nyuuzyou/wikis huggingface dataset:
Cloud (SSBU)/Forward throw

Cloud forward throw hurtbox and hitbox visualization	Cloud forward throw hurtbox and hitbox visualization	Cloud forward throw hurtbox and hitbox visualization	Cloud forward throw hurtbox and hitbox visualization	Cloud forward throw hurtbox and hitbox visualization
 	 	 	 	
==Overview==
Cloud dropkicks the opponent, performing a modified dropsault after launching them. It resembles Tifa's Somersault Limit Break. Outside of positioning or throwing opponents off-stage to set up an edgeguard, the throw has limited uses due to its low knockback. It fails to KO opponents even at 200% near the ledge.
==Throw and Hitbox Data==
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|}
==Timing==
Invincibility 	1-9
Hitbox 	7-8
Throw Release 	9
Interruptible 	36
Animation length	54
|-
Category:Cloud (SSBU)
Category:Forward throws (SSBU)
Cloud (SSBU)/Grab

==Overview==
==Grabbox Data==
===Standing Grab===
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===Dash Grab===
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===Pivot Grab===
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==Timing==
===Standing grab===
Grab 	9-10
Interruptible 	37
Animation length	50
===Dash grab===
Grab 	12-13
Interruptible 	45
Animation length	53
===Pivot grab===
Grab 	13-14
Interruptible 	40
Animation length	54
Category:Cloud (SSBU)
Category:Grabs (SSBU)
Cloud (SSBU)/Hitboxes

==Hitboxes==
Move 	Name 	Hitbox
Neutral attack 1 	Kick 	
Neutral attack 2 	Combination Kick	
Neutral attack 3 	Side Swing 	
Forward tilt 	Side Slash 	
Up tilt 	Top Slash 	
Down tilt 	Sliding 	
Dash attack 	Vertical Blade 	
Forward smash 	Triple Buster 	
Up smash 	Upper Swing 	
Down smash 	Double Thrust 	
Neutral aerial 	Circle Swing 	
Forward aerial 	Meteor Slash 	
Back aerial 	Back Upper 	
Up aerial 	Lift Up 	
Down aerial 	Under Stab 	
Neutral special (windbox) 	Blade Beam 	
Neutral special (projectile grounded) 	Blade Beam 	
Neutral special (projectile aerial) 	Blade Beam 	
Neutral special (limit windbox) 	Blade Beam 	
Neutral special (limit projectile grounded)	Blade Beam 	
Neutral special (limit projectile aerial) 	Blade Beam 	
Side special 1 	Cross Slash 	
Side special 2 	Cross Slash 	
Side special 3 	Cross Slash 	
Side special (limit) 	Cross Slash 	
Up special 	Climhazzard 	
Up special (limit) 	Climhazzard 	
Up special (falling) 	Climhazzard 	
Up special (landing) 	Climhazzard 	
Down special (limit) 	Finishing Touch 	
Standing grab 	 	
Dash grab 	 	
Pivot grab 	 	
Pummel 	Grab Knee Strike	
Forward throw 	Rocket Kick 	
Back throw 	Reverse Kick 	
Up throw 	Double Spin Kick	
Down throw 	Bash Down 	
Getup attack front 	 	
Getup attack back 	 	
Getup attack trip 	 	
Ledge attack 	 	
Category:Cloud (SSBU)
Category:Hitboxes (SSBU)
Cloud (SSBU)/Neutral aerial

==Overview==
==Hitboxes==
|}
==Timing==
===Attack===
Initial autocancel	1
Hitboxes 	5-15
Ending autocancel 	31-
Interruptible 	39
Animation length 	52
|-
===Landing lag===
Interruptible 	10
Animation length	20
Category:Cloud (SSBU)
Category:Neutral aerials (SSBU)
Cloud (SSBU)/Neutral attack

==Overview==
Cloud's neutral attack consists of 2 kicks and a final slash from his Buster Sword. It deals 8.0% in total.
For the technical data of each individual hit, see:
*Cloud (SSBU)/Neutral attack/Hit 1
*Cloud (SSBU)/Neutral attack/Hit 2
*Cloud (SSBU)/Neutral attack/Hit 3
==Quickest loop==
Jab 1 	4-5
Consecutive jab 	16
Jab 2 	12-13
Jab 3 	21-22
Interruptible 	30, 40, 53
Animation lengths	46, 56, 75
|-
|-
Category:Cloud (SSBU)
Category:Neutral attacks (SSBU)
Cloud (SSBU)/Neutral special

