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Bienvenido a la verdadera religión. Este es wiki oficial de la Iglesia Pastafari en España, la Iglesia que adora a Monesvol (Monstruo del Espagheti Volador). Para más información sobre nuestro credo, [puedes consultar la Wikipedia]. Actualmente estamos en proceso de legalización de nuestra religión habiendo solicitado su registro como tal en el Ministerio de Justicia.
Secciones
 * Sacramentos pastafaris. Ideas para los sacramentos pastafaris. Porque, a fin de cuentas, en esto consisten también las religiones.
 * Traducciones. Traducciones de los libros sagrados y otras mandangas.
 * GuiaDeEstilo. Guía de estilo para las traducciones y textos.
 * TheGospelOfTheFlyingSpaghettiMonster. Traducciones de la Biblia Pastafari.
 * Congregaciones. Lista con algunos fieles pastafaris que han querido decir de que parte de España son.
 * Ideas. Ideas que parecen interesantes para llevar al pastafarismo al lugar que se merece.
 * Legalización. Historia de los intentos de legalización y planteamiento futuro.
 * Estatutos. Estatutos usados en el primer intento de legalización.
 * Estatutos2. Estatutos que se quieren usar en el segundo intento de legalización.
 * HOWTO_Preparación. Manual para pedir la legalización.
 * Iglesia_HOWTO. Preparación previa antes de iniciar la legalización.
 * Crowfunding_estatutos. Propuesta de crowfunding para los estatutos.
Para comunicarnos utilizamos nuestra [de correo], únete a ella si quieres colaborar, o apuntate en las Congregaciones Regionales para actos Sagrados en tu zona. También puedes encontrarnos en [canal oficial de irc]. [La página web pronto añadiremos más secciones y un blog propio].También contamos con una [cuenta en Twitter] y otra en [].
Accueil

La Militothèque est un catalogue de films et documentaires politiques pour comprendre le monde et le transformer.
Certaines vidéos sont disponibles gratuitement en streaming complet.
 Thèmes :
 
 Bourgeoisie
 Capitalisme
 Colonialisme
 Communisme
 Écologie
 Exploitation
 Fascisme
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 Genre
 Grève
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 Luttes sociales
 Marxisme
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 Religion
 Révolution
 Syndicalisme
 
 
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'Barnabus'

'Barnabus' is a gnoll who works in the kitchen in Moonrise Towers during Act Two. 
== Involvement ==
'Barnabus' and his fellow gnolls, and , work in Moonrise Towers' kitchens, being trained against their vicious nature by to speak and behave courteously.
After seeing a demonstration of Linsella's abilities, her controlling connection over 'Barnabus' can be broken by a . The gnolls will attack and kill Linsella, then attack the party unless another skill check is passed.
If the Dark Urge severs Linsella's control over 'Barnabus', he will grovel to his "Lord", and he and the two other gnolls will become allies.
The gnolls will aid the party's assault on Moonrise Towers if they were befriended and freed from Linsella's hold.
== Combat ==
=== Attacks and abilities ===
=== Notable loot ===
== External links ==
* 
Category:Monstrosities
Category:Gnolls
Category:Characters
Category:Characters in Moonrise Towers
Category:Characters in Act Two
'Bigmouth' Thimsen

