nyuuzyou/wikis huggingface dataset:
Spam

Spam is a colloquial phrase that refers to the repeated use of a certain move during play. While a player can spam certain attacks for various reasons, the most common reason is that said move is low risk and high reward with no reason to change strategy. Spamming is most effective for moves with a combination of low lag and long range (such as a fair amount of forward tilts), as well as those with fast repeating hit rate (such as Fox's Blaster from Melee onward). While the term "spam" usually refers to attacks, it can also refer to any repeated action at all, such as dodging, edge grabbing, or taunting.
Most forms of spamming tend to be the result of a player's inexperience with their character or the game's mechanics, and thus gravitating towards what seems to work the most consistently. While this strategy can be effective to an extent, hence why attacks are spammed in the first place, spamming often ends up making a player's attack pattern very predictable and easy to counter. Examples of these moves include Kirby's Stone and Pikachu's Thunder. Characters that possess counterattacks, reflectors, or other powerful punish options can usually deal with this type of playstyle, often by spamming said moves right back. 
In a competitive sense, there is technically nothing wrong with spam, so there are very few rules on the subject. Spam is usually considered cheap when the strategy is exploited and players have difficulty countering and punishing it, though that is typically the extent of the controversy. Some forms of spam are considered important to a character's game plan; juggling an opponent involves spamming the up tilt, up aerial, or up smash of a character (in most cases, the former two). That being said, some techniques used in high-level play, such as chaingrabbing and planking, are also occasionally considered a form of spam, some of which have been banned in tournaments in certain situations, such as wobbling. Some moves, like Sheik's forward tilt in Brawl, are ironically easier to spam over time due to stale-move negation drastically reducing their knockback. Using spam as an excuse for losing is usually considered a John.
==See also==
*Button mashing
Spanish Power Rankings

The Spanish Power Rankings are the power rankings for Spain and are based on rankings on smashranking.eu.
==Melee==
===2023===
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===2022===
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Honorable Mentions: 
===2020===
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===2018===
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Honorable Mentions: 
===2017===
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===2016===
Released on Feb 09, 2017, accounting the results in 2016
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===September 10th, 2015===
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===Madrid===
====Summer 2017====
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====Spring 2017====
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====February 2017====
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==Project M==
====2022====
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====2019====
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====2018====
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===Madrid===
====Spring 2017====
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==Smash 4==
===Smash Bros Spain Top50 v3 (March-August 2018)===
!!Score
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====v3 Área 51====
Inspired by the Panda Global Rankings, Smash Bros Spain revealed the five players ranked from 51 to 55 in their own category, known as "Área 51"
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===March 2018===
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===August 2017===
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===January 2017===
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===September 2016===
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===April 2016===
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===September 2015===
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==Ultimate==
===Smash Bros Spain Top50 v6 (February 2024)===
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===Smash Bros Spain Top50 v2.5 (August 2022)===
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===Smash Bros Spain Top50 v2.5 (June 2020)===
Because of the COVID-19 pandemic, the season was cut short.
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===Smash Bros Spain Top50 v2 (January 2020)===
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===Smash Bros Spain Top50 v1 (July 2019)===
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====v1 Área 51====
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==Brawl==
===June 17th, 2014===
Category:European Power Rankings
Sparks (effect)

Sparks is an attack effect used in Super Smash Bros. Ultimate. It is exclusive to and used in a majority of his moveset. The effect is entirely cosmetic, and is often used in tandem with a modified Normal effect to create a unique visual effect reminiscent of the "Hit Spark" mechanic of the series.
==List of attacks that use the spark effect==
===By characters===
Character	Attack 	Game
 	Flash Punch Combo 	
 	10-Hit Combo 	
 	Oni Front Kick 	
 	Flash Tornado 	
 	Twin Pistons 	
 	Nejiri Uraken 	
 	Roundhouse to Triple Spin Kicks	
 	Tsunami Kick 	
 	Stature Smash 	
 	Jump Side Kick 	
 	Crouch Jab 	
 	Tombstone Crusher 	
 	Crouch Spin Kick 	
 	Demon God Fist 	
 	Leaping Sidekick 	
 	Left Splits Kick 	
 	Glorious Demon God Fist 	
 	Devil Twister 	
 	Lion Slayer 	
 	Jumping Knuckle 	
 	Searing Edge 	
 	Jumping Sobat 	
 	Rising Toe Kick 	
 	Demon Scissors 	
 	Sternum Smash 	
 	Double Face Kick 	
 	Stonehead 	
 	Gates of Hell 	
 	Floor Attack 	
 	Edge Attack 	
 	Devil Wings 	
 	Wind God Fist 	
 	Spinning Demon to Left Hook 	
 	Demon's Wrath 	
===By Items===
Item 	Attack 	Game
Poké Ball Pokémon	Ditto: Transform (if the summoner is Kazuya)	
Category:Effects
Special Gravity

