nyuuzyou/wikis huggingface dataset:
Charizard (SSB4)/Up aerial

==Hitboxes==
|}
==Timing==
Initial autocancel	1-3
Hitboxes 	12-15
Head intangible 	11-15
Ending autocancel 	38-
Interruptibility 	46
Animation length 	59
|Hitboxes 
|-
|Head 
|-
|Autocancel 
===Landing lag===
Animation length	20
Category:Charizard (SSB4)
Category:Up aerials (SSB4)
Charizard (SSB4)/Up special/Default

==Hitboxes==
Looping hit rehits every 3 frames.
|}
==Timing==
First hit 	9-10
Looping hits 	16-26
Final hit 	27-28
Super armor 	4-15
Animation length	65
|-
Category:Charizard (SSB4)
Category:Special moves (SSB4)
Category:Up special moves (SSB4)
Charizard (SSBB)/Back aerial

==Overview==
==Hitboxes==
|}
==Timing==
Initial autocancel	1-3
Hit 1 	7-9
Hit 2 	10-12
Ending autocancel 	24-
Animation length 	41
|-
===Landing lag===
Animation length	22
Category:Charizard (SSBB)
Category:Back aerials (SSBB)
Charizard (SSBB)/Back throw

==Overview==
==Throw data==
|}
==Timing==
The speed of this throw depends on the opponent's weight.
|-
!Invincible
|1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8
|}
|rowspan=2|Min (Jigglypuff) 
|-
|-
|rowspan=2|Baseline 
|-
|-
|rowspan=2|Max (Bowser) 
|-
Category:Charizard (SSBB)
Category:Back throws (SSBB)
Charizard (SSBB)/Dash attack

==Overview==
==Hitboxes==
|}
==Timing==
Clean hit 	10-12
Late hit 	13-20
DACUS window 	3-5
Boost grab window	2-3
Interruptible 	45
Animation length 	54
!Hitboxes 
|-
!DACUS 
|-
!Boost grab 
Category:Charizard (SSBB)
Category:Dash attacks (SSBB)
Charizard (SSBB)/Down aerial

==Overview==
Charizard performs a stomp with both of its feet which meteor smashes airborne opponents and deals 14% (assuming Charizard has stamina). It has the highest amount of startup lag and landing lag out of all of Charizard's aerials however, it has two strong traits. Down aerial has an extremely large disjointed hitbox below Charizard. The hitbox is so large that Charizard can perform a down aerial at the apex of its full hop and the down aerial will be able to hit even the shortest characters. While the move cannot auto-cancel out of a short hop, Charizard can hit every character with down aerial out of a full hop and still auto-cancel it (although some characters can crouch under it). Down aerial will not meteor smash grounded opponents but instead, it will launch them at a sharp diagonal angle. It is capable of KOing any character on under 150% giving it more KO potential against grounded opponents than most other meteor smashes. The grounded version also has a second hitbox which launches opponents at the Sakurai angle although it is smaller and has less priority than the main hitbox making it very difficult to connect.
==Hitboxes==
|}
==Timing==
===Attack===
Initial autocancel	1-4
Hit 	18-20
Ending autocancel 	41-
Animation length 	51
|-
===Landing lag===
Animation length	35
==Gallery==
File:Charizard Down Aerial Meteor Smash Brawl.png|Charizard hitting with a down aerial.
Category:Charizard (SSBB)
Category:Down aerials (SSBB)
Charizard (SSBB)/Forward aerial

==Overview==
==Hitboxes==
|}
==Timing==
Initial autocancel	1-5
Hit 1 	9-10
Hit 2 	11-12
Hit 3 	13-14
Hit 4 	15-16
Ending autocancel 	26-
Animation length 	47
|-
===Landing lag===
Animation length	32
Category:Charizard (SSBB)
Category:Forward aerials (SSBB)
Charizard (SSBB)/Forward smash

==Overview==
==Hitboxes==
|}
==Timing==
Charges between 	16-17
Intangible 	22-25
Hit 1 (Clean, Mid, Late)	22, 23, 24-26
Hitbox 2 	27-29
Animation length 	69
|Hitboxes 
|-
|Intangibility 
Category:Charizard (SSBB)
Category:Forward smashes (SSBB)
Charizard (SSBB)/Forward throw

