Need for Speed: Porsche Unleashed (Mar 7, 2000 prototype)

A prototype of Need for Speed: Porsche Unleashed for the PC.
==Origin==
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 ▀ ░░ ░░ ░ ■▄ ▄■▀░ MYTH IS PROUD▀▓▀ TO PRESENT :░░ ░ ░░░░ ░ ░ ░
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 Need For Speed 5: Porsche 2000 Unleashed (c) EA
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 ░ ░
 ░ SUPPLIED BY : MYTH TEAM RELEASE SIZE : 62 * 2.88MB ░
 ░ BROKEN BY : MYTH TEAM RELEASE DATE : 19/MAR/2000 ░ ▄
 ░ PACKAGED BY : MYTH TEAM PROTECTION : CDILLA ▓▀
 ░ FILE FORMAT : ACE GAME GENRE : RACING ░
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 Before anything else, you should read the new ruleset-draft, appended
 to this nfo.
 We and a certain other group have been in talks over new rules for a
 long time now. We felt it was time to come to a decision and there
 could be no better way to introduce new rules than doing it with the
 best racing game of the year, NFS Porsche 2000 !
 GAME NOTES:
 DARE TO UNLEASH PORSCHE'S POTENTIAL
 True to the award-winning Need For Speed heritage, the latest in the
 series delivers the next level of mind-numbing open road racing
 experiences with an extensive collection of cars from the 50-year
 history of the most storied performance car manufacturer in the
 world - Porsche. Push every boundary to unleash the potential of these
 incredible vehicles while weaving through traffic, against fierce
 competition, and escaping the police to ultimately discover your
 own limits. Experience the thrill of piloting the historic and future
 line-up of road and racecars in ways only you could dream of.
 Join the Factory Testing Crew:
 Flat-out, pedal-to-the-metal racing action
 Mission-based challenges reward you for exceeding the limits
 High-speed thrills with traffic, police, and spectacular crashes
 Porsche Evolution Mode:
 Build a career and advance through the history of the world's most
 storied performance car maker
 Buy and sell, upgrade, repair, and maintain your cars
 Supply and demand based economy simulates inflation and depreciation
 Car history is tracked affecting it's future value
 Become a master mechanic and an engineering expert
 Work with over 700 parts from the official Porsche catalog
 Porsche Collaboration:
 Over 80 models from 50 amazing years
 From the first 356 to the 2000 911 Turbo, the ultimate in 21st century
 performance
 Be one of the few to hit the road with the electrifying GT1 racer
 Download additional cars free from the Need For Speed web site
 Hear the unmistakable sound of Porsche engines
 Open Road Thrills and Circuit Course Challenges:
 Nine European open road courses
 Five closed tracks
 GAME FEATURES:
 - Revolutionary New Game Engine
 - New 4-point physics model captures the unique feel of each car
 - Stunning 3D cockpits - feel your head thrown back into your seat
 - Advanced in-car view simulates realistic head movement
 - Enhanced special effects showcase the power of your PC
 - New point-to-point courses with branching paths
 Ripped: movies, music and unnecessary chronical slides.
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 Unzip and unace either manually or with our installer. Run SETUP.BAT to
 unpack the gfx files and run Setupreg.exe to set up your registry.
 Run the 3DSetup\3DSetup.exe to select your gfx card.
 You can start the game then with Porsche.exe.
 NFS5 has problems with some types of drivers for graphicscards, we suggest
 you try a few out and complain to EA. TNT2/GeForce drivers 3.78 for example
 seem to be problematic, so you should reinstall the 3.68 drivers.
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 ░░ ░▄■ ░░░ ░ ▀▄ ■ [ NEWS + APPLICATION iNFO ] ░ ▄ ■▀ ░░ ░ ▄ ░░
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 ( Group News )
 ~ ~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~ ~
 Read the 'NEW RULES' below.
