nyuuzyou/wikis huggingface dataset:
Guttler (Level 119)

==Notes==
* This weapon is the fully upgraded Axe weapon through the relic process, but it can be further upgraded via Oboro.
**In addition to Oboro's upgrade, this weapon can also be upgraded via Trial of the Magians for the Afterglow effect before proceeding to the "IL 119 III" version of this weapon.
***Trial 3707: Umbral Marrow x250
*** Both paths turn into what is known as the "119 III" weapon with Afterglow and higher statistics. 
**** It is always cheaper to skip the "119 II" version, and go straight for the "119 III" with 10,000 stones.
* This weapon allows user to use the weaponskill Onslaught.
===Additional Effect===
* Choke effect gives -17 VIT and does 7 damage per tick for one minute, and cannot overwrite itself.
===Hidden Effects===
* Hidden Effect: Onslaught damage +40%.
* Hidden Effect: Does 2.5x Damage on the first swing of an attack round 16% of the time.
** Will never activate on hits from Double Attack, Triple Attack, etc.
__NOTOC__
Category:Relic Weapons
Guttler (Level 119 II)

==Notes==
* This weapon is the fully upgraded Axe weapon through the relic process, but it can be further upgraded via Oboro.
** This version is known as the "119 II" weapon. This phase can be skipped, and it often is due to its very expensive (and time consuming) cost.
*** Players obtain this weapon from either upgrading the "99 II" via Oboro, or participate in Trial of the Magians with their "119 I" phase.
**** Upon completion of either the "119 I" or "119 II" version via Oboro, both upgrades result in the same outcome. Players are rewarded with the "119 III" weapon which has the Afterglow trait and higher statistics (approx Item Level 121).
* This weapon allows user to use the weaponskill Onslaught.
===Additional Effect===
* Choke effect gives -17 VIT and does 7 damage per tick for one minute, and cannot overwrite itself.
===Hidden Effects===
* Hidden Effect: Onslaught damage +40%.
* Hidden Effect: Does 2.5x Damage on the first swing of an attack round 16% of the time.
** Will never activate on hits from Double Attack, Triple Attack, etc.
__NOTOC__
Category:Relic Weapons
Guttler (Level 119 III)

==Notes==
* This weapon allows user to use the weaponskill Onslaught.
===Additional Effect===
* Choke effect gives -17 VIT and does 7 damage per tick for one minute, and cannot overwrite itself.
===Hidden Effects===
* Hidden Effect: Onslaught damage +40%.
** At Rank 15 Augment level, total damage bonus is +68% because they are different terms in the equation that get multiplied together.
* Hidden Effect: Does 2.5x Damage on the first swing of an attack round 16% of the time.
** Will never activate on hits from Double Attack, Triple Attack, etc.
__NOTOC__
Category:Relic Weapons
Guttler (Level 75)

==Notes==
* This weapon is the fully upgraded Axe weapon through the relic process, but it can be further upgraded through the Trial of the Magians.
* This weapon allows user to use the weaponskill Onslaught.
===Additional Effect===
* Choke effect gives -17 VIT and does 7 damage per tick for one minute, and cannot overwrite itself.
===Hidden Effect===
* Hidden Effect: Does 2.5x Damage on the first swing of an attack round 7% of the time.
** Will never activate on hits from Double Attack, Triple Attack, etc.
__NOTOC__
== Related Links ==
* Relic Axe
* Leonine Axe
* Dynamis Axe
* Ogre Killer
* Guttler Testing (Bookmarku, Alla)
Category:Relic Weapons Category:Trial of the Magians Axes
Guttler (Level 80)

==Notes==
* This weapon is the fully upgraded Axe weapon through the relic process, but it can be further upgraded through the Trial of the Magians.
* This weapon allows user to use the weaponskill Onslaught.
===Additional Effect===
* Choke effect gives -17 VIT and does 7 damage per tick for one minute, and cannot overwrite itself.
===Hidden Effect===
* Hidden Effect: Does 2.5x Damage on the first swing of an attack round 7% of the time.
** Will never activate on hits from Double Attack, Triple Attack, etc.
__NOTOC__
Category:Relic Weapons Category:Trial of the Magians Axes
Guttler (Level 85)

