nyuuzyou/wikis huggingface dataset:
Slam 'N Jam '95 (Apr 11, 1995 prototype)

A late prototype of Slam 'N Jam '95 for the 3DO.
==Screenshots==
SlamNJamApr101995 title.png
==Origin==
SlamNJam.BETA-(4-11-95)-CD-Front.jpeg|CD front.
==See also==
Original release thread on ASSEMBlerGames.com. (Archive)
Slam - Shaq vs. the Legends prototype

An prototype of an unreleased basketball game by Tiburon. It was released by drx on March 06, 2008.
== Screenshots ==
MD_0021_Slam_-_Shaq_vs_the_Legends_0.png|
MD_0021_Slam_-_Shaq_vs_the_Legends_1.png|
MD_0021_Slam_-_Shaq_vs_the_Legends_2.png|
MD_0021_Slam_-_Shaq_vs_the_Legends_3.png|
== Files ==
== Header ==
00000100 53 45 47 41 20 47 45 4e 45 53 49 53 20 20 20 20 SEGA GENESIS 
00000110 28 43 29 54 2d 35 30 20 31 39 39 58 2e 58 58 58 (C)T-50 199X.XXX
00000120 53 45 47 41 20 47 41 4d 45 20 20 20 20 20 20 20 SEGA GAME 
00000130 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000140 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000150 53 45 47 41 20 47 41 4d 45 20 20 20 20 20 20 20 SEGA GAME 
00000160 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000170 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000180 47 4d 20 54 2d 58 58 58 58 58 20 2d 58 58 00 00 GM T-XXXXX -XX..
00000190 4a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 J 
000001a0 00 00 00 00 00 1f ff ff 00 ff 00 00 00 ff ff ff ................
000001b0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001c0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001d0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001e0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001f0 55 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 U 
== Acknowledgments ==
Thanks to the anonymous donator.
Slam N' Jam 96 (Feb 1, 1996 prototype)

A prototype of Slam N' Jam 96 for the Sega Saturn.
==Notes==
* The disc says Feb 1, 1996, but the volume creation date says Feb 9, 1996. The header on the disc also says Feb 6, 1996. The game displays the actual build date after pressing start at the title screen, which states that it is Feb 6, 1996 17:23:55.
* The disc contains sector errors.
==Screenshots==
File:Slam N Jam 96 (1).png
File:Slam N Jam 96 (2).png
File:Slam N Jam 96 (3).png
File:Slam N Jam 96 (4).png
File:Slam N Jam 96 (5).png
File:Slam N Jam 96 (6).png
File:Slam N Jam 96 (7).png
==Files==
==Disc contents==
Slap Fight MD (Prototype)

A prototype of Slap Fight MD for the Sega Mega Drive.
==Notes==
* Late prototype.
* Header year is 1991 with a different domestic title name and publisher code.
* Logo flashes in this build while it doesn't in the final.
* Displays difficult in the HUD in this build.
==Screenshots==
Slap Fight MD (Prototype)_00006.png
Slap Fight MD (Prototype)_00008.png
Slap Fight MD (Prototype)_00010.png
Slap Fight MD (Prototype)_00011.png
Slap Fight MD (Prototype)_00013.png
Slap Fight MD (Prototype)_00014.png
Slap Fight MD (Prototype)_00016.png
Slap Fight MD (Prototype)_00017.png
Slap Fight MD (Prototype)_00019.png
Slap Fight MD (Prototype)_00020.png
Slap Fight MD (Prototype)_00022.png
Slap Fight MD (Prototype)_00023.png
Slap Fight MD (Prototype)_00025.png
Slap Fight MD (Prototype)_00027.png
Slap Fight MD (Prototype)_00028.png
Slap Fight MD (Prototype)_00029.png
Slap Fight MD (Prototype)_00031.png
Slap Fight MD (Prototype)_00034.png
Slap Fight MD (Prototype)_00035.png
Slap Fight MD (Prototype)_00037.png
Slap Fight MD (Prototype)_00039.png
Slap Fight MD (Prototype)_00040.png
Slap Fight MD (Prototype)_00042.png
Slap Fight MD (Prototype)_00043.png
Slap Fight MD (Prototype)_00045.png
Slap Fight MD (Prototype)_00046.png
Slap Fight MD (Prototype)_00048.png
Slap Fight MD (Prototype)_00049.png
Slap Fight MD (Prototype)_00051.png
==Files==
==Acknowledgments==
Special thanks to Frank Cifaldi at the Video Game History Foundation and the anonymous donor for this part of the lot! A huge thanks to ehw for researching this prototype! 
==See also==
* New Years 2022 (January 1, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
* Video Game History Foundation (VGHF)
Slaughter Sport (Sep 27, 1991 build)

