nyuuzyou/wikis huggingface dataset:
Inkima

Brightlady Inkima is a woman on Roshar who lived in the Alethi warcamps at the Shattered Plains.
She accompanies Jakamav to a wine tasting in the Outer Market with Adolin Kholin and several other lighteyes. (including Danlan Morakotha, Toraland Inkima) Later, Adolin invites her and Jakamav to a second wine bar but was rebuffed due to the Kholins' ill favor after the Battle of the Tower.
Inkima is a plump woman with yellow eyes and hair that she dyed black, indicating that she is likely not of pure Alethi blood. The color red did not suit Inkima, in Adolin's opinion. She has a tinkling laugh that Adolin found obnoxious. Inkima seems to be quite taken with Jakamav, laughing at everything he said.
She is an acquaintance of Prince Adolin Kholin, and accompanied Toral and some other young lighteyes (including Danlan Morakotha, Jakamav and Inkima)
Inkima.jpg | Inkima by User: Sheep
Jakamav and inkima.jpg | Inkima and Jakamav by User: Sheep
== Notes ==
Inkspren

Inkspren are a race of sapient spren that dwell primarily in the Cognitive Realm of Roshar. 
They tend to be attracted to those who are logical and willing to think through their decisions, as opposed to acting on instinct. They can form Nahel bonds, giving people the powers of the Order of Elsecallers.
== Appearance ==
=== Physical Realm ===
In the Physical Realm, inkspren look exactly like their cognitive form, but are able to change their size.
=== Cognitive Realm ===
In the Cognitive Realm, Inkspren are humanoid, and their form does not change. They have angular features, more reminiscent of an unfinished statue than a real person. They are entirely black, as if made of shadows, and have marble-like skin with a prismatic quality as though it has been coated in a thin layer of oil. Their skin shimmers and gleams in a variety of colors depending on how the light hits it.
They wear stiff, fashionable clothing that matches their shade and texture; the clothing is part of their essence. They sometimes carry weapons like swords, which may or may not be sheathed, and sometimes hang in the air besides them. They have armor as part of their form, similar to carapace.
== Abilities ==
Unlike other sapient spren, inkspren cannot shape-shift or make themselves invisible to humans while in the Physical Realm; they are, however, capable of drastically changing their size. They can become as large as a person and as small as a speck of dust, letting them move about unseen if they so wish. They are also capable of blending into shadows.
=== Nahel bond ===
Inkspren are one of the spren types capable of forming Nahel bonds with humans. The bond makes a person a Surgebinder, and grants the powers of Transformation and Transportation.
== Culture ==
Inkspren have a particular way of speaking, using "be" instead of phrases like "be here" or "exist" -- for example, "a spren is" rather than "there's a spren here", or "a traitor is" instead of "a traitor exists". They prefer simple, limited body language.
They dislike humans for their irrational and changing nature, and admire those among them who are willing to be cautious, logical and unemotional. Their society as a whole is hostile to the idea of reforming the Knights Radiant, believing that death is the only option for a bonded spren. It's implied they'd be willing to kill a bonded human to "rescue" their kinsmen from such a fate, even if the inkspren entered the bond willingly. There are very few of them interested in attempting the Nahel bond again, with Ivory seemingly the only one to dare to do so. It seems he is not entirely alone in his views, however, as several other inkspren accompany him to watch the beginnings of his bond with Jasnah.
It's uncertain if inkspren have their own nation in Shadesmar, although they are very common in cities like Celebrant.
== Notable Inkspren ==
* Ivory (bonded to Jasnah)
* Blended
== Notes ==
es:tintaspren
Inkspren shopkeeper

