nyuuzyou/wikis huggingface dataset:
Backgrounds

Backgrounds are a trait which describes a character's life outside of their career as an adventurer. Each background grants characters two skill proficiencies and determines what inspires them. Backgrounds also have narrative effects, including options in dialogue and the opinions or attitude of others towards the character.
Each origin character, including the Dark Urge, has a pre-selected background that cannot be changed. Custom characters select a background on character creation. A character may only have one background, and it cannot be changed once the game is started.
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== Acolyte ==
== Charlatan ==
== Criminal == 
== Entertainer == 
== Folk Hero == 
== Guild Artisan == 
== Haunted One (Dark Urge only) == 
== Noble == 
== Outlander == 
== Sage ==
== Soldier == 
== Urchin == 
== Removed and unused ==
Some backgrounds present in the pre-release versions of the game still exist in the game files, but are otherwise unusable without modifications.
== Differences to the tabletop game ==
Most of the backgrounds used in Baldur's Gate 3 (including the removed Hermit and Sailor, above) are drawn from the 2014 Dungeons & Dragons Player's Handbook. The exception is the Haunted One, which was introduced with the popular horror adventure Curse of Strahd, and which is the only background to provide different skill proficiencies to the tabletop version. 
In the tabletop game, backgrounds also provide additional benefits, including: 
* If a background provides proficiency in an already chosen skill, language, or tool, you may choose any other proficiency of the same type to replace it;
* Non-skill proficiencies not used in Baldur's Gate 3, like languages, tools, vehicles, games or musical instruments;
* Non-adventuring equipment, like clothing, trinkets or tools; and
* A "background feature" providing the character with one or more abilities usually not tied to mechanics, like an Acolyte being able to request shelter at a temple of their god or an Outlander being able to forage for food without a die roll, and having a very good sense of direction.
These additional benefits are all replaced in Baldur's Gate 3 by the specific inspiration conditions and special options in dialogue.
Category:Gameplay mechanics
Category:Character creation
Backgrounds (Legacy)

__NOTOC__
The following backgrounds existed in pre-release versions of the game, but were removed in the final version of the game. While their art and text can be found in the game files, they are not usable by characters.
= Removed and unused =
== Hermit ==
== Sailor ==
== Astral Zealot (Lae'zel) ==
In the release version of the game, Lae'zel has the Soldier background instead.
== Blade of Frontiers (Wyll) ==
In the release version of the game, Wyll has the Folk Hero background instead.
== Blood War Veteran (Karlach) ==
In the release version of the game, Karlach has the Outlander background instead.
== Cloistered Stray (Shadowheart) ==
In the release version of the game, Shadowheart has the Acolyte background instead.
== Grove Tender (Halsin) ==
In the release version of the game, Halsin has the Outlander background instead.
== Legend of Baldur's Gate (Minsc) ==
In the release version of the game, Minsc has the Folk Hero background instead.
== Trickster Hedonist (Astarion) ==
In the release version of the game, Astarion has the Charlatan background instead.
== Underdark Exile (Minthara) ==
In the release version of the game, Minthara has the Noble background instead.
== Wizard of Waterdeep (Gale) ==
In the release version of the game, Gale has the Sage background instead.
== World-Wise Heroine (Jaheira) ==
In the release version of the game, Jaheira has the Soldier background instead.
Backless Extravaganza

==Gallery==
file:Backless Extravaganza Human Body1 Front Model.webp|Body Type 1 Front Human|alt=Backless Extravaganza Human Front
file:Backless Extravaganza Human Body1 Back Model.webp|Body Type 1 Back Human|alt=Backless Extravaganza Human Back
file:Backless Extravaganza High Elf Body4 Front Model.webp|Body Type 4 Front High Elf|alt=Backless Extravaganza High Elf Front
file:Backless Extravaganza High Elf Body4 Back Model.webp|Body Type 4 Back High Elf|alt=Backless Extravaganza High Elf Back
Bad Twin Bubbins

Bad Twin Bubbins is a member of The Guild.
== Involvement ==
Bubbins can be found in the Guildhall at .
== Combat ==
=== Attacks and abilities ===
=== Loot ===
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== External links ==
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Category:Characters
Category:Characters in the Undercity
Category:Characters in Act Three
Category:Halflings
Category:Humanoids
Baff Elkhorn

Baff Elkhorn is a part of mercenary crew if he confronts the party at camp during Act Three.
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== Involvement ==
Baff and the rest of group led by Aradin are searching for a treasure called the , and confront the party at camp if Aradin was told, that the Nightsong is located there.
==Combat==
=== Attacks and Abilities===
=== Allies ===
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=== Loot ===
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==External links==
Category:Gnomes
Category:Rock Gnomes
Category:Humanoids
Category:Characters
Category:Characters in the Lower City
Category:Characters in Act Three
Bagdog

