Card Reference

This is a reference of cards which can be grouped according to their effects.
== Elemental Armor ==
The following cards will endow your armor with a certain element. All of the elemental attributes are level 1. An armor with an innate element will have their element overwritten by the installed card.
Element	Card	Prefix or Suffix
Holy 	 	Holy
Ghost 	 	Ghost
Poison 	 	Poisoning
Undead 	 	Deadly
Fire 	 	of Ifrit
Water 	 	Aquarius
Water 	 	Aqua
Wind 	 	of Zephyrus
Earth 	 	of Gnome
Shadow 	 	Evil
== Damage Reduction (Shield) ==
=== By Race ===
The following shield cards reduce received damage by 30% based on the race of the enemy.
Race 	Card	Prefix or Suffix
Demi Human	 	Cranial
Brute 	 	Brutal
Insect 	 	of Gargantua
Formless 	 	Fire-Proof
Demon 	 	from Hell
Undead 	 	of Requiem
Fish 	 	Homer's
Plant 	 	Flora
Dragon 	 	of Dragoon
Angel 	 	Satanic
=== By Two Race ===
The following shield cards reduce received damage by 20% from 2 possible enemy races.
Race 	Card	Prefix or Suffix
Brute & Undead 	 	Undead Animal's
Formless & Demon	 	Invisible Horror
=== By Size ===
The following shield cards reduce received damage based on the size of the enemy. 
Size 	Card 	Prefix or Suffix
Small 	(25%) 	Anti-small
Medium 	(25%) 	Anti-medium
Large 	(25%) 	Anti-large
Small, Medium & Large	(15%,also has chance to proc +30 Perfect Dodge for 10 secs) 	Resistant
Small, Medium & Large	(25%, additional 5% reduction when equipped with ) 	of Turtle Shell
Small & Medium 	(5%) 	Strong Willed
Medium & Large 	(20%,Increases damage received from Small size attackers by 15%.)	Toughness
Medium & Large 	(25%, additional 5% reduction when equipped with ) 	Knight's
=== By Monster Element ===
The following shield cards reduce received damage by 20% based on the enemy's element and increase inflicted damage against enemies of the same respective element by 5%. Please note that these cards do NOT reduce a certain element; they reduce damage based on what element the MONSTER is.
Element	Card	Prefix or Suffix
Neutral	 	of Basis
Earth 	 	of Underneath
Holy 	 	of Damned
Poison 	 	of Envenom
Shadow 	 	of Hallowed
Water 	 	of Saharic
Wind 	 	of Windy
Fire 	 	Flame Eater
The following shield cards reduce received damage by 30% based on the enemy's element. Please note that these cards do NOT reduce a certain element; they reduce damage based on what element the MONSTER is.
Wind		of Windness
Fire		Muspelheim
=== Special Reductions ===
The following shield cards reduce received damage based on special/multiple properties.
Effect 	Card	Prefix or Suffix
Reduces damage from Boss monsters by 40%.
But increases damage from other monsters and players by 40%.	 	of Royal Guard
Reduces damage from Normal monsters by 25%.
But increases damage from Boss monsters by 50%.	 	of Zero Guard
Reduces damage from Shadow and Undead element monsters by 30%.
But increases damage from Holy and Fire element monsters by 30%.	 	of Evil Shadow
Reduces damage received from ranged attacks by 35%.	 	Heavy
Reduces damage from WoE 1 guardians by 50%. 	 	Charging
== Damage Reduction (Other) ==
=== By Element (garment) ===
The following garment cards reduce received damage based on the attack's element.
