Maestro

== Overview ==
The Maestro class brings a strong support game to the table. A Maestro is ideal or perhaps even mandatory for any large scale Endless Tower run, or for even just a standard dungeon run as well as for WoE play. Unfortunately this class is difficult to solo level and is sometimes regarded as a one trick pony (Magic Strings) of sorts, limiting players to primarily using only one second class skill for the majority of their play, and not being wanted for much else. While yes, they are primarily used for Magic Strings, they do have several other skills that can be useful for endgame play in MVP and WoE situations. Because their most important role is to use Magic Strings, they are often referred to as "Stringers" or "Strings".
== Job Change Guide ==
See Maestro Job Change Guide for detailed information.
Changing into a Maestro from a Minstrel requires the player to track down the legendary 'Minstrel Song' across the world of Rune Midgard. After finding him, the player will be transformed into a Maestro. The journey begins near the Alberta docks!
== Class Data ==
=== Skills ===
See Bard Skills or Minstrel Skills for 2nd class Skills.
Skills in a same group don't stack and will override each other (see Group A Songs and Group B Songs). Group B skills can only be removed through special skills such as Clearance, Lion's Howl, Destruction Song, etc.
==== Solo Skills ====
Skill	Description	Levels 	Type
 	10 	Passive 	
 	5 	Supportive 	
 	5 	Negative Effect	
 	5 	Offensive 	
 	10 	Offensive 	
 	1 	Active 	
 	5 	Supportive 	
 	5 	Supportive 	
 	5 	Supportive 	
 	5 	Supportive 	
 	5 	Supportive 	
 	5 	Negative Effect	
 	5 	Negative Effect	
 	5 	Active 	
 	5 	Supportive 	
 	5 	Offensive 	
 	1 	Active 	
==== Chorus Skills ====
Skill	Description	Levels 	Type
 	5 	Offensive 	
 	5 	Supportive	
 	5 	Supportive	
 	5 	Supportive	
 	5 	Active 	
 	5 	Active 	
 	5 	Active 	
 	5 	Offensive 	
 	5 	Supportive	
=== Job Bonuses ===
The job levels in which a Maestro receives a certain bonus: 
Stat\Amount	+1	+2	+3	+4	+5	+6	+7	+8	+9
STR 	18	19	24	28	46	53	58	 	
AGI 	26	27	38	39	51	 	 	 	
VIT 	3 	10	11	34	45	52	57	 	
INT 	1 	7 	8 	22	32	40	41	49	59
DEX 	5 	14	15	36	44	50	56	60	
LUK 	54	 	 	 	 	 	 	 	
=== ASPD ===
{| class="wikitablec"	Equip	Attack Speed	From 2nd Class
Bare Handed	156 	0 	
Shield 	-7 	0 	
Dagger 	-12 	+1 	
Bow 	-10 	−2 	
Instrument 	-5 	0 	
=== Skill Tree ===
== Builds ==
NOTE: While all listed gears in this section are viable for usage, it is encouraged to test the item combinations you desire for your character first by going to the iRO Wiki Calculator, consult any knowledgable players in your group or in iRO Wiki Discord, or watch video guides before purchasing any item included in this list.
=== Severe Rainstorm Build (2025) ===
* Uses the element of the equipped arrow when using an Instrument.
* The main issue is getting the cooldown reduced to minimum 5 seconds, 6.5 seconds or 7 seconds at best, to be able to spam Lvl 1, 4 or 5 respectively.
* Now cooldown is no longer an issue -
** Document Archer reduces cooldown by 4 seconds.
** Costume combo reduces cooldown by 1 second.
** Use any weapon which reduces cooldown by 2 seconds (virtually every SR weapon).
====Skill====
==== Talent / Stats ====
Stat 	Amount 	Notes
Stats 	Stats 	Stats
STR 	1+ 	Depends on you, you only need STR for Weight Limit
AGI 	120+ 	Severe Rainstorm scales off of AGI and DEX
VIT 	72 	You want at least 100 with bonus, for stun immunity
INT 	100 - 120	For VCT Reduction and SP Pool
DEX 	120+ 	Main Stat and Severe Rainstorm scales off of AGI and DEX. Also helps with VCT reduction
LUK 	72 	This for my part is a filler, if i have points to give after stating every other stat, I put them in Luk, because a bit Perfect Dodge and extra atk does not hurt
Talents	Talents 	Talents
POW 	100 	Main source of damage post 200.
STA 	0 	Not needed.
WIS 	0 	Not needed.
SPL 	0 	Not needed.
CON 	97 	Another talent stat which boosts physical damage.
CRT 	0 	Not needed.
====Equipments====
Equip 	Best in Slot? 	Card Options 	Comments
Headgear (Upper) 	Headgear (Upper) 	Headgear (Upper) 	Headgear (Upper)
 	❌ 	
* Any 	
* TBA
 	❌ 	
* Any 	
* Good source for some SP leech and 100% physical defense penetration early on.
