nyuuzyou/wikis huggingface dataset:
Yr'rk

Warrior Yr’rk is a githyanki warrior found in Act One. He is a member of githyanki commune residing in the Crèche Y’llek before arrival of Inquisitor W'wargaz's.
== Involvement ==
Yr’rk together with is patrolling the main corridor of the Crèche, walking from the door to the Infirmary to the Hatchery door, and then to the entrance of the Captain’s Quarters, never entering any of these locations.
If spoken to, he will tell the party not to distract yanki (i.e. youths and kids) from training and also think aloud that too bothersome strangers would serve as a good training dummy. If the player character is a Githyanki themselves, Yr’rk will cautiously mention that instructs the trainees harder than usual. 
He will become hostile to the party if they choose to walk back through the Crèche after speaking to the Inquisitor and starting a fight.
 
== Combat ==
=== Attacks and abilities ===
=== Notable loot ===
* 
* 
Category: Characters
Category: Characters in the Rosymorn Monastery
Category: Characters in Act One
Category: Githyanki
Category: Humanoids
Category: Fighters
Yrre

Yrre the Sparkstruck was a gnomish inventor and tinkerer, with the creation of several in-game items attributed to them. They enjoyed puns, spikes, and most of all electricity, inventing many objects that created or benefited from .
__NOTOC__
== History ==
Yrre became obsessed with lightning when they left the Underdark for the first time and encountered a powerful storm. Throughout their life, they invented many lightning-themed weapons and equipment, much of which was inspired by their sometime partner and fellow inventor, Lenore De Hurst.
Lenore was the owner of the Underdark's Arcane Tower, where the two lived for a time, working together on their inventions and magic. After a falling-out, Yrre left the tower. They eventually returned, hoping to reunite with Lenore, but she was long gone. Yrre waited for some time for Lenore to return to the tower, expecting her to be gone only a few tenday to Baldur's Gate, but eventually gave up when she never did.
It is unknown what happened to Yrre after this, but many of their inventions are found scattered across the Underdark and Grymforge.
== Inventions ==
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== References ==
== External links ==
* 
Category:Mentioned characters
Category:Gnomes
Category:Humanoids
Category:Authors
Yuan-Ti Scale Mail

== Gallery ==
File:Yuan-Ti Scale Mail in game female.PNG|alt=Yuan-Ti Scale Mail worn by Karlach
File:Yuan-Ti Scale Mail in game male.PNG|alt=Yuan-Ti Scale Mail worn by Astarion
file:Yuan-Ti Scale Mail Human Front Model.webp|Body Type 1 Front Human|alt=Yuan-Ti Scale Mail Human Front
file:Yuan-Ti Scale Mail Human Back Model.webp|Body Type 1 Back Human|alt=Yuan-Ti Scale Mail Human Back
file:Yuan-Ti Scale Mail High Elf Front Model.webp|Body Type 4 Front High Elf|alt=Yuan-Ti Scale Mail High Elf Front
file:Yuan-Ti Scale Mail High Elf Back Model.webp|Body Type 4 Back High Elf|alt=Yuan-Ti Scale Mail High Elf Back
File:Yuan-ti-scale-mail-uncommon.png|Uncommon Dye Colors
File:Yuan-ti-scale-mail-rare.png|Rare Dye Colors
File:Yuan-ti-scale-mail-very-rare.png|Very Rare Dye Colors
Yul

Yul can be found dead along the Mountain Pass in Act One.
== Involvement ==
=== Act One ===
Yul's corpse is west of Waukeen's Rest along the Mountain Pass at . Using can reveal that he and were scouting for a path to Baldur's Gate when they were ambushed by a githyanki patrol. Zorru fled, leaving Yul to fend for himself. If Lae'zel speaks to Zorru at the Emerald Grove in , Zorru reveals that a githyanki jammed its blade through Yul's belly, straight to the other side.
A dead tiefling can also be found in the Blighted Village. The ogres, who killed and ate her claim, that she came from the east, calling for Yul.
== Speak with Dead ==
Yul can be spoken to with .
Party member: Who are you?
*Yul: Yul... son of Gara...
**Party member: Yul? Then you are Zorru's friend?
***Yul: Fellow scout... druids' grove...
****Party member: Were you and Zorru scouting alone?
*****Yul: Yes... Zorru fled... left me to fight...
**Party member: Where can I find the gith crèche?
***Narrator: *The corpse remains silent. It does not know.*
Party member: How did you die?
*Yul: Monstrous warriors... keen swords... black spots...
*Lae'zel (if present in the party): He crossed blades with a githyanki. Few survive the ordeal. Fewer still claim victory.
**Party member: Where did this monstrous warrior come from?
***Yul: Mountain pass...
Party member: What were you doing here?
*Yul: Seeking path... Baldur's Gate...
**Party member: Did you find the way to Baldur's Gate?
***Yul: Risen road... cross wooden bridge...
Party member: What was your profession?
*Yul: Miller... in Elturel... before its fall...
== External links ==
* 
Category:Humanoids
Category:Characters
Category:Characters in the Risen Road
Category:Characters in Act One
Category:Available to Speak with Dead
Category:Tieflings
Category:Asmodeus Tieflings
Category:Tiefling Refugees
Category:Corpses
Yurgir/Combat

