List of spirits (Castlevania series)

The following is the list of the spirits from the series in Super Smash Bros. Ultimate.
==Primary Spirits==
No. 	Image	Name	Type	Class	Slot 	Base 	Max 	Base 	Max 	Base 	Max 	Ability 	Origin Game 	Acquisition
1,052	 	 	★★★★	⬡⬡⬡ 	4,015	10,039	2,369	5,923	1,646	4,116	No Effect 	Castlevania III: Dracula's Curse(Artwork: Castlevania: Curse of Darkness) 	•Battle via World of Light (Mysterious Dimension)•Battle via Spirit Board•Purchase from the Vault Shop for 15,000G 	
1,053	 	 	★★ 	⬡⬡ 	1,797	7,214 	1,024	4,112	773 	3,102	Can Be Enhanced at Lv. 99	Castlevania: Rondo of Blood(Artwork: Castlevania: Harmony of Despair) 	•Battle via World of Light (Dracula's Castle)•Battle via Spirit Board•Purchase from the Vault Shop for 1000G 	
1,054	 	 	★★★ 	⬡⬡ 	3,727	11,211	1,783	5,362	1,458	4,387	Additional Midair Jump 	Castlevania: Symphony of the Night 	•Enhance the Maria Renard spirit 	
1,055	 	 	★★★★	⬡⬡⬡ 	4,183	10,458	2,320	5,800	1,483	3,708	Sword Attack ↑ 	Castlevania III: Dracula's Curse(Artwork: Castlevania: Symphony of the Night)	•Battle via World of Light (Dracula's Castle)•Battle via Spirit Board•Purchase from the Vault Shop for 15,000G 	
1,056	 	 	★ 	⬡⬡⬡ 	847 	4,237 	466 	2,330	381 	1,907	No Effect 	Castlevania (Nintendo 64) 	•Purchase at Anna's Emporium for 500SP•Battle via Spirit Board 	
1,057	 	 	★★ 	⬡ 	1,749	7041 	927 	3,732	822 	3,309	No Effect 	Castlevania: Circle of the Moon 	•Battle via World of Light (Mysterious Dimension)•Battle via Spirit Board•Purchase from the Vault Shop for 1000G 	
1,058	 	 	★ 	⬡ 	1,093	5,470 	631 	3,158	363 	1,815	Sword Attack ↑ 	Castlevania: Circle of the Moon 	•Battle via World of Light (Dracula's Castle)•Battle via Spirit Board•Purchase from the Vault Shop for 500G 	
1,059	 	 	★★ 	⬡⬡ 	1,621	6,506 	932 	3,741	689 	2,765	No Effect 	Castlevania: Harmony of Dissonance 	•Battle via World of Light (Molten Fortress)•Battle via Spirit Board•Purchase from the Vault Shop for 1000G 	
1,061	 	 	★★ 	⬡ 	1,837	7,393 	1,038	4,177	799 	3,216	No Effect 	Castlevania: Lament of Innocence 	•Battle via World of Light (Dracula's Castle)•Battle via Spirit Board•Purchase from the Vault Shop for 1000G 	
1,064	 	 	★★★ 	⬡⬡ 	2,980	8,986 	1,669	5,032	1,311	3,954	No Effect 	Castlevania: Portrait of Ruin(Artwork: Castlevania: Harmony of Despair) 	•Purchase at Anna's Emporium for 4000SP•Battle via Spirit Board 	
1,065	 	 	★★ 	⬡⬡ 	1,753	7,015 	910 	3,640	744 	2,978	Magic Attack ↑ 	Castlevania: Portrait of Ruin(Artwork: Castlevania: Harmony of Despair) 	•Battle via World of Light (The Light Realm)•Battle via Spirit Board•Purchase from the Vault Shop for 1000G 	
1,066	 	 	★★★ 	⬡⬡ 	2,975	8,968 	1,696	5,112	1,279	3,856	No Effect 	Castlevania: Order of Ecclesia 	•Battle via World of Light (The Final Battle - Dark)•Battle via Spirit Board•Purchase from the Vault Shop for 6000G 	
1,067	 	 	★★ 	⬡⬡⬡ 	1,574	6,300 	929 	3,717	645 	2,583	No Effect 	Castlevania: Lords of Shadow 	•Battle via World of Light (Mysterious Dimension)•Battle via Spirit Board•Purchase from the Vault Shop for 1000G 	
1,069	 	 	★★ 	⬡ 	2,160	8,640 	910 	3,640	1,090	4,360	Speed ↓ 	Castlevania(Artwork: Super Smash Bros. Ultimate) 	•Battle via World of Light (Dracula's Castle)•Battle via Spirit Board (unlocked after obtaining spirit once)•Purchase from the Vault Shop for 1000G (unlocked after obtaining spirit once)	
1,075	 	 	★★★ 	⬡⬡⬡ 	2,925	8,800 	1,594	4,796	1,331	4,004	Can Be Enhanced at Lv. 99	Castlevania(Artwork: Castlevania: Symphony of the Night) 	•Defeat the Dracula's Castle boss in World of Light 	
