nyuuzyou/wikis huggingface dataset:
Tomb Raider (Oct 22, 1996 prototype)

A prototype/prerelease build of Tomb Raider for the PC from 1996-10-22 (nine days before the release build).
==Notes==
* This is a review build of the game.
* Press L to skip to the next level.
==Acknowledgments==
Thanks to Gh0stBlade for preserving and sharing this rare artifact of gaming history!
==See also==
* Original release page on Archive.org
Tomb Raider (Oct 24, 1996 prototype)

A prototype of Tomb Raider for the PlayStation.
==Notes==
* Plextor drive dumped the disc in scrambled mode. Descrambled version is included.
* Compiled 15 days after the initial US retail release, and on the same day as the EU retail
* No differences noticed
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
** Game contains dongle protection: No.
** Game contains debugging symbols: N/A
** Dump was originally scrambled: Yes
==Screenshots==
PSX - Tomb Raider 11-6-0001.png
PSX - Tomb Raider 11-6-0002.png
PSX - Tomb Raider 11-6-0003.png
==Origin==
PSX - Tomb Raider 11-6.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Hwd45, Iniche for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Tomb Raider III: Adventures of Lara Croft (Oct 13, 1998 prototype)

A prototype of Tomb Raider III: Adventures of Lara Croft for the PlayStation.
==Notes==
* An NTSC-U build dated half a month before the final.
* The game is missing the EIDOS logo animation in the startup sequence, as well as the introductory FMV animation for the game.
* The title screen is missing music.
* In the "New Game" menu, the player can choose which level they wish to enter.
* Loading bars are missing on loading screens.
* A number of the loading screens are unfinished.
** This can be easily seen with the Jungle loading screen, as the building looks much more clean than it does in the final, which has a much more aged looking building.
** Furthermore, the Lara's Home loading screen is the one from Tomb Raider 2.
* The music is on by default in Lara's Home, rather than only turning on when the player presses a button in the house.
* Lara appears to have no voice clips in Lara's Home.
* The assault course timer in Lara's Home only has one decimal place, instead of two.
* When picking up an item, an icon of that icon appears in the bottom right corner of the screen. For most items this is a rotating 3D model, though for guns, a slightly strange looking 2D sprite of that gun appears instead. Several items appear to have particularly strangely or glitchy models.
* Skyboxes often have huge black holes at the top which can only be seen from certain angles, e.g. when climbing ladders.
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
** Game contains dongle protection: No.
** Game contains debugging symbols: No
** Dump was originally scrambled: No
==Screenshots==
PSX - Tomb 3 8-28-98-0000.png|Intro screen
PSX - Tomb 3 8-28-98-0001.png|Main menu
PSX - Tomb 3 8-28-98-0002.png|Gameplay
PSX - Tomb 3 8-28-98-0003.png|Gameplay
PSX - Tomb 3 8-28-98-0004.png|Gameplay
PSX - Tomb 3 8-28-98-0005.png|Gameplay
PSX - Tomb 3 8-28-98-0006.png|Gameplay
PSX - Tomb 3 8-28-98-0007.png|Gameplay
PSX - Tomb 3 8-28-98-0008.png|Gameplay
PSX - Tomb 3 8-28-98-0009.png|Gameplay
PSX - Tomb 3 8-28-98-0010.png|Gameplay
PSX - Tomb 3 8-28-98-0011.png|Demo mode
PSX - Tomb 3 8-28-98-0012.png|Demo mode
PSX - Tomb 3 8-28-98-0013.png|Demo mode
==Origin==
PSX - Tomb Raider 3 V.10.13 Eidos.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Hwd45 for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Tomb Raider III: Adventures of Lara Croft (Oct 20, 1998 prototype)

