nyuuzyou/wikis huggingface dataset:
Padded Armour +2

Category:Sources of damage reduction
==Gallery==
file:Padded Armour +2 Human Front Model.webp|Body Type 1 Front Human|alt=Padded Armour +2 Human Front
file:Padded Armour +2 Human Back Model.webp|Body Type 1 Back Human|alt=Padded Armour +2 Human Back
file:Padded Armour +2 High Elf Front Model.webp|Body Type 4 Front High Elf|alt=Padded Armour +2 High Elf Front
file:Padded Armour +2 High Elf Back Model.webp|Body Type 4 Back High Elf|alt=Padded Armour +2 High Elf Back
==Gallery==
file:Padded Armour +2 B Human Front Model.webp|Body Type 1 Front Human|alt=Padded Armour +2 B Human Front
file:Padded Armour +2 B Human Back Model.webp|Body Type 1 Back Human|alt=Padded Armour +2 B Human Back
file:Padded Armour +2 B High Elf Front Model.webp|Body Type 4 Front High Elf|alt=Padded Armour +2 B High Elf Front
file:Padded Armour +2 B High Elf Back Model.webp|Body Type 4 Back High Elf|alt=Padded Armour +2 B High Elf Back
Category:Pages with multiple page generating templates
Padulla

Padulla is an Untaken of Umberlee, found in Act Three. 
==Involvement==
Padulla can be found in the kitchen of the Water Queen's House in the Lower City of Baldur's Gate, preparing a feast.
== Combat ==
=== Attacks and abilities ===
== External links ==
Category:Humans
Category:Humanoids
Category:Characters
Category:Characters in the Lower City
Category:Characters in Act Three
Category:Members of the Church of Umberlee
Pagnola

Fist Healer Pagnola is a Flaming Fist in Baldur's Gate during Act Three.
== Involvement ==
=== Act Three ===
Pagnola is stationed in the Lower City with and . They can be found patrolling the street south of The Blushing Mermaid between The Singing Lute and Beehive General Goods.
== Combat ==
=== Attacks and abilities ===
===Loot===
* 
* 
* 
Category:Dwarves
Category:Gold Dwarves
Category:Humanoids
Category:Characters
Category:Characters in Act Three
Category:Characters in the Lower City
Category:Members of the Flaming Fist
Category:Clerics
Paid the Price (Condition)

== Sources of Paid the Price ==
* Accept Auntie Ethel's deal in Act 1, offering the player character's eye in an attempt to have their tadpole removed.
== Notes ==
* This effect irrevocably changes the appearance of the chosen eye. It cannot be removed and its appearance cannot be changed with the Magic Mirror. 
* Mutually exclusive with and stone eye, the player character may only sacrifice one eye to highly suspicious surgeries.
Pammella Nortale

Pammella Nortale is a halfling in Baldur's Gate.
== Involvement ==
Pammella owns and manages Nortale's Hostel in the Lower City.
== Related literature ==
* 
* 
* 
== External links ==
* 
Category:Halflings
Category:Lightfoot Halflings
Category:Humanoids
Category:Characters
Category:Characters in the Lower City
Category:Characters in Act Three
Category:Authors
Pandirna

