nyuuzyou/wikis huggingface dataset:
Greg Hastings Paintball 2 (Apr 26, 2010 prototype)

A prototype of Greg Hastings Paintball 2 for the Xbox 360.
==Notes==
* Predates the final build by almost 4 months.
* Original filename: Greg Hastings Paintball 2 (Apr 26, 2010) [Manual Recovery - See Read Me].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Greg Hastings Paintball 2 (Aug 23, 2010 prototype)

A prototype of Greg Hastings Paintball 2 for the Xbox 360.
==Notes==
* Postdates the final build by 13 days.
* Original filename: Greg Hastings' Paintball 2 (b139) (2010-08-23) (beta).rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Greg Hastings Paintball 2 (Nov 12, 2010 prototype)

A prototype of Greg Hastings Paintball 2 for the Xbox 360.
==Notes==
* Postdates the final build by 3 months.
* Original filename: Greg Hastings' Paintball 2 (b175) (2010-11-12) (beta).rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Gremlins 2: The New Batch (Prototype)

A prototype of Gremlins 2: The New Batch for the NES.
==Notes==
* Late US prototype.
* In Stage 2-2, the screen locks. The final game unlocks the screen.
==Screenshots==
Gremlins 2 - The New Batch (Prototype).png|Title screen
Gremlins 2 - The New Batch (Prototype) Gameplay Screenshot.png|Stage 2-2 (Prototype)
Gremlins 2 - The New Batch (Final) Gameplay Screenshot.png|Stage 2-2 (Final)
==Origin==
gremlins2.jpg
==Acknowledgments==
A huge thanks to Armageddon Potato for this bountiful lot as well as togemet2 for documenting and analyzing parts of the lot! 
==See also==
* Armageddon Potato on X
* Armageddon Potato on Instagram
Gremlins 2: The New Batch (US prototype)

An early prototype of Gremlins 2: The New Batch for NES.
==Notes==
==Origin==
Gremlins2 USproto cart1.jpg|Case front
Gremlins2 USproto cart2.jpg|Case back
Gremlins2 USproto cart3.jpg|PCB front
Gremlins2 USproto cart4.jpg|PCB back
==See also==
* Original release thread at Lost Levels.
Gremlins Gizmo (prototype)

A prototype of Gremlins Gizmo for the Nintendo DS.
==Notes==
* USA prototype.
* The differences are almost zero.
* It doesn't work in melonDS 0.9.5 but at least it's possible to get to the menu in DeSmuME 0.9.13
* This prototype, along with 23 others, were available for a short period of time until they were removed as the seller does not allow these prototypes to be made available until an unknown date. As of this article's editing date, it is no longer illegal to upload it to the wiki.
Grid (Apr 29, 2008 prototype)

A prototype of GRID for the Xbox 360.
==Notes==
* Built 3 days before the final build.
* Other differences are unknown.
* XEX information:
** Header Maker ID: CM
** Header Product Code: 2047
** Header Title: GRID
** Header PE Name: rd_master.exe
** Header Executable Name: /default.xex
** Header: Executable Checksum (MD5): 761a0d386d3329d237c87d4f82441e69
* Miscellaneous Notes:
** Game is emulatable in either Xenia or Xenia-Canary: Issues (as of December 25, 2022).
*** Issues: Game seems to randomly crash
==Screenshots==
Screenshot - GRID 2022-12-21 23-56-01.png
Screenshot - GRID 2022-12-21 23-56-06.png
Screenshot - GRID 2022-12-21 23-56-11.png
Screenshot - GRID 2022-12-21 23-56-15.png
Screenshot - GRID 2022-12-21 23-56-18.png
Screenshot - GRID 2022-12-21 23-56-24.png
Screenshot - GRID 2022-12-21 23-56-27.png
Screenshot - GRID 2022-12-21 23-56-29.png
Screenshot - GRID 2022-12-21 23-56-33.png
Screenshot - GRID 2022-12-21 23-56-46.png
Screenshot - GRID 2022-12-21 23-56-48.png
Screenshot - GRID 2022-12-21 23-56-55.png
Screenshot - GRID 2022-12-21 23-57-02.png
Screenshot - GRID 2022-12-21 23-57-09.png
Screenshot - GRID 2022-12-21 23-57-14.png
Screenshot - GRID 2022-12-21 23-58-02.png
Screenshot - GRID 2022-12-21 23-58-27.png
Screenshot - GRID 2022-12-21 23-58-36.png
Screenshot - GRID 2022-12-22 00-00-01.png
==Origin==
X360 - Grid review.JPG|Disc front.
==Files==
Archive Contents:
Download File:
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
 
