nyuuzyou/wikis huggingface dataset:
Fungus Woods/Scenario Guide

==Scenario Guide==
Be sure to demolish trees sparingly, as it will cost you excitement ratings on the rides (trees are also scenery) and it will cost you a lot. Instead, try to build around all the trees with lots of custom made rides.
Start slowly with the available flat\non-tracked rides. After you have enough cash, you can start building coasters. For every coaster, do a campaign for the coaster and the rest of the scenario will be easy cake.
The first coaster you should build is the Reverser Roller Coaster, due it's cheapness and getting easy high excitement rating if built properly. When your money starts flowing into your pocket as the guests comes to your park, build the Wooden Roller Coaster as you want and try it to have an excitement rating of at least 7. That will bring more guests, but campaigning the coaster will surely get your objective done.
The limit of the wooden rides only sounds pretty challenging, but beating the scenario is not hard as beating the Amity Airfield scenario.
==Tutorial Video==
Marcel Vos' tutorial 'How to beat Fungus Woods'
==Gallery==
 
Category:Scenario Guide
Funtopia

==Overview==
Covering land both sides of a highway, this park has several rides already operating.
Funtopia is a park built over both sides of a highway. A pathway across the highway connects both sections of the park. Many rides are available from the start, so research is not quite as important as in other scenarios. The main attraction of this park is Grapevine, a large Steel Twister Roller Coaster.
===Pre-built Rides===
*Defibrillator (Steel Corkscrew Roller Coaster)
:Excitement Rating: 5.75 (High)
:Intensity Rating: 7.44 (High)
:Nausea Rating: 3.45 (Medium)
:Initial Pricing: $2.80
:Age: New
*Ferris Wheel 1 (Ferris Wheel) 
:Excitement Rating: 0.94 (Low)
:Intensity Rating: 0.50 (Low)
:Nausea Rating: 0.55 (Low)
:Initial Pricing: $1.00
:Age: New
*Grapevine (Steel Twister Roller Coaster)
:Excitement Rating: 7.91 (Very High)
:Intensity Rating: 9.52 (Very High)
:Nausea Rating: 4.93 (Medium)
:Initial Pricing: $5.50
:Age: New
==Scenario Guide==
You can read the scenario guide here.
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===Gentle Rides ===
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===Roller Coasters ===
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====Upgrades====
*Twister Roller Coaster: Launched Lift Hill
*Vertical Drop Roller Coaster: Vertical Loop
*Wooden Roller Coaster: Water Splash
===Thrill Rides ===
====Available====
====Researched====
===Water Rides ===
====Available====
====Researched====
====Upgrades====
*Log Flume: Reverser Turntable
===Shops & Stalls ===
====Available====
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===Researched===
==Other Notes==
*Make sure that you inspect Grapevine for every 10 minutes, and set a mechanic's patrol area for the ride so that it does not crash later on.
Category:RollerCoaster Tycoon Scenario
Category:Added Attractions Scenario
Category:Forest Scenario
Category:Ruby Group Scenarios
Category:Pre-Built Parks
Category:Guests at Given Date Objective
Future World

Not to be confused with the Future World from Time Twister.
== Overview ==
This futuristic park has plenty of space for new rides on its alien landscape.
This park has a futuristic landscape, with a Vertical Roller Coaster and a Suspended Monorail operating.
=== Pre-Built Rides: ===
Monorail 1 (Suspended Monorail)
*Excitement: 4.34 (Medium)
*Intensity: 0.45 (Low)
*Nausea: 0.15 (Low)
*Age: New
*Initial Pricing: $1.00
Thunder Twist (Vertical Roller Coaster)
*Excitement: 7.50
*Intensity: 6.79
*Nausea: 3.21
*Age: New
*Initial Pricing: $5.00
== Scenario Guide ==
The scenario guide can be found here.
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====Upgrades====
*Log Flume: Reverser Turntable
*Steel Twister Roller Coaster: Large Loop and Half Loop
*Steel Twister Roller Coaster: Launched Lift Hill
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*Log Flume: Reverser Turntable
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== Other Notes ==
*This is the first scenario in Added Attractions on which the Vertical Roller Coaster's loop doesn't need to be researched, as it is available on the pre-built coaster.
*This is the first scenario in the series and only scenario in the Added Attractions Expansion Pack to have extraterrestrial landscaping as well as orange water. In the Loopy Landscapes Expansion Pack, the extraterrestrial landscaping has become regular landscaping options whilst the water color depends on the scenario.
Category:Scenario
Category:RollerCoaster Tycoon Scenario
Category:Ruby Group Scenarios
Category:Pre-Built Parks
Category:Guests at Given Date Objective
Future World/Scenario Guide