The inkspren shopkeeper lives and works in Nameless and is business partners with Testament. He sells books. 
== Appearance and Personality ==
Like other inkspren, the shopkeeper has a jetblack stonelike body, with a top sheen that looks like oil on water and reflects color based on the direction of light. He has a nasally accent.
He does not enjoy talking to humans and is rather cold towards them during interactions. He thinks poorly of them due to the Recreance and particularly the death of his friend and business partner. The inkspren believes that it is in humans nature to kill their spren.
He is a bookseller and takes care with his wares, setting them out neatly on shelves instead of in piles or stacks.
He appears to be relatively familiar with Alethi or Vorin culture; he speaks Alethi and is aware of the divide between masculine and feminine arts. 
== History ==
The inkspren shopkeeper and Testament met and began a business together centuries before Testament's death. In 1165, Testament departed from their business to pursue Shallan and bond her. 
In 1174, the inkspren found Testament alone on an island, in the eastern section of Shadesmar. After their reunion, Testament insisted on heading west, and the inkspren followed her, eventually setting up his bookshop in Nameless. 
The inkspren was approached by Adolin and Maya during their visit to Nameless in 1175 where they asked him questions about Testament and what happened to her. He frostily explained to them that she was a new deadeye and had been killed a decade prior when her nahel bond was broken.
== Notes ==
Inkwell Flight

Inkwell Flight is one of two other cadet Flights training at the DDF Flight School along side Skyward Flight. By the time of this Flight's graduation they have lost their flightleader, though it is unclear as to how.
Drama is a cadet in either Inkwell Flight or Firestorm Flight. If she is part of Inkwell Flight then only four members remain in her Flight in the time period just before graduation. If she is not, then there are only two members of Inkwell Flight at this point in time.
Remark is also a cadet in either Inkwell Flight or Firestorm Flight.
Spensa and FM eat dinner with members of Inkwell and Firestorm Flight not long after Arturo is pulled from Flight School. During dinner, the three Flights discuss whether they would be combined into one larger Flight due to their reduced numbers and if so, which Flight name they would keep.
== Notes ==
Innovation Information Incorporated

Innovation Information Incorporated, often shortened to I3, is a tech firm owned by Yol Chay. Stephen Leeds owns shares in the company. 
A member of this corporation, Panos, who researches into biochemistry, specificly DNA and encoding extra information into a person's DNA, dies with all research downloaded only into his body, causing Yol to hire Stephen to recover the body.
The buildings are mentioned as being very 'creative-friendly,' with brightly coloured walls, beanbag seats, arcade games, a free cafeteria and food stations, and even a tire swing. There are also lego bricks placed on the tables in conference rooms to give the engineers something to do with their hands during meetings. It is seen to be like a pre-school to some.
== Notes ==
Insah

Insah is an ardent on Roshar. She served in the monastery at the Kholin warcamp on the Shattered Plains during the War of Reckoning. Her Devotary is not known, though it is not the same as Kadash's.
While investigating Taln's disappearance, Dalinar visited the monastery and asked Kadash for information. Checking his ledgers, Kadash found that Taln had been under Insah's care in room thirty-seven of the prisonlike Shash building where mentally ill patients were held. He pointed Dalinar to her office, noting that she likely left the warcamp hurriedly after the Battle of Narak (presumably for Urithiru). In the office, Dalinar found a hole in the wall cut out with a Shardblade and a blackbane-tipped dart, reinforcing his belief that Taln disappeared because he really was a Herald. Dalinar also found a locked safe that he opened with Kaladin's help. He found Insah's records on Taln's treatment and later delivered them to Navani.
== Notes ==
Inshallah

Inshallah is an Epic who is killed in Ildithia during Prof's fight with Tavi at Sharp Tower. Inshallah has a linguistic power, which could be either the ability to force people to speak in rhyme, or the ability to speak in any made-up language anyone anywhere has imagined. They originate from Bahrain, along with the Thaub, another linguistic Epic.
== Trivia ==
* Inshallah means "god willing" in Arabic.
== Notes ==
Inspector

