Gale/Approval

Gale approves of helping those in need and doing good - generally.
Gale appreciates solving conflicts with diplomacy and elocution and approves of avoiding violence in most of its appearances. Being a "student of a page", he prefers wise, thoughtful or at least pragmatic solutions. Possessing an extremely high intellect, he values solving riddles and finding out answers to tricky questions.
Gale dislikes harming innocents, or leaving them in danger. He doesn't approve destroying or wasting valuable pieces or lore, or even missing a chance to gain precious or rare knowledge. Also, despite of being rather sincere man, he won't approve trying to unearth his secrets unless he wants to share them himself. Finally, Gale disapproves expressing contempt to gaining knowledge, to magic as a whole and particularly towards Mystra, and to his home city of Waterdeep.
The actions and choices listed on this page will raise or lower Gale's Approval. 
For more information about the approval system, see Approval.
== Greetings ==
Depending on their approval rating, Gale may greet the player with:
Negative (<0):
* "Yes?"
* "Did you need something?"
* "What is it?"
* "You need me?"
Neutral and above (19+):
*"How can I help?"
*"Go ahead, I'm listening."
*"What's on your mind?"
When spoken to by someone other than the player character:
* "Sorry, if I'm to engage in banter, I prefer it to be with the leader of our troupe."
=== Romance ===
Flirting:
* "Always a delight to speak with you. What can I do?"
* "I do enjoy our conversations. What do you need?"
* "Tell me - What can I do for you?" 
Partnered:
* "My time is yours. What do you need?"
* "Whatever you need, you have only to ask." 
* "Anything I can do for you - consider it most enthusiastically done." 
Partnered - After Act Three romance scene:
* "Is something on your mind? You can always unburden yourself with me."
* "Are you alright? If you have need me, just say the word."
* "Yes, my love?"
Broken up:
* "Yes. What is it?" 
* "You need something of me?"
* "What do you need?"
== Approval ==
When he is a companion character in your active party, the following interactions will cause Gale to gain approval.
=== Act One ===
Ravaged Beach
* Demand more than apologies from Astarion after the spawn tries to attack you 
* Use to calm the Scared Boar found near Astarion's pod 
** OR Tell it that you won't hurt it via 
Roadside Cliffs
* Convince the tieflings holding Lae'zel to leave (using , or lines or unique options for , , , , ) 
** Recruit Lae'zel into the party 
* Resolve the encounter with Gimblebock near the Chapel Entrance without violence 
Emerald Grove
In The Hollow:
* Convince Aradin and Zevlor to stop arguing without punching either of them (using or ) 
* Playing as a of and after talking to Aradin, tell Remira that Liam earned a place in Warriors' Rest 
* Promise Zevlor you will talk to Kagha about stopping the ritual (either after the scene at the entrance or in his cave)
* After talking to Kagha, agree with Zevlor to kill the goblin horde's leaders 
* Recruit Wyll into the party 
* Convince Rolan, Lia and Cal to stay and help, using or any available class-based or race-based options. 
** Talk with Rolan about his wizard master Lorroakan and agree to set up an introduction 
* Assist Guex in training (using , , or unique , , lines) 
* Playing as Wyll origin, distract kids trained by Asharak, reciting one of your adventures (either with a yeti, a croc or an owlbear) 
* In the confrontation with Barth about the locket, stand for Meli 
* Playing as a , , or , offer Pandirna to heal her (for free) 
* Shield Sazza from Arka with your body 
Note: This works, too, if Gale has been recruited but currently is not in the party
* Convince Arka to spare Sazza (using or any skill-based or class-based option) 
* While talking to/trading with Mattis, catch Silfy trying to pickpocket you (passive check), and tell her to relax (either straightaway or after successful check) 
* After successfully stealing the Idol of Silvanus for Mol, tell her that you will keep it for yourself 
** OR, Playing as a , advise her not to ask, just take 
♦ In the Sacred Pool and druid caves:
* Tell Komira that the druids are overreacting and you'll speak with them 
* Talking to Volo about the goblins, say you're a student of the page 
* Save Arabella by talking to Kagha or to her viper Teela 
Note: This works, too, if Gale has been recruited but currently is not in the party
* After resolving Arabella's fate, talk to Kagha and call her a monster OR accuse her of killing the child in cold blood (either option)
** OR, Playing as a or , say you don't threaten/ don't kill children 
* Convince Kagha to fight against the Shadow Druids (if uncovered her conspiring with them) 
* Tell Silver the wolf you just wanted to give them your scent (using ) 
** OR, playing as a or , choose to sit with Silver (without this spell) 
* Help Alfira finish her song 
While the Emerald Grove is preparing for the goblin attack
* Convince Memnos to join the fight against the goblins 
* Tell Pandirna that they have something to fight for 
* Convince Wyll not to attack you, using or 
Note: This scene appears only if Wyll left the party due to your choices in dialogue with Minthara, after you have revealed the Grove's location to her
* Refuse to open the gate for Minthara 
* Successfully defend the Grove and then talk to Zevlor 
Forest
* Tell Scratch to follow your scent to the camp, using . 
* Playing as a of , say a prayer over the corpses near the bridge to Blighted Village, while talking to Aradin there 
Note: This scene appears only if Aradin has previously left the grove
Owlbear Nest
* Convince the mother Owlbear to let you go without fighting 
* Spare the Owlbear Cub after killing the mother Owlbear 
Sunlit Wetlands/Putrid Bog
* Upon finding Demir and Johl arguing with Auntie Ethel, tell them all to calm down, and then say you know the woman (immediately starts a fight with brothers)
** While talking to Demir and Johl after Ethel disappears, offer to help them find their sister 
* Drink from the well outside the Riverside Teahouse while the illusion is still intact 
* (If Astarion is not in your party) When talking to Gandrel, tell him that Astarion is under your protection .
** Further in dialogue, refuse to help the hunter find your camp 
Dealing with Auntie Ethel:
* When talking to Auntie Ethel and Mayrina don't let Ethel steer the conversation away, and finally say that "This woman is clearly in trouble" 
** OR Tell Mayrina straightaway that Demir and Johl were killed (by you or Ethel) 
* When Auntie Ethel surrenders, order her to let Mayrina go. 
** OR Say that the best solution is a dead hag. 
* Reject Mayrina's locket as a reward for saving her 
* Resurrect Connor Vinderblad, and then give Mayrina the Bitter Divorce wand OR leave keeping the wand (either option)
** OR Attack Connor 
Blighted Village
* Gain entrance to the village:
** Through the southern gate - by the goblin guard 
** Through the eastern gate - by successfully using any check-based line on the booyang guard OR by showing them Brand of the Absolute 
* Persuade Fezzerk at the windmill to leave peacefully 
** Untie Barcus Wroot off the windmill wing and tell him that he owes you nothing 
Goblin Camp
At the outer camp:
* Speak to Owlbear Cub via and suggest him to go to your camp (he will be with goblins if you spared him earlier in the cave)
** Then speak to Krolla and convince her to let the cub go with you, using or illithid check 
** OR Start a tour of chicken-chasing and prompt the cub to run to the finish posts, using or 
* When Krolla tries to scam you after you won chicken-chasing, demand your gold back and also all of hers, using illithid powers 
* Persuade Klagga to give you the Dwarf's Poem 
** OR Use on him and then tease him about his secret appreciation of poetry 
* Convince Booyahg Piddle to give you the book he's reading without using illithid powers 
* Tell Eight that you are sorry for the loss of his parents. 
Talking with Crusher:
* Successfully use on Crusher and say you'll let his boss know of his plans 
* Make Crusher kneel and kiss your foot, using OR illithid powers. (either option)
** If initial illithid check failed, tell Crusher you'd sooner spit in his face 
* If Crusher starts a fight, make him kiss your foot after defeating him. 
In the Shattered Sanctum:
* Pick a fight with Priestess Gut in her chambers. 
* Don't object Dror Ragzlin's orders to report to Minthara 
* Convince Minthara to spare Sazza, saying the latter didn't know who you were. 
Note: Sazza must be freed from the cage in Emerald Grove
* Tell Minthara that Liam told you everything and pass the check 
Note: This option is available only if you spoke to Minthara before interrogating and freeing Liam
* Provoke a fight with Minthara by any available option 
* Convince the spiders in the pit that goblins taste better than you 
** OR, Playing as a , pretend to be herself in disguise and egg them on goblins 
In the Worg Pens:
* Stop the goblin children from throwing stones at bear by any means 
* After freeing Halsin, agree to kill goblin leaders to save the grove (either with or without him in bear form). 
** If you first told Halsin to go to safety, tell him to come with you in a bear form. (comes point by point, when you ask and when Halsin agrees)
The Risen Road
* Side with Karlach during Wyll's confrontation with her 
* When dealing with the dying hyena:
** Playing as a Good/Neutral or a (except ), successfully bless the dying hyena 
** Playing as a , mercy-kill the dying hyena 
** Playing as a , choose to "destroy the abomination" 
* Agree to fight the gnolls to save Rugan 
* Save Rugan, then use to convince him to sell his employer's wares 
** OR him into giving the cargo to you 
** If you fail to intimidate Rugan, say you can harm him no less worse than gnolls would have 
* Order Flind to attack other gnolls instead of you. 
** After the battle against gnolls, order Flind to off herself. 
Waukeen's Rest
* Agree to rescue Duke Ravengard when Counsellor Florrick asks you to 
** OR, Playing as a , swear on your oath to Florrick that you'll rescue the Duke 
* Save Benryn from the burning tavern 
** Find and return him the dowry 
Zhentarim Hideout
* Successfully Salazon to let you go through the hatch to the hideout 
** OR, Playing as a , show him single-hand sign "profit"
* Refuse to help Zarys find her people/missing shipment 
* If you have conspired with Rugan about the shipment, refuse to kill him on Zarys's order. 
** Free Rugan, if he survived Zarys's torture and your fight against the other Zhentarim 
* Promise Oskar Fevras to speak to his captors 
* Purchase the artist from Brem for the price he asks initially 
** Make Brem lower the price through or 
** OR Make him let Oskar go for free, using any check-based option 
* Give Oskar additional 200 gold after freeing him 
Underdark
* When entering the myconid colony, tell Sovereign Spaw the truth about the parasite 
** OR Succeed an , or roll to enter the colony peacefully 
** OR, Playing as a , or , say that the Underdark is your home and you don't need a permission to pass 
* Give Thulla an antidote or an Elixir of Poison Resistance (whichever you have) 
* Agree to Defeat the Duergar Intruders for Sovereign Spaw 
** Attack Gekh Coal at the beginning of the conversation 
** Kill the duergar and report back to Sovereign Spaw 
* Agree to help Baelen Bonecloak escape from the Bibberbang field 
** If Baelen ate the Noblestalk himself, offer Derryth Bonecloak help to leave him 
* In Festering Cove, tell BOOOAL he is a fake god and tell him you will kill him and take his power 
** If you find out that BOOOAL is a Redcap, bait him with a tale of bloodshed instead of sacrifice 
* In the Dread Hollow, place an autumncrocus on Myrna’s grave 
Note: This option is available only if you have found and read Letter from Amarith in the Arcane Tower 
Grymforge
* Tell Ward Magmar that he disgusts you 
* Convince Skickpit you're going to help him, then tell him to find a place to hide 
* Stand up for the deep gnome slaves when Nere, once freed, is going to kill them 
* If you killed the duergar (both rebels and Absolutists) before freeing Nere, plant a thought in Nere's mind about freeing the gnome slaves 
* the Deep Rothé to give in to their rage and attack the duergar 
* After freeing Barcus Wroot, bid him farewell and good luck 
Mountain Pass
* Playing as a , tell Ellyka that githyanki patrol means nothing to you, thus getting her to stand down 
** OR, Being as a githyanki, tell her you're actually not OR that she is safe. 
* Speaking to Kith'rak Voss, successfully pass the check to resolve the encounter peacefully 
Crèche Y'llek 
In the Classroom:
* Persuade Sa'varsh Kethk to let Youth Varrl go from training. 
