nyuuzyou/wikis huggingface dataset:
Crazy Taxi (Jan 14, 2000 prototype)

A prototype of Crazy Taxi for the Dreamcast.
==Notes==
* A European review build and localisation prototype dated about a week before the European final build, and just under a month after the final American and Japanese builds.
* The internal serial is MK-51035, differing slightly from the final European build.
* The internal version number is 1.005 - by contrast, the final NTSC-U and NTSC-J builds are versioned as 1.004, and the final European release was versioned 1.000.
* The menus look a bit broken in places (e.g. on the Crazy Box menu).
* Slight emulation errors with some of the sound effects in redream.
* Executable information:
** Executable Name: /1ST_READ.BIN
** Executable checksum (MD5): 259621b2d12d33a8497ae018e9bd3d9a
** Executable timestamp: 2000-01-05 14:54:14
* Header Information (IP.BIN):
** Header - Title: CRAZY TAXI
** Header - Release Date: 20000114
** Header - Region: E
** Header - Device Info: FD94 GD-ROM1/1
** Header - Product Version: V1.005
** Header - Maker ID: SEGA ENTERPRISES
** Header - Product Number: MK-51035
* Volume Information:
** Volume Identifier: CRAZY_TAXI
** Volume Set Identifier: CRAZY_TAXI
** Volume Creation Date: 2000-01-05 14:54:14
** Volume Modification Date: 2000-01-05 14:54:14
** Last Modified File (if not available, then executable was the last modified file): 
** Last Modified File Checksum (MD5): 
** Last Modified File Time Stamp: 
* Miscellaneous Notes:
** Game is emulatable: Yes (as of September 12, 2021).
==Screenshots==
CrazyTaxi-Jan14-0.png|Title screen
CrazyTaxi-Jan14-1.png|Gameplay
CrazyTaxi-Jan14-2.png|Gameplay
CrazyTaxi-Jan14-3.png|Gameplay
CrazyTaxi-Jan14-4.png|Gameplay
CrazyTaxi-Jan14-5.png|Gameplay
CrazyTaxi-Jan14-6.png|Gameplay
==Origin==
Crazy Taxi review.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Hwd45 for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: Xbox and Dreamcast (September 18, 2021)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Crazy Taxi (Nov 14, 1999 prototype)

A prototype of Crazy Taxi for the Sega Dreamcast.
==Notes==
* Debug cameras can be enabled.
* The "READY SET" is still present in Crazy Box like the previous build.
* The newly recorded voice lines are present.
* The bike cannot be unlocked after completing the final Crazy Box minigame.
==Origin==
c577c4e2-f0be-46a3-83f9-9fdb2de6ed8d.png|GD-R front.
==Acknowledgments==
Huge thanks to Laurent for releasing this rare gem!
==See also==
* Original release article on Sega-Dreamcast-Info-Games-Preservation.com
* Original release tweet. (Archive)
Crazy Taxi 3: High Roller (Apr 15, 2002 prototype)

A prototype of Crazy Taxi 3: High Roller for the Xbox.
==Notes==
* A preview build dated two months before the final.
* Music seems to continue playing on the pause menu.
* Pause menu has a much more basic appearance.
* No autodemo video.
* The placement and size of some of the text elements on the title screen is slightly off.
* Runs in CXBX, albeit with severe graphical errors which make gameplay impossible. Does not run in Xemu.
* Runs on hardware but requires that files be extracted to the drive.
* Consistently crashes in the Square Park area of the West Coast map.
* XBE information:
** Internal Name: CRAZY TAXI 3 High Ro
** Maker ID and Product Number: SE-4
** Executable Name: default.xbe
** Executable checksum (MD5): 4268b8daf9e9e8fe81c80eb2c791293a
* Miscellaneous Notes:
** Game is emulatable: No (as of September 12, 2021).
** Game contains dongle protection: No.
==Screenshots==
CrazyTaxi3-Apr15-1.png|Title screen
1389935207.png
1389935220.png
1389935225.png
1389935276.png
1389935282.png
1389935291.png
1389935429.png
1389935444.png
1389935478.png
1389935610.png
==Origin==
Xbox - Crazy Taxi 3 preview build.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Hwd45 and Sazpaimon for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: Xbox and Dreamcast (September 18, 2021)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Crazy Taxi 3: High Roller (May 29, 2002 prototype)

