nyuuzyou/wikis huggingface dataset:
Shuurga

Shuurga is a half-orc wizard and Manip serving as an officer of the Flaming Fist. She led a small group of Fists to rescue , but was captured and sent to the Mind Flayer Colony to be transformed.
== Involvement ==
=== Mind Flayer Colony ===
Shuurga can be encountered in Act Two, where she is imprisoned within a transformation pod inside of the Mind Flayer Colony Close to her are and in their own pods, as well as a handful of newly-transformed . Interacting with a nearby terminal allows the party to release her and all other prisoners, or kill all the occupants. Releasing her starts a fight with the Mind Flayers where Shuurga assists the party. 
If surviving, Shuurga thanks the party and asks if has been saved, before immediately coming to the conclusion that he has yet to be saved all by herself. Nearby, Yeva remarks that half of the Flaming Fists who were originally on this mission were either killed or transformed into the Mind Flayers they just defeated. Shuurga then presumably escapes the Mind Flayer Colony with Zevlor and Yeva.
== Combat ==
=== Attacks and Abilities ===
== Loot ==
* 
== Related quests ==
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== Notes ==
* Shuurga is presumably the Manip that ordered Gauntlet Yeva to report to for reinforcements in order to rescue Ravengard. The only other plausible alternative is , who remains at Florrick's side throughout their appearances in Act Two.
* Despite being a wizard, having a caster archetype, and eight levels' worth of spell slots, Shuurga has no spells or cantrips to cast and is forced to fight with melee.
* Despite being a half-orc, Shuurga has none of the racial features that come with being one.
* Shuurga is mechanically naked and wears no armour; the Flaming Fist chain mail that she wears is purely cosmetic.
* Shuurga's portrait is special in how it has a unique pose that is not found in any other half-orc portrait in the game.
Category:Half-Orcs
Category:Humanoids
Category:Characters
Category:Characters in the Mind Flayer Colony
Category:Characters in Act Two
Category:Members of the Flaming Fist
Category:Wizards
Sickle (Redcap)

== Notes ==
* The Redcaps drop this sickle, if using Command: Drop or if been disarmed.
* This Sickle has damage dice, compared to the of a normal Sickle.
* Because of the second damage die, the type, and being able to get it fairly early in Act 1, it makes a decent weapon for Monk comparable to the various unarmed attack gloves that become available in Act 2.
** Note: Using this as a Monk Weapon will NOT increase the damage die. It will remain at 2D4.
Category:Sources of Slashing damage
Siggy

Siggy is a gold dwarf in Baldur's Gate during Act Three.
== Involvement ==
=== Act Three ===
Siggy can be found in The Blushing Mermaid in the Lower City attempting to convince to skip his date because their ship leaves port at first light. Svend insists that he will return on time, despite the recent dangers in the city. The party can interact with them to convince Svend to go on his date or stay with Siggy. Passing a convinces Svend to stay.
Category: Dwarves
Category: Gold Dwarves
Category: Humanoids
Category: Characters
Category: Characters in Act Three
Category: Characters in the Lower City
Sigurd

Feloguard Sigurd is a human that can be met in the Felogyr's Fireworks workshop in the Lower City of Baldur's Gate, in Act Three of the game, while following through the quest Investigate the Suspicious Toys.
== Involvement ==
Feloguard Sigurd can be found on the ground floor of Felogyr's Fireworks. He guards the Reinforced Metal Door inside the pyrotechnics shop, that leads to the second and third floors of the building.
The term "feloguard" is unique, it cannot be found elsewhere in the game. It corresponds with the name of the establishment. However, Sigurd himself has stats and most abilities of another type of followers - a Fist of Bane.
While going through the quest, the party may obtain a password to get onto the second floor of the Felogyr's Fireworks. Sigurd, alongside with the Felogyr's shopkeeper , can accept the password and let the party proceed upstairs.
As the quest cannot be ultimately resolved in a peaceful way, Sigurd joins the fight as soon as he notices any ill commotion, siding with the followers of Bane (who reside on the third floor of the building). He might remain at the ground floor of run up the stairs, and attack the party along with other Felogyr's employees.
==Combat==
===Attacks and Abilities===
=== Tactician only ===
Sigurd also receives to allow him to use Menacing Attack.
=== Notable loot ===
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== Related quests ==
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== External links ==
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Category:Humans
Category:Humanoids
Category:Characters
Category:Characters in the Lower City
Category:Characters in Act Three
Silas Silvertongue

