Legacy of the Wise One (17.2) Equipment and Enchants

Refers to the various equipment available through the Legacy of the Wise One questline (episode 17.2).
Before starting, you need to have quest finished, and also finish the .
The NPCs related to Automatic Equipment can be found in inside Dining at Varmundt's Mansion .
:
==Automatic Equipment==
You can get Automatic Equipment by excharging and the corresponding . Talk to small robot NPC Yeonchung to exchange.
:
Name	Type 	Description	Cost
 	Armor 	
Combat armor improved with the technology of Barmund Mansion, Type A.
Various modules can be used for additional abilities.
:ATK +125.
:ATK +10 for every 2 refine levels.
:
:When refined to +7 or higher, Increased ASPD (ASPD +15%).
+ 
:ATK +50.
+ 
:Post-skill delay -10%.
:
:Defense: 135
:Weight: 100
:Required Level: 160
:Jobs: All Jobs	
 	Armor 	
Combat armor improved with the technology of Barmund Mansion, Type B.
Various modules can be used for additional abilities.
:MATK +125.
:MATK +10 for every 2 refine levels.
:
:When refined to +7 or higher, Variable Cast Time -15%.
+ 
:Increased ASPD (ASPD +10%).
+ 
:MATK +50.
:
:Defense: 135
:Weight: 100
:Required Level: 160
:Jobs: All Jobs	
 	Garment 	
Combat engine improved with the technology of Barmund Mansion, Type A.
Various modules can be used for additional abilities.
:MaxHP +1,500.
:MaxHP +100 for every 2 refine levels.
:
:When refined to +7 or higher, Increased ASPD (ASPD +7%).
+ 
:Critical damage +15%.
+ 
:Variable Cast Time -15%.
:
:Defense: 70
:Weight: 90
:Required Level: 160
:Jobs: All Jobs	
 	Garment 	
Combat engine improved with the technology of Barmund Mansion, Type B.
Various modules can be used for additional abilities.
:MaxHP +1,500.
:MaxHP +100 for every 2 refine levels.
:
:When refined to +7 or higher, Variable Cast Time -7%.
+ 
:Long-ranged Physical damage +7%.
+ 
:All elemental Magic damage +15%.
:
:Defense: 70
:Weight: 90
:Required Level: 160
:Jobs: All Jobs	
 	Shoes 	
Combat boots improved with the technology of Barmund Mansion, Type A.
Various modules can be used for additional abilities.
:MaxSP +250.
:MaxSP +20 for every 2 refine levels.
:
:When refined to +7 or higher, Long-ranged Physical damage +7%.
+ 
:ATK +7%.
+ 
:Increased ASPD (ASPD +7%).
:
:Defense: 70
:Weight: 50
:Required Level: 160
:Jobs: All Jobs	
 	Shoes 	
Combat boots improved with the technology of Barmund Mansion, Type B.
Various modules can be used for additional abilities.
:MaxSP +250.
:MaxSP +20 for every 2 refine levels.
:
:When refined to +7 or higher, All elemental Magic damage +7%.
+ 
:MaxSP +7%.
+ 
:MATK +7%.
:
:Defense: 70
:Weight: 50
:Required Level: 160
:Jobs: All Jobs	
 	Accessory(Right)	
Battle component improved with the technology of Barmund Mansion.
Various modules can be used for additional abilities.
:ATK +5%.
:MaxHP +5%.
:
:Defense: 0
:Weight: 10
:Required Level: 160
:Jobs: All Jobs	
 	Accessory(Left) 	
Battle component improved with the technology of Barmund Mansion.
Various modules can be used for additional abilities.
:ATK +5%.
:MaxSP +5%.
:
:Defense: 0
:Weight: 10
:Required Level: 160
:Jobs: All Jobs	
 	Accessory(Right)	
Battle chip improved with the technology of Barmund Mansion.
Various modules can be used for additional abilities.
:MATK +5%.
:MaxHP +5%.
:
:Defense: 0
:Weight: 10
:Required Level: 160
:Jobs: All Jobs	
 	Accessory(Left) 	
Battle chip improved with the technology of Barmund Mansion.
Various modules can be used for additional abilities.
:MATK +5%.
:MaxSP +5%.
:
:Defense: 0
:Weight: 10
:Required Level: 160
:Jobs: All Jobs	
==Refinement Cubes==
Talk to the bald robot Cubrain to buy the refinement cubes. 
* costs 10,000,000 zeny and refines an Illusion equip. 
* costs 30,000,000 zeny and refines an Automatic equip. 
The cubes refine the appropriate armor, garment, or shoes in your inventory directly to +7. 
*It is a 100% success rate. 
*When the refine is successful, the cube is consumed. 
*Buying these items are not affected by Discount.
==Automatic Modules Enchantment==
The Automatic equipments can be enchanted by using Automatic Modules. There's 5 categories of Automatic Modules (Normal, Rare, Unique, Legendary, Epic).
Each Automatic equipment can hold up to 3 modules, in the table below you can check how many of a kind you can enchant in a single piece of gear.
The regular modules (Normal, Rare, Unique, Legendary) are obtained and given at random by exchanging to Yechung .
:
Epic modules can be acquired in two different ways:
*Exchanging to Spiera for one of your choice.
*Complete Hidden Garden H instance and rarely get one at random.
To apply the Automatic Modules, equip the Automatic armor and then speak with Ryza on the far right. The enchanting process consumes the Automatic Module and never fails.
The following table lists the available modules, their effects and their enchantment limitations:
===Normal Modules===
Automatic Modification Module	Automatic Modification Orb	Description	Enchantable In	Max Count
 	 	
