nyuuzyou/wikis huggingface dataset:
Pikachu (SSB)/Forward throw

==Overview==
When having an opponent grabbed, Pikachu flips and throws the opponent, doing 9%-12% damage with average knockback. Pikachu can chain grab most of the characters in the game with this move at very low percentages, including , , , , , , , , , and - and are floaty enough to escape by jumping. Additionally, at percentages above around 15%, characters like Kirby can escape via a low enough platform (such as one of the two lower platforms on ), though Pikachu may be able to punish their tech option. It is a good and vital way to start a combo. Pikachu players can make use of this throw at Hyrule Castle's tent at the right side of the stage, where they can use the nearby wall for numerous of throws as the opponent will bounce off the wall and Pikachu will be capable of regrabbing them.
's "Greenhouse" combo can make great use of technique. It consists of Pikachu using a couple of forward throws and s at the wall, then an to knock the opponent up, which can be used multiple times depending on the opponent's percentage. It will then use a back throw to make the opponent bounce off the left wall then the right, and then a is used to bounce the opponent off the green wall on the right. This leaves them vulnerable as they are knocked towards Pikachu, so it can use an followed by a Thunderspike.
==Throw data==
|}
==Timing==
Invincible 	4-19
Throw 	20
Animation length	28
|-
Category:Pikachu (SSB)
Category:Forward throws (SSB)
Pikachu (SSB)/Forward tilt

==Overview==
Pikachu stands on its hands and kicks forward with its feet, doing 10% damage and low knockback. While it can sometimes be used to gimp fastfallers trying to recover, and has some very situational use in combos, it is one of Pikachu's most short ranged moves, with its range being shorter or equal to its . It can be angled upwards or downwards, though the difference isn't too noticeable. Commonly considered Pikachu's worst move due to its low range, speed, power, and utility.
==Hitboxes==
===NTSC-J===
|}
===NTSC-U/PAL===
|}
=====Summary=====
*
*
==Timing==
Hitboxes 	5-14
Animation length	29
Category:Pikachu (SSB)
Category:Forward tilts (SSB)
Category:Normal attacks (SSB)
Pikachu (SSB)/Hitboxes

==Hitboxes==
Move 	Name 	Hitbox
Neutral attack 	Headbutt 	
Forward tilt 	Double-Footed Kick	
Up tilt 	Tail Attack 	
Down tilt 	Tail Sweep 	
Dash attack 	Running Headbutt 	
Forward smash 	Thundershock 	
Up smash 	Tail Somersault 	
Down smash 	Double Leg Kick 	
Neutral aerial 	Pikachu Kick 	
Forward aerial 	Electric Drill 	
Back aerial 	Backwards Kick 	
Up aerial 	Tail Chop 	
Down aerial 	Electric Screw 	
Neutral special 	Thunder Jolt 	
Up special 	Quick Attack 	
Down special 	Thunder 	
Grab 	 	
Forward throw 	Neck Throw 	
Back throw 	Electric Throw 	
Forward roll 	 	
Back roll 	 	
Forward tech roll 	 	
Back tech roll 	 	
Neutral tech 	 	
Forward getup roll front	 	
Back getup roll front 	 	
Neutral getup front 	 	
Forward getup roll back 	 	
Back getup roll back 	 	
Neutral getup back 	 	
Getup attack front 	 	
Getup attack back 	 	
Ledge stand (fast) 	 	
Ledge roll (fast) 	 	
Ledge stand (slow) 	 	
Ledge roll (slow) 	 	
Ledge attack (fast) 	 	
Ledge attack (slow) 	 	
Category:Hitbox repositories
Category:Pikachu (SSB)
Category:Hitboxes (SSB)
Pikachu (SSB)/Neutral aerial

