nyuuzyou/wikis huggingface dataset:
Nozk

Sharp-Eye Nozk is a goblin stationed in the Goblin Camp in Act One.
== Involvement ==
=== Act One ===
Sharp-Eye Nozk can be found in the inner entrance of the Shattered Sanctum, positioned along the eastern high ledge.
== Combat ==
=== Attacks and abilities ===
=== Loot ===
* (if unused)
* 
* 
== External links ==
* 
Category:Humanoids
Category:Goblins
Category:Characters
Category:Characters in Act One
Category:Characters in the Goblin Camp
Category:Rangers
Category:Followers of the Absolute
Nrog

Warrior Nrog is a goblin stationed at the Goblin Camp in Act One.
== Involvement ==
=== Act One ===
Warrior Nrog can be found guarding the inner entrance of the Shattered Sanctum, occasionally chatting with about the noisy party in the courtyard and their recent prisoner from adventuring party.
== Combat ==
=== Attacks and abilities ===
==== Loot ===
* 
* 
== Idle banter ==
Warrior Trinzas: Bloody racket...
* Warrior Nrog: Aw, c'mon now. They're just 'avin a bit o' fun.
** Warrior Trinzas: Aye - so much fun that those thieves almost got past.
*** Warrior Nrog: We got 'em though, eh? And once the whelp starts singin' we'll know who sent 'em.
**** Warrior Trinzas: Aye. Might be we'll pay 'em a visit in return. That'll be some real fun.
== External links ==
* 
Category:Goblins
Category:Humanoids
Category:Characters
Category:Characters in Act One
Category:Characters in the Goblin Camp
Category:Fighters
Category:Followers of the Absolute
Nubaldin

Nubaldin is a rock gnome under the employ of as the keeper of the Chamber of Egress within the House of Hope. He is self-important and easily angered, wistful about the days he was in charge of the House's prison, before he made a mistake and was reassigned.
== History ==
Nubaldin was previously in charge of Raphael's prison, with one of his charges a young , who was sold to Raphael by his parents to pay off a debt. Nubaldin ordered Gortash around during his time in the House, disliking him greatly and beating him for his own enjoyment. 
Gortash eventually escaped and, as the one responsible for him, Nubaldin was punished by Raphael for this oversight. Nubaldin was moved to the Chamber of Egress, until such a time that Raphael could find someone to replace him.
== Involvement ==
Nubaldin is found in the Chamber of Egress; the eastern room in the House of Hope filled with portals to different locations. The party can ask Nubaldin for help finding , and he informs them that her corporeal form is locked in unbreakable chains in Raphael's dungeon.
If Gortash is alive, the party can ask to see the prison, but must pass a Persuasion or Intimidation check, or read his mind, to discover that the entrance is left of the chamber's exit, and down a hatch that leads below the House. 
If the party has killed Gortash, Nubaldin is delighted to hear of it, and tells them a secret entrance into the boudoir: through the balcony next door. He is also more than happy to tell them the way to the prison, no checks required.
==Related Quests ==
* 
* 
== Related Characters ==
* 
* 
* 
== Related literature ==
* 
== References ==
Category:Gnomes
Category:Rock Gnomes
Category:Humanoids
Category:Characters
Category:Characters in the House of Hope
Category:Characters in Act Three
Nudelmann

Fist Nudelmann is a Flaming Fist fighter stationed on the bridge to Baldur's Gate in Act Three.
== Involvement ==
=== Act Three ===
Nudelmann can be found at the very end of the bridge leading through Baldur's Gate,, watching over the queue of residents trying to make their way into the Upper City. With his fellow Fists having received orders to not let anyone into the Upper City, he is among those trying to keep the queue orderly and prevent anyone from entering.
If returning to Baldur's Gate after acquiring all Netherstones, three infected refugees by the queue transform into Mind Flayers and attack the nearby party. Nudelmann is , but fights alongside the party. Once the Mind Flayers are dead, he and all the Fists around run away to warn their superiors, before completely vanishing from the game once far enough.
== Combat ==
=== Attacks and abilities ===
=== Allies ===
* 
* 
* 
* 
* 
* 
* 
=== Notable loot ===
* 
* 
* - 2x
* 
* 
== References ==
Category:Humans
Category:Humanoids
Category:Characters
Category:Characters in the Lower City
Category:Characters in Act Three
Category:Members of the Flaming Fist
Category:Fighters
Nuff

