nyuuzyou/wikis huggingface dataset:
Helldusk set

Helldusk armour is a set of equipment that revolves around resisting and dealing Fire damage. It is forged from Infernal Iron.
== Flawed ==
The Flawed variants of the Helldusk set can be produced by Dammon, who apprenticed under Carixim, if he is given Infernal Iron. It seems that the order in which Dammon gives the party the pieces is: Flawed Helldusk Armour; then the Flawed Helldusk Helmet; and finally the Flawed Helldusk Gloves.
Name	Slot 	Effect
 	 (Heavy Armour)	
 	 (Non-Armour) 	
* Constitution s +1
 	 (Non-Armour) 	
* Strength s +1
== Non-flawed ==
The non-flawed (or perfect) variants of the Helldusk set are originals produced by Carixim. They have more powerful effects but are harder to acquire.
Name	Slot 	Effect
 	 (Heavy Armour)	
 	 (Non-Armour) 	
 	 (Non-Armour) 	
* Strength s +1
 	 (Non-Armour) 	
* Attackers can't land Critical Hits on the wearer.
Category:Equipment sets
Hellfire (disambiguation)

is a special surface that deals Fire damage which ignores resistance and immunity to Fire damage. 
Hellfire may also refer to:
__NOTOC__
== Abilities ==
* , the class action used by the Steel Watcher Titan
* , level 6 evocation spell used by That Which Guards, and Stalker Svignee
* , the level 1 spell used by the Steel Watcher Titan
== Creatures ==
* , the special Steel Watcher found in the control centre of the Foundry
== Conditions ==
* , a condition caused by Hellfire surfaces
* , a condition caused by Hellfire Curse
* , a condition caused by the legendary action Soul Ascension
== Equipment ==
* 
* 
* 
== External links ==
*
Hellfire Watcher

Hellfire Watchers are a type of Steel Watcher found in Steel Watch Foundry in Baldur's Gate. 
== Overview ==
Hellfire Watchers are similar to Steel Watchers except they have a few additional attacks.
== Combat ==
Each Hellfire Watcher wields a or a Heavy Crossbow akin to . The weapon does not drop when the Steel Watcher dies.
=== Attacks and Abilities ===
=== Immunities ===
Hellfire Watchers are immune to becoming:
*
*
*
*
*
*
== Notable Loot ==
== Related Quests ==
* 
* 
== Gallery ==
Hellfire Watcher Model.png|Ingame model.
== See also ==
List of all Steel Watchers
Category:Steel Watchers
Category:Constructs
Hellrider Cleric

The Hellrider Cleric is a summonable ally during , if survives Act One and Act Two.
== Involvement ==
The Hellrider Cleric is possibly an exile from that was discarded by the city following their descent into Avernus, due to her tiefling heritage, and despite her service as a Hellrider.
The Hellrider Cleric can be summoned with the variant if has been rescued throughout both Act One and Act Two, and joins the party as an ally in .
== Combat ==
=== Attacks and abilities ===
===Loot===
* 
* 
* 
* 
== References ==
Category:Archetypes
Category:Tieflings
Category:Asmodeus Tieflings
Category:Humanoids
Category:Characters
Category:Characters in the Upper City
Category:Clerics
Hellrider Paladin

The Hellrider Paladin is a summonable ally during , if survives Act One and Act Two.
== Involvement ==
The Hellrider Paladin is possibly an exile from that was discarded by the city following their descent into Avernus, due to his tiefling heritage, and despite his service as a Hellrider.
The Hellrider Paladin can be summoned with the variant if has been rescued throughout both Act One and Act Two, and joins the party as an ally in .
==Combat==
=== Attacks and Abilities ===
===Loot===
* 
* 
* 
== References ==
Category:Archetypes
Category:Tieflings
Category:Asmodeus Tieflings
Category:Humanoids
Category:Characters
Category:Characters in the Upper City
Category:Paladins
Hellriders

