Pokémon Medallion Battle

Pokémon Medallion Battle (Japanese: Pokémon Medallion Battle) was a spin-off Pokémon game on developed by GC Turbo. It was released in selected Asian countries on December 23, 2019 following an open beta in the Philippines beginning on November 20, 2019.The Pokémon Company debuts new games exclusively on Facebook Gaming (December 23, 2019) It became available in six languages: English, Japanese, Malaysian, Indonesian, Thai, and Traditional Chinese. The game reached its end of service on February 29, 2024 at 23:59:59 JST.End of Service Announcement - Pokémon Medallion Battle - Facebook (archived)
==Blurb==
Fight live head-to-head battles with your favorite Pokémon! Build your dream team in this card game based in the Pokémon universe!
==Gameplay==
Pokémon Medallion Battle is a game where players can face each other to increase their , participate in , and .
When starting the game, the player is given a random first partner Pokémon; if desired, they can click "try again" to get a new one. This is followed by a tutorial, starting with a guided battle against a CPU opponent. After the battle, the player is prompted to evolve a Pokémon and then start another battle to try out their new Pokémon, this time against a human opponent.
Most battles in Pokémon Medallion Battle are against human opponents. s can be played against CPU opponents with Quick Match, and Raids are group fights of multiple players against a Boss Pokémon (a or Mythical Pokémon).
Pokémon are gained by opening different types of and Medal Packs or through the 's Exchange.
===Battle format===
In Pokémon Medallion Battle, two players face off with teams consisting of six Pokémon. Up to two of these Pokémon may either be Great Ball or Ultra Ball tier; this amount increases as players progress through the various Gyms. In addition, no two Pokémon from the same evolutionary line may be used simultaneously, and no more than two Legendary Pokémon (as indicated by a Crown at the top of each medal) per team.
Players take turns playing Pokémon from their Bench face down; Pokémon are ordered left to right from lowest CP to highest and their tier is visible on the back of the medallion, putting the player who goes first at a disadvantage. On the first turn, the player with the higher Rating goes first; otherwise, the winner of the previous turn goes first. After both medallions are played, they are turned face up and any applicable powers activate. Once a power is activated, it cannot be used again for the remainder of the match.
The Pokémon with the higher CP wins the fight, scoring their side a point. The player who goes first wins any tie. The first player to score 3 points wins the match.
Defeating Pokémon earns the player and . After the battle, the game may prompt the player to send a or Star Medal gift to a friend.
===Rating===
The player's main progress in Pokémon Medallion Battle is measured by their Rating and the Gym they're currently in. Each Gym requires a certain Rating in order to obtain its Badge and advance to the next Gym. The player starts with a Rating of 1150 after the tutorial and gains or loses Rating by winning or losing battles. Duels and Raids do not affect Rating. The player's Rating also will not fall below the required amount for the last Badge they earned. When the player earns all Badges, they advance to the Champion's Cup where they can attempt to reach a high rank on country-based or global leaderboards.
At the end of a season, the player can earn Medal Packs if they were a high rank:
* Global rank...
** 1-10: Gold League Pack
** 11-50: Silver League Pack
** 51-100: League Pack
* Country rank...
** 1-50: Silver League Pack
** 51-100: League Pack
====Gym requirements====
Earning a Badge unlocks the next Gym and that can be obtained from Medals and Packs.
# 	Gym name 	Badge 	Req. Rating
1 	Trainer Town 	Trainee 	1200
2 	Greenwood Grove 	Grass 	1400
3 	Scorchfire Summit 	Fire 	1600
4 	Clearwater Coast 	Water 	1800
5 	Power Plant 	Lightning	2200
6 	Dustrock Dojo 	Fighting 	2600
7 	Shadowmoss Shrine 	Psychic 	3000
8 	Dragon's Den 	Dragon 	3600
9 	Silverglade Safari 	Jungle 	4200
10	Mistwreath Mountains	Geyser 	5000
11	Mooncrest Meadow 	Fairy 	6000
After earning the Fairy Badge, the player advances to the Champion's Cup.
===Pokémon===
Pokémon are represented in medallion form with several properties shown.
Pokémon have one of seven types, indicated by an icon at the top-right of the Pokémon's image. The types are based on the original Pokémon TCG types: , , , , , , or . The Pokémon's tier is indicated by the pattern at the top of the medallion: Poké Ball, Great Ball, or Ultra Ball (lowest to highest). A team is limited in the number of Pokémon of higher tiers it can have.
In the bottom-right corner of the Pokémon's image is an icon indicating the Pokémon's . For Super Effective powers, this is accompanied by a CP value that shows the Pokémon's CP if its effect is triggered. Some Pokémon also have a Dual power, in which case two icons appear here.
At the bottom of the medallion is a Pokémon's CP, indicating its strength. Base CP currently ranges from 150 to 1300 in increments of 50. s range from 0-31 and apply a flat bonus to CP (for example, base 150 CP and a 31 IV would result in 181 CP total). Pokémon with perfect 31 IVs are "Shiny Pokémon", indicated by a gold tint to the medallion.
Rarity appears as red stars on the left side of the medallion. Pokémon can have 1 to 5 stars. Only Legendary and Mythical Pokémon have 4 or 5 stars; they are also marked with a crown above their name. Only two Legendary or Mythical Pokémon can be used in any team.
====Powers====
Most Pokémon have one or two possible powers; only a few Pokémon have no possible powers. Some Pokémon will always have their power (such as and ), but for others it's random.
There are eight broad types of powers, as denoted by the icon on the Pokémon's medallion.
* Arena: increases the CP of any Pokémon of a certain type or tier (until the end of the Battle); marked by a field on a green background
* Clearance: removes all Entry and Support powers from the field; marked by a fan on a teal background
* Entry: decreases the CP of the next opponents for a time; marked by an exclamation point on an orange background
* Priority: the Pokémon attacks before other powers activate; marked by a double arrow on a purple background
* Protect: if the Pokémon is weaker than its opponent, both Pokémon are sent back to their Benches and the player whose Pokémon used Protect goes first on the next turn; marked by a shield on a blue background
* Reveal: reveals a random Pokémon on the opponent's Bench; marked by a Poké Ball with a magnifying glass on a purple background
* Super Effective: boosts the CP of the Pokémon if it is facing an opponent of a certain type or tier; marked by a "VS" and a type or tier icon
* Support: increases the CP of the player's next Pokémon for a time; marked by a plus sign on a red background
Some Pokémon also have Dual powers, which are combinations of any of the types above (including the same power, such as 's Dual power that combines Super Effective powers against Grass and Water). If one component of a Dual power activates, the other component is automatically activated at the same time.
If a Pokémon has a power and it is evolved, its new power will be the same type (unless it is a first partner Pokémon who can have a Priority power or a Pokémon with branched Evolutions, such as ); otherwise, whether it gains one of its evolution's powers is random chance. For example, if a Bulbasaur with (a Super Effective Power) is evolved, it will have (and if evolved again, ); but if a Bulbasaur does not have a power, it may evolve into an Ivysaur with (a Support power), in which case, if it is evolved again, it will still have Leech Seed.
Some Pokémon will always gain a power when they are acquired or evolved into. These include the final evolutions of the first partner Pokémon, Eevee's evolutions, and Legendary or Mythical Pokémon.
In battle, Pokémon can only use a power once. After it is used, the power disappears from the Pokémon for the remainder of the battle.
=====Activation order=====
# Clearance
# Priority
# Arena
# Entry
# Super Effective
# Reveal
# Protect
====Evolution====
Evolving a Pokémon requires Candy. The amount of Candy required is based on their rarity and the tier of the Pokémon they will evolve into, as shown in the table below. Pokémon with branching evolutions (such as ) will evolve to a random branch.
Rarity	To Poké	To Great	To Ultra
★ 	50 	100 	200
★★ 	100 	200 	400
★★★ 	200 	400 	800
A Pokémon's evolution will have higher CP. As described , if a Pokémon has a power, it will usually have a version of that same power after evolving.
Pokémon with multiple branching evolutions (such as Eevee) will randomly evolve into one of the possible options.
===Main interface===
The main interface contains several buttons.
* 
* Battle: begins a battle against a live opponent with the player's at stake
* 
* Mail: this is where the player receives Raid rewards and end-of-season League rewards
* 
* Bag: contains all of the player's Pokémon; Candy can be used to purchase more slots (5 at a time), up to a maximum capacity of 300
* Pokédex: shows all species the player has obtained and information about them, such as their available powers and the artist that drew their image
==Medals==
There are four basic types of medals: Poké Medals, Star Medals, Raid Medals, and League Medals. Claiming or buying a medal immediately gives the player a Pokémon. Each medal type also has a pack version (such as Poké Pack) that gives the player five Pokémon at once, usually with some minor benefit like guaranteeing at least a 2-star Pokémon.
Most medals can give from any Gym up to the player's current Gym. Star and League Medals can also give other special Pokémon outside of Gym Pokémon (largely consisting of first partner Pokémon).
===Poké Medal===
Poké Medals and Packs only give Pokémon from the player's unlocked Gyms. A Poké Pack guarantees at least one 2-star Pokémon.
Poké Medals and Packs can be obtained from the Shop and as rewards for Tasks (Daily and Achievements).
===Star Medal===
Star Medals and Packs can give Pokémon from the player's unlocked Gyms and special Pokémon.
