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Digi Agency

Digi Agency is an online affiliate company established in 2008. The company specializes in creating and managing high-traffic affiliate websites and marketing campaigns that cater to global audiences.
==Overview==
Digi Agency was founded in 2008, and is headquartered in Sofia, Bulgaria. The company leverages a network of affiliates to connect brands with diverse audiences, driving traffic and generating leads. Digi Agency prioritizes data-driven decision-making and continuous campaign optimization to maximize return on investment (ROI) for its clients. Digi Agency operates with a performance-driven approach, continuously refining its strategies to align with industry trends and client goals.
It operates within key sectors, including cryptocurrency, online trading, casino, and betting. Digi Agency provides news, educational resources, comparisons, and product reviews to assist users of all experience levels in making informed decisions about online investments. Its platforms are tailored to provide insights and resources that meet the needs of its global audience while supporting brands in these industries.
==Services==
Digi Agency offers various services to help enhancing brand visibility and performance, including:
* Affiliate Marketing: Devising strategies to increase awareness, traffic, and sales for partner brands.
* SEO Optimization: Improving organic traffic through website and product optimization for search engines.
* Social Marketing: Designing campaigns to build brand awareness and drive traffic through social media platforms.
==External links==
* Official website
* 
Category:Companies established in 2008
Category:Affiliate marketing
Category:Companies based in Sofia
DigitalRoute

DigitalRoute is an enterprise software company headquartered in Stockholm, Sweden, that provides software to enable billing based on usage, such as for subscription business models or telecommunications billing. Founded in 2000, the company’s Usage Data Platform, also known as MediationZone, collects and processes raw usage data to create clear information for billing.
== Technology ==
DigitalRoute’s Usage Data Platform is used by telecommunications service providers for telecommunications mediation (billing mediation) for business support systems and operations support systems. This involves processing usage data, mainly for billing purposes. In other industries, DigitalRoute’s software is used with enterprise software, such as ERP, CRM and CPQ systems, in order to process high volumes of data for usage-based billing.
In the telecommunications industry, DigitalRoute’s software is known as MediationZone. In SAP solutions, it is known as SAP Convergent Mediation by DigitalRoute. DigitalRoute is a Solution Extension (SOLEX) partner to SAP.
== Operations ==
As of June 2020, DigitalRoute has 250 employees and over 400 customers. Andreas Zartmann has been CEO of DigitalRoute since 2017. DigitalRoute’s customers operate in industries such as telecommunications, utilities, high-tech, transport and logistics, healthcare, insurance, postal, finance, gaming and video streaming services.
== Ownership ==
DigitalRoute is a privately owned company. The investment firm Neqst,https://sv.wikipedia.org/wiki/Neqst which focuses on technology and technology-enabled companies primarily in the Nordic region, owns 89% of DigitalRoute.
==References==
==External links==
*DigitalRoute Official website
*DigitalRoute on Linkedin
*DigitalRoute on Facebook
*DigitalRoute on Twitter
*DigitalRoute on Crunchbase
Category:Companies established in 2000
Category:Swedish companies established in 2000
Category:Enterprise software companies
Category:Telecommunications mediation companies
Category:Companies based in Stockholm
Digital Asset Modeling Language

Digital Asset Modeling Language ("DAML") is an open-source smart contracts programming languageBen Jessel, inspired by Haskell. It aids in modeling agreements and runs on some blockchain platforms.Nicky Morris,Michael del Castillo and Matt Schifrin,
==History==
Digital Asset Modeling Language (DAML) was developed by a technology firm called Elevence and was published by Digital Asset Holdings after it acquired Elevence in 2016.
On April 4, 2019, Digital Asset Holdings released the Digital Asset Modeling Language and made it available under open source licensing.
In the same month, Digital Asset collaborated with the International Swaps and Derivatives Association ("ISDA") to support the ISDA common domain model's adoption by providing DAML as a smart contract language;Joe Parsons, the collaboration was aimed at producing an open source library and reference app.
On April 11, 2019, Digital Asset partnered with VMware to deploy DAML in the first instance of compatibility with a third-party blockchain. Digital Asset also initiated the integration of DAML into Hyperledger's Sawtooth on April 16, 2019.Hank Tucker, This led to the first integration of DAML with one of Hyperledger consortium’s ledger platforms.
==Operational model==
===Open source===
DAML runs as an open source platform which employs language-agnostic APIs and standard protocols to integrate with current technology stacks.Biser Dimitrov,
===Working procedure===
DAML separates business logic from systems code, allowing the user to model and execute enterprise interactions.Swati Goyal,
===Usage===
DAML was designed for multi-party smart contracts. It is used for modelling multi-party business workflows on traditional databases or with enterprise-scale distributed ledger technology (DLT).Helen Partz,
DAML can be used across internal and external business endeavors.
==References==
==External links==
* DAML documentation
* DAML on Twitter
* DAML source on GitHub
* DAML questions on StackOverflow
* Digital Asset Holdings website
Category:Programming languages
Category:Free and open-source software
Category:Lists of programming languages
Category:Programming languages created in 2019
Category:Open-source programming language
Digital Dera

