nyuuzyou/wikis huggingface dataset:
Red Forest story stone

A weathered stone with a curious symbol carved into it can found in the southern part of the Red Forest island. It can either be encountered by the player themselves, or it can be shown to the player by Shyni during their camping trip to the island. A simple-looking rune is carved on it, but the symbol actually carries a full story that unfolds by 'reading' it. Shyni sees it as an evidence for the Understanding.
==The story==
Fisherman and his wife lived on these shores. Uncounted days had bonded them with deep love. As strong as the fisherman's wife's trust for him was, she still always worried to see him leave for the sea, for the sea was harsh. The fisherman left for the sea, one day after another and always came back. The wife accepted the mistress sea as his second love.
Their love was not without grief, as they could not conceive a child, not matter how many days they had spent loving each other in their home. One day when the husband was absent, on the sea, the wife was confronted by the sea queen. She told her not to worry, as she was to give her a child but the fisherman must abandon the sea, she offered. The sea queen returned to the waters and the wife rushed to tell her husband of her offer. The fisherman accepted her offer with a smile on his face, vowing to leave the sea alone.
The sea queen entered their home and fisherman took her in their bed. Every day she returned to be bedded, until one day she returns with a round belly. Wife and the husband shower her with love and praise. She stays with them until the child is born. The fisherman's wife holds the child in her arms knowing he would never have her eyes but would always be filled by her love. The fisherman never returns to the sea.
Category:LocationsCategory:Sejan locations
Robot arm

Fairly advanced cybernetics exist in Noih, although they are quite rare and expensive. 
One piece of such technology is a robotic right arm that can be bargained for by the player when helping Naigad with some literal wet work. Even though Naigad bought the arm for a specific purpose, it's got broken by the time it is supposed to be used. The player can either leave it alone, fix it, or fry it trying to fix it. To its credit, if it is successfully fixed, it does its job without a hitch.
If chosen as payment by the player, it can be given to Taulsol after the player gets intimate with him. However, since he's missing a left arm, and the prosthetic is in the shape of a right arm, it looks a little silly on him. He doesn't mind at all, though.
==Technology==
The arm uses something called biomuh to connect the cybernetics to the patient's nerve system, bones and muscle tissue by growing tendrils between them and the electronics. It allows the person to feel the arm and to control it naturally.
The quick procedure to attach it is to wet the soft end, poke holes into the flesh where the arm is to be attached, press them together, and turn the device on. It takes some time to attach itself, and the patient may experience some tickling sensations. Once that passes, the arm is ready and fully functional.
==Gallery==
Naigad_robot_arm.jpg|Naigad's robot arm.
Taulsol_arm.jpg|The same arm, attached to Taulsol.
Category:ItemsCategory:Unequippable items
Roll of rope

A rope can be useful to the player in all sorts of situations. Two rolls of it can be bought from Tornoth in his smithy.
Current use cases:
* It is required to buy one roll to go to the Sejan cave adventure with Shyni. (Don't buy the roll before being asked to by her, she covers half of its cost.) It's not removed from the player's inventory. Note that if the player has already spent a rope when exploring the Sejan caves by themselves, buying a new rope is not necessary.
* If the player wishes to go spelunking the Sejan cave alone, one roll is spent to get them down deeper into the caves. The roll is spent permanently in this case, but the player can return to the deep caves at any time.
* One roll of rope can be used to prevent Caenemung from fleeing back into the sea after being defeated in combat. This can only be successful with Agility 6 and Strength 10. If the player's attempt is unsuccessful due to their low agility, the rope is kept. If it is unsuccessful due to the player's low strength, the rope is lost.
* After clearing the thorny bush from out of the way, the player can rappel down the abandoned well to see if little Timmy fell down it after all. Two ropes are needed to get a combined rope long enough to reach the bottom of the well. The player loses neither of the ropes even after it collapses.
* When ambushed by the earth itself at the northern part of Sejan, the player can use a rope to quickly get away from the crumbling sinkhole. They will need Agility 8 to properly use the rope in a hurry. It is not lost in this event.
Category:ItemsCategory:Unequippable items
Rusted spearhead

All across Sejan, ancient rusty spearheads wait for unsuspecting people to step on them. Nobody in Taodal seems to know about the ancient nation or army they've come from. The only practical use the people of the peninsula have found for them is reforging them into nails. For the player, the rusted spearhead serves as a rather ineffective weapon, an easy source of some krats, and a real pain in the foot.
In total, the player can find six spearheads, after which no more encounters with them are triggered. You can choose whether or not you want to pick one up when you happen to find one. However, the latter option does not increase the number of encounters, which means that you'll receive a smaller total amount of them if you skip picking one up. Thus ignoring a spearhead if you step on one is not recommended.
==Gallery==
rusty_spearhead.jpg|These will teach you to look where you step.
Category:ItemsCategory:Weapons
Sejan

