranked 36th out of 41 on the official tier list, in the midst of the D tier. This is an improvement over its Brawl placement, where it was 36th out of 38, but still a very significant drop from its Melee placement of 3rd out of 26. However, it drops significantly in the official Project + tier list, ranking dead last at 42nd out of 42, landing at the bottom of D tier.
==Attributes==
Seeing as how Jigglypuff was one of the worst characters in Brawl, it has been nearly fully returned to its Melee incarnation for its appearance in Project M. However, Jigglypuff's tournament success relative to the cast is still reminiscent of its significantly less viable Brawl appearance. Jigglypuff still boasts good matchups in theory against Melees top tiers, such as , , and ; however, the revamped Melee mid- and low-tiered characters and Brawl newcomers give it significant trouble. Many of them now have better disjoints, projectiles, and KO confirms, which makes it much harder and riskier for Jigglypuff to drift around opponents and intrude into their space as it could in Melee. Additionally, Project Ms frame leniency for advanced techniques arguably benefits Jigglypuff the least out of all the returning Melee characters, as it was already not a technically demanding character. This drastically reduces Jigglypuff's consistency in tournament play, since more technically demanding characters such as will now make fewer mistakes that it can capitalize off of.
Jigglypuff is also held back by the new stage list. Project M introduces small, cramped tournament legal stages such as the revamped Green Hill Zone and Wario Land, which are huge detriments to Jigglypuff's survivability. Jigglypuff also still has problems fighting on Final Destination, and the low ceiling on the now-starter Pokémon Stadium 2 can work against it as well. With the increased number of stages, tournaments often allow two bans even in best of 5 sets, which means that Jigglypuff's opponents can ban its best stage in Melee, Dream Land, while the Jigglypuff player cannot ban all of its bad stages at the same time.
Overall, while Jigglypuff can still be a capable character in Project M, it is often considered bottom tier by the competitive community due to its difficulty in adapting to the new characters and stages.
==Changes from Melee to PM==
Jigglypuff has remained relatively unchanged from Melee to Project M, although the majority of its grounded moves have very slightly less range, and it has gained a few additional options from Brawl-based mechanics, such as DACUS. However, due to the changes and introduction of many characters, stages, and mechanics that relatively hinder its gameplan and meta, as well as other veterans from Melee receiving more substantial changes and improvements, Jigglypuff is considered to be much worse relative to the cast overall. 
===Atributes===
*
*
*
*
*
*
*
*
*
*
===Ground Attacks===
*Neutral attack:
**
**
**
*Up tilt:
**
**
*Down tilt:
**
*Dash attack:
** 
**
*Forward smash:
**
*Up smash:
**
*Down smash:
**
**
===Aerial attacks===
*
**
*
*Neutral aerial:
**
*Forward aerial:
**
**
*Back aerial:
**
**
**
*Up aerial:
**
**
*Down aerial:
**
**
**
**
===Throws and other attacks===
*Grabs:
**
**
***
**
*Pummel:
**
*Forward throw:
**
***
***
*Down throw:
**
===Special Moves===
*Rollout:
**
**
*Pound:
**
**
**
*Sing:
**
***
***
****
***
***
***
**
*Rest:
**
**
==Revisions==
v2.5b
*
v3.0
*
*
v3.5
**
***
***
*
*
**
**
**
**
***
v3.6
*
==Changes from PM to P+==
As a result of its underperformance relative to Melee and the rest of the cast, Jigglypuff was slightly buffed in the transition from Project M to Project+, albeit not enough to substantially raise its tier standing, and it is still relatively poorly regarded in Project+ for the same reasons as before.
===Asthetics===
*
*
===Attributes===
*
*
**
===Ground Attacks===
*Neutral attack:
**
**
*Forward tilt:
**
**
*Down tilt:
**
*Up smash:
**
*** 
===Throws and other attacks===
*Forward throw:
**
***
***
**
**
***
**
===Special Moves===
*Rollout:
**
**
*Sing:
**
==Moveset==
Up to date as of version 3.6.
