nyuuzyou/wikis huggingface dataset:
Padding Prototypes

These are prototypes that are found on the disc of other games, usually used to pad out the game's disc size to meet requirements.
==PlayStation==
Game 	Origin 	Filename
Chill (Sep 30, 1997 prototype) 	Retail EU release	BAGS\CDFILLER.DAT
Twisted Metal: Small Brawl (Sep 27, 2001 prototype) 	Retail US release	MOV\TMsbDevB127.zip
Twisted Metal: Small Brawl (Sep 30, 2001 prototype) 	Retail US release	MOV\TMsbDevRevB200.zip
Twisted Metal: Small Brawl (Oct 15, 2001 14.47 prototype)	Retail US release	MOV\TMsbPrc2CDnoMOV.zip
==PlayStation 2==
Game 	Origin 	Filename
Arc the Lad: Twilight of the Spirits (Aug 22, 2002 prototype) 	Retail releases 	ARC.000
Digimon Rumble Arena 2 (Mar 5, 2003 prototype) 	Retail PS2 US release 	FILL.FIL
Frogger: The Great Quest (Oct 16 2001, US Prototype) 	Retail PS2 PAL release 	buffer.buf
Gravity Games Bike: Street Vert Dirt (Apr 29, 2002 prototype) 	Retail US release 	BIGOFILE.dat & BIGOFIL2.dat
Gunslinger Girl Volume I (Jun 29, 2003 prototype) 	Gunslinger Girl Volume I (Sep 29, 2003 prototype) 	GG.000
Gunslinger Girl Volume I (Sep 29, 2003 prototype) 	Retail PS2 JP release 	GG.001
Harry Potter: Quidditch World Cup (Aug 10, 2003 15.48 prototype) 	Retail PS2 US release 	DATA1.DAT
Harry Potter: Quidditch World Cup (Aug 10, 2003 17.05 prototype) 	Retail PS2 US release 	DATA1.DAT
Harry Potter: Quidditch World Cup (Aug 12, 2003 prototype) 	Retail PS2 US release 	DATA1.DAT
Jacked (May 4, 2004 prototype) 	Retail PS2 AU release 	PADDING.000
Lord of the Rings: The Fellowship of the Ring (Jul 11, 2002 prototype)	Lord of the Rings: The Fellowship of the Ring (Jul 18, 2002 prototype)	FELLO711
Lord of the Rings: The Fellowship of the Ring (Jul 18, 2002 prototype)	Lord of the Rings: The Fellowship of the Ring (Aug 9, 2002 prototype) 	fello718.iso
Mike Tyson Heavyweight Boxing (Feb 5, 2002 prototype) 	Retail PS2 US release 	LUMP.LMP
Mission: Impossible - Operation Surma (Aug 23, 2003 prototype) 	Mission: Impossible - Operation Surma (Sep 11, 2003 prototype) 	JUNK5.JNK
Monster House (Apr 15, 2006 prototype) 	Retail PS2 US release 	STREAM.DAT
Online Pro Wrestling (Oct 24, 2003 prototype) 	Retail PS2 JP release 	DMY.DAT
Premier Manager 2003-04 (Oct 7, 2003 prototype) 	Retail PS2 EU release 	PM2003X.ISO
Rally Fusion: Race of Champions (Sep 17, 2002 prototype) 	Minority Report: Everybody Runs (Sep 5, 2002 prototype) 	FILLER.XYZ
Reign of Fire (Jul 22, 2002 prototype) 	Reign of Fire (Aug 12, 2002 prototype) 	USDEMO.ZIP
Soccer Life 2 (Jan 31, 2006 prototype) 	Retail PS2 EU release 	DUMMY.DAT
Suikoden V (Dec 22, 2004 prototype) 	Ys VI - The Ark of Napishtim (Feb 2, 2005 demo) 	DUMMY
Terminator 3: The Redemption (Aug 22, 2003 prototype) 	Mission: Impossible - Operation Surma (Sep 11, 2003 prototype) 	JUNK2.JNK
==PlayStation Portable==
Game 	Origin 	Filename
Tony Hawk's Underground 2: Remix (Feb 17, 2005 prototype)	Retail PS2 Shrek SuperSlam	STRIDENT.BIN
==Wii==
Game 	Origin 	Filename
Kung Fu Panda (Dec 7, 2007 prototype)	Retail PS2 Sweden release of Kung Fu Panda	DATA2.DAT\DUMMY.DAT
Painkiller: Hell Wars (Jun 20, 2006 prototype)