* Project Deluge: Xbox 360 and Wii (December 25, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Grid Runner (Apr 22, 1996 prototype)

A prototype of Grid Runner for the Sega Saturn.
==Notes==
* Compiled almost five months before the US final build.
* You can enable "Debug" mode by going into the settings and selecting an engine type.
* Different title screen.
* Opponent screen hasn't been implemented yet.
* Lacks the opening FMV.
* Build data for the PC and PSX port is also present on the disc.
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
==Screenshots==
Sat - Gridrunner 4-25-96-0000.png
Sat - Gridrunner 4-25-96-0001.png
Sat - Gridrunner 4-25-96-0003.png
Sat - Gridrunner 4-25-96-0004.png
Sat - Gridrunner 4-25-96-0005.png
Sat - Gridrunner 4-25-96-0006.png
Sat - Gridrunner 4-25-96-0007.png
Sat - Gridrunner 4-25-96-0008.png
Sat - Gridrunner 4-25-96-0009.png
Sat - Gridrunner 4-25-96-0010.png
==Origin==
Sat - Gridrunner 4-25-96.jpeg|Disc front.
Grid Runner (Apr 22, 1996 prototype).png|Disc front (copy from ObscureGamers Saturn Lot 2021).
==Files==
==Acknowledgments==
A huge thanks to ehw for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Grid Runner (Jul 27, 1996 prototype)

A prototype of Grid Runner for the Sega Saturn.
==Notes==
* Compiled almost two months before the US final build.
* Miscellaneous Notes:
** Game is emulatable Yes (as of April 8, 2021).
==Screenshots==
Sat - Gridrunner 7-27-96-0000.png
Sat - Gridrunner 7-27-96-0001.png
Sat - Gridrunner 7-27-96-0002.png
Sat - Gridrunner 7-27-96-0003.png
Sat - Gridrunner 7-27-96-0004.png
Sat - Gridrunner 7-27-96-0005.png
Sat - Gridrunner 7-27-96-0006.png
Sat - Gridrunner 7-27-96-0007.png
==Origin==
10902_008.jpg|Disc front.
==See also==
* The original release thread on Obscure Gamers
* Cutting Room Floor (TCRF)
GrimGrimoire (Apr 4, 2007 prototype)

A prototype of GrimGrimoire for the PlayStation 2.
==Notes==
* Boots on a debug menu
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
grimgrimorepreview_title.png
==Origin==
PS2 - Grim Grimoire Preview Only.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Nex for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
GripShift (Oct 10, 2007 prototype)

A prototype of GripShift for the Xbox 360.
==Notes==
* Predates the final build by over a month.
* Original filename: GripShift (Oct 11, 2007) [5841089E].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Group S Challenge (Mar 27, 2003 prototype)