Iron Consul Nuff is a cultist of Bane found in the audience chamber of Wyrm's Rock Fortress at .
== Combat ==
=== Attacks and abilities ===
Tactician and Honour difficulties only:
Nuff has 5 to spend on Goading Attacks.
=== Loot ===
* 
* 
* 
Category:Followers of Bane
Category:Characters
Category:Characters in Wyrm's Rock Fortress
Category:Characters in Act Three
Category:Half-Orcs
Category:Humanoids
Numia

Black Gauntlet Numia is a cultist of Bane.
==Involvement==
Numia guards Gortash in his office atop Wyrm's Rock Fortress.
==Combat==
=== Attacks and Abilities ===
Category:Humans
Category:Humanoids
Category:Characters
Category:Characters in Wyrm's Rock Fortress
Category:Characters in Act Three
Category:Followers of Bane
Nyk

High Gish'ra Nyk is a Gish'ra encountered at the beginning of Act Three attacking the party during a long rest. He is part of honour guard, and is fighting to free him.
== Involvement ==
During a long rest at the end of Act Two, the party is suddenly woken to an attack by various githyanki monks. Ghik'lir is party of the first wave of githyanki alongside and .
==Combat==
=== Attacks and abilities ===
=== Allies ===
* 
* 
* 
* 
* 
Category:Githyanki
Category:Humanoids
Category:Characters
Category:Characters in Act Three
Category:Characters in the Astral Plane
Category:Monks
Nymessa

Nymessa and are discussing a captive's fate in the Wilderness during Act One.
== Involvement ==
=== Act One ===
Nymessa and Damays disagree on their next steps for , who is trapped in an elevated cage. Nymessa argues that it is safer to leave "it" in the cage, but Damays argues that Lae'zel should be brought to in the Emerald Grove. If approaching, Lae'zel telepathically demands the party to free her, initiating .
The party can convince the tieflings to leave the area or offer to help kill Lae'zel. If Nymessa and Damays are not dispatched through intimidation, the party can ask about nearby healers. They suggest seeking out , which advances and .
== Companion approval ==
* 
* 
* 
* (Fight Lae'zel to the death, unable to revive her after.) 
* Attack the tieflings. 
* 
* 
* 
* 
:: 
* 
After making the tieflings leave or killing them and talking to Lae'zel while she is still in the trap:
* 
* 
* 
== Combat ==
=== Attacks and abilities ===
=== Loot ===
* 
* 
* 
== Related quests ==
* 
* 
* 
== Idle banter ==
Nymessa: You think it's dangerous?
* Damays: Of course it's dangerous. One of them carved up Zorru's whole squad.
** Nymessa: So let's leave it.
*** Damays: And let the goblins have it? No. We take it to the grove.
== Gallery ==
File:Nymessa.jpg|Appearance in early access
== Notes ==
* Despite being a tiefling, Nymessa does not have Darkvision. This may be a bug.
* If the player selected Lae'zel as their Origin, Nymessa and Damays are already dead when the player character arrives at their location.
== External links ==
* 
* Link to interactive map location
Category:Humanoids
Category:Tieflings
Category:Asmodeus Tieflings
Category:Tiefling Refugees
Category:Characters
Category:Characters in the Ravaged Beach
Category:Characters in Act One
Category:Rangers
Oath of the Crown