A prototype/prerelease build of Painkiller: Hell Wars for the Xbox from 2006-06-20 (about a month before the game was released).
==Notes==
* Printed label indicates this is a review build.
* Possibly a final build.
==Origin==
Painkiller-Hell_Wars-2006-06-20-01-Disc-Small.png|Disc front
==See also==
* Original release page on Archive.org
Painkiller (Nov 19, 2003 prototype)

A prototype of Painkiller for the PC.
==Notes==
* The build date is imprecise. it was based on the modification date of the newest file.
==Origin==
nfo? you gotta be taking the piss!
all you need to know is that this is a late november build
of painkiller, the much anticipated shooter. this build is
labeled a pre-alpha and serves as first look build for very
few chosen magazines. it contains 3 singeplayer and 2 multiplayer
maps, of course fully playable, no fucked shit like HL2 leak...
talk about "beta", my ass. have fun with this
Panorama Cotton (Nov 27, 1993 prototype)

An early build of Panorama Cotton for the Sega Mega Drive. Its build date puts it 9 months before the retail release.
==Cheat Codes==
FF8CEB:00xx - Use to access levels past the third level.
==Notes==
* The game stops at the third level. 
* Lots of things including most bosses have different palettes from the final game.
* This is an overdump. The game is only 2 megabytes.
==Videos==
<youtube width="320" height="240">-g-t5rE1Z3s</youtube>
==Origin==
Panorama-Cotton-Sega-Genesis-Mega-Drive-Prototype-Demo-Cart-.jpg|PCB front
Panzer Dragoon II Zwei (Feb 5, 1996 prototype)

A prototype preview of Panzer Dragoon II Zwei, marked 45% and dated February 5, 1996. It was released by drx on May 15, 2008.
== Acknowledgements ==
Thanks to the folks from The Will of the Ancients, a great Panzer Dragoon site with a really great community. In particular, I'd like to thank Solo Wing Dragon, Dragon Phoenix,
== Origin ==
PD2 45% preview only - Insert (Panzer Dragoon 2 Zwei).jpeg|Insert front.
PD2 45% preview only.jpeg|Disc front.
==Notes==
* A late prototype created a few weeks before the final Japanese build.
* Contains a text document detailing the changes made to the build.
==Screenshots==
File:PDII.jpg
File:PDZ2.jpg
File:pdz3.jpg
File:pdz4.jpg
File:pdz5.jpg
File:pdz6.jpg
File:pdz7.jpg
File:pdz9.jpg
File:pdz10.jpg
File:pdz11.jpg
==Disc contents==
==Origin==
<gallery
Panzer Dragoon Orta (Dec 24, 2002 prototype)

A localization prototype/review build of Panzer Dragoon Orta for the Xbox from 2002-12-24. Signed for use on an XDK or debug kit.
==Screenshots==
File:Panzer_Dragoon_Orta-2002-12-24-Game-01.PNG
File:Panzer_Dragoon_Orta-2002-12-24-Game-02.PNG
==Origin==
Panzer_Dragoon_Orta-2002-12-24-Disc-Small.PNG|Disc front.
==See also==
* Original release page on Archive.org
* Redump.org entry
Panzer Dragoon Saga (Dec 30, 1997 prototype)

A prototype of Panzer Dragoon Saga, dated Dec 30, 1997. Only discs 3 and 4 are available, discs 1 and 2 appear to be missing. It was released by drx on May 15, 2008.
==Disc contents==
* Disc 3
* Disc 4
==Acknowledgments==
Thanks to the folks from The Will of the Ancients, a great Panzer Dragoon site with a really great community. In particular, I'd like to thank Solo Wing Dragon, Dragon Phoenix, Scott, Grumbler, alavaliant, Saturn_Worship, Lance Way, Gehpnaet, Heretic Agnostic, roushimsx, Shadow, snowgirl_orta and Chizzles.
Panzer Dragoon Saga (Nov 30, 1997 prototype)

A prototype of Panzer Dragoon Saga, dated Nov 30, 1997. Discs 1, 2 and 3 are available, although the disc headers suggest there was a fourth disc. It was released by drx on May 15, 2008.
==Disc contents==
* Disc 1
* Disc 2
* Disc 3
==Acknowledgments==
Thanks to the folks from The Will of the Ancients, a great Panzer Dragoon site with a really great community. In particular, I'd like to thank Solo Wing Dragon, Dragon Phoenix, Scott, Grumbler, alavaliant, Saturn_Worship, Lance Way, Gehpnaet, Heretic Agnostic, roushimsx, Shadow, snowgirl_orta and Chizzles.
Panzer Dragoon Saga (Sep 16, 1997 prototype)

