Earth Strain

__NOTOC__
Earth Strain (Alt: Earth Strain) is a 3rd class offensive skill available as Warlock.
==Effect==
Inflicts Earth property Magic Damage to all enemies toward the targeted location.
Level	Base Damage (MATK)	Hits Inflicted	Distance	Area of Effect	Cast Time (Fix + Var)	SP Cost
1 	1,600% 	5 	7 	15x5 	(1 + 2)s 	70
2 	2,200% 	6 	8 	15x6 	(1 + 3)s 	78
3 	2,800% 	7 	9 	15x7 	(1 + 4)s 	86
4 	3,400% 	8 	10 	15x8 	(1 + 5)s 	94
5 	4,000% 	9 	11 	15x9 	(1 + 6)s 	102
 Damage (MATK) = [Base_Damage × ()]%
===Notes===
*Enemies can only receive damage from Earth Strain 1 time each second.
*The hits inflicted by this skill do not affect total damage. They only affect its divisibility, which is rounded down.
*This skill can only travel directly North, South, East, or West from the caster's current position relative to where the casting "circle" is on the ground. Beware of Knock Back attacks from enemies and position lag with this skill, as they make it possible to launch this skill in the wrong direction.
*Radius does not increase the distance that this skill travels, only how far away the caster can target the ground and still activate the skill.
*Enemies are only hit if they are in the caster's line of sight.
*Obstacles and walls along the path this skill travels will stop the skill.
*Like Heaven's Drive, this skill is capable of hitting hidden enemies.
*While the cooldown prevents this from being spammed manually, the caster can Release multiple instances of this skill during the cooldown of the first cast.
**Only the cooldown from the first cast of this skill is applied in this case and is reapplied only after it is cast again when the cooldown expires.
**With the right combination of skills and stats, it is possible to chain this skill up to 5 times in a row while only stopping for animation based Cast Delay.
==External==
===Enhanced by===
====Headgear====
* 
** If refine level is +7 or higher, increases damage by 30%.
** If refine level is +9 or higher, increases damage by 70%.
** When -
*** Reduces SP consumption by 60.
*** Reduces cooldown by 3 seconds.
* 
** If refine level is +9 or higher, increases damage by 10%.
====Weapon====
* 
** For every 3 refine levels, increases damage by 12%.
** If refine level is +11 or higher, reduces cooldown by 1 second.
* 
** If refine level is +9 or higher, increases damage by 20%.
* 
** For every 3 refine levels, increases damage by 12%.
** If refine level is +11 or higher, reduces cooldown by 1 second.
* 
** For every 3 refine levels, increases damage by 12%.
** If refine level is +11 or higher, reduces cooldown by 1 second.
* 
** If refine level is +9 or higher, increases damage by 40%.
** If enchanted with , increases damage by 6% for every 2 refine levels.
** If enchanted with , increases damage by 9% for every 2 refine levels.
** If enchanted with , increases damage by 12% for every 2 refine levels.
* 
** For every 2 refine levels, increases damage by 3%.
** If refine level is +9 or higher, increases damage by 25%.
====Enchants====
* 
** Increases damage by 15%
** If refine level is +7 or higher, increases damage by 3%
** If refine level is +11 or higher, increases damage by 7%
* 
** Increases damage by 15%
** If refine level is +7 or higher, increases damage by 15%
** If refine level is +9 or higher, increases damage by 15%
** If refine level is +11 or higher, increases damage by 15%
====Shadows====
* 
** Increases damage by 20%.
** For every refine level, increases damage by 5%.
** When equipped with , reduces cooldown by 4 seconds.
====Equipment Sets====
* Survivor's Orb & Survivor's Rod Set
** If Survivor's Rod upgrade level is +10 or higher, increases damage by 15%.
** If the user's base level is 100 or higher, increases damage by 30%.
* Survivor's Shoes & Survivor's Rod Set
** If Survivor's Rod upgrade level is +10 or higher, reduces cooldown by 2.4 seconds.
==Changelog==
*October 13th, 2022
**Damage Improved. 
***Old: (2000 + Skill_Level × 100)%
***New: (1000 + Skill_Level × 600)%
**Removed Divest effect.
**Lowered Cooldown, Lowered Delay.