Fainting

Fainting (FNT) (Japanese: ひんし near death) is a status condition in which a is no longer able to battle.
During a , if all Pokémon in a 's party have fainted, the Trainer loses that battle (except for Pokémon Legends: Arceus).
==In the core series games==
In the core series Pokémon games, fainting occurs when a Pokémon reaches 0 HP, causing the Pokémon to leave the battle with a slowed or distorted cry. A Pokémon which has fainted is unable to battle or gain experience points if it would have until it has been revived. However, it can still evolve after battle if the required criteria were met (unless the player blacks out), and it is still able to use field moves, such as or . When the 's party is viewed, any fainted Pokémon will have a red FNT status bar or a status condition of FNT.
If all Pokémon in the player's party have fainted, they black out and lose some money. In battles, the money is paid to the winner, whereas in battles with wild Pokémon the money is dropped in panic. The amount of money given or dropped is determined by the level of the Pokémon in the player's party and are the same amount as each other.
===Fainting without damage or losing HP===
 and cause affected Pokémon to faint. The moves , , , , , , and cause the user to faint.
Held items Focus Sash and Focus Band, , and (from Generation IV onwards) do not protect the user against these non-damage fainting effects.
===Fainting through indirect damage===
Fainting can also be caused through indirect damage, including status conditions, weather, and entry hazards.
When a Pokémon has been ed, it will lose HP during battle, which can cause it to faint. Additionally, prior to Generation V, a poisoned Pokémon in the player's party outside of battle will lose 1 HP every four steps until it faints (however, in Generation IV, the Pokémon will be cured of poison when it has 1 HP remaining). ed Pokémon take damage in battle, which can cause fainting, but not outside of battle. A Pokémon is at risk of hurting itself, which can make itself faint. A Pokémon affected by may faint from the resulting HP loss at the end of each turn.
===Fainting through a Pomeg Berry===
Fainting can also happen when using the Pomeg Berry in certain older games, known as the Pomeg glitch. As the Pomeg Berry reduces HP EVs, if a Pomeg Berry is applied to a Pokémon with low HP, the Pokémon may faint as a result.
===Effects of fainting===
Fainting will cause a Pokémon to lose friendship, and may grow to resent its Trainer if it faints often and spends a lot of time unconscious.
If all of the 's Pokémon faint, then the Trainer will lose the battle and black (or white) out. The player will then be warped back to the last Pokémon Center they visited and lose money. In and from Generation IV onwards, a small cut scene explains what happens.
====Reviving====
Normal items, such as Potions or status condition healing items, will not work on a fainted Pokémon. Instead, they can only be healed by talking to a certain NPC (usually at a Pokémon Center), resting in a bed, depositing the Pokémon in a Box (prior to Generation VIII), using the move in battle, or using a reviving item either in battle or otherwise.
Item	Item 	Effect
 	Revive 	Revives a fainted Pokémon to half of its full HP.
 	Max Revive 	Revives a fainted Pokémon to its maximum HP.
 	Max Honey 	Revives a fainted Pokémon to its maximum HP.
 	Revival Herb	Revives a fainted Pokémon to its maximum HP while lowering friendship.
 	Sacred Ash 	Revives all fainted Pokémon in the 's party to their maximum HP.
Rare Candy and Exp. Candy can also potentially revive a fainted Pokémon due to the gained upon leveling up. Pokémon after making them faint, such as in a Max Raid Battle or Tera Raid Battle, are revived with 1 HP upon being caught.
===Avoiding fainting===
There are many ways that fainting can be avoided, with the most straightforward being to recalling a Pokémon from battle while it is still healthy. Several mechanics allow Pokémon to survive an attack that would otherwise make it faint with 1 HP: , held items Focus Sash and Focus Band, from Generation IV onwards, and affection level of 3 or higher.
The following items can prevent a Pokémon from fainting:
	The Focus Band has a 10% chance to let the user survive with 1 HP when it receives damage that would cause it to faint.
	The Focus Sash will let the user survive with 1 HP a single hit that would cause it to faint if it started at full HP, disappearing after it is used successfully.
===Icons===
 	 	 	 	 	 	 	 	
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==In the spin-off games==
===Pokémon Mystery Dungeon series===
In the Pokémon Mystery Dungeon series, fainting occurs under the same conditions as the core series.
Prior to Super Mystery Dungeon, when a Pokémon faints, a will be taken from the player's bag and automatically be used, becoming a . If a Pokémon faints and the player does not have a Reviver Seed, the Pokémon will be sent out of the dungeon, but it will not be dismissed unless it was recruited on this visit. If the player, the partner in story-related missions, a client that is being escorted, or another important character faints, the mission will be considered a failure, the entire team will be sent back and all or half of their Poké and a majority of their inventory will be lost. If the player attacks a Kecleon Shop and gets defeated by Kecleon, items that are not lost will be turned into s.
In Super Mystery Dungeon, if both s and Reviver Seeds are in the Bag, the player may choose which one to use on a fainted party member. Outside of story missions, the player may also choose to not use either type of Reviver Seed when a party member faints, though only if the Pokémon isn't the last one remaining. If a party member faints without using a Reviver Seed, a will still be able to revive it later. If a Guest Pokémon (excluding ) faints, it will warp to a random room on the floor and must be given a Tiny Reviver Seed or Reviver Seed before it can continue exploring. Unlike previous games, the party will not lose their Poké or items if they move on to a different floor without reviving the guest.