==Overview==
Pikachu sticks its foot out for a few moments, with barely disjointed range; to a lesser extent than its and . An easily definable sex kick that does 11%-14% damage and decent knockback if it does a direct hit on the opponent, and 5%-9% and very low knockback if this move hits lightly on the opponent. The move is a useful combo tool, being usable as a combo starter, and can be used offstage repeatedly along with other aerials, making it a useful edgeguarding move.
==Hitboxes==
|}
==Timing==
===Attack===
Initial autocancel	1-2
Clean hit 	3-10
Late hit 	11-28
Ending autocancel 	29-
Animation length 	36
|-
===Landing lag===
Animation length 	16
Z-cancelled animation length	4
|Normal 
|-
|Z-cancelled 
Category:Pikachu (SSB)
Category:Normal attacks (SSB)
Category:Neutral aerials (SSB)
Category:Sex kicks (SSB)
Category:Aerial attacks (SSB)
Pikachu (SSB)/Neutral attack

==Overview==
Pikachu headbutts forward, doing 2% damage for each hit and Pikachu can headbutt rapidly as much as it likes when the player presses the A button rapidly. When it uses the move rapidly, it is easy to chain with the other headbutts. And with its good shield stun, it can break a opponent's shield on a wall and can be used to perform a jab grab, where Pikachu stuns an opponent with this move and follows with a grab. It does have high ending lag once Pikachu is done using this move however. 
The move also has slightly higher base knockback in the Japanese version making it slightly more effective at lower percents but slightly less effective at higher percents. 
==Hitboxes==
|}
==Timing==
===Attack===
Hitboxes 	2-5
Earliest continuable frame	10
Animation length 	33
Category:Pikachu (SSB)
Category:Neutral attacks (SSB)
Category:Normal attacks (SSB)
Pikachu (SSB)/Neutral special

==Overview==
Pikachu drops a sphere of electricity, called a Thunder Jolt, diagonally downwards to the ground, doing 6%-10% damage and low knockback. When hitting on the ground, the Thunder Jolt instantly turns into an arcing wave of electricity that hops along the terrain's surface and deals slightly less damage and extremely low knockback. The projectile will wrap around corners and snake along walls and even ceilings if the corners are not too sharp and it lives long enough; it cannot wrap around the underside of soft platforms due to there being no ceiling to latch onto. This move can help against planking.
While a rather underused move, its useful for gimping other characters' recoveries such as ' PK Thunder projectile that can make him instantly helpless, or linear and/or predictable recoveries such as 's Fire Fox while in charging state or 's Falcon Dive that will be hindered even further by the gimp. The move also does some good hitstun on opponents as well, so it is also useful for stopping opponents' approaches, approaching in the air, or camping.
==Hitboxes==
===NTSC-J===
|}
===NTSC-U/PAL===
|}
====Summary====
*
*
==Timing==
===Grounded===
Aerial hit 	21
Ground hit 	22-138
Ground hit (NTSC-J)	22-118
Animation length 	63
|Hitboxes (NTSC-U/PAL) 
|-
|Hitboxes (NTSC-J) 
|-
|Lag 
===Aerial===
Hitbox 	21-139
Hitbox (NTSC-J) 	21-119
Animation length	63
|Hitboxes (NTSC-U/PAL) 
|-
|Hitboxes (NTSC-J) 
|-
|Lag 
Category:Pikachu (SSB)
Category:Neutral special moves (SSB)
Category:Reflectable attacks
Category:Absorbable attacks
Pikachu (SSB)/Techs

==Overview==
==Timing==
===Neutral tech===
Intangible 	1-24
Animation length	26
===Forward tech roll===
Intangible 	1-20
Animation length	40
===Back tech roll===
Intangible 	1-20
Animation length	40
Category:Pikachu (SSB)
Category:Techs (SSB)
Pikachu (SSB)/Up aerial

