Automaton

{| style="float: left;"	__TOC__
== Abilities and Traits ==
Job Traits 	Job Traits 	Job Traits
Trait 	Attachment 	Elemental Affinity
Melee Accuracy Bonus 	Stabilizer, II, III, IV, V 	
Ranged Accuracy Bonus 	Scope, II, III, IV 	
Attack Bonus 	Tension Spring, II, III, IV, V 	
Auto Refresh† 	Mana Tank, II, III, IV 	
Auto Regen† 	Auto-Repair Kit, II, III, IV 	
Conserve MP 	Mana Conserver 	
Counter 	Galvanizer 	
Double Attack 	Coiler, II 	
Double Shot 	Repeater 	
Evasion Bonus 	Accelerator, II, III, IV 	
Evasion Bonus‡ 	Smoke Screen 	
Magic Accuracy Bonus 	Tranquilizer, II, III, IV 	
Magic Attack Bonus 	Loudspeaker, II, III, IV, V 	
Magic Burst Bonus 	Amplifier, II 	
Magic Defense Bonus 	Mana Jammer, II, III, IV 	
Max HP Boost 	Auto-Repair Kit, II, III, IV 	
Max MP Boost 	Mana Tank, II, III, IV 	
Occult Acumen 	Arcanic Cell, II 	
Skillchain Bonus 	Speedloader, II 	
Store TP 	Inhibitor, II 	
Tenacity 	Resister, II 	
Weapon Damage 	Magniplug, II 	
Magic Damage 	Arcanoclutch, II 	
Ranged Damage 	Truesights 	
Unique Traits 	Unique Traits 	Unique Traits
Trait 	Attachment 	Elemental Affinity
Enhance Other Attachments 	Optic Fiber, II 	
Critical Hit Rate Bonus 	Dynamo, II, III 	
Cure Potency 	Vivi-Valve, II 	
Enmity Bonus 	Strobe, II 	
Enmity Reduction 	Stealth Screen, II 	
Enthunder 	Volt Gun 	
Gradual Accuracy Bonus† 	Heat Seeker 	
Gradual Evasion Bonus† 	Pattern Reader 	
Haste 	Turbo Charger, II 	
Negate Enemy Defense 	Attuner 	
Negate Enemy Evasion 	Target Marker 	
Physical Damage Taken 	Armor Plate, II, III, IV 	
Skill Gain Rate Bonus 	Percolator 	
Spell Casting Time Reduction 	Mana Booster 	
Spell Cost Reduction 	Power Cooler 	
Successive Damage Reduction 	Steam Jacket 	
Successive Special Damage Reduction 	Analyzer 	
Weaponskill fTP Bonus† 	Flame Holder 	
Nearly all automaton traits are passive and require no maneuvers to activate.No animations are displayed upon use.Subsequent corresponding maneuvers enhance the potency of traits.* Consumes one or all of the corresponding elemental maneuvers upon activation.† Not passive, requires the corresponding maneuver to be active.‡ Proportionately decreases accuracy.	Nearly all automaton traits are passive and require no maneuvers to activate.No animations are displayed upon use.Subsequent corresponding maneuvers enhance the potency of traits.* Consumes one or all of the corresponding elemental maneuvers upon activation.† Not passive, requires the corresponding maneuver to be active.‡ Proportionately decreases accuracy.	Nearly all automaton traits are passive and require no maneuvers to activate.No animations are displayed upon use.Subsequent corresponding maneuvers enhance the potency of traits.* Consumes one or all of the corresponding elemental maneuvers upon activation.† Not passive, requires the corresponding maneuver to be active.‡ Proportionately decreases accuracy.
