Console Command List/C

CCategory:ListsCategory:Lists of console commands and variables
Command 	Default	Cheat? 	Help Text
c_maxdistance 	200 	Yes 	None
c_maxpitch 	90 	No 	None
c_maxyaw 	135 	No 	None
c_mindistance 	30 	Yes 	None
c_minpitch 	0 	Yes 	None
c_minyaw 	-135 	Yes 	None
c_orthoheight 	100 	Yes 	None
c_orthowidth 	100 	Yes 	None
cache_print 	 	No 	Print out contents of cache memory.
cam_command 	0 	Yes 	Changes camera view, first/third person
cam_idealdist 	150 	Yes 	Cam distance from player
cam_idealdistup 	0 	Yes 	Cam above/below player
cam_idealdistright 	0 	Yes 	Cam left/right of player
cam_idealpitch 	0 	Yes 	None
cam_idealyaw 	90 	Yes 	0=Behind player, 90=Right arm
cam_snapto 	0 	Yes 	None
+camdistance 	 	No 	None
-camdistance 	 	No 	None
+cammousemove 	 	No 	None
-cammousemove 	 	No 	None
camortho 	 	No 	Switch to orthographic camera.
There is currently no known way to exit this mode without restarting the engine.
+camin 	 	No 	None
-camin 	 	No 	None
+camout 	 	No 	None
-camout 	 	No 	None
+campitchdown 	 	No 	None
-campitchdown 	 	No 	None
+campitchup 	 	No 	None
-campitchup 	 	No 	None
+camyawleft 	 	No 	None
-camyawleft 	 	No 	None
+camyawright 	 	No 	None
-camyawright 	 	No 	None
cancelselect 	 	No 	None
cast_hull 	 	No 	Tests hull collision detection
cast_ray 	 	No 	Tests collision detection
cc_captiontrace 	1 	No 	Show missing closecaptions: (0 = no, 1 = devconsole, 2 = show in HUD)
cc_emit 	 	No 	Emits a closed caption
cc_lang 	0 	No 	Current close caption language (empty = use game UI language)
cc_linger_time 	1 	No 	Close caption linger time
cc_lookup_crc 	 	No 	For tracking down missing CC token strings
cc_predisplay_time 	0 	No 	Close caption delay before showing caption
cc_sentencecaptionnorepeat 	4 	No 	How often a sentence can repeat
cc_subtitles|0 	No 	If set, don't show sound effect captions, just voice overs (i.e., won't help hearing impaired players)	
cd 	 	No 	Play or stop a CD track
centerview 	 	No 	None
ch_createairboat 	 	No 	Spawn airboat in front of the player
ch_createjeep 	 	No 	Spawn jeep in front of the player
changelevel 	 	No 	Change server to the specified map
changelevel2 	 	No 	Transition to the specified map in single player
cl_allowdownload 	1 	No 	Client downloads customization files
cl_allowupload 	1 	No 	Client uploads customization files
cl_anglespeedkey 	0 	No 	None
cl_animationinfo 	 	No 	HUD element to examine
cl_backspeed 	400 	No 	None
cl_bob 	0.2 	No 	None
cl_bobcycle 	0 	No 	None
cl_bobup 	0 	No 	None
cl_class 	0 	No 	Default class when joining a game
cl_clock_correction 	1 	Yes 	Enable/disable clock correction on the client
cl_clock_correction_adjustment_max_amount	200 	Yes 	Sets the maximum number of milliseconds per second it is allowed to correct the client clock. It will only correct this amount if the difference between the client and server clock is equal to or larger than cl_clock_correction_adjustment_max_offset
cl_clock_correction_adjustment_max_offset	90 	Yes 	As the clock offset goes from cl_clock_correction_adjustment_min_offset to this value (in milliseconds), it moves towards applying cl_clock_correction_adjustment_max_amount of adjustment. That way, the response is small when the offset is small
cl_clock_correction_adjustment_min_offset	10 	Yes 	If the clock offset is less than this amount (in milliseconds), then no clock correction is applied
cl_clock_correction_force_server_tick 	999 	Yes 	Force clock correction to match the server tick + this offset (-999 disables it).
cl_clock_showdebuginfo 	0 	Yes 	Show debugging info about the clock drift.
