nyuuzyou/wikis huggingface dataset:
Work site/Pawns

Pawn Type 	Combat Power	Gear 	Apparel 	Weapons 	Tech 	Inventory 	Additional Info edit
Miner (Tribal) 	35 	HP: 50~180%Avg. Quality: Poor	Budget: 180~350Available: 	Budget: 80~80Available: 	Budget: 50~503% chance to have one of the following: 	51x 	Age Range: Up to 60Race: HumanDefault Faction Type: Civil TribeBackstories: Tribal (Childhood) and Tribal Miner (Adulthood)Not FighterChemical Addiction Chance: 5%Initial Will Range: 1~2Initial Resistance Range: 17~27
Miner (Outlander) 	40 	HP: 20~200%Avg. Quality: Poor	Budget: 200~400Allow Headgear Chance: 40%Available: 	Budget: 65~125Available: 	Budget: 1000~100080% chance to have at most 1 of the following:	2.55 Nutrition	Age Range: AnyRace: HumanDefault Faction Type: Civil OutlanderBackstories: Cryptosleep (8% Commonality), Miner (Adulthood)Not FighterChemical Addiction Chance: 5%Initial Will Range: 1~2Initial Resistance Range: 10~17
Hunter (Outlander)	52 	HP: 20~200%Avg. Quality: Poor	Budget: 200~400Required: Allow Headgear Chance: 40%Available: 	Budget: 140~250Available:	Budget: 50~6006% chance to have one of the following: 	2.55 Nutrition	Age Range: AnyRace: HumanDefault Faction Type: Civil OutlanderBackstories: Cryptosleep (8% Commonality), Hunter (Adulthood)Not Fighter Chemical Addiction Chance: 5%Initial Will Range: 1~2Initial Resistance Range: 10~17
Logger (Tribal) 	40 	HP: 50~180%Avg. Quality: Poor	Budget: 180~350Required: ShadeconeAvailable: 	Budget: 80~80Available: 	Budget: 50~503% chance to have one of the following: 	51x 	Age Range: Up to 60Race: HumanDefault Faction Type: Civil TribeBackstories: Tribal (Childhood) and Tribal Logger (Adulthood)Not Fighter Chemical Addiction Chance: 5%Initial Will Range: 1~2Initial Resistance Range: 17~27
Logger (Outlander)	35 	HP: 20~200%Avg. Quality: Poor	Budget: 200~400Allow Headgear Chance: 40%Available: 	Budget: 65~125Available: 	Budget: 50~6006% chance to have one of the following: 	2.55 Nutrition	Age Range: AnyRace: HumanDefault Faction Type: Civil OutlanderBackstories: Cryptosleep (8% Commonality), Logger (Adulthood)Not Fighter Chemical Addiction Chance: 5%Initial Will Range: 1~2Initial Resistance Range: 10~17
Farmer (Tribal) 	35 	HP: 50~180%Avg. Quality: Poor	Budget: 180~350Required: ShadeconeAvailable: 	Budget: 80~80Available: 	Budget: 50~503% chance to have one of the following: 	51x 	Age Range: Up to 60Race: HumanDefault Faction Type: Civil TribeBackstories: Tribal (Childhood) and Tribal Farmer (Adulthood)Not Fighter Chemical Addiction Chance: 5%Initial Will Range: 1~2Initial Resistance Range: 17~27
Farmer (Outlander)	35 	HP: 20~200%Avg. Quality: Poor	Budget: 200~400Required: Cowboy hatAllow Headgear Chance: 40%Available:	Budget: 65~125Available: 	Budget: 1000~100080% chance to have at most 1 of the following:	2.55 Nutrition	Age Range: AnyRace: HumanDefault Faction Type: Civil OutlanderBackstories: Cryptosleep (8% Commonality), Farmer (Adulthood)Chemical Addiction Chance: 5%Initial Will Range: 1~2Initial Resistance Range: 10~17
Category:Pawnkind tables
World

#REDIRECT Menus#World
The world overview page shows you an overview of the planet your colonists have landed on. Selecting a point on the map will provide the following information about that tile:
▪ Position in longitude/latitude
▪ Elevation in meters
▪ Average temperature
▪ Biome type
▪ Terrain type
▪ Rainfall in millimeters
The "Mode" button will configure the map to display a worldwide overview of:
▪ Biomes
▪ Elevation
▪ Rainfall
▪ Temperature
▪ All
Wort

