List of Dark Messiah of Might and Magic console commands and variables

==Notes==
*Some commands are legacy commands or are "not hooked up to code".
*There are a total of 2818 total convars/concommands in this list.
*Some commands may need developer mode (launch option -dev) in order to work.
*The format for variables in the table is: <Variable Name> : <Default Value> : <Variable Flags> : <Help Text>
*The format for commands is: <Command Name> : cmd : <Command Flags> : <Help Text>
*To read about variable and command flags and their meaning click here. An important note is that the flags listed in the cvarlist do not necessarily represent the actual complete or real list of flags. To confirm a variable or command's flags use the type help <variable name> into the console, or use the findflags command.
==Cvar list==
===_===
Command 	Default Value	Flags 	Description
_fov 	0 	, "cl"	Automates fov command to server.
_restart	cmd 	 	Shutdown and restart the engine.
===A===
Command 	Default Value	Flags 	Description
addip 	cmd 	 	Add an IP address to the ban list.
adsp_alley_min 	122 	 	
adsp_courtyard_min 	126 	 	
adsp_debug 	0 	, "a" 	
adsp_door_height 	112 	 	
adsp_duct_min 	106 	 	
adsp_hall_min 	110 	 	
adsp_low_ceiling 	108 	 	
adsp_opencourtyard_min 	126 	 	
adsp_openspace_min 	130 	 	
adsp_openstreet_min 	118 	 	
adsp_openwall_min 	130 	 	
adsp_room_min 	102 	 	
adsp_street_min 	118 	 	
adsp_tunnel_min 	114 	 	
adsp_wall_height 	128 	 	
ai_actbusy_search_time 	1 	, "sv" 	
ai_ally_manager_debug 	0 	, "sv" 	
ai_auto_contact_solver 	1 	, "sv" 	
ai_block_damage 	0 	, "sv" 	
ai_clear_bad_links 	cmd 	 	Clears bits set on nav links indicating link is unusable
ai_debug_actbusy 	0 	, "sv", "cheat" 	Used to debug actbusy behavior. Usage: 1: Constantly draw lines from NPCs to the actbusy nodes they've chosen to actbusy at. 2:
ai_debug_assault 	0 	, "sv" 	
ai_debug_directnavprobe 	0 	, "sv" 	
ai_debug_doors 	0 	, "sv" 	
ai_debug_dyninteractions 	0 	, "sv" 	Debug the NPC dynamic interaction system.
ai_debug_efficiency 	0 	, "sv" 	
ai_debug_enemies 	0 	, "sv" 	
ai_debug_eventresponses 	0 	, "sv" 	Set to 1 to see all NPC response events trigger, and which NPCs choose to respond to them.
ai_debug_expressions 	0 	, "sv" 	Show random expression decisions for NPCs.
ai_debug_follow 	0 	, "sv" 	
ai_debug_loners 	0 	, "sv" 	
ai_debug_looktargets 	0 	, "sv" 	
ai_debug_los 	0 	, "sv", "cheat" 	NPC Line-Of-Sight debug mode. If 1, solid entities that block NPC LOC will be highlighted with white bounding boxes. If 2, it'l
ai_debug_nav 	0 	, "sv" 	
ai_debug_node_connect 	cmd 	 	Debug the attempted connection between two nodes
ai_debug_ragdoll_magnets 	0 	, "sv" 	
ai_debug_shoot_positions 	0 	, "sv", "cheat", "rep"	
ai_debug_speech 	0 	, "sv" 	
ai_debug_squads 	0 	, "sv" 	
ai_debug_think_ticks 	0 	, "sv" 	
ai_debugscriptconditions 	0 	, "sv" 	
ai_default_efficient 	0 	, "sv" 	
ai_disable 	cmd 	 	Bi-passes all AI logic routines and puts all NPCs into their idle animations. Can be used to get NPCs out of your way and to t
ai_drawbattlelines 	0 	, "sv", "cheat" 	
ai_dump_hints 	cmd 	 	
ai_efficiency_override 	0 	, "sv" 	
ai_follow_use_points 	1 	, "sv" 	
ai_follow_use_points_when_moving 	1 	, "sv" 	
ai_frametime_limit 	1000 	, "sv" 	frametime limit for min efficiency AIE_NORMAL (in sec's).
ai_lead_time 	0 	, "sv" 	
ai_LOS_mode 	0 	, "sv", "rep" 	
ai_moveprobe_debug 	0 	, "sv" 	
ai_moveprobe_jump_debug 	0 	, "sv" 	
ai_moveprobe_usetracelist 	0 	, "sv" 	
ai_next_hull 	cmd 	 	Cycles through the various hull sizes. Currently selected hull size is written to the screen. Controls which connections are
ai_no_local_paths 	0 	, "sv" 	
ai_no_node_cache 	0 	, "sv" 	
ai_no_select_box 	0 	, "sv" 	
ai_no_steer 	0 	, "sv" 	
ai_no_talk_delay 	0 	, "sv" 	
ai_nodes 	cmd 	 	Toggles node display. First call displays the nodes for the given network as green objects. Second call displays the nodes a
ai_norebuildgraph 	0 	, "sv" 	
ai_path_adjust_speed_on_immediate_turns	1 	, "sv" 	
ai_path_insert_pause_at_est_end 	1 	, "sv" 	
ai_path_insert_pause_at_obstruction 	1 	, "sv" 	
ai_reaction_delay_alert 	0 	, "sv" 	
ai_reaction_delay_idle 	0 	, "sv" 	
ai_rebalance_thinks 	1 	, "sv" 	
ai_reloadresponsesystems 	cmd 	 	Reload all response system scripts.
ai_report_task_timings_on_limit 	0 	, "a", "sv" 	
ai_resume 	cmd 	 	If NPC is stepping through tasks (see ai_step ) will resume normal processing.
ai_sequence_debug 	0 	, "sv" 	
ai_set_move_height_epsilon 	cmd 	 	Set how high AI bumps up ground walkers when checking steps
ai_shot_bias 	1 	, "sv" 	
ai_shot_bias_max 	1 	, "sv", "rep" 	
ai_shot_bias_min 	-1 	, "sv", "rep" 	
ai_shot_stats 	0 	, "sv" 	
ai_shot_stats_term 	1000 	, "sv" 	
ai_show_connect 	cmd 	 	Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Gre
ai_show_connect_fly 	cmd 	 	Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Gre
ai_show_connect_jump 	cmd 	 	Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Gre
ai_show_graph_connect 	cmd 	 	Toggles graph connection display for the node that the player is looking at. Nodes that are connected to the selected node by
ai_show_grid 	cmd 	 	Draw a grid on the floor where looking.
ai_show_hints 	cmd 	 	Displays all hints as small boxes Blue - hint is available for use Red - hint is currently being used by an NPC Orange -
ai_show_hull 	cmd 	 	Displays the allowed hulls between each node for the currently selected hull type. Hulls are color code as follows: Green -
ai_show_hull_attacks 	0 	, "sv" 	
ai_show_node 	cmd 	 	Highlight the specified node
ai_show_think_tolerance 	0 	, "sv" 	
ai_show_visibility 	cmd 	 	Toggles visibility display for the node that the player is looking at. Nodes that are visible from the selected node will be d
ai_simulate_task_overtime 	0 	, "sv" 	
ai_spread_cone_focus_time 	0 	, "sv" 	
ai_spread_defocused_cone_multiplier 	3 	, "sv" 	
ai_spread_pattern_focus_time 	0 	, "sv" 	
ai_step 	cmd 	 	NPCs will freeze after completing their current task. To complete the next task, use 'ai_step' again. To resume processing no
ai_think_limit_label 	0 	, "a", "sv" 	
ai_use_clipped_paths 	1 	, "sv" 	
ai_use_efficiency 	1 	, "sv" 	
ai_use_frame_think_limits 	1 	, "sv" 	
ai_use_new_jump 	1 	, "sv" 	
ai_use_think_optimizations 	1 	, "sv" 	
ai_use_visibility_cache 	1 	, "sv" 	
ainet_generate_report 	cmd 	 	Generate a report to the console.
ainet_generate_report_only 	cmd 	 	Generate a report to the console.
air_density 	cmd 	 	Changes the density of air for drag computations.
alias 	cmd 	 	Alias a command.
+alt1 	cmd 	 	
-alt1 	cmd 	 	
apply_mana_cost_debug 	1 	, "sv" 	
arrow_always_stick 	0 	, "sv" 	
arrow_bandtime_end 	1006 	, "sv" 	
arrow_bandtime_start 	80 	, "sv" 	
arrow_decalbbox 	0 	, "sv" 	
arrow_decalimpact 	25 	, "sv" 	
arrow_depy 	60 	, "sv" 	
arrow_forwardfactor 	30 	, "sv" 	
arrow_forwardfactor_stick 	15 	, "sv" 	
arrow_rope_decal_rope 	6 	, "sv" 	
arrow_speed 	2100 	, "sv" 	
arrow_stick_on_npc 	0 	, "sv" 	
arrow_time_for_unzooming 	1 	, "sv" 	
arrow_time_for_zooming 	3 	, "sv" 	
arrow_unlimited 	0 	, "sv" 	
arrowrope_forcewhenlaunch 	1 	, "sv" 	
arx_head_bobbing 	0 	, "sv", "rep" 	
arx_player_view_duck_offset_x 	0 	, "sv", "rep" 	
arx_player_view_duck_offset_y 	0 	, "sv", "rep" 	
arx_player_view_duck_offset_z 	35 	, "sv", "rep" 	
arx_player_view_grab_offset_x 	0 	, "sv", "rep" 	
arx_player_view_grab_offset_y 	0 	, "sv", "rep" 	
arx_player_view_grab_offset_z 	5 	, "sv", "rep" 	
arx_ring1_distance_basis_x 	0 	, "sv", "rep" 	
arx_ring1_distance_basis_y 	0 	, "sv", "rep" 	
arx_ring1_distance_basis_z 	0 	, "sv", "rep" 	
arx_speed_interp_to_crouch 	2 	, "sv", "rep" 	
arx_speed_interp_to_trample 	1 	, "sv", "rep" 	
arx_take_angles_modify 	0 	, "sv" 	
arx_third_person 	0 	, "sv", "rep" 	
arx_third_person_dist 	80 	, "sv", "rep" 	
arxai_random 	3 	, "sv" 	
arxai_type 	1 	, "sv" 	
arxdagger_coeff_force_front 	0 	, "sv" 	
arxdagger_delay_for_rethrow 	3 	, "sv" 	
arxdagger_delay_for_throw 	1 	, "sv" 	
arxdagger_maxangle_for_throw 	0 	, "sv" 	
arxdagger_throw_speed 	2000 	, "sv" 	
arxdagger_timeout_throw_forcollision 	5 	, "sv" 	
arxdagger_velocity_damage 	3000 	, "sv" 	
arxdaggers_range 	500 	, "sv" 	
arxdaggers_throw_duration 	1 	, "sv" 	
arxmagic_arcade 	0 	, "sv" 	
arxnpc_blurpower 	1 	, "sv" 	
arxnpc_decapitatebloodamount 	2 	, "sv" 	
arxnpc_idle 	0 	, "sv" 	
arxshield_hitforce 	16000 	, "sv" 	
arxsword_affinecollision 	1 	, "sv" 	
arxsword_angle_rip 	0 	, "sv" 	
arxsword_anglecombotoadd 	0 	, "sv" 	
arxsword_angletoparrying 	0 	, "sv" 	
arxsword_angletoparryingifshield 	0 	, "sv" 	
arxsword_attack_first_hull 	10 	, "sv" 	
arxsword_attack_other_hull 	5 	, "sv" 	
arxsword_attack_second_hull 	3 	, "sv" 	
arxsword_collision_count 	5 	, "sv" 	
arxsword_collision_count_npc 	1 	, "sv" 	
arxsword_debugimpact 	0 	, "sv" 	
arxsword_dist_metalsparks_when_parrying	20 	, "sv" 	
arxsword_hitforce 	16000 	, "sv" 	
arxsword_inc_size_ray 	1 	, "sv" 	
arxsword_muldamage_shield 	0 	, "sv" 	
arxsword_mulforce_shield 	0 	, "sv" 	
arxsword_quake_amplitude 	3 	, "sv" 	
arxsword_quake_duration 	0 	, "sv" 	
arxsword_quake_frequency 	0 	, "sv" 	
arxsword_start_size_ray 	0 	, "sv" 	
arxsword_traillength 	15 	, "cl" 	
async_allow_held_files 	1 	 	Allow AsyncBegin/EndRead()
async_mode 	0 	 	Set the async filesystem mode (0 == optimal async, 1 == simple async, 2 == synchronous
async_resume 	cmd 	 	
async_simulate_delay 	0 	 	Simulate a delay of up to a set msec per file operation
async_simulate_mixed_mode 	0 	 	Simulate a mix of async load styles
async_suspend 	cmd 	 	
async_toggle_priority 	cmd 	 	
+attack 	cmd 	 	
-attack 	cmd 	 	
+attack2 	cmd 	 	
-attack2 	cmd 	 	
autosave 	cmd 	 	
autosavedangerous 	cmd 	 	
autosavedangerousissafe 	cmd 	 	
===B===
Command 	Default Value	Flags 	Description
+back 	cmd 	 	
-back 	cmd 	 	
banid 	cmd 	 	Add a user ID to the ban list.
banip 	cmd 	 	Add an IP address to the ban list.
bench_end 	cmd 	 	Ends gathering of info.
bench_showstatsdialog 	cmd 	 	Shows a dialog displaying the most recent benchmark results.
bench_start 	cmd 	 	Starts gathering of info. Arguments: filename to write results into
bench_upload 	cmd 	 	Uploads most recent benchmark stats to the Valve servers.
benchframe 	cmd 	 	Takes a snapshot of a particular frame in a time demo.
bgmvolume 	1 	, "a" 	CD sound playback volume.
bind 	cmd 	 	Bind a key.
BindToggle 	cmd 	 	
birds_debug 	0 	, "sv"	
blink_duration 	0 	, "cl"	How many seconds an eye blink will last.
bloodspray 	cmd 	 	blood
box 	cmd 	 	Draw a debug box.
+break 	cmd 	 	
-break 	cmd 	 	
breakable_disable_gib_limit 	0 	, "sv"	
breakable_multiplayer 	1 	, "sv"	
BrutForceNPCOptim 	0 	, "sv"	
buddha 	cmd 	 	Toggle. Player takes damage but won't die. (Shows red cross when health is zero)
budget_averages_window 	30 	, "a" 	number of frames to look at when figuring out average frametimes
budget_background_alpha 	128 	, "a" 	how translucent the budget panel is
budget_bargraph_background_alpha 	128 	, "a" 	how translucent the budget panel is
budget_bargraph_range_ms 	16 	, "a" 	budget bargraph range in milliseconds
budget_history_numsamplesvisible 	100 	, "a" 	number of samples to draw in the budget history window. The lower the better as far as rendering overhead of the budget panel
budget_history_range_ms 	66 	, "a" 	budget history range in milliseconds
budget_panel_bottom_of_history_fraction	0 	, "a" 	number between 0 and 1
budget_panel_height 	512 	, "a" 	height in pixels of the budget panel
budget_panel_width 	512 	, "a" 	width in pixels of the budget panel
budget_panel_x 	0 	, "a" 	number of pixels from the left side of the game screen to draw the budget panel
budget_panel_y 	20 	, "a" 	number of pixels from the top side of the game screen to draw the budget panel
budget_peaks_window 	30 	, "a" 	number of frames to look at when figuring out peak frametimes
budget_show_averages 	0 	, "a" 	enable/disable averages in the budget panel
budget_show_history 	1 	, "a" 	turn history graph off and on. . good to turn off on low end
budget_show_peaks 	1 	, "a" 	enable/disable peaks in the budget panel
bug 	cmd 	 	Show/hide the bug reporting UI.
bugreporter_includebsp 	1 	 	Include .bsp for internal bug submissions.
buildcubemaps 	cmd 	 	Rebuild cubemaps.
buildcubemapsdebug 	cmd 	 	show cubemaps.
building_cubemaps 	0 	 	
===C===
Command 	Default Value	Flags 	Description
c_maxdistance 	200 	, "a", "cl" 	
c_maxpitch 	90 	, "a", "cl" 	
c_maxyaw 	135 	, "a", "cl" 	
c_mindistance 	30 	, "a", "cl" 	
c_minpitch 	0 	, "a", "cl" 	
c_minyaw 	-135 	, "a", "cl" 	
c_orthoheight 	100 	, "a", "cl" 	
c_orthowidth 	100 	, "a", "cl" 	
cache_print 	cmd 	 	cache_print [section] Print out contents of cache memory.
cache_print_lru 	cmd 	 	cache_print_lru [section] Print out contents of cache memory.
cache_print_summary 	cmd 	 	cache_print_summary [section] Print out a summary contents of cache memory.
cam_command 	0 	, "cheat", "cl" 	
cam_idealdist 	183 	, "a", "cl" 	
cam_idealpitch 	20 	, "a", "cl" 	
cam_idealyaw 	20 	, "a", "cl" 	
cam_snapto 	0 	, "a", "cl" 	
+camdistance 	cmd 	 	
-camdistance 	cmd 	 	
+camin 	cmd 	 	
-camin 	cmd 	 	
+cammousemove 	cmd 	 	
-cammousemove 	cmd 	 	
camortho 	cmd 	 	Switch to orthographic camera.
+camout 	cmd 	 	
-camout 	cmd 	 	
+campitchdown 	cmd 	 	
-campitchdown 	cmd 	 	
+campitchup 	cmd 	 	
-campitchup 	cmd 	 	
+camyawleft 	cmd 	 	
-camyawleft 	cmd 	 	
+camyawright 	cmd 	 	
-camyawright 	cmd 	 	
cast_hull 	cmd 	 	Tests hull collision detection
cast_ray 	cmd 	 	Tests collision detection
cc_captiontrace 	1 	, "cl" 	Show missing closecaptions (0 = no, 1 = devconsole, 2 = show in hud)
cc_emit 	cmd 	 	Emits a closed caption
cc_lang 	0 	, "a", "cl" 	Current close caption language (emtpy = use game UI language)
cc_linger_time 	2 	, "a", "cl" 	Close caption linger time.
cc_lookup_crc 	cmd 	 	For tracking down missing CC token strings
cc_predisplay_time 	0 	, "a", "cl" 	Close caption delay before showing caption.
cc_sentencecaptionnorepeat 	4 	, "cl" 	How often a sentence can repeat.
cc_subtitles 	1 	, "a", "cl" 	If set, don't show sound effect captions, just voice overs (i.e., won't help hearing impaired players).
cd 	cmd 	 	Play or stop a cd track.
centerview 	cmd 	 	
ch_createairboat 	cmd 	 	Spawn airboat in front of the player.
ch_createjeep 	cmd 	 	Spawn jeep in front of the player.
changelevel 	cmd 	 	Change server to the specified map
changelevel2 	cmd 	 	Transition to the specified map in single player
changelevel3 	cmd 	 	Transition to the specified map in single player and plays a transition video
cl_allowdownload 	1 	, "a" 	Client downloads customization files
cl_allowupload 	1 	, "a" 	Client uploads customization files
cl_anglespeedkey 	0 	, "cl" 	
cl_animationinfo 	cmd 	 	Hud element to examine.
cl_backspeed 	150 	, "a", "cl" 	
cl_bob 	0 	, "cl" 	
cl_bobcycle 	0 	, "cl" 	
cl_bobup 	0 	, "cl" 	
cl_class 	0 	, "a", "user", "cl" 	Default class when joining a game
cl_clock_correction 	1 	, "cheat" 	Enable/disable clock correction on the client.
cl_clock_correction_adjustment_max_amount	200 	, "cheat" 	Sets the maximum number of milliseconds per second it is allowed to correct the client clock. It will only correct this amount
cl_clock_correction_adjustment_max_offset	90 	, "cheat" 	As the clock offset goes from cl_clock_correction_adjustment_min_offset to this value (in milliseconds), it moves towards apply
cl_clock_correction_adjustment_min_offset	10 	, "cheat" 	If the clock offset is less than this amount (in milliseconds), then no clock correction is applied.
cl_clock_correction_force_server_tick 	999 	, "cheat" 	Force clock correction to match the server tick + this offset (-999 disables it).
cl_clock_showdebuginfo 	0 	, "cheat" 	Show debugging info about the clock drift.
cl_clockdrift_max_ms 	150 	, "cheat" 	Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
cl_cmdbackup 	2 	, "a" 	For each command packet, how many additional history commands are sent ( helps in case of packet loss )
cl_cmdrate 	30 	, "a", "user" 	Max number of command packets sent to server per second
cl_customsounds 	0 	, "cl" 	Enable customized player sound playback
cl_demoviewoverride 	0 	, "cl" 	Override view during demo playback
cl_detaildist 	1200 	, "matsys" 	
cl_detailfade 	400 	, "matsys" 	
cl_downloadfilter 	0 	, "a" 	Determines which files can be downloaded from the server (all, none, nosounds)
cl_draw_airboat_wake 	1 	, "cheat", "cl" 	
cl_drawhud 	1 	, "cl" 	Enable the rendering of the hud
cl_drawleaf 	-1 	, "cheat", "cl" 	
cl_drawmaterial 	0 	, "cheat", "cl" 	Draw a particular material over the frame
cl_drawmonitors 	1 	, "cl" 	
cl_drawshadowtexture 	0 	, "cheat", "cl" 	
cl_ejectbrass 	1 	, "matsys" 	
cl_ent_absbox 	cmd 	 	Displays the client's absbox for the entity under the crosshair.
cl_ent_bbox 	cmd 	 	Displays the client's bounding box for the entity under the crosshair.
cl_ent_rbox 	cmd 	 	Displays the client's render box for the entity under the crosshair.
cl_entityreport 	0 	, "cheat" 	For debugging, draw entity states to console
cl_extrapolate 	1 	, "cheat", "cl" 	Enable/disable extrapolation if interpolation history runs out.
cl_extrapolate_amount 	0 	, "cheat", "cl" 	Set how many seconds the client will extrapolate entities for.
cl_flushentitypacket 	0 	, "cheat" 	For debugging. Force the engine to flush an entity packet.
cl_forcepreload 	0 	, "a" 	Whether we should force preloading.
cl_forwardspeed 	1000 	, "a", "cl" 	
cl_fullupdate 	cmd 	 	Forces the server to send a full update packet
cl_idealpitchscale 	0 	, "a", "cl" 	
cl_ignorepackets 	0 	, "cheat" 	Force client to ignore packets (for debugging).
cl_interp 	0 	, "user", "demo", "cl" 	Interpolate object positions starting this many seconds in past
cl_interp_all 	0 	, "cl" 	Disable interpolation list optimizations.
cl_interp_npcs 	0 	, "user", "cl" 	Interpolate NPC positions starting this many seconds in past (or cl_interp, if greater)
cl_interpolate 	1 	, "user", "cl" 	Interpolate entities on the client.
cl_KeepTGACubeMaps 	0 	 	
cl_lagcomp_errorcheck 	0 	, "cl" 	Player index of other player to check for position errors.
cl_lagcompensation 	1 	, "user", "cl" 	Perform server side lag compensation of weapon firing events.
cl_leanangle 	15 	, "cl" 	
cl_leanmove 	25 	, "cl" 	
cl_leanspeed 	10 	, "cl" 	
cl_leveloverview 	0 	, "cheat", "cl" 	
cl_leveloverviewmarker 	0 	, "cheat", "cl" 	
cl_localnetworkbackdoor 	1 	 	Enable network optimizations for single player games.
cl_logofile 	0 	, "a" 	Spraypoint logo decal.
cl_maxrenderable_dist 	3000 	, "cheat", "cl" 	Max distance from the camera at which things will be rendered
cl_mouseenable 	1 	, "cl" 	
cl_mouselook 	1 	, "a", "cl" 	Set to 1 to use mouse for look, 0 for keyboard look. Cannot be set while connected to a server.
cl_npc_speedmod_intime 	0 	, "a", "cl" 	
cl_npc_speedmod_outtime 	1 	, "a", "cl" 	
cl_observercrosshair 	1 	, "a", "cl" 	
cl_overdraw_test 	0 	, "cheat", "numeric", "cl"	
cl_panelanimation 	cmd 	 	blank for all panels>.
