nyuuzyou/wikis huggingface dataset:
Blinx: The Time Sweeper (Aug 12, 2002 prototype)

A late prototype of Blinx: The Time Sweeper for the Microsoft Xbox.
==Notes==
* Built roughly three weeks before the first available final build.
==Origin==
 ____ ____ ______
 / \ / /____ ___ ___/ ___ \ _____ ___ ___ __
 / \ / / _ | \ \ / / / /__\ / _ \/ / / / \ / /
 / /\ \/ / // | \ \/ / / ___/ // / / / /\ \ / /
 / / \ / ___/ / __ \ \____/ / __ / /__/ / \ \/ /
 /____/ \___/_________)___/ \__\________/__/ \_\______/ \___/
 Brought to you by your pals at NexGruv
============================================================================
Blinx: The Time Sweeper DVD (Full Game)
============================================================================
Size: 13x50 (587MB) | Creator: NexGruv | Type: Game | Date: 10/03/02
============================================================================
Notes:
----------------------------------------------------------------------------
This is the full DVD release of Blinx the timesweeper. The only thing 
taken out of this release was the demos included on the game disc 
because they were almost 3 gigs alone. THIS IS NOT THE E3 DEMO 
THERE IS NO 5 MIN TIME RESTRICTION. THIS IS THE FULL GAME.
THIS IS THE REAL DEAL STRAIGHT TO YOU 
BEFORE THE BIG GUYS COULD RELESE IT.
============================================================================
Greets:
Our good friends QozNFct and Blackwolf for all your help
All the other groups on the scene, ProjectX, Riot, Confusion
Blitz: The League (Aug 26, 2005 prototype)

A prototype of Blitz: The League for the Microsoft Xbox.
==Notes==
* Built 24 days before the final US build.
* Contains a linker map and pdb file for the executable.
* A placeholder string is displayed for the game credits.
* The trailers from the extras menu cannot be played.
* Original filename: Blitz The League (Aug 27, 2005) [Review].iso
==Screenshots==
BlitzTheLeagueAug26_1.png
BlitzTheLeagueAug26_2.png
BlitzTheLeagueAug26_3.png
BlitzTheLeagueAug26_4.png
BlitzTheLeagueAug26_5.png
BlitzTheLeagueAug26_6.png
BlitzTheLeagueAug26_7.png
BlitzTheLeagueAug26_8.png
BlitzTheLeagueAug26_9.png
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
Blitz: The League (Sep 8, 2005 prototype)

A prototype of Blitz: The League for the PlayStation 2.
==Notes==
* Built 7 days before the final US build.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
PS2 - Blitz the League updated 9.8.05 (1).png
PS2 - Blitz the League updated 9.8.05 (2).png
PS2 - Blitz the League updated 9.8.05 (3).png
PS2 - Blitz the League updated 9.8.05 (4).png
PS2 - Blitz the League updated 9.8.05 (5).png
PS2 - Blitz the League updated 9.8.05 (6).png
PS2 - Blitz the League updated 9.8.05 (7).png
PS2 - Blitz the League updated 9.8.05 (8).png
PS2 - Blitz the League updated 9.8.05 (9).png
PS2 - Blitz the League updated 9.8.05 (10).png
==Origin==
PS2 - Blitz the League updated 9.8.05.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Bloctrix (Aug 26, 1998 prototype)

A prototype of the unreleased Bloctrix for the PC.
==Notes==
* Developed by BlackSpace Limited. Data Design Interactive assisted with its development and would frequently get updated builds through emails.
* This build will not work properly on modern versions of Windows without using dgVoodoo. Copy the dlls from MS\x86 into the same folder as the executable.
* Move the executable from Debug into the root folder to run the build.
* Comes with source code and developer documents.
* The fonts on the main menu have been changed.
==See also==
Forest of Illusion release page. (Archive) 
Forest of Illusion's original Twitter post.
Bloctrix (Jul 16, 1998 prototype)

A prototype of the unreleased Bloctrix for the PC.
==Notes==
* Developed by BlackSpace Limited. Data Design Interactive assisted with its development and would frequently get updated builds through emails.
* This build will not work properly on modern versions of Windows without using dgVoodoo. Copy the dlls from MS\x86 into the same folder as the executable.
* Move the executables from either Release or Debug into the root folder to run the build.
* Comes with source code and developer documents.
==See also==
Forest of Illusion release page. (Archive) 
Forest of Illusion's original Twitter post.
Bloctrix (Nov 24, 1998 prototype)

