Player

The player is the main controlled character in Minecraft. The nine default player skins are known as Steve, Alex, Noor, Sunny, Ari, Zuri, Makena, Kai, and Efe with all unchanged skins being split between these nine skins.
== Appearance ==
There are nine default player skins, known as Steve, Alex, Noor, Sunny, Guy , Zuri, Makena, Kai, and Efe, assigned to each player based on their account ID if they do not use a custom skin.
 Steve:
* Short dark brown hair.
* Dark skin.
* Dark brown nose and a beard.
* White eyes with blue-purple pupils.
* 4 pixel "wide" arms.
* Plain cyan T-shirt hanging down untucked on the left-hand side.
* Blue jeans.
* Gray shoes.
 Alex:
* Long, bright orange hair hanging down on their left shoulder.
* Pale fair skin.
* White eyes with dark green pupils.
* Pinkish lips.
* 3 pixel "slim" arms.
* Plain light green short-sleeved tunic with a dark green belt.
* Brown trousers.
* Grayish boots.
 Noor:
* Long, brown dreadlocks hanging down both of their shoulders.
* Reddish brown skin.
* White eyes with brown pupils.
* Brown lips.
* Red jacket overlaying a black shirt.
* Baggy green pants.
* Dark brown shoes.
 Sunny:
* Short black hair with a fade.
* Warm skin.
* Brown lips.
* White eyes with black pupils.
* Green flannel button-up underneath blue overalls.
* Prosthetic left arm.
* Black and white shoes.
 Ari:
* Long warm brown braided hair hanging down on their right shoulder.
* Peach skin.
* Blushing cheeks.
* Orangish yellow tunic.
* Teal jeans with a brown belt.
* Gray shoes.
 Zuri:
* Short black, fuzzy hair.
* Lighter dark skin.
* White eyes with dark brown pupils.
* Visible cheekbones.
* Cordovan lips.
* Red polo shirt with white edges.
* Light brown trousers with a brown belt.
* Black shoes.
 Makena:
* Long brown hair hanging down on their right shoulder.
* Dark skin.
* White eyes with brown pupils.
* Visible cheekbones.
* Brown lips.
* Yellow sweater.
* Light red pants.
* Black and white shoes.
 Kai:
* Long blonde hair in a ponytail.
* Warm skin.
* White eyes with muted green pupils.
* Brown lips.
* Dark purple and lavender jacket.
*Black dress.
* Magenta belt.
* Rosewood sandals with white socks.
 Efe:
* Short lavender hair.
* Light brown skin.
* White eyes with garnet pupils.
* Visible cheekbones.
* Gold earring on left ear.
* Gold bracelet on right arm.
* Bluish white cardigan with black blouse.
* Dark purple pants with black belt and golden belt buckle.
* Black boots with golden trimming.
The player's skin can be changed. The nine default skins also have "classic" and "slim" shapes.
The player's appearance is commonly obscured by equipped armor such as turtle shells, as well as other equipable items such as elytra, carved pumpkins, and heads. Players are also the only entity capable of having capes, as well as deadmau5 ears, depending on the account.
, if shot with an arrow or stung by a bee, the arrow/stinger will appear physically embedded inside of the player for a given time. These do not apply to other mobs.
Unlike their Java Edition counterparts, Bedrock Edition players periodically blink; this feature does not apply to custom skin models.
== Drops ==
*Contents of their inventory and armor unless has been set to true.
*Current XP points minus current XP level times 7, capped at a total of 100 XP points. If has been set to true, no XP will be dropped.
== Differences between editions ==
=== Java Edition ===
, the player can choose from Steve, Alex, Ari, Efe, Kai, Makena, Noor, Sunny, or Zuri. These nine models can be customized by downloading free skins from trusted websites or by using an editing program, but in the demo or when playing offline, the game randomly chooses any of the nine skins as the current skin.
=== Bedrock Edition ===
, the player can choose between Steve, Alex, Ari, Efe, Kai, Makena, Noor, Sunny, or Zuri in-game, which sets both the skin and the model for custom skins. However, Bedrock Edition also allows the usage of skin packs, each of which has a selection of free skins. On Windows and mobile devices, skins can also be imported from a PNG file. Some skins can be purchased as DLC. Bedrock Edition also features a skin creation system with purchasable apparel and features. Java Edition versions of the nine skins are automatically available for free in Bedrock Edition.
