nyuuzyou/wikis huggingface dataset:
Human

A is the most common and widespread species of primate, and the original citizens of the Earth in the Mega Man franchise. They are most notable for their creation of robots, NetNavis, and other technological beings who are the main characters of the series.
==In the Games==
===Classic era===
In the Classic era, humans such as Dr. Light and Dr. Wily are scientists who create robots. Dr. Wily misuses his robots for evil, forcing Dr. Light to upgrade his robot assistant Rock into Mega Man. Humans are frequently those suffering at the hands of Dr. Wily and his robot armies.
===X era===
In the X era, humans put advanced robots known as Reploids into production. Reploids possess free will and thought processes comparable to humans - however, some Reploids develop glitches, resenting or even acting out against the humans. These Reploids are labeled Mavericks, and are dealt with by an organization called the Maverick Hunters that fights to protect humans.
===Zero era===
In the Zero era, the Earth has been devastated by the Elf Wars, forcing the majority of humans to live within the city-state Neo Arcadia. The lines between humans and Reploids begins to blur, until there is an energy crisis and the ruler of Neo Arcadia, Copy X, blames the Reploids for it. This begins a period of great discrimination against Reploids, though the humans are not without their own trials under the tyranny of Copy X.
===ZX era===
In the ZX era, the world government Legion created laws to equalize humans and Reploids, enhancing humans with bionic robotic parts, while limiting the powers and lifespans of Reploids. The resulting cyborg humans were given the moniker Humanoid. Thanks to these laws, Humanoids and Reploids became almost indistinguishable, collectively being simply called .
==References==
Category:Species
Hunter Base

,Compendium of Rockman X. 2005. also known as or Hunter HQ,Opening, Mega Man X3. 1995.Opening, Mega Man X4. 1997. is a location in the X era. It serves as the main office and headquarters of the Maverick Hunters organization.
==In the Games==
===Mega Man X2===
Hunter Base first appears in Mega Man X2, as the setting for cutscenes when X speaks to Dr. Cain. If the player fails to collect all three of Zero's parts from the X-Hunters, they storm Hunter Base to steal his control chip from Dr. Cain so they can reconstruct him as a Maverick.
Hunter Base can also be seen on the map in the Stage Select screen. This building's identity as Hunter Base is only shown in a leaked prototype of Mega Man X2, where it is marked with "I.H" for "Irregular Hunters," the Japanese name of the Maverick Hunters. In this prototype, after defeating three Maverick bosses the building becomes damaged, possibly representing the attack by the X-Hunters.Proto:Mega Man X2/Title, Intro & Menus - The Cutting Room Floor
===Mega Man X3===
Hunter Base serves as the Opening Stage of Mega Man X3. X and Zero travel to Dopple Town to suppress Dr. Doppler's Maverick rebellion, but the Doppler Army attacks Hunter Base in their absence, forcing them to rush back to defend it. There, X is betrayed and captured by Mac, only to be freed by Zero, before he moves on to defeat Maoh the Giant and stop the attack.
X returns to Hunter Base in several cutscenes. If Zero is wounded in battle, he retreats to base and tells X to go on without him. Once all eight Maverick bosses are defeated, X also returns to Hunter Base to learn the location of Dr. Doppler's laboratory from Dr. Cain.
===Mega Man X4===
Hunter Base is the Stage Select screen in Mega Man X4. It is where X speaks to Double and Zero speaks to Iris between stages. It is also depicted in several fully-animated cutscenes, such as Zero's opening cutscene and Double's betrayal cutscene.
===Mega Man X5===
Hunter Base is featured heavily in Mega Man X5. Its Enigma and space shuttle are crucial to the game's plot, it serves as the setting for most cutscenes, and is the arena where the player fights Dynamo.
===Mega Man X6===
Hunter Base is the Stage Select screen in Mega Man X6.
===Mega Man X7===
Hunter Base is the setting of several cutscenes in Mega Man X7.
===Mega Man X8===
Hunter Base is the Stage Select screen in Mega Man X8.
===Mega Man Maverick Hunter X===
Hunter Base appears in Mega Man Maverick Hunter X, mainly in its prequel animation "The Day of Sigma" as a setting for several scenes.
==References==
Hunter Rank

