nyuuzyou/wikis huggingface dataset:
Crystal's Pony Tale (Jun 30, 1994 prototype)

A prototype build of Crystal's Pony Tale, dated June 30, 1994. It was released by drx on February 23, 2008.
==Screenshots==
==Files==
==Header==
00000100 53 45 47 41 20 47 45 4e 45 53 49 53 20 20 20 20 SEGA GENESIS 
00000110 28 43 29 53 45 47 41 20 31 39 39 34 2e 4a 55 4e (C)SEGA 1994.JUN
00000120 43 72 79 73 74 61 6c 27 73 20 50 6f 6e 79 20 54 Crystal's Pony T
00000130 61 6c 65 20 20 20 20 20 20 20 20 20 20 20 20 20 ale 
00000140 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000150 43 72 79 73 74 61 6c 27 73 20 50 6f 6e 79 20 54 Crystal's Pony T
00000160 61 6c 65 20 20 20 20 20 20 20 20 20 20 20 20 20 ale 
00000170 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000180 47 4d 20 4d 4b 2d 31 35 34 34 20 2d 30 30 02 82 GM MK-1544 -00..
00000190 4a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 J 
000001a0 00 00 00 00 00 0f ff ff 00 ff 00 00 00 ff ff ff ................
000001b0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
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000001f0 55 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 U
Crystal's Pony Tale (Jun 6, 1994 prototype)

A prototype build of Crystal's Pony Tale, dated June 6, 1994. It was released by drx on February 23, 2008.
==Screenshots==
==Files==
==Header==
00000100 53 45 47 41 20 47 45 4e 45 53 49 53 20 20 20 20 SEGA GENESIS 
00000110 28 43 29 53 45 47 41 20 31 39 39 34 2e 4a 55 4e (C)SEGA 1994.JUN
00000120 43 72 79 73 74 61 6c 27 73 20 50 6f 6e 79 20 54 Crystal's Pony T
00000130 61 6c 65 20 20 20 20 20 20 20 20 20 20 20 20 20 ale 
00000140 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000150 43 72 79 73 74 61 6c 27 73 20 50 6f 6e 79 20 54 Crystal's Pony T
00000160 61 6c 65 20 20 20 20 20 20 20 20 20 20 20 20 20 ale 
00000170 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000180 47 4d 20 4d 4b 2d 31 35 34 34 20 2d 30 30 cc 7c GM MK-1544 -00.|
00000190 4a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 J 
000001a0 00 00 00 00 00 0f ff ff 00 ff 00 00 00 ff ff ff ................
000001b0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
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000001f0 55 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 U
Crystal's Pony Tale (May 11, 1994 prototype)

A prototype build of Crystal's Pony Tale, dated May 11, 1994. It was released by drx on February 23, 2008.
==Notes==
==Screenshots==
File:Crystal's Pony Tale (Prototype - May 11, 1994).2022-06-08 23.14.06.png
File:Crystal's Pony Tale (Prototype - May 11, 1994).2022-06-08 23.14.49.png
File:Crystal's Pony Tale (Prototype - May 11, 1994).2022-06-08 23.16.25.png
File:Crystal's Pony Tale (Prototype - May 11, 1994).2022-06-08 23.16.44.png
File:Crystal's Pony Tale (Prototype - May 11, 1994).2022-06-08 23.17.33.png
File:Crystal's Pony Tale (Prototype - May 11, 1994).2022-06-08 23.19.05.png
File:Crystal's Pony Tale (Prototype - May 11, 1994).2022-06-08 23.20.02.png
File:Crystal's Pony Tale (Prototype - May 11, 1994).2022-06-08 23.20.45.png
==Files==
==Header==
00000100 53 45 47 41 20 4d 45 47 41 20 44 52 49 56 45 20 SEGA MEGA DRIVE 
00000110 28 43 29 53 45 47 41 20 31 39 39 33 2e 4d 41 52 (C)SEGA 1993.MAR
00000120 41 72 74 65 63 68 20 53 65 67 61 20 4c 69 62 72 Artech Sega Libr
00000130 61 72 79 20 20 20 20 20 20 20 20 20 20 20 20 20 ary 
00000140 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 00 .
00000150 41 72 74 65 63 68 20 53 65 67 61 20 4c 69 62 72 Artech Sega Libr
00000160 61 72 79 20 20 20 20 20 20 20 20 20 20 20 20 20 ary 
00000170 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 00 .
00000180 47 4d 20 30 30 30 30 30 30 30 30 2d 30 30 cb 5a GM 00000000-00.Z
00000190 4a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 00 J .
000001a0 00 00 00 00 00 0f ff ff 00 ff 00 00 00 ff ff ff ................
000001b0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
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000001e0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001f0 4a 55 45 20 20 20 20 20 20 20 20 20 20 20 20 20 JUE
Crystal's Pony Tale (May 19, 1994 prototype)

