nyuuzyou/wikis huggingface dataset:
Edward Tremby

Gazz, disguised as Night Blade Edward Tremby, is a doppelganger found in the Stone Lord's hideout in the Abandoned Cistern within the Undercity of Baldur's Gate.
== Involvement ==
Gazz is part of the crew and can be found in his hideout. If the party solves the Sluice Gate puzzle or opens the gate with an Athletics check, Gazz and the rest of the crew will be hostile and attack the party once they reach the end of the tunnel.
==Combat==
=== Attacks and abilities ===
=== Notable loot ===
* 
=== Allies ===
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Category:Characters
Category:Characters in Act Three
Category:Characters in the Undercity
Category:Monstrosities
Category:Doppelgangers
Edwynna

Gauntlet Edwynna is a member of the Flaming Fist, found guarding the South Span Checkpoint between Rivington and Wyrm's Crossing during Act Three. She must be spoken to use the gate entrance to Wyrm's Crossing.
== Involvement ==
Gauntlet Edwynna is found guarding South Span Checkpoint. If the party tries to enter Wyrm's Crossing through the checkpoint, the nearby guards will direct them to Edwynna for passage. Edwynna will explain that refugees are not allowed to enter the city, but will let the party through with a 200 gold "donation". She will then ask for the player characters's name and business in the city:
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Regardless of the option chosen, if the party doesn't attack they must submit to the nearby Steel Watcher, who will perform a scan of the party. If they are enemies of the Absolute, the player must submit to arrest or attack. 
If having successfully completed Rescue Wulbren, then regardless of what dialogue is chosen, two Ironhand Gnomes, and , will appear and throw a bomb, and then escape to Angleiron's Cellar. Blinded, the guards can now be bypassed.
==Combat==
=== Attacks and abilities ===
=== Notable loot ===
* 
== Related Literature ==
* 
* 
* 
== Notes and references ==
Category:Humans
Category:Humanoids
Category:Characters
Category:Characters in Wyrm's Crossing
Category:Characters in Act Three
Category:Members of the Flaming Fist
Category:Clerics
Eef

Sharp-Eye Eef is a goblin stationed in the Goblin Camp in Act One.
== Involvement ==
=== Act One ===
Sharp-Eye Eef can be found in the eastern room of the Shattered Sanctum at the entrance to the Worg Pens. If discovers the location of the Emerald Grove and launches an attack, Eef participates in the raid.
== Combat ==
=== Attacks and abilities ===
=== Loot ===
* (if unused)
* 
== Related quests ==
* 
== External links ==
* 
Category:Humanoids
Category:Goblins
Category:Characters
Category:Characters in Act One
Category:Characters in the Goblin Camp
Category:Rangers
Category:Followers of the Absolute
Eefa Barlow

Eefa Barlow is in the Lower City of Baldur's Gate during Act Three.
== Involvement ==
=== Act Three ===
Eefa Barlow witnessed a Steel Watcher knock out at . Although Eefa does not join and in defending Gulster, this incident has caused Eefa to question the safety of Steel Watchers.
== Notes and references ==
Category:Humanoids
Category:Humans
Category:Characters
Category:Characters in the Lower City
Category:Characters in Act Three
Efrin Hammerborn