A prototype of Crazy Taxi 3: High Roller for the Xbox.
==Notes==
* A review build dated two weeks before the final.
* XBE information:
** Internal Name: CRAZY TAXI 3 High Ro
** Maker ID and Product Number: SE-4
** Executable Name: default.xbe
** Executable checksum (MD5): ff67faaf04627f7196e8adeaba2d6f56
* Miscellaneous Notes:
** Game is emulatable: Yes (Xemu) (as of September 12, 2021).
** Game contains dongle protection: No.
==Screenshots==
CrazyTaxi3-May29-1.png|Title screen
CrazyTaxi3-May29-2.png|Gameplay
CrazyTaxi3-May29-3.png|Gameplay
CrazyTaxi3-May29-4.png|Gameplay
CrazyTaxi3-May29-5.png|Gameplay
CrazyTaxi3-May29-6.png|Gameplay
==Origin==
Xbox - Crazy Taxi 3 review build.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Hwd45 for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: Xbox and Dreamcast (September 18, 2021)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Creation for the Imagination (May 28, 1993 prototype)

Creation for the Imagination for the Philips CD-i. This disc is not prefinal.
==Notes==
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
==Screenshots==
0002.png
0003.png
0004.png
0005.png
0006.png
==Origin==
CDI - Creation for the Imagination.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw, Iniche for doing the initial research on this disc!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Creation with Media Mogul (Jun 17, 1993 prototype)

Creation with Media Mogul for the Philips CD-i. This is a regular release, not prefinal.
==Notes==
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
==Screenshots==
CDI - Creation with Media Mogul (1).png 
CDI - Creation with Media Mogul (2).png
CDI - Creation with Media Mogul (3).png
CDI - Creation with Media Mogul (4).png
CDI - Creation with Media Mogul (5).png
CDI - Creation with Media Mogul (6).png
CDI - Creation with Media Mogul (7).png
CDI - Creation with Media Mogul (8).png
==Origin==
CDI - Creation with Media Mogul.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for doing the initial research on this!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Creature Shock (Oct 28, 1995 prototype)

A prototype of Creature Shock for the Sega Saturn.
==Notes==
* Built almost 2 months before the final Japanese build (the first available final build).
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
==Screenshots==
Sat - Creature Shock DX Data East 1 of 2-0000.png
Sat - Creature Shock DX Data East 1 of 2-0001.png
Sat - Creature Shock DX Data East 1 of 2-0002.png
Sat - Creature Shock DX Data East 1 of 2-0003.png
Sat - Creature Shock DX Data East 1 of 2-0004.png
Sat - Creature Shock DX Data East 1 of 2-0005.png
Sat - Creature Shock DX Data East 1 of 2-0006.png
Sat - Creature Shock DX Data East 1 of 2-0007.png
Sat - Creature Shock DX Data East 1 of 2-0008.png
Sat - Creature Shock DX Data East 1 of 2-0009.png
Sat - Creature Shock DX Data East 1 of 2-0010.png
Sat - Creature Shock DX Data East 1 of 2-0011.png
Sat - Creature Shock DX Data East 1 of 2-0012.png
Sat - Creature Shock DX Data East 1 of 2-0013.png
Sat - Creature Shock DX Data East 1 of 2-0014.png
Sat - Creature Shock DX Data East 1 of 2-0015.png
Sat - Creature Shock DX Data East 1 of 2-0016.png
==Origin==
Sat - Creature Shock DX Data East 1 of 2.jpeg|Disc front (Disc 1)
Sat - Creature Shock DX Data East 2 of 2.jpeg|Disc front (Disc 2)
==Files==
==Acknowledgments==
A huge thanks to ehw for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Creatures 3 (Oct 21, 1999 prototype)