A modification module that can be used on Automatic armor.
Adds the Automatic Modification Orb (DEF) effect.
:DEF +150.
:
:Additional DEF +75.
:
:Additional DEF +75.	 	3
 	 	
A modification module that can be used on Automatic armor.
Adds the Automatic Modification Orb (MDEF) effect.
:MDEF +15.
:
:Additional MDEF +7.
:
:Additional MDEF +7.	 	3
 	 	
A modification module that can be used on Automatic armor.
Adds the Automatic Modification Orb (VIT) effect.
:VIT +3.
:MaxHP +1%.	 	3
 	 	
A modification module that can be used on Automatic armor.
Adds the Automatic Modification Orb (LUK) effect.
:LUK +3.
:Critical damage +1%.	 	3
 	 	
A modification module that can be used on Automatic armor.
Adds the Automatic Modification Orb (STR) effect.
:STR +3.
:ATK +2%.	 	3
 	 	
A modification module that can be used on Automatic armor.
Adds the Automatic Modification Orb (AGI) effect.
:AGI +3.
:Increased ASPD (ASPD +2%).	 	3
 	 	
A modification module that can be used on Automatic armor.
Adds the Automatic Modification Orb (INT) effect.
:INT +3.
:MATK +2%.	 	3
 	 	
A modification module that can be used on Automatic armor.
Adds the Automatic Modification Orb (DEX) effect.
:DEX +3.
:Long-ranged Physical damage +2%.	 	3
===Rare Modules===
Automatic Modification Module	Automatic Modification Orb	Description	Enchantable In	Max Count
 	 	
A modification module that can be used on Automatic armor.
Adds the Automatic Modification Orb (HP Recovery) effect.
:Natural HP Recovery +30%.	 	2
 	 	
A modification module that can be used on Automatic armor.
Adds the Automatic Modification Orb (SP Recovery) effect.
:Natural SP Recovery +30%.	 	2
 	 	
A modification module that can be used on Automatic armor.
Adds the Automatic Modification Orb (Spell) effect.
:MATK +20.
:Variable Cast Time -10%.	 	1
 	 	
A modification module that can be used on Automatic armor.
Adds the Automatic Modification Orb (ASPD) effect.
:ATK +20.
:Increased ASPD (Post-attack delay -10%).	 	1
 	 	
A modification module that can be used on Automatic armor.
Adds the Automatic Modification Orb (Fatal) effect.
:CRIT +10.
:Critical damage +10%.	 	1
 	 	
A modification module that can be used on Automatic armor.
Adds the Automatic Modification Orb (Expert Archer) effect.
:HIT +10.
:Long-ranged Physical damage +10%.	 	1
 	 	
A modification module that can be used on Automatic armor.
Adds the Automatic Modification Orb (Health) effect.
:MaxHP +5%.
:MaxHP +1,500.
:
:Additional MaxHP +2%.
:
:Additional MaxHP +3%.	 	2
 	 	
A modification module that can be used on Automatic armor.
Adds the Automatic Modification Orb (SPR) effect.
:MaxSP +5%.
:MaxSP +300.
:
:Additional MaxSP +2%.
:
:Additional MaxSP +3%.	 	2
 	 	
