Red (Masters)

Red (Japanese: レッド Red) is a Pokémon Trainer in Pokémon Masters EX, based on the character of the same name in the core series. In his sygna suit, he forms a sync pair with , which is capable of Mega Evolving. This sync pair was first made available on February 28, 2020. This pair can be raised to from August 28, 2020.
Red also forms a sync pair with , which is capable of Gigantamaxing. This sync pair was first made available on September 16, 2021. This pair can be raised to from the day it was released.
Red in his sygna suit forms a sync pair with his , which is capable of Gigantamaxing. This sync pair is available from a limited-time Master Fair sync pair scout and was first made available on September 1, 2022. This pair can be raised to from the day it was released.
Red in his attire forms a sync pair with . This pair was first made available through a limited Master Fair sync pair scout beginning on August 28, 2023. This pair can be raised to since it first released.
Red also forms a sync pair with his , which is capable of Dynamaxing. This pair was first made available through a Mix sync pair scout beginning on November 1, 2023. This pair can be raised to since it first released, though this pair lacks an EX style.
==In the games==
===History===
Red has experienced similar events to his core series counterpart as the player character. Red received his first partner Pokémon, , from and left Pallet Town at the same time as and , forming a rivalry with Blue. While on his , Red caught a in Viridian Forest, Sync pair story: A Day with Sygna Suit Red (Thunderbolt) Brock: "Did you meet him in Viridian Forest?" Lt. Surge: "Oh! That's amazing! It must have been destiny!" who would go on to battle 's , Sync pair story: A Day with Sygna Suit Red (Thunderbolt) Brock: "Anyway, I can't believe the Pikachu who used to struggle against my Onix has grown so strong!" defeat 's Water Pokémon, Sync pair story: A Day with Sygna Suit Red (Thunderbolt) Misty: "My water Pokémon were shown up by your signature electric moves. Even though I was so confident I wouldn't lose to such a flimsy Pokémon, with or without disadvantage!" and battle 's . Sync pair story: A Day with Sygna Suit Red (Thunderbolt) Lt. Surge: "Its fight with my Raichu electrfied both of us!" Red also battle and caught a Snorlax that was blocking his path after he woke him up with the Poké Flute. Sync pair story: A Day with Red Leaf: "Yup! Snorlax was blocking a road while taking a nap, so Red played a flute to wake him up! Then they battled, and that's how Red caught him!" While near Fuchsia City, Red saw Articuno in the binoculars and eventually caught it in the Seafoam Islands. Sync pair story: A Day with Red (Champion) Lorelei: "But at any rate, Red... Where did you catch Articuno, anyway?" Blue: "I'm pretty sure that they met at the Seafoam Islands. Although Red had seen Articuno before actually coming face-to-face with it, and had been running around serching for it for ages. I think you saw it through some binoculars at the gate by Fuchsia City, right?" After collecting Gym Badges and single-handedly disbanding Team Rocket, Sync pair story: A Day with Sygna Suit Red Flint: "Like how he single-handedly dismantled Team Rocket, an organization that was mistreating Pokémon." Red challenged the Indigo League. After defeating the Elite Four, Red battled the newest of Kanto, Blue, and claimed the title of Champion. Sync pair story: A Day with Sygna Suit Red Flint when referring to Red "Not only that, he also became the Champion of the Kanto Region!" Blue's Pokémon Center Conversation "Not to brag or anything, but I actually became the Champion of the Indigo League back in Kanto. Though...I lost to Red right after, so people started calling me the phantom Champion..." Red traveled through the Sevii Islands, where he met a man who gave him a Nugget.Pasio Gold Rush Leaf: "I met him when I was traveling around the Sevii Islands! Wait—you met him, too, Red?" At some point, Red caught a Venusaur and also saw a in Kanto. Sync pair story: A Day with Sygna Suit Kris Leaf: "Actually... Didn't you tell me once that you saw a Suicune in Kanto, too, Red?"
After his journey in Kanto, Red traveled to Lear's kingdom, where he crushed Lear in a battle.
==Charizard==
Raising this sync pair to 6★ EX will unlock Song Key 01001, which allows "Battle! (Red) (Pokémon Masters EX Version)" to be played in the .
===Availability===
Sygna Suit Red is exclusive to Poké Fair scouts. His offering rate was increased in the following sync pair scouts:
He was also available in the following sync pair scouts:
===Moves===
Red's Charizard uses and as its two damage-dealing moves. Upon Mega Evolving, Dire Hit + is replaced with .
Name 	 	 	Move gauge	Base	Max 	 	Target 	Description
 	 	3	109 	130 	90% 	All opponents 	Has a chance (10%) of leaving the target burned. 	
Dire Hit + 	0(2 uses)	—	— 	— 	Self	Raises the user's critical-hit rate by two stat ranks.(Only before Mega Evolving) 	 	
 	 	4	178 	213 	90% 	An opponent 	No additional effect. 	
My Destiny! 	0(2 uses)	—	— 	— 	Self	Raises the user's Sp. Atk and Speed by three stat ranks. Lowers the user's Defense and Sp. Def by one stat rank. If the user's Charizard has Mega Evolved, also raises the user's Attack by three stat ranks.	 	
 	 	3	123 	147 	100%	An opponent 	Removes the frozen condition from the user. The user also takes 25% of the damage it dealt to the target. Has a chance (10%) of leaving the target burned.(Only after Mega Evolving) 	
 	 	 	 	 	 	 	 	
Living Legend	 	—	160 	192 	— 	An opponent 	Become Mega Charizard X until the end of battle. Raises the user's critical-hit rate by one stat rank.(6★ EX effect: Sync moves will target all opposing sync pairs.)(EX role effect: Sync move power will be multiplied by 1.5.)	
===Skills===
Name 	Description
 	
 	Has a chance (20%) of reducing the user's sync move countdown by one when the user's move is successful.
 	Moves never miss.
 	Has a chance (50%) of charging the user's move gauge by one when a move is successful.
 	
A Journey in Red Awaits	Makes the weather sunny the first time the user's sync move is used each battle. Increases the user's Special Moves ↑ Next effect and Sync Move ↑ Next effect by three ranks when it enters a battle.
 	
Fire Strike 	Raises allies' Attack and Sp. Atk by 15 when using Fire-type attacks.
Kanto Strike 	Raises the Attack and Sp. Atk of all allied sync pairs by 2.
Main Character Strike 	Raises the Attack and Sp. Atk of all allied sync pairs by 2.
Sygna Suit Strike 	Raises the Attack and Sp. Atk of all allied sync pairs by 3.
Pallet Town Strike 	Raises the Attack and Sp. Atk of all allied sync pairs by 3.
 	
