nyuuzyou/wikis huggingface dataset:
Local Sector

== History ==
=== Ancient Era ===
=== Modern Era ===
==== Great War ====
== Astrography ==
WORK IN PROGRESS - REMEMBER TO UPDATE ASTROGRAPHY PAGE TAXONOMY TO INCLUDE SEGMENTS.
The Local Sector is composed of numerous segments. These include, but are not limited to:
* Grand Radial
::The segment that contains the many planets of the Nuveria Federation. Conventional space travel is confined to a bottleneck to enter the Grand Radial, a cluster known as Braker's Dip where the Nuverian navy has formed a permanent blockade against outside threats.
::*Nuveria Homeworld
::*Braker's Dip
:::*Nuverian Border Blockade
:::*Nova Corporation Station 16: Braker's Dip Space Station
* The Junction
::A segment with high intersegmental traffic which acts as a trade hub for the local sector.
::*Junction Free Economic Zone
::*Nova Corporation Station 451: Satellite in Agniemia Orbit
::*Nova Corporation Station 888: New Venturia Luxury Resort
* Searchlight Expanse
::A segment with minimal colonial activity. It is home to pirates gangs and dubious mining operations. It's term is derived from the high density of asteroids which require ships to move slowly and rely on telemetry to avoid collisions.
::*Nova Corporation Station 67: Mortis Fen Command Centre
::*Nova Corporation Station 935: Sirrune Mining Initiative
* Sedramitan Threshold
::The segment that is adjacent to the Sedramitan Sector from which the Margan came.
::*Marganite Saturation Zone
* Orphan Verge
::A secluded segment on the edge of the Local Sector with negligible colonial activity. Imperial governments often used the verge to conduct clandestine activities away from prying eyes.
::*Nova Corporation Station 25: Iito's Rest Penal Colony
== List of Known Sapient Species ==
* Aumpnuuk
* Asanian
* Croylarys
* Chromorum
* Delani
* Diab
* Dragoneteran*
* Euskanian
* Filiot
* Gurzzen
* Gyrr*
* Human
* Ic-Shan
* Kastalian
* Karahotdoum
* Khasii 
* Kizanthe
* Margan
* Nalstros
* Necraal*
* Nepharian
* Nesaprosia
* Rach
* Reevit
* Renduura
* Repzork
* Sauran
* Subturgen
* Tegotian*
* Umagra
* Xeverra
* Yami
* Yivakne
* Yugadd
* Zaretian
* Zulvokaria (Zn)
== List of Nations ==
* Asanian Syndicate
* Dragoneteran Monarchy*
* Empire of Diablos
* Gyrr Clans*
* Holy Nepharian Empire (Milky Way colonies)
* IAE
* Kastalian Survivors 
* Karahotdoum Empire
* Margan Empire
* Necraal Sovereignty*
* Newveria* 
* Rach Empire
* Repzork Empire
* Sauran Solidarity
* Tegotian Empire
* Transmetallic Confederation 
* Xeverra Federation 
* Zaretian Monarchy
== List of Notable Organizations ==
=== Peacekeeper Alliance ===
=== Warlord Pact ===
=== Anti-Chytrid Task Force (ACTF) ===
=== Nova Corporation ===
==Notable Locations==
Category:PageCategory:LocationsCategory:Proposalscategory:Public Access Page
Luminarian Combined Intelligence Divison

Luminarian Combined Intelligence Division (LCID) is the intelligence-gathering branch of the Luminarian Military. It is one of the main entities in the Luminarian Intelligence Community alongside the Council Intelligence and Research Office. Officially, the LCID's mission is to find information on forces hostile to the Luminarians, however, the extent of LCID operations, as befits a group working from the shadows, is not known. Conspiracy theorists suspect LCID of conducting operations against allied empires and civilians, but there is no concrete evidence backing that claim.
LCID was formed from the defectors from the Empire's own military intelligence department, the Military Secrets Directorate. Since then, LCID is an independent service and not part of the ground forces or navy and is only answerable to the Speaker for the Council.
==Branches==
===Strategic===
*Strategic Research and Analysis Wing
===Operational===
*Betel Analysis Wing
*Aeveria Analysis Wing
*Zaretian Analysis Wing
*Margan Analysis Wing
*Asanian Analysis Wing
===Research===
*Covert Research and Design Wing
*Quantum Analysis Wing
*Darkwing Camp
===Operations===
* Special Operations Command
Category:Luminarian Organizations
Category:Page
Luminarian Defense Council

