Call of Duty 2: Big Red One

Call of Duty 2: Big Red One is a part of the Call of Duty series set in World War II that was developed by Treyarch and published by Activision. It is the second time that Treyarch was involved as a developer after United Offensive and is the second console-exclusive game in the series after Finest Hour. The game follows the story of the 1st Infantry Division of the United States, nicknamed "The Big Red One", which is eponymous for the title, as it fights through key battles across North Africa, Italy, and Western Europe. It therefore tells a side story of Call of Duty 2 which was also released in the same year. Conceptually, it breaks with its predecessors in the sense that throughout the game a soldier of one unit is followed. 
Many of the weapon animations and models were reused in Call of Duty 3 and Call of Duty: World at War - Final Fronts.
Note: An emulator was used to capture very high-resolution screenshots of this game for clarity. This upscaling required disabling some post-processing effects due to resulting graphical glitches. All screenshots have been checked against original PS2 footage to ensure that any glitches noted on this page are also present in the PS2 version.
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=Pistols=
For the first time in the series, all pistols can be dual-wielded. However, dual-wielding works differently compared to future games, as it is not a selectable "attachment", but rather a class-specific bonus when a player obtains a specific number of points in multiplayer. Dual-wielding mechanics are different compared to other games, as weapons are fired in a fixed alternating fashion (as opposed to allowing the player to fire an individual weapon whenever they please); it is due to this that both weapons have a fixed on-screen reloading animation, depicting the player reloading both pistols rather than reloading one pistol at a time.
Pistols only appear in multiplayer, they do not appear in singleplayer.
==Colt M1911A1==
==SACM M1935A==
The SACM M1935A appears, incorrectly referred to as the version manufactured by MAS. It is only playable on the multiplayer map "Canyon" and holds seven rounds in its eight-round magazine.
==Walther P38==
The Walther P38 is the standard pistol of the German and Italian factions in the multiplayer.
=Submachine Guns=
==Beretta Model 38 Hybrid==
A hybrid of the Beretta Model 38/42 and the Model 38/44, erroneously referred to as the earlier Model 38A, appears in the game; it has the 38/42's recoil spring extension at the back of the receiver, and the 38/44's unfluted barrel. It is used by the Italians during the Sicilian invasion levels "Operation Husky" and "Piano Lupo".
==M1A1 Thompson==
The player starts with an M1A1 Thompson after being promoted to Corporal in the level "Piano Lupo". The Bonus Materials description inaccurately states that it was used by gangsters during the Prohibition era, whereas it was the M1921; in fact, the M1A1 wasn't in existence during that time.
==MAS-38==
The MAS-38 is used by the Vichy French forces in the second level "Baptism By Fire". The MAS-38 in the game holds 32 rounds in its magazine and has a correct rate of fire of 650 rounds/min with a low recoil.
==MP 40==
The MP 40 is one of the most common weapons found in the game, used virtually by every German later in the game; like the Beretta, it is incorrectly shown firing from a closed bolt.
=Rifles=
==Carcano M91/38==
The Carcano M91/38 Cavalry Carbine appears briefly in the mission "Operation Husky", but cannot be used by the player. It can then be picked up and used in the mission "Piano Lupo". Despite the in-game "M38" designation and Bonus Materials description referring to its caliber as 7.35x51mm Carcano, the cartridges appear to be round-nosed and thus make it the 6.5x52mm variant. In addition to this, the world model is a Karabiner 98k.
==Gewehr 43==
The Gewehr 43 is another widely used weapon that can be found on German soldiers later in the game.
==Karabiner 98k==
The Karabiner 98k is the rifle used by the Germans in almost every mission but not nearly as often as the MP 40. A scoped sniper rifle version with a mounted Zeiss ZF41 scope can be found in some levels. The weapon model is reused from Finest Hour but has different animations. However, there is no world model for the Karabiner with ZF41; it is just a scoped Springfield rifle.
