nyuuzyou/wikis huggingface dataset:
KB2/Editing your appearance/es

Your avatar is a highly customizable part of your Second Life experience; nearly any aspect of your avatar's appearance can be drastically altered in creative ways, allowing for an infinite combination of styles and forms.
== Wearing clothing and body parts from your inventory ==
The simplest way to change your avatar's appearance is to wear a new piece of clothing or body part from your inventory. 
# Click the tab.
# Click the WEARING tab to see your current outfit.
# Click the button at the top of the sidebar to enter the appearance editing mode.
# Click the Add More... button to open a list of available clothing in your inventory.
#* You may use the dropdown menu to filter by clothing type, or use the button to filter by clothing name. 
# Select a piece of clothing, then click the Wear Item button to add it to your avatar, replacing any existing clothing of the same type.
To remove a piece of clothing or attachment, select it in the outfit editor and click the icon that appears next to it.
You may use these same procedures to change your avatar's body parts (eyes, hair, shape, and skin) or attachments; just expand the Attachments or Body Parts list instead of Clothing. Note that some body parts, such as your avatar's shape, can never be removed but may be replaced.
=== Multiple layers of clothing ===
It is possible to wear multiple layers of the same type of clothing at the same time; for instance, you may wish to wear three different shirts or two pairs of gloves. To add a new layer over your existing piece of clothing, select it in the appearance editor, click Add More..., then right-click the new piece of clothing and choose Add. The new piece of clothing is then overlaid onto the existing clothing without replacing it.
As of September, 2010, this type of "multi-wearable" only applies to avatar clothing, and cannot be used to place multiple attachments on a single attachment point or combine body parts.
== Editing clothing and body parts ==
You may edit any currently-worn clothing or body part on your avatar, provided that you have appropriate permissions on the selected item. To edit a piece of clothing or body part:
# Click the tab to open the sidebar.
# Click the WEARING tab to view your currently-worn outfit. 
# Click the at the top of the sidebar to enter appearance editing mode. 
# Select a piece of Clothing or one of your Body Parts and click the corresponding to begin editing that item.
# Use the sliders to adjust the item's physical parameters to your liking, and, when available, choose a Fabric texture from your inventory or a Color/Tint from the provided swatch. When editing your avatar's Shape body part, you may choose its gender from the radio buttons at the top of the sidebar.
Only clothing and body parts can be edited with the appearance editor; to edit attachments you must use the Build Tools.
Category:Knowledge Base 2
KB2/Editing your appearance/fr

Your avatar is a highly customizable part of your Second Life experience; nearly any aspect of your avatar's appearance can be drastically altered in creative ways, allowing for an infinite combination of styles and forms.
== Wearing clothing and body parts from your inventory ==
The simplest way to change your avatar's appearance is to wear a new piece of clothing or body part from your inventory. 
# Click the tab.
# Click the WEARING tab to see your current outfit.
# Click the button at the top of the sidebar to enter the appearance editing mode.
# Click the Add More... button to open a list of available clothing in your inventory.
#* You may use the dropdown menu to filter by clothing type, or use the button to filter by clothing name. 
# Select a piece of clothing, then click the Wear Item button to add it to your avatar, replacing any existing clothing of the same type.
To remove a piece of clothing or attachment, select it in the outfit editor and click the icon that appears next to it.
You may use these same procedures to change your avatar's body parts (eyes, hair, shape, and skin) or attachments; just expand the Attachments or Body Parts list instead of Clothing. Note that some body parts, such as your avatar's shape, can never be removed but may be replaced.
=== Multiple layers of clothing ===
It is possible to wear multiple layers of the same type of clothing at the same time; for instance, you may wish to wear three different shirts or two pairs of gloves. To add a new layer over your existing piece of clothing, select it in the appearance editor, click Add More..., then right-click the new piece of clothing and choose Add. The new piece of clothing is then overlaid onto the existing clothing without replacing it.
As of September, 2010, this type of "multi-wearable" only applies to avatar clothing, and cannot be used to place multiple attachments on a single attachment point or combine body parts.
== Editing clothing and body parts ==
You may edit any currently-worn clothing or body part on your avatar, provided that you have appropriate permissions on the selected item. To edit a piece of clothing or body part:
# Click the tab to open the sidebar.
# Click the WEARING tab to view your currently-worn outfit. 
# Click the at the top of the sidebar to enter appearance editing mode. 
# Select a piece of Clothing or one of your Body Parts and click the corresponding to begin editing that item.
# Use the sliders to adjust the item's physical parameters to your liking, and, when available, choose a Fabric texture from your inventory or a Color/Tint from the provided swatch. When editing your avatar's Shape body part, you may choose its gender from the radio buttons at the top of the sidebar.
Only clothing and body parts can be edited with the appearance editor; to edit attachments you must use the Build Tools.
Category:Knowledge Base 2
KB2/Editing your appearance/pt

