Mega Man Xtreme 2

Mega Man Xtreme 2, known in Japan as or simply Compendium of Rockman X. 2005. for short, is a video game released by Capcom for the Gameboy Color in 2001. It is the second and final game in the Mega Man Xtreme series, incorporating elements from the first three Mega Man X games.
== Characters ==
Name 	Sprite	Description
X 	 	The leader of the Maverick Hunters 17th Unit. X has sworn to fight for world peace, though an inner opposition to violence sometimes holds him back.Game manual, Mega Man Xtreme 2. 2001.
Zero 	 	An SA-Class Hunter and leader of the Special 0 Unit, Zero is X's companion and friendly rival. He carries out his missions with total style and confidence.
Iris 	 	Iris is an excellent Reploid who works as an operator. While training with the Maverick Hunters, she gets involved with the DNA Soul incident.
Gareth 	 	Gareth is a knight-type Reploid who boasts high offensive ability. He distracts the Hunters with his cool judgement and javelin attacks.
Berkana 	 	Though she is known as a Reploid researcher, none of the Reploids that Berkana has created have ever been revealed to the public. She is shrouded in mystery.
Sigma 	 	Former Hunter who went Maverick himself to rebel against humanity. He was supposedly destroyed by X, but...
Dr. Light	 	The creator of X, who has left Light Capsules to deliver Armor Parts to him, years after his own passing.
== Enemies ==
=== Minor Enemies ===
=== Mini Bosses ===
=== Mavericks ===
 X Mission
Name 	Sprite	Description	Weapon 	Weapon 	Weakness
Name 	Sprite	Description	X 	Zero 	Weakness
Neon Tiger 	 	 	Ray Claw 	Rising 	Tornado Fang
Launch Octopus	 	 	Marine Tornado	Fish Fang 	Strike Chain
Volt Catfish 	 	 	Tri-Thunder 	Tri-Thunder	Ray Claw
Flame Mammoth 	 	 	Fire Wave 	Fire Wave 	Marine Tornado
 Zero Mission
Name 	Sprite	Description	Weapon 	Weapon 	Weakness
Name 	Sprite	Description	X 	Zero 	Weakness
Wire Sponge 	 	 	Strike Chain	Lightning 	Drill Crunch
Overdrive Ostrich	 	 	Sonic Slicer	Dash 	Strie Chain
Blast Hornet 	 	 	Bomb Bee 	Earth G. 	Dash
Tunnel Rhino 	 	 	Tornado Fang	Drill Crush	Earth G.
 Boss Attack
Name 	Sprite	Description	Weapon	Weakness
Storm Eagle 	 	 	 	
Chill Penguin 	 	 	 	
Flame Stag 	 	 	 	
Spark Mandrill 	 	 	 	
Armored Armadillo	 	 	 	
Magna Centipede 	 	 	 	
Morph Moth 	 	 	 	
Wheel Gator 	 	 	 	
=== Last Stage Bosses ===
Name 	Sprite	Description	Weakness
Velguarder 	 	 	
Isaz & Sowilo	 	 	
Berkana 	 	 	
Gareth 	 	 	
Neo Sigma 	 	 	
Sigma Beast 	 	 	
== Weapons ==
=== X's Weapons ===
Name 	Icon	Description 	Source
X-Buster 	 	X's default weapon. It fires up to three shots horizontally, and can be charged up for a Charge Shot of two levels. Equipping Armor Parts can alter the properties of the max Charge Shot.	Default
Ray Claw 	 	Creates a beam cutter on the end of the X-Buster.Charge Shot fires seven light bullets in a random spread of trajectories. 	Neon Tiger
Marine Tornado	 	Fires a vertical whirlpool around X.Charge Shot fires a spread of four piranha-shaped homing missiles at once. 	Launch Octopus
Fire Wave 	 	Fires a fireball that drops and burns along the ground.Charge Shot causes six fireballs to randomly rain down across the screen. 	Flame Mammoth
Tornado Fang 	 	Fires a drill that pauses before moving. Up to three can be stacked. Can destroy some obstacles.Charge Shot extends a drill while the button is held, which deals damage. 	Tunnel Rhino
 	 	Fires a spread of three lightning balls at different angles.Charge Shot releases six electricity balls randomly in six directions around X. 	Volt Catfish
Strike Chain 	 	Fires a chain with a hook that can grab items.Charge Shot fires a longer chain with a claw at the end. 	Wire Sponge
Bomb Bee 	 	Fires a bee drone that explodes on contact.Charge Shot summons three orbiting bees around X, which explode on contact. 	Blast Hornet