Same as US final, except with extra padding.
== Screenshots ==
File:SLGTRSPT000.png
File:SLGTRSPT001.png
File:SLGTRSPT002.png
File:SLGTRSPT003.png
File:SLGTRSPT004.png
== Header ==
00000100 53 45 47 41 20 47 45 4e 45 53 49 53 20 20 20 20 SEGA GENESIS 
00000110 28 43 29 54 2d 35 36 20 31 39 39 31 2e 53 45 50 (C)T-56 1991.SEP
00000120 53 4c 41 55 47 48 54 45 52 20 53 50 4f 52 54 20 SLAUGHTER SPORT 
00000130 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000140 53 4c 41 55 47 48 54 45 52 20 53 50 4f 52 54 20 SLAUGHTER SPORT 
00000150 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000160 47 4d 20 54 2d 35 36 30 34 36 20 2d 30 30 6a 21 GM T-56046 -00j!
00000170 4a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 J 
00000180 00 00 00 00 00 09 ff ff 00 ff 00 00 00 ff ff ff ................
00000190 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001a0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001b0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001c0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001d0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001e0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001f0 55 45 20 20 20 20 20 20 20 20 20 20 20 20 20 20 UE 
== Files ==
Slave Zero (Apr 2, 1999 demo)

A pre-beta demo of Slave Zero that was distributed via gaming magazines at the time.
==Notes==
* To start it on Windows 10 install nGlide and set the exe to Windows 98 Compatibility mode
* Setting "Show Options" to 1 in SZoptions.ini will open a configuration screen before starting the game
==Acknowledgments==
* www.zeus-software.com/downloads/nglide
Slave Zero (Jul 13, 1999 demo)

A prototype demo of Slave Zero originating from a Infogrames Sampler CD.
==Notes==
*To start it on Windows 10 install nGlide and set the exe to Windows 98 Compatibility mode
*Setting "Show Options" to 1 in SZoptions.ini will open a configuration screen before starting the game
==Acknowledgments==
* www.zeus-software.com/downloads/nglide
Slave Zero (Oct 11, 1999 prototype)

A prototype of Slave Zero for the Dreamcast.
==Notes==
* Compiled 4 days before the first retail build (the US final build).
* Executable information:
** Executable Name: /1ST_READ.BIN
** Executable checksum (MD5): e00b07eec88cffb16fade89dffeaa2f0
** Executable timestamp: 1999-10-11 19:21:00
* Header Information (IP.BIN):
** Header - Title: SLAVE ZERO
** Header - Release Date: 19990927
** Header - Region: U
** Header - Device Info: 0DA9 GD-ROM1/1
** Header - Product Version: V1.000
** Header - Maker ID: SEGA LC-T-151
** Header - Product Number: T15106N
* Volume Information:
** Volume Identifier: SLAVEZERO
** Volume Set Identifier: 
** Volume Creation Date: 1999-06-14 18:41:10+12:30
** Volume Modification Date: 1999-10-11 21:44:22+12:30
** Last Modified File (if not available, then executable was the last modified file): /DCM15_C.ZIP
** Last Modified File Checksum (MD5): 51ef6e80b54ed9568608693ddc391d68
** Last Modified File Time Stamp: 1999-10-11 21:43:38
* Miscellaneous Notes:
** Game is emulatable: Yes (as of September 12, 2021).
==Screenshots==
Slave Zero 4-2 (1).png
Slave Zero 4-2 (2).png
Slave Zero 4-2 (3).png
Slave Zero 4-2 (4).png
Slave Zero 4-2 (5).png
Slave Zero 4-2 (6).png
Slave Zero 4-2 (7).png
Slave Zero 4-2 (8).png
Slave Zero 4-2 (9).png
Slave Zero 4-2 (10).png
Slave Zero 4-2 (11).png
Slave Zero 4-2 (12).png
Slave Zero 4-2 (13).png
Slave Zero 4-2 (14).png
Slave Zero 4-2 (15).png
Slave Zero 4-2 (16).png
Slave Zero 4-2 (17).png
==Origin==
Slave Zero 4-2.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: Xbox and Dreamcast (September 18, 2021)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Slave Zero (Oct 7, 1999 prototype)