Fist of Bane Bagdog is a half-orc cultist of Bane that can be found in the Steel Watch Foundry.
== Involvement==
Bagdog guards the Steel Watch Foundry and watches over the Gondians which are forced to work there to produce the Steel Watchers for Gortash.
== Combat ==
=== Attacks and abilities ===
=== Tactician/Honour mode only ===
Bagdog receives in order to use Menacing Attack.
=== Notable loot ===
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== Related literature ==
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== External links ==
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Category:Half-Orcs
Category:Humanoids
Category:Characters
Category:Characters in the Steel Watch Foundry
Category:Characters in Act Three
Bailey

Servant Bailey is a human servant to , who can potentially be found on the second floor of Lady Jannath's Estate in the Lower City.
== Involvement ==
Bailey can only be found being berating by on the second floor of the manor if was never rescued from Brem in Act One.
If not intervening, Bailey is fired and leaves on his own. This can be prevented by talking to Mercer and passing one of the following ability checks:
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If Bailey is saved from being fired, he thanks the party and reveals that Jannath keeps her finest works in the atelier at the top of the manor, and that they did not hear it from him.
== Related literature ==
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== Related quests ==
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== External links ==
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Category:Humans
Category:Humanoids
Category:Characters
Category:Characters in the Lower City
Category:Characters in Act Three
Bakshi

Manip Bakshi is a human member of the Flaming Fist.
== Involvement ==
Bakshi can be found sleeping in the barracks of Wyrm's Rock Fortress in Baldur's Gate. 
== Combat==
===Attacks and Abilities ===
=== Notable loot ===
* 
== Related literature ==
* 
Category:Characters
Category:Characters in Wyrm's Rock Fortress
Category:Characters in Act Three
Category:Humanoids
Category:Humans
Category:Members of the Flaming Fist
Category:Clerics
Bal

Tracker Bal is a goblin stationed at the entrance of the Goblin Camp in Act One.
== Involvement ==
=== Act One ===
Bal can be found at the checkpoint that connects Blighted Village to the Goblin Camp, positioned on a platform toward the south of the entrance.
== Combat ==
=== Attacks and abilities ===
=== Loot ===
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== External links ==
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Category:Humanoids
Category:Goblins
Category:Characters
Category:Characters in Act One
Category:Characters in the Goblin Camp
Category:Followers of the Absolute
Bala Ofran

Bala Ofran is a rock gnome member of the Church of Gond, found enslaved in the Steel Watch Foundry.
==Involvement==
Bala Ofran can be found on the lab floor of the foundry battling Black Gauntlet of Banes and Steel Watchers. Around her neck is a , which must be disabled by activating a held by one of the Black Gauntlets.
If saving her as part of the quest , she runs out of the lab and gathers with the rest of the Gondians outside of the foundry.
== Combat ==
=== Attacks and abilities ===
=== Notable loot ===
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== Related quests ==
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Category:Gnomes
Category:Rock Gnomes
Category:Humanoids
Category:Characters
Category:Characters in the Steel Watch Foundry
Category:Characters in Act Three
Category:Members of the Church of Gond
Baldur's Gate

The city of Baldur's Gate is a large region within Act Three of Baldur's Gate 3. It is one of the main areas of Act Three and contains many other locations. It can be seen on the map of the Over-world. It was founded by Balduran the seafarer.
==Notable regions==
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==Gallery==
Ramazith's_View.jpg|The view from Ramazith's Tower.Both, the Upper and Lower city can be seen from here.
Ramazith's_View2.jpg|Another angle
Ramazith's_View2.webp|Different angle
Ramazith's_View1.webp|The same view
==External Links==
Category:Locations
Category:Act Three Locations
Baldur's Gate 3 - Original Soundtrack

