Pl/Hammer Hotkey Reference

=Narzędzia=
	Narzędzie Zaznaczania
	Lupa
	Kamera
	Narzędzie bytu
	Narzędzie bloku
	Narzędzie aplikowania tekstur
	Aplikacja obecnej tekstury (na zaznaczone bloki)
	Narzędzie detali
	Narzędzie pokrycia
	Narzędzie cięcia
	Narzędzie edycji wierzchołków
=Operacje na plikach=
	Stwórz nowy plik
	Otwórz istniejący plik.
	Zapisz obecny plik.
	Eksportuj ponownie
	Odpal/Compiluj mapę.
	Otwórz wyszukiwarkę dźwięków.
=Generalne=
==Cofnij/Zrób==
	Cofnij.
	Zrób ponownie.
==Schowek/Kopiuj & Wklej==
	Kopiuj zaznaczone przedmioty do schowka.
	Wklej zaznaczone przedmioty ze schowka w lokalizacji kursora.
	Wklej specjalne.
	Wytnij zaznaczone obiekty do schowka.
=Siatka=
	Zmniejsz wielkość siatki (+).
	Zwiększ wielkość siatki (+).
	Przełącz siatkę widoku on/off.
	Przełącz działanie siatki on/off.
	Przełącz siatkę 3d bloku (z myszką w widoku 3d).
	Przesuń zaznaczone obiekty na siatkę.
	Przesuń zaznaczone obiekty na siątke (indywidualnie).
=Grupowanie=
	Zgrupuj zaznaczone obiekty.
	* Odgrupuj zaznaczoną grupę.
	Stwórz prefab z zaznaczonych obiektów.
	Przełącz tryb zaznaczania pomiędzy grupami a obiektami.
	Konwertuj blok do bytu.
	Usuwa status bytu z bloku.
: * to nie odgrupuje bloków przyłączonych do tego samego bytu
=Szybkie ukrywanie=
	Szybko ukryj zaznaczone obiekty
	Szybko ukry niezaznaczone obiekty.
	Pokaż wszystko.
=Widoki=
	Wycentruj widoki.
	Maksymizuj widok.
	Przemieść się w widoku
	Odbij zaznaczone bloki w pionie.
	Odbij zaznaczone bloki w poziomie.
	Wycentruj widok 3d.
	Przejdź do widoku z góry
	Przejdź do widoku z boku
	Przejdź do widoku od frontu
	Przejdź do widoku 3d z teksturami
	Przejdź do widoku 3d z cieniami
=2D Views=
 	Switch view types (top/side/front).
NumPad /	Zoom in/out (hold Ctrl to synchronize all 2D views).
 	Zoom in/out (hold Ctrl to synchronize all 2D views).
to 	Preset zoom levels.
 	Hold Spacebar and left mouse button to drag the view position around.
 	Disable snap to grid while dragging with the mouse.
 	Center all 2D Views on currently selected objects.
=3D View=
(holding)	Holding the allows you to rotate your angle of view in any direction, while the viewing point remains stationary.
(holding)	Holding the will allow you to move left, right, up, and down while keeping the viewing angle constant.
(holding)	Holding both the left and right mouse buttons allows you to move forward and backward, as well as pan from side to side.
 	The acts the same as above.
 	The allows you to move forward and backward, as well as pan from side to side.
* 	
(up/down) rotate angle of view up and down (change pitch)
* 	(left/right) rotate left and right (change yaw)
 	Zoom in/out.
 	Move camera.
 	Toggles mouse look ("noclip") navigation mode.
 	Toggle brush face 3D grid on and off (with mouse cursor in 3D view).
 	Display frames per second and yaw/pitch of camera (with mouse cursor in 3D view).
 	Display bounding boxes for all visible objects.
or 	Display selection handles for object resizing/rotation.
 	Decrease far clipping plane.
 	Increase far clipping plane.
 	Center 3D View on selection.
: * with "arrow key nudge" disabled in the "2d views" options menu
=Selection Tool=
 	(On an unselected object) Selects the object under the cursor and deselects any previously selected items
 	(On a selected object) Cycles through resize, rotate, and skew
 	(Holding) Cycle through every object beneath the cursor. Good for selecting obscured items without moving your view.
 	(Click and drag) to select all objects touching the selection box upon releasing the Left mouse (hold Shift when releasing the Left mouse to select objects only entirely within the selection box).
 	Hold and Left-Click to select/deselect multiple objects.
 	Disable snap to grid while dragging with the mouse.
 	hold when moving an object to create a copy (clone) of that object.
