nyuuzyou/wikis huggingface dataset:
Animator P +1

== Notes ==
* Raises the effective level of the Automaton to 119.
** Still gives the +89 to base stats of the Divinator thus providing a total of +109 to each Automaton Base Stat (STR, DEX, etc.)
** Gives a substantial amount of Evasion, Defense, Accuracy, Attack, Ranged Attack, Magic Attack Bonus, Magic Accuracy, and so on.
*: The difference between this Animator and the Animator P II +1 is that using the II animator will cause automatons to keep their distance from their combat target.
*What does the "P" stand for, you might ask?
**"It’s “P” for “Psycho”!"
Category:AmmoCategory:Animator
Animator P II

== Notes ==
* Raises the effective level of the Automaton to 119.
** Still gives the +89 to base stats of the Divinator II thus providing a total of +104 to each Automaton Base Stat (STR, DEX, etc.)
** Gives a substantial amount of Evasion, Defense, Accuracy, Attack, Ranged Attack, Magic Attack Bonus, Magic Accuracy, and so on.
*: The difference between this Animator and the Animator P is that using the II animator will cause automatons to keep their distance from their combat target.
*What does the "P" stand for, you might ask?
**"It’s “P” for “Psycho”!"
Category:AmmoCategory:Animator
Animator P II +1

== Notes ==
* Raises the effective level of the Automaton to 119.
** Still gives the +89 to base stats of the Divinator II thus providing a total of +109 to each Automaton Base Stat (STR, DEX, etc.)
** Gives a substantial amount of Evasion, Defense, Accuracy, Attack, Ranged Attack, Magic Attack Bonus, Magic Accuracy, and so on.
*: The difference between this Animator and the Animator P +1 is that using the II animator will cause automatons to keep their distance from their combat target.
*What does the "P" stand for, you might ask?
**"It’s “P” for “Psycho”!"
Category:AmmoCategory:Animator
Ankusa Gloves

== Notes ==
* Uncapped Jug Pets that are summoned by use of Call Beast will spawn 0 levels below (aka, will be Even Match) with respect to the Beastmaster's level.
** This also affects Bestial Loyalty not just Call Beast.
* Augmented with Adds "Enhances 'Beast Affinity' effect"
** Enhances Beast Affinity adds another Pet level per merit level, to a maximum of 15.
Category:HandsCategory:Reforged Relic Armor
Ankusa Gloves +1

== Notes ==
* Uncapped Jug Pets that are summoned by use of Call Beast will spawn 0 levels below (aka, will be Even Match) with respect to the Beastmaster's level.
** This also affects Bestial Loyalty not just Call Beast.
* Augmented with Adds "Enhances 'Beast Affinity' effect"
** Enhances Beast Affinity adds another Pet level per merit level, to a maximum of 15.
Category:HandsCategory:Reforged Relic Armor +1
Ankusa Gloves +2

== Notes ==
* Uncapped Jug Pets that are summoned by use of Call Beast will spawn 0 levels below (aka, will be Even Match) with respect to the Beastmaster's level.
* Augmented with Adds "Enhances 'Beast Affinity' effect"
** Enhances Beast Affinity adds another Pet level per merit level, to a maximum of 15.
Category:Hands
Ankusa Gloves +3

== Notes ==
* Uncapped Jug Pets that are summoned by use of Call Beast will spawn 0 levels below (aka, will be Even Match) with respect to the Beastmaster's level.
* Augmented with Adds "Enhances 'Beast Affinity' effect"
** Enhances Beast Affinity adds another Pet level per merit level, to a maximum of 15.
Category:HandsCategory:Reforged Relic Armor +3
Ankusa Jackcoat

== Notes ==
* Augmented with Adds "Enhances 'Feral Howl' effect"
** Increases the Terror duration of Feral Howl by +1 second per merit level.
* Augments Reward effect III:
** Reward removes Silence, Weight, Slow, Paralysis, Poison, and Blind.
Category:BodyCategory:Reforged Relic Armor
Annihilator (Augmented)

