Bedrock Edition 1.20.40

1.20.40 is a minor update to released on October 24, 2023, which brings more parity from and fixes bugs.
== Additions ==
=== General ===
; Controls
* Added the ability to customize touch controls.
; Options
* Added "Customize Controls" experimental touch option, OFF by default.
** Enables the ability to customize touch controls.
*** It can only be done within a world.
; options.txt
* Added the following options:
** gfx_moveStickX, defaults to 0.15.
** gfx_moveStickY, defaults to 0.6.
** gfx_moveStickScale, defaults to 1.
** gfx_moveStickSensitivity, defaults to 1.
** gfx_moveStickInvertX, defaults to false.
** gfx_moveStickInvertY, defaults to false.
** gfx_touchButton1X, defaults to 0.925.
** gfx_touchButton1Y, defaults to 0.4.
** gfx_touchButton1Scale, defaults to 1.
** gfx_touchButton1Opacity, defaults to 1.
** gfx_touchButton2X, defaults to 0.825.
** gfx_touchButton2Y, defaults to 0.5.
** gfx_touchButton2Scale, defaults to 1.
** gfx_touchButton2Opacity, defaults to 1.
** gfx_touchButton3X, defaults to 0.925.
** gfx_touchButton3Y, defaults to 0.6.
** gfx_touchButton3Scale, defaults to 1.
** gfx_touchButton3Opacity, defaults to 1.
** gfx_touchButton4X, defaults to 0.825.
** gfx_touchButton4Y, defaults to 0.7.
** gfx_touchButton4Scale, defaults to 1.
** gfx_touchButton4Opacity, defaults to 1.
** gfx_touchButton5X, defaults to 0.925.
** gfx_touchButton5Y, defaults to 0.8.
** gfx_touchButton5Scale, defaults to 1.
** gfx_touchButton5Opacity, defaults to 1.
** gfx_touchDpadX, defaults to 0.135.
** gfx_touchDpadY, defaults to 0.775.
** gfx_touchDpadScale, defaults to 1.
** gfx_touchDpadOpacity, defaults to 1.
** gfx_classicButton1X, defaults to 0.9.
** gfx_classicButton1Y, defaults to 0.6.
** gfx_classicButton1Scale, defaults to 1.
** gfx_classicButton1Opacity, defaults to 1.
** gfx_classicButton2X, defaults to 0.9.
** gfx_classicButton2Y, defaults to 0.75.
** gfx_classicButton2Scale, defaults to 1.
** gfx_classicButton2Opacity, defaults to 1.
** gfx_classicButton3X, defaults to 0.9.
** gfx_classicButton3Y, defaults to 0.9.
** gfx_classicButton3Scale, defaults to 1.
** gfx_classicButton3Opacity, defaults to 1.
== Changes ==
=== Blocks ===
; Note Block
* Updated the sound that’s played when wither skeleton skulls are placed on top.
; Sculk
* No longer drops XP when mined with Silk Touch.
; Sculk Sensor and Calibrated Sculk Sensor
* Can now detect closing the inventory of a boat with chest, a bamboo raft with chest, or a minecart with chest.
; Water
* Mobs no longer receive fall damage when falling into a 1 block deep water pool.
* The ambient sounds for entering exiting water is now played only when an entity is submerged below eye-level in water, matching .
* The splash sound for entering water has been updated to match .
=== Command format ===
; 
* The sound for picking up items is now played when using the command.
; Chest, Ender Chest, Stonecutter, and Trapped Chest
* Now they use the minecraft:cardinal_direction block state instead of facing_direction.
** minecraft:cardinal_direction uses four string values ["east", "north", "south", "west"].
=== Gameplay ===
; Game rules
* The spawnradius game rule is now set to 10 by default to match .
=== General ===
; Options
* The "Respawn radius" advanced option is now set to 10 by default instead of 5.
=== Items ===
; Bottle
* Now emit sounds when filling it from water.
* Pouring liquid from a bottle into a cauldron emits the appropriate sound.
* Filling a bottle from a cauldron now emits the appropriate sound.
* Drinking from a bottle now emits the appropriate sound.
; Explorer Map
* Updated structure icons on explorer maps sold by cartographers.
; Goat Horns
* Now have a range of 256 blocks.
=== Mobs ===
; Cat
* Now plays a sound when begging for food.
