nyuuzyou/wikis huggingface dataset:
Mysterious Part E

Mysterious Part E is a key item in Xenoblade Chronicles 2. It is given by Erebos during the The Riddle on the Wall at Tretl Windmill Plaza in Torigoth, Gormott Province, after finding all five other Mysterious Parts and defeating him.
This part, along with the other five Mysterious Parts, must be gathered and used at the Capt. Nopopon statue in order to progress Uncover the Truth.
==Lore==
*This part was salvaged by Erebos's grandfather and was originally hidden in the Kingdom of Torna.
==In other languages==
==Gallery==
The Riddle on the Wall Quest Location.jpg|Location of Erebos on the map
Mysterious Part F

Mysterious Part F is a key item in Xenoblade Chronicles 2. It is dropped by Relic-Holder Tyrannor and must be obtained to progress the The Riddle on the Wall at 7th Division in the Streets of the Land of Morytha.
This part, along with the other five Mysterious Parts, must be gathered and used at the Capt. Nopopon statue in order to progress Uncover the Truth.
==In other languages==
==Gallery==
The Riddle on the Wall Objective 9.jpg|Location of the Mysterious Part F on the map
Mysterious Raider (Imminent Illusion)

The Mysterious Raider is a quest-exclusive boss in Xenoblade Chronicles 3. The battle ends when half of its is depleted. It is fought during the , Imminent Illusion.
==Data==
===Enemy===
===Drops===
==In other languages==
==Gallery==
Category:Bosses (High Maktha Wildwood)Category:Ferrons
Mysterious Raider (Severed Connection) (part 1)

The Mysterious Raiders are quest-exclusive bosses in Xenoblade Chronicles 3. Three of them are fought. This is the first part of the battle. During the battle, the party is assisted by a non-controllable version of Maxie. They are fought during the , Severed Connection.
==Data==
===Enemy===
===Drops===
==In other languages==
==Gallery==
Category:Bosses (Millick Meadow)Category:Ferrons
Mysterious Raider (Severed Connection) (part 2)

The Mysterious Raider is a quest-exclusive boss in Xenoblade Chronicles 3. This is the second part of the battle. During the battle, the party is assisted by a non-controllable version of Maxie. It is fought during the , Severed Connection.
==Data==
===Enemy===
===Drops===
==In other languages==
==Gallery==
Category:Bosses (Millick Meadow)Category:Ferrons
Mysterious Raider (Writer's Block)

The Mysterious Raiders are quest-exclusive bosses in Xenoblade Chronicles 3. They are fought in three locations: the , Old Cliffside Way, and the Eternal Canopy. They are fought during the , Writer's Block.
==Data==
===Enemy===
===Drops===
==In other languages==
==Gallery==
Category:Bosses (Elaice Highway)Category:Bosses (Old Cliffside Way)Category:Bosses (Erythia Sea)Category:Ferrons
Mysterious World

__NOTOC__
 (also translated as ) is Track 1 on the Xenosaga THE ANIMATION Original Soundtrack. It plays in the following scenes:
* Jr. and Gaignun discuss KOS-MOS, Shion and MOMO in Episode 6.
* The party attempts to communicate with Kirsch before fighting the E.S. Simeon in Episode 12.
The piece's melody is based upon a motif from Xenosaga Main Title.
==Album notes==
Category:Music (XSTA)Category:Songs composed by Kousuke Yamashita
Mystery Agnus Ninjas

The Mystery Agnus Ninjas are a group of five quest-exclusive bosses that are found in the Vista of Rhonnar at High Maktha Wildwood. They are fought during the Hero , .
==Members==
* Agnus Fighter A - Level 32
* Agnus Fighter B - Level 31
* Agnus Fighter C - Level 31
* Agnus Fighter D - Level 31
* Agnus Fighter E - Level 31
==Gallery==
Agnus Fighter A.png|Agnus Fighter A
Agnus Fighter B.png|Agnus Fighter B
Agnus Fighter C.png|Agnus Fighter C
Agnus Fighter D.png|Agnus Fighter D
Agnus Fighter E.png|Agnus Fighter E
Category:Monster groups (XC3)Category:Bosses (High Maktha Wildwood)
Mystery Launch Codes

