Burn (status condition)

Burn (BRN) (Japanese: やけど Burn) is one of the five major status conditions in the Pokémon games. Generally, if a is burned, it will lose a set amount of every turn, and its damage dealt by physical moves will be halved. The burn status is evidently associated closely with the type, since most moves which can burn belong to this type, Pokémon of this type are immune to burns, and the Fire-type Pokémon exclusive Ability has a chance to burn on contact.
==Description==
Event 	Gen I 	Gen II 	Gen III 	Gen IV 	Gen V 	Gen VI 	Gen VII 	Gen VIII 	Gen VIII 	Gen IX
Event 	Gen I 	Gen II 	Gen III 	Gen IV 	Gen V 	Gen VI 	Gen VII 	 	 	Gen IX
When burning a Pokémon	" <Pokémon> was burned!" 	" <Pokémon> was burned!" 	" <Pokémon> was burned!" 	" <Pokémon> was burned!" 	" <Pokémon> was burned!" 	" <Pokémon> was burned!" 	" <Pokémon> was burned!" 	" <Pokémon> was burned!" 	"<Pokémon> was burned!" 	" <Pokémon> was burned!"
activated 	N/A 	N/A 	" <Pokémon>'s <sc>Flame Body</sc> burned <Pokémon>!"	" <Pokémon>'s Flame Body burned <Pokémon>!"	" <Pokémon> was burned!" 	" <Pokémon> was burned!" 	" <Pokémon> was burned!" 	" <Pokémon> was burned!" 	N/A 	" <Pokémon> was burned!"
After turn is complete	" <Pokémon>'s hurt by the burn!"	" <Pokémon>'s hurt by the burn!"	" <Pokémon> is hurt by its burn!" 	" <Pokémon> is hurt by its burn!" 	" <Pokémon> was hurt by its burn!"	" <Pokémon> was hurt by its burn!"	" <Pokémon> was hurt by its burn!"	" <Pokémon> was hurt by its burn!"	"<Pokémon> was hurt by its burn!"	" <Pokémon> was hurt by its burn!"
==Effect==
In general, a burned Pokémon will take damage every turn, and the damage it deals with physical moves will be halved. The specifics work differently between generations.
===Generation I===
====Pokémon Red, Blue, and Yellow====
In (and their Japanese counterparts, ), a Pokémon takes damage equal to 1/16 of its maximum every turn, after it attacks, or at the end of the turn if it did not attack. Its stat is also halved, subject to the stat modifications glitch. This Attack drop also affects damage.
Every time a Pokémon takes damage from the burn, it is shown as if it were ed.
There are also some other irregularities:
* A Pokémon will not lose HP on a turn it knocked out its opponent.
* If a Pokémon that had previously been by and cured itself with is burned, burn damage will draw upon (and increase) Toxic's N value to calculate how many multiples of 1/16 of the Pokémon's HP is taken as damage.
* Using would return the halved Attack to normal and double it.
* The attack drop stays even if the Pokémon's burn was cured due to an item or 
Fire-type Pokémon cannot be burned by Fire-type moves.
====Pokémon Stadium====
In Pokémon Stadium (and the Japan-exclusive ), burn is the same as the handheld games, but the irregularities from said handheld games (including the stat modifications glitch) are fixed.
Pokémon Stadium also contains two irregularities:
* If an already-burned Pokémon is switched in, it will not lose HP in that same turn.
* will remove its user's Attack decrease even while still burned.
===Generation II===
Same as Generation I, but a burned Pokémon now takes damage equal to 1/8 of its maximum HP every turn, after it attacks, or at the end of the turn if it did not attack. All irregularities from Generation I were fixed.
Every time a Pokémon takes damage from the burn, it now has a unique animation, separate from the poison damage animation.
In Generation II only, can burn Fire-types.
===Generations III and IV===
Instead of modifying the stat, a burn now technically halves the damage a burned Pokémon does with physical moves; it still does not reduce damage done by .