Star Medals and Packs can be obtained from the Shop, by earning Stars from Battles (one Star is earned per Pokémon defeated; 20 Stars make one Star Pack, once per day), from Duels, or from gifts from friends.
===Raid Medal===
Raid Medals and Packs contain Raid-exclusive Pokémon, as well as special Pokémon like first partners. A Raid Medal or Pack earned from a given Raid can give any Raid Pokémon from the current or previous Raids, except previous Raid headliners. Medals and Packs from higher stages have a greater chance of giving rare Pokémon.
Raid Packs are earned by dealing enough damage to a Raid Boss. Raid Medals are earned for Total Damage (top three players, with the top player earning two Medals) and High Score (top two players).
===League Medals===
There are three types of League Medals (and Packs): League (featuring a 6-colored rainbow emblem), Silver League (featuring a silver Poké Ball emblem), and Gold League Medals (featuring a gold Poké Ball emblem). The latter may also be called simply Silver Medals and Silver Packs and Gold Medals and Gold Packs.
All varieties of League Packs contain one first partner Pokémon, two 3-star Pokémon, and two 2-star Pokémon, including special Pokémon. In addition, Silver League Packs guarantee IVs of at least 16 for their Pokémon and Gold League Packs guarantee perfect (31) IVs.
League Packs can be obtained by having Rank 1-100 in a country or globally in the Champion's Cup at the end of a season, from some Achievement Tasks, from the Shop (Silver Pack), or by inviting a friend to the game (Silver Pack).
==Raids==
Raids are events where players work together in parties to defeat Bosses. Each Raid lasts a week and challenging a stage costs a Raid Pass. Raid Passes are generated over time, but the player can only hold a maximum of six.
Raid parties can contain up to 6 players. The leader of a Raid party can invite other players to help. They may also expel players that have not dealt any damage to the Boss. A player can only join one Raid party every 24 hours.
Raids are made up of stages, with battles growing more difficult with higher stages. The difficulty caps after stage 15, but play can still continue. The opposing team for each stage is randomly selected, consisting of five other Pokémon and a Boss (either a first partner Pokémon or a Legendary or Mythical Pokémon), with all members drawing from specific pools depending on the Raid stage. The lists of possible opponents in each Raid can be seen in the following sections.
Unlike in normal Battles, the Boss always plays first, and if one of the player's Pokémon loses, the battle ends. When the first Pokémon is defeated, the player is offered the chance to revive the Pokémon by watching an ad (the opponent does not return to the Raid Boss's Bench, but the player's Pokémon does return to their Bench). The player earns points during the battle according to the difference in CP when they defeat a Pokémon. At the end of the battle, the points become damage to the Boss's HP. Early stages are designed to be clearable by a single player, but higher stages require multiple players in the party to deplete the Boss's HP.
Players can earn a Raid Pack by dealing damage worth at least 1/8th of the Boss's HP. The two players with high scores and the three players with the top damage also receive a Raid Medal (two Raid Medals for the player with the top damage). These rewards have better chances to contain rare Pokémon in higher stages (up to stage 15).
===Raid Boss characteristics===
The stage number determines how much HP the Boss has. The stage also influences what Pokémon the Boss can be: a first partner Pokémon, a 4-star Pokémon, or a 5-star Pokémon (broadly, Legendary or Mythical Pokémon). The specific possible Bosses for each Raid can be seen in the lists of Raid opponents following this section.
# 	Boss HP	First partner	★★★★	★★★★★
1 	500 	Yes 	No 	No
2 	1,000 	Yes 	No 	No
3 	2,000 	Yes 	No 	No
4 	20,000 	Yes 	Yes 	No
5 	40,000 	Yes 	Yes 	No
6 	60,000 	Yes 	Yes 	No
7 	80,000 	Yes 	Yes 	Yes
8 	100,000	Yes 	Yes 	Yes
9 	120,000	Yes 	Yes 	Yes
10 	140,000	Yes 	Yes 	Yes
11 	160,000	Yes 	Yes 	Yes
12 	200,000	Yes 	Yes 	Yes
13 	240,000	Yes 	Yes 	Yes
14 	280,000	Yes 	Yes 	Yes
15+	320,000	Yes 	Yes 	Yes
===Raid 1: The Molten Monument===
# 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
4-6 	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×
4-6 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
7-10 	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×
7-10 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
11-14	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×
11-14	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
15+ 	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×
15+ 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
===Raid 2: The Shuttered Station===
# 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
4-6 	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×
4-6 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
7-10 	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×
7-10 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
11-14	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×
11-14	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
15+ 	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×
15+ 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
===Raid 3: The Icebound Inlet===
# 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
4-6 	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×
4-6 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
7-10 	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×
7-10 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
11-14	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×
11-14	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
15+ 	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×
15+ 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
===Raid 4: The Lakeside Labyrinth===
# 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
4-6 	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×
4-6 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
7-10 	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×
7-10 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
11-14	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×
11-14	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
15+ 	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×
15+ 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
===Raid 5: The Thundering Tempest===
# 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
4-6 	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×
4-6 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
7-10 	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×
7-10 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
11-14	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×
11-14	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
15+ 	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×
15+ 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
===Raid 6: The Blazing Balefire===
# 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
4-6 	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×
4-6 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
7-10 	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×
7-10 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
11-14	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×
11-14	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
15+ 	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×
15+ 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
===Raid 7: The Dismal Downpour===
# 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
4-6 	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×
4-6 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
7-10 	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×
7-10 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
11-14	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×
11-14	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
15+ 	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×
15+ 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
===Raid 8: The Insidious Invasion===
# 	 	 	
4-6 	2×	2×	2×
4-6 	 	 	
7-10 	2×	2×	2×
7-10 	 	 	
11-14	2×	2×	2×
11-14	 	 	
15+ 	2×	2×	2×
15+ 	 	 	
===Raid 9: The Primal Portal: Land===
# 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
4-6 	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×
4-6 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
7-10 	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×
7-10 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
11-14	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×
11-14	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
15+ 	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×
15+ 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
===Raid 10: The Primal Portal: Sea===
# 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
4-6 	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×
4-6 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
7-10 	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×
7-10 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
11-14	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×
11-14	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
15+ 	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×
15+ 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
===Raid 11: The Silent Song===
# 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
4-6 	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×
4-6 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
7-10 	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×
7-10 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
11-14	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×
11-14	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
15+ 	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×
15+ 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
===Raid 12: The Ancient Altar: Life===
# 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
4-6 	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×
4-6 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
7-10 	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×
7-10 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
11-14	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×
11-14	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
15+ 	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×
15+ 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
===Raid 13: The Frozen Fortress===
# 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
4-6 	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×
4-6 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
7-10 	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×
7-10 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
11-14	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×
11-14	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
15+ 	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×
15+ 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
===Raid 14: The Ancient Altar: Death===
# 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
4-6 	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×
4-6 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
7-10 	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×
7-10 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
11-14	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×
11-14	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
15+ 	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×
15+ 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
===Raid 15: The Crumbling Citadel===
# 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
4-6 	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×
4-6 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
7-10 	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×
7-10 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
11-14	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×
11-14	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
15+ 	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×
15+ 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
===Raid 16: The Ancient Altar: Order===
# 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
4-6 	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×
4-6 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
7-10 	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×
7-10 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
11-14	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×
11-14	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
15+ 	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×
15+ 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
===Raid 17: The Steel Stronghold===
# 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
4-6 	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×
4-6 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
7-10 	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×
7-10 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
11-14	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×
11-14	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
15+ 	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×	2×
15+ 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
==Obtainable Pokémon==
Each Gym the player advances to unlocks additional Pokémon that the player can obtain from Medals and Packs. Each Gym unlocks six Pokémon (not counting any Pokémon that can be obtained by evolving those). Raids also have exclusive Pokémon that can be obtained from Raid Medals and Packs. In addition, Star, Raid, and League Medals can give special Pokémon (largely consisting of first partner Pokémon).
===Special Pokémon===
These Pokémon can only be obtained through Star, Raid, and League Packs. One of the first partner Pokémon can also be chosen at the start of the game.