 	❌ 	
* Any 	
* 'TBA'
 	❌ 	
* Any 	
* 'TBA'
 	❌ 	
* Any 	
* Does not have Physical Defense Penetration, will need from other sources.
* Good source for ranged damage increase.
 	❌ 	
* Any
* Enchanted with -
** 
**	
* Does not have Physical Defense Penetration, will need from other sources.
* Good source for ranged damage increase.
 	❌ 	
* Any 	
* 'TBA'
 	❌ 	
* 
* 	
* Does not have Physical Defense Penetration, will need from other sources.
* Good source for physical damage increase and some additional POW / CON.
* Also provides 0.5s fixed casting time reduction.
 	❌ 	
* Any 	
* Reduces cooldown of by 150 seconds.
* Useful to switch to when casting from Ring of Storm.
 	✅ 	
* Any
* Enchanted with -
**	
* Does not have Physical Defense Penetration, will need from other sources.
* Good source for damage increase and some additional ATK.
* Combos with Document Archer for good damage boost to Severe Rainstorm.
Headgear (Middle)	Headgear (Middle)	Headgear (Middle)	Headgear (Middle)
 	❌ 	
* Any 	
* Cheaper option, provides All Stat + 10.
 	❌ 	
* None 	
* Good source of ATK and physical damage based on sum of AGI and INT.
 	✅ 	
* 
* 	
* Good source of ATK.
* Also increases damage and helps with ACD reduction if paired with Marduk or Pharaoh card.
 	✅ 	
* Any 	
* Good source of ATK % and physical damage based on base STR.
* Also gives pretty good HP / SP percentage leech.
Headgear (Lower) 	Headgear (Lower) 	Headgear (Lower) 	Headgear (Lower)
 	❌ 	
* None 	
* For every 10 base levels, increases physical damage against all size monsters by 1%.
 	❌ 	
* None 	
* Some ATK and EXP + 15%.
* Gives minor fixed HP / SP leech and .
 	✅ 	
* None 	
* Some talent stats and MHP.
* For every 10 base levels, increases physical damage against all size monsters by 1%.
Armor 	Armor 	Armor 	Armor
 	❌ 	
* 
* 	
* Useful for HP / SP % leech early on.
 	❌ 	
* 
* 	
* Some ATK and cheap source of 70% Physical Defense Penetration.
 	❌ 	
* 	
* Good source of damage and DEX.
* Also gives % chance of HP / SP Leech when refined to +12.
 	❌ 	
* 	
* Good source of damage and All Stats increase for VCT.
 	❌ 	
* 
* 	
* Good source of damage and All Stats increase for VCT.
 	✅ 	
* 
* 
* 	
* All Stats +12, good source of Max HP / SP, ATK, POW and CON.
* Increases physical damage by a LOT, reduces ACD and also provides 0.3s fixed casting time reduction.
Weapon 	Weapon 	Weapon 	Weapon
 	❌ 	
* 
* 
* 
* 	
* Good source of early damage and 2 seconds cooldown reduction.
 	❌ 	
* 
* 
* 
* 	
* Good source of damage and 2.5 seconds cooldown reduction.
 	❌ 	
* 
* 
* 
* 	
* Good source of damage and 2 seconds cooldown reduction.
 	❌ 	
* 
* 
* 
* 	
* Good source of damage and 2 seconds cooldown reduction.
 	❌ 	
* 
* 
* 
* 	
* Good source of damage and 2.5 seconds cooldown reduction.
 	❌ 	
* 
* 
* 
* 	
* Good source of damage and 2 seconds cooldown reduction.
 	❌ 	
* 
* 
* 
* 	
* Good source of damage and 2 seconds cooldown reduction.
 	❌ 	
* 
* 
* 
* 	
* Good source of damage and 2.5 seconds cooldown reduction.
 	✅ 	
* 
* 
* 
* 
* Enchanted with -
** 
**	
* Good source of damage and 2 seconds cooldown reduction.
Shield 	Shield 	Shield 	Shield
 	❌ 	
* 
* 
* 	
* Max HP / SP and some ATK.
 	❌ 	
* 
* 
* 
* 	
* Good source of ATK, tons of ASPD and some physical damage increase.
 	✅ 	
* 
* 
* 
* 	
* Good source of ATK and P.ATK.
* There's a 6% chance to activate STR + 70 for 20 seconds when dealing physical damage.
Garment 	Garment 	Garment 	Garment
 	❌ 	
* 	
* Good source of ranged physical damage, DEX and ASPD.
 	❌ 	
* 	
* Good source of physical damage, P.HIT and allows casting of .
 	❌ 	
* 	
* Good source of ranged damage and 2 seconds cooldown reduction.
 	❌ 	
* 	
* Good source of physical damage and POW / CON.
