nyuuzyou/wikis huggingface dataset:
Researcher Expedition 2 (Sauromugue)

==Enemies==
Level	Name 	Aggro 	Link	Drops	Steal	Spawns
95 	Stagdella	True Sound	Yes 	
*Earth Crystal	None 	20
95 	Hirudinid	True Sound	Yes 	
*Earth Crystal	None 	20
==Walkthrough==
*The Stagdella are all located on the starting map, and the Hirudinid are all located on the second map (there are two connections between the maps on the north side at (G-7) and (G-8) - see the composite guide map).
*The best way to complete the objectives is to send a small group in each direction and coordinate the timing of kills with party chat. Since many of the leeches are quite far from the starting point, repeatedly pulling them together will take too long to complete the goals within the time limit.
*A Stagdella and Hirudinid must be killed within about 3 seconds of one another to count as kill credits (2 kill credits will be granted after each pair is successfully defeated).
* Tip: Gathering them all together an kill them all with one single AOE counts for Goal 3
==Map==
400px|Assault Map
400px|Assault Map
Researcher Expedition 3 (Sauromugue)

==Enemies==
Level	Name 	Aggro 	Link	Drops	Steal	Spawns
99 	Goblin Browbeater (DRK) 	True Sight	Yes 	None 	None 	2
99 	Moblin Ruffian (RDM) 	True Sight	Yes 	None 	None 	3
105 	Moblin Thaumaturge (BLM)	True Sight	Yes 	None 	None 	6
105 	Moblin Commander (WAR) 	True Sight	Yes 	None 	None 	6
105 	Moblin Rapscallion (THF)	True Sight	Yes 	None 	None 	6
==Walkthrough==
*Simply defeat the required numbers of goblins (5, 10, and all 23) to successively complete the three goals.
*Note that the Level 105 Goblins (in the large room) can each use their job's respective SP ability.
**Moblin Thaumaturge (BLM): Manafont
**Moblin Commander (WAR): Mighty Strikes
**Moblin Rapscallion (THF): Perfect Dodge
==Map==
left|400px|Assault Map
Researcher Expedition 4 (Sauromugue)

==Enemies==
Level	Name 	Aggro 	Link	Drops	Steal	Spawns
 	Elkopsikor 	True Sound	No 	None 	None 	1
 	Daimoxinos 	True Sound	No 	None 	None 	1
 	Magisterial Meeble 	True Sound	Yes 	None 	None 	1
103 	Rambunctious Meeble	No 	Yes 	None 	None 	8
==Walkthrough==
*Defeat one, two, or all 11 monsters present to successively complete the goals. 
*Elkopsikor and Daimoxinos are essentially identical. Both can use Tectonic Shift (partial draw-in, encumbrance, AoE damage) below 25% HP.
*Magisterial Meeble uses Hundred Fists and a unique TP move Puncturing Frenzy.
*In the case of a link, the Rambunctious Meebles and Magisterial Meeble are all sleepable.
*Note that the effect of the "Bonus to spoils" status boon does not increase at higher levels after completing this expedition repeatedly.
==Map==
left|400px|Assault Map
Researcher Expedition 5 (Sauromugue)

Researcher Expedition #5 (Sauromugue)	Researcher Expedition #5 (Sauromugue) 	Researcher Expedition #5 (Sauromugue) 	Researcher Expedition #5 (Sauromugue) 	
 Entry Zone: 	Sauromugue Champaign: Vrednev, (J-7) 	Sauromugue Champaign: Vrednev, (J-7) 	Sauromugue Champaign: Vrednev, (J-7) 	
 Researcher Expeditions: 	#1 · #2 · #3 · #4 · #5	#1 · #2 · #3 · #4 · #5	#1 · #2 · #3 · #4 · #5	
 Area Map: 	Everbloom Hollow, No Map 	Everbloom Hollow, No Map 	Everbloom Hollow, No Map 	
 Expedition Rank: 	Researcher 	Researcher 	Researcher 	
 Objective: 	Defeat Samursk. 	Defeat Samursk. 	Defeat Samursk. 	
 Time Limit: 	15 minutes 	15 minutes 	15 minutes 	
 Research Marks: 	
{| border="0" width="100%" 	
{| border="0" width="100%" 	
{| border="0" width="100%" 	
*3 members: 1200
*4 members: 1440
*5 members: 1680
*6 members: 1920
==Walkthrough==
*The only enemy present is Samursk, who must be defeated to successfully complete the expedition. Upon defeating Samursk, the expedition will be set to automatically eject all players after 5 minutes. See Samursk for more information.
{| border="0" cellspacing="0" cellpadding="0" width="100%"
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Researchers from the West

