nyuuzyou/wikis huggingface dataset:
Aischa

Aischa is a Black Gauntlet of Bane found in the audience chamber of the Wyrm's Rock Fortress at after coronation.
== Combat ==
=== Attacks and abilities ===
=== Loot ===
* 
* 
* 
Category:Followers of Bane
Category:Clerics
Category:Characters
Category:Characters in Wyrm's Rock Fortress
Category:Characters in Act Three
Category:Humans
Category:Humanoids
Alan Alyth

Alan Alyth is the owner and bartender of the Elfsong Tavern in the Lower City of Baldur's Gate. 
== Involvement ==
The party can ask Alan about murder and about whether he has a free room. Alan remarks that the murder has spooked off lots of potential customers and offers to let the party stay in the whole upstairs floor until the panic subdues so that people will realize there's nothing to worry about. 
Alan asks for a mere 200 gold for the player to use the floor, though he can also be persuaded to make the room available for free through dialogue ability checks:
* 
* (If the party know that there was a murder)
* 
* 
* 
* 
* 
* 
* 
Failing any of the checks causes Alan to raise the price to 300 gold.
No matter whether the party spent gold or used an ability check, the Elfsong Tavern campsite will become the permanent camp for the party in the Lower City, replacing the waterside back alley camp.
Obtaining the room awards the Inspirational Events: For Once, a Warm Meal (Outlander background), Veteran's Hotspot (Soldier background), Proper Lodging, Finally (Urchin background) and Perks of the Trade if a rebate was obtained (Charlatan background).
Alan Alyth's attitude towards the party may change depending on the outcome of Stop the Presses quest.
== Shop ==
* Various Camp Supplies.
=== Notable Loot ===
* 
* 
== Related literature ==
* 
* 
==External Links==
Category:Half-Elves
Category:Humanoids
Category:Characters
Category:Characters in the Lower City
Category:Characters in Act Three
Category:Traders
Albert

Albert is a Human child in the Steeps district of the Lower City in Act Three.
== Involvement ==
=== Act Three ===
Albert can be found almost in the middle between two entrances of the Bloomridge Park. He has come to Bloomridge Park to walk his dog, and now he cannot catch him to return home in time. Albert stays at the stone-paved clearing, while his dog is running around rather quickly. Albert is trying to call his dog to heel from time to time.
If spoken to, Albert complains he has legs too short to catch the dog himself. He will ask the player character to do it, though he expresses doubt in capability of characters like a or a .
Scolding Albert earns minor approval from , , , and , while asking the boy to be patient is approved by and .
If Albert is still present in the park when encountering the Bhaal cultists' ambush, he might become one of their victims.
Category:Humans
Category:Humanoids
Category:Characters
Category:Characters in the Lower City
Category:Characters in Act Three
Category:Children
Alcohol (Condition)

== Items ==
Items that grant special effects while having this condition:
*: Booze Remedy: While wearing this amulet, regain per turn. Increase the duration of your inebriation by 5 rounds.
*: Snowy Liver: on Constitution Saving Throws, gain temp hit points equal to your constitution Modifier at the start of your turn.
*: Tippler's Rage: on Attack Rolls. Create a blast with each attack, dealing damage for 3m / 10ft.
== Notes ==
* 2 turns of this condition are applied whenever consuming one of the many alcoholic Camp Supplies items.
== Achievements ==
Alembrosius

Alembrosius is a Human child in the Eastway district of the Lower City in Act Three.
== Involvement ==
=== Act Three ===
Alembrosius can be encountered in the street behind the Basilisk Gate Barracks, near the Candulhallow's Tombstones. He stands near Candulhallow's, at the street vendor point obviously maintained by his mother. He is looking after their goods - various pottery arranged on a carpet - while his mum is absent.
If spoken to, Alembrosius offers the party to look at his pots and choose whatever they need. He tries to look like a grown-up, but does not actually sell anything. 
Category:Humans
Category:Humanoids
Category:Characters
Category:Characters in the Lower City
Category:Characters in Act Three
Category:Children
Alexander Rainforest