A review copy of Creatures 3 for the PC from 1999-10-21 (about two weeks before the game was released).
==Origin==
Creatures_3-1999-10-21-01-Disc-Small.png|Disc front
Creatures_3-1999-10-21-02-Booklet-Small.png|Booklet
==See also==
* Original release page on Archive.org
Crime Killer (Apr 1, 1998 prototype)

A prototype of Crime Killer for the PlayStation.
==Notes==
*Sound effects is different.
*Title screen music pitch is different.
*Some voices are still placeholder during opening cutscene.
*The Interplay Europe and a Pixelogic screen appear, followed by the intro cut scene are matches from December 3rd, 1997 prototype.
*Briefing text are matches from December 3rd, 1997 prototype.
*Pause menu is different.
*When you resume the game, the track music restarts at the beginning.
*Appears to be an in-progress European localization.
**All of the text is in English, marked with the language it is to be translated to(in-game it is French, though strings marked for German and Italian, and others are buried in the rom)
*Credits are not implemented. Though the FMV is missing.
===Miscellaneous Notes===
*Game is emulatable: Yes (as of February 9, 2023)
*Game contains dongle protection: No.
==Screenshots==
File:SLUS-00576 2022-12-12 11-34-11.png|Main Menu
File:SLUS-00576 2022-12-12 11-34-19.png|Loading screen
File:SLUS-00576 2022-12-12 11-35-09.png| Second loading screen. 
File:SLUS-00576 2022-12-12 11-35-23.png|Gameplay
File:SLUS-00576 2022-12-12 11-35-58.png|Gameplay
File:SLUS-00576 2022-12-12 11-36-31.png|Gameplay
File:SLUS-00576 2022-12-12 11-37-14.png|Gameplay
Crime Killer (Apr 12, 1998 prototype)

A prototype of Crime Killer for the PlayStation.
==Notes==
*In-progress French localization
*A few strings appear to have been translated, but the majority of the game is still in English.
==Screenshots==
SLUS-00576 2022-12-12 12-57-08.png|Main Menu
SLUS-00576 2022-12-12 12-57-30.png|Briefing
SLUS-00576 2022-12-12 12-57-37.png|Gameplay
SLUS-00576 2022-12-12 12-58-08.png|Gameplay
SLUS-00576 2022-12-12 12-58-09.png|Gameplay
SLUS-00576 2022-12-12 12-59-07.png|Pause Menu
SLUS-00576 2022-12-12 13-00-43.png|Mission Failure
Crime Killer (Dec 3, 1997 prototype)

A prototype of Crime Killer for the PlayStation.
==Notes==
* On startup, there's a very simple title/loading screen (Interplay logo appears in the final).
* Then an Interplay Europe and a Pixelogic screen appear, followed by the intro cut scene
* The title screen is rather finnicky, as pressing Triangle immediately repeats the above logos/intro. This glitches up the music.
* Same with the main menu, which is very different (and has a different BGM).
* Differences in the menu options
* The 1-player game has a level/mission select.
* Cut scenes are different, same with the mission briefing.
* Slow load times for the missions.
* In-game music is different
* Different pause menu
* Vehicle fire is not automatic, other vehicles get destroyed in a single shot, graphical differences (city layout/structure, etc.).
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
** Game contains dongle protection: No.
** Game contains debugging symbols: N/A
** Dump was originally scrambled: No
==Screenshots==
PSX - Crime Killer Alpha Preview 1-5-98-0000.png|Loading screen
PSX - Crime Killer Alpha Preview 1-5-98-0001.png
PSX - Crime Killer Alpha Preview 1-5-98-0003.png|Main Menu
PSX - Crime Killer Alpha Preview 1-5-98-0004.png|Gameplay
PSX - Crime Killer Alpha Preview 1-5-98-0005.png|Briefing
==Origin==
PSX - Crime Killer Alpha Preview 1-5-98.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Iniche for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Crime Life: Gang Wars (Aug 9, 2005 prototype)