Efrin is one of victims. He is found in a state in the Entrance Gallery of the Overgrown Tunnel near the Blinded Elf.
== Involvement ==
=== Act One ===
The party can interact with Efrin when he is petrified, or after is killed. However, defeating Ethel without killing her - such as accepting in exchange for her freedom - does not lift the curse, and causes Efrin to die if interacted with.
==== Before or without killing the Hag ====
When first meeting Efrin, he is . Using a potion at his feet cures him of the status condition and initiates a conversation with him. He reveals he has a disease called "The Bite" (also called Laduguer's Bite). Efrin yells at the party for "saving" him while the disease is not cured and immediately dies.
Casting on Efrin after he dies provides more information about his life including his surname and family status.
==== After killing the Hag ====
After killing the hag, Efrin's curse is broken and he is unpetrified. He begins a conversation with the party immediately, warning that he has a disease called "The Bite". Depending on dialogue choices, it can be discovered that the curse was actually an infliction caused by the hag as well and Efrin is cured as well as freed. Unique dialogue options are present for all dwarves, including duergars. He curses the hag, swears that he will repay the party for his freedom, and escapes from the tunnel.
== Loot ==
* 
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* 
== Speak with Dead ==
Efrin can be spoken to with .
Party member: Cured? Were you sick?
* Efrin: I'd the Bite... Laduguer's Bite... sickness worse than... death.
** Efrin: Hag turned me... to stone. Stopped the... spread.
Party member: What is your name?
* Efrin: Efrin... Hammerborn...
Party member: What happened to you?
* Efrin: Got sick... had to leave home... leave my children...
** Efrin: ... wonder what... they look like now...
Party member: What can you tell me about the hag?
* Efrin: She'll give you more... than you bargained... for...
== Gallery ==
File:FamilyPortrait.jpg|thumb|Efrin's family portrait.
TrueForm Efrin.jpg|An unpetrified Efrin.
== External links ==
* 
Category:Humanoids
Category:Dwarves
Category:Gold Dwarves
Category:Characters
Category:Characters in Act One
Category:Characters in the Sunlit Wetlands
Category:Hag Victims
Category:Available to Speak with Dead
Eglantine

Reaper of Bhaal Eglantine is a human member of the Cult of Bhaal, found in the Bhaal Temple within the Undercity of Baldur's Gate.
== Involvement ==
The party can go to the Bhaal Temple in hopes of saving their party member from . There they will encounter Orin, who will engage the party in combat by transforming into a . Eglantine, along with the rest of the reapers, will begin channeling a ritual spell , granting Orin a Boon of Bhaal at the start of every turn.
If Orin is killed or disabled, Eglantine will end concentration and attack the party as normal.
== Combat ==
=== Attacks and abilities ===
=== Notable Loot ===
* 
* 3x 
=== Allies ===
* (Only while Reapers of Bhaal are chanting)
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Category:Humans
Category:Humanoids
Category:Characters
Category:Characters in the Undercity
Category:Characters in Act Three
Category:Followers of Bhaal
Eight

Eight is a goblin child located on the eastern most side of the Goblin Camp along the cliff where is stationed. Eight wears a leather helmet and is standing over the corpse of a dead adventurer who killed his parents, along with two other goblin children.
== Involvement ==
=== Act One ===
Eight vents his anger on the dead adventurer who killed his parents. He invites and to join in kicking the body. Despite complaining about being an orphan, Eight has little care for his dead parents, who he views as weak for dying and even wanting to kill them himself one day.
If the party try to loot the body, Eight confronts the party, claiming the corpse is his. The party can tell him off by passing an ability check:
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If a fight breaks out by threatening Four, he quickly surrenders if one of the other kids is killed.
== External links ==
* 
Category:Humanoids
Category:Goblins
Category:Characters
Category:Characters in the Goblin Camp
Category:Characters in Act One
Category:Children
Eilistraee

Eilistraee is the drow Goddess of beauty and freedom, chaotic good. She is associated with the domains Life, Light, Nature.
__NOTOC__
== Overview ==
Eilistraee is the goddess of beauty, song, and freedom. She is worshipped by Drow who abandoned her mother Lolth because the Dark Maiden desires balance between all races, and struggles against her mother Lolth's corrupt aims. 
This deity can be selected by player Clerics except Lolth-sworn Drow.
== Blessings ==
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== Related locations ==
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== Related items ==
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* (only available in Early Access)
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== Related literature ==
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== Gallery ==
Eilistraee Icon.png|Eilistraee's Symbol
Phalar Aluve Gallery A.webp|Phalar Aluve lodged in its stone
== Notes ==
== External links ==
*
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Category: Gods
Elda

