nyuuzyou/wikis huggingface dataset:
Varmundt's Biosphere

=Overview=
Map Update Varmundt Biosphere - 24/09/2024
* Talk to Admin Beta to receive an introduction to Varmundt's Ecological Environment Research Facility otherwise known as Varmundt's Biosphere.
* Monsters in the Biosphere may appear visually similar from previous dungeons but have altered mechanics -
** Increased Health, ATK, MATK, DEF and MDEF.
** Map-wide damage reduction (approximately 90%). This is neither Relieve On nor Green Aura from MVP Bosses.
** Retains similar item drops with new additions. Refer to below for more information.
** Monster are above Level 250. This increases probability of inducing Status Debuffs on players.
** Race, Size, Element remains unchanged from their normal counterparts.
** MVP Bosses from each of the Biospheres have 99% damage reduction.
=Daily Quests=
* Daily Quests reset at 4:00 AM server time.
==Biosphere Exploration - Ice Field==
# Talk to <Data Collector> Beta 
# Hunt 100 monsters around the Ice Field.
# Talk to Beta again to submit the data.
==Biosphere Exploration - Fire Field==
# Talk to <Data Collector> Beta 
# Hunt 100 monsters around the Fire Field.
# Talk to Beta again to submit the data.
==Biosphere Exploration - Grass Field==
# Talk to <Data Collector> Beta 
# Hunt 100 monsters around the Grass Field.
# Talk to Beta again to submit the data.
==Biosphere Exploration - Death Field==
# Talk to <Data Collector> Beta 
# Hunt 100 monsters around the Death Field.
# Talk to Beta again to submit the data.
Vending

Vending (Alt: Vending) is a 1st class active skill available as Merchant and Super Novice.
==Effect==
Opens a custom shop from which items can be sold to other players. Only items stored in the Pushcart can be sold through this skill (in the case of offline vending, items stored in the inventory instead of Pushcart).
Level	
1 	3
2 	4
3 	5
4 	6
5 	7
6 	8
7 	9
8 	10
9 	11
10 	12
===Notes===
*The maximum price for vended items is 1,000,000,000z. Some servers may have a limit of 99,990,000z.
*The vendor must be at least 4 cells from any NPC to use this skill, so the shop title does not cover up the NPCs for other players.
*A 5% commission fee will be applied on items with price over 10,000,000z. The vendor will get the zeny as 95% from the listed prices.
*When a vend shop is closed, a summary will be shown containing number of sold items, buyer name, and time of transaction.
*The items / zeny got from offline vending will be sent through RODEX system.
*The original Merchant Vending skill does not provide offline vending. Offline Vending is done by retrieving a usable item.
*A Buying Store may be set-up to buy items from players (regardless of class). Similarly, you may use an Offline voucher to buy things while offline.
Venom Dust

Venom Dust (Alt: Venom Dust) is a 2nd class active skill available as Assassin and Assassin Cross.
==Effect==
Contaminates a targeted location with a toxin that will leave all enemies within the area of effect poisoned. Each cast consumes a .
Level	Duration
1 	5s
2 	10s
3 	15s
4 	20s
5 	25s
6 	30s
7 	35s
8 	40s
9 	45s
10 	50s
===Notes===
*This skill does not poison Boss monsters.
*This skill does not reset the poison duration to already poisoned enemies.
Venom Impression

Venom Impression (Alt: Venom Impress) is a 3rd class active skill available as Guillotine Cross.
==Effect==
Weakens a single target against the Poison property.
Level	Drop	Cast Delay	SP Cost	Duration
1 	10% 	3.0s 	12 	10s
2 	20% 	2.5s 	16 	20s
3 	30% 	2.0s 	20 	30s
4 	40% 	1.5s 	24 	40s
5 	50% 	1.0s 	28 	50s
Venom Knife

