nyuuzyou/wikis huggingface dataset:
Payne Stewart Pro Golf (Prototype A)

A prototype of Payne Stewart Pro Golf for the Sega Mega Drive.
==Notes==
* Unreleased golf game developed by NuFX and published by Time Warner Interactive. The game debuted at Winter CES 1995 with a tentative Spring 1995 release date, followed by a January 1996 release date. The game was cancelled for unknown reasons.
* Earlier prototype in comparison to prototype B.
==Screenshots==
Payne Stewart Pro Golf (Prototype)_00001.png
Payne Stewart Pro Golf (Prototype)_00003.png
Payne Stewart Pro Golf (Prototype)_00005.png
Payne Stewart Pro Golf (Prototype)_00007.png
Payne Stewart Pro Golf (Prototype)_00009.png
Payne Stewart Pro Golf (Prototype)_00011.png
Payne Stewart Pro Golf (Prototype)_00013.png
Payne Stewart Pro Golf (Prototype)_00014.png
Payne Stewart Pro Golf (Prototype)_00016.png
Payne Stewart Pro Golf (Prototype)_00017.png
Payne Stewart Pro Golf (Prototype)_00019.png
Payne Stewart Pro Golf (Prototype)_00020.png
Payne Stewart Pro Golf (Prototype)_00023.png
Payne Stewart Pro Golf (Prototype)_00025.png
Payne Stewart Pro Golf (Prototype)_00026.png
Payne Stewart Pro Golf (Prototype)_00028.png
Payne Stewart Pro Golf (Prototype)_00029.png
Payne Stewart Pro Golf (Prototype)_00031.png
Payne Stewart Pro Golf (Prototype)_00032.png
Payne Stewart Pro Golf (Prototype)_00034.png
Payne Stewart Pro Golf (Prototype)_00035.png
Payne Stewart Pro Golf (Prototype)_00037.png
Payne Stewart Pro Golf (Prototype)_00040.png
Payne Stewart Pro Golf (Prototype)_00042.png
Payne Stewart Pro Golf (Prototype)_00043.png
Payne Stewart Pro Golf (Prototype)_00045.png
Payne Stewart Pro Golf (Prototype)_00046.png
Payne Stewart Pro Golf (Prototype)_00047.png
Payne Stewart Pro Golf (Prototype)_00049.png
Payne Stewart Pro Golf (Prototype)_00050.png
Payne Stewart Pro Golf (Prototype)_00053.png
Payne Stewart Pro Golf (Prototype)_00054.png
Payne Stewart Pro Golf (Prototype)_00056.png
Payne Stewart Pro Golf (Prototype)_00057.png
Payne Stewart Pro Golf (Prototype)_00059.png
Payne Stewart Pro Golf (Prototype)_00061.png
Payne Stewart Pro Golf (Prototype)_00062.png
Payne Stewart Pro Golf (Prototype)_00064.png
Payne Stewart Pro Golf (Prototype)_00065.png
Payne Stewart Pro Golf (Prototype)_00067.png
Payne Stewart Pro Golf (Prototype)_00069.png
==Files==
==Acknowledgments==
Special thanks to Frank Cifaldi at the Video Game History Foundation and the anonymous donor for this part of the lot! A huge thanks to ehw for researching this prototype!
==See also==
* New Years 2022 (January 1, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
* Video Game History Foundation (VGHF)
Payne Stewart Pro Golf (Prototype B)

