nyuuzyou/wikis huggingface dataset:
Breath Bar

A Blockhead's Air Bar shows how long they can go without air.
==Where Located==
Immediately underneath the happiness bar beside (and inside) the character status window for the associated Blockhead.
Normally not displayed, the Air Bar appears only when a Blockhead is underwater or in space. It has a round, blue "bubble" icon beside it.
==Decreasing==
There are two known conditions that will cause the air bar to decrease: being in space and being underwater. This is determined by the location of a Blockhead's head.
While decreasing, the Air Bar will change from blue to red beginning at the far end from the bubble icon and progressing toward it.
==Increasing==
The Air Bar will increase once the associated Blockhead's head is back in breathable air. The progression of red will quickly reverse until the bar is completely blue, at which point the air bar will vanish.
As of the 1.2 update, a Blockhead can refill half of its Air Bar by eating kelp. This allows it to stay underwater or in space for more time.
==Gallery==
File:Breath Bar.png|A diving Blockhead with Air Bar visible (1)
Category:Guide
Category:Attribute
Bronze Block

:"Hard to mine through."
A Bronze Block is a special block that must be crafted.
==Appearance==
Bronze blocks are dark yellow in color.
==Where Found==
Unlike most blocks, a bronze block is not spawned in a new world and must be created at a metalwork bench.
It takes five bronze ingots to make a bronze block.
==Uses==
Bronze blocks are only useful in construction.
Category:Item
Category:Block
Bronze Ingot

A Bronze Ingot is a crafted item through the smelting and metallurgical process of combining copper ingots with a tin ingot. Bronze Ingots are used primarily in the creation of various bronze tools. 
==Appearance==
Bronze ingots are cast into a bar-shaped item with a shiny light brown color.
== Where Found ==
Bronze ingots are found and crafted at a Level 1 furnace. Bronze ingots are crafted in sets of 3, providing an even input-output ratio.
== Crafting ==
Bronze ingots are used in the process of crafting three items: a Bronze Pickaxe, a Bronze Machete and a Bronze Sword. They are also used in upgrading a tool bench from Lvl. 2 to Lvl. 3.
It also allows upgrading a press to level 2.
===Tools===
Category:Item
Category:Resource
Category:Ingots & Gemstones
Category:Ingot
Bucket Of Water

A bucket of water is created when a bucket is used to act on water of sufficient depth.
==Appearance==
A bucket of water looks, properly enough, like a bucket nearly filled with water — if that water were a pale blue in color.
==Crafting==
A bucket of water is specified for several useful crafting recipes. Some will return an empty bucket, while others will consume the bucket as well.
Products that also return an empty bucket:
* crafting clay
* coffee
* dyeing clothing
Products that consume the bucket as well:
* creating a Dye Bench
* upgrading a Dye Bench
==Other Uses==
Applying a bucket of water to an empty block (with or without a back wall) will empty the bucket and create a block of water at that position. Once placed, the water will behave according to its surroundings, typically flowing to the lowest empty point confined by solid blocks. This is the easiest process for transporting non-ice water to a new location.
Filling and emptying a bucket of water in a confined space is part of one method to generate water.
If a bucket of water is emptied onto an uncontrolled fire, the fire will be put out.
If a bucket of water is emptied onto ice, the water will likely freeze immediately into another block of ice.
Category:Tool
Category:Item
Cactus

Cacti are vegetation plants that produces prickly pears.
==Appearance==
Cacti vary in shape based on the plant's growth. The thick spiny stems may extend several blocks high and may have several arms connected to the stem. They appear green with faint areoles extending up the ribs of the stem.
When a cactus dies, it will turn brown and begin despawning from the top down. On occasion, a stick may be left behind.
==Where Found==
Cacti can be found in the desert regions.
==Farming==
Cacti are primarily used in the production and farming of prickly pears. Prickly pears spawn during all seasons. They can be planted in a block of sand or compost to produce additional cacti and yielding more prickly pears. Harvesting of prickly pears are achieved by hand on a mature cacti bearing the fruit.
Harvesting a block of cactus may produce a stick, and using a machete will produce either none, two, or three. This makes cacti similar to an all-leaf tree.
==Notes==
Climbing on a cactus will reduce the Health of a Blockhead and cause them to make an "Ow" sound of pain. Placing ladders over the cactus prevent this as of update 1.2.
==Gallery==
Category:Item
Category:Plant
Camera