A modification module that can be used on Automatic armor.
Adds the Automatic Modification Orb (Heal) effect.
:Healing Recovery +5%.
:
:Additional Healing Recovery +5%.
:
:Additional Healing Recovery +7%.	 	2
 	 	
A modification module that can be used on Automatic armor.
Adds the Automatic Modification Orb (ATK) effect.
:ATK +5%.
:ATK +75.
:
:Additional Melee Physical damage +2%.
:
:Additional Melee Physical damage +3%.	 	2
 	 	
A modification module that can be used on Automatic armor.
Adds the Automatic Modification Orb (MATK) effect.
:MATK +5%.
:MATK +75.
:
:Additional MATK +2%.
:
:Additional MATK +3%.	 	2
 	 	
A modification module that can be used on Automatic armor.
Adds the Automatic Modification Orb (Sharpshooter) effect.
:Long-ranged Physical damage +3%.
:
:Additional Long-ranged Physical damage +3%.
:
:Additional Long-ranged Physical damage +3%.	 	2
 	 	
A modification module that can be used on Automatic armor.
Adds the Automatic Modification Orb (Speed) effect.
:ASPD +1.
:
:Additional ASPD +5%.
:
:Additional ASPD +5%.	 	2
 	 	
A modification module that can be used on Automatic armor.
Adds the Automatic Modification Orb (Caster) effect.
:Variable Cast Time -5%.
:
:Additional Variable Cast Time -5%.
:
:Additional Variable Cast Time -5%.	 	2
 	 	
A modification module that can be used on Automatic armor.
Adds the Automatic Modification Orb (Critical) effect.
:CRIT +10.
:
:Additional Critical damage +5%.
:
:Additional Critical damage +7%.	 	2
===Unique Modules===
Automatic Modification Module	Automatic Modification Orb	Description	Enchantable In	Max Count
 	 	
A modification module that can be used on Automatic armor.
Adds the Automatic Modification Orb (Magical Force) effect.
:MATK +20.
:Variable Cast Time -10%.
:All elemental Magic damage +2%.
:
:Additional All elemental Magic damage +1%.
:
:Additional All elemental Magic damage +2%.	 	1
 	 	
A modification module that can be used on Automatic armor.
Adds the Automatic Modification Orb (Attacker Force) effect.
:ATK +20.
:Melee Physical damage +10%.
:Physical damage +3% on enemies of all sizes.
:
:Additional Physical damage +1% on enemies of all sizes.
:
:Additional Physical damage +1% on enemies of all sizes.	 	1
 	 	
A modification module that can be used on Automatic armor.
Adds the Automatic Modification Orb (Ranged Force) effect.
:ATK +20.
:Long-ranged Physical damage +10%.
:Physical damage +3% on enemies of all sizes.
:
:Additional Physical damage +1% on enemies of all sizes.
:
:Additional Physical damage +1% on enemies of all sizes.	 	1
 	 	
A modification module that can be used on Automatic armor.
Adds the Automatic Modification Orb (Critical Force) effect.
:CRIT +5.
:Critical damage +10%.
:Physical damage +3% on enemies of all sizes.
:
:Additional Physical damage +1% on enemies of all sizes.
:
:Additional Physical damage +1% on enemies of all sizes.	 	1
 	 	
A modification module that can be used on Automatic armor.
Adds the Automatic Modification Orb (Recovery Force) effect.
:MATK +20.
:Variable Cast Time -10%.
:Healing Recovery +5%.
:
:Additional Healing Recovery +5%.
:
:Additional Healing Recovery +5%.	 	1
 	 	
A modification module that can be used on Automatic armor.
Adds the Automatic Modification Orb (Post-skill Delay) effect.
:Post-skill delay -4%.
:
:Additional Post-skill delay -6%.
:
:Additional Post-skill delay -6%.	 	1
 	 	
A modification module that can be used on Automatic armor.
Adds the Automatic Modification Orb (Power Force) effect.
:ATK +3%.
:MATK +3%.
:
:Additional ATK +3%.
:Additional MATK +3%.
:
:Additional ATK +4%.
:Additional MATK +4%.	 	1
 	 	
A modification module that can be used on Automatic armor.
Adds the Automatic Modification Orb (Mirror Counter) effect.
:Incoming reflected damage -2%.
:
:Additional Incoming reflected damage -2%.
:
:Additional Incoming reflected damage -3%.	 	1
 	 	
