nyuuzyou/wikis huggingface dataset:
Rastan (Prototype)

An early prototype of Rastan for the Sega Master System.
==Notes==
* Title screen is missing completely, it just boots to the first stage.
* Different enemies, palettes, and object layouts (e.g Medusa enemy on Stage 1).
* Trap sprites are visible above walls due to incorrect sprite and background layer priorities.
* Water is black and white and its palette is not animated.
* Lava is not animated in this build.
* HP will automatically refill.
* No game over screen.
* Different bosses.
* Level 2 has no enemies.
* Level 4 is missing its sky color.
* No pause/inventory menu.
==Screenshots==
File:Rastan-SMS-Proto-01.png
File:Rastan-SMS-Proto-02.png
File:Rastan-SMS-Proto-03.png
File:Rastan-SMS-Proto-04.png
File:Rastan-SMS-Proto-05.png
File:Rastan-SMS-Proto-06.png
File:Rastan-SMS-Proto-07.png
File:Rastan-SMS-Proto-08.png
File:Rastan-SMS-Proto-09.png
File:Rastan-SMS-Proto-10.png
File:Rastan-SMS-Proto-11.png
File:Rastan-SMS-Proto-12.png
File:Rastan-SMS-Proto-13.png
File:Rastan-SMS-Proto-14.png
File:Rastan-SMS-Proto-15.png
File:Rastan-SMS-Proto-16.png
File:Rastan-SMS-Proto-17.png
File:Rastan-SMS-Proto-18.png
File:Rastan-SMS-Proto-19.png
File:Rastan-SMS-Proto-20.png
File:Rastan-SMS-Proto-21.png
File:Rastan-SMS-Proto-22.png
File:Rastan-SMS-Proto-23.png
File:Rastan-SMS-Proto-24.png
File:Rastan-SMS-Proto-25.png
File:Rastan-SMS-Proto-26.png
File:Rastan-SMS-Proto-27.png
File:Rastan-SMS-Proto-28.png
File:Rastan-SMS-Proto-29.png
File:Rastan-SMS-Proto-30.png
File:Rastan-SMS-Proto-31.png
File:Rastan-SMS-Proto-32.png
File:Rastan-SMS-Proto-33.png
File:Rastan-SMS-Proto-34.png
File:Rastan-SMS-Proto-35.png
File:Rastan-SMS-Proto-36.png
File:Rastan-SMS-Proto-37.png
File:Rastan-SMS-Proto-38.png
File:Rastan-SMS-Proto-39.png
File:Rastan-SMS-Proto-40.png
File:Rastan-SMS-Proto-41.png
File:Rastan-SMS-Proto-42.png
File:Rastan-SMS-Proto-43.png
File:Rastan-SMS-Proto-44.png
File:Rastan-SMS-Proto-45.png
File:Rastan-SMS-Proto-46.png
File:Rastan-SMS-Proto-47.png
File:Rastan-SMS-Proto-48.png
File:Rastan-SMS-Proto-49.png
File:Rastan-SMS-Proto-50.png
File:Rastan-SMS-Proto-51.png
==Origin==
File:img_1959_160.jpeg|Cart front.
File:img_1960_603.jpeg|Cart back.
==Acknowledgments==
Very special thanks to Bock at SMSpower.org for this release!
==See also==
Original release post on SMSPower.org. (Archive)
Ratchet: Deadlocked (Aug 23, 2005 prototype)

A PAL Preview build of Ratchet: Deadlocked dated August 23rd, predating the final game by an entire month.
The build contains an .xdelta patch to bypass the WIBU dongle check on startup.
==Notes==
==Acknowledgments==
Thanks to Thatawesomecat for dumping and helping fund this build, as well as Badger, Fireproofnas, Foas, mobius, and isaki for funding as well.
Thanks to chaoticgd for the WIBU bypass patch.
Ratchet: Deadlocked (Sep 13, 2005 prototype)