==Overview==
==Update history==
 
*
==Hitboxes==
===Grounded===
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===Aerial===
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===Limit Break (grounded)===
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===Limit Break (aerial)===
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==Timing==
===Normal===
Windbox 	16-17
Beam (clean, late) 	18-35, 36-68
Interruptible (grounded) 	54
Interruptible (aerial) 	61
Animation length (grounded)	70
Animation length (aerial) 	82
!Beam 
|-
!Grounded 
|-
!Aerial 
===Limit Break===
Beam (clean, late)	16-63
Intangible 	10-17
Interruptible 	61
Animation length 	82
!Beam 
|-
!Cloud 
|-
!Hurtboxes 
===Limit Break (beam burst)===
Looping hits	1-28
Final hit 	29-30
==Parameters==
===Move===
The Limit Break version shares the same values.
Grounded speed multiplier 	0.2
Air speed multiplier 	0.4
Vertical speed multiplier 	0.65
Gravity 	0.06
Projectile generation offset ([x,y])	[12, 2]
===Projectile===
Grounded speed	2
Aerial speed 	1.6
Lifetime 	50 frames
===Projectile (Limit Break)===
Grounded speed	2.95
Aerial speed 	2.4
Lifetime 	47 frames
Category:Cloud (SSBU)
Category:Neutral special moves (SSBU)
Cloud (SSBU)/Up aerial

==Overview==
==Hitboxes==
|}
==Timing==
===Attack===
Initial autocancel	1
Clean hit 	8, 9
Late hit 	10-23
Ending autocancel 	32-
Interruptible 	45
Animation length 	55
|-
===Landing lag===
Interruptible 	10
Animation length	18
Category:Cloud (SSBU)
Category:Up aerials (SSBU)
Cloud (SSBU)/Up smash

==Overview==
==Update History==
 
*
*
==Hitboxes==
|}
==Timing==
Charges between 	6-7
Clean hit 	12
Mid hit 	13-14
Late hit 	15-16
Interruptible 	46
Animation length	57
Category:Cloud (SSBU)
Category:Up smashes (SSBU)
Cloud (SSBU)/Up special

==Overview==
A rising and falling slash split into two parts. The first part is designed to weakly launch opponents up to connect into the falling portion. While completely immune to SDI, light characters can DI the first hit, and all characters can DI the second hit; if the opponent is hit near max range and DIs away, they will often be able to escape subsequent hits.
Cloud can either simply fall after the first part, or transition into the second part, which has hitboxes but more landing lag. If both parts of the move fully connect, it will inflict hefty damage (15% base/18% with 1v1 multiplier).
The Limit Break version of the move has more active frames and drastically increases the power and air speed of the first part; it can still transition into Climhazzard 2 at a later window, but no longer reliably links opponents into it, instead becoming a potent vertical finisher on its own. It loses its SDI multipliers, which with its increased hitlag makes the Limit Break version notably susceptible to SDI.
==Hitboxes==
===Climhazzard 1===
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===Limit Break Climhazzard 1===
|}
===Climhazzard 2===
|}
==Timing==
===Climhazzard (quickest loop)===
Assumes Cloud starts and lands at the same level.
Hit 1 	7
Hit 2 (early, mid, late)	10, 11, 12-15
Hit 3 	31-44
Hit 4 	45-47
Interruptible 	71
Animation length 	84
!Rising 
|-
!Falling 
|-
!Landing 
===Climhazzard 1===
Hit 1 	7
Hit 2 (early, mid, late)	10, 11, 12-15
Continuable 	20-26
Animation length 	57
|-
===Limit Break Climhazzard 1===
Hit 1 	7-9
Hit 2 (clean, late)	10, 11-16
Intangibility 	5-12
Continuable 	33-39
Animation length 	69
|-
|-
===Climhazzard 1 (landing)===
Animation length	20
===Climhazzard 2===
Hitboxes 	12-61
Animation length	61
===Climhazzard 2 (landing)===
Hitbox 	1-3
Interruptible 	27
Animation length	40
==Parameters==
===Climhazzard 1===
Horizontal speed multiplier on startup 	0.6
Grounded height multiplier 	1
Aerial height multiplier 	1.1
Air speed multiplier during special fall	0.6
Landing lag 	20 frames
===Climhazzard 2===
Fall speed 	4.2
Landing lag frames	40
===Limit Break===
Horizontal speed multiplier on startup 	0.67
Grounded height multiplier 	1.6
Aerial height multiplier 	1.85
Air speed multiplier during special fall	0.8
Landing lag 	20 frames
Category:Cloud (SSBU)
Category:Up special moves (SSBU)
Cloud (SSBU)/Up throw