The Defense Council is the governing body guiding the might of the Luminarian Military. The Luminarian Military is controlled by elected members of the Grand Assembly who issue orders and set objectives for large campaigns. The Defense Council does not interfere with the day to day operations of the Luminarian Military, nor does it dictate what the military should do, it only sets out the strategic goals and requirements that the military should undertake and handles any diplomatic emergencies that may require a military response.
Like the Grand Assembly, the Defense Council currently meets under its Speaker for the Council in annual sessions. Each session lasts till the budget for the military is established and any military issues are resolved.
==Representation==
The Defense Council is made up of members elected by the Grand Assembly, with the number of members fluctuating depending on how many qualified candidates in each 5 year period. Members elected to the Defense Council must have significant military experience in the navy or ground forces or diplomatic experience.
Any members elected to the Defense Council will no longer be a representative for the Grand Assembly. Member Colonies must send a replacement representative to the Grand Assembly.
==Election==
Like the Grand Assembly, the position of Speaker for the Council is chosen by vote. 
Category:Luminarian OrganizationsCategory:Page
Luminarian Military

The Luminarian Military is the military forces of the Luminarian Rebels. They consist of the Ground Forces, Combined Intelligence Divison, and Navy. It is the sole military wing of the Luminarian Rebels. The Luminarian Military is headed by the Speaker for the Council; Gosaval is the current Speaker for the council as of the post 2nd Norsus era.
From the time of its inception, the Luminarian Military played a decisive role in the history of the Luminarian Rebellion. A sense of unity and identity was forged as a result of the Luminarian Schism, with the 3 major frontier powers banding together as a means of opposing the Luminarian Empire. After the Luminaria Armistice Agreement, the Defense Council created the modern Luminarian military framework.
The Luminarian Military is one of the smaller militaries participating in the Great War in terms of the number of personnel. It currently draws its personnel from a large pool of paid volunteers. Conscription has been used during the Luminarian Schism, but due to public opinion, is not in use as of the post 2nd Norsus era.
==Mission==
==History==
==Organization==
==Doctrine==
===Main doctrine===
The main doctrine consists of the following principles:
*The Luminarian Rebellion cannot afford to lose a single war.
*Low casualty ratios
*Transferring the battle to enemy territory quickly
*Rapid achievements of military objectives
*Ending battles quickly and decisively
==Weapons and equipment==
==Foreign military relations==
==Future==
Category:Luminarian OrganizationsCategory:Page
Luminarian Schism

==Background ==
==Course of the War ==
Prior to the Great War, the Luminarian Empire rapidly expanded its borders, subjugating many empires and emerging as the hegemon in their region of space. In order to provide for the military, the Luminarian Empire enforced conscription on the frontier worlds. With the weakening of the Empire Military, many in the Frontier Worlds agitated for autonomy from the Empire, with then Emperor Baryoto, in an attempt to prevent a civil war from breaking out, allowed. This led to a tenuous peace between the Inner Worlds and Frontier Worlds of the Luminarian Empire.
However, with the unexpected ascension of Emperor Ulran, a hard line purist, disrupted the balance. Six months into his reign, Ulran ordered the destruction of the planet Midale, a major trading and diplomatic hub for the various Frontier factions. Attempts by the then Frontier Navy to repel the Empire forces ended in failure and the planet was reduced to ruin. This incident caused the Frontier Factions to unite under the rebellion's flag and declared war on the Empire, starting the Luminarian Schism.
The Schism would see multiple major battles and smaller skirmishes between the two powers. Both sides would see a huge upsurge in technological advancements, especially the Rebels, who were being assisted by the Aeveria economically and technologically. It would be during the Schism where the first Battlestation was deployed and utilized.
Three years after the declaration of war, the two powers were exhausted and nearing their breaking points, with a final attempt at ending the war, the rebels conducted a last ditch effort, striking the Luminarian home planet, Luminaria, with their remaining forces. However, it would not be enough to force the Empire to surrender and instead an Armistice was signed. As a result, the Luminarian Schism has technically not ended yet.
The Schism had left the Luminarian Rebel's military in tatters, resulting in them being unable to join the Great War for the next two years.
Category:Legacy LoreCategory:ConflictsCategory:Page
Luminarian Special Operations Command

