nyuuzyou/wikis huggingface dataset:
RSC Holnok

The Holnok is a common ship used to fill the ranks of Sky Spear Companies. Primarily it is used as fire support to combat light to medium class capital ships. Despite their artillery role, these ships will close to short range to avoid counter-barrages by heavy ship cannons. Sky Spear doctrine recommends pushing behind tougher or larger allied ships to protect the front while broadsiding parallel enemy ships they pass by. To accomplish this, the ship has admirable forward thrust to close the distance, but only marginal maneuverability. The slow turn rate can make pulling off successful broadsides tricky, but with skill Shield Captains can take advantage of the main guns' recoil to achieve quicker turns at the expense of ammunition. 
The Holnok carries up to six strikecraft in single-ship armoured hangar bays. Despite protective plating, these hangars are more vulnerable than the rest of the side hull, and should be seen as weakpoints. To counteract this handicap, experienced Holnok Shield Captains may micromanage longitudinal rolls to absorb hits with tougher underbelly armour. 
While older than most ships still in mass production, the Holnok has proved a reliable base. Incremental improvements to the main cannons and regular retrofitting by crew and command alike have kept it up to date with the typical Betel fleet.
==Development==
===Origin===
===Production===
Like most Sky Spear frigates, the Holnok is requisitioned via the Sky Commission from various companies ranging wildly in size and location. As a result, while this class of ship is mostly standardized different ships may possess unique quirks or varying quality of armour and weaponry. 
==Armaments==
Weapon Type 	Amount
Arphaxad-Shell Cannon 	4
Lado Lasercannon Turret 	1
Armoured Strikecraft/Cargo Bays	6
Boarding Pod Launchers 	4
Like all non-strikecraft Sky Spear ships, the Holnok carries Marauder squads for boarding offense and defense. Holnoks typically carry 6 Marauder Squads, but that number can vary. If a Holnok is transporting Photon Gunships or other troop-transports in its hangars the number can be expected to be much higher.
Note: They probably have some kind of light point defense beyond the Lado as well
==Variants==
===Torrent Archetype===
The single-shot Arphaxad-Shell Cannons are swapped out for Fastburn Rocket Arrays that can launch salvos of unguided missiles. While more vulnerable to point defense, the successive shots can puncture multiple layers of hull defense with more explosive force.
===Budget Mod===
The top mounted Lado turret can be expensive to implement for some producers. As such, there are a small percentage of Holnoks are instead armed with an armour-piercing ballistic repeater turret or similar replacements. This practice was typical in initial production runs, but has decreased in frequency as the war has gone on.
Category:Betel RecyclersCategory:Legacy LoreCategory:Page
RSC Irukon

==Development==
===Origin===
Named after the current Sky Spear Overlance Tachko Irukon. 
Main article: Ambush over Joldi
The Xeverra had been phasing out their medium capital assets in favour of larger ships and greater emphasis on strikecraft. In a battle over the rocky desert military installation of Joldi, Overlance Venerad planned to lure the Xeverra into an engage. Falsifying easily-intercepted communications, the Xeverra arrived anticipating the interception of an armed convoy.
On the Xeverra theatre, the Sky Spears were deploying exclusively non-standard ships in the middle-size tier. Bulwark Tachko Irukon was given command of the 5th Company, which had been recently granted several spears worth of medium ships. During the battle Tachko displayed both his own tactical prowess and the value of light destroyer-class vessels against typical Xeverra tactics. The victory in space at Joldi would lead to the long and difficult development of the Irukon. It would also lead eventually to Tachko's promotion to Overlance and provide the namesake for the destroyer.
===Production===
The Irukon is one of a handful of advanced designs constructed exclusively at Golden-Face supervised Sky Commission dockyards. This means they are only deployed in small numbers compared to smaller designs, but meet certain standards. 
==Armaments==
Weapon Type 	Amount
Heavy Lado Twin Lasercannon Turret	2
Spinal Arphaxad-Shell Cannons 	4
Hematite Twin Howitzer Turret 	2
Boarding Pod Launchers 	18
Large Strikecraft Hangar 	2
Like all non-strikecraft Sky Spear ships, the Irukon carries Marauder squads for boarding offense and defense. An Irukon typically carries 25 Marauder Squads, but that number can vary. 
Note: They probably have some kind of point defense
==Variants== 
===Selective Archetype===
A version of the Irukon that drops the Heavy Lado Lasercannons in favour of banks of highly accurate heavy Caliber anti-strikecraft cannons. Normally only used for ground based military installations, the usage of Calibers in space can eliminate heavy strikecraft effectively and before they can reach striking distance. Selective archetypes can shut down strikecraft reliant navies like the Xeverra, but the loss of firepower severely hampers them against larger targets. It also overspecializes the ship to ballistics alone.
===Umbrella Mod===
To radically support Sky Spear doctrine, some Irukons completely forgo the spinal Arphaxad-Shell cannons in exchange for a powerful forward shield generator that builds on technology used for planetary residential shields. The shield covers an half-ovoid shape that can cover allied ships behind it. This mod promotes the forward push that closes to melee range by shielding ships from long to medium range fire. 
Category:Betel RecyclersCategory:Legacy LoreCategory:Page
RSC Satchel