Job Ability 	Job Ability 	Job Ability
Ability 	Attachment 	Elemental Affinity
Barrage† 	Barrage Turbine 	
Blaze Spikes 	Reactive Shield 	
Convert 	Mana Converter 	
Copy Image* 	Replicator 	
Dispel 	Disruptor 	
Erase† 	Eraser 	
Flash 	Flashbulb 	
Meditate† 	Heat Capacitor, II 	
Provoke 	Strobe, II 	
Shield Bash 	Valoredge Frame Only 	
Stoneskin 	Shock Absorber, II, III 	
Unique Abilities 	Unique Abilities 	Unique Abilities
Ability 	Attachment 	Elemental Affinity
Absorb Beneficial Status Effect 	Regulator 	
Survive Fatal Physical Damage* 	Schurzen 	
MP Restoration* 	Economizer 	
Prevent Overload* 	Condenser 	
Heady Artifice 	Heady Artifice 	Heady Artifice
Ability 	Automaton Head Required 	Duration
Benediction 	Soulsoother 	N/A
Chainspell 	Stormwaker 	60 seconds
Eagle Eye Shot 	Sharpshot 	N/A
Invincible 	Valoredge 	30 seconds
Manafont 	Spiritreaver 	60 seconds
Mighty Strikes 	Harlequin 	45 seconds
All automaton job abilities require the corresponding elemental maneuver to activate.A visible animation is seen around the automaton.See the individual attachment pages for more information on each attachment.Not all attachments are equivalent to the effects other jobs posses.* Consumes one or all of the corresponding elemental maneuvers upon activation.† Adds burden to the curresponding maneuver upon activation.	All automaton job abilities require the corresponding elemental maneuver to activate.A visible animation is seen around the automaton.See the individual attachment pages for more information on each attachment.Not all attachments are equivalent to the effects other jobs posses.* Consumes one or all of the corresponding elemental maneuvers upon activation.† Adds burden to the curresponding maneuver upon activation.	All automaton job abilities require the corresponding elemental maneuver to activate.A visible animation is seen around the automaton.See the individual attachment pages for more information on each attachment.Not all attachments are equivalent to the effects other jobs posses.* Consumes one or all of the corresponding elemental maneuvers upon activation.† Adds burden to the curresponding maneuver upon activation.
== Magic ==
Magic 	Magic 	Magic 	Magic 	Magic
Unlike other magic wielders, Automatons learn their magic at skill levels and not with the use of scrolls.	Unlike other magic wielders, Automatons learn their magic at skill levels and not with the use of scrolls.	Unlike other magic wielders, Automatons learn their magic at skill levels and not with the use of scrolls.	Unlike other magic wielders, Automatons learn their magic at skill levels and not with the use of scrolls.	Unlike other magic wielders, Automatons learn their magic at skill levels and not with the use of scrolls.
{| style="background:#f2e5fd; text-align: center;" class="wikitable" cellpadding="2" width="100%" 	Level 	Name 	Head 	Icon
1 	Dia 	 	 	
12 	Cure 	 	 	
15 	Stone 	 	 	
18 	Poison 	 	 	
21 	Paralyze 	 	 	
24 	Protect 	 	 	
27 	Blind 	 	 	
27 	Poisona 	 	 	
30 	Water 	 	 	
33 	Bio 	 	 	
36 	Paralyna 	 	 	
42 	Slow 	 	 	
45 	Aero 	 	 	
45 	Blindna 	 	 	
45 	Cure II 	 	 	
45 	Drain 	 	 	
54 	Shell 	 	 	
57 	Silence 	 	 	
60 	Fire 	 	 	
60 	Silena 	 	 	
66 	Regen 	 	 	
75 	Blizzard 	 	 	
78 	Aspir 	 	 	
81 	Cure III 	 	 	
84 	Protect II 	 	 	
90 	Cursna 	 	 	
90 	Thunder 	 	 	
96 	Dia II 	 	 	
99 	Erase 	 	 	
==Attachments==
Attachments 	Attachments 	Attachments	Attachments	Attachments
Automatons may be equipped with attachments which boost and augment their capabilities. Initially received as items, they must be traded to equip in the automaton equipment menu. Once traded they can not be turned back into items.