cl_clockdrift_max_ms 	150 	Yes 	Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
cl_cmdbackup 	2 	No 	For each command packet, how many additional history commands are sent ( helps in case of packet loss ) (This command no longer exists)
cl_cmdrate 	30 	No 	Max number of command packets sent to server per second
cl_customsounds 	0 	No 	Enable customized player sound playback
cl_demoviewoverride 	0 	No 	Override view during demo playback
cl_detaildist 	1200 	No 	Distance at which detail props (e.g. grass) are shown.
cl_detailfade 	400 	No 	Distance it takes for detail props to go from transparent to opaque. If this value is >= cl_detaildist, it is treated as if it were 0.
cl_drawhud 	1 	Yes 	Enable the rendering of the HUD
cl_drawleaf 	-1 	Yes 	None
cl_drawmaterial 	0 	Yes 	Draw a particular material over the frame
cl_drawmonitors 	1 	No 	None
cl_drawshadowtexture 	0 	Yes 	None
cl_ejectbrass 	1 	No 	Determines whether spent shells are shown ejecting from a gun
cl_ent_absbox 	 	No 	Displays the client's absbox for the entity under the crosshair.
cl_ent_bbox 	 	No 	Displays the client's bounding box for the entity under the crosshair.
cl_ent_rbox 	 	No 	Displays the client's render box for the entity under the crosshair.
cl_entityreport 	0 	Yes 	For debugging, draw entity states to console
cl_extrapolate 	1 	Yes 	Enable/disable extrapolation if interpolation history runs out.
cl_extrapolate_amount 	0 	Yes 	Set how many seconds the client will extrapolate entities for.
cl_flushentitypacket 	0 	Yes 	For debugging. Force the engine to flush an entity packet.
cl_forcehighendmonitors 	1 	No 	None
cl_forcepreload 	0 	No 	Whether we should force preloading model and texture information to video memory at the beginning of a level. Makes level loads longer, but can reduce stuttering caused by loading information on the fly
cl_forwardspeed 	400 	Yes 	None
cl_fullupdate 	 	No 	Forces the server to send a full update packet
cl_idealpitchscale 	0 	No 	None
cl_ignorepackets 	0 	Yes 	Force client to ignore packets (for debugging).
cl_interp 	0 	No 	Interpolate object positions starting this many seconds in past
cl_interp_npcs 	0 	No 	Interpolate NPC positions starting this many seconds in past (or cl_interp, if greater)
cl_interpolate 	1 	No 	Interpolate entities on the client.
cl_lagcomp_errorcheck 	0 	No 	Player index of other player to check for position errors.
cl_lagcompensation 	1 	No 	Perform server side lag compensation of weapon firing events.
cl_leveloverview 	0 	Yes 	None
cl_localnetworkbackdoor 	1 	No 	Enable network optimizations for single player games.
cl_logofile 	0 	No 	Spraypoint logo decal.
cl_maxrenderable_dist 	3000 	Yes 	Max distance from the camera at which things will be rendered
cl_mouseenable 	1 	No 	None
cl_observercrosshair 	1 	No 	None
cl_overdraw_test 	0 	Yes 	None
cl_panelanimation 	 	No 	Shows panel animation variables
cl_particleeffect_aabb_buffer 	2 	Yes 	Add this amount to a particle effect's bbox in the leaf system so if it's growing slowly, it won't have to be reinserted as often
cl_pclass 	0 	Yes 	Dump entity by prediction classname
cl_pdump 	-1 	Yes 	Dump info about this entity to screen.
cl_phys_props_enable 	1 	No 	Disable clientside physics props (must be set before loading a level)
cl_phys_props_max 	300 	No 	Maximum clientside physics props
cl_phys_timescale 	1 	Yes 	Sets the scale of time for client-side physics (ragdolls)
cl_pitchdown 	89 	No 	None
cl_pitchspeed 	225 	No 	None
cl_pitchup 	89 	No 	None
cl_playback_screenshots 	0 	No 	Allows the client to playback screenshot and jpeg commands in demos.
cl_precacheinfo 	 	No 	Show precache info (client).
cl_pred_optimize 	2 	No 	Optimize for not copying data if didn't receive a network update (1), and also for not repredicting if there were no errors (2).
cl_predict 	0 	No 	Perform client side prediction.
cl_predictionlist 	0 	Yes 	Show which entities are predicting
cl_predictweapons 	1 	No 	Perform client side prediction of weapon effects.
cl_ragdoll_collide 	0 	No 	None
cl_rate 	10000 	No 	Max bytes/sec the host can send data (This command no longer exists)
cl_removedecals 	 	No 	Remove the decals from the entity under the crosshair.
cl_resend 	6 	No 	Delay in seconds before the client will resend the 'connect' attempt
cl_restrict_server_commands 	1 	No 	Prevents the server from executing random console commands on the client. When cl_restrict_server_commands is enabled only concommands marked with FCVAR_SERVER_CAN_EXECUTE are allowed. Usage:
;0:Don't restrict any server commands.