Silas Silvertongue, disguised as a Tipplesome Patron, is a Redcap Boatswain in Baldur's Gate during Act Three.
== Involvement ==
=== Act Three ===
Silas Silvertongue is on the second floor of The Blushing Mermaid having a jolly good time. He remains disguised as long as combat doesn't start.
== Combat ==
=== Attacks and abilities ===
=== Notable loot ===
* 
=== Allies ===
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Category:Characters
Category:Characters in Act Three
Category:Characters in the Lower City
Category:Redcaps
Category:Fey
Silena

Fist Silena is a member of the Flaming Fist stationed outside the South Span Checkpoint in Rivington during Act Three.
== Involvement ==
=== Act Three ===
Silena is charged with resolving local complaints. Similar to many other Fists at the checkpoint, Silena abhors the presence of refugees.
== Combat ==
=== Attacks and abilities ===
=== Notable loot ===
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* x2
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Category:Humans
Category:Humanoids
Category:Members of the Flaming Fist
Category:Characters
Category:Characters in Rivington
Category:Characters in Act Three
Category:Fighters
Silfy

Silfy is a tiefling child in Act One. She assists her brother in his scams for gang of tiefling refugee children through pickpocketing passersby.
== Involvement ==
=== Act One ===
Silfy can be encountered standing near her brother Mattis pretending to be his guard. If the player tries to buy something from Mattis, Silfy tries to steal back the magic ring as well as some of the talking party member's belongings when looking at his wares. The talking party member can catch Silfy in the act when a passive check is passed. If failed, another passive Perception check triggers, which, if passed, starts the quest .
If talking to her after being robbed, it is possible to question her if she saw anything suspicious as a guard:
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If Silfy is successfully intimidated, she gives away name and threatens to call her but realizes that this would be a mistake. She then runs away through the rocky crevice into the Tiefling Hideout.
If travelling to the Rosymorn Monastery Trail or the Shadow-Cursed Lands before resolving ritual the Rite of Thorns, the tieflings are expelled from the Emerald Grove and Silfy's corpse can be found among the bodies of all the other refugees near the bridge to the Blighted Village.
=== Act Three ===
Silfy can be found next to the Heapside Strand Waypoint at , selling the Baldur's Mouth gazette. If speaking to her for the first time here, she timidly tries to sell the party a copy. Over time (through long rests), she tries more charismatically, prompting the player character the option to tell her that her sales technique is improving. If this option chosen, she credits the party for her newly found courage.
== Gallery ==
Silfy_Model_Early_Access.png|Silfy's early access model
Silfy-Early-Access.png|Silfy's early access appearance
== External links ==
* 
Category:Tieflings
Category:Tiefling Children
Category:Tiefling Refugees
Category:Humanoids
Category:Characters
Category:Characters in the Emerald Grove
Category:Characters in the Lower City
Category:Characters in Act One
Category:Characters in Act Three
Category:Children
Silifrey Sashenstar

Lady Silifrey Sashenstar is a Lady of Baldur's Gate, present at the ceremony of ordaining as an Archduke of the city.
== Involvement ==
Before the ceremony she sits among other patriars on the pews in central nave of the Audience Hall.
After the ceremony ends, Lady Silifrey moves to the northern nave of the Audience Hall and stands near the first table with refreshments. If spoken to, this elderly woman turns out to be virtually the only guest who doubts that Gortash will be able to keep the reins for more than a year. She also resents other patriars who agreed to give him power.
If choosing to confront Gortash, the party can find Lady Silifrey along with all other invited guests and their retinue slaughtered in the Audience hall.
== External links ==
* 
Category:Characters
Category:Characters in Wyrm's Rock Fortress
Category:Characters in Act Three
Category:Humanoids
Category:Humans
Silvanus