Venom Knife (Alt: Throw Venom Knife) is a 2nd class offensive skill available as Assassin and Assassin Cross. This skill can only be learned through a certain quest.
==Effect==
Throws a venom knife at a single target to inflict 500% ranged physical damage. It has a chance of leaving the target poisoned.
===Notes===
* are an ammunition type equipment and can be purchased from the Assassin Guild for 50z each.
*The damage of this skill is derived from base attack and is unaffected by benefits that increase physical damage percentage-wise, only benefits that increase attack additively will do.
*Enchant Deadly Poison does not work with this skill.
*The poison chance is based on the level learned of Envenom.
*The projectile takes on the property of the right hand.
* does work with this skill.
*This skill used to allow Assassins the ability to equip any type of arrow. But the skill has was changed to only allow usage of . Before this change, status arrows could be used with Grimtooth (Level 3 or above) to inflict status effects.
==History==
 has the previous version of this skill before the 2023 quest skill update.
==Changelog==
*
**Damage Improved from 100%Atk to 500%Atk.
**SP cost increased from 15 to 35.
Venom Pressure

Venom Pressure (Alt: Venom Press) is a 3rd class offensive skill available as Guillotine Cross.
==Effect==
Perform an accurate strike at a single target with the coated weapon that will inflict 1,000% physical damage. It has a high chance of leaving the target infected with the current poison. Requires the user to have his/her weapon coated with Poisonous Weapon, which will wear off upon using this skill.
Level	Chance of	Hit Bonus	SP Cost
1 	75% 	14 	30
2 	80% 	18 	40
3 	85% 	22 	50
4 	90% 	26 	60
5 	95% 	30 	70
Category:Status Inflicting Skills
Venom Splasher

Venom Splasher (Alt: Venom Splasher) is a 2nd class offensive skill available as Assassin and Assassin Cross.
==Effect==
Attaches a dangerous toxin onto a single target which causes a venomous explosion afterwards, inflicting physical damage to all enemies around the target. This skill ignores the accuracy check.
Level	Damage (ATK)	Explosion Delay	Cooldown	SP Cost
1 	500% 	11s 	11s 	12
2 	600% 	10s 	10s 	14
3 	700% 	9s 	9s 	16
4 	800% 	8s 	8s 	18
5 	900% 	7s 	7s 	20
6 	1,000% 	6s 	6s 	22
7 	1,100% 	5s 	5s 	24
8 	1,200% 	4s 	4s 	26
9 	1,300% 	3s 	3s 	28
10 	1,400% 	2s 	2s 	30
===Notes===
*This skill ignores enemy's Flee.
*The enemy does not have to be poisoned for this skill to work.
*Autocasts that activate when physically attacking will work with this skill.
* does not work with this skill.
*Visit the page to see how it works while Dual Wielding.
*If the target hides during the explosion, all damage will be cancelled but the chance to poison the target remains.
*If the target dies before the explosion, the skill could still trigger as long as target respawns in time.
*Cannot be used on boss monsters.
==External==
===Bestowed from===
* 
** ; 2% chance to autocast on target when receiving physical attack.
==History==
 has the previous version of this skill before the 2020 skill updates.
==Changelog==
*
**Damage formula changed.
***Old: [(500 + (Skill Level x 50)) + (Poison_React_Lv × 20)]%
***New: [400 + (Skill Level x 100)]%
**Explosion delay changed.
***Old: [4.5 + (Skill Level x 0.5)] seconds.
***New: [12 - (Skill Level)] seconds.
**Cooldown changed.
***Old: [7.5 + (Skill Level x 0.5)] seconds.
***New: [12 - (Skill Level)] seconds.
** catalyst removed.
**Damage no longer split between targets.
Venom Swamp

