Galleom (SSBB)

Galleom (, Galleom), is an unplayable character in Brawl and only playable in Boss Battles via hacking. It has no specific voice actor, roaring and bellowing in animalistic fashion.
When playable, Galleom's power level scales with the difficulty setting chosen for Boss Battles. It has some of the most damaging moves of the Brawl bosses, featuring huge hitboxes with decently fast start-up frames and extreme knockback. He is also uniquely one of the few bosses capable of occupying centre-stage, allowing for Galleom to close out stocks much quicker and reducing the opponent's potential positioning with its large model. Thus, it is among the most effective Brawl bosses.
==Attributes==
Galleom is distinguished by its massive model and extremely strong, and decently fast, physical attacks. On Intense, it has several one-hit KO attacks like Collapse and Double Lariat, the former of which is decently fast and possible to spam against inexperienced players. Galleom's Trample and Uppercut have large hitboxes that can cover a wide amount of aerial space, covering jump-in attacks; the latter is particularly notable for having a deceptive amount of reach, factoring in the wind-up animation. Hammer Knuckle is exceptional for its shockwave, which can deal well over 60% on Intense and set an opponent up for a Rush. All in all, Galleom's standout traits are its powerful brawling capabilities.
However, Galleom has some flaws, namely moves with extremely high lag, even for Brawl bosses, which can arguably lose it the game. While Galleom can occupy centre-stage, it requires the use of Rush and Slam, which has around 3 seconds of end-lag and allows for extreme damage to be piled on. Its Missile-based attacks are quite slow and lack the hitboxes of bosses like , being arguably useless, although they cannot be reflected.
==Health values==
HP Values 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Round 	1-3 	4-6 	7-9 	1-3 	4-6 	7-9 	1-3 	4-6 	7-9 	1-3 	4-6 	7-9 	1-3 	4-6 	7-9 	 	 	 	
Boss Battles 	114.8 	120.4 	132 	126 	134 	146 	138 	146.5 	160 	150 	160 	177 	182 	196 	215 	 	 	 	
Multiplied by 0.6× when a second player is present.	Multiplied by 0.6× when a second player is present.	Multiplied by 0.6× when a second player is present.	Multiplied by 0.6× when a second player is present.	Multiplied by 0.6× when a second player is present.	Multiplied by 0.6× when a second player is present.	Multiplied by 0.6× when a second player is present.	Multiplied by 0.6× when a second player is present.	Multiplied by 0.6× when a second player is present.	Multiplied by 0.6× when a second player is present.	Multiplied by 0.6× when a second player is present.	Multiplied by 0.6× when a second player is present.	Multiplied by 0.6× when a second player is present.	Multiplied by 0.6× when a second player is present.	Multiplied by 0.6× when a second player is present.	Multiplied by 0.6× when a second player is present.	Multiplied by 0.6× when a second player is present.	Multiplied by 0.6× when a second player is present.	Multiplied by 0.6× when a second player is present.	Multiplied by 0.6× when a second player is present.
==Moveset==
Like all bosses, Galleom's moves are inputted using a set of commands with a GameCube controller, chiefly with the D-Pad. Move names are taken from the Japanese strategy guide for Brawl. Damage varies by difficulty, the following being taken from the game's files. 's Grapple Beam restores AI control. Unlike its boss appearance, Galleom can't use its Stomping Jump attack.
Image	Move 	Damage 	Input	Description
 	Trample() 	16% 	 	Galleom stomps forward with one foot. This is Galleom's fastest and least telegraphed attack, but it is also one of his least powerful (though still strong enough to KO at 60% on Intense and around 100% on Easy).
 	Hammer Knuckle() 	16%, 22% (Hammer Knuckle)7%, 12% (Shockwave, multiple hits)	+ 	Galleom spins, then punches the ground with both fists to create a shockwave. The fists hit has extreme power, inflicting up to 55%. The shockwave deals decent damage (up to 25%) and hit with completely horizontal knockback. On higher difficulties, the shockwave can send the player very far, potentially past the blast lines. The shockwave covers the length of the entire stage.
 	Double Arm Press()	14%, 16% 	+ 	Galleom slams his fists on both sides of him, similar to Donkey Kong's down smash. This is one of Galleom's fastest attacks, though it can be avoided by just being right near Galleom. If the player hits the lower part of Galleom's arms, they could potentially be meteor smashed.
 	Uppercut() 	16% (Sourspot), 25% (Fist) 	+/ 	Galleom does a huge, jet-propelled uppercut. Noticeable windup, but the uppercut travels fast when unleashed. The fist is a sweetspot with extreme knockback, OHKOing on Intense when Galleom is at low health, but not when it's at full health. In Boss Battles this attack is curiously made much faster, unlike all the others. If Galleom is fought as one of the last three bosses before Tabuu, it is even swifter and more unpredictable. However, it is also his most nerfed move, with the sweetspot KOing at 35% on Intense.
 	Double Lariat() 	1.7 / 1.9% (Multihits)12% (Later hits & Final hit) 	 	Galleom charges up, then spins around. It creates a very powerful vacuum to suck players in, though its range is very short and it lasts briefly; furthermore, any character can just walk away to not get sucked in even on Intense difficulty. If players get sucked in near the beginning of the attack and multiple hits chain, they will sustain an extreme amount of damage (quite over 150%) with guaranteed OHKO power on Intense. The last KOing hit deals perfectly vertical knockback. This move is somewhat similar to Spinning Kong.
 	Giant Jump() 	10% (Leap), 16% (Landing), 3% (Shockwave) 	+ 	Galleom jumps high, and then lands with a big stomp. Regardless of where he lands, he will slide to the side opposite of where he jumped. It deals up to 61%, OHKOing on Intense when Galleom is at low health, but not when at full health.