Special Gravity is a setting in Special Smash in Super Smash Bros. Brawl, and Super Smash Bros. Ultimate.
Gravity can be set to Light or Heavy, decreasing or increasing the strength of gravity by 1/3. In general, Light gravity allows characters to jump higher, fall slower, gain better recoveries, makes them less vulnerable to chain throws, and gives them decreased vertical momentum canceling abilities, while Heavy gravity gives characters shorter jumps, faster falls, shorter recoveries, increased vulnerability to chain throws, and increased vertical momentum canceling abilities. Special Gravity is independent of the Slow/Fast Speed options and both Gravity and Speed can be altered in the same match.
Special Gravity was first seen in Super Smash Bros. Melee, in which Stage 11 of the Adventure Mode featured a battle against the Fighting Wireframes with reduced gravity. Special Gravity is not available elsewhere in Melee besides through hacking.
In Ultimate, the special gravity is also present in some Spirit Battles, where it is affected by the conditions "Gravity is high" and "Gravity is low" as well as the rules "Low Gravity" and "High Gravity". It is renamed Weight in the Custom Smash modifier menu. This is not to be confused with the independent weight mechanic present in the game.
Category:Multiplayer modes
Category:Features
Special move button (disambiguation)

The special move button refers to the controller button used for special moves:
*The B button on most default control schemes
*The 1 button on a Wii Remote used alone with Super Smash Bros. Brawl and Super Smash Bros. for Wii U
*The down button on a horizontal Joy-Con used alone with Super Smash Bros. Ultimate, which is the A button on the right Joy-Con.
Category:Controller buttons
Category:Game controls
Specials: Direct

In the sticker system used by Brawl and Smash Run enemy resistance data in , some attacks are coded as being Specials: Direct. The criteria for being considered this type in Brawl are currently unknown, but there are two main hypotheses:
*Any attacks that are not Specials: Indirect (as is the case in ).
*Any special moves that are not Specials: Indirect. (Physical special moves, like Kirby's Hammer)
Category:Stickers
Speed (disambiguation)

Speed is the magnitude of a character's (or their attacks') velocity in the air or on the ground as measured in the games. The term "speed" can refer to:
*Falling speed
*Air speed
*Dashing, measured as running speed.
**There are also rankings for walking speeds.
*Extreme Speed, Lucario's up special move in Super Smash Bros. Brawl onwards.
*Quick Attack, Pikachu's up special move in all games, known in Japan as Lightning Speed.
*Super Speed, one of 's alternate side special moves.
*The Speed art, one of 's Monado Arts.
*, an American main.
Spencer (disambiguation)

Spencer may refer to:
*Smasher:Spencer - a Smash 4 and Ultimate Ness main from Wisconsin.
*Smasher:Spencer (Canada) - a Smash 4 main and Ultimate main from Southern Ontario.
*Smasher:Scend - a top Smash 4 and Ultimate Ness main from Utah, who was formerly known as Spencer in Brawl.
Spewpa