A prototype of Slave Zero for the Dreamcast.
==Notes==
* Doesn't run in flycast, seems to run in redream
* Compiled 8 days before the first retail build (the US final build).
* Each highlighted menu selection gives its description in the bottom-left corner of the screen
* Background image for the prologue text appears incorrectly colored
* No differences in gameplay noticed
* Executable information:
** Executable Name: /1ST_READ.BIN
** Executable checksum (MD5): bbe1e62bede53026deca084669d158f8
** Executable timestamp: 1999-10-07 19:47:58
* Header Information (IP.BIN):
** Header - Title: SLAVE ZERO
** Header - Release Date: 19990927
** Header - Region: U
** Header - Device Info: 0DA9 GD-ROM1/1
** Header - Product Version: V1.000
** Header - Maker ID: SEGA LC-T-151
** Header - Product Number: T15106N
* Volume Information:
** Volume Identifier: SLAVEZERO
** Volume Set Identifier: 
** Volume Creation Date: 1999-06-14 18:41:10+12:30
** Volume Modification Date: 1999-10-07 19:51:23+12:30
** Last Modified File (if not available, then executable was the last modified file): /DAT.ZIP
** Last Modified File Checksum (MD5): 290bff34933fdf4a74fc2924700b45cc
** Last Modified File Time Stamp: 1999-10-07 19:52:00
* Miscellaneous Notes:
** Game is emulatable: Yes (as of September 12, 2021).
==Screenshots==
SlaveZero-1.png
SlaveZero-2.png
SlaveZero-3.png
==Origin==
Slave Zero 4-0.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Iniche for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: Xbox and Dreamcast (September 18, 2021)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Sleeping Dogs (Jun 22, 2012 prototype)

A prototype of Sleeping Dogs for the Xbox 360.
==Notes==
* Predates the final build by 12 days.
* Original filename: Sleeping Dogs (Jun 22, 2012) [Press Preview].7z
==Origin==
Sleeping Dogs Disc.jpg|Disc front
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Sleeping Dogs (Jun 24, 2012 prototype)

A prototype/prerelease build of Sleeping Dogs for the PlayStation 3 from 2012-06-24.
==Notes==
* Compiled 7 weeks before the release.
* Printed disc label indicates this is a confidential preview build.
==Origin==
Sleeping_Dogs-2012-06-24-01-Disc-Small.png|Disc front
==See also==
* Original release page on Archive.org
Slender: The Arrival (Feb 9, 2013 prototype)