The Luminarian Special Operations Command (LSOC or SOC) is the Unified Combatant Command charged with overseeing the various Special Operations Component Commands of the Luminarian Ground Forces and Luminarian Navy of the Luminarian Rebels. LSOC is part of the Luminarian Military's Combined Intelligence Division
Key problems with integration between the Luminarian Ground Forces and Luminarian Navy were highlighted during the course of the schism. Both military service branches were wasting resources conducting separate operations that at best was an inefficient use of resources and at worst detrimental to both service branches.
With the end of the Schism, a restructuring of both services Special Operation Commands was carried out by Admiral of the Navy, Lumira. Each service branch still retains its SOC that can run its own operations, but when operations call for multiple SOC groups, LSOC becomes the main command.
==History==
==Current Role==
==Subordinate Commands==
===Ground Forces===
Name 	Structure and Purpose
Battalion 401	Special Forces unit specializing in counter information warfare and electronic warfare.
Battalion 103	Special Forces unit specializing in intelligence gathering in hostile territory
Battalion 503	Special Forces unit specializing in the sabotage of both military and civilian infrastructure
Battalion 308	Special Forces unit specializing in inter-empire political warfare
Battalion 404	Special Forces unit specializing in black ops
===Navy===
Category:Luminarian Organizations
Mutineer Gun

As a relic of a bygone era, the proliferation of the primitive firearms knowns as ‘mutineer guns’ can be attributed to their popularity with the Nalstros and their cheap methods of manufacture. The mutineer gun is almost admirably rudimentary in its design, consisting of a firing pin, grip and a snub barrel usually constructed out of recycled metal pipe. The mutineer gun can only load one round at a time: a high calibre buckshot shell often as cobbled-together as the weapon itself. Despite its short effective range and necessity to be reloaded after every time it is fired, an on-target shot from a mutineer gun boasts immense stopping power and is capable of killing even heavily armoured opponents at close range. The mutineer gun is outmatched by more sophisticated defences, such as military-grade energy shielding, but this is a rarity among the typical quarry of Nalstros piracy expeditions.
The mutineer gun’s moniker comes from a Nalstros ritual whereby recruits’ mettle must be tested before they are formally inducted into the clan’s armed ranks. Known as the Trial of the Mutineer, the recruit’s superior typically admonishes the recruit on their failings and issues an ultimatum whereby they must shoot their superior with the mutineer gun. A recruit who cannot or will not fire is discharged but one who does attempt to fire quickly learns that the gun is unloaded and they were being tested on their strength of will. A similar practice has been adopted by alien pirate bands with varying results – particularly when those not entirely learned in the practice forget to unload the gun first.
Category:Ballistic WeaponCategory:PageCategory:Public Access PageCategory:Handheld Weapon
Name Pool

A place to post any potential names for races/individuals/whatever.
* Jangzhim
* Barzamun
* Zolglii
* Urum'bator
* Bulgamandi
* Ustal
* Dakar'zaran
* Sarendel 
* Velthek 
* Sigasa
* Aradel 
* Vaikaru
* Ulusia 
* Char'dram
* Althaim 
* Hidim 
* Sarakara
* Thalmok
* Thalvok
* Gyrr
* Ulfhig
* Detmir
* Nalfyrg
* Ovgren
* Tserog 
* Molkre
* Uleg 
* Ovgyrr
* Khersgyr
category:pagecategory:Public Access Page
Necraal Sovereignty

= Summary =
== Warlord Presence [TODO] ==
== Racial Niche/Trope [TODO] ==
== War Goals?? [TODO] ==
= History =
== Early History ==
=== Ancestors ===
=== Early Life ===
=== Stone Age ===
=== Bronze Age ===
=== Medieval Age ===
=== Industrial Age ===
=== Nuclear Age ===
=== Computer Age ===
=== Space Age ===
== Pre-War History ==
== Epic War History [TODO] ==
=== Years 1-3 ===
=== Years 4-6 ===
=== Years 7-9 ===
=== Years 10-12 ===
=== Years 13-15 ===
=== Years 16-17 ===
= Racial Information =
== Biology ==
=== Diet ===
=== Anatomy ===
=== Mental or Communication [TODO] ===
=== Reproduction ===
=== Bacterial Cultures ===
== Culture ==
=== Family Structure ===
=== Royal Bloodline ===
=== Castes and Houses ===
=== Arts and Music ===
=== Religions ===
=== Architecture and Personals ===
== Technology ==
=== Personal Equipment ===
=== Cultural Equipment ===
=== Military Equipment ===
== Notable Figures [TODO] ==
=== Leader [TODO] ===
=== Former Leader [TODO] ===
=== Some pilots and generals and stuff [TODO] ===
=== Maybe diplomatic persons and scientists [TODO] ===
=== Leaders of the houses definitely too [TODO] ===
= Military =
== Equipment ==
=== Melee Weapons ===
=== Personal Weapons ===
=== Light Weapons ===
=== Heavy Weapons ===
=== Support Weapons ===
=== Vehicular Weapons ===
=== Special Weapons ===
== Infantry ==
=== Standard Infantry ===
=== Elite Infantry ===
=== Unique Infantry ===
== Mechanized Units ==
=== Battlesuits ===
=== Mechs ===
=== Battlestations [TODO] ===
== Surface Vehicles ==
=== Light Vehicles ===
=== Heavy Vehicles ===
=== Support Vehicles ===
== Atmospheric Vehicles ==
=== Light Vehicles ===
=== Heavy Vehicles ===
=== Support Vehicles ===
== Space Vessels ==
=== Corvettes ===
=== Frigates ===
=== Cruisers ===
=== Battleships ===
=== Dreadnaughts ===
=== Carriers ===
=== Flagships ===
= Diplomacy =
== Peacekeeper Alliance ==
== Warlord Pact ==
== Neutral Powers ==
Category:InactiveCategory:Page
Operation Downfall

