Mystery Gift

Mystery Gift (Japanese: なおくりもの Mystery Gift) is a system available in the core series games since Generation II that allows s to receive exclusive items and .
==Differences between generations==
===Generation II===
In Generation II, the Mystery Gift system is used in conjunction with the infrared port on top of the Game Boy Color to communicate with other Mystery Gift-enabled games in order to provide other players with room decorations or items. It can also be used with from and . Mystery Gift can be used a maximum of five times a day, receiving no more than one gift from each player. Mystery Gift will fail if not used between two cartridges of the same language.
In the Nintendo 3DS Virtual Console releases, Mystery Gift uses the Nintendo 3DS's infrared port. The Virtual Console versions can only perform Mystery Gift with other Virtual Console versions—they cannot connect to the Game Boy Color versions, Pokémon Stadium 2, or Pokémon Pikachu 2.
To activate the Mystery Gift system in the Generation II games, the player must talk to the girl in green on the fifth floor of the Goldenrod Department Store and save the game. In the original releases, Mystery Gift can only be unlocked while playing the game on a Game Boy Color or Game Boy Advance system; in the Virtual Console releases, Mystery Gift can be unlocked as normal, because the game is being emulated as if it were being played on a Game Boy Color. After being unlocked, the option to use Mystery Gift becomes available from the main menu. While Mystery Gift can be activated on a Game Boy Advance system or Game Boy Player, it cannot be used on them due to the lack of an infrared port.
When Mystery Gift is used to connect to another Generation II core series game, each of the connected games will receive a random item, and the opponent in the Trainer House will be replaced by that other player. When it is used to connect to Pokémon Stadium 2, the handheld game will receive an item. When connecting to Pokémon Pikachu 2 GS, the Pokémon Pikachu 2 player decides on a number of Watts to transfer from the device, and the item received will depend on the amount of transferred Watts.
Decorations obtained via Mystery Gift are automatically sent to the player's PC. Items obtained via Mystery Gift can be collected at any Pokémon Center, from an NPC behind the leftmost counter on the second floor. In Pokémon Stadium 2, items waiting to be picked up can be transferred to the trainer's pack, trainer's item box, or the N64 Metal Case at the .
While Bluesky Mail, Mirage Mail, and the Unown Doll are programmed as possible gifts that can be received through Mystery Gift, no game is programmed to send them.pokegold/data/items/mystery_gift_items.asm at master · pret/pokegoldpokegold/data/decorations/mystery_gift_decos.asm at master · pret/pokegold
====In core series games====
When one player sends a Mystery Gift to another player, the sender's game chooses a possible item and decoration separately. The sender's game also sends a bit (0 or 1) to tell the recipient whether they're supposed to receive a decoration; if so and they already have that decoration, they will get the item that the sender chose instead.pokegold/engine/link/mystery_gift_2.asm at master · pret/pokegold
Choosing a specific item or decoration gift to send occurs in two stages. First, the game selects a set from which the gift will come. Then, it uses a part of the sending player's Trainer ID number to determine which gift from that set to send. (Below, bit 0 refers to the least significant bit of the Trainer ID and bit 15 refers to the most significant bit. Given the Trainer ID 32768, which translates to 1000000000000000 in binary, bit 15 is 1 and bit 0 is 0.)
To select the set that the gift will come from, the game picks up to three random numbers (ranging from 0-255), as described in the table below.
Random number	Range 	Gift set 	Overall rate (approx.)
1st 	26-255	Common 	90%
1st 	0-25 	N/A (pick a 2nd number)	N/A (pick a 2nd number)
2nd 	51-255	Uncommon 	8%
2nd 	0-50 	N/A (pick a 3rd number)	N/A (pick a 3rd number)
3rd 	51-255	Rare 	1.6%
3rd 	0-50 	Very rare 	0.4%
Once a set is selected, the game will select a specific gift. For common and uncommon gifts, the game picks a random number from 0-7 or 0-3 and combines that with a specific bit from the sender's Trainer ID to determine which gift to send. For rare and very rare gifts, the gift is determined solely by a bit or bits from the sender's Trainer ID. The bits used differ slightly for items and decorations.