A Prototype of Slender: The Arrival for the PC.
==Notes==
This is the beta of Slender The Arrival. Originally released in February 2013, This was available to anyone who pre-ordered the game. It basically serves as demo with only The Eight Pages level being playable. It is near identical to version 1.0 which released in March 2013.
*Compiled a month before the final build.
*!!VERY IMPORTANT!!: Please boot up the 2015 version of Slender: The Arrival before trying to play this build. If you do not then it will ask you for a license key and you will be not be unable to access it. You can do this by going to Slender: The Arrival on steam and going into "Properties" then "betas" to switch to "version2015". Booting this version up will bypass the license key screen.
*There are few unique screens to this version, Mainly telling you this is a beta.
*Patcher File does not work, nor will this version be able to update.
*If your menu screen is dark when booting it up for the first time, just go to options and turn the brightness up, should fix the bug and you can then turn it down.
*May freeze if alt tabbing alot, this can be prevented by playing in windowed mode.
*Frame Rate will drop in the upper hill area of the map.
*Bugs may occur if you try to full screen without switching it on in options.
==Screenshots==
File:Beta1.png
File:Beta Main Menu.png
File:Beta6.png
File:Beta Liscense.png
File:Gameplay Beta Slender.png
File:Beta Update Check.png
Sly 2: Band of Thieves (Aug 9, 2004 prototype)

A prototype of Sly 2: Band of Thieves for the PlayStation 2.
==Notes==
* An NTSC review build dated around 4 days before the final.
* Is dongle protected and requires a patch to run. When there is no dongle detected, a red "No Dongle" warning appears in the top left of the screen on startup. The xdelta patch can be used to bypass this.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: Patched.
==Screenshots==
PS2 - Sly 2 Band of Thieves Review Code.png|Title screen
Sly2-Aug10Review-Dongle.png|Dongle protection lockout
Sly2-Aug10Review-1.png|Gameplay
==Origin==
PS2 - Sly 2 Band of Thieves Review Code.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Hwd45 and SolidSnake11 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Sly 2: Band of Thieves (Jul 11, 2004 prototype)

A pre-release build of Sly 2: Band of Thieves for the Sony PlayStation 2, dated about a month before the final NTSC build.
==Notes==
*Originated from a NTSC Preview disc.
*Most likely contains all levels, except for the final episode.
*Still using the health bar from the March alpha.
*Has no main menu.
*Most likely the build (or a very similar one) that was used for some trailers, and the chalktalks in the final game.
==Screenshots==
Sly2JulyChalktalk.png|Chalktalk
Sly2JulySafehouse.png|Safehouse
==Origin==
Sly2July2004DiscFront.png|Disc front
Sly 2: Band of Thieves (Mar 17, 2004 prototype)

An early prototype of Sly 2: Band of Thieves for the Sony PlayStation 2.
==Notes==
* Archive contains the original dump along with a patched version of the dump that enables debugging features.
==Origin==
sly 2 mar 2004 disc.png|Disc front.
==See also==
Original release thread on ASSEMBlerGames. (Archive)
Sly 3: Honor Among Thieves (Aug 2, 2005 prototype)

A prototype of Sly 3: Honor Among Thieves for the PlayStation 2.
==Notes==
*Dated less than a month before the final NTSC build, this contains a considerable amount of unfinished content. 
*Debug functionality is in the build. Can be enabled with hacks.
*Originated from a PAL Preview disc.
*Dongle protection has been cracked. An original dump of this build has yet to surface.
*Release thread: https://assembler-games.com/threads/ps2-sly-3-august-02-2005-prototype.69442
==Origin==
Sly3PreviewDisc.png|Sly 3 August 2005 preview disc.
Sly 3: Honor Among Thieves (Aug 24, 2005 prototype)

A prototype of Sly 3: Honor Among Thieves for the PlayStation 2.
==Notes==
* An NTSC-U build dated around 4 days before the final.
* Requires a dongle to boot. An .xdelta patch file is included to patch out the dongle check.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: Patched.
==Screenshots==
Sly3-Aug25-1.png|Title screen
Sly3-Aug25-2.png|Gameplay
Sly3-Aug25-3.png|Gameplay
==Origin==
PS2 - Sly 3 Honor Among Thieves.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Hwd45 and SolidSnake11 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Sly 3: Honor Among Thieves (July 16, 2005 prototype)