A modification module that can be used on Automatic armor.
Adds the Automatic Modification Orb (Above All) effect.
:Physical/Magic damage -7% from Normal and Boss enemies.
:
:Additional Physical/Magic damage -7% from enemies of all sizes.
:
:Additional Physical/Magic damage -7% from monsters of all types (Players excluded).	 	1
 	 	
A modification module that can be used on Automatic armor.
Adds the Automatic Modification Orb (Powerful) effect.
:Melee/Long-ranged Physical damage +5%.
:All elemental Magic damage +5%.
:
:Additional Melee/Long-ranged Physical damage +2%.
:Additional All elemental Magic damage +2%.
:
:Additional Melee/Long-ranged Physical damage +3%.
:Additional All elemental Magic damage +3%.	 	1
 	 	
A modification module that can be used on Automatic armor.
Adds the Automatic Modification Orb (Reflection Reject) effect.
:Incoming reflected damage -3%.
:
:Additional Incoming reflected damage -2%.
:
:Additional Incoming reflected damage -4%.	 	1
 	 	
A modification module that can be used on Automatic armor.
Adds the Automatic Modification Orb (Fixed Cast Time) effect.
:Fixed Cast Time -0.1 sec.
:
:Additional Fixed Cast Time -0.2 sec.
:
:Additional Fixed Cast Time -0.5 sec.	 	1
 	 	
A modification module that can be used on Automatic armor.
Adds the Automatic Modification Orb (Robust) effect.
:MaxHP +2000.
:MaxSP +300.
:MaxHP +5%.
:MaxSP +5%.
:
:Additional MaxHP +2%.
:Additional MaxSP +2%.
:
:Additional MaxHP +3%.
:Additional MaxSP +3%.	 	1
 	 	
A modification module that can be used on Automatic armor.
Adds the Automatic Modification Orb (Drain Life) effect.
:When physically attacking, create a 2% chance of restoring HP by 3% of inflicted damage.	 	1
 	 	
A modification module that can be used on Automatic armor.
Adds the Automatic Modification Orb (Magic Healing) effect.
:When dealing magic damage, create a 2% chance of restoring 500 HP every 0.4 seconds 23 times.	 	1
 	 	
A modification module that can be used on Automatic armor.
Adds the Automatic Modification Orb (Drain Soul) effect.
:When physically attacking, create a 1% chance of restoring SP by 2% of inflicted damage.	 	1
 	 	
A modification module that can be used on Automatic armor.
Adds the Automatic Modification Orb (Magic Soul) effect.
:When dealing magic damage, create a 1% chance of restoring 120 SP every 0.4 seconds 23 times.	 	1
 	 	
A modification module that can be used on Automatic armor.
Adds the Automatic Modification Orb (All-Force) effect.
:Melee Physical damage +5%.
:Long-ranged Physical damage +5%.
:All elemental Magic damage +5%.	 	1
===Legendary Modules===
Automatic Modification Module	Automatic Modification Orb	Description	Enchantable In	Max Count
 	 	
A modification module that can be used on Automatic armor.
Adds the Automatic Modification Orb (Unlimited Vitality) effect.
:Incoming Physical/Magic damage creates a 5% chance of casting Enhanced Undying Stamina for 10 seconds.
:Enhanced Undying Stamina:
:*VIT +50 for 10 sec.
:*HP +800 every 0.4 sec. 23 times.	 	1
 	 	
A modification module that can be used on Automatic armor.
Adds the Automatic Modification Orb (Spell Buster) effect.
:When dealing magic damage, create a 3% chance of casting Enhanced Mana Storm for 10 seconds.
:Enhanced Mana Storm:
:*INT +50.
:*MATK +25% for 10 sec.	 	1
 	 	
A modification module that can be used on Automatic armor.
Adds the Automatic Modification Orb (Fierce Shooter) effect.
:When physically attacking, create a 3% chance of casting Enhanced Shooter Under Fire for 10 seconds.
:Enhanced Shooter Under Fire:
:*DEX +50.
:*Long-ranged Physical damage +15% for 10 sec.	 	1
 	 	
A modification module that can be used on Automatic armor.
Adds the Automatic Modification Orb (Overpower) effect.
:When physically attacking, create a 3% chance of casting Enhanced Boiling Fighting Spirit for 10 seconds.
:Enhanced Boiling Fighting Spirit:
:*STR +50.
:*ATK +15%.
:*Melee Physical damage +10% for 10 sec.	 	1
 	 	