A prototype of Payne Stewart Pro Golf for the Sega Mega Drive.
==Notes==
* Unreleased golf game developed by NuFX and published by Time Warner Interactive. The game debuted at Winter CES 1995 with a tentative Spring 1995 release date, followed by a January 1996 release date. The game was cancelled for unknown reasons.
* Late prototype in comparison to Prototype A.
** Boots to a Time Warner screen instead.
** No music during the title screen sequences.
** Manufactured for the SEGA Genesis credit on the title screen.
** More detailed grass.
** You navigate the menus without a mouse cursor.
** Selecting the ABOUT option from the main menu displays the staff credits who worked on the game. The older version just displayed a version number.
** Load times are generally better in this build.
** More settings to choose from in the options menu. Lack of a debug option in the options menu.
** Different HUD.
==Screenshots==
Payne Stewart Pro Golf (Prototype B).2021-07-29 12.56.24.png
Payne Stewart Pro Golf (Prototype B).2021-07-29 12.56.28.png
Payne Stewart Pro Golf (Prototype B).2021-07-29 12.56.51.png
Payne Stewart Pro Golf (Prototype B).2021-07-29 12.56.55.png
Payne Stewart Pro Golf (Prototype B).2021-07-29 12.57.18.png
Payne Stewart Pro Golf (Prototype B).2021-07-29 12.57.36.png
Payne Stewart Pro Golf (Prototype B).2021-07-29 12.59.28.png
Payne Stewart Pro Golf (Prototype B).2021-07-29 13.00.58.png
Payne Stewart Pro Golf (Prototype B).2021-07-29 13.02.01.png
Payne Stewart Pro Golf (Prototype B).2021-07-29 13.02.42.png
Payne Stewart Pro Golf (Prototype B).2021-07-29 13.03.10.png
==Files==
==Acknowledgments==
Special thanks to Frank Cifaldi at the Video Game History Foundation and the anonymous donor for this part of the lot! A huge thanks to ehw for researching this prototype!
==See also==
* New Years 2022 (January 1, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
* Video Game History Foundation (VGHF)
Payout Poker & Casino (Jul 28, 2005 prototype)

A prototype of the unreleased Payout Poker & Casino (also known as Playwize Poker & Casino) for the Microsoft Xbox.
==Notes==
*The game only released on PSP and PS2 in Fall 2006. While the Xbox version was announced in press releases, it appears to have been silently cancelled at some point during development.
*On hardware, the build only works on a debug kit or a modded xbox with 128MB of RAM and a bios that supports the extra memory. It is also playable in XEMU with Cerbios.
*Only The Egyptian Kings Casino (CASINO6) and Riviera Casino (CASINO1) are playable through the frontend without modifications. The other two casinos are leftovers from an older build and will crash the game due to the file version being too old.
*CASINO2 and CASINO4 were updated with the build and can be played by swapping out the files with one of the listed casinos on the menu. However, these casinos were early in development so you cannot really do anything besides just walk around.
*The casino simply named CASINO is leftover from November 17, 2004, back when the game was pitched as Casino: The Ultimate Player. It has quite a few reused assets from Constantine, as that was the last game that Bits Studios worked on at the time.
*"Locked" casinos can still be played by pressing the A button.
*Party play works with the exception of "Classic War" and "Eliminate + Sabotage". Those load but they immediately end in a draw as soon as the round starts.
*The game does not seem to be optimized yet, as the framerate will often dip to the single digits during gameplay.
*The loading screen from Constantine is used as a placeholder.
==Screenshots==
File:PayoutJul28_11.png
File:PayoutJul28_1.png
File:PayoutJul28_2.png
File:PayoutJul28_3.png
File:PayoutJul28_4.png
File:PayoutJul28_5.png
File:PayoutJul28_6.png
File:PayoutJul28_7.png
File:PayoutJul28_8.png
File:PayoutJul28_9.png
File:PayoutJul28_12.png
File:PayoutJul28_10.png
Pebble Beach Golf Links (Feb 10, 1995 prototype)

A prototype of Pebble Beach Golf Links for the Sega Saturn.
==Notes==
* Possibly predates the final US build by at least two months, but the disc cannot be dumped due to deterioration.
* Miscellaneous Notes:
** Game is emulatable: No (as of May 8, 2021).
==Origin==
Pebble Beach Golf Links (Feb 10, 1995 prototype).png|Disc front.
==Acknowledgments==
* A Special Thanks goes to the following people/groups,
** RacingFreak for helping manage the scans by clearing them up.
** ehw / HiddenPalace.org for double checking data.
** Merlin for donating a better Plextor than the one we had.
** All donators.
==See also==
* Mega.nz mirror.
* Archive.org mirror.
Pebble Beach Golf Links (Feb 14, 1994 prototype)

