nyuuzyou/wikis huggingface dataset:
SOCOM: U.S. Navy SEALs - Confrontation (Jul 15, 2008 USA prototype)

A prototype of SOCOM: U.S. Navy SEALs - Confrontation for the Playstation 3.
==Notes==
* The serial is NPUA70015 (USA Region).
* In addition to the rap file and the base pkg, the zip contains patch data (1.60).
* This build doesn't seem to have covered multiplayer?
* The build date was based on the date that was in the executable (it may not be accurate).
SOCOM 3 U.S. Navy SEALs (Jul 1, 2005 prototype)

A prototype of SOCOM 3 U.S. Navy SEALs for the PlayStation 2.
==Screenshots==
SOCOM 3 - U.S. Navy SEALs (Public Beta v.1) SCUS-97489 20230214083404.png|Legal screen
==See also==
* Redump.org entry
SOCOM 4: U.S. Navy SEALs (Nov 4, 2010 EU Multiplayer prototype)

A prototype of SOCOM 4: U.S. Navy SEALs for the Playstation 3.
==Notes==
* The serial is BCET70030 (Europe Region).
* Multiplayer Beta.
* The build date was based on the date that was in the executable (it may not be accurate).
SOCOM 4: U.S. Navy SEALs (Nov 4, 2010 USA Multiplayer prototype)

A prototype of SOCOM 4: U.S. Navy SEALs for the Playstation 3.
==Notes==
* The serial is NPUA70135 (USA Region).
* Multiplayer Beta.
* The build date was based on the date that was in the executable (it may not be accurate).
SPRay (Prototype)

A prototype of SPRay for the Wii.
==Notes==
* Differences are unknown.
* Disc information:
** Header Product Code: RYIE9B
** Header Version Number: 0
** Header Title: SPRay
** Executable Name: /main.dol
** Latest date in DOL: 6/16/2008 6:35:00 PM
** Latest date in DOL (final build): 6/16/2008 18:35
** Apploader date: 10/3/2007
** Apploader date (final build): 10/3/2007 0:00
** Errors (Data Blocks): 0
** Errors (Unused Blocks): 0
* Miscellaneous Notes:
** Game is emulatable in Dolphin: Yes (as of December 25, 2022).
*** Issues: None.
** Debug enabled: No
==Screenshots==
RYIE9B_2022-12-24_23-54-04.png
RYIE9B_2022-12-24_23-54-07.png
RYIE9B_2022-12-24_23-55-32.png
RYIE9B_2022-12-24_23-55-45.png
RYIE9B_2022-12-24_23-55-54.png
RYIE9B_2022-12-24_23-56-16.png
RYIE9B_2022-12-24_23-57-13.png
RYIE9B_2022-12-24_23-58-26.png
RYIE9B_
==Origin==
Spray review.JPG|Disc front.
==Files==
Archive Contents:
Download File:
==Acknowledgments==
A huge thanks to drx for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
 
* Project Deluge: Xbox 360 and Wii (December 25, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
SRS: Street Racing Syndicate (Jul 28, 2004 prototype)

A prototype of SRS: Street Racing Syndicate for the PlayStation 2.
==Notes==
* No obvious differences
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
SRSReview_title.png
==Origin==
PS2 - SRS Review July 2004.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Nex for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
SSX 3 (Sep 11, 2003 02.02 prototype)

