Defensive Auras

This page lists Paladin skills from the Defensive Auras skill tree. Other Paladin skills: Offensive Auras, Combat Skills, All Paladin Skills
__TOC__
== Prayer ==
*Description: When active, aura slowly regenerates the life of you and your party and grants them life when they hit enemies
*Required Level: 1
*Required Skills: None
Level 	1 	2 	3 	4 	5 	6 	7 	8 	9 	10 	11 	12 	13 	14 	15 	16 	17 	18 	19 	20 	21 	22 	23 	24 	25 	26 	27 	28 	29 	30 	31 	32 	33 	34 	35 	36 	37 	38 	39 	40 	41 	42 	43 	44 	45 	46 	47 	48 	49 	50 	51 	52 	53 	54 	55 	56 	57 	58 	59 	60
Radius (yards)	13.3	15.3	17.3	19.3	21.3	23.3	25.3	27.3	29.3	31.3	33.3	35.3	37.3	39.3	41.3	43.3	45.3	47.3	49.3	51.3	53.3	55.3	57.3	59.3	61.3	63.3	65.3	67.3	69.3	71.3	73.3	75.3	77.3	79.3	81.3	83.3	85.3	87.3	89.3	91.3	93.3	95.3	97.3	99.3	101.3	103.3	105.3	107.3	109.3	111.3	113.3	115.3	117.3	119.3	121.3	123.3	125.3	127.3	129.3	131.3
Life per Hit 	1 	2 	2 	3 	3 	4 	4 	5 	5 	6 	6 	7 	7 	8 	8 	9 	9 	10 	10 	11 	11 	12 	12 	13 	13 	14 	14 	15 	15 	16 	16 	17 	17 	18 	18 	19 	19 	20 	20 	21 	21 	22 	22 	23 	23 	24 	24 	25 	25 	26 	26 	27 	27 	28 	28 	29 	29 	30 	30 	31
Life Replenish 	4 	6 	8 	10 	12 	14 	16 	18 	21 	24 	27 	30 	33 	36 	39 	42 	46 	50 	54 	58 	62 	66 	71 	76 	81 	86 	91 	96 	101 	106 	111 	116 	121 	126 	131 	136 	141 	146 	151 	156 	161 	166 	171 	176 	181 	186 	191 	196 	201 	206 	211 	216 	221 	226 	231 	236 	241 	246 	251 	256
Mana Cost 	2 	2 	2 	2 	2.5 	3 	3.5 	4 	4.5 	5 	5.5 	6 	6.5 	7 	7.5 	8 	8.5 	9 	9.5 	10 	10.5	11 	11.5	12 	12.5	13 	13.5	14 	14.5	15 	15.5	16 	16.5	17 	17.5	18 	18.5	19 	19.5	20 	20.5	21 	21.5	22 	22.5 	23 	23.5 	24 	24.5 	25 	25.5 	26 	26.5 	27 	27.5 	28 	28.5 	29 	29.5 	30
Hard Level 	0	1	2	3	4	5	6	7	8	9	10	11	12	13	14	15	16	17	18	19	20
Passive Life Replenish	0	1	2	3	4	5	6	7	8	9	10	11	12	13	14	15	16	17	18	19	20
Only the Aura-User has the Mana Cost.
