nyuuzyou/wikis huggingface dataset:
JVA Auto Group Inviter

A Simple Auto Group Inviting Script for users who own the JVA Bot
//////////////////////////////////////////////////////////////////////////////////////////////
// //
// JVA Bot Auto Group Invite System //
// by Holger Gilruth //
// Copyright (c) 2008 by Holger Gilruth //
// All Rights Reserved //
// //
// Permission to Use and Redistribute //
// //
// Permission to use and redistribute the code, with or //
// without modifications, is granted under the following conditions: //
// //
// + All redistributions must include this copyright notice and license. //
// + All redistributions must allow the next user to view, modify, and //
// redistribute this code, containing this copyright notice and license. //
// + All redistributions must give credit to the author, by SL name (Holger Gilruth). //
// If distributed in a modified form, credit must still be given to Holger Gilruth //
// as the original author. //
// //
//////////////////////////////////////////////////////////////////////////////////////////////
// Your custom Security Key, get this from the advanced preferences page
string securitykey = "";
// Your BOT Avatar's UUID key, get this from the advanced preferences page
key bot = "";
// Next edit only group on end of script
sendtobot(string message)
{
 
 llInstantMessage(bot,message+"^"+llMD5String("Copyright Jonash Vanalten jva-products.com "+message+securitykey,0));
}
list recent_avatars;
add_avatar(string name) {
 if(!seen(name)) {
 recent_avatars += name;
 if (llGetListLength(recent_avatars) > 25) {
 recent_avatars = llDeleteSubList(recent_avatars,0,0);
 }
 }
}
integer seen(string name) {
 if(llListFindList(recent_avatars,[name]) > -1) { return TRUE; }
 return FALSE;
}
default
{
 state_entry() {
 llSensorRepeat("", NULL_KEY, AGENT, 20, PI, 5);
 }
 sensor(integer total_number) {
 if(!seen(llDetectedName(0))) {
 
 
// EDIT HERE YOUR GROUP NAME CASE SENSITIVE
 sendtobot("JOINSPECIFICGROUP:"+(string)llDetectedKey(0)+"|"+"YOUR GROUP NAME"+"|"+"Everyone");
 add_avatar(llDetectedName(0));
 }
}
}
Jacket

=== Feature Design Document ===
Jacket is Clothing. Jacket can cover your Shirt and Undershirt and can cover some of your Pants or Underpants.
=== Functional Spec ===
(none)
=== Test scripts ===
(none)
=== Discussion for future improvements ===
(none)
=== Relationship to other features ===
 List of features that need to be tested when this feature changes, and why. 
(none)
=== User Guides ===
(none)
Japan Tropical Microcontinent

A142 is the temporary name given to this Microcontinent by the Second Life Geography team. It has Coordinates 879-883/1048-1052, that places it inside Grid Sector H10, Western Ocean. It is West to Caledon - Winterfel and North to Uhre Continent.
The microcontinent is composed of 10 sims. On the map, they take an interesting form of a hook. Usually, altitude is low and more then half of the land is covered by Water. The sims have Japanese names. In North, islands are larger then in South. The central part is more diferent because it has suspended roads. Another road is visible in East. There are a few ports on other sims.
Not all parcels have access for public.
== See Also ==
Second Life Geography
List Of Microcontinents And Sim Clusters
Oceans
Japanese KB Translation Project

__NOTOC__
		 	
{| border="0" cellspacing="0" cellpadding="0" width="100%"	
{| style="width="30%"; font-size:95%; text-align:left; padding:-2px; background:none" cellpadding="0" cellspacing="0"	This Project	This Project
		 	
{| border="0" cellspacing="0" cellpadding="0" width="100%"	
{| style="width="30%"; font-size:95%; text-align:left; padding:-2px; background:none" cellpadding="0" cellspacing="0"	Important	Important
		 	
{| border="0" cellspacing="0" cellpadding="0" width="100%"	
{| style="width="30%"; font-size:95%; text-align:left; padding:-2px; background:none" cellpadding="0" cellspacing="0"	What To Do	What To Do
*After a KB article is published, here is a last step a translator should do to help complete the translation process:
		 	
