nyuuzyou/wikis huggingface dataset:
Hediffs/Ideology/Casts/Production command buff

----
{| 
! Name !! Description !! Details !! Stages
|- id="Production command buff" 
! Production command buff
----
* Def Name:ProductionCommandBuff
* Label:production command
* Debug Label Extra:other
| This person's construction and crafting speeds are boosted thanks to being near someone who is using the production command ability.
|
* Hediff Class: HediffWithComps
* Default Label Color: 
* Is Bad: 
* Comps
** Disappears
*** Show Remaining Time: 
** Disappears On Death
** Link
*** Require Link On Other Pawn: 
*** Max Distance: 10 (cells)
*** Custom Mote: Mote_WorkCommandLinkLine
|
Label 	Parameters
Production command	
* Construction Speed Offset: 
* General Labor Speed Offset:
|}
Hediffs/Ideology/Casts/Research command

----
{| 
! Name !! Description !! Details !! Stages
|- id="Research command" 
! Research command
----
* Def Name:ResearchCommand
* Label:research command
| This person is using a special ability to provide suggestions and mental support, boosting the research speed of everyone nearby.
|
* Hediff Class: HediffWithComps
* Default Label Color: 
* Is Bad: 
* Comps
** Disappears
*** Show Remaining Time: 
** Disappears On Death
** Give Hediffs In Range
*** Range: 9.9 (cells)
*** Mote: Mote_WorkCommand
*** Hide Mote When Not Drafted: 
*** Hediff: Research command buff
*** Targeting Parameters
**** Can Target Buildings: 
**** Can Target Animals: 
**** Can Target Mechs: 
**** Only Target Colonists: 
| -
|}
Hediffs/Ideology/Casts/Research command buff

----
{| 
! Name !! Description !! Details !! Stages
|- id="Research command buff" 
! Research command buff
----
* Def Name:ResearchCommandBuff
* Label:research command
* Debug Label Extra:other
| This person's research speed is boosted because they are near someone who is using the research command ability.
|
* Hediff Class: HediffWithComps
* Default Label Color: 
* Is Bad: 
* Comps
** Disappears
*** Show Remaining Time: 
** Disappears On Death
** Link
*** Require Link On Other Pawn: 
*** Max Distance: 10 (cells)
*** Custom Mote: Mote_WorkCommandLinkLine
|
Label 	Parameters
Research command	
* Research Speed Offset:
|}
Hediffs/Ideology/Casts/Work drive

----
{| 
! Name !! Description !! Details !! Stages
|- id="Work drive" 
! Work drive
----
* Def Name:WorkDrive
* Label:work drive
| The sense of being called upon by a leader to work harder.
|
* Hediff Class: HediffWithComps
* Default Label Color: 
* Is Bad: 
* Comps
** Disappears
*** Show Remaining Time: 
** Disappears On Death
|
Label 	Parameters
Work drive	
* Global Work Speed Offset:
|}
Hediffs/Ideology/Precepts/Scarification

----
{| 
! Name !! Description !! Details !! Stages
|- id="Scarification" 
! Scarification
----
* Def Name:Scarification
* Label:scarification
* Label Noun:a scarification
* Label Noun Pretty:{0} in the {1}
| An artistic scar carefully carved into the flesh for ritual or artistic purposes.
|
* Hediff Class: Hediff_Injury
* Tendable: 
* Display Wound: 
* Comps: Gets Permanent
** Permanent Label: scarification
* Injury Props
** Average Pain Per Severity Permanent: 
** Bleed Rate: 0%
** Can Merge: false
| -
|}
Hediffs/Ideology/Various/Biosculpting sickness