** After resolving Varrl's fate, talk to Kethk again and call his 'lessons'/his 'demonstration' reprehensible 
In the Hatchery:
* Successfully persuade Varsh Ko'kuu to let you take the Githyanki Egg, telling him:
** That you'll take it to a better crèche 
** OR That you'll raise it yourself 
** OR, Playing as a , say you'll see it becomes the greatest ghaik-slayer 
At the Captain's Quarters and Inquisitor's Chamber:
* Surrender the Mysterious Artefact to Kith'rak Therezzyn 
* Ask Ch'r'ai W'wargaz how he knows so much about you. 
* Ask W'wargaz what you'll get in return for surrendering the weapon 
** Then, Playing as a , demand permission to read the valuable spellbooks 
** OR, Playing as a , ask for a promotion from Vlaakith 
* Refuse Vlaakith's demand to enter the artefact OR say you're actually going to free the person inside 
Raphael's Deal
* When Raphael briefly takes you to the House of Hope, say that you need to think it over 
* After encounter with Raphael, ask Gale for advice on how to beat the devil in his own game 
Camp/Conversation
Camp interactions
* At the very first long rest, when Gale says "Go to Hell" to you near the campfire, bid him good evening in return 
* When you find Gale feasting eyes on conjured image of , ask about her or say she's pretty, then successfully pass an check 
Note: This check does not bring approval to or characters
* When Gale says that Mystra is all creation:
** Playing as a , tell him there's no greater deity 
** Playing as a of Mystra, tell him that no other god comes close to her divinity 
* When Gale tells you about Tara, ask what else does he like about you 
** OR Say he’s a wonderful friend 
** Then ask him whether he likes his belly rubbed 
Romance
* Agree when Gale suggests to help you experience the Weave , and then imagine:
** Sharing a kiss with him. (starts romance)
** Taking a romantic walk with him. (starts romance)
** Having a hearthy dinner with him 
* If you failed any check throughout Gale's magic lesson, talk to him the next day and say you think about being alone with him again 
Other companions and camp followers
* Persuade Shadowheart to join you if you did not save her from the pod on the Nautiloid 
* At the very first long rest, talk to Shadowheart and tell her you agree to find a healer as soon as possible 
* When Shadowheart comes to the camp all not herself, succeed roll to detect a knife in her belt, and then her to have a rest at the camp 
Note: This scene occurs only if you have missed all opportunities to recruit the cleric at the beginning of the game
:* On the next morning, suggest Shadowheart to join the party 
* When Lae'zel intends to kill everyone before turning into mind flayers, talk her out of it 
** OR Ask her to give you the knife to end her, then say you all still have time 
* When Lae'zel and Shadowheart have an argument over the Mysterious Artefact:
** If Lae’zel attacks Shadowheart sneakily at night, her to stop 
** OR, Playing as a , her 
** If Shadowheart attacks sneakily at night, her to stop 
* When Astarion tries to bite you, either stake him or chase him off the camp. In the morning, tell others that bringing him to the camp was a mistake 
* Playing as Astarion origin, when Gale accuses you of vampirism, answer that you kept your secret because most people don't react as well as he did 
Note: This dialogue will happen if you were noticed biting someone
* If you are recruiting Karlach after raiding the Emerald Grove, convince her it was a necessary decision 
* When Wyll comes to the camp with the intent to kill Karlach, call the warlock stubborn 
** OR Order him to stand down 
** OR Say that Karlach does not pose any threat to the Sword Coast 
* Tell Mizora she's not leaving your camp alive during her first appearance there 
** OR Tell Mizora not to lay a finger on Karlach 
** Playing as Karlach origin, ask Mizora why doesn't she f*ck off 
* When Kith'rak Voss wakes you up at the camp during long rest to discuss the Mysterious Artefact, encourage Lae'zel to trust him 
** OR Tell Lae'zel you have her back in any choice of hers 
* Pet Scratch when he comes to the camp 
* Feed the Owlbear Cub when it first comes to the camp 
** At the second appearing, successfully tend to the cub's paw 
** Pet the cub first time after he becomes a camp follower 
** Pet both animals when the Owlbear cub sees a nightmare 
* Having invited Barcus Wroot to your camp, promise him you will find his friend Wulbren at Moonrise Towers 
Other conversations
* After asking Gale about himself, try peering into his mind through check , but then apologize and tell him you gave in to curiosity 
* After reviving Gale through his pouch, welcome him back 
** Then say he can tell you all about it when he is ready 
** OR Succeed a roll, and when he offers to give an answer to a single question, say you won’t insist on it 
Companion quest
* Say you're gratified to hear he trusts you 
* Agree to quench his need for magic items to consume 
* Sacrifice a magic item to to sate his Arcane hunger (gained for each of three times he asks for an item)
* After feeding him the third artefact, when he wants to tell you something, answer that he is among friends OR that you trust him (either option)
=== Act Two ===
Ruined Battlefield
If entering the Shadow-Cursed Lands from the Grymforge:
* Playing as a , a , a , a , a or a ( and only), use a class-based answer when Harper Lassandra orders you to come closer 
* When the Shadows warp Harper Yonas, tell Harper Meygan, "Move. I'll take care of this." 
** OR Prepare to fight, using basic or unique , , or ( and only) option 
** OR, Playing as , choose to try and save them instead of abandoning them 
If entering the Shadow-Cursed Lands from the Rosymorn Monastery Trail:
* Convince Kar'niss the drider not to attack you if you killed the convoy before summoning him, using OR . (either option)
* Traversing Shadow-Cursed Lands with the convoy, betray them and side with the ambushing Harpers 
** OR, If ambushing the convoy with the Harpers, start the dialogue with the drider and it into giving you the lantern 
At the House in Deep Shadows:
* Agree to play hide-and-seek with Oliver (one point for each round of the game)
* Convince Oliver to reunite with Thaniel 
When dealing with He Who Was:
* Agree to find Madeline's Ledger for He Who Was 
* After ordering Madeline to hurt herself as Ben and Marc did , stop her, saying she had done enough 
** OR Say her willing to hurt herself was enough 
** OR Accuse her of cowardice, using basic or unique , , lines 
** OR Say that it wasn't her fault, using basic or unique , Good or lines 
Elsewhere:
* Free Dolly Thrice from the Moonlantern carried by Kar'niss.
* After saving Rolan from the Shadows, tell him to shut up and be grateful 
** OR, Playing as a , a , or a , use a class-based option 
** OR Ask him not to be hard on himself for trying to save his family 
Last Light Inn
Speaking to Jaheira:
* When talking to Jaheira inside the inn, refuse to drink spiked wine 
Dealing with Isobel and Marcus:
* If Marcus vouched for you at the entrance (in this case he will wait in Isobel's room):
** Talk to him and say that his mission ends here 
** OR Choose a dialogue option to attack him 
** OR Speak to Isobel and warn her, revealing Marcus as a True Soul 
* If Marcus assaults the inn (happens if you gained entrance with Mol's help):
** After speaking to Marcus telepathically, explain to Isobel that he is going to kidnap her 
* Playing as :
** Tell Isobel that your blood orders you to kill her, then chase off the Urge, and finally choose any line to explain your behavior (available after the kidnap attempt AND if you haven't threatened her)
Talking to Councellor Florrick:
* Ask whether the Flaming Fist are just going to stay around 
** If Wyll is in the party, tell Florrick it's your business what had happened to him 
** OR, Playing as Wyll origin, say it was a devil deal that has gone terribly wrong 
Talking to His Majesty via :
* Say you only wanted to admire him close , and then indeed choose to quietly admire him 
** OR, Playing as a , say you do not seek his territory 
Speaking to Cerys:
* When she tell you about their misfortunes and says they ran until found the inn, say that she did the right thing (use basic line or unique for or )
* Ask her what they are doing here, if they headed for Baldur's Gate, and tell her not to lose hope to see others alive (starts the quest, if you don't have it already)
Talking to Alfira:
* After Marcus's assault, when she asks whether they cannot trust anyone:
** Playing as a , tell her to use her anger.
* Ask her about others, and then say that running was right call 
* When Alfira asks you how do you keep going, answer:
** That you take one step at a time 
** OR That danger is your life 
** OR, Playing as a , a , a , a , or a , use a class-based line 
** OR, Playing as a , a or a , say that only the strong survive 
* When Alfira supposes that surviving tieflings were taken to the Moonrise Towers, promise you will find them (starts the quest, if you don't have it already)
* If you successfully Rescue the Tieflings, speak to Alfira again. When she asks how did you do it, answer that you were being a hero 
** Talk to Alfira after rescuing the tieflings from Moonrise Towers and take the reward (If Lakrissa survived, talking to her starts the same cutscene)
Speaking with Bex and Danis:
* Before trying to saving captured refugees:
** Promise Bex to find Danis, using any of two basic options or or lines (starts the quest, if you don't have it already)
* If Danis survived and reunited with Bex:
** Smile and then say it's wonderful to see them together OR mention that it is all thanks to you (either option)
** When Bex asks why you helped, answer that you did it because they were in trouble (a character will have a unique line)
Dealing with Rolan, Cal and Lia:
* Speaking to drunken Rolan before trying to saving captured refugees:
** Promise to rescue them if they are alive OR say that it is your responsibility to bring them back (either option; starts the quest, if you don't have it already)
** OR, Playing as a , tell him he won't be able to read his spellbook if he keeps drinking 
* If you have already saved him from the Shadows, say you're absolutely going to gloat 
* If either Cal or Lia (or both) died while saving attempt, tell Rolan that you wanted to save everyone, but couldn't 
* If both siblings survived:
** After they thank you, ask Rolan whether he has something to add 
* If Rolan died in battle with Shadows, tell either Cal or Lia that he died as he lived - stupidly 
Talking to Ide after drunken Rolan has snapped on her:
* Say you're sorry, and then add that he is more immature than she is 
** OR Call Rolan a grump, and when Ide complains he called her a "ragged little devil", tell her next time call him one back 
* When Ide shows you the book she means to keep for Rolan, convince her to give it to you, using or (either option)
Dealing with Raphael and Mol:
* Suggest Mol to follow Gale's advice in the game of lanceboard (available if Gale is in the party)
* Help Mol win the game against Raphael using the , , , or options (can be added to previous approval point) 
** After Mol wins, tell Raphael to stay away from her 
Note: This line appears only if Astarion is not in the party, otherwise Raphael will turn the talk to the spawn's scars
Elsewhere in the inn:
* When Manip Vidor says you are meant to be heading towards Moonrise, answer "doing your job, you mean" 
* Pay Mattis extra gold for the Tower-Shaped Key 
* Playing as , curb your yearn to tear the Strange Ox apart. 
* Play the lute to wake up Art Cullagh 
* Tell Halsin that he can count on you before he opens the portal into Shadowfell. 
** Successfully protect the portal while Halsin is seaching Thaniel. 
Reithwin Town
At the Reithwin Tollhouse:
* Convince Gerringothe Thorm to end herself by any available option. (requires sequentive DC 18 and then DC 21 rolls on various skills, dialogue lines include class-based options)
In the House of Healing:
* Convince Malus Thorm to order his sisters to hone their blades on each other.
** Then persuade Malus Thorm to operate on himself. 
* OR Convince Malus Thorm to take the place of his patient and submit to sisters' curing. (comes one point by another subsequently).
At the cemetery:
* Agree to help Arabella find her parents. 