==Notes==
* If you begin the Augmentation process with Oboro, you instead receive this weapon without the Dispense ability.
**You also receive an Eradicating Bullet Pouch, which is a piece of Waist equipment that allows a player to continue to generate Eradicating Bullets at the same rate.
* This weapon allows user to use the weaponskill Coronach.
===Hidden Effects===
* Hidden Effect: Coronach damage +40%
** At Rank 15 Augment level, total damage bonus is +68% because they are different terms in the equation that get multiplied together.
* Hidden Effect: Does Triple Damage on the first shot of a ranged attack round 13% of the time.
** Unlike melee relic weapons, this effect can activate on Double Shot and if it activates on Barrage it will affect the entire Barrage.
Annihilator (Level 119)

==Notes==
* This weapon is the fully upgraded Marksmanship weapon through the relic process, but it can be further upgraded via Oboro.
**In addition to Oboro's upgrade, this weapon can also be upgraded via Trial of the Magians for the Afterglow effect before proceeding to the "IL 119 III" version of this weapon.
***Trial 3725: Umbral Marrow x250
*** Both paths turn into what is known as the "119 III" weapon with Afterglow and higher statistics. 
**** It is always cheaper to skip the "119 II" version, and go straight for the "119 III" with 10,000 stones.
* This weapon allows user to use the weaponskill Coronach.
===Hidden Effects===
* Hidden Effect: Coronach damage +40%
* Hidden Effect: Does Triple Damage on the first shot of a ranged attack round 13% of the time.
** Unlike melee relic weapons, this effect can activate on Double Shot and if it activates on Barrage it will affect the entire Barrage.
Category:Relic Weapons
Annihilator (Level 119 II)

==Notes==
* This weapon is the fully upgraded Marksmanship weapon through the relic process, but it can be further upgraded via Oboro.
** This version is known as the "119 II" weapon. This phase can be skipped, and it often is due to its very expensive (and time consuming) cost.
*** Players obtain this weapon from either upgrading the "99 II" via Oboro, or participate in Trial of the Magians with their "119 I" phase.
**** Upon completion of either the "119 I" or "119 II" version via Oboro, both upgrades result in the same outcome. Players are rewarded with the "119 III" weapon which has the Afterglow trait and higher statistics (approx Item Level 121).
* This weapon allows user to use the weaponskill Coronach.
===Hidden Effects===
* Hidden Effect: Coronach damage +40%
* Hidden Effect: Does Triple Damage on the first shot of a ranged attack round 13% of the time.
** Unlike melee relic weapons, this effect can activate on Double Shot and if it activates on Barrage it will affect the entire Barrage.
Category:Relic Weapons
Annihilator (Level 119 III)

==Notes==
* This weapon allows user to use the weaponskill Coronach.
* This weapon dispenses Eradicating Bullet x99 every real world hour.
** These bullets can be used with any Gun Marksmanship weapon that uses normal bullets.
===Hidden Effects===
* Hidden Effect: Coronach damage +40%
** At Rank 15 Augment level, total damage bonus is +68% because they are different terms in the equation that get multiplied together.
* Hidden Effect: Does Triple Damage on the first shot of a ranged attack round 13% of the time.
** Unlike melee relic weapons, this effect can activate on Double Shot and if it activates on Barrage it will affect the entire Barrage.
===Augmentation===
* If you begin the Augmentation process with Oboro, you instead receive a new version of this weapon without the Dispense ability.
** The new version is the Annihilator (Augmented)
** You also receive an Eradicating Bullet Pouch, which is a piece of Waist equipment that allows a player to continue to generate Eradicating Bullets at the same rate.
__NOTOC__
Category:Relic Weapons
Annihilator (Level 75)

