Sync move

A sync move (Japanese: バディーズわざ Buddies move) is a powerful move that can be used during battle in Pokémon Masters EX. According to Professor Bellis, sync stones are required for sync pairs to use a sync move. These are rare stones that are only found in the ocean around Pasio. They are known to amplify the power that arises from the bond between Trainer and Pokémon, which she calls "sync strength." As the bond grows, so does the strength of the sync move. Every Trainer in Pasio has a with an embedded sync stone, to allow all to access sync moves.
==Mechanics==
===Basics===
During battle, a sync move can only be used if the sync move countdown is at 0. At the start of the battle, the sync move countdown begins at 9 (6 for the opposing team's center-most sync pair, and 4 for opponents in the Legendary Arena/Gauntlet), and decreases by one each time a sync pair uses a move. Once the countdown is down to 0, a sync move can be unleashed at any point. Once a sync move has been used, the countdown resets, and its user's team receives a damage-boosting sync buff.
Any sync pair from the player's team can use a sync move once the countdown reaches 0. In contrast, on the opponent's team, only the center sync pair/Pokémon can use sync moves. Moreover, while the player's sync move targets only one opponent (unless if it's a strike pair, which targets every opponent), the opponent's sync move will cause damage to all of the player's Pokémon and, before version 1.6.0, would reset all their raised stat ranks to zero.
In addition, despite having move in its name, sync moves are treated differently from moves, especially in how they interact with s. However, all damage-dealing moves, sync moves, and max moves are sometimes grouped together as "attacks."
===Power===
The base power of a sync move, as well as the base power of the sync pair's regular moves, can be increased by raising the sync pair's move level. Move level can be increased by using a Move Candy or by obtaining a duplicate of the sync pair. Move level can be increased four times, up to move level 5. Each increase of move level raises the power of moves, including the sync move, by 5%. This results in a sync move at move level 3 having 10% more power than the same attack at move level 1, and a sync move at move level 5 having 20% more power than the same attack at move level 1. The only exceptions are , , and —all of whom have non-damaging sync moves.
Some sync moves have an additional effect that increases the move's power based on if or how well a certain condition has been met. Depending on the condition, there are different ways the increase in power is calculated.
* Some sync moves have a condition that is either true or false. If the condition is true when the sync move is performed, then the sync move's power doubles (or increases by ×2).
** An example description of a sync move with a condition that is either true or false is "This attack's power increases when the terrain is Electric Terrain."
* Some sync moves have a condition based on how much a stat of the user has been raised or how much a stat of the target has been lowered. If the user's/target's stat has been raised/lowered by N stat ranks when the sync move is performed, then the attack's power is multiplied by a factor of 1 + (1/6 × N). Since each stat (excluding critical-hit rate, which has never been used in a sync move condition) can be raised or lowered to a maximum of six stat ranks, this factor increases to a maximum of ×2.
** An example description of a sync move with a condition based on one stat of the user is "The more the user's Speed is raised, the greater the power of this attack."
** An example description of a sync move with a condition based on one stat of the target is "The more the target's Defense is lowered, the greater the power of this attack."
* Some sync moves have a condition based on how much all the user's stats have been raised or how much all the target's stats have been lowered. If the user's/target's stats (including critical-hit rate) have been raised/lowered by a total of N stat ranks when the sync move is performed, and N is less than 18, then the attack's power is multiplied by a factor of 1 + (1/15 × N). If N is greater than or equal to 18, then the attack's power is multiplied by a factor of 1 + (1/15 × 18). So, if the user's/target's stats have been raised/lowered by a total of at least 18 stat ranks, this factor reaches its maximum potential of ×2.2.
** The description of a sync move with a condition based on the user's stats is "The more the user's stats are raised, the greater the power of this attack."
** The description of a sync move with a condition based on the target's stats is "The more the target's stats are lowered, the greater the power of this attack."
The base power of a sync move varies depending on the type and additional effects of the move. The following table shows the patterns among the base power of sync moves:
Power atmove level 1	Power atmove level 3	Power atmove level 5	Category of sync move 	Example
160 	176 	192 	Non- sync moves that make their user's Pokémon Mega Evolve 	's World-Swallowing
200 	220 	240 	Non-Normal-type sync moves with power-increasing effects 	's Singularity
200 	220 	240 	Sync moves of sync pairs whose Pokémon have Evolution sync pair stories 	's Grass Sync Impact
200 	220 	240 	Non-Normal-type sync moves of sync pairs formed with 	's Bug Sync Impact
200 	220 	240 	Initially Normal-type sync moves that make their user's Pokémon Mega Evolve 	's Heart-Thumping Fighting Impact
250 	275 	300 	Non-Normal-type sync moves that (originally) have no additional effects 	's World Domination
250 	275 	300 	Normal-type sync moves with power-increasing effects 	's Supercute Rolling
250 	275 	300 	Normal-type sync moves of sync pairs formed with 	's Normal Sync Beam
250 	275 	300 	Non-Normal-type sync moves that activate form changes besides Mega Evolution	's Ecosystem
300 	330 	360 	Initially Normal-type sync moves that have no additional effects 	's Audacious
300 	330 	360 	Divine moves 	's Polished Steel Divine
===General properties===
The sync move removes any status condition or status change that would prevent the Pokémon from using a Pokémon move (namely, , , and Flinch), it will also not trigger damage from , , and , nor will it trigger HP regeneration. Furthermore, if the opponent has the Enduring effect—a status change allowing them to survive the first time their HP reaches 0—said effect won't be triggered, and the opponent will be defeated if their HP reaches 0 as a consequence of a sync move. If offensive, the sync move will always hit the opponent, regardless of the status conditions and negative accuracy stages of the user, and if the opponent is in the semi-invulnerable period of an offensive move, their move will be negated and the sync move will hit them. As a result, if the user has the Sure Hit Next effect—a status change that allows them not to miss the next hit—that effect won't be lost when using a sync move. Finally, the critical hit rate of the sync move is lower than that of the other offensive Pokémon moves—reaching only 80% if critical-hit rate is fully raised to three stat ranks. However, having the Critical Hit ↑ Next effect when using a sync move or possessing both a fully raised critical-hit rate and a that makes sync moves' critical hits land more easily will make sync moves always land critical hits (except in special circumstances).
Also, all sync moves grant sync buffs to their users' team after they are used. Each sync buff multiplies a sync pair's damage from their attack moves, sync moves, and max moves by 1.5× (×150%), and sync buffs stack additively, which means that sync pairs with two of them deal double (or ×200%) damage, those with three deal 2.5× (or ×250%) damage, and so on.
====6★ EX====
Furthermore, sync pairs raised to get the following effects added to their sync move depending on their role:
* Strike: Sync move targets all opponents without its damage scaling down, even if multiple targets are present.
* Tech: Sync move deals 1.5× more damage to the target.
* Support: Doubles the number of sync buffs given to each teammate (from 1 to 2) the first time their sync move is used each battle.
* Sprint: Sync move countdown is reduced by three the first time the user's sync move is used each battle.
* Field: Implements a specified field effect just before the first time the user's sync move is used each battle, and extends its duration for that time only.
* Multi: Lowers the type rebuff of the sync pair's type for all opposing sync pairs by one rank the first time the user's sync move is used each battle.