== Walkthrough ==
*Speak to Anastase in Ru'Lude Gardens and choose to partake in his quest to receive the Prototype attuner.
*At this point, you must discover four additional Proto-Waypoints hidden throughout Vana'diel by using the hints provided upon asking Anastase about his prognostications.
*After discovering each Proto-Waypoints, speak to the NPC standing nearby to activate teleportation:
**<Port>: Pure white beaches... Clay... Disembowelment...
***Selbina (G-10) - Talk to Jillia.
**<Dwelling>: A long-necked beast... A chef in search of meat from the beast... "The Old Lady"...
***Mhaura (I-8) - Talk to Zurko-Bazurko.
**<Spring>: A windmill... A large lake... An island where sand stretches to the sky...
***Rabao (G-8) - Talk to Quwi Orihbhe.
**<Fort>: Samurai and ninjas... Pirates... Contraband...
***Norg (G-7) - Talk to Wistful Bison.
*Once you have spoken to all four NPCs, return to Anastase.
** It is worth noting that simply flagging the first quest gives you the opportunity to flag any of the subsequent teleports and use them without completing the quests. So, for instance, once you've flagged Researches from the West you can unlock any of the geomagnetic founts associated with the subsequent quests like Quicksand caves and warp to them. 
Category:Jeuno Quests Category:Ru'Lude Gardens Quests
Resist Sleep

==Food That Enhances This Trait==
*Melanzane (+10)
*Spicy Cracker (+10)
*Trail Cookie (+10)
*Zaru Soba +1 (+10)
*Arrabbiata (+8)
*Zaru Soba (+5)
*All Curry and Curry bun varieties (+3)
*Most Sushi varieties (+1)
*Chamomile Tea (-30)
*Healing Tea (-40)
==References==
* Resist
* Repose notes (Byrth, BG)
* Sheep Song notes (Tye, BG)
Resistance Credits

Resistance Credits are obtained from participating in Scars of Abyssea content. 
Credits may also be acquired by exchanging Copper A.M.A.N. Vouchers to a Records of Eminence NPC.
== Obtaining Resistance Credits ==
* Bastion.
** Receive Pennant status from a Bastion Prefect to participate.
** Then wait for enemy abyssean forces to arrive, similar to Besieged or Campaign battle defense.
** Horst in Port Jeuno can give Bastion status updates.
* Resistance Operations (Attohwa / Misareaux / Vunkerl).
** Adventurers are limited to 1 operation per Vana'diel Day.
== Spending Resistance Credits ==
* Available NPCs: Bastion Prefects.
** Credits can be used to purchase Empyrean Leg Armor with 300 Resistance Credits for the following jobs.
*** Abyssea - Attohwa (Basic Jobs): WAR, MNK, THF, WHM, RDM, BLM 
*** Abyssea - Misareaux (FFXI Advanced Jobs): PLD, DRK, BST, BRD, RNG
*** Abyssea - Vunkerl (Expansion Jobs): SAM, NIN, DRG, SMN, BLU, COR, PUP, DNC, SCH
** Credits can be used to purchase temporary items which can be used in Abyssea zones (including The Wyrm God mission battlefield, only the normal version)
Category: Abyssea Category:Currencies
Resistance Sapper