Cloud up throw hurtbox and hitbox visualization	Cloud up throw hurtbox and hitbox visualization	Cloud up throw hurtbox and hitbox visualization	Cloud up throw hurtbox and hitbox visualization	Cloud up throw hurtbox and hitbox visualization
 	 	 	 	
==Overview==
==Throw and Hitbox Data==
|}
|}
==Timing==
Invincibility 	1-15
Hits 1-2 	8-9, 13-14
Throw Release 	15
Interruptible 	51
Animation length	61
|-
Category:Cloud (SSBU)
Category:Up throws (SSBU)
Cloud (disambiguation)

Cloud can refer to:
*Cloud Strife from the series.
**Cloud's appearance as a playable character in Super Smash Bros. 4.
**Cloud's appearance as a playable character in Super Smash Bros. Ultimate.
*Lakitu, an enemy and Assist Trophy character from the series who rides in a cloud.
*Spaak, a cloud-looking enemy from the Subspace Emissary.
*Cloud-based platforms, which appear on several stages such as:
**.
**Yoshi's Story, specifically a cloud platform nicknamed Randall the Cloud.
**Summit.
**Skyworld.
**Paper Mario.
**.
**Magicant.
**Woolly World.
**Palutena's Temple.
*Clouds that shoot lightning on the stage Balloon Fight.
*, one of the settings of the stage Mushroom Kingdom U.
*Sea of Clouds, a level in the Subspace Emissary.
*The cloud at the top of , a -series move.
*Cloud9, a professional eSports organization.
* - a smasher from Mexico that has gone by the tag Cloud.
Cloudhead Live Rankings

The Cloudhead Live Rank (CLR) was a worldwide Power Ranking system created by . It is based on PGStats's Tournament Tier System, updated live during or after each ranked tournament, and is meant to predict the final placements on the PGR. The rankings started during PGR's third season, hence why the first ranking is CLRv3.
The rankings were discontinued by the end of Smash 4, leaving v6 unfinished.
==Methods==
All tournaments that are included in PGStats's Tournament Tier System are included in this ranking. The top players from each tournament gain points for their performance as follows: 
*C (Green) = Top 8
*B (Yellow) = Top 16
*A (Orange) = Top 32
*A+ (Red-Orange) or S (Red) = Top 64
The points for each player are determined by Pts = x/√p, where x is the approximate amount of points that the TTS gives the tournament, and p is their placement. For example, a player placing fourth in a tournament given 1000 points on the TTS would receive 500 points on this ranking - √4 is 2, and 1000/2 is 500. Since the point values are not given outright by the TTS, point values throughout the season are approximated here based on the given tiers and entrants.
Wins against PGR players are also considered. These bonus points are awarded as follows: Pts = (51 - Ro)*8, where Ro is the PGR ranking of the opponent. For example, when took a set off of (PGRv3 #41) at UNLOCKED, he received 80 bonus points ((51-41)*8). When took a set off of (PGRv2 #1) at the 2GG Championship, he received 400 bonus points for the victory. However, a player will not receive any points for a PGR win if they themselves do not reach the top X players who receive points.
Finally, only a player's best 6 tournament placings will count for their points. This is a means of preventing a player from moving up the rankings by simply attending tournaments regardless of their performance.
The Panda Global & the PGStats crew assisted in creating the TTS and PGR, effectively generating reliable and noteworthy data sources.
==Rankings==
Only the top 50 of each ranking is listed here.
===CLRv6===
TTS
Spreadsheet
====Current (updated as of Shine 2018)====
Ranking	Smasher	Previous Rank	Movement	Characters	Points
=====Inactive=====
*
*
*
*
===CLRv5===
Ranking	Smasher	Previous Rank	Movement	Characters	Points
===CLRv4 (June-December 2017)===
Rankings
===CLRv3 (January-June 2017)===
Rankings
!!Score
|}
==Credits==
* (@AafFlaaffy): CLR contributor, editor
* (@Stuart98_): CLR contributor, editor, TTS point value approximator
* (@Han_von_Harley): CLR contributor, editor
* (Tetra76): Unknown
*PGStats team (@ThePGStats): Creators of the PGR and the inspiration for the CLR
==External links==
*Twitter:PGStats 👁️ (@ThePGstats)
*Twitter:BEE | ECL | Cloudhead (@CloudheadLive)
*Cloudhead Live Page
*Full Ranking Spread Sheets
*V4 Spread Sheets
*January-June 2017 Spread Sheets
*PGStats's full Tournament Tier System (TTS)
*Recent Blog
==References==
1.Smasher:Ralphie
Category:Discontinued Power Rankings
Category:Global Power Rankings
Clu Clu Land (universe)