'Bigmouth' Thimsen is a Baldurian citizen in the Lower City during Act Three.
== Involvement ==
=== Act Three ===
'Bigmouth' Thimsen is chatting with near the entrance of Forge of the Nine. While Margolenn enjoys buying copies of the Baldur's Mouth Gazette for the illustrations, Margolenn prefers to read the articles. If interacting with him, Thimsen informs the party that he is having a conflab with his friend, and to leave them be.
== Idle banter ==
'Bigmouth' Thimsen: Read the gazette today yet, mate?
* Margolenn: Yeah, this edition looked better than ever!
** 'Bigmouth' Thimsen: ... Better than ever? With all the articles about cults and war?
*** Margolenn: Oh, right. Nah. I don't read any of the gazette. I like the pictures, me.
**** 'Bigmouth' Thimsen: Wait, if you don't read the gazette, how do you stay informed?
***** Margolenn: I don't. Don't see the point - staying informed seems super stressful.
****** 'Bigmouth' Thimsen: Hearing you say that stresses me out more than the gazette, mate.
Margolenn: So, I was looking at the pictures in the gazette today...
* 'Bigmouth' Thimsen: Rather than reading the articles, yeah. You said.
** Margolenn: Well, they were in the gazette. Saw their pictures and everything.
** If Baldur's Mouth publishes a positive article on the party:
*** 'Bigmouth' Thimsen: You're right - apparently they're these hero types.
** If Baldur's Mouth publishes a negative article on the party:
*** 'Bigmouth' Thimsen: Oh, shit - you're right. The article about Absolutists... Bad news.
**** Margolenn: Yeah, they looked real mean in the broadsheet illustration.
If Enver Gortash is killed:
'Bigmouth' Thimsen: Read the gazette today yet, mate?
* Margolenn: Yeah, this edition looked better than ever!
** 'Bigmouth' Thimsen: ... What do you mean better than ever? It was all about Lord Gortash dying!
*** Margolenn: Oh, right. Nah, I don't read any of the gazette. I like the pictures, me.
**** 'Bigmouth' Thimsen: But how do you stay informed about stuff? Dying lords, new wars, anything?
***** Margolenn: I don't. Don't see the point - staying informed seems super stressful.
****** 'Bigmouth' Thimsen: Hearing you say that stresses me out more than the gazette, mate.
Category:Humanoids
Category:Dwarves
Category:Gold Dwarves
Category:Characters
Category:Characters in the Lower City
Category:Characters in Act Three
'Ears' Oohna

'Ears' Oohna is an elven patron at the Elfsong Tavern in Act Three.
== Involvement ==
=== Act Three ===
Oohna can be found in the Elfsong Tavern in the Lower City. She comments on the various events that have happened in Baldur's Gate.
Category:Elves
Category:Wood Elves
Category:Humanoids
Category:Characters
Category:Characters in the Lower City
Category:Characters in Act Three
'Logs' Odoolan

'Logs' Odoolan is a citizen who can be seen punching in the Lower City during Act Three.
== Involvement ==
=== Act Three ===
Odoolan can be found in the alley way next to the Basilisk Gate Barracks punching Lumbar. After he leaves, the party can talk to Lumbar where he tells them he will let them punch him for a small gold fee.
== Idle banter ==
Before punching Lumbar:
'Logs' Odoolan: You really won't feel it?
* Strange Beggar Lumbar: Not a thing. Don't hold back.
** 'Logs' Odoolan: Brace yourself...
After punching Lumbar:
'Logs' Odoolan: That felt great.
* Strange Beggar Lumbar: You're very welcome, sir.
Category:Humans
Category:Humanoids
Category:Characters
Category:Characters in the Lower City
Category:Characters in Act Three
'Loose Lips' Cyrilla

