List of Sven Co-op console commands and variables

==Cvars==
=== List ===
Name 	Default 	Flags 	Source	Category 	Description
_snd_mixahead 	0.100 	a 	 	 	
adminsfile 	0 	sv, ext, nolog 	 	 	
allow_spectators 	1 	sv, ext 	 	 	Allow players to spectate the game. Currently obsolete in Sven Co-op.
as_file_size_quota 	32 	ext, prot 	 	 	
as_log_level 	0 	ext, prot 	 	 	
as_script_log_max 	8 	ext, prot 	 	 	
bannedcfgfile 	0 	 	 	 	
bgmvolume 	1 	a 	 	 	
bitmapfonts 	1 	cl 	 	 	
bottomcolor 	0 	a, user 	 	 	
brightness 	1 	a 	 	 	
c_maxdistance 	200 	cl 	 	 	
c_maxpitch 	90 	cl 	 	 	
c_maxyaw 	135 	cl 	 	 	
c_mindistance 	30 	cl 	 	 	
c_minpitch 	0 	cl 	 	 	
c_minyaw 	-135 	cl 	 	 	
cam_command 	0 	cl 	 	 	
cam_contain 	0 	cl 	 	 	
cam_followaim 	0 	cl 	 	 	
cam_idealdist 	64 	cl 	 	 	
cam_idealpitch 	0 	cl 	 	 	
cam_idealyaw 	0 	cl 	 	 	
cam_snapto 	0 	cl 	 	 	
chase_active 	0 	sp, cheat 	 	 	
chase_back 	100 	sp, cheat 	 	 	
chase_right 	0 	sp, cheat 	 	 	
chase_up 	16 	sp, cheat 	 	 	
cl_allowdownload 	1 	a 	 	 	
cl_allowupload 	1 	a 	 	 	
cl_anglespeedkey 	0.670 	cl 	 	 	
cl_backspeed 	400 	a, cl 	 	 	
cl_bob 	0.010 	cl 	 	 	
cl_bobcycle 	0.800 	cl 	 	 	
cl_bobup 	0.500 	cl 	 	 	
cl_clockreset 	0.100 	 	 	 	
cl_cmdbackup 	2 	a 	 	 	
cl_cmdrate 	200 	a 	 	 	
cl_crosshair_color 	0 	a 	 	 	
cl_crosshair_translucent 	0 	a 	 	 	
cl_dlmax 	512 	a, user 	 	 	
cl_download_ingame 	1 	a 	 	 	
cl_filterstuffcmd 	1 	 	 	 	
cl_fixtimerate 	7.500 	 	 	 	
cl_forwardspeed 	400 	a, cl 	 	 	
cl_fpscolor 	0 	a 	 	 	
cl_fpspos 	2 	a 	 	 	
cl_gaitestimation 	1 	 	 	 	
cl_gg 	0 	 	 	 	
cl_gibcount 	10 	cl 	 	 	
cl_hideadmin 	0 	a, user, cl 	 	 	
cl_hidextra 	0 	a, user, cl 	 	 	
cl_himodels 	1 	a 	 	 	
cl_idealpitchscale 	0.800 	a 	 	 	
cl_lc 	1 	a, user 	 	 	
cl_logocolor 	0 	a 	 	 	
cl_logofile 	0 	a 	 	 	
cl_lw 	1 	a, user 	 	 	
cl_mirror_disabled 	0 	a, cl 	 	 	
cl_mirror_fps 	0 	a, cl 	 	 	
cl_mirror_halfframes 	0 	a, cl 	 	 	
cl_mirror_quality 	100 	a, cl 	 	 	
cl_monitor_disabled 	0 	a, cl 	 	 	
cl_monitor_fps 	0 	a, cl 	 	 	
cl_monitor_halfframes 	0 	a, cl 	 	 	
cl_monitor_quality 	100 	a, cl 	 	 	
cl_mousegrab 	1 	a 	 	 	
cl_movespeedkey 	0.300 	cl 	 	 	
cl_needinstanced 	0 	 	 	 	
cl_nosmooth 	0 	 	 	 	
cl_outline_sounds 	0 	a, cl 	 	 	
cl_particles_max 	800 	a, cl 	 	 	
cl_pitchdown 	89 	cl 	 	 	
cl_pitchspeed 	225 	cl 	 	 	
cl_pitchup 	89 	cl 	 	 	
cl_portal_disable_shaders 	0 	a, cl 	 	 	
cl_portal_disabled 	0 	a, cl 	 	 	
cl_portal_fps 	0 	a, cl 	 	 	
cl_portal_halfframes 	0 	a, cl 	 	 	
cl_portal_quality 	100 	a, cl 	 	 	
cl_resend 	6 	 	 	 	
cl_rollangle 	2 	a, cl 	 	 	
cl_rollspeed 	200 	a, cl 	 	 	
cl_scaleenginefont 	1 	a 	 	 	
cl_showerror 	0 	 	 	 	
cl_showevents 	0 	 	 	 	
cl_showfps 	0 	a 	 	 	
cl_showmessages 	0 	 	 	 	
cl_shownet 	0 	 	 	 	
cl_showstats 	0 	a, cl 	 	 	
cl_sidespeed 	400 	cl 	 	 	
cl_slist 	10 	 	 	 	
cl_smoothtime 	0.100 	 	 	 	
cl_solid_players 	1 	 	 	 	
cl_spectrum_debug 	0 	a, cl 	 	 	
cl_texture_lod 	-0.600 	a, cl 	 	 	
cl_timeout 	60 	a 	 	 	
cl_updaterate 	60 	a, user 	 	 	
cl_upspeed 	320 	cl 	 	 	
cl_vr 	0 	a, cl 	 	 	
cl_vr_inverted 	0 	a, cl 	 	 	
cl_vsmoothing 	0.050 	a, cl 	 	 	
cl_waterdist 	4 	cl 	 	 	
cl_weaponlistfix 	0 	 	 	 	
cl_yawspeed 	210 	cl 	 	 	
clientport 	27005 	 	 	 	
clockwindow 	0.500 	 	 	 	
con_color 	180 	a 	 	 	
con_fastmode 	1 	 	 	 	
con_mono 	1 	a 	 	 	
con_notifytime 	4 	 	 	 	
con_shifttoggleconsole 	0 	 	 	 	
console 	1 	a 	 	 	
coop 	0 	sv 	 	 	
crosshair 	1 	a 	 	 	
deathmatch 	1 	sv 	 	 	This is essential for the intended game play of Sven Co-op. Do not change this, and do not use the coop setting.