Other Sources: Act 3 Mercenary
 Changelog
Season 5:
* Prayer level 8-16 life per level increased from 2 to 3
* Prayer level 22-28 life per level increased from 4 to 5
* Prayer level 28+ life per level increased from 2 to 5
* Prayer now costs 1 mana every 2 seconds
* Prayer mana cost now increases by .5 per level
Season 3:
* Prayer now grants 1 passive life regen per base point instead of 1 every two base points
* Prayer now grants +1 life per hit to allies every second level instead of every third
Season 2:
* no longer costs mana
Season 1:
* healing doubled
* now also grants +1 passive health regeneration per two base levels
* now also grants life per hit
* radius increased
Vanilla Info
== Resist Fire ==
*Description: When active, aura decreases fire damage received and increases fire damage dealt for you and your party
*Required Level: 1
*Required Skills: None
Level 	1 	2 	3 	4 	5 	6 	7 	8 	9 	10 	11 	12	13 	14 	15	16 	17 	18	19 	20 	21	22 	23 	24	25 	26 	27	28 	29 	30	31 	32 	33 	34 	35 	36 	37 	38 	39 	40 	41 	42 	43 	44 	45 	46 	47 	48 	49 	50 	51 	52 	53 	54 	55 	56 	57 	58 	59 	60
Radius (yards) 	13.3	14.6	16	17.3	18.6	20	21.3	22.6	24	25.3	26.6	28	29.3	30.6	32	33.3	34.6	36	37.3	38.6	40	41.3	42.6	44	45.3	46.6	48	49.3	50.6	52	53.3	54.6	56 	57.3	58.6	60 	61.3	62.6	64 	65.3	66.6	68 	69.3	70.6	72 	73.3	74.6	76 	77.3	78.6	80 	81.3	82.6	84 	85.3	86.6	88 	89.3	90.6	92
Fire Damage +%	5 	6 	7 	8 	9 	10	11 	12 	13	14 	15 	16	17 	18 	19	20 	21 	22	23 	24 	25	26 	27 	28	29 	30 	31	32 	33 	34	35 	36 	37 	38 	39 	40 	41 	42 	43 	44 	45 	46 	47 	48 	49 	50 	51 	52 	53 	54 	55 	56 	57 	58 	59 	60 	61 	62 	63 	64
Resist Fire +% 	25 	29 	33	37 	41 	45	49 	53 	56	59 	62 	65	68 	71 	74	77 	79 	81	83 	85 	87	89 	90 	91	92 	93 	94	95 	96 	97	98 	99 	100	100 	100 	100	100 	100 	100	100 	100 	100	100 	100 	100	100 	100 	100	100 	100 	100	100 	100 	100	100 	100 	100	100 	100 	100
Hard Level 	0	1	2	3	4	5	6	7	8	9	10	11	12	13	14	15	16	17	18	19	20
Passive Maximum Fire Resistance +%	0	0	1	1	2	2	3	3	4	4	5 	5 	6 	6 	7 	7 	8 	8 	9 	9 	10
Other Sources: Djinn Slayer (level 6), Todesfaelle Flamme (level 6), Flickering Flame (level 1-6)
 Changelog
Season 6:
* Maximum Fire Resistance no longer applies to allies
Season 2:
* bonus elemental damage per level reduced from 3% to 1%
* maximum resist bonuses reduced from 150 to 100
* starting bonuses reduced from 45% to 25%
* now counts as a fire skill (for items with +X to Fire Skills)
Season 1:
* Now also grants a bonus for fire damage
* Fire resist nerfed slightly
* Maximum fire resistance bonus is no longer doubled when the aura is active
* Radius buffed slightly
Vanilla Info
== Resist Cold ==
*Description: When active, aura decreases cold damage received and increases cold damage dealt for you and your party