==Notes==
* This weapon is the fully upgraded Axe weapon through the relic process, but it can be further upgraded through the Trial of the Magians.
* This weapon allows user to use the weaponskill Onslaught.
===Additional Effect===
* Choke effect gives -17 VIT and does 7 damage per tick for one minute, and cannot overwrite itself.
===Hidden Effect===
* Hidden Effect: Does 2.5x Damage on the first swing of an attack round 7% of the time.
** Will never activate on hits from Double Attack, Triple Attack, etc.
__NOTOC__
Category:Axe Category:Relic Weapons Category:Trial of the Magians Axes
Guttler (Level 90)

==Notes==
* This weapon is the fully upgraded Axe weapon through the relic process, but it can be further upgraded through the Trial of the Magians.
* This weapon allows user to use the weaponskill Onslaught.
===Additional Effect===
* Choke effect gives -17 VIT and does 7 damage per tick for one minute, and cannot overwrite itself.
===Hidden Effects===
* Hidden Effect: Onslaught damage +25%.
* Hidden Effect: Does 2.5x Damage on the first swing of an attack round 7% of the time.
** Will never activate on hits from Double Attack, Triple Attack, etc.
__NOTOC__
Category:Relic Weapons Category:Trial of the Magians Axes
Guttler (Level 95)

==Notes==
* This weapon is the fully upgraded Axe weapon through the relic process, but it can be further upgraded through the Trial of the Magians.
* This weapon allows user to use the weaponskill Onslaught.
===Additional Effect===
* Choke effect gives -17 VIT and does 7 damage per tick for one minute, and cannot overwrite itself.
===Hidden Effects===
* Hidden Effect: Onslaught damage +25%.
* Hidden Effect: Does 2.5x Damage on the first swing of an attack round 16% of the time.
** Will never activate on hits from Double Attack, Triple Attack, etc.
__NOTOC__
Category:Relic Weapons Category:Trial of the Magians Axes
Guttler (Level 99)

==Notes==
* This weapon is the fully upgraded Axe weapon through the relic process, but it can be further upgraded. 
**From this point, there are two different upgrade paths that may be chosen. 
***Upgrade via Oboro: Trade Pluton x300
****This path grants the "119 I" version of this weapon without an Afterglow effect.
***Upgrade via Trial of the Magians Trial 3618: Trade Umbral Marrow x250
****This path grants the "99 II" version of this weapon with the Afterglow effect.
**** This route is optional. It is time consuming and/or incredibly expensive for all weapon types. Players usually upgrade their weapons from 99 > 119 I > 119 III.
* This weapon allows user to use the weaponskill Onslaught.
===Additional Effect===
* Choke effect gives -17 VIT and does 7 damage per tick for one minute, and cannot overwrite itself.
===Hidden Effects===
* Hidden Effect: Onslaught damage +40%.
* Hidden Effect: Does 2.5x Damage on the first swing of an attack round 16% of the time.
** Will never activate on hits from Double Attack, Triple Attack, etc.
__NOTOC__
Category:Relic Weapons Category:Trial of the Magians Axes
Guttler (Level 99 II)

==Notes==
* This weapon is the fully upgraded Axe weapon through the relic process, but it can be further upgraded via Oboro.
* This weapon allows user to use the weaponskill Onslaught.
===Additional Effect===
* Choke effect gives -17 VIT and does 7 damage per tick for one minute, and cannot overwrite itself.
===Hidden Effects===
* Hidden Effect: Onslaught damage +40%.
* Hidden Effect: Does 2.5x Damage on the first swing of an attack round 16% of the time.
** Will never activate on hits from Double Attack, Triple Attack, etc.
__NOTOC__
Category:Relic Weapons Category:Trial of the Magians Axes
Gwill

A Young Galka who stays in the house of the adventurer Dalzakk. He hopes one day to become one of the Mythril Musketeers.
Also known as Pale Eagle in the Crystal War before rebirth.
====Involved in Quests/Missions====
*Bastok Mission 1-3
*The Cold Light of Day
*The Return of the Adventurer
When you have no quest involving Gwill open, he says the following lines which may provide insights into the events of the Wings of the Goddess expansion.
Category:Bastok NPCs
H.Abjuration: Hn.