----
{| 
! Name !! Description !! Details !! Stages
|- id="Biosculpting sickness" 
! Biosculpting sickness
----
* Def Name:BiosculptingSickness
* Label:Biosculpting sickness
| The after-effects of an incomplete biosculpting cycle. It causes nausea, dizziness, and fuzzy thinking.
|
* Hediff Class: HediffWithComps
* Default Label Color: 
* Initial Severity: 0.1%
* Makes Sick Thought: 
* Scenario Can Add: 
* Remove On Redress Chance By Days Curve:
Days	Chance
0 	0%
2 	0%
7 	50%
20 	100%
* Comps: Disappears
** Disappears After Ticks: ~ 
** Show Remaining Time: 
|
Label 	Parameters
Biosculpting sickness	
* Vomit Days: 0.125
* Consciousness Post Factor: 
* Moving Post Factor: 
* Manipulation Post Factor:
|}
Hediffs/Ideology/Various/Blindfolded

----
{| 
! Name !! Description !! Details !! Stages
|- id="Blindfolded" 
! Blindfolded
----
* Def Name:Blindfold
* Label:blindfolded
| A blindfold is blocking this person's vision.
|
* Hediff Class: HediffWithComps
* Is Bad: 
* Comps: Remove If Apparel Dropped
|
Label 	Parameters
Blindfolded	
* Sight Max:
|}
Hediffs/Ideology/Various/Neural supercharge

----
{| 
! Name !! Description !! Details !! Stages
|- id="Neural supercharge" 
! Neural supercharge
----
* Def Name:NeuralSupercharge
* Label:neural supercharge
| An externally-induced increase in sensitivity and synchronicity of neurons. This boosts consciousness and learning rate at the cost of increased hunger.
|
* Hediff Class: HediffWithComps
* Is Bad: 
* Comps
** Give Neurocharge
** Disappears
*** Disappears After Ticks: 
*** Show Remaining Time: 
|
Label 	Parameters
Neural supercharge	
* Consciousness Offset: 
* Hunger Rate Factor Offset: 
* Global Learning Factor Offset:
|}
Hediffs/Ideology/Various/Torture crown

----
{| 
! Name !! Description !! Details !! Stages
|- id="Torture crown" 
! Torture crown
----
* Def Name:TortureCrown
* Label:torture crown
| A crown-like headpiece with stubby spikes that poke the head uncomfortably. It is used to put the wearer in pain.
|
* Hediff Class: HediffWithComps
* Is Bad: 
* Comps: Remove If Apparel Dropped
|
Label 	Parameters
Torture crown	
* Pain Offset:
|}
Hediffs/Ideology/Various/Work focus

----
{| 
! Name !! Description !! Details !! Stages
|- id="Work focus" 
! Work focus
----
* Def Name:WorkFocus
* Label:work focus
| This person was energized by a ritual or event they participated in. The energy means they can now work harder.
|
* Hediff Class: HediffWithComps
* Is Bad: 
* Comps
** Disappears
*** Disappears After Ticks: 
*** Show Remaining Time: 
** Disappears On Death
|
Label 	Parameters
Work focus	
* Global Work Speed Offset:
|}
Hediffs/Royalty/Body Parts/Archotech Empire Royal/Psychic harmonizer

----
{| 
! Name !! Description !! Details !! Stages
|- id="Psychic harmonizer" 
! Psychic harmonizer
----
* Def Name:PsychicHarmonizer
* Label:psychic harmonizer
* Label Noun:a psychic harmonizer
|
An installed psychic harmonizer implant. Projects the user's mood in a spherical psychic field, forcing others nearby to feel a blurred, simplified version of their emotions. It can be a powerful tool to keep morale high, but if the user becomes unhappy, it can lead to collective disaster.
----
* Description Hyperlinks: View: Psychic harmonizer
|
* Hediff Class: Hediff_Implant
* Default Label Color: 
* Is Bad: 
* Price Impact: 
* Counts As Added Part Or Implant: 
* Allow Mothball If Low Priority World Pawn: 
* Spawn Thing On Removed: Psychic harmonizer
* Comps: Psychic Harmonizer
** Range: 30 (cells)
** Thought: Psychic harmonization
| -
|}
Hediffs/Royalty/Body Parts/Archotech Empire Royal/Psychic reader