The player starts RCT's Future World with a Vertical Roller Coaster called Thunder Twist, a path going all the way around the park, and a Suspended Monorail connecting the far ends of the park with the entrance. A strong piece of advice would be to keep everything and start the gameplay by building a few gentle and thrill rides, as well as stalls. It is also possible, in the original game, to set a park entry fee instead of the ride admissions, a move that isn't possible in the RollerCoaster Tycoon 2's port of this scenario.
Basically, this scenario is not very hard. There's plenty of room for players to toy around and build exciting roller coasters, and a terrain far easier to work with, than the previous scenario. Reaching 1,500 guests will require a respectable amount of roller coasters, so planning ahead is required. Here, one good option among others would imply designing the park's coasters so that they travel around the park's edge. As always, building a new roller coaster once the money is in, is the strategy to follow. A nice Steel Wild Mouse Roller Coaster can be built for ~$5,000, which makes it a solid choice for early expansion. However, it is necessary to try to reach excitement ratings of at least 6.70 on these in order to attract a lot of guests, this without forgetting to add new gentle and thrill rides every now and then.
In the end, around 9-11 roller coasters open is a good target, and should bring a solid 1,500 guests without any difficulty. This amount is a bit lower in RCT2, but not by much.
Category:Scenario Guide
Future World (Time Twister)

:Not to be confused with Future World from Added Attractions.
==Overview==
The scenario is the first scenario in the Expert Scenarios of the Time Twister expansion pack. The location is a park called Gemini City, which features a huge Future-themed city in the middle of the park.
The park is closed, but already has a few pre-built rides ready for opening. The only road to the city is blocked by 'No-Entry' signs.
===Pre-built Rides===
*Dodgems 1 (Dodgems)
:Excitement Rating: 2.70 (Medium)
:Intensity Rating: 0.80 (Low)
:Nausea Rating: 0.35 (Low)
:Initial Pricing: £0.00
*Enterprise 1 (Enterprise)
:Excitement Rating: 3.70 (Medium)
:Intensity Rating: 6.47 (High)
:Nausea Rating: 7.64 (High)
:Initial Pricing: £0.00
*Hover Bike Ride 1 (Car Ride)
:Excitement Rating: 4.19 (Medium)
:Intensity Rating: 5.09 (Medium)
:Nausea Rating: 3.49 (Medium)
:Initial Pricing: £0.00
==Scenario Guide==
The scenario guide can be viewed here.
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===Transport Rides ===
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None
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==Other Notes==
This scenario is more resource-demanding than most other scenarios, due to the massive number of scenery objects present, so it may render new animated objects (including ride entrance marquees) as static objects. This does not affect gameplay and can be rectified by removing excess scenery before rebuilding affected scenery objects.
Category:RollerCoaster Tycoon 2 Scenario
Category:Time Twister Scenario
Category:Scenario
Category:Expert Parks
Category:Expert Parks TT
Category:Expert Parks RCT2
Category:Pre-Built Parks
Category:Park Value at Given Date Objective
Gallows Swing

Gallows Swing is a spooky-themed Thrill Ride in RollerCoaster Tycoon 3. It is a variation of the generic Swing Ride.200px|thumb|left|Rider's perspective
It is the fastest thrill ride in RCT3. Unless you build a John Wardley tall Rotodrop.
Category:RollerCoaster Tycoon 3 Ride
Category:Thrill Rides
Category:Rides
Category:Attractions
Category:Thrill Rides in RCT3
Gameplay