== Notes ==
*Trade an Hadean Abjuration: Hands and a pair of Cursed Cuffs or Cursed Cuffs -1 to Alphollon C Meriard at (L-6) in Northern San d'Oria to obtain a pair of Shadow Cuffs or Valkyrie's Cuffs.
Category:Abjurations
H. Kindred Crest

==Notes==
* Drop from mobs level 80 or above with a mechanic similar to Beastmen's Seals and Kindred's Seals.
* Can be stored by the NPC Shami.
** Shami will offer Zelos Orb and Bia Orb in exchange for High Kindred Crests. (30 and 50 respectively.)
* Can be exchanged for Beastmen's Seals, Kindred's Seals, Kindred's Crests, or Sacred Kindred's Crests by the NPC Shemo.
* Used to upgrade the Walk of Echoes path weapons in the Trial of the Magians.
H. Qdv. Backplate

==Notes==
* Dropped by armored Quadavs in Shadowreign areas.
* Obtainable as spoils through Campaign Union coffers in Crawlers' Nest (S), Grauberg (S), North Gustaberg (S), and Rolanberry Fields (S).
* Added in the November 2007 Version Update.
* This item was made stackable in the June 2014 Version Update.
Category:ItemCategory:Beast-made
H. Qdv. Chestplate

==Notes==
* Dropped by many Quadavs in Shadowreign areas.
* Obtainable as spoils through Campaign Union coffers in Crawlers' Nest (S), Grauberg (S), North Gustaberg (S), and Rolanberry Fields (S).
* Added in the November 2007 Version Update.
* This item was a hot desynth item until SE added Molybden. Ingots (used in The Gobbiebag Part X) to Sturdy Pyxis in Scars of Abyssea zones.
* The item was made stackable in the June 2014 Version Update.
Category:ItemCategory:Beast-made
HP recovered while healing

==Overview==
When resting by default players recover 10 hp per tick. 
==Known Effects of Statistic==
* Having Signet active will add an additional amount per tick in area's covered. In this condition the base recovery rate increases 3 HP every 10 levels (11, 21, 31 etc) while adding an increases of 1 HP per tick for every 300 maximum HP, capping at +5 with Max HP of >1200. 
* Base hHP with Signet would be ((Player level/10)*3)T + (T(T+(Max Player HP/300))/T) before 1200 HP. 
(Needs testing to see if rounded up or down)
* After >1200 HP the hHP would be ((Player level/10)*3)+5T 
Where T = # of Ticks
==Equipment==
Equipment modifications 	Equipment modifications
 Vagabond's Tunica :	 HP recovered while healing +1
HQ

== Basics ==
HQ is the generic term for any version of an High Quality item. It's also the generic term for any version of an High Quality result of a synth. An HQ can be an HQ1, HQ2 or HQ3.
== Example ==
Considering the Potion reciepe : a Potion is the NQ result for that recipe, while Potion +1 is the HQ1 result, Potion +2 is the HQ2 result and Potion +3 is the HQ3 result.
== Outcomes of a synth ==
The exact outcome of a specific synth (NQ, HQ1, HQ2, HQ3, failure) cannot be guessed in advance, but it's possible to get an accurate estimation of the odds of each different outcome, according to the crafting tiers method.
Category:Tradeskills
HQ1

== Basics ==
HQ1 is the 1st High Quality version of an item. It's also the 1st High Quality result of a synth. It's usually slightly better than the NQ version of an item. Not every item has an HQ1 version, but every item that has a HQ2 version has an HQ1 version.
== Example ==
Considering the Potion reciepe : a Potion is the NQ result, while Potion +1 is the HQ1 result, Potion +2 is the HQ2 result and Potion +3 is the HQ3 result.
== Multiple items synths ==
Arrows, bullets, Ninjutsu tools and such reciepes yield more than one unit of a specific item. For these reciepes, the HQ1 result is usually a better yield (more units) of the same NQ item.
== Example ==
Considering the Beetle Arrow reciepe : Beetle Arrowx33 is the NQ result, while Beetle Arrowx66 is the HQ1 result, Beetle Arrowx99 is the HQ2 result and Beetle Arrowx99 is the HQ3 result.
== Outcome of a synth ==
The exact outcome of a specific synth (NQ, HQ1, HQ2, HQ3, failure) cannot be guessed in advance, but it's possible to get an estimation of the odds of each different outcome, according to the crafting tiers method.
Category:Tradeskills
HQ2