Digital Dera "ڈیجییٹل ڈیرہ" is an initiative to digitalize agriculture sector in remote fertile lands of Punjab by providing a community Internet network to local farmers . It was established with the collaboration of Agriculture Republic, Internet Society, Accountability Lab, PTCL and Hayat Farms in remote agricultural land of Pakpattan_Tehsil|Chak No. 26/SP, District Pakpattan. It aims to provide free internet connectivity to bring ease of access to digital agricultural resources. In future, it aims to introduce smart agri-based villages through IoT integration.
== Background ==
A group of progressive agricultural entrepreneurs from Punjab who previously founded "Agriculture Republic", an Agriculture Think Tank, decided to start Digital Dera with the help of some NGO's and support of Director General Agriculture, Punjab Agriculture Department. It is part of "Digital Agriculture Community Network Project" aiming to indulge more than 1500 farmers in rural belt of Punjab|South Punjab..
Category:Agriculture in Pakistan
Category:Agriculture in Punjab, Pakistan
Digital Marketing

Digital marketing is the component of marketing that promotes goods and services via the use of the internet and online-based digital technology such as laptopns, smart phones, and other digital media and platforms. As a result of its growth, the way brands and companies utilize technology for marketing has evolved significantly. Due to the increasing incorporation of digital platforms into marketing plans and everyday life, and to the increasing use of digital devices instead of visiting physical stores, digital marketing campaigns have become more prevalent, employing a variety of strategies including SEO, SEM, content marketing, influencer marketing, and other tactics. Besides the Internet, digital marketing includes non-Internet channels that directly or indirectly support marketing. Digital marketing differs from online marketing in that it is available via means other than the Internet.
Category:Online advertising
Category:Types of marketing
Category:Digital marketing
Digital Oxygen Hub Ltd.

Digital Oxygen Hub Ltd is a technology company based in Abuja, Nigeria. The company offers a range of services including IT training, Student Industrial Work Experience Scheme (SIWES) placements, and software development. It was founded by Chief Ralphs Okey Nwosu.
History
Digital Oxygen Hub Ltd was established with the aim of bridging the skills gap in the tech industry in Nigeria. By providing comprehensive IT training programs and facilitating practical work experience placements through SIWES, the company has positioned itself as a key player in the tech education sector in Abuja.
Services
Digital Oxygen Hub Ltd offers a variety of services:
IT Training: The company provides extensive training programs in various areas of information technology, aiming to equip individuals with the necessary skills to thrive in the tech industry.
SIWES Placement: Digital Oxygen Hub Ltd partners with educational institutions to offer SIWES placements, giving students hands-on experience in real-world tech environments.
Software Development: The company develops custom software solutions for businesses and organizations, catering to a wide range of industry needs.
Founder
The company was founded by Chief Ralphs Okey Nwosu, a visionary leader with a deep understanding of the technology landscape. His leadership has been instrumental in driving the company's growth and success.
Location
Digital Oxygen Hub Ltd is strategically located in the heart of Abuja, 
Mission and Vision
The mission of Digital Oxygen Hub Ltd is to empower individuals and organizations through innovative tech solutions and comprehensive training programs. The company's vision is to be a leading tech hub in Africa, fostering growth and innovation in the tech industry.
Impact
Since its inception, Digital Oxygen Hub Ltd has trained numerous individuals, providing them with the skills necessary to pursue careers in the tech industry. The company's software development projects have also contributed to the digital transformation of various businesses in the region.
Contact
For more information, you can visit the company's official website Digital Oxygen Hub Ltd.https://digitaloxygenltd.com/
Category:Training companies
Category:Companies of Nigeria
Digital art