==Overview==
Gameplay is one of three promotional scenarios along with PC Player and PC Gaming World. The landscape forms the word gameplay.com with two steel twister roller coasters racing each other and going through the word (note that these two rides are very exciting with one of them having an excitement rating of 10). The park name is gameplay.com. Cash at the beginning is $1,000 and the loan is $20,000.
===Pre-Built Rides===
Christie (Steel Twister Roller Coaster)
*Excitement Rating: 9.87 (Very High)
*Intensity Rating: 7.96 (Very High)
*Nausea Rating: 4.38 (Medium)
*Initial Price: $6.00
Chelsea (Steel Twister Roller Coaster)
*Excitement Rating: 10.07 (Very High)
*Intensity Rating: 7.62 (Very High)
*Nausea Rating: 4.23 (Medium)
*Initial Price: $6.00
==Scenario Guide==
The scenario guide can be viewed here.
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====Upgrades====
*Steel Twister Roller Coaster: Large Loop and Half Loop
*Vertical Drop Roller Coaster: Vertical Loop
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====Upgrades====
*Log Flume: Reverser Turnable
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==Other Notes==
*The three promotional scenarios can be downloaded here.
Category:Scenario
Category:RollerCoaster Tycoon Scenario
Category:Downloads
Category:Extras
Category:Pre-Built Parks
Category:Guests at Given Date Objective
Category:Scenario Stubs
Gardens

A Garden is a scenery object used for decoration of parks. Gardens consist of an arrangement of flowers, some being surrounded by bricks/rocks, and some not featuring a frame.
This is a list of all the scenery items in the group "Gardens", renamed for convenience.
=== RollerCoaster Tycoon ===
 featured in the original game:
Name 	Image	Cost	Size
Gardens (pink and purple) 	 	$12 	1 x 1
Gardens (red and yellow) 	 	$12 	1 x 1
Gardens (purple and brown) 	 	$12 	1 x 1
Gardens (white) 	 	$13 	1 x 1
Gardens (light purple) 	 	$13 	1 x 1
Gardens (light pink and light purple) 	 	$13 	1 x 1
Gardens (light pink) 	 	$13 	1 x 1
Gardens (pink and purple) (frameless) 	 	$13 	1 x 1
Gardens (red and yellow) (frameless) 	 	$13 	1 x 1
Gardens (purple and brown) (frameless) 	 	$13 	1 x 1
Gardens (white) (frameless) 	 	$13 	1 x 1
Gardens (light purple) (frameless) 	 	$13 	1 x 1
Gardens (light pink and light purple) (frameless)	 	$13 	1 x 1
Gardens (light pink) (frameless) 	 	$13 	1 x 1
=== Added Attractions & Loopy Landscapes ===
 featured in the expansions of RCT1:
Name 	Image	Cost	Size
Garden Clock	 	$40 	1 x 1
Gardens 	 	$4 	¼ tile
Gardens 	 	$4 	¼ tile
Gardens 	 	$4 	¼ tile
Gardens 	 	$4 	¼ tile
Gardens 	 	$4 	¼ tile
Gardens 	 	$4 	¼ tile
Gardens 	 	$4 	¼ tile
Flower * 	 	$10 	1 x 1
Lily * ** 	 	$5 	1 x 1
* Color is customizable.
** Can only built on water in RCT1.
__NOTOC__
Category:Scenery
Category:RollerCoaster Tycoon Scenery
Category:RollerCoaster Tycoon 2 Scenery
Category:Lists
Category:Themeing
Gentle Glen

== Overview ==
The local population prefer gentle and relaxing rides, so it is your job to expand this park to suit their tastes.
A fairly small theme park with three pre-built rides. The gimmick with this park is that all the guests have a preferred intensity of less than 4.
=== Pre-Built Rides: ===
Helicycles (Cycle Monorail)
*Excitement: 3.11 (Medium)
*Intensity: 0.48 (Low)
*Nausea: 0.01 (Low)
*Age: New
*Initial Pricing: $1.10
Hiccup (Steel Mini Roller Coaster)
*Excitement: 5.10 (Medium)
*Intensity: 5.75 (High)
*Nausea: 3.61 (Low)
*Age: New
*Initial Pricing: $3.00
Ice Cream Stall 1 (Ice Cream Stall)
*Initial Pricing: $0.90
Information Kiosk 1 (Information Kiosk)
Initial Pricing: $0.60 (Maps) / $2.50 (Umbrellas)
Merry-Go-Round 1 (Merry-Go-Round)
*Excitement: 1.18 (Low)
*Intensity: 0.60 (Low)
*Nausea: 0.75 (Low)
*Age: New
*Initial Pricing: $0.60
Toilets 1 (Toilets)
Initial Pricing: Free
==Scenario Guide==
The scenario guide can be found here.
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*Wooden Roller Coaster: Water Splash
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== Other Notes ==
Category:Scenario
Category:RollerCoaster Tycoon Scenario
Category:Ruby Group Scenarios
Category:Pre-Built Parks
Category:Guests at Given Date Objective
Gentle Glen/Scenario Guide

