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Skipper's Crewmembers

Skipper's Crewmembers are a group of three people influenced by the Oora Gem who follow Skipper's orders in Power Master 1: A Strange Journey and Power Master: A Strange Journey MV. They are each fought individually on Skipper's Ship and defeating all three of them will allow player access to Skipper's quarters. They all join Skipper in his fight using the same stats from earlier.
In Power Master: A Strange Journey MV, it is revealed the members are actually Skipper's family, with the members being:
*Chase, Jake's older brother.
*Thomas, Jake's father.
*Clarissa, Jake's mother.
Skipper's Ship

Skipper's Ship, originally named Oora Ship, is a large ship sailing Oora Ocean and is led by Skipper and his crewmembers. It is first seen in Power Master 1: A Strange Journey.
==Power Master 1: A Strange Journey==
In Power Master 1: A Strange Journey, the player will immediately be brought to Oora Ship once they enter the spot in between the rock walls in Oora Ocean. A dialogue between Skipper, his crew mates, and the player will happen automatically and, once it's over, Skipper and his crew will take their positions on the ship. In order to access Skipper and get the Oora Gem back, the player needs to defeat the other three members of Skipper's crew to make a Key appear on the deck of the ship. The crewmembers are found manning the wheel, in the Crow's Nest, and in the hull.
Once the player uses the key to unlock Skipper's quarters and enter, the battle with Skipper alongside his crewmembers will begin. Skipper will end the fight himself if the enemies are not defeated within one turn, claiming he's sorry and not to hurt him, even if the player never attacked. After the fight, Skipper will bring the player to the treasury where the Oora Gem is held. Once the player picks it up, they will be brought back to Oora and Oora Ship will become inaccessible throughout the rest of game.
===Rooms===
Oora Ship Deck.png|Deck of Oora Ship
Oora Ship Hull.png|Hull of Oora Ship
Oora Ship Crow.png|Crow's nest of Oora Ship
Oora Ship Captain.png|Captain's quarters of Oora Ship
==Power Master: A Strange Journey MV==
In Power Master: A Strange Journey MV, Skipper's Ship is docked at an island, which is accessed by using a Transport Panel in Oora Lighthouse. Upon stepping onto the ship, the player is greeted by Skipper and his crew. Unlike the previous game, Skipper does not have the Oora Gem, as it was kept by Oora to counter the rising water. Instead, Exitilus approached Skipper and granted him a wish, which was to sail forever with his family. By talking to Skipper or defeating him in battle, Skipper will return the water to normal and the player is kicked off of his ship, unable to access it again.
The ship itself is slimmer, though the general layout is the same as in the previous game. The quarters and treasury are in different positions, though the player cannot access the treasury, which contains several Serges and Zers, as of yet. A brig is also added, which is where the player will end up if they fail to convince Skipper to return things to normal. Octavis will also be found in the brig if the player chose not to accompany him earlier.
==Gallery==
Oora Ship Deck.png|Deck of Oora Ship in Power Master 1
Oora Ship Hull.png|Hull of Oora Ship in Power Master 1
Oora Ship Crow.png|Crow's nest of Oora Ship in Power Master 1
Oora Ship Captain.png|Captain's quarters of Oora Ship in Power Master 1
Oora Ship.png|The player on Oora Ship in Power Master 1
Oora Ship PM1 Concept 1.jpg|Concept of Oora Ship in Power Master 1
Oora Ship PM1 Concept 2.jpg|Concept of Oora Ship in Power Master 1
Skipper'sShipMV.png|Skipper's Ship in Power Master MV
Category:Power Master 1 Dungeons
Category:Power Master MV Dungeons
Skragon