A prototype of SSX 3 for the PlayStation 2.
==Notes==
* Predates the final US build by six days.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
PS2 - SSX 3 Review Only Alpha 2 2.8 09-08-2003 (1).png
PS2 - SSX 3 Review Only Alpha 2 2.8 09-08-2003 (2).png
PS2 - SSX 3 Review Only Alpha 2 2.8 09-08-2003 (3).png
PS2 - SSX 3 Review Only Alpha 2 2.8 09-08-2003 (4).png
PS2 - SSX 3 Review Only Alpha 2 2.8 09-08-2003 (5).png
PS2 - SSX 3 Review Only Alpha 2 2.8 09-08-2003 (6).png
PS2 - SSX 3 Review Only Alpha 2 2.8 09-08-2003 (7).png
PS2 - SSX 3 Review Only Alpha 2 2.8 09-08-2003 (8).png
PS2 - SSX 3 Review Only Alpha 2 2.8 09-08-2003 (9).png
PS2 - SSX 3 Review Only Alpha 2 2.8 09-08-2003 (10).png
PS2 - SSX 3 Review Only Alpha 2 2.8 09-08-2003 (11).png
==Origin==
PS2 - SSX 3 Review Only Alpha 2 2.8 09-08-2003.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
SSX Blur (Jan 22, 2007 prototype)

A prototype of SSX Blur for the Wii.
==Notes==
* Seems to have some code leftovers in the file system
* Has references to a debug mode triggered by a GC controller
* Has debug strings in the executable
* Disc information:
** Header Product Code: RSXE69
** Header Version Number: 0
** Header Title: SSX Blur
** Executable Name: /main.dol
** Latest date in DOL: 12/18/2006 2:11:00 AM
** Latest date in DOL (final build): 12/18/2006 2:11
** Apploader date: 11/30/2006
** Apploader date (final build): 11/30/2006 0:00
** Errors (Data Blocks): 0
** Errors (Unused Blocks): 0
* Miscellaneous Notes:
** Game is emulatable in Dolphin: Yes (as of December 25, 2022).
*** Issues: None.
** Debug enabled: Yes
==Screenshots==
RSXE69_2022-12-24_23-07-54.png
RSXE69_2022-12-24_23-08-47.png
RSXE69_2022-12-24_23-09-16.png
RSXE69_2022-12-24_23-10-39.png
RSXE69_2022-12-24_23-10-47.png
RSXE69_2022-12-24_23-10-57.png
RSXE69_2022-12-24_23-11-33.png
RSXE69_2022-12-24_23-11-45.png
RSXE69_
==Origin==
SSX Blur 1-22-2007.JPG|Disc front.
==Files==
Archive Contents:
Download File:
==Acknowledgments==
A huge thanks to drx for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
 
* Project Deluge: Xbox 360 and Wii (December 25, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
SSX On Tour (Jul 13, 2005 prototype)

A prototype of SSX On Tour for the PlayStation 2.
==Notes==
* Build roughly a month before the final US build
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
SSX4Milestone1_title.png
==Origin==
PS2 - SSX 4 Milestone 1 0.04 07-21-05.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to GopherGirl and Nex for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
SSX On Tour (Jul 21, 2005 prototype)

A prototype of SSX On Tour for the Xbox.
==Notes==
* Due to the way the disc is mastered, files that were not meant to be included on the disc were still included in the TOC and given a LBA of 0 or an address that goes beyond the contents of the disc. Despite this, the files actually needed by the game are present and the game is playable.
* 4 Level demo
* XBE information:
** Internal Name: SSX On Tour (NA Rele
** Maker ID and Product Number: EA-60
** Executable Name: default.xbe
** Executable checksum (MD5): 1cfcd754c92c66dcf44934ccd7c6f732
* Miscellaneous Notes:
** Game is emulatable: No (as of September 12, 2021).
** Game contains dongle protection: .
==Screenshots==
1389934625.png
1389934663.png
1389934674.png
1389934699.png
1389934706.png
1389934711.png
1389934737.png
1389934749.png
1389934834.png
1389934839.png
1389934851.png
1389934870.png
1389934881.png
==Origin==
Xbox - SSX 4 2005-07-20.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Sazpaimon for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: Xbox and Dreamcast (September 18, 2021)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
SWAT: Global Strike Team (Aug 28, 2003 prototype)