** Then offer Arabella shelter at your camp. 
* OR, If you've already found Locke and Komira's bodies, tell Arabella they are dead and succeed or roll to take her to your camp 
Note: character will have unique lines and Persuasion option only)
At The Waning Moon:
* Safely drink with Thisobald Thorm (rolling , either general or class-based lines) (gains approval after first and second rounds)
** OR successfully imitate drinking (rolling ) (gains approval only in the first round)
* Successfully entertain the brewer with your stories (through roll) (gains approval each time).
Note: If roll failed, successful subsequent roll earns a point of approval, nonetheless.
* By any means make Thisobald Thorm drink his 'elixir' three times in a row, thus leading him to burst 
Moonrise Towers
Talking to Disciple Z'rell after Ketheric's trial:
* If you killed the goblins, distract Z'rell with your "yearning for Gale" 
Note: This option is available only if you're romancing the wizard
* If you spared the goblins, use to explain that they are more useful alive 
At the Moonrise Towers Prison:
* When approach Minthara being tortured and erased by Jasin and Sumera:
** Succeed the to reach out to Minthara's mind, tell her to play along, and then convince the questioners that you have broken her 
* Escort Minthara out of Moonrise Towers and tell her where to find your camp 
* Speaking to the Warden for the first time, tell her that her face is bland, too 
* Use to convince the Warden that you are Balthazar's closest confidante 
** Then try to bribe her , and when she takes the money and does nothing, say that you should have see it coming 
** OR, Playing as a , say it was so well-played that you are not even mad 
** OR Refuse to bribe her 
* Talking to Lia, promise to help the tieflings escape 
* Talking to Lakrissa, when she accuses you of serving the cult, succeed a or an roll, then promise to help the tieflings 
* Speaking to Wulbren, say that Barcus Wroot sent you, OR use any of check-based options 
** If the party found themselves in a cell, accept Wulbren's offer to break out together 
* Provide Wulbren with any tool capable of destroying a wall 
* When Wulbren, once freed, takes the boat and sails off without the party, let him go 
** OR, Playing as a or a Good , say that their chasers won't get past you 
** OR Outrage on Wulbren's betrayal, using basic line or class-based/race-based lines for Evil , , , , , or 
Elsewhere in Moonrise Towers:
* Convince Astarion to bite Araj Oblodra by any means OR order him directly to do it. (either option)
* Meeting Squire in Ketheric's room, tame it by any means, then reach out to pet her (without )
** OR Ask if it would be all right to give her a scratch (using ) 
* If Gale has crafted a Shadow Lantern in Balthazar's secret room, tell him that you need all the power to win against the Absolute 
Final fight at the Moonrise:
* At the Moonrise Towers Rooftop, tell Ketheric Thorm that you can help, OR that it isn't too late, OR to come quietly (either option) 
Note: These lines require first or and any of subsequent DC 30 checks, OR a if you have found and read Melodia's Letter to Ketheric
:* When Nightsong intervenes, tell her to stand down, because Ketheric has surrendered. 
Gauntlet of Shar
Dealing with Yurgir and his retinue:
* If you agreed to help Yurgir:
** Successfully of the Hoarding Merregon and ask for the potions used to charm Nessa. 
** Speak to Nessa via and her that her love to the orthon is caused by dosed meat (Available if the party have investigated the dead spider or detected thoughts of the merregon)
** Without , pass the and give the beast a scratch behind the ears 
Near Pedestal of Reckoning and through Shar's trials:
* When Shadowheart speaks of her need to go through the trials, answer that this is a distraction OR that you are actually here to gain Ketheric's trust (either option)
Dealing with Balthazar in his outpost:
* Agree to clear the way for the necromancer, and then persuade him to assign Flesh to your help 
** Having Mother Dearest in your inventory, ask Balthazar what happened to his mother. Then, tell him you took the urn, and finally say that you'll keep her. (Makes Balthazar and his minions hostile)
In the Shadowfell:
* Before the Verge of Shadows tell Shadowheart that you don't care about the Spear of Night, then confirm it (Shadowheart turns hostile to the party)
** OR Choose to attack her 
* If you have defeated Balthazar:
** Free Aylin 
** If Shadowheart is in the party, tell her that she should spare Aylin because the aasimar may know something about her. 
** OR, Playing as Shadowheart origin, spare Aylin yourself 
* If Balthazar is present and not hostile to the party:
** Tell him to leave, or he is a dead man 
** OR, PLaying as a Good or Neutral , choose to attack him 
Mind Flayer Colony
In the Necrotic Laboratory:
* Talking to the Waking Mind via the Slack-Skinned Head, succeed the passive check and then choose to purge her mind 
* Talking to the Fresh Mind, wish them good night 
* Talking to Balthazar, successfully pretend to be a thrall 
Note: This option is available only if you helped the necromancer reach the Nightsong and let him take her to Ketheric 
After the final fight with Apostle of Myrkul
Talking to Halsin:
* If you still haven't helped him with lifting the curse:
** Promise to find Thaniel's cursed half (i.e. Oliver) 
* If you eliminated the curse, ask Halsin to join you 
Speaking to Jaheira:
* Agree to have her in the party (either joining you now or waiting at the camp) 
 Talking to Alfira:
* Playing as a , agree to play together a show for the tiefling kids 
** OR Prompt her to play for them alone 
Talking to Aylin, if you let Balthazar take her from Shadowfell:
* If Isobel survived, tell them you must apologize to Aylin 
* If Isobel died:
** Apologize before Aylin 
** OR Tell her it was a strategic move 
Speaking to Cerys:
* Tell her you're glad they are safe, and mention that Zevlor did his best 
** OR Say they are better off without Zevlor 
* Tell Cerys that other will look up to her 
* Say you couldn't have done it without Jaheira's help 
** Then ask her not to speak ill of the dead (i.e. Zevlor) 
** OR Say "Good riddance" 
* Tell her the Nightsong is the real hero 
* Say people get paid for doing jobs, and when she answers that she has no money, say you were joking (A character has a unique line here)
Talking to Ide, Umi and Mattis:
* Tell any of them about Mol's eyepatch you have found down in the colony, and then:
** Assure Ide that Mol is somewhere safe 
** Tell Mattis that Mol will already be at Baldur's Gate when they arrive 
*** OR Tell Mattis you will look forward to see him in the city 
** Promise Umi that Mol is fine 
Talking to others:
* Speaking to Art Cullagh, thank him for his help. 
Camp/Conversation
* Tell Arabella that her parents are dead (Unique lines for , , (basic) or of )
** Then tell Arabella that she'll feel better in time OR that her parents would be proud of her (either option)
* After sharing a night of stargazing with him (not in romance), talk to Gale in the morning and say that the feeling of friendship is mutual 
** OR Choose the line "Any time" 
* Playing as Astarion origin, when Gale accuses you of vampirism, answer that you kept your secret because most people don't react as well as he did 
Note: This dialogue will happen if you were noticed biting someone and/or if you haven't revealed your nature to anyone throughout Act One, if it wasn't triggered earlier
Romance
* After several fights in Shadow-Cursed Lands, Gale will prompt a dialogue and hint that fighting along you stoke the fires in him. Ask back what is he saying exactly 
* During the stargazing cutscene, when he asks you to stay with him for a while, answer you're not going anywhere, then say you love him, too, OR choose to lean and kiss him (either option)
** Agree to spend a night with him (either taking his proposal or insisting on having it your way) 
* After sleeping with Gale, on the next morning, tell him it was wonderful 
** OR Tell it was fine, and when he gets upset, say you were teasing him 
* If you move on to partnered stage of relationship with Gale along with any other companion, choose to continue with him, and tell him you have an eye for quality 
** OR Say that he is the most brilliant person here 
Companion quest
* Talking to Elminster Aumar in your camp, ask him why are you facing threats alone if even the gods know 
=== Act Three ===
Rivington
Talking to Yenna
* Offer her help:
** Give some coin OR some food (either option, giving food available for all characters except )
** OR Suggest to find a guard for her (available for all characters except )
** Playing as a , conjure some berries and herbs for her 
** Playing as a , suggest to find the nearest temple 
** Playing as a , suggest to track her mother down 
Note: Offering Yenna food OR promising to look for her mum after using class-based line brings another point
Circus of the Last Days
At the entrance:
* Convince Klaus to let you in, bribing him, using , , or any class-based option except pretending to be a friend of Gortash's 
** OR, Playing as , say you used to be a murderer 
** OR, Playing as an , first say that you never pass up a faerie mischief 
* Speaking with Zara the mummy, say you don't understand her, and then mime her grunting 
Dealing with Akabi the djinni:
* Tell him that he is VERY LOUD 
* Play the game and accuse the djinni of rigging the wheel 
** If successful, play again and try to distract Akabi, letting out a loud fart 
** OR, Playing as a , ask him about his adventures 
** OR Provoke him to transform you 
* After returning from jungle, talk to the djinni again and say you have had much fun OR promise he will pay for it (either option)
When passing Zethino's trial, choose answers:
* First question: ★"Red apple" or ★"Roast onion" (either)
* Second question: ★"Balcony in Waterdeep" 
* Third question: ★"World would be better with him dead" 
Note: The ★ sign here marks the answers considered correct for the purposes of the test. 
Talking to Boney the mephit:
* Call his wife Stoney magnificent 
** OR Note that she's a lot bigger than himself 
** OR, Playing as a , say they both are magnificent 
Dealing with Popper the kobold trader:
* Grab Dribbles's' hand from his counter, and then:
** him to give you the hand for free 
** him to let you go with the hand 
** Use to make him lower the price 
Note: Class-based lines for , or do not give approval 
* Playing as a or a , tell him that graverobbing is a profane act 
* If talking to Popper after defeating false Dribbles, say that offering 'treatoes' now is a bit callous. 
Dealing with caged beasts:
* Talking to Shadow-Whiskers, break the lock on her cage. (works either with or without )
* Talking to Crimson, give him some meat OR promise to bring it later (if you don't have any in inventory) (either option)
** After defeating false Dribbles, talk to Crimson again and scold the circus staff for starving him OR propose to open his cage up. (either option)
** OR, Say you'd have killed him before he hurts anyone else 
Watching Dribbles's show:
* Say 'What a corny joke' 
** OR, Playing as a , interrupt him with your own pun 
* Volunteer any companion to the stage as Dribbles's assistant, except Gale himself 
** Then insist on your choice and cheer them (including unique lines for Minthara and Jaheira)
* If going on stage yourself, suggest any available explanation on why you're special, except "something about my brain" and unique line for 
Talking to Lucretious:
* When she's training up skeletons, tell her that she is being a little harsh 
* After defeating false Dribbles, tell her that killing clowns is a rare treat 
* When Lucretious asks you to find real Dribbles, answer that you are expensive 
** Then say that Dribbles is probably dead now 
* When you deliver her Dribbles's remains, say it was pleasure to meet her 
** OR Ask whether she is hiring personnel 
Open Hand Temple
* Offer Sister Yannis help with investigating the double murder and proving Brilgor's innocence 
* Talk to Brother Bill and Brother Clements and say that their god would be proud of Father Lorgan 
** OR, Playing as a , say that offering alms to those in need is a sign of a noble soul 
* Agree to bear Monk Manifestation's curse and withstand its madness. 
** OR Refuse to bear the madness curse instilled by Monk Manifestation (starts a fight with crypt corpses)
* On the temple roof, having Gale in the party, ask him to tell Tara to stop eating the carrier pigeons 
The Sword Coast Couriers
* Report to Commander Lightfeather that his soldiers were eaten by a flying cat 
* In the kennels, make Angry Mar'hyah to let you keep Scratch, using , or class-based , or . 
** Then force Mar'hyah to leave the kennels via or . 
Elsewhere in Rivington
* Playing as a Baldurian character, tell Saer Grotpoll that his own accent is Rivingtonian 
* Talking to Mattis outside the Requisitioned Barn, tell him to watch himself because Baldur's Gate is big and dangerous. 
