Beta Server Office Hours/Minutes/2013-08-01

[2013/08/01 15:00] Jenna Felton: hi Maestro
[2013/08/01 15:00] Maestro Linden: Hi guys!
[2013/08/01 15:00] Rex Cronon: u have no idea how frustrating was for me last week when i couldn't stay logge on this grid for more than a few second
[2013/08/01 15:00] MartinRJ Fayray: Hello Lindens : )
[2013/08/01 15:00] Rex Cronon: hi maestro
[2013/08/01 15:00] Blake Burger: * Hey, how are ya? *
[2013/08/01 15:01] Jenna Felton: yes it is quite frustrating Rex
[2013/08/01 15:01] Inara Breen: Hi, Maestro, Whirls
[2013/08/01 15:01] Maestro Linden: Pretty good
[2013/08/01 15:01] Maestro Linden: Alexa and I were just testing some 'animation synchronization' bug
[2013/08/01 15:01] Rex Cronon: btw maestro u have no problem if public chat is sent live to here: http://rcds.nfshost.com/ques_view_chatLog.php?queOwner=llsl%3ARex+Cronon&queName=chatLog&pg=1
[2013/08/01 15:02] Lucia Nightfire: lol
[2013/08/01 15:02] Whirly Fizzle: OOOh did you get it to repro Maestro ?
[2013/08/01 15:02] Maestro Linden: I don't have any particular problem, Rex; I post the transcript to the wiki afterwards, anyway
[2013/08/01 15:02] Maestro Linden: Kind of, but we see the same behavior all the way back to 2012 server builds
[2013/08/01 15:02] Rex Cronon: for the benefit of all those that can't come or can't say or r late to this meeting
[2013/08/01 15:02] Rex Cronon: cool:_
[2013/08/01 15:02] Rex Cronon: :)
[2013/08/01 15:03] Maestro Linden: if you have a bunch of avatars dancing 'in phase' via LSL script,
[2013/08/01 15:03] Maestro Linden: and one of them moves his camera such that all the avatars are off-camera for a while,
[2013/08/01 15:03] Maestro Linden: when he returns his camera to focus on the group, he sees his own animations as being out of sync with the others
[2013/08/01 15:03] Lucia Nightfire: not surprising
[2013/08/01 15:04] Maestro Linden: but we see the same behavior in november 2012 version on aditi, and also when using the 1.23 viewer
[2013/08/01 15:04] Jenna Felton: /me watched that all the time in clubs
[2013/08/01 15:04] Maestro Linden: I think that bug is either related to or identical to VWR-10578
[2013/08/01 15:04] Rex Cronon: u loose your step:)
[2013/08/01 15:04] And all I got was this lousy DN (tankmaster.finesmith): suposidly its worse with the recent interest list changes
[2013/08/01 15:04] Maestro Linden: Yes, there were some reports recently that it suddenly got bad in early June
[2013/08/01 15:05] Maestro Linden: which may correspond to the interest list release: https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_Server/13#13.06.07.277164
[2013/08/01 15:05] Maestro Linden: however, we don't seem to have nailed the repro steps for it, just yet
[2013/08/01 15:06] Jenna Felton: a script interface to synchronize animation would be a good idea
[2013/08/01 15:06] Maestro Linden: yeah, right now 'synchronized' animation is somewhat accidental
[2013/08/01 15:06] Whirly Fizzle: Does v3 have a resync animations in the viewer?
[2013/08/01 15:07] Jenna Felton: could be usefull for wehicles with many passengers or space ships
[2013/08/01 15:07] Maestro Linden: If it does have that, I'm not familiar with the feature, whirly
[2013/08/01 15:07] Blake Burger: maybe its due to the viewer valuing the main avatar it is logged in as so it keeps up with that avatar but does not keep up with the other avatars off screen since they are off screen it doesnt think it should continue to update it until they pop back up on screen when it re-renders the avatars and animations they are doing again... idk
[2013/08/01 15:07] Lucia Nightfire: or thriller tango lines
[2013/08/01 15:08] Maestro Linden: yes; the bug reports were specifically about dance companies who do Bollywood numbers and the like
[2013/08/01 15:08] Whirly Fizzle: We could all test after the meeting :D
[2013/08/01 15:08] Maestro Linden: that's a good idea, actually!
[2013/08/01 15:08] Whirly Fizzle: \o/
[2013/08/01 15:08] Blake Burger: \o/!
[2013/08/01 15:08] Lucia Nightfire: when I see thriller tango lines, all I think of is in-line head shots with a 50 cal
[2013/08/01 15:08] Lucia Nightfire: sorry, just me
[2013/08/01 15:09] Lucia Nightfire: can't have dancin zombies, sorry
[2013/08/01 15:09] Jenna Felton: hehe
[2013/08/01 15:09] Blake Burger: hmm.. SL grid record for the most avatars in one sim doing the thriller... hmm.... HAHA
[2013/08/01 15:09] Maestro Linden: :)
[2013/08/01 15:09] Thriller Dancer: Say 'on' or 'off'to turn me on or off, or 'help' for more commands
[2013/08/01 15:09] Maestro Linden: at least it's not the Macarena..
[2013/08/01 15:09] Whirly Fizzle: on
[2013/08/01 15:09] Blake Burger: * Hehehe *
[2013/08/01 15:09] Whirly Fizzle: :P
[2013/08/01 15:09] anti-thriller: off
[2013/08/01 15:10] Whirly Fizzle: LOL
[2013/08/01 15:10] Lucia Nightfire: I made that long time ago
[2013/08/01 15:10] Lucia Nightfire: part of my survival kit
[2013/08/01 15:10] Lucia Nightfire: for zombie apoc
[2013/08/01 15:10] Whirly Fizzle: Awesome
[2013/08/01 15:10] Maestro Linden: Alright, let's get to the agenda, which I updated 1 minute before the meeting: https://wiki.secondlife.com/wiki/Server_Beta_User_Group#Agenda
[2013/08/01 15:11] Lucia Nightfire: there was an agenda, imagine that, lol
[2013/08/01 15:11] Maestro Linden: This week's updates were pretty quiet;
[2013/08/01 15:11] Rex Cronon: this is weird and new: [15:10] Thriller Dancer: Script trying to stop animations but PERMISSION_TRIGGER_ANIMATION permission not set
[2013/08/01 15:11] Maestro Linden: the main channel got a fairly low profile server maintenance update
[2013/08/01 15:11] Rex Cronon: it didn't use to give errors
[2013/08/01 15:11] Maestro Linden: https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_Server/13#13.07.19.278836
[2013/08/01 15:12] Maestro Linden: maybe it had animation permission in the past?
[2013/08/01 15:12] Whirly Fizzle: isn't that bug still active here? Its on older version
[2013/08/01 15:12] Lucia Nightfire: rex, its crappy coding, is all, like many 06 and earlier toys taht got modded by new owners
[2013/08/01 15:13] Rex Cronon: something changed server side that makes it give errors
[2013/08/01 15:13] Maestro Linden: the main channel update was purely bug fixes, except for a new feature to share the RenderMaterials cap limit data with the viewer
[2013/08/01 15:13] Maestro Linden: which determines how quickly the viewer can set or query normal and specular maps no objects
[2013/08/01 15:14] Maestro Linden: the current release viewer doesn't actually use that information, but Oz has done some work to add that support
[2013/08/01 15:14] arton Rotaru: it will be slower than today?
[2013/08/01 15:14] Maestro Linden: Meanwhile, LeTigre and Magnum are still on SSA; there haven't been any changes there, aside from including main channel changes
[2013/08/01 15:15] Maestro Linden: faster, arton
[2013/08/01 15:15] Maestro Linden: instead of 1 query/second, which the current release viewer assumes, it's 4/second
[2013/08/01 15:15] arton Rotaru: whats the limit today?
