Min Min (SSBU)/Back aerial

This move's data is shared with .
==Hitboxes==
All ARMs have their damage reduced by 0.7× if they bounce off solid terrain, which fully affects the knockback they deal.
===Dragon===
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===Dragon Plus===
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===Megawatt===
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===Ramram===
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==Timing==
While attacking with an ARM, Min Min can attack with her other ARM either forward or backward, as well as jump if a tilt input is used. A smash-inputted attack instead sets her vertical speed to 1.2 on initiation if it is lower than 1.
The duration of each ARM's attack depends on the time it takes Min Min to fully retract it, which is shorter the sooner it hits an opponent or solid surface, and has some additional lag if shielded. The framestrips below show three timings: fully extended without hitting, hitting an opponent as soon as possible, and getting blocked by a shield as soon as possible. In the case of Ramram, hitting an opponent does not affect its timing, but hitting a shield or solid surface does, which also prevents it from shooting out the ring.
Unlike other aerials, this move lacks traditional landing lag or autocancels, instead causing Min Min to transition into her grounded Punch.
===Dragon / Dragon Plus (tilt input)===
Hitbox (early, late) 	14, 15-25
Earliest next ARM 	17
Ending portion (full, on hit, blocked) 	35, 22, 32
Interruptible (full, on hit, blocked) 	54, 41, 51
Animation length (full, on hit, blocked)	53, 40, 50
!Full 
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!On hit 
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!Blocked 
===Dragon / Dragon Plus (smash input)===
The Dragon ARM can shoot a laser by holding the attack button as it extends. It can still fire the laser upon hitting an opponent, but not if it is shielded or rebounds off a solid surface.
Early hit 	16, 17-19
Clean hit 	20-24
Late hit 	25-29
Earliest next ARM 	17
Laser aiming detector (full, on hit) 	30-37, 18-25
Laser hitbox (full, on hit) 	38-47, 26-35
Ending portion (full, full w/laser, on hit, on hit w/laser, blocked) 	44, 63, 26, 51, 35
Interruptible (full, full w/laser, on hit, on hit w/laser, blocked) 	63, 82, 45, 70, 54
Animation length (full, full w/laser, on hit, on hit w/laser, blocked)	62, 81, 44, 69, 53
!Full 
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!rowspan=2|Full with laser 
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!On hit 
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!rowspan=2|On hit with laser 
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!Blocked 
===Megawatt (tilt input)===
Hitbox (early, late) 	14, 15-32
Earliest next ARM 	17
Ending portion (full, on hit, blocked) 	41, 18, 31
Interruptible (full, on hit, blocked) 	60, 37, 50
Animation length (full, on hit, blocked)	59, 36, 49
!Full 
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!On hit 
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!Blocked 
===Megawatt (smash input)===
Early hit 	16, 17-19
Clean hit 	20-31
Late hit 	32-38
Earliest next ARM 	17
Ending portion (full, on hit, blocked) 	52, 20, 34
Interruptible (full, on hit, blocked) 	73, 39, 53
Animation length (full, on hit, blocked)	72, 38, 52
!Full 
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!On hit 
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!Blocked 
===Ramram (tilt input)===
ARM hitbox (early, late) 	14, 15-21
Ring hitbox 	22-29
Earliest next ARM 	17
Ending portion (full, blocked) 	29, 31
Interruptible (full, blocked) 	48, 50
Animation length (full, blocked)	47, 49
!Full (ARM) 
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!Full (ring) 
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!Blocked 
===Ramram (smash input)===
Early hit 	16, 17-18
Clean hit 	19-25
Ring hitbox 	26-35
Earliest next ARM	17
Ending portion 	37
Interruptible 	56
Animation length 	71
!Full (ARM) 
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!Full (ring) 
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!Blocked 
==Trivia==
*Min Min has a landing lag value of 10 frames coded for her back aerial in her character files, which is never used due to its unique properties.
Category:Min Min (SSBU)
Category:Back aerials (SSBU)