 	* Hold (or ) when rotating to allow rotation unconstrained to 15 degrees intervals
or	Clear current selections.
 	Previous selection in "hit" list.
 	Next selection in "hit" list.
 	Ties selected brushes to entity. If a selected brush is part of an existing entity you will have the option to add the other selected brushes to it.
 	"Move to world", removes entity status from selected brushes
 	Open up Object Properties for the currently selected objects.
 	Carve using selected geometry. (Known to cause vertex issues, use at your own discretion.)
: * when "Default to 15 degree rotation" is enabled in the "2D views" options menu
=Camera Tool=
	Hold and click and drag to create a new camera.
	Cycle to the previous camera position.
	Cycle to the next camera position.
	Delete the current camera position.
	Hold and drag a camera or its point of interest to move both together.
	(in 3D/Camera viewport) Move active camera forward or backward along its view axis
=Block Tool=
	Click and drag left mouse to draw a new brush shape.
	Create object drawn with block/entity tool.
	Delete object drawn with block/entity tool without creating it.
	Insert original prefab.
=(Point) Entity Tool=
	
(in 3D view) Click on brush surface to create the current entity on clicked location
	(in 2D view) Click to set entities X/Y/Z coordinates, press enter to create entity at current coordinates (or on coordinate's center)
	Remove last created entity
=Texture Application Tool=
 	Hold and click to select/deselect multiple faces.
 	Hold and click a face to select all faces on the brush.
 	Hold and when clicking a face to invert the selected faces on a brush with the unselected faces.
 	Apply the current material settings to the face that is clicked.
+	Apply the current material settings to all the faces of a brush that is clicked.
+	Apply all the current material settings to the face that is clicked with wrapping/alignment to the previously selected face.
+	Apply the current material settings to all the faces of the brush that is clicked on with wrapping/alignment to the previously selected face.
=Displacement Editing Tool=
==Select Mode==
	Hold Ctrl and click to select multiple faces.
	Hold Shift and click a face to select all faces on the brush.
	Hold Shift and Ctrl, click a face to add all unselected faces on the brush to the current selection.
==Paint Geometry Mode==
	Applies selected affect to the encompassed vertex/vertices on selected faces
	Lowers the encompassed vertex/vertices on selected faces when Raise/Lower is selected
	Hold Ctrl and Left-Click to select multiple faces.
	Hold Shift and Ctrl, Left-Click a face to add all unselected faces on the brush to the current selection.
	hold Alt and Left-Mouse-Button drag to alter the size of the spatial editing sphere.
	hold Shift and Left-Click a vertex to drag that vertex along the current painting axis.
	Click any brush or displacement face to make that face’s normal the current painting axis.
==Paint Alpha mode==
	Applies secondary texture to the encompassed vertex/vertices on selected faces when Raise/Lower is selected
	Applies primary texture the encompassed vertex/vertices on selected faces when Raise/Lower is selected
	Hold Ctrl and click to select multiple faces.
	Hold Shift and Ctrl, click a face to add all faces on the brush to the current selection.
=Overlay Tool=
	hold Ctrl and click to select multiple overlays.
	* Hold Shift and then drag an overlay's vertex to snap it to another overlay's vertex.
: * Multiple overlays must be selected inside vertex mode for this to work, only one vertex can be snapped at a time. This option is mainly used for connecting line based overlays (spills, road lane markers, etc)
=Clipper Tool=
	Click and drag left mouse to create a new clip plane.
	Hold Shift and drag with the left mouse button to erase the previous clipping plane and create a new one.
	Perform clip
	hold Ctrl and drag with the left mouse button over a clipping handle to move both handles of the clipping plane at the same time.
	Toggle the clip distance measurements display on and off (with mouse cursor in 2D view).
	Cycle through clip modes.
=Vertex Edit Tool=
	select vertex/vertices or edges
	add vertex/vertices or edges to selection
	* Split face (vertex manipulation)
	Open Vertex Scaling dialog.
	Close Vertex Scaling dialog and perform scale.
	Cycle vertex/edge display modes.
: * You must have two edges or vertices selected that are part of the same face.
=Miscellaneous=
	Toggle Texture lock.
	Open Transform dialog.
	Open Check for Problems dialog.
	* Clear current selection or abort current tool/mouse operation (drag/drop) and goto the selection tool.
	Go to Brush Number dialog.
	Open Find Entities dialog.
	Open Replace Entities dialog.
	Help
	Create prefab from selected, the origin (0 0 0 x/y/z coordinates) will become prefabs center
: * Does not work with the Magnify, Texture Application, or Overlay Tools