Common 	Common 	Common 	Common 	Common 	Common
1/8 	If bit 7 is 0 	 	1/8 	If bit 15 is 0	
1/8 	If bit 7 is 1 	PRZCureBerry	1/8 	If bit 15 is 1	
1/8 	If bit 0 is 0 	Mint Berry 	1/8 	If bit 8 is 0 	
1/8 	If bit 0 is 1 	Ice Berry 	1/8 	If bit 8 is 1 	
1/8 	If bit 1 is 0 	Burnt Berry 	1/8 	If bit 9 is 0 	
1/8 	If bit 1 is 1 	PSNCureBerry	1/8 	If bit 9 is 1 	
1/8 	If bit 2 is 0 	Guard Spec. 	1/8 	If bit 10 is 0	
1/8 	If bit 2 is 1 	X Defend 	1/8 	If bit 10 is 1	
1/8 	If bit 3 is 0 	X Attack 	1/8 	If bit 11 is 0	
1/8 	If bit 3 is 1 	Bitter Berry	1/8 	If bit 11 is 1	
1/8 	If bit 4 is 0 	Dire Hit 	1/8 	If bit 12 is 0	
1/8 	If bit 4 is 1 	X Special 	1/8 	If bit 12 is 1	
1/8 	If bit 5 is 0 	X Accuracy 	1/8 	If bit 13 is 0	
1/8 	If bit 5 is 1 	Eon Mail 	1/8 	If bit 13 is 1	
1/8 	If bit 6 is 0 	Morph Mail 	1/8 	If bit 14 is 0	
1/8 	If bit 6 is 1 	Music Mail 	1/8 	If bit 14 is 1	
Uncommon 	Uncommon 	Uncommon 	Uncommon 	Uncommon 	Uncommon
1/4 	If bit 15 is 0 	MiracleBerry	1/4 	If bit 7 is 0 	
1/4 	If bit 15 is 1 	Gold Berry 	1/4 	If bit 7 is 1 	
1/4 	If bit 8 is 0 	Revive 	1/4 	If bit 0 is 0 	
1/4 	If bit 8 is 1 	Great Ball 	1/4 	If bit 0 is 1 	
1/4 	If bit 9 is 0 	Super Repel 	1/4 	If bit 1 is 0 	
1/4 	If bit 9 is 1 	Max Repel 	1/4 	If bit 1 is 1 	
1/4 	If bit 10 is 0 	Elixer 	1/4 	If bit 2 is 0 	
1/4 	If bit 10 is 1 	Ether 	1/4 	If bit 2 is 1 	
Rare 	Rare 	Rare 	Rare 	Rare 	Rare
If bit 12-14 = 0	If bit 12-14 = 0	Water Stone 	If bit 4-6 = 0	If bit 4-6 = 0	
If bit 12-14 = 1	If bit 12-14 = 1	Fire Stone 	If bit 4-6 = 1	If bit 4-6 = 1	
If bit 12-14 = 2	If bit 12-14 = 2	Leaf Stone 	If bit 4-6 = 2	If bit 4-6 = 2	
If bit 12-14 = 3	If bit 12-14 = 3	Thunderstone	If bit 4-6 = 3	If bit 4-6 = 3	
If bit 12-14 = 4	If bit 12-14 = 4	Max Ether 	If bit 4-6 = 4	If bit 4-6 = 4	
If bit 12-14 = 5	If bit 12-14 = 5	Max Elixer 	If bit 4-6 = 5	If bit 4-6 = 5	
If bit 12-14 = 6	If bit 12-14 = 6	Max Revive 	If bit 4-6 = 6	If bit 4-6 = 6	
If bit 12-14 = 7	If bit 12-14 = 7	Scope Lens 	If bit 4-6 = 7	If bit 4-6 = 7	
Very rare 	Very rare 	Very rare 	Very rare 	Very rare 	Very rare
If bit 15 is 0 	If bit 15 is 0 	HP Up 	If bit 7 is 0 	If bit 7 is 0 	
If bit 15 is 1 	If bit 15 is 1 	PP Up 	If bit 7 is 1 	If bit 7 is 1 	
====In Pokémon Stadium 2====
When a player receives a Mystery Gift, the game chooses two possible gifts: first an item, then a decoration. If the player doesn't already have the decoration, they receive that; otherwise, they get the item.
Choosing a specific item or decoration gift to send occurs in two stages. First, the game selects a set from which the gift will come. Then, it uses a part of the receiver player's Trainer ID number to determine which gift from that set to send. (Below, bit 0 refers to the least significant bit of the Trainer ID and bit 15 refers to the most significant bit. Given the Trainer ID 32768, which translates to 1000000000000000 in binary, bit 15 is 1 and bit 0 is 0.)