Venom Swamp (Alt: Venom Swamp) is a 4th class offensive skill available as Elemental Master.
==Effect==
Causes a strong toxic swamp in the targeted area of 9x9 cells for 3 seconds, inflicting Poison elemental magic damage.
* Can inflict status.
Level	Base Damage (MATK)	Base Damage (Serpens summoned)	Strong Poison Chance
1 	400% 	800% 	20%
2 	800% 	1,600% 	30%
3 	1,200% 	2,400% 	40%
4 	1,600% 	3,200% 	50%
5 	2,000% 	4,000% 	60%
 Damage (MATK) = [(Base_Damage + 5 x SPL) x ]%
==External==
===Enhanced by===
==== Armor ====
* 
** For every 10 base levels, increases damage by 1%.
==== Weapon ====
* 
** If refine level is +9 or higher, increases damage by 10%.
** When equipped with , increases damage by 1% for every refine level in the sum of refine levels.
* 
** Increases damage by 5%.
** If refine level is +5 or higher, increases damage by 10%.
** If refine level is +9 or higher, increases damage by 10%.
** If refine level is +11 or higher, increases damage by 5%.
** When equipped with -
*** For every 3 refine levels of weapon, increases damage by 4%.
*** If weapon is grade B or higher, increases damage by 10%.
*** When enchanted with , increases damage by 15%.
==== Accessory ====
* 
** For every 10 base levels, increases damage by 1%.
* 
** For every 10 base levels, increases damage by 1%.
==== Equipment Sets ====
* + 
** For every 3 refine levels of weapon, increases damage by 7%.
** If weapon is grade C or higher, increases damage by 15%.
* + 
** If refine level of weapon is +10 or higher, increases damage by 10%.
** If weapon is grade C or higher, increases damage by 10%.
====Skills====
* 
** Increases damage by 30%.
Verdure Trap

Verdure Trap (Alt: Verdure Trap ) is a 3rd class active skill available as Ranger.
== Effect ==
A maximum of 1 trap can be placed at once. Permanently changes the monster that steps on this trap and any monster in a 5x5 area around this trap to Wind Element. Does not affect boss type monsters or players, and consumes one Wind of Verdure and a Special Alloy Trap.
== Information == 
* This trap can be placed under players and monsters.
* This trap will yield only 1 Special Alloy Trap when affected by Keen Nose.
* This trap has a 3x3 activation area and can only activate 0.5s after it has been placed.
* This trap disappears instantly once activated.
* This trap can be knocked back by AoE skills like Arrow Shower and Magnum Break.
* This trap can be destroyed by Trample.
== General Trap information ==
* Trap Duration lasts 4 times as long in WoE.
* Traps occupy 1 cell.
* Traps can only be placed up to 2 cells next to another Trap.
* Traps will not activate if the caster is under the effect of Manhole.
Verus

= Overview =
Verus is a new city that came with the arrival of Episode 15. It is found buried deep beneath Juperos Ruins, and its surrounding maps are littered with old robots that roam the excavation sites.
== Story ==
===Quests===
*To Phantasmagorika!
*Looking for the Traces
*Vestige
= Guide =
== Structures ==
=== Buildings ===
== NPCs ==
=== Regulars ===
=== Store NPCs ===
=== Trade NPCs ===
=== Quest NPCs ===
=== Travel NPCs ===
=== Background NPCs ===
== Dungeons ==
===Underground Bunker===
Sealed off due to a terrible cataclysm, the scientists retreated to an underground refuge. Cut off from the rest of the world, they expanded the complex over time.
== Instance ==
===Charleston Crisis===
In the until-recently abandoned Verus City, a robot has been waiting for an adventurer to help her get some missing parts... 
===Central Laboratory===
Travel back into the past to see where it all went wrong: Explore the Central Experiment Lab from before the collapse of Verus City's advanced technological civilization and do battle with fierce MVP monsters!
Verus Enchants

