nyuuzyou/wikis huggingface dataset:
Gravatonics

Gravatonics is a technology in The Reckoners series. Like many other kinds of technology, it was developed after the Calamity. Presumably it allows some kind of gravity manipulation, in particular, decreasing the effect of gravity, or even inertia on the object. It does not, however, allow objects to fly or hover.
Gravatonics applied to objects looks like palm-sized glowing ovals. The color of the glow can vary. The rings can be chipped and/or cracked on impact, decreasing their efficiency.
Gravatonics are often used for guns, both to ease transportation and operation and to reduce the recoil. Other uses includes belts that allow things to be carried more easily and motorcycle stabilization that allows bikes to tilt at the angle that would normally lead to a crash, and softens the landings in case of jumps.
== Notes ==
Great Concourse of Kharbranth

The Great Concourse of Kharbranth is a school training surgeons in the city of Kharbranth on Roshar. Tuition is quite expensive and they don't admit students younger than sixteen.
Vathe, a resident of Shorsebroon in the Alethkar, trained as a surgeon in the Concourse. At some point after Vathe settled in Shorsebroon, he took on Lirin as his apprentice.
Before joining the army, Kaladin planned to apply to study and train at the Concourse. After Roshone moved to Hearthstone and began targeting Kaladin's family, Lirin and Hesina sent a letter to the surgeons of the Concourse requesting permission for Kaladin to sit the entrance exams early. Unfortunately, their request was denied.
==Notes==
Great Transfersion

The Great Transfersion, or the Day of Annexation, was an act performed by Steelheart near the beginning of his reign in Newcago, presumably as part of his ploy to make as many people fear him as possible and thereby prevent his weakness from being used against him. In the grand display of his Epic powers, Steelheart transformed a massive area into solid steel, including most of the old city of Chicago, a large portion of Lake Michigan, and the earth hundreds of feet underneath. During the early years of his reign, Steelheart made his Diggers carve out several levels of understreets in the steel.
Steelheart's transfersion ability, while very powerful, has some limitations. The effect radiates out from him like sound waves, transforming anything it touches into steel; however, anything already made of metal, especially steel or iron, reduces the effect of the power, and a sufficient amount can stop it entirely. As a result, the contents of the bank vault of the First Union Bank were mostly protected; the Reckoners eventually reach the vault and go through its contents while looking for clues to Steelheart's weakness. Living beings are also entirely unaffected by Steelheart's transfersion, as is anything very close to a living being.
== Notes ==
Greater Good

The Greater Good is the ruling council of Beacon on Canticle. The group comprises three members who are appointed gerontocratically in the months before they are converted into sunhearts. Each member is given a title which becomes the member's de facto name and a specific duty or calling that they are to represent within the council.
The Greater Good acts as a decision-making body for the city of Beacon but can delegate authority to other people or positions such as appointing a Lodestar or putting a difficult decision to a vote of the whole population. Due to the short tenures and ever changing membership of the Greater Good, a steward or city administrator serves under the greater good to provide continuity of leadership. Also under their leadership are a field commander or special ops planner and a lead engineer. The Greater Good also has the power to discipline specific members of the community for disobeying their directives.
The Greater Good wear common black dresses, gloves, and and hats even while indoors. When disagreeing or offering a countervailing opinion to another member, the Greater Good speak formally and deferentially.
==History==
In the years leading up to the fall of the Cinder King, Compassion, Confidence, and Contemplation are named to the Greater Good and vote to name Elegy Salvage as Beacon's new Lodestar. Following Elegy's plan, a decision is made to end the practice of converting people into sun sunhearts and instead to search for the mythical Refuge of Stone. Following Elegy's capture and conversion into a Charred, the Greater Good decides to continue with the plan to find the Refuge, ultimately at the expense of most of the ships comprising Beacon and several Beaconite lives. After the Cinder King's fall, the Greater Good attempts to cede power to Rebeke Salvage but ultimately retain their authority.
==Relationships==
===Elegy===
The Greater Good votes to name Elegy as Beacon's new Lodestar. As Lodestar, Elegy's main purpose is to be Beacon's chief navigator but she is also a leader in charge of the long term vision of the city. Following Elegy's plan and ending the practice of converting people into sunhearts has allowed the members of the Greater Good to live and rule for longer than they otherwise would have, a fact that at least Contemplation feels guilty about.
===Jeffrey Jeffrey===
Jeffrey Jeffrey serves under the Greater Good as a steward or city administrator. This position provides a continuity of leadership for a council whose membership is constantly changing.
===Solemnity Divine===
Solemnity Divine is the lead engineer on Beacon and works closely with the Greater Good.
===Zeal===
Zeal serves as Beacon's field commander or special ops planner and works directly under the orders of the Greater Good.
==Known Members==
*Compassion
*Confidence
*Contemplation
==Trivia==
Nomad was disappointed upon first meeting the Greater Good and hoped that one of them was secretly a dragon
== Notes ==
Greater Hexi

