Status move

The status move (Japanese: status move) category includes several moves that do not directly inflict damage, unlike physical and special moves. Status moves include moves that change the weather, inflict status conditions, or raise or lower the stats of a Pokémon, among other effects.
This term was introduced in Generation V, in addition to Status move and status-changing move (although healing or status-changing move has also been used since ). From Generation VI onwards, the games almost always use only status move.
In Pokémon Stadium, it is known as special technique or special move (Japanese: とくしゅな わざ special move), although only the latter name is used in the sequel Pokémon Stadium 2. From Generation IV onwards, they are identified by the status move symbol in the summary. In , it is known as changing attack (Japanese: へんかわざ changing move). In Pokémon Mystery Dungeon: Explorers of Time, Darkness, and Sky, it is referred to as Other.
Status moves typically do not employ , so may affect Pokémon regardless of their types; however, Pokémon are immune to based on type interactions, and Pokémon are immune to based on type interactions in Generations and only. Furthermore, status moves may be unable to affect Pokémon based on type-related interactions other than effectiveness; for example, Pokémon cannot be afflicted with and are thus unaffected by (unless the user has ).
The majority of - and moves, as well as the only move (prior to Generation V, when the type stopped existing), are in this category. Very few moves of the other 16 types are status moves; for example, the and only have three status moves each.
In the Generation and core series games, when an in-game opponent outside of the uses a status move that would decrease one of the target's stats, that move has a 25% chance to fail in addition to its normal chance to miss.pret/pokered/engine/battle/effects.asm In the Generation core series games, this condition also applies to status moves that would inflict a upon the target.pret/pokegold/engine/battle/effect_commands.asm
When a Pokémon Dynamaxes, its status moves temporarily become .
==Terminology==
===Pokémon Stadium series===
In Pokémon Stadium, the terms "special technique" or "special move" (Japanese: とくしゅな わざ special move in both cases) refer to status moves. In Pokémon Stadium 2, the word "technique" was replaced by "move" in all move descriptions.
Sometimes, their type is mentioned in the move description as well, as in "special Normal-type technique" or "special Psychic-type move".
These status moves are described as "special moves" in both Stadium games: , , , , and .
These status moves are described as "special techniques" in Pokémon Stadium, and as "special moves" in Pokémon Stadium 2 (although they use the same Japanese term): , , , , , , , and .
For comparison, the term "special attack" (Japanese: とくしゅこうげき special attack) is sometimes used referring to special moves in the Stadium games. This includes the "special attacks" mentioned in the description of and . The moves , , , and are also referred to as "special attacks".
===Generation III===
From onwards, refers to status moves as "healing or status-changing moves" or "healing or stat-changing moves".
===Generation IV===
Starting in this generation, the status moves are identified by their symbol as seen in the Pokémon's summary.
The name "changing attack" (Japanese: へんかわざ changing move) is seen in one of the three lists of TMs for sale, which are based on the moves's categories, at the Exchange Service Corner from the in (unlike in , where there is a single list of TMs available for sale in the Battle Frontier).
===Generation V onwards===
These terms were introduced in introduced in : "status move" (only found in the description of ), "Status move" (found in the Help System: "Moves are classified as Physical, Special, or Status moves."), and "status-changing move" (used in the description of and ).
In Pokémon Black 2 and White 2, Cheren's descriptions of Prankster, Magic Bounce, and Wonder Skin use "status move".
From Generation VI onwards, "status move" is almost always consistently used.
==Abilities affecting status moves==
Name	Description 	Generation
 	Makes status moves more likely to miss the Pokémon. 	V
 	The Pokémon reflects status moves instead of getting hit by them. 	V
 	Gives priority to the Pokémon's status moves. 	V
 	A body of pure, solid gold gives the Pokémon full immunity to other Pokémon's status moves. 	IX
 	The Pokémon will always act more slowly when using status moves, but these moves will be unimpeded by the Ability of the target.	IX
==Moves affecting status moves==
Name	Description 	Generation
 	The user protects itself and its allies from status moves with a mysterious power. This does not stop moves that do damage. 	VI
 	Moves like Leech Seed and moves that inflict status conditions are blocked by a barrier and reflected back to the user of those moves.	III
 	The target is taunted into a rage that allows it to use only attack moves for three turns. 	III
==List of moves==
 and are status moves in Pokémon Super Mystery Dungeon.
===Shadow moves===
The following Shadow moves are status moves:
==Icons==
 	 	 	 	 	
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==In other languages==
==References==
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Category:Game mechanics
it:Categoria danno#Stato
ja:へんかわざ
zh:变化招式