Your avatar is a highly customizable part of your Second Life experience; nearly any aspect of your avatar's appearance can be drastically altered in creative ways, allowing for an infinite combination of styles and forms.
== Wearing clothing and body parts from your inventory ==
The simplest way to change your avatar's appearance is to wear a new piece of clothing or body part from your inventory. 
# Click the tab.
# Click the WEARING tab to see your current outfit.
# Click the button at the top of the sidebar to enter the appearance editing mode.
# Click the Add More... button to open a list of available clothing in your inventory.
#* You may use the dropdown menu to filter by clothing type, or use the button to filter by clothing name. 
# Select a piece of clothing, then click the Wear Item button to add it to your avatar, replacing any existing clothing of the same type.
To remove a piece of clothing or attachment, select it in the outfit editor and click the icon that appears next to it.
You may use these same procedures to change your avatar's body parts (eyes, hair, shape, and skin) or attachments; just expand the Attachments or Body Parts list instead of Clothing. Note that some body parts, such as your avatar's shape, can never be removed but may be replaced.
=== Multiple layers of clothing ===
It is possible to wear multiple layers of the same type of clothing at the same time; for instance, you may wish to wear three different shirts or two pairs of gloves. To add a new layer over your existing piece of clothing, select it in the appearance editor, click Add More..., then right-click the new piece of clothing and choose Add. The new piece of clothing is then overlaid onto the existing clothing without replacing it.
As of September, 2010, this type of "multi-wearable" only applies to avatar clothing, and cannot be used to place multiple attachments on a single attachment point or combine body parts.
== Editing clothing and body parts ==
You may edit any currently-worn clothing or body part on your avatar, provided that you have appropriate permissions on the selected item. To edit a piece of clothing or body part:
# Click the tab to open the sidebar.
# Click the WEARING tab to view your currently-worn outfit. 
# Click the at the top of the sidebar to enter appearance editing mode. 
# Select a piece of Clothing or one of your Body Parts and click the corresponding to begin editing that item.
# Use the sliders to adjust the item's physical parameters to your liking, and, when available, choose a Fabric texture from your inventory or a Color/Tint from the provided swatch. When editing your avatar's Shape body part, you may choose its gender from the radio buttons at the top of the sidebar.
Only clothing and body parts can be edited with the appearance editor; to edit attachments you must use the Build Tools.
Category:Knowledge Base 2
KB2/Group-owned land

== Deeding land to a group ==
== Estates, private Regions, and groups ==
== Reclaiming group land ==
== Managing objects on group-owned land ==
== Changing or removing group land contributions ==
== Reclaiming group land (alternate) ==
== How to tell if land is deeded to a group ==
== Changing land contribution from one group to another ==
== How does group-owned land work? ==
KB2/Managing land

== How to join and split land ==
== How to get more prims on your land ==
== How to return other Residents' objects from your land ==
== Blocking SLurl access to your land ==
== Parcel encroachment ==
== How to edit your land's terrain ==
You can edit the terrain on parcels that you own by using the Edit Terrain tool.
== Freezing, ejecting and banning ==
== How to keep other Residents off your land ==
== The About Land window ==
The About Land window contains many vital tools for controlling and defining a parcel of land that you own. For full details on the About Land window, see The About Land window.
== Object Entry ==
== Making your land appear in Search ==
== Age verification parcel and estate management features ==
You can choose to restrict access to your parcel or estate based on a Resident's verification status. For more information about these tools, see Age verification parcel and estate management features.
KB2/Managing private regions

== Telehubs ==
== Covenants ==
== Private Region transfer FAQ ==
== Private Region moving and renaming FAQ ==
== Can I rotate my private Region? ==
== Backing up and restoring private Region terrain ==
== Allowing someone else to buy an adjacent private Region ==
== Land sales in private Regions ==
== Reclaiming land parcels from tenants in a private Region ==
== Private Region auto-saves and restores (rollbacks) ==
== The Region/Estate window ==
The Region/Estate window contains many of the tools you may use to control and define your private Regions in Second Life. For detailed information about this window, see The Region/Estate window.
KB2/Navigating the world