==Overview==
Pikachu swings its tail upwards, dealing 10% damage and low knockback, sending opponents horizontally. Considered the best aerial in Smash 64 along with 's , as it is a incredible comboing move with a giant disjointed hitbox that can also deal very high shield stun. As it can cover Pikachu with a relatively safe range, players can space with this move and use it to stop opponent's approaches. The move can be used in a variety of combos such as a chain of up aerials that can also go offstage to edgeguard effectively (and is easy to recover from due to Pikachu's incredible recovery distance), can be used in a short hop and followed up by an into a as a Thunderspike combo at moderate percentages, and can be followed up by more of Pikachu's versatile and disjointed aerials such as and , both of which can combo into another up aerial at lower percentages, or finish an edgeguard at moderate to higher percentages.
==Hitboxes==
|}
==Timing==
===Attack===
Auto-cancel 	1-33
Hitboxes 	3-10
Animation length	33
|-
===Landing lag===
Animation length 	4
L-cancelled animation length	4
|Normal 
|-
|L-cancelled 
Category:Normal attacks (SSB)
Category:Pikachu (SSB)
Category:Up aerials (SSB)
Category:Aerial attacks (SSB)
Pikachu (SSB)/Up smash

==Overview==
Pikachu does a quick back flip, hurting any opponent who is near it with its tail, doing 18% damage when fresh and powerful vertical knockback. It is overall a versatile and excellent comboing move, as it can combo into itself when used against heavier or fast falling characters at low percentages, as well as being able to lead into any of Pikachu's aerials on most characters, potentially being able to setup serious combos on floaty characters at low to mid percentages.
An effective strategy that Pikachu can use with its up smash consists of the move being followed up with , which can be used to Star KO opponents as soon as the up smash knocks them close to the upper blast line. This technique, known as "Thunderspiking", allows Pikachu to KO characters around 20%-30% quicker than just using an up smash on its own. An easy but effective way to reach the up smash→Thunderspike combo is with a barrage of s, which can be done as a 0-death combo.
The move also does some considerable shield stun and shield damage, and if used repeatedly, it has the ability to unreliably break shields. Additionally, hitting with the move when Pikachu isn't facing the opponent, or with the tip of Pikachu's tail when the opponent is directly above it, does weak knockback and about halved damage that can juggle and chain into itself at high percentages, as well as being able to combo into an aerial or the strong hitbox of the up smash.
==Hitboxes==
|}
==Timing==
Clean hit 	10-12
Late hit 	13-18
Animation length	39
Category:Pikachu (SSB)
Category:Up smashes (SSB)
Category:Normal attacks (SSB)
Pikachu (SSB)/Up tilt

==Overview==
Pikachu swings its tail upwards dealing 11% damage. While not superior to 's due to its slower speed and lower power, it is an extremely useful move for combos and one of Pikachu's great combo starters. Pikachu can juggle the opponent many times with this move, from low percentages up until mid or mid-high percentages (depending on who the opponent is), in addition of it being versatile as it can be followed up by virtually any move it wants (usually another up tilt for shield pressure, a grab, or a , possibly followed by a Thunderspike at high percentages).
Overall, one of Pikachu's best moves due to its said combo ability, some range, and a large disjointed hitbox. In the PAL versions, the move has slightly higher base knockback making it an even more reliable combo tool at lower percents.
==Hitboxes==
===NTSC-J===
|}
===NTSC-U===
|}
===PAL===
|}
====Summary====
=====NTSC-J to NTSC-U=====
*
=====NTSC-U to PAL=====
*
==Timing==
Hitboxes 	5-14
Animation length	25
Category:Pikachu (SSB)
Category:Normal attacks (SSB)
Category:Up tilts (SSB)
Pikachu (SSB4)/Back aerial

