Random Option

Random Options (Korean: 옵션부여, literally "Option Endow") are additional effects that are added to equipment through a variety of processes. Unlike an enchant or card, they do not require a card slot on the equipment.
Random options appear as additional boxes in between the item window and its card information.
In Zero and kRO, equipment with options will produce a pillar of light when dropped on the ground. The colour of the light changes depending on how many options are on the equipment.
==Crimson Weapons==
Every Crimson weapon has a random element endowed to it upon its drop. Available elements include:
* Neutral
* Fire
* Water
* Wind
* Water
* Dark
* Holy
==Vicious Mind Weapons==
Every Vicious Mind Weapon has 3 random options included upon its drop.
==Geffen Magic Tournament==
==Ghost Palace==
==Dreams and Shadows==
==King's Heel==
==Enemy Drops==
In Transcendence, weapon drops from any monster will have 1~4 random options attached to it. The level and class (eg, normal enemies, or champion or boss type monsters from Frenzy FieldsWarpPortal Forums) of the monster determines the number of options granted, as well as which effects can occur.kRO Zero WebsiteWarpPortal Website
===Weapons===
Each weapon class falls under the given categories:
Melee 	Ranged 	Magic
Sword 	Bow 	Rod
Spear 	Instrument	Book
Knuckle	Whip 	
Dagger 	 	
Katar 	 	
Axe 	 	
====Tier 1 (Monster level 1~20)====
Melee 	Ranged 	Magic
Agi +1~3 	Agi +1~3 	Agi +1~3
Vit +1~3 	Vit +1~3 	Vit +1~3
Dex +1~3 	Dex +1~3 	Dex +1~3
Luk +1~3 	Luk +1~3 	Luk +1~3
MaxHP +100~300	MaxHP +100~300 	MaxHP +100~300
MaxSP +20~60 	MaxSP +20~60 	MaxSP +20~60
Flee +5~20 	Flee +5~20 	Flee +5~20
Atk +10~20 	Atk +10~20 	Int +1~3
Atk% +1~5 	Atk% +1~5 	Matk +10~20
ASPD +1 	ASPD +1 	Heal increase +3~5%
 	 	Variable casting time -3~5%
Hit +5~20 	Hit +5~20 	Magic damage to Fire property +5~10%
Crit +3~6 	Crit +3~6 	Magic damage to Wind property +5~10%
Str +1~3 	Long-ranged damage +3~5%	Magic damage to Earth property +5~10%
 	 	Magic damage to Water property +5~10%
====Tier 2 (Monster level 21~40)====
Melee 	Ranged 	Magic
Agi +1~4 	Agi +1~4 	Agi +1~4
Vit +1~4 	Vit +1~4 	Vit +1~4
Dex +1~4 	Dex +1~4 	Dex +1~4
Luk +1~4 	Luk +1~4 	Luk +1~4
MaxHP +100~300 	MaxHP +100~300 	MaxHP +100~300
MaxSP +20~60 	MaxSP +20~60 	MaxSP +20~60
Flee +10~30 	Flee +10~30 	Flee +10~30
Atk +20~50 	Atk +20~50 	Matk +20~50
Atk% 5~10 	Atk% 5~10 	Matk% +5~10
ASPD +1~2 	ASPD +1~2 	Heal increase +10~20%
Hit +10~30 	Hit +10~30 	Magic damage to Fire property +10~15%
Crit +5~10 	Crit +5~10 	Magic damage to Wind property +10~15%
Critical damage +10~20%	Critical damage +10~20% 	Magic damage to Earth property +10~15%
Str +1~4 	Long-ranged damage +3~5%	INT +1~4
====Tier 3 (Monster level 41~60)====
* Option 1
Melee 	Ranged 	Magic
Agi +1~5 	Agi +1~5 	Agi +1~5
Vit +1~5 	Vit +1~5 	Vit +1~5
Dex +1~5 	Dex +1~5 	Dex +1~5
Luk +1~5 	Luk +1~5 	Luk +1~5
MaxHP +100~300 	MaxHP +100~300 	MaxHP +100~300
MaxSP +20~60 	MaxSP +20~60 	MaxSP +20~60
Flee +10~30 	Flee +10~30 	Flee +10~30
Heal received +10~20% 	Heal received +10~20% 	Heal received +10~20%
Atk +20~50 	Atk +20~50 	Matk +20~50
Atk% 5~10 	Atk% 5~10 	Matk% +5~10
ASPD +1~2 	ASPD +1~2 	Heal increase +10~20%
 	 	Variable casting time -5~10%
Hit +10~30 	Hit +10~30 	
Crit +5~10 	Crit +5~10 	
Critical damage +10~20%	Critical damage +10~20% 	
 	 	INT +1~5
Str +1~5 	Long-ranged damage +5~10%	
* Option 2
Melee 	Ranged 	Magic
