Unused content (SSBU)/Spirit Battles

There are 214 Spirit Battles that exist in the files of Super Smash Bros. Ultimate, but go unused.
==Unavailable battles==
At least 193 spirits have battles that cannot be accessed in the game. Most spirits that cannot be battled contain the default placeholder data for their battles, consisting of on with other data being similarly default values. However, all of these battles have data such as battle power specified based on the spirit's rank, and some of these battles were developed past their initial placeholder state, though not to completion.
All of these battles:
*Have only one opponent.
*Have stage hazards on.
*Do not use any special behavior for their stages (e.g. forcing a specific chamber on Kalos Pokémon League), except for Resetti, which uses the same setting that all battles on Smashville use (specifics unknown).
*Have the normal victory condition of defeating the enemy (within the time limit, if applicable).
*Do not specify a music track, simply using the default of "random".
# 	Image	Name 	Power 	Rules 	Stage 	Stage form	Enviro. 	Items 	Events 	Recommended abilities	Fighter	Color	Start HP / Dmg.	Status 	Abilities	Type 	Stats 	CPU Mode	CPU Lv.
18 	 	4000 	Stock: 1 	Super Mario Maker 	Normal 	 	"normal3", Low 	•Giant Enemy after 3 seconds 	•Giant Killer 	 	1 	 	Giant 	 	 	2000 1300	Metal 	47 	
19 	 	1900 	Stock: 1 	Super Mario Maker 	Battlefield	 	"normal", Low 	 	•Franklin Badge Equipped•Fire/Explosion Resist ↑ 	 	1 	 	 	•Fire Flower Equipped 	 	1500 1000	Normal 	41 	
24 	 	13700	Stock: 1 	 	Normal 	 	"normal", Low 	 	 	 	1 	 	 	 	 	6500 6000	Normal 	99 	
28 	 	9400 	Stock: 1 	Golden Plains 	Battlefield	 	"normal", Low 	 	•Air Attack ↑ 	 	6 	 	Tail 	•Move Speed ↑•Move Speed ↑•Foot Attack ↑ 	 	4000 3500	Normal 	74 	
32 	 	9500 	Stock: 1 	 	Normal 	 	"normal", Low 	 	 	 	1 	 	 	 	 	4000 3500	Normal 	74 	
42 	 	3700 	Stock: 1 	 	Normal 	 	"normal3", Low 	 	 	 	1 	 	 	 	 	2000 1300	Normal 	47 	
45 	 	9300 	Stock: 1 	 	Normal 	 	"normal2", Low 	 	 	 	1 	 	 	 	 	4000 3500	Normal 	74 	
49 	 	3800 	Stock: 1 	 	Normal 	 	"normal2", Low 	 	 	 	1 	 	 	 	 	2000 1300	Normal 	47 	
52 	 	3500 	Stock: 1 	Delfino Plaza 	Normal 	 	"normal3", Low 	 	•Air Attack ↑ 	 	1 	 	 	•Instadrop•Jump ↑•Jump ↑ 	 	2000 1300	Normal 	47 	
54 	 	9300 	Stock: 1 	 	Normal 	 	"normal3", Low 	 	 	 	1 	 	 	 	 	4000 3500	Normal 	74 	
56 	 	9100 	Stock: 1 	 	Normal 	 	"normal2", Low 	 	 	 	1 	 	 	 	 	4000 3500	Normal 	74 	
64 	 	3600 	Stock: 1 	 	Normal 	 	"normal3", Low 	 	 	 	1 	 	 	 	 	2000 1300	Normal 	47 	
68 	 	3800 	Stock: 1 	 	Normal 	 	"normal3", Low 	 	 	 	1 	 	 	 	 	2000 1300	Normal 	47 	
76 	 	3800 	Stock: 1 	Delfino Plaza 	Battlefield	 	"normal", Low 	 	 	 	1 	 	 	 	 	2000 1300	Normal 	47 	
92 	 	9300 	Stock: 1 	 	Normal 	 	"normal3", Low 	 	 	 	1 	 	 	 	 	4000 3500	Normal 	74 	
93 	 	13400	Stock: 1 	 	Normal 	 	"normal", Low 	 	 	 	1 	 	 	 	 	6500 6000	Normal 	99 	
94 	 	9400 	Stock: 1 	Delfino Plaza 	Battlefield	 	"normal", Low 	 	 	 	1 	 	 	 	 	4000 3500	Normal 	74 	
96 	 	13500	HP: 120 	Paper Mario 	Ω 	 	"normal", Low 	•Enemy Attack ↑↑ after 30 seconds•Enemy Defense ↑↑ after 45 seconds 	•Stamina ↑•Critical-Health Healing•Autoheal•Great Autoheal•Death's Scythe Equipped 	 	1 	0 	 	 	 	6500 6000	Normal 	99 	
99 	 	9500 	Stock: 1 	 	Normal 	 	"normal3", Low 	 	 	 	1 	 	 	 	 	4000 3500	Normal 	74 	
112 	 	2300 	Stock: 1 	 	Normal 	 	"normal3", Low 	 	•Giant Killer 	 	1 	 	Giant 	 	 	1500 1000	Metal 	41 	
120 	 	3900 	Stock: 1 	 	Normal 	 	"normal", Low 	 	 	 	1 	 	 	 	 	2000 1300	Normal 	47 	