Note: This option is available only if tiefling kids survived in Acts One and Two
* Playing as a , in the Abandoned Windmill basement yell "WAKE UP, SQUIDFACE!" at the newborn mind flayer 
* In the Angleiron's Cellar, suggest Wulbren to contact the Gondians first, so that they might see reason. 
* Playing as Astarion origin, at the Gur Camp promise Ulma you will do what you can for her tribe's children 
* Talk to Fist Rowan outside the barn, and when he asks you to give him "one good reason", answer "Barn". 
* Try and help the Dying Stone Lord Thug 
** OR, Playing as a , apply a natural salve to his wound 
Note: These options are available only if Orin is not impersonating Rowan or the Thug
Dealing with Orin's guises
* If Orin is impersonating Fist Rowan, tell her that one can't just kill innocent people 
Note: This line goes for the Custom origin (Tav). Any other Origin will have unique formulation
** OR Tell her that you're going to report to the commanding officer 
** OR, Playing as , tell her that mindless slaughter is not the answer 
* If Orin is impersonating Dying Stone Lord Thug, succeed a passive , and then:
* Say you'll stay with him until the end 
** OR Say you'll make it quick 
** OR, Playing as , resist the urge to torment him 
Note: Whatever choices while speaking with Orin under Gyldro Angleiron guise do not bring any Approval/Disapproval from Gale (strangely)
Wyrm's Crossing
Sharess' Caress
* Speaking to Valeria, propose a toast to ADVENTURE! (The option is available only after you've started Solve the Open Hand Temple Murders quest)
* When trying to hire both Sorn Orlith and Nym Orlith:
** Say you're not interested in their offer, if Gale is not comfortable. 
Note: This option appears only if you're partnered with the wizard
** Agree to invite Halsin, too, if the druid is in the party, or refuse to do it (either option)
* If you've taken Raphael's deal, tell Gale you only said what the devil wanted to hear 
Elsewhere in Wyrm's Crossing
* At the entrance gate, consent to be arrested by the Steel Watcher 
* Refuse to deliver the gnome leader's head to Manip Falcäo 
* At Fraygo's Flophouse, tell Adventurer Drim that the word "adventurer" means nothing anymore. 
* At Carm's Garm, when Naaber pretends to be a dog, choose "Correct. But nobody likes Naaber" line. 
** When he tries to imitate a bard, ask him to never sing again 
Note: It may take several sequential attempts to speak with Naaber to get to these lines
* At The Velveteen Elixir, talking to Stylin' Horst, choose lines about "heady top notes" OR "burning rothé shit" (either option)
Wyrm's Rock Fortress
* Get access into Wyrm's Rock Fortress by either of following options:
** Showing the Admission Pass obtained from Arfur Gregorio
** Showing Lower City Pass obtained from Valeria
** Using Nashkellan's report (can be stolen from the Sword Coast Couriers)
** Bribing Blaze Elin
** Passing any of class-based checks
At the Flaming Fist barracks:
* Convince the Flaming Fist quartermaster Arkleia Oloril to trade with you. 
* When you spot Fist Reynash trying to open a chest, wake other guards 
 Note: Waking guards gains approval only after discovering by any available means that Reynash was stealing from others.
:* OR Find out that Reynash needs gold, and then give him 300 gold to take the ferry 
Speaking to Manip Bakshi:
* Successfully use on him and pretend to be a new recruit 
* OR Tell him you've spotted another guard on stealing (requires if you have spotted Reynash's lockpick or if you didn't)
** Then ask him not to be hard on Reynash 
* OR Leave barracks (or let him escort you out) 
At the Audience Hall:
* Speaking to Lord Amber's Bodyguard and attendants of Lady Durinbold and Lord Shattershield about the Steel Watch, say:
** That you have seen the army of the Absolute and no where's safe. 
** That the Steel Watchers will eventually turn on everyone. 
** OR, playing as a , say that there's nothing natural about him 
* Pass the Steel Watcher that confronts you at the coronation 
 Note: This dialogue appears only if Karlach is not in the party
* Playing as , when Gortash explains your previous dealings, answer that you've come to end this evil plot 
* Refuse to make an alliance with him and confirm your decision 
* Tell Gortash that you have no interest in this sham of a coronation 
* After killing Orin, speak to Gortash and surrender two your Netherstones to him, then fight when he attacks afterwards 
Talking to Duke Ravengard after the coronation:
* Ask him whether the "new dawn" is what they call tyranny now 
** OR Tell the Duke that Florrick sent you, then probe Ravengard's mind to discover councellor's location, and tell him that Gortash is a tyrant 
** OR Ask Ravengard whether he knows that he is infected 
* As a Baldurian character, ask what has happened to the city's great hero 
In the Wyrm's Rock Prison:
* Convince Counsellor Florrick to escape the prison 
** After escorting Florrick out, tell her she's proven to be a vital ally 
* Talking to the Unusual Skull, ask him to speak plainly (requires )
** Solve the first riddle 
** Solve the second riddle 
Note: These options are available only if you were arrested, not if you entered the prison by any other means
In the Wyrmway:
* In the Chamber of Strategy, ask Gale for an advice on how to solve the Lanceboard puzzle 
Lower City
Basilisk Gate Barracks
Talking to Fist Murphy, ask why he is standing on one leg, and then:
* Outrage at him for stealing from people he is supposed to protect 
** OR Pretend to push him off his balance 
** OR, Playing as a , say is he was truly sorry, he'd be willing to die for forgiveness 
** OR, Playing as a , tell him you'd make you cut off his hand were you his master 
** OR, Playing as a , tell him to prove Liara Portyr he is not a weakling 
** OR, Playing as a , praise him for a good discipline for a guard 
Playing as a , talk to Gauntlet Thunder about proper punishment for two soldiers who screwed up, and say:
* That you'd do exactly what she is doing 
** OR Advise her to double their shifts and dock their pay 
** OR Tell her to let it slide, just for once 
* Talking to Fist 'Edge' Arensen at the gallows, ask him why don't he wait with threats until you commit a crime 
** OR Say a big guy like him makes an easy target 
* Talking to Fist Miller after Florrick had been executed, say she didn't deserve to die 
** OR Say it's a cruel way of talking about her 
* Talking to Thrastle Muria, ask if everyone in her neighbourhood is as friendly as she is 
** OR Say that you are no builder but still are handy with a hammer 
Speaking to Liara Portyr and Lora Bergauz:
* Tell Lora to calm down and let Liara alone 
** OR Tell Lora it wasn't very responsible to take a kid to a tavern 
* Promise to help Lora find her daughter (Unique line for )
* If you already know that Vanra died, tell this to Lora, then say you did your best 
The Blushing Mermaid
* Talking to Bosun Gannet, when he instructs you about the tavern rules, say you'll keep to them 
** Then ask him what to do if you want to use the latrine 
* Ask Gannet about Vanra, and then:
** Say you didn't think a tough guy would be scared of a little knife 
** Tell him you'd love to see him try to kick you out 
* After dealing with the hag, if real Captain Grisly died, tell Gannet you are sorry for not saving her 
Talking to the hag masking as Captain Grisly:
* Inquire her about Vanra, and then ask how do you know she's not lying 
** OR, Playing as a or a , ask whether a little knife caused such trouble 
* When looking for a decision, propose to talk to Lora and calm her down 
** OR Say you want to get to the bottom to the story of a missing child 
** OR, Playing as a , say Lora acted out of fear and anger 
* When the hag offers you money for killing Lora, refuse to do the dirty work for her (Unique line for )
* Agree to kill Lora for disguised hag, but then return and say you can't do it 
** OR Tell the hag you've changed your mind and she should surrender Vanra 
* After Auntie Ethel reveals herself and confesses that she actually ate Vanra, call her a monster, and then:
** Tell her to surrender the child immediately. 
** OR Say you'll leave now 
* If you have already killed Lora, tell Ethel to thank you 
** OR Say you don't like being used 
* When Ethel offers you an alliance in your crusade, agree to have a deal (Unique line for )
** OR Decline her deal, choosing either "Not a chance" or "Time to die" lines (either option)
** OR, Playing as a , tell her to make a better offer or die 
** OR, Playing as a , say you will find glory in spilling the guts of a monster 
Speaking to Svend and Siggy:
* Ask whether Svend is really worried about a date when the army of the Absolute can attack any moment 
** OR Say Siggy clearly loves him and worries about him 
** OR Persuade Svend he would leave the city at the first chance 
** OR, Playing as a , tell Svend to skip the date for a free drinks 
** OR, Playing as a , convince Svend to stay, asking what's life without a little danger 
** OR, Playing as a , tell him to forego the date 
** OR, PLaying as a , tell Svend to save the angst for romance novels 
** OR Choose to stay out of their debate and do not meddle in 
Other patrons of the tavern:
Talking to Nesha Leesha, warn her about the serial killer, then use to insist on it 
** OR Say you've probably mistaken her for someone else 
Old Garlow's Place
First time visiting the place:
* If you found the group without reading any of their posters, ask Adrielle to calm down 
* After the Hag Survivors attacked the party, tell Hydrangea Wubb that all you care about is killing the hag 
 Note: Hydrangea will be present only if you knocked her out (as the Mask of Regret) in the Overgrown Tunnel AND killed the hag in Act One
Dealing with hexed Mayrina:
* Speaking to Mayrina in the sheep form via :
** Tell her you are here to help her 
** OR Call her condition hilarious 
* Talking to Mayrina without , ask how did she get herself turned into a sheep 
* Talking to Adrielle, offer to have a look at the hex 
** OR Say that she protected Mayrina until now, and that's worth something 
* OR Tell her you hate dolls 
* Talking to Jatlo (before removing his hex), tell him "Less complaining, more searching" 
** When he accuses you of showing up at the convenient moment, call Mayrina an old friend 
** OR Tell him to say if they don't want your help 
Speaking to Jatlo after you have removed his hex:
* Tell him he has been charmed by hag 
** OR, Playing as a , say you know ten ways to kill him before he blinks 
** OR, Playing as a , a or an , say he is serving a perversion of nature 
** OR, Playing as a , say he is outnumbered and outmatched 
** OR, Playing as , say that true cruelty rules with fear alone 
** OR Ask him to tell the hag you're coming for her (The option is not available for characters)
After removing the hex and killing Jatlo:
* Speaking to Mayrina, ask her how is her husband's condition 
* Tell Mayrina she was an adorable sheep 
* Offer Mayrina help with the hag (Unique line for )
* Tell Hydrangea Wubb she coudn't have known him in disguise 
** OR Say they need to do a better job protecting Mayrina 
* Talking to Kled, tell him that they are safe now 
** OR Say the dragonborn was only pretending to be a friend 
** OR Say that Mayrina can be very annoying 
* Talking to Adrielle, say that hags and their agents are liars and cheats 
* After Adrielle says she has discovered an ultimate way to kill a hag, offer to deal with the hag OR say you won't let the hag harm her (either option)
If you have met Auntie Ethel, but haven’t dealt with her yet:
* After telling Mayrina that Auntie Ethel is back, tell her to just let Connor die 
If you have killed Ethel:
* Talking with Mayrina, her to let Connor go 
** OR Tell her to take time and celebrate 
* If you haven't raised Connor from dead in Act One, tell Mayrina that killing the hag was even more amazing than revenge 
** OR Say you prefer thank-yous of a coin variety 
** OR Say it wasn't so amazing when the hag vomited a child 
** OR, If Vanra died, say you don't feel amazing because of it 
* When Mayrina asks you whether you have saved Vanra, answer that of course you did it 
* Playing as a or a , tell EITHER Mayrina OR Kled that you killed a perversion of everything natural 
At Lora's House:
* If you haven't resolved the quest yet:
** Ask Lora whether she really did threaten the tavern staff with a knife 
* After you have saved Vanra:
** Say the hag was you problem to deal with 
** OR Tell her to keep a closer eye on her daughter 
** OR Say she is damn lucky you found Vanra 
** OR Tell Lora it isn't her fault that she couldn't protect Vanra 
The Counting House
* At the bridge leading to the entrance, give Rags Deelarma a handful of coins 
* Bargain with Rakath Glitterbeard to return him less money than had been stolen 
The Crimson Draughts
* If you are partnered with Astarion and he is in the party, refuse Araj Oblodra's invitation to come in, saying you saw how Araj made him feel 
** OR Tell Astarion that you all can leave if he doesn't want to be around Araj 
 Note: The latter option brings approval if you did not convince the spawn to drink Araj's blood in Act Two AND if his companion quest is not finished yet. 