decalfrequency 	30 	ext, prot 	 	 	The time (seconds) a player must wait before making their spray again. 0 will remove this delay, but is not recommended.
default_fov 	70 	a, cl 	 	 	
dev_overview 	0 	 	 	 	
developer 	1 	 	 	 	
direct 	0.900 	 	 	 	
displaysoundlist 	0 	ext 	 	 	
edgefriction 	2 	sv 	 	 	
ex_interp 	0.100 	 	 	 	
fakelag 	0 	 	 	 	
fakeloss 	0 	 	 	 	
fps_max 	100 	a 	 	 	
fps_override 	0 	 	 	 	
fs_lazy_precache 	0 	 	 	 	
fs_perf_warnings 	0 	 	 	 	
fs_precache_timings 	0 	 	 	 	
fs_startup_timings 	0 	 	 	 	
g_ai_drawpath 	0 	ext, prot, nolog 	 	 	
g_pathfinding 	1 	ext, prot, nolog 	 	 	
g_runai 	1 	ext, prot, nolog 	 	 	
gamebuild 	6142 	sv, ext, nolog 	 	 	
gamename 	0 	sv, ext, nolog 	 	 	
gameversion 	5.170 	sv, ext, nolog 	 	 	
gameversionnum 	5.170 	sv, ext, nolog 	 	 	
gamma 	2.500 	a 	 	 	
gl_alphamin 	0.250 	 	 	 	
gl_ansio 	16 	 	 	 	
gl_clear 	1 	 	 	 	
gl_clearcolor 	0 	 	 	 	
gl_cull 	1 	 	 	 	
gl_envmapsize 	256 	 	 	 	
gl_fog 	1 	a 	 	 	
gl_keeptjunctions 	1 	 	 	 	
gl_lightholes 	1 	 	 	 	
gl_max_size 	1024 	 	 	 	
gl_npot 	1 	a 	 	 	
gl_overbright 	0 	a 	 	 	
gl_picmip 	0 	 	 	 	
gl_polyoffset 	4 	a 	 	 	
gl_round_down 	0 	 	 	 	
gl_spriteblend 	1 	 	 	 	
gl_vsync 	1 	a 	 	 	
gl_wateramp 	0 	 	 	 	
gl_wireframe 	0 	sp, cheat 	 	 	
gl_wireframecolor 	255 	a 	 	 	
gl_zmax 	4096 	 	 	 	
hisound 	1 	a 	 	 	
host_framerate 	0 	 	 	 	
host_killtime 	0 	 	 	 	
host_limitlocal 	0 	 	 	 	
host_profile 	0 	 	 	 	
host_speeds 	0 	 	 	 	
HostMap 	0 	 	 	 	
hostname 	0 	 	 	 	The name of your server as players see it. This line comes first to minimize the chance of your server appearing as the default name Sven Co-op. Try to limit yourself to 40 characters on this.
hostport 	27015 	 	 	 	
hpk_maxsize 	4 	a 	 	 	The size limit (megabytes) of the file that stores uploaded sprays. The oldest sprays are removed to make way for new sprays.
hud_alpha_default 	160 	a, cl 	 	 	
hud_alpha_max 	255 	a, cl 	 	 	
hud_bordersize 	16 	a, cl 	 	 	
hud_capturemouse 	1 	a, cl 	 	 	
hud_debug 	0 	cl 	 	 	
hud_draw 	1 	cl 	 	 	
hud_drawhistory_time 	5 	a, cl 	 	 	
hud_fastswitch 	0 	a, cl 	 	 	
hud_hidecustom 	0 	cl 	 	 	
hud_saytext 	1 	cl 	 	 	
hud_saytext_lines 	6 	a, cl 	 	 	
hud_saytext_time 	5 	a, cl 	 	 	
hud_selection_fadeout 	0.500 	a, cl 	 	 	
hud_selection_timeout 	1.500 	a, cl 	 	 	
hud_takesshots 	0 	a, cl 	 	 	
hud_weaponautoswitch 	1 	a, user, cl 	 	 	
index_1 	1 	cl 	 	 	
index_2 	1 	cl 	 	 	
index_3 	1 	cl 	 	 	
index_4 	1 	cl 	 	 	
ip 	0 	 	 	 	
ip_clientport 	0 	 	 	 	
ip_hostport 	0 	 	 	 	
joyadvanced 	0 	cl 	 	 	
joyadvaxisr 	0 	cl 	 	 	
joyadvaxisu 	0 	cl 	 	 	
joyadvaxisv 	0 	cl 	 	 	
joyadvaxisx 	0 	cl 	 	 	
joyadvaxisy 	0 	cl 	 	 	
joyadvaxisz 	0 	cl 	 	 	
joyaxisoffset 	0 	cl 	 	 	
joybindthreshold 	0.150 	cl 	 	 	
joyforwardsensitivity 	-1 	cl 	 	 	
joyforwardthreshold 	0.150 	cl 	 	 	
joyname 	0 	cl 	 	 	
joypitchsensitivity 	1 	cl 	 	 	
joypitchthreshold 	0.150 	cl 	 	 	
joysidesensitivity 	-1 	cl 	 	 	
joysidethreshold 	0.150 	cl 	 	 	
joystick 	0 	a, cl 	 	 	
joywwhack1 	0 	cl 	 	 	
joywwhack2 	0 	cl 	 	 	
joyyawsensitivity 	-1 	cl 	 	 	
joyyawthreshold 	0.150 	cl 	 	 	
lambert 	1.500 	 	 	 	
lightgamma 	2.500 	 	 	 	
listipcfgfile 	0 	 	 	 	
loadas8bit 	0 	 	 	 	
logsdir 	0 	 	 	 	
lookspring 	0 	a, cl 	 	 	
lookstrafe 	0 	a, cl 	 	 	
lservercfgfile 	0 	 	 	 	
m_customaccel 	0 	a, cl 	 	 	
m_customaccel_exponent 	1 	a, cl 	 	 	
m_customaccel_max 	0 	a, cl 	 	 	
m_customaccel_scale 	0.040 	a, cl 	 	 	
m_filter 	0 	a, cl 	 	 	
m_forward 	1 	a, cl 	 	 	
m_mousethread_sleep 	10 	a, cl 	 	 	
m_pitch 	0.022 	a, cl 	 	 	
m_rawinput 	0 	a 	 	 	
m_side 	0.800 	a, cl 	 	 	
m_yaw 	0.022 	a, cl 	 	 	
mapchangecfgfile 	0 	 	 	 	
mapcyclefile 	0 	 	 	 	
mapvotecfgfile 	0 	sv, ext, nolog 	 	 	
max_queries_sec 	3 	sv, prot 	 	 	
max_queries_sec_global 	30 	sv, prot 	 	 	
max_queries_window 	60 	sv, prot 	 	 	
model 	0 	a, user 	 	 	
motdfile 	0 	 	 	 	
MP3FadeTime 	2 	a 	 	 	
MP3Volume 	0.800 	a 	 	 	
mp_allowmonsterinfo 	1 	ext, prot, nolog 	 	 	Allow players to see information about monsters they see. Disabling this will cause confusion over who is allied and who are enemies.