A possible late prototype or second revision of Pebble Beach Golf Links for the Sega Mega Drive.
== Notes ==
* Almost identical, except it has a tiny code difference. 
== Screenshots ==
File:PEBBLEBG000.png
File:PEBBLEBG001.png
File:PEBBLEBG002.png
File:PEBBLEBG003.png
File:PEBBLEBG004.png
File:PEBBLEBG005.png
File:PEBBLEBG006.png
File:PEBBLEBG007.png
File:PEBBLEBG008.png
== Header ==
00000100 53 45 47 41 20 47 45 4e 45 53 49 53 20 20 20 20 SEGA GENESIS 
00000110 28 43 29 53 45 47 41 20 31 39 39 33 2e 4e 4f 56 (C)SEGA 1993.NOV
00000120 4e 45 57 20 33 44 20 47 4f 4c 46 20 53 49 4d 55 NEW 3D GOLF SIMU
00000130 4c 41 54 49 4f 4e 20 56 6f 6c 2e 31 20 20 20 20 LATION Vol.1 
00000140 20 20 20 20 50 65 62 62 6c 65 20 42 65 61 63 68 Pebble Beach
00000150 50 45 42 42 4c 45 20 42 45 41 43 48 20 47 4f 4c PEBBLE BEACH GOL
00000160 46 20 4c 49 4e 4b 53 20 20 20 20 20 20 20 20 20 F LINKS 
00000170 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000180 47 4d 20 4d 4b 2d 31 32 33 31 20 2d 30 31 c0 4f GM MK-1231 -01.O
00000190 4a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 J 
000001a0 00 00 00 00 00 1f ff ff 00 ff 00 00 00 ff ff ff ................
000001b0 52 41 f8 20 00 20 00 01 00 20 ff ff 20 20 20 20 RA. . ... .. 
000001c0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001d0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001e0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001f0 55 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 U 
== Files ==
Peggle (Apr 7, 2009 prototype)

A prototype of Peggle for the Xbox 360.
==Notes==
* Postdates the final build by two months.
* Original filename: Peggle (Apr 07, 2009 & Oct 26, 2009) [58410889].7z
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Peggle (Feb 11, 2009 prototype)

A prototype of Peggle for the Xbox 360.
==Notes==
* Predates the final build by 6 days.
* Original filename: Peggle [58410889].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
 
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Peggle (Oct 26, 2009 prototype)

A prototype of Peggle for the Xbox 360.
==Notes==
* Postdates the final build by 8 months.
* Original filename: Peggle (Apr 07, 2009 & Oct 26, 2009) [58410889].7z
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Pelé! (Prototype)

An early prototype of Pelé! for the Sega Mega Drive.
==Notes==
* The ROM contains a dummy header.
* Early openining sequence.
* Different title screen.
* No music.
* Two player only.
* Many screens marked "Work in progress".
==Screenshots==
Pelé! (Prototype).2018-12-09 15.06.24.png|First screen.
Pelé! (Prototype).2018-12-09 15.06.42.png|Title.
Pelé! (Prototype).2018-12-09 15.06.47.png|Country select.
Pelé! (Prototype).2018-12-09 15.06.52.png|Formation select.
Pelé! (Prototype).2018-12-09 15.06.57.png|Gameplay 1.
Pelé! (Prototype).2018-12-09 15.07.00.png|Pause menu.
Pelé! (Prototype).2018-12-09 15.07.51.png|Replay.
Pelé! (Prototype).2018-12-09 15.08.01.png|Options.
==Videos==
<youtube width="256" height="224">5A9mUYQwGG4</youtube>
==Origin==
pele1.jpg|Cart front.
pele2.jpg|Cart back.
==Acknowledgments==
Special thanks to Mumm-Ra, Agentman, and Sonik for this release!
Penny Arcade Adventures: Episode One (Apr 22, 2008 prototype)

A prototype of Penny Arcade Adventures: Episode One for the Xbox 360.
==Notes==
* Predates the final build by 20 hours.
* Original filename: Penny Arcade Episode 1 (Apr 22, 2008) [5841090D].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
 
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Penny Arcade Adventures: Episode Two (Sep 26, 2008 prototype)

A prototype of Penny Arcade Adventures: Episode Two for the Xbox 360.
==Notes==
* Predates the final build by 2 days.
* Original filename: Penny Arcade Episode 2 (Sep 26, 2008) [58410927].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Pepe's Puzzles (Feb 10, 1995 prototype)