cl_particleeffect_aabb_buffer 	2 	, "cheat", "cl" 	Add this amount to a particle effect's bbox in the leaf system so if it's growing slowly, it won't have to be reinserted as oft
cl_pclass 	0 	, "cheat", "cl" 	Dump entity by prediction classname.
cl_pdump 	-1 	, "cheat", "cl" 	Dump info about this entity to screen.
cl_phys_props_enable 	1 	, "cl" 	Disable clientside physics props (must be set before loading a level).
cl_phys_props_max 	300 	, "cl" 	Maximum clientside physic props
cl_phys_timescale 	1 	, "cheat", "cl" 	Sets the scale of time for client-side physics (ragdolls)
cl_pitchdown 	89 	, "cheat", "cl" 	
cl_pitchdown_magic 	60 	, "cl" 	
cl_pitchdown_parry_shield 	60 	, "cl" 	
cl_pitchdown_xana 	60 	, "cl" 	
cl_pitchspeed 	225 	, "cl" 	
cl_pitchup 	89 	, "cheat", "cl" 	
cl_precacheinfo 	cmd 	 	Show precache info (client).
cl_pred_optimize 	2 	, "cl" 	Optimize for not copying data if didn't receive a network update (1), and also for not repredicting if there were no errors (2)
cl_predict 	1 	, "cheat", "user", "cl" 	Perform client side prediction.
cl_predictionlist 	0 	, "cheat", "cl" 	Show which entities are predicting
cl_predictweapons 	1 	, "user", "cl" 	Perform client side prediction of weapon effects.
cl_ragdoll_collide 	0 	, "cl" 	
cl_removedecals 	cmd 	 	Remove the decals from the entity under the crosshair.
cl_resend 	6 	 	Delay in seconds before the client will resend the 'connect' attempt
cl_SetupAllBones 	0 	, "cl" 	
cl_show_splashes 	1 	, "cl" 	
cl_showanimstate 	-1 	, "cheat", "cl" 	Show the (client) animation state for the specified entity (-1 for none).
cl_showanimstate_log 	0 	, "cheat", "cl" 	1 to output cl_showanimstate to Msg(). 2 to store in AnimState.log. 3 for both.
cl_ShowBoneSetupEnts 	0 	, "cl" 	Show which entities are having their bones setup each frame.
cl_showents 	cmd 	 	Dump entity list to console.
cl_showerror 	0 	, "cheat", "cl" 	Show prediction errors, 2 for above plus detailed field deltas.
cl_showevents 	0 	, "cheat" 	Print event firing info in the console
cl_showfps 	0 	, "cl" 	Draw fps meter at top of screen (1 = fps, 2 = smooth fps)
cl_showpausedimage 	1 	, "cl" 	Show the 'Paused' image when game is paused.
cl_showpluginmessages 	1 	, "a" 	Allow plugins to display messages to you
cl_showpos 	0 	, "cl" 	Draw current position at top of screen
cl_ShowSunVectors 	0 	, "cl" 	
cl_showtextmsg 	1 	, "cl" 	Enable/disable text messages printing on the screen.
cl_sidespeed 	1000 	, "cl" 	
cl_slist 	10 	 	Number of seconds to wait for server ping responses when checking for server on your lan
cl_smooth 	1 	, "cl" 	Smooth view/eye origin after prediction errors
cl_smoothtime 	0 	, "cl" 	Smooth client's view after prediction error over this many seconds
cl_soundemitter_flush 	cmd 	 	Flushes the sounds.txt system (client only)
cl_soundfile 	0 	, "a" 	Jingle sound file.
cl_soundscape_flush 	cmd 	 	Flushes the client side soundscapes
cl_soundscape_printdebuginfo 	cmd 	 	print soundscapes
cl_spec_mode 	1 	, "a", "user", "cl" 	spectator mode
cl_starfield_diameter 	128 	, "cl" 	
cl_starfield_distance 	256 	, "cl" 	
cl_sun_decay_rate 	0 	, "cheat", "cl" 	
cl_team 	0 	, "a", "user", "cl" 	Default team when joining a game
cl_timeout 	305 	, "a" 	After this many seconds without receiving a packet from the server, the client will disconnect itself
cl_updaterate 	20 	, "a", "user" 	Number of packets per second of updates you are requesting from the server
cl_upspeed 	20 	, "a", "cl" 	
cl_view 	cmd 	 	Set the view entity index.
cl_winddir 	45 	, "cl" 	Weather effects wind direction angle
cl_windspeed 	500 	, "cl" 	Weather effects wind speed scalar
cl_yawspeed 	210 	, "cl" 	
clear 	cmd 	 	Clear all console output.
clear_debug_overlays 	cmd 	 	clears debug overlays
clientport 	27005 	 	Host game client port
closecaption 	1 	, "a", "user", "cl" 	Enable close captioning.
cmd 	cmd 	 	Forward command to server.
collision_count 	5 	, "sv" 	
collision_count_npc 	2 	, "sv" 	
collision_inc_cylinder 	5 	, "sv" 	
collision_inc_size_ray 	1 	, "sv" 	
collision_inc_size_ray_less_prec 	2 	, "sv" 	
collision_inc_size_ray_only_npc 	5 	, "sv" 	
collision_inc_size_ray_only_weapon 	3 	, "sv" 	
collision_inc_size_trample 	7 	, "sv" 	
collision_shake_amp 	0 	, "sv" 	
collision_shake_freq 	0 	, "sv" 	
collision_shake_time 	0 	, "sv" 	
collision_show_cylinder 	0 	, "sv" 	
collision_start_size_ray 	0 	, "sv" 	
colorcorrectionui 	cmd 	 	Show/hide the color correction tools UI.
+commandermousemove 	cmd 	 	
-commandermousemove 	cmd 	 	
commentary 	0 	, "a", "sv" 	Desired commentary mode state.
commentary_available 	0 	, "sv" 	Automatically set by the game when a commentary file is available for the current map.
commentary_cvarsnotchanging 	cmd 	 	
commentary_finishnode 	cmd 	 	
commentary_firstrun 	0 	, "a", "cl" 	
commentary_testfirstrun 	cmd 	 	
con_drawnotify 	1 	 	Disables drawing of notification area (for taking screenshots).
con_enable 	1 	, "a" 	Allows the console to be activated.
con_notifytime 	8 	 	How long to display recent console text to the upper part of the game window
con_nprint_bgalpha 	50 	 	Con_NPrint background alpha.
con_nprint_bgborder 	5 	 	Con_NPrint border size.
con_trace 	0 	 	Print console text to low level printout.
condump 	cmd 	 	dump the text currently in the console to condumpXX.log
connect 	cmd 	 	Connect to specified server.
contimes 	8 	 	Number of console lines to overlay for debugging.
coop 	0 	, "nf" 	Cooperative play.
CreateHairball 	cmd 	 	
creditsdone 	cmd 	 	
crosshair 	0 	, "a", "cl" 	
cvarlist 	cmd 	 	Show the list of convars/concommands.
===D===
Command 	Default Value	Flags 	Description
datacachesize 	32 	 	Size in MB.
deathmatch 	0 	, "nf" 	Running a deathmatch server.
debug_physimpact 	0 	, "sv" 	
decalfrequency 	10 	, "sv", "nf" 	
default_fov 	85 	, "cheat", "cl"	
demo_debug 	0 	 	Demo debug info.
demo_fastforwardfinalspeed	20 	 	Go this fast when starting to hold FF button.
demo_fastforwardramptime 	5 	 	How many seconds it takes to get to full FF speed.
demo_fastforwardstartspeed	2 	 	Go this fast when starting to hold FF button.
demo_gototick 	cmd 	 	Skips to a tick in demo.
demo_interpolateview 	1 	 	Do view interpolation during dem playback.
demo_pause 	cmd 	 	Pauses demo playback.
demo_pauseatservertick 	0 	 	Pauses demo playback at server tick
demo_quitafterplayback 	0 	 	Quits game after demo playback.
demo_recordcommands 	1 	 	Record commands typed at console into .dem files.
demo_resume 	cmd 	 	Resumes demo playback.
demo_timescale 	cmd 	 	Sets demo replay speed.
demo_togglepause 	cmd 	 	Toggles demo playback.
demolist 	cmd 	 	Print demo sequence list.
demos 	cmd 	 	Demo demo file sequence.
demoui 	cmd 	 	Show/hide the demo player UI.
Deploy_Spell_AIR_1 	cmd 	 	
Deploy_Spell_AIR_2 	cmd 	 	
Deploy_Spell_AIR_3 	cmd 	 	
Deploy_Spell_AIR_4 	cmd 	 	
Deploy_Spell_EARTH_1 	cmd 	 	
Deploy_Spell_EARTH_2 	cmd 	 	
Deploy_Spell_EARTH_3 	cmd 	 	
Deploy_Spell_EARTH_4 	cmd 	 	
Deploy_Spell_FIRE_1 	cmd 	 	
Deploy_Spell_FIRE_2 	cmd 	 	
Deploy_Spell_FIRE_3 	cmd 	 	
Deploy_Spell_FIRE_4 	cmd 	 	
Deploy_Spell_WATER_1 	cmd 	 	
Deploy_Spell_WATER_2 	cmd 	 	
Deploy_Spell_WATER_3 	cmd 	 	
Deploy_Spell_WATER_4 	cmd 	 	
developer 	0 	 	Show developer messages.
devshots_nextmap 	cmd 	 	Used by the devshots system to go to the next map in the devshots maplist.
devshots_screenshot 	cmd 	 	Used by the -makedevshots system to take a screenshot. For taking your own screenshots, use the 'screenshot' command instead.
differences 	cmd 	 	Show all convars which are not at their default values.
disconnect 	cmd 	 	Disconnect game from server.
disp_dynamic 	0 	 	
disp_modlimit 	80 	 	
disp_modlimit_down 	20 	 	
disp_modlimit_up 	80 	 	
disp_numiterations 	1 	, "cheat" 	
dispcoll_drawplane 	0 	, "sv" 	
displaysoundlist 	0 	, "sv" 	
drawcross 	cmd 	 	Draws a cross at the given location Arguments: x y z
drawline 	cmd 	 	Draws line between two 3D Points. Green if no collision Red is collides with something Arguments: x1 y1 z1 x2 y2 z2
dropprimary 	cmd 	 	dropprimary: Drops the primary weapon of the player.
dsp_automatic 	0 	, "demo" 	
dsp_db_min 	80 	, "demo" 	
dsp_db_mixdrop 	0 	, "demo" 	
dsp_dist_max 	1440 	, "a", "demo" 	
dsp_dist_min 	0 	, "a", "demo" 	
dsp_enhance_stereo 	0 	, "a" 	
dsp_facingaway 	0 	, "demo" 	
dsp_mix_max 	0 	, "demo" 	
dsp_mix_min 	0 	, "demo" 	
dsp_off 	0 	, "cheat" 	
dsp_player 	0 	, "demo" 	
dsp_reload 	cmd 	 	
dsp_room 	0 	, "demo" 	
dsp_slow_cpu 	0 	, "a", "demo" 	
dsp_spatial 	0 	, "demo" 	
dsp_speaker 	0 	, "demo" 	
dsp_vol_2ch 	1 	, "demo" 	
dsp_vol_4ch 	0 	, "demo" 	
dsp_vol_5ch 	0 	, "demo" 	
dsp_volume 	0 	, "a", "demo" 	
dsp_water 	0 	, "demo" 	
dti_flush 	cmd 	 	Write out the datatable instrumentation files (you must run with -dti for this to work).
dtwarning 	0 	 	Print data table warnings?
dtwatchent 	-1 	 	Watch this entities data table encoding.
dtwatchvar 	0 	 	Watch the named variable.
+duck 	cmd 	 	
-duck 	cmd 	 	
dump_entity_sizes 	cmd 	 	Print sizeof(entclass)
dump_globals 	cmd 	 	Dump all global entities/states
dump_panels 	cmd 	 	Dump Panel Tree
dump_terrain 	cmd 	 	Dump physics info about virtual terrains
dumpcountedstrings 	cmd 	 	Tests the class CStringPool
dumpentityfactories 	cmd 	 	Lists all entity factory names.
dumpstringtables 	cmd 	 	Print string tables to console
===E===
Command 	Default Value	Flags 	Description
echo 	cmd 	 	Echo text to console.
editdemo 	cmd 	 	Edit a recorded demo file (.dem ).
editor_toggle 	cmd 	 	Disables the simulation and returns focus to the editor
endmovie 	cmd 	 	Stop recording movie frames.
english 	1 	, "user", "cl" 	If set to 1, running the english language set of assets.
ent_absbox 	cmd 	 	Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Ar
ent_attachments 	cmd 	 	Displays the attachment points on an entity. Arguments: {entity_name} / {class_name} / no argument picks what player is loo
ent_bbox 	cmd 	 	Displays the movement bounding box for the given entity(ies) in orange. Some entites will also display entity specific overlay
ent_charm 	cmd 	 	Charm target
ent_debugkeys 	0 	, "sv" 	
ent_dist 	cmd 	 	Displays distance between the player and the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_n
ent_dump 	cmd 	 	Usage: ent_dump <entity name>
ent_fire 	cmd 	 	Usage: ent_fire <target> [action] [value] [delay]
ent_info 	cmd 	 	Usage: ent_info <class name>
ent_messages 	cmd 	 	Toggles input/output message display for the selected entity(ies). The name of the entity will be displayed as well as any mes
ent_messages_draw 	0 	, "sv", "cheat"	Visualizes all entity input/output activity.
ent_messages_draw_time 	6 	, "sv", "cheat"	Duration of debug input/output activity.
ent_messages_time 	10 	, "sv", "cheat"	Duration of debug input/output message display for the selected entity(ies). The name of the entity will be displayed as well
ent_name 	cmd 	 	
ent_pause 	cmd 	 	Toggles pausing of input/output message processing for entities. When turned on processing of all message will stop. Any mess
ent_pivot 	cmd 	 	Displays the pivot for the given entity(ies). (y=up=green, z=forward=blue, x=left=red). Arguments: {entity_name} / {class
ent_rbox 	cmd 	 	Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Ar
ent_remove 	cmd 	 	Removes the given entity(s) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_remove_all 	cmd 	 	Removes all entities of the specified type Arguments: {entity_name} / {class_name}
ent_remove_all_npcs 	cmd 	 	Removes all NPCs in the map
ent_setname 	cmd 	 	Sets the targetname of the given entity(s) Arguments: {new entity name} {entity_name} / {class_name} / no argument picks wh
ent_show_response_criteria	cmd 	 	Print, to the console, an entity's current criteria set used to select responses. Arguments: {entity_name} / {class_name} /
ent_step 	cmd 	 	When 'ent_pause' is set this will step through one waiting input / output message at a time.
ent_text 	cmd 	 	Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_
envmap 	cmd 	 	
escape 	cmd 	 	Escape key pressed.
exec 	cmd 	 	Execute script file.
exit 	cmd 	 	Exit the engine.
===F===
Command 	Default Value	Flags 	Description
fadein 	cmd 	 	fadein {time r g b}: Fades the screen in from black or from the specified color over the given number of seconds.
fadeout 	cmd 	 	fadeout {time r g b}: Fades the screen to black or to the specified color over the given number of seconds.
filesystem_buffer_size 	0 	 	Size of per file buffers. 0 for none
find 	cmd 	 	Find concommands with the specified string in their name/help text.
fire_absorbrate 	3 	, "sv" 	
fire_dmgbase 	1 	, "sv" 	
fire_dmginterval 	1 	, "sv" 	
fire_dmgscale 	0 	, "sv" 	
fire_extabsorb 	5 	, "sv" 	
fire_extscale 	12 	, "sv" 	
fire_growthrate 	1 	, "sv" 	
fire_heatscale 	1 	, "sv" 	
fire_incomingheatscale 	0 	, "sv" 	
fire_maxabsorb 	50 	, "sv" 	
firetarget 	cmd 	 	
firstperson 	cmd 	 	Switch to firstperson camera.
fish_debug 	0 	, "cheat", "cl" 	Show debug info for fish
fish_dormant 	0 	, "sv", "cheat", "rep"	Turns off interactive fish behavior. Fish become immobile and unresponsive.
flex_expression 	0 	, "sv" 	
flex_looktime 	5 	, "sv" 	
flex_maxawaytime 	1 	, "sv" 	
flex_maxplayertime 	7 	, "sv" 	
flex_minawaytime 	0 	, "sv" 	
flex_minplayertime 	5 	, "sv" 	
flex_rules 	1 	, "cl" 	Allow flex animation rules to run.
flex_smooth 	1 	, "cl" 	Applies smoothing/decay curve to flex animation controller changes.
flex_talk 	0 	, "sv" 	
flush 	cmd 	 	Flush unlocked cache memory.
flush_locked 	cmd 	 	Flush unlocked and locked cache memory.
fog_color 	-1 	, "cl" 	
fog_colorskybox 	-1 	, "cl" 	
fog_enable 	1 	, "cl" 	
fog_enable_water_fog 	1 	 	
fog_enableskybox 	1 	, "cl" 	
fog_end 	-1 	, "cl" 	
fog_endskybox 	-1 	, "cl" 	
fog_height_color 	-1 	, "cl" 	
fog_height_colorskybox 	-1 	, "cl" 	
fog_height_end 	-1 	, "cl" 	
fog_height_endskybox 	-1 	, "cl" 	
fog_height_start 	-1 	, "cl" 	
fog_height_startskybox 	-1 	, "cl" 	
fog_override 	0 	, "cheat", "cl" 	
fog_start 	-1 	, "cl" 	
fog_startskybox 	-1 	, "cl" 	
force_centerview 	cmd 	 	
+forward 	cmd 	 	
-forward 	cmd 	 	
fov 	cmd 	 	Change players FOV
fps_max 	300 	 	Frame rate limiter
free_pass_peek_debug 	0 	, "sv" 	
fs_monitorreadfrompack 	0 	 	
fs_printopenfiles 	cmd 	 	Show all files currently opened by the engine.
fs_report_sync_opens 	0 	 	
fs_warning_level 	cmd 	 	Set the filesystem warning level.
fs_warning_mode 	0 	 	0: warn all; 1: warn main thread; 2: warn other threads
func_break_max_pieces 	15 	, "a", "sv", "rep" 	
func_breakdmg_bullet 	0 	, "sv" 	
func_breakdmg_club 	1 	, "sv" 	
func_breakdmg_explosive 	1 	, "sv" 	
func_tank_sensitivity 	1 	, "cl" 	
func_tank_view_punch_alpha	20 	, "sv" 	
func_tank_view_punch_beta 	20 	, "sv" 	
func_tank_view_punch_gamma	20 	, "sv" 	
===G===
Command 	Default Value	Flags 	Description
g_antlion_maxgibs 	16 	, "a", "cl" 	
g_debug_angularsensor 	0 	, "sv", "cheat" 	
g_debug_basehelicopter 	0 	, "sv", "cheat" 	
g_debug_doors 	0 	, "sv" 	
g_debug_MMTelekinesis 	0 	, "sv" 	
g_debug_physcannon 	0 	, "sv" 	
g_debug_ragdoll_removal 	0 	, "sv", "cheat", "rep"	
g_debug_ragdoll_visualize	0 	, "cheat", "cl" 	
g_debug_trackpather 	0 	, "sv", "cheat" 	
g_debug_transitions 	0 	, "sv" 	Set to 1 and restart the map to be warned if the map has no trigger_transition volumes. Set to 2 to see a dump of all entities
g_debug_vehiclebase 	0 	, "sv", "cheat" 	
g_debug_vehicleexit 	0 	, "sv", "cheat" 	
g_debug_vehiclesound 	0 	, "sv", "cheat" 	
g_Language 	0 	, "sv", "rep" 	
g_ragdoll_fadespeed 	600 	, "cl" 	
g_ragdoll_lvfadespeed 	100 	, "cl" 	
g_ragdoll_maxcount 	8 	, "sv", "rep" 	
gameui_activate 	cmd 	 	
gameui_allowescape 	cmd 	 	
gameui_hide 	cmd 	 	
gameui_preventescape 	cmd 	 	
getpos 	cmd 	 	dump position and angles to the console
give 	cmd 	 	Give item to player. Arguments: <item_name>
gl_clear 	0 	, "cl" 	
global_set 	cmd 	 	global_set <globalname> <state>: Sets the state of the given env_global (0 = OFF, 1 = ON, 2 = DEAD).
god 	cmd 	 	Toggle. Player becomes invulnerable.
+graph 	cmd 	 	
-graph 	cmd 	 	
-grenade1 	cmd 	 	
+grenade1 	cmd 	 	
-grenade2 	cmd 	 	
+grenade2 	cmd 	 	
groundlist 	cmd 	 	Display ground entity list <index>
===H===
Command 	Default Value	Flags 	Description
heartbeat 	cmd 	 	
help 	cmd 	 	Find help about a convar/concommand.
hideconsole 	cmd 	 	Hide the console.
hidehud 	0 	, "cheat", "cl"	
hidepanel 	cmd 	 	Hides a viewport panel <name>
hl2_darkness_flashlight_factor	3 	, "sv" 	
hl2_duckbacksidespeed 	60 	, "sv" 	
hl2_duckbackspeed 	30 	, "sv" 	
hl2_duckforwardsidespeed 	60 	, "sv" 	
hl2_ducksidespeed 	45 	, "sv" 	
hl2_duckspeed 	50 	, "sv" 	
hl2_episodic 	0 	, "sv", "rep" 	
hl2_megasprintspeed 	270 	, "sv" 	
hl2_normspeed 	60 	, "sv" 	
hl2_sprintbackspeed 	60 	, "sv" 	
hl2_sprintforwardsidespeed 	180 	, "sv" 	
hl2_sprintsidespeed 	180 	, "sv" 	
hl2_sprintspeed 	180 	, "sv" 	
hl2_walkforwardsidespeed 	80 	, "sv" 	
hl2_walksidespeed 	100 	, "sv" 	
hl2_walkspeed 	100 	, "sv" 	
hl2_xbox_aiming 	0 	, "sv" 	
host_framerate 	0 	 	Set to lock per-frame time elapse.
host_limitlocal 	0 	 	Apply cl_cmdrate and cl_updaterate to loopback connection
host_map 	0 	 	Current map name.
host_profile 	0 	 	
host_runofftime 	cmd 	 	Run off some time without rendering/updating sounds
host_showcachemiss 	0 	 	Print a debug message when the client or server cache is missed.
host_sleep 	0 	, "cheat" 	Force the host to sleep a certain number of milliseconds each frame.
host_speeds 	0 	 	Show general system running times.
host_timescale 	1 	, "rep" 	Prescale the clock by this amount.
host_writeconfig 	cmd 	 	Store current settings to config.cfg (or specified .cfg file).
hostip 	0 	 	Host game server ip
hostname 	0 	 	Hostname for server.
hostport 	27015 	 	Host game server port
hud_autoreloadscript 	0 	, "cl" 	Automatically reloads the animation script each time one is ran
hud_deathnotice_time 	6 	, "cl" 	
hud_reloadscheme 	cmd 	 	Reloads hud layout and animation scripts.
hud_saytext_time 	12 	, "cl" 	
hurtme 	cmd 	 	Hurts the player. Arguments: <health to lose>
===I===
Command 	Default Value	Flags	Description
impulse 	cmd 	 	
incrementvar	cmd 	 	Increment specified convar value.
ip 	0 	 	Overrides IP for multihomed hosts
===J===
Command 	Default Value	Flags 	Description
+jlook 	cmd 	 	
-jlook 	cmd 	 	
joy_advanced 	0 	, "cl" 	
joy_advaxisr 	0 	, "cl" 	
joy_advaxisu 	0 	, "cl" 	
joy_advaxisv 	0 	, "cl" 	
joy_advaxisx 	0 	, "cl" 	
joy_advaxisy 	0 	, "cl" 	
joy_advaxisz 	0 	, "cl" 	
joy_autosprint 	0 	, "cl" 	Automatically sprint when moving with an analog joystick
joy_diagonalpov 	0 	, "a", "cl"	POV manipulator operates on diagonal axes, too.
joy_forwardsensitivity 	-1 	, "a", "cl"	
joy_forwardthreshold 	0 	, "a", "cl"	
joy_name 	0 	, "a", "cl"	
joy_pitchsensitivity 	1 	, "a", "cl"	
joy_pitchthreshold 	0 	, "a", "cl"	
joy_sidesensitivity 	-1 	, "a", "cl"	
joy_sidethreshold 	0 	, "a", "cl"	
joy_wingmanwarrier_centerhack	0 	, "a", "cl"	Wingman warrior centering hack.
joy_wingmanwarrier_turnhack 	0 	, "a", "cl"	Wingman warrior hack related to turn axes.
joy_yawsensitivity 	-1 	, "a", "cl"	
joy_yawthreshold 	0 	, "a", "cl"	
joyadvancedupdate 	cmd 	 	
joystick 	0 	, "a", "cl"	
jpeg 	cmd 	 	Take a jpeg screenshot: jpeg <filename> <quality 1-100>.
jpeg_quality 	90 	 	jpeg screenshot quality.