Night Blade Elda is a human Night Blade who can be found at the Bhaal Temple in the Undercity of Baldur's Gate.
== Involvement ==
When spoken to, Elda talks about how silence is good, and that when she "squeezes", she "makes sure they're quiet".
== Combat ==
=== Attacks and abilities ===
=== Notable loot ===
* 3x 
== External links ==
* 
Category:Humans
Category:Humanoids
Category:Characters
Category:Characters in the Undercity
Category:Characters in Act Three
Category:Followers of Bhaal
Elda (Flaming Fist)

Fist Elda is a human Flaming Fist Guisarmier in Baldur's Gate during Act Three.
== Involvement ==
=== Act Three ===
Fist Elda can be found patrolling Bloomridge Park in the Lower City with .
== Combat ==
=== Attacks and abilities ===
=== Notable loot ===
* 
* 
* 
* x2
Category:Characters
Category:Characters in the Lower City
Category:Characters in Act Three
Category:Humanoids
Category:Humans
Category:Members of the Flaming Fist
Category:Fighters
Elder Rothé

Elder Rothé is rothé livestock who can be encountered at the Grymforge during Act One. He can be spoken to with .
== Involvement ==
The Elder Rothé is a particularly long-lived rothé. He claims to have outlived his "mother, and her mother's mother, and many mothers beyond". Speaking to either Elder Rothé or Deep Rothé Calf will start a joint conversation with them both. The rothé communicate using the spell , which (if not using ) the party can observe to discern the emotions of the Elder Rothé: pain, sadness, and a fear stretching back generations. 
With ), the party can join in on the conversation. The Rothé will speak of and his Dark Justiciar army, who have left their mark on the area: the rock shivers from the sound. The Ketheric Thorm. The Elder Rothé has lived long enough that he worked during the time of Ketheric's war. He recounts the bloody battle and Thorm's army, and , the hellbeast that broke them.
== Combat ==
=== Attacks and abilities ===
Category:Beasts
Category:Deep Rothé
Category:Characters
Category:Characters in the Underdark
Category:Characters in Act One
Eldra Luthrinn

Eldra Luthrinnn is a gold dwarven Barbarian. As a hireling, she can be recruited at camp and respecced at any time.
== Backstory ==
Eldra Luthrinn, slayer of people, monsters, and cups of sweet pear tea, was shown a watery grave when hunting Absolutists in the valleys of Chionthar.
== External links ==
* 
== Achievements ==
Category:Dwarves
Category:Gold Dwarves
Category:Hirelings
Category:Humanoids
Category:Companions
Category:Characters
Category:Barbarians
Elegant Robe

==Gallery==
file:Elegant Robe Human Body1 Front Model.webp|Body Type 1 Front Human|alt=Elegant Robe Human Front
file:Elegant Robe Human Body1 Back Model.webp|Body Type 1 Back Human|alt=Elegant Robe Human Back
file:Elegant Robe High Elf Body4 Front Model.webp|Body Type 4 Front High Elf|alt=Elegant Robe High Elf Front
file:Elegant Robe High Elf Body4 Back Model.webp|Body Type 4 Back High Elf|alt=Elegant Robe High Elf Back
File:Elegant-robe-uncommon.png|Uncommon Dye Colors
File:Elegant-robe-rare.png|Rare Dye Colors
File:Elegant-robe-very-rare.png|Very Rare Dye Colors
Elegant Studded Leather

== Gallery ==
File:Elegant Studded Leather in game female.PNG|alt=Elegant Studded Leather worn by Karlach
File:Elegant Studded Leather in game male.PNG|alt=Elegant Studded Leather worn by Astarion
file:Elegant Studded Leather Human Front Model.webp|Body Type 1 Front Human|alt=Elegant Studded Leather Human Front
file:Elegant Studded Leather Human Back Model.webp|Body Type 1 Back Human|alt=Elegant Studded Leather Human Back
file:Elegant Studded Leather High Elf Front Model.webp|Body Type 4 Front High Elf|alt=Elegant Studded Leather High Elf Front
file:Elegant Studded Leather High Elf Back Model.webp|Body Type 4 Back High Elf|alt=Elegant Studded Leather High Elf Back
Elegis