A prototype build of Crystal's Pony Tale, dated May 19, 1994. It was released by drx on February 23, 2008.
==Screenshots==
File:Crystal's Pony Tale (Prototype - May 19, 1994).2022-06-08 23.34.35.png
File:Crystal's Pony Tale (Prototype - May 19, 1994).2022-06-08 23.35.59.png
File:Crystal's Pony Tale (Prototype - May 19, 1994).2022-06-08 23.36.39.png
File:Crystal's Pony Tale (Prototype - May 19, 1994).2022-06-08 23.36.56.png
File:Crystal's Pony Tale (Prototype - May 19, 1994).2022-06-08 23.39.31.png
File:Crystal's Pony Tale (Prototype - May 19, 1994).2022-06-08 23.39.40.png
File:Crystal's Pony Tale (Prototype - May 19, 1994).2022-06-08 23.40.26.png
File:Crystal's Pony Tale (Prototype - May 19, 1994).2022-06-08 23.41.28.png
==Files==
==Header==
00000100 53 45 47 41 20 47 45 4e 45 53 49 53 20 20 20 20 SEGA GENESIS 
00000110 28 43 29 53 45 47 41 20 31 39 39 34 2e 4a 55 4e (C)SEGA 1994.JUN
00000120 43 72 79 73 74 61 6c 27 73 20 50 6f 6e 79 20 54 Crystal's Pony T
00000130 61 6c 65 20 20 20 20 20 20 20 20 20 20 20 20 20 ale 
00000140 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 00 .
00000150 43 72 79 73 74 61 6c 27 73 20 50 6f 6e 79 20 54 Crystal's Pony T
00000160 61 6c 65 20 20 20 20 20 20 20 20 20 20 20 20 20 ale 
00000170 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 00 .
00000180 47 4d 20 4d 4b 2d 31 35 34 34 2d 30 30 20 4b fe GM MK-1544-00 K.
00000190 4a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 J 
000001a0 00 00 00 00 00 0f ff ff 00 ff 00 00 00 ff ff ff ................
000001b0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001c0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001d0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001e0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001f0 55 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 U
Crystal's Pony Tale (May 26, 1994 prototype)

A prototype build of Crystal's Pony Tale, dated May 26, 1994. It was released by drx on February 23, 2008.
==Screenshots==
==Files==
==Header==
00000100 53 45 47 41 20 47 45 4e 45 53 49 53 20 20 20 20 SEGA GENESIS 
00000110 28 43 29 53 45 47 41 20 31 39 39 34 2e 4a 55 4e (C)SEGA 1994.JUN
00000120 43 72 79 73 74 61 6c 27 73 20 50 6f 6e 79 20 54 Crystal's Pony T
00000130 61 6c 65 20 20 20 20 20 20 20 20 20 20 20 20 20 ale 
00000140 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 00 .
00000150 43 72 79 73 74 61 6c 27 73 20 50 6f 6e 79 20 54 Crystal's Pony T
00000160 61 6c 65 20 20 20 20 20 20 20 20 20 20 20 20 20 ale 
00000170 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 00 .
00000180 47 4d 20 4d 4b 2d 31 35 34 34 2d 30 30 20 57 63 GM MK-1544-00 Wc
00000190 4a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 J 
000001a0 00 00 00 00 00 0f ff ff 00 ff 00 00 00 ff ff ff ................
000001b0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001c0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001d0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001e0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001f0 55 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 U
Crystal Monsters (EU EN A prototype)