A prototype of the unreleased Bloctrix for the PC.
==Notes==
* Developed by BlackSpace Limited. Data Design Interactive assisted with its development and would frequently get updated builds through emails.
* This was the last Bloctrix build sent to the producer of DDI via email. Development progressed past this point, but the game went unreleased due to lack of interest from various publishers.
* The main menu background was changed.
* New sound effects were also added for the main menu.
==See also==
Forest of Illusion release page. (Archive) 
Forest of Illusion's original Twitter post.
Bloctrix (Oct 14, 1998 prototype)

A prototype of the unreleased Bloctrix for the PC.
==Notes==
* Developed by BlackSpace Limited. Data Design Interactive assisted with its development and would frequently get updated builds through emails.
* This build will not work properly on modern versions of Windows without using dgVoodoo. Copy the dlls from MS\x86 into the same folder as the executable.
==See also==
Forest of Illusion release page. (Archive) 
Forest of Illusion's original Twitter post.
Bloctrix (Oct 15, 1998 13.00 prototype)

A prototype of the unreleased Bloctrix for the PC.
==Notes==
* Developed by BlackSpace Limited. Data Design Interactive assisted with its development and would frequently get updated builds through emails.
* This build will not work properly on modern versions of Windows without using dgVoodoo. Copy the dlls from MS\x86 into the same folder as the executable.
* The main menu background has been changed.
==See also==
Forest of Illusion release page. (Archive) 
Forest of Illusion's original Twitter post.
Bloctrix (Oct 15, 1998 16.18 prototype)

A prototype of the unreleased Bloctrix for the PC.
==Notes==
* Developed by BlackSpace Limited. Data Design Interactive assisted with its development and would frequently get updated builds through emails.
* This build will not work properly on modern versions of Windows without using dgVoodoo. Copy the dlls from MS\x86 into the same folder as the executable.
* The main menu background is now animated.
==See also==
Forest of Illusion release page. (Archive) 
Forest of Illusion's original Twitter post.
Bloctrix (Oct 25, 1998 prototype)

A prototype of the unreleased Bloctrix for the PC.
==Notes==
* Developed by BlackSpace Limited. Data Design Interactive assisted with its development and would frequently get updated builds through emails.
* This build will not work properly on modern versions of Windows without using dgVoodoo. Copy the dlls from MS\x86 into the same folder as the executable.
* The fonts on the main menu have been changed.
* A copyright string has been added back in and now credits BlackSpace Limited.
==See also==
Forest of Illusion release page. (Archive) 
Forest of Illusion's original Twitter post.
Bloctrix (Oct 5, 1998 prototype)

A prototype of the unreleased Bloctrix for the PC.
==Notes==
* Developed by BlackSpace Limited. Data Design Interactive assisted with its development and would frequently get updated builds through emails.
* This build will not work properly on modern versions of Windows without using dgVoodoo. Copy the dlls from MS\x86 into the same folder as the executable.
* The main menu background has been changed.
* The copyright string has been removed.
==See also==
Forest of Illusion release page. (Archive) 
Forest of Illusion's original Twitter post.
Bloctrix (Sep 10, 1998 prototype)

A prototype of the unreleased Bloctrix for the PC.
==Notes==
* Developed by BlackSpace Limited. Data Design Interactive assisted with its development and would frequently get updated builds through emails.
* This build will not work properly on modern versions of Windows without using dgVoodoo. Copy the dlls from MS\x86 into the same folder as the executable.
* Move the executable from Debug into the root folder to run the build.
* Comes with source code and developer documents.
==See also==
Forest of Illusion release page. (Archive) 
Forest of Illusion's original Twitter post.
Bloctrix (Sep 18, 1998 prototype)

A prototype of the unreleased Bloctrix for the PC.
==Notes==
* Developed by BlackSpace Limited. Data Design Interactive assisted with its development and would frequently get updated builds through emails.
* This build will not work properly on modern versions of Windows without using dgVoodoo. Copy the dlls from MS\x86 into the same folder as the executable.
* The fonts on the main menu have been changed.
==See also==
Forest of Illusion release page. (Archive) 
Forest of Illusion's original Twitter post.
Bloctrix (Sep 21, 1998 prototype)

A prototype of the unreleased Bloctrix for the PC.
==Notes==
* Developed by BlackSpace Limited. Data Design Interactive assisted with its development and would frequently get updated builds through emails.
* This build will not work properly on modern versions of Windows without using dgVoodoo. Copy the dlls from MS\x86 into the same folder as the executable.
==See also==
Forest of Illusion release page. (Archive) 
Forest of Illusion's original Twitter post.
Bloctrix (Sep 22, 1998 prototype)

