nyuuzyou/wikis huggingface dataset:
Warcraft III: The Frozen Throne (Apr 24, 2003 prototype)

A prototype of Warcraft III: The Frozen Throne for the PC.
==Notes==
Map Additions:
* Adrenaline has been revamped for the expansion and has been added to the 1 on 1 template.
* Scorched Basin has been added to the 1 on 1 template.
* A new map, Floodplains, has been added to the 1 on 1 and 2 on 2 templates.
* Another new map, Mur'gul Oasis, has been added to the 2 on 2 template. 
* Plains of Snow, has been added to the 2 on 2 template.
Changes to Neutral Buildings, Units and Heroes:
* Stampede area of effect increased to once again be 1000, up from 500. 
* Tornado tosses units into the air much more often than previously. With this change, Tornado is quite effective when used against armies.
* Merc cooldowns slightly increased. Their cooldowns are now 50 seconds x Level + 10 seconds, up from 40 seconds x Level + 10 seconds. 
Undead Changes:
* Statue mana regen reduced to 1.5/sec from 3 /sec. 
* Destroyers now start with zero mana.
* Gargoyles are now unarmored type armor instead of light armor.
* Nerubian Tower frost duration reduced to 5 seconds, down from 10 seconds.
Human Changes:
* Powerbuild effectiveness has been halved. It now takes 2 additional peons to double the rate of building, 4 to triple, etc. Note that the cost increase per additional peon is unchanged.
* Flamestrike area of effect changed to 200, down from 225.
* Spellbreaker feedback damage vs heroes reduced to 5 from 7.
* Spellbreaker feedback no longer affects spell-immune units.
* Spell steal mana cost increased to 60 from 50.
* Dragon hawk damage increased to 1d3 + 18 from 1d2 + 17.
Night Elf Changes:
* Ballistas are now 3 food, down from 4 food.
* Ballistas gain the ability to hit trees when the Impaling Bolt upgrade is researched. Note that trees will not be harmed by follow-through damage from the Impaling Bolt. You can use the Attack Ground command to damage multiple trees.
* Hippogryphs and Druids of the Talon in Storm Crow form are now unarmored units rather than being "light armor" units.
* Huntresses are now unarmored and have had their stats slightly tweaked. They now deal 1d3 + 15 damage, down from 1d3 + 18 damage, and their armor has been reduced to 2 from 3.
* Mana Flare has been upgraded. It now gives bonus armor to the Faerie Dragon casting it (while it is being cast), as well as causing splash damage when it strikes targets.
Orc Changes:
* Hexed units once again move at speed 100 instead of speed 150.
Other:
* The mini-map creep camp indicator now displays 3 levels of difficulty instead of 2. 
* Added support for advanced users to customize hotkeys. For further information see the CustomKeyInfo.txt file inside your Warcraft III directory.
Warcraft III: The Frozen Throne (Jun 10, 2003 prototype)

