Cool (condition)

The Cool condition, also called Coolness (Japanese: かっこよさ Coolness), is one of the five different conditions.
==Characteristics==
A will have its Cool condition raised when fed Pokéblocks or Poffins made with spicy-tasting, red-colored . Pokémon with Natures that boost —Lonely, Brave, Adamant, and Naughty—get the most benefit from Berries that have a spicy flavor, as a result, they are the easiest to raise for a Coolness Contest.
When competing in the Cool category, a Pokémon with an enhanced Coolness will score higher in the of a Pokémon Contest, the Visual Competition of a Pokémon Super Contest, and the Introduction Round of a Pokémon Contest Spectacular. This can also be assisted with the use of the Red Scarf. Many -, -, -,- and moves will become Cool moves when used in Contests, but moves from other types may display Coolness as well.
During a Coolness Contest, the audience will react as follows:
Move performed	Move performed	Audience reaction
Cool move 	Cool move 	Excitement
 	 	Indifference
 	 	Discontent
 	 	
==Awards==
At the end of a Coolness Contest, the winning Pokémon will receive a Contest Ribbon. Additionally, in , s are awarded special Accessories the first time they win the Contest. Different Ribbons and Accessories are awarded for winning in each of the four s. Finally, visiting Mr. Goods after winning the Master Rank contest will earn the players a trophy.
Contest and Rank 	Normal Rank	Super Rank	Hyper Rank	Master Rank
Hoenn Contests 	 	 	 	
Hoenn Contest Spectaculars	N/A 	N/A 	N/A 	
Contest and Rank 	Normal Rank	Great Rank	Ultra Rank	Master Rank
Sinnoh Super Contests 	 	 	 	
Sinnoh Super Contests 	 	 	 	
 	 	 	 	
==Moves==
=== Hoenn Contests ===
In Generation III there are 83 moves (23.4% of all moves) in Cool category.
		Description 	
		A highly appealing move. 	• • • • • • • • • • •
		Affected by how well the appeal in front goes. 	• • • • • •
		After this move, the user is more easily startled. 	• • •
		Badly startles all POKéMON that made good appeals. 	• • • •
		Badly startles the POKéMON in front. 	• • • • • •
		Badly startles those that have made appeals. 	• • • •
		Can avoid being startled by others once. 	• •
		Can avoid being startled by others. 	•
		Can be repeatedly used without boring the JUDGE. 	•
		Jams the others, and misses one turn of appeals. 	• •
		Scrambles up the order of appeals on the next turn. 	•
		Startles all POKéMON that have done their appeals. 	
		Startles POKéMON that made a same-type appeal. 	• •
		Startles the POKéMON that appealed before the user. 	
		Startles the POKéMON that has the JUDGE's attention.	• • •
		Temporarily stops the crowd from getting excited. 	•
		The appeal works better the later it is performed. 	
		The appeal works great if performed first. 	• •
		The appeal works great if performed last. 	
		The next appeal can be made earlier next turn. 	• • •
		The next appeal can be made later next turn. 	
		Ups the user's condition. Helps prevent nervousness.	• •
		Works well if it's the same type as the one before. 	• • • • •
* Bold indicates a move that initiates some contest combination.	
* Bold indicates a move that initiates some contest combination.	
* Bold indicates a move that initiates some contest combination.	
* Bold indicates a move that initiates some contest combination.
=== Sinnoh Super Contests ===
In Generation IV there are 110 moves (23.6% of all moves) in Cool category.
	Description 	
	A basic performance using a move known by the Pokémon.	• • • • • • • • • • • • • • • • • • • • • • •
	Allows performance of the same move twice in a row. 	• • • • • • •
	Earn +2 if the Judge's Voltage goes up. 	
	Earn +2 if the Pokémon performs first in the turn. 	• • • • • • • • • • • • • • •
	Earn +2 if the Pokémon performs last in the turn. 	• • • • • • • • • •
	Earn +3 if no other Pokémon has chosen the same Judge.	• • •
	Earn +3 if the Pokémon that just went hit max Voltage.	• • • • •
	Earn +15 if all the Pokémon choose the same Judge. 	•
	Earn a higher score the later the Pokémon performs. 	
	Earn double the score in the next turn. 	• • • • •
	Earns double the score on the final performance. 	•
	Enables the user to perform first in the next turn. 	• • • • •
	Enables the user to perform last in the next turn. 	•
	Increased Voltage is added to the performance score. 	
	Prevents the Voltage from going down in the same turn.	• •
	Prevents the Voltage from going up in the same turn. 	•
	Raises the score if the Voltage is low. 	• • • • •
	Steals the Voltage of the Pokémon that just went. 	•
	 	
=== Hoenn Contest Spectaculars ===
In Generation VI there are 132 moves (21.3% of all moves) in Cool category. 18 of old moves had their category changed into Cool, 22 had their category changed from Cool into other.
		Description 	
		A very appealing move, but after using this move, the user is more easily startled.	• • • • • •
		Affected by how well the previous Pokémon's move went. 	• • • • • •
		An appealing move that can be used repeatedly without boring the audience. 	• • • • • • • • • • •
		Badly startles all of the Pokémon to act before the user. 	•
		Badly startles all Pokémon that successfully showed their appeal. 	• •
		Badly startles Pokémon that the audience has high expectations of. 	• •
		Badly startles Pokémon that used a move of the same type. 	• • • • •
		Badly startles the last Pokémon to act before the user. 	•
		Causes the user to move earlier on the next turn. 	• • • • • •
		Causes the user to move later on the next turn. 	•
		Effectiveness varies depending on when it is used. 	• • •
		Excites the audience a lot if used first. 	
		Excites the audience a lot if used last. 	• •
		Excites the audience in any kind of contest. 	•
		Gets the Pokémon pumped up. Helps prevent nervousness, too. 	• • •
		Makes the audience quickly grow bored when an appeal move has little effect. 	• •
		Makes the remaining Pokémon nervous. 	
		Prevents the user from being startled until the turn ends. 	• • • • •
		Quite an appealing move. 	• • • • • • • • • • • • • • • • • • • • •
		Shows off the Pokémon's appeal about as well as all the moves before it this turn. 	
		Startles all of the Pokémon to act before the user. 	
		Startles all other Pokémon. User cannot act in the next turn. 	•
		Startles the last Pokémon to act before the user. 	
		Works better the later it is used in a turn. 	• • •
		Works better the more the crowd is excited. 	• • •
		Works great if the user goes first this turn. 	• • • • •
		Works great if the user goes last this turn. 	• •
		Works well if the user is pumped up. 	• •
* Bold indicates a move that initiates some contest combination.	
* Bold indicates a move that initiates some contest combination.	
* Bold indicates a move that initiates some contest combination. 	
* Bold indicates a move that initiates some contest combination.
=== Sinnoh Super Contest Shows ===
:See more: Super Contest Shows
In Pokémon Brilliant Diamond and Shining Pearl, moves no longer have a contest category. A full list of available moves and their effects can be found on the Super Contest Shows page.
==Icons==
 	
Icon from and	Icon from
==Trivia==
* While the color representing Coolness is described to be red in-text, its actual color is the same shade of orange that represents the type.
==In other languages==
==Related articles==
Category:Game mechanics
*
de:Coolness (Wettbewerb)
es:Carisma
fr:Sang-froid
it:Classe
zh:帅气