[2013/08/01 15:15] arton Rotaru: ah ok nice
[2013/08/01 15:15] arton Rotaru: and the current viewer is using this 1/sec actually?
[2013/08/01 15:15] Maestro Linden: yes
[2013/08/01 15:15] arton Rotaru: ok
[2013/08/01 15:16] Maestro Linden: the difference will probably be most noticeable if you're doing something like rotating the normal map on an object with the spinner control (holding down the button)
[2013/08/01 15:16] arton Rotaru: I see
[2013/08/01 15:16] Maestro Linden: it should update more quickly to observers in that case
[2013/08/01 15:16] Whirly Fizzle: OOh so this will stop it resetting itself back?
[2013/08/01 15:17] Maestro Linden: well, it shouldn't really 'snap back' regardless..
[2013/08/01 15:17] Maestro Linden: the viewer editing the texture should see 'smooth' updates, even though the viewer only sends the most recent version once per second
[2013/08/01 15:17] Whirly Fizzle: It still does but its better then it used to be
[2013/08/01 15:17] Maestro Linden: Hm, I guess we'll see if that behavior gets mitigated..
[2013/08/01 15:18] Maestro Linden: For BlueSteel, we'd originally planned a new server maintenance project
[2013/08/01 15:18] Maestro Linden: But we ran into some bugs in the last moments of testing
[2013/08/01 15:19] Maestro Linden: so we cancelled the project, and left BlueSteel alone (it now has the same version as the main channel)
[2013/08/01 15:19] Maestro Linden: it will probably be back next week
[2013/08/01 15:20] Maestro Linden: Speaking of next week, I'm taking off for vacation for the next two weeks
[2013/08/01 15:20] Blake Burger: Cool! =)
[2013/08/01 15:20] Lucia Nightfire: just curious, but is there soem kind of crash mode on 13.07.30.279263 on aditi, been seeing my region restart several times in the last 24 horus w/o and version or channel change
[2013/08/01 15:20] Maestro Linden: Simon and Caleb will MC this group while I'm out
[2013/08/01 15:20] And all I got was this lousy DN (tankmaster.finesmith): me to, maestro! :D
[2013/08/01 15:21] Rex Cronon: is good to relax:)
[2013/08/01 15:21] Lucia Nightfire: *hours w/o any
[2013/08/01 15:21] Maestro Linden: /me high fives tankmaster
[2013/08/01 15:21] Maestro Linden: which region, Lucia?
[2013/08/01 15:21] Blake Burger: Are u going anywhere good? :p
[2013/08/01 15:21] Lucia Nightfire: Querqua
[2013/08/01 15:22] Maestro Linden: various good places :)
[2013/08/01 15:22] Lucia Nightfire: 13.08.01.279395 <--actually I see a version change, among 10 starts
[2013/08/01 15:23] Maestro Linden: hm, Querqua is on the DRTSIM-223 channel, which is the one we've been testing
[2013/08/01 15:23] Maestro Linden: it's possible that Caleb was restarting it
[2013/08/01 15:23] Lucia Nightfire: was curious due to the number
[2013/08/01 15:24] Maestro Linden: It looks like it's been shut down for now (it's pretty common for us to shut down regions on aditi, since we often need to make space for certain test regions)
[2013/08/01 15:25] Lucia Nightfire: I only wanted to test teh listen fix heh, which I have a question about too
[2013/08/01 15:25] Maestro Linden: Hm, somebody shut down all the regions on that host
[2013/08/01 15:25] And all I got was this lousy DN (tankmaster.finesmith): but left the host running?
[2013/08/01 15:25] Maestro Linden: and that somebody was Caleb
[2013/08/01 15:25] Maestro Linden: testing region restart behavior :)
[2013/08/01 15:26] Maestro Linden: we can bring it back up for you in a bit..
[2013/08/01 15:26] Lucia Nightfire: when I last tested the fix, I made a test object that allowed me to hear from a child prim, which was the purpose of teh fix, but,
[2013/08/01 15:27] Lucia Nightfire: the test object had a child prim 50 meters from the root on the forward x axis and when attached, allowed me to hear someone 50 meters in front of me, is that supposed to be correct?
[2013/08/01 15:27] Maestro Linden: Hm, yes I think I saw that behavior too;
[2013/08/01 15:27] Lucia Nightfire: I wore it as an HUD too
[2013/08/01 15:27] Maestro Linden: I believe that *all* attachments should listen from the position of the attached avatar
[2013/08/01 15:27] Maestro Linden: does that sound right to you guys?
[2013/08/01 15:28] arton Rotaru: yep
[2013/08/01 15:28] Lucia Nightfire: the attached functionality was my only concern however nice it would be for legit apps to use it, heh
[2013/08/01 15:28] Lucia Nightfire: but anything can be abused, wink
[2013/08/01 15:28] Rex Cronon: whispers: what if u have a telescopic antena with a bug on its tip:)
[2013/08/01 15:29] Maestro Linden: yeah, I could see that being used to upset other people
[2013/08/01 15:29] Rex Cronon: t
[2013/08/01 15:29] Lucia Nightfire: in rezzed linksets I can see plenty of legit use cases, but not so many when attached, heh
[2013/08/01 15:29] Maestro Linden: also, if the child prim is >20m from the attached root prim, I guess the attachment would be unable to hear the owner's chat..
[2013/08/01 15:29] Lucia Nightfire: aside from "convenience"
[2013/08/01 15:29] Maestro Linden: yeah, I think that's only correct in the unattached case
[2013/08/01 15:30] Lucia Nightfire: iirc it can't hear me
[2013/08/01 15:30] Maestro Linden: Querqua seems to be back up
[2013/08/01 15:30] Maestro Linden: (on aditi)
[2013/08/01 15:31] Lucia Nightfire: yeah, I sasw it come up earlier
[2013/08/01 15:31] Lucia Nightfire: [15:26:20] Region Start and Environment Info: Querqua was restarted.
 Start Date & Time: 2013-08-01 @ 15:26:22
 Last Sim State Save Date & Time: 2013-08-01 @ 15:10:59, Time Difference: 15 minutes, 23 seconds
 Environment Change: None
[2013/08/01 15:32] Maestro Linden: were there any other topics, or should we try this 'dance ball' thing?
[2013/08/01 15:32] And all I got was this lousy DN (tankmaster.finesmith): probably
[2013/08/01 15:32] dance ball test: Hello, Avatar!
[2013/08/01 15:32] dance ball test: Hello, Avatar!
[2013/08/01 15:33] Maestro Linden: /me is adding some more animation scripts, since we need 1 script per avatar..
[2013/08/01 15:33] Theresa Tennyson: Have there been many reports of "cannot upload asset" messages on SSA regions? I've seen a couple random ones and a friend of mine keeps getting her shape corrupted because of them.
[2013/08/01 15:33] Maestro Linden: I haven't seen anything like that in the BUG project, under server reports
[2013/08/01 15:33] Jenna Felton: we are 16 when no linden is hiding
[2013/08/01 15:33] Rex Cronon: i had similar problems last week theresa
[2013/08/01 15:34] Whirly Fizzle: That will be people on viewers with temp uploads maybe
[2013/08/01 15:34] Whirly Fizzle: Or people on non SSA viewers get those messages always on SSA
[2013/08/01 15:34] dance ball test: Yuzuru Jewell will be animated using script 'anim4'.
[2013/08/01 15:34] Theresa Tennyson: I saw the message a couple of times with my alt when she was doing nothing that would be uploaded.
[2013/08/01 15:34] Maestro Linden: Yes, there was a report about 'temporary uploads' not working on SSA, which is expected (apparently that feature used baked textures on prims?)