== Acquisition ==
Wort can be crafted by cooks at a , which requires the research project to have been completed in order to be constructed. Each batch requires and of work, and produces wort. The amount of time it takes to complete the bill is determined by the colonist's Drug Cooking Speed.
It can also rarely be found as loot at faction bases and quest sites alongside fermenting barrels.
== Summary ==
The sole purpose of wort is to produce beer. 1 wort item is converted into 1 beer at a fermenting barrel. Haulers can fill barrels with up to 25 wort at a time. After being put into the barrel, the fermentation process takes 6 days.
If the fermenting barrel is left outside of a comfortable temperature zone, the fermenting process will be halted. Left in extreme temperature for too long, and the entire batch will be ruined. No wort or beer can be recovered in this case.
Temperature	Effect
 	Ideal fermenting temperature range
 	Temporarily halts fermentation process, process continues when ideal temperature restored
> < 	Freezing or "too hot" is fatal to the brewing process, all product is lost, all the previous work wasted
You can fill a barrel with less than 25 wort, but adding wort after will delay progress (proportional to wort added). For example, if you add 5 wort to a barrel containing 5 wort, progress will be halved.
== Analysis ==
Wort sells for less than beer or even its composite hops, so its only real purpose is to be part of the brewing process. It is recommended to set a wort stockpile near your fermenting barrels and/or brewery stations.
Unrefrigerated wort rots in only a few days, so be careful with storage. Usually, it is best to put wort into a fermenting barrel immediately. Unless you don't have enough barrels to ferment all the wort, there's little point in keeping it raw.
== Version history ==
* Beta 19/1.0 = Beer fermenting time 10 days -> 6 days
Category:Crafted Resource
Yak

Yaks, called yak calves as babies, are tameable herbivores with a medium movement speed. Yaks are one of the easiest pack animals to tame. Males of the species can be distinguished by their horns and lack of udders, while females have the opposite.
== Obtaining ==
Yaks can be found in . They can either be tamed by a handler or self-tame in a random event. 
Yaks can be bought and sold in other faction bases and from bulk goods traders. Yaks purchased from traders will be already tamed.
== Summary ==
A female yak can be milked for up to units of milk (depending on your pawn's Animal Gather Yield).
Yaks are also pack animals, and will carry up to 73.5kg of weight in a caravan.
== Analysis ==
=== Milking ===
Female yaks produce per day, or nutrition in milk per day. A yak consumes nutrition per day. This results in a nutrition efficiency of from milk alone (or per day per 1 nutrition consumed). Yaks are better for milk than dromedaries or caribou.
=== Meat ===
When slaughtered, a yak yields meat and leather as a calf; meat and as a juvenile; or meat and leather as an adult. 
When slaughtering yaks as babies, and including the production of milk, the nutrition efficiency of a population of yaks varies from to depending on how many more female yaks compared to males.
If the yaks are allows to grow to adulthood before they are slaughtered, this changes to - .
=== Comparisons ===
Cows produce more milk and more meat than yaks. However, yaks are pack animals, and fare much better against the cold. Yaks can also be found in the wild, while cows must be bought.
Dromedaries are a more direct competitor to yaks. They are both pack animals that produce milk, but yaks produce % more milk on average, while dromedaries allow riders to speed up caravans. They are otherwise very similar - carrying the same load and eating the same amount. Dromedaries can be found in warmer biomes while yaks can be found in colder biomes.
== Training ==
== Health ==
== Version history ==
* 1.1.0 - Added as part of the integration of the Vanilla Animals Expanded - Livestock mod into the basegame.
* 1.1.2559 - Decrease minimum comfortable temperature 
== Gallery ==
Yak female east.png|Female yak facing east
Yak female north.png|Female yak facing north
Yak female south.png|Female yak facing south
Dessicated yak female east.png|Decaying female yak
Yak male east.png|Male yak facing east
Yak male north.png|Male yak facing north
Yak male south.png|Male yak facing south
Dessicated yak male east.png|Decaying male yak
Bison pack east.png|Packing bags facing east
Bison pack north.png|Packing bags facing north
Category:Animals
Category:Pack Animal
Category:Farm animal
Yorkshire terrier