Oath of the Crown is an upcoming subclass of Paladin. It is planned to be released as part of Patch 8 in 2025. 
== Subclass features ==
A paladin must follow their sworn oaths or lose their divine power. For more details, see Oaths and Oathbreaking.
; 
: Here is the full text of the Oath of the Crown. For more details, see Oaths and Oathbreaking.
; Oath Spells
:You gain additional spells from your oath. They are Always Prepared.
:* 
:* 
; Oath Spells
: You gain additional spells from your oath. They are Always Prepared.
:* 
:* 
; Oath Spells
: You gain additional spells from your oath. They are Always Prepared.
:* 
:* 
==Oathbreaking actions==
(Needs formatting)
Generally - evading being arrested once caught or refusing to be interrogated
=== Act 1: === 
* Betraying Sovereign Spaw during Avenge Glut's Circle
* Letting Sazza get killed while imprisoned (in dialogue) OR helping her escape during Save the Goblin Sazza
* Betraying the tieflings and siding with Minthara during Raid the Emerald Grove
* Betraying Minthara after promising to help her during Raid the Emerald Grove
* Letting Auntie Ethel go free when she offers you her boon
* Stealing the Githyanki egg instead of persuading its caretaker
=== Act 2: ===
* Agreeing to help Z'rell kidnap Isobel
* Kidnapping Isobel if Jaheira already tasked you with killing Ketheric
* Siding with Marcus
* Agreeing to help Ketheric by delivering him the Nightsong but not doing so - whether by killing or freeing her
* Betraying Balthazar
=== Act 3: === 
* Siding with Gortash, then betraying him when speaking with Orin
* Siding with Orin, then betraying her when speaking with Gortash
* Promising to Jaheira to help in finding Minsc, then killing him
== External links ==
== References ==
Category:Subclasses
Oathbreaker

Oathbreaker is one of the Subclasses of Paladin. These Paladins draw power from the darkness within to destroy their foes.
== Oath ==
Unlike other Paladins, Oathbreakers have broken their original oath. For more details, see Oaths and Oathbreaking.
== Subclass features ==
; 
:; Channel Oath
:: Steep an enemy in the darkness that churns within you. The target takes damage each turn and Attack Rolls against it have .
; 
:; Channel Oath
:: Use the power of your Oath to gain control over an undead creature. The undead will follow you around and attack your enemies. The target's level must be lower than yours.
; 
:; Channel Oath
:: Let your darkest emotions burst forth as a menacing pulse to nearby enemies.
; Oath Spells
: You gain additional spells from the darkness within. They are Always Prepared.
:* 
:* 
; Oath Spells
: You gain additional spells from the darkness within. They are Always Prepared.
:* 
:* 
; 
: You and any nearby fiends (and undead) gain additional damage to melee weapon attacks equal to your Charisma Modifier. The aura disappears if you fall Unconscious.
; Oath Spells
: You gain additional spells from the darkness within. They are Always Prepared.
:* 
:* 
== See also ==
* Becoming an Oathbreaker
* Oathbreaker Knight
== External links ==
* 
Category:Subclasses
Oathbreaker Knight

The Oathbreaker Knight is an Undead Oathbreaker in Baldur's Gate 3 who will appear before Paladin players who have broken their oaths, becoming a temporary Camp Follower.
== Breaking your Oath ==
Main page: Paladin
The Oathbreaker Knight appears to party members who have broken their oaths, and tells them that he waits at the campsite.
Questioning the Oathbreaker about his story and duties reveals he was the first Oathbreaker, who broke his oath, when he disagreed with the cruel ways of his patron, for which he was shamed. Since then, he has guided other Oathbreakers after they failed to fulfill their oaths.
It is possible then to agree to become an Oathbreaker, or to remain pure. If choosing to remain pure, the Oathbreaker Knight demands a sum of gold equal to the bounty people put on his head when he broke his oath before he restores the oath of the party member.
== Combat ==
It is possible to fight the Oathbreaker Knight in the Campsite. Doing so will turn all nearby Camp Followers (including Scratch and the Owlbear Cub) and Companions (who are not in the current party) hostile unless the Oathbreaker Knight is the one who starts combat (which can occur if aparty member is caught pickpocketing him).
His body cannot be looted upon defeat, but he will drop a , an , and three on the ground when slain, and a Pouch containing a spawns on his former corpse after a Long Rest. 
Withers still refuses to respec an Oathbreaker paladin if the Oathbreaker Knight has been killed. Because the Oathbreaker does not respawn in camp after long rests, this effectively locks any Oathbreaker character out of respeccing for the rest of the playthrough. Reclaiming an oath, then killing Oathbreaker Knight, then breaking the oath again permanently locks a paladin into a state, as there is no Oathbreaker Knight, who can induct the character into the Oathbreaker subclass.
=== Abilities ===
Oathbreaker Knight has the typical ability kit of a high-level Oathbreaker paladin wielding a Greatsword, including one Channel Oath charge and 10 Spell slots.
== Gallery ==
Oathbreaker Knight Model.png|Model
Bert-vanhengel-bert-vanhengel-bg3-oathbreaker-03.jpg|Render by Bert Vanhengel
Bert-vanhengel-bert-vanhengel-bg3-oathbreaker-02.jpg|Cinematic render by Bert Vanhengel
== External Links ==
* 
Category: Camp Followers
Category: Paladins
Category: Undead
Oathless Wretch