== Basics ==
HQ2 is the 2nd High Quality version of an item. It's also the 2nd High Quality result of a synth. It's usually slightly better than the NQ and HQ1 versions of an item. Not every item has an HQ2 version, but every item that has a HQ3 version has an HQ2 version.
== Example ==
Considering the Potion reciepe : a Potion is the NQ result, while Potion +1 is the HQ1 result, Potion +2 is the HQ2 result and Potion +3 is the HQ3 result.
== Multiple items synths ==
Arrows, bullets, Ninjutsu tools and such reciepes yield more than one unit of a specific item. For these reciepes, the HQ2 result is usually a better yield (more units) of the same NQ item.
== Example ==
Considering the Beetle Arrow reciepe : Beetle Arrowx33 is the NQ result, while Beetle Arrowx66 is the HQ1 result, Beetle Arrowx99 is the HQ2 result and Beetle Arrowx99 is the HQ3 result.
== Outcome of a synth ==
The exact outcome of a specific synth (NQ, HQ1, HQ2, HQ3, failure) cannot be guessed in advance, but it's possible to get an estimation of the odds of each different outcome, according to the crafting tiers method.
Category:Tradeskills
HQ3

== Basics ==
HQ3 is the 3rd High Quality version of an item. It's also the 3rd High Quality result of a synth. It's usually slightly better than the NQ, HQ1 and HQ2 versions of an item. Not every item has an HQ3 version.
== Example ==
Considering the Potion reciepe : a Potion is the NQ result, while Potion +1 is the HQ1 result, Potion +2 is the HQ2 result and Potion +3 is the HQ3 result.
== Multiple items synths ==
Arrows, bullets, Ninjutsu tools and such reciepes yield more than one unit of a specific item. For these reciepes, the HQ2 result is usually a better yield (more units) of the same NQ item.
== Example ==
Considering the Beetle Arrow reciepe : Beetle Arrowx33 is the NQ result, while Beetle Arrowx66 is the HQ1 result, Beetle Arrowx99 is the HQ2 result and Beetle Arrowx99 is the HQ3 result.
== Outcome of a synth ==
The exact outcome of a specific synth (NQ, HQ1, HQ2, HQ3, failure) cannot be guessed in advance, but it's possible to get an estimation of the odds of each different outcome, according to the crafting tiers method.
Category:Tradeskills
Habalo's Eclogue - verse I

==Notes==
Used in conjunction with 7 other Habalo's Eclogue key items to enter the BCNM.
== Related Links ==
* Stronghold Invasion
* Habalo's Eclogue - verse II
* Habalo's Eclogue - verse III
* Habalo's Eclogue - verse IV
* Habalo's Eclogue - verse V
* Habalo's Eclogue - verse VI
* Habalo's Eclogue - verse VII
* Habalo's Eclogue - verse VIII
Habalo's Eclogue - verse II

==Notes==
Used in conjunction with 7 other Habalo's Eclogue key items to enter the BCNM.
== Related Links ==
* Stronghold Invasion
* Habalo's Eclogue - verse I
* Habalo's Eclogue - verse III
* Habalo's Eclogue - verse IV
* Habalo's Eclogue - verse V
* Habalo's Eclogue - verse VI
* Habalo's Eclogue - verse VII
* Habalo's Eclogue - verse VIII
Habalo's Eclogue - verse III

==Notes==
Used in conjunction with 7 other Habalo's Eclogue key items to enter the BCNM.
== Related Links ==
* Stronghold Invasion
* Habalo's Eclogue - verse I
* Habalo's Eclogue - verse II
* Habalo's Eclogue - verse IV
* Habalo's Eclogue - verse V
* Habalo's Eclogue - verse VI
* Habalo's Eclogue - verse VII
* Habalo's Eclogue - verse VIII
Habalo's Eclogue - verse IV

==Notes==
Used in conjunction with 7 other Habalo's Eclogue key items to enter the BCNM.
== Related Links ==
* Stronghold Invasion
* Habalo's Eclogue - verse I
* Habalo's Eclogue - verse II
* Habalo's Eclogue - verse III
* Habalo's Eclogue - verse V
* Habalo's Eclogue - verse VI
* Habalo's Eclogue - verse VII
* Habalo's Eclogue - verse VIII
Habalo's Eclogue - verse V

==Notes==
Used in conjunction with 7 other Habalo's Eclogue key items to enter the BCNM.
== Related Links ==
* Stronghold Invasion
* Habalo's Eclogue - verse I
* Habalo's Eclogue - verse II
* Habalo's Eclogue - verse III
* Habalo's Eclogue - verse IV
* Habalo's Eclogue - verse VI
* Habalo's Eclogue - verse VII
* Habalo's Eclogue - verse VIII
Habalo's Eclogue - verse VI