A prototype of SWAT: Global Strike Team for the Xbox.
==Notes==
* Compiled 12 days before the final US build (the first available retail build).
* Review build.
* XBE information:
** Internal Name: SWAT:GST
** Maker ID and Product Number: VV-37
** Executable Name: default.xbe
** Executable checksum (MD5): 385598cfde33d565df7202f85e72c948
* Miscellaneous Notes:
** Game is emulatable: Yes (Xemu) (as of September 12, 2021).
** Game contains dongle protection: No.
==Screenshots==
Xbox - SWAT Global Strike Team For Review (1).png
Xbox - SWAT Global Strike Team For Review (2).png
Xbox - SWAT Global Strike Team For Review (3).png
Xbox - SWAT Global Strike Team For Review (4).png
Xbox - SWAT Global Strike Team For Review (5).png
Xbox - SWAT Global Strike Team For Review (6).png
Xbox - SWAT Global Strike Team For Review (7).png
Xbox - SWAT Global Strike Team For Review (8).png
Xbox - SWAT Global Strike Team For Review (9).png
Xbox - SWAT Global Strike Team For Review (10).png
Xbox - SWAT Global Strike Team For Review (11).png
Xbox - SWAT Global Strike Team For Review (12).png
Xbox - SWAT Global Strike Team For Review (13).png
Xbox - SWAT Global Strike Team For Review (14).png
Xbox - SWAT Global Strike Team For Review (15).png
Xbox - SWAT Global Strike Team For Review (16).png
Xbox - SWAT Global Strike Team For Review (17).png
Xbox - SWAT Global Strike Team For Review (18).png
Xbox - SWAT Global Strike Team For Review (19).png
Xbox - SWAT Global Strike Team For Review (20).png
Xbox - SWAT Global Strike Team For Review (21).png
Xbox - SWAT Global Strike Team For Review (22).png
Xbox - SWAT Global Strike Team For Review (23).png
Xbox - SWAT Global Strike Team For Review (24).png
Xbox - SWAT Global Strike Team For Review (25).png
Xbox - SWAT Global Strike Team For Review (26).png
==Origin==
Xbox - SWAT Global Strike Team For Review.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: Xbox and Dreamcast (September 18, 2021)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
SWAT: Global Strike Team (Jun 2, 2003 prototype)

A prototype of SWAT: Global Strike Team for the Xbox.
==Notes==
* Compiled three months before the final US build (the first available retail build).
* Preview build.
* Build code appears on title screen
* Cooperative modes are not available
* Voices are all preliminary 
* It is impossible to defuse one of the bombs in the first mission
* XBE information:
** Internal Name: 
** Maker ID and Product Number: VV-37
** Executable Name: default.xbe
** Executable checksum (MD5): 3c941367d0e89eef5706b3a622e24eba
* Miscellaneous Notes:
** Game is emulatable: No (as of September 12, 2021).
** Game contains dongle protection: No.
==Screenshots==
1394413763.png
1394413832.png
1394413945.png
1394413994.png
1394414173.png
==Origin==
Xbox - SWAT Global Strike Team preview.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Sazpaimon for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: Xbox and Dreamcast (September 18, 2021)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
SWAT: Global Strike Team (Jun 27, 2003 prototype)

A prototype of SWAT: Global Strike Team for the PlayStation 2.
==Notes==
* No obvious visible differences
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
SWAT_Title.png|Titlescreen
SWAT_Menu.png|Menu
SWAT_Mission.png|Mission select
SWAT_Briefing.png|Briefing
SWAT_Gameplay1.png|Gameplay
SWAT_Gameplay2.png|Gameplay
SWAT_Gameplay3.png|Gameplay
==Files==
==Acknowledgments==
A huge thanks to Nex for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* [
==Origin==
PS2 - Swat GST Preview Build.jpeg|Disc front.
==Acknowledgments==
A huge thanks to Nex for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
SWAT: Global Strike Team (Sep 3, 2003 prototype)