[2013/08/01 15:35] dance ball test: Hello, Avatar!
[2013/08/01 15:35] Jenna Felton: and i thought that problem was fixed out Theresa :)
[2013/08/01 15:35] Whirly Fizzle: Sorta ya
[2013/08/01 15:35] dance ball test: Hello, Avatar!
[2013/08/01 15:35] dance ball test: Hello, Avatar!
[2013/08/01 15:35] dance ball test: Hello, Avatar!
[2013/08/01 15:36] dance ball test: Hello, Avatar!
[2013/08/01 15:36] dance ball test: Found 13 animation scripts.
[2013/08/01 15:37] Maestro Linden: okay, this blue box can animate up to 13 avatars at once
[2013/08/01 15:37] dance ball test: Whirly Fizzle will be animated using script 'anim0'.
[2013/08/01 15:37] dance ball test: anim0 got animation permission on Whirly Fizzle
[2013/08/01 15:37] Maestro Linden: if you touch the box, it will request animation permissions
[2013/08/01 15:37] dance ball test: Theresa Tennyson will be animated using script 'anim1'.
[2013/08/01 15:37] dance ball test: anim1 got animation permission on Theresa Tennyson
[2013/08/01 15:37] dance ball test: arton Rotaru will be animated using script 'anim2'.
[2013/08/01 15:37] dance ball test: anim2 got animation permission on arton Rotaru
[2013/08/01 15:37] Whirly Fizzle: Should we move away from griffer magnet a bit? lol
[2013/08/01 15:37] Maestro Linden: then once a bunch of us have done that, I can type commands into chat to start the same animation on all avatars
[2013/08/01 15:37] Rex Cronon: is this dance ball test loaded with twerking animations:)
[2013/08/01 15:37] dance ball test: Maestro Linden will be animated using script 'anim3'.
[2013/08/01 15:37] dance ball test: anim3 got animation permission on Maestro Linden
[2013/08/01 15:38] Maestro Linden: lol
[2013/08/01 15:38] dance ball test: Jenna Felton will be animated using script 'anim4'.
[2013/08/01 15:38] dance ball test: anim4 got animation permission on Jenna Felton
[2013/08/01 15:38] Maestro Linden: I'm curious if we can see any animation 'desync' without moving avatars off-camera
[2013/08/01 15:38] Theresa Tennyson: I have a REAL dance system too if it's useful.
[2013/08/01 15:39] Rex Cronon: do we really need a magnet here?
[2013/08/01 15:39] Whirly Fizzle: No can we kill it? Keeps making my cam bump
[2013/08/01 15:39] Jenna Felton: not really but the creator is absent :)
[2013/08/01 15:39] Blake Burger: so what are we testing
[2013/08/01 15:39] Maestro Linden: okay
[2013/08/01 15:39] Blake Burger: i was distracted RL for a moment
[2013/08/01 15:39] dance ball test: Inara Breen will be animated using script 'anim5'.
[2013/08/01 15:39] dance ball test: anim5 got animation permission on Inara Breen
[2013/08/01 15:39] Maestro Linden: so once a few of us are signed up
[2013/08/01 15:40] Maestro Linden: i'll type some chat command which will play a dance animation
[2013/08/01 15:40] Rex Cronon: we r testing dandcing?
[2013/08/01 15:40] Whirly Fizzle: Touch maestros blue box Blake
[2013/08/01 15:40] Jenna Felton: /me wanted to suggest to stop pushing on this place
[2013/08/01 15:40] Maestro Linden: and the people who touched the box will start the animate
[2013/08/01 15:40] dance ball test: Yuzuru Jewell will be animated using script 'anim6'.
[2013/08/01 15:40] Rex Cronon: wh
[2013/08/01 15:40] Maestro Linden: Hm, might be a good idea since nobody uses the trampoline recently..
[2013/08/01 15:40] Rex Cronon: which box?
[2013/08/01 15:40] Maestro Linden: the 2m dark blue one
[2013/08/01 15:40] dance ball test: Blake Burger will be animated using script 'anim7'.
[2013/08/01 15:41] dance ball test: TankMaster Finesmith will be animated using script 'anim8'.
[2013/08/01 15:41] dance ball test: anim7 got animation permission on Blake Burger
[2013/08/01 15:41] dance ball test: anim8 got animation permission on TankMaster Finesmith
[2013/08/01 15:41] dance ball test: arton Rotaru is no longer animated using script 'anim2'.
[2013/08/01 15:41] dance ball test: anim2: stopping animations on arton Rotaru (b4ef0e6b-2584-4410-baa8-c63cd45a0071), if possible.
[2013/08/01 15:41] dance ball test: arton Rotaru will be animated using script 'anim2'.
[2013/08/01 15:41] dance ball test: anim2 got animation permission on arton Rotaru
[2013/08/01 15:41] Maestro Linden: okay let's try!
[2013/08/01 15:41] Maestro Linden: start red chilli sheen
[2013/08/01 15:41] dance ball test: Attempting to play 'red chilli sheen' on 9 agents
[2013/08/01 15:41] dance ball test: anim6: error: Yuzuru Jewell (1b49e12d-d273-455e-b86f-833dff0694e0) failed to grant animation permissions.
[2013/08/01 15:41] dance ball test: Yuzuru Jewell is no longer animated using script 'anim6'.
[2013/08/01 15:41] dance ball test: anim6: stopping animations on Yuzuru Jewell (1b49e12d-d273-455e-b86f-833dff0694e0), if possible.
[2013/08/01 15:41] Whirly Fizzle: Out of sync for me already
[2013/08/01 15:41] Jenna Felton: not for me
[2013/08/01 15:41] Maestro Linden: hm
[2013/08/01 15:42] Lucia Nightfire: all I had to do was pan back then forward adn you're all dancin like whitey
[2013/08/01 15:42] Inara Breen: In sync here
[2013/08/01 15:42] Theresa Tennyson: My AO nuked it for a second until I turned it off.
[2013/08/01 15:42] Whirly Fizzle: Im not in sync with TankMaster
[2013/08/01 15:42] Jenna Felton: /me moved camera out of sight
[2013/08/01 15:42] Maestro Linden: ah
[2013/08/01 15:42] Jenna Felton: and back. stil all in sync
[2013/08/01 15:42] Maestro Linden: right, that's the one failure mode that Alexa and I found
[2013/08/01 15:42] Whirly Fizzle: My AO is off
[2013/08/01 15:42] dance ball test: Yuzuru Jewell will be animated using script 'anim6'.
[2013/08/01 15:42] Rex Cronon: u guys r out of synch
[2013/08/01 15:42] Maestro Linden: stop red chilli sheen
[2013/08/01 15:42] dance ball test: Attempting to stop 'red chilli sheen' on 9 agents
[2013/08/01 15:42] dance ball test: anim6: error: Yuzuru Jewell (1b49e12d-d273-455e-b86f-833dff0694e0) failed to grant animation permissions.
[2013/08/01 15:42] Maestro Linden: start red chilli sheen
[2013/08/01 15:42] dance ball test: Attempting to play 'red chilli sheen' on 9 agents
[2013/08/01 15:42] dance ball test: anim6: error: Yuzuru Jewell (1b49e12d-d273-455e-b86f-833dff0694e0) failed to grant animation permissions.
[2013/08/01 15:42] Maestro Linden: hm
[2013/08/01 15:42] Whirly Fizzle: Tanks out of sync again lol
[2013/08/01 15:42] Yuzuru (yuzuru.jewell): I can't..