==Notes==
* This weapon is the fully upgraded Marksmanship weapon through the relic process, but it can be further upgraded through the Trial of the Magians.
* This weapon allows user to use the weaponskill Coronach.
===Hidden Effect===
* Hidden Effect: Does Triple Damage on the first shot of a ranged attack round 5% of the time.
** Unlike melee relic weapons, this effect can activate on Double Shot and if it activates on Barrage it will affect the entire Barrage.
== Related Links ==
* Relic Gun
* Marksman Gun
* Dynamis Gun
* Ferdinand
Category:Relic Weapons
Annihilator (Level 80)

==Notes==
* This weapon is the fully upgraded Marksmanship weapon through the relic process, but it can be further upgraded through the Trial of the Magians.
* This weapon allows user to use the weaponskill Coronach.
===Hidden Effect===
* Hidden Effect: Does Triple Damage on the first shot of a ranged attack round 5% of the time.
** Unlike melee relic weapons, this effect can activate on Double Shot and if it activates on Barrage it will affect the entire Barrage.
Category:Relic Weapons Category:Trial of the Magians Marksmanship
Annihilator (Level 85)

==Notes==
* This weapon is the fully upgraded Marksmanship weapon through the relic process, but it can be further upgraded through the Trial of the Magians.
* This weapon allows user to use the weaponskill Coronach.
===Hidden Effect===
* Hidden Effect: Does Triple Damage on the first shot of a ranged attack round 5% of the time.
** Unlike melee relic weapons, this effect can activate on Double Shot and if it activates on Barrage it will affect the entire Barrage.
Category:Relic Weapons Category:Trial of the Magians Marksmanship
Annihilator (Level 90)

==Notes==
* This weapon is the fully upgraded Marksmanship weapon through the relic process, but it can be further upgraded through the Trial of the Magians.
* This weapon allows user to use the weaponskill Coronach.
===Hidden Effects===
* Hidden Effect: Coronach damage +25%
* Hidden Effect: Does Triple Damage on the first shot of a ranged attack round 5% of the time.
** Unlike melee relic weapons, this effect can activate on Double Shot and if it activates on Barrage it will affect the entire Barrage.
Category:Relic Weapons Category:Trial of the Magians Marksmanship
Annihilator (Level 95)

==Notes==
* This weapon is the fully upgraded Marksmanship weapon through the relic process, but it can be further upgraded through the Trial of the Magians.
* This weapon allows user to use the weaponskill Coronach.
===Hidden Effects===
* Hidden Effect: Coronach damage +25%
* Hidden Effect: Does Triple Damage on the first shot of a ranged attack round 13% of the time.
** Unlike melee relic weapons, this effect can activate on Double Shot and if it activates on Barrage it will affect the entire Barrage.
== References ==
* Annihilator proc rate (Ragni, BG)
 Category:Relic Weapons Category:Trial of the Magians Marksmanship
Annihilator (Level 99)

==Notes==
* This weapon is the fully upgraded Marksmanship weapon through the relic process, but it can be further upgraded. 
**From this point, there are two different upgrade paths that may be chosen. 
***Upgrade via Oboro: Trade Pluton x300
****This path grants the "119 I" version of this weapon without an Afterglow effect.
***Upgrade via Trial of the Magians Trial 3637: Trade Umbral Marrow x250
****This path grants the "99 II" version of this weapon with the Afterglow effect.
**** This route is optional. It is time consuming and/or incredibly expensive for all weapon types. Players usually upgrade their weapons from 99 > 119 I > 119 III.
* This weapon allows user to use the weaponskill Coronach.
===Hidden Effects===
* Hidden Effect: Coronach damage +40%
* Hidden Effect: Does Triple Damage on the first shot of a ranged attack round 13% of the time.
** Unlike melee relic weapons, this effect can activate on Double Shot and if it activates on Barrage it will affect the entire Barrage.
 Category:Relic Weapons Category:Trial of the Magians Marksmanship
Annihilator (Level 99 II)

