nyuuzyou/wikis huggingface dataset:
Army of Two (DLC SSC Challenge Map Pack B prototype)

A prototype DLC of Army of Two for the Xbox 360.
==Notes==
* This dlc was found on the hdd SAMSUNG500GB. This dlc was extracted by funtimeandrefoxy on Jan 13, 2025.
* AO2MPGladiator.xxx, DLC1__AO2Game.int, DLC1__AO2MPGame.int, DLC1__AO2Multiplayer.ini, DLC1__Xe-AO2Game.ini, G00_HUD_SF.xxx, G00_ui. xxx, G00_vfx_gladiator_SF.xxx, G01_map_world.xxx, G01_map_world_LOC_int.xxx, G02_map_world.xxx and G02_map_world_LOC_int.xxx are smaller in this version.
* G00_3W_training_inst_Materials.xxx, G00_3W_training_Materials.xxx, G00_HUD.xxx and G00_vfx_gladiator.xxx are larger in this version.
* ao2_dlc1.spa is exclusive to this version.
* AO2MPGladiator.xxx, DLC1__Subtitles.int, G00_EA_carrier_props.xxx, spa.bin and files beginning with “G03”, “G04” and “Gladiator” do not exist in this version.
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
Army of Two (Oct 7, 2007 prototype)

A prototype of Army of Two for the Xbox 360.
==Notes==
* Predates the final build by 3 months.
* Other differences unknown.
* XEX information:
** Header Maker ID: EA
** Header Product Code: 2040
** Header Title: Army of Twoâ„¢
** Header PE Name: ArmyOfTwo_AllInOne.exe
** Header Executable Name: /default.xex
** Header: Executable Checksum (MD5): e12649889f2bc3386cb8377b90a34879
* Miscellaneous Notes:
** Game is emulatable in either Xenia or Xenia-Canary: No (as of December 25, 2022).
*** Issues: "Guest has crashed" after the first FMV, before the title screen.
==Screenshots==
Screenshot - Army of Twoâ„¢ 2022-12-13 20-53-45.png
Screenshot - Army of Twoâ„¢ 2022-12-13 20-53-41.png
Screenshot - Army of Twoâ„¢ 2022-12-15 20-18-57.png
Screenshot - Army of Twoâ„¢ 2022-12-15 20-19-08.png
Screenshot - Army of Twoâ„¢ 2022-12-15 20-19-11.png
Screenshot - Army of Twoâ„¢ 2022-12-15 20-19-18.png
Screenshot - Army of Twoâ„¢ 2022-12-15 20-19-40.png
Screenshot - Army of Twoâ„¢ 2022-12-15 20-19-43.png
==Origin==
X360 - Army of Two 10-10-07.jpeg|Disc front.
==Files==
Archive Contents:
Download File:
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
 
* Project Deluge: Xbox 360 and Wii (December 25, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Army of Two (Sep 13, 2007 prototype)

A prototype of Army of Two for the Xbox 360.
==Notes==
* Predates the final build by 4 months.
* The Press START is up a little bit on the title screen. The title screen has a credit for "No Heaven" in this build, which doesn't exist in the final.
* This prototype uses "Splitscreen" for certain menus. In the final, the game uses "Split-screen" instead.
* Other differences unknown.
* XEX information:
** Header Maker ID: EA
** Header Product Code: 2040
** Header Title: Army of Two
** Header PE Name: ArmyOfTwo_AllInOne.exe
** Header Executable Name: /default.xex
** Header: Executable Checksum (MD5): 256314d693faa9f742b4989b684dec13
* Miscellaneous Notes:
** Game is emulatable in either Xenia or Xenia-Canary: Issues (as of December 25, 2022).
*** Issues: "Guest has crashed" when loading a campaign, minor shadow issues on characters, some weird glitching on loading screen.
==Screenshots==
Screenshot - Army of Two 2022-12-13 20-50-22.png
Screenshot - Army of Two 2022-12-13 20-50-14.png
Screenshot - Army of Two 2022-12-13 20-50-00.png
Screenshot - Army of Two 2022-12-13 20-49-39.png
Screenshot - Army of Two 2022-12-13 20-49-29.png
Screenshot - Army of Two 2022-12-13 20-49-13.png
Screenshot - Army of Two 2022-12-13 20-49-02.png
Screenshot - Army of Two 2022-12-13 20-48-51.png
Screenshot - Army of Two 2022-12-13 20-48-44.png
==Origin==
X360 - Army of Two 09-13-07.jpeg|Disc front.
==Files==
Archive Contents:
Download File:
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
 
