nyuuzyou/wikis huggingface dataset:
Gil

Gil (Japanese: ギル giru) is a currency used in every game of the Final Fantasy series. English translations have occasionally replaced it with "GP" or simply "G". "Gil" is both the singular and plural term for the currency; it is one of the few elements shared by the otherwise unrelated Final Fantasy games, along with chocobos, airships, Moogles, and Cid.
==Uses==
Gil can be used to buy weapons, armor, items, and accessories at the many stores and vendors throughout the worlds of the Final Fantasy games. Gil is earned primarily (sometimes exclusively) though fighting and winning battles, but many games provide other ways of earning the currency; in Final Fantasy VIII, for example, the player receives periodic wages according to his or her rank in the "SeeD" organization. Sometimes, the player can earn gil through minigames (such as those found in Final Fantasy VII's casinos), or through completing various tasks or missions. Still other means of earning gil exist, but the majority of these methods usually yield negligible amounts. Some games in the series, starting with Final Fantasy V, have characters or abilities that lets the player toss gil at an enemy in order to inflict damage; this ability is known as "Coin Toss".
==Visual representations==
*In Final Fantasy VI, this ability gives the most detailed visual representation of what a Gil coin looks like: a circular metallic coin with a small hole in the center with markings around it. This makes it visually similar to other, real-world currencies (most notably that of Japan, because it has the shade of a 5 or 50 yen piece).
*Final Fantasy Tactics contains an animation of gil as circular, golden coins when a Thief uses the Steal Gil ability. 
*Final Fantasy XI also has a visual representation of gil in the form of normal gold and silver coins.
Category:Items
Gil Snapper

Gil Snappers, alternatively named Gil Turtles, are massive tortoise enemies that appear in some Final Fantasy games. They make their debut appearance in Final Fantasy V, where one is fought as a boss. They are relatives of Adamantoises and Land Turtles, and have the same pose as them in the 2D games. Gil Snappers yield a large gil reward when defeated, hence their name. They are weak to Ice-based attacks.
==History==
===Final Fantasy V===
In Final Fantasy V, a single Gil Turtle is fought as an optional boss in the Gil Cave in Galuf's World. It has a green body and three white claws on each foot. During the battle, besides being able to use regular attacks, Gil Turtle can use two abilities, Earthquake, where it inflicts Earth-elemental damage to all party members and Turtle, where it attacks two party members and inflicts them with various status effects.
Starting with the Final Fantasy V Advance release, another Gil Turtle can be fought in the River of Souls portion of the Sealed Temple.
===Final Fantasy II (remakes)===
In Final Fantasy II, starting with the Game Boy Advance version, Gil Snappers are encountered as enemies on floors B1-B3 of the bonus dungeon, Raqia. They are significantly weaker than the boss in Final Fantasy V, and have stats similar to that of an average enemy. As per their name, Gil Snappers still yield a large gil reward when defeated. Gil Snappers have dark blue skin, and are depicted as wearing a spiked shell. In the Game Boy Advance version, Gil Snappers have an orange shell, but starting with the PlayStation Portable release, their shell was changed to red.
===Final Fantasy IV (remakes)===
In Final Fantasy IV, starting with the Game Boy Advance version, Gil Snappers are enemies that only appear in a bonus dungeon, Lunar Ruins, which does not appear in the 3D remake. This is similar to how they only appear in a bonus dungeon in Final Fantasy IIs remakes. Gil Snappers are green like their boss counterpart in Final Fantasy V, but are slightly brighter. Gil Snappers' claws were made a lot longer, and they have four on each foot. They also have red eyes. Gil Snappers' stats were significantly increased to become similar to theirs from Final Fantasy V, although they reward a lot more experience points than in their earlier appearances.
In Final Fantasy IV Advance, they are named Gilgamesh, which was mistranslated from the original Japanese name. The name was changed to Gil Snapper in subsequent releases.
==Stats==
==Bestiary navigation==
Category:Reptiles
Category:Final Fantasy V bosses
Category:Final Fantasy II enemies
Category:Final Fantasy IV enemies
Gloom Widow