A prototype of Tomb Raider III: Adventures of Lara Croft for the PlayStation.
==Notes==
* An NTSC-U build dated a couple weeks before the final.
* The game is missing the EIDOS logo animation in the startup sequence, as well as the introductory FMV animation for the game.
* In the "New Game" menu, the player can choose which level they wish to enter.
* A number of the loading screens are unfinished.
** This can be easily seen with the Jungle loading screen, as the building looks much more clean than it does in the final, which has a much more aged looking building.
* The music is on by default in Lara's Home, rather than only turning on when the player presses a button in the house.
* The assault course timer in Lara's Home only has one decimal place, instead of two.
* A weird icon of a gun appears in the bottom left of the screen when the player picks up a gun.
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
** Game contains dongle protection: No.
** Game contains debugging symbols: No
** Dump was originally scrambled: No
==Screenshots==
PSX - Tomb Raider 3 v.10.20-0017.png|Intro screen
PSX - Tomb Raider 3 v.10.20-0000.png|Main menu
PSX - Tomb Raider 3 v.10.20-0004.png|Level select
PSX - Tomb Raider 3 v.10.20-0005.png|Level select
PSX - Tomb Raider 3 v.10.20-0006.png|Level select
PSX - Tomb Raider 3 v.10.20-0007.png|Level select
PSX - Tomb Raider 3 v.10.20-0001.png|Gameplay
PSX - Tomb Raider 3 v.10.20-0002.png|Gameplay
PSX - Tomb Raider 3 v.10.20-0003.png|Gameplay
PSX - Tomb Raider 3 v.10.20-0014.png|Gameplay
PSX - Tomb Raider 3 v.10.20-0015.png|Gameplay
PSX - Tomb Raider 3 v.10.20-0016.png|Gameplay
PSX - Tomb Raider 3 v.10.20-0010.png|Gameplay
PSX - Tomb Raider 3 v.10.20-0011.png|Gameplay
PSX - Tomb Raider 3 v.10.20-0012.png|Gameplay
PSX - Tomb Raider 3 v.10.20-0013.png|Gameplay
PSX - Tomb Raider 3 v.10.20-0008.png|Gameplay
PSX - Tomb Raider 3 v.10.20-0009.png|Gameplay
==Origin==
PSX - Tomb Raider 3 v.10.20.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Hwd45 for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Tomb Raider III: Adventures of Lara Croft (Oct 28, 1998 Demo)

A French demo of Tomb Raider III - Adventures of Lara Croft for the Sony PlayStation.
==Screenshots==
TR3-Demo-Menu.png|Title Screen
TR3-Demo-Loading.png|Loading Screen
TR3-Demo-Gameplay.png|Gameplay
TR3-Demo-Demo-Mode.png|Demo Mode
==Origin==
SLED-01709.png|Disc Front
Tomb Raider III: Adventures of Lara Croft (Oct 5, 1998 prototype)

A prototype of Tomb Raider III: Adventures of Lara Croft for the Sony PlayStation.
==Notes==
* The disc has been dumped with two separate dumpers with CloneCD, but generating the same output. The subchannel data is not accurate, however (but isn't used by this game).
* Level select is enabled by default.
* You start out with every item in most levels. 
* You are equipped with a weapon when in Lara's home. This causes issues where Lara will glitch due to the model of the weapon not being loaded correctly.
==Screenshots==
tr3 psx v10.5.98 EIDOS-0005.png|Title screen.
tr3 psx v10.5.98 EIDOS-0006.png|Outside Lara's mansion.
tr3 psx v10.5.98 EIDOS-0007.png|Level select.
tr3 psx v10.5.98 EIDOS-0008.png|Jungle Ruins.
tr3 psx v10.5.98 EIDOS-0009.png|Inventory.
tr3 psx v10.5.98 EIDOS-0010.png|Temple of Shiva.
tr3 psx v10.5.98 EIDOS-0011.png|The River Ganges.
tr3 psx v10.5.98 EIDOS-0012.png|Caves of Kali.
tr3 psx v10.5.98 EIDOS-0013.png|Coastal Village.
==Videos==
<youtube width="480" height="340">TwXnVmWQSfU</youtube>
==Origin==
TR3-PSX v.10.5.98 EIDOS.jpeg|Disc front.
Tomb Raider III: Adventures of Lara Croft (September 1998 ECTS Demo)

A prototype of Tomb Raider III: Adventures of Lara Croft for the PlayStation.
==Screenshots==
TombRaider3Sept98Demo1.png|Level Select
TombRaider3Sept98Demo2.png|Level Select
TombRaider3Sept98Demo3.png|Area 51
TombRaider3Sept98Demo4.png|Wanky
TombRaider3Sept98Demo5.png|Roofy
TombRaider3Sept98Demo6.png|City
TombRaider3Sept98Demo7.png|God
TombRaider3Sept98Demo8.png|Ant
TombRaider3Sept98Demo9.png|Smells
TombRaider3Sept98Demo10.png|Tower
==Origin==
TombRaider3Sept98Demo_CD.png|Disc front.
Tomb Raider II (Oct 15, 1997 prototype)