==Notes==
* This weapon is the fully upgraded Marksmanship weapon through the relic process, but it can be further upgraded via Oboro.
* This weapon allows user to use the weaponskill Coronach.
===Hidden Effects===
* Hidden Effect: Coronach damage +40%
* Hidden Effect: Does Triple Damage on the first shot of a ranged attack round 13% of the time.
** Unlike melee relic weapons, this effect can activate on Double Shot and if it activates on Barrage it will affect the entire Barrage.
 Category:Relic Weapons Category:Trial of the Magians Marksmanship
Anomaly Expert

*If you have the key item from at least one of the first three Naakuals, the Anomaly Expert will allow you to perform two functions: synthesis of "yantric planchettes" and exchange of Delve boss key items for bonus rewards. Neither of these functions is available unless the player possesses at least one of the following key items (crests from other Naakuals will not work):
**Aged Matriarch Naakual crest
**Aged Firebrand Naakual crest
**Aged Riptide Naakual crest
===Yantric Planchette Synthesis===
Yggrete Rock 	Yantric Planchette 	Delve Entry
Celadon Yggrete 	Celadon yantric planchette 	Ceizak Battlegrounds
Alizarin Yggrete	Alizarin yantric planchette	Morimar Basalt Fields
Zaffre Yggrete 	Zaffre yantric planchette 	Foret de Hennetiel
Russet Yggrete 	Russet yantric planchette 	Yorcia Weald
Phlox Yggrete 	Phlox yantric planchette 	Marjami Ravine
Aster Yggrete 	Aster yantric planchette 	Kamihr Drifts
Upon trading an "Yggrete Rock" to the Anomaly Expert, she will synthesize the rock into one of three "Yantric Planchette" key items which allow the bearer to enter their alliance into the corresponding Delve fractures. Note that trading the last three Yggrete rocks (Russet, Phlox, or Aster) has additional requirements.
Corresponding Yggzi bead key items obtained from Delve monsters spawned outside of fractures (e.g. Alizarin Yggzi I) may be subsequently traded to the Anomaly Expert for implementation with the planchette .
*This will remove the corresponding Delve NM from the Fracture area upon entry and may be traded before or after creating the key item. 
*Yggzi beads can also be removed from an unused planchette and returned to inventory one at a time with the planchette defusion option.
===Boss Key Item Rewards===
After obtaining the first three Delve boss key items (Craggy fin, Flame-scarred skull, Detached stinger), speaking with the Anomaly Expert will allow you to expend all three for one piece of Delve boss or NM equipment, an Airlixir +1, or an Airlixir +2 at random. Obtaining all three again will allow you to repeat the process. Boss items can still be purchased from Forri-Porri for plasm even after expending the key items through this process.
===Notes===
Interestingly, if you look closely, for unknown reasons, her character model is actually a Mithra Mannequin.
* The phantom gem NPCs all have mannequin bodies.
** Galka Mannequin: Raving Opossum
** Elvaan Mannequin: Trisvain
** Tarutaru Mannequin: Mimble-Pimble
* The NPCs in Monstrosity (Quest) also possess mannequin bodies when outside the Feretory.
The Sacred City of Adoulin NPCs
Category:Eastern Adoulin NPCs
Category:Delve
Another World

== Walkthrough ==
* Enter Southern San d'Oria from East Ronfaure (in the present) for a cutscene.
* Speak to Halver in Chateau d'Oraguille (I-9).
** You must have access to Chateau d'Oraguille to get past Bacherume in order to see Halver.
** Note that The Voracious Resurgence Mission 3-1 will take priority over this mission. If Halver has you speak with Rahal then you will need to complete The Voracious Resurgence Mission 3-1 before continuing. 
** The Voracious Resurgence mission Epiloque Quests will also take priority over this mission. You must zone out and back into Chateau d'Oraguille after the cutscene to continue with Another World.
Category:Wings of the Goddess Missions
Antagonistic Ambuscade