A prototype of the unreleased Bloctrix for the PC.
==Notes==
* Developed by BlackSpace Limited. Data Design Interactive assisted with its development and would frequently get updated builds through emails.
* This build will not work properly on modern versions of Windows without using dgVoodoo. Copy the dlls from MS\x86 into the same folder as the executable.
==See also==
Forest of Illusion release page. (Archive) 
Forest of Illusion's original Twitter post.
Bloctrix (Sep 24, 1998 prototype)

A prototype of the unreleased Bloctrix for the PC.
==Notes==
* Developed by BlackSpace Limited. Data Design Interactive assisted with its development and would frequently get updated builds through emails.
* This build will not work properly on modern versions of Windows without using dgVoodoo. Copy the dlls from MS\x86 into the same folder as the executable.
==See also==
Forest of Illusion release page. (Archive) 
Forest of Illusion's original Twitter post.
Bloctrix (Sep 28, 1998 prototype)

A prototype of the unreleased Bloctrix for the PC.
==Notes==
* Developed by BlackSpace Limited. Data Design Interactive assisted with its development and would frequently get updated builds through emails.
* This build will not work properly on modern versions of Windows without using dgVoodoo. Copy the dlls from MS\x86 into the same folder as the executable.
==See also==
Forest of Illusion release page. (Archive) 
Forest of Illusion's original Twitter post.
Bloctrix (Sep 8, 1998 prototype)

A prototype of the unreleased Bloctrix for the PC.
==Notes==
* Developed by BlackSpace Limited. Data Design Interactive assisted with its development and would frequently get updated builds through emails.
* This build will not work properly on modern versions of Windows without using dgVoodoo. Copy the dlls from MS\x86 into the same folder as the executable.
==See also==
Forest of Illusion release page. (Archive) 
Forest of Illusion's original Twitter post.
Bloctrix (Sep 9, 1998 prototype)

A prototype of the unreleased Bloctrix for the PC.
==Notes==
* Developed by BlackSpace Limited. Data Design Interactive assisted with its development and would frequently get updated builds through emails.
* This build will not work properly on modern versions of Windows without using dgVoodoo. Copy the dlls from MS\x86 into the same folder as the executable.
==See also==
Forest of Illusion release page. (Archive) 
Forest of Illusion's original Twitter post.
Blokus (EN B prototype)

A prototype of Blokus for the Nintendo DSi.
==Notes==
* This game was possibly never released for the Nintendo DSi.
* To work on melonDS 0.9.5, you need to follow this tutorial.
* Original filename: KBUEGL_BLOKUS_2_EN.nds\KBUEGL_BLOKUS_3_EN.nds\KBUEGL_BLOKUS_4_EN.nds\KBUEGL_BLOKUS_5_EN.nds
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
Blokus (EN C prototype)

A prototype of Blokus for the Nintendo DSi.
==Notes==
* This game was possibly never released for the Nintendo DSi.
* To work on melonDS 0.9.5, you need to follow this tutorial.
* Original filename: KBUEGL_BLOKUS_6_EN.nds
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
Blokus (EN D prototype)

A prototype of Blokus for the Nintendo DSi.
==Notes==
* This game was possibly never released for the Nintendo DSi.
* To work on melonDS 0.9.5, you need to follow this tutorial.
* Original filename: KBUEGL_BLOKUS_7_EN.nds
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
BloodRayne: Betrayal (Jul 21, 2011 prototype)

A prototype of BloodRayne: Betrayal for the Xbox 360.
==Notes==
* Postdates the final by a month.
* Original filename: BloodRayne Betrayal (Jul 21, 2011) [58410ACB].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
BloodRayne (Aug 5, 2002 prototype)