, also known as , is a ranking system used throughout the Mega Man series, which debuted in the X era. It was initially mentioned in material for Mega Man X, and was first integrated into gameplay in Mega Man X5.
==In the Games==
===X era===
====Mega Man X====
In Mega Man X, Hunter Rank is briefly mentioned in supplementary material as a way to illustrate the gap of power between X and other characters. The Maverick Hunters are divided into four ranks: also known as SA, A, B, and C. Sigma, Zero, and Vile are all described as members of the elite SA-Class rank, who only make up 0.01% of all Maverick Hunters. Meanwhile, X is ranked as an average B-Class Hunter.Haoh Game Special #4: Rockman X Hisshō Kōryaku Hon. 1993.
====Mega Man X2====
In Mega Man X2, it is briefly mentioned that X chose to remain a B-Class Hunter despite his promotion to the leader of the 17th Elite Unit. However, it is still rumored among the Hunters that his abilities are far beyond that of an SA-Class Hunter.Gallery, Mega Man X Legacy Collection. 2018. Eventually, X finally accepted a promotion to SA sometime after Mega Man X5.Compendium of Rockman X. 2005.
====Mega Man X5====
In Mega Man X5, Hunter Rank becomes a gameplay element.
==References==
Hurricaune the Wolveroid

is a boss from the ZX era, appearing as one of the Mission bosses in Mega Man ZX. She is a weasel-based Pseudoroid containing a fragment of Biometal Model H. She is a servant of Serpent gathering sacrifices for Model W.
== In the Games == 
=== Mega Man ZX ===
Hurricaune the Wolveroid is one of the last four Pseudoroid bosses in Mega Man ZX, created by Serpent using one half of Model H, with Hivolt the Raptoroid receiving the other half. She is a crafty and sadistic Reploid who works to advance Serpent's plans with Model W.
Hurricaune guards a run-down warehouse that has been converted into a prison for sacrifices to Model W. When the Model ZX Mega Man investigates the facility for the Mission "Save the People" in Area I (Confinement), Hurricaune attacks them to contain the prisoners. She is weak to Ice attacks, and defeating her grants them one half of Model H. Hurricaune later returns as part of the boss attack in the Slither Inc. head office.
=== Other Game Appearances ===
* In Mega Man ZX Advent, though Hurricaune the Wolveroid does not personally appear, the Hyper Bole enemy is instilled with her DNA.E36 Hyper Bole, Database, Mega Man ZX Advent. 2007.
* In Rockman ✕over, Hurricaune the Wolveroid is one of the four bosses in World 10.
== Other Media ==
* In the Mega Man ZX manga, Hurricaune the Wolveroid and Fistleo the Predatoroid are ordered by Prometheus to team up against Vent in the city, but they are both defeated.
== Official Data ==
=== Mega Man ZX ===
Mega Man ZX manual 	Stirring up whirlwinds by spinning its blades at high speeds, this weaselly Reploid specializes in using the power of the wind. Extreme jumping capabilities allow it to jump over a ten-story building in a single bound. Stealthy and treacherous, it has kidnapped many people, holding them captive in order to carry out its plan.
Rockman ZX Official Complete GuideRockman ZX Official Complete Guide. Capcom. July 2006.	A Pseudoroid that holds half of Model H's data and attacks intruders with an arrogant attitude. She generates cutter-shaped energy waves from around her neck, wrists, ankles, and waist. She specializes in surprise attacks from above and long-distance attacks using tornadoes generated by high-speed rotation. Death will come to those who seek to free her captives.
==== ====
	B09 Hurricaune
	Hurricaune the Wolveroid.Half of the Model H data is contained in her neck.
==Behind the Scenes==
===Nomenclature===
Language	Name	Origin
Japanese	 	Hurricaune is derived from "hurricane", while Wolveroid is derived from "wolverine" which is the largest animal of the weasel family.
English 	 	Hurricaune is derived from "hurricane", while Wolveroid is derived from "wolverine" which is the largest animal of the weasel family.
== References ==
Category:Mega Man ZX bosses
Category:Pseudoroids
Hyper Bomb