Skragon is a large dragon who first appears as the boss of Sora Sky Tower in Power Master 1: A Strange Journey.
==Biography==
Skragon is a large, green and purple dragon created by Exitilus, along with the Jewel Dragons. However, due to the different characteristics between Skragon and the other dragons, Skragon is regarded as a "failed experiment" by Exitilus. Skragon was instead sent to guard the Sora Gem.
==Power Master 1: A Strange Journey==
<tabs>
<tab name="Skragon"></tab>
<tab name="Skragon Copy"></tab>
</tabs>
In Power Master 1: A Strange Journey, Skragon is found at the top of Sora Sky Tower and is battled immediately when the player enters the top floor. Skragon's basic attack has a Fire property to it, and it can also use Fire Breath and Tornado. Skragon isn't strong against anything, but is weak to Ice- and Lightning-based attacks.
A copy of Skragon is found in the fourth room of the second floor in Cora Castle. Defeating it will open the way to the room containing a copy of Danger. Its stats have improved, though it keeps its counterpart's traits and weaknesses.
===Card Info===
Name: Skragon
Health: 1350
Attack: 510
Defense: 90
A creation of Exitilus's who he regards as a "failed experiment." Usually very calm.
==Gallery==
Skragon.png|Skragon in Power Master 1
Skragon Copy.png|Skragon's Copy in Power Master 1
Skragon_overworld.png|Skragon's spritesheet in Power Master 1
Category:Dragons
Category:Power Master 1 Bosses
Sleep

Sleep is a skill in the Power Master series, first appearing as an enemy-only skill in Power Master 1: A Strange Journey.
==Power Master 1: A Strange Journey==
In Power Master 1: A Strange Journey, Sleep is a skill exclusive to the Pearl Dragon. When used, it has a 50% chance of putting all of the player's characters to sleep.
==Power Master: A Strange Journey MV==
Sleep returns as a skill in Power Master: A Strange Journey MV, now capable of being used by player characters. To do so, a character needs to either read a Book of Sleep or have a Sleep Wand equipped. The skill costs 12 Energy points.
When used, Sleep will put an opponent to sleep, unless the opponent is immune to it.
==References==
Category:Power Master 1 Skills
Category:Power Master MV Skills
Sleep Axe

A Sleep Axe is an axe in the Power Master series, first appearing in Power Master 1: A Strange Journey.
==Power Master 1: A Strange Journey==
In Power Master 1: A Strange Journey, Sleep Axes are rare weapons that can only be bought at the Blacksmith in the Town of Dora. When equipped, it will increase the wielder's Attack by 80 and it has a 65% chance of inflicting the Asleep status on an enemy. Equipping it will cause the wielder to become stronger to Dark- and Physical-based attacks, but become weaker to Light-, Stone-, and weapon-based attacks.
In Power Master: A Strange Journey MV, Sleep Axes are effectively replaced by Terra Axes and Lunar Axes.
==Gallery==
PM1 Iron Axe.png|Icon of a Sleep Axe in Power Master 1
Category:Power Master MV Axes
Sleep Bow

A Sleep Bow is a bow in the Power Master series, first appearing in Power Master 1: A Strange Journey.
==Power Master 1: A Strange Journey==
In Power Master 1: A Strange Journey, Sleep Bows are rare weapons. When equipped, it will increase the wielder's Attack by 20, their attack times by 1, and it has a 65% chance of inflicting the Asleep status on an enemy. Equipping it will cause the wielder to become stronger to Dark- and Physical-based attacks, but become weaker to Light-, Stone-, and weapon-based attacks.
In Power Master: A Strange Journey MV, Sleep Bows are effectively replaced with Terra Bows and Lunar Bows.
===Locations===
*Town of Dora - Purchasable from the Blacksmith
*Land of Moneo - In a mountainside west of the Town of Kora
==Gallery==
PM1 Iron Bow.png|Icon of a Sleep Bow in Power Master 1
Category:Power Master 1 Bows
Sleep Breath

Sleep Breath is a skill in the Power Master series, first appearing as an enemy-only skill in Power Master 1: A Strange Journey.
==Power Master 1: A Strange Journey==
In Power Master 1: A Strange Journey, Sleep Breath is an enemy-only skill, being used by the Mysterious Man, the Pearl Dragon, and Exitilus. The skill's properties are the same as the Sleep skill: it has a 50% chance of putting all of the player's characters to sleep.
==References==
Category:Skills
Category:Power Master 1 Skills
Sleep Shield

