Beta Server Office Hours/Minutes/2014-09-18

[2014/09/18 15:01] Mæstro Linden (maestro.linden): hi guys
[2014/09/18 15:01] SnipiTestFS: Hi Maestro
[2014/09/18 15:01] Whirly Fizzle: Heya Maestro
[2014/09/18 15:01] Yuzuru (yuzuru.jewell): Hello, Maestro.
[2014/09/18 15:01] MartinRJ Fayray: hello
[2014/09/18 15:01] Yuzuru (yuzuru.jewell): Hello, April.
[2014/09/18 15:01] April Linden: Hi. :)
[2014/09/18 15:02] SnipiTestFS: hello April
[2014/09/18 15:02] Whirly Fizzle: Heya April
[2014/09/18 15:02] And all I got was this lousy DN (tankmaster.finesmith): hiya April
[2014/09/18 15:02] Whirly Fizzle: Guess we have some CDN news then :D
[2014/09/18 15:02] April Linden: Whhhhy? :)
[2014/09/18 15:03] And all I got was this lousy DN (tankmaster.finesmith): congested developers network?
[2014/09/18 15:03] MartinRJ Fayray: hehe
[2014/09/18 15:03] rcdsQueChatLog: State changed.{click me to get the url}
[2014/09/18 15:03] Yuzuru (yuzuru.jewell): Good joke :D
[2014/09/18 15:03] Duckie Dickins: caffeine distribution network
[2014/09/18 15:03] Rex Cronon: hello everybody
[2014/09/18 15:03] Yuzuru (yuzuru.jewell): Hello, Rex.
[2014/09/18 15:03] Mæstro Linden (maestro.linden): now *that's* something I can get behind, Duckie
[2014/09/18 15:03] Rex Cronon: hi yuzuru
[2014/09/18 15:03] And all I got was this lousy DN (tankmaster.finesmith): lol
[2014/09/18 15:04] Mæstro Linden (maestro.linden): Okay, let's get started
[2014/09/18 15:04] Mæstro Linden (maestro.linden): https://wiki.secondlife.com/wiki/Server_Beta_User_Group#Agenda
[2014/09/18 15:05] Zenith Subchair final p: whispers: Hi Inara Breen! Touch me for Menu. Say /1a to Adjust.
[2014/09/18 15:05] Whirly Fizzle: OOOh CDN is on Testy. Gawd, I didn't even notice lol.
[2014/09/18 15:05] Mæstro Linden (maestro.linden): the updates...
[2014/09/18 15:05] Mæstro Linden (maestro.linden): So the main channel got what was on RC last week
[2014/09/18 15:06] Mæstro Linden (maestro.linden): the changes in that version were mostly crash fixes
[2014/09/18 15:06] Mæstro Linden (maestro.linden): which are always nice to have, but nothing much to talk about
[2014/09/18 15:06] And all I got was this lousy DN (tankmaster.finesmith): so 3 less crashes per day? :P
[2014/09/18 15:06] Mæstro Linden (maestro.linden): sure
[2014/09/18 15:06] And all I got was this lousy DN (tankmaster.finesmith): lol
[2014/09/18 15:07] Mæstro Linden (maestro.linden): There's a new project in RC which is pretty much exclusively about experience tools
[2014/09/18 15:07] Mæstro Linden (maestro.linden): there are some straight up bug fixes in that RC, related to the new experience tools LSL functions
[2014/09/18 15:07] Mæstro Linden (maestro.linden): and there are some changes in the design
[2014/09/18 15:08] Mæstro Linden (maestro.linden): https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_RC_BlueSteel/14#14.09.09.293969
[2014/09/18 15:08] MartinRJ Fayray: ahhh good you've removed the 'you have been teleported' message
[2014/09/18 15:09] MartinRJ Fayray: that was so annoying
[2014/09/18 15:09] Mæstro Linden (maestro.linden): Yeah, I think the annoyance factor was the motivator for suppressing that message
[2014/09/18 15:10] Mæstro Linden (maestro.linden): whispers: about the auto-detaching behavior, there's an interesting difference in how temporary attachments are treated vs. non-temporary attachments
[2014/09/18 15:10] Mæstro Linden (maestro.linden): oops, didn't' mean to whisper
[2014/09/18 15:10] Duckie Dickins: hate when that happens. :P
[2014/09/18 15:10] Mæstro Linden (maestro.linden): Are there any questions about those changes?