'Loose Lips' Cyrilla is an elven servant to that can potentially be found in Lady Jannath's Estate in the Lower City.
== Involvement ==
Cyrilla can only be found in the kitchen storage of Lady Jannath's Estate if was never rescued from in Act One. She can be seen gossiping with .
If Oskar Fevras was rescued, the manor is haunted and Cyrilla is sent away on a temporary leave of absence at the request of .
== Idle banter ==
Hargin will occasionally chat with Cyrilla:
Hargin Jooli: How much you reckon Lady Jannath'll make out of those nobles upstairs?
* 'Loose Lips' Cyrilla: Oh, I don't know. More than I can count on my fingers, that's for sure.
** Hargin Jooli: Surprised she's not showing the big one, though. That'd fetch a pretty penny.
*** 'Loose Lips' Cyrilla: It was Master Oskar's favourite. She'll never sell that one.
**** Hargin Jooli: She should cut her losses. He ain't never coming back.
* Hargin Jooli: You met that hoity-toity woman upstairs? She kept whinging that her wine tasted funny...
** 'Loose Lips' Cyrilla: No you didn't... did you? Go on, tell me what you did.
*** Hargin Jooli: Let's just say it had more in it than a few grapes.
**** 'Loose Lips' Cyrilla: Oh, you're filthy. I bet she still drank every drop.
* Hargin Jooli: Still think Lady Jannath'll make you a lady's maid?
** 'Loose Lips' Cyrilla: Oh, I've given up. I've scrubbed, I've washed, I've polished - all for nothing. She doesn't notice me.
*** Hargin Jooli: I think you'd make a great lady's maid.
**** 'Loose Lips' Cyrilla: Stop. You're making me blush.
* 'Loose Lips' Cyrilla: How's life in the kitchens?
** Hargin Jooli: Piece of cake. I just turn up and chop what I'm told to chop.
*** 'Loose Lips' Cyrilla: Like being back in the Guildhall, eh?
**** Hargin Jooli: Don't know what you're talking about.
== Related literature ==
* 
* 
== Related quests ==
* 
== External links ==
* 
Category:Elves
Category:Wood Elves
Category:Humanoids
Category:Characters
Category:Characters in the Lower City
Category:Characters in Act Three
'Plumes' Fronkin

'Plumes' Fronkin can be found in the Lower City of Baldur's Gate during Act Three.
== Involvement ==
=== Act Three ===
'Plumes' Fronkin is standing in the plaza between Elfsong Tavern and Baldur's Mouth, listening to speech on the city's savior . Fronkin does not join in with the crowd and appears to reluctantly support Gortash, stating: "I don't really agree with Lord Gortash's methods, but the man does get things done."
Category:Humanoids
Category:Humans
Category:Characters
Category:Characters in the Lower City
Category:Characters in Act Three
'Timothy'

'Timothy' is a Gnoll, who works in the kitchen in Moonrise Towers during Act Two. 
== Involvement ==
'Timothy' and his fellow gnolls, and , work in Moonrise Towers' kitchens under , being trained against their vicious nature to speak and behave courteously. The party can free them from her thrall by succeeding a .
If the gnolls are freed from their mental servitude, they will ally with the party during the assault on Moonrise Towers.
== Combat ==
=== Attacks and abilities ===
== External links ==
* 
Category:Monstrosities
Category:Gnolls
Category:Characters
Category:Characters in Moonrise Towers
Category:Characters in Act Two
'Tomelia'

'Tomelia' is a gnoll, who works in the kitchen in Moonrise Towers during Act Two. 
== Involvement ==
'Tomelia' She and her fellow gnolls, and , work in Moonrise Towers' kitchens under , being trained against their vicious nature to speak and behave courteously. The party can free them from her thrall by succeeding a .
If the gnolls are freed from their mental servitude, they will ally with the party during the assault on Moonrise Towers.
== Combat ==
=== Attacks and abilities ===
== External links ==
* 
Category:Monstrosities
Category:Gnolls
Category:Characters
Category:Characters in Moonrise Towers
Category:Characters in Act Two
+1 Breastplate

== Gallery ==
file:Breastplate Human Front Model.webp|Body Type 1 Front Human|alt=+1 Breastplate Human Front
file:Breastplate Human Back Model.webp|Body Type 1 Back Human|alt=+1 Breastplate Human Back
file:Breastplate High Elf Front Model.webp|Body Type 4 Front High Elf|alt=+1 Breastplate Half-Elf Front
file:Breastplate High Elf Back Model.webp|Body Type 4 Back High Elf|alt=+1 Breastplate Half-Elf Back
A Mist Most Scarlet (Condition)

== Notes ==
* If the player discovers that Sarevok betrayed Orin by encouraging Helena Anchev to kill her, they can tell Orin this and then taunt her further by succeeding a , , or . Succeeding on this roll will cause Bhaal to forcibly transform her into the Slayer Form, and she'll start the fight with this condition.
* The Strength bonus and advantage on Wisdom s will persist even after the temporary hit points are depleted.
Aasimar