A prototype of Crime Life: Gang Wars for the Xbox.
==Notes==
* Compiled three months before the final PAL version (the first available retail version).
* XBE information:
** Internal Name: CrimeLife
** Maker ID and Product Number: KN-28
** Executable Name: default.xbe
** Executable checksum (MD5): d44bb6c44be1cc85fbdc573dad3d9d6c
* Miscellaneous Notes:
** Game is emulatable: No (as of September 12, 2021).
** Game contains dongle protection: No.
==Screenshots==
1393036988.png
1393037028.png
1393037048.png
1393037360.png
1393037363.png
1393037377.png
1393037414.png
==Origin==
Xbox - Crime Life Gane Wars preview.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw and Sazpaimon for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: Xbox and Dreamcast (September 18, 2021)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Crime Patrol (Sep 25, 1996 prototype)

A prototype of the unreleased Crime Patrol for the Sega Saturn.
==Screenshots==
File:Crime Patrol beta 01.jpg
File:Crime Patrol beta 02.jpg
File:Crime Patrol beta 04.jpg
File:Crime Patrol beta 006.jpg
File:Crime Patrol beta 07.jpg
File:Crime Patrol beta 008.jpg
File:Crime Patrol beta 09.jpg
File:Crime Patrol beta 005.jpg
==See also==
Original release page(Archive)
Crimewave (Jul 16, 1996 prototype)

A prototype of Crimewave for the Sega Saturn.
==Notes==
* Built almost 5 months before the final PAL build (the first available final build).
* Demo build.
* Only two stages available.
* No intro FMV.
* No title screen.
* Simplistic HUD.
* No music, just sound effects.
* Some of the menus in the options menu go beyond the screen.
* Miscellaneous Notes:
** Game is emulatable Yes (as of April 8, 2021).
==Screenshots==
Sat - Crimewave Demo 7-16-96-0000.png
Sat - Crimewave Demo 7-16-96-0001.png
Sat - Crimewave Demo 7-16-96-0002.png
Sat - Crimewave Demo 7-16-96-0003.png
Sat - Crimewave Demo 7-16-96-0004.png
Sat - Crimewave Demo 7-16-96-0005.png
Sat - Crimewave Demo 7-16-96-0006.png
Sat - Crimewave Demo 7-16-96-0007.png
Sat - Crimewave Demo 7-16-96-0008.png
Sat - Crimewave Demo 7-16-96-0009.png
Sat - Crimewave Demo 7-16-96-0010.png
Sat - Crimewave Demo 7-16-96-0011.png
Sat - Crimewave Demo 7-16-96-0012.png
Sat - Crimewave Demo 7-16-96-0013.png
Sat - Crimewave Demo 7-16-96-0014.png
Sat - Crimewave Demo 7-16-96-0015.png
==Origin==
10902_008.jpg|Disc front.
==See also==
* The original release thread on Obscure Gamers
* Cutting Room Floor (TCRF)
Crimewave (Nov 4, 1996 prototype)

A prototype of Crimewave for the Sega Saturn.
==Notes==
* Built 2 days before the final PAL build (the first available final build).
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
==Screenshots==
Sat - Crimewave 95%-0000.png
Sat - Crimewave 95%-0001.png
Sat - Crimewave 95%-0002.png
Sat - Crimewave 95%-0003.png
Sat - Crimewave 95%-0004.png
Sat - Crimewave 95%-0005.png
Sat - Crimewave 95%-0006.png
Sat - Crimewave 95%-0007.png
Sat - Crimewave 95%-0008.png
Sat - Crimewave 95%-0009.png
Sat - Crimewave 95%-0010.png
==Origin==
Sat - Crimewave 95%.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Crimewave (Oct 15, 1996 prototype)

