Smashville

Smashville (, Smash Village) is a stage in Super Smash Bros. Brawl, and Super Smash Bros. Ultimate based on the franchise. Players battle on a platform with a moving horizontal jump-through platform suspended above an Animal Crossing town while spectators watch on. Villager is fought here for his unlocking battle in Ultimate.
==Stage overview==
Smashville's only dynamic element is a floating soft platform that moves from side to side over the stage.
The stage is home to numerous background characters from the Animal Crossing series and features a day-night cycle that runs according to the console's internal clock. On Saturday evenings, the stage that K.K. Slider performs on will be set up at 7:30 PM and he will perform his concert from 8:00 PM to 12:00 AM Sunday. Other background characters spectate the fight (see #Background characters), reacting to KOs and visibly favoring one fighter or another.
Small, red balloons sometimes float overhead, carrying food items if they are enabled (even if the overall item frequency is set to "none"). The balloons can be popped with one hit. Moves that change once hitting a hurtbox will interact with the balloons, such as Bouncing Fish.
===Ω forms and Battlefield form===
In Super Smash Bros. for Wii U, the moving platform, background characters and balloons do not appear in the Ω form. Additionally, the stage is increased in length somewhat to match that of .
In Super Smash Bros. Ultimate, the Ω form and Battlefield form are similar to SSB4s Ω form; however, the main platform is resized and reshaped to match and , respectively. The three soft platforms of the Battlefield form are based on the soft platform of the normal form.
SSB4USmashvilleOmega.jpg|Ω form in Super Smash Bros. for Wii U.
SSBU-SmashvilleOmega.png|Ω form in Super Smash Bros. Ultimate.
SSBU-SmashvilleBattlefield.png|Battlefield form in Super Smash Bros. Ultimate.
===Hazards Off===
With hazards off in Ultimate, balloons no longer appear and the moving platform stays in the middle above the primary platform. Oddly, the platform does not start in this position, and moves from the right to the middle at the start of each battle.
===Background characters===
The following characters appear in the background of Smashville:
*
*
*
* (behind a counter, serving coffee)
*
*
*
*
*
* (with her car)
* (flying in his UFO)
*
* boy
*Human girl
*
*Kapp'n (driving his taxi to the town hall)
*
*
*
*
*K.K. Slider (on Saturdays at 7:30-11:59 PM)
*
*
*
* (flying in the background)
*
*
*
*
*Timmy & Tommy
*Tom Nook
*
*
The characters that appear on the stage come in 25 configurations. The 25 configurations are split into groups of 5 for each of the 5 divisions of the day.
Notes for the following table:
*Unless otherwise noted, a listed character appears in every Smash game
*A dash indicates no character
*Characters in position 5 and 6 will sit at The Roost if it appears
 	Position 	Position 	Position 	Position 	Position 	Position 	Position 	Position
Time 	1 	2 	3 	4 	5 	6 	7 	8
Dawn (04:00-07:59) 	Copper 	Booker 	Sable 	Human boy 1 — 	Rover 	— 	The Roost 	Brewster
Dawn (04:00-07:59) 	Pelly 	Joan 	Human girl 1 	Saharah 	Human boy 3 	— 	Kaitlin 	Katie
Dawn (04:00-07:59) 	— 	Harriet 	Human girl 2 	Human boy 2 	Gracie 	Gracie's Car	— 	—
Dawn (04:00-07:59) 	Human girl 1 	Phyllis 	— 	Joan 	Human boy 1 	— 	Dr. Shrunk — 	Redd
Dawn (04:00-07:59) 	Saharah 	Blathers 	Human boy 3 	Tom Nook (Nook's Cranny)	Tortimer 	Pascal 	— 	Human girl 2
Day (08:00-15:59) 	Harriet 	— 	Tortimer 	Human boy 3 — 	Human girl 1 	— 	The Roost 	Brewster
Day (08:00-15:59) 	Booker 	Human boy 1 	Human girl 2 	Wendell 	Rover 	— 	Pelly 	Copper
Day (08:00-15:59) 	Human boy 3 	Human girl 1	Pelly 	Cornimer 	Mabel 	— 	Timmy/Tommy —	Timmy/Tommy