A prototype build of Pepe's Puzzles, dated February 10, 1995. It was released by drx on February 23, 2008.
==Screenshots==
==Videos==
<youtube width=320 height=240>IFcCB2OaEpU</youtube>
==Files==
==Header==
00000100 53 45 47 41 20 50 49 43 4f 20 20 20 20 20 20 20 SEGA PICO 
00000110 28 43 29 53 45 47 41 20 31 39 39 34 2e 4d 41 52 (C)SEGA 1994.MAR
00000120 50 45 4e 47 49 4e 20 55 4b 49 55 4b 49 20 42 49 PENGIN UKIUKI BI
00000130 20 4b 4b 55 52 49 53 55 49 5a 4f 4b 55 4b 41 4e KKURISUIZOKUKAN
00000140 20 20 4d 45 49 52 4f 50 41 5a 55 52 55 20 20 20 MEIROPAZURU 
00000150 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000160 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000170 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000180 48 50 43 2d 36 30 30 38 2d 30 30 20 20 20 00 dc HPC-6008-00 ..
00000190 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001a0 00 00 00 00 00 07 ff ff 00 ff 00 00 00 ff ff ff ................
000001b0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001c0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001d0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001e0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001f0 4a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 J
Pepe's Puzzles (Feb 18, 1995 prototype)

A prototype build of Pepe's Puzzles, dated February 18, 1995. It was released by drx on February 23, 2008.
==Screenshots==
==Videos==
<youtube width=320 height=240>IFcCB2OaEpU</youtube>
==Files==
==Header==
00000100 53 45 47 41 20 50 49 43 4f 20 20 20 20 20 20 20 SEGA PICO 
00000110 28 43 29 53 45 47 41 20 31 39 39 34 2e 4d 41 52 (C)SEGA 1994.MAR
00000120 50 45 4e 47 49 4e 20 55 4b 49 55 4b 49 20 42 49 PENGIN UKIUKI BI
00000130 20 4b 4b 55 52 49 53 55 49 5a 4f 4b 55 4b 41 4e KKURISUIZOKUKAN
00000140 20 20 4d 45 49 52 4f 50 41 5a 55 52 55 20 20 20 MEIROPAZURU 
00000150 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000160 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000170 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000180 48 50 43 2d 36 30 30 38 2d 30 30 20 20 20 f3 45 HPC-6008-00 .E
00000190 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001a0 00 00 00 00 00 07 ff ff 00 ff 00 00 00 ff ff ff ................
000001b0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001c0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001d0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001e0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001f0 4a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 J
Pepe's Puzzles (Feb 20, 1995 prototype)

A prototype build of Pepe's Puzzles, dated February 20, 1995. It was released by drx on February 23, 2008.
==Screenshots==
==Videos==
<youtube width=320 height=240>IFcCB2OaEpU</youtube>
==Files==
==Header==
00000100 53 45 47 41 20 50 49 43 4f 20 20 20 20 20 20 20 SEGA PICO 
00000110 28 43 29 53 45 47 41 20 31 39 39 34 2e 4d 41 52 (C)SEGA 1994.MAR
00000120 50 45 4e 47 49 4e 20 55 4b 49 55 4b 49 20 42 49 PENGIN UKIUKI BI
00000130 20 4b 4b 55 52 49 53 55 49 5a 4f 4b 55 4b 41 4e KKURISUIZOKUKAN
00000140 20 20 4d 45 49 52 4f 50 41 5a 55 52 55 20 20 20 MEIROPAZURU 
00000150 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000160 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000170 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000180 48 50 43 2d 36 30 30 38 2d 30 30 20 20 20 f3 45 HPC-6008-00 .E
00000190 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001a0 00 00 00 00 00 07 ff ff 00 ff 00 00 00 ff ff ff ................
000001b0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001c0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001d0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001e0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001f0 4a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 J
Pepe's Puzzles (Feb 23, 1995 prototype)