*Required Level: 1
*Required Skills: None
Level 	1 	2 	3 	4 	5 	6 	7 	8 	9 	10 	11 	12	13 	14 	15	16 	17 	18	19 	20 	21	22 	23 	24	25 	26 	27	28 	29 	30	31 	32 	33 	34 	35 	36 	37 	38 	39 	40 	41 	42 	43 	44 	45 	46 	47 	48 	49 	50 	51 	52 	53 	54 	55 	56 	57 	58 	59 	60
Radius (yards) 	13.3	14.6	16	17.3	18.6	20	21.3	22.6	24	25.3	26.6	28	29.3	30.6	32	33.3	34.6	36	37.3	38.6	40	41.3	42.6	44	45.3	46.6	48	49.3	50.6	52	53.3	54.6	56 	57.3	58.6	60 	61.3	62.6	64 	65.3	66.6	68 	69.3	70.6	72 	73.3	74.6	76 	77.3	78.6	80 	81.3	82.6	84 	85.3	86.6	88 	89.3	90.6	92
Cold Damage +%	5 	6 	7 	8 	9 	10	11 	12 	13	14 	15 	16	17 	18 	19	20 	21 	22	23 	24 	25	26 	27 	28	29 	30 	31	32 	33 	34	35 	36 	37 	38 	39 	40 	41 	42 	43 	44 	45 	46 	47 	48 	49 	50 	51 	52 	53 	54 	55 	56 	57 	58 	59 	60 	61 	62 	63 	64
Resist Cold +% 	25 	29 	33	37 	41 	45	49 	53 	56	59 	62 	65	68 	71 	74	77 	79 	81	83 	85 	87	89 	90 	91	92 	93 	94	95 	96 	97	98 	99 	100	100 	100 	100	100 	100 	100	100 	100 	100	100 	100 	100	100 	100 	100	100 	100 	100	100 	100 	100	100 	100 	100	100 	100 	100
Hard Level 	0	1	2	3	4	5	6	7	8	9	10	11	12	13	14	15	16	17	18	19	20
Passive Maximum Cold Resistance +%	0	0	1	1	2	2	3	3	4	4	5 	5 	6 	6 	7 	7 	8 	8 	9 	9 	10
Other Sources: Frostwind (level 6)
 Changelog
Season 6:
* Maximum Cold Resistance no longer applies to allies
Season 2:
* bonus elemental damage per level reduced from 3% to 1%
* maximum resist bonuses reduced from 150 to 100
* starting bonuses reduced from 45% to 25%
* now counts as a cold skill (for items with +X to Cold Skills)
Season 1:
* Requires level 1 (was 6)
* Now also grants a bonus for cold damage
* Cold resist nerfed slightly
* Maximum cold resistance bonus is no longer doubled when the aura is active
* Radius buffed slightly
Vanilla Info
== Resist Lightning ==
*Description: When active, aura decreases lightning damage received and increases lightning damage dealt for you and your party
*Required Level: 1
*Required Skills: None
Level 	1 	2 	3 	4 	5 	6 	7 	8 	9 	10 	11 	12	13 	14 	15	16 	17 	18	19 	20 	21	22 	23 	24	25 	26 	27	28 	29 	30	31 	32 	33 	34 	35 	36 	37 	38 	39 	40 	41 	42 	43 	44 	45 	46 	47 	48 	49 	50 	51 	52 	53 	54 	55 	56 	57 	58 	59 	60
Radius (yards) 	13.3	14.6	16	17.3	18.6	20	21.3	22.6	24	25.3	26.6	28	29.3	30.6	32	33.3	34.6	36	37.3	38.6	40	41.3	42.6	44	45.3	46.6	48	49.3	50.6	52	53.3	54.6	56 	57.3	58.6	60 	61.3	62.6	64 	65.3	66.6	68 	69.3	70.6	72 	73.3	74.6	76 	77.3	78.6	80 	81.3	82.6	84 	85.3	86.6	88 	89.3	90.6	92
Lightning Damage +%	5 	6 	7 	8 	9 	10	11 	12 	13	14 	15 	16	17 	18 	19	20 	21 	22	23 	24 	25	26 	27 	28	29 	30 	31	32 	33 	34	35 	36 	37 	38 	39 	40 	41 	42 	43 	44 	45 	46 	47 	48 	49 	50 	51 	52 	53 	54 	55 	56 	57 	58 	59 	60 	61 	62 	63 	64