[2014/09/18 15:10] And all I got was this lousy DN (tankmaster.finesmith): its been replaced by "In case you hadn't noticed that your surroundings are different and the region name you are on has changed, you were teliported to a no location just a bit ago"
[2014/09/18 15:11] Mæstro Linden (maestro.linden): hehe
[2014/09/18 15:11] And all I got was this lousy DN (tankmaster.finesmith): new*
[2014/09/18 15:11] Rex Cronon: now. this is where we a need a popup. each time u whisper one should show asking u if u indeed want to whisper:)
[2014/09/18 15:11] And all I got was this lousy DN (tankmaster.finesmith): and same with shout, byut make it model and not one you can dismess all on :P
[2014/09/18 15:12] Mæstro Linden (maestro.linden): Heh, yeah I think an accidental shout is more annoying
[2014/09/18 15:12] And all I got was this lousy DN (tankmaster.finesmith): those huds people ware that echo what the persion says, but as a shout, as moreso
[2014/09/18 15:12] And all I got was this lousy DN (tankmaster.finesmith): are*
[2014/09/18 15:13] Mæstro Linden (maestro.linden): it's a good thing that llRegionSay() doesn't do channel 0
[2014/09/18 15:13] Rex Cronon: u know how in some games u need energy/mana to do some things? we also need a energy bar for shouting. if u shout too much ...
[2014/09/18 15:14] Margithe: thats called throttling :P
[2014/09/18 15:14] And all I got was this lousy DN (tankmaster.finesmith): you get loged off and banned from the region
[2014/09/18 15:14] Mæstro Linden (maestro.linden): "Please wait while you catch your breath.."
[2014/09/18 15:14] And all I got was this lousy DN (tankmaster.finesmith): lol
[2014/09/18 15:14] Rex Cronon: if it looked like a mana bar it would make more people pay more attention to it:)
[2014/09/18 15:14] And all I got was this lousy DN (tankmaster.finesmith): "you now have the case of mono and cannot talk anymore
[2014/09/18 15:14] Margithe: Speaking of bans, what happened to the Ar categories? is there a policy change underway?
[2014/09/18 15:15] Mæstro Linden (maestro.linden): Did they change, Margithe?
[2014/09/18 15:15] Whirly Fizzle: The viewerside cleanup of the options you mean?
[2014/09/18 15:15] Margithe: in the official viewer
[2014/09/18 15:15] Whirly Fizzle: Yeah, more condensed now
[2014/09/18 15:16] Margithe: yes- the cleanup has been more like " don't bother Aring this, we don't care"
[2014/09/18 15:16] Mæstro Linden (maestro.linden): Perhaps a few categories were combined?
[2014/09/18 15:16] Margithe: it's been more than combined, lots of categories just dissapeared, and there is no "other" category anymore either
[2014/09/18 15:18] Mæstro Linden (maestro.linden): Hm, I'm not sure - Oz's viewer user group may be a better forum for that
[2014/09/18 15:18] Duckie Dickins: the "Other" catagory is just a tweet to ebbe. :P
[2014/09/18 15:19] Rex Cronon: we can no longer AR?
[2014/09/18 15:19] Margithe: So lets say you want to report someone being underage, there is no way.
[2014/09/18 15:20] Whirly Fizzle: https://bitbucket.org/lindenlab/viewer-release/commits/7bda03f7fd02eea2a5eaa5744cd9fcc8fc3df13c - MAINT-3698 FIXED Reduce Abuse type options available in the abuse report dialog.