;1:Restrict server commands in Valve multiplayer games.
;2:Restrict server commands in all multiplayer games.
cl_SetupAllBones 	0 	No 	None
cl_show_bloodspray 	1 	No 	None
cl_show_splashes 	1 	No 	None
cl_showanimstate 	-1 	Yes 	Show the (client) animation state for the specified entity (-1 for none).
cl_showanimstate_log 	0 	Yes 	1 to output cl_showanimstate to Msg(). 2 to store in AnimState.log. 3 for both.
cl_showents 	 	No 	Dump entity list to console.
cl_showerror 	0 	Yes 	Show prediction errors, 2 for above plus detailed field deltas.
cl_showevents 	0 	Yes 	Print event firing info in the console
cl_showfps 	0 	No 	See Optimization Commands
cl_showpos 	0 	No 	Draw current position at top of screen
cl_ShowSunVectors 	0 	No 	None
cl_showtextmsg 	1 	No 	Enable/disable text messages printing on the screen.
cl_sidespeed 	400 	No 	None
cl_slist 	10 	No 	Number of seconds to wait for server ping responses when checking for server on your lan
cl_smooth 	1 	No 	Smooth view/eye origin after prediction errors
cl_smoothtime 	0 	No 	Smooth client's view after prediction error over this many seconds
cl_soundemitter_flush 	No 	No 	Flushes the sounds.txt system (client only)
cl_soundfile 	0 	No 	Jingle sound file.
cl_soundscape_flush 	 	No 	Flushes the client side soundscapes
cl_soundscape_printdebuginfo 	 	No 	print soundscapes
cl_sun_decay_rate 	0 	Yes 	None
cl_team 	0 	No 	Default team when joining a game
cl_timeout 	30 	No 	After this many seconds without receiving a packet from the server, the client will disconnect itself
cl_updaterate 	20 	No 	Number of packets per second of updates you are requesting from the server
cl_upspeed 	320 	Yes 	None
cl_view 	 	No 	Set the view entity index.
cl_winddir 	0 	No 	Weather effects wind direction angle
cl_windspeed 	0 	No 	Weather effects wind speed scalar
cl_yawspeed 	210 	No 	None
clear 	 	No 	Clear all console output
clear_debug_overlays 	 	No 	clears debug overlays
clientport 	27005 	No 	Host game client port
closecaption 	0 	No 	Enable close captioning
cmd 	 	No 	Forward command to server
collision_shake_amp 	0 	No 	None
collision_shake_freq 	0 	No 	None
collision_shake_time 	0 	No 	None
combine_guard_spawn_health 	1 	No 	None
combine_spawn_health 	1 	No 	None
+commandmenu 	 	No 	GoldSrc Command Menu
-commandmenu 	 	No 	None
con_drawnotify 	1 	No 	Disables drawing of notification area (for taking screenshots)
con_enable 	1 	No 	Allows the console to be activated.
con_filter_enable 	0 	No 	Enables the console filter.
con_filter_text 	 	No 	Filters out everything except lines containing the specified text.
con_filter_text_out 	 	No 	Filters out lines with the specified text.
con_notifytime 	8 	No 	How long to display recent console text to the upper part of the game window
con_nprint_bgalpha 	50 	No 	Con_NPrint background alpha.
con_nprint_bgborder 	5 	No 	Con_NPrint border size.
con_trace 	0 	No 	Print console text to low level printout.
connect 	 	No 	Connect to specified server.
contimes 	8 	No 	Number of console lines to overlay for debugging.
coop 	0 	No 	Cooperative play.
CreateHairball 	 	No 	None
creditsdone 	 	No 	None
crosshair 	1 	No 	None
curve_bias 	0 	No 	None
cvarlist 	 	No 	Show the list of convars/concommands.