A prototype of Warcraft III: The Frozen Throne for the PC.
==Notes==
* The Final Patch for Warcraft 3 Expansion Beta.
Maps:
* Two Rivers - Miscellaneous improvements to creep and start location balance
Changes to Neutral Buildings, Units and Heroes:
* Forest Troll Shadow Priests have had their starting availability delayed by 60 seconds to 120 seconds.
* The Beastmaster now has a smaller "footprint" or collision size - 32 down from 48.
Undead Changes:
* Spirit Touch now replenishes 4 mana per casting, down from 5.
* Spirit Touch and Essence of Blight now affect a maximum of 6 units per casting. Note that multiple obsidian statues can be used together to heal a larger number of units.
* The Tomb of Relics now sells dust of appearance, but no longer sells clarity potions.
* Devour Magic now heals 50 hitpoints per spell devoured, up from 25, and 75 mana, up from 50.
Human Changes:
* Lumber Mill cost reduced to 120 from 145.
* Lumber upgrade effect doubled to +10 lumber capacity per level of upgrade, up from +5 lumber capacity per level of upgrade.
* Human masonry upgrade cost reduced to 100/25, 125/50 and 150/75 from 100/100, 125/175, 175/250.
* Guard Towers and Arcane Towers now cost 70/50 to upgrade, down from 80/60.
* Mortar Teams now have a limitless supply of flares, but they can only use one flare every 2 minutes.
* Gyrocopter air to air damage increased to 12-13 from 7-8
* Gryphon Aviary cost reduced to 140/150 from 170/190
* Dragonhawks are now correctly a level 3 unit instead of a level 5 unit. This only impacts the experience gained when they are killed.
Night Elf Changes:
* Archer hitpoints reduced to 240 from 300.
* Archers now have a new passive ability, Elune's Grace. This ability grants them 35% damage reduction against piercing attacks, and 20% damage reduction against spells.
* Hippogryph Rider hitpoints reduced to 765 from 825 and armor increased to 1 from 0.
* Huntress hitpoints increased to 600 from 575.
Orc Changes:
* The Voodoo Lounge now sells clarity potions, but no longer sells dust of appearance.
* Wyvern damage reduced to 36-44 from 39-47.
* Wyvern poison now deals 4 damage a second up from 3.3 damage a second.
* Wyvern speed reduced to 320 from 350.
* Batriders no longer require a fortress to build.
* Spirit Link cost reduced to 75 from 100.
* The Tauren Chieftan now has a smaller "footprint" or collision size - 32 down from 48.
Other:
* If a player owns only one hero (dead heroes count), and is at tier 2 or tier 3, they gain bonus experience of 10% for tier 2 and 20% for tier 3. This affects all experience gain - both creeping and killing enemy units.
Warcraft III: The Frozen Throne (Mar 24, 2003 prototype)

A prototype of Warcraft III: The Frozen Throne for the PC.
==Notes==
PLEASE NOTE: We have made the Ctrl/Subgroup order functionality an optional feature that is disabled by default. You can re-enable this functionality by going to the "Options --> Gameplay" screen from the main Menu and checking the "Subgroup Order modifier key" box.
MAJOR FIXES
* Naga Sea Witch movement type is no longer amphibious.
* Naga Sea witch now follows the proper "Hero" purchasing rules.
* Added a new map and fixed several others that were not properly updated in previous patches.
MAP CHANGES
* (6)RiceFields: Added this new map which will initially be enabled for 2vs2 games. This map utilizes a new Random Creep concept where the creeps that make up each camp are generated randomly each time the map is played.
* (6)Whirlwinds: Removed all Taverns. Replaced two Goblin Merchants with Mercenary Camps.
* (6)StranglethornVale: Starting gold mines are reduced. Mercenary Camps are now gold mines with strong creep camps. Neutral buildings altered in the middle of the map.
NOTE: This map was unchanged in previous versions regardless of notes indicating otherwise.
Warcraft III: The Frozen Throne (Mar 30, 2003 prototype)

A prototype of Warcraft III: The Frozen Throne for the PC.
==Notes==
MAJOR FIXES
* Fixed a bug where tomes could be used multiple times.
* Removed magic damage resistance from the Defend ability.
BALANCE FIXES
* Animate Dead duration is now 40 down from 60.
* Animate Dead cooldown is now 180 down from 240.
* You can not have more than 6 vengeance spirits summoned by the Avatar of Vengeance at any given time.
* Heroes gain experience at the same rate as they used to for level 1 and 2, down from a slight bonus.
* Mercenaries restock slower in general, and many initial availabilities of mercenaries have been adjusted.
Warcraft III: The Frozen Throne (Mar 4, 2003 prototype)