Gentle Glen is a test for understanding physics when it comes to roller coaster design : Only players who understand the mechanics behind the G-Forces, can beat this scenario with ease. The description already tells the caring player what to do : priviledge gentle rides over thrill ones. As for roller coaster research ? Additionnal Roller coasters like Hiccup will draw guests. This, plus constant advertising, will bring 1,200 guests in no time.
For pricing, players may either charge 50¢ for each ride plus an entrance fee for extra cash, or charge only on rides, with prices set based on excitement ratings rounded down. The latter strategy may only net around $2.00 per admission, but most thrill and gentle rides are cheap enough to justify the lower rates. The main difficulty, however, will be balancing out the roller coasters to be exciting enough (at least 5.00) to attract guests to the park but not too intense (less than 6.00 is perfect) to deter people from actually riding them. Guests that prefer less than 4 intensity will go on a ride with an intensity rating of at most 6.30 if they are at maximum happiness.
Some roller coasters are a lot easier to build in a gentle style than others. The best are the Side-Friction, Virginia Reel, Steel Mini/Junior, Single-Rail, and Steel Looping Roller Coasters. A Shuttle Loop design can easily be adjusted by changing the launch speed and adding or removing turns. Roller coasters with two stations that act like a transport ride are also very attractive if kept gentle. Beware of space, however, as the park may become overcrowded as players draw closer to their 1,200 guest objective.
In the end, even without gigantic high-intensity roller coasters, players can beat this scenario easily by simply building a variety of well-thought rides. Go Karts, for example, can rival roller coasters in terms of excitement. Rapids, Log Flumes, and Splash Boats with several good drops can be exciting as well. Even gentle rides can be improved considerably by adding scenery and tunnels, so players should definitely devote some time here to design their rides carefully. Building these rides mostly or entirely underground will save space, and make these rides more exciting, if not indoor. The fact that low-intensity attractions actually attract more guests than other attractions in this park should make this scenario considerably easier than others following it.
Category:Scenario Guide
Geoffrey Gardens

==Overview==
A large garden park needs turning into a thriving theme park.
This is the final scenario of Added Attractions. There are lots of pathways and scenery placed throughout the park, similar to Evergreen Gardens.
==Scenario Guide==
The scenario guide can be found here.
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* Steel Twister Roller Coaster: Launched Lifthill
* Steel Twister Roller Coaster: Large loop & Half loop
* Vertical Roller Coaster: Vertical Looping
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* Log Flume: Reverser Turntable
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==Other Notes==
Category:Scenario
Category:RollerCoaster Tycoon Scenario
Category:Gold Group Scenarios
Category:Guests at Given Date Objective
Geoffrey Gardens/Scenario Guide