Inspector is the current cargo inspector stationed at Diggen's Point on Lumar. Her duties include checking the authenticity of writs of commission and searching outgoing cargo for stowaways. She insists the people of Diggen's Point use her title as her name.
== Appearance and Personality ==
Inspector is a severe, strict woman who wears the official uniform of a royal inspector: a coat of bright red and gold which covers past the knees. She carries a large rod and is always searching for an excuse to deliver punishment. She is meticulous and takes her job very seriously, going so far as to weigh bags of feathers and stab barrels of salt in order to detect stowaways. Additionally, she utilizes a stethoscope to listen for breathing and movement in barrels of ale. Reportedly, Inspector has excellent hearing, capable of hearing the very heartbeats of stowaways. Her dedication to her job poses the greatest barrier to Tress in leaving the island.
== History ==
Inspector came to Diggen's Point less than a year before Tress left to search for Charlie. She refused to give the locals her name and instead, believing that she wouldn't be there "long enough for names to matter," demanded that they address her solely by her title. During the intervening time, she cultivated a very strong reputation for strictness and inspected every load leaving the island. Tress impersonated the inspector in order to escape Diggen's Point, as a royal inspector was one of the few positions which were allowed to leave. She stole the inspector's spare uniform, which her mother altered to fit her. They also altered the dock registry to indicate that the Oot's Dream would be casting off at a later time than it really did. Just after the Oot's Dream departed, Inspector arrived at the docks; however, by that time, Tress had already gone through with her impersonation and secured passage on the ship.
It is not clear if Inspector was still the one filling the position at Diggen's Point when Tress and Charlie returned on the Two Cups.
== Notes ==
Category: Titled characters
es:Inspectora
Intentionally Blank

Intentionally Blank is the name of a podcast and video series produced by Dragonsteel Entertainment that features Brandon Sanderson and Dan Wells. They discuss a variety of topics in pop culture including books, movies, TV series, and video games. They also discuss their own writing, and Brandon sometimes has to catch himself before accidentally revealing details of unreleased books.
The podcast series was started in summer 2021 and new episodes are usually posted each week. Adam Horne produces; sound editing and engineering are performed by Daniel Thompson. After a few audio-only episodes, the discussions are now captured on video and posted to Brandon's YouTube channel.
==External Links==
* The audio podcast can be found on Spotify, PlayerFM, Podcast Index, and other podcast services
* The video recordings are found on Brandon's YouTube channel
== Notes ==
Category: Fandom
Interspecies Monitoring Coalition

The Interspecies Monitoring Coalition is an alien governmental agency administered by the varvax. They are responsible for rating a race's intelligence class. The highest classification is Prime or Primary Intelligence, while the lowest known classification is Quaternary Intelligence. "Intelligence" refers to the ability of a race to create a peaceful, nearly crime-free society, not the relative intelligence of its members. 
==Purpose==
The coalition determines the intelligence level of a race by observing their older children to see how they imitate society around them once they lose their childhood innocence. There may be significant intelligence disparities within a race; it is not clear how the coalition decides on a classification in such cases. Manifesting cytonic abilities such as mindblades may improve a race's classification, but Prime Intelligence is reserved for races that have gained the ability of FTL travel. Historically, every society that discovers FTL travel achieves peace at the same time. Lower intelligence classes are therefore considered barbaric and aggressive.
==History==
Humankind proved to be an exception to the coalition's assumptions, developing advanced technology beyond that of other non-Prime societies and resisting control by the varvax and other aliens. This led to a series of conflicts known as the Human Wars and the eventual formation of the Superiority. Under the Superiority, five species of Prime Intelligence lead the government—the varvax, the tenasi, the cambric, the heklo, and the diones. The Superiority's intelligence classifications include a political component; past alliances with the humans are regarded as a barrier to reaching Prime Intelligence.
== Notes ==
Introspections

Introspections is a Rosharan book written by Pleadix. The subject matter is implied to relate to the nature and observation of change in one's environment.
In a conversation with Rushu, Lopen comments that he can only be certain about a food tasting differently over time, rather than his own personal tastes having changed. He explains that the only thing he can truly know is that he is himself; thus, if he experiences a change, it must be due to a difference in his environment. On hearing this, Rushu asks whether he has ever had Introspections read to him, as he appears to be espousing Pleadix's ideology. Lopen indicates that he has not.
== Notes ==
Invasion of Arelon