1,076	 	 	★★★★	⬡⬡⬡ 	4,843	12,110	2,510	6,275	1,893	4,734	Giant Killer 	Castlevania: Aria of Sorrow(Artwork: Castlevania: Harmony of Despair) 	•Enhance the Dracula spirit 	
1,078	 	 	★★★ 	⬡⬡ 	2,558	7,699 	1,062	3,196	1,352	4,068	Jump ↑ 	Kid Dracula (1990) 	•Battle via World of Light (Mysterious Dimension)•Battle via Spirit Board•Purchase from the Vault Shop for 6000G 	
==Support Spirits==
No. 	Image	Name	Class	Cost 	Ability 	Origin Game 	Acquisition
1,060	 	★★ 	⬢ 	Battering Items ↑ 	Castlevania: Aria of Sorrow(Artwork: Castlevania: Harmony of Despair) 	•Complete Challenge (Smash): As Simon, use a Final Smash.•Battle via Spirit Board (unlocked after obtaining spirit once)•Purchase from the Vault Shop for 1000G (unlocked after obtaining spirit once)	
1,062	 	★★★ 	⬢ 	Side Special ↑ 	Castlevania: Aria of Sorrow(Artwork: Castlevania: Harmony of Despair) 	•Summon with cores from and •Battle via Spirit Board (unlocked after obtaining spirit once)•Purchase from the Vault Shop for 6000G (unlocked after obtaining spirit once) 	
1,063	 	★★ 	⬢ 	Death's Scythe Equipped 	Castlevania: Curse of Darkness 	•Battle via Spirit Board•Purchase from the Vault Shop for 1000G 	
1,068	 	★★ 	⬢ 	Air Defense ↑ 	Castlevania(Artwork: Super Smash Bros. Ultimate) 	•Battle via World of Light (Dracula's Castle)•Battle via Spirit Board•Purchase from the Vault Shop for 1000G 	
1,070	 	★★ 	⬢ 	Poison Damage Reduced 	Castlevania(Artwork: Super Smash Bros. Ultimate) 	•Battle via World of Light (Dracula's Castle)•Battle via Spirit Board (unlocked after obtaining spirit once)•Purchase from the Vault Shop for 1000G (unlocked after obtaining spirit once) 	
1,071	 	★★★ 	⬢⬢ 	KOs Heal Damage 	Castlevania(Artwork: Super Smash Bros. Ultimate) 	•Battle via World of Light (Dracula's Castle)•Battle via Spirit Board (unlocked after obtaining spirit once)•Purchase from the Vault Shop for 6000G (unlocked after obtaining spirit once) 	
1,072	 	★ 	⬢ 	Fire/Explosion Resist ↑ 	Castlevania II: Simon's Quest(Artwork: Super Smash Bros. Ultimate) 	•Battle via Spirit Board•Purchase from the Vault Shop for 500G 	
1,073	 	★★ 	⬢ 	Dash Attack ↑ 	Castlevania II: Simon's Quest(Artwork: Super Smash Bros. Ultimate) 	•Battle via World of Light (Dracula's Castle)•Battle via Spirit Board (unlocked after obtaining spirit once)•Purchase from the Vault Shop for 1000G (unlocked after obtaining spirit once) 	
1,074	 	★ 	⬢ 	Magic Attack ↑ 	Castlevania: Rondo of Blood(Artwork: Castlevania: Symphony of the Night)	•Battle via Spirit Board•Purchase from the Vault Shop for 500G 	
1,077	 	★★★ 	⬢⬢ 	Unflinching Charged Smashes	Castlevania(Artwork: Super Smash Bros. Ultimate) 	•Defeat the Dracula's Castle boss in World of Light 	
==Fighter Spirits==
No. 	Image	Alternate Artwork	Name	Origin Game 	Acquisition
1,050	 	 	 	Castlevania(Artwork: Castlevania: Grimoire of Souls) 	•Complete Classic Mode with Simon•Purchase from the Vault Shop for 300G (after unlocking Simon)
1,051	 	 	 	Castlevania: Rondo of Blood(Artwork: Castlevania: The Dracula X Chronicles)	•Complete Classic Mode with Richter•Purchase from the Vault Shop for 300G (after unlocking Richter)
==Spirit Battles==
|-
|1,052
|
|• • • 
|
|13,000
|Dracula's Castle
|•Assist Trophy Enemies (Alucard)
|•Hostile assist trophies will appear when the enemy's at high damage•Reinforcements will appear during the battle
|
|Spirit Battle inspiration:
*The indigo Simon puppet fighter represents Trevor C. Belmont, a member of the Belmont Clan whose initial design and gameplay are similar to those of Simon's.