A prototype of Group S Challenge for the Xbox.
==Notes==
* Compiled a little over three months before any final build.
* Differences not apparent despite being a few months before the final build.
* XBE information:
** Internal Name: GROUP-S
** Maker ID and Product Number: CC-5
** Executable Name: default.xbe
** Executable checksum (MD5): 616faca969d5cd198f372c2a01d529f3
* Miscellaneous Notes:
** Game is emulatable: Yes (CXBX) (as of September 12, 2021).
** Game contains dongle protection: No.
==Screenshots==
Xbox - Group S Challenge Review (1).png
Xbox - Group S Challenge Review (2).png
Xbox - Group S Challenge Review (3).png
Xbox - Group S Challenge Review (4).png
Xbox - Group S Challenge Review (5).png
Xbox - Group S Challenge Review (6).png
Xbox - Group S Challenge Review (7).png
Xbox - Group S Challenge Review (8).png
Xbox - Group S Challenge Review (9).png
Xbox - Group S Challenge Review (10).png
Xbox - Group S Challenge Review (11).png
Xbox - Group S Challenge Review (12).png
Xbox - Group S Challenge Review (13).png
Xbox - Group S Challenge Review (14).png
Xbox - Group S Challenge Review (15).png
Xbox - Group S Challenge Review (16).png
Xbox - Group S Challenge Review (17).png
Xbox - Group S Challenge Review (18).png
Xbox - Group S Challenge Review (19).png
==Origin==
Xbox - Group S Challenge Review.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: Xbox and Dreamcast (September 18, 2021)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Growl (Aug 26, 1991 prototype)

A prototype of Growl for the Sega Mega Drive.
== Notes ==
* Still has the "EASY" difficulty option despite being removed from the US release.
 	
Prototype	Final
* Appears to have been built a few months before the Japanese release.
== Screenshots ==
File:GROWL002.png
File:GROWL003.png
File:GROWL004.png
File:GROWL005.png
File:GROWL006.png
File:GROWL007.png
File:GROWL008.png
File:GROWL009.png
== Videos ==
<youtube width=320 height=240>8uY7vLvL0pY</youtube>
== Header ==
00000100 53 45 47 41 20 4d 45 47 41 20 44 52 49 56 45 20 SEGA MEGA DRIVE 
00000110 28 43 29 54 2d 31 31 20 31 39 39 31 2c 4e 4f 56 (C)T-11 1991,NOV
00000120 52 55 4e 41 52 4b 20 20 20 20 20 20 20 20 20 20 RUNARK 
00000130 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000140 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000150 47 52 4f 57 4c 20 20 20 20 20 20 20 20 20 20 20 GROWL 
00000160 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000170 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000180 47 4d 20 54 2d 31 31 30 37 36 20 2d 30 30 80 16 GM T-11076 -00..
00000190 4a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 J 
000001a0 00 00 00 00 00 07 ff ff 00 ff 00 00 00 ff ff ff ................
000001b0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001c0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001d0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001e0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001f0 4a 55 45 20 20 20 20 20 20 20 20 20 20 20 20 20 JUE 
== Files ==
Growlanser II: The Sense of Justice (Feb 12, 2004 prototype)

A prototype of Growlanser II: The Sense of Justice for the PlayStation 2.
==Notes==
* Compiled nearly 8 months before the US retail version.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
growlanserII22504_title.png
==Origin==
PS2 - Growlanser II 2-25-04.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Nex for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Growlanser II: The Sense of Justice (Sep 16, 2003 prototype)

A prototype of Growlanser II: The Sense of Justice for the PlayStation 2.
==Notes==
* Compiled approximately a year and 18 days before the US retail version.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
growlanserII_title.png
==Origin==
PS2 - Growlanser II.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Nex for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Guacamelee! (Mar 6, 2013 prototype)

A prototype of Guacamelee! for Playstation Vita.
==Notes==
* To work: "install the 3.600.011 PTEL Test Kit firmware PUP under safe mode, re-hack using Henkaku and enso ex or enso dex, and finally install the 0syscall6 plugin".
* Original filename: Guacamelee! (2013-03-06).7z
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Releases!
==See also==
* Original page release on Archive.org
Guardians of Middle-earth (Sep 5, 2012 prototype)

A prototype of Guardians of Middle-earth for Playstation 3.
==Notes==
* EU Build.
* Original filename: Guardians of Middle-earth (Sep 05, 2012 EP1018-NPEB01085_00-GUARDIANS0000001).pkg
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases! Thanks also to FrostWolf for preserving and making this build available on the Wiki!
Guardic Gaiden (Dec 9, 1987 prototype)