[2014/09/18 15:22] arton Rotaru: that was quite a long list originally
[2014/09/18 15:22] Duckie Dickins: so....
[2014/09/18 15:22] arton Rotaru: I never looked at those actually
[2014/09/18 15:22] Whirly Fizzle: Getting discussed here also http://community.secondlife.com/t5/General-Discussion-Forum/Official-Changes-To-The-Abuse-Report-Categories/m-p/2824890
[2014/09/18 15:22] Whirly Fizzle: Theres snaps of before & after
[2014/09/18 15:23] Margithe: pretty heavyhanded.
[2014/09/18 15:23] Margithe: reworking the categories would have been better, now there's a bunch of abuse that can't be reported = allowed.
[2014/09/18 15:24] Mæstro Linden (maestro.linden): Well, I don't know why that was changed (and really we're not here to talk about policy stuff), but I do see that the KB article is out of date: http://community.secondlife.com/t5/English-Knowledge-Base/Filing-an-abuse-report/ta-p/700065#Section_.2
[2014/09/18 15:24] Margithe: there's no one to ask/talk about policy changes, so.. dunno, sorry, nowhere else to bring it.
[2014/09/18 15:25] Mæstro Linden (maestro.linden): I made a note about the KB article though
[2014/09/18 15:25] Margithe: Ok. thanks.
[2014/09/18 15:25] Mæstro Linden (maestro.linden): In other release news
[2014/09/18 15:26] Mæstro Linden (maestro.linden): there's been some exciting CDN movement
[2014/09/18 15:26] Mæstro Linden (maestro.linden): The use of the CDN for map tile fetching is now totally grid-wide on Agni
[2014/09/18 15:26] And all I got was this lousy DN (tankmaster.finesmith): cdn?
[2014/09/18 15:26] Mæstro Linden (maestro.linden): it was deployed to half of the login hosts yesterday (so you'd have a 50/50 chance of using the CDN for the world map view), and the other half today
[2014/09/18 15:26] And all I got was this lousy DN (tankmaster.finesmith): for those that may not know...
[2014/09/18 15:27] Riki Clavenham: Content delivery network
[2014/09/18 15:27] Mæstro Linden (maestro.linden): Ah, we've been talking about this in the last few meetings
[2014/09/18 15:27] Mæstro Linden (maestro.linden): https://wiki.secondlife.com/wiki/Server_Beta_User_Group#Map_Tile_Fetching
[2014/09/18 15:28] And all I got was this lousy DN (tankmaster.finesmith): i havent been here for a while :P
[2014/09/18 15:28] Margithe: I got a question about CDN, and fetching new locations/content. When the CDN doesn't have the location cached, does the data first go to them, and then to the end user, or does it go simultaneously to both the end user and the CDN without the data yet cached?
[2014/09/18 15:28] Mæstro Linden (maestro.linden): /me adds links to http://en.wikipedia.org/wiki/Content_delivery_network
[2014/09/18 15:28] MartinRJ Fayray: cloudflare is a well known CDN, for example
[2014/09/18 15:28] April Linden: Want me to take that one, Maestro?
[2014/09/18 15:29] Mæstro Linden (maestro.linden): go for it April
[2014/09/18 15:29] And all I got was this lousy DN (tankmaster.finesmith): yes
[2014/09/18 15:29] April Linden: If you request an asset that is not on the CDN already, it will come back to our servers to get it. Then it will deliver it to you and keep a copy for the next resident. :)
[2014/09/18 15:29] Duckie Dickins: woot..improved map fetching...now with even more cowbell
[2014/09/18 15:30] Mæstro Linden (maestro.linden): subjectively, world map loading on agni seems pretty speedy now
[2014/09/18 15:31] Margithe: Ok. So theoretically, you might end up with longer load times rather than shorter?
[2014/09/18 15:31] Mæstro Linden (maestro.linden): If you want to compare to the 'old' (non-CDN) style of fetching, you can visit http://maps.secondlife.com , which has not yet been converted
[2014/09/18 15:31] Yuzuru (yuzuru.jewell): Did Adidi's map also updated to CDN?