The Hyper Bomb is a Robot Master weapon first appearing in the original , where it is obtained from Bomb Man. It has a green and white colour scheme and allows the user to throw bombs, which explode after some time.
==In the Games==
===Mega Man===
In Mega Man, the Hyper Bomb is obtained by defeating Bomb Man, who uses it as his attack. When used by Mega Man, it consumes 2 weapon energy to throw a large bomb in an arc. Unlike Bomb Man's bombs, which explode instantly upon hitting the ground, Mega Man's bounce and have a significant delay before they flash and explode. Though the explosion is relatively large and can be powerful, the bomb itself goes through enemies and deals no damage at all until it goes off, requiring careful timing for it to hit and preventing it from damaging targets too high above the ground. Another bomb also cannot be thrown until the current one has disappeared, either by exploding or being scrolled off the screen.
The Hyper Bomb is the main weakness of Guts Man at 10 points of damage, secondary weakness of Ice Man at 4, and will also deal 2 damage to Elec Man and the Copy Robot, respectively. It is also the most significant secondary weakness of CWU-01P at 7 damage, though the explosions being delayed limits the weapon's usefulness against the boss, while the Yellow Devil and Wily Machine 1 cannot be hit by it at all due to their weak points being too high up.
==Related Weapons==
The Hyper Bomb is the first of several bomb-based weapons that usually create a damaging explosion. Others include:
* Crash Bomber (Mega Man 2) - A bomb that goes straight and explodes. If it hits a wall, it sticks to it and explodes with a delay.
* Drill Bomb (Mega Man 4) - A drill that goes straight and can be detonated early on button press.
* Napalm Bomb (Mega Man 5) - A bomb that falls, bounces a bit and explodes.
* Danger Wrap (Mega Man 7) - A bomb encased in a bubble; it can trap enemies inside, then harm them when it explodes.
* Flash Bomb (Mega Man 8) - A bomb that goes straight and explodes.
* Remote Mine (Mega Man & Bass) - A mine that can be controlled in the air, sticks to targets and detonates on button press.
== Gallery ==
MM1 - Hyper Bomb Art 2.png|Alternate Artwork
Category:Mega Man 1 weapons
Category:The Wily Wars weapons
Category:Powered Up weapons
Category:Missing Info - Powered Up
Hyper Chip

The ,Mega Man X DiVE. 2020.Mega Man X3, Compendium of Rockman X. 2005. p. 44. also known as the Hyper Special,"Max Armor" Mega Armor kit. Bandai. is a secret enhancement for the Third Armor found in Mega Man X3.
==In the Games==
===Mega Man X3===
The Hyper Chip debuted in Mega Man X3 as a secret upgrade for X's Third Armor. It can only be accessed if the player has collected every main upgrade in the game (Life Ups, Sub Tanks, Armor Parts, and Ride Armor/Change Parts), but none of the four Chips. The Hyper Chip's Light Capsule can then be found in Doppler Stage A. It is located in a hidden passage in a pit, in the area after the Ride Armor platform, but it will only appear if X reaches the passage with full Life Energy (calling a Ride Armor may help avoid damage along the way, or using a Sub Tank to refill beforehand).
Chip 	Location 	Effect
Hyper Chip	Doppler Stage A	Turns X's Third Armor golden and grants him access to the powers of all four Chips simultaneously:
* Head Chip: Grants X the ability to slowly restore his Life Energy by standing still, healing 1 point approximately every 5 seconds. This includes filling Sub Tanks.
* Body Chip: Upgrades X's Defense Shield into a stronger, red version that reduces further damage by 50% (for a total of approximately 75% damage reduction) as long as it is active.
* Arm Chip: Grants X the Hyper Charge. When activated, X consumes a Weapon Energy gauge to freely fire Charge Shots until it is empty.
* Foot Chip: Allows X to Variable Air Dash twice in one jump, regardless of dash direction. This includes allowing a Dash Jump into an Air Dash.
===Mega Man X DiVE===
In Mega Man X DiVE, the Hyper Chip appeared as one of Third Armor X's Active Skills. Upon activation, Third Armor X gains a +25% attack and +25% defense increase for 15 seconds, which cannot be cancelled. For the duration he also gains the Variable Air Dash, letting him Air Dash twice in one airtime.
==References==
Hyper Storm-H Stage