mp_allowmonsters 	1 	ext, prot 	 	 	
mp_ammo_droprules 	1 	ext, prot 	 	 	
mp_ammo_respawndelay 	-2 	ext, prot 	 	 	
mp_autocrosshair 	0 	ext, prot 	 	 	
mp_banana 	1 	sv, ext 	 	 	Allow players to throw banana bombs.
mp_bantime 	1440 	ext, prot 	 	 	
mp_barnacle_paralyze 	1 	ext, prot 	 	 	
mp_chattime 	6 	ext, prot 	 	 	
mp_classic_mode 	-1 	ext, prot 	 	 	Allow/Deny Classic Mode, on maps that support it.
* -1: Players can vote to enable/disable Classic Mode through the command menu.
* 0: Classic Mode is disabled.
* 1: Classis Mode is enabled.
mp_consistency 	0 	sv 	 	 	
mp_decals 	300 	a 	 	 	The maximum number of decals the server will render. This should never be higher than the value used for num_edicts, which is typically 4096.
mp_defaultteam 	0 	ext 	 	 	
mp_disable_autoclimb 	0 	ext, prot, nolog 	 	 	Deny players to use the auto-climb feature.
mp_disable_medkit_points 	0 	ext, prot, nolog 	 	 	
mp_disable_pcbalancing 	0 	ext, prot, nolog 	 	 	Disable skill auto-balancing.
mp_disable_player_rappel 	0 	ext, prot, nolog 	 	 	Deny players to use the Barnacle grapple on each other.
mp_disablegaussjump 	0 	ext, prot, nolog 	 	 	Disable vertical knock back caused by the gauss cannon's charge up shot. This can sometimes be used to exploit maps or get places players aren't meant to go. This is a direct copy of mp_allowgaussjump, which for some reason was inverted in Sven Co-op 3.0 and previous versions.
mp_dropweapons 	1 	ext, prot, nolog 	 	 	Allow players to drop weapons and ammo. Miniguns and shock rifles can always be dropped.
mp_falldamage 	1 	ext, prot 	 	 	Use realistic fall damage. If disabled, when players get hurt from falling they will always lose 10 health points. -1 prevents players taking falldamage
mp_flashlight 	1 	ext, prot 	 	 	Allow players to use their flashlight.
mp_footsteps 	1 	sv 	 	 	Players generate footstep sounds while running fast enough.
mp_forcerespawn 	0 	ext, prot 	 	 	Force players to respawn after they die. Disabling this allows players to respawn when they are ready to (recommended).
mp_fraglimit 	0 	ext, prot 	 	 	Map changes after someone obtains this many frags. Currently obsolete in Sven Co-op.
mp_fragsleft 	0 	ext, prot, nolog 	 	 	
mp_friendlyfire 	0 	ext, prot 	 	 	
mp_grapple_mode 	0 	ext, prot, nolog 	 	 	Players are pulled to monsters bigger than headcrabs when grappled rather than the monster being pulled to a player.
mp_hevsuit_voice 	0 	ext, prot, nolog 	 	 	
mp_item_respawndelay 	-2 	ext, prot 	 	 	
mp_kickbantime 	25 	ext, prot 	 	 	
mp_logecho 	1 	 	 	 	
mp_logfile 	1 	sv 	 	 	
mp_modelselection 	1 	ext, prot 	 	 	Players are able to change their model. Set to 0 to disallow players to change their model.
mp_monsterpoints 	1 	ext, prot, nolog 	 	 	
mp_multiplespawn 	1 	ext, prot, nolog 	 	 	Allow players to use more than 1 spawn point. Disabling this would be epic fail on your behalf.
mp_nextmap 	0 	ext, prot, nolog 	 	 	
mp_nextmap_cycle 	0 	sv, ext, nolog 	 	 	
mp_nextmap_cycle_cmds 	0 	ext, prot, nolog 	 	 	
mp_nextmap_cycle_maxp 	0 	ext, prot, nolog 	 	 	
mp_nextmap_cycle_minp 	0 	ext, prot, nolog 	 	 	
mp_nextmap_cycle_rules 	0 	ext, prot, nolog 	 	 	
mp_no_akimbo_uzis 	0 	ext, prot, nolog 	 	 	Deny players to have akimbo uzis. This may help balance power on some maps or large player capacities.
mp_noblastgibs 	0 	ext, prot, nolog 	 	 	Deny monsters to be gibed (ripped apart) when killed with explosives.
mp_nomedkit 	0 	ext, prot 	 	 	
mp_notimelimit 	0 	sv, ext 	 	 	Disable a map's time limit (mp_timelimit).
mp_npckill 	1 	ext, prot, nolog 	 	 	Set the behaviour of killing allied NPCs. This replaces the old killnpc setting.
* 0: Disallows allied NPCs to be killed.
* 1: Allows allied NPCs to be killed.
* 2: Allows allied NPCs to be killed by anything other than players, allied NPCs, and human passive class.
mp_observer_cyclic 	0 	ext, prot 	 	 	
mp_observer_mode 	0 	ext, prot 	 	 	Enables or disables observer mode on death.
mp_pcbalancing_factorlist 	0 	ext, prot, nolog 	 	 	
mp_playerinactive 	30 	ext, prot 	 	 	
mp_playervotedelay 	120 	ext, prot 	 	 	The time (seconds) a player must wait before starting another poll.
mp_respawndelay 	5 	ext, prot, nolog 	 	 	The time (seconds) a player must wait before respawning. This is 6 seconds by default to help encourage use of the new reviving feature.
