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Petrify

Petrify is a skill in the Power Master series, first appearing as an enemy-only skill in Power Master 1: A Strange Journey.
==Power Master 1: A Strange Journey==
In Power Master 1: A Strange Journey, Petrify is an enemy-only skill, being used by Roque, Gobem, Hunter, and Exitilus. The user will hurl a large rock at one of the player's characters, petrifying them.
==Power Master: A Strange Journey MV==
Petrify returns as a skill in Power Master: A Strange Journey MV, now able to be used by a player character if they read a Book of Petrify or wield a Petrify Wand. The skill uses 16 Energy points and has a 100% chance of Petrifying an enemy, unless they are immune to Petrification.
==References==
Category:Power Master 1 Skills
Category:Power Master MV Skills
Phantom

The Phantom is a ghost boss of Gora Mansion, starting in Power Master 1: A Strange Journey.
==Biography==
The Phantom is a spirit of a woman, with a resemblance to Fade. In Power Master 1: A Strange Journey, she has a blue tone, long green hair pulled back in a ponytail, and a green and black dress that has a bloodstain in the chest and morphs into a spectral tail at the bottom. In Power Master: A Strange Journey MV, she appears visibly beat up, with long, unkept green hair, a tarnished green and black dress with a bloodstain in the middle, and purple slippers. She is tied to Gora Mansion, specifically to protect Fade. Her speech is limited, repeating "Do not harm her!" or portions of it.
==Power Master 1: A Strange Journey==
<tabs><tab name=Phantom></tab>
<tab name="Phantom Copy"></tab>
</tabs>
In Power Master 1: A Strange Journey, the Phantom appears on the top-most floor of Gora Mansion and will immediately attack after the player grabs the Key in the Treasure Chest. The Phantom does not have any special skills, but is strong against Dark-based attacks as well as having immunity to becoming Confused, Petrified, and put to sleep. However, she is weak to Light-based attacks.
A copy of Phantom is found in Cora Castle, above the copy of GrandHypnock's room. Defeating the Phantom will give the player access to the copy of Swid's room. Her stats have greatly improved, but her skills, strengths, and weaknesses remain the same.
===Card Info===
Name: Phantom
Health: 2700
Attack: 450
Defense: 200
A spirit who protects Fade.
==Power Master: A Strange Journey MV==
The Phantom returns as the boss of Gora Mansion in Power Master: A Strange Journey MV. She appears once the player opens a Treasure Chest containing the Jaded Key. 
Her statistics are vastly different, now being able to use Weapon Shatter, Armor Shatter, Possess, Sleep, Dark, and Nightmare. She has hardly any offensive or defensive capabilities, but is completely immune to every weapon, as well as Air- and Dark-based attacks and being Boggled, Petrified, put to sleep, or Possessed. However, she is weak to Ice-, Light-, and Demon-based attacks. She no longer uses a sword or shield.
Upon defeating the Phantom, she repeatedly urges the player not to harm "her" and tells them the Gora Gem is with "her". Before the Phantom leaves, she does direct the player to harm "he".
==Gallery==
Phantom.png|Phantom battler graphic in Power Master 1: A Strange Journey
Phantom Copy.png|Phantom Copy battler graphic in Power Master 1: A Strange Journey
Phantom Enemy MV.png|Phantom battler graphic in Power Master: A Strange Journey MV
Phantom Portrait MV.png|Phantom portrait in Power Master: A Strange Journey MV
==Trivia==
* Concepts of Phantom for Power Master 1 show her with an appearance similar to the Phantoms from the The Legend of Zelda series.
* In Power Master 1, Phantom uses Fade's spritesheet in Cora Castle and Area Unknown.
Category:Undead
Category:Power Master 1 Bosses
Category:Power Master MV Bosses
Pierce