While your main job is Puppetmaster (Any job will work now) speak with Tateeya in the Automaton Workshop iat (I-7) in Aht Urhgan Whitegate then trade her the attachments. Don't worry as she won't take an attachment that you have already traded before.
*After the initial dialogue you may trade attachments on any job.	Automatons may be equipped with attachments which boost and augment their capabilities. Initially received as items, they must be traded to equip in the automaton equipment menu. Once traded they can not be turned back into items.
While your main job is Puppetmaster (Any job will work now) speak with Tateeya in the Automaton Workshop iat (I-7) in Aht Urhgan Whitegate then trade her the attachments. Don't worry as she won't take an attachment that you have already traded before.
*After the initial dialogue you may trade attachments on any job.	Automatons may be equipped with attachments which boost and augment their capabilities. Initially received as items, they must be traded to equip in the automaton equipment menu. Once traded they can not be turned back into items.
While your main job is Puppetmaster (Any job will work now) speak with Tateeya in the Automaton Workshop iat (I-7) in Aht Urhgan Whitegate then trade her the attachments. Don't worry as she won't take an attachment that you have already traded before.
*After the initial dialogue you may trade attachments on any job.	Automatons may be equipped with attachments which boost and augment their capabilities. Initially received as items, they must be traded to equip in the automaton equipment menu. Once traded they can not be turned back into items.
While your main job is Puppetmaster (Any job will work now) speak with Tateeya in the Automaton Workshop iat (I-7) in Aht Urhgan Whitegate then trade her the attachments. Don't worry as she won't take an attachment that you have already traded before.
*After the initial dialogue you may trade attachments on any job.	Automatons may be equipped with attachments which boost and augment their capabilities. Initially received as items, they must be traded to equip in the automaton equipment menu. Once traded they can not be turned back into items.
While your main job is Puppetmaster (Any job will work now) speak with Tateeya in the Automaton Workshop iat (I-7) in Aht Urhgan Whitegate then trade her the attachments. Don't worry as she won't take an attachment that you have already traded before.
*After the initial dialogue you may trade attachments on any job.
{| style="background:#f2e5fd; text-align: center;" class="wikitable" cellpadding="2" width="100%"	Fire 	Fire 	Fire 	
Name 	Description 	Capacity 	 	
Attuner 	Enhances attack against powerful enemies 	 	 	
Flame Holder 	Converts the energy of a Fire Maneuver into attack power during weapon skillsHowever, this adds burden to Fire Maneuvers	 	 	
Heat Capacitor 	Adds Fire Maneuver burden to restore TP 	 	 	
Heat Capacitor II 	Adds Fire Maneuver burden to restore TP 	 	 	
Inhibitor 	Store TPImproves TP usage efficiency 	 	 	
Inhibitor II 	Store TPImproves TP usage efficiency 	 	 	
Reactive Shield 	Use "Blaze Spikes" 	 	 	
Speedloader 	Focuses on taking advantage of skillchains and grants a skillchain bonus 	 	 	
Speedloader II 	Focuses on taking advantage of skillchains and grants a skillchain bonus 	 	 	
Strobe 	Increases enmityOccasionally use "Provoke" 	 	 	
Strobe II 	Increases enmityOccasionally use "Provoke" 	 	 	
Tension Spring 	Enhances attack 	 	 	
Tension Spring II 	Enhances attack 	 	 	
Tension Spring III	Enhances attack 	 	 	
Tension Spring IV 	Enhances attack 	 	 	
Tension Spring V 	Enhances attack 	 	 	
Magniplug 	Enhances weapon damage 	 	 	
Magniplug II 	Enhances weapon damage 	 	 	
== Combat Skills and Stats==
Automaton Base Stats 	Automaton Base Stats 	Automaton Base Stats 	Automaton Base Stats 	Automaton Base Stats
Changing heads will not affect the automaton's HP, MP or base stats like Strength, but it might raise one of its combat skills to the next "tier."For instance, equipping Valoredge frame, with a base melee skill of 404, or B+, with the Valoredge head raises it from B+ to A, 417 at level 99.	Changing heads will not affect the automaton's HP, MP or base stats like Strength, but it might raise one of its combat skills to the next "tier."For instance, equipping Valoredge frame, with a base melee skill of 404, or B+, with the Valoredge head raises it from B+ to A, 417 at level 99.	Changing heads will not affect the automaton's HP, MP or base stats like Strength, but it might raise one of its combat skills to the next "tier."For instance, equipping Valoredge frame, with a base melee skill of 404, or B+, with the Valoredge head raises it from B+ to A, 417 at level 99.	Changing heads will not affect the automaton's HP, MP or base stats like Strength, but it might raise one of its combat skills to the next "tier."For instance, equipping Valoredge frame, with a base melee skill of 404, or B+, with the Valoredge head raises it from B+ to A, 417 at level 99.	Changing heads will not affect the automaton's HP, MP or base stats like Strength, but it might raise one of its combat skills to the next "tier."For instance, equipping Valoredge frame, with a base melee skill of 404, or B+, with the Valoredge head raises it from B+ to A, 417 at level 99.