* Project Deluge: Xbox 360 and Wii (December 25, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Arnold Palmer Tournament Golf (Mar 22, 1990 prototype)

A possible unreleased second revision for Arnold Palmer Tournament Golf.
== Screenshots ==
File:PALMRGLF000.png
File:PALMRGLF001.png
File:PALMRGLF002.png
File:PALMRGLF003.png
File:PALMRGLF004.png
== Videos ==
<youtube width="320" height="240">ayrVytbR30c</youtube>
== Header ==
00000100 53 45 47 41 20 4d 45 47 41 20 44 52 49 56 45 20 SEGA MEGA DRIVE 
00000110 28 43 29 53 45 47 41 20 31 39 39 30 2e 4d 41 52 (C)SEGA 1990.MAR
00000120 53 55 50 45 52 20 4d 41 53 54 45 52 53 20 20 20 SUPER MASTERS 
00000130 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000140 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000150 54 4f 55 52 4e 41 4d 45 4e 54 20 47 4f 4c 46 20 TOURNAMENT GOLF 
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00000180 4d 4b 20 30 30 30 30 31 32 30 33 2d 30 31 78 04 MK 00001203-01x.
00000190 4a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 J 
000001a0 00 00 00 00 00 07 ff ff 00 ff 00 00 00 ff ff ff ................
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000001e0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001f0 55 20 45 20 20 20 20 20 20 20 20 20 20 20 20 20 U E 
== Files ==
Art Alive (Sep 20, 1991 build)

An altered final of Art Alive for the Sega Mega Drive.
== Notes == 
* Same as final, but extended from 128kB to 256kB
== Screenshots ==
File:ARTALIVE000.png
File:ARTALIVE001.png
File:ARTALIVE002.png
== Header ==
00000100 53 45 47 41 20 4d 45 47 41 20 44 52 49 56 45 20 SEGA MEGA DRIVE 
00000110 28 43 29 53 45 47 41 20 31 39 39 31 2e 41 55 47 (C)SEGA 1991.AUG
00000120 41 72 74 20 41 6c 69 76 65 21 20 20 20 20 20 20 Art Alive! 
00000130 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000140 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000150 41 72 74 20 41 6c 69 76 65 21 20 20 20 20 20 20 Art Alive! 
00000160 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000170 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000180 47 4d 20 4d 4b 2d 31 37 30 33 20 2d 30 30 fc 31 GM MK-1703 -00.1
00000190 4a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 J 
000001a0 00 00 00 00 00 03 ff ff 00 ff 00 00 00 ff ff ff ................
000001b0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001c0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001d0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001e0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001f0 55 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 U 
== Files ==
Art of Fighting (Aug 1, 1994 prototype)

A prototype build of Art of Fighting, dated August 1, 1994. It was released by drx on February 23, 2008.
==Screenshots==
==Files==
==Header==
00000100 53 45 47 41 20 47 45 4e 45 53 49 53 20 20 20 20 SEGA GENESIS 
00000110 28 43 29 53 45 47 41 20 31 39 39 34 20 4a 55 4c (C)SEGA 1994 JUL
00000120 97 b4 8c d5 82 cc 8c 9d 20 20 20 20 20 20 20 20 ........ 
00000130 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000140 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000150 41 52 54 20 4f 46 20 46 49 47 48 54 49 4e 47 20 ART OF FIGHTING 
00000160 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000170 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000180 47 4d 20 4d 4b 2d 31 31 34 36 20 30 30 20 73 75 GM MK-1146 00 su
00000190 4a 36 20 20 20 20 20 20 20 20 20 20 20 20 20 20 J6 
000001a0 00 00 00 00 00 1f ff ff 00 ff 00 00 00 ff ff ff ................
000001b0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001c0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
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000001e0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001f0 55 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 U
Art of Fighting (Jul 11, 1994 prototype)