To select the set that the gift will come from, the game picks up to three random numbers (ranging from 0-255), as described in the tables below. Due to the way the game generates random numbers, not all combinations of random values are possible. In the tables below, "theoretical" indicates the rates if the random numbers are truly random, while "practical" indicates the actual outcomes that are possible from the output of the random number generator.
=====Item gift set=====
Random number	Range 	Gift set 	Overall rate (approx.) 	Overall rate (approx.)
Random number	Range 	Gift set 	Theoretical 	Practical
1st 	25-255	Common 	90.2% 	90.2% (231/256)
1st 	0-24 	N/A (pick a 2nd number)	N/A (pick a 2nd number)	N/A (pick a 2nd number)
2nd 	50-255	Uncommon 	7.9% 	8.2% (21/256)
2nd 	0-49 	N/A (pick a 3rd number)	N/A (pick a 3rd number)	N/A (pick a 3rd number)
3rd 	50-255	Rare 	1.5% 	1.2% (3/256)
3rd 	0-49 	Very rare 	0.4% 	0.4% (1/256)
=====Decoration gift set=====
Random number	Range 	Gift set 	Overall rate (approx.) 	Overall rate (approx.)
Random number	Range 	Gift set 	Theoretical 	Practical
1st 	36-255	Common 	85.9% 	87.1% (223/256)
1st 	0-35 	N/A (pick a 2nd number)	N/A (pick a 2nd number)	N/A (pick a 2nd number)
2nd 	72-255	Uncommon 	10.1% 	9.8% (25/256)
2nd 	0-71 	N/A (pick a 3rd number)	N/A (pick a 3rd number)	N/A (pick a 3rd number)
3rd 	72-255	Rare 	2.8% 	2.7% (7/256)
3rd 	0-71 	Very rare 	1.1% 	0.4% (1/256)
=====Gift selection=====
Once a gift set is selected, the game will select a specific gift. For common and uncommon gifts, the game picks a random number from 0-7 or 0-3 and combines that with a specific bit from the receiver's Trainer ID to determine which gift to send. (Once again, the cyclic random numbers will constrain the practical outcomes, but this mainly affects uncommon items, with NES/Nintendo64 being slightly more common and Bulbasaur Doll/Squirtle Doll being slightly less common for decorations, while Revive/Great Ball and Super Repel/Max Repel are slightly more common than the others for items. The table below portrays ideal outcomes.) For rare and very rare gifts, the gift is determined solely by a bit or bits from the receiver's Trainer ID. The bits used differ slightly for items and decorations.
Common 	Common 	Common 	Common 	Common 	Common
1/8 	If bit 0 is 0 	 	1/8 	If bit 8 is 0 	
1/8 	If bit 0 is 1 	PRZCureBerry	1/8 	If bit 8 is 1 	
1/8 	If bit 1 is 0 	Mint Berry 	1/8 	If bit 9 is 0 	
1/8 	If bit 1 is 1 	Ice Berry 	1/8 	If bit 9 is 1 	
1/8 	If bit 2 is 0 	Burnt Berry 	1/8 	If bit 10 is 0	
1/8 	If bit 2 is 1 	PSNCureBerry	1/8 	If bit 10 is 1	
1/8 	If bit 3 is 0 	Guard Spec. 	1/8 	If bit 11 is 0	
1/8 	If bit 3 is 1 	X Defend 	1/8 	If bit 11 is 1	
1/8 	If bit 4 is 0 	X Attack 	1/8 	If bit 12 is 0	
1/8 	If bit 4 is 1 	Bitter Berry	1/8 	If bit 12 is 1	
1/8 	If bit 5 is 0 	Dire Hit 	1/8 	If bit 13 is 0	
1/8 	If bit 5 is 1 	X Special 	1/8 	If bit 13 is 1	
1/8 	If bit 6 is 0 	X Accuracy 	1/8 	If bit 14 is 0	
1/8 	If bit 6 is 1 	Eon Mail 	1/8 	If bit 14 is 1	
1/8 	If bit 7 is 0 	Morph Mail 	1/8 	If bit 15 is 0	
1/8 	If bit 7 is 1 	Music Mail 	1/8 	If bit 15 is 1	
Uncommon 	Uncommon 	Uncommon 	Uncommon 	Uncommon 	Uncommon
1/4 	If bit 8 is 0 	MiracleBerry	1/4 	If bit 0 is 0 	
1/4 	If bit 8 is 1 	Gold Berry 	1/4 	If bit 0 is 1 	
1/4 	If bit 9 is 0 	Revive 	1/4 	If bit 1 is 0 	
1/4 	If bit 9 is 1 	Great Ball 	1/4 	If bit 1 is 1 	
1/4 	If bit 10 is 0 	Super Repel 	1/4 	If bit 2 is 0 	