Alexander Rainforest was a citizen of Baldur's Gate. He was working as an ombudsman in Grey Harbour Docks in Lower City. When the party reach him in Act Three, Rainforest is already dead.
== Involvement ==
=== Act Three ===
Alexander Rainforest's corpse can be found on the second floor of the Rainforest's Home at . Notably, his corpse is missing a hand.
Rainforest is a victim of serial killer , who murders people to please , the God of Murder, in the hopes of becoming an Unholy assassin. Alexander's name is listed alongside other planned victims in , where he is marked as Killed.
If spoken to via , Alexander reveals that he was investigating the ownership history of Candulhallow's Tombstones. To unveil the truth, he watched the place himself, hired Zhentarim agents, and eventually became so keen on the matter that he even stopped mingling with friends.
== Related literature ==
* 
* 
* 
* 
* 
== Related quests ==
* 
== Speak with Dead ==
Alexander Rainforest can be spoken to with .
Party member: Who are you?
* Alexander Rainforest: Alexander...
Party member: Where are you from?
* Alexander Rainforest: Baldur's Docks... Born and bred...
Party member: What was your job?
* Alexander Rainforest: Docks... Ombudsman...
** Party member: What in the hells is an ombudsman?
**** Alexander Rainforest: Sort... problems... check... everything...
Party member: What happened to you?
* Alexander Rainforest: Murdered... obviously...
Party member: Who killed you?
* Alexander Rainforest: He was... short... Dressed... in red...
Party member: What were you doing when you died?
* Alexander Rainforest: Investigating... odd... records...
** Party member: What odd records?
*** Alexander Rainforest: Tombstone... shop... No owner... Decades now...
**** Party member: Which tombstone shop?
***** Alexander Rainforest: Old... Candulhallow's...
Party member: Why were you killed?
* Narrator: *The corpse remains silent. It does not know.*
Party member: What was your killer's name?
* Narrator: *The corpse remains silent. It does not know.*
== Notes ==
* , the rat dwelling in Rainforest's Home, refers to Alexander as 'cheese-dropper', but feels no remorse about eating his remains after his death.
Category:Elves
Category:High Elves
Category:Humanoids
Category:Characters
Category:Characters in the Lower City
Category:Characters in Act Three
Category:Corpses
Category:Available to Speak with Dead
Alia Durinbold

Lady Alia Durinbold is a Lady of Baldur's Gate, present at the ceremony of ordaining as an Archduke of the city.
== Involvement ==
Before the ceremony she sits among other patriars on the pews in central nave of the Audience Hall.
After the ceremony ends, Lady Alia stays near the throne, discussing with and the unition of the Flaming Fist and the Steel Watch, but not taking part in the conversation too much. If spoken to, she says that she trusts Gortash if Ulder Ravengard does so, not knowing that the latter's trust derives from the tadpole.
If the party choose to confront Gortash, they can find Lady Durinbold along with all other invited guests and their retinue slaughtered in the Audience hall.
== Related literature ==
* 
== External links ==
* 
Category:Elves
Category:Wood Elves
Category:Humanoids
Category:Characters
Category:Characters in Wyrm's Rock Fortress
Category:Characters in Act Three
Alioramus

Alioramus are a type of beast and non-playable race in Baldur's Gate 3.
==About alioramus==
Alioramus, which means "different branch", are a dinosaur beast found in the jungles of , often said to be one of the most dangerous places in Faerûn. They are recognisable by their colourful crests and, characteristic of theropods, three toes and claws on each limb.
Alioramus pounce on enemies, using their sharp teeth to bite and deal piercing damage. The alioramus colossa can also drive its pack into a to give them additional damage and resistances.
== Alioramus enemy variants ==
* 
* 
== Notes ==
* Alioramus is a real genus of tyrannosaurid theropod dinosaur.
* Alioramus use a similar model to the dilophosaurus used for Crimson and (also a real dinosaur from the same clade, theropoda).
* The alioramus and dilophosaurus models were designed by character artist Luna Wullaert.
== External links ==
* 
* 
* 
* Dinosaurs - Baldur's Gate 3 on Luna Wullaert's Artstation
Category:Creatures
Category:Races
Category:Non-playable races
Allandra Grey