==Development==
===Design===
===Production===
While initially produced solely at Sky Commission Shipyards, the Satchel was very quickly outsourced to many of the more modern independent shipbuilders who had been expanding their production capabilities. Because of the focus on turret-based weaponry rather than integrated structural weapons, further outsourcing can be done to smaller operations to produce the turrets separately. It may not be as cheap to build as a Holnok or Byervid, but is quickly becoming a cheap, in-demand option.
One flaw that came up after initial production runs was that the front hangers experienced unusual amounts of wear and tear in transit. Rather than necessitating constant power expenditure on frontal shields, some production companies created makeshift Cap-ships that could attach to the front. Without drives of their own, these cap-ships would normally get scrapped for parts, but some enterprising engineers have modified and leveraged them for extra functionality.
==Armaments==
Weapon Type 	Amount
Muxer Twin Railgun Turret	4
ShardCannon PD Turret 	2
Boarding Pod Launcher 	4
Large Strikecraft Hangar 	2
Like all non-strikecraft Sky Spear ships, the Satchel carries Marauder squads for boarding offense and defense. Satchel Frigates typically carries 8 Marauder Squads, but that number can vary.
==Variants== 
===Lockdown Archetype===
Before Bazkas were widely adopted, the onboard fighter craft proved to be insufficient at intercepting enemy strikecraft. To solve the problem, small handfuls of Satchels with their easily-modified turret mounts swapped to an entirely Hammerblast Flakcannon based loadout. While this archetype is rarely produced now, many still exist and have proven useful as a closer range point defense support option to the Bokat
Category:Betel Recyclers Category:PageCategory:Legacy Lore
RSC Uze

==Development==
===Origin===
Tzuriel Uze was an ex- Shield Captain that served during the Doisu wars. Retiring after its conclusion, Tzuriel managed to acquire a Scavenger ship and setup a low-key scavenging operation somewhat close to Repzork territory. In time, Tzuriel’s operation expanded into one of the larger scavenging operations in the region, which as a result, also led to some small skirmishes with Repzork forces. Tzuriel, seeing that Repzork patrols could soon become a threat, begun work on refitting his scavenger ship. Expanding the ship by accretion, adding new armor, weapons power systems in a cascading and almost biological growth.
When the war between the Betel and Repzork finally broke out, Tzuriel Uze would use his personal flagship to protect the many scavengers under his command, scoring several surprise victories over the Repzork, their captains expecting small lightly armed betel vessels were completely caught off guard by a 2.4km heavy warship bearing down on them.
The Golden Face, who were at that time looking for anything to stem the overwhelming Repzork push took notice of Tzuriel Uze and his ship. Eventually, they managed to create a replica of Tzuriel Uze’s flagship and pressed them into service. Since then, the Uze Dreadnought has been used as a crushing blow in betel military operations and is commonly captained by Bulwarks who prefer a more aggressive ship then either the Destriant or Exohull.
==Armaments==
Weapon Type 	Amount
Bow Mounted Railguns 	6
Muxer Twin Railgun Turret	14
Torpedo Tubes 	6
ShardCannon PD Turret 	24
Radiance Heavy Beam (Luminarian)