; Evoker
* No Longer Spawns in Peaceful Difficultly
; Guardian and Elder Guardian
* Makes flopping sounds again when on land.
; Iron Golem and Snow Golem
* Now have a crumbling-like particle effect when they are created.
; Vindicator
* No Longer Spawns in Peaceful Difficulty.
; Villager
* Cartographers no longer offer exploration maps as a trade item when not in the overworld.
; Witch
* Now target players within a 16 block distance.
; Wither
* The boss bar on the HUD is now same color as .
; Wither Skeleton
* Now have their own unique sounds.
; Zombie Villager
* Curing time is now randomized between 3 and 5 minutes, to match .
=== Non-mob entities ===
; Boat and Boat with Chest
* Falling from a great height while riding it no longer deals fall damage.
== Experimental ==
These additions and changes are accessible by enabling the "Villager Trade Rebalancing", "Beta APIs", "Molang Features", and "Experimental Cameras" experimental toggles.
=== Changes ===
==== Gameplay ====
; Trading
* Added seven new maps which cartographers can selling, depending on the biome they come from.
** Jungle and swamp villages do not generate naturally. Thus, players must breed villagers or cure zombie villagers in these biomes to access their trades.
** Village maps points to a village in specific biome. Jungle explorer map points to a jungle pyramid. Swamp explorer map points to a swamp hut.
:: 
 Available new tradable maps
 	Desert 	Jungle 	Plains 	Savanna 	Snow 	Swamp 	Taiga
Group 1	Savanna Village Map	Savanna Village Map	Savanna Village Map	Desert Village Map 	Plains Village Map	Snowy Village Map 	Plains Village Map
Group 2	Plains Village Map 	Desert Village Map 	Taiga Village Map 	Plains Village Map 	Taiga Village Map 	Taiga Village Map 	Snowy Village Map
Group 3	Jungle Explorer Map	Swamp Explorer Map 	– 	Jungle Explorer Map	Swamp Explorer Map	Jungle Explorer Map	Swamp Explorer Map
:: 
 Current version of trades for cartographer
Level 	Item wanted	Default quantity	Price multiplier	Item given 	Quantity	Trades until disabled	XP to villager
Novice 	 	24 	0.05 	 	1 	16 	2
Novice 	 	7 	0.05 	 	1 	12 	1
Apprentice	 	11 	0.05 	 	1 	16 	10
Apprentice	 	81 	0.2 	Forementioned mapsDivided into 3 groups, pulled independently. 	1 	12 	5
Journeyman	 	1 	0.05 	 	1 	12 	10
Journeyman	 	131 	0.2 	 	1 	12 	10
Expert 	 	7 	0.05 	 	1 	12 	15
Expert 	 	3 	0.05 	Any color blank BannerThe list of possible offers contains individual offers for each color, so multiple colors may be offered by the same villager as separate trades.	1 	12 	15
Master 	 	8 	0.05 	 	1 	12 	30
Master 	 	141 	0.2 	 	1 	1 	30
* Changed trades of armorers, change summary:
** Buying diamond armor now also requires a small amount of diamonds.
** Most master-level armorers buy iron blocks and pay 4 emeralds for them.
** Chainmail armor is exclusively sold by jungle and swamp armorers.
** The savanna armorer sells cursed diamond armor at reduced prices.
** The taiga armorer can swap one piece of diamond armor for another.
:: 
 Current version of trades for desert armorers
Level 	Item wanted	Default quantity	Price multiplier	Item given	Quantity	Trades until disabled	XP to villager
Novice 	 	15 	0.05 	 	1 	12 	2
Novice 	 	5 	0.05 	 	1 	12 	2
Apprentice	 	4 	0.05 	 	1 	12 	5
Apprentice	 	5 	0.05 	 	1 	12 	5
Apprentice	 	7 	0.05 	 	1 	12 	5
Apprentice	 	9 	0.05 	 	1 	12 	5
Journeyman	 	1 	0.05 	 	1 	12 	20
Journeyman	 	5 	0.05 	 	1 	12 	10
Journeyman	 	36 	0.2 	 	1 	12 	10
Expert 	 	8 	0.05 	(Thorns I)	1 	3 	15
Expert 	 	9 	0.05 	(Thorns I)	1 	3 	15
Expert 	 	11 	0.05 	(Thorns I)	1 	3 	15
Expert 	 	13 	0.05 	(Thorns I)	1 	3 	15
Master 	 	164 	0.05 	(Thorns I)	1 	3 	30
Master 	 	163 	0.05 	(Thorns I)	1 	3 	30
Master 	 	1 	0.05 	 	4 	12 	30
:: 
 Current version of trades for jungle armorers
Level 	Item wanted	Default quantity	Price multiplier	Item given 	Quantity	Trades until disabled	XP to villager
Novice 	 	15 	0.05 	 	1 	12 	2
Novice 	 	5 	0.05 	 	1 	12 	2
Apprentice	 	4 	0.05 	 	1 	12 	5
Apprentice	 	5 	0.05 	 	1 	12 	5
Apprentice	 	7 	0.05 	 	1 	12 	5
Apprentice	 	9 	0.05 	 	1 	12 	5
Journeyman	 	1 	0.05 	 	1 	12 	20
Journeyman	 	5 	0.05 	 	1 	12 	10
Journeyman	 	36 	0.2 	 	1 	12 	10
Expert 	 	8 	0.05 	(Unbreaking I) 	1 	3 	15
Expert 	 	9 	0.05 	(Unbreaking I) 	1 	3 	15
Expert 	 	11 	0.05 	(Unbreaking I) 	1 	3 	15
Expert 	 	13 	0.05 	(Unbreaking I) 	1 	3 	15
Master 	 	9 	0.05 	(Projectile Protection I)	1 	3 	30
Master 	 	8 	0.05 	(Feather Falling I) 	1 	3 	30
Master 	 	1 	0.05 	 	4 	12 	30
:: 
 Current version of trades for plains armorers
Level 	Item wanted	Default quantity	Price multiplier	Item given 	Quantity	Trades until disabled	XP to villager
Novice 	 	15 	0.05 	 	1 	12 	2
Novice 	 	5 	0.05 	 	1 	12 	2
Apprentice	 	4 	0.05 	 	1 	12 	5
Apprentice	 	5 	0.05 	 	1 	12 	5
Apprentice	 	7 	0.05 	 	1 	12 	5
Apprentice	 	9 	0.05 	 	1 	12 	5
Journeyman	 	1 	0.05 	 	1 	12 	20
Journeyman	 	5 	0.05 	 	1 	12 	10
Journeyman	 	36 	0.2 	 	1 	12 	10
Expert 	 	8 	0.05 	(Protection I)	1 	3 	15
Expert 	 	9 	0.05 	(Protection I)	1 	3 	15
Expert 	 	11 	0.05 	(Protection I)	1 	3 	15
Expert 	 	13 	0.05 	(Protection I)	1 	3 	15
Master 	 	163 	0.05 	(Protection I)	1 	3 	30
Master 	 	162 	0.05 	(Protection I)	1 	3 	30
Master 	 	1 	0.05 	 	4 	12 	30
:: 
 Current version of trades for savanna armorers
Level 	Item wanted	Default quantity	Price multiplier	Item given 	Quantity	Trades until disabled	XP to villager
Novice 	 	15 	0.05 	 	1 	12 	2
Novice 	 	5 	0.05 	 	1 	12 	2
Apprentice	 	4 	0.05 	 	1 	12 	5
Apprentice	 	5 	0.05 	 	1 	12 	5
Apprentice	 	7 	0.05 	 	1 	12 	5
Apprentice	 	9 	0.05 	 	1 	12 	5
Journeyman	 	1 	0.05 	 	1 	12 	20
Journeyman	 	5 	0.05 	 	1 	12 	10
Journeyman	 	36 	0.2 	 	1 	12 	10
Expert 	 	2 	0.05 	(Curse of Binding)	1 	3 	15
Expert 	 	3 	0.05 	(Curse of Binding)	1 	3 	15