A prototype build of Art of Fighting, dated July 11, 1994. It was released by drx on February 23, 2008.
==Screenshots==
==Videos==
<youtube width="320" height="240">KRJG0rIBalI</youtube>
==Files==
==Header==
00000100 53 45 47 41 20 47 45 4e 45 53 49 53 20 20 20 20 SEGA GENESIS 
00000110 28 43 29 53 45 47 41 20 31 39 39 34 20 4a 55 4e (C)SEGA 1994 JUN
00000120 97 b4 8c d5 82 cc 8c 9d 20 20 20 20 20 20 20 20 ........ 
00000130 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000140 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000150 41 52 54 20 4f 46 20 46 49 47 48 54 49 4e 47 20 ART OF FIGHTING 
00000160 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000170 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000180 47 4d 2d 4d 4b 2d 31 31 34 36 2d 30 30 20 14 4f GM-MK-1146-00 .O
00000190 4a 36 20 20 20 20 20 20 20 20 20 20 20 20 20 20 J6 
000001a0 00 00 00 00 00 1f ff ff 00 ff 00 00 00 ff ff ff ................
000001b0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001c0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001d0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001e0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001f0 55 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 U
Arthur and the Invisibles (Mar 19, 2007 prototype)

A prototype of the unreleased US version of Arthur and the Invisibles for the PlayStation Portable.
==Notes==
*Atari is listed as the publisher.
==Origin==
File:Arthur and the Invisibles MAR 19 2007 front.png|Disc and sleeve(Front)
File:Arthur and the Invisibles Mar 19 2007 back.png|Disc and sleeve(Back)
Arthur and the Minimoys (Jan 17, 2007 prototype)

A European localization (English, French, Spanish, Dutch, and Swedish) prototype of Arthur and the Minimoys (retitled Arthur and the Invisibles in some regions) for the PlayStation Portable from 2007-01-17 (about two weeks after the German/Italian release build).
==Notes==
Seems to correspond with the release serial number ULES-00668, but this UMD has the serial ULET-00435.
==Screenshots==
File:Arthur_and_the_Minimoys-2007-01-17-Game-01.PNG
File:Arthur_and_the_Minimoys-2007-01-17-Game-02.PNG
File:Arthur_and_the_Minimoys-2007-01-17-Game-03.PNG
File:Arthur_and_the_Minimoys-2007-01-17-Game-04.PNG
==Origin==
Arthur_and_the_Minimoys-2007-01-17-Disc-Small.PNG|Disc front
==See also==
* Original release page on Archive.org
Arx Fatalis (Jul 11, 2003 prototype)

A prototype/prerelease/alpha build of Arx Fatalis for the Xbox, from 2003-07-11 (about four months before the NTSC release build).
==Notes==
This build was extremely unstable on the XDK where it was tested:
* Copying the game files to the XDK hard drive and executing from there is strongly recommended due to the extreme load times when playing from disc. If this recommendation is disregarded, the blank, bright green screen displayed for several minutes when playing from the disc is also "normal".
* The game freezes shortly after obtaining the first spell. Load one of the save files included on the disc to progress past this.
* The game may freeze immediately if a character is created using one of the non-default character faces.
==Screenshots==
File:Arx_Fatalis-2003-07-11-Game-01.PNG
File:Arx_Fatalis-2003-07-11-Game-02.PNG
File:Arx_Fatalis-2003-07-11-Game-03.PNG
File:Arx_Fatalis-2003-07-11-Game-04.PNG
File:Arx_Fatalis-2003-07-11-Game-05.PNG
File:Arx_Fatalis-2003-07-11-Game-06.PNG
File:Arx_Fatalis-2003-07-11-Game-07.PNG
==Origin==
Arx_Fatalis-2003-07-11-Disc-Small.PNG|Disc front.
Arx Fatalis (Sep 29, 2003 prototype)

A prototype/prerelease build of Arx Fatalis for the Xbox from 2003-09-29 (about six weeks before the NTSC release build), and the accompanying press/media disc.
==Notes==
* The press kit is bundled together with the game in this release as it was a two-disc set, and the press kit disc contains many savegame files for use with the prototype.
* As with the 2003-07-11 build CVLT OF OSIRIS released in 2019, this prototype is a rare bird, in that it was preserved from a factory pressed DVD-ROM, but the raw data on the disc is more like Xbox DVD-R prototypes. Individual files can be dumped using Xbox Backup Creator, but attempting to create an ISO as if it were an Xbox disc fails, so it was preserved using the PC DVD approach that we would use for Xbox DVD-Rs.
==Screenshots==
File:Arx_Fatalis-2003-09-29-Game-01.PNG
File:Arx_Fatalis-2003-09-29-Game-02.PNG
File:Arx_Fatalis-2003-09-29-Game-03.PNG
File:Arx_Fatalis-2003-09-29-Game-04.PNG
File:Arx_Fatalis-2003-09-29-Game-05.PNG
File:Arx_Fatalis-2003-09-29-Game-06.PNG
File:Arx_Fatalis-2003-09-29-Game-07.PNG
File:Arx_Fatalis-2003-09-29-Game-08.PNG
File:Arx_Fatalis-2003-09-29-Game-09.PNG
File:Arx_Fatalis-2003-09-29-Game-10.PNG
File:Arx_Fatalis-2003-09-29-Game-11.PNG
File:Arx_Fatalis-2003-09-29-Game-12.PNG
==Origin==
Arx_Fatalis-2003-09-29-Disc-Small.PNG|Game disc front
Arx_Fatalis-Press_Kit-2003-09-30-Disc-Small.PNG|Press kit disc front
Arx_Fatalis-2003-09-29-Insert-Small.PNG|Case insert
==See also==
* Original release page on Archive.org
Ascend: Hand of Kul (Oct 02, 2012 prototype)