==Overview==
Pikachu spins rapidly in the air facing the ground, hitting opponents several times in quick succession. Because the move's hitbox comes out on frame 4, its usefulness is vast and varied, serving as an effective out-of-shield option on a short hop (especially if Pikachu is already facing away from the opponent), persisting longer than an entire air dodge, and acting as one of Pikachu's most versatile edgeguarding choices, particularly against combatants attempting vertical recoveries. Its only real drawback is its unfortunate endlag, but it more than makes up for that weakness with its myriad of strengths.
==Hitboxes==
|}
==Timing==
===Attack===
Initial autocancel	1-3
Hits 1-7 	4-5, 8-9, 12-13, 16-17, 20-21, 24-25, 28-29
Hit 8 	32-33
Ending autocancel 	48-
Animation length 	58
|-
===Landing lag===
Hitboxes 	1-2
Animation length	30
Category:Pikachu (SSB4)
Category:Back aerials (SSB4)
Pikachu (SSB4)/Back throw

==Overview==
==Throw Data==
|}
==Timing==
The speed of this throw depends on the opponent's weight.
|-
!Invincible
|1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18
|}
|rowspan=2|Min (Jigglypuff) 
|-
|-
|rowspan=2|Baseline 
|-
|-
|rowspan=2|Max (Bowser) 
|-
Category:Pikachu (SSB4)
Category:Back throws (SSB4)
Pikachu (SSB4)/Down aerial

==Hitboxes==
|}
==Timing==
===Attack===
Hitboxes 	14-26
Ending autocancel	39-
Interruptible 	48
Animation length 	57
|-
===Landing lag===
Hitboxes 	1-2
Animation length	40
Category:Pikachu (SSB4)
Category:Down aerials (SSB4)
Pikachu (SSB4)/Down smash

==Hitboxes==
|}
==Timing==
Charges between 	4-5
Linking hits 	8-9, 11-12, 14-15, 17-18, 20-21
Final hit 	23
Interruptible 	66
Animation length	69
Category:Pikachu (SSB4)
Category:Down smashes (SSB4)
Pikachu (SSB4)/Down throw

==Overview==
==Throw and Hitbox Data==
===Hitbox===
|}
===Throw===
|}
==Timing==
Invincibility 	1-18
Hitbox 	13-14
Throw Release 	21
Interruptible 	44
Animation length	54
|-
Category:Pikachu (SSB4)
Category:Down throws (SSB4)
Pikachu (SSB4)/Forward aerial

==Hitboxes==
|}
==Timing==
===Attack===
Initial autocancel	1-4
Hits 1-4 	10-12, 14-16, 18-20, 22-24
Hit 5 	26
Ending autocancel 	32-
Interruptible 	42
Animation length 	52
|-
===Landing lag===
Animation length	15
Category:Pikachu (SSB4)
Category:Forward aerials (SSB4)
Pikachu (SSB4)/Forward smash

==Overview==
 1.0.4/ 1.0.0
*
==Hitboxes==
|}
==Timing==
Charges between 	13-14
Early hit 	15-17
Clean hit 	18-20
Late hit 	21-22
Interruptible 	49
Animation length	59
Category:Pikachu (SSB4)
Category:Forward smashes (SSB4)
Pikachu (SSB4)/Forward throw

==Overview==
==Throw and Hitbox Data==
===Hitboxes===
Looping hit, hits four times.
|}
===Throw===
|}
==Timing==
Invincibility 	1-18
Hitboxes 	11-14, 15-18, 19-22, 23-26
Throw Release 	30
Interruptible 	44
Animation length	54
|-
Category:Pikachu (SSB4)
Category:Forward throws (SSB4)
Pikachu (SSB4)/Forward tilt

Pikachu forward tilt hitbox visualization	Pikachu forward tilt hitbox visualization
↗ 	
→ 	
↘ 	
==Hitboxes==
===Angled up===
|}
===Angled forward===
|}
===Angled down===
|}
==Timing==
Hitboxes 	6-8
Interruptible 	30
Animation length	49
g=SSB4
Category:Forward tilts (SSB4)
Pikachu (SSB4)/Grab