Pokémon	Pokémon	Rarity	Type	Tier	CP 	Powers 	Powers 	Powers 	Powers
 	 	★★★ 	 	 	450 	Vine Whip 	Gains 1.5× CP against Pokémon 	 	
 	 	★★★ 	 	 	650 	Power Whip 	Gains 2× CP against Pokémon 	Leech Seed 	Your opponent's next 3 Pokémon get -50 CP
 	 	★★★ 	 	 	1150	Solar Beam 	Gains 2.5× CP against Pokémon 	Leech Seed 	Your opponent's next 3 Pokémon get -50 CP
 	 	★★★ 	 	 	450 	Ember 	Gains 1.5× CP against Pokémon 	 	
 	 	★★★ 	 	 	750 	Fire Spin 	Gains 1.5× CP against Pokémon 	 	
 	 	★★★ 	 	 	1250	Fire Spin 	Gains 1.5× CP against Pokémon 	 	
 	 	★★★ 	 	 	450 	Bubble 	Gains 1.5× CP against Pokémon 	 	
 	 	★★★ 	 	 	650 	Bubble Beam 	Gains 2× CP against Pokémon 	Rapid Spin 	Clears Support and Hazard powers before they take effect
 	 	★★★ 	 	 	1150	Hydro Pump 	Gains 2.5× CP against Pokémon 	Rapid Spin 	Clears Support and Hazard powers before they take effect
 	 	★★★ 	 	 	450 	Razor Leaf 	Gains 1.5× CP against Pokémon 	 	
 	 	★★★ 	 	 	650 	Solar Beam 	Gains 2.5× CP against Pokémon 	Aromatherapy 	Your next 3 Pokémon get +50 CP
 	 	★★★ 	 	 	1150	Solar Beam 	Gains 2.5× CP against Pokémon 	Aromatherapy 	Your next 3 Pokémon get +50 CP
 	 	★★★ 	 	 	450 	Ember 	Gains 1.5× CP against Pokémon 	 	
 	 	★★★ 	 	 	650 	Eruption 	Gains 2.5× CP against Pokémon 	Scorcher 	Pokémon get +50 CP
 	 	★★★ 	 	 	1150	Eruption 	Gains 2.5× CP against Pokémon 	Scorcher 	Pokémon get +50 CP
 	 	★★★ 	 	 	450 	Water Gun 	Gains 1.5× CP against Pokémon 	 	
 	 	★★★ 	 	 	700 	Aqua Tail 	Gains 2× CP against Pokémon 	Crunch 	Gains 2× CP against Pokémon
 	 	★★★ 	 	 	1200	Aqua Tail 	Gains 2× CP against Pokémon 	Crunch 	Gains 2× CP against Pokémon
 	 	★★★ 	 	 	450 	Razor Leaf 	Gains 1.5× CP against Pokémon 	 	
 	 	★★★ 	 	 	650 	Quick Attack 	Fights before powers are used 	Grass Knot 	Gains 2× CP against Pokémon
 	 	★★★ 	 	 	1100	Quick Attack 	Fights before powers are used 	Grass Knot 	Gains 2× CP against Pokémon
 	 	★★★ 	 	 	450 	Ember 	Gains 1.5× CP against Pokémon 	 	
 	 	★★★ 	 	 	750 	Ember 	Gains 1.5× CP against Pokémon 	Double Kick 	Gains 1.5× CP against Pokémon
 	 	★★★ 	 	 	1200	Blaze Kick 	Gains 2× CP against Pokémon 	Sky Uppercut 	Gains 2× CP against Pokémon
 	 	★★★ 	 	 	450 	Water Gun 	Gains 1.5× CP against Pokémon 	 	
 	 	★★★ 	 	 	700 	Muddy Water 	Gains 2× CP against Pokémon 	Mud Bomb 	Gains 2× CP against Pokémon
 	 	★★★ 	 	 	1200	Muddy Water 	Gains 2× CP against Pokémon 	Mud Bomb 	Gains 2× CP against Pokémon
 	 	★★★ 	 	 	450 	Razor Leaf 	Gains 1.5× CP against Pokémon 	 	
 	 	★★★ 	 	 	700 	Leaf Tornado 	Gains 2× CP against Pokémon 	Earth Power 	Gains 2× CP against Pokémon
 	 	★★★ 	 	 	1150	Leaf Storm 	Gains 2.5× CP against Pokémon 	Earthquake 	Gains 2.5× CP against Pokémon
 	 	★★★ 	 	 	450 	Ember 	Gains 1.5× CP against Pokémon 	 	
 	 	★★★ 	 	 	550 	Flare Blitz 	Gains 1.5× CP against Pokémon 	 	
 	 	★★★ 	 	 	850 	Flare Blitz 	Gains 1.5× CP against Pokémon 	 	
 	 	★★★ 	 	 	450 	Bubble 	Gains 1.5× CP against Pokémon 	 	
 	 	★★★ 	 	 	650 	Aqua Jet 	Fights before powers are used 	Blizzard 	Gains 2.5× CP against Pokémon
 	 	★★★ 	 	 	1100	Aqua Jet 	Fights before powers are used 	Blizzard 	Gains 2.5× CP against Pokémon
 	 	★★★ 	 	 	450 	Vine Whip 	Gains 1.5× CP against Pokémon 	 	
 	 	★★★ 	 	 	650 	Leaf Storm 	Gains 2.5× CP against Pokémon 	Wring Out 	Gains 1.5× CP against Pokémon
 	 	★★★ 	 	 	1150	Leaf Storm 	Gains 2.5× CP against Pokémon 	Wring Out 	Gains 1.5× CP against Pokémon
 	 	★★★ 	 	 	450 	Ember 	Gains 1.5× CP against Pokémon 	 	
 	 	★★★ 	 	 	650 	Nitro Charge 	Fights before powers are used 	Heat Crash 	Gains 2× CP against Pokémon
 	 	★★★ 	 	 	1100	Nitro Charge 	Fights before powers are used 	Heat Crash 	Gains 2× CP against Pokémon
 	 	★★★ 	 	 	450 	Water Gun 	Gains 1.5× CP against Pokémon 	 	
 	 	★★★ 	 	 	700 	Razor Shell 	Gains 2× CP against Pokémon 	X-Scissor 	Gains 2× CP against Pokémon
 	 	★★★ 	 	 	1150	Hydro Pump 	Gains 2.5× CP against Pokémon 	Megahorn 	Gains 2.5× CP against Pokémon
 	 	★★★ 	 	 	450 	Vine Whip 	Gains 1.5× CP against Pokémon 	 	
 	 	★★★ 	 	 	550 	Take Down 	Gains 1.5× CP against Pokémon 	 	
 	 	★★★ 	 	 	850 	Wood Hammer 	Gains 1.5× CP against Pokémon 	 	
 	 	★★★ 	 	 	450 	Ember 	Gains 1.5× CP against Pokémon 	 	
 	 	★★★ 	 	 	700 	Mystical Fire 	Gains 1.5× CP against Pokémon or reveals 1 Benched Pokémon 	Gains 1.5× CP against Pokémon or reveals 1 Benched Pokémon 	Gains 1.5× CP against Pokémon or reveals 1 Benched Pokémon
 	 	★★★ 	 	 	1200	Mystical Fire 	Gains 1.5× CP against Pokémon or reveals 1 Benched Pokémon 	Gains 1.5× CP against Pokémon or reveals 1 Benched Pokémon 	Gains 1.5× CP against Pokémon or reveals 1 Benched Pokémon
 	 	★★★ 	 	 	450 	Bubble 	Gains 1.5× CP against Pokémon 	 	
 	 	★★★ 	 	 	700 	Water Shuriken 	Gains 1.5× CP against Pokémon or reveals 1 Benched Pokémon 	Gains 1.5× CP against Pokémon or reveals 1 Benched Pokémon 	Gains 1.5× CP against Pokémon or reveals 1 Benched Pokémon
 	 	★★★ 	 	 	1200	Water Shuriken 	Gains 1.5× CP against Pokémon or reveals 1 Benched Pokémon 	Gains 1.5× CP against Pokémon or reveals 1 Benched Pokémon 	Gains 1.5× CP against Pokémon or reveals 1 Benched Pokémon
 	 	★★★ 	 	 	450 	Razor Leaf 	Gains 1.5× CP against Pokémon 	 	
 	 	★★★ 	 	 	700 	Leaf Blade 	Gains 2× CP against Pokémon 	Spirit Shackle 	Gains 2× CP against Pokémon
 	 	★★★ 	 	 	1200	Leaf Blade 	Gains 2× CP against Pokémon 	Spirit Shackle 	Gains 2× CP against Pokémon
 	 	★★★ 	 	 	450 	Ember 	Gains 1.5× CP against Pokémon 	 	
 	 	★★★ 	 	 	750 	Ember 	Gains 1.5× CP against Pokémon 	Bite 	Gains 1.5× CP against Pokémon
 	 	★★★ 	 	 	1200	Fire Fang 	Gains 2× CP against Pokémon 	Darkest Lariat 	Gains 2× CP against Pokémon
 	 	★★★ 	 	 	450 	Water Gun 	Gains 1.5× CP against Pokémon 	 	
 	 	★★★ 	 	 	650 	Hydro Pump 	Gains 2.5× CP against Pokémon 	Aqua Ring 	Your next 3 Pokémon get +50 CP
 	 	★★★ 	 	 	1150	Sparkling Aria 	Gains 2.5× CP against Pokémon 	Aqua Ring 	Your next 3 Pokémon get +50 CP
 	 	★★★ 	 	 	300 	Pay Day 	Gains 2× CP against Pokémon 	 	
 	 	★★★ 	 	 	550 	Pay Day (100%) 	Gains 2× CP against Pokémon 	 	
 	 	★★★ 	 	 	300 	Last Resort 	Gains 1.5× CP against Pokémon 	 	
 	 	★★★ 	 	 	650 	Acid Armor (100%) 	Pokémon is protected from losing for one turn 	 	
 	 	★★★ 	 	 	650 	Quick Attack (100%) 	Fights before powers are used 	 	