An early prototype of Ascend: Hand of Kul for the Xbox 360, a year before release.
==Notes==
* Requires Xbox Live to play. this can be bypassed through setting Game/RequireOnlineUser to False and Game/StartInFrontend to True in the debug menu or User.ini
==Screenshots==
File:Ascend-New-Gods-Oct-02-12-FrontEnd.png|Front End Title
File:Ascend-New-Gods-Oct-02-12-Creator1.png|Character Creator Confirmation
File:Ascend-New-Gods-Oct-02-12-CombatTest.png|Combat Test Level
==Origin==
Glitch-XDK1.png|XDK
Asheron's Call 2: Fallen Kings (Aug 30, 2002 prototype)

A prototype of Asheron's Call 2: Fallen Kings for the PC.
==Notes==
* The build date is not precise, the build date in the article was based on the newest file.
* Contains the installer and the demo already installed.
* Although it is possible to install the game, the servers no longer exist, making the build unplayable without third-party servers.
Asphalt: Urban GT (Aug 19, 2004 prototype)

A prototype of Asphalt: Urban GT for the Nokia N-Gage.
==Notes==
* The original release is watermarked, a non-watermarked version is linked externally
* Build date based on executable modification date of non-watermarked version
* The hexadecimal message in the NFO of the original release reads RaVo_Is_A_Lamer
==Origin==
FILE_ID.DIZ
Asphalt: Urban GT *BETA* [xX/01]
____________________ ______________ _ ______
_ ______ __ __/_ ____ _ __/___ ___/
| _/_/ \_ \) \_ \/ _) \) \_ \) __/_
|___ \___| \_____ \__\_ \____ \____ \_ 
::)____/::|___/:::)___/::|___/::)____/::)___/
engage.nfo
 e n g a g e . .
 ▄▄▄▄ ▄▄▄▄▄▓▄ ■ ▄▄▄▄▓▄ ■ ▄ ■ ▄▄▄▄▓▄ ▄▄▄▄
 ▄▄▓██ ███▄ ▄▄▓██ ███▓▓▌ ▄▄▓█ ███▓▌ ▀████▀███▄ ▄▄▓█ ████▌▄▄▓██ ███▄
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 ▀████▄████ ▀▀▀ ▀█████▄▀████▄██▓▓▌ ▀▀▀▀▀████▄▀████▄██▓▓▌▀████▄████▌
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 ▀▀▀▀ 2 0 0 4 ▀
 ▀▓▄▄▄▄ ▄▓ ▄ Asphalt: Urban GT *BETA* (c) Gameloft ▄▄ ▄▓▄▄█▓
 ▀███ ▄█▄▄ ▀███▌
 ▐█▌ system.....: N-GAGE (Symbian) ▐█▓▌ date.......: 05/10/2004 ▐██
 █ developer..: Gameloft ██ region.....: multi-x █▌
 █▌ players....: 2+ Bluetooth ▐█▌ disks......: oX/o1 ▐█
 ▐██▄ ▄███▄ ██▌
 ▀▓███▀▀▀▀▀▀▀ ▀░ ▀ ▀▀▀▀▀▀█▓▀▀▀▀▀▀▀▀▀▀ ▀ ▀▀▀▀▀▀▀▀ ▀▀ ▀▀▀█▓▀
 ▄███ game info ▐▌
 ▀▀██▄▄▄▄▄ ▄▄▓▄▄▄▄▄ ▄▄▄ ▄▄ ▄▄▄▄▄▄▄██▄
 
 this is an early alpha/beta version of asphalt. it only contains a
 couple of tracks and a few cars.. most of the features are not 
 present in this version, however - bluetooth is enabled for you to
 battle your friends..
 █▄▄ ▄ ▄▄▓▄▄
 ▀▓███▀▀▀▀▀▒▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ ▀▀ ▀▀ ▀▀▀▀▓▀▀▀▀▀▀▀██
 ▄███ release notes ▐▌
 ▀▀██▄▄▄▄▄▄▄▄▄▄▄▄▄░▄▄▄ ▄▄ ▄ ▄▄▄ ▓▄▄▄██▄
 