The Radiance Heavy Beam is a plasma beam cannon used by the Luminarian Rebels. The design was created by the Luminarian Naval Design Bureau, utilizing Aeverian beam technology.
The Radiance is designed for use against warships and planetary bombardments to support Ground Forces operations. It has the capability to support a 6-second long burn every 30 seconds, at a range that exceeds its Aeverian counterpart. However, due to its immense power consumption, dedicated reactors have to be built to support each Radiance beam.
3 Radiance beams form the primary armament of the LNC Oculus, and 1 is mounted on the LNC Dauntless and the LNBs Claymore, providing each ship with the capability to devastate targets in its frontal arc.
==History==
==Variants==
===Extended Range Mod 2===
Category: Luminarian WeaponsCategory:PageCategory:Legacy Lore
Remusia

Located in the Adanac system, Remusia was the original homeworld of the Remusians and The Collection, but suffered immense ecological destruction as a result if a 27 year long war between the two. As a result, the planet became a sort of tomb world, and it is currently uninhabitable. Anything that enters its atmosphere runs the risk of degradation due to the terrible quality. (potentially located in the old sector)
== Geography ==
=== City Geography ===
Big Six go here
== Wildlife and Ecology ==
== Moons ==
== Ecological Degradation ==
=== Year 5 ===
=== Year 10 ===
=== Year 15 ===
=== Present ===
WIP
Category:PlanetsCategory:LocationsCategory:The Remusian Republic
Rigni campaign

The Rigni campaign, codenamed Operation Isomer by Peacekeeper forces, was a military campaign fought between Year 10 to Year 11 on and around the Rigni Sub-Sector in the Zaretian Campaign of the Great War. It was the first major combined offensive by both Aeverian and Luminarian forces against the Zaretian Monarchy.
On Year 10, Peacekeeper forces, arrived in system and landed forces on the star systems of Verdaria, Toolago, Bekkaris and Foorida in the southern sector of the Rigni Sub-Sector, with the objectives of establishing secure supply lines from the areas conquered during Operation Fissure and preventing a potential Zaretian breakout and threatening supply routes. Powerful Aeverian and Luminarian Naval units supported the landings.
The Peacekeepers intended to use the captured systems as bases in supporting a campaign to eventually capture or neutralize the major Monarchy base at Rigni. The Zaretian defenders, who had occupied those systems were outnumbered and overwhelmed by the Peacekeepers, and were quickly suppressed. Not long after, the Peacekeepers mounted a major offensive, engaging multiple systems to secure a route to Rigni.
Surprised by the speed of the Peacekeeper offensive, the Monarchy made several attempts to stop the offensive. Almost every star system the Peacekeepers entered was immediately contested before eventually culminating in the decisive Battle of Rigni in Year 11, with the defeat of the last Monarchy attempt to force Peacekeeper ships out of bombardment range of Rigni and the loss of enough troops to hold Rigni against the Peacekeepers. Remaining Monarchy forces retreated back to Nu-Zartar in the face of a new Peacekeeper offensive.
The Rigni campaign was a significant strategic Peacekeeper combined forces victory in the Zaretian Campaign. While Operation Fissure was a crushing defeat of the Zaretian Monarchy Navy, it did not stop Zaretian offensives, which continued throughout the campaign. The victory at Rigni marked the end for any hopes for the Monarchy to win the Zaretian Campaign and the captured systems would allow Peacekeeper forces to easily assault Nu-Zartar, cumulating in the Battle of Nu-Zartar.
==Notable Battles==
*Battle of Rigni
**Defense of Quantum Gate Beta
Category:PageCategory:Legacy Lore
SKA Antipersonnel Needle Rifle