A prototype of Panzer Dragoon Saga, dated Sep 16, 1997. It was released by drx on May 15, 2008.
==Screenshots==
azel3.png
azel2.png
azel10.png
azel4.png
azel5.png
azel6.png
azel7.png
azel8.png
azel9.png
==Videos==
<youtube heights="320" widths="224">oZa9Yksqg8k&t=180s</youtube>
==Disc contents==
The file dates on this disc are fake.
==Acknowledgments==
Thanks to the folks from The Will of the Ancients, a great Panzer Dragoon site with a really great community. In particular, I'd like to thank Solo Wing Dragon, Dragon Phoenix, Scott, Grumbler, alavaliant, Saturn_Worship, Lance Way, Gehpnaet, Heretic Agnostic, roushimsx, Shadow, snowgirl_orta and Chizzles.
The file dates on this disc are fake.
Panzer Front (Mar 26, 2001 prototype)

A prototype of Panzer Front for the PlayStation.
==Notes==
* Compiled over 3 months before US retail, but well over a year after the initial Japanese one and even over a month after the EU version. This makes it the latest regional release
* Does not work in Mednafen (Video Standard Mismatch)
* This means it's still a PAL region proto, despite being a US localization prototype
* Miscellaneous Notes:
** Game is emulatable: Issues (as of April 17, 2021).
** Game contains dongle protection: No.
** Game contains debugging symbols: N/A
** Dump was originally scrambled: No
==Screenshots==
SLES-03339_2021-03-30_16-29-36.png
==Origin==
PSX - Panzer Front Alpha Version For Preview Only.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Iniche for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Panzer Front bis. (Jan 20, 2002 prototype)

A prototype of the unreleased localization of Panzer Front bis. for the Sony PlayStation.
==Screenshots==
Panzer Front bis. (Jan 20, 2002 prototype) 1.png
Panzer Front bis. (Jan 20, 2002 prototype) 4.png
Panzer Front bis. (Jan 20, 2002 prototype) 2.png
Panzer Front bis. (Jan 20, 2002 prototype) 3.png
==See also==
* Redump.org entry
Panzer General: Allied Assault (Aug 25, 2009 prototype)

A prototype of Panzer General: Allied Assault for the Xbox 360.
==Notes==
* Built on the same day as the final.
* Original filename: Panzer General Allied Assault (Aug 25, 2009) {584109B4}.7z
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Paper Airplane Chase (iQue A prototype)

A prototype of Paper Airplane Chase for the Nintendo DSi.
==Notes==
* It appears to only work on iQue firmware.
* This build would be located in generic.7z however, it is unknown where. It was obtained from Rare Gaming Dump gdrive.
* To work on melonDS 0.9.5, you need to follow this tutorial.
Warning: Do not link to this build; It is a first party Nintendo prototype, and furthermore it was obtained via illegal means.
Paper Airplane Chase (iQue B prototype)

A prototype of Paper Airplane Chase for the Nintendo DSi.
==Notes==
* It appears to only work on iQue firmware.
* This build would be located in generic.7z however, it is unknown where. It was obtained from Rare Gaming Dump gdrive.
* To work on melonDS 0.9.5, you need to follow this tutorial.
Warning: Do not link to this build; It is a first party Nintendo prototype, and furthermore it was obtained via illegal means.
Paper Airplane Chase (iQue Nitro prototype)

A prototype of Paper Airplane Chase for the Nintendo DSi.
==Notes==
* It appears to only work on iQue firmware.
* It is unknown what Nitro means.
* This build would be located in generic.7z however, it is unknown where. It was obtained from Rare Gaming Dump gdrive.
* To work on melonDS 0.9.5, you need to follow this tutorial.
Warning: Do not link to this build; It is a first party Nintendo prototype, and furthermore it was obtained via illegal means.
Paperboy (Apr 17, 2000 prototype)

