Wario (PM)

Wario is a playable character in the Brawl mod Project M. His Project M moveset is based off of his Brawl moveset with many changes made throughout.
He is placed 5th on the official tier list in the A tier, an improvement over his already strong 10th out of 38th placement in Brawl. This very high position is largely due to his high weight and great mobility, edgeguarding, and combo game. In the official Project+ , he is ranked slightly lower at 6th, in the A+ tier.
==Attributes==
Wario is a very heavy, but very mobile character. From Brawl, he maintains his incredible aerial mobility and the notorious kill move Wario Waft. These two attributes often lead to him being described as a "Fat ," though the two are quite different. Wario lacks a strong recovery, but his high weight makes it more difficult to knock him off the stage. His re-purposed Chomp combined with his aerial mobility gives him one of the best grabs in the game. His lack of a projectile or significant disjoint makes it somewhat difficult for him to deal with characters that have those traits.
==Changes from Brawl to PM==
Wario has received both buffs and nerfs in the transition from Brawl to Project M; however, he has been significantly buffed overall. He has received a plethora of notable changes in his moveset to further aid him in the new metagame. It is also now much more reminiscent of his appearances in the various Wario Land games. Many of his moves have decreased ending lag and many of his moves have either been changed completely or have seen heavy adjustments giving them a lot more utility with some examples including his down smash and his down aerial. Wario Waft also charges much faster and is a much stronger KO move when fully charged. His new side special Shoulder Bash is also a much better KO move than his previous side special Wario Bike. He also benefits to the changes to Project M's grab release mechanics more than any other character as he is no longer vulnerable to air release combos, kill confirms and chain grabs.
Wario has received some nerfs however. His previously incredible aerial mobility has been slightly toned down and his recovery is much worse as his new side special Shoulder Bash covers far less horizontal distance than Wario Bike while covering no vertical distance and leaving him helpless and it has less utility on stage in addition. Wario Waft also covers much less vertical distance when fully charged in addition to dealing much less damage and the half charged variant is much weaker. Besides his half waft, some of Wario's other KO moves have also seen significant nerfs as his forward smash is weaker, has more ending lag and no longer has armor while his up aerial deals less damage and now has a sourspot making it more difficult to KO with. Lastly, his down throw is no longer a reliable deadly chain grab due to having much more base knockback as well as due the general changes to PM's DI system.
Nevertheless, Wario is an even larger threat in Project M's meta and has seen even stronger tournament results.
===Aesthetics===
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===Attributes===
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===Ground Attacks===
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===Aerial Attacks===
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===Grabs and Throws===
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===Special Moves===
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===Wario-Man===
As of v3.6 Beta, Wario-Man can now be selected as a character, in a similar fashion to Giga Bowser. Much like how Giga Bowser lost his constant armor, Wario-Man is no longer invincible for the duration of his appearance, and his recovery is no longer infinite, though Wario-Man can still gain significant distance using his extra midair jump and height gain from neutral aerial and up aerial. As expected, Wario-Man is still an exceptionally strong character, with the following noticeable changes from Wario:
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==Changes from PM to P+==
==Revisions==
===v2.1===
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===v2.5b===
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===v2.6b===
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===v3.0===
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===v3.5===
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===v3.6 Beta===
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==Moveset==
Up to date as of version 3.6.
 	 	Name 	Damage 	Description
Neutral attack 	Neutral attack 	 	3% 	Left hook, then right hook. Decent knockback but a tad slow for a jab. The first jab can even set up a forward smash. Wario walks forward slightly when this move is used consecutively.
Neutral attack 	Neutral attack 	 	6% 	Left hook, then right hook. Decent knockback but a tad slow for a jab. The first jab can even set up a forward smash. Wario walks forward slightly when this move is used consecutively.
Forward tilt 	↗ 	 	15-17% (fist), 12-14% (body) 	Wario swings his right fist in a circle then thrusts it forward. Has slight start-up but little ending lag with great range. Good KO move at about 100%. May be based on an attack from Wario's look-alike Booster in Super Mario RPG. Can be charged to increase both damage and knockback. Can also be angled.
Forward tilt 	→ 	 	14-16% (fist), 11-13% (body) 	Wario swings his right fist in a circle then thrusts it forward. Has slight start-up but little ending lag with great range. Good KO move at about 100%. May be based on an attack from Wario's look-alike Booster in Super Mario RPG. Can be charged to increase both damage and knockback. Can also be angled.
Forward tilt 	↘ 	 	13-15% (fist), 10-12% (body) 	Wario swings his right fist in a circle then thrusts it forward. Has slight start-up but little ending lag with great range. Good KO move at about 100%. May be based on an attack from Wario's look-alike Booster in Super Mario RPG. Can be charged to increase both damage and knockback. Can also be angled.
Up tilt 	Up tilt 	 	10% (clean), 6% (late) 	Raises both hands above his head. Decent vertical launcher. Wario's head is intangible while the hitboxes are out.
