Battle Art (XC3)

Battle Arts (or simply Arts) are the abilities that form characters' movesets in Xenoblade Chronicles 3 and Future Redeemed. They can be used in combat by pressing X, Y, B, D-Up, D-Right, or D-Down.
Almost all Arts are associated with a certain , and may be used by characters of that Class (although many have additional circumstances in which they can be used). Almost all Classes come with a set of five Arts.
==Properties==
* Type: Each Art has a type, indicating its primary purpose (although it may have a secondary purpose corresponding to another type):
** Physical Attack and Ether Attack Arts inflict on enemy targets. Whether it is Physical or Ether is relevant for various elements of the damage calculation, such as enemy defenses.
** Healing Arts restore the of the user and/or their allies.
** Buff Arts grant s to the user and/or their allies.
** Debuff Arts inflict s on enemy targets.
** Stance Arts place the user in a Stance, which activates a particular set of effects on the user. Only one Stance may be active on any character at once.
* Recharge type: When an Art is used, it can seldom be used again immediately. It must be recharged, and the condition for doing so depends upon the Art: those associated with Kevesi Classes tend to recharge over time, while those associated with Agnian Classes tend to recharge by ing. Other recharge types exist: Talent Arts recharge using Role Actions, and Ouroboros Arts recharge by using other Arts.
* Power multiplier: Most Arts inflict damage upon or heal a target, and the amount of damage or healing is primarily dependent upon an Art's power. All else being equal, the amount of damage or healing an Art deals is directly proportional to its power (for details, see Damage (XC3)#Technical details).
* Target and range: Each Art affects a certain target: a single enemy, enemies around the targeted enemy, enemies around the user, oneself, all allies, etc. If the Art affects entities in an area, the range of this area also depends upon the Art used.
* Animation and hits: Each Art takes a specific amount of time to complete, indicated by the user physically executing the Art in-universe. The exact timing of when damage (or healing, or any other effect) occurs during the Art varies, as does the number of "hits" across which the damage and effects are distributed.
* Aggro: Each Art generates a certain amount of towards the user from enemies.
* Additional effects: Many Arts, in addition to their primary type, have properties which either improve the primary purpose in some way (e.g. by increasing damage or rate) or provide some secondary effect (e.g. inflicting an or evading all incoming attacks during the animation).
Several of these properties may be improved by reaching a higher rank in the Class from which the Art comes. For example, at rank 10 in Medic Gunner, goes from a Power Multiplier of 280 to 315, and the amount healed on hit goes from 50% to 75% of damage dealt.
===Conditional benefits===
Many Arts have an additional effect which requires some condition to be met. For example, inflicts on an enemy if it hits the enemy's side, and Aero Burst deals more damage against Agnians. Meeting this condition is not necessary to use the Art, but doing so will improve the Art in some way.
==Talent Arts==
Talent Arts are a special kind of Battle Art bound to the A button. Unlike ordinary Arts, these do not charge over time or with auto-attacks; instead, they charge with Role Actions, special conditions that depend on the character's current Role; for example, successfully meeting an Art's positional condition as an , ing or evading an enemy's attack as a , or applying buffs and reviving incapacitated allies as a Healer. Talent Arts vary in function like other Arts; many are attacks, while others are more defensive or focused on support.
Talent Arts have the Unbeatable property, which prevents the user's HP from being reduced below 1 for the duration.
==Master Arts==
In Xenoblade Chronicles 3, most Arts are associated with a specific . However, a subset of these called Master Arts are not restricted to that Class. When a character reaches a certain rank in a Class, they may "master" one of that Class's Arts, allowing it to be used when the character is another Class.
Not counting Talent Arts, each character may equip up to three Arts from their current Class, "Class Arts", and up to three Master Arts. One may only equip Master Arts of the opposite recharge type to the Class Arts; if a character's Class uses time recharge (Kevesi) Arts, all Master Arts must be auto-attack recharge (Agnian), and vice versa. Class Arts are bound to X, Y, and B, and Master Arts are bound to the D-pad buttons.
A Class's first Master Art is mastered upon unlocking that Class, and the second unlocked by reaching rank 10. (Almost) all Talent Arts are masterable; those associated with a specific Class are mastered once reaching rank 20. Any mastered Talent Art can be used in any Class, with the exception of Soulhackers, which can only use , Unlimited Sword, and Dominion Flower in addition to the standard Talent Art for that Class.
