nyuuzyou/wikis huggingface dataset:
Frogger 2: Swampy's Revenge (September 10, 1999 prototype)

A prototype of Frogger 2: Swampy's Revenge for Windows.
Appears to be PC#4 Milestone, according to the dates found on the printed out document Projectchecklist.doc (10 November, 1999).
Known Rendering Issues:
*Triangles rendering instead of quads (rectangles) for the game world.
*Constant flickering where every other frame rendered is blank.
*IMPORTANT: Certain monitors may flicker after running this prototype even when the game is closed. This is a result of the previously mentioned flicker causing a buildup charge (how LCD panels work), and it will dissipate after enough time has passed.
Rendering issues can be fixed by using DxWnd, by following the instructions included with the build.
==Notes==
*Extremely early build.
*Showcases some of the original plans for abnormally shaped levels.
*Contains the level editor.
*Uses sound effects from Frogger 1.
*Seems to have significant rendering problems on certain hardware configurations.
==Screenshots==
File:Frogger2-sept10pc-MainMenu.png|Main Menu Level
File:Frogger2-sept10pc-LevelSelect.png|Level Select Screen
File:Frogger2-sept10pc-Garden1.png|Garden1
File:Frogger2-sept10pc-Editor.png|Level Editor
==Videos==
<youtube width="320" height="240" align="right">mxu2xyjSc0M</youtube>
==Origin==
frogger2-andys-discs.jpg|Shows the CD which this build originated from.
Frogger 2 (Jan 9, 2008 prototype)

A prototype of Frogger 2 for the Xbox 360.
==Notes==
* Predates the final build by almost 4 months.
* Contains differences in some graphics, text strings, and level layouts.
* Original filename: FroggerÂ® 2 (Jan 09 2008).rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Frogger 2 Motherload Lot

Frogger2Logo.png
	
 Discuss this release on the Highway Frogs Discord server!
In 2022, a massive development archive for Frogger 2: Swampy's Revenge was acquired by Highway Frogs,
The lot is a near complete development history containing documents, prototypes, source code, early FMV cutscenes, unused music, and much more.
It is the first of several full-development archive releases by Highway Frogs.
Info: 
Release Date: February 1st, 2025 
Size: 85GB Uncompressed (58GB Compressed) 
The Release Contains:
* Over 1000 Pages of Paper Documents needed to be scanned, deskewed, and turned into PDFs.
* Over 200 audio tracks were rendered/mastered extremely carefully using original hardware such as the Yamaha EX-5 and original software like SoundForge 4.0.
* The "End of Project" Tape was damaged by a data recovery company, and it took months of reverse-engineering to recover the data ourselves. ([More Info])
* Byte-Matched Source Code Repos for 7 different Frogger games/consoles, which have been updated to compile on Windows 10/11.
* Custom tools made for working with some of the backups, such as a 3D object converter, or a compiler/decompiler for game scripts, and more.
* A mod fixing Frogger 2's compatibility issues on modern computers, aka the "Frogger 2 Enhanced PC Port".
* Materials from other Blitz Games projects, including Chicken Run, Glover, and The Little Mermaid II: Return to the Sea.
* Tons more.
Frogger2-tape-scan.jpg
F2-n64-proto1-1.png
F2-n64-proto2-1.png
Frogger2-andys-discs.jpg
F2-psx-feb4-front.png
F2-psx-march1-front.png
F2-pc-mar24-front.png
F2-code-may22-front.png
F2-pc-apr26-cover-front.png
F2-pc-apr26-front.png
F2-psx-e3-front.png
F2-pc-may10-front.png
F2-psx-june9-front.png
F2-psx-june14-front.png
Frogger_2_June_2000_Disc_Front.png
F2-psx-june29-front.png
F2-pc-jul14-front.png
F2-psx-july18-front.png
F2-blue-folder-july25-psx-ntsc-front.png
F2-blue-folder-july25-psx-pal-front.png
F2-blue-folder-july25-pc-front.png
F2-psx-july31-front.png
F2-dc-disc1-front.png
 