Fiery ↑ 2 	Raises the following discovery level by 2:• Fiery Crystal
===Sync grid===
Sygna Suit Red & Charizard's sync grid is an expanded grid, made available on February 28, 2020. It was further expanded on August 28, 2023.
Name 	Effect 	Energy required	Sync orb required	Move level required
HP +10 	HP +10 	0 	5 	1
HP +20 	HP +20 	5 	60 	2
Attack +5 	Attack +5 	0 	5 	1
Attack +20 	Attack +20 	10 	120 	1
Defense +5 	Defense +5 	0 	5 	1
Defense +5 	Defense +5 	2 	24 	1
Defense +5 	Defense +5 	3 	36 	1
Sp. Atk +5 	Sp. Atk +5 	0 	5 	1
Sp. Atk +5 	Sp. Atk +5 	2 	24 	1
Sp. Atk +5 	Sp. Atk +5 	4 	48 	1
Sp. Atk +5 	Sp. Atk +5 	4 	48 	2
Sp. Atk +5 	Sp. Atk +5 	4 	48 	2
Sp. Def +5 	Sp. Def +5 	0 	5 	1
Sp. Def +5 	Sp. Def +5 	2 	24 	1
Sp. Def +5 	Sp. Def +5 	3 	36 	1
Speed +5 	Speed +5 	0 	5 	1
Speed +5 	Speed +5 	2 	24 	1
Speed +5 	Speed +5 	3 	36 	1
Speed +10 	Speed +10 	4 	48 	1
Speed +10 	Speed +10 	4 	48 	1
Speed +10 	Speed +10 	4 	48 	1
Heat Wave: Power +4 	Heat Wave: Power ↑ +4 	4 	48 	1
Heat Wave: Power +4 	Heat Wave: Power ↑ +4 	4 	48 	1
Heat Wave: Power +4 	Heat Wave: Power ↑ +4 	4 	48 	2
Heat Wave: Power +4 	Heat Wave: Power ↑ +4 	5 	60 	2
Heat Wave: Power +4 	Heat Wave: Power ↑ +4 	5 	60 	3
Heat Wave: Power +4 	Heat Wave: Power ↑ +4 	5 	60 	3
Blast Burn: Power +4 	Blast Burn: Power ↑ +4 	5 	60 	1
Blast Burn: Power +4 	Blast Burn: Power ↑ +4 	5 	60 	2
Blast Burn: Power +4 	Blast Burn: Power ↑ +4 	5 	60 	2
Blast Burn: Power +4 	Blast Burn: Power ↑ +4 	5 	60 	3
Flare Blitz: Power +6 	Flare Blitz: Power ↑ +6 	5 	60 	1
Flare Blitz: Power +6 	Flare Blitz: Power ↑ +6 	5 	60 	1
Flare Blitz: Power +6 	Flare Blitz: Power ↑ +6 	5 	60 	1
Flare Blitz: Power +6 	Flare Blitz: Power ↑ +6 	5 	60 	2
Dire Hit +: 	Has a chance (40%) of restoring one MP of the move used if the move is successful. 	7 	84 	2
My Destiny!: 	Has a chance (40%) of restoring one MP of the move used if the move is successful. 	7 	84 	1
My Destiny!: 	Has a chance (50%) of returning the user's lowered stats to normal when a move is successful.	10 	120 	2
My Destiny!: 	Reduces the user's sync move countdown by one when the user's move is successful. 	10 	120 	5
 	Reduces recoil damage received from using moves that have recoil in the effect tag. 	6 	72 	1
 	Reduces recoil damage received from using moves that have recoil in the effect tag. 	6 	72 	3
 	Reduces recoil damage received from using moves that have the recoil effect tag. 	8 	96 	4
 	Raises the user's critical-hit rate by one stat rank when it enters a battle. 	7 	84 	2
 	Powers up moves in a pinch. 	10 	120 	2
 	The more the user's Attack has been raised, the more it powers up the user's sync moves. 	10 	120 	2
 	Charges the user's gauge by six after using a sync move. 	10 	120 	3
 	Reduces the sync move countdown by one when a sync move is used for the first time. 	10 	120 	3
 	Powers up sync moves when the weather is sunny. 	7 	84 	2
 	Powers up sync moves when the weather is sunny. 	10 	120 	3
 	Quickly charges the move gauge when the weather is sunny. 	8 	96 	3
 	Increases the user's Special Moves ↑ Next effect by one rank after using its sync move. 	8 	96 	4
 	Critical hits land more easily when the user attacks with a sync move. 	5 	60 	5
Living Legend Blast Burn: Power +25	Living Legend Blast Burn: Power ↑ +25 	5 	60 	3
Living Legend Blast Burn: Power +25	Living Legend Blast Burn: Power ↑ +25 	5 	60 	3
==Snorlax==
===Availability===
Red is exclusive to Poké Fair scouts. His offering rate was increased in the following sync pair scouts:
He was also available in the following sync pair scouts:
===Moves===
Name 	 	 	Move gauge	Base	Max 	 	Target 	Description
 	 	2 	53 	63 	100% 	An opponent 	Has a chance (30%) of leaving the target paralyzed. 	
Mini Potion All 	0(2 uses)	— 	— 	— 	All allies	Restores the HP of all allied sync pairs by approximately 20% of their maximum HP. 	 	
 	 	2 	46 	55 	100% 	An opponent 	Has a chance (50%) of lowering the target's Defense by one stat rank. 	
You and Me! 	0(2 uses)	— 	— 	— 	An ally 	Reduces the sync move countdown of an allied sync pair by one. Raises an ally's critical-hit rate by two stat ranks. Applies the Supereffective ↑ Next effect to an ally.	 	
 	 	 	 	 	 	 	 	
Heaviest Sleeper Normal Impact	 	— 	300 	360 	— 	An opponent 	(6★ EX effect: The sync buff is doubled the first time a sync move is used.)(EX role effect: The first time the user's sync move is used each battle, the sync move countdown is reduced by three.)	
 	 	 	 	 	 	 	 	
 	 	0(1 use)	400 	480 	— 	An opponent 	Restores 1 MP of the user's moves. 	
 	 	0(1 use)	400 	480 	— 	An opponent 	Raises the Attack of all allied sync pairs by two stat ranks. 	
===Skills===
Name 	Description
 	
 	Applies the Gradual Healing effect to the user after using its max move.
 	Raises the Defense of all allied sync pairs by one stat rank when the user's HP drops to half or below.
 	Has a chance (50%) of raising the Sp. Def of all allied sync pairs by one stat rank when the user's Trainer uses a move.
 	
Flute Awakening 	Reduces the user's sync move countdown by two after using its max move. Increases the Physical Moves ↑ Next effect of all allied sync pairs by two ranks after using the user's max move. Reduces physical attack move damage taken by allies.
 	
Normal Support 	Raises the maximum HP of all allied sync pairs by 30.
Kanto Support 	Raises the maximum HP of all allied sync pairs by 4.
Main Character Support 	Raises the maximum HP of all allied sync pairs by 4.
Pallet Town Support 	Raises the maximum HP of all allied sync pairs by 6.
Passionate Spirit Support	Raises the maximum HP of all allied sync pairs by 6.
 	