A prototype of SWAT: Global Strike Team for the PlayStation 2.
==Notes==
* Predates the final US build by six days.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
PS2 - SWAT Global Strike Team Review (1).png
PS2 - SWAT Global Strike Team Review (2).png
PS2 - SWAT Global Strike Team Review (3).png
PS2 - SWAT Global Strike Team Review (4).png
PS2 - SWAT Global Strike Team Review (5).png
PS2 - SWAT Global Strike Team Review (6).png
PS2 - SWAT Global Strike Team Review (7).png
PS2 - SWAT Global Strike Team Review (8).png
PS2 - SWAT Global Strike Team Review (9).png
PS2 - SWAT Global Strike Team Review (10).png
==Origin==
PS2 - SWAT Global Strike Team Review.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
SWAT: Target Liberty (Aug 3, 2007 prototype)

A prototype of SWAT: Target Liberty for the PlayStation Portable.
==Notes==
* Built the same day as the EU final but doesn't match.
* SFO Information:
** SFO Title: SWATÂ®: Target Libertyâ„¢
** SFO Category: UG
** SFO Disc ID: ULUS10314
** SFO Disc Version: 1
** SFO Parental Level: 5
** SFO PSP System Version: 3.5099999999999998
* Executable Information:
** Executable Name: /PSP_GAME/SYSDIR/EBOOT.BIN
** Executable Checksum (MD5): f5c8359c0f538d7476112a28174b6044
* Volume Information:
** System Identifier: PSP GAME
** Volume Identifier: 1
** Volume Set Identifier: 1
** Volume Creation Date: 2007-08-03 12:56:00
* Emulatable: Yes
==Acknowledgments==
A huge thanks to Armageddon Potato for this bountiful lot as well as togemet2 for documenting and analyzing parts of the lot! Special thanks to Sazpaimon and ehw for researching this prototype in particular.
==See also==
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
* Armageddon Potato on X
* Armageddon Potato on Instagram
SWAT 2: Global Strike Team (Jan 19, 2004 prototype)

A prototype of SWAT 2: Global Strike Team. This game is unreleased, and the work done on it seems to have been reworked into Urban Chaos: Riot Response, called Roll Call at the time.
==Notes==
* Two levels to select from, New York Alleys and Panama.
* Does not seem to work properly in emulators, once in-game, only a gray screen is displayed.
==Origin==
SWAT2.png
SWAT 4 (Dec 9, 2004 Multiplayer prototype)

A prototype of SWAT 4 for the PC. 
==Notes==
* Open Beta.
* Use this serial key to install the game: RYR8-PAB2-XYD3-FAB6-2425
* Although the installer is called a multiplayer demo, it's actually a multiplayer open beta.
* VIP Escort mode is the only mode available and the only map available is the Brewer County Courthouse.
SX Superstar (Apr 20, 2003 prototype)

A prototype of SX Superstar for the Xbox.
==Notes==
* Compiled a month before the final US build (the first available retail build).
* Preview build.
* Title screen is altered slightly (the fire on the front racer was brightened up a little for the final build).
* The font is larger in the game save selection menu in this build in comparison to the final. The (B) Cancel prompt was moved to the left slightly for the final.
* The dancing woman on the credits sequence is different.
* Rain doesn't fall onto the screen in this build like it does in the final.
* XBE information:
** Internal Name: SX Superstar
** Maker ID and Product Number: \xAC\x01-24602
** Executable Name: default.xbe
** Executable checksum (MD5): 20600d7a9ad14b48b98ba6d1d4f660d0
* Miscellaneous Notes:
** Game is emulatable: Yes (CXBX) (as of September 12, 2021).
** Game contains dongle protection: No.
==Screenshots==
Xbox - SX Superstar for preview (1).png
Xbox - SX Superstar for preview (2).png
Xbox - SX Superstar for preview (3).png
Xbox - SX Superstar for preview (4).png
Xbox - SX Superstar for preview (5).png
Xbox - SX Superstar for preview (6).png
Xbox - SX Superstar for preview (7).png
Xbox - SX Superstar for preview (8).png
Xbox - SX Superstar for preview (9).png
Xbox - SX Superstar for preview (10).png
Xbox - SX Superstar for preview (11).png
Xbox - SX Superstar for preview (12).png
Xbox - SX Superstar for preview (13).png
Xbox - SX Superstar for preview (14).png
Xbox - SX Superstar for preview (15).png
Xbox - SX Superstar for preview (16).png
Xbox - SX Superstar for preview (17).png
Xbox - SX Superstar for preview (18).png
Xbox - SX Superstar for preview (19).png
Xbox - SX Superstar for preview (20).png
Xbox - SX Superstar for preview (21).png
==Origin==
Xbox - SX Superstar for preview only.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: Xbox and Dreamcast (September 18, 2021)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
SX Superstar (Apr 21, 2003 prototype)