Element	Card 	Prefix or Suffix
Earth 	(30%) 	Glorious
Earth 	(50%) 	of Devilish
Fire 	(30%) 	Flameguard
Fire 	(50%) 	of Devilish
Ghost 	(30%) 	of Ghost
Neutral	(10%)Refine Bonus: Adds an extra 5% Neutral reduction when the garment is refined to +9 or higher.	Extra-High Level
Neutral	(10%) 	Anti-Sniping
Neutral	(15%) 	Vicious
Neutral	(15%)Set Bonus: Adds an extra 5% Neutral reduction when equipped with . 	Flame
Neutral	(15%)Set Bonus: Adds an extra 5% Neutral reduction when equipped with . 	Glacial
Neutral	(15%)Set Bonus: Adds an extra 5% Neutral reduction when equipped with . 	Skinny
Neutral	(20%) 	Immune
Neutral	(50%)Increases damage received from all other elements by 50% unless compounded to an . 	Deviant
Poison 	(30%) 	Innoxious
Shadow 	(30%) 	Divine
Shadow 	(50%) 	of Devilish
Undead 	(30%) 	Angelic
Undead 	(50%) 	of Devilish
Water 	(30%) 	Genie's
Water 	(50%) 	of Devilish
Wind 	(30%) 	of Warmth
Wind 	(50%) 	of Devilish
=== By Element (headgear) ===
The following cards provide elemental resist in headgear. Two can be used and stacked (upper + mid) to provide double the resist.
Element	Card 	Prefix or Suffix
Undead 	(15%)	Anti-Evil
Fire 	(10%)	Red Stone
Water 	(10%)	Blue Stone
Wind 	(10%)	Yellow Stone
Earth 	(15%)	Order
Earth 	(10%)	Green Stone
Shadow 	(15%)	Anti-Evil
== Damage Increase ==
=== By Size (weapon), Physical ===
The following weapon cards increase inflicted physical damage by 15% based on the enemy's size. Some of these cards also add 5 ATK.
Size 	Card	Prefix
Small 	 	Gigantic
Small 	 	Lugenburg
Medium	 	Boned
Large 	 	Titan
=== By Two Size (weapon), Physical ===
The following weapon cards increase inflicted physical damage based on the 2 size of the enemy.
Size 	ATK Bonus	Card	Prefix or Suffix
Small & Medium	20% 	 	Royal Spawn
Small & Large 	25% 	 	Ghost
Medium & Large	20% 	 	Knight's
Medium & Large	30% 	 	Heavy Blade
=== By Race (weapon), Physical ===
The following weapon cards increase inflicted physical damage by 20% (15% for ) based on the race of the enemy.
Race 	Card	Prefix
Demi Human	 	Bloody
Brute 	 	Clamorous
Brute 	 	Wigner
Insect 	 	Insecticide
Insect 	 	Spawn
Formless 	 	Beholder
Demon 	 	Decussate
Undead 	 	Exorcism
Fish 	 	Fisher
Plant 	 	Chemical
Dragon 	 	Dragoon
Angel 	 	Seraphim
=== By Two Race (weapon), Physical ===
The following weapon cards increase inflicted physical damage by 10% based on the 2 race of the enemy.
Race 	Card	Prefix or Suffix
Brute & Undead 	 	Grave Keeper's
Formless & Demon	 	Vibrating
=== By Two Race (armor), Physical ===
The following armor cards increase inflicted physical damage by 40% based on the 2 race of the enemy.
Race 	Card	Prefix or Suffix
Brute & Insect 	 	Python
Dragon & Undead 	 	Dragon Killer
Angel & Demon 	 	Abyss
Formless & Plant	 	Solid Break
=== By Element (weapon), Physical ===
The following cards add 20% damage of physical attacks against the element it targets. 
Element	Card 	Prefix or Suffix
Fire 	 	Flammable
Water 	 	Saharic
Wind 	 	Windy
Earth 	 	Underneath
Holy 	 	Damned
Shadow 	 	Hallowed
Poison 	 	Envenom
Ghost 	 	of Exorcism
Undead 	(Currently unavailable in iRO)	Divine
=== By Two Element (armor), Physical ===
The following armor cards increase inflicted physical damage by 40% based on the 2 element of the enemy.
Element 	Card	Prefix or Suffix
Wind & Earth 	 	Python
Undead & Ghost	 	Dragon Killer
Holy & Shadow 	 	Abyss
Fire & Water 	 	Solid Break
=== By Element (garment), Physical ===
The following cards will provide +5 ATK, and increases critical rate in +15 in a determinate race and provides 10% damage increase in a certain element.
Element	Race 	Card	Prefix or Suffix
Earth 	Brute and Plant	 	Scorching
Water 	Fish 	 	Breeze
=== By Race (accessory), Physical ===
The following accessory cards increase inflicted physical damage by 5% based on the race of the enemy.