This page focuses on Yurgir's behaviour during his combat encounters. Yurgir is able to be fought at the Gauntlet of Shar, where he is joined by his Merregon Legionnaires, and at the House of Hope, where he is joined by Raphael, Korrilla and six Vengeful Cambions.
==Attacks and abilities==
* Unlike the bombs thrown by the Volatile Cluster ability, these bombs display a red AoE circle around them. Each bomb is still added into the very end of the initiative tracker and will detonate within the same round as they were spawned.
* Yurgir appears to be capable of using this ability as a reaction when he takes enough damage, and/or when his health drops below a certain point, but the exact trigger conditions are not known.A wiki contributor observed this behaviour when landing a critical hit on Yugir from stealth, hitting Yurgir for a total of 17 piercing damage, which left Yurgir with a total of 14 hit points afterwards.A wiki contributor observed this behavior was not present when Yurgir had a Shocking Grasp (Condition) or similar condition.
* Applies Invisible (Condition) for 2 turns. When this condition expires, Yurgir does not appear to be capable of re-casting this ability within the span of the same turn.
===Honour mode===
== Allies ==
* 7x 
* 
* 
== Encounter details ==
The party will encounter Nessa stalking through the Gauntlet of Shar at . Approaching her will cause Nessa to lead the party to Yurgir's ambush and the he's guarding at . Walking up to the gem will cause Yurgir to enter dialogue with the party. 
If the player character is a Bard or Warlock (or if they pass a passive ), they can help Yurgir complete the contract without instigating combat. However, they can also attempt to pass a to convince him to order all his Merregon followers to kill themselves. On a successful roll, they can then attempt a to trick him into killing Nessa. If that roll was successful, they can completely bypass the fight by succeeding a to convince Yurgir that he must kill himself to be free of his contract.
If the party engages Yurgir in a regular fight, he will use his ranged attacks against them every turn and always attempt to end the turn by casting .
== Tactics ==
One of the simplest ways to turn the tables on Yurgir is to approach the fight from a different angle. Following Nessa into the ambush leaves the party on the low ground where they are vulnerable to ranged attacks and bombs from Yurgir and his Merregons above. The party can instead hop across the gap at (which may require , , or ) and approach Yurgir from the southern end of the room. This will allow the party to begin combat on the same high ground as Yurgir, and give them better positioning to attack him from Stealth if so desired. However, if Yurgir notices the party approaching in this way then he and all his allies will immediately turn hostile.
Yurgir's Invisibility can be countered by a party member with or by using . Alternatively, the condition will end his invisibility early and is easily applied through or a thrown .
==Footnotes==
	
Category:Combat guides
Yy'rul

Gish Yy'rul is a githyanki gish NPC found in Act One. He is a member of githyanki commune residing in the Crèche Y’llek before arrival of Inquisitor W’wargaz’s.
== Interactions ==
She is a leader of a squad that is sent by to search the ‘weapon’ wanted by , at the very moment when the party approaches Captain’s Quarters.
Yy'rul is one of the characters in the Crèche that cannot be spoken with. As soon as the cutscene ends, she leads her squad down the corridor towards the Trade Post and disappears.
==Combat==
=== Attacks and abilities ===
Category:Githyanki
Category:Humanoids
Category:Characters
Category:Characters in the Rosymorn Monastery
Category:Characters in Act One
Z'rell