A prototype of Tomb Raider II for the PlayStation.
==Notes==
* An NTSC-U build dated half a month before the final.
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
** Game contains dongle protection: No.
** Game contains debugging symbols: No
** Dump was originally scrambled: No
==Screenshots==
PSX - Tomb 2 10-16-0001.png|Title screen
PSX - Tomb 2 10-16-0002.png|Gameplay
PSX - Tomb 2 10-16-0003.png|Gameplay
PSX - Tomb 2 10-16-0004.png|Gameplay
PSX - Tomb 2 10-16-0005.png|Gameplay
PSX - Tomb 2 10-16-0006.png|Gameplay
PSX - Tomb 2 10-16-0007.png|Gameplay
PSX - Tomb 2 10-16-0008.png|Gameplay
PSX - Tomb 2 10-16-0009.png|Gameplay
PSX - Tomb 2 10-16-0010.png|Gameplay
PSX - Tomb 2 10-16-0011.png|Gameplay
PSX - Tomb 2 10-16-0012.png|Gameplay
==Origin==
PSX - Tomb 2 10-16.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Hwd45 for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Tomba! 2: The Evil Swine Return (Nov 11, 1999 prototype)

A prototype of Tomba! 2: The Evil Swine Return for the PlayStation.
==Notes==
* An NTSC-U build and localisation prototype dated a month and a half before the NTSC-U final, but a month and a half after the final NTSC-J build.
* The logo on the title screen differs slightly from the final. The copyright date on the title says "1997-1999" instead of "1997-2000".
* Audio dialogue does not seem to play in-game, despite an earlier build containing English audio dialogue.
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
** Game contains dongle protection: No.
** Game contains debugging symbols: No
** Dump was originally scrambled: No
==Screenshots==
PSX - Tomba 2 11-11 reviewable-0000.png|Intro sequence
PSX - Tomba 2 11-11 reviewable-0001.png|Title screen
PSX - Tomba 2 11-11 reviewable-0002.png|Gameplay
PSX - Tomba 2 11-11 reviewable-0003.png|Gameplay
PSX - Tomba 2 11-11 reviewable-0004.png|Gameplay
PSX - Tomba 2 11-11 reviewable-0005.png|Gameplay
PSX - Tomba 2 11-11 reviewable-0006.png|Gameplay
PSX - Tomba 2 11-11 reviewable-0007.png|Gameplay
PSX - Tomba 2 11-11 reviewable-0008.png|Gameplay
==Origin==
PSX - Tomba 2 11-11 reviewable.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Hwd45 for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Tomba! 2: The Evil Swine Return (Sep 28, 1999 prototype)

A prototype of Tomba! 2: The Evil Swine Return for the PlayStation.
==Notes==
* An English-language NTSC-J build and localisation prototype dated three months before the NTSC-U final, but also 3 days after the final NTSC-J build.
** Specifically, the game is licensed by SCEI, but during the introduction sequence the "SCEA presents" screen appears. The language used throughout the build is English, rather than Japanese.
* The logo on the title screen differs slightly from the final. The copyright date on the title says "1997-1999" instead of "1997-2000".
* There is some missing audio dialogue.
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
** Game contains dongle protection: No.
** Game contains debugging symbols: No
** Dump was originally scrambled: No
==Screenshots==
PSX - Tomba 2 9-29 for preview only-0000.png|Intro sequence
PSX - Tomba 2 9-29 for preview only-0001.png|Title screen
PSX - Tomba 2 9-29 for preview only-0002.png|Gameplay
PSX - Tomba 2 9-29 for preview only-0003.png|Gameplay
PSX - Tomba 2 9-29 for preview only-0004.png|Gameplay
PSX - Tomba 2 9-29 for preview only-0005.png|Gameplay
PSX - Tomba 2 9-29 for preview only-0006.png|Gameplay
PSX - Tomba 2 9-29 for preview only-0007.png|Gameplay
PSX - Tomba 2 9-29 for preview only-0008.png|Gameplay
==Origin==
PSX - Tomba 2 9-29 for preview only.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Hwd45 for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Tombi! (Feb 3, 1998 prototype)