Mystery Launch Codes is a in Xenoblade Chronicles 2. It is a DLC quest introduced in version 1.5.1 as part of the DLC Quest List - Distribution 4 DLC. It can be received from Adenine in the Wall Power Control Room in the Streets of the Land of Morytha, after starting and clearing an Extra-Ancient Wisdom level 5 and level 9 check, provided Adenine and KOS-MOS are in the party.
__TOC__
==Quest objectives==
*Complete both objectives:
**Defeat the Stopper Sovereigns in the Land of Morytha to obtain the codes.
***To the side of Highway 8, the middle one has the code.
**Defeat the Stopper Sovereigns in the Land of Morytha to obtain the codes.
***Collapsed Roadway, the middle one has the code.
*Input the codes at the ancient tablet within the Wall Power Control Room in the Land of Morytha.
**Requires clearing an Extra-Ancient Wisdom level 5 and Keen Eye level 1 check.
*Input the codes at the Data Processing Room in the World Tree.
**Requires clearing an Extra-Ancient Wisdom level 5 and Keen Eye level 9 check, then failing an Extra-Ancient Wisdom level 99 and Keen Eye level 9 check, then clearing a Mental Arithmetic level 3 check.
*Investigate the area of Lv. 3, Alioth inside the World Tree.
*Defeat the Nameless Sentinel by Lv. 3, Alioth inside the World Tree.
==Results==
"The launch codes activated the most powerful guardian at the World Tree. Even KOS-MOS seemed exasperated. (DLC Quest)"
==Dialogue==
===Input the codes at the ancient tablet===
===Input the codes at the Data Processing Room===
===Investigate the area of Lv. 3, Alioth===
==Trivia==
No other enemies will appear in Lv. 3, Alioth while the Nameless Sentinel is there.
==In other languages==
==Gallery==
Mystery Launch Codes Quest Log.jpg|Mystery Launch Codes in the Quest Log
Mystery Launch Codes Complete Quest Log.jpg|Completed Mystery Launch Codes in the Quest Log
Mystery Launch Codes Quest Location.jpg|Location of the quest on the map
Mystery Launch Codes Objective 1.jpg|Defeat the Stopper Sovereigns
Mystery Launch Codes Objective 2.jpg|Input the codes at the Data Processing Room
Mystery Launch Codes Objective 3.jpg|Investigate the area of Lv. 3, Alioth
Category:Quests (Land of Morytha)
Mystery Man

Mystery Man is a Normal Mission in Xenoblade Chronicles X. This mission can be accepted after is completed. Once this mission is started, the landmark Professor B's Lab is unlocked.
Professor B introduces himself as Professor B°&7k%±l, and offers a job to find some Tykki Sap for his y#$k+\\••* project, since he's a little shorthanded at the moment.
==Objectives==
==Dialogue==
==Rewards==
==Results==
Professor B finished his time machine and returned to his own era.
==Trivia==
* This mission and the following missions Professor B's Return and Professorial may be a reference to the "Back to the Future" trilogy of movies.
* At the end of this mission, the unique track X-BT2 plays.
==In other languages==
==Gallery==
Mystery of Makna Ruins 4

Mystery of Makna Ruins 4 is a in Frontier Village. This quest is received automatically after completing Mystery of Makna Ruins 3 and cannot be declined. The quest allows entry into the deepest part of King Agni's Tomb, where a Giant's Treasure Chest can be found, containing the 'Eater' Records that allow Shulk to learn Monado Eater, along with an advanced Battle Soul art book.
==Quest objectives==
==Dialogue==
===Investigate the depths of the tomb===
===Go see Lupa===
==In other languages==
Mythra-Style Pyra