Disciple Z'rell is a Half-Orc Warlock who can be found in Moonrise Towers in Act 2. 
== Overview ==
Z'rell is a high-ranking member of the Cult of the Absolute and a trusted advisor to .
== Involvement ==
Z'rell is first encountered in the Moonrise audience chamber along with General Thorm, where they are judging the failures of the Absolute's forces from the Goblin Camp. Ultimately, Thorm delegates their punishment to the player character, and Z'rell orders them to report to her afterwards. There, she assigns them the task of assisting the necromancer in securing a relic needed by Ketheric, called the . If the party allows Balthazar to take the Nightsong, then Z'rell gives a follow-up quest, Resolve the Abduction, tasking the party to assist with the abduction of .
==== Unlocking Lann Tarv's secret stash ====
The trader has a secret stash of items that can be unlocked by convincing Z'rell to give the party access to it.
If the dialogue option "What exactly was this relic he was sent to retrieve?" does not appear, casting is recommended. After choosing the conversation option or casting the spell, an check must be passed, followed by a DC 18 check. If succeeding both checks, the party can speak with Lann Tarv (with the same character that convinced Z'rell) to unlock the secret stash.
==== Assault on Moonrise Towers ====
If Z'rell is still alive after killing or freeing the Nightsong, she leads the forces of the Absolute against the party during the assault on Moonrise Towers. She will start the combat with and .
==Combat==
=== Attacks and Abilities ===
=== Tactics ===
* It can be tempting to use a large Area of Effect spell to start combat like or since Z'rell usually starts the fight in the center of a large, open entryway surrounded by her allies. However, this is a bait since she will use on the first spell the party casts. Hence, it can be smart to cast a cantrip first to have her waste it and then use stronger spells.
== Loot ==
* 
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== Related Literature ==
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== Gallery ==
Disciple Z'rell model.jpg|Z'rell's model.
== External links ==
* 
Category:Humanoids
Category:Half-Orcs
Category:Characters
Category:Characters in Moonrise Towers
Category:Characters in Act Two
Category:Bosses
Category:Followers of the Absolute
Category:Warlocks
Category:Authors
Za'krug

Za'krug is the goblin boss leading an attack on the Emerald Grove at the start of Act One.
== Involvement ==
=== Act One ===
When the party first arrive at the Emerald Grove, they find , , and attempting to enter the sanctuary. An arrow strikes the gatekeeper, , trapping the adventurers outside as a group of goblins attack. Za'krug is the goblin boss who advances the ambush along with other goblins, a bugbear, and worg. The group is immediately hostile to the party.
== Combat ==
=== Attacks and abilities ===
=== Loot ===
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* 
== Gallery ==
Za'krug Model.png|Za'krug's model.
== Notes ==
* Similar to the weakened Intellect Devourers on the nearby beach, Za'krug and his cohort are different creatures from the general Goblin Tracker, Bugbear, etc. found throughout Act One. This is revealed on Tactician, where they lack the racial bonuses found on otherwise identical enemies. In Za'krug's case, he lacks the passive .
== External links ==
* 
Category:Goblins
Category:Humanoids
Category:Characters
Category:Characters in the Emerald Grove
Category:Characters in Act One
Category:Followers of the Absolute
Zaith'isk

A zaith'isk is a partly organic, partly mechanical Githyanki device that purportedly purifies a Mind Flayer Tadpole from an infected victim. One can be found in the Infirmary of Crèche Y'llek. 
== Involvement ==
When encountered, the party can talk to , the resident doctor, to ask that the zaith'isk be used to remove the tadpole from the party member's head. Once the party lies down in the machine, they must pass three saving throws in order to successfully complete the procedure, a DC 12 Intelligence saving throw, a DC 15 Wisdom saving throw, and a DC 18 Constitution, Wisdom, Charisma, or Intelligence saving throw depending on the class.
Warning: If speaking to and then killing her, then the party will be unable to interact with the zaith'isk. To use the machine the party must either interact with it before speaking with her or leave her alive until after using it, if speaking with her.
=== Outcome ===
The failed saving throws will, respectively, give -2 to , , and . Consuming a with the affected character, either through the inventory or by unlocking an Illithid Power, will get rid of these debuffs. One specimen will get rid of all three debuffs; multiple are not needed.
If the party passes all three saving throws, the parasite will strengthen and give the buff, which allows using all Illithid powers as a bonus action instead of a regular action.
Regardless of whether succeeding or failing, the zaith'isk will be destroyed by the Dream Visitor, who may exclaim, "Enough!". 
If passing a (or a if the player character was in the machine) Ghustil Stornugoss will let the party leave. Otherwise, she will fetch assistants, locking the door () behind her. After some time passes, some Githyanki will barge in and try to kill the party. This will not cause the other characters in the creche to turn hostile, and it's possible to safely teleport to the nearby Sigil to avoid the fight.
== Special interactions with Lae'zel ==
If is an active party member, the player character will gain and she will insist on using the machine first. The party can opt to demand to go first by selecting Stand back. I'm going first, but Lae'zel will object. The party can convince her using a Persuasion or Investigation check. Succeeding a check grants while failing results in .
Alternatively, the party can demand to go first, and if sticking to that decision it will result in Lae'zel turning hostile against the party along with the Ghustil. Otherwise, letting Lae'zel go first will grant . 
The party can then go through a similar set of three stages as if the player went through the process, however it is slightly different. Instead, the party must convince Lae'zel not to go through the process after realizing the machine is intended to kill her. If Lae'zel is convinced to leave the machine at any stage, be it by trickery or persuasion, the player character will gain .
Lastly, on the last stage, the party member can try to take control of the zaith'isk and absorb its power by passing a to gain the passive themselves.
== Related quests ==
* 
== External links ==
* 
Category:Environmental objects
Zaki

