nyuuzyou/wikis huggingface dataset:
Professional Underground League of Pain (Nov 6, 1996 prototype)

A prototype of Professional Underground League of Pain for the PlayStation.
==Notes==
* Due to being a title from Psygnosis, the game does not work after an intro FMV. Freezes at a purple screen due to dongle.
* Patch is now available
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
** Game contains dongle protection: No.
** Game contains debugging symbols: N/A
** Dump was originally scrambled: No
==Screenshots==
PSX - Pulp 2-11-96 League of Pain (1).png
PSX - Pulp 2-11-96 League of Pain (3).png
PSX - Pulp 2-11-96 League of Pain (4).png
PSX - Pulp 2-11-96 League of Pain (5).png
PSX - Pulp 2-11-96 League of Pain (6).png
==Origin==
PSX - Pulp 2-11-96 League of Pain.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Iniche, SolidSnake11 for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Project Deluge - Assets (List)

This page contains a list of assets that were discovered as part of Project Deluge. Assets are items that aren’t mastered as directly playable games, and can consist of backups, press release materials, marketing materials, etc. Due to the fact that some assets can cover multiple games for various systems, this page currently lists all available assets discovered so far. 
Last Updated: March 20, 2021
== List: ==
Label 	Games Represented 	Notes 	Date Released	Media Type	Disc Drive Used 	Dumping Software Used	Disc Photo	Download File	Archive.org Link
Shadowman 2 Supercross 020123_2206	Jeremy McGrath Supercross World Shadow Man: 2econd Coming	Contains various builds for Shadow Man: 2econd Coming and Jeremy McGrath Supercross World for PS2. Some builds are in CDVDGEN format, some are raw file backups. Contains some source code.	20-Mar-21 	DVD-R 	Memorex MRX-650LE v6 AM61	PowerISO 	 	Download. 	Download
Supercross 020121_1556 	Jeremy McGrath Supercross World 	Contains various builds for Jeremy McGrath Supercross World for PS2. Some builds are in CDVDGEN format, some are raw file backups. Contains some source code. 	20-Mar-21 	DVD-R 	Memorex MRX-650LE v6 AM61	PowerISO 	 	Download. 	Download
Project Deluge - Microsoft Xbox (List)

This page contains a list of Xbox builds that were confirmed to be unique and not match the final build. This page is part of the Project Deluge lot, and was initially released on September 18, 2021. 
The majority of the items featured in this lot are mastered on recordable media such as CD-Rs, DVD-Rs, and manufactured pressed discs that are prone to deterioration with time. The bulk of the items from this lot were dumped using either PowerISO and CloneCD using a Memorex MRX-650LE v6 AM61 CD/DVD drive and a PLEXTOR DVDR PX-716UF drive as well. 
Current total count: 
Last Updated: September 18, 2021
== List: ==
Project Deluge - Microsoft Xbox 360 (List)

This page contains a list of Xbox 360 builds confirmed to be unique and not match the final build. This page is part of the Project Deluge lot and was initially released on December 25, 2022. 
Most of the items featured in this lot are mastered on recordable media such as DVD-Rs prone to deterioration with time. The bulk of the items from this lot was dumped using either PowerISO or CloneCD using a Memorex MRX-650LE v6 AM61 CD/DVD drive and a PLEXTOR DVDR PX-716UF drive as well. Some items later discovered in the lot were dumped using DiscImageCreator-compatible drives.
Note, build dates were taken from metadata discovered in the game’s main .xex executable file. 
Current total count: 
Last Updated: December 25, 2022
== List: ==
Project Deluge - Nintendo Wii (List)