{| border="0" cellspacing="0" cellpadding="0" width="100%"	
{| style="width="30%"; font-size:95%; text-align:left; padding:-2px; background:none" cellpadding="0" cellspacing="0"	Final Review	Final Review
		 	
{| border="0" cellspacing="0" cellpadding="0" width="100%"	
{| style="width="30%"; font-size:95%; text-align:left; padding:-2px; background:none" cellpadding="0" cellspacing="0"	Questions	Questions
Category:Localization
JoinGroupRequest

==Message Layout==
{
	JoinGroupRequest Low NotTrusted Zerocoded
	{
		AgentData	Single
		{	AgentID		LLUUID	}
		{	SessionID	LLUUID	}
	}
	{
		GroupData	Single
		{	GroupID		LLUUID	}
	}
}
==Usage and Notes==
Requests to join a group. The group must be visible to you (in terms of estate visibility), open enrollment and you must not be a member of the group already to join.. You also must be able to pay the enrollment fee.
Category:Messages
Joining and subdividing land

Whether it is personal land you own and wish to join or split, or you are an officer wanting to make changes to group owned land - the same methods are used.
== Subdividing Land ==
To create two parcels from one parcel:
# Stand on your parcel. From your View Menu turn on Property Lines. After a brief pause you should see your land boundary shown in red.
# Right-click the ground and choose Edit Land or hit ctrl-5. The ground will change color, you are now in edit mode.
# Your mouse can now be used to left-drag a yellow bounding box around part of your land to select it. Do this to select the portion of land you wish to chop into its own parcel (see the image below).
# With the area selected, you can now click Subdivide... from the Edit Pane. If you can't see this option but can see a More button, click that first and you should see the Subdivide option appear.
# It will prompt you to confirm the split. Once you have agreed - your land will be divided into two separate parcels.
Both parcels can have their own names, land options etc and will accrue traffic independently of each other.
== Joining Land ==
Joining land is a very similar process, once again using the yellow land selection.
# Stand on one of the parcels you wish to join to another. From the View Menu turn on Property Lines.
# Check that both parcels of land are adjacent (they share a border at some point).
# Check that both parcels are within the same region. You cannot join land across a region boundary.
# Check that both parcels have the same owner. You cannot, for example, join your group land to your personal land.
# Okay so far? Then right-click the ground and choose Edit Land or hit Ctrl-5.
# Now you are able to drag the yellow land select box. What you are aiming to do here is to drag the yellow selection such that it spans the border between the two parcels you want to join (see the image below). You need to have selected a little land from both parcels that are to be joined. You do not need to select all of both parcels, just some from both.
# With that done, you should now be able to click the Join... button from the Edit Pane. If you can't see this option but can see a More button, click that first and you should see the Join... option appear.
# With both parcels now joined into one, check the About Land window (right-click the ground and choose 'About Land') to make sure that your settings are correct.
* The smallest parcel you can create in Second Life is 16m² (4m x 4m).
* Every parcel has attributes and policies such as name, description, no-build, etc. When joining land, you form the yellow select box by click-dragging your mouse from one parcel to the next. The "from" parcel - i.e. where you start dragging - will join the "to" parcel - i.e. where you stop dragging - and acquire its attributes. Let's say you have two parcels, A and B. You want to merge B into A. Follow the steps outlined above, starting your drag in B and ending your drag in A. When you join the parcels, B will pick up the attributes and policies of A.
Land, Subdividing and Joining
Joint