==Overview==
==Throw data==
|}
==Timing==
The speed of this throw depends on the opponent's weight.
|-
!Invincible
|1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8
|}
|rowspan=2|Min (Jigglypuff) 
|-
|-
|rowspan=2|Baseline 
|-
|-
|rowspan=2|Max (Bowser) 
|-
Category:Charizard (SSBB)
Category:Forward throws (SSBB)
Charizard (SSBB)/Forward tilt

Charizard forward tilt hitbox visualizations	Charizard forward tilt hitbox visualizations	Charizard forward tilt hitbox visualizations	Charizard forward tilt hitbox visualizations	Charizard forward tilt hitbox visualizations
↗ 	 	 	 	
→ 	 	 	 	
↘ 	 	 	 	
==Overview==
==Hitboxes==
|}
==Timing==
Hitboxes 	12-14
Interruptible 	42
Animation length	45
Category:Charizard (SSBB)
Category:Forward tilts (SSBB)
Charizard (SSBB)/Glide attack

==Overview==
Charizard’s Glide can be activated by continuing to hold down the jump button after a midair jump. Its maneuverability is significantly worse than Meta Knight and Pit’s version.
==Hitboxes==
|}
==Timing==
Hitboxes 	5-10
Animation length	29
Category:Charizard (SSBB)
Category:Glide attacks (SSBB)
Charizard (SSBB)/Grab

==Overview==
==Grabboxes==
===Standing grab===
|}
===Dash grab===
|}
===Pivot grab===
|}
==Timing==
===Standing grab===
Grab 	6-7
Interruptible 	30
Animation length	44
===Dash grab===
Grab 	8-9
Animation length	36
===Pivot grab===
Grab 	10-11
Interruptible 	36
Animation length	54
Category:Charizard (SSBB)
Category:Grabs (SSBB)
Charizard (SSBB)/Hitboxes

==Hitboxes==
Move 	Name 	Hitbox
Neutral attack 1 	 	
Neutral attack 2 	 	
Neutral attack 3 	 	
Forward tilt 	 	
Forward tilt (angled up) 	 	
Forward tilt (angled down)	 	
Up tilt 	 	
Down tilt 	 	
Dash attack 	 	
Forward smash 	 	
Up smash 	 	
Down smash 	 	
Neutral aerial 	 	
Forward aerial 	 	
Back aerial 	 	
Up aerial 	 	
Down aerial 	 	
Glide attack 	 	
Neutral special 	Flamethrower 	
Side special 	Rock Smash 	
Up special 	Fly 	
Final Smash 	Triple Finish (Fire Blast)	
Grab 	 	
Dash grab 	 	
Pivot grab 	 	
Pummel 	 	
Forward Throw 	 	
Back Throw 	 	
Up Throw 	 	
Down Throw 	 	
Floor attack (front) 	 	
Floor attack (back) 	 	
Trip attack 	 	
Edge attack (fast) 	 	
Edge attack (slow) 	 	
Category:Hitbox repositories
Category:Charizard (SSBB)
Category:Hitboxes (SSBB)
Charizard (SSBB)/Neutral aerial

==Overview==
==Hitboxes==
|}
==Timing==
Initial autocancel	1-3
Hitboxes 	8-27
Ending autocancel 	28-
Animation length 	59
|-
===Landing lag===
Animation length	22
Category:Charizard (SSBB)
Category:Neutral aerials (SSBB)
Charizard (SSBB)/Neutral attack

==Overview==
For the technical data of each individual hit, see:
*Charizard (SSBB)/Neutral attack/Hit 1
*Charizard (SSBB)/Neutral attack/Hit 2
*Charizard (SSBB)/Neutral attack/Hit 3
==Quickest loop==
Jab 1 	4-7
Jab 2 	15-17
Jab 3 	27-30
Interruptible 	23, 36, 54
Animation lengths	24, 42, 59
|-
|-
Category:Charizard (SSBB)
Category:Neutral attacks (SSBB)
Charizard (SSBB)/Side special