A localization prototype of Tomba! (also known as Tombi! in Europe) for the Sony PlayStation.
==Notes==
* Dumped twice with DICUI, dumps matched.
* A build date appears for a few seconds when booting the game up.
==Screenshots==
track-0016.png
track-0017.png
track-0018.png
track-0019.png
track-0020.png
track-0021.png
track-0022.png
track-0023.png
track-0024.png
track-0025.png
track-0026.png
==Origin==
TOMBI NTSC Preview Version.jpg|Disc front.
==See also==
This entry is part of the February 2020 group buy
Tommy Lasorda Baseball (Apr 30, 1989 prototype)

A possible revision prototype of the Tommy Lasorda Baseball localization for the Sega Mega Drive. 
== Notes ==
* Either pre-US final or pre-PAL final. 
* Contains additional code to control the Z80 bus in VBlank. The code is present in the PAL final but absent in the US final and JP original, however it could be a debug setting.
== Screenshots ==
File:TOMYBASE000.png
File:TOMYBASE001.png
File:TOMYBASE002.png
File:TOMYBASE003.png
File:TOMYBASE004.png
File:TOMYBASE005.png
File:TOMYBASE006.png
File:TOMYBASE007.png
== Videos ==
<youtube width="320" height="240">XtmVDh5LQ7c</youtube>
== Header ==
00000100 53 45 47 41 20 4d 45 47 41 20 44 52 49 56 45 20 SEGA MEGA DRIVE 
00000110 28 43 29 53 45 47 41 20 31 39 38 39 2e 4d 41 59 (C)SEGA 1989.MAY
00000120 53 55 50 45 52 20 4c 45 41 47 55 45 20 20 20 20 SUPER LEAGUE 
00000130 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000140 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000150 53 55 50 45 52 20 4c 45 41 47 55 45 20 20 20 20 SUPER LEAGUE 
00000160 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000170 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000180 47 4d 20 30 30 30 30 34 30 30 36 2d 30 30 d5 22 GM 00004006-00."
00000190 4a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 J 
000001a0 00 00 00 00 00 07 ff ff 00 ff 00 00 00 ff ff ff ................
000001b0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001c0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001d0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001e0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001f0 4a 55 20 20 20 20 20 20 20 20 20 20 20 20 20 20 JU
Tommy Thunder (Oct 1, 1997 prototype)

A prototype of the unreleased Tommy Thunder for the Nintendo 64.
==Notes==
* File was likely released between October and November 1997
* Originates from an anonymous FTP server from developers Player 1, alongside a late prototype of Robotron 64
* The original file was password protected; said password was cracked circa November 24, 2007 by herpetic.adventures, and the ROM was released on Lost Levels on December 3
==See also==
* Discussion thread on Lost Levels.
Tony Hawk's Pro Skater (Apr 16, 2000 prototype)

A prototype of Tony Hawk's Pro Skater for the Dreamcast.
==Notes==
* A very late development American build dated a day before the US final build.
* The internal serial matches that of the US final, T-40205N. The internal version number also matches the final, being 1.000.
* Executable information:
** Executable Name: /1ST_READ.BIN
** Executable checksum (MD5): aaa9dc09604710f52b245e3f9391e699
** Executable timestamp: 2108-04-16 21:05:58
* Header Information (IP.BIN):
** Header - Title: TONY HAWK'S PRO SKATER
** Header - Release Date: 20000416
** Header - Region: U
** Header - Device Info: 097C GD-ROM1/1
** Header - Product Version: V1.000
** Header - Maker ID: SEGA LC-T-402
** Header - Product Number: T40205N
* Volume Information:
** Volume Identifier: THDCUS11
** Volume Set Identifier: 
** Volume Creation Date: 2000-04-13 13:06:45
** Volume Modification Date: 2000-04-16 21:21:36
** Last Modified File (if not available, then executable was the last modified file): 
** Last Modified File Checksum (MD5): 
** Last Modified File Time Stamp: 
* Miscellaneous Notes:
** Game is emulatable: Yes (as of September 12, 2021).
==Screenshots==
THPS-DC-4-26-screenshot1.png|Title screen
THPS-DC-4-26-screenshot2.png|Main Menu
THPS-DC-4-26-screenshot3.png|Gameplay
THPS-DC-4-26-screenshot4.png|Gameplay
THPS-DC-4-26-screenshot5.png|Gameplay
THPS-DC-4-26-screenshot6.png|Gameplay
THPS-DC-4-26-screenshot7.png|Gameplay
THPS-DC-4-26-screenshot8.png|Gameplay
THPS-DC-4-26-screenshot9.png|Gameplay
THPS-DC-4-26-screenshot10.png|Gameplay
THPS-DC-4-26-screenshot11.png|Gameplay
THPS-DC-4-26-screenshot12.png|Gameplay
THPS-DC-4-26-screenshot13.png|Gameplay
THPS-DC-4-26-screenshot14.png|Gameplay
THPS-DC-4-26-screenshot15.png|Gameplay
==Origin==
Tony Hawk Pro Skater 4-26-00.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Hwd45 for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: Xbox and Dreamcast (September 18, 2021)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Tony Hawk's Pro Skater (Jan 30, 2000 prototype)