== Taming ==
Yorkshire terriers are notable for having no minimum colonist skill to train. They are not found in the wild.
== Analysis ==
Yorkies are, in theory, ratters - but a rimworld rat is a different beast from those back on Earth, and although Yorkies can be trained to "Attack!", they are hardly combat worthy against even the weakest game. Sending a Yorkie against even a single marrauding rat or squirrel is usually a losing proposition, although it may give a colonist time to dodge through a door unscathed.
Yorkies are poor at combat, and otherwise unhelpful, but are one of the few animals that can nuzzle colonists. It may be worth feeding a dog for its Nuzzled moodlet. You can also use train a yorkie to train a handler's Animals skill.
Although some may consider doing this an atrocious act, yorkies can be farmed for dog meat. This isn't terribly efficient, as they cannot graze on grass.
== Training ==
== Health ==
== Gallery ==
Yorkshireterrier east.png|Yorkshire terrier facing east
Yorkshireterrier north.png|Yorkshire terrier facing north
Yorkshireterrier south.png|Yorkshire terrier facing south
Dessicated yorkshireterrier east.png|Yorkshire terrier decaying
== Version history ==
* 0.12.906 - Added
* Beta 19/ 1.0 - Nuzzle interval 15 -> 24 hours
* ? - Nuzzle interval reduced from 24 -> 12 hours
Category:Animals
Category:Pet
Zeushammer

The Zeushammer is a DLC melee weapon that emits an EMP upon hitting a target.
== Acquisition ==
Zeushammers cannot be crafted, instead they can only be purchased from Outlander and Empire combat suppliers and faction bases, or received as a quest reward.
They can also be obtained from the following raider types:
Raider Kind 	Chance	Average Quality	Health
Champion 	?% 	? 	70-230%
Nobles (All)	?% 	Excellent 	100%
== Summary ==
When a zeushammer hits with its head, its deals 9 EMP damage in addition to its base damage. No EMP damage is inflicted by the handle attack. Unlike its normal damage, the EMP damage does not scale with quality. EMP damage does not deal physical damage. Instead, it stuns turrets, mechanoids, and mortars for 4.5 seconds. After being stunned, mechanoids become "Adapted" and gain immunity against further stuns for . Immunity is applied on stun, and the duration is not extended by stunning an already adapted mechanoid. EMP also disables shield belts, causes brain shock on humanoids with brain implants, and vomiting on those with certain stomach implants.
== Analysis ==
As a zeushammer deals blunt damage, it can be better than the monosword against armor, as most enemies have much better Sharp % rating than Blunt. However, the sword will completely ignore even a centipede's Sharp armor. Zeushammers only start to surpass them when against humans with marine armor and cataphract armor. Even then, a monosword's raw damage will not be far behind.
Due to adaptation, a zeushammer can actually become counterproductive when fighting mechs along with EMP grenades or another source of EMP. All other sources of EMP stun for much longer, but the first stun causes adaptation immediately, so it prevents other sources of EMP from applying their longer stun. The zeushammer retains its niche against turrets, as well as certain other uses of EMP (like breaking shield belts). However, the localized nature of the EMP from the zeushammer allows you to retain your shield belts to protect your melee fighters as they engage in melee.
== Version history ==
* Royalty DLC release - Added.
* 1.5.4062 - Texture recreated with higher quality.
Category:Equipment Category:Weapons Category:Ultra Weapons Category:EMP Weapons
Category:Melee Weapons Category:Blunt Weapons Category:Hammers
Apollo Confederation

Apollo Confederation	Apollo Confederation
 	
Motto 	x
Capital 	Apollo-Alpha
Government Type 	Representative Democracy
Legislative Branch Type 
* ?	
* ?
Judicial Branch Type	x
Constitution 	
* -
x 	?
Population 	
* Approx: ?
Demonym 	
* Apollian
Official language 	
* United Earth Standard
ECONOMY 	ECONOMY
Economic Policy 	-
=Overview=
 
 
?
=History=
=Government Structure=
This government is a representative democracy, where citizens vote on officials who are elected to represent them.
==Politics==
=Education=
=Legal system=
=Culture=
=Religion=
=Economy=
----
Category:Nations
Archduchy of Triton

The Archduchy of Triton	The Archduchy of Triton
 	
Motto 	?
Capital 	Triton
Government Type 	Constitutional Dictatorship
Legislative Branch Type 
* ?	
* ?
Judicial Branch Type 	?
Constitution 	
* -
Archduke 	?
Population 	
* Approx: ?
Demonym 	
* Tritonite
Official language 	
* Jovian
* Saturnian
* Tritonite
* United Terran Standard
ECONOMY 	ECONOMY
Economic Policy 	-
=Overview=
 