A prototype of Crimewave for the Sega Saturn.
==Notes==
* Built 1 month before the final PAL build (the first available final build).
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
==Screenshots==
Sat - Crimewave 90%-0000.png
Sat - Crimewave 90%-0001.png
Sat - Crimewave 90%-0002.png
Sat - Crimewave 90%-0003.png
Sat - Crimewave 90%-0004.png
Sat - Crimewave 90%-0005.png
Sat - Crimewave 90%-0006.png
Sat - Crimewave 90%-0007.png
Sat - Crimewave 90%-0008.png
Sat - Crimewave 90%-0009.png
Sat - Crimewave 90%-0010.png
Sat - Crimewave 90%-0011.png
Sat - Crimewave 90%-0012.png
Sat - Crimewave 90%-0013.png
==Origin==
Sat - Crimewave 90%.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Crimson Alliance (Jun 28, 2011 prototype)

A prototype of Crimson Alliance for the Xbox 360.
==Notes==
* Built on the same day as the final but only the executable matches with the final.
* Original filename: Crimson Alliance (Jun 28 2011).zip
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Crimson Sea (Oct 16, 2002 prototype)

A prototype of Crimson Sea for the Xbox.
==Notes==
* Built a month before the US final build.
* English localization prototype.
* Some text left in Japanese.
* Spelling and grammar errors.
* In this build, the ESRB rating is "RP" for Rating Pending as indicated on the bottom left corner of the title screen. The final game has "T" for "Teen" on the title screen instead.
* XBE information:
** Internal Name: CrimsonSea
** Maker ID and Product Number: \x00\x00-0
** Executable Name: default.xbe
** Executable checksum (MD5): c09b97000395ba378d18b1423d633b98
* Miscellaneous Notes:
** Game is emulatable: Yes (Xemu) (as of September 12, 2021).
** Game contains dongle protection: No.
==Screenshots==
Xbox - Crimson Sea demo (1).png
Xbox - Crimson Sea demo (2).png
Xbox - Crimson Sea demo (3).png
Xbox - Crimson Sea demo (4).png
Xbox - Crimson Sea demo (5).png
Xbox - Crimson Sea demo (6).png
Xbox - Crimson Sea demo (7).png
Xbox - Crimson Sea demo (8).png
Xbox - Crimson Sea demo (9).png
Xbox - Crimson Sea demo (10).png
Xbox - Crimson Sea demo (11).png
Xbox - Crimson Sea demo (12).png
Xbox - Crimson Sea demo (13).png
Xbox - Crimson Sea demo (14).png
Xbox - Crimson Sea demo (15).png
Xbox - Crimson Sea demo (16).png
Xbox - Crimson Sea demo (17).png
Xbox - Crimson Sea demo (18).png
Xbox - Crimson Sea demo (19).png
Xbox - Crimson Sea demo (20).png
Xbox - Crimson Sea demo (21).png
Xbox - Crimson Sea demo (22).png
Xbox - Crimson Sea demo (23).png
==Origin==
Xbox - Crimson Sea demo.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: Xbox and Dreamcast (September 18, 2021)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Crimson Sea 2 (Feb 6, 2004 prototype)

A prototype of Crimson Sea 2 for the PlayStation 2.
==Notes==
* No obvious visible differences
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
crimsonsea2review_title.png|Title screen
==Origin==
PS2 - Crimson Sea 2 Print Review 2004-02-06.jpeg|Disc front.
PS2 - Crimson Sea 2 Print Review Ver 02-06 2004-02-06.jpeg|Disc front (copy).
==Files==
==Acknowledgments==
A huge thanks to Nex for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Crimson Sea 2 (Jan 4, 2004 prototype)

A prototype of Crimson Sea 2 for the PlayStation 2.
==Notes==
* No obvious visible differences
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
crimsonsea2jp_title.png|Title screen
==Origin==
PS2 - Crimson Sea 2 Preview Build 01-04-04.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Nex for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Crimson Skies: High Road to Revenge (E3 prototype)

A prototype of Crimson Skies: High Road to Revenge for the Xbox.
==Notes==
*The game was initially scheduled to be released Fall 2002, but was delayed to be released in 2003 due to a change in game direction.
*All images shown here are taken from MobyGames.
*The game's build has completely different levels in the prototype.
 