A demo of the SEGA Dreamcast port of Tony Hawk's Pro Skater, built roughly two and a half months before the final version.
==Notes==
*Contains the full game, despite being built to function as a somewhat restricted demo.
**The game automatically loads into the Chicago Skate Park competition after the "Press Start" screen, with Tony Hawk as default character.
**Additionally, the "Level Select" option has been removed from the post-run menu.
**The only way to break out of that loop and access the rest of the game is by exiting via the level load screen by pressing B after the level has finished loading.
*This build has no music or FMV's.
*The sound effects in this build play at random volume, so beware when playing.
===Cheat codes===
This build has additional debug cheats enabled, which can be entered when pausing the game, holding down the left shoulder button and entering the following codes. A shaking pause screen confirms the successful entry.
Always special 	A, Y, B, Down, Up, Right 	XTCDUR 	
Autotest 	Y, Up, X, Y, Up, Right 	TUSTUR 	Doesn't work.
Big head 	X, B, Up, Left, Left 	SCULL 	The player select screen displays the big heads correctly but in-game, instead of the players head, the trucks of the board become big.
Debug coordinates w/ build date	Down, Down, Y, Down, Down, Y 	DDT DDT 	
End run 	X, Up, Y, X, Up, Y 	CUT CUT 	
FPS and stats display 	Down, Up, Left, Left, Down, Up, Left, Left	DULL DULL 	Enabled from the start.
Kid mode 	B, Up, Left, Left, X 	CULLS 	Doesn't work.
Perfect balance 	Right, Up, Left, X 	RULS 	
Play as Private Carrera 	Y, Up, Y, Up, B, Up, Left, Y 	TUTU CULT 	This code replaces Officer Dick with Private Carrera. It is not registered in the pause menu, but does in fact work.
Remove HUD 	X, Left, Up, Y 	SLUT 	
Score times 10 	Y, X, Y, Up, Down, Up 	TXTUDU 	
Screenshots 	B, Up, Left, Left, X 	CULLS 	This code won't work because of the missing SELECT button the PlayStation would have.
Screenshots 	X, B, Right, A 	SCRX 	This code won't work because of the missing SELECT button the PlayStation would have.
Skip to restart 	X, B, A, Up, Down 	SCXUD 	Enabled from the start.
Slow motion 	X, Left, Up, X, Left 	SLUSL 	
Stats at 3 	Down, Up, Down, A, X 	DUD XS 	
Stats at 10 	X, Y, Up, Down 	STUD 	
Stats at 13 	A, X, X, Y, Up, Down 	XS STUD 	
Toggle blood 	Right, Up, X, Y 	RUST 	
Unlock all levels 	Y, Right, Up, X, Y, Left, Up, X, Y 	TRUST LUST	
Unlock everything 	B, Right, Up, Down, B, Right, Up, X, Y 	CRUD CRUST	
==Origin==
File:THPS 2000-01-30 DC.jpg|Disc front
==See also==
# Original release thread at AssemblerGames. (Archive)
# Sega Dreamcast Info
Tony Hawk's Pro Skater (Mar 25, 2000 prototype)