==Frogger 2: Swampy's Revenge==
This part of the lot contained 12 PlayStation builds, 2 Nintendo 64 builds, 7 PC builds, source code backups, documents, and many other miscellaneous backups and development archives.
Frogger 3D (Sep 16, 2011 prototype)

A late prototype of Frogger 3D for the Nintendo 3DS.
==Notes==
* Japanese prototype. While the final game does not have a build date, this prototype predates the release date by six days
* Version number and build date are shown in the first few screens
* Few file differences
* Contains German and Italian assets, which are not present in the retail JP build
* When starting a new file, all stages are unlocked, and the player has 9999 coins
==Origin==
Frogger3D_Sep162011_cartfront.jpg
Frogger3D_Sep162011_cartback.jpg
Frogger II: ThreeeDeep! (Apr 11, 1984 prototype)

A prototype of Frogger II: ThreeeDeep! for the ColecoVision.
==Notes==
* There is no proper title screen.
* A game over is not possible, even if all lives run out.
* Other differences unknown.
* Originally released as two separate files, which are also included in the download link above.
==See also==
* Laura Nikolich interview - Atari Compendium
Frogger II: ThreeeDeep! (Apr 13, 1984 prototype)

A prototype of Frogger II: ThreeeDeep! for the ColecoVision.
==Notes==
* There is no proper title screen.
* A game over is not possible, even if all lives run out.
* Other differences unknown.
* Originally released as two separate files, which are also included in the download link above.
==See also==
* Laura Nikolich interview - Atari Compendium
Frogger II: ThreeeDeep! (Jun 15, 1984 prototype)

A prototype of Frogger II: ThreeeDeep! for the ColecoVision.
==Notes==
* Late prototype, differences unknown.
* Miscellaneous Notes:
** Game is emulatable: Yes (as of December 9, 2022).
==Screenshots==
Frogger II - ThreeeDeep! (Jun 15, 1984 prototype).2021-12-18 18.52.18.png
Frogger II - ThreeeDeep! (Jun 15, 1984 prototype).2021-12-18 18.53.48.png
Frogger II - ThreeeDeep! (Jun 15, 1984 prototype).2021-12-18 18.55.08.png
==Origin==
PXL_20210927_011539240.jpg|Cart front.
PXL_20210927_011555607.jpg|Cart front (2).
==Files==
==Acknowledgments==
A huge thanks to ehw for researching this prototype! Big thanks to Ed Semrad for providing an opportunity for this prototype and many more to be preserved. Huge special thanks to Frank Cifaldi from the Video Game History Foundation (VGHF) for dumping and providing the prototypes!
==See also==
* Semradical! (December 9, 2022)
* Video Game History Foundation (VGHF)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Frogger II: ThreeeDeep! (Sewer prototype)

A concept prototype of Frogger II: ThreeeDeep! for the Atari 5200.
==Notes==
* Consists of a sewer scene, which is not seen in the final product.
* According to designer Larry Gelberg, this build was merely the result of him learning how to work with the 5200 by replacing the graphics in the original Frogger version with his own, and that the scene was never intended to make the final cut.
==Origin==
FroggerIIThreeeDeep Sewerproto cart.png
==See also==
* Larry Gelberg interview - Atari Compendium
From Dust (Mar 7, 2011 prototype)

A prototype of From Dust for the Xbox 360.
==Notes==
* Built on the same day as the final but the files aside from the main executable are different.
* Original filename: From Dust (Mar 07, 2011) [58410A91].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
 
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Front Mission 4 (Feb 23, 2004 prototype)

A prototype of Front Mission 4 for the PlayStation 2.
==Notes==
* Compiled approximately 28 days before the US retail version, but 3 and a half months after Japan retail, making it a localization intermediate.
* SLUS_208.88 has DWARF debug information.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
frontmission4previewable_title.png
==Origin==
PS2 - Front Mission 4 Previewable.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Nex for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Front Mission 4 (Mar 11, 2004 prototype)

