The Alloy of Law

The Alloy of Law is the fourth book set on Scadrial and takes place 341 years after the events of The Hero of Ages. The events from the Mistborn trilogy are now legend, history, and religion.
The book follows Waxillium Ladrian—a descendant of Breeze and former lawman who returns from the Roughs to assume leadership of his house in the wake of his uncle's passing—and Wayne, Wax's formidable partner and old friend. The two of them are Twinborn, each having both one Allomantic and one Feruchemical power.
== Summary ==
Waxillium Ladrian is a lawman of the Roughs, the harsh outland far from civilized society where it is said honor goes to die. In the wake of his uncle's death, Wax is summoned back to Elendel to assume his duties as the lord of House Ladrian. Despite trying to acclimatise to the radically different lifestyle and settle down with an arranged marriage - Steris Harms, daughter of Jackstom Harms, a wealthy but stern woman is to be married to Wax to secure a future for the both of their houses - Wax realizes it's not in his nature to simply put down his guns. That's when an old friend shows up with a proposition.
Wax and Wayne are old partners, close friends, and are both incredibly powerful Twinborn. With Wax's return to the city, Wayne was left in charge of Weathering, a small town out in the Roughs, appearing now on the trail of the Vanishers; an infamous gang of thieves renowned for their bizarre theatrics and efficiency. Wax's desire to investigate the recent robberies itches at him.
Putting on appearances for the public eye Wax and Steris attend the wedding reception hosted by the Yomens. They meet with Lord Harms and Steris' cousin, Marasi.
Wayne speaks with Wax while Steris and Lord Harms are not around - Marasi had recognised him through his waiter's disguise, having attended the previous meeting at Wax's house with her cousin and uncle where he impersonated Wax's uncle on his mother's side. They each confirm their suspicions to the link shared by the Vanishers' kidnappings, right before the ballroom is invaded by the Vanishers themselves.
Steris is taken hostage while Wax attempts to calm Wayne. Marasi is also kidnapped but in the ensuing gun battle instigated by Wax and Wayne she is able to break free of her captors and provide assistance in the fight. Steris is kidnapped and the trio manage to overcome the staggering number of Vanishers without causing a single casualty amongst the bystanders.
After the fight, Wax has an argument with the local Octant's constable Captain, Brettin. Lord Harms then begs for Wax to find Steris, and after Wax agrees, he leaves, seeming to be in shock. Wayne then steals an aluminum gun from the evidence pile, giving it to Wax.
The next day, Marasi visits the Ladrian mansion to find Wax deep in his work with metallurgy, trying to determine the exact alloy of the gun Wayne had given him. Realizing he'd been up all night, Wax shows her what else he'd been working on, pulling out a genealogical tree plotted by himself using information in his uncle's library. Marasi leads him to a startling discovery before Wayne shows up with a report on his own investigation; Wayne had infiltrated the Fourth Octant constabulary to gain knowledge of the Vanishers' hideout from the prisoners.
Tillaume - Wax's butler - brews Wax a tea and Wayne takes it for himself. Going back to make another and Wayne suddenly declares, passively, that the tea is poisoned before collapsing to the floor. Tillaume turns to face Wax, pistol in hand, but Wax gains the upper hand. While Wax is checking on Wayne, who has slightly recovered from the poison thanks to his goldmind, Marasi cries out as she notices Tillaume activating the bomb he'd brought with him.
Wayne throws up a speed bubble just as the explosion bursts from the basket. Wax increases his weight Feruchemically and breaks through to the floor below with Marasi on top and Wayne following to land on both of them. They escape the explosion but Wayne is left badly burnt and so with little of his goldmind remaining.
After surviving the assassination attempt, the three of them sneak out of the mansion and head for the location of the Vanishers hideout. There, they find clues to the nature of the Vanishers' operations and a strong indicator as to who's leading them. Miles Dagouter, or Miles "Hundredlives" as he's known. Marasi's Allomantic power as a Pulser becomes clear and Wax attempts to console her rather bitter feelings towards her power.
Meanwhile, Miles talks to Mister Suit, the mysterious benefactor of the Vanishers. Suit berates Miles for failing at the Yomen party and for losing so many men and equipment to the point that Miles is forced to assure Suit that Wax will be dealt with.
In the Outer Estates, Wax investigates the scene of one of the Vanishers' robberies with Wayne asking personal and what he probably thinks are important questions regarding Marasi's affection for Wax. They discuss their theories before heading back into the city via train. That is when Miles attacks Wax and almost kills him in the their fight. Using his allomantic skills Wax is able to knock Miles from the train. Needing a place to lay low for awhile, Ranette receives a visit that she is most unappreciative of, shoving a shotgun in Wax's face. Wayne bribes their way into her affection by giving her Wax's aluminum gun, much to Wax's dismay.
Ranette provides Wax with a set of Hazekiller rounds and a new gun - a prototype that she names "Vindication" after the Ascendant Warrior. Sending Wayne and Marasi on supply runs, Wax sits down to plot where the Vanishers will strike next. The Tekiel's Breaknaught seems the prime target and it is set to make it's maiden trip the following day. With a craftily planned distraction, Wax manages to slip aboard the Breaknaught and it sets off with him inside.
