Book

Books are used by Priest, Sage, and TaeKwon Master classes. Books usually have slower attack speeds than other weapons, but have medium ranged ATK. Sage classes can however reach greater ASPD with Books with their passive skill Study. Books don't have many varieties, though they do come in elemental form. Books are not sold from NPCs, making them fairly rare and hard to find. All books are also naturally unbreakable except in upgrade attempts.
Size 	Damage
Small 	100%
Medium	100%
Large 	50%
== List ==
Name	Possible Slots	Level	Attack	Weight	Additonal Notes
 	3 	2 	85 	60 	N/A
 	2 	3 	30 	70 	MATK +15%, When equipped with : INT +4, MDEF +8, SP +8%
 	2 	3 	115 	100 	INT +2
 	, 	3 	90 	75 	Water element
 	, 	3 	90 	75 	Wind element
 	, 	3 	90 	75 	Earth element
 	0 	3 	120 	80 	Shadow element, +5% dealt vs. Holy, +7% dealt vs Earth, Water, Fire, and Wind
 	, 	3 	90 	75 	Fire element
 	4 	3 	180 	50 	Matk + 170Max HP + 200 per upgrade level of the item.Max SP + 50 per upgrade level of the item.Aspd + 1% per upgrade level of the item.Adds a 10% chance of casting Meteor Storm on the target when performing a physical attack, where the level of the skill is 3.If upgrade level is +8 or higher, adds an additional 5% chance of casting Meteor Storm on the target when performing a physical attack, where the level of the skill is 4.If upgrade level is +10 or higher, adds an additional 5% chance of casting Meteor Storm on the target when performing a physical attack, where the level of the skill is 5.
 	2 	3 	45 	45 	ATK +(Upgrade Level * Upgrade Level) up to a maximum Upgrade Level of 15. MATK +(Upgrade Level * Upgrade Level) / 2 up to a maximum Upgrade Level of 15. If the user's base level is 70 or higher, for every 10 base levels, ATK + 5. When found, will possess a random elemental property as an attached enchantment.
 	2 	3 	110 	200 	MATK +15%, INT +3, DEX +2, CRIT +20, CRIT +1 for every 5 LUK
 	0 	3 	135 	0 	Character bound.
 	2 	3 	60 	30 	INT +3, MATK +20%, SP Recovery +5%
 	2 	3 	100 	110 	MATK +15%, ASPD +5% if 50 STR or more, MATK +5% if 70 INT or more
 	1 	3 	125 	80 	N/A
 	0 	3 	90 	0 	STR +2. INT +1. MATK +125Magical attacks bypass the defense of Demi-Human race targets by 25%.
 	1 	4 	60 	30 	+150% physical damage dealt vs.
 	0 	4 	90 	0 	MATK +155.Increases physical damage vs. Demi-Human by 80%.Magical attacks bypass the defense of [Demi-Human] race targets by 25%.
+6 upgrade bonus:
*Increases defense bypassing by 5%.
+9 upgrade bonus:
*Increases magic damage by 5%.
*Reduces the variable cast time of skills by 5%.
*Reduces the skill usage delay by 5%.
 	0 	4 	90 	0 	MATK +155.Increases physical damage against Demi-Humanby 80%.Physical attacks bypass the defense of [Demi-Human] race targets by 25%.
+6 upgrade bonus:
*[Slaughter] Lv 1: Increases physical damage bonus by (Upgrade - 4) ^ 2, til an upgrade of +14.
*Increases defense bypassing by 5%.
+9 upgrade bonus:
*Adds a 3% chance for when dealing physical damage, the user will gain ATK +200 for 3 seconds.
 	1 	4 	140 	150 	STR +3, DEX +2
 	2 	4 	137 	100 	MATK +15%, STR +3, INT +3, LUK -20, Coma by chance, Refine level raises ASPD, LvL 5 Hell's Judgement by chance when worn by Sage class
 	0 	4 	130 	70 	INT +3, physical attacks ignore the defense of Dragon race targets;Restores 10 SP to the user when a Dragon race monster is killed with a physical attack.
 	0 	4 	110 	60 	MATK +125Status during WoE & PvP:
*Increases the recovery power of the user's healing skills according to base level.
*If refined to +6 or higher: removes reuse delay from Lauda Agnus, Lauda Ramus, and Clearance while increasing the SP cost by 60.
 	0 	4 	130 	100 	Status during WoE & PvP:
*Increases physical damage against players by 80%.
*Bypasses 30% of player's defense.
*Increases physical damage done to players by 1% per upgrade.
*If refined to +9 or higher: has a chance of increasing attack by 200 for 3 seconds.
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