If a sync pair is both raised to 6★ EX and has their EX role unlocked, then they will have two of the above effects: the ones corresponding to their original role and their EX role.
===Divine moves===
Arc suit sync pairs have special sync moves called divine moves that have a higher base power than standard sync moves and always have an innate additional affect, though the additional effect varies between sync pairs. Divine moves have a slightly different animation than standard sync moves, which shows them receiving power from rather than using their sync stone to activate the move. Otherwise, they are mechanically identical to standard sync moves.
===Defunct mechanics===
Prior to version 1.9.0, upon entering any battle, a Sync Orb Chance could activate. If a sync move was used during such a battle, five sync pair-specific sync orbs (in single player) or 25 co-op sync orbs (in co-op) would be awarded.
==List of sync moves==
The following is a list of currently available sync moves.
===Generic sync moves===
Generic sync moves have no extra effect, and follow a simple naming scheme of "(Type) Sync Beam/Impact", with "Beam" indicating that the sync move is Special, while "Impact" indicates that the move is Physical.
These sync moves tend to be used by sync pairs, as well as sync pairs with Pokémon that can evolve through Evolution sync pair stories, but who have not yet reached their final stage. NPC opponents who do not correspond to obtainable sync pairs will also tend to use generic sync moves.
Name 	 	 	 	Max Power 	Effect	Sync Pair(s)
Bug Sync Beam 	200	240	No additional effect.	; 	 	
Bug Sync Impact 	200	240	No additional effect.	; ; ; 	 	
Dark Sync Beam 	200	240	No additional effect.	(Alola Form, Strike) 	 	
Dark Sync Impact 	200	240	No additional effect.	(Alola Form, Support/Tech); 	 	
Dragon Sync Beam 	200	240	No additional effect.	(Support/Tech) 	 	
Dragon Sync Impact 	200	240	No additional effect.	(Strike) 	 	
Electric Sync Beam 	200	240	No additional effect.	; ; ; (Tech); 	 	
Electric Sync Impact	200	240	No additional effect.	(Support/Strike) 	 	
Fairy Sync Beam 	200	240	No additional effect.	(Strike); (Support); 	 	
Fairy Sync Impact 	200	240	No additional effect.	(Support/Tech); (Tech/Strike) 	 	
Fighting Sync Impact	200	240	No additional effect.	; ; ; ; 	 	
Fire Sync Beam 	200	240	No additional effect.	/Quilava; /Braixen; ; ; (Support/Strike); ; 	 	
Fire Sync Impact 	200	240	No additional effect.	; /Pignite; ; ; ; (Tech); 	 	
Flying Sync Beam 	200	240	No additional effect.	(Tech); (Tech); 	 	
Flying Sync Impact 	200	240	No additional effect.	(Support/Strike); (Support/Strike) 	 	
Ghost Sync Beam 	200	240	No additional effect.	 	 	
Ghost Sync Impact 	200	240	No additional effect.	 	 	
Grass Sync Beam 	200	240	No additional effect.	/Servine; /Bayleef; ; 	 	
Grass Sync Impact 	200	240	No additional effect.	/Grovyle; ; /Grotle; /Dartrix; ; ; ; ; 	 	
Ground Sync Impact 	200	240	No additional effect.	; ; ; 	 	
Ice Sync Beam 	200	240	No additional effect.	; ; ; ; 	 	
Normal Sync Beam 	250	300	No additional effect.	; (Support/Tech) 	 	
Normal Sync Impact 	250	300	No additional effect.	; ; ; ; ; (Strike); 	 	
Poison Sync Beam 	200	240	No additional effect.	; ; 	 	
Poison Sync Impact 	200	240	No additional effect.	; ; ; 	 	
Psychic Sync Beam 	200	240	No additional effect.	; ; ; ; 	 	
Rock Sync Beam 	200	240	No additional effect.	; (Support/Strike); 	 	
Rock Sync Impact 	200	240	No additional effect.	; ; ; ; (Tech); 	 	
Steel Sync Beam 	200	240	No additional effect.	(Support/Strike); (Strike) 	 	
Steel Sync Impact 	200	240	No additional effect.	(Tech); (Support/Tech) 	 	
Water Sync Beam 	200	240	No additional effect.	/Prinplup; /Marshtomp; /Brionne; ; (Support/Strike); ; ; ; ; ;	 	
Water Sync Impact 	200	240	No additional effect.	/Croconaw; /Dewott; (Tech) 	 	
===Unique sync moves===
Each of these sync moves are used by only one sync pair, and each is also uniquely named.
Name 	 	 	 	Max Power 	Effect	Sync Pair
Abominable 	250	300	No additional effect. 	 	 	
Absolute Zero 	200	240	The more the target's is lowered, the greater the power of this attack. 	 	 	
Accelerating Time 	200	240	The more the user's is raised, the greater the power of this attack. 	 	 	
Ace of the Team Fire Impact 	200	240	This attack's power increases when the target's Type Rebuff is lowered. 	 	 	
Adorably Wild Dark Impact 	250	300	No additional effect. 	 	 	
Agent of the Ancient Rock Beam 	200	240	This attack's power increases when the Rock Damage Field is applied to the opponents' field of play. 	 	 	
Aim for Victory 	200	240	The more the target's is lowered, the greater the power of this attack. 	 	 	
All-about-Focus 	200	240	This attack's power increases during a storm. 	 	 	
All About Us 	160	192	Become Mega Blaziken until the end of battle. The more the target's is lowered, the greater the power of this attack. 	 	 	
All-Out Offense Water Beam 	250	300	No additional effect. 	 	 	
Always Researching Bug Impact 	250	300	No additional effect. 	 	 	
Always Winning 	250	300	No additional effect. 	 	 	
Analysis Complete 	160	192	Become Mega Camerupt until the end of battle. The more the user's is raised, the greater the power of this attack. 	 	 	
Ancient Iron Steel Impact 	250	300	No additional effect. 	 	 	
Ancient Megalith Rock Impact 	250	300	No additional effect. 	 	 	
of Mighty Waves 	200	240	The more the target's is lowered, the greater the power of this attack. 	 	 	
Aqua Planet 	250	300	No additional effect. 	 	 	
Aquatic Prince 	200	240	This attack's power increases when the target is . 	 	 	
Arrival at the Greatest Battle Ghost Ray 	200	240	This attack's power increases when the target is affected by a status condition. 	 	 	
A Taste of My Skill Flying Impact 	200	240	This attack's power increases when the target's Type Rebuff is lowered. 	 	 	
Audacious 	300	360	This attack's type is determined by the user's . 	 	 	
Aura Driven Fighting Impact 	200	240	The more the user's is raised, the greater the power of this attack. 	 	 	
Barefoot 	250	300	No additional effect. 	 	 	
Battle Fanatic 	250	300	No additional effect. 	 	 	
Beatdown Boss Fighting Impact 	250	300	No additional effect. 	 	 	
Beat Them All Psychic Beam 	200	240	This attack's power increases when the target is . 	 	 	
Beautiful Blossoms Fairy Beam 	200	240	The more the target's is lowered, the greater the power of this attack. 	 	 	
