nyuuzyou/wikis huggingface dataset:
Portal: Prelude

, the unofficial prequel to the game Portal.
Its story revolves around the pre-GLaDOS epoch, even before she was plugged in. At this time, test subjects were monitored by real Aperture Science employees, whose work was tedious, lengthy and repetitive. This is why they decided to build a great artificial intelligence that could both replace them in these difficult tasks, and also take responsibility for many other tasks within the complex and compete with Black Mesa's superiority. All employees of the Aperture Science complex are now eagerly awaiting GLaDOS. Maybe even a little too eagerly, as the upcoming events will tell...
This game is totally free and set to be released somewhere around the end of September 2008. It offers a bit more gameplay hours than the original Portal, with 8 chapters, 19 test chambers, 48 challenges, 6 advanced maps, a brand new storyline and more than 400 lines of speech with various languages (subtitles).
Remember kids, it's not just a mappack, it's a whole new story, and I hope that you'll appreciate the work done for you.
== Features ==
* 8 chapters
* 19 test chambers
* 48 challenges
* 6 advanced maps
* A brand new storyline
* More than 400 lines of speech
* An enhanced difficulty (you bet)
* English, French, Dutch, Finnish, Hungarian, Italian, Korean, Portuguese, Russian and Spanish subtitles
== Updates ==
To find the latest updates on Portal: Prelude, you can view our website.
=== Portal Prelude RTX ===
In 2023, , with it's original developers, remastered with ray-tracing support using tool, the remaster is called as Portal: Prelude RTX.
It is only compatible with modern hardware, and only with graphics cards. cards are not supported at all, which can affect game performance.
At the same time, the original Portal: Prelude will continues to receive updates.
== System Requirements ==
== Media ==
=== Screenshots ===
See: http://legacy.portalprelude.com/screenshots.php
=== Trailer ===
* Vimeo : https://www.vimeo.com/1739740
* Dailymotion : https://www.dailymotion.com/video/x6ro9g_portal-prelude-official-trailer_videogames
* 
=== Soundtrack ===
See: http://legacy.portalprelude.com/soundtrack.php
To uses the media player built-in on the website itself, you need Adobe Flash (no longer supported) installed, a Flash compatible browsers, or by using Ruffle extension on most modern browsers, or you can
download all soundtracks here.
=== Wallpapers ===
See: http://legacy.portalprelude.com/wallpapers.php
== Dev team ==
=== Nicolas "NykO18" Grevet ===
* Leader, main level-designer, story writer, 2D artist, videomaker, webmaster and tester.
* Contact: 
* Website: http://www.logout.fr
=== Jérémy "Capitaine Mousse" Barbe ===
* Level-designer, videomaker, 2D artist and tester.
* Contact: 
* Website: http://www.capitaine-mousse.info/ (Archived from original)
=== Marc "Moroes" Bidoul ===
* 2D artist, 3D modeler and tester.
* Contact: 
* Website: http://www.bidoulmarc.com (Archived from original)
== External links ==
* Official Website (Original + RTX versions) (Archived)
* 
* 
Category:Single Player Mods
Category:Portal
Portal: Revolution

is a fan-made campaign of , taking place soon after GLaDOS's demise in the original . 
Set inbetween and , tells a brand new story using new characters. You play as a test subject who is awoken by a personality sphere called Stirling and join his mission to find a powerful device capable of restoring Aperture to its former glory. 
Technology-wise, this is the first Source game released to use the engine branch, which is a heavily modified version of Source engine that combines the code of and and add various new features to bring it closer to modern standards. This, along with having licensed Source developers, allowed it to introduce many mechanics and improvements to the engine to create an experience that would be impossible in . The codebase was forked from Portal 2: Community Edition's around October of 2023. 
== System Requirements ==
Last updated: May 1, 2024
== Chapters ==
== See also ==
* 
* 
Category:Strata_Source_engine_branch_games
Portal: Stay Inside

== Introduction ==
Yes, I suppose it was a bad idea. Put two of them in control of the same resources and they're going to start fighting over them eventually.
 
The thing was shut down about half an hour after major problems started showing up. It was supposed to be destroyed, but because these people are scientists, one decided to play the hero and save it. It's not like he reactivated it or anything--he basically just sent it down to the basement where nobody would find it. Overused as it is, the expression "security through obscurity" has some truth to it.
 
As far as I know it's still down there. Certainly can't do any damage from where it is, I suppose.
 