A prototype of Crystal Monsters for the Nintendo DSi.
==Notes==
* To work on melonDS 0.9.5, you need to follow this tutorial.
* Original filename: KCOVGL_Crystal_Monsters_1_EN.nds\KCOVGL_Crystal_Monsters_3_EN.nds
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
Crystal Monsters (EU EN B prototype)

A prototype of Crystal Monsters for the Nintendo DSi.
==Notes==
* To work on melonDS 0.9.5, you need to follow this tutorial.
* Original filename: KCOVGL_Crystal_Monsters_2_EN.nds
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
Crystal Monsters (EU EN C prototype)

A prototype of Crystal Monsters for the Nintendo DSi.
==Notes==
* To work on melonDS 0.9.5, you need to follow this tutorial.
* Original filename: KCOVGL_Crystal_Monsters_4_EN.nds
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
Crystal Monsters (USA EN A prototype)

A prototype of Crystal Monsters for the Nintendo DSi.
==Notes==
* To work on melonDS 0.9.5, you need to follow this tutorial.
* Original filename: KCOEGL_Crystal_Monsters_1_EN.nds\KCOEGL_Crystal_Monsters_2_EN.nds
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
Crystal Monsters (USA EN B prototype)

A prototype of Crystal Monsters for the Nintendo DSi.
==Notes==
* To work on melonDS 0.9.5, you need to follow this tutorial.
* Original filename: KCOEGL_Crystal_Monsters_3_EN (Monster Chronicle).nds
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
Crystal Monsters (USA EN C prototype)

A prototype of Crystal Monsters for the Nintendo DSi.
==Notes==
* To work on melonDS 0.9.5, you need to follow this tutorial.
* Original filename: KCOEGL_Crystal_Monsters_4_EN.nds
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
Crystal Quest (Sep 13, 2007 prototype)

A prototype of Crystal Quest for the Xbox 360.
==Notes==
* Postdates the final build by four months.
* Original filename: Crystal Quest 584107EE.rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Cubix Robots for Everyone: Clash 'n Bash (May 14, 2002 prototype)

An unreleased European build of Cubix Robots for Everyone: Clash 'n Bash for Game Boy Advance.
==Notes==
*Found within the Jimmy Neutron vs. Jimmy Negatron source code that was released anonymously on 4chan on November 8th, 2022.
*Spanish and Italian language.
==Screenshots==
CubixClashBash EU Language.png|Language select
Culdcept Saga (Jul 2, 2007 prototype)

A prototype of Culdcept Saga for the Xbox 360.
==Notes==
* Predates the final build by almost 2 months.
* Different title screen background.
* Copyright year range is 2006-2007 in this build. 2006-2008 in the final.
* Other differences are unknown.
* XEX information:
** Header Maker ID: BA
** Header Product Code: 2013
** Header Title: Culdcept SAGA
** Header PE Name: CuldSagaUS.Pe
** Header Executable Name: /default.xex
** Header: Executable Checksum (MD5): a5c3721554c5743331973d1a45225b84
* Miscellaneous Notes:
** Game is emulatable in either Xenia or Xenia-Canary: Issues (as of December 25, 2022).
*** Issues: Pixelated 3D meshes in game
==Screenshots==
Screenshot - Culdcept SAGA 2022-12-13 22-11-45.png
Screenshot - Culdcept SAGA 2022-12-13 22-11-36.png
Screenshot - Culdcept SAGA 2022-12-13 22-11-20.png
Screenshot - Culdcept SAGA 2022-12-13 22-11-07.png
Screenshot - Culdcept SAGA 2022-12-13 22-11-03.png
Screenshot - Culdcept SAGA 2022-12-13 22-10-53.png
Screenshot - Culdcept SAGA 2022-12-13 22-10-48.png
Screenshot - Culdcept SAGA 2022-12-13 22-10-31.png
Screenshot - Culdcept SAGA 2022-12-13 22-10-22.png
Screenshot - Culdcept SAGA 2022-12-13 22-10-13.png
Screenshot - Culdcept SAGA 2022-12-13 22-10-00.png
Screenshot - Culdcept SAGA 2022-12-13 22-09-56.png
==Origin==
X360 - Culdcept Saga preview.JPG|Disc front.
==Files==
Archive Contents:
Download File:
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
 
