nyuuzyou/wikis huggingface dataset:
Consumables

Consumables are Single Use items that are used up when activated. Due to their limited uses, they should be employed when the circumstances require it. However, most of them can still be regularly found in the inventories of many traders where they are refreshed regularly, thus allowing them become a staple of certain fighting styles. 
== Arrows ==
Main article: Arrows
Arrows are Consumables that are fired from ranged weapons to deal extra damage, create Surfaces, inflict Conditions or produce other effects. 
== Camp Supplies ==
Main article: Camp Supplies
Camp Supplies are Consumables such as Food and Drinks which allow characters to perform a Long Rest, restoring all Hit Points and expended Spell Slots.
== Coatings ==
Main article: Coatings
Coatings are Consumables that can be thrown, or alternatively, applied to weapons to allow them to inflict various status effects or increase their damage.
== Dyes ==
Main article: Dyes
Dyes are Consumables that can be combined with an equipment item to alter the colours of fabric, leather and metal.
==Elixirs==
Main article: Elixirs
Elixirs are Consumables that grant Resistance or other beneficial effects when consumed. Unlike Potions, Elixirs last until a long rest.
== Grenades ==
Main article: Grenades
Grenades are Consumables that can be used with the Throw action to create Surfaces, inflict Conditions, or deal damage.
== Potions ==
Main article: Potions
Potions are Consumables that can be used to restore Hit Points or grant other Effects when consumed. Some of them can also be thrown for an area effect.
== Scrolls ==
Main article: Scrolls
Scrolls are Consumables that allow characters to cast Spells without expending Spell Slots or being a spellcasting class capable of casting the required spell. 
== Miscellaneous ==
=== Environmental ===
These items are (usually) found in the environment, rather than as loot, and can't be consumed, but must be damaged to activate any effects.
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=== Tools ===
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=== Other ===
For consumables that have no obvious beneficial use, see:
* Miscellaneous: Consumables
Category:Consumables
Category:Gameplay mechanics
Category:Items
Containers

Containers are items that can be interacted with either in the world or from inside your inventory to store items and retrieve inside.
=== Bags and Pouches ===
Lightweight containers, suitable for use in a character's inventory. Note that these are sorted alphabetically when automatically sorting the inventory by 'type'.
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=== Chests ===
Chests or chest analogues.
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===Interactive Clutter===
Containers that are primarily used as environmental decoration or clutter that can be picked up and moved by the player.
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===Static Clutter===
Containers that are primarily used as environmental decoration or clutter that cannot be picked up by the player.
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===Other===
Unusual or unique containers.
:Animal Carcass (unique container found in a coffin in Candulhallow's Tombstones)
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:Old Pouch (unique pouch on the roof of 's home)
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===Story Containers===
Containers of rarity. These are default containers that a new character starts with and have special properties relating to looting and storage.
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Category:Items
Control the Elder Brain

Control the Elder Brain is a sub-quest of the quest in Act Three of Baldur's Gate 3.
__TOC__
==Objectives==
== Walkthrough ==
During Chapter Three, the party briefly ponders what they will do with the Elder Brain once it is confronted. This occurs during a camp event. Any decisions chosen do not lock in the choice from the party.
The true choice on what to do with the Elder Brain occurs at the very end of . Once the Elder Brain, now a Netherbrain, is defeated using Karsus' Compulsion, a cutscene plays where the illithid in the party uses the Netherstones to destroy the Brain. The following choices appear:
* Go ahead. Command the brain to destroy all tadpoles and then itself.
* Dominate the brain. Become the Absolute. Conquer the world.
* Betray the Emperor. Dominate the brain. Become the Absolute.
* Betray Orpheus. Dominate the brain. Become the Absolute.
* Betray Karlach. Dominate the brain. Become the Absolute.
If choosing one of the options to become the Absolute, the illithid party member is stabbed to death, and the brain is controlled by the player character as the new Absolute. All the tadpoled companions remain as thralls, their free will gone.
== Achievements ==
Category:Quests
Category:Main Quest
Cooked Food Supply Table 10

The Cooked Food Supply Table 10, also known as Supplies_Food_10_Cooked, is a non-leveled Treasure Table containing large cooked Camp Supplies.
Its name seems to be based on the fact that the average Supplies value of this table is approximately 10.
== Drop Table ==
The average roll on Cooked Food Supply Table 10 is worth 10.4 Camp Supplies.
Category:Drop tables
Category:Food supply tables
Cooked Food Supply Table 15

