Smash Tour

thumb|300px|A round of Smash Tour in action using the normal map size.
Smash Tour (, World Smash) is a game mode exclusive to .
==Overview==
Smash Tour plays as a board game, in which players use Mii characters to move around the board. There are three different boards - small, normal, and big - and every game can be set to last for 15 to 25 turns. The goal is to move around the board and collect powerups and fighters, who will face off in a final battle. If customizations are turned on, the characters may possess custom special moves, indicated by the number 1, 2, or 3 on the character's icon.
At the game's start, each player is given two random characters. At the beginning of each turn but the first, each player receives a random item, and may then choose to use any item they have. Then a spinner starts moving, and after stopping it, the player will be able to move by the number of spaces indicated, which ranges from 1 to 6 in normal conditions: it is possible to change direction at every crossroad.
By moving around the board, players can collect powerups, which raise their characters' stats; items, which possess various effects; and playable fighters, which will be put into use during battles: the characters are used in the order they were obtained. Each player may hold up to ten characters and four items.
Battles are initiated by landing on the same space as another player or landing on a battle space. At the beginning of a battle, a player may select an item to use, and will then face the others. There are several types of battles: only specific items may appear, the players are put in a specific state, or instead of a battle, a round of Home-Run Contest or Target Blast might play. The winner will receive a prize shown before the battle, which is always an item plus sometimes a character: in the case of a team battle, the item will be given to all the members of the winning team. If a player gets KO'd, they will lose their current fighter: the last character KO'd will be given to the player who defeated them. After the battle, any player who shares a space with the player who KO'd them will be launched away, possibly dropping some of their characters.
During gameplay, random events can occur: they range from non-playable characters roaming the board and giving bonuses of some kind to players who touch them, to alterations of the map, to boss battles.
When the turn counter runs out, the board phase of the game ends and the announcer will call out "GAME!". The players' stats are shown, and some further bonuses may be awarded if some special conditions are met:
*Distance Traveled: each player's Speed attribute increases based on the number of spaces crossed.
*Trophies Used: each player's Arms attribute increases based on the number of trophies used.
*Lucky 7: stats which include a 7 are increased.
*Launched Ace: the player(s) who got launched the most get one more character.
*Launching Ace: the player(s) who launched the most opponents get an increase in their highest stats.
*Booby Prize: the player(s) with the least characters get a bonus character, if they have no characters or every other player has at least two more characters.
The winner is then determined by a special timed stock battle that always takes place on the stage Battlefield. Every fighter that the player has collected counts as one stock; once a fighter is defeated, the player's next fighter enters the field until they have no fighters left, a concept that was carried over to Squad Strike. The winner is always decided by KO count: in other words, being the last player standing does not necessarily equate to victory. In the case of a tie, the winner is decided by a Sudden Death finale between the last fighters used.
After the game ends, several trophies, equipment items, Mii costumes, custom special moves, gold, and Crazy Orders passes may be received.
==Space types==
*Fighter Space: a collectible character may appear here.
*Checkpoint: touching it awards the correspondent symbol to the player, as well as a stat boost. Collecting all five symbols gives a player a checkpoint bonus, similar to the series of games.
*Stat Boost Space: a player's stats may be raised, lowered, or swapped with one another. The effects become stronger when approaching the game's end.
*Warp Space: contains a pipe which warps the player to another pipe with the same color in another space on the map.
*Battle Space: automatically starts a battle at the end of the turn. Only appears on the big map.
Additionally, powerups and items may appear on any empty normal space.
==Possible Fighters==
Every fighter aside from the Mii Fighters can appear on the board, and if custom fighters are turned on, there are preset alternate costumes for each of the custom movesets. Most of the costumes for Moveset 2 are the costumes on the Alternate fighter trophies. The same applies to the 3DS's versions of the Alternate fighter trophies' costumes for Moveset 3. The custom moves in these sets always match their number with the costume number, so moveset 1 is always 1111, moveset 2 is always 2222 and moveset 3 is always 3333.
Fighter 	Moveset 1 Costume	Moveset 2 Costume	Moveset 3 Costume
Mario 	 	 	
Luigi 	 	 	
Peach 	 	 	
Bowser 	 	 	
Yoshi 	 	 	
Rosalina & Luma 	 	 	
Bowser Jr. 	 	 	