----
{| 
! Name !! Description !! Details !! Stages
|- id="Psychic reader" 
! Psychic reader
----
* Def Name:PsychicReader
* Label:psychic reader
* Label Noun:a psychic reader
|
An installed psychic reader implant. Gives limited mind-reading ability, improving the user's ability to get the upper hand in negotiations and social situations. The effect is proportional to the user's psychic sensitivity.
----
* Description Hyperlinks: View: Psychic reader
|
* Hediff Class: Hediff_Implant
* Default Label Color: 
* Is Bad: 
* Price Impact: 
* Counts As Added Part Or Implant: 
* Allow Mothball If Low Priority World Pawn: 
* Spawn Thing On Removed: Psychic reader
|
Label 	Parameters
Psychic reader	
* Negotiation Ability Offset: 
* Trade Price Improvement Offset: 
* Stat Offset Effect Multiplier: Psychic Sensitivity
|}
Hediffs/Royalty/Body Parts/Archotech Empire Royal/Psychic sensitizer

----
{| 
! Name !! Description !! Details !! Stages
|- id="Psychic sensitizer" 
! Psychic sensitizer
----
* Def Name:PsychicSensitizer
* Label:psychic sensitizer
* Label Noun:a psychic sensitizer
|
An installed psychic sensitizer implant. Stimulates growth in the regions of the brain related to psychic interaction, thus increasing psychic sensitivity.
----
* Description Hyperlinks: View: Psychic sensitizer
|
* Hediff Class: Hediff_Implant
* Default Label Color: 
* Is Bad: 
* Price Impact: 
* Counts As Added Part Or Implant: 
* Allow Mothball If Low Priority World Pawn: 
* Spawn Thing On Removed: Psychic sensitizer
|
Label 	Parameters
Psychic sensitizer	
* Psychic Sensitivity Offset:
|}
Hediffs/Royalty/Body Parts/Bionic Empire/Aesthetic nose

----
{| 
! Name !! Description !! Details !! Stages
|- id="Aesthetic nose" 
! Aesthetic nose
----
* Def Name:AestheticNose
* Label:aesthetic nose
* Label Noun:an aesthetic nose
|
An installed aesthetic nose. Can be shaped to the user's desired form, matching prevalent beauty standards and enhancing physical impressions.
----
* Description Hyperlinks: View: Aesthetic nose
|
* Hediff Class: Hediff_AddedPart
* Default Label Color: 
* Is Bad: 
* Price Impact: 
* Counts As Added Part Or Implant: 
* Allow Mothball If Low Priority World Pawn: 
* Spawn Thing On Removed: Aesthetic nose
* Added Part Props:
Part Efficiency
100%
|
Label 	Parameters
Aesthetic nose	
* Beauty (Pawn) Offset:
|}
Hediffs/Royalty/Body Parts/Bionic Empire/Aesthetic shaper

----
{| 
! Name !! Description !! Details !! Stages
|- id="Aesthetic shaper" 
! Aesthetic shaper
----
* Def Name:AestheticShaper
* Label:aesthetic shaper
* Label Noun:an aesthetic shaper
|
An installed aesthetic shaper. A sophisticated package of hormonal and mechanite influences shapes the muscles and fat on the body, adding non-functional aesthetic tissue where needed to achieve a desired appearance. This implant can be configured to form various body shapes according to the user's taste - or that of their partner.
----
* Description Hyperlinks: View: Aesthetic shaper
|
* Hediff Class: Hediff_Implant
* Default Label Color: 
* Is Bad: 
* Price Impact: 
* Counts As Added Part Or Implant: 
* Allow Mothball If Low Priority World Pawn: 
* Spawn Thing On Removed: Aesthetic shaper
|
Label 	Parameters
Aesthetic shaper	
* Pawn Beauty Offset:
|}
Hediffs/Royalty/Body Parts/Bionic Empire/Armorskin gland