Hellriders are an elite cavalry unity and the primary armed force of Elturel. 
== Overview ==
The Hellriders are well-known for their cavalry and handsome mounts. In the epilogue, reveals that the Hellriders have no oath. Their Hellrider Clerics worshiped the lawful neutral deity Helm, whose domains are Life, Light and Twilight. This makes sense as the Hellrider Cleric uses the subclass feature Radiance of the Dawn of the Light Domain as well as Life Domain healing spells. As their deity's alignment is lawful neutral, they were likely Oath of Devotion Paladins in their antebellum.
== Involvement ==
If survives to Act Three, the party can summon Hellrider allies with the action during their with the .
== Notable Hellriders ==
* 
* 
* 
* 
== Related items ==
* 
* 
== Related literature ==
* 
== External links ==
* 
Category:Factions
Hellsboar

Hellsboars are a type of Fiend creature in Baldur's Gate 3. They are fiendish monsters native to the Nine Hells.
== About hellsboars ==
Three can be found in a small abandoned chapel in the Grymforge, along with a Merregon. Lesser Hellsboars can be encountered in the prologue on the Nautiloid, and Vengeful Boars can be found in the House of Hope.
=== Racial features ===
; Base Racial Speed
: 12m / 40ft
; Size
: Medium
==Combat==
=== Attacks and abilities ===
== Hellsboar enemy variants ==
* 
* 
* 
== External Links ==
* 
Category:Creatures
Category:Races
Category:Non-playable races
Category:Fiends
Helm (God)

Helm is the God of protection and guardians, lawful neutral. He is associated with the domains Life, Light, Twilight.
__NOTOC__
== Overview ==
Helm, the Watcher is an eternal sentry among the gods, representing guardians across the planes. After more than a century of fading worship, Helm's power was restored with the Second Sundering. 
This deity can be selected by player Clerics except Lolth-sworn Drow.
== Blessings ==
* 
== Related characters ==
* 
* 
== Related locations ==
* 
== Related items ==
* 
== Related literature ==
* 
* 
* 
== Gallery ==
File:Helm Icon.png|Helm's Symbol
File:Helm Statue.webp|Helms statue in Stormshore Tabernacle
== External links ==
*
Category: Gods
Help Kith'rak Voss

Help Kith'rak Voss is a Quest in Act Three of Baldur's Gate 3 that is added after you speak with after he approaches you in the camp.
__TOC__
==Objectives==
== Walkthrough ==
=== Encountering Voss ===
Kith'rak Voss initially approaches the party as part of and personal quest, . He is briefly seen in the Mountain Pass, where he refers the party to seek out the Githyanki Crèche inside Rosymorn Monastery. 
When the party has entered the Crèche and confronted , Voss approaches their camp. There, he tells the party to help the person in the Astral Prism as much as they can. He says he and his warriors are going to Baldur's Gate and they should meet with him at Sharess' Caress
Once the party has reached Sharess' Caress in Wyrm's Crossing, they can speak with the proprietor, Mamzell Amira. She can be asked what she has to offer. Amira mentions that a devil is in residence - . At the bar, is also around, informing the party that Raphael wishes to speak with them. They both refer the party to the upper floor of the tavern.
At the top floor is the Devil's Den, and Raphael. Kith'rak Voss is inside trying to deal with Raphael, but Raphael sends him away. Voss tells the party he will wait outside to hear how their conversation with Raphael went. Raphael does indeed have a proposition for the party. He is in possession of the - a tool that can break the cage that holds . In return, he wants the , which is being used to control the Elder Brain, once the party defeats it.
=== Obtaining the Hammer ===
Raphael's proposal can either be rejected or accepted, as part of . If it's rejected, he states that he will remain at Sharess' Caress for some time in case they change their mind. If the deal is accepted, he will create a and the party instantly feels a pang of regret, starting . In this instance, Raphael immediately relinquishes the Hammer to the party.
There is also the option to steal the Orphic Hammer, by pursuing the quest Free Orpheus.
=== Showing the Hammer to Voss ===
If the party signs the deal with Raphael, they can show it to Voss immediately. Voss gifts the party a , a mighty weapon and a precious cultural item of the Githyanki. He then departs to prepare his forces to take on the Elder Brain. 
If the party refuses the deal, Voss relocates to the Lower City Sewers near the Undercity Ruins waypoint. There, he waits for the party and will grant them the sword before leaving to gather his forces.
If Lae'zel has forsaken Vlaakith it is well worth having her in the party while speaking with Voss, as she will get multiple Approval boosts during the conversation and unique dialogue with Voss.
== Quest Rewards ==
* 
Category:Quests
Category:Personal Quest
Help the Devilish Ox