A prototype of Ratchet: Deadlocked for the PlayStation 2.
==Notes==
* An NTSC-U review build dated 10 days before the final.
* Protected with dongle, use the patch provided to bypass the crashes.
* Some textures render incorrectly when using OGL on PCSX2 - switch to SW mode (f9) to fix these errors.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Issues (as of March 17, 2021).
** Game contains dongle protection: Yes.
==Screenshots==
RatchetDeadlocked-Sep13Review-1.png|Title screen
PS2 - Ratchet Deadlock Review Code 9-12-05 (1).png|Main menu
PS2 - Ratchet Deadlock Review Code 9-12-05 (2).png|Gameplay
PS2 - Ratchet Deadlock Review Code 9-12-05 (3).png|Gameplay
PS2 - Ratchet Deadlock Review Code 9-12-05 (4).png|Gameplay
==Origin==
PS2 - Ratchet Deadlock Review Code 9-12-05|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Hwd45 and SolidSnake11 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Ratchet & Clank: A Crack in Time (Sep 28, 2009 prototype)

A European review prototype of Ratchet & Clank: A Crack in Time for the PlayStation 3.
==Notes==
* Review Build.
* Predates the final European build by a week, but is built just 12 hours after the final North American build.
* The disc artwork is printed on top of a pre-existing label, which can be seen by shining a bright light through it.The underlying label reads as follows:
Ratchet & Clank:
A Crack in Time
Online Embargo Date:
22nd October 2009
September 2009
1
==Origin==
File:RnC-ACiT_Review.jpg
==See also==
* Archive.org page
* Redump.org entry
Ratchet & Clank: Going Commando (Aug 6, 2003 prototype)

A prototype of Ratchet & Clank: Going Commando for the PlayStation 2.
==Notes==
* An NTSC preview build from a couple of months before the final game.
* A patch is required to bypass the dongle protection. Use the xdelta patch provided.
* Some graphical glitching is seen in PCSX2 unless played in software mode (press f9).
* The game starts with an intro video.
* There is no title screen. Instead, skipping the video takes you straight to the main menu.
* The main menu says "Alpha/Preview Disk"[sic] at the bottom of the screen.
* The main menu options are only to start a new game, load a game and the options menu, like the final game - however, the options menu only gives you the ability to change the language.
* The first cutscene is missing a lot of its sound effects and its music.
* The cutscene shown before entering Planet Aranos plays its spaceship sound effects, but there's no spaceship present.
* The following is output to the console during startup, perhaps suggesting a slightly earlier build date than what the files point to:
 Insomniac special versionv (3) (built Jul 30 2003 at 16:29:26)
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Issues (as of March 17, 2021).
** Game contains dongle protection: Patched.
==Screenshots==
RatchetAndClank2-Aug06Preview-Intro-1.png|Intro sequence
RatchetAndClank2-Aug06Preview-Intro-2.png|Intro sequence
RatchetAndClank2-Aug06Preview-Intro-3.png|Intro sequence
RatchetAndClank2-Aug06Preview-Intro-4.png|Intro sequence
RatchetAndClank2-Aug06Preview-MainMenu.png|Main menu
RatchetAndClank2-Aug06Preview-1.png|Gameplay
RatchetAndClank2-Aug06Preview-2.png|Gameplay
RatchetAndClank2-Aug06Preview-3.png|Gameplay
RatchetAndClank2-Aug06Preview-4.png|Gameplay
RatchetAndClank2-Aug06Preview-5.png|Gameplay
==Origin==
PS2 - Ratchet & Clank Going Commando Preview Build 8-6-03.jpeg|Disc front.
PS2 - Ratchet and Clank Going Commando 8-6-03 Preview Build.jpeg|Disc front (copy).
==Files==
==Acknowledgments==
A huge thanks to Hwd45 and SolidSnake11 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Ratchet & Clank: Going Commando (Aug 8, 2003 prototype)

A prototype of Ratchet & Clank: Going Commando for the Sony PlayStation 2.
==Notes==
* Includes every level on the disc but any level past the eighth isn't working. This is due to the fact that they do not exist within the game's sector table file (RC2.HDR). It seems that this prototype has been modified.
==See also==
Original release thread on ObscureGamers.com.
Ratchet & Clank: Going Commando (Sep 7, 2003 prototype)