==Enemies==
==Notes==
* All monsters start out underground in a rectangular area in the middle. You must run over the exact spot for them to pop out with Pit Ambush.
** This can be a hard task low man due to the time limit and Draw-in, so using a tool like Mappy can greatly assist in locating the exact position to run over most efficiently.
* The four Antiphus's Spawn must be defeated before Antiphus will take much damage, but they respawn after a certain amount of time (~1~2 minutes after all four are dead).
** It is possible to beat Antiphus without defeating the Spawns solo at item level 119, but the 15 minute time limit will be a serious concern.
** Melee hits on THF/WAR would be 50-100 damage each, WS for 700-1000. Antiphus had bad accuracy but would hit for 100+.
** This is compared to, as an example, a single WS knocking out 80% HP when weakened.
* Best bet is to have an evasive job aggro the underground monsters and have everyone kill them until Antiphus spawns, then supertank him until you have killed all four spawns.
* When all four Antiphus's Spawn are dead, Antiphus will lose his damage reduction within a few seconds. Zerg it and do as much damage as possible.
** Repeat until he dies.
* Antiphus will use Draw-in constantly and can pull a player from almost anywhere on the battlefield.
* Antiphus will use Gravitic Horn (Massive Frontal AoE Percentage based damage will take you to red HP) and Quake Blast (High AoE damage and strip) frequently below 25%, which makes it difficult to damage him due to TP and gear loss.
** Players need to avoid being in Gravitic Horn's frontal damage area due to Draw-in to reduce damage taken.
* Sacrosanctity is amazingly useful in the last 25% as it reduces Gravitic Horn to a non-issue
* Easy solo on a well geared Summoner with Siren
==Related Links==
*Testimonials
Category:Battlefields Category:HKCNM
Antican Tag

==Notes==
*Obtained by checking a ??? that may be located in several locations in Quicksand Caves; Map 1: (G-10) Map2: (H-7), (D-11), and (M-9).
**The ??? can change spawn locations (even repeating the same location) every few() minutes.
**The ??? respawns every 2 hours once claimed.
**There is a separate ??? on the ground for the Teleport-Altep quest, The Missing Piece.
***This will read "There is nothing out of the ordinary here" and is not the Tag.
Anwig Salade

Category:Head
Augmentations available for Anwig Salade, Champion's Galea, and Selenian Cap	Augmentations available for Anwig Salade, Champion's Galea, and Selenian Cap	Augmentations available for Anwig Salade, Champion's Galea, and Selenian Cap
Haste +3%, "Snapshot" +3% 	Evasion +10 Store TP +4 	VIT +2 Haste +2%
STR +4 Weapon Skill Accuracy +15 	Magic Accuracy +3 HMP +3 	AGI +2 Haste +2%
DEX +4 Critical hit damage +2% 	"Magic Atk. Bonus" +2 HHP +3 	INT +2 "Fast Cast" +2%
VIT +4 Shield Skill +5 	Magic damage taken -2% Enmity +4 	MND +2 "Fast Cast" +2%
AGI +4 Weapon skill damage +2% 	Magic critical hit rate +10% Enmity -4 	CHR +2 "Fast Cast" +2%
INT +4 Magic Accuracy +2 	"Fast Cast"+3% "Blood Pact" ability delay-3 	Accuracy +3 Pet: Haste+5%
MND +4 "Cure" potency +3% 	STR +2 Haste +2% 	Accuracy +3 Pet: Critical hit rate +3%
CHR +4 "Watlz" ability delay -2 	DEX +2 Haste +2% 	Attack +3 Pet: Adds "Regen" effect
Accuracy +10 Attack+5 	Ranged Accuracy +10 Ranged Attack +5 	Attack +3 Pet: Damage taken -10%
 	**Only two different options can be chosen** 	**Only two different options can be chosen**
AoE Weapon Skills

