List of tips (SSBU)/Other

These are all of the tips in the Other section in the Tips portion of the Extras menu.
==List of tips==
*Smash: Radar – When fighters go off-screen, a radar map will appear in the upper corner of the screen. This allows you to easily spot opponents who are hiding off of the screen.
*Launch-Trail Colors – When someone launches you strongly, the trail that follows you is color-coded: red if P1 did it, blue if it was P2, yellow for P3, or green for P4.
*Launch-Trail Colors (Team Battle) – In team battles, the trail that follows you when you're launched hard matches the color of the team that the player who launched you belongs to.
*Team Colors – There are four possible team colors: red, blue, green, and yellow. In 8-Player Smash, you can split into four teams of two for a serious scuffle!
*Rule Settings: Stage Morph – During battle, the stage will suddenly morph into another one! You can find the Stage Morph option under Advanced in Rule Settings.
*Classic Mode: Rewards – The higher the intensity, the stronger the opponents...and the better the rewards for winning!
*Classic Mode: Nice Play! – If you win a battle fairly quickly without taking much damage, you'll receive a "Nice Play!" compliment. This will cause the intensity to greatly increase.
*Classic Mode: Classic Ticket – Classic Tickets are very rare and extremely useful! They can increase your rewards or allow you to continue in Classic Mode without spending gold!
*Classic Mode: The Mural – A mural representing the intensity. The farther right you go, the more intense the battles will be...
*Classic Mode: Did You Lose? No Problem! – Losing in Classic Mode isn't the end of the world. You can jump back into the action by spending gold or a Classic Ticket.
*Classic Mode: Challengers – When you get to the end of your route, an intimidating challenger will appear! The challenger changes depending on the route.
*amiibo: New Experiences – The first time an FP battles with a fighter or FP, it gains more experience than usual. It'll also learn more if it is used on a friend's Nintendo Switch.
*amiibo: FP - Figure Player – A fighter will appear when you use an amiibo. This fighter is called a Figure Player or "FP" for short.
*amiibo: Initial State – New Figure Players have low attack power and defense. However, they can become stronger than your average fighter by raising their level.
*amiibo: Learning during Battle – Figure Players can learn as they watch how their opponents move. If you want your FP to stay as they are, you can set "Learn" to off.
*amiibo: Learning from Defeat – Figure Players earn more experience from losing a battle than from winning. Have them keep fighting, and they'll keep growing stronger.
*amiibo: Inheriting from Spirits – Figure Players can learn skills from support spirits. When gaining power from primary spirits, FPs not only grow stronger—they'll also inherit the spirit's type.
*amiibo: Send on a Journey – Send your FP on a journey through the Internet to fight other FPs. It will take time for the FP to return, so you may want to send it off before going to sleep or taking a break.
*amiibo: Gifts – You get more rewards when battling other FPs on the Internet than you do from a standard Smash battle. Even if the FP doesn't encounter an opponent, it will still bring back a small gift.
*Training: Special Training Stage – This stage was designed for battle practice. The right side of the stage is flat, while the left side has the same shape as the stage.
*Training: Launch Prediction Lines – Lines appear when you strike your opponent in Training. These lines show how far that fighter would be launched if their damage was at 0%, 50%, or 100%.
*Mob Smash: Timing for Items – Items will appear in Century Smash and All-Star Smash. They'll appear faster if you use many different attacks and you move around a lot.
*Century Smash – A new, powerful opponent will appear after defeating 25 fighters. If you get through all 100, the fighter you used to win the battle will be marked.
*All-Star Smash – All of the fighters appear one after another to face you. The order the fighters appear is based on the Japanese release date of their source game.
*Mii Fighters: Purchase Outfits – The Shop contains outfits and headgear for Mii Fighters. However, they won't always be available there, so check what's available frequently.
*Mii Fighters: Color Settings – The color setting of Mii characters can affect the coloring of some of their Mii Fighters' outfits.