Mythra-Style Pyra is an Aux Core in Xenoblade Chronicles 2. Equipping it to Pyra will change her appearance's colors to Mythra's.
==Details==
==Sources==
==Trivia==
* Mythra-Style Pyra appears as a palette swap for in Super Smash Bros. Ultimate.
==In other languages==
==Gallery==
Mythra-Style Pyra.png|Mythra-Style Pyra, from the front
Mythra/Gameplay (TTGC)

Mythra () is one of 's s in Torna ~ The Golden Country.
==Stats==
==Arts==
===Vanguard Arts===
Name 	Description
 	AOE / Toppled↑
 	AOE / Critical boost
 	AOE
Glimpse the Future (Talent Art)	Evade next X attacks (party)
===Rear Guard Arts===
Name 	Description
Spectral Halo 	
Radiance Bomb 	
 	
Blinding Flash (Switch Art)	Smash
===Specials===
===Battle Skills===
===Field Skills===
==Affinity Chart==
==Dialogue==
==Gallery==
Mythra Affinity Chart (TTGC).jpg|Mythra's Affinity Chart
Mythra Vanguard Arts.jpg|Mythra's Vanguard Arts
Mythra Rear Guard Arts.jpg|Mythra's Rear Guard Arts
Mythra/Gameplay (TTGC)/Dialogue

This page lists all of what Mythra says during gameplay in Xenoblade Chronicles 2: Torna ~ The Golden Country.
==Battle==
===Battle start===
===Vanguard Arts===
===Talent Art===
===Rear Guard Arts===
===Specials===
====Hadron Impact====
Mythra 	Addam, we practiced this.
Addam 	Hraaaa!
Together	Hadron Impact!
Addam 	We could level a continent with that!
===Chain attacks===
===Incapacitated===
===Level up===
===Win===
====Banter====
==Field==
===Discovering a landmark===
===Skip traveling to a landmark===
===Fall damage taken===
===Incapacitated by falling===
===Respawning at a landmark===
===Night falls===
===Sun rises===
==Menu==
===Pouch items===
====Favorite item type 1====
====Favorite item type 2====
====Favorite item 1====
====Favorite item 2====
===Enhancing an art===
===Unlocking a skill===
Category:Dialogue (TTGC)
Mythra/Gameplay (XC2)

Mythra is one of 's s in Xenoblade Chronicles 2. She reveals herself and becomes playable for the first time during the battle in Olethro Playhouse in Uraya during the second phase. She becomes permanently playable after the party decides to go after Lila in Mor Ardain. If Rex is at low and is inflicted with any type of while using , she will automatically switch to Mythra and she'll refuse to switch back to Pyra for approximately 13 seconds.
==Stats==
==Skills==
===Specials===
===Blade Arts===
===Battle Skills===
===Field Skills===
==Affinity Chart==
==Dialogue==
==Gallery==
===Tutorials===
Pyra Mythra switch Tutorial 1.jpg|Tutorial on switching between Pyra and Mythra
Pyra Mythra switch Tutorial 2.jpg|Tutorial on switching between Pyra and Mythra
Pyra Mythra switch Tutorial 3.jpg|Tutorial on switching between Pyra and Mythra
Pyra Mythra switch Tutorial 4.jpg|Tutorial on switching between Pyra and Mythra
===Screenshots===
Mythra Affinity Chart (XC2).jpg|Mythra's Affinity Chart
Mythra/Gameplay (XC2)/Dialogue

This page lists all of what Mythra says during gameplay in Xenoblade Chronicles 2.
==Battle==
===Battle start===
===Blade Arts===
===Specials===
===Level up===
===Win===
==Field==
===Light Mastery===
===Focus===
===Girls' Talk===
===Landmark discovery===
* Oh! This is where we were going!
===Secret Area discovery===
* Wooooowww... amazin'.
===Skip travel===
* Let's get goin'!
===Respawn (battle)===
* Try to do it properly this time.
===Respawn (environment)===
* Again?!
===Night falls===
* Don't worry, I'll protect you from the scary dark.
===Sun rises===
* Look alive!
==Menu==
===Unlocking an Affinity Chart skill===
===Engaged===
===Merc Missions===
====Selected for a Merc Mission====
====Sent as the squad leader====
====Returning from a Merc Mission====
====Reporting from a Merc Mission====
Category:Dialogue (XC2)
Mythra Vs. Brighid