This page contains a list of Nintendo Wii builds confirmed to be unique and did not match the final build. This page is part of the Project Deluge lot and was initially released on December 25, 2022. 
All Wii prototypes that are featured in this part of the lot were mastered on RVT-R, recordable variants of DVD-Rs specifically manufactured for the Nintendo RVT-R Reader console, and Writer drives (for burning) that are prone to deterioration with time. All items from this lot were dumped using an RVT-R Reader console with a debug signed version of Homebrew Channel installed, and dumped using a custom version of CleanRip to allow multiple dumps to be saved in the same directory for convenience. 
Note: Most build dates for these Wii prototypes come from dates written on the media itself. Because Wii games do not have a file system that carries file timestamps, dates specified explicitly by the developers are used whenever possible. 
Current total count: 
Last Updated: December 25, 2022
== List: ==
Project Deluge - Philips CD-i (List)

This page contains a list of Philips CD-i builds that were confirmed to be unique and not match the final build. This page is part of the Project Deluge lot, and was initially released on April 17, 2021. 
The majority of the items featured in this lot are mastered on recordable media such as CD-Rs that are prone to deterioration with time. The bulk of the items from this lot were dumped using either PowerISO and CloneCD using a Memorex MRX-650LE v6 AM61 CD/DVD drive and a PLEXTOR DVDR PX-716UF drive as well. 
Current total count: 
Last Updated: April 17, 2021
== List: ==
Project Deluge - Sega Dreamcast (List)

This page contains a list of Sega Dreamcast builds that were confirmed to be unique and not match the final build. This page is part of the Project Deluge lot, and was initially released on September 18, 2021. 
The majority of the items featured in this lot are mastered on recordable media such as GD-Rs that are prone to deterioration with time. Every item in this part of the lot was dumped using an actual Dreamcast with a System Disc 2 utilizing Dreamcast SD rip 1.1. 
Current total count: 
Last Updated: September 18, 2021
== List: ==
Project Deluge - Sega Saturn (List)

This page contains a list of Sega Saturn builds that were confirmed to be unique and not match the final build. This page is part of the Project Deluge lot, and was initially released on April 17, 2021. 
The majority of the items featured in this lot are mastered on recordable media such as CD-Rs that are prone to deterioration with time. The bulk of the items from this lot were dumped using either PowerISO and CloneCD using a Memorex MRX-650LE v6 AM61 CD/DVD drive and a PLEXTOR DVDR PX-716UF drive as well. 
Current total count: 
Last Updated: April 17, 2021
== List: ==
Project Deluge - Sony PlayStation (List)

This page contains a list of PlayStation builds that were confirmed to be unique and not match the final build. This page is part of the Project Deluge lot, and was initially released on April 17, 2021. 
The majority of the items featured in this lot are mastered on recordable media such as CD-Rs that are prone to deterioration with time. The bulk of the items from this lot were dumped using either PowerISO and CloneCD using a Memorex MRX-650LE v6 AM61 CD/DVD drive and a PLEXTOR DVDR PX-716UF drive as well. 
Current total count: 
Last Updated: April 17, 2021
== List: ==
Project Deluge - Sony PlayStation 2 (List)

This page contains a list of PlayStation 2 builds that were confirmed to be unique and not match the final build. This page is part of the Project Deluge lot, and was initially released on March 20, 2021. 
The majority of the items featured in this lot are mastered on recordable media such as CD-Rs and DVD-Rs that are prone to deterioration with time. The bulk of the items from this lot were dumped using either PowerISO and CloneCD using a Memorex MRX-650LE v6 AM61 CD/DVD drive and a PLEXTOR DVDR PX-716UF drive as well. 
Current total count: 
Last Updated: March 20, 2021
== List: ==
Project Eclipse