A category of NPCs whose purpose is to give out Resistance Ops.
Scars of Abyssea 	Scars of Abyssea	Scars of Abyssea
Zone 	Position 	Name
Abyssea - Attohwa 	(F-8) 	
Abyssea - Misareaux	(I-7) 	
Abyssea - Vunkerl 	(I-9) 	
Category:Abyssea Service NPC Category:Abyssea NPCs
Resistance Sapper (Attohwa)

==Starts Quests==
* Ward Warden I (Attohwa)
* Ward Warden II (Attohwa)
* Desert Rain I (Attohwa)
* Desert Rain II (Attohwa)
* Crimson Carpet I (Attohwa)
* Crimson Carpet II (Attohwa)
Category:Abyssea NPCs
Resistance Sapper (Misareaux)

==Starts Quests==
* Ward Warden I (Misareaux)
* Ward Warden II (Misareaux)
* Desert Rain I (Misareaux)
* Desert Rain II (Misareaux)
* Crimson Carpet I (Misareaux)
* Crimson Carpet II (Misareaux)
Category:Abyssea NPCs
Resistance Sapper (Vunkerl)

==Starts Quests==
* Ward Warden I (Vunkerl)
* Ward Warden II (Vunkerl)
* Desert Rain I (Vunkerl)
* Desert Rain II (Vunkerl)
* Crimson Carpet I (Vunkerl)
* Crimson Carpet II (Vunkerl)
Category:Abyssea NPCs
Resistance Sergeant

A category of NPCs whose purpose is to give players information about the current status of Bastion.
Vision of Abyssea 	Vision of Abyssea	Vision of Abyssea
Zone 	Position 	Name
Abyssea - Attohwa 	(G-10) 	
Abyssea - Misareaux	(K-7) 	
Abyssea - Vunkerl 	(F-4) 	
Category:Abyssea Service NPC Category:Abyssea NPCs
Resolution

* December 2011 - Resolution Ratio Penalty + Analogy to Blade: Shun (Prothescar/Nightfyre, BG)
* December 2011 - Weak Resolution Re-Testing (Byrth, BG)
* Jaunuary 2012 - 357-skill Weapon Skill Page (Studio Gobli)
* February 2013 - Resolution Attack Penalty (Byrth and Motenten, BG)
* June 17, 2014 - Version Update with WS Adjustments (Official Forums)
* June 2014 - fTP re-testing (ccl and Motenten, BG)
Category:Merit Weapon Skill
Resource procurement

*A type of Campaign Ops mission that requires you obtain the requested supplies by either HELMing for them, or buying them off the Auction House.
*Unless you HELM for the supplies, there should be no monster contact at all, thus proving to be an Ops for all jobs and levels.
*Extremely easy to complete if you buy them off the Auction House. Might take a bit longer if you choose to HELM for them.
===Campaign Ops===
Type 	San d'Oria 	Bastok 	Windurst
Stock and Awe 	Stock and Awe I (S) 	Stock and Awe I (B) 	Stock and Awe I (W)
Stock and Awe 	Stock and Awe II (S) 	Stock and Awe II (B) 	Stock and Awe II (W)
Stock and Awe 	Stock and Awe III (S) 	Stock and Awe III (B) 	Stock and Awe III (W)
Material Storm 	Material Storm I (S) 	Material Storm I (B) 	Material Storm I (W)
Material Storm 	Material Storm II (S) 	Material Storm II (B) 	Material Storm II (W)
Material Storm 	Material Storm III (S) 	Material Storm III (B) 	Material Storm III (W)
Search and Seizure	Search and Seizure I (S) 	Search and Seizure I (B) 	Search and Seizure I (W)
Search and Seizure	Search and Seizure II (S) 	Search and Seizure II (B) 	Search and Seizure II (W)
Search and Seizure	Search and Seizure III (S)	Search and Seizure III (B)	Search and Seizure III (W)
Category:Campaign Ops
Restoral