Physical damage to Neutral property +10~20%	Physical damage to Neutral property +10~20%	Magic damage to Neutral property +10~20%
Physical damage to Fire property +10~20% 	Physical damage to Fire property +10~20% 	Magic damage to Fire property +10~20%
Physical damage to Water property +10~20% 	Physical damage to Water property +10~20% 	Magic damage to Water property +10~20%
Physical damage to Wind property +10~20% 	Physical damage to Wind property +10~20% 	Magic damage to Wind property +10~20%
Physical damage to Earth property +10~20% 	Physical damage to Earth property +10~20% 	Magic damage to Earth property +10~20%
Physical damage to Ghost property +10~20% 	Physical damage to Ghost property +10~20% 	Magic damage to Ghost property +10~20%
Physical damage to Dark property +10~20% 	Physical damage to Dark property +10~20% 	Magic damage to Dark property +10~20%
Physical damage to Holy property +10~20% 	Physical damage to Holy property +10~20% 	Magic damage to Holy property +10~20%
Physical damage to Poison property +10~20% 	Physical damage to Poison property +10~20% 	Magic damage to Poison property +10~20%
Physical damage to Undead property +10~20% 	Physical damage to Undead property +10~20% 	Magic damage to Undead property +10~20%
Physical damage to Formless race +10~20% 	Physical damage to Formless race +10~20% 	Magic damage to Formless race +10~20%
Physical damage to Undead race +10~20% 	Physical damage to Undead race +10~20% 	Magic damage to Undead race +10~20%
Physical damage to Brute race +10~20% 	Physical damage to Brute race +10~20% 	Magic damage to Brute race +10~20%
Physical damage to Plant race +10~20% 	Physical damage to Plant race +10~20% 	Magic damage to Plant race +10~20%
Physical damage to Insect race +10~20% 	Physical damage to Insect race +10~20% 	Magic damage to Insect race +10~20%
Physical damage to Fish race +10~20% 	Physical damage to Fish race +10~20% 	Magic damage to Fish race +10~20%
Physical damage to Demon race +10~20% 	Physical damage to Demon race +10~20% 	Magic damage to Demon race +10~20%
Physical damage to DemiHuman race +10~20% 	Physical damage to DemiHuman race +10~20% 	Magic damage to DemiHuman race +10~20%
Physical damage to Angel race +10~20% 	Physical damage to Angel race +10~20% 	Magic damage to Angel race +10~20%
Physical damage to Dragon race +10~20% 	Physical damage to Dragon race +10~20% 	Magic damage to Dragon race +10~20%
Weapon cannot be destroyed in battle 	Weapon cannot be destroyed in battle 	Weapon cannot be destroyed in battle
====Tier 4 (Monster level 61 onward)====
* Option 1
Melee 	Ranged 	Magic
Agi +1~6 	Agi +1~6 	Agi +1~6
Vit +1~6 	Vit +1~6 	Vit +1~6
Dex +1~6 	Dex +1~6 	Dex +1~6
Luk +1~6 	Luk +1~6 	Luk +1~6
MaxHP +100~500 	MaxHP +100~500 	MaxHP +100~500
MaxSP +20~100 	MaxSP +20~100 	MaxSP +20~100
Flee +10~35 	Flee +10~35 	Flee +10~35
Heal received +10~24% 	Heal received +10~24% 	Heal received +10~24%
Atk +20~60 	Atk +20~60 	Matk +20~60
Atk% 5~12 	Atk% 5~12 	Matk% +5~12
ASPD +1~2 	ASPD +1~2 	Heal increase +10~24%
 	 	Variable casting time -5~12%
Hit +10~35 	Hit +10~35 	
Crit +5~12 	Crit +5~12 	
Critical damage +10~24%	Critical damage +10~24% 	
 	 	INT +1~5
 	 	
 	 	
Str +1~6 	Long-ranged damage +5~15%	
* Option 2
Melee 	Ranged 	Magic
Physical damage to Neutral property +10~25%	Physical damage to Neutral property +10~25%	Magic damage to Neutral property +10~25%
Physical damage to Fire property +10~25% 	Physical damage to Fire property +10~25% 	Magic damage to Fire property +10~25%