Wistful ↑ 2 	Raises the following discovery level by 2:• Wistful Crystal
===Sync grid===
Red & Snorlax's sync grid is an expanded grid, made available since the sync pair was first released. It was further expanded on June 19, 2024.
Name 	Effect 	Energy required	Sync orb required	Move level required
HP +10 	HP +10 	0 	5 	1
HP +10 	HP +10 	2 	24 	1
HP +20 	HP +20 	4 	48 	1
Attack +5 	Attack +5 	0 	5 	1
Attack +5 	Attack +5 	0 	5 	1
Attack +5 	Attack +5 	2 	24 	1
Attack +5 	Attack +5 	2 	24 	1
Defense +5 	Defense +5 	0 	5 	1
Defense +5 	Defense +5 	2 	24 	1
Defense +5 	Defense +5 	2 	24 	1
Defense +10 	Defense +10 	4 	48 	2
Sp. Def +5 	Sp. Def +5 	0 	5 	1
Sp. Def +5 	Sp. Def +5 	2 	24 	1
Sp. Def +5 	Sp. Def +5 	2 	24 	1
Sp. Def +10 	Sp. Def +10 	4 	48 	2
Speed +5 	Speed +5 	0 	5 	1
Speed +5 	Speed +5 	2 	24 	1
Speed +5 	Speed +5 	2 	24 	1
Speed +10 	Speed +10 	4 	48 	1
Body Slam: Power +3 	Body Slam: Power ↑ +3 	3 	36 	1
Body Slam: Power +3 	Body Slam: Power ↑ +3 	3 	36 	1
Body Slam: Power +3 	Body Slam: Power ↑ +3 	3 	36 	1
Body Slam: Power +3 	Body Slam: Power ↑ +3 	3 	36 	2
Body Slam: Power +3 	Body Slam: Power ↑ +3 	3 	36 	2
Body Slam: 	Has a chance (40%) of charging the user's move gauge by one when a move is successful. 	7 	84 	2
Body Slam: 	Raises the chance of inflicting status conditions with the additional effects of moves. 	7 	84 	2
Rock Smash: Power +3 	Rock Smash: Power ↑ +3 	3 	36 	1
Rock Smash: Power +3 	Rock Smash: Power ↑ +3 	3 	36 	1
Rock Smash: Power +3 	Rock Smash: Power ↑ +3 	3 	36 	1
Rock Smash: Power +3 	Rock Smash: Power ↑ +3 	3 	36 	1
Rock Smash: Power +3 	Rock Smash: Power ↑ +3 	3 	36 	1
Rock Smash: Power +3 	Rock Smash: Power ↑ +3 	3 	36 	2
Rock Smash: 	Has a chance (40%) of charging the user's move gauge by one when a move is successful. 	7 	84 	2
Rock Smash: 	Raises the chance of lowering stat values with the additional effects of moves. 	7 	84 	2
Mini Potion All: 	Has a chance (30%) of restoring one MP of the user's move when that move is successful. 	7 	84 	3
Mini Potion All: 	Increases the amount of HP restored by the user's healing moves. 	10 	120 	3
You and Me!: 	Has a chance (30%) of restoring one MP of the user's move when that move is successful. 	7 	84 	1
You and Me!: 	When the user's move targeting an allied sync pair (excluding field effects) is successful, increases the Physical Moves ↑ Next effect of the allied sync pair affected by the move by one rank.	10 	120 	5
 	Prevents the user from getting poisoned or badly poisoned. 	5 	60 	2
 	Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. 	6 	72 	2
 	Reduces damage when the user is attacked by Fire-type moves. 	7 	84 	2
 	Reduces damage when the user is attacked by Ice-type moves. 	7 	84 	2
 	Has a chance (40%) of raising the Attack of all allied sync pairs by one stat rank when the user's Pokémon uses a move. 	7 	84 	3
 	Applies the Enduring effect to all allied sync pairs the first time the user's sync move is used each battle. 	10 	120 	3
 	Reduces the sync move countdown by one the first time the user's sync move is used each battle. 	9 	108 	3
 	Removes all status conditions from all allied sync pairs after using the user's max move. 	8 	96 	2
 	Raises the user's Defense by two stat ranks after using its max move. 	8 	96 	3
 	Raises the Sp. Def of all allied sync pairs by two stat ranks after using the user's max move. 	8 	96 	4
 	Status conditions cannot be inflicted on the user. 	10 	120 	4
 	Applies the Damage Guard Next effect to the user the first time its HP drops to half or below each battle. 	10 	120 	5
G-Max Replenish: Power +100 	G-Max Replenish: Power ↑ +100 	8 	96 	3
Max Knuckle: Power +100 	Max Knuckle: Power ↑ +100 	8 	96 	3
Heaviest Sleeper Normal Impact: Power +25	Heaviest Sleeper Normal Impact: Power ↑ +25 	5 	60 	3
Heaviest Sleeper Normal Impact: Power +25	Heaviest Sleeper Normal Impact: Power ↑ +25 	5 	60 	3
==Venusaur==
===Availability===
Red and Venusaur are exclusive to mix scouts. Their offering rate was increased in the following sync pair scouts:
They were also available in the following sync pair scouts:
===Moves===
Name 	 	 	Move gauge	Base	Max 	 	Target 	Description
 	 	2 	43 	51 	95% 	All opponents 	Critical hits land more easily. 	
Mini Potion All 	0(2 uses)	— 	— 	— 	All allies	Restores the HP of all allied sync pairs by approximately 20% of their maximum HP. 	 	
Toughen Up to Win! 	0(2 uses)	— 	— 	— 	An ally 	Raises an ally's Defense and Sp. Def by two stat ranks. Applies the Gradual Healing effect to an ally.	 	
Giga 	 	2 	180 	216 	100% 	All opponents 	Activation Condition: When the field of play's terrain turns into Grassy Terrain. Deactivation Condition: When the field of play's terrain is no longer Grassy Terrain.Lowers the target's Sp. Def by two stat ranks. The power of this move is not lowered even if there are multiple targets.	
 	 	 	 	 	 	 	 	
Silent Overgrowth Grass Beam	 	— 	250 	300 	— 	An opponent 	(6★ EX effect: Implements the following field effect just before the user's sync move is used the first time each battle. Extends the field effect duration only that time.• Grassy Terrain)(EX role effect: Sync moves will target all opposing sync pairs.) 	
 	 	 	 	 	 	 	 	
 	 	0(1 use)	400 	480 	— 	An opponent 	Turns the field of play's terrain into Grassy Terrain. 	
 	 	0(1 use)	400 	480 	— 	An opponent 	Turns the field of play's terrain into Grassy Terrain. 	
===Skills===
Name 	Description
 	
 	The user's moves never miss. Except in certain circumstances, successful hits with the user's following attacks become critical hits: Pokémon's moves, sync move, or max moves.
 	Raises the user's Attack and Sp. Atk by four stat ranks when it enters a battle.
 	Lowers the target's Attack or Sp. Atk—or both—by one stat rank when the user's move targeting that opponent is successful.
 	