126 	 	3100 	Stock: 1 	Wrecking Crew 	Normal 	 	"normal2", Low 	 	•Jump ↑•Additional Midair Jump•Shield Durability ↑•Move Speed ↑•Rocket Belt Equipped 	 	1 	 	Tiny 	•Hammer Equipped 	 	2000 1300	Normal 	47 	
127 	 	9300 	Stock: 1 	 	Normal 	 	"normal", Low 	 	 	 	1 	 	 	 	 	4000 3500	Normal 	74 	
146 	 	13300	Stock: 1 	Kongo Falls 	Normal 	 	"normal2", Low 	•Item Tidal Wave: Bananas every 5 seconds 	•Falling Immunity•Franklin Badge Equipped 	 	1 	 	 	 	 	6500 6000	Normal 	99 	
163 	 	9500 	Stock: 1 	Great Bay 	Normal 	 	"normal2", Low 	 	 	 	2 	 	 	 	 	4000 3500	Normal 	74 	
164 	 	13400	Stock: 1 	 	Normal 	 	"normal", Low 	 	 	 	1 	 	 	 	 	6500 6000	Normal 	99 	
169 	 	3600 	Stock: 1 	 	Normal 	 	"normal2", Low 	 	 	 	1 	 	 	 	 	2000 1300	Normal 	47 	
190 	 	13500	Stock: 1 	 	Normal 	 	"normal2", Low 	 	 	 	1 	 	 	 	 	6500 6000	Normal 	99 	
196 	 	9400 	Stock: 1 	 	Normal 	 	"normal3", Low 	 	 	 	1 	 	 	 	 	4000 3500	Normal 	74 	
200 	 	9400 	Stock: 1 	Great Bay 	Battlefield	 	"normal2", Low 	 	•Freezie Equipped 	 	1 	 	 	•Water/Freezing Resist ↑•Neutral Special ↑ 	 	4000 3500	Normal 	74 	
203 	 	9300 	Stock: 1 	 	Normal 	 	"normal3", Low 	 	 	 	1 	 	 	 	 	4000 3500	Normal 	74 	
206 	 	13400	Stock: 1 	 	Normal 	 	"normal2", Low 	 	 	 	1 	 	 	 	 	6500 6000	Normal 	99 	
209 	 	9500 	Stock: 1 	Great Bay 	Normal 	 	"normal2", Low 	 	 	 	7 	 	 	 	 	4000 3500	Normal 	74 	
210 	 	9300 	Stock: 1 	Great Bay 	Normal 	 	"normal2", Low 	•Tiny Enemy after 3 seconds for 10 seconds•Giant Enemy after 20 seconds for 120 seconds	•Giant Killer 	 	1 	 	 	 	 	4000 3500	Normal 	74 	
221 	 	13700	Stock: 1 	 	Normal 	 	"normal3", Low 	 	 	 	1 	 	 	 	 	6500 6000	Normal 	99 	
223 	 	13500	Stock: 1 	 	Normal 	 	"normal3", Low 	 	 	 	1 	 	 	 	 	6500 6000	Normal 	99 	
230 	 	9500 	Stock: 1 	 	Normal 	 	"normal", Low 	 	 	 	1 	 	 	 	 	4000 3500	Normal 	74 	
234 	 	9300 	Stock: 1 	 	Normal 	 	"normal", Low 	 	 	 	1 	 	 	 	 	4000 3500	Normal 	74 	
247 	 	13400	Stock: 1 	 	Normal 	 	"normal", Low 	 	 	 	1 	 	 	 	 	6500 6000	Normal 	99 	
248 	 	3800 	Stock: 1 	Pirate Ship 	Normal 	 	"normal2", Low 	 	 	 	1 	 	 	 	 	2000 1300	Normal 	47 	
249 	 	9400 	Stock: 1 	 	Normal 	 	"normal", Low 	 	 	 	1 	 	 	 	 	4000 3500	Normal 	74 	
259 	 	9200 	Stock: 1 	 	Normal 	 	"normal2", Low 	 	 	 	1 	 	 	 	 	4000 3500	Normal 	74 	
270 	 	9300 	Stock: 1 	 	Normal 	 	"normal2", Low 	 	 	 	1 	 	 	 	 	4000 3500	Normal 	74 	
271 	 	9700 	Stock: 1 	 	Normal 	Lava Floor	"normal2", Low 	 	•Lava-Floor Immunity•Lava-Floor Resist•Rocket Belt Equipped•Additional Midair Jump•Slow Super Armor•Armor Knight 	 	1 	 	 	•Lava-Floor Immunity 	 	4000 3500	Normal 	74 	
272 	 	3800 	Stock: 1 	Frigate Orpheon 	Normal 	 	"normal", Low 	 	 	 	4 	 	 	 	 	2000 1300	Normal 	47 	
273 	 	13500	Stock: 1 	 	Normal 	 	"normal2", Low 	 	 	 	1 	 	 	 	 	6500 6000	Normal 	99 	
279 	 	13400	Stock: 1 	 	Normal 	 	"normal", Low 	•Assist Trophy Enemy: Mother Brain after 1 second•Energy Output ↑ after 5 seconds 	•Assist Killer•Energy Shot Attack/Resistance ↑•Energy-Shot Attack ↑•Energy-Shot Resist ↑ 	 	1 	 	 	 	 	5950 5450	Normal 	75 	
280 	 	3700 	Stock: 1 	 	Normal 	 	"normal2", Low 	 	 	 	1 	 	 	 	 	2000 1300	Normal 	47 	
286 	 	9300 	Stock: 1 	 	Normal 	 	"normal", Low 	 	 	 	1 	 	 	 	 	4000 3500	Normal 	74 	
296 	 	1800 	Stock: 1 	 	Normal 	 	"normal", Low 	 	 	 	1 	 	 	 	 	1500 1000	Normal 	41 	
300 	 	13500	Stock: 1 	 	Normal 	 	"normal2", Low 	 	 	 	1 	 	 	 	 	6500 6000	Normal 	99 	
302 	 	9300 	Stock: 1 	Yoshi's Story 	Battlefield	 	"normal3", Low 	 	 	 	1 	 	 	 	 	4000 3500	Normal 	74 	
313 	 	13700	Stock: 1 	Super Happy Tree 	Normal 	 	Food, Max 	 	•Stats ↑ after Eating•Stats ↑↑ after Eating•Invincibility after Eating•Item Gravitation 	 	1 	 	 	•Invincibility after Eating•Stats ↑ after Eating 	 	6500 6000	Normal 	99 	