Baldur's Gate 3 - Original Soundtrack is a music album collecting the tracks heard in Baldur's Gate 3. It is obtainable in digital form by purchasing the Digital Deluxe Upgrade for the game and in physical form by purchasing the Deluxe Edition. It is also available for separate purchase on a number of digital music platforms. The album was also released on vinyl in summer 2024.https://eu.merch.larian.com/en/products/baldurs-gate-3-vinyl
== Tracks ==
All tracks were composed by Borislav Slavov.
All video links go to entries in the YouTube playlist of the game's soundtrack created by Borislav Slavov.
Track	Title 	Length	Video
1 	Main Theme Part I 	2:47 	
2 	Main Theme Part II 	2:12 	
3 	Mind Flayer Theme 	3:57 	
4 	Who Are You 	2:27 	
5 	Nine Blades 	4:50 	
6 	Quest For A Cure 	4:44 	
7 	Lead Your Fights 	3:16 	
8 	Harpy Song 	2:35 	
9 	Weeping Dawn 	2:48 	
10 	Cunning Cruel Crits 	2:54 	
11 	The Cult of the Absolute 	3:43 	
12 	Sixteen Strikes 	4:22 	
13 	The Colors of Underdark 	3:31 	
14 	Twisted Force 	2:28 	
15 	Shadows, Curse And Death 	4:31 	
16 	Last Light 	4:57 	
17 	Old Time Battles 	3:18 	
18 	I Want To Live (Instrumental version)	4:43 	
19 	Nightsong 	1:18 	
20 	The Power (Choral version) 	3:05 	
21 	Old Time Battles (Bard version) 	2:04 	
22 	The Power (Orchestral version) 	4:39 	
23 	A Threat From Nether Years 	2:53 	
24 	Surgery Of A Hope 	5:13 	
25 	Last Shelter 	2:53 	
26 	The Odds Are Cast Anew 	3:51 	
27 	Gather Your Allies! 	3:40 	
28 	Dream Walk (Instrumental version) 	3:56 	
29 	Bard Dance 	2:52 	
30 	Lead Your Way 	3:30 	
31 	Song Of Balduran 	3:03 	
32 	The Legacy of Bhaal 	2:58 	
33 	Elder Brain 	3:54 	
34 	Forging The Fate 	2:14 	
35 	The Road To Baldur's Gate 	1:41 	
36 	Raphael's Final Act 	2:35 	
37 	The Grand Design (Requiem) 	6:21 	
38 	Old Time Battles - Part II 	3:17 	
39 	Down By The River 	2:20 	
40 	I Want To Live (Classical version) 	4:00 	
41 	Main Theme Part III 	2:52 	
42 	I Want To Live 	3:53 	
43 	The Power (Credits Song) 	3:51 	
==Gallery==
BG3_Vinyl_Set.jpeg|Vinyl Set
File:BG3-Wizualizacja-FRONT-DELUXE.webp|Baldur's Gate 3 OST Limited Edition Vinyl Set
File:BG3-OST-Vinyl-Set.webp|Limited Edition Vinyl Set
== See also ==
* Baldur's Gate 3 (Original Soundtrack) on Amazon Music
* Baldur's Gate 3 (Original Soundtrack) on Apple Music
* Baldur's Gate 3 (Original Soundtrack) on Spotify
==References==
Category:Music
Baldur's Gate Books Table

Baldur's Gate Books Table, also known as GEN_Book_Baldurs_Gate is a non-leveled Treasure Table consisting of general Books on the topic of Baldur's Gate. All entries in the table have weight 1. Each entry has a 1/33 chance of being selected.
== Drop Table ==
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Category:Drop tables
Category:Book drop tables
Baldur's Mouth

== Overview ==
Baldur's Mouth can be found just west of the Basilisk Gate waypoint, the main entrance in a plaza with a large tree.
=== Newsroom ===
Down a flight of stairs from the entrance is the writing floor of the Gazette. The editor in chief, , is found here, pacing around his desk. Behind him is his private office, which contains a Documents Chest with a which opens the metal door to the basement.
=== Basement ===
The basement can be accessed through a locked metal door leading down a flight of stairs from the newsroom, or through an elevator on the ground level of the building. There are two hostile Steel Watchers patrolling this area; it is possible to travel unseen by sneaking and using turn-based mode.
On the northern side of the basement are two rooms which are separated internally by a breakable wooden barrier. In the western room are two article blocks needed for the quest Stop the Presses. The template , found inside a wicker basket, creates a positive article for the party. can be aslo found in the basement and creates a negative article for the party.
On the western side is a darkroom, where new posters are being developed. As well, there is a less positive article block.
On the southern side is the printing press, which can be interacted with in order to change the article block for Stop the Presses.
=== Rooftop ===
On the south-eastern corner of the roof is a barricade covering a hole which leads to the printing press elevator. On the western side is a loose plank ( to spot) holding some potions, thieves' tools and disarming kits.
== Related literature ==
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== Notable characters ==
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== Notable loot ==
=== Positive Articles ===
* - in a wicker basket 
* - upstairs, in a wicker basket behind Ettvard 
* - in a wicker basket 
=== Neutral Articles ===
* - on a counter 
* - upstairs, in a wicker basket 
* - upstairs, in a wicker basket 
=== Negative Articles ===
* - on a shelf 
* - on a desk 
* - on a counter 
=== Other ===
* - Document's Chest in Ettvard's office , or looted from Ettvard
== Related quests ==
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== External links ==
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Category:Locations
Category:Act Three Locations
Baldur's Mouth Gazette