Digital art is an artistic piece or practise that incorporates digital technology as part of the creative or presenting process. Since the 1960s, a variety of terms have been used to characterise the technique, including computer art, multimedia art, and multidisciplinary art. As a subset of new media art, digital artwork is grouped together under the name "digital art."
Even though there was some initial backlash, the impact of digital has changed activities like painting, literature, drawing, sculpture, and music/sound art, while new forms such as net art, digital installation art, and virtual reality have emerged as legitimate artistic practises. In a broader sense, the phrase "digital artist" refers to an artist who creates art via the use of digital technology. Applied broadly, "digital art" refers to modern art that makes use of mass-production techniques or digital technology to achieve its results.
In advertising and filmmaking, the methods of digital art are widely used by the mainstream media, which employs them extensively in commercials and for special effects. It is true that desktop publishing has had an enormous influence on the publishing industry, but this is more connected to visual design than to printing. Both digital and conventional painters get inspiration for their work from a variety of technological sources and applications. As a result of the similarities that exist between visual and musical arts, it is feasible that widespread acceptance of the worth of digital visual art may evolve in a similar manner to the greater acceptance of electronically created music during the previous three decades.
Art created entirely by computer (such as fractals and algorithmic art) or derived from other sources (such as a scanned picture or an image made using vector graphics software with a mouse or a graphics tablet) is referred to as digital artwork. Though technically speaking, digital art can refer to art created using other media or processes and merely scanned in (as in scanography), the term is typically reserved for art that has been non-trivially modified by a computing process (such as a computer programme, microcontroller, or any electronic system capable of interpreting an input to produce an output); digitised text data and raw audio and video recordings are not usually considered digital art in themselves, but can be included as part of a larger work. digitised text If an artwork is made in a similar manner as non-digital paintings, but using software on a computer platform and digitally exporting the finished picture as if it were painted on canvas, the artwork is termed digital painting.
Category:Digital art
Digital content

The term "digital content" refers to any and all material that may be found in the form of digital data. Digital material, which is also known as digital media, is saved in certain file formats on digital or analogue storage devices. Information that is either digitally broadcast, streamed, or stored in computer files are all examples of different types of digital material. If we take a restricted perspective, we may say that digital content refers to popular forms of media; but, if we take a wider perspective, we can say that digital content refers to any kind of digital information (such as digitally updated weather predictions, GPS maps, and so on).
As more homes have gained Internet connectivity, there has been a rise in the amount of digital information available. People are finding it much simpler to get their news and watch television online as a result of increased access, which is putting established platforms' appeal at risk. Increased access to the Internet has also led to the widespread production of digital material by people. This content may be found online in the form of eBooks, blog entries, and even status updates on Facebook.
At the beginning of the Digital Revolution, computers made it easier to locate new information, retrieve existing information, and create new information throughout the whole spectrum of human knowledge. The democratisation of information that resulted from the Digital Revolution paved the way for the proliferation of digital media by making its production easier. In spite of the fact that the transition to digital technology had place at some point between the late 1950s and the 1970s, the dissemination of digital information did not start until the late 1990s, coinciding with the growth in popularity of the internet at the time.
In the past, digital material was mostly disseminated through computers and the Internet; however, methods of distribution are constantly evolving as new channels, such as mobile applications and eBooks, are introduced as a result of the Digital Revolution. The new technologies will provide hurdles for content producers, who will need to decide the most effective distribution method for their work in order to reach their audiences.
Despite the many advantages, new technologies have given rise to a host of new concerns around intellectual property. Users are able to freely exchange, edit, and redistribute material in a manner that is not under the control of the original author. The administration of copyright and the restriction of the mobility of digital material will continue to be a challenge for digital content providers in the future, despite the fact that new technologies have made digital content accessible to vast audiences.
Category:Digital media
Digital currency

Digital currency (also known as digital money, electronic money, or electronic currency) is any cash, money, or money-like item that is handled, saved, and traded largely via the use of digital computer systems, particularly the internet, and is referred to as such. Digital currencies are classified into three categories: cryptocurrency, virtual currency, and central bank digital money. Digital money may be held on a distributed database on the internet, a centralised electronic computer database controlled by a firm or bank, inside digital files, or even on a stored-value card. It can also be saved on a digital wallet.
Digital currencies have characteristics that are comparable to conventional currencies, although they do not often have a physical form, as opposed to currencies that are printed on banknotes or struck on coins. Transactions through the internet may be completed very instantly because of the absence of a physical form, which also eliminates the costs involved with delivering banknotes and coins. Virtual currencies, which are often not issued by a governmental agency, are not regarded legal cash, although they do allow for the transfer of ownership beyond governmental boundaries.
It is possible to use this form of money to purchase tangible products and services, but it may also be confined to certain groups, such as for usage inside an online game, as well.
A digital money system may be centralised, in which case control over the money supply is exercised by a central authority (for example, a bank), or decentralised, in which case power over the money supply is preset or agreed upon democratically.
Category:Digital currencies
Digital data