Race 	Card	Prefix
Formless	 	Natural Piercing
Demon 	 	Evil Piercing
Demon 	 	Undead Slayer's
Undead 	 	Exorcist's
Dragon 	 	Dragon Slayer's
Brute 	 	Poacher's
=== By Size (weapon), Magic ===
The following weapon cards increase inflicted magical damage by 15% based on the enemy's size. Some of these cards also add 5 MATK.
Size 	Card	Prefix
Small 	 	Heine
Medium	 	Proper
Large 	 	Lumping
=== By Race (weapon), Magic ===
The following weapon cards increase inflicted magic damage by 10% (15% for ) based on the race of the enemy.
Race 	Card	Prefix
Angel 	 	Darkness
Brute 	 	Carnivore
Brute 	 	Nerius
Demi Human	 	Mortal
Demon 	 	Demonic
Demon 	 	Holy Twinkle
Dragon 	 	Draco
Fish 	 	Marine
Formless 	 	Intangible
Insect 	 	Entomic
Plant 	 	Botany
Undead 	 	Undead
=== By Race (headgear), Magic ===
The following cards increase inflicted magic damage by 10% (additional 5% if the headgear is +9) against the race it targets. 
Element	Card	Prefix or Suffix
Brute 	 	Hunter's
Insect 	 	Insect Collector's
Demon 	 	Demon Hunter
=== By Element (headgear), Magic ===
The following cards increase inflicted magical damage of an element by 5% (additional 5% if the headgear is +9).
Element	Card	Prefix or Suffix
Fire 	 	of Fire
Wind 	 	of Wind
Water 	 	of Water
Earth 	 	of Earth
Ghost 	 	of Telekinesis
Holy 	 	of Holy Power
Neutral	 	of Immortal
Poison 	 	Double Heal
The following cards increase inflicted magical damage of an element by 7% and provides 15 MATK.
Element	Card	Prefix or Suffix
Fire 	 	Hellfire
Wind 	 	Gale
Water 	 	Torrent
Earth 	 	Earthquake
Poison 	 	Venomous
Holy 	 	of High Holy Power
Shadow 	 	Deep Darkness
Neutral	 	of High Immortal
=== By Element (weapon), Magic ===
The following cards increase inflicted magic damage by 3% (5% if the weapon is +7, 7% if the weapon is +9) against the element it targets. 
Element	Card	Prefix or Suffix
Fire 	 	Blaze
Water 	 	Tidal Wave
Wind 	 	Gust
Earth 	 	Searing
Neutral	 	Nowhere
=== By Race (armor), Magical ===
The following cards increase inflicted magical damage by 75% based on the race of the enemy. These cards also increases damage taken from that race by 25%.
Element	Card	Prefix or Suffix
Angel 	 	Angel Killer
Demon 	 	Devil Killer
=== By Element (garment), Magic ===
The following cards increase inflicted magic damage of 1 predetermined element by 3% for each refine of the compounded garment, and reduce incoming Neutral property attacks by 15%.
These will also give an additional 5% reduction from incoming Neutral property attacks when worn together with a different specified card.
Element	Card	Prefix or Suffix
Fire 	 	Flame
Water 	 	Glacial
Earth 	 	Skinny
Wind 	 	of Fish Killer
Ghost 	 	
Neutral	 	Shapeless
Poison 	 	
Holy 	 	Holy
=== By Two Element (garment), Magical ===
The following cards increase inflicted magical damage of 2 elements by 100%. These cards also increases damage taken from all elements by 30%.
Element 	Card	Prefix or Suffix
Water & Earth 	 	Orb of Queen Spider
Fire & Shadow 	 	of Abyss Witch
Wind & Ghost 	 	Educe
Holy & Neutral 	 	of Fallen Angel
Poison & Undead	 	
=== By Elements (shoes), Magic ===
The following cards increase Matk by 3% and increase inflicted magic damage with up to 2 elements by 5%.
Element 	Card 	Prefix or Suffix
Earth & Neutral 	Dio Anemos Card 	Anemos
Fire & Holy 	Geffen Thief Card	Shoplifter
Wind & Water 	Ordre Card 	Ordre
Holy (also boost heal effectiven﻿ess by 5%)	Rechenier Card 	Licheniyes
The following cards increase inflicted magic damage with up to 2 elements by 10%.