An early build of Sly 3 with numerous differences to the final version.
==Notes==
*This build does not contain a debug menu or debug symbols.
*All episodes except 4 and 5 are included.
*A PNACH file is included that removes the dongle check, motion blur, and interlacing (created by Meos and Asasega). 
==Origin==
Sly 3 july 2005 disc.png|Disc Front
Sly 3: Honor Among Thieves (Sep 2, 2005 prototype)

A post-release prototype of Sly 3: Honor Among Thieves for the Sony PlayStation 2.
==Notes==
*Debug functionality is in the build. Can be enabled with hacks.
*Contains an earlier English script in the subtitles that's loaded with grammatical errors, typos and some early dialogue.
*The dongle protection has been bypassed. An original dump of this build has yet to surface.
*Dated after the NTSC final, but before the PAL retail.
==Origin==
Sly3ReviewDisc.png|Sly 3 September 2005 review disc.
==See also==
Release thread on Obscure Gamers.
Sly Cooper and the Thievius Raccoonus (Aug 23, 2002 prototype)

A late NTSC review prototype of Sly Cooper and the Thievius Raccoonus for the Sony PlayStation 2.
==Notes==
*Requires a patch in order to play the game.
*Due to an anti-cheat system, the build is unstable. Bugs include Clue Bottles disappearing and reappearing as well as Treasure Keys immediately being taken away after you collect one. 
*Update 07/20/2019: A new patch that fixes the weird issues with the keys, ropes and bottles has been made by Meos. https://drive.google.com/open?id=1f6JV039VzdCpKqlYfwhTDHQE6Kue1jDD
*No debug functionality.
*Release thread: https://www.obscuregamers.com/threads/two-sly-cooper-builds-and-a-demo.783/#post-4096
==Origin==
Sly Cooper and the Thievius Raccoonus (Dec 19, 2002 prototype)

A promotional NTSC-J demo build for Sly Cooper and the Thievius Raccoonus on the Sony PlayStation 2.
==Notes==
*Archive includes scans of cover.
*Trailer at the end of the demo uses the NTSC E3 trailer.
*Has unique screens at the beginning and end of the demo.
==Origin==
Disc.png|Disc Front
Sly Cooper and the Thievius Raccoonus (Dec 20, 2002 prototype)

A demo disc for the Korean version of Sly Cooper and the Thievius Raccoonus for the PlayStation 2, included in PlayStation: Official Magazine March 2003.
==Notes==
*Trailer at the end of the demo uses the NTSC E3 trailer but with the Korean logo edited in.
*The option to switch to English voices from the Japanese demo disc, is removed.
Sly Cooper and the Thievius Raccoonus (May 19, 2002 prototype)

A prototype of Sly Cooper and the Thievius Raccoonus for the PlayStation 2.
==Notes==
*A preview build dated around 3 months before final. It contains early versions of the episodes Tide of Terror and Sunset Snake Eyes.
*The build is dongle protected by a Wibu encryption key. Use this pnach file by Meos and VelocityRa to bypass the security.
*There Is a debug menu accessible by pressing Select, but it is only functional on emulator. Pressing Select on real hardware crashes the game.
**At least one debug menu feature (called LiveEdit) is hidden and only accessible with further modifications.
*2 different discs yielded 1:1 data matches.
*Miscellaneous Notes:
**Game contains dongle protection: Yes.
**Game is emulatable (in PCSX2): Yes, with dongle patch.
==Screenshots==
File:Sly-May19Preview-1.png|Loading screens
File:Sly-May19Preview-2.png|Loading screens
File:Sly-May19Preview-3.png|Gameplay
File:Sly-May19Preview-4.png|Pause menu
File:Sly-May19Preview-5.png|Gameplay
==Origin==
File:PS2 - Sly E3 Build 5-19D For Preview Only.jpeg|Disc front.
File:PS2 - Sly E3 Demo.jpeg|Disc front (copy).
==Files==
==Acknowledgments==
A huge thanks to Hwd45 and Zoda-Y13 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
*Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
*Cutting Room Floor (TCRF)
*Internet Archive (IA)
Sly Cooper and the Thievius Raccoonus (May 21, 2002 prototype)