+jump 	cmd 	 	
-jump 	cmd 	 	
jumpmod 	0 	, "sv" 	
jumpmod_stoneskin 	0 	, "sv" 	
===K===
Command 	Default Value	Flags	Description
kdtree_test 	cmd 	 	Tests spatial partition for entities queries.
key_findbinding 	cmd 	 	Find key bound to specified command string.
key_listboundkeys	cmd 	 	List bound keys with bindings.
key_updatelayout 	cmd 	 	Updates game keyboard layout to current windows keyboard setting.
+kick 	cmd 	 	
-kick 	cmd 	 	
kick 	cmd 	 	Kick a player by name.
kickid 	cmd 	 	Kick a player by userid or uniqueid, with a message.
kill 	cmd 	 	kills the player
killserver 	cmd 	 	Shutdown the server.
+klook 	cmd 	 	
-klook 	cmd 	 	
===L===
Command 	Default Value	Flags 	Description
+leanleft 	cmd 	 	
-leanleft 	cmd 	 	
+leanright 	cmd 	 	
-leanright 	cmd 	 	
+left 	cmd 	 	
-left 	cmd 	 	
light_crosshair 	cmd 	 	Show texture color at crosshair
lightcache_maxmiss	2 	 	
linefile 	cmd 	 	Parses map leak data from .lin file
list 	cmd 	 	List cached servers.
listdemo 	cmd 	 	List demo file contents.
listid 	cmd 	 	Lists banned users.
listip 	cmd 	 	List IP addresses on the ban list.
listmodels 	cmd 	 	List loaded models.
load 	cmd 	 	Load a saved game.
loadcommentary 	cmd 	 	
+lockentity 	cmd 	 	
-lockentity 	cmd 	 	
lod_Enable 	0 	, "cl" 	
lod_TransitionDist	800 	, "cl" 	
log 	cmd 	 	off >.
logaddress_add 	cmd 	 	Set address and port for remote host <ip:port>.
logaddress_del 	cmd 	 	Remove address and port for remote host <ip:port>.
logaddress_delall 	cmd 	 	Remove all udp addresses being logged to
logaddress_list 	cmd 	 	List all addresses currently being used by logaddress.
+lookdown 	cmd 	 	
-lookdown 	cmd 	 	
lookspring 	0 	, "a", "cl"	
lookstrafe 	0 	, "a", "cl"	
+lookup 	cmd 	 	
-lookup 	cmd 	 	
lservercfgfile 	0 	, "sv" 	
===M===
Command 	Default Value	Flags 	Description
m_customaccel 	0 	, "a", "cl" 	Custom mouse acceleration (0 disable, 1 to enable, 2 enable with separate yaw/pitch rescale). Formula: mousesensitivity = ( raw
m_customaccel_exponent 	1 	, "a", "cl" 	Mouse move is raised to this power before being scaled by scale factor.
m_customaccel_max 	0 	, "a", "cl" 	Max mouse move scale factor, 0 for no limit
m_customaccel_scale 	0 	, "a", "cl" 	Custom mouse acceleration value.
m_filter 	0 	, "a", "cl" 	Mouse filtering (set this to 1 to average the mouse over 2 frames).
m_forward 	1 	, "a", "cl" 	Mouse forward factor.
m_mouseaccel1 	0 	, "a", "cl" 	Windows mouse acceleration initial threshold (2x movement).
m_mouseaccel2 	0 	, "a", "cl" 	Windows mouse acceleration secondary threshold (4x movement).
m_mousespeed 	1 	, "a", "cl" 	Windows mouse speed factor (range 1 to 20).
m_pitch 	0 	, "a", "cl" 	Mouse pitch factor.
m_side 	0 	, "a", "cl" 	Mouse side factor.
m_yaw 	0 	, "a", "cl" 	Mouse yaw factor.
+magic 	cmd 	 	
-magic 	cmd 	 	
magic_light_pulse 	60 	, "cl" 	
magic_light_rayonin 	250 	, "cl" 	
magic_light_rayonout 	350 	, "cl" 	
+magiccancel 	cmd 	 	
-magiccancel 	cmd 	 	
+magicrecall 	cmd 	 	
-magicrecall 	cmd 	 	
map 	cmd 	 	Start playing on specified map.
map_assassin 	cmd 	 	Start playing on specified map in assassin.
map_background 	cmd 	 	Runs a map as the background to the main menu.
map_commentary 	cmd 	 	Start playing, with commentary, on a specified map.
map_edit 	cmd 	 	
map_noareas 	0 	 	Disable area to area connection testing.
map_warrior 	cmd 	 	Start playing on specified map in warrior.
map_wizard 	cmd 	 	Start playing on specified map in wizard.
mapcyclefile 	0 	, "sv" 	
maps 	cmd 	 	Displays list of maps.
mat_antialias 	0 	, "matsys" 	
mat_autoexposure_max 	2 	, "cl" 	
mat_autoexposure_min 	0 	, "cl" 	
mat_bloomamount_rate 	0 	, "cl" 	
mat_bloomscale 	1 	, "cl" 	
mat_blur 	1 	, "cl" 	
mat_bufferprimitives 	1 	, "matsys" 	
mat_bumpbasis 	0 	 	
mat_bumpmap 	1 	, "matsys" 	
mat_camerarendertargetoverlaysize 	128 	, "cheat", "cl" 	
mat_clipz 	1 	, "cl" 	
mat_colorcorrection 	1 	, "a" 	
mat_compressedtextures 	1 	, "matsys" 	
mat_configcurrent 	cmd 	 	show the current video control panel config for the material system
mat_crosshair 	cmd 	 	
mat_debug 	cmd 	 	
mat_debug_autoexposure 	0 	, "cl" 	
mat_debug_postprocessing_effects 	0 	, "cl" 	
mat_debug_process_halfscreen 	0 	, "cl" 	
mat_debugalttab 	0 	 	
mat_debugdepth 	0 	, "matsys" 	
mat_debugdepthmode 	0 	, "matsys" 	
mat_debugdepthval 	128 	, "matsys" 	
mat_debugdepthvalmax 	256 	, "matsys" 	
mat_depthbias_decal 	-262144 	, "matsys" 	
mat_depthbias_normal 	0 	, "cheat" 	
mat_diffuse 	1 	, "matsys" 	
mat_disable_bloom 	0 	, "cl" 	
mat_drawflat 	0 	, "cheat", "matsys" 	
mat_drawpredator 	0 	, "cheat" 	
mat_drawwater 	1 	, "cheat", "cl" 	
mat_dxlevel 	80 	, "matsys" 	
mat_dynamic_tonemapping 	1 	, "cheat" 	
mat_edit 	cmd 	 	
mat_envmapsize 	128 	 	
mat_envmaptgasize 	32 	 	
mat_fastnobump 	0 	, "matsys" 	
mat_fastspecular 	1 	 	Enable/Disable specularity for visual testing. Will not reload materials and will not affect perf.
mat_fillrate 	0 	, "cheat", "matsys" 	
mat_filmgrain 	0 	, "cl" 	Enable/disable film grain post effect
mat_filterlightmaps 	1 	, "matsys" 	
mat_filtertextures 	1 	, "matsys" 	
mat_force_bloom 	0 	, "cl" 	
mat_force_complain 	0 	, "matsys" 	
mat_force_lightmap_add 	0 	, "cheat", "matsys" 	
mat_force_lightmap_scale 	16 	, "cheat", "matsys" 	
mat_force_tonemap_scale 	0 	, "cheat" 	
mat_forceaniso 	1 	, "matsys" 	
mat_forcedynamic 	0 	, "cheat" 	
mat_forcehardwaresync 	1 	, "matsys" 	
mat_forcemanagedtextureintohardware 	0 	, "matsys" 	
mat_frame_sync_enable 	1 	, "cheat", "matsys" 	
mat_frame_sync_force_texture 	0 	, "cheat", "matsys" 	Force frame syncing to lock a managed texture.
mat_framebuffercopyoverlaysize 	128 	, "cl" 	
mat_fullbright 	0 	, "cheat" 	
mat_hdr_enabled 	0 	 	
mat_hdr_level 	0 	 	Set to 0 for no HDR, 1 for LDR+bloom on HDR maps, and 2 for full HDR on HDR maps.
mat_hdr_manual_tonemap_rate 	1 	, "matsys" 	
mat_hdr_tonemapscale 	1 	, "cheat", "matsys" 	
mat_hdr_tonemapscale_max 	16 	, "sv" 	
mat_hdroverbrightrange 	16 	, "matsys" 	
mat_hsv 	0 	, "cl" 	
mat_info 	cmd 	 	Shows material system info
mat_leafvis 	0 	 	Draw wireframe of current leaf
mat_levelflush 	1 	 	
mat_loadtextures 	1 	 	
mat_luxels 	0 	, "cheat" 	
mat_maxframelatency 	1 	 	
mat_measurefillrate 	0 	, "cheat", "matsys" 	
mat_mipmaptextures 	1 	, "matsys" 	
mat_monitorgamma 	1 	 	monitor gamma (typically 2.2 for CRT and 1.7 for LCD)
mat_norendering 	0 	 	
mat_normalmaps 	0 	, "cheat", "matsys" 	
mat_normals 	0 	, "cheat" 	
mat_parallaxmap 	0 	, "matsys" 	
mat_picmip 	0 	, "matsys" 	
mat_proxy 	0 	, "cheat", "matsys" 	
mat_reducefillrate 	0 	, "matsys" 	
mat_reloadallmaterials 	cmd 	 	
mat_reloadmaterial 	cmd 	 	
mat_reloadtextures 	cmd 	 	
mat_reversedepth 	0 	, "cheat", "matsys" 	
mat_savechanges 	cmd 	 	saves current video configuration to the registry
mat_setvideomode 	cmd 	 	sets the width, height, windowed state of the material system
mat_shadowstate 	1 	 	
mat_show_ab_hdr 	0 	 	
mat_show_histogram 	0 	, "cl" 	
mat_show_texture_memory_usage 	0 	, "numeric" 	Display the texture memory usage on the HUD.
mat_showcamerarendertarget 	0 	, "cheat", "cl" 	
mat_showenvmapmask 	0 	, "matsys" 	
mat_showframebuffertexture 	0 	, "cheat", "cl" 	
mat_showfxtexture 	0 	, "cheat", "cl" 	
mat_showlightmapcomponent 	0 	, "matsys" 	0: show normal-mapped lightmap 1: show component 1 1: show component 2 1: show component 3
mat_showlightmappage 	-1 	 	
mat_showlowresimage 	0 	, "matsys" 	
mat_showmaterials 	cmd 	 	Show materials.
mat_showmaterialsverbose 	cmd 	 	
mat_showmiplevels 	0 	, "matsys" 	
mat_showtextures 	cmd 	 	Show textures.
mat_showwatertextures 	0 	, "cheat", "cl" 	
mat_slopescaledepthbias_decal 	0 	, "cheat", "matsys" 	
mat_slopescaledepthbias_normal 	0 	, "cheat", "matsys" 	
mat_softwarelighting 	0 	, "matsys" 	
mat_softwareskin 	0 	 	
mat_specular 	1 	, "matsys" 	Enable/Disable specularity for perf testing. Will cause a material reload upon change.
mat_spewvertexandpixelshaders 	cmd 	 	print all vertex and pixel shaders currently loaded to the console
mat_stub 	0 	, "cheat", "cl" 	
mat_suppress 	cmd 	 	Supress a material from drawing
mat_surfaceid 	0 	 	
mat_surfacemat 	0 	 	
mat_texture_limit 	-1 	, "numeric", "matsys" 	If this value is not -1, the material system will limit the amount of texture memory it uses in a frame. Useful for identifying
-mat_texture_list 	cmd 	 	
+mat_texture_list 	cmd 	 	
mat_texture_list 	0 	 	For debugging, show a list of used textures per frame
mat_texture_list_all 	0 	, "numeric" 	If this is nonzero, then the texture list panel will show all currently-loaded textures.
mat_texturelist_directories 	0 	, "numeric" 	
mat_texturelist_files 	1 	, "numeric" 	
mat_tonemapping_occlusion_use_stencil 	1 	, "cl" 	
mat_trilinear 	1 	, "matsys" 	
mat_very_high_texture 	1 	, "a", "matsys" 	
mat_viewportscale 	1 	, "cheat", "cl" 	
mat_vsync 	0 	, "matsys" 	Force sync to vertical retrace
mat_wateroverlaysize 	128 	, "cl" 	
mat_wireframe 	0 	, "cheat" 	
mat_yuv 	0 	, "cl" 	
maxplayers 	cmd 	 	Change the maximum number of players allowed on this server.
mem_dump 	cmd 	 	Dump memory stats to text file.
mem_dumpstats 	0 	 	Dump current and max heap usage info to console at end of frame ( set to 2 for continuous output )
mem_force_flush 	0 	 	Force cache flush of unlocked resources on every alloc
memory 	cmd 	 	Print memory stats.
min_damage_to_activate_long_fall 	5 	, "sv" 	
minisave 	cmd 	 	Saves game (for current level only!)
missile_temp 	0 	, "cl" 	
mm_activate_trample_angle 	90 	, "sv" 	
mm_addz_collision_impal_ground 	40 	, "sv" 	
mm_ai_3dviewcone 	0 	, "sv" 	
mm_ai_alert_status 	0 	, "sv" 	
mm_ai_applyfilerelationship 	1 	, "sv" 	
mm_ai_attack_latence_after_hit 	1 	, "sv" 	
mm_ai_attack_rythm 	1 	, "sv" 	
mm_ai_attacklayer_interval 	4 	, "sv" 	
mm_ai_bullet_time 	1 	, "a", "sv" 	
mm_ai_bullet_time_forcealways 	0 	, "sv" 	
mm_ai_can_push_other_npcs 	1 	, "sv" 	
mm_ai_can_push_props_physics 	1 	, "sv" 	
mm_ai_compute_sound_dist 	1 	, "sv" 	
mm_ai_cyclope_debug 	0 	, "sv", "cheat" 	
mm_ai_cyclope_grabnpc_dist 	200 	, "sv" 	
mm_ai_cyclope_grabx_left 	40 	, "sv" 	
mm_ai_cyclope_grabx_left_object 	45 	, "sv" 	
mm_ai_cyclope_grabx_right 	-40 	, "sv" 	
mm_ai_cyclope_grabx_right_object 	-50 	, "sv" 	
mm_ai_cyclope_graby_left 	-20 	, "sv" 	
mm_ai_cyclope_graby_left_object 	-50 	, "sv" 	
mm_ai_cyclope_graby_right 	10 	, "sv" 	
mm_ai_cyclope_graby_right_object 	10 	, "sv" 	
mm_ai_cyclope_grabz_left_object 	-20 	, "sv" 	
mm_ai_cyclope_grabz_right_object 	20 	, "sv" 	
mm_ai_cyclope_launch_player_y 	200 	, "sv" 	
mm_ai_cyclope_view_dist 	40 	, "sv" 	
mm_ai_debug_RadialRoute 	0 	, "sv" 	
mm_ai_difficulty 	50 	, "sv" 	
mm_ai_disable_attachement_lookup_test 	1 	, "sv" 	
mm_ai_disable_chestturn 	0 	, "sv" 	
mm_ai_dist_defense 	100 	, "sv" 	
mm_ai_dist_not_rush_on_seen 	400 	, "sv" 	
mm_ai_dist_surprised 	314 	, "sv" 	
mm_ai_dist_walk_path 	250 	, "sv" 	
mm_ai_distance_to_reset_no_attack_player 	320 	, "sv" 	
mm_ai_draw_controllerlinks 	cmd 	 	Display all box of Controller links (use on fire) which don't allow to npc to pass through except they are already in.
mm_ai_draw_test_route 	0 	, "sv" 	
mm_ai_enable_cyclope_smoke 	1 	, "sv" 	
mm_ai_enable_shootaround 	1 	, "sv" 	
mm_ai_ExpressionGenerated 	0 	, "sv" 	
mm_ai_facehugger_airacc 	80 	, "sv" 	
mm_ai_facehugger_airspeedmax 	280 	, "sv" 	
mm_ai_facehugger_airspeedmaxcombat 	200 	, "sv" 	
mm_ai_facehugger_enablehugeattack 	1 	, "sv" 	
mm_ai_flyingmonster_speedrot 	0 	, "sv" 	
mm_ai_force_fall_wall 	5000 	, "sv" 	
mm_ai_force_fall_wallz 	2000 	, "sv" 	
mm_ai_freeze 	0 	, "sv" 	Freeze all npc after a little time
mm_ai_grabadonf 	0 	, "sv" 	
mm_ai_height_for_down_attack 	50 	, "sv" 	
mm_ai_hit_poseparam_time 	0 	, "sv" 	
mm_ai_horse_smooth_run 	0 	, "sv" 	
mm_ai_insertnode_mindist 	40 	, "sv" 	
mm_ai_insertnode_nbnearest 	6 	, "sv" 	
mm_ai_jump_body_lift 	-10 	, "sv" 	
mm_ai_jump_body_pitch 	30 	, "sv" 	
mm_ai_jump_time_body_down 	0 	, "sv" 	:
mm_ai_jump_time_body_raise 	0 	, "sv" 	
mm_ai_lerpviewcone 	0 	, "sv", "rep" 	Value of smooth for viewcone. From 0 to 1
mm_ai_like_dmg_multiplier 	0 	, "sv" 	
mm_ai_like_npc_hit_by_player_delay 	0 	, "sv" 	
mm_ai_paokai_absvelocity_variation 	0 	, "sv" 	
mm_ai_paokai_acceleration 	300 	, "sv" 	
mm_ai_paokai_acceleration_attack 	5000 	, "sv" 	
mm_ai_paokai_acceleration_min 	600 	, "sv" 	
mm_ai_paokai_acceleration_variation 	0 	, "sv" 	
mm_ai_paokai_attackbolt_mindist 	200 	, "sv" 	
mm_ai_paokai_can_light 	1 	, "sv" 	
mm_ai_paokai_claws_distatta_max 	500 	, "sv" 	
mm_ai_paokai_deathcorridorx 	-210 	, "sv" 	
mm_ai_paokai_deathcorridory 	-5 	, "sv" 	
mm_ai_paokai_deathcorridorz 	120 	, "sv" 	
mm_ai_paokai_speed_rotation 	8 	, "sv" 	
mm_ai_paokai_speedlongflight 	1500 	, "sv" 	
mm_ai_paokai_tail_distatta_max 	800 	, "sv" 	
mm_ai_paokai_tail_z 	300 	, "sv" 	
mm_ai_paokai_tail_zatta_max 	100 	, "sv" 	
mm_ai_paokai_tail_zatta_min 	-800 	, "sv" 	
mm_ai_paokai_yawtoposeroll 	-2 	, "sv" 	
mm_ai_parrylong_nbmoulinet_dodgestrike 	5 	, "sv" 	
mm_ai_playerinaudible 	0 	, "sv" 	
mm_ai_playerinaudible_switch 	cmd 	 	Switch player's audibility to NPCs
mm_ai_playerinvisible 	0 	, "sv", "rep" 	
mm_ai_playerinvisible_switch 	cmd 	 	Switch player's invisibility to NPCs
mm_ai_playerstealthmax 	0 	, "sv" 	
mm_ai_ragdoll_blending_time 	0 	, "cl" 	
mm_ai_ragdoll_create_vel_coef 	0 	, "sv" 	
mm_ai_recompute_bounds_when_lying 	1 	, "sv" 	
mm_ai_search_min_dist 	150 	, "sv" 	
mm_ai_search_time 	10 	, "sv" 	
mm_ai_show_dodge_chance 	0 	, "sv" 	
mm_ai_show_enemy_move 	0 	, "sv" 	
mm_ai_show_expressions 	0 	, "sv" 	
mm_ai_show_kick_radius 	0 	, "sv" 	
mm_ai_show_setschedule 	0 	, "sv", "cheat", "rep"	
mm_ai_show_stick_cursor 	0 	, "sv" 	
mm_ai_show_zones 	0 	, "sv" 	
mm_ai_showstate 	0 	, "sv" 	
mm_ai_simplifyall_increment 	5 	, "sv" 	
mm_ai_simplifyall_maxsamples 	4 	, "sv" 	
mm_ai_simplifyall_radius 	52 	, "sv" 	
mm_ai_simplifyall_scandist 	52 	, "sv" 	
mm_ai_simplifyquick_increment 	5 	, "sv" 	
mm_ai_simplifyquick_maxsamples 	2 	, "sv" 	
mm_ai_simplifyquick_radius 	52 	, "sv" 	
mm_ai_simplifyquick_scandist 	52 	, "sv" 	
mm_ai_sound_detect_interval 	5 	, "sv" 	
mm_ai_sound_detect_time_filter 	1 	, "sv" 	
mm_ai_speed 	55 	, "sv" 	
mm_ai_spidermonster_debug_ik 	0 	, "sv" 	
mm_ai_spidermonster_enablebones 	1 	, "sv" 	
mm_ai_spidermonster_idle 	0 	, "sv" 	
mm_ai_spidermonster_override 	1 	, "sv" 	
mm_ai_spidermonster_use_ik 	0 	, "sv" 	
mm_ai_state 	-1 	, "sv" 	
mm_ai_stealth_close_center 	0 	, "sv", "rep" 	Stealth on close center
mm_ai_stealth_close_side 	0 	, "sv", "rep" 	Stealth on close side and fare center
mm_ai_stealth_far_side 	0 	, "sv", "rep" 	Stealth on fare side
mm_ai_test_qct_wizards_perfs 	1 	, "sv" 	
mm_ai_time_only_small_lateral_moves 	2 	, "sv" 	
mm_ai_undead_always_crawl 	0 	, "sv" 	
mm_ai_use_new_movestep 	1 	, "sv" 	
mm_ai_use_valve 	1 	, "sv" 	
mm_ai_vcd_help_maxtime 	10 	, "sv" 	
mm_ai_vcd_help_mintime 	5 	, "sv" 	
mm_ai_versusdistmax 	50 	, "sv" 	
mm_ai_versusdistmin 	20 	, "sv" 	
mm_ai_versusdistnpcs 	100 	, "sv" 	
mm_ai_wizard_orient_layer 	1 	, "sv" 	
mm_ai_worm_archoffsetz 	1200 	, "sv" 	
mm_ai_worm_avoid_rad 	750 	, "sv" 	
mm_ai_worm_debug 	0 	, "sv" 	
mm_ai_worm_draw_path 	0 	, "sv" 	
mm_ai_worm_speed_rotation 	10 	, "sv" 	
mm_ai_worm_superaccel 	0 	, "sv" 	
mm_ai_worm_teleport 	1 	, "sv" 	
mm_ai_worm_z_dif_attack 	900 	, "sv" 	
mm_alternate_player_combat 	0 	, "sv" 	
mm_angle_breakneck_front 	0 	, "sv" 	
mm_angle_to_exit_ladder 	0 	, "sv", "rep" 	
mm_arrow_adrenaline_trail_coeff_width 	2 	, "cl" 	
mm_arrow_check_world_dist 	100 	, "sv" 	
mm_arrow_check_world_dist_fatality 	100 	, "sv" 	
mm_arrow_decal_when_plant 	-10 	, "sv" 	
mm_arrow_distance_to_flamable 	120 	, "sv" 	
mm_arrow_pitch_compensation 	1 	, "sv" 	
mm_arrow_pitch_compensation_start 	-45 	, "sv" 	
mm_arrow_stick_cos_fatality 	0 	, "sv" 	
mm_arrow_time_to_kill 	3 	, "sv" 	
mm_belt_alwaysdisplayed 	1 	, "a", "cl" 	
mm_belt_displayslots 	0 	, "cl" 	
mm_belt_rendertargetresolution_x 	128 	, "cl" 	
mm_belt_rendertargetresolution_y 	128 	, "cl" 	
mm_BloodFeedbackSize 	0 	, "cl" 	
mm_BloodFeedbackTransparency 	0 	, "cl" 	
mm_bloodsplashtime 	1 	, "cl" 	
mm_blurscreen 	0 	, "cl" 	
mm_bonemerge 	0 	, "cl" 	
mm_bow_time_to_active_attack 	0 	, "sv" 	
mm_can_ground_impal_all_times 	0 	, "sv" 	
mm_charsheet_displayslots 	0 	, "cl" 	
mm_charsheet_items_focal 	90 	, "cl" 	
mm_charsheet_items_focal_zoomed 	90 	, "cl" 	
mm_charsheet_player_rendertargetresolution_x 	256 	, "cl" 	
mm_charsheet_player_rendertargetresolution_y 	512 	, "cl" 	
mm_charsheet_rendertargetresolution_x 	256 	, "cl" 	
mm_charsheet_rendertargetresolution_y 	128 	, "cl" 	
mm_cinematic_bar_fraction 	10 	, "cheat", "cl" 	Used to compute the height of the two bars displayed during real time cinematic ( screen ratio : 10 => screen height /10). Plea
mm_clear_use_entity 	cmd 	 	use it if you have a bug on use
mm_client_ragdoll_on_death 	0 	, "sv" 	
mm_coeff_offset_pitch 	0 	, "sv", "rep" 	
mm_coeff_offset_yaw 	0 	, "sv", "rep" 	
mm_coeff_underwater_scroll 	2 	, "cl" 	
mm_collector 	0 	, "sv" 	
mm_colorcorrection_speed_xana 	0 	, "sv" 	
mm_combatmovestable_force_reinit 	0 	, "sv" 	
mm_combine_displayslots 	0 	, "cl" 	
mm_combine_one_object_right 	0 	, "cl" 	
mm_corner_perc_height 	0 	, "cl" 	
mm_corner_perc_height_min 	0 	, "cl" 	
mm_corner_perc_width 	0 	, "cl" 	
mm_corner_perc_width_min 	0 	, "cl" 	
mm_corner_square 	0 	, "cl" 	
mm_cos_to_center_attack 	0 	, "sv" 	
mm_cut_rope 	1 	, "sv" 	
mm_cyclope_impal_cut 	0 	, "sv" 	
mm_CyrilFlameDebug 	0 	, "cl" 	
mm_daggers_maxcos_to_touch 	0 	, "sv" 	
mm_daggers_model_override 	0 	, "sv" 	
mm_debug_blend_subragdoll 	1 	, "cl" 	
mm_debug_damages 	0 	, "sv" 	
mm_debug_entityspellcaster 	0 	, "sv" 	
mm_delay_to_climb_rope 	0 	, "sv" 	
mm_difficulty_enable_hardcore 	1 	, "cl" 	
mm_disable_ik 	0 	, "cl" 	
mm_disable_poison_blur 	0 	, "cl" 	
mm_display_actionicon 	1 	, "cl" 	
mm_display_target_weight 	0 	, "sv" 	
mm_dist_impal_ground 	-30 	, "sv" 	
mm_dist_impal_ground_staff 	-60 	, "sv" 	
mm_dist_lockpick_between 	30 	, "sv" 	
mm_dist_to_exit_ladder 	5 	, "sv", "rep" 	
mm_drawscreen_adrenalized 	0 	, "cl" 	
mm_drawscreen_adrenalized_speed_fade 	5 	, "cl" 	
mm_drawscreen_hit 	0 	, "cl" 	
mm_drawscreen_neartodie 	0 	, "cl" 	
mm_drawscreen_neartodie_speed 	2 	, "cl" 	
mm_drawscreen_stealth 	0 	, "cl" 	
mm_drawscreen_stealth_override 	0 	, "cl" 	
mm_drawscreen_stealth_ramp 	0 	, "cl" 	
mm_drawscreen_stealth_speed_fade 	5 	, "cl" 	
mm_drawscreen_underwater 	0 	, "cl" 	
mm_dynamic_difficulty 	0 	, "sv" 	
mm_dynamic_jump_nodes 	0 	, "sv" 	
mm_enddemo 	cmd 	 	
mm_env_torch_sprite_framerate 	-1 	, "cl" 	
mm_facehugger_grab_offset 	40 	, "sv" 	
mm_facehugger_grab_offsetz 	10 	, "sv" 	
mm_facehugger_grab_velocityloose 	400 	, "sv" 	
mm_falling_attack_time_cancel 	0 	, "sv" 	
mm_fire_size_debug 	0 	, "sv" 	
mm_flame_debug 	1 	, "cl" 	
mm_force_cut 	80 	, "sv" 	
mm_force_cutlink 	2000 	, "sv" 	
mm_force_impal 	0 	, "sv" 	
mm_force_quickdraw 	0 	, "sv" 	
mm_forcecut 	0 	, "sv" 	
mm_fps_emergency 	-1 	, "sv" 	
mm_free_door_rotating_hardcode 	1 	, "sv" 	
mm_freeze_velocity_coeff 	10 	, "sv" 	
mm_friction_bodyawarness 	0 	, "sv" 	
mm_fullscreenfade 	1 	, "cl" 	
mm_functank_interp 	1 	, "sv" 	
mm_functank_interp_lock 	1 	, "sv" 	
mm_fx_bloodfeedback 	1 	, "sv" 	
mm_FX_Dynlights 	1 	, "sv", "rep" 	
mm_FXGlint_ForceRatio 	0 	, "cl" 	
mm_FXGlint_ForceScale 	1 	, "cl" 	
mm_fxquality_level 	2 	 	Set to 0 for LOW, 1 for MEDIUM, 2 for HIGH.
