nyuuzyou/wikis huggingface dataset:
Coffee bean

Coffee bean is a grain crop that grows in Summer. The crop grows from coffee bean seeds after 11 days and regrows every 2 days. The seeds become available at Sam's General Store once the player reaches town rank D.
==How to obtain==
===Shop availability===
Coffee seeds can be bought in these shops:
==Uses==
===Artisan products===
===Recipes===
===Gifting===
===Offering===
==Changelist==
==Navigation==
Coin

Coins are the main form of currency on Coral Island. It is used to purchase items and upgrades.
The amount of coins the player has on them is displayed on the upper right corner of the screen below the in-game date and time.
== Earning coins ==
Coins are generally accumulated through collecting and selling items obtained by farming, ranching, foraging, mining, diving, catching, fishing, and combat. Said items can be sold using the shipping bin on the player's farm or directly to shops in or around town. There is no difference in income between selling to a shop or through the shipping bin, though shops will frequently only buy certain items and the shipping bin only pays out at the end of the day, after the player has gone to sleep.
Coins can also be obtained as rewards for completing quests or by playing mini-games at festivals.
Combat

The player goes through combat during the fight against monsters. Monsters can be found in the mine.
The player can fend off monsters using weapons. During combat, the player’s Energy and Health can deteriorate when the monster hits the player. The player can regain them back by consuming food.
== Combat Skill ==
The player can increase their combat skill by killing monsters in the mines.
Combat Level Unlocks
Level	Crafting Recipes Unlocked
1 	Ball of goop
Slime trap
2 	Decoy
3 	
4 	Spring trap
Monster Scent
5 	Glue trap
6 	Shock trap
Monster Lure Scent
7 	Spikes
Monster Scent II
8 	Slime of transmutation
9 	Monster Lure Scent II
10 	Slime of replication
Community Center

The Community Center is a building located in Town. It has an open floor plan where people meet, and where Mayor Connor and Millie work. On the façade is a rainbow flag and a poster on the right window for the next upcoming Festival. 
Inside the Community Center is a Library and Adoption Center. This is also the place where players can see their Town Rank and use Merit Points to purchase elixirs and crafting instructions.
==Areas==
===Coral Library===
Also known as the Library is located at the top right of the Community Center. This is where Millie works as a librarian. The Library's collection will expand following player's current town rank with books that may provide mastery points and certain crafting recipes.
===Pet Shelter===
The Pet Shelter or the Adoption Centre is located at the lower right of the Community Center. Player can purchase pet's bed or pet house and adopt pets. Mark works as a volunteer, so as Raj.
===Judge Ross' Chamber===
The office located at the top left of the Community Center is where Judge Ross' chamber presides. It has a wheel chair rental.
Player can go to Judge Ross' Chamber to change details of their; name; honorifics; farm's name; children's names; and pets' names. The changes would take place the next day.
File:Officetopleft changename.PNG|In Judge Ross' Chamber, interact with blue sign to open Residence Permit, where player can change their name.
File:ResidencePermit.PNG|Example of Residence Permit. Additional option to change children's and pets' names would be added if player has children and pets.
===Wellness Room===
The Wellness Room is located at the bottom left of the Community Center. Leah conducts her yoga classes in the Wellness Room.
===Town Hall===
Town Hall is located at the backside of the Community Center. This is where the community convenes during meetings host by Mayor Connor. the board at the back of the Town Hall is where player can see the town's current rank, as well as exchange Merit Points for items via the shop. 
Once reaching Rank A, the Town Hall is also where player can access the Attractions, from which they can look through and build available attractions.
==Changelist==
Concerned Monkey