A prototype of Warcraft III: The Frozen Throne for the PC.
==Notes==
MINOR ISSUES
* Several Battle.net Clan related message improvements.
* Several minor button and art related fixes.
BALANCE CHANGES
Human Changes:
* Flamestrike area of effect no longer increases with level. 
* Flamestrike initial damage decreased. It now does 45/75/105 damage per second down from 70/105/135.
* Arcane Vaults can now stock an inventory of up to 3 Ivory Towers. They also restock towers much more quickly (30 sec down from 120 sec), and charge 70 gold for them, down from 80.
* Dragon Hawks now deal piercing damage and have heavy armor.
* Dragon Hawk cost increased by 50% (Food, lumber, gold)
* Dragon Hawks now have 650 hitpoints.
* Dragon Hawks now deal 21-26 damage, and attack 12% more slowly. (Cooldown increased to 1.7 from 1.5).
* Banish is no longer auto-dispelled by dryads.
Undead Changes:
* Obsidian Statue and Black Sphinx both now have 400 mana. Obsidian Statues previously had 750 mana and Black Sphinxes previously had 300 mana.
* Obsidian statue mana regen increased to 4/sec from 3/sec.
* Orb of Annihilation mana cost increased to 25 from 20.
* Carrion swarm max damage increased to 375/700/1000 from 300/550/800.
Orc Changes:
* Spirit Walkers now have 150 less hitpoints in ethereal form than in corporeal form. 
* Spirit walkers are now called “Spirit walkers” regardless of their current mode (ethereal vs corporeal)
* Spirit Link now lasts 75 seconds, up from 45 seconds.
* Orb of Lightning damage bonus reduced to 6 from 12.
* Orb of Lightning now procs 50% of the time on summoned units, and 35% of the time on units, up from 35% and 25% respectively.
Night Elf Changes:
* Blink cooldown is now 10/10/1 by level, and Blink mana cost is now 50/10/10 by level.
* Entangle now interrupts channeling spells such as Starfall and Blizzard.
* Fan of Knives maximum damage decreased to 450/825/1200.
* Fan of Knives now costs 110 mana up from 100 mana.
* Faerie Dragons now do piercing damage.
* Taunt no longer affects units that are casting spells or units that are repairing something.
Item Changes:
* Sobi mask no longer sold at goblin merchant.
* Boots of Speed now sold at the goblin merchant for the low, low price of 100 gold.
* Dust of Appearance cost reduced to 75 from 200, but number of uses reduced to 2 from 3.
* Items now sell for 75% of their base price rather than 50%.
Changes to Neutral Buildings, Units and Heroes:
* Transport ship hitpoints upgraded to 1500 from 600.
* Silence now costs 75 mana regardless of level, and has a cooldown of 15 seconds regardless of level.
* Silence Area of Effect is now 150/250/350 by level.
* Silence duration is now: Units(Heroes) by level: 16(8)/20(10)/24(12)
Other:
* All races now have a backpack upgrade on their town hall equivalent. This upgrade gives units the ability to carry items. It currently costs 125/75.
Warcraft III: The Frozen Throne (May 30, 2003 prototype)