mm_game_easy_difficulty 	0 	, "sv" 	
mm_game_hard_difficulty 	0 	, "sv" 	
mm_gamerules_damagesize_1 	0 	, "sv" 	
mm_gamerules_damagesize_2 	0 	, "sv" 	
mm_gamerules_damagesize_3 	0 	, "sv" 	
mm_gamerules_damagesize_4 	0 	, "sv" 	
mm_gamma_already_set 	1 	 	
mm_gamma_max 	2 	 	
mm_gamma_min 	1 	 	
mm_gibs_onragdoll_minforce 	500 	, "sv" 	
mm_hack_multi 	0 	, "sv" 	Set to 1 to enable Might and Magic multiplayer mode for spectating a singleplayer game
mm_halo_charmed_blue 	0 	, "sv" 	
mm_halo_charmed_green 	0 	, "sv" 	
mm_halo_charmed_red 	1 	, "sv" 	
mm_halo_radius_factor 	1 	, "cl" 	
mm_halo_subdiv_factor 	1 	, "cl" 	
mm_halo_test 	0 	, "cl" 	
mm_halo_zbias 	5 	, "cl" 	
mm_HDR_FX 	1 	, "sv", "rep" 	
mm_headbobbing 	0 	, "a", "sv" 	
mm_headbobbing_maxclipp 	0 	, "sv", "rep" 	
mm_hint_lowhealth_toshow 	3 	, "sv" 	
mm_host_timescale 	1 	 	ARKANE BULLET TIME - Prescale the clock by this amount.
mm_hud_damage_angle 	0 	, "cl" 	
mm_hud_display_lifemana 	1 	, "cl" 	
mm_hud_displaystealth 	1 	, "sv", "rep" 	
mm_hud_stealth_reversed 	0 	, "cl" 	
mm_impal_cyclop_return_dist 	20 	, "sv" 	
mm_impal_cyclop_return_speed 	5 	, "sv" 	
mm_insert_node 	cmd 	 	create a node dynamically and link it to nearest nodes
mm_interp_pos_backstab 	10 	, "sv" 	
mm_interp_pos_breakneck 	0 	, "sv" 	
mm_interp_viewmodel 	1 	, "sv", "rep" 	
mm_interp_yaw_grab_cyclope 	4 	, "sv" 	
mm_isnogore 	0 	 	
mm_jump_rework 	1 	, "sv" 	
mm_kill_npc_ragdoll_force 	0 	, "sv" 	
mm_ladder_friction_pitch 	60 	, "sv", "rep" 	
mm_leaves_debug 	0 	, "cl" 	
mm_light_offset_ride_horse 	50 	, "cl" 	
mm_lightcache_accurate_radiosity 	1 	 	0 : Normal HL2 lighting 1 : Realtime Radiosity 2 : 6 points Realtime Radiosity
mm_log_qct_tableinit 	0 	, "sv" 	
mm_magic_air3_blast 	1 	, "sv" 	
mm_magic_cest_quoi_ca 	0 	, "cl" 	
mm_magic_fire1_blast 	1 	, "sv" 	
mm_magic_fire2_blast 	1 	, "sv" 	
mm_magic_fire3_blast 	1 	, "sv" 	
MM_Magic_SummonSpider_DontDie 	0 	, "sv" 	
mm_MagicEvents 	0 	, "sv" 	
mm_mantling_show_hands 	0 	, "sv" 	
mm_mass_to_stop_attack 	2000000 	, "sv" 	
mm_mat_wireframe 	cmd 	 	wireframe
mm_max_radius_sound_fire 	100 	, "sv" 	
mm_max_yaw_rope_collide 	45 	, "cl" 	
mm_maxcos_ropeserver 	0 	, "sv", "rep" 	
mm_min_ladder_move 	0 	, "sv", "rep" 	
mm_min_mass_for_impact 	5 	, "sv" 	
mm_min_mass_for_impact_coeff 	0 	, "sv" 	
mm_min_mass_for_physics_fx 	50 	, "sv", "rep" 	
mm_min_speed_to_stop_mvt 	60 	, "sv" 	
mm_min_time_autolock 	0 	, "sv" 	
mm_min_velocity_corner_ragdoll 	10 	, "sv" 	
mm_new_velocity_ragdoll 	0 	, "sv" 	
mm_nextitem 	cmd 	 	
mm_nobodyyaw_onplayer 	0 	, "sv" 	
mm_noheadMouvement 	0 	, "sv" 	
mm_noworldrender 	0 	 	
mm_npc_anim_length_log 	0 	, "sv" 	
mm_npc_create 	cmd 	 	Creates an NPC of the given type where the player is looking (if the given NPC can actually stand at that location). Argument
mm_npc_create_Arantir 	cmd 	 	Create Arantir
mm_npc_create_aratrok 	cmd 	 	Create aratrok
mm_npc_create_cyclope 	cmd 	 	Create a cyclope
mm_npc_create_death_knight 	cmd 	 	Create a death_knight with sword
mm_npc_create_death_knight_shield 	cmd 	 	Create a death_knight with sword and shield
mm_npc_create_ghoul 	cmd 	 	Create a ghoul
mm_npc_create_goblin 	cmd 	 	Create a goblin
mm_npc_create_human_guard 	cmd 	 	Create a human_guard with sword
mm_npc_create_human_guard_bow 	cmd 	 	Create a human_guard bow
mm_npc_create_human_guard_shield 	cmd 	 	Create a human_guard with sword and shield
mm_npc_create_Leanna 	cmd 	 	Create Leanna
mm_npc_create_lich 	cmd 	 	Create a lich
mm_npc_create_lich_king 	cmd 	 	Create a lich_king
mm_npc_create_Menelag 	cmd 	 	Create Menelag
mm_npc_create_necro_guard 	cmd 	 	Create a necro_guard with sword
mm_npc_create_necro_guard_bow 	cmd 	 	Create a necro_guard bow
mm_npc_create_necro_guard_shield 	cmd 	 	Create a necro_guard with sword and shield
mm_npc_create_necromancer 	cmd 	 	Create a necromancer
mm_npc_create_necromancer_lord 	cmd 	 	Create a necromancer_lord
mm_npc_create_orc_sword 	cmd 	 	Create an Orc with sword
mm_npc_create_orc_sword_bow 	cmd 	 	Create an Orc with bow
mm_npc_create_orc_sword_shield 	cmd 	 	Create an Orc with sword and shield
mm_npc_create_Phenrig 	cmd 	 	Create Phenrig
mm_npc_create_servant_specter 	cmd 	 	Create a servant_specter
mm_npc_create_spider 	cmd 	 	Create a spider
mm_npc_create_spider_mini 	cmd 	 	Create a spider_mini
mm_npc_create_undead 	cmd 	 	Create an undead
mm_npc_create_villager_undead 	cmd 	 	Create an undead villager
mm_npc_create_wizard 	cmd 	 	Create a wizard
MM_NPC_PaoKai_ElectricBreathAttach 	0 	, "sv" 	
mm_npc_set_hate 	cmd 	 	Set the targeted NPC to hate with player
mm_npc_shrinkedpitch 	180 	, "sv" 	
mm_objectives_displaytime 	8 	, "cl" 	
mm_objectives_show 	cmd 	 	
mm_open_charsheet 	cmd 	 	Opens the Character Sheet
mm_pao_nophysics 	0 	, "sv" 	
mm_particles_debug 	0 	, "cl" 	
mm_particles_disable 	0 	, "cl" 	
mm_Particles_HDR_v 	0 	, "sv", "rep" 	
mm_patrolbehavior_changepatrol 	1 	, "sv" 	
mm_picklock_force_duck 	30 	, "sv" 	
mm_player_activate_state 	cmd 	 	activate player action
mm_player_active_mantling 	1 	, "sv", "rep" 	
mm_player_add_adrenaline 	cmd 	 	Add Adrenaline to the player
mm_player_add_gold 	cmd 	 	Add Gold to the player
mm_player_add_skillpoints 	cmd 	 	Add SkillPoints to the player
mm_player_almost_dead 	5 	, "cl" 	
mm_player_almost_dead_max_coeff 	0 	, "cl" 	
mm_player_always_bow_fatalities 	0 	, "sv" 	
mm_player_angle_for_special_turn 	45 	, "sv" 	
mm_player_angle_for_turn 	90 	, "sv" 	
mm_player_arantir_dropweapon_speed 	40 	, "sv" 	
mm_player_arantir_grab_speed_sub_health 	5 	, "sv" 	
mm_player_auto_close_door_dist 	500 	, "sv" 	
mm_player_autolock_delta_pitch 	25 	, "cl" 	
mm_player_autolock_delta_yaw 	10 	, "cl" 	
mm_player_backstab_cos 	0 	, "sv" 	
mm_player_backstab_npc_dist 	26 	, "sv" 	
MM_Player_BloodDrips 	0 	, "sv" 	
mm_player_blur_time_when_break_parry 	2 	, "sv" 	
mm_player_blur_time_when_knocked_down 	3 	, "sv" 	
mm_player_boat_ride_delta_pitch_max 	80 	, "cl" 	
mm_player_boat_ride_delta_pitch_min 	80 	, "cl" 	
mm_player_boat_ride_delta_yaw 	45 	, "cl" 	
mm_player_body_roll_lean_coeff 	0 	, "sv" 	
mm_player_body_roll_lean_coeff_body 	0 	, "sv" 	
mm_player_body_roll_lean_speed_body 	80 	, "sv" 	
mm_player_body_yaw_interp 	1 	, "sv" 	
mm_player_boneattack_valmax 	100 	, "sv" 	
mm_player_boneattack_valmin 	10 	, "sv" 	
mm_player_bow_in_fps 	4 	, "sv" 	
mm_player_bow_out_fps 	1 	, "sv" 	
mm_player_bow_stabilisation 	1 	, "sv" 	
mm_player_coeff_intensite_blur 	0 	, "cl" 	
mm_player_coeff_roll_on_ground 	0 	, "sv", "rep" 	
mm_player_coeff_time_blur 	0 	, "sv", "rep" 	
mm_player_collision_hm_hull 	10 	, "sv", "rep" 	
mm_player_cos_to_throw_daggers 	0 	, "sv" 	
mm_player_cycle_fastattack_end 	0 	, "sv" 	
mm_player_cycle_interp_bodyawarness 	0 	, "sv" 	
mm_player_cycle_to_stop_when_collide 	0 	, "sv" 	
mm_player_damage_big_red_fade_alpha_value 	128 	, "sv" 	
mm_player_damage_big_red_fade_hold 	0 	, "sv" 	
mm_player_damage_big_red_fade_red_value 	128 	, "sv" 	
mm_player_damage_big_red_fade_time 	1 	, "sv" 	
mm_player_damage_huge_red_fade_alpha_value 	128 	, "sv" 	
mm_player_damage_huge_red_fade_hold 	0 	, "sv" 	
mm_player_damage_huge_red_fade_red_value 	128 	, "sv" 	
mm_player_damage_huge_red_fade_time 	1 	, "sv" 	
mm_player_damage_propphys_min_speed 	1 	, "sv" 	
mm_player_death_fadeout_duration 	4 	, "sv" 	
mm_player_debug_func 	cmd 	 	debug func
mm_player_delta_acc 	20 	, "sv" 	
mm_player_disable_xana_power 	cmd 	 	
mm_player_dist_entities_fade 	60 	, "sv" 	
mm_player_dist_lock_dodge 	200 	, "sv" 	
mm_player_dist_npc_when_impal 	50 	, "sv" 	
mm_player_dist_npc_when_impal_cyclope 	145 	, "sv" 	
mm_player_dist_to_allow_jump 	17 	, "sv", "rep" 	
mm_player_dist_tomove_when_attach_rope 	300 	, "sv" 	
mm_player_distance_to_autolock 	200 	, "sv" 	
mm_player_distance_to_fatality_bow 	100 	, "sv" 	
mm_player_dodgefriction 	4 	, "sv" 	
mm_player_dodgeminspeed 	5 	, "sv" 	
mm_player_dodgepushfactor 	1200 	, "sv" 	
mm_player_dodgepushz 	120 	, "sv" 	
mm_player_enable_xana_power 	cmd 	 	
mm_player_entities_fade_in_tk 	0 	, "sv" 	
mm_player_fallingingroundpushfactor 	20 	, "sv" 	
mm_player_fallingingroundpushz 	150 	, "sv" 	
mm_player_freeze 	cmd 	 	freeze player
mm_player_go 	cmd 	 	mm_player_go <x> <y> <z> <<rx>> <<ry>> <<rz>>
mm_player_grab_camera_move_dist 	20 	, "sv", "rep" 	
mm_player_grab_camera_time_offset 	1 	, "sv", "rep" 	
mm_player_grab_camera_time_scale 	0 	, "sv", "rep" 	
mm_player_grab_headanglelimit_down 	64 	, "sv" 	
mm_player_grab_headanglelimit_up 	-80 	, "sv" 	
mm_player_grabaddy 	10 	, "sv", "rep" 	
mm_player_grabminusz 	50 	, "sv", "rep" 	
mm_player_grabminuszcyc 	20 	, "sv", "rep" 	
mm_player_graboffset 	0 	, "sv", "rep" 	
mm_player_grabpushfactor 	400 	, "sv" 	
mm_player_grabpushz 	150 	, "sv" 	
mm_player_grabrotateyaw 	180 	, "sv", "rep" 	
mm_player_ground_impal_blood 	0 	, "sv" 	
mm_player_ground_impal_blood_amount_daggers 	4 	, "sv" 	
mm_player_ground_impal_blood_daggers 	0 	, "sv" 	
mm_player_ground_impal_blood_zbias 	3 	, "sv" 	
mm_player_ground_impal_blood_zbias_daggers 	-10 	, "sv" 	
mm_player_ground_impal_offset_dir 	20 	, "sv" 	
mm_player_ground_impal_offset_dir_daggers 	25 	, "sv" 	
mm_player_ground_impal_pitch 	45 	, "cl" 	
mm_player_Ground_Impal_Translate_Coeff 	20 	, "sv" 	
mm_player_heartbeat_fast 	0 	, "sv" 	
mm_player_heartbeat_slow 	1 	, "sv" 	
mm_player_hide_third 	0 	, "cl" 	
mm_player_horse_ride_delta_pitch 	80 	, "cl" 	
mm_player_horse_ride_delta_yaw 	45 	, "cl" 	
mm_player_interp_mantling 	1 	, "sv" 	
mm_player_interp_mvt 	2 	, "sv" 	
mm_player_interp_turn45 	5 	, "sv" 	
mm_player_interrupt 	cmd 	 	interrupt player action
mm_player_kill 	cmd 	 	kill player
mm_player_ladder_delta_yaw 	45 	, "cl" 	
mm_player_ladder_offset 	9 	, "sv", "rep" 	
mm_player_ladder_speed 	80 	, "sv", "rep" 	
mm_player_ladder_tolerance_error 	0 	, "sv", "rep" 	
mm_player_layer_speed 	15 	, "sv" 	
mm_player_layer_speed_take_updown 	5 	, "sv" 	
mm_player_lean_eye 	72 	, "sv", "rep" 	
mm_player_lean_hull 	5 	, "sv", "rep" 	
mm_player_lock_arantir_speed 	0 	, "sv", "rep" 	
mm_player_lockpick_delta_pitch 	80 	, "cl" 	
mm_player_lockpick_delta_yaw 	45 	, "cl" 	
mm_player_log 	0 	, "sv" 	
mm_player_lookat_speed 	2 	, "cl" 	
mm_player_mantling_min_ground 	10 	, "sv", "rep" 	
mm_player_mantling_perc_stop 	0 	, "sv" 	
mm_player_max_angle_no_turn 	100 	, "sv" 	
mm_player_max_angle_remove_jump 	0 	, "sv", "rep" 	
mm_player_max_poison_damage 	5 	, "sv" 	
mm_player_max_poly_cos_mantling 	0 	, "sv", "rep" 	
mm_player_max_yaw_for_rush_attack 	45 	, "cl" 	
mm_player_max_yaw_on_ground 	45 	, "sv", "rep" 	
mm_player_max_yaw_to_rever_idle 	10 	, "sv" 	
mm_player_maxcos_to_fatality_bow 	0 	, "sv" 	
mm_player_maxdist_for_disarm 	100 	, "sv" 	
mm_player_maxdist_for_kick 	100 	, "sv" 	
mm_player_maxtime_to_unzoom 	2 	, "sv" 	
mm_player_min_angle_remove_jump 	0 	, "sv", "rep" 	
mm_player_minangle_to_high_kick 	40 	, "sv" 	
mm_player_minangle_to_low_kick 	65 	, "sv" 	
mm_player_minangle_to_medium_kick 	50 	, "sv" 	
mm_player_minangle_to_veryhigh_kick 	30 	, "sv" 	
mm_player_mintime_to_bigslash 	400 	, "sv" 	
mm_player_mintime_to_bigslash_daggers 	200 	, "sv" 	
mm_player_mintime_to_lightningbolt_grow 	200 	, "sv" 	
mm_player_mintime_to_walkrun 	0 	, "sv" 	
mm_player_override_fastattack 	0 	, "sv" 	
mm_player_parry_in_fps 	1 	, "sv" 	
mm_player_parry_out_fps 	1 	, "sv" 	
mm_player_parry_parry_fps 	1 	, "sv" 	
mm_player_pitch_attenuate_hm 	45 	, "sv", "rep" 	
mm_player_pitch_attenuate_sm 	8 	, "sv", "rep" 	
mm_player_pitch_for_special_turn 	60 	, "sv" 	
mm_player_pitch_on_ground 	-20 	, "sv", "rep" 	
mm_player_punch_factor 	0 	, "sv" 	
mm_player_punch_factor_when_parrying 	0 	, "sv" 	
mm_player_push_speed_coeff 	0 	, "sv" 	
mm_player_rangealphamax 	55 	, "sv" 	
mm_player_rangealphamax_charm 	70 	, "sv" 	
mm_player_rangealphamax_tk 	70 	, "sv" 	
mm_player_rangealphamin 	-70 	, "sv" 	
mm_player_rangealphamin_charm 	-89 	, "sv" 	
mm_player_rangealphamin_tk 	-89 	, "sv" 	
mm_player_rangebetamax 	20 	, "sv" 	
mm_player_rangebetamin 	-20 	, "sv" 	
mm_player_respawn_after_death 	1 	, "sv", "rep" 	
mm_player_ripple_min 	2 	, "sv" 	
mm_player_ripple_scale 	100 	, "sv" 	
mm_player_screenshake 	cmd 	 	
mm_player_skills_dump_definitions 	cmd 	 	
mm_player_skills_dump_modules 	cmd 	 	
mm_player_skills_dump_skills 	cmd 	 	
mm_player_skills_grosbill 	0 	, "sv" 	
mm_player_skills_reset 	cmd 	 	
mm_player_speed_pitch_zero 	0 	, "cl" 	
mm_player_speed_pitch_zero_backstab 	0 	, "cl" 	
mm_player_speed_to_active_fall 	125 	, "sv" 	
mm_player_speed_to_set_idle 	50 	, "sv" 	
mm_player_speed_zoom_in 	1 	, "sv" 	
mm_player_speed_zoom_out 	0 	, "sv" 	
mm_player_stamina_megasprint_cost_per_second 	2 	, "sv", "rep" 	
mm_player_stamina_needed_for_kick 	3 	, "sv", "rep" 	
mm_player_step_mantling 	85 	, "sv", "rep" 	
mm_player_step_min_mantling_max 	70 	, "sv", "rep" 	
mm_player_step_min_mantling_min 	35 	, "sv", "rep" 	
mm_player_step_min_recal_mantling 	70 	, "sv", "rep" 	
mm_player_take_interp_speed 	12 	, "sv", "rep" 	
mm_player_take_two_hands_offset_pitch 	16 	, "sv", "rep" 	
mm_player_throwforce 	10 	, "sv" 	
mm_player_throwforce_ragdoll 	1 	, "sv" 	
mm_player_throwforceangular 	2 	, "sv" 	
mm_player_throwtargetdist 	200 	, "sv" 	
mm_player_time_impal 	0 	, "sv" 	
mm_player_time_mantling 	0 	, "sv" 	
mm_player_time_to_add_mana 	1 	, "sv" 	
mm_player_time_to_fatality_bow 	0 	, "sv" 	
mm_player_time_to_get_decision 	0 	, "sv" 	
mm_player_time_to_revert_idle 	2 	, "sv" 	
mm_player_time_to_taunt 	5 	, "sv" 	
mm_player_time_to_throw_daggers 	1 	, "sv" 	
mm_player_time_to_turn 	0 	, "sv" 	
mm_player_time_to_turn_fast 	0 	, "sv" 	
mm_player_timetoground 	1 	, "sv" 	
mm_player_unfreeze 	cmd 	 	unfreeze player
mm_player_view_offset_x 	0 	, "sv", "rep" 	
mm_player_view_offset_y 	0 	, "sv", "rep" 	
mm_player_view_offset_z 	61 	, "sv", "rep" 	
mm_player_water_offset_hair 	4 	, "sv", "rep" 	
mm_player_water_offset_waist 	25 	, "sv", "rep" 	
mm_player_water_offset_waist_duck 	10 	, "sv", "rep" 	
mm_player_where 	cmd 	 	
mm_poison_amount_mult 	0 	, "cl" 	
mm_poison_lifetime_mult 	1 	, "cl" 	
mm_previtem 	cmd 	 	
mm_props_collision_factor_damage_when_throw 	0 	, "sv" 	
mm_props_collision_factor_force_when_throw 	0 	, "sv" 	
mm_push_player_next_to_the_gap 	5 	, "sv" 	
mm_pushforcecoeff_when_push 	70 	, "sv" 	
mm_ragdoll_vel_to_damage 	300 	, "sv" 	
mm_ragdollanimation_coeffvelocity 	1 	, "sv" 	
mm_ragdollanimation_coeffvelocity_impactforce	0 	, "sv" 	
mm_ragdollanimation_coeffvelocity_push 	100 	, "sv" 	
mm_refract_underwater 	0 	, "cl" 	
mm_refresh_item_flyover 	cmd 	 	
mm_removedraw_trap_secret 	0 	, "cl" 	
mm_reset_stabilisation_angle 	10 	, "sv" 	
mm_reset_stabilisation_speed 	40 	, "sv" 	
mm_rope_flying_speed 	250 	, "sv" 	
mm_rope_hull 	5 	, "sv" 	
mm_rope_stick_water_dist 	60 	, "sv" 	
mm_ropeserver_cut_slack_mul 	3 	, "sv" 	
mm_ropeserver_cut_slack_mul2 	0 	, "sv" 	
mm_ropeserver_drawcollision 	0 	, "sv" 	
mm_ropeserver_force_climb 	100 	, "sv" 	
mm_ropeserver_fraction_min_to_accroch 	0 	, "sv" 	
mm_ropeserver_min_rope 	70 	, "sv" 	
mm_ropeserver_stable 	0 	, "sv" 	
mm_secured_client 	1 	, "cl" 	
mm_secured_server 	1 	, "sv" 	
mm_selection_mode 	1 	, "cl" 	
mm_shadow_drawrenderbounds 	0 	, "cl" 	
mm_shadow_drawrenderbounds_extruded 	0 	, "cl" 	
mm_shadow_get_skylight 	1 	, "cl" 	
mm_show_dmg_computing 	0 	, "sv" 	
mm_show_flies_debug 	0 	, "cl" 	
mm_show_ik_reorient 	0 	, "sv" 	
mm_show_presence 	0 	, "sv" 	
mm_show_qct_warning 	1 	, "sv" 	Shows warning for the .qct DataTable system. 0 = Disabled, 1 = CombatMoveTable, 2 = SpellDataTable.