Expert 	 	5 	0.05 	(Curse of Binding)	1 	3 	15
Expert 	 	7 	0.05 	(Curse of Binding)	1 	3 	15
Master 	 	62 	0.05 	(Curse of Binding)	1 	3 	30
Master 	 	83 	0.05 	(Curse of Binding)	1 	3 	30
Master 	 	1 	0.05 	 	4 	12 	30
:: 
 Current version of trades for snow armorers
Level 	Item wanted	Default quantity	Price multiplier	Item given 	Quantity	Trades until disabled	XP to villager
Novice 	 	15 	0.05 	 	1 	12 	2
Novice 	 	5 	0.05 	 	1 	12 	2
Apprentice	 	4 	0.05 	 	1 	12 	5
Apprentice	 	5 	0.05 	 	1 	12 	5
Apprentice	 	7 	0.05 	 	1 	12 	5
Apprentice	 	9 	0.05 	 	1 	12 	5
Journeyman	 	1 	0.05 	 	1 	12 	20
Journeyman	 	5 	0.05 	 	1 	12 	10
Journeyman	 	36 	0.2 	 	1 	12 	10
Expert 	 	8 	0.05 	(Frost Walker I)	1 	3 	15
Expert 	 	9 	0.05 	(Aqua Affinity) 	1 	3 	15
Master 	 	122 	0.05 	(Frost Walker I)	1 	3 	30
Master 	 	123 	0.05 	(Aqua Affinity) 	1 	3 	30
Master 	 	1 	0.05 	 	4 	12 	30
:: 
 Current version of trades for swamp armorers
Level 	Item wanted	Default quantity	Price multiplier	Item given 	Quantity	Trades until disabled	XP to villager
Novice 	 	15 	0.05 	 	1 	12 	2
Novice 	 	5 	0.05 	 	1 	12 	2
Apprentice	 	4 	0.05 	 	1 	12 	5
Apprentice	 	5 	0.05 	 	1 	12 	5
Apprentice	 	7 	0.05 	 	1 	12 	5
Apprentice	 	9 	0.05 	 	1 	12 	5
Journeyman	 	1 	0.05 	 	1 	12 	20
Journeyman	 	5 	0.05 	 	1 	12 	10
Journeyman	 	36 	0.2 	 	1 	12 	10
Expert 	 	8 	0.05 	(Mending) 	1 	3 	15
Expert 	 	9 	0.05 	(Mending) 	1 	3 	15
Expert 	 	11 	0.05 	(Mending) 	1 	3 	15
Expert 	 	13 	0.05 	(Mending) 	1 	3 	15
Master 	 	9 	0.05 	(Respiration I) 	1 	3 	30
Master 	 	8 	0.05 	(Depth Strider I)	1 	3 	30
Master 	 	1 	0.05 	 	4 	12 	30
:: 
 Current version of trades for taiga armorers
Level 	Item wanted	Default quantity	Price multiplier	Item given 	Quantity	Trades until disabled	XP to villager
Novice 	 	15 	0.05 	 	1 	12 	2
Novice 	 	5 	0.05 	 	1 	12 	2
Apprentice	 	4 	0.05 	 	1 	12 	5
Apprentice	 	5 	0.05 	 	1 	12 	5
Apprentice	 	7 	0.05 	 	1 	12 	5
Apprentice	 	9 	0.05 	 	1 	12 	5
Journeyman	 	1 	0.05 	 	1 	12 	20
Journeyman	 	5 	0.05 	 	1 	12 	10
Journeyman	 	36 	0.2 	 	1 	12 	10
Expert 	 	41 	0.05 	 	1 	3 	15
Expert 	 	41 	0.05 	 	1 	3 	15
Expert 	 	41 	0.05 	 	1 	3 	15
Expert 	 	21 	0.05 	 	1 	3 	15
Master 	 	184 	0.05 	(Blast Protection I)	1 	3 	30
Master 	 	183 	0.05 	(Blast Protection I)	1 	3 	30
Master 	 	1 	0.05 	 	42 	12 	30
==== World generation ====
; Ancient City
* Increases the chance of generating enchanted books with Mending.
; Desert Temple
* Increases the chance of generating enchanted books with Unbreaking (level I to III).
; Jungle Temple
* Increases the chance of generating enchanted books with Unbreaking (level I to III).
; Mineshaft
* Increases the chance of generating enchanted books with Efficiency (level I to V).
; Pillager Outpost
* Increases the chance of generating enchanted books with Quick Charge (level I to III).
==== Technical ====
; API
* Changed the names of the CameraSetOptions options to not include the word 'Script'.
* Added the chat(message: string) method.
* Changed get to return ItemType | undefined.
* Changed source on ItemDefinitionTriggeredAfterEvent to be optional.