Pandirna is one of the tiefling refugees seeking shelter at the Emerald Grove in Act One. With her legs paralysed from a dodgy brew, she is given the duty to guard the refugees' storage hut.
== Overview ==
Pandirna was married to Almara, who passed away prior to Act One. In letters to her late wife, Pandirna expresses regret in not being able to prevent Almara's death. She now feels obligated to protect the people around her.
== Involvement ==
=== Act One ===
Pandirna guards the storage hut in the Emerald Grove. She drank a potion from , who claimed she would become "as strong as a bugbear". Although the potion worked it also caused in Pandirna's legs, relegating her to guard duty.
Pandirna can be reached by lockpicking the front door or entering through the rear roof. Behind cage, a path leads around the cavern toward the rear of the storage hut. If the party attacks Pandirna, pickpockets her, or loots the nearby crates, she becomes hostile and calls for the guards.
To receive the option to offer Pandirna a cure, the party member that interacts with her must be a bard, cleric, druid, or paladin. The paralysis can be cured with or the . After being cured, Pandirna allows the party to wander the room, but not to touch anything.
The Dark Urge has the unique option of breaking Pandirna's legs, which kills her without alerting the guards. This is an oathbreaking action for paladins following the Oath of the Ancients.
If and her raiding party are primed to assault the Emerald Grove, Pandirna will be fit once more and be atop the grove's ramparts alongside , busy filling up empty barrels with oil. If the raid is been beaten back or the goblins' leaders are dead, Pandirna can then be found with the other tieflings near the entrance of the Grove, making preparations for the road ahead.
== Companion approval ==
* 
* 
* 
* 
** ...and then pocket the money and leave. 
== Combat ==
=== Attacks and abilities ===
=== Notable loot ===
* 
* 
== Related quests ==
* 
* 
== Idle banter ==
Pandirna attempts to get up while in the storage room of the Grove in Act One.
Pandirna: Of all the bloody things to happen.
Pandirna: Come on - just move!
== Gallery ==
File:Pandirna-paralyzed.jpg|The party will find her sitting on the floor, unable to move her legs.|alt=alt language
== External links ==
* 
Category:Tieflings
Category:Asmodeus Tieflings
Category:Tiefling Refugees
Category:Humanoids
Category:Characters
Category:Characters in the Emerald Grove
Category:Characters in Act One
Category:Fighters
Category:Authors
Panel from Hell

View the patch notes here.
== Panels from Hell ==
#1	Panel from Hell
#2	Panel from Hell II
#3	Panel from Hell: A Most Noble Sacrifice
#4	Panel from Hell: Grymforge
#5	Panel from Hell: 5th Edition
#6	Panel from Hell 6
#7	Panel from Hell: Holy Knight
#8	Panel from Hell: Release Showcase
== Community Updates ==
#1 	The Secret of Dungeons & Dragons
#2 	Gathering the Party
#3 	The Road to Baldur's Gate
#4 	Combat & Stealth
#5 	Early Access
#6 	Multiplayer & Cinematics
#7 	Romance & Companionship
#8 	Character Creation
#9 	Launch
#10	Romance Numbers & Cinematic Tweaks
#11	Freedom & Pacifism
#12	Nature’s Power
#13	Breadth & Depth
#14	Forging the Arcane
#15	Absolute Frenzy
#16	Of Valour and Lore
#17	Holy Knight
#18	Baldur's Date
#19	Mechs And The City
#20	A Dragonborn, a Half-Orc & a Monk Walk Into a Tavern
#21	Forging Your Legacy
#22	Power Of A Mind Flayer
Pard

Fist Pard is a human Flaming Fist Archer found patrolling in Bloomridge Park in the Lower City of Baldur's Gate.
== Combat ==
=== Attacks and abilities ===
=== Notable loot ===
* 
* 
Category:Humans
Category:Humanoids
Category:Characters
Category:Characters in Act Three
Category:Characters in the Lower City
Category:Members of the Flaming Fist
Category:Rangers
Partial-illithid