A Camera is a special tool for taking pictures of a world.
==Appearance==
In a Blockhead's inventory, a camera is a brown, box-like oblong with a dark cylinder at the center representing a lens.
==Where Found==
A Blockhead can create a camera at a level 2 craft bench using one (1) wood and one (1) glass.
==Using==
To take a picture, a Blockhead must have a camera in its inventory. Selecting the camera will cause a "Take Picture" button appear over the blockhead. Tapping that button will put the game into picture-taking mode.
In picture-taking mode, most user interface features disappear, leaving the world display, a pair of buttons, and some text across the top describing how to set up the picture. The view can be scrolled around and/or zoomed in and out until the desired picture is set up. Tapping the larger "camera" button saves a picture of the current display (without the buttons or text) to the device's photo storage. Tapping the smaller "Cancel" button takes the game out of picture-taking mode.
One feature of picture-taking mode is that time "stops" in single player. Animals don't move and the sky doesn't progress.
Pictures taken with a camera instead of a screen capture do not include any user interface buttons, icons, menus, or windows. They can also be adjusted to a wider range of zoom levels, not just the three standard display levels, as well as being able to zoom in farther. They seem to have the same maximum zoom out.
Cameras do not wear out.
==Gallery==
File:Take A Picture.png|Buttons for "picture mode"
File:Camera Use.png|Instruction text
Category:Item
Campfire

:"For crafting with fire."
The campfire is a small, portable fire used to create flame-related items.
==Where Found==
A campfire can be created at a Workbench (of any level) for 10 sticks. Campfires have no upgrade.
==Products==
The following items can be created using a campfire:
|}
==Fuel==
:
A campfire requires fuel to continue working. The following items will work:
Icon	Name 	Fuel
 	Stick 	
 	Pine Cone	
 	Wood 	
==Notes==
A campfire has a chance of setting fire to adjacent combustibles such as wood. Be careful what blocks are set under, next to, and over it.
Category:Item
Category:Tool
Carbon Black

Carbon Black is a black primary pigment created from pressing charcoal. It is mainly used in dyeing and changing the appearance of a Blockhead's clothes or crafting paint.
==Appearance==
The dye appears as a black pile of a finely ground powdery substance. 
==Dyeing==
:
The pigment can be used as a primary dye or can be used in the formation of secondary and tertiary dye combinations for dyeing of clothes.
==Paint==
Carbon Black can be used as a primary paint pigment or be used in the formation of secondary and tertiary paint combinations. 
==Trivia==
The pigment color code for Carbon Black according to the Colour Index International database is PBK-7.
Category:Item
Category:Pigment
Carrot

A carrot is a renewable resource food item that can be planted, consumed or used in crafting. When consumed, it restores Health and Hunger to a Blockhead. 
== Appearance ==
Carrots, in the game, look much like their real life counterparts and are easily recognizable. They have an orange triangular appearance with a green stem.
== Where Found ==
Carrots are found by harvesting carrot plants located in the temperate and equatorial biome regions. They are also occasionally dropped by carrot plants or dying donkeys.
== Farming ==
Harvesting of carrots may be done by hand or by machete for maximum yield on a mature plant. This results in as many as five carrots. A mature carrot plant will eventually reduce to a young one, dropping a carrot in the process. Agriculturally, the vegetable can be placed in a block of dirt or compost to grow a carrot plant for producing additional carrots.
==Crafting==
A carrot is used to craft a carrot on a stick at a craft bench.
It's also an ingredient for preparing dodo stew at an electric stove.
== Notes ==
Donkeys may spawn in the vicinity of growing carrot plants.
==Gallery==
File:Mature carrot plant donkey orange tree and organges.png|Carrot Plant Ready for Harvest
File:Seedling carrot plant carrot donkey orange tree and organges.png|Small Carrot Plant and Carrot on the Ground
Category:Item
Category:Food
Category:Plant
Category:Fruits & Seeds
Carrot On A Stick