Joints are an obsolete technology that are no longer a part of the Second Life experience.
Work on reimplementing joints is not likely to occur until after the main grid has been fully upgraded to the new Havok 4 engine.
=== Definition of a Joint ===
A joint is a free-moving rotational axis formed between two primitives, and is a function of the phyics engine. The two basic joint types are:
* Hinge Joint, with rotation constrained along a single axis
* Point-to-Point, allowing free rotation in any direction on the three different axis
 ! Constraining an object on two axis does not work, because it is possible to move through the third axis through special compounded rotations of just two axis.
=== Reason for Removal ===
Joints suffered from a number of serious internal bugs, which would result in objects shooting apart across the simulator at high speed, if the "wrong" object was edited. When jointed, only the parent object could be moved and the child would immediately jump to align on the new location with the parent. In certain conditions edited joints would seem to disappear, but were in fact suddenly moving to coordinates <0,0,0> and out of editing range of the avatar.
Joints were a component of the original Havok I physics engine but were implemented in a manner that resulted in a mess of sphagetti programming code that was extremely difficult to manage. For a long time joints were one of the primary obstacles in the path of upgrading the Havok engine. A decision had to be made to remove them to ease the upgrade process.
=== Scripting Alternatives ===
In certain constrained conditions it is still possible to do what was possible with hinge joints but instead through LSL scripting. While joints allowed an object to be constrained along an arbitrary angle of rotation, this method allows constraining only along the three cardinal axis of X, Y, and Z.
# Place object in world where it is desired to freely rotate, but do not set physical.
# Create a new script in the object and edit it to look like this:
#:default
{ 
 state_entry()
 {
 vector here;
 here = llGetPos();
 llMoveToTarget(here,0.2);
 llSetStatus(STATUS_PHYSICS, TRUE);
 llSetStatus(STATUS_ROTATE_X, FALSE);
 llSetStatus(STATUS_ROTATE_Y, FALSE);
 llSetStatus(STATUS_ROTATE_Z, TRUE);
 }
}
# When the script saves, it will auto-activate and do the following:
#* It finds the current location of the object, uses llMoveToTarget() to tell the physics engine to make the object hover in mid-air at that location, and sets the object to be physical.
#* It then constrains rotation on the X and Y axis, permitting only rotation around the Z axis.
#* By using a timer and llPushObject, the object can be made to spin continuously in mid-air without the use of joints.
Juicy Microcontinent

A046 or Juicy is a small Microcontinent located at Coordinates1034-1038/1090-1093, Grid Sector J10, Little Northern Ocean. It is made of 6 sims. The Juicy sims in West are shops, Aloha has restricted access and Petites Kingdom is a place for pocket avatars.
== See Also ==
Second Life Geography
List Of Microcontinents And Sim Clusters
Oceans
Jump Limiter

====Jump Limiter====
--BETLOG Hax UTC+10: 20090707 1407 [SLT: 20090706 2107]
My 200-300 ping makes the standard SL jump height kind of annoying.
 So this attachment limits that a little.
//==============================================================
// BETLOG Hax
//
//----------------------------------
// **** LICENCE START ****
// http://creativecommons.org/licenses/by-sa/3.0/
// Attribution licence:
// You must:
// -Include this unaltered licence information.
// -Supply my original script with your modified version.
// -Retain the original scripts' SL permissions. [+c/+m/+t]
// Or:
// -Link to the wiki URL from which you copied this script.
// -Document: "Uses parts of <scriptname> by BETLOG Hax"
// **** LICENCE END ****
//----------------------------------
//=========================================================================
default
{ on_rez(integer param)
 {
 }
 state_entry()
 { llRequestPermissions(llGetOwner(),PERMISSION_TAKE_CONTROLS);
 }
 attach(key id)
 { if (llGetAttached())
 llRequestPermissions(llGetOwner(),PERMISSION_TAKE_CONTROLS);
 }
 run_time_permissions(integer perm)
 { if(perm & PERMISSION_TAKE_CONTROLS)
 llTakeControls(0| CONTROL_UP,TRUE, TRUE);
 }
 control(key id, integer pressed, integer change)
 { if (pressed & change & CONTROL_UP)
 { if (~llGetAgentInfo(llGetOwner()) & AGENT_FLYING)
 { llSetBuoyancy(-2.0);//triple gravity
 llSleep(1.0);
 llSetBuoyancy(0.0); 
 }
 }
 }
}
//=========================================================================
Category:LSL Examples
Junkyard Blues