A partial-illithid is a character who has undergone a transformation and become a partial mind flayer, gaining the passive . Partial-illithids gain access to elite illithid powers, but also experience a physical change.
== Becoming partial-illithid ==
After completing Act Two and travelling to the outskirts of Baldur's Gate, the party will be attacked by Githyanki Monks upon long resting. After the fight, The Emperor will offer the player the Astral-Touched Tadpole. 
The player character may use the astral tadpole immediately, however other characters have to be Persuaded, except , who wants to use the tadpole, but she must be spoken to for the option to become available. A character can then choose to open their mind to the tadpole (or eat it) to undergo partial ceremorphosis. If any character chooses to eat the tadpole, others will not be able to use it.
When being given the astral tadpole, the Wisdom DC to resist it is variable based on how many tadpoles the character has used. A character, who has not used any tadpoles does not have to pass any skill check.
== Partial-illithid powers ==
A partial-illithid gains access to the outer tier of elite illithid powers, which can now be unlocked with Mind Flayer Parasite Specimens:
* 
* 
* 
* 
* 
* 
* 
* 
* 
As well, they immediately obtain the following powers (any regular tadpoles the character might have already spent to unlock these abilities will be refunded):
* 
* 
* 
* 
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* 
== Gallery ==
Partial Illithid Shadowheart.jpg|300px|thumb|Partial-Illithid Shadowheart
== Notes ==
* During the partial ceremorphosis scene, some of the character's teeth may fall out. However, a full set of teeth can be seen in later scenes with the character.
* Non-party NPCs will not make any comments about transformed characters.
* Becoming partial-illithid changes only the character's appearance, access to illithid powers, and a small set of companion comments. It does not consequentially affect story choices.
Category:Gameplay mechanicsCategory:RacesCategory:Playable races
Passive feature

Passive features are qualities that modify the statistics and abilities of an entity. Most can be applied via choice of items, classes, race, level progression, or decisions made in the quests or other game actions. Many NPCs have passives unique to them, including some that are specific to certain difficulties.
Passive features differ primarily from other features by affecting the character or entity constantly at baseline, without the need to take any actions. Some passive features themselves enable actions to be taken, such as the passive features exclusive to honour mode that enable certain NPCs to use legendary actions.
== See also ==
* Actions
* Conditions
Patrick

Fist Patrick is a Flaming Fist soldier found just outside the gates to the Circus of the Last Days in Rivington.
== Involvement ==
Patrick can be seen questioning about missing redcaps, who doesn't consider the missing redcaps to be a concern. Patrick will ask why they were being caged and how many are missing but Edmundis will be evasive or defensive in his answers.
== Combat==
===Attacks and Abilities ===
=== Notable loot ===
* 
* 
* 
* - 2x
== Notes ==
* Judging by the fact that Edmundis can recall 6 missing redcaps only after Auntie Ethel is killed for good, the missing redcaps were likely taken by her.
Category:Characters
Category:Characters in Rivington
Category:Characters in Act Three
Category:Humanoids
Category:Humans
Category:Members of the Flaming Fist
Category:Fighters
Pavel

Fist Recruit Pavel is a human ranger serving as a recruit to the Flaming Fist. 
== Involvement ==
Pavel is encountered alongside other members of the Flaming Fist seeking and at Waukeen's Rest on The Risen Road.
==Combat==
===Attacks and Abilities===
=== Notable loot ===
* 
== External links ==
* 
Category:Humans
Category:Humanoids
Category:Characters
Category:Characters in the Risen Road
Category:Characters in Act One
Category:Members of the Flaming Fist
Category:Rangers
Pearlspore Bell

Pearlspore bell is an entity found in Act Three. It is a magical mushroom with life-sustaining properties.
== Involvement ==
Three pearlspore bells are found in . These fungi, pulsating with healing energy, are the secret to supernatural regeneration. As long as one or more survive, a dead Auntie Ethel is resurrected at the start of the next turn with .
Destroying all three mushrooms allows the party to finally put an end to the hag's life.
As suggested in , a condition blocks the restoration. or is also effective.
Category:Environmental objects
Category:Mushrooms
Peculiar Flower