Flood Tide Allandra Grey is the Flood Tide of the Water Queen's House temple in the Lower City of Baldur's Gate. 
:
__NOTOC__
== Involvement ==
=== Act 3 ===
As approaching the Water Queen's House, they hear a chorus of singing coming from within. Allandra and her priestesses are holding a funeral for the fallen , who was blessed with the "divine mercy" of drowning. 
After Allandra acknowledges the parties presence, she asks for an offering for the deceased. She appreciates any tribute given. The party may then ask for more information on Holli's death, and can offer to help find the beast who killed her, or the party can say, that the matter has already been taken care of.
Entering Allandra's room upstairs causes her and her priestesses to become hostile.
=== Interactions depending on the class of the talking party member ===
* While giving Allandra a tribute, Clerics have the option of giving a prayer from their individual god. If their deity is Talos or Mielikki, she remarks, that the Depthqueen is most pleased.
* Monks and Barbarians also have unique dialogue options for the tribute. Allandra is particularly enthusiastic to receive a ROAR of rage "against the beast and its master".
== Combat ==
=== Attacks and abilities ===
=== Notable loot ===
* 
== Related Literature ==
* 
== Related Quests ==
* 
== Gallery ==
Allandra Grey Model.png|Allandra's model.
Tan-burci-umberlee-priests-concept.jpg|Concept art by Tan Bur-Ci
== Notes ==
* Allandra's title, Flood Tide, is equivalent to High Priestess.
* Allandra and her priestesses are allied with the Sahuagin, as they worship Umberlee, too. They fight with the priestesses when the treasure pile under the temple is disturbed.
* According to a note in the Sword Coast Couriers address book, couriers must ONLY be sent with Water Breathing potions on hand.
== External links ==
Category:Humans
Category:Humanoids
Category:Characters
Category:Characters in the Lower City
Category:Characters in Act Three
Category:Members of the Church of Umberlee
Amanita Szarr

Amanita Szarr, later known as Lady Incognita, was a prolific author on vampiric matters. 
== Overview ==
She records her own history in notes labelled 1477. According to these notes, Amanita Szarr was invited to Cazador's Palace at thirteen, where she was invited into the ballroom for the first time.Tarsakh 1477 — Amanita Szarr She was later transformed into a Vampire, but refused to participate in what she called 'the family rites'. In punishment she was imprisoned in the attic.Tarsakh 1477 — Amanita Szarr Amanita rejected the name of Amanita Szarr after her damnation. She renamed herself Lady Incognita, and elected to remain in the attic.Flamerule 1477 — Amanita Szarr
== Literature by Lady Incognita ==
* 
* 
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== Literature by Amanita Szarr ==
* 
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* 
* 
* 
== References ==
Category:Characters
Category:Vampires
Category:Mentioned characters
Category:Authors
Amek

Amek is one of the tiefling refugees seeking shelter in the Emerald Grove in Act One.
== Involvement ==
=== Act One ===
Amek is part of the tiefling mob attempting to interrupt the Rite of Thorns at the entrance to the Sacred Pool.
=== Act Two ===
If Amek survives through Act One, his corpse can be found in the among the tiefling refugees that did not make it to the Last Light Inn.
== Combat ==
=== Attacks and abilities ===
== Related quests ==
* 
* 
== External links ==
* 
Category:Tieflings
Category:Mephistopheles Tieflings
Category:Tiefling Refugees
Category:Humanoids
Category:Characters
Category:Characters in the Emerald Grove
Category:Characters in Act One
Aminah

Fist of Bane Aminah is a duergar cultist of Bane that can be found in the Steel Watch Foundry next to 
== Involvement==
Aminah can be found on the lab level of the Steel Watch Foundry, and watches over the Gondians which are forced to work there to produce the Steel Watchers for .
== Combat ==
=== Attacks and abilities ===
=== Tactician/Honour mode only ===
Aminah receives in order to use Menacing Attack.
=== Notable loot ===
* 
* 
* 
* 
== Idle banter ==
Aminah will occasionally chat with Polandulus:
Fist of Bane Aminah: It's been an age since Gortash's last visit.
* Fist of Bane Polandulus: Lord Gortash - you have not earned such familiarity.
** Fist of Bane Aminah: Forgive me, Dread Brother. I simply... wish to look upon Bane's Chosen once more.
Fist of Bane Aminah: I heard the Black Hand's favoured can command the room with a single word. And that he knows no fear.
* Fist of Bane Polandulus: Instead of sharing idle gossip about Lord Gortash, I suggest you focus on your duties.
** Fist of Bane Aminah: Of course, Dread Brother.
Fist of Bane Aminah: Have you ever spoken to him?
* Fist of Bane Polandulus: Lord Gortash? Only once. I felt the Black Hand's power in every word.
** Fist of Bane Aminah: To speak to him, face-to-face? The very thought sends chills up my spine.
*** Fist of Bane Polandulus: You are a long way from such an honour.
Category:Dwarves
Category:Duergar
Category:Humanoids
Category:Characters
Category:Characters in the Steel Watch Foundry
Category:Characters in Act Three
Amira