Mythra Vs. Brighid is a in Xenoblade Chronicles 2. It can be found in front of the Fallen Skyscraper in the Streets of the Land of Morytha. Viewing this Heart-to-Heart is required to unlock the fifth level of 's Battle Skill.
__TOC__
==Script==
==In other languages==
==Gallery==
Mythra Vs. Brighid Map Location.jpg|Location of the Heart-to-Heart on the map
Mythra Vs. Brighid Requirements.jpg|The characters required to view the Heart-to-Heart
Mythra Vs. Brighid Choice.jpg|The choices during the Heart-to-Heart
Mòrag/Gameplay

Mòrag is a playable Driver in Xenoblade Chronicles 2.
==Stats==
==Driver Arts==
==Affinity Chart==
==Dialogue==
==Gallery==
Mòrag Overt Affinity Chart.jpg|Mòrag's Overt Affinity Chart
Mòrag Hidden Affinity Chart.jpg|Mòrag's Hidden Affinity Chart
Mòrag Weapon list.jpg|List of Mòrag's weapons
Mòrag the Chef

Mòrag the Chef is a in Xenoblade Chronicles 2. It can be found in the in the Argentum Trade Guild. Staying at the before viewing this Heart-to-Heart may trigger additional dialogue pointing to its location. Viewing this Heart-to-Heart is required to unlock the fourth level of 's Resplendence Battle Skill.
__TOC__
==Script==
===Inn dialogue===
===Heart-to-Heart===
===Notes===
==In other languages==
==Gallery==
Mòrag the Chef Map Location.jpg|Location of the Heart-to-Heart on the map
Mòrag the Chef Requirements.jpg|The characters required to view the Heart-to-Heart
Mòrag the Chef Choice.jpg|The choices during the Heart-to-Heart
Möbius

is track 10 on the CREID album. It is a version of SMALL TWO OF PIECES ~Broken Shards~ with Japanese lyrics.
==Lyrics==
Sekai no hate made aruite
Sabitsuita tobira o akeyou
Subete ga owatta kono basho kara
Futari no michi ga hajimaru
Hateshinaku aoi kono sora ni
Hyakuoku no hoshi ga hisomu
Me o toojite mieru shinjitsu ga koko ni
Watashi o michibiku dareka ga iru
Dareka o ayatsuru nanika ga aru
Unmei yori ooki na chikara ga
Futari no sekai o tsutsumu
Mekurumeku aku monogatari
Hyakuoku no yume o tsumugu
Kasaneau kioku kowakunai kitto
Ah, anata no kodou o kikasete
Karada dake ni wakaru kotoba de kikasete
Motto tooku unmei no mukou e tabi suru tame ni
Isshun no atsui yorokobi ni
Hyakuoku no yoru ga yureru
Nakanaide itsumo toki wa subete o
Nosete meguru mebius
===Unofficial translation===
Let's walk to the ends of the earth
And open the rusty doors
Everything's come to an end
Our road begins from this place onward
In this endless blue sky
Ten million stars hide themselves
Here is the truth you can see with your eyes closed
There's someone leading me
There's something controlling someone
A force greater than luck
Envelopes our world
A story, opening dazzlingly
Spins ten million dreams
Piled-up memories aren't frightening, surely
Ah, let me hear your beat
Let me hear the words only your body understands
In order to voyage even further beyond luck
In the hot joy of a single moment
Ten million nights waver
Don't cry: time is always a turning
Möbius, carrying everything
Category:Music (XG)Category:Songs composed by Yasunori Mitsuda
NLA Last Defense Line

