nyuuzyou/wikis huggingface dataset:
Game updates/20130119

== Update - Saturday, January 19, 2013 ==
* Fixes the majority of crash bugs.
* Fixes bug that could cause workbenches to become unusable.
* Fixes issues with submitting achievements to Game Center while offline. Any achievements you completed while offline that were not submitted will now be submitted when you launch the game.
* Fixes the majority of causes of world load problems.
* There is also a chance that if your world wouldn't load anymore, it may now load in this version.
* Dropped items now float in water, to make it so you can't accidentally drop them to the bottom of an ocean. Also it's kind of cooler that way.
Category:Updates
Game updates/20130207

== Update - Thursday, February 07, 2013 ==
===Additions===
*Find kelp in the oceans.
*New achievements to aim for.
*Craft compost to grow plants and trees faster and bigger.
*Craft steel lanterns, they're waterproof!
*Craft extravagant gem chandeliers.
*Find basalt, a new shiny block to build with.
*Use dirt and water to craft clay at a press.
===Tweaks===
*Wooden platforms are now 'reinforced platforms' and require iron. This is to make them a more advanced building material for later in the game.
*Dropped chests and pole bonus clothing items are no longer removed from the world.
*The more valuable gems are a bit less likely to show up while meditating.
*Clothing now degrades slowly over time.
*There are now tips in the early stages of the game.
*Options added to change sound volume, and restore double-time purchase.
===Bug fixes===
*Now uses a much safer method to save worlds, so losing a world to a crash is now very unlikely.
*Can no longer breathe underwater by swimming through solid blocks.
*Fixed issue with crystals when restoring from backups.
*Fixed issue with artificial light traveling too far under water.
*Fixed some crash issues.
*Dropbears now die if burned. 
Category:Updates
Game updates/20130311

== Update - Monday, March 11, 2013 ==
===Features===
* No need to leave your device running for long crafting times anymore. Instruct a blockhead to craft 10 ingots, exit the app, come back after enough time has elapsed and it'll be done! When you exit, time will continue for each blockhead until all queued actions and crafting are completed, or they get too exhausted. Watch out though, while blockheads are busy they will get tired and hungry as usual, and they can even suffer damage.
* You can now warp in up to FOUR BLOCKHEADS! Blockheads also now cost less food and time crystals.
* Find fish in the sea.
* Craft a fishing rod to catch them.
* But watch out for SHARKS!
* Upgrade your press with bronze to create tin foil, then roast fish on the campfire to create the most fulfilling meal yet.
* Craft, wear, and unleash the power of the incredible TIN FOIL HAT!
* While swimming, eat kelp to get a boost of air.
===Tweaks===
* Clothing now degrades much, much, slower, and at different rates depending on what the blockhead is doing, and on the clothing item.
* Queue multiple craft actions one after the other at a single workbench.
* Also queue sleeping events at a bed even when not tired. Blockheads still must be tired when they get there to actually sleep though.
* New animation when harmed.
* Basalt is now shinier, and has a new unique look when painted.
* All new blockheads can now be warped in immediately without another blockhead needing to be at the portal to warp them in.
*Blockheads can collapse from exhaustion or starvation, and refuse to craft if too exhausted or starving.
* Blockheads don't starve until a while after hunger bar reaches zero, and starving doesn't damage health as much initially.
*When using a gold pick axe or spade on ore/coal/oil/clay etc. there is now a small chance of getting 10 of that ore on any strike.
* Removing a reinforced platform now also removes the back wall where appropriate.
* Placed reinforced platforms now also preserve the back wall, so it's now possible to create interesting back wall designs with different blocks.
===Bug Fixes===
* Fixed many lag issues, and made the game run a lot faster and smoother, particularly with many donkeys, and with melting/freezing/flowing water and falling snow. 
* These changes also greatly improve battery usage.
* Basalt now gives correct bonuses when mined with gem pickaxes.
* The 'pausing and running in mid air every few seconds' bug is fixed.
* Fixes many crash bugs.
* Fixes disappearing action boxes when chasing animals.
* Fixed bug where you could breathe underwater by mining blocks.
* Fixed bug where the crickets would always make noise regardless of sound volume.
* Fixed bug that could cause world corruption in multiplayer games.
* Fixed bug where queued interactions or pick up actions could get canceled if off screen.
* Many other minor fixes
Category:Updates
Game updates/20130327

