Smash attack

The namesake of the series, a smash attack () is a grounded move which is used to deal "finishing blows" to an opponent.
It is performed by "tapping" the control stick and pressing the attack button at the same time. It can also be done by tapping the C-stick in the multi-player modes of Melee, or any mode in Brawl and SSB4. SSB4 also added the ability to charge a smash attack by holding a direction on the control stick and pressing the A and B buttons simultaneously. The three types of smashes are the forward smash, up smash and down smash. Despite the name, smash attacks are not related to Final Smashes.
==Description==
Smash attacks generally have higher knockback compared to other attacks in a character's arsenal. Uncharged smash attacks typically do around 13% to 24% damage varying on the character used. In every game since Melee, they can be charged by holding the buttons down, giving them more damage and knockback. A smash attack may be charged for up to 60 frames, or 1 second, although charging begins at different times depending on the move. A fully-charged smash attack does 1.3671× damage in Melee and 1.4× damage in Brawl, Smash 4, and Ultimate. For example, a smash attack that normally does 16% damage will do 21.8736% damage when fully charged in Melee, while it will do 22.4% fully charged in Brawl, Smash 4, and Ultimate.
A character receives 1.2× additional knockback when hit while charging a smash attack prior to Ultimate (akin to the counter hit mechanic in other fighting games).
Some forward smashes can be angled in the same way forward tilts can - depending on the angle and the attack, a different amount of damage may be dealt. Usually, smash attacks deal extra damage when angled up and less when angled down (usually a 1% or 2% difference), with the only trade-off being the difficulty in hitting shorter targets when angled up, making an upward angled forward smash better for hitting opponents jumping near the player. Angled smash attacks can have other properties as well, such as 's forward smash gaining extra IASA frames when angled up in Brawl, or 's forward smash being totally different depending on where it is angled.
Smash attacks are often powerful finishing moves and/or large attacks, however, they sometimes tend to be laggy: they usually come out slower than a neutral or tilted attacks, and have longer endlag, a prominent example being 's smash attacks, which have notable startup lag and among the highest cooldown. However, there are a few exceptions to this rule, with notable examples being Pikachu's forward smash, Mario's up smash (except in SSB) and Mr. Game & Watch's smash attacks, all of which have low cooldown while only his up smash has noticeably high startup. A character who spams smash attacks is easy to counter in most scenarios and all skill levels of play. As with any attack, the smash attack's power will also be affected with stale-move negation when it is overused. At the same time, frequently spamming via charging them at inappropriate times can also warrant increased knockback as aforementioned, which foes can easily use as an amplified and deadly punish.
Battering items such as the Fan, Lip's Stick, or the Beam Sword have their own forward smash, and can also be charged (except for the Home-Run Bat). Using a smash attack to throw an item often deals more damage than simply tilt-throwing it.
==In the games==
===Super Smash Bros.===
While smash attacks were introduced in the first game, they could not be charged. As such they were slightly less powerful overall than in subsequent games, where they can be charged to KO at lower percentages.
===Super Smash Bros. Melee===
Smash attacks can now be charged, dealing 1.3671× more damage when fully charged. In Versus mode, smashes can also be performed by pressing the C-stick in any direction (in single-player mode the C-stick controls the camera). Holding the Z button or A button while pressing the C-stick results in charging the smash.
===Super Smash Bros. Brawl===
Since Brawl, smash attacks' damage multiplier have been rounded from 1.3671× to 1.4x, making them stronger. One can play the game with 4 different controller setups. While the Wii Remote, the Wii Remote and the Nunchuk, GameCube Controller, and the Classic Controller all have control sticks to perform Smash attacks the standard way, when using the Wii Controller on its side, one can also press the direction they are attacking and press both the 1 and 2 buttons at the same time. However, though it is stated in the photo, the 1 button is not required to perform a smash attack. When attacks are charged in Brawl, characters now move while flashing as opposed to just freezing then unleashing the attack since smash attacks now have a separate animation while charging as opposed to looping a single frame from the main smash attack animation. Smash attacks also have a separate start up animation which will then either transition into the main attack animation or the charging animation. Like in Melee, a small sound can be heard when charging a smash attack. For most characters, it's the same cracking sound from Melee except much less dull, but certain characters such as , , and now make a squeaking noise instead.