[2014/09/18 15:31] Mæstro Linden (maestro.linden): Yes, that should still be in place, Yuzuru
[2014/09/18 15:31] Mæstro Linden (maestro.linden): yes: 2014-09-18T21:56:53Z INFO: process_login_success_response: map-server-url : we got an answer from the grid : http://maps-cdn.dev.lindenlab.com/aditi/
[2014/09/18 15:31] Yuzuru (yuzuru.jewell): Thank you, Maestro.
[2014/09/18 15:32] Mæstro Linden (maestro.linden): However, Aditi doesn't have many regions, so it's not very interesting for performance testing
[2014/09/18 15:32] April Linden: Magithe: Yes, on a cold hit, the time could be a little bit longer. I'm not sure if you can actually feel it because the CDN keeps a persistent connection back to us, however.
[2014/09/18 15:32] Yuzuru (yuzuru.jewell): I feel fast maps.secondlife
[2014/09/18 15:32] And all I got was this lousy DN (tankmaster.finesmith): margithe, there are a handfull of cases where itll take longer than now, but those will be rare
[2014/09/18 15:34] Mæstro Linden (maestro.linden): Also, a few meetings ago we presented using a CDN for mesh and texture asset fetching
[2014/09/18 15:34] Mæstro Linden (maestro.linden): it's still live on those select Aditi regions,
[2014/09/18 15:34] Margithe: i'm worried about getting stuck behind a bottleneck :/
[2014/09/18 15:35] Mæstro Linden (maestro.linden): but we've extended it to a select few regions on Agni
[2014/09/18 15:35] And all I got was this lousy DN (tankmaster.finesmith): this will alivate the biggest bottelnext thats there now, LL's server
[2014/09/18 15:35] Mæstro Linden (maestro.linden): right now, it's on 4 Linden-run regions
[2014/09/18 15:36] And all I got was this lousy DN (tankmaster.finesmith): These regions are using CDN for all textures & mesh....
 Denby
 Hippo Hollow
 Hippotropolis
 Testylvania Sandbox
[2014/09/18 15:36] Rex Cronon: u just need to move to a different continent and u get rid of the bottleneck:0
[2014/09/18 15:36] Mæstro Linden (maestro.linden): but we'd like to add a few private regions as well, if region owners are interested
[2014/09/18 15:36] Margithe: yeah, but at least when something goes wrong, you can check either the status page or file a ticket etc. if somethings wrong at the CDN, there be goosechase.
[2014/09/18 15:36] Rex Cronon: i meant ;)
[2014/09/18 15:36] Mæstro Linden (maestro.linden): You can file a ticket if there's a CDN issue
[2014/09/18 15:36] kyleetehkitty: The CDN company they are using has a really good rep for being reliable as well Margithe.
[2014/09/18 15:37] Margithe: Do we get to know what company that is?
[2014/09/18 15:37] Lucia Nightfire: set it up on Shiromani and Mauve too, those are sandbox regions on mainland
[2014/09/18 15:37] Rex Cronon: could u force the viewer to use a different cdn server?
[2014/09/18 15:37] Mæstro Linden (maestro.linden): it's no different than fetching the map tiles from Amazon S3 in that respect, really..
[2014/09/18 15:37] Lucia Nightfire: ones that I monitor timings on at least
[2014/09/18 15:38] kyleetehkitty: I believe its Highwinds @Margithe
[2014/09/18 15:38] Mæstro Linden (maestro.linden): I guess you could hack the viewer to use another CDN server which is downstream from the regular CDN server... I don't there'd be much point, though
[2014/09/18 15:38] Margithe: to troubleshoot.