mp_startoffset 	0 	ext, prot 	 	 	
mp_suitpower 	1 	ext, prot 	 	 	
mp_survival_minplayers 	1 	ext, prot 	 	 	
mp_survival_mode 	1 	ext, prot 	 	 	
mp_survival_nextmap 	0 	ext, prot 	 	 	
mp_survival_retries 	3 	ext, prot 	 	 	
mp_survival_startdelay 	30 	ext, prot 	 	 	
mp_survival_starton 	1 	ext, prot 	 	 	
mp_survival_supported 	0 	ext, prot 	 	 	
mp_survival_voteallow 	1 	ext, prot 	 	 	
mp_teamlist 	0 	ext, prot 	 	 	
mp_teamoverride 	1 	ext 	 	 	
mp_teamplay 	0 	ext, prot 	 	 	
mp_telefrag 	1 	ext, prot 	 	 	Players will kill someone if they are teleported inside them. Disabling this will result in players piling up inside each other unable to move.
mp_timeleft 	5386 	ext, prot, nolog 	 	 	
mp_timeleft_empty 	600 	ext, prot, nolog 	 	 	
mp_timelimit 	90 	ext, prot 	 	 	Map changes after this amount of time (minutes) if the map hasn't been completed already. Time limit is infinite if set to 0, but mp_timelimit_empty can prevent a map keeping your server empty forever..
mp_timelimit_empty 	10 	ext, prot 	 	 	Map changes after this amount of time (minutes) when the server is empty, regardless if the map's own time limit has been reached. Set to 0 to disable this feature.
mp_voteallow 	1 	ext, prot 	 	 	Allow players to use the built in voting system. Consider disabling this if you run plug-in packs such as AdminMod or AMX mod X.
mp_votebanrequired 	76 	ext, prot 	 	 	Percentage of players that must say yes for a ban vote to succeed. Set to -1 to disable this type of vote. (We recommend leaving this off so bans are left up to the server administrators.)
mp_voteclassicmoderequired 	51 	ext, prot 	 	 	Percentage of players that must say yes for a Classic Mode vote to succeed. Set to -1 to disable this type of vote.
mp_votekickrequired 	67 	ext, prot 	 	 	Percentage of players that must say yes for a kick vote to succeed. Set to -1 to disable this type of vote.
mp_votekill_respawndelay 	30 	ext, prot 	 	 	The time (seconds) a player must wait before respawning after being successfully killed by a vote.
mp_votekillrequired 	51 	ext, prot 	 	 	Percentage of players that must say yes for a kill (aka slay) vote to succeed. Set to -1 to disable this type of vote.
mp_votemaprequired 	66 	ext, prot 	 	 	Percentage of players that must say yes for a map vote to succeed. Set to -1 to disable this type of vote.
mp_votesurvivalmoderequired 	51 	ext, prot 	 	 	
mp_votetimebetween 	20 	ext, prot 	 	 	The time (seconds) a player other than the previous poll starter can start a new poll.
mp_votetimecheck 	10 	ext, prot 	 	 	The time (seconds) players have to cast their vote. Players who don't answer in time will be assumed as inactive and not included in the result.
mp_weapon_droprules 	1 	ext, prot 	 	 	
mp_weapon_respawndelay 	-2 	ext, prot 	 	 	
mp_weaponfadedelay 	60 	ext, prot 	 	 	
mp_weaponstay 	1 	ext, prot 	 	 	Weapons can be picked up multiple times, with the exception of miniguns. Disabling this will result in a couple of players taking all the weapons leaving others with nothing.
name 	0 	a, user, print, strip	 	 	
net_address 	192168208 	 	Engine	Networking	
net_chokeloop 	0 	 	Engine	Networking	
net_drawslider 	0 	 	Engine	Networking	
net_graph 	0 	a 	Engine	Netgraph 	Shows network graph (various network-related statistics). Usage: net_graph <value> where <value> is:
0 - hide network graph
1 - shows fps, ping, latency, in/out statistics, in/out rates (text) + latency and interpolation graphs
2 - same as 1 + payload graph
3 - shows fps, ping, latency, in/out statistics, loss and choke (compact mode, text only)
4 - same as 2 + loss and choke
net_graphheight 	64 	a 	Engine	Netgraph 	Set height of the area under the textual portion of the net_graph.
net_graphpos 	1 	a 	Engine	Netgraph 	Set horizontal position of the net_graph. Usage: net_graphpos <value> where <value> is:
0 - bottom left corner
1 - bottom right corner
2 - bottom center
n > 2 - n-pixels from the bottom left corner
n < 0 - n-pixels from the bottom right corner
net_graphwidth 	200 	a 	Engine	Netgraph 	Set width of the net_graph.
net_log 	0 	 	Engine	Networking	
net_scale 	5 	a 	Engine	Netgraph 	Set scale of the payload part of the net_graph (modes 2 and 4 only).
net_showdrop 	0 	 	Engine	Networking	
net_showpackets 	0 	 	Engine	Networking	
nosound 	0 	 	 	 	
npc_dropweapons 	0 	ext, prot, nolog 	 	 	
password 	0 	user 	 	 	
pausable 	0 	sv 	 	 	Determines whether the game on your server can be paused by anyone. This is never recommended on public servers.
plugin_list_file 	0 	ext, prot 	 	 	
port 	27015 	 	 	 	
psys_rendermode 	0 	cl 	 	 	
psys_spritename 	0 	cl 	 	 	
r_bmodelinterp 	1 	 	 	 	
r_cachestudio 	1 	 	 	 	
r_cullsequencebox 	1 	 	 	 	
r_decals 	300 	 	 	 	
r_detailtextures 	1 	a 	 	 	
r_detailtexturessupported 	1 	sp 	 	 	
r_drawentities 	1 	 	 	 	
r_drawviewmodel 	1 	 	 	 	
r_dynamic 	1 	 	 	 	
r_fullbright 	0 	 	 	 	
r_glowshellfreq 	2.200 	 	 	 	
r_lightmap 	0 	 	 	 	
r_norefresh 	0 	 	 	 	
r_novis 	0 	 	 	 	
r_shadows 	0 	 	 	 	
r_speeds 	0 	 	 	 	
r_traceglow 	0 	 	 	 	
r_wadtextures 	0 	 	 	 	
r_wateralpha 	1 	 	 	 	
rate 	50000 	user 	 	 	
rcon_address 	0 	 	 	 	
rcon_password 	0 	 	 	 	Password used for accessing the server console remotely. Use a password strength meter to help you build a good password. Only your trusted server administrators should know this as it allows unlimited access to your game server. If you leave this blank, remote console access will not be available (don't worry -- it won't allow everyone to use RCON without a password).