{| border="1" cellspacing="0" cellpadding="2" width=100% style="text-align:center;" 	Head 	Melee 	Ranged 	Magic
Harlequin 	-- 	-- 	-- 	
Valoredge 	+1 	-- 	-- 	
Sharpshot 	-- 	+1 	-- 	
Stormwaker 	+1 	-- 	+2 	
Soulsoother 	-- 	-- 	+2 	
Spiritreaver 	-- 	-- 	+2 	
Frame Derived Stats at 99 ilvl 119 (w/Divinator)
Head and Frame Combination	Accuracy	Ranged Accuracy	Attack	Ranged Attack	Evasion	Defense
Harlequin 	 	-- 	 	-- 	720 	681
Valoredge 	 	-- 	 	-- 	692 	858
Sharpshot 	815 	860 	760 	810 	743 	625
Stormwaker 	791 	-- 	732 	-- 	624 	552
Soulsoother/Stormwaker 	785 	-- 	726 	-- 	624 	552
Frame Stat Bonuses/Penalties
Frame 	Accuracy, Attack, Evasion	Ranged Accuracy, Ranged Attack	Defense	HP 	MP
Harlequin 	+10% 	-- 	+30% 	+0% 	+0%
Valoredge 	+10% 	-- 	+60% 	+20%	--
Sharpshot 	+10% 	+10% 	+20% 	-10%	--
Stormwaker	+10% 	-- 	+10% 	-20%	+20%
{| class="" border="0" width="100%" cellpadding="0" cellspacing="0" valign="top"
|-
! style="background:#fea5b8; border-collapse: collapse; border-width: 1px; border-style: solid; border-color: #fd5b7e;" colspan="5" height="25"| Automaton Combat Skills
|-
| style="background:#fed4dd; border-color: #fd5b7e;" colspan="5" | These are the combat values after factoring in the head boost for the matching head and frame automaton sets.
|-
|
{| style="background:#fed4dd; text-align: center;" class="wikitable" cellpadding="2" width="100%"	 	 	
Skill 	Rank	49 	99
Melee 	B- 	144	388
Ranged	B- 	144	388
Magic 	B- 	144	388
== Frames ==
{| class="" border="0" width="100%" cellpadding="0" cellspacing="0" valign="top"
|-
! style="background:#fea5b8; border-collapse: collapse; border-width: 1px; border-style: solid; border-color: #fd5b7e;" colspan="5" height="25"| Frame Elemental Capacity
|-
|style="background:#fed4dd; border-color: #fd5b7e;" colspan="5" | Every automaton frame and head has a different elemental capacity. This allows for attachments to be used with an automaton up until the elemental cost of the attachments has met or would surpass the capacity of the head and frame chosen.Elemental capacity of automatons may be expanded by up to four of each element from Puppetmaster Gifts. Information on how to acquire these frames is available at Puppet Frame Creation.