==Fusion Arts==
If a Class Art and (non-Talent) Master Art are bound to buttons that are visibly aligned (D-Up and X, D-Right and Y, D-Down and B), they can be used simultaneously in a Fusion Art. To do this, both must be recharged simultaneously, and the player must hold ZR and press the button associated with the Class Art. When doing so, the ordinary animation for the Class Art will play, while the damage and effects of the Master Art will simply be applied at a specific time (generally aligning with the Class Art's last hit). Some Master Arts appear as a number of projectiles instead of being applied directly.
Each applicable Art gains a special bonus when used as part of a Fusion Art; additional or range on an area-of-effect, longer duration on s, s, and stances, and so on. In s, all Arts are used as Fusion Arts if possible.
==Ouroboros Arts==
Arts used when in Ouroboros form are unlike other Arts. Each Ouroboros form has access to 7 Arts, four of which are available by default (three regular Arts and one Talent Art) and three of which must be purchased using on the Soul Tree. Only three non-talent Arts can be equipped at once, bound to the X, Y, and B buttons; there is no equivalent of Master or Fusion Arts.
Ouroboros non-Talent Arts each use "non-consecutive" recharge: they are each recharged fully by using a different Art, or by switching to the Interlink partner's Ouroboros form. Talent Arts are charged by using non-Talent Arts; the amount recharged by using an Art is greater for higher Interlink levels and when ing an or other Art.
Ouroboros Arts are upgraded via purchasing specific links on their Soul Tree. This applies to both non-Talent and Talent Arts. Only one Talent Art is available to each Ouroboros form, with the exception of 's, which ordinarily uses Mega Spinning Edge but can also use Origin Blade under specific circumstances.
==Soulhacker Arts==
The Soulhacker works differently to the others. It cannot use Master Arts from other Classes (except for , Unlimited Sword, and Dominion Flower). It begins with a small selection of Arts, but can learn more by defeating specific s with the Soul Hack active on at least party member.
The above applies to both Class Arts and "Master Arts", the latter of which are still restricted to the Soulhacker Class but which are bound to the D-Pad buttons and which use auto-attack recharge instead of the time recharge of the "Class Arts".
Soulhackers also do not upgrade Arts by ranking up; instead, each Art can be upgraded once by fulfilling a specific condition, such as defeating a certain number of monsters with the Art equipped.
Once a Soulhacker Art is learnt, it can be used by any Soulhacker in the party, regardless of rank; similarly, when it is upgraded, all Soulhackers in the party will use the upgraded version of the Art.
Soulhacker Arts tend to be named after an Art used by the unique monster from which they were learnt (see #Enemy Arts).
==Chain Art==
When a Chain Order is completed during a , the character whose order was completed uses a highly-damaging Art. Unlike the special effect of the Chain Order, which depends upon the character who used it, the exact Chain Art used depends upon the character's current Class.
Ouroboros Orders have their own associated Arts. Animation-wise, these feature one of the Ouroboros forms attacking, then the Interlink being cancelled and both members in the pair attacking together, then them Interlinking into the other Ouroboros form for a final attack.
All Chain Arts have a power of 750 at base, and 1050 when upgraded. A non-Ouroboros Chain Art is believed to be upgraded when the respective Class's Ascension Quest is completed (i.e. when ranks 11-20 are unlocked on that Class), and Ouroboros Chain Arts are upgraded when the Ouroboros form's Talent Art is upgraded via the Soul Tree.
==Canceling==
It is possible to cancel an into an Art. By default, auto-attacks can be canceled into Class Arts, Master Arts, Talent Arts, and Ouroboros Arts. It is also possible to cancel Class Arts and Master Arts into Fusion Arts, Fusion Arts into Master Arts and Class Arts, and non-Talent Arts into Talent Arts.
More cancel options are unlocked in various by meeting various requirements out-of-battle. Obtaining The Art of Flow via completing the story-required Quest allows Class Arts and Master Arts to be cancelled into one another, in any combination. Each Ouroboros form has a node on its Soul Tree, "Unlock Arts Canceling", which allows for non-talent Arts to be canceled into one another, and each Future Redeemed character has an equivalent node on their which grants the same capability as The Art of Flow.
