Dynamis - Windurst (D)

== Dynamis - Windurst [D] ==
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Information 	Information
Starting NPC: 	Enigmatic Footprints - Windurst Walls (H-7), (HP #1, Heavens Tower)
Requirements: 	Level 953-18 Players Dynamis - Tavnazia sliverEmpty Hourglass
Title: 	Dynamis-Windurst [D] Trespasser (mid-boss title)
Dynamis-Windurst [D] Infiltrator (mega boss title)
Judge, Jury and Executioner (disjoined boss title if all 4 zone wave 3 bosses are defeated)
Currency: 	
 Rusted I. Card
 Beastmen's Medal
 Black. I. Card
 Kindred's Medal
 Old Identification Card
 Demon's Medal
Reforged Relic Armor +2 / +3 Upgrade item:	Headshard and Voidhead
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Void headwear	Void headwear	Void headwear	Void headwear
Headshard 	Voidhead 	Headshard 	Voidhead
Warrior 	WAR 	Monk 	MNK
Whitemage 	WHM 	Blackmage 	BLM
Red Mage 	RDM 	Thief 	THF
Paladin 	PLD 	Dark Knight 	DRK
Beastmaster 	BST 	Bard 	BRD
Ranger 	RNG 	Samurai 	SAM
Ninja 	NIN 	Dragoon 	DRG
Summoner 	SMN 	Blue Mage 	BLU
Corsair 	COR 	Puppetmaster 	PUP
Dancer 	DNC 	Scholar 	SCH
Geomancer 	GEO 	Rune Fencer 	RUN
*Headshard only drop from a mob of the corresponding main/sub job before defeating the mid-boss Envincing Idol
*Voidhead only drop from a mob of the corresponding main/sub job after defeating the mid-boss Envincing Idol	
*Headshard only drop from a mob of the corresponding main/sub job before defeating the mid-boss Envincing Idol
*Voidhead only drop from a mob of the corresponding main/sub job after defeating the mid-boss Envincing Idol	 	
==Maps==
	
==Zone Information==
 
*Zone initially loads out with only statues called Incarnation Idols and the mid-boss, Envincing Idol. Incarnation Idols spawn Yagudos when aggroed.
*All Yagudos are dual job and have access to 1 hr abilities from both jobs. BST mobs may use charm even if a pet is summoned. 
** "Squadron" BST Yagudos spawn pugil pets and "Regiment" BST Yagudos spawn crab pets.
*Fii Pexu the Eternal along with "Leader" and "Commander" Yagudos have access to their unique family move Doom which is inflicts a 10-count doom on the target.
* The mid-boss Envincing Idol is near the zone to Windurst Waters at (C-6).
** Grants 30 minutes of additional time once defeated along with the title: "Dynamis-Windurst [D] Trespasser".
** Black. I. Card start dropping instead of Rusted I. Card after the mid-boss is defeated.
** May drop Beastmen's Medals along with several Rusted I. Cards as personal drops. 
*** Personal drops will be gained only if a party members is gaining the win for the first time. It is possible to not receive any drops.
*After the Envincing Idol is defeated, all previously spawned statues and Yagudos that still remain in the zone will be removed and replaced with new statues which spawn upgraded Yagudo mobs called "Regiments".
**Fii Pexu the Eternal, a Yagudo NM will spawn near the Mog House entrance (bottom right of K-8) as well. Upon defeat, he will grant the title: "Dynamis-Windurst [D] Infiltrator" and an additional 30 minute time extension.
*** May drop up to 3 Kindred's Medals along with several Black. I. Cards and Volte Armor set pieces. 
*** Personal drops will be gained based on if any party members are gaining the win for the first time. 
*** This may include Black. I. Cards and Kindred's Medals. Spoils vary in number. It is possible to not receive any drops.
*After the Fii Pexu the Eternal is defeated, all previously spawned statues and Yagudos that still remain in the zone will be removed and replaced with "Volte" Hydra Corps mobs and Elemental "Circle" fetters.
**"Volte" Hydra Corps mobs only have 1 job and can use their respective 1 hour ability.
***"Volte" Ninja's 1 hr ability Mijin Gakure is only single target instead of AOE.
**Disjoined Tarutaru, a Hydra Corps Tarutaru Fomor NM will spawn near Heaven's Tower at H-7 as well. If he along with the other 3 Disjoined NM mobs from the other Dynamis-Divergence zones are defeated, the player will be granted the special title: "Judge, Jury and Executioner".
*** May drop up to 3 Demon's Medals along with several Old Identification Cards. 
*** Personal drops will be gained based on if any party members are gaining the win for the first time. 
*** This may include Old Identification Cards and Demon's Medals. Spoils vary in number. It is possible to not receive any drops.
=== Drops ===
*Headshards may be rarely obtained directly as spoils from any "Squadron" or "Leader" Yagudos before the mid-boss is killed. 
**Drops correspond to a Yagudo's jobs. 
***"E.g. Squadron Trickster (THF/DNC) drops THF-Headshard and DNC-Headshard"
*Voidheads may be rarely obtained directly as spoils from any "Regiment" or "Commander" Yagudos after the mid-boss is killed.
**Drops correspond to a Yagudo's jobs
***"E.g. Regiment Combatant (MNK/PUP) drops MNK-Void Handwear & PUP-Void Handwear"
*Any "Leader" or "Commander" Yagudos that spawn from eye based statues:
**These may potentially drop either Beastmen's Medals or Kindred's Medals which are dependent whether the zone's mid-boss is killed or not. 
**They may also potentially pieces of the Volte armor set. Drop rate seems to be incredibly low.
*Note that individual spoils gained from either Envincing Idol or Fii Pexu the Eternal varies with the number of party members that have not killed either respective mob.
**Keep in mind that this only affects the number of potential drop slots and doesn't guarantee any drops. It's possible for nothing to drop.
*All mobs of wave 3 in including Aurix, "Volte" Hydra Corps Fomors, and Disjoined Tarutaru can drop Old Identification Cards and Demon's Medals. The Elemental "Circle" Fetters drop nothing.
====NM Locations====
== Notorious Monsters ==
== Adversaries ==
==Strategies/Setups==
Setup:
*A balanced alliance of jobs is recommended. One PLD or RUN main tank is sufficient, but a group should bring two just in case. 
**Sub NIN for DDs is suggested due to mobs hitting quite hard and back to back AoEs from statues and mid-boss may kill them. 
**A main tank for pulling and holding mobs and a 2nd tank for kill order is also recommended. Puller should potentially be a RUN or PLD to minimize casualties. 
**One WHM per DD party along with a BRD, COR, GEO and SCH for support and buffing DDs to speed up kills. 
**BLM, RDM, SMN, COR, SCH, BRD, or BLUs are required for crowd control via sleeping and nuking of eye and eye statues as they are very melee resistant. 
Strategy:
*Pulling mobs without links is suggested to increase survivability.
**Mob killing order is important. Statues should be killed first followed by SMN mobs to avoid an Astral Flow wipe from awakened pets.
**NIN mobs are dangerous with Mijin Gakure as it may kill the entire alliance and should be dealt with last.
Category:Dynamis Category:Dynamis - Divergence