==Overview==
==Hitboxes==
|}
|}
==Timing==
Hitbox 	24-26
Shards 	27-38, 27-38, 31-42, 35-46, 39-50
Animation length	61
|-
|-
|-
|-
|-
==Trivia==
*The first shard is spawned twice for an unknown reason.
Category:Charizard (SSBB)
Category:Side special moves (SSBB)
Charizard (SSBB)/Up aerial

==Overview==
==Hitboxes==
|}
==Timing==
Initial autocancel 	1-5
Head and neck intangibility	6-11
Clean hit 	6-8
Late hit 	9-27
Ending autocancel 	38>
Animation length 	45
|Hitboxes 
|-
|Head and Neck 
|-
|Auto-cancel 
===Landing lag===
Animation length	22
Category:Charizard (SSBB)
Category:Up aerials (SSBB)
Charizard (SSBB)/Up special

==Overview==
==Hitboxes==
|}
|}
|}
==Timing==
Super armor 	4-15
Hit 1 	9-10
Multihits 	16-26
Final hit 	27-28
Animation length	61
|
|-
|
Category:Charizard (SSBB)
Category:Up special moves (SSBB)
Charizard (SSBU)/Back aerial

==Overview==
==Hitboxes==
|}
==Timing==
===Attack===
Initial autocancel	1-3
Early hit 	14
Clean hit 	15
Late hit 	16
Ending autocancel 	44-
Interruptible 	46
Animation length 	51
|-
===Landing lag===
Interruptible 	21
Animation length	31
==Trivia==
*The early hit's ID 1 hitbox is coded as an extended hitbox despite not being actually extended, preventing it from interpolating until the next frame.
Category:Charizard (SSBU)
Category:Back aerials (SSBU)
Charizard (SSBU)/Back throw

Charizard back throw hurtbox visualization	Charizard back throw hurtbox visualization	Charizard back throw hurtbox visualization	Charizard back throw hurtbox visualization	Charizard back throw hurtbox visualization
 	 	 	 	
==Overview==
==Throw Data==
|}
==Timing==
Invincibility 	1-26
Turnaround 	26
Throw release 	26
Interruptible 	33
Animation length	64
|-
Category:Charizard (SSBU)
Category:Back throws (SSBU)
Charizard (SSBU)/Dash attack

==Overview==
Charizard rushes forward before skidding to a halt and delivering a side-kick. This move is primarily used for poking and breaking zoning due to its general lack of combo potential due to the high knockback. The move can KO at high percents at the ledge, however, it's niche in this department due to Charizards plentiful KO options.
==Update History==
 
*
==Hitboxes==
! Shieldstun
|1.5×
|1.5×
|1.5×
|1.5×
|}
==Timing==
Clean hit 	10-12
Late hit 	13-20
Interruptible 	40
Animation length	62
Category:Charizard (SSBU)
Category:Dash attacks (SSBU)
Charizard (SSBU)/Down aerial

==Overview==
==Update History==
 
*
==Hitboxes==
|}
==Timing==
===Attack===
Initial autocancel	1-5
Clean hit 	18-21
Late hit 	22-25
Ending autocancel 	42-
Interruptible 	52
Animation length 	59
|-
===Landing lag===
Interruptible 	22
Animation length	37
Category:Charizard (SSBU)
Category:Down aerials (SSBU)
Charizard (SSBU)/Down throw

Charizard down throw hurtbox and hitbox visualization	Charizard down throw hurtbox and hitbox visualization	Charizard down throw hurtbox and hitbox visualization	Charizard down throw hurtbox and hitbox visualization	Charizard down throw hurtbox and hitbox visualization
 	 	 	 	
==Overview==
==Throw and Hitbox Data==
|}
|}
==Timing==
Invincibility 	1-55
Multihits 	24-48 (rehit rate: 6)
Throw Release 	55
Interruptible 	77
Animation length	90
|-
Category:Charizard (SSBU)
Category:Down throws (SSBU)
Charizard (SSBU)/Down tilt

==Overview==
==Hitboxes==
|}
==Timing==
Hitboxes 	9-10
Interruptible 	31
Animation length	40
==Trivia==
*This move has a 30% trip chance that can only happen on slants due to the angle.
Category:Charizard (SSBU)
Category:Down tilts (SSBU)
Charizard (SSBU)/Edge attack