[2014/09/18 15:39] Whirly Fizzle: Tank, can you rez your texture wall of hell on Testy sandbox? The one you used to have on lagland. :D
[2014/09/18 15:39] And all I got was this lousy DN (tankmaster.finesmith): i dont know if i have it
[2014/09/18 15:39] Whirly Fizzle: Poo
[2014/09/18 15:40] And all I got was this lousy DN (tankmaster.finesmith): for those wondering, i have a wall of about 500 1024x1024 textures :P
[2014/09/18 15:40] And all I got was this lousy DN (tankmaster.finesmith): had*
[2014/09/18 15:40] Mæstro Linden (maestro.linden): fun!
[2014/09/18 15:40] Whirly Fizzle: Its evil lol
[2014/09/18 15:40] And all I got was this lousy DN (tankmaster.finesmith): i didnt finish it cus my viewer kept crashing from out of memory
[2014/09/18 15:40] Mæstro Linden (maestro.linden): I'm sure there are shopping malls with similar setups
[2014/09/18 15:40] MartinRJ Fayray: hehe sure
[2014/09/18 15:40] Riki Clavenham: yes, if not 2048x2048
[2014/09/18 15:40] April Linden: I was gonna say, that sounds like some malls I go to. :)
[2014/09/18 15:41] And all I got was this lousy DN (tankmaster.finesmith): you cant do 2048 textures
[2014/09/18 15:41] Mæstro Linden (maestro.linden): those sorts of regions would be interesting for the CDN beta
[2014/09/18 15:41] And all I got was this lousy DN (tankmaster.finesmith): bare rose has tones of textures
[2014/09/18 15:41] Lucia Nightfire: I have a linkset with 102,400,000 textures that will create a bombing vector
[2014/09/18 15:41] Mæstro Linden (maestro.linden): We've set up a contact email address, cdn-test@lindenlab.com , for region owners who'd like to join the beta
[2014/09/18 15:41] Mæstro Linden (maestro.linden): but space is very limited, at this stage
[2014/09/18 15:42] Whirly Fizzle: The region the Kustom 9 event is on. Mesh & texture download there is soooo slow. Id love to see how that performed with CDN.
[2014/09/18 15:42] Whirly Fizzle: REgion name is Mingle (from memory, don't have the LM here)
[2014/09/18 15:42] Rex Cronon: u could create a script that tries to load all possible uuids 4 textures...
[2014/09/18 15:42] And all I got was this lousy DN (tankmaster.finesmith): lol
[2014/09/18 15:43] Mæstro Linden (maestro.linden): is that a fashion event?
[2014/09/18 15:43] Lucia Nightfire: and it would take 8 years to go through it all at 4000 textures a second or soemthing
[2014/09/18 15:43] April Linden: Please don't kill my servers? I'm like a nervous mother here watching her kid go to school. :)
[2014/09/18 15:43] Whirly Fizzle: Yeah mesh fasions
[2014/09/18 15:43] Whirly Fizzle: *fashions
[2014/09/18 15:43] Riki Clavenham: lol
[2014/09/18 15:43] Mæstro Linden (maestro.linden): Cool
[2014/09/18 15:43] And all I got was this lousy DN (tankmaster.finesmith): haha
[2014/09/18 15:43] Whirly Fizzle: :D
[2014/09/18 15:43] Rex Cronon: just 4 testing:)
[2014/09/18 15:44] And all I got was this lousy DN (tankmaster.finesmith): ok, ill make a 7 sided object with a scriopt to display a randome texture on each face, and reze out a few dozzen of them in some popular place :P
[2014/09/18 15:45] And all I got was this lousy DN (tankmaster.finesmith): that should make april happy, right? :D
[2014/09/18 15:45] April Linden: /me paces
[2014/09/18 15:45] Lucia Nightfire: hopefully sounds by CDN won't be too far off either, hate preload times and gaps in songs
[2014/09/18 15:45] kyleetehkitty: sounds CDN would be amazeballs
[2014/09/18 15:46] April Linden: THe only thing on the CDN right now is textures and meshes.
[2014/09/18 15:46] Lucia Nightfire: right
[2014/09/18 15:46] Margithe: i need to adopt another swede and pre-send him to regions i want to visit later.