The Devil's Fee
* Helsik to give you first piece of information for free 
* Playing as , when Helsik asks whether you remember the Crown of Karsus, answer your wizard has spoken of little else of late 
The Elfsong Tavern
* Playing as a , a , a , a or a , convince Alan Alyth to lower the room price or to rent you it for free, using any available class-based option 
 Note: Requires various skill checks with DC from 18 to 20 
Talking to Lakrissa and Alfira:
* In the hall, remind Lakrissa her about your bet in the druid's grovw, then say she owes you nothing 
** OR Ask for a kiss instead 
* Tell Lakrissa you never pictured her as a barmaid, then say she should never call herself cheap 
** OR Say you missed her 
* Speaking to Alfira and Lakrissa on the tavern's roof, say the two of them are very cute together 
** When Alfira tells you about her plans of opening a bard school, say you're proud of her 
Speaking to Harvard Willoughby:
* Agree to participate in Laff Riot, and then, in the first round:
** Joke about Harvard smelling funny 
** Joke about 'Wizard and shatter' 
** Playing as a , say "Laugh. Now" to the listeners 
* In the second round:
** Joke about 'Vampires' 
** Joke about 'Sleeping with a dragonborn' 
** Joke about 'Zombie reanimator' 
** Intimidate the public (Requires successful )
* In the third round:
** Joke about 'A cleric and ham' 
** Intimidate the public (Requires successful )
Talking to Dez Kanshaw:
* Say he won't find courage on the bottom of a bottle 
** OR Say he has enough left to buy a drink 
** OR, Playing as a , say the answer is always yes. 
** OR, Playing as a , tell him that deep courage comes from a full belly 
* When Dez tells you about the job offered to his son by Three-Piece:
** Playing as a , say that the boy must find his own path, as you did 
Speaking to Devella Fountainhead on the site of Duke Stelmane's murder:
* If you haven't found the serial killer's list of targets, successfully Devella, pretending to be a trainee of Camber Fosrick 
* Playing as , confess to it to Devella, then say you're working against Bhaal (two options depending on whether you actually have or have not the list of targets in the inventory)
* OR Promise to stop your Father 
Talking to Enforcer Skoona:
* Playing as a , say you approve her arms 
* Playing as a , say it is she who decides her fate, no one else 
Talking to Doora Thumbfoot:
* Agree to buy the necklace from her 
** OR Give her some money and tell to keep the necklace, too 
Elerrathin's Home
* Talking to Jaheira's children (within automated dialogue), tell Rion to listen to her mother 
** OR Say you are all going to die 
* Speaking to Rion for the second time (not automated dialogue), tell her that refugees behind the wall need protection 
 Note: All these options require having Jaheira in your party 
Golbraith's Cellar
* Talking to Golbraith Stredivas, ask him whether his son needs any help (Unique line for )
** OR, Playing as a , say you're almost impressed by a surface dweller who hunts illithids 
** OR, Playing as a , tell Golbraith you see the mark of a true hunter about him 
** OR, Playing as a or a , tell Golbraith you see the mark of a true warrior about him 
** OR, Playing as a , say you've read his book on psionics 
* Say that mind flayers are dangerous, and then add that you'll take it from here 
** OR Say that if his son is half a hunter as Golbraith himself, he'll be fine 
** OR, Playing as a Good/Neutral , say you'll pray for his son's swift return 
** OR, Playing as an Evil , say you'll pray that his son murdered the mind flayer brutally and swiftly 
The Graveyard
Dealing with Bugthimble at the "M.Kurwin" grave:
* Ask whether he was buried here, and then pay him the "fee" he demands 
** OR, Playing as a , say you and he are practically kin 
* Say “Thank goodness, you can keep it”, and then:
** Use to convince him the treasure is cursed 
** Say the crate was promised for Nine-Fingers, then use to convince him to pay the fee for not breaking his snout 
* Intimidate him into surrendering the loot to you 
** OR, Playing as a , ask her whether he would loot the corpse despite their shared blood 
** OR, Playing as a , warn him not to test the dragon's blood in your veins 
Dealing with Nina Dortmell and Mortarch Gracie Scyre:
* Speaking with Nina for the first time, ask who she wants to raise, then help her by any means or by using any available class-based options 
* Report Nina's attempts to Mortarch Gracie Scyre 
** Then advise the girl to practice for a decade, then try again 
Talking to Ulkov Sully, pay him for making a coffin for little Lily Fischer 
* OR Convince him to make it for free and out of turn, using , or class-based lines for a , a Good , a or a characters 
Playing as a , tell Gothric Rillyn he should have learned the signs of a dangerous mark 
* OR, If you have already recruited Minsc, say you'll tell the Stone Lord how Gothric called him 
Grey Harbour Docks
Talking to Big Huido:
* Successfully him and pretend to be a representative of The Guild (Unique lines for and )
* OR him into surrendering the Guild shipment (Unique lines for and )
** Then him again to turn out his pockets, too (Unique lines for and )
Other encounters:
* Convince Captain Sleam to take aboard the whole Brislen family via , , or simply paying the sum they’re lacking 
* When you come across the mob preparing to execute Volo, ask Churg Elvek what is the evidence of his crimes 
* At the Iron Throne, escape the prison with Ulder Ravengard alive 
* At Flymm Cargo, after returning from the Iron Throne, surrender Redhammer to Allandra Grey 
The Heapside Prison
* Talking to Skittle via , call him a "rat-ical mercantile rodent" 
** OR Ask what does obtaining goods in the prison en-tail 
** OR Ask to have a squeak at what he’s got 
* Ask him whether his business is rat-ified by the local merchant's league 
The House of Hope
Talking to the Archivist:
* If you have signed the contract with Raphael, tell the Archivist you’ll leave once you have the paper (Requires )
* If you rejected Raphael’s deal, tell the Archivist you want to admire the craftsmanship of the Orphic Hammer (Requires )
** OR Say you could save the world with it (Requires )
* Playing as Karlach origin, tell the Archivist you represent your Mistress Zariel 
* Pretend to be Zariel’s High Inquisitor, if you found out his name while speaking to Hope’s spirit or through 
In the Boudoir:
* Provoke the fight with Haarlep by either way of listed below: 
** When Haarlep asks you why you are here, answer you’ve come to kill them 
** OR Refuse to undress for Haarlep
** OR Choose to attack the incubus 
Note: This option is available either before you shed your clothes or when they prompt you to lie on the bed
:* OR Agree to lie down, then fail a or check to resist the incubus and choose to fight your way out
:* OR Plead to gods to get you out of here when the incubus approaches you
:* OR Refuse to vow your body to the incubus at the climax of the sexual intercourse
Other:
* Speak to Hope after freeing her from her chains 
* When Raphael comes to prevent you from leaving his yield, ask him to let you leave 
Lady Jannath's Estate
If Oskar Fevras was not saved in Act One:
* Playing as , at the entrance ask Tarhun Mnemonis about icons depicting Bhaal, then tell him not to sell "this evil junk" 
* Speaking with Sir Gorran Penghyst and Lord Delwaer Jeth, propose to sell the picture to another gullible fool (Requires roll)
** OR, Playing as a , tell them not to sacrifice their lives on a petty ground 
Society of Brilliance Lodge
Talking to Havkelaag, sell him the Githyanki Egg that you have obtained in the Creche Y'llek OR Donate it for free (either option)
Talking to Blurg, advise him to stick to reading books, as this is a safer thing (Available to all characters except )
Talking to Ptaris:
Note: These options are available only if you have sold the Githyanki Egg from the Creche Y'llek to Lady Esther in Act One
* When Ptaris asks you whether you are good or bad person, answer you think yourself good, and then:
** Tell him he would be destroyed if you haven’t saved him (Requires for a characters, and a for all others)
** OR Successfully use on him and then say that it’s his conscience that tells him to stop 
** OR, Playing as a , say that you are no more 'bad' than he is (Requires )
** OR, Playing as a , tell Ptaris you gave him same that your patron gave you (Requires ) 
Lower City Sewers
Talking to Lorna Esthelian, tell her that her date was a vampire 
In the Abandoned Cistern, convince the Emperor to extend his mental defences onto Minsc 
At the Guildhall, after defeating the Zhentarim, convince Minsc to make peace with Nine-Fingers (requires having him in the party)
* Tell Oskar Fevras that there's nothing like art to soothe a troubled soul. 
 Note: Available if you did not save Oskar from the Zhentarim Hideout in Act One
The Sorcerous Sundries
Talking to Aradin near the entrance:
* Successfully him, saying you haven’t found the Nightsong 
* If you let slip to Aradin that you’ve found the Nightsong, tell him that she’s immortal and tough 
** OR Aradin, saying that you have let the Nightsong go 
** OR Use or to make him stop pursuing the Nightsong 
 Note: Unique lines for Good/Neutral/Evil . The option is available for characters only 
Talking to Lorroakan before resolving Dame Aylin’s fate
* Tell Lorroakan you’ll ask Nightsong to come to the tower, so that she ripped him to shreds 
** OR Use Deception to convince Lorroakan that Aylin is dead 
 Note: Common unique lines for a , a or a 
:* OR, Playing as a or a , use a class-based line to mock Lorroakan over his plan 
Facing Lorroakan along with Dame Aylin:
* Tell the wizard you’ve come to stop him 
* Tell Lorroakan that Ketheric Thorm already tried to steal Aylin’s immortality and is dead now 
** OR Tell him that one more word about catching Aylin will be his last 
In the Sorcerous Vault:
* Speaking to Yafeu once he's escaped the Peculiar lamp:
** Demand to release your 'master' or die 
** Ask him politely to release your companion now (Available to all characters except )
The Steel Watch Foundry
Talking to Tamia Holzt, if she spotted you in the Foundry:
* Succeed a and pretend to be a relief crew for Banite guards 
** OR Say you’ve come to bathe in Banites’ blood 
** OR Use any of class-based options to inspire Gondians to rebel 
Note: Requires or , depending on character class
Talking to Zanner Toobin once you have reached the laboratory wing:
* When Toobin says that Gondians are being subjugated through the collars, ask whether they will fight if you save their families 
* If you have killed Banites in the workroom, tell Toobin about it 
If you failed to switch off an activated Motivator, convince Toobin to move on, using or 
Resolving the conflict between the Gondians and Ironhands after razing down the Foundry:
* Barcus Wroot to take leadership over the Clan Ironhand (Unique lines for a , a , a Good or a )
** OR Wulbren Bongle to walk away, using basic or any class-based option 
Note: According to game files, a character will have a instead of roll
* Take Zanner Toobin’s side and tell Wulbren you won’t let hurt them (Wulbren and other Ironhands except Barcus become hostile)
* OR, Convince Wulbren to let the Gondians go away (Requires ) 
Note: A , a Good , a will have a unique line here and a instead of basic one. characters roll instead of 
Talking to Barcus Wroot after resolving the conflict:
* If you have sided with Gondians, tell Barcus that Wulbren was past saving 
* If you convinced both factions to make peace, tell Barcus you’re impressed how he stood up to Wulbren OR that he’ll make a great leader of the Clan Ironhand (either option)
The Water Queen's House
* Attending the funeral of Holli Dylford, tell Allandra Grey you’ve brought gold as an offering 
** OR Say you’ve brought a prayer (This option is not available for and characters)
** OR, Playing as a , answer Allandra with a class-based line 
Note: Using this option, the players may choose either a "general" line or a line reflecting exactly the deity their character is allied to
:* OR, Playing as a , say you wish her soul the stillness of a calmed ocean. 