A modification module that can be used on Automatic armor.
Adds the Automatic Modification Orb (Fatal Flash) effect.
:When physically attacking, create a 3% chance of casting Enhanced Lethal Speed Maniac for 10 seconds.
:Enhanced Lethal Speed Maniac:
:*AGI +50.
:*Critical Damage +15% for 10 sec.	 	1
 	 	
A modification module that can be used on Automatic armor.
Adds the Automatic Modification Orb (Lucky Strike) effect.
:When dealing magic damage, create a 3% chance of casting Enhanced Windfall for 10 seconds.
:Enhanced Windfall:
:*LUK +50.
:*All elemental Magic damage +15% for 10 sec.	 	1
===Epic Modules===
Automatic Modification Module	Automatic Modification Orb	Description	Enchantable In	Max Count
 	 	
A modification module that can be used on Automatic armor.
Adds the Automatic Modification Orb (Draconic Breath) effect.
:Dragon Breath and Dragon Water Breath damage +15%.
:
:Additional Dragon Breath and Dragon Water Breath damage +3%.
:
:Additional Dragon Breath and Dragon Water Breath damage +7%.	 	2
 	 	
A modification module that can be used on Automatic armor.
Adds the Automatic Modification Orb (Wave Break) effect.
:Sonic Wave and Ignition Break damage +15%.
:
:Additional Sonic Wave and Ignition Break damage +3%.
:
:Additional Sonic Wave damage +7%, Ignition Break cooldown -0.25 sec.	 	2
 	 	
A modification module that can be used on Automatic armor.
Adds the Automatic Modification Orb (Hundred Spiral) effect.
:Clashing Spiral and Hundred Spears damage +15%.
:
:Additional Clashing Spiral and Hundred Spears damage +3%.
:
:Additional Clashing Spiral damage +7% (Additional), Hundred Spears cooldown -0.25 sec.	 	2
 	 	
A modification module that can be used on Automatic armor.
Adds the Automatic Modification Orb (Drive Press) effect.
:Earth Drive and Shield Press damage +15%.
:
:Additional Earth Drive and Shield Press damage +3%.
:
:Additional Earth Drive and Shield Press damage +7%.	 	2
 	 	
A modification module that can be used on Automatic armor.
Adds the Automatic Modification Orb (Vanishing Cannon) effect.
:Vanishing Point and Cannon Spear damage +15%.
:
:Additional Vanishing Point and Cannon Spear damage +3%.
:
:Additional Vanishing Point and Cannon Spear damage +7%.	 	2
 	 	
A modification module that can be used on Automatic armor.
Adds the Automatic Modification Orb (Genesis Gloria) effect.
:Gloria Domini and Genesis Ray damage +15%.
:
:Additional Gloria Domini and Genesis Ray damage +3%.
:
:Additional Gloria Domini and Genesis Ray damage +7%.	 	2
 	 	
A modification module that can be used on Automatic armor.
Adds the Automatic Modification Orb (Boost Cannon) effect.
:Knuckle Boost and Arm Cannon damage +15%.
:
:Additional Knuckle Boost and Arm Cannon damage +3%.
:
:Additional Knuckle Boost and Arm Cannon damage +7%.	 	2
 	 	
A modification module that can be used on Automatic armor.
Adds the Automatic Modification Orb (Ice Flame) effect.
:Ice Launcher and Flame Launcher damage +15%.
:
:Additional Ice Launcher and Flame Launcher damage +3%.
:
:Additional Ice Launcher and Flame Launcher damage +7%.	 	2
 	 	
A modification module that can be used on Automatic armor.
Adds the Automatic Modification Orb (Tornado Swing) effect.
:Axe Tornado and Power Swing damage +15%.
:
:Additional Axe Tornado and Power Swing damage +3%.
:
:Additional Axe Tornado and Power Swing damage +7%.	 	2
 	 	
A modification module that can be used on Automatic armor.
Adds the Automatic Modification Orb (Cannon Tornado) effect.
:Cart Tornado and Cart Cannon damage +15%.
:
:Additional Cart Tornado and Cart Cannon damage +3%.
:
:Additional Cart Tornado and Cart Cannon damage +7%.	 	2
 	 	
A modification module that can be used on Automatic armor.
Adds the Automatic Modification Orb (Crazy Mandragora) effect.
:Crazy Vines damage +15%, Mandragora Howling cooldown -0.3 sec.
:
:Additional Crazy Vines damage +3%, Mandragora Howling cooldown -0.3 sec.
:
:Additional Crazy Vines damage +7%, Mandragora Howling cooldown -0.4 sec.	 	2
 	 	