== Reach ==
A player has two kinds of reach. The area forms a three-dimensional cylinder because it encompasses vertical and horizontal distances:Vertical attack reach forms a cylinder, not a sphere.
* The attack reach, which is 3 blocks
* The building reach, which is 4.5 blocks
== Health and hunger meters ==
The player has 10 full hearts or 20 health points. One full heart represents two health points. When the player's hunger bar is at or higher, health slowly regenerates by every four seconds, but when it is at with saturation remaining, health regenerates by every half second. The hunger bar depletes faster from energy-intensive activities like sprinting, jumping, attacking mobs, and mining, and it can be refilled by eating food. If the hunger bar is at or lower, the player does not regenerate health unless in Peaceful difficulty (or under the effect of certain potions). While the hunger bar is at , the player is starving and proceeds to lose health. On Hard difficulty, starvation kills the player. On Normal difficulty, it brings health down to . On Easy difficulty, it brings health down to . On Peaceful difficulty, the health bar recovers regardless of hunger, but still depletes from starvation damage, and the hunger bar does not lose any points even when under the effect of hunger.
===Respawn immunity===
The player does not take damage for 60 game ticks (3 seconds) upon respawning from death.
== Movement ==
Movement mode 	Speed (m/s)	Speed (km/h)	% of walking speed
Walking 	4.317 	15.54 	100%
Sprinting 	5.612 	20.20 	130%
Sneaking or crawling 	1.295 	4.663 	30%
Flying 	10.889 	39.2 	252%
Sprint flying 	21.778 	78.4 	504%
Falling (terminal velocity)	78.4 	282.24 	1816%
There isn't a simple hard-coded maximum velocity for walking, sprinting, etc. The maximum is a result of a base acceleration countered by "friction" or air resistance. The base acceleration for walking is 0.098, and sprinting is 30% faster than that. Velocity is increased by this acceleration value every tick (1/20th of a second), then the player is moved by the resulting velocity, then the velocity is multiplied by the friction value of the block they are walking on. For most blocks, the friction value is 0.546. As the player walks forward, each tick their velocity goes +0.098, *0.546, +.098, *0.546, +0.098, and so on. The result is that eventually, the 0.546 multiplier counteracts the 0.098 increase, so the player doesn't go any faster. The formula for this "terminal velocity" is a/(1-r), where a is the acceleration, and r is the block's friction. 0.098/(1-0.546) ≈ 0.2159 meters/tick = 4.317 meters/second. Sprinting is 30% faster than that; About 5.612 meters/second. Flying is similar, but the base acceleration is 0.49 and the "friction" is 0.91, which comes out to ~10.89 m/s.
The player walks at a nominal rate of 4.317 meters (blocks) per second. That's about 15.5 kph or 9.7 mph, which is a 3:51 kilometer or a 6:12 mile. This means that the player can walk a total of 5181 blocks (5.2 km) in one Minecraft day, if walking in a straight line, ignoring hunger, and not sprinting or sneaking. For sneaking and sprinting statistics, see below.
=== Sprinting ===
The player can sprint, draining the hunger bar considerably while doing so. The player sprints approximately 5.612 blocks per second, as opposed to the regular pace of 4.317. That's 20.2 kph or 12.6 mph, which is a 2:58 km or a 4:46 mile. The player can usually jump four blocks horizontally when sprinting, although they can jump five blocks with a correctly timed jump and enough momentum. The swiftness effect increases momentum. The player cannot sprint if the hunger bar is at or less. Sprinting is activated by double-tapping the forward key (default ), then holding it, or by holding the sprint key ( [ if using a Mac] by default) while pressing the forward key. Holding the sprint key in Creative mode while flying causes the player to fly faster.