Physical damage to Water property +10~25% 	Physical damage to Water property +10~25% 	Magic damage to Water property +10~25%
Physical damage to Wind property +10~25% 	Physical damage to Wind property +10~25% 	Magic damage to Wind property +10~25%
Physical damage to Earth property +10~25% 	Physical damage to Earth property +10~25% 	Magic damage to Earth property +10~25%
Physical damage to Ghost property +10~25% 	Physical damage to Ghost property +10~25% 	Magic damage to Ghost property +10~25%
Physical damage to Dark property +10~25% 	Physical damage to Dark property +10~25% 	Magic damage to Dark property +10~25%
Physical damage to Holy property +10~25% 	Physical damage to Holy property +10~25% 	Magic damage to Holy property +10~25%
Physical damage to Poison property +10~25% 	Physical damage to Poison property +10~25% 	Magic damage to Poison property +10~25%
Physical damage to Undead property +10~25% 	Physical damage to Undead property +10~25% 	Magic damage to Undead property +10~25%
Physical damage to Formless race +10~25% 	Physical damage to Formless race +10~25% 	Magic damage to Formless race +10~25%
Physical damage to Undead race +10~25% 	Physical damage to Undead race +10~25% 	Magic damage to Undead race +10~25%
Physical damage to Brute race +10~25% 	Physical damage to Brute race +10~25% 	Magic damage to Brute race +10~25%
Physical damage to Plant race +10~25% 	Physical damage to Plant race +10~25% 	Magic damage to Plant race +10~25%
Physical damage to Insect race +10~25% 	Physical damage to Insect race +10~25% 	Magic damage to Insect race +10~25%
Physical damage to Fish race +10~25% 	Physical damage to Fish race +10~25% 	Magic damage to Fish race +10~25%
Physical damage to Demon race +10~25% 	Physical damage to Demon race +10~25% 	Magic damage to Demon race +10~25%
Physical damage to DemiHuman race +10~25% 	Physical damage to DemiHuman race +10~25% 	Magic damage to DemiHuman race +10~25%
Physical damage to Angel race +10~25% 	Physical damage to Angel race +10~25% 	Magic damage to Angel race +10~25%
Physical damage to Dragon race +10~25% 	Physical damage to Dragon race +10~25% 	Magic damage to Dragon race +10~25%
====Fever Dungeon Drop====
* Option 1
Melee 	Ranged 	Magic
Str +1~4	Str +1~4	Str +1~4
Agi +1~4	Agi +1~4	Agi +1~4
Vit +1~4	Vit +1~4	Vit +1~4
Int +1~4	Int +1~4	Int +1~4
Dex +1~4	Dex +1~4	Dex +1~4
Luk +1~4	Luk +1~4	Luk +1~4
* Option 2
Melee 	Ranged 	Magic
Physical damage to Neutral property +3~9%	Physical damage to Neutral property +3~9%	Magic damage to Neutral property +3~9%
Physical damage to Fire property +3~9% 	Physical damage to Fire property +3~9% 	Magic damage to Fire property +3~9%
Physical damage to Water property +3~9% 	Physical damage to Water property +3~9% 	Magic damage to Water property +3~9%
Physical damage to Wind property +3~9% 	Physical damage to Wind property +3~9% 	Magic damage to Wind property +3~9%
Physical damage to Earth property +3~9% 	Physical damage to Earth property +3~9% 	Magic damage to Earth property +3~9%
Physical damage to Ghost property +3~9% 	Physical damage to Ghost property +3~9% 	Magic damage to Ghost property +3~9%
Physical damage to Dark property +3~9% 	Physical damage to Dark property +3~9% 	Magic damage to Dark property +3~9%
Physical damage to Holy property +3~9% 	Physical damage to Holy property +3~9% 	Magic damage to Holy property +3~9%
Physical damage to Poison property +3~9% 	Physical damage to Poison property +3~9% 	Magic damage to Poison property +3~9%