A prototype of Ratchet & Clank: Going Commando for the PlayStation 2.
==Notes==
* An NTSC-U review build dated 23 days before the final.
* Protected with dongle, use the patch.
* Some screens will render incorrectly when using OGL on PCSX2 - switch to SW mode (f9) to fix these errors.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Issues (as of March 17, 2021).
** Game contains dongle protection: Patched.
==Screenshots==
PS2 - Ratchet & Clank Going Commando Beta For Review.png|Title screen
RatchetAndClank2-Sep07Review-1.png|Gameplay
RatchetAndClank2-Sep07Review-2.png|Gameplay
==Origin==
PS2 - Ratchet & Clank Going Commando Beta For Review.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Hwd45 and SolidSnake11 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Ratchet & Clank: Going Commando (Sep 9, 2003 prototype)

A prototype of Ratchet & Clank: Going Commando for the Sony PlayStation 2.
==Notes==
* A PAL build dated 21 days before the final.
* Originally came with dongle protection which has been patched out in the provided iso.
* Debug menu can be enabled by inputting the following button combo on the pause menu: Up, Down, Up, Down, Left, Right, Left, Right, Square. Then pressing R3 in-game.
* Yeedil and Insomniac Museum do not work in this build due to not being present in the game's TOC. The files do exist on disc however.
==Screenshots==
Ratchet_2_Sep9_-_Title_Screen.png|Title screen
Ratchet2_Sep9_Pause_Menu.png|Pause menu
Ratchet2_Sep9_Weapons_Menu.png|Weapons menu
Ratchet2_Sep9_Debug.png|Debug menu
Ratchet2_Sep9_Aranos_1.png|Aranos gameplay
Ratchet_2_Sep9_Dobbo.png|Dobbo gameplay
Ratchet_2_Sep9_Grelbin_Boss.png|Grelbin miniboss not present in final build
==Acknowledgements==
Massive thanks to Daniel B for a working dump of this build, and doesthisusername and SolidSnake11 for the dongle bypass.
==See also==
* Original release thread on ObscureGamers.com.
* Release thread of working dump on ObscureGamers.com.
Ratchet & Clank: Going Commando (September PAL Review DVD)

A DVD-R disc containing nearly an hour long video of footage for a review build of Ratchet & Clank: Going Commando.
==Notes==
* Originally for SCEE, likely B-Roll footage.
* Debug functionality is utilized throughout.
* The footage appears to match the September 9th review build for the game, as that is a PAL build.
==Origin==
R&C2 Review DVD Label.jpg|Disc front.
Ratchet & Clank: Into the Nexus (Aug 19, 2013 prototype)

