Special Traits

Special Traits (Japanese: り Special Titles) are a game mechanic in the Pokémon Rumble series.
Early on in the game, Pokémon do not have Special Traits. After reaching Chapter 3 (in Pokémon Rumble Blast), there is a chance that a Pokémon will have a Trait when they are recruited. Each Pokémon has a chance of having any Trait, though some are more likely to have a specific Trait than others. In Pokémon Rumble World, the probability of a Pokémon having a Special Trait is boosted by buying and upgrading the Special Trait Tree.
Some Traits are marked with a "+" or "++" after their name; this makes them more potent, with ++ being even more potent than +. Rusty+ does not occur, and all cleansed Rusty Pokémon will have a Trait+ (or a multi-trait in Rumble World). No Pokémon with a Trait+ can be obtained until the player reaches rank 30 in Pokémon Rumble World.
When a Pokémon with a normal Special Trait (not + or ++) faints, it will have a green gear under it prior to Pokémon Rumble World. When a Pokémon with a Special Trait+ or ++ or a Rusty Pokémon faints, it will have a pink gear under it prior to Pokémon Rumble World. In Pokémon Rumble World, all Pokémon with a Special Trait have a gold circle around them instead of a blue one and emit gold sparkles instead of blue ones. Characters with multi-traits have a red circle and sparkles, with the exception of the Epic trait which has a purple circle and sparkles. In either multi-trait case (purple or red circle), the camera will temporarily focus on where the character dropped.
In the Switch Menu, the name and Special Trait of a Pokémon with a single Special Trait are colored pink; Pokémon with multiple Special Traits, or those obtained by password, have theirs colored blue. Also, Rusty Pokémon will have their name colored brown, and Epic Pokémon will have their name colored purple.
==List of Special Traits==
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{| border=1 width="100%" style="background: #FFFFFF; border:1px solid #; border-collapse:collapse;"	
Name 	Effect
Brawny 	It has higher .
Bug Guard 	moves do not damage it very much.
Dark Guard 	moves do not damage it very much.
Dragon Guard 	moves do not damage it very much.
Electric Guard	moves do not damage it very much.
Feisty 	Its moves sweep foes to a further distance.
Fighting Guard	moves do not damage it very much.
Fire Guard 	moves do not damage it very much.
Flying Guard 	moves do not damage it very much.
Ghost Guard 	moves do not damage it very much.
Grass Guard 	moves do not damage it very much.
Ground Guard 	moves do not damage it very much.
Gutsy 	It has a very high critical-hit rate.
Hardy 	It has higher .
Healthy 	It restores HP slowly.
Ice Guard 	moves do not damage it very much.
Lucky 	Foe drops more Ⓟ.
Mighty 	It does not get swept away much.
Normal Guard 	moves do not damage it very much.
Perky 	It recovers quickly from a Status Change.
Poison Guard 	moves do not damage it very much.
Psychic Guard 	moves do not damage it very much.
Punchy 	It has higher .
Rally 	Other players' Pokémon get stronger during Multiplayer mode.
Rock Guard 	moves do not damage it very much.
Scrappy 	It has a higher critical-hit rate.
Snappy 	It can use its moves quickly.
Speedy 	It can move around .
Steady 	It is not affected by any Status Changes.
Steel Guard 	moves do not damage it very much.
Techie 	Moves with fewer ☆s become stronger
Water Guard 	moves do not damage it very much.
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====Single Traits====
{| border=1 width="100%" style="background: #FFFFFF; border:1px solid #; border-collapse:collapse;"	
Name 	Effect
Adept 	Avoids certain negative effects and self-inflicted damage.
Barricade 	Avoids supereffective moves.
Boomer 	Damage goes up when using explosive moves.
Brawny 	High HP.
Bug Boost 	Bug-type moves: damage dealt goes up, taken goes down.
Chop-Chop 	Able to use the Ⓐ and Ⓑ moves one after another quickly.
Daring 	Defense goes down and Attack goes up.
Dark Boost 	Dark-type moves: damage dealt goes up, taken goes down.
Dodgy 	Sometimes avoids damage.
Dragon Boost 	Dragon-type moves: damage dealt goes up, taken goes down.
Effective 	Avoids supereffective moves. They do more damage when used.
Electric Boost	Electric-type moves: damage dealt goes up, taken goes down.
Feisty 	Sweep foes to a farther distance.
Fighting Boost	Fighting-type moves: damage dealt goes up, taken goes down.
Fire Boost 	Fire-type moves: damage dealt goes up, taken goes down.
Flying Boost 	Flying-type moves: damage dealt goes up, taken goes down.
Ghost Boost 	Ghost-type moves: damage dealt goes up, taken goes down.
Grappler 	Damage goes up when striking foes at close range.
Grass Boost 	Grass-type moves: damage dealt goes up, taken goes down.
Greedy 	Pulls Ⓟ from far away.
Ground Boost 	Ground-type moves: damage dealt goes up, taken goes down.
Gutsy 	Makes foes wobbly more easily.
Hardy 	High Defense.
Healthy 	Restores HP naturally.