A123 is the temporary name given to a Microcontinent. The name means that this is the 123th structure found on the map. Correct name is Junkyard Blues, since the estate owner has this name and the central sim also has this name.
== Location ==
The microcontinent is placed in Grid Sector G12, inside the Northern Ocean, at Coordinates 749-751/1213-1216.
== Geography ==
This microcontinent is a water paradise, but not a beach paradise. Water covers the largest part of ground, but it is not oceanic water. A123 is more a swamp then a sea.
entire microcontinent is made of a number of islands and many water channels. Altitude is low and shores are never high. Vegeitation is the most important part in here. There are many water-loving trees and water is full with swamp vegetation. Animals are also present. In sims like Egret there are many flying birds. Tropical beaches are present in sims like Tern, where palm trees are also present. 
Buildings are also present, usually wooden buildings. Infrastructure is low developed, reduced only to a few wooden docks. In the central sim, Junkyard Blues, visitors get first into a skybox.
== Land status ==
Estate owner is Junkyard Blues. There are no ban lines, entity orb teleporters or other restrictions. Largest part of the land is made for relaxation and to comunicate with nature.
== See Also ==
Second Life Geography
List Of Microcontinents And Sim Clusters
Oceans
Jötúnn (ship)

The M/S Jötúnn was a large build of a passenger vessel located in the Siphonios SIM of the New Pride Land continent. She was the flagship of MASONlines, an Icelandic shipping company which still operates a scheduled ferry service around the continent. She was stored in December of 2008 when the cost of openspace SIMs made maintaining her cost prohibitive.
== Walking Tour ==
=== Foyer Deck/Inngangurþilar ===
Boarding of the M/S Jötúnn is via a portal on the starboard side of the lowest deck, which gives access to a lobby that forms the lowest level of an atrium that extends upwards through the ship. A working lift connects all five decks. 
Extending fore and aft of the lobby is a lateral corridor lined with staterooms. 
At the bow is the Saga Ballroom, which contains seating and a large stage, as well as a majestic Grand Staircase connecting the Ballroom with the other public spaces on Promenade Deck.
 
=== Shelter Deck/Skjólþilfar ===
The majority of this deck is given to passenger staterooms, with a large Owners suite aft.
=== Promenade Deck/Aðalþilfar ===
The Promenade Deck contains a suite of public spaces, two of which were not completed at the time she was derezzed. Forward at the top of the Grand Staircase is the Chess Bar, themed after the musical play which is popular in Scandinavia. 
Amidships is the Mission Lounge, a quiet space for relaxation named for Boots and Shawn Mission, beloved founders of Boots Beach and the Beach Bums social group, one of the largest gay organizations in Second Life. Planned for other spaces are a traditional pub with working games and the Ís (Ice) Bar which would feature scenes from the Icelandic landscape.
A glass enclosed walkway rings these rooms, allowing private events whilst others can circulate around the ship. The Mission Lounge can be connected to or separated from the Promenade with curtained dividers.
Right forward on Promenade Deck is the ship´s foredeck with a large swimming pool. Anyone caught standing at the forepeak and screaming "I´m King of the World!" will be mysteriously lost overboard!
=== Boat Deck/Björgunarbáturþilfar ===
Broad decks for walking line both sides at this level. Forward is the small Observation Bar with a view over the bows. Aft is a gym and the Oasis Pool area. Amidships are small rooms to be used as additional staterooms or offices.
=== Sun Deck/Solarþilfar ===
The top of the house! A large winter garden with plants and a working fountain provides a tranquil respite. The rest of this deck is open space for sunning or games.
Category:New Pride Land
Category:Transportation
Category:Ships
--Mason Fredriksson 17:44, 24 April 2009 (UTC)
K&M RECREATION AREA

**K&M RECREATION AREA - Helping people specially Newbie give us a feeling that sum1 need us and it feels good, but being a Mentor isnt easy, its an interresting and hard task too. 
Feeling tired and need a break? Why not visit K&M Chill Out Area at http://slurl.com/secondlife/SL%20Volunteer%20Island%20S/58/39/23/ .... All are welcome and Feel at home.
What do we have?
We have a nice House where you can Chill Out, talk, meet and discuss with other mentor or just for a short break.
How about playing Tic Tac Toe with other Mentor or a Memory Game? 
A nice swing (stand sideways on a blue ring and sit, as soon u are seated point ur mouse on ring till a hand icon appears and move it in any direction u want. NOTE: pls. dont push so hard it might broken.
A Giant Tree with Surprise Apples. Just Fly up and Click Apple and see what surprise stuff awaits you.
Dont forget to click the Big Treasure Chest, i'm sure you gonna say OHHHHHH :-)
If you have some Suggestions and Comments please let us know. Hope to see you there and Have Fun Exploring SV Island.
Ps.
Dont be scared if you see a Giant Green Baby, he is lovely, cute and happy for all Guest :-)
Greetings,
Kryptonia Paperdoll and Mango Splash
KB2/Account credentials