Burn now inflicts damage at the end of its turn. If a burned Pokémon knocks out an opponent, it will now take burn damage.
If a burned Pokémon has the Ability , burn's damage reduction is ignored (and its Attack is boosted by Guts).
Fire-type Pokémon can no longer be burned by any method.
===Generation V===
The Attack drop from burn no longer lowers confusion damage.
===Generation VI===
If a burned Pokémon uses , burn's damage reduction is now ignored.
===Generation VII===
A burned Pokémon once again takes damage equal to 1/16 of its maximum HP at the end of each turn.
===Description===
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===Appearance===
====Core series games====
====Side series games====
====Spin-off series games====
====Icons====
 	 	 	 	 	 	 	 	 	 	
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==Causes==
===Moves===
A Pokémon can be burned when struck by any of the following moves:
{| border=1 width="100%" class="sortable roundy" style="text-align:center; background:#FFF; border:1px solid #; border-collapse:collapse"	 	 	 	 	 	
Move	Type	Category	Probability	Power 	Accuracy	Notes
 	100%	— 	—% 	If a Pokémon makes contact with the user during the move's charging phase	 	
 	10% 	85 	90% 	 	 	
 	30% 	80 	100% 	Can only be used by the in Schedar Squad's Starmobile 	 	
 	20% 	130 	85% 	 	 	
 	100%	— 	—% 	If a Pokémon makes contact with the user 	 	
 	100%	70 	100% 	If a Pokémon has increased its stats during that turn 	 	
 	10% 	40 	100% 	 	 	
 	 	 	85% 	Had a 30% chance of burning in Generation I 	 	
 	10% 	65 	95% 	May also cause flinching (10% chance) 	 	
 	10% 	75 	100% 	 	 	
 	10% 	60 	100% 	 	 	
 	10% 	 	100% 	 	 	
 	10% 	120 	100% 	 	 	
 	100%	30 	100% 	If the user is holding a Flame Orb 	 	
 	10% 	 	90% 	 	 	
 	30% 	140 	90% 	 	 	
 	30% 	 	100% 	 	 	
 	100%	100 	50% 	 	 	
 	20% 	80 	90% 	 	 	
 	30% 	80 	100% 	 	 	
 	100%	— 	 	If the user is burned 	 	
 	10% 	120 	90% 	 	 	
 	50% 	100 	95% 	 	 	
 	 	 	80% 	 	 	
 	30% 	80 	100% 	 	 	
 	30% 	70 	100% 	 	 	
 	30% 	100 	100% 	 	 	
 	30% 	70 	100% 	May cause burn only when used on a volcano (Generations and ) 	 	
 	10% 	75 	100% 	 	 	
 	100%	90 	100% 	 	 	
 	30% 	110 	95% 	 	 	
 	6.7%	80 	100% 	May also or cause (6.7% chance of each) 	 	
 	100%	— 	 	 	 	
Moves that can cause a burn also usually have the effect of thawing targets.
===Other causes===
A Pokémon has a 30% chance of being burned after making contact with another Pokémon with the Ability. If a Pokémon holds the Flame Orb, it will be burned at the end of the turn. It can also be burned if it directly burns a Pokémon with .
==Curing==
A burn can be cured with the use of a Burn Heal, Yago Berry (Generation III only), or a Rawst Berry (Ice Berry in Generation II). In addition, like all other major status conditions, it can be cured by the items Full Heal, Rage Candy Bar, Lava Cookie, Old Gateau, Casteliacone, Lumiose Galette, Shalour Sable, Big Malasada, Full Restore, Heal Powder, Lum Berry (MiracleBerry in Generation II), and Sacred Ash.
The moves and remove the burn status condition from the user, (unless the Pokémon has as their Ability in Generation III and IV) and remove it from all Pokémon in the user's party, and removes it from every Pokémon it hits (unless the Pokémon takes no damage from the move). In addition, the move shifts the burn onto its target (thereby healing the user). In Generation I only, using cures the opponent from a burn.