Prototype from around two months before the game's release. Game was originally advertised for a mid-December 1987 release date, but got pushed back to February 1988.
==Notes==
- Slight intro text difference.
- Animation before opening stage isn't in the final game.
- The block layout for the miniboss areas is different from final.
- Weapons on the status screen don't change their color to indicate their level.
- The HUD doesn't say the area number.
- The credits are different.
- The ship's exhaust isn't animated on the ending screen. A palette cycling animation was added for the final game.
- The bonus SHMUP mode isn't in the game.
==Screenshots==
Guardicproto7 001.png
Guardicproto7 005.png
Guardicproto7 006.png
Guardicproto7 007.png
Guardicproto7 002.png
Guardicproto7 003.png
Guardicproto7 004.png
==Videos==
<youtube>06SFn1BxNPk</youtube>
==Origin==
Guardic 12 9 87 front.jpg
Guardic 12 9 87 rear.jpg
==Acknowledgments==
Zoda-Y13 - Bought & dumped game.
ndiddy - Took too long to go over the game.
Gubble Buggy Racer (Oct 25, 1999 prototype)

A prototype of Gubble Buggy Racer for the PC.
==Notes==
* Dated about three months before the first available final build.
* No music present at any point.
* No FMVs. The game jumps straight into the main menu after the loading screen.
* Loading screen has a different design. The game was apparently referred to as Gubble Racing at this point in development.
* The main menu is primitive, containing the only options to launch the track or quit the game.
* No options to pick a character. This build only has files for Gubble, which is loaded by default when starting the race.
* All of the graphics on the HUD have different designs, which are likely just leftover from Wallace & Gromit The Grand Tour.
* Gubble's kart has a different design.
* All character dialogue is absent.
* Gubble World is the only playable track, which appears to only be a blockout.
==Screenshots==
Gubble s PIn2jDcIQD.png
Gubble s a0Rg5ejGua.png
Guilty Gear 2: Overture (DLC New Costume "Ex. Sol" prototype)

A prototype of Guilty Gear 2 DLC New Costume "Ex. Sol" for the Xbox 360.
==Notes==
* The only differences are the non-existence of a title in the file.
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
Guilty Gear 2: Overture (DLC New Master "Raven" prototype)

A prototype of Guilty Gear 2 DLC New Master "Raven" for the Xbox 360.
==Notes==
* The only differences are the non-existence of a title in the file.
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
Guilty Gear 2: Overture (DLC New Stage "Holy Knight's Fortress" prototype)

A prototype of Guilty Gear 2 DLC New Stage "Holy Knight's Fortress" for the Xbox 360.
==Notes==
* The only differences are the non-existence of a title in the file.
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
Guilty Gear 2: Overture (Jul 10, 2008 prototype)