Sonic Slicer 	 	Fires two energy cutters that ricochet off of objects, changing angles.Charge Shot launches five energy cutters upwards, which then rain down across the area. 	Overdrive Ostrich
Giga Crush 	 	Causes a huge explosion that damages every enemy on the screen. Its Weapon Energy starts empty, and is filled by taking damage from enemy attacks. 	Body Parts
Hadouken 	— 	By inputting a command with a Charge Shot, X throws a powerful fireball that deals high damage. 	Shotokan
Shoryuken 	— 	By inputting a command with a Charge Shot, X performs a rising uppercut that deals high damage. 	Shotokan
=== Zero's Weapons ===
Name 	Icon	Description 	Source
Z-Saber 	 	Zero's default weapon. On the ground, it can slash three times in quick succession for a combo. In the air, on walls, and on ladders, it can only slash once at a time.	Default
Rising 	 	Zero performs a rising saber uppercut into the air. 	Neon Tiger
Fish Fang 	 	Zero slashes midair, releasing two fish missiles downwards. Consumes Weapon Energy. 	Launch Octopus
Fire Wave 	 	Zero slashes, releasing a fireball that burns along the ground. Consumes Weapon Energy. 	Flame Mammoth
Drill Crush 	 	Zero descends into a falling stab with his saber. 	Tunnel Rhino
 	 	Zero punches the ground, sending electric balls upwards at three angles. Consumes Weapon Energy. 	Volt Catfish
Lightning 	 	Zero calls down lightning bolts to strike across the screen. Consumes Weapon Energy. 	Wire Sponge
Earth Gaizer	 	Zero punches the ground, causing an explosion to sweep across the screen. Consumes Weapon Energy. 	Blast Hornet
 	 	Zero stops, then dashes forwards while slashing with his saber. Consumes Weapon Energy. 	Overdrive Ostrich
Zero Final 	 	Zero stops, then dashes forwards to perform a combo on what he hits. Consumes all Weapon Energy. 	Arm Parts
== Stages ==
* 
* X Mission
** 
** Ocean Base Stage 
** 
** Hydroelectric Plant Stage
* Zero Mission
** Aerial Battleship Stage 
** Underground Stage 
** Weather Stage
** Desert Stage
* Last Stages
** Laguz Laboratory 1 
** Laguz Laboratory 2
** Laguz Laboratory 3
** 
== Items ==
Name 	Sprite	Description
Life Energy 	 	Small units restore 2 points of Life Energy.Large units restore 8 points of Life Energy.
Weapon Energy	 	Small units restore 2 points of Weapon Energy.Large units restore 8 points of Weapon Energy.
Life Soul 	 	1 Life Soul restores 2 Life Energy and grants 4 Souls.2 Life Souls restore 2 Life Energy and grant 8 Souls.3 Life Souls restore 8 Life Energy and grant 16 Souls.4 Life Souls grant 100 Souls. Only dropped by Sigma.5 Life Souls grant 200 Souls. Only dropped by bosses.
Energy Soul 	 	1 Energy Soul restores 2 Weapon Energy and grants 4 Souls.2 Energy Souls restore 2 Weapon Energy and grant 8 Souls.3 Energy Souls restore 8 Weapon Energy and grant 16 Souls.
1 UP 	 	Grants an extra life.
Ride Armor 	 	In a Ride Armor, the player takes no damage, and can hover and use punch attacks. They can be found in and Underground Stage.
Ride Chaser 	 	On a Ride Chaser, the player can dash and fire shots. One appears in Desert Stage.
Life Up 	 	Permanently increases maximum Life Energy by 2 points.
Sub Tank 	 	Grants a reserve tank which can be filled by Life Energy pickups and used later.
Light Capsule	 	In X Mission, these capsules are blue and grant Armor Parts that permanently upgrade X's abilities. In Zero Mission, they are red and grant that permanently upgrade Zero's abilities.
===Armor Parts===
== Music ==
== People ==
== Relation to other games ==
* Mega Man Xtreme: Armored Armadillo, Chill Penguin, Spark Mandrill, Storm Eagle, Flame Stag, Magna Centipede, Morph Moth and Wheel Gate come from here. 
* Mega Man X: Launch Octopus and Flame Mammoth come from here. 
* Mega Man X2: Wire Sponge and Overdrive Ostrich come from here. 
* Mega Man X3: Neon Tiger, Volt Catfish, Blast Hornet and Tunnel Rhino
* Ports, Remakes and Compilations:
** Nintedo 3DS (Virtual Console) 
==References==
== External Links ==
* Wikipedia
* TV Tropes
* Mega Man Home Page
* StrategyWiki