Down tilt 	Down tilt 	 	8% 	Stabs his index finger at the ground in front of him. Quite quick compared to his other moves, but has ending lag. Below-average range, but not that bad. Wario moves forward a small distance whenever the move gets used.
Dash attack 	Dash attack 	 	7% (clean), 5% (late) 	Trips and falls flat on his face, sliding a small bit. Very fast start-up, but has lots of ending lag that makes it a very punishable move. Might be based on the Sliding Catch, a move in Mario Superstar Baseball, a game that Wario was in.
Forward smash 	Forward smash 	 	(clean), (late) 	Wario kicks forward while moving forward. Very fast and has high knockback, but can be easily punished when shielded, as it has long ending lag.
Up smash 	Up smash 	 	(hits 1-5), (hit 6) 	Head grows as Wario spins, hitting multiple times with the head. Poor range, but deals decent damage. Can KO at high percentages, although the knockback isn't too high. Wario's head is intangible while the hitboxes are out.
Down smash 	Down smash 	 	(center), (shockwave close), (shockwave far)	Slams his fist into the ground, knocking foes upward and stunning them for a split second. This move has set knockback, so it won't KO even at 999%. This move can also set up combos.
Neutral aerial 	Neutral aerial 	 	9% (clean), 6% (mid), 4% (late) 	Accompanied by a gradually lowering sound of falling, Wario extends his hands and fingers, then spins in place. A quick move to use in the air. Great for spacing and hard to punish. Also great when short hopping with it out of shield. Both hits can connect at very low percentages.
Forward aerial 	Forward aerial 	 	11% (clean), 6% (late) 	Sticks his foot a short distance forward. Very little range and damage, but fast and lasts a long time. Best used for "wall of pain"-style attacking.
Back aerial 	Back aerial 	 	16% (clean), 9% (late) 	Throws his fist backwards, launching opponents horizontally. Similar to his forward tilt, but deals more damage.
Up aerial 	Up aerial 	 	14% (sweetspot), 9% (sourspot) 	Claps above his head with hands and feet. The hitbox covers his whole body, even where he doesn't clap and has a slight horizontal disjoint. This is a great move to use on floaty characters with poor aerial defense.
Down aerial 	Down aerial 	 	14% 	Plunges straight downward on his bum, bouncing off the enemy and sending them slightly upward. The move meteor smashes opponents. Can be used to bounce off an enemy twice in a row at low damage percent.
Grab 	Grab 	 	— 	
Pummel 	Pummel 	 	3% 	Pokes his opponent in the torso with a coin popping out and back into the enemy.
Forward throw 	Forward throw 	 	7-10% 	Reels the enemy back and then throws them forward. Can be charged to increase damage. Based on the Mega Toss seen in Wario World.
Back throw 	Back throw 	 	9% (throw), 8% (collateral) 	Spins around three times and throws the opponent backwards. Wario can move in either direction before throwing them backward, which is useful for getting earlier KOs. The lighter the character the faster he spins them. Identical to Mario and Luigi's back throw. The spun opponent can hurt other foes. Based on the Wild Swing-Ding seen in Wario World.
Up throw 	Up throw 	 	2% (hit 1), 6% (throw) 	Throws them into the air and jumps up, headbutting them. Can lead to rising fully charged Wario Waft against many characters and also put them in a good position for aerials.
Down throw 	Down throw 	 	6% (hit 1), 4% (throw) 	Throws the victim on the ground and sits violently on top of them, who is then knocked behind Wario. Probably based on the ground pound move in Wario Land and Wario World.
Floor attack (front)	Floor attack (front)	 	6% 	Wario gets up and pokes both forwards and backwards.
Floor attack (back) 	Floor attack (back) 	 	6% 	Wario spins around with his fist extended.
Floor attack (trip) 	Floor attack (trip) 	 	5% 	Wario thrusts his fists in front of him, then kicks his legs behind him.
Edge attack (fast) 	Edge attack (fast) 	 	6% (lower body), 8% (upper body) 	Crawls up the ledge and flips onto his back, attacking with his head.
Edge attack (slow) 	Edge attack (slow) 	 	10% 	Crawls up the ledge and slides his finger across the ground. Similar to his down tilt.
Neutral special 	Neutral special 	Chomp 	8% (chomp), 5% (throw) (13% total) 	Wario opens his mouth and bites the opponent once before spitting them out. Wario can spit the enemy out before the chomp and the enemy can be thrown wither forwards for backwards.
Side special 	Side special 	Shoulder Bash	12-21% (ground), 15% (air) 	Rams forward with a shoulder bash. If the control stick is moved up, Wario will do a jump forward. If used in the air it will put Wario into a helpless state. This move can strangely cancel out Pikachu's grounded Thunder Jolt but can be interrupted by any other projectile.
Up special 	Up special 	Corkscrew 	5% (hit 1), 1% (hits 2-11), 4% (hit 12) 	Wario leaps into the air while spinning.
Down special 	Down special 	Wario Waft 	12-21% 	Gas will build up in Warios belly and is fully charged after little over a minute. Wario then lets loose a blast of air, depending on how long it's been since he last did it.
Final Smash 	Final Smash 	Wario-Man 	Varies 	Turns into Wario Man and gains vastly increased damage, power, and speed.
==In competitive play==
===Most historically significant players===
See also: :Category:Wario players (PM)
* - Ranked 1st on the Pharmasmash Power Rankings.
* - Strong Arizona player.
* - The best Wario player in the world. Ranked 1st on PMRank 2018 and #3 on PMRank 2022.
* - Ranked #14 on PMRank 2022 and ranked 4th on the New England Project M Power Rankings.
==Alternate costumes==
===Project M===
Wario is the only character that did not receive a single new costume in Project M. Worth noting, however, his costumes changed order when compared to Brawl, where his WarioWare costume is the "main" one. Instead, in Project M his Mario and Wario Land costume is featured more prominently, most likely to better represent the changes to his moveset that mainly take inspiration from that series in particular.
							
							
							
===Project+===
In Project+, Wario has a new costume based on his appearance from WarioWare: D.I.Y., the costume also comes with five recolors for Team Battles, one of which is based on his appearance in WarioWare: Snapped!.
2.5 updates the black Biker Wario palette to be more distinct.
Secret costumes:
==External links==
*Labbing Discord Tech Post
Category:Wario
Category:Characters (PM)