== Update - Tuesday March 27, 2013 ==
===Bug Fixes===
* Adds particles and an icon to make it clearer when the tin foil hat is queuing AI events. 
* Tin foil hat wearers will no longer mine placed blocks. 
* Fixes an issue that could cause worlds to fail to load. 
* Fixes problems with invisible plants, and trees that don't fall down when chopped 
* Fixes more crash bugs, particularly in multiplayer 
* Fixes issue that could make button presses fail to work sometimes 
* Fixes graphical issue with doors and trapdoors in transparent blocks 
* Fixes problems with very large numbers of sharks or fish spawning 
* Other minor fixes
Category:Updates
Game updates/20130625

== Update - Tuesday June 25, 2013 ==
===Multiplayer===
* Connect to persistent server-hosted worlds for many more players at once
* In-game text chat with other players
* Now continues when you exit in multiplayer too. The server will continue to run through any queued actions for your blockheads until you return.
* Connect and play with up to 5 other players locally without needing Game Center
* Host or join auto-matched Game Center games, and find new friends to play with
* Smelt copper and gold coins to trade with other players.
* New shop blocks allow you to trade items with other players, even while you're away.
* Added safes, giving the ability to store items that no other players can access.
* Added iron doors and trapdoors that only your blockheads can use.
===General===
* Dig for treasure! New golden treasure chests containing valuable items.
* Pinch to zoom out to a map view that shows all the way from lava to space, and allows you to easily see everything and zoom into specific areas.
* Signs! Label your rooms and chests, or leave messages for other players.
* Use time crystals to teleport from anywhere in the world to any portal instantly!
* New advanced beds allow your blockheads to sleep much faster and stay awake longer.
* Craft shelves to display items and easily see where everything is stored.
* New metal blocks allow you to build strong walls that look awesome and are hard to destroy.
* The expected change to your inventory is now tracked across actions. So for example if you queue up crafting 3 tin ingots, you can now immediately queue up crafting a tin bucket.
* Find limes in limestone!
* Seven new achievements.
===Fixes/Tweaks===
* Fixes an issue where your world could become corrupted if you accept a Game Center invite while a world is loading.
* Fixes many issues causing lag and crashes in multiplayer.
* The 'fog of war' darkness is now per-player in multiplayer.
* Partially mined stone no longer resets to its un-mined state (though placed blocks still do).
* Many other more minor fixes and changes.
Category:Updates
Gears

The Gear Symbol is an icon that appears over a Blockhead when the game is calculating a path to travel to a different location.
==Appearance==
The gear symbol looks like two gears turning, one bigger than the other, in unison.
==Use==
When commanded to move to a new location, a Blockhead will pause as the game calculates its path. During this time, the gear symbol will appear and animate above its head. Once the calculations are complete, the symbol will disappear and the Blockhead will either begin moving or the destination selection will be aborted as inaccessible.
Very long or complex travel requests may spontaneously abort due to internal limits on the game's path calculator. The gear isn't always visible as the calculations happen too quickly.
Category:Guide
Glass

:"For windows and cameras."
Glass is a semi-transparent block.
==Where Found==
A kiln or electric kiln is required to make glass. One sand is consumed per block created.
==Uses==
It can used in construction to allow additional sunlight into a structure or be used in crafting other resources.
==Crafting==
Glass can be processed in a kiln to make windows.
Glass is also required to make a camera.
==Notes==
A ceiling made of glass may not prevent rain or snow from falling through. (Possible bug.)
Category:Item
Category:Block
Gold Block

:"For that golden palace."
A Gold Block is a special block that must be crafted.
==Appearance==
Gold blocks are bright yellow in color with a change in shading along the edges making them look beveled.
==Where Found==
Unlike most blocks, a gold block is not spawned in a new world and must be created in a Metalwork Bench.
It takes five gold ingots to make a gold block.
==Uses==
Gold blocks are useful in construction, producing an achievement.
A gold block is used in the creation of a Golden Bed.
Category:Item
Category:Block
Gold Coin

A gold coin is currency used in the game. They can be found in Golden Chests.
==Crafting==
Ten gold coins are made from one gold ingot using a level 3 furnace. This also works in reverse, making a gold ingot from ten gold coins.
One (1) gold coin and one (1) wood block can be used to make a shop.
==Exchanging==
At a portal, a single gold coin can be exchanged for 100 copper coins. The reverse is also possible, exchanging 100 copper coins for one gold coin. This means that by turning them into coins and back, copper ingots can be turned into gold ingots (at a rate of 100:1).
Category:Item
Gold Ingot