Aasimar are a non-playable race of angel-like humanoids in Baldur's Gate 3. 
==About aasimar==
Similar to Tieflings, Aasimar are creatures either descended from or touched by celestials or other good-aligned beings.
==Notable aasimar==
* is a special aasimar. Most aasimars have a distant angelic relative which grants them the ability to temporarily summon wings and make their eyes glow. Dame Aylin is in fact a demigod - she is a daughter of Selûne, and because of this she is immortal.
* is an aasimar spellcaster and Harper that battled Ketheric Thorm more than a hundred years ago, before falling prey to the darkness and effects of the Shadow Curse.
==External links==
Category:Creatures
Category:Races
Category:Non-playable races
Abandoned Cistern

==Overview==
It can be accessed from three entrances:
* From the northern side on a "ramp" towards a broken stone wall, at roughly .
* From the western side through a door, with caustic brine on the ground on the other side, near 
* From a basement in the Lower City, in a hidden trapped room beyond a door labeled "Keep Out" 
A locked Sluice Gate must be opened to access the second half of the area. It cannot be lockpicked. To open the gate, either make a DC 25 Athletics check to turn the Sluice Valve, or turn the Water Level Valve and Temperature Valve until they are both at the perfect level. Use the Emergency Release Valve if either level gets too high.
A Ladder can be found past the Sluice Gate in a stone alcove at the back of the room. On interaction, causes a screen transition which leads to an area called "Gardener's Basement." This has another exit that leads to a door labeled "Keep Out" in the Lower City.
=== Stone Lord Hideout ===
 can be found here as part of the quest , along with various hostile dopplegangers and Bhaalists. If saved, Minsc will subsequently break through a wall to a hidden area to the north, seeking , his animal companion. The first room in this area has a set of artifacts, presumably mementos of the heroes that accompanied during the events of Baldur's Gate I and II. These include a halfling-sized warhammer, representing Mazzy Fentan; a turnip for Jan Jansen; a mailed fist for Keldorn Firecam; a pair of carved wooden wings for Aerie and a cracked wooden mask, representing Dynaheir. Unlike the first four, the latter can't be taken.
Beyond is another chamber where Boo can be found.
== Related locations ==
* 
== Notable characters ==
* 
* 
* 
* - if Roah has been killed prior to Act Three
* - if not killed before
=== Other characters ===
* 
* 
* 
* 
* 
* 
== Related quests ==
* 
* 
== External links ==
* 
Category:Locations
Category:Act Three Locations
Abandoned Refuge

== Overview ==
The terrain of the Abandoned Refuge consists of crumbling architecture interspersed with caverns and lava flows, which frequently require jumping, or similar measures, to navigate. In this area, the player may discover two Mithral veins, from which they can extract . This can be used in the adjoining Adamantine Forge location.
=== Regional locations ===
*Ancient Temple: An inaccessible location overlooking a temple complex.
*Grymforge: The access location.
=== The Adamantine Forge ===
South-east of the Ancient Forge waypoint and down a set of broken stairs is the Adamantine Forge. The forge can be used to create armour or a weapon by loading it with a piece of and a mould. There are only two pieces of ore available, so only two items total can be crafted.
== Points of interest ==
=== Mithral veins ===
* North East of the Adamantine Forge, across some lava, against the cavern wall. 
* North West of Abandoned Refuge, across some lava, next to a cliff. (Ancient Temple) 
=== Landmarks ===
* A Crumbling Island: West of The Adamantine Forge, in the middle of a small lake of bubbling lava. 
** containing .
** The perimeter is patrolled by a non-hostile Lava Elemental.
== Waypoints ==
The Abandoned Refuge contains the following waypoint:
* 
== Related quests ==
*
*
*
== Notable characters ==
Numbers are based on Balanced difficulty.
* x4
* x1
* x9
== Notable loot ==
=== Quest items===
* x2
* 
=== Moulds ===
* 
* 
* 
* 
* 
* 
=== Other notable ===
* 
* 
* 
* 
* x2, - near skeletons on lesser basalt islands, close to cave walls (, )
== Gallery ==
Screen Map Abandoned Refuge.jpg|A map view of Abandoned Refuge and The Adamantine Forge.
== Notes ==
Category:Locations
Category:Act One Locations
Abandoned Windmill