Pierce is a skill in the Power Master series, first appearing in Power Master 1: A Strange Journey.
==Power Master 1: A Strange Journey==
In Power Master 1: A Strange Journey, Pierce is a skill learned by party members that have a Spiked weapon equipped. It is also known by the Mysterious Man, Guard, Gold Knight, and Knight enemies. Several other skills also have an additional piercing effect.
When using the Pierce skill, the user will deal their base Attack to the chosen target, negating the opponent's Defense stat.
==Power Master: A Strange Journey MV==
Pierce returns in Power Master: A Strange Journey MV, working the same as it did before. However, it now costs 5 Special Points to use. It is one of the few skills not able to be taught to a character by a Book, instead it is only given by most Lances or Hamilton's Axe when equipped. Warrior Hamilton, Mole, Dark Mole, Burrow, Clarissa, Shark, Swordfish, Dark Swordfish, Terrorpin, and Bruze all know this skill.
When using the Pierce skill, the user will deal their base Offense to the chosen target, negating the opponent's Defense stat.
Category:Power Master 1 Skills
Category:Power Master MV Skills
Plasma Axe

A Plasma Axe, originally Thunder Axe, is an axe in the Power Master series, first appearing in Power Master 1: A Strange Journey. It is crafted by fusing an Axe with a Book of Lightning.
==Power Master 1: A Strange Journey==
In Power Master 1: A Strange Journey, Thunder Axes are rare weapons that can only be bought at the Blacksmith in the Town of Dora. When equipped, it increases the wielder's Attack by 200 and has a 65% chance of inflicting the Paralyzed status on an enemy. Equipping it will cause the wielder to become stronger to Ice- and Lightning-based attacks, but become weaker to Stone-based attacks.
==Power Master: A Strange Journey MV==
Thunder Axes return in Power Master: A Strange Journey MV, under the name Plasma Axe. When equipped, it multiplies the wielder's Offense and Power by 1.7, gives them a 35% chance to Paralyze an opponent when attacking, and grants them the Lightning skill. However, the wielder's hit rate is lowered by 35%.
As of demo 0.3.0, Plasma Axes are unobtainable.
==Gallery==
PM1 Great Axe.png|Icon of a Thunder Axe in Power Master 1
PMMV Plasma Axe.png|Icon of a Plasma Axe in Power Master MV
Category:Power Master 1 Axes
Category:Power Master MV Axes
Plasma Bow

A Plasma Bow, originally Thunder Bow, is a bow in the Power Master series, first appearing in Power Master 1: A Strange Journey. It is crafted by fusing a Bow with a Book of Lightning.
==Power Master 1: A Strange Journey==
In Power Master 1: A Strange Journey, Thunder Bows are rare weapons. When equipped, it increases the wielder's Attack by 200, their attack times by 1, and has a 65% chance of inflicting the Paralyzed status on an enemy. Equipping it will cause the wielder to become stronger to Ice- and Lightning-based attacks, but become weaker to Stone-based attacks.
===Locations===
*Town of Dora - Purchasable from the Blacksmith
*Town of Iora - In the closet in the top-right room of the Inn
==Power Master: A Strange Journey MV==
Thunder Bows return in Power Master: A Strange Journey MV, under the name Plasma Bow. When equipped, it multiplies the wielder's Offense and Power by 1.35, gives them an extra attack time and a 35% chance to Paralyze an opponent when attacking, and grants them the Lightning skill.
As of demo 0.3.0, Plasma Bows are unobtainable.
==Gallery==
PM1 Gold Bow.png|Icon of a Thunder Bow in Power Master 1
PMMV Plasma Bow.png|Icon of a Plasma Bow in Power Master MV
Category:Power Master 1 Bows
Category:Power Master MV Bows
Plasma Shield