Gloom Widows are poisonous spider enemies and a relative of Black Widows and Tarantulas. They make their first and main appearance in Final Fantasy V.
==History==
===Final Fantasy V===
In Final Fantasy V, Gloom Widows are encountered in the surrounding areas of both Moore and Crescent. They have two abilities, Web and Needle, and if caught by a party member with the Beastmaster job, a Gloomy Widow can still use Web as an attack. Characters with the Steal command can take either a Potion or a Hi-Potion from them, the latter being a lot less likely.
In the iOS and Android releases, Gloom Widows have a light purple body. In earlier versions, they have a yellow and purple-striped body, and have the same appearance as Tarantulas.
===Final Fantasy remakes===
In remakes of Final Fantasy, starting with the Game Boy Advance release, Gloom Widows are encountered as common enemies in all four Soul of Chaos dungeons. Unlike in Final Fantasy V, Gloom Widows' bodies were changed to yellow. In the Game Boy Advance release, the tips of their feet are purple.
Gloom Widows are a lot weaker than in Final Fantasy V, although they have received the ability to sometimes inflict poison on a party member by attacking them.
==Stats==
==Bestiary navigation==
==Gallery==
===Final Fantasy===
Gloom Widow FF GBA sprite.png|Game Boy Advance sprite
Gloom Widow FF PSP sprite.png|PlayStation Portable sprite
Category:Arachnids
Category:Final Fantasy enemies
Category:Final Fantasy V enemies
Goblin Guard

Goblin Guards are enemies that appear in Final Fantasy and Final Fantasy II. They are a stronger variant of Goblins and have about twice their strength.
==Game appearances==
===Final Fantasy===
In Final Fantasy, Goblin Guards look the same as Goblins except they wear blue clothes and a purple hood. Despite being a variant, Goblin Guards are encountered in more areas. On average, Goblin Guards have twice as powerful stats than that of a Goblin. In the original Nintendo Entertainment System, they are named Grey Imp,Nintendo Power volume 17, page 13. but within the game itself, their name is formatted GrIMP.
Goblin Guards are encountered in the surrounding areas of Cornelia, Chaos Shrine, Pravoka, Elfheim, Marsh Cave, Mount Gulg, and Cavern of Ice. They also encountered within the present Chaos Shrine, Devil's Tail, and the Cavern of Earth (floor B4).
===Final Fantasy II===
In Final Fantasy II, Goblin Guards have a much different appearance; they resemble Goblins from this game but are green-skinned. Goblin Guards share most of the same stats, except their HP is doubled. They also have a level-1 Bow ability.
Goblin Guards are encountered in the surrounding areas of Paloom, Poft, and Salamand. They are also found within Bafsk Cave (floor B1), Semitt Falls (floor B1–B5), the Snow Cavern (floor B1-B4), and various parts of the Arcane Labyrinth, including Candelabra, Dreadnought, Mirror, Mythril, Sunfire, and Wild Rose.
==Stats==
==Bestiary navigation==
==Gallery==
===Final Fantasy===
Goblin Guard FF NES sprite.png|Final Fantasy (NES) sprite
Goblin Guard FF MSX2 sprite.png|Final Fantasy (MSX) sprite
Goblin Guard FF WSC sprite.png|Final Fantasy (WSC) sprite
Goblin Guard FF PS1 sprite.png|Final Fantasy Origins sprite
Goblin Guard FF GBA sprite.png|Final Fantasy I & II: Dawn of Souls sprite
Goblin Guard FF PSP sprite.png|Final Fantasy (PSP) sprite
===Final Fantasy II===
Goblin Guard FFII FC sprite.png|Final Fantasy II (FC) sprite
Goblin Guard FFII WSC sprite.png|Final Fantasy II (WSC) sprite
Goblin Guard FFII GBA sprite.png|Final Fantasy II (GBA) sprite
Goblin Guard FFII PSP sprite.png|Final Fantasy II (PSP) sprite
==References==
Category:Goblins
Category:Final Fantasy enemies
Category:Final Fantasy II enemies
Gogo

Gogo (ゴゴ) is the first of two hidden characters in Final Fantasy VI, encountered should the party be engulfed entirely by the Zone Eater on Triangle Island. In the game's development stage, Gogo was even harder to find as he wandered between different pubs in the World of Ruin, disguising himself as characters you had not yet re-recruited. Only after players find the real character could they then return to the fake one and Gogo would reveal himself and be recruitable.
A self-described "master of simulacrum," Gogo opts to mimic the party's desire to save the world, thus accompanying them. Gogo's gender is not known. He or she is so shrouded in clothing that even the body's form is indecipherable. It is assumed that Gogo's identity and gender remain vague because, as a mime who copies others, these facts are irrelevant.
Gogo's special ability is Mimic, which allows him/her to copy the actions of any party member. This creates a wide array of unique strategies, as Gogo can do things that normally only one person can do, such as Setzer's slots and Gau's rages. The only abilities Gogo cannot copy are Terra's Morph and Gau's Leap. The player can also "equip" Gogo with any three abilities in the Status screen. However, while Gogo can either Mimic or use any magic that the party collectively knows, Gogo cannot equip an Esper and learn his/her own magic. However, equipping him with the Magic ability gives him access to any spells known by your current party members, thus actually making him one of the most powerful characters. This boon is countered by Gogo's poor statistical strengths in all areas, as well as his/her limited selection of equipment. 
Category:Final Fantasy VI characters
Gold Needle