Heroic 	High Power
Ice Boost 	Ice-type moves: damage dealt goes up, taken goes down.
Jinxed 	When attacked, the attacker's Speed goes down.
Lingering 	Any Status Change lingers.
Lobber 	Damage goes up when striking foes from a distance.
Lucky 	Foe drops more Ⓟ.
Macho 	Gets stronger when with allies.
Mighty 	Won't get swept away by its foe.
Normal Boost 	Normal-type moves: damage dealt goes up, taken goes down.
Perky 	Recovers quickly from a Status Change.
Picky 	Has only one move. Combines Punchy, Techie, and Snappy.
Poisonous 	May poison the attacker.
Poison Boost 	Poison-type moves: damage dealt goes up, taken goes down.
Psychic Boost 	Psychic-type moves: damage dealt goes up, taken goes down.
PokéTC 	Makes the user and allies stronger when playing together.
Punchy 	High Attack.
Rally 	Makes friends stronger when playing together.
Reflector 	Reflects bad Status Changes to the foe.
Resilient 	May be left with 1 HP after a hit that would have knocked it out.
Rock Boost 	Rock-type moves: damage dealt goes up, taken goes down.
Rusty 	It's a Rusty Pokémon. When you soak it in a fountain...
Scrappy 	It has a higher critical-hit rate.
Skittish 	Inflicts less damage when its HP isn't full.
Slacker 	Moves travel slower.
Slugger 	Slow to use a move, but the move has more reach.
Snappy 	Use moves quickly.
Speedy 	Moves quickly.
Spiky 	Damages the attacker when it receives damage.
Slow-Starting 	Attack and Speed are halved until it has defeated 10 Pokémon.
Steady 	It is not affected by any Status Changes.
Steely 	Inflicts more damage when it has a status problem.
Steel Boost 	Steel-type moves: damage dealt goes up, taken goes down.
Superstar 	Cool and popular.
Tangling 	The attacker may not be able to use moves.
Techie 	Moves with fewer ★s get stronger.
Turbo 	Keeps using moves for a while when the button is held down.
Unruly 	Damage goes up when charging into foes.
Unstoppable 	Slow to use a move but not stoppable by foe's attacks.
Water Boost 	Water-type moves: damage dealt goes up, taken goes down.
====Multi Traits====
These traits place multiple traits onto a single Pokémon. However, for all of them, excluding Epic, the traits seem to be completely random.
{| border=1 width="100%" style="background: #FFFFFF; border:1px solid #; border-collapse:collapse;"	
Name 	Effect
Amazing 	
Awesome 	
Epic 	Combines the powers of many Special Traits. Only one can exist in your party at any given time.
Excellent 	
Fabulous 	
Fantastic 	
Marvelous 	
Splendid 	
Stupendous	
Super 	
Ultra 	
======
====Single Traits====
{| border=1 width="100%" style="background: #FFFFFF; border:1px solid #; border-collapse:collapse;"	
Name 	Effect
Adept 	Avoids certain negative effects and self-inflicted damage.
Boomer 	Damage goes up when using explosive moves.
Brawny 	High HP.
Bug Boost 	Bug-type moves: damage dealt goes up, taken goes down.
Chop-Chop 	Able to use the Ⓐ and Ⓑ moves one after another quickly.
Dark Boost 	Dark-type moves: damage dealt goes up, taken goes down.
Dragon Boost 	Dragon-type moves: damage dealt goes up, taken goes down.
Effective 	Avoids supereffective moves. They do more damage when used.
Electric Boost	Electric-type moves: damage dealt goes up, taken goes down.
Fairy Boost 	Fairy-type moves: damage dealt goes up, taken goes down.
Feisty 	Sweeps foes to a farther distance.
Fighting Boost	Fighting-type moves: damage dealt goes up, taken goes down.
Fire Boost 	Fire-type moves: damage dealt goes up, taken goes down.
Flying Boost 	Flying-type moves: damage dealt goes up, taken goes down.
Ghost Boost 	Ghost-type moves: damage dealt goes up, taken goes down.
Gift 	Pokémon attained by use of password.Although their name is colored blue like a Multi Trait, Gift Pokémon only have one other functional trait.
Grappler 	Damage goes up when striking foes at close range.
Grass Boost 	Grass-type moves: damage dealt goes up, taken goes down.
Greedy 	Pulls Ⓟ from far away.
Ground Boost 	Ground-type moves: damage dealt goes up, taken goes down.
Gutsy 	Makes foes wobbly more easily.
Hardy 	High Defense.
Healthy 	Restores HP naturally.
Heroic 	High Power.
Ice Boost 	Ice-type moves: damage dealt goes up, taken goes down.
Lingering 	Any status change lingers.
Lobber 	Damage goes up when striking foes from a distance.
Lucky 	Foe drops more Ⓟ.
Mighty 	Won't get swept away by its foe.
Normal Boost 	Normal-type moves: damage dealt goes up, taken goes down.
Perky 	Recovers quickly from a status change.
Picky 	Has only one move. Combines Punchy, Techie, and Snappy.