The Concerned Monkey Shop is a special store that can be unlocked by earning at least one achievement in the game. Every item in the shop is locked and requires players to earn achievements to unlock all of the item.
==Stock==
The monkey shop offers an assortment of clothing, scarecrows, and decor for the player to purchase. The items in stock are unlocked by completing in-game achievements.
Item	Name 	Requirement 	Purchase price
 	Piggy bank 	Earn 20k coins 	500
 	Steel safe 	Earn 50k coins 	1,000
 	Leprechaun hat 	Earn 100k coins 	1,500
 	4 leaf clover backpack 	Earn 250k coins 	10,000
 	Rich duck glasses 	Earn 500k coins 	6,600
 	Money hat 	Earn 1,000k coins 	70,000
 	Prosperity fountain 	Earn 10,000k coins 	200,000
 	Jones backpack 	Complete artifact collection 	50,000
 	Gem collector crown 	Complete gem collection 	50,000
 	Tiny-Rex 	Complete fossils collection 	50,000
 	Bug collector wings 	Complete insect collection 	50,000
 	Grass hat 	Complete fish collection 	50,000
 	Fish kite scarecrow 	Complete sea critter collection 	400
 	Curator outfit 	Complete all six museum collections 	150,000
 	Art deco wall 	Clear all the mine gates 	750
 	Baroque wall 	Heal all the sick coral 	780
 	Brick floor tile 	Restore the temple 	5
 	Wood floor tile 	Gain access to Giants’ Village 	10
 	Stone floor tile 	Gain access to Merfolk Kingdom 	5
 	Blackberry seed 	Unlock ability to island hop 	40
 	Important person t-shirt	Reach heart 5 with an NPC 	3,600
 	Flower hat 	Reach heart 8 with an NPC 	1,800
 	Cactus flower seed 	Reach heart 10 with an NPC 	300
 	Sunflower seed 	Reach heart 5 with 25 NPCs 	20
 	Rose seed 	Reach heart 8 with 25 NPCs 	20
 	Lily seed 	Reach heart 10 with all NPCs 	60
 	Santa claus hat 	Give a gift to 25 NPCs 	1,550
 	Starfruit seed 	Give a gift to all NPCs 	60
 	Barley seed 	Start dating an NPC 	100
 	Bell pepper seed 	Get married 	70
 	Radish seed 	Have 2 children 	60
 	Chef hat 	Cook 15 recipes 	1,200
 	Cucumber seed 	Cook all recipes 	20
 	Blankon 	Craft 15 things 	1,200
 	Strawberry seed 	Craft all things 	145
 	Orchid seed 	Purchase 10 clothing items 	75
 	Tea leaf seed 	Purchase 50 clothing items 	25
 	Lemon seedling 	Purchase all clothing items 	1,200
 	Wheat seed 	Slay 10 enemy types 	15
 	Monster scarecrow 	Slay 20 enemy types 	2,240
 	Javanese clock 	Slay all enemy types 	760
 	O.G farmer hat 	Harvest 100 crops 	2,700
 	Blueberry seed 	Ship 30 different crops 	50
 	Rice seed 	Ship all crops 	15
 	Grape seed 	Ship 2 animal products 	150
 	Bok choy seed 	Ship 5 animal products 	60
 	Eggplant seed 	Ship all animal products 	35
 	Peas seed 	Ship a golden animal product 	45
 	Taro root seed 	Ship everything in the game 	35
 	Pumpkin seed 	Ship one crop 1000 times 	90
 	Blue dahlia seed 	Ship one animal product 1000 times 	50
 	Basil seed 	Reach level 10 mastery in everything	20
Connor/Gallery