Project Eclipse was a release that took place on September 17th, 2022. It was led by Hwd45, and contained contributions from Hwd45, mementomori, and anonymous figures.
The release contained a variety of builds from a handful of PlayStation and PC games, as well as a selection of press asset discs.
==Releases==
System 	Build 	Label 	Build Date	Disc
PlayStation	Akuji: The Heartless (Nov 11, 1998 prototype) 	REVIEWABLE CODE AKUJI PAL (with Demo) Final NTSC 8/1/99 	1998-11-11	
PC 	Blood Omen: Legacy of Kain (Jul 10, 1997 prototype) 	ACTIVISION BLOOD OMEN: LEGACY OF KAIN 	1997-07-10	
PlayStation	Dino Crisis (Aug 3, 1999 prototype) 	PREVIEW DEMO DINO CRISIS 	1999-08-03	
PlayStation	Gran Turismo (Jul 29, 1997 prototype) 	GRAN TURISMO NTSC DEMO 	1997-07-27	
PC 	Heroes of Might and Magic III: The Restoration of Erathia (Feb 16, 1999 prototype)	HEROES 3 Review 	1999-02-16	
PlayStation	MediEvil (Sep 7, 1997 prototype) 	Medievil PAL V.1 	1997-09-07	
PlayStation	MediEvil II (Feb 28, 2000 prototype) 	MEDIEVIL 2 PX-962 	2000-02-28	
PC 	Might and Magic VII: For Blood and Honor (Mar 24, 1999 prototype) 	MM7 Preview Disk 1 / 2 	1999-03-24	
PC 	Might and Magic VII: For Blood and Honor (May 27, 1999 prototype) 	Might & Magic VII 5/28/99 Disk 1 Reviewer 	1999-05-27	
PC 	Shadow Vault (Mar 29, 2004 prototype) 	PRE = SHADOW VAULT = DEMO + DOCUMENTS MAYHEM STUDIOS 2004	2004-03-29	
PlayStation	Spyro 2: Ripto's Rage! (Sep 15, 1999 prototype) 	SPYRO 2 GATEWAY TO GLIMMER Review Version PAL 	1999-09-15	
PC 	Thief II: The Metal Age (Nov 4, 1999 prototype) 	THIEF 2 16/12/99 INTERNAL USE ONLY NOT TO GO OUT 	1999-11-04	
==Press Asset Discs==
Disc 	Year	Disc
3DO ECTS 1999 Digital Press Kit 	1999	
ACTIVISION SCREEN SHOTS FOR PC AND MAC	1998	
BLOOD Digital Press Kit 	1997	
DEUS EX 3-7-00 	2000	
Kalisto Press CD Apr 98 	1998	
Might & Magic Assets CD May 2000 	2000	
Might & Magic VIII Campaign (8.6.2000)	2000	
Sony E3 2000 Press Disc - PS1 | PS2 	2000	
Sony E3 2000 Press Disc - PS1 | PS2 	2000	
SOUL REAVER AVI Intro Disc 	1999	
Ubisoft Pics (1997) Asset Disc 	1997	
==Matches==
A few builds were found to match existing ones.
System 	Build 	Label 	Build Date	Notes 	Disc	Title
PlayStation	Legacy of Kain: Soul Reaver (Jul 13, 1999 prototype)	13/7/99 SOUL REAVER DEMO WITH FMV PSX PAL BOOTABLE PAL 	1999-07-13	Matches the European standalone demo. Contributed by Anonymous. 	 	
PlayStation	Nightmare Creatures (Sep 17, 1997 prototype) 	NIGHTMARE CREATURES PAL V2 REVIEWABLE 	1997-09-17	Matches the final PAL build. Contributed by Anonymous. 	 	
PlayStation	Spyro 2: Ripto's Rage! (Aug 11, 1999 prototype) 	SPYRO 2: GATEWAY TO GLIMMER - SECOND PREVIEW Preview Version PAL	1999-08-11	Matches the released August prototype, aside from some changes to metadata between files. Has been uploaded separately to the Internet Archive. Contributed by Hwd45.
Project Gotham Racing (Oct 12, 2001 prototype)