[2014/09/18 15:46] Lucia Nightfire: crossing my fingers on sounds though, heh
[2014/09/18 15:46] Margithe: Oh, i guess i could pay someone to do it XD
[2014/09/18 15:46] arton Rotaru: ebbe might do
[2014/09/18 15:47] Margithe: he's not in sweden right now, is he?
[2014/09/18 15:47] arton Rotaru: oh right^^
[2014/09/18 15:47] Whirly Fizzle: CDN should help sculpty load times too right? Seeing as its just a texture
[2014/09/18 15:47] arton Rotaru: forgot about that
[2014/09/18 15:47] Mæstro Linden (maestro.linden): That's right Whirly
[2014/09/18 15:48] Lucia Nightfire: I think sculpts will still suffer processing LOD's in general
[2014/09/18 15:48] Lucia Nightfire: even simple sculpts take time processing over complex mesh for soem reason
[2014/09/18 15:48] Whirly Fizzle: Mesh rezzes really fast, as long as there isn't too much mesh on the region. Sculpties are always slooooow
[2014/09/18 15:49] arton Rotaru: simple sculpt would be a 8x8 map
[2014/09/18 15:49] Rex Cronon: need to convert from pixels to vertices...
[2014/09/18 15:49] Lucia Nightfire: even an 8x8 map still references a 64x64 though, right?
[2014/09/18 15:49] Rex Cronon: a 4x4 would be better
[2014/09/18 15:49] arton Rotaru: should reference a 8x8 imo
[2014/09/18 15:50] Mæstro Linden (maestro.linden): Also, a lot of sculpt maps are set to use lossless compression, which has a large filesize
[2014/09/18 15:50] arton Rotaru: they came with the oblongs
[2014/09/18 15:50] arton Rotaru: yeah lossless is the killer
[2014/09/18 15:50] Whirly Fizzle: ahhhhh
[2014/09/18 15:50] arton Rotaru: not that we see a sculpty revival with the cdn .p
[2014/09/18 15:50] Mæstro Linden (maestro.linden): I believe that meshes should usually beat sculpts in terms of filesize, for a given detail level..
[2014/09/18 15:51] And all I got was this lousy DN (tankmaster.finesmith): sculpts should die :P
[2014/09/18 15:51] Lucia Nightfire: hmm, CDN might make laggers mroe dealy, heh
[2014/09/18 15:51] Lucia Nightfire: I usually have time to derender volume when I see the "flash" before its loaded, heh
[2014/09/18 15:52] Rex Cronon: ll could make sculpts quite good, but everybody is pushing mesh
[2014/09/18 15:52] Lucia Nightfire: *deadly
[2014/09/18 15:52] arton Rotaru: for good reason :p
[2014/09/18 15:52] Whirly Fizzle: Sculpts are kinda dead now we have mesh though
[2014/09/18 15:52] Lucia Nightfire: they're still favored in some areas for being 1 land impact
[2014/09/18 15:53] Whirly Fizzle: THough theres still an advantage to using sculpties because its lower LI
[2014/09/18 15:53] Nal (nalates.urriah): No one wants to go through the brain damage needed to learn sculpt making. Learning mesh is much more useful.
[2014/09/18 15:53] Whirly Fizzle: Yeah
[2014/09/18 15:53] MartinRJ Fayray: yes
[2014/09/18 15:53] arton Rotaru: or mega prim sizes
[2014/09/18 15:53] Lucia Nightfire: yeah, I never made a decent sculpt ever
[2014/09/18 15:53] Whirly Fizzle: BUt a good mesh creator can make meshes with low LI that still render will at all distances
[2014/09/18 15:53] Whirly Fizzle: *well
[2014/09/18 15:53] Lucia Nightfire: plus the lack of precision turned me off
[2014/09/18 15:54] arton Rotaru: they were good for what qarl designed them - organic shapes
[2014/09/18 15:54] And all I got was this lousy DN (tankmaster.finesmith): anywho, im off
[2014/09/18 15:54] Nal (nalates.urriah): The LI thing is not always true. Add a material to a sculpty and you hit problems. And the LoD control is a big thngs for mesh over sculpty.