Teraurge begins when the Witch brings the player across dimensions to her house, which is located in the Sejan peninsula. Sejan is comprised of the peninsula itself, a patch of land on the mainland, and several islands northwest of the peninsula. Sejan is isolated from the rest of the world by oceans and impassable mountain ranges. The only settlement in Sejan, Taodal, is located on the very southern tip of the peninsula. Land passages to the continental mainland are cut off by an iron gate and a wall built by unknown people. Therefore, Taodal relies on maritime transport for trade and contact with the outside world.
Sejan is located in the north-west of Noih and has overall a temperate, warm climate. It is home to several types of wildlife that can attack the player if they approach or provoke them. It is important to note that even if the player loses a fight with most of the creatures of the peninsula, they prefer to not kill the player. Some species are deadlier than others though, so caution should always be observed when dealing with the wildlife of Sejan. 
The peninsula is littered with spearheads), ruins, and unknown ancient artefacts. Some speculate that long ago, a war happened in the area. Others suggest that the aforementioned blockages were built to keep something in the peninsula rather than the other way around. There's also a suspicious number of various holes and pits around the peninsula, and the few underground areas where the player has access to show their walls littered with tiny tunnels, implying that the area isn't geologically stable. Whether the tunnels under the peninsula are natural or not is unknown.
Category:LocationsCategory:Sejan locations
Sejan abandoned well

The player may find an abandoned well in the north-west of Sejan. It's unknown who built it and by the time the player stumbles across it, it's dry, dilapidated, and overgrown with a thorny bush.
==Entering the well==
In order to enter the well, the player has to first clear the thorns with a felling axe. After getting rid of the bush they may attempt to enter the well, either with two rolls of rope to rappel down or Agility 8 and Endurance 6 to climb down without the help of a rope. During the night, the player can't see anything when descending down the well and is forced to climb back up, so it's recommended to interact with the well during the day.
==At the bottom==
If the player searches the bottom of the well with Intelligence 8, they can find a hidden cache that gives them 4 adats and 37 krats. Alongside the money is an unknown, rusty, metallic object with buttons, but even the slightest of manipulation of it it causes it to disintegrate. Its purpose and function is a mystery.
Another thing that can be found at the bottom of the well is a long dead skeleton wearing a helmet. The helmet is in a usable condition and can be taken by the player, although it doesn't fit the player's head as is. Tornoth can reshape the helmet to fit the player's head.
When climbing out of the well, the old, unstable walls give way, and the whole structure crumbles and collapses.
==Gallery==
sejan_abandoned_well_trimmed.jpg|Bush trimmed, ready to enter.
sejan_abandoned_well_bottom.jpg|Bottom of the well.
sejan_abandoned_well_device.jpg|The mysterious corroded device.
ancient_helmet.jpg|The ancient helmet.
sejan_abandoned_well_collapsed.jpg|And it's gone.
Category:LocationsCategory:Sejan locations
Sejan broken cage

An abandoned and rusty broken cage can be found at the eastern edge of Sejan. The cage is partially sunk in the sand, and one side of it is severely damaged with several bars missing and the remaining ones bent outwards. The missing bars are scattered some distance away, and it requires the player to pass an Intelligence 6 check to get them. Interestingly, it's stated in the game that it's unclear whether something tried to get in or out of the cage. 
Three detached bars can be found and picked up, and with a Strength 8 check, one bar can be torn off the cage itself.
Category:LocationsCategory:Sejan locations
Sejan cave

The Sejan cave (not to be confused with the Sejan beach cave) is located in the middle of the eastern side of Sejan peninsula's central mountain range. It's a dark, maze-like system of tunnels that's easy to get lost in. Sinister secrets lurk within the depths of the cave, waiting for a hapless adventurer to stumble upon them.
==Venturing in alone==
The cave can be discovered by the player themselves. Without a mean of illumination, like a torch, the player can't go very far into the cave. Even with a torch, they are soon confronted by a deep drop that seems to be the only way further into the caves. The player needs a rope to descend to the lower chamber. This rope stays in the cave permanently and can be used on any further visit, including the adventure that is elaborated upon below. When reaching the lower chamber, the player can attempt to explore the surrounding tunnels but can't find anything. This is to be expanded upon in later updates.
==Shyni's adventure==
Perhaps the most common way to be introduced to the cave is with Shyni's adventure that takes place in it. After doing some preparations for the adventure, the two set off for the cave, armed with a stone tablet that has the map of the caves carved on it. Following the directions on it, they find a chamber with an innocent-looking bowl on a stone pedestal. Touching it possesses the victim with incredible urge to commit violence upon anything or anyone in vicinity. The bowl ends up being touched by someone, and the encounter can go in multiple directions, ranging from both the player and Shyni uninjured and only slightly frightened to one of the participants ending up murdered.
==Gallery==
sejan_cave_interior.jpg|The usual cave interior.
sejan_cave_bowl.jpg|The innocuous-looking treasure.
sejan_cave_chamber.jpg|Rappeling to the depths.
sejan_cave_drop.jpg|Bringing a torch is a good idea.
wooden_bowl.jpg|The artefact itself.
Category:LocationsCategory:Sejan locations
Sejan cave map

