Alvis/Gameplay/Dialogue

This page lists all of what Alvis says during gameplay in Xenoblade Chronicles.
As a guest, Alvis has significantly fewer lines than a full party member, and several of them cannot be heard in regular gameplay (without cheats):
* He cannot be the party leader, his level is fixed, and he only appears in one specific battle.
* The battle he is in begins immediately. The player must lose and try again for "battle start" lines to play.
* He has gems equipped that prevent him from ever becoming incapacitated.
==Battle==
===Battle start===
The lines that play are based on the difference in of the enemy and the party leader. Black-tagged enemies trigger "weak foe" lines, red-tagged enemies trigger "strong foe" lines, and those in between are "equal foe".
====Partner, equal foe====
* We must remove all obstacles in our path.
* Let us begin.
====Partner, strong foe====
* With the power of the Monado, this presents no problem.
====Partner, weak foe====
* Shulk! Use Purge!
===Auto-attack===
* Feel my power.
* HuuuuAH!
* HuuuuuA!
===Arts===
====Using arts====
When the player selects an art, one of two lines can play, while if the AI selects an art, only one can play. Chain attacks and warnings allows the player to select an art for AI members, and either line can play accordingly.
Art 	Lines (player only)	Lines (player or AI)
 	
* This is the end for you.	
* No escape! Cross Ray!
Alvis' AI seems to never choose to use Lost Ray.	
* Resistance is futile!	
* Lost Ray! Whoeayah!
===Attack blocked===
* Odd.
* Rather tough.
===Taking damage===
====Average hit====
* Aah!
* Aa!
====Critical hit====
* Not bad.
===Low HP===
=====Shulk at Low HP, response=====
* Do not worry. I am here.
====Entire party at half HP, response====
* Let us change tactics.
===Reviving===
====Reviving Shulk====
* Shulk, come! On your feet!
* Do you want to cast the future away?
===Killing foes while in combat with multiple enemies===
* Shulk. Wonderful.
===Enemy HP===
====Third HP====
This line plays when Alvis's attack is the one that reduced the enemy's HP.In the , the party leader says it instead of the attacker, so this makes the line unused.
* Shulk, let us end this.
=====Response to Shulk=====
* Just a little more.
* Let us finish this quickly!
===Enemy count===
====One enemy left====
* Stay focused until the very end.
===Aid===
"Aid" is a catch-all term for being healed or being buffed.
====Aid received====
* Thank you, Shulk.
* Much appreciated.
===Group commands===
====Partner, response to others====
* Understood.
===Burst affinity===
====Crit trigger====
* Now you understand.
* Looks rather painful.
====Crit/dodge prompt====
* Shulk.
====Crit response====
* Impressive!
* Good! Nice attack.
* Excellent attack.
====Dodge trigger====
* I'm afraid I can't let you do that.
* Heheheheheheh.
====Dodge response====
* Nice dodge!
* Impressive movement.
* Well dodged!
====Crit/dodge success====
* Hahahahahahahah.
====Blocked/miss trigger====
* Did that not hit?
* Most peculiar.
====Blocked/miss response====
* Calm yourself, Shulk.
* No good can come from haste.
====Blocked/miss success====
* Shulk, thank you.
====Blocked/miss failure====
* This is all part of the plan.
===Leader, missing two or more attacks in a row (at random)===
This can only happen if the second miss happens during Alvis's turn in a chain attack, as this is the only time the player "controls" him during his attacks. This is unlikely to happen unless the target Telethia has Soul Read active.
* This is not good.
===Tension===
====High tension====
* Is this feeling...excitement?
Ally 	Prompt 	Alvis' response
Shulk	I'm really feeling it.	You seem exhilerated, Shulk.
===Encouragement===
====Encourage Shulk====
* Shulk! You can do it!
* Use the power of the Monado!
* You can do it, Shulk!
* I believe in you, Shulk!
===Party gauge===
====One bar filled====
Alvis lacks a line for Shulk to respond to.
Ally 	Prompt 	Alvis' response
Shulk	Okay, guys. Now we're pulling together.	You have become an adept fighter.
===Chain attacks===
====Party gauge filled (response)====
* I will follow your lead.
====Receive from last====
* Understood.
* So it seems.
====Chain link====
* We have not finished yet.
===Visions===
====Receiving a warning====
Alvis speaks before Shulk can get a word in.
* So you require my assistance?
* Is that what you desire?
* I know, Shulk.
====Vision tag breaks====
* The victor's future is already set.
===Unsorted===
* This is only one potential solution.
* This is rather troublesome.
* The future seems unclear.
* We shall overpower the enemy!
* All according to plan.
* Now I have seen how brightly you can shine.
* Right! Let us finish this.
* Not good enough!
==Unused==
===Battle start===
====Partner, strong foe====
* I would advise pulling back.
====Partner, disliked enemy (at random)====
Like other guests, Alvis has no enemy preferences.
* I am not fond of these things at all.
====Partner, favoured enemy (at random)====
Like other guests, Alvis has no enemy preferences.
* Leave this battle to me.
===Shulk is incapacitated===
* This is your limit. At least, for now.
===Incapacitated===
* [cough] This is...unexpected.
===Killing foes while in combat with multiple enemies===
====Leader, enemy was 6 or more levels lower (at random)====
* We cannot lose.
===Help===
The Telethia in the Lakeside battle cannot inflict any of the helpable debuffs, meaning all of Alvis' "help" lines are unused.
====Help other from topple====
* Shulk! Get up.
* Shulk, stand up!
====Helped from topple====
* This isn't normal.
====Help other from daze, sleep, or confuse====
* Shulk! Snap out of it.
* Shulk, wake up.
====Helped from daze, sleep, or confuse====
* Thank you, Shulk.
===Burst affinity===
====Blocked/miss prompt====
* Shulk!
===Chain attacks===
====Party gauge filled (response)====
* I am ready, Shulk.
====Start====
* Follow my lead!
====Pass to next====
Since Alvis cannot be played as, whenever the player uses a chain attack he will always go second. This means the only time he can call out to Shulk during a chain attack is via a chain link, meaning he can only say his "Chain link" line to Shulk. This causes his "pass to next" lines to be unused.
* Shulk!
* Shulk, your turn!
===Win===
If the fight ends with anyone incapacitated, this is a "close win". Otherwise, it's a "clean win". However, the cutscene begins before any of this can play.
====Clean win, response to Shulk====
* That's right, Shulk.
* We should keep our guard up.
* This area seems safe enough.
* Right. Let us move on.
====Close win, response to Shulk====
* Do you want to rest?
* Let's tend to our injuries.
==Notes==
Category:Dialogue (XC1)