Physical damage to Undead property +3~9% 	Physical damage to Undead property +3~9% 	Magic damage to Undead property +3~9%
Physical damage to Formless race +3~9% 	Physical damage to Formless race +3~9% 	Magic damage to Formless race +3~9%
Physical damage to Undead race +3~9% 	Physical damage to Undead race +3~9% 	Magic damage to Undead race +3~9%
Physical damage to Brute race +3~9% 	Physical damage to Brute race +3~9% 	Magic damage to Brute race +3~9%
Physical damage to Plant race +3~9% 	Physical damage to Plant race +3~9% 	Magic damage to Plant race +3~9%
Physical damage to Insect race +3~9% 	Physical damage to Insect race +3~9% 	Magic damage to Insect race +3~9%
Physical damage to Fish race +3~9% 	Physical damage to Fish race +3~9% 	Magic damage to Fish race +3~9%
Physical damage to Demon race +3~9% 	Physical damage to Demon race +3~9% 	Magic damage to Demon race +3~9%
Physical damage to DemiHuman race +3~9% 	Physical damage to DemiHuman race +3~9% 	Magic damage to DemiHuman race +3~9%
Physical damage to Angel race +3~9% 	Physical damage to Angel race +3~9% 	Magic damage to Angel race +3~9%
Physical damage to Dragon race +3~9% 	Physical damage to Dragon race +3~9% 	Magic damage to Dragon race +3~9%
Atk +5~15 	Atk +5~15 	Matk +5~15
 	 	
Hit +4~12 	Hit +4~12 	
Crit +3~9 	Crit +3~9 	
Critical damage +3~9 	Critical damage +3~9 	
 	Long-ranged damage +3~9% 	
* Option 3
Melee 	Ranged 	Magic
MaxHP +60~180 	MaxHP +60~180 	MaxHP +60~180
MaxSP +20~60 	MaxSP +20~60 	MaxSP +20~60
MaxHP% +2~6 	MaxHP% +2~6 	MaxHP% +2~6
MaxSP% +2~6 	MaxSP% +2~6 	MaxSP% +2~6
HP recovery +10~30 	HP recovery +10~30 	HP recovery +10~30
SP recovery +10~30 	SP recovery +10~30 	SP recovery +10~30
Flee +5~15 	Flee +5~15 	Flee +5~15
Heal received +3~9% 	Heal received +3~9% 	Heal received +3~9%
After cast delay -3~9% 	After cast delay -3~9% 	After cast delay -3~9%
SP consumption -1~3% 	SP consumption -1~3% 	SP consumption -1~3%
DEF ignore of Formless race +3~9% 	DEF ignore of Formless race +3~9% 	MDEF ignore of Formless race +3~9%
DEF ignore of Undead race +3~9% 	DEF ignore of Undead race +3~9% 	MDEF ignore of Undead race +3~9%
DEF ignore of Brute race +3~9% 	DEF ignore of Brute race +3~9% 	MDEF ignore of Brute race +3~9%
DEF ignore of Plant race +3~9% 	DEF ignore of Plant race +3~9% 	MDEF ignore of Plant race +3~9%
DEF ignore of Insect race +3~9% 	DEF ignore of Insect race +3~9% 	MDEF ignore of Insect race +3~9%
DEF ignore of Fish race +3~9% 	DEF ignore of Fish race +3~9% 	MDEF ignore of Fish race +3~9%
DEF ignore of Demon race +3~9% 	DEF ignore of Demon race +3~9% 	MDEF ignore of Demon race +3~9%
DEF ignore of DemiHuman race +3~9% 	DEF ignore of DemiHuman race +3~9% 	MDEF ignore of DemiHuman race +3~9%
DEF ignore of Angel race +3~9% 	DEF ignore of Angel race +3~9% 	MDEF ignore of Angel race +3~9%
DEF ignore of Dragon race +3~9% 	DEF ignore of Dragon race +3~9% 	MDEF ignore of Dragon race +3~9%
Weapon cannot be destroyed in battle	Weapon cannot be destroyed in battle	Heal increase +3~9%
Weapon size penalty removed 	Weapon size penalty removed 	Variable casting time -3~9%
Fire property 	 	
Water property 	 	
Wind property 	 	
Earth property 	 	
Poison property 	 	
Holy property 	 	
Dark property 	 	
Ghost property 	 	
Undead property 	 	
====Fever Dungeon====
* Option 1
Melee 	Ranged 	Magic
Atk +5~30	Atk +5~30	Matk +5~30
Atk% +1~5	Atk% +1~5	Matk% +1~5
* Option 2
Melee 	Ranged 	Magic