The Cooked Food Supply Table 15, also known as Supplies_Food_15_Cooked, is a non-leveled Treasure Table containing large cooked Camp Supplies.
Its name seems to be based on the fact that the average Supplies value of this table might have at one point been approximately 15. However, the 8/25 odds of a 7 Supply food brings down the average harshly. 
== Drop Table ==
The average roll on Cooked Food Supply Table 15 is worth 12.44 Camp Supplies.
Category:Drop tables
Category:Food supply tables
Cooked Food Supply Table 20

The Cooked Food Supply Table 20, also known as Supplies_Food_20_Cooked, is a non-leveled Treasure Table containing large cooked Camp Supplies.
Its name seems to be based on the fact that the average Supplies value of this table may have, at one point, been approximately 20.
== Drop Table ==
The average roll on Cooked Food Supply Table 20 is worth 17.6 Camp Supplies.
Category:Drop tables
Category:Food supply tables
Cooked Food Supply Table 5

The Cooked Food Supply Table 5, also known as Supplies_Food_5_Cooked, is a non-leveled Treasure Table containing cooked Camp Supplies.
Its name seems to be based on the fact that all of the food on this table is cooked, and the average Supplies value of this table is almost 8.
== Drop Table ==
The average roll on Cooked Food Supply Table 5 is worth 5.1 Camp Supplies.
Category:Drop tables
Category:Food supply tables
Cooked Food Supply Table 8

The Cooked Food Supply Table 8, also known as Supplies_Food_8_Cooked, is a non-leveled Treasure Table containing cooked Camp Supplies.
Its name seems to be based on the fact that all of the food on this table is cooked, and the average Supplies value of this table is almost 8.
== Drop Table ==
The average roll on Cooked Food Supply Table 8 is worth 7.8 Camp Supplies.
Category:Drop tables
Category:Food supply tables
Copper Necklace Jewelry Subtable

The Copper Necklace Jewelry Subtable, also known as ST_GEN_Valuables_Necklace_Copper, is a non-leveled treasure table containing copper necklaces.
== Drop table ==
This table only drops one bronze necklace, due to ARM_Amulet_Necklace_A_Bronze_A being non existent and the C/D/F versions having 0 shares.
=== All items ===
Category:Drop tablesCategory:SubtablesCategory:Valuables tables
Cora Highberry

Cora Highberry is a citizen hosting a wine festival in the Lower City during Act 3.
== Involvement ==
=== Act Three ===
Cora Highberry can be found hosting a wine festival at her home southwest of the Elfsong Tavern. She is accompanied by her husband , the wine connoisseur Master Meztli, and several other guests. 
If meeting Cora before finding the , she is inside her home with her husband, discussing how in the next few days she will be hosting a wine tasting to help raise money to care for the children she took in.
Cora is one of the murder targets during the quest . "Master Meztli" is actually the Bhaalist aspirant , who seeks to kill her and chop off her hand to gain the approval of the Murder Tribunal and become an Assassin of Bhaal. If the party entered the Murder Tribunal before, or read the and approached the proximity of Cora's home, Dolor will have killed Cora after one long rest (see time sensitive activities).
Upon approaching Cora, she tells the party that she is about to taste some of "Master Meztli's" wine. A successful passive ( if Barbarian) reveals that the wine smells sickly sweet, with an acrid note on the periphery, indicating poison. There are several dialogue options to either drink the wine causing Cora (and optionally the player character) to be poisoned, or the party can outright expose Metzli as a serial killer.
If exposed, "Master Meztli" reveals himself to be the serial killer Dolor and is infuriated that his perfect crime was interrupted. He summons four Doppelgangers to keep the party occupied and uses a (scripted variation of) at level 5 which teleports 100 meters (66~ feet) away. One of the corpses contains a necessary for later on in the quest. Successfully warning Cora Highberry earns the Inspirational Event Wine Connoisseur (Noble background). 
The party can also attempt to kill her themselves in order to complete .
After the doppelgangers have been defeated, Cora can be found inside her home along with her husband and two orphans whom the pair are looking after. She thanks the party profusely for saving her life and rewards them with gold.
== Related literature ==
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== Related quests ==
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== Notes ==
* The party can discover the grave of Cora's deceased stillborn child at the Lower City Graveyard.
Category:Halflings
Category:Lightfoot Halflings
Category:Humanoids
Category:Characters
Category:Characters in the Lower City
Category:Characters in Act Three
Cordula Eltan