== Notes ==
*Roughly the equivalent of Cure VI.
*Soft cap of 1040 HP restored with a base of 640.
**Blue Magic Skill contributes to the amount healed instead of Healing Magic Skill like other BLU healing spells. 
***2 Skill is equal to 1 HP.
**One MND is equivalent to three VIT or five Healing Magic Skill. 
***1 MND is equal to 1.5 HP and 1 VIT is equal to 0.5 HP.
****See the cure formula page for more details. 
*Amount healed is doubled by Divine Seal.
*Enhanced via cure potency equipment.
*Enhanced via Light Staff and other elemental affinity pieces.
*Unlike Magic Fruit, this spell is affected via day/weather effects/obis.
==Spell Obtainment==
==Related Links==
*Cure Calculator
Category:Blue Magic
Category:Spells
Resume Point

A glowing spot on the ground which was created as a failsafe for errors during a cutscene that moves you to another zone. If the cutscene stops for an unknown reason, you can use this to get the option either to show the cutscene again or skip the cutscene and just be transported to the destination.
"The cutscene has terminated. Examine the Resume Point to continue." is the error message that may appear.
Some zones do not have a Resume Point. As long as the cutscene started, that quest step would be flagged as completed, so you can travel to the next area yourself and continue. You can use the Goblin Footprint or Cutscene Replay NPCs in the zone the cutscene occurred to rewatch the cutscene.
==Related Items==
Mystic Retriever
Category:Targetable Location
Retaliation

*Retaliation Question - Enmity - (Arcon, Official forums)
*Random Fact Thread - Retaliation Rate - (Byrthnoth, BG)
*Retaliation Rate based on main hand delay? (CDF's analysis, Blogger)
*Retaliation Damage, Feet +1 (Sehrahin and Byrthnoth, BG)
*Retaliation Damage, Feet +2 (Ejin, BG)
category:Job Ability
Return to the Depths

== Walkthrough == 
* Talk to Ayame for a cut-scene that starts the quest. 
* Go to Oldton Movalpolos for a cutscene upon zoning. 
* Go to Misareaux Coast and obtain a Misareaux Garlic that drops from the Orcs there. 
* Go to Lower Jeuno and trade the Misareaux Garlic to Muckvix (located at H-10 in Goblins' Goblet, through Muckvix's Junk Shop.) After a lengthy cut-scene, you will receive 2000 gil and the Letter from Muckvix key item. 
* Go to Kazham and talk with Magriffon, located at (I-7) in Celodehki's Bed & Breakfast. Trading him 10,000 gil will trigger a cutscene resulting in two key items: Letter from Magriffon and Providence pot.
** You will receive the 10,000 gil back at the end of the quest. 
** Trading Magriffon the 10,000 gil will continue this specific quest even if other quests are currently active that involve giving Magriffon gil. 
* Return to Lower Jeuno and talk with Muckvix for a cutscene where you deliver the key items and receive the Pungent providence pot key item in return. 
* Return to Oldton Movalpolos for a short cutscene. Go to Tarnotik and talk with him, answering in the affirmative to both his questions. 
* Trade one Ahriman Tears to Tarnotik to be teleported to Mine Shaft #2716 BCNM zone. Each person who is involved in the quest must trade a tear to Tarnotik to be teleported to the BCNM zone. 
** You must talk to Tarnotik before you are able to enter the BCNM. You do not have to bring him the tears if you have the Home Point warp. You still must talk to him though.
* Once in Mine Shaft #2716, select the Shaft Entrance twice for two cutscenes; select in the affirmative both times. This will put you in a 30 minute BCNM, with up to 6 people allowed. 
* Defeat Twilotak to end the BCNM, and for a cutscene where you receive the 10,000 gil back.
* Return to Metalworks and talk with Ayame for the Bowyer Ring reward, and to end the quest. 
* Optional followup: talk to the Tarutaru Ravorara from the earlier quests, to sell the Pungent providence pot for 1000 gil and receive a final cutscene.
== Boss Fight ==
* This battle is now unrestricted. It originally had a level restriction of 40.
* Trust Magic can not be used.
Area Name 	Boss Name 	Abilties	Notes
Mine Shaft 2716	Twilotak (DRK)	
*Can use Blood Weapon multiple times.	
* Is supported by 3x Moblin Wisewoman (RDM) and 3x Moblin Clergyman (WHM) who do not attack, but cast enhancing magic on Twilotak such as Protect III and Regen.
* The supporting Moblins do not need to be defeated.
Category:Bastok Quests Category:Metalworks Quests
Revelation Rock