rcon_port 	0 	 	 	 	
room_delay 	0 	 	 	 	
room_dlylp 	2 	 	 	 	
room_feedback 	0 	 	 	 	
room_left 	0 	 	 	 	
room_lp 	0 	 	 	 	
room_mod 	0 	 	 	 	
room_off 	0 	 	 	 	
room_refl 	0 	 	 	 	
room_rvblp 	1 	 	 	 	
room_size 	0 	 	 	 	
room_type 	0 	 	 	 	
s_force_dsound 	1 	a, cl 	 	 	
s_mute_unfocused 	1 	a, cl 	 	 	
s_show 	0 	 	 	 	
scr_centertime 	2 	 	 	 	
scr_connectmsg 	0 	 	 	 	
scr_connectmsg1 	0 	 	 	 	
scr_connectmsg2 	0 	 	 	 	
scr_ofsx 	0 	cl 	 	 	
scr_ofsy 	0 	cl 	 	 	
scr_ofsz 	0 	cl 	 	 	
scr_printspeed 	8 	 	 	 	
sdl_double_click_size 	2 	 	 	 	
sdl_double_click_time 	400 	 	 	 	
sensitivity 	3 	a, cl 	 	 	
servercfgfile 	0 	 	 	 	
showpause 	1 	 	 	 	
showtriggers 	0 	ext, prot, nolog 	 	 	
sk_12mm_bullet 	12 	ext, prot 	Server	Skill 	
sk_556_bullet 	15 	ext, prot 	Server	Skill 	
sk_9mm_bullet 	9 	ext, prot 	Server	Skill 	
sk_9mmAR_bullet 	6 	ext, prot 	Server	Skill 	
sk_agrunt_berserker_dmg_punch 	30 	ext, prot 	Server	Skill 	
sk_agrunt_dmg_punch 	20 	ext, prot 	Server	Skill 	
sk_agrunt_health 	150 	ext, prot 	Server	Skill 	
sk_agrunt_melee_engage_distance 	256 	ext, prot 	Server	Skill 	
sk_apache_health 	500 	ext, prot 	Server	Skill 	
sk_babygargantua_dmg_fire 	2 	ext, prot 	Server	Skill 	
sk_babygargantua_dmg_slash 	25 	ext, prot 	Server	Skill 	
sk_babygargantua_dmg_stomp 	50 	ext, prot 	Server	Skill 	
sk_babygargantua_health 	600 	ext, prot 	Server	Skill 	
sk_barnacle_bite 	8 	ext, prot 	Server	Skill 	
sk_barnacle_health 	50 	ext, prot 	Server	Skill 	
sk_barney_health 	65 	ext, prot 	Server	Skill 	
sk_battery 	25 	ext, prot 	Server	Skill 	
sk_bigmomma_dmg_blast 	140 	ext, prot 	Server	Skill 	
sk_bigmomma_dmg_slash 	60 	ext, prot 	Server	Skill 	
sk_bigmomma_health_factor 	1 	ext, prot 	Server	Skill 	
sk_bigmomma_radius_blast 	260 	ext, prot 	Server	Skill 	
sk_blkopsosprey 	600 	ext, prot 	Server	Skill 	
sk_bullsquid_dmg_bite 	25 	ext, prot 	Server	Skill 	
sk_bullsquid_dmg_spit 	15 	ext, prot 	Server	Skill 	
sk_bullsquid_dmg_whip 	45 	ext, prot 	Server	Skill 	
sk_bullsquid_health 	110 	ext, prot 	Server	Skill 	
sk_controller_dmgball 	4 	ext, prot 	Server	Skill 	
sk_controller_dmgzap 	20 	ext, prot 	Server	Skill 	
sk_controller_health 	90 	ext, prot 	Server	Skill 	
sk_controller_speedball 	900 	ext, prot 	Server	Skill 	
sk_gargantua_dmg_fire 	4 	ext, prot 	Server	Skill 	
sk_gargantua_dmg_slash 	50 	ext, prot 	Server	Skill 	
sk_gargantua_dmg_stomp 	100 	ext, prot 	Server	Skill 	
sk_gargantua_health 	1000 	ext, prot 	Server	Skill 	
sk_gonome_dmg_guts 	15 	ext, prot 	Server	Skill 	
sk_gonome_dmg_one_bite 	15 	ext, prot 	Server	Skill 	
sk_gonome_dmg_one_slash 	30 	ext, prot 	Server	Skill 	
sk_gonome_health 	200 	ext, prot 	Server	Skill 	
sk_grunt_buckshot 	6 	ext, prot 	Server	Skill 	
sk_hassassin_health 	50 	ext, prot 	Server	Skill 	
sk_headcrab_dmg_bite 	10 	ext, prot 	Server	Skill 	
sk_headcrab_health 	20 	ext, prot 	Server	Skill 	
sk_healthcharger 	80 	ext, prot 	Server	Skill 	
sk_healthkit 	25 	ext, prot 	Server	Skill 	
sk_hgrunt_gspeed 	500 	ext, prot 	Server	Skill 	
sk_hgrunt_health 	100 	ext, prot 	Server	Skill 	
sk_hgrunt_kick 	12 	ext, prot 	Server	Skill 	
sk_hgrunt_pellets 	7 	ext, prot 	Server	Skill 	
sk_hornet_dmg 	10 	ext, prot 	Server	Skill 	
sk_hornet_pdmg 	12 	ext, prot 	Server	Skill 	
sk_houndeye_dmg_blast 	15 	ext, prot 	Server	Skill 	
sk_houndeye_health 	60 	ext, prot 	Server	Skill 	
sk_hwgrunt_health 	200 	ext, prot 	Server	Skill 	
sk_hwgrunt_minipellets 	1 	ext, prot 	Server	Skill 	
sk_ichthyosaur_health 	350 	ext, prot 	Server	Skill 	
sk_ichthyosaur_shake 	30 	ext, prot 	Server	Skill 	
sk_islave_dmg_claw 	8 	ext, prot 	Server	Skill 	
sk_islave_dmg_clawrake 	24 	ext, prot 	Server	Skill 	
sk_islave_dmg_zap 	11 	ext, prot 	Server	Skill 	
sk_islave_health 	80 	ext, prot 	Server	Skill 	
sk_kingpin_health 	450 	ext, prot 	Server	Skill 	
sk_kingpin_lightning 	25 	ext, prot 	Server	Skill 	
sk_kingpin_melee 	40 	ext, prot 	Server	Skill 	
sk_kingpin_plasma_blast 	80 	ext, prot 	Server	Skill 	
sk_kingpin_tele_blast 	15 	ext, prot 	Server	Skill 	
sk_kingpin_telefrag 	500 	ext, prot 	Server	Skill 	
sk_leech_dmg_bite 	5 	ext, prot 	Server	Skill 	
sk_leech_health 	3 	ext, prot 	Server	Skill 	