A Peculiar Flower is a unique type of Trap that might be encountered in Act One and Act Three of the game.
A Peculiar Flower is an explosive object, resembling a terracotta-coloured water lily flower having blossomed directly on a hard ground.
These dangerous "blooms" will inevitably be encountered by the party if they choose to confront Auntie Ethel either about Mayrina's fate in Act One, or little Vanra's fate in Act Three, or both. Lots of them litter the way to the Ancient Abode through the Overgrown Tunnel and the antechamber of Ethel's lair in The Blushing Mermaid - Basement.
Once triggered, a Peculiar Flower deals damage via Explosion to any party member who approached it. However, the main danger coming from Peculiar Flowers is that they most often (particularly in Act One) are placed in pair with a Vent emitting a cloud of Noxious Fumes, which are highly flammable. Thus, triggering or failing to disarm a tricky blossom will cause a volume explosion.
Planted Peculiar Flower can be seen on the ground in the plain sight and even through the cloud of Noxious Fumes, but to interact with it a party member must first detect it via passive Perception check.
A Peculiar Flower can be spotted with a check and disarmed with the help of skill, but the character must have a in their inventory. Difficulty Class requirement is a roll.
Also, Peculiar Flowers can be destroyed by shooting or casting spells ( confirmed to be effective), although the character must hit the trap almost dead in the center.
After disarming, a Peculiar Flower will just disappear in a puff of smoke.
Category: Environmental objects
Category: Traps
Peil Hullhollyn

Admiral Peil Hullhollyn is an Admiral of Baldur's Gate, present at the ceremony of ordaining as an Archduke of the city.
== Involvement ==
Before the ceremony he sits among other patriars on the pews in central nave of the Audience Hall.
After the ceremony ends, Admiral Hullhollyn moves to the norther nave and stays near the first table with refreshments. If spoken to, he says that , as a good leader, had chosen the right moment to step aside and let Gortash rule.
If choosing to confront Gortash, the party can find Admiral Hullhollyn along with all other invited guests and their retinue slaughtered in the Audience hall.
== External links ==
Category:Characters
Category:Characters in Wyrm's Rock Fortress
Category:Characters in Act Three
Category:Humanoids
Category:Humans
Penumbral Armour

== Gallery ==
File:Penumbral Armour in game female.PNG|alt=Penumbral Armour worn by Karlach
File:Penumbral Armour in game male.PNG|alt=Penumbral Armour worn by Astarion
file:Penumbral Armour Human Front Model.webp|Body Type 1 Front Human|alt=Penumbral Armour Human Front
file:Penumbral Armour Human Back Model.webp|Body Type 1 Back Human|alt=Penumbral Armour Human Back
file:Penumbral Armour High Elf Front Model.webp|Body Type 4 Front High Elf|alt=Penumbral Armour High Elf Front
file:Penumbral Armour High Elf Back Model.webp|Body Type 4 Back High Elf|alt=Penumbral Armour High Elf Back
Perception

Perception is a Wisdom-based Skill. 
The higher a creature's Wisdom Score, the more likely they will succeed on Perception Checks to spot hidden objects or creatures.
==Proficiency==
Characters who are proficient in can add their Proficiency Bonus when making s.
The following classes can choose to select as a proficient skill at Level 1:
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* 
The following races are proficient in :
* 
* 
==Uses==
* Used to detect hidden containers, mechanisms and Traps.
** Characters with the Feat have on these checks.
* Used to spot hiding creatures.
=== Passive Perception ===
Passive Perception is a special form of Perception that allows a creature to detect things in its line of sight without rolling a Skill Check. As with other passive skill checks (for example an Acrobatics check to avoid being shoved), passive Perception value is given by:
.
Since passive Perception does not involve a d20 roll, on Wisdom or Perception skill checks instead adds a flat +5 to the value. Similarly, subtracts 5 from this score.
Passive Perception is most commonly used when sneaking. A hidden creature must make Stealth checks to avoid being detected when entering the cone of vision of another creature and every subsequent round (or 6 seconds) while remaining there. The Difficulty Class (DC) of these checks are equal to the opposing creature's passive Perception.
Many creatures have unlisted flat bonuses to their perception. For example, owlbears have a +5 bonus and worgs have a +4 bonus. Since skills are not shown when inspecting an enemy, this information is not readily available in game.
==Related Items==
===+2 to Skill Checks===
:
===+1d4 to All Skill Checks===
: while Shapeshifted or Disguised
===Advantage on Skill Checks===
*
*
*
*
* 
* 
* 
==Related Spells==
* - Grants Proficiency in all Skills of a chosen Ability.
* - Grants Proficiency in all Wisdom Skills.
* - Grants a +1d4 bonus on all Skill Checks.
* - Grants Advantage on all Wisdom Checks.
* - Grants Disadvantage on all Wisdom Checks.
Category:Skills
Perfectly Balanced Strike