Other locations in Lower City
* Outside Baldur's Mouth, help Falaelher to keep on counting 
* In Cazador's Dungeon, stop the Rite of Profane Ascencion after Astarion has initiated it 
* In the Cloister of Sombre Embrace, after defeating Viconia DeVir, tell her to go and vanish 
 Note: You need to knock her out in the battle to speak to her afterwards 
* At the Chromatic Scale, playing as a , discuss with Thomas C. Quirkilious the benefits of using lute strings made of worg hair 
* At the Facemaker's Boutique, playing as a , tell Figaro Pennygood that you prefer to unravel reality, not cloth 
* At the Flaming Fist cordon near the Upper City gate, when the Emperor warns you about becoming a thrall, choose to turn back 
 Note: This dialogue will occur if you come close to the gate without having all three Netherstones 
* At Flymm's Cobblers, talking to Sally Flymm, choose to put her out of her misery (Sally and Dravo turn hostile to the party)
* Outside The Singing Lute, give Manip Leythim a healing potion 
* In the Stormshore Tabernacle, make an offering to , the Lord of Knowledge 
Note: Any approval benefits here will be gained only if the offering is enough to receive the blessing
Talking to children playing at :
* Succeed a passive and ask Cinnamon what is she hiding in her pocket 
* Ask Punkins to scan you 
** OR First refuse to be scanned, then say you will comply 
** OR, If you detected Cinnamon’s "spy candy", tell Punkins about it 
* At the Murder Tribunal, after becoming an Unholy Assassin, speak to Echo of Illasera and tell her that she wasn’t quick enough if someone cut her down 
The Bhaal Temple
Speaking to Avatar of Bhaal after defeating Orin:
 These options are available to characters only.
* Tell Bhaal that you have no desire to harm anyone else 
** OR Tell him that every night he possesses you your friends are in danger, and you won’t stand it 
* Reject your Father’s gift and blessings 
Note: Throughout the dialogue, there are several potential points where the final yes/no decision might be taken, but the result will be the same
Camp/Conversation
Camp interactions
* After meeting Tara on the temple roof, ask Gale about his last name, then say that you like "Gale Dekarios" more 
** OR Say you see why he loves Tara, then agree to date him in Waterdeep some time after 
Note: Both options are available if Gale was in the party while meeting Tara
* After rescuing Gale from Orin, ask him if he was hurt by Orin OR tell him that she made a grave mistake kidnapping him. 
Romance
* After speaking to Mystra, in the long rest cutscene, say you have always believed in him and always will 
** OR Say he is more than magic to you 
** OR Say he deserves you and a lot more besides 
** OR Say you're here to support him whatever he wants
Note: Either of these options brings equal approval
:* Then agree to stay with him in the boat for a while 
* After the third romantic scene, talk to Gale in the morning and say you haven’t thought of anything else since 
** Then, if you convinced him not to reforge the Crown, ask how could you think less of him 
Other companions and camp followers
* After Aylin leaves to meet and fight Lorroakan, tell Isobel that you’re going to help the aasimar 
* When Mizora offers Wyll to rearrange their pact, convince Wyll to pledge his soul eternally so that his father would live (or was brought back if he died) 
** OR Tell Mizora to break the pact immediately, not waiting six months 
Note: The latter option is available if you convinced Mizora to let Wyll go in Mind Flayer Colony
* When Vlaakith emerges at the camp as a projection, convince Lae'zel to reject her once and for all 
* When Jaheira scolds Minsc after his recruitment, tell her that she could have lost the trail of the cult 
Companion Quest
* Tell him that going to Sorcerous Sundries sounds like an excellent idea 
After obtaining The Annals of Karsus:
* Prompt Gale to read the book OR give it to him (either option)
* Tell Gale that you won't stand in his way OR that reforging the Crown of Karsus sounds promising (Unique lines for and Shadowheart origin (Sharran))
** OR Convince him not to seek the Crown and reassure him that he can still be a great wizard without it 
* When Elminster comes to the camp, tell him about your plans to reforge the Crown, then say that Gale will succeed where Karsus failed 
* Discussing with Gale Mystra's call, say she is scared of him 
** Then propose to visit the Stormshore Tabernacle 
After Gale speaks with Mystra at Stormshore Tabernacle:
* Assure Gale you will find a cure for him (i.e. without the Crown) OR say he is a great man with or without the orb (either option)
* Say he makes it all sound easy, then add you thought him a more ambitious man 
* Tell him you like the sound of him able to control the Karsite orb 
** Then say you share his attitude towards moral issues OR Prompt him to take the power, morals be damned (either option)
** OR Remind him of the orb, then agree that it was drawn to him as to a powerful wizard 
* OR Say it has to be his decision 
== Disapproval ==
When Gale is a companion character in your active party, the following interactions will cause him to lose approval.
=== Act One ===
Emerald Grove/The Hollow
* Tell the tiefling kids trained by Asharak that they are going to die 
* Tell Pandirna to hush or you will snap her neck (the line is available for all classes except )
* While talking to/trading with Mattis, catch Silfy trying to pickpocket you and grab her by the hand 
* After saving Mirkon from the harpies, tell him to stop snivelling or the harpies will return 
* Take Alfira's lute out of her hands and smash it 
* Prod Nettie's bird twice 
* If you are confronted about stealing the Idol of Silvanus, return the idol and apologise 
While the Emerald Grove is preparing for the goblin attack
* Tell Zevlor (or Asharak if Zevlor is dead) that it was you who led the horde to the grove, and then that this place belongs to the Absolute 
** OR That the horde is coming, led by the drow - and you are with them 
** OR, Playing as , tell Zevlor that the goblin horde is yours. 
* Betray the Grove (open the gate) after blowing the horn 
Forest
* Talking with Scratch via Speak with Animals, shout at the Gomwick's corpse to prove he indeed is dead. 
* In the Underground Passage, heal Findal, then attack him 
Sunlit Wetlands/Putrid Bog
* When Auntie Ethel surrenders, let her go and keep Mayrina in exchange for fey hair. 
Talking to Gandrel:
* If Astarion is not in the party, tell the hunter how to find your camp 
* If Astarion is in the party, reveal his identity to the hunter 
Blighted Village
* Read the Necromancy of Thay yourself 
* Drop and prepare to destroy the Necromancy of Thay 
* Give the Necromancy of Thay to Astarion 
Goblin Camp
In the outer camp:
* Tell Tracker Grikka that you will get answers from prisoners. 
* When Crusher orders you to kiss his foot, obey , then start licking it 
** OR Give his foot a long lick straightaway 
** If Crusher attacks you and begs for mercy, finish him 
In the Shattered Sanctum:
* Promise Minthara to get information from the captive (i.e. Liam) 
* Tell Torturer Spike to let you put the prisoner through paces. 
** OR, Playing as , propose to show Spike how it's done 
* After questioning Liam, leave him chained to the rack 
* Agree to attack the Emerald Grove with Minthara, with or without asking for a reward. 
Crèche Y'llek
* Offer to fight Youth Varrl when Sa'varsh Kethk asks for a challenger , and then indeed kill him 
* Tell Varsh Ko'kuu that if he gives you the Githyanki Egg you'll sell it at best price OR make yourself an omelette (either choise brings and immediately starts the fight with Ko'kuu and hatchery guards)
* Crush the Githyanki egg (This option is not available if playing as a ; starts the fight with Ko'kuu and hatchery guards)
* Talking to Vlaakith, say you're a friend who brought the artefact to her 
* Agree to Vlaakith's request to kill the person inside the Mysterious Artefact 
* Talking to the Dream Guardian, say you're going to kill them on Vlaakith's command , and then indeed stab them 
* Steal the Blood of Lathander from the Secret Chamber 
Other locations
On the Ravaged Beach, accept Astarion's apologies and say you would have done the same (unique line for )
In the Owlbear Nest, after killing the mother Owlbear, kill the cub as well 
In Waukeen's Rest, leave Benryn to die under the wreckage 
In Zhentarim Hideout, kill Rugan, if he survived Zarys's torture and your fight against other thugs 
In Grymforge, after rescuing Nere, tell him to finish the slaves, OR choose to say nothing (either option)
Camp/Conversation
Camp interactions
* Playing as a , when Gale asks about it, ask back how he dares to question your education 
* Try peering into his mind through check without his permission. 
Note: Works in various dialogues throughout Act One; whether you succeed the check, matters not 
* At the camp celebration with goblins, tell him to quit whining and not kill the mood 
* Playing as , confess to murdering the bard 
** OR Fail the roll to the others by any story 
* When you find Gale feasting eyes on conjured image of :
** When he says that Mystra is all creation, tell him he's deluded (Not available for )
** Playing as a , , or , tell Gale that you "practice magic, not melodrama" 
Romance
* When Gale offers to help you feel the Weave, turn him down 
** Stop his teaching after Gale shows you the gesture 
** Fail the attempt to copy his gesture and refuse to try again 
** When he asks you to "picture the concept of harmony", tell him that it's too abstract. 
* When chanelling the Weave with Gale, choose to imagine:
** Kicking him in the gut 
** His severed head on a spike 
Note: If you chose the last option, speaking with Gale about it on the next morning brings additional points
Other companions and camp followers
* When Shadowheart comes to the camp all not herself, choose to attack her 
Note: This scene occurs only if you have missed all opportunities to recruit the cleric at the beginning of the game
* When Mizora shows up in the camp, ask her whether she will leave if you turn on Karlach 
* When Gale and the other companions find out that Astarion is a vampire:
** Say you think he won't hurt anyone of you 
** OR Say that if they don't like it, they can leave 
* Playing as Astarion origin, when Gale accuses you of vampirism, answer that he couldn't be further off the mark 
** Then insist on not being a vampire 
Note: This dialogue will trigger if you were noticed biting someone
* When Lae'zel and Shadowheart have an argument over the Mysterious Artefact:
* When either of them attacks another sneakily at night, choose to do nothing 
** OR Choose to attack/defend Shadowheart 
** OR, If it comes to duel, side with either of them 
Personal quest
* When he prompts you to talk about something, say "Whatever it is, do make it brief" 
* When Gale first tells you about his "condition", tell him to stop flattering you 
** Then accuse him of just fishing for loot 
** Tell Gale you see no upsides to this to you 
** Refuse to give him artefacts unless he tells the truth, saying "we'll see who gives up first" 
* Delve into Gale's mind using your tadpole to find out about his need to consume artifacts, and then:
** Fail the second check 
** OR, if succeeded, confess to having used the tadpole afterwards.
Note: Both these choices may result in Gale permanently leaving the party, if you fail the subsequent or rolls
* If you do not give Gale enough magical artefacts and he tells the player they no longer need to give him any, use the tadpole's powers to find out why 
* After you have refused to give Gale artefacts at least once, when he demands it again, say you won't do it "not now, not ever" 
=== Act Two ===
Ruined Battlefield
If entering the Shadow-Cursed Lands from the Grymforge:
* When the Shadows warp Harper Yonas, choose to run from the fight 
If entering the Shadow-Cursed Lands from the Rosymorn Monastery Trail:
* Traversing Shadow-Cursed Lands with the convoy and Kar'niss the drider, protect them from Harpers, thus maintaining your cover as a True Soul 
** OR Side with the ambushing Harpers. Then, after defeating the convoy, tell the Harpers' leader you're going to kill them and keep the Moonlantern (Taking this course immediately starts the fight with remaining Harpers).