Spewpa (, Kofuurai) is a creature from the series.
==Origin==
 is a Bug-type Pokémon introduced in Generation VI, found in the wild as its pre-evolution early on or occasionally in the if pink Berries are growing, and is categorized within the Pokédex at #665 as the "Scatterdust Pokémon". It evolves from Scatterbug at level 9, and evolves into at level 12. Together they are the only Bug types introduced in Generation VI (excluding s).
 is a move in the Pokémon games: it causes on a single target, but has only 75% accuracy. Spewpa does not learn it naturally, but it can be carried over from its prior evolution which learns it at level 6 or by .
==In Super Smash Bros. 4==
===As a Poké Ball Pokémon===
Spewpa appears as a Poké Ball summon. It remains immobile, but when hit releases a cloud of Stun Spore which temporarily paralyzes any opponent caught in it. It does not affect its summoner, though they can trigger it like anyone else. It is the spiritual successor to Wobbuffet.
===Trophy===
Spewpa's trophy can be randomly obtained in both versions. In it is part of the Pokémon X & Pokémon Y .
==In Super Smash Bros. Ultimate==
===As a Poké Ball Pokémon===
Spewpa returns as a Poké Ball Pokémon.
==Gallery==
SSBUSpewpa.png|Official artwork of Spewpa from Super Smash Bros. Ultimate.
==Trivia==
*Spewpa's trophy in SSB4 is a mirrored image of its official artwork from the Pokémon games.
Category:Trophies (SSB4-3DS)
Category:Trophies (SSB4-Wii U)
Spike (stage element)

:For the attack type, see Spike.
Spikes are recurring stage elements in the Super Smash Bros. series. When touched, they deal some damage and knockback.
Spikes appear in the following stages:
*several Subspace Emissary stages
*Rumble Falls
*PictoChat (one version only)
*Target Smash!, level 5
*the Smash Run stage
*Gerudo Valley, at the bottom of the stage while the bridge is broken.
*The Great Cave Offensive
*Palutena's Temple
They can also be used as stage elements in Super Smash Bros. Brawl's Stage builder, where they come in 1x1, 2x2, and 3x3 sizes. These spikes always deal 15% damage with fixed knockback.
==Gallery==
PictoChatSpikes.png|Spikes as they appear in PictoChat.
Gerudo Valley Spike.jpg|A spike appears at the bottom of Gerudo Valley.
Great Cave Offensive Spikes.jpg| getting hit by a spike in Great Cave Offensive.
Category:Stage parts
Category:Stage hazards
Category:Stage Builder
Spike Top

Spike Tops (, Togemetto) are enemies from the series.
==Origin==
Spike Tops made their debut in Super Mario World and has become a recurring enemy in later Mario games. They are similar to s in appearance, except their shell is red instead of blue and has a spike in its center.
Spike Tops can also walk on walls and ceilings instead of only walking on the ground. Similar to Buzzy Beetles, Spike Tops are unaffected by fireballs.
==In ==
===As an enemy===
Spike Tops appear as enemies in Smash Run, but they do not directly attack the player. Touching the spike on their back deals 4% damage and high knockback, and if touched when pointing downward causes a meteor smash, while direct contact trips Fighters. Similar to Geemers, they are capable of walking on walls. Spike Tops are immune to projectiles unless they are first knocked prone, but are always vulnerable to grabs and throws.
===Trophy===
Category:Trophies (SSB4-3DS)
Spiky Vs. Round? The Ultimate Battle

Spiky Round? The Ultimate Battle (, Let's Play! Pointy VS Round) is an Event Tourney with a theme of both round and spiky fighters and items. It ran from 6 a.m. on March 6, 2020 to 6 a.m. on March 9, 2020 (), and was repeated on the following dates:
*6 a.m. on May 27, 2022 to 6 a.m. on May 30, 2022 (UTC)
*6 a.m. on May 26, 2023 to 6 a.m. on May 29, 2023 (UTC)
*6 a.m. on May 24, 2024 to 6 a.m. on May 27, 2024 (UTC)
During the event, only certain characters could be chosen and certain items would appear.
==Description==
===North America===
:This tourney pits perfectly round fighters against those fighters on the thorny side. The items follow the same theme as well!
:The further you advance, the better the spirit you'll win, so give it a try!North American event pageNorth American event page (repeat)
===PAL regions===
:This tourney pits perfectly round fighters against fighters on the more thorny side! The items follow the same theme as well!
:The further you advance, the better the spirit you'll win, so give it a try!PAL region event pagePAL region event page (repeat)
==Rules==
*Format: Smash
*Rules: Time
*Time Limit: 2:30
*FS Meter: On
*Items: Medium
==Available fighters==
 	 	 	 	 	 	 	 	 	