A Gold Ingot is a crafted item through the metalurrigical process of smelting gold nuggets. Gold ingots are used primarily in the creation of gold blocks as well as gold tools. 
==Appearance==
Gold ingots are a yellowish bar-shaped item.
== Where Found ==
Gold ingots are crafted from gold nuggets in a Lvl. 3 furnace
Gold ingots are also one of the possible bonus items produced by using a gold pickaxe on common stone.
== Crafting ==
Gold ingots can be used to craft three items: a gold pickaxe, a gold spade, gold coins, and a gold block. They are also used in upgrading a tool bench from Lvl. 5 to Lvl. 6.
===Tools===
Category:Item
Category:Ingots & Gemstones
Category:Ingot
Gold Nugget

Gold Nuggets are the rarest of all the ores in the game.
==Appearance==
An unharvested deposit of gold is bright yellow in color with the same pattern as most other ores. When using the HD textures, it resembles coal more than other ores.
After harvesting, it becomes a yellow version of an unprocessed ore.
==Where Found==
Gold deposits are found underground in stone, usually within approximately 200 blocks above the magma surface at the center of the world. There may be exceptions, however, as it has also been discovered above sea level under the peak of the highest mountain of a world.
Gold deposits are easy to notice since they readily reflect existing light onto nearby blocks and will continue to faintly glow after all light sources are taken away.
==Crafting==
Gold nuggets can be used to upgrade a furnace to Lvl. 3 which can then be used to make Gold Ingots from any additional nuggets.
==Gallery==
File:Gold Nugget HD Big.png|Gold deposit in HD
Category:Item
Category:Resource
Category:Ore
Gold Tool

Gold tools are like their non-gold counterparts, but have a unique feature—they can spawn items while being used. The only two currently in the game are pickaxes and spades.
==Item Spawn Frequency Chart==
The chart below is a collection of data to record the frequency a particular item spawns when using a gold tool. When an item is received, the results are recorded and updated below. To know the frequency percentage, divide the item quantity by the total.
 Gold Pickaxe
 	Amethyst	Bronze Ingot	Copper Ingot	Diamond	Emerald	Gold Ingot	Iron Ingot	Ruby	Sapphire	Steel Ingot	Time Crystal	Tin Ingot	Total
Stone	102 	38 	46 	6 	31 	61 	29 	9 	54 	42 	69 	32 	519
 Gold Spade
 	Apple	Carrot	Cherry	Chilli	Clay	Coconut	Coffee Cherry	Corn	Flax Seed	Flint	Mango	Maple Seed	Orange	Pine Cone	Sunflower Seed	Time Crystal	Total
Dirt	6 	6 	9 	9 	8 	8 	8 	5 	6 	4 	15 	6 	8 	5 	11 	23 	62
 Gold Spade
 	Coconut	Glass	Prickly Pear	Time Crystal	Total
Sand	C01 	C02 	C03 	C04 	C05
==Notes==
Time Crystals can be produced from any block when using a gold tool. Other bonuses may depend on the type of block and where it's located.
A gold pickaxe produces bonuses at slight better than a 5% rate per stroke (about one bonus per 2.5 blocks on average) and may produce variant bonuses when used on blocks other than raw stone. Limestone has produced oil. Marble has produced red marble. Red marble has produced gold ingots. Sandstone has produced gold nuggets. There are no reports of Lapis Lazuli being produced, but using a gold pickaxe on it has produced gold ingots with no reports to date of other bonuses.
Either tool may produce bonuses when used on ore blocks in addition to the ore, such as clay or flint in dirt or coal in stone. The type of bonus seems to depend on the base block, and consists of ten of the ore in question.
Prior to release 1.3, it wasn't unusual for a gold pickaxe used exclusively on raw stone to generate more than five gold ingots before breaking, making it virtually regenerating.
There are no reports of bonuses when using gold tools on non-blocks (creatures or plants) or blocks used in construction.
Category:Guide
Category:Tool
Golden Bed