Wario 	 	 	
Donkey Kong 	 	 	
Diddy Kong 	 	 	
Mr. Game & Watch	 	 	
Little Mac 	 	 	
Link 	 	 	
Zelda 	 	 	
Sheik 	 	 	
Ganondorf 	 	 	
Toon Link 	 	 	
Samus 	 	 	
Zero Suit Samus 	 	 	
Pit 	 	 	
Palutena 	 	 	
Marth 	 	 	
Ike 	 	 	
Robin 	 	 	
Duck Hunt 	 	 	
Kirby 	 	 	
King Dedede 	 	 	
Meta Knight 	 	 	
Fox 	 	 	
Falco 	 	 	
Pikachu 	 	 	
Charizard 	 	 	
Lucario 	 	 	
Jigglypuff 	 	 	
Greninja 	 	 	
R.O.B. 	(JP) (US) 	 	
Ness 	 	 	
Captain Falcon 	 	 	
Villager 	 	 	
Olimar 	 	 	
Wii Fit Trainer 	 	 	
Shulk 	 	 	
Dr. Mario 	 	 	
Dark Pit 	 	 	
Lucina 	 	 	
Pac-Man 	 	 	
Mega Man 	 	 	
Sonic 	 	 	
Mewtwo 	 	N/A 	N/A
Lucas 	 	N/A 	N/A
Roy 	 	N/A 	N/A
Ryu 	 	N/A 	N/A
Cloud 	 	N/A 	N/A
Corrin 	 	N/A 	N/A
Bayonetta 	 	N/A 	N/A
==Tour items==
Items take the form of trophies from the game. The following is a list of known items and their effects in Smash Tour. There are red, blue, and green items, with red items being used in battle, blue items being used on the game board, and green items being usable in both.
Icon	Name 	Type 	Targets 	Description 	Series
 	Back Shield 	Red 	Self 	Start battle with a Back Shield. 	
 	Black Knight 	Red 	Self 	On occasion, turns smash attacks into one-hit KOs. 	
 	Bob-omb 	Red 	Self 	Start battle with a Bob-omb. 	
 	Boo 	Red 	Self 	Start battle invisible. 	
 	Bunny Hood 	Red 	Self 	Start battle wearing a Bunny Hood. 	
 	Daisy (Baseball) 	Red 	Self 	Automatically catch thrown items. 	
 	DK Barrel 	Red 	Self 	Allows the user to have one of their characters as a CPU ally. 	
 	Dixie Kong 	Red 	Self 	Adds one to the user's number of midair jumps. 	
 	Energy Tank 	Red 	Self 	Heals the user once if their damage exceeds 100%. 	
 	Franklin Badge 	Red 	Self 	Start battle wearing a Franklin Badge. 	
 	 	Red 	Self 	Start battle with a Hammer. 	
 	Home-Run Bat 	Red 	Self 	Start battle with a Home-Run Bat. 	
 	Kat & Ana 	Red 	Self 	All collisions with walls and ceilings are automatically teched. 	
 	Majora's Mask 	Red 	Self 	Inflicts 50% damage to the user, but doubles their stats. 	
 	Mecha-Fiora 	Red 	Self 	Boosts the user's attack power the more they take damage. Stacks with Lucario's Aura. 	
 	Metal Box 	Red 	Self 	Start battle in metal form. 	
 	Mr. Saturn 	Red 	Self 	Makes it easier to break shields with attacks. 	
 	Ore Club 	Red 	Self 	Start battle with an Ore Club. 	
 	Phosphora 	Red 	Self 	Allows the user to land instantly by tapping down. 	
 	Plasm Wraith 	Red 	Self 	Heals the user when they block attacks with their shield. 	
 	Rocket Belt 	Red 	Self 	Start battle with a Rocket Belt. 	
 	Sidestepper 	Red 	Self 	Speeds up the user's sideways dodges. 	
 	Steel Diver 	Red 	Self 	Start battle with a Steel Diver. 	
 	Super Mushroom 	Red 	Self 	Start battle in giant form. 	
 	Super Scope 	Red 	Self 	Start battle with a Super Scope. 	Nintendo
 	X Bomb 	Red 	Self 	Start battle with an X Bomb. 	
 	Darkrai 	Red 	Opponent 	Puts an opponent to sleep at the start of battle. 	
 	Latias and Latios 	Red 	Opponent 	Allows the user to choose an opponent to be their teammate in a battle. 	
 	Mr. Resetti 	Red 	Opponent 	Reduces a chosen opponent's stats to 0 for one battle. 	
 	Poison Mushroom 	Red 	Opponent 	Shrinks a foe at the start of battle. 	
 	Wolfen 	Red 	Opponent 	Inflicts 100% damage on a chosen opponent at the start of battle. 	
 	Magnus 	Red 	Other 	After battle, launches all players the user KO'd during the fight. 	
 	Ultimate Chimera 	Red 	Other 	Takes two fighters from the last opponent KO'd instead of just one. It will activate even if the user did not place first in the battle. 	
 	Ashley 	Blue 	Self 	Slows down the spinner. 	
 	Doc Louis 	Blue 	Self 	Increases the effect of collected stat boosts by 1.5x. 	