Cordula Eltan is a human wizard and patriar, who confronts the party on the demise of and on the subject of in the Lower City - should be unavailable to do so, 
== Involvement ==
=== Act Three ===
Heir to the founder of the Flaming Fist, former Grand Duke , Cordula Eltan is a Baldurian patriar that can only be encountered if is a companion, and is either still jailed or deceased.
As with the encounter with Florrick, if Wyll breaks his pact with during and forsake his father, Mizora tells Cordula Eltan that Wyll killed his father . Cordula Eltan and her guards approach the party while they are in Baldur's Gate, with the intent to avenge Ravengard.
However, Cordula can be convinced to stand down.
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* (If the party killed Ravengard at the coronation)
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She then hands over the , and directs the party to awaken the city's to protect Baldur's Gate from the Cult of the Absolute. Failing any of the checks results in combat against her and her guards, and .
=== Epilogue ===
If is completed, Counsellor Florrick is dead, and chooses to ascend politically as the next Grand Duke of Baldur's Gate, he mentions during the epilogue party that Cordula Eltan is now the Duke of the Seatower, a Legacy Reborn. If both Ulder Ravengard and Florrick are dead, Wyll entrusts the command of the Flaming Fist to Eltan, and mentions that she has pardoned most Fists, having said "Gortash led the parched Fist to Bane's bloody well. I refuse to punish the thirsty for drinking from it.".
== Combat ==
=== Attacks and abilities ===
=== Allies ===
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=== Loot ===
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== Related literature ==
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== Related quests ==
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== References ==
Category:Humans
Category:Humanoids
Category:Characters
Category:Characters in the Lower City
Category:Characters in Act Three
Category:Members of the Flaming Fist
Category:Wizards
Category:Replacement characters
Corellon Larethian

Corellon Larethian is the elven God of art and magic, chaotic good. He is associated withe the domains Arcana, Life, Light, War.
__NOTOC__
== Overview ==
As the creator of the Elves, Corellon Larethian oversees the elven pantheon as a whole, providing blessings to those who study art, magic, and nature. 
This deity can be selected by player Clerics except Lolth-sworn Drow.
== Blessings ==
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== Related locations ==
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== Related items ==
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== Related literature ==
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== Gallery ==
Corellon Larethian Icon.png|Corellon Larethian's Symbol
== External links ==
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Category: Gods
Corinna

Corinna is a Squirrel in the Emerald Grove in Act One. She can be found next to , painfully listening to her sing alongside .
== Involvement ==
=== Act One ===
If the party talk to Corinna and Spar without , they will both screech and run away.
If the party ask the Squirrels what is wrong, they will describe Alfira's awful singing is and the party can respond with a few options, all of which will cause them to leave:
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If the party tell the Squirrels they are ruining the song, Spar and Corinna will begin a duet. The party can respond with a few options:
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== Notes ==
* Corinna and Spar's scathing critique of Alfira's performance is likely intended as meta-humor, as they are voiced by the game's performance director and voice director respectively.
Category:Characters
Category:Characters in the Emerald Grove
Category:Characters in Act One
Category:Squirrels
Category:Beasts
Corinye

Handmaiden Corinye is a staff member in Wyrm's Rock Fortress, present at the ceremony of Gortash's ordaining as an Archduke of the city. She is serving refreshments after the ceremony and can be found in the southern nave of the Audience hall.
Category:Characters
Category:Characters in Wyrm's Rock Fortress
Category:Characters in Act Three
Category:Humanoids
Category:Humans
Corliss Undertump

Corliss is a lightfoot halfling ranger and a member of the Cult of the Absolute in Baldur's Gate 3.
== Involvement==
When the party first approach the monastery gate at , a cutscene plays. and are moving a group of Halfling cultists (Corliss, Mahrin, and Burrock) to the Crêche for interrogation by the Captain. Corliss attempts to flee and is shot in the back. If the raiders are allowed to proceed, the monastery gates will be magically locked behind them. Choosing to attack them leaves the gates open. There are several other routes inside, including via the Firewine storage and Gremiska den.
==Speak with Dead==
Party member: Who are you?
*Corliss: Corliss... Undertump...
*Corliss: Novice of... The Absolute... 
Party member: What do githyanki want with cultists?
*Corliss: Searching... Hunting... For 'weapon'...
*Corliss: Novice of... The Absolute... 
Party member: Why were you so desperate to run?
*Corliss: Scared... Heard... Bad things...
*Corliss: Githyanki... Torture...
Party member: What do you know about this 'weapon'?
*Corliss: Nothing... Was telling... The truth...
*Corliss: Didn't know... Anything...
Party member: Where are you from?
*Corliss: Little house... Under a hill... Somewhere... Don't... Remember...
Party member: What were you doing here?
*Corliss: Path to Moonrise Towers... Absolute... Answering the call...
**Party member: What is happening at Moonrise Towers?
***Corliss: Gathering... Coalescing... Preparing...
****Party member: Preparing for what?
*****Corliss: Orders... from... the General...
******Party member: What 'General'?
*******Corliss: Chosen... Of the... Absolute...
Category:Humanoids
Category:Characters
Category:Characters in the Rosymorn Monastery
Category:Characters in Act One
Category:Available to Speak with Dead
Category:Lightfoot Halflings
Category:Followers of the Absolute
Category:Corpses
Corlos