Oathless Wretch is a hostile Countermeasure Aberration in Baldur's Gate 3. 
== Involvement ==
The Oathless Wretch may appear during the final battle Atop the Netherbrain if the player sides with the Emperor. It will appear if a Paladin is present in the party.
==Combat==
===Attacks and abilities=== 
==Loot==
*
*
Category:Countermeasures
Obelia Toobin

Obelia Toobin is a rock gnome member of the Church of Gond and daughter of . She is held hostage at the Iron Throne by . 
== Involvement ==
If entering the Iron Throne, triggers explosions which collapse the building. Obelia is standing at the southern hallway, and immediately dashes towards the Submersible to escape.
== Combat ==
=== Attacks and abilities ===
Obelia will only use Dash every turn, like all other gondian prisoners.
=== Explorer only ===
* Obelia will have 50% more HP and interestingly, cannot be pushed or shoved.
== Related quests ==
* 
Category:Gnomes
Category:Humanoids
Category:Characters
Category:Characters in the Iron Throne
Category:Characters in Act Three
Category:Members of the Church of Gond
Obscured set

== Obscured Set ==
Obscured is a set of equipment that primarily benefits from the wearer or their target being lightly or heavily obscured. It overlaps somewhat with the Dark Justiciar Set, but items from that list are not duplicated here.
* : makes the wearer's critical hits more likely when they are obscured. 
* : increases attack rolls while obscured.
* : Gives advantage on attack rolls against obscured targets.
* : provides a +3 bonus to stealth checks while obscured.
* : provides a +1 bonus to armour class while obscured.
* : grants advantage on saving throws while obscured. 
* : grants the wielder advantage on attacks against obscured targets.
* : causes the wearer's weapon and unarmed attacks to deal an additional 1d4 damage against obscured creatures. 
* : grants a +1 bonus spell save DC when the wearer is obscured .
category:equipment sets
Obscurity

Obscurity affects the visibility of a creature or object to other creatures in an area. A creature is considered to be Obscured while located in a Lightly Obscured or Heavily Obscured area, and will gain the conditions or respectively. Otherwise, they are considered to be in a .
A wide variety of Equipment can bestow specific benefits on the player when they are in an Obscured state. Unless specified otherwise, a creature does not need to be to gain these bonuses, as long as the area they are standing in is Lightly or Heavily Obscured. If an item states that the user or target must be obscured without specifying Lightly Obscured or Heavily Obscured, both types of obscurement will fulfill this requirement.
== Items which grant special benefits when obscured ==
=== Weapons ===
Item	Effects
 	
 	
 	
 	
=== Clothes and Armour ===
Item	Effects
 	
 	
 	
 	
 	
 	
=== Headwear ===
Item	Effects
 	
 	
 	
 	
=== Footwear ===
Item	Effects
 	
; 
: Teleport to an unoccupied, obscured spot.
=== Rings ===
Item	Effects
 	
 	
 	
; 
: Weave a shadowy shortsword in your hand that deals damage.
: Makes s with when used to attack a target that is in dim light or darkness.
Category:Gameplay mechanics
Obsidian Laced Robe

==Gallery==
File:Obsidian Laced Robe ingame.png|alt=Obsidian Laced Robe worn by Gale
file:Obsidian Laced Robe Human Front Model.webp|Body Type 1 Front Human|alt=Obsidian Laced Robe Human Front
file:Obsidian Laced Robe Human Back Model.webp|Body Type 1 Back Human|alt=Obsidian Laced Robe Human Back
file:Obsidian Laced Robe Half-Elf Front Model.webp|Body Type 4 Front Half-Elf|alt=Obsidian Laced Robe Half-Elf Front
file:Obsidian Laced Robe Half-Elf Back Model.webp|Body Type 4 Back Half-Elf|alt=Obsidian Laced Robe Half-Elf Back
Category:Sources of Fire damage
Ochre Jelly