==Overview==
==Grabbox Data==
===Standing Grab===
|}
===Dash Grab===
|}
===Pivot Grab===
|}
==Timing==
===Standing grab===
Grab 	6-7
Interruptible 	28
Animation length	34
===Dash grab===
Grab 	8-9
Interruptible 	35
Animation length	46
===Pivot grab===
Grab 	9-10
Interruptible 	33
Animation length	44
Category:Pikachu (SSB4)
Category:Grabs (SSB4)
Pikachu (SSB4)/Hitboxes

==Hitboxes==
Move 	Name 	Hitbox
Neutral attack 	 	
Forward tilt 	 	
Forward tilt (angled up) 	 	
Forward tilt (angled down)	 	
Up tilt 	 	
Down tilt 	 	
Dash attack 	 	
Forward smash 	 	
Up smash 	 	
Down smash 	 	
Neutral aerial 	 	
Forward aerial 	 	
Back aerial 	 	
Up aerial 	 	
Down aerial 	 	
Down aerial landing 	 	
Neutral special 	Thunder Jolt	(unavailable)
Side special 	Skull Bash 	
Up special 	Quick Attack	(unavailable)
Down special 	Thunder 	(unavailable)
Down special (hit) 	Thunder 	
Grab 	 	
Dash grab 	 	
Pivot grab 	 	
Pummel 	 	
Forward throw (collateral)	 	
Back throw (collateral) 	 	
Up throw (collateral) 	 	
Down throw (collateral) 	 	
Category:Pikachu (SSB4)
Category:Hitboxes (SSB4)
Pikachu (SSB4)/Neutral aerial

==Overview==
==Hitboxes==
|}
==Timing==
===Attack===
Clean hit 	3-5
Late hit 	6-20
Ending autocancel	35-
Interruptible 	39
Animation length 	39
|-
===Landing lag===
Animation length	25
Category:Pikachu (SSB4)
Category:Neutral aerials (SSB4)
Pikachu (SSB4)/Neutral special/Default

==Hitboxes==
===Grounded===
|}
===Aerial===
|}
==Timing==
===Grounded===
Clean hit 	19-52
Mid hit 	53-85
Late hit 	86-100
Interruptible 	58
Animation length	64
|-
===Aerial===
Hitbox 	19-116
Interruptible 	58
Animation length	64
|-
Category:Pikachu (SSB4)
Category:Special moves (SSB4)
Category:Neutral special moves (SSB4)
Pikachu (SSB4)/Up aerial

==Hitboxes==
|}
==Timing==
===Attack===
Initial autocancel	1-3
Clean hit 	4-6
Late hit 	7-8
Ending autocancel 	18-
Interruptible 	27
Animation length 	27
|-
===Landing lag===
Animation length	24
Category:Pikachu (SSB4)
Category:Up aerials (SSB4)
Pikachu (SSB4)/Up throw

==Overview==
Pikachu performs a jumping headbutt, launching the opponent vertically. It possesses very minor damage output on its own, totaling only 4%, but this throw is the setup for Pikachu's most notorious KO setup, where at high damage percents it can combo into Thunder. If performed correctly, the opponent will be launched into the storm cloud hitbox, which then meteor smashes them back down into Pikachu to get hit by the shockwave hitbox, dealing 26.25% damage total fresh and launching the opponent with powerful horizontal knockback. This setup can KO below 100%, especially so if near the edge of the stage and in conjunction with rage. The opponent's DI may need to be read however in order to successfully hit the Thunder, and the Pikachu player needs to accurately time their jump towards the opponent's direction before using Thunder in order to land it.
==Throw and Hitbox Data==
===Hitbox===
|}
===Throw===
|}
==Timing==
Invincibility 	1-18
Hitbox 	14-15
Throw Release 	16
Interruptible 	36
Animation length	49
|-
Category:Pikachu (SSB4)
Category:Up throws (SSB4)
Pikachu (SSB4)/Up tilt