In Rescue Team DX, the player can find fainted Pokémon randomly in dungeons. These Pokémon can be recruited by giving them any variety of Apple from the Toolbox.
===e-Reader games===
In the e-Reader game Machop At Work, the player faints if it loses the game from being hit by a falling rock.
==In animation==
===Pokémon the Series===
In , fainting is referred to as being unable to battle (Japanese: unable to fight). These are not necessarily unconscious, but merely do not have the energy, ability, or other reasons to continue battling.
Fainted Pokémon are often depicted with stunned expressions or as having spirals in their eyes, presumably to emulate dizziness. Since not all Pokémon have eyes, they often have different ways of displaying that they have fainted, such as and 's core flashing.
During Gym s, matches, and other battle-oriented , once a Pokémon is deemed unable to battle by a judge, it must be recalled and cannot be used again. This rule is also observed during informal battles has with his rivals, in which or another person acts as the referee.
The grounds for what is considered a Pokémon unable to battle varies between League Conferences. The Indigo Plateau Conference is extremely strict with this rule as switching out, disobedience and even Pokémon being put to sleep is what makes them considered as fainted. Later League Conferences only consider Pokémon that are fainted to be unable to battle, the Lily of the Valley Conference allowing Ash's Heracross to continue fighting, despite being put to sleep by by 's while Paul consistently switched Pokémon out during his matches.
====Battle Off====
In the Battle Stage of Pokémon Contests, once the panel of judges—usually formed by Mr. Contesta, Mr. Sukizo, and Nurse Joy—decide that a Pokémon is unable to continue battling, a red X mark will appear on the monitors of the judges' desk. This is called Battle Off (Japanese: バトルオフ Battle Off) and indicates the battle has come to an end, as contestants are not allowed to recall the fainted Pokémon and send a substitute. When this happens, the with the remaining Pokémon will be declared the winner of the match.
When the judges rule Battle Off for a Pokémon, their decision is promptly announced by the master of ceremonies and becomes effective immediately. The decision will be upheld even if the Coordinator feels that their Pokémon is able to continue battling, as the judges treat the Pokémon's health as a priority. Coordinators whose Pokémon fainted will have their remaining points depleted, and the scoreboard will show the opposing side as the winner.
===Pokémon Horizons: The Series===
==In the manga==
===Pokémon Adventures===
In the early chapters of Pokémon Adventures, even one Pokémon fainting in a battle was enough to decide the winner, unlike in the games. This rule stopped being in regular use starting from the , although it was temporarily put back to use during the Unova tournament in the .
==In the TCG==
In the Trading Card Game, fainting is instead referred to as a being Knocked Out. This occurs when a Pokémon's , represented by Damage Counters, is greater than or equal to that Pokémon's . Some effects are similar to one-hit knockout moves in that they immediately declare the recipient of the effect to be Knocked Out. (Usually, but not always, the Defending Pokémon has to have a certain property or be affected by another effect in order for it to be Knocked Out by this kind of effect.) Other effects are similar to Explosion and Healing Wish as they cause the user to be Knocked Out in exchange for some beneficial effect. Many effects in the TCG care about if a Pokémon was Knocked Out on a prior turn or by a specific .
When a Pokémon is Knocked Out, it is removed from the Active position or the and placed in the . The opponent of the player of that Pokémon takes one of their Prize Cards, bringing them closer to winning the game. Some effects can remove a Pokémon from play without knocking it out, such as moving that Pokemon to the discard pile, Hand, Deck, or Lost Zone. Prize Cards are not awarded by these effects. 
Some other effects alter the number of Prize Cards taken when a Pokémon is Knocked Out or prevent an opponent from taking any Prize Cards after Knocking Out a specific Pokémon. Notably, the latter effect overrides the former; the number of Prize Cards an opponent takes after Knocking Out a Pokémon cannot be increased if they are already not taking any Prize Cards.
There are some effects that prevent a Pokémon from being Knocked Out. These effects generally replace being Knocked Out with setting that Pokémon's remaining to 10. Among these effects are direct adaptations of Focus Sash, Focus Band, and Sturdy.
In the Pokémon Trading Card Game Online and the Pokémon Trading Card Game Live, a Pokémon that is Knocked Out is rotated slightly clockwise (not as much as Paralyzed), then moved to the discard pile. Live features a more dramatic visual where the card wobbles before landing in that position.
==In other languages==
Fainted	
Unable to battle
==Trivia==
* In an interview, Satoshi Tajiri explained that Pokémon were designed to faint instead of die in the core series games to avoid children developing an abnormal understanding of death and dying, as he felt they do when playing other video games, and to encourage children to treat death with respect.Quote from interview with Satoshi Tajiri translated by Dr. Lava
==References==
==External links==
* 
==Related articles==
Category:Terminology
Category:Game mechanics
de:Kampfunfähigkeit
es:Debilitado
fr:K.O.
it:KO
ja:ひんし
zh:濒死（状态）