A Plasma Shield, originally Thunder Shield, is a shield in the Power Master series, first appearing in Power Master 1: A Strange Journey.
==Power Master 1: A Strange Journey==
In Power Master 1: A Strange Journey, Thunder Shields are rare shields, and can only be bought at the Blacksmith in the Town of Yora. According to its description, it is created by fusing a Book of Lightning with a shield. When equipped, it increases the wielder's Defense by 50 and the wielder will be immune to the Paralyzed status. Additionally, the wielder will become strong to Stone-, Ice-, and Lightning-based attacks.
==Power Master: A Strange Journey MV==
Thunder Shields return in Power Master: A Strange Journey MV, under the name Plasma Shield. When equipped, it multiplies the wielder's Defense and Resistance by 1.35 and protects them from being Paralyzed. It will also make the wielder strong against Fire- and Lightning-based attacks, with an immunity to Ice-based attacks, but will make them weak to Air-based attacks.
As of demo 0.3.0, Plasma Shields are unobtainable.
==Gallery==
PM1 Gold Shield.png|Icon of the Thunder Shield in Power Master 1
PMMV Plasma Shield.png|Icon of the Plasma Shield in Power Master MV
Category:Power Master 1 Shields
Category:Power Master MV Shields
Plasma Sword

A Plasma Sword, originally Thunder Sword, is a sword in the Power Master series, first appearing in Power Master 1: A Strange Journey. It is crafted by fusing a Sword with a Book of Lightning.
==Power Master 1: A Strange Journey==
In Power Master 1: A Strange Journey, Thunder Swords are rare weapons that can only be bought at the Blacksmith in Dora. When equipped, it increases the wielder's Attack by 100 and has a 65% chance of inflicting the Paralyzed status on an enemy. Equipping it will cause the wielder to become stronger to Ice- and Lightning-based attacks, but become weaker to Stone-based attacks.
==Power Master: A Strange Journey MV==
Thunder Swords return in Power Master: A Strange Journey MV, under the name Plasma Sword. When equipped, it multiplies the wielder's Offense and Power by 1.35, gives them a 35% chance to Paralyze an opponent when attacking, grants them the Lightning skill, and gives them a 14% chance to Counter.
As of demo 0.3.0, Plasma Swords are unobtainable.
==Gallery==
PM1 Gold Sword.png|Icon of a Thunder Sword in Power Master 1
PMMV Plasma Sword.png|Icon of a Plasma Sword in Power Master MV
Category:Power Master 1 Swords
Category:Power Master MV Swords
Plasma Whip

A Plasma Whip, originally Thunder Whip, is a whip in the Power Master series, first appearing in Power Master 1: A Strange Journey. It is crafted by fusing a Whip with a Book of Lightning.
==Power Master 1: A Strange Journey==
In Power Master 1: A Strange Journey, Thunder Whips are rare weapons that can only be bought at the Blacksmith in Dora. When equipped, it increases the wielder's Attack by 100 and has a 65% chance of inflicting the Paralyzed status on an enemy. Equipping it will cause the wielder to become stronger to Ice- and Lightning-based attacks, but become weaker to Stone-based attacks.
==Power Master: A Strange Journey MV==
Thunder Whips return in Power Master: A Strange Journey MV, under the name Plasma Whip. When equipped, it multiplies the wielder's Offense and Power by 1.35, gives them a 35% chance to Paralyze an opponent when attacking, and grants them the Lightning, Whip Attack, and Magic Whip Attack skills.
As of demo 0.3.0, Plasma Whips are unobtainable.
==Gallery==
PM1 Fused Whip.png|Icon of a Thunder Whip in Power Master 1
PMMV Plasma Whip.png|Icon of a Plasma Whip in Power Master 1
Category:Power Master 1 Whips
Category:Power Master MV Whips
Poison

Poison is a skill in the Power Master series, first appearing as an enemy-only skill in Power Master 1: A Strange Journey.
==Power Master 1: A Strange Journey==
In Power Master 1: A Strange Journey, Poison is a skill known only by the Emerald Dragon. The skill has a 50% of inflicting the Poisoned status ailment on all of the player's characters.
==Power Master: A Strange Journey MV==
Poison returns in Power Master: A Strange Journey MV, now as a skill for both the player and enemies. Player characters can learn it by reading a Book of Poison, or by equipping a Poison Wand. Galactrila knows this skill.
Unlike last time, Poison will only target one opponent rather than all of them, but it has a 100% chance of Poisoning them, unless they are immune to the status effect. The skill costs 20 Energy points to use.
==References==
Category:Power Master 1 Skills
Category:Power Master MV Skills
Poison Cloud