A prototype of Front Mission 4 for the PlayStation 2.
==Notes==
* NTSC prototype.
* English localization prototype.
* Build 11 days before the final US version.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
PS2 - Front Mission 4 Reviewable (1).png
PS2 - Front Mission 4 Reviewable (2).png
PS2 - Front Mission 4 Reviewable (3).png
PS2 - Front Mission 4 Reviewable (4).png
PS2 - Front Mission 4 Reviewable (5).png
PS2 - Front Mission 4 Reviewable (6).png
PS2 - Front Mission 4 Reviewable (7).png
PS2 - Front Mission 4 Reviewable (8).png
PS2 - Front Mission 4 Reviewable (9).png
PS2 - Front Mission 4 Reviewable (10).png
==Origin==
PS2 - Front Mission 4 Reviewable.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Front Mission Evolved (Aug 5, 2010 prototype)

A prototype of Front Mission Evolved for the Xbox 360.
==Notes==
* Built on the same day as the final but composite sum doesn't match.
* Original filename: Front Mission Evolved (Aug 05, 2010).7z
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Frontlines: Fuel of War (Jan 29, 2008 prototype)

A prototype of Frontlines Fuel of War for the Microsoft Xbox 360.
==Notes==
* Matches Already Released Build.
* Review Build.
* Found as part of TNO-DRW-Kabo lot.
* Original filename: Frontlines Fuel of War (Jan 29, 2008) [Review-R76274] [Matches Already Released Build].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==Origin==
Frontlines - Fuel of War (Jan 29, 2008 Prototype) disc.png|Disc front
Frontlines: Fuel of War (Oct 23, 2007 prototype)

A prototype of Frontlines: Fuels of War for the Xbox 360.
==Notes==
* Demo build.
* Predates the final build by 3 months.
* Original filename: Frontlines - Fuel of War (USA) (Demo).iso
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Fruit Ninja Kinect (DLC Art Box A prototype)

A DLC prototype of Fruit Ninja Kinect for the Xbox 360.
==Notes==
* This dlc was found on the hdd Hitachi60gb. This dlc was extracted by funtimeandrefoxy on Feb 10, 2025.
* spa.bin, pdlc3_inksplat01.tex, pdlc3_inksplat02.tex, pdlc3_inksplat03.tex, pdlc3_inkstroke01.tex, pdlc3_inkstroke02.tex, pdlc3_inkstroke03.tex, paintstrokes.tex and totexturepdlc3.fx are missing in this version.
* pdlc3background1.tex, pdlc3blade1.tex, particles.fnk, pdlc3packboard.tex, pdlc3.xsb, pdlc3.xwb, translations_french.str, translations_german.str, translations_italian.str, translations_japanese.str, translations_spanish.str, pdlc3itemlist.fnk and swagheading.fnk are minor in this release.
* toframepdlc3.fx, translations_chinese.str, translations_english_uk.str, translations_english_us.str, translations_header.str, translations_korean.str and pdlc3achievementlist.fnk are larger in this version.
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
Fruit Ninja Kinect (DLC Art Box B prototype)

A DLC prototype of Fruit Ninja Kinect for the Xbox 360.
==Notes==
* This dlc was found on the hdd Hitachi60gb. This dlc was extracted by funtimeandrefoxy on Feb 10, 2025.
* paintstrokes.tex and totexturepdlc3.fx do not exist in this version.
* spa.bin, particles.fnk, pdlc3.xsb, pdlc3.xwb, pdlc3itemlist.fnk and swagheading.fnk are smaller in this release.
* toframepdlc3.fx is larger in this version.
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
Fruit Ninja Kinect (DLC High-tech Vault prototype)