----
{| 
! Name !! Description !! Details !! Stages
|- id="Armorskin gland" 
! Armorskin gland
----
* Def Name:ArmorskinGland
* Label:armorskin gland
* Label Noun:a armorskin gland
|
An installed armorskin gland. Releases chemicals and nanomachines that toughen the skin and add flexible subdermal keratin plates at strategic points. This makes the user more resistant to damage across their whole body. Unfortunately, these changes make the skin appear leathery, with wrinkles across the whole body and face, which is generally considered ugly.
----
* Description Hyperlinks: View: Armorskin gland
|
* Hediff Class: Hediff_Implant
* Default Label Color: 
* Is Bad: 
* Price Impact: 
* Counts As Added Part Or Implant: 
* Allow Mothball If Low Priority World Pawn: 
* Spawn Thing On Removed: Armorskin gland
* Tags: ArmorGland
|
Label 	Parameters
Armorskin gland	
* Moving Post Factor: 
* Armor - Sharp Offset: 
* Armor - Blunt Offset: 
* Armor - Heat Offset: 
* Beauty (Pawn) Offset:
|}
Hediffs/Royalty/Body Parts/Bionic Empire/Circadian assistant

----
{| 
! Name !! Description !! Details !! Stages
|- id="Circadian assistant" 
! Circadian assistant
----
* Def Name:CircadianAssistant
* Label:circadian assistant
* Label Noun:a circadian assistant
|
An installed circadian assistant. Produces chemicals and nanomachines that clear toxin buildup from the brain.
----
* Description Hyperlinks: View: Circadian assistant
|
* Hediff Class: Hediff_Implant
* Default Label Color: 
* Is Bad: 
* Price Impact: 
* Counts As Added Part Or Implant: 
* Allow Mothball If Low Priority World Pawn: 
* Spawn Thing On Removed: Circadian assistant
* Comps: React On Damage
** Damage Def Incoming: EMP
** Create Hediff: Brain shock
|
Label 	Parameters
Circadian assistant	
* Sleep Fall Rate Offset:
|}
Hediffs/Royalty/Body Parts/Bionic Empire/Circadian half-cycler

----
{| 
! Name !! Description !! Details !! Stages
|- id="Circadian half-cycler" 
! Circadian half-cycler
----
* Def Name:CircadianHalfCycler
* Label:circadian half-cycler
* Label Noun:a circadian half-cycler
|
An installed circadian half-cycler. Isolates half of the brain, allowing the other half to sleep while the user remains outwardly awake. By alternating brain halves, the user never needs to sleep. Unfortunately, two hemispheres are better than one - working with half a brain causes a reduction in consciousness.
----
* Description Hyperlinks: View: Circadian half-cycler
|
* Hediff Class: Hediff_Implant
* Default Label Color: 
* Is Bad: 
* Price Impact: 
* Counts As Added Part Or Implant: 
* Allow Mothball If Low Priority World Pawn: 
* Spawn Thing On Removed: Circadian half-cycler
* Disables Needs: Rest
* Comps: React On Damage
** Damage Def Incoming: EMP
** Create Hediff: Brain shock
|
Label 	Parameters
Circadian half-cycler	
* Consciousness Offset:
|}
Hediffs/Royalty/Body Parts/Bionic Empire/Coagulator

----
{| 
! Name !! Description !! Details !! Stages
|- id="Coagulator" 
! Coagulator
----
* Def Name:Coagulator
* Label:coagulator
* Label Noun:a coagulator
|
An installed coagulator implant. Releases coagulating factors in response to blood loss, reducing bleeding rates significantly.
----
* Description Hyperlinks: View: Coagulator
|
* Hediff Class: Hediff_Implant
* Default Label Color: 
* Is Bad: 
* Price Impact: 
* Counts As Added Part Or Implant: 
* Allow Mothball If Low Priority World Pawn: 
* Spawn Thing On Removed: Coagulator
|
Label 	Parameters
Coagulator	
* Total Bleed Factor:
|}
Hediffs/Royalty/Body Parts/Bionic Empire/Gastro-analyzer