NLA Last Defense Line is an in Xenoblade Chronicles X. It replaces the city of New Los Angeles during the events of , as the Ganglion have entered and the team needs to fight their force within.
While this area technically covers the entirety of NLA, the game internally stores it as part of the Administrative District.
==Enemies==
* Assault Pugilith
* Beryllium Oc-serv
* Drone Knight Quo
* Marnuck Gatling
* Marnuck Ruffian
* Marnuck Soldier
* Orion Xern (NLA)
* Palace Knight Qmoeva
* Prone Commander
* Prone Warrior
* Revolver Owl Galdr
* Strike Puge
* Suppressor Knight Qmoeva
* Talon Knight Qmoeva
===Bosses===
* 
* 
==In other languages==
==Gallery==
NLA Primary Defense Line

NLA Primary Defense Line is an in Xenoblade Chronicles X located in Primordia. It temporarily replaces the East Gate Plain in Primordia during the events of .
While this area is technically located in Primordia, the game internally stores it as part of the Administrative District.
==Enemies==
* Wave 1:
** Scout Puge
** Strike Pugilith
* Wave 2:
** Assault Qmoeva (Chapter 8) (Cannon)
** Assault Qmoeva (Chapter 8) (Railgun)
** Assister Quo
** Blitz Qmoeva
* Wave 3:
** Impact Galdr (Claw)
** Impact Galdr (Missile)
==In other languages==
==Gallery==
NLA Waters

The NLA Waters are an ocean south of Primordia and New Los Angeles.
==Geography==
==Enemies==
===Normal enemies===
* Cursed Blatta
* Raging Forfex
===Tyrants===
* Sven, the Sturdy
==Weather==
==In other languages==
==Gallery==
*Category:OceansCategory:Regions (XCX)
it:Acque di Neo Los Angeles
NPC (XC2)

NPCs, Non-Player Characters, are characters in Xenoblade Chronicles 2 and Torna ~ The Golden Country. They are characters appearing on the field that are not in the player's party. Some NPCs, named NPCs, can be talked to while other NPCs cannot be interacted with, either standing in place or walking. NPCs can appear and disappear depending on set conditions and, likewise, have their dialogue changed depending on story progress, progress, Development level and more. Some unnamed NPCs can engage in , during which they will talk automatically using speech bubbles, with no input needed from the player.
==Interest of NPCs==
NPCs provide many things:
*Dialogue that allows the player to learn more about the world of Alrest or that gives pointers on some of the game's systems, as well as providing a few Dev points each time a new NPC dialogue is read.
*Some NPCs give quests.
*Some NPCs give Merc Missions, depending on the Development level and the Merc Group's Merc level.
*Some NPCs can give items to the player, such as info items, key items, Aux Cores, or s.
==Availability==
NPCs have a schedule and can become unavailable depending on story or quest progress. Most NPCs that give a quest or a Merc Mission do not move and are available at any time of the day. Thus, a few factors can affect NPC availability:
*Location: An NPC can change their location, or disappear, after reaching a certain story point or completing a specific quest. A few NPCs also change location depending on their schedule.
*Schedule: While many NPCs can be found at any time of the day, some follow a schedule. Most NPCs that do so are either gone during the day (07:00 to 19:00) or during nighttime (19:00 to 07:00). A rare few follow a more specific schedule that is detailed on their page.
==List of named NPCs==
===Main game===
===Torna ~ The Golden Country===
==Gallery==
NPC (XC2) star dialogue.jpg|An NPC with a new, never before seen, dialogue available, as shown by the star on his icon
**
NPC (disambiguation)

NPC, Non-Player Character, may refer to:
* NPC (XG) - NPCs in Xenogears
* NPC (XS1) - NPCs in Xenosaga Episode I - Der Wille zur Macht
* NPC (XS2) - NPCs in Xenosaga Episode II - Jenseits von Gut und Böse
* NPC (XS3) - NPCs in Xenosaga Episode III - Also Sprach Zarathustra
* NPC (XS1&2) - NPCs in Xenosaga I & II
* NPC (XC1) - NPCs in Xenoblade Chronicles
* NPC (XCX) - NPCs in Xenoblade Chronicles X
* NPC (XC2) - NPCs in Xenoblade Chronicles 2 and Torna ~ The Golden Country
* NPC (XC3) - NPCs in Xenoblade Chronicles 3 and Future Redeemed
Na'el/Gameplay