"A war crime made manifest" was how one Aeverian official described the Antipersonnel Needle Rifle and it isn’t hard to see why; the gun is capable of launching volleys of razor-sharp flechettes with the rapidity of a semi-automatic carbine. Colloquially known as the mongrel, the rifle's reputation is as intimidating as its specifications. The projectiles it fires can pierce armour, rip through flesh and tear deep wound channels which result in massive blood loss. Particularly industrious (or sadistic) combatants have been known to maximise the brutality of the weapon by using specialised ammunition that is hollow pointed to carry chemical warfare agents of even explosives.
The high lethality and gruesome reputation of the ANR has resulted in its prohibition in most of Peacekeeper space and models are zealously traced and reappropriated by law enforcement agencies. While official manufacturing has ceased, the existing stock continue to be used away from the long arm of the law. Now relegated to use by criminals, the ANRs still in circulation are as much a status symbol as they are a practical weapon for outlaws.
The popular nickname 'mongrel' comes from the history of the weapon’s design and production; upon perfecting the mechanism for a semi-automatic flechette weapon, the manufacturer Saphiel-Kalanhuma Armoury opted to retrofit the chassis of an older cartridge-based rifle rather than creating a new model from scratch. The flechettes’ elaborate firing mechanism is bulky and ungainly on the diminutive rifle frame, hence the perception of some that the design is an inelegant amalgam of previous compositions.
Category:Needle GunCategory:PageCategory:Public Access PageCategory:Handheld Weapon
SKA Apex Grenade Launcher

The SKA Apex Grenade Launcher is a low-velocity, shoulder-fired semiautomatic grenade launcher manufactured and sold by Saphiel-Kalanhuma Armoury. Intended to significantly increase the firepower of small mercenary squads, the Apex’s design is rudimentary but has proven rugged and reliable. Although modern energy shielding technology can neuter fragmentation weaponry to an extent, the launcher’s high rate of fire allows it to exploit slow shield recharge times and deal multiple concussive attacks in quick succession. This has made it an invaluable asset for mercenary squads who must incapacitate shielded opponents when conventional kinetic firearms might prove ineffective.
One of the key selling points of the Apex is that it is compatible with Saphiel-Kalanhuma’s wide variety of specialised grenade rounds. Although intended primarily for lethal use with high-explosive rounds, with the appropriate ammunition the launcher can be adapted for anti-riot and other non-lethal security operations. In typical Saphiel-Kalanhuma style, it can also be loaded with extra-lethal rounds which carry biochemical, radioactive or incendiary payloads.
Despite its initial meagre sales, the Apex Grenade Launcher was subject to a surge in popularity after its lethality was amply demonstrated during the infamous Intrepid Frontiers F530 hijacking. Round the clock news coverage reported on a gang of only three pirates successfully taking control of the private passenger cruiser with minimal difficulty; a feat many professional commentators attributed to the criminals’ use of an Apex that fired polonium warheads. In spite of accusations of poor taste, Saphiel-Kalanhuma embraced the publicity and no amount of public media criticism was enough to stop them tripling their profit margins in the aftermath.
Category:Ballistic WeaponCategory:PageCategory:Public Access PageCategory:Handheld Weapon
Saphiel-Kalanhuma Armoury

No private arms manufacturer in the Local Sector has attracted nearly as much scrutiny as Saphiel-Kalanhuma Armoury has - nor as many lawsuits. Saphiel-Kalanhuma began as a mercenary organisation active in the Golver Expanse with a reputation for violating the laws of the alien worlds they operated in. As the operation expanded, the group designed and produced more and more military hardware for their own use until eventually their manufacturing enterprise totally eclipsed their mercenary one.
The Saphiel-Kalanhuma firm that exists today is a vast institution infamous for its waste, corruption and political controversy. It fabricates effective, if unethical, military equipment which typically employs chemical, biological or radioactive warfare agents. Many of their products have been outlawed by imperial governments and are recalled and destroyed in certain areas of Alliance space. While this has reduced the number of their products in circulation, those still in use are prized items and status symbols for the pirates and mercenaries who own them.
Products manufactured or sold by Saphiel-Kalanhuma Armoury include:
*SKA Antipersonnel Needle Rifle
*SKA Apex Grenade Launcher
Category:Public Access PageCategory:PageCategory:Weapon ManufacturersCategory:Corporations
Scrapper Crabs

Scattered across the stars, the plucky Scrapper Crabs live humble lives as nomads, preferring small communities to a larger state. Despite their tragic history, Scrapper Crabs are cheerful and well-respected among the races who have encountered their little bands.
 