== The world map and mini-map ==
You can use the Second Life Viewer's world map and mini-map to help navigate and find new places in the Second Life world. For a detailed overview of these features, see |The world map and mini-map.
== SLurls ==
A SLurl is a hyperlink to a Second Life location, and can be shared in the same way you might share a link to a web page. SLurls can direct Residents to a Second Life location from inside Second Life, or from an outside resource, like a webpage, email, or chat session. For more details about SLurls, see SLurls.
== How to teleport ==
== Mass teleport ==
== Landmarks ==
== Setting your home location ==
== Changing your login location ==
KB Migration - Second Batch

==To Move to Lithium==
Search:
* http://wiki.secondlife.com/wiki/Linden_Lab_Official:Search_Guidelines
* https://wiki.secondlife.com/wiki/Linden_Lab_Official:Search_FAQ
Land:
* https://wiki.secondlife.com/wiki/Linden_Lab_Official:Homestead_FAQ - Has translations
* https://wiki.secondlife.com/wiki/Linden_Lab_Official:Openspaces_FAQ - Has translations
* https://wiki.secondlife.com/wiki/Linden_Lab_Official:Themed_Private_Regions
* https://wiki.secondlife.com/wiki/Linden_Lab_Official:Abandoned_Land_FAQ - Has translations
Other:
* https://wiki.secondlife.com/wiki/Windows_7
* https://wiki.secondlife.com/wiki/How_do_I_download_and_install_Second_Life_on_a_Mac%3F
=== Non-English articles ===
German:
* https://wiki.secondlife.com/wiki/Opening_boxes/de
* https://wiki.secondlife.com/wiki/Linden_Lab_Official:Homestead_FAQ/de
* https://wiki.secondlife.com/wiki/Linden_Lab_Official:Abandoned_Land_FAQ/de
Spanish
* https://wiki.secondlife.com/wiki/Abriendo_Cajas 
* https://wiki.secondlife.com/wiki/Linden_Lab_Official:Openspaces_FAQ/es
French:
* https://wiki.secondlife.com/wiki/Marketplace/Get_started_shopping/fr 
* https://wiki.secondlife.com/wiki/Linden_Lab_Official:Openspaces_FAQ/fr
* https://wiki.secondlife.com/wiki/Linden_Lab_Official:Abandoned_Land_FAQ/fr
== Local Payments ==
Going to hold off on moving these for a bit.
Local Payments:
* https://wiki.secondlife.com/wiki/Linden_Lab_Official:Local_Payments_Help
* https://wiki.secondlife.com/wiki/Linden_Lab_Official:Local_Payments_FAQ
German
* https://wiki.secondlife.com/wiki/Linden_Lab_Offiziell:Hilfe_zu_%C3%B6rtlichen_Zahlungen
* https://wiki.secondlife.com/wiki/Linden_Lab_Offiziell:%C3%96rtlichen_Zahlungen_-_H%C3%A4ufig_gestellte_Fragen
Spanish
* https://wiki.secondlife.com/wiki/Art%C3%ADculo_oficial_de_Linden_Lab:Ayuda_sobre_pagos_en_moneda_local
* https://wiki.secondlife.com/wiki/Art%C3%ADculo_oficial_de_Linden_Lab:P%2BF_sobre_pagos_en_moneda_local
French:
* https://wiki.secondlife.com/wiki/Article_officiel_de_Linden_Lab:Aide_relative_aux_paiements_locaux
* https://wiki.secondlife.com/wiki/Article_officiel_de_Linden_Lab:FAQ_sur_les_paiements_locaux
Portugues:
* https://wiki.secondlife.com/wiki/Artigo_oficial_da_Linden_Lab:Ajuda_com_pagamentos_em_moeda_local
* https://wiki.secondlife.com/wiki/Artigo_oficial_da_Linden_Lab:Perguntas_frequentes_sobre_pagamentos_em_moeda_local
Kaart

==Definitie==
Het scherm dat de kaart weergeeft. Dit kan gebruikt worden om locaties, individuelen en specifieke coördinaten te vinden. De kaart kan geopend worden via de knop Map onder in de Viewer, via View -> World Map of met de snel koppeling Ctrl+M. Op de kaart vindt U een aantal aan vink vakjes. Hiermee kunt U bepaalde dingen op de kaart weer laten geven. Bijvoorbeeld land die te koop is (Land for Sale), Evenementen (Events of Event(M) voor events gecatoriseerd als "Mature")
See also SLurl/nl.
==Tutorial==
Er is een Engelstalige video tutorial over dit onderwerp.:
<videoflash>gpOYwHT7Xag</videoflash>
Tevens is er een Engelstalige video tutorial over de mini-map
<videoflash>zmEeVrX-qMs</videoflash>
en geavanceerd gebruik van SLurls
<videoflash>ceIzvl0TYVc</videoflash>
==Zie ook==
* SLurl
* Teleport
Kaimi Kyomoon SCF