A prototype of the Sega Dreamcast port of Tony Hawk's Pro Skater, dated less than a month before the final build.
==Notes==
*All levels are unlocked, despite the level select screen claiming differently.
===Cheat codes===
This build has additional debug cheats enabled, which can be entered when pausing the game, holding the L button and entering the following codes. A shaking pause screen confirms the successful entry.
Always full special meter 	A, Y, B, Down, Up, Right 	XTCDUR 	
Autotest 	Y, Up, X, Y, Up, Right 	TUSTUR 	Doesn't function.
Big head 	X, B, Up, Left, Left 	SCULL 	The player select screen displays the big heads correctly but in-game, instead of the players head, the trucks of the board become huge.
Debug panel and build date 	Down, Down, Y, Down, Down, Y 	DDT DDT 	
End run 	X, Up, Y, X, Up, Y 	CUT CUT 	
FPS counter and stats display	Down, Up, Left, Left, Down, Up, Left, Left	DULL DULL 	Enabled from the start.
Kid mode 	B, Up, Left, Left, X 	CULLS 	Doesn't function.
Level Select 	Y, Right, Up, X, Y, ,Left, Up, X, Y, 	TRUST LUST	
Perfect balance 	Right, Up, Left, X 	RULS 	
Play as Private Carrera 	Y, Up, Y, Up, B, Up, Left, Y 	TUTU CULT 	This code replaces Officer Dick with Private Carrera. It is not registered in the pause menu, but does in fact work.
Remove HUD 	X, Left, Up, Y 	SLUT 	
Score x10 	Y, X, Y, Up, Down, Up 	TXTUDU 	
Screenshots 	B, Up, Left, Left, X 	CULLS 	This code won't work because of the missing SELECT button the PlayStation would have.
Screenshots 	X, B, Right, A 	SCRX 	This code won't work because of the missing SELECT button the PlayStation would have.
Skip to restart 	X, B, A, Up, Down 	SCXUD 	Enabled from the start.
Slow motion 	X, Left, Up, X, Left 	SLUSL 	
Stats at 3 	Down, Up, Down, A, X 	DUD XS 	
Stats at 10 	X, Y, Up, Down 	STUD 	
Stats at 13 	A, X, X, Y, Up, Down 	XS STUD 	
Toggle blood 	Right, Up, X, Y 	RUST 	
Unlock everything 	B, Right, Up, Down, B, Right, Up, X, Y 	CRUD CRUST	
==Origin==
gdr-tonyhawk418.png
Tony Hawk's Pro Skater (Prototype)

A late prototype of Tony Hawk's Pro Skater for the Nintendo 64.
==Videos==
<youtube width="256" height="224">pUFrCT8ByVk</youtube>
==Origin==
EdvkP-dUcAIdowV.jpg|Cart front (this cart is second from the left)
==See also==
Forest of Illusion release page.
Original release tweet. (Archive)
Tony Hawk's Pro Skater 1+2 (May 23, 2020)

==Notes==
Warning: Do not link to this build; As of the 28th of June 2024, it is not allowed to upload Playstation 4 game prototypes to the wiki.
*Goes by "Project Oak Tree", Only 6 levels are available, Warehouse, Skate Park, Streets, School II, Marseille and Venice Beach. Park goal numbers are higher than in final making the only way to play anything but warehouse being Free Skate.
*Different video on the title screen.
==Screenshots==
File:ProjectOakIcon.png|Game Icon and ID
File:AlcatrazTHPS-TutorialVideo.png|Create a Park tutorial video
==Videos==
<youtube heights="352" widths="240">bbbojVPulFY</youtube>
Tony Hawk's Pro Skater 2 (Apr 20, 2001 prototype)

An early prototype of Tony Hawk's Pro Skater 2 for the Nintendo 64.
==Notes==
* Requires expansion pak to boot.
==Videos==
<youtube width="256" height="224">pUFrCT8ByVk</youtube>
==Origin==
EdvkP-dUcAIdowV.jpg|Cart front (this cart is on the far left)
==See also==
Forest of Illusion release page.
Original release tweet. (Archive)
Tony Hawk's Pro Skater 2 (Jun 16, 2000 prototype)

A prototype demo of the PC port of Tony Hawk's Pro Skater 2 for PC. Dated around a month before the official PC demo release and two months before the first available final build of the game in general (PlayStation).
==Notes==
*This build is extremely buggy. It is likely not to run correctly on modern PC's.
*The frame rate is at 60fps as opposed to the final, which is 30fps.
*For some reason the main font was changed to blue from yellow.
*You can only access Single Session, Multiplayer, Create-A-Park and Options.
**Only Tony Hawk, Kareem Campbell and Andrew Reynolds are selectable.
**Marseille and Park Editor are the only available levels in this build.
*There are a few chunks of source code inside the game files.
==Acknowledgments==
Special thanks to sairuk for originally preserving this demo and documenting it on his website.
==See also==
Release page.