===History===
The Scrappers lost their homeworld long ago through the conquests of a powerful empire. They have forgotten which one, as well as where their former homeworld is. These events took place generations ago, and the information has been lost, though fate may unearth who was responsible during the course of the war. Now they roam the galaxy in small bands and crews.
===Culture===
They are masterful salvagers, and build all sorts of equipment from the junk they collect. Their thrift is matched only by their cowardice, as they lack strength of numbers and are far more interested in survival than lofty ideals of justice or honor. There is no social system or networking between the various bands and crews, all of which range in size from lone hermits to nomadic clans to huge groups (The biggest known group is the Crab Nebula Scrap and Salvage Corp., which has nearly 100 Scrappers in its employ). No one is entirely sure how many Scrapper bands there are in the galaxy, and estimates range from hundreds to hundreds of thousands.
===Epic War Involvement===
The Scrappers have always feared powerful warlike empires, but this news of a coalition of Warlords really has them worked up. So far, a large number of Scrapper bands (the count is at 83 and rising) have pledged allegiance to the Peacekeepers in the hopes of gaining protection, though each will still act independently of each other, barring the occasional merger, and travel where the Peacekeepers need them. Many others intend to carry on their business as usual, but keep an even lower profile than before. Some bands have even found themselves partially integrated within other nations with special status, notably the Betel and Aeveria.
===Notable Crabs===
====Captain Grakken====
The most (and possibly only) daring and bold Scrapper Crab in the galaxy. Captain Grakken is the owner and top Salvor of the Crab Nebula Salvage Corp. He personally leads his crew on jobs too perilous for his cowardly sub commanders to accept. 
===Quotes===
"Sometimes to save one thing, you need to blow up something else. Life is mysterious like that..." -Anonymous Demolitionist
"Patch a ship's hull in zero-G? No problem! That sealed hatch in your way? I'm on it! Rip in your pants need mending? Sorry, I only do metal." -Anonymous Welder
"Don't mock me, Rach! You wouldn't understand... you're not like us! You have a home... a people. My crews... we only have each other. They are not pawns to be discarded for your own ends!" - Captain Grakken
Category:Legacy Lore Category:Page
Sedramitan Resistance Front

The Sedramitan Resistance Front was a short-lived alliance of alien nations formed to defend against the Margan Empire’s encroachment into the Sedramitan Threshold. Having analysed the Margan’s systematic destruction of races in neighbouring clusters, the leaders of the allied races identified that they stood in the way of the Empire’s warpath. Although the resistance knew when and where the Margan were likely to attack from, they were woefully unprepared for the speed and scale of the attack. The fleet of the Red Rose Dynasty single-handedly dismantled the first wave of naval defences and the remaining forces could only buy time while civilians evacuated the cluster.
The resistance was decisively wiped out, all territories in the cluster were conquered by the Margan and many of the races that composed the alliance were rendered extinct. The only survivors were those who fled into the neighbouring clusters, with so many refugees pouring into Rach territory that officials at first thought the Margan invasion force had arrived at their doorstep already. The annihilation of the races of the Sedramitan Threshold was a grim harbinger of the severity of the approaching threat which prompted the Rach to intensify their surveillance and sabotage of the Margan war machine before it reached their own borders. The Sedramitan Resistance Front was entirely dissolved by the advent of the Great War but its grim legacy lives on in those who were given time to escape by its sacrifice.
Category:PageCategory:Neutral
Sedramitan Threshold

The Sedramitan Threshold is a cluster on the verge of the Local Sector. It was home to only a few fledgling interstellar nations which were hopelessly unprepared to resist the sudden invasion by the Margan Empire. The combined military forces of the cluster’s inhabitants, a short-lived alliance dubbed the Sedramitan Resistance Front, was decisively wiped out by an assault spearheaded by the Red Rose Dynasty. The survivors of the Sedramitan nations fled toward the centre of the Local Sector with some finding refuge in the territories of the Rach.
On their crusade through the cluster, the Margan bombarded each inhabited planet, massacred its population and then strip-mined it for resources. The cluster that exists today is unrecognisable from before the invasion; a sea of shredded derelict cruisers and lifeless colonies smothered in toxic crystals are all that remain.
Category:PageCategory:Locations