A DLC prototype of Fruit Ninja Kinect for the Xbox 360.
==Notes==
* This dlc was found on the hdd Hitachi60gb. This dlc was extracted by funtimeandrefoxy on Feb 10, 2025.
* textures.xpr, pdlc4bolt01.tex, pdlc4bolt02.tex, pdlc4bolt03.tex, pdlc4spark.tex, pdlc4_hexes.tex, halohex.tex and totexturehalo.fx are missing in this version.
* pdlc4blade1.tex, translations_french.str, translations_german.str, translations_italian.str, translations_japanese.str, translations_spanish.str and pdlc4achievementlist.fnk are smaller in this version.
* pdlc4background1.tex, particles.fnk, pdlc4sparklesglow.tex, toframepdlc4.fx, pdlc4background1icon.tex, pdlc4blade1icon.tex, pdlc4packboard.tex, pdlc4shadow1icon.tex, pdlc4.xsb, pdlc4.xwb, translations_chinese.str, translations_english_uk.str, tions_english_us.str, translations_header.str, translations_korean.str, pdlc4itemlist.fnk, and swagheading.fnk are larger in this version.
* pdlc4bluetwinkles.tex, pdlc4line.tex, pdlc4smoke.tex and pdlc4packtitle.tex are unique to this version.
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
Fruit Ninja Kinect (DLC Space Capsule A prototype)

A DLC prototype of Fruit Ninja Kinect for the Xbox 360.
==Notes==
* This dlc was found on the hdd Hitachi60gb. This dlc was extracted by funtimeandrefoxy on Feb 10, 2025.
* spa.bin, pdlc2star01.tex, pdlc2star02.tex and stellar.tex do not exist in this version.
* particles.fnk, pdlc2.xsb, pdlc2.xwb, pdlc2achievementlist.fnk, pdlc2itemlist.fnk and swagheading.fnk are smaller in this version.
* toframepdlc2.fx is bigger in this version.
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
Fruit Ninja Kinect (DLC Space Capsule B prototype)

A DLC prototype of Fruit Ninja Kinect for the Xbox 360.
==Notes==
* This dlc was found on the hdd Hitachi60gb. This dlc was extracted by funtimeandrefoxy on Feb 10, 2025.
* spa.bin, pdlc2star01.tex, pdlc2star02.tex and stellar.tex do not exist in this version.
* particles.fnk, pdlc2packboard.tex, pdlc2.xsb, pdlc2.xwb, pdlc2achievementlist.fnk, pdlc2itemlist.fnk, and swagheading.fnk are smaller in this version.
* toframepdlc2.fx is bigger in this version.
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
Fruit Ninja Kinect (DLC Space Capsule C prototype)

A DLC prototype of Fruit Ninja Kinect for the Xbox 360.
==Notes==
* This dlc was found on the hdd Hitachi60gb. This dlc was extracted by funtimeandrefoxy on Feb 10, 2025.
* spa.bin, cometglow.tex, cometsparks.tex, cometstream.tex, pdlc2star01.tex, pdlc2star02.tex and stellar.tex are missing in this version.
* pdlc2blade1.tex, particles.fnk, pdlc2packboard.tex, pdlc2.xsb, pdlc2.xwbtranslations_french.str, translations_german.str, translations_italian.str, translations_japanese.str and translations_spanish.str are smaller in this version.
* toframepdlc2.fx, translations_chinese.str, translations_english_uk.str, translations_english_us.str, translations_header.str and translations_korean.str are larger in this version.
* pdlc2bluetwinkles.tex, pdlc2sparklesglow.tex and pdlc2packtitle.tex are exclusive to this version.
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
Fruit Ninja Kinect (DLC Storm Season A prototype)

A DLC prototype of Fruit Ninja Kinect for the Xbox 360.
==Notes==
* This dlc was found on the hdd Hitachi60gb. This dlc was extracted by funtimeandrefoxy on Feb 10, 2025.
* spa.bin, pdlc1cloud.tex, pdlc1leaf.tex, pdlc1rain.tex and rain.tex do not exist in this version.
* particles.fnk, toframepdlc1.fx, pdlc1packboard.tex, pdlc1.xsb, pdlc1.xwb, pdlc1achievementlist.fnk, pdlc1itemlist.fnk, and swagheading.fnk are smaller in this version.
* pdlc1stream.xwb is unique to this version.
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
Fruit Ninja Kinect (DLC Storm Season B prototype)