[2013/08/01 15:43] Inara Breen: Yup out of sync after camming away
[2013/08/01 15:43] Maestro Linden: yuzuru, try touching it twice once more
[2013/08/01 15:43] Lucia Nightfire: panned 30 deg right then back and Maestro's teh onyl one out of synch
[2013/08/01 15:43] Whirly Fizzle: & Theresa
[2013/08/01 15:43] Blake Burger: yep out of sync when i cam away
[2013/08/01 15:43] Rex Cronon: all of u r out of synch
[2013/08/01 15:43] dance ball test: Yuzuru Jewell is no longer animated using script 'anim6'.
[2013/08/01 15:43] dance ball test: anim6: stopping animations on Yuzuru Jewell (1b49e12d-d273-455e-b86f-833dff0694e0), if possible.
[2013/08/01 15:43] dance ball test: Yuzuru Jewell will be animated using script 'anim6'.
[2013/08/01 15:43] Maestro Linden: how about when you don't pan the camera?
[2013/08/01 15:43] Whirly Fizzle: Im cammed out so I see everyone & havnt moved my cam since we started
[2013/08/01 15:43] Maestro Linden: stop red chilli sheen
[2013/08/01 15:43] dance ball test: Attempting to stop 'red chilli sheen' on 9 agents
[2013/08/01 15:43] dance ball test: anim6: error: Yuzuru Jewell (1b49e12d-d273-455e-b86f-833dff0694e0) failed to grant animation permissions.
[2013/08/01 15:43] Maestro Linden: start
[2013/08/01 15:43] Yuzuru (yuzuru.jewell): failed to grant animation permissions..
[2013/08/01 15:43] Maestro Linden: start red chilli sheen
[2013/08/01 15:43] dance ball test: Attempting to play 'red chilli sheen' on 9 agents
[2013/08/01 15:43] dance ball test: anim6: error: Yuzuru Jewell (1b49e12d-d273-455e-b86f-833dff0694e0) failed to grant animation permissions.
[2013/08/01 15:43] dance ball test: anim8: error: denied permissions request.
[2013/08/01 15:43] Inara Breen: Was in sync in my view panning and keeping everyone in sight, but lost it as soon as I rotated camera away and back
[2013/08/01 15:44] Maestro Linden: yuzuru, if you touch it twice, it should ask for permissions again
[2013/08/01 15:44] Whirly Fizzle: Im out of stnc with Theresa
[2013/08/01 15:44] Whirly Fizzle: *sync
[2013/08/01 15:44] Jenna Felton: ok, when the group leaves the camera and back, sync looses (Firestorm viewer)
[2013/08/01 15:44] Whirly Fizzle: Hmmm could imposter avies play a part in this?
[2013/08/01 15:44] dance ball test: Inara Breen is no longer animated using script 'anim5'.
[2013/08/01 15:44] dance ball test: anim5: stopping animations on Inara Breen (b64d1c23-8d23-45d8-bbc5-ed897b24bc6a), if possible.
[2013/08/01 15:44] dance ball test: Inara Breen will be animated using script 'anim5'.
[2013/08/01 15:44] dance ball test: anim6 got animation permission on Yuzuru Jewell
[2013/08/01 15:44] Maestro Linden: Yep Jenna, but that bug also happens in a very old server..
[2013/08/01 15:44] dance ball test: Yuzuru Jewell is no longer animated using script 'anim6'.
[2013/08/01 15:44] dance ball test: anim6: stopping animations on Yuzuru Jewell (1b49e12d-d273-455e-b86f-833dff0694e0), if possible.
[2013/08/01 15:44] dance ball test: Yuzuru Jewell will be animated using script 'anim6'.
[2013/08/01 15:44] Maestro Linden: stop red chilli sheen
[2013/08/01 15:44] dance ball test: Attempting to stop 'red chilli sheen' on 9 agents
[2013/08/01 15:44] dance ball test: anim8: error: (e45ac8ea-7f69-42bd-88fe-0f462420da9f) failed to grant animation permissions.
[2013/08/01 15:44] dance ball test: Yuzuru Jewell is no longer animated using script 'anim6'.
[2013/08/01 15:44] dance ball test: anim6: stopping animations on Yuzuru Jewell (1b49e12d-d273-455e-b86f-833dff0694e0), if possible.
[2013/08/01 15:44] Lucia Nightfire: if I had to guess, animation frame rate is faster the more distance your cam is away from whoever is animated, not just starting at 30 - 50, wth meters away
[2013/08/01 15:44] Maestro Linden: start red chilli sheen
[2013/08/01 15:44] dance ball test: Attempting to play 'red chilli sheen' on 8 agents
[2013/08/01 15:44] dance ball test: anim8: error: (e45ac8ea-7f69-42bd-88fe-0f462420da9f) failed to grant animation permissions.
[2013/08/01 15:45] dance ball test: Yuzuru Jewell will be animated using script 'anim6'.
[2013/08/01 15:45] dance ball test: anim5 got animation permission on Inara Breen
[2013/08/01 15:45] dance ball test: anim6 got animation permission on Yuzuru Jewell
[2013/08/01 15:45] Whirly Fizzle: Oh! Thats a point Lucia
[2013/08/01 15:45] dance ball test: Yuzuru Jewell is no longer animated using script 'anim6'.
[2013/08/01 15:45] dance ball test: anim6: stopping animations on Yuzuru Jewell (1b49e12d-d273-455e-b86f-833dff0694e0), if possible.
[2013/08/01 15:45] dance ball test: Yuzuru Jewell will be animated using script 'anim6'.
[2013/08/01 15:45] Whirly Fizzle: But isnt that only when imposters are disabled?
[2013/08/01 15:45] dance ball test: anim6 got animation permission on Yuzuru Jewell
[2013/08/01 15:45] Jenna Felton: or when the group starts animation while not all are in sight, the same behaviour
[2013/08/01 15:45] Maestro Linden: I could see impostors being problematic
[2013/08/01 15:45] dance ball test: Yuzuru Jewell is no longer animated using script 'anim6'.
[2013/08/01 15:45] dance ball test: anim6: stopping animations on Yuzuru Jewell (1b49e12d-d273-455e-b86f-833dff0694e0), if possible.
[2013/08/01 15:45] Whirly Fizzle: Im out of sync with Arton
[2013/08/01 15:45] Whirly Fizzle: & Theresa
[2013/08/01 15:46] dance ball test: Yuzuru Jewell will be animated using script 'anim6'.
[2013/08/01 15:46] arton Rotaru: once I moved the cam, ecverybody is out of sync for me
[2013/08/01 15:46] Inara Breen: Not seeing anyone out od sync
[2013/08/01 15:46] dance ball test: anim6 got animation permission on Yuzuru Jewell
[2013/08/01 15:46] Theresa Tennyson: Aren't animations all viewer-side anyway?
[2013/08/01 15:46] Rex Cronon: that dance ball is spamming like crazy. why not use IM?
[2013/08/01 15:46] Whirly Fizzle: Ive still not moved cam lol
[2013/08/01 15:46] Whirly Fizzle: Can we stand in a line do its easier to see?
[2013/08/01 15:46] Maestro Linden: well, it's for debugging
[2013/08/01 15:46] Lucia Nightfire: why not use regionsayto you mean, heh
[2013/08/01 15:46] Maestro Linden: sure
[2013/08/01 15:46] Maestro Linden: everybody face east?
[2013/08/01 15:47] dance ball test: Yuzuru Jewell is no longer animated using script 'anim6'.
[2013/08/01 15:47] dance ball test: anim6: stopping animations on Yuzuru Jewell (1b49e12d-d273-455e-b86f-833dff0694e0), if possible.
[2013/08/01 15:47] dance ball test: Yuzuru Jewell will be animated using script 'anim6'.
[2013/08/01 15:47] dance ball test: anim6 got animation permission on Yuzuru Jewell
[2013/08/01 15:47] dance ball test: Rex Cronon will be animated using script 'anim9'.