|-
|
{| style="background:#fed4dd; text-align: center;" class="wikitable R-Highlight-Purple" cellpadding="2" width="100%"	 	 	 	 	 	 	 	
Harlequin	 	 	 	 	 	 	 	
 	2	2	2	0	2	2	2	0
 	3	3	3	3	3	3	3	3
== Combat Parameters ==
Combat Parameters	Combat Parameters	Combat Parameters	Combat Parameters	Combat Parameters
An automaton's AI resides in each of its heads. Changing frames around with heads not only potentially changes combat skills, but the behavior of the puppet itself.In contrast, the damage types and weapon skills of an automaton reside within the frame.
The casting of all spells have their own timer. Each head has its own individual recast for categories of magic such as healing or nuking. As of the December 2011 update there is no longer a universal casting delay that needs to pass before a spell may be cast.
The casting priority also changes based on the type of maneuver that is up and the foes HP as well as the HP of the master and then the automaton.
For example using a light maneuver alters the casting priority of an automaton by forcing cure over casting to remove status ailments.
Furthermore, equipping an attachment such as the Damage Gauge also raises the threshold of when cure will trigger on the casting priority. Automatons prioritize the casting of certain spells like cure or regen based off of who has hate.	An automaton's AI resides in each of its heads. Changing frames around with heads not only potentially changes combat skills, but the behavior of the puppet itself.In contrast, the damage types and weapon skills of an automaton reside within the frame.
The casting of all spells have their own timer. Each head has its own individual recast for categories of magic such as healing or nuking. As of the December 2011 update there is no longer a universal casting delay that needs to pass before a spell may be cast.
The casting priority also changes based on the type of maneuver that is up and the foes HP as well as the HP of the master and then the automaton.
For example using a light maneuver alters the casting priority of an automaton by forcing cure over casting to remove status ailments.
Furthermore, equipping an attachment such as the Damage Gauge also raises the threshold of when cure will trigger on the casting priority. Automatons prioritize the casting of certain spells like cure or regen based off of who has hate.	An automaton's AI resides in each of its heads. Changing frames around with heads not only potentially changes combat skills, but the behavior of the puppet itself.In contrast, the damage types and weapon skills of an automaton reside within the frame.
The casting of all spells have their own timer. Each head has its own individual recast for categories of magic such as healing or nuking. As of the December 2011 update there is no longer a universal casting delay that needs to pass before a spell may be cast.
The casting priority also changes based on the type of maneuver that is up and the foes HP as well as the HP of the master and then the automaton.
For example using a light maneuver alters the casting priority of an automaton by forcing cure over casting to remove status ailments.
Furthermore, equipping an attachment such as the Damage Gauge also raises the threshold of when cure will trigger on the casting priority. Automatons prioritize the casting of certain spells like cure or regen based off of who has hate.	An automaton's AI resides in each of its heads. Changing frames around with heads not only potentially changes combat skills, but the behavior of the puppet itself.In contrast, the damage types and weapon skills of an automaton reside within the frame.
The casting of all spells have their own timer. Each head has its own individual recast for categories of magic such as healing or nuking. As of the December 2011 update there is no longer a universal casting delay that needs to pass before a spell may be cast.
The casting priority also changes based on the type of maneuver that is up and the foes HP as well as the HP of the master and then the automaton.
For example using a light maneuver alters the casting priority of an automaton by forcing cure over casting to remove status ailments.
Furthermore, equipping an attachment such as the Damage Gauge also raises the threshold of when cure will trigger on the casting priority. Automatons prioritize the casting of certain spells like cure or regen based off of who has hate.	An automaton's AI resides in each of its heads. Changing frames around with heads not only potentially changes combat skills, but the behavior of the puppet itself.In contrast, the damage types and weapon skills of an automaton reside within the frame.
The casting of all spells have their own timer. Each head has its own individual recast for categories of magic such as healing or nuking. As of the December 2011 update there is no longer a universal casting delay that needs to pass before a spell may be cast.