Fist Corlos is a dwarf member of the Flaming Fist.
== Involvement ==
Corlos can be found in the Heapside Prison in the Lower City of Baldur's Gate at .
== Combat ==
=== Attacks and abilities ===
== Loot ==
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Category:Dwarves
Category:Gold Dwarves
Category:Humanoids
Category:Characters
Category:Characters in the Lower City
Category:Characters in Act Three
Category:Members of the Flaming Fist
Category:Fighters
Corniche

Night Blade Corniche is a tiefling Night Blade found in the Undercity Ruins within the Undercity of Baldur's Gate.
== Involvement ==
As part of the "test" to enter the Bhaal Temple, the surprises the party with a combat encounter. He begins casting a ritual spell to kill the party after a certain number of turns, while his minions, including Corniche, appear and attack the party as they attempt to cross the bridge to stop Ghislev.
== Combat ==
=== Attacks and abilities ===
=== Notable loot ===
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Category:Tieflings
Category:Mephistopheles Tieflings
Category:Humanoids
Category:Characters
Category:Characters in Act Three
Category:Characters in the Undercity
Category:Followers of Bhaal
Corvus

Corvus is a raven summoned via a Beast Master's ability, a variant of . Corvus "upgrades" to once the Beast Master reaches level 5, and becomes once the Beast Master reaches level 11.
== Combat ==
=== Attacks and abilities ===
Because of the passive, Beast Master rangers may wish to attack the target marked by for optimal damage.
== Notes ==
* Corvus, as well as other base animal companions, has a proficiency bonus of 0. This is likely a bug.
Category:Ravens
Category:Beasts
Category:Characters
Category:Bugs
Corvus Celer

Corvus Celer is a raven summoned via a Beast Master's ability, a variant of . Corvus Celer is the fully upgraded form of and once the Beast Master has reached level 11.
== Combat ==
=== Attacks and abilities ===
Because of the passive, Beast Master rangers may wish to attack the target marked by for optimal damage.
Category:Ravens
Category:Beasts
Category:Characters
Corvus Major

Corvus Major is a raven summoned via a Beast Master's ability, a variant of . Corvus Major is upgraded from once the Beast Master reaches level 5, and becomes once the Beast Master reaches level 11.
== Combat ==
=== Attacks and abilities ===
Because of the passive, Beast Master rangers may wish to attack the target marked by for optimal damage.
=== At higher levels ===
As the Ranger gains levels, Corvus Major will grow as well until it transforms into at level 11:
==== Level 7 ====
* Corvus Major gains the passive , granting it:
==== Level 8 ====
* Corvus Major has (64 on Explorer difficulty) and 19 .
Category:Ravens
Category:Beasts
Category:Characters
Cosy Blue Shirt

==Gallery==
file:Cosy Blue Shirt Human Body1 Front Model.webp|Body Type 1 Front Human|alt=Cosy Blue Shirt Human Front
file:Cosy Blue Shirt Human Body1 Back Model.webp|Body Type 1 Back Human|alt=Cosy Blue Shirt Human Back
file:Cosy Blue Shirt High Elf Body4 Front Model.webp|Body Type 4 Front High Elf|alt=Cosy Blue Shirt High Elf Front
file:Cosy Blue Shirt High Elf Body4 Back Model.webp|Body Type 4 Back High Elf|alt=Cosy Blue Shirt High Elf Back
Countermeasure

Countermeasures are hostile Aberration creatures in Baldur's Gate 3 that may appear during the fight Atop the Netherbrain depending upon the party's choices during the Confront the Elder Brain quest.
== About ==
Four Countermeasures are created by the Netherbrain if the party chose to trust The Emperor and allow him, a Full-Illithid player character, or Full-Illithid Karlach to consume Orpheus. They are designed to both mimic and counter the specific classes of the characters within the party. They only appear during the final battle Atop the Netherbrain.
== Tactics ==
Countermeasures are generally effective against the classes that they are mimicking. For example, the Spellplague has the Magic Resistance passive, Resistance to fire, cold, and lightning damage, and can cast Counterspell, making it more difficult for Wizards to deal with. Consider fighting different countermeasures with members of your party who aren't countered by them.
== Countermeasure class variants ==
* Barbarian: 
* Bard: 
* Cleric: 
* Druid: 
* Fighter: 
* Monk: 
* Paladin: 
* Ranger: 
* Rogue: 
* Sorcerer: 
* Warlock: 
* Wizard: 
== Notes ==
* If a character is multi-classed then the type of countermeasure is randomly selected from among its classes.
* Countermeasures have 4 character models, each of which is always used during the final battle.
Category:Creatures
Category:Races
Category:Non-playable races
Counting House Artillerist