[2014/09/18 15:54] Rex Cronon: tc
[2014/09/18 15:54] arton Rotaru: everything else was quite hacky crappy stuff
[2014/09/18 15:54] And all I got was this lousy DN (tankmaster.finesmith): hope to see CDN take off soon ㋡
[2014/09/18 15:55] Whirly Fizzle: Add materials to a twisted standard prim & you have problems lol
[2014/09/18 15:55] Lucia Nightfire: and can cause stuff to return, heh
[2014/09/18 15:56] Whirly Fizzle: Like half the region getting returned *cough*
[2014/09/18 15:57] arton Rotaru: a couple of weeks ago I tried the cdn regions on aditi. the mesh fetching was pretty fast, but I came nowhere near the numbers which you guys measured for the textures
[2014/09/18 15:57] Whirly Fizzle: id you donitial run before measuring?
[2014/09/18 15:57] Whirly Fizzle: My 1st runs were really slow
[2014/09/18 15:57] arton Rotaru: it still took like 5 minutes untill I got bored and left the region lol
[2014/09/18 15:57] Whirly Fizzle: *do an initial
[2014/09/18 15:58] Mæstro Linden (maestro.linden): yeah, there aren't many users accessing those assets on aditi, so the CDN cache could get 'cold' pretty easily
[2014/09/18 15:58] Yuzuru (yuzuru.jewell): I want to test CDN on the SIM where I live..
[2014/09/18 15:58] arton Rotaru: I don'tt remember actually
[2014/09/18 15:58] Whirly Fizzle: But I was probably the 1st person on those regions using my CDN so....
[2014/09/18 15:58] Mæstro Linden (maestro.linden): I was surprised, yuzuru got better texture fetch performance than I did
[2014/09/18 15:58] April Linden: Yes, do a run to prime the cache. Since we're early in this, the cache is still cold. It'll take lots of us using it to get it nice and hot. :)
[2014/09/18 15:58] Mæstro Linden (maestro.linden): Yuzuru, did you see that note about joining the CDN beta?
[2014/09/18 15:58] Whirly Fizzle: I had great results. I was impressed
[2014/09/18 15:58] arton Rotaru: okidoki
[2014/09/18 15:59] Yuzuru (yuzuru.jewell): Yes!
[2014/09/18 15:59] Mæstro Linden (maestro.linden): the region owner can request to join the beta via email
[2014/09/18 15:59] arton Rotaru: probably I'm the only german in here lol
[2014/09/18 15:59] Whirly Fizzle: If you didn't see, heres my test results https://docs.google.com/document/d/1Mn4o59z4B0QGqBaOOH9VrEFYUZZPi0pFAv1ZYJQiHRs/edit
[2014/09/18 15:59] Mæstro Linden (maestro.linden): but there's only space for ~30 regions total now
[2014/09/18 15:59] Yuzuru (yuzuru.jewell): I want to check the speed of loading sculpted prim.
[2014/09/18 15:59] Mæstro Linden (maestro.linden): so I would act sooner
[2014/09/18 15:59] Rex Cronon: not all sculpts r created equal
[2014/09/18 16:00] Mæstro Linden (maestro.linden): speaking of nationalities, how about that Scotland referendum?
[2014/09/18 16:00] Nal (nalates.urriah): Maestro, if things go well won't you be adding more rgions to the beta/
[2014/09/18 16:00] Rex Cronon: some use small image size, others use huge image sizes
[2014/09/18 16:00] Nal (nalates.urriah): ?
[2014/09/18 16:00] Mæstro Linden (maestro.linden): ncie graphs Whirly
[2014/09/18 16:00] arton Rotaru: tomorrow morning they have a result
[2014/09/18 16:00] Mæstro Linden (maestro.linden): yes Nal, eventually
[2014/09/18 16:00] Mæstro Linden (maestro.linden): We haven't planned the timetable though
[2014/09/18 16:00] arton Rotaru: they voting was closed only 2 hours ago
[2014/09/18 16:01] Whirly Fizzle: Yeah 1st results should be in in 1 hour!
