Nightmarish Jitterbug

== Overview ==
This instance has many items that benefit the Performer (Maestro/Wanderer) classes. Well geared players can also gain a lot of experience here from levels 125-140. 
==== Instance Info ====
*All monsters in this instance are Demon race, with Earth, Water, or Undead property.
*Instance Cooldown Quest Name: Rest and Relaxation
*Time Limit: 1 hour
*If you die you cannot re-enter the instance
*Map Name: 1@jtb2 (uses 1@jtb map file)
*:Below is map of the instance (not drawn to scale):
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== Walkthrough ==
To start this quest, go to Dimensional Gap second floor, east center. (Note: On non Iro-server it may be started instead by the npcs located inside the first room on the left behind the blue access door located in the north left corner of Eden Group.)
#Talk to Loreche , then Eugenie to book the instance.
#When instance is ready, talk to Eugenie again and select Enter.
#This instance consists of 13 identical rooms. Talk to Loreche.
#In room 1 ~ 4, 6 ~ 9, and 11 ~ 12, https://db.irowiki.org/image/monster/1085.png Red Mushroom will appear and the player needs to walk near it to trigger the monster spawn. After clearing all the monsters in the room, another Red Mushroom will appear and the player needs to defeat the wave of monsters one more time (for room 11 and 12, only 1 Red Mushroom will spawn). A portal to the next room will open in the west after the second wave of monsters have been defeated.
#*On this wiki's map, pink circles are the first red mushroom's location, while green circles are the second.
#At room 5 and 10, talk to Ferre to spawn the mini boss, Jitterbug. The portal to the next room will spawn in the west after it have been defeated.
#At room 13, talk to Ferre to spawn the final boss, Awakened Ferre.
#*Be careful of the poison fog it spawns occasionally. It does Poison physical attack and rapid non-elemental auto attacks.
#*At base level 125, it gives 3.6M base exp. At base level 130, it gives 4.3M base exp!
#After defeating it, speaking to Pimpernel will allow you to trade 50 (dropped from Jitterbug and Awakened Ferre) for one RANDOM item from below.
#Otherwise, talk to Campanella to receive Base EXP and Job EXP and to exit the instance. 
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#*Note: Pimpernel can also combine Pendant of Harmony and Pendant of Chaos into 
== Monsters ==
All monsters are Demon race.
Nightmarish Jitterbug Monsters 	Nightmarish Jitterbug Monsters	Nightmarish Jitterbug Monsters	Nightmarish Jitterbug Monsters	Nightmarish Jitterbug Monsters	Nightmarish Jitterbug Monsters	Nightmarish Jitterbug Monsters	Nightmarish Jitterbug Monsters	Nightmarish Jitterbug Monsters	Nightmarish Jitterbug Monsters
Monster 	Level 	HP 	Def 	MDef 	100% HIT 	95% Flee 	Size 	Element 	
https://db.irowiki.org/image/monster/3069.png Ferre 	125 	48,430 	101 	45 	446 	403 	Small 	Earth 2 	
https://db.irowiki.org/image/monster/3070.png Ferre 	126 	40,718 	80 	45 	412 	449 	Small 	Water 2 	
https://db.irowiki.org/image/monster/3071.png Ferre 	127 	53,290 	85 	45 	416 	444 	Small 	Water 2 	
https://db.irowiki.org/image/monster/3072.png Ferre 	128 	52,280 	98 	45 	438 	431 	Small 	Earth 2 	
https://db.irowiki.org/image/monster/3108.png Jitterbug 	135 	2,614,000 	123 	68 	413 	413 	Large 	Undead 2 	
https://db.irowiki.org/image/monster/3109.png Jitterbug 	135 	2,614,000 	123 	68 	413 	413 	Large 	Undead 2 	
https://db.irowiki.org/image/monster/3073.png Awakened Ferre	140 	19,471,800 	200 	68 	440 	530 	Large 	Undead 3 	
== Cards ==
https://db.irowiki.org/image/item/4001.png Cards	https://db.irowiki.org/image/item/4001.png Cards	https://db.irowiki.org/image/item/4001.png Cards
Name 	Compounds On 	Description
Playing Ferre Card 	Accessory (Right) 	Physical Damage dealt to Neutral Monsters +20%. When equipped with Singing Ferre Card, Metallic Sound DMG +50%.
Singing Ferre Card 	Accessory (Left) 	Magic damage dealt to Neutral Monsters +20%. When equipped with Playing Ferre Card, Reverberation DMG +50%.
Jitterbug Card 	Headgear 	All physical or magic damage taken from Neutral Monsters reduced by 10%. Max HP +500 When equipped together with Singing Ferre and Playing Ferre card, chance to transform into an Awakened Ferre for 6 sec on dealing physical and magic attacks. Upon transformation, restores 2,000 HP and increases physical and magic damage to Neutral Monsters by 200%.
Awakened Ferre Card 	Armor 	When worn by Bard/Dancer Group characters, MATK +15 per 1 refinement.
Category:Instances
Category: Eden Group Quests