 	 	Name 	Damage 	Description
Neutral attack 	Neutral attack 	 	3% 	Jigglypuff performs two short-ranged jabs forward.
Neutral attack 	Neutral attack 	 	3% 	Jigglypuff performs two short-ranged jabs forward.
Forward tilt 	Forward tilt 	 	10% 	Jigglypuff does a horizontal spinning kick. Has relatively short range. This move can be angled up or down.
Up tilt 	Up tilt 	 	9% (clean), 8% (late) 	Jigglypuff leans forward and kicks up from behind with its right foot. Deals high knockback.
Down tilt 	Down tilt 	 	10% 	Jigglypuff crouches low and sticks one foot forward.
Dash attack 	Dash attack 	 	12% (clean) 8% (late) 	Jigglypuff dashes forward and headbutts the opponent. This move can be used for a DACUS.
Forward smash 	Forward smash 	 	(clean) (late) 	Jigglypuff lunges forward and delivers a front kick. Has good range but significant ending lag.
Up smash 	Up smash 	 	 	Jigglypuff headbutts the air, hitting opponent with great force. A smaller hitbox exists in Jigglypuff's head that deals damage, but never actually connects due to being overlapped by the bigger hitbox.
Down smash 	Down smash 	 	 	Jigglypuff spins around, then does a split kick, hitting on both sides simultaneously. Both feet launches opponents at a semi-spike trajectory, making it a useful edgeguarding move. Both of Jigglypuff's feet are intangible while the hitboxes are out.
Neutral aerial 	Neutral aerial 	 	12% (clean), 9% (late) 	Jigglypuff squishes itself and sticks one forward. A decent spacing move; has sex kick properties.
Forward aerial 	Forward aerial 	 	10% (clean body), 12% (clean feet), 7% (late)	Jigglypuff quickly extends both feet in front of itself. A useful move for edgeguarding and is the backbone of many of Jigglypuff's aerial combos.
Back aerial 	Back aerial 	 	12% 	Jigglypuff spins backward and kicks behind itself. This move can lead to a wall-of-pain.
Up aerial 	Up aerial 	 	12% 	Jigglypuff waves one arm overhead, launching opponents upwards. Quite useful as a juggling move when combined with Jigglypuff's multiple jumps.
Down aerial 	Down aerial 	 	2% (hits 1-8) 	Jigglypuff drills down at the opponent, hitting multiple times. This move can be led into ground moves, or into a combo finisher with Rest. Similar to 's up tilt, this attack can only meteor smash grounded opponents, making it an unconventional meteor smash.
Grab 	Grab 	 	— 	
Pummel 	Pummel 	 	3% 	Slaps opponent with its tuft of hair. Fairly slow.
Forward throw 	Forward throw 	 	5% (hit 1), 7% (throw) 	Jigglypuff puffs itself up to push its opponent away. Deals surprisingly high knockback compared to most throws.
Back throw 	Back throw 	 	10% 	Jigglypuff back suplexes the opponent.
Up throw 	Up throw 	 	11% 	Jigglypuff spins once and tosses opponent upwards. The strongest out of all of Jigglypuff's throw. Leads to a Rest on fast-falling opponents, which is the first step for the space animal slayer combo.
Down throw 	Down throw 	 	1% (hits 1-4), 3% (hit 5), 2% (throw) 	Jigglypuff grinds the opponent into the ground.
Floor attack (front)	Floor attack (front)	 	8% (foot), 6% (body) 	Spins one leg around while getting up, kicking behind then in front of itself.
Floor attack (back) 	Floor attack (back) 	 	8% (foot), 6% (body) 	Spins one leg around while getting up, kicking behind then in front of itself.
Floor attack (trip) 	Floor attack (trip) 	 	5% (hit 1), 3% (hit 2) 	Spins on its head and kicks around itself.
Edge attack (fast) 	Edge attack (fast) 	 	7% 	Jigglypuff flips up from the ledge with a kick.
Edge attack (slow) 	Edge attack (slow) 	 	8% 	Jigglypuff slowly gets up and spins its body in a similar fashion to its down smash.