 
?
=History=
=Government Structure=
This government is a dictatorship where a single individual has been granted perpetual emergency powers to preserve the state from any threats, real or imagined.
==Politics==
=Education=
=Legal system=
=Culture=
=Religion=
=Economy=
=Diplomacy Standing=
----
Category:Nations
Assembly of Sol

The Assembly of Sol 	The Assembly of Sol
 	
Motto 	?
Capital 	-
Legislative Branch Type 
* Deliberative Assembly	
* General Assembly
* Security Council
Judicial Branch Type	Interplanetary Supreme Court
Constitution 	
* -
Chairman 	?
Member Nations 	
* United Republic of Earth 
* Venusian Concordat
* Archduchy of Triton
* Saturnian Union
* Commonwealth of Mars
* Principality of Ardoria
* Jovian People's Federation
Observer Nations 	
* Sipherian Collective 
* Elysium Corporate State
* Order of the Nighthawk
Official language 	
* Jovian
* Saturnian
* Venusian
* Tritonite
* Martian
* United Terran Standard
=Overview=
Created after the UER - CoM war as a spiritual successor to the United Nations on earth.
=History=
* The Commonwealth of Mars nearly didn't join the AoS, due to their strong belief that the AoS is pretty much just a puppet entity of the UER.
* The AoS as a whole voted for the official recognition of the Jovian People's Federation as the legit government of the Jupiter Sector Block.
==Politics==
----
Category:International Entities
Background Story

Humanity had finally achieved a level of advancement in which it was officially interstellar, it expanded rapidly and thrived. However.. this expansion was not going unnoticed. In their arrogance of not encountering any intelligent life outside their own humanity had become complacent in the idea that they were truly alone in the universe, at-least to an extent. The lack of signs of advanced communications and interaction swiftly had lead the children of earth into a lul of overconfidence. 
---
Worst still more than other merely "mundane" beings were starting to stir, humanities rapid expansion into space coupled with their growing mental awareness was also sending shock-waves elsewhere... awaking ancient beings from beyond the boundaries of the space and time.	
Humanity had finally achieved a level of advancement in which it was officially interstellar, it expanded rapidly and thrived. However.. this expansion was not going unnoticed. In their arrogance of not encountering any intelligent life outside their own humanity had become complacent in the idea that they were truly alone in the universe, at-least to an extent. The lack of signs of advanced communications and interaction swiftly had lead the children of earth into a lul of overconfidence. 
---
Worst still more than other merely "mundane" beings were starting to stir, humanities rapid expansion into space coupled with their growing mental awareness was also sending shock-waves elsewhere... awaking ancient beings from beyond the boundaries of the space and time.
Blood Pact

Blood Pact 	Blood Pact
 	
Motto 	-
Capital 	(??? Somewhere in the Kuiper Belt)
Government Type 	Martial Dictatorship
Legislative Branch Type 
* N/A	
* N/A
Judicial Branch Type	N/A
Constitution 	
* N/A
Emperor 	?
Population 	
* Approx: ?
Demonym 	
* Sanguinite
Official language 	
* Sanguinite
ECONOMY 	ECONOMY
Economic Policy 	Largely something resembling laissez-faire, with all members required to pay regular tithes to the Emperor
=History=
=Government Structure=
This government is a militaristic form of autocracy, where the warrior who is considered the strongest leader rules with absolute power.
==Culture & Politics==
The Blood Pact is divided up by noble families, forming a loose feudal system. Upon the death of a current emperor the next Emperor comes into power after defeating the heads of the other families which declare their intent to become the new emperor, this among other factors has created a highly socially Darwinian culture. Blood Pact society is largely patriarchal, divided along gender lines, with female citizens typically spoken down to and treated as second-class citizens. A male Blood Pact citizen will generally not tolerate being given orders by a woman, they also will not take anyone seriously who attempts to send female diplomats. Blood Pact society as a whole frowns on displays of affection or compassion for the weak. 
Blood Pact children are conscripted from an early age and taught that their way of life is the only pure and holy one. Thus creating a cultural stagnation and cyclical nature of aggression, violence and dominance. The societal structure of the Blood Pact also ensures nigh absolute obedience as-well as mercilessness on the battle field, one is not considered a true man in the Blood Pact until they have killed their first outsider and taken a body part as a trophy.
Those unfortunate enough to be caught by Blood Pact raiders can be expected to be tortured or even eaten, as consumption of ones enemies is considered a sacred act and particularly elf-flesh is considered a delicacy.
=Education=
=Legal system=
The legal system within the Blood Pact is extremely draconian, with most crimes being punishable by slavery or death.
=Religion=
The local religion is dominated by worship of Sanguinius the God of Blood and War. Citizens may worship Sanguinius or be non-religious, outside religions are illegal.
=Economy=
The Blood Pact's economy largely relies on theft of technology, slavery, piracy and the massive black markets that are part of most of the non UER empires.
=Diplomacy Standing=
*#1 in the Sol System for Most Despised.
----
Category:Unrecognized Nations
Category:Terrorist Organizations
Cassana & Ulgrifh Investigations