 ( Application Information )
 ~ ~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~ ~
 Membership Benefits:
 ~~~~~~~~~~~~~~~~~~~~~ ~~ ~
 We offer membership of the finest scene group, which entails access to
 the best sites available. We have 0day/ISO/VCD/PSX/MP3/N64/PDA and
 more :) We believe if you contribute to the scene you should be able
 to reap the rewards of it ;)
 We also understand the costs involved with SUPPLYING the latest
 unreleased GAMES. Thus we are the ONLY, yes the ONLY group that offers
 suppliers a money back guarantee. We always PAY back! Why should you
 pay and others get it for free? Remember we are the only GROUP who
 offer this!
 Also we provide our cracking team with the TOOLS it needs to do the
 job.
 We also have the only specific trading team designed for the group,
 only we provide this. Thus our team is the fastest :)
 But above all of this, we are friendly. Something of a rarity these
 days in the scene. We often have group meetings in PERSON. We are
 friends as well as members. Join us now, before others get in
 before you!.
 Membership Requirments:
 ~~~~~~~~~~~~~~~~~~~~~~~~ ~~ ~
 We require USA store suppliers. If you have a fast T3 or above
 connection, live on the USA, East coast and happen
 to be near a Electronics Boutique, Babbage's, Best Buy, or other
 store that sells software, and can be available during the day or
 morning of most weekdays to supply.
 Join us now!
 Do not worry about your skills, if you can fit the bill we shall
 show you the rest.
 Contact us now! Use the contact information below.
 We are also on the lookout for individuals connected in any way
 with the distribution process of new software, whether it be
 software companies, store/shops, distributor, publisher,
 duplicators, game magazine, tech support for software
 publishing houses or hell, even if you're like us,
 regular software shop junkies who pay daily visits to your
 local fast shop or what have you and want to have some good
 competitive fun.
 We always reimburse the full retail cost of any originals
 because we know that you don't get something for nothing. We're
 definately interested in what you may have to help contribute
 to the success of our team.
 Contact us now! Use the contact information below.
 We are on the lookout for an ftp site in TAIWAN, SINGAPORE, JAPAN,
 KUWAIT, HONG KONG, SAUDI ARABIA and RUSSIA to help spread our
 releases to the FAR EAST and the GULF STATES.
 Contact us now! Use the contact information below.
 We are also currently looking for several PROVEN crackers and
 mega trainer makers to join the team. Can you do SAFEDISC/C-DILLA
 or SECUROM or VOB protections? What about quality menu driven
 TRAINERS?
 Contact us now! Use the contact information below.
 Also we search for FREE hardware suppliers. If you work
 for a company/companies in the hardware industry and have access to
 some GOOD hardware of any type, you may just be the person we're
 looking for.
 Contact us now! Use the contact information below.
 We are currently looking for a couple of T1 MINIMUM shellboxes to
 help out the team. Massive giggage is not required, but helpful
 of course. Contact us now! Use the contact information below.
 We are NOT accepting courier applications, so please don't waste
 our time and your by telling us what a great trader you are. Unless
 you can also do something that is outlined in the application
 details above of course. Then we could of course welcome you
 straight away ;)
 ALWAYS REMEMBER : WE DO THIS JUST FOR FUN! AND WE ARE AGAINST
 COMMERCIALISATION! IN FACT WE BUY ALL OUR OWN
 GAMES, AS WE LOVE GAMES, NO JOKE!