==Screenshots==
File:1473622713-2412967654.png
File:Xbox - Crimson Skies E3 2002 (1).png
File:Xbox - Crimson Skies E3 2002 (2).png
File:Xbox - Crimson Skies E3 2002 (3).png
File:Xbox - Crimson Skies E3 2002 (4).png
File:Xbox - Crimson Skies E3 2002 (5).png
File:Xbox - Crimson Skies E3 2002 (6).png
File:Xbox - Crimson Skies E3 2002 (7).png
File:Xbox - Crimson Skies E3 2002 (8).png
File:Xbox - Crimson Skies E3 2002 (9).png
==See also==
Crimson Skies: High Road to Revenge (Jun 4, 2003 prototype)

A prototype of Crimson Skies: High Road to Revenge for the Xbox.
==Notes==
* Predates the final US build (the first available retail build) by over three months.
* Requires installing on the HDD.
* Different loading screen.
* Different title screen. In this build, the title screen contains the text "PRE-RELEASE SOFTWARE - Dialog and some cinematics are placeholder. Pre-release software. All Rights Reserved." 
* Different backdrop on the menus and title screen.
* XBE information:
** Internal Name: Installer
** Maker ID and Product Number: \xFF\xFF-65280
** Executable Name: default.xbe
** Executable checksum (MD5): a5ab474567513730d0abb6c7846f329b
* Miscellaneous Notes:
** Game is emulatable: Yes (CXBX) (as of September 12, 2021).
** Game contains dongle protection: No.
==Screenshots==
Xbox - Crimson Skies beta 2 (1).png
Xbox - Crimson Skies beta 2 (2).png
Xbox - Crimson Skies beta 2 (3).png
Xbox - Crimson Skies beta 2 (4).png
Xbox - Crimson Skies beta 2 (5).png
Xbox - Crimson Skies beta 2 (6).png
Xbox - Crimson Skies beta 2 (7).png
Xbox - Crimson Skies beta 2 (8).png
Xbox - Crimson Skies beta 2 (9).png
Xbox - Crimson Skies beta 2 (10).png
Xbox - Crimson Skies beta 2 (11).png
==Origin==
Xbox - Crimson Skies beta 2.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: Xbox and Dreamcast (September 18, 2021)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Crisis Zone (Aug 2, 2004 prototype)

A prototype of Crisis Zone for the PlayStation 2.
==Screenshots==
File:Crisis_Zone-2004-08-02-Game-01.PNG
File:Crisis_Zone-2004-08-02-Game-02.PNG
File:Crisis_Zone-2004-08-02-Game-03.PNG
==Origin==
Crisis_Zone-2004-08-02-Disc.JPG|Disc front.
Crisis Zone (Jun 18, 2004 prototype)

A prototype of Crisis Zone for the Sony PlayStation 2.
==Notes==
* Disc dumped twice, dumps matched.
==Screenshots==
gsdx_20200829152139.png
gsdx_20200829152203.png
gsdx_20200829152236.png
gsdx_20200829152244.png
gsdx_20200829152314.png
gsdx_20200829152321.png
gsdx_20200829152337.png
gsdx_20200829152354.png
gsdx_20200829152446.png
gsdx_20200829152457.png
==Origin==
Crisis Zone PREVIEW PAL Crisis Zone July 2004.jpg|Disc front.
==Acknowledgments==
A huge thanks to Cliff Racer for donating toward this release!
==See also==
This entry is part of the February 2020 group buy
Critter Crunch (Sep 3, 2009 prototype)

A prototype of Critter Crunch for the Xbox 360.
==Notes==
* Obtained from a hdd called greyPROD belonging to HaloBuildMessiah.
* Although this build is not part of the Pseudo Interative lot, it was released together with.
* Menu still uses PlayStation 3 button prompts.
==Screenshots==
CritterCrunch 360 menu.png|Menu