Jigglypuff (SSBB)

Jigglypuff (, Purin), stylized as JIGGLYPUFF in Europe, is a character in Super Smash Bros. Brawl. Confirmation of its appearance in Brawl, along with its fellow veteran and the newcomer , were leaked before the game's release through a promotional video on the Japanese Wii website about sticker power ups; it was later officially confirmed via on March 25, 2008.
Jigglypuff is voiced by Rachael Lillis in English via reused voice clips from Smash 64, and by Mika Kanai in Japanese via voice clips last used in Smash 64, Melee, and some new ones. It is also voiced by Virginie Demians and Dina Kürten in French and German, respectively, replacing Guilaine Gilbert and Mara Winzer from Melee, the latter two also voicing the in the French and German versions of Brawl.
Jigglypuff is ranked 36th on the Super Smash Bros. Brawl tier list in the bottom tier, a massive drop from its 3rd place ranking in the Melee tier list. Jigglypuff possesses incredible air mobility, a good aerial game, some of the strongest edgeguarding, and one of the best recoveries in the game. 
However, the reason for its huge tier drop comes indirectly from the way its best attributes transitioned to Brawl. Like , Jigglypuff's combos were more reliant on hitstun than other characters, and its excellent edguarding abilities came from Melees much harsher disadvantage states. Jigglypuff has also had its KO moves nerfed, with Rest in particular suffering greatly; as opposed to KOing under 25% like it did in Melee, it does not reliably KO until around 75%, and it is much harder to land due to the ability to cancel hitstun and the cast's reduced falling speeds preventing combos into it. In addition to this, Jigglypuff has terrible range, one of the worst ground games, the worst endurance of any character in Brawl (exacerbated by Brawls defensive play), attacks that are unsafe on hit, and poor air to ground transitioning due to its floaty physics preventing it from approaching safely in many situations. 
Such factors combine to result in awful matchups and tournament results. Thanks to the huge nerfs and terrible transitioning to Brawls meta, Jigglypuff holds distinction of having the largest tier list drop between Melee and Brawl, and one of the biggest drops in series history. What's more, Jigglypuff's position in Europe and Japan is worse than it is in America. In America, it is ranked as the 3rd worst character, while it is ranked as the 2nd worst and worst character in the game in Europe and Japan, respectively.
==How to unlock==
Players can unlock Jigglypuff by doing one of the methods listed below. Regardless of the method, the player must then defeat Jigglypuff on Pokémon Stadium 2.
*Play 350 VS. matches to completion. If Jigglypuff is skipped for fighters with higher VS. match quotas, it will not be accessible until those other fighters are unlocked.
*Have 20 or more event matches cleared after completing The Subspace Emissary. Jigglypuff will appear after the 20th is cleared or if an event match is played after the 20th is cleared. If the player fails to defeat Jigglypuff, they can re-fight it by playing another event match (clearing it is not required).
*Find Jigglypuff in The Swamp stage after completing The Subspace Emissary. It can be found through the first door after defeating the False Giant Diddy Kong. Upon entering the door, a cutscene of Jigglypuff challenging the player will play prior to the unlock battle. The level will end if the player fails to defeat Jigglypuff, but they can re-fight it by entering the door again.
==Attributes==
Jigglypuff is a character of the extremes, being the lightest and floatiest character in the game. With six jumps (albeit with the lowest height per jump), combined with the second fastest air speed (second only to ), the slowest falling speed, and Rising Pound, Jigglypuff dominates in aerial combat, and, with its forward aerial and back aerial moves, it can use the Wall of Pain technique very effectively allowing opponents to be K.O.ed at low percentages by being juggled off-screen. Jigglypuff's excellent aerial maneuverability makes up for its dash speed, which is the slowest in the game. A main disadvantage is that Jigglypuff's lightweight and floatiness means that it is sent flying rather easily in any direction. However, its light weight (combined with being floaty and small) also makes it immune to most chaingrabs. Despite this, because its air release has almost no horizontal distance, Jigglypuff can suffer from grab release combos by characters like Yoshi (though Jigglypuff has high vertical distance in its air release and can move one frame before anyone else's air release).