Baldur's Mouth Gazette is the only printed source of information for Baldur's Gate citizens.
== Involvement ==
=== Act Three ===
Baldur's Mouth Gazette is the only edition distributed within Baldur's Gate City and its suburbs. Unsurprisingly, it has become a powerful tool for swaying minds of baldurians for , when he started his endeavour to bring the city to his heel.
To achieve this, the Archduke nominee won to his side , the editor-in-chief of the print medium. From the moment of their collusion, the gazette covers the city events solely and exclusively in favour of Gortash. The reporters are instructed to gather all the juiciest rumors and gossips, which later are cobbled into prejudiced and one-eyed articles.
As the plot goes on, the party might become an object of such slanted opinion on their actions. The quest allows to find out all the lowdown of the gazette inner workings - and even to use it to their advantage.
The newspaper is a daily edition and can be bought for 2 gold pieces from News Hawkers positioned on several points throughout the city. All these are children trying to make some money for their families, though their attitude towards this occupation differs among the kids very much.
Also the newspaper can be bought from 
, a newstrader in Rivington, and from , a tiefling girl previously met in Act One .
=== Epilogue ===
Several issues of Baldur's Mouth Gazette might be found pinned on the advertisement board in the Epilogue, near the . Those will reveal some events that happened between the final battle of the plot and the Epilogue, mostly reflecting the party's decisions through the game. However, some may turn out to be rather strange, containing headings contradictory to what the party's former companions tell them, or even clashing with one another.
== Notable characters involved ==
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* and - these two don't sell gazettes due to 'having a break' ( they're actually having a break whenever the party approaches them)
* , , and - gazette deliverers, all found in front of Baldur's Mouth building 
== Related quests ==
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== Notes ==
* There is a bug where if putting Gazettes issues anywhere other than inventory of the player character or the Traveller's Chest in camp, they immediately are replaced with the Gazette's current issue. This even occurs if giving Gazette issues to other companions.
Balthazar

Balthazar is an Undead necromancer, who can first be encountered in the Gauntlet of Shar during Act Two.
==Overview==
===Background===
Balthazar is a necromancer in service to General , sent to the Gauntlet of Shar to retrieve the , who is the source of Ketheric Thorm's immortality.
== Involvement ==
Balthazar can first be encountered in the Gauntlet of Shar, behind a locked door guarded by his undead servants.
Approaching the door and / or his servants, wherever they are found, generally triggers a conversation. Combat begins at the conclusion of this conversation, when Dark Justiciar Avengers attack his undead servants and the party. Once this fights ends, the party may have the opportunity to speak to Balthazar further and learn more about . There is also the option to attack and kill Balthazar at any time after this encounter, and it is also possible to fully avoid contact with Balthazar and his servants until entering the Shadowfell.
If not killed earlier, Balthazar is met a second time, upon crossing the threshold into the Shadowfell. If not met previously, he introduces himself and offers the opportunity to help him finish his mission.
Whenever first met, the party is generally allowed at several points to choose if they want to kill Balthazar or help him finish his mission.
If choosing to help Balthazar obtain the Nightsong the party can later meet with Ketheric Thorm, who ultimately takes them as prisoners. They wake up in Balthazar's lab at the Mind Flayer Colony, where he prepares to find a way to remove the from the party's possession. Eventually, a fight between the party and Balthazar breaks out.
== Combat ==
Unless bought from him during dialogue (by using the Trade button). Balthazar consumes a at the start of his turn to gain the condition.
=== Attacks and abilities ===
 Cast as a unique Level 6 variant, only when confronted in the Nightsong's Prison, to reanimate an army of skeletons from the surrounding bones.
 