Guidlines for good marketing images.
QUALITIES OF A GOOD MARKETING IMAGE
instantly grabs the eye 
You want people to notice it from across the room. 
pleasing or interesting enough to hold the eye
Once people notice the image you want them to zoom in on it to find out what your message is.
clear message
Anyone seeing the image will immediately understand the message.
persuasive message
The whole point of a marketing image is to influence the behavior of those who see it.
Category:Certification
Kama Sutra Institute

The Kama Sutra Institute
Kama Sutra Couture - Indian Ethnic Fashion
The Kama Shastra Society - dedicated to the intelligent pursuit of pleasure in Second Life
‘Where are you going, beautiful hips … to whose body will those swelling close-set breasts of yours like the golden goblets grant their touch? Who will mount swiftly into your broad secret parts, that are like a great golden wheel enclosed in a golden band, the embodiment of heaven?’ ~~ The Ramayana
Welcome to The Kama Sutra Institute, where the pursuit of pleasure in SL is put in the proper perspective of Dharma, Artha and Kama. In this tradition, sexual desire is recognized as innately and simply divine in nature, and the pursuit of earthly delight as crucial in the karmic cycle as any other social or spiritual pursuit; the ancient sages acknowledged that the sexual act itself elevated the spirit to that realm of bliss from which all of creation was engendered. Our activities will include round-table discussions, learning workshops, private study and performance, as well as a couture clothing line and referral service for truly top-level escorts and courtesans.
Please IM Shrutiyan Anatra with a request to join the Kama Sutra Institute groups, of which there are four sections:
 
The Kama Shastra Society, for students of the Kama Sutra in Second Life.
 
Apsaras, our referral service for 'celestial courtesans'; able to seduce the most pious saddhu…in the epics there are tales of penitents who were so fired with lust at the mere sight of these heavenly nymphs that they were immediately thrown into orgasm! 
Maharajas, the select patrons of our coterie. Maharajas, in addition to enjoying the benefit of our divine company, are treated to special members-only performances and lectures at the Institute.
Kama Sutra Couture members enjoy updates and freebies from our fashion line. Kama Sutra Couture is dedicated to provideing the finest in Indian ethnic fashion and the best possible customer service.
Kamera

Als "Kamera" wird dein Bildschirmausschnitt bezeichnet, den du gerade siehst. Wie eine Handkamera kannst du ihn bewegen.
Versuche folgendes:
* Halte die Alt-Taste gedrückt. Der Mauszeiger verändert sich zu einer Lupe. Wenn du nun auch die linke Maustaste gedrückt hältst, stellt sich die Kamera auf den Punkt ein, auf den du geklickt hast. Bewegst du die Maus nun (Maustaste und Alt-Taste gedrückt halten!), dann kannst du "zoomen" oder auch um den ausgewählten Punkt herum schwenken. 
Es ist also gar nicht nötig sich viel zu bewegen um viel zu sehen!
* Halte nun noch zusätzlich die Strg-Taste (englisch: "Ctrl") gedrückt. Nun kannst du hoch und runter schwenken.
* Wenn du es schaffst nun auch noch zusätzlich die Shift-Taste zu drücken, dann kannst du mit der Kamera hoch, runter und seitwärts gleiten. Das ist v.a. in engen Räumen nützlich, wenn du einen Blick nach oben oder unten werfen willst.
Du merkst schon, dass in Second Life dank der Kamerasteuerung nicht viel verborgen bleiben kann. Zoome einmal auf die nächste Wand und lass die Kamera rotieren - schon schaust du hinter die Wand.
Frauen, die Röcke tragen, wird empfohlen Unterwäsche zu tragen ;)
Eine besondere Ansicht bietet die Egoperspektive ("mouselook"), die du mit "m" aufrufst (wenn du noch im Chat bist, drück erst ESC, mit ESC kommst du auch wieder in die normale Ansicht zurück).
Noch etwas zur Horizonterweiterung:
Drücke Alt+Strg+Shift+d
In dem Menü am oberen Bildschirmrand erscheinen zwei neue Einträge. Wähle unter "Client" den Punkt "Disable Camera Constraints".
Probiere deine Kamera erneut. Du kannst nun prinzipiell unbegrenzt weit schauen, wenn du dir mit Linksklicks immer neue Ankerpunkte suchst.
== Ersteller/Contributor ==
* Funaria Moose
Category:Text from In-world Notecards (German)
Kampen