Counting House Artillerists or Cashguard Artillerists are Cashguard members of The Counting House who specialise in ranged attacks and mobility.
== Combat ==
=== Attacks and abilities ===
== Known Counting House artillerists ==
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Category:Humans
Category:Humanoids
Category:Archetypes
Counting House Enforcer

Counting House Enforcers, or Cashguard Bashers, are paladin members of the Cashguard. They can be found at the Counting House.
== Combat ==
=== Attacks and abilities ===
== Known Counting House Enforcers ==
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Category:Humans
Category:Humanoids
Category:Archetypes
Category:Paladins
Cracked wall

The Cracked Wall is an entity in Baldur's Gate 3. It exists in the rafters of Moonrise Towers and can be found on the main floor and interacted with after using a ladder to climb up to the rafters. 
== Involvement ==
If interacted with, the interacting party member has the option to reach inside which prompts a series of skill checks (Strength, Dexterity and Sleight of Hand). If the checks are failed or if choosing to submit, the party is pulled into the wall and transported to the Oubliette and the interacting party member gets the condition .
Category:Locations
Category:Act Two Locations
Crag Spider

Crag Spider is a unique type of spider summoned through the use of the . When Thrown it breaks open and spawns five of these spiders which follow whoever used the egg sac. They disappear after a long rest. 
While very lacking in damage or abilities, the spiders are useful as a distraction thanks to their numbers. Their Web Walker passive also makes them quite useful for spider infested areas such as the Whispering Depths in Act One.
== Combat ==
=== Attacks and abilities ===
Category:Spiders
Category:Beasts
Cragbender

Manip Cragbender is a Flaming Fist soldier and Warden of Wyrm's Rock Fortress. 
== Involvement ==
Cragbender can be found in the off-limits area near and the entrance to Wyrm's Rock Prison at .
== Combat==
===Attacks and Abilities ===
=== Notable loot ===
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Category:Characters
Category:Characters in Wyrm's Rock Fortress
Category:Characters in Act Three
Category:Dwarves
Category:Gold Dwarves
Category:Members of the Flaming Fist
Category:Fighters
Cranium Rat

Cranium Rats are a type of rat beast found in the Undercity Ruins and its surrounding areas in Act Three. The Netherbrain speaks through the rats in unison.
== Combat ==
Cranium Rats are temporarily hostile when wandering too close to the Morphic Pool Dock before obtaining all three Netherstones.
Attacking a Cranium Rat will engage their passive feature Infectious Madness, possibly causing in the attacker. This passive will not trigger when attacking with area spells like .
=== Attacks and abilities ===
Category:Rats
Crawling Claw

Crawling Claws are a type of Undead creature and non-playable race found in Acts Two and Three.
== About ==
Crawling claws are the reanimated amputated hands of humanoids. They are often crafted by necromancers to perform menial tasks, or employed as familiars by warlocks and wizards.
Crawling claws do not have a great deal of health or significant attacks, instead overwhelming their foes in swarms known as "applauses". 
In Act Two, Marcus will summon a horde of crawling claws to cover his escape from the Last Light Inn if the party urges Jaheira to test him with her mind flayer parasite in a jar. This scenario is only possible if Mol died in Act 1 and is thus unable to vouch for the party.
In Act Three, two named Crawling Claws, Itchy and Scratchy, can be found near Lucretious at the Circus of the Last Days. Additionally, many Crawling Claws can be found in the Ancient Lair.
== Combat ==
=== Attacks and abilities ===
== Crawling Claw characters ==
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==Notes==
* Necrotic Claws deals its necrotic damage even when the attack misses.
* Crawling Claws have a unique "Rock On" victory animation if they're part of your party, which plays after the end of combat. While they normally can't be allied with the party, it's possible to observe this behavior by taking control of one with the ability.
== Gallery ==
Bert-vanhengel-bert-vanhengel-bg3-crawlingclaw-02.jpg|Render by Bert Vanhengel
== External links ==
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Category:Creatures
Category:Races
Category:Non-playable races
Category:Undead