Of course it isn't like there aren't any other abandoned projects down there...
Portal: Stay Inside is a third-party addition to VALVe's game Portal 2. Taking place in the familiar Aperture Science facility at an unspecified point in time, the mod may veer away a little from the franchise's canon but will stay within believable bounds. The mod is expected to have roughly four main areas covering the game's clean, destroyed, and early testing environments. A primary focus for me as the developer is to create an engaging storyline with enjoyable and asthetically satisfying chambers and environments. I am considering making the mod episodic, depending on how development proceeds, but in any case it is currently still under heavy development and closed beta testing. There is currently no expected release date. Stay tuned for more information!
== Want to Stay Connected? ==
Of course you do! There are several avenues through which you can do so. First and foremost, you can check out the to see all the news and media you want. Second, hop over to the dedicated P:SI page on my website. It basically has everything the ModDB page, but hey, why not drum up traffic for my site while I'm here? Finally, you can always follow me on Twitter, where I'll post news about any new P:SI stuff.
== Media, etc... ==
Image:psi--tc00.jpg|Testchamber 00
Image:psi--tc01.jpg|Testchamber 00
Image:psi--tc03.jpg|Testchamber 01
Image:psi--tc04.jpg|Testchamber 01
== A Final Note ==
Thanks for stopping by to check out the page! If you have any feedback, questions, or suggestion, please feel free to stick them on the talk page or contact me any way you want.
Category:Single Player Mods
Portal 1 BTS

The original Portal does not have as many themes as Portal 2, there is only normal test chambers and Behind The Scenes (BTS). Portal 2 on the other hand, has many themes. This article will talk about how to make BTS in the original Portal.
=== Noticeable Elements ===
In many maps with this style there are catwalks, vac tubes, wall pipes, deceptive skyboxes, and more.
=== Textures ===
The textures for this are very simple, for metal walls and ceilings, add metal/metalwall_bts_006a. For a metal floor, add metal/metalfloor_bts_001a, or metal/metalfloor_bts_001b. For concrete walls, add concrete/concrete_bts_modular_wall001a, concrete/concrete_bts_modular_wall001b, concrete/concrete_bts_modular_wall001c and concrete/concrete_bts_modular_wall001d. For a concrete ceiling, add concrete/concrete_bts_ceiling002a. And finally, for the floor add concrete/concrete_bts_floor002a.
=== Catwalks ===
To create flat catwalks, first make the frame for it by using the texture metal/metalbeam_bts_001a in a 4 x 4 x 4 brush.
Next, fill it in with either metal/metalfloor_bts_001b or metal/metalstair004b with the height as 1.
To create stair catwalks make a frame with the texture metal/metalbeam_bts_001a with a 4 x 4 x 4 brush, then rotate it 45 degrees.
Finally, make grated stairs with 1 height and 16 length across the frame with the texture metal/metalstair004a.
Portal 2/Authoring Tools

The Portal 2 Authoring Tools is a download containing files needed to make mods and Hammer-based maps for Portal 2. The Portal 2 Authoring Tools are available for free on Steam to all owners of the PC version of Portal 2. Note that most Portal 1 level design theory applies to Portal 2 as well. Newer information for Portal 2 may be found at :Category:Portal 2 Level Design.
For more extended information, see the Level Design FAQ and :Category:Level Design.
==Downloading and Installation==
To install the Portal 2 Authoring Tools:
#Open your Steam library (or to download)
#In the drop-down menu that says Games by default, check Tools if it isn't already.
#Double-click on the Portal 2 Authoring Tools entry.
The Portal 2 Authoring Tools will download to your computer via Steam. To open the launcher (pictured right), run it from the Steam library or a shortcut.
==Linux compatibility==
Portal 2 Authoring Tools does not have native Linux support.
If you want to use Portal 2 Authoring Tools on Linux, you need to do the following:
* Set Portal 2 and Portal 2 Authoring Tools run under Proton.
* To avoid rendering bugs, add a launch option: PROTON_USE_WINED3D=1 %command%
P.S: Portal 2 runned through in hammer "Run Map" (F9), may have visual bugs in the form of screen flickering. (Will not effect steam Portal 2 or Authoring Tools).
Portal 2 Level Design
Portal 2: Community Edition