 	 	★★★ 	 	 	650 	Fire Blast (100%) 	Gains 2.5× CP against Pokémon 	 	
 	 	★★★ 	 	 	600 	Future Sight (100%) 	Reveal 2 Benched Pokémon 	 	
 	 	★★★ 	 	 	500 	Pursuit (100%) 	Fights before powers are used or gains 1.5× CP against Pokémon	Fights before powers are used or gains 1.5× CP against Pokémon	Fights before powers are used or gains 1.5× CP against Pokémon
 	 	★★★ 	 	 	700 	Magical Leaf (100%) 	Gains 1.5× CP against Pokémon or reveals 1 Benched Pokémon 	Gains 1.5× CP against Pokémon or reveals 1 Benched Pokémon 	Gains 1.5× CP against Pokémon or reveals 1 Benched Pokémon
 	 	★★★ 	 	 	650 	Freeze Dry (100%) 	Gains 2× CP against Pokémon or Pokémon 	Gains 2× CP against Pokémon or Pokémon 	Gains 2× CP against Pokémon or Pokémon
 	 	★★★ 	 	 	700 	Disarming Voice (100%)	Gains 1.5× CP against Pokémon or reveals 1 Benched Pokémon 	Gains 1.5× CP against Pokémon or reveals 1 Benched Pokémon 	Gains 1.5× CP against Pokémon or reveals 1 Benched Pokémon
 	 	★★★ 	 	 	400 	Moonblast (100%) 	Gains 2.5× CP against Pokémon 	 	
 	 	★★★ 	 	 	400 	Solar Beam (100%) 	Gains 2.5× CP against Pokémon 	 	
 	 	★★★ 	 	 	350 	Ancient Power (100%) 	Gains 2× CP against Legendary Pokémon 	 	
 	 	★★★ 	 	 	400 	Electric Terrain 	Pokémon get +50 CP 	 	
===Gym 1: Trainer Town===
Pokémon	Pokémon	Rarity	Type	Tier	CP 	Powers 	Powers 	Powers 	Powers
 	 	★ 	 	 	150	 	 	 	
 	 	★ 	 	 	400	Gust 	Gains 1.5× CP against Pokémon	 	
 	 	★ 	 	 	650	Gust 	Gains 1.5× CP against Pokémon	 	
 	 	★ 	 	 	150	 	 	 	
 	 	★ 	 	 	200	Sky Attack (100%)	Gains 2× CP against Pokémon 	 	
 	 	★ 	 	 	200	 	 	 	
 	 	★ 	 	 	600	Earth Power 	Gains 2× CP against Pokémon 	 	
 	 	★★ 	 	 	250	Foresight 	Reveals 1 Benched Pokémon 	 	
 	 	★★ 	 	 	450	Foresight 	Reveals 1 Benched Pokémon 	Confusion	Gains 1.5× CP against Pokémon
 	 	★★ 	 	 	50 	 	 	 	
 	 	★★ 	 	 	500	Outrage 	Gains 1.5× CP against Pokémon	 	
 	 	★★★ 	 	 	700	 	 	 	
===Gym 2: Greenwood Grove===
Pokémon	Pokémon	Rarity	Type	Tier	CP 	Powers 	Powers 	Powers 	Powers
 	 	★ 	 	 	150	 	 	 	
 	 	★ 	 	 	250	Harden (100%) 	Pokémon is protected from losing for one turn	 	
 	 	★ 	 	 	550	Sleep Powder (100%)	Pokémon is protected from losing for one turn	 	
 	 	★ 	 	 	150	 	 	 	
 	 	★ 	 	 	250	Harden (100%) 	Pokémon is protected from losing for one turn	 	
 	 	★ 	 	 	550	Agility (100%) 	Fights before powers are used 	 	
 	 	★ 	 	 	200	 	 	 	
 	 	★ 	 	 	400	Bullet Seed 	Gains 1.5× CP against Pokémon 	 	
 	 	★ 	 	 	650	Bullet Seed 	Gains 1.5× CP against Pokémon 	 	
 	 	★★ 	 	 	200	Razor Leaf 	Gains 1.5× CP against Pokémon 	 	
 	 	★★ 	 	 	450	Razor Leaf 	Gains 1.5× CP against Pokémon 	Acid 	Gains 1.5× CP against Pokémon
 	 	★★ 	 	 	500	Petal Dance 	Gains 1.5× CP against Pokémon 	 	
 	 	★★ 	 	 	500	Sunny Day 	Pokémon get +100 CP 	 	
 	 	★★ 	 	 	250	Bullet Seed 	Gains 1.5× CP against Pokémon 	 	
 	 	★★ 	 	 	650	Seed Bomb 	Gains 2× CP against Pokémon 	 	
 	 	★★★ 	 	 	650	Megahorn 	Gains 2.5× CP against Pokémon 	Close Combat	Gains 2.5× CP against Pokémon
===Gym 3: Scorchfire Summit===
Pokémon	Pokémon	Rarity	Type	Tier	CP 	Powers 	Powers 	Powers 	Powers
 	 	★ 	 	 	200	 	 	 	
 	 	★ 	 	 	350	Quick Attack 	Fights before powers are used 	 	
 	 	★ 	 	 	200	 	 	 	
 	 	★ 	 	 	400	Ember 	Gains 1.5× CP against Pokémon 	 	
 	 	★ 	 	 	650	Ember 	Gains 1.5× CP against Pokémon 	 	
 	 	★ 	 	 	200	 	 	 	
 	 	★ 	 	 	350	Noble Roar 	Gains 2× CP against Pokémon 	 	
 	 	★★ 	 	 	250	Ember 	Gains 1.5× CP against Pokémon 	 	
 	 	★★ 	 	 	650	Will-o'-the-Wisp	Gains 2× CP against Pokémon 	 	
 	 	★★ 	 	 	300	Yawn 	Pokémon is protected from losing for one turn	 	
 	 	★★ 	 	 	600	Yawn 	Pokémon is protected from losing for one turn	Lava Plume	Gains 2× CP against Pokémon
 	 	★★★ 	 	 	400	Scorcher 	Pokémon get +50 CP 	 	
===Gym 4: Clearwater Coast===
Pokémon	Pokémon	Rarity	Type	Tier	CP 	Powers 	Powers 	Powers 	Powers
 	 	★ 	 	 	200	 	 	 	
 	 	★ 	 	 	400	Bubble 	Gains 1.5× CP against Pokémon 	 	
 	 	★ 	 	 	650	Bubble 	Gains 1.5× CP against Pokémon 	 	
 	 	★ 	 	 	300	Discharge 	Pokémon is protected from losing for one turn	 	
 	 	★ 	 	 	300	Hydro Pump 	Gains 2.5× CP against Pokémon 	 	
 	 	★★ 	 	 	250	Razor Shell 	Gains 2× CP against Pokémon 	 	
 	 	★★ 	 	 	600	Spike Cannon	Gains 2.5× CP against Pokémon 	Spikes 	Your opponent's next 2 Pokémon get -100 CP
 	 	★★ 	 	 	250	Water Pulse 	Gains 1.5× CP against Pokémon 	 	
 	 	★★ 	 	 	650	Waterfall 	Gains 2× CP against Pokémon 	 	
 	 	★★★ 	 	 	650	Rain Dance 	Pokémon get +50 CP 	Ice Beam	Gains 2× CP against Pokémon
===Gym 5: Power Plant===
Pokémon	Pokémon	Rarity	Type	Tier	CP 	Powers 	Powers 	Powers 	Powers
 	 	★ 	 	 	200 	 	 	 	
 	 	★ 	 	 	400 	Thunderbolt 	Gains 2× CP against Pokémon 	 	
 	 	★ 	 	 	1050	Zap Cannon 	Gains 2.5× CP against Pokémon 	 	
 	 	★ 	 	 	200 	 	 	 	
 	 	★ 	 	 	300 	Parabolic Charge	Gains 1.5× CP against Pokémon 	 	
 	 	★ 	 	 	300 	Thunder 	Gains 2.5× CP against Pokémon 	 	
 	 	★★ 	 	 	400 	Baton Pass 	Your next 1 Pokémon get +100 CP	 	
 	 	★★ 	 	 	250 	Thunder Shock 	Gains 1.5× CP against Pokémon 	 	
 	 	★★ 	 	 	450 	Thunder Shock 	Gains 1.5× CP against Pokémon 	Odor Sleuth	Reveals 1 Benched Pokémon
 	 	★★★ 	 	 	150 	Thunder Shock 	Gains 1.5× CP against Pokémon 	 	
 	 	★★★ 	 	 	300 	Volt Tackle 	Gains 1.5× CP against Pokémon 	 	
 	 	★★★ 	 	 	550 	Volt Tackle 	Gains 1.5× CP against Pokémon 	 	
===Gym 6: Dustrock Dojo===
Pokémon	Pokémon	Rarity	Type	Tier	CP 	Powers 	Powers 	Powers 	Powers
 	 	★ 	 	 	150 	 	 	 	
 	 	★ 	 	 	450 	Cross Chop 	Gains 1.5× CP against Pokémon 	 	
 	 	★ 	 	 	1100	Cross Chop 	Gains 1.5× CP against Pokémon 	 	
 	 	★ 	 	 	200 	 	 	 	
 	 	★ 	 	 	400 	Bonemerang 	Gains 2× CP against Pokémon 	 	
 	 	★ 	 	 	300 	Spiky Shield	Pokémon is protected from losing for one turn	 	
 	 	★★ 	 	 	550 	Stealth Rock	Your opponent's next 1 Pokémon get -200 CP 	Earthquake	Gains 2.5× CP against Pokémon
 	 	★★ 	 	 	600 	Stealth Rock	Your opponent's next 1 Pokémon get -200 CP 	Earthquake	Gains 2.5× CP against Pokémon
 	 	★★ 	 	 	250 	Poison Sting	Gains 1.5× CP against Pokémon 	 	
 	 	★★ 	 	 	650 	Poison Jab 	Gains 2× CP against Pokémon 	 	
 	 	★★★ 	 	 	400 	Force Palm 	Gains 2× CP against Pokémon 	 	
 	 	★★★ 	 	 	700 	Aura Sphere 	Gains 2× CP against Pokémon 	 	
===Gym 7: Shadowmoss Shrine===