Located in Western Altepa Desert at (G/H-7).
Revelation Rock is considered a holy location for the Galkan race. Before Zepwell Island was over run by Antica, Galkas would climb to the top of Revelation Rock to await their Journey or Rebirth.
The Dreamrose for the San d'Oria Mission Leaute's Last Wishes is located at the base of Revelation Rock.
Category:Landmarks
Revelry Rarab

== Notes ==
* Also roams in the following zones:
:* Buburimu Peninsula
:* Jugner Forest
:* Pashhow Marshlands
:* Meriphataud Mountains
:* Batallia Downs
:* Rolanberry Fields
:* Sauromugue Champaign
:* Qufim Island
:* Beaucedine Glacier
:* Xarcabard
:* The Sanctuary of Zi'Tah
:* Eastern Altepa Desert
:* Yhoator Jungle
:* Yuhtunga Jungle
Category:Buburimu Peninsula NPCs Category:Jugner Forest NPCs Category:Pashhow Marshlands NPCs Category:Meriphataud Mountains NPCs Category:Batallia Downs NPCs Category:Rolanberry Fields NPCs Category:Sauromugue Champaign NPCs Category:Qufim Island NPCs Category:Beaucedine Glacier NPCs Category:Xarcabard NPCs Category:The Sanctuary of Zi'Tah NPCs Category:Eastern Altepa Desert NPCs Category:Yhoator Jungle NPCs Category:Yuhtunga Jungle NPCs
Reverence Armor Set

==Notes==
*Set bonus scales up as additional pieces are equipped to a maximum of 5 pieces:
:*2 pieces = +15 to Accuracy, Ranged Accuracy, and Magic Accuracy
:*3 pieces = +30 to Accuracy, Ranged Accuracy, and Magic Accuracy
:*4 pieces = +45 to Accuracy, Ranged Accuracy, and Magic Accuracy
:*5 pieces = +60 to Accuracy, Ranged Accuracy, and Magic Accuracy
*The set bonus is also activated by Regal Accessories from Ou.
Revitalizer

==Notes==
*Upon usage, Revitalizers reset the recast timers on all job abilities, including SP Abilities.
*Revitalizers can be acquired in several locations:
** Abyssea: Randomly from maximum level amber crates. Granted to the entire alliance when defeating Resheph or Cuijatender ().
** Moblin Maze Mongers: Obtained by the entire party when the leader spends 3 C.C. points to acquire medicines from Sadistiq in a MMM Revitalization Team maze.
** Besieged: Obtained automatically.
** Nyzul Isle, Salvage: Obtained randomly from armoury crates.
** Voidwatch: Obtained upon hitting an extreme vulnerability with a periapt of recompense in possession.
Category:Medicine
Rhapsodies of Vana'diel (Song)

