Minecart

Minecart (, Minecart) is Steve's side special move.
==Overview==
Steve uses a piece of iron to craft a minecart and begins riding in it, placing rails along the ground in front of him as it moves. The cart can be controlled while ridden, but its poor handling while on rails makes the utility of such situational. Each rail uses up one unit of any material — first Grade 1 materials (dirt, sand, ice, wool), then wood, stone, and finally iron — with the better materials providing more rails per unit. Rails may be reused for free if the minecart rides over them again before they disappear. The minecart will slow down and stop if there are no tracks for it. The minecart decelerates when rolling uphill, but it is reasonably fast on the ground and moves quickly when going downhill. If a cart hits a wall, it will bounce in the other direction. 
Pressing jump will have Steve hop out of the minecart, after which the cart will roll off on its own, but without rails, it will eventually slow to a stop. Hopping out of the minecart can also aid in Steve's recovery. If an empty minecart runs into a grounded opponent, it will trap them inside the cart without them being able to control it. An empty minecart hitting an airborne opponent will only knock them away for average damage. While a minecart ridden by Steve can be shielded against, as it has a normal damaging hitbox while occupied, the empty minecart has a grab hitbox, so it will bypass shields. As with regular grabs, the duration opponents are trapped for is proportional to their damage, and button mashing will let them escape more quickly. Trapped opponents may be KO’d if they do not escape before the cart crosses a blast line, falls offstage too far for them to recover, or if they are pursued and attacked by Steve while trapped. Steve may reenter the cart after jumping out, but this can only be done twice per minecart.
If the player possesses both gold and redstone, those materials will be used to place a powered rail at the start of the move, which accelerates the cart, increasing its damage and allowing it to ride up inclines. Pressing the special move button again while riding the cart will add another powered rail under the cart and boost it again. If the cart reverses and rides over an already-placed powered rail, it will be boosted again at no cost of resources. Each powered rail uses up 1 gold and 1 redstone. 
The minecart will break if it takes too much damage, but if Steve was the one to break it, he will recover the iron he used to initiate the move. While moving, the minecart is considered a projectile even while occupied, so it can be reflected.
If the minecart is reflected while Steve is riding in it, the minecart changes direction maintaining its speed, but Steve can still control it.
==Yophey cart==
The yophey cart refers to an advanced technique exclusive to Steve that massively improves his option coverage after using minecart through the use of a , popularised by Smash player . Simply put, when jumping out of a minecart, Steve has a nine-frame window in which a neutral special b-reverse may be inputted without causing Steve to place a block. This allows Steve to freely turn around midair after exiting a minecart, allowing him to face away from opponents after launching a minecart towards them. Following this, Steve may immediately input a back-air; this minecart to back-air sequence covers a surprising amount of options. If the opponent stays grounded, they will be grabbed by the minecart; if they jump or try to approach Steve, they will be caught by his incredibly powerful back-air, especially if he has diamond tools. The reason why back-air is preferred in this situation compared to a simple forward air is because back-air has much greater vertical and horizontal coverage, and is active for longer. The yophey cart has been successfully implemented by numerous top Steve players, such as and .
==Infinite grab glitch==
A glitch in version 9.0.0 can cause another Steve to be grabbed indefinitely by a Minecart. It requires one Steve to use Minecart, and a second Steve to hit him with a move before the first Steve completes the animation of getting into the minecart (most commonly with down smash). If done correctly, the second Steve will get grabbed by the Minecart, but will be unable to react at all until they are hit out of the Minecart, or pushed offstage (where they will fall to their death). This appears to occur as the first Steve has not technically "gotten into" his Minecart, confusing the game to believe the Minecart projectile has not actually spawned yet; as a result, it will not despawn the Minecart after its lifetime expires. This glitch has since been fixed in version 9.0.1.
==Instructional quotes==
==Origin==
The minecart is an item crafted using 5 iron ingots. It travels on rails, crafted with 6 iron ingots and a stick. It is frequently used in Minecraft to navigate quickly through expansive mines or to simply travel on the surface of the world more quickly. Minecarts can be manually moved slowly by pressing forward. Most mobs can also ride any empty minecart by pushing it into them. 
The powered rail is an item that boosts the speed of the minecart on it when powered, allowing it to travel up steep hills. It is crafted with 6 gold ingots, a stick, and redstone dust, and is activated via a power source such as a redstone torch, which can be crafted using a stick and redstone dust.
Steve Minecart 1.18.1.gif|Steve riding a minecart in Minecraft, with a mix of regular and powered rails.
MinecartRide.png|Steve riding a minecart in an underground Mineshaft in Minecraft.
==Gallery==
SSBUWebsiteSteve5.jpg|Steve and Alex using Minecart with following behind on Port Town Aero Dive.
Steve SSBU Skill Preview Side Special.png|Steve using Minecart as shown by the Move List in Ultimate.
==Names in other languages==
==Trivia==
*An empty Minecart is the first grab in the series to have proper function as an actual projectile.
*For unknown reasons, certain clone-type characters whose non-attack animations are otherwise largely identical to those of their counterparts actually have different animations from their counterparts when getting trapped within a minecart. These include , , , , , and .
**Curiously, Marth and Roy share the same trapped animation as each other, while Lucina and Chrom share a different animation from the former two with each other.
*Oddly, the move's Dutch name in Ultimate is "Mijnkarretje", despite the fact that the term used for minecarts in the official Dutch-language version of Minecraft is actually "mijnkar".
Category:Side special moves
Category:Steve
Category:Steve (SSBU)
Category:Minecraft universe
Category:Microsoft
Category:Mojang Studios
es:Vagoneta (Minecraft)