Pokémon	Pokémon	Rarity	Type	Tier	CP 	Powers 	Powers 	Powers	Powers
 	 	★ 	 	 	200 	 	 	 	
 	 	★ 	 	 	350 	Spore 	Pokémon is protected from losing for one turn	 	
 	 	★ 	 	 	150 	 	 	 	
 	 	★ 	 	 	400 	Lick 	Gains 1.5× CP against Pokémon 	 	
 	 	★ 	 	 	1100	Dream Eater 	Gains 2× CP against Pokémon 	Haze 	Clears Support and Hazard powers before they take effect
 	 	★ 	 	 	200 	 	 	 	
 	 	★ 	 	 	400 	Psywave 	Gains 1.5× CP against Pokémon 	 	
 	 	★ 	 	 	650 	Psywave 	Gains 1.5× CP against Pokémon 	 	
 	 	★★ 	 	 	250 	Confusion 	Gains 1.5× CP against Pokémon 	 	
 	 	★★ 	 	 	650 	Psychic 	Gains 2× CP against Pokémon 	 	
 	 	★★ 	 	 	600 	Heal Pulse 	Your next 2 Pokémon get +100 CP 	 	
 	 	★★ 	 	 	250 	Synthesis 	Your next 2 Pokémon gain 50 CP 	 	
 	 	★★ 	 	 	400 	Synthesis 	Your next 2 Pokémon get +50 CP 	 	
 	 	★★★ 	 	 	400 	Shadow Sneak	Fights before powers are used 	 	
===Gym 8: Dragon's Den===
Pokémon	Pokémon	Rarity	Type	Tier	CP 	Powers 	Powers 	Powers 	Powers
 	 	★ 	 	 	200 	 	 	 	
 	 	★ 	 	 	400 	Fury Cutter 	Gains 2× CP against Pokémon 	 	
 	 	★★ 	 	 	250 	 	 	 	
 	 	★★ 	 	 	350 	Take Down 	Gains 1.5× CP against Pokémon 	 	
 	 	★★ 	 	 	800 	Rock Wrecker	Gains 1.5× CP against Pokémon 	 	
 	 	★★ 	 	 	250 	Miracle Eye 	Reveals 1 Benched Pokémon 	 	
 	 	★★ 	 	 	450 	Miracle Eye 	Reveals 1 Benched Pokémon 	Psyshock	Gains 1.5× CP against Pokémon
 	 	★★ 	 	 	350 	Sticky Web 	Your opponent's next 2 Pokémon get -50 CP	 	
 	 	★★ 	 	 	700 	Lick 	Gains 1.5× CP against Pokémon 	 	
 	 	★★★ 	 	 	250 	 	 	 	
 	 	★★★ 	 	 	500 	 	 	 	
 	 	★★★ 	 	 	1300	 	 	 	
===Gym 9: Silverglade Safari===
Pokémon	Pokémon	Rarity	Type	Tier	CP 	Powers 	Powers 	Powers 	Powers
 	 	★ 	 	 	200	 	 	 	
 	 	★ 	 	 	250	Thrash 	Gains 2× CP against Pokémon 	 	
 	 	★★ 	 	 	350	Guillotine	Gains 1.5× CP against Pokémon 	 	
 	 	★★ 	 	 	250	 	 	 	
 	 	★★ 	 	 	600	Rapid Spin	Clears Support and Hazard powers before they take effect	Spikes 	Your opponent's next 2 Pokémon get -100 CP
 	 	★★ 	 	 	250	Bulldoze 	Gains 1.5× CP against Pokémon 	 	
 	 	★★ 	 	 	700	Bulldoze 	Gains 1.5× CP against Pokémon 	 	
 	 	★★ 	 	 	250	Spark 	Gains 2× CP against Pokémon 	 	
 	 	★★ 	 	 	400	Spark 	Gains 2× CP against Pokémon 	Quick Attack	Fights before powers are used
 	 	★★★ 	 	 	700	Synthesis 	Your next 2 Pokémon get +50 CP 	Leaf Tornado	Gains 2× CP against Pokémon
===Gym 10: Mistwreath Mountains===
Pokémon	Pokémon	Rarity	Type	Tier	CP 	Powers 	Powers 	Powers 	Powers
 	 	★ 	 	 	200 	 	 	 	
 	 	★ 	 	 	350 	Earth Power 	Gains 2× CP against Pokémon 	Yawn 	Pokémon is protected from losing for one turn
 	 	★★ 	 	 	200 	Bubble 	Gains 1.5× CP against Pokémon 	 	
 	 	★★ 	 	 	400 	Bubble Beam 	Gains 2× CP against Pokémon 	 	
 	 	★★ 	 	 	1100	Dynamic Punch 	Gains 2× CP against Pokémon 	 	
 	 	★★ 	 	 	1100	Rain Dance 	Pokémon get +50 CP 	 	
 	 	★★ 	 	 	600 	Pain Split (100%)	Halves CP against Pokémon 	 	
 	 	★★ 	 	 	750 	Pain Split (100%)	Halves CP against Pokémon 	 	
 	 	★★ 	 	 	250 	Brave Bird 	Gains 1.5× CP against Pokémon 	 	
 	 	★★ 	 	 	350 	Brave Bird 	Gains 1.5× CP against Pokémon 	 	
 	 	★★ 	 	 	250 	Fire Lash 	Gains 2× CP against Pokémon 	 	
 	 	★★ 	 	 	450 	Fire Lash 	Gains 2× CP against Pokémon 	Odor Sleuth 	Reveals 1 Benched Pokémon
 	 	★★★ 	 	 	400 	Baton Pass 	Your next 1 Pokémon get +100 CP	 	
 	 	★★★ 	 	 	650 	Baton Pass 	Your next 1 Pokémon get +100 CP	Extreme Speed	Fights before powers are used
===Gym 11: Mooncrest Meadow===
Pokémon	Pokémon	Rarity	Type	Tier	CP 	Powers 	Powers 	Powers 	Powers
 	 	★ 	 	 	300 	Power Gem 	Gains 2.5× CP against Pokémon	 	
 	 	★★ 	 	 	100 	 	 	 	
 	 	★★ 	 	 	250 	Metronome 	Gains 2× CP against Pokémon 	 	
 	 	★★ 	 	 	500 	Metronome 	Gains 2× CP against Pokémon 	Moonlight 	Pokémon get +100 CP
 	 	★★ 	 	 	100 	 	 	 	
 	 	★★ 	 	 	450 	Soft-Boiled 	Your next Pokémon gains 50 CP 	 	
 	 	★★ 	 	 	100 	 	 	 	
 	 	★★ 	 	 	250 	Power-Up Punch	Gains 1.5× CP against Pokémon	 	
 	 	★★ 	 	 	650 	Superpower 	Gains 2× CP against Pokémon 	 	
 	 	★★ 	 	 	250 	Absorb 	Gains 1.5× CP against Pokémon	 	
 	 	★★ 	 	 	400 	Seed Bomb 	Gains 2× CP against Pokémon 	Mach Punch	Fights before powers are used
 	 	★★★ 	 	 	250 	Psybeam 	Gains 1.5× CP against Pokémon	 	
 	 	★★★ 	 	 	450 	Psychic 	Gains 2× CP against Pokémon 	 	
 	 	★★★ 	 	 	1050	Future Sight 	Reveals 2 Benched Pokémon 	 	
 	 	★★★ 	 	 	600 	Psycho Cut 	Gains 2× CP against Pokémon 	 	
===Raid 1: The Molten Monument===
Pokémon	Pokémon	Rarity	Type	Tier	CP 	Powers 	Powers 	Powers	Powers
 	 	★★ 	 	 	250 	Bulldoze 	Gains 1.5× CP against Pokémon 	 	
 	 	★★ 	 	 	650 	Earth Power 	Gains 2× CP against Pokémon 	 	
 	 	★★ 	 	 	250 	Flame Wheel 	Gains 1.5× CP against Pokémon 	 	
 	 	★★ 	 	 	450 	Fiery Dance 	Gains 1.5× CP against Pokémon 	Absorb	Gains 1.5× CP against Pokémon
 	 	★★★ 	 	 	650 	Shell Trap 	Pokémon is protected from losing for one turn	 	
 	 	★★★★ 	 	 	650 	Sky Attack (100%)	Gains 2× CP against Pokémon 	 	
 	 	★★★★★ 	 	 	1250	Pressure (100%) 	Pokémon get -100 CP 	 	
===Raid 2: The Shuttered Station===
Pokémon	Pokémon	Rarity	Type	Tier	CP 	Powers 	Powers 	Powers 	Powers
 	 	★★ 	 	 	300 	Harden 	Pokémon is protected from losing for one turn	 	
 	 	★★ 	 	 	600 	Harden 	Pokémon is protected from losing for one turn	Haze 	Clears Support and Hazard powers before they take effect
 	 	★★ 	 	 	250 	Sticky Web 	Your opponent's next 2 Pokémon get -50 CP 	 	
 	 	★★ 	 	 	400 	Sticky Web 	Your opponent's next 2 Pokémon get -50 CP 	Poison Jab 	Gains 2× CP against Pokémon
 	 	★★★ 	 	 	150 	 	 	 	
 	 	★★★ 	 	 	400 	Thunder Punch 	Gains 2× CP against Pokémon 	 	
 	 	★★★ 	 	 	1150	Thunder Punch 	Gains 2× CP against Pokémon 	Electric Terrain	Pokémon get +50 CP
 	 	★★★★ 	 	 	1200	Thunderbolt (100%)	Gains 2× CP against Pokémon 	 	
 	 	★★★★★ 	 	 	1250	Pressure (100%) 	Pokémon get -100 CP 	 	
===Raid 3: The Icebound Inlet===
Pokémon	Pokémon	Rarity	Type	Tier	CP 	Powers 	Powers 	Powers 	Powers
 	 	★★ 	 	 	400 	Present 	Your next 1 Pokémon get +100 CP	 	
 	 	★★ 	 	 	250 	Icy Wind 	Gains 1.5× CP against Pokémon 	 	
 	 	★★ 	 	 	700 	Frost Breath 	Gains 1.5× CP against Pokémon 	 	
 	 	★★ 	 	 	700 	Hex 	Gains 1.5× CP against Pokémon 	 	
 	 	★★★ 	 	 	300 	Ice Shard 	Fights before powers are used 	 	
 	 	★★★ 	 	 	400 	Ice Shard 	Fights before powers are used 	Beat Up	Gains 1.5× CP against Pokémon