----
{| 
! Name !! Description !! Details !! Stages
|- id="Gastro-analyzer" 
! Gastro-analyzer
----
* Def Name:GastroAnalyzer
* Label:gastro-analyzer
* Label Noun:a gastro-analyzer
|
An installed gastro-analyzer. Enhances the sense of smell, with a focus towards food-related smells. A multi-layered ultrafine absorption mesh detects compounds in the air. A microprocessor formats the readings into an olfactory nerve signal to send to the brain through a nerve-link interface. The result is that the user can smell foods with a depth, richness, and precision unknown among unenhanced humans, allowing them to cook more effectively. The whole unit is small enough to be installed in the nose without affecting the user's appearance.
----
* Description Hyperlinks: View: Gastro-analyzer
|
* Hediff Class: Hediff_Implant
* Default Label Color: 
* Is Bad: 
* Price Impact: 
* Counts As Added Part Or Implant: 
* Allow Mothball If Low Priority World Pawn: 
* Spawn Thing On Removed: Gastro-analyzer
* Added Part Props:
Solid
|
Label 	Parameters
Gastro-analyzer	
* Cooking Speed Offset:
|}
Hediffs/Royalty/Body Parts/Bionic Empire/Healing enhancer

----
{| 
! Name !! Description !! Details !! Stages
|- id="Healing enhancer" 
! Healing enhancer
----
* Def Name:HealingEnhancer
* Label:healing enhancer
* Label Noun:a healing enhancer
|
An installed healing enhancer implant. Releases nanomachines and healing factors that speed up wound healing. This implant only helps with physical wounds, and does nothing to combat disease or other health problems.
----
* Description Hyperlinks: View: Healing enhancer
|
* Hediff Class: Hediff_Implant
* Default Label Color: 
* Is Bad: 
* Price Impact: 
* Counts As Added Part Or Implant: 
* Allow Mothball If Low Priority World Pawn: 
* Spawn Thing On Removed: Healing enhancer
|
Label 	Parameters
Healing enhancer	
* Natural Healing Factor:
|}
Hediffs/Royalty/Body Parts/Bionic Empire/Immunoenhancer

----
{| 
! Name !! Description !! Details !! Stages
|- id="Immunoenhancer" 
! Immunoenhancer
----
* Def Name:Immunoenhancer
* Label:immunoenhancer
* Label Noun:an immunoenhancer
|
An installed immunoenhancer. An analysis computer which inspects the bloodstream, classifies pathogens, and rapidly prompts the body's natural immune system to respond to them faster than it could alone. This speeds immunity gain significantly.
----
* Description Hyperlinks: View: Immunoenhancer
|
* Hediff Class: Hediff_Implant
* Default Label Color: 
* Is Bad: 
* Price Impact: 
* Counts As Added Part Or Implant: 
* Allow Mothball If Low Priority World Pawn: 
* Spawn Thing On Removed: Immunoenhancer
|
Label 	Parameters
Immunoenhancer	
* Immunity Gain Speed Offset:
|}
Hediffs/Royalty/Body Parts/Bionic Empire/Learning assistant

----
{| 
! Name !! Description !! Details !! Stages
|- id="Learning assistant" 
! Learning assistant
----
* Def Name:LearningAssistant
* Label:learning assistant
* Label Noun:a learning assistant
|
An installed learning assistant. A sensory recording system that replays important experiences during sleep, strengthening the formation of new memories.
----
* Description Hyperlinks: View: Learning assistant
|
* Hediff Class: Hediff_Implant
* Default Label Color: 
* Is Bad: 
* Price Impact: 
* Counts As Added Part Or Implant: 
* Allow Mothball If Low Priority World Pawn: 
* Spawn Thing On Removed: Learning assistant
* Comps: React On Damage
** Damage Def Incoming: EMP
** Create Hediff: Brain shock
|
Label 	Parameters
Learning assistant	
* Global Learning Factor Offset:
|}
Hediffs/Royalty/Body Parts/Bionic Empire/Love enhancer