=== Sneaking ===
Sneaking is a feature activated by pressing and holding the sneak key (default is ). Sneaking prevents players from falling more than half a block, making it highly useful for building horizontally outward over space. Going past the edge of a block and stopping sneaking does not result in falling off that block. The player can still dismount blocks while sneaking by jumping over the block's edge. In Multiplayer Mode, a player's name tag will be grayed out in Java Edition or completely disappears in Bedrock Edition when they sneak, to relate to the fact that sneaking will make them harder to see.
=== Jumping ===
The maximum height a player can jump without the jump boost effect is about 1.2522 blocks ( blocks) in Java Edition. The jump height on Bedrock Edition is shorter because the game uses an outdated, pre-Combat Update value of 1.1875 ( blocks).
=== Swimming ===
Swimming occurs when the player is sprinting (by double pressing W or pressing Ctrl/Cmd) while the player is submerged underwater. Swimming has the same animation as crawling.
=== Crawling ===
Crawling occurs when the player is in an area less than 1.5 blocks high and prevents suffocation. Crawling will also work in Bedrock Edition if the player goes from swimming into a one-block-high area straight after exiting the water.
== Gameplay HUD ==
The onscreen heads-up display (HUD) consists of the player's health bar, hunger bar, experience bar, and hotbar. The armor rating bar appears above the health bar if the player is wearing armor and the oxygen bar appears if the player is submerged in water or is suffocating in a block. The HUD also contains the crosshair and a held object or fist. The HUD can also be toggled by .
As mentioned in the Gamemodes section, if the player is in Creative mode the health, hunger, and experience bars including armor rating and oxygen bubbles are hidden and only the hotbar is visible. Despite this, the player can still collect experience, wear armor, and will still display the screen tilting animation when dying from /kill or the void. In Spectator mode even the hotbar, crosshair, and held object/fist are hidden and the hotbar only appears as a player spectating list when a number is pressed or the mouse is scrolled.
== Experience ==
Experience points (XP) can be gained via experience orbs when killing mobs or mining certain minerals. The current level is indicated by a green number above the HUD, and the experience points can be used to enchant weapons, tools, or armor with different useful attributes and skills (see enchanting table). Anvils require experience to use.
The level increases by obtaining enough experience points. All levels and points are lost upon death but can be partially restored by picking up the experience orbs at the place of death.http://www.pcgamer.com/first-details-on-minecrafts-xp-system-notch-when-you-die-you-lose-all-levels-you-lose-all-xp/
Experience is also obtained through activities such as mining, fishing, mob breeding, killing certain mobs, trading, or smelting.
== Game modes ==
*In Survival mode, the player can place and destroy most blocks, and use all tools available. The player has limited health ( icons), hunger ( icons), and oxygen (bubble icons)
*In Creative mode, the player can fly by double-tapping the jump key (default ) and place an infinite number of blocks, but with limited use of crafting and tools. No mobs will attack the player. The player cannot take damage (at all , and only when falling into the Void or typing the command ), has no hunger and has unlimited oxygen, and breaking blocks is instantaneous.
*In Hardcore mode, the player can respawn only in Spectator mode, and the difficulty level is locked on Hard mode.
* In Adventure mode, there are no changes from Survival mode aside from being unable to break or place blocks unless they possess a tool with the CanDestroy NBT data tag for that block, or have a block with the CanPlaceOn tag. This game mode can be played only by having cheats enabled and typing the command , , , or by opening a multiplayer (including LAN) world.
* In Spectator mode, the player can spectate almost all mobs, ride them as if the player were in a minecart, fly through blocks, and open inventories, but cannot break blocks or change inventories. Along with Adventure, it can be accessed by typing in , pressing + until Spectator mode (the eye of ender) is selected or + while cheats are enabled, or dying in Hardcore mode. However, with the Debug Mode world type, the gamemode is locked as Spectator mode unless changed with cheats enabled.
== Username ==
Players in-game are referred to by a username. These are used to target the player with commands and differentiate other players. 
, usernames must be 3–16 characters, although there are exceptions for players with under 3 characters, who bought the game early in its development. There are four people who have done this, their usernames being "G", "F", "X", and "8". Players can change their username no more than once every 30 days. When the player changes their username, the previous username is available for other users to claim after 37 days. Because players can change usernames every 30 days, a player can manage two usernames without anyone being able to take either of them. If the player has a username under 3 characters and changes it, the old sub-3-character username is permanently unable to be obtained again.https://namemc.com/name/NY This also applies for symbol names.https://namemc.com/search?q=y-93 The username can be changed on the preferences page of minecraft.net.