A modification module that can be used on Automatic armor.
Adds the Automatic Modification Orb (Acid Explosion) effect.
:Acid Bomb and Spore Explosion damage +15%.
:
:Additional Acid Bomb and Spore Explosion damage +3%.
:
:Additional Acid Bomb and Spore Explosion damage +7%.	 	2
 	 	
A modification module that can be used on Automatic armor.
Adds the Automatic Modification Orb (Sonic Impact) effect.
:Sonic Blow and Cross Impact damage +15%.
:
:Additional Sonic Blow and Cross Impact damage +3%.
:
:Additional Sonic Blow and Cross Impact damage +7%.	 	2
 	 	
A modification module that can be used on Automatic armor.
Adds the Automatic Modification Orb (Cutter Slasher) effect.
:Cross Ripper Slasher and Rolling Cutter damage +15%.
:
:Additional Cross Ripper Slasher and Rolling Cutter damage +3%.
:
:Additional Cross Ripper Slasher and Rolling Cutter damage +7%.	 	2
 	 	
A modification module that can be used on Automatic armor.
Adds the Automatic Modification Orb (Berserk Slash) effect.
:Soul Destroyer and Counter Slash damage +15%.
:
:Additional Soul Destroyer and Counter Slash damage +3%.
:
:Additional Soul Destroyer and Counter Slash damage +7%.	 	2
 	 	
A modification module that can be used on Automatic armor.
Adds the Automatic Modification Orb (Fatal Raid) effect.
:Fatal Menace and Sightless Mind damage +15%.
:
:Additional Fatal Menace and Sightless Mind damage +3%.
:
:Additional Fatal Menace and Sightless Mind damage +7%.	 	2
 	 	
A modification module that can be used on Automatic armor.
Adds the Automatic Modification Orb (Shadow Spell) effect.
:All elemental Magic damage +15%.
:
:Additional All elemental Magic damage +3%.
:
:Additional All elemental Magic damage +7%.	 	2
 	 	
A modification module that can be used on Automatic armor.
Adds the Automatic Modification Orb (Angle Shot) effect.
:Triangle Shot damage +15%.
:Long-ranged Physical damage +10%.
:
:Additional Triangle Shot damage +3%.
:
:Additional Triangle Shot damage +7%.
:Additional Long-ranged Physical damage +5%.	 	2
 	 	
A modification module that can be used on Automatic armor.
Adds the Automatic Modification Orb (Crimson Strain) effect.
:Crimson Rock and Earth Strain damage +15%.
:
:Additional Crimson Rock and Earth Strain damage +3%.
:
:Additional Crimson Rock and Earth Strain damage +7%.	 	2
 	 	
A modification module that can be used on Automatic armor.
Adds the Automatic Modification Orb (Jack Lightning) effect.
:Jack Frost and Chain Lightning damage +15%.
:
:Additional Jack Frost and Chain Lightning damage +3%.
:
:Additional Jack Frost and Chain Lightning damage +7%.	 	2
 	 	
A modification module that can be used on Automatic armor.
Adds the Automatic Modification Orb (Comet Vortex) effect.
:Comet and Tetra Vortex damage +15%.
:
:Additional Comet and Tetra Vortex damage +3%.
:
:Additional Comet and Tetra Vortex damage +7%.	 	2
 	 	
A modification module that can be used on Automatic armor.
Adds the Automatic Modification Orb (Double Bolt) effect.
:Fire/Cold/Lightning Bolt damage +15%.
:
:Additional Fire/Cold/Lightning Bolt damage +3%.
:
:Additional Fire/Cold/Lightning Bolt damage +7%.	 	2
 	 	
A modification module that can be used on Automatic armor.
Adds the Automatic Modification Orb (Warmer Wave) effect.
:Psychic Wave damage +15%.
:Warmer cooldown -1 sec.
:
:Additional Psychic Wave damage +3%.
:Additional Warmer cooldown -2 sec.
:
:Additional Psychic Wave damage +7%.
:Additional Warmer cooldown -4 sec.	 	2
 	 	
A modification module that can be used on Automatic armor.
Adds the Automatic Modification Orb (Diamond Grave) effect.
:Diamond Dust and Earth Grave damage +15%.
:
:Additional Diamond Dust and Earth Grave damage +3%.
:
:Additional Diamond Dust and Earth Grave damage +7%.	 	2
 	 	