The Clu Clu Land universe (, Clu Clu Land) refers to the Super Smash Bros. series' collection of properties that hail from the Clu Clu Land series of puzzle games developed and published by Nintendo. Originating on the NES, the series has had a variety of references in other Nintendo properties since its debut.
==In Super Smash Bros. Melee==
Bubbles, the protagonist of Clu Clu Land, appears as a trophy.
Bubbles was a contender for a fighter representing the early NES era, before that role was taken by the .
===Trophy===
==In Super Smash Bros. Brawl==
The Unira enemy from Clu Clu Land appears as an item, as well as a trophy. Additionally, a medley based on the game's music, simply titled , is available in My Music on Summit.
===Trophy===
==In Super Smash Bros. 4==
The Unira returns as an item and trophy. The music returns in as a track for .
===Trophy===
==In Super Smash Bros. Ultimate==
The Unira returns as an item, and the Clu Clu Land music track from Brawl returns. Additionally, Bubbles and a Unira both appear as spirits.
===Music===
====Returning tracks====
*"Clu Clu Land": Returns from Brawl.
===Spirits===
No. 	Image	Name	Type	Class	Cost 	Ability
1,121	 	 	★ 	2 	Screw Attack Equipped	
1,122	 	 	★ 	1 	Unira Equipped 	
==Trivia==
*Clu Clu Land has previously crossed over with , as appears as an unlockable playable character in .
 
es:Clu Clu Land
Clubberskull

Clubberskulls (, Deathskull) are enemies from Kid Icarus: Uprising that resemble a large one-eyed heart with demonic skulls on their hands.
==Origin==
Clubberskulls, introduced in Kid Icarus: Uprising are extremely powerful enemies of the Underworld Army, mostly encountered towards the beginning of the game. They are often sealed away in an enormous chained skull, where they remain immobile and harmless until attacked by Pit. When free, their movements cause slight tremors and are heralded by a loud clanging noise. A newly-freed Clubberskull will first attack by roaring, which releases a shockwave; afterwards, it battles Pit by swinging its mighty arms in close quarters.
==In ==
===In Smash Run===
Clubberskulls appear as very powerful enemies, and they can also be event mid-bosses like Bulborb, Bonkers, Reaper and Polar Bear. They are confined within a skull, and are released when attacked, letting out a deafening wail. They can either go forward while smashing their fists on the ground, also hitting and defeating other enemies, or generate a shock wave which pushes players away. Clubberskulls appearing as an event boss will not start inside the skull or use its scream attack.
They have the most health and are by far the strongest enemies in Smash Run (Not counting the Orne as that cannot be defeated), and as such they drop huge stat boosts: three when defeated in a normal context, or five when defeated as an event boss. The enemies they defeat during their rampage also drop stat boosts normally.
===Trophy===
==Gallery==
Clubberskull shockwave Smash Run.jpg|A Clubberskull using its shock wave attack.
==Trivia==
*Clubberskulls are one of the few enemies to have its voice heard in Smash Run, as it roars when freed.
Category:Trophies (SSB4-3DS)
Co-Op Event 10: The R.O.B.'s of Tomorrow