[2013/08/01 15:47] Inara Breen: Yu even partially panning to take juust some out of my field of ivew leaves them out of sync when I cam back so I can see them
[2013/08/01 15:47] Whirly Fizzle: No one is in sync hahahaha
[2013/08/01 15:47] Maestro Linden: let's restart it again, heh. we're rhythmically challenged here
[2013/08/01 15:47] dance ball test: Rex Cronon is no longer animated using script 'anim9'.
[2013/08/01 15:47] dance ball test: anim9: stopping animations on Rex Cronon (fbc19881-74d7-4c93-941d-78390c715dd1), if possible.
[2013/08/01 15:47] Maestro Linden: stop red chilli sheen
[2013/08/01 15:47] dance ball test: Attempting to stop 'red chilli sheen' on 9 agents
[2013/08/01 15:47] dance ball test: anim8: error: (e45ac8ea-7f69-42bd-88fe-0f462420da9f) failed to grant animation permissions.
[2013/08/01 15:47] Whirly Fizzle: Yeah
[2013/08/01 15:47] Maestro Linden: start
[2013/08/01 15:47] Maestro Linden: start red chilli sheen
[2013/08/01 15:47] dance ball test: Attempting to play 'red chilli sheen' on 9 agents
[2013/08/01 15:47] dance ball test: anim8: error: (e45ac8ea-7f69-42bd-88fe-0f462420da9f) failed to grant animation permissions.
[2013/08/01 15:47] Lucia Nightfire: also
[2013/08/01 15:47] Yuzuru (yuzuru.jewell): But I can't
[2013/08/01 15:47] Whirly Fizzle: Theresa is out of sync right from start for me
[2013/08/01 15:47] Yuzuru (yuzuru.jewell): Oh I can!
[2013/08/01 15:48] Maestro Linden: yes I see theresa out of sync too..
[2013/08/01 15:48] Maestro Linden: hm
[2013/08/01 15:48] arton Rotaru: dancing queen, young and sweet, only seventeen :p
[2013/08/01 15:48] Whirly Fizzle: Everyone have AO off?
[2013/08/01 15:48] Inara Breen: Theresa is out od sync with me
[2013/08/01 15:48] Lucia Nightfire: idt ABBA had these moves in mind, heh
[2013/08/01 15:48] Maestro Linden: it could be something related to message throttling, I suppose
[2013/08/01 15:48] Jenna Felton: i also see now all not exactelly in sync even when i watched the start and all were in sight
[2013/08/01 15:48] Theresa Tennyson: No, you're all out of sync with ME...
[2013/08/01 15:48] Maestro Linden: since it's all the same animation, there shouldn't be an issue about animation asset download time
[2013/08/01 15:49] Whirly Fizzle: Yuzuru not in sync either
[2013/08/01 15:49] Jenna Felton: perhaps the scripts got the linked message not in same time?
[2013/08/01 15:49] Maestro Linden: arton, whirly, and myself seem in sync together, at least
[2013/08/01 15:49] Rex Cronon: is the viewrs fault
[2013/08/01 15:49] Maestro Linden: yes quite possible
[2013/08/01 15:49] Maestro Linden: unfortunately they don't print the exact sim frame that they got the message at
[2013/08/01 15:49] arton Rotaru: yeah all in sync for me atm
[2013/08/01 15:49] arton Rotaru: moving the cam now
[2013/08/01 15:49] Inara Breen: All bar Theresa for me.
[2013/08/01 15:50] arton Rotaru: and messed up
[2013/08/01 15:50] Whirly Fizzle: Im not moving my cam at all. Dont need to to repro it
[2013/08/01 15:50] Whirly Fizzle: Everyones in viewer from the start
[2013/08/01 15:50] Inara Breen: What viewer are you on, Whirly?
[2013/08/01 15:50] arton Rotaru: it's like this since I' in SL, though
[2013/08/01 15:50] Theresa Tennyson: My connection here is spectacularly bad at downloading animations. I can stand at a club for five minutes before I start dancing.
[2013/08/01 15:50] Maestro Linden: I wasn't able to seee the bug with 3 users, so maybe it is an issue with scaling (we're doing 8 or 9 now)
[2013/08/01 15:50] Whirly Fizzle: Im on Firestorm 4.5.0 (37233) Jul 29 2013 18:44:09 (Firestorm-Fizzlefire) with OpenSimulator support
[2013/08/01 15:51] Whirly Fizzle: I can hop on v3 if needed though
[2013/08/01 15:51] Maestro Linden: in at least one of the reports, they have 20 avatars doing the sance..
[2013/08/01 15:51] Maestro Linden: dance
[2013/08/01 15:51] Lucia Nightfire: the closer people to the edge of my screen the slower they move, saw arton becoming out of synch
[2013/08/01 15:51] Maestro Linden: do they look like avatar impostors, lucia?
[2013/08/01 15:51] Inara Breen: Firestorm 4.4.6 (34287) Jul 26 2013 02:29:18 here
[2013/08/01 15:52] Maestro Linden: stop red chilli sheen
[2013/08/01 15:52] dance ball test: Attempting to stop 'red chilli sheen' on 9 agents
[2013/08/01 15:52] dance ball test: anim8: error: (e45ac8ea-7f69-42bd-88fe-0f462420da9f) failed to grant animation permissions.
[2013/08/01 15:52] Lucia Nightfire: not from what I see, they're fully rendered
[2013/08/01 15:52] Maestro Linden: resynching
[2013/08/01 15:52] Maestro Linden: start red chilli sheen
[2013/08/01 15:52] dance ball test: Attempting to play 'red chilli sheen' on 9 agents
[2013/08/01 15:52] dance ball test: anim8: error: (e45ac8ea-7f69-42bd-88fe-0f462420da9f) failed to grant animation permissions.
[2013/08/01 15:52] arton Rotaru: I want to see da Iron Man dance :p
[2013/08/01 15:52] Whirly Fizzle: Theresa out of sync again :(
[2013/08/01 15:52] Rex Cronon: ok
[2013/08/01 15:52] Inara Breen: Not from here
[2013/08/01 15:52] dance ball test: Rex Cronon will be animated using script 'anim9'.
[2013/08/01 15:52] Maestro Linden: now with rex..
[2013/08/01 15:52] Rex Cronon: i am not moving?
[2013/08/01 15:52] Maestro Linden: stop red chilli sheen
[2013/08/01 15:52] dance ball test: Attempting to stop 'red chilli sheen' on 10 agents
[2013/08/01 15:52] dance ball test: anim9: error: Rex Cronon (fbc19881-74d7-4c93-941d-78390c715dd1) failed to grant animation permissions.
[2013/08/01 15:52] dance ball test: anim8: error: (e45ac8ea-7f69-42bd-88fe-0f462420da9f) failed to grant animation permissions.
[2013/08/01 15:53] Maestro Linden: uh oh!
[2013/08/01 15:53] Jenna Felton: perhaps an AO Rex?
[2013/08/01 15:53] Theresa Tennyson: I see myself in sync though - even after the keyboard fail.
[2013/08/01 15:53] Maestro Linden: start red chilli sheen
[2013/08/01 15:53] dance ball test: Attempting to play 'red chilli sheen' on 10 agents
[2013/08/01 15:53] dance ball test: anim9: error: Rex Cronon (fbc19881-74d7-4c93-941d-78390c715dd1) failed to grant animation permissions.
[2013/08/01 15:53] dance ball test: anim8: error: (e45ac8ea-7f69-42bd-88fe-0f462420da9f) failed to grant animation permissions.