 	 	★★★★ 	 	 	1250	Ice Beam (100%)	Gains 2× CP against Pokémon 	 	
 	 	★★★★★ 	 	 	1250	Pressure (100%)	Pokémon get -100 CP 	 	
===Raid 4: The Lakeside Labyrinth===
Pokémon	Pokémon	Rarity	Type	Tier	CP 	Powers 	Powers 	Powers 	Powers
 	 	★★ 	 	 	200 	 	 	 	
 	 	★★ 	 	 	400 	Poison Fang 	Gains 2× CP against Pokémon 	 	
 	 	★★ 	 	 	600 	Cross Poison 	Gains 2.5× CP against Pokémon 	Quick Attack	Fights before powers are used
 	 	★★ 	 	 	600 	Mirror Coat 	Gains 2.5× CP against Pokémon 	Counter 	Gains 2.5× CP against Pokémon
 	 	★★★ 	 	 	350 	Topsy-Turvy 	Gains 1.5× CP against Pokémon 	 	
 	 	★★★ 	 	 	700 	Topsy-Turvy 	Gains 1.5× CP against Pokémon 	Psybeam 	Gains 1.5× CP against Pokémon
 	 	★★★★ 	 	 	900 	Psystrike (100%) 	Gains 1.5× CP against Pokémon 	 	
 	 	★★★★★ 	 	 	1100	Ancient Power (100%)	Gains 2× CP against Legendary Pokémon	 	
===Raid 5: The Thundering Tempest===
Pokémon	Pokémon	Rarity	Type	Tier	CP 	Powers 	Powers 	Powers 	Powers
 	 	★★ 	 	 	200 	 	 	 	
 	 	★★ 	 	 	400 	Zen Headbutt 	Gains 2× CP against Pokémon 	 	
 	 	★★ 	 	 	600 	Zen Headbutt 	Gains 2× CP against Pokémon 	Grass Knot 	Gains 2× CP against Pokémon
 	 	★★ 	 	 	250 	Air Cutter 	Gains 1.5× CP against Pokémon 	 	
 	 	★★ 	 	 	400 	Air Slash 	Gains 2× CP against Pokémon 	 	
 	 	★★★ 	 	 	250 	 	 	 	
 	 	★★★ 	 	 	400 	Discharge 	Pokémon is protected from losing for one turn	 	
 	 	★★★ 	 	 	1100	Discharge 	Pokémon is protected from losing for one turn	Ion Deluge 	Fights before powers are used
 	 	★★★★ 	 	 	750 	Rain Dance (100%) 	Pokémon get +50 CP 	 	
 	 	★★★★★ 	 	 	1200	Sacred Fire (100%)	Gains 2× CP against Pokémon or Pokémon 	Gains 2× CP against Pokémon or Pokémon	Gains 2× CP against Pokémon or Pokémon
===Raid 6: The Blazing Balefire===
Pokémon	Pokémon	Rarity	Type	Tier	CP 	Powers 	Powers 	Powers 	Powers
 	 	★★ 	 	 	200 	Fire Fang 	Gains 2× CP against Pokémon 	 	
 	 	★★ 	 	 	700 	Fire Fang 	Gains 2× CP against Pokémon 	Crunch 	Gains 2× CP against Pokémon
 	 	★★ 	 	 	600 	Eruption 	Gains 2.5× CP against Pokémon 	Rapid Spin 	Clears Support and Hazard powers before they take effect
 	 	★★★ 	 	 	250 	Shadow Punch 	Gains 2× CP against Pokémon 	 	
 	 	★★★ 	 	 	450 	Shadow Punch 	Gains 2× CP against Pokémon 	 	
 	 	★★★ 	 	 	1200	Shadow Punch 	Gains 2× CP against Pokémon 	Thunder Punch 	Gains 2× CP against Pokémon
 	 	★★★★ 	 	 	600 	Flare Blitz (100%)	Gains 1.5× CP against Pokémon 	 	
 	 	★★★★★ 	 	 	1200	Sacred Fire (100%)	Gains 2× CP against Pokémon or Pokémon	Gains 2× CP against Pokémon or Pokémon	Gains 2× CP against Pokémon or Pokémon
===Raid 7: The Dismal Downpour===
Pokémon	Pokémon	Rarity	Type	Tier	CP 	Powers 	Powers 	Powers 	Powers
 	 	★★ 	 	 	250 	Thunder Punch 	Gains 2× CP against Pokémon 	 	
 	 	★★ 	 	 	650 	Thunder Punch 	Gains 2× CP against Pokémon 	Ice Punch 	Gains 2× CP against Pokémon
 	 	★★ 	 	 	250 	Confusion 	Gains 1.5× CP against Pokémon 	 	
 	 	★★ 	 	 	650 	Extrasensory 	Gains 2× CP against Pokémon or Reveals 1 Benched Pokémon	Gains 2× CP against Pokémon or Reveals 1 Benched Pokémon	Gains 2× CP against Pokémon or Reveals 1 Benched Pokémon
 	 	★★★ 	 	 	250 	 	 	 	
 	 	★★★ 	 	 	550 	Iron Defense (100%)	Halves CP against Pokémon 	 	
 	 	★★★ 	 	 	1400	Iron Defense (100%)	Halves CP against Pokémon 	 	
 	 	★★★★ 	 	 	700 	Haze (100%) 	Clears Support and Hazard powers before they take effect 	 	
 	 	★★★★★ 	 	 	1200	Sacred Fire (100%) 	Gains 2× CP against Pokémon or Pokémon 	Gains 2× CP against Pokémon or Pokémon 	Gains 2× CP against Pokémon or Pokémon
===Raid 8: The Insidious Invasion===
Pokémon	Pokémon	Rarity	Type	Tier	CP 	Powers 	Powers 	Powers 	Powers
 	 	★★ 	 	 	350 	Dark Pulse 	Gains 2.5× CP against Pokémon 	Protect 	Pokémon is protected from losing for one turn
 	 	★★ 	 	 	200 	Double Hit 	Gains 2× CP against Pokémon 	 	
 	 	★★ 	 	 	400 	Double Hit 	Gains 2× CP against Pokémon 	 	
 	 	★★★ 	 	 	400 	Earth Power 	Gains 2× CP against Pokémon 	 	
 	 	★★★ 	 	 	650 	Earthquake 	Gains 2.5× CP against Pokémon 	Rapid Spin 	Clears Support and Hazard powers before they take effect
 	 	★★★★ 	 	 	1150	Psycho Boost (100%)	Gains 2.5× CP against Pokémon or Pokémon	Gains 2.5× CP against Pokémon or Pokémon	Gains 2.5× CP against Pokémon or Pokémon
 	 	★★★★★ 	 	 	650 	Wish (100%) 	Your next Pokémon gains 200 CP 	 	
===Raid 9: The Primal Portal: Land===
Pokémon	Pokémon	Rarity	Type	Tier	CP 	Powers 	Powers 	Powers 	Powers
 	 	★★ 	 	 	250 	Head Smash 	Gains 2× CP against Pokémon 	 	
 	 	★★ 	 	 	400 	Head Smash 	Gains 2× CP against Pokémon 	 	
 	 	★★ 	 	 	350 	Protect 	Pokémon is protected from losing for one turn 	 	
 	 	★★ 	 	 	500 	Metal Burst 	Gains 1.5× CP against Pokémon or Pokémon is protected from losing for one turn	Gains 1.5× CP against Pokémon or Pokémon is protected from losing for one turn	Gains 1.5× CP against Pokémon or Pokémon is protected from losing for one turn
 	 	★★ 	 	 	350 	Stone Edge 	Gains 2.5× CP against Pokémon 	 	
 	 	★★ 	 	 	1050	Stone Edge 	Gains 2.5× CP against Pokémon 	Stealth Rock 	Your opponent's next 1 Pokémon get -200 CP
 	 	★★★ 	 	 	550 	Take Down 	Gains 1.5× CP against 	Prehistoric Call 	Pokémon get +50 CP
 	 	★★★★ 	 	 	1150	Precipice Blades (100%)	Gains 2.5× CP against Pokémon or Pokémon 	Gains 2.5× CP against Pokémon or Pokémon 	Gains 2.5× CP against Pokémon or Pokémon
 	 	★★★★★ 	 	 	1100	Dragon Ascent (100%) 	Fights before powers are used or Pokémon is protected from losing for one turn 	Fights before powers are used or Pokémon is protected from losing for one turn 	Fights before powers are used or Pokémon is protected from losing for one turn
===Raid 10: The Primal Portal: Sea===
Pokémon	Pokémon	Rarity	Type	Tier	CP 	Powers 	Powers 	Powers 	Powers
 	 	★★ 	 	 	250 	Bite 	Gains 1.5× CP against Pokémon 	 	
 	 	★★ 	 	 	450 	Bite 	Gains 1.5× CP against Pokémon 	Smack Down 	Gains 1.5× CP against Pokémon
 	 	★★ 	 	 	350 	Withdraw 	Pokémon is protected from losing for one turn 	 	
 	 	★★ 	 	 	600 	Withdraw 	Pokémon is protected from losing for one turn 	Haze 	Clears Support and Hazard powers before they take effect
 	 	★★ 	 	 	450 	Ice Wind 	Gains 1.5× CP against Pokémon 	 	
 	 	★★ 	 	 	1100	Aurora Beam 	Gains 2× CP against Pokémon 	Hail 	Non- Pokémon get -50 CP
 	 	★★★ 	 	 	550 	Take Down 	Gains 1.5× CP against 	Prehistoric Call 	Pokémon get +50 CP
