Manus

Harper Manus is a polite human ranger who is part of the Harpers in Act Two. He is first found in Last Light Inn, patrolling the docks and stairway to the southern coastline of the sanctuary.
== Involvement ==
=== Last Light Inn ===
If reaching the Shadow-Cursed Lands through Grymforge, Manus can be first encountered at the Last Light Inn, on the southern side of the sanctuary, patrolling the southern docks.
After speaking with , Manus moves to the bridge in front of the Last Light Inn along with , , , and . They wait for the party so they can move in to intercept and a nearby absolutist convoy in order to acquire their source of protection against the Shadow Curse. Accepting the mission results in Manus and his squad of Harpers casting on their weapons and moving to the Ruined Battlefield, where they lay in wait for the Absolutist convoy. The party can go with the group immediately or catch up with them later, as the ambush site is marked on their map.
If speaking with and triggering the fight with , Manus moves to the bridge, out of reach of the battle. If Isobel is not saved, Manus turns into a .
=== Ambush ===
Talking to Branthos at the ambush site starts the cut-scene and spawns the encounter. Once and the convoy arrive, the party can attack immediately or hang back. If choosing to stay hidden and keep watching, Kar'niss kills , one of the goblins in the convoy. From there, the party can either signal the Harpers or wait as they start the encounter themselves. After the fight, a can be found on the drider's corpse.
Alternatively, the party can convince Kar'niss to relinquish the Moonlantern and consign the convoy members to their fate as . Either way, Elindale and his squad then depart amiably and return to Last Light Inn.
If choosing to reach the Shadow-Cursed Lands through the Rosymorn Monastery Trail, a goblin greets the party and sends them to a rendezvous point to wait for and the convoy to guide them to Moonrise Towers, where the party can as True Souls. This starts .
Kar'niss ferries the party, as well as the rest of the convoy, to Moonrise. During the trek, Manus, along with Branthos, Elindale, and Skywin ambush the convoy. The party can choose to turn on the convoy and help the Harpers, or protect the convoy in order to infiltrate Moonrise Towers.
If meeting the Harpers for the first time, and Branthos dies while siding with them, Manus tells the party to head to Last Light Inn, where they can obtain similar protection after speaking with Isobel. If choosing to remain with the convoy, Manus and his squad turn hostile. 
=== After the Ambush ===
If sided with and alive, Manus can later be found back on the southern coastline of Last Light Inn, gazing into the distance, just a few short steps away from where , Lassandra, and are mourning .
=== Assault Moonrise Towers ===
If Isobel is saved at the Last Light Inn, and the is freed from her cage and heads for Moonrise, Manus follows Jaheira there. However, Manus is killed during the fight against Absolute forces before the party members arrive. His corpse can be found in the Moonrise Towers Prison, surrounded by a Death Shepherd and a horde of Necromites.
== Combat ==
===Attacks and Abilities===
=== Allies ===
* 
* 
* 
* 
== Loot ==
*
*
*
*
== Related quests==
* 
* 
* 
* 
== Notes ==
* If Branthos is killed during the convoy's ambush, Manus can take the lead in talking to the player character instead and lead (or conclude) the quest.
* Manus is the only Act Two Harper ranger that can cast Hunter's Mark.
* As of Patch 7, despite having Extra Attack, Manus is not able to attack twice during his turns.
== External links ==
* 
Category:Humans
Category:Humanoids
Category:Characters
Category:Characters in the Shadow-Cursed Lands
Category:Characters in Act Two
Category:Members of the Harpers
Category:Rangers
__INDEX__