==Overview==
==Hitboxes==
|}
==Timing==
For each ledge grab without touching the ground or being hit, intangibility is reduced on subsequent ledge grabs, until it is lost entirely from the fourth grab onward. The hitbox visualization only shows intangibility for the first ledge grab.
Intangibility (1st grab)	1-26
Intangibility (2nd grab)	1-21
Intangibility (3rd grab)	1-13
Hitbox 	24-26
Interruptible 	56
Animation length 	62
!Hitboxes 
|-
!1st grab 
|-
!2nd grab 
|-
!3rd grab 
Category:Charizard (SSBU)
Category:Edge attacks (SSBU)
Charizard (SSBU)/Forward aerial

==Overview==
==Hitboxes==
|}
==Timing==
===Attack===
Initial autocancel	1-4
Early hit 	8-9
Clean hit 	10-12
Ending autocancel 	35-
Interruptible 	46
Animation length 	47
|-
===Landing lag===
Interruptible 	20
Animation length	29
Category:Charizard (SSBU)
Category:Forward aerials (SSBU)
Charizard (SSBU)/Forward smash

==Overview==
==Update History==
 
*
==Hitboxes==
|}
==Timing==
The move grants intangibility to Charizard's head, neck, left arm and wing, left leg, and main body. When facing left, Charizard's right arm, wing, and leg are affected instead, due to having stance mirroring.
Charges between 	15-16
Partial intangibility	20-24
Clean hit 	22
Late hit 	23-24
Interruptible 	70
Animation length 	69
|-
|-
Category:Charizard (SSBU)
Category:Forward smashes (SSBU)
Charizard (SSBU)/Forward throw

Charizard forward throw hurtbox visualization	Charizard forward throw hurtbox visualization	Charizard forward throw hurtbox visualization	Charizard forward throw hurtbox visualization	Charizard forward throw hurtbox visualization
 	 	 	 	
==Overview==
==Update History==
 
*
==Throw Data==
|}
==Timing==
Invincibility 	1-27
Throw Release 	27
Interruptible 	60
Animation length	63
|-
Category:Charizard (SSBU)
Category:Forward throws (SSBU)
Charizard (SSBU)/Forward tilt

Charizard forward tilt hitbox visualizations	Charizard forward tilt hitbox visualizations	Charizard forward tilt hitbox visualizations	Charizard forward tilt hitbox visualizations	Charizard forward tilt hitbox visualizations
↗ 	 	 	 	
→ 	 	 	 	
↘ 	 	 	 	
==Overview==
==Update History==
 
*
==Hitboxes==
|}
==Timing==
Hitboxes (clean, late)	12, 13
Interruptible 	38
Animation length 	49
Category:Charizard (SSBU)
Category:Forward tilts (SSBU)
Charizard (SSBU)/Grab

==Overview==
==Grabbox Data==
===Standing Grab===
|}
===Dash Grab===
|}
===Pivot Grab===
|}
==Timing==
===Standing grab===
Grab 	8-10
Interruptible 	40
Animation length	43
===Dash grab===
Grab 	11-13
Interruptible 	46
Animation length	45
===Pivot grab===
Grab 	12-14
Interruptible 	43
Animation length	53
Category:Charizard (SSBU)
Category:Grabs (SSBU)
Charizard (SSBU)/Hitboxes

==Hitboxes==
Move 	Name 	Hitbox
Neutral attack 1 	Scratch 	
Neutral attack 2 	Continuous Scratch	
Neutral attack 3 	Wing Cutter 	
Forward tilt 	Flame Tail 	
Forward tilt (up) 	Flame Tail 	
Forward tilt (down)	Flame Tail 	
Up tilt 	Wing Thrust 	
Down tilt 	Low Heabutt 	
Dash attack 	Front Kick 	
Forward smash 	Headlong Rush 	
Up smash 	Wing Bash 	
Down smash 	Wing Attack 	
Neutral aerial 	Charizard Turn 	
Forward aerial 	Aerial Scratch 	
Back aerial 	Aerial Tail 	
Up aerial 	Heading 	
Down aerial 	Meteor Stomp 	
Neutral special 	Flamethrower 	(unavailable)
Side special 	Flare Blitz 	
Up special 	Fly 	
Down special 	Pokémon Change 	(unavailable)
Standing grab 	 	
Dash grab 	 	
Pivot grab 	 	
Pummel 	Biting and Tearing	
Forward throw 	Biting Throw 	
Back throw 	Rear Biting Throw 	
Up throw 	Seismic Toss 	
Down throw 	Roasting Heat 	
Getup attack front 	 	
Getup attack back 	 	
Getup attack trip 	 	
Ledge attack 	 	
Category:Charizard (SSBU)
Category:Hitboxes (SSBU)
Charizard (SSBU)/Neutral aerial

