Affinity (FR)

Affinity is a mechanic in Future Redeemed. Certain actions are considered Affinity Goals, and completing them grants the party Affinity Points (AP) which they may spend to improve their capabilities in .
==Affinity Goals==
Affinity Goals and their progress may be seen in the menu (under the option "Affinity Goals"). They are divided into six categories, listed below.
===Exploration===
Exploration goals entail finding and interacting with entities in the overworld. This includes:
* Opening Containers and Relics.
* Using Ether Channels.
* Discovering s, s, s, and s.
* Performing field crafting, including Ether Slides, Ether Masts, s, and Ether Lifts.
* Finding City survivors.
Exploration goals are divided by region, with each region having its own exploration list. These lists can be seen when viewing the map in the menu. A goal consists of finding/interacting with all entities of a certain category in a certain region; for example, there exists a goal for "find all eight Locations in Vermilion Woods". Finding only several of the eight does not count towards map progress and does not award Affinity Points.
===Battle Missions===
Battle Missions entail fulfilling requirements related to defeating enemies:
* Defeating s.
* Clearing Enemy Territories.
* Engaging in Interventions.
* Destroying Fog Rifts.
The list of Battle Missions is viewable alongside the Exploration goals in the menu's map.
===Affinity Scenes===
Each Affinity Scene counts as an Affinity Goal. Like the previous two, these are listed in the menu's map, organised by region.
===Community===
Adding people to the counts as an Affinity Goal, as does raising their Community affinity. The list of Community members and the requirements for raising their affinity are also accessible via the main menu.
===Enemypaedia===
Each enemy, including unique monsters, is listed in the Enemypaedia. Defeating an enemy a certain number of times will result in that enemy being ticked in the enemypaedia, and count as an Affinity Goal.
===Collectopaedia===
Similarly, each (not counting enemy drops) is listed in the , and must be collected a certain number of times to count towards an Affinity Goal.
==Affinity Points and Affinity Growth charts==
Affinity Points are earnt by completing Affinity Goals, and are used to purchase nodes on each directly-controllable character's Affinity Growth chart. These are split into three sections: initially only the first is unlocked on every applicable character, and the other two must be unlocked by acquiring and using Affinity Growth Unlock Kits.
In all cases, Affinity Growth charts contain the following nodes.
* The first section contains:
** Three nodes which upgrade the character's Primary Arts.
** Two nodes which unlock the two non-default Ouroboros Powers.
** Two nodes for learning standard (upgradeable) s.
** A node for learning an Initiative Effect, a special Skill which gives a benefit when starting a battle with an attack to a certain side of the enemy.
** Two nodes which increase s.
* The second section contains:
** Three nodes for a second upgrade of the character's Primary Arts.
** Three nodes for upgrading the Ouroboros Powers.
** A node for upgrading the .
** Two nodes for unlocking the last two upgradeable Skills.
** An upgrade for each upgradeable Skill.
** A node which enables the ing of Arts into Arts, and one which increases at the start of a by 5.
* The third section contains:
** Three nodes for a second upgrade of the Ouroboros Powers.
** A second Talent Art upgrade.
** A second upgrade for all upgradeable Skills.
** Several non-upgradeable Skills, some of which are generic stat increases, and others of which are more specific.
Besides some nodes requiring the usage of Affinity Growth Unlock Kits, the order in which nodes are unlocked is also restricted in that an Art or Skill must be unlocked before it is upgraded, and the first upgrade must be obtained before the second.
==In other languages==
==Gallery==
Affinity Growth A late.jpg|A fully opened Affinity Growth chart
Affinity Growth chart complete.jpg|Notification that an Affinity Growth chart was fully completed
Enemypedia Entry Complete notification.jpg|Affinity Points earned for completing an Enemypedia entry
Unique Monster Defeated notification (FR).jpg|Affinity Points earned for defeating a unique monster
Affinity Scene Viewed.jpg|Affinity Points earned for viewing an Affinity Scene
Fog Rift Sealed notification.jpg|Affinity Points earned for sealing a Fog Rift
Collectopaedia (FR) Entry complete.jpg|Affinity Points earned for completing a Collectopaedia entry
Collectopaedia (FR) Area complete.jpg|Affinity Points earned for completing a Collectopaedia page
Enemy Territory captured notification.jpg|Affinity Points earned for capturing an Enemy Territory
Locations complete notification.jpg|Affinity Points earned for discovering every locations in an area
Landmarks complete notification.jpg|Affinity Points earned for discovering every landmarks in an area
Rest Spots complete notification.jpg|Affinity Points earned for finding all the Rest Spots in an area
Secret Areas complete notification.jpg|Affinity Points earned for discovering every secret areas in an area
Community expanded notification.jpg|Affinity Points earned for adding a new member to the Community
Community Tasks complete notification.jpg|Affinity Points earned for completing all the Community tasks of a member
Ether Channels complete notification.jpg|Affinity Points earned for finding all the Ether Channels in an area
Field Crafting complete notification.jpg|Affinity Points earned for completing all the Field Crafting devices in an area
City Survivors complete notification.jpg|Affinity Points earned for finding all the City Survivors in an area
Containers complete notification.jpg|Affinity Points earned for opening all the Containers in an area
Relics complete notification.jpg|Affinity Points earned for opening all the Relics in an area
Category:Gameplay mechanics (FR)