==In-game assets==
===Spring===
File:Connor spring default.png
File:Connor spring happy.png
File:Connor spring concerned.png
File:Connor spring sad.png
File:Connor spring surprised.png
File:Connor spring angry.png
File:Connor spring annoyed.png
===Summer===
File:Connor summer default.png
File:Connor summer happy.png
File:Connor summer concerned.png
File:Connor summer sad.png
File:Connor summer surprised.png
File:Connor summer angry.png
File:Connor summer annoyed.png
===Fall===
File:Connor fall default.png
File:Connor fall happy.png
File:Connor fall concerned.png
File:Connor fall sad.png
File:Connor fall surprised.png
File:Connor fall angry.png
File:Connor fall annoyed.png
===Winter===
File:Connor winter default.png
File:Connor winter happy.png
File:Connor winter concerned.png
File:Connor winter sad.png
File:Connor winter surprised.png
File:Connor winter angry.png
File:Connor winter annoyed.png
===Bathing Suit===
File:Connor bathing suit default.png
File:Connor bathing suit happy.png
File:Connor bathing suit concerned.png
File:Connor bathing suit sad.png
File:Connor bathing suit surprised.png
File:Connor bathing suit angry.png
File:Connor bathing suit annoyed.png
Controls

All hotkeys can be found & reassigned via Settings.
==Settings==
The key for Mouse & Keyboard could be found via Settings > Mouse & Keyboard.
Meanwhile The key for Controller could be found via Settings > Controller.
===Gameplay===
Mouse & Keyboard	Controller 	Description
 	 	Interact
 	 	Use Tool / Place Items
or or or or 	or or or or	W: Move Up A: Move Left S: Move Down D: Move Right
 	 	Dash
 	 	Sprint
 	 	Strafe
 	 	Open Last Menu
 	 	Open quest screen
 	 	Open crafting screen
 	 	Open inventory screen
 	 	Open map screen
 	 	Open relationship screen
 	 	Open skill tree screen
or 	or 	Switch toolbar row
 	or 	Scroll item in toolbar
 	 	Toolbar
+ 	+ or + 	Camera zoom
 	 	Dismount
 	 	Call anchor
 	 	Cut fishing line
===Menu===
Mouse & Keyboard	Controller 	Description
 	 	Confirm
 	 	Cancel
 	 	Secondary action
 	 	Secondary action 1
 	 	Secondary action 2
or 	 	Advance dialogue
 	 	Skip event
 	 	Open pause menu
 	or or or or	Menu selection
 	 	Switch menu focus
or 	or 	Switch tab
or 	or 	Switch sub tab
 	 	Zoom map
 	 	Center map focus
 	 	Sort list shortcut
+ 	 	Toggle HUD
===Decor Mode===
Mouse & Keyboard	Controller	Description
 	 	Enter decor mode
or 	or 	Leave decor mode
 	 	Select item
 	 	Deselect item
or 	or 	Rotate item
 	 	Toggle grid
 	 	Open storage
 	 	Open inventory
 	 	Toggle HUD
 	or 	Zoom decor mode camera
+ 	 	Reset decor mode camera
===Farm View===
Mouse & Keyboard	Controller	Description
 	 	Farm view mode
 	 	Toggle HUD in farm view
 	or 	Zoom farm view camera
 	 	Reset farm view camera
 	 	Switch farm view camera mode
===Festival===
Mouse & Keyboard	Controller	Description
 	 	Open festival pamphlet
 	 	Minigame primary action
 	 	Minigame secondary action
 	 	Minigame attack
Cookies

Cookies is a cookable consumable item. 
Cookies restores 40 health and 55 stamina. It gives a Movement Speed buff of 10%, and depending on the quality, the duration lasts from 2 hours to 4 hours.
==How to obtain==
Cookies can be cooked by the player in their kitchen after farmhouse upgrade level 2.
===Shop availability===
==Uses==
===Gifting===
==Changelist==
==Navigation==
Cooking