A DLC prototype of Fruit Ninja Kinect for the Xbox 360.
==Notes==
* This dlc was found on the hdd Hitachi60gb. This dlc was extracted by funtimeandrefoxy on Feb 10, 2025.
* spa.bin, pdlc1cloud.tex, pdlc1leaf.tex, pdlc1rain.tex and rain.tex do not exist in this version.
* particles.fnk, toframepdlc1.fx, pdlc1packboard.tex, pdlc1.xwb, translations_french.str, translations_german.str, translations_italian.str, translations_japanese.str, translations_spanish.str, pdlc1achievementlist.fnk, pdlc1itemlist.fnk and swagheading.fnk are smaller in this version.
* pdlc1.xsb, pdlc1stream.xwb, translations_chinese.str, translations_english_uk.str, translations_english_us.str, translations_header.str and translations_korean.str are larger in this version.
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
Fruit Ninja Kinect (DLC Storm Season C prototype)

A DLC prototype of Fruit Ninja Kinect for the Xbox 360.
==Notes==
* This dlc was found on the hdd Hitachi60gb. This dlc was extracted by funtimeandrefoxy on Feb 10, 2025.
* spa.bin, pdlc1cloud.tex, pdlc1leaf.tex, pdlc1rain.tex and rain.tex do not exist in this version.
* pdlc1cloud.tex, pdlc1leaf.tex and pdlc1rain.tex do not exist in this version.
* spa.bin, particles.fnk, pdlc1itemlist.fnk and swagheading.fnk are smaller in this version.
* toframepdlc1.fx and pdlc1.xwb are larger in this version.
* is exclusive to this version.
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
Fuel (Apr 1, 2009 prototype)

A prototype of Fuel for the Xbox 360.
==Notes==
* Compiled a little over a month before the final retail build.
* Other differences are unknown.
* XEX information:
** Header Maker ID: CM
** Header Product Code: 2061
** Header Title: FUELâ„¢
** Header PE Name: OffRoad_vc2005.exe
** Header Executable Name: /FUEL Preview/FUEL_PREVIEW/default.xex
** Header: Executable Checksum (MD5): d95d551e9f05deb2fa8593d8f473f51a
* Miscellaneous Notes:
** Game is emulatable in either Xenia or Xenia-Canary: No (as of December 25, 2022).
*** Issues: "Guest has crashed" at title screen.
==Screenshots==
Screenshot - FUEL 2022-12-13 23-50-49.png
Screenshot - FUEL 2022-12-13 23-50-44.png
Screenshot - FUEL 2022-12-13 23-50-39.png
Screenshot - FUEL 2022-12-13 23-50-32.png
Screenshot - FUEL 2022-12-13 23-50-29.png
Screenshot - FUEL 2022-12-13 23-50-20.png
Screenshot - FUEL 2022-12-24 02-58-00.png
Screenshot - FUEL 2022-12-24 02-58-29.png
Screenshot - FUEL 2022-12-24 02-59-00.png
Screenshot - FUEL 2022-12-24 02-59-32.png
Screenshot - FUEL 2022-12-24 03-07-19.png
Screenshot - FUEL 2022-12-24 03-07-46.png
==Origin==
X360 - Fuel preview code.jpeg|Disc front.
==Files==
Archive Contents:
Download File:
==Acknowledgments==
A huge thanks to Sazpaimon for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
 
* Project Deluge: Xbox 360 and Wii (December 25, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Fuel (May 1, 2009 prototype)