A prototype of the unreleased 3D version of Paperboy for the PlayStation.
==Notes==
*Plextor drive dumped the disc in scrambled mode. Descrambled version is included.
*Unreleased game
*The loading screen is a bar on the bottom-left of the screen made up of squares of many different colors. The screen glitches a bit, too.
*The top-left of the screen is overlaid with 4 lines that oscillate in length throughout
*There is no audio in the first part of the opening sequence
*The cut scene where music finally plays is still pretty rudimentary, with the angle of view wrongly positioned against the ground
*Title screen is improperly zoomed in
*While there is music in various points, no sound effects have been implemented yet.
*Options menu gives the option for Secret Codes.
*Debugging options are available by default
**Controller rumble feature is even a feature
*The player can choose between a paperboy or papergirl
*The map can be selected
**There is even a Training stage
*There needs to be a fair bit of optimization, as the game loads after nearly every menu selection
*In-game, the player must throw the morning paper at the required number of houses under a timer.
**The player can make the bike jump with the O button
**R2 freezes the game when held down
**R1 throws a paper, which the player has a limited number of. A trajectory arrow indicates where the thrown paper will land
*Controls are rather floaty, with the player easily drifting in the air when jumping
*Score system based on the least number of newspapers thrown (misses), completion time, etc.
*Miscellaneous Notes:
**Game is emulatable: Yes (as of April 17, 2021).
**Game contains dongle protection: No.
**Game contains debugging symbols: N/A
**Dump was originally scrambled: Yes
==Screenshots==
File:PSX - Paperboy-0001.png
File:PSX - Paperboy-0002.png
File:PSX - Paperboy-0003.png
File:PSX - Paperboy-0004.png
File:PSX - Paperboy-0005.png
File:PSX - Paperboy-0006.png
File:PSX - Paperboy-0008.png
File:PSX - Paperboy-0009.png
File:PSX - Paperboy-0010.png
File:PSX - Paperboy-0011.png
File:PSX - Paperboy-0012.png
File:PSX - Paperboy-0013.png
File:PSX - Paperboy-0014.png
File:PSX - Paperboy-0015.png
File:PSX - Paperboy-0016.png
File:PSX - Paperboy-0017.png
File:PSX - Paperboy-0018.png
File:PSX - Paperboy-0019.png
==Origin==
File:PSX - Paperboy.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Iniche for doing the initial research on this prototype!
==See also==
*Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
*Cutting Room Floor (TCRF)
*Internet Archive (IA)
Paperboy (Oct 28, 1991 prototype)

A prototype of Paperboy for the Sega Mega Drive.
== Notes ==
* Appears to have been built two months before the US final.
== Screenshots ==
File:PAPERBOY000.png
File:PAPERBOY001.png
File:PAPERBOY002.png
File:PAPERBOY003.png
File:PAPERBOY004.png
== Videos ==
<youtube width="320" height="240">6Ew3refb_w4</youtube>
== Header ==
00000100 53 45 47 41 20 47 45 4e 45 53 49 53 20 20 20 20 SEGA GENESIS 
00000110 28 43 29 54 2d 34 38 20 31 39 39 31 2e 4f 43 54 (C)T-48 1991.OCT
00000120 50 61 70 65 72 42 6f 79 00 00 00 00 00 00 00 00 PaperBoy........
00000130 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
00000140 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
00000150 50 61 70 65 72 42 6f 79 00 00 00 00 00 00 00 00 PaperBoy........
00000160 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
00000170 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
00000180 47 4d 20 54 2d 34 38 30 38 36 20 2d 30 30 5d 5e GM T-48086 -00]^
00000190 4a 4f 00 00 00 00 00 00 00 00 00 00 00 00 00 00 JO..............
000001a0 00 00 00 00 00 07 ff ff 00 ff 00 00 00 ff ff ff ................
000001b0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001c0 20 20 20 20 20 20 20 20 00 00 00 00 00 00 00 00 ........
000001d0 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
000001e0 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
000001f0 4a 55 45 00 00 00 00 00 00 00 00 00 00 00 00 00 JUE.............
== Files ==
Papy (Dec 3, 2003 prototype)

A tech demo of an unreleased Simpsons kart racing game for the Microsoft Xbox. It was developed by Papyrus Design Group and internally known as Papy.
==Notes==
* Pressing the L and R triggers on the awaiting input menu will toggle between single player and two player mode. However, you can only play as Homer and Bart and race through one track.
* Pressing Start+Y will cause a FPS counter to appear on the top right corner.
* There are many leftover files from when Papy was a pitch for a Crash Bandicoot kart racer. They can be modded back in if the filenames are changed.
* Recycles sounds and graphics from Crash Nitro Kart and Simpsons Hit & Run.
==Screenshots==
File:SimpsonsPapy 1.png
File:SimpsonsPapy 4.png
File:SimpsonsPapyDec3 FPS.png
File:SimpsonsPapy 5.png
File:SimpsonsPapy 6.png
File:SimpsonsPapy 7.png
File:SimpsonsPapy 8.png
File:SimpsonsPapy 9.png
==See also==
Original thread on ObscureGamers.com.
Papy (Feb 9, 2004 prototype)

