nyuuzyou/wikis huggingface dataset:
Jill

:For other uses of the name Jill, see Jill (disambiguation).
Jill (, Dori Kururi) is the main character of the Game Boy Advance game Drill Dozer.
==Origin==
Jill is the sole playable character and anti-hero of Drill Dozer for the Game Boy Advance, her only non-Smash Bros. appearance. She is the daughter of Doug, who is the leader of the Red Dozers (a group of thieves). It is said that for years many groups of thieves have been in search for the Red Diamond, which is a powerful diamond that would grant its owner any wish. Luckily Doug’s wife was the person who found it and gifted it to Jill before she died. Though the Red Dozers are a group of thieves, they are kindhearted and only protect the diamond instead of using it for corrupt wishes. Jill is temporarily given the role of boss to reclaim the Red Diamond from the Skullkers, a gang of thieves who are paying the local police force to arrest any rival gang, while her father is taken out of commission. In the penultimate stage of the game, Jill is arrested and her Drill Dozer comes to life to escape confiscation and break out Jill, though the game is ambiguous as to whether it is actually alive or was just possessed by the ghost of Jill's mother. At the end of the game Jill is given the permanent role of Red Dozer boss, as the Red Dozers seek a new adventure to rebuild their destroyed home using profits from stolen treasures.
In Drill Dozer, Jill pilots the titular vehicle, a small mech suit with two arms that form into a big drill. The Drill Dozer can drill, jump, slide, and in certain stages swim and fly. Throughout a stage Jill will have to collect gears so she can shift up the drill into second and later third gear, this allows her to break more durable walls and drill indefinitely. Drilling serves multiple purposes, with its main purposes being to take down enemies and destroy things blocking Jill's path.
==In Super Smash Bros. Brawl==
===As an Assist Trophy===
Jill rides around the stage on her Drill Dozer, its drill spinning and dealing continuous damage and low knockback to fighters hit by it. Jill occasionally jumps, though not high enough to reach most upper platforms. Jill despawns after a while, though she can also fall off ledges.
===Trophy===
===Stickers===
Name 	Game	Effect 	Characters
Jill & Drill Dozer	 	Attack +18 	
Jill 	 	Resistance +4	
==In Super Smash Bros. Ultimate==
===Spirit===
Jill appears in her Drill Dozer as an Advanced-class support spirit. She can be summoned using the cores of and .
No. 	Image	Name	Type	Class	Cost 	Ability 	Series
1,190	 	 	★★ 	1 	Bury Immunity	Drill Dozer	
==Gallery==
JillAssist.jpg|Jill's official artwork for Brawl.
==Names in other languages==
Category:Drill Dozer universe
Category:Trophies (SSBB)
Category:Spirits
Category:Stickers
es:Jill y su tuneladora
Jimmy (disambiguation)

Jimmy may refer to:
*Smasher:JMYL - a Dutch smasher formerly known as Jimmy.
*Smasher:Jimmy (Italy) - an Italian tournament organizer and player.
*Smasher:VenJimX - a Hong Kong smasher formerly known as Jimmy.
*Smasher:Jimmy Joe - a New York smasher.
* - a character from the series.
Jirachi

Jirachi (, Jirachi) is a creature in the media franchise.
==Origin==
 is a Steel/Psychic-type introduced in , and is categorized within the Pokédex at #385 as the "Wish Pokémon". It is said to be able to grant the wishes written on the notes on its head, a reference to the Japanese festival .
Despite its DOJO!! description, Jirachi cannot learn in any game, though like other Pokémon it is depicted as being able to float.
==In Super Smash Bros. Brawl==
===As a Poké Ball Pokémon===
Jirachi appears as a Poké Ball Pokémon in Super Smash Bros. Brawl. It will drop numerous stickers upon release, before flying away.
Jirachi, Mew, and Celebi will appear 1/493 of the time individually, which is a reference to there being a total of 493 Pokémon in Generation IV (at the time of Brawl's release). This is the rarest frequency of appearance for a Poké Ball Pokémon.
===Trophy===
===Sticker===
Name	Game 	Effect 	Fighter(s)
 	series	Attack +7	
==In ==
Jirachi has no gameplay-related role, only appearing as a trophy exclusive to the Wii U version.
===Trophy===
Jirachi's trophy is part of the Legend of Pokémon Ruby & Pokémon Sapphire .
==In Super Smash Bros. Ultimate==
===Spirit===
Jirachi appears in Super Smash Bros. Ultimate as a Legend-class support spirit. It can be summoned using the cores of , , and .
No.	Image	Name	Type	Class	Cost 	Ability 	Series
501	 	 	★★★★	2 	Fast Final Smash Meter	Pokémon Series	
==Names in other languages==
==External links==
*Confirmation of Jirachi's appearance in Brawl on the Smash Bros. DOJO!!
Category:Trophies (SSBB)
Category:Trophies (SSB4-Wii U)
Category:Spirits
Category:Stickers
Jody Summer (disambiguation)