Poison Cloud is a skill in the Power Master series, first appearing as an enemy-only skill in Power Master 1: A Strange Journey.
==Power Master 1: A Strange Journey==
In Power Master 1: A Strange Journey, Poison Cloud is an enemy-only skill, used by Swid, Xenu, Tarantula, Latridow, the Emerald Dragon, and Exitilus. Aside from the name, it is exactly like the Poison skill. It has a 50% chance of inflicting the Poisoned ailment on all of the player's characters.
==References==
Category:Power Master 1 Skills
Poisoned

Poisoned, originally just Poison, is a Status Ailment in the Power Master series, starting from Power Master 1: A Strange Journey. When afflicted with this state, the character loses 10% of their Health every turn. In Power Master 1: A Strange Journey, the only way to remove the status was to cure it. From Power Master: A Strange Journey MV onward, Poisoned is removed after one to five turns.
==Moves that cause Poisoned in Power Master 1: A Strange Journey==
*Poison
*Poison Cloud
*Ultimate Slash
Poisoned Soul's and Swid's basic attacks also have a chance at poisoning.
==Moves that cause Poisoned in Power Master: A Strange Journey MV==
*Lunar Axe
*Lunar Bow
*Lunar Lance
*Lunar Sword
*Lunar Whip
*Poison
*Pora Gem (battle)
*Ultimate Slash
Category:Status Ailments
Poisoned Soul

Poisoned Souls are variants of the Wondering Soul enemy first appearing in Power Master 1: A Strange Journey. They are skeletons with a purple tint and a poisonous aura.
==Power Master 1: A Strange Journey==
Poisoned Souls are seen mainly in Pora Sewer and the area surrounding the Town of Pora in the Land of Moneo. They have a Dark-based attack that is capable of Poisoning their opponent. They are weak to Lightning-based attacks.
===Card Info===
Wondering Soul's stats on its card erroneously shows the stats of Bruze.
Name: Poisoned Soul
Health: 1300
Attack: 400
Defense: 180
A variant of the Wondering Soul. Capable of poisoning what it touches.
==Gallery==
Poisoned Soul.png|A Poisoned Soul in Power Master 1
Poisoned Soul.jpg|Concept of a Poisoned Soul
Category:Undead
Category:Power Master 1 Enemies
Pora Plains

Pora Plains is a large, flat grassland located south of the town of Pora. It is first seen in Power Master 1: A Strange Journey.
==Power Master 1: A Strange Journey==
When the player first enters Pora Plains in Power Master 1: A Strange Journey, half of the grass in the explorable area is dead, due to the nearby river being poisoned by Pora Sewer. After Pora Sewer is destroyed and the player defeats Exitilus, grass will be replanted and is already starting to grow.
===Alex's Statement===
Alexander Bodine is seen walking around Pora Plains after the game is completed. When under the effects of Doppel's Dimension, Alex turns into Boomer.
The notebook I used to draw Power Master 1 and shown to everyone isn't the first time I drew out this game. I drew the game out on another notebook and the areas were smaller. There was also no Moneo at the time. I ended up stopping the drawings around the time I got to Sora. I also drew the towns out alphabetically. To add to this, Power Master wasn't called Power Master at that time. In fact, it wasn't called anything! Pora Plains didn't have have a sewer to go through then. Instead, it had a golf course which used a similar concept to Mario Golf's Ring Shot mode. I made a reference to this in Pora's House. Well, see you around!
==Gallery==
Pora Plains.png|Pora Plains in Power Master 1
Pora Plains map.png|Poisoned Pora Plains in Power Master 1
Pora Plains EG.png|Restored Pora Plains in Power Master 1
Pora Plains PM1 Concept.jpg|Concept of Pora Plains for Power Master 1
Category:Fields
Category:Power Master 1 Areas
Pora Sewer