== How do I change my password? ==
== I forgot my password ==
== I forgot my Second Life account name ==
== What to do if your account is compromised ==
=== How do I know if my account was compromised? ===
Your account may have been compromised if:
* You can't access your account
* You suddenly notice a reduced available balance on the payment source you have on file.
=== What should I do? ===
Contact us immediately!
Here's what to do:
# Go to the Support Portal and use Login Now.
#* If you can't login with your account, use the Trouble Logging In? link on the right.
# Click the New Ticket Submission link.
# Under What type of problem are you having?, select Account Issue. A second dropdown appears.
# Under Account Issue, select I believe my account has been compromised.
# Fill in the rest of the fields as directed.
# Click Submit below.
# Check your email for your case number.
# Call our Fraud number: 800-860-6990.
=== How will Linden Lab resolve my compromised account? ===
First, Linden Lab will place your account on hold, and investigate the relevant transactions. This may take a few days in some cases. Once we have concluded the investigation, we will send you an email explaining our conclusion and explaining the action that will be taken with respect to your account. As a reminder, all transactions involving L$ are subject to Linden Lab's Terms of Service.
KB2/Editing your appearance/de

Your avatar is a highly customizable part of your Second Life experience; nearly any aspect of your avatar's appearance can be drastically altered in creative ways, allowing for an infinite combination of styles and forms.
== Wearing clothing and body parts from your inventory ==
The simplest way to change your avatar's appearance is to wear a new piece of clothing or body part from your inventory. 
# Click the tab.
# Click the WEARING tab to see your current outfit.
# Click the button at the top of the sidebar to enter the appearance editing mode.
# Click the Add More... button to open a list of available clothing in your inventory.
#* You may use the dropdown menu to filter by clothing type, or use the button to filter by clothing name. 
# Select a piece of clothing, then click the Wear Item button to add it to your avatar, replacing any existing clothing of the same type.
To remove a piece of clothing or attachment, select it in the outfit editor and click the icon that appears next to it.
You may use these same procedures to change your avatar's body parts (eyes, hair, shape, and skin) or attachments; just expand the Attachments or Body Parts list instead of Clothing. Note that some body parts, such as your avatar's shape, can never be removed but may be replaced.
=== Multiple layers of clothing ===
It is possible to wear multiple layers of the same type of clothing at the same time; for instance, you may wish to wear three different shirts or two pairs of gloves. To add a new layer over your existing piece of clothing, select it in the appearance editor, click Add More..., then right-click the new piece of clothing and choose Add. The new piece of clothing is then overlaid onto the existing clothing without replacing it.
As of September, 2010, this type of "multi-wearable" only applies to avatar clothing, and cannot be used to place multiple attachments on a single attachment point or combine body parts.
== Editing clothing and body parts ==
You may edit any currently-worn clothing or body part on your avatar, provided that you have appropriate permissions on the selected item. To edit a piece of clothing or body part:
# Click the tab to open the sidebar.
# Click the WEARING tab to view your currently-worn outfit. 
# Click the at the top of the sidebar to enter appearance editing mode. 
# Select a piece of Clothing or one of your Body Parts and click the corresponding to begin editing that item.
# Use the sliders to adjust the item's physical parameters to your liking, and, when available, choose a Fabric texture from your inventory or a Color/Tint from the provided swatch. When editing your avatar's Shape body part, you may choose its gender from the radio buttons at the top of the sidebar.
Only clothing and body parts can be edited with the appearance editor; to edit attachments you must use the Build Tools.
Category:Knowledge Base 2