[2013/08/01 15:53] Rex Cronon: no ao
[2013/08/01 15:53] Maestro Linden: I think you need to accept the permissions prompt ^
[2013/08/01 15:53] Jenna Felton: no permission :)
[2013/08/01 15:53] Lucia Nightfire: unless he's using a tpv that blocks anim requests
[2013/08/01 15:53] Maestro Linden: and that e45.. agent is somebody who left the region (which the script doesn't' handle well..)
[2013/08/01 15:53] Whirly Fizzle: Yuzuru out of sync
[2013/08/01 15:53] dance ball test: Rex Cronon is no longer animated using script 'anim9'.
[2013/08/01 15:53] dance ball test: anim9: stopping animations on Rex Cronon (fbc19881-74d7-4c93-941d-78390c715dd1), if possible.
[2013/08/01 15:53] dance ball test: Rex Cronon will be animated using script 'anim9'.
[2013/08/01 15:54] Whirly Fizzle: Theresa too slightly
[2013/08/01 15:54] dance ball test: anim9 got animation permission on Rex Cronon
[2013/08/01 15:54] Jenna Felton: need another restart for Rex?
[2013/08/01 15:54] Rex Cronon: why am i not danceing?
[2013/08/01 15:54] Maestro Linden: okay
[2013/08/01 15:54] Maestro Linden: let's try
[2013/08/01 15:54] Maestro Linden: stop red chilli sheen
[2013/08/01 15:54] dance ball test: Attempting to stop 'red chilli sheen' on 10 agents
[2013/08/01 15:54] dance ball test: anim8: error: (e45ac8ea-7f69-42bd-88fe-0f462420da9f) failed to grant animation permissions.
[2013/08/01 15:54] Maestro Linden: start red chilli sheen
[2013/08/01 15:54] dance ball test: Attempting to play 'red chilli sheen' on 10 agents
[2013/08/01 15:54] dance ball test: anim8: error: (e45ac8ea-7f69-42bd-88fe-0f462420da9f) failed to grant animation permissions.
[2013/08/01 15:54] arton Rotaru: lol
[2013/08/01 15:54] Inara Breen: You seem to be getting different results to the rest of us, Whrils.
[2013/08/01 15:54] Rex Cronon: lol
[2013/08/01 15:54] Theresa Tennyson: Couples dance balls at clubs typically resync every minute just for safety's sake.
[2013/08/01 15:55] Whirly Fizzle: Yuzuru & Theresa are in sync with each other but not with anyone else lol
[2013/08/01 15:55] Rex Cronon: i am moving righ but all of u guys r in slomo
[2013/08/01 15:55] Inara Breen: Again, not from here... anyone else seeing them out of sync?
[2013/08/01 15:55] Maestro Linden: Hm; perhaps it's related to some sort of message sorting behavior based on where the avatars are, relative to camera view?
[2013/08/01 15:55] Whirly Fizzle: That changed with interest list?
[2013/08/01 15:55] Maestro Linden: I'm having a little difficulty following yuzuru's arm movements, due to his sleeves
[2013/08/01 15:55] Jenna Felton: before i moved all were in sync. now the sync lost
[2013/08/01 15:56] arton Rotaru: the imposters speed up
[2013/08/01 15:56] Whirly Fizzle: Jenna way out of sunc for me
[2013/08/01 15:56] Maestro Linden: there was something like that for object loading, back in April or so
[2013/08/01 15:56] Jenna Felton: probably because some left the sight.
[2013/08/01 15:56] arton Rotaru: and I'm staying slow
[2013/08/01 15:56] Rex Cronon: i have to turn imostors off or on?
[2013/08/01 15:56] Maestro Linden: I'm not sure that that should apply to avatars, though
[2013/08/01 15:57] Whirly Fizzle: Of you disable imposters, avatars furher from the camera will move faster
[2013/08/01 15:57] arton Rotaru: and when I zoom back in, they continue at the anim frame they were
[2013/08/01 15:57] Whirly Fizzle: *If
[2013/08/01 15:57] Lucia Nightfire: everyone stays in synch for me as long as they're in my fov and not near teh edge of teh screen
[2013/08/01 15:57] Lucia Nightfire: or miles away, heh
[2013/08/01 15:57] Inara Breen: ditto, Lucia
[2013/08/01 15:57] arton Rotaru: or that
[2013/08/01 15:57] Whirly Fizzle: Jenna is out of sync for me & shes 2nd closest to my cam
[2013/08/01 15:57] Maestro Linden: yeah, Alexa and I found that if the avatars come out of view (either by distance or camera angle), they get messed up. or at least your own avatar would get out of sync with the rest
[2013/08/01 15:58] Maestro Linden: hm, I ~thnk~ jenna's in the right phase for me
[2013/08/01 15:58] Inara Breen: Is for me.
[2013/08/01 15:58] arton Rotaru: uh, with imposters set to one, you are all moving in slomo
[2013/08/01 15:59] Rex Cronon: i had same thing arton
[2013/08/01 15:59] Rex Cronon: now is off and everybody is moving like crazy and out of synch
[2013/08/01 15:59] Jenna Felton: my bandwitch is set to 500 kbps and i set the yeeld time to 25 in debug settings, so i get about 20fps here. perhaps this is also a problem
[2013/08/01 16:00] Lucia Nightfire: I still see everyone in sych with no cam movement
[2013/08/01 16:00] Lucia Nightfire: even with yuzu moving around ,heh
[2013/08/01 16:00] Whirly Fizzle: I see a mess ahahaha
[2013/08/01 16:00] Maestro Linden: hm I messed with my preferences and now see some slight synchronization issues
[2013/08/01 16:01] Maestro Linden: just my own avatar a bit delayed
[2013/08/01 16:01] Rex Cronon: nice. statistic window shaow ping sim time of 10880 ms :(
[2013/08/01 16:01] Lucia Nightfire: thats you, lol
[2013/08/01 16:01] Jenna Felton: 260ms ping :)
[2013/08/01 16:01] Lucia Nightfire: and that connection you gots, lol
[2013/08/01 16:02] Rex Cronon: is not my connection
[2013/08/01 16:02] Lucia Nightfire: I'm at 97ms
[2013/08/01 16:02] arton Rotaru: so why are anims speed up when further away?
[2013/08/01 16:02] Whirly Fizzle: Using world -> resyn animations works nicely to "fix" it
[2013/08/01 16:02] Rex Cronon: i traced it andonly final node at ll has too big ping times
[2013/08/01 16:02] Whirly Fizzle: But not for long hahaha.
[2013/08/01 16:02] Maestro Linden: Oh, yeah that's not in the 3.6.1 official viewer
[2013/08/01 16:03] Maestro Linden: how much faster, arton?
[2013/08/01 16:03] arton Rotaru: very fast
[2013/08/01 16:03] Whirly Fizzle: Yuzuru & Theresa went out of sync again pretty fast but they are sorta near edge of screen
[2013/08/01 16:03] arton Rotaru: like rabbits make sex :p
[2013/08/01 16:04] Maestro Linden: well I could see that causing issues
[2013/08/01 16:04] arton Rotaru: can see it nicely using the spacenavigator as a flycam
[2013/08/01 16:04] Whirly Fizzle: Still not moved cam.... http://i.imgur.com/LdlSeQd.jpg
[2013/08/01 16:04] Jenna Felton: as soon the name tags disappear, the avatars double the animation speed. kinda
[2013/08/01 16:04] Lucia Nightfire: its the sped up anim per distance thing, been around for years
[2013/08/01 16:04] Maestro Linden: for example, if avatars who are >20m away from the camera animate a bit faster
[2013/08/01 16:04] Maestro Linden: there would be drift,
[2013/08/01 16:04] Maestro Linden: but you'd see different results depending on where your camera is
[2013/08/01 16:04] arton Rotaru: yep, that's the issue I see
[2013/08/01 16:04] Lucia Nightfire: I still see everyone synched all this time w/o cam movement
[2013/08/01 16:05] Lucia Nightfire: my cam is behind everyon ebtw
[2013/08/01 16:05] Maestro Linden: so let's say we're all in a line
[2013/08/01 16:05] Inara Breen: I've not moved cam since rotating avatar and no issues with anyone out of sync
[2013/08/01 16:05] Maestro Linden: and the camera is positioned at one end of the line, facing the group
[2013/08/01 16:05] Lucia Nightfire: about 9 meters aiming down -8 deg
[2013/08/01 16:05] Maestro Linden: the avatars closer to the camera may animate more slowly than avatars far away
[2013/08/01 16:06] arton Rotaru: yes
[2013/08/01 16:06] dance ball test: Rex Cronon is no longer animated using script 'anim9'.