*The red Sheik minion fighter represents Grant Danasty, a nimble acrobat who wears a red bandana and throws daggers at his enemies.
*The blue Palutena minion fighter represents Sypha Belnades, a witch who wears blue robes, wields the Belnades Staff, and uses magical attacks.
*The Alucard Assist Trophy enemy is based on his debut appearance in Castlevania III: Dracula's Curse, where he serves as one of Trevor's optional playable companions.
*The music track is based on the theme song of the first stage in Trevor's debut game, Castlevania III, which is then reused as Trevor's theme song in Castlevania Judgement.
|-
|1,053
|
|• • • • 
|
|3,700
|Reset Bomb Forest (hazards off)
|N/A
|•The enemy starts the battle with a Cucco
|
|Spirit Battle inspiration:
*The purple Zelda puppet fighter represents Maria Renard, a young girl who features long hair and wears a light purple-colored dress.
*The smaller white Incineroar minion fighter represents Byakko, a small, white-striped cat who can charge at the enemy, serving as one of Maria's sub-weapons.
*The smaller blue Charizard minion fighter represents Seiryu, a dragon who is depicted blue in Castlevania: Symphony of the Night, serving as one of Maria's sub-weapons.
*The smaller white Falco minion fighter represents Suzaku, a small bird associated with fire attacks who is depicted white in Symphony of the Night, serving as one of Maria's sub-weapons.
*The stage's castle-like setting represents Dracula's Castle, the main setting of Castlevania: Rondo of Blood which first features Maria as a damsel-in-distress and a playable character.
*Zelda starts the battle with a Cucco, referencing the white doves used as Maria's main weapon, which allows her to release doves capable of making multiple attacks on her enemies.
----Other trivia:
*In World of Light, the Maria Renard spirit is located in the lower level of the Dracula's Castle map in the Dark Realm, referencing Maria's imprisonment in the lower levels of Dracula's Castle in Castlevania: Rondo of Blood.
|-
|1,055
|
|• 
|
|13,500
|Dracula's Castle
|•Assist Trophy Enemies (Alucard)
|•Hostile assist trophies will appear
|
|Spirit Battle inspiration:
*The indigo Simon puppet fighter represents Trevor C. Belmont, the main playable character of Castlevania III: Dracula's Curse who can recruit Alucard as an optional playable companion, who appears as the Assist Trophy enemy.
*The music track is featured as Alucard's theme song in Castlevania Judgment, which is a remix of the theme song used for the opening area from Castlevania: Symphony of the Night, which features Alucard as the main playable character.
----Other trivia:
*This spirit's Sword Attack ↑ ability references Alucard's proficient usage of swords as his main melee weapons, including the Alucard Sword and the Crissaegrim, which greatly increases his Attack rating.
*In World of Light, the Alucard spirit must be defeated to access Dracula, the boss of the Dracula's Castle map in the Dark Realm, referencing how Alucard is Dracula's estranged son, who opposes him in the Castlevania series.
*In World of Light, if the ghosts of Dracula's Castle are defeated before the boss battle, then the Richter fighter will appear after Alucard, referencing how Alucard rescues Richter from Shaft's mind control in Symphony of the Night.
|-
|1,056
|
|• 
|
|1,900
|Find Mii (hazards off)
|N/A
|•The enemy starts the battle with a Killing Edge
|
|Spirit Battle inspiration:
*The orange Simon puppet fighter represents Reinhardt Schneider, the heir of the Belmont Clan who wears an orange uniform and uses the Vampire Killer whip as his main melee weapon.
*The stage's castle-like setting represents Dracula's Castle, the main setting of Castlevania 64 which features Reinhardt as the main playable character.
*Simon starts the battle with a Killing Edge, referencing the short sword that Reinhardt uses as his secondary melee weapon.