==Overview==
 is a mod for developed using licensed code from Valve, that aims to make useful tweaks and additions to the game for mappers and modders. It's designed to be used as a base for custom maps and other Portal 2 mods, though it will also include its own campaign to show off some of the new features.
While there is no set release date, a P2CE developer has stated that the release target is "within 2 years", as they don't want to keep people from using it any longer than they have. They also hope that the project will enter an open beta state "within 1 year", as at that time hammer wouldn't be necessary to play the game due to both the offical and community made campaigns and standalone maps.
==Features==
* Runs on , a heavily modified version of the with 's entities ported, having all of CS:GO's engine features plus more.
:* Panorama UI
:* Cascaded Shadow Maps
:* Lightmapped Ambient Occlusion
*Native DirectX 11 support; DirectX 9 support has been completely dropped
* integrated by default
* /-style workshop, which allows for asset modification as well as custom maps.
* Re-enabled engine tools
* Increased , now up to 8 dynamic lights can be active simultaneously.
* Volumetric projected textures
* Physically Based Rendering shader
* Parallax-corrected cubemaps
* Enhancements to vanilla test element entities, such as the ability to color lasers
* Paint Gun, Adhesion Gel, and Schrodinger's Cube re-implemented
* Ladders, both and style, are re-enabled
* Re-Implemented weapons.
* Backwards compatibility with almost all Source Engine games, including support for maps and models
* Toggleable b-hop and duckjump
* Ability to mount and play other Source games, including and 
* Upgraded and expanded to fix crashes and instabilities.
===Planned Features===
* Most features will be implemented
* Toggleable legacy movement (/)
* Improved gel and portal color customization
* Expanded VScript API, along with a new scripting system utilizing AngelScript 
* Toggleable Portalgun projectile behavior
* A new puzzlemaker, similar to the Portal 2 Puzzle Maker but with more available testing elements.
==Media==
Screenshots and videos of P2CE can be found on its Steam store page.
==Team==
Portal 2: Community Edition is developed by the P2CE Team. An up-to-date member list can be found here.
==Gallery==
==See also==
* 
* 
* , a similar project for Half-Life 2 (developed from Valve's public repository, and therefore is open-source; compatible with more older DX9 hardware)
* , a set of Hammer improvements added to P2CE by default
* Portal 2 Level Design
* List Of Portal 2: Community Edition Entities
==External links==
* Official site
* Issue tracker
* Discord server
Category:Strata_Source_engine_branch_games
Portal 2: Desolation

is a full-length community-made Portal game, featuring a brand new narrative with original characters, created in tribute to iconic series. While not an official sequel, it aims to match in scope and quality, providing players with a distinct and memorable new experience in the Portal universe. 
The mod runs on a custom branch of , with new features intended to bring it up to modern standards.
==Features==
These are some features of the custom branch of 
* PBR rendering 
* Realtime deferred lighting.
* Reflection Probes instead of cubemaps
* Water waves (similar to but modern looking)
* PBR based specular shader on surfaces (similar to specular from )
* Light editor to edit light entities in engine
==Media==
Media can be found on the media section of the Portal 2: Desolation site.
==Team==
* Stract (Project Manager, Environment Artist, Texture Artist, Modeller)
* Demon Arisen (Creative Director, Level Designer, Writer)
* Ada G. (Environment Artist)
* Drey (Environment Artist)
* Jofish (Modeller, Texture Artist, Environment Artist)
* Madeye (Environment Artist)
* MisterLambda (Environment Artist)
* Ossy Flawol (Environment Artist)
* TeamSpen210 (Environment Artist, Programmer)
* The Horse Strangler (Technical Artist, Environment Artist, VFX)
* Wii2 (Environment Artist, Graphics Animator)
* Roy Berardo (Composer, Sound Designer, Level Designer)
* Joshie (Programmer)
* SamZaNemesis (Programmer)
* Slartibarty (Programmer)
* Hopper (Concept Artist)
* Muii (Concept Artist)
* Luz (Concept Artist)
* hXX (Animator)
* Kosan (Modeller)
* Kodiak (Modeller)
* L1zardr0ckets (Modeller, Texture Artist, Rigger, Animator)
* Max T. (Modeller)
== See also ==
* 
* 
== External links ==
* Official site
* Youtube channel
* Discord server
* Instagram account
* Twitter account
Portal 2 (Console)