A prototype of Project Gotham Racing for the Xbox.
==Notes==
* XBE is the same but some of the .inf files in the FrontEnd folder have all been modified.
* XBE information:
** Internal Name: Project Gotham Racin
** Maker ID and Product Number: MS-3
** Executable Name: default.xbe
** Executable checksum (MD5): b3e2149a6d7dea1937a8bc87917779c0
* Miscellaneous Notes:
** Game is emulatable: Yes (Xemu) (as of September 12, 2021).
** Game contains dongle protection: No.
==Screenshots==
Xbox - Project Gotham Racing (1).png
Xbox - Project Gotham Racing (2).png
Xbox - Project Gotham Racing (3).png
Xbox - Project Gotham Racing (4).png
Xbox - Project Gotham Racing (5).png
Xbox - Project Gotham Racing (6).png
Xbox - Project Gotham Racing (7).png
Xbox - Project Gotham Racing (8).png
Xbox - Project Gotham Racing (9).png
Xbox - Project Gotham Racing (10).png
Xbox - Project Gotham Racing (11).png
Xbox - Project Gotham Racing (12).png
Xbox - Project Gotham Racing (13).png
Xbox - Project Gotham Racing (14).png
Xbox - Project Gotham Racing (15).png
==Origin==
Xbox - Project Gotham Racing.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: Xbox and Dreamcast (September 18, 2021)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Project Gotham Racing 2 (Jul 11, 2003 prototype)

A prototype of Project Gotham Racing 2 for the Xbox.
==Notes==
* Compiled three months before the final build.
* Preview build.
* Missing Microsoft Game Studios FMV.
* Missing opening FMV.
* Different title screen.
* Different POS counter and placement icon.
* XBE information:
** Internal Name: Gotham2 Release
** Maker ID and Product Number: MS-75
** Executable Name: DEFAULTR.XBE
** Executable checksum (MD5): 17824759ea566138ac321cd6a34976d8
* Miscellaneous Notes:
** Game is emulatable: Yes (Xemu) (as of September 12, 2021).
** Game contains dongle protection: No.
==Screenshots==
Xbox - PGR2 Project Gotham Racing (1).png
Xbox - PGR2 Project Gotham Racing (2).png
Xbox - PGR2 Project Gotham Racing (3).png
Xbox - PGR2 Project Gotham Racing (4).png
Xbox - PGR2 Project Gotham Racing (5).png
Xbox - PGR2 Project Gotham Racing (6).png
Xbox - PGR2 Project Gotham Racing (7).png
Xbox - PGR2 Project Gotham Racing (8).png
Xbox - PGR2 Project Gotham Racing (9).png
Xbox - PGR2 Project Gotham Racing (10).png
Xbox - PGR2 Project Gotham Racing (11).png
Xbox - PGR2 Project Gotham Racing (12).png
Xbox - PGR2 Project Gotham Racing (13).png
Xbox - PGR2 Project Gotham Racing (14).png
Xbox - PGR2 Project Gotham Racing (15).png
Xbox - PGR2 Project Gotham Racing (16).png
Xbox - PGR2 Project Gotham Racing (17).png
Xbox - PGR2 Project Gotham Racing (18).png
Xbox - PGR2 Project Gotham Racing (19).png
Xbox - PGR2 Project Gotham Racing (20).png
Xbox - PGR2 Project Gotham Racing (21).png
==Origin==
Xbox - PGR2 Project Gotham Racing.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: Xbox and Dreamcast (September 18, 2021)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Project Gotham Racing 3 (Apr 25, 2007 prototype)

A prototype of Project Gotham Racing 3 for the Xbox 360.
==Notes==
* Postdates the final build by a year and a half.
* Original filename: Project Gotham Racing 3 (Dec 01, 2006) [Ping 13 MTE AutoDemo Stress Test Build] [NOT PLAYABLE].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Project Gotham Racing 3 (Oct 25, 2005 prototype)

A prototype of Project Gotham Racing 3 for the Xbox 360.
==Notes==
* Predates the final build by 5 days.
* Original filename: Project Gotham Racing 3 (Oct 25, 2005).rar
* Debug menu opens by pressing Select+RB.
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Project Gotham Racing 4 (Nov 27, 2007 prototype)

A prototype of Project Gotham Racing 4 for the Xbox 360.
==Notes==
* Postdates the final build by 3 months.
* Original filename: Project Gotham Racing 4 (Nov 27, 2007).rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==Screenshots==
File:PGR4-Nov-27-2007-Debug.png|Debug Menu
File:PGR4-Nov-27-2007-OptionsDebug.png|Debug Options
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Project Justice (Sep 6, 2000 prototype)

