Dresser

Dressers are a type of furniture which enhances the comfort of most types of sleep furniture.
== Acquisition ==
== Summary ==
Dressers increase the comfort value of any of the following within 6 tiles:
The dresser can support multiple beds so long as they are within that radius. It does not matter which way the dresser is facing. Dressers have no effect on sleeping spots, double sleeping spots, or slab bed / slab double beds despite the slab beds being shown "connecting" to it.
The dresser increases the comfort of the bed by 5% base. However, as the comfort bonuses apply to the bed before the bed's quality multiplier is applied, so the exact bonus the dresser applies scales with the bed's quality. It does not change with the dresser's quality.
Bed Quality 	Awful	Poor	Normal	Good	Excellent	Masterwork	Legendary
Comfort Bonus	+ 	+ 	+ 	+ 	+ 	+ 	+
Note that the comfort stat of furniture only increases the maximum level of the Comfort need that can be obtained by using it. It does not increase the rate of comfort gain. Therefore, a comfort stat past 1.0 is functionally pointless.
Dressers stack with end tables, but multiple dressers do not provide an additional effect. Sleep furniture that sleeps two pawns still only require one dresser.
Nobles of Knight/Dame rank or above require a dresser in their room to be avoid a mood penalty, unless they have the Ascetic trait.
== Analysis == 
A dresser and end table combination only costs 80 wood, steel, or stone, and can provide a lasting bonus to colonist mood through the Comfortable moodlets. Both are worthwhile to build in the early game, and can be kept for the entirety of a colony's lifespan. They are especially valuable in barracks, where they can affect multiple beds and the comfort can partially offset the mood penalty for not having individual bedrooms. End tables are cheaper for the same buff - if you can only build one, build the end table.
=== Time spent comfortable ===
Assuming the comfort of the bed without the dresser is 95% or below, and that the pawn reaches the comfort cap while sleeping, the dresser adds of the highest band of the "Comfortable" mood buff when attached to normal quality sleep furniture, as well as potentially increasing the power of the buff itself. 
For example, a royal bed of normal quality has a comfort rating of 90%. Assuming the pawn does not gain comfort from any other source, the pawn will have the mood for , followed by for , then for . 
A dresser increases the bed's comfort rating to 95% and, under the same assumptions, instead starts with an additional for before then also progressing through the same tiers of mood buff. Adding an end table as well would increase the time with a mood buff to hours. For comparisons sake, a beer also provides a mood buff and lasts but is consumable and also decreases manipulation. 
Legendary bedrolls, masterwork beds, or good royal bed have a natural comfort above 1.0; installing an end table/dresser would not have any further impact to comfort. A masterwork bedroll has a comfort of 0.99, improving this to 1.0 would only result in an additional of comfort bonus. Due to the rest effectiveness bonus offered by high quality sleep furniture, it is usually worth procuring them even if a dresser and/or end table already provide the maximum comfort.
Having comfortable seating options also reduces the impact of the dresser, as it allows for pawns to refill their comfort bar while eating, recreating, and for some pawns, working. A pawn that can sit on a good quality armchair while working maintains the bonus for their entire workday. For other pawns, such as Growers or Animal Handlers, the extra time at the high moods buffs can remain advantageous, even if seating allows the mid-tier mood buffs to be maintained all day. The specifics value proposition for these pawns will depend heavily on a number of factors that cannot be realistically covered here. 
== Gallery ==
Dresser south.png|Facing south
Dresser north.png|Facing north
Dresser east.png|Facing east
Category:Furniture