Jody Summer appears as:
*A trophy in Melee
*A trophy in Brawl
*A trophy in Super Smash Bros. for Wii U
*A spirit in Ultimate
Category:Trophies (SSBM)
Category:Trophies (SSBB)
Category:Trophies (SSB4-Wii U)
Category:Spirits
Category:F-Zero universe
Joe (disambiguation)

Joe may refer to:
*Glass Joe, a character from the series.
*Karate Joe, a character from the series.
*Knuckle Joe, an enemy from the series.
*Joe Higashi, a character from SNK.
*, an Australian smasher.
*, a Dutch smasher.
*, a New Brunswick smasher.
*, a Washington smasher.
*, a Maryland smasher.
*, a Connecticut smasher.
*, a Delaware smasher.
*, a Maryland smasher.
*, a New York smasher and commentator.
*, an Illinois smasher.
*, a Southern California smasher.
*, another Maryland smasher.
*, a Canadian smasher and tournament director.
*, another New York smasher.
*, also known as JoeBushman111.
*
*
* and , two online tournaments.
John (disambiguation)

John may refer to:
*John - a term in competitive play, that is synonymous with "excuse"
*John Alexander Luft Mobus - the fourth announcer in the Smash series
*Smasher:John (Kansai) - a smasher from , Japan that mains and in Ultimate
*Smasher:John (Louisiana) - a smasher from Louisiana that mains in Ultimate
*Smasher:John (Taiwan) - a smasher from Taiwan that mains and in Ultimate
*Smasher:JohnY - a smasher from Mexico that mains in Ultimate
*Smasher:Johnny - an online Smash 64 player, who mained and 
*Smasher:JohnCenaFan69 - a smasher from Massachusetts, who mains King Dedede in Brawl, Smash 4, and Ultimate
*Smasher:JohnnyFight - a smasher from Sweden, who mains the in Melee
*Smasher:John Fortnite Kennedy - a smasher from Massachusetts that mains in Smash 4, and in Ultimate
*Smasher:JJM - a smasher from New Jersey whose tag stands for "John John Melee", that mains the Ice Climbers in Melee
*Smasher:John Numbers - a smasher from New York that mains in Brawl, in Project M, in Smash 4, and Wii Fit Trainer in Ultimate
*Smasher:John Wick - a smasher from Arizona that mains in Melee
*Smasher:john wick fortnite - a smasher from Pennsylvania that mains Wii Fit Trainer in Ultimate
*Tournament:St. No John's 7 - a tournament held in Canada in 2020
*Tournament:St. No John's 8 - a tournament held in Canada in 2022
*Tournament:No John's 21 @ Festival 1Up - a tournament held in Costa Rica
Joker (SSBU)/Back aerial

==Overview==
==Hitboxes==
===Without Arsene===
|}
===With Arsene===
|}
==Timing==
===Attack===
Initial autocancel 	1-3
Hitboxes (without Arsene)	7, 8
Hitboxes (with Arsene) 	7-8
Ending autocancel 	30-
Interruptible 	32
Animation length 	45
!Hitboxes (without Arsene) 
|-
!Hitboxes (with Arsene) 
|-
!Autocancel 
===Landing lag===
Interruptible 	10
Animation length	28
Category:Joker (SSBU)
Category:Back aerials (SSBU)
Joker (SSBU)/Back throw

Joker back throw hurtbox visualization	Joker back throw hurtbox visualization	Joker back throw hurtbox visualization	Joker back throw hurtbox visualization	Joker back throw hurtbox visualization
 	 	 	 	
==Overview==
==Throw Data==
|}
==Timing==
Invincibility 	1-14
Throw Release 	14
Interruptible 	40
Animation length	59
|-
Category:Joker (SSBU)
Category:Back throws (SSBU)
Joker (SSBU)/Dash attack