sk_massassin_sniper 	40 	ext, prot 	Server	Skill 	
sk_miniturret_health 	80 	ext, prot 	Server	Skill 	
sk_monster_arm 	1 	ext, prot 	Server	Skill 	
sk_monster_chest 	1 	ext, prot 	Server	Skill 	
sk_monster_head 	3 	ext, prot 	Server	Skill 	
sk_monster_leg 	1 	ext, prot 	Server	Skill 	
sk_monster_stomach 	1 	ext, prot 	Server	Skill 	
sk_nihilanth_health 	900 	ext, prot 	Server	Skill 	
sk_nihilanth_zap 	30 	ext, prot 	Server	Skill 	
sk_osprey 	600 	ext, prot 	Server	Skill 	
sk_otis_bullet 	34 	ext, prot 	Server	Skill 	
sk_otis_health 	65 	ext, prot 	Server	Skill 	
sk_pitdrone_dmg_bite 	25 	ext, prot 	Server	Skill 	
sk_pitdrone_dmg_spit 	15 	ext, prot 	Server	Skill 	
sk_pitdrone_dmg_whip 	25 	ext, prot 	Server	Skill 	
sk_pitdrone_health 	60 	ext, prot 	Server	Skill 	
sk_player_arm 	1 	ext, prot 	Server	Skill 	
sk_player_chest 	1 	ext, prot 	Server	Skill 	
sk_player_head 	1 	ext, prot 	Server	Skill 	
sk_player_leg 	1 	ext, prot 	Server	Skill 	
sk_player_stomach 	1 	ext, prot 	Server	Skill 	
sk_plr_357_bullet 	66 	ext, prot 	Server	Skill 	
sk_plr_762_bullet 	110 	ext, prot 	Server	Skill 	
sk_plr_9mm_bullet 	12 	ext, prot 	Server	Skill 	
sk_plr_9mmAR_bullet 	8 	ext, prot 	Server	Skill 	
sk_plr_9mmAR_grenade 	100 	ext, prot 	Server	Skill 	
sk_plr_buckshot 	9 	ext, prot 	Server	Skill 	
sk_plr_crowbar 	15 	ext, prot 	Server	Skill 	
sk_plr_displacer_other 	250 	ext, prot 	Server	Skill 	
sk_plr_displacer_radius 	300 	ext, prot 	Server	Skill 	
sk_plr_egon_narrow 	0 	ext, prot 	Server	Skill 	
sk_plr_egon_wide 	12 	ext, prot 	Server	Skill 	
sk_plr_gauss 	19 	ext, prot 	Server	Skill 	
sk_plr_grapple 	40 	ext, prot 	Server	Skill 	
sk_plr_hand_grenade 	100 	ext, prot 	Server	Skill 	
sk_plr_HpMedic 	10 	ext, prot 	Server	Skill 	
sk_plr_rpg 	150 	ext, prot 	Server	Skill 	
sk_plr_satchel 	160 	ext, prot 	Server	Skill 	
sk_plr_secondarygauss 	190 	ext, prot 	Server	Skill 	
sk_plr_shockrifle 	15 	ext, prot 	Server	Skill 	
sk_plr_shockrifle_beam 	2 	ext, prot 	Server	Skill 	
sk_plr_spore 	100 	ext, prot 	Server	Skill 	
sk_plr_tripmine 	150 	ext, prot 	Server	Skill 	
sk_plr_uzi 	10 	ext, prot 	Server	Skill 	
sk_plr_wrench 	22 	ext, prot 	Server	Skill 	
sk_plr_xbow_bolt_client 	0 	ext, prot 	Server	Skill 	
sk_plr_xbow_bolt_monster 	60 	ext, prot 	Server	Skill 	
sk_rgrunt_explode 	100 	ext, prot 	Server	Skill 	
sk_scientist_heal 	100 	ext, prot 	Server	Skill 	
sk_scientist_health 	50 	ext, prot 	Server	Skill 	
sk_sentry_health 	80 	ext, prot 	Server	Skill 	
sk_shockroach_dmg_xpl_splash 	150 	ext, prot 	Server	Skill 	
sk_shockroach_dmg_xpl_touch 	350 	ext, prot 	Server	Skill 	
sk_shocktrooper_health 	200 	ext, prot 	Server	Skill 	
sk_shocktrooper_kick 	12 	ext, prot 	Server	Skill 	
sk_shocktrooper_maxcharge 	10 	ext, prot 	Server	Skill 	
sk_snark_dmg_bite 	10 	ext, prot 	Server	Skill 	
sk_snark_dmg_pop 	5 	ext, prot 	Server	Skill 	
sk_snark_health 	2 	ext, prot 	Server	Skill 	
sk_sqknest_health 	50 	ext, prot 	Server	Skill 	
sk_stukabat 	123 	ext, prot 	Server	Skill 	
sk_stukabat_dmg_bite 	12 	ext, prot 	Server	Skill 	
sk_suitcharger 	100 	ext, prot 	Server	Skill 	
sk_tentacle 	750 	ext, prot 	Server	Skill 	
sk_tor_energybeam 	3 	ext, prot 	Server	Skill 	
sk_tor_health 	800 	ext, prot 	Server	Skill 	
sk_tor_punch 	55 	ext, prot 	Server	Skill 	
sk_tor_sonicblast 	15 	ext, prot 	Server	Skill 	
sk_turret_health 	200 	ext, prot 	Server	Skill 	
sk_voltigore_dmg_beam 	40 	ext, prot 	Server	Skill 	
sk_voltigore_dmg_explode 	200 	ext, prot 	Server	Skill 	
sk_voltigore_dmg_punch 	30 	ext, prot 	Server	Skill 	
sk_voltigore_health 	350 	ext, prot 	Server	Skill 	
sk_zombie_barney_dmg_both_slash 	40 	ext, prot 	Server	Skill 	
sk_zombie_barney_dmg_one_slash 	25 	ext, prot 	Server	Skill 	
sk_zombie_barney_health 	110 	ext, prot 	Server	Skill 	
sk_zombie_dmg_both_slash 	40 	ext, prot 	Server	Skill 	
sk_zombie_dmg_one_slash 	25 	ext, prot 	Server	Skill 	
sk_zombie_health 	100 	ext, prot 	Server	Skill 	
sk_zombie_soldier_dmg_both_slash	55 	ext, prot 	Server	Skill 	
sk_zombie_soldier_dmg_one_slash 	40 	ext, prot 	Server	Skill 	
sk_zombie_soldier_health 	150 	ext, prot 	Server	Skill 	
skill 	1 	 	Server	Skill 	The default skill level your server will use. Maps can override this in their configuration.