Jigglypuff has many attacks with decent knockback, but these attacks also have very low range (being light and poor ranged makes approaches very dangerous) and sometimes a medium amount of starting and/or ending lag. Its recovery is aided by Rollout, which is also a devastating approach attack on the ground, and the fact it never enters a helpless state makes the attack effective in the air too. However, Rollout, as with all charging approach attacks, can be predictable and can lead to a self-destruct if used carelessly. The move Rest provides invincibility frames which come out in one frame - faster than a shield - this allows for avoiding some dangerous situations. Rest can also deal up to 45% damage, and has vertical knockback and almost no horizontal knockback, guaranteeing a KO at around 75%, meaning Jigglypuff's vulnerability time after Rest is avoided if the attack hits. However, Rest leaves Jigglypuff extremely vulnerable if it misses. Jigglypuff also has a good array of strong albeit laggy smash attacks. Jigglypuff lacks projectiles, but its great aerial mobility helps it dodge many of them easily. Upon breaking its shield, Jigglypuff will be sent for a Star KO if there is no ceiling above it (see shield jump).
One of Jigglypuff's traits is that it has the slowest falling speed in the game, which is both beneficial and detrimental. This is beneficial because it allows for techniques such as the Wall of Pain, it significantly helps Jigglypuff's recovery, and it allows Jigglypuff to easily stay airborne in situations where ground play is dangerous. Jigglypuff's slow falling speed is detrimental because Jigglypuff cannot move from the air to the ground as quickly as most characters, limiting its options in most situations, and it makes vertically K.O.ing Jigglypuff very easy.
==Changes from Super Smash Bros. Melee==
Jigglypuff was the character that was nerfed the hardest in the transition from Melee to Brawl. It's air game has been significantly weakened, as its air acceleration, formerly notorious for allowing it to weave in and out extremely quickly, has been largely reduced to be closer to that of the rest of the cast. This is further burdened by the cast generally having stronger recoveries and the changes to air dodging, which overall makes Jigglypuff's edgeguarding much less effective. Its most useful aerials from Melee, namely back aerial and up aerial, are not only adversely affected by these changes, but have received their own nerfs as well; the former has less range and more ending lag, while the latter deals less damage and is overall a less effective juggling tool. Jigglypuff's KO power has also been heavily decreased, as all its smash attacks are slower and weaker, while Rest's knockback has been significantly decreased to the point it can no longer KO under 70%, as opposed to KOing as low as 10% in Melee. Lastly, the introduction of hitstun canceling combined with the cast's universally decreased fall speeds have greatly hindered Jigglypuff's combo game, as some moves such as its up throw have completely lost their combo potential, and setups into Rest are much harder to perform.
Despite all the nerfs it has received, Jigglypuff did receive a few buffs. Its overall weight (while still low) has been significantly increased, giving it better survivability. Forward aerial has increased knockback, giving Jigglypuff a viable aerial attack to KO with at high percents. Down aerial is now also capable of tripping opponents, allowing it to be used for setups more effectively. Lastly, the introduction of DACUS slightly alleviates Jigglypuff's poor ground approach.
Overall, Jigglypuff's nerfs heavily outweigh its buffs, and the changes to Brawl hindered it more than they helped it, resulting in it going from one of the biggest threats in Melee to one of the weakest characters in Brawl.
===Aesthetics===
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===Attributes===
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===Ground attacks===
*Neutral attack:
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*Forward tilt:
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*Up tilt:
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*Down tilt:
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*Dash attack:
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*Forward smash:
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*Up smash:
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*Down smash:
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===Aerial attacks===
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*Neutral aerial:
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*Forward aerial:
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*Back aerial:
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*Up aerial:
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*Down aerial:
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===Throws/other attacks===
*Grabs:
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*Pummel:
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*Forward throw:
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*Back throw:
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*Up throw:
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*Down throw:
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*Floor attack:
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===Special moves===
*Rollout:
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*Pound:
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*Sing:
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*Rest:
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*Puff Up:
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==Moveset==
For a gallery of Jigglypuff's hitboxes, see here.
===Stats===
===Announcer call===
Jigglypuff English Announcer SSBB.wav|English
===Wii Remote selection sound===
===On-screen appearance===
===Taunts===
===Idle pose===
===Crowd cheer===
 	Cheer (English) 	Cheer (Japanese) 	Cheer (German) 	Cheer (Korean)
Cheer 	 	 	 	
Description	Jig - gly - puff!	Pu - ri - n! 	Pu - mme - luff!	
 	Cheer (French) 	Cheer (Italian) 	Cheer (Spanish) 	
Cheer 	 	 	 	
Description	Rondoudou ! 	Jigglyyy - Puuuff!	Jigglypuff! 	Puu - rin!