Help the Devilish Ox is a Quest in Act Three of Baldur's Gate 3. It can be started by speaking with the in Rivington.
== Objectives ==
== Walkthrough ==
In order to receive this quest, the Strange Ox must have survived both the Grove and Last Light Inn, and must not have been attacked by the party at Last Light Inn. There also seems to be a cutoff point to the quest, either failed interactions with the Ox, crossing into the main area of the city after the fortress, or progressing the main storyline too far - a recommendation would be to trigger the quest in the earliest stages of the Act.
The Strange Ox can be found in Rivington inside a stable near the . An Arcana check indicates that the Ox is indeed the strange Ox from past encounters. Using allows its quest to be undertaken. The Ox states it is delighted to see the party and is trying to get into the city proper. After this, the following options appear:
* 
* 
* 
* 
=== Smuggle the ox ===
If "I suppose so. What form will you take?" is chosen, the Ox transforms into a Strange Apple, which the party can pick up. The apple remains until the party reaches the Lower City. After which, it disappears, leaving behind a .
=== Attack the strange creature ===
If "Not until you tell me exactly what you are," the Ox tells the party they do not want to go down that road. The following choices appear:
* 
* 
* 
If "I assure you I do. Tell me what you really are, or I'll strike you down myself." is chosen, then the Ox transforms into a level 9 ooze. Once the ooze is defeated (200 xp), it drops a , , and two random high-quality gems (e.g., Diamond, Jade).
== Quest rewards ==
If smuggling the Strange Ox and safely delivering it to the Lower City:
*
*The Strange Ox becomes an ally as part of Gather Your Allies, and can be summoned with during the final battle against the Elder Brain. Because the Strange Ox remains alive, the party cannot receive the .
Category:Quests
Category:Time-Sensitive Quests
Hendly

Hendly is a Sharran Sentry guarding the Cloister of Sombre Embrace located at .
== Combat ==
=== Attacks and abilities ===
=== Notable loot ===
* 
* 
* 
Category:Followers of Shar
Category:Characters
Category:Characters in the Cloister of Sombre Embrace
Category:Characters in Act Three
Category:Humans
Category:Humanoids
Henk

Tender Henk is the owner of The Singing Lute, a restaurant in the Lower City of Baldur's Gate during Act Three.
== Involvement ==
=== Act Three ===
Tender Henk can be found standing behind the counter of his restaurant. If spoken to, he might offer to trade with the party. He sells many types of alcoholic drinks and other beverages, but he does not initially carry gold.
Henk is rather cranky, but nevertheless has a vena poetica and a creative bone. On the second floor of The Singing Lute, Henk's home contains musical compositions and song drafts. The restaurant's mailbox contains a that references troupe gatherings that Henk participates in. However, a note titled suggests that not everyone is happy with his aspirations.
If the player character romances , she may ask them out on a date early in Act Three. They rendezvous at the Singing Lute, where Tender Henk acts as a boorish waiter. If Henk was killed prior to the date, takes his place.
== Shop ==
Various kinds of wine and beverages
== Related literature ==
*
*
*
*
*
*
*
*
== Notes ==
Category:Half-Orcs
Category:Humanoids
Category:Characters
Category:Characters in the Lower City
Category:Characters in Act Three
Herb Supply Table

The Herb Supply Table, also known as Supply_Alchemy_Herbs, is a non-leveled Treasure Table that contains common herb-like alchemical ingredients. It is implemented as 2-5 rolls on the Herb Table.
== Drop Table ==
Rolls 2-5 times on the Herb Table. The average roll on the Herb Supply Table is 3.4 herbs.
Category:Drop tables
Category:Vendor tables
Hertvor Dremble