Mamzell Amira is the human proprietor of Sharess' Caress in Wyrm's Crossing in Act Three.
== Involvement ==
=== Act Three ===
The proprietor of Sharess' Caress in on the bottom floor, near the front entrance. Speaking to Mamzell Amira has her telling the party that they look like the type of people who need a sturdy dwarf, a leather whip. She gives - you receive. Regardless of the response, she says, that it is a shame, as Ffion, her 'Stern Librarian' is out for the day.
Selecting Will this 'Stern Librarian of yours be back tomorrow? results in Amira admitting that she does not know and that Ffion has gone missing. Selecting You need help. Let me find Ffion for you. has Amira graciously accepting the help. She provides , the key to Elminster's Library - Ffion's pleasure room.
After finding out what happened with Ffion, the party can tell Amira I found Ffion's corpse. She's been murdered Amira is grateful for the information, but saddened at the loss of coin. Choosing I'm sure you can spare a little something for me, at least has her offering free time with the drow twins and as payment.
== Combat ==
=== Attacks and abilities ===
=== Notable loot ===
* 
== Related literature ==
* 
* 
== Related quests ==
* 
== Gallery ==
Mamzell Amira Model.png|Amira's model.
Category:Humans
Category:Humanoids
Category:Characters
Category:Characters in Wyrm's Crossing
Category:Characters in Act Three
Category:Bards
Amnos

Amnos was a human merchant who died along the Risen Road during Act One, near the bloated hyenas.
== Involvement ==
=== Act One ===
Amnos can be found along the Risen Road near the bloated hyenas at .
Using reveals that he was traveling with the Zhentarim shipment when they were attacked by gnolls. fled north with the chest, leaving Amnos behind to be killed.
== Loot ==
* 
== Related quests ==
* 
== Speak with Dead ==
Amnos can be spoken to with .
Party member: What happened to you?
*Dead Caravan Agent: Gnolls... tearing... biting...
**Party member: Did anyone survive the attack?
***Dead Caravan Agent: Rugan... fled... north...
****Party member: Who is Rugan?
***** Dead Caravan Agent: Lucky... son of a...
Party member: Where were you heading?
*Dead Caravan Agent: Tavern... hideout... secret...
Party member: What were you carrying in the wagons?
* Dead Caravan Agent: Wizard's shippment... chest...
**Party member: What happened to the chest?
*** Dead Caravan Agent: Rugan... protected it... took it... north...
****Party member: Who is Rugan?
***** Dead Caravan Agent: Lucky... son of a...
Party member: Who is 'NF'?
* Dead Caravan Agent: Boss... Baldur's Gate... the Guild...
Category:Humanoids
Category:Characters
Category:Characters in the Risen Road
Category:Characters in Act One
Category:Available to Speak with Dead
Category:Humans
Category:Members of the Zhentarim
Category:Corpses
Anarchic Blue Outfit

==Gallery==
file:Anarchic Blue Outfit Human Body1 Front Model.webp|Body Type 1 Front Human|alt=Anarchic Blue Outfit Human Front
file:Anarchic Blue Outfit Human Body1 Back Model.webp|Body Type 1 Back Human|alt=Anarchic Blue Outfit Human Back
file:Anarchic Blue Outfit High Elf Body4 Front Model.webp|Body Type 4 Front High Elf|alt=Anarchic Blue Outfit High Elf Front
file:Anarchic Blue Outfit High Elf Body4 Back Model.webp|Body Type 4 Back High Elf|alt=Anarchic Blue Outfit High Elf Back
Anarchic White Outfit

==Gallery==
file:Anarchic White Outfit Human Body1 Front Model.webp|Body Type 1 Front Human|alt=Anarchic White Outfit Human Front
file:Anarchic White Outfit Human Body1 Back Model.webp|Body Type 1 Back Human|alt=Anarchic White Outfit Human Back
file:Anarchic White Outfit High Elf Body4 Front Model.webp|Body Type 4 Front High Elf|alt=Anarchic White Outfit High Elf Front
file:Anarchic White Outfit High Elf Body4 Back Model.webp|Body Type 4 Back High Elf|alt=Anarchic White Outfit High Elf Back
Ancient Giant Eagle

