nyuuzyou/wikis huggingface dataset:
Jeremy McGrath Supercross World (Sep 5, 2001 prototype)

A prototype of Jeremy McGrath Supercross World for the PlayStation 2.
==Notes==
* Prototype found on a DVD-R filled with multiple builds of Supercross for the PS2.
* Prototype was found in CDVDGEN image form. It can be converted using CVLT OF OSIRIS' cdvdgenbin2normalbin.py script.
* The original disc dump the files were found on can be seen here.
* An NTSC build dated a month and a half before the final.
* The title screen says "Alpha" on it. The title screen has no music.
* Gameplay seems especially incomplete and a bit glitchy.
* During gameplay, the version number Ver # P2COED05 can be seen at the bottom left of the screen.
* There are a number of debug options in the pause menu.
* Sound effects are a bit more advanced than the previous builds, and menus are a bit more complete.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
JeremyMcGrath-Sep05-1.png|Title screen
JeremyMcGrath-Sep05-2.png|Gameplay
==Origin==
PS2 - Supercross 020121_1556.jpeg|Disc front.
==Files==
#N/A
==Acknowledgments==
A huge thanks to Hwd45 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Jersey Devil (Apr 28, 1998 prototype)

A prototype of Jersey Devil for the PlayStation.
==Notes==
* Built almost a month before final.
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
** Game contains dongle protection: No.
** Game contains debugging symbols: N/A
** Dump was originally scrambled: No
==Screenshots==
PSX - Jersey Devil 4-30-98-0001.png
PSX - Jersey Devil 4-30-98-0002.png
PSX - Jersey Devil 4-30-98-0003.png
PSX - Jersey Devil 4-30-98-0004.png
==Origin==
PSX - Jersey Devil 4-30-98.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Iniche for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Jesse "The Body" Ventura Wrestling Superstars (Mar 2, 1992 prototype)

An unreleased localization for Thunder Pro Wrestling Retsuden for the Sega Mega Drive, altered to be about Jesse "The Body" Ventura. This game was submitted for approval to Sega of America but was somehow abandoned near the end of development. The game was published by Dream Works, and developed by the Human Creative Group.
== Screenshots ==
File:JBVENTUR000.png
File:JBVENTUR001.png
File:JBVENTUR002.png
File:JBVENTUR003.png
File:JBVENTUR004.png
File:JBVENTUR005.png
File:JBVENTUR006.png
File:JBVENTUR007.png
== Videos ==
<youtube width=320 height=240>AFgFxSYTjxU</youtube>
== Header ==
00000100 53 45 47 41 20 4d 45 47 41 20 44 52 49 56 45 20 SEGA MEGA DRIVE 
00000110 28 43 29 54 2d 33 34 20 31 39 39 31 2e 4d 41 59 (C)T-34 1991.MAY
00000120 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000130 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000140 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000150 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000160 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000170 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000180 47 4d 20 54 2d 33 34 30 33 36 2d 30 30 00 75 d4 GM T-34036-00.u.
00000190 4a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 J 
000001a0 00 00 00 00 00 07 ff ff 00 ff 00 00 00 ff ff ff ................
000001b0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001c0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001d0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001e0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001f0 55 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 U 
== Files ==
Jet Force Gemini (Aug 19, 1999 demo)

A prototype demo of Jet Force Gemini for the Nintendo 64.
==Notes==
* Built a few weeks before the final version.
==Screenshots==
Jet Force Gemini (Aug 19, 1999 demo) A.png|Actual first title screen at start up
Jet Force Gemini (Aug 19, 1999 demo) C.png|This is the title screen showing the start button
Jet Grind Radio (Aug 22, 2000 prototype)