, usernames chosen in-game must be 3–32 characters. Users can choose a username and change it unlimited times from Settings -> General -> Profile. Alternatively, users that sign in with a will have the username set to match their . Gamertags can be modified on the Choose your new gamertag page of xbox.com for a fee of 9.99 except if changing from the gamertag generated upon account creation.https://support.xbox.com/help/account-profile/profile/change-xbox-live-gamertag
Player names appear above their head as nameplates, typically in white letters within a dark transparent rectangle. Player nameplates can also be seen through solid blocks and other obstructions, although a player can sneak to dim the nameplate's visibility when in sight, or hide it completely when out of sight or in Bedrock Edition.
== Customization ==
, players can change skins on the preferences page of minecraft.net or the Minecraft Launcher by uploading a PNG image file, which then replaces the default skin. Players also have the option to have three or four pixel-wide arms on the character model.
, players can change their character's appearance from the Main menu or Pause menu -> Character where 5 character slots are shown. Edit Character will open the Character Creator where a skin, which synchronizes between signed-in devices, can be created by selecting pre-made components, altering their height, and selecting a slim or wide arm width. Players alternatively have the option to select from Classic skins within Skin packs obtained from the Marketplace or, for the Windows 10, iOS/iPadOS, and Android versions of the game, import a PNG image file. Classic Skins will not synchronize between signed-in devices.
Players can also choose 6 Emotes per character slot and select or remove a cape.
== Sounds ==
:
Players use the Players sound category for entity-dependent sound events.
:
== Data values ==
=== ID ===
:
:
=== Entity data ===
Players have entity data associated with them that contain various properties.
== History ==
=== Gallery ===
Human Mob.jpg|The first image of mobs.
Classic 0.24 Skin with hat layer.jpg|First screenshot of a player model with hat layer.
=== Historical sounds ===
Sound	Added in 	Removed in 	Volume	Pitch 	Attenuation Distance
 	? 	Java Edition 1.0.0 (RC1)Pocket Edition v0.12.1 alpha (build 10)	1.0 	0.8-1.2	16
 	Java Edition 1.0.0 (RC1)	Java Edition 1.4.2 (12w32a) 	1.0 	0.8-1.2	16
 	Java Edition 1.0.0 (RC1)	Java Edition 1.4.2 (12w32a) 	1.0 	1.0 	16
 	Java Edition 1.0.0 (RC1)	Java Edition 1.4.2 (12w32a) 	1.0 	1.0 	16
== Trivia ==
*Steve was first named via his appearance in Super Meat Boy by Notch as a jokehttps://web.archive.org/web/20120728170757/http://notch.tumblr.com/post/28188312756/gender-in-minecraft but later confirmed in the "change skin" menu on minecraft.net, in-game as the default name , and his name in Super Smash Bros. Ultimate. Prior to this, the player was nameless.
*Prior to returning to the game in Java Edition 1.19.3, Steve's beard remained depicted in promotional material and merchandise throughout its thirteen year absence.
*The original Steve skin and player model was originally created for another one of Notch's games called Zombie Town.
*Steve's face was inspired by the player model in Quake.
*The player's eye level (according to coordinates on the debug screen) is 1.62 meters. Since their eyes are 28 pixels above their feet, leaving 4 pixels above their eyes (0.23m), this makes them 1.85 meters tall and 0.925 meters wide. However, the player's hitbox is 1.8m tall and 0.6m wide, the hitbox of a crouching player is 1.5m tall, and the hitbox of a player gliding with elytra or swimming is 0.6m tall.
*The July–August 2016 issue of Lego Club Magazine mentioned that Steve is Alex's boyfriend. It is also mentioned that Steve is a miner, builder, and alchemist, while Alex is a builder, explorer, and hunter.
*In Minecraft: Pocket Edition Lite, the name of the player was "Stevie" instead of "Steve".
*The Alex skin is implied to be female in the description of a video from Minecraft's official YouTube channel, though never said outright through the use of pronouns or other methods.