Grass Field 	Raises the maximum HP of all allied sync pairs by 12.Raises the Speed of all allied sync pairs by 12.
Kanto Field 	Raises the maximum HP of all allied sync pairs by 1.Raises the Speed of all allied sync pairs by 1.
Main Character Field 	Raises the maximum HP of all allied sync pairs by 1.Raises the Speed of all allied sync pairs by 1.
Pallet Town Field 	Raises the maximum HP of all allied sync pairs by 2.Raises the Speed of all allied sync pairs by 2.
Passionate Spirit Field	Raises the maximum HP of all allied sync pairs by 2.Raises the Speed of all allied sync pairs by 2.
 	
Soothing ↑ 2 	Raises the following discovery level by 2:• Soothing Crystal
===Sync grid===
Red & Venusaur's sync grid is an expanded grid, made available since the sync pair was first released.
Name 	Effect 	Energy required	Sync orb required	Move level required
HP +10 	HP +10 	0 	5 	1
HP +10 	HP +10 	2 	24 	1
Attack +5 	Attack +5 	0 	5 	1
Attack +5 	Attack +5 	2 	24 	1
Defense +5 	Defense +5 	0 	5 	1
Defense +5 	Defense +5 	2 	24 	1
Sp. Atk +5 	Sp. Atk +5 	0 	5 	1
Sp. Atk +5 	Sp. Atk +5 	2 	24 	1
Sp. Atk +5 	Sp. Atk +5 	2 	24 	1
Sp. Atk +5 	Sp. Atk +5 	2 	24 	1
Sp. Atk +20 	Sp. Atk +20 	7 	84 	2
Sp. Def +5 	Sp. Def +5 	0 	5 	1
Sp. Def +5 	Sp. Def +5 	2 	24 	1
Speed +5 	Speed +5 	0 	5 	1
Speed +5 	Speed +5 	2 	24 	1
Razor Leaf: Power +3 	Razor Leaf: Power ↑ +3 	3 	36 	1
Razor Leaf: Power +3 	Razor Leaf: Power ↑ +3 	3 	36 	1
Razor Leaf: Power +3 	Razor Leaf: Power ↑ +3 	3 	36 	1
Razor Leaf: Power +3 	Razor Leaf: Power ↑ +3 	3 	36 	1
Razor Leaf: Power +3 	Razor Leaf: Power ↑ +3 	3 	36 	1
Razor Leaf: 	Has a chance (40%) of charging the user's move gauge by one when a move is successful. 	7 	84 	2
Razor Leaf: 	Powers up moves that are super effective. 	8 	96 	2
Razor Leaf: 	Has a chance (50%) of leaving the target poisoned when a move targeting that opponent is successful. 	8 	96 	2
Giga Frenzy Plant: Power +3 	Giga Frenzy Plant: Power ↑ +3 	3 	36 	1
Giga Frenzy Plant: Power +3 	Giga Frenzy Plant: Power ↑ +3 	3 	36 	1
Giga Frenzy Plant: Power +3 	Giga Frenzy Plant: Power ↑ +3 	3 	36 	1
Giga Frenzy Plant: Power +3 	Giga Frenzy Plant: Power ↑ +3 	3 	36 	1
Giga Frenzy Plant: Power +3 	Giga Frenzy Plant: Power ↑ +3 	3 	36 	1
Giga Frenzy Plant: 	Has a chance (40%) of charging the user's move gauge by one when a move is successful. 	7 	84 	2
Mini Potion All: 	Increases the amount of HP restored by the user's healing moves. 	10 	120 	2
Mini Potion All: 	Has a chance (30%) of restoring one MP of the user's move when that move is successful. 	7 	84 	3
Toughen Up to Win!: 	Has a chance (30%) of restoring one MP of the user's move when that move is successful. 	7 	84 	2
Toughen Up to Win!: 	When the user's move targeting an allied sync pair (excluding field effects) is successful, increases the Special Moves ↑ Next effect of the allied sync pair affected by the move by one rank.	7 	84 	3
 	Prevents the user from getting poisoned or badly poisoned. 	5 	60 	1
 	Prevents the user from getting paralyzed. 	5 	60 	1
 	Quickly charges the move gauge when the weather is sunny. 	8 	96 	2
 	Quickly charges the move gauge when the terrain is Grassy Terrain. 	8 	96 	2
 	Prevents the user from flinching, becoming confused, or becoming trapped when the terrain is Grassy Terrain. 	8 	96 	2
 	Has a chance (50%) of raising the user's Sp. Atk by one stat rank when its attack move is successful. 	9 	108 	2
 	Increases the user's Special Moves ↑ Next effect by two ranks the first time it is in a pinch each battle. 	10 	120 	2
 	Powers up the user's moves against targets that are affected by a status condition. 	8 	96 	3
 	Powers up the user's max moves that are super effective. 	8 	96 	3
 	Reduces the user's sync move countdown by two after using its max move. 	10 	120 	3
 	The more the target's Sp. Def is lowered, the more it powers up the user's sync move. 	10 	120 	3
 	Powers up the user's sync move when the terrain is Grassy Terrain. 	10 	120 	3
 	Lowers one of the target's following stats by one stat rank at random when the user's attack move against it is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness.	10 	120 	3
Silent Overgrowth Grass Beam: Power +25	Silent Overgrowth Grass Beam: Power ↑ +25 	5 	60 	3
Silent Overgrowth Grass Beam: Power +25	Silent Overgrowth Grass Beam: Power ↑ +25 	5 	60 	3
==Pikachu==
===Availability===
Sygna Suit Red (Thunderbolt) is exclusive to Master Fair scouts. His offering rate was increased in the following sync pair scouts:
He was also available in the following sync pair scouts:
===Moves===
Name 	 	 	Move gauge	Base	Max 	 	Target 	Description
 	 	1 	17 	20 	100% 	An opponent 	Has a chance (10%) of leaving the target paralyzed. 	
 	 	2(2 uses)	— 	— 	— 	Entire field 	Turns the field of play's terrain into Electric Terrain. 	
Origin 	 	2 	150 	180 	100% 	All opponents 	Activation Condition: When the field of play's terrain turns into Electric Terrain. Deactivation Condition: When the field of play's terrain is no longer Electric Terrain.Ignores passive skills that would reduce the damage of this attack. Ignores passive skills that would protect the target against a critical hit. Ignores the target's Enduring effect. The power of this move is not lowered even if there are multiple targets. Lowers the target's Defense and Sp. Def by one stat rank when the target is paralyzed.	
Spark of Victory!	0(1 use)	— 	— 	— 	All allies	Raises the user's Attack by six stat ranks. Applies the Gradual Healing effect to all allied sync pairs.	 	
 	 	 	 	 	 	 	 	