Pokémon with will be cured upon switching out, those with the Ability will be cured whilst it is ing. Pokémon with have a 30% chance of being cured every turn, and Pokémon with have a 1/3 chance of curing their allies. Although Pokémon with the ability are normally immune to being burned, if they are somehow suffering from a burn regardless (such as a burn inflicted prior to them gaining Water Veil, or a burn inflicted by a Pokémon with ), it will be immediately cured.
==Prevention==
A Pokémon that is currently cannot become burned, except in Generation II by . However, a burned Pokémon retains this status condition even if it gains this type in battle (or regains this lost type once it is switched out or the battle ends).
A Pokémon with can become burned by a Fire-type move, because the Pokémon changes into the same type of the move after the status condition is inflicted.
Pokémon with the , , , , or Abilities are completely immune to being burned, and Pokémon with will be protected from status conditions in . Pokémon with the Ability will only lose half the HP each turn. Pokémon with are immune to the attack-reducing side effect (in addition to the regular attack increase the Ability grants), while Pokémon with are immune to the HP loss (but still suffer from the attack drop).
The moves and (for grounded Pokémon) will protect the party from status conditions for five turns. A Pokémon behind a cannot be burned, except due to or a held Flame Orb.
==Advantages==
While a burn, like all major status conditions, has primarily negative effects, it can be advantageous to have it in certain conditions. Pokémon with , , , and will have their , , , and increased, respectively, when burned (or or for the former three). In addition, the base power of is doubled (from 70 to 140) when inflicted with any of these three status conditions, and the Attack drop caused by burn is ignored.
The burn status also adds a 1.5× multiplier to the catch rate of any given Pokémon.
In Generation I-IV, the burn status also halves confusion damage
==Other game effects==
In , when the player is inside the Battle Pyramid, the types of Pokémon encountered on each floor follow a set of categories; one of these categories is Pokémon with moves that burn.
In the Generation IV games, , , at the Battle Arcade, one of the effects caused by the roulette is the burn status (does not affect Fire-type Pokémon and Pokémon with Water Veil). This will last for a single battle.
==In the spin-off games==
======
The Mystery Dungeon series introduces a new way for Pokémon to be burned, as well as a new way for it to be avoided. The Pokémon will lose 5 HP at the end of its next turn, and every 20 turns after that. Pokémon on water tiles cannot be burned. Burns can be healed by stepping on water tiles (even by Pokémon for which this would normally cause a warp). Conversely, lava tiles will cause a burn if the Pokémon stepping on them is not .
The effect of also differs slightly, giving a 100% bonus to physical attack, provided that the Pokémon has a major status affliction. Pokémon with or will suffer the effects of a burn for up to five turns before being cured.
In Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness and Pokémon Mystery Dungeon: Explorers of Sky, certain trade items can also cause the burn status to be passed onto an attacking Pokémon, this includes the Fire Collar when held by a , and the Ember Cap when held by any member of the .
In the Pokémon Mystery Dungeon: Explorers of Sky special mission Today's "Oh My Gosh", is tasked with the capture of a who has the Ability to get back up after fainting. The mission is close to the Hot Spring, so there are many Fire-type Pokémon who could burn Sunflora around. During the mission, Sunflora does get burned by two , as well as by some fire and magma in the cave. Despite this, she beats the three Haunter and is given a Sun Scarf by to help with her Fire weakness.
===My Pokémon Ranch===
In My Pokémon Ranch, one of the the player can place in their Ranch is called the Bonfire. Pokémon, as well as Miis, that get too close to it are at risk of being burned. Fire-type Pokémon cannot be burned.