[2013/08/01 16:06] dance ball test: anim9: stopping animations on Rex Cronon (fbc19881-74d7-4c93-941d-78390c715dd1), if possible.
[2013/08/01 16:06] Inara Breen: Snots, never swap windows for a moment.
[2013/08/01 16:06] Maestro Linden: hm I'm having trouble detecting a difference
[2013/08/01 16:06] Rex Cronon: why am i dancing if it said anim stopped
[2013/08/01 16:06] Yuzuru (yuzuru.jewell): Inara's animation was delayed.
[2013/08/01 16:06] Lucia Nightfire: shouts: restart
[2013/08/01 16:07] Whirly Fizzle: None of us 3 are in sync now lol
[2013/08/01 16:07] Maestro Linden: shouts: okay!
[2013/08/01 16:07] Inara Breen: Are to me
[2013/08/01 16:07] Maestro Linden: stop red chilli sheen
[2013/08/01 16:07] dance ball test: Attempting to stop 'red chilli sheen' on 9 agents
[2013/08/01 16:07] dance ball test: anim8: error: (e45ac8ea-7f69-42bd-88fe-0f462420da9f) failed to grant animation permissions.
[2013/08/01 16:07] Maestro Linden: start red chilli sheen
[2013/08/01 16:07] dance ball test: Attempting to play 'red chilli sheen' on 9 agents
[2013/08/01 16:07] dance ball test: anim8: error: (e45ac8ea-7f69-42bd-88fe-0f462420da9f) failed to grant animation permissions.
[2013/08/01 16:07] Whirly Fizzle: Okay now
[2013/08/01 16:07] Jenna Felton: Rex was not stoped
[2013/08/01 16:07] Maestro Linden: strange
[2013/08/01 16:07] Yuzuru (yuzuru.jewell): Theresa is still delayed..
[2013/08/01 16:08] Jenna Felton: probably the server-viewer connections intermediate too much?
[2013/08/01 16:08] Lucia Nightfire: I see everyone insynch with my cam facing north with everyone nearly in-lin up to 18 meters away from me
[2013/08/01 16:08] arton Rotaru: they start speeding up at about 50 meters away with the cam, I would say
[2013/08/01 16:08] Lucia Nightfire: shouts: I see everyone insynch with my cam facing north with everyone nearly in-lin up to 18 meters away from me
[2013/08/01 16:08] Whirly Fizzle: Would be good really to get everyone on same viewer build, same graphics setting, same dd, same max BW setting & whatnot & have same imposters settings
[2013/08/01 16:08] Maestro Linden: gonna try peering down the group with a low FOV
[2013/08/01 16:09] Rex Cronon: g2g. bye everybody
[2013/08/01 16:09] Lucia Nightfire: wait, the three in teh back are starting to get out of synch as they're at a newer phase in the animation than those closer to my cam
[2013/08/01 16:10] Rex Cronon: have fun
[2013/08/01 16:10] arton Rotaru: 0bye Rex
[2013/08/01 16:10] Maestro Linden: bye rex
[2013/08/01 16:10] Lucia Nightfire: just slightly
[2013/08/01 16:10] Maestro Linden: are we far from your camera, lucia?
[2013/08/01 16:10] arton Rotaru: don't tell anybody
[2013/08/01 16:10] Maestro Linden: or near?
[2013/08/01 16:10] Rex Cronon: i hpw next time i log in i won't be still dancing
[2013/08/01 16:10] Jenna Felton: have good time rex
[2013/08/01 16:10] Lucia Nightfire: 18 meters
[2013/08/01 16:10] Inara Breen: Camming on the the others leaves them a mess for me
[2013/08/01 16:11] Whirly Fizzle: Well its obviously farked. But is it farked in a new way since interst list?
[2013/08/01 16:11] Yuzuru (yuzuru.jewell): My animation is delayed.
[2013/08/01 16:11] Maestro Linden: the off-camera behavior is definitely old
[2013/08/01 16:11] Inara Breen: The only issues I'm really persistently seeing is when I cam so people are out of shot.
[2013/08/01 16:12] Maestro Linden: but this other stuff... I'm not seeing the varying speed by distance (maybe it's too subtle for me to detect)
[2013/08/01 16:12] Lucia Nightfire: the four here are in sych, the three in teh back are probably moving 1/10 a frame faster or something
[2013/08/01 16:12] Whirly Fizzle: That depends on imposter settings Maestro
[2013/08/01 16:12] Jenna Felton: look at the both groups vrom the position of the bllue laying cat
[2013/08/01 16:12] Whirly Fizzle: Disable imposters & see what happens lol
[2013/08/01 16:12] Jenna Felton: than the farther group speeds faster than the closer group.
[2013/08/01 16:13] Whirly Fizzle: Yep
[2013/08/01 16:13] Jenna Felton: but i had to make the name tags disapear
[2013/08/01 16:13] Maestro Linden: maybe we need some sort of 'swinging arm' animation, and then you can count how many arm swings are seen in a minute :-|
[2013/08/01 16:13] arton Rotaru: lol
[2013/08/01 16:13] Jenna Felton: hehee
[2013/08/01 16:13] Inara Breen: OK this is weird
[2013/08/01 16:13] Whirly Fizzle: I have a swinging arm with singing leek anim! hahaha
[2013/08/01 16:13] Maestro Linden: lol nice
[2013/08/01 16:13] Lucia Nightfire: or maybe soem kind of server synch function for animations, lol
[2013/08/01 16:13] arton Rotaru: well, you are all dancing like on acid, when I zoom far out^^
[2013/08/01 16:13] Lucia Nightfire: big featuer req there
[2013/08/01 16:14] Maestro Linden: which viewer are you on, arton?
[2013/08/01 16:14] Lucia Nightfire: how and when to req it though is the big question
[2013/08/01 16:14] arton Rotaru: let me check
[2013/08/01 16:14] arton Rotaru: 3.6.1 (278007)
[2013/08/01 16:14] Maestro Linden: same as me
[2013/08/01 16:14] Maestro Linden: hm
[2013/08/01 16:14] Maestro Linden: are impostors on or off?
[2013/08/01 16:14] arton Rotaru: materials project viewers are too buggy atm
[2013/08/01 16:14] arton Rotaru: so I'm on release
[2013/08/01 16:15] arton Rotaru: I have max num of imposters set to 65 now
[2013/08/01 16:15] Yuzuru (yuzuru.jewell): My viewer is 3.6.2(278900).
[2013/08/01 16:15] Maestro Linden: that's in Debug Settings, Arton?
[2013/08/01 16:15] Maestro Linden: /me doesn't see it in the main graphics prefs
[2013/08/01 16:15] arton Rotaru: nope,
[2013/08/01 16:15] Lucia Nightfire: I turned it off, everyone in the back is moving slow afaik
[2013/08/01 16:15] Maestro Linden: ah
[2013/08/01 16:15] Maestro Linden: nevermind
[2013/08/01 16:16] Maestro Linden: without looking 2d, lucia?