A Sleep Shield is a shield in the Power Master series, first appearing in Power Master 1: A Strange Journey.
==Power Master 1: A Strange Journey==
In Power Master 1: A Strange Journey, Sleep Shields are rare shields that can only be bought at the Blacksmith in the Town of Yora. According to its description, it is created by fusing a Book of Sleep with a shield. When equipped, it increases the wielder's Defense by 20 and the wielder will be immune to the Asleep status. Additionally, the wielder will become strong to Dark-, Physical-, Light-, Stone-, and Weapon-based attacks.
In Power Master: A Strange Journey MV, Sleep Shields are effectively replaced by Terra Shields and Lunar Shields.
==Gallery==
PM1 Sleep Shield.png|Icon of the Sleep Shield in Power Master 1
Category:Power Master 1 Shields
Sleep Sword

A Sleep Sword is a sword in the Power Master series, first appearing in Power Master 1: A Strange Journey. It is created by fusing a sword with a Book of Sleep.
==Power Master 1: A Strange Journey==
In Power Master 1: A Strange Journey, Sleep Swords are rare weapons, only able to be bought from the Blacksmith in the Town of Dora. When equipped, it will increase the wielder's Attack by 40 and it has a 65% chance of inflicting the Asleep status on an enemy. Equipping it will cause the wielder to become stronger to Dark- and Physical-based attacks, but become weaker to Light-, Stone-, and weapon-based attacks.
In Power Master: A Strange Journey MV, Sleep Swords are effectively replaced with Terra Swords and Lunar Swords.
==Gallery==
PM1 Iron Sword.png|Icon for a Sleep Sword in Power Master 1
Category:Power Master 1 Swords
Sleep Tight

Sleep Tight is the fourth quest in Power Master 1: A Strange Journey.
==Quest==
To start this quest, the player has to talk to a convict on the second basement floor of Eora Dungeon. He will ask if the player has a Book of Sleep they can use on his wife, to help her fall asleep. Putting the wife to sleep and talking to the husband will end the quest.
==Reward==
The husband will reward the player with a Book of Scorch when his wife is put to sleep.
Category:Power Master 1 Quests
Sleep Whip

A Sleep Whip is a whip in the Power Master series, first appearing in Power Master 1: A Strange Journey.
==Power Master 1: A Strange Journey==
In Power Master 1: A Strange Journey, Sleep Whips are rare weapons that can only be bought at the Blacksmith in the Town of Dora. When equipped, it will increase the wielder's Attack by 30 and it has a 65% chance of inflicting the Asleep status on an enemy. Equipping it will cause the wielder to become stronger to Dark- and Physical-based attacks, but become weaker to Light-, Stone-, and weapon-based attacks.
In Power Master: A Strange Journey MV, Sleep Whips are effectively replaced with Terra Whips and Lunar Whips.
==Gallery==
PM1 Fused Whip.png|Icon for a Sleep Whip in Power Master 1
Category:Power Master MV Whips
Slow Move

Slow Move is a skill in the Power Master series, first appearing as an enemy-only skill in Power Master 1: A Strange Journey.
==Power Master 1: A Strange Journey==
In Power Master 1: A Strange Journey, Slow Move is an enemy-only skill used by Spiders and Latridow. When used, it lowers the Agility of all of the player's characters.
==References==
Category:Skills
Category:Power Master 1 Skills
Snowman

A Snowman is a Monster variant made out of snow. They are first seen in Power Master: A Strange Journey MV.
==Power Master: A Strange Journey MV==
In Power Master: A Strange Journey MV, Snowmen are found in the Water Temple during Lyktor's quest and use Ice to attack. They are strong against Air- and Ice-based attacks, as well as being immune to being Frozen, but are weak to Fire-, Lightning-, and Stone-based attacks.
Category:Animated
Category:Power Master MV Enemies
Snowmaniac