----Other trivia:
*This spirit is featured in the Anna's Emporium shop, which sells spirits related to equipment, referencing how Reinhardt Schneider is equipped with the Vampire Killer and his short sword.
|-
|1,057
|
|• 
|
|3,700
|Find Mii (hazards off)
|•Item: Timer
|•The enemy has an extra midair jump•The enemy has increased jump power
|
|
*The Richter puppet fighter's green costume is based on Nathan Graves, a vampire hunter who wears a green uniform and uses the Hunter Whip as his main melee weapon.
*The stage's castle-like setting represents Camilla's Castle, the main setting of Castlevania: Circle of the Moon which features Nathan as the main playable character.
*The Timer item references the Stopwatch, a traditional sub-weapon in the Castlevania series which allows the player to slow down or stop time temporarily.
*The battle conditions references two Magic Items used by Nathan in Circle of the Moon: the Double necklace (which allows Nathan to perform extra jumps) and the Roc Wing (which gives Nathan higher jumping height).
|-
|1,058
|
|• 
|
|2,000
|Find Mii
|N/A
|•The enemy's melee weapons have increased power•The enemy has increased jump power
|
|Spirit Battle inspiration:
*The white Marth puppet fighter represents Hugh Baldwin, a vampire hinter who wears a white outfit and uses a sword as his main melee weapon.
*The stage's castle-like setting represents Camilla's Castle, the main setting of Castlevania: Circle of the Moon which features Hugh as the penultimate boss.
*The "increased jump power" battle condition references Hugh Baldwin's ability to perform high jumps during the second phase of his boss battle.
----Other trivia:
*This spirit's Sword Attack ↑ ability reference Hugh's usage of his sword as his main melee weapon in Circle of the Moon.
|-
|1,059
|
|• 
|
|4,200
|The Great Cave Offensive (Battlefield form)
|•Hazard: Lava Floor
|•The floor is lava•The enemy has increased move speed
|
|Spirit Battle inspiration:
*The red Richter puppet fighter represents Juste Belmont, a descendant of the Belmont Clan who wears a red uniform and uses the Vampire Killer whip as his main melee weapon.
*The stage's main platform features two different types of terrain, both of which are different colors, referencing how Dracula's Castle is divided into two different-colored layers in Castlevania: Harmony of Dissonance.
*The Lava Floor hazard references the Fire Book, a Spell Book acquired in Harmony of Dissonance which allows Juste Belmont to create fire-based attacks with his sub-weapons.
*The "increased move speed" battle condition references the Quick Dash, an action featured in Harmony of Dissonance, which allows the player to move in a quick burst of speed.
----Other trivia:
*In World of Light, the Juste Belmont spirit is located in the Molten Fortress map in the Light Realm, which is occupied by fire-themed spirits, further referencing Juste's Fire Book, which allows him to use fire-based attacks.
|-
|1,060
|
|• 
|
|3,800
|Spear Pillar (Battlefield form)
|N/A
|•The enemy's magic attacks have increased power•The enemy's special moves have increased power
|
|Spirit Battle inspiration:
*The pink Robin puppet fighter represents Yoko Belnades, a witch who features long hair, wears a pink outfit, and uses magical attacks.
*The stage represents the main hallway of Dracula's Castle, the opening of Yoko Belnades's debut game, Castlevania: Aria of Sorrow, which takes place in a ruined area with a night sky in the background.
*The music track is a remix of the theme song from Castlevania: Symphony of the Night, which is reused for Castlevania: Harmony of Despair, which features Yoko Belnades as a playable character.
----Other trivia:
*This spirit's Battering Items ↑ ability references Yoko's Weapon Synthesis ability, which allows her to forge and strengthen Soma Cruz's battering weapons in Castlevania: Dawn of Sorrow.
|-
|1,061
|
|• 
|
|3,800
|Unova Pokémon League (hazards off)
|•Strengthen Weapon
|•The enemy can heal by shielding attacks•All fighters' melee weapons have increased power
|
|
*The white Richter puppet fighter represents Leon Belmont, the earliest member of the Belmont Clan who wears a white uniform and uses the Whip of Alchemy as his main melee weapon.
*The stage's castle-like setting represents Walter Berhard's castle, the main setting of Castlevania: Lament of Innocence, which features Leon Belmont as the main playable character.
*The Strengthen Weapon rule references how Leon Belmont fuses the soul of his deceased fiancée Sara Trantoul to forge into the Vampire Killer whip.