Cassana & Ulgrifh Investigations	Cassana & Ulgrifh Investigations
 	
Motto 	''''
Corporate Headquarters 	GC-17, Orange District
Entity Type 	Investigations and Bounty Hunting Corporation
CEO 	Ayriel Cassana
President & CFO 	Stanford Ulgrifh
Employees 	
* Approx: 27,000
=Overview & History=
*Started in 2309, Cassana & Ulgrifh Investigations started off in a small office in the city of New Vegas, Luna. From here it began as mostly a hobby for its founders Ayriel Cassana & Stanford Ulgrifh, where the two would look into cases largely ignored by the UER state for various reasons. Ranging from lack of funds on the victims part to downright cases of suspicious government activity. This on more than one occasion lead to the two getting in quite a-bit of trouble with local authorities, however this also lead to their reputation of getting the job done no matter the difficulty or obstruction.
*By 2320 Cassana & Ulgrifh Investigations had acquired a small paramilitary force which it utilized in catching criminals officially opening the companies "bounty hunter branch" which gained quite some popularity in 2322 when it caught the notorious Ikaet Randwell on mars on behalf of the Commonwealth of Mars, earning the company the Crimson Star of Ares, the nations highest award. 
=Structure=
----
Category:Anti-Crime
Category:Corporations
Category:Bounty Hunters
Colony drop

The average space colony, no matter which universe it may reside in, has a set of dimension that are measured in miles or kilometers, which easily makes the space colonies the largest kinetic weapons ever used. A colony drop of any sort has massive consequences for whatever is impacted, usually drastic changes in climate and weather, and the loss of land due to the impact. Because of the tremendous damage caused by colony drops, any type of drop operation is usually viewed as the use of a weapon of mass destruction.
*There have been 2 successful uses of the colony drop strategy to date, and several attempts.
Category:Science & Technology
Category:Warfare
Category:Orbital Colonies
Commonwealth of Mars

The Commonwealth of Mars 	The Commonwealth of Mars
 	
Motto 	Motherland · Order · Sovereignty
Capital 	Mars
Government Type 	Military Dictatorship (Formerly Representative Democracy)
Legislative Branch Type 
* Representative	
* Parliament of Mars
Judicial Branch Type 	Civil Law
Constitution 	
* Suspended
Supreme Leader & Eternal President	Lucretia Valentine
Population 	
* Approx: ?
Demonym 	
* Martian
Official language 	
* Martian
ECONOMY 	ECONOMY
Economic Policy 	State Capitalism
=Overview=
 
 
The Commonwealth of Mars, is a dejure representative republic which rules Mars, its moons and orbital colonies. It has been however since AC:209 a defacto single party dictatorship.
=History=
Mars was first colonized on 2031 by the United Nations Space Coalition
=Government Structure=
This government is a militaristic form of autocracy, with the ruler serving as the undisputed head of the military which is firmly in control of the state apparatus.
==Politics==
=Education=
=Legal system=
=Culture=
Martian culture is quite ridged and militaristic with a vast importance put on the honor of ones clan. All are considered equal within their own clan, however those who have no clan are effectively non-persons in the eye of both the government and population at large - leaving only the hope of being adopted into a new clan or ritual suicide as their only options.
=Religion=
=Economy=
=Military=
Within Martian society cloning is seen as perfectly acceptable and the use of genetically augmented 'battle thralls' is seen as a necessary tool to ensure the freedom and sovereignty of their people, due to this the Commonwealth of Mars has the largest standing army of any force outside of the United Earth Republic - the vast majority of it innumerable clone legions.
=Diplomacy Standing=
----
Category:Commonwealth of Mars
Category:Nations