Triangle Shot

__NOTOC__
 
Triangle Shot is a 3rd class offensive skill available as Shadow Chaser.
== Effect ==
Fires a triple shot against a single target, dealing damage.
Level	Base Damage (ATK)	Range 	SP Cost
1 	230% 	7 cells 	22
2 	460% 	7 cells 	24
3 	690% 	7 cells 	26
4 	920% 	9 cells 	28
5 	1,150% 	9 cells 	30
6 	1,380% 	9 cells 	32
7 	1,610% 	9 cells 	34
8 	1,840% 	11 cells	36
9 	2,070% 	11 cells	38
10 	2,300% 	11 cells	40
 Damage (ATK) = [(Base_Damage + 3 x AGI) x ]%
==External==
===Bestowed by===
* + 
** Enables , selectable.
===Enhanced by===
====Headgear====
* 
** For every 2 refine levels, increases damage by 25%.
** When equipped with , increases damage by 70%.
====Armor====
* 
** If refine level is +9 or higher, increases damage by 20%.
* 
** For every level of learnt, increases damage by 7%.
* 
** Increases damage by 10%.
* 
** For every 10 base levels, increases damage by 10%, upto Base Level 250.
====Weapon====
* 
** For every base level, increases damage by 1%.
* 
** If refine level is +9 or higher, increases damage by 15%.
* 
** Increases damage by 10%.
** If refine level is +7 or higher, increases damage by 15%.
** If refine level is +11 or higher, increases damage by 20%.
* 
** If refine level is +9 or higher, increases damage by 20%.
** If refine level is +11 or higher, increases damage by 15%.
** When equipped with , increases damage by 7% for every 3 refine levels.
** When equipped with , increases damage by 10% for every refine level of weapon.
* 
** If refine level is +9 or higher, increases damage by 20%.
* 
** If refine level is +9 or higher, increases damage by 25%.
** If refine level is +11 or higher, increases damage by 20%.
* 
** Increases damage by 10%.
** If refine level is +7 or higher, increases damage by 20%.
** If refine level is +11 or higher, increases damage by 25%.
* 
** Increases damage by 10%.
** If refine level is +7 or higher, increases damage by 20%.
** If refine level is +11 or higher, increases damage by 25%.
** If grade C or higher, increases damage by 15%.
* 
** For every 2 refine levels, increases damage by 3%.
** If refine level is +9 or higher, increases damage by 30%.
** When equipped with , increases damage by 8% for every 2 refine levels of weapon.
====Garment====
* 
** For every level of learnt, increases damage by 50%.
====Accessory====
* 
** For every 3 base levels, increases damage by 1%.
* 
** Increases damage by 30%.
** When equipped by Shadow Chaser and with , reduces variable casting time by 100%.
** When equipped with and , increases damage by 10% for every 3 refine levels of helmet.
* 
** Increases damage by 30%.
** When equipped with , for every 2 refine levels of helmet, increases damage by 10%.
====Cards====
* 
** Increases damage by 10%.
** When equipped with and -
*** Increases damage by 20%.
*** For every 2 refine levels of weapon, increases damage by 5%.
====Shadow Equipment====
* 
** Increases damage by 5%.
** For every 2 refine levels, increases damage by 2%.
* 
** Reduces SP consumption by 2%.
** For every 2 refine levels, reduces SP consumption by 1%.
* 
** Increases damage by 20%.
** For every refine level, increases damage by 5%.
** When equipped with , increases damage by 20%.
====Equipment Enchants====
* 
** Increases damage by 15%.
** If refine level is +7 or higher, increases damage by 3%.
** If refine level is +11 or higher, increases damage by 7%.
* 
** Increases damage by 15%.
** If refine level is +7 or higher, increases damage by 15%.
** If refine level is +9 or higher, increases damage by 15%.
** If refine level is +11 or higher, increases damage by 15%.
====Costume Enchants====
* 
** Increases damage by 15%.
** When equipped with , increases damage by 15%.
** When equipped with , increases damage by 15%.
** When equipped with , reduces SP consumption by 10%.
====Equipment Sets====
* Fancy Feather Hat & Ancient Cape Set
** For every 2 refine levels of garment, increases damage by 15%.
* Vigilante Set
** Reduces SP cost by 10.
* + 
** For every 2 refine levels, increases damage by 10%.
==Changelog==
*October 13th, 2022
**Damage Improved. 
**No longer knocks back.
**Reduced delay, added cooldown.
**Improved damage
**Old: [300 + (Skill_Level - 1) × 0.5 × AGI]%
**New: [230 × Skill_Level + 3 × AGI]%
**Improved base level scaling.
**Removed Variable Cast Time.