nyuuzyou/wikis huggingface dataset:
Swordstrike Talisman

Swordstrike Talisman is a Pouch Item in Torna ~ The Golden Country. It can be crafted using Haze's Talisman-making skill, while making camp at any campsites. Haze obtains the recipe as a reward for completing the , Bolstering Sales. It is crafted using three Bladed Hollies, two pieces of s, one Eks Tail and one Dharma Cricket.
==In other languages==
Sycophantic Lilith

Sycophantic Lilith is a in Xenoblade Chronicles 3. It is the first unique monster the party will encounter. It gives the player the Soulhacker Art, Hard Dig when defeated with Soul Hack equipped.
==Data==
===Enemy===
===Arts===
==In other languages==
==Gallery==
Category:Unique monsters (Yzana Plains)Category:Bunnits (XC3)
Sylooth

Sylooth are giant Humanoid enemies in Xenoblade Chronicles X that are native to Mira. They are rather similar to Gularth, although Sylooth are much more in tune with nature.
==Description==
Giant, two-legged beasts that thrive in woodland areas. Though relatively intelligent, they are not capable of speech. They live on photosynthetic energy derived from certain symbiotic trees, but can also absorb ether while respiring. Young or injured Sylooth may also consume fruits and leaves for supplemental strength.
Sylooth often band together in small groups for mutual protection, warding off stronger foes with sheer numbers. They have also been observed protecting the birds and insects that take up residence in the trees on their backs.
===Additional Notes===
Adsecula swarms fly around Sylooth in order to harvest the extract from the plants that grow on the Sylooth's heads.
In the mission Turf War, it's shown that Sylooth will fight each other to gain control of territory.
== In combat ==
Sylooth attack with powerful Ether-based attacks like Ether Explosion. Also, late-game Sylooth like Pyotr, the Shepherd have the Flying Body Press, which inflicts and is likely to kill since it has a physical power of 999.
Most Sylooth take 25% more damage from Beam attacks and have a 10% resistance to Ether. However, Yama, the Obliviator has a 100% resistance to Ether, so make sure to use a different type to deal with that Tyrant.
Sylooth do have low evasion and accuracy, and they hit rather slowly, so can help dodge a lot of their attacks.
If anybody makes contact with a Sylooth, they will be ed, so be aware of its movements.
== Variations ==
Sylooth come in four variations depending on their color.
* Green Sylooth are mostly green with white spots on their backs. They drop Blue Sylooth Braces from the arms and legs and are often found in Noctilum.
* Yellow Sylooth are desert-themed, being mainly yellow with black spots on their backs. They drop Black Sylooth Braces from all of their appendages and are often found in Oblivia.
* White Sylooth are as white as sand but with black spots on their backs. They drop White Sylooth Braces from all of their appendages and are often found in Sylvalum.
* There is only one Gold Sylooth, Pyotr, the Shepherd. This Tyrant Sylooth drops Gold Sylooth Braces from all of its appendages. This Sylooth is found at the Narcissus Tree in Noctilum.
In general, all Sylooth drop these items:
* Sylooth Tonic Water from the exposed back.
* Quality Giant Cells from the back, hip, and head.
* Distilled Sap from the main body.
* White Fungal Egg from the main body.
== Enemy List ==
== In other languages ==
*Category:Humanoids
Sylvalum Waters

The Sylvalum Waters are an ocean around Sylvalum.
==Geography==
==Enemies==
===Normal enemies===
* Lazuli Forfex
* Stream Jacul
===Tyrants===
* Frontline Surveillance Zig
* Xair, the Cerulean Walker
==Weather==
==In other languages==
==Gallery==
*Category:OceansCategory:Regions (XCX)
it:Acque di Sylvalum
Symbol

Symbols are a type of Igna enemy in Xenoblade Chronicles 2 and Xenoblade Chronicles 3.
==Xenoblade Chronicles 2==
Symbols are found in Uraya, Mor Ardain, and Temperantia.
As a non-sentient flag, it does not move or attack. However, as long as it exists, its nearby allies will have their damage output increased by 80%.
===Main game===
==Xenoblade Chronicles 3==
==In other languages==
==Gallery==
**Category:Enemy species (XC2)Category:Enemy species (XC3)
Sympathy