mm_show_testattack 	0 	, "sv" 	
mm_shrinkscaledisable 	1 	, "sv" 	
mm_sizehull_use_entity 	7 	, "sv", "rep" 	
mm_skintest_burnt 	0 	, "cl" 	
mm_skintest_charm 	0 	, "cl" 	
mm_skintest_charmed 	0 	, "cl" 	
mm_skintest_daggerashes 	0 	, "cl" 	
mm_skintest_disapear 	0 	, "cl" 	
mm_skintest_door 	0 	, "cl" 	
mm_skintest_doorskin1 	0 	, "cl" 	
mm_skintest_doorskin2 	0 	, "cl" 	
mm_skintest_doorskin3 	0 	, "cl" 	
mm_skintest_fadeentity 	0 	, "cl" 	
mm_skintest_fireball 	0 	, "cl" 	
mm_skintest_firetrap 	0 	, "cl" 	
mm_skintest_flamearrow 	0 	, "cl" 	
mm_skintest_flameblade 	0 	, "cl" 	
mm_skintest_frozenhand 	0 	, "cl" 	
mm_skintest_highlight 	0 	, "cl" 	
mm_skintest_l07_dome 	0 	, "cl" 	
mm_skintest_lightning 	0 	, "cl" 	
mm_skintest_shrink 	0 	, "cl" 	
mm_skintest_skin1 	0 	, "cl" 	
mm_skintest_skin10 	0 	, "cl" 	
mm_skintest_skin2 	0 	, "cl" 	
mm_skintest_skin3 	0 	, "cl" 	
mm_skintest_skin4 	0 	, "cl" 	
mm_skintest_skin5 	0 	, "cl" 	
mm_skintest_skin6 	0 	, "cl" 	
mm_skintest_skin7 	0 	, "cl" 	
mm_skintest_skin8 	0 	, "cl" 	
mm_skintest_skin9 	0 	, "cl" 	
mm_skintest_souldrinker 	0 	, "cl" 	
mm_skintest_stoneskin 	0 	, "cl" 	
mm_skintest_weaken 	0 	, "cl" 	
mm_skintest_xanaskin 	0 	, "cl" 	
mm_speed_interp_lockpick 	3 	, "sv" 	
mm_speed_to_bow_zoom 	10 	, "sv" 	
mm_spell_firetrap_max 	4 	, "sv" 	
mm_spellsdatatable_force_reinit 	0 	, "sv" 	
mm_sprint_displayinterpspeed 	4 	, "cl" 	
mm_start_as_class 	0 	, "sv" 	
mm_start_chrono 	cmd 	 	start chrono
mm_stealth_almost_invisible 	0 	, "sv" 	
mm_stealth_almost_visible 	0 	, "sv" 	
mm_stealth_average_visibility 	0 	, "sv" 	
mm_stealth_drawrays 	0 	 	
mm_stealth_interpolation_speed 	25 	, "cl" 	
mm_stealth_invisible 	0 	, "sv" 	
mm_stealth_map_specific_hdr_level_to_enable 	1 	, "cl" 	
mm_stealth_maxlightmapvalueforlighting 	0 	 	
mm_stealth_mode 	0 	, "cl" 	
mm_stealth_overridevalue 	-1 	, "cl" 	
mm_stealth_raylength 	80 	 	
mm_stealth_recurse 	0 	 	
mm_stealth_rgbmode 	0 	, "cl" 	
mm_stealth_uselightmapvalueforlighting 	1 	 	
mm_stop_chrono 	cmd 	 	stop chrono
mm_swim_resetpitch_minus 	10 	, "sv", "rep" 	
mm_take_copy 	cmd 	 	
mm_take_editmode 	0 	, "sv", "rep" 	
mm_take_followerOffset 	30 	, "sv" 	
mm_take_stepdown 	cmd 	 	
mm_take_stepup 	cmd 	 	
mm_take_switch_handsparamdown 	cmd 	 	
mm_take_switch_handsparamup 	cmd 	 	
mm_take_switch_mode 	cmd 	 	
mm_take_switch_param 	cmd 	 	
mm_take_xdown 	cmd 	 	
mm_take_xup 	cmd 	 	
mm_take_ydown 	cmd 	 	
mm_take_yup 	cmd 	 	
mm_take_zdown 	cmd 	 	
mm_take_zup 	cmd 	 	
mm_telekinesis_coeff_damage 	0 	, "sv" 	
mm_temp 	0 	, "cl" 	
mm_temp_bloom 	-1 	, "sv" 	
MM_TestBloodOnScreen 	0 	, "sv" 	
mm_testbloodsplash 	0 	, "sv" 	
mm_TestFrozenScreen 	0 	, "cl" 	
mm_TestPoisonBlur 	0 	, "cl" 	
mm_throw_object_angle_minus 	20 	, "sv" 	
mm_throw_object_angle_minus_ragdoll 	-30 	, "sv" 	
mm_time_between_two_breathless_sound 	10 	, "sv" 	
mm_time_between_two_forward 	0 	, "cl" 	
mm_time_bow_stabilisation 	4 	, "sv" 	
mm_time_func_physbox_fade 	0 	, "sv" 	
mm_time_held_forward 	0 	, "cl" 	
mm_time_oneshot_world 	0 	, "sv" 	
mm_time_to_exit_enter_ladder 	1 	, "sv", "rep" 	
mm_time_to_next_grab 	20 	, "sv" 	
mm_time_to_release_TK 	0 	, "sv" 	
mm_time_to_TK 	0 	, "sv" 	
mm_time_update_trail 	0 	, "cl" 	
mm_tk_coeff_radial 	5 	, "sv" 	
mm_tk_min_bbox 	50 	, "sv" 	
mm_tk_min_radial 	30 	, "sv" 	
mm_trans_weapon 	1 	, "sv", "rep" 	
mm_translate_bindings_from_french 	0 	 	
mm_trap_touch 	15 	, "sv" 	
mm_triggerTeleportFX_fadein 	1 	, "sv" 	
mm_triggerTeleportFX_fadeout 	1 	, "sv" 	
mm_undead_grab_offset 	74 	, "sv" 	
mm_undead_grab_offsetz 	0 	, "sv" 	
mm_undead_grab_velocityloose 	400 	, "sv" 	
mm_use_qct_file 	1 	, "sv", "cheat", "rep"	Set to 1, the system will get keyvalues from .qct file (default 0
mm_vidmode_disable_800 	0 	 	
MM_WeaponTrail 	1 	, "cl" 	
mm_weaponvsweapon_debug 	0 	, "sv" 	
mm_weaponvsweapon_force_sparks 	0 	, "sv" 	
mm_weaponvsweapon_offset 	44 	, "sv" 	
mm_weaponvsweapon_offset_sparks 	5 	, "sv" 	
mm_weaponvsweapon_velocityloose 	400 	, "sv" 	
mm_webspider_dist_check_collision 	80 	, "cl" 	
mm_webspider_dist_sphere_collision 	50 	, "cl" 	
mm_webspider_draw 	5 	, "cl" 	
mm_webspider_drawspring 	-1 	, "cl" 	
mm_webspider_force_coeff 	600 	, "cl" 	
mm_webspider_force_decay 	0 	, "cl" 	
mm_webspider_gravity 	-600 	, "cl" 	
mm_webspider_lod 	500 	, "cl" 	
mm_webspider_normal_x 	1 	, "cl" 	
mm_webspider_normal_y 	0 	, "cl" 	
mm_webspider_normal_z 	0 	, "cl" 	
mm_webspider_random_wind 	100 	, "cl" 	
mm_xana_fov 	120 	, "sv" 	
mm_xana_regenerate 	3 	, "sv" 	
mmplayer_grabpushoffset 	10 	, "sv" 	
mmplayer_pushfactor 	400 	, "sv" 	
mmplayer_pushz 	10 	, "sv" 	
mmplayer_rushattack_friction 	0 	, "sv" 	
mmplayer_rushattackpushfactor 	400 	, "sv" 	
mmplayer_rushattackpushfactor_daggers 	400 	, "sv" 	
mmplayer_rushattackpushz 	10 	, "sv" 	
mmplayer_rushattackpushz_daggers 	10 	, "sv" 	
mmplayer_time_for_bounce 	0 	, "sv" 	
mmplayer_time_for_dodge 	1 	, "sv" 	
mmplayer_time_to_taunt 	5 	, "sv" 	
MMTelekinesis_AllowNoManaPush 	0 	, "sv" 	
MMTelekinesis_ball_cone 	0 	, "sv" 	
MMTelekinesis_chargetime 	2 	, "sv" 	
MMTelekinesis_cone 	0 	, "sv" 	
MMTelekinesis_maxforce 	1500 	, "sv" 	
MMTelekinesis_maxmass 	250 	, "sv" 	
MMTelekinesis_mega_pullforce 	4000 	, "sv" 	
MMTelekinesis_minforce 	700 	, "sv" 	
MMTelekinesis_pullforce 	4000 	, "sv" 	
MMTelekinesis_tracelength 	250 	, "sv" 	
mod_forcedata 	1 	 	Forces all model file data into cache on model load.
mod_load_async 	0 	 	
mod_test_mesh_not_available 	0 	 	
mod_test_not_available 	0 	 	
mod_test_verts_not_available 	0 	 	
mod_trace_load 	0 	 	
mortar_visualize 	0 	, "sv" 	
motdfile 	0 	, "sv" 	The MOTD file to load.
+movedown 	cmd 	 	
-movedown 	cmd 	 	
+moveleft 	cmd 	 	
-moveleft 	cmd 	 	
+moveright 	cmd 	 	
-moveup 	cmd 	 	
mp3 	cmd 	 	Show/hide mp3 player UI.
mp_allowNPCs 	1 	, "sv", "nf" 	
mp_allowspectators 	1 	, "sv", "rep" 	toggles whether the server allows spectator mode or not
mp_autocrosshair 	1 	, "sv", "nf" 	
mp_chattime 	10 	, "sv", "rep" 	amount of time players can chat after the game is over
mp_decals 	300 	, "a" 	
mp_defaultteam 	0 	, "sv" 	
mp_disable_autokick 	cmd 	 	Prevents a userid from being auto-kicked
mp_facefronttime 	3 	, "sv", "rep" 	After this amount of time of standing in place but aiming to one side, go ahead and move feet to face upper body.
mp_falldamage 	0 	, "sv", "nf" 	
mp_feetyawrate 	720 	, "sv", "rep" 	How many degrees per second that we can turn our feet or upper body.
mp_flashlight 	0 	, "sv", "nf" 	
mp_footsteps 	1 	, "sv", "nf" 	
mp_forcecamera 	0 	, "sv", "rep" 	Restricts spectator modes for dead players
mp_forcerespawn 	1 	, "sv", "nf" 	
mp_fraglimit 	0 	, "sv", "nf" 	
mp_friendlyfire 	0 	, "sv", "nf", "rep" 	
mp_ik 	1 	, "sv", "rep" 	Use IK on in-place turns.
mp_teamlist 	0 	, "sv", "nf" 	
mp_teamoverride 	1 	, "sv" 	
mp_teamplay 	0 	, "sv", "nf" 	
mp_timelimit 	0 	, "sv", "nf", "rep" 	game time per map in minutes
mp_weaponstay 	0 	, "sv", "nf" 	
muzzleflash_light 	1 	, "a", "cl" 	
===N===
Command 	Default Value	Flags 	Description
name 	0 	, "a", "user", "print"	Current user name
nav_analyze 	cmd 	 	Re-analyze the current Navigation Mesh and save it to disk.
nav_area_bgcolor 	0 	, "sv" 	RGBA color to draw as the background color for nav areas while editing.
nav_avoid 	cmd 	 	Toggles the 'avoid this area when possible' flag used by the AI system.
nav_begin_area 	cmd 	 	Defines a corner of a new Area or Ladder. To complete the Area or Ladder, drag the opposite corner to the desired location and
nav_build_ladder 	cmd 	 	Attempts to build a nav ladder on the climbable surface under the cursor.
nav_check_file_consistency 	cmd 	 	Scans the maps directory and reports any missing/out-of-date navigation files.
nav_check_floor 	cmd 	 	Updates the blocked/unblocked status for every nav area.
nav_clear_walkable_marks 	cmd 	 	Erase any previously placed walkable positions.
nav_compress_id 	cmd 	 	Re-orders area and ladder ID's so they are continuous.
nav_connect 	cmd 	 	To connect two Areas, mark the first Area, highlight the second Area, then invoke the connect command. Note that this creates a
nav_coplanar_slope_limit 	0 	, "sv" 	
nav_corner_adjust_adjacent 	18 	, "sv" 	radius used to raise/lower corners in nearby areas when raising/lowering corners.
nav_corner_lower 	cmd 	 	Lower the selected corner of the currently marked Area.
nav_corner_place_on_ground 	cmd 	 	Places the selected corner of the currently marked Area on the ground.
nav_corner_raise 	cmd 	 	Raise the selected corner of the currently marked Area.
nav_corner_select 	cmd 	 	Select a corner of the currently marked Area. Use multiple times to access all four corners.
nav_create_place_on_ground 	0 	, "sv" 	If true, nav areas will be placed flush with the ground when created by hand.
nav_crouch 	cmd 	 	Toggles the 'must crouch in this area' flag used by the AI system.
nav_delete 	cmd 	 	Deletes the currently highlighted Area.
nav_delete_marked 	cmd 	 	Deletes the currently marked Area (if any).
nav_disconnect 	cmd 	 	To disconnect two Areas, mark an Area, highlight a second Area, then invoke the disconnect command. This will remove all connec
nav_dont_hide 	cmd 	 	Toggles the 'area is not suitable for hiding spots' flag used by the AI system.
nav_edit 	0 	, "sv", "cheat" 	Set to one to interactively edit the Navigation Mesh. Set to zero to leave edit mode.
nav_end_area 	cmd 	 	Defines the second corner of a new Area or Ladder and creates it.
nav_generate 	cmd 	 	Generate a Navigation Mesh for the current map and save it to disk.
nav_generate_incremental 	cmd 	 	Generate a Navigation Mesh for the current map and save it to disk.
nav_jump 	cmd 	 	Toggles the 'traverse this area by jumping' flag used by the AI system.
nav_ladder_flip 	cmd 	 	Flips the selected ladder's direction.
nav_load 	cmd 	 	Loads the Navigation Mesh for the current map.
nav_make_sniper_spots 	cmd 	 	Chops the marked area into disconnected sub-areas suitable for sniper spots.
nav_mark 	cmd 	 	Marks the Area or Ladder under the cursor for manipulation by subsequent editing commands.
nav_mark_unnamed 	cmd 	 	Mark an Area with no Place name. Useful for finding stray areas missed when Place Painting.
nav_mark_walkable 	cmd 	 	Mark the current location as a walkable position. These positions are used as seed locations when sampling the map to generate
nav_merge 	cmd 	 	To merge two Areas into one, mark the first Area, highlight the second by pointing your cursor at it, and invoke the merge comm
nav_no_hostages 	cmd 	 	Toggles the 'hostages cannot use this area' flag used by the AI system.
nav_no_jump 	cmd 	 	Toggles the 'dont jump in this area' flag used by the AI system.
nav_place_floodfill 	cmd 	 	Sets the Place of the Area under the cursor to the curent Place, and 'flood-fills' the Place to all adjacent Areas. Flood-filli
nav_place_list 	cmd 	 	Lists all place names used in the map.
nav_place_pick 	cmd 	 	Sets the current Place to the Place of the Area under the cursor.
nav_place_replace 	cmd 	 	Replaces all instances of the first place with the second place.
nav_precise 	cmd 	 	Toggles the 'dont avoid obstacles' flag used by the AI system.
nav_quicksave 	0 	, "sv", "cheat" 	Set to one to skip the time consuming phases of the analysis. Useful for data collection and testing.
nav_remove_unused_jump_areas 	cmd 	 	Removes jump areas with at most 1 connection to a ladder or non-jump area.
nav_restart_after_analysis 	1 	, "sv" 	When nav nav_restart_after_analysis finishes, restart the server. Turning this off can cause crashes, but is useful for increm
nav_run 	cmd 	 	Toggles the 'traverse this area by running' flag used by the AI system.
nav_save 	cmd 	 	Saves the current Navigation Mesh to disk.
nav_set_place_mode 	cmd 	 	Sets the editor into or out of Place mode. Place mode allows labelling of Area with Place names.
nav_show_approach_points 	0 	, "sv", "cheat" 	Show Approach Points in the Navigation Mesh.
nav_show_area_info 	0 	, "sv" 	Duration in seconds to show nav area ID and attributes while editing
nav_show_danger 	0 	, "sv", "cheat" 	Show current 'danger' levels.
nav_show_ladder_bounds 	cmd 	 	Draws the bounding boxes of all func_ladders in the map.
nav_show_nodes 	0 	, "sv" 	
nav_show_player_counts 	0 	, "sv", "cheat" 	Show current player counts in each area.
nav_slope_limit 	0 	, "sv" 	The ground unit normal's Z component must be greater than this for nav areas to be generated.
nav_snap_to_grid 	0 	, "sv" 	Snap to the nav generation grid when creating new nav areas
nav_splice 	cmd 	 	To splice, mark an area, highlight a second area, then invoke the splice command to create a new, connected area between them.
nav_split 	cmd 	 	To split an Area into two, align the split line using your cursor and invoke the split command.
nav_split_place_on_ground 	0 	, "sv" 	If true, nav areas will be placed flush with the ground when split.
nav_stand 	cmd 	 	Toggles the 'stand while hiding' flag used by the AI system.
nav_stop 	cmd 	 	Toggles the 'must stop when entering this area' flag used by the AI system.
nav_strip 	cmd 	 	Strips all Hiding Spots, Approach Points, and Encounter Spots from the current Area.
nav_toggle_place_mode 	cmd 	 	Toggle the editor into and out of Place mode. Place mode allows labelling of Area with Place names.
nav_toggle_place_painting 	cmd 	 	Toggles Place Painting mode. When Place Painting, pointing at an Area will 'paint' it with the current Place.
nav_transient 	cmd 	 	Toggles the 'area is transient and may become blocked' flag used by the AI system.
nav_unmark 	cmd 	 	Clears the marked Area or Ladder.
nav_update_blocked 	cmd 	 	Updates the blocked/unblocked status for every nav area.