==Notes==
* Variation of Dueller's Enthusiasm that allows you to make an "offhand-like" attack with Belm while it is in your main hand. The difference is that there are no restrictions on Belm's variation - Shields and offhand weapons don't disable the weapon action.
* When Belm is equipped in the offhand, Perfectly Balanced Strike functions as an additional main-hand weapon attack. This attack uses all the stats and on-hit effects of the equipped main-hand weapon including adding your Ability Modifier to the damage without the need of Two-Weapon Fighting. This effect mimics how additional attacks worked in Baldur's Gate 1 and 2 which used AD&D (i.e. 2e) rules.
Perform (Whistle)

==Achievements==
==In-Game Performance==
<embedvideo service="youtube" ,="" width="385" alignment="center">https://youtu.be/zzfg7_n2-Ss</embedvideo>
<embedvideo service="youtube" ,="" width="385" alignment="center">https://youtu.be/JJbqOISDldc</embedvideo>
Performance

Performance is a Charisma-based Skill.
The higher a creature's Charisma Score, the more likely they will succeed on Performance Checks to entertain others or imitate characters.
==Proficiency==
Characters who are proficient in can add their Proficiency Bonus when making s.
The following backgrounds grant proficiency in :
* 
The following classes can choose to select as a proficient skill at Level 1:
* 
* 
Characters who take the Actor feat gain (and Proficiency) in Performance and Deception.
==Uses==
* Used in dialogue.
* 
==Related Items==
===+1 to Skill Checks===
*
*
===+1d4 to All Skill Checks===
: while Shapeshifted or Disguised
===Other===
* - : Make a DC 15 Performance check to add your Charisma Modifier to the damage rolls of all melee weapon attacks for . ()
==Related Spells==
* - Grants Proficiency in all Skills of a chosen Ability.
* - Grants Proficiency in all Charisma Skills.
* - Grants a +1d4 bonus on all Skill Checks.
* - Grants advantage on Intimidation and Performance Checks.
* - Grants Advantage on all Charisma Checks against a target.
* - Grants Advantage on all Charisma Checks against a Humanoid target.
* - Grants Advantage on all Charisma Checks against a Beast target.
* - Grants Advantage on all Charisma Checks.
* - Grants Disadvantage on all Charisma Checks.
Category:Skills
Persuasion

Persuasion is a Charisma-based Skill used almost exclusively for dialogue Ability Checks. Persuasion also affects the prices offered by Traders alongside their Attitude value towards the hero talking to them.
==Proficiency==
Characters who are proficient in can add their Proficiency Bonus when making s.
The following backgrounds grant proficiency in :
* 
* 
The following classes can choose to select as a proficient skill at Level 1:
* 
* 
* 
* 
* 
Warlocks who choose the Eldritch Invocation gain proficiency in Persuasion and Deception.
Characters who take the Illithid power Illithid Expertise gain expertise (and proficiency) in Persuasion, Deception, and Intimidation checks.
==Uses==
* Used in dialogue.
* Helps determine the price of goods sold to and bought from merchants. See Trading and item pricing for full details.
==Related Items==
===+1 to Skill Checks===
:
===+1d4 to All Skill Checks===
: while Shapeshifted or Disguised
===Advantage on Skill Checks===
*
*
===Other===
* - Glorious Pointy Hat: You gain a bonus to your Persuasion checks equal to your Intelligence Modifier.
* - : Grant an ally a +2 bonus to Persuasion checks for . ()
==Related Spells==
* - Grants Proficiency in all Skills of a chosen Ability.
* - Grants Proficiency in all Charisma Skills.
* - Grants a +1d4 bonus on all Skill Checks.
* - Grants Advantage on all Charisma Checks against a target.
* - Grants Advantage on all Charisma Checks against a Humanoid target.
* - Grants Advantage on all Charisma Checks against a Beast target.
* - Grants Advantage on all Charisma Checks.
* - Grants Disadvantage on all Charisma Checks.
Category:Skills
Pest Control