Ochre Jelly is a type of Ooze creature and non-playable race in Baldur's Gate 3, that can be found at the Grymforge.
== Combat ==
=== Attacks and abilities ===
=== Unique traits ===
* Leaves a patches of wherever they move.
* Remains act like a surface if stood on.
=== Notable loot ===
* Random mix of common weapons, tools, armour and treasure items.
* 
== External links ==
Category:Creatures
Category:Races
Category:Non-playable races
Category:Oozes
Ocular Nightmare

== Bugs ==
* This changed from a Legendary Reaction to a Legendary Action in Hotfixes number 27 and 28. As such, it cannot be prevented by use of methods such as or .
* While the description says 'possibly', this merely refers to the randomness of what effect Ocular Nightmare may apply to its targets; the chance to hit is 100% - or the combat log does not show it.
* The AoE is actually lesser than 18m. 
Category:Reactions
Category:Legendary actions
Off-hand set

The off-hand set contains equipment designed to enhance weapons in the off-hand slot.
Name	Slot 	Effect
 	 (Dagger) 	
Main Hand Only
Off-Hand Only
* 
* +1 (Off-Hand Only)
 	 (Dagger) 	
* Deal an additional damage.
Off-Hand Only
* +1 (Off-Hand Only)
 	 (Shortsword)	
Main Hand Only
Off-Hand Only
 	 (Dagger) 	
Off-Hand Only
 	 (Non-Armour)	
Category:Equipment sets
Ogga

Reaper of Bhaal Ogga is a member of the Cult of Bhaal, found in the Bhaal Temple within the Undercity of Baldur's Gate.
== Involvement ==
The party can go to the Bhaal Temple in hopes of saving their party member from . There they will encounter Orin, who will engage the party in combat by transforming into a . Ogga, along with the rest of the reapers, will begin channeling a ritual spell , granting Orin a Boon of Bhaal at the start of every turn.
If Orin is killed or disabled, Ogga will end concentration and attack the party as normal.
== Combat ==
=== Attacks and abilities ===
=== Notable Loot ===
* 
* 3x 
=== Allies ===
* (Only while Reapers of Bhaal are chanting)
* 
* 
* 
* 
* 
* 
* 
* 
Category:Humans
Category:Humanoids
Category:Characters
Category:Characters in the Undercity
Category:Characters in Act Three
Category:Followers of Bhaal
Ogre

Ogres are a non-playable race in Baldur's Gate 3. Ogres are known for their strength and short tempers.
== About ogres ==
=== Racial features ===
; Base Racial Speed
: 12m / 40ft
; Size
: Large
* +1 bonus to Strength ability score on Tactician difficulty
== Notable ogres ==
* 
* 
* 
* 
* 
* 
* 
== External links ==
* 
Category:Creatures
Category:Races
Category:Non-playable races
Ogre (creature)

Ogres are a type of Giant found in Baldur's Gate 3. Ogres are known for their strength and short tempers.
== Notable ogres ==
Chock Model.png|link=Chock|Chock (Blighted Village)
Fank Model.png|link=Fank|Fank (Blighted Village)
Buthir Model.png|link=Buthir|Buthir (Blighted Village)
Lump Model.png|link=Lump the Enlightened|Lump (Blighted Village)
== Gallery ==
Ogre-thumbnail.jpg|In-game appearance.
== External links ==
* 
Category: OgresCategory:Giants
Ogro Nettles

Ogro Nettles is a rock gnome member of the Church of Gond, held hostage at the Iron Throne by . 
== Involvement ==
If entering the Iron Throne, triggers explosions which collapse the building. Ogro Nettles is trapped in the northern-most cell of the two western cells, alongside and . Once freed, he dashes towards the Submersible to escape.
== Combat ==
=== Attacks and abilities ===
Ogro Nettles will only use Dash every turn, with the help of the condition which is applied when the cage is opened.
=== Notable loot ===
* 
=== Explorer only ===
* Ogro Nettles has 50% more HP and cannot be pushed or shoved.
== Related quests ==
* 
Category:Gnomes
Category:Humanoids
Category:Characters
Category:Characters in the Iron Throne
Category:Characters in Act Three
Category:Members of the Church of Gond
Ohara Ohira