* 0: Always let the map choose.
* 1: Easy, enemies are easy to kill, players are hard to kill.
* 2: Hard, enemies are hard to kill, players are easy to kill.
* 3: Realistic, enemies are easy to kill, players are very easy to kill - enables realistic weapon damage.
Mappers are recommended not to use this setting, but still do.
skillcfgfile 	0 	sv, ext, nolog 	 	 	
skin 	0 	a, user 	 	 	
snd_noextraupdate 	1 	 	 	 	
snd_show 	0 	sp 	 	 	
speak_enabled 	1 	 	 	 	
suitvolume 	0.250 	a 	 	 	
sv_accelerate 	10 	sv 	 	 	
sv_admin_icon 	0 	sv, ext, nolog 	 	 	
sv_ai_enemy_detection_mode 	0 	ext, prot, nolog 	 	 	
sv_aim 	0 	a, sv 	 	 	
sv_airaccelerate 	10 	sv 	 	 	
sv_allow_dlfile 	1 	 	 	 	
sv_allowdownload 	1 	 	 	 	Allow players to download custom content from your server.
sv_allowupload 	1 	sv 	 	 	Allow players to send custom sprays to your server.
sv_alltalk 	0 	sv, ext 	 	 	Voice communication is sent to all teams. Currently obsolete in Sven Co-op.
sv_bounce 	1 	sv 	 	 	
sv_cheats 	1 	sv 	 	 	Allow players to use cheat commands. If the server is for Internet use the player slots must be 3 or less for players (non-administrators) to use cheats.
* 0: Nobody can use cheats.
* 1: Everyone can use cheats.
* 2: Administrators can use cheats, players can't use cheats.
This is primarily intended for a map author to run a controlled test session. LAN servers are not subject to the player slots limit. More info
sv_clienttrace 	1 	sv 	 	 	
sv_contact 	0 	sv 	 	 	The email address of the server manager, so players have someone to contact when there is a problem.
sv_disable_online_api 	0 	ext, prot, nolog 	 	 	
sv_downloadurl 	0 	prot 	 	 	The HTTP/HTTPS address where your server's custom content can be found, so players can download it very fast. This is essential to get players onto your server while it's running non-standard maps.
sv_enableoldqueries 	0 	 	 	 	
sv_failuretime 	0.500 	 	 	 	
sv_filetransfercompression 	1 	 	 	 	Allow custom content to be compressed on the fly for faster delivery.
sv_filetransfermaxsize 	10485760 	 	 	 	
sv_filterban 	1 	 	 	 	
sv_friction 	4 	sv 	 	 	
sv_gravity 	800 	sv 	 	 	
sv_instancedbaseline 	1 	 	 	 	
sv_lagcompensation 	5 	ext, prot 	 	 	
sv_lan 	0 	 	 	 	Server is only for a local area network. When enabled players authenticate with their IP address, and can only join if they are within the same subnet as the server.
sv_lan_rate 	20000 	 	 	 	Rate (bytes/second) that the clients are forced to talk to the server at when in LAN mode. 100000 (100 kBtyes/sec) is more than enough for 32 players and sustainable on any modern LAN.
sv_log_client_commands 	0 	ext, prot 	 	 	
sv_log_daily 	1 	 	 	 	
sv_log_monster_damage 	1 	ext, prot 	 	 	
sv_log_monster_deaths 	0 	ext, prot 	 	 	
sv_log_monster_monster_kills 	0 	ext, prot 	 	 	
sv_log_onefile 	0 	 	 	 	
sv_log_player_deaths 	1 	ext, prot 	 	 	
sv_log_player_frequency 	30 	ext, prot 	 	 	
sv_log_singleplayer 	0 	 	 	 	
sv_logbans 	0 	 	 	 	
sv_logblocks 	0 	sv 	 	 	
sv_logrelay 	0 	 	 	 	
sv_logsecret 	0 	 	 	 	
sv_maxrate 	0 	sv 	 	 	The maximum rate (bytes/second) that clients can talk to the server at when in Internet mode. 20,000 (20 kBytes/sec) is enough for 16 players, though intense maps with lots of server-to-client traffic will likely need to be raised up to the maximum of 100,000 (100 kBytes/sec).
sv_maxspeed 	270 	sv 	 	 	
sv_maxunlag 	0.500 	 	 	 	
sv_maxupdaterate 	30 	 	 	 	The maximum number of events/second the server can send to a client. 50 is enough for 16 players. If you're running a server on a home broadband connection, consider lowering this to 15 or 20.
sv_maxvelocity 	4096 	 	 	 	
sv_minrate 	0 	sv 	 	 	The minimum rate (bytes/second) that clients can talk to the server at when in Internet mode. Please do not change this so dial-up users can still enjoy your server.
sv_minupdaterate 	10 	 	 	 	The maximum number of events/second the server can send to a client. Please do not change this so dial-up users can still enjoy your server.
sv_newunit 	0 	 	 	 	
sv_notransition 	0 	ext, prot 	 	 	
sv_outofdatetime 	1800 	 	 	 	
sv_password 	0 	sv, prot 	 	 	Password used for players to join your server. Leave blank if your server is public.
sv_proxies 	1 	sv 	 	 	Allow spectator proxies (HLTV) to connect to your server.
sv_rcon_banpenalty 	0 	 	 	 	
sv_rcon_maxfailures 	10 	 	 	 	
sv_rcon_minfailures 	5 	 	 	 	
sv_rcon_minfailuretime 	30 	 	 	 	
sv_report_unknown_entities 	0 	ext, prot, nolog 	 	 	
sv_rollangle 	2 	 	 	 	
sv_rollspeed 	200 	 	 	 	
sv_send_logos 	1 	 	 	 	
sv_send_resources 	1 	 	 	 	
sv_skycolor_b 	132 	 	 	 	
sv_skycolor_g 	132 	 	 	 	
sv_skycolor_r 	369 	 	 	 	
sv_skyname 	0 	 	 	 	
sv_skyvec_x 	1 	 	 	 	
sv_skyvec_y 	0 	 	 	 	
sv_skyvec_z 	0 	 	 	 	
sv_stats 	1 	 	 	 	
sv_stepsize 	18 	sv 	 	 	
sv_stopspeed 	100 	sv 	 	 	
sv_timeout 	60 	 	 	 	The time (second) a client stops responding before the server considers the client to have completely lost connectivity.
sv_unlag 	1 	 	 	 	
sv_unlagpush 	0 	 	 	 	
sv_unlagsamples 	1 	 	 	 	
sv_uploadmax 	0.500 	sv 	 	 	
sv_version 	501048.781	 	 	 	
sv_visiblemaxplayers 	-1 	 	 	 	
sv_voiceenable 	1 	a, sv 	 	 	Allow players to use voice communication.
sv_wateraccelerate 	10 	sv 	 	 	
sv_wateramp 	0 	 	 	 	
sv_waterfriction 	1 	sv 	 	 	
sv_zmax 	4096 	sp 	 	 	The radius based distance from players of which the sky map will be rendered at, causing anything further than this to not be drawn. (Only mappers should ever worry about this.)
sys_ticrate 	100 	 	 	 	The maximum number of frames/second your server will process.