A tech demo of an unreleased Simpsons kart racing game for the Microsoft Xbox. It was developed by Papyrus Design Group and internally known as Papy.
==Notes==
* Papy_release.xbe works on retail and debug hardware, while Papy_profile_fastcap.xbe is a profiling build that will only work on debug.
* While this build was made two months after the December 3, 2003 prototype, the build data remains mostly the same. One of the notable differences is that the FPS counter was removed from the release executable for some reason.
* Pressing the L and R triggers on the awaiting input menu will toggle between single player and two player mode. However, you can only play as Homer and Bart and race through one track.
* There are many leftover files from when Papy was a pitch for a Crash Bandicoot kart racer. They can be modded back in if the filenames are changed.
* Recycles sounds and graphics from Crash Nitro Kart and Simpsons Hit & Run.
==Screenshots==
File:SimpsonsPapy 1.png
File:SimpsonsPapy 4.png
File:SimpsonsPapy 3.png
File:SimpsonsPapy 5.png
File:SimpsonsPapy 6.png
File:SimpsonsPapy 7.png
File:SimpsonsPapy 8.png
File:SimpsonsPapy 9.png
==See also==
Original thread on ObscureGamers.com.
Paramount DV Demo (Jul 23, 1993 prototype)

A prototype of Paramount DV Demo for the Philips CD-i.
==Notes==
* Doesn't seem to run in cdiemu.
* Miscellaneous Notes:
** Game is emulatable: No (as of April 17, 2021).
==Screenshots==
==Origin==
CDI - Paramount DV Demo V0.05.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Parasite Eve II (prototype)

A prototype of Parasie Eve II for Playstation.
==Notes==
* Matches Retail.
* Original filename: Parasite Eve II (Preview Beta 0.1 CD1 Matches retail FRE [REDUMP].rar + Parasite Eve II (Preview Beta 0.1 CD2 Matches retail FRE [REDUMP].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases! Thanks also to FrostWolf for preserving and making this build available on the Wiki!
Pariah (Jan 22, 2005 prototype)

A prototype of Pariah for the Xbox.
==Screenshots==
pariah 2005.01.22.13.58 screenshot01.png
pariah 2005.01.22.13.58 screenshot02.png
pariah 2005.01.22.13.58 screenshot03.png
pariah 2005.01.22.13.58 screenshot04.png
pariah 2005.01.22.13.58 screenshot05.png
pariah 2005.01.22.13.58 screenshot06.png
Passport to London (Jun 27, 2006 prototype)

A prototype of Passport to London for the Sony PlayStation Portable.
==Notes==
* The intro movie was not added yet, so a placeholder graphic is displayed instead.
* The game logo is spaced differently on the main menu.
* Original filename: Passport to London (Jun 27, 2006) [v0.04].iso
==Screenshots==
PassporttoLondonJun27_1.png
PassporttoLondonJun27_2.png
PassporttoLondonJun27_3.png
PassporttoLondonJun27_4.png
PassporttoLondonJun27_5.png
PassporttoLondonJun27_6.png
PassporttoLondonJun27_7.png
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
Passport to Rome (Jun 28, 2006 prototype)

A prototype/prerelease build of Passport to Rome for the PlayStation Portable from 2006-06-28 (about 3 months before the release date).
==Notes==
* Seems to correspond to release serial UCES-00246, but this UMD has serial UCET-00460.
* Freezes at a black screen after displaying a warning about the memory card in PPSSPP.
* The intro movie was not added yet, so a placeholder graphic is displayed instead.
==Screenshots==
File:Passport_to_Rome-2006-06-28-Game-01.PNG|Language Select
File:Passport_to_Rome-2006-06-28-Game-02.PNG|Placeholder movie
==Origin==
Passport_to_Rome-2006-06-28-Disc-Small.PNG|Disc front
==See also==
* Original release page on Archive.org
Pat Riley Basketball (Jun 14, 1990 prototype)