Sympathy is one of 's Battle Skills in Xenoblade Chronicles 2.
==Overview==
In ideal scenarios, one would avoid missing attacks as much as possible and party affinity would be kept at maximum, so ideally this skill will rarely come into effect. In non-ideal scenarios, having an extra means of keeping affinity high can situationally be very useful. This is most true when fighting enemies with Affinity Down attacks and high , such as .
==Affinity Chart==
==In other languages==
Synchrony

Synchrony is a in Xenoblade Chronicles X.
==Overview==
As the only skill that boosts Skell stats, this skill is a must for Skell users, since it's a boost to six stats at once. This stat boost goes past the normal augment boost limit, so a player can max out on Boost.R-ATK augments to get a 112% increase to ranged attack for example.
==Levels==
==In other languages==
Syra Hovering Reefs

Syra Hovering Reefs is an area in Xenoblade Chronicles 3.
==Geography==
==Story==
==Locations==
* Colony 11, Training Pit
* 
* First Ixia Bridge
* Fort O'Virbus
* Fourth Ixia Bridge
* Gardin Defense Base
* Guards' Training Yard
* Helheim Sky Bridge
* Hovering Reef 0
* 
* 
* 
* 
* 
* 
* 
* Kismet Crossing
* Propatheon Cathedral
* Second Ixia Bridge
* 
* Third Ixia Bridge
==Landmarks==
* Colony 11: East Gate
* Colony 11: West Gate
* East Gate Road
* Ekdaso Verge
* Great Sword Furrow
* Penshia Portal
* West Gate Road
==Secret Areas==
* Holy Lid
==Rest Spots==
* Colony 11 Canteen
* Hovering Reef 2 Camp
* 
==Enemies==
==In other languages==
==Gallery==
*
Syra Hovering Reefs/Night

Syra Hovering Reefs/Night is Disc 5, Track 10 on the Xenoblade Chronicles 3 Original Soundtrack and Disc 16, Track 10 on the Xenoblade Chronicles Original Soundtrack Trinity Box.
It plays in the Syra Hovering Reefs during the night.
==Album notes==
Category:Music (XC3)Category:Songs composed by Manami Kiyota
Syra Hovering Reefs (music)

Syra Hovering Reefs is Disc 5, Track 9 on the Xenoblade Chronicles 3 Original Soundtrack and Disc 16, Track 9 on the Xenoblade Chronicles Original Soundtrack Trinity Box.
It plays in the Syra Hovering Reefs during the day.
==Album notes==
Category:Music (XC3)Category:Songs composed by Manami Kiyota
Syrath Lighthouse

Syrath Lighthouse is a in Eryth Sea. It is located on . The Eryth Sea Shop is located here.
==Enemies==
* Decay Ekidno
==NPCs==
* Shalen
==Map==
==In other languages==
==Gallery==
Syrath Lighthouse DE.jpg|Syrath Lighthouse in Definitive Edition
it:Faro Syrath
T-elos's challenge

is a track in Xenosaga Episode III. It has not been released on any soundtrack or sound selection and not much is known about this track.
It plays when T-elos confronts the party in Rennes-le-Château.
A version of the track without the main melody section, unofficially referred to as , plays when the party finds the Vessels of Anima in the core of Labyrinthos.
Another version of the track with only the main melody section, unofficially referred to as , plays when Shion confronts her father about using her mother as a test subject.
Category:Music (XS3)Category:Songs composed by Yuki Kajiura
T-elos's final appearance

is a track in Xenosaga Episode III. It has not been released on any soundtrack or sound selection and not much is known about this track.
It plays in the following cutscenes:
* Suou Uzuki is attacked by the 27-Series Asura after protecting Shion.
* T-elos confronts the party on Michtam.
* The Elsa's crew realises that Gnosis are destroying the star cluster after Mary Magdalene awakens.
Category:Music (XS3)Category:Songs composed by Yuki Kajiura
T-elos/Gameplay

T-elos is a Rare Blade in Xenoblade Chronicles 2.
==Stats==
==Skills==
===Specials===
===Blade Arts===
===Battle Skills===
===Field Skills===
==Affinity Chart==
==Dialogue==
==Gallery==
T-elos Affinity Chart.jpg|T-elos's Affinity Chart
it:T-elos (XC2)
T-elos/Gameplay/Dialogue