Element 	Card	Prefix or Suffix
Earth & Neutral 	 	Midnight Anemos
Earth & Neutral 	 	Midnight Kanavian
Fire & Holy 	 	Midnight Shoplifter
Wind & Water 	 	Midnight Ordre
Holy (also boost heal effectiven﻿ess by 20%)	 	Midnight Licheniyes
=== By Two Races (shoes), Magic ===
The following armor cards increase inflicted magical damage by 50% based on the 2 race of the enemy. 
Race 	Card	Prefix or Suffix
Demon & Formless 	 	of Death Witch
Demi Human & Angel	 	Arrogant
Fish & Insect 	 	of Water Bug
Undead & Dragon 	 	Undead Dragon Hunter's
=== By Two Elements (accessory), Magic ===
The following cards increase inflicted magical damage of 2 elements by 20%.
Element 	Card	Prefix or Suffix
Fire & Earth 	 	Land Blast
Water & Holy 	 	Aqua Benedict
Wind & Ghost 	 	Psychic
Neutral & Shadow	 	Dwigh
Poison & Undead 	 	
=== By Elements (left accessory), Magic ===
The following cards increase inflicted magical damage of an element by 35% and increase SP cost by 10%.
Element	Card	Prefix or Suffix
Fire 	 	High Blast
Water 	 	
Wind 	 	High Wind
Earth 	 	Magic Ground
Neutral	 	High Immortal
Shadow 	 	
Ghost 	 	
Poison 	 	
=== Special Additions ===
The following cards increase inflicted physical damage based on other properties.
Equipment Slot	Effect 	Card	Prefix or Suffix
Weapon 	Increases physical damage on Boss monsters by 25%. 	 	Liberation
Weapon 	Increase physical damage against Demon and Undead races monster by 30%.Also gives Atk + 20. 	 	Salvation
Headgear 	Increases damage against Poison element targets by 30%.Also ignores 30% of the defense of Plant race monsters.	 	of Poison Grass
== Level of upgrade ==
=== Weapon Refine, Atk & Matk ===
The following cards give Atk + 5 and Matk + 5. When compounded on a specific weapon type, gives a bonus of Atk + 20 and Matk + 20 when refined to +10, and an additional bonus of Atk + 20 and Matk + 20 when refined to +14 or higher.
Card	Weapon Type	Prefix or Suffix
 	Sword 	Sharp Sword
 	Book 	of Librarian
 	Spear 	Infante
=== Weapon Refine, Aspd ===
The following cards boost Atk, gives a bonus of Aspd + 1 when refined to +10, and an additional bonus of Aspd + 1 when refined to +14 or higher.
Card	Weapon Type 	Prefix or Suffix
 	Dagger 	Short Cut
 	Bow 	Straight Shooting
 	Two-Handed Sword	Sweeping
=== Weapon Refine & Type ===
The following cards boost either melee, long ranged, or magical damage based on the weapon type and refine rate.
Card	Weapon Type 	Damage Boost Type	Prefix or Suffix
 	Dagger / One Handed Sword / Two Handed Sword	Melee 	Guardman
 	Spear 	Ranged 	High Guardman
 	Two Handed Staff 	Magical 	Magic Guardman
=== High ===
The following cards give a certain status increase and an additional boost when its equipment has an upgrade level of +9 or higher.
Card	Equipment Type	Effect 	Additional Effect at High Upgrade 	Prefix or Suffix
 	Armor 	+2 VIT 	+800 Max HP 	Prime
 	Headgear 	+2 INT 	+150 Max SP 	Maestro
 	Footgear 	+2 STR 	+10% Max HP and Max SP 	Superior
 	Footgear 	Max HP + 300 	Bash damage + 10% 	Sword-Master's
 	Headgear 	Reduces variable cast time by the refinement level as a percentage.	MATK + 2% 	of Caster
 	Garment 	+2 AGI 	+20 Flee 	De Luxe
 	Garment 	+10 Flee10% neutral resistance 	+5 FleeAdditional 5% neutral resistance	Extra High Level
 	Shield 	+2 DEF 	+5 MDEF 	Supreme
=== Low ===
The following cards give a certain status increase and an additional boost when its equipment has an upgrade level of +4 or lower. 