Lightning-Fast 	 	— 	200 	240 	— 	An opponent 	This attack's power increases when the terrain is Electric Terrain.(6★ EX effect: Sync move power will be multiplied by 1.5.)(EX role effect: Implements the following field effect just before the user's sync move is used the first time each battle. Extends the field effect duration only that time.• Electric Terrain) 	
 	 	 	 	 	 	 	 	
 	 	0(1 use) 	400 	480 	— 	An opponent 	Leaves all opposing sync pairs paralyzed. 	
 	 	0(1 use) 	— 	— 	— 	An ally 	Applies the Damage Guard Next effect to an ally. 	
 	 	0(1 use) 	400 	480 	— 	An opponent 	Leaves all opposing sync pairs paralyzed. 	
===Skills===
Name 	Description
 	
 	Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 20%. The more allied sync pairs with the Kanto theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 10% and reduces damage by 3%. The maximum power-up is 30%, and the maximum damage reduction is 26%.)
Red's Fighting Spirit	Extends the duration of Electric Terrain when the terrain turns into Electric Terrain while the user is on the field. Quickly charges the move gauge when the terrain is Electric Terrain. Restores the user's HP whenever its Pokémon takes an action when the terrain is Electric Terrain.
 	Except in certain circumstances, successful hits with the user's following attacks become critical hits: Pokémon's moves, sync move, or max moves.
 	Reduces the user's sync move countdown by three after using its max move.
 	
Electric Tech 	Raises allies' Attack and Sp. Atk by 12 when using Electric-type attacks.Raises the maximum HP of all allied sync pairs by 12.
Kanto Tech 	Raises the Attack and Sp. Atk of all allied sync pairs by 1.Raises the maximum HP of all allied sync pairs by 1.
Main Character Tech 	Raises the Attack and Sp. Atk of all allied sync pairs by 1.Raises the maximum HP of all allied sync pairs by 1.
Sygna Suit Tech 	Raises the Attack and Sp. Atk of all allied sync pairs by 2.Raises the maximum HP of all allied sync pairs by 2.
Pallet Town Tech 	Raises the Attack and Sp. Atk of all allied sync pairs by 2.Raises the maximum HP of all allied sync pairs by 2.
 	
Soothing ↑ 2 	Raises the following discovery level by 2:• Soothing Crystal
===Sync grid===
Sygna Suit Red (Thunderbolt) & Pikachu's sync grid is an expanded grid, made available since the pair first released.
Name 	Effect 	Energy required	Sync orb required	Move level required
HP +10 	HP +10 	0 	5 	1
Attack +5 	Attack +5 	0 	5 	1
Attack +5 	Attack +5 	2 	24 	1
Attack +5 	Attack +5 	2 	24 	1
Defense +5 	Defense +5 	0 	5 	1
Defense +5 	Defense +5 	2 	24 	1
Defense +5 	Defense +5 	2 	24 	1
Sp. Atk +5 	Sp. Atk +5 	0 	5 	1
Sp. Atk +5 	Sp. Atk +5 	2 	24 	1
Sp. Atk +10 	Sp. Atk +10 	4 	48 	2
Sp. Def +5 	Sp. Def +5 	0 	5 	1
Sp. Def +5 	Sp. Def +5 	2 	24 	1
Sp. Def +5 	Sp. Def +5 	2 	24 	1
Speed +5 	Speed +5 	0 	5 	1
Speed +5 	Speed +5 	2 	24 	1
Speed +5 	Speed +5 	2 	24 	1
Thunder Shock: Power +4 	Thunder Shock: Power ↑ +4 	3 	36 	1
Thunder Shock: Power +4 	Thunder Shock: Power ↑ +4 	3 	36 	1
Thunder Shock: Power +4 	Thunder Shock: Power ↑ +4 	3 	36 	1
Thunder Shock: Power +4 	Thunder Shock: Power ↑ +4 	3 	36 	1
Thunder Shock: Power +4 	Thunder Shock: Power ↑ +4 	3 	36 	1
Thunder Shock: Power +4 	Thunder Shock: Power ↑ +4 	3 	36 	2
Thunder Shock: 	Has a chance (40%) of charging the user's move gauge by one when a move is successful. 	7 	84 	2
Thunder Shock: 	Raises the chance of inflicting status conditions with the additional effects of moves. 	8 	96 	2
Thunder Shock: 	Has a chance (50%) of making the target flinch when the user's attack move against it is successful. 	10 	120 	3
Electric Terrain: 	Raises the accuracy of all allied sync pairs by one stat rank when the user's move is successful. 	8 	96 	2
Origin Volt Tackle: Power +2 	Origin Volt Tackle: Power ↑ +2 	3 	36 	1
Origin Volt Tackle: Power +2 	Origin Volt Tackle: Power ↑ +2 	3 	36 	1
Origin Volt Tackle: Power +2 	Origin Volt Tackle: Power ↑ +2 	3 	36 	1
Origin Volt Tackle: Power +2 	Origin Volt Tackle: Power ↑ +2 	3 	36 	2
Origin Volt Tackle: Power +2 	Origin Volt Tackle: Power ↑ +2 	3 	36 	2
Spark of Victory!: 	Has a chance (30%) of restoring one MP of the user's move when that move is successful. 	7 	84 	1
Spark of Victory!: 	Raises the user's Sp. Atk by two stat ranks when its move is successful. 	7 	84 	2
 	Attack cannot be lowered. 	5 	60 	1
 	Prevents the user from getting paralyzed. 	5 	60 	1
 	Powers up the user's moves when the target is paralyzed. 	8 	96 	2
 	Powers up the user's sync move when the target is paralyzed. 	8 	96 	2
 	Prevents the user from flinching, becoming confused, or becoming trapped when the terrain is Electric Terrain. 	8 	96 	2
 	Status conditions cannot be inflicted on the user when the terrain is Electric Terrain. 	8 	96 	2
 	Restores the user's HP whenever its Pokémon takes an action when the terrain is Electric Terrain. 	9 	108 	3
 	Powers up the user's max move when its Attack is raised. 	8 	96 	3
 	Lowers the target's Speed by one stat rank when the user's attack move is successful against a paralyzed opponent.	9 	108 	3
 	The more the target's Speed is lowered, the more it powers up the user's sync move. 	10 	120 	3
 	Moves never miss. 	10 	120 	3
 	Turns the field of play's terrain into Electric Terrain after using the user's max move. 	12 	144 	3
Lightning-Fast Volt Tackle: Power +25	Lightning-Fast Volt Tackle: Power ↑ +25 	5 	60 	3
Lightning-Fast Volt Tackle: Power +25	Lightning-Fast Volt Tackle: Power ↑ +25 	5 	60 	3
==Articuno==
===Availability===
Red (Champion) is exclusive to Master Fair scouts. His offering rate was increased in the following sync pair scouts:
He was also available in the following sync pair scouts:
===Moves===
Name 	 	 	Move gauge	Base	Max 	 	Target 	Description
 	 	3 	126 	151 	70% 	All opponents 	Never misses during a hailstorm. Has a chance (10%) of leaving the target frozen. 	
 	 	2(1 use)	— 	— 	— 	Self 	Applies the Damage Guard Next effect to the user. 	
Frozen Wings 	 	2 	150 	180 	100%	An opponent 	Activation Condition: When there is at least one Pokémon with a lowered Type Rebuff on the opponent's field of play. Deactivation Condition: When there are no longer any Pokémon with a lowered Type Rebuff on the opponent's field of play.Ignores passive skills that would reduce the damage of this attack. Ignores passive skills that would protect the target against a critical hit. Ignores the target's Enduring effect. Leaves the target frozen.	
Glory of the Winning Path!	0(1 use)	— 	— 	— 	Self	Reduces the user's sync move countdown by one. Raises the user's Sp. Atk by six stat ranks. Increases the user's Special Moves ↑ Next effect by two ranks.	 	
 	 	 	 	 	 	 	 	