This page lists all of what T-elos says during gameplay in Xenoblade Chronicles 2.
==Battle==
===Battle start===
===Blade Arts===
===Specials===
===Level up===
===Win===
==Field==
===Dark Mastery===
===Salvaging Mastery===
===Leaping===
===Discovering a landmark===
* Stop your prattling, we must move forward.
===Skip traveling to a landmark===
===Respawning at a landmark===
===Night falls===
===Sun rises===
==Menu==
===Unlocking an Affinity Chart skill===
===Engaged===
===Released===
* I see so this is the end.
===Merc Missions===
====Selected for a Merc Mission====
====Sent as the squad leader====
====Returning from a Merc Mission====
====Reporting from a Merc Mission====
Category:Dialogue (XC2)
T-elos2

T-elos#2 is Disc 2, Track 6 on the Xenosaga III: Also Sprach Zarathustra Original Sound Best Tracks album. It is a remix of .
It plays in the following cutscenes:
* T-elos handily defeats Gnosis in a demonstration at the C.A.T. Testing Grounds.
* KOS-MOS uses the Tertiary Weapons System to allow the party to reach Rennes-le-Château.
Category:Music (XS3)Category:Songs composed by Yuki Kajiura
T-elos (Underground Ruins)

T-elos is fought as a boss in Xenosaga Episode III - Also Sprach Zarathustra. 
==Enemy data==
Attack 	Target 	Type 	Effects
Satellite III 	All enemies 	 	
Heavy damage.
MAGDALENE-16 	Single enemy	 	
Small damage.
ECHIDNA 	Single enemy	 	
Medium damage.
U-TENERITAS 	Single enemy	 	
Massive damage.
Heartbreaker 	Self 	Status	
Increased Break damage power.
Break Heal 	One ally 	Heal 	
Recover medium amount of break damage.
Heaven's Tracker	Self 	Status	
Guaranteed Critical hits.
==Dialogue==
===Battle start===
===75% health left===
===50% health left===
===25% health left===
===Defeated===
===Unused/Unsorted===
==Gallery==
Category:Bosses (Underground Ruins)
T-elos (music)

T-elos is Disc 1, Track 13 on the Xenosaga III: Also Sprach Zarathustra Original Sound Best Tracks album. is a remix of this track.
It plays during T-elos's duel with KOS-MOS in Rennes-le-Château.
Category:Music (XS3)Category:Songs composed by Yuki Kajiura
TP (XCX)

TP (short for Tension Points) is a ground stat in Xenoblade Chronicles X that represents the fighter's total tension, which is used to perform TP Arts, engage Overdrive, and revive party members. The Skell equivalent is GP.
When the game is started or the player is , TP is set to 0. However, tension rises as the fighter performs s, and is preserved between battles if the fighter survives.
Maximum TP can be increased using Augments like Max TP Up and the s High Tension, Knight's Soul, and Mindscape.
In battle, the TPs of all active characters appear in the upper left of the screen together with their names, , and levels. It is represented both as a number and as a horizontal green bar with a length proportional to the character's TP.
==Uses==
TP has three main uses:
* (1000 TP) TP Arts: Each TP Art requires 1000 TP before it can be used. This is necessary to activate s, and since each Art of this type calculates its effectiveness using Potential, TP is necessary for a Potential-raising build.
* (3000 TP) Reviving party members: Pressing A next to an incapacitated party member will bring them back up, allowing them to fight again.
* (3000 TP) Engaging Overdrive: greatly boosts the damage, cooldown, and reduces enemy resistance to statuses while active.
==Increasing TP==
In general, players increase TP by successfully hitting the enemy with their auto-attacks. Each weapon indicates its TP Gain in its stats.
===Arts===
These Arts help increase TP (although some do need TP in order to boost TP):
* Blood Sacrifice
* Bullet Twister
* 
* Decoy Round
* Energy Source
* Essence Exchange
* Ghost Sniper
* 
* Primer
* Servant Sacrifice
* 
* 
* Starfall Blossom
* Tornado Blade
* Trash Talk
* True Stream Edge
* 
* Zero Zero
Additionally, these Arts will grant 25 TP with each hit if their secondary cooldown is reached (doubled to 50 with a tertiary cooldown during Overdrive):
* Bullet Storm
* Furious Blast
* 
* 
Using purple Debuff Arts in Overdrive will boost TP by 10 per count per hit. When the Overdrive counter is at its maximum, the player will gain 1000 TP per hit with a purple Art.
===Augments===
These augments help increase TP:
====Weapon Augments====
* Arts: Gain TP
* Crush: Gain TP
* Melee: TP Gain Up
* Ranged: TP Gain Up
====Armor Augments====
* Max TP Boost
* Max TP Up
* Overdrive: Gain TP
* TP Rebound
===Skills===
These skills help increase TP:
* Grand Procession
* High Tension
* Knight's Soul
* Mindscape
* Third Eye
* TP Overdrive
* Trauma Tension
* Well-Weathered
* Yamato Spirit
===Consumable Items===
These items which are given out as Division Rewards increase Tension Points:
* Tensifier increases the TP of all party members by 1000.
* Mega Tensifier increases the TP of all party members by 3000.
==In other languages==
==Gallery==
Category:Stats (XCX)
TP Support