Silvanus is the God of nature and wilderness, neutral. He is associated domain Nature.
__NOTOC__
== Overview ==
Silvanus, known also as the Treefather or Oak Father, presides over nature, specifically wild nature, in both its natural beauty and fierce savagery. He can be wild and unpredictable, much like nature itself, and is wrathful towards those who threaten wild places. He is the patron of Druids. 
The Emerald Grove is a druid grove dedicated to the Treefather.
== Teachings ==
== Related items ==
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== Related literature ==
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== Related characters==
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== Related locations==
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== Gallery ==
Sylvanus_Model.png|Idol of Silvanus
== External links ==
*
Category: Gods
Silver

Silver is a wolf in the Circle of the Emerald Grove during Act One.
== Involvement ==
=== Act One ===
Silver is usually in the Inner Sanctum of the Emerald Grove.
=== Animal Handling ===
A party member can attempt to approach Silver.
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If approached successfully:
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=== Speak with Animals ===
Alternatively, the party member can use :
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=== Companion approval ===
The last two options of either method will successfully calm Silver, resulting in 10 XP and 
== Related literature ==
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Category:Wolves
Category:Beasts
Category:Characters
Category:Characters in the Emerald Grove
Category:Characters in Act One
Silver Necklace Jewelry Subtable

The Silver Necklace Jewelry Subtable, also known as ST_GEN_Valuables_Necklace_Silver, is a non-leveled treasure table containing silver necklaces.
== Drop table ==
This table only drops one bronze necklace, due to ARM_Amulet_Necklace_A_Silver_A being non existent and the C/D/F versions having 0 shares.
=== All items ===
Category:Drop tablesCategory:SubtablesCategory:Valuables tables
Simple Jerkin

==Gallery==
file:Simple Jerkin Human Front Model.webp|Body Type 1 Front Human|alt=Simple Jerkin Human Front
file:Simple Jerkin Human Back Model.webp|Body Type 1 Back Human|alt=Simple Jerkin Human Back
file:Simple Jerkin High Elf Front Model.webp|Body Type 4 Front High Elf|alt=Simple Jerkin High Elf Front
file:Simple Jerkin High Elf Back Model.webp|Body Type 4 Back High Elf|alt=Simple Jerkin High Elf Back
Simple Robe

==Gallery==
file:Simple Robe Human Front Model.webp|Body Type 1 Front Human|alt=Simple Robe Human Front
file:Simple Robe Human Back Model.webp|Body Type 1 Back Human|alt=Simple Robe Human Back
file:Simple Robe Half-Elf Front Model.webp|Body Type 4 Front Half-Elf|alt=Simple Robe Half-Elf Front
file:Simple Robe Half-Elf Back Model.webp|Body Type 4 Back Half-Elf|alt=Simple Robe Half-Elf Back
Category:Pages with multiple page generating templates
Sina'zith

Sina'zith is a Githyanki Monk. As a hireling, she can be recruited at camp and respecced at any time.
==Backstory==
Sina'zith's monastic preferences marked her a misfit among her kin - as did the illithid tadpole an Absolutist forced in her mind. For this, the githyanki slew her as an aberration.
== Achievements ==
Category:Githyanki
Category:Hirelings
Category:Humanoids
Category:Companions
Category:Characters
Category:Monks
Sinda