*The first battle condition references the Perfect Guard], a technique used by Leon Belmont in Lament of Innocence, which replenishes Magic Points and hearts if an enemy's attack was blocked at the right time.
|-
|1,062
|
|• 
|
|9,600
|Dracula's Castle (Battlefield form)
|N/A
|•The enemy has increased attack power•The enemy has increased move speed
|
|Spirit Battle inspiration:
*The orange Simon puppet fighter represents Julius Belmont, a descendant of the Belmont Clan who wears a brown uniform and uses the Vampire Killer whip as his main melee weapon.
*The music track is based on the theme song from Castlevania: Dawn of Sorrow, which features Julius Belmont as a playable character.
*The battle conditions references how Julius Belmont is described to be the most powerful vampire hunter, who uses powerful attacks and quick movement speeds during his boss battle in Castlevania: Aria of Sorrow.
----Other trivia:
*This spirit's Side Special ↑ ability references Julius' usage of his Cross attack during the second phase of his boss battle in Aria of Sorrow, which serves as Simon and Richter's side special attack.
|-
|1,063
|
|• • 
|
|3,700
|The Great Cave Offensive (Battlefield form)
|•Item: Battering Types
|•Reinforcements will appear during the battle
|
|Spirit Battle inspiration:
*The blue Robin puppet fighter represents Hector, a Devil Forgemaster who wears a blue outfit, uses magic and bladed weapons, and is associated with his debut game's antagonist, Dracula.
*The blue Ridley minion fighter and the battle condition represent the Innocent Devil, a demonic creature that Hector can create and summon to help him in battle in Castlevania: Curse of Darkness.
*The stage is based on The Great Cave Offensive, which takes place in an underground dungeon, referencing the special rooms in certain dungeon areas in Curse of Darkness where Hector can release Innocent Devils from their petrified state.
*The Battering Type items reference the Weapon Combining skill in Curse of Darkness, where Hector can forge and combine weapons to form stronger weapons, most of which are battering weapons.
----Other trivia:
*This spirit's Death's Scythe Equipped ability further references Hector's ability as a Devil Forgemaster to forge and create stronger weapons, including the Death's Scythe, the strongest weapon in Curse of Darkness.
|-
|1,064
|
|• • 
|
|9,300
|Dracula's Castle
|N/A
|•The enemy's throwing-type items have increased power
|
|Spirit Battle inspiration:
*The red Richter puppet fighter represents Jonathan Morris, a vampire hunter related to the Belmont Clan who wears a red jacket and uses the Vampire Killer whip as his main melee weapon.
*The red Robin minion fighter represents Charlotte Aulin, a witch who features long blonde hair and uses a magic book as her main weapon to perform magical attacks.
*The music track is based on the theme song from Castlevania: Portrait of Ruin, which features Jonathan Morris as one of the main playable characters.
*Richter starting the battle with a Boomerang and the battle condition references Jonathan's ability to master his sub-weapons by defeating enemies, most of which are throwing-type items, including the Boomerang.
----Other trivia:
*This spirit is featured in the Anna's Emporium shop, which sells spirits related to equipment, referencing how Jonathan Morris is equipped with the Vampire Killer and throwing-type weapons.
|-
|1,065
|
|• • 
|
|3,700
|Bridge of Eldin (Battlefield form)
|N/A
|•The enemy's special moves have increased power•The enemy favors side specials•Reinforcements will appear during the battle
|
|Spirit Battle inspiration:
*The blue Zelda puppet fighter represents Charlotte Aulin, a witch who is depicted with blonde hair and wears a blue-and-white dress.
*The blue Richter minion fighter represents Jonathan Morris, Charlotte's childhood friend who is related to the Belmont Clan and uses the Vampire Killer whip as his main melee weapon.
*The stage's background features Hyrule Castle, representing Dracula's Castle, the main setting of Castlevania: Portrait of Ruin, which features Charlotte Aulin as one of the main playable characters.
*Zelda's favored Din's Fire references Charlotte's usage of her magical spells, which allows her to perform magic-based attacks, including the Fire Attribute spells Raging Fire and Explosion.
----Other trivia:
*This spirit's Magic Attack ↑ ability further reference Charlotte's usage of magical spells via Tomes, which can increase Charlotte Aulin's Attack rating.
|-
|1,066
|
|• 
|
|9,900
|Brinstar Depths (Ω form)
|•Sudden Final Smash•Hazard: Heavy Wind
|•The enemy will suddenly have a Final Smash after a little while•Dangerously high winds are in effect•The enemy's special moves have increased power
|
|Spirit Battle inspiration:
*The blue Bayonetta puppet fighter represents Shanoa, a curvaceous witch who features black hair, uses physical attacks, and can summon creatures during combat.