A prototype of Sly Cooper and the Thievius Raccoonus for the PlayStation 2.
==Notes==
*E3 build.
*Has full debugging symbols.
*Dongle protected.
*Contains the first two chapters of the game, minus the boss of the second chapter.
*Compiled two days after the previous E3 build, dated May 19th.
==Origin==
File:Sly1May21DiscFront.png|Disc front.
Sly Cooper and the Thievius Raccoonus (Nov 8, 2002 prototype)

A PAL review build of Sly Cooper and the Thievius Raccoonus (also known as Sly Raccoon in Europe) for the Sony PlayStation 2.
==Notes==
*Compiled 13 days before the PAL final.
*Crashes without a patch. Use this pnach file by Meos to bypass the security.
*Has NTSC logo on the title screen.
==Origin==
Sly_Raccoon_Nov_8_Disc_Front.jpg|Disc Front
Small Arms (Oct 24, 2006 prototype)

A prototype of Small Arms for the Xbox 360.
==Notes==
* Predates the final build by 14 days.
* Original filename: Small Arms (Oct 24, 2006) [584107D5].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Small Soldiers (Jun 23, 1998 prototype)

A prototype/prerelease build of Small Soldiers for the PlayStation from 1998-06-23 (3 months before the release build).
==Notes==
* This prototype includes early versions of quite a few levels, but most are only accessible from the debugging menu.
* Press L1 + L2 + R1 + R2 at the main menu to access the debugging menu.
* Pressing Select while the game is paused (Start) will reload the main menu. 
* Entering all Xs in the password screen will start the Gorgon level.
==Screenshots==
File:Small_Soldiers-1998-06-23-Game-01.PNG
File:Small_Soldiers-1998-06-23-Game-02.PNG
File:Small_Soldiers-1998-06-23-Game-03.PNG
File:Small_Soldiers-1998-06-23-Game-04.PNG
File:Small_Soldiers-1998-06-23-Game-05.PNG
File:Small_Soldiers-1998-06-23-Game-06.PNG
File:Small_Soldiers-1998-06-23-Game-07.PNG
File:Small_Soldiers-1998-06-23-Game-08.PNG
File:Small_Soldiers-1998-06-23-Game-09.PNG
==Origin==
Small_Soldiers-1998-06-23-Disc.JPG|Disc front
==Acknowledgments==
Thanks to Crash Override for preserving and sharing this rare artifact of gaming history.
==See also==
* Original release page on Archive.org
* Redump.org entry
Smash Cars (May 9, 2003 prototype)

A prototype of Smash Cars for the PlayStation 2.
==Notes==
* Build a few months before the final US build
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
smashcarsrc1_title.png
==Origin==
PS2 - Smash Cars RC1.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Nex for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Smash Cars (Nov 6, 2002 prototype)

A prototype of Smash Cars for the PlayStation 2.
==Notes==
* Different titlescreen
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
smashcarsredwriting_title.png
==Origin==
PS2 - Smash Cars (red writing).jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Nex for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Smash Court Tennis 3 (Apr 4, 2008 prototype)

A prototype of Smash Court Tennis 3 for the Xbox 360.
==Notes==
* Debug build.
* Predates the final build by 2 months.
* Found as part of TNO-DRW-Kabo lot.
* Original filename: Smash Court Tennis 3 (Apr 03, 2008) [Debug] [Preview].rar
==Screenshots==
Xenia_pvayF52yBc.png|Debug menu
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==Origin==
Smash Court Tennis 3 (Apr 4, 2008 prototype) disc.png|Disc front
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Smash Court Tennis 3 (May 22, 2008 prototype)

A prototype of Smash Court Tennis 3 for the Xbox 360.
==Notes==
* Predates the final build by 2 weeks.
* Original filename: Smash Court Tennis 3 (May 22, 2008) [Review Code].iso
* Dumped from a copy of the original prototype. However, the data does not appear to be compromised.
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)