TP Support is a form of Division Support in Xenoblade Chronicles X, provided by other Mediators in the region. It can be offered if there are Mediators in the area, or if the player requested combat support from a Mediator earlier.
==Overview==
When the player gets combat support from Mediators, they will get TP Support. When a player uses an attacking , their will increase with every hit.
Level	TP Gain per hit
 	20
 	40
 	60
 	80
 	100
 	120
==In other languages==
Category:Statuses (XCX)
Tachyon Chip

The Tachyon Chip is a Core Chip in Xenoblade Chronicles 2.
When a Rare Blade's weapon has a Tachyon Chip applied, it takes on the unique appearance it had when the Blade was first awakened, rather than the generic model.
==Weapons==
==Sources==
==Trivia==
* A tachyon is a hypothetical particle which travels faster than light, or alternatively a field with imaginary mass. The former are believed to not exist in nature, but examples of the latter (such as the Higgs boson) have been observed and have important consequences for particle physics.
==In other languages==
Tactical Action

Tactical Action is Disc 1, Track 4 on the Xenoblade Chronicles 3 Original Soundtrack and Disc 12, Track 4 on the Xenoblade Chronicles Original Soundtrack Trinity Box. It is a version of Tactical Action (Dynamic A) with substantially more instrumentation. Origin Battle is a remix of this piece.
It plays during battles during periods when Tactical Action (Dynamic A), (Dynamic B), or (Dynamic C) play as the area theme. The track is smoothly transitioned into from the equivalent point in the above tracks when battle starts, and smoothly transitions back into the corresponding track once battle concludes. It likewise plays during battles in the Archsage's Gauntlet.
It also plays in the cutscene when the Ulula confronts the Kevesi Special Forces in Chapter 1.
===In Tetris 99===
In , if the player uses the Xenoblade Chronicles 3 themed skin, Tactical Action plays as the background music in-game when there are between 99 and 51 players remaining.
==Album notes==
Category:Music (XC3)Category:Music (FR)Category:Songs composed by Kenji Hiramatsu
Tactical Action (Dynamic)

__NOTOC__
Tactical Action (Dynamic) is Disc 1, Track 3 in on the Xenoblade Chronicles 3 Original Soundtrack and Disc 12, Track 3 on the Xenoblade Chronicles Original Soundtrack Trinity Box.
In-game, it is split into three pieces:
* 0:00 to 0:29 is Tactical Action (Dynamic B).
* 0:29 to 1:10 is Tactical Action (Dynamic C).
* 1:10 to 1:50 is Tactical Action (Dynamic A).These names are not mentioned on the soundtrack, but they were uploaded to JASRAC as part of the soundtrack's copyright data. The odd ordering comes from the order in which the files are stored in-game, which matches the order in which the titles' copyright data were uploaded.
All three sections are cutscene and area themes in specific story instances. When one of them is the area theme, the track transitions into Tactical Action when battle starts, and is smoothly transitioned back into once battle concludes.
==Tactical Action (Dynamic B)==
This section plays as the area theme from when the Kevesi Special Forces leave the Forward Post Camp to when they arrive at the Gura Flava Lowlands in (not including the preceding and intervening cutscenes).
==Tactical Action (Dynamic C)==
This section plays as the area theme in the following instances:
* In Keves Castle from when the party destroys the Annihilator to when they reach the in .
* In Li Garte Prison Camp from when the Castle Guard Corps are fought to when the party reaches the main gate in .
* Between rounds in the Archsage's Gauntlet.
It also plays in the following cutscenes:
* The Kevesi Special Forces review their mission objectives at the Forward Post Camp in Chapter 1.
* The Kevesi Special Forces are attacked by Automaton Sentries in Alfeto Valley in Chapter 1.
==Tactical Action (Dynamic A)==
This section plays as the area theme in the following instances, in all cases including the preceding and intervening cutscenes:
* From when the Kevesi Special Forces engage with Agnian troops on Everblight Plain to when they defeat the Ulula in Chapter 1.
* From when the party is ambushed by forces from Colony Lambda to when they 'escape' to the Great Cotte Falls in Chapter 3.
* From when the party receives the signal to escape Li Garte Prison Camp to when they reach the Castle Guard Corps in Chapter 5.
* From when Agnian troops approaches Colony Lambda to when the party confirms their victory over them during Duty.
* During incursions into Enemy Territory in Future Redeemed.
It also plays in the following cutscenes:
* The Lost Numbers ship loses its invisibility and lands in the Gura Flava Lowlands in Chapter 1.
* Riku tells the party to use a against the Gyanna Aspar in Chapter 2.
Tactical Action is a version of this section with substantially more instrumentation.
==Album notes==
==Notes==
Category:Music (XC3)Category:Music (FR)Category:Songs composed by Kenji Hiramatsu
Tactical Eradication