*Challenger's Approach – Head to Games & More if a challenger defeats you. Go through the door in the lower right to take them on again.
*Challenger's Approach: Meeting Challengers – New fighters join the fray when you play a lot in Smash mode or other parts of the game. Defeat them to unlock and play as them. It might be easier to meet them if you play with more people...
*Taunt Messages – Use the taunt buttons to broadcast short messages to other players both before and after battle. If you don't want to see messages from people you aren't friends with, there's a setting for that.
*Sounds – There are over 800 songs! There's also an option just to play your favorite songs.
*Sounds: Playback with Screen Off – It's possible to turn off the screen but still listen to the music. This allows you to carry the Nintendo Switch around and use it like a music player.
*My Music – You can set the playback ratio for the songs used during battle on a stage-by-stage basis. Maybe there's one song you feel really suits a specific stage, or maybe you want many different songs to play.
*My Music: Return to Normal – There's a "Reset to Default" button at the bottom of the list. Press this to reset the usage rates of all the songs.
*Challenges – The more difficult the panel is, the more likely it is you'll get a rare item. The Golden Hammer can be used once to open up an unfinished panel.
*Movies – In the Movies section, you can rewatch various cutscenes, like those from Adventure. You can also pause the cutscenes to take a closer look.
*Shop – The more items you buy, the better the quality of the items will be. Sometimes they have discount sales, so be sure to visit the Shop frequently.
*Menu: Dashboard – The thin vertical menu along the right side of the screen is the Dashboard. You can press the ZR Button to bring it up and go to different modes at any time.
*Menu: Help – Check out the "?" icon in the lower-right corner of the menu screen to see explanations of how to play, review rules, and learn about various modes.
*Options: Brightness – Go to the options menu to change your screen brightness. You can have separate settings for handheld mode and TV mode.
*Earning Gold – You can earn a good amount of gold in Mob Smash. If you want even more gold, play Classic Mode with the intensity increased!
*What's Global Smash Power? – Your Global Smash Power is the number of players you outrank globally. As the total number of players increases, the Global Smash Power limit will increase as well.
*Boss: 's Iron Ball – You can launch the iron balls with a powerful attack! If you time it right, you can pick the iron balls up.
*Boss: Master Hand's Spikes – When spikes grow from the ground while fighting Master Hand, that's a good time to deal a lot of damage! If you can get Master Hand to hit the spikes, he'll be rendered immobile for a while.
*Boss: When Glares at You – When Crazy Hand makes eye shapes, you won't be attacked if you aren't seen. Dodge at the right time to avoid the searchlight!
*Boss: Crazy Hand's Gravity Balls – Crazy Hand's Gravity Balls suck in fighters and launch them down. Be careful—they'll launch you off the stage if there's no platform beneath you.
*Boss: Rathalos – You can damage Rathalos's tail! Succeed and an item will appear.
*Boss: Ganon, The Demon King – His tail is his weak point, and damaging it will make him flinch. Hit him in the head while he's flinching to do a lot of damage.
*Boss: Marx – When you get near him, he'll teleport far away, but he can't teleport while attacking, so get in there and launch a counterattack!
*Boss: Marx's Ice Bomb and Cutter – Marx's Ice Bombs and Cutter can be eaten or reflected.
*Boss: Galeem & Dharkon's Time Bombs – The time bombs explode after a set amount of time. Attacking the time bombs before they explode can break them.
*Stage Builder: Colorize Layers – When building a stage, you can turn layer colors on to colorize the layers, making it easy to see which elements are in which layers.
*Stage Builder: View Layer Depth from Above – Press the ZL or ZR buttons to get a different perspective that allows you to see the contents of each layer. In this view, you can move objects between layers with the up and down directional buttons.
*Stage Builder: Terrain Settings – If you tap terrain twice in the editing tool, you can open the terrain settings. Experimenting with the settings can lead to interesting stages!
*Stage Builder: Grouping – If you draw terrain that is stuck together in the same layer, you can move it all with gears and rails. If you don't want it grouped together, make sure to separate the terrain.