*The stage represents the cavernous underground areas beneath Dracula's Castle, one of the main settings of Castlevania: Order of Ecclesia, which features Shanoa as the main playable character.
*The Heavy Wind hazard references the Pneuma glyph, a type of glyph used in Order of Ecclesia which allows Shanoa to conjure up a powerful wind attack that streaks across the floor.
*The third battle condition references Shanoa's usage of various acrobatic techniques in her moveset, which includes kick slides, drop kicks, and backflips to avoid enemy attacks.
*Bayonetta's Infernal Climax Final Smash uses the Climax Gauge, which fills up with glyphs before summoning Gomorrah, referencing the Back glyphs used by Shanoa, which allows her to summon creatures to assist her in combat.
----Other trivia:
*In World of Light, the Shanoa spirit on Dharkon's side of the Final Battle map matches with the Isaac spirit on Galeem's side; both characters are protagonists of their respective games who use magical abilities that are polar opposite from each other, with Shanoa using dark magic Glyphs.
|-
|1,067
|
|• 
|
|3,800
|Temple
|N/A
|•The enemy's melee weapons have increased power•The enemy favors side specials•The enemy starts the battle with a Beam Sword
|
|Spirit Battle inspiration:
*The red Simon puppet fighter represents Gabriel Belmont, a member of the Belmont Clan who wears a red outfit and uses the Vampire Killer whip as his main melee weapon.
*The stage is based on the s from Zelda II: The Adventure of Link, representing the castle from Castlevania: Lord of Shadows, which features Gabriel Belmont as the main playable character.
*Simon's favored Cross references the Combat Cross, an ancient weapon consisting of a cross with a whip-like flail used by Gabriel Belmont and his descendants in the Lord of Shadows series.
*Simon starts the battle with a Beam Sword, referencing the Void Sword, one of Gabriel Belmont's main melee weapons after transforming into the vampire Dracula in the Lord of Shadows series.
|-
|1,068
|
|• •Tiny ×5
|
|3,600
|Dracula's Castle
|•Move Speed ↓
|•You have reduced move speed after a little while•The enemy falls slowly•Defeat an army of fighters
|
|Spirit Battle inspiration:
*The larger navy Meta Knight puppet fighter's dark mask and red eyes and the second battle condition represent Medusa, who is depicted as a large, floating severed head with glowing red eyes and a dark color scheme.
*The Tiny Mewtwo minion fighters' cyan slender tails represent the snakes spawned by Medusa during her boss battles in the Castlevania series, which are depicted with a light blue color scheme.
*The music track features a remix of the theme song of Block 2 in Castlevania, which first features Medusa as the boss.
*The Move Speed ↓ rule references Medusa's ability to inflict the Stone status on the player during some of her boss battles in the Castlevania series, causing them to be petrified momentarily.
----Other trivia:
*This spirit's Air Defense ↑ ability is designed to support fighters who specialize in gliding and floating abilities, referencing the Medusa Head's ability to float in the air.
*In World of Light, the Medusa Head spirit is located in the Dracula's Castle map in the Dark Realm, with its specific placement referencing how the Medusa Heads and Medusa herself are first encountered as enemies in Block 2 of Castlevania.
*Despite "Medusa Head" being the name of a common enemy in the Castlevania series, the spirit battle is more closely based on the Queen Medusa boss in Castlevania.
|-
|1,069
|
|• ×2 (80 HP)
|
|3,600
|Dracula's Castle (Ω form)
|N/A
|•The enemy's throws have increased power•The enemy has super armor but moves slower•Stamina battle
|
|Spirit Battle inspiration:
*The larger yellow Sheik puppet fighter represents the Mummy, a large, slender humanoid enemy who is depicted wrapped up in brownish-yellow tinted bandages.
*The two Sheik puppet fighters reference how the Mummy was fought as a pair of bosses in Castlevania and Castlevania III: Dracula's Curse.
*The stamina battle condition references the HP gauges used in the Castlevania series, which will result in a character or an enemy's defeat when the HP gauge is depleted.
*The battle conditions reference the boss battle against Akmodan II, the named Mummy in Castlevania: Symphony of the Night who will slowly advance towards the player and throw them if they get too close.
----Other trivia:
*This spirit's Speed ↓ ability further references the Mummy's slow movement speed in its boss battles in the Castlevania series.