Tactical Eradication is a in Xenoblade Chronicles 3. It is a follow-up quest to Charity and Hypocrisy and can be received by discussing Tactician's Plan.
==Quest objectives==
2		Various
2		Complete all objectives.
2		Jeremy's Request Fla'ran's Request Yorde's Request
==Result==
The party dealt with the boss monsters wonderfully. There should be less of a threat from monsters now.
==Dialogue==
===Talk with Maxie===
===Talk with Maxie again===
===Eliminate the three monsters and return to Colony 4===
===Talk with Maxie===
===Talk with Solon===
==In other languages==
Category:Quests (Eagus Wilderness)
Tactician

Tactician is an Agnus Healer in Xenoblade Chronicles 3. It is the initial Class of .
== Arts and skills ==
===Arts===
===Skills===
===Progression===
Progression	Rank	Ability	Effect
 	 	 	
 	 	 	
 	 	 	
 	 	 	
==Data==
== In other languages ==
== Gallery ==
Taion.png|Taion's artwork as a Tactician
Noah - Tactician.png|Noah as a Tactician
Mio - Tactician.png|Mio as a Tactician
Eunie - Tactician.png|Eunie as a Tactician
Taion - Tactician.png|Taion as a Tactician
Lanz - Tactician.png|Lanz as a Tactician
Sena - Tactician.png|Sena as a Tactician
Tailwind (XC3)