==Description==
==Enemies==
=== Minor enemies ===
Name	Sprite	Description	HP	Damage	Stage(s)
==Layout==
=== Robot Masters ===
|-
|-
|}
==Items ==
None
==Other media==
==Gallery==
==Trivia==
== References ==
Category:The Wily Wars stages
Category:Dr. Wily's bases
ICO

iCO is a character in Mega Man X DiVE. In the game, she serves as a navigator to the player, and is also playable. 
==In the Games==
===Mega Man X DiVE===
==Gallery==
File:MMXD - Christmas iCO Art.png | Art of Christmas iCO from Mega Man X DiVE
File:MMXD - Gore iCO Art.png | Art of Gore iCO from Mega Man X DiVE
File:MMXD - Swimsuit iCO Art.png | Art of Swimsuit iCO from Mega Man X DiVE
File:MMXD - Valentines iCO Art.png | Art of Valentines iCO from Mega Man X DiVE
File:MMXD - DiVE Armor iCO Art.png | Art of DiVE Armor iCO from Mega Man X DiVE
IX

(pronounced "ix" instead of "ex"),Card No. 33: "X –イクス–". Rockman X Mega Mission. Bandai. 1995. often written as iX by non-Japanese fans, is a character who first appeared in Rockman X Mega Mission. He is an evil doppelganger of X created by the Mother Limited, and who appears throughout the Mega Mission Carddass series.
== Other Media ==
===Rockman X Mega Mission===
==Behind the Scenes==
===Creation===
=== Nomenclature ===
Language	Name	Origin
Japanese	 	A corruption of made by changing the first sound "エッ" to "イ". Since there is no way to display an alternate pronunciation of a lone Latin letter "X", non-Japanese fans often write his name out as "iX" instead.
English 	 	A corruption of made by changing the first sound "エッ" to "イ". Since there is no way to display an alternate pronunciation of a lone Latin letter "X", non-Japanese fans often write his name out as "iX" instead.
==References==
Icarus Armor

The Rockman X8 Kyūkyoku Complete Guide. Capcom. 2005. is a set of Armor Parts obtained from the Light Capsules in Mega Man X8.
==In the Games==
===Mega Man X8===
The Icarus Armor debuted in Mega Man X8. It is a variation of the Neutral Armor that emphasizes offense and defense, such as reducing damage taken and adding a barrier to X's jump. It can be equipped one piece at a time, and can even be mixed with the parts of the Hermes Armor.
While all four Armor Parts of the Icarus Armor are equipped, X can use the Giga Crash. It functions the same as in other games, letting X expend all its Weapon Energy to attack all enemies on the screen.
Programs 	Icon	Location 	Effect
Helmet Parts I	 	Primrose 	Grants the , a blue barrier that surrounds X while ascending during a jump. It can damage enemies and destroy certain obstacles above X.
Body Parts I 	 	Metal Valley 	Reduces all damage received by 50% and removes recoil. All Life Energy that X loses turns red without depleting, meaning he can be switched out for a chance to recover all that Energy.
Buster Parts I	 	Noah's Park 	Upgrades each X-Buster shot by one level; default shot becomes Charge Shot 1, Charge Shot 1 becomes 2, etc. It also upgrades X's MAX Charge Shot to the . When fired, it briefly suspends X in place to unleash a long, continuous laser that lasts several seconds. X can also charge Special Weapons.
Foot Parts I 	 	Booster Forest	Doubles jump height.
== Gallery ==
=== Mega Man X8 ===
MMX8 - X Armor Concept.png | Concept art from Mega Man X8.
MMX8 - X Icarus Armor Render.jpg | Render from Mega Man X8.
==References==
Ice Stage

==Description==
== Enemies ==
=== Minor Enemies ===
Name	Image	Description	HP	Damage	Stage(s)
==Layout==
===Boss===
|-
|-
|}
==Items==
None 
==Other Versions==
==Other media==
==Gallery==
==Trivia==
==References==
==See also==
Category:Mega Man 8 stages
Category:Dr. Wily's bases
Iceberg Area Stage