* Added the following methods to Player:
** above(steps?: number): Block | undefined
** below(steps?: number): Block | undefined
** north(steps?: number): Block | undefined
** east(steps?: number): Block | undefined
** south(steps?: number): Block | undefined
** west(steps?: number): Block | undefined
** offset(offset: Vector3): Block | undefined
** center(): Vector3
** bottomCenter(): Vector3
** Made getItemStack function return ItemStack or undefined.
** playMusic(trackId: string, musicOptions?: MusicOptions): void
** queueMusic(trackId: string, musicOptions?: MusicOptions): void
** stopMusic(): void
* BlockStates
** Made get function return BlockStateType or undefined.
* Updated </code>ExplosionAfterEvent</code> and </code>ExplosionBeforeEvent</code>.
** getUpdatedBlocks() will now return Block[].
** setUpdatesBlocks(blocks: Block[]) now takes in a Block[].
* Dynamic Properties
** Property registration is no longer required and propertyRegistry has been removed from the worldInitialize event.
** Removed limits on the count and size of properties that can set on an entity or the world.
** Default values have been removed. getProperty will now always return undefined for unset properties.
** String dynamic property values are now restricted to a length of 32767 bytes.
** Removed function removeDynamicProperty.
** Added function getDynamicPropertyIds - Returns an array of all dynamic property ids on an entity/world used by the behavior pack.
** Added function getDynamicPropertyTotalByteCount - Returns the total number of bytes used by all dynamic properties on an entity/world by the behavior pack.
** Added function clearDynamicProperties - Removes all dynamic properties added by this behavior pack from an entity/world.
** Dynamic property numbers are now stored with double precision (64 bits)
* Adding PlayerInteractWithBlock and PlayerInteractWithEntity before & after events.
* Adding PlayerDimensionChangeBeforeEvent and PlayerDimensionChangeAfterEvent.
* Released World.getMoonPhase, MoonPhase, and MoonPhaseCount v1.6.0.
* Camera APIs moved from beta to 1.6.0.
* Released Entity.is* API’s from beta to 1.6.0:
** isSleeping.
** isSneaking.
** isSprinting.
** isSwimming.
** isClimbing.
** isOnGround.
** isInWater.
** isFalling.
* Released player level & XP APIs from beta to 1.6.0:
** addLevels.
** addExperience.
** level.
** getTotalXP.
** xpEarnedAtCurrentLevel.
** totalXpNeededForNextLevel.
** resetLevel.
* Released Player.is* API’s from beta to 1.6.0:
** isEmoting.
** isGliding.
** isJumping.
** isFlying.
* Updated all methods besides show on ActionFormData, MessageFormData, and ModalFormData to be callable in read-only mode.
* BlockInventoryComponent
** container member variable now correctly reflects it can be a Container or undefined.
* Fixed a versioning bug preventing @minecraft/server-ui module from working with @minecraft/server above version 1.2.0.
* WeatherType moved to 1.6.0:
** Moved function setWeather to 1.6.0.
** Moved event/property entityRemove from beta to 1.6.0.
** Moved event/property entityRemove from beta to 1.6.0.
* Moved class EntityRemovedAfterEvent from beta to 1.6.0.
* Moved class EntityRemoveAfterEventSignal from beta to 1.6.0.
* Moved class EntityRemovedBeforeEvent from beta to 1.6.0.
* Moved class EntityRemoveBeforeEventSignal from beta to 1.6.0.
** Moved event/property entityLoad from beta to 1.6.0.
* Moved class EntityLoadAfterEvent from beta to 1.6.0.
* Moved class EntityLoadAfterEventSignal from beta to 1.6.0.
** Moved event/property entitySpawn from beta to 1.6.0.
* Moved enum EntityInitializationCause from beta to 1.6.0.
* Moved class EntitySpawnAfterEvent from beta to 1.6.0.
* Moved class EntitySpawnAfterEventSignal from beta to 1.6.0.
** Moved event/property playerBreakBlock from beta to 1.6.0.
** Moved event/property playerBreakBlock from beta to 1.6.0.
* Moved class PlayerBreakBlockAfterEvent from beta to 1.6.0.
* Moved class PlayerBreakBlockAfterEventSignal from beta to 1.6.0.
* Moved class PlayerBreakBlockBeforeEvent from beta to 1.6.0.
* Moved class PlayerBreakBlockBeforeEventSignal from beta to 1.6.0.