==M1 Carbine==
The M1 Carbine is another widely used weapon that can be found on US soldiers later in the game. It uses a V-notch rear sight instead of an aperture. The HUD icon depicts the M1A1 variant, which has a folding stock.
==M1 Garand==
The player starts with an M1 Garand rifle on most of the mission. Virtually every US soldier is equipped with this rifle in the game. When reloading, it appears that the player character uses his hand in a quick motion to prevent the bolt from slamming after inserting a clip, and then manually pushes it forward. This is the only Call of Duty game where this method is used; in the others, the player character either lets the bolt snap automatically forward or needs to push it himself. The M1 Garand in-game cannot be reloaded until the player fires all 8 rounds.
thumb|none|450px|M1 Garand - .30-06 Springfield
==M1903A4 Springfield==
The M1903A4 Springfield can be found in the missions "The Desert Fox" and "Piano Lupo". It is worth mentioning that the Springfield's striker is the only functional one of all bolt-action rifles in the game that actually moves after firing. However, at the start of an empty reload, the player character briefly reaches for the bolt handle and then shrugs back, causing the striker to retract by itself magically.
==MAS-36==
The MAS-36 rifle is used by Vichy French troops and is only available in the second level "Baptism By Fire" after the tutorial. Like the Carcano carbine, the world model for the MAS-36 appears as a Karabiner 98k. The MAS-36 in the game is modeled after a post-WWII rifle and is incorrectly referred to as a self-loading rifle in the game's weapons list.
thumb|450px|none|Fusil MAS 36 - 7.5x54mm
==Sturmgewehr 44==
The Sturmgewehr 44 is an assault rifle mostly used by the Germans in the Omaha Beach level "The Great Crusade".
=Machine Guns=
==Breda Modello 30==
The Breda M30 is used by Italian soldiers in the level "Piano Lupo". The magazine holds 20 rounds and is reloaded with three Carcano en-bloc clips, despite these only holding six rounds each; they are also incorrectly shown being used like stripper clips, and (similarly to the bolt-action rifles) all three are used regardless of how much ammunition is left in the magazine (or the user's reserve). The actual weapon was reloaded with a single proprietary 20-round stripper clip. Although the bipod can be seen unfolded when a dying soldier drops his weapon, this attachment is not usable to the player.
==Browning M1919A6==
The Browning M1919A6 is a support weapon with a 75-round belt. The player starts with the M1919A6 in the level "Operation Husky".
==Chatellerault Mle. 1924/29==
The Chatellerault M1924/29 is a support weapon used by the Vichy French in the second level "Baptism By Fire".
thumb|none|450px|Chatellerault MAC 24/29 - 7.5x54mm
==M1918A2 Browning Automatic Rifle==
The M1918A2 Browning Automatic Rifle is usable in some levels. The Bonus Materials description makes a similar mistake as with the Thompson, by stating that the M1918A2 BAR was Clyde Barrow's weapon choice when it was actually a cut-down version of the original M1918, and the M1918A2 wasn't in existence during his crime spree.
==MG 34==
The MG 34 with a Gurttrommel 34 50-round belt drum magazine is a support weapon that can be picked up and found later in the game.
=Launchers=
==M9 Bazooka==
The M9 Bazooka is an anti-tank weapon that is usually found in places where tanks are present.
==Panzerfaust==
The Panzerfaust is an anti-tank weapon found in the hands of the Germans. It cannot be picked up by the player in the campaign; it is only usable in multiplayer.
==Panzerschreck RPzB 54==
The Panzerschreck RPzB 54 is another anti-tank weapon that is usually found more common than the M9 Bazooka. Just like the M9, it is usually found in places where an armored vehicle is present.
=Grenade & Explosives=
==M18 smoke grenade==
Low-detailed M18 smoke grenade are seen hanging on US soldiers' uniforms.
==Mk 2 hand grenade==
The player starts with Mk 2 hand grenades on almost all the missions. It is thrown without pulling the pin and removing the safety lever.