 
 
 
==== Honour mode ====
===Allies===
In the Gauntlet of Shar:
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In the Shadowfell:
* - 8x
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* - 3x
* - 6x
=== Tactics ===
* Lockpicking or casting on his door outside his room during the ambush in the Gauntlet of Shar forces him into combat against the Sharrans, where he can be killed more easily.
=== Notable Loot ===
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== Related quests ==
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==Related literature==
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===Written by Balthazar===
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==Gallery==
Balthazar Model.png|Model
Balthazar Face Concept Art.jpg|Digital Artbook concept art. 
Balthazar Face Concept Art 2.png|Digital Artbook concept art.
Nikolai-chugunov-balthazar-nikolai-chugunov-2a.jpg|Render by Nikolai Chugunov
==Notes==
*Balthazar's name (and ribs) were taken from the monk , a character from Baldur's Gate II: Throne of Bhaal.
==External links==
*
Category:Undead
Category:Wizards
Category:Characters
Category:Characters in the Gauntlet of Shar
Category:Characters in Act Two
Category:Authors
Category:Bosses
Category:Followers of Myrkul
Balthazar's Experiment

Balthazar's Experiment is a sub-quest of Companion Quest, . It is automatically triggered when the entrance to Balthazar's secret laboratory is revealed.
__TOC__
==Objectives==
Objectives and journal entries may vary pending story decisions.
== Walkthrough ==
This quest can be started by interacting with the ritual circle which can be found in the secret workshop behind the bookshelves in chambers in Moonrise Towers.
Gale can create a by combining a and . Both can be found next to the ritual circle.
Category:Quests
Category:Companion Quests
Bane (God)

Bane, also known as the Lord of Darkness, is the God of Tyranny, Hate, Strife and a member of the Dead Three. He is associated with the domains of Order and War. Bane cannot be the deity of a player character Cleric.
__NOTOC__
== Revelations ==
=== Act Two ===
 is revealed to be Bane's Chosen. In the Mind Flayer Colony underneath Moonrise Towers, Gortash is accompanied by and . Using his , the Edict of Bane, he issues the order to the Netherbrain to march the Absolute's armies on Baldur's Gate.
=== Act Three ===
If Enver Gortash is fought, he can call to Bane for aid and Bane will transform Gortash into the . If is used on Enver Gortash, Bane will respond in his stead claiming that Gortash's soul is now suffering at his hands for failing him.
== Cult of Bane ==
Ranks in the cult from highest to lowest:
* Black Gauntlet of Bane
* Iron Consul of Bane
* Fist of Bane
== Related items ==
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== Related literature ==
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=== Feloguards ===
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== Quotes ==
==Gallery==
Bane_Deity_Icon.png|Bane's symbol
Bane-Statue.png|Sculpture of Bane in Gortash's room in Wyrm's Rock
Portrait of Bane.jpg|Portrait of Bane inside Gortash's Office mezzanine.
Bane_True_Form.png|Bane's true form.
== Notes ==
* Bane was originally available as a deity for Cleric in Early Access, but the option was cut in the full release of the game.
** Much of the dialogue a Cleric of Bane has remained in the game files, and can be accessed with mods.
* Bane is allied with and .
== External links ==
*
Category: Gods
Category: Dead Three
Category: Banite
Bao'ek'nuk

Bao'ek'nuk is a bugbear located in the Goblin Camp in Act One.
== Involvement ==
=== Act One ===
Bao'ek'nuk wanders between the main outdoor area of the Goblin Camp and the eastern courtyard.
== Combat ==
=== Attacks and abilities ===
=== Loot ===
* - 2x (if unused)
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== External links ==
* 
Category:Humanoids
Category:Bugbears
Category:Characters
Category:Characters in Act One
Category:Characters in the Goblin Camp
Category:Followers of the Absolute
Barbarian Clothes

==Gallery==
file:Barbarian Clothes Human Front Model.webp|Body Type 1 Front Human|alt=Barbarian Clothes Human Front
file:Barbarian Clothes Human Back Model.webp|Body Type 1 Back Human|alt=Barbarian Clothes Human Back
file:Barbarian Clothes Half-Elf Front Model.webp|Body Type 4 Front Half-Elf|alt=Barbarian Clothes Half-Elf Front
file:Barbarian Clothes Half-Elf Back Model.webp|Body Type 4 Back Half-Elf|alt=Barbarian Clothes Half-Elf Back
Category:Pages with multiple page generating templates
Bardic Inspiration

==Items that interact with Bardic Inspiration==
*: When you inspire an ally using Bardic Inspiration, you gain 4 temporary hit points.
*: Play your instrument to restore one of your Bardic Inspiration slots (Recharge: Long Rest).
*: When you inspire an ally using Bardic Inspiration, they also regain 1d6 hit points.
*: Your Armour Class increases by 1. In addition, if you have Bardic Inspiration, you gain 1 more use of it.
Bardic Inspiration set

The Bardic Inspiration set is a set of equipment which grant bonuses when using the bardic skill Bardic Inspiration.
Name	Slot 	Effect
 	 (Light Armour)	
 	 (Non-Armour) 	
 	 (Non-Armour) 	
 	 (Non-Armour) 	
s +1
Category:Equipment sets