319 	 	3800 	Stock: 1 	 	Normal 	 	"normal", Low 	 	 	 	1 	 	 	 	 	2000 1300	Normal 	47 	
326 	 	3800 	Stock: 1 	 	Normal 	 	"normal2", Low 	 	 	 	1 	 	 	 	 	2000 1300	Normal 	47 	
328 	 	9400 	Stock: 1 	Coliseum 	Normal 	 	"normal", Low 	•Enemy Sudden Final Smash after 5 seconds 	•Critical Immunity•Critical-Health Healing•Easier Dodging 	 	2 	 	 	•Beam Sword Equipped 	 	4000 3500	Normal 	74 	
330 	 	13400	Stock: 1 	 	Normal 	 	"normal2", Low 	 	 	 	1 	 	 	 	 	6500 6000	Normal 	99 	
342 	 	13600	Stock: 1 	 	Normal 	 	"normal", Low 	 	 	 	1 	 	 	 	 	6500 6000	Normal 	99 	
345 	 	13500	Stock: 1 	Green Greens 	Normal 	 	"normal", Low 	 	•Giant Killer 	 	4 	 	Giant 	 	 	6500 6000	Metal 	99 	
348 	 	13700	Stock: 1 	 	Normal 	 	"normal3", Low 	 	 	 	1 	 	 	 	 	6500 6000	Normal 	99 	
351 	 	9400 	Stock: 1 	The Great Cave Offensive 	Normal 	 	"normal", Low 	 	•Item Gravitation 	 	5 	 	 	•Move Speed ↑•Thrown Items ↑•Item Gravitation 	 	4000 3500	Normal 	74 	
352 	 	13400	Stock: 1 	 	Normal 	 	"normal", Low 	 	 	 	1 	 	 	 	 	6500 6000	Normal 	99 	
353 	 	9300 	Stock: 1 	Boxing Ring (Smash Bros. version)	Normal 	 	"normal", None 	 	•Weapon Resist ↑ 	 	6 	 	 	•Weapon Attack ↑•Shield Damage ↑ 	 	4000 3500	Normal 	74 	
354 	 	13700	Stock: 1 	Halberd 	Normal 	 	"normal", Low 	 	 	 	1 	 	 	•Hyper Smash Attacks•Critical Hit ↑•Slash Attack ↑ 	 	6500 6000	Normal 	99 	
357 	 	9400 	Stock: 1 	 	Normal 	 	"normal2", Low 	 	 	 	1 	 	 	 	 	4000 3500	Normal 	74 	
361 	 	9500 	Stock: 1 	 	Normal 	 	"normal3", Low 	 	 	 	1 	 	 	 	 	4000 3500	Normal 	74 	
367 	 	3700 	Stock: 1 	 	Normal 	 	"normal3", Low 	 	 	 	1 	 	 	 	 	2000 1300	Normal 	47 	
369 	 	3600 	Stock: 1 	Figure-8 Circuit 	Normal 	 	"normal", Low 	 	 	 	1 	 	 	•Impact Run 	 	2000 1300	Normal 	47 	
375 	 	3700 	Stock: 1 	 	Normal 	 	"normal", Low 	 	 	 	1 	 	 	 	 	2000 1300	Normal 	47 	
390 	 	9300 	Stock: 1 	Venom 	Battlefield	 	"normal", Low 	 	 	 	5 	 	 	 	 	4000 3500	Normal 	74 	
391 	 	13700	Stock: 1 	 	Normal 	 	"normal", Low 	 	 	 	1 	 	 	 	 	6500 6000	Normal 	99 	
393 	 	3800 	Stock: 1 	Midgar 	Normal 	 	"normal3", Low 	 	 	 	1 	 	 	 	 	2000 1300	Normal 	47 	
400 	 	3900 	Stock: 1 	Corneria 	Normal 	 	"normal", Low 	 	 	 	7 	 	 	 	 	2000 1300	Normal 	47 	
402 	 	13600	Stock: 1 	 	Normal 	 	"normal2", Low 	 	 	 	1 	 	 	 	 	6500 6000	Normal 	99 	
451 	 	9300 	Stock: 1 	 	Normal 	 	"normal", Low 	 	 	 	1 	 	 	 	 	4000 3500	Normal 	74 	
467 	 	3600 	Stock: 1 	 	Normal 	 	"normal", Low 	 	 	 	1 	 	 	 	 	2000 1300	Normal 	47 	
476 	 	4400 	Stock: 1 	Kalos Pokémon League 	Normal 	 	"normal3", Low 	 	•Metal Killer 	 	2 	 	Metal 	 	 	2000 1300	Metal 	47 	
497 	 	8700 	Stock: 1 (enemy: 99)	Dracula's Castle 	Normal 	 	"normal", Low 	•Giant Enemy for 10 seconds at 5 second intervals 	•Giant Killer•KOs Heal Damage•Back Shield Equipped 	 	1 	 	 	 	 	2700 2200	Stay 	4 	
499 	 	8700 	Stock: 1 (enemy: 99)	 	Normal 	 	"normal", Low 	•Curry-Filled Everyone for 10 seconds at 5 second intervals 	•Fire/Explosion Resist ↑•Super Armor•Healing Shield•Shield Durability ↑•Slow Super Armor•KOs Heal Damage•Back Shield Equipped 	 	1 	 	 	 	 	2700 2200	Stay 	4 	
501 	 	13700	Stock: 1Time: 180 	Pokémon Stadium 	Normal 	 	"normal2", Low 	 	 	 	1 	 	 	•Critical Immunity•Critical Immunity•Critical Immunity 	 	6500 6000	Normal 	99 	
513 	 	12400	Stock: 99 	Dracula's Castle 	Normal 	 	"normal", Low 	•Wind (Left) Lv. 1 at 5 second intervals 	•Strong-Wind Immunity•Strong-Wind Resist•Move Speed ↑•Trade-Off Speed ↑•KOs Heal Damage•Back Shield Equipped•Rocket Belt Equipped•Lightweight•Jump ↑•Bunny Hood Equipped 	 	1 	 	 	 	 	4900 4400	Stay 	5 	
