Marat

Marat is a small kingdom in southern Roshar. It is part of the Makabak region.
== Geography and Ecology ==
Marat borders the Southern Depths to the south, Tukar to the west, Emul to the northwest, and Greater Hexi to the east. The northernmost part of Marat includes the southernmost part of mountain range in the center of the continent. A river separates the border between Marat and Tukar. A grain similar to wheat that pulls down into burrows grows in Marat. Disc-like creatures with claws eat the grain then leave droppings with seeds to the east. The seeds grow into polyps, then blow back west to grow into grain. 
Despite its low population, Marat has a few notable settlements. Along the Southern Depths is the city of Rossen Dar and the towns of Jabom and Ja Dran. Near Tukar's border, there is the town of Khrishji, and close to Hexi there is the town of Mikhan.
Southern Marat has a notably low population, even compared to the rest of the area.
It has an area of around 524,000km2.
== History ==
=== Silver Kingdoms Period ===
During the Silver Kingdoms period of Roshar, the territory that would come to be known as Marat was part of Makabakam.
Eventually, Makabakam collapsed and, at an unknown point, Marat formed within its former territory. 
=== Age of Solitude ===
Over the Age of Solitude, Marat became famous for its furniture, rugs, and bazaars. Due to this, they became a centre of lucrative trade and commonly exported their products to nations across Roshar, including Alethkar.
Szeth visited the country during his exile.
=== True Desolation ===
During the True Desolation, one of the first moves of the Fused was to gather a large force of singers in southern Marat. During their conquest, the singers pressed any survivors into labor at docks but allowed them to burn their dead. The Fused amassed a large naval fleet of over a hundred ships in the Marat ports and coves in preparation to launch an attack at Thaylen City. In the week before the assault, Venli lived in a cave and told the story of the listeners to the singers to prepare them to fight. The fleet left for Thaylen City during the surprise Everstorm and returned after Odium's defeat.
Nale brought Szeth and the other Skybreakers there to tell them the truth of the First Desolation.
== Politics ==
Marat is a tribal nation. Each city in the country is run by a leader referred to as elder brother, analogous to the highprinces of eastern nations. Marat's only contribution in global politics is its role as a waystop between Vorin and Makabaki kingdoms. Marat has a low population compared to other countries, especially it its southern reaches. Some people in the east, including Taravangian, consider the Marati people to be barbarians.
=== International Relationships ===
==== Alethkar ====
The Marati people have a stable trade relationship with Alethkar, exporting furniture and rugs. 
==== Tukar ====
They appear to have a tense relationship with Tukar, with Szeth speculating that the Tukari might abandon their war on Emul to attack Marat. The nature of this relationship, beyond the tension within it, is currently unknown.
== Culture ==
=== Peoples ===
West of Marat, women's hands are not covered for modesty. Their clothes have colours similar to Azish patterns. The cloth is thicker and coarser then Azish clothing. Their outfits are also more enveloping then Azish clothing and have braided tassels that hang low from the waist. This style is common in southeastern Makabak.
The Marati are described as a rather proud people, like you would find in any other nation across Roshar.
Marati people are typically brown-skinned with black hair, much like the nearby Tukari.
=== Economy ===
Marat has grand bazaars that attract merchants looking for lucrative trade. Some of Marat's exports are fine furniture and rugs. Highprince Dalinar Kholin used some to decorate his barracks. Queen Fen gave Shallan a fine Marati rug as a wedding gift. Mraize owns rugs from Marat.
== Settlements ==
* Rossen Dar
* Khrishji
* Jabom
* Mikhan
* Ja Dran
== Notes ==