The invasion of Arelon took place on the planet of Sel just before Raoden and Sarene were crowned king and queen of Elantris.
Under the instructions of Dilaf, the armies of Fjorden entered Arelon and attacked Elantris and Kae. They slaughtered New Elantrians and citizens of Kae alike and gathered all Elantrians and survivors into New Elantris, where they piled the Elantrians and the Hoed together to burn, and grouped the humans together to go afterwards. A few of the humans took a last stand, but were defeated.
As this happened, Raoden was taken to the Pool by Galladon and Karata, after being mortally wounded. He resisted the Pool's release and ran down to Elantris to fix the Aon it represents. As a result, the Elantrians' Shaod completed, and they started beating the invaders back.
Dilaf kidnapped Sarene and, with Hrathen, jumped to Teoras, where King Eventeo waited to surrender. Raoden followed and the Battle of Teoras began.
== Notes ==
Invention

Invention is a Shard of Adonalsium that has not been Splintered and whose original Vessel is Chan Ko Sar. The Vessel may be the one of the scholars Hoid questioned about talent, who answered that the highest talent is the invention of marvelous devices.
== History ==
Like all Shards, Invention was created at the Shattering of Adonalsium, and picked up by the Vessel Chan Ko Sar. After Ascending, Chan Ko Sar traveled the cosmere creating "great marvels."
Some time around the True Desolation, on the advice of Hoid, Harmony reached out to Invention about the threat posed by Odium. After that initial contact, Harmony was unable to locate Invention again.
== Trivia ==
* If Brandon were to become a Vessel, Invention is one of the Shards he has said he might choose.
== Notes ==
es:Invención
Invia

Invia is a scholar on Roshar.
Her writings on the Order of Willshapers were discussed in the book Words of Radiance. She wrote that they were "capricious, frustrating, unreliable". The author of Words of Radiance agreed that they were erratic, but believed that Invia's view may have been intolerant; individual Willshapers were inconsistent in temperament, more so than other Orders of the Knights Radiant.
== Notes ==
Invocation

Invocation is the equivalent of Calamity in the alternate reality with Firefight. For reasons untold, Invocation left after gifting powers to the humans. Calamity was supposed to leave as well, but he stayed, and inadvertently caused the corruption of the Epics in the "real" world. The Epics in this reality do not have this same corruption, due to the absence of Invocation.
== Notes ==
Irich

Professor Irich is a scientist and a member of the Set on Scadrial. Within the Set, he holds the rank of Array. He is a chromium Misting (aka a Leecher).
== Appearance and Personality == 
Irich is thin, approximately six feet tall, and has a narrow face and dark hair. He has a degenerative disease that weakens his muscles and makes breathing difficult. His physician has told him that the disease will eventually kill him, and he can tell that his condition is worsening daily. He carries a cane to assist his walking, and his gait has been changing every few months due to the rapid degeneration of his muscles. The cane and his stooped posture can make him appear to be older than he is. Irich doesn't care about the power and authority he holds as an Array, as neither can prolong his life.
== History ==
=== Activities with The Set ===
He was involved in the attack on the train that carried Waxillium Ladrian and his companions to New Seran. Upon encountering Marasi Colms, Irich fled. In his haste, he dropped the primer cube he was carrying, which Marasi Colms recovered and eventually discovered could be used as an allomantic grenade.
He is in charge of studying the wrecked Southern Scadrian vessel-- the Brunstell --recovered by the Set in Dulsing. He is intrigued by its many mysteries but is focused on creating a weapon for the Sequence and Mister Suit.
== Notes ==
category: viewpoint characters
es:Irich
Irongate River