Beautiful Dancing Songstress Fairy Beam 	200	240	The more the user's is raised, the greater the power of this attack. 	 	 	
Beautiful Design Fairy Beam 	250	300	No additional effect. 	 	 	
Beautiful Determination Fairy Beam 	200	240	The more the target's is lowered, the greater the power of this attack. 	 	 	
Beautifully Beautiful 	200	240	The more the user's is raised, the greater the power of this attack. 	 	 	
Becoming Stronger Normal Impact 	300	360	No additional effect. 	 	 	
Bee-autiful Bug Impact 	250	300	No additional effect. 	 	 	
Beguiling 	160	192	Become Mega Houndoom until the end of battle. 	 	 	
Believe in You More Flying Beam 	250	300	No additional effect. 	 	 	
Best Buddy 	160	192	Become Mega Swampert until the end of battle. This attack's power increases when the weather is rainy. 	 	 	
Best Buds 	250	300	Except in certain circumstances, successful hits with this attack become critical hits. 	 	 	
Best Dance Team Dark Impact 	250	300	No additional effect. 	 	 	
Best Moves Poison Impact 	250	300	No additional effect. 	 	 	
Big Dreams 	200	240	This attack's power increases when the target has a sync buff. 	 	 	
Big Ol' Splash Water Beam 	250	300	No additional effect. 	 	 	
Blissful Echo 	300	360	No additional effect. 	 	 	
Blooming Gratitude and Courage Grass Beam 	200	240	The more the user's is raised, the greater the power of this attack. 	 	 	
to Change the World 	200	240	The more the target's stats are lowered, the greater the power of this attack. 	 	 	
Bold-Flavored 	200	240	This attack's power increases when the target is . 	 	 	
Bon Voyage Grass Beam 	250	300	No additional effect. 	 	 	
Bravest 	250	300	No additional effect. 	 	 	
Bridging 	250	300	No additional effect. 	 	 	
Bright Hacker's 	250	300	No additional effect. 	 	 	
Broken Sleep 	250	300	No additional effect. 	 	 	
Bug Expert 	160	192	Become Mega Beedrill until the end of battle. 	 	 	
Bump-in-the-Night 	250	300	Raises the user's critical-hit rate by one stat rank. 	 	 	
Burning Elegant Fire Beam 	250	300	No additional effect. 	 	 	
Burning Love 	200	240	The more the target's stats are lowered, the greater the power of this attack. 	 	 	
Burning Rivalry Fire Beam 	250	300	No additional effect. 	 	 	
Burn-It-All 	250	300	No additional effect. 	 	 	
Burn Upwards, Aim Higher Fire Beam 	250	300	No additional effect. 	 	 	
Buzzworthy Mystery Ghost Beam 	250	300	No additional effect. 	 	 	
Can't Help Dancing Fire Beam 	250	300	No additional effect. 	 	 	
Can't Stand the Swelter Fire Impact 	200	240	This attack's power increases when the target is ed. 	 	 	
Card Shark 	200	240	This attack's power increases when none of the target's stats are raised. 	 	 	
Case Closed 	250	300	No additional effect. 	 	 	
Case Completer Normal Impact 	300	360	No additional effect. 	 	 	
Cataclysmic Divine 	300	360	Become Mega Garchomp until the end of battle. Increases the user's Physical Moves ↑ Next effect by two ranks. 	 	 	
Champion Time 	250	300	No additional effect. 	 	 	
Chef's Spicy 	250	300	No additional effect. 	 	 	
Cherished Memories Flying Beam 	200	240	The more the target's is lowered, the greater the power of this attack. 	 	 	
Chilling Invitation Frost Beam 	250	300	No additional effect. 	 	 	
Chilling Snowy Mountains Ice Impact 	250	300	No additional effect. 	 	 	
Cleansing 	250	300	No additional effect. 	 	 	
Cobalt Justice Fighting Impact 	250	300	No additional effect. 	 	 	
Coin Flip of Destiny 	200	240	The more the target's is lowered, the greater the power of this attack. 	 	 	
Colorful, Caring, and Charismatic Poison Beam	200	240	The more the user's is raised, the greater the power of this attack. 	 	 	
Color of Joy Fairy Impact 	250	300	No additional effect. 	 	 	
Come On Already Water Beam 	250	300	No additional effect. 	 	 	
Coming to Fruition 	200	240	The more the user's is raised, the greater the power of this attack. 	 	 	
Competitive Sister Frost Beam 	250	300	No additional effect. 	 	 	
Conduct a Melody of Feelings Bug Impact 	250	300	No additional effect. 	 	 	
Courageous Strides Ghost Beam 	250	300	No additional effect. 	 	 	
Crashdown 	200	240	This attack's power increases when the target is flinching. 	 	 	
Crazy Cool 	200	240	This attack's power increases when the target is flinching. 	 	 	
Crowned Champion Ice Impact 	250	300	No additional effect. 	 	 	
That Satisfies the Insatiable 	250	300	No additional effect. 	 	 	
Crush 'Em All Flying Beam 	200	240	The more the user's is raised, the greater the power of this attack. 	 	 	
Crushing Red Justice Steel Impact 	160	192	Become Mega Scizor until the end of battle. 	 	 	
Crystal Clear 	250	300	No additional effect. 	 	 	
Crystalline 	250	300	No additional effect. 	 	 	
Curious Flavor Ghost Beam 	250	300	No additional effect. 	 	 	
Cute Factor 	250	300	No additional effect. 	 	 	
Cute Quirks 	250	300	No additional effect. 	 	 	
Dance Together 	200	240	This attack's power increases when the target is ed. 	 	 	
Dancing to the Flute Ghost Beam 	250	300	No additional effect. 	 	 	
Dark Authority 	200	240	This attack's power increases when the target is flinching. 	 	 	
Dark Tales of the 	250	300	No additional effect. 	 	 	
Darling Deception Ground Impact 	250	300	No additional effect. 	 	 	
Dazzlingly Bright Electric Beam 	250	300	No additional effect. 	 	 	
Deceiving Disguise Poison Beam 	250	300	No additional effect. 	 	 	
Defender of Dreams Dark Beam 	250	300	No additional effect. 	 	 	
Desert Spirit Dragon Beam 	200	240	This attack's power increases when weather conditions are in effect. 	 	 	
Designer's Way of the Ninja 	250	300	No additional effect. 	 	 	
Dignified Dash 	250	300	No additional effect. 	 	 	
Dimensional Defender 	250	300	Become Mega Rayquaza until the end of battle. 	 	 	
Director of the Academy Grass Impact 	200	240	The more the user's is raised, the greater the power of this attack. 	 	 	
Distaste for Defeat 	250	300	No additional effect. 	 	 	
Double Eevee Normal Beam 	250	300	The more the user's is raised, the greater the power of this attack. 	 	 	
Double Pikachu Electric Beam 	200	240	The more the user's is raised, the greater the power of this attack. 	 	 	
Dragon Sage 	250	300	No additional effect. 	 	 	
Dream It, Be It Fairy Impact 	250	300	No additional effect. 	 	 	
Dye This World Dark Beam 	200	240	The more the target's is lowered, the greater the power of this attack. 	 	 	