Fighters	Fighters	Fighters	Fighters	Fighters	Fighters	Fighters	Fighters	Fighters	Fighters
 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	
Bold denotes fighters who were not available during the event's first run.
==Available items==
*Smash Ball
*Poké Ball
*Master Ball
*Fake Smash Ball
*Healing Sprout
*Timer
*Drill
*Bob-omb
*Motion-Sensor Bomb
*Bumper
*Gooey Bomb
*Smart Bomb
*Smoke Ball
*Pitfall
*Hothead
*Unira
*Soccer Ball
*X Bomb
*Spiny Shell
*Beastball
*Black Hole
*Franklin Badge
*
==Names in other languages==
==Trivia==
*This was the first Event Tourney to have specific available items, but not specific available stages.
*The basis of the battle is very similar to the "Point…less" conquest in Super Smash Bros. for Nintendo 3DS/Wii U.
* is not a playable character in this event despite having a spiky shell like Bowser.
==References==
Spin

Spin is an attack type in the Super Smash Bros. series that encompasses full-body spins. Spin was introduced in Super Smash Bros. Brawl along with stickers. Spin is effectively synonymous with the body type in Brawl due to stickers boosting body attacks also boosting spin attacks. Spin is unused in Super Smash Bros. Ultimate, and the majority of spin type attacks were instead made body type attacks.
Spin attacks are boosted by Spin Attack stickers in Super Smash Bros. Brawls The Subspace Emissary.
==List of spin attacks==
===By characters===
Character 	Move 	Games
Bowser 	Neutral aerial 	
Bowser 	Down aerial 	
Bowser 	Down smash 	
Bowser 	Up throw (hits 1-8) 	
Bowser 	Flying Slam (collateral) 	
Bowser 	Whirling Fortress 	
Bowser 	Dash Slam (collateral) (custom Flying Slam) 	
Bowser 	Sliding Fortress (custom Whirling Fortress) 	
Bowser 	Edge attack (fast) 	
Charizard 	Dragon Rush (custom Flare Blitz) 	
Donkey Kong	Neutral aerial 	
Donkey Kong	Spinning Kong 	
Donkey Kong	Dash attack 	
Donkey Kong	Kong Cyclone (custom Spinning Kong) 	
Dr. Mario 	Dr. Tornado 	
Dr. Mario 	Soaring Tornado (custom Dr. Tornado) 	
Dr. Mario 	Clothesline Tornado (custom Dr. Tornado) 	
Giga Bowser	Whirling Fortress 	
Greninja 	Up aerial 	
Ivysaur 	Forward tilt 	
Ivysaur 	Neutral aerial 	
Jigglypuff 	Rollout 	
Jigglypuff 	Relentless Rollout (custom Rollout) 	
Jigglypuff 	Raging Rollout (custom Rollout) 	
Jigglypuff 	Puff Up 	
Kirby 	Dash attack 	
Kirby 	Neutral aerial 	
Luigi 	Luigi Cyclone 	
Luigi 	Mach Cyclone (custom Luigi Cyclone) 	
Luigi 	Clothesline Cyclone (custom Luigi Cyclone) 	
Mario 	Down aerial 	
Meta Knight	Mach Tornado 	
Meta Knight	Drill Rush 	
Meta Knight	Entangling Tornado (custom Mach Tornado) 	
Meta Knight	Dreadful Tornado (custom Mach Tornado) 	
Meta Knight	High-Speed Drill (custom Drill Rush) 	
Meta Knight	Shieldbreaker Drill (custom Drill Rush) 	
Olimar 	Up tilt 	
Olimar 	Neutral aerial 	
Peach 	Down smash 	
Pikachu 	Down smash 	
Pikachu 	Neutral aerial (excludes landing hits) 	
Pikachu 	Back aerial 	
R.O.B. 	Arm Rotor (loop) 	
R.O.B. 	Reflector Arm (loop) (custom Arm Rotor) 	
R.O.B. 	Backward Arm Rotor (hit 1) (custom Arm Rotor)	
Samus 	Screw Attack 	
Samus 	Screw Rush 	
Samus 	Apex Screw Attack (custom Screw Attack) 	
Sonic 	Dash attack 	
Sonic 	Neutral aerial 	
Sonic 	Forward aerial 	
Sonic 	Up smash 	
Sonic 	Floor Attack (front) 	
Sonic 	Homing Attack 	
Sonic 	Spin Dash 	
Sonic 	Down throw (hit 1) 	
Sonic 	Edge attack 	
Sonic 	Stomp (custom Homing Attack) 	
Sonic 	Surprise Attack (custom Homing Attack) 	
Sonic 	Hammer Spin Dash (custom Spin Dash) 	
Sonic 	Burning Spin Dash (custom Spin Dash) 	
Sonic 	Spin Charge 	
Sonic 	Down smash 	
Sonic 	Edge attack (fast) 	
Squirtle 	Down tilt 	
Squirtle 	Withdraw 	
Wario 	Down smash 	
Wario 	Corkscrew 	
Wario 	Widescrew (custom Corkscrew) 	
Wario 	Up smash 	
Yoshi 	Egg Roll 	
Yoshi 	Heavy Egg Roll (custom Egg Roll) 	
Yoshi 	Light Egg Roll (custom Egg Roll) 	
===By items===
*
Category:Types
Spin glitch