Pora Sewer is a large sewage plant sitting within Pora Plains that produces poisonous sewage into the river in Pora Plains, poisoning the plains and the residents in the Town of Pora. It is first seen in Power Master 1: A Strange Journey. 
==Power Master 1: A Strange Journey==
The first floor of Pora Sewer has three rooms: one with a switch behind a locked gate, one with a staircase going up, and another with a staircase going down. Poisoned Souls will continue to attack the player through out the dungeon.
The second floor has three rooms with a switch at the end.
The first basement floor appears to be where the poisoning takes place. The river flows in through the one side, becomes poisoned, and then gets send out the other. In order to reach the switch on the opposite side of the room, the player will have to walk through the poison, getting damaged in the process.
The switch on the second basement floor is easily accessible. There is also a Treasure Chest containing a Book of Sleep, though to get to it, the player has to blow up the boulder with a Bomb.
The bottom floor contains the boss of the dungeon, Swid, and a Treasure Chest containing the Key to the locked gate on the first floor. Defeating Swid will allow the player access to the chest.
Once the player activates all the switches, Pora Sewer will start rumbling and falling apart. The player has 30 seconds to escape. Failure to escape will result in a Game Over.
==Gallery==
Pora Sewer 1.png
Pora Sewer 2.png
Pora Sewer 3.png
Pora Sewer 4.png
Pora Sewer 5.png
Pora Sewer PM1 Concept 1.jpg|Concept of Pora Sewer for Power Master 1
Pora Sewer PM1 Concept 2.jpg|Concept of Pora Sewer for Power Master 1
Category:Structures
Category:Power Master 1 Dungeons
Possess

Possess is a skill in the Power Master series, first appearing as an enemy-only skill in Power Master 1: A Strange Journey.
==Power Master 1: A Strange Journey==
In Power Master 1: A Strange Journey, Possess is an enemy-only skill, being used by Girit, Butlers, and Exitilus. When used, the enemy has a 100% chance of Possessing one of the players characters and has that character fight against their allies.
==Power Master: A Strange Journey MV==
The Possess skill returns in Power Master: A Strange Journey MV, again as an enemy-only skill used by Whip Demons and Wandering Souls. Unlike last time, the skill has a 50% chance of working, and costs 20 Energy to use.
==References==
Category:Power Master 1 Skills
Category:Power Master MV Skills
Possessed

Possessed, originally just Possess, is a Status Ailment in the Power Master series, starting from Power Master 1: A Strange Journey. When afflicted with this state, the player losses control of the possessed character, and the character will attack their allies instead of the enemy. In Power Master 1: A Strange Journey, Possessed has a 45% chance of being removed when attacked. In Power Master: A Strange Journey MV onward, it cannot be removed by the player, but will be removed when the battle ends or if the character is afflicted with another state with an action restriction, such as Asleep.
Currently, the only move able to inflict this status is Possess.
Category:Status Ailments
Pounding Blow

Pounding Blow is a skill in the Power Master series, first appearing in Power Master 1: A Strange Journey.
==Power Master 1: A Strange Journey==
In Power Master 1: A Strange Journey, Pounding Blow is one of the four ultimate skills the player can learn. Stephan and Hamilton learn this skill once they reach Level 30. The character needs to have an axe equipped in order to use this skill and it requires all of the character's Special Points in order to be cast. Jennifer and Helen cannot learn this skill due to them not being able to use axes.
Pounding Blow will quadruple the user's Attack and negates a single enemy's Defense, dealing heavy damage.
==Power Master: A Strange Journey MV==
Pounding Blow returns in Power Master: A Strange Journey MV, but is only given to a character that has Parashu equipped. Otherwise, it acts the same as in the previous game: it deals four times the amount of the character's Offense and requires 100 Special Points to use.
Category:Power Master 1 Skills
Category:Power Master MV Skills
Power Down