A prototype of Jet Grind Radio for the Dreamcast.
==Notes==
* Compiled about 12 weeks after the initial Japanese retail build
* A localization intermediate build, but it has some obvious differences
* Occasionally, a red text string appears in the top-left for a fraction of a second, displaying the Exec Loop Time
* Other times, Draw Loop Time appears in yellow
* Begins at a debug menu
** Stage and mission select
** character select (including opponent)
** Goto demo hangs the game on a black screen
* The debug menu can bypass the intro stages/GG gang formation trials, going to the main menu. But this causes things like just having 1 playable character (instead of 3).
* Executable information:
** Executable Name: /1ST_READ.BIN
** Executable checksum (MD5): ffb955eef8dbc00a35a1d4508536283c
** Executable timestamp: 2000-08-22 10:07:40
* Header Information (IP.BIN):
** Header - Title: JET GRIND RADIO
** Header - Release Date: 20000822
** Header - Region: U
** Header - Device Info: 4304 GD-ROM1/1
** Header - Product Version: V0.900
** Header - Maker ID: SEGA ENTERPRISES
** Header - Product Number: MK-0079
* Volume Information:
** Volume Identifier: JET_GRIND_RADIO
** Volume Set Identifier: JET_GRIND_RADIO
** Volume Creation Date: 2000-08-22 10:07:40
** Volume Modification Date: 2000-08-22 10:07:40
** Last Modified File (if not available, then executable was the last modified file): 
** Last Modified File Checksum (MD5): 
** Last Modified File Time Stamp: 
* Miscellaneous Notes:
** Game is emulatable: Yes (as of September 12, 2021).
==Screenshots==
JGR-1.png
JGR-2.png
JGR-3.png
JGR-4.png
JGR-5.png
JGR-6.png
JGR-7.png
JGR-8.png
JGR-9.png
JGR-10.png
JGR-11.png
==Origin==
Jet Grind Radio.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Iniche for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: Xbox and Dreamcast (September 18, 2021)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Jet Li: Rise to Honor (Sep 15, 2003 prototype)

A prototype of Jet Li: Rise to Honor for the PlayStation 2.
==Notes==
* Stuck on black screen upon boot. Same result on hardware test.
* TRIA_123.45 has DWARF debug information.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): No (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
==Origin==
PS2 - Rise to Honor Preview Code September 2003.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Nex and Zoda-Y13 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Jet Moto 2124 (Jan 18, 2000 prototype)

A prototype of the unreleased Jet Moto 2124 for the Sony PlayStation.
==Notes==
* You must quit to the start menu after a "Race Over" or the game will freeze.
* Hellbound will lock the game for around nine minutes if not selected soon enough.
* Atlantis doesn't work in Time Trial mode, however a hack was made that allows it to be playable.
* The AI only races correctly on the Canyon and Mars levels, but have little to no complex logic programmed yet.
* Many unfinished walls and parts of scenery.
* When the time is up in Stunt Mode, the game will freeze.
Jet Moto 3 (Jun 16, 1999 prototype)

A prototype of Jet Moto 3 for the PlayStation.
==Notes==
* Much simpler Pacific Coast logo
* Next, it immediately shows the intro FMV
* Simpler trademark screen
* No music in the title screen/main menu. Different sounds, too.
* Simpler control symbols
* Different race mode/game type order and some selections
* The Track selection shows no visual preview
* After the stage loads, there's no prompt to press X, even though the player must do so.
* Music begins on a delay during the races
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
** Game contains dongle protection: No.
** Game contains debugging symbols: N/A
** Dump was originally scrambled: No
==Screenshots==
PSX - Jet Moto 3 6-17-99 Preview Disc-0000.png
PSX - Jet Moto 3 6-17-99 Preview Disc-0002.png
PSX - Jet Moto 3 6-17-99 Preview Disc-0003.png
PSX - Jet Moto 3 6-17-99 Preview Disc-0004.png
PSX - Jet Moto 3 6-17-99 Preview Disc-0005.png
PSX - Jet Moto 3 6-17-99 Preview Disc-0006.png
PSX - Jet Moto 3 6-17-99 Preview Disc-0007.png
==Origin==
PSX - Jet Moto 3 6-17-99 Preview Disc.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Iniche for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Jet Pak Jak (Prototype)