This sub-category of Weapon Skills covers WSs that affect mobs or party members in range.
Not every weapon type has an AoE WS, this includes Great Katana, Katana, Axe, Archery, Marksmanship.
Club has an AoE WS, but it is not damage dealing.
WS 	Type 	Range 	Angle
Fell Cleave 	Great Axe 	4-5 Yalms based on TP 	?
Sonic Thrust 	Polearm 	maybe 3' wide and 10' long	Rectangular frontal attack
Spinning Attack	H2H 	4-5 Yalms based on TP 	?
Shockwave 	Great Sword	? 	?
Cyclone 	Dagger 	8 Yalms 	Target-centered (can be used up to 15 Yalms)
Aeolian Edge 	Dagger 	8 Yalms? 	Target-centered
Earth Crusher 	Staff 	? 	?
Cataclysm 	Staff 	? 	?
Spinning Scythe	Scythe 	? 	?
Circle Blade 	Sword 	4-5 Yalms based on TP 	?
Moonlight 	Club 	 	Self-Target
Category:Weapon Skills
Aphmau

====Starts Missions====
*Aht Urhgan Mission 29
*Aht Urhgan Mission 35
====Involved in Quests/Missions====
*Aht Urhgan Mission 11
*Aht Urhgan Mission 12
*Aht Urhgan Mission 18
*Aht Urhgan Mission 19
*Aht Urhgan Mission 20
*Aht Urhgan Mission 21
*Aht Urhgan Mission 23
*Aht Urhgan Mission 28
*Aht Urhgan Mission 30
*Aht Urhgan Mission 32
*Aht Urhgan Mission 34
*Aht Urhgan Mission 35
*Saga of the Skyserpent
*Soothing Waters
Category:Characters
Aphmoo

*Has cybered with Lynsy before, text log cannot be posted, dont ask.
*(Logs, however, can be provided upon request)
*Is head of the itty bitty titty committee.
*Was supposed to win Vana'Diel Madness and would have gotten away with it too, if it wasn't for that damn Tarutaru and her meddling Wyrmkings.
*BFF with Prishe.
Category:Meme
Apkallu Breeding

==Enemies==
Level	Name 	Zone 	Aggro	Link	Drops	Steal	Spawns
? 	Vulcanian Bomb	Lebros Cavern	Yes 	No 	
 	None 	7
===Notes===
*Vulcanian Bombs cast Fire-based magic of the appropriate level.
*Vulcanian Bombs aggro sight and magic. They can be avoided with Invisible (Status).
**Apkallus will continue to follow you while you are Invisible.
==Walkthrough==
Match the male Lebros Apkallu up to the female Lebros Apkallu. You only need to match up one pair to win, but for every pair less than 8 you will recieve reduced points.
*The apkallus in this assault speak in morse code. And you thought they were annoying in Apkallu Seizure!
:*Squee = dot, Quark = dash.
*To match up apkallus you will have to take a male from the west to females in the east.
*The male apkallus will follow you a little faster than walking speed.
*If you get too far ahead of the male apkallus they will stop moving. To start them following you again simply move back in to range of them.
*The females will spawn in the same area every time, see map.
*The pairs are as follows
:* Blue - Sky
:* Cod - Fish
:* Heat - Fire
:* Moon - Star
:* Orange - Apple
:* Rain - Cloud
:* Snow - White
:* Song - Sound
*The mission is completed upon speaking to Rhap Nelhah and choosing to finish.
**Alternatively, if all 8 matches are made, the mission will complete automatically.
*The Rune of Release spawns at the starting NPC, Rhap Nelhah.
*The map below is awesome. Use it.
==Drops==
{| border="0" cellspacing="5" cellpadding="4" width="100%"	
{| border="1" cellspacing="3" cellpadding="4" width="100%"	Ancient Lockbox
Hi-Potion +2 	
Hi-Potion Tank	
Reraiser 	
==Related Links==
S -