Guard Hertvor Dremble is a human guard in Baldur's Gate.
== Involvement ==
Dremble can be found just inside the main entrance to the Baldur's Mouth in the Lower City at .
== Combat ==
=== Attacks and abilities ===
=== Loot ===
* 
* 
* 
* 
Category:Humans
Category:Humanoids
Category:Characters
Category:Characters in the Lower City
Category:Characters in Act Three
Hervyl

Night Blade Hervyl is a human Night Blade found in the Undercity Ruins within the Undercity of Baldur's Gate.
== Involvement ==
As part of the "test" to enter the Bhaal Temple, the will surprise the party with a combat encounter. He will begin casting a ritual spell to kill the party after a certain number of turns, and his minions including Hervyl will appear and attack the party as they attempt to cross the bridge to stop Ghislev.
== Combat ==
=== Attacks and abilities ===
=== Notable loot ===
* 
* 
Category:Humans
Category:Humanoids
Category:Characters
Category:Characters in Act Three
Category:Characters in the Undercity
Category:Followers of Bhaal
Hextra

Fist Hextra is stationed in the Lower City of Baldur's Gate during Act Three.
== Involvement ==
=== Act Three ===
Fist Hextra and patrol the area surrounding the Mortuary.
== Combat ==
=== Attacks and abilities ===
Category:Characters
Category:Characters in the Lower City
Category:Characters in Act Three
Category:Humanoids
Category:Humans
Category:Members of the Flaming Fist
Category:Fighters
Hhune Mausoleum

== Overview ==
The mausoleum contains one sarcophagus and several hidden (DC 15) tripwire traps. A hidden cracked tile east of the sarcophagus contains the Hhune Mausoleum Iron Key.
Opening the sarcophagus requires a check. Inside the sarcophagus is the and a note, , which states: "KNEEL WITH THE WEIGHT OF ALL YOU VALUE AT HIS FEET, AND HE WILL REVEAL HIMSELF."
At the foot of the sarcophagus, between two columns, is a tile which will be highlighted if one of your characters noticed it with a Perception check. To activate it, have characters stand on top of the tile who have a combined total of at least 400kg (800lbs) of encumbrance (value confirmed as of v4.1.1.4494476). This will open a hidden door along the south-eastern wall of the mausoleum.
A crumbling wall on the west end can be destroyed to access Gorion Mausoleum.
=== Hidden room ===
Inside the hidden room is a Knights of the Shield statue, and a journal written by one of the members of the Knights. In the journal, the writer mentions being introduced to the , who they believed would be a "boon" to the Knights.
Beneath the statue is a gilded chest which can be unlocked with the Hhune Mausoleum Golden Key, containing random valuables. Beside it is a heavy chest which can be opened with the Hhune Mausoleum Iron Key, containing some other random valuables. The shelves contain various silver valuables.
== Related locations==
* 
== Notable loot ==
* 
* 
* 
== External links ==
Category:Locations
Category:Act Three Locations
Hidden Room