[2014/09/18 16:01] Nal (nalates.urriah): If it is going well I am guessing it will move pretty fast.
[2014/09/18 16:01] Whirly Fizzle: I live in Edinburgh. Its been a crazy day today heh
[2014/09/18 16:01] arton Rotaru: did you vote
[2014/09/18 16:01] Whirly Fizzle: Ya
[2014/09/18 16:01] Mæstro Linden (maestro.linden): I'm surprised that your Monty HTTP viewer times in MeshTest2 are so low, whirly
[2014/09/18 16:01] arton Rotaru: which side :p
[2014/09/18 16:02] Lucia Nightfire: of course she voted its nto like its a presidential election here
[2014/09/18 16:02] Whirly Fizzle: Yeah me too. Monty had a theory for that though
[2014/09/18 16:03] Whirly Fizzle: I did that test again becuse I didn't believe the results. Same though so hmmmm
[2014/09/18 16:03] Mæstro Linden (maestro.linden): interesting
[2014/09/18 16:03] Whirly Fizzle: Monty said someone else had reported the same internally
[2014/09/18 16:03] Yuzuru (yuzuru.jewell): It was enough fast from Japan, I think.
[2014/09/18 16:03] arton Rotaru: when do we get a piplining RC viewer actually?
[2014/09/18 16:03] Mæstro Linden (maestro.linden): yes, I was impressed by your numbers, yuzuru
[2014/09/18 16:03] Rex Cronon: the cdn servers don't perform well?
[2014/09/18 16:04] Whirly Fizzle: Oh they do. Just some of the results when using the pipeling viewer on the CDN regions were suprising
[2014/09/18 16:04] Lucia Nightfire: you won't notice a difference on your XP OS, Rex, heh
[2014/09/18 16:04] Yuzuru (yuzuru.jewell): I correctly delete at the cash every time.
[2014/09/18 16:04] Mæstro Linden (maestro.linden): arton: sorry, I'm not sure what the schedule is for that
[2014/09/18 16:05] arton Rotaru: okis, just want to have that one lol
[2014/09/18 16:05] Mæstro Linden (maestro.linden): Monty's out for the day, but you can probably bug him through IM
[2014/09/18 16:05] arton Rotaru: ahh
[2014/09/18 16:05] Whirly Fizzle: Email Monty and ask if you can test his Pipeline viewer.
[2014/09/18 16:05] arton Rotaru: alright
[2014/09/18 16:05] Mæstro Linden (maestro.linden): yes or email
[2014/09/18 16:05] Mæstro Linden (maestro.linden): Okay, we're past time
[2014/09/18 16:05] Whirly Fizzle: He has cruel smoketests though, be warned hehe
[2014/09/18 16:05] Mæstro Linden (maestro.linden): thanks for coming, everybody!
[2014/09/18 16:05] Mæstro Linden (maestro.linden): :)
[2014/09/18 16:06] arton Rotaru: thanks for the meeting
[2014/09/18 16:06] Rex Cronon: tc all those leaving
[2014/09/18 16:06] Yuzuru (yuzuru.jewell): Thank you, Maestro.
[2014/09/18 16:06] MartinRJ Fayray: goodbye
[2014/09/18 16:06] April Linden: Bye everyone. Thanks for all the help with the CDN tests so far!
[2014/09/18 16:06] Whirly Fizzle: Ty Lindens
[2014/09/18 16:06] Yuzuru (yuzuru.jewell): Thank you, April.
[2014/09/18 16:06] Rex Cronon: have fun maestro
[2014/09/18 16:06] Rex Cronon: tc april
[2014/09/18 16:06] Mæstro Linden (maestro.linden): You too
[2014/09/18 16:06] Yuzuru (yuzuru.jewell): Thank you, Caleb.