Resist Lightning +% 	25 	29 	33	37 	41 	45	49 	53 	56	59 	62 	65	68 	71 	74	77 	79 	81	83 	85 	87	89 	90 	91	92 	93 	94	95 	96 	97	98 	99 	100	100 	100 	100	100 	100 	100	100 	100 	100	100 	100 	100	100 	100 	100	100 	100 	100	100 	100 	100	100 	100 	100	100 	100 	100
Hard Level 	0	1	2	3	4	5	6	7	8	9	10	11	12	13	14	15	16	17	18	19	20
Passive Maximum Lightning Resistance +%	0	0	1	1	2	2	3	3	4	4	5 	5 	6 	6 	7 	7 	8 	8 	9 	9 	10
Other Sources: Lightsabre (level 6)
 Changelog
Season 6:
* Maximum Lightning Resistance no longer applies to allies
Season 2:
* bonus elemental damage per level reduced from 3% to 1%
* maximum resist bonuses reduced from 150 to 100
* starting bonuses reduced from 45% to 25%
* now counts as a lightning skill (for items with +X to Lightning Skills)
Season 1:
* Requires level 1 (was 12)
* Now also grants a bonus for lightning damage
* Lightning resist nerfed slightly
* Maximum lightning resistance bonus is no longer doubled when the aura is active
* Radius buffed slightly
Vanilla Info
== Defiance ==
*Description: When active, aura increases the defense rating and physical damage reduction of you and your party
*Required Level: 6
*Required Skills: Prayer [1]
Level 	1 	2 	3 	4 	5 	6 	7 	8 	9 	10 	11 	12 	13 	14 	15 	16 	17 	18 	19 	20 	21 	22 	23 	24 	25 	26 	27 	28 	29 	30 	31 	32 	33 	34 	35 	36 	37 	38 	39 	40 	41 	42 	43 	44 	45 	46 	47 	48 	49 	50 	51 	52 	53 	54 	55 	56 	57 	58 	59 	60
Radius (yards) 	13.3	14.6	16	17.3	18.6	20	21.3	22.6	24 	25.3	26.6	28 	29.3	30.6	32 	33.3	34.6	36 	37.3	38.6	40 	41.3	42.6	44 	45.3	46.6	48 	49.3	50.6	52 	53.3	54.6	56 	57.3	58.6	60 	61.3	62.6	64 	65.3	66.6	68 	69.3	70.6	72 	73.3	74.6	76 	77.3	78.6	80 	81.3	82.6	84 	85.3	86.6	88 	89.3	90.6	92
Defense +% 	70 	74 	78	82 	86 	90	94 	98 	104	110 	116 	122	128 	134 	140	146 	154 	162	170 	178 	186	194 	204 	214	224 	234 	244	254 	266 	278	290 	302 	314	326 	338 	350	362 	374 	386	398 	410 	422	434 	446 	458	470 	482 	494	506 	518 	530	542 	554 	566	578 	590 	602	614 	626 	638
Physical Damage Reduction +%	0 	1 	1 	2 	2 	3 	3 	4 	4 	5 	5 	6 	6 	7 	7 	8 	8 	9 	9 	10 	10 	11 	11 	12 	12 	13 	13 	14 	14 	15 	15 	16 	16 	17 	17 	18 	18 	19 	19 	20 	20 	21 	21 	22 	22 	23 	23 	24 	24 	25 	25 	26 	26 	27 	27 	28 	28 	29 	29 	30
Other Sources: Act 2 Mercenary, Exile (level 13-16)
 Changelog
Season 6:
* Defiance aura now grants 1% damage reduction every 2 soft points instead of every 2 base points
* Defiance defense per level reworked from 10% per level from levels 1-22 and 5% at level 28+ to 1-8 4%, 8-16 6%, 16-22 8%, 22-28 10%, 28+ 12%
Season 1:
* prerequisites increased from 0 to 1 (now requires Prayer)
* now also grants +1% PDR per two base levels (active)
* radius increased
Vanilla Info
== Cleansing ==
*Description: When active, aura reduces the length of time you and your party will remain poisoned or cursed