Snowmaniac is an animated snowman who first appears as the mini-boss of Aora Igloo in Power Master 1: A Strange Journey. Its name is a portmanteau of "snowman" and "maniac". Its purpose is to protect Freezeflame.
==Power Master 1: A Strange Journey==
Snowmaniac is found in the first room of the second basement floor of Aora Igloo in Power Master 1: A Strange Journey. Defeating it will allow the player to continue. It attacks with Ice-based skills and is immune to being Frozen, though it is weak to Fire-based attacks.
===Card Info===
Name: Snowmaniac
Health: 250
Attack: 265
Defense: 30
A snowman given life and told to defend Freezeflame.
==Gallery==
Snowmaniac.png|Snowmaniac in Power Master 1
Snowmaniac_overworld.png|Snowmaniac's spritesheet in Power Master 1
Category:Animated
Category:Power Master 1 Enemies
Sol Axe

A Sol Axe, originally Light Axe, is an axe in the Power Master series, first appearing in Power Master 1: A Strange Journey. It is created by fusing an axe with a Book of Light.
==Power Master 1: A Strange Journey==
In Power Master 1: A Strange Journey, Light Axes are rare weapons that can only be bought at the Blacksmith in Dora. When equipped, it increases the wielder's Attack by 120 and has a 65% chance of inflicting the Blinded status on an enemy. Equipping it will cause the wielder to become stronger to Wind- and Light-based attacks, but become weaker to Dark-based attacks.
==Power Master: A Strange Journey MV==
In Power Master: A Strange Journey MV, the axe is renamed to Sol Axe. When equipped, it multiplies the wielder's Offense and Power by 1.4, gives them a 35% chance to Blind the enemy, and provides them with the Light skill. However, it lowers their Hit rate by 20%.
As of demo 0.3.0, Sol Axes are unobtainable.
==Gallery==
PM1 Great Axe.png|The Light Axe in Power Master 1
PMMV Sol Axe.png|The Sol Axe in Power Master MV
Category:Power Master 1 Axes
Category:Power Master MV Axes
Sol Bow

A Sol Bow, originally Light Bow, is a bow in the Power Master series, first appearing in Power Master 1: A Strange Journey. It is created by fusing a bow with a Book of Light.
==Power Master 1: A Strange Journey==
In Power Master 1: A Strange Journey, Light Bows are rare weapons that can only be bought at the Blacksmith in Dora. When equipped, it increases the wielder's Attack by 40, increases their attack times by 1, and has a 65% chance of inflicting the Blinded status on an enemy. Equipping it will cause the wielder to become stronger to Wind- and Light-based attacks, but become weaker to Dark-based attacks.
==Power Master: A Strange Journey MV==
In Power Master: A Strange Journey MV, the bow is renamed to Sol Bow. When equipped, it multiplies the wielder's Offense and Power by 1.2, gives them a 35% chance to Blind the enemy, provides them with the Light skill, and increases their attack times by 1.
As of demo 0.3.0, Sol Bows are unobtainable.
==Gallery==
PM1 Gold Bow.png|Icon of a Light Bow in Power Master 1
PMMV Sol Bow.png|Icon of a Sol Bow in Power Master MV
Category:Power Master 1 Bows
Category:Power Master MV Bows
Sol Shield