==Model 24 Stielhandgranate==
The Model 24 Stielhandgranate is used by the Axis forces and can be picked up. Like the Mk 2 grenade, the Stielhandgranate is thrown without unscrewing the cap or pulling the string.
thumb|none|350px|Stielhandgrenate Modell 24
==Naval Mine==
At the beginning of the mission "Operation Husky", several German naval mines on the coast of Sicily had to be destroyed to ensure safe passage.
==Tellermine 35==
A field of Tellermine 35 AT mines is seen during the mission "Kasserine". Several other teller mines are seen during the mission "The Last Crusade" attached on wooden logs.
=Mounted Weapons=
==2 cm Flakvierling 38==
Several Flakvierling 38s can be seen during the campaign. It is either spelled "Flak Vierling" or "flakvierling". In the prologue mission "We've Been Through Worse", German soldiers use a Flakvierling to mow down US Army soldiers climbing on a Tiger I heavy tank whose tracks are disabled. This is a reference to the 1998 movie Saving Private Ryan.
==2 cm KwK 30==
German Sd.Kfz. 222 scout cars are equipped with KwK 30 autocannons.
==20 mm MG 151==
Messerschmitt Bf 109 fighters have two MG 151 cannons mounted in their wings.
==8 cm Granatwerfer 34==
8 cm Granatwerfer 34s are used by the Germans and Italians throughout the campaign. The mortar's model is reused from Call of Duty.
==8 cm kurzer Granatwerfer 42==
The 8 cm kurzer Granatwerfer 42 is also used by German soldiers in the mission "Crucifix Hill".
==8.8 cm Flak 18==
Several Flak AA guns must be disabled in the mission "Tankers". A Flak 18 is available for use in the mission "The Great Crusade".
==15 cm Nebelwerfer 41==
The 15 cm Nebelwerfer 41 makes its debut in the Call of Duty series. The GIs call them "Screaming Mimis." In the missions "Counterattack" and "Crucifix Hill", some Nebelwerfers must be destroyed.
==Breda Modello 37==
The Breda Modello 37 appears in the single-player campaign as the "BM37".
==Breda Modello 38==
Three Breda Modello 38 machine guns are mounted on the Italian Carro Armato M13/40 tank.
==Browning M2==
The Browning M2 is a heavy support weapon found in stationary positions around the game. As well as on vehicles.
===Aircraft===
During the campaign mission "Liberators", the player briefly takes control of several Browning M2 Aircraft machine guns inside the ball turret of a B-24 Liberator heavy bomber.
===Quad Mount===
The Quad Mount of the Browning machine gun is also seen and used by the player character during the single-player campaign.
==Browning M1919A5==
Browning M1919A5 machine guns are seen mounted in the Light Tank, M3 Stuarts.
==Browning M1919A6==
The Browning M1919A6 can be found mounted on some walls.
==Cannone da 47/32 M35==
The main gun of the Italian tank is the Cannone da 47/32 M35.
==Hotchkiss M1914==
A Hotchkiss M1914 is shown in the Bonus Materials. It doesn't appear during gameplay though; Vichy French forces are seen using the MG 42 instead.
==M2A1 Howitzer==
The M2A1 Howitzer is used by German soldiers in the Kasserine Pass during the "The Desert Fox" mission and in the "Piano Lupo" by US soldiers. It is also mounted on T19 Howitzer Motor Carriages.
==MG 15==
German Junkers Ju 87 Stuka dive bombers can be seen with rear-mounted MG 15s in their cockpits.
==MG 34 Panzerlauf==
The MG 34 Panzerlauf is mounted on German Panzer IV and Panzerkampfwagen VI Tiger I tanks.
==MG 42==
The MG 42 is a mounted support weapon that is extensively used by the Germans later in the game. It is also mounted on Sd.Kfz. 251 Ausf. D half-tracks.
==Reibel Mle. 31==
French Renault R40 light tanks in the multiplayer have turret mounted Reibel Machine Guns.
==V2 Rocket==
Two V2 Rockets are seen during the last mission "The Dragon's Teeth".
Category:Video Game
Category:War
Category:First-Person Shooter