The Spin glitch, also known as the Chaos Control glitch, is a glitch that can be performed as or on any ramp.
 
This glitch requires a 45 degree ramp, which is preferably a fall-through platform placed somewhere above the ground. Using Sonic's Spin Dash or Jigglypuff's Rollout, the character shoots off the end of the ramp, but continues to fly through the air in a straight path, unaffected by gravity. They will not stop until the player cancels the move with an attack, is themselves attacked, the attack is completed or flies behind a blast line.
Additionally, when used by Sonic, if he hits or is hit by anything, he will teleport upward a huge distance, while the Spin Dash continues uninterrupted.
==Spin glitch 2==
The Spin glitch 2 is another glitch that can be performed by . To perform this glitch, Sonic uses the Spin Dash or Spin Charge (preferably a charged Spin Charge) to go up a slope/ramp (optional, easier this way). At the very end of the animation, which the player has to make sure is at the top of the slope/ramp, the player presses the direction that is opposite Sonic's direction, which will be down the ramp. If performed incorrectly, Sonic will slide a short distance. If performed correctly, he will quickly slide a large distance, sometimes falling of an edge to a Self-destruct. To give an idea as to how potent this glitch can be if mastered, it is possible to go from the farthest left spot on Temple to the base of the stage in less than one second.
==Video==
A video of Sonic using the Spin Glitch on Pictochat and some other stages: 
Category:Glitches (SSBB)
Spinning Demon to Left Hook

Spinning Demon to Left Hook (, Naraka Whirlwind) is one of several Command-input moves exclusive to Kazuya.
==Overview==
To execute the move, the player must perform a → ↓ ↘ + special move input. This attack can only be activated with the special move button. If done successfully, Kazuya executes a low sweeping kick followed by a hook from his left hand. During this move, he has brief intangibility, making it useful for approach and pressure when factoring in the Crouch Dash that comes before it. Because of the delayed second hit, against inexperienced players, it's not uncommon to see it mix up out of shield options. It's also excellent for ending combos as a result of its high KO potential, most commonly out of .
During the status, the move can only be performed by tapping the special button for 5 frames or less; otherwise, it will turn into the command version of Rage Drive.
==Origin==
Spinning Demon (, Naraka Sweeper) — also known as "Devil Spin" and colloquially referred to as a "Hell Sweep" — is a staple move in Mishima-style fighting karate, and is available to all Mishima family members and Angel in the Tekken series, although Jin Kazama only uses it in Tekken 3 and Tekken Tag Tournament. The Spinning Demon is typically performed with →, ↓, ↘ + 4 and finishes with 1 to add a left hook, though other characters have slightly different activation methods depending on the game. How many spins also varies with each user, though. Kazuya follows up with left hook in Smash to match his optimal follow-up in Tekken 5 onwards, though this normally comes after a second hellsweep. Heihachi Mishima is the most well-known user of Spinning Demon, being the first user in the series; he is capable of chaining 3 of them and following up with Dragon Uppercut or Tsunami Kick.
==Gallery==
SSBUWebsiteKazuya2.jpg|Kazuya attacking with Spinning Demon to Left Hook on Skyworld.
==Names in other languages==
Category:Command input special moves
Category:Kazuya
Category:Kazuya (SSBU)
Category:Tekken universe
Category:Bandai Namco
Spiny Shell