==Background & Preparations==
See also: Operation Stormbreaker
== The First Six Months ==
=== Operation Greatsword ===
=== Operation Sledgehammer ===
=== Operation Longbow ===
=== Operation Scimitar ===
=== Operation Warscythe ===
== First Battle of Norsus ==
Main page: First Battle of Norsus
==Aftermath==
Category:Legacy LoreCategory:ConflictsCategory:Page
Pirate

Even before the Great War, pirates operated throughout the galaxy and they exist as a persistent problem to this day. The majority of pirate attacks occur on interstellar shipping lanes where pirate crews can loiter in lawless areas of space, waiting for vessels to arrive from Faster-Than-Light Travel so that they can be seized before they can recharge to jump again. Another sizeable proportion of pirate attacks occur on lightly-defended colonies where imperial presence is minimal – it is for this reason that so many colonies employ mercenary garrisons. Pirate activity is primarily conducted away from the territories of powerful alien empires and most pirate bands hide out on uncolonized worlds where they are unlikely to be detected. Some pirates build secure bases, usually by inhabiting abandoned military stations or seizing control of civilian settlements.
While some alien races’ cultures mean that a sizeable proportion of their populace are pirates, such as the Nalstros, countless species are involved in piracy and pirate crews are often composed of aliens from various species. There is little comradery between pirate bands and it is not uncommon to stumble across pirate spacecraft which have been destroyed and looted in turn by other pirates.
Although pirates can be devastating to merchant businesses and colonial initiatives, they are severely outmatched by the firepower of imperial militaries. Pirates usually steer clear of Warlord or Peacekeeper warships, only attempting to seize smaller an less heavily-defended vessels.
Category:Public Access PageCategory:Page
Pronunciation

Ever found yourself pronouncing "Betel" as "Beetle"? Ever twitch uncontrollably as a fellow EAW member mispronounces "Drew"? Well set the record straight! Put the proper version on the following page. (Please keep in Alphabetical Order)
==Empires==
IAE - eye-ay-ee (I don't take no chances)
Necraal Sovereignty - neck-rah-al sov-reign-ty (Derp)
Repzork Empire - Rep-Zork
==Important People==
===IAE===
Arzen G. Semorron (Grand Marshall) - Ar-zen Sem-er-un
Damaran Brosak (Admiral) - Dam-uh-rin (or Dam-ar-an) Bro-zak
Daro Vitran (General) - Dar-oh Vih-tran
Kalai Z. Enleru (High Admiral) - Kuh-lie En-lair-oo
Kemmo Daedion (Senator) - Kem-oh Day-dee-un
Lundura (Lady Itzal) - Lun-dor-uh
Rima Shrodalsi (Supreme High Almirant) - Ree-muh Sh-ro-dahl-see (All-mer-ont)
Telan Merodac (Admiral) - Tell-in M-air-oh-dak
===Necraal Sovereignty===
Horr'or (Former King) - Whore-oar (I shit you not, thats how you say it)
Bael'thir (Prince) - Bail-thir
Sa'i (High Lord) - Sigh (Bet your having a great laugh right now, arent you faggot?)
S'ile (Prince) - Sigh-el
Ro'as (First Lord of the Sor) - Row-az
=== Repzork Empire ===
Alivaris (princess) Ali-vair-is
Elseron Nethali (General) - El-sar-on Ne-thal-i
Karetath (Crown Prince) Kar-e-tath
Likana Raldalvi (High General) Li-kana Ral-dahl-vi
Orvah (Diplomat) - Or-vah
Vailovi (Empress) - Veil-ovi
Zervath (Emperor) - Zer-vath
Zurar Azakeia (High Admiral) - Zu-rar Aza-kaia
==Planets/Systems==
Ivn (Necraal Homeworld) - eye-vin
Kovas (Galderan Homeworld) - Ko-vas
Norsus (Rach Homeworld) - Nor-sus
==Species/Races==
===IAE===
Croylarys - Croy-lars
Euskanians - Yoo-skay-nee-ins
Nesaprosia - Nes-uh-pro-shuh
Reevit - Ree-viht
===Necraal Sovereignty===
Necraal - Neck-rah-al
Virisus - Veer-ee-sus
Phaeris - Fay-ris
===Transmetallic Confederation===
Aumpnuuk - Omp-nook
Chromium - Crow-mee-um
Renduura - Ren-der-a
Zn - Zee-enn
===Other===
Betel - Bay-tell
Margan - Marr-Gan (Gan rhymes with van)
Rach - Rahch (Rhymes with match)
Category:Page
Quantum Strategic Integration Refit