Silence of the Raging 	 	— 	250 	300 	— 	An opponent 	(6★ EX effect: Sync moves will target all opposing sync pairs.)(EX role effect: Sync move power will be multiplied by 1.5.) 	
===Skills===
Name 	Description
 	
 	Powers up the special attack moves of all allied sync pairs by 20%. Reduces special attack move damage taken by all allied sync pairs by 25%. The more allied sync pairs with the Kanto theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 15% and reduces damage by 3%. The maximum power-up is 50%, and the maximum damage reduction is 31%.)
Journey from Pallet 	The user's moves never miss. Increases the user's Special Moves ↑ Next effect by one rank when its attack move hits. The more the user's Special Moves ↑ Next effect is increased, the more it powers up the user's sync move.
Shimmering White Snow	Lowers the target's Ice Type Rebuff by one rank the first time the user's attack move is successful each battle. Lowers the target's Ice Type Rebuff by one rank the first time the user's sync move targeting the opponent is successful each battle. This effect can activate only once per battle.
 	Except in certain circumstances, successful hits with the user's following attacks become critical hits: Pokémon's moves or sync move.
 	
Ice Strike 	Raises allies' Attack and Sp. Atk by 15 when using Ice-type attacks.
Kanto Strike 	Raises the Attack and Sp. Atk of all allied sync pairs by 2.
Main Character Strike	Raises the Attack and Sp. Atk of all allied sync pairs by 2.
Champion Strike 	Raises the Attack and Sp. Atk of all allied sync pairs by 2.
Pallet Town Strike 	Raises the Attack and Sp. Atk of all allied sync pairs by 3.
 	
Fiery ↑ 2 	Raises the following discovery level by 2:• Fiery Crystal
===Sync grid===
The sync grid for Red (Champion) & Articuno is an expanded grid, made available since the pair first released.
Name 	Effect 	Energy required	Sync orb required	Move level required
HP +10 	HP +10 	0 	5 	1
HP +10 	HP +10 	2 	24 	1
HP +10 	HP +10 	2 	24 	1
HP +10 	HP +10 	2 	24 	1
Defense +5 	Defense +5 	0 	5 	1
Defense +5 	Defense +5 	2 	24 	1
Defense +5 	Defense +5 	2 	24 	1
Sp. Atk +5 	Sp. Atk +5 	0 	5 	1
Sp. Atk +5 	Sp. Atk +5 	0 	5 	1
Sp. Atk +5 	Sp. Atk +5 	2 	24 	1
Sp. Atk +5 	Sp. Atk +5 	2 	24 	1
Sp. Atk +20 	Sp. Atk +20 	7 	84 	2
Sp. Def +5 	Sp. Def +5 	0 	5 	1
Speed +5 	Speed +5 	0 	5 	1
Speed +5 	Speed +5 	2 	24 	1
Speed +5 	Speed +5 	2 	24 	1
Blizzard: Power +3 	Blizzard: Power ↑ +3 	3 	36 	1
Blizzard: Power +3 	Blizzard: Power ↑ +3 	3 	36 	1
Blizzard: Power +3 	Blizzard: Power ↑ +3 	3 	36 	1
Blizzard: Power +3 	Blizzard: Power ↑ +3 	3 	36 	2
Blizzard: Power +3 	Blizzard: Power ↑ +3 	3 	36 	2
Blizzard: 	Has a chance (40%) of charging the user's move gauge by one when a move is successful. 	7 	84 	1
Blizzard: 	Raises the chance of inflicting status conditions with the additional effects of moves. 	8 	96 	2
Protect: 	Has a chance (40%) of charging the user's move gauge by one when a move is successful. 	7 	84 	1
Protect: 	Increases the user's Special Moves ↑ Next effect by two ranks when its move is successful. 	10 	120 	3
Frozen Wings Ice Beam: Power +4 	Frozen Wings Ice Beam: Power ↑ +4 	3 	36 	1
Frozen Wings Ice Beam: Power +4 	Frozen Wings Ice Beam: Power ↑ +4 	3 	36 	1
Frozen Wings Ice Beam: Power +4 	Frozen Wings Ice Beam: Power ↑ +4 	3 	36 	1
Frozen Wings Ice Beam: Power +4 	Frozen Wings Ice Beam: Power ↑ +4 	3 	36 	2
Frozen Wings Ice Beam: Power +4 	Frozen Wings Ice Beam: Power ↑ +4 	3 	36 	2
Glory of the Winning Path!: 	Has a chance (30%) of restoring one MP of the user's move when that move is successful. 	7 	84 	2
Glory of the Winning Path!: 	Increases the user's Special Moves ↑ Next effect by two ranks when its move is successful. 	10 	120 	3
 	Protects the user from damage from a hailstorm. 	5 	60 	1
 	Sp. Atk cannot be lowered. 	5 	60 	1
 	Increases the user's Special Moves ↑ Next effect by one rank when its attack move is successful while the target is frozen. 	7 	84 	2
 	Restores the user's HP whenever its Pokémon takes an action during a hailstorm. 	8 	96 	2
 	Quickly charges the move gauge during a hailstorm. 	9 	108 	2
 	The more the user's Sp. Atk is raised, the more it powers up the user's moves. 	10 	120 	2
 	When the user enters battle with full HP, applies the Enduring effect to it. 	10 	120 	2
 	Applies the Move Gauge Acceleration effect to the allied field of play the first time the user's sync move is used each battle. 	10 	120 	2
 	Has a chance (50%) of lowering the target's accuracy by one stat rank when the user's attack move against it is successful. 	9 	108 	3
 	Charges the user's move gauge by one when its attack move hits. If the move has the multistrike effect tag, charges the user's move gauge by one for each hit.	10 	120 	3
 	Powers up the user's moves and sync move during a hailstorm. 	10 	120 	3
 	The more the user's Sp. Atk is raised, the more it powers up the user's sync move. 	10 	120 	3
 	Powers up the user's sync move when the target's Type Rebuff is lowered. 	10 	120 	3
 	Causes a hailstorm the first time the user's sync move is used each battle. 	10 	120 	3
Silence of the Raging Blizzard: Power +25	Silence of the Raging Blizzard: Power ↑ +25 	5 	60 	3
Silence of the Raging Blizzard: Power +25	Silence of the Raging Blizzard: Power ↑ +25 	5 	60 	3
==Other Pokémon==
===On hand===
In the story event Golden Bonds on Pasio, Red uses his to battle Lear's .
==Appearances==
===Battle appearances===
Sygna Suit Red & Charizard can be battled against in:
* PML Arc: 
* Champion Stadium: 
* Battle Rally (as a side foe; Area 1–9)
* Story event: We Should Battle! (as a side foe; August 8 to 28, 2023)
* Daily Type Rotation: (August 21 to 28, 2023)
* Arceus Arc Celebration: Special Battle Event (November 29 to December 17, 2024)
Red & Snorlax can be battled against in:
* Solo event: Special Day with the Guys (March 14 to 31, 2023)
Red (Champion) & Articuno can be battled against in:
* Battle Rally (Area 1–9)
* Champion Stadium: Pasio Special Stadium ( weakness; August 30 to September 15, 2023; April 9 to 23, 2024)
* Extreme battle event: (September 9 to 19, 2024)
* Champion Stadium: Pasio Special Stadium ( weakness; September 22 to October 6, 2024)
Red has also been shown to pair alongside and can be battled against in:
* Battle Rally (as a side foe; Area 1–9; since version 2.49.0)
* Story event: Golden Bonds on Pasio (as a side foe; September 17 to October 1, 2024)
===Story appearances===
Red appears in his sygna suit in the following story areas:
* PML Arc:
** 
** 
** 
* Arceus Arc:
** Prelude: Mysterious Stones Chapter: The Echo of a Deity's Voice (flashback)
** Chapter 2: The Bond That Guides Leon
* Solo event: Training with Legends
* Find the Ditto impostors!
* Special event: 
* Trainer Files: Kanto Elite Four (Part 2) (flashback)
* Story events:
** We Should Battle!
** Festive Sun and Moon
* Sync pair stories:
** A Day with Lear
** A Day with 
Red appears in his normal outfit in the following story areas:
* Villain Arc:
** 
** (flashback)
* Arceus Arc: Chapter 1: Three Champions (flashback)
* Solo events:
** Mushroom Mania
** Special Day with the Guys
** Pasio Gold Rush
* Story events:
** Threads of Strength (flashback)
** Golden Bonds on Pasio
* Neo Champions: Three Trainers, Three Minds
* Sync pair story: A Day with 
Red appears in his thunderbolt sygna suit in the following story areas:
* Story event: Threads of Strength
* Time trial event: Let's Go for Number One!
Red appears in his Champion outfit in the following story areas:
* Neo Champions: Three Trainers, Three Minds
During the story event Threads of Strength, a Ditto transforms into Red, using Sygna Suit Red's appearance.
===Sync pair stories===
====Sygna Suit Red & Charizard====
* A Day with Sygna Suit Red
====Red & Snorlax====
* A Day with Red
====Sygna Suit Red (Thunderbolt) & Pikachu====
* A Day with Sygna Suit Red
====Red (Champion) & Articuno====
* A Day with Red
==Quotes==
==In animation==
===Pokémon Masters Animated Trailer===
Sygna Suit Red briefly appeared in the Pokémon Masters Animated Trailer. Alongside , he observed, from afar on a balcony, a between two trios: Bettie, , and ; and , , and .
==Gallery==
===Sygna Suit Red===
 	 	 	 	 	