A prototype of Warcraft III: The Frozen Throne for the PC.
==Notes==
Map Changes:
* Turtle rock - Center gold mine creeps now less aggressive
* Twisted Meadows - Improved overall balance
* Wheel of Chaos - Tweaked aggressive creeps
* Tranquil Paths - Removed dragons from random island camps.
Changes to Neutral Buildings, Units and Heroes:
* Mercenaries cost 25% more gold than previously.
* Mud Golem availability delayed to second day.
* Summoned Doom Guard hitpoints increased to 1600 from 1350.
* Howl of Terror % damage reduction increased by 5% at all levels to 30/40/50%.
* Zeppelin hitpoints increased to 575 from 500.
Undead Changes:
* Gargoyles now require Halls of the Dead instead of Black Citadel. 
* Obsidian statue Aura of Blight effect reduced to 10 hp/sec from 12 hp/sec.
* Halls of the Dead and Black Citadel deal one quarter as much damage as previously, but now possess a frost attack similar to that of Nerubian Towers.
* Nerubian Tower damage reduced to 1d2 + 8 from 1d2 + 10.
* Orb of Corruption cost reduced to 375 from 400, and armor debuff increased to 5 from 4.
* Boneyard cost changed to 175/200 from 125/250.
Human Changes:
* Gryphon Aviaries now require a Keep instead of a castle. However, both the Cloud upgrade and Gryphons require a castle to access.
* Mana cost of spell steal increased to 75.
* Spell Breaker armor type changed to medium.
* Orb of Fire cost reduced to 375 from 400 and splash radius increased to 140 from 125.
* Gryphon Aviary cost changed to 170/190 from 120/240.
Night Elf Changes:
* Mountain Giant base armor increased to 4 from 0 and hitpoints increased to 1650 from 1400.
* Hardened skin upgrade cost reduced to 100/175 from 100/250, and damage reduction reduced to 12 from 15.
* Orb of Venom cost reduced to 375 from 400 and poison damage/sec increased to 7 from 6.
* Chimaera Roost cost changed to 140/190 from 100/230.
Orc Changes:
* Feral Spirit mana cost reduced to 75 from 100 and cooldown increased to 25 from 15.
* Purge has been improved. It no longer slows friendly units when used on them and causes units to stop for a brief moment when first cast (in addition to slowing them later).
* Wyverns no longer require a Fotress to be built.
* Orb of Lightning cost reduced to 375 from 400.
* Tauren Totem cost changed to 135/155 from 90/200.
Other:
* Tier 3 town halls all cost 20 lumber and 20 gold less.
Warface (Apr 1, 2014 prototype)

A prototype of Warface for the Xbox 360.
==Notes==
* The prototype did not initialize in the state it was in. Warface (Mar 23, 2014 prototype) files were used for the build to become functional.
* Despite being released alongside builds from the Pseudo Interactive lot, this game was never developed by this company.
* Contains 3 .xex that allow you to run the game and based on tests carried out on Xenia Canary on Aug 18, 2024 it can be said that:
** Warface.xex: Xenia stays on a black screen;
** WarfacePerformance.xex: At least the menu works (the article photo corresponds to this .xex);
** WarfaceRelease.xex: Xenia gives a memory error.
Warface (Apr 28, 2014 prototype)

A prototype of Warface for the Xbox 360.
==Notes==
* Built on the same day as the final but composite sum doesn't match.
* Original filename: Warface_RTW_TU3_GS_X360_(1142779_V2)_04_30.rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Warface (Dec 20, 2013 prototype)

A prototype of Warface for the Xbox 360.
==Notes==
* Predates the final build by 4 months.
* Original filename: Warface (Tech Beta 1.0.0.1, Dec 20 2013).rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Warface (Dec 3, 2009 A prototype)

A prototype of Warface for the Xbox 360.
==Notes==
* Contain 1 xex that allow the user to run the game and based on tests carried out on Xenia Canary on Nov 3, 2024 it can be said that:
** Freedom.xex: Xenia stays into a black screen.
* Each xex and pdb have an associated pdb.
==Acknowledgments==
Thanks to kabojnk for preserving and making this build available on the Wiki!
Warface (Dec 3, 2009 B prototype)

A prototype of Warface for the Xbox 360.
==Notes==
* Contain 1 xex that allow the user to run the game and based on tests carried out on Xenia Canary on Nov 3, 2024 it can be said that:
** Freedom.xex: Xenia will give a memory error.
* Each xex and pdb have an associated pdb.
==Acknowledgments==
Thanks to kabojnk for preserving and making this build available on the Wiki!
Warface (Jul 14, 2014 prototype)

A prototype of Warface for the Xbox 360.
==Notes==
* Postdates the final build by 3 months.
* Original filename: Warface_RTW_TU4_X360_(1165316)_07_14_all.rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Warface (Jul 2, 2014 prototype)