Gold Needles, known as Soft in earlier games, is an item that appears in many Final Fantasy games, and they first appear in the first game, Final Fantasy. It can cure a character with the Petrify status if used on them.
==History==
===Final Fantasy series===
====Final Fantasy====
In Final Fantasy, Gold Needles can be bought in a few Item Shops, but most of them are found inside treasure chests. In an Item Shop, Gold Needles can be bought for 500 gil each and sold at 250 gil each. In the original Nintendo Entertainment System version and Final Fantasy Originss Hard Mode, Gold Needles cost 800 gil each and can be sold for 400 gil each. The Stona spell has the same effect as a Gold Needle.
In the original Nintendo Entertainment System version, Gold Needles are named SOFT, or Soft Potion in the original Nintendo Power strategy guide. As such, the item's Nintendo Power artwork depicts it as a green vase. Since the PlayStation version, the name has been updated to Gold Needle.
Ways to obtain a Gold Needle	Ways to obtain a Gold Needle
Item Shops: 	Elfheim, Onrac
Treasure chests: 	Chaos Shrine (present), Cavern of Earth (B3), Mount Gulg (B4, B5), Dragon Caves, Flying Fortress (3F)
Enemies: 	Basilisks, Cockatrices, Pyrolisks
Other: 	Gold Needles are among the rewards for completing the hidden minigame, 15 Puzzle.
====Final Fantasy II====
In Final Fantasy II, Gold Needles have the same purpose as in Final Fantasy. They are a lot more common because they are for sale at every Item Shop. However, they are not as commonly found in treasure chests. In the original Famicom release and Final Fantasy Originss Hard Mode, Gold Needles can be bought for 2,500 gil each and sold for 1,250 gil each, making them more expensive than in the first game. In later releases, Gold Needles are sold at a lower price of 500 gil, and can be sold for 250 gil, the same as in the first Final Fantasys later releases.
Ways to obtain a Gold Needle	Ways to obtain a Gold Needle
Item Shops: 	All of them
Treasure chests: 	Castle Deist (1F), Cave of Mysidia (B4)
Other: 	Gold Needles are among the rewards for completing the hidden minigame, Concentration.
==Profiles==
===Final Fantasy===
*Nintendo Power volume 17 (page 21): "If turned to stone, a Light Warrior can become human again if he is given a dose of the Soft Potion."
==Gallery==
Soft Potion FF artwork.jpg|Final Fantasy artwork (Nintendo Power)
Category:Recovery items
Category:Final Fantasy items
Category:Final Fantasy II items
Gold Saucer (Final Fantasy VII)

Gold Saucer is a towering amusement park that appears in Final Fantasy VII and the titular area of the Gold Saucer Area. It is built upon Corel's ruins and is operated by Dio. It can only be reached by the Railway cable car in North Corel. Gold Saucer is separated into seven squares, each with their attractions. Several games at Gold Saucer use a unique type of currency, GP, although some games are still paid with gil. The Gold Saucer is where the party meets Cait Sith, who then joins them on their adventure.
==Layout==
The entrance area is mostly empty, although there is a ticket-taker standing in front of a large cupcake-like structure with a "Welcome" sign, and its mouth represents the entry. It costs 3,000 gil for a one-time admission (which becomes invalid when the party leaves the Gold Saucer) or 30,000 gil for a lifetime pass. A save point is located to the top-left, but unlike other save points, it costs 5 GP to use. Sometimes there is a man operating a hut behind the Railway cable car, and he sells GP in exchange for gil (1 GP for 100 gil). The party can purchase up to 100GP at once.
The entry leads to a small, entirely circular room. It has an orange-brown floor depicting a Moogle, a Chocobo, and Cait Sith in the center. The walls are neon yellow and have seven chutes, each surrounded by a rainbow circle. In front of each chute, there is an image showing which square they lead to. A green map in the center shows the different floors and where each of the seven squares are located. On the floor, in front of the map, is the word "INFO" over a small, orange circle. Several orange circles are on the bottom half of the floor.
Chocobo Square has an elevator that goes a long way down to Corel Prison and vice versa. When Mr. Coates gives Cloud permission to join the Chocobo Racing, Ester goes with Cloud into the elevator and escorts him to Chocobo Square while telling him the rules and game controls of the race. Once they exit the elevator, Cloud cannot go back in, which means he cannot revisit Corel Prison.
===Squares===
These are the squares, from lowest floor to highest floor.
*Wonder Square - This is where the party meets Cait Sith. Several minigames can be played here for GP.
*Speed Square - This has the Shooting Coaster minigame.
*Round Square - Two characters go on a date while riding a gondola.
*Battle Square - Here, a party member can fight in the Battle Arena.
*Ghost Square - The haunted-themed area with an Item Shop and an inn. The Item Shop takes gil for currency.
*Chocobo Square - This is where characters race each other while riding Chocobos.
*Event Square - An area where plays are held. Aside from a part where Cloud and his date perform onstage, there is nothing to do here.
==Item Shop==
Name 	Cost (in gil)
Potion 	50
Phoenix Down 	300
Ether 	1,500
Antidote 	80
Maiden's Kiss	150
Cornucopia 	150
Soft 	150
Echo Screen 	100
Hyper 	100
Tranquilizer 	100
==Trivia==
*A sign at the railway transport station to the Gold Saucer that is located to the west of North Corel has the English phrase "Amusement park" written in Greek letters (Αμυσεμεντ παρκ).
Category:Final Fantasy VII locations
Gordon