Earnest DJ Vice's 	250	300	No additional effect. 	 	 	
of Ancient Lore 	160	192	Become Mega Garchomp until the end of battle. 	 	 	
Ecosystem 	250	300	Transforms into until the end of battle. 	 	 	
Eerie Eyes Dark Impact 	160	192	Become Mega Sableye until the end of battle. 	 	 	
Elder's Experience Poison Impact 	250	300	No additional effect. 	 	 	
Electrify 'Em Electric Beam 	250	300	No additional effect. 	 	 	
Elegant Celebration Ghost Beam 	200	240	The more the user's stats are raised, the greater the power of this attack. 	 	 	
Elegant Eldest Sister Grass Impact 	250	300	No additional effect. 	 	 	
Elegant Psychic Beam 	250	300	No additional effect. 	 	 	
Emotional Resolve 	160	192	Become Mega Tyranitar until the end of battle. 	 	 	
Emotional Void 	200	240	Critical hits land more easily. 	 	 	
Emotions in the Vast Sea Water Beam 	250	300	No additional effect. 	 	 	
Endless Possibilities 	— 	— 	Charges the user's move gauge by its current move level. Raises Attack, Defense, Sp. Atk, Sp. Def, Speed, and accuracy of all allied sync pairs by two stat ranks. 	 	 	
Endless Summer 	250	300	No additional effect. 	 	 	
Entirely Exuberant Water Impact 	200	240	The more the target's is lowered, the greater the power of this attack. 	 	 	
ESP Prodigy 	160	192	Become Mega Alakazam until the end of battle. 	 	 	
Eternal Champion Dragon Beam 	250	300	No additional effect. 	 	 	
Even More Beautiful Grass Beam 	250	300	No additional effect. 	 	 	
Ever-Burning Man Fire Impact 	250	300	No additional effect. 	 	 	
Every Emotion Psychic Beam 	250	300	No additional effect. 	 	 	
Exceptional Everyman 	250	300	This attack's power increases when the target's Type Rebuff is lowered. 	 	 	
Explosive All-Rounder 	200	240	The more the user's is raised, the greater the power of this attack. 	 	 	
Express Line Bug Impact 	200	240	This attack's power increases when the target is . 	 	 	
Factory Head 	160	192	Become Mega Pinsir until the end of battle. 	 	 	
Fashionista 	250	300	No additional effect. 	 	 	
Favorite Flavor Fairy Beam 	250	300	No additional effect. 	 	 	
Fierce Flames 	250	300	No additional effect. 	 	 	
Fiery Determination Divine 	300	360	Applies the Supereffective ↑ Next effect to the user. 	 	 	
Fiery Passion 	200	240	This attack's power increases when the target is ed. 	 	 	
Fiery Reporter Fire Impact 	200	240	The more the user's is raised, the greater the power of this attack. 	 	 	
Fiery Spirit Dragon Beam 	200	240	The more the user's is raised, the greater the power of this attack. 	 	 	
Fighting Alongside You Fairy Beam 	200	240	The more the target's is lowered, the greater the power of this attack. 	 	 	
Fighting Farmer Grass Impact 	250	300	No additional effect. 	 	 	
Fire Dance 	250	300	No additional effect. 	 	 	
Flavors of Memories Ice Impact 	250	300	No additional effect. 	 	 	
Floating High 	200	240	The more the target's is lowered, the greater the power of this attack. 	 	 	
Flood the Stadium 	200	240	This attack's power increases when the target is . 	 	 	
Flyaway 	200	240	This attack's power increases when the target is flinching. 	 	 	
For a Prosperous Galar Steel Impact 	200	240	The more the target's is lowered, the greater the power of this attack. 	 	 	
Forever Friends Flying Impact 	250	300	No additional effect. 	 	 	
Freezing Terror 	200	240	This attack's power increases when the target is . 	 	 	
Friendly Rivalry Fire Beam 	250	300	No additional effect. 	 	 	
Friends Forever Steel Beam 	200	240	The more the target's is lowered, the greater the power of this attack. 	 	 	
Friendship Forging 	160	192	Become Mega Latias until the end of battle. The more the target's is lowered, the greater the power of this attack. 	 	 	
Full-Force Challenger 	250	300	No additional effect. 	 	 	
Full-Moon Ocean Invite Ghost Beam 	250	300	No additional effect. 	 	 	
Full of Surprises Poison Beam 	250	300	No additional effect. 	 	 	
Full Speed 	250	300	No additional effect. 	 	 	
Full-Throttle Electric Impact 	250	300	No additional effect. 	 	 	
Fundamental 	250	300	This attack's power increases when the user is affected by a status condition. 	 	 	
Gallop with Glee Grass Impact 	250	300	No additional effect. 	 	 	
Gentlemanly 	— 	— 	Charges the user's move gauge by two for each allied sync pair on the field. When used in a co-op battle, charges the move gauges of all allied players by two instead. The higher the user's move level, the more it raises the Sp. Atk, Sp. Def, and Speed of all allied sync pairs (can be raised by up to six ranks maximum). 	 	 	
Gentle Souls 	250	300	No additional effect. 	 	 	
Gentle Warning 	250	300	No additional effect. 	 	 	
Get You Goin' Poison Beam 	200	240	The more the target's accuracy is lowered, the greater the power of this attack. 	 	 	
Give-It-All-Ya-Got 	160	192	Become Mega Lucario until the end of battle. 	 	 	
Glacial 	160	192	Become Mega Glalie until the end of battle. 	 	 	
Glimmering Gold Ghost Impact 	250	300	No additional effect. 	 	 	
Glorious 	200	240	This attack's power increases when the target has a sync buff. 	 	 	
Good Tidings 	200	240	This attack's power increases when the target is affected by a status condition. 	 	 	
Good Times 	160	192	Become Mega Latios until the end of battle. 	 	 	
Goodest Boy 	250	300	No additional effect. 	 	 	
Gourmet 	200	240	This attack's power increases when the target is ed. 	 	 	
Grass Beam of Gratitude 	200	240	The more the target's is lowered, the greater the power of this attack. 	 	 	
Grateful Friend 	200	240	The more the user's is raised, the greater the power of this attack. 	 	 	
Great Infernal 	250	300	No additional effect. 	 	 	
Great Wide World 	200	240	This attack's power increases during a storm. 	 	 	
Groundbreaking 	250	300	No additional effect. 	 	 	
Grow Up Right Grass Beam 	250	300	No additional effect. 	 	 	
Growing Vibrant Gratitude Grass Beam 	200	240	The more the user's is raised, the greater the power of this attack. 	 	 	
Guileless Jest 	250	300	No additional effect. 	 	 	
Hangry 	200	240	When the user is in Hangry Mode, the user changes to Full Belly Mode. This attack's power increases when the target is . 	 	 	
Happy to Go All Out Rock Impact 	250	300	No additional effect. 	 	 	
Hard-Boiled 	250	300	No additional effect. 	 	 	
Hard Cold Sharp Strong Steel Impact 	250	300	No additional effect. 	 	 	
Haughty Laugh Grass Impact 	250	300	No additional effect. 	 	 	
Heart of Gold 	200	240	The more the user's stats are raised, the greater the power of this attack. 	 	 	
Heartsoaring 	200	240	This attack's power increases when the zone is Flying Zone. 	 	 	