A prototype build of Pepe's Puzzles, dated February 24, 1995. It was released by drx on February 23, 2008.
==Screenshots==
==Videos==
<youtube width=320 height=240>IFcCB2OaEpU</youtube>
==Files==
==Header==
00000100 53 45 47 41 20 50 49 43 4f 20 20 20 20 20 20 20 SEGA PICO 
00000110 28 43 29 53 45 47 41 20 31 39 39 35 2e 46 45 42 (C)SEGA 1995.FEB
00000120 50 45 4e 47 49 4e 20 55 4b 49 55 4b 49 20 42 49 PENGIN UKIUKI BI
00000130 20 4b 4b 55 52 49 53 55 49 5a 4f 4b 55 4b 41 4e KKURISUIZOKUKAN
00000140 20 20 4d 45 49 52 4f 50 41 5a 55 52 55 20 20 20 MEIROPAZURU 
00000150 50 65 70 65 73 20 50 75 7a 7a 6c 65 73 20 20 20 Pepes Puzzles 
00000160 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000170 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000180 4d 4b 2d 36 30 30 38 2d 30 30 20 20 20 20 f3 45 MK-6008-00 .E
00000190 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001a0 00 00 00 00 00 07 ff ff 00 ff 00 00 00 ff ff ff ................
000001b0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001c0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001d0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001e0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001f0 34 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 4
Perfect Dark Zero (Aug 25, 2005 prototype)

A prototype of Perfect Dark Zero for the Xbox 360.
==Notes==
* Taken from an hdd belonging to ACHEESEDANISH.
* Predates the final build by a little over 2 months.
* Original filename: XeDK_Builds.rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
Perfect Dark Zero (May 3, 2006 prototype)

A prototype of Perfect Dark Zero for the Xbox 360.
==Notes==
* Demo build.
* Postdates the final build by 6 months.
* Original filename: Perfect Dark Zero (UK) (Demo).iso
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Perplexus Diodomin (Apr 9, 2002 prototype)

A prototype of the unreleased Perplexus Diòdomin for the Game Boy Advance.
==Notes==
*Developed by James Boulton (programming) and James Barnard (graphics, music) for Full Fat
*Final build before development was cancelled, shared by James Boulton
*The music was later repurposed for the Game Boy Advance version of Monopoly
==Acknowledgements==
From the release page:
:With thanks to James Boulton for answering questions and his kind submission, plus Nathan Tru for flagging up about where some (if not all) the music ended up.
==See Also==
* Original release post at Games That Weren't.
Persona 4: Dancing All Night (Jun 9, 2015 prototype)

A prototype of Persona 4: Dancing All Night for PlayStation Vita.
==Notes==
* All options in menu are locked other than Free Dance.
* Only 4 songs are available. (Specialist, Your Affection, Snowflakes, Dance!)
Warning: do not upload this build, it is too new to be on the wiki.
==Acknowledgments==
Thanks to Anonymous, Foas, GarnetSunset and isakiBV for acquiring this prototype!
Persona 5 (Dec 4, 2015 prototype)

A prototype of Persona 5 for the PlayStation 3 from Dec 4, 2015. Dated around 7 months before the final build, it contains a debug menu and many differences to the final game.
==Notes==
*Debug menu can be opened by pressing in the right stick, and left stick closes it. Using a mouse opens an additional debug menu on right click.
*XMB shows the game as "XRD664" and reuses the logo from Catherine.
*Despite the disc saying December 7th, the build is dated December 4th.
*Menu is silent and is completely different to the final menu, and has debug options to load the game in certain points of the story.
==Origin==
File:XRD664 20151207 003.jpg
Persona 5 (Feb 26, 2016 prototype)

A prototype of Persona 5 for the PlayStation 3 from Feb 26, 2016. Dated around 4.5 months before the final build, it contains a debug menu and many differences to the final game.
==Notes==
*Debug menu can be opened by pressing in the right stick, and left stick closes it. Using a mouse opens an additional debug menu on right click.
*XMB shows the game as "XRD664" and uses an early logo for the game.
*Early songs are present and lack Lyn's vocals.
*Despite the date on the disc being February 25th, the internal build date seen in-game is one day later, the 26th.
*Menu has a few differences. Menu theme is missing instruments. Shading is a bit darker, Joker has no shadow, and the Atlus and P Studio logos and text at the bottom right are bigger, and it uses the colored version of the Atlus logo.
==Origin==
File:XRD664 2.25.16.png
Persona 5 (Jun 3, 2016 prototype)