:"Be rested in no time."
A golden bed is the highest tier bed in the game.
==Appearance==
A golden bed generally resembles a soft bed with gold replacing the wooden portions. The sheets are black and can be dyed on a level 3 dye bench. Dyed golden beds will stack, displaying the last added bed as the slot icon; they're placed from the stack in a "first in, last out" sequence.
==Crafting==
A portal with the Diamond upgrade is used as a crafting surface to make a golden bed. It requires one (1) gold block, five (5) fur, and 100 time crystals. Note that no wooden bed or soft bed is required.
==Use==
Like the other beds, a golden bed must be placed on top of solid blocks to be used. It occupies two adjacent open block spaces.
As the most effective bed type, it restores a Blockhead's energy at the fastest rate and delays energy loss for the longest period.
==Gallery==
File:Four Dyed Golden Beds.png|Golden beds dyed four different colors
Category:Item
Golden Chest

Golden Chests are spawned as part of generating a new world and were added in the 1.3 update.
==Appearance==
A golden chest looks almost exactly like a wooden chest except for being bright yellow instead of brown.
==Where Found==
Golden chests are created only on the generation of a new world, although worlds created with an earlier version may spawn them when opened using version 1.3 or later. They are located randomly underneath sand or sometimes dirt (with sand nearby), just above stone or the permanent stone back wall called "bedrock." Dirt or water can overlay the sand. They can also rarely be found sitting on stone in previously unexplored caves. They are typically located no more than twelve blocks below "sea level."
When removed, a back wall of stone will be revealed where the golden chest was spawned. This usually indicates what can be called "bedrock," although the sections left by golden chests tend to protrude above others.
==Use==
Aside from the content they are created with, golden chests function just as crafted chests. They can be relocated, filled, carried, nested, and stacked with other golden chests. They cannot be stacked with regular chests, nor can they be crafted on a workbench.
When spawned, they may contain copper coins, gold coins, copper ingots, iron ingots, gold ingots, and/or various gems. Specific gem(s) and quantity of any item is randomly determined. There can be multiple occurrences of the same type of item in the same chest, usually of varying quantity per slot. Ingots and gems most commonly appear singly, but have been found in multiple quantities.
==Gallery==
File:Golden Chest Over Tunnel.png|A chest spawned over a bedrock air gap
Category:Item
Category:Tool
Category:Container
Green Coffee Bean

:"Roast to make coffee."
A Green Coffee Bean is an intermediate step between a coffee cherry and coffee.
==Appearance==
Green coffee beans are small, round, gray objects with a dark line crossing them.
==Crafting==
Coffee cherries are converted into green coffee beans using a press.
==Use==
While not directly edible, green coffee beans may be turned into roasted coffee beans by using a kiln.
Category:Item
Category:Resource
HD Textures

HD textures are an in-app-purchase introduced in update 1.4. They change the appearance of all blocks, crafting surfaces, Blockheads, and items to new, hand-painted, high-quality, versions. Like Double-Time, these effects apply in all worlds, including online servers.
The feature can be purchased and restored in the Options menu of the Pause menu. It can be restored onto multiple devices if they use the same iTunes ID. Once purchased or restored, they can be turned on and off for that device with no penalty.
==Gallery==
File:HD See The World.png|An in-game ad for the HD Textures.
Category:Guide
Hand

The hand is a slot of a Blockhead's inventory representing its empty hand. The icon is tapped to "reset" the current selected item or opt to have the Blockhead use no tool. Tapping it also changes the display of a Blockhead's accessible inventory by opening or closing all baskets and the clothing slots.
Some actions default to hand use (no tool) by their nature, such as harvesting fruit or picking up loose items.
Category:Guide
Happiness Bar

A Blockhead's happiness bar shows the speed of the blockhead. It is calculated according to his hunger, environment, energy, and health bars. When its happiness bar lowers so does the speed of the Blockhead. By keeping its happiness bar at maximum a Blockhead will be able to travel faster, craft quicker, and mine faster. No matter what happens a Blockhead's happiness bar will not be higher than its health bar, so if all bars are at maximum except happiness, it might be a good idea to check to see if the health bar was overlooked.
In order to maintain your blockhead's happiness to the maximum, the following conditions must be met:
#The health bar must be at it's maximum
#All bars except the health bars and the air bar must be kept at or above a certain level
Category:Guide
Category:Attribute
Harvesting