518 	 	12400	Stock: 99 	 	Normal 	 	"normal", Low 	•Everyone Defense ↑↑↑ for 15 seconds at 5 second intervals 	•KOs Heal Damage•Back Shield Equipped 	 	1 	 	 	 	 	4900 4400	Stay 	5 	
532 	 	8600 	Stock: 99 	 	Normal 	 	"normal", Low 	•Screen Flip for 10 seconds at 5 second intervals 	•Screen-Flip Immunity•KOs Heal Damage•Back Shield Equipped 	 	1 	 	 	 	 	2700 2200	Stay 	4 	
533 	 	8600 	Stock: 99 	 	Normal 	 	"normal", Low 	•Player Input Reverse for 10 seconds at 5 second intervals 	•Irreversible Controls•KOs Heal Damage•Back Shield Equipped 	 	1 	 	 	 	 	2700 2200	Stay 	4 	
535 	 	12300	Stock: 99 	 	Normal 	 	"normal", Low 	•Invisible Everyone for 10 seconds at 5 second intervals 	•Lip's Stick Equipped•Black Hole Equipped•Beastball Equipped•KOs Heal Damage•Back Shield Equipped 	 	1 	 	 	 	 	4900 4400	Stay 	5 	
545 	 	12500	Stock: 99 	 	Normal 	 	"normal", Low 	•Metal Everyone for 15 seconds at 5 second intervals 	•Metal Killer•KOs Heal Damage•Back Shield Equipped 	 	1 	 	 	 	 	4900 4400	Stay 	5 	
547 	 	13500	Stock: 1 	 	Normal 	 	"normal", Low 	 	 	 	1 	 	 	 	 	6500 6000	Normal 	99 	
549 	 	9500 	Stock: 1 	 	Normal 	 	"normal", Low 	 	 	 	1 	 	 	 	 	4000 3500	Normal 	74 	
577 	 	9400 	Stock: 1 	Onett 	Normal 	 	Mr. Saturn, Max	 	•Thrown Items ↑•Shield Damage ↑•Healing Shield•Shield Durability ↑ 	 	2 	 	 	•Thrown Items ↑•Shield Damage ↑ 	 	4000 3500	Normal 	74 	
594 	 	13300	Stock: 1 	 	Normal 	 	"normal2", Low 	 	 	 	1 	 	 	 	 	6500 6000	Normal 	99 	
631 	 	9300 	Stock: 1 	 	Normal 	 	"normal", Low 	 	 	 	1 	 	 	 	 	4000 3500	Normal 	74 	
634 	 	13600	Stock: 1 	 	Normal 	 	"normal3", Low 	 	 	 	1 	 	 	 	 	6500 6000	Normal 	99 	
638 	 	9300 	Stock: 1 	 	Normal 	 	"normal2", Low 	 	 	 	1 	 	 	 	 	4000 3500	Normal 	74 	
646 	 	13500	Stock: 1 	 	Normal 	 	"normal", Low 	 	 	 	1 	 	 	 	 	6500 6000	Normal 	99 	
654 	 	9500 	Stock: 1 	 	Normal 	 	"normal3", Low 	 	 	 	1 	 	 	 	 	4000 3500	Normal 	74 	
662 	 	13400	Stock: 1 	 	Normal 	 	"normal2", Low 	 	 	 	1 	 	 	 	 	6500 6000	Normal 	99 	
665 	 	13700	Stock: 1 	 	Normal 	 	"normal2", Low 	 	 	 	1 	 	 	 	 	6500 6000	Normal 	99 	
666 	 	9300 	Stock: 1 	 	Normal 	 	"normal3", Low 	 	 	 	1 	 	 	 	 	4000 3500	Normal 	74 	
669 	 	3700 	HP: 120 	Arena Ferox 	Normal 	 	"normal3", Low 	 	•Stamina ↑•Critical-Health Healing•Autoheal•Great Autoheal•Death's Scythe Equipped 	 	1 	80 	 	 	 	2000 1300	Normal 	47 	
682 	 	13800	HP: 120 	Coliseum 	Normal 	 	"normal2", Low 	 	•Stamina ↑•Critical-Health Healing•Autoheal•Great Autoheal•Lip's Stick Equipped•Strong Throw•Ray Gun Equipped•Super Scope Equipped•Staff Equipped•Banana Gun Equipped•Boomerang Equipped•Death's Scythe Equipped 	 	1 	80 	 	•Autoheal•Slash Attack ↑•Slow Super Armor 	 	6500 6000	Normal 	99 	
688 	 	9300 	Stock: 1 	Moray Towers 	Normal 	 	"normal2", Low 	•Enemy Sudden Final Smash immediately 	•Critical Immunity•Critical-Health Healing•Easier Dodging 	 	1 	 	 	 	 	4000 3500	Normal 	74 	
695 	 	1700 	Stock: 1 	Flat Zone X 	Battlefield	 	"normal", Low 	 	 	 	1 	 	 	 	 	1500 1000	Normal 	41 	
697 	 	3600 	Stock: 1 	Flat Zone X 	Normal 	 	"normal2", Low 	 	 	 	1 	 	 	 	 	2000 1300	Normal 	47 	
698 	 	13700	Stock: 1 	Flat Zone X 	Normal 	 	"normal3", Low 	 	 	 	1 	 	 	 	 	6500 6000	Normal 	99 	
699 	 	9300 	Stock: 1 	Flat Zone X 	Normal 	 	"normal3", Low 	 	 	 	1 	 	 	 	 	4000 3500	Normal 	74 	
706 	 	9400 	Stock: 1 	Skyworld 	Normal 	 	"normal3", Low 	 	 	 	1 	 	 	 	 	4000 3500	Normal 	74 	
711 	 	13600	Stock: 1 	 	Normal 	 	"normal", Low 	 	 	 	1 	 	 	 	 	6500 6000	Normal 	99 	
711 	 	9500 	Stock: 1 	 	Normal 	 	"normal", Low 	 	 	 	1 	 	 	 	 	4000 3500	Normal 	74 	