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 ▄ ░ ** █ WORLD HEADQUARTER █ Earth ░ ▄
 ** █ MEGA HEADQUARTER █ Elite Only
 ░ ** █ EUROPEAN HEADQUARTER █ Europe ░
 ** ▓ COURIER HEADQUARTER ▓ Sweden
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 ** ░ SOUTH KOREAN HEADQUARTER ░ South Korea
 APPLY now ░ TAIWANESE HEADQUARTER X ░ Taiwan
 APPLY now ░ HONG KONG CHINESE HEADQUARTER X ░ Hong Kong
 APPLY now ░ JAPANESE HEADQUARTER X ░ Japan
 APPLY now ░ KUWAITISH HEADQUARTER X ░ Kuwait
 APPLY now ░ 2ND UNITED KINGDOM HEADQUARTER X ░ United Kingdom
 ░ ░
 < X > POSITION AVAILABLE ! APPLY now ..USE INFORMATION BELOW
 ■ ▓■
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 ░░ ░▄■ ░░░ ░ ▀▄ ■ ░[ GROUP GREETS ]░░░ ▀▓▀ ░ ▄ ■▀ ░░ ░ ▄ ░░
 ░ ▓▄▄▄▄██▄▄▄▓▄▄▄▄▄▄▄▄▄██▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄█▄▄ ▄▓ ░
 Regards to our Friends from..
 ~ ~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~ ~
 . DEViANCE . DYNASTY . STATIC PSX . PRESTiGE . SAC . PATCH 1911 .
 . TSUiSO . CORE . RISE . RADIUM . LAXITY . UFC2000 . BMI . RNS .
 . MANIFEST DESTINY . PORNOLATION . APC . ALL DivX GROUPS .
 ▄ ▄■░▀▀ ■▄ ░ ▄ ░
 ■▄ ░ ▄■▀ ▀▓▀ ░ ▀ [ CONTACT ] ▄■ ▀ ▀▓▀ ▄■ ▀▀░■▄ ■ ░
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 ░ IRC : EFNET SERVER - CHANNEL #MYTHPC █ ░
 WWW : UNDER CONSTRUCTION ▄ ░
 ░ EMAIL : GODS@MYTHELITE.COM ▀
 ░ ■▀ ░
 ▒ WE DO NOT MAIL OR SEND MISSING DISKS ! ▀ ▀ ■▄ ▒
 ░ ▓▄▄▄▄▄▄▄▄▄▓▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄█▄▄ ▄▓▄▓▄█▄ ▄▓ ░
 ▄■ ░▓ NFO LAYOUT + HEADER BY FERREX OF SUPERIOR ART CREATIONS ▄
 ▀ ░ ▄■ ▀▀ ■▄ ▀■ ▄▄ ■ ░
 ▀■ ░ ▄ ■ [ UPDATED BY TEAM MYTH XXXX ] ░
 ░ ▀ ▄▓▄ ■▀ ░▄ [ ON 08/MAR/2000 ]▀■ ▄ ▄▓▄ ■
 ▀ ▀■ ▄▄ ■▀ ░ ▀
 " Too bad you can't race us on racing titles "
--------------------------------------------------------------------------------
 NEW RIPRULES
 This ruleset-draft was written in an attempt to restore fair competition
 and at the same time encourage all groups to make the best possible rip.
 Quality AND speed should be the main motives to rip a game.
 The BEST rip is the one that includes ALL the essential gamedata at the
 SMALLEST size in a TIMELY manner and not necessarily the one that gets
 released first.
 1. The disk limit is as of now 70 x 2,915,000 bytes. This equates to a
 total of 204,050,000 bytes of compressed data.
 Acceptable compression formats at this time are ACE or RAR, followed
 by the traditional PKZIPing.
 The limit for standard game addons is 35 x 2,915,000 bytes. This equates
 to a total of 102,025,000 bytes for the addon. ONLY the group that won a
 rip is allowed to release addons for it, as too many times in the past
 addons that were released by third parties did not work.
 2. Every release under this limit MUST be a functionally and playably
 complete game. This means that included will be every component
 necessary for the successful completion of the game e.g.:
 - all game executables that are needed,
 - every level (single AND multiplayer),
 - every track or course,
 - all actor graphics etc,
 - all registry entries used by a game (for Zone-multiplay etc).
 Not necessary to complete a game are usually manuals, editors etc, but
 those should stay inside a rip if possible, else released as an addon.
 3. Any lossless compression method to reduce the size of selected game data
 is ALLOWED (e.g. uharc).