==Overview==
==Hitboxes==
! Shieldstun
|—
|—
|—
|—
|—
|—
|—
|—
|1.1×
|1.1×
|1.1×
|1.1×
|1.1×
|1.1×
|}
==Timing==
Hit 1 	6-7
Hit 2 (without Arsene)	15-21
Hit 2 (with Arsene) 	15-16, 17-18, 19-21
Interruptible 	46
Animation length 	65
!Without Arsene 
|-
!With Arsene 
Category:Joker (SSBU)
Category:Dash attacks (SSBU)
Joker (SSBU)/Down aerial

==Overview==
==Hitboxes==
===Without Arsene===
|}
===With Arsene===
|}
==Timing==
Initial autocancel 	1-3
Hitboxes (without Arsene)	13-16
Hitboxes (with Arsene) 	13-14, 15-16 (Joker)15-16 (Arsene)
Ending autocancel 	40-
Interruptible 	47
Animation length 	57
!Hitboxes (without Arsene) 
|-
!Hitboxes (with Arsene) 
|-
!Autocancel 
===Landing lag===
Interruptible 	12
Animation length	32
Category:Joker (SSBU)
Category:Down aerials (SSBU)
Joker (SSBU)/Down smash

==Overview==
==Hitboxes==
===Without Arsene===
|}
===With Arsene===
The second hit's ID 5 hitbox does not have a shieldstun multiplier assigned, but it still applies due to a glitch.
! Shieldstun
|—
|—
|—
|—
|—
|—
|1.33×
|1.33×
|1.33×
|1.33×
|1.33×
|—
|}
==Timing==
Charges between 	5-6
Hit 1 	12-13
Hit 2 	16-17
Interruptible 	46
Animation length	62
Category:Joker (SSBU)
Category:Down smashes (SSBU)
Joker (SSBU)/Down special

==Overview==
==Update History==
 
*
*
 
*
==Hitboxes==
===Rebel's Guard===
|}
===Tetrakarn===
|}
==Timing==
===Rebel's Guard (hit)===
Intangibility 	1-14
Hitbox 	8-9
Interruptible 	31
Animation length	54
|-
===Tetrakarn/Makarakarn===
Intangibility 	3-4
Counter 	4-31
Interruptible 	57
Animation length	62
|-
===Tetrakarn===
Intangibility 	1-8
Hitbox 	5-7
Interruptible 	39
Animation length	53
|-
===Makarakarn===
Arm intangible 	1-29
Reflection 	1-29
Interruptible 	42
Animation length	55
|-
Category:Joker (SSBU)
Category:Down special moves (SSBU)
Category:Counterattacks (SSBU)
Joker (SSBU)/Down throw

Joker down throw hurtbox visualization	Joker down throw hurtbox visualization	Joker down throw hurtbox visualization	Joker down throw hurtbox visualization	Joker down throw hurtbox visualization
 	 	 	 	
==Overview==
==Throw Data==
|}
==Timing==
Invincibility 	1-23
Throw Release 	23
Interruptible 	41
Animation length	71
|-
Category:Joker (SSBU)
Category:Down throws (SSBU)
Joker (SSBU)/Down tilt

==Overview==
==Hitboxes==
===Without Arsene===
|}
===With Arsene===
! Shieldstun
|1.5×
|1.5×
|1.5×
|1.5×
|1.5×
|1.5×
|}
==Timing==
The move disables jostling during frames 7-14.
Early hit 	8-9
Mid hit 	10-11
Late hit 	12-14
Interruptible 	38
Animation length	49
Category:Joker (SSBU)
Category:Down tilts (SSBU)
Joker (SSBU)/Edge attack

==Overview==
==Hitboxes==
|}
==Timing==
For each ledge grab without touching the ground or being hit, intangibility is reduced on subsequent ledge grabs, until it is lost entirely from the fourth grab onward. The hitbox visualization only shows intangibility for the first ledge grab.
Intangibility (1st grab)	1-26
Intangibility (2nd grab)	1-21
Intangibility (3rd grab)	1-13
Hitbox 	24-26
Interruptible 	56
Animation length 	77
!Hitbox 
|-
!1st grab 
|-
!2nd grab 
|-
!3rd grab 
Category:Joker (SSBU)
Category:Edge attacks (SSBU)
Joker (SSBU)/Forward aerial

==Overview==
==Hitboxes==
|}
==Timing==
===Attack===
Initial autocancel	1-3
Hit 1 	7, 8
Hit 2 	12-14
Ending autocancel 	42-
Interruptible 	48
Animation length 	51
|-
===Landing lag===
Interruptible 	13
Animation length	28
Category:Joker (SSBU)
Category:Forward aerials (SSBU)
Joker (SSBU)/Forward smash