:"Donkeys love carrots."
A Carrot On A Stick is used to ride a donkey.
==Crafting==
It can be made at a level 2 Craft Bench, requiring one (1) carrot, one (1) stick, and one (1) string to make.
==Appearance==
It appears as one carrot hanging off of a curved brown stick, attached to it by one piece of white string. 
==Using==
:
With the Carrot On A Stick selected as the active item, tap on a donkey to direct the Blockhead to approach and ride it. This places the game in "riding mode," where tilting the device will direct the donkey.
The Carrot On A Stick does not need to remain the selected item during a ride. It can even be shifted into a nested slot where it can't be viewed and the ride will continue uninterrupted.
It does not degrade when used.
Ending the ride requires only tapping a location for the Blockhead to travel to once dismounted.
==Notes==
Carrot On A Stick can not be used to ride young donkey. If used on young donkey it will injure them instead.
==Gallery==
File:Blockhead Riding Donkey.jpg|Blockhead riding a donkey
Category:Tool
Carrot Plant

Carrot Plants are vegetation plants that produces carrots.
==Appearance==
Carrot plants at a young age have the appearance of a small green rosette of leaves protruding ground the ground surface. A mature carrot plant has a taller rosette of leaves and flowering stem with an umbrel of white flowers at the top.
==Where Found==
Carrot plants are found growing near temperate and equatorial areas.
==Farming==
Carrot plants are primarily used in the production and farming of carrots which have a variety of uses to a Blockhead. Carrot plants can be planted in a block of dirt or compost to produce additional carrot plants and yielding more carrots. Harvesting of the plants is achieved by hand or machete on a mature plant. If harvested by hand, a mature carrot plant will yield up to two carrots while using a machete will yield up to three. If a mature plant goes unharvested, the plant will eventually drop a carrot and turn into a young carrot plant to begin a new life cycle.
==Notes==
Donkeys have been known to spawn near carrot plants.
==Gallery==
File:Young Carrot Plant.jpg|Young Carrot Plant
File:Young Carrot Plant With Carrot.png|Young Carrot Plant With Carrot
Category:Item
Category:Plant
Cave

Caves are hollow areas within stone. They are fairly common occurrences, and on a large scale may appear to riddle the underground areas of a world.
==Description==
Caves are created as part of a new world. They're laid out in curves of varying degree and direction. They can be large or small and can connect (or nearly) with other caves forming a cave system. They sometimes open to the surface giving easy access, particularly in mountains, but may also be sealed with layers of dirt or sand. Mining is required to reach most caves.
Some caves will open into oceans or other bodies of water. If they aren't created already filled with water, the approach of a Blockhead may trigger a delayed flooding.
A cave can be as narrow as a string of single-block hollows separated by several blocks of stone or large enough to be difficult to illuminate with a single source of light. Otherwise open segments may be separated by stone barriers one or more blocks thick. They can be nearly straight or highly uneven.
All caves have a "back wall" of stone, also known as bedrock.
==Flora==
*None
==Fauna==
* Cave Trolls
==Other Contents==
Gems, ores, and time crystals can be found within during caving expeditions. Occasionally a golden chest can be found as well.
Water may fill parts of some caves. Caution is recommended to avoid unintentional flooding.
==Gallery==
File:Dirt in Cave.png|Dirt (& grass) found in a cave -- it was not placed there!
File: Mystery Whirlpool.png|Over 100 blocks of water spontaneously drain into an undersea cave.
Category:Biome
Cave Troll