In main Xenoblade Chronicles 3, Ouroboros Arts' animations can be interrupted by switching the Ouroboros form to that of the Interlink partner; it is therefore possible to quickly recharge Talent Arts by using an Art and immediately switching form twice, then repeating, regardless of how long the Art's animation normally is.
==Enemy Arts==
Enemies use their own Arts, with similar properties to those of party members. These are typically shared by all enemies in a species, though s may have unique Arts of their own.
==In Future Redeemed==
Arts in Future Redeemed are similar in function to those in Xenoblade Chronicles 3, if not in style. Characters are fixed to Classes; each Class has a Talent Art (which functions as it does in the base game), three "Primary Arts" which function identically to Class Arts in Xenoblade Chronicles 3, and three "Ouroboros Powers" which function similarly to Master Arts.
Ouroboros Arts must be purchased on a character's Affinity Chart using AP before they can be equipped. Moreover, the second and third Ouroboros Art slot must be unlocked via Art Unlock Kits before they can be used in battle. Arts are upgraded via the character's Affinity Chart.
Fusion Arts also function differently. Unlike the main game, in which a Fusion Art combines the effect of both Arts while giving each an Art-specific numerical bonus, in Future Redeemed each Fusion Art can be considered a unique Art of its own. They typically combine the individual attacks of both Arts while adding on a bonus that is specific to the pair of Arts used in the Fusion Art. For example, Backspin Punch inflicts and Energy Boost grants Power Charge; fusing them results in Energy Punch, which grants Critical Rate Up in addition to Break and Power Charge. In addition, the Ouroboros side of the art is performed by the user's Proto-Ouroboros apparition, rather than simply applying at the right time. This distinction has several subtle effects, such as the Ouroboros side being immune to rebounding but also not accepting Power Charge.
Finally, there is the addition of Unity Combos, replacing Ouroboros forms and Ouroboros Orders. Each Unity Pair is associated with a specific Unity Combo, which may be performed by holding ZR and pressing D-Up, D-Right, or D-Down (for the three different pairs). Unity Combos recharge by performing Arts, with greater recharge given by Fusion Arts. If the target is ed, the combo adds a particularly powerful final hit that inflicts , Burst, or (possibly in an area of effect), and also grants to both members of the Unity pair. Unity Combos are also the equivalent to Ouroboros Chain Arts, and function similarly here as they do out of Chain Attacks.
==List of player Arts==
===Xenoblade Chronicles 3===
====Standard Arts====
Name	Caption	Source Class	User	Mastered
====Ouroboros Arts====
Name	Caption	User
====Chain Arts====
===Future Redeemed===
====Standard Arts====
Name	Caption	User
====Fusion Arts====
Name	Caption	User
====Chain Arts====
====Unity Combos====
Character	 	 	 	 	
 	Mega SmashDeals damage to enemies in range and inflicts . 	Slash BombDeals huge damage to target and inflicts Burst. 	Element BombDeals huge damage to enemies in range and inflicts .	Sacred RayDeals huge damage to target and inflicts Burst.	Tri-CalamityDeals damage to target and inflicts .
 	Monado CrashDeals damage to enemies in range and inflicts Burst.	Double CycloneDeals huge damage to enemies in range and inflicts .	Arrow CycloneDeals immense damage to target and inflicts . 	Flame SlashDeals damage to target and inflicts . 	
 	Mega ExplosionDeals immense damage to target and inflicts . 	Blast SlashDeals damage to target and inflicts . 	HellstreamDeals huge damage to target and inflicts Burst. 	 	
 	Mega BlastDeals damage to enemies in range and inflicts Burst. 	Ether SlashDeals damage to target and inflicts . 	 	 	
 	Mega CrashDeals huge damage to enemies in range and inflicts . 	 	 	 	
==Strategy==
==Gallery==
Future Redeemed Arts menu 1.jpg|The Arts menu in Future Redeemed
Future Redeemed Arts menu 2.jpg|Menu showing off a Fusion Art's effect in Future Redeemed
Category:Battle mechanics (XC3)Category:Battle mechanics (FR)