Heart-Thumping Fighting Impact 	200	240	Become Mega Lopunny until the end of battle. After this sync move is used for the first time each battle, it becomes Fighting type until the end of battle. 	 	 	
Heart-Thumping Normal Impact 	200	240	Become Mega Lopunny until the end of battle. After this sync move is used for the first time each battle, it becomes Fighting type until the end of battle. 	 	 	
Heaviest Sleeper Normal Impact 	300	360	No additional effect. 	 	 	
Heel Turn 	200	240	The more the user's is raised, the greater the power of this attack. 	 	 	
Hellooo 	250	300	No additional effect. 	Rachel & Umbreon 	 	
Heroic Ascension Divine 	300	360	The more the target's is lowered, the greater the power of this attack. 	 	 	
High Fashion 	250	300	No additional effect. 	 	 	
High-Flying 	200	240	The more the user's is raised, the greater the power of this attack. 	 	 	
High-Stakes 	160	192	Become Mega Sharpedo until the end of battle. 	 	 	
Historymaker 	250	300	No additional effect. 	 	 	
Honor Student 	250	300	No additional effect. 	 	 	
Hope and Happiness Electric Beam 	250	300	No additional effect. 	 	 	
Illuminating Normal Impact 	250	300	The more the target's is lowered, the greater the power of this attack. 	 	 	
Illuminating 	200	240	This attack's power increases when the zone is Dragon Zone. 	 	 	
Indomitable Happiness Normal Impact 	250	300	This attack's power increases when a terrain is in effect. 	 	 	
Infinite Energy 	250	300	No additional effect. 	 	 	
Infinite Smile 	200	240	This attack's power increases when the target is ed or badly poisoned. 	 	 	
Insectible 	250	300	No additional effect. 	 	 	
Iron Will Steel Beam 	250	300	No additional effect. 	 	 	
Island 	250	300	Removes the Physical and Special Damage Reduction effects from the opponents' field of play. 	 	 	
Itching for a Battle Water Beam 	250	300	No additional effect. 	 	 	
I Want a Theme Song Water Impact 	200	240	The more the target's stats are lowered, the greater the power of this attack. 	 	 	
Jolt of Genius Electric Beam 	200	240	This attack's power increases when the target is . 	 	 	
Kaboom Kaboom Water Beam 	250	300	No additional effect. 	 	 	
Kickback Summer Fairy Impact 	200	240	The more the user's stats are raised, the greater the power of this attack. 	 	 	
King's Golden Authority 	200	240	This attack's power increases when a circle applies to the allied field of play. 	 	 	
Knock Ya Down Grass Impact 	250	300	No additional effect. 	 	 	
Knowledge from Experience Bug Impact 	200	240	The more the user's is raised, the greater the power of this attack. 	 	 	
Laid-Back Biology Teacher 	200	240	The more the user's stats are raised, the greater the power of this attack. 	 	 	
Late Fee 	250	300	No additional effect. 	 	 	
of Sundering 	250	300	Become Mega Sceptile until the end of battle. 	 	 	
Learn by Battle 	160	192	Become Mega Lucario until the end of battle. 	 	 	
Learning Who I Am Dark Beam 	200	240	The more the user's is raised, the greater the power of this attack. 	 	 	
Led By Curiosity Ground Impact 	250	300	No additional effect. 	 	 	
Legendary Dragon Beam 	250	300	No additional effect. 	 	 	
Light-Up-The-World 	200	240	The more the target's is lowered, the greater the power of this attack. 	 	 	
Lightning and Blues 	250	300	No additional effect. 	 	 	
Lightning-Fast 	200	240	This attack's power increases when the terrain is . 	 	 	
Lights, Camera, 	200	240	This attack's power increases when none of the target's stats are raised. 	 	 	
Living Legend 	160	192	Become Mega Charizard X until the end of battle. Raises the user's critical-hit rate by one stat rank. 	 	 	
Living Relic Ground Impact 	250	300	No additional effect. 	 	 	
Lonely Flower 	250	300	No additional effect. 	 	 	
Lost Soul on a Snowy Mountain Frost Beam 	200	240	The more the target's stats are lowered, the greater the power of this attack. 	 	 	
Loving 	250	300	Become Ultra Necrozma until the end of battle. 	 	 	
Loyal Butler 	200	240	The more the target's is lowered, the greater the power of this attack. 	 	 	
Magnificent Winds 	250	300	No additional effect. 	 	 	
Make It Double 	200	240	This attack's power increases when the target is ed or badly poisoned. 	 	 	
Master Crafter 	250	300	No additional effect. 	 	 	
Master's Legacy Bug Impact 	160	192	Become Mega Heracross until the end of battle. 	 	 	
Master Thespian 	160	192	Become Mega Gardevoir until the end of battle. 	 	 	
Matching Masks Ghost Beam 	250	300	No additional effect. 	 	 	
Menacing Memories Ground Impact 	200	240	This attack's power increases when the target is . 	 	 	
Mermaid Duo 	200	240	This attack's power increases when none of the target's stats are raised. 	 	 	
Merry and Bright 	250	300	No additional effect. 	 	 	
Midnight Fright Ghost Impact 	160	192	Become Mega Banette until the end of battle. This attack's power increases when the target is ed. 	 	 	
Millennium from Now Steel Impact 	250	300	No additional effect. 	 	 	
Mind-Bending 	200	240	This attack's power increases when the target is . 	 	 	
Mind-Skill-Body Mastery Grass Impact 	200	240	The more the user's is raised, the greater the power of this attack. 	 	 	
Miracle Idol 	160	192	Become Mega Altaria until the end of battle. This attack's power increases when there are no field effects on the opponents' field of play and also no effects on the entire field of play, including weather, terrain, or zone effects. 	 	 	
Modern Ninja 	200	240	This attack's power increases when the target is ed or badly poisoned. 	 	 	
Moonlight 	200	240	Critical hits land more easily. 	 	 	
Moonlit Moves Ground Impact 	250	300	No additional effect. 	 	 	
Most Elite Fairy Beam 	200	240	This attack's power increases when the target is . 	 	 	
Most Excellent 	160	192	Become Mega Absol until the end of battle. Critical hits land more easily. This attack's power increases when the target is . 	 	 	
Motherly Love 	250	300	No additional effect. 	 	 	
Much, Much Stronger Dragon Impact 	200	240	This attack's power increases when the target is . 	 	 	
Museum Director Normal Impact 	300	360	No additional effect. 	 	 	
Must-See Ground Beam 	250	300	No additional effect. 	 	 	
Mystery Masquerade 	200	240	This attack's power increases when the target is . 	 	 	
of Positivity 	200	240	This attack's power increases when the target is . 	 	 	
Mystical Icy Snow Dance Bug Beam 	250	300	No additional effect. 	 	 	
Mystic Seer 	250	300	No additional effect. 	 	 	
Name-Echoing 	250	300	No additional effect. 	 	 	
Nation Creation 	250	300	No additional effect. 	 	 	
Nature-Loving 	200	240	This attack's power increases when the target is . 	 	 	
Naughty or Noice Ice Impact 	200	240	This attack's power increases during a storm. 	 	 	