==Overview==
Behind the large knight statue to the north, on the right side of an indent is a hidden button (Perception DC 13, must be very close). This leads to the area where the Emperor kept many precious mementos, some of which can be uncovered by passing additional perception checks.
=== The Emperor's special items ===
* Unique Shell 
* Emperor's Wardrobe 
* Butter Fork 
* Stelmane's Portrait 
* 
* Chains 
* Empty Brain Jar 
* 
* Dog Collar 
====Item commentary====
The Emperor will have ambient commentary on each of the items, if interacted with.
* Unique Shell: "A shell - a keepsake from my final voyage. Pinched in a moment of sentimentality."
* Emperor's Wardrobe: "My old wardrobe - the home of all my disguises. We are what we appear to be, and so appearances matter."
* Butter Fork: "My cutlery set - a gift from my mother. The butter knife is missing, but otherwise it looks to be complete. I don't need it anymore, but the memory stirs something in me still."
* Stelmane's Portrait: "There she is in all her glory - Duke Belynne Stelmane. My old partner."
* Chains - "The chains I used to bind my meals - villains and lawbreakers. You see I tried to exercise morality, where I could."
* Empty Brain Jar: "An old container for brains. Empty - shame. It would have been nice to find one to sustain me now."
* Recipe for Fiddlehead Soup: "A recipe for fiddlehead soup - a favourite meal of mine, when I had need of meals like that."
* Dog Collar: "Rascal's collar...My poor four-legged friend. Their lives are so brief, so simple, and yet - full."
* Sword of the Emperor: "My old sword - my first purchase as an adventurer. No use to me anymore. It's yours, if you want it."
Beyond the area with the chains, there is a secondary room with a hatch, which leads to the sewers.
Interacting with the Emperor's sword successfully completes the quest , even if there are some more memorable active items left in the room. Completing the quest does not make these inactive, and the party can still learn about them.
===Related locations===
* 
* 
* 
==Related quests==
*
==Notable loot==
* 
* 
* 
==Notes & References==
Category:Locations
Hidden Vault

__notoc__
== Overview ==
The main entry to the the Hidden Vault is through the Enclave Library in the Emerald Grove. Access requires the , which can be obtained as a reward for completing from or by looting / pickpocketing him.
== Loot ==
* 
* 
* 
* 
* 
== Related literature ==
* 
* 
== Related quests ==
* 
** 
** 
Category:Locations
Category:Act One Locations
Category:Locations_in_Druid_Grove
Hide Armour

== Gallery ==
file:Hide Armour Human Front Model.webp|Body Type 1 Front Human|alt=Hide Armour Human Front
file:Hide Armour Human Back Model.webp|Body Type 1 Back Human|alt=Hide Armour Human Back
file:Hide Armour High Elf Front Model.webp|Body Type 4 Front High Elf|alt=Hide Armour High Elf Front
file:Hide Armour High Elf Back Model.webp|Body Type 4 Back High Elf|alt=Hide Armour High Elf Back
== External Links ==
*
Hide Armour +1

==Gallery==
file:Hide Armour +1 Human Front Model.webp|Body Type 1 Front Human|alt=Hide Armour +1 Human Front
file:Hide Armour +1 Human Back Model.webp|Body Type 1 Back Human|alt=Hide Armour +1 Human Back
file:Hide Armour +1 High Elf Front Model.webp|Body Type 4 Front High Elf|alt=Hide Armour +1 High Elf Front
file:Hide Armour +1 High Elf Back Model.webp|Body Type 4 Back High Elf|alt=Hide Armour +1 High Elf Back
== External links ==
*
Hide Armour +2

==Gallery==
file:Hide Armour +2 Human Front Model.webp|Body Type 1 Front Human|alt=Hide Armour +2 Human Front
file:Hide Armour +2 Human Back Model.webp|Body Type 1 Back Human|alt=Hide Armour +2 Human Back
file:Hide Armour +2 High Elf Front Model.webp|Body Type 4 Front High Elf|alt=Hide Armour +2 High Elf Front
file:Hide Armour +2 High Elf Back Model.webp|Body Type 4 Back High Elf|alt=Hide Armour +2 High Elf Back
File:Hide armor baby blue and gold.png|alt=Hide Armour dyed baby blue and gold worn by Shadowheart|baby blue and gold
File:Hide armor baby blue.png|alt=Hide Armour dyed baby blue worn by Shadowheart|baby blue
File:Hide armor black and azure.png|alt=Hide Armour dyed black and azure worn by Shadowheart|black and azure
File:Hide armor black and jade green.png|alt=Hide Armour dyed black and jade green worn by Shadowheart|black and jade green
File:Hide armor black and summer green.png|alt=Hide Armour dyed black and summer green worn by Shadowheart|black and summer green
File:Hide armor deep lilac.png|alt=Hide Armour dyed deep lilac worn by Shadowheart|deep lilac
File:Hide armor drake general.png|alt=Hide Armour dyed drake general worn by Shadowheart|drake general
File:Hide armor harlequin black and white.png|alt=Hide Armour dyed harlequin black and white worn by Shadowheart|harlequin black and white
File:Hide armor lavender dye.png|alt=Hide Armour dyed lavender worn by Shadowheart|lavender
File:Hide armor lemon lime and lichen.png|alt=Hide Armour dyed lemon, lime and lichen worn by Shadowheart|lemon, lime and lichen
File:Hide armor mellow fruit dye.png|alt=Hide Armour dyed mellow fruit worn by Shadowheart|mellow fruit
File:Hide armor orange.png|alt=Hide Armour dyed orange worn by Shadowheart|orange
File:Hide armor pale pink.png|alt=Hide Armour dyed pale pink worn by Shadowheart|pale pink
File:Hide armor sage green.png|alt=Hide Armour dyed sage green worn by Shadowheart|sage green
File:Hide armor sea green.png|alt=Hide Armour dyed sea green worn by Shadowheart|sea green
File:Hide armor swamp green.png|alt=Hide Armour dyed swamp green worn by Shadowheart|swamp green
File:Hide armor white and scarlet.png|alt=Hide Armour dyed white and scarlet worn by Shadowheart|white and scarlet
Hiero Lue