==Overview==
==Update History==
 
*
==Hitboxes==
===Without Arsene===
|}
===With Arsene===
! Shieldstun
|—
|—
|1.25×
|1.25×
|—
|—
|1.25×
|1.25×
|—
|—
|1.25×
|1.25×
|}
==Timing==
Charges between 	5-6
Early hit 	16
Mid hit (with Arsene)Late hit (without Arsene)	17-18
Late hit (with Arsene) 	19
Interruptible 	48
Animation length 	64
!Without Arsene 
|-
!With Arsene 
Category:Joker (SSBU)
Category:Forward smashes (SSBU)
Joker (SSBU)/Forward throw

Joker forward throw hurtbox visualization	Joker forward throw hurtbox visualization	Joker forward throw hurtbox visualization	Joker forward throw hurtbox visualization	Joker forward throw hurtbox visualization
 	 	 	 	
==Overview==
==Throw Data==
|}
==Timing==
Invincibility 	1-9
Throw Release 	9
Interruptible 	30
Animation length	51
|-
Category:Joker (SSBU)
Category:Forward throws (SSBU)
Joker (SSBU)/Grab

==Overview==
==Grabbox Data==
===Standing Grab===
|}
===Dash Grab===
|}
===Pivot Grab===
|}
==Timing==
===Standing grab===
Grab 	6-7
Interruptible 	35
Animation length	49
===Dash grab===
Grab 	8-9
Interruptible 	43
Animation length	51
===Pivot grab===
Grab 	9-10
Interruptible 	38
Animation length	52
Category:Joker (SSBU)
Category:Grabs (SSBU)
Joker (SSBU)/Hitboxes

==Hitboxes==
Move 	Name 	Hitbox
Neutral attack 1 	 	
Neutral attack 1 (Arsene) 	 	
Neutral attack 2 	 	
Neutral attack 2 (Arsene) 	 	
Neutral attack 3 	 	
Neutral attack 3 (Arsene) 	 	
Forward tilt 	 	
Forward tilt (Arsene) 	 	
Forward tilt (up) 	 	
Forward tilt (up, Arsene) 	 	
Forward tilt (down) 	 	
Forward tilt (down, Arsene) 	 	
Up tilt 	 	
Up tilt (Arsene) 	 	
Down tilt 	 	
Down tilt (Arsene) 	 	
Dash attack 	 	
Dash attack (Arsene) 	 	
Forward smash 	 	
Forward smash (Arsene) 	 	
Up smash 	 	
Up smash (Arsene) 	 	
Down smash 	 	
Down smash (Arsene) 	 	
Neutral aerial 	 	
Neutral aerial (Arsene) 	 	
Forward aerial 	 	
Forward aerial (Arsene) 	 	
Back aerial 	 	
Back aerial (Arsene) 	 	
Up aerial 	 	
Up aerial (Arsene) 	 	
Down aerial 	 	
Down aerial (Arsene) 	 	
Neutral special 	Gun 	
Neutral special (Arsene) 	Gun Special 	
Neutral special (grounded, forward) 	Gun 	
Neutral special (grounded, forward, Arsene)	Gun Special 	
Neutral special (grounded, back) 	Gun 	
Neutral special (grounded, back, Arsene) 	Gun Special 	
Neutral special (air, forward) 	Gun 	
Neutral special (air, forward, Arsene) 	Gun Special 	(unavailable)
Neutral special (air, back) 	Gun 	
Neutral special (air, back, Arsene) 	Gun Special 	(unavailable)
Neutral special (jump) 	Gun 	
Neutral special (jump, Arsene) 	Gun Special 	
Neutral special (air, down) 	Gun 	
Neutral special (air, down, Arsene) 	Gun Special 	
Neutral special (air, up) 	Gun 	
Neutral special (air, up, Arsene) 	Gun Special 	
Side special 	Eiha 	
Side special (Arsene) 	Eigaon 	
Up special (grounded) 	Grappling Hook 	(unavailable)
Up special (aerial) 	Grappling Hook 	(unavailable)
Down special 	Rebel's Guard 	(unavailable)
Down special (hit) 	Rebel's Guard 	
Down special (Arsene) 	Tetrakarn/Makarakarn	
Down special (hit, Arsene) 	Tetrakarn 	
Down special (hit, Arsene) 	Makarakarn 	
Standing grab 	 	
Dash grab 	 	
Pivot grab 	 	
Pummel 	 	
Forward throw 	 	
Back throw 	 	
Up throw 	 	
Down throw 	 	
Getup attack front 	 	
Getup attack back 	 	
Getup attack trip 	 	
Ledge attack 	 	
Category:Joker (SSBU)
Category:Hitboxes (SSBU)
Joker (SSBU)/Neutral aerial

