Knight

== Overview ==
 
The Knight class is the primary second job for the Swordman class. Being a hack and slash type of character, Knights are granted access to a new mastery that will open a new type of weapon to wield aside from the Swordman's swords. They are also allowed to acquire powerful AoE skills like the famed Bowling Bash and the spear exclusive skill, Brandish Spear.
== Job Change Guide ==
See Knight Job Change Guide for detailed information.
Changing into a Knight from a Swordman requires the player to complete a number of tasks:
* Item collection
* A written test
* Battle test
* Word association quiz
* A test of self control
* Personality quiz
After completing these tests, the player will be transformed into a Knight. All this takes place inside the Prontera Chivalry (Prontera xx, yy).
==Builds==
===Hybrid=== 
*STR: 70-90 
*AGI: 60-90 
*VIT: 60-90 
*INT: 1 
*DEX: 40-60 
*LUK: 1-20 
Weapon: Spears, One Handed Swords, or Two Handed Swords
These knights try to get the best of both realms. By having a good chemistry of AGI and VIT depending on the user's playing style, they gain survivability in some areas while losing it in others. Hybrids are denoted by which stat is the highest. AGI-VIT Knights usually stick with a setup similar to an AGI knight. VIT-AGI Knights, likewise, generally stay with the setup of a VIT Knight. 
Every Knight should have medium to medium high VIT for surviving against mobs (flee is reduced once more than one monster attacks the player). However, even for pure VIT / AoE builds, AGI is also helpful for less delay between each Bowling Bash cast.
===SVD=== 
*STR: 70-90
*AGI: 1-40 
*VIT: 80-99 
*INT: 1-30
*DEX: 40-60 
*LUK: 1-20
Weapon: Spears, One Handed Swords, or Two Handed Swords
SVD Knights (STR/VIT/DEX) are a classic, effective Knight build that is still one of the most useful builds. An SVD Knight is great for AoE leveling with Bowling Bash or Brandish Spear (Spear weapon only). In single target situations, the SVD Knight is especially effective on Large sized monsters utilizing Pierce. 
INT is a variable stat, and generally Knights do not rely on SP regen and instead use Equipment or Cards that can leech SP back, like Earth Deleter Card. AGI is not for defense when being attacked by multiple monsters (due to the FLEE penalty) and its main purpose is to use Bowling Bash or Pierce at a faster rate because of the ASPD.
===AGI Two-Hand Sword=== 
*STR: 70-90
*AGI: 80-99 
*VIT: 40+ 
*INT: 1 
*DEX: 40-60 
*LUK: 1-20 
Weapons: Elemental Two Handed Swords or Carded Two Handed Swords
AGI Knights is usually recommended for newer players without funds. They have high ASPD and FLEE for quick single target killing, so it uses minimal HP / SP Healing Items. Their main method of attack is melee-ing single monsters with Twohand Quicken, which increases ASPD by 30%. When faced with multiple foes, they still have the option of using Bowling Bash.
== Tactics ==
=== Recovering HP or Healing Items ===
When mobbing or tanking groups of monsters, especially for AoE leveling, Healing Items WILL need to be consumed and often even spammed. One popular healing item is Fresh Fish due to its cheap cost and low weight. It can be purchased from NPCs off the Chef's Assistant at the docks of Alberta (167, 134) as well as other locations for only 250z each (190z with max Discount). 
For a list of Healing Items, a comparison, and a list of a couple popular Healing Items, please see the main article: Healing Items.
== Equipment ==
=== Eden Group Equipments Quests ===
:Main article: Eden Group Equipments Quests
Eden Group Equipment is free and a great place to start for gear to use. The Spear is a good weapon and generally a good choice for a Knight and their future classes' use, but some may opt for the Two Handed Sword for cheaper single target leveling with Two Hand Quicken.
=== General Equipment Recommendations ===
:Main article: Equipment
The Equipment article lists some general all purpose equipment that is useful through the PVM phase and also for endgame use as well.
=== Third Class Compatible Equipment ===
:Main article: Rune Knight Equipment
It is recommended to look at the Equipment recommendations for the Third Class job to see what equipment to strive for, rather than to spend a lot of money on a piece of equipment that will not be used in the future as a third class. However, some equipment may have a high level requirement, or are transcendent only.
=== Weapons ===
After considering what requirement skills have (some skills can only be used with certain weapon types), the Weapon Search tool within the iRO Wiki DB site is very helpful. Generally, for physical classes (both melee and ranged), something with high ATK is best. For magic classes, something with high MATK is best.
Link to the iRO Wiki DB Weapon Search: http://db.irowiki.org/db/weapon-search/
==Class Data== 
===Skills=== 
:See Swordman Skills for first class skills. 
:See Skill Reset for information about free skill resets.
Skill	Description 	Levels	Type
 	Knock targets backward, causing up to 500% damage in a 5x5 cell area that hits up to four times. 	10 	Offensive
 	Swings the equipped spear forward to a single target to inflict ranged physical damage to all enemies in front of the user. 	10 	Offensive
 	At maximum level removes the 50% ASPD penalty when riding a PecoPeco. 	5 	Passive
 	Block an enemy's attack and automatically perform one critical attack on them, ending the Counter Attack stance. 	5 	Active
 	Enables Knights or Crusaders to ride a Peco Peco. 	1 	Passive
 	Strikes a single target for an amount of hits based on target's size. Requires a Spear class weapon. 	10 	Offensive
 	Must be wielding a Spear weapon. Throws the equipped spear at a single target (the spear does not require retrieval). 	5 	Offensive
 	Adds +4 ATK per skill level to Spear weapons. If the player is riding a PecoPeco, an additional +1 ATK per skill level is added. 	10 	Passive
 	Strikes a target enemy and all enemies in a line between the player and the target. Requires a Spear. All struck enemies are knocked back 6 cells.	10 	Offensive
 	Temporarily increases attack speed, critical hit rate and hit rate with Two Handed Sword class weapons. 	10 	Supportive
===Quest Skills===
Skill	Description 	Levels	Type 	Job LevelRequirement	Quest
 	Ranged attack: Rush a target, dealing more damage depending on how far away you are from it.	1 	Offensive	40 	Charge Attack Quest
===Soul Link===
Knight Spirit enables use of
Skill	Description 	Levels	Type
 	Temporarily increase ASPD by 30% when wielding One-Handed Swords.	1 	Supportive
===Job Bonuses===
The Levels in which one receives a certain bonus
Stat\Amount	+1 	+2 	+3 	+4 	+5 	+6 	+7 	+8 	+9 	+10
STR 	4 	10 	15 	21 	27 	33 	46 	47 	 	 
AGI 	13 	38 	 	 	 	 	 	 	 	 
VIT 	1 	3 	8 	12 	17 	18 	23 	29 	36 	43
INT 	 	 	 	 	 	 	 	 	 	 
DEX 	5 	20 	31 	40 	48 	49 	 	 	 	 
LUK 	5 	20 	28 	37 	 	 	 	 	 	 
=== ASPD ===
{| class="wikitablec"	Equip	Attack Speed	From Swordman
Bare Handed 	156 	0 	
Shield 	-5 	0 	
Dagger 	-9 	−2 	
Sword (One Handed)	-5 	+2 	
Sword (Two Handed)	-12 	+2 	
Axe (One Handed) 	-10 	+5 	
Axe (Two Handed) 	-15 	+5 	
Mace 	-5 	+5 	
Spear (One Handed)	-15 	+2 	
Spear (Two Handed)	-25 	0 	
==External Links==