A prototype of BloodRayne for the Xbox.
==Notes==
* Built one month before the final US build (the first retail build).
* Titlescreen has "Pre-release alpha build 36" written on the top right corner of the screen.
* The Options menu has a different lay out. The final build contains a Control Option sub menu with sound settings at the root of the menu, as well as Cheat menu. In this build, Control and Sound are under different sub menus and there's a Display submenu that was removed from the final which allows you to change the screen's aspect ratio. This build is also lacking any cheat menu.
* This build gives you the option to choose from Training, Act 1 - Louisiana, Act 2 - Argentina, and Act 3- Germany when starting a new game. In the final, you can only choose from Training and Act 1 - Louisiana at the start of the game.
* Different loading screen. The final game uses a unique background image while the game is loading the stage. In this build, it uses the same image from the title screen and all of the other menus. The loading bar is green in this build and red in the final.
* When starting the Training level, you are given control at the start in this build. You have to walk up to Mynce to begin training. In the final build, the dialog/tutorial begins as soon as the level starts up.
* XBE information:
** Internal Name: BloodRayne_20020804
** Maker ID and Product Number: MJ-1
** Executable Name: default.xbe
** Executable checksum (MD5): 620299c42921d55fc38eaddc801e799b
* Miscellaneous Notes:
** Game is emulatable: Yes (Xemu) (as of September 12, 2021).
** Game contains dongle protection: No.
==Screenshots==
Xbox - BloodRayne preview (2).png
Xbox - BloodRayne preview (3).png
Xbox - BloodRayne preview (4).png
Xbox - BloodRayne preview (5).png
Xbox - BloodRayne preview (6).png
Xbox - BloodRayne preview (7).png
Xbox - BloodRayne preview (8).png
Xbox - BloodRayne preview (9).png
Xbox - BloodRayne preview (10).png
Xbox - BloodRayne preview (11).png
Xbox - BloodRayne preview (12).png
Xbox - BloodRayne preview (13).png
Xbox - BloodRayne preview (14).png
Xbox - BloodRayne preview (15).png
Xbox - BloodRayne preview (16).png
Xbox - BloodRayne preview (17).png
Xbox - BloodRayne preview (18).png
Xbox - BloodRayne preview (19).png
Xbox - BloodRayne preview (20).png
Xbox - BloodRayne preview (21).png
Xbox - BloodRayne preview (22).png
Xbox - BloodRayne preview (23).png
Xbox - BloodRayne preview (24).png
==Origin==
Xbox - BloodRayne preview (2).jpeg|Disc front.
Xbox - Bloodrayne Preview.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: Xbox and Dreamcast (September 18, 2021)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
BloodRayne (Oct 22, 2002 prototype)

==Screenshots==
File:2019-10-31_14_47_41.png
File:2019-10-31_15_27_40.png
File:2019-10-31_15_29_39.png
==Origin==
File:NEW_2002-10-22.jpg
==See also==
* Original release page on Archive.org
BloodRayne 2 (Sep 16, 2004 prototype)

A prototype of BloodRayne 2 for the PlayStation 2.
==Notes==
* Core game matches final USA build, but this build has tons of "garbage" and "trash" files that were removed from the final game to serve as padding. The padding contains non-null bytes of various data.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
BloodRayne2-Sep16Review-1.png|Title screen
BloodRayne2-Sep16Review-2.png|Gameplay
BloodRayne2-Sep16Review-3.png|Gameplay
==Origin==
PS2 - Bloodrayne 2 Review Code.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw and Hwd45 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Blood (Feb 17, 1996 prototype)

A very early prototype of Blood, known as the Blood Alpha by the community.
==Notes==
* Said to have originally been released in source code form by an unknown computer repair technician, partially leaked in 2000, and completely leaked by mrpijey in BetaArchive FTP on November 8, 2009.
To add insult to injury, we had our source code stolen by an employee at a computer dealer and distributed to the internet. Having your publisher call in the middle of the night (on my birthday, no less) screaming “WTF happened?! How could you let your source code get stolen?” It wasn’t a pleasant phone call. What followed was lots of footwork in MIRC, filing a lawsuit, US Marshals in an early morning bust, depositions, lawyers and money (they are synonymous) and other not-so-fun stuff. Ultimately, Monolith settled. That would never happen now that our Feds are somewhat more enlightened about software and source code theft. - Nick Newhard, April 2008
==See also==
* BetaArchive entry
* Blood Wiki entry
Blood Knights (Feb 13, 2013 prototype)

A prototype of Blood Knights for the Xbox 360.
==Notes==
* Predates the final build by over 7 months.
* Original filename: Blood Knights (Feb 13 2013).zip
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
 
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Blood Lines (Jun 21, 1998 prototype)