* Project Deluge: Xbox 360 and Wii (December 25, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Curious George (Dec 2, 2005 prototype)

A prototype of Curious George for the Xbox.
==Notes==
* Predates the final build by 13 days.
* Opening cutscene does not play, and instead starts right into gameplay
* A free camera mode can be accessed via the BACK or BLACK buttons
* Minor layout differences in first map.
* Various FMV sequences are missing and replaced with placeholder dialog boxes
* Many crates after the first map are missing their Dole branding
* The Boat Deck Boogie minigame (in this version simply referred to as "Perform") to distract the sailors does not load the proper button icons, making it not possible to complete
* XBE information:
** Internal Name: Curious George
** Maker ID and Product Number: NM-25
** Executable Name: default.xbe
** Executable checksum (MD5): 18a1dde39edd0d55119b46c186e90be7
* Miscellaneous Notes:
** Game is emulatable: No (as of September 12, 2021).
** Game contains dongle protection: No.
==Screenshots==
1393015995.png
1393016003.png
1393016015.png
1393016171.png
1393033360.png
1393033426.png
1393033450.png
==Origin==
Xbox - Curious George preview build.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw and Sazpaimon for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: Xbox and Dreamcast (September 18, 2021)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Curse (Jun 26, 1990 prototype)

An unreleased localization of Curse. This game was reported many years ago in magazines but was never released in America.
== Notes ==
* The title screen was altered to include the copyright of the American publisher.
**Reason for cancellation is unknown. It is worth noting however that publisher INTV Corporation may have gone bankrupt before a release could happen. Though they published one final game as late as September 1991(!), the company is said to have filed for bankruptcy protection in 1990, with a few other Intellivision games also going unreleased.
== Screenshots ==
File:CURSE000.png
File:CURSE001.png
File:CURSE002.png
File:CURSE003.png
== Videos ==
<youtube width=320 height=240>bEkx9UNtqE8</youtube>
== Header ==
00000100 53 45 47 41 20 47 45 4e 45 53 49 53 20 20 20 20 SEGA GENESIS 
00000110 54 2d 33 37 20 31 39 39 30 2e 4d 41 52 20 20 20 T-37 1990.MAR 
00000120 b6 b0 bd 20 20 20 20 20 20 20 20 20 20 20 20 20 ... 
00000130 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000140 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000150 43 55 52 53 45 20 20 20 20 20 20 20 20 20 20 20 CURSE 
00000160 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000170 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000180 47 4d 20 54 2d 33 37 30 31 36 20 2d 30 30 2c 57 GM T-37016 -00,W
00000190 4a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 J 
000001a0 00 00 00 00 00 07 ff ff 00 ff 00 00 00 ff ff ff ................
000001b0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001c0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001d0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001e0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001f0 55 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 U 
== Files ==
Cutthroat Island (prototype)

A prototype of Cutthroat Island for the SNES by Aklaim.
==Notes==
* Almost completely identical to the final European release except the game name section of the area has been modified.
* Preview build for Club Nintendo Magazine
==Screenshots==
CutthroatIslandW-002.png
CutthroatIslandW-003.png
==Origin==
CutthroatIslandW-Cart.png|Cartridge front.
CutthroatIslandW-PCB.png|Cartridge PCB.
==See also==
Forest of Illusion release page.
Cy Girls (Oct 29, 2003 prototype)

A prototype of Cy Girls for the PlayStation 2.
==Notes==
* The titlescreen has the subtitle "ICE SLIDE"
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
CYGirlsPreview_Title.png|Titlescreen
==Origin==
PS2 - CY Girls Preview.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Nex for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Cyber Speedway (Jun 26, 1995 prototype)