The R.O.B.'s of Tomorrow (, Asunaro Robot) is the 10th co-op event match out of a total of 21 in Super Smash Bros. Brawl. Player 1 controls , while player 2 controls . The two players need to work together to KO five s total. However, the R.O.B.s are not all the same size. The first R.O.B. is regular sized, and the next R.O.B.s are successively bigger, with a colossal R.O.B. as the fourth opponent. The last R.O.B. is much smaller, but its attacks pack a surprising punch.
==Names in other languages==
==Trivia==
*If Lucario uses its up tilt when the event starts, it has a slight chance of KO'ing the first R.O.B. when it appears on the screen.
*The music track used for this event is Tunnel Scene (X), otherwise unavailable on Summit. The track is normally used on Lylat Cruise.
*The Japanese title for the Event Match and the overall premise of the event, featuring R.O.B. gradually growing in size, references the Thujopsis tree and its mythos within Japan; a tall, sturdy tree, it reportedly received its Japanese name, asunaro, from a famous allegory: "Asu wa hinoki ni narou, loosely translating to, "Tomorrow I am going to be a hinoki cypress".
*Lucario and the Ice Climbers first appeared in The Glacial Peak in the Subspace Emissary. This event match could be a reference to that.
Category:Co-Op Events
Co-Op Event 11: The Great Remodeling Battle

The Great Remodeling Battle is the 11th co-op event match out of a total of 21 in Super Smash Bros. Brawl. This is a standard Coin Battle in which and must collect 300 coins without destroying any of the breakable pillars in Luigi's Mansion. If the players or their opponents destroy any of the breakable pillars, the match will end in failure, meaning that the players will have to be careful when battling the CPU opponents.
==Names in other languages==
==Trivia==
*This event match is the only one in the game which requires one of the players to play as Luigi; this also occurs with in its event, Jigglypuff's Great Comeback.
Category:Co-Op Events
Co-Op Event 12: Come Back, Falcon Flyer!

Come Back, Falcon Flyer! is the 12th co-op event match out of a total of 21 in Super Smash Bros. Brawl. Playing as for player 1 and for player 2, the players must defeat two es on Big Blue within 30 seconds.
==Names in other languages==
==Trivia==
*This event uses the same picture on the event selection screen as Come On! Blue Falcon!.
*Captain Falcon and Olimar are both team mates in the Subspace Emissary. This event match could be a reference to that.
*This event shares many similarities with the Melee event Seconds, Anyone?:
**Both are the 12th event.
**Both involve Captain Falcon.
**Both take place on a Melee stage ("Seconds, Anyone?" was on Mute City).
**Both have a short time limit to defeat the opponent.
Category:Co-Op Events
Co-Op Event 13: Blades of the Quick and Mighty

Blades of the Quick and Mighty is the 13th co-op event match out of a total of 21 in Super Smash Bros. Brawl. In it, the players, and , respectively, are pitted against , , and on Temple. The music track for this event match is Attack, which is otherwise unavailable on Temple, normally playing on Castle Siege.
==Names in other languages==
==Trivia==
*Ganondorf is the only character fought in this event who does not wield a sword (outside of his down taunt).
*Like in the Melee event En Garde!, one of the players is Marth, one of the opponents is Link, the stage is Temple, and a song from the universe plays.
* is the only sword-wielding fighter who does not appear in this event match.
Category:Co-Op Events
Co-Op Event 14: The Dark Guardians

The Dark Guardians (, Dark Guardian) is the 14th co-op event match out of a total of 21 in Super Smash Bros. Brawl. In it, a team consisting of a tiny and a tiny must work together to KO Giant Donkey Kong and Giant .
==Names in other languages==
==Trivia==
*This event is the co-op variant of Event 27: Three-Beast Carnage except with different assigned characters and the lack of Giant Bowser.
*Like with Event 8: Go! Triple Finish! and Event 27: Three-Beast Carnage, Giant Charizard's is absent from the background in this event.
**Once again, as Giant has no Pokémon Trainer, it cannot use Pokémon Change. 
*This event is again a reference to Event 25: Gargantuans (the 25th event in Super Smash Bros. Melee). However, Tiny Mario and Tiny Peach are once again absent. But it does pit against tiny characters like in the said Melee event. So the two players use the tiny characters (Tiny Ganondorf and Tiny Wolf) to KO Giant DK and Giant Charizard. 
*Again, as with Melees Event 25, like in Event 27: Three-Beast Carnage (which is in Brawl), the appearance of both Giant DK and Giant as giants on the stage New Pork City is a reference to the "monster" movies featuring giant creatures destroying major cities; such as the video game Rampage. Specifically, Giant DK and Giant as giants can be seen as references to (Giant DK) and (Giant ) from the movie respectively.
*In Ultimate's Classic Mode, both giant opponents fought in this event each serve as the final bosses of both and 's routes respectively. Jigglypuff fights Giant Donkey Kong as a reference to his role in 1P Game in the original Super Smash Bros. instead of Master Hand while Hero fights Giant Charizard upon defeating Male Robin, both of which reference Dragonlord's two forms as the final boss of the original Dragon Quest.
Category:Co-Op Events
Co-Op Event 15: Four Swords Brawl