===Victory poses===
==In competitive play==
===Most historically significant players===
:See also: :Category:Jigglypuff players (SSBB)
* - The only solo Jigglypuff player to reach notable success with the character, placing 33rd at , tied for Jigglypuff's highest placing at a major. Considered the best Jigglypuff player in Europe and was considered to be one of the best Jigglypuff players in the world.
* - Was considered the best Jigglypuff player in the world, placing 33rd at , tied for Jigglypuff's highest placing at a major. He was one of the few good enough to gain recognition as a Jigglypuff player purely off his abilities. Living in the murderously strong NY/NJ area however, he was never a PR contender, and he would eventually drop Jigglypuff for .
* - While he never remotely approached his level of greatness in Melee, he was a respectable player in Brawl despite using the drastically nerfed Jigglypuff and not having much practice in the game, being good enough to once get ranked on the Florida Power Rankings using Jigglypuff alongside . Even when accounting for multi-character usage, no other player ever got ranked on a high level Brawl PR using Jigglypuff.
===Tier placement and history===
Jigglypuff has always been seen as one of the worst characters in Brawl; right away players noticed its significant nerfs to key attributes, and its terrible transitioning into Brawls physics and gameplay changes. Over the years, despite Jigglypuff's still strong aerial game, air camping abilities, and recovery, metagame developments for Jigglypuff were startlingly barren. Jigglypuff was also perhaps the most unpopular character in Brawl competitive play, lacking the dedicated playerbase other low tier characters had, having barely any notable players, and was a very rare sight at even low level local tournaments with casual players. Jigglypuff's abysmal matchup spread further compounds this, with nearly all top- and high-tiered characters having multiple options to combat its abysmal approaches and overwhelm it in return. As such, Jigglypuff has always been ranked among the four worst characters in the game in all iterations of the BBR's tier list. Some players even believed Jigglypuff, rather than , was the worst character in the game, since the latter at least possesses a fearsome punish game and Ganondorf players have achieved notably better results despite his perceived overall worse matchup spread. In fact, the Japanese playerbase ranked Jigglypuff as the worst character on their tier list, though the BBR did not follow suit in their final Brawl tier list, instead ranking Jigglypuff as the third worst character, above Ganondorf and .
==In Solo Modes==
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In Classic Mode, Jigglypuff can appear as an opponent or ally in Stage 3 if it has been unlocked along with , , and on Pokémon Stadium 2 or Spear Pillar (with the latter available if it has been unlocked). Jigglypuff can also appear as an opponent in Stage 11, but only if it hasn't appeared in Stage 3.
===All-Star Mode===
In All-Star Mode, Jigglypuff is fought in Stage 18 alongside , , and on Pokémon Stadium 2 or Spear Pillar (with the latter available if it has been unlocked).
===Event Matches===
====Solo Events====
*Event 29: All-Star Semifinal Regulars: Jigglypuff is one of the opponents fought in this event. All opponents are characters that were unlockable from the original Super Smash Bros. game.
*Event 35: The Visitor to Flat Zone: As , the player must defeat , , and Jigglypuff on Flat Zone 2. All three opponents have the "Game & Watch" effect on their models.
====Co-Op Events====
*Co-Op Event 16: Jigglypuff's Great Comeback: Jigglypuff and , who are tiny, must defeat and , who are giant, on Castle Siege. As the stage changes to different backgrounds, Jigglypuff will grow and Lucas and Ness will shrink.
*Co-Op Event 21: The True All-Star Battle: Both players select a character and take on the entire roster on .
===Congratulations Screens===
Jigglypuff Congratulations Screen Classic Mode Brawl.png|Classic Mode
Jigglypuff Congratulations Screen All-Star Brawl.png|All-Star Mode
==Role in The Subspace Emissary==
Jigglypuff is an optional character in The Subspace Emissary, much like and , who consequently does not have a role in the story.
To unlock it, first the player must complete The Subspace Emissary, whereupon an extra door in The Swamp can be found that links to Pokémon Stadium 2, where Jigglypuff is performing a song. Jigglypuff is then fought and, if defeated, is unlocked (if not already unlocked) and joins the player's party.
===Exclusive stickers===
These stickers can only be used by Jigglypuff or a select few including it.