A Sol Shield, originally Light Shield, is a shield in the Power Master series, first appearing in Power Master 1: A Strange Journey.
==Power Master 1: A Strange Journey==
In Power Master 1: A Strange Journey, Light Shields are rare shields. According to its description, it is created by fusing a Book of Light with a shield. When equipped, it increases the wielder's Defense by 40 and the wielder will be immune to the Blinded status. Additionally, the wielder will become strong to Dark-, Wind-, and Light-based attacks.
===Locations===
*Town of Dora - Obtained from Kandice upon finding her while her quest is active
*Town of Yora - Purchasable from the Blacksmith
==Power Master: A Strange Journey MV==
In Power Master: A Strange Journey MV, the shield is renamed to Sol Shield. When equipped, it multiplies the wielder's Defense and Resistance by 1.2. It also makes them immune to being Blinded, and makes them immune to Fire- and Physical-based attacks, while it lowers damage from Earth- and Light-based attacks. However, it is now weak to Dark-based attacks.
As of demo 0.3.0, Sol Shield's are unobtainable.
==Gallery==
PM1 Light Shield.png|Icon of the Light Shield in Power Master 1
PMMV Sol Shield.png|Icon of the Sol Shield in Power Master MV
Category:Power Master 1 Shields
Sol Sword

A Sol Sword, originally Light Sword, is a sword in the Power Master series, first appearing in Power Master 1: A Strange Journey. It is created by fusing a sword with a Book of Light.
==Power Master 1: A Strange Journey==
In Power Master 1: A Strange Journey, Light Swords are rare weapons, only being purchasable from the Blacksmith in Dora. When equipped, it increases the wielder's Attack by 80 and has a 65% chance of inflicting the Blinded status on an enemy. Equipping it will cause the wielder to become stronger to Wind- and Light-based attacks, but become weaker to Dark-based attacks.
==Power Master: A Strange Journey MV==
In Power Master: A Strange Journey MV, the sword is renamed to Sol Sword. When equipped, it multiplies the wielder's Offense and Power by 1.2, gives them a 35% chance to Blind the enemy, an 8% Counter rate, and provides them with the Light skill.
As of demo 0.3.0, Sol Swords are unobtainable.
==Gallery==
PM1 Gold Sword.png|Icon of a Light Sword in Power Master 1
PMMV Sol Sword.png|Icon of a Sol Sword in Power Master MV
Category:Power Master 1 Swords
Category:Power Master MV Swords
Sol Whip

A Sol Whip, originally Light Whip, is a whip in the Power Master series, first appearing in Power Master 1: A Strange Journey. It is created by fusing a whip with a Book of Light.
==Power Master 1: A Strange Journey==
In Power Master 1: A Strange Journey, Light Whips are rare weapons that can only be bought at the Blacksmith in Dora. When equipped, it increases the wielder's Attack by 60 and has a 65% chance of inflicting the Blinded status on an enemy. Equipping it will cause the wielder to become stronger to Wind- and Light-based attacks, but become weaker to Dark-based attacks.
==Power Master: A Strange Journey MV==
In Power Master: A Strange Journey MV, the whip is renamed to Sol Whip. When equipped, it multiplies the wielder's Offense and Power by 1.24, gives them a 35% chance to Blind the enemy, and provides them with the Light skill.
As of demo 0.3.0, Sol Whips are unobtainable.
==Gallery==
PM1 Fused Whip.png|Icon of a Light Whip in Power Master 1
PMMV Sol Whip.png|Icon of a Sol Whip in Power Master MV
Category:Power Master 1 Whips
Category:Power Master MV Whips
Sora Sky

Sora Sky is an area above the Town of Sora, filled with clouds created by the Sora Gem that people can walk on. It is first seen in Power Master 1: A Strange Journey.
==Power Master 1: A Strange Journey==
In Power Master 1: A Strange Journey, Sora Sky is a large area swarming with Dragons. Falling off the clouds will send the player to an area below, either to the town of Sora, Sora's tornado device, or the Land of Moneo, depending on what hole the player falls through. In the center of Sora Sky is a tower. To the east of the tower is a Treasure Chest containing a Key, which is needed to unlock the entrance to said tower. To the northeast is a chest containing a Gold Bow.
===Alex's Statement===
Once the player completes the game, Alexander Bodine can be found in the northwestern-most segment of Sora Sky. If the player is under the effects of Doppel's Dimension, Alex turns into Skragon.
Sora Sky wasn't always this big. Originally, it was just the entrance, the tower, and everything to the right of them. I was going to have the player use the Books or[typo] Water and Wind to move clouds around, but I didn't have the right tiles to use. Skragon is supposed to be a failed experiment of Exitilus's when he was creating the dragons. His name is a combonation[typo] of "sky" and "dragon". Well, see you around!
==Gallery==
Sora Sky map.png|Sora Sky in Power Master 1
Sora Sky PM1 Concept.jpg|Concept of Sora Sky for Power Master 1
Sora Sky.png|The player in Sora Sky in Power Master 1
Category:Skies
Category:Power Master 1 Areas
Sora Sky Tower