The Vanishers show up as expected and Wayne and Marasi watch from afar to observe how the Vanishers pull off their robberies. The robbery involves lifting the entire car off the tracks, a canal boat and crane steal the Breaknaught, replacing the stolen car with a replica. In Miles' workshop he makes an educated guess that Wax is inside the Breaknaught. Wrenching the door off of its frame the inside of the safe is still. Miles notices the length of string tied to the back of the door from the interior of the safe, shortly before Wax, hidden inside, pulls the string tight, setting off the dynamite taped to the back of the door.
Wax evades the Vanishers in their warehouse and comes up against Tarson. The Pewterarm knocks Vindication from his grip and the roof explodes, permitting Wayne to drop down and save Wax. Wayne confronts Tarson and Wax leaps for Vindication which is Pushed up through the roof by Mister Suit's Coinshot thug. Retrieving it, Wax has a fierce battle outside with the Coinshot and now a Lurcher. Marasi brings down the Lurcher with her rifle, but the Coinshot forces Wax and Marasi back into the warehouse. Wax rushes the Vanishers to help out Wayne before noticing Miles. Throwing himself inside the train car Miles follows and is caught in Wax's trap shortly before blowing himself up to escape. Wax is seriously injured and Wayne, in turn, is shot trying to assist Wax.
Wax has an odd conversation with Harmony and finds the trunk Tillaume had stored his guns in. Emerging from the mists with his mistcoat on, re-armed, he shoots Miles before Miles can do anything. Wax kills the Coinshot with one of Ranette's Hazekiller rounds and goes after Miles, saving Steris and Nouxil in the process before demolishing the entire building.
Tarson appears with Marasi as a hostage and Wayne puts up a speed bubble that Wax uses to kill Tarson.
Wayne escapes and Wax fights Miles barehanded. Miles overpowers Wax thanks to his healing ability. A little while later, it becomes apparent that it was just a delaying tactic to allow Wayne to mobilize the constabulary. Marasi has had them in a cadmium bubble (slowing down time for those inside), allowing the constabulary to get there and arrest Miles.
Back at the constabulary, Marasi is turned down by Wax and Wax receives a forbearance from Brettin. Brettin's sudden change in character surprises Wax, but he is thankful. Steris shows a little vulnerability and Wax agrees that they should go ahead with their engagement, though he feels a slight regret for Marasi.
Marasi watches Miles' execution and Wax tracks down his uncle. Wax had suspected his uncle was still alive and playing the role of Mister Suit. Edwarn Ladrian still has possession of the kidnapped women and Wax's sister. Thinking his uncle broke, Edwarn shows Wax the broadsheet that announces Tekiel's collapse because of the robberies, explaining that they, Edwarn and his associates, bought the Tekiel's business. With no proof to incriminate his uncle, Wax grows angry. He has to restrain himself from pulling out a gun, but Wax assures his uncle that he will one day kill him.
Back at Miles' execution, Marasi turns to leave when Hundredlives is finally dead and notices a strange figure. She follow the figure through alleyways until eventually coming face-to-face with Ironeyes. The former Inquisitor gives Marasi a book to give to Wax, saying that he gave it to Marasi because Wax would likely shoot him for his appearance. Ironeyes reveals that he is an agent of Harmony and that he wishes for Wax to be sufficiently informed.
Meeting up with Wayne, Wax shows him the pocket book he swiped from his uncle, which contains appointments and notes. Wax is determined to stop his uncle.
== Main Characters ==
;Waxillium Ladrian: He is the descendant of Breeze and an extremely powerful Twinborn. Returning to his estates in Elendel, after spending most of his life in the Roughs, Wax is set on assuming his duties to his house until a new threat emerges - one that very much pulls him into the fray.
;Wayne: Wax's smart-mouthed, talented partner and long-time friend. Like his friend, Wayne is a Twinborn but he doesn't fight with guns like Wax, instead using dueling canes and speed bubbles as his main strategy. He has a knack for impersonation and a penchant for "trading" items in others' possession with something of his own.
;Marasi Colms: The "cousin" of Steris Harms who is actually the illegitimate daughter of Lord Harms and, therefore, half-sister to Steris. She studies "legal justice and criminal behaviouristics" and is particularly interested in Wax and Wayne's exploits in the Roughs.
;Miles Dagouter: Also known as Miles "Hundredlives". Once an associate of Wax, his ideals have driven him to lead the Vanishers and become entwined in the plans of the Set. He is also a Twinborn, able to compound gold and appear as if immortal, hence his nickname.
;Steris Harms: The daughter of Lord Harms and Wax's fiancee. She is stern and business-like, showing a distaste for most of Wax's personality as she holds the image society has determined to be of the utmost importance. She is kidnapped by Miles and Wax, Wayne and Marasi manage to rescue her.
;Tarson: One of Miles' lieutenants in the Vanishers. He is of koloss blood and a Pewter Allomancer, making an extremely deadly combo of physical strength. At the Yomen party he tries to kidnap Marasi but is stopped by Wax. And again after the Breaknaught is stolen, except this time Wax shoots him in the head, killing him.