Flee +10~20 	Flee +10~20 	Flee +10~20
Physical damage to Neutral property +5~10%	Physical damage to Neutral property +5~10%	Magic damage to Neutral property +5~10%
Physical damage to Fire property +5~10% 	Physical damage to Fire property +5~10% 	Magic damage to Fire property +5~10%
Physical damage to Water property +5~10% 	Physical damage to Water property +5~10% 	Magic damage to Water property +5~10%
Physical damage to Wind property +5~10% 	Physical damage to Wind property +5~10% 	Magic damage to Wind property +5~10%
Physical damage to Earth property +5~10% 	Physical damage to Earth property +5~10% 	Magic damage to Earth property +5~10%
Physical damage to Ghost property +5~10% 	Physical damage to Ghost property +5~10% 	Magic damage to Ghost property +5~10%
Physical damage to Dark property +5~10% 	Physical damage to Dark property +5~10% 	Magic damage to Dark property +5~10%
Physical damage to Holy property +5~10% 	Physical damage to Holy property +5~10% 	Magic damage to Holy property +5~10%
Physical damage to Poison property +5~10% 	Physical damage to Poison property +5~10% 	Magic damage to Poison property +5~10%
Physical damage to Undead property +5~10% 	Physical damage to Undead property +5~10% 	Magic damage to Undead property +5~10%
HIT +5~20 	HIT +5~20 	Heal increase +5~10%
ASPD +1 	ASPD +1 	Variable casting time -5~10%
 	 	
Crit +2~5 	Crit +2~5 	
Critical damage +5~10 	Critical damage +5~10 	
* Option 3
Melee 	Ranged 	Magic
Physical damage to Formless race +5~10% 	Physical damage to Formless race +5~10% 	Magic damage to Formless race +5~10%
Physical damage to Undead race +5~10% 	Physical damage to Undead race +5~10% 	Magic damage to Undead race +5~10%
Physical damage to Brute race +5~10% 	Physical damage to Brute race +5~10% 	Magic damage to Brute race +5~10%
Physical damage to Plant race +5~10% 	Physical damage to Plant race +5~10% 	Magic damage to Plant race +5~10%
Physical damage to Insect race +5~10% 	Physical damage to Insect race +5~10% 	Magic damage to Insect race +5~10%
Physical damage to Fish race +5~10% 	Physical damage to Fish race +5~10% 	Magic damage to Fish race +5~10%
Physical damage to Demon race +5~10% 	Physical damage to Demon race +5~10% 	Magic damage to Demon race +5~10%
Physical damage to DemiHuman race +5~10%	Physical damage to DemiHuman race +5~10%	Magic damage to DemiHuman race +5~10%
Physical damage to Angel race +5~10% 	Physical damage to Angel race +5~10% 	Magic damage to Angel race +5~10%
Physical damage to Dragon race +5~10% 	Physical damage to Dragon race +5~10% 	Magic damage to Dragon race +5~10%
Physical damage to normal class +3~7% 	Physical damage to normal class +3~7% 	Magic damage to normal class +3~7%
Physical damage to boss class +3~7% 	Physical damage to boss class +3~7% 	Magic damage to boss class +3~7%
DEF ignore of Formless race +5~15% 	DEF ignore of Formless race +5~15% 	MDEF ignore of Formless race +5~15%
DEF ignore of Undead race +5~15% 	DEF ignore of Undead race +5~15% 	MDEF ignore of Undead race +5~15%
DEF ignore of Brute race +5~15% 	DEF ignore of Brute race +5~15% 	MDEF ignore of Brute race +5~15%
DEF ignore of Plant race +5~15% 	DEF ignore of Plant race +5~15% 	MDEF ignore of Plant race +5~15%
DEF ignore of Insect race +5~15% 	DEF ignore of Insect race +5~15% 	MDEF ignore of Insect race +5~15%
DEF ignore of Fish race +5~15% 	DEF ignore of Fish race +5~15% 	MDEF ignore of Fish race +5~15%
DEF ignore of Demon race +5~15% 	DEF ignore of Demon race +5~15% 	MDEF ignore of Demon race +5~15%
