Free Counsellor Florrick

Free Counsellor Florrick is a Quest in Act Three of Baldur's Gate 3. It can be started by reading the execution notice near the gallows of the Lower City. It is a time-sensitive Quest that must be completed within five long rests.
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==Objectives==
== Walkthrough ==
The quest to free Counsellor Florrick begins after interacting with an Execution Notice, of which copies are posted throughout the Lower City, or after speaking to right after the coronation. These notices state that will be executed within five days. This starts a timer - Florrick dies, if she is not saved within five long rests. If too many rests have occured, then the quest automatically updates, as Florrick has been executed. The quest can also be started by speaking to Ulder Ravengard in camp after rescuing him, which does not initiate the timer.
=== Walking through the front door ===
The entrance to Wyrm's Rock Prison is within Wyrm's Rock Fortress, down a passageway in the southwest room at . The door to the prison is guarded by a sleeping Flaming Fist, . With a successful perception check, the party can listen in to what she is sleep-talking about and find out there is a man named in prison. If waking Breva up, the party can convince her to let them pass:
* 
* 
* 
* 
* 
* 
* (if mind read)
Choosing the first three options allows the party to enter the jail without the guards becoming hostile, at least until Florrick is released from her cell. 
Letting Breva sleep and stealing the prison key from her also gets the party in.
=== Sneaking into Wyrm's Rock ===
Wyrm's Rock Prison can easily be infiltrated via a hole in the foundation - accessed through Rivington. This is accessed by jumping off using or at the eastern side of the gate to Wyrm's Rock at . After this, walking eastward reveals a crack in the wall to the prison at with a successful perception check. 
After entering into Wyrm's Rock Prison, there is a wall that can be blasted open at with blunt attacks or spells (e.g ). This leads to a storage room. The door must be lockpicked open. There are multiple guards that confront the party if they are spotted - requiring either successful sneaking or passing a . 
Exiting the storeroom, there is only one Flaming Fist guarding the way forward - . Moving past him and going northward, the party can approach the prisoner's cells. There is a small alcove with a table where three more Fists sit (, , and ). Counsellor Florrick is in the northwestern cell. There are no other prisoners to liberate (the only other prisoner is Otto Ott, who complains about being let out of his cell and refuses to leave). Florrick's cell can be lockpicked with a .
=== Freeing Florrick ===
When spoken with, Florrick is initially demoralized and needs to be convinced to escape:
* (if Ravengard already rescued)
* 
* 
* 
* 
* 
* 
Failing a check results in a second chance:
* 
* 
* (passive check)
Passing a check allows to convince Florrick to break out. Regardless of the route used to enter Wyrm's Rock, the hole in the wall in the storeroom can be used to easily escape. It is possible to apply on Florrick, as the guards only turn hostile if she is spotted. Otherwise, using or can also bring Florrick out of the cell, and the guards do not pursue her once she has left through the crack in the wall. Florrick also has a number of excellent crowd control spells at her disposal, including .
Once having escaped Wyrm's Rock Prison, the party must speak to Florrick, who thanks them before departing to the Upper City to seek allies.
Despite the entrance to Wyrmway being in this location, it is not possible to keep Florrick in the party while running the related quest; she proceeds through the puzzle entrance but refuses at the first door after it ("Now is not the time for exploring"). She can, however, be left waiting at that location.
== Quest rewards ==
* If Florrick is freed, then she is added to as an ally, granting during the game's final fight.
== Related Quests ==
* 
== Companion approval ==
* Agree to help Florrick 
* Refuse to help Florrick 
* Do not try to convince Florrick 
* Successfully escort Florrick outside of Wyrm's Rock 
Category:Quests
Category:Time-Sensitive Quests