Players have plenty of time and land available to reach the huge goal expected for Geoffrey Gardens.
This is a take on Evergreen Gardens, a huge botanical garden for players to turn into the country's best theme park experience. Like in Evergreen Gardens. first, players should definitely block off every path in the park that goes away from the entrance area. Players may want to either take out or block off the huge bridge in the front, but it can be kept without any problem whatsoever.
To start off, players should follow the basic standard procedures of every scenario and build their first rides closer to the entrance, (including tracked rides like the Wooden Wild Mouse, the Virginia Reel or the Car Ride, which work the best) as well as the basic amenities such as toilets, information kiosks, and food and drink stalls. Once the park has started, players can expand into the park. It's advisable to place flat rides in the flat places, and take advantage of the hilly terrain for roller coasters to go underground, which will increase the excitement rating and have a chance of becoming an indoor ride, for huge profits at all times. After a few coasters and a bunch of flat rides, the park will have enough money for players to be creative and go with whatever they'd like. This is a much easier scenario than Fiasco Forest, Urban Park, and especially Harmonic Hills, so players can truly have fun, and keep using advertising campaigns to their advantage.
However, advertising is not at all mandatory, and if players want to succeed by reputation only and by their park's own merit, the scenario becomes more challenging as it will be necessary to keep a constant building pace with good tracked rides and neat pricing control. This last condition is especially important if players are charging for rides because guests spending all their money is one of the main reasons why the guest number might stagnate at a certain point. They will have to build continuously and evenly throughout the 4 years and make sure to have at least a dozen really good coasters (excitement 7.00 or higher). There aren't that many ride options at the start, but research should give players plenty of new rides and stalls until the end of Year 4, whose majority should be built. If players are willing to develop a good park and work their way to meet the requirements without using advertising, they should definitely keep that in mind and use every resource they've learned so far in previous scenarios to pass the goal.
Category:Scenario Guide
Ghost House Ride

The Ghost House Ride is a very thrilling, yet gentle ride. It is great for the family to ride together.
== The RideCategory:Stub ==
The ride can have some surprises along the way, including pop-up ghosts, being thrown out of windows, and werewolves howling.
Category:Rides that need categories
Category:Rides
Category:Gentle Rides in RCT3
Category:Attractions
Category:Gentle Rides
Ghost Town (RCT2)

Not to be confused with Ghost Town from RollerCoaster Tycoon 3.
==Overview==
Hired by a large amusement park chain, your task is to build them a giant roller coaster park around an abandoned mining town
This park requires 10 long and exciting coasters, which can be a huge challenge for players unused to roller coaster designing.
== Scenario Guide ==
Our Scenario Guide's available here.
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==Other Notes==
*This is the only "10 coasters" scenario which appears in 'vanilla' RollerCoaster Tycoon 2. In Wacky Worlds, Rollercoaster Heaven also contains this objective, but it has unlimited money.
Category:Scenario
Category:RollerCoaster Tycoon 2 Scenario
Category:Expert Parks
Category:Expert Parks RCT2
Category:Bronze Group Scenarios
Category:Build 10 Coasters of Certain Length Objective
Ghost Town (RCT2)/Scenario Guide

==Scenario Guide==
First off, players can definitely here (unlike in Amity Airfield) delete the big path rectangle in the middle of the park and the buildings to reduce the chances of guests getting lost while netting an extra $1,000.
Then, players will want to build every single flat ride available. Since RCT2's Ghost Town is a pay-per-ride park, players should jack up the price to all tracked rides to the Excitement Rating, rounded down. Also and as always, research funding has to be set to maximum, with this scenario's specific priorities set to roller coasters of course, but also to shops & stalls for two necessary amenities : the First Aid Room, and the Cash Machine.
When the park starts picking up steam, this means the park's ready to welcome it's first roller coaster. Since the excitement rating has to be over 7, it would be good to allow tracks to both intertwine with each other and with pathes, and not be too close to each other so lots of scenery could be placed around them to bump the excitement ratings up. Tall roller coasters would welcome Go-Kart tracks very well at ground level, with still lots of room for scenery. Roller Coasters here will of course need to be high-capacity scream machines, and as such be custom-made. Queue lines should be of the ideal length : too short, they won't drain enough guests to save the park from overcrowding ; too long and it's the guests' happiness that they'll drain instead of their money. To summarize on roller coasters' requirements : they should not only have an Excitement Rating above 7, but also be able to drain a maximum of guests off the main path with a maximum wait time of 8 minutes in order to prevent break downs, and hold at least 70 guests on itself (not counting the queueing guests) : 6 long trains and one assigned mechanic each should do the trick.
When a roller coaster's completed and ready to open, players have to make sure they charge enough so hefty profits are gathered quickly enough to build another roller coaster / ride. Once both First Aid Room and Cash Machine are available for construction, players can safely uncheck shops & stalls from the research priorities.
There is no time limit for the Ghost Town, so it's just a question of how long it will take to complete. 
Category:Scenario Guide