 its here for you to evaluate.. some ppl have probably already 
 played this version at demo shows etc.. enjoy and go grab a copy
 when it hits your local retailer if ya like it ;) 
 - ENGAGE
 █▄▄ ▄ ▄▄▓▄▄
 ▀▓███▀▀▀▀▀▒▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ ▀▀ ▀▀ ▀▀▀▀▓▀▀▀▀▀▀▀██
 ▄███ installation notes ▐▌
 ▀▀██▄▄▄▄▄▄▄▄▄▄▄▄▄░▄▄▄ ▄▄ ▄ ▄▄▄ ▓▄▄▄██▄
 ▀▀▀
 like always, unpack everything and copy + paste the system folder
 onto the MMC.. either via mmc reader/n-gage USB connection..
 - ENGAGE
 █▄▄ ▄ ▄▄▓▄▄
 ▀▓███▀▀▀▀▀▒▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ ▀▀ ▀▀ ▀▀▀▀▓▀▀▀▀▀▀▀██
 ▄███ greetings.. ▐▌
 ▀▀██▄▄▄▄▄▄▄▄▄▄▄▄▄░▄▄▄ ▄▄ ▄ ▄▄▄ ▓▄▄▄██▄
 ▀▀▀
 
 
 crew
 
 ▄
 ▄███▀▀▀▀▀▀▀▀ ▀ ▀▓▀▀▀▀▀▀▀▀▀▀███▄
 ▐█▌ 5261566F5F49735F415F4C616D6572 ▐█▌
 ▄██▄ ▄ ▄▄▄▄▄▓▄ ▄▄▄ ▄▄ ▄▄▄▄███▄
 ▀▀ ▀ ▀▀
 e n g a g e !
Asphalt 4: Elite Racing (EU A prototype)

A prototype of Asphalt 4: Elite Racing for the Nintendo DSi.
==Notes==
* To work on melonDS 0.9.5, you need to follow this tutorial. It seems that when started, a message will appear that the system memory is damaged. It is not known whether it is really a system problem or whether it is the build itself.
* Original filename: KA4VGL_Asphalt_4_1(NO BOOT).nds
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
Asphalt 4: Elite Racing (EU B prototype)

A prototype of Asphalt 4: Elite Racing for the Nintendo DSi.
==Notes==
* To work on melonDS 0.9.5, you need to follow this tutorial. It seems that when started, a message will appear that the system memory is damaged. It is not known whether it is really a system problem or whether it is the build itself.
* Original filename: KA4VGL_Asphalt_4_2_EN_FR_ES_IT_DE.nds
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
Asphalt 4: Elite Racing (JP JA prototype)

A prototype of Asphalt 4: Elite Racing for the Nintendo DSi.
==Notes==
* To work on melonDS 0.9.5, you need to follow this tutorial. It seems that when started, a message will appear that the system memory is damaged. It is not known whether it is really a system problem or whether it is the build itself.
* Original filename: KA4JGL_Asphalt_4_1_JA.nds
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
Asphalt 4: Elite Racing (JP KOR A prototype)

A prototype of Asphalt 4: Elite Racing for the Nintendo DSi.
==Notes==
* To work on melonDS 0.9.5, you need to follow this tutorial. It seems that when started, a message will appear that the system memory is damaged. It is not known whether it is really a system problem or whether it is the build itself.
* Original filename: KA4JGL_Asphalt_4_2_KO.nds
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
Asphalt 4: Elite Racing (JP KOR B prototype)

A prototype of Asphalt 4: Elite Racing for the Nintendo DSi.
==Notes==
* To work on melonDS 0.9.5, you need to follow this tutorial. It seems that when started, a message will appear that the system memory is damaged. It is not known whether it is really a system problem or whether it is the build itself.
* Original filename: KA4KGL_Asphalt_4_1_KO.nds
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
Asphalt 4: Elite Racing (JP KOR C prototype)

A prototype of Asphalt 4: Elite Racing for the Nintendo DSi.
==Notes==
* To work on melonDS 0.9.5, you need to follow this tutorial. It seems that when started, a message will appear that the system memory is damaged. It is not known whether it is really a system problem or whether it is the build itself.
* Original filename: KA4KGL_Asphalt_4_2_KO.nds
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
Asphalt 4: Elite Racing (USA A prototype)