nav_use_place 	cmd 	 	If used without arguments, all available Places will be listed. If a Place argument is given, the current Place is set.
nav_walk 	cmd 	 	Toggles the 'traverse this area by walking' flag used by the AI system.
nav_warp_to_mark 	cmd 	 	Warps the player to the marked area.
net_blockmsg 	0 	, "cheat" 	
net_channels 	cmd 	 	Shows net channel info
net_chokeloop 	0 	 	Apply bandwidth choke to loopback packets
net_drawslider 	0 	 	Draw completion slider during signon
net_droppackets 	0 	, "cheat" 	Drops next n packets on client
net_fakelag 	0 	, "cheat" 	Lag all incoming network data (including loopback) by this many milliseconds.
net_fakeloss 	0 	, "cheat" 	Simulate packet loss as a percentage (negative means drop 1/n packets)
net_graph 	0 	, "a", "cl" 	Draw the network usage graph
net_graphheight 	64 	, "cl" 	
net_graphpos 	1 	, "a", "cl" 	
net_graphsolid 	1 	, "a", "cl" 	
net_maxfilesize 	16 	 	Maximum allowed file size for uploading in MB
net_maxfragments 	1280 	 	Max fragment bytes per packet
net_scale 	5 	, "a", "cl" 	
net_showdrop 	0 	 	Show dropped packets in console
net_showevents 	0 	 	Dump game events to console (1=client only, 2=all).
net_showfragments 	0 	 	Show netchannel fragments
net_showmsg 	0 	 	
net_showpeaks 	0 	 	Show messages for large packets only: <size>
net_showsplits 	0 	 	Show info about packet splits
net_showtcp 	0 	 	Dump TCP stream summary to console
net_showudp 	0 	 	Dump UPD packets summary to console
net_start 	cmd 	 	Inits multiplayer network sockets
next 	0 	, "cheat" 	Set to 1 to advance to next frame ( when singlestep == 1 )
nextdemo 	cmd 	 	Play next demo in sequence.
noclip 	cmd 	 	Toggle. Player becomes non-solid and flies.
notarget 	cmd 	 	Toggle. Player becomes hidden to NPCs.
npc_bipass 	cmd 	 	Displays the local movement attempts by the given NPC(s) (triangulation detours). Failed bypass routes are displayed in red, s
npc_combat 	cmd 	 	Displays text debugging information about the squad and enemy of the selected NPC (See Overlay Text) Arguments: {npc_name}
npc_conditions 	cmd 	 	Displays all the current AI conditions that an NPC has in the overlay text. Arguments: {npc_name} / {npc class_name} / no a
npc_create 	cmd 	 	Creates an NPC of the given type where the player is looking (if the given NPC can actually stand at that location). Note that
npc_create_aimed 	cmd 	 	Creates an NPC aimed away from the player of the given type where the player is looking (if the given NPC can actually stand at
npc_create_equipment 	0 	, "sv" 	
npc_destroy 	cmd 	 	Removes the given NPC(s) from the universe Arguments: {npc_name} / {npc_class_name} / no argument picks what player is looki
npc_destroy_unselected 	cmd 	 	Removes all NPCs from the universe that aren't currently selected
npc_enemies 	cmd 	 	Shows memory of NPC. Draws an X on top of each memory. Eluded entities drawn in blue (don't know where it went) Unreachable
npc_focus 	cmd 	 	Displays red line to NPC's enemy (if has one) and blue line to NPC's target entity (if has one) Arguments: {npc_name} / {np
npc_freeze 	cmd 	 	Selected NPC(s) will freeze in place (or unfreeze). If there are no selected NPCs, uses the NPC under the crosshair. Arguments
npc_gameendally_deathmessage 	1 	, "sv", "cheat" 	
npc_go 	cmd 	 	Selected NPC(s) will go to the location that the player is looking (shown with a purple box) Arguments: -none-
npc_go_do_run 	1 	, "sv" 	Set whether should run on NPC go
npc_go_random 	cmd 	 	Sends all selected NPC(s) to a random node. Arguments: -none-
npc_heal 	cmd 	 	Heals the target back to full health
npc_height_adjust 	1 	, "a", "sv" 	Enable test mode for ik height adjustment
npc_kill 	cmd 	 	Kills the given NPC(s) Arguments: {npc_name} / {npc_class_name} / no argument picks what player is looking at
npc_nearest 	cmd 	 	Draw's a while box around the NPC(s) nearest node Arguments: {entity_name} / {class_name} / no argument picks what player i
npc_relationships 	cmd 	 	Displays the relationships between this NPC and all others. Arguments: {entity_name} / {class_name} / no argument picks wha
npc_reset 	cmd 	 	Reloads schedules for all NPC's from their script files Arguments: -none-
npc_route 	cmd 	 	Displays the current route of the given NPC as a line on the screen. Waypoints along the route are drawn as small cyan rectang
npc_select 	cmd 	 	Select or deselects the given NPC(s) for later manipulation. Selected NPC's are shown surrounded by a red translucent box Arg
npc_sentences 	0 	, "sv" 	
npc_speakall 	cmd 	 	Force the npc to try and speak all thier responses
npc_squads 	cmd 	 	Obsolete. Replaced by npc_combat
npc_steering 	cmd 	 	Displays the steering obstructions of the NPC (used to perform local avoidance) Arguments: {entity_name} / {class_name} / n
npc_steering_all 	cmd 	 	Displays the steering obstructions of all NPCs (used to perform local avoidance)
npc_task_text 	cmd 	 	Outputs text debugging information to the console about the all the tasks + break conditions of the selected NPC current schedu
npc_tasks 	cmd 	 	Displays detailed text debugging information about the all the tasks of the selected NPC current schedule (See Overlay Text) A
npc_teleport 	cmd 	 	Selected NPC will teleport to the location that the player is looking (shown with a purple box) Arguments: -none-
npc_thinknow 	cmd 	 	Trigger NPC to think
npc_velocity 	cmd 	 	Displays targetted NPC velocity
npc_viewcone 	cmd 	 	Displays the viewcone of the NPC (where they are currently looking and what the extents of there vision is) Arguments: {ent
npc_vphysics 	0 	, "sv" 	
npcarx_collision 	1 	, "sv" 	
npcarx_combo 	1 	, "sv" 	
npcarx_cut 	1 	, "sv" 	
npcarx_damage_override 	0 	, "sv" 	
npcarx_hitduration 	0 	, "cl" 	
npcarx_maxragdollfactor 	0 	, "cl" 	
npcarx_noblood 	0 	, "sv" 	
npcarx_ragdollforcemultiplyer	250 	, "cl" 	
===O===
Command 	Default Value	Flags 	Description
old_radiusdamage	0 	, "sv", "rep"	
overview_alpha 	1 	, "a", "cl" 	Overview map translucency.
overview_health 	1 	, "a", "cl" 	Show player's health in map overview.
overview_locked 	1 	, "a", "cl" 	Locks map angle, doesn't follow view angle.
overview_mode 	cmd 	 	
overview_names 	1 	, "a", "cl" 	Show player's names in map overview.
overview_tracks 	1 	, "a", "cl" 	Show player's tracks in map overview.
overview_zoom 	cmd 	 	Sets overview map zoom: <zoom> [] [rel]
===P===
Command 	Default Value	Flags 	Description
+parry 	cmd 	 	
-parry 	cmd 	 	
particle_simulateoverflow 	0 	, "cheat", "cl" 	Used for stress-testing particle systems. Randomly denies creation of particles.
password 	0 	, "a" 	Current server access password
path 	cmd 	 	Show the engine filesystem path.
pause 	cmd 	 	Toggle the server pause state.
perfui 	cmd 	 	Show/hide the level performance tools UI.
perfvisualbenchmark 	cmd 	 	
perfvisualbenchmark_abort 	cmd 	 	
phonemedelay 	0 	, "cl" 	Phoneme delay to account for sound system latency.
phonemefilter 	0 	, "cl" 	Time duration of box filter to pass over phonemes.
phonemesnap 	1 	, "cl" 	Don't force visemes to always consider two phonemes, regardless of duration.
phys_impactforcescale 	1 	, "sv" 	
phys_penetration_error_time 	10 	, "sv" 	Controls the duration of vphysics penetration error boxes.
phys_pushscale 	1 	, "sv", "rep" 	
phys_speeds 	0 	, "sv" 	
phys_stressbodyweights 	5 	, "sv" 	
phys_timescale 	1 	, "sv" 	Scale time for physics
phys_upimpactforcescale 	0 	, "sv" 	
physcannon_maxforce 	1500 	, "sv", "cheat", "rep"	
physcannon_maxmass 	250 	, "sv" 	
physcannon_mega_enabled 	0 	, "sv", "cheat", "rep"	
physcannon_minforce 	700 	, "sv", "cheat", "rep"	
physics_budget 	cmd 	 	Times the cost of each active object
physics_debug_entity 	cmd 	 	Dumps debug info for an entity
physics_highlight_active 	cmd 	 	Turns on the absbox for all active physics objects
physics_report_active 	cmd 	 	Lists all active physics objects
physics_select 	cmd 	 	Dumps debug info for an entity
physicsshadowupdate_render 	0 	, "sv" 	
picker 	cmd 	 	Toggles 'picker' mode. When picker is on, the bounding box, pivot and debugging text is displayed for whatever entity the play
ping 	cmd 	 	Display ping to server.
pixelvis_debug 	cmd 	 	Dump debug info
play 	cmd 	 	Play a sound.
playdemo 	cmd 	 	Play a recorded demo file (.dem ).
player_choose_interp_pitch_parry_shield_angles 	70 	, "sv", "rep" 	
player_interp_FirstInterp 	20 	, "sv", "rep" 	
player_interp_FirstturnMagicPitch 	0 	, "sv", "rep" 	
player_interp_FirstturnPitch 	0 	, "sv", "rep" 	
player_interp_FirstturnPitchIdle 	0 	, "sv", "rep" 	
player_interp_FirstturnPitchMagic_FireTrap 	0 	, "sv", "rep" 	
player_interp_FirstturnPitchMagic_Xana 	0 	, "sv", "rep" 	
player_interp_FirstturnPitchMagic_Xana_BigSlashIdle	0 	, "sv", "rep" 	
player_interp_FirstturnPitchNoChange 	1 	, "sv", "rep" 	
player_interp_FirstturnPitchParry 	0 	, "sv", "rep" 	
player_interp_FirstturnPitchParryShieldDown 	0 	, "sv", "rep" 	
player_interp_FirstturnPitchParryShieldUp 	0 	, "sv", "rep" 	
player_interp_FirstturnYaw 	0 	, "sv", "rep" 	
player_interp_FirstturnYawIdle 	0 	, "sv", "rep" 	
player_interp_FirstturnYawMagic_FireTrap 	0 	, "sv", "rep" 	
player_interp_FirstturnYawMagic_Xana_BigSlashIdle 	0 	, "sv", "rep" 	
player_interp_FirstturnYawParry 	0 	, "sv", "rep" 	
player_interp_speedlock_first_pitch 	4 	, "sv", "rep" 	
player_interp_speedlock_first_yaw 	4 	, "sv", "rep" 	
player_interp_speedlock_FirstturnYaw_Coeff 	8 	, "sv", "rep" 	
player_old_armor 	0 	, "sv" 	
player_search_affinecollision 	1 	, "sv" 	
player_search_cone_npc 	0 	, "sv" 	
player_search_cone_other 	0 	, "sv" 	
player_search_hull 	10 	, "sv" 	
player_search_impact 	0 	, "sv" 	
player_showpredictedposition 	0 	, "sv" 	
player_showpredictedposition_timestep 	1 	, "sv" 	
player_squad_double_tap_time 	0 	, "sv" 	
player_squad_transient_commands 	1 	, "sv", "rep" 	
player_throwforce 	1000 	, "sv" 	
player_time_to_remove_adrenaline 	20 	, "sv" 	
player_value_remove_from_adrenaline 	1 	, "sv" 	
+playergrab 	cmd 	 	
-playergrab 	cmd 	 	
playflush 	cmd 	 	Play a sound, reloading from disk in case of changes.
playgamesound 	cmd 	 	Play a sound from the game sounds txt file
playsoundscape 	cmd 	 	Forces a soundscape to play
playvol 	cmd 	 	Play a sound at a specified volume.
plugin_load 	cmd 	 	plugin_load <filename> : loads a plugin
plugin_pause 	cmd 	 	plugin_pause <index> : pauses a loaded plugin
plugin_pause_all 	cmd 	 	pauses all loaded plugins
plugin_print 	cmd 	 	Prints details about loaded plugins
plugin_unload 	cmd 	 	plugin_unload <index> : unloads a plugin
plugin_unpause 	cmd 	 	plugin_unpause <index> : unpauses a disabled plugin
plugin_unpause_all 	cmd 	 	unpauses all disabled plugins
pouetpitch 	0 	, "sv", "rep" 	
pouetpitch2 	0 	, "sv", "rep" 	
pouetroll 	90 	, "sv", "rep" 	
pouetroll2 	0 	, "sv", "rep" 	
pouetyaw 	90 	, "sv", "rep" 	
pouetyaw2 	0 	, "sv", "rep" 	
print_colorcorrection 	cmd 	 	Display the color correction layer information.
progress_enable 	cmd 	 	
prop_crosshair 	cmd 	 	Shows name for prop looking at
prop_debug 	cmd 	 	Toggle prop debug mode. If on, props will show colorcoded bounding boxes. Red means ignore all damage. White means respond phys
props_break_max_pieces 	-1 	, "matsys" 	
props_break_max_pieces_perframe 	-1 	, "sv", "rep" 	Maximum prop breakable piece count per frame (-1 = model default)
pwatchent 	-1 	, "cheat", "cl" 	Entity to watch for prediction system changes.
pwatchvar 	0 	, "cheat", "cl" 	Entity variable to watch in prediction system for changes.
===Q===
Command	Default Value	Flags	Description
quit 	cmd 	 	Exit the engine.
===R===
Command 	Default Value	Flags 	Description
r_3dnow 	cmd 	 	
r_3dsky 	1 	, "cheat", "cl" 	Enable the rendering of 3d sky boxes
r_AirboatPitchCurveLinear 	60 	, "cheat", "cl" 	
r_AirboatPitchCurveZero 	25 	, "cheat", "cl" 	
r_AirboatRollCurveLinear 	120 	, "cheat", "cl" 	
r_AirboatRollCurveZero 	90 	, "cheat", "cl" 	
r_AirboatViewBlendTo 	1 	, "cheat", "cl" 	
r_AirboatViewBlendToScale 	0 	, "cheat", "cl" 	
r_AirboatViewBlendToTime 	1 	, "cheat", "cl" 	
r_AirboatViewDampenDamp 	1 	, "sv", "cheat", "nf", "rep"	
r_AirboatViewDampenFreq 	7 	, "sv", "cheat", "nf", "rep"	
r_AirboatViewZHeight 	0 	, "sv", "cheat", "nf", "rep"	
r_ambientlightingonly 	0 	, "cheat" 	Set this to 1 to light models with only ambient lighting (and no static lighting).
r_aspectratio 	0 	, "cheat" 	
r_AverageShadowLight 	1 	, "cl" 	
r_AverageShadowLightSpeed 	10 	, "cl" 	
r_avglight 	0 	 	
r_avglightmap 	0 	 	
r_cheapwaterend 	cmd 	 	
r_cheapwaterstart 	cmd 	 	
r_cleardecals 	cmd 	 	Usage r_cleardecals <permanent>.
r_ClipAreaPortals 	1 	, "cheat" 	
r_colorstaticprops 	0 	, "cheat" 	
r_debugcheapwater 	0 	, "cheat", "cl" 	
r_debugrandomstaticlighting 	0 	, "cheat" 	Set to 1 to make all static lighting red for debugging. Must restart for change to take affect.
r_decal_cullsize 	5 	 	Decals under this size in pixels are culled
r_decals 	2048 	 	
r_decalstaticprops 	1 	 	Decal static props test
r_DispBuildable 	0 	, "cheat" 	
r_DispDrawAxes 	0 	 	
r_DispWalkable 	0 	, "cheat" 	
r_DoCovertTransitions 	1 	, "numeric", "cl" 	
r_dopixelvisibility 	1 	, "cl" 	
r_drawbatchdecals 	1 	 	Render decals batched.
r_DrawBeams 	1 	, "cheat", "cl" 	
r_drawbrushmodels 	1 	, "cheat" 	Render brush models. 0=Off, 1=Normal, 2=Wireframe
r_drawclipbrushes 	0 	, "cheat" 	Draw clip brushes
r_drawdecals 	1 	, "cheat" 	Render decals.
r_drawdetailprops 	1 	, "matsys" 	
r_DrawDisp 	1 	, "cheat" 	Toggles rendering of displacment maps
r_drawentities 	1 	, "cheat" 	
r_drawflecks 	1 	, "matsys" 	
r_drawfullskybox 	1 	, "cheat" 	
r_drawleaf 	-1 	, "cheat" 	Draw the specified leaf.
r_drawlightcache 	0 	, "cheat" 	0: off 1: draw light cache entries 2: draw rays
r_drawlightinfo 	0 	, "cheat" 	
r_drawlights 	0 	, "cheat" 	
r_drawmodeldecals 	1 	 	
r_DrawModelLightOrigin 	0 	, "cheat" 	
r_drawmodelstatsoverlay 	0 	, "cheat" 	
r_drawmodelstatsoverlaydistance 	500 	, "cheat" 	
r_drawmodelstatsoverlaymax 	1 	, "a" 	time in milliseconds beyond which a model overlay is fully red in r_drawmodelstatsoverlay 2
r_drawmodelstatsoverlaymin 	0 	, "a" 	time in milliseconds that a model must take to render before showing an overlay in r_drawmodelstatsoverlay 2
r_drawopaquerenderables 	1 	, "cheat", "cl" 	
r_drawopaqueworld 	1 	, "cheat", "cl" 	
r_drawothermodels 	1 	, "cheat", "cl" 	0=Off, 1=Normal, 2=Wireframe
r_drawparticles 	1 	, "cheat", "cl" 	Enable/disable particle rendering
r_drawpixelvisibility 	0 	, "cl" 	Show the occlusion proxies
r_DrawPortals 	0 	, "cheat" 	
r_DrawRain 	1 	, "cheat", "cl" 	Enable/disable rain rendering.
r_drawrenderboxes 	0 	, "cheat", "cl" 	
r_drawropes 	1 	, "cheat", "cl" 	
r_DrawShadowLight 	0 	, "cl" 	
r_drawskybox 	1 	, "cheat" 	
r_DrawSpecificStaticProp 	-1 	 	
r_drawsprites 	1 	, "cheat", "cl" 	
r_drawstaticprops 	1 	, "cheat" 	0=Off, 1=Normal, 2=Wireframe
r_drawtranslucentrenderables 	1 	, "cheat", "cl" 	
r_drawtranslucentworld 	1 	, "cheat" 	
r_drawvgui 	1 	, "cheat" 	Enable the rendering of vgui panels
r_drawviewmodel 	1 	, "cheat", "cl" 	
r_drawworld 	1 	, "cheat" 	Render the world.
r_dscale_basefov 	90 	, "cheat" 	
r_dscale_fardist 	2000 	, "cheat" 	
r_dscale_farscale 	4 	, "cheat" 	
r_dscale_neardist 	100 	, "cheat" 	
r_dscale_nearscale 	1 	, "cheat" 	
r_dynamic 	1 	 	
r_eyeglintlodpixels 	20 	 	The number of pixels wide an eyeball has to be before rendering an eyeglint. Is a floating point value.
r_eyegloss 	1 	, "a" 	
r_eyemove 	1 	, "a" 	
r_eyes 	1 	 	
r_eyeshift_x 	0 	, "a" 	
r_eyeshift_y 	0 	, "a" 	
r_eyeshift_z 	0 	, "a" 	
r_eyesize 	0 	, "a" 	
r_eyewaterepsilon 	7 	, "cheat", "cl" 	
r_farz 	-1 	, "cheat", "cl" 	Override the far clipping plane. -1 means to use the value in env_fog_controller.
r_fastzreject 	1 	 	Activate/deactivates a fast z-setting algorithm to take advantage of hardware with fast z reject. Use -1 to default to hardware
r_flashlightconstant 	0 	, "cheat", "cl" 	
r_flashlightdrawfrustum 	0 	, "cl" 	
r_flashlightdrawfrustumbbox 	0 	 	
r_flashlightdrawsweptbbox 	0 	 	
r_flashlightfar 	600 	, "cheat", "cl" 	
r_flashlightfov 	120 	, "cheat", "cl" 	
r_flashlightlinear 	100 	, "cheat", "cl" 	
r_flashlightlockposition 	0 	, "cheat", "cl" 	
r_flashlightmodels 	1 	, "cl" 	
r_flashlightnear 	1 	, "cheat", "cl" 	
r_flashlightnodraw 	0 	 	
r_flashlightoffsetx 	10 	, "cheat", "cl" 	
r_flashlightoffsety 	-20 	, "cheat", "cl" 	
r_flashlightoffsetz 	24 	, "cheat", "cl" 	
r_flashlightquadratic 	0 	, "cheat", "cl" 	
r_flashlightvisualizetrace 	0 	, "cheat", "cl" 	
r_flex 	1 	 	
r_flushlod 	cmd 	 	Flush and reload LODs.
r_ForceRestore 	0 	 	
r_ForceWaterLeaf 	1 	, "cl" 	Enable for optimization to water - considers view in leaf under water for purposes of culling
r_frustumcullworld 	1 	 	
r_JeepFOV 	90 	, "cheat", "cl" 	
r_JeepViewBlendTo 	1 	, "cheat", "cl" 	
r_JeepViewBlendToScale 	0 	, "cheat", "cl" 	
r_JeepViewBlendToTime 	1 	, "cheat", "cl" 	
r_JeepViewDampenDamp 	1 	, "sv", "cheat", "nf", "rep"	
r_JeepViewDampenFreq 	7 	, "sv", "cheat", "nf", "rep"	
r_JeepViewZHeight 	10 	, "sv", "cheat", "nf", "rep"	
r_lightaverage 	1 	 	Activates/deactivate light averaging
r_lightcache_numambientsamples 	162 	 	number of random directions to fire rays when computing ambient lighting
r_lightcachecenter 	1 	, "cheat" 	
r_lightinterp 	5 	 	Controls the speed of light interpolation, 0 turns off interpolation
r_lightmap 	-1 	 	
r_lightstyle 	-1 	 	
r_lockpvs 	0 	, "cheat" 	Lock the PVS so you can fly around and inspect what is being drawn.
r_lod 	-1 	 	
r_lod_noupdate 	0 	 	
r_mapextents 	16384 	, "cheat", "cl" 	Set the max dimension for the map. This determines the far clipping plane
r_maxdlights 	32 	 	
r_maxmodeldecal 	10 	 	
r_maxnewsamples 	6 	 	
r_maxsampledist 	128 	 	
r_minnewsamples 	3 	 	
r_MM_MinAmbient 	0 	, "studio" 	
r_mmx 	cmd 	 	
r_modellodscale 	1 	, "studio" 	1.0 is the default, set to a lower value (ie 0.5) to tend towards simpler models
r_modelwireframedecal 	0 	, "cheat" 	
r_nearz 	1 	, "cl" 	
r_newflashlight 	1 	, "cheat", "cl" 	
r_newproplighting 	0 	 	
r_nohw 	0 	, "cheat" 	
r_norefresh 	0 	 	
r_nosw 	0 	, "cheat" 	
r_novis 	0 	, "cheat" 	Turn off the PVS.
r_occludeemaxarea 	0 	 	Prevents occlusion testing for entities that take up more than X% of the screen. 0 means use whatever the level said to use.
r_occluderminarea 	0 	 	Prevents this occluder from being used if it takes up less than X4031466030f the screen. 0 means use whatever the level said to use.
r_occludermincount 	0 	 	At least this many occluders will be used, no matter how big they are.
r_occlusion 	1 	 	Activate/deactivate the occlusion system.
r_occlusionspew 	0 	, "cheat" 	Activate/deactivates spew about what the occlusion system is doing.
