Ultra Warp Ride

Ultra Warp Ride (Japanese: ウルトラワープライド Ultra Warp Ride) is a minigame in Pokémon Ultra Sun and Ultra Moon that allows the to travel through Ultra Wormholes in order to gain access to various different areas of Ultra Space. This allows them to visit the homeworlds of Ultra Beasts and find rare Pokémon normally not found in Alola, including Legendary Pokémon.
==History==
The is first given access to Ultra Warp Ride at the Altar of the Sunne/Altar of the Moone by the Ultra Recon Squad in order to stop from stealing Alola's light. As Necrozma has transformed into its / form by absorbing Nebby, the player must borrow the Ultra Recon Squad's / to travel to Ultra Megalopolis, where Necrozma has fled to. In order to arrive at Ultra Megalopolis at this point in the game, the player must enter any white warp hole.
After the player defeats Ultra Necrozma atop Megalo Tower, the Ultra Recon Squad will allow them to choose to ride on either Solgaleo or Lunala in later uses of Ultra Warp Ride; from this point onwards, talking to Phyco/Zossie in Ultra Megalopolis will allow the player to change which of the two Legendary Pokémon they ride, and after they choose, they will return to the Altar of the Sunne/Altar of the Moone. The player can then use the Ultra Wormhole there to use Ultra Warp Ride or travel directly to Ultra Megalopolis, and all white warp holes will then lead to Ultra Beasts' homeworlds.
==Gameplay==
While riding on Solgaleo or Lunala's back, the player flies through Ultra Space. Contained in Ultra Space are various warp holes that each lead to a variety of different areas. In order to utilize the warp holes, the player must have Solgaleo or Lunala absorb the balls of energy floating around, giving them energy to fly faster and travel farther. Also floating around are electrified obstacles that will make Solgaleo or Lunala lose energy and slow down when hit. The spawning rates of energy balls decrease the further the player travels, and will eventually stop spawning all together. Losing enough speed will cause Solgaleo or Lunala to be affected by the gravitational pull of the warp holes and forcibly suck them in regardless of resistance if they are close enough.
There are four tiers of warp holes - regular ones, ones with halos, ones with two halos and ones with halos and a flower-shaped aura. The more the player travels, the more their chance of finding rarer, even Shiny Pokémon, increases. The rate at which certain tiers of warp holes appear is also affected by the distance traveled, and warp holes with flower-shaped auras are guaranteed to spawn a Legendary Pokémon if possible. Ultra Beasts can respawn an infinite amount of times regardless of whether or not they are caught, while Legendary Pokémon will respawn infinitely until they are caught. The first time a player accesses an Ultra Beast homeworld, a short cutscene showing the dimension's scenery will play. The Pokémon caught in the Ultra Space Wilds are guaranteed to have at least three s of 31.
The first time it is used, Ultra Warp Ride requires the player to use the Nintendo 3DS's motion sensors. To control Solgaleo or Lunala's flight path, the player must tilt the 3DS in the direction they wish to move. If the 3DS gyroscope falls out of alignment, it can be reset by putting the 3DS in a neutral position and pressing the A button. After the first time, the player is given the option to use the 3DS Circle Pad instead of motion controls by talking to an at the Game Freak building in Heahea City. The player is free to switch control options as much as they want by talking to the Employee again. Pressing the A button while the Circle Pad controls are active has no effect.
Before the player arrives at Ultra Megalopolis for the first time, all white warp holes will lead there rather than to Ultra Beast homeworlds. If the player lands in a warp hole of a different color at this point, they have the chance to catch a level 60 wild Pokémon there, but on their next trip through Ultra Warp Ride, the white warp holes will be more frequent. After landing in other warp holes four times, the fifth trip features only white warp holes, guaranteeing that the player will end up in Ultra Megalopolis. If the player leaves Ultra Megalopolis before defeating Ultra (including if they leave by losing to Ultra Necrozma) and then returns to the wormhole, it will send them directly to Ultra Megalopolis instead of having them go through Ultra Warp Ride again.
== Ultra Wormhole types ==
There are five different Ultra Wormholes that the player may visit while using Ultra Warp Ride. Four of the wormholes lead to the Ultra Space Wilds, while the remaining one leads to the world of one of the seven Ultra Beasts introduced in Pokémon Sun and Moon. During the first visit only, white wormholes instead lead to Ultra Megalopolis.
*Red Ultra Wormhole: Cliff World
*Blue Ultra Wormhole: Water World
*Green Ultra Wormhole: Rocky World
*Yellow Ultra Wormhole: Cave World
* White Ultra Wormhole : Ultra Deep Sea, Ultra Jungle, Ultra Desert, Ultra Plant, Ultra Forest, Ultra Crater, or Ultra Ruin
==In animation==
===Pokémon the Series===
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Ultra Warp Ride debuted in Revealing the Stuff of Legend!. It was used by and to travel to Ultra Deep Sea by riding on 's back. In 10,000,000 Reasons to Fight!, they used the same method to return to Alola.
==In the manga==
===Pokémon Adventures===
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Ultra Warp Ride debuted in Meeting the Ultra Recon Squad. It was first used by , , and Zossie to leave the Ultra Deep Sea by riding on Lunala's back. With it, they traveled through Ultra Space and arrived at the Ultra Megalopolis.
In Madness!! Mother Lusamine!, Phyco, Lusamine, and s used Ultra Warp Ride with a group of to travel to the Ultra Megalopolis.
==In other languages==
==Related articles==
* Poké Ride
* Soaring in the sky
Category:Pokémon Ultra Sun and Ultra Moon
Category:Game mechanics
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