**The official Minecraft Instagram account has used gendered pronouns to describe Steve and Alex occasionally.https://www.instagram.com/p/BxBD-T2AtoX/https://www.instagram.com/p/BzQYlarn0Do/
**In the moveset explanation video regarding their inclusion in , Mr. Sakurai Presents "Steve & Alex", the English subtitles referred to Steve and Alex with male and female pronouns respectively, although because Japanese omits pronouns, Masahiro Sakurai didn't use any gender pronouns to refer to them.https://youtu.be/_Sp5o1JJdDk
**The audio description for the Caves & Cliffs: Part I trailer also refers to Steve and Alex as a "(bearded) man" and "woman" respectively.
*The player's legs do not line up perfectly with the torso to prevent when wearing armor.
*, a dead player can still collect experience orbs near their death location until they choose to respawn.
*Before Java Edition 1.14, the camera was located at the player's feet; the world is therefore rendered 1.8 blocks below what it should be at to counteract this.https://twitter.com/Dinnerbone/status/1099982036339748865
**Likewise, when the player slept in a bed, the world revolved around the player during the animation instead of the player's camera rotating, which led to some visual bugs.https://twitter.com/Dinnerbone/status/1100001119407878150
*In the Minecraft Launcher beta version 2.3.376, the designs of the default skins were updated, 8 years after the Alex skin was first introduced.https://web.archive.org/web/20220821175156/https://twitter.com/JasperBoerstra/status/1561129697857110018 The new skins have a second layer that resemble sleeve folds, and they were changed to look more similar to their Minecraft Dungeons counterparts.
=== Publicity ===
*Steve is featured as a Micro Mob along with a creeper in the LEGO set 21102 LEGO Minecraft Micro World, as well as a Minifigure (along with Alex and many other skins) in several other LEGO Minecraft sets.
*Steve is an unlockable character named "Mr. Minecraft" in the Steam version of Super Meat Boy. The character has a shorter jump height than other characters but can mine squares from the level and place them as platforms.
*Steve's head is an unlockable helmet in the Xbox Arcade game, Hybrid.
*Steve's head is a wearable item in Borderlands 2.
*Steve's head is a wearable hat in DinoRun SE and Transformice.
*Steve is a playable character in Retro City Rampage.
*Steve is a uniform named "Craft Miner" in Saints Row 4.
*Steve is an unlockable character with a projectile that looks like a stone pickaxe in the game Alone in the Park.
*Steve is an outfit named "Pitman", wielding an iron pickaxe and able to break barriers, in the flash game Strikeforce Kitty 2.
*"Mr. Pixel" in Createrria: craft your games has a face similar to Steve's.
*Steve appears to be an unlockable character in "BowMasters".
*Steve's head is a wearable hat in "Supreme Duelist Stickman" along with a "pickaxe" weapon that can place blocks such as cobblestone, TNT, and a piston.
*Steve and Alex are available as downloadable content in the crossover fighting game Super Smash Bros. Ultimate, alongside a zombie and an enderman as alternate costumes.
== Gallery ==
=== Renders ===
Steve (classic) JE6.png|
Alex (slim) JE3.png|
Ari.png|
Efe.png|
Kai.png|
Makena.png|
Noor.png|
Sunny.png|
Zuri.png|
Steve BE.png|
Alex BE.png|
Ari BE.png|
Efe BE.png|
Kai BE.png|
Makena BE.png|
Noor BE.png|
Sunny BE.png|
Zuri BE.png|
Tennis_Steve.png|
Tuxedo_Steve.png|
Athlete Steve.png|
Scottish_Steve.png|
Prisoner_Steve.png|
Cyclist_Steve.png|
Boxer_Steve.png|
Tennis_Alex.png|
Tuxedo_Alex.png|
Athlete_Alex.png|
Swedish_Alex.png|
Prisoner_Alex.png|
Cyclist_Alex.png|
Boxer_Alex.png|
Developer_Alex.png|
Developer_Steve.png|
===Bedrock Edition===
Steve(poses).gif|thumb|Steve various poses, (idle, walk, run, crouch, sit, jump, emote),
Alex poses gif.gif|Ditto (Slim model, Alex skin).