Gordon is the cowardly prince of Kashuan from Final Fantasy II. His brother Scott was killed in the attack from the Palamecian Empire, and instead of helping the fight Gordon fled. He feels great regret for his actions to this day.
==History==
Scott's lover was Princess Hilda, and in his death Gordon took his place to protect his brother's love. He apparently harbors strong feelings towards Hilda and has surprising burst of courage when she is in danger. He joins the party in Castle Kas'ion and helps them on the attack of the Empire's airship, but eventually leaves to command the rebellion's army. He joins once more to resue Hilda from the Emperor's colliseum but leaves shortly after she is resues to remain at her side. He is a fairly weak fighter and can be more of a nuisance than help in battle.
Gordon is similar to Edward Chris von Muir of Final Fantasy IV in that both of them are cowardly princes with minimal battle power.
Category:Royalty
Category:Final Fantasy II characters
Grand Duchy of Rosaria

The Grand Duchy of Rosaria is a nation in Final Fantasy XVI. Its emblem is the Phoenix and is lead by a Archduke, the Phoenix's Dominant. After the Night of Flames, Rosaria is conquered by the Holy Empire of Sanbreque, becoming a providence.
==History==
==Foreign relationships==
===Dhalmekian Republic===
===Holy Empire of Sanbreque===
===Kingdom of Waloed===
===Iron Kingdom===
The Iron Kingdom and Rosaria are bitter enemies.
===Crystalline Dominion===
==People from Rosaria==
* Clive Rosfield
* Joshua Rosfield
* Jill Warrick (ward)
* Elwin Rosfield
* Elwin's father 
* Anabella Rosfield (defected)
* Tyler
* Wade
* Rodney Murdoch
* Martha
==Locations in Rosaria==
* Rosalith (capital)
* Phoenix Gate
* Eastpool
* Martha's Rest
* Port Isolde
* Stillwind
* Three Reeds
* Sorrowise
* Greensheaves
* Cressida
* The Broken Hilt
* The Dim
* Shallop Rock
* Amber
* Hawk's Cry Cliff
* Auldhyl
* The Auldhyl Docks
* Quietsands
* The Silken Strand
* The Lazarus District
* Bewit Bridge
Category:Nations (Final Fantasy XVI)
Great Malboro

Great Malboros are a stronger variant of Malboro. They are a recurring enemy in the Final Fantasy franchise, and they first appear in Final Fantasy II. A Great Maloboro's body consists of numerous root-like feet and a head with many flailing vines.
==History==
===Final Fantasy II===
In Final Fantasy II, Great Malboros are encountered in the Mysidia area (after obtaining Ultima), Jade Passage (floors B1-B6), Pandaemonium (floors 1F-9F), and Arcane Labyrinth (Giants, Jade Passage). Whenever a Great Malboro attacks, there is a chance of its target being afflicted by a status effect, including Confusion, Mini, Paralysis, Silence, Sleep and Venom.
Great Malboros are a red palette swap of Malboros, although in the original Famicom release, their sprite depicts them as green and having sharp, red teeth.
===Final Fantasy VI===
In Final Fantasy VI, Great Malboros are only encountered in Kefka's Tower in the World of Ruin and, starting with Final Fantasy VI Advance, the Dragons' Den. Their ability is Bad Breath, and their special attack is Infernal Kiss, which they have a 33% chance of using. If Relm uses Sketch, she either uses Bad Breath (75% chance) or Poison (25% chance). A Great Malboro can be fought in the Dragon's Neck Coliseum if the party bets either a Flametongue, a Gold Hairpin, or a Hypno Crown, and the rewards are an Organyx, a Dragon Horn, and a Royal Crown respectively.
In the original Super Nintendo and PlayStation versions, they are named Evil Oscar.
==Stats==
==Bestiary navigation==
==Gallery==
Great Malboro FF6 SNES sprite.png|Super Nintendo and PlayStation sprite
Great Malboro FF6 GBA sprite.png|Final Fantasy VI Advance sprite
Category:Malboros
Category:Final Fantasy II enemies
Category:Final Fantasy VI enemies
Grenade