Sister Sinda is a minor Undead NPC who appears at the House of Healing during Act Two.
== Involvement ==
Sister Sinda has an extremely minor role within the house of healing, albeit the most immediate role. She tends the front desk, and addresses the party as they enter. She notes the party as "poorly", but well enough to wait in a line that does not exist. 
The party can convince her that their malady is important enough to be tended to by passing a check:
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If passing the check, Sinda directs the party to the Doctor. Otherwise, she insists that the party "wait in line", preventing them from entering past her into the lobby. The party can get around this by entering the building from any of the side entrances, or by taking the door immediately to the right of Sister Sinda, which exits outside to a short pathway leading to the children's ward. The children's ward can be entered either by breaking down the barricaded doors on the south side, or using the large vine ramps up to the roof to reach the north side. Alternatively, she can be killed, or by an Oathbreaker Paladin; the latter gives the party access to her powerful ability while the effect is active.
If the Dark Urge is chosen as origin, a unique interaction becomes available. They can insist there is something wrong with themselves, and allow Sister Sinda to inspect. She, in fact, notices the damage to the Dark Urge's mind, and allows the party to proceed to Malus Thorm, without a Skill Check. This is also one of the events which confirms a key event in the history of the Dark Urge: the amnesia it suffers is a result of actual cranial trauma, separate from the Mind Flayer tadpole.
== Combat ==
=== Attacks and abilities ===
=== Notable loot ===
* 
== External links ==
* 
Category:Characters
Category:Characters in Reithwin Town
Category:Characters in Act Two
Category:Undead
Sinister Hooded Man

Sinister Hooded Man is a human Night Blade found in Bloomridge Park in the Lower City of Baldur's Gate.
== Involvement==
If the party ventures into Bloomridge Park and approaches , he will notice the party and after a brief cutscene, will ambush the party if they are not allied with against . Sinister Hooded Man, along with several more followers of Bhaal will appear and ambush the party as well.
== Combat ==
=== Attacks and abilities ===
=== Notable loot ===
* 3x 
=== Allies ===
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Category:Humans
Category:Humanoids
Category:Characters
Category:Characters in Act Three
Category:Characters in the Lower City
Category:Followers of Bhaal
Sir Fuzzalump

Sir Fuzzalump is a Rock Gnome Wizard. As a hireling, he can be recruited at camp and respecced at any time.
==Backstory==
Sir Fuzzalump was much mocked amongst his playful kin for his dour demeanour and single-minded devotion to the magical investigation of cave moss. He claims not to have giggled in over a decade, and has never frolicked.
== Achievements ==
Category:Gnomes
Category:Rock Gnomes
Category:Hirelings
Category:Humanoids
Category:Companions
Category:Characters
Category:Wizards
Skarjall

Herdmaster Skarjall is a duergar at Grymforge in Act One.
== Involvement ==
=== Act One ===
Skarjall can be found abusing two Deep Rothé alongside and . After trying to coerce the party into helping them , he reveals a piece of , indicating that an Adamantine Forge is nearby. The party can fight the duergar or help them clear the rubble. If spoken to via , the two deep rothé that Skarjall is whipping can be convinced to rebell against the duergar.
== Combat ==
=== Attacks and abilities ===
=== Notable loot ===
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== Related quests ==
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== Speak with Dead ==
Skarjall can be spoken to with .
Party member: Who are you?
* Herdmaster Skarjall: Skarjall... herdmaster... rothé...
Party member: What were you doing here?
* Herdmaster Skarjall: Open passage... ancient forge... special...
** Party member: What is so special about the forge back there?
*** Herdmaster Skarjall: Adamantine... enhancement... from mithral...
Party member: How long have you been here?
* Herdmaster Skarjall: Many... months... dig...
Party member: Where are you from?
* Herdmaster Skarjall: Dunspeirrin... Orsraun Mountains...
Party member: Did True Soul Nere send you after the forge?
* Herdmaster Skarjall: No... clan expedition... treasure...
Party member: Why aren't you helping dig out Nere?
* Herdmaster Skarjall: Don't care... about True Soul... only coin...
Category:Characters
Category:Humanoids
Category:Resistant to Poison
Category:Duergar
Category:Characters in Grymforge
Category:Characters in Act One
Category:Fighters
Category:Available to Speak with Dead
Skeeve Stabwell