Card	Equipment Type	Effect 	Additional Effect at Low Upgrade 	Prefix or Suffix
 	Headgear 	+40 Max SP 	+40 Max SP,+5% SP Recovery 	Low Level
 	Footgear 	+4% Max SP,+4% Max HP	+4% Max SP,+4% Max HP,+5% SP Recovery	Low Level
 	Garment 	+10 Flee 	+10 Flee,+1 Perfect Dodge 	Low Level
== Stats == 
=== Attributes every 10 Base Stats (Garment) ===
The following cards increase certain attributes, depending on the amount of a base Stat. Each card increases Critical Damage, ASPD, Long Ranged Attack, or MATK for every 10 points of a specific base Stat. The stats only calculates the base points; bonuses from job levels, buffs or other equipment do not apply.
Card	Base Stat to Increase	Bonus Attribute every 10 Stat	Prefix or Suffix
 	STR 	ATK + 5 	of Power
 	VIT 	MHP + 200 	of Life
 	LUK 	Critical Damage + 1% 	of Fatal
 	AGI 	Attack Speed + 1% 	of Acid
 	DEX 	Ranged Attack Damage + 1% 	of Shooter
 	INT 	MATK + 5 	of Intellectual
There is also a different set of these types of cards where the bonus for each 10 points of base Stat are not as potent, but provides a really strong bonus to offset it when reaching 120 base Stat.
These cards also give an attack speed bonus (reduces delay after attack by 1%) for each 10 points of the specified Stat.
Card 	Base Stat to Increase	Bonus Attribute every 10 Stat	Add-on Bonus at 120 Stat	Prefix or Suffix
Rockridge Cramp Card 	STR 	Atk + 3 	Atk + 40 	Dirty
Sinister Dwelling Obsidian Card	AGI 	Flee + 3 	Aspd + 1 	of Obsidian
 	VIT 	Max HP + 150 	Global cast delay - 3% 	of Stalactic
Rockridge Arclouse Card 	INT 	MAtk + 3 	MAtk + 40 	Marsh
 	DEX 	Bow Damage + 1% 	Atk + 40 	of Wootan Shooter
 	LUK 	Critical Damage + 1% 	Critical Damage + 5% 	of Stone Shooter
These cards provide bonus for each 10 points of base Stat, and provides additional bonus when reaching 125 base Stat.
Card	Base Stat to Increase	Bonus Attribute every 10 Stat	Add-on Bonus at 125 Stat	Prefix or Suffix
 	INT 	MAtk + 5 	MAtk + 60 	of High Intelligence
 	LUK 	Crit + 2 	Critical Damage + 30% 	of High Lucky
=== Stat switching (Armor) ===
The following cards increase a certain stat, dependent on the amount of a different stat. Each card increases a stat by 1 for every 18 points in another. The compared stat only calculates the base points; bonuses from job levels, buffs or other equipment do not apply.
Card	Increased Stat	Compared Stat	Prefix or Suffix
 	LUK 	AGI 	of Luck Switching
 	STR 	INT 	of Power Switching
 	AGI 	LUK 	of Agility Switching
 	DEX 	VIT 	of Dexterity Switching
 	INT 	STR 	of Intelligence Switching
 	VIT 	DEX 	of Vital Switching
=== Stat per upgrade ===
The following cards increase a certain stat by 1 for each upgrade level of the equipment it is slotted into. However, it also reduces it for a fixed amount. 
Stat	Card	Base Reduction	Prefix or Suffix	Equipment Type
STR 	 	-6 STR 	of Lost Power 	Headgear
VIT 	 	-5 VIT 	Weakening 	Armor
INT 	 	-6 INT 	Thickheaded 	Shield
LUK 	 	-5 LUK 	Cursed 	Garment
AGI 	 	-5 AGI 	of Slowness 	Footgear
== Item-dropping ==
=== Food (accessory) ===
The following accessory cards cause level 3 food items to drop at a 0.5% chance when monsters of certain races are killed with physical attacks.