A modification module that can be used on Automatic armor.
Adds the Automatic Modification Orb (Magnusmus) effect.
:Magnus Exorcismus and Adoramus damage +15%.
:
:Additional Magnus Exorcismus and Adoramus damage +3%.
:
:Additional Magnus Exorcismus and Adoramus damage +7%.	 	2
 	 	
A modification module that can be used on Automatic armor.
Adds the Automatic Modification Orb (Holy Judex) effect.
:Holy Light and Judex damage +15%.
:
:Additional Holy Light and Judex damage +3%.
:
:Additional Holy Light and Judex damage +7%.	 	2
 	 	
A modification module that can be used on Automatic armor.
Adds the Automatic Modification Orb (Duplelica) effect.
:Duple Light damage +15%.
:Basilica cooldown -2 sec.
:
:Additional Duple Light damage +3%.
:Additional Basilica cooldown -3 sec.
:
:Additional Duple Light damage +7%.
:Additional Basilica cooldown -5 sec.	 	2
 	 	
A modification module that can be used on Automatic armor.
Adds the Automatic Modification Orb (Fallen Tiger) effect.
:Tiger Cannon and Fallen Empire damage +15%.
:
:Additional Tiger Cannon and Fallen Empire damage +3%.
:
:Additional Tiger Cannon and Fallen Empire damage +7%.	 	2
 	 	
A modification module that can be used on Automatic armor.
Adds the Automatic Modification Orb (Rampage Arrow) effect.
:Rampage Blast and Knuckle Arrow damage +15%.
:
:Additional Rampage Blast and Knuckle Arrow damage +3%.
:
:Additional Rampage Blast and Knuckle Arrow damage +7%.	 	2
 	 	
A modification module that can be used on Automatic armor.
Adds the Automatic Modification Orb (Raging Crush) effect.
:Raging Thrust and Chain Crush Combo damage +15%.
:
:Additional Raging Thrust and Chain Crush Combo damage +3%.
:
:Additional Raging Thrust and Chain Crush Combo damage +7%.	 	2
 	 	
A modification module that can be used on Automatic armor.
Adds the Automatic Modification Orb (Cluster) effect.
:Bomb Cluster damage +15%.
:
:Additional Bomb Cluster damage +3%.
:
:Additional Bomb Cluster damage +7%.	 	2
 	 	
A modification module that can be used on Automatic armor.
Adds the Automatic Modification Orb (Breeze Shooting) effect.
:Focused Arrow Strike damage +15%.
:Critical damage +10%.
:
:Additional Focused Arrow Strike damage +3%.
:
:Additional Focused Arrow Strike damage +7%.
:Additional Critical damage +5%.	 	2
 	 	
A modification module that can be used on Automatic armor.
Adds the Automatic Modification Orb (Aimed Storm) effect.
:Aimed Bolt and Arrow Storm damage +15%.
:
:Additional Aimed Bolt and Arrow Storm damage +3%.
:
:Additional Aimed Bolt and Arrow Storm damage +7%.	 	2
 	 	
A modification module that can be used on Automatic armor.
Adds the Automatic Modification Orb (Metallic Echo) effect.
:Metallic Sound and Great Echo damage +15%.
:
:Additional Metallic Sound and Great Echo damage +3%.
:
:Additional Metallic Sound and Great Echo damage +7%.	 	2
 	 	
A modification module that can be used on Automatic armor.
Adds the Automatic Modification Orb (Reverberation) effect.
:Reverberation damage +15%.
:
:Additional Reverberation damage +3%.
:
:Additional Reverberation damage +7%.	 	2
 	 	
A modification module that can be used on Automatic armor.
Adds the Automatic Modification Orb (Vulcan Severe) effect.
:Arrow Vulcan and Severe Rainstorm damage +15%.
:
:Additional Arrow Vulcan and Severe Rainstorm damage +3%.
:
:Additional Arrow Vulcan and Severe Rainstorm damage +7%.	 	2
 	 	
A modification module that can be used on Automatic armor.
Adds the Automatic Modification Orb (Blaze Explosion) effect.
:Blaze Kick and Solar Explosion damage +15%.
:
:Additional Blaze Kick and Solar Explosion damage +3%.
:
:Additional Blaze Kick and Solar Explosion damage +7%.	 	2
 	 	
A modification module that can be used on Automatic armor.
Adds the Automatic Modification Orb (Moon Kick) effect.
:New Moon Kick and Full Moon Kick damage +15%.
:
:Additional New Moon Kick and Full Moon Kick damage +3%.
:
:Additional New Moon Kick and Full Moon Kick damage +7%.
:Critical damage +5%.	 	2
 	 	