Tailwind is a in Xenoblade Chronicles 3 and Future Redeemed.
== Recipe ==
===Xenoblade Chronicles 3===
 Level I
Ingredient 	Quality	Amount
Gemstone 	 	1
Pale Skeeter Wing	 	1
 Level II
Ingredient 	Quality	Amount
Gemstone 	 	1
Vang Membrane 	 	1
Decorative Grebel Quill	 	1
Glitter Radish 	 	1
 	 	1
 Level III
Ingredient 	Quality	Amount
Gemstone 	 	1
Vang Membrane 	 	1
Gold Arachno Queensilk	 	1
Arachno Thread 	 	1
Munchygrub Fossil 	 	1
 	 	1
 Level IV
Ingredient 	Quality	Amount
Pure Gemstone 	 	1
Piercing Rhogul Quill	 	1
Slender Flamii Bone 	 	1
Testudo Iron Wing 	 	1
Mobility Thruster 	 	1
 	 	1
 Level V
Ingredient 	Quality	Amount
Pure Gemstone 	 	1
Lightweight Velites Base	 	2
Small Speculatos Base 	 	2
Pale Skeeter Wing 	 	2
Ion Booster 	 	1
 	 	2
 Level VI
Ingredient 	Quality	Amount
Pure Gemstone 	 	1
Vollgull Stormwind Wing	 	2
Sagittarius Frame 	 	2
Equites Tank Wheel 	 	2
Anti-Grav Chassis 	 	1
 	 	2
 Level VII
Ingredient 	Quality	Amount
Ultra Pure Gemstone 	 	1
Horrish Propeller 	 	2
Geometric Myoot Gear 	 	2
Testudo Iron Wing 	 	3
Small Speculatos Base	 	3
Ring Guava 	 	1
 	 	2
 Level VIII
Ingredient 	Quality	Amount
Ultra Pure Gemstone 	 	2
Elegant Ansel Feather	 	15
Vang Membrane 	 	15
Obsidian Kananus Mane	 	15
Horrish Propeller 	 	15
Vagrant Jade 	 	10
 	 	3
 Level IX
Ingredient 	Quality	Amount
Ultra Pure Gemstone 	 	3
Lightweight Velites Base	 	20
Slender Flamii Bone 	 	20
Fine Ageshu Wing 	 	20
Powdered Skwaror Leaves 	 	20
Pentashroom 	10 	
 	 	3
 Level X
Ingredient 	Quality	Amount
Ultra Pure Gemstone 	 	5
Shining Ellook Antler	 	30
Golden Brog Oil 	 	30
Pale Skeeter Wing 	 	30
Antol Leg Chitin 	 	30
Fine Ageshu Wing 	 	30
 	 	3
===Future Redeemed===
 Level I
Ingredient 	Quality	Amount
Gemstone 	 	1
Flier Nectar Jelly	 	1
 Level II
Ingredient 	Quality	Amount
Gemstone 	 	1
Pale Skeeter Wing	 	1
 Level III
Ingredient 	Quality	Amount
Pure Gemstone 	 	1
Pale Skeeter Wing 	 	2
Refreshing Piranhax Meat	 	1
 Level IV
Ingredient 	Quality	Amount
Pure Gemstone 	 	1
Nutrient-Rich Vollgull Egg	 	2
Vang Membrane 	 	2
 Level V
Ingredient 	Quality	Amount
Ultra Pure Gemstone	 	1
Mineral Darbus Bone	 	1
Imperial Taos Egg 	 	2
Pale Skeeter Wing 	 	3
==In other languages==
Tainted

Tainted are variants of enemies in Xenoblade Chronicles X under the Theroid and Piscinoid classifications.
These variants exist in northeastern Noctilum in the Dead Man's Gulch, a part of the continent devoid of all other life. During the events of , the Ganglion try to fight through them in order to get access to the Vita.
==Description==
The tainted are abnormal variants of common creatures found only in certain parts of Noctilum. They attack and devour anything they encounter, save for other tainted creatures.
Specimens include varieties of sphinx, caro, and scintimure that have been infected by a virus that induces madness. As this virus is unable to survive outside of Noctilum, the rest of Mira remains safely unaffected.
===Additional Notes===
The Tainted are known to be merciless to organic life. However, as humans are in mimeosome bodies, the Tainted are less hostile to them. That being said, even one potato among a group of humans will set them off.
During the events of Dead Men Tell No Tales, the Zaruboggan were sent to Dead Man's Gulch to survey the dangerous terrain. One of the Zaruboggan is attacked by a group of Compulsive Tainted caro. After Cross's team fights them off, the race agrees to desert the Ganglion and join the humans in New LA.
== In combat ==
Tainted enemies are actually very similar to their non-tainted counterparts. However, they are immune to both Control and most are immune to (except for the Tainted Sphinx for unknown reasons).
=== Tainted Caro ===
=== Tainted Scintimure ===
=== Tainted Sphinx ===
== Variations ==
Each tainted enemy drops the same materials as their normal counterpart.
There are tainted versions of these enemies:
* Tainted Caro are tainted versions of the Caro.
* Tainted Scintimures are tainted versions of the Scintimure.
* Tainted Sphinxes are tainted versions of the Sphinx.
== Enemy List ==
== In other languages ==
*Category:TheroidsCategory:Piscinoids
Tainted Caro (story)

The Tainted Caro are story-exclusive enemies in Xenoblade Chronicles X. Three of them are fought during .
After BLADE helicopters extract the mysterious mech from Dead Man's Gulch, Tatsu, a living being, reveals that he stayed behind to give a lunchbox to Lin and friends. However, his living presence attracts the Tainted, who are now hostile to Cross and their team.
==Stats==
==In other languages==
Tainted Sphinx (time attack)

The Tainted Sphinx is a enemy in Xenoblade Chronicles X, fought during the Time Attack mission The Infernal Beast.
This refought version is at a higher level. It's a way to get Sphinx drops until the player is ready to fight level 70 enemies such as Durvin, the Perceptive and Feliciano, the All-Seeing.
==Stats==
==In other languages==