Quantum Strategic Integration Refit (QSIR) was the Luminarian Navy's principal modernization program from the post 2nd Norsus era onwards. QSRI was envisioned to create new ship hulls, systems and weapons based on research from Quantum Analysis Wing of the Luminarian Combined Intelligence Divison.
Originally begun during Year 10 of the Great War, QSIR primarily began creating new combat, communications, sensors, ECM and ECCM packages to update existing Schism-Era and Post 1st Norsus ships. Development on new weapons and hulls only begun in Year 14, when the Zaretian front begun to die down.
QSIR's sought to update the Luminarian Navy with cutting edge technology to better face new threats such as the threat of the Margan Empire, as well as prepare for combat with the Luminarian Empire and potential new threats seen in the Betel Theatre.
The 5 main goals of QSIR are:
*Eliminate the threat of hostile shockjumps
*Reduce the time needed to rapidly redeploy forces on a strategic level
*Improve the survivability and reduce the logistical strain of existing and new ships
*Create new and independent ships that can also operate as group leaders.
*Further restrict enemy deployments through the use of new strategic deterrents.
==Ships Created==
*LNBs Herrscherin
*LNFg Kataphraktoi
*LNF Monokeros
==Systems Created==
*PRAECIS Combat Management System
*REPUDIUM Electronic Warfare Suite
*VERDRANGEN Quantum Barrier
*ERINNERN Quantum Displacement Field
*PROPHULAKTIKOS Active Armor Suite
*KUKLOS Multilayered Shielding
==Weapons Created==
*Selah SuperHeavy Quantum Beam
*Caelestis Heavy Quantum Beam
*Kaustos Quantum Beam
Category:LuminariansCategory:Legacy LoreCategory:Page
RSC Byervid

The Byervid was designed specifically around the Betel doctrine of close combat. A reinforced chassis not only lets the frigate absorb more hits, but enables it to execute devastating ramming maneuvers. Even more impressive are the propulsion systems - Byervids are not just fast, but boast considerable turn speeds and the ability to overdrive the engines for a powerful collision. 
While well armoured, they focus that durability on frontal armour, meaning attacks from behind can be devastating. Spear Captains must take care to cover the frigate for the Shield Captain. Typically, Byervid Spear Captains choose fighters as their on-board strikecraft for this purpose. Two flanking Lado Lasercannon turrets allow hitting targets on the move and cover wide arcs to discourage enemy light capital attacks. However, compared to other ships in a similar class its overall ranged firepower is lacking.
Boarding operations are common with Byervids. Rams may even punch a rift into a hull and allow direct EVA-based boarding, though boarding pods remain safest. Even if the damage does not expose a entry point, the crew is at least close enough to run external sabotage operations on ships or even infiltrate hangar bays with enough patience.
==Development==
===Origin===
The Byervid is named after the founder of the Sky Spears, High Chancellor Nol Byervid
===Production===
Like most Sky Spear frigates, the Byervid is requisitioned via the Sky Commission from various companies ranging wildly in size and location. As a result, while this class of ship is mostly standardized different ships may possess unique quirks or varying quality of armour and weaponry.
==Armaments==
Weapon Type 	Amount
Lado Lasercannon Turret	2
Fighter Catapult & Bay 	2
Boarding Pod Launchers 	4
Like all non-strikecraft Sky Spear ships, the Byervid carries Marauder squads for boarding offense and defense. A Byervid typically carries 8 Marauder Squads, but that number can vary. 
Note: They probably have some kind of light point defense beyond the two Lado
==Variants==
===Burster Mod===
Against strikecraft-heavy enemy forces, it may be prudent to swap out the two Lado turrets for Hammerblast Flak Cannons, large area of effect point defense. 
Category:Betel RecyclersCategory:Legacy Lore