A prototype of SX Superstar for the Sony PlayStation 2.
==Notes==
* Build date taken from one of the folders as the files themselves lack a proper date.
* Executable contains debugging symbols.
==Origin==
SX Superstar (USA) (Beta).png|Disc front.
==See also==
Original release page on Archive.org. (Archive)
SX Superstar (Jan 15, 2003 prototype)

A prototype of SX Superstar for the PlayStation 2.
==Notes==
* Early unreleased US build.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
SXSuperstarPreview_title.png
==Origin==
PS2 - SX Superstar For Preview Only.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Nex for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Saban's Power Rangers Samurai (USA prototype)

A prototype of Saban's Power Rangers Samuari for the Nintendo DS.
==Notes==
* At least get to the menu in melonDS 0.9.5.
==Original Information on Internet Archive==
This is a prototype of Saban’s Power Rangers Samurai by Bandai Namco. The prototype contains no publisher logo screens upon boot, and the “Press A to Start” font is different and does not flash. The title also does not contain copyrights as well as a scrolling background like the retail release. Pressing A brings the player straight into a level as opposed to the retail version where you are first taken to a menu.
Another smaller difference to note is that the game icon is slightly different, with the prototype being more detailed.
Massive thanks to GerbilSoft for sending this in for release!
==Files==
System: Nintendo - Nintendo DS 
File: PRS_DS_B3NEAF_00.nds
BitSize: 512 Mbit
Size (Bytes): 67108864
CRC32: 71A81B19
MD5: 75EB2CBFB1F7DCCF11ABFE10ACCD1B60
SHA1: 5F48B1C621D44A32AD0C4E4B3ECA76956ED66C30
SHA256: FD1180D192F186F35EB6517DC72FCDF7F1420A4A8471C2CAF68B24606BD1D071
==Header==
Game Title: PRS_DS 
Game Serial: B3NE (USA)
Maker Code: AF (Namco)
Unit Code: 0x00
Encryption Seed: 0x00
Device Size: 0x09 (Ok; 512 Mbit; 67108864 Bytes; 256 Mbit Size-Fixed)
Asian Region: 0x00
Reserved 1: 0x000000000000000000
Version: 0x00 (v1.0)
Autostart: 0x00 (No)
ARM9 ROM Offset: 0x00004000
ARM9 Entry Address: 0x02004800
ARM9 RAM Offset: 0x02004000
ARM7 ROM Offset: 0x0003D800
ARM7 Entry Address: 0x02380000
ARM7 RAM Offset: 0x02380000
FNT Offset: 0x00066000
FNT Size: 0x000000C9
FAT Offset: 0x00066200
FAT Size: 0x000000C0
ARM9 Overlay Offset:0x0003C400
ARM9 Overlay Size: 0x00000120
ARM7 Overlay Offset:0x00000000
ARM7 Overlay Size: 0x00000120
Normal CMD Setting: 0x00416657
Key1 CMD Setting: 0x081808F8
Icon Address: 0x00066400
Secure CRC16: 0xBD55 (Bad; 0x9866; Decrypted)
Secure Timeout: 0x0D7E
ARM9 Autoload Address:0x02004A74
ARM7 Autoload Address:0x02380184
Secure Disable: 0x0000000000000000
Used Rom Size: 0x012BAB69 (19639145 Bytes)
Header Size: 0x00004000 (16384 Bytes)
Logo CRC16: 0xCF56 (Ok)
Header CRC16: 0x7208 (Bad; 0x0000)
Saban's Power Rangers Zeo: Full Tilt Battle Pinball (Aug 14, 1996 prototype)

