Focus Energy (move)

Focus Energy (Japanese: きあいだめ Improvement) is a non-damaging move introduced in Generation I. It was TR13 in Generation VIII.
==Effect==
===Generation I===
In the Generation I handheld games only, Focus Energy divides the user's probability of landing a critical hit by 4; while it was intended to multiply it by 4, the move works incorrectly in these games.
In Pokémon Stadium, the probability of landing a critical hit uses a different formula to the handheld games. Using Focus Energy changes the critical hit formula to make the user substantially more likely to land a critical hit (more than twice as likely as not using it, although the exact increase depends on the user's base ). This increase is so substantial that in Pokémon Stadium, using a while under the effect of Focus Energy always results in the user having the maximum 255/256 (~99.6%) chance of landing a critical hit.
Focus Energy is removed by switching and by . The effect of Focus Energy cannot stack, and it will fail if the user is already under its effect.
===Generation II===
Focus Energy increases the user's critical hit ratio by one stage. This effect can be transferred by .
 no longer affects Focus Energy.
===Generation III-V===
Focus Energy now increases the user's critical hit ratio by two stages instead of one.
Focus Energy can be used as the first move of a Pokémon Contest combination, causing , , , , , , , , , , , , , and to score double the normal appeal if used in the next turn.
===Generation VI onwards===
The effect of Focus Energy can be copied by or .
Focus Energy can also be used as part of a Contest Spectacular combination, causing certain moves (, , , , , , , , , , , and ) to gain extra three appeal points if used in the next turn.
If powered up by a Normalium Z into Z-Focus Energy, the user's is raised by one stage.
Focus Energy fails if the user is already under the effects of .
===Generation VIII===
====Pokémon Legends: Arceus====
==Description==
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==Learnset==
===By leveling up===
===By ===
===By TR/Move Tutor===
==In other games==
===Pokémon Mystery Dungeon series===
The user gains the status condition which raises the user's critical hit ratio. In the Rescue Team and Explorers series, all moves will be a critical hit by increasing the user's critical hit ratio to 999% (unless prevented by , or ), and the status condition lasts for 3-6 turns. From Gates to Infinity, Focus Energy raises the critical hit ratio to 80%, and the condition lasts for 3 turns.
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In , all status moves including Focus Energy could only be used by opposing Pokémon and could not be obtained on any caught Pokémon. Focus Energy could be seen as a move used by Boss , , , , , , and .
===Description===
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==In animation==
===Pokémon animated series===
==In the manga==
===Pokémon Adventures===
==In other generations==
===Core series games===
===Side series games===
===Spin-off series games===
==In other languages==
Category:Moves that can jam
Category:Moves in Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!
Category:Moves usable in Pokémon Sword and Shield
Category:Moves in Pokémon Legends: Arceus
Category:Moves usable in Pokémon Scarlet and Violet
Category:Moves that can raise the user's critical-hit ratio
de:Energiefokus
es:Foco energía
fr:Puissance (capacité)
it:Focalenergia
ja:きあいだめ
zh:聚气（招式）