===Super Smash Bros. 4===
Mechanically, smash attacks seem virtually unchanged from the previous game; only aesthetic and control differences. One change to Smash attacks is that like in Melee, they have one animation with the move's script calling for a command on a certain frame to determine whether the attack will be charged or not as opposed to having a separate startup animation which then transitions into either the main animation or the charging animation. Smash attacks still have separate charging animations however. This mostly has no impact on gameplay although it does benefit 's down smash as since it only has one animation instead of two, the move can be performed one frame faster if buffered. 
Update 1.0.6 added the ability to charge smash attacks with the A + B buttons.
The cracking charge sound effect has been replaced by a short drumbeat while the squeaking sound has been changed to a twittering sound effect. Additionally, two new charging sound effects have been added, with one of them being a swishing sound effect that's used by female characters such as , , and and the other one being a sharpening sound effect that's used by weapon-wielding characters such as and . Using smash attacks with battering items will change the charging sound effect for certain characters. For example, 's changes to the drumbeat, 's changes to the swish, and 's changes to the twittering.
===Super Smash Bros. Ultimate===
In Ultimate, smash attacks can still be charged for 1 second. However, they can also be held for an additional 2 seconds after that, not increasing their power any further, but allowing the attack to be held for a more controllable amount of time.
In addition, the game allows the 1.4x full charge damage, the 1 second of charging, and 2 seconds of holding to be set individually per smash per character. Currently, these attributes are only used to weaken certain smashes to having a full charge damage of 1.2x and a hold time of 1 second. These exceptions are:
* - all smashes
* - forward smash
* - up and down smashes (only 30 frames after version )
* - all smashes
* - forward smash
Additionally, as of version , can hold her forward smash for only 30 frames, or half a second, a far shorter duration than any other character. However, unlike the aforementioned characters, she does not incur in any charge damage penalty.
It is clear from these exceptions that smashes that use projectiles or long-disjoint props are being balanced with lesser attributes.
==Charging Sounds==
*Cracking/Drumbeat: The crackling/drumbeat sound effect plays charging a smash attack. Generically used with many characters.
*Squeaking/Twittering: A squeaking/twittering sound effect plays when charging a smash attack. Used mostly by cartoony or lightweight characters.
*Swishing: A swishing sound effect along with a small drumbeat sound plays when charging a smash attack. Used by most female characters.
*Sharpening: A sharpening sound effect plays when charging a smash attack. Used mostly by sword-wielding characters.
*Unique: A unique sound effect plays when charging a smash attack.
Fighter 	 	 	
Banjo & Kazooie 	 	 	Drumbeat
Bayonetta 	 	4 	4
Bowser 	Cracking 	Drumbeat 	Drumbeat
Bowser Jr. 	 	 	
Byleth 	 	 	Drumbeat6
Captain Falcon 	Cracking 	Drumbeat 	Drumbeat
Charizard 	Cracking 	Drumbeat 	Drumbeat
Chrom 	 	 	Sharpening