A prototype of Warface for the Xbox 360.
==Notes==
* Contains 2 .xex that allow you to run the game and based on tests carried out on Xenia Canary on Aug 18, 2024 it can be said that:
** Warface.xex: Xenia gives a message saying that the game has crash;
** WarfaceRelease.xex: At least the menu works (the article photo corresponds to this .xex);
Warface (Jun 15, 2014 prototype)

A prototype of Warface for the Xbox 360.
==Notes==
* Postdates the final build by almost two months.
* Original filename: Warface (1158500 2014-06-15).7z
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Warface (Jun 23, 2014 prototype)

A prototype of Warface for the Xbox 360.
==Notes==
* Postdates the final build by almost two months.
* Original filename: Warface (1160690, Jun 23 2014).rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Warface (Mar 23, 2014 prototype)

A prototype of Warface for the Xbox 360.
==Notes==
* Predates the final build by a month.
* Original filename: Warface (b1130703) (2014-03-24) (beta).rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Warface (May 11, 2014 prototype)

A prototype of Warface for the Xbox 360.
==Notes==
* Postdates the final build by almost two weeks.
* Original filename: Warface (1146785, May 11 2014).rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Warface (May 12, 2014 prototype)

A prototype of Warface for the Xbox 360.
==Notes==
* Postdates the final build by almost two weeks.
* Original filename: Warface (1146943 2014-05-12).7z
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Warhammer 40,000: Fire Warrior (Aug 11, 2003 prototype)

A prototype of Warhammer 40,000: Fire Warrior for the PlayStation 2.
==Notes==
* An NTSC review build dated 5 days before the PAL final.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
Warhammer40000-Aug11Review-Title.png|Title screen
Warhammer40000-Aug11Review-1.png|Gameplay
Warhammer40000-Aug11Review-2.png|Gameplay
Warhammer40000-Aug11Review-3.png|Gameplay
Warhammer40000-Aug11Review-4.png|Gameplay
==Origin==
PS2 - Warhammer 40000 Fire Warrior Review (2).jpeg|Disc front.
PS2 - Warhammer 40000 Fire Warrior Review copy 2.jpeg|Disc front (Copy 1).
PS2 - Warhammer 40000 Fire Warrior Review.jpeg|Disc front (Copy 2).
==Files==
==Acknowledgments==
A huge thanks to Hwd45 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Warhammer 40,000: Fire Warrior (Jul 7, 2003 prototype)

A prototype of Warhammer 40,000: Fire Warrior for the Sony PlayStation 2.
==Notes==
* Disc dumped twice, dumps matched.
* A debugger/profiler can be activated in game by pressing down on the left analog stick.
==Screenshots==
gsdx_20200826234140.png
gsdx_20200826234222.png
gsdx_20200826234446.png
gsdx_20200826234500.png
gsdx_20200826234513.png
gsdx_20200826234608.png
gsdx_20200826234627.png
gsdx_20200826234636.png
gsdx_20200826234648.png
==Origin==
Warhammer 40000 fire warrior ps2 preview code.jpg|Disc front.
==Acknowledgments==
A huge thanks to XJR9000 for donating toward this release!
==See also==
This entry is part of the February 2020 group buy
Warhammer 40,000: Fire Warrior (Jun 26, 2003 prototype)

A prototype/prerelease build of Warhammer 40,000: Fire Warrior for the PlayStation 2, from 2003-06-26 (about 14 weeks before the NTSC release build).
==Screenshots==
File:Warhammer_40K-Fire_Warrior-2003-06-26-Game-01.PNG
File:Warhammer_40K-Fire_Warrior-2003-06-26-Game-02.PNG
File:Warhammer_40K-Fire_Warrior-2003-06-26-Game-03.PNG
File:Warhammer_40K-Fire_Warrior-2003-06-26-Game-04.PNG
File:Warhammer_40K-Fire_Warrior-2003-06-26-Game-05.PNG
File:Warhammer_40K-Fire_Warrior-2003-06-26-Game-06.PNG
File:Warhammer_40K-Fire_Warrior-2003-06-26-Game-07.PNG
==Origin==
Warhammer_40K-Fire_Warrior-2003-06-26-Disc-Small.PNG|Disc front.
==See also==
* Original release page on Archive.org
* Redump.org entry
Warhammer 40,000: Fire Warrior (Sep 5, 2003 prototype)