 	 	★★★★ 	 	 	1250	Origin Pulse (100%) 	Gains 2× CP against Pokémon 	 	
 	 	★★★★★ 	 	 	1100	Dragon Ascent (100%)	Fights before powers are used or Pokémon is protected from losing for one turn	Fights before powers are used or Pokémon is protected from losing for one turn	Fights before powers are used or Pokémon is protected from losing for one turn
===Raid 11: The Silent Song===
Pokémon	Pokémon	Rarity	Type	Tier	CP 	Powers 	Powers 	Powers 	Powers
 	 	★★ 	 	 	400 	Ice Punch 	Gains 2× CP against Pokémon 	Lovely Kiss 	Pokémon is protected from losing for one turn
 	 	★★ 	 	 	550 	Slack Off (100%)	Halves CP against Pokémon 	 	
 	 	★★ 	 	 	200 	Uproar (100%) 	Gains 2.5× CP against Pokémon 	 	
 	 	★★ 	 	 	1100	Slack Off (100%)	Halves CP against Pokémon 	 	
 	 	★★★ 	 	 	250 	Ice Fang 	Fights before powers are used or Pokémon is protected from losing for one turn	Fights before powers are used or Pokémon is protected from losing for one turn	Fights before powers are used or Pokémon is protected from losing for one turn
 	 	★★★ 	 	 	600 	Ice Fang 	Fights before powers are used or Pokémon is protected from losing for one turn	Fights before powers are used or Pokémon is protected from losing for one turn	Fights before powers are used or Pokémon is protected from losing for one turn
 	 	★★★★ 	 	 	650 	Heal Bell (100%)	Your next 2 Pokémon get +100 CP 	 	
 	 	★★★★★ 	 	 	1200	Glaciate (100%) 	Clears Support and Hazard powers before they take effect 	 	
===Raid 12: The Ancient Altar: Life===
Pokémon	Pokémon	Rarity	Type	Tier	CP 	Powers 	Powers 	Powers 	Powers
 	 	★★ 	 	 	450 	Fury Cutter 	Gains 1.5× CP against Pokémon 	 	
 	 	★★ 	 	 	500 	Bullet Punch 	Fights before powers are used or gains 1.5× CP against Pokémon	Fights before powers are used or gains 1.5× CP against Pokémon	Fights before powers are used or gains 1.5× CP against Pokémon
 	 	★★ 	 	 	250 	Energy Ball 	Gains 2× CP against Pokémon 	Synthesis 	Your next 2 Pokémon gain 50 CP
 	 	★★ 	 	 	400 	Energy Ball 	Gains 2× CP against Pokémon 	Synthesis 	Your next 2 Pokémon gain 50 CP
 	 	★★★ 	 	 	150 	 	 	 	
 	 	★★★ 	 	 	400 	Aerial Ace 	Gains 1.5× CP against Pokémon or reveals 1 Benched Pokémon 	Gains 1.5× CP against Pokémon or reveals 1 Benched Pokémon 	Gains 1.5× CP against Pokémon or reveals 1 Benched Pokémon
 	 	★★★ 	 	 	700 	Aerial Ace 	Gains 1.5× CP against Pokémon or reveals 1 Benched Pokémon 	Gains 1.5× CP against Pokémon or reveals 1 Benched Pokémon 	Gains 1.5× CP against Pokémon or reveals 1 Benched Pokémon
 	 	★★★★ 	 	 	1100	Geomancy (100%) 	Your next 2 Pokémon get +100 CP 	 	
 	 	★★★★★ 	 	 	1200	Steam Eruption (100%)	Gains 2× CP against Pokémon or Pokémon 	Gains 2× CP against Pokémon or Pokémon 	Gains 2× CP against Pokémon or Pokémon
===Raid 13: The Frozen Fortress===
Pokémon	Pokémon	Rarity	Type	Tier	CP 	Powers 	Powers 	Powers 	Powers
 	 	★★ 	 	 	250 	Water Gun 	Gains 1.5× CP against Pokémon 	 	
 	 	★★ 	 	 	350 	Hydro Pump 	Gains 2.5× CP against Pokémon 	Rapid Spin 	Clears Support and Hazard powers before they take effect
 	 	★★ 	 	 	250 	Dive 	Gains 1.5× CP against Pokémon or Pokémon is protected from losing for one turn	Gains 1.5× CP against Pokémon or Pokémon is protected from losing for one turn	Gains 1.5× CP against Pokémon or Pokémon is protected from losing for one turn
 	 	★★ 	 	 	600 	Dive 	Gains 1.5× CP against Pokémon or Pokémon is protected from losing for one turn	Gains 1.5× CP against Pokémon or Pokémon is protected from losing for one turn	Gains 1.5× CP against Pokémon or Pokémon is protected from losing for one turn
 	 	★★★ 	 	 	650 	Aqua Ring 	Your next 3 Pokémon get +50 CP 	 	
 	 	★★★★ 	 	 	700 	Charge Beam (100%) 	Gains 2× CP against Pokémon or Pokémon 	Gains 2× CP against Pokémon or Pokémon 	Gains 2× CP against Pokémon or Pokémon
 	 	★★★★★ 	 	 	1200	Techno Blast (100%)	Gains 2× CP against Pokémon or Pokémon 	Gains 2× CP against Pokémon or Pokémon 	Gains 2× CP against Pokémon or Pokémon
===Raid 14: The Ancient Altar: Death===
Pokémon	Pokémon	Rarity	Type	Tier	CP 	Powers 	Powers 	Powers 	Powers
 	 	★★ 	 	 	250 	Peck 	Gains 1.5× CP against Pokémon 	 	
 	 	★★ 	 	 	600 	Fly 	Gains 1.5× CP against Pokémon or Pokémon is protected from losing for one turn	Gains 1.5× CP against Pokémon or Pokémon is protected from losing for one turn	Gains 1.5× CP against Pokémon or Pokémon is protected from losing for one turn
 	 	★★ 	 	 	250 	Rock Throw 	Gains 1.5× CP against Pokémon 	 	
 	 	★★ 	 	 	450 	Rock Throw 	Gains 1.5× CP against Pokémon 	Acrobatics 	Gains 1.5× CP against Pokémon
 	 	★★★ 	 	 	250 	 	 	 	
 	 	★★★ 	 	 	450 	Flamethrower 	Gains 2× CP against Pokémon 	 	
 	 	★★★ 	 	 	1150	Flame Blast 	Gains 2.5× CP against Pokémon 	Draco Meteor 	Gains 2.5× CP against Pokémon
 	 	★★★★ 	 	 	1150	Oblivion Wing (100%) 	Gains 2.5× CP against Pokémon or Pokémon 	Gains 2.5× CP against Pokémon or Pokémon 	Gains 2.5× CP against Pokémon or Pokémon
 	 	★★★★★ 	 	 	1200	Steam Eruption (100%)	Gains 2× CP against Pokémon or Pokémon 	Gains 2× CP against Pokémon or Pokémon 	Gains 2× CP against Pokémon or Pokémon
===Raid 15: The Crumbling Citadel===
Pokémon	Pokémon	Rarity	Type	Tier	CP 	Powers 	Powers 	Powers 	Powers
 	 	★★ 	 	 	200 	 	 	 	
 	 	★★ 	 	 	450 	Rock Throw 	Gains 1.5× CP against Pokémon 	 	
 	 	★★ 	 	 	650 	Rock Slide 	Gains 2× CP against Pokémon 	Magnitude 	Gains 2× CP against Pokémon
 	 	★★ 	 	 	250 	Fury Cutter 	Gains 1.5× CP against Pokémon 	 	
 	 	★★ 	 	 	700 	Fury Cutter 	Gains 1.5× CP against Pokémon 	Acrobatics 	Gains 1.5× CP against Pokémon
 	 	★★★ 	 	 	250 	 	 	 	
 	 	★★★ 	 	 	400 	Crunch 	Gains 2× CP against Pokémon 	 	
 	 	★★★ 	 	 	1150	Dark Pulse 	Gains 2.5× CP against Pokémon 	Sandstorm 	Non- or non- Pokémon get -100 CP
 	 	★★★★ 	 	 	700 	Hammer Arm 	Gains 2.5× CP against Pokémon 	 	
 	 	★★★★★ 	 	 	1200	Techno Blast (100%)	Gains 2× CP against Pokémon or Pokémon	Gains 2× CP against Pokémon or Pokémon	Gains 2× CP against Pokémon or Pokémon
===Raid 16: The Ancient Altar: Order===
Pokémon	Pokémon	Rarity	Type	Tier	CP 	Powers 	Powers 	Powers 	Powers
 	 	★★ 	 	 	350 	Aqua Jet 	Fights before powers are used 	 	
 	 	★★ 	 	 	600 	Aqua Jet 	Fights before powers are used 	Night Slash 	Gains 2.5× CP against Pokémon