 	200	240	The more the user's is raised, the greater the power of this attack. 	 	 	
Never Give Up Fighting Impact 	250	300	No additional effect. 	 	 	
New Beginning Dragon Impact 	200	240	This attack's power increases when the target is flinching. 	 	 	
New Dawn 	200	240	The more the user's is raised, the greater the power of this attack. 	 	 	
New Year's Dance Dragon Beam 	250	300	No additional effect. 	 	 	
Nicely Rampagey 	250	300	No additional effect. 	 	 	
Night Dash Ghost Beam 	250	300	No additional effect. 	 	 	
Nightmares Begone 	— 	— 	Restores the of all allied sync pairs other than the user by approximately 20% of their maximum HP. The higher the user's move level, the higher this percentage is. (Each additional move level increases the amount of HP restored by 5%. The maximum HP restoration is approximately 40% of their maximum HP.) Removes all status conditions from all allied sync pairs. Removes the , flinching, and conditions from all allied sync pairs. Charges the user's move gauge by 6.	 	 	
Ninja Spirit 	200	240	This attack's power increases when the target is ed or badly poisoned. 	 	 	
Noble Beauty 	160	192	Become Mega Diancie until the end of battle. This attack's power increases when the zone is a Rock Zone. 	 	 	
No Brakes 	250	300	No additional effect. 	 	 	
No Competition 	160	192	Become Mega Aerodactyl until the end of battle. 	 	 	
No Encores 	250	300	No additional effect. 	 	 	
No Mercy 	250	300	No additional effect. 	 	 	
Occasionally Strict Director's 	200	240	The more the user's is raised, the greater the power of this attack. 	 	 	
Ocean Colors 	250	300	No additional effect. 	 	 	
Old Growth 	200	240	This attack's power increases when the target is . 	 	 	
One Hundred Percent Steel Beam 	250	300	No additional effect. 	 	 	
On the Path Together Rock Impact 	200	240	This attack's power increases during a . 	Paulo & Lycanroc 	 	
Overflowing Curiosity Water Beam 	200	240	The more the target's is lowered, the greater the power of this attack. 	 	 	
Oversplash 	200	240	The more the user's is raised, the greater the power of this attack. 	 	 	
Overwhelming Power Rock Impact 	250	300	No additional effect. 	 	 	
Paldea League Interviewer 	250	300	No additional effect. 	 	 	
Partner Promenade 	300	360	No additional effect. 	 	 	
Peace and Tranquility Psychic Beam 	250	300	No additional effect. 	 	 	
Perfectly Evil Normal Impact 	300	360	No additional effect. 	 	 	
Perfect Swarm 	250	300	No additional effect. 	 	 	
Perfect Test Scores Fairy Beam 	250	300	No additional effect. 	 	 	
Perfect World 	200	240	This attack's power increases when the zone is Dark Zone. 	 	 	
Piece It Together Steel Beam 	250	300	No additional effect. 	 	 	
Pike Queen 	200	240	This attack's power increases when the target is ed or badly poisoned. 	 	 	
Pin It Down Electric Impact 	250	300	No additional effect. 	 	 	
Plant Power Bug Beam 	250	300	No additional effect. 	 	 	
Poetic Justice Dark Impact 	200	240	The more the user's stats are raised, the greater the power of this attack. 	Lear & Krookodile	 	
Pokémon Professor 	250	300	No additional effect. 	 	 	
Pokémon-Voyage Veteran 	200	240	The more the user's is raised, the greater the power of this attack. 	 	 	
Polished Steel Divine 	300	360	Become Mega Metagross until the end of battle. Restores the HP of all allied sync pairs by approximately 20% of their maximum HP. 	 	 	
Post-analysis 	200	240	This attack's power increases when the target is flinching. 	 	 	
Potential-Surpassing 	200	240	This attack's power increases when the target is . 	 	 	
Power-Chasing 	300	360	No additional effect. 	 	 	
Power-Hungry 	250	300	No additional effect. 	 	 	
Prepare for Trouble 	250	300	No additional effect. 	 	 	
Princess Power Rock Impact 	160	192	Become Mega Diancie until the end of battle. 	 	 	
Epilogue 	200	240	The more the target's is lowered, the greater the power of this attack. 	 	 	
of Duality 	250	300	No additional effect. 	 	 	
Punish the Meddlers Poison Impact 	200	240	The more the target's stats are lowered, the greater the power of this attack. 	 	 	
Quality Ingredients Dragon Beam 	250	300	No additional effect. 	 	 	
Quizmaster 	200	240	This attack's power increases when the target is . 	 	 	
Radical 	250	300	No additional effect. 	 	 	
Rainbow-Hued 	250	300	No additional effect. 	 	 	
Rallying 	160	192	Become Mega Gallade until the end of battle. Raises the user's critical-hit rate by one stat rank. 	 	 	
Rapid Mastery Water Impact 	200	240	The more the target's is lowered, the greater the power of this attack. 	 	 	
Rarely Seen Fairy Beam 	250	300	No additional effect. 	 	 	
Ready to Go 	200	240	The more the user's is raised, the greater the power of this attack. 	 	 	
Really Really Exciting Battle Fairy Beam 	200	240	The more the target's is lowered, the greater the power of this attack. 	 	 	
Red-Hot Research Fire Beam 	200	240	This attack's power increases when the target is ed. 	 	 	
Regaining Evil Glory Dark Impact 	200	240	The more the target's is lowered, the greater the power of this attack. 	 	 	
Remembering the Past Ground Impact 	250	300	No additional effect. 	 	 	
Renegade 	200	240	This attack's power increases when the zone is Ghost Zone. 	 	 	
Resonating Will 	250	300	No additional effect. 	 	 	
Righteous Heart 	250	300	No additional effect. 	 	 	
Ripening Grapes Future 	250	300	No additional effect. 	 	 	
Ripening Oranges Ancient 	250	300	No additional effect. 	 	 	
Rise to the Peak Dragon Impact 	200	240	The more the target's stats are lowered, the greater the power of this attack. 	 	 	
Rising Dragon Flying Impact 	250	300	No additional effect. 	 	 	
Roaming in the Dark Ghost Beam 	250	300	No additional effect. 	 	 	
Roaring Fists Fighting Impact 	250	300	No additional effect. 	 	 	
Rock 	250	300	No additional effect. 	 	 	
Rock-Bottom 	200	240	The more the target's is lowered, the greater the power of this attack. 	 	 	
Rock-Hard Resolve Rock Impact 	250	300	No additional effect. 	 	 	
Rock-Solid 	200	240	The more the target's is lowered, the greater the power of this attack. 	 	 	
Rock Them Away Poison Beam 	200	240	The more the target's is lowered, the greater the power of this attack. 	 	 	
Rugged and Adorable Rock Impact 	250	300	No additional effect. 	 	 	
Ruin Enthusiast Merchant 	250	300	No additional effect. 	 	 	
Rule the Enchanted Land Psychic Impact 	250	300	No additional effect. 	 	 	
Rumbling Thunder Electric Impact 	250	300	No additional effect. 	 	 	
Running With My Partner 	250	300	No additional effect. 	 	 	
Say Cheese Ghost Impact 	250	300	No additional effect. 	 	 	