A possible prototype of Pat Riley Basketball for the Sega Mega Drive. 
== Notes ==
* Almost the same as US final, except for a one byte code change and different data at the end (possibly padding).
== Screenshots ==
File:PATRBASK000.png
File:PATRBASK001.png
File:PATRBASK002.png
File:PATRBASK003.png
File:PATRBASK004.png
File:PATRBASK005.png
File:PATRBASK006.png
File:PATRBASK007.png
File:PATRBASK008.png
== Header ==
00000100 53 45 47 41 20 47 45 4e 45 53 49 53 20 20 20 20 SEGA GENESIS 
00000110 28 43 29 53 45 47 41 20 31 39 39 30 2e 4a 41 4e (C)SEGA 1990.JAN
00000120 50 41 54 20 52 49 4c 45 59 20 42 41 53 4b 45 54 PAT RILEY BASKET
00000130 42 41 4c 4c 20 20 20 20 20 20 20 20 20 20 20 20 BALL 
00000140 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000150 50 41 54 20 52 49 4c 45 59 20 42 41 53 4b 45 54 PAT RILEY BASKET
00000160 42 41 4c 4c 20 20 20 20 20 20 20 20 20 20 20 20 BALL 
00000170 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000180 47 4d 20 4d 4b 2d 31 32 30 31 20 2d 30 30 00 00 GM MK-1201 -00..
00000190 4a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 J 
000001a0 00 00 00 00 00 07 ff ff 00 ff 00 00 00 ff ff ff ................
000001b0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001c0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001d0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001e0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001f0 55 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 U 
== Files ==
Patlabor - The Game (Taikenban 1.0)

A demo of a game that would be titled "Patlabor - The Game", which was bundled with copies of the Playstation game "Silent Mobius".
In spite of being based on the same IP and being a Playstation game, the game title "Patlabor - Game Edition", released in 2000, is NOT this game by any stretch of the imagination. It is a more straightforward, arcade-esque robot combat game using Production I.G. art. It appears this was intended to be a more ambitious adventure game using manga art..
==Screenshots==
Patlabor_-_The_Game_-_Taikenban_Ver._1.0_(Japan)_(Demo)-0001.png
Patlabor_-_The_Game_-_Taikenban_Ver._1.0_(Japan)_(Demo)-0002.png
Patlabor_-_The_Game_-_Taikenban_Ver._1.0_(Japan)_(Demo)-0003.png
Patlabor_-_The_Game_-_Taikenban_Ver._1.0_(Japan)_(Demo)-0004.png
Patlabor_-_The_Game_-_Taikenban_Ver._1.0_(Japan)_(Demo)-0005.png
Patlabor_-_The_Game_-_Taikenban_Ver._1.0_(Japan)_(Demo)-0006.png
Patlabor_-_The_Game_-_Taikenban_Ver._1.0_(Japan)_(Demo)-0009.png
Patlabor_-_The_Game_-_Taikenban_Ver._1.0_(Japan)_(Demo)-0014.png
Patlabor_-_The_Game_-_Taikenban_Ver._1.0_(Japan)_(Demo)-0012.png
Patlabor_-_The_Game_-_Taikenban_Ver._1.0_(Japan)_(Demo)-0016.png
==Videos==
><youtube width="320" height="224">V1VNOIcIuLk</youtube>
==See also==
* Redump.org entry
Payday 2 (EU demo)

A demo build of Payday 2 for the Playstation 3.
==Notes==
* The serial is NPEB90503.
* Although the version of the final version has not been verified, given that the final version probably has a build name close to Payday 2 (Sep 19, 2013 demo), this version even though it has a higher build date, it was probably based on an older version.
Payday 2 (Sep 19, 2013 demo)

A demo build of Payday 2 for the Xbox 360.
==Notes==
* Although the build date of the demo exceeds the build date of the retail version, the game.ver of this demo is 0.0.5 while that of the final version is 0.0.28, which could mean that this demo was based on an older version of the game.
* It seems that in the August 18, 2024 version of Xenia Canary, the game at least can reach to the game main menu.
==See also==
* Post on Digiex.net.
Payday 2 (USA demo)

A demo build of Payday 2 for the Playstation 3.
==Notes==
* The serial is NPUB90968.
* Although the version of the final version has not been verified, given that the final version probably has a build name close to Payday 2 (Sep 19, 2013 demo), this version even though it has a higher build date, it was probably based on an older version. This demo is even older than Payday 2 (EU demo).