A prototype of Project Justice for the Dreamcast.
==Notes==
* Pre-dates the final Japanese version, which is the earliest retail build
* Text, title, etc. is in Japanese
* More options in the main menu
* Executable information:
** Executable Name: /1ST_READ.BIN
** Executable checksum (MD5): 98087f3e21c70afd267edba228d0833c
** Executable timestamp: 2000-09-06 21:24:22
* Header Information (IP.BIN):
** Header - Title: MOERO JUSTICE GAKUEN
** Header - Release Date: 20000904
** Header - Region: J
** Header - Device Info: 869B GD-ROM1/1
** Header - Product Version: V0.901
** Header - Maker ID: SEGA LC-T-12
** Header - Product Number: T1221M
* Volume Information:
** Volume Identifier: MOERO_JUSTICE_GAKUEN
** Volume Set Identifier: MOERO_JUSTICE_GAKUEN
** Volume Creation Date: 2000-09-06 21:24:22
** Volume Modification Date: 2000-09-06 21:24:22
** Last Modified File (if not available, then executable was the last modified file): 
** Last Modified File Checksum (MD5): 
** Last Modified File Time Stamp: 
* Miscellaneous Notes:
** Game is emulatable: Yes (as of September 12, 2021).
==Screenshots==
ProjectJustice-1.png
ProjectJustice-2.png
ProjectJustice-3.png
ProjectJustice-4.png
ProjectJustice-5.png
==Origin==
Project Justice.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Iniche for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: Xbox and Dreamcast (September 18, 2021)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Project Nano (Aug 11, 2015 prototype)

A prototype of Project Nano for the Xbox 360.
==Notes==
* Unreleased game.
* Original filename: UE3-NANO-PC.7z
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Project Overkill (Jul 31, 1996 prototype)

A prototype of Project Overkill for the PlayStation.
==Notes==
* Compiled 14 days before the retail US version
* Difference in the title screen/main menu text
* For some reason, X scrolls the main menu items.
* No real differences in gameplay
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
** Game contains dongle protection: No.
** Game contains debugging symbols: N/A
** Dump was originally scrambled: No
==Screenshots==
PSX - Project Overkill 7-31-96 99%-0001.png
==Origin==
PSX - Project Overkill 7-31-96 99%.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Iniche for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Project Overkill (Jun 25, 1996 prototype)

A prototype of Project Overkill for the PlayStation.
==Notes==
* Theres no controls text on the menu screen
* Mission screen is slightly different
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
** Game contains dongle protection: No.
** Game contains debugging symbols: N/A
** Dump was originally scrambled: No
==Screenshots==
PSX - Project Overkill 5 6-25-0001.png
PSX - Project Overkill 5 6-25-0002.png
==Origin==
PSX - Project Overkill 5 6-25.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Nex for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Project Snowblind (Nov 10, 2004 prototype)

A prototype of Project: Snowblind for the PlayStation 2.
==Notes==
* Possibly could be unlocked
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
projectsnowblindmppreviewcode_title.png
==Origin==
PS2 - Project Snowblind Multiplayer Preview Code PS2 (2).jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Nex for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Project Snowblind (Nov 17, 2004 prototype)

A prototype/prerelease LAN multiplayer-only build of Project: Snowblind for the Xbox, from 2004-11-17 (about 10 weeks before the release build).
==Notes==
The multiplayer functionality appears to still be fully functional, if one has access to multiple XDKs connected to a local network. The maps can also be explored offline by using the server-host mode.
If the files are copied from the disc to the hard drive of an XDK, the game.ini file can be edited to enable a few additional features. For example:
If this line:
	int32 "lanpressdemo"=1;
	