A prototype of Asphalt 4: Elite Racing for the Nintendo DSi.
==Notes==
* To work on melonDS 0.9.5, you need to follow this tutorial. This doesn't seem like a suitable solution as the game always seems to crash before reaching the menu. It is unknown whether it is an emulator issue or not.
* Original filename: KA4EGL_Asphalt_4_1_EN_FR_ES.nds\KA4EGL_Asphalt_4_2_EN_FR_ES.nds\KA4EGL_Asphalt_4_3_EN_FR_ES.nds
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
Asphalt 4: Elite Racing (USA B prototype)

A prototype of Asphalt 4: Elite Racing for the Nintendo DSi.
==Notes==
* To work on melonDS 0.9.5, you need to follow this tutorial. This doesn't seem like a suitable solution as the game always seems to crash before reaching the menu. It is unknown whether it is an emulator issue or not.
* Original filename: KA4EGL_Asphalt_4_4_EN_FR_ES.nds
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
Assassin's Creed: Brotherhood (Apr 15, 2011 multiplayer prototype)

A prototype of Assassin's Creed: Brotherhood for the Microsoft Xbox 360.
==Notes==
* Internal Multiplayer Build.
* There are fragmented/overwritten files. They are marked with a '.fragged' at the end of the file name.
==Acknowledgments==
Thanks to Rain0x06 for making the HDD available.
Assassin's Creed: Brotherhood (Apr 16, 2011 multiplayer prototype)

A prototype of Assassin's Creed: Brotherhood for the Microsoft Xbox 360.
==Notes==
* Internal Multiplayer Build.
* There are fragmented/overwritten files. They are marked with a '.fragged' at the end of the file name.
==Acknowledgments==
Thanks to Rain0x06 for making the HDD available.
Assassin's Creed: Brotherhood (Aug 16, 2010 Multiplayer prototype)

A prototype of Assassin's Creed: Brotherhood for the Xbox 360.
==Notes==
* Internal Multiplayer Build. However, it should be noted that unlike the other builds, this one seems to have been intended for EUROGAMER EXPO 2010. Whether it is the final version used at the event or not is unknown.
* * There is a modified version which, although it is not known whether it is the original version or not, contains the following differences:
** gamemode_wanted_2.xml: sets the WANTED gamemode to a minimum of 1 player (instead of 6) and a maximum of 2 players (instead of 8). In addition, everything with DisplayDebug=“false” has been replaced with DisplayDebug=“true”;
** scimitar.ini: debugmenu:off is set to debugmenu:true
* In the end, the above must have something to do with enabling debugging. To access the debug menu, hold LT LB L3 RT hit Y.
* Contain 1 .xex that allow you to run the game and based on tests carried out on Xenia Canary on Aug 18, 2024 it can be said that:
** scimitar_Final_Engine.xex: At least the menu works (the article photo corresponds to this .xex).
Assassin's Creed: Brotherhood (EU Multiplayer prototype)

A prototype of Assassin's Creed: Brotherhood for the Sony Playstation 3.
==Notes==
* Public Beta Multiplayer for the EU Region. The serial is BLET70013.
* The servers were closed a long time ago which means this build can only be played through third party servers or other modifications. In addition, it doesn't have the rap file (which is lost) making the build unplayable.
* Given that this build was released on September 27, 2010, then the build date is probably September 2010.
Assassin's Creed: Brotherhood (EU Patch Data 01.02 prototype)

A Patch Data Prototype of Assassin's Creed: Brotherhood for the Playstation 3.
==Notes==
* The serial is BLES00909.
* Despite being exactly the same size as the retail patch (1.02), the hashes are different. This patch is signed for debugging (although it's unknown if it actually does this).
Assassin's Creed: Brotherhood (EU Patch Data 02.01 A prototype)

A Patch Data Prototype of Assassin's Creed: Brotherhood for the Playstation 3.
==Notes==
* The serial is BLES00909.
* This patch data seems to be a prototype of 2.01 (since the sizes are different from the retail version). It also appears to be signed for debugging although whether it actually does this is unknown.
Assassin's Creed: Brotherhood (EU Patch Data 02.01 B prototype)

A Patch Data Prototype of Assassin's Creed: Brotherhood for the Playstation 3.
==Notes==
* The serial is BLES00909.
* Despite being exactly the same size as the retail patch (2.01), the hashes are different. This patch is signed for debugging (although it's unknown if it actually does this).