A prototype of Persona 5 for the PlayStation 3 from June 3, 2016. Dated around 1 month before the final build and is very similar to the final game.
==Notes==
*Contains the debug menu from the December, February, and March builds. 
*Does not feature the debug title screen that December and March have.
*Game stability is a lot better compared to previous builds.
==Origin==
File:XRD664 6.6.16.png
Persona 5 (Mar 8, 2016 prototype)

A prototype of Persona 5 for the PlayStation 3 from Mar 8, 2016. Dated around 4 months before the final build, it contains a debug menu and many differences to the final game.
==Notes==
*Debug menu can be opened by pressing in the right stick, and left stick closes it. Using a mouse opens an additional debug menu on right click.
*XMB shows the game as "XRD664" and uses an early logo for the game.
==Origin==
File:XRD664 20160318 14.jpg
Persona 5 (May 27, 2016 prototype)

A prototype of Persona 5 for the PlayStation 3 from May 30, 2016. Dated around 2 months before the final build and is very similar to the final game.
==Notes==
*This build has no debug menus and was likely made to send to reviewers ahead of the release in September.
*Despite the disc saying May 30th, the game was actually built on May 27th
==Origin==
File:XRD664 5.30.16.jpg
Pet Pals: Animal Doctor (Sep 17, 2008 prototype)

A prototype of Pet Pals: Animal Doctor for the Wii.
==Notes==
* Late prototype.
* Differences are unknown.
* Disc information:
** Header Product Code: RYDELT
** Header Version Number: 0
** Header Title: Pet Pals Animal Doctor
** Executable Name: /main.dol
** Latest date in DOL: 1/30/2008 1:38:00 AM
** Latest date in DOL (final build): 1/30/2008 1:38
** Apploader date: 10/3/2007
** Apploader date (final build): 10/3/2007 0:00
** Errors (Data Blocks): 0
** Errors (Unused Blocks): 0
* Miscellaneous Notes:
** Game is emulatable in Dolphin: Yes (as of December 25, 2022).
*** Issues: None.
** Debug enabled: No
==Screenshots==
RYDELT_2022-12-25_02-37-54.png
RYDELT_2022-12-25_02-38-00.png
RYDELT_2022-12-25_02-38-04.png
RYDELT_2022-12-25_02-38-06.png
RYDELT_2022-12-25_02-38-10.png
RYDELT_2022-12-25_02-38-12.png
RYDELT_2022-12-25_02-38-33.png
RYDELT_2022-12-25_02-38-37.png
RYDELT_
==Origin==
Pet Pals 09-17-08.JPG|Disc front.
==Files==
Archive Contents:
Download File:
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
 
* Project Deluge: Xbox 360 and Wii (December 25, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Petit Copter (Jun 20, 2006 build)

A build of Petit Copter for the Xbox.
==Notes==
* Original filename: Petit Copter (Jun 20 2006).rar
* Released as loose files rather than a disc image.
* Contains two executables; Default.xbe is used, while Defaultorg.xbe is not.
** Default.xbe has many differences in the header, which includes the digital signature, entry point, and addresses for the TLS, debug pathname, debug filename, debug unicode filename and kernel image thunk. The game region flag is also set to NTSC/NTSC-J, in contrast to the retail release's NTSC-J only, and the allowed media file parameter permits all formats rather than just dual-layer DVDs. For whatever reason, part of an Italian error string is also present at offset 0x620:
Sul disco rigido di Xbox non ci sonoblocchi liberi sufficienti per salvarele partite. Premere A per continuaresenza salvare, oppure premere B perliberare alcuni blocchi.
:* Defaultorg.xbe is largely identical to the retail executable, but the allowed media file parameter is also set to all formats rather than just dual-layer DVDs.
* Latest modified dates for all files is June 20, 2006, which is over four years after the game's release. Despite this, the build date in the executables is the same as retail, and all files match the final build as well.
* Original filename: Petit Copter (Jun 20 2006).rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!