Cooking is a game mechanic in Coral Island that allows the player to cook a variety of consumable items. These items can be eaten by the player, sold, or given as gifts to other characters.
Cooking becomes available after the player upgrades their farmhouse with a kitchen. The player can use the recipes they have learned to turn simple ingredients into dishes or attempt to cook them manually.
== Cooking mechanics ==
=== General Mechanics ===
If the player has obtained the recipe for a dish as well as the necessary utensils and ingredients, the dish can be prepared automatically by the selecting the recipe from the cooking menu.
If the recipe hasn't been learned, a dish can still be prepared by manually selecting the correct utensils and ingredients in the cooking menu and completing a brief mini-game. Once the ingredients and utensils are selected and the dish started, a bar with a slider and a highlighted section will appear on the screen. The player is required to click or interact when the slider is in the highlighted area to successfully complete the dish.
Player will get 2 dish in a single cook.
Any combination of incorrect ingredients or utensils or failure of the mini-game when manually cooking will result in a failed dish.
All cooking attempts consume 10 energy to complete.
===Cooking Quality===
Using higher quality items will give player higher quality dish. High quality dish can be sold for more , but will not give more health & stamina. The way cooking working, is each quality give player different points. The higher the quality, the more points it generated. The system will then adds all point, and divide with amount of ingredient. The average end point determines what quality the dish will be.
 Average quality of ingredient used = Quality of the dish
Ingredient Quality	Point		Dish Quality 	Point Req
Basic Ingredient 	1 		Basic Dish Average Requirement 	1
Bronze Ingredient 	2 		Bronze Dish Average Requirement	2
Silver Ingredient 	3 		Silver Dish Average Requirement	3
Gold Ingredient 	4 		Gold Dish Average Requirement 	4
Osmium Ingredient 	5 		Osmium Dish Average Requirement	5
==Cooking utensils==
To be able to cook certain recipes player needs utensils. Required items can be bought from Socket Electronics. Once a week, one cooking utensil will be discounted at random. Player can check which utensil is in discount by watching TV Show.
 	 	 	 	 	 	 	 	
Seasoning Set	Chef Knife	Ceramic Bowl	Grill	Blender	Pot	Skillet	Oven	Frying Pan
==List of recipes ==
===Seasoning Set Recipes===
===Blender Recipes===
===Ceramic bowl Recipes===
===Chef Knife===
===Frying Pan===
===Grill Recipes===
===Oven Recipes===
===Pot Recipes===
===Skillet Recipes===
Coral Island's Most Wanted Critters

==Book Content==
"Take a dive into the fascinating world of the ocean's most unique critters. These legendary creatures are not just rare but also incredibly captivating. Let's meet some of them:
Chambered Nautilus - A living fossil with a stunning spiral shell.
Cotton Candy Lobster - Known for its vibrant, unusual blue-pink coloring.
Venus Flower Basket - A spectacular deep-sea sponge that looks like a glass sculpture.
Calico Lobster - Distinct for its patchwork of colors, resembling a calico cat.
Leafy Seadragons - Masters of camouflage, these creatures resemble floating seaweed.
Split Color Lobster - A rare find, featuring a unique two-toned body.
Pink Meanie Jellyfish - A standout with its striking pink hue.
Each of these creatures is a natural marvel, showcasing the incredible diversity and beauty of marine life."
==Book Effect==
Give player 800 Catching mastery point
Coral tall coconut

Coral tall coconut is a forageable fruit found in the wild during Summer. Coral tall coconut can be used as an ingredient for any recipe that requires "any fruit" or "any coconut."
==How to obtain==
Coral tall coconut can be obtained by shaking coconut palm trees during Summer 12-19.
===Shop availability===
==Uses==
===Gifting===
==Changelist==
==Navigation==
Core Gameplay Loop