The casting priority also changes based on the type of maneuver that is up and the foes HP as well as the HP of the master and then the automaton.
For example using a light maneuver alters the casting priority of an automaton by forcing cure over casting to remove status ailments.
Furthermore, equipping an attachment such as the Damage Gauge also raises the threshold of when cure will trigger on the casting priority. Automatons prioritize the casting of certain spells like cure or regen based off of who has hate.
Harlequin 	Harlequin	Harlequin	Harlequin 	Harlequin 	 	
{| style="background:#fde1d2; text-align: center;" class="wikitable" cellpadding="2" width="100%"	 	 	 	 	 	
{| style="background:#fde1d2; text-align: center;" class="wikitable" cellpadding="2" width="100%"	 	Maneuver 	Damage Type 	Effect 	Skillchain Property	Skill Level
Slapstick 	 	 	Delivers a threefold attack. Accuracy varies with TP. 	ReverberationImpaction	0 	
Knockout 	 	 	Delivers a single hit attack. Damage varies with TP. Additional Effect: Evasion down.	ScissionDetonation 	145 	
Magic Mortar	 	 	Damage varies with Automaton HP. 	Fusion 	225 	
Valoredge 	Valoredge	Valoredge	Valoredge 	Valoredge 	 	
{| style="background:#fde1d2; text-align: center;" class="wikitable" cellpadding="2" width="100%"	 	 	 	 	 	
{| style="background:#fde1d2; text-align: center;" class="wikitable" cellpadding="2" width="100%"	 	Maneuver 	Damage Type 	Effect 	Skillchain Property	Skill Level
Chimera Ripper 	 	 	Delivers a single hit attack. 	DetonationInduration 	0 	
String Clipper 	 	 	Delivers a twofold attack. Accuracy varies with TP. 	Scission 	0 	
Cannibal Blade 	 	 	Delivers a single hit attack. Additional Effect: Convert damage dealt to HP.	CompressionReverberation	145 	
Bone Crusher 	 	 	Delivers a threefold attack. Additional Effect: Stun. 	Fragmentation 	245 	
String Shredder	 	 	Delivers a twofold attack. Critical hit rate varies with TP. 	DistortionScission 	324 	
Sharpshot 	Sharpshot	Sharpshot	Sharpshot 	Sharpshot 	 	
{| style="background:#fde1d2; text-align: center;" class="wikitable" cellpadding="2" width="100%"	 	 	 	 	 	
{| style="background:#fde1d2; text-align: center;" class="wikitable" cellpadding="2" width="100%"	 	Maneuver 	Damage Type 	Effect 	Skillchain Property	Skill Level
Arcuballista 	 	 	Delivers a single attack. Damage varies with TP. 	LiquefactionTransfixion	0 	
Daze 	 	 	Delivers a single attack. Damage varies with TP. Additional Effect: Stun. 	ImpactionTransfixion 	150 	
Armor Piercer 	 	 	Delivers a single hit attack. Damage varies with TP. Ignores 50% of targets defence during weaponskill	Gravitation 	245 	
Armor Shatterer	 	 	Delivers a fourfold attack. Additional Effect: Defense Down. Effect duration varies with TP. 	FusionImpaction 	324 	
Stormwaker 	Stormwaker	Stormwaker	Stormwaker 	Stormwaker 	 	
{| style="background:#fde1d2; text-align: center;" class="wikitable" cellpadding="2" width="100%"	 	 	 	 	 	
{| style="background:#fde1d2; text-align: center;" class="wikitable" cellpadding="2" width="100%"	 	Maneuver 	Damage Type 	Effect 	Skillchain Property	Skill Level
Slapstick 	 	 	Delivers a threefold attack. Accuracy varies with TP. 	ReverberationImpaction	0 	
Knockout 	 	 	Delivers a single hit attack. Damage varies with TP. Additional Effect: Evasion down.	ScissionDetonation 	145 	
Magic Mortar	 	 	Damage varies with Automaton HP. 	Fusion 	225 	
Soulsoother Spiritreaver	Soulsoother Spiritreaver	Soulsoother Spiritreaver	Soulsoother Spiritreaver	Soulsoother Spiritreaver
{| style="background:#fde1d2; text-align: center;" class="wikitable" cellpadding="2" width="100%"	 	 	 	
{| style="background:#fde1d2; text-align: center;" class="wikitable" cellpadding="2" width="100%"	Soulsoother Notes 	 	 	
*Regen is only cast if the foe is ranked a Decent Challenge or above.