 	✅ 	
* 	
* Good source of ATK and other talent stats.
* Increases physical damage by a LOT.
* Provides All Stats + 15 and ACD reduction.
Shoes 	Shoes 	Shoes 	Shoes
 	❌ 	
* 
* 	
* Good source of physical damage increase.
 	❌ 	
* 
* 	
* Does not have Physical Defense Penetration, will need from other sources.
* Provides 0.7s fixed casting time reduction.
 	❌ 	
* 
* 	
* Does not have Physical Defense Penetration, will need from other sources.
* Provides 0.8s fixed casting time reduction.
 	❌ 	
* 
* 	
* Does not have Physical Defense Penetration, will need from other sources.
* Good source of ATK %.
 	✅ 	
* 
* 	
* Good source of CON, ATK and other talent stats.
* Increases ranged physical damage and reduces fixed casting time by 0.7 second.
 	✅ 	
* 
* 	
* Good source of ATK, POW and other talent stats.
* Increases ranged physical damage by a LOT and reduces fixed casting time by 0.7 second.
Accessories 	Accessories 	Accessories 	Accessories
 	❌ 	
* 
* 	
* Increases damage based on base level.
 	❌ 	
* 
* 	
* Good source of damage.
 	❌ 	
* 
* 	
* Good source of damage.
 	❌ 	
* 
* 	
* Good source of physical damage and ATK.
 	❌ 	
* 
* 	
* Good source of physical damage and ATK.
 	✅ 	
* 
* 	
* Good source of physical damage and ATK.
* Increases damage based on base level.
* Allows casting of .
* Left Accessory, goes on the right side of the character equipment screen.
 	✅ 	
* 
* 	
* Good source of physical damage and ATK.
* Combos nicely with Old Maestro Song's Hat for additional damage based on refine level of the hat.
* Reduces Severe Rainstorm cooldown by 4 seconds.
* Right Accessory, goes on the left side of the character equipment screen.
==== Shadow Equipment ====
Armor
Equip	Required Level	Rcommended Refine
 	1 	0
 	1 	10
 	1 	10
 	1 	10
 	1 	10
 	200 	10
Weapon
Equip	Required Level	Rcommended Refine
 	1 	0
 	1 	10
 	1 	10
Shield
Equip	Required Level	Rcommended Refine
 	1 	0
 	1 	10
 	1 	10
 	1 	10
Shoes
Equip	Required Level	Rcommended Refine
 	1 	10
 	1 	10
 	1 	10
 	1 	10
 	1 	10
 	200 	10
Pendant
Equip	Required Level	Rcommended Refine
 	1 	10
 	1 	10
 	200 	10
 	1 	10
Earring
Equip	Required Level	Rcommended Refine
 	1 	10
 	1 	10
 	200 	10
 	1 	10
=====Costumes=====
* 
** Increases damage by 15%
** When equipped with -
*** , increases damage by 15%
*** , reduces cooldown by 1s
*** , increases damage by 15%
=== Metallic Sound / Reverberation Build ===
* This build is easier to get started with, but plateau(s) out at later levels.
* has an AoE effect and its element is based on the equipped arrow.
* is a single target skill and is forced Neutral element.
====Skill====
==== Talent / Stats ====
Stat 	Amount 	Notes
Stats 	Stats 	Stats
STR 	1+ 	Depends on you, you only need STR for Weight Limit, if any
AGI 	120 	For flee and ASPD
VIT 	72+ 	You want at least 100 with bonus, for stun immunity
INT 	125+ 	Main Stat and helps with VCT Reduction and SP Pool
DEX 	80+ 	Also helps with VCT reduction, not needed if Divine Bell is equipped
LUK 	72+ 	This for my part is a filler, if i have points to give after stating every other stat, I put them in Luk, because a bit Perfect Dodge and extra matk does not hurt
Talents	Talents	Talents
POW 	0 	Not needed.
STA 	0 	Not needed.
WIS 	0 	Not needed.
SPL 	100 	Main source of damage post 200.
CON 	97 	Another talent stat which boosts magical damage.
CRT 	0 	Not needed.
====Equipments====
=====Upper=====
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
=====Middle=====
* 
** 
* 
* 
=====Lower=====
* 
* 
* 
* 
* 
* 
=====Armor=====
* 
* 
* 
* 
** 
=====Weapon=====
* 
* 
* 
* 
* 
* 
** 
** 
** 
=====Shield=====
* 
* 
** 
* 
** 
=====Garment=====
* 
* 
* 
* 
** 
=====Footgear=====
* 
* 
* 
* 
* 
** 
** 
* 
** 
** 
=====Accessories=====
* 
* 
* 
* 
** 
** 
** 
=====Costumes=====
* 
** Increases damage by 15%
** When equipped with -
*** , increases damage by 10%
*** , reduces SP cost by 20%
*** , increases damage by 15%
*** , increases damage by 15%