X-Men: Next Dimension (Jul 7, 2002 prototype)

A prototype of X-Men: Next Dimension for the PlayStation 2.
==Notes==
General Differences 
*An NTSC-U preview build dated around two and a half months before the final.
*Cheat codes don't work
*Credits button just shows Paradox logo again
*Practice mode forces you into the Danger Room stage
*Survival mode isn't available
*Many characters seem to be locked for the preview build.
*Story mode only has two cutscenes and two fights without loading times: Forge vs Mystique and Forge vs Nightcrawler (all three locked characters)
*Forge and Cyclops movelist are empty
*Move list has a bigger font, resulting in too long names being divided in two paragraphs, the second one turning white
*Combo strings and throws are shown in the movelist, unlike the final game
*In practice mode, Change is now Toggle
*Miscellaneous Notes:
**Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
**Game contains dongle protection: No.
Input Differences
*Beast's Cyclone moves are forward down diagonal instead of the hadouken motion
*All of Wolverine's Hadoken-like inputs are done through pushing down diagonal + its usual button
*Toad's Saliva Slap is done through back back + Square, different than the final game
*Toad's front flop is done through forward forward + Cross , different than the final game
*Toad's Frogleg Drill is done through Air diagonal down + Cross, different than the final game
*Jean's and Havok's airborne specials have simplified inputs
Graphical Differences
*Title screen and loading screens are much more primitive in appearance.
*Character portraits look different (uncannily so). The miniatures are taken from X-Men Mutant Academy and the big portraits are direct screenshots of their in-game models.
*There's a yellow X next to the credits icon
*There are no alternate costumes selectable
*Meter bars are always blue
*Cyclops, Nightcrawler, Mystique and Phoenix's default costume is different
*Toad's hair is lime green
*Characters have no in-game facial expressions
*Jean's level 4 combo is slightly different (no final explosion, nor proyectiles hovering over the oponent)
*Jean's mane has no physics, and is always pulled upwards
*Havok's taunt has no particle effects
Gameplay Differences
*Mystique has a bug where she just takes her hair on her free hand
*Forge appears to be in quite an unfinished state
*Taunts don't build meter
*When using L1+button to transfer meter sectors, the characters still punch and kick when doing the input
*Meter bars don't make a sound when a sector is filled
*Level 4 combos for Wolverine and Cyclops did a closeup on the character before being executed, even flipping the screen towards the left side
*Cyclops low Optic Blast does no damage, but hitstuns the enemy
*Cyclops can't do his Optic Blast Super airborne
*Wolverine's Level 4 and Level 3 are swapped
*Wolverine's Level 1 was a full combo (It's just a single swipe in the final game)
*Wolverine's combo strings are undoable in the final game
*Counters don't work
*Havok's airborne Blasts specify which direction will they aim in the move list (in the final game, it just says 1 and 2)
==Cheats==
*Press L3 For Debug Menu (by punk7890)
D0918182 0000FFFD
20298948 00000001
==Screenshots==
File:XMen-Jul07Preview-1.png|Title screen
File:XMen-Jul07Preview-2.png|Menus
File:XMen-Jul07Preview-3.png|Gameplay
==Origin==
File:PSX - X-men Next Dimension For Preview Purposes Only.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to iniche and Hwd45 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
*Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
*Cutting Room Floor (TCRF)
*Internet Archive (IA)