Sora Sky Tower is a large, stone tower sitting in the center of Sora Sky. It is first seen in Power Master 1: A Strange Journey.
==Power Master 1: A Strange Journey==
In order to enter Sora Sky Tower, the player needs to have a Key, found to the east of the tower in Sora Sky. The tower has a few columns around it, one of which is destroyed. The fences to the south indicate the path back to Sora Sky.
The first floor of the Tower is made up of six rooms. The player needs to have a Key in order to open the door to the staircase in the north, which can be found in the Treasure Chest to the left of the door. However, the door can only be opened from the other side.
In order to get the Key to unlock the way to the third floor, the player needs to fall into the hole in the northwest room of the second floor. In the southeast room is a Treasure Chest containing a Steel Helmet, but the player needs a Bomb to blow up the boulder in the way.
The entirety of the third floor is a maze, though it is straightforward and simple. The player just needs to move through the rooms until they reach the staircase at the end. Before the staircase is a Transfer Panel that can warp the player back to the start of the dungeon.
As soon as the player enters the roof of the Tower, Skragon will roar and fly into the player, starting the battle with him. Defeating him will reward the player with the Sora Gem.
==Gallery==
Sora Sky Tower E.png|The exterior of Sora Sky Tower in Power Master 1
Sora Sky Tower 1.png|First floor of the tower in Power Master 1
Sora Sky Tower 2.png|Second floor of the tower in Power Master 1
Sora Sky Tower 3.png|Third floor of the tower in Power Master 1
Sora Sky Tower 4.png|Roof of the tower in Power Master 1
Sora Sky Tower PM1 Concept.jpg|Concept of Sora Sky Tower for Power Master 1
Category:Structures
Category:Power Master 1 Dungeons
Sorceress's Hut

The Sorceress's Hut is the home of the Sorceress character in Power Master 1: A Strange Journey, located east of the Town of Eora, outside of the Land of Moneo. It is only accessible if the player has accepted Brianna's quest.
The hut has a fairly simple design, only catering to the Sorceress's immediate needs. There's a fireplace and containers, as well as her magical crystal ball in the middle of the room. There is an inaccessible locked room to the left.
In Power Master: A Strange Journey MV, Clair instead resides in the Town of Tora.
Category:Power Master 1 Areas
Special Armor

The Special Armor is a bodygear in the Power Master series, first appearing in Power Master 1: A Strange Journey.
==Power Master 1: A Strange Journey==
In Power Master 1: A Strange Journey, the Special Armor is a rare piece of armor, only being obtained after defeating Exitilus for the first time, and the Special Armor will be found in the Guardian of Fora's room. When equipped, it increases the wielder's Offense, Defense, Agility, Luck, and Max Health by 100, as well as allowing the wearer to retain their accumulated Special Points outside of battle.
==Power Master: A Strange Journey MV==
Special Armor returns in Power Master: A Strange Journey MV. When equipped, it multiplies the wearer's Defense and Resistance by 1.7, their Health and Energy by 2, and allows them to retain their Special Points they have accumulated outside of battles. It shares its icon with the Gold Armor.
As of demo 0.3.0, the Special Armor is unobtainable.
==Gallery==
PM1 Knight Armor.png|Icon of the Special Armor in Power Master 1
PMMV Gold Armor.png|Icon of the Special Armor in Power Master MV
Category:Power Master 1 Bodygear
Category:Power Master MV Armor