Zaki is a tiefling refugee seeking shelter at the Emerald Grove in Act One.
== Involvement ==
=== Act One ===
Zaki is one of the members of children's gang.
If travelling to the Rosymorn Monastery Trail or the Shadow-Cursed Lands before resolving ritual the Rite of Thorns, the tieflings are expelled from the Emerald Grove and Zaki's corpse can be found among the pile of refugees near the bridge to the Blighted Village.
== External links ==
* 
Category:Tieflings
Category:Tiefling Children
Category:Tiefling Refugees
Category:Humanoids
Category:Characters
Category:Characters in the Emerald Grove
Category:Characters in Act One
Category:Children
Zambomba

Zambomba is a medium haired grey Cat with yellow eyes in the Lower City of Baldur's Gate.
== Involvement==
Zambomba can be found in the Elfsong Tavern kitchen. The party can speak with Zambomba using .
=== Dialogue ===
Without Speak with Animals:
* Meow-meow-meow-meow-meow.
With Speak with Animals:
* Mrah! Look, , a servant comes to help us.
* Kill those rats, would you? When they're dead, the other servants will feed us.
== Gallery ==
Zambomba Model.png|Zambomba's model.
Category:Cats
Category:Beasts
Category:Characters
Category:Characters in the Lower City
Category:Characters in Act Three
Zami

Sharp-Eye Zami is a goblin stationed at the Goblin Camp in Act One.
== Involvement ==
=== Act One ===
Sharp-Eye Zami can be found in a western room in the Shattered Sanctum where is imprisoned.
== Combat ==
=== Attacks and abilities ===
=== Loot ===
* (if unused)
* 
== External links ==
* 
Category:Humanoids
Category:Goblins
Category:Characters
Category:Characters in Act One
Category:Characters in the Goblin Camp
Category:Rangers
Category:Followers of the Absolute
Zana Hade

Fist of Bane Zana Hade is a human cultist of Bane that can be found in the Steel Watch Foundry next to .
== Involvement==
Zana Hade guards the lab level of the Steel Watch Foundry and watches over the Gondians which are forced to work there to produce the Steel Watchers for Gortash.
== Combat ==
=== Attacks and abilities ===
=== Tactician/Honour mode only ===
Zana Hade receives in order to use Menacing Attack.
=== Notable loot ===
* 
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* 
== Idle banter ==
Zana Hade occasionally chats with Underbite Yoonce:
Fist of Bane Zana Hade: How long must we patrol this wretched hole? We should be outside - spreading His word, enforcing His will!
* Iron Consul Underbite Yoonce: Patience. The Gondians are pivotal to Lord Gortash's plan.
** Fist of Bane Zana Hade: Aren't you sick of them? How they cower and cry at the slightest thing? It's vile.
*** Iron Consul Underbite Yoonce: It is the natural order - the strong rule the weak. In time, you will grow used to their cries.
Iron Consul Underbite Yoonce: Any trouble?
* Fist of Bane Zana Hade: None, unfortunately.
** Iron Consul Underbite Yoonce: Hah - your time to prove yourself will come, Dread Sister. And I have no doubt the Black Hand will be pleased at what he sees.
Fist of Bane Zana Hade: How many Gondians are needed to run the Foundry?
* Iron Consul Underbite Yoonce: Why do you ask?
** Fist of Bane Zana Hade: I have been focusing on the tenent of subjugation - having a test subject would be very helpful.
*** Iron Consul Underbite Yoonce: Hm. I will speak to Black Gauntlet Holzt - perhaps she can spare one.
Category:Humans
Category:Humanoids
Category:Characters
Category:Characters in the Steel Watch Foundry
Category:Characters in Act Three
Zar'a'ath

Youth Zar'a'ath is a githyanki youth found in Act One. He is a member of a new githyanki generation hatched and raised in the Crèche Y’llek.
== Involvement ==
Zar'a'ath together with several other githyanki youths and children can be found in the Classroom of the Crèche, watching their mentor, , goading their mate .
After the situation with Varrl is resolved one or another way (with the participation of the party), Zar'a'ath will continue training with other mates.
If spoken to, he will confess he likes fighting with daggers, because it allows him to see closer the light fading in the rival’s eyes. If the player character is a Githyanki themselves, Zar'a'ath will say they don’t look strong enough for a one who has endured proper training. He will suggest helping them practice and promise not to hurt them too much. 
 