A prototype of Cyber Speedway for the Sega Saturn.
==Notes==
* Built almost 2 months before the final US build.
* English localization prototype.
* Voice acting has been implemented but the majority of the menus are still in Japanese.
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
==Screenshots==
Sat - Cyber Speedway 90%-0000.png
Sat - Cyber Speedway 90%-0001.png
Sat - Cyber Speedway 90%-0002.png
Sat - Cyber Speedway 90%-0003.png
Sat - Cyber Speedway 90%-0004.png
Sat - Cyber Speedway 90%-0005.png
Sat - Cyber Speedway 90%-0006.png
Sat - Cyber Speedway 90%-0007.png
Sat - Cyber Speedway 90%-0008.png
Sat - Cyber Speedway 90%-0009.png
Sat - Cyber Speedway 90%-0010.png
Sat - Cyber Speedway 90%-0011.png
Sat - Cyber Speedway 90%-0012.png
Sat - Cyber Speedway 90%-0013.png
Sat - Cyber Speedway 90%-0014.png
Sat - Cyber Speedway 90%-0015.png
==Origin==
Sat - Cyber Speedway 90%.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Cyber Troopers Virtual-On Oratorio Tangram (Dec 9, 1999 prototype)

A localization prototype of Cyber Troopers Virtual-On Oratorio Tangram for the Sega Dreamcast.
==Notes==
Notes from Sega-Dreamcast-Info-Games-Preservation.
* There is no Activision logo when starting the game.
* The Build is a JP / US version
* Basically we have a Japanese version translated into English.
* On the title screen, the game written in Japanese (in small print) is not there when it should be.
* The "Internet" option does not work.
* As for the final American version, the Virtuaroid Customize "and" Network Versus "options are not present.
* Link cable mode is still present without a button combo.
==Origin==
190995314_2870271466560434_8851071195744600435_n.jpg|GD-R front.
==Acknowledgments==
Special thanks to Laurent for dumping and preserving this prototype!
==See also==
* Original release article on Sega-Dreamcast-Info-Games-Preservation.com
* Original post on ObscureGamers.com
* Archive.org mirror.
Cyber Troopers Virtual-On Oratorio Tangram (Mar 31, 2009 prototype)

A prototype of the Xbox 360 port of Cyber Troopers Virtual-On Oratorio Tangram .
==Notes==
* Original filename: Virtual-On OT (Mar 31, 2009) [58410985].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
Cyborg 009 (Prototype)

A prototype of Cyborg 009 for Super Famicom.
==Origin==
RMF-INFO!
 ANOTHER COOL & FAST RELEASE BY:
 _______________/\ __|__ _________ _______
 \___ \ _____ \/ : |/ ____ \/ __ /
 / / __/ /\ \ \ _:__ _/ | \ \__ \/
 / \ \__\/ \ \ / | \ \ | / \| \_
 \__|\_________/__\/__|__|\ /__|_____/_____/
 | \/
 CYBORG 009 -Snes/Smc/8Mb/Act/Jap! 
 Romkids BulletinBoardSystems:
 HOUSE OF COOLNESS......+49-89-6518168....(9NODES)..ROMKIDS WHQ
 LITHIUM................313-479-5924......(5NODES)..ROMKIDS USHQ
 SKULL BUGGERY..........706-650-1417......(5NODES)..ROMKIDS USHQ
 MASTURBATION STATION...305-552-1192......(5NODES)..ROMKIDS USHQ
 DEEP FREEZE............414-225-9333......(4NODES)..ROMKIDS USHQ
 SKARA BRAE.............+49-20-6566494....(5NODES)..ROMKIDS GHQ
 NETWORK................+31-25-5031623....(3NODES)..ROMKIDS AWHQ
 -+- IF YOU WANA BUY CHEAP HIGHQUALITY CONSOLE COPIERS -+-
 -+- IF YOU WANA BUY THE BEST AND NEWEST GAMES -+-
 IF YOU WANA JOIN ROMKIDS, WRITE TO:
 
 ROMKIDS & PARADOX
 P.O.BOX: 900944
 81509 MUNICH
 GERMANY
FILE_ID.DIZ
_______________/\ __|__ _________ _______
\___ \ _____ \/ : |/ ____ \/ __ /
 / / __/ /\ \ \ _:__ _/ | \ \__ \/ 
/ \ \__\/ \ \ / | \ \ | / \| \_
\__|\_________/__\/__|__|\ /__|_____/_____/
 . .. ... ... .:.::|::::\/.:::::::::::::::
 CYBORG 009 -Snes/Smc/8Mb/Act/Jap!
==See also==
No-intro entry.
Cyborg Hunter (Prototype)