== Overview ==
=== Windmill Basement ===
The windmill's basement can be accessed through a hatch in the floor. Within the basement a sleeping, a newly ceremorphed can be found. Waking the mind flayer begins the quest . A haystack just outside the windmill can be investigated. A successful reveals a single .
==Related locations==
* 
==Notable characters==
* 
==Related quests==
* 
==Notable loot==
* looted from the Mind Flayer
* looted or pick-pocketed from the Mind Flayer
Category:Locations
Category:Act Three Locations
Abby

Manglin' Abby is a human cultist in Act Three.
== Involvement ==
=== Act Three ===
Abby joins the attack on the party during the battle with . She appears from the Bhaal Temple entrance on the other side of the nearby bridge in the Undercity Ruins. Using her passive feature , she attempts to push targets into the chasm.
== Combat ==
=== Attacks and abilities ===
== Related quests ==
* 
Category:Humans
Category:Humanoids
Category:Characters
Category:Characters in the Undercity
Category:Characters in Act Three
Category:Followers of Bhaal
Category:Barbarians
Abdirak

Abdirak is a human servant of the Maiden of Pain, Loviatar. He can be found at the Bloodied Shrine in the Goblin Camp during Act One.
== Involvement ==
=== Act One ===
Abdirak resides inside the Shattered Sanctum next to the torture room. He offers peace and serenity through pain. If accepting, Abdirak strikes the player character several times. If he is pleased with their performance, he blesses them with the permanent bonus . In order to gain this bonus, the player character must endure three strikes and pass each performance roll three times, each intimidation roll three times, or fail each constitution roll three times.
If attempting to fail the Constitution rolls, the player character can self-inflict Poisoned by eating rotten food found in the room next door.
==== Fail to hold back the pain ====
Must be failed all three times.
* 
** 
*** 
==== Cry out for mercy ====
* 
** 
*** 
==== Telling him to hit harder ====
* 
** 
*** 
* 
** 
*** 
==== Use monk training ====
Always results in failure, as the player character does not react to the pain like Abdirak desires.
* 
** 
*** 
==== Using bard skills ====
Requires no checks, automatically succeeds.
* 
** 
*** 
If reading , found on the nearby table, then the party can unlock the dialogue option "I saw your book. Let me try some of those techniques". This allows them to choose which tool mace, knife, or axe Abdirak uses, and thus changes the damage type inflicted to , , or respectively. This can be used to reduce the damage taken. For example, selecting the axe option and casting or equipping the to gain Slashing resistance. If all three ritual weapons are taken away, he casts instead.
If the interacting player character removed their armour before letting Abdirak strike, this grants them - a temporary condition that gives a +4 bonus to Performance and Intimidation checks.
Abdirak leaves the sanctum if the goblin leaders are killed. He can be found during the fight standing in front of a burrow contemplating that he is too big to fit to escape. He is carrying the and on him from the Bloodied Shrine.
== Companion approval ==
Agree to undergo penance.
* 
== Combat ==
Abdirak can heal himself even though he is or .
=== Attacks and abilities ===
=== Loot ===
* 
* 
== Related literature ==
* , on the nearby table
* 
== Gallery ==
File:Abdirak Model.png|Abdirak's model.
File:Abdirak B Model.png|Model, holding a mace.
== Notes ==
== External links ==
* 
Category:Humanoids
Category:Humans
Category:Characters
Category:Characters in Act One
Category:Characters in the Goblin Camp
Aberration