[2013/08/01 16:16] Lucia Nightfire: no one ever looked 2D or 8 bit or wth it is, I do have AA off though, not sure if thats a factor
[2013/08/01 16:18] Whirly Fizzle: Cant see the SH this is closed as a dupe of but https://jira.secondlife.com/browse/VWR-16694 this is the animations fater at a distance imposters issue
[2013/08/01 16:18] Whirly Fizzle: *faster
[2013/08/01 16:18] arton Rotaru: my legs are hurting :p
[2013/08/01 16:18] Maestro Linden: thanks whirly
[2013/08/01 16:19] Jenna Felton: you need good shoes Arton
[2013/08/01 16:19] arton Rotaru: lol
[2013/08/01 16:19] Maestro Linden: 'dupe of' VWR-21218 I suppose
[2013/08/01 16:19] Whirly Fizzle: Lots of info on it here too http://jira.phoenixviewer.com/browse/FIRE-3657
[2013/08/01 16:19] Blake Burger: there is no such thing as pain in this world u cant even die :p
[2013/08/01 16:19] arton Rotaru: if you say so Blake :p
[2013/08/01 16:20] Maestro Linden: so if your dance production had a bunch of avatars doing the same dance,
[2013/08/01 16:20] Blake Burger: * Hehehe *
[2013/08/01 16:20] Maestro Linden: and some were closer to the camera than the others,
[2013/08/01 16:20] Whirly Fizzle: Theres a fix & it works really well BUT it has a nasty side effect of making avatars mouths stay stuck open if they shout when you're faced away from them so we never released with it
[2013/08/01 16:20] Maestro Linden: I suppose you would see the animations get out of sync after a while
[2013/08/01 16:20] Lucia Nightfire: wasn't there some kind of shock thing for extreme gamers to simulate pain?
[2013/08/01 16:20] Maestro Linden: due to this one
[2013/08/01 16:21] Maestro Linden: well, this is a good lead
[2013/08/01 16:21] Jenna Felton: perhaps the viewer should synchronize the animations automatically when they have the same UUID and running on different avatars
[2013/08/01 16:21] Whirly Fizzle: So really, need to make sure everyone testing has imposters enabled but settings set to not make anyone in view an imposter avi
[2013/08/01 16:21] Maestro Linden: perhaps, though in some cases that would be creepy
[2013/08/01 16:22] Maestro Linden: for example if the 2 avatars are just walking along the sidewalk
[2013/08/01 16:22] Jenna Felton: but probably better ide was to give animations some kind of channel number and the viewer sync the animations with the same channel number
[2013/08/01 16:22] Maestro Linden: not together or anything..
[2013/08/01 16:22] Maestro Linden: yeah, that could work
[2013/08/01 16:22] Jenna Felton: than you could make pair or tripple avatar animations that keep to be in sync
[2013/08/01 16:24] Blake Burger: oh hey maestro u should tell baker to bake a cake before u go on vacation and have a little party
[2013/08/01 16:24] Blake Burger: * Hehehe *
[2013/08/01 16:24] dance ball test: Theresa Tennyson is no longer animated using script 'anim1'.
[2013/08/01 16:24] dance ball test: anim1: stopping animations on Theresa Tennyson (7445b342-49fd-4776-8418-be65eb3dfe94), if possible.
[2013/08/01 16:24] Jenna Felton: a good idea
[2013/08/01 16:25] Maestro Linden: yes, +1 for cakes
[2013/08/01 16:25] arton Rotaru: lol
[2013/08/01 16:25] Blake Burger: :p
[2013/08/01 16:26] Theresa Tennyson: I'll see everyone later - oh, and clicking the blue box didn't stop my animation.
[2013/08/01 16:26] dance ball test: arton Rotaru is no longer animated using script 'anim2'.
[2013/08/01 16:26] dance ball test: anim2: stopping animations on arton Rotaru (b4ef0e6b-2584-4410-baa8-c63cd45a0071), if possible.
[2013/08/01 16:26] dance ball test: arton Rotaru will be animated using script 'anim1'.
[2013/08/01 16:26] Maestro Linden: oh
[2013/08/01 16:27] dance ball test: Maestro Linden is no longer animated using script 'anim3'.
[2013/08/01 16:27] dance ball test: anim3: stopping animations on Maestro Linden (e1a51880-d7b5-4c00-800d-91664f5b84c0), if possible.
[2013/08/01 16:27] dance ball test: anim1 got animation permission on arton Rotaru
[2013/08/01 16:27] dance ball test: arton Rotaru is no longer animated using script 'anim1'.
[2013/08/01 16:27] dance ball test: anim1: stopping animations on arton Rotaru (b4ef0e6b-2584-4410-baa8-c63cd45a0071), if possible.
[2013/08/01 16:27] Maestro Linden: *shrug* yeah, the test script is a little flakey
[2013/08/01 16:27] Maestro Linden: I'd better be going too
[2013/08/01 16:27] dance ball test: Jenna Felton is no longer animated using script 'anim4'.
[2013/08/01 16:27] dance ball test: anim4: stopping animations on Jenna Felton (eb66b7b7-7ddb-4c5a-95ad-bfeb9837ae29), if possible.
[2013/08/01 16:27] Blake Burger: ok
[2013/08/01 16:27] Jenna Felton: have a great time Maestro
[2013/08/01 16:28] Maestro Linden: thanks!
[2013/08/01 16:28] Blake Burger: hopefully u got some data that will help
[2013/08/01 16:28] arton Rotaru: yeah, have a good one
[2013/08/01 16:28] Blake Burger: have a good vacation
[2013/08/01 16:28] Maestro Linden: Yeah, I think we got some good details
[2013/08/01 16:28] Whirly Fizzle: Have a great vacation Maestro
[2013/08/01 16:28] Blake Burger: * Bye *
[2013/08/01 16:28] Jenna Felton: and come back well sun-burned :)
[2013/08/01 16:28] dance ball test: Blake Burger is no longer animated using script 'anim7'.
[2013/08/01 16:28] dance ball test: anim7: stopping animations on Blake Burger (9b3697a8-25a7-4d1f-b377-f476aeffc221), if possible.
[2013/08/01 16:28] Maestro Linden: I'm hoping that distance -> animation speed issue covers the case where all avatars remain in view
[2013/08/01 16:28] dance ball test: Whirly Fizzle is no longer animated using script 'anim0'.
[2013/08/01 16:28] dance ball test: anim0: stopping animations on Whirly Fizzle (2e255955-e183-48c4-b9f9-1cd1b80db94e), if possible.
[2013/08/01 16:29] Maestro Linden: i'll bug the reporter to try an old (May 2013) build to see how behavior is different there
[2013/08/01 16:29] dance ball test: Whirly Fizzle will be animated using script 'anim0'.
[2013/08/01 16:29] dance ball test: Whirly Fizzle is no longer animated using script 'anim0'.
[2013/08/01 16:29] dance ball test: anim0: stopping animations on Whirly Fizzle (2e255955-e183-48c4-b9f9-1cd1b80db94e), if possible.
[2013/08/01 16:29] dance ball test: anim0: error: denied permissions request.
[2013/08/01 16:29] arton Rotaru: alright, take care everybody
[2013/08/01 16:29] Jenna Felton: you need some beta-testers again?
[2013/08/01 16:29] Blake Burger: * Later *
[2013/08/01 16:29] Jenna Felton: cool my animation stoped
[2013/08/01 16:30] Jenna Felton: that ws fair dance machine :)
[2013/08/01 16:30] Maestro Linden: :)
[2013/08/01 16:30] Yuzuru (yuzuru.jewell): Thank you, Maestro.