Neutral special 	Neutral special 	Rollout	10-18% 	Jigglypuff rolls forward to attack. The move's power, range, and speed can be increased by charging it. When it is fully charged, Jigglypuff will say "Jiggly!" and briefly flash. The direction of the move can be changed by pressing the opposite direction on the control stick and hitting an opponent will cause Jigglypuff to rebound. This move can help with horizontal recovery, but will put Jigglypuff into a helpless state whenever the move ends in the air.
Side special 	Side special 	Pound 	13% 	Jigglypuff punches forward, causing opponents to be launched upward. The move has short range but stay out for a long time, similar to a sex kick. The hitbox also deals strong shield damage. This move can be used to gain vertical and horizontal distance by tilting the control stick upward or downward respectively.
Up special 	Up special 	Sing 	— 	Jigglypuff plays its infamous song, causing any opponents nearby to fall asleep. The more damage the opponent has, the longer they stay asleep. The sing time can be cancelled if Jigglypuff grabs onto the ledge, with the opponent falling asleep (leaving them vulnerable), but that isn't effective due to the move's such low range.
Down special 	Down special 	Rest 	28% 	Jigglypuff's most devastating attack. Jigglypuff dozes off, gaining a few frames of invincibility, before completely falling asleep. During the invincibility frames, any opponent making direct contact with Jigglypuff will receive extremely high flame damage and huge knockback, making the ping sound effect. This move can OHKO lighter opponents or larger opponents at close edges.
Final Smash 	Final Smash 	Puff Up	17% 	Jigglypuff rapidly swells up to a gargantuan size, barely being able to cover up all of . During the inflation process, opponents are pushed off the stage. When Jigglypuff shouts "JIGGLY!!!", opponents are then completely pushed off the stage, sometimes leading to a OHKO. Touching Jigglypuff during deflation deals damage and high knockback.
==In competitive play==
===Notable players===
* - Strong Jigglypuff multi main along with many other characters including Falcon, Sheik and Marth. Ranked #19 on PMRank 2016.
* - Historically considered the best Jigglypuff player in the world. Placed 4th at Paragon Los Angeles 2015, 5th at Smash 'N' Splash 2, and is ranked 20th on PMRank 2016.
* - The best active Jigglypuff player. Was an honorable mention on PMRank 2023 and placed top 8 at .
* - The best Project M focused Jigglypuff main.
==Alternate costumes==
===Project M===
In versions after 3.0, Jigglypuff got back its yellow crown costume from Melee. It also received a new costume that gives it a more opaque color and fairy wings, which emit sparkles when moving in midair; this heavily references Jigglypuff's change to being a part Fairy type starting in games.
PMDT had confirmed on their subreddit that Jigglypuff would have an additional alternate costume based off its headband costume in Melee in a future version of Project M. While it never made it into the mod officially, it was later released on the Brawl Vault.
							
							
===Project+===
After it could not appear in Project M, Project+ brings new costumes for Jigglypuff, including the previously unused headband costume.
*Headband: The headband for Jigglypuff's Green Team costume from Melee.
*Bow: The bow for Jigglypuff's Red Team costume from the original Super Smash Bros.
*: Wears the cap worn by earlier designs of Officer Jenny.
*Dawn: Wears the beanie worn by Dawn, the female protagonist of Pokémon Diamond and Pearl.
*Beret: Wears a simple black beret. 
*Picnicker: Wears the cap worn by the Picnicker trainer class in Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!
*Youngster: Wears the cap worn by the Youngster trainer class, with its design taken from .
*Elaine: Wears the cap worn by Elaine, the female protagonist of Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!
Secret costumes:
Z-Secret Costume: Luchador Mask (El Globo)
R-Secret Costume: Giant Bell Jigglypuff from the Pokémon anime episode "The Ancient Puzzle of Pokémopolis"
==External links==
*Jigglypuff's page at the Project M website
*Labbing Discord Tech Post
Category:Jigglypuff
Category:Characters (PM)