==Overview==
==Update History==
 
*
==Hitboxes==
|}
==Timing==
===Attack===
Initial autocancel	1-3
Hitboxes 	8-20
Ending autocancel 	31-
Interruptible 	40
Animation length 	52
|-
===Landing lag===
Interruptible 	11
Animation length	16
Category:Charizard (SSBU)
Category:Neutral aerials (SSBU)
Charizard (SSBU)/Neutral attack

==Overview==
Charizard's neutral attacks consist of two claw swipes ending with a wing uppercut. it deals 10.0% in total.
For the technical data of each individual hit, see:
*Charizard (SSBU)/Neutral attack/Hit 1
*Charizard (SSBU)/Neutral attack/Hit 2
*Charizard (SSBU)/Neutral attack/Hit 3
==Quickest loop==
Jab 1 	4-5
Jab 2 	11-12
Jab 3 	20-21
Interruptible 	23, 32, 47
Animation lengths	33, 38, 82
|-
|-
Category:Charizard (SSBU)
Category:Neutral attacks (SSBU)
Charizard (SSBU)/Neutral attack/Hit 1

==Overview==
==Update History==
 
*
==Hitboxes==
! Hitstun
|+2 frames
|+2 frames
|+2 frames
|+2 frames
|}
==Timing==
Hitboxes 	Hitboxes 	4-5
Continuability 	Held on hit or tapped	7-29
Continuability 	Held without hitting 	16
Interruptible 	Interruptible 	23
Animation length	Animation length 	33
|-
Category:Charizard (SSBU)
Category:Neutral attacks (SSBU)
Charizard (SSBU)/Neutral attack/Hit 2

==Overview==
==Update History==
 
*
==Hitboxes==
! Hitstun
|+2 frames
|+2 frames
|+2 frames
|}
==Timing==
The move adds horizontal speed of 0.72 (in units per frame) to Charizard on frame 3, then subtracts 0.5 from it on frame 5, allowing it to connect more reliably from the first hit.
Hitboxes 	Hitboxes 	5-6
Continuability 	Held on hit or tapped	8-29
Continuability 	Held without hitting 	17
Interruptible 	Interruptible 	26
Animation length	Animation length 	32
|-
Category:Charizard (SSBU)
Category:Neutral attacks (SSBU)
Charizard (SSBU)/Side special

==Overview==
==Update History==
 
*
 
*
 
*
==Hitboxes==
The explosion is reflectable and absorbable
|}
==Timing==
Hitbox 	23-51
Interruptible 	102
Animation length	104
Category:Charizard (SSBU)
Category:Side special moves (SSBU)
Charizard (SSBU)/Up aerial

==Overview==
==Hitboxes==
|}
==Timing==
===Attack===
Initial autocancel	1-3
Head intangible 	11-15
Hitboxes 	12-15
Ending autocancel 	38-
Interruptible 	46
Animation length 	59
!Hitboxes 
|-
!Head 
|-
!Autocancel 
===Landing lag===
Interruptible 	14
Animation length	20
Category:Charizard (SSBU)
Category:Up aerials (SSBU)
Charizard (SSBU)/Up smash

==Overview==
==Update history==
 
*
**
*
*
 
*
==Hitboxes==
|}
==Timing==
Charges between 	2-3
Hit 1 	6, 7, 8, 9
Hit 2 	14-19
Interruptible 	47
Animation length	46
Category:Charizard (SSBU)
Category:Up smashes (SSBU)
Charizard (SSBU)/Up special