During her explorations of the peninsula, Shyni had found a stone tablet with a map of the Sejan's cave systems carved on it. However, it was taken from her by her father Tornoth, and he put it under lock and key, possibly to dissuade his daughter from going to the caves by herself. It is mandatory to steal it from the Taodal sauna storage in order to embark on Shyni's cave adventure. While the item has a value of one adat, it cannot be sold to Tornoth for obvious reasons.
Category:ItemsCategory:Unequippable items
Sejan coast wall

There is a stone wall on the south-east end of Sejan. It seems to be man-made, and it is one of the two structures that block off access to the peninsula from mainland, the other being the iron gate. The wall is placed atop a cliff, and it reaches outwards slightly, making it difficult to circumvent it. Shyni once managed to climb up the wall, but she was attacked by a large avian creature when she reached the top. The encounter with the creature injured her seriously and forced her to limp back to Taodal with a scarred back as a reminder of the price of curiosity.
Category:LocationsCategory:Sejan locations
Sejan gate

The iron gate on the eastern side of Sejan disallows anyone from entering or leaving the peninsula on foot, as it blocks off the only passage to the mainland, which is between two uncrossable mountain ranges. The only other possible land connection is blocked by a seemingly man-made barricade further down south. Currently, there is no way to get past the iron gate, but it will be accessible in a future update.
Category:LocationsCategory:Sejan locations
Sejan lake

There is a mostly empty and uninteresting lake on the Sejan peninsula. However, there is also a treasure chest sunk on the bottom of the lake, and Naigad is hanging around the lake to get the contents of it for herself. The player can also explore and swim around the lake freely, but they can't find the chest by themselves.
Curiously, the lake seems to be devoid of any forms of life outside of Naigad and the player skinny dipping in it. 
Category:LocationsCategory:Sejan locations
Sejan pit

The player can find a sizeable pit a short walk north from Witch's house in the middle of the darker-spotted forest.
Upon climbing (or falling and rolling) down into the pit, the remnants of some colourful pottery can be found alongside a buried sarcophagus that can be dug out by the player. The coffin can be opened either with the help of a crowbar and Strength 6 or with the player's bare hands and Strength 10.
Inside, skeletal remains of an unknown creature can be found. It seems to have four eye sockets (placed symmetrically in a circle), a scratch near the rightmost one, and a large hole on top of its head, possibly from a blunt impact.
The cadaver wears a necklace that can be taken by the player. While the pendant is made from a smooth, golden-like material that shows no signs of corrosion, the silvery chain is covered in rust. The face of the pendant has three identical glassy gems arranged in a diagonal line.
==Behind the scenes==
There's currently nothing else to do around the sarcophagus, but there is a portion of writing inaccessible in-game that shows that there is a room underneath the coffin, tall enough to stand in. It's currently unknown if that will actually be possible in future versions or if it's to be cut.
==Gallery==
sejan_pit_sarcophagus.jpg|And then, a skeleton popped out.
sejan_pit_necklace.jpg|Necklace of the grave robber.
Category:LocationsCategory:Sejan locations
Sejan sinkhole

There is a sinkhole that can be found in the north-west of Sejan. Upon entering the blip with the sinkhole in it, the encounter begins without warning. When ambushed by the sinkhole, the player's feet immediately sink knee-deep into quicksand. They can attempt to free themselves either with a roll of rope and an Agility 8 check or alternatively with a pure Agility 10 check. No matter what the player chooses to do, the unstable ground crumbles into a natural room below. Luckily, if the player can't evade the quicksand, the fall isn't harmful to them. After climbing or falling down, the player can find 38 krats stuck on the walls of the small hole they are in.
With the use of a torch, the player can notice that the sinkhole's walls are perforated with many holes or tunnels. One can only wonder what that could mean with the number of other holes and pits in the peninsula.
==Gallery==
sejan_sinkhole_sunk.jpg|Neck-deep in the silt.
sejan_sinkhole_chamber.jpg|At the gates to the underworld.
Category:LocationsCategory:Sejan locations
Shiroo