To get this achievement you will have to kill the Phase Spider Matriarch before she can hatch any of the 3 clutches of eggs located atop three stone platforms around her nesting spot. Be aware though that her first action will be to teleport to one of the three platforms and hatch the eggs when entering combat. 
The easiest approach is to have a party member with good stealth capabilities sneak onto the two platforms that are furthest from the matriarch and destroy those clutches first. The spiders do not seem to look around much so this will be easy. However, attacking the eggs on the platform closest to the matriarch will sometimes automatically initiate combat even if the spiders are not looking in that direction, so it is best to sneak party members onto that platform and destroy that clutch last.
Category: Achievements
Petras

Pale Petras is a Vampire Spawn enslaved to , and one of siblings. He may appear at Fraygo's Flophouse or Cazador's Dungeon during Act Three. 
== Involvement ==
Petras can first be encountered on the first floor of Fraygo's Flophouse in Wyrm's Crossing, where he is hunting with . If Astarion is present, the three will have a confrontation about Cazador and his intentions for the ritual.
He will later be with the other spawn in Cazador's Dungeon, trapped and suspended while Cazador prepares for his ritual. Like the other spawn, Petras can be spared or killed after the ritual, or allowed to be consumed as one of its sacrifices. 
== Combat ==
=== Attacks and abilities ===
== Related quests==
* 
== Notes ==
* Pale Petras and Dalyria will vanish if they are affected by Lathander's Light due to their Sunlight Hypersensitivity. This will happen even if you are currently using ranged weapon set as long as there is The Blood of Lathander in your melee weapon set.
Category:Vampire Spawns
Category:Undead
Category:Characters
Category:Characters in Wyrm's Crossing
Category:Characters in Szarr Palace
Category:Characters in Act Three
Petric Amber

Lord Petric Amber is a Lord of Baldur's Gate, present at the ceremony of ordaining as an Archduke of the city.
== Involvement ==
Before the ceremony he sits among other patriars on the pews in central nave of the Audience Hall.
After the ceremony ends, Lord Amber moves to the southern nave of the Audience Hall and stands near the first table with refreshments. If spoken to, he calls Gortash a strong leader who came up in times of strife. However, he means to support him only as long as Gortash "holds up his side of agreement".
If the party choose to confront Gortash, they can find Lord Amber along with all other invited guests and their retinue slaughtered in the Audience hall.
== External links ==
* 
Category:Elves
Category:Wood Elves
Category:Humanoids
Category:Characters
Category:Characters in Wyrm's Rock Fortress
Category:Characters in Act Three
Phantaizha

Phantaizha is a human patron at the Elfsong Tavern in Act Three.
== Involvement ==
=== Act Three ===
Phantaizha can be found inside the Elfsong Tavern in the Lower City as part of the audience in the Laff Riot contest. When talked to, the party member will realize she is a drug abuser.
Category:Humans
Category:Humanoids
Category:Characters
Category:Characters in the Lower City
Category:Characters in Act Three
Phantasm

Phantasms are summoned by Cloakers, and have similar stats although with half the Hit Points, multiple Resistances and Immunities, along with only being able to attack with their Moan ability. They also lack any passive features. All Phantasms disappear when their summoner is killed or banished.
==Combat==
=== Attacks and abilities ===
Category:Aberrations
Category:Non-playable races
Category:Races