AutoBSPpackingTool

is a third party tool made for developers and mappers. It automatically detects and packs almost every possible custom asset that can be used in a map.
Checkbox 	Packed file(s), if existent 
.nav (navigation mesh) 	
.ain (info_node) 	
.txt (map description) 	
.txt (soundscape) 	
.txt (soundscript) 	
.cache (soundcache) 	
.txt (retake bombplants) 	
.txt (camera positions) 	
.txt (map story) 	
.txt (map commentary) 	
.txt (particles manifests)	
.txt (radar information) 	
.dds (radar images) 	(and vertical sections)
.svg (map icon) 	
.png (map background) 	
.kv (player models) 	
.kv3 (bots behaviour) 	
.png (dz spawn mask) 	
.png (dz deployment map) 	
.vtf (dz tablet map) 	
== Features ==
* Detects materials, textures, models, sounds (.wav, .mp3, , ), skybox materials, detail files, color correction profiles, particles, etc.
* Detects materials and textures used in models (including skins), also detects $includemodel parameter and gibs.
* Recognizes patch materials.
* Detects .nav (navigation mesh), .ain (), .txt (map description), .txt (soundscape), .txt (soundscript), .cache (soundcache), .txt (retake bombplants), .txt (camera positions), .txt (map story), .txt (map commentary), .txt (particles manifests), .txt (radar information), .dds (radar images), .svg (map icon), .png (map background), .kv (player models), .kv3 (bots behaviour), .png (dz spawn mask), .png (dz deployment map), .vtf (dz tablet map).
* Detects sounds referenced in soundscape and soundscript files.
* Detects scripts and configs.
* Detects models, sounds, bots behaviour files and other scripts and configs inside detected scripts if and only if they are named with their file extensions (.mdl, .wav, .mp3, , , .kv3, .nut, .cfg).
* Also finds .vmf files specified in entities and packs their custom assets too.
* The program reads gameinfo.txt (and mount.cfg for ) to get content search paths.
* The program also reads libraryfolders.vdf to get steam library folders paths.
* Can either pack all the found files into .bsp or save a file with a list of all detected custom assets.
* The program will create a backup copy of the .bsp file (.bsp.backup)
* The program checks for an update on startup.
* The program shows a notification when packing is finished.
== Supported games ==
Native support:
* 
* 
* 
== Options ==
The program can also be used via the command line interface. Below is a list of arguments that can be passed directly when launching the program.
; : Set the path to .vmf file.
; : Set the path to .bsp file (if not specified, a file with a list of all detected custom assets will be saved in the cache folder).
; : Select the game to use. Index is a number of the game in the supported games list starting from 0 (the order of the games in the list may change in the future, so it is better to use the game folder name or the path to it).
: Also, if the program fails to find your Steam path and if you use the path to the game folder in this argument, then the Steam path will be obtained from it.
:: Examples: 0, 1, csgo, garrysmod, 
; (or ): Create a log file. If this option is enabled and any argument is invalid, a cmd_exit_reason.log file will be created in the cache folder.
; (or ): Show a notification when packing is finished.
; (or ): Use native (built-in) tools instead of vpk.exe and bspzip.exe.
; : Add game configuration (configurations located in will be added automatically).
; : Set the path to the gameinfo.txt file if it isn't stored in the default location or the program fails to find it.
; : Set the path to the mount.cfg file if it isn't stored in the default location or the program fails to find it .
; : Override default cache folder path ().
; (or ): Don't create a backup copy of the .bsp file.
== Usage with Hammer ==
You can add a Hammer configuration to pack all the custom assets right after compile. Follow these steps if you want to.
# Add a new compile configuration in the expert compile mode.
# Set its name to or whatever you want.
# Set the Command to the full path of the program .exe file.
#: Example: 
# Set the Parameters to: and add other arguments if you want.
# Done! Now press Go! and wait until the notification appears.
== External links ==
=== Downloads ===
* 
=== Communities ===
* 
== See also ==
* Third Party Tools
* VIDE
* Pakrat
Category:Third Party Tools
Category:Third Party Source Tools