 	Excitebike 	Blue 	Self 	Doubles the result of the user's spin. 	
 	Ghosts (Luigi's Mansion)	Blue 	Self 	Allows the user to walk through stationary opponents without triggering a battle. 	
 	Great Fox 	Blue 	Self 	Warps the player to a checkpoint that they have not yet visited. 	
 	Riki 	Blue 	Self 	Allows the user to collect items two spaces away. 	
 	Snorlax 	Blue 	Self 	Temporarily makes the user immune to being launched away on the map, be it from other items or being defeated. 	
 	Super Star 	Blue 	Self 	Makes the player invincible and twice as fast. 	
 	Yellow Wollywog 	Blue 	Self 	Nullifies traps that the user steps on. 	
 	Boss Galaga 	Blue 	Opponents	Switches the other players around. 	
 	Bus to the City 	Blue 	Opponents	Calls everyone to the user's space. 	
 	Chain Chomp 	Blue 	Opponents	Launches away nearby opponents. 	
 	Dillon 	Blue 	Opponents	Launches other players encountered. 	
 	POW Block 	Blue 	Opponents	Makes all other players drop fighters. 	
 	Tingle 	Blue 	All 	Shuffles the fighters of all players. 	
 	Isabelle 	Blue 	Board 	Changes nearby stat boosts to maximum size. 	
 	Tetra 	Blue 	Board 	Places a trap that can steal fighters. 	
 	Timmy & Tommy 	Blue 	Board 	Transforms nearby items into different items. Fighters do not turn into other fighters, and instead will be replaced with items or stat boosts. 	
 	Zinger 	Blue 	Board 	Places a trap that can launch an opponent. 	
 	Porky Minch 	Green	Opponents	Steals a Tour Item used by another player. 	
 	Proto Man 	Green	Other 	If a tour item specifically targets this item's user, it is reflected back to that item's user. 	
 	Substitute Doll 	Green	Other 	If a tour item specifically targets this item's user, it is redirected to a random other player. Can also be used to exclude the user from the effect of an item that affects all players (like Boss Galaga or Tingle).	
==Stat boosts==
The following items can be found throughout the game board. Each item has its own use, and will help the player in some way during the subsequent fights. Additionally, every item can be found in different sizes, which alters how much of each stat will be boosted. There is a limit of 1000 points for each category.
Icon	Name 	Description
 	Speed (, Movement) 	A green item resembling a boot. Known to boost dashing speed; may also boost walking and air speed.
 	Jump (, Jump) 	A yellow item resembling a wing. Increases jumping height (includes midair jump height and wall jump height); also appears to increase falling speed.
 	Attack (, Normal Art) 	An orange item resembling a boxing glove. Boosts power of all normal attacks.
 	Special (, Sure-Killing Art)	A red item shaped like a starburst. Boosts power of all special moves. Additionally, some special moves may gain increased range or a shortened charge time.
 	Arms (, Throw/Item) 	A purple item resembling a sledge-hammer. Increases strength of projectiles, item attacks, healing effects from items, and throws. Additionally, grabbing range is increased and the user is less likely to drop items when attacked.
 	Defense (, Defense) 	A blue item resembling a generic shield. Makes it more difficult to launch characters; it is currently unknown whether this is an increase in weight or a decrease in knockback taken (which may also result in flinch resistance). Additionally, the shield becomes harder to break and the timing for a perfect shield becomes more lenient.
==Enemies==
The following is a list of all known enemies on the board that involve random events and their effects, if known. Some events begin boss battles, granting stat boosts to the player who defeats it. If they fail to defeat this boss, it will reappear elsewhere on the map.
* Banzai Bill: Explodes upon the end of the current turn, dropping numerous stat boosts and launching any Miis caught in the blast.
* Flying Man: Aids the first player who bumps into him by launching one of their opponents.
* Iridescent Glint Beetle: Carries various treasures, which will be awarded to any player that walks into it. These include items and even fighters.
* Kamek: Uses his magic to change the position of the checkpoints.
* Koffing: Obscures the map, causing all players to be unable to see the board.
* Metal Face: Initiates a battle on Gaur Plain, where Metal Face appears earlier.
* : Steals stats from the first player to touch it, and grants the stats to whichever player bumps into it next.
* Nabbit: Collects all items it comes across as it moves along the map. Whoever catches it will receive all items Nabbit has stolen.
* Reaper: Forces an exchange of three fighters for a checkpoint bonus. Having two or less fighters will cause the Reaper to launch the player.
* Ridley: Initiates a battle on Pyrosphere, where Ridley appears earlier.
* Souflee: Grants a checkpoint bonus to players that walk into it.
* Tac: Carries stat boosts, which will be awarded to any player that walks into it.
* Yellow Devil: Initiates a battle on Wily Castle, where the Yellow Devil appears earlier.