Frame rates too high will (over 200) also have a negative effect on physics and NPC movement, and will cause many brush entities to cause crush damage when nothing is blocking them.
team 	0 	a, user 	 	 	
texgamma 	2 	 	 	 	
topcolor 	0 	a, user 	 	 	
traceralpha 	0.500 	 	 	 	
tracerblue 	0.400 	 	 	 	
tracergreen 	0.800 	 	 	 	
tracerlength 	0.800 	 	 	 	
traceroffset 	30 	 	 	 	
tracerred 	0.800 	 	 	 	
tracerspeed 	6000 	 	 	 	
v_centermove 	0.150 	cl 	 	 	
v_centerspeed 	500 	cl 	 	 	
v_dark 	0 	 	 	 	
violence_ablood 	1 	 	 	 	
violence_agibs 	1 	 	 	 	
violence_hblood 	1 	 	 	 	
violence_hgibs 	1 	 	 	 	
voice_avggain 	0.500 	 	 	 	
voice_clientdebug 	0 	cl 	 	 	
voice_enable 	1 	a 	 	 	
voice_fadeouttime 	0.100 	 	 	 	
voice_forcemicrecord 	1 	a 	 	 	
voice_inputfromfile 	0 	 	 	 	
voice_loopback 	0 	 	 	 	
voice_maxgain 	5 	 	 	 	
voice_modenable 	1 	a, cl 	 	 	
voice_overdrive 	2 	 	 	 	
voice_overdrivefadetime 	0.400 	 	 	 	
voice_profile 	0 	 	 	 	
voice_recordtofile 	0 	 	 	 	
voice_scale 	1 	a 	 	 	
voice_serverdebug 	0 	ext 	 	 	
voice_showchannels 	0 	 	 	 	
voice_showincoming 	0 	 	 	 	
volume 	0.700 	a 	 	 	
waterroom_type 	14 	 	 	 	
weaponmode_9mmhandgun 	0 	ext, prot 	 	 	
weaponmode_crossbow 	0 	ext, prot 	 	 	
weaponmode_displacer 	0 	ext, prot 	 	 	
weaponmode_eagle 	0 	ext, prot 	 	 	
weaponmode_mp5 	0 	ext, prot 	 	 	
weaponmode_rpg 	0 	ext, prot 	 	 	
weaponmode_shotgun 	0 	ext, prot 	 	 	
zoom_sensitivity_ratio 	1.200 	cl 	 	 	
ambient_fade 	100 	 	Engine	Sound 	Automatic ambient sounds: Rate of volume fading when moving from one environment to another.
Removed in Sven Co-op 5.18. Quake feature, broken and unused in GoldSrc.
ambient_level 	0.300 	 	Engine	Sound 	Automatic ambient sounds: Volume of ambient sounds (water and wind). 
Removed in Sven Co-op 5.18. Quake feature, broken and unused in GoldSrc.
ati_npatch 	1.0 	a 	Engine	Rendering 	Enables ATI TruForm/npatch tessellation for studio models.
Removed in Sven Co-op 5.17. ATi drivers dropped support for TruForm long time ago.
d_spriteskip 	0 	 	Engine	Rendering 	? Software renderer only.
Removed in Sven Co-op 5.17. Software renderer is no longer present in Svengine.
gl_affinemodels 	0 	 	Engine	Rendering 	Disables perspective-correct texturing for studio/alias models to improve performance. This is only a hint for the OpenGL driver (sets GL_PERSPECTIVE_CORRECTION_HINT to GL_FASTEST).
Removed in Sven Co-op 5.17.
gl_dither 	1 	a 	Engine	Rendering 	Enables texture dithering in 16-bit color depth modes to improve visuals.
Removed in Sven Co-op 5.17. 16-bit color depths are no longer supported.
gl_flipmatrix 	0 	a 	Engine	Rendering 	Fixes world <-> screen transformations when using the 3DNow! 3Dfx MiniGL driver.
Removed in Sven Co-op 5.17. 3Dfx hardware is no longer relevant/supported.
gl_palette_tex 	1 	 	Engine	Rendering 	Enables use of paletted textures to conserve video memory.
Removed in Sven Co-op 5.17. Drivers dropped support for paletted textures long time ago.
gl_ztrick_old 	0 	 	Engine	Rendering 	Enables the use of a trick that allows the renderer to avoid clearing the depth buffer every frame by splitting it in half. This provided a slight speed increase on early 3D accelerators, with a trade off for less depth precision. Was gl_ztrick in pre-Steampipe builds of the GoldSrc engine.
Removed in Sven Co-op 5.17.
graphheight 	64.0 	 	Engine	Netgraph 	Renamed to net_graphheight in Sven Co-op 5.17 (for consistency with the other net_graph CVARs).
r_mirroralpha 	1 	 	Engine	Rendering 	Sets transparency of the mirror texture.
Removed in Sven Co-op 5.17. Leftover from GLQuake, this feature never worked correctly in GoldSrc/Svengine.
r_mmx 	0* 	 	Engine	Rendering 	Enables use of MMX extensions for surface rendering. Software renderer only. * Default value is determined on start up (1 for CPUs with MMX extensions, 0 otherwise).
Removed in Sven Co-op 5.17. Software renderer is no longer present in Svengine.
=== Flags ===
Flag 	Description
a 	Archive
user 	User Info
sv 	Server
ext 	External DLL
cl 	Client DLL
prot 	Protected
sp 	Singleplayer only
print	Printable characters only
nolog	Unlogged
strip	Strip extra white characters
cheat	Cheat
== See also ==
* 
* List of Half-Life console commands and variables
== External links ==
* Console Variables at Sven Co-op wiki
Category:Sven Co-opCategory:Lists of console commands and variables