Version/1.3.3076

Hey everyone, here's the next RimWorld update for the weekend! Thanks for the ongoing feedback.
It should be compatible with all saves and mods.
== Improvements ==
* Added temperature tough issue and precept. This makes some believers mind extreme temperatures less.
* Added Alert for likely slave rebellion.
* Mining yield now caps at 125%.
* Clarified in description that the medical specialist won't do violence.
* Clarified spacedrone self-destruct delay info in quest description.
* Gauranlen tree pruning is dictated by a new stat, affected slightly by plants skill. Tree connection pawns have a 25% boost to pruning speed.
* Increase berrymaker dryad production from 32 to 40 berries per batch. Increase medicinemaker dryad production from 3 to 4 herbal meds per batch.
* Archonexus quest now warns players beforehand that research will reset
* Tuned down apostate memory thoughts and adjusted labels.
* Rebalance tree connector thoughts.
== Technical ==
* Inspect pane now automatically resizes when tabs are added or removed.
* Changed JobGiver_DeliverPawnToBed to check for reservation before issuing job.
* Changed GenColor.InstinguishableFrom difference threshold to 0.005 and removed optional parameter.Removed the custom value from call sites.
* Error mitigation for districts not having their map index decremented correctly until problem is found.
* Added difference threshold parameter to method signator on GenColor.IndistinguishableFrom and replaced uses of GenColor.ApproximatelyEqual with calls to IndistinguishableFrom with custom threshold.
== Fixes ==
* Fix: Dryads are affected by disease incidents.
* Fix: Gauranlen pod seed yield is affected by difficulty.
* Fix: ArgumentOutOfRange exception on Precept_Role.
* Fix: Ancient junk remains can wipe important quest structures.
* Fix: Apostasy from any ideo triggers knowsmemorythoughts in ideos with apostasy.
* Fix: A case where bad mods can easily make a savefile unloadable (Building_TurretGun).
* Fix: Check order in ThoughtWorker_Precept_TreeDensity.
* Fix: In desert areas, Gaumaker dryads never form a gaumaker pod.
* Fix: Gauranlen seeds can be assigned to plant under a roof.
* Fix: Fungus darktorch description says it is refueled with wood. It is actually refueled with raw fungus.
* Fix: TreeDensityReduced thought stages are incorrectly calculated.
* Fix: IdeoRelic issue no longer has an iconPath assigned in XML.
* Fix: Prisoners lost during farskip.
* Fix: Ideoligion UI overlap.
* Fix: Drum circle is ignored by pawns if only Ideology is installed.
* Fix: Doctors administring drugs to a pawn that has just died of an OD throws exception.
* Fix: 'Scarification' is not translated.
* Fix: Weird ancient barrel shadow.
* Fix: Some ancient junk is rotatable but should not be.
* Fix: Portrait cache not dirtied on changing style item in styling station dialog.
* Fix: Default parameter added to GenColor.IndistinguishableFrom() instead of overload, causing mod errors.
* Fix: Tree connection meme doesn't require Gauranlen connection: Strong.
* Fix: Animals being lead by ropes can be stopped to have their wool/chemfuel/milk gathered.
* Fix: Gauranlen moss can spawn over anima grass and Gauranlen pods.
* Fix: High life meme ideos generate with a warning about conflicting apparel.
* Fix: Cancelling a biosculpter cycle before a pawn has started it will still consume nutrition.
* Fix: Ideo is left in broken state if player escapes without having selected any memes.
== Source ==
* https://steamcommunity.com/games/294100/announcements/detail/2996567911645516891