A prototype of Jet Pak Jak for the Game Boy.
==Notes==
* Unreleased platforming puzzler developed by Jason and Chris Kingsley (Rebellion Developments).
* Later prototype in comparison to the prototype of Jet Pak Man. For instance, this prototype contains sound and music.
* Used to have the name "Jet Pak Man" before being renamed to "Jet Pak Jak".
==Screenshots==
Jet Pak Jak (Prototype)_00002.png
Jet Pak Jak (Prototype)_00003.png
Jet Pak Jak (Prototype)_00005.png
Jet Pak Jak (Prototype)_00009.png
Jet Pak Jak (Prototype)_00010.png
Jet Pak Jak (Prototype)_00011.png
Jet Pak Jak (Prototype)_00012.png
Jet Pak Jak (Prototype)_00013.png
Jet Pak Jak (Prototype)_00014.png
Jet Pak Jak (Prototype)_00015.png
Jet Pak Jak (Prototype)_00016.png
Jet Pak Jak (Prototype)_00017.png
Jet Pak Jak (Prototype)_00019.png
Jet Pak Jak (Prototype)_00020.png
Jet Pak Jak (Prototype)_00021.png
Jet Pak Jak (Prototype)_00022.png
Jet Pak Jak (Prototype)_00023.png
Jet Pak Jak (Prototype)_00024.png
Jet Pak Jak (Prototype)_00026.png
Jet Pak Jak (Prototype)_00028.png
Jet Pak Jak (Prototype)_00029.png
Jet Pak Jak (Prototype)_00030.png
Jet Pak Jak (Prototype)_00032.png
Jet Pak Jak (Prototype)_00033.png
Jet Pak Jak (Prototype)_00034.png
Jet Pak Jak (Prototype)_00035.png
Jet Pak Jak (Prototype)_00036.png
Jet Pak Jak (Prototype)_00037.png
Jet Pak Jak (Prototype)_00039.png
Jet Pak Jak (Prototype)_00040.png
Jet Pak Jak (Prototype)_00042.png
Jet Pak Jak (Prototype)_00043.png
Jet Pak Jak (Prototype)_00044.png
Jet Pak Jak (Prototype)_00045.png
Jet Pak Jak (Prototype)_00048.png
Jet Pak Jak (Prototype)_00049.png
Jet Pak Jak (Prototype)_00050.png
Jet Pak Jak (Prototype)_00051.png
Jet Pak Jak (Prototype)_00053.png
Jet Pak Jak (Prototype)_00054.png
==Files==
==Acknowledgments==
Special thanks to Frank Cifaldi at the Video Game History Foundation and the anonymous donor for this part of the lot! A huge thanks to ehw for researching this prototype! 
==See also==
* New Years 2022 (January 1, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
* Video Game History Foundation (VGHF)
Jet Pak Man (Prototype)

A prototype of Jet Pak Man for the Game Boy.
==Notes==
* Unreleased platforming puzzler developed by Jason and Chris Kingsley (Rebellion Developments).
* Early prototype with no sound.
* The name "Jet Pak Man" would later be changed to "Jet Pak Jak".
==Screenshots==
Jet Pak Man (Prototype)_00001.png
Jet Pak Man (Prototype)_00005.png
Jet Pak Man (Prototype)_00006.png
Jet Pak Man (Prototype)_00008.png
Jet Pak Man (Prototype)_00009.png
Jet Pak Man (Prototype)_00011.png
Jet Pak Man (Prototype)_00012.png
Jet Pak Man (Prototype)_00013.png
Jet Pak Man (Prototype)_00015.png
Jet Pak Man (Prototype)_00016.png
Jet Pak Man (Prototype)_00018.png
Jet Pak Man (Prototype)_00019.png
Jet Pak Man (Prototype)_00020.png
Jet Pak Man (Prototype)_00022.png
Jet Pak Man (Prototype)_00023.png
Jet Pak Man (Prototype)_00024.png
Jet Pak Man (Prototype)_00026.png
Jet Pak Man (Prototype)_00027.png
Jet Pak Man (Prototype)_00028.png
Jet Pak Man (Prototype)_00030.png
Jet Pak Man (Prototype)_00031.png
Jet Pak Man (Prototype)_00033.png
==Files==
==Acknowledgments==
Special thanks to Frank Cifaldi at the Video Game History Foundation and the anonymous donor for this part of the lot! A huge thanks to ehw for researching this prototype! 
==See also==
* New Years 2022 (January 1, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
* Video Game History Foundation (VGHF)
{{Prototype Footer|
Jet X2O (Aug 29, 2002 prototype)

A prototype of Jet X2O for the PlayStation 2.
==Notes==
*The font upon bootup is different than in the final build.
*No opening movie plays in this build.
*Different loading screen.
*The camera on the title screen is positioned a tiny bit higher than in the previous build.
*The HUD in the menus are now in their final design.
*Different font.
*Karin Nielsen's wetsuit has been changed from the previous build while Taylor Jordan, Vladi Zakharov, Vittorio Calabria, Lia Cardoso and Kenji Tanaka are all still in their early wetsuits.
*Karin Nielsen's early name can be seen when you highlight Lia Cardoso while she's locked.
*Eva del Toro and Kenji Tanaka barely have any animations on the rider select menu. Same applies for when you start or finish a race as them.
*The Tsunami craft is near final with the exception of the name staying as "Jammer X".
*Every rider's third exclusive craft is named by their country.
*The Free Ride event mode now works in this build.
*The controls screen has been changed from the previous build.
**The logo has been updated.
**Darker blue waves in the background.
**The Square button is now what's used to modify a trick and was carried on throughout development towards the final build.
**The "On Water" trick controls now show the sub dive trick by flicking down and up on the Left Analog Stick.
**The "In Air" trick controls extend the Barrel Roll and Flip tricks
**The "Tip #1 Gates & Tricks = Speed" text has been removed.
*The in-game music is still the same as in the previous build.
*XYZ coordinates are displayed onscreen.
*The in-game HUD is now final, same with the trick system and the sounds.
==Videos==
<youtube width="640" height="448">ftuMkphjkAo</youtube>
Jetpac Refuelled (Feb 19, 2007 prototype)