 	Shooting() 	12%, 13% 	+ 	Galleom transforms into a tank, then shoots four missiles. On the higher difficulties, every missile can inflict up to 30% damage, KOing slightly under 60%.
 	Missile() 	12%, 13% (Missiles)10% (Mask) 	+/ 	Galleom shoots two missiles two times. During this time, his "mask" has a hitbox and can still damage on contact. The missiles have roughly the same power of their Tank version, but are easier to avoid.
 	Collapse() 	24%, 26%, 22%, 16% 	 	Galleom stiffens, and tries to fall on the player. Huge knockback, being an invariable one-hit KO on Intense difficulty. It's similar to Luigi's side taunt but as an actual attack. Damage can reach 62%, while knockback is very horizontal. If the player touches Galleom's back, they will only take minor knockback and less than 20%, being the only possibility to survive on the higher difficulties.
 	Rush() 	16% 	 	Galleom transforms into a tank, then rushes forward, dealing vertical knockback. Has extremely long start-up frames.
 	Rush and Slam 	16% (Charge)26% (Drop) 	 	Used at low health, Galleom uses Rush then also tries to fall on the player from above - which deals enormous spiked or horizontal knockback, and will OHKO on Intense, much like Collapse. Damage can reach a huge 70%. Afterwards, he will stay vulnerable on the ground for a long time (up to three seconds). It is easy for him to be KO'd during this down time, as he must be at low HP already to initiate the fall (usually 25% or lower). Because this move doesn't track when manually used and Galleom doesn't have to reposition himself, he can use this move to occupy centre-stage and continue using his attacks. However, due to the extreme lag, this strategy is extremely risky, and can result in Galleom taking too much damage to make up for the lost time.
==Codes==
Like all Brawl bosses, Galleom can be accessed using a Gecko code that enables debug mode controls for Player 3 in Boss Battles. It is encountered randomly without additional external modifications, meaning other bosses need to be defeated or forced to self-destruct with their own codes to reach Galleom's stage. The following codes are for the NTSC-U version of Brawl and both codes must be on.
Enable Boss Control	Enable Boss Control
4A000000 	810F1F3C
D2000000 	00000002
901F058C 	5400843E
90020070 	00000000
C277F780 	00000010
7CDFF050 	2C06414C
4082006C 	2C1C0002
40810064 	39820074
809E0038 	A0EC0000
7C043800 	41810050
A0EC0002 	7C1C3800
41820044 	3CC0804E
A0C6E4C0 	A8EC0004
2C070000 	41820030
A8EC0004 	7C063800
4082000C 	A38C0006
4800001C 	2C07FFFF
4082000C 	AB8C0006
4800000C 	398C0004
4BFFFFD8 	939E0038
60000000 	00000000
4A000000 	805A9320
14000078 	00000000
E0000000 	80008000
Galleom control for Player 3	Galleom control for Player 3
4A000000 	805A9320
30000070 	00005C04
66000001 	00000000
30000071 	00005C03
16000074 	00000040
0013002D 	1080002D
01800014 	01810015
01820015 	02810016
02820016 	02800017
0288001A 	00A0001E
00C00023 	01840027
01880028 	02840029
0480002C 	FFFFFFFF
E0000000 	80008000
==In competitive play==
Because Galleom is only playable through hacking, it's banned by default in all competitive Brawl tournaments. While some boss characters have arguments to be legalised, Brawl's bosses have unique challenges that make them particularly unlikely cases. They do not conform to the usual ruleset, are exclusive to Boss Battles and thus their specific stage, are subject to Boss Battles's random boss selection without further modifications, and have varying difficulty levels that would require rulings to decide on them properly. This boils down to a very clunky experience that would likely end up delaying tournaments due to the length of time it takes for them to be set up. Furthermore, 's Grapple Beam can reset the controls of Brawl bosses, which could cause further ruling issues. Galleom's extremely powerful and fast one-hit KO attacks are also concerning from a competitive perspective and could arguably be considered uncompetitive. Ergo, Galleom has seen little to no competitive experimentation outside of casual matches.
==In The Subspace Emissary==
Galleom appears as a boss thrice in The Subspace Emissary. It first appears as the fourth boss against , , and in The Wilds, before the ground crumbles beneath it and sends it to The Ruined Hall. Later, in that same location, it fights and . After being weakened, in a desperate attempt to defeat them, it grabs them and tries to detonate its Subspace Bomb, but Lucas's PK Thunder destroys its arm. As the ground crumbles beneath Galleom, Lucas, and Pokémon Trainer, Meta Knight rescues the latter two and escapes, causing Galleom to explode without taking any lives in the process. Galleom is later revived to battle once again in The Great Maze.
==Gallery==
Galleom.jpg|Official Brawl artwork
Galleom - Brawl Trophy.png|Galleom trophy
Galleom (Tank Form) - Brawl Trophy.png|Galleom Tank Form trophy.
Bossbattleshard.png|Galleom on the Congratulations screen after clearing Boss Battles on Hard difficulty.
Galleomdesert.jpg|Galleom in The Wilds
Galleom tank.jpg|Galleom in its Tank Form.
Galleomjump.jpg|Galleom's Stomping Jump
GalleomLJump.jpg|Galleom mid-jump
GalleomFall.jpg|Galleom's collapse
GalleomSpin.jpg|Galleom's Double Lariat
Category:Galleom (SSBB)
Category:Subspace Army
Category:Galleom
Category:Bosses
Category:Super Smash Bros. universe