Food 	Card	Race 	Prefix or Suffix
(AGI)	 	Insect 	of Value
(LUK)	 	Angel 	Snack
(STR)	 	Brute 	Health
(INT)	 	Dragon 	Drink
(DEX)	 	Formless	Sweet
(VIT)	 	Fish 	Stamina
=== Boxes (accessory) ===
The following accessory cards cause various ‘box’ items to drop at a low chance when monsters of certain races are killed.
Box	Card	Box Effect 	Race 	Prefix or Suffix
 	 	Increases MATK by 20 for 60 seconds 	Fish 	of Siesta
 	 	Increases ATK by 20 for 60 seconds 	Demon 	of the Spooky Night
 	 	Uses level 1 Improve Concentration 	Plant 	Dark Sky
 	 	Endows the user's weapon with the water property for 3 minutes 	Brute 	Monsoon
 	 	Enables hidden enemies to be seen for 30 seconds 	Angel 	of Dawn
 	 	Increases the user's movement speed for 20 seconds 	Insect 	of Serenity
 	 	Restores 9% of maximum SP, but has a 30% chance to silence the user for 30 seconds	Demi Human	Desirable
 	 	Restores 9% of Maximum HP, but has a 30% chance to curse the user for 30 seconds 	Undead 	of Last Laugh
== Status Effects ==
=== Defensive ===
The following cards grant immunity or resistance to status effects.
Status Effect	Immunity Cards 	Resistance Cards
Bleeding 	 	(20%)
Blind 	, , 	(20%), (30%)
Burning 	 	-
Chaos 	, 	(20%)
Curse 	 	(30%)
Frozen 	, , , (Immune via element)	(20%)
Poison 	None 	(20%)
Silence 	 	(20%), (30%) (Only if Base AGI is more than 89)
Sleep 	 	(20%), (50%) (Only if Base VIT is more than 79)
Stone 	, (Immune via element) 	(15%), (20%), (30%), (30%), (50%) (Only if Base VIT is more than 79)
Stun 	 	(20%), (30%), (30%) (Only if Base AGI is more than 89)
=== Inflicting (weapon) ===
The following cards have chance of inflicting a status effect on the enemy at a small rate. All of the cards add +5 ATK, unless noted.
Status Effect	Card 	Prefix or Suffix
Poison 	Adds +10 ATK (4%) 	Venomer's
Poison 	(5%) 	Untouchable
Stun 	Adds +10 ATK (2%) 	Keen
Stun 	(5%) 	Stun
Silence 	(5%) 	Silence
Blind 	(5%) 	Blink
Sleep 	(5%) 	Drowsy
Freeze 	(5%) 	Ice
Curse 	(5%) 	Cursing
Bleeding 	(5%) 	Bleeding
Chaos 	(5%) 	Chaos
Burning 	Does not add ATK (?%)	Burning
Deep Sleep 	Does not add ATK (?%)	Deep Sleep
=== Inflicting (armor) ===
Status Effect	Card	Effect Addition 	Prefix or Suffix
Bleeding 	 	23x23-cell Area of Effect 	of Bloody
Bleeding 	 	- 	Traumatic
Bleeding 	 	Autocast on both wearer and attacker when receiving damage	of Chaotic Bleeding
Blind 	 	Chance increases if is also equipped 	Sightless
Blind 	 	- 	of Blackout
Chaos 	 	- 	of Mayhem
Chaos 	 	Chance increases if wearer has 77 or higher base STR 	Terrorizing
Chaos 	 	Autocast on both wearer and attacker when receiving damage	Chaotic
Curse 	 	Chance increases if is also equipped 	of Jinx
Curse 	 	- 	of Misfortune
Frozen 	 	Chance increases if is also equipped 	Arctic
Frozen 	 	- 	Freezing
Freezing 	 	Chance increases if wearer has 110 or higher base INT 	of Freezing
Poison 	 	Chance increases if wearer is Assassin class 	Venomous Charge
Poison 	 	- 	of Venom
Poison 	 	Autocast on both wearer and attacker when receiving damage	of Chaotic Venom
Silence 	 	- 	of Reticence
Silence 	 	Chance increases if wearer has 77 or higher base VIT 	Soundless
Sleep 	 	23x23-cell Area of Effect 	of Helplessness
Sleep 	 	- 	Mesmerizing
Sleep 	 	Chance increases if is also equipped 	of Sleep
Stone Curse 	 	- 	Solidifying
Stone Curse 	 	Chance increases if wearer has 77 or higher base INT 	of Stone Curse
Stun 	 	- 	Crippling
Stun 	 	Chance increases if wearer has 77 or higher base DEX 	Overpowering
== Uninterruptible Cast==
The following cards protect skill casting from being interrupted (outside of WoE and PvP).