 Note: Works, too, if you managed to pick up the lantern during the battle.
* If ambushing the convoy with the Harpers, start the dialogue with the drider and reveal the ambush to it 
When dealing with He Who Was:
* Order Madeline to hurt herself (Unique line for Evil )
** Then tell her to stab herself and don't stop OR to prove she is sorry (either option)
** Finally succeed a roll to keep her going 
Elsewhere:
* When talking to Dolly Thrice, ignore her pleads two times and keep the Moonlantern. 
* After saving Rolan from the Shadows, playing as a , call him a pathetic wizard 
** OR, Playing as a , say a good wizard knows when to ask for guidance 
Last Light Inn 
Speaking to Jaheira:
* When talking to Jaheira inside the inn, drink the spiked wine 
** Or Tell her that you drink to darkness that will come when you drag Isobel to Moonrise Towers (Available if you have Z'rell's orders to do it)
Dealing with Isobel and Marcus:
* If Marcus vouched for you at the entrance (in this case he will wait in Isobel's room):
** Agree to help him kidnap Isobel OR say that you are going to take the cleric yourself (either option)
** OR Speak to Isobel and say that she is coming with you 
* If Marcus assaults the inn (happens if you gained entrance with Mol's help):
** After speaking to Marcus telepathically, tell Isobel that she is going to meet Ketheric face to face 
* Playing as , obey your Urge and tell Isobel you crave to kill her 
 Note: Available either before kidnapping attempt, or after assault, or if you return to the inn after freeing Nightsong; turns hostile Isobel and any Harper who sees it
Talking to His Majesty via :
* Hiss back at him, say that he is in your territory, and order to get out 
** OR, Playing as a , WOOF at him 
Speaking to Cerys:
* When she says they ran until found the inn, conclude that she abandoned others (use basic line or unique for , , or (except ))
* Ask her what they are doing here, if they headed for Baldur's Gate, and then say she did the right mess of things. 
Talking to Alfira:
* After Marcus's assault, when she asks whether they cannot trust anyone:
** Tell her to stop whining 
* Ask her about others, and then say that it was a cowardly move 
* When Alfira asks you how do you keep going, answer that you don't complain constantly 
* When Alfira supposes that surviving tieflings were taken to the Moonrise Towers, say you imagine the cultists are torturing them right now 
Speaking to Bex and Danis:
* Before trying to saving captured refugees:
* Tell Bex that Danis is now goblin chow toy OR that they've probably killed and eaten him (either option)
* If Danis died while saving attempt, tell Bex that he is better off dead than abandoned in Moonrise 
Dealing with Rolan, Cal and Lia:
* Speaking to drunken Rolan before trying to saving captured refugees:
** OR Tell him that his siblings are better off dead than in cult's hands 
** OR Tell him to stop whining and do something about it 
* If either Cal or Lia (or both) died while rescue attempt:
** Garble their names and say you don't know them 
* If both siblings survived, after they thank you, ask who is going to pay you 
Talking to Ide after drunken Rolan has snapped on her:
* Call Rolan a grump, and when Ide complains he called her a "ragged little devil", say that he was observant for it's what she really is. 
* When Ide shows you the book she means to keep for Rolan, convince her to give it to you, using 
Dealing with Raphael and Mol:
* When Mol plays lanceboard against Raphael, tell her to fall back against Gale's advice (if he is in the party) 
** Let Mol lose the game by giving the wrong advice, failing the roll or not helping her at all 
* After Mol is taken during the assault, tell Mattis she's probably dead already. 
Talking to Harper Meygan mourning Yonas:
* Say that Yonas was better at joking than at keeping himself alive 
** OR Say that he'd still be around if spent less time on joking 
* If you looted Yonas's body, ask Meygan whether she would like to take his sword, then say you were kidding and keep it 
Elsewhere in the inn:
* Playing as , give in to your urge to kill the Strange Ox. 
* Talking to Councellor Florrick, tell her you have no intentions to go to Moonrise Towers 
Reithwin Town
At the Reithwin Tollhouse, agree to give up all your gold to Gerringothe Thorm. 
At the cemetery:
* Refuse to help Arabella find her parents. 
** If you agreed, refuse to take Arabella in at your camp. 
* OR, If you've already found Locke and Komira's bodies, tell Arabella they are dead and fail or roll to take her to your camp 
 Note: character will have unique lines and option only
Moonrise Towers
Witnessing Ketheric's trial (at the very first visit to Moonrise):
* If Minthara is judged, tell Disciple Z'rell to make her suffer until pain is all she knows 
Talking to Z'rell:
* If you spared the goblins, fail the roll to explain it, and then say you will free the rest of the prisoners 
* If you have helped Balthazar to retrieve Nightsong:
** Refuse to kidnap Isobel 
** OR Say you have yet to kill Z'rell and other vermin at the Moonrise 
At the Moonrise Towers Prison:
* When approaching Minthara being tortured and erased by Jasin and Sumera:
** Say you expected to see her dismembered 
** OR, Playing as , fail a check to reach out to Minthara's mind, then tell the questioners to carve her mind apart 
* If you defeated the questioners, escort Minthara out of Moonrise and then tell her you have saved her only for the pleasure of killing her yourself 
* Talking to Lia, refuse to help the tieflings escape 
* Talking to Lakrissa, refuse to help them 
* Speaking to Wulbren, say that they can die in prison for all you care 
** Refuse to find tools for Wulbren 
* If the jailbreak was successful and your participation went unnoticed, tell the Warden it was you who snuck the prisoners 
Elsewhere in the Moonrise:
** Back up Astarion when he refuses to bite Araj Oblodra, telling her "He said no, what's to discuss". 
** OR Tell Astarion that he shall not do anything he doesn't want to, when Araj asks you to pressure him into taking her offer 
Gauntlet of Shar
* At the orthon's lair, lick the dead spider meat (Comes point by point for each lick)
* Speaking with Balthazar in his outpost, agree to clear the way for him 
In the Shadowfell:
* If you have defeated Balthazar, kill Aylin 
* If Balthazar is present and not hostile to the party, let him take Aylin to Ketheric 
Mind Flayer Colony
* At the Tadpoling Centre, choose to purge the pods 
* Kill Mizora in her pod 
 Note: Choosing this option will cause Wyll to die, too, regardless whether he is in the party or not
* Talking to the Fresh Mind via the Slack-Skinned Head in the Necrotic Laboratory, tell them that they will never wake again. 
After the final fight with Apostle of Myrkul
Speaking to Minthara:
* When Minthara enquires about one more thing to explain and asks why you slayed the tieflings in the Emerald Grove:
** Say you did it to impress her 
** OR Say you wanted to watch them suffer 
** OR, Playing as , say you enjoy killing 
Talking to Ide, Umi and Mattis:
* Tell any of them about Mol's eyepatch you have found down in the colony, and then:
** Tell Ide that her friend is dead anyway 
** OR Tell Mattis that death happens, and that's it 
** OR Inform Umi that Mol is dead 
Talking to Aylin, if you let Balthazar take her from Shadowfell:
* If Isobel died, tell aasimar you would betray her again on a whim 
Speaking to others:
* Playing as a , talk to Alfira and decline her proposal to play together for the tiefling kids 
* Speaking to Cerys, say people get paid for doing jobs (Unique line for )
* Talking to Halsin, if you still haven't helped him with lifting the curse, say the curse was always his burden, not yours 
Camp/Conversation
Camp interactions
* Talking to Elminster Aumar, joke about getting rid both of the Absolute and Gale 
* If you do not know Gale’s backstory, say that he was the most insidious evil all the time 
* After sharing a night of stargazing with him (not in romance), talk to Gale in the morning and say you don’t want to become a collateral damage 
Romance
* During the stargazing cutscene, tell him you don't want to listen to him wallow in self-pity when he asks you to stay with him 
* After sleeping with Gale, in the morning, say you actually wanted to discuss something else 
** OR Tell him this night was a one-off thing and will not happen again. 
* If you moved on to partnered stage of romance with Gale while being partnered with any other companion, tell the wizard you were fooling around with him 
Other companions and camp followers
* Playing as Astarion origin, when Gale accuses you of vampirism, answer that he couldn't be further off the mark 
** Then insist on not being a vampire 
Note: This dialogue will happen if you were noticed biting someone and/or if you haven't revealed your nature to anyone throughout Act One, if it wasn't triggered earlier
* Playing as Evil , tell Arabella that being an orphan makes her much more interesting (Works after you have found her parents dead)
** Then say she can quit snivelling 
* Playing as , after killing your partner:
** Ask others whether they came to admire your handiwork 
** OR Say it was a tragedy 
** OR Tell them they are next 
** OR Laugh 
 Note: Choosing any of these options turns the companion who found you over the corpse hostile. The only chance to avoid it is a 
=== Act Three ===
Rivington
Talking to Yenna, be rude to her:
* Ask where did she last see her mum, then say her mother is probably dead. 
* OR Tell Yenna to get lost. 
Circus of the Last Days
* At the entrance, convince Klaus to let you in, pretending to be a friend of Gortash's (requires a check, including class-based) 
* Dealing with Akabi, successfully catch him on rigging the wheel, but apologise and say you were mistaken 
* Talking to Boney the mephit, say his wife Stoney is not your type 
Dealing with caged beasts:
* Talking to Shadow-Whiskers with , note that her cage looks comfy. 
** Then tell her to murder whoever she wants OR say "Sure thing, pussycat". (either option)
** Without , choose the line "Kill them all, kitty". 
* Talking to Crimson, refuse to feed him via or mock him for being hungry (without the spell) (either option)
Watching Dribbles's show:
* Yell "Boo! Get off the stage!" 
* Volunteer Gale to the stage as an assistant to Dribbles, and then cheer him, telling "Go on!" .
** OR Choose to cross your arms and glare. 
** OR Just answer "No." 
When passing Zethino's trial, choose answers:
* First question: 'A lemon meringue' OR 'Pot of tavern stew' 
* Second question: 'At dusk' OR 'In Mystra's embrace' (either option)
* Third question: 'Enraptured by illusions' OR 'Eager to please' 
Elsewhere in Rivington
* Playing as The Dark Urge, offer Arfur Gregorio to chase the refugees out for free and explain that you just enjoy brutalizing the poor 
* Playing as Astarion origin, at the Gur Camp tell Ulma you won't sacfirice yourself for her cause OR Choose to attack her (either option)
Dealing with Orin's guises
* If Orin is impersonating Fist Rowan, tell her that both sides need a lesson 
Note: This line goes for the Custom origin (Tav). If playing as any other Origin, except Dark Urge, it might have unique formulation
** OR, Playing as The Dark Urge, propose to kill and kill again 
Wyrm's Crossing
* At the entrance gate, refuse to be arrested by the Steel Watcher and prepare to fight.
** OR Threaten Gauntlet Edwynna OR Attack her (either option)
* Agree to deliver the gnome leader's head to Manip Falcäo 
** After killing Wulbren, provide his head to Falcäo 
In Sharess' Caress:
* When trying to hire both Sorn Orlith and Nym Orlith, choose to proceed with any of the twins when Gale declines their offer 
* Tell Sauceman Chorizo that you can show him pleasures his husband never could. 