Day (08:00-15:59) 	Phyllis 	Sable 	Human girl 1 	Tom Nook (Nook's Cranny)	Celeste 	Blathers 	— 	Mabel
Day (08:00-15:59) 	Joan 	Human girl 2	Katie 	Kaitlin 	Tom Nook (Nookington's)	— 	— 	Human boy 2
Evening (16:00-18:59)	Tom Nook (Nook 'n' Go) 	Rover 	Celeste 	Human girl 1 	Tortimer 	Saharah 	— 	Katrina
Evening (16:00-18:59)	— 	Timmy/Tommy 	Cornimer 	Human boy 3 — 	Human girl 2 	Lyle 	The Roost 	Brewster
Evening (16:00-18:59)	Copper 	Human boy 1 	Human girl 1 	Dr. Shrunk — 	Tom Nook (Nook 'n' Go) 	— 	— 	Booker
Evening (16:00-18:59)	Redd 	Wendell 	Sable 	Mabel 	Gracie 	Gracie's Car	— 	Human boy 2
Evening (16:00-18:59)	Kaitlin 	Katie 	— 	Harriet 	Rover 	— 	Human boy 2 	Human girl 2
Dusk (19:00-22:59) 	Tortimer 	Celeste 	Sable 	Human boy 1 	Gracie 	Gracie's Car	— 	—
Dusk (19:00-22:59) 	Celeste 	Blathers 	Human girl 2 Human girl 1	Harriet 	Human boy 2 	— 	Mabel 	Wendell
Dusk (19:00-22:59) 	Booker 	Copper 	Pelly 	Human boy 3 — 	Human girl 2 	— 	The Roost 	Brewster
Dusk (19:00-22:59) 	Sable 	Human boy 2 	Rover 	Human girl 2 	Tom Nook (Nookway) 	Wendell 	— 	Mabel
Dusk (19:00-22:59) 	Tom Nook (Nookington's)	Human boy 3 	Human girl 2 	Timmy/Tommy 	Phyllis 	Pascal 	— 	Katrina
Night (23:00-03:59) 	Copper 	Booker 	Harriet 	Human boy 1 	Redd 	Pascal 	— 	Human girl 2
Night (23:00-03:59) 	Tom Nook (Nookington's)	Pascal 	Lyle 	Katrina — 	Human boy 3 	Rover 	The Roost 	Brewster
Night (23:00-03:59) 	— 	Celeste 	Human boy 3 	Dr. Shrunk — 	Human girl 2 	Wendell 	— 	Redd
Night (23:00-03:59) 	Phyllis 	Katrina 	Blathers 	Human boy 3 Human boy 2 	Rover 	Blanca 	— 	Saharah
Night (23:00-03:59) 	Timmy/Tommy 	Human boy 2 	Tortimer 	— 	Blathers 	— 	Human girl 1 	Dr. Shrunk —
==Origin==
 games predominantly take place in a small town, characterized by features such as s, s, s, a with , and a , which are all present in the background of the stage. The game series' town structures serve as the basis for the town in the background of this stage:
Building 	Origin Game 	Purpose
 	 	A clothing and tailoring shop, where the player can design their own clothing and umbrellas.
Animal Villager Houses	(design from ) 	The residences of the non-playable villager characters.
 	Animal Crossing 	An initially-empty museum, which can be filled by the player by donating bugs, fish, fossils, and works of art. It also includes an observatory, where constellations can be designed, and The Roost, a coffee shop.
Player's 	Doubutsu no Mori (design from Wild World)	The player's residence, which can be expanded and decorated with wallpaper, carpeting, and furniture.
 	Animal Crossing: Wild World 	The main building for the town's civic duties; the player can pay their debt to Tom Nook, deposit and withdraw money, mail letters, dispose of unwanted items, etc.
This stage draws heavily from Wild World; however, there are some notable exceptions to this, such as the absence of Tom Nook's store, a central building in the Animal Crossing series. Additionally, the Town Gate, which appears in Wild World, is not featured in this stage. The backdrop includes various elements like Kapp'n's taxi, Gulliver's flying saucer, and Pete, the mailman, flying across the sky. At night, players can see constellations in the sky, which resemble those found in the museum's observatory and are designed by players.
In the Animal Crossing series, players occasionally see s floating over their town, carrying a . Starting from Wild World, players can use a slingshot to pop the balloon; however, in the original Animal Crossing game, players must wait for the balloon to land on a tree and then shake it. In this stage, balloons pop when attacked and, when items are enabled, contain food.