*In World of Light, the Mummy spirit is located in the Dracula's Castle map in the Dark Realm, with its specific placement referencing how the Mummy is first encountered as the boss of Block 3 in Castlevania.
|-
|1,070
|
|•Giant (Moveset 1333, Hockey Mask, Business Outfit, Low Voice Type 11)• 
|
|4,500
|Dracula's Castle (Battlefield form)
|•Hazard: Zap Floor
|•The floor is electrified•The enemy is giant
|
|Spirit Battle inspiration:
*The Giant Mii Brawler puppet fighter represents the Creature, a large, hulking humanoid monster who is made of reanimated corpse parts and uses powerful physical attacks.
*The Mii Brawler puppet fighter's Hockey Mask references the Creature's pale face, while the Business Outfit references the dark-colored jacket and the white undershirt worn by the Creature.
*The smaller yellow Diddy Kong minion fighter's green shirt represents Igor, the Creature's named Flea Man ally who appears as a small humanoid enemy who wears a green tunic and hops around erratically.
*The Zap Floor hazard references the Creature's boss battle, where he is reanimated by an electrical bolt and can generate electrical blasts from his hands to temporarily stun the player.
----Other trivia:
*Interestingly, the Hockey Mask references the hockey mask worn by Jason Voorhees, an iconic horror film villain similar to the Creature, who is based on Frankenstein's Monster.
*In World of Light, the Creature & Flea Man spirit is located in the Dracula's Castle map in the Dark Realm, with its specific placement referencing how the Creature and the Flea Man are first encountered as the boss of Block 4 of Dracula's Castle in Castlevania.
|-
|1,071
|
|• 
|
|9,400
|Dracula's Castle
|•Hard to Launch•Sudden Damage
|•You take serious damage after a little while•You are hard to launch•The enemy starts the battle with a Death's Scythe
|
|Spirit Battle inspiration:
*The blue Robin puppet fighter starting the battle with a Death's Scythe represents Death, a skeletal spirit who wears blue robes, uses magical attacks, and carries a large scythe.
*The music track is a remix of Dracula's boss battle theme song in Castlevania, referencing how Death serves as Dracula's second-in-command in the Castlevania series.
*The Sudden Damage and Hard to Launch rules reference the Death's Scythe item's ability in Super Smash Bros. Ultimate where attacking an opponent with high damage with Death's Scythe will result in an instant KO on the spot.
----Other trivia:
*This spirit's KOs Heal Damage ability references how Death is based on the personification of death, which is known for collecting the souls of the deceased it reaps with its scythe.
*In World of Light, the Death spirit is located in the Dracula's Castle map in the Dark Realm, with its specific placement referencing how Death is first encountered as the boss of Block 5 of Dracula's Castle in Castlevania.
|-
|1,072
|
|•Giant 
|
|2,100
|Dracula's Castle
|•Defense ↑•Invisibility
|•The enemy is invisible•The enemy has increased defense after a little while•The enemy is giant
|
|Spirit Battle inspiration:
*The navy Giant Meta Knight puppet fighter's dark mask represents Carmilla's appearance in Castlevania II: Simon's Quest, her debut game, where she is depicted as a large, floating ballroom mask with a dark color scheme. 
*The music track is based on the mansion theme song from Simon's Quest, which plays in Laruba Mansion where Carmilla's boss battle takes place.
*The Invisibility rule references how Carmilla's true form is depicted as semi-transparent during her boss battle in Castlevania: Rondo of Blood.
----Other trivia:
*This spirit's Fire/Explosion Resist ↑ ability is designed to counter the effects of Simon and Richter's down special, Holy Water, referencing how Carmilla often spends her boss battles in the Castlevania series floating in the air, making the Holy Water sub-weapon useless against her.
|-
|1,073
|
|• 
|
|3,600
|Luigi's Mansion (Battlefield form)
|N/A
|•The enemy's physical attacks have increased power•The enemy has increased move speed
|
|Spirit Battle inspiration:
*The larger black Wolf puppet fighter represents the Werewolf, a large humanoid wolf enemy who features dark-colored fur and uses energy and claw attacks.
*The stage's background references the Werewolf's boss battle in Castlevania: Rondo of Blood where a human-like figure transforms into the Werewolf under the light of the full moon.
*The music track is based on the boss battle theme song from Castlevania: Dawn of Sorrow, which features the Werewolf as an enemy.
*The battle conditions reference the battle against the Werewolf in the Castlevania series, where it will use a combination of quick movements and powerful physical attacks.