A prototype of Guilty Gear 2: Overture for the Xbox 360.
==Notes==
* Compiled almost two months before the final build.
* No ESRB rating on the Online Interactions Not Rated by the ESRB screen.
* Border still present even on the main menu.
* Other differences are currently unknown.
* XEX information:
** Header Maker ID: AW
** Header Product Code: 2001
** Header Title: GUILTY GEAR 2
** Header PE Name: ggsx.exe
** Header Executable Name: /GG2_0710.XEX
** Header: Executable Checksum (MD5): e2662deb69bc529a4d49a2518bf1be33
* Miscellaneous Notes:
** Game is emulatable in either Xenia or Xenia-Canary: Yes (as of December 25, 2022).
*** Issues: No issues.
==Screenshots==
Screenshot - GUILTY GEAR 2 2022-12-15 22-25-01.png
Screenshot - GUILTY GEAR 2 2022-12-15 22-25-05.png
Screenshot - GUILTY GEAR 2 2022-12-15 22-25-07.png
Screenshot - GUILTY GEAR 2 2022-12-15 22-25-11.png
Screenshot - GUILTY GEAR 2 2022-12-15 22-25-16.png
Screenshot - GUILTY GEAR 2 2022-12-15 22-25-18.png
Screenshot - GUILTY GEAR 2 2022-12-15 22-25-30.png
Screenshot - GUILTY GEAR 2 2022-12-15 22-25-34.png
Screenshot - GUILTY GEAR 2 2022-12-15 22-25-41.png
Screenshot - GUILTY GEAR 2 2022-12-15 22-25-43.png
Screenshot - GUILTY GEAR 2 2022-12-15 22-25-46.png
Screenshot - GUILTY GEAR 2 2022-12-15 22-25-48.png
Screenshot - GUILTY GEAR 2 2022-12-15 22-26-00.png
Screenshot - GUILTY GEAR 2 2022-12-15 22-26-10.png
Screenshot - GUILTY GEAR 2 2022-12-15 22-26-20.png
Screenshot - GUILTY GEAR 2 2022-12-15 22-26-26.png
Screenshot - GUILTY GEAR 2 2022-12-15 22-26-30.png
Screenshot - GUILTY GEAR 2 2022-12-15 22-26-40.png
Screenshot - GUILTY GEAR 2 2022-12-15 22-26-43.png
Screenshot - GUILTY GEAR 2 2022-12-15 22-27-02.png
Screenshot - GUILTY GEAR 2 2022-12-15 22-27-52.png
Screenshot - GUILTY GEAR 2 2022-12-15 22-28-01.png
Screenshot - GUILTY GEAR 2 2022-12-15 22-28-05.png
Screenshot - GUILTY GEAR 2 2022-12-15 22-28-09.png
Screenshot - GUILTY GEAR 2 2022-12-15 22-28-12.png
Screenshot - GUILTY GEAR 2 2022-12-15 22-28-21.png
Screenshot - GUILTY GEAR 2 2022-12-15 22-28-33.png
Screenshot - GUILTY GEAR 2 2022-12-15 22-28-48.png
==Origin==
X360 - Guilty Gear 2 Overture review 2008-07-11.JPG|Disc front.
==Files==
Archive Contents:
Download File:
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
 
* Project Deluge: Xbox 360 and Wii (December 25, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Guilty Gear 2: Overture (Mar 24, 2008 prototype)

A prototype of Guilty Gear 2: Overture for the Xbox 360.
==Notes==
* Game starts to a debug screen
* Menus are partially in Japanese
* Opening cutscene has no audio other than some placeholder voice at the start. Other cutscene remain in Japanese
* Some text is not properly translated
* During gameplay, pressing Back will bring up a debug menu
* XEX information:
** Header Maker ID: AW
** Header Product Code: 2001
** Header Title: GUILTY GEAR 2
** Header PE Name: ggsx.exe
** Header Executable Name: /default.xex
** Header: Executable Checksum (MD5): 6b8e68d3af507a3758665a3fc81cbfd0
* Miscellaneous Notes:
** Game is emulatable in either Xenia or Xenia-Canary: No (as of December 25, 2022).
*** Issues: Xenia itself crashes at boot with no warning.
==Screenshots==
Screenshot - Guilty Gear 2 Overture 2022-12-18 19-55-20.png
Screenshot - Guilty Gear 2 Overture 2022-12-18 19-57-16.png
Screenshot - Guilty Gear 2 Overture 2022-12-18 19-58-24.png
Screenshot - Guilty Gear 2 Overture 2022-12-18 19-59-06.png
Screenshot - Guilty Gear 2 Overture 2022-12-18 20-06-05.png
Screenshot - Guilty Gear 2 Overture 2022-12-18 20-07-17.png
Screenshot - Guilty Gear 2 Overture 2022-12-18 20-13-14.png
Screenshot - Guilty Gear 2 Overture 2022-12-18 20-16-21.png
Screenshot - Guilty Gear 2 Overture 2022-12-18 20-22-11.png
Screenshot - Guilty Gear 2 Overture 2022-12-18 20-22-48.png
Screenshot - Guilty Gear 2 Overture 2022-12-18 20-24-37.png
Screenshot - Guilty Gear 2 Overture 2022-12-18 20-27-05.png
Screenshot - Guilty Gear 2 Overture 2022-12-18 20-27-20.png
==Origin==
X360 - Guilty Gear 2 overture 4-17-08.JPG|Disc front.
==Files==
Archive Contents:
Download File:
==Acknowledgments==
A huge thanks to Sazpaimon for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
 