Harvesting is the act of picking up items, generally (and in this case) from plants or trees.
== How to Harvest ==
===Harvesting Plants===
The first way (to harvest from plants) is to use a hand, machete, or spade to destroy the top half of the plant once the plant has grown to be two blocks tall. Using a tool is the most productive way to harvest seeds or foods from plants, and if you use a tin spade your tool won't even take any damage.
The second way to harvest (from plants) plants is to wait until the plant is full grown for a while, and then the top portion of the plant will automatically "die" and fall off. When this happens, one seed or food item will fall, and you can collect it. This is an easier way, but it takes quite a bit longer to collect more food items.
===Harvesting Trees===
Harvesting from trees is done a little bit differently. Trees grow from small to large, and so they start off as small blocks of leaves. After a while, they'll grow and then grow some more, and eventually they will reach "maturity" (typically when a trunk can be seen below the leaves) and will start producing fruit or seeds. When trees produce foods, the items - the food for the type of tree you planted - will spawn hanging off of the branches of the tree every once in a while. You should have your Blockhead pick these up, since it is the only food the tree will produce, and after a while the foods de-spawn (vanish).
As the tree continues to grow, it will get more branches and grow taller. The branches can be harvested using a machete to give your blockhead three (3) sticks. The middle of the tree, where the branches don't have air showing between them but instead show wood (the tree trunk), is where you can destroy it using an axe to collect wood. It is best to keep your trees small (but not too small) since they will both grow faster, and live longer as long as you do so.
Category:Guide
Health Bar

A Blockhead's physical condition is displayed on its Health Bar.
==Where Located==
A health bar is displayed next to a Blockhead's reference icon on the left side of the screen as the upper bar with a red heart on its left. It is also displayed in the menu for eating food as well on a Blockhead's full status window.
==Decreasing==
A Blockhead's health is reduced by physical injury (such as from falling or animal attack) or environmental issues including eating too many chillies, running out of air, or becoming too hot or cold.
==Increasing==
Eating something will usually restore health as well as relieving hunger.
Category:Guide
Category:Attribute
Ice

Ice is a block created when it gets cold or snows on water.
Ice does not melt while carried in a Blockhead's inventory or stored in a container.
==Appearance==
Ice is a translucent, seemingly white block. It may extend a back wall below it as normal, but only up to ten blocks down when it forms naturally in water. This may depend on the degree of cold.
==Effects==
A Blockhead is able to run (or ride a donkey) across ice making it possible to cross oceans quickly without a boat. If a Blockhead sleeps on ice and it melts the Blockhead will immediately wake up.
Ice will despawn kelp growing where it forms. Fish and sharks tend to avoid forming ice, but may become trapped anyway and will eventually despawn if not freed. If a blockhead is completely frozen in ice, it will be still, but will slide up to the surface if it tries to move. Blockheads can still perform normal mining and crafting tasks in ice.
A fractionally filled block of water will freeze into a full block of ice, which can then melt into a full block of water. If there isn't enough to freeze, the water will disappear instead.
It is recommended to mine ice with a pickaxe for best results. The multiplier of gem pickaxes has no effect.
==Uses==
While ice can be used for construction, its tendency to melt in warm air makes it impractical except under arctic conditions. It has no known use in crafting.
Ice can be used to transport water without using a bucket.
Because cycling between water and ice will refill partial water blocks, ice is part of one method of generating unlimited water (and therefore ice).
==Ice Mining==
As water within range of cold air will turn into ice, it's not possible to "ice fish" by digging down to liquid water. What happens instead is an expansion of the ice and allowing more of it to be dug out. It's theoretically possible to build an underwater structure or completely empty even a large body of water this way, although care should be taken to avoid being submerged by a thaw.
==Gallery==
File:Ocean Melt.png|Ocean ice melting after several blocks were harvested
File:Igloo.png|A small shelter made from ice
Category:Item
Category:Block
Ice Torch

An Ice Torch is an item that when placed gives off a small light radius. It will not start a fire, even if placed directly on wood.
==Where Found==
It is found in the lair of cave trolls, usually in pairs.
==Uses==
Used as a light source. May be placed on the top, side, or back wall of solid blocks.
Ice torches lower the temperature of nearby blocks. Below a certain temperature, water near an ice torch will freeze into ice. Changed conditions or removing the torch will allow the ice to melt back into water.
==Gallery==
File:Ice Torch HD.png|HD version
Category:Item