Four Swords Brawl (, Four Swords X) is the 15th co-op event match out of a total of 21 in Super Smash Bros. Brawl. In it, both players are and must work together to get 500 coins in a Coin Battle before the two other Toon Links do. Additionally, like in the previous two co-op events (Co-Op Event 8: All MINE! and Co-Op Event 11: The Great Remodeling Battle), if either player is KO'd and lose their coins, the co-op event is a failure.
==Names in other languages==
==Trivia==
*The name and objective of this event is a reference to side-series, where four Toon Links of the colors used in this event battle to collect the most rupees, the unit of currency of the Zelda universe. The Japanese name is a pun on the title of , which ends in "+", and the title of Brawl which ends in "X".
*This is the only co-op event where both players are the same character.
Category:Co-Op Events
Co-Op Event 16: Jigglypuff's Great Comeback

Jigglypuff's Great Comeback is the 16th co-op event match out of a total of 21 in Super Smash Bros. Brawl. In this match, and start as tiny characters, while and are giant. As Castle Siege changes tiers, Jigglypuff grows while Lucas and Ness shrink. After the stage changes to the third tier, Jigglypuff is giant, while Lucas and Ness are tiny.
*1st tier: Jigglypuff & Mr. Game & Watch small, Ness & Lucas giant.
*2nd tier: Jigglypuff, Ness, & Lucas normal, Mr. Game & Watch small.
*3rd tier: Jigglypuff giant, Ness, Lucas, & Mr. Game & Watch small.
==Names in other languages==
==Trivia==
*The song for this event match is , otherwise unavailable on Castle Siege. This may be in reference to Jigglypuff's species in the Pokémon series being the "Balloon Pokémon".
*This event match is the only one in Brawl which requires one of the players to select Jigglypuff; this also occurs with in his event, The Great Remodeling Battle.
*This co-op event, along with The Dark Guardians and Four Swords Brawl, has a pattern of unlockable characters that cannot be unlocked until The Subspace Emissary has been beaten. In The Dark Guardians, player 2 uses , both players are in Four Swords Brawl, and in this event, player 1 uses .
Category:Co-Op Events
Co-Op Event 17: Sonic and Mario

Sonic and Mario (, Sonic and Mario) is the 17th co-op event match out of a total of 21 in Super Smash Bros. Brawl. Player 1 controls while Player 2 controls . The goal of this event is to defeat the three Marios and three Sonics on the Green Hill Zone stage. The foes will appear in alternating order, starting with Sonic.
==Names in other languages==
==Trivia==
*The name and description of this event match imply that this event alludes to , the first official and crossover.
*This is the only co-op event where one of the players is the same character from a previous co-op event match; . In this co-op event, P2 is Mario and P1 is Sonic.
*This co-op event is the co-op variant of the solo event Event 30: Sonic Boom, since both events have Sonic for an assigned character, the opponent character (as a Multi-Man scenario) focuses with Sonic (though in the co-op event, three opponents are Sonic and the other three are Mario), and both of these two events take place on the same stage (Green Hill Zone). 
Category:Co-Op Events
Co-Op Event 18: The New Weapon of Shadow Moses

The New Weapon of Shadow Moses (, New Weapon of Shadow Moses) is the 18th co-op event match out of a total of 21 in Super Smash Bros. Brawl. This event takes place on Shadow Moses Island. Player 1 controls and Player 2 controls The objective is to beat two other R.O.B.s.
==Names in other languages==
==Trivia==
*The name is a reference to the nuke warhead-launching Metal Gear from the games and two R.O.B.s that are used to detonate Subspace Bombs in The Subspace Emissary.
*This is the only co-op event where both players have one stock and their opponents have two stocks.
*Like in the previous co-op Event, Sonic and Mario, Player 1 plays as a third-party character.
*Like the solo event High-Tech Special Forces, this event has Snake as an assigned character, takes place on Shadow Moses Island, and uses the "Encounter" track. 
Category:Co-Op Events