* Project Deluge: Xbox 360 and Wii (December 25, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Guilty Gear Isuka (Aug 15, 2004 prototype)

A US localization prototype of Guilty Gear Isuka for the Sony PlayStation 2.
==Origin==
 .---------------------|- - 
 | : - L I G H T F O R C E - 
_ _______ _____ _ ________ _____ 
 _ / \_ / _______ _ /__ _/ /_ 
 // / ____\/ / _ |/ _ \ __/ - -|---------------------. 
 < /_/ /__// | // / // /_______ : | 
 \__/_____/ \_____ /____/____/\_______ /_____ _____ _______ ______ 
 / |____/\_______| rtx/art / /___/ _ \___\_ \/ _/__\_ \
 | ` | _ __// __/ / // _/ /_ |_ _____/ 
 - -|--------------------- _____/ \________/ \_____/______/_______/ 
 `----- . 
 Proudly Presents:- | | 
 `---------------------|- - 
 Guilty Gear Isuka (c) Sammy Studio
 <--( Release Information )------------------------------------- ----- --> 
 Console System.: Sony┤s Playstation 2 - Country.......: NTSC/USA
 Game Type......: 2D Beat┤em up - Languages.....: English 
 Backup Format..: Iso-Image - Size..........: 23 x 5o MB
 Release Date...: 21.o9.2oo4 - Ripped........: Nothing!
 Filenames......: lfc-ggiu.partxx.rar - Orginal.......: DVD
 <--( Game Info )----------------------------------------------- ----- --> 
 Guilty Gear Isuka promises a leap forward for the Guilty Gear series.
 The sequel delves deeper into the Guilty Gear universe, where a 
 tournament is created to find humans skilled enough to fight 
 genetically altered soldiers called Gears. Guilty Gear Isuka 
 introduces revolutionary upgrades such as 4-player simultaneous 
 fighting, allowing for 2-on-2, 3-on-1 and 2-player co-op battles. 
 The title also adds new characters to a full roster of returning 
 fighters, all-new fight arenas and multiple new modes of play, 
 including an exciting side-scrolling action game called Boost Mode.
 
 <--( Contact us / Wanna join? )-------------------------------- ----- --> 
 >>> GBA/XBOX/PS2/PSX/NGC suppliers & trainer maker still needed! <<< 
 
 CONTACT US if you think you can fill this job! :) 
 ... write to "join@lightforce.net" ... 
 <--( Greetings / Respects )------------------------------------ ----- --> 
 Eurasia - Miracle - Kalisto - Paradox - DNL - Project X 
 Skulls - Echelon - Mode 7 - Riot - Rsiso - Starcube - Trsi 
 Chronic - WoD - Bones - GP - Csiso - War3x - Wam 
 - F A S T E R - T H A N - L I G H T - S I N C E - 1 9 8 7 - 
 Get your Videogame Equipment and latest Modchips at www.Gamefreax.de 
 <-- ----- ----------------------------------------------------- ----- --> 
 Ascii & Design by: Rotox! / Art Productions 2oo1.
Guilty Gear Isuka (Jul 23, 2004 prototype)

A prototype of Guilty Gear Isuka for the PlayStation 2.
==Notes==
* Compiled approximately 5 weeks before the US retail version.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
guiltygearisukapreview_title.png
==Origin==
PS2 - Guilty Gear Isuka Preview 072304.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Nex for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)