* After taking [[Raphael|Raphael's deal, tell Gale that it was a fair trade 
Wyrm's Rock Fortress
* Trying to get access into Wyrm's Rock Fortress, choose to leave when Blaze Elin stops you 
At the Flaming Fist barracks:
* If you failed to convince Arkleia Oloril to trade, choose to attack her 
 When you spot Fist Reynash trying to open a chest:
* or blackmail him into giving you his stash 
** OR Fail the check to make him surrender his stash (makes him hostile to the party)
** OR Attack Reynash straightaway 
* Speaking to Manip Bakshi afterwards, let him arrest you 
** OR Attack him straightaway or after speaking with him 
At the Audience Hall:
* Playing as a , tell Lord Amber's Bodyguard that Waterdeep's walking statues are a bore (comes one point by one, after you say this and after the bodyguard agrees)
* Playing as , refuse to make an alliance with Gortash, saying that you'll possess both the brain and the crown and won't share 
* Speaking to Gortash after killing Orin, surrender two your Netherstones to him 
** OR Say you two can be allies, but you'll keep Ketheric's and Orin's stones 
In the Wyrm's Rock Prison:
* Talking to Counsellor Florrick, when she sinks into despair, say you don't need her 
** OR, After Florrick gets her bearing, refuse to help her escape 
Lower City
Basilisk Gate Barracks
* Talking to Fist 'Edge' Arensen at the gallows, tell him you'll stay out of trouble 
* Talking to Fist Miller after Florrick had been executed, say "Good riddance" 
Speaking to Liara Portyr and Lora Bergauz:
* Tell Lora to calm down, then call Liara a typical Fist who never listens 
* Propose to help Lora find her daughter for a certain price 
* If you already know that Vanra died, tell this to Lora, addind it's no matter she believes you or not 
The Blushing Mermaid
Talking to the hag masking as Captain Grisly:
* Inquire her about Vanra, and then suggest to pay Lora off 
** OR, Playing as a , say the punishment is in order 
** OR, Playing as a , mention that killing Lora sounds like the best way 
* When the hag offers you money for killing Lora, agree to do it 
** OR, Playing as a , agree to do it if she doubles the price 
* After Auntie Ethel reveals herself and confesses that she actually ate Vanra, call her a monster, and then say "That’s so evil, even I’m impressed." 
Other patrons of the tavern:
* Speaking to Zena, tell her that if a child was in this dump, they deserve to be 'nabbed' 
Old Garlow's Place
First time visiting the place:
* If you found the group without reading any of their posters, taunt Adrielle, saying you will "EAT THEIR SOULS, RAAAGH" 
* After the Hag Survivors attacked the party, tell Hydrangea Wubb that you are not getting mixed up in this 
 Note: Hydrangea will be present only if you knocked her out (as the Mask of Regret) in the Overgrown Tunnel AND killed the hag in Act One
Dealing with hexed Mayrina:
* Speaking to Mayrina in the sheep form via , tell her to SPIT IT OUT 
* Talking to Adrielle, say her that if they have pissed off a hag, they're screwed 
* Talking to Kled, say Mayrina is sour, not sweet 
After removing the hex and killing Jatlo:
* Ask Mayrina why has she been still dragging this corpse around 
* Say you're helping her for the last time 
** OR Say they will have to deal with this themselves 
* Talking to Kled, say you aren't getting mixed up in this 
* Talking to Adrielle, tell her to get out there and kill the hag, not act like cowards 
** OR Say you are not getting mixed up in this 
** OR Tell her that her actions were moronic and she endangered everyone 
* After Adrielle says she has discovered an ultimate way to kill a hag, say the hag is their problem 
If you have killed Auntie Ethel:
* Talking with Mayrina, tell her you killed Ethel and expect a reward 
* Talking to Adrielle, say the hag is finally dead, thanks to you 
The Elfsong Tavern
Talking to Alfira and Lakrissa:
* In the tavern hall, spur Lakrissa to work instead of talking 
* Speaking to them both on the tavern's roof, tell Lakrissa to get back to work, or you will tell Alan about it 
** Say you are shocked that Alfira hasn't been arrested for making noise 
Speaking to Harvard Willoughby:
* Agree to participate in Laff Riot, and then, in the first round, joke about 'Dwarf and bulette' 
* In the third round, joke about the Dead Three 
** OR Joke about 'Mind flayer and duergar' 
Speaking to Devella Fountainhead on the site of Duke Stelmane's murder:
* Express hope that the one who solves Devella's death will be just as diligent 
* Tell Devella that Bhaal himself is involved, then say you'll kill her in his name 
Note: Available for non- characters, too; Devella and other Fists immediately turn hostile
The Facemaker's Boutique
* Talking to Devella Fountainhead:
** Playing as , tell Devella you are here to sacrifice her 
** OR, If you have saved her from Dolor, say you did it only to kill her yourself (Makes Devella and any nearby Flaming Fist hostile to the party)
Golbraith's Cellar
* Tell Golbraith Stredivasthat mind flayers are dangerous, and then tell him to leave the city 
** OR Tell him that he should be fighting, hot hiding 
The Graveyard
Dealing with Nina Dortmell and Mortarch Gracie Scyre:
* Speaking with Nina for the first time, tell her to stop, because magic isn't a game 
** Ask who she wants to raise, then say she must never do it again 
** OR Tell Nina to let her brother rest in peace (Unique line for )
* Report Nina's attempts to Mortarch Gracie Scyre and then:
** Tell Nina the Mortarch is right 
** OR, Playing as , offer Nina to join her brother instead of raising him 
Talking to Valmorba:
* Ask her where's the grave of "M.Kurwin", then ask to borrow you a shovel (if you don't have one) 
* OR, Playing as , tell her there's usually not much left once you're done with the body 
Other interactions:
* Speaking to Gothric Rillyn, say that burying alive is an apt punishment for thievery 
* After digging up "M.Kurwin" grave, ask Bugthimble what he was doing in your father's grave (Requires )
* Speaking to Anita and Elias Fischer, suggest a "much cheaper" solution to their problem 
* Speaking to Maude, ask what use do the dead have with flowers 
Grey Harbour Docks 
Talking to Big Huido:
* Succeed the check and pretend to be representative of The Guild, then say you'll just loot his corpse instead 
** OR Ask him what if you just kill him and take everything 
At the Flymm Cargo, after returning from the Iron Throne, tell Allandra Grey you won't let her execute Redhammer 
The House of Hope
Speaking to Hope or to her spirit:
* When her projection flickers, say the last thing you needed was a mad apparition 
** OR Continue the dialogue, then tell her she’s mad 
* After freeing Hope from her chains, say you barely stand to look at her 
In the Boudoir:
* Undress for Haarlep 
* Tell them you have always dreamt to sleep with Raphael 
* Tell the incubus they can have your body, but not your mind 
** Vow your body to Haarlep 
The Society of Brilliance Lodge 
Speaking to Omeluum after you have rescued it from the Iron Throne:
* If you have failed to save the majority of Gondian prisoners, say they meant nothing to you 
* If the rest of the Lodge members had been massacred while Omeluum was imprisoned, tell it you came to finish the job (Omeluum becomes hostile to the party)
At the Sorcerous Sundries
* If you let slip to Aradin that you’ve found the Nightsong, tell him that she is in your camp 
* Talking to Tolna Tome-Monger, ask aloud whether the books ARE SENSITIVE 
 Note: If you speak to Tolna for the second time, choosing similar option will bring another point of disapproval
Talking to Lorroakan before resolving Dame Aylin’s fate:
* Tell Lorroakan you might hand the Nightsong over for a right price 
** OR Say you know where she is and might be willing to tell him, too 
Facing Lorroakan along with Dame Aylin:
* Tell Aylin that things will be easier if she goes quietly 
** OR Tell Lorroakan that he can have the aasimar, but you’re expecting a fine reward in return 
In the Sorcerous Vault:
* Speaking to Yafeu once he's escaped the Peculiar lamp, say you didn't like your 'master' anyway 
** OR Ask the djinni for some gold 
The Steel Watch Foundry
Talking to Zanner Toobin once you have reached the laboratory wing:
* When Toobin says that Gondians are being subjugated through the collars, say that killing them all would be a good thing 
** OR Say it is selfish to value their families more than an entire city 
Resolving the conflict between the Gondians and Ironhands after razing down the Foundry:
* Side with Wulbren and Ironhands and tell Toobin they have to die for the city OR Tell Toobin that the gnomes came for him (either option)
Talking to Barcus Wroot after resolving the conflict:
* If you have sided with Wulbren Bongle, tell Barcus that there was no other way 
** OR Ask whether he wants to die, too 
* If you killed both Gondians and Ironhands, tell Barcus you did what you could 
** OR Say that it is for the best if no one of them takes Baldur’s Gate 
* If you have sided with Gondians, say that Wulbren deserved to die 
* If you convinced both factions to make peace, tell Barcus he should have killed Wulbren 
Other locations in Lower City
* In Cazador's Dungeon, let Astarion complete the Rite of Profane Ascension 
* In the Cloister of Sombre Embrace, surrender Shadowheart to Viconia DeVir 
* At Devil's Fee, after returning from the House of Hope, refuse to give Helsik the promised item, saying that you have just killed a devil in his own home 
* In Elerrathin's Home, speaking to Jaheira’s children (automated dialogue), when Rion asks whether you all are doomed, say "Not in this lifetime" 
* At the Flaming Fist cordon near the Upper City gate, when the Emperor warns you about becoming a thrall, say you don't care, let's go through 
 Note: This dialogue will occur if you come close to the gate without having all three Netherstones 
* In the Heapside Prison, talking to Skittle via , say you don’t want more rat puns 
* Near Heapside Strand waypoint, tell Silfy she's not a good salesperson 
* At Highberry's Home, successfully detect poisoned wine, then refuse to drink it but tell Roger and Cora Highberry you hope they enjoy it 
 Note: This option requires a passive , or for a character
The Murder Tribunal
* Speaking to Sarevok Anchev, offer either Jaheira or Minsc, or both as a sacrifice to the Tribunal 
* Being judged, say you’ve ended your victim and then cut off their hand 
** OR Say you killed them with a smile on your face and pleasure in your heart 
** OR Say you killed them slowly and painfully 
 Note: All these options bring approval only if the victim is indeed your kill. Successful rolls on corresponding options do not give approval points
* After becoming an Unholy Assassin, speak to Echo of Amelyssan and say that every kill is euphoria 
The Bhaal Temple
Talking to Orin:
* Tell her that you’re not interested in abducted companion’s fate 
** OR Tell her you won’t stop her to kill the abductee 
* Tell Orin that her vision of the fate of Baldur’s Gate is exquisite 
Speaking to Avatar of Bhaal after defeating Orin:
* Accept your Father’s gift and blessings 
Note: This option is available to characters only. Throughout the dialogue, there are several potential points where the final yes/no decision might be taken, but the result will be the same
Note 2: After the dialogue with the Avatar of Bhaal ends, if Jaheira and/or Minsc are in the party, the dialogue with them starts immediately. Throughout it, if Gale's approval rate is below 20, he . 
Camp/Conversation
Other companions and camp followers
* When Mizora offers Wyll to rearrange their pact, tell Wyll to break the pact and take his father's place OR to let his father die (either option)
* When Vlaakith emerges at camp as a projection, convince Lae'zel to remain loyal to her 
* After rescuing Gale from Orin, tell him that he is lucky you bothered to save him 
Romance
* After the third romantic scene, talk to Gale in the morning and say you wanted to discuss something else 
Companion quest
* Refuse to go to the Sorcerous Sundries 
After obtaining The Annals of Karsus:
* Express concern about him delving into this, then tell Gale to forget about the book 
** Refuse to give Gale the book a second time 
* Urge Gale to drop the idea to reforge the Crown of Karsus. 
After Gale speaks with Mystra at Stormshore Tabernacle:
* When he supposes that the orb has chosen him, answer that he turns coincidence into delusions of grandeur 
** OR Call him an impulsive wreck who unleashed the Karsite orb 
== Notes ==
Category:Approval