A localization prototype of Cyborg Hunter for the Sega Master System.
==Notes==
* Early localization prototype.
==Screenshots==
CyborgHunter-SMS-Proto-01.png
CyborgHunter-SMS-Proto-03.png
CyborgHunter-SMS-Proto-12.png
CyborgHunter-SMS-Proto-TitleScreen.png
==Origin==
cyborg_hunter_board_195.jpg|PCB with EPROM
three_sms_prototypes_253.jpg|Carts
==See also==
Original release post on SMSPower.org. (Archive)
DC Checker for MP (Jan 12, 2000 version)

DC Checker for MP is a piece of development hardware for the Sega Dreamcast, used by Sega of America (and possibly other regions). It is one of several Check-GD discs and is used as a way of testing the Dreamcast hardware - it runs a diagnostic check on the system and identifies any problems with the console.
==Disc Information==
Product number : "TEST"
Version number : "V2.150"
Release date (dd/mm/yyyy): 12/01/2000
First read file : "1DC_215M.BIN"
Maker Identifier : ""
Game Title : "DC CHECKER for MP Ver.215M 2000/01/12"
Ring Code : "SDPS - 4 1MM1 C 02"
==Origin==
Disc dumped by atreyu187, owned by Adam Koralik. Picture is of Adam Koralik YouTube.
Dc checker for mp.png|
DC Checker for Repair (Oct 27, 1999 version)

DC Checker for Repair is software used to verify the functionality of Dreamcast hardware presumably for use in repairing the console. 
==Disc Information==
Title: DC CHECKER Ver.2.05 for Repair 1999/10/27
Product Number: DC CHECKER
Version: V2.050
Release Date: 19991027
==Origin==
Disc dumped by darcagn, owned by darcagn.
DC Checker for Repair Close Up.jpeg|
DC Checker for Repair.JPG|
DC Checker Running.jpeg|
==Related==
The following image was taken by airpergi of AssemblerGames forums, and shows a later undumped/unreleased build of DC Checker for Repair with proper label.
DC Checker Repair airpergi.jpeg|
DJ Hero (Jul 20, 2009 prototype)

A prototype of DJ Hero for the Xbox 360.
==Notes==
* Demo build.
* Predates the final build by over two weeks.
* Original filename: DJ Hero (USA) (En,Fr,De,Es,It) (Demo).iso
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
DJ Hero (Jul 28, 2009 prototype)

A prototype of DJ Hero for the Xbox 360.
==Notes==
* Predates the final build by 14 days.
* Game requires DJ Hero controller.
* Other differences are unknown.
* XEX information:
** Header Maker ID: AV
** Header Product Code: 34921
** Header Title: DJ Hero Demo
** Header PE Name: DJHero.exe
** Header Executable Name: /Default.xex
** Header: Executable Checksum (MD5): 35b181600020654917c470b9bb8cb0b5
* Miscellaneous Notes:
** Game is emulatable in either Xenia or Xenia-Canary: Yes (as of December 25, 2022).
*** Issues: No issues, can't play game without the controller though.
** Playable on retail hardware.
==Screenshots==
Screenshot - DJ Hero Demo 2022-12-13 22-35-45.png
Screenshot - DJ Hero Demo 2022-12-13 22-35-35.png
Screenshot - DJ Hero Demo 2022-12-13 22-35-30.png
Screenshot - DJ Hero Demo 2022-12-13 22-35-24.png
Screenshot - DJ Hero Demo 2022-12-13 22-35-13.png
==Origin==
X360 - DJ Hero 8-13-2009.JPG|Disc front.
==Files==
Archive Contents:
Download File:
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
 
* Project Deluge: Xbox 360 and Wii (December 25, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
DK King of Swing (iQue prototype)

Chinese Game Boy Advance prototype for DK King of Swing by iQue. This cartridge was sent to the Chinese government for review when there was still a ban on video games. This translation of the game was never released.
==Notes==
*MD5 data - 064db81169e3cb761c5702260039ae28
*Chinese name - Yaobai Senxigang
==Screenshots==
BURABURADNKY_BBKC002.png|Main menu
BURABURADNKY_BBKC003.png|Introduction