Scariest and Cruelest Flying Beam 	250	300	No additional effect. 	 	 	
Scary-but-True Ghost Beam 	200	240	This attack's power increases when the target is . 	 	 	
Score a Victory Fighting Impact 	200	240	This attack's power increases when the target's Type Rebuff is lowered. 	 	 	
Seaside Sister 	250	300	No additional effect. 	 	 	
See More of the World Ice Impact 	250	300	No additional effect. 	 	 	
See What Others Cannot Ghost Beam 	250	300	No additional effect. 	 	 	
Semisweet Fairy Beam 	200	240	This attack's power increases when the target is . 	 	 	
Sepia Memories 	300	360	No additional effect. 	 	 	
Serious 	200	240	The more the target's stats have been lowered, the greater the power of this attack. 	 	 	
Serving a Salty Defeat Rock Impact 	250	300	No additional effect. 	 	 	
Shadow-Shrouded 	200	240	This attack's power increases when none of the target's stats are raised. 	 	 	
Shadow-Slinking Poison Beam 	250	300	No additional effect. 	 	 	
Shake Things Up 	250	300	No additional effect. 	 	 	
Sharp and Icy Determination Frost Beam 	200	240	The more the target's is lowered, the greater the power of this attack. 	 	 	
Sharpshooting Judgment Water Beam 	250	300	No additional effect. 	 	 	
Shining Favorite Steel Impact 	250	300	No additional effect. 	 	 	
Shining Friendship 	250	300	No additional effect. 	 	 	
Shining Gem 	250	300	No additional effect. 	 	 	
Shining High 	200	240	The more the target's is lowered, the greater the power of this attack. 	 	 	
Shining Hope 	250	300	No additional effect. 	 	 	
Shining Knight 	200	240	The more the target's is lowered, the greater the power of this attack. 	 	 	
Shining Soul 	250	300	No additional effect. 	 	 	
Shining Spotlight 	250	300	No additional effect. 	 	 	
Shining to Eternity Rock Impact 	250	300	No additional effect. 	 	 	
Shining Valor Fighting Beam 	200	240	Deals damage based on the target's Defense rather than Sp. Def. The more the user's is raised, the greater the power of this attack. 	 	 	
Shoot for the Stars 	250	300	No additional effect. 	 	 	
Showstopping Electric Beam 	200	240	The more the target's stats are lowered, the greater the power of this attack. 	 	 	
Shrouded 	250	300	No additional effect. 	 	 	
Shy Sister Fire Impact 	250	300	No additional effect. 	 	 	
Silence of the Raging 	250	300	No additional effect. 	 	 	
Silent Overgrowth Grass Beam 	250	300	No additional effect. 	 	 	
Victory Shot 	200	240	This attack's power increases when the target is . 	 	 	
Silent Mystery Ghost Beam 	200	240	This attack's power increases when the target is . 	 	 	
Silent Wings Flying Beam 	250	300	No additional effect. 	 	 	
Singularity 	200	240	This attack's power increases when none of the target's stats are raised. 	Lear & Hoopa 	 	
Sky-High Joy Flying Impact 	250	300	No additional effect. 	 	 	
Smashing Rock Impact 	250	300	No additional effect. 	 	 	
Smiling Arcade Star Water Beam 	200	240	This attack's power increases when weather conditions, a terrain, or a zone are in effect. 	 	 	
Snapping Up Likes Ground Impact 	250	300	No additional effect. 	 	 	
Snowy Night's Guide Electric Beam 	160	192	Become Mega Ampharos until the end of battle. 	 	 	
So Enchanting Fairy Impact 	250	300	No additional effect. 	 	 	
Soaring the Sky as One Flying Impact 	250	300	No additional effect. 	 	 	
Solid Shiny Gold Steel Impact 	160	192	Become Mega Steelix until the end of battle. 	 	 	
Solid Steel 	160	192	Become Mega Metagross until the end of battle. 	 	 	
Soulful Dancer 	250	300	No additional effect. 	 	 	
Space Rocks 	200	240	The more the user's stats are raised, the greater the power of this attack. 	 	 	
Space-Time Traveler 	200	240	The more the user's is raised, the greater the power of this attack. 	 	 	
Special Delivery 	250	300	No additional effect. 	 	 	
Spice It Up Grass Impact 	250	300	No additional effect. 	 	 	
Spine-Chilling Frost Beam 	250	300	No additional effect. 	 	 	
Spunky Sis Ground Impact 	250	300	No additional effect. 	 	 	
Stacked-Up Emotions 	250	300	No additional effect. 	 	 	
Stand Above All Psychic Beam 	200	240	The more the target's is lowered, the greater the power of this attack. 	 	 	
Starlight Path 	200	240	The more the user's stats are raised, the greater the power of this attack. 	 	 	
Star Shock 	200	240	This attack's power increases when the target is . 	 	 	
Staunch Ally 	250	300	No additional effect. 	 	 	
Steadfast Memories Psychic Beam 	200	240	The more the target's is lowered, the greater the power of this attack. 	 	 	
Steal the Win Dark Impact 	200	240	The more the user's stats are raised, the greater the power of this attack. 	 	 	
Steel-Clad 	160	192	Become Mega Steelix until the end of battle. The more the user's is raised, the greater the power of this attack. 	 	 	
Steel-Hard Strength 	250	300	No additional effect. 	 	 	
Steps to a New Path 	250	300	No additional effect. 	 	 	
Still Good with It Poison Impact 	200	240	The more the target's stats have been lowered, the greater the power of this attack. 	 	 	
Stoked by Cheers Fire Impact 	250	300	No additional effect. 	 	 	
Storm Clout 	250	300	No additional effect. 	 	 	
Strategically Sound Grass Impact 	250	300	No additional effect. 	 	 	
Strongest Professor 	200	240	The more the target's is lowered, the greater the power of this attack. 	 	 	
Strong for Your Sake 	200	240	The more the target's has been lowered, the greater the power of this attack. 	 	 	
Strong Kick to It 	250	300	No additional effect. 	 	 	
Stylish Hard Rock Impact 	200	240	The more the target's has been lowered, the greater the power of this attack. 	 	 	
Sub-zero Shredder 	250	300	No additional effect. 	 	 	
Sugary Beauty Flying Impact 	250	300	No additional effect. 	 	 	
Summer Soaking Water Beam 	250	300	No additional effect. 	 	 	
Sun-Grown Fighting Spirit Grass Impact 	200	240	The more the target's is lowered, the greater the power of this attack. 	 	 	
Sunny Snooze 	200	240	Critical hits land more easily. This attack's power increases when the weather is sunny. 	 	 	
Sunshine 	250	300	No additional effect. 	 	 	
Supercharged Streamer 	250	300	No additional effect. 	 	 	
Supercute Rolling 	250	300	This attack's power increases when the target is . 	 	 	
Supernova 	250	300	No additional effect. 	 	 	
Drive 	250	300	No additional effect. 	 	 	
Surging 	200	240	The more the target's is lowered, the greater the power of this attack. 	 	 	
Sweet Tooth Ice Impact 	250	300	No additional effect. 	 	 	
Sweetheart Steel Impact 	160	192	Become Mega Mawile until the end of battle. This attack's power increases when the zone is Steel Zone. 	 	 	