Is replaced with:
	int32 "lanpressdemo"=0;
...then all menu options (not just System Link) become active. The single-player mode fails to load due to some data files which were not included in this build. However, making the change to this setting also enables the Tsim Sha Tsui, Hwa-Guang Prison, Tonnochi Tower, and Kowloon Garage multiplayer maps, which are otherwise hidden.
If this line:
	int32 "debug draw flags\\disable script debug print"=1;
	
Is replaced with:
	int32 "debug draw flags\\disable script debug print"=0;
Then some debugging text will be displayed near the top of the screen.
==Screenshots==
File:Project_Snowblind-2004-11-17-Game-01.PNG
File:Project_Snowblind-2004-11-17-Game-02.PNG
File:Project_Snowblind-2004-11-17-Game-03.PNG
File:Project_Snowblind-2004-11-17-Game-04.PNG
File:Project_Snowblind-2004-11-17-Game-05.PNG
File:Project_Snowblind-2004-11-17-Game-06.PNG
File:Project_Snowblind-2004-11-17-Game-07.PNG
File:Project_Snowblind-2004-11-17-Game-08.PNG
File:Project_Snowblind-2004-11-17-Game-09.PNG
File:Project_Snowblind-2004-11-17-Game-10.PNG
File:Project_Snowblind-2004-11-17-Game-11.PNG
File:Project_Snowblind-2004-11-17-Game-12.PNG
==Origin==
Project_Snowblind-2004-11-17-Disc-Small.PNG|Disc front.
Project Snowblind (Oct 13, 2004 prototype)

A prototype of Project Snowblind for the Xbox.
==Notes==
* Compiled three months before the final US build (the first available retail build).
* Preview build.
* Compiled with cheat codes.
* Starts to a list of maps instead of a main menu selection
* Some cutscenes have no music or background noise, only voices
* Pressing BACK will show the location of the mission marker
* XBE information:
** Internal Name: Snowblind - Release
** Maker ID and Product Number: \x02\xB6-48035
** Executable Name: default.xbe
** Executable checksum (MD5): b574aa34c1dccf7bdb27c980560eb514
* Miscellaneous Notes:
** Game is emulatable: No (as of September 12, 2021).
** Game contains dongle protection: No.
==Screenshots==
1394379914.png
1394379917.png
1394380041.png
1394380097.png
1394380121.png
1394380277.png
1394380361.png
1394380374.png
1394380451.png
1394380557.png
1394380581.png
==Origin==
Xbox - Project Snowblind Preview Code With Cheats.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Sazpaimon for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: Xbox and Dreamcast (September 18, 2021)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Project Sylpheed (Apr 4, 2007 prototype)

A prototype/prerelease build of Project Sylpheed for the Xbox 360 from 2007-04-04.
==Notes==
* Includes a level-select menu and other debugging functionality.
==Screenshots==
File:Project_Sylpheed-2007-04-04-Game-01.PNG
File:Project_Sylpheed-2007-04-04-Game-02.PNG
File:Project_Sylpheed-2007-04-04-Game-03.PNG
File:Project_Sylpheed-2007-04-04-Game-04.PNG
File:Project_Sylpheed-2007-04-04-Game-05.PNG
File:Project_Sylpheed-2007-04-04-Game-06.PNG
File:Project_Sylpheed-2007-04-04-Game-07.PNG
==Origin==
Project_Sylpheed-2007-04-04-Disc-Small.PNG|Disc front
Project Sylpheed (May 7, 2007 prototype)

A prototype/prerelease build of Project Sylpheed for the Xbox 360 from 2007-05-07.
==Notes==
This build's binary is configured to only allow the game to run from the original disc. To play the game from an XDK's hard drive, replace default.xex with the version in the "Patched" folder of the CVLT OF OSIRIS release, or create your own using xextool against the original binary:
xextool -ra -o default-patched.xex -md -cu -eu default.xex
==Screenshots==
File:Project_Sylpheed-2007-05-07-Game-01.PNG
File:Project_Sylpheed-2007-05-07-Game-02.PNG
File:Project_Sylpheed-2007-05-07-Game-03.PNG
==Origin==
Project_Sylpheed-2007-05-07-Disc-Small.PNG|Disc front