----Other trivia:
*This spirit's Dash Attack ↑ ability further references the battle against the Werewolf, which specializes in a combination of quick movements, powerful physical attacks, and dash attacks.
|-
|1,074
|
|• 
|
|1,700
|Dracula's Castle (Ω form)
|•Move Speed ↓•Invisibility
|•You have reduced move speed•The enemy is invisible
|
|Spirit Battle inspiration:
*The white-and-red Robin puppet fighter represents Shaft, a spellcaster who is depicted wearing a red-hued robe, uses magical attacks, and is associated with his debut game's antagonist, Dracula.
*The music track is based on the theme song from Castlevania: Symphony of the Night, which features Shaft as the major antagonist and the penultimate boss.
*The Invisibility rule references how Shaft's spirit appears semi-transparent in the Castlevania series, and how his spirit resides in an invisible green crystal ball that Alucard can only see while equipped with the Holy Glasses in Symphony of the Night.
*The Move Speed ↓ rule occurs at the same time as the Invisibility rule, which controls the player's movement speed, referencing Shaft's control over Richter Belmont's movement during the latter's boss battle in Symphony of the Night.
----Other trivia:
*This spirit's Magic Attack ↑ ability references Shaft's usage of magic-based attacks during his boss battles in the Castlevania series.
|-
|1,078
|
|• 
|
|9,600
|Dracula's Castle
|•Hazard: Slumber Floor
|•The floor is sleep-inducing•The enemy's melee blows will heal them when they hit
|
|Spirit Battle inspiration:
*The grey Lucas puppet fighter represents Kid Dracula, the young protagonist of the titular game who wears grey clothing and features pale white hair.
*The stage represents Kid Dracula's Castle, the first stage in Kid Dracula based on Dracula's Castle, which belongs to the titular character's father, Dracula.
*The music track is based on the theme song from Castlevania II: Simon's Quest, which was released alongside Kid Dracula on the Famicom Disk System.
*The Slumber Floor hazard references the beginning of Kid Dracula where the titular character wakes up after a long slumber.
*The second battle condition references the nature of vampires where they will attack their victims and feast on their blood or life force.
----Other trivia:
*This spirit's Jump ↑ ability references how Kid Dracula is a platforming video game, which requires the ability to jump.
|}
==Series Order==
Number	Name 	Series
1,050 	 	Castlevania Series
1,051 	 	Castlevania Series
1,052 	Trevor C. Belmont 	Castlevania Series
1,053 	Maria Renard 	Castlevania Series
1,054 	Maria Renard (Symphony of the Night)	Castlevania Series
1,055 	Alucard 	Castlevania Series
1,056 	Reinhardt Schneider 	Castlevania Series
1,057 	Nathan Graves 	Castlevania Series
1,058 	Hugh Baldwin 	Castlevania Series
1,059 	Juste Belmont 	Castlevania Series
1,060 	Yoko Belnades 	Castlevania Series
1,061 	Leon Belmont 	Castlevania Series
1,062 	Julius Belmont 	Castlevania Series
1,063 	Hector (Castlevania) 	Castlevania Series
1,064 	Jonathan Morris 	Castlevania Series
1,065 	Charlotte Aulin 	Castlevania Series
1,066 	Shanoa 	Castlevania Series
1,067 	Gabriel Belmont 	Castlevania Series
1,068 	Medusa Head 	Castlevania Series
1,069 	Mummy 	Castlevania Series
1,070 	The Creature & Flea Man 	Castlevania Series
1,071 	Death 	Castlevania Series
1,072 	Carmilla 	Castlevania Series
1,073 	Werewolf 	Castlevania Series
1,074 	Shaft 	Castlevania Series
1,075 	Dracula 	Castlevania Series
1,076 	Soma Cruz 	Castlevania Series
1,077 	Dracula (2nd Form) 	Castlevania Series
1,078 	Kid Dracula 	Kid Dracula
==Trivia==
*Prior to the version 1.1.0 update, Carmilla was ordered between Gabriel Belmont and Medusa Head rather than between Death and Werewolf.
*The artwork for Dracula's spirit is slightly altered from its original appearance, removing all traces of blood. This was likely done to avoid raising the game's age rating, as Castlevania: Symphony of the Night has a higher age rating than Ultimate in all regions.
**The artwork for Trevor C. Belmont still has the blood staining his axe in his artwork, likely left in as an oversight.
*Prior to the version 2.0.0 update, the Soma Cruz spirit had a power of 12716 at level 99 and had 2 slots. Its power was reduced and it was given an extra slot.All Spirits + Max Level - Super Smash Bros. Ultimate
==References==
Category:Spirits (Castlevania universe)