Cloud 	 	Sharpening 	Sharpening
Corrin 	 	Sharpening 	Sharpening
Daisy 	 	 	Swishing1
Dark Pit 	 	Drumbeat 	Drumbeat
Dark Samus 	 	 	Drumbeat
Diddy Kong 	Squeaking	Twittering 	Twittering
Donkey Kong 	Cracking 	Drumbeat 	Drumbeat
Dr. Mario 	 	Drumbeat 	Drumbeat
Duck Hunt 	 	Drumbeat 	Drumbeat
Falco 	Cracking 	Drumbeat 	Drumbeat
Fox 	Cracking 	Drumbeat 	Drumbeat
Ganondorf 	Cracking 	Drumbeat 	Drumbeat
Giga Bowser 	Cracking 	Drumbeat 	
Giga Mac 	 	Drumbeat 	
Greninja 	 	 	
Hero 	 	 	2
Ice Climbers 	Squeaking	 	Twittering
Ike 	Cracking 	Sharpening1	Sharpening
Incineroar 	 	 	Drumbeat
Inkling 	 	 	Drumbeat
Isabelle 	 	 	Drumbeat3
Ivysaur 	Cracking 	 	Drumbeat
Jigglypuff 	Squeaking	Twittering 	Twittering
Joker 	 	 	Sharpening
Kazuya 	 	 	5
Ken 	 	 	Drumbeat
King Dedede 	Cracking 	Drumbeat 	Drumbeat
King K. Rool 	 	 	Drumbeat
Kirby 	Squeaking	Twittering 	Twittering
Link 	Cracking 	Sharpening1	Sharpening
Little Mac 	 	Drumbeat 	Drumbeat
Lucario 	Cracking 	Drumbeat 	Drumbeat
Lucas 	Squeaking	 	
Lucina 	 	Sharpening 	Sharpening
Luigi 	Cracking 	Drumbeat 	Drumbeat
Mario 	Cracking 	Drumbeat 	Drumbeat
Marth 	Cracking 	Sharpening 	Sharpening
Mega Lucario 	 	Drumbeat 	
Mega Man 	 	 	
Meta Knight 	Cracking 	Drumbeat 	Drumbeat
Mewtwo 	 	Drumbeat 	Drumbeat
Mii Brawler 	 	Drumbeat 	Drumbeat
Mii Gunner 	 	Drumbeat 	Drumbeat
Mii Swordfighter	 	Sharpening1	Sharpening
Min Min 	 	 	Drumbeat
Mr. Game & Watch	 	 	
Mythra 	 	 	Sharpening
Ness 	Squeaking	Twittering 	Twittering
Olimar 	Squeaking	Twittering 	Twittering
Pac-Man 	 	Drumbeat 	Drumbeat
Palutena 	 	Swishing 	Swishing
Peach 	Cracking 	Swishing1 	Swishing1
Pichu 	 	 	Twittering
Pikachu 	Squeaking	Twittering 	Twittering
Piranha Plant 	 	 	Drumbeat
Pit 	Cracking 	Drumbeat 	Drumbeat
Pyra 	 	 	Sharpening
R.O.B. 	Cracking 	Drumbeat 	Drumbeat
Richter 	 	 	Drumbeat
Ridley 	 	 	Drumbeat
Robin 	 	Sharpening 	Sharpening
Rosalina 	 	Swishing1 	Swishing1
Roy 	 	Sharpening 	Sharpening
Ryu 	 	Drumbeat 	Drumbeat
Samus 	Cracking 	Drumbeat 	Drumbeat
Sephiroth 	 	 	Sharpening
Sheik 	Cracking 	Drumbeat 	Drumbeat
Shulk 	 	Drumbeat 	Drumbeat
Simon 	 	 	Drumbeat
Snake 	Cracking 	 	Drumbeat
Sonic 	Cracking 	Drumbeat 	Drumbeat
Sora 	 	 	Drumbeat5
Squirtle 	Squeaking	 	Drumbeat
Steve 	 	 	Drumbeat5
Terry 	 	 	Drumbeat
Toon Link 	Cracking 	Drumbeat 	Drumbeat
Villager 	 	Drumbeat3 	Drumbeat3
Wario 	Cracking 	Drumbeat 	Drumbeat
Wario-Man 	Squeaking	Drumbeat 	
Wii Fit Trainer 	 	4 	4
Wolf 	Cracking 	 	Drumbeat
Yoshi 	Squeaking	Twittering 	Twittering
Young Link 	 	 	Sharpening
Zelda 	Cracking 	Swishing1 	Swishing1
Zero Suit Samus 	 	Swishing 	Swishing
1: Uses drumbeat sound effect when charging battering items.
2: Uses drumbeat sound effect when charging either a Killing Edge or Death's Scythe.
3: Uses twittering sound effect when charging battering items.
4: Uses swishing sound effect when charging battering items.
5: Uses sharpening sound effect when charging battering items.
6: Uses sharpening sound effect when charging all battering items except Death's Scythe, which uses no sound effect.
==Super Smash Bros. for Wii U digital manual description==
"Either tap and press at the same time or just tilt to deliver a smash attack and launch your enemy. The attack will change depending on the direction you flick /."
Category:Game controls
*
Category:Ground attacks
es:Ataque Smash