==List of battle types==
Most of these matches may also be team battles. If so, they will have "Team" at the start of the match name.
Match Type 	Description
Smash 	A regular match. Items can appear, with some exceptions such as the Special Flag.
300% Smash 	A match where players start with 300% damage, akin to Super Sudden Death.
Battering Smash 	A match where only battering items appear.
Boss Galaga Smash 	A match where only the Boss Galaga item appears.
Explosive Smash 	A match where only explosive items appear.
Flower Smash 	A match where all fighters suffer from a permanent flower effect.
Glorious Smash 	A match where no items appear and the stage is an Ω form, as in For Glory.
High-Launch Smash 	A match where the launch rate is set very high, resulting in greater knockback.
Home-Run Contest 	A multiplayer round of Home-Run Contest, with each player taking turns to get the highest score.
Mega Smash 	A match where all fighters are giant.
Mr. Saturn Smash 	A match where only the Mr. Saturn item appears.
Pokémon Smash 	A match where only the Poké Ball and Master Ball items appear. This type of match is always set on a Pokémon stage.
Shooter Smash 	A match where only shooting items appear.
Target Blast 	A multiplayer round of Target Blast, with each player taking turns to see who can get the highest score in a single round.
Transformation Smash	A match where only transformation items appear, such as the Metal Box.
Warp Star Smash 	A match where only the Warp Star item appears.
Boss Battle 	A match against Yellow Devil, Ridley, or Metal Face. The winner of the battle is either whoever deals the final blow or is the last fighter standing. The winner gains extra stat boosts as well, and this reward will be greater if they initiated the Boss Battle.
==Challenges==
*Starting the final battle with 10 characters awards the Flying Man trophy.
*Getting three or more checkpoint bonuses awards the Bionis trophy.
*Defeating 12 or more fighters in a single game awards a Crazy Orders pass.
*Getting first place in 5 or more battles in a single game awards 2000G.
*Using 18 or more items in a single game awards the Riki trophy.
*Dealing the final blow to a boss awards the Ridley trophy.
*Recovering stolen stat boosts from a awards the music.
*Playing all the three maps awards the Pac-Land stage.
*Bumping into an enemy awards the Nabbit trophy.
*Bumping into every other player in a single game awards the Mecha Suit Mii outfit.
==Gallery==
SmashTourMap2.png|The small map.
SSBUSmashTourPotD.jpg|A gameplay screenshot of the medium map.
SmashTourMap3.png|The big map.
SSBUSmashTourPotD2.jpg|Settings and map selection.
==Trivia==
*Nabbit and Riki use the same black hole effect graphic.
*Music changes when a boss appears on the map.
**When Ridley appears, is used.
**When Metal Face appears, is used.
**When the Yellow Devil appears, is used.
*If in a battle, one player has at least one fighter and the others don't have any, the battle ends automatically as soon as it starts, being a single person match. This also happens if players use the Latias & Latios item to put all fighters on the same team.
*If a player reflects a Bus to the City trophy by using a Proto Man, all players are called to the Proto Man user's space.
*If Mew is summoned during any Smash Tour battle, it will drop absolutely nothing.
*Similar to the Wii Remote selection sounds in Brawl, collecting a fighter will have the players hear a phrase or sound specific to that character. For example, will say "Let's get fired up".
**Interestingly, if is collected, he will say "Let's-a go", normally only said by .
**When is collected, he will say "Hi" that resembles an unused version from Brawl, and consequently its Smash 64 and Melee versions. This variant is not used otherwise, however, the file exists in , alongside his unused voice clips for copying 's Explosive Flame and Heavenly Light.
*If no input is given by human players, the game will progress forward by itself. The only exceptions to this are the Smash Tour Home-Run Contest and Target Blast minigames, both will wait for human input before progressing. This trick allows one to get rewards and complete challenges from Smash Tour without having to actually play. The 'human player'-computer will collect Checkpoint Bonuses and fighters, chase the and Nabbit, and generally avoid other players.
*In a Team Battle, it is possible to use the Latias & Latios item to make it a 3 VS 1 match.
*In a boss battle, the DK Barrel will be temporarily disabled.
*When a match begins, the type of battle will be displayed at the top-left corner. This shows up in the pause screen and even in snapshots. This does not occur in the final match.
*Fighters that are Blast KO'd during the Final Battle will, for some reason, never finish their KO sounds unless they are the final fighter the player has.
*The Ghosts item contains the game title Luigi's Mansion in their name despite there not being any other items named, "Ghosts." This is likely a leftover from their trophy, where they share the name with the Ghosts from PAC-MAN (along with Find Mii in the Nintendo 3DS version). 
Category:Modes (SSB4-Wii U)
Category:Multiplayer modes