Artwork of Sygna Suit Red & Charizardin Pokémon Masters EX 	Artwork of Sygna Suit Red & Charizardin Pokémon Masters EX 	Key artwork of EX Sygna Suit Red inPokémon Masters EX 	Key art from Pokémon Masters 	Key art from Pokémon Masters 	Title screen artwork
 	 	 	 	 	
Sygna Suit Red & Charizardon Pokémon Masters EX Dream Team Maker 	Sygna Suit Red & Charizardon Pokémon Masters EX Dream Team Maker 	Sygna Suit Red & Charizardon Pokémon Masters EX Dream Team Maker 	Sygna Suit Red & Charizardon Pokémon Masters EX Dream Team Maker 	Key artwork of Sygna Suit Red inPokémon Masters by Ken Sugimori 	Comic of Red meeting by me_GenzoTweet about illustrating the Nemona comics
 	 	 	 	 	
6★ model (Normal colors) 	VS model (Normal colors) 	6★ model (EX colors) 	VS model (EX colors) 	 	
 	 	 	 	 	
Trainer emoteNice! 	Trainer emoteWatch out! 	Trainer emoteLet's do this! 	Trainer emoteThanks! 	Artwork with and by lack 	Artwork with , ,and their by Taz Saints
 	 	 	 	 	
Medal1★ Training with Legends 	Medal2★ Training with Legends 	Medal3★ Training with Legends 	MedalPride of Legends 	Victory Road artwork by Rokoh Hashibi 	Sygna Suit Red's sync move mindscape()
 	 	 	 	 	
Fifth anniversary artwork by Takahashi JunTweet confirming Takahashi Jun as the artist	Fifth anniversary artwork by Takahashi JunTweet confirming Takahashi Jun as the artist	Fifth anniversary artwork by Takahashi JunTweet confirming Takahashi Jun as the artist	Fifth anniversary artwork by Takahashi JunTweet confirming Takahashi Jun as the artist	Fifth anniversary artwork by Takahashi JunTweet confirming Takahashi Jun as the artist	Fifth anniversary artwork by Takahashi JunTweet confirming Takahashi Jun as the artist
===Red===
 	 	 	 	
6★ model (Normal colors) 	VS model (Normal colors) 	6★ model (EX colors) 	VS model (EX colors) 	Red's sync move mindscape()
 	 	 	 	
Trainer emoteNice! 	Trainer emoteWatch out! 	Trainer emoteLet's do this! 	Trainer emoteThanks! 	Villain Arc Memories Chapter 1: Kanto artworkby katano shibireVillain Arc Memories Kanto tweet
 	 	 	 	
Medal1★ Looming Shadow of Kanto 	Medal2★ Looming Shadow of Kanto 	Medal3★ Looming Shadow of Kanto 	MedalChaos Curtailed 	
 	 	 	 	
Artwork of Red from theKanto title screen	Artwork of Red from theKanto title screen	Artwork of the Kanto chapterof the	Artwork of the Kanto chapterof the	Comic of the Kanto chapter of the Villain Arc
===Sygna Suit Red (Thunderbolt)===
 	 	 	 	
6★ model (Normal colors) 	VS model (Normal colors) 	6★ model (EX colors) 	VS model (EX colors) 	Sygna Suit Red (Thunderbolt)'s sync move mindscape()
 	 	 	 	
Trainer emoteNice! 	Trainer emoteWatch out! 	Trainer emoteLet's do this!	Trainer emoteThanks! 	
 	 	 	 	