Na'el is a post-game party member in Future Redeemed. She first appears as a guest party member assisting in the battles against and the Diastone Feris. She becomes a permanent party member after completing the game. Unlike her playable form she is not directly playable, and therefore acts more like a Hero from the main game. She has no appearance or dialogue in optional side content.
Na'el is a War Mage, and therefore uses the s, s, and modifiers of that class.
==Stats==
==Ouroboros stats==
An Ouroboros apparition performs the Ouroboros Power portion during a Fusion Art.
Stats at each level
Level	Damage	Crit rate	Block rate
1 	24 	30% 	10%
2 	27 	30% 	10%
3 	30 	30% 	10%
4 	33 	30% 	10%
5 	36 	30% 	10%
6 	39 	31% 	10%
7 	43 	31% 	10%
8 	46 	31% 	10%
9 	50 	31% 	10%
10 	53 	31% 	10%
11 	57 	31% 	11%
12 	61 	31% 	11%
13 	65 	31% 	11%
14 	69 	31% 	11%
15 	73 	31% 	11%
16 	77 	32% 	11%
17 	82 	32% 	11%
18 	87 	32% 	11%
19 	91 	32% 	11%
20 	96 	32% 	11%
21 	101 	32% 	11%
22 	106 	32% 	11%
23 	112 	32% 	11%
24 	117 	32% 	11%
25 	123 	32% 	11%
26 	128 	33% 	11%
27 	133 	33% 	11%
28 	138 	33% 	11%
29 	144 	33% 	11%
30 	149 	33% 	11%
31 	154 	33% 	12%
32 	160 	33% 	12%
33 	166 	33% 	12%
34 	172 	33% 	12%
35 	178 	33% 	12%
36 	184 	34% 	12%
37 	190 	34% 	12%
38 	196 	34% 	12%
39 	202 	34% 	12%
40 	208 	34% 	12%
41 	214 	34% 	12%
42 	221 	34% 	12%
43 	228 	34% 	12%
44 	235 	34% 	12%
45 	242 	34% 	12%
46 	249 	35% 	12%
47 	256 	35% 	12%
48 	263 	35% 	12%
49 	271 	35% 	12%
50 	278 	35% 	13%
51 	285 	35% 	13%
52 	293 	35% 	13%
53 	300 	35% 	13%
54 	308 	35% 	13%
55 	315 	36% 	13%
56 	323 	36% 	13%
57 	331 	36% 	13%
58 	339 	36% 	13%
59 	346 	36% 	13%
60 	354 	36% 	13%
61 	362 	36% 	13%
62 	370 	36% 	13%
63 	378 	36% 	13%
64 	387 	36% 	13%
65 	395 	37% 	13%
66 	403 	37% 	13%
67 	412 	37% 	13%
68 	421 	37% 	13%
69 	429 	37% 	13%
70 	438 	37% 	14%
71 	447 	37% 	14%
72 	457 	37% 	14%
73 	466 	37% 	14%
74 	476 	37% 	14%
75 	485 	38% 	14%
76 	495 	38% 	14%
77 	505 	38% 	14%
78 	515 	38% 	14%
79 	525 	38% 	14%
80 	535 	38% 	14%
81 	545 	38% 	14%
82 	556 	38% 	14%
83 	566 	38% 	14%
84 	577 	38% 	14%
85 	587 	39% 	14%
86 	598 	39% 	14%
87 	609 	39% 	14%
88 	621 	39% 	14%
89 	632 	39% 	14%
90 	644 	39% 	15%
91 	655 	39% 	15%
92 	667 	39% 	15%
93 	679 	39% 	15%
94 	690 	39% 	15%
95 	702 	40% 	15%
96 	714 	40% 	15%
97 	727 	40% 	15%
98 	739 	40% 	15%
99 	752 	40% 	15%
==Gallery==
XC3 party member icon Na'el.png|Na'el's menu icon.
XC3 battle portrait Na'el.png|Na'el's battle portrait.
FR class portrait Na'el.png|Portrait used for the War Mage class.
XC3 Chain Attack portrait Na'el.png|Na'el's Chain Order portrait.
FR level up portrait Na'el.png|Na'el's level up portrait.
Naddie