Greater Hexi is a nation in southern Roshar during the Era of Solitude.
== Geography ==
Greater Hexi lies in the south-central part of the Rosharan continent, between the Tarat Sea and the mountains where Urithiru is located. It shares borders with Marat and Tu Fallia to its south-west and north-east respectively, though there are no apparent geographical features that dictate those borders. The island on the Tarat Sea that lies just off the coast can be assumed to also belong to Greater Hexi. 
The country has few geographical features, being composed mostly of desolate, windswept flatlands. They are largely devoid of rockbuds, but rather covered in small gashes, about one to three inches deep, giving it an appearance of wrinkles or ripples. Those "wrinkles" are covered with lichen on the stormward side, and flattened grass on the opposite one. Trees are sparse and scrawny, bending leeward so far as to nearly touch the ground. The mountaintops are similarly bare, scoured raw by the highstorms.
Due to their nomadic nature, there are very few settlements in Hexi, and one can walk for days without finding a settlement. The only known settlement in Greater Hexi is Lexili, near the border of Marat. Another notable location is the Valley of the Nightwatcher, in the mountains that form the country's north-western border.
It has an area around 454,000 km2.
== Politics and Culture ==
The people of Hexi are largely nomadic; one can travel there for many days without encountering a village. Like other states in the region, it's considered a backwater, even when compared with nearby Marat. The people wear their hair in braids and tend to be quiet and uninterested in international affairs. They can be challenging trading partners as their language is difficult to learn; respectful language may be rewarded with gifts while the arrogant are rejected altogether. After a trading visit by Rysn the Hexi left "singing their farewell," which may indicate that songs are an important feature of their culture or religion.
The Hexi religion involves the keeping of sacred animals, and priests take oaths not to eat flesh. Grubs and insects are excluded, however, as they are considered plants. As a result, fresh grain with worms is a highly prized food source. The Hexi also make jerky from dead animals, but it is specifically intended for trading with outsiders. 
At this time, it is unknown if there is a "Lesser Hexi", or some equivalent. However, the state is usually referred to as simply "Hexi", making the existence of other Hexis unlikely.
== History ==
Greater Hexi was a part of the Silver Kingdom of Makabakam during the Heraldic Epochs. 
In the year , Dalinar takes a small contingent of soldiers into Hexi when he visits the Nightwatcher. They travel with a caravan until they're close to the Valley.
== Trivia ==
* At 454,000 km2, it is between Sweden and Papua New Guinea in area.
== Notes ==
Greatshell

Greatshell is a term used to describe various large crustaceans native to Roshar. The family includes numerous related species, among them chasmfiends, Tai-na, Yu-nerig, and the extinct lanceryns.
== Appearance and Anatomy ==
Greatshells consist of a variety of creatures both aquatic and land-bound. Their appearance varies widely, but they share a number of physical characteristics. They are massive, vastly larger than a human; the largest creatures on the planet, both on land and in the water, are greatshells. They possess an exoskeleton and multiple legs. Their exoskeletons are chitinous, and known species have carapace armor that is extremely difficult to penetrate. They have no tongue, and a complex set of jaws; though it's unclear if they're all carnivorous, it is unlikely. Their blood is violet, and has a musty, moldy smell.
Greatshells breed slowly, and for most species, their populations are generally small. They all reproduce the same way: an adult greatshell transforms (pupates) into a chrysalis, which eventually produces a number of young. They do not seem to have a singular biome they thrive in; they can be found as far east as the Shattered Plains, as far west as Aimia, and as far north as the Reshi Isles. Their sheer size makes domesticating most species unfeasible, although there are stories of greatshell riders in places like Kadrix.
=== Gemhearts and Spren Bonds ===
The greatshells maintain their enormous size through Nahel bonds with mandras, a type of spren also known as 'luckspren'. Mandras decrease the animal's weight, allowing them to exist and move their bulk in defiance of the square-cube law. To facilitate this bond, greatshells possess gemhearts, massive gemstones, within their bodies that the spren can enter. The type of polestone may vary in some species, while it is consistent in others. The size of the gemheart scales up with the size of the animal. Due to the buoyancy of water, the largest greatshells are aquatic, and it is possible that some aquatic greatshells can survive without a spren bond.
Gemhearts hold great value, and greatshells are often hunted; some species, like the lanceryn and chasmfiends, have been hunted down to extinction or near-extinction over their gemhearts.
== Known greatshell species ==
*Chasmfiend
*Lanceryn
*Tai-na
*Yu-nerig
*Santhids are known to be in the same family, although they are not explicitly named as greatshells.
== Notes ==
es:Grancaparazón
Gregorh