==Overview==
Pikachu swipes its tail over its head in a quick arc. Since the hitbox starts from behind and travels in an arc, it is faster to hit an opponent behind Pikachu, but is a good combo starter from any position. This move can combo into itself multiple times in a row against opponents at very low damage percents, and once their vertical knockback is greater than this move's reach, up aerial serves as an effective followup to continue the juggle, or back aerial can be used as a followup to start a bridge combo instead.
==Hitboxes==
|}
==Timing==
Hitboxes 	7-13
Interruptible 	27
Animation length	41
Category:Pikachu (SSB4)
Category:Up tilts (SSB4)
Pikachu (SSBB)/Back aerial

==Overview==
==Hitboxes==
|}
==Timing==
Initial autocancel	1-3
Hits 1-7 	4-5, 8-9, 12-13, 16-17, 20-21, 24-25, 28-29
Hit 8 	32-37
Ending autocancel 	50-
Animation length 	59
|-
===Landing lag===
Hitboxes 	1-2
Animation length	30
Category:Pikachu (SSBB)
Category:Back aerials (SSBB)
Pikachu (SSBB)/Back throw

==Overview==
==Throw data==
|}
==Timing==
The speed of this throw depends on the opponent's weight.
|-
!Invincible
|1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8
|}
|rowspan=2|Min (Jigglypuff) 
|-
|-
|rowspan=2|Baseline 
|-
|-
|rowspan=2|Max (Bowser) 
|-
Category:Pikachu (SSBB)
Category:Back throws (SSBB)
Pikachu (SSBB)/Dash attack

==Overview==
==Hitboxes==
|}
==Timing==
Hitboxes 	5-16
DACUS window 	3
Boost grab window	2-3
Interruptible 	50
Animation length 	50
!Hitboxes 
|-
!DACUS 
|-
!Boost grab 
Category:Pikachu (SSBB)
Category:Dash attacks (SSBB)
Pikachu (SSBB)/Down aerial

==Overview==
==Hitboxes==
|}
==Timing==
Hitboxes 	14-26
Ending autocancel	39-
Interruptible 	48
Animation length 	57
|-
===Landing lag===
Hitboxes 	1-2
Animation length	40
Category:Pikachu (SSBB)
Category:Down aerials (SSBB)
Pikachu (SSBB)/Down smash

==Overview==
==Hitboxes==
|}
==Timing==
Charges between 	4-5
Hits 1-6 	6-7, 9-10, 12-13, 15-16, 18-19, 21-22
Hit 7 	24
Animation length	57
Category:Pikachu (SSBB)
Category:Down smashes (SSBB)
Pikachu (SSBB)/Forward aerial

==Overview==
==Hitboxes==
|}
==Timing==
Initial autocancel	1-9
Hits 1-4 	10-12, 14-16, 18-20, 22-24
Hit 5 	26
Ending autocancel 	35-
Animation length 	39
|-
===Landing lag===
Animation length	15
Category:Pikachu (SSBB)
Category:Forward aerials (SSBB)
Pikachu (SSBB)/Forward throw

==Overview==
==Throw and Hitbox Data==
===Hitbox===
|}
===Throw===
|}
==Timing==
Invincibility 	1-8
Hitboxes 	11-14, 15-18, 19-22, 23-26
Throw Release 	30
Animation length	43
|-
Category:Pikachu (SSBB)
Category:Forward throws (SSBB)
Pikachu (SSBB)/Forward tilt

Pikachu forward tilt hitbox visualizations	Pikachu forward tilt hitbox visualizations	Pikachu forward tilt hitbox visualizations	Pikachu forward tilt hitbox visualizations	Pikachu forward tilt hitbox visualizations
↗ 	 	 	 	
→ 	 	 	 	
↘ 	 	 	 	
==Overview==
==Hitboxes==
|}
==Timing==
Hitboxes 	5-10
Animation length	29
Category:Pikachu (SSBB)
Category:Forward tilts (SSBB)
Pikachu (SSBB)/Grab