Rhapsodies of Vana'diel is the vocal ending theme of the Final Fantasy XI expansion of the same name. It was added in the November 2015 Version Update along with the finale of the expansion.
The song is a vocal arrangement based on Vana'diel March. The music was composed by Naoshi Mizuta and performed by RiRiKA (who had been a FFXI player herself) and MARiE of Phantasmagoric. The lyrics were written by Yaeko Sato.
Square requested that players submit emails with recordings of their voice. Mizuta said that a little under 700 total players submitted samples and that editing and mixing of their vocals took about a week. Mizuta estimated about 20-30% of submissions were from western players and 60% of them were male. The players whose samples were used were listed in the credits in-game.
<youtube>https://www.youtube.com/watch?v=pVZgBk7_jTM</youtube>
==Lyrics==
Original Japanese
思い出す
独り立ちの日
時 が経ち 家族となり
走り疲れて 見上げれば
星の唄と 絆のコーラス
今こそ響き渡れ
世界の名前はヴァナ・ディール
神の子 冒険者よ
クリスタルのもとへ
届いてる
呼びかけの声
新しい答えがある
愛に包まれて
空を超えて光り出す
今また力合わせ
世界を繋ごう ヴァナ・ディール
希望の旅は続く
はるかとこしえに	English translation
When I set out
The only footsteps
Were my own.
Yet as I traveled,
Ever more voices were
Added to my chorus.
A chorus that echoed throughout
the land...of Vana'diel.
Adventurers...children of Altana...
Gather now, proud before the crystals.
And as I strove ever forward
The voices called out to me
Giving answers I never heard before.
Never had I felt so safe
As my spirit soared toward the sky.
Together we are more than when we stand alone
Protecting the land...of Vana'diel.
And we press ever forward...
And the sun never sets.
==Related Links==
* Vana'diel Project page for the song
* Famitsu interview with Mizuta about the song
Category:Music
Rhapsodies of Vana'diel Areas

Escha
{| style="text-align:center; background: #cee0f2; width: 60%;" border = "1"
Escha - Zi'Tah
Escha - Ru'Aun
== Related Links ==
*Escha
*Escha Rewards
*Nolan
*Oseem
*Affi
*Dremi
*Shiftrix
*Emporox
*Temprix
Category:Areas
Rhapsodies of Vanadiel Mission 1-1

== Walkthrough == 
Zone into any of the three starter cities with a character that is Level 3 or higher and you will receive a brief cutscene. 
*After completing this Mission, you will have access to both Escha - Zi'Tah and Escha - Ru'Aun.
Category:Rhapsodies of Vanadiel Missions
Rhapsodies of Vanadiel Mission 1-10

== Walkthrough == 
*Examine the Undulating Confluence again.
**You will be teleported into Escha - Zi'Tah.
**The mission is automatically completed once you arrive in Escha - Zi'Tah.
==Notes==
*Consider exchanging Copper Vouchers for Escha Silt to be able to use Eschan Portals as well as purchase maps and KIs right away.
Category:Rhapsodies of Vanadiel Missions
Rhapsodies of Vanadiel Mission 1-11

== Walkthrough == 
*Go back to the Shattered Telepoint at the Crag of Holla, Dem, or Mea.
** It doesn't matter if you go to a different one than before.
== Notes ==
* After completing this mission, you will be able to purchase Coffer keys from the Curio Vendor Moogle.
** These keys are generally useful for acquiring job AF armor found in coffers, as well as easily completing The Road to Aht Urhgan.
* If you are playing solo, after "Rhapsody in Umber" you won't get the next of the Rhapsody key items until around level 80 due to a required NM battle. 
* You might want prioritize leveling up over progressing through RoV missions until you reach at least level 75.
Category:Rhapsodies of Vanadiel Missions
Rhapsodies of Vanadiel Mission 1-13

== Walkthrough == 
*Zone into Norg.
**If you have not yet started Rise of the Zilart Missions, then the cutscene for Rise of the Zilart Mission 1 (The New Frontier) will play.
*Examine Gilgamesh's Oaken Door in Norg.
Category:Rhapsodies of Vanadiel Missions
Rhapsodies of Vanadiel Mission 1-14

== Walkthrough == 
Head to (J-12) in Sea Serpent Grotto and examine the sparkling ??? near the lake for a cutscene.
:* Use Unity Warp 125 for Sea Serpent Grotto to get to the zone. As soon as you zone in turn around and run towards the blank door (this is the Gold Door) at (M-5). Once you pass through the door the lake is directly ahead, run to the NE side of it at (J-12) to check the ???. (You don't need a gold beastcoin to open the door since the unity warp puts you on the inside area.)
Category:Rhapsodies of Vanadiel Missions
Rhapsodies of Vanadiel Mission 1-15