*Required Level: 12
*Required Skills: Prayer [1]
Level 	1 	2 	3 	4 	5 	6 	7 	8 	9 	10 	11 	12	13 	14 	15	16 	17 	18	19 	20 	21	22 	23 	24	25 	26 	27	28 	29 	30	31 	32 	33	34 	35 	36	37 	38 	39	40 	41 	42	43 	44 	45	46 	47 	48	49 	50 	51	52 	53 	54	55 	56 	57 	58 	59 	60
Radius (yards) 	13.3	14.6	16	17.3	18.6	20	21.3	22.6	24	25.3	26.6	28	29.3	30.6	32	33.3	34.6	36	37.3	38.6	40	41.3	42.6	44	45.3	46.6	48	49.3	50.6	52	53.3	54.6	56	57.3	58.6	60	61.3	62.6	64	65.3	66.6	68	69.3	70.6	72	73.3	74.6	76	77.3	78.6	80	81.3	82.6	84	85.3	86.6	88 	89.3	90.6	92
Reduced Curse/Poison Duration %	25 	27 	29	31 	33 	35	37 	39 	41	43 	45 	47	49 	51 	53	55 	57 	59	61 	63 	65	67 	68 	69	70 	71 	72	73 	74 	75	76 	77 	78	79 	80 	81	82 	83 	84	85 	86 	87	88 	89 	90	91 	92 	93	94 	95 	96	97 	98 	99	100 	101 	102	103 	104 	105
Hard Level 	0	1	2	3	4	5	6	7	8	9	10	11	12	13	14	15	16	17	18	19	20
Passive Reduced Curse/Poison Duration %	0	1	2	3	4	5	6	7	8	9	10	11	12	13	14	15	16	17	18	19	20
Curse and poison length reduction is applied once every two seconds to remaining curse and poison length.
Other Sources: Act 3 Mercenary, Plague (level 15-17)
 Changelog
Season 3:
* Cleansing now gives 1% passive poison/curse duration reduction per hard point instead of every 2 hard points
Season 2:
* now counts as a magic skill (for items with +X to Magic Skills)
Season 1:
* Shrines are separated from curses. Therefore, shrine up time is no longer negatively affected by Cleansing.
* poison/curse duration reduction reduced
* now also grants +1% passive poison/curse duration reduction per two base levels
* no longer gains bonus healing from Prayer
* radius increased slightly
Vanilla Info
== Vigor ==
*Description: When active, aura increases stamina recovery rate, maximum stamina and movement speed for you and your party
*Required Level: 18
*Required Skills: Prayer [1], Defiance [6]
Level 	1 	2 	3 	4 	5 	6 	7 	8 	9 	10 	11 	12 	13 	14 	15 	16 	17 	18 	19 	20 	21 	22 	23 	24 	25 	26 	27 	28 	29 	30 	31 	32 	33 	34 	35 	36 	37 	38 	39 	40 	41 	42 	43 	44 	45 	46 	47 	48 	49 	50 	51 	52 	53 	54 	55 	56 	57 	58 	59 	60
Radius (yards) 	17.3	19.3	21.3	23.3	25.3	27.3	29.3	31.3	33.3	35.3	37.3	39.3	41.3	43.3	45.3	47.3	49.3	51.3	53.3	55.3	57.3	59.3	61.3	63.3	65.3	67.3	69.3	71.3	73.3	75.3	77.3	79.3	81.3	83.3	85.3	87.3	89.3	91.3	93.3	95.3	97.3	99.3	101.3	103.3	105.3	107.3	109.3	111.3	113.3	115.3	117.3	119.3	121.3	123.3	125.3	127.3	129.3	131.3	133.3	135.3
Movement Speed +% 	13 	18 	22 	25 	28 	30 	32 	33 	35 	36 	37 	38 	39 	40 	40 	41 	41 	42 	42 	43 	43 	43 	44 	44 	44 	45 	45 	45 	46 	46 	46 	46 	46 	46 	46 	47 	47 	47 	47 	47 	47 	48 	48 	48 	48 	48 	48 	48 	49 	49 	49 	49 	49 	49 	49 	49 	49 	49 	49 	50