Skeeve Stabwell is a human member of The Guild, found guarding the Guildhall entrance in the Lower City of Baldur's Gate.
== Combat ==
=== Attacks and abilities ===
=== Loot ===
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=== Allies ===
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Category:Characters
Category:Characters in the Lower City
Category:Characters in Act Three
Category:Members of the Guild
Category:Humans
Category:Humanoids
Skeleton

Skeletons are a non-playable race of undead creatures. Though often encountered as enemies, skeletons can also be NPCs or friendly summons.
== Overview ==
Skeletons are the most basic and spare of undeadkind, all flesh and semblance of life stripped away from the body until only a chattering mockery remains. Being composed purely of brittle bone, all skeletons are vulnerable to damage and immune to damage.
Players can summon and directly control friendly skeletons with .
== Skeleton characters ==
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== Skeleton enemy variants ==
==== Act One ====
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==== Act Two ====
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==== Act Three ====
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== Skeleton summons ==
* Skeleton (Animate Dead)
== External links ==
* 
Category:Creatures
Category:Races
Category:Non-playable races
Category:Undead
Skeleton (Animate Dead)

Skeletons are a type of Undead creature found in Baldur's Gate 3. They serve as foot soldiers for Necromancers after being raised from corpses. They carry short bows that deal extra damage.
== About ==
Skeletons can be created through the spell , a level three spell available to level 5 Clerics, Wizards, Pact of the Tome Warlocks and Circle of the Spores Druids. The spell is also available to level 9 Oathbreaker Paladins. The spell can also be cast with a common Scroll of Animate Dead.
== Combat ==
=== Attacks and abilities ===
Category:Undead
Category:Skeletons
Skickpit

Skickpit is a member of Clan Ironhand, who was captured by Duergar slavers, and is being forced to work for the Cult of the Absolute in the Abandoned Refuge.
== Involvement ==
Skickpit can be encountered initially outside the elevator which leads to the Shadow-Cursed Lands, being harassed by and . The party can join in with harassing Skickpit, or try to assure him that they are trying to help. This will require a check. If is chosen as Origin, Skickpit believes the party automatically. Paladins or Clerics under a good deity also do not need to pass a skill check. 
Skickpit can be saved without combat by poisoning the "stained cask" near the stairs before climbing. 
If the camp is cleared of Duergar, Skickpit can be told to join the other deep gnomes.
If the interacting with the elevator, Skickpit also warns the party about travelling to the Shadow-Cursed Lands without a .
After Nere and / or Magmar and Pistle have been dealt with, the party can convince Skickpit to take the elevator, which kills him:
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== Related Quests ==
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== External links ==
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Category:Gnomes
Category:Deep Gnomes
Category:Humanoids
Category:Characters
Category:Characters in Grymforge
Category:Characters in Act One
Category:Members of Clan Ironhand
Skittle

Skittle is a rat merchant found inside a cell in Heapside Prison during Act Three. 
== Involvement==
Skittle's cell can be unlocked with the generic key found on , or it can be accessed via a destructible adjacent wall. Skittle can also be spoken to from outside the cell. 
In order to trade with Skittle, must be used.
== Rat puns ==
Befitting of a character with Intelligence 4, they speak almost exclusively in puns. The player can respond in kind.
* Skittle: "Step up and marvel at the spec-rat-ular wonders on offer!"
* Party member: A mercantile rodent? How rat-ical!
* Skittle: Indeed, my mirthful mate. Care to take a squeak at my fan-rats-tical wares?
* Party member: Is this business rat-ified by the local merchant's league?
* Skittle: My enterprise is a more... covert sort. I do my dealings in squeak-ret.
== Store ==
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==Trivia==
* Skittle's store has everything one would need to plan an escape.
== External links ==
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Category:Rats
Category:Beasts
Category:Characters
Category:Characters in the Lower City
Category:Characters in Act Three
Category:Traders
Skoan