718 	 	13700	Stock: 1 	 	Normal 	 	"normal2", Low 	 	 	 	1 	 	 	 	 	6500 6000	Normal 	99 	
724 	 	9300 	Stock: 1 	 	Normal 	 	"normal", Low 	 	 	 	1 	 	 	 	 	4000 3500	Normal 	74 	
731 	. 	9200 	Stock: 1 	 	Normal 	 	"normal", Low 	 	 	 	1 	 	 	 	 	4000 3500	Normal 	74 	
732 	 	9300 	Stock: 1 	Mario Bros. 	Normal 	 	"normal", Low 	 	 	 	4 	 	 	•Side Special ↑•Side Special ↑•Move Speed ↑ 	 	4000 3500	Normal 	74 	
742 	 	9400 	Stock: 1 	 	Normal 	 	"normal2", Low 	 	 	 	1 	 	 	 	 	4000 3500	Normal 	74 	
759 	 	13700	Stock: 1 	 	Normal 	 	"normal", Low 	 	 	 	1 	 	 	 	 	6500 6000	Normal 	99 	
763 	 	9800 	Stock: 1 	Shadow Moses Island 	Battlefield	Zap-Floor 	Shooting, Max 	 	•Zap-Floor Immunity•Rocket Belt Equipped•Additional Midair Jump•Super Leaf Equipped•Screw Attack Equipped•Shooting Items ↑•Shooting Attack ↑•Franklin Badge Equipped•Easier Dodging•Slow Super Armor•Armor Knight 	 	5 	 	 	•Shooting Attack ↑•Strong Throw•Zap-Floor Immunity 	 	4000 3500	Item Shoot	74 	
765 	 	13500	Stock: 1 	 	Normal 	 	"normal", Low 	 	 	 	1 	 	 	 	 	6500 6000	Normal 	99 	
773 	 	9200 	Stock: 1 	 	Normal 	 	"normal", Low 	 	 	 	1 	 	 	 	 	4000 3500	Normal 	74 	
774 	 	2000 	Stock: 1 	Shadow Moses Island 	Battlefield	 	"normal", Low 	 	 	 	1 	 	 	 	 	1500 1000	Normal 	41 	
781 	 	9300 	Stock: 1 	 	Normal 	 	"normal", Low 	 	 	 	1 	 	 	 	 	4000 3500	Normal 	74 	
787 	 	9500 	Stock: 1 	 	Normal 	 	"normal", Low 	 	 	 	1 	 	 	 	 	4000 3500	Normal 	74 	
789 	 	13700	Stock: 1 	 	Normal 	 	"normal", Low 	 	 	 	1 	 	 	 	 	6500 6000	Normal 	99 	
794 	 	3100 	Stock: 99 	 	Normal 	 	"normal", Low 	•Flower Everyone for 15 seconds at 5 second intervals 	•Autoheal•Great Autoheal•Critical-Health Attack ↑•Critical-Health Defense ↑•Critical-Health Stats ↑•Critical-Health Stats ↑↑•Critical Immunity•KOs Heal Damage•Back Shield Equipped•Undamaged Attack ↑•Undamaged Speed ↑•Undamaged Attack & Speed ↑	 	1 	 	 	 	 	1050 350 	Stay 	3 	
800 	 	9300 	Stock: 1 	 	Normal 	 	"normal", Low 	 	 	 	1 	 	 	 	 	4000 3500	Normal 	74 	
811 	 	13300	Stock: 1 	 	Normal 	 	"normal2", Low 	 	 	 	1 	 	 	 	 	6500 6000	Normal 	99 	
814 	 	9400 	Stock: 1 	 	Normal 	 	"normal2", Low 	 	 	 	1 	 	 	 	 	4000 3500	Normal 	74 	
823 	 	3800 	Stock: 1 	 	Normal 	 	"normal2", Low 	 	 	 	1 	 	 	 	 	2000 1300	Normal 	47 	
829 	 	9100 	Stock: 1 	 	Normal 	 	"normal", Low 	 	 	 	1 	 	 	 	 	4000 3500	Normal 	74 	
832 	 	9500 	Stock: 1 	 	Normal 	 	"normal3", Low 	 	 	 	1 	 	 	 	 	4000 3500	Normal 	74 	
833 	 	9700 	Stock: 1 	Smashville 	Normal 	 	Hammer, Max 	 	•Jump ↑•Additional Midair Jump•Shield Durability ↑•Move Speed ↑•Rocket Belt Equipped 	 	1 	 	 	 	 	6500 6000	Normal 	99 	
839 	 	9300 	Stock: 1 	 	Normal 	 	"normal2", Low 	 	 	 	1 	 	 	 	 	4000 3500	Normal 	74 	
845 	 	9300 	Stock: 1 	 	Normal 	 	"normal3", Low 	 	 	 	1 	 	 	 	 	4000 3500	Normal 	74 	
865 	 	13500	Stock: 1 	 	Normal 	 	"normal", Low 	 	 	 	1 	 	 	 	 	6500 6000	Normal 	99 	
869 	 	9200 	Stock: 1 	 	Normal 	 	"normal", Low 	 	 	 	1 	 	 	 	 	4000 3500	Normal 	74 	
882 	 	9400 	Stock: 1 	 	Normal 	 	"normal", Low 	 	 	 	1 	 	 	 	 	4000 3500	Normal 	74 	
894 	 	1700 	Stock: 1 	 	Normal 	 	"normal", Low 	 	 	 	1 	 	 	 	 	1500 1000	Normal 	41 	
906 	 	13700	Stock: 1 	 	Normal 	 	"normal", Low 	 	 	 	1 	 	 	 	 	6500 6000	Normal 	99 	
908 	 	13700	Stock: 1 	 	Normal 	 	"normal", Low 	 	 	 	1 	 	 	 	 	6500 6000	Normal 	99 	
917 	 	8600 	Stock: 99 	 	Normal 	 	"normal", Low 	•Low Gravity for 15 seconds at 5 second intervals 	•Gravity-Change Immunity•Air Defense ↑•Easier Dodging•Instadrop•Air Attack ↑•KOs Heal Damage•Back Shield Equipped 	 	1 	 	 	 	 	270 2200 	Stay 	4 	
920 	 	3900 	Stock: 1 	 	Normal 	 	"normal", Low 	 	 	 	1 	300 	 	 	 	2000 1300	Normal 	47 	