Naddie is an in Xenoblade Chronicles 2. She can, at first, be found in Mymoma Playhouse in Fonsa Myma, Kingdom of Uraya. After the party first meets Cole, she moves to the city's .
==Lore==
*Naddie is an Urayan mercenary. She once went on a mission together with to subjugate Ignas while she was still a newbie.
==Dialogue==
===Chapter 3===
===Chapter 4===
===Merc level 2===
===Merc level 4===
==In other languages==
Category:Urayans Category:NPCs (Uraya)
Nadja

Nadja is a minor character in Xenoblade Chronicles 3. She is an inhabitant of Colony Theta.
==Appearance and personality==
Nadja is a girl with dark brown skin, black hair and matching cat ears resembling Gormotti, and brown eyes.
==Story arc==
==Lore==
==In other languages==
==Gallery==
Category:Agnians
Category:Characters (XC3)
Nagi

Kentaro Nagi () is a recruitable character in Xenoblade Chronicles X.
==Appearance and personality==
===Character Bio===
The White Whale's former captain, Nagi is now defense secretary of New LA. He is a plainspoken individual who looks upon his BLADE brethren with warmth. He is also a iaijutsu master, and rumored to be the best combatant in all of BLADE.
===Battle Style===
Nagi is a skilled warrior capable of engaging several enemies at once. He uses a unique style based on the Duelist class.
==Story arc==
==Lore==
==As a party member==
==As an NPC==
Nagi can be found at the ledge overlooking the rest of New LA west of the BLADE Tower in the Administrative District.
===Heart-to-Hearts===
 Heart-to-Hearts
Affinity	Name
♥♡♡♡♡ 	The Choice
♥♥♡♡♡ 	Shop Talk
♥♥♥♡♡ 	Urban Planning
♥♥♥♥♡ 	Old Soldiers
♥♥♥♥♥ 	The Get-Together
===Affinity links===
===Missions===
* 
* 
* 
* 
* 
* 
* 
* Nagi's Time
* Reporting for Duty
==In other languages==
==Gallery==
Nagi.png|Official art in Xenoblade Chronicles X
Category:Characters (XCX)
Category:Humans (XCX)
Nagi's Time

Nagi's Time is Nagi's recruitment Affinity Mission in Xenoblade Chronicles X. This mission is located within the BLADE Barracks and can be found any time after is completed.
 reports that Secretary Nagi has gone missing for the past six hours. He was inspecting the Lifehold remains in Primordia, escorted by a team of Harriers. Their last report was that they were in combat with the Ganglion.
==Objectives==
==Dialogue==
==Rewards==
* Nagi can be recruited.
* Learn the Longsword : True Stream Edge
==Results==
Secretary Nagi survived, but there were many others who were not so lucky.
==Trivia==
* During the final cutscene, Nagi speaks about someone who could've kept his team alive. He is likely referring to the man who piloted the Skell that fought off the Ganglion when they first attacked the White Whale.
==In other languages==
==Gallery==
Nagi/Gameplay

Nagi is a playable character in Xenoblade Chronicles X.
==Data==
==Default Arts==
Art 	Description
True Stream Edge	Deals weapon damage + WITH MORALE: boosts TP
 	Removes debuffs + WITH AN AURA: consumes aura to yield TP
 	(TP) Deals thermal damage + VS. TOPPLED TARGETS: boosts damage
Enhanced Stand 	(TP) Boosts auto-attack damage + Continually restores HP
==Class levels==
==Soul Voices==
==Gallery==
Category:Recruitable party members (XCX)