Card 	Equipment Type	Prefix or Suffix
 	Accessory 	Spell Flow
 	Shoes 	Wild Fang
 	Accessory 	Under a Cast
 	Armor 	Sorcery
(0.5% chance for 5 seconds effect)	Weapon 	Truth
== Indestructible ==
The following cards protect the equipment from being broken during battle.
Card 	Equipment Type	Prefix or Suffix
(Merchant class only)	Armor 	Lucky Fluke
 	Armor 	Immortal
 	Weapon 	Solid
 	Weapon 	Heavy Attack
 	Armor 	Ingrid
 	Weapon 	of Elimination
 	Armor 	Reginleif
 	Armor & Weapon	Vigor
 	Armor 	Mammoth
(Merchant class only)	Weapon 	Diligent
== Other ==
=== By race ===
==== EXP increase (shoes) ====
The following cards grants 10% more EXP for the user when they do the last blow to kill a monster of a certain race. However, the user will also take more 20% damage from monsters of that race. 
Race 	Card	Prefix
Demi Human	 	Assassinator's
Brute 	 	Poacher's
Insect 	 	Insect Collector's
Formless 	 	Veteran Hunter's
Demon 	 	Witch Doctor's
Undead 	 	Undead Killer's
Fish 	 	Fisherman's
Plant 	 	Havoc Bringer's
Dragon 	 	Dragon Slayer's
Angel 	 	Fallen Angel's
==== Critical (weapon) ====
The following cards will add 10% more damage to your critical attacks, and also add 7 critical rate against a certain race.
Race 	Card	Prefix or Suffix
Demi Human	 	Killing
Brute 	 	Poaching
Insect 	 	Man-Eater's
Formless 	 	of Fatal Flame
Demon 	 	Fatally Evil
Undead 	 	Piercing
Fish 	 	of Fatal Pisces
Plant 	 	Deadly Plant's
Dragon 	 	Fatal Serpentine
==== Restore SP (weapon) ====
The following cards restore 5 SP to you when the monster of the specified race dies with a physical attack. The cards also drain 5 SP from you if the weapon is unequipped. 
Race 	Card	Prefix or Suffix
Demi Human	 	Soul Gain
Brute 	 	of Beast Soul Eater
Insect 	 	of Insect Soul Eater
Formless 	 	Power Draining
Demon 	 	of Demon Soul Eater
Undead 	 	of Undead Soul Eater
Fish 	 	of Marine Soul Eater
Plant 	 	of Plant Soul Eater
Dragon 	 	of Dragon Soul Eater
Angel 	 	of Angel Soul Eater
=== Card Sets ===
Main article: Card Sets
=== Miscellanea ===
==== Autocast ====
Main article: Autocast
==== Magic skill buffs (weapon) ====
The following cards work as buffs for various Mage, Wizard, and High Wizard skills. However, The cards also drain 50 SP when the weapon is unequipped.
Card	Skills Buffed	Damage Increase	Prefix or Suffix
 	 	5% 	Soul
 	 	5% 	Sylph
 	 	3% 	Undine
 	 	5% 	Gnome
 	 	5% 	Salamander
==== Magic Resist Cards ====
The following cards increase MDEF and some also increase DEF. These bonuses, however, only apply if the equipment they are slotted into are upgraded to +5 or less. They each go into a different equipment type, but all have the suffix of Magic Resist or of Resist Spell Power. In iRO however, the prefixes/suffixes are different.
Card	Effect 	Prefix or Suffix 	Equipment Type
 	+5 MDEF 	of Magical Immunity 	Headgear
 	+5 MDEF, +2 DEF	Spell-Proof 	Armor
 	+3 MDEF, +2 DEF	Magic-Proof 	Shield
 	+8 MDEF 	Magically Shielded 	Garment
 	+7 MDEF 	of Mystical Resistance	Footgear
== Notes ==
Category:Items
Category:Cards