== Overview ==
Getting mechanic enchantable gears:
Mass Charleston in Verus (69, 108) will accept 10 for a piece of the Upgrade or Supplementary equipment sets. You can choose which part from which set to obtain (Garment, Footgear, or Accessory). The armor pieces can be purchased from Mass Charleston (63, 112) for 3,999,999 zeny each.
Enchanting Mechanic Gears:
The process is similar to Mora Enchants, but instead of using Mora Coins, Charleston Components are used. Enchanting requires 1 Charleston Component and 100,000 zeny per attempt. Enchantments can also be reset using 1 Charleston Component and 100,000 zeny. A total of 3 enchantments per piece of equipment is possible (2 for the accessories), and the rates are assumed to be the same as Mora Enchants (100% success rate for the 4th slot, 40-60% success rate for 3rd slot - reset enchants upon failure, 30-50% success rate for 2nd slot - reset or break gear upon failure at approximately the same rate).
== List of Enchants ==
Items	Enchants Possible	+8 below Enchantment list option 	+9 Enchantment list options 	+9 Enchantment list options
Items	Enchants Possible	+8 below Enchantment list option 	Regular Upgrade 	Superior Upgrade
 	3 	STR / AGI / VIT / DEX / LUK 1~2,Spell 1,ASPD 1 	STR / AGI / VIT / DEX / LUK 1~2,Spell 1,ASPD 1 	STR / AGI / VIT / DEX / LUK 1~3,Spell 1~2,ASPD 1~2
 	3 	STR / AGI / VIT / DEX / LUK 1~2,Spell 1,ASPD 1	STR / AGI / VIT / DEX / LUK 1~2,Spell 1,ASPD 1 	STR / AGI / VIT / DEX / LUK 1~3,ASPD 1~2
 	3 	STR / AGI / VIT / DEX / LUK 1~2,Expert Archer 1	STR / AGI / VIT / INT / DEX / LUK 1~2,Expert Archer 1	STR / AGI / VIT / INT / DEX / LUK 1~3,Expert Archer 1~3
 	3 	STR / AGI / VIT / DEX / LUK 1~2,Expert Archer 1	STR / AGI / VIT / INT / DEX / LUK 1~2,Expert Archer 1	STR / AGI / VIT / INT / DEX / LUK 1~3,Expert Archer 1~3
 	3 	AGI / LUK 1~2,ASPD 1~2,Flee 1,3,6,12 	Speed:AGI / LUK 1~2,ASPD 1~2,Flee 1,3,6,12 	Attack:STR / DEX 1~3,Fighting Spirit 1-3,Expert Archer 1~3
 	3 	AGI / LUK 1~2,ASPD 1~2,Flee 1,3,6,12 	Speed:AGI / LUK 1~2,ASPD 1~2,Flee 1,3,6,12 	Defense:VIT 1~3,MHP 1~3%,Neutral Resist 1~3,DEF 3~9
 	2 	STR / AGI / VIT / INT / DEX 1~2,ASPD 1,Spell 1	N/A 	N/A
 	2 	STR / AGI / VIT / INT / DEX 1~2,Spell 1~2 	N/A 	N/A
Category: General Information
Category: Enchantment
Vestige

== Quest ==
#Proceed to the map north west of Verus Center Square (known as Lab-OPTATIO) and speak to Deu . He asks you to investigate the device in the center of the map.
#Speak to Fruit and she'll ask you to investigate the Under Bunker.
#Talk to Verity and she'll teleport you to the Under Bunker.
#Speak to Mark at the entrance. He asks you to look for things worth investigating.
#Find Alp and choose "Investigate".
#Speak to Verity in this new area, then proceed to the end of the hall. Deu will bust down the locked door for you.
#In the next room, speak to Deu and you'll discover you're all stuck in this mysterious location. Proceed through the portal behind him, then follow the series of portals until you see a Step monster NPC. The small rooms with one bed in them are not instances because items dropped in a small room remains there to be found again if you randomly warp to that room again.
#Speak to the Step monster named "Weird place" and you'll be warped into another room. Keep going through the portals and talking to the "Weird place" until you see Tamarin.
#Speak to Tamarin and he'll give you a and an and warp you to a new location.
#(Optional) To the right, you'll find Mark. Speak to him and he will grant you access to the new instance, The Last Room.
Category: Phantasmagorika Quests
Vicious Mind Weapon Enchants