** Moved event/property playerPlaceBlock from beta to 1.6.0.
* Moved class PlayerPlaceBlockAfterEvent from beta to 1.6.0.
* Moved class PlayerPlaceBlockAfterEventSignal from beta to 1.6.0.
* Moved class BlockEventSignalOptions from beta to 1.6.0.
** Move isAir(): boolean from beta to 1.6.0.
** Move isLiquid(): boolean from beta to 1.6.0.
** Moved amount from beta to 1.6.0.
** Moved keepOnDeath: boolean from beta to 1.6.0.
** Moved lockMode: ItemLockMode from beta to 1.6.0.
** Moved nameTag?: string from beta to 1.6.0.
** Moved clone(): ItemStack from beta to 1.6.0.
** Moved getTags(): string[] from beta to 1.6.0.
** Moved hasTag(tag: string): boolean from beta to 1.6.0.
** Moved setCanDestroy(blockIdentifiers?: string[]): void from beta to 1.6.0.
** Moved getCanDestroy(): string[] from beta to 1.6.0.
** Moved setCanPlaceOn(blockIdentifiers?: string[]): void from beta to 1.6.0.
** Moved getCanPlaceOn(): string[] from beta to 1.6.0.
** Moved function getProperty to 1.6.0.
** Moved function resetProperty to 1.6.0.
** Moved function setProperty to 1.6.0.
* Added function getWeather.
; JSON
* Added a content error when attempting to load a damage sensor with an invalid "cause" value.
* Allow single value parsing for minecraft:icon item component.
* The camel mob dash component can now be applied to rideable mobs other than horse, donkey, and mule using minecraft:dash.
* Trade items now have a filters property to determine if a trade should be considered.
* Trade items no longer support the biome property to check villager biome types, the is_mark_variant filter can be used in the filters property instead to check the villager biome type.
* Deprecated minecraft:weapon component starting in version 1.20.40.
* Deprecated minecraft:on_use component starting in version 1.20.40.
* Deprecated minecraft:on_use_on component starting in version 1.20.40.
* The behavior.random_look_around_and_sit now has the field continue_sitting_on_reload.
* behavior.is_scenting renamed to generic behavior.timer_flag_1.
* behavior.is_rising renamed to generic behavior.timer_flag_2.
* behavior.is_feeling_happy renamed to generic behavior.timer_flag_3.
* behavior.timer_flag 1: Fires an event when this behavior starts, then waits for a duration before stopping. When stopping due to that timeout or due to being interrupted by another behavior, fires another event. query.timer_flag_1 will return 1.0 on both the client and server when this behavior is running, and 0.0 otherwise.
* behavior.timer_flag 2: Fires an event when this behavior starts, then waits for a duration before stopping. When stopping due to that timeout or due to being interrupted by another behavior, fires another event. query.timer_flag_2 will return 1.0 on both the client and server when this behavior is running, and 0.0 otherwise.
* behavior.timer_flag 3: Fires an event when this behavior starts, then waits for a duration before stopping. When stopping due to that timeout or due to being interrupted by another behavior, fires another event. query.timer_flag_3 will return 1.0 on both the client and server when this behavior is running, and 0.0 otherwise.
; Molang
* Updated to version 1.20.40.
* Added a new query.is_in_lava query function to Molang, to know if a mob is currently in lava.
== Fixes ==
; Others
* Fixed an issue where text to speech did not say how to open chat or emotes.
* Text-to-speech message for popup title/description is now played properly.
* Clicking off the game window will not unselect a friend.
* Fixed a bug where the tooltip for the v-sync setting was showing without being hovered.
* Fixed a bug where "PBR" was not included in HUD while in level using "Deferred Technical Preview".
* The seven new explorer maps from cartographers can now also point to structures in already explored chunks.
* Fixed a crash that could occur when running in the archold room in the spellrune marketplace map.
* Fixed an issue where particles were not consistently lit while in the "Deferred Technical Preview".
* Camels can no longer dash while in lava or water.
* Fixed an extremely rare bug (~0.000003% chance) that could cause item frames to not drop their item when hit or destroyed.
* Fixed a bug where closing the game while having the portfolio open resulted in a crash.
* Autocompleting text now moves the caret to end of the line.</onlyinclude>
== Notes ==
== References ==
de:Bedrock Edition 1.20.40.20
pt:Edição Bedrock 1.20.40.20
zh:基岩版1.20.40