DEF ignore of DemiHuman race +5~15% 	DEF ignore of DemiHuman race +5~15% 	MDEF ignore of DemiHuman race +5~15%
DEF ignore of Angel race +5~15% 	DEF ignore of Angel race +5~15% 	MDEF ignore of Angel race +5~15%
DEF ignore of Dragon race +5~15% 	DEF ignore of Dragon race +5~15% 	MDEF ignore of Dragon race +5~15%
DEF ignore of normal class +5~10% 	DEF ignore of normal class +5~10% 	MDEF ignore of normal class +5~10%
 	 	Heal increase +5~10%
* Option 4
Melee 	Ranged 	Magic
Physical damage to Neutral property +5~10%	Physical damage to Neutral property +5~10%	Magic damage to Neutral property +5~10%
Physical damage to Fire property +5~10% 	Physical damage to Fire property +5~10% 	Magic damage to Fire property +5~10%
Physical damage to Water property +5~10% 	Physical damage to Water property +5~10% 	Magic damage to Water property +5~10%
Physical damage to Wind property +5~10% 	Physical damage to Wind property +5~10% 	Magic damage to Wind property +5~10%
Physical damage to Earth property +5~10% 	Physical damage to Earth property +5~10% 	Magic damage to Earth property +5~10%
Physical damage to Ghost property +5~10% 	Physical damage to Ghost property +5~10% 	Magic damage to Ghost property +5~10%
Physical damage to Dark property +5~10% 	Physical damage to Dark property +5~10% 	Magic damage to Dark property +5~10%
Physical damage to Holy property +5~10% 	Physical damage to Holy property +5~10% 	Magic damage to Holy property +5~10%
Physical damage to Poison property +5~10% 	Physical damage to Poison property +5~10% 	Magic damage to Poison property +5~10%
Physical damage to Undead property +5~10% 	Physical damage to Undead property +5~10% 	Magic damage to Undead property +5~10%
Physical damage to Formless race +5~10% 	Physical damage to Formless race +5~10% 	Magic damage to Formless race +5~10%
Physical damage to Undead race +5~10% 	Physical damage to Undead race +5~10% 	Magic damage to Undead race +5~10%
Physical damage to Brute race +5~10% 	Physical damage to Brute race +5~10% 	Magic damage to Brute race +5~10%
Physical damage to Plant race +5~10% 	Physical damage to Plant race +5~10% 	Magic damage to Plant race +5~10%
Physical damage to Insect race +5~10% 	Physical damage to Insect race +5~10% 	Magic damage to Insect race +5~10%
Physical damage to Fish race +5~10% 	Physical damage to Fish race +5~10% 	Magic damage to Fish race +5~10%
Physical damage to Demon race +5~10% 	Physical damage to Demon race +5~10% 	Magic damage to Demon race +5~10%
Physical damage to DemiHuman race +5~10% 	Physical damage to DemiHuman race +5~10% 	Magic damage to DemiHuman race +5~10%
Physical damage to Angel race +5~10% 	Physical damage to Angel race +5~10% 	Magic damage to Angel race +5~10%
Physical damage to Dragon race +5~10% 	Physical damage to Dragon race +5~10% 	Magic damage to Dragon race +5~10%
Atk +10~20 	Atk +10~20 	Matk +10~20
Atk% +1~5 	Atk% +1~5 	Matk% +1~5
ASPD +1 	ASPD +1 	Variable casting time -5~10%
HIT +5~10 	HIT +5~10 	
FLEE +10~20 	FLEE +10~20 	
===Armour===
====Champion Monster====
* Option 1
Armour 	Garment 	Footwear 	
Str +1~4 	Str +1~4 	Str +1~4 	
Agi +1~4 	Agi +1~4 	Agi +1~4 	
Vit +1~4 	Vit +1~4 	Vit +1~4 	
Int +1~4 	Int +1~4 	Int +1~4 	
Luk +1~4 	Luk +1~4 	Luk +1~4 	
MaxHP% +3~7 	Dex +1~4 	Dex +1~4 	Dex +1~4
MaxSP% +3~7 	FLEE +10~30	HIT +10~30	
HP Recovery +40~100	 	 	
SP Recovery +20~50 	 	 	
* Option 2
Armour 	Garment 	Footwear
MaxSP +40~100 	MaxSP +40~100 	MaxSP +40~100