924 	 	1600 	Stock: 1 	Wii Fit Studio 	Normal 	 	"normal", Low 	 	 	 	1 	 	 	 	 	1500 1000	Normal 	41 	
928 	 	9300 	Stock: 1 	Duck Hunt 	Normal 	 	"normal2", Low 	 	 	 	1 	 	 	 	 	4000 3500	Normal 	74 	
930 	 	3900 	Stock: 1 	Wii Fit Studio 	Normal 	 	"normal3", Low 	 	 	 	1 	 	 	 	 	2000 1300	Normal 	47 	
940 	 	13800	Stock: 1 	Boxing Ring (Punch-Out!! version)	Normal 	 	"normal3", Low 	 	•Giant Killer 	 	1 	 	Giant 	•Critical Hit ↑ 	 	6500 6000	Metal 	99 	
947 	 	9500 	Stock: 1 	Pac-Land 	Battlefield	 	"normal2", Low 	 	 	 	2 	 	 	 	 	4000 3500	Normal 	74 	
960 	 	13700	Stock: 1 	 	Normal 	 	"normal2", Low 	 	 	 	1 	 	 	 	 	6500 6000	Normal 	99 	
965 	 	3900 	Stock: 1 	 	Normal 	 	"normal", Low 	 	 	 	1 	 	 	 	 	2000 1300	Normal 	47 	
979 	 	3700 	Stock: 1 	 	Normal 	 	"normal", Low 	•Everyone Jump Power ↓↓↓ after 1 second 	•Jump ↑•Additional Midair Jump•Bunny Hood Equipped•Rocket Belt Equipped•Lightweight 	 	1 	 	 	 	 	2000 1300	Normal 	47 	
981 	 	9400 	HP: 120 	 	Normal 	 	"normal", Low 	•Everyone Jump Power ↓↓↓ after 1 second 	•Jump ↑•Additional Midair Jump•Bunny Hood Equipped•Rocket Belt Equipped•Lightweight•Stamina ↑•Critical-Health Healing•Autoheal•Great Autoheal•Death's Scythe Equipped 	 	1 	180 	 	 	 	4000 3500	Normal 	74 	
985 	 	9200 	HP: 120 	 	Normal 	 	"normal", Low 	•Everyone Jump Power ↓↓↓ after 1 second 	•Jump ↑•Additional Midair Jump•Bunny Hood Equipped•Rocket Belt Equipped•Lightweight•Stamina ↑•Critical-Health Healing•Autoheal•Great Autoheal•Death's Scythe Equipped 	 	1 	160 	 	 	 	4000 3500	Normal 	74 	
1001	 	3800 	HP: 120 	 	Normal 	 	"normal", Low 	•Everyone Jump Power ↓↓↓ after 1 second 	•Jump ↑•Additional Midair Jump•Bunny Hood Equipped•Rocket Belt Equipped•Lightweight•Stamina ↑•Critical-Health Healing•Autoheal•Great Autoheal•Death's Scythe Equipped 	 	1 	140 	 	 	 	2000 1300	Normal 	47 	
1002	 	3800 	HP: 120 	 	Normal 	 	"normal", Low 	•Everyone Jump Power ↓↓↓ after 1 second 	•Jump ↑•Additional Midair Jump•Bunny Hood Equipped•Rocket Belt Equipped•Lightweight•Stamina ↑•Critical-Health Healing•Autoheal•Great Autoheal•Death's Scythe Equipped 	 	1 	140 	 	 	 	2000 1300	Normal 	47 	
1011	 	13700	Stock: 1 	 	Normal 	 	"normal", Low 	 	 	 	1 	 	 	 	 	6500 6000	Normal 	99 	
1012	 	9300 	Stock: 1 	 	Normal 	 	"normal", Low 	 	 	 	1 	 	 	 	 	4000 3500	Normal 	74 	
1013	 	13700	Stock: 1 	 	Normal 	 	"normal", Low 	 	 	 	1 	 	 	 	 	6500 6000	Normal 	99 	
1018	 	9400 	Stock: 1 	 	Normal 	 	"normal", Low 	 	 	 	1 	 	 	 	 	4000 3500	Normal 	74 	
1027	 	9600 	HP: 120Time: 180 	Moray Towers 	Normal 	 	"normal3", Low 	 	•Stamina ↑•Critical-Health Healing•Autoheal•Great Autoheal•Death's Scythe Equipped 	 	1 	160 	 	•Easier Dodging 	 	4000 3500	Normal 	74 	
1028	 	13600	Stock: 1 	 	Normal 	 	"normal2", Low 	 	 	 	1 	 	 	 	 	6500 6000	Normal 	99 	
1036	 	3700 	Stock: 1 	 	Normal 	 	"normal3", Low 	 	 	 	1 	 	 	 	 	2000 1300	Normal 	47 	
1037	 	3700 	Stock: 1 	 	Normal 	 	"normal3", Low 	 	 	 	1 	 	 	 	 	2000 1300	Normal 	47 	
1043	 	3700 	Stock: 1 	 	Normal 	 	"normal", Low 	 	 	 	1 	 	 	 	 	2000 1300	Normal 	47 	
1044	 	9500 	Stock: 1 	 	Normal 	 	"normal", Low 	 	 	 	1 	 	 	 	 	4000 3500	Normal 	74 	
1049	 	1600 	Stock: 1 	 	Normal 	 	"normal3", Low 	 	 	 	1 	 	 	 	 	1500 1000	Normal 	41 	
1054	 	9500 	Stock: 1 	Reset Bomb Forest 	Normal 	 	"normal", Low 	 	 	 	1 	 	 	 	 	4000 3500	Normal 	74 	
1075	 	9500 	Stock: 1 	 	Normal 	 	"normal", Low 	 	 	 	1 	 	 	 	 	4000 3500	Normal 	74 	
1076	 	13700	Stock: 1 	 	Normal 	 	"normal", Low 	 	 	 	1 	 	 	 	 	6500 6000	Normal 	99 	
1088	 	3600 	Stock: 1 	Wuhu Island 	Normal 	 	"normal2", Low 	 	 	 	1 	 	 	 	 	2000 1300	Normal 	47 	