The Ancient Giant Eagle is a type of Beast creature found in Baldur's Gate 3. 
==Overview==
Ancient Giant Eagles are not overly aggressive creatures, yet highly territorial if their nests are intruded on and quite protective of their offspring. They can be talked to with .
== Combat ==
=== Attacks and abilities ===
=== Notable loot ===
* - 1-3x
== Notes ==
* is used under certain circumstances (i.e. hiding after initiating combat). 
Category: Characters
Category: Characters in the Rosymorn Monastery
Category: Characters in Act One
Category: Beasts
Category: Giant Eagles
Ancient Lair

==Overview==
===Main chamber===
The main chamber is filled with chests surrounding an open sarcophagus. A hidden () locked () door on the north wall opens to a second room. Opening any of the chests or looting the undead or unlocking the door to the Workshop (see below) triggers an ambush by a horde of undead. The party members are not , but inflicted with the curse (those with ties to undead, such as and wizards of Necromancy school do not receive this condition; climbing on the pillar in the north-western corner also removes spell rot temporarily). Spell rot causes each character to take damage per spell level every time they cast a spell (cantrips, not being spells proper, do not trigger the curse). The curse is removed upon leaving the lair. While the curse can be , it is re-applied after three combat rounds (or 18 seconds out of combat).
If a party member is strong enough, it is possible to pick up at least one enemy before they awaken, which effectively removes them from combat. This triggers the rest of the undead to rise. It is advisable to prioritize for this, as they are the most dangerous opponents in the room. The corpse can be disposed of later at the party's discretion.
===Workshop===
The locked () door hidden in the north wall can be revealed with a check. It leads to a workshop with a chopped up body and , a dead half-elf. The is found on the central table, while is in the locked () gilded chest. Destroying either of the jars causes a large explosion dealing damage. Reading the book on the nearby table, reveals has hidden his heart in ().
A ladder to the north of the workshop leads back to the Undercity Ruins in a small previously inaccessible room north of the .
== Notable characters==
=== Available to Speak with Dead ===
* 
==Related locations==
* 
==Creatures==
*s
*s
*s
==Related quests==
* 
* 
==Notable loot==
Notable items obtained in this location, whether looted, purchased, or obtained as a quest reward:
*
*
*
Category:Locations
Category:Act Three Locations
Ancient Mausoleum

== Area Information ==
Opening the sarcophagus requires a (DC 15) Strength check and will trigger three hidden (DC 15) Hunger of Hadar vent traps (DC 10) around the room. There are also two (DC 20) locked Opulent Chests.
A can be found at that details a mortal's encounter with . The physical description of Jergal and the question he asks the mortal in the book mirror the appearance of and the party's first encounter with them in the Overgrown Ruins.
Category:Locations
Category:Act Three Locations
Ancient Mud Mephit

Ancient Mud Mephits are a type of Elemental creature from the Elemental Planes. Curious and impish, they are also mischievous and territorial. They often work with other elemental or natural beings.
== Involvement ==
=== Act One ===
Ancient mud mephits are found in the Sunlit Wetlands during Act One. They patrol the secluded island of the Decrepit Sanctuary with Wood Woads.
== Combat ==
=== Attacks and abilities ===
==== Mud Patch ====
* When slain, leaves a mud patch in a that counts as .
=== Notable loot ===
* 
== Tactics ==
If left unchecked, ancient mud mephits can build a small army using Summon Mephit. Attacking them at close range is a dire prospect, as they can swiftly kite melee strikers with . On death, they damage and slow attackers with Death Burst and mud patches.
It is recommended to attack them from a distance with high-damage burst skills like or before they summon minions. Clumping mephits together can also cause a Death Burst chain reaction that kills one and weakens others using an area-of-effect ability.
Toggling on Non-Lethal Attacks prevents the mephit's death burst.
Category:Elementals
Category:Creatures
Category:Races
Category:Non-playable races
Ancient Servant

Ancient Servants are a type of undead mummy found in the Ancient Lair during Act Three.
==About ancient servants==
Ancient servants are mummified creatures, in service to the Mummy Lord Mystic Carrion. 
Mummies deal necrotic, bludgeoning and slashing damage, and will use their multiattack on creatures that have been .
== Combat ==
===Attacks and abilities===
== Tactics ==
* Undead servants main tactic is to Frighten creatures with Dreadful Glare, which allows them to use their multiattack.
* They are weak to fire damage, so spells such as can be useful. However if encountered in the Ancient Lair using spells will deal damage to the caster, so it may be better to use items such as Alchemist's Fire or Arrow of Fire, or cantrips such as .
== Gallery ==
Ancient Servant Model.png|In-game model
== External links ==
*