==Overview==
==Update History==
 
*
==Hitboxes==
! 
|0
|0
|0
|3
|3
|3
|3
|0
|0
|}
==Timing==
===Attack===
Super Armor 	4-15
Hit 1 	9-10
Multihits 	16-26
Hit 7 	27-28
Animation length	65
|-
Category:Charizard (SSBU)
Category:Up special moves (SSBU)
Charizard (SSBU)/Up throw

Charizard up throw hurtbox and hitbox visualization	Charizard up throw hurtbox and hitbox visualization	Charizard up throw hurtbox and hitbox visualization	Charizard up throw hurtbox and hitbox visualization	Charizard up throw hurtbox and hitbox visualization
 	 	 	 	
==Overview==
==Update History==
 
*
**
==Throw and Hitbox Data==
|}
|}
==Timing==
If used at an edge, the opponent is pushed 3 units up and away when thrown, preventing certain characters from getting stage spiked underneath.
Invincibility 	1-58
Air transition 	8
Hitbox 	52-58
Throw release 	58
Interruptible 	80
Animation length	84
|-
Category:Charizard (SSBU)
Category:Up throws (SSBU)
Charlie (disambiguation)

Charlie may refer to:
*Captain Charlie, a charater in the series, who appears as:
**The basis for one of Alph's alternate costumes in SSB4 and in Ultimate.
**A trophy in .
**A spirit in Super Smash Bros. Ultimate.
*, a Californian smasher.
*, a Spanish smasher.
Category:Trophies (SSB4-Wii U)
Category:Pikmin universe
Category:Spirits
Charmander

Charmander (, Hitokage) is a monster in the media franchise.
==Origin==
Charmander is the basic Fire-type of , and is categorized within the Pokédex at #004 as the "Lizard Pokémon". It is known for the fire on the tip of its tail, which shows its vitality. It evolves into at level 16, which in turn evolves into Charizard at level 36.
==In Super Smash Bros.==
===As a stage element===
Charmander is one of the five Pokémon which come out of the central building in Saffron City to perform an attack. It attacks fighters close to it with a Flamethrower attack, which acts similarly to the effect of the Fire Flower item. Its Japanese voice clip is from the Pokémon episode The Tower of Terror.
==In Super Smash Bros. Brawl==
Charmander appears as a randomly collectable trophy, while its final evolution, Charizard, is a playable character as part of the .
===Trophy===
==In Super Smash Bros. Ultimate==
Charmander reprises its role as a stage hazard on Saffron City. Charmander also appears as a spirit.
===Spirit===
No.	Image	Name	Type	Class	Slots	Base	Max	Base	Max	Base	Max 	Ability 	Series
421	 	 	★ 	1 	1236 	6185	630	3150	515	2577	Water Weakness	Pokémon Series	
==Names in other languages==
Category:Pokémon
Category:Pokémon (SSB)
Category:Pokémon (SSBB)
Category:Pokémon universe
Category:Stage hazards
Category:Trophies (SSBB)
Category:Spirits
Cheap

"Cheap" is a word that has been used to complain about almost any aspect of a game."Cheap" in Playing to Win, by David Sirlin, First Edition, 2006. Because of this, it has no clear meaning. Some common definitions include:
*A character/technique/move that is seemingly impossible to counter.
*A character/strategy/move that is seen as unfair or in poor sportsmanship to use.
*A simple character/strategy/move that produces equal success compared to a more complex or difficult character/strategy/move, requiring less effort to reach the same success.
*A character/strategy/move that has exceptionally low risk and high reward compared to similar characters/strategies/moves.
One example of a strategy some players consider "cheap" is Kirbycide, specifically Swallowcide, where the Kirby player is not considered to be fighting and can produce a KO more easily than with many other techniques because some characters have few ways of approaching Kirby without the risk of getting swallowed.
As the concept of "cheapness" is nebulous and subjective, there are generally no rules for banning something in tournament play on the basis of it being cheap. If a character/strategy/move is truly strong enough to unanimously be considered bannable, it is typically regarded as being broken or significantly detracting instead of cheap. It is also entirely possible that the accusation of cheapness in unfounded, and the accuser is simply lacking critical information or execution to create a proper counterplay.
The Cheap Shot (which deducts -99 points from the player) bonus in Smash 64 is awarded for overusing a single move, an action that is commonly regarded as cheap. The Cheap KO bonus in Melee is rewarded for KOing an opponent from behind, which has virtually no gameplay effect.
==See also==
*John
==References==
Category:Terms
Category:Competitive play
Cheese (disambiguation)