==Overview==
Joker does two consecutive spins in the air while slashing with his knife. Being frame 12 (frame 15 when buffered out of a short hop), it has the second highest start-up of any of Joker's aerials, beaten only by down aerial with 13 frames of start-up. While its speed and lack of range does make it a relatively poor option to use out of shield compared to forward aerial and back aerial, it makes up for this in a number of ways. Firstly, neutral aerial possesses low landing lag, allowing it to be used as a combo starter at lower percentages while also being relatively safe on shield, only being -5 on block. Furthermore its slow start-up allows it to catch certain defensive options such as spot dodges and rolls, giving it additional utility in ledgetrapping scenarios.
When Arsène is active, Arsène slashes while laying his back on Joker's, granting neutral aerial a secondary disjointed hitbox behind him. This grants neutral aerial the ability to hit multiple times, and while its safety on shield remains unaffected, its area coverage is greatly improved, making it more potent at catching defensive options and jumping opponents.
==Hitboxes==
|}
==Timing==
===Attack===
Initial autocancel	1-4
Hitboxes 	12-27
Ending autocancel 	48-
Interruptible 	55
Animation length 	69
|-
===Landing lag===
Interruptible 	9
Animation length	30
Category:Joker (SSBU)
Category:Neutral aerials (SSBU)
Joker (SSBU)/Neutral attack

==Overview==
Joker's neutral attacks consist of a swipe of his dagger, a stab and a last swipe. It deals 7.5% in total. If Arsène is present, it will follow Joker's hits with claw swipes of its own. The whole combo will then deal 12.0% in total.
For the technical data of each individual hit, see:
*Joker (SSBU)/Neutral attack/Hit 1
*Joker (SSBU)/Neutral attack/Hit 2
*Joker (SSBU)/Neutral attack/Hit 3
==Quickest loop==
Jab 1 	4-5
Jab 2 	9-10
Jab 3 	19-20
Interruptible 	24, 30, 51
Animation lengths	37, 56, 61
|-
|-
Category:Joker (SSBU)
Category:Neutral attacks (SSBU)
Joker (SSBU)/Side special

==Overview==
==Update History==
 
*
**
 
*
==Hitboxes==
===Eiha===
|}
===Eigaon===
|}
==Timing==
===Eiha===
Eiha 	16-42
Interruptible 	53
Animation length	63
|-
===Eigaon===
Eigaon 	16-32
Interruptible 	58
Animation length	72
|-
Category:Joker (SSBU)
Category:Side special moves (SSBU)
Joker (SSBU)/Up aerial

==Overview==
==Hitboxes==
|}
==Timing==
===Attack===
Initial autocancel	1-4
Multihits 	5-18 (rehit rate: 4)
Final hit 	20-21
Ending autocancel 	40-
Interruptible 	40
Animation length 	49
|-
===Landing lag===
Interruptible 	15
Animation length	45
Category:Joker (SSBU)
Category:Up aerials (SSBU)
Joker (SSBU)/Up smash

==Overview==
==Hitboxes==
===Without Arsene===
|}
===With Arsene===
The ID 2 and 5 hitboxes do not have a shieldstun multiplier assigned by the scripts during the late and latest hits, but it is still applied to them due to a glitch.
! Shieldstun
|1.25×
|1.25×
|1.25×
|1.25×
|1.25×
|1.25×
|1.25×
|1.25×
|1.25×
|1.25×
|1.25×
|1.25×
|—
|1.25×
|1.25×
|—
|1.25×
|1.25×
|—
|1.25×
|1.25×
|—
|}
==Timing==
Charges between 	4-5
Arm intangible (with Arsene)	10-14
Hitboxes (without Arsene) 	10, 11-14
Hitboxes (with Arsene) 	10, 11, 12-13, 14
Interruptible 	52
Animation length 	61
!Hitboxes (without Arsene) 
|-
!Hitboxes (with Arsene) 
|-
!Arm (with Arsene) 
Category:Joker (SSBU)
Category:Up smashes (SSBU)
Joker (SSBU)/Up special