A prototype of Warhammer 40,000: Fire Warrior for the PlayStation 2.
==Notes==
* An NTSC review build and localisation prototype dated about a month before the NTSC-U final, and about half a month after the PAL final.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
Warhammer40000-Sep05Review-Title.png|Title screen
Warhammer40000-Sep05Review-1.png|Gameplay
Warhammer40000-Sep05Review-2.png|Gameplay
Warhammer40000-Sep05Review-3.png|Gameplay
Warhammer40000-Sep05Review-4.png|Gameplay
Warhammer40000-Sep05Review-5.png|Gameplay
==Origin==
PS2 - Warhammer 40000 Fire Warrior Review Code.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Hwd45 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Warhammer 40,000: Kill Team (Feb 25, 2011 prototype)

A prototype of Warhammer 40,000: Kill Team for the Xbox 360.
==Notes==
* Predates the final build by 4 months.
* Original filename: Warhammer 40,000 - Kill Team (Feb 25, 2011) [58410B52].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Warhammer 40,000: Rites of War (Jul 6, 1999 prototype)

A prototype/prerelease build of Warhammer 40,000: Rites of War for the PC from 1999-07-06 (17 days before the game was released in North America).
==Notes==
* The source media for this release was damaged, defective, or degraded, and the image may not work as expected, but was the best quality available at the time of the release.
* Cut Into Fourteen Pieces dumped the game twice, and the hashes do not match. Therefore, both dumps are included.
==Origin==
Warhammer_40000-Rites_of_War-1999-07-06-01-Disc-Small.png|Disc front
Warhammer_40000-Rites_of_War-1999-07-06-02-Booklet-Small.png|Jewel case booklet
==See also==
* Original release page on Archive.org
Warhammer 40,000: Rites of War (Jun 5, 1999 prototype)

A prototype/prerelease build of Warhammer 40,000: Rites of War for the PC from 1999-06-05 (about six weeks before the game was released in North America).
==Origin==
Warhammer 40000-Rites of War-1999-06-05-01-Disc-Small.png|Disc front
Warhammer_40000-Rites_of_War-1999-06-05-02-Booklet-Small.png|Jewel case booklet
==See also==
* Original release page on Archive.org
Warhammer 40,000: Space Marine (Jun 16, 2011 prototype)

A prototype of Warhammer 40,000: Space Marine for the Xbox 360.
==Notes==
* Predates the final build by a month.
* Original filename: Warhammer 40,000K Space Marine (1.0.820 2011-06-16).7z
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Warhammer 40,000: Space Marine (Sep 07, 2011 prototype)

A prototype of Warhammer 40,000: Space Marine for the Xbox 360.
==Notes==
This build was recovered in a poor state and had to be fixed to get working...
* The Data\Chunks folder looks like it *could* be incomplete.
* Using a retail ebps.op360 as the file on the kit was overwritten/unrecoverable.
* Only Release and Debug xexs boot. Release gets in game.
* Tested and runs on Xenia Canary.
==Acknowledgments==
Uploaded by kabojnk.
Warhammer 40,000: Squad Command (Oct 10, 2007 prototype)

A late prototype of Warhammer 40,000: Squad Command for the Sony PlayStation Portable.
==Notes==
* Post dates the final build by a few days.
* Original filename: Warhammer 40,000 Squad Command (Oct 10, 2007) [Review].iso
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!