Find a Way into Wyrm's Rock Fortress

Find a Way into Wyrm's Rock fortress is a quest in Act Three of Baldur's Gate 3. It can be started by approaching the Wyrm's Rock Fortress gate from Wyrm's Crossing.
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==Objectives==
==Walkthrough==
There are a variety of ways to enter Wyrm's Rock Fortress. Only one of them needs to be pursued to gain entry to the fortress.
===Getting in the Front Door===
The party can walk in through the gate by speaking to at the gate at . Based on the party's actions before approaching the guards, they have the following dialogue options:
* (If a pass has been obtained)
* (If the Urgent report for Duke Ravengard - Priority Entry is stolen)
* (If the pass was given by Valeria)
* (If the pass was stolen from Valeria)
* 
* 
** also tries this, if he is present as a companion. It does not work in either case, if he has been altered by .
* 
* 
* 
* (requires 20,000 gold)
* 
* 
* 
Entering Wyrm's Rock Fortress without a pass earns the following Inspirational Events:
* Through Nooks and Crannies (Urchin Background)
* Procedures be Damned (Noble background).
==== Valeria's Pass ====
 is an inspector involved in the quest. She is initially encountered in the Open Hand Temple . After this, Valeria can be found drinking upstairs in Sharess' Caress at . If finding enough information to exonerate of murder, and finding the murder list in Fraygo's Flophouse, then Valeria refers the party to speak to at the Elfsong Tavern and provides a pass to the Lower City to allow them entrance.
==== Stealing an Admission Pass from Arfur Gregorio ====
, the Toymaker, carries an admission pass. He can first be encountered in front of Arfur's Mansion . If Arfur is allowed back in his mansion, then he is inside. If the refugees remain in the mansion, then he is on the first floor of Sharess' Caress at . 
During Investigate the Suspicious Toys, Arfur can be confronted with the blackmail letter found in his mansion's basement. After entering the basement through the hatch , the blackmail letter can be found in a heavy chest at the southeastern corner of the room at . If Arfur is told I found some rather sinister things in your basement, followed up by I'll get to the bottom of this one way or another, Arfur becomes hostile and attacks the party. In this case, the pass can be looted off his body. 
After finding the blackmail letter, the party can speak to at the Requisitioned Barn at and persuade him to look into the barn for dangerous items. Arfur's explosive teddy bears can be found at the back of the barn . If speaking with Arfur after this, and telling him about his teddy bears, he can be intimidated into giving more information on his bosses. If he is spared after this, he gives the party his coronation pass, or the pass can be pickpocketed off Arfur.
==== Taking an Admission Pass from the Nymph's Grotto ====
An admission pass can be found inside Nymph's Grotto on the Upper Floor of Sharess' Caress. The pass is in front of the bath at . This pass presumably belonged to before she turned into a Mind Flayer. Taking this pass does not count as stealing.
==== Duke Ravengard's Report ====
A report on Duke Ravengard can be found at Sword Coast Couriers - on a cupboard behind . If this letter is stolen, it can be shown to the guards to get by.
==== Convincing the Guards ====
The party can attempt to convince the guards to let them pass by passing extraordinarily high or checks.
The dialogue option Such a bother. What if I were to contribute to the 'Flaming Fist Orphans Fund' requires a check of 25 and paying 20,000 gold to the guard. Otherwise, all other and options require a roll of 30 to pass.
=== Breaking into Wyrm's Rock ===
The party can forego the guards entirely by breaking into Wyrm's Rock. They can do this by jumping off the bridge using or at the eastern side of the gate at . After this, walking eastward reveals a crack in the wall to the prison at with a successful check. 
After entering into Wyrm's Rock Prison, there is a wall that can be blasted open at with blunt attacks or spells (e.g. ). This leads to a storage room. The door must be lockpicked open, as well as the door to the entrance at . There are multiple guards, that confront the party if they are spotted - requiring either successful sneaking or passing a deception check of 15.
Alternatively, it is possible to fly from Blaze Elin's side of the bridge to the other side, leading straight to the main corridor of the fortress. 
Category:Quests