A modification module that can be used on Automatic armor.
Adds the Automatic Modification Orb (Falling Flash) effect.
:Flash Kick and Falling Stars damage +15%.
:
:Additional Flash Kick and Falling Stars damage +3%.
:
:Additional Flash Kick and Falling Stars damage +7%.	 	2
 	 	
A modification module that can be used on Automatic armor.
Adds the Automatic Modification Orb (Eswoo) effect.
:Esma and Eswoo damage +15%.
:
:Additional Esma and Eswoo damage +3%.
:
:Additional Esma and Eswoo damage +7%.	 	2
 	 	
A modification module that can be used on Automatic armor.
Adds the Automatic Modification Orb (Espa) effect.
:Espa damage +15%.
:
:Additional Espa damage +3%.
:
:Additional Espa damage +7%.	 	2
 	 	
A modification module that can be used on Automatic armor.
Adds the Automatic Modification Orb (Curse Explosion) effect.
:Curse Explosion damage +15%.
:
:Additional Curse Explosion damage +3%.
:
:Additional Curse Explosion damage +7%.	 	2
 	 	
A modification module that can be used on Automatic armor.
Adds the Automatic Modification Orb (Death Hammer Dance) effect.
:Desperado, Fire Dance, God's Hammer damage +15%.
:
:Additional Desperado, Fire Dance, God's Hammer damage +3%.
:
:Additional Desperado, Fire Dance, God's Hammer damage +7%.	 	2
 	 	
A modification module that can be used on Automatic armor.
Adds the Automatic Modification Orb (Fire Howling Tail) effect.
:Fire Rain, Howling Mine, Dragon Tail damage +15%.
:
:Additional Fire Rain, Howling Mine, Dragon Tail damage +3%.
:
:Additional Fire Rain, Howling Mine, Dragon Tail damage +7%.	 	2
 	 	
A modification module that can be used on Automatic armor.
Adds the Automatic Modification Orb (Storm Buster Trip) effect.
:Shattering Storm, Vanishing Buster, Round Trip damage +15%.
:
:Additional Shattering Storm, Vanishing Buster, Round Trip damage +3%.
:
:Additional Shattering Storm, Vanishing Buster, Round Trip damage +7%.	 	2
 	 	
A modification module that can be used on Automatic armor.
Adds the Automatic Modification Orb (Petal Spear Blade) effect.
:Flaming Petals, Freezing Spear, Wind Blade damage +15%.
:
:Additional Flaming Petals, Freezing Spear, Wind Blade damage +3%.
:
:Additional Flaming Petals, Freezing Spear, Wind Blade damage +7%.	 	2
 	 	
A modification module that can be used on Automatic armor.
Adds the Automatic Modification Orb (Cross Slash) effect.
:Cross Slash damage +15%.
:
:Additional Cross Slash damage +3%.
:
:Additional Cross Slash damage +7%.	 	2
 	 	
A modification module that can be used on Automatic armor.
Adds the Automatic Modification Orb (Dragon Draft Wind) effect.
:Exploding Dragon, Snow Flake Draft, First Wind damage +15%.
:
:Additional Exploding Dragon, Snow Flake Draft, First Wind damage +3%.
:
:Additional Exploding Dragon, Snow Flake Draft, First Wind damage +7%.	 	2
 	 	
A modification module that can be used on Automatic armor.
Adds the Automatic Modification Orb (Power of Sea) effect.
:Tuna Party, Tasty Shrimp Party cooldown -0.5 sec.
:
:Additional Tuna Party, Tasty Shrimp Party cooldown -1 sec.
:
:Additional Tuna Party, Tasty Shrimp Party cooldown -1.5 sec.	 	2
 	 	
A modification module that can be used on Automatic armor.
Adds the Automatic Modification Orb (Power of Land) effect.
:Silvervine Stem Spear and Catnip Meteor damage +15%.
:
:Additional Silvervine Stem Spear and Catnip Meteor damage +3%.
:
:Additional Silvervine Stem Spear and Catnip Meteor damage +7%.	 	2
 	 	
A modification module that can be used on Automatic armor.
Adds the Automatic Modification Orb (Power of Life) effect.
:Picky Peck and Lunatic Carrot Beat damage +15%.
:
:Additional Picky Peck and Lunatic Carrot Beat damage +3%.
:
:Additional Picky Peck and Lunatic Carrot Beat damage +7%.	 	2