The Grenade is a recurring enemy in the Final Fantasy series. It is a variant of the Bomb that first appears in Final Fantasy II. It is typically more powerful than the Bomb, but in its first appearance it is weaker.
Category:Final Fantasy II enemies
Category:Final Fantasy III enemies
Category:Final Fantasy V enemies
Category:Final Fantasy VI enemies
Category:Final Fantasy VII enemies
Category:Final Fantasy IX enemies
Category:Final Fantasy X enemies
Category:Final Fantasy XI enemies
Category:Final Fantasy XII enemies
Category:Final Fantasy XIV enemies
Category:Final Fantasy XV enemies
Gulug Stone

The Gulug Stone is a device capable of controlling magic that is found in Oeilvert in Final Fantasy IX. It is also a key item that is required to enter Mount Gulug. The Gulug Stone is triangular, and is made out of three smaller triangles.
At the Desert Palace, while Zidane is imprisoned in a small room, Kuja threatens him to obtain the Gulug Stone. This is because Oeilvert is protected by an anti-magic barrier, which prevents Kuja from being able to enter. Because he and the other party members' lives are being held hostage, Zidane reluctantly agrees to go on the mission, and recruits three other party members of his choice.
At Oeilvert, the party finds the Gulug Stone in a secluded room. It is guarded by Ark, whom the party must fight before they can obtain the Gulug Stone. Back at the Desert Palace, Kuja demands Zidane to give the Gulug Stone to him. Vivi tries to stop Zidane from doing so, but Kuja uses magic to take the Gulug Stone. He admits that his original plan was to finish off the party, but he decides to kidnap Eiko instead.
Category:Key items
Category:Final Fantasy IX items
Guy

Guy is one of the main characters of Final Fantasy II and one of the main party members. A young man of imposing stature, Guy is in truth a gentle giant among the three heroes. In the PlayStation version, his name is Gus.
Raised in the wild among wolves, Guy possesses the ability to speak with animals, including beavers; but he did not learn to speak as a human until much later in life, thus he has the mannerisms of a primitive man. Before the events of the story, he was taken in by Maria's family and grew up in Fynn alongside Firion and Leon. Guy was forced to escape with his siblings when the Emperor of Palamecia sacked the castle city and claimed it as his own, but was brutally wounded by a detachment of Black Knights before he was evacuated by the Wild Rose Rebellion to their stronghold in the town of Altair. From then on, Guy and his siblings, less Leon, strive to join the Rebels and thwart the Emperor's quest for total dominion of the world. 
Category:Humans
Category:Final Fantasy II characters
Halicarnassus

Halicarnassus is a villain who appears in Final Fantasy V. He is one of the Demons of the Rift, serving as king of the Dimension Castle in the Interdimensional Rift, and a flamboyant master of illusions. In the PlayStation version, he is named Halycanos.
==History==
===Final Fantasy V===
In Final Fantasy V, when Bartz and the other party members enter the Interdimensional Rift, they find a beautiful woman who was being held prisoner in the dungeon by a monster named Catastrophe. The party manages to defeat Catastrophe, and the woman rewards Bartz with a kiss.
Later, when the party try to leave Dimension Castle, the woman reveals herself to be Halicarnassus, who tells Bartz that he had taken his "kiss of death." A boss fight then begins, and Halicarnassus's first move is using Ribbit, temporarily turning the party members into toads. Once Halicarnassus has taken enough damage, he is defeated.
==Names in other languages==
Category:Royalty
Category:Final Fantasy V characters
Category:Final Fantasy V bosses
Haste

Haste is a recurring spell in the Final Fantasy franchise which first appeared in the original game as a Black Magic spell. In games with Time Mages as a job it is one of the earliest spells of the Job. It is the first in a line of spells followed up by hasteja and hastega
When used, it increases the speed that the active time battle gauge recharges, making characters act faster and more frequently.
Category:Time Magic
Category:Final Fantasy spells