Maruna-Kurina/Viewing national statistics

=Viewing National Statistics=
==Funds==
“Funds” is a self-explanatory term.
As you may have guessed, it means all of the money which a nation has to dedicate to its war endeavors.
The importance of money in war is difficult to overstate.
Greater funds allow a nation to plan and carry out attacks, increase the number of troops available for dispatch, and even step up the quality of gear with which it outfits its units.
Funds decrease whenever a Campaign battle occurs.
Most people don't seem to know this, but offensive and defensive battles tend to cost roughly the same amountaru.
A nation's wartime coffers also have a direct influence on their supply stores.
When funds get too low, supplies will start to be sold off by the government to compensate.
Oh, and additional-witional funds are rewarded whenever influence over an area is gained.
So it would be wise to keep an eye outaru just before and after Campaign tallies.
I don't think I need to tell you that the more areas a nation controls, the more funds it will collect.
Also, the amount rewarded varies from area to area.
Other means for increasing funds exist as well. For example, by maintaining a high level of “prosperity.”
After all, if a nation does good by its people, it follows that their economic endeavors will benefit.
Well, you could learn any of what I've just told you from your run-of-the-mill military textbook.
But, here's a little secret of mine. I've observed that achievements in a certain group of Campaign Ops serve to raise a nation's funds.
But now I've gone and said too much! No good teacher divulges her students all the answers!
Your nation's funds may be checked by talking to an appropriate Campaign NPC in the capital. Available information is dependent on current reconnaissance ranking.
==Resources==
“Resources” are the strategic material reserves of a nation that allow it to conduct military operations.
And just so you don'taru get confused, allow me to clarify-warify. I'm not referring here to the resources of a single stronghold, mind you.
Rather, this is an index of the resources of an entire nation.
In addition to being used to increase an army's supplies, resource stockpiles are also depleted by offensive undertakings and certain Campaign Ops.
What's more, they also have a directaru influence over wartime funds.
As reason entails, insufficient resources require thataru a nation spend a little cash to purchase that which it lacks.
A nation's resources are regularly replenished based on the areas under its influence.
So the times just prior-wior to and just after a Campaign tally are especially crucial.
The more areas a nation controls, the more resources it can procure.
And certain areas are capable of rendering more resources than others.
And just between you and me, my studies indicate that achievements in certain Campaign Ops are directly linked to resource procurement.
Well, that's wartime resources in a nutshell!
Your nation's resources may be checked by talking to an appropriate Campaign NPC in the capital. Available information is dependent on current reconnaissance ranking.
==Supplies==
“Supplies” are the military-wilitary goods used to effectively sustain a war: equipment, sundries, rations, and the like.
Nations produce these by expending their resources. You mightaru hear them categorically referred to as “temporary items.”
Nations rich in supplies are able to better provide their strongholds with much-needed equipment and items directly from the capital.
Supply expenditure goes towards such activities as stronghold maintenance, outarufitting troops, and conducting certain Campaign Ops.
The amount of supplies at a nation's disposal is inextricably linked to its resources as well.
After all, using resources implies that supply production is underway.
A nation's supplies are compounded regularly based on the areas under its influence.
So always try and keep an eye out just before and after Campaign tallies.
Increases in supplies are naturally larger for nations with more areas under their control.
And different areas generate varying-warying amountarus of supplies.
The total amount of supplies a nation can manufacture is heavily influenced by its production.
But that's another lecture all in itself!
I've got it by a pretty good source that carrying out certain Campaign Ops serves to increase a nation's supplies.
Well, that should do just fine by way of an introduction.
Your nation's supplies may be checked by talking to an appropriate Campaign NPC in the capital. Available information is dependent on current reconnaissance ranking.
==Reconnaissance==
“Reconnaissance” is an index of an army's intel. That is to say, how far their intelligence network extends.
High reconnaissance means that a nation is better able to ascertain the most up-to-date info on the movementarus and machinations of both friend and foe.
By now I hope you've seen the intelligence-welligence reports available from the Campaign deputies located in the nations' capitals.
The more advanced reconnaissance is, the more detailed those reports will be.
There are a number of intel-gathering Campaign Ops in which achievement will serve to improve reconnaissance.
And just like other Campaign statistics, this one changes whenever a Campaign tally is conducted.
But don't worry--so far I've yet to see a nation's reconnaissance plummet to zero.
Still, it is ever wise to keep close tabs on your enemies, as well as your allies.
Your nation's reconnaissance may be checked by talking to an appropriate Campaign NPC in the capital. Available information is dependent on current reconnaissance ranking.
==Skill==
“Skill” denotes technological development, and manifestarus itself in the ability-wility to produce high-end equipment and weaponry.
Advancing skill ensures a nation will churn out cutting-edge gear to supply its frontlines.
It is also required for the construction-wuction of siege equipment.
Still, all the technological skill in the world is useless withoutaru the funds to back it up.
Production costs money, silly.
What's that? How do you go about improving your nation's skill?
Well, I reckon the “troop training” Campaign Ops would be a good place to start.
Just to be clear, “skill” indicates the quality of supplies that can be turned out.
“Production,” on the other hand, refers to the quantity of supplies that a nation is capable of generating.
Did I just blow your mind? Confusing, I know, but do try and see the difference.
Your nation's skill may be checked by talking to an appropriate Campaign NPC in the capital. Available information is dependent on current reconnaissance ranking.
==Production==
“Production” is the ability to, well, produce anything that needs...producing.
This can be items, armor, weapons, you name itaru!
And the name of the game is efficiency-wiciency!
High production enables a nation to generate more supplies from less resources. If that isn't win-win, I don't know what is!
Alas, even otherworldly production will be utterly useless without a healthy amount of resources to drive it.
To that end, the nations have all organized the so-called “supply manufacture” operations, such as codename “Crystal Fist” and others.
Your nation's production may be checked by talking to an appropriate Campaign NPC in the capital. Available information is dependent on current reconnaissance ranking.
==Morale==
“Morale” will give you an idea of how eager-weager for battle an army is.
High morale allows an army to carry out successive attacks with only short respites in between.
Nothing screams victory like an army that loves to fightaru!
Morale is an extremely dynamic factor in any war--as capricious as the hearts of the men it occupies.
Fluctuations are heavily dependent on victory and defeataru in Campaign battles.
That being said, it is obvious to see how it is directly related to both offensive and defensive operations.
It's a pretty simple thing, morale. That's really all there is to it.
A nation's morale may be checked from the Region Info menu's Campaign map. Simply move the cursor over a capital's symbol to display the information.
==Prosperity==
Ahhh, “prosperity.” Another of war's fickle-wickle mistresses.
Plainly put, this is the degree to which a nation's people trustaru in their governing body.
High prosperity works wonders for economic growth, which in turn means more duties, tariffs, and so on. In a word, funds!
Prosperity is in a constantaru state of flux based on the outcome of Campaign battles.
And rightly so, as people can not hope to prosper should they feel constantly threatened.
To ensure the welfare of their citizenry, the alliance has established “security” Campaign Ops.
These are effective in setting the minds of the people-weople at ease. Not a whole lotaru more to say about it.
A nation's prosperity may be checked from the Region Info menu's Campaign map. Simply move the cursor over a capital's symbol to display the information.