Max value for X:
*Atk/Matk + 50
*Atk/Matk + 15%
*Aspd + 5
*Increases magical/physical damage on any property monsters/race targets by 20%.
*Pierces 30% of DEF/MDEF on any race targets when performing a physical/magical attack.
*Pierces 30% of DEF/MDEF on Normal/Boss protocol targets when performing a physical/magical attack.
*Reduces the global delay of skills by 15%.
*Increases long-ranged damage on targets by 20%.
*Reduces SP cost of skills by 5%.
*Stats + 10
*Increases critical damage on targets by 20%.
*Crit + 15
*Increases the recovery rate of recovery skills by 20%.
*Reduces variable casting time of skills by 20%.
Category: Enchantment
Victory Wing Ear Enchants

can be enchanted by using as enchant material. Joy of Victory can be bought from these NPC on Eden Group 2nd Floor:
*Seller Zerom : 1,500,000 zeny.
*Seller Nyarom : 3 .
: 
Enchanting have 100% success chance, and 2 options will be given randomly from the following table. Once enchanted, simply re-enchanting it again will return a new set of enchants.
:
1st Enchant 	Min ~ Max	2nd Enchant 	Min ~ Max
ATK 	1 ~ 10 	ATK % 	1 ~ 3
MATK 	1 ~ 10 	MATK % 	1 ~ 3
CRIT 	1 ~ 3 	CRIT 	1 ~ 3
MAX HP 	50 ~ 200 	MAX HP % 	1 ~ 2
MAX SP 	10 ~ 100 	MAX SP % 	1 ~ 2
HIT 	5 ~ 10 	ASPD % 	1 ~ 5
Increased Heal effectiveness %	1 ~ 5 	Increased Heal effectiveness %	1 ~ 7
Reduced variable cast time % 	1 ~ 3 	Reduced variable cast time % 	1 ~ 3
Critical damage % 	1 ~ 3 	Critical damage % 	1 ~ 3
Long-ranged damage % 	1 ~ 3 	Long-ranged damage % 	1 ~ 3
Global delay % 	1 ~ 3 	Global delay % 	1 ~ 3
FLEE 	5 ~ 20 	 	
Category: General Information
Category: Enchantment
Vigor

__NOTOC__
Vigor (Alt: Vigor) is a 4th class supportive skill available as Dragon Knight.
==Effect==
Ignite
Level	HP Consumes	Duration
1 	15 	30s
2 	14 	60s
3 	12 	90s
4 	11 	120s
5 	9 	150s
6 	8 	180s
7 	6 	210s
8 	5 	240s
9 	3 	270s
10 	2 	300s
Violent Quake

Violent Quake (Alt: Violent Quake) is a 4th class active skill available as Arch Mage.
==Effect==
Causes an earthquake at the targeted area and rocks are rising randomly during the skill duration inflicting Earth elemental magic damage to targets within 7x7 cells.
* If you have status active, the effect will change according to the skill level.
Level	Rocks	Damage (MATK)	Area of Effect
1 	4 	120% 	7x7
2 	8 	240% 	7x7
3 	12 	360% 	9x9
4 	16 	480% 	9x9
5 	20 	600% 	9x9
 Damage (MATK) = [(Base_Damage + 5 × SPL) × ]%
===Climax Effect===
Climax Level	Effect
1 	Half the damage but 2 Rocks will explode at once
2 	Rock explosion AoE is increased to 9x9
3 	Damage increased by 100%
4 	Skill no longer spawn Rocks but enemies in the area will be inflicted by for 30 seconds
5 	Reduce Rock spawning area to 7x7
Vital Strike