A cave troll is a hostile creature spawned when a world is created.
==Appearance==
They are slightly bigger then a Blockhead, and have blue skin, one red eye, and a mouth with visible teeth.
==Where Found==
Cave trolls keep lairs in caves deep underground, about 3/4 of the way from sea level to the core, which is about the same depth at which gold and diamonds begin to be found. The lair consists of two ice torches and a nearby golden chest.
Revealing a cave troll is accompanied by an ominous, multi-tone musical cue.
==Behavior==
A troll prefers to stand guard over its treasure between the two ice torches in its lair.
If disturbed by a Blockhead attacking or approaching too close, the troll will pursue the interloper. It is almost as capable of climbing (including ladders), jumping, swimming, and otherwise navigating a cave as any Blockhead, although it moves slower, allowing most Blockheads to escape. The only way Blockheads can go somewhere a troll can't is if there is a one-block-high tunnel the Blockhead can enter.
If its target moves too far away from the troll, the troll moves too far away from its lair, or its target passes a suitable barrier such as a door, trapdoor, or one-high gap, the troll will stop pursuing and return to its lair.
When attacked, a troll will tip, roar, and right itself.
==Harvesting==
Trolls may be the most dangerous type of creature to fight in the entire game, as they are able to inflict terrible damage on even a Blockhead wearing a full suit of iron armor. It also takes at least a dozen blows from the most powerful weapon available to bring one down, giving a troll ample time to retaliate. Even a ranged weapon used from a separated platform is little help, as trolls can climb as well as Blockheads and respond to interlopers at bow range.
Yet with preparation, planning, and some quick responses, cave trolls can be defeated and their lairs looted in safety. Just be ready to heal up afterward.
==Rewards==
:
They drop Ice Armor when killed. The golden chest has improved chances of spawning with ingots and gems, and almost no chance of spawning with any sort of coins.
The first time a player defeats a cave troll, they acquire the achievement "Blue Fury."
==Gallery==
File:Cave Troll HD.png|HD version
Category:Creature
Caving

Caving is one of the most important activities in the game. Gems and time crystals can only be found naturally in caves. (There are other ways to get them without an in-app purchase, such as using a Gold Pickaxe or Meditating.) 
==Description==
Caves are natural gaps in stone. Some will open to the surface, but others will have dirt or sand covering them.
A cave can be as narrow as a series of unconnected single block gaps to large chambers wider than the reach of a torch's light. Some caves are also filled with water, which may require special preparation to navigate.
==How To==
Basic caving is nothing more than climbing, crawling, and walking through the available spaces. A pickaxe is useful for opening barriers between unconnected caves. But as caves can intersect and branch, they sometimes end up like a maze.
A good general approach to exploring caverns without getting lost is to follow the right-most path. This helps you stay clear on what you've explored and not. It only fails when there's a circular connection and in that case your placed lanterns or torches indicate you've looped back so it's no trouble.
Another way to keep track of which tunnels you've explored or stripped of resources place a block of limestone at the entrance(s). It looks different than un-mined limestone so you'll know you placed it as a signal. You could also wall it off with stone because it is abundant. Paint is a very distinctive marker, too.
== Recommended Items ==
* Chest for extra carrying capacity
* Ladders for crossing large gaps
* Oil Lanterns or torches for light
* Pickaxe for removing barriers and harvesting, possibly a gemstone pickaxe for bonus harvests
To deal with underground water:
* Kelp to restore breath
* Steel Lanterns for underwater light
==Gallery==
File:Limestone marker.png|Limestone marker
File:Walled off tunnel.png|Walled-off tunnel
Category:Guide
Center Of The World

The Center Of The World is a special region of all worlds in The Blockheads.
==Appearance==
The center of the world is composed of magma and glows with its reddish light. It's covered by many layers of stone and various ores.
==Where Found==
As the name implies, the center of the world lies deep underground. While there may be an open passage that reaches it, a Blockhead must usually be tasked with digging its way there.
==Uses==
Reaching the center of the world earns a player the achievement "Hot Stuff."
As the most certain location for finding magma, the center of the world enables the creation of basalt.
==Gallery==
File:Lava.png|A Blockhead at the Center Of The World
File:Lava and smoke.PNG|The Center Of The World is a dangerous place!
Category:Guide
Category:Location
Chandelier

There are five types of chandeliers: the amethyst, sapphire, emerald, ruby, and the diamond. Each is a separate inventory item that must be stacked separately.
==Appearance==
Chandeliers are two blocks high and two blocks wide but centered in and hang from the block space they're placed in so they cover a space three wide. They appear to be made of shining crystal and are colored based on the type of gem used to create them.
==Crafting==
A Blockhead can create a chandelier on a level 3 craft bench from five glass and ten gems of the same type.
The first time one of a type of chandelier is crafted, the corresponding achievement is earned.
==Use==
Chandeliers are used for decoration and illumination. They are easily placed in a space with a back wall and overhead solid block. If placed on the underside of a reinforced platform with no back wall, they will detach and fall. They cannot be placed directly on a back wall with no solid block immediately overhead. They can be removed by a Blockhead as easily as any other placed item.
Each chandelier emits light of a slightly different color, which is more obvious the farther from the source an object is.
==Gallery==
File:Amethyst Chandelier in Marble.png|Amethyst chandelier in a marble room
File:Sapphire Chandelier in Marble.png|Sapphire chandelier in a marble room
File:Emerald Chandelier in Marble.png|Emerald chandelier in a marble room
File:Ruby Chandelier in Marble.png|Ruby chandelier in a marble room
File:Diamond Chandelier in Marble.png|Diamond chandelier in a marble room
File:Sapphire Chandelier HD Big.png|HD version of a sapphire chandelier
Category:Item
Charcoal