Shiroo is a settlement centered around a great library located in the southern half of Noih on a border between the wasteland and the marsh delta dividing it from Paradise Pillars. The little that is known about Shiroo's geography is that some of its buildings are carved into the mountain sides alongside stepped gardens while the surrounding landscape is either a desert to the west or a marsh to the east.
Following the discovery of an abandoned library built by an unknown people, a city of knowledge-hungry scholars grew around it, and it has stayed as the centre of knowledge and academia in Noih ever since. It's fairly isolated and not easy to get to due to its location, but considering its function, that may be considered a good thing.
During their travels, the player may encounter people who come from or have lived in Shiroo. In Taodal, those are Miggpli and (only from the former's mentions) Uum. Miggpli is a zoology researcher who studies and catalogues animals, while Uum specialises in archaeology and ancient cultures. What other sciences (and possibly arts) are taught in Shiroo is unknown.
Category:Locations
Shyni's house

After introducing themselves to Shyni at the market, the player can find her in the garden of her house where she grows narbs for the village. After the first adventure and the subsequent intimate moment in sauna, Shyni invites them to the inside of her house and even gives them a key so that they can visit her at any time.
Shyni has explored the Sejan quite extensively and has found a lot of curiosities and artefacts which she has gathered in her house but nothing seemingly important or interesting for the player.
Currently the most interesting part of her decor is the large wooden statue of Tuhmun, a house spirit.
Category:LocationsCategory:Sejan locationsCategory:Taodal locations
Sock tree

It's a tree. With a sock nailed to it. There's no one else around it, and it looks just like a normal tree. It doesn't behave differently based on what you do, since it's just a regular Sejan tree. That has a white sock attached to it with a nail. The sock is stained with the sap of the tree. Nobody in Taodal seems to wear socks, so whose is it?
The player can take the sock down and carry it in their inventory. Somehow it is valued at 22 krats. However, it can't be sold to the only vendor in Sejan, Tornoth. You can have a chat with him about it though, where both of you will be just as confused about its purpose.
==Trivia==
* The memoirs of the sock tree date back to 2013. How the author thought of it is unknown.
* The dialogue file for the sock tree doesn't actually contain any dialogue, but rather an ominous message. Those who had managed to decode it supposedly went insane.
 The things you thought you knew, you never knew.
 
 How many socks to change the nature of a man?
 
 Stop messing with the sock.
 
 Q/oyPuYW9i9w8slbPqNphDkuNtM2xjvCN46wyjzKjI0ig+DJXGwwsy69qow5rKmQpUuI1+39bBnjlb5ze+2sCiv4EbOUfSNgWU0e8jFnCar4P1cB8DftvFqee0jCJqKJTLDULNoyP1QJv5ABPtLatg==
While this wiki normally seeks to uncover all secrets, content and strategies of the game, I've decided to keep this one hidden.
Category:ItemsCategory:Unequippable itemsCategory:LocationsCategory:Sejan locations
Species enclave

A species enclave is a settlement (a village, town, etc.) whose inhabitants are mostly or entirely of the same species or 'shape'. These exist to prevent cross-species breeding (which is possible in Noih) that can cause severe birth defects on offspring or a gradual disappearance of a species. Taulsol mentions an Ardub enclave, and Tornoth with Shyni are from one as well. It's highly probable that the village Sulie is from is also a species enclave due to its inhabitants' hostility to outsiders.
It's unknown how the laws in enclaves regard outsiders, and they probably differ wildly between each settlement.
Category:World elementsCategory:Culture
Split symmetry syndrome

The split symmetry syndrome as a birth defect afflicts the newborn with a condition where they are literally split in half partially and are mirrored horizontally. The condition may duplicate non-pair organs as well, like the heart, for example. People with this syndrome can be easily recognised due to a centered ridge stretching across their entire body.
The only two people whom the player may encounter in the game's current content who have this condition are Nkaanmykiunsuns and Vuisul. Their conditions don't seem to affect them negatively, but supposedly there have been worse cases with newborn babies whose splitting has been more severe and possibly fatal. It is unknown if the two aforementioned people were at lethal risk during their births and whether or not (and how) the split changed when growing up.
It is also currently unknown what causes it or if interspecies breeding increases the possibility of the condition occurring. Nkaanmykiunsuns's origins are unknown, and Vuisul is known to be a hybrid of two different species.
==Gallery==
Nkaanmykiunsuns_main.jpg|Nkaanmykiunsuns's case.
Vuisul_under.jpg|Vuisul's case.
Vuisul_eyes.jpg|Portrait of Vuisul with a noticeable ridge.
Category:World elementsCategory:Medical conditions
Starting clothing

Upon being pulled into Noih without warning at the beginning of the game, the player's character is wearing typical, casual human clothing. Fairly stylish, but ultimately useless for combat. As of v2, there are no other pieces of clothing or armour available in the game, (aside from the refitted ancient helmet) even though sprites for other equipment exists in the game's files. 
==Trivia==
In v1 of Teraurge, the jeans and t-shirt provided 1 Slash Resistance, which has since then been removed.
Category:ItemsCategory:Clothing