1/4 	If bit 10 is 1 	Max Repel 	1/4 	If bit 2 is 1 	
1/4 	If bit 11 is 0 	Elixer 	1/4 	If bit 3 is 0 	
1/4 	If bit 11 is 1 	Ether 	1/4 	If bit 3 is 1 	
Rare 	Rare 	Rare 	Rare 	Rare 	Rare
If bit 12-14 = 0	If bit 12-14 = 0	Water Stone 	If bit 4-6 = 0	If bit 4-6 = 0	
If bit 12-14 = 1	If bit 12-14 = 1	Fire Stone 	If bit 4-6 = 1	If bit 4-6 = 1	
If bit 12-14 = 2	If bit 12-14 = 2	Leaf Stone 	If bit 4-6 = 2	If bit 4-6 = 2	
If bit 12-14 = 3	If bit 12-14 = 3	Thunderstone	If bit 4-6 = 3	If bit 4-6 = 3	
If bit 12-14 = 4	If bit 12-14 = 4	Max Ether 	If bit 4-6 = 4	If bit 4-6 = 4	
If bit 12-14 = 5	If bit 12-14 = 5	Max Elixer 	If bit 4-6 = 5	If bit 4-6 = 5	
If bit 12-14 = 6	If bit 12-14 = 6	Max Revive 	If bit 4-6 = 6	If bit 4-6 = 6	
If bit 12-14 = 7	If bit 12-14 = 7	Scope Lens 	If bit 4-6 = 7	If bit 4-6 = 7	
Very rare 	Very rare 	Very rare 	Very rare 	Very rare 	Very rare
If bit 15 is 0 	If bit 15 is 0 	HP Up 	If bit 7 is 0 	If bit 7 is 0 	
If bit 15 is 1 	If bit 15 is 1 	PP Up 	If bit 7 is 1 	If bit 7 is 1 	
=====Pseudorandom number generator limitations=====
Due to the way the pseudorandom number generator in Pokémon Stadium 2 works, the random numbers used for Mystery Gift selection fall into a cycle of 256 values (none repeating).projectpokemon - Why Tentacool Doll and Pikachu Bed are unobtainable This essentially means that numbers after the first are not random: they cannot have their full range of possible values. Since decorations are checked immediately after items, decorations are also dependent on the value that was used when starting the item check. As a consequence, some items or decorations above may have rates slightly higher than their ideal rates (if all numbers were truly random); this most strongly affects uncommon items and decorations. It also affects two decorations that should be obtainable but are not.
The very rare gift set for decorations actually contains Big Lapras Doll, Surf Pikachu Doll, Tentacool Doll, and Pikachu Bed, but the last two are unobtainable. Upon reaching the very rare gift set for decorations, the game actually picks a fourth random number between 0 and 255 and performs the following logic.stad2/blob/main/src/mystery_gift.c at master · Lincoln-LM/stad2
Random number	Range 	Gift set 	Overall rate (approx.)	Overall rate (approx.)
Random number	Range 	Gift set 	Theoretical 	Practical
4th 	154-255	or 	0.47% 	0.4% (1/256)
4th 	77-153 	 	0.35% 	—
4th 	0-76 	if Round 2 hasn't been unlocked	0.35% 	—
4th 	0-76 	if Round 2 has been unlocked 	0.35% 	—
Because of the constraints of the random number generator, the sequence of numbers needed to arrive at the Tentacool Doll or Pikachu Bed outcomes (from the start of the Mystery Gift routine) will never occur. The only sequence which reaches the very rare decoration outcome is 14, 21, 112, 15, 34, 25 (14, 21, 112 produces a rare item outcome, which is followed by 15, 34, 25 which produces a very rare decoration), which is followed by 164 (Big Lapras Doll or Surf Pikachu Doll).
====In Pokémon Pikachu 2 GS====
The following is a list of items obtainable in and their cost in Watts.
	
	1
	100
	200
	300
	400
	500
	600
	700
	800
	900
	999
===Generation III===
====Mystery Gift====
In Generation III, Mystery Gift is only available on by using a Game Boy Advance Wireless Adapter or (for Japanese games only) an e-Reader. In , a similar system called is instead available. In the Japanese version of Pokémon Emerald, both Mystery Gift and Mystery Event are available.