A prototype of Jetpac Refuelled for the Xbox 360.
==Notes==
* Matches retail date.
* Original filename: Jetpac (Feb 19, 2007) & Jetpac Refuelled (matches retail date) [584107FB].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
Jetpac Refuelled (Mar 2, 2007 prototype)

A prototype of Jetpac Refuelled for the Xbox 360.
==Notes==
* Built on the same day as the final build but only the main executable matches.
* Original filename: Jetpac Refuelled [584107FB].rar
==Screenshots==
Xenia At7rqpSmpH.png|Menu.
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Jigsaw Party (Mar 25, 1994 prototype)

A prototype of Jigsaw Party (also known as Pieces in North America) for the SNES.
==Notes==
* Differs from the retail build.
==Screenshots==
JigsawParty-20200101-130132.png
JigsawParty-20200101-130147.png
==Origin==
JigsawParty.png|PCB front.
==See also==
Release page.
Jim Power: The Lost Dimension in 3-D (SNES prototype)

A prototype of Jim Power: The Lost Dimension in 3-D for the SNES.
==Notes==
* European origin; the game was never released in that region
* Original release has an intro, which has since been removed
==Origin==
PaRaDoX.nFo!
 ______
__________ ______ ____________________________ ______ \ \ _____
\_______ \ \ \\_______ \ \_______ \ Mb / \ \ \/ /
 | | \/ | \| / / | \| | \ / | \ \ /
 | \ _ \ / / _ \ | \/ | \/ \
 | _____/ | \ \ \ | \ | \ | \ \
 | | / | \ |\ \ | \ \ | / /\ \
 | | /______| \_| \____\__| \________/_________/____/ \ \
*-|____|--------|_______\----------|_______\--------------------------\_____\
 