r_overlayfadeenable 	0 	 	
r_overlayfademax 	1200 	 	
r_overlayfademin 	1000 	 	
r_overlaywireframe 	0 	 	
r_PhysPropStaticLighting 	1 	, "cl" 	
r_pixelvis_partial 	1 	, "cl" 	
r_portalscloseall 	0 	 	
r_portalsopenall 	0 	 	
r_PortalTestEnts 	1 	, "cheat", "cl" 	Clip entities against portal frustums.
r_printdecalinfo 	cmd 	 	
r_propsmaxdist 	1200 	, "cl" 	Maximum visible distance
r_radiosity 	4 	 	0: no radiosity 1: radiosity with ambient cube (6 samples) 2: radiosity with 162 samples 3: 162 samples for static props, 6 sam
r_radiosity_nostealth 	0 	 	
r_rainalpha 	0 	, "cl" 	
r_rainalphapow 	0 	, "cl" 	
r_raindensity 	0 	, "cl" 	
r_RainHack 	0 	, "cl" 	
r_rainlength 	0 	, "cl" 	
r_RainProfile 	0 	, "cl" 	Enable/disable rain profiling.
r_RainRadius 	1500 	, "cl" 	
r_RainSideVel 	400 	, "cl" 	How much sideways velocity rain gets.
r_RainSimulate 	1 	, "cl" 	Enable/disable rain simulation.
r_rainspeed 	1200 	, "cl" 	
r_RainSplashPercentage 	20 	, "cl" 	
r_rainwidth 	1 	, "cl" 	
r_renderoverlayfragment 	1 	 	
r_rootlod 	0 	 	Root LOD
r_ropebatch 	1 	, "cl" 	
r_ropetranslucent 	1 	, "cl" 	
r_screenfademaxsize 	0 	, "matsys" 	
r_screenfademinsize 	0 	, "matsys" 	
r_screenoverlay 	cmd 	 	
r_sequence_debug 	0 	, "cl" 	
r_shadowangles 	cmd 	 	Set shadow angles
r_shadowblobbycutoff 	cmd 	 	some shadow stuff
r_shadowcolor 	cmd 	 	Set shadow color
r_shadowdir 	cmd 	 	Set shadow direction
r_shadowdist 	cmd 	 	Set shadow distance
r_shadowids 	0 	, "cheat" 	
r_shadowmaxrendered 	32 	, "cl" 	
r_shadowrendertotexture 	1 	 	
r_shadows 	1 	 	
r_shadowwireframe 	0 	, "cheat" 	
r_showenvcubemap 	0 	, "cheat" 	
r_ShowViewerArea 	0 	 	
r_skin 	0 	 	
r_skybox 	1 	, "cheat", "cl" 	Enable the rendering of sky boxes
r_snapportal 	-1 	 	
r_spray_lifetime 	2 	 	Number of rounds player sprays are visible
r_sse 	cmd 	 	
r_sse2 	cmd 	 	
r_staticpropinfo 	0 	 	
r_teeth 	1 	 	
r_TransitionSensitivity 	6 	, "cl" 	Controls when LODs are changed. Lower numbers cause more overt LOD transitions.
r_updaterefracttexture 	1 	, "cl" 	
r_vehicleBrakeRate 	1 	, "sv", "cheat" 	
r_vehicleDrawDebug 	0 	, "sv", "cheat" 	
r_VehicleViewClamp 	1 	, "cheat", "cl" 	
r_VehicleViewDampen 	1 	, "sv", "cheat", "nf", "rep"	
r_visocclusion 	0 	, "cheat" 	Activate/deactivate wireframe rendering of what the occlusion system is doing.
r_visualizelighttraces 	0 	, "cheat" 	
r_visualizelighttracesshowfulltrace 	0 	, "cheat" 	
r_visualizeproplightcaching 	0 	, "cl" 	
r_visualizetraces 	0 	, "cheat" 	
r_WaterDrawReflection 	1 	, "cl" 	Enable water reflection
r_WaterDrawRefraction 	1 	, "cl" 	Enable water refraction
r_waterforceexpensive 	0 	 	
r_waterforcereflectentities 	0 	 	
r_webpatch 	1 	, "cl" 	
r_worldlightmin 	0 	 	
r_worldlights 	2 	 	number of world lights to use per vertex
rate 	30000 	, "user" 	Max bytes/sec the host can receive data
rcon 	cmd 	 	Issue an rcon command.
rcon_address 	0 	 	Address of remote server if sending unconnected rcon commands (format x.x.x.x:p)
rcon_password 	0 	 	remote console password.
recompute_speed 	cmd 	 	Recomputes clock speed (for debugging purposes).
record 	cmd 	 	Record a demo.
+reload 	cmd 	 	
-reload 	cmd 	 	
reload 	cmd 	 	Reload the most recent saved game (add setpos to jump to current view position on reload).
reload_confirm 	cmd 	 	Reload the most recent saved game (add setpos to jump to current view position on reload).
removeid 	cmd 	 	Remove a user ID from the ban list.
removeip 	cmd 	 	Remove an IP address from the ban list.
report_entities 	cmd 	 	Lists all entities
report_simthinklist 	cmd 	 	Lists all simulating/thinking entities
report_soundpatch 	cmd 	 	reports sound patch count
report_touchlinks 	cmd 	 	Lists all touchlinks
restart 	cmd 	 	Restart the game on the same level (add setpos to jump to current view position on restart).
restart_assassin 	cmd 	 	Restarts the map as an assassin
restart_warrior 	cmd 	 	Restarts the map as a warrior
restart_wizard 	cmd 	 	Restarts the map as a wizard
retry 	cmd 	 	Retry connection to last server.
revert 	cmd 	 	Revert convars to their default values.
+right 	cmd 	 	
-right 	cmd 	 	
room_type 	0 	, "demo" 	
rope_averagelight 	1 	, "cl" 	Makes ropes use average of cubemap lighting instead of max intensity.
rope_collide 	1 	, "cl" 	Collide rope with the world
rope_drawlines 	0 	, "cl" 	
rope_server_smooth 	1 	, "cl" 	Do an antialiasing effect on ropes
rope_server_smooth_enlarge 	1 	, "cl" 	How much to enlarge ropes in screen space for antialiasing effect
rope_server_smooth_maxalpha 	0 	, "cl" 	Alpha for rope antialiasing effect
rope_server_smooth_maxalphawidth 	1 	, "cl" 	
rope_server_smooth_minalpha 	0 	, "cl" 	Alpha for rope antialiasing effect
rope_server_smooth_minwidth 	0 	, "cl" 	When using smoothing, this is the min screenspace width it lets a rope shrink to
rope_server_subdiv 	2 	, "cl" 	Rope subdivision amount
rope_shake 	0 	, "cl" 	
rope_smooth 	1 	, "cl" 	Do an antialiasing effect on ropes
rope_smooth_enlarge 	1 	, "cl" 	How much to enlarge ropes in screen space for antialiasing effect
rope_smooth_maxalpha 	0 	, "cl" 	Alpha for rope antialiasing effect
rope_smooth_maxalphawidth 	1 	, "cl" 	
rope_smooth_minalpha 	0 	, "cl" 	Alpha for rope antialiasing effect
rope_smooth_minwidth 	0 	, "cl" 	When using smoothing, this is the min screenspace width it lets a rope shrink to
rope_subdiv 	2 	, "cl" 	Rope subdivision amount
rope_wind_dist 	1000 	, "cl" 	Don't use CPU applying small wind gusts to ropes when they're past this distance.
ropeserver_angletoadd 	0 	, "sv" 	
ropeserver_coeff_detach 	35 	, "sv" 	
ropeserver_coeff_dist_up_down 	30 	, "sv" 	
ropeserver_coeff_jump 	225 	, "sv" 	
ropeserver_coeff_jump_back 	100 	, "sv" 	
ropeserver_coeff_jump_up 	15000 	, "sv" 	
ropeserver_collisioncoeff 	10 	, "sv" 	
ropeserver_debug_drawline 	0 	, "sv" 	
ropeserver_deccelaration 	0 	, "sv" 	
ropeserver_decreasespeed_when_max_angle	0 	, "sv" 	
ropeserver_dist_reference 	600 	, "sv" 	
ropeserver_distcollision 	100 	, "sv" 	
ropeserver_distmax 	650 	, "sv" 	
ropeserver_distnpc 	14 	, "sv", "rep" 	
ropeserver_drawlines 	0 	, "cl" 	
ropeserver_force_attach_to_rope 	1050 	, "sv" 	
ropeserver_interp_begin 	20 	, "sv", "rep" 	
ropeserver_interp_distcalibrage 	5 	, "sv" 	
ropeserver_interp_distyaw 	5 	, "cl" 	
ropeserver_max_angle 	0 	, "sv" 	
ropeserver_max_down 	80 	, "sv" 	
ropeserver_max_up 	40 	, "sv" 	
ropeserver_maxLenghtToAccroch 	100 	, "sv" 	
ropeserver_maxspeed 	400000 	, "sv" 	
ropeserver_min_speed_to_apply_wind 	800 	, "sv" 	
ropeserver_mincoeff_ondist 	0 	, "sv" 	
ropeserver_mindist_endlockpoint 	30 	, "sv" 	
ropeserver_minus_ground 	20 	, "sv" 	
ropeserver_playerforce 	800000 	, "sv" 	
ropeserver_playerforce_ondist 	1 	, "sv" 	
ropeserver_ropeturnyaw 	20 	, "sv" 	
ropeserver_ropeturnyaw_increment 	10 	, "sv" 	
ropeserver_slack 	100 	, "sv" 	
ropeserver_speed_max_after_jump 	150 	, "sv" 	
ropeserver_speed_max_to_add_jump 	8000 	, "sv" 	
ropeserver_startplayerforce 	200000 	, "sv" 	
ropeserver_touchspeed 	100 	, "sv" 	
===S===
Command 	Default Value	Flags 	Description
save 	cmd 	 	Saves current game.
save_history_count 	1 	 	Keep this many old copies in history of autosaves and quicksaves.
say 	cmd 	 	Display player message
say_team 	cmd 	 	Display player message to team
scene_allowoverrides 	1 	, "sv" 	When playing back a choreographed scene, allow per-model expression overrides.
scene_flatturn 	1 	, "sv" 	
scene_flush 	cmd 	 	Flush all .vcds from the cache and reload from disk.
scene_forcecombined 	0 	, "sv" 	When playing back, force use of combined .wav files even in english.
scene_maxcaptionradius 	1200 	, "sv" 	Only show closed captions if recipient is within this many units of speaking actor (0==disabled).
scene_print 	0 	, "sv" 	When playing back a scene, print timing and event info to console.
scene_showfaceto 	0 	, "a", "sv" 	When playing back, show the directions of faceto events.
scene_showlook 	0 	, "a", "sv" 	When playing back, show the directions of look events.
scene_showmoveto 	0 	, "a", "sv" 	When moving, show the end location.
+score 	cmd 	 	
-score 	cmd 	 	
scr_centertime 	2 	, "cl" 	
screenshot 	cmd 	 	Take a screenshot.
sensitivity 	9 	, "a", "sv", "rep" 	Mouse sensitivity.
servercfgfile 	0 	, "sv" 	
set_screen_effect_param 	cmd 	 	Set a parameter for one of the screen space effects.
setang 	cmd 	 	Snap player eyes to specified pitch yaw <roll:optional> (must have sv_cheats).
setinfo 	cmd 	 	Addes a new user info value
setmaster 	cmd 	 	
setmodel 	cmd 	 	Changes's player's model
setpause 	cmd 	 	Set the pause state of the server.
setpos 	cmd 	 	Move player to specified origin (must have sv_cheats).
shake 	cmd 	 	Shake the screen.
shake_show 	0 	, "cl" 	Displays a list of the active screen shakes.
shake_stop 	cmd 	 	Stops all active screen shakes.
-showbudget 	cmd 	 	
+showbudget 	cmd 	 	
-showbudget_texture 	cmd 	 	
+showbudget_texture 	cmd 	 	
showbudget_texture 	0 	 	Enable the texture budget panel.
-showbudget_texture_global 	cmd 	 	
+showbudget_texture_global 	cmd 	 	
showconsole 	cmd 	 	Show the console.
showhitlocation 	0 	, "sv" 	
showinfo 	cmd 	 	Shows a info panel: <type> <title> <message> [<command>]
showpanel 	cmd 	 	Shows a viewport panel <name>
showparticlecounts 	0 	, "cl" 	Display number of particles drawn per frame
+showscores 	cmd 	 	
-showscores 	cmd 	 	
showtriggers 	0 	, "sv", "cheat" 	Shows trigger brushes
showtriggers_toggle 	cmd 	 	Toggle show triggers
-showvprof 	cmd 	 	
+showvprof 	cmd 	 	
singlestep 	0 	, "cheat" 	Run engine in single step mode ( set next to 1 to advance a frame )
sk_allow_autoaim 	1 	, "sv", "rep" 	
sk_ally_regen_time 	0 	, "sv" 	Time taken for an ally to regenerate a point of health.
sk_ammo_qty_scale1 	1 	, "sv", "rep" 	
sk_ammo_qty_scale2 	1 	, "sv", "rep" 	
sk_ammo_qty_scale3 	0 	, "sv", "rep" 	
sk_auto_reload_time 	3 	, "sv", "rep" 	
sk_autoaim_scale1 	1 	, "sv", "rep" 	
sk_autoaim_scale2 	0 	, "sv", "rep" 	
sk_battery 	0 	, "sv" 	
sk_bullseye_health 	0 	, "sv" 	
sk_crow_health 	1 	, "sv" 	
sk_crow_melee_dmg 	0 	, "sv" 	
sk_dmg_inflict_scale1 	1 	, "sv", "rep" 	
sk_dmg_inflict_scale2 	1 	, "sv", "rep" 	
sk_dmg_inflict_scale3 	0 	, "sv", "rep" 	
sk_dmg_sniper_penetrate_npc 	0 	, "sv", "rep" 	
sk_dmg_sniper_penetrate_plr 	0 	, "sv", "rep" 	
sk_dmg_take_scale1 	0 	, "sv", "rep" 	
sk_dmg_take_scale2 	1 	, "sv", "rep" 	
sk_dmg_take_scale3 	1 	, "sv", "rep" 	
sk_fraggrenade_radius 	0 	, "sv" 	
sk_max_357 	0 	, "sv", "rep" 	
sk_max_alyxgun 	0 	, "sv", "rep" 	
sk_max_ar2 	0 	, "sv", "rep" 	
sk_max_ar2_altfire 	0 	, "sv", "rep" 	
sk_max_buckshot 	0 	, "sv", "rep" 	
sk_max_crossbow 	0 	, "sv", "rep" 	
sk_max_gauss_round 	0 	, "sv", "rep" 	
sk_max_grenade 	0 	, "sv", "rep" 	
sk_max_pistol 	0 	, "sv", "rep" 	
sk_max_rpg_round 	0 	, "sv", "rep" 	
sk_max_smg1 	0 	, "sv", "rep" 	
sk_max_smg1_grenade 	0 	, "sv", "rep" 	
sk_max_sniper_round 	0 	, "sv", "rep" 	
sk_npc_arm 	1 	, "sv" 	
sk_npc_chest 	1 	, "sv" 	
sk_npc_dmg_357 	0 	, "sv", "rep" 	
sk_npc_dmg_airboat 	0 	, "sv", "rep" 	
sk_npc_dmg_alyxgun 	0 	, "sv", "rep" 	
sk_npc_dmg_ar2 	0 	, "sv", "rep" 	
sk_npc_dmg_arxshield 	0 	, "sv" 	
sk_npc_dmg_arxsword 	0 	, "sv" 	
sk_npc_dmg_buckshot 	0 	, "sv", "rep" 	
sk_npc_dmg_crossbow 	0 	, "sv", "rep" 	
sk_npc_dmg_fraggrenade 	0 	, "sv" 	
sk_npc_dmg_grenade 	0 	, "sv", "rep" 	
sk_npc_dmg_gunship 	0 	, "sv", "rep" 	
sk_npc_dmg_gunship_to_plr 	0 	, "sv", "rep" 	
sk_npc_dmg_pistol 	0 	, "sv", "rep" 	
sk_npc_dmg_rpg_round 	0 	, "sv", "rep" 	
sk_npc_dmg_smg1 	0 	, "sv", "rep" 	
sk_npc_dmg_smg1_grenade 	0 	, "sv", "rep" 	
sk_npc_dmg_sniper_round 	0 	, "sv", "rep" 	
sk_npc_head 	2 	, "sv" 	
sk_npc_leg 	1 	, "sv" 	
sk_npc_stomach 	1 	, "sv" 	
sk_player_arm 	1 	, "sv" 	
sk_player_chest 	1 	, "sv" 	
sk_player_head 	2 	, "sv" 	
sk_player_leg 	1 	, "sv" 	
sk_player_stomach 	1 	, "sv" 	
sk_plr_dmg_357 	0 	, "sv", "rep" 	
sk_plr_dmg_airboat 	0 	, "sv", "rep" 	
sk_plr_dmg_alyxgun 	0 	, "sv", "rep" 	
sk_plr_dmg_ar2 	0 	, "sv", "rep" 	
sk_plr_dmg_arxshield 	0 	, "sv" 	
sk_plr_dmg_arxsword 	0 	, "sv" 	
sk_plr_dmg_buckshot 	0 	, "sv", "rep" 	
sk_plr_dmg_crossbow 	0 	, "sv", "rep" 	
sk_plr_dmg_fraggrenade 	0 	, "sv" 	
sk_plr_dmg_grenade 	0 	, "sv", "rep" 	
sk_plr_dmg_pistol 	0 	, "sv", "rep" 	
sk_plr_dmg_rpg_round 	0 	, "sv", "rep" 	
sk_plr_dmg_smg1 	0 	, "sv", "rep" 	
sk_plr_dmg_smg1_grenade 	0 	, "sv", "rep" 	
sk_plr_dmg_sniper_round 	0 	, "sv", "rep" 	
sk_plr_grenade_drop_time 	30 	, "sv", "rep" 	
sk_plr_health_drop_time 	30 	, "sv", "rep" 	
sk_plr_num_shotgun_pellets 	7 	, "sv", "rep" 	
sk_suitcharger 	0 	, "sv" 	
sk_suitcharger_citadel 	0 	, "sv" 	
sk_suitcharger_citadel_maxarmor	0 	, "sv" 	
slist 	cmd 	 	List servers on your LAN.
smoothstairs 	1 	, "sv", "rep" 	Smooth player eye z coordinate when traversing stairs.
smoothstairs_interp 	100 	, "sv", "rep" 	
smoothstairs_interp_sprint 	150 	, "sv", "rep" 	
smoothstairs_stepsize 	18 	, "sv", "rep" 	
snapto 	cmd 	 	
snd_async_buffer_spew 	0 	 	
snd_async_fullyasync 	0 	 	All playback is fully async (sound doesn't play until data arrives).
snd_async_minsize 	262144 	 	
snd_async_showmem 	cmd 	 	Show async memory stats
snd_async_spew_blocking 	0 	 	Spew message to console any time async sound loading blocks on file i/o.
snd_digital_surround 	0 	, "a" 	
snd_disable_mixer_duck 	0 	 	
snd_duckerattacktime 	0 	, "a" 	
snd_duckerreleasetime 	2 	, "a" 	
snd_duckerthreshold 	0 	, "a" 	
snd_ducktovolume 	0 	, "a" 	
snd_flushasync 	cmd 	 	Flush all unlocked async .wav data
snd_foliage_db_loss 	4 	 	
snd_gain 	1 	 	
snd_gain_max 	1 	 	
snd_gain_min 	0 	 	
snd_mixahead 	0 	, "a" 	
snd_musicvolume 	0 	, "a" 	Music volume
snd_noextraupdate 	0 	 	
snd_obscured_gain_dB 	-2 	, "cheat" 	
snd_pitchquality 	1 	, "a" 	
snd_profile 	0 	, "demo" 	
snd_rebuildaudiocache 	cmd 	 	Rebuilds all audio caches (_other, _other_rebuild, _sharedprecache, level caches) from reslists
snd_refdb 	60 	 	
snd_refdist 	36 	 	
snd_restart 	cmd 	 	Restart sound system.
snd_show 	0 	, "cheat" 	Show sounds info
snd_showclassname 	0 	 	
snd_showmixer 	0 	 	
snd_showstart 	0 	, "cheat" 	
snd_soundmixer 	0 	 	
snd_surround_speakers 	2 	 	
snd_visualize 	0 	, "cheat" 	Show sounds location in world
snd_vox_captiontrace 	0 	 	Shows sentence name for sentences which are set not to show captions.
snd_vox_globaltimeout 	300 	 	
snd_vox_sectimetout 	300 	 	
snd_vox_seqtimetout 	300 	 	
snd_writemanifest 	cmd 	 	If running a game, outputs the precache manifest for the current level
sndplaydelay 	cmd 	 	
soundfade 	cmd 	 	Fade client volume.
soundinfo 	cmd 	 	Describe the current sound device.
soundlist 	cmd 	 	List all known sounds.
soundpatch_captionlength 	2 	, "sv", "rep" 	How long looping soundpatch captions should display for.
soundscape_debug 	0 	, "sv" 	When on, draws lines to all env_soundscape entities. Green lines show the active soundscape, red lines show soundscapes that ar
soundscape_fadetime 	3 	, "cl" 	Time to crossfade sound effects between soundscapes
soundscape_flush 	cmd 	 	Flushes the server & client side soundscapes
speak 	cmd 	 	Play a constructed sentence.
spec_mode 	cmd 	 	Set spectator mode
spec_next 	cmd 	 	Spectate next player
spec_player 	cmd 	 	Spectate player by name
spec_pos 	cmd 	 	dump position and angles to the console
spec_prev 	cmd 	 	Spectate previous player
spec_scoreboard 	0 	, "a", "cl" 	
spec_track 	0 	, "cl" 	Tracks an entity in spec mode
+speed 	cmd 	 	
-speed 	cmd 	 	
speed_drift_in_stoneskin 	60 	, "sv", "rep" 	
speed_to_reinit_headturn 	0 	, "sv" 	
SpellFXSize 	0 	, "cl" 	
spike 	cmd 	 	generates a fake spike
+sprint 	cmd 	 	
-sprint 	cmd 	 	
startdemos 	cmd 	 	Play demos in demo sequence.
startmovie 	cmd 	 	Start recording movie frames.
startupmenu 	cmd 	 	Opens initial menu screen and loads the background bsp, but only if no other level is being loaded, and we're not in developer
stats 	cmd 	 	Prints server performance variables
status 	cmd 	 	Display map and connection status.
step_spline 	0 	, "sv" 	
stop 	cmd 	 	Finish recording demo.
stopdemo 	cmd 	 	Stop playing back a demo.
stopsound 	cmd 	 	
stopsoundscape 	cmd 	 	Stops all soundscape processing and fades current looping sounds
+strafe 	cmd 	 	
-strafe 	cmd 	 	
stuffcmds 	cmd 	 	Parses and stuffs command line + commands to command buffer.
suitvolume 	0 	, "a", "sv" 	
surfaceprop 	cmd 	 	Reports the surface properties at the cursor
sv_accelerate 	10 	, "sv", "nf", "rep" 	
sv_airaccelerate 	10 	, "sv", "nf", "rep" 	
sv_allowdownload 	1 	 	Allow clients to download files
sv_allowupload 	1 	 	Allow clients to upload customizations files
sv_alltalk 	0 	, "sv", "nf" 	Players can hear all other players, no team restrictions
sv_alternateticks 	1 	, "matsys" 	
sv_autojump 	0 	, "sv" 	
sv_autoladderdismount 	1 	, "sv", "rep" 	Automatically dismount from ladders when you reach the end (don't have to +USE).
sv_autosave 	1 	, "a" 	Set to 1 to allow autosaves.
sv_backspeed 	0 	, "a", "sv", "rep" 	How much to slow down backwards motion
sv_bone_setup_report 	0 	, "sv" 	
sv_bounce 	0 	, "sv", "nf", "rep" 	Bounce multiplier for when physically simulated objects collide with other objects.