:"For furnaces."
Charcoal is a crafting resource, being used as fuel, a crafting ingredient for a furnace and for making the dye, carbon black.
==Appearance==
A piece of charcoal looks like a blackened version of a stick.
==How to Make==
Charcoal is crafted in either an electric kiln or just a normal kiln and requires 1 stick.
==Uses==
Charcoal is the second most efficient fuel for a furnace, after regular coal. It is the most efficient fuel for a kiln.
Ten (10) charcoal are required to craft a furnace at a workbench.
Using a press, ten (10) pieces of charcoal can be turned into one unit of the pigment Carbon Black.
Category:Item
Category:Resource
Cherry

Cherries are a renewable resource food item that can be planted or consumed. When consumed, it restores health and hunger to a Blockhead. 
== Appearance ==
Cherries resemble two red spheres with stems connected into an inverted "V" shape.
== Where Found ==
Cherries are found growing on cherry trees located in the temperate and equatorial biome regions. 
== Farming ==
Cherries grow seasonally on cherry trees and are harvested by hand. Agriculturally, the fruit can be placed in a block of dirt or compost to grow a cherry tree for farming additional cherries.
==Gallery==
File:Cherry Tree with Cherries.jpg|Cherries on a Cherry Tree
Category:Item
Category:Food
Category:Fruits & Seeds
Cherry Tree

Cherry trees are one of several fruit-bearing trees that can be found growing on dirt or planted in compost.
==Where Found==
Cherry trees typically grow in warmer climatic regions.
==Appearance==
Cherry trees have a gray/black trunk with the tree foliage being green and/or pink (depending on the season). As the seasons change, the color of the leaves will also change to reflect the appropriate season. Some trunk blocks will have leaves overlaying them, but they are still part of the trunk. There may be cherries hanging upon the leaves.
==Farming==
Cherry trees will bear cherries from its leaves during summer. Cherries, if in season, are harvested by hand and can be collected by passing through their space or when adjacent to the cherry after it was tapped on. They do not require nor do they benefit from using any particular tools. Agriculturally, the fruit can be placed in a block of dirt or compost to grow a cherry tree for farming additional cherries or can be eaten to replenish a Blockhead's Hunger and Health bars.
Sticks may be harvested from the tree's leaves. Using a machete will produce quicker results with a larger yield than by hand.
Wood may be also harvested from the tree's trunk. Doing so will despawn any leaves or trunk blocks on the same layer or above. For harvesting wood, using an axe will produce quicker results and a larger yield than by hand.
Category:Plant
Category:Tree
Chest

:"Store things."
A chest is a container that stores items outside of a Blockhead's personal inventory.
 
== Crafted ==
They are crafted at a Woodwork Bench from one (1) wood.
== Uses ==
Chests are placed and picked up much like crafting surfaces, and do not interfere with a Blockhead's passage.
When a Blockhead selects a chest and "Use Chest" from the pop-up menu, it opens a storage space of sixteen storage slots in a four-by-four square, each able to hold a stack of one type of item. Different stacks may be of the same or different items.
Chests can be placed inside baskets or other containers. They continue to carry their contents, and can be stacked with other chests even if they are empty or have differing contents. When a chest is later placed and used, its contents at the time of removal are available again. There is no way of identifying the contents of a chest before using it, so there is no guarantee that placing a chest from a stack will get you the chest you want, although general inventory stack handling tends to be LIFO (Last In First Out).
==Gallery==
File:Dye Needs.png|A chest filled with pigments and their sources.
Category:Item
Category:Tool
Category:Container