----
{| 
! Name !! Description !! Details !! Stages
|- id="Love enhancer" 
! Love enhancer
----
* Def Name:LoveEnhancer
* Label:love enhancer
* Label Noun:a love enhancer
|
An installed love enhancer. Makes physical and chemical changes to the body which enhance the experience of lovin' for both partners - both physically and psychologically. The implant unit can adapt to enhance both men and women upon being implanted.
----
* Description Hyperlinks: View: Love enhancer
|
* Hediff Class: Hediff_Implant
* Default Label Color: 
* Is Bad: 
* Price Impact: 
* Counts As Added Part Or Implant: 
* Allow Mothball If Low Priority World Pawn: 
* Spawn Thing On Removed: Love enhancer
| -
|}
Hediffs/Royalty/Body Parts/Bionic Empire/Neurocalculator

----
{| 
! Name !! Description !! Details !! Stages
|- id="Neurocalculator" 
! Neurocalculator
----
* Def Name:Neurocalculator
* Label:neurocalculator
* Label Noun:a neurocalculator
|
An installed neurocalculator. A non-intelligent microcomputer controlled by a visual/tactile neural interface. It assists with memory and calculation, like a calculator and notepad embedded in the brain.
----
* Description Hyperlinks: View: Neurocalculator
|
* Hediff Class: Hediff_Implant
* Default Label Color: 
* Is Bad: 
* Price Impact: 
* Counts As Added Part Or Implant: 
* Allow Mothball If Low Priority World Pawn: 
* Spawn Thing On Removed: Neurocalculator
* Comps: React On Damage
** Damage Def Incoming: EMP
** Create Hediff: Brain shock
|
Label 	Parameters
Neurocalculator	
* Research Speed Offset:
|}
Hediffs/Royalty/Body Parts/Bionic Empire/Nuclear stomach

----
{| 
! Name !! Description !! Details !! Stages
|- id="Nuclear stomach" 
! Nuclear stomach
----
* Def Name:NuclearStomach
* Label:nuclear stomach
* Label Noun:a nuclear stomach
|
An installed nuclear stomach. A micro-nuclear reactor combined with complex chemical synthesis replaces the body's need for food energy. Food is required only to replace matter lost from the body, reducing the user's intake needs significantly. This artificial stomach cannot get food poisoning. However, there is little room to shield the reactor, so the radiation increases the risk of cancer.
----
* Description Hyperlinks: View: Nuclear stomach
|
* Hediff Class: Hediff_AddedPart
* Default Label Color: 
* Is Bad: 
* Price Impact: 
* Counts As Added Part Or Implant: 
* Allow Mothball If Low Priority World Pawn: 
* Spawn Thing On Removed: Nuclear stomach
* Added Part Props:
Solid	Part Efficiency	Better Than Natural
 	 	
* Comps: React On Damage
** Damage Def Incoming: EMP
** Vomit: 
* Hediff Givers: Random
** Days: 120
** Hediff: Carcinoma
** Parts To Affect: Torso
|
Label 	Parameters
Nuclear stomach	
* Make Immune To: Gut worms
* Hunger Rate Factor: 
* Food Poisoning Chance Factor:
|}
Hediffs/Royalty/Body Parts/Bionic Empire/Reprocessor stomach

----
{| 
! Name !! Description !! Details !! Stages
|- id="Reprocessor stomach" 
! Reprocessor stomach
----
* Def Name:ReprocessorStomach
* Label:reprocessor stomach
* Label Noun:a reprocessor stomach
|
An installed reprocessor stomach. Includes an advanced chemical processing system breaks down nutrients the body could normally never use, leading to increased efficiency.
----
* Description Hyperlinks: View: Reprocessor stomach
|
* Hediff Class: Hediff_AddedPart
* Default Label Color: 
* Is Bad: 
* Price Impact: 
* Counts As Added Part Or Implant: 
* Allow Mothball If Low Priority World Pawn: 
* Spawn Thing On Removed: Reprocessor stomach
* Added Part Props:
Solid	Part Efficiency	Better Than Natural
 	 	