Portal 2 was released on and consoles on the same day (19 April 2011) as PC version on Steam.
For the version of the game, released on 28 June 2022, see .
The game can be run on Xbox One hardware, and is rendered at 4K on Xbox One X and Xbox Series X.
==Key Differences ( and only)==
* Runs on the older version of .
* The Puzzlemaker is not present, and Steam Workshop is not supported.
* Render resolution at 1280x720 and 30 FPS locked framerate.
* Sixense In Motion DLC (also known as MotionPack DLC in PC version)
* MLAA anti-aliasing
* PlayStation 3 version has Steam integration (Steamworks), achievements are synced with both PSN and Steam, and PS3 users were able to complete co-op levels with Steam friends. Support on the PS3 has ended in 2016, with the online service quietly ended in May 22, 2018.
Category:Valve GamesCategory:Console Games
Portal 2 Energy Balls

The Energy Ball is puzzle element from Portal and hasn't been present in Portal 2. Luckily it was ported over by Skotty, although it doesn't have the same appearance.
==Download Features==
The pack includes:
* materials, models and sounds for the normal energy_ball.
* materials and models for the clean energy ball launcher and catcher
* Instances for dirty and clean launchers and catchers
* a VPK file for adding it to your map release
Skotty's homepage: Portal 2 instances
==Installation==
1. Put the materials, sounds and models folder to Steam\steamapps\common\portal 2\portal2\
2. Put the Instances folder to Steam\steamapps\common\portal 2\sdk_content\maps\instances\
3. Put the VPK file to Steam\steamapps\common\portal 2\portal2\addons\
==Usage==
1. Create a new func_instance
2. For the Vmf Filename' select your downloaded instance vmf's
3. Give it a Fix Up Name
4. Important: Change the variables of your launcher, especially the Speed and lifetime, or it won't work.
Category:Portal 2 Level Design
Portal 2 Lab Rat

Portal 2 Lab Rat follows the story of Doug Ratmann. Ratmann is a hard-working scientist at Aperture Science Laboratories. He has lurked the depths of the test chambers leaving his mark where he thinks it fits. Then lending a helping hand to test subjects in need.
The test subject that has stood out the most, is Chell. He has helped her from the shadows while she destroyed Glados, the Genetic Lifeform Disc Operating system, then put her into the long sleep for when her time would come again. Her time has now come, and you must help her escape from deep under ground to the bright, burning, sunlight at the surface.
==The Development Team==
#Douglas Hoogland (TopHATTwaffle) - Lead Single player design and Level Design, Project Lead
#Max Giddens - Level Designer
#Robert Harmon (Lethys) - Animator, Writer
#Raul Garcia (raulness) - Composer and Sound Designer
==Application==
Who we are looking for:
#Modelers, we really need these...
#Mappers/Level designers
#Don't see your position here? Tell us in an email what your skills are!
Think you're a good fit for the team? Send a e-mail to: Doug@TopHATTwaffle.com
Tell us why we need you on the team!
==External Links==
Portal 2 Lab Rat ModDB page
Official Portal 2 Lab Rat Website
==ScreenShots==
Portal 2 Puzzle Maker

:For mapping articles focusing on the Portal 2 Authoring Tools, see Portal 2 Level Design.
The Puzzle Maker (also known as Puzzle Creator or Editor) is an in-game puzzle editor that allows the creation, testing, and publishing (to Steam Workshop) of custom single-player and co-op test chambers. The Editor also adds new lines from Cave Johnson which, altogether, adds a story to downloaded test chambers. The DLC introduces the player to "The Multiverse" which contains an infinite number of Earths, an infinite number of Apertures, and therefore, an infinite number of test chambers.
Puzzle Maker is not intended as a replacement of Hammer, which while more powerful and generalized in nature, is significantly more difficult and time consuming to use. It is, however, still possible to export a VMF from Puzzle Maker and open it in Hammer. Some mappers use the Puzzle Maker to quickly iterate through (and test) puzzle designs before building a chamber from scratch with Hammer. It is not possible to load a Hammer VMF file in the Puzzle Maker.
== Portal 2 Puzzle Maker ==
=== Basics ===
* Getting Started
* FAQ
* Editing Tips
* Logic Gates
==== Shortcuts ====
=== Design Theory ===
* Portal Design Theory
=== Help and Troubleshooting ===
* Common Issues
=== Development ===
* EditorItems Format
* Valve Hammer Editor
* Instances
== See also ==
* Portal 2 Level Design
=== External links ===
* ThinkingWithPortals.com Portal mapping community (Back Online)
* MyApertureInnovations.com Portal mapping community, a resurrection of MyApertureLabs (Now redirects to ThinkingWithPortals.com)
=== See also ===
* Portal 2 Level Creation
Category:Portal 2 Puzzle Maker (Portal 2 Authoring Tools/SDK)
Category:Teach with Portals
Portal 2 Puzzle Maker/Angled Panel