*Stage Builder: Press and Hold to Group Select – Stage elements that are stuck together can be selected all at once by selecting the editing tool and then pressing and holding on the group of elements. This won't work if the elements are on different layers.
*Stage Builder: Terrain Gravity – Some terrain can be set to fall freely. Once it falls and disappears from the screen, you can set it to respawn at its original location.
*Stage Builder: Grabbing Edges – If you make pointy corners on the terrain, fighters will be able to grab its edges. However, you can change the terrain settings to disable grabbable edges.
*Stage Builder: Smooth Setting – If you enable the Smooth Reverse and Smooth Movement settings of gears and rails, they'll smoothly speed up when starting to move and slow down when stopping or changing directions.
*Stage Builder: Change Test Fighter – If you would like to test the created stage with different fighters, go to Test, and then open the pause menu.
*Stage Builder: Warp Zone and Items – The Warp Zone can be used not only for fighters but also for some items. If you throw an item into one of the portals, it will come out the other end while maintaining its speed.
*Stage Builder: Wind Area – The Wind Area's effect can be negated with spirit support skills such as Strong-Wind Immunity.
*VR – You can play VR in Games & More using the Toy-Con VR Goggles to step into the world of Smash!
*VR: Playing in VR Mode – When playing in VR mode, you can freely look around the stage by turning your head. If you get close to the fighters and stage, you can feel the realistic scale of everything.
*VR: Viewing Angle While Spectating – You can move the camera around while spectating an all-CPU battle. Look around from different angles, and you might see things you didn't know existed!
*VR: Controlling P1 – Switch P1 to a player on the fighter-selection screen to battle in VR.
*Home-Run Contest – There's 10 seconds on the clock! Deal as much damage to Sandbag as you can, then wallop it with a side smash from the Home-Run Bat to send it flying!
*Home-Run Contest: Time Left – Even if the timer hits zero, you've still got time to finish a swing. Deal as much damage as you can, and launch Sandbag at the last possible moment!
*Home-Run Contest: Tips for a Strong Hit – Pay close attention to what part of the Home-Run Bat hits Sandbag. If you connect with the very end of the bat, you'll send Sandbag flying farther!
*Home-Run Contest: Rewards – Sometimes there are rewards along Sandbag's path after it lands. The farther Sandbag travels, the better the rewards may be!
* Online Tourneys – Find out who reigns supreme in an Internet battle of up to 64 people! Fight your way to the top and become the champion!
*Spectate: Cheering On Players – Try to predict which player will win before the battle begins. If your prediction is correct, you get points. You can then trade these points in for spirits, items, and more.
*Spectate: Surprising Victory Bonus – If you correctly predict the winner and the winner had only a small amount of cheers, you'll get a Surprising Victory Bonus. It might be worthwhile to pay attention to who's being cheered on.
*The Three Highest Jumpers – #1 is , #2 is , and #3 is . The difference was very slight, but it was enough to place as #4.
*The Jump Masters – #1 is a tie between , , and , who can all manage six. #4 is with five, and and are tied at #5 with four.
*The Three Heaviest Fighters – #1 is , #2 is , and #3 is and . The heavier a fighter, the stronger their attacks and the harder they are to launch.
*The Three Lightest Fighters – #1 is , #2 is , and #3 is and . Light fighters are easy to launch but can easily escape from combos.
*The Three Fastest Fighters – #1 is , #2 is , and #3 is . In contrast, the slowest of all the fighters is .
*The Three Fastest Walkers – and are tied for #1, with at #3. Walking doesn't leave you as open as running; patience can be a virtue in battle!
*The Three Slowest Walkers – #1 is , #2 is , and #3 is . Incineroar may be slow, but has some serious launching power.
==Trivia==
*The tip about the slowest walkers is misleading; it actually refers to the slowest runners. The slowest walkers in the game are actually , and . Before DLC, they used to be Incineroar, Jigglypuff and .
Category:Features