Gregorh is a young king that ruled an unknown land on Roshar.
== History ==
Gregorh became king of his country at a very young age. He began a pointless war with other kingdoms that had once been allies of his father. The history of Gregorh and his foolish actions was infamous during the Era of Solitude.
In 1173, Brightness Shallan Davar made reference to Gregorh to prove the point to Princess Jasnah Kholin that youthful immaturity is not always a catalyst for positive change.
== Notes ==
Gregory III

King Gregory III was a prominent historical figure on Earth. He was the sovereign ruler of Brittania and the head of the Church of the Monarch. He also discovered Rithmatics.
== Britannia and the JoSeun Invasion ==
Gregory III was the hereditary ruler of the island nation of Britannia. During the period where the JoSeun Empire was advancing through Europe, Gregory and his countrymen were forced to flee from their homeland. They took refuge in the United Isles of America, despite historic tensions between the two nations.
== Monarch in Exile and the Discovery of Rithamtics ==
With the loss of his political power, Gregory instead focused on his position as the head of the Church of the Monarch and worked at expanding its influence.
Following rises in attacks by wild chalklings, Gregory found a way to combat them by use of Rithmatics. He was an old man by this point.
== Notes ==
Gregr

Gregr is a miner on Scadrial. He is Wayne's uncle; it is unclear which of Wayne's parents is his sibling. During Wayne's childhood, Gregr lived with his family in their one-window home next to a mine in Tinweight Settlement. It is possible that he moved in after the death of Wayne's father in a mining accident, but the specific timeline is unclear. 
Wayne felt that Gregr did not care about him or his mother, and implied that Gregr was abusive. Gregr died in a mining accident at some point before , being crushed by a number of rocks. After Gregr's death, Wayne sometimes kicked a table that Gregr had built for the nearly unfurnished home, hoping to spite him in case he was watching from the afterlife.
== Notes ==
Grelin

Grelin is the Lord Merchant Vey's secretary.
== Appearance and Personality ==
Grelin has shoulder length blond hair and a blond goatee. He is seen wearing a white jacket over a purple shirt and is wearing a white top hat with a purple band.
== History ==
When Kenton comes to speak with Vey five days before the final vote on the Diem Grelin tells him that he will see that Vey gets his message. When Kenton realizes that Grelin doesn't intend to let him in, he bluffs his way into a meeting with Vey, loudly implying that he knows the secret that causes Vey to continue paying tribute to the Diem, and when Vey hears this he invites Kenton in for a private conversation.
== Notes ==
Category: Taldaini
Category: Residents of Kezare
Gremmy