In Coral Island, the player is an agent of change. To accomplish this, Coral Island creates a positive feedback loop where most everything feeds into everything else.
To describe the core gameplay loop, it’s best to first dissect our primary, secondary and tertiary loops. For the purpose of this document, the primary loop is defined as doing things now for an instant payoff, the secondary loop is defined as doing things now for a later payoff, and lastly, the tertiary loop is the "why" behind what the player does, and or the overall goal.
The primary loops in Coral Island include clearing farm debris, finding a beacon while diving, finding a way down in the mines, catching a bug/fish, participating in festivals, and foraging the island for forageables. These all have a payoff that will typically occur within the same day.
The secondary loop in the game includes watering crops for ‘n’ days to eventually harvest them later, caring for animals for ‘n’ days until they can produce items, talking with NPC or giving them gifts to eventually gain heart levels with them, leveling up various mastery’s to unlock skills, to name a few. These all typically have players repeatedly do actions over ‘n’ days until the payoff is ready.
The tertiary loop in the game is a blend of goals the game provides and goals driven by the players themselves. The game uses quests to onboard and ease players into a routine of their own primary/secondary loops. From a story point of view, the main goal is to kick antagonist Pufferfish out of the island by reaching “Town Rank A”. The player is able to increase their town rank by engaging in various game systems. Player-driven goals we consider to be the most valuable “why”, and will vary from person to person. Coral Island is built such that a player can engage in as much or as little of the game’s systems, and should still find enjoyment out of it. For example, a player might be motivated to marry an NPC and have kids, or perhaps they just want to decorate their farm and build a chicken army. Others might just want to figure out the way to earn the most amount of money, we call these min-maxers.
All of the above blend together to create Coral Island’s core game loop: players have to manage their time and stamina (both a finite resource), deciding each day what primary, secondary, and or tertiary loops to engage in. Typically, we expect players to start their day engaging in farm work (secondary loop), and then engage in other activities (primary loop).
Regardless of what the player decides to do or focus on, through the Town Rank system, everything feeds into everything else. For example, mining benefits farming which helps you engage in the temple offerings to increase Town Rank. Diving benefits farming but you can also come across sunken artifacts to donate to the museum to increase Town Rank. There are 4 primary ways to increase town rank: donate to the museum, make offerings at the temple, upgrade/renovate the town and plant super coral in the oceans.
Corn

Corn is a vegetable crop that grows in Summer. The crop grows from corn seeds after 12 days and regrows every 4 days.
==How to obtain==
===Shop availability===
Corn seeds can be bought in these shops:
==Uses==
===Artisan products===
===Recipes===
===Gifting===
===Quests===
One bronze quality corn is required to complete a Diving puzzle in summer.
==Changelist==
==Navigation==
Corn on the cob

Corn on the cob is a cookable consumable item. The recipe is obtained in the mail from Frank with heart level 2.
Corn on the cob restores 40 health and 50 stamina. It gives a Flat Defense buff of +2, and depending on the quality, the duration lasts from 2 hours to 4 hours.
==How to obtain==
Corn on the cob can be cooked by the player in their kitchen after farmhouse upgrade level 2.
==Uses==
===Gifting===
==Changelist==
==Navigation==
Cosmo

Cosmo is a forageable flower found in the wild during Summer. Cosmo can be used as an ingredient for any recipe that requires "any flower."
==How to obtain==
Cosmo can be found in multiple locations throughout Coral Island. 
* Forest (higher, lower, west of farm)
* Garden Lane
* Lake
* Lookout
* Town
==Uses==
===Artisan products===
===Gifting===
==Changelist==
==Navigation==
Cotton

Cotton is a resource crop that grows in Fall and Winter. The crop grows from cotton seeds after 9 days. The seeds become available at Sam's General Store once the player reaches town rank C.
Despite being a two season crop, its seeds are only sold during Winter. 
==How to obtain==
===Shop availability===
Cotton seeds can be bought in these shops:
==Uses==
===Artisan products===
===Crafting recipes===
===Gifting===
Cotton is considered a flower, a universally liked gift, but most people dislike it.
===Offering===
==Changelist==
==Navigation==
Cow