Stamina +% 	50 	75 	100 	125 	150 	175 	200 	225 	250 	275 	300 	325 	350 	375 	400 	425 	450 	475 	500 	525 	550 	575 	600 	625 	650 	675 	700 	725 	750 	775 	800 	825 	850 	875 	900 	925 	950 	975 	1000	1025	1050	1075	1100 	1125 	1150 	1175 	1200 	1225 	1250 	1275 	1300 	1325 	1350 	1375 	1400 	1425 	1450 	1475 	1500 	1525
Stamina Recovery Rate +%	50 	75 	100 	125 	150 	175 	200 	225 	250 	275 	300 	325 	350 	375 	400 	425 	450 	475 	500 	525 	550 	575 	600 	625 	650 	675 	700 	725 	750 	775 	800 	825 	850 	875 	900 	925 	950 	975 	1000	1025	1050	1075	1100 	1125 	1150 	1175 	1200 	1225 	1250 	1275 	1300 	1325 	1350 	1375 	1400 	1425 	1450 	1475 	1500 	1525
Hard Level 	0	1	2	3	4	5	6	7	8	9	10	11	12	13	14	15	16	17	18	19	20
Passive Faster Run/Walk %	0	0	1	1	2	2	3	3	4	4	5 	5 	6 	6 	7 	7 	8 	8 	9 	9 	10
Other Sources: Act 1 Mercenary, Harmony (level 10)
 Changelog
Season 1:
* prerequisites reduced from 3 to 2 (no longer requires Cleansing)
* now also grants +1% FRW per base level (passive)
* radius increased
Vanilla Info
== Meditation ==
*Description: When active, aura increases mana recovery for you and your party
*Required Level: 24
*Required Skills: Prayer [1], Cleansing [12]
Level 	1 	2 	3 	4 	5 	6 	7 	8 	9 	10 	11 	12 	13 	14 	15 	16 	17 	18 	19 	20 	21 	22 	23 	24 	25 	26 	27 	28 	29 	30 	31 	32 	33 	34 	35 	36 	37 	38 	39 	40 	41 	42 	43 	44 	45 	46 	47 	48 	49 	50 	51 	52 	53 	54 	55 	56 	57 	58 	59 	60
Radius (yards) 	13.3	14.6	16 	17.3	18.6	20 	21.3	22.6	24 	25.3	26.6	28 	29.3	30.6	32 	33.3	34.6	36 	37.3	38.6	40 	41.3	42.6	44 	45.3	46.6	48 	49.3	50.6	52 	53.3	54.6	56 	57.3	58.6	60 	61.3	62.6	64 	65.3	66.6	68 	69.3	70.6	72 	73.3	74.6	76 	77.3	78.6	80 	81.3	82.6	84 	85.3	86.6	88 	89.3	90.6	92
Mana Recovery +%	150 	162 	174	186 	198 	210	222 	234 	246	258 	270 	282	294 	306 	318	330 	342 	354	366 	378 	390	402 	414 	426	438 	450 	462	474 	486 	498	510 	522 	534	546 	558 	570	582 	594 	606	618 	630 	642	654 	666 	678	690 	702 	714	726 	738 	750	762 	774 	786	798 	810 	822	834 	846 	858
Hard Level 	0	1	2	3	4	5	6	7	8	9	10	11	12	13	14	15	16	17	18	19	20
Passive Mana after Each Kill	0	0	1	1	2	2	3	3	4	4	5 	5 	6 	6 	7 	7 	8 	8 	9 	9 	10
Other Sources: Act 1 Mercenary, Insight (level 12-17)
 Changelog
Season 3:
* Meditation now grants +1 passive mana after each kill every 2 base levels instead of every 5
Season 2:
* now counts as a magic skill (for items with +X to Magic Skills)
Season 1:
* mana recovery rate halved
* now also grants +1 passive mana after each kill per five base levels
* no longer gains bonus healing from Prayer
* radius increased slightly
Vanilla Info
== Redemption ==
*Description: When active, aura attempts to redeem the souls of slain enemies to give you mana and life
*Required Level: 30
*Required Skills: Prayer [1], Defiance [6], Vigor [18]