;Ranette: She is a marvellous gunsmith who harbours a sour feeling for both Wax and Wayne. When they visit her she almost shoots them. After being given an aluminium gun she lends Wax her newest gun, Vindication, that is specially designed to be used by only Coinshots or Lurchers.
;Edwarn Ladrian: Wax's presumed dead uncle masquerading as Mister Suit, the mysterious benefactor of the Vanishers and a member of a powerful aristocratic secret society known only as the Set. Edwarn's motives are revealed when Wax determines him to still be alive and confronts him.
;Jackstom Harms: The father of Steris and later revealed father of Marasi to a different woman. He accompanies Steris to her liaisons with Wax before she is kidnapped. He seems amused when Wax succeeds in shocking Steris with stories of his past. Marasi informs Wax that Harms is willing to financially back Wax in his investigation of the Vanishers.
== Setting ==
Scadrial has developed significantly since the Catacendre; some of those changes are detailed below.
=== Religions ===
;Pathism: Known adherents - Waxillium Ladrian
:Pathians pray to Harmony for 15 minutes each day in no set posture. Their one basic tenet describes:
::"Do more good than harm."
:Harmony is not worshipped; rather, performing altruistic actions is the worship for a Pathian. A Pathian will usually wear an earring while praying, a simple thing stamped on the head with the ten interlocking rings of the Path.
The earring acts as a Hemalurgic spike, allowing Harmony to communicate with Wax on several occasions. He received it from MeLaan, a kandra whose species now serves Harmony as his agents. In this era, they are known to the world as Faceless Immortals.
;Survivorism: Known adherents - Steris Harms
:Survivorism is an evolution of the Church of the Survivor and retains much the same doctrines, albeit altered for modern use. Survivorists regard Ironeyes as an icon of death and worship Kelsier and Vin as deities.
;Sliverism: Known adherents - Joshin and Mi'chelle
:Sliverists worship Ironeyes himself. Steris has a distaste for people that do.
:It is assumed that Sliverism is an evolution of the religion that existed in the Final Empire under the Lord Ruler, as the Lord Ruler was referred to as the "Sliver of Infinity" by obligators during that time. Readers can infer that the religion came out of the obligators that survived into the next era.
;Trellism: Known adherents - Miles Dagouter
:Little is known of the religion except that Trell is supposed to have made metalborn. During the time of the Final Empire, the Keepers collected knowledge of a religion called Trelagism, whose deity was known as Trell. It is unclear whether this is the same religion as Trellism, though Miles does say that The Words of Founding contain a lengthy explanation of Trellism and its teachings, including the belief that metalborn are special. Sazed did not mention this belief when explaining Trelagism to Vin; according to him, it was the religion of the Nelazan people, who were said to have lived far to the North in Pre-Ascension times, who worshiped darkness, glorifying the stars as the "Thousand Eyes of Trell" and making detailed star charts while dismissing the sun as profane.
=== Notable Historical Figures ===
;Harmony: In the original trilogy Sazed took up the Shards of both Preservation and Ruin to become Harmony. He is venerated on Scadrial in the time of Alloy of Law as a god by Pathians.
;Lord Mistborn: Spook is arguably the most prominent historical person in Elendel; the most powerful Mistborn of his time. He is renowned for writing in word most of Elendel's law, which Marasi remarks on one in which all trees in Elendel are required to produce edible food.
;Ascendant Warrior: Vin is noted by Marasi as a role model to modern women for defying societal conventions. There is a monument dedicated to her and Elend Venture in the Field of Rebirth at the center of Elendel. 
;Ironeyes: He is revered as a boogeyman, a legend to scare people. After surviving the Final Ascension, Marsh assumed his former nickname as "Ironeyes" and served the interests of Harmony despite his reputation. Marasi encounters Ironeyes despite him being hundreds of years old. Marsh has stayed alive so long through the same technique the Lord Ruler employed with atium.
;Originators: The group that survived the Final Ascension with the Lord Mistborn 300 years ago.
;The Last Emperor: After his death at the end of the original trilogy, Elend Venture became known as The Last Emperor. There is a tomb dedicated to him and his wife, Vin, in the Field of Rebirth at the center of Elendel.
== Trivia ==
* The Alloy of Law was initially conceived as one of several short stories that Brandon wanted to set between the first and second main Mistborn trilogies. These stories eventually grew into a full-length series of their own. 
== Publication History ==
*Fall 2011 from Tor Books
*Traditional Chinese rights to Fantasy Foundation
*French rights to Orbit France
*German rights to Heyne
*UK rights to Gollancz
== Cover Gallery ==
== Interior Art ==
== Statistical Analysis ==
The Alloy of Law consists of twenty chapters, one prologue, and one epilogue, reaching a total 94,652 word count. There are four different unique point-of-view characters in a total of 36 POVs.
Word Count 	94,652	
Page Count 	332 	Tor hardback
Chapter Count 	22 	Including prologue and epilogue.
PoV Characters	4 	
PoV Count 	36 	
== Notes ==
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category: list articles
es:Aleación de ley