Vital Strike (Alt: Joint Beat) is a Transcendent 2nd class offensive skill available as Lord Knight.
==Effect==
Strikes a single target with a painful blow to inflict ranged physical damage. It has a chance of inflicting one of 6 status effects.
Level	Damage (ATK)	Base Chance of Effect	Cast Delay	SP Cost
1 	60% 	10% 	0.8s 	12
2 	70% 	15% 	0.8s 	12
3 	80% 	20% 	0.8s 	14
4 	90% 	25% 	0.8s 	14
5 	100% 	30% 	0.8s 	16
6 	110% 	35% 	1.0s 	16
7 	120% 	40% 	1.0s 	18
8 	130% 	45% 	1.0s 	18
9 	140% 	50% 	1.0s 	20
10 	150% 	55% 	1.0s 	20
 Chance of Effect = Base_Chance_of_Effect − ()
 Duration of Effect = [30 − (Target_AGI ÷ 10) − (Target_LUK ÷ 4)]s
===Effects on the target===
Joint Status 	Effect
Ankle Break 	Halves Movement Speed
Knee Break 	Decreases Movement Speed by 30% and ASPD by 10%
Wrist Break 	Decreases ASPD by 25%
Shoulder Break	Halves soft defense
Waist Break 	Decreases soft defense by 25% and attack by 25%
Neck Break 	Doubles damage from this skill, leaves vulnerable to Critical Hits (?) and inflicts Bleeding.
===Notes===
*Has a mediocre damage. Below level 4, this skill has lower damage than a normal auto attack.
*There is no visual indication of success upon inflicting a status effect besides general observation.
*The statuses all stack.
*The duration of the statuses are reset each time a status is inflicted.
==External==
===Bestowed from===
* - Level 3; autocast on target when attacking
Vituperatum

Vituperatum (Alt: Criticism) is a 3rd class active skill available as Arch Bishop.
==Effect==
Applies all the effects of Lex Aeterna on all enemies in a set area around the target.
Level	Area of Effect	Cast Time (Fixed)	SP Cost
1 	3x3 	3.0s 	144
2 	3x3 	2.5s 	120
3 	3x3 	2.0s 	106
4 	5x5 	1.5s 	92
5 	5x5 	1.0s 	78
== Etymology==
*Vituperatum is Latin for "blamed" or "criticized".
==Changelog==
*
**Skill added to the game.
Voice Lessons

Voice Lessons (Alt: Lesson) is a 3rd class passive skill available as Maestro and Wanderer.
==Effect==
Enhances Max SP and enables to naturally recovery of additional SP every 10 seconds while the character is not moving. At Level 5 and higher, enables the use of 3rd class skills while doing 2nd class performances and ensembles. This skill also affects most skills from this class.
Level	Max SP Bonus	SP Recovery	SP Recovery
Level	Max SP Bonus	Base Regen 	
1 	30 	3 	0.2%
2 	60 	6 	0.4%
3 	90 	9 	0.6%
4 	120 	12 	0.8%
5 	150 	15 	1.0%
6 	180 	18 	1.2%
7 	210 	21 	1.4%
8 	240 	24 	1.6%
9 	270 	27 	1.8%
10 	300 	30 	2.0%
===Notes===
*Severe Rainstorm cannot be cast during 2nd skill songs, dances, and ensembles because switching to a bow will cancel them.
*No SP is restored if normal SP regeneration is not permitted (i.e. the character has overweight).
*SP will be replenished as long as the character does not move itself from whatever cell it is located at. This means if they use skills against a monster for at least ten seconds while staying on the same cell, some of their SP will be restored.
Volcanic Ash

Volcanic Ash (Alt: Volcanic Ash) is a Homunculus S exclusive offensive (debuff) skill available to Dieter.
== Effect ==
Spreads Volcanic Ash in a 3x3 AoE on the ground. Targets within the AoE will be inflicted with the Ash status effect.
Level	Cast Time	Cast Time	Duration	SP Cost
Level	Fixed 	Variable 	Duration	SP Cost
1 	1s 	4.0s 	12s 	60
2 	1s 	3.5s 	14s 	65
3 	1s 	3.0s 	16s 	70
4 	1s 	2.5s 	18s 	75
5 	1s 	2.0s 	20s 	80
=== Note ===
*Each level adds 8 seconds to the duration of the Ash debuff for a total of 40 seconds at Level 5. The duration is not reset if the enemy re-enters the 3X3 cast area before the initial timer is completed. 
 