Gremmy is a citizen of Diggen's Point on Lumar. He is a Dockworker on the island, and thus is able to help Tress escape the Rock.
== Appearance and Personality ==
Gremmy, and his boss Sor are described as the opposite ends of a tack. Gremmy is a squat-bodied, flat-headed man, who sports a haircut that says "What's the cheapest?" He can be a nervous individual on occasion, and has needed help with his bar tab from Brick's Tavern, where he is often found with Sor, at least once.
== History ==
=== Diggen's Point and Tress' Escape ===
Gremmy lived on Diggen's Point for an unknown period of time. Though, like most residents of Diggen's Point, he lived on The Rock for most of her life. Unable to leave, per the Verdant King and The Duke's instructions.
Through Lem cashing in on silent favors and invisible ledgers, Gremmy; along with Sor and Brick arrived at Tress' house, and demanded to assist her in her escape of Diggen's Point. Gremmy accomplishes this by rolling a sixth keg alongside five other barrels of ale, which contained Gret, Sor's daughter, and feathers, to muffle her breathing. The "inspector" was able to hear Gret inside the barrel and kicked it over, revealing her inside. This caused Gremmy to break down and start crying. However, Gremmy, Sor, Brick and Gret all knew this was a ruse, as the Inspector, was in fact Tress in disguise.
=== Tress' Return ===
Tress returns to Diggen's Point, as captain of the Two Cups but only for a short time. During her return, she takes special care to thank Gremmy, Brick, Gret, and Sor for their assistance in helping her initially escape The Rock.
== Notes ==
es:Gremmy
Gremt

Officer Gremt is a member of The Tower on the Dayside of Taldain. He was one of the soldiers who taught Kenton how to use a sword. He meets Kenton and the rest of his group when they come looking for the missing Lord General Raagent. He begrudgingly helps Ais when she searches the tower for clues of Raagent's whereabouts.
== Appearance and Personality ==
He is of average height and has black hair and a black goatee. He wears the uniform of the tower: a light blue shirt with golden ornamentation, loose blue pants, a brown belt, tall brown boots, and a white cape. He carries a spear while guiding Kenton and Ais' group. 
== Notes ==
Category: Taldaini
Category: Residents of Kezare
Grent

Grent is a soldier and guard in the army of Straff Venture after the Collapse on Scadrial.
==History==
He was posted as a door guard outside of Straff's tent in the Venture camp outside of Luthadel. He assisted Straff by fetching Amaranta when Straff believed himself to be poisoned. He was also present when Straff woke up, and gave him updates on the recent actions of Lord Janarle and the state of the koloss army. Grent was shocked when Straff told him that he planned to retreat rather than attack the supposedly weakened city of Luthadel; Grent was unaware of Zane's betrayal.
== Notes ==
Gret

Gret is a citizen of Diggen's Point on Lumar. She assists Tress in escaping the Rock.
== Appearance and Personality ==
Gret is a young, raven-haired woman. She is slight and small enough to fit comfortably in an ale barrel, and still have room to insulate the inside with feathers.
== History ==
=== Diggen's Point and Tress' Escape ===
Gret, like most residents of Diggen's Point, lived on the Rock for most of her life. Similar to those that lived there with her, she was not allowed to leave.
She took part in the plan to help Tress escape aboard the Oot's Dream by hiding herself in an ale barrel full of feathers to muffle her breathing and subsequently allowing herself to be discovered by the inspector. The inspector loudly declared that Gret's betrayal would be reported to the Verdant King. However, she; along with Brick, Gremmy, and her father Sor, knew this to be a ruse, for the inspector was actually Tress in disguise. By the time Tress had boarded the Oot's Dream and sailed off, Gret had quietly slipped away. The only people to know of her involvement were Tress, Gremmy, Brick, and her father.
=== Tress' Return ===
Tress returned to Diggen's Point as captain of the Two Cups, but only for long enough to deliver the king's new instructions, along with several other letters, and retrieve her family. During her return, she took special care to thank Gremmy, Brick, Gret, and Sor for their assistance in helping her initially escape the Rock.
== Notes ==
es:Gret
Grig

The grig is a species of dinosaur-like creature in the Cytoverse, and some inhabit fragments in the nowhere. They are reptilian and walk on two legs, with a long tail that trails behind their body. Their eyes are on its shoulders, and its neck is a long and trunk-like, ending in a toothy mouth. It has whiskers along its neck's length to allow it to feel its way through trees. Grigs are large and fierce looking, and are at least more than a meter wide.
Despite their fearsome appearances, they are usually used as pack animals. They feed on energy, and aren't fazed by energy blasts. They can be tamed by giving them an offering of a small power matrix or other energy source. After a feast, they usually wander off to sleep.
== Notes ==
Grindings

