Drop System

__TOC__
The Drop System is the manner in which items from monsters are randomly "dropped" when that monster is killed. Each monster has a maximum of 8 items in their "Drop Table" which they can drop. Each item has separate rate at which it is dropped. For example, a card may drop at a rate of .02% but a more common item such as an Apple may have a drop rate of 25%. Several factors affect the rate at which items are dropped: Base drop rate of the item from that monster, server drop rates, the level difference between the player and monster, and the use of any items or skills by the player that affect drop rates (Cards, Bubble Gum, etc.).
== Priority ==
When a monster is killed, the person who did the most damage to that monster has priority over others to pick up any items that dropped from it. For a period of time, only that player can pick up the items. 
When in a Party using the item share option, items are distributed to all players in the party regardless of who picks them up, although the players doing the most damage to the monsters will get items more often than those who aren't. (Example: Player A picks up an item, but it is added to Player B's inventory).
== Level Factor ==
When hunting monsters for loot, the player's level will have an impact on the drop rate of items from that monster. There is only a narrow range in which the item drop rate is the same as the server's drop rate setting.
*Note: MVP reward items and their regular drops are speculated to be unaffected. 
Difference in Base LevelAbove/Below Monster Level	Drop RateFrom Monster
30 levels above monster or more 	50%
+ 15 ~ 29 	60%
+ 10 ~ 14 	75%
+ 6 ~ 9 	90%
+ 1 ~ 5 	100%
Equal 	100%
- 1 ~ 10 	100%
- 11 ~ 13 	75%
15 levels below monster or more 	50%
== Other Modifiers ==
=== NPC Buffs ===
*: 100% (30 minutes, twice a day). Will offer the 24 hours duration of the buff at a cost of .
*: 100% (30 minutes, twice a day). Will offer the 24 hours duration of the buff at a cost of .
=== Consumables ===
*: 100% (30 minutes)
*: 100% (30 minutes)
*: 200% (15 minutes)
*: 50% for 7 days (168 hours).
=== Equipments ===
==== Headgear ====
*https://static.divine-pride.net/images/items/item/5597.png Bubble Gum in Mouth: 5% (VIP required)
*: 5%
*: 4%
*https://static.divine-pride.net/images/items/item/22101.png + https://static.divine-pride.net/images/items/item/19117.png Angel Poring Shoes + Poring Sunglasses: when equipped together additional item drop-rate + 5%
*https://static.divine-pride.net/images/items/item/22101.png + https://static.divine-pride.net/images/items/item/19118.png Angel Poring Shoes + Poring Sunglasses+: when equipped together additional item drop-rate + 4%
*https://db.irowiki.org/image/item/19095.png : 10%
*https://static.divine-pride.net/images/items/item/19143.png Poring Balloon: 5%
*https://static.divine-pride.net/images/items/item/19146.png Marin Balloon: 5%
*https://static.divine-pride.net/images/items/item/19147.png Drops Balloon: 5%
*https://static.divine-pride.net/images/items/item/19148.png Santa Poring Balloon: 5%
*https://static.divine-pride.net/images/items/item/19149.png Poporing Balloon: 5%
*https://static.divine-pride.net/images/items/item/19150.png Metalring Balloon: 5%
*https://static.divine-pride.net/images/items/item/19151.png Devilring Balloon: 5%
*https://static.divine-pride.net/images/items/item/19152.png Angelring Balloon: 5%
*https://static.divine-pride.net/images/items/item/19153.png Ghostring Balloon: 5%
*https://static.divine-pride.net/images/items/item/19154.png Arch Angelring Balloon: 5%
==== Garment ====
*https://static.divine-pride.net/images/items/item/20706.png Skill-enchanted : 1% per 2 upgrade levels of the item
==== Shoes ====
*https://static.divine-pride.net/images/items/item/22051.png : 10% (VIP required)
*https://static.divine-pride.net/images/items/item/22069.png Lian Shoes: 10% (VIP required)
*https://static.divine-pride.net/images/items/item/22061.png Lumiere Shoes: 10% (VIP required)
*https://static.divine-pride.net/images/items/item/22055.png : 10% (VIP required)
*https://static.divine-pride.net/images/items/item/22049.png : 10% (VIP required)
==== Costume ====
*: 15% (the effect is active only during the month of December)
=== Skills ===
*Ore Discovery
== Calculation ==
=== Formula ===
BaseDropRateMod
[BaseDropRateMod] = floor[[BaseDropRate] * (100% + [VIP-DropRateBonus] + [GearDropRateBonus] + [ServerDropRateBonus] + [ItemDropRateBonus])]
FinalDropRate
[FinalDropRate] = [BaseDropRateMod] + 0.01% 
=== Example ===
Card drop rate calculation, assuming a VIP player using HE Bubble Gum with no other bonus:
[BaseDropRate] = 0.01%
[VIP-DropRateBonus] = 50%
[GearDropRateBonus] = 0%
[ServerDropRateBonus] = 0%
[ItemDropRateBonus] = 200% (HE Bubble Gum)
The formula then yields:
BaseDropRateMod = floor [0.01% * (100% + 50% + 0% + 0% + 200%)] = floor [0.035%] = 0.03%
FinalDropRate = 0.03% + 0.01% = 0.04%
=== Note ===
* There is a cap of 90% drop chance on items boosted by anything except database edits. That means if an item has a 50% chance to drop and it receives a 300% bonus, it will still be capped at 90% instead of 100%.
== Past Occasions Using Drop System ==
*2011 St. Patrick's Day Event.
Category:General Information