Power Down is a Status Ailment in the Power Master series, starting from Power Master: A Strange Journey MV. As the name implies, this status signifies decreased Power on a character. Like other stat increases and decreases, weakened Power can be stacked, the icon changing from one arrow to two after the second time Power is decreased.
==Moves that cause Power Down in Power Master: A Strange Journey MV==
*Power Drop
Category:Status Ailments
Power Master 2: The Legend

Power Master 2: The Legend (shortened to either Power Master 2, The Legend, or PM2) is an upcoming game in the Power Master series, announced on November 22nd, 2016, though has been confirmed on the original site since 2014. It was originally being developed alongside Power Master: A Strange Journey MV and was set for a late 2017 release, though the creator has stated that he's focusing more on Power Master: A Strange Journey MV, postponing Power Master 2: The Legend. The game is set a thousand years before the events of A Strange Journey, showing the start of Exitilus's rise to power. The player takes control of either Kyle or Merlina and the story will change based on who the player chose. A character named Marvin is also included to "help the story along."
As of now, Power Master 2: The Legend is on hold until work on Power Master: A Strange Journey MV finishes development.
==Gallery==
For this subject's gallery, see :Category:Power Master 2 Images.
==References==
Category:Power Master 2: The Legend
Category:Games
Power Master Series

This is a list of all the games in the Power Master series, grouped by the type of game.
==Mainstream games==
Image	Name 	First release 	Summary
 	Power Master 1: A Strange Journey 	March 18, 2016itch.io	The first game in the Power Master series. It follows the adventures of Stephan, Jennifer, Hamilton, and Helen as they solve problems around Moneo and recover the Gems.
 	Power Master 2: The Legend 	TBA 	The second game in the Power Master series, set before the events of Power Master 1: A Strange Journey. The game follows either Kyle or Merlina, depending on who the player chooses at the start of the game.
 	Power Master 3: Fragments of Time 	TBA 	Both Power Master 3 and Power Master 4 have been confirmed several times by the creator, including on the original site and in a forum post.
 	Power Master 4: Dawn of the Dragons	TBA 	Both Power Master 3 and Power Master 4 have been confirmed several times by the creator, including on the original site and in a forum post.
==Remakes==
Image	Name 	First release	Summary
 	Power Master: A Strange Journey MV	TBAUpcoming 	A remake of Power Master 1: A Strange Journey, updated and rebuilt using the RPG Maker MV engine. The plot is similar to the original, but it has added features, mechanics, and new playable characters, such as Matt and Alice.
==Canceled games==
Image	Name 	Canceled date	Summary
 	Power Master 1R: A Stranger Journey	June 12, 2020	Another remake of Power Master 1: A Strange Journey has been confirmed several times by the creator. Canceled due to incorporating elements into Power Master: A Strange Journey MV instead. The "R" stood for "Remade" or "Remastered".
Category:Games
Power Up (item)

A Power Up is an item in the Power Master series, first appearing in Power Master: A Strange Journey MV. When used, it permanently increases a member's Power.
==Power Master: A Strange Journey MV==
In Power Master: A Strange Journey MV, Power Ups are rare items. When used on a member of the player's party, that character will permanently gain an additional twenty Power points. Power Ups can only be used in the field.
As of demo 0.3.0, there is no way to obtain this item.
==Gallery==
PMMV Power Up.png|Icon of a Power Up in Power Master MV
Category:Power Master MV Items
Power Up (status ailment)

Power Up is a Status Ailment in the Power Master series, starting from Power Master: A Strange Journey MV. As the name implies, this status signifies increased Power on a character. Like other stat increases and decreases, heightened Power can be stacked, the icon changing from one arrow to two after the second time Power is increased.
==Moves that cause Power Up in Power Master: A Strange Journey MV==
*Mushroom
*Power Boost
*Sweet Bread
Category:Status Ailments