==== Effect of Ash Status ====
*On plant-type monsters, reduces DEF by 50%.
*On water-type monsters, reduces ATK and Flee by 50%.
*On all monsters and players, reduces HIT by 50%.
*All monsters and players will have their skills fail to activate at a 50% chance.
*Fire-element attacks will deal 150% damage on targets with the Ash status effect.
*Although this previously hit players and the owner in PVM, this no longer happens. It only effects enemies now.
Volcano

__NOTOC__
Volcano (Alt: Volcano) is a 2nd class supportive skill available as Sage and Scholar.
==Effect==
Casts an area on the ground that amplifies all Fire property attacks and increases the attack and magic attack of all characters within its area of effect. Each cast consumes a .
Level	Fire Damage Boost	ATK / MATK Boost	Duration	SP Cost
1 	10% 	10 	1m 	48
2 	14% 	15 	2m 	46
3 	17% 	20 	3m 	44
4 	19% 	25 	4m 	42
5 	20% 	30 	5m 	40
===Notes===
*This skill prevents the use of Ice Wall on the affected area.
*This skill cannot be cast on a cell currently affected by any floor skill or ground targeted skill.
*Initial cast consumes one and grants the Elemental Floor buff for the duration. Casting this skill, Deluge or Whirlwind while the buff is active will not incur a Gemstone cost.
*The Fire property bonus from Magnum Break will receive Fire damage boost and is able to trigger the ATK effect without converting weapon attribute to Fire.
*Magnum Break is able to trigger the bonus MATK but the bonus MATK will not actually be applied in damage calculation unless you're using a Fire property spell.
==External==
===Bestowed from===
* - Level 5; Usable, if Dragon Breath is level 10
==History==
 has the previous version of this skill before the 2020 skill updates.
==Changelog==
*
**Catalyst changed.
***Old: 
***New: 
**Damage bonus changed.
***Old: (Skill Level x 10) ATK
***New: 5 + (Skill Level x 5) ATK / MATK
Vulcan Arm

__NOTOC__
Vulcan Arm (Alt: Vulcan Arm) is a 3rd class Madogear offensive skill available as Mechanic.
==Effect==
Inflicts Ranged Physical Damage to all enemies in a 3x3 area around the target. Each cast uses 1 .
Level	Base Damage (ATK)	Cast Delay	SP Cost
1 	140% 	0.3s 	9
2 	280% 	0.2s 	12
3 	420% 	0.1s 	15
 Damage (ATK) = [(Base_Damage + DEX) × ()]%
==External==
===Enhanced by===
*:
**Increases damage by 20%.
**For every upgrade level, increases damage by an additional 5%.
*:
**Increases damage by 10%.
**If upgrade level is +10 or higher, increases damage by an additional 20%.
*Guardian Processor & Pile Bunker Set:
**If Pile Bunker upgrade level is +7 or higher, increases damage by 50%.
**If Pile Bunker upgrade level is +9 or higher, increases damage by an additional 50%.
==Changelog==
*October 13th, 2022
**Damage Improved. 
**Improved AoE.
**Increase SP Cost.
**Improved Base Level Scaling, base damage also scales now.
**Unified cooldown, added cast time.
Vulture's Eye

Vulture's Eye (Alt: Vulture's Eye) is a 1st class passive skill available as Archer, Rogue and Super Novice.
==Effect==
Enhances Attack range and Hit rate with Bow class weapons.
Level	HIT Bonus	Range Bonus
1 	1 	1
2 	2 	2
3 	3 	3
4 	4 	4
5 	5 	5
6 	6 	6
7 	7 	7
8 	8 	8
9 	9 	9
10 	10 	10
===Notes===
*The Hit Rate bonus is implicit. It does not appear in the Status Window.