======
Burn (Burned when inflicted in-game) is a negative status in the . When a Pokémon is affected by a burn, its HP will gradually drain at a rate determined by the Power of the Pokémon that inflicted it for ten seconds. However, if the affected Pokémon is controlled by a player, moving around will make the condition wear off faster, with the minimum duration depending roughly on the Pokémon's Speed. Additionally, while burned, most of the Pokémon's attacks will have their damage reduced to about 60% of their normal values. While Burned, red smoke emanates from the affected Pokémon's head.
No types are immune to burn, but Pokémon with the Fire Boost or Steady Special Traits cannot be burned, and those with the Reflector Trait will cause the user of the burn-inflicting move to become burned instead if hit by one.
===Pokémon Conquest===
As in the main series, burned Pokémon in Pokémon Conquest suffer a penalty to their Attack, and take damage equal to 1/8 of their maximum HP at the end of their army's turn, rounded down. This occurs even if the Pokémon took no action that turn. Pokémon can be burned by attacks, abilities, or the Pyro Nodes in Dragnor. Enemy Warriors who have their Pokémon defeated by burn damage are not treated as being defeated by the player and so cannot be recruited. Burned Pokémon can be cured through certain Warrior Skills, items, or by ending a Pokémon's turn in a hot spring or a water bucket.
===Pokémon Shuffle===
In Pokémon Shuffle, a burned Pokémon takes 50% more damage from Pokémon.
A burn can be inflicted by Pokémon with the () .
, , , , , , and -type Pokémon are immune to burns.
Status condition effectiveness	Status condition effectiveness	Status condition effectiveness	Status condition effectiveness	Status condition effectiveness	Status condition effectiveness	Status condition effectiveness	Status condition effectiveness	Status condition effectiveness	Status condition effectiveness	Status condition effectiveness	Status condition effectiveness	Status condition effectiveness	Status condition effectiveness	Status condition effectiveness	Status condition effectiveness	Status condition effectiveness	Status condition effectiveness	Status condition effectiveness
Condition 	Defender's type 	Defender's type 	Defender's type 	Defender's type 	Defender's type 	Defender's type 	Defender's type 	Defender's type 	Defender's type 	Defender's type 	Defender's type 	Defender's type 	Defender's type 	Defender's type 	Defender's type 	Defender's type 	Defender's type 	Defender's type
Condition 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
===Pokémon UNITE===
In , Burned is one of the s. While a Pokémon is burned, it takes damage from that burn repeatedly. If the burn was inflicted by an Attack Pokémon, the status condition will inflict Attack-based damage. If the burn was inflicted by an Sp. Atk Pokémon, Burned instead inflicts Sp. Atk-based damage. Burned wears off as time passes.
Burned is most frequently inflicted by the moves of Pokémon. Some moves, such as 's , bundle in an and decrease to imitate how Burned works in the core series.
===Pokémon Quest===
In , Pokémon can be burned. The loading screen tip for "Effect of Burns" explains, "When a Pokémon is burned, they gradually take damage, and the damage they deal to enemies is lessened for a little while."Pokémon Quest
==In animation==
===Pokémon the Series===
========
The first instance of a Pokémon being burned in the was in Going, Going, Yawn, where Ash's Treecko got its leg burned by a attack from Flannery's , Meg, during 's Lavaridge Gym . This led to Treecko's defeat at the hands of Flannery's final Pokémon, .
========
In Evolving Strategies!, Ash's Pikachu was burned when his caused Paul's Magmortar to trigger its Ability, contributing to his loss at the hands of Paul's Ursaring.
In Casting a Paul on Barry!, 's burned Paul's Ursaring with during their battle at the Lily of the Valley Conference. However, this activated Ursaring's Ability, allowing it to swiftly defeat Hitmonlee.
In Familiarity Breeds Strategy!, during the Full Battle between Ash and Paul at the Lily of the Valley Conference, Ash's Infernape managed to burn Paul's using . This allowed Infernape to defeat Aggron with his subsequent .