*Charizard: [Arm, Leg] Attack +10
*Deoxys: [Slash] Attack +10
*Entei: [Flame] Attack +20
*Goldeen: [Leg] Attack +4
*Groudon: [Flame] Resistance +14
*Gulpin: [Electric] Attack +16
*Jigglypuff: [Body, Spin] Attack +31
*Jirachi: [Arm, Leg] Attack +7
*Meowth: [Slash] Attack +5
*Metagross: Launch Resistance +23
*Mew: [Body, Spin] Attack +4
*Moltres: [Flame] Attack +20
*Pokémon Trainer: [Arm, Leg] Attack +13
*Staryu: [Specials: Direct] Attack +3
*Togepi: [Body, Spin] Attack +11
*Torchic: [Flame] Attack +8
*Weavile: [Slash] Attack +5
==Trophies==
Jigglypuff's main and Final Smash trophies can be obtained by clearing and All-Star mode respectively with Jigglypuff.
==Alternate costumes==
				
				
==Gallery==
SSBBDojoJigglypuff1.jpg|Using its up aerial on Spear Pillar.
SSBBDojoJigglypuff2.jpg|Using its back aerial on Smashville.
SSBBDojoJigglypuff3.jpg|Taunting alongside on New Pork City.
SSBBDojoJigglypuff4.jpg|Using its up aerial near on Smashville.
==Trivia==
*Masahiro Sakurai stated that Jigglypuff, along with and , were almost cut from Brawl due to time constraints and their late consideration for inclusion in the game, hence why they are excluded from and cannot be unlocked while playing through the main Subspace Emissary story.
**Jigglypuff is also the only veteran who does not have a Subspace Emissary role.
***Likely because of its late inclusion, there is an oddity with the character selection screen in The Subspace Emissary. While all other characters are ordered by when they joined the Smash series (minus due to sharing a slot with ), Jigglypuff is grouped with the other late-inclusions following the initial Brawl newcomers rather than with the Super Smash Bros. veterans.
*In the American and PAL versions, Jigglypuff has only two KO screams — one for a Star KO and another for a normal KO. Jigglypuff is the only character in Brawl to have a single blast line KO clip.
*Jigglypuff’s official artwork is nearly identical to its Melee Smabura-Ken artwork. The only difference is that its arms are pointed slightly inward rather than outward.
*In the Japanese version of Brawl, Jigglypuff has some additional voice clips that don't have equivalents in the American/PAL versions:
**Jigglypuff vocalizes when using its first jump.
**Jigglypuff contains two soft-damage yells and two hard-damage yells, the latter being used in the next game.
**Jigglypuff uses two different voice clips when getting KO'd past the blast lines.
*One voice clip, involving Jigglypuff screaming "Jiggly!", can be heard in the sound test but is not used at all in the game.
*Brawl is the only Super Smash Bros. game in which Jigglypuff does not have a bow as one of its costumes.
**It is also the only Super Smash Bros. game in which Jigglypuff uses its Shiny color for one of its costumes.
*Jigglypuff and are the only veterans who can no longer become helpless via any of their special moves in their transitions from Melee to Brawl. Their helpless animations, which are carried over from Melee, can be seen briefly during their air dodge animations.
*Jigglypuff and are the only characters that players are not forced to play as in single-player Event Matches.
*Jigglypuff, along with Diddy Kong, Pokémon Trainer, and the Ice Climbers, are the only characters in Brawl that do not clap in the Results screen after losing or at the No Contest screen.
*Jigglypuff is the only character to have a slightly different damage meter portrait than their official artwork. The official artwork has it standing upright while the damage meter portrait has it tilted.
*Brawl is the first game in the Super Smash Bros. series in which Jigglypuff cannot be unlocked after completing Classic Mode (or its Smash 64 counterpart, 1P Game) with any character. This unlock criteria is instead given to .
*Jigglypuff's trophy description states that it uses to infatuate opponents who touch it, which is incorrect. Attract is a status move that causes infatuation, while is an ability that causes infatuation on physical contact, and one which Jigglypuff can have.
*A CPU Jigglypuff will repeatedly use Pound when it uses all its jumps but doesn't get back to the stage.
==External links==
*Jigglypuff's page at Smash Bros. DOJO!!.
*Jigglypuff Character Guide on SmashBoards
*Jigglypuff's hitbox size of each of its moves
==References==
Category:Pokémon (SSBB)
 
Category:Trophies (SSBB)
Category:Stickers
es:Jigglypuff (SSBB)