==Overview==
Joker's up special has two variants depending on if Arsène is active.
Without Arsène, Joker's up special is Grappling Hook, in which Joker fires a grappling hook into the air at a slight angle. In the air this move acts as a tether recovery, boasting a very good ledge grab range. Grappling Hook also grants Joker a small vertical boost the first time it is used in the air, aiding with his recovery, however subsequent uses lose this property until Joker is able to grab ledge or land. The move does possess a hitbox in the air, however hitting it is very precise as the size of the hitbox is very small, only seeing use a finisher for vertical combos near the top blastzone where landing another up aerial is impossible. Likewise with its ability to grab opponents if used on the ground, the hitbox is very small and can be blocked, but provides Joker with a semi-reliable combo starter if he is able to catch opponents above him - additionally, Joker is also able to grab items from afar using Grappling Hook. Finally, like with other tether recoveries in the game, it loses its ability to grab the ledge after tethering to it three times, provided Joker is unable to safely make it back on stage during any recovery attempts.
With Arsène, Joker's up special is Wings of Rebellion, where Joker flies into the air using Arsène's wings. This move is similar in concept to 's and 's Power of Flight where the user travels a long distance without an accompanying hitbox for protection. Unlike Power of Flight however, Wings of Rebellion grants Joker full intangibility for a much longer period (frames 1-25 on the ground, frames 3-25 in the air) at the cost of being more restrictive on where Joker can travel, only able to travel directly upward or at an angle. While this does make him more susceptible to being 2-frame punished compared to his vanilla up special, it is still an impressive recovery move that allows Joker to recover from far below the stage.
Overall, Joker has a strong set of up specials with and without Arsène, which synergise well with his other specials in order to make his recoveries much more tricky to intercept.
==Hitboxes==
===Grounded Grappling Hook===
|}
===Throw===
|}
===Aerial Grappling Hook===
|}
==Timing==
===Grounded Grappling Hook===
Early 	20
Late 	21-26
Interruptible 	60
Animation length	67
===Throw===
Throw Release 	6
Interruptible 	30
Animation length	41
===Aerial Grappling Hook===
Early 	20
Late 	21-25
Interruptible 	45
Animation length	67
===Wings of Rebellion===
Intangibility (ground, air)	1-25, 3-25
Animation length 	98
|Grounded 
|-
|Aerial 
Category:Joker (SSBU)
Category:Up special moves (SSBU)
Joker (SSBU)/Up throw

Joker up throw hurtbox visualization	Joker up throw hurtbox visualization	Joker up throw hurtbox visualization	Joker up throw hurtbox visualization	Joker up throw hurtbox visualization
 	 	 	 	
==Overview==
==Throw Data==
|}
==Timing==
Invincibility 	1-16
Throw Release 	16
Interruptible 	38
Animation length	57
|-
Category:Joker (SSBU)
Category:Up throws (SSBU)
Joker (SSBU)/Up tilt

==Overview==
==Hitboxes==
===Without Arsene===
|}
==Timing==
Multihits (without Arsene)	8, 9, 10-19 (rehit rate: 3)
Multihits (with Arsene) 	8, 9, 10, 11-19 (rehit rate: 3)
Final hit 	20-23
Interruptible 	41
Animation length 	56
!Without Arsene 
|-
!With Arsene 
Category:Joker (SSBU)
Category:Up tilts (SSBU)
Jordan (disambiguation)

Jordan may refer to:
*Smasher:Bob$ - Known as the Jordan of players in Melee
*Jordan Sage - Director of Maine Competitive Gaming
*Smasher:Jordon Vo - A Melee and player
*Jordan Kent - A commentator who presented at the Super Smash Bros. Invitational 2018
*Smasher:exJORDANary - Jordan Reed
*Smasher:Jordan
Joulion

The Joulion (, Jurion) is an enemy from the series.
==Origin==
Joulions have only appeared in . These floating creatures resemble water fleas, and were only found in the cold environments of the aboard the . They attack Samus Aran with electricity, but will inflate and explode if she attacks them, which may result in a chain reaction of multiple Joulions exploding.
==In ==
Joulions, along with s and FG II-Graham units, appear as stage hazards on Pyrosphere. Joulions drop down towards the stage and then float in the air before automatically inflating and exploding after a short time. If attacked by a fighter, a Joulion is provoked into exploding prematurely; this can be used to deal damage to opponents or Ridley. The more damage a Joulion takes before exploding, the greater the strength of the explosion will be. Joulions do not appear when the stage is set to Ω form.
===Trophy===
==Gallery==
Joulions SSB4U.png|A Joulion on Pyrosphere.
Category:Stage hazards
Category:Metroid universe
Category:Trophies (SSB4-Wii U)