Poison Boost 	Poison-type moves: damage dealt goes up, taken goes down.
Psychic Boost 	Psychic-type moves: damage dealt goes up, taken goes down.
Punchy 	High Attack.
Reflector 	Reflects bad status changes to the foe.
Resilient 	May be left with 1 HP after a hit that would have knocked it out.
Rock Boost 	Rock-type moves: damage dealt goes up, taken goes down.
Rusty 	It's a Rusty Pokémon. Remove rust from the Toy Pokémon. Name appears brown in the Switch menu.
Slugger 	Moves have more reach.
Snappy 	Uses its moves quickly.
Speedy 	Moves quickly.
Steady 	Not affected by any status changes.
Steel Boost 	Steel-type moves: damage dealt goes up, taken goes down.
Superstar 	Cool and popular.
Techie 	Moves with fewer ★s get stronger.
Turbo 	Keeps using moves for a while when the button is held down.
Unruly 	Damage goes up when charging into foes.
Unstoppable 	Unstoppable by foe's attacks.
Water Boost 	Water-type moves: damage dealt goes up, taken goes down.
====Multi Traits====
{| border=1 width="100%" style="background: #FFFFFF; border:1px solid #; border-collapse:collapse;"	
Name 	Effect
Amazing 	Combines two random traits.
Awesome 	Combines three random traits.
Epic 	Combines the powers of Speedy, Snappy, Gutsy, Lucky, and two other random traits.Also includes the effect of Heroic even if that isn't one of the randomly selected traits.At least four plus signs (+) are distributed among the six traits.Unlike in Rumble Blast, it's possible to have more than one Pokémon at a time with this trait.
Excellent 	Combines six random traits.
Fabulous 	Combines four random traits.
Fantastic 	Combines five random traits.
Marvelous 	Combines three random traits.
Splendid 	Combines two random traits.
Stupendous	Combines six random traits.
Super 	Combines four random traits.
Ultra 	Combines five random traits.
====Unobtainable Traits====
The game contains data for some Special Traits that aren't available through game play. Many of these are leftover data from previous games in the series.
{| border=1 width="100%" style="background: #FFFFFF; border:1px solid #; border-collapse:collapse;"	
Name 	Effect
Barricade 	Avoids supereffective moves.
Daring 	Defense goes down and Attack goes up.
Dodgy 	Sometimes avoids damage.
Jinxed 	When attacked, the attacker's Speed goes down.
Large 	Has a large body. Evasion goes down, but damage dealt goes up.
Macho 	Gets stronger when with allies.
Poisonous 	May poison the attacker.
Rally 	Makes friends stronger when playing together.
Skittish 	Inflicts less damage when its HP isn't full.
Slacker 	Attacks slowly.
Slow-Starting	Gets serious after defeating several Pokémon.
Small 	Has a small body. Combines Speedy, Techie, and Gutsy.
Spiky 	Damages the attacker when it receives damage.
Steely 	Inflicts more damage when it has a status problem.
Tangling 	The attacker may not be able to use moves.
 	(no description)
==Occurrence on Pokémon species==
Some Traits are only found on certain Pokémon, or are simply more likely to be found on certain Pokémon than others. Most are based on the Pokémon's Ability in core series games.
===Pokémon Rumble Blast===
* and are most likely to have Skittish.
* and are most likely to have Slacker.
* is most likely to have Slow-Starting.
* and are most likely to have Tangling.
* and are most likely to have Barricade.
* , , , and are most likely to have Spiky.
* and are most likely to have Jinxed.
* is most likely to have Poisonous.
* is most likely to have Dodgy.
* and are more likely to have Steely.
* The and received via code are the only Pokémon that can have PokéTC.
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Certain species, Mega Evolutions, and Primal Reversions have their own unique Traits. These are innate to the Pokémon in question, but are not directly shown like other Traits, allowing them to have any other standard Trait.
*: -, -, and moves will deal neutral damage instead of super effective damage to a Pokémon with this Trait. The Pokémon's secondary type will still apply. This effect does not apply to enemies or allies. Exclusive to Mega .
*: Pokémon with this Trait are completely unaffected by attacks. This effect does not apply to enemies or allies. Exclusive to Primal .
*: Pokémon with this Trait are completely unaffected by attacks. This effect does not apply to enemies or allies. Exclusive to Primal .
*: Attack and Speed are halved until this Pokémon has defeated 10 Pokémon on the floor. Exclusive to .
*: Attacks that would not be super effective against a Pokémon with this Trait will usually, but not always, deal no damage. Any secondary effects may still occur. Exclusive to .
==Trivia==
* In Pokémon Rumble World, one of the loading screen 'hints' states that it is possible to obtain Pokémon with traits that have three or four pluses. However, it is not possible to obtain these Pokémon through gameplay, and if such a Pokémon gets edited in, the game will freeze when its summary is viewed.
==In other languages==
Category:Pokémon Rumble
Category:Pokémon Rumble Blast
Category:Pokémon Rumble World
Category:Game mechanics
Category:Terminology
Category:Lists
de:Profilnamen
es:Habilidades especiales
fr:Dénomination