Elegis is one of the tiefling refugees seeking shelter at the Emerald Grove in Act One. She becomes responsible for closing and opening the gate to the grove after untimely demise.
== Involvement ==
=== Act One ===
Elegis is responsible for opening and closing the gate after Kanon's untimely death. She is usually near the gate winch and war horn at .
If travelling to the Rosymorn Monastery Trail or Shadow-Cursed Lands before resolving ritual the Rite of Thorns, the tieflings are expelled from the Emerald Grove and Elegis's corpse can be found among the pile of refugees near the bridge to the Blighted Village.
If and her raiding party are primed to assault the Emerald Grove, Elegis is atop the ramparts, building barricades from the Emerald Grove's trees. Once the fighting starts, she moves away from the ramparts and joins the rest of the tiefling defenders in The Hollow.
=== Act Two ===
If Elegis survives Act One, her body can be found in the Shadow-Cursed Lands alongside a dead ox, a distance away from the other tieflings who died in the cultist ambush. Passing a check while reading her reveals they were gored.
== Companion approval ==
Interaction: Talking to Elegis while she is on watch on the wall in Emerald Grove.
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== Combat ==
=== Attacks and abilities ===
== Related quests ==
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== Related literature ==
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== Idle banter ==
Elegis occasionally talks to herself.
Elegis: Feel like we're being watched...
== Gallery ==
Elegis Model.png|Elegis' model.
== External links ==
* 
Category:Tieflings
Category:Asmodeus Tieflings
Category:Tiefling Refugees
Category:Humanoids
Category:Characters
Category:Characters in the Emerald Grove
Category:Characters in Act One
Category:Rangers
Elemental

Elementals are a type of creature that hail from the . They are creatures that embody a single elemental plane.
== Characteristics ==
Elementals come in a wide variety of forms and sizes depending on their element. They don't typically have features typical of other creatures, as they are generally made of the element's plane they come from. They are often, but not always, resistant or immune to the damage type associated with their element.
== Types of elementals ==
=== Azer ===
Azer are dwarf-like creatures with bronze skin that burns so hot that their weapons and bodies can burn nearby creatures.
=== Mephit ===
Mephits are imp-like creatures that enjoy being tricksters.
==== Mephits in Baldur's Gate 3 ====
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=== Mud Elemental ===
Mud elementals are strong, humanoid shaped masses of mud.
=== Lava Elemental ===
Lava elementals are similar in appearance to earth elementals except they are made of lava.
== Other ==
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== Related items ==
* - +1d4 bonus to attack rolls and damage against elementals
== Related spells and abilities ==
* - if successful, banishes an elemental back to their plane of existence.
* - won't grant advantage against injured elementals
* - if successful, takes control of enemy elemental
* - elementals have disadvantage against the target
* - won't apply to elementals
Category:Creatures
Category:Races
Elemental set

The Elemental Set confers bonuses when dealing elemental (, , , , or ) damage or adds additional elemental damage. As such, this set synergizes with items from the Acid set, Cold set, Fire set, Lightning set, and Thunder set, which are not duplicated here. Many items benefit from using a mix of spell and weapon attacks.
It consists of the following pieces: 
Name	Slot 	Effect
 	 	
 	 (Medium Armour)	
* +1
 	 	
 	 	
 	 (Quarterstaff) 	
 	 (Glaive) 	
 	 (Flail) 	
 	 (Quarterstaff) 	
 	 	