Hiero Lue is a member of the Dead Eyes, a bandit group in the Lower City of Baldur's Gate during Act Three.
== Involvement ==
=== Act Three ===
Hiero Lue resides in Old Garlow's Place with the Dead Eyes. If is never completed in Act One, the Dead Eyes replace and her Anti-Hag Support Group. The group is immediately hostile to the party.
According to the that Hiero carries with him, he is a double agent loyal to The Guild.
== Combat ==
=== Attacks and abilities ===
=== Allies ===
* 
* 
* 
* 
* 
=== Loot ===
* 
* 
* 
* 
Category:Humanoids
Category:Dwarves
Category:Gold Dwarves
Category:Characters
Category:Characters in Act Three
Category:Characters in the Lower City
Category:Bards
Category:Replacement characters
Highberry's Home

== Overview ==
=== Front Porch - The Wine Festival ===
A Wine Festival is taking place on their front porch as a part of and . can be found there accompanied by her husband Roger Highberry, disguised as the wine connoisseur Master Meztli, and several other guests.
=== Inside ===
If the Wine Festival is over and Cora and Roger Higberry were not killed by Dolor then they could be found inside the house with two orphans whom they care. Cora Highberry thanks the party for saving her life and rewards them with gold. 
=== Basement ===
The basement can be accessed through a locked hatch, the key to which is nearby. A hidden Loose Plank can be spotted via a , and it contains . The strongbox is hidden behind a painting () check to notice it), and contains some rare elixirs and potions.
A trapped chest () towards the back of the basement holds some minor valuables.
=== Roof ===
A loose plank on the roof can be noticed with a . It hides a and various other items.
== Related quests ==
* 
* 
== Notable loot ==
Sold by on the roof in exchange for and/or magical items:
* 
If Dolor is killed before escaping, he drops:
* 
* 
* 
* 
* 3x
* 
* 
== Notable characters ==
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
== External links ==
* 
Category:Locations
Category:Act Three Locations
Hiila

Reaper of Bhaal Hiila is a member of the Cult of Bhaal, found in the Bhaal Temple within the Undercity of Baldur's Gate.
== Involvement ==
The party can go to the Bhaal Temple in hopes of saving their party member from . There they will encounter Orin, who will engage the party in combat by transforming into a . Hiila, along with the rest of the reapers, will begin channeling a ritual spell , granting Orin a Boon of Bhaal at the start of every turn.
If Orin is killed or disabled, Hiila will end concentration and attack the party as normal.
== Combat ==
=== Attacks and abilities ===
=== Notable Loot ===
* 
* 3x 
=== Allies ===
* (Only while Reapers of Bhaal are chanting)
* 
* 
* 
* 
* 
* 
* 
* 
Category:Humans
Category:Humanoids
Category:Characters
Category:Characters in the Undercity
Category:Characters in Act Three
Category:Followers of Bhaal