Level 	1 	2 	3 	4 	5 	6 	7 	8 	9 	10	11	12	13	14	15	16 	17 	18 	19 	20 	21 	22 	23 	24 	25 	26 	27 	28 	29 	30 	31 	32 	33 	34 	35 	36 	37 	38 	39 	40 	41 	42 	43 	44 	45 	46 	47 	48 	49 	50 	51 	52 	53 	54 	55 	56 	57 	58 	59 	60
Chance to Redeem Soul +%	23	34	42	49	55	59	63	65	69	71	73	75	77	79	80	82 	82 	83 	84 	85 	86 	87 	88 	89 	89 	90 	91 	91 	91 	91 	92 	92 	93 	93 	93 	94 	94 	95 	95 	95 	95 	96 	96 	96 	97 	97 	97 	97 	98 	98 	98 	98 	98 	99 	99 	99 	99 	99 	99 	100
Life Recovered 	7 	9 	11	13	15	17	19	21	23	25	27	29	31	33	35	37 	39 	41 	43 	45 	47 	49 	51 	53 	55 	57 	59 	61 	63 	65 	67 	69 	71 	73 	75 	77 	79 	81 	83 	85 	87 	89 	91 	93 	95 	97 	99 	101	103	105	107	109	111	113	115	117	119	121	123	125
Mana Recovered 	25	30	35	40	45	50	55	60	65	70	75	80	85	90	95	100	105	110	115	120	125	130	135	140	145	150	155	160	165	170	175	180	185	190	195	200	205	210	215	220	225	230	235	240	245	250	255	260	265	270	275	280	285	290	295	300	305	310	315	320
Radius: 10.6 yards
Other Sources: Phoenix (level 10-12)
 Changelog
Season 4:
* Redemption aura no longer works on desecrate corpses
Season 3:
* Redemption aura now grants an additional 2 life return per level
Season 1:
* prerequisites reduced from 4 to 3 (no longer requires Cleansing)
* Redeems 5 Life per corpse at all levels
Vanilla Info
== Salvation ==
*Description: When active, aura decreases fire, cold, and lightning damage received and increases fire, cold, and lightning damage dealt for you and your party
*Required Level: 30
*Required Skills: None
Level 	1 	2 	3 	4 	5 	6 	7 	8 	9 	10 	11	12 	13 	14	15 	16 	17	18 	19 	20	21 	22 	23	24 	25 	26	27 	28 	29	30 	31 	32	33 	34 	35	36 	37 	38	39 	40 	41	42 	43 	44	45 	46 	47	48 	49 	50	51 	52 	53	54 	55 	56	57 	58 	59	60
Radius (yards) 	10.6	12	13.3	14.6	16	17.3	18.6	20	21.3	22.6	24	25.3	26.6	28	29.3	30.6	32	33.3	34.6	36	37.3	38.6	40	41.3	42.6	44	45.3	46.6	48	49.3	50.6	52	53.3	54.6	56	57.3	58.6	60	61.3	62.6	64	65.3	66.6	68	69.3	70.6	72	73.3	74.6	76	77.3	78.6	80	81.3	82.6	84	85.3	86.6	88	89.3
Elemental Damage +% 	1 	2 	2 	3 	3 	4 	4 	5 	5 	6 	6 	7 	7 	8 	8 	9 	9 	10 	10 	11	11 	12 	12	13 	13 	14	14 	15 	15	16 	16 	17	17 	18 	18	19 	19 	20	20 	21 	21	22 	22 	23	23 	24 	24	25 	25 	26	26 	27 	27	28 	28 	29	29 	30 	30	31
Resist Lightning/Cold/Fire +%	20 	24	28 	32 	36	40 	44 	47	51 	54 	57	60 	63 	66	69 	72 	74	75 	75 	75	75 	75 	75	75 	75 	75	75 	75 	75	75 	75 	75	75 	75 	75	75 	75 	75	75 	75 	75	75 	75 	75	75 	75 	75	75 	75 	75	75 	75 	75	75 	75 	75	75 	75 	75	75
Other Sources: Zenith (level 8-12)
 Changelog
Season 2:
* starting bonus to each elements reduced from 5% to 3%
* maximum resist reduced from 120 to 75
* starting resist bonus reduced from 25 to 20
Season 1:
* Now also grants a bonus to elemental damage
* Elemental resists nerfed slightly
Vanilla Info