Cheese may refer to:
*Cheese, a community term for using cheap methods to beat opponents, such as exploiting flaws in AI.
*Cheese, 's pet Chao that appears with her as:
**A sticker in Brawl;
**A trophy in Brawl;
**A trophy in Smash 4;
**A spirit in Ultimate.
*, a Super Smash Bros. Brawl Ice Climbers player from New York.
*, a Super Smash Bros. Ultimate Pichu player from the Philippines.
Category:Stickers
Category:Trophies (SSBB)
Category:Trophies (SSB4-3DS)
Category:Trophies (SSB4-Wii U)
Category:Spirits
Chef (disambiguation)

Chef may refer to:
*Chef, Mr. Game & Watch's neutral special move
*Chef Kawasaki, a character from the series
*Cook Kirby, Kirby's Final Smash in Super Smash Bros. Brawl, sometimes referred to as "Chef Kirby"
*Chef, a character from who appears as:
**A sticker in Brawl
**A spirit in Ultimate
*, a smasher from Hawaii.
*, a smasher from Texas.
Chef Kawasaki

Chef Kawasaki (, Cook Kawasaki) is an enemy from the universe.
==Origin==
Chef Kawasaki debuted in Kirby Super Star as a mid-boss and the source of the ability, and later reprised this role in . Originally, he had two attacks: using his ladle to grab the player character and cook them with a frying pan, or throwing dishes and silverware as projectiles. When copied, the Cook ability allowed Kirby to draw enemies toward him and cook them in a boiling pot, receiving an food item for each defeated enemy. Kawasaki's appearance as an Assist Trophy in Ultimate combines Kawasaki's ladle grab with Cook Kirby's attack; the latter of which Kawasaki can also use as a in Kirby Star Allies.
==In Super Smash Bros. Brawl==
Chef Kawasaki appears as a sticker in Super Smash Bros. Brawl using his artwork from Kirby Super Star.
===Sticker===
Name	Game	Effect	Fighter(s)
 	 	+20 	
==In Super Smash Bros. Ultimate==
===As an Assist Trophy===
Chef Kawasaki appears as an Assist Trophy in Super Smash Bros. Ultimate. He uses a ladle to grab opponents from afar, then puts them in a boiling pot, which launches them and creates food; this is similar to Cook Kirby, 's Final Smash in Brawl. He can also throw plates as projectiles, and he leaves behind a random food item before disappearing. He is one of several Assist Trophies that can be KO'd. Training Mode describes his Assist Trophy: Grabs hold of opponents and mixes them into a pot. Once the broth is ready, he'll make health recovery items! He cannot be summoned in King of Fighters Stadium, Mute City SNES, and Spirit Train.
===Spirit===
No.	Image	Name	Type	Class	Cost 	Ability 	Series
378	 	 	★★★ 	2 	Stats ↑ ↑ after Eating	Kirby Series	
==Gallery==
Chef Kawasaki Assist Trophy (SSBU).png|Chef Kawasaki as an Assist Trophy in Super Smash Bros. Ultimate.
SSBUWebsiteChefKawasaki2.jpg|Chef Kawasaki using his cooking attack on New Donk City Hall.
SSBUWebsiteChefKawasaki3.jpg|Chef Kawasaki holding a piece of pie near on Mushroom Kingdom U.
==Trivia==
*During the Chef Kawasaki Spirit Battle, Kawasaki's timer is disabled, as with many Assist Trophy enemies, but he will still despawn after using his cooking attack.
*Chef Kawasaki is the only Assist Trophy from the Kirby series that does not vocalize in any way, even with an already existing voice from the anime, as was the case for Knuckle Joe and Nightmare.
==Names in other languages==
Category:Stickers
Category:Spirits
es:Cocinero Kawasaki