Atk +10~20 	Atk +10~20 	Atk +10~20
Matk +10~20 	Matk +10~20 	Matk +10~20
MaxHP +200~500 	MaxHP +100~300 	MaxHP +100~300
DEF +10~100 	DEF +10~50 	DEF +10~50
MDEF +5~30 	MDEF +5~15 	MDEF +5~15
Water resist +10~20 	Formless race resist +10~20 	Crit vs Formless race +10~20
Earth resist +10~20 	Undead race resist +10~20 	Crit vs Undead race +10~20
Fire resist +10~20 	Brute race resist +10~20 	Crit vs Brute race +10~20
Wind resist +10~20 	Insect race resist +10~20 	Crit vs Insect race +10~20
Poison resist +10~20	Fish race resist +10~20 	Crit vs Fish race +10~20
Holy resist +10~20 	Demon race resist +10~20 	Crit vs Demon race +10~20
Dark resist +10~20 	DemiHuman race resist +10~20	Crit vs DemiHuman race +10~20
Ghost resist +10~20 	Angel race resist +10~20 	Crit vs Angel race +10~20
Undead resist +10~20	Dragon race resist +10~20 	Crit vs Dragon race +10~20
====Fever Dungeon====
* Option 1
Armour 	Garment 	Footwear
MaxSP +25~50 	MaxSP +25~50 	MaxSP +25~50
MaxHP% 1~5 	MaxHP% 1~5 	MaxHP% 1~5
MaxSP% 1~5 	MaxSP% 1~5 	MaxSP% 1~5
MaxHP +150~350	MaxHP +150~250	MaxHP +150~250
* Option 2
Armour 	Garment 	Footwear
FLEE +5~15 	FLEE +5~15 	FLEE +5~15
DEF +10~30 	DEF +10~50 	DEF +10~50
MDEF +1~3 	MDEF +2~5 	MDEF +2~5
Heal received +3~7% 	Heal received +5~10% 	Heal received +5~10%
Variable casting time -5~10% 	Variable casting time -5~10% 	HIT +5~10
Physical resist vs Neutral property enemies +5~10%	Physical resist vs Neutral property enemies +5~10%	
Physical resist vs Water property enemies +5~10% 	Physical resist vs Water property enemies +5~10% 	
Physical resist vs Earth property enemies +5~10% 	Physical resist vs Earth property enemies +5~10% 	
Physical resist vs Fire property enemies +5~10% 	Physical resist vs Fire property enemies +5~10% 	
Physical resist vs Wind property enemies +5~10% 	Physical resist vs Wind property enemies +5~10% 	
Physical resist vs Holy property enemies +5~10% 	Physical resist vs Holy property enemies +5~10% 	
Physical resist vs Dark property enemies +5~10% 	Physical resist vs Dark property enemies +5~10% 	
Physical resist vs Ghost property enemies +5~10% 	Physical resist vs Ghost property enemies +5~10% 	
Physical resist vs Poison property enemies +5~10% 	Physical resist vs Poison property enemies +5~10% 	
Physical resist vs Undead property enemies +5~10% 	Physical resist vs Undead property enemies +5~10% 	
Magical resist vs Neutral property enemies +5~10% 	Magical resist vs Neutral property enemies +5~10% 	
Magical resist vs Water property enemies +5~10% 	Magical resist vs Water property enemies +5~10% 	
Magical resist vs Earth property enemies +5~10% 	Magical resist vs Earth property enemies +5~10% 	
Magical resist vs Fire property enemies +5~10% 	Magical resist vs Fire property enemies +5~10% 	
Magical resist vs Wind property enemies +5~10% 	Magical resist vs Wind property enemies +5~10% 	
Magical resist vs Holy property enemies +5~10% 	Magical resist vs Holy property enemies +5~10% 	
Magical resist vs Dark property enemies +5~10% 	Magical resist vs Dark property enemies +5~10% 	
Magical resist vs Ghost property enemies +5~10% 	Magical resist vs Ghost property enemies +5~10% 	
Magical resist vs Poison property enemies +5~10% 	Magical resist vs Poison property enemies +5~10% 	
Magical resist vs Undead property enemies +5~10% 	Magical resist vs Undead property enemies +5~10% 	
HP Recovery +15~50 	Water property resist +1~5% 	
SP Recovery +15~50 	Earth property resist +1~5% 	