The primary use of the Mystery Gift system in this generation is to receive special items at . Altering Cave was also intended to utilize the feature to change the wild Pokémon available there. It is language-dependent, meaning the player can only receive Mystery Gifts that are intended for games of their language.
To activate the Mystery Gift system, the player must fill in the questionnaire found at any Poké Mart by entering the phrase below using the easy chat system (based on the language of the game) and save the game. The clerk behind the counter will then inform the player that the Mystery Gift system has been activated, and it will be accessible from the main menu from that point on.
Mystery Gifts can be received at any Pokémon Center, from an NPC on the second floor next to Teala.
Language	Top left 	Top right	Lower left	Lower right
Japanese	ともだち 	いっぱい 	ふしぎ 	つうしん
English 	LINK 	TOGETHER 	WITH 	ALL
French 	CONNEXION	AVEC 	LES 	DRESSEUR
German 	LINK 	MIT 	ALLE 	ZUSAMMEN
Spanish 	CONEXIÓN 	CON 	TODOS 	(blank)
Italian 	INSIEME 	IN 	LINK 	!
In the Japanese games, the Mystery Gift system defaults to an e-Reader mode, but it changes to a Wireless Adapter mode if the Wireless Adapter is connected. In the e-Reader Mode, the system is referred to as ふしぎなもらいもの instead of ふしぎなおくりもの (the phrases are mostly synonymous, with the former focusing slightly more on the receiving or receiver and the latter focusing more on the giving or giver).
Mystery Gifts can be received via Wireless Communication or from a friend. In the Japanese versions, the Wireless Communication option is instead called Joy Spot (Japanese: ジョイスポット), the name of a service launched by Nintendo on March 25, 2004 to provide multiplayer gaming and wireless data distribution to players of the Game Boy Advance using the Wireless Adapter,話題の新サービス！　ジョイスポット体験レポートJoy Spot - IGN (archived copy) with being the first title to include support. According to the Japanese Wikipedia, the service ended on July 8, 2005.ゲームボーイアドバンス専用ワイヤレスアダプタ - Wikipedia
====Mystery Event====
In , there is a similar system called Mystery Event (Japanese: ふしぎなできごと Mystery Event), which requires an e-Reader. Mystery Events can only be unlocked after defeating Norman and receiving the . To access this feature, the player must talk to the NPC near the PC in the Petalburg City Pokémon Center and enter the phrase below using the easy chat system (based on the language of the game). The NPC will then inform the player that the Mystery Events system has been activated. After saving the game, it will then be accessible from the main menu from that point on.
Mystery Event is also available in the Japanese version of Emerald. Activating it in Emerald requires using the same questionnaire as is used for Mystery Gift, found at any Poké Mart, except that the phrase from below must be entered. It is disabled and hidden from the main menu if the Wireless Adapter mode of Mystery Gift is enabled.
Language	Top left 	Top right 	Lower left	Lower right
Japanese	ふしぎ 	できごと 	わくわく 	ドキドキ
English 	MYSTERY 	EVENT 	IS 	EXCITING
French 	EVENEMENT	MYSTERE 	EST 	PASSIONNANT
German 	GEHEIM 	GESCHEHEN 	IST 	JIPP!JIPP!
Spanish 	EVENTO 	MISTERIOSO	ES 	DEMASIADO
Italian 	EVENTO 	SEGRETO 	È 	FANTASTICO
===Generation IV===
In Generation IV, in addition to items and Pokémon, the Mystery Gift system can be used to obtain Pokétch apps, goods, and Pokéwalker Routes. It can also be used to transfer from , , and , or receive items and Pokémon from . Gifts can be received wirelessly, via Nintendo Wi-Fi Connection, or from a friend. A specific gift can only be received once. As a result, a player can only get one of each item or Pokémon from events or the said games. Gifts are transferred via Wonder Card, which the player can store up to three of. If the player has three Wonder Cards, they must discard one before they can receive another Mystery Gift.
In , the Mystery Gift system is activated at Jubilife TV. A TV producer on the third floor will activate the Mystery Gift system if the player answers his questions with the correct keywords as shown below (based on the language of the game) and saves the game. If the player receives a Wonder Card via a or another compatible game prior to activating the feature, Mystery Gift will be activated automatically regardless.
Mystery Gifts can be received at any Poké Mart, from an NPC standing by the counter.