 Beyond the realm of human range,
 A bit of Evil, a touch of strange!
 PRESENTS
 ~~~~~~~~
 - X Jim Power (c) Loriciel -Snes/smc/8mbits X -
 
 Call:Network [ASIA WHQ] +31-255-031-623 
 
 PDX Console BBS: PDX Amiga BBS:
 ---------------- --------------
 
House Of Pain [WHQ] +1-407-778-8303 Nirvana [WHQ] +1-516-364-6257
Child's Play [USA] +1-414-PRI-VATE Lithium [USHQ] +1-313-671-1301
Living Chaos [U.K] +44-670-730-696 Yee Side [CHQ] +1-613-PRI-VATE
Creeping Death [GER] +49-711-593-005 Hallowed Point [EHQ] ++41-17-861-121
Streets Of Fire [SWE] +46-855-010-498 Dracula's Castle[SHQ] ++34-17-190-404
 
 
 Greetings to all, except you!
For Backup Units contact us in France:[+33-1]-3956-3730 Fax:[+33-1]-3956-3488 
==See also==
* No-intro entry.
Jimmy Connors Tennis (Prototype)

A prototype of Jimmy Connors Tennis for the Nintendo Game Boy.
==Screenshots==
Jimmy Connors Tennis (Prototype) (1).png
Jimmy Connors Tennis (Prototype) (2).png
Jimmy Connors Tennis (Prototype) (3).png
Jimmy Connors Tennis (Prototype) (4).png
Jimmy Connors Tennis (Prototype) (5).png
Jimmy Connors Tennis (Prototype) (6).png
Jimmy Connors Tennis (Prototype) (7).png
Jimmy Connors Tennis (Prototype) (8).png
Jimmy Connors Tennis (Prototype) (9).png
==Acknowledgments==
Special thanks to Frank Cifaldi at the Video Game History Foundation and the anonymous donor for this part of the lot! A huge thanks to ehw for researching this prototype!
==See also==
* New Years 2022 (January 1, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
* Video Game History Foundation (VGHF)
Jimmy Johnson's VR Football '98 (Aug 21, 1997 prototype)

A prototype of Jimmy Johnson's VR Football '98 for the PlayStation.
==Notes==
* Note: A lot of the information is in the context of the 6-30 build
* No antipiracy disclaimer
* Padded Cell Studios screen is oddly not shown here
* The final's legal disclaimers are implemented by this point.
* Portraits in main menu selections are the same as final in this build.
* But still likewise missing some control symbols for some menu items. "Loading" plate is still not yet implemented.
* Slightly different team set
* Different pre-match loading image (may be randomly cycled, but the "Loading" is still positioned differently).
* Stats interface more closely resembles final
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
** Game contains dongle protection: No.
** Game contains debugging symbols: N/A
** Dump was originally scrambled: No
==Screenshots==
PSX - Jimmy Johnson's VR Football 98 8-22-97 Review Beta-0001.png
==Origin==
PSX - Jimmy Johnson's VR Football 98 8-22-97 Review Beta.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Iniche for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Jimmy Johnson's VR Football '98 (Jun 27, 1997 prototype)

A prototype of Jimmy Johnson's VR Football '98 for the PlayStation.
==Notes==
* Antipiracy disclaimer appears after the Playstation logo
* The Padded Cell Studios and VR Sports screens are swapped in order
* Simple legal disclaimer screen
* Slightly quicker load times for certain selections
* Different portraits for the menu selections. There are also fewer or control symbols on some menu items. No "loading" when making a selection.
* Different pre-season menu background.
* Not all the same teams are available.
* Different pre-match loading screen.
* Slightly different stats interface during matches
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
** Game contains dongle protection: No.
** Game contains debugging symbols: N/A
** Dump was originally scrambled: No
==Screenshots==
PSX - Jimmy Johnson's VR Football 98 6-30-97 Preview-0001.png
PSX - Jimmy Johnson's VR Football 98 6-30-97 Preview-0003.png
PSX - Jimmy Johnson's VR Football 98 6-30-97 Preview-0004.png
PSX - Jimmy Johnson's VR Football 98 6-30-97 Preview-0005.png
==Origin==
PSX - Jimmy Johnson's VR Football 98 6-30-97 Preview.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Iniche for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Jimmy Johnson's VR Football '98 (Sep 4, 1997 prototype)

A prototype of Jimmy Johnson's VR Football '98 for the PlayStation.
==Notes==
* Note: A lot of this information is in conjunction with the prior 8-22 and 6-30 builds
* Padded Cell Studios screen is now implemented
* Menus now have the control symbols.
* But still no "Loading" plate.
* Yet another slightly different team set
* Pre-season menu background still different from final
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
** Game contains dongle protection: No.
** Game contains debugging symbols: N/A
** Dump was originally scrambled: No
==Screenshots==
PSX - Jimmy Johnson's VR Football 98 9-9-97 Review-0001.png
==Origin==
PSX - Jimmy Johnson's VR Football 98 9-9-97 Review.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Iniche for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Jimmy Johnson NFL '97 (Oct 27, 1996 prototype)

A prototype of Jimmy Johnson NFL '97 for the PlayStation.
==Notes==
* Early prototype of the game, possibly more based on the Sega Saturn counterpart, NFL '97.
* The password-protected source code file, found in the retail, is also found here.
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
** Game contains dongle protection: No.
** Game contains debugging symbols: N/A
** Dump was originally scrambled: No
==Screenshots==
PSX - Jimmy Johnson NFL Football 97 10-31-96-0001.png
PSX - Jimmy Johnson NFL Football 97 10-31-96-0002.png
PSX - Jimmy Johnson NFL Football 97 10-31-96-0003.png
PSX - Jimmy Johnson NFL Football 97 10-31-96-0004.png
PSX - Jimmy Johnson NFL Football 97 10-31-96-0005.png
PSX - Jimmy Johnson NFL Football 97 10-31-96-0006.png
==Origin==
PSX - Jimmy Johnson NFL Football 97 10-31-96.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Zoda-Y13, Iniche for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Jimmy Neutron vs. Jimmy Negatron (Apr 16, 2002 prototype)

A prototype of Jimmy Neutron vs. Jimmy Negatron for Game Boy Advance.
==Notes==
*Released anonymously on 4chan, among source code, art assets and more.
*E3 build.
*Miscellaneous Notes:
**Game is emulatable: Yes (as of June 12, 2023).
==Screenshots==
jimmy2e3_ingame.png
Jimmy Neutron vs. Jimmy Negatron (Jun 18, 2002 prototype)

A prototype of Jimmy Neutron vs. Jimmy Negatron for Game Boy Advance.
==Notes==
*Released anonymously on 4chan, among source code, art assets and more.
*Build number is seen in the top corner of the menu.
*Contains both a debug and release build.
*Miscellaneous Notes:
**Game is emulatable: Yes (as of June 12, 2023).