1104	 	13700	Stock: 1 	 	Normal 	 	"normal2", Low 	 	 	 	1 	 	 	 	 	6500 6000	Normal 	99 	
1111	 	1700 	Stock: 1 	 	Normal 	 	"normal2", Low 	 	 	 	1 	 	 	 	 	1500 1000	Normal 	41 	
1113	 	3700 	Stock: 1 	 	Normal 	 	"normal2", Low 	 	 	 	1 	 	 	 	 	2000 1300	Normal 	47 	
1115	 	13300	Stock: 1 	 	Normal 	 	"normal3", Low 	 	 	 	1 	 	 	 	 	6500 6000	Normal 	99 	
1131	 	9500 	Stock: 1 	 	Normal 	 	"normal", Low 	 	 	 	1 	 	 	 	 	4000 3500	Normal 	74 	
1144	 	13600	Stock: 1 	 	Normal 	 	"normal", Low 	 	 	 	1 	 	 	 	 	6500 6000	Normal 	99 	
1161	 	9300 	Stock: 1 	 	Normal 	 	"normal", Low 	 	 	 	1 	 	 	 	 	4000 3500	Normal 	74 	
1169	 	13600	Stock: 1 	 	Normal 	 	"normal", Low 	 	 	 	1 	 	 	 	 	6500 6000	Normal 	99 	
1181	 	9400 	Stock: 1 	 	Normal 	 	"normal", Low 	 	 	 	1 	 	 	 	 	4000 3500	Normal 	74 	
1190	 	3700 	Stock: 1 	Wrecking Crew 	Normal 	 	Drill, Max 	 	•Franklin Badge Equipped 	 	1 	 	 	•Drill Equipped•Shooting Items ↑ 	 	2000 1300	Normal 	47 	
1193	 	3600 	Stock: 1 	 	Normal 	 	"normal", Low 	 	 	 	1 	 	 	 	 	2000 1300	Normal 	47 	
1194	 	9300 	Stock: 1 	 	Normal 	 	"normal", Low 	 	 	 	1 	 	 	 	 	4000 3500	Normal 	74 	
1207	 	9400 	Stock: 1 	 	Normal 	 	"normal", Low 	 	 	 	1 	 	 	 	 	4000 3500	Normal 	74 	
1211	 	9300 	Stock: 1 	 	Normal 	 	"normal", Low 	 	 	 	1 	 	 	 	 	4000 3500	Normal 	74 	
1215	 	13300	Stock: 1 	 	Normal 	 	"normal", Low 	 	 	 	1 	 	 	 	 	6500 6000	Normal 	99 	
1243	 	9100 	Stock: 1 	 	Normal 	 	"normal", Low 	 	 	 	1 	 	 	 	 	4000 3500	Normal 	74 	
1245	 	1700 	Stock: 1 	 	Normal 	 	"normal", Low 	 	 	 	1 	 	 	 	 	1500 1000	Normal 	41 	
1257	 	1900 	Stock: 1 	Pirate Ship 	Normal 	 	"normal2", Low 	 	•Franklin Badge Equipped 	 	1 	 	 	•Ray Gun Equipped•Shooting Items ↑ 	 	1500 1000	Normal 	41 	
1264	 	9400 	Stock: 1 	Mario Bros. 	Normal 	 	"normal3", Low 	 	•Weapon Resist ↑ 	 	1 	 	 	•Instadrop•Weapon Attack ↑•Shield Damage ↑ 	 	4000 3500	Normal 	74 	
1265	 	4000 	Stock: 1 	Mario Bros. 	Normal 	 	"normal2", Low 	•Enemy Defense ↑↑↑ after 3 seconds for 30 seconds 	•Strong Throw•Ray Gun Equipped•Staff Equipped•Super Scope Equipped•Banana Gun Equipped•Mouthful of Curry 	 	1 	 	Reflect 	•Back Shield Equipped•Healing Shield 	 	2000 1300	Normal 	47 	
1283	 	3700 	Stock: 1 	New Donk City Hall 	Normal 	 	"normal3", Low 	 	•Fire/Explosion Resist ↑ 	 	1 	 	 	•Fist Attack ↑•Fire & Explosion Attack ↑•Unflinching Charged Smashes	 	2000 1300	Normal 	47 	
===Spirits updated after original release===
Only Poppi α, Ribbon Girl and Ninjara became Spirit Battles following 's and 's releases with some differences besides placeholder values is that Ninjara's spirit battle being a Shield types in development but became a Grab type in the final build while Poppi α's spirit battle was a Grab type in development but became a Shield type in the final build. Coincidentally, Ribbon Girl's is set on a Battlefield form of a stage, Poppi α's is set on Midgar with hazards off rendering it as a Battlefield-type stage, and all three spirits have the same battle power in the final build.
# 	Image	Name	Power 	Rules	Stage 	Stage form	Enviro. 	Items	Events	Recommended abilities	Fighter	Color	Start HP / Dmg.	Status	Abilities	Type 	Stats 	CPU Mode	CPU Lv.
971 	 	3800	Stock: 1	 	Normal	 	"normal2", Low	 	 	 	1 	 	 	 	 	2000 1300	Normal	47 	
1288	 	3600	Stock: 1	 	Normal	 	"normal", Low 	 	 	 	1 	 	 	 	 	2000 1300	Normal	47 	
1291	 	3600	Stock: 1	 	Normal	 	"normal", Low 	 	 	 	1 	 	 	 	 	2000 1300	Normal	47 	
===Fighter Spirits with Spirit Battles===
#	Image	Name	Power 	Rules	Stage 	Stage form	Enviro. 	Items	Events	Recommended abilities	Fighter	Color	Start HP / Dmg.	Status	Abilities	Type	Stats 	CPU Mode	CPU Lv.