Kanpeki Kōryaku Series #9: Rockman 7: Shukumei no Taiketsu! Hisshō Kōryaku-hō. 1995. is Freeze Man's stage in Mega Man 7.
== Enemies ==
=== Minor Enemies ===
Name	Image	Description	HP	Damage	Stage(s)
==Layout==
===Boss===
|-
|-
|}
==Items==
Name 	Sprite	Description	Location within the stage
Rush Search	 	 	
Plate 	 	 	
Exit 	 	 	
== Other Media ==
==References==
Category:Mega Man 7 stages
Icicle Teck

Icicle TeckMega Man: Official Complete Works art book, 2009. is an enemy appearing in Mega Man 7. It is a ceiling-walking robot similar to the original Teck, but able to grow and drop icicles instead of firing from a cannon.
==In the Games==
===Mega Man 7===
In Mega Man 7, Icicle Tecks are rare enemies, appearing only in a single section of Freeze Man's stage. They walk slowly on ceilings in Mega Man's direction, pausing briefly after every step. If Mega Man comes close enough to an Icicle Teck, it will stop and drop its icicle, but grow a new one soon after.
Once dropped, the icicle remains stuck in the ground for a short while as a harmless obstacle, allowing Mega Man to use it as a platform and cross spikes safely. While still attached to the Teck or falling down, the icicle can be destroyed separately, effectively disarming the enemy, or be forced to drop by destroying only the Teck's body.
==Related Enemies==
* Teck (Mega Man 6) - Shoots from a cannon instead of dropping icicles.
* Wall Teck (Mega Man 8 and Mega Man & Bass) - Like the original Teck, but walks on walls rather than ceilings.
==References==
Category:Mega Man 7 enemies
Impregnable Fortress

== Description ==
== Enemies ==
=== Minor Enemies ===
Name	Sprite	Description	HP	Damage	Stage(s)
==Layout==
=== Mid-Boss ===
Name	Sprite	Description	HP	Damage	Stage(s)
===Boss===
|-
|-
|}
==Items==
Name 	Sprite	Description	Location within the stage
1-UP 	 	 	
E-Tank	 	 	
Plate:	 	 	
==Gallery==
==Trivia==
==References==
Category:Articles with hAudio microformats
Category:Mega Man 6 stages
Iris

is a supporting character in the X era who first appeared in Mega Man X4. She is the younger sister of Colonel who works as an operator for Repliforce. After being rescued by Zero in the Sky Lagoon incident, she tries to stop Colonel and Zero from fighting.
==In the Games==
====Mega Man X4====
Iris debuted in Mega Man X4, first appearing at the end of Zero's investigation of the ruins of Sky Lagoon. Having been kidnapped from Repliforce headquarters by Eregion, Iris is left disheveled on the ground until she is found by Zero.Boss File: Eregion, Compendium of Rockman X. 2005. p. 65. He ensures her safety before moving on to destroy Eregion himself. After being saved by Zero, Iris began developing romantic feelings for him.(Archived) Capcom Japan official website, New Products, Mega Man X4. 2000. (http://www.capcom.co.jp/newproducts/consumer/rockmanx4/)Iris, Gallery, Mega Man X Legacy Collection 1. 2018.
Iris is then present in Hunter H.Q. on Zero's Stage Select screen, urging Zero not to fight Colonel and showing concern as he battles Repliforce. When Zero and Colonel duel at Memorial Hall, Iris interrupts their fight by reminding Colonel that Zero saved her life. The two begrudgingly recognize the favor and end their battle, but Iris worries as they both voice their convictions as they depart.
Once all eight bosses are defeated, Zero ignores Iris' pleas and confronts Colonel again at the Space Port, this time destroying him in battle. When he returns, Iris has left Hunter H.Q., having rushed to Colonel's remains to recover his Core Crystal.
Iris then travels to the Final Weapon, where she appears before Zero holding the Core Crystal. Broken-hearted, Iris claims she must avenge her brother and fuses with the Core Crystal to form a Ride Armor-like battle armor. She loses control of its power, forcing Zero to fight her as a boss to stop her rampage. Mortally wounded in Zero's arms, Iris shares her dream to live with Zero in a world of only Reploids, before tragically passing away.
====Mega Man Xtreme 2====
Iris appeared retroactively in a prequel game, Mega Man Xtreme 2, where she is temporarily employed with the Maverick Hunters as part of her Repliforce training. However, she gets caught up in the Erasure incident on Laguz Island and ends up serving as the operator for both X and Zero during the game.(Archived) Capcom Japan official website, New Products, Mega Man Xtreme 2. 2001. (http://www.capcom.co.jp/newproducts/consumer/gbcrockx2/index.html) She occasionally communicates with the Hunters during cutscenes, mostly about the nature of DNA Souls and the plot of the Soul Erasers, and also runs the game's menu. In Zero's ending, he mentions that he hopes Colonel won't be angry with him for getting Iris into such a difficult mission.
====Mega Man X DiVE====
== Other Game Appearances ==
* In Mega Man Battle Network 6, a NetNavi inspired by Iris called Iris.EXE appears as a character.
== Other Media ==
== References ==
Isoc