Reaper of Bhaal Skoan is a member of the Cult of Bhaal, found in the High Security Vaults in The Counting House in the Lower City.
== Involvement ==
During the quest, the party can go to the Counting House in hopes of catching up to Minsc. Inside the vaults, the party witnesses Minsc emerge from a Mimic and defeat it. 'Jaheira' then appears with a handful of Bhaalists including Skoan, and teleports away with Minsc, leaving the cultists to attack the party and the staff. 
== Combat ==
=== Attacks and abilities ===
=== Notable Loot ===
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=== Allies ===
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== Related quests ==
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Category:Humans
Category:Humanoids
Category:Characters
Category:Characters in The Counting House
Category:Characters in Act Three
Category:Followers of Bhaal
Skoona

Enforcer Skoona is a half-orc employee of the Elfsong Tavern in the Lower City of Baldur's Gate. 
== Involvement==
Skoona can be found patrolling the tavern between the front door and the rear door in the kitchen.
== Combat ==
=== Attacks and abilities ===
=== Notable loot ===
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== External links ==
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Category:Half-Orcs
Category:Humanoids
Category:Characters
Category:Characters in the Lower City
Category:Characters in Act Three
Category:Fighters
Skrut

Skrut is a goblin stationed in the Goblin Camp in Act One.
== Involvement ==
=== Act One ===
Skrut patrols the library near the command post in the Shattered Sanctum. If discovers the location of the Emerald Grove and launches an attack, Skrut participates in the raid.
== Combat ==
=== Attacks and abilities ===
=== Loot ===
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== Related quests ==
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== See also ==
* Transcript of Skrut's dialogue and banter
== External links ==
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Category:Humanoids
Category:Goblins
Category:Characters
Category:Characters in Act One
Category:Characters in the Goblin Camp
Category:Followers of the Absolute
Skrut/Transcript

This is a transcript of dialogue and zone banter of goblin NPC Skrut in the Shattered Sanctum. He patrols the library near the chasm leading to Minthara's command post.
== Dialogue ==
Skrut: You see that eye wotsit floatin' about? Best hope it don't take a fancy to you... Unless you like playin' hide an' seek when yer tryin' to take a dump.
*Player: What is it?
**Skrut: [DROW] Eh? You dunno? Hah! A grunt like the rest of us, eh? It's a floatin' eye, mate. Yer bosses at Moonrise enjoy spyin' on us. Load o' trollop. Jus' don't trust us to do what we do best - killin' things.
***Dialogue ends.
**Skrut: It's a floatin' eye, mate. What do you reckon? Bloody spyin' on us. The bigwigs at Moonrise like to 'be involved', the drow says. Load o' trollop. Jus' don't trust us to do what we do best - killin' things.
***Dialogue ends.
*Player: It can look all it likes. I've got nothing to hide.
**Skrut: If that's how you get yer kicks, ain't no business o' mine. But when yer takin' a tinkle, be sure to wave, eh? The bigwigs at Moonrise love a good show.
***Dialogue ends.
*Player: [DROW HALF-ELF] [GITHYANKI] [TIEFLING] [HALF-ORC] [DRAGONBORN] Heh. It's a good thing my kind do not need to defecate.
**Skrut: What? You must have some plug in ya! Ah, wait. You're some messer. Had me well fooled. But when yer takin' a tinkle, or whatever you lot do with your bits, give it a wave, eh? The bigwigs at Moonrise love a good show.
***Dialogue ends.
(If spoken to again)
Skrut: I'm fed up with that bloody eye. Peep on someone else, you hear!
== Banter ==
(When Zurga goes past in the library)
*Skrut: Hah! Got an earful, did ya?
*Zurga: Feck off.
(When Scrying Eye floats past in the library)
*Skrut: How about I start followin' you, eh? How d'ya like that?
*Skrut: Get your eye off my arse!
== Notes ==