* Comps: React On Damage
** Damage Def Incoming: EMP
** Vomit: 
|
Label 	Parameters
Reprocessor stomach	
* Make Immune To: Gut worms
* Hunger Rate Factor:
|}
Hediffs/Royalty/Body Parts/Bionic Empire/Sterilizing stomach

----
{| 
! Name !! Description !! Details !! Stages
|- id="Sterilizing stomach" 
! Sterilizing stomach
----
* Def Name:DetoxifierStomach
* Label:sterilizing stomach
* Label Noun:a sterilizing stomach
|
An installed sterilizing stomach. Allows the user to eat almost anything without ever worrying about food poisoning.
----
* Description Hyperlinks: View: Sterilizing stomach
|
* Hediff Class: Hediff_AddedPart
* Default Label Color: 
* Is Bad: 
* Price Impact: 
* Counts As Added Part Or Implant: 
* Allow Mothball If Low Priority World Pawn: 
* Spawn Thing On Removed: Sterilizing stomach
* Added Part Props:
Solid	Part Efficiency	Better Than Natural
 	 	
* Comps: React On Damage
** Damage Def Incoming: EMP
** Vomit: 
|
Label 	Parameters
Sterilizing stomach	
* Make Immune To: Gut worms
* Food Poisoning Chance Factor:
|}
Hediffs/Royalty/Body Parts/Bionic Empire/Stoneskin gland

----
{| 
! Name !! Description !! Details !! Stages
|- id="Stoneskin gland" 
! Stoneskin gland
----
* Def Name:StoneskinGland
* Label:stoneskin gland
* Label Noun:a stoneskin gland
|
An installed stoneskin gland. Releases chemical and nanomachines that transform the user's skin into a built-in suit of armor. The whole epidermis thickens and hardens to resist burns, while jointed exterior keratin plates form everywhere they can - including the head and face. While it's very difficult to physically hurt someone using this implant, the plates and hard skin significantly reduces the user's physical attractiveness.
----
* Description Hyperlinks: View: Stoneskin gland
|
* Hediff Class: Hediff_Implant
* Default Label Color: 
* Is Bad: 
* Price Impact: 
* Counts As Added Part Or Implant: 
* Allow Mothball If Low Priority World Pawn: 
* Spawn Thing On Removed: Stoneskin gland
* Tags: ArmorGland
|
Label 	Parameters
Stoneskin gland	
* Moving Post Factor: 
* Armor - Sharp Offset: 
* Armor - Blunt Offset: 
* Armor - Heat Offset: 
* Beauty (Pawn) Offset:
|}
Hediffs/Royalty/Body Parts/Bionic Empire/Toughskin gland

----
{| 
! Name !! Description !! Details !! Stages
|- id="Toughskin gland" 
! Toughskin gland
----
* Def Name:ToughskinGland
* Label:toughskin gland
* Label Noun:a toughskin gland
|
An installed toughskin gland. Releases chemicals and nanomachines that toughen the skin, making it somewhat more resistant to damage. While it doesn't add as much protection as some other skin-hardening glands, the toughskin gland has the advantage of not noticeably altering the user's appearance.
----
* Description Hyperlinks: View: Toughskin gland
|
* Hediff Class: Hediff_Implant
* Default Label Color: 
* Is Bad: 
* Price Impact: 
* Counts As Added Part Or Implant: 
* Allow Mothball If Low Priority World Pawn: 
* Spawn Thing On Removed: Toughskin gland
* Tags: ArmorGland
|
Label 	Parameters
Toughskin gland	
* Moving Post Factor: 
* Armor - Sharp Offset: 
* Armor - Blunt Offset: 
* Armor - Heat Offset:
|}