Steve Eye blink BE.gif|Steve's eyes blinking in Bedrock Edition.
Alex Eye blink BE.gif|Alex's eyes blinking in Bedrock Edition.
===Official artwork===
Animals.png|Artwork of Steve with a Pig and a Sheep.
Adventureupdatelogo.png|Steve as shown in the Adventure Update logo.
Horse Update image.png|Steve as shown in the Horse Update artwork.
1.7.10 Banner.png|Steve in promotional artwork for Minecraft Realms.
Pmp-hero-minecraft.jpg|Another version.
Combat Update.png|Steve and Alex as shown in the Combat Update artwork.
Steve & Alex Combat Update.png|Same as previous, but cropped to Steve and Alex.
Exploration Update Artwork.jpg|Steve and Alex as shown in the Exploration Update artwork.
World of Color Update.png|Steve and Alex as shown in the World of Color Update artwork.
Update Aquatic.jpg|Steve, and Alex as shown in the Update Aquatic artwork.
Steve & Alex Aquatic Update Artwork.png|Same as previous, but cropped to Steve and Alex.
Mojang114.jpg|Alex as shown in the Village and Pillage artwork. 
Defend alex.png|Same as previous, but cropped only to Alex.
BuzzyBeesArtwork.jpg|Steve and Alex as shown in the Buzzy Bees artwork.
Alex Buzzy Bees.png|Solo artwork of Alex gathering Honey from a Beehive
NetherUpdateArtwork.png|Alex as shown in the Nether Update artwork.
Alex Nether Update.gif|Same as previous, but cropped to Alex and some Soul Fire.
Caves & Cliffs (Part II) Artwork.jpg|Steve and Alex as shown in the Caves & Cliffs (Part II) artwork.
MC-Caves-and-Cliffs Media-Block-Amythest 475x322.png|Alex looking through a Spyglass.
Wild key art.png|Steve and Alex as shown in The Wild Update artwork. (Sunny and Noor are also in the image, but unimplemented in the game at the time.) 
Trails & Tales key art.png|Sunny, Alex, Zuri, Steve, and Ari on the Trails & Tales key art.
Mobile Adventure 640x960.png|Alex in a boat.
Combatlogo.png|Steve and Alex as shown in the Combat Tests.
Index-hero-og.jpg|Steve and Alex overlooking a village.
Summer Sale Marketplace artwork.jpg|Steve and Alex on a beach.
Summer Sale Marketplace artwork 2.jpg|Steve and Alex on a beach.
BossUpdatePE.png|Steve and Alex as shown in Pocket Edition Alpha 0.16.0 (Boss Update).
Minecraft Education Edition Key Art.jpg|Steve and Alex in promotional artwork for the Education Edition.
Code Builder Update.png|Steve and Alex in promotional artwork for the Code Builder Update.
Learn to Code Update.png|Alex in promotional artwork for the Learn to Code Update.
Mobile, Multiplayer & More.png|Steve and Alex in promotional artwork for Mobile, Multiplayer & More.
Steve Alex Pig.png|Steve and Alex fighting monsters.
Steve Alex Wolf.png|Steve and Alex with a wolf.
Alex Artwork 2.png|Official artwork of Alex.
Steve Artwork 3.png|Official artwork of Steve.
10 Years 1.jpg|Steve and Alex in artwork for the 10th anniversary.
10 Years 2.jpg|Steve and Alex in artwork for the 10th anniversary.
Friends.png|Sunny, Kai, Makena, Steve, Alex, Zuri, Efe, Ari, and Noor.
FrogCatcher.gif|Noor catching a frog.
Sunny-boat.gif|Sunny in a boat.
Steve Sticker.gif|Steve
Steve-Alex-Noor-pigs.jpg|Artwork of Alex, Steve, and Noor riding pigs for National Pig Day.
Arbor-Day.jpg|Zuri, Sunny, and Efe planting a tree for Arbor Day.
Zuri on Bamboo Raft Pixel Art.png|Zuri riding on a bamboo raft with a baby panda.
Steve and Alex on Camel Pixel Art.png|Steve and Alex riding atop of a camel to avoid husks.