 	 	
Category:Equipment sets
Elenna Thrinn

Sergeant Thrinn is a Duergar Cultist of the Absolute found in the Grymforge. She is currently wearing no footwear.
== Involvement ==
She is in charge of the cultists in absence, and is responsible for organizing the rescue attempt to free Nere from the cave-in.
If siding with Nere, but he dies during the ensuing combat, Thrinn must be convinced in order to let the gnomes go:
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== Combat ==
=== Attacks and abilities ===
Thrinn's ability kit includes several methods of moving characters around the arena by force, potentially pushing them into nearby lava.
=== Loot ===
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* - 2x
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* Gold
* Some gems
== Speak with Dead ==
Party member: Who are you?
* Sergeant Thrinn: Elenna Thrinn... sergeant... Absolute...
Party member: What were you doing in the ruins?
* Sergeant Thrinn: Finding... new path... Towers...
Party member: Did you have any valuables?
* Sergeant Thrinn: Boots... gnome... thief...
Party member: Who did you work for?
* Sergeant Thrinn: True Souls... Nere... Disciple...
** Party member: Who is this Disciple?
*** Sergeant Thrinn: ... Absolute's favourite... speaks with... 
** Party member: Who is Nere?
*** Sergeant Thrinn: True Soul... cave-in... trapped...
== Related literature==
* 
== Related quests ==
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Category:Duergar
Category:Humanoids
Category:Characters
Category:Characters in Grymforge
Category:Characters in Act One
Category: Available to Speak with Dead
Category:Fighters
Elerrathin's Home

== Overview ==
It serves as the home of and her wards, who she considers to be her family. The basement of the building is a small lush cavern where Jaheira keeps supplies and her personal effects, including several very rare items.
=== Jaheira's Desk ===
The desk in Jaheira's office contains a pin-shaped hole that acts as the lock to her secret basement. The passage can be unlocked using a Harper pin, several of which can be found at throughout your journey:
* - Picked up from a Drow corpse in Grymforge, near .
* - Found in a pile of viscera in the Oubliette .
* - Obtained by talking to , upstairs in this house.
* - Found in a Mahogany Casket in the Lower City Mortuary .
* - Found in the Old Pouch on top of the roof of Jaheira's home. 
=== Jaheira's Basement ===
The basement is a heavily trapped cavern. From the entrance there is a path to a small shed protected by various entrapped orbs. The traps won't go off if you have Jaheira present in your party, or can be disarmed by removing a crate from a nearby pressure plate or by hitting the orbs with damage of their respective elements. 
The basement is inhabited by the Postmaster Badger and his messenger rats, who will give information on certain happenings around Baldur's Gate if using .
Moving a crate in the shed near the bookcase grants access to some loose planks. Under the loose planks is a key which opens the trapped bookcase revealing a secret entrance to a room hidden behind the bookcase. This is where Jaheira keeps some of her most private items. One of such is the . After interacting with the scroll a dialogue with Jaheira is unlocked where she discusses her thoughts about duty, mortality, and her considerations of extending her life.
== Notable characters ==
=== Jaheira's Wards ===
* - acts as the home's "guard", stopping and questioning any new visitors. She spends her day practicing her swordsmanship against a dummy
* - a small child that speaks with the decorum of nobility. She found a family tree of Jaheira that suggests that she may be royalty
* - watched over Jaheira's plants, letting the plants in her study grow unimpeded. Jaheira took Jord in as a ward when he was nine years old after a confrontation with a merchant
* - driven to taking action and has taken a role of leadership amongst the wards in Jaheira's absence
* - described as a little "Sneak Thief" by Jaheira. He keep to himself upstairs, eavesdropping on conversations. Tate has the Pin needed to access Jaheira's Basement
== Notable Loot ==
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== Notes ==
* If Jaheira dies before joining the party at the end of Act Two, the house will be empty, with neither her wards nor the animals in the basement present. This means the cannot be obtained from Tate and instead can be found in the large wardrobe on the upper floor of the house.
Category:Locations
Category:Act Three Locations
Elf