The Spiny Shell (, Spiny Shell), popularly known as the Blue Shell, is an item from the series.
==Origin==
The Spiny Shell made its debut in and has become an important recurring item in the Mario Kart series. It is a blue variant of a , which, when thrown, will plow through everything in its path while chasing the racer in first place.
 granted the Spiny Shell wings, which increased its speed but removed its ability to strike anything in its path, while also changing its behaviour to circle its target upon reaching them and detonate in a large explosion (similar to that of a Bob-omb, but blue), more punishing than a normal shell. It also became much more common an item, leading to a notorious reputation, though its damage could be avoidable with a well-timed or Star.
 reverted the Spiny Shell to being a very rare wingless threat to everyone in its path, but keeping the explosion at the end. Later, introduced the item specifically to counter the Spiny Shell.
Other Mario spinoff games have borrowed the Spiny Shell for their own purposes. Its primary trait is generally that it targets whoever is in first place, often with a harsher penalty than a normal setback.
==Overview==
The Spiny Shell debuted as a throwing item in Super Smash Bros. 4.
When thrown, the Spiny Shell targets the current highest-ranking opponent: the fighter with the most points in time matches, the most stocks in stock matches, or the most coins in coin matches. If multiple opponents have equal standing, the one with the least damage is picked, and if multiple opponents also have equal damage, the one closest to the thrower is picked. 
The Spiny Shell flies to and hovers above its target, continuing to follow above them for five seconds, and then slams down onto said player. The Spiny Shell explodes upon hitting an opponent or other hurtbox during its attack, which deals 28% damage with sizeable knockback. The time it takes from falling on its target to exploding is randomized, which can potentially make the attack difficult to dodge.
When the Spiny Shell is slamming, its explosion triggers as soon as it hits a player or hurtbox. Hence, it is possible for the Spiny Shell's target to avoid its attack by hiding under other players, so that another player takes the hit of the Spiny Shell. If the player being targeted is KO'd before the shell can attack, it will explode on the spot without trying to target anyone else.
While the Spiny Shell is flying and hovering, opponents making contact with it will be hit for light damage. This can potentially force an opponent other than the target to be hit by the shell's explosion attack if they are trapped by the hovering hits.
==Trophy==
==Sticker==
Name 	Game	Effect	Fighter(s)
Spiny Shell	 	+11 	
==Gallery==
Blue Shell 3DS.JPG|The explosion of the Spiny Shell in 
SpinyShell-SSB4.jpg| throwing the Spiny Shell in .
SSBUSpinyShell.png|Render of the Spiny Shell from Ultimate.
SSBUWebsiteBowser6.jpg|Bowser and a Spiny Shell in Ultimate.
==Names in other languages==
Category:Trophies (SSB4-3DS)
Category:Trophies (SSB4-Wii U)
Category:Stickers
Spirit Shield Slowdown

Spirit Shield Slowdown was a Spirit Board event that tripled the SP earned when defeating spirits and the Spirit Shield spun slower. It ran from 6 a.m. on May 24, 2019 to 6 a.m. on May 27, 2019 ().
__NOTOC__
==Description==
===North America===
:During this event, defeated spirits' shields will spin slower after Spirit Board battles, and you get triple the SP!
:This should give you the chance to make that crucial shot and get some spirits in the bag!North American event page
===PAL regions===
:During this event, the shield after a Spirit Board battle spins slower, and you get triple the SP!
:This should give you the space to make that crucial shot and get some spirits in the bag!PAL region event page
==Names in other languages==
==Trivia==
*This is the first spirit event to feature fighters on the banner. The banner specifically features and .
==References==