 	 	0 	Stock: 1	 	Normal	 	"normal2", Low	 	 	 	1 	 	 	 	 	1 1 	Normal	1 	
 	 	0 	Stock: 1	 	Normal	 	"normal", Low 	 	 	 	1 	 	 	 	 	1 1 	Normal	1 	
 	 	0 	Stock: 1	 	Normal	 	"normal", Low 	 	 	 	1 	 	 	 	 	1 1 	Normal	1 	
==Dummy battles==
There are at least 21 battles in the game which are not assigned to any spirit or fighter battle, which were likely used for testing battle effects during development. One of these battles is "default", while the other twenty are "dummy".
All of these battles:
*Have only one opponent.
*Have stage hazards on, except for "Dummy 2".
*Do not use any special behavior for their stages.
*Have the normal victory condition, except for "Dummy 1", which is set to have the condition of also protecting a CPU ally.
*Do not specify a music track, except for:
**"Dummy 1", which uses Ground Theme - Super Mario Bros. (Brawl).
**"Dummy 2", which uses Underwater Theme - Super Mario Bros.
**"Dummy 5", which uses Fortress Boss - Super Mario Bros. 3.
Name 	Power	Rules 	Stage 	Stage form 	Enviro. 	Items 	Events 	Recommended abilities	Fighter	Color	Start HP / Dmg.	Status	Abilities 	Type	Stats	CPU Mode	CPU Lv.
Default 	1200 	Stock: 1	 	Normal 	 	"normal3", Low 	 	 	 	1 	300 	 	 	 	1 1 	Normal 	1
Dummy 1 	1500 	Stock: 1	Coliseum 	Normal 	 	Assist Trophies, Medium	•Enemy Healing Lv. 1 at 65% damage•Enemy Healing Lv. 1 at 65% damage 	 	 	1 	 	 	 	 	1 1 	Normal 	1
Dummy 2 	1200 	Stock: 1	Midgar 	Normal 	 	"normal3", Medium 	•Enemy Attack ↑↑ at 60% damage•Enemy Defense ↑ at 60% damage•Enemy Speed ↑ at 60% damage 	 	 	1 	 	 	•Lava-Floor Immunity 	 	1 1 	Normal 	1
Dummy 3 	1200 	Stock: 1	 	Normal 	 	"normal2", Medium 	•Player Speed ↓↓↓ after 1 second 	 	 	1 	 	 	 	 	1 1 	Stay 	1
Dummy 4 	1200 	Stock: 1	 	Normal 	 	"normal3", Medium 	•Player Jump Power ↓↓↓ after 1 second 	 	 	1 	 	 	 	 	1 1 	Stay 	1
Dummy 5 	1200 	Stock: 1	Unova Pokémon League	Battlefield	 	"normal", None 	 	 	 	5 	300 	 	 	 	1 1 	Normal 	1
Dummy 6 	1200 	Stock: 1	 	Normal 	 	"normal2", Medium 	•"dark" for 15 seconds at 5 second intervals 	 	 	1 	300 	 	 	 	1 1 	Stay 	1
Dummy 7 	1200 	Stock: 1	 	Normal 	 	"normal3", Medium 	•Wind (Left) Lv. 1 after 1 second 	 	 	1 	300 	 	•Strong-Wind Immunity	 	1 1 	Stay 	1
Dummy 8 	1200 	Stock: 1	 	Normal 	 	"normal2", Medium 	•Earthquake for 1 second at 3 second intervals 	 	 	1 	300 	 	 	 	1 1 	Stay 	1
Dummy 9 	1700 	Stock: 1	 	Normal 	Sticky Floor	"normal2", Medium 	 	 	 	1 	 	 	 	 	1 1 	Stay 	1
Dummy 10	1200 	Stock: 1	 	Normal 	 	"normal3", Medium 	•Enemy Damage Lv. 1 at 1 second intervals, 30 times 	 	 	1 	 	 	 	 	1 1 	Stay 	1
Dummy 11	1200 	Stock: 1	 	Normal 	 	"normal3", Medium 	 	 	 	1 	300 	 	 	 	1 1 	Normal 	1
Dummy 12	1200 	Stock: 1	 	Normal 	 	"normal2", Medium 	 	 	 	1 	 	 	 	 	1 1 	Stay 	1
Dummy 13	1200 	Stock: 1	 	Normal 	 	"normal", Medium 	 	 	 	1 	 	 	 	 	1 1 	Stay 	1
Dummy 14	1200 	Stock: 1	 	Normal 	 	"normal3", Medium 	 	 	 	1 	 	 	 	 	1 1 	Stay 	1
Dummy 15	1200 	Stock: 1	 	Normal 	 	"normal2", Medium 	 	 	 	1 	 	 	 	 	1 1 	Stay 	1
Dummy 16	1200 	Stock: 1	 	Normal 	 	"normal3", Medium 	 	 	 	1 	 	 	 	 	1 1 	Stay 	1
Dummy 17	1200 	Stock: 1	 	Normal 	 	"normal3", Medium 	 	 	 	1 	 	 	 	 	1 1 	Stay 	1
Dummy 18	1200 	Stock: 1	 	Normal 	 	"normal3", Medium 	 	 	 	1 	 	 	 	 	1 1 	Stay 	1
Dummy 19	1200 	Stock: 1	 	Normal 	 	"normal3", Medium 	 	 	 	1 	 	 	 	 	1 1 	Stay 	1
Dummy 20	1200 	Stock: 1	 	Normal 	 	"normal", Medium 	•Enemy Attack ↑↑↑ after 10 seconds•Giant Enemy after 10 seconds for 100 seconds•Invincible Enemy after 10 seconds for 100 seconds	 	 	1 	300 	 	 	 	1 1 	Stay 	1
Category:Hacking