K.K. Slider is a dog musician in Animal Crossing who performs every Saturday at 8:00 PM. Players can request a song or ask him to play a random song. In this stage, K.K. Slider can be heard playing one of his songs if the player plays from 8:00 p.m. to midnight on a Saturday. The songs he performs on this stage are the same ones found in the Animal Crossing games.
The stage underwent a visual redesign in Ultimate, taking inspiration from other Animal Crossing games, such as curved bridges from along with wispy and transparent clouds from . Additionally, there are minor changes, such as the repositioning of certain objects and the inclusion of new types of flowers and fruit trees.
==Tournament legality==
In Brawl this stage is a starter in tournaments because of its simple layout and lack of stage hazards. It is one of the three Brawl stages legal in Japan; the others are and .
The 2017 recommended ruleset for SSB4 also lists this stage as a starter in tournaments, for the same reasons as in Brawl.
Most rulesets for Ultimate keep the stage as a starter, as it still lacks any dangerous stage hazards. However, it should be noted that due to disabling stage hazards also disabling the platform moving, gameplay on Smashville is different than in previous games.
==Update history==
 1.0.2
*
 3.1.0
*
==Gallery==
===Super Smash Bros. Brawl===
Smashville1.jpg|Smashville in Brawl.
Smashville2.jpg|Evening.
Smashville3.jpg|Night.
Smashville4.jpg|The Roost.
Smashville5.jpg|K.K. Slider performing.
===Super Smash Bros. for Wii U===
SSB4USmashville.jpg|Smashville in .
SSB4 - Wario Screen-7.jpg|, and Ashley on the stage.
===Super Smash Bros. Ultimate===
SSBUWebsiteNess6.jpg| running on Smashville.
SSBU - Smashville at dawn.jpg|Dawn.
SSBU - Smashville at day.jpg|Day.
SSBU - Smashville at evening.jpg|Evening.
SSBU - Smashville at night.jpg|Night.
==Names in other languages==
==Trivia==
*This is the only stage from a fighter-based universe to debut before any of its fighters.
*The Town Hall clock shows the actual time from the console's internal clock.
*The name "Smashville" takes advantage of the fact that, in the Animal Crossing series, players can name their own town, so it is named after the name of the game.
**Prior to , it was impossible to name a town "Smashville" in any Animal Crossing game, as "Smashville" is ten letters long, and the maximum number of characters allowed was eight. As of New Horizons, the limit has been increased to ten, making "Smashville" a valid name.
*The Japanese name of the stage, (Sumamura), is a pun on (Sumabura), the Japanese abbreviation for "Smash Bros."
**Incidentally, the romanized Japanese name can be the name of a town in the prior Animal Crossing games, being eight letters long.
*In Brawl and , Kapp'n's taxi drives through a tree upon leaving the Town Hall. It stays there for a few seconds before restarting the cycle. This has been fixed in Ultimate by moving the tree out of its path.
*In Brawl and for Wii U, the sign in front of the Able Sister's shop is not translated; it is written in French, as the sign appears in the Japanese versions of Animal Crossing. This has been fixed in Ultimate.
*In for Wii U and Super Smash Bros. Ultimate, the Boxing Ring stage lists the Villager's character title as "Mayor of Smashville", a reference to this stage.
*This is the only past stage in for Wii U that does not use normal crates.
*Despite taking several design cues from Animal Crossing: Wild World, the stage's game of origin was changed from Animal Crossing: Wild World to simply Animal Crossing in for Wii U and Ultimate.
*In Ultimate, this is one of the few stages where every Assist Trophy can appear.
*There are several errors in the for Wii U and Ultimate iterations of this stage compared to the Brawl iteration:
**In for Wii U and Ultimate, Villagers in position 4 don't appear when "The Roost" is present when only positions 5 and 6 should be affected.
**In for Wii U and Ultimate, Villager's looking direction will randomly reset to pointing forward instead of towards a fighter for a frame or two.
**In Brawl, the villagers use a "happiness/contentment" expression when walking in place while in for Wii U and Ultimate they use a "surprise/amazement" expression.
***This is possibly an as in the files the former has an index of 5 while the latter has an index of 6.
==External links==
*Dojo page
Category:Stages
Category:Stages (SSB4-Wii U)
Category:Past stages
es:Pueblo Smash