The grindings or grinding coughs was a disease on Roshar.
== Symptoms ==
The symptoms of the grindings were fairly noticeable. Those who were infected with it were stricken with a persistent and horrible sounding cough. They also had an excess of phlegm, and often mumbled feverishly during the night. By the time the symptoms were noticeable, the patient was often past the spreading stage.
== Treatment ==
The most important element in treating a patient with the grindings was administering a large amount of water or other liquids for a period of five days or so. Preferably the water should have sugar mixed with it. Hydration was crucial. Two handfuls of crushed bloodivy administered every day was also effective.
== Notes ==
Grips

The Grips are a gang of thugs in Kholinar on Roshar.
During the Siege of Kholinar, Shallan Davar (in her Veil persona) starts bringing food to displaced people in the city including Grund, Tai, Muri, Ma, and Seland. Unbeknownst to Shallan, her conspicuous actions quickly attract the attention of the Grips. They start forcing the refugees to wait all day for Veil's deliveries; Grund says that they beat him if he leaves his post or tries to take any food for himself. The Grips also blame Grund if Veil does not bring much food. 
Shallan eventually realizes that something is wrong, and discovers the Grips eating as Grund watches. The Grips are spooked, and one of the gang members smashes Grund's head open before fleeing. Before dying, Grund tells Shallan that he hates her, and that the Grips had already killed Tai due to the attention that Veil drew. Seland and Ma have already abandoned the area, and Muri plans to do the same. Shallan blames herself for being so naive and causing more harm than good, and is particularly guilt-ridden about Grund's death.
Wit arrives and tries to console Shallan, telling her that other people in the market had asserted themselves against the Grips, forcing them to give up Grund's murderer and disperse.
== Notes ==
Gtet

The gtet is a traditional sword used in Thaylenah on Roshar.
== Appearance ==
The gtet has a large, triangular-shaped blade that is very wedge-like. The blade extends down past the grip, which is held like a fist. The grip is directly at the bottom and part of the hilt rests around the wrist for support. It is more of a handle than a true hilt. The gtet is carried in a sheath at one's side when it is not in use. 
== Known Users ==
Kylrm, one of Vstim's guards, carries a gtet as his weapon, along with a bow.
Adolin Kholin brings a gtet with him on his expedition to visit Lasting Integrity. He shows it to Godeke before they depart.
== Trivia ==
* The description of the gtet has some similarities to both a Rosharan blade known as the kattari and a real-life dagger from India known as the katar.
== Notes ==
Gu

Gu is a flotilla guide in the Reshi Sea on Roshar.
==Appearance and Personality==
He has leathery skin, long limbs, and dark hair. He almost always maintains a relaxed posture. Rysn assumes that he is a Purelaker, despite the fact that he does not mention Vun Makak. He is very easygoing, and is apathetic towards punctuality and schedules, like most Purelakers.
==Attributes and Attributes==
Gu is able to speak Thaylen well. He also speaks at least a small amount of Reshi, which is in the same language family as Purelake dialects. He is able to skillfully navigate the waters of the Reshi Sea without hitting any dangerous underwater trees. He paddles slowly, always on one side of the boat, yet he can keep it moving straight. He believes that the Tai-na are sapient.
==History==
He guided a convoy containing Vstim's crew (including Rysn, Kylrm, and Nlent) to a Reshi island, riding in Rysn's boat. He noted that the islands had been harder to find recently, as they were moving in unexpected ways. He was amused when Rysn realized that the island they were visiting was actually a massive greatshell, a Tai-na known as Relu-na. He also laughed when Rysn was embarrassed after realizing that many of the island's residents were nudists. He explained to Rysn that it was too dangerous to dock boats to a Tai-na, and that crews slept on the open ocean and simply found the island in the morning.
== Notes ==
Guff

Guff is a bad-mouthed wheelwright and caravaneer on Roshar.
Guff is an older man who is half a reed tall and has some sort of injury that affects his walking and movement. It is likely that he has an accent that is associated with the caravaneers. 
He was an old friend of Moash's from before the younger man traveled to the Shattered Plains. Moash found Guff again in Revolar after the city had been conquered by the singers. Guff had taken up employment as a guard for the local Brightlord, Paladar. He was tasked with keeping people out of the Brightlord's tents and also alerting Paladar to any soldiers who were captured. He was surprised to see Moash, as he had assumed the other man to be dead. 
Finding out that Moash had at some point been a soldier, Guff took him to see Paladar, however, Moash's silence when asked questions by the Brightlord led to Guff being beaten and replaced. 
== Notes ==