 	Fire property resist +1~5% 	
 	Wind property resist +1~5% 	
 	Poison property resist +1~5% 	
 	Holy property resist +1~5% 	
 	Dark property resist +1~5% 	
 	Ghost property resist +1~5% 	
 	Undead property resist +1~5% 	
* Option 3
Armour 	Garment 	Footwear
MaxHP +150~300 	MaxHP +150~300 	MaxHP +150~300
MaxSP +25~50 	MaxSP +25~50 	MaxSP +25~50
Formless race resist +3~7 	Formless race resist +3~7 	Formless race resist +3~7
Undead race resist +3~7 	Undead race resist +3~7 	Undead race resist +3~7
Brute race resist +3~7 	Brute race resist +3~7 	Brute race resist +3~7
Plant race resist +3~7 	Plant race resist +3~7 	Plant race resist +3~7
Insect race resist +3~7 	Insect race resist +3~7 	Insect race resist +3~7
Fish race resist +3~7 	Fish race resist +3~7 	Fish race resist +3~7
Demon race resist +3~7 	Demon race resist +3~7 	Demon race resist +3~7
DemiHuman race resist +3~7	DemiHuman race resist +3~7	DemiHuman race resist +3~7
Angel race resist +3~7 	Angel race resist +3~7 	Angel race resist +3~7
Dragon race resist +3~7 	Dragon race resist +3~7 	Dragon race resist +3~7
* Option 4
Armour 	Garment	Footwear
Cannot be destroyed in battle	 	
Water property 	 	
Wind property 	 	
Earth property 	 	
Fire property 	 	
Holy property 	 	
Dark property 	 	
==Blessed Blacksmith Forging==
In Zero and Transcendence, Blacksmiths have random options attached to the Lv3 weapons they forgekRO Zero WebsiteApril 30th Transcendence Maintenance. They can grant a certain number of options on each weapon, out of a pool of effects as determined by their ranking. The types of options available differs between servers.
===Zero===
* Option 1
Effects
Physical damage vs Neutral property +10~50%
Physical damage vs Water property +10~50%
Physical damage vs Earth property +10~50%
Physical damage vs Fire property +10~50%
Physical damage vs Wind property +10~50%
Physical damage vs Holy property +10~50%
Physical damage vs Dark property +10~50%
Physical damage vs Poison property +10~50%
Physical damage vs Ghost property +10~50%
Physical damage vs Undead property +10~50%
ATK +20~60
ATK% +3~15
HIT +10~40
Crit +5~20
* Option 2
Effects
ASPD +1~3
FLEE +10~40
Physical damage vs Small size +5~35%
Physical damage vs Medium size +5~35%
Physical damage vs Large size +5~35%
Critical damage +5~35%
ASPD% +5~20%
Long-range damage +5~20%
* Option 3
Effects
MaxHP +150~1000
MaxSP +30~200
SP consumption -1~10%
Physical damage vs Formless race +10~50%
Physical damage vs DemiHuman race +10~50%
Physical damage vs Brute race +10~50%
Physical damage vs Plant race +10~50%
Physical damage vs Fish race +10~50%
Physical damage vs Undead race +10~50%
Physical damage vs Demon race +10~50%
Physical damage vs Angel race +10~50%
Physical damage vs Insect race +10~50%
Physical damage vs Dragon race +10~50%
* Option 4 (Rank 10 or higher only)
Effects
Ignore DEF of Formless race +5~25%
Ignore DEF of DemiHuman race +5~25%
Ignore DEF of Brute race +5~25%
Ignore DEF of Plant race +5~25%
Ignore DEF of Fish race +5~25%
Ignore DEF of Undead race +5~25%
Ignore DEF of Demon race +5~25%
Ignore DEF of Angel race +5~25%
Ignore DEF of Insect race +5~25%
Ignore DEF of Dragon race +5~25%
* Option 5 (Rank 5 or higher only)
Effects
ATK +10~30
ATK% +1~10
HIT +10~20
Crit +3~10
FLEE +5~20
Physical damage vs boss class +10~45%
Ignore DEF of boss class +5~25%
Physical damage vs normal class +10~45%
Ignore DEF of normal class +5~25%
===Transcendence===
==References==
Category:System