In Battling a Thaw in Relations!, during the conclusion of Ash and Paul's Full Battle at the Lily of the Valley Conference, Ash's Gliscor managed to burn Paul's with its . This subsequently caused it to faint due to the previous damage it had already sustained.
========
In Cilan Takes Flight!, Skyla's Swanna was burned after being drenched by a attack from Cilan's Stunfisk, causing its entire body to glow with a red hue. Its burn subsided when it used , even though the move doesn't cure burns in the core series games.
========
In Friends, Rivals, Lend Me Your Spirit!, Ash's Gengar used its newly learned to burn Paul's , weakening it enough for Gengar to survive its and defeat it afterward. This marked the first time Will-O-Wisp was used to burn a target without inflicting damage in the as previous instances depicted it as a damage-dealing move that did not inflict a burn.
In Battling as Hard as Stone!, Ash's Gengar burned 's Aggron with Will-O-Wisp during Ash and Steven's Masters Eight Tournament battle. The additional damage inflicted by the burn enabled Gengar to defeat Aggron soon after.
In Bewitch, Battle, and Bewilder!, Ash's Gengar burned 's with Will-O-Wisp during Ash and Cynthia's Masters Eight Tournament semifinals battle, prompting Cynthia to switch Roserade out in favor of . In the next episode, Roserade's Ability was revealed to have healed the burn when it was switched out.
===Pokémon Horizons: The Series===
In HZ078, Captain Pikachu was burned upon taking a hit from a 's meant for Roy's Crocalor.
In HZ081, Dot's Quaxwell was burned when his attack was thwarted by Lucius's Gouging Fire's . He was cured of his burn with a Burn Heal.
==In the manga==
===Pokémon Adventures===
========
In The Beginning of the End with Kyogre & Groudon IX, Brawly's was burned by the illusions created by Blaise's during their battle in Lilycove City. Although this allowed Machoke to activate its Ability, it wasn't enough to defeat the .
========
In Sneaky Like Shedinja, Greta's was burned by a from Emerald's Dusclops, leading to its defeat soon after.
In Cunning Kirlia, 's Dusclops burned 's , Rara, with . This, however, triggered Rara's Ability, causing Dusclops to get burned as well.
========
In The Tournament Continues, the Hood Man's got burned by a attack from Marlon's . It managed to overcome the burn damage by using .
========
In Heracross Transforms, Korrina's Lucario was burned by a Will-O-Wisp from Essentia's .
========
In Chomp!! Defeat Drednaw, Casey's used the heat pads on its feet to burn a .
In Zap!! A Rising Beam of Light, Casey's Scorbunny used the heat pads on its feet to burn a 's . However, this ended up activating Linoone's Ability. Later in the same chapter, another Team Yell Grunt's burned a Dynamax with . This, however, activated Gurdurr's Ability, leading to Thievul being quickly defeated.
========
In PASV09, 's left Brassius's with a burn after using on it, thus bypassing its Ability and defeating it.
===Phantom Thief Pokémon 7===
In Challenge From A Rival, during a battle between Rocco's and Hiori's , Lucario got burned by Magmortar's Ability. After several strategies to defeat the difficult opponent, Lucario used the burn it received to its advantage. Using its ability to sense the Aura to see through Magmortar's , Lucario was able to defeat Magmortar with a powered-up , surprising his opponent.
===Pokémon Mystery Dungeon: Ginji's Rescue Team===
In I Want to be Human Again!, Ginji and encountered at the Hill of the Ancients. When they first approached him, however, he was in the process of viewing the future, and didn't respond to their calls. In an attempt to get his attention, Ginji launched a at Xatu, burning him. When Xatu's vision soon stopped, he finally felt the burn, yelling in pain.