The Angled Panel is a testing element in the Portal 2 Puzzle Creator. It is a panel attached to an arm that can be positioned on a wall and set at different angles. It can be controlled by other testing elements such as a Button or Laser Catcher. Unlike the Glass Panel, The Angled Panel can be made portalable or non-portalable. Angled Panels can be placed in goo (to make a retractable bridge for instance).
== Item Properties ==
Entity Cost: 13
* Connect to... 
** Choose an input to connect the Angled Panel. Can be connected to the Button (all types), Laser Catcher and Laser Relay.
* Angle
** Choose a deployed angle for the panel. Can be set to 30, 45, 60 or 90 degrees.
* Start Deployed
** If set, the panel will start in the deployed position. Any input triggered will retract the panel into the wall. If unset, panel will start flush with the wall and a trigger will deploy it.
* [Surface] Portalable
** Set whether or not portals can be placed on the panel.
== Limitations ==
In the Puzzle Creator the Angled Panel can only be set to be deployed or fully retracted; it is not currently possible to use inputs to switch between different angles of deployment.
Portal 2 Puzzle Maker/Button

Buttons are a testing element in Portal 2 puzzles. They can be connected to other testing elements to activate them. The Portal 2 Puzzle Maker includes four types of buttons. Having multiple buttons connected to the same item requires all buttons to be activated in order for the connected Item to activate.
== Weighted Button ==
Flat, round buttons. Activated when the player stands on it, or when any type of cube or sphere is placed on it (does not work with turrets).
=== Item Properties ===
Entity Cost: 3
* Button Type
** Turns this button into the selected type (Weighted, Cube, Sphere)
== Cube Button ==
Variety of the standard button. Can only be activated by placing a standard, companion, reflection cube, or frankenturret on it.
=== Item Properties ===
Entity Cost: 3
* Button Type
** Turns this button into the selected type (Weighted, Cube, Sphere)
== Sphere Button ==
Variety of the standard button. Can only be activated by placing a sphere in it.
=== Item Properties ===
Entity Cost: 3
* Button Type
** Turns this button into the selected type (Weighted, Cube, Sphere)
== Pedestal Button ==
Tall, player-height button, activated by pressing the USE key (E by default) while directly in front of it from a short distance. This button can be rotated to face any of the cardinal directions.
=== Item Properties ===
Entity Cost: 6
* Timing
** 3 to 30 seconds: The connected item(s) will be enabled upon pressing the button, and disabled after the specified amount of time.
** Infinity: The connected item(s) will be permanently enabled.
Portal 2 Puzzle Maker/Common Issues

== Building issues ==
If when you try to build your level you get an error that says unable to build level it is most likely you have created something the editor can't render. 
Examples of this is:
* Having too many items on your map. To fix this just remove some items on your map.
* The map you are working on in the editor may disappear completely, sometimes from zooming in/out and will not come back.
* When an open door is reflected in goo, you can see the 2 sides of the door that go into the wall (You are not suppose to see when the door is open)
* If an enabled funnel is pointed at the entrance way, it will come through the 2nd entrance door.
If you have Portal 2 Authoring Tools installed, verify the game files. Do this by opening Steam and right-clicking on Portal 2 Authoring Tools, then select Properties > Local Files > Verify Integrity of Tool Cache. It will then download any broken or missing files. If this doesn't work, you can try uninstalling the Portal 2 Authoring Tools.
== Item Entity Costs ==
Large puzzles with many items may result in a "too many items" error. The item limit is set at 1750 items, though what this actually refers to is what are known as entities within the Source engine. Many of the test elements are actually comprised of multiple entities, the total cost of which is noted on their individual pages.
If you receive this error, you can see the error message noting the exact number of entities your map used by opening the Developer Console. For further information on troubleshooting this error, there is a detailed thread for it on the Portal 2 Steam Forums (Archived).
== Other Issues ==
Currently, these can only be fixed by editing the relevant instances in Hammer.
*Portal bumping around the edges of glass
*Passing cubes through grating by using an excursion funnel
*Passing cubes through glass panels placed over a portalable surface under certain circumstances
Category:Portal 2 Puzzle Maker