==Overview==
==Grabboxes==
===Standing grab===
|}
===Dash grab===
|}
===Pivot grab===
|}
==Timing==
===Standing grab===
Grab 	6-7
Animation length	29
===Dash grab===
Grab 	9-10
Animation length	38
===Pivot grab===
Grab 	10-11
Animation length	35
Category:Pikachu (SSBB)
Category:Grabs (SSBB)
Pikachu (SSBB)/Hitboxes

==Hitboxes==
Move 	Name 	Hitbox
Neutral attack 	Headbutt 	
Forward tilt 	Double-Footed Kick 	
Forward tilt (angled up) 	Double-Footed Kick 	
Forward tilt (angled down)	Double-Footed Kick 	
Up tilt 	Tail Attack 	
Down tilt 	Tail Sweep 	
Dash attack 	Running Headbutt 	
Forward smash 	Thundershock 	
Up smash 	Tail Somersault 	
Down smash 	Electric Flower 	
Neutral aerial 	Pikachu Spin 	
Forward aerial 	Electric Drill 	
Back aerial 	Glider 	
Back aerial (landing) 	Glider 	
Up aerial 	Tail Chop 	
Down aerial 	Electric Screw 	
Down aerial (landing) 	Electric Screw 	
Neutral special 	Thunder Jolt 	
Side special 	Skull Bash 	
Up special 	Quick Attack 	
Down special 	Thunder 	
Final Smash 	Volt Tackle 	
Grab 	 	
Dash grab 	 	
Pivot grab 	 	
Pummel 	Grab Electric Shock	
Forward Throw 	Electric Throw 	
Back Throw 	Submission 	
Up Throw 	Heading 	
Down Throw 	Hip Press 	
Floor attack (front) 	 	
Floor attack (back) 	 	
Trip attack 	 	
Edge attack (fast) 	 	
Edge attack (slow) 	 	
Category:Hitbox repositories
Category:Pikachu (SSBB)
Category:Hitboxes (SSBB)
Pikachu (SSBB)/Up aerial

==Overview==
==Hitboxes==
|}
==Timing==
Initial autocancel	1-2
Clean hit 	3-4
Late hit 	5-6
Latest hit 	7-8
Ending autocancel 	18-
Animation length 	27
|-
===Landing lag===
Animation length	24
Category:Pikachu (SSBB)
Category:Up aerials (SSBB)
Pikachu (SSBM)/Back aerial

==Overview==
==Hitboxes==
|}
==Timing==
Initial autocancel	1-3
Clean hit 	4-7
Late hit 	8-37
Ending autocancel 	50-
Animation length 	59
|-
===Landing lag===
Hitboxes 	1-2
Animation length 	30
L-cancelled hitboxes 	1
L-cancelled animation length	15
|Normal 
|-
|L-cancelled 
Category:Pikachu (SSBM)
Category:Back aerials (SSBM)
Pikachu (SSBM)/Back throw

==Overview==
Primary use is for sending off stage. Rolls user and opponent backwards before throwing. Outside of one on one battles, this throw becomes less safe the heavier the thrown opponent is, as the throw's start up and end lag varies depending on the opponent's weight.
==Throw data==
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==Timing==
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!Invincible
|1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8
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|rowspan=2|Min (Pichu) 
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|rowspan=2|Baseline 
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|rowspan=2|Max (Bowser, PAL) 
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Category:Pikachu (SSBM)
Category:Back throws (SSBM)
Pikachu (SSBM)/Down aerial

==Overview==
==Hitboxes==
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==Timing==
Hitbox 	14-26
Ending autocancel	39-
Interruptible 	48
Animation length 	57
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===Landing lag===
Hitboxes 	1-2
Animation length 	40
L-cancelled hitboxes 	1
L-cancelled animation length	20
|Normal 
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|L-cancelled 
Category:Pikachu (SSBM)
Category:Down aerials (SSBM)