Ari Admiring Decorated Pots Pixel Art.png|Ari admiring a decorated pot.
Efe Looking at Enchanting Table Pixel Art.png|Efe looking at an enchantment table.
Kai Walking Dog.png|Kai walking their tamed wolf in a Cherry Grove.
Sunny and Alex.jpg|Alex and Sunny riding a camel.
Official Minecraft New Background Artwork.jpg
Minecraft Artwork Amazon Version.jpg
Collect and survive with our latest drop Bundles of Bravery! Minecraft.jpg
File:Minecraft Tricky Trials Artwork Background.jpg|Official Artwork for the Tricky Trials update, featuring the players.
===In other media===
Steve (Dungeons) T Pose.png|Steve, as they appear in Minecraft Dungeons.
Alex (Dungeons).png|Alex, as they appear in Minecraft Dungeons.
Steve SSBU.png|Steve from Super Smash Bros. Ultimate.
Alex SSBU.png|Alex from Super Smash Bros. Ultimate.
Tennis Steve SSBU.webp|Tennis Steve from Super Smash Bros. Ultimate.
Tennis Alex SSBU.webp|Tennis Alex from Super Smash Bros. Ultimate.
Scottish Steve SSBU.webp|Scottish Steve from Super Smash Bros. Ultimate.
Swedish Alex SSBU.webp|Swedish Alex from Super Smash Bros. Ultimate.
SSBU spirit Steve.png|Artwork used for the Steve fighter spirit from Super Smash Bros. Ultimate.
SSBU spirit Alex.png|Artwork used for the Alex fighter spirit from Super Smash Bros. Ultimate.
EveryoneIsHere Steve ElevenZM.png|Artwork of Steve from the Super Smash Bros. Ultimate "Everyone is Here" mural
Mr. Minecraft.jpg|"Mr. Minecraft" from Super Meat Boy.
LEGO Minecraft Micro-Mobs.jpg|Steve and Creeper micromobs from LEGO Minecraft.
LEGO Steve Minifigure.png|LEGO Minecraft Steve Minifigure.
LEGO Alex.png|LEGO Minecraft Alex Minifigure.
Diamond Steve Vinyl JINX.jpg|Official vinyl minifigure of Steve wearing diamond armor made by JINX.
Minecraft Steve Vinyl JINX.jpg|Official vinyl minifigure of Steve made by JINX.
Alex xbox vault.png|Alex statue from The Xbox Vault.
Steve Head JINX.jpg|Official steave head cosmetic.
Run Away! JINX.jpg|Official T-shirt artwork "Run Away!" featuring a creeper, a chicken, Steve, and a pig as well as diamonds. Made by JINX.
Adventure JINX.jpg|Official T-shirt artwork "Adventure" featuring Steve and other mobs. Made by JINX.
Career Opportunities JINX.jpg|Official T-shirt artwork "Career Opportunities" made by JINX.
Like a Boss JINX.jpg|Official T-shirt artwork "Like a Boss" made by JINX.
Steve the Miner JINX.jpg|Official T-shirt artwork "Steve the Miner" made by JINX.
Zombies Around.png|"Sun's Down, Zombies Around," an official T-Shirt featuring Steve and Alex.
Alex Neff.jpg|An official T-Shirt of Alex, created in a collaboration with Neff.
Fight the Ender Dragon.png|"Fight the Ender Dragon," an official T-Shirt featuring Steve and Alex.
Build Cozy.png|"Build Cozy," a Christmas shirt featuring Alex.
Acid Steve.png|"Adventure Mode," an official T-Shirt design.
Minecraft X UniQlo Green T-shirt Exclusive.jpg
==See also==
*Character
*Mobs
*Mob (entity)
*Mob of Me
*Skin
*Cape
*Minecraft Dungeons:Cape
==References==
cs:Hráč
de:Spieler
el:Παίκτης
es:Jugador
fr:Joueur
it:Giocatore
ja:プレイヤー
ko:플레이어
nl:Speler
pl:Gracz
pt:Jogador
ru:Игровой персонаж
th:ผู้เล่น
tr:Oyuncu
uk:Гравець
zh:玩家
Category:Characters