A prototype of Fuel for the Xbox 360.
==Notes==
* Predates the final build by 13 days.
* Found as part of TNO-DRW-Kabo lot.
* Original filename: Fuel (May 01, 2009) [Review].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==Origin==
Fuel (May 1, 2009 prototype) disc.png|Disc front
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Fugitive Hunter: War on Terror (Sep 26, 2003 prototype)

A prototype/prerelease build of Fugitive Hunter: War on Terror (AKA America's 10 Most Wanted outside of the United States) for the PlayStation 2 from 2003-09-26 (about three weeks before the NTSC release build).
==Notes==
To enable the Debug menu, press the L3 while during In Game (Press Start Twice to Exit)
202128B8 0C0912D8
20244B60 27BDFFD8
20244B64 7FB10000
20244B68 7FB20010
20244B6C FFBF0020
20244B70 3C040038
20244B74 84843EC2
20244B78 2405FFFD
20244B7C 14850003
20244B80 00000000
20244B84 0C044D1E
20244B88 00000000
20244B8C 7BB10000
20244B90 7BB20010
20244B94 0220202D
20244B98 0240282D
20244B9C DFBF0020
20244BA0 03E00008
20244BA4 27BD0028
==Origin==
Fugitive_Hunter-2003-09-26-01-Disc-Small.png|Disc front
==Acknowledgments==
* Thanks to punk7890 for the following debug menu code.
==See also==
* Original release page on Archive.org
Full Auto (Apr 27, 2005 prototype)

A prototype of Full Auto for the Xbox 360.
==Notes==
* Predates the final by 8 months.
* Early prototype, requires "Alpha 2" G5 XDK devkit running recovery 1434.
* Original filename: Full Auto (Apr 27, 2005 prototype).7z
==See also==
 
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Full Auto (Dec 20, 2005 prototype)

A prototype of Full Auto for the Xbox 360.
==Notes==
* Obtained from a hdd belonging to Nitrozity.
* Contains two builds, one being an "alt" version of the other. The version that doesn't have alt in the name has no executables and although the other build does, it doesn't appear to work in the July 15, 2024 version of xenia canary due to the lack of support for the k_32 texture format. 
** It should be noted that the build with alt in the name was later released by kabojnk on July 22, 2024. It appears to have come from a HDD belonging to Camden.
Full Auto (Sep 25, 2007 prototype)

A prototype of Full Auto for the Xbox 360.
==Notes==
* Predates the final by 8 months.
* Requires "Alpha 2" G5 XDK devkit running recovery 1434.
* The xex has an associated pdb, and a .ex_ format file also has an associated pdb.
* Original filename: Full Auto (Apr 27, 2005 prototype).7z
==See also==
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Full House Poker (DLC Skin Pack 1 prototype)

A DLC prototype of Full House Poker for the Xbox 360.
==Notes==
* This dlc was found on the hdd HITACHI120GB01. This dlc was extracted by funtimeandrefoxy on Feb 18, 2024.
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
Full House Poker (DLC Texas Heat, Spring 2011 Season prototype)

A DLC prototype of Full House Poker for the Xbox 360.
==Notes==
* This dlc was found on the hdd HITACHI120GB01. This dlc was extracted by funtimeandrefoxy on Feb 18, 2024.
* spa.bin is larger in this version.
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
Full House Poker (Feb 25, 2011 prototype)

A prototype of Full House Poker for the Xbox 360.
==Notes==
* Postdates the final build by 10 days.
* Later on April 18, 2024, Xil Dreadnought released the same build but with a debug xml file 8 (which can be found here: https://drive.google.com/file/d/1MncsHuZAY1AEZv35Jw9Osf1yS_JecRuq/view?usp=sharing ).
* Original filename: Full House Poker (Feb 25 2010).zip
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
 
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Full House Poker (Feb 3, 2011 prototype)

A prototype of Full House Poker for the Xbox 360.
==Notes==
* Predates the final build by 12 days.
* Original filename: Full House Poker (Feb 03, 2011) [5841098D].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
 
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)