is an antagonist appearing in Mega Man X6. He is a Reploid scientist who joins Gate in studying 's DNA, and serves as the public face for the Nightmare Investigators.
== In the Games == 
=== Mega Man X6 ===
=== Other Game Appearances ===
== Other Media ==
== Official Data ==
== Behind the Scenes ==
=== Nomenclature ===
== References ==
Item-1

Item-1 is a utility weapon first appearing in Mega Man 2, where it is received from Dr. Light after defeating Heat Man. It has a red and white colour scheme and creates a slowly rising platform that can be used to cross big gaps.
== In the Games ==
===Mega Man 2===
In Mega Man 2, It is given to the player after defeating Heat Man. It costs 2 Weapon Energy per platform, when used it'll create a platform that floats upwards in front of . You can only have three platforms on screen at a time, and they disappear after only a few seconds. 
==Related Weapons==
Other utility items that have appeared in the Mega Man games:
* Item-2 (Mega Man 2) - Creates a jet board to ride on.
* Item-3 (Mega Man 2) - Creates a platform that scales walls.
* Rush Coil (Mega Man 3) - Summons Rush to use as a springboard
* Carry (Mega Man: Dr. Wily's Revenge) - Summons a platform directly underneath the user.
Item-2

Item-2 is a utility weapon first appearing in Mega Man 2, where it is received from Dr. Light after defeating Air Man. It has a red and white colour scheme and creates a platform that flies across the screen.
== In the Games ==
===Mega Man 2===
In Mega Man 2, It is given to the player after defeating Air Man. It costs 1 Weapon Energy per ¼ of a second on screen, when used it'll create a platform that can jump onto and ride across the screen. You can only have one platform on screen, and you are unable to change trajectory after it is put on screen. 
==Related Weapons==
Other utility items that have appeared in the Mega Man games:
* Item-1 (Mega Man 2) - Creates a platform that floats in the air.
* Item-3 (Mega Man 2) - Creates a platform that scales walls.
* Rush Jet (Mega Man 3) - Summons Rush to use as a jet board
Item-3

Item-3 is a utility weapon first appearing in Mega Man 2, where it is received from Dr. Light after defeating Flash Man. It has a red and white colour scheme and creates a platform that lets the user scale walls.
== In the Games ==
===Mega Man 2===
In Mega Man 2, It is given to the player after defeating Flash Man. It costs 1 Weapon Energy per second on screen, when used the platform will bounce across the floor until it finds a wall to cling onto. It'll then begin to climb the wall, allowing for to reach higher places. If he jumps off the platform, it'll begin to climb downwards instead.
==Related Weapons==
Other utility items that have appeared in the Mega Man games:
* Item-1 (Mega Man 2) - Creates a platform that floats in the air.
* Item-2 (Mega Man 2) - Creates a jet board to ride on.
* Rush Coil (Mega Man 3) - Summons Rush to use as a springboard
* Carry (Mega Man: Dr. Wily's Revenge) - Summons a platform directly underneath the user.
Category:Mega Man 2 weapons