==Notes==
Used in conjunction with 7 other Habalo's Eclogue key items to enter the BCNM.
== Related Links ==
* Stronghold Invasion
* Habalo's Eclogue - verse I
* Habalo's Eclogue - verse II
* Habalo's Eclogue - verse III
* Habalo's Eclogue - verse IV
* Habalo's Eclogue - verse V
* Habalo's Eclogue - verse VII
* Habalo's Eclogue - verse VIII
Habalo's Eclogue - verse VII

==Notes==
Used in conjunction with 7 other Habalo's Eclogue key items to enter the BCNM.
== Related Links ==
* Stronghold Invasion
* Habalo's Eclogue - verse I
* Habalo's Eclogue - verse II
* Habalo's Eclogue - verse III
* Habalo's Eclogue - verse IV
* Habalo's Eclogue - verse V
* Habalo's Eclogue - verse VI
* Habalo's Eclogue - verse VIII
Habalo's Eclogue - verse VIII

==Notes==
Used in conjunction with 7 other Habalo's Eclogue key items to enter the BCNM.
== Related Links ==
* Stronghold Invasion
* Habalo's Eclogue - verse I
* Habalo's Eclogue - verse II
* Habalo's Eclogue - verse III
* Habalo's Eclogue - verse IV
* Habalo's Eclogue - verse V
* Habalo's Eclogue - verse VI
* Habalo's Eclogue - verse VII
Hachimonji

Category:Ambuscade Rewards
Category:Pulse Panoplia
==Notes==
*Grants access to Tachi: Kasha regardless of skill level or completion of The Potential Within.
*""Auto-Attack": Converts Store TP to Multi Strikes" means that instead of gaining the effect of +n% Store TP to each hit, your set's total Store TP will be converted into certain amounts of Double Attack, Triple Attack, and Quadruple Attack as per the table below.
**This means that for every hit during a multiattack proc, your TP/hit from Store TP; making this Great Katana always yield 127 TP/hit.
***This does not apply for any hit, which will be modified in the usual manner by Store TP.
***This effect is not applied for any potential hits in a Weapon Skill, which will return TP modified by Store TP as usual.
Total Store TP Tiers	Multiattack per Store TP +1
1~100 	Double Attack +1%
101~200 	Triple Attack +1%
201+ 	Quadruple Attack +1%
:For Example: A Samurai or Ninja with Hachimonji and a total Store TP of +137 would have Double Attack +100% and Triple Attack +37% for their auto-attacks.
==References==
*JPwiki with Multiattack Conversion Table Information
*How non-Multiattack procs interact with Store TP (Robert P, Youtube)(This video is set to private and can not be viewed, Mikumaru (talk) 09:02, 21 November 2021 (EST))
==Appearance==
Category:Ambuscade Rewards
Category:Pulse Panoplia
Hachirin-no-Obi

==Notes==
"Gain full benefit of day and weather bonuses"
*10% bonus for magic of the day
*10% bonus for magic matching single weather
*20% bonus for magic matching single weather and day
*25% bonus for magic matching double weather
*35% bonus for magic matching double weather and day
*Will also gain an equivalent negative bonuses during opposing day/weather
**E.g during day or weather.
The bonus is a latent effect that requires the corresponding day and/or weather to be active for the bonuses/penalties to be granted.
*Magic accuracy is increased by an unknown amount.
*This is not calculated as magic attack bonus. It is a multiplier, see Magic Damage for more information.
Farming Note:
*20 Xzomit Organ
*20 Aern Organ
*20 Phuabo Organ
*20 Hpemde Organ
*24 Luminian Tissue
*8 Silver Obi
*8 Multicolor Chips
** Red Chip Yellow Chip 
** Blue Chip Green Chip 
** Clear Chip Purple Chip 
** White Chip Black Chip
Category:Waist Category:Elemental Obi
Hachiya Garb Set

==Notes==
*Set bonus scales up as additional pieces are equipped to a maximum of 5 pieces:
:*2 pieces = +15 to Accuracy, Ranged Accuracy, and Magic Accuracy
:*3 pieces = +30 to Accuracy, Ranged Accuracy, and Magic Accuracy
:*4 pieces = +45 to Accuracy, Ranged Accuracy, and Magic Accuracy
:*5 pieces = +60 to Accuracy, Ranged Accuracy, and Magic Accuracy
*The set bonus is also activated by Regal Accessories from Ou.
Hachiya Shuriken