Cow is a farm animal that the player can raise in a barn. They produce milk daily.
Cows can be bought at the Ranch for 2,500 . They are available at the beginning of the game and comes in two colors: spotted and brown. There is a 50% chance of receiving either color when purchased. The milk produced has the same color regardless. A cow that has won a Contest during the Animal Festival is wearing a medal.
==Products==
The cow's mood and heart level determines the size of the product, while product quality can be increased in Lings Lab when upgrading hay.
==Gallery==
===Spotted cow===
Cow.png|Default
Cow happy.png|Happy
Cow badmood.png|Bad mood
Cow sick.png|Sick
Cow with medal.png|Default, with medal
Cow with medal happy.png|Happy, with medal
Cow with medal badmood.png|Bad mood, with medal
Cow with medal sick.png|Sick, with medal
===Brown cow===
Cow brown.png|Default
Cow brown happy.png|Happy
Cow brown badmood.png|Bad mood
Cow brown sick.png|Sick
Cow brown with medal.png|Defaul, with medal
Cow brown with medal happy.png|Happy, with medal
Cow brown with medal badmood.png|Bad mood, with medal
Cow brown with medal sick.png|Sick, with medal
===Artwork===
==Changelist==
Cucumber

Cucumber is a vegetable crop that grows in Spring. The crop grows from cucumber seeds after 9 days and regrows every 3 days. The seeds become available at Sam's General Store once the player reaches town rank E.
==How to obtain==
===Shop availability===
Cucumber seeds can be bought in these shops:
==Uses==
===Artisan products===
===Recipes===
===Gifting===
===Quests===
One bronze quality cucumber is required to complete a diving puzzle during Spring.
==Changelist==
==Navigation==
Cultivation artisan

Cultivation equipment multiplies item that player puts in. Cultivation can takes seconds to days, depends on what item player is trying to multiply.
The equipment is unlocked by leveling up the player's mastery skills, or by purchasing it in the Carpenter. Once the player unlock the equipment, it's crafting recipe will appear in player's crafting menu. Player can craft as many artisan machines as they would like, provided they have the required materials and space to place them.
The processing time for equipment are In-Game-Time
See also : Resource Equipment & Artisan Equipment
==Fish Pond==
Fish pond is a place to cultivate fish. Player must put at least 2 fish to be able to multiply. New fish will appear after 2 days, except for legendary fish that takes 4 days to multiply. The more fish player put in the pond, the more fish it will produce after 2 days. Fish quality in the pond will determine the next generation's quality.
Fish pond can be purchased in carpenter since the beginning of the game. Note that different kind of fish will not start breeding. So each pond must be filled with 1 species of fish.
Image 	Cost	How to unlock
{| 	 	
Fish Pond	 	
Multiplies	Requirement	Processing Time
 	 	2 Days
 	 	4 Days
== Insect House==
Insect house is a place to cultivate insect. Player must put at least 2 insect to be able to multiply. New insect will appear after 2 days, except for legendary insect that takes 4 days to multiply. The more insect player put in the house, the more insect it will produce after 2 days. Insect quality in the pond will determine the next generation's quality. Insect House can be purchased in carpenter since the beginning of the game. Note that different kind of insect will not start breeding. So each house must be filled with 1 species of insect.
Image 	Cost	How to unlock
{| 	 	
Insect House	 	
Multiplies	Requirement	Processing Time
 	 	2 Days
 	 	4 Days
==Mushroom Log==
Mushroom Log is a place to cultivate Mushroom. Player put 1 mushroom on the log, after 2 days, it will grow another mushroom. Unlike plants, mushroom log do not need watering. However, once player put in 1 mushroom, it cannot be retrieved until it multiplies 2 days later. Mushroom log can stack harvest. So if player leave it for 10 days, player can harvest 6 mushrooms (1 that player plant + 5 that grows).
Image 	Crafting Material	How to unlock
{| 	 	
Mushroom Log	 	
Multiplies	Requirement	Processing Time
 	 	2 Days
==Slime of Replication==
The Slime of replication duplicates any item that player puts in. However, the item are limited to gems, artifact, fossils, ore, metals, kelp & Kelp Essences. The processing time for each item depends on how much the item price is. Rare item will takes longer to replicate.
Not to confused with Slime of Transmutation.
Image 	Crafting Material	How to unlock
{| 	 	
Slime of Replication