Medal1★ Threads of Strength	Medal2★ Threads of Strength	Medal3★ Threads of Strength	MedalStrongest of the Strong	3rd Anniversary title screen artwork
===Red (Champion)===
 	 	 	 	
6★ model(Normal colors) 	VS model(Normal colors) 	6★ model(EX colors) 	VS model(EX colors) 	Red's sync move mindscape()
 	 	 	 	
Trainer emoteNice! 	Trainer emoteWatch out! 	Trainer emoteLet's do this! 	Trainer emoteThanks! 	
 	 	 	 	
Medal1★ Three Trainers, Three Minds	Medal2★ Three Trainers, Three Minds	Medal3★ Three Trainers, Three Minds	MedalPallet's Colorful Strength	4th Anniversary title screen artworkby Post confirming kirisAki drew the 4-Year Anniversary art.
==Trivia==
* Red is based on the player character of the Kanto-based games, as he was the of Kanto, and he was the one who defeated Team Rocket back in Kanto. His rival is Blue, as Blue has the first partner Pokémon with a type advantage over Red's first partner Pokémon.
* Red is indirectly responsible for the creation of the Pokémon Masters League, as him defeating Lear before the events of the game was what inspired Lear to create Pasio and the PML in order to get another chance at beating him.
* Red is the only character based on a core series player character to be a Champion, as it is unconfirmed if any of the other characters based on the player characters have won their respective region's League.
* Red is depicted mostly as silent in Pokémon Masters EX; across all his lines of dialogue, he speaks a total of seven lines out loud and two lines of inner monologue.
* The English names of Sygna Suit Red & Charizard and Red & Snorlax's Trainer moves are possible references to the lyrics of the Pokémon Theme.
* Sygna Suit Red & Charizard were the first fair-exclusive sync pair.
* Excluding Monthly Poké Fair Scouts, Sygna Suit Red & Charizard have been featured in more sync pair scouts than any other limited sync pair. 
* Red & Snorlax were the first fair-exclusive sync pair.
** Red and are the only Trainers to form the first fair-exclusive sync pair for more than one type.
* Red is the first Trainer in Pokémon Masters EX to use both Mega Evolution and Dynamax.
* Red is the only Trainer in Pokémon Masters EX whose sygna suit variant was made available before their regular attire.
** Possibly for the same reason, Red is also the only Trainer whose battle music is unlocked in the Jukebox by raising their sygna suit variant to 6★ EX rather than their regular attire.
* In Red's sync pair story, Leaf says that Red's Snorlax is the same one he caught in Kanto.Sync pair story: A Day with Red Leaf: "Did you know that this Snorlax is the one Red caught on our first adventure?"
* All versions of Red use special voice-over lines upon winning a battle in a team that contains certain Trainers (regardless of their partner Pokémon). Those Trainers include , , , , , and .
* In 's sygna suit's sync pair story, Leaf mentions that Red once saw a in Kanto, referencing the Suicune that appears in if the player's first partner Pokémon was .
* Sygna Suit Red (Thunderbolt) & Pikachu were the first Master Fair-exclusive sync pair capable of using max moves.
* In his thunderbolt sygna suit's sync pair story, it is revealed that Red caught his Pikachu in Viridian Forest.
** In the same sync pair story, it is also mentioned that Red used Pikachu in his Gym s against 's and 's , which could be references to using his own against the same Pokémon in .
* Red and Blue are the first characters to be both a Champion and a Neo Champion.
* In his Champion outfit's sync pair story, it's revealed that Red saw Articuno in binoculars near Fuchsia City before catching it at Seafoam Islands, similar to the core series games.
* Red & Venusaur are the first sync pair exclusive to mix sync pair scouts. Consequentially, they are the first sync pair that can only be scouted using paid s.
* Red was the first Trainer to form sync pairs with all five roles (counting EX roles), receiving the fifth—a Sprint EX role—on June 19, 2024.
** Not counting EX roles, Red has formed a sync pair of every role except Sprint.
===Origin===
 is the final evolution of , one of the first partner Pokémon of Kanto in the core series games. Charizard is one of the Pokémon that Red typically uses as a non-player character in the core series games, with him Mega Evolving it in , . In addition, Red's and Pokémon Zensho counterparts have been depicted with Charizard, with the former being the first piece of media to show Charizard Mega Evolving into Mega Charizard X. Charizard's entry comes from .
Red's design is based on his appearance in . Snorlax is one of the Pokémon that Red typically uses as a non-player character in the core series. Red's Snorlax may be based on the two Snorlax barring the player's progress in the Kanto-based games. In addition, Red's and counterparts have been depicted with a Snorlax. Snorlax's Dex entry comes from .
Venusaur is the final evolution of , one of the first partner Pokémon of Kanto in the core series games. Venusaur is one of the Pokémon that Red typically uses as a non-player character in the core series games, with it being his signature Pokémon in Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!. In addition, Red's Pokémon Adventures counterpart owns a Venusaur, while his counterpart is depicted with a Bulbasaur, the unevolved form of Venusaur. Venusaur's Dex entry comes from Pokémon Ruby and Sapphire.
 is the player's first Pokémon in . Pikachu would later act as Red's signature Pokémon as a non-player character in the core series games. Red is shown with a Gigantamax Pikachu in the , with it being the first piece of media to depict Gigantamaxing. In addition, Red's Pokémon Generations, and Pokémon Adventures counterparts have been depicted with a Pikachu. Pikachu's Dex entry comes from Pokémon Ultra Sun.
Articuno is a Legendary Pokémon that can be caught at Seafoam Islands in the Kanto-based games. In addition, Red's Pokémon Origins counterpart is depicted with an Articuno, while his Pokémon Adventures counterpart temporarily uses 's during the . Articuno's Dex entry comes from Pokémon Ruby and Sapphire.
==In other languages==
My Destiny!
Living Legend Blast Burn
You and Me!
Heaviest Sleeper Normal Impact
Toughen Up to Win!
Giga Frenzy Plant
Silent Overgrowth Grass Beam
Spark of Victory!
Origin Volt Tackle
Lightning-Fast Volt Tackle
Frozen Wings Ice Beam
Glory of the Winning Path!
Silence of the Raging Blizzard
==References==
==Related articles==
Category:Trainers with Key Stones
Category:Trainers with Dynamax Bands
Category:Trainers with Legendary Pokémon
Category:Masters EX characters with an EX style
Category:Masters EX characters with an alternate outfit
de:Rot (Spielcharakter)#Pokémon Masters EX
es:Rojo (Masters EX)
it:Rosso (Masters EX)
ja:レッド (ポケモンマスターズ)
zh:赤紅#Masters