An prototype of Blood Lines for the PlayStation, from 1998-06-21 (about 8 months before release). At this stage of development, it was titled Tribal.
==Notes==
*The game EXE itself is dated 1998-05-12, but the other files are from June.
*This game was also temporarily named Breakneck, and either Bodyshock: Full Force, or Bodyshock as well as Full Force during development.
==Screenshots==
File:Blood Lines-1998-06-21-Game-01.PNG
File:Blood Lines-1998-06-21-Game-02.PNG
File:Blood Lines-1998-06-21-Game-03.PNG
File:Blood Lines-1998-06-21-Game-04.PNG
File:Blood Lines-1998-06-21-Game-05.PNG
File:Blood Lines-1998-06-21-Game-06.PNG
File:Blood Lines-1998-06-21-Game-07.PNG
File:Blood Lines-1998-06-21-Game-08.PNG
File:Blood Lines-1998-06-21-Game-09.PNG
==Origin==
File:Blood Lines (as Tribal)-1998-06-21-Disc-Small.PNG|Disc front.
==See also==
*Redump.org entry
*ASSEMblergames discussion
*Unseen64 article
*Original release page on Archive.org
Blood Omen: Legacy of Kain (Jul 10, 1997 prototype)

A prototype of Blood Omen: Legacy of Kain for PC.
==Notes==
* The exe has changed greatly compared to the release version, differences are unknown
* The font on the title screen has changed
* In the prestige titles "Overlord" has been misspelled as "Overloard"
* There are 2 extra .vag files compared to the release version, however, they're uninteresting placeholders
==Screenshots==
File:bloodomenpreviewpc_title.png|Title
==Origin==
File:BloodOmenPreviewPC.png|Disc front
Blood Omen: Legacy of Kain (Jul 12, 1996 prototype)

Prototype/prerelease build of Blood Omen: Legacy of Kain for the PlayStation from 1996-07-12 (about 3 months before the release build).
==Notes==
* Hold Square + Circle to walk through walls.
* Press Square + Circle + Triangle + Cross simultaneously to save anywhere.
* Walk into the wall (no code needed) in the lower-left corner of the first room to access a level-select area.
==Screenshots==
File:Blood_Omen-Legacy_of_Kain-1996-07-12-Game-01.PNG
File:Blood_Omen-Legacy_of_Kain-1996-07-12-Game-02.PNG
File:Blood_Omen-Legacy_of_Kain-1996-07-12-Game-03.PNG
==Origin==
Blood_Omen-Legacy_of_Kain-1996-07-12-Disc.JPG|Disc front.
==See also==
* Original release page on Archive.org.
* Redump.org entry
Blood Omen: Legacy of Kain (Jul 15, 1996 prototype)

Prototype/prerelease build of Blood Omen: Legacy of Kain for the PlayStation from 1996-07-15 (about 3 months before the release build).
==Notes==
* Hold Square + Circle to walk through walls.
* Press Square + Circle + Triangle + Cross simultaneously to save anywhere.
* Walk into the wall (no code needed) in the lower-left corner of the first room to access a level-select area.
==Screenshots==
File:Blood_Omen-Legacy_of_Kain-1996-07-15-Game-01.PNG
File:Blood_Omen-Legacy_of_Kain-1996-07-15-Game-02.PNG
File:Blood_Omen-Legacy_of_Kain-1996-07-15-Game-03.PNG
==Origin==
Blood_Omen-Legacy_of_Kain-1996-07-15-Disc.JPG|Disc front.
==See also==
* Original release page on Archive.org.
* Redump.org entry
Blood Omen: Legacy of Kain (Sep 16, 1996 prototype)

Prototype/prerelease build of Blood Omen: Legacy of Kain for the PlayStation from 1996-09-16 (about 1 month before the release build).
==Notes==
* Hold Square + Circle to walk through walls.
* Press Square + Circle + Triangle + Cross simultaneously to save anywhere.
* Walk into the wall (no code needed) in the lower-left corner of the first room to access a level-select area.
==Screenshots==
File:Blood_Omen-Legacy_of_Kain-1996-09-16-Game-01.PNG
File:Blood_Omen-Legacy_of_Kain-1996-09-16-Game-02.PNG
File:Blood_Omen-Legacy_of_Kain-1996-09-16-Game-03.PNG
==Acknowledgments==
Sincere thanks to Gh0stBlade.
==See also==
* Original release page on Archive.org
Bloody Good Time (Jul 25, 2010 prototype)

A prototype of Bloody Good Time for the Xbox 360.
==Notes==
* Predates the final build by almost 3 months.
* Original filename: Bloody Good Time (Jul 26 2010).rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Bloody Roar: Primal Fury (Jan 8, 2002 prototype)

A prototype of Bloody Roar: Primal Fury for the Nintendo GameCube.
==Screenshots==
GBLEAV-2.png|Gameplay 1.
GBLEAV-3.png|Gameplay 2.
GBLEAV-1.png|Title screen.
==Origin==
CWpwmmK.jpg|NR disc front.
==See also==
*Release page.
*Original release on Archive.org. (Archive)
*Redump.org entry