Elves are a playable race. They are long lived, and have an affinity for magic.
__NOTOC__
== Racial features ==
; Base Racial Speed
: You can move per turn.
; Size
: Medium
; Keen Senses
: You gain Proficiency in the skill.
== Subraces ==
=== High elf ===
==== Subrace features ====
* Cantrip: Choose 1 Cantrip from the Wizard spell list. Note that this means these cantrips use Intelligence as a casting stat.
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=== Wood elf ===
====Subrace features ====
*Mask of the Wild
:* Proficiency in Stealth checks.
;Fleet of Foot
:*Your Movement Speed is increased by .
==Notable elves==
=== High elves ===
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=== Wood elves ===
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=== Uncategorized elves ===
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== See also ==
* List of all Elves
* List of all High Elves
* List of all Wood Elves
==External links ==
*
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*
Category: Races
Category:Playable races
Category:Elves
Elias Fischer

Elias Fischer is a grieving father in Baldur's Gate during Act Three.
== Involvement ==
=== Act Three ===
Elias and can be found at the Mortuary in the Lower City seeking a coffin for their deceased daughter. However, there is a one-month wait time for coffins due to the recent serial killings in the city. If the party tell Anita that a month seems excessive, she mentions a "priority" fee that is too costly for them. The party can cover this fee on their behalf or convince to expedite the coffin.
The party may also suggest dumping the body in a hole because it is "far cheaper", but this option greatly upsets them.
 
Category:Humans
Category:Humanoids
Category:Characters
Category:Characters in the Lower City
Category:Characters in Act Three
Elifer

Harper Elifer is a wood elf ranger who is part of the Harpers in Act Two. She guards the entrance to the Last Light Inn, stopping and questioning any newcomers that happen to arrive in front of the sanctuary.
== Involvement ==
=== Last Light Inn ===
Elifer can be first encountered at the Last Light Inn, where she guards the entrance to the sanctuary and main plaza from behind the main barricade, below and a few steps away from . She is typically the first Harper within the inn proper to interact with the party. 
If the party saved , , or from a Shadow ambush by going into the Shadow-Cursed Lands through the Grymforge lift, following them to Last Light Inn has the party's arrival be met with distrust from Elifer; the surviving Harpers attempt to vouch for the party, though it has little effect on the following conversation afterward as Elifer calls on to interrogate the new arrivals. The same series of events happen even if the party comes to Last Light Inn through the Mountain Pass, with Elifer stopping the party and calling on Jaheira for further interrogation.
When Jaheira sizes up the party, Elifer attempts to interfere, but is immediately silenced when the High Harper looks her way. Elifer does not react in the party's defence when Jaheira the party, instead pulling her crossbow out at the ready.
If the Tiefling refugees didn't make it to Last Light, can instead come to the party's rescue. If the party exposes Marcus as a True Soul, Elifer is and joins the fight against his summoned Crawling Claws.
=== Resolve the Abduction ===
When Marcus attacks the inn and attempts to kidnap during Resolve the Abduction, Elifer often fails the save and is for the remainder of the battle. If failing to protect Isobel, she and everyone in the Last Light Inn turn into a , save for Jaheira.
=== Assault Moonrise Towers ===
If preventing Marcus from capturing Isobel at the Last Light Inn and the is freed from her cage and heads for Moonrise, Elifer follows Jaheira to Moonrise Towers. However, Elifer is killed during the fight against Absolute forces before the party members arrive. Her corpse can be found a few steps past the Moonrise Towers main entrance, before the steps leading down to the main battle.
== Combat ==
===Attacks and Abilities===
== Loot ==
*
*
*
== Related quests ==
* 
* 
== Notes ==
* Elifer wears a set of armor identical to the , but with less saturated Harper colours.
* As of Patch 7, despite having Extra Attack, Elifer is not able to attack twice during her turns.
Category:Elves
Category:Wood Elves
Category:Humanoids
Category:Characters
Category:Characters in the Shadow-Cursed Lands
Category:Characters in Act Two
Category:Members of the Harpers
Category:Rangers
__INDEX__