**Cast on party member with hate.
*Will use Cure V over Cure VI if it is enough to restore the target to 95%+ HP	 	 	 	
==Automaton Names==
The initial name you give an automaton is free. You may later wish to change the name, and you can do so by speaking with Abda-Lurabda in the automaton shop while on PUP. You need to pay him 9,800 gil, and you can pick any of the names below.
 	 	 	 	 	
Page 1 	Page 2 	Page 3 	Page 4 	Page 5 	Page 6
Luron 	Nadeshiko 	Otto 	Fukusuke 	Centurion 	Robby
Drille 	E100 	Gustav 	Mataemon 	A7V 	Porlo-Moperlo
Tournefoux	Koume 	Muffin 	Kansuke 	Scipio 	Paroko-Puronko
Chafouin 	X-32 	Xaver 	Polichinelle 	Sentinel 	Pipima
Plaisantin	Poppo 	Toni 	Tobisuke 	Pioneer 	Gagaja
Loustic 	Asuka 	Ina 	Sasuke 	Seneschal 	Mobil
Histrion 	Sakura 	Gerda 	Shijimi 	Ginjin 	Donzel
Bobeche 	Tao 	Petra 	Chobi 	Amagatsu 	Archer
Bougrion 	Mao 	Verena 	Aurelie 	Dolly 	Shooter
Rouleteau 	Gadget 	Rosi 	Magalie 	Fantoccini 	Stephen
Allouette 	Marion 	Schatzi 	Aurore 	Joe 	Mk.IV
Serenade 	Widget 	Warashi 	Caroline 	Kikizaru 	Conjurer
Ficelette 	Quirk 	Klingel 	Andrea 	Whippet 	Footman
Tocadie 	Sprocket 	Clochette 	Machinette 	Punchinello	Tokotoko
Caprice 	Cogette 	Campanello 	Clarine 	Charlie 	Sancho
Foucade 	Lecter 	Kaiserin 	Armelle 	Midge 	Sarumaro
Capillotte	Coppelia 	Principessa 	Reinette 	Petrouchka 	Picket
Quenotte 	Sparky 	Butler 	Dorlote 	Schneider 	Mushroom
Pacotille 	Clank 	Graf 	Turlupin 	Ushabti 	
Comedie 	Calcobrena	Caro 	Klaxon 	Noel 	
Kagekiyo 	Crackle 	Cara 	Bambino 	Yajirobe 	
Toraoh 	Ricochet 	Mademoiselle	Potiron 	Hina 	
Genta 	Josette 	Herzog 	Fustige 	Nora 	
Kintoki 	Fritz 	Tramp 	Amidon 	Shoki 	
Koumei 	Skippy 	V-1000 	Machin 	Kobina 	
Pamama 	Pino 	Hikozaemon 	Bidulon 	Kokeshi 	
Lobo 	Mandarin 	Nine 	Tandem 	Mame 	
Tsukushi 	Jackstraw 	Acht 	Prestidige 	Bishop 	
Oniwaka 	Guignol 	Quattro 	Purute-Porute	Marvin 	
Kenbishi 	Moppet 	Zero 	Bito-Rabito 	Dora 	
Hannya 	Nutcracker	Dreizehn 	Cocoa 	Data 	
Mashira 	Erwin 	Seize 	Totomo 	Robin