=Hoe Kampen / wat is kampen?=
Kampen is wanneer iemand je betaald om bevoordeeld te zitten (of te dansen, de straat te vegen,een ruit schoon te maken enz)op hun land; hoe langer je blijft hoe meer lindens je verdient. normale uitbetalingen zijn L$1 per vijf minuten tot twaalf minuten. De dag van vandaag moet je bij deze uitbetalingen meer als 23 uren kampen voor een U.S dollar te verdienen en iets minder voor een Euro met de koers van vandaag.
Kampen gebeurt gewoonlijk in winkels, winkels centra, clubs, waarom het gebeurt is omdat eigenaars hun plaats meer populair willen maken dan het in werkelijkheid is. Statistieke over verkeer worden regelmatig gepubliceerd op de “popular places”/”populaire plaatsen” van het zoek venster, en de eigenaars betalen jou om het systeem te misleiden, Je moet je niet slecht voelen over te kampen , bijna iedereen heeft het wel eens gedaan voor een bepaalde tijd , zeker wanneer ze newbies/nieuwelingen waren.
Key, Bay, Island Microcontinent

A148 is a Microcontinent that exists at Coordinates 810-811/1172-1175, Grid Sector H11, Western Ocean. A148 is its transitory name given by Second Life Geography team. The other name, Key, Bay, Island is also not an official name, it comes from the fact that these 3 words are often used in the names of the sims. It is a small microcontinent, made only of 7 sims. It is a tropical beach paradise, where majority of islands have a square form. There is even a complete flooded sim. All this Water looks excellent for sailing.
== See Also ==
Second Life Geography
List Of Microcontinents And Sim Clusters
Oceans
Key/pl

Key to unikalny identyfikator (klucz) w Second Life (często nazywany też UUID'em) dla prawie wszystkiego, tj. prim'ów, awatarów, tekstur itp.
Identyfikator zawiera 32 znaków które zapisane są kodzie szesnastkowym (a-f i 0-9), poszczególne części klucza rozdzielone są myślnikami
Przykładowy identyfikator:
<lsl>"a822ff2b-ff02-461d-b45d-dcd10a2de0c2"</lsl>
Kiedy klucz przekazywany jest jako parametr warunku, rozwiązywany jest jako wartość PRAWDA, tylko jeżeli jest prawidłowy i nie jest Kluczem pustym(NULL_KEY). Można użyć poniższej konstrukcji, żeby wykryć czy dowolny łańcuch jest prawidłowym identyfikatorem:
<lsl>
integer isKey(key in) {
 if(in) return 2;
 return (in == NULL_KEY);
}</lsl>
== Przykład ==
Skrypt ten zwraca nam 3 wartości - Primu, własciciela oraz osoby która nacisnęła na obiekt.
<lsl>
default
{
 touch_start(integer total_number)
 {
 key kl = llGetKey();
 integer num = 0;
 llSay(0,"Klucz primu to: " + (string)llGetKey() ); 
 llSay(0,"Klucz wlaściciela to: " + (string)llGetOwnerKey(kl) );
 llSay(0,"Klucz tego kto mnie nacisnął to: " + (string)llDetectedKey(num));
 }
}
</lsl>
Key2Name

== llName2Key Script ==
string black_db_key2name_service = "";
key QID;
 
string Name;
key UUID;
 
llGetKey2Name(key UUID)
{
 QID = llHTTPRequest(black_db_key2name_service+llEscapeURL((string)UUID), [], "");
}
 
default
{
 state_entry()
 {
 llListen(PUBLIC_CHANNEL, "", llGetOwner(), "");
 }
 listen(integer channel, string name, key id, string str)
 {
 UUID = id;
 llGetKey2Name(UUID);
 }
 http_response(key req, integer status, list meta, string body)
 {
 if(req == QID && status == 200)
 {
 Name = llStringTrim(body, STRING_TRIM);
 if(!llStringLength(Name))// if the length is zero
 {
 //None found
 }
 else
 {
 llOwnerSay((string)UUID + "'s name = "+Name);
 }
 }
 }
}
==See Also==
* - Name related functions.
* Who
Key2RGB

Free to use in any context for any reason. Provided by Pazako Karu
Convert a key to a color vector in RGB. Useful for assigning colors to specific avatars in a single direction.
Each key will generate a unique color specific to that key.
vector key2RGB(key input)
{
 integer intColor = llAbs((integer)("0x" + llGetSubString(llMD5String(input,0), 0, 7))); 
 return llVecNorm(<intColor%16777216, intColor%65536, intColor%256>); // 256^3, 256^2, 256^1
}
Category:LSL Examples