Aberrations are a type of creature that are unnatural, and don't resemble any creature in the natural world in any way shape or form. They can be found throughout Baldur's Gate 3, most notably as the game's main antagonist, the mind flayers.
== Characteristics ==
Due to the nature of Aberrations, they may be found in a large variety of shapes and forms. They may have large or bizarre appendages, strange abilities and unknown origins. Many aberrations do not come from the Material Plane, and instead were brought over by some kind of magic.
As such, aberrations don't have any common features or characteristics, unlike other types of creatures.
== Types of aberrations ==
=== Beholder ===
Beholders are large, floating orb-like creatures with a giant eye in the middle and several eyestalks protruding from the main body. Inherently magical in nature, each eyestalk is capable of firing magical beams of light, inflicting a variety of powerful magical effects.
==== Beholders in Baldur's Gate 3 ====
* 
=== Cloaker ===
Cloakers are intelligent floating creatures that resemble large stingrays. When lying on the ground, they appear similar to large cloaks, hence the name. In combat, Cloakers can emit a subsonic moan that paralyzes nearby creatures, as well as create illusory duplicates.
==== Cloakers in Baldur's Gate 3 ====
* 
=== Mind Flayer ===
Mind flayers, also known as illithids, are the most well-known and feared aberrations. They are highly intelligent, sadistic creatures that possess powerful psionic abilities. Mind flayers feed by extracting the brains of unsuspecting creatures, and can create more mind flayers through a process known as ceremorphosis.
==== Mind flayers in Baldur's Gate 3 ====
* 
* 
* 
== Other ==
* 
* 
* 
* 
* 
* 
* 
* 
* 
== Related items ==
* - gain Advantage against aberrations, aberrations have Disadvantage against the wearer
* - deals double damage against aberrations
* - bonus +1d4 to attack rolls and damage against aberrations
== Related spells and abilities ==
* - aberrations are not frightened
* - aberrations have disadvantage against the target
Category:Creatures
Category:Races
Abjuration

Abjuration is a school of magic. 
== Overview ==
Abjuration magic tends to revolve around protection and interactions with other magic. 
The Abjuration School is a Wizard subclass that specializes in Abjuration spells. 
== List of abjuration spells granted by class or through scrolls ==
== List of abjuration spells granted by items ==
== List of abjuration spells available only to NPCs ==
== External links ==
* 
Category:Schools of magic
Category:Spell-related lists
Category:Lists of spells
Abjuration School

Abjuration School is one of the Subclasses of Wizard. These Wizards are specialized in magic that can protect themselves and allies from harm. They also have the ability to reduce the amount of damage dealt to them on subsequent turns whenever they cast an Abjuration spell.
== Subclass features ==
; Abjuration Savant
: Halves the cost to learn Abjuration spells from Scrolls. Learning these spells will only cost per spell level.
; 
: The residual magic of your spells forms a ward around you that protects you from harm.
: Each time you cast an Abjuration spell, except , the intensity of the ward increases by the amount of the spell's Level, up to a maximum of 2x your Wizard level. 
: Each time you take damage, the ward blocks an amount of damage equal to its intensity, and its intensity decreases by 1.
: After each Long Rest, the ward's intensity resets, and becomes the same as your Wizard level.
; 
: As a , when a nearby ally takes damage you can sacrifice your Arcane Ward to reduce the damage they take, and its intensity reduces by 1.
; 
: Each time you take a Short Rest the intensity of your Arcane Ward increases by an amount equal to your Wizard level.
== Notes ==
Category:Subclasses
Abraxa

Night Blade Abraxa is a human Night Blade in Baldur's Gate during Act Three.
== Involvement ==
=== Act Three ===
As part of the "test" to enter the Bhaal Temple in the Undercity Ruins, the surprises the party with a combat encounter. He casts a ritual spell to kill the party after a certain number of turns. His minions, including Abraxa, will appear and attack the party as they attempt to cross the bridge to stop Ghislev.
== Combat ==
=== Attacks and abilities ===
=== Notable loot ===
* 
* 
Category:Humans
Category:Humanoids
Category:Characters
Category:Characters in Act Three
Category:Characters in the Undercity
Category:Followers of Bhaal