Language	Answer 1 left	Answer 1 right	Answer 2 left	Answer 2 right
Japanese	みんな 	ハッピー 	Wi-Fi 	つうしん
English 	EVERYONE 	HAPPY 	Wi-Fi 	CONNECTION
French 	TOUS 	HEUREUX 	CONNEXION 	Wi-Fi
German 	ALLE 	GLÜCKLICH 	Wi-Fi 	CONNECTION
Spanish 	CONEXIÓN 	Wi-Fi 	TODOS 	FELICES
Italian 	CHIUNQUE 	FELICE 	Wi-Fi 	CONNECTION
Korean 	모두 	두근두근 	Wi-Fi 	통신
In , the Mystery Gift system is automatically unlocked after receiving the Pokédex. Due to the addition of an option for connecting to the Pokéwalker in the main menu and its placement as the third entry, the player must scroll down on the touch screen to access the Mystery Gift option.
===Generation V===
The Mystery Gift system is now always enabled in the main menu of the game, even when a save file is not present.
Like in Generation IV, the player is able to receive gifts wirelessly or from Nintendo Wi-Fi Connection. The Get from a friend feature was replaced by the use of serial codes and infrared to obtain event items.
The maximum amount of Wonder Cards a game can hold is increased to 12 for saved games. Games without a save file can only hold at most three Wonder Cards.
Mystery Gifts can be received at any Pokémon Center, from an NPC standing near the entrance.
===Generation VI===
The Mystery Gift system works like in Generation V. One notable difference is that all non-Nintendo Zone local events are no longer region-locked. The maximum amount of Wonder Cards a game can hold is now 24. In order to use Mystery Gift, the game must have a save file.
Mystery Gifts can be received at any Pokémon Center, from an NPC by the Pokémon Center lady.
===Generation VII===
====Pokémon Sun, Moon, Ultra Sun, and Ultra Moon====
Mystery Gift works like it did in Generation VI. The maximum amount of Wonder Cards a game can hold can be up to 48. The game must have a save file to use. Items and objects obtained from other software such as Battle Points from Pokémon Bank are moved to being used as Wonder Cards instead of from Pokémon Link. The touch screen on the main menu will tell the player if they have any Mystery Gifts waiting to be picked up if there are any.
Mystery Gifts can be received at any Pokémon Center, from an NPC by the Pokémon Center lady.
====Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!====
Mystery Gift can be accessed through the "Communicate" option in the menu. It is available as soon as you receive your Partner Pokémon and deliver Professor Oak's package.
The ability to receive events via local wireless is not available.
===Generation VIII===
====Pokémon Sword and Shield====
The Mystery Gift system is now its own entry in the menu. It is obtained after encountering / in the Slumbering Weald and talking to the player's mother. Battle Stadium rewards can also be received. Sword and Shield are the only games on Nintendo Switch capable of obtaining a Mystery Gift via Local Wireless
The can be updated from the Mystery Gift menu.
====Pokémon Brilliant Diamond and Shining Pearl====
The Mystery Gift appears as an option on the menu. It is unlocked by telling the Jubilife TV director in the Jubilife TV building "EVERYONE HAPPY Wi-Fi CONNECTION". Alternatively, if the player has not already unlocked Mystery Gift when they earn their third Badge (regardless of which Badge that is), it is unlocked automatically.
Mystery Gifts can be obtained by password or by internet.
====Pokémon Legends: Arceus====
Mystery Gift is an option in the Communications menu, which becomes accessible once the player achieves their First Star in the Galaxy Team.
Mystery Gifts can be obtained by password or by internet.
===Generation IX===
====Pokémon Scarlet and Violet====
The Mystery Gift system is found on the Poké Portal menu. It is obtained after stopping at the first Pokémon Center in the Los Platos. Poké Portal News can be updated from the Mystery Gift menu.
Mystery Gifts can be obtained by password or by internet.
====Pokémon HOME====
The mobile version of has its own Mystery Gifts option accessible from the main menu. From the Mystery Gifts menu the player can access local events, enter serial codes, scan QR codes, or receive reward Pokémon for completing certain tasks. These features are all accessible regardless of the player's subscription status.
==Shiny Pokémon locking==
Usually Pokémon obtained via Mystery Gift are either always or never Shiny.
If the Shiny lock is enabled, s cannot hatch into Shiny Pokémon on the game they are received in, but if they are hatched in another game they can be. This is because the Shiny check uses the ID of the player who obtained the Egg, not the player who hatches it.
==In other languages==
==References==
==Related articles==
* Wonder Card
* Relocator
Category:Game mechanics
de:Geheimgeschenk
es:Regalo Misterioso
fr:Cadeau Mystère
it:Dono Segreto
ja:ふしぎなおくりもの
zh:神秘礼物