sv_cacheencodedents 	1 	 	If set to 1, does an optimization to prevent extra SendTable_Encode calls.
sv_cheats 	0 	, "nf", "rep" 	Allow cheats on server
sv_consistency 	1 	, "rep" 	Whether the server enforces file consistency for critical files
sv_contact 	0 	 	Contact email for server sysop
sv_debug_player_use 	0 	, "sv", "rep" 	Visualizes +use logic. Green cross=trace success, Red cross=trace too far, Green box=radius success
sv_debugmanualmode 	0 	 	Make sure entities correctly report whether or not their network data has changed.
sv_debugresponses 	0 	, "sv" 	Show verbose matching output (1 for simple, 2 for rule scoring). If set to 3, it will only show response success/failure for np
sv_deltaprint 	0 	 	Print accumulated CalcDelta profiling data (only if sv_deltatime is on)
sv_deltatime 	0 	 	Enable profiling of CalcDelta calls
sv_downloadurl 	0 	, "rep" 	Location from which clients can download missing files
sv_dumpresponses 	0 	, "sv" 	Dump all response_rules.txt and rules (requires restart)
sv_enableoldqueries 	0 	 	Enable support for old style (HL1) server queries
sv_filterban 	1 	 	Set packet filtering by IP mode
sv_findsoundname 	cmd 	 	Find sound names which reference the specified wave files.
sv_footsteps 	1 	, "sv", "nf", "rep" 	Play footstep sound for players
sv_forcepreload 	0 	, "a" 	Force server side preloading.
sv_forcesendduringpause 	0 	 	Forces network updates during pause
sv_friction 	4 	, "sv", "nf", "rep" 	World friction.
sv_gravity 	600 	, "sv", "nf", "rep" 	World gravity.
sv_infinite_aux_power 	0 	, "sv", "cheat" 	
sv_instancebaselines 	1 	 	Enable instanced baselines. Saves network overhead.
sv_ladderautomountdot 	0 	, "sv", "rep" 	When auto-mounting a ladder by looking up its axis, this is the tolerance for looking now directly along the ladder axis.
sv_lagflushbonecache 	1 	, "sv" 	Flushes entity bone cache on lag compensation
sv_lan 	0 	 	Server is a lan server ( no heartbeat, no authentication, no non-class C addresses )
sv_log_onefile 	0 	, "a" 	Log server information to only one file.
sv_logbans 	0 	, "a" 	Log server bans in the server logs.
sv_logblocks 	0 	 	If true when log when a query is blocked (can cause very large log files)
sv_logdownloadlist 	1 	 	
sv_logecho 	1 	, "a" 	Echo log information to the console.
sv_logfile 	1 	, "a" 	Log server information in the log file.
sv_logsdir 	0 	, "a" 	Folder in the game directory where server logs will be stored.
sv_massreport 	0 	, "sv" 	
sv_max_queries_sec 	3 	 	Maximum queries per second to respond to from a single IP address.
sv_max_queries_sec_global 	60 	 	Maximum queries per second to respond to from anywhere.
sv_max_queries_window 	30 	 	Window over which to average queries per second averages.
sv_maxrate 	0 	 	Max bandwidth rate allowed on server, 0 == unlimited
sv_maxreplay 	0 	 	Maximum replay time in seconds
sv_maxspeed 	320 	, "sv", "nf", "rep" 	
sv_maxunlag 	1 	, "sv" 	Maximum lag compensation in seconds
sv_maxupdaterate 	60 	 	Maximum updates per second that the server will allow
sv_maxvelocity 	25000 	, "sv", "rep" 	Maximum speed any ballistically moving object is allowed to attain per axis.
sv_minrate 	0 	 	Min bandwidth rate allowed on server, 0 == unlimited
sv_minupdaterate 	10 	 	Minimum updates per second that the server will allow
sv_mm_packentity_debug 	1 	 	
sv_netvisdist 	10000 	, "sv", "cheat" 	Test networking visibility distance
sv_noclipaccelerate 	5 	, "a", "sv", "nf", "rep"	
sv_noclipduringpause 	0 	, "sv", "cheat", "rep" 	If cheats are enabled, then you can noclip with the game paused (for doing screenshots, etc.).
sv_noclipspeed 	3 	, "a", "sv", "nf", "rep"	
sv_npc_talker_maxdist 	1024 	, "sv" 	NPCs over this distance from the player won't attempt to speak.
sv_password 	0 	, "nf", "prot" 	Server password for entry into multiplayer games
sv_pausable 	0 	, "nf" 	Is the server pausable.
sv_precacheinfo 	cmd 	 	Show precache info.
sv_pushaway_clientside 	0 	, "sv", "rep" 	Clientside physics push away (0=off, 1=only localplayer, 1=all players)
sv_pushaway_clientside_size 	15 	, "sv", "rep" 	Minimum size of pushback objects
sv_pushaway_force 	30000 	, "sv", "rep" 	How hard physics objects are pushed away from the players on the server.
sv_pushaway_max_force 	1000 	, "sv", "rep" 	Maximum amount of force applied to physics objects by players.
sv_pushaway_max_player_force 	10000 	, "sv", "cheat", "rep" 	Maximum of how hard the player is pushed away from physics objects.
sv_pushaway_min_player_speed 	75 	, "sv", "rep" 	If a player is moving slower than this, don't push away physics objects (enables ducking behind things).
sv_pushaway_player_force 	200000 	, "sv", "cheat", "rep" 	How hard the player is pushed away from physics objects (falls off with inverse square of distance).
sv_rcon_banpenalty 	0 	 	Number of minutes to ban users who fail rcon authentication
sv_rcon_maxfailures 	10 	 	Max number of times a user can fail rcon authentication before being banned
sv_rcon_minfailures 	5 	 	Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned
sv_rcon_minfailuretime 	30 	 	Number of seconds to track failed rcon authentications
sv_region 	-1 	 	The region of the world to report this server in.
sv_robust_explosions 	1 	, "sv", "rep" 	
sv_rollangle 	3 	, "sv", "nf", "rep" 	Max view roll angle
sv_rollspeed 	200 	, "sv", "nf", "rep" 	
sv_sendtables 	0 	 	Force full sendtable sending path.
sv_show_crosshair_target 	0 	, "sv" 	
sv_showhitboxes 	-1 	, "sv", "cheat" 	Send server-side hitboxes for specified entity to client (NOTE: this uses lots of bandwidth, use on listen server only).
sv_showladders 	0 	, "sv" 	Show bbox and dismount points for all ladders (must be set before level load.)
sv_skyname 	0 	, "a", "sv", "rep" 	Current name of the skybox texture
sv_soundemitter_filecheck 	cmd 	 	Report missing wave files for sounds and game_sounds files.
sv_soundemitter_flush 	cmd 	 	Flushes the sounds.txt system (server only)
sv_soundemitter_trace 	0 	, "sv", "rep" 	Show all EmitSound calls including their symbolic name and the actual wave file they resolved to
sv_soundscape_printdebuginfo 	cmd 	 	print soundscapes
sv_specaccelerate 	5 	, "a", "sv", "nf", "rep"	
sv_specnoclip 	1 	, "a", "sv", "nf", "rep"	
sv_specspeed 	3 	, "a", "sv", "nf", "rep"	
sv_stats 	1 	 	Collect CPU usage stats
sv_stepsize 	18 	, "sv", "nf", "rep" 	
sv_stopspeed 	50 	, "sv", "nf", "rep" 	Minimum stopping speed when on ground.
sv_stressbots 	0 	 	If set to 1, the server calculates data and fills packets to bots. Used for perf testing.
sv_strict_notarget 	0 	, "sv" 	If set, notarget will cause entities to never think they are in the pvs
sv_suppress_viewpunch 	0 	, "sv", "rep" 	
sv_teststepsimulation 	1 	, "sv" 	
sv_thinktimecheck 	0 	, "sv" 	Check for thinktimes all on same timestamp.
sv_timeout 	65 	 	After this many seconds without a message from a client, the client is dropped
sv_turbophysics 	0 	, "sv", "rep" 	Turns on turbo physics
sv_unlag 	1 	, "sv" 	Enables player lag compensation
sv_unlag_debug 	0 	, "sv" 	
sv_unlag_fixstuck 	0 	, "sv" 	Disallow backtracking a player for lag compensation if it will cause them to become stuck
sv_unlockedchapters 	1 	, "a" 	Highest unlocked game chapter.
sv_visiblemaxplayers 	-1 	 	Overrides the max players reported to prospective clients
sv_voicecodec 	0 	 	Specifies which voice codec DLL to use in a game. Set to the name of the DLL without the extension.
sv_voiceenable 	1 	, "a", "nf" 	
sv_wateraccelerate 	10 	, "sv", "nf", "rep" 	
sv_waterdist 	12 	, "sv", "rep" 	Vertical view fixup when eyes are near water plane.
sv_waterfriction 	1 	, "sv", "nf", "rep" 	
===T===
Command 	Default Value	Flags 	Description
template_debug 	0 	, "sv" 	
Test_CreateEntity 	cmd 	 	
test_dispatcheffect 	cmd 	 	Test a clientside dispatch effect. Usage: test_dispatcheffect <effect name> <distance away> <flags> <magnitude> <scale> Defau
Test_EHandle 	cmd 	 	
test_entity_blocker 	cmd 	 	Test command that drops an entity blocker out in front of the player.
Test_InitRandomEntitySpawner 	cmd 	 	
Test_Loop 	cmd 	 	Test_Loop <loop name> - loop back to the specified loop start point unconditionally.
Test_LoopCount 	cmd 	 	Test_LoopCount <loop name> <count> - loop back to the specified loop start point the specified # of times.
Test_LoopForNumSeconds 	cmd 	 	Test_LoopForNumSeconds <loop name> - loop back to the specified start point for the specified # of seconds.
test_nav_opt 	1 	, "sv" 	
Test_ProxyToggle_EnableProxy 	cmd 	 	
Test_ProxyToggle_EnsureValue 	cmd 	 	
Test_ProxyToggle_SetValue 	cmd 	 	
Test_RandomChance 	cmd 	 	Test_RandomChance <percent chance, 0-100> <token1> <token2...> - Roll the dice and maybe run the command following the percenta
Test_RandomizeInPVS 	cmd 	 	
Test_RandomPlayerPosition 	cmd 	 	
Test_RemoveAllRandomEntities 	cmd 	 	
Test_RunFrame 	cmd 	 	
Test_SendKey 	cmd 	 	
Test_SpawnRandomEntities 	cmd 	 	
Test_StartLoop 	cmd 	 	Test_StartLoop <loop name> - Denote the start of a loop. Really just defines a named point you can jump to.
Test_StartScript 	cmd 	 	Start a test script running.
Test_Wait 	cmd 	 	
Test_WaitForCheckPoint 	cmd 	 	
testhudanim 	cmd 	 	Test a hud element animation. Arguments: <anim name>
TestInFront 	cmd 	 	Display all box of Controller links (use on fire) which don't allow to npc to pass through except they are already in.
testscript_debug 	0 	 	Debug test scripts.
texture_budget_background_alpha 	128 	, "a" 	how translucent the budget panel is
texture_budget_panel_bottom_of_history_fraction	0 	, "a" 	number between 0 and 1
texture_budget_panel_global 	0 	 	Show global times in the texture budget panel.
texture_budget_panel_height 	284 	, "a" 	height in pixels of the budget panel
texture_budget_panel_width 	512 	, "a" 	width in pixels of the budget panel
texture_budget_panel_x 	0 	, "a" 	number of pixels from the left side of the game screen to draw the budget panel
texture_budget_panel_y 	450 	, "a" 	number of pixels from the top side of the game screen to draw the budget panel
think_limit 	10 	, "sv", "rep" 	Maximum think time in milliseconds, warning is printed if this is exceeded.
thirdperson 	cmd 	 	Switch to thirdperson camera.
timedemo 	cmd 	 	Play a demo and report performance info.
timedemoquit 	cmd 	 	Play a demo, report performance info, and then exit
timerefresh 	cmd 	 	Profile the renderer.
togglecharsheet 	cmd 	 	Toggles the Character Sheet
toggleconsole 	cmd 	 	Show/hide the console.
+torch 	cmd 	 	
-torch 	cmd 	 	
torch_absorbrate 	3 	, "sv" 	
torch_dmgbase 	1 	, "sv" 	
torch_dmginterval 	1 	, "sv" 	
torch_dmgscale 	0 	, "sv" 	
torch_extabsorb 	5 	, "sv" 	
torch_extscale 	12 	, "sv" 	
torch_growthrate 	1 	, "sv" 	
torch_heatscale 	1 	, "sv" 	
torch_incomingheatscale 	0 	, "sv" 	
torch_maxabsorb 	50 	, "sv" 	
trace_report 	0 	, "sv" 	
tracer_extra 	1 	, "cl" 	
tt 	0 	, "cl" 	
tt2 	0 	, "cl" 	
tv_autorecord 	0 	 	Automatically records all games as SourceTV demos.
tv_chattimelimit 	3 	 	Limits spectators to chat only every n seconds
tv_clients 	cmd 	 	Shows list of connected SourceTV clients.
tv_debug 	0 	 	SourceTV debug info.
tv_delay 	10 	, "sv" 	SrcTV broadcast delay in seconds
tv_delaymapchange 	0 	, "sv" 	Delays map change until broadcast is complete
tv_dispatchmode 	1 	 	Dispatch clients to relay proxies: 0=never, 1=if appropriate, 2=always
tv_enable 	0 	 	Activates SourceTV on server.
tv_maxclients 	128 	 	Maximum client number on SourceTVserver.
tv_maxrate 	5000 	 	Max SourceTV spectator bandwidth rate allowed, 0 == unlimited
tv_name 	0 	 	SourceTV host name
tv_nochat 	0 	, "a", "user" 	Don't receive chat messages from other SourceTV spectators
tv_overrideroot 	0 	 	Overrides the SourceTV master root address.
tv_password 	0 	, "nf", "prot"	SourceTV password for all clients
tv_port 	27020 	 	Host SourceTV port
tv_record 	cmd 	 	Starts SourceTV demo recording.
tv_relay 	cmd 	 	Connect to SourceTV server and relay broadcast.
tv_relaypassword 	0 	, "nf", "prot"	SourceTV password for relay proxies
tv_retry 	cmd 	 	Reconnects the SourceTV relay proxy.
tv_snapshotrate 	16 	 	Ticks broadcasted per second
tv_status 	cmd 	 	Show SourceTV server status.
tv_stop 	cmd 	 	Stops the SourceTV broadcast.
tv_stoprecord 	cmd 	 	Stops SourceTV demo recording.
===U===
Command 	Default Value	Flags	Description
unbind 	cmd 	 	Unbind a key.
unbindall	cmd 	 	Unbind all keys.
unpause 	cmd 	 	Unpause the game.
+use 	cmd 	 	
-use 	cmd 	 	
use 	cmd 	 	Use a particular weapon Arguments: <weapon_name>
usebelt1 	cmd 	 	
usebelt2 	cmd 	 	
usebelt3 	cmd 	 	
usebelt4 	cmd 	 	
usebelt5 	cmd 	 	
usebelt6 	cmd 	 	
usebelt7 	cmd 	 	
usebelt8 	cmd 	 	
usebelt9 	cmd 	 	
user 	cmd 	 	Show user data.
users 	cmd 	 	Show user info for players on server.
===V===
Command 	Default Value	Flags 	Description
v_centermove 	0 	, "cl" 	
v_centerspeed 	500 	, "cl" 	
v_ipitch_cycle 	1 	, "cl" 	
v_ipitch_level 	0 	, "cl" 	
v_iroll_cycle 	0 	, "cl" 	
v_iroll_level 	0 	, "cl" 	
v_iyaw_cycle 	2 	, "cl" 	
v_iyaw_level 	0 	, "cl" 	
vcollide_wireframe 	0 	, "cheat" 	
vcollide_wireframe_axes 	0 	 	
vcr_verbose 	0 	 	Write extra information into .vcr file.
version 	cmd 	 	Print version info string.
vgui_drawfocus 	0 	 	Report which panel is under the mouse.
-vgui_drawtree 	cmd 	 	
+vgui_drawtree 	cmd 	 	
vgui_drawtree 	0 	, "cheat" 	Draws the vgui panel hiearchy to the specified depth level.
vgui_drawtree_bounds 	0 	 	Show panel bounds.
vgui_drawtree_clear 	cmd 	 	
vgui_drawtree_freeze 	0 	 	Set to 1 to stop updating the vgui_drawtree view.
vgui_drawtree_hidden 	0 	 	Draw the hidden panels.
vgui_drawtree_panelalpha 	0 	 	Show the panel alpha values in the vgui_drawtree view.
vgui_drawtree_panelptr 	0 	 	Show the panel pointer values in the vgui_drawtree view.
vgui_drawtree_popupsonly 	0 	 	Draws the vgui popup list in hierarchy(1) or most recently used(2) order.
vgui_drawtree_render_order 	0 	 	List the vgui_drawtree panels in render order.
vgui_drawtree_visible 	1 	 	Draw the visible panels.
vgui_togglepanel 	cmd 	 	show/hide vgui panel by name.
viewanim_addkeyframe 	cmd 	 	
viewanim_create 	cmd 	 	
viewanim_load 	cmd 	 	load animation from file
viewanim_reset 	cmd 	 	reset view angles!
viewanim_save 	cmd 	 	Save current animation to file
viewanim_test 	cmd 	 	test view animation
viewmodel_fov 	85 	, "cheat", "cl"	
violence_ablood 	1 	 	Draw alien blood
violence_agibs 	1 	 	Show alien gib entities
violence_hblood 	1 	 	Draw human blood
violence_hgibs 	1 	 	Show human gib entities
voice_avggain 	0 	 	
voice_clientdebug 	0 	, "cl" 	
voice_dsound 	0 	 	
voice_enable 	1 	, "a" 	
voice_fadeouttime 	0 	 	
voice_forcemicrecord 	1 	, "a" 	
voice_inputfromfile 	0 	 	Get voice input from 'voice_input.wav' rather than from the microphone.
voice_loopback 	0 	, "user" 	
voice_maxgain 	10 	 	
voice_modenable 	1 	, "a", "cl" 	Enable/disable voice in this mod.
voice_overdrive 	2 	 	
voice_overdrivefadetime 	0 	 	
voice_profile 	0 	 	
voice_recordtofile 	0 	 	Record mic data and decompressed voice data into 'voice_micdata.wav' and 'voice_decompressed.wav'
voice_scale 	1 	, "a" 	
voice_serverdebug 	0 	, "sv" 	
voice_showchannels 	0 	 	
voice_showincoming 	0 	 	
voice_steal 	2 	 	
-voicerecord 	cmd 	 	
+voicerecord 	cmd 	 	
volume 	0 	, "a" 	Sound volume
vox_reload 	cmd 	 	Reload sentences.txt file
voxeltree_box 	cmd 	 	View entities in the voxel-tree inside box <Vector(min), Vector(max)>.
voxeltree_playerview 	cmd 	 	View entities in the voxel-tree at the player position.
voxeltree_sphere 	cmd 	 	View entities in the voxel-tree inside sphere <Vector(center), float(radius)>.
voxeltree_view 	cmd 	 	View entities in the voxel-tree.
vprof 	cmd 	 	Toggle VProf profiler
vprof_adddebuggroup1 	cmd 	 	add a new budget group dynamically for debugging
vprof_cachemiss 	cmd 	 	Toggle VProf cache miss checking
vprof_cachemiss_off 	cmd 	 	Turn off VProf cache miss checking
vprof_cachemiss_on 	cmd 	 	Turn on VProf cache miss checking
vprof_child 	cmd 	 	
vprof_collapse_all 	cmd 	 	Collapse the whole vprof tree
vprof_counters 	0 	 	
vprof_dump_groupnames 	cmd 	 	Write the names of all of the vprof groups to the console.
vprof_dump_spikes 	0 	 	Framerate at which vprof will begin to dump spikes to the console. 0 = disabled.
vprof_expand_all 	cmd 	 	Expand the whole vprof tree
vprof_expand_group 	cmd 	 	Expand a budget group in the vprof tree by name
vprof_generate_report 	cmd 	 	Generate a report to the console.
vprof_generate_report_AI 	cmd 	 	Generate a report to the console.
vprof_generate_report_AI_only 	cmd 	 	Generate a report to the console.
vprof_generate_report_hierarchy	cmd 	 	Generate a report to the console.
vprof_generate_report_map_load 	cmd 	 	Generate a report to the console.
vprof_graph 	0 	 	Draw the vprof graph.
vprof_graphheight 	256 	, "a" 	
vprof_graphwidth 	256 	, "a" 	
vprof_nextsibling 	cmd 	 	
vprof_off 	cmd 	 	Turn off VProf profiler
vprof_on 	cmd 	 	Turn on VProf profiler
vprof_parent 	cmd 	 	
vprof_playback_average 	cmd 	 	Average the next N frames.
vprof_playback_start 	cmd 	 	Start playing back a recorded .vprof file.
vprof_playback_step 	cmd 	 	While playing back a .vprof file, step to the next tick.
vprof_playback_stepback 	cmd 	 	While playing back a .vprof file, step to the previous tick.
vprof_playback_stop 	cmd 	 	
vprof_prevsibling 	cmd 	 	
vprof_record_start 	cmd 	 	Start recording vprof data for playback later.
vprof_record_stop 	cmd 	 	
vprof_remote_start 	cmd 	 	Request a VProf data stream from the remote server (requires authentication)
vprof_remote_stop 	cmd 	 	Stop an existing remote VProf data request
vprof_reset 	cmd 	 	Reset the stats in VProf profiler
vprof_reset_peaks 	cmd 	 	Reset just the peak time in VProf profiler
vprof_scope 	0 	 	Set a specific scope to start showing vprof tree
vprof_scope_entity_gamephys 	0 	, "sv" 	
vprof_scope_entity_thinks 	0 	, "sv" 	
vprof_unaccounted_limit 	0 	, "a" 	number of milliseconds that a node must exceed to turn red in the vprof panel
vprof_verbose 	1 	, "a" 	Set to one to show average and peak times
vprof_vtune_group 	cmd 	 	enable vtune for a particular vprof group ('disable' to disable)
vprof_warningmsec 	10 	, "a" 	Above this many milliseconds render the label red to indicate slow code.
vtune 	cmd 	 	Controls VTune's sampling.
===W===
Command 	Default Value	Flags 	Description
wait 	cmd 	 	Stop command parsing until next frame.
+walk 	cmd 	 	
-walk 	cmd 	 	
wc_air_edit_further 	cmd 	 	When in WC edit mode and editing air nodes, moves position of air node crosshair and placement location further away from play
wc_air_edit_nearer 	cmd 	 	When in WC edit mode and editing air nodes, moves position of air node crosshair and placement location nearer to from player
wc_air_node_edit 	cmd 	 	When in WC edit mode, toggles laying down or air nodes instead of ground nodes
wc_create 	cmd 	 	When in WC edit mode, creates a node where the player is looking if a node is allowed at that location for the currently select
wc_destroy 	cmd 	 	When in WC edit mode, destroys the node that the player is nearest to looking at. (The node will be highlighted by a red box).
wc_destroy_undo 	cmd 	 	When in WC edit mode restores the last deleted node
wc_edit_staticprop_ambient	cmd 	 	When in WC edit mode, edits the selected prop ambient
wc_link_edit 	cmd 	 	
wc_update_entity 	cmd 	 	Updates the entity's position/angles when in edit mode
weapon_showproficiency 	0 	, "sv"	
writeid 	cmd 	 	Writes a list of permanently-banned user IDs to banned_user.cfg.
writeip 	cmd 	 	Save the ban list to banned_ip.cfg.
===X===
Command	Default Value	Flags	Description
+xana 	cmd 	 	:
-xana 	cmd 	 	
===Y===
Command	Default Value	Flags	Description
 	 	 	
===Z===
Command 	Default Value	Flags 	Description
+zoom 	cmd 	 	
-zoom 	cmd 	 	
zoom_sensitivity_ratio	1 	, "cl"	Additional mouse sensitivity scale factor applied when FOV is zoomed in.
Category: Dark_MessiahCategory: Lists of console commands and variables