In information theory and information systems, digital data is information that is represented as a string of discrete symbols. Each symbol in the string may only take on one of a limited number of values derived from some alphabet, such as letters or digits. A text document is a good illustration of this concept since it is made up of a series of alphabetic and numeric characters. In contemporary information systems, binary data is the most prevalent kind of digital data. This type of data is represented by a string of binary digits (bits), each of which may have one of two values, either 0 or 1.
Analog data, on the other hand, is represented by a value that falls somewhere within a continuous range of real numbers. Digital data and analogue data may be compared with one another. An analogue signal is used to transport analogue data, and an analogue signal not only takes on continuous values but also may fluctuate continuously with time, making it a continuous real-valued function of time. Analog data is sent using analogue signals. One illustration of this is how the air pressure varies along the path of a sound wave.
Because counting is most often done with the fingers, the origin of the term digital is the same as that of the words digit and digitus, which is the Latin word for finger. In 1942, a mathematician working for Bell Telephone Laboratories named George Stibitz coined the term "digital" to describe the rapid electric pulses that were produced by a gadget that was intended to aim and fire anti-aircraft weapons. The phrase is most often used in the fields of computers and electronics, particularly in situations in which information from the real world is transformed into a binary numeric form, such as in digital audio and digital photography.
There are three states that data may exist in when it is stored digitally: data at rest, data in transit, and data being used. The data's confidentiality, integrity, and availability need to be maintained during its entire lifespan, from the moment the data is "born" until the moment it is deleted.
Category:Digital media
Category:Digital systems
Category:Digital technology
Digital economy

The term "digital economy" is a portmanteau that combines the words "digital computing" and "economy." It is an umbrella term that describes how traditional economic activities (production, distribution, and trade) are being transformed by technologies such as the Internet, the World Wide Web, and blockchain. Numerous names have been given to what is now often referred to as the digital economy, including the Internet Economy, Web Economy, Cryptoeconomy, and New Economy. The distinction between the two kinds of integrated economies cannot be drawn with precision since the conventional economy is being steadily superseded by the digital economy and is also growing in size. The digital economy is the product of the billions of daily transactions that take place online between individuals, organisations (including businesses, educational institutions, and non-profit organisations), and distributed computing devices (including servers, laptops, smartphones, and so on). These transactions are made possible by the Internet, the World Wide Web, and blockchain technologies. Without the Internet, the digital economy could not exist in its present form and is quickly transitioning towards what is being referred to as the Internet of Things (IoT).
The proliferation of information and communication technology (ICT) across all business sectors to increase their respective levels of productivity is a driving force behind the digital economy. Conventional ideas about how firms are formed, how consumers receive products and services, and how governments need to react to new regulatory issues are being upended as the economy undergoes a digital transition. These changes are occurring simultaneously. The nature of labour in the future, particularly in light of the COVID-19 pandemic, is also making a contribution to the development of the digital economy. There are now more individuals working online than ever before, and as a result of the rise in online activity that contributes to the overall economy, businesses that support the infrastructure of the Internet are seeing increased levels of financial success.
An economy in which digital computer technology are used in economic activities is referred to as the Digital Economy. This kind of economy is also often referred to as the New Economy.
Category:Cashless society
Category:Economic systems
Category:Information economy
Digital forensics

The field of forensic science known as digital forensics (sometimes referred to as digital forensic science) encompasses the recovery, investigation, inspection, and analysis of material discovered in digital devices. This is often done in connection to mobile devices and computer crimes. The analysis of any and all devices that are capable of storing digital data is now included under the umbrella term "digital forensics," which was once used as a synonym for "computer forensics." The personal computer revolution of the late 1970s and early 1980s is where the discipline had its start. However, throughout the 1990s, it developed in a rather haphazard fashion, and it wasn't until the early 21st century that national regulations started to emerge.
Investigations using digital forensics may be used in many different contexts. The most typical one is to either support or contradict a theory in front of a criminal or civil court. Civil cases, on the other hand, are concerned with protecting the rights and property of individuals (often associated with family disputes), but they may also be concerned with contractual disputes between commercial entities. In these cases, a form of digital forensics known as electronic discovery (ediscovery) may be involved.
In the business sector, forensics may also play a role, for instance, in the course of corporate internal investigations or penetration investigations (a specialist probe into the nature and extent of an unauthorised network intrusion).
Computer forensics, network forensics, forensic data analysis, and mobile device forensics are the four subfields that make up the technical part of an investigation. These subfields are separated into many divisions based on the kind of digital devices that are being investigated. The standard forensic procedure consists of the seizure, forensic imaging (collection), and analysis of digital media, as well as the development of a report concerning the evidence that has been acquired.
Investigations have a far greater scope than other disciplines of forensic research, the goal of which is often to offer answers to a series of smaller inquiries. Furthermore, investigations may include complicated time lines or hypotheses.
Category:Digital forensics
Category:Forensic disciplines