== Walkthrough == 
Go to (F-11) in Yuhtunga Jungle and examine the sparkling ??? for a cutscene.
* The quickest way to F-11 would be to zone out of Norg into Sea Serpent Grotto and Escape into Yuhtunga Jungle. When you zone in run out of the tunnel and towards the base of the lake.
** Alternatively, take a chocobo from Marilleune (H-9) in Norg, near the exit to Sea Serpent Grotto and ride to the ???.
*Alternatively use the lvl 119 Unity Wanted Encounter teleport to Yuhtunga Jungle, which also places you near the exit to Sea Serpent Grotto, as above.
== Notes==
On your way to Yuhtunga Jungle, you should make sure to get the Survival Guide at the zone exit.
Category:Rhapsodies of Vanadiel Missions
Rhapsodies of Vanadiel Mission 1-16

== Walkthrough == 
*Examine the ??? again to start a battle.
**You will be fighting Siren (suggested level 80+)
**Will de-spawn after approximately 10 minutes, so you need to finish the fight within that timeframe to receive credit.
**Can Charm, which will despawn your trusts if it hits you. Charm has no effect if it hits your trusts, so let one of them tank her. 
**Still a pushover to 119 jobs.
**Uses Massacre Elegy which must be erased, and Wind Threnody II
*After the fight, examine the ??? again for another cutscene.
**You will be rewarded with "Rhapsody in Azure".
**If you call for help you wont get the cutscene and will have to wait 1 minute pop again.
**In the event of death, one may rezone and still receive the cutscene as long as Siren is defeated. 
Category:Rhapsodies of Vanadiel Missions
Rhapsodies of Vanadiel Mission 1-18

== Walkthrough == 
*To start the next chapter, examine Gilgamesh's door in Norg multiple times, then go in and talk to Gilgamesh. This will start a cutscene with Gilgamesh, Aldo, Tenzen, Zeid, Kagero, and Prishe. Once the custscene's are completed, you will see the next chapter flagged.
== Notes ==
*You will be unable to receive this cutscene if you are currently on one of the following missions:
**Promathia Mission 5-2: Desires of Emptiness
**Promathia Mission 7-5: The Warrior's Path
**Promathia Mission 8-1: Garden of Antiquity
**Promathia Mission 8-3: When Angels Fall
**Promathia Mission 8-4: Dawn
**Possibly other Tenzen-related missions
*If you start The Warrior's Path, you must finish all remaining missions up to Dawn, including the last cutscenes in Lufaise Meadows. 
**This will include a Japanese midnight wait.
**This is a good opportunity to look ahead in the missions as you may be missing other expansion mission requirements if you have to wait for Japanese midnight.
Category:Rhapsodies of Vanadiel Missions
Rhapsodies of Vanadiel Mission 1-2

== Walkthrough == 
*Zone into either Selbina or Mhaura
**Note: This will change what you have to do for the next mission.
***This is not important as it just determines which Crag you will farm the item around. Either Konschtat or Tahrongi.
*After the cutscene you will now be on the next mission.
Category:Rhapsodies of Vanadiel Missions
Rhapsodies of Vanadiel Mission 1-3

== Walkthrough ==
Note: The town you zoned into for the cutscene will lock you into that option for this mission. This is not a big deal, and it does not matter which one you choose.
*If you picked the Selbina path:
**Talk to Naillina at (F-9) in the Mayor's Residence.
**Choose the first dialogue option: "You wanted an adventurer?"
*If you picked the Mhaura path:
**Talk to Numi Adaligo at (F-9) in the Governor's House.
**Choose the first dialogue option: "You're searching for adventurers?"
Category:Rhapsodies of Vanadiel Missions