The Irongate River is the main river in the Elendel Basin. It starts at the eastern edge of the basin and then flows directly through Elendel, splits around the Field of Rebirth, and finally into the Hammondar Bay.
== Geography ==
The main body of the river flows fairly straight westwards from its source in the east. The source of the river appears to lie far east of the Basin, near the former Crescent Dominance, and it enters the Basin through a gap between the Faleast Range and the Seran Range. Inside the city proper, the river has been engineered to flow due west through a large canal, and has been split such that it flows around the circular island forming the Field of Rebirth. After flowing under the three bridges close to the Northside Sixth Octant precinct it opens out under the outer ring-road bridge and flows into Hammondar Bay. The six major canals which channel the other six rivers in Elendel Basin are all also engineered to flow into the river around the Field of Rebirth, forming the other spokes which border the eight Octants of Elendel.
A rail line travels the length of the river along the southern bank, terminating at the inner ring-road of the Third Octant, with further connections through to most of the other rail lines. Outside the city the rail deviates from the river, providing a straighter route out to Steinel. Two spurs from the main line provide access to stations on the river at Dryport and across the river closer to Seinel. At Steinel the rail forks, one branch following the river more closely out to the eastern mountains, the other travelling south west to Elmsdel and Garmet. At least fifteen stations lie along the river, five of which in the city boundaries.
Lady Carmine Feltry is planning on opening a racetrack for motorcars on the old fairgrounds near the river.
== History ==
Wax once visited Eastbridge which spans the river and provides a crossing point for both the outer ring-road and one of the rail stations. Wax was both impressed by the scale of the construction and humbled by the fact that it could be so easily obscured by the mists. While chasing Bleeder, he caught up to her at Eastbridge and their final fight occured on the bridge, over the river.
Before leaving for New Seran, Wayne caught a boat in Elendel and asked to reserve it for the whole day, starting with a trip to the Third Octant, which included traveling on the Irongate.
== Notes ==
Ironhull

The ironhull is a type of steam-powered ship from the Eelakin Islands on First of the Sun.
==Characteristics==
The ships are "enormous" in size and outfitted with cannons. Although ironhulls have the capabilities of a warship, they are not used in battle, but rather for traveling through the dangerous seas near the Pantheon islands. The waters of the Pantheon contain massive creatures known as deepwalkers, and the reinforced hulls of the ships are intended to defend against the deepwalker's attacks. The cannons mounted on the ships are quite powerful, as they are able to kill a deepwalker.
==History==
Vathi notes that the Eelakin people have only recently worked out marine propulsion, implying that the ironhulls are brand new technology; this rapid advancement in marine engineering was likely influenced by the Ones Above. Ironhulls are used as mercantile ships by the Northern Interests Trading Company, transporting equipment and personnel to the Pantheon, where the Company traps Aviar for resale. Eusto and his team bring at least two ironhulls on the Patji expedition. Dusk sees a "mountainous" deepwalker carcass near the Company's fortress on Patji, confirming the capabilities of the ships.
== Notes ==
es:Casco de hierro
Ironkeeper

Ironkeepers are big empty sets of armor that stand at attention in the Dark Keep. Once the Dark One has drunk from the Well of Sorrows, they are able to power the Ironkeepers and control them.
== Appearance ==
Ironkeepers are big, dark suit-like automatons that have eight eye-like holes in their sunken, rounded head. Ironkeepers are bulky, with shoulder pads that reach almost to the top of their heads, and arms reaching down almost to their knees. Ironkeepers have two, chain rings on their chest.
Some Ironkeepers carry a simple, black blade that is almost as long as it's arm. Others are either empty-handed, or carry a large hammer.
== History ==
The Ironkeepers were created sometime during a previous Dark One's rise. They were built by the drull to be more powerful than themselves, to better fight the Kingdoms of Light.
Once Paul Tanasin reached the Dark Keep, he noticed the Ironkeepers standing guard before the Well of Sorrows in the entrance of the Dark Keep. Once Paul had drunk from the Well of Sorrows and gained his powers, he killed Rastik to use their soul to power the Ironkeepers stationed around Pitch, to help in the ongoing fight in the city between the drull and the Kingdoms of Light.
== Notes ==
Ironsights

The Ironsights is a coastal exploration ship from the Elendel Basin on Scadrial.
An unusual story about the ship was reported on by The Elendel Daily in . Around the year , the Ironsights was blown out to sea by a storm. It was presumed lost at sea and the families of the sailors believed that they were dead.
According to the broadsheet, after the ship's crew realized that they had lost their bearings, they sailed east hoping to find any type of land mass. Eventually, they found an island full of strange animals. On the island was a castaway who told stories of how his ship had been taken by a "strange seafaring people" who had unknown metals. The Ironsights finally managed to return to the Elendel Basin two years after it departed, in , with the castaway on board. The veracity of the account is uncertain, but the reference to unknown metals implies that the people who took the castaway's ship may have been the Southern Scadrians. 
== Notes ==