===Gallery===
File:Rara Synchronize.png|Ruby's Kirlia and Emerald's Dusclops burned in Pokémon Adventures
File:P7 Burn.png|Hiori's Lucario burned in Phantom Thief Pokémon 7
File:GRT Burn.png| burned in Pokémon Mystery Dungeon: Ginji's Rescue Team
==In the TCG==
Burned is one of the five s in the . The other ones are Asleep, Poisoned, Confused, and Paralyzed. Burned was added as a status condition during the 2002 release of the . A rule change taking effect with the release of altered the procedure for a burn.
Only an Active Pokémon can be Burned, as with any of the Special Conditions. A Benched Pokémon fully ignores any effect that would cause it to be Burned. (One way would be for an effect inflicting Burned to affect an Attacking Pokémon, if that Attacking Pokémon returned to the Bench as part of attacking).
When a Pokémon is Burned, a Burn is placed on the Pokémon as a memory aid. Burned, along with Poisoned, is a Special Condition that is not mutually exclusive. This is due to the fact that a marker is used to track it rather than changing the orientation of the Pokémon, allowing Pokémon to be under the effects of Burned, Poisoned, and one of Asleep, Paralyzed, or Confused at the same time. As a Special Condition, being Burned prevents most s and s from working. are unaffected. The clause that causes some Pokémon Powers to be disabled by Burned is not included on the replacement of Pokémon Powers, Abilities.
Prior to , while a player's Pokémon is Burned, that player flips a between turns, as part of . If it lands on heads, no damage occurs to the Pokémon, but if tails, two damage counters are placed on the card. 
With the release of Sun & Moon, if a Pokémon is Burned, two damage counters are always placed on it between turns. After the damage is added, the player with the Burned Pokémon flips a coin: on a heads, the afflicted Pokémon recovers from Burned, while on a tails it remains Burned.
Burned is resolved after Posioned but before Asleep, and Paralyzed, with Asleep and Paralyzed occurring in that order. (Confused does not do anything during Pokémon Checkup.)
Pokémon can recover from Burned in one of the following ways: evolving the Pokémon, returning the Pokémon to the player's , through an effect that makes the Pokémon recover from Burned, such as from an attack or a , or getting a heads result on a coin flip following the Sun & Moon rule change.
There are effects that modify the properties of the Burned condition. Some effects cause more damage counters to be placed on a Pokémon with Burned if it is receiving damage at all. These effects are worded such that they do not stack, as seen with 's Flaming Fighter . ("Put 6 damage counters instead of 2 on your opponent’s Burned Pokémon between turns.") Some effects released after , such as , prevent Burned from being cured via its coin flip during Pokémon Checkup.
===Char===
A similar effect predates Burned, that being the effect of 's Char . Char places Char counters on the Defending Pokémon. When a Pokémon has a Char counter, its owner flips a coin after every turn. A heads result has no effect, but if the result is tails, then 2 damage counters are put on that Pokémon. Effects that place counters or markers are not Special Conditions. As with other effects that place counters, a Char counter will remain on the Pokémon unless it evolves, devolves, or otherwise leaves play.Compendium ruling, The original Compendium, Team Compendium Notably, this means a Pokémon that moves to the Bench will keep its Char counter, which is very distinct from how Pokémon recover from Burned in the same case. Only one Char counter can be on a Pokémon at a time.
==In the TFG==
Burning was never officially introduced in the Trading Figure Game as a status condition due to the cancellation of the project. However, there are references to its future introduction in the figure and the card from the Starter Set. The card implies that burn would have had something to do with the miss value.
In information discovered after the cancellation of the , it was heavily implied that the burn status was planned for an official release in this set, as evidenced by three of the unreleased figurines.
==Trivia==
* In Generation I, the blackboard detailing status conditions in Viridian City's Pokémon Academy implies that burns cut both power () and , which is false. This was changed in Generation II (as well as the remakes), in which the blackboard no longer mentions Speed reduction.
==In other languages==
==References==
==Related articles==
Category:Terminology
Category:Game mechanics
de:Verbrennung
es:Quemado
fr:Brûlure
it:Scottatura
ja:やけど
zh:灼伤（状态）