Sygnature Rock-Solid 	250	300	No additional effect. 	 	 	
Take On the World 	160	192	Become Mega Gardevoir until the end of battle. This attack's power increases when the zone is a Fairy Zone. 	 	 	
Tales of Mystery Ghost Beam 	250	300	No additional effect. 	 	 	
Team Effort 	200	240	This attack's power increases during a . 	 	 	
Tenacious 	160	192	Become Mega Venusaur until the end of battle. This attack's power increases when the target is ed or badly poisoned. 	 	 	
Testing Mind and Aptitude Ground Beam 	200	240	The more the target's accuracy is lowered, the greater the power of this attack. 	 	 	
Thanks to Science Electric Impact 	250	300	No additional effect. 	 	 	
The Best, Perfect Electric Impact 	250	300	No additional effect. 	 	 	
The Joys of Cooking Normal Impact 	300	360	No additional effect. 	 	 	
The True 	250	300	No additional effect. 	 	 	
Thorny 	250	300	No additional effect. 	 	 	
Thrilling Battles Electric Beam 	200	240	The more the target's is lowered, the greater the power of this attack. 	 	 	
Thundering Deity 	200	240	This attack's power increases when the terrain is . 	 	 	
of Newfound Passion 	250	300	No additional effect. 	 	 	
Time-Transcending 	200	240	This attack's power increases when the terrain is . 	 	 	
Tomboyish Mermaid 	200	240	The more the user's is raised, the greater the power of this attack. 	 	 	
Too Cool 	250	300	No additional effect. 	 	 	
Top Champion's Guidance 	250	300	No additional effect. 	 	 	
Top Dog Fire Beam 	250	300	No additional effect. 	 	 	
Toward My Ideals Dark Beam 	200	240	The more the target's is lowered, the greater the power of this attack. 	 	 	
Towering Tower Tycoon Normal Impact 	300	360	No additional effect. 	 	 	
Trained-to-the-Max 	250	300	No additional effect. 	 	 	
Traveling Together Normal Impact 	250	300	This attack's power increases when the target is affected by a status condition. 	 	 	
Treasured Family Heirloom Ghost Beam 	250	300	No additional effect. 	 	 	
Trick-or-Treat 	200	240	This attack's power increases when the target is . 	 	 	
Tried-and-True 	160	192	Become Mega Gengar until the end of the battle. This attack's power increases when the target is . 	 	 	
Triple Threat 	200	240	The more the target's stats are lowered, the greater the power of this attack. 	 	 	
Triumph and Glory 	160	192	Become Mega Rayquaza until the end of battle. 	 	 	
Triumphant 	160	192	Become Mega Blastoise until the end of battle. The more the user's is raised, the greater the power of this attack. 	 	 	
Trusted Partners 	300	360	No additional effect. 	 	 	
Truth-Seeking 	200	240	The more the target's is lowered, the greater the power of this attack. 	 	 	
Ultimately Worthy 	250	300	No additional effect. 	 	 	
Unbreakable Will Ice Impact 	250	300	No additional effect. 	 	 	
Unrivaled 	250	300	No additional effect. 	 	 	
Unseen 	250	300	No additional effect. 	 	 	
Unshakable Determination Ground Impact 	250	300	No additional effect. 	 	 	
Unstoppable Ambition Ground Impact 	250	300	No additional effect. 	 	 	
Unstoppable 	250	300	No additional effect. 	 	 	
Valuing Team Harmony Grass Impact 	250	300	No additional effect. 	 	 	
Vibrant Fairy Beam 	200	240	The more the target's is lowered, the greater the power of this attack. 	 	 	
Victory Joust Bug Impact 	250	300	No additional effect. 	 	 	
Virtually Unstoppable Dragon Beam 	200	240	No additional effect. 	 	 	
Vivid 	250	300	No additional effect. 	 	 	
Vivid 	200	240	The more the target's stats have been lowered, the greater the power of this attack. 	 	 	
Voyager's 	250	300	No additional effect. 	 	 	
Wall for Challengers 	200	240	This attack's power increases when the target's Type Rebuff is lowered. 	 	 	
Wandering Artist 	200	240	The more the target's is lowered, the greater the power of this attack. 	 	 	
Warm Feelings Fire Impact 	250	300	No additional effect. 	Tina & Flareon 	 	
Du Jour 	250	300	No additional effect. 	 	 	
Way-of-the-Warrior 	250	300	No additional effect. 	 	 	
We Aren't Givin' Up Dark Impact 	250	300	No additional effect. 	 	 	
Whipped Cream Fairy Beam 	200	240	The more the target's stats are lowered, the greater the power of this attack. 	 	 	
Whirls of Solitude Water Impact 	200	240	The more the target's is lowered, the greater the power of this attack. 	 	 	
Whiz Kid 	200	240	This attack's power increases when the target is flinching. 	 	 	
Wholesome Heart 	200	240	The more the target's is lowered, the greater the power of this attack. 	 	 	
Wicked Enforcer 	250	300	No additional effect. 	 	 	
Winter's Lesson 	250	300	No additional effect. 	 	 	
With Every Fiber Poison Beam 	200	240	This attack's power increases when the zone is a Poison Zone. 	 	 	
Wondrous Rainbow Grass Beam 	200	240	This attack's power increases when the target is . 	 	 	
World-Changing 	200	240	The more the target's is lowered, the greater the power of this attack. 	 	 	
World Domination 	250	300	Become Mega Mewtwo Y until the end of battle. 	 	 	
World-Eroding Poison Impact 	250	300	No additional effect. 	 	 	
World-Swallowing 	160	192	Become Mega Pidgeot until the end of battle. 	 	 	
Worthy Foe 	250	300	No additional effect. 	 	 	
Your Boy's 	250	300	No additional effect. 	 	 	
Your Tale Unfolds Poison Impact 	250	300	No additional effect. 	 	 	
Zap-tastic Electric Beam 	250	300	No additional effect. 	 	 	
of Duality 	250	300	No additional effect. 	 	 	
==Trivia==
* Miracle Idol is the only attack that is potentially less powerful in a Dragon Zone (1.5× damage) than outside it (2× damage if no field effects are present).
* Island is the only sync move that removes any field effects.
* All non-damaging sync moves charge their user's move gauges and are owned by support sync pairs.
* Audacious is the first sync move that can have its type changed.
** It is also the only sync move that can be any type.
* Gentlemanly is the only sync move with its info box saying that it targets all allies.
* Storm Clout has the same second half of its name as generic special sync moves, but unlike the latters, the former is based on a move from the core series games.
* Nightmares Begone is the only sync move with the "Heals" effect tag.
* Desert Spirit Dragon Beam is the only sync move used by an anniversary-commemorating sync pair, , that is not to be based on a core series move.
* are the only sync pair with three sync moves of different names and types: Ace of the Team Fire Impact, A Taste of My Skill Flying Impact, and Score a Victory Fighting Impact. The attack is the default one, but this sync move's type changes to or if this sync pair uses their Flying- or Fighting-type max move in battle, respectively.
==In other languages==
==See also==
* List of moves in Pokémon Masters EX
Category:Pokémon Masters EX
*
it:Unimossa
ja:バディーズわざ
zh:拍組招式