=== Attacks and abilities ===
Category: Characters
Category: Characters in the Rosymorn Monastery
Category: Characters in Act One
Category: Githyanki
Category: Humanoids
Zar'an

Raider Zar'an is a githyanki raider NPC found in Act One. She is a member of githyanki commune residing in the Crèche Y’llek before arrival of Inquisitor W'wargaz's.
==Interactions==
Zar'an together with guards the Hatchery of the Crèche Y’llek. She stands on a high rocky cliff deep inside the Hatchery, in its northern part. 
She is contained and has little to say, apart from warning the non-gith player character or reticently welcoming player if they are her kin.
She will become hostile to the party if they try to sneak past him and steal the egg and trigger a trap, or if they choose wrong options when speaking with , or if they are permitted to approach and take the egg, but instead crush it (the latter option is not available for Githyanki player characters).
== Combat ==
=== Attacks and abilities ===
=== Manoeuvres ===
Zar'an can spend up to four Superiority Die on Battle Manoeuvers:
=== Notable loot ===
* 
* 
== External links ==
* 
Category:Githyanki
Category:Humanoids
Category:Characters
Category:Characters in the Rosymorn Monastery
Category:Characters in Act One
Category:Fighters
Zara

Zara the Mummy is a Mummy trader found at the Circus of the Last Days. She sells dyes and disguise kits, though her intentions as a trader are hidden behind muffled grunts.
== Involvement ==
Zara can be found at her tent in the Circus of the Last Days, Rivington. . The words that attempt to escape her desiccated, undead, presumably tongueless mouth are indecipherable. 
Understanding her requires passing one of the following ability checks:
* 
* 
** Zara: Does this arsehole not understand Common?! DO. YOU. WANT. TO. BUY. FACE-PAINTS?"
* 
* 
Neither of these checks are actually required in order to access her trade inventory, as it is still possible to press the "Trade" button in the lower-right corner during dialogue to access her wares at any point.
== Trade inventory ==
Zara will always stock the following:
* 
* 4x - One for every present party member should they go directly into fighting Dribbles.
* 
She pulls additional stock from the Dye Table.
== Combat ==
Zara has abilities typical of a regular Mummy
=== Attacks and abilities ===
Category:Mummies
Category:Undead
Category:Characters
Category:Characters in Rivington
Category:Characters in Act Three
Category:Members of the Circus of the Last Days
Category:Traders
Zariel

Zariel is the Archdevil ruler of AvernusThe Hells Unleashed, the first layer of the Nine Hells. Tieflings of her bloodline, the Zariel Tieflings, are empowered with martial strength and can channel searing flames. 
== History == 
Zariel is a fallen angel. When she was still a Celestial, she was tasked with monitoring the . She took it upon herself to take action, and led an unsuccessful invasion of Avernus. She was defeated.Lessons for Sensible Living XII: Zariel's Fall — Harrington Nethalin
She is credited with killing a horde of Yeenoghu's Gnolls.Mastodonian Memoirs, Vol. 1, Investigator Valeria — Valeria
 was one of Zariel's prized soldiers.
==Related characters==
* 
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== Related literature ==
* 
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== Related quests ==
* 
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==Gallery==
Zariel Painting.webp|Zariel on a painting depicting the Fall of Elturel
Zariel_Neverwinter_Avernus.webp|Zariel's promo from Neverwinter: Avernus
==Notes==
* Zariel is the main antagonist of the game's prequel D&D adventure . The adventure takes place a short time prior to the beginning of Baldur's Gate 3.
* The pronunciation guide provided with Baldur's Gate: Descent into Avernus gives two pronunciations for Zariel's name, "ZAR-ee-el" and "ZAIR-ee-el". The former is used throughout Baldur's Gate 3.
== References ==
== External links ==
* 
Category:Fiends
Category:Mentioned characters
Category:Archdevils
Zastreya

Zastreya is an Untaken of Umberlee, found in Act Three. 
==Involvement==
Zastreya can be found in the kitchen of the Water Queen's House in the Lower City of Baldur's Gate, preparing a feast.
== Combat ==
=== Attacks and abilities ===
== External links ==
Category:Humans
Category:Humanoids
Category:Characters
Category:Characters in the Lower City
Category:Characters in Act Three
Category:Members of the Church of Umberlee