 	 	★★ 	 	 	250 	X-Scissor 	Gains 2× CP against Pokémon 	 	
 	 	★★ 	 	 	400 	X-Scissor 	Gains 2× CP against Pokémon 	Brine 	Gains 2× CP against Pokémon
 	 	★★★ 	 	 	150 	Mud Slap 	Gains 1.5× CP against Pokémon 	 	
 	 	★★★ 	 	 	350 	Dig 	Gains 1.5× CP against Pokémon or Pokémon is protected from losing for one turn	Gains 1.5× CP against Pokémon or Pokémon is protected from losing for one turn	Gains 1.5× CP against Pokémon or Pokémon is protected from losing for one turn
 	 	★★★ 	 	 	800 	Dragon Rush 	Fights before powers are used or gains 1.5× CP against Pokémon 	Fights before powers are used or gains 1.5× CP against Pokémon 	Fights before powers are used or gains 1.5× CP against Pokémon
 	 	★★★★ 	 	 	1150	Land's Wrath (100%) 	Gains 2.5× CP against Pokémon or Pokémon 	Gains 2.5× CP against Pokémon or Pokémon 	Gains 2.5× CP against Pokémon or Pokémon
 	 	★★★★★ 	 	 	1200	Steam Eruption (100%)	Gains 2× CP against Pokémon or Pokémon 	Gains 2× CP against Pokémon or Pokémon 	Gains 2× CP against Pokémon or Pokémon
===Raid 17: The Steel Stronghold===
Pokémon	Pokémon	Rarity	Type	Tier	CP 	Powers 	Powers 	Powers 	Powers
 	 	★★ 	 	 	200 	 	 	 	
 	 	★★ 	 	 	350 	Take Down 	Gains 1.5× CP against Pokémon 	 	
 	 	★★ 	 	 	550 	Take Down 	Gains 1.5× CP against Pokémon 	Heavy Slam 	Gains 2.5× CP against Pokémon
 	 	★★ 	 	 	600 	Spikes 	Your opponent's next 2 Pokémon get -100 CP	 	
 	 	★★★ 	 	 	250 	Psybeam 	Gains 1.5× CP against Pokémon 	 	
 	 	★★★ 	 	 	450 	Psybeam 	Gains 1.5× CP against Pokémon 	 	
 	 	★★★ 	 	 	1200	Conversion 	Gains 1.5× CP against Pokémon or Pokémon	Gains 1.5× CP against Pokémon or Pokémon	Gains 1.5× CP against Pokémon or Pokémon
 	 	★★★★ 	 	 	800 	Iron Defense (100%)	Halves CP against Pokémon 	 	
 	 	★★★★★ 	 	 	1200	Techno Blast (100%)	Gains 2× CP against Pokémon or Pokémon 	Gains 2× CP against Pokémon or Pokémon 	Gains 2× CP against Pokémon or Pokémon
==Duel==
In a Duel, the player can directly challenge their friends to a battle or play a Quick Match against a CPU opponent. Duels do not affect the player's Rating and they have their own point and reward system.
Points are earned at the end of each Duel, with points granted for "Victories", "Live Opponent Bonus", and "Quick Match Bonus" (5 points). A Star Medal can be claimed after obtaining a total of 20, 50, or 80 points, and a Star Pack can be obtained at 120 points. Rewards reset daily.
==Tasks==
===Daily===
Completing daily tasks earns points that can be used to claim rewards. At 25, 50, and 75 points, the player can claim a Poké Medal; at 100 points, they can claim a Poké Pack. After gaining 100 points, no more daily tasks can be completed. Daily tasks and their rewards reset every day.
There are five daily tasks. Each day, the easiest of each type of task is available, and completing that unlocks the next one.
Task type 	Amount 	Points
Play [amount] Gym Battles 	1 	5
Play [amount] Gym Battles 	3 	10
Play [amount] Gym Battles 	5 	10
Play [amount] Gym Battles 	10 	10
Win 1 Gym Battles 	Win 1 Gym Battles	20
Evolve [amount] Pokémon 	1 	5
Evolve [amount] Pokémon 	2 	10
Evolve [amount] Pokémon 	4 	10
Send [amount] Pokémon to the Lab	1 	5
Send [amount] Pokémon to the Lab	5 	10
Send [amount] Pokémon to the Lab	10 	10
Spend [amount] PokéCoin 	200 	5
Spend [amount] PokéCoin 	400 	10
Spend [amount] PokéCoin 	600 	10
===Achievements===
There are six types of achievements. Achievements never reset.
Task type 	Amount	Reward
Evolve [amount] Pokémon 	1 	50 PokéCoin
Evolve [amount] Pokémon 	2 	100 PokéCoin
Evolve [amount] Pokémon 	4 	100 PokéCoin
Evolve [amount] Pokémon 	? 	?
Evolve [amount] Pokémon 	160 	200 PokéCoin
Evolve [amount] Pokémon 	? 	?
Evolve [amount] Pokémon 	400 	200 PokéCoin
Collect [amount] distinct Pokémon	10 	50 PokéCoin
Collect [amount] distinct Pokémon	20 	100 PokéCoin
Collect [amount] distinct Pokémon	? 	?
Collect [amount] distinct Pokémon	230 	50 Candy
Collect [amount] distinct Pokémon	280 	500 Candy
Collect [amount] distinct Pokémon	350 	600 Candy
Win [amount] Gym Battles 	5 	Poké Medal
Win [amount] Gym Battles 	10 	Poké Medal
Win [amount] Gym Battles 	? 	?
Win [amount] Gym Battles 	500 	League Pack
Win [amount] Gym Battles 	900 	Silver Pack
Win [amount] Gym Battles 	2000 	Gold Pack
Win [amount] Gym Battles 	4000 	Gold Pack
Win [amount] Gym Battles 	6000 	Gold Pack
Win [amount] Gym Battles 	8000 	Gold Pack
Win [amount] Gym Battles 	10000 	League Pack
Play [amount] Gym Battles 	5 	100 PokéCoin
Play [amount] Gym Battles 	10 	100 PokéCoin
Play [amount] Gym Battles 	20 	200 PokéCoin
Play [amount] Gym Battles 	50 	200 PokéCoin
Play [amount] Gym Battles 	80 	400 PokéCoin
Play [amount] Gym Battles 	? 	?
Play [amount] Gym Battles 	1000 	400 PokéCoin
Send [amount] Pokémon to the Lab 	10 	50 Candy
Send [amount] Pokémon to the Lab 	20 	50 Candy
Send [amount] Pokémon to the Lab 	40 	100 Candy
Send [amount] Pokémon to the Lab 	? 	?
Send [amount] Pokémon to the Lab 	2000 	200 Candy
Log in [amount] consecutive days 	? 	?
Log in [amount] consecutive days 	7 	League Pack
==Shop==
The shop contains the Exchange and a selection of Medals and Packs.
The Medals and Packs and their prices are as follows.
* Star Medal: free, with an 8 hour cooldown
* Poké Medal: watch an ad, up to 5
* Poké Pack: 200 PokéCoin
* Silver Pack: 400 Candy
At the Exchange, the player can buy and sell Pokémon akin to an auction. The player can offer up Pokémon for an Exchange currency and then buy Pokémon that other players have listed using that currency.
==Currencies==
===PokéCoin===
PokéCoin can be used in the Shop to buy Poké Packs. They can be acquired...
* By defeating Pokémon in Battle (10 PokéCoin per Pokémon, up to 500 PokéCoin per day)
* Watching an ad after Battle (10 PokéCoin per Pokémon defeated)
* By completing achievement Tasks
The player starts with 200 PokéCoin after the tutorial.
===Candy===
Candies are used to evolve Pokémon. They can be acquired...
* By sending Pokémon to the Lab from the Bag, 10 Candy per star of the Pokémon's rarity
* By completing achievement Tasks
* From gifts sent by friends after a Battle
The player starts with 100 Candy after the tutorial.
==References==
==Related articles==
Category:Mobile games
Category:Defunct games
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