Ohara Ohira is a Dark Breaker of Umberlee, found in Act Three. 
==Involvement==
Ohara Ohira can be found in the Water Queen's Cellar with other Umberlee followers. 
== Combat ==
=== Attacks and abilities ===
== Idle banter ==
Ohara Ohira will ocassionally chat with :
Dark Breaker Ohara Ohira: Do you think we could have saved Holli?
* Seawind Tinsy Ralpp: What do you mean?
** Dark Breaker Ohara Ohira: If... if Umberlee hadn't drowned her.
*** Seawind Tinsy Ralpp: That was a mercy, Ohara.
**** Seawind Tinsy Ralpp: Just think what could've happened to Holli if Umberlee hadn't intervened.
Dark Breaker Ohara Ohira: But we might've been able to save her!
* Dark Breaker Ohara Ohira: Maybe she would've still been alive if those fishers didn't pull her out of the water...
** Seawind Tinsy Ralpp: We can't know that. I'm sure Umberlee's decision was the right one - we have to trust in her.
*** Dark Breaker Ohara Ohira: I hope so...
**** Dark Breaker Ohara Ohira: I know so.
Seawind Tinsy Ralpp: Umberlee will watch over us.
* Dark Breaker Ohara Ohira: Like she watched over Holli?
** Seawind Tinsy Ralpp: Ohara! She'll hear you.
*** Dark Breaker Ohara Ohira: I'm sure Umberlee has much more important things to worry about.
**** Seawind Tinsy Ralpp: Ohara, Umberlee sees everything.
Dark Breaker Ohara Ohira: I still can't believe Holli's gone.
* Seawind Tinsy Ralpp: I know. But we'll always remember her, won't we?
** Seawind Tinsy Ralpp: And Umberlee will carry her safely to the Deep Wilds.
*** Dark Breaker Ohara Ohira: Umberlee keep her.
**** Seawind Tinsy Ralpp: Umberlee keep her.
Category:Humans
Category:Humanoids
Category:Characters
Category:Characters in the Lower City
Category:Characters in Act Three
Category:Members of the Church of Umberlee
Oil (disambiguation)

An oil is a chemical substance which does not mix with water and is usually flammable. Several types of oils exist as coatings, which can be applied to a weapons to grant various benefits. Some items can also be used to create oil surfaces, which turn into a surface when ignited.
Oil may refer to:
__NOTOC__
== Areas ==
* 
== Consumables ==
=== Coatings ===
* 
* 
* 
* 
* 
* 
* 
* 
=== Potions ===
* 
=== Other ===
* , can be thrown to create an oil surface, or ignited to explode
* , a grenade which can be thrown to create an oil surface
== Miscellaneous ==
* 
* 
== Merchant treasure tables ==
* Oil Table
== Inaccessable items ==
* 
*
Okralope

Fist Okralope is a Human member of the Flaming Fist in Act Three.
== Involvement ==
=== Act Three ===
Okralope can be found patrolling the area around Bonecloak's Apothecary in the Lower City.
Category:Humans
Category:Humanoids
Category:Characters
Category:Characters in Act Three
Category:Characters in the Lower City
Category:Members of the Flaming Fist
Okta

Okta is one of the tiefling refugees seeking shelter at the Emerald Grove in Act One. She is mother.
== Involvement ==
=== Act One ===
Okta is usually preparing stew for the refugees at . When the party speak with her for the first time, she offers them a bowl of .
== Shop ==
Corresponds to .
== Related quests ==
* 
* 
== Idle banter ==
Okta occasionally talks to herself while cooking in the Grove during Act One.
Okta: Hm - doesn't taste half bad.
Okta: What I'd do for some salt...
Okta: Where'd I put that oat bucket?
== Gallery ==
Okta Model.png|Okta's Early Access model.
== External links ==
* 
Category:Tieflings
Category:Asmodeus Tieflings
Category:Tiefling Refugees
Category:Humanoids
Category:Characters
Category:Characters in the Emerald Grove
Category:Characters in Act One
Category:Traders