 4. Lossy compression is ALLOWED for sound, videos and non-texture graphics
 (e.g. jpeging of menu screens). Lossy compression of textures is expli-
 citly FORBIDDEN to prevent the many problems inherent to that.
 5. Sound effects WILL and MUST be included. To reduce the size of rips when
 possible, standard waveformat files (PCM) should be mp3-compressed. If
 the soundfiles exist inside a bigfile its highly regarded when time is
 invested to extract those files to compress them. Groups are not to re-
 quired to index bigfiles though (for further comments read rule 13).
 It is allowed to rip music, commentary/speech and ambient sounds as long
 as the game remains playable. Speech files MUST be included if there
 exist no on-screen subtitles.
 If possible, ALL sounds and music should be included in a rip and not
 intentionally as addons.
 6. It is ALLOWED to remove gamedata that exists in multiple resolutions or
 formats as long as the game remains playable on a typical system which
 is defined by a PII-300 with a D3D-card and soundcard. This means it is
 ALLOWED to rip the folowing gamedata as long as it gets released in an
 addon not more than 4 hours after the main rips release:
 - low-resolution textures for lowend systems,
 - high-resolution textures for highend systems,
 - high-screenresolution graphics data (above 640x480 or 800x600),
 - hardware-dependent data (e.g. Glide textures).
 7. Movies (intros, cutscenes) should be removed if they are not game-related
 Movies must be ripped in a way so that the gameplay experience is not
 compromised, e.g. framing of movies is highly regarded. It should always
 be avoided to create situations in which user-input is necessary on
 black screens because the video normally shown has been blacked out.
 When movies/cutscenes are necessary to understand the game they MUST be
 included in the game.
 8. Other allowed addons for games include:
 - cutscenes/movies,
 - commentary/speech,
 - music,
 - manual,
 - editor.
 Intro addons are EXPLICITLY FORBIDDEN. Not more than 2 addons should be
 typically released for a game.
 9. Children's games (aka Kiddie games) and Edutainment software do not
 qualify under these rules guidelines for acceptable releases. Kiddie
 games are usually definied via the game target audience of '5-12 years'
 as stated by the game's producer. Common sense should be used by all
 groups to identify what really is a kiddy game.
 10. Levelpacks, game addons etc. for rips are only allowed if they are offi-
 cially released/authorized by the same company/developer/publisher that
 put out the original game. That means e.g. an Age of Empires II addon by
 some lame-o-webstuff company is EXPLICITLY FORBIDDEN, while an addon by
 Microsoft / Ensemble Studios is ALLOWED. Also allowed would be an addon
 that was 'officially authorized' by Microsoft/Ensemble.
 11. In regard to games distributed in the United States that are LATER
 distributed in Europe or vice versa under the same or different name /
 publisher. These games if released AFTER another group's release are
 counted as DUPES unless it can be proven that there is a clearly
 noticeable PLAYABLE difference in the latter release (more than just
 tiny differences in graphics or sound). Differences in filedates between
 Euro and US releases are NOT a good enough reason to rerelease the game
 (example: Supreme Snowboarding and Boarder Zone are the same game, with
 different Euro/US names and filedates. But as there was no PLAYABLE dif-
 rence in the games, the release of Boarder Zone was a dupe).
 12. If two or more rips of the same game get released, the first working rip
 wins. Sites should not nuke any release until the winning rip has been
 proven to work correctly and follows the above ruleset.
 13. To prevent sloppy rips, a rerelease of a game is ALLOWED and defined as
 the winning release if:
 a) it can be ripped in >=10 disks less than the previous release by using
 only lossless compression methods.
 b) it can be ripped in >=15 disks less or <50% of the size of the previous
 release by using mp3-compression.
 That means all the essential gamedata must be still included in the rere-
 lease. If data gets removed, the rip-nfo must state why that data was not
 essential to the gameplay.
 The rerelease of a rip must be done in at most 36 hours after the release
 of the original rip, as possibly every game is rippable in a smaller size
 if enough time is spent.
--------------------------------------------------------------------------------
==See also==
* BetaArchive entry