A prototype of Saban's Power Rangers Zeo: Full Tilt Battle Pinball for the PlayStation.
==Notes==
* Late prototype, only changes are in the main executable.
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
** Game contains dongle protection: No.
** Game contains debugging symbols: N/A
** Dump was originally scrambled: No
==Screenshots==
PSX - Power Rangers Zeo Full Tilt Battle Pinball 8-15 - 1996-0001.png
==Origin==
PSX - Power Rangers Zeo Full Tilt Battle Pinball 8-15 - 1996.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw, Iniche for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Saboteur (Dec 20, 1983 prototype)

A prototype of the unreleased Saboteur for the Atari 2600.
==Notes==
* Earliest known dump is dated October 9, 2002.
* This build is the final version and is reported to be fully completed.
* Cancelled in favor of retooling the game for use with The A-team license.
==Origin==
Saboteur 122083 Cartridge front.jpg|Cartridge (Front)
==See also==
* AtariProtos' article on the prototype.
Saboteur (Jun 15, 1983 prototype)

A prototype of the unreleased Saboteur for the Atari 2600.
==Notes==
* First known dump is dated January 6, 2002.
* Cancelled in favor of retooling the game for use with The A-team license.
==Origin==
saboteur 61583 PCB Front.jpg|PCB (Front)
==See also==
* AtariProtos' article on the prototype.
Saboteur (Jun 9, 1983 prototype)

A prototype of the unreleased Saboteur for the Atari 2600.
==Notes==
* First known dump is dated September 25, 2004.
* It seems they may have been considering the name "Sabatoge"(Sabotage?) at this point.
* Cancelled in favor of retooling the game for use with The A-team license.
==Origin==
Saboteur 6983 PCB Front.jpg|PCB (Front)
==See also==
* AtariProtos' article on the prototype.
Saboteur (May 20, 1983 prototype)

A prototype of the unreleased Saboteur for the Atari 2600.
==Notes==
* First known dump is dated February 9, 2004.
* The earliest known prototype of the game.
* Cancelled in favor of retooling the game for use with The A-team license.
==Origin==
saboteur 52083 pcb front.jpg|PCB (Front)
==See also==
AtariProtos page
Saboteur (Sep 2, 1983 prototype)

A prototype of the unreleased Saboteur for the Atari 2600.
==Notes==
* Earliest known dump is dated August 26, 1997.
* Cancelled in favor of retooling the game for use with The A-team license.
==Origin==
Saboteur 9283 PCB Front.jpg|Cartridge (Front)
==See also==
AtariProtos page
Sackboy's Prehistoric Moves (Jul 28, 2010 prototype)

A prototype of Sackboy's Prehistoric Moves for the PlayStation 3.
==Notes==
*Debug-enabled.
*This build uses a working title: "LittleBigPlanet Sackboy's Big Move".
*Contains revisions of the levels for the game. Some development assets from the original LittleBigPlanet can be found, including a previously lost background of Midgar from Final Fantasy VII.
==Acknowledgments==
*Special thanks to Chunky104, theclashingfritz (Prince Frizzy), Trevir (cellomonster), Ben Brown (HFMiles/hellfire2345), and RZXspyro for assisting with researching these builds.