==Note==
*Throwable item, but it's main use is with the Daken Job Trait.
**See the Shurikens page for a full list of shurikens.
*x99 can be combined into a pouch via Ominous Cloud.
*Despite the naming you receive a stack of 99 and not a single item from Eminence.
Category:Throwing
Category:Shurikens
Hae Jakkya

===NPC Dialogue===
Post Chasing Tales quest
Hae Jakkya: Hae Jakhya!?
Now you mention it, that is exactly like my name, ain't it?
Hae Jakkya: Yowl! But 'ow the 'ell could someone mix up a girrrly princess kitten like 'er with a rough and tough lioness like me! That's just not on!
Hae Jakkya: But, anyways, I'm glad that little matta is overrr! Quite relieved!
====Involved in Quests====
*Chasing Tales
Hall of the Gods

== Historical Significance ==
This long corridor is the final safe resting place before entering the vast etheral expanses of Tu'Lia. Statues adorn the interior of the hall including a grand statue of the Dawn Goddess Altana, as well as a large statue of Promathia; one of the few monuments to the Twilight god that still stands in Vana'diel today.
== Notes ==
*Goblin Footprint is located near the entrance from Ro'Maeve at (H-12).
Halver

====Starts Quests/Missions====
*Aht Urhgan Mission 6
*Fit for a Prince
====Involved in Quests/Missions====
*A Timely Visit
*Aht Urhgan Mission 5
*Aht Urhgan Mission 47
*Bastok Mission 2-3
*Blackmail
*Lure of the Wildcat (San d'Oria)
*San d'Oria Mission 2-3
*San d'Oria Mission 3-3
*San d'Oria Mission 5-1
*San d'Oria Mission 8-1
*San d'Oria Mission 9-1
*The Holy Crest
*Waking the Colossus
Category:Characters
Category:Quest NPC
Halvung

==Zone Information==
== Notorious Monsters ==
== Adversaries ==
== Notes ==
*Escapes to Mount Zhayolm (L-7).
*Obtain the Bracelet of verve to open the lever operated doors by yourself ("Operating Lever") by trading a Moblin Oil to the ??? at (J-8) on Map 1.
**This is required to reach Gurfurlur the Menacing solo.
**Moblin Oil will drop from Troll Cameist, Troll Engraver, and Troll Gemologist near the ???
*Map 4 is only accessible via the Decorative Bronze Gate on Map 1 (L-5), which requires Musical score - 1st page to pass, which is only attainable when the Troll Mercenaries are in possession of the Astral Candescence. 
**This puts you at (K-4/5) of Map 4, and there is a BC fight at (F/G-12) which requires Musical score - 2nd page to fight.
Category:Areas
Hammering Hearts

== Walkthrough ==
* Speak to Scarred Shark at (G-5) in Bastok Markets (S) for a cutscene.
** Use the Survival Guide warp for quickest access.
* Trade him a Heavy Quadav Chestplate and Heavy Quadav Backplate dropped by heavily armored Quadavs in Shadowreign zones.
* Change zones and then speak to him again for a cutscene and to receive your reward.
Category:Crystal War Quests Category:Bastok Markets (S) Quests
Happy Caster

==Enemies==
==ISNM Strategy==
As the name indicates, this Flan has two modes.
* In its normal mode it is weak to melee damage and resists magic damage. It attacks slowly.
* When spikes appear on its head, it becomes weak to magic damage and resistant to melee damage.
**It also autoattacks more rapidly and spams TP moves. Both Amorphic Strikes and Amorphic Scythe deal large amounts of damage.
*A common strategy at 75 cap was to bring three people to use Elemental Seal + Silence and three melee DDs to kill. Spike mode often involved kiting when Utsusemi was not up because Amorphic Strikes could deal 800-900 damage.
**Several level cap raises later, this fight is obviously trivial.
Category:ISNM
Hara-ate Set

(SAM only)	(SAM only) 	(SAM only)	(SAM only)
Head 	Zunari KabutoDEF:15	 	
Body 	Hara-ateDEF:31 	 	
Hands 	KoteDEF:10 	 	
Legs 	HaidateDEF:21 	 	
Feet 	Sune-AteDEF:9 	 	
Category:Armor Set