A prototype/prerelease internal demo build of Ratchet & Clank: Into the Nexus (titled Ratchet & Clank: Nexus for its European release) for the PlayStation 3, from 2013-08-19 (10-12 weeks before release).
==Notes==
*The playable section consists of the first part of the planet Yerek.
*Contains some noticeable differences from the release version of the game, such as the weapon upgrade layouts, dialog, and level design.
*A trailer will play if the game is left at the title screen.
*The disc contains a .pkg file which must be installed using the package manager on a development or test PS3. The package's filename contains the text "QFORCE", but this is a build of Into the Nexus/Nexus, not Full Frontal Assault/QForce.
*A Working Debug Menu is present in the build and can be accessed by pressing L2 + Dpad Up + R3 + Triangle at the same time, once enabled the words "DEBUG CHEAT" will appear on bottom left of the screen, Pressing Select when in-game and not in a pause menu brings up the debug menu.
*This Prototype contains a un-used/cut weapon called the "Quark Strike" which uses the model for the weapon "Doppelbanger" from All4One/Full Frontal Assault. Weapon will shoot a Blue Square and crash the game shortly after. The weapon has two raritanium upgrades called "QwarkApocalypse" and "Hammer Of Justice"
* Gamescom Build.
==Screenshots==
File:Ratchet and Clank-Nexus-2013-08-19-Game-01.PNG
File:Ratchet and Clank-Nexus-2013-08-19-Game-02.PNG
File:Ratchet and Clank-Nexus-2013-08-19-Game-03.PNG
File:Ratchet and Clank-Nexus-2013-08-19-Game-04.PNG
File:Ratchet and Clank-Nexus-2013-08-19-Game-05.PNG
File:Ratchet and Clank-Nexus-2013-08-19-Game-06.PNG
File:Ratchet and Clank-Nexus-2013-08-19-Game-07.PNG
File:Ratchet and Clank-Nexus-2013-08-19-Game-08.PNG
File:Ratchet and Clank-Nexus-2013-08-19-Game-09.PNG
File:Ratchet and Clank-Nexus-2013-08-19-Game-10.PNG
File:Ratchet and Clank-Nexus-2013-08-19-Game-11.PNG
File:Ratchet and Clank-Nexus-2013-08-19-Game-12.PNG
File:Ratchet and Clank-Nexus-2013-08-19-Game-13.PNG
File:Ratchet and Clank-Nexus-2013-08-19-Game-14.PNG
File:Ratchet and Clank-Nexus-2013-08-19-Game-15.PNG
File:Ratchet and Clank-Nexus-2013-08-19-Game-16.PNG
File:Debug Menu Main Page.png
File:Heros Debug.png
File:ITN-Aug-19-2013-QuarkStrikeWeapon.png
File:Into The Nexus Quark Strike description.png
File:Into The Nexus Quark Strike Upgrade Apocalypse.png
File:Into The Nexus Quark Strike Upgrade.png
File:QuarkStrikeWeaponInfo.png
==Origin==
File:Ratchet and Clank-Nexus-2013-08-19-Disc-Small.PNG|Disc front.
==See also==
ASSEMblergames thread from late March 2019 in which the same version is released as a bare .pkg file by a different group
Ratchet & Clank: Into the Nexus (Sep 17, 2013 prototype)

A very late preview prototype of Ratchet & Clank: Into the Nexus for the Sony PlayStation 3.
==Notes==
*Demo only contains 2 levels, Nebulox Seven and Planet Yerek.
*A working debug menu is present in the build, and can be accessed by pressing L2 + D-Pad Up + R3 + Triangle at the same time.
*Once enabled, the words "DEBUG CHEAT" will appear at the bottom left of the screen.
*Pressing Select when in a pause menu brings up the debug menu.
*(The debug menu can also be opened up while in the weapon Quick Select menu)
Original assemblergames release thread: https://assembler-games.com/threads/ps3-ratchet-clank-into-the-nexus-september-17th-prototype.70343/
==Screenshots==
File:ITN-Sep-17-2013-Start.png
File:ITN-Sep-17-2013-RiftWorld.png
Ratchet & Clank: Size Matters (Mar 17, 2007 prototype)

A European localization prototype of Ratchet & Clank: Size Matters for the PlayStation Portable from 2007-03-17 (about a month after the North American version was released, but about 7 weeks before the European release date).
==Notes==
Seems to correspond to the release serial number UCES-00420, but this UMD has the serial UCET-00751.
==Screenshots==
File:Ratchet_and_Clank-Size_Matters-2007-03-17-Game-01.PNG
File:Ratchet_and_Clank-Size_Matters-2007-03-17-Game-02.PNG
File:Ratchet_and_Clank-Size_Matters-2007-03-17-Game-03.PNG
File:Ratchet_and_Clank-Size_Matters-2007-03-17-Game-04.PNG
==Origin==
Ratchet_and_Clank-Size_Matters-2007-03-17-Disc-Small.PNG|Disc front
==See also==
* Original release page on Archive.org
Ratchet & Clank: Up Your Arsenal (Aug 11, 2004 09.33 prototype)

A prototype of Ratchet & Clank: Up Your Arsenal for the Sony PlayStation 2.
==Notes==
* Pause the game and press up, down, up, down, left, right, left, right, square then resume the game and press R3 to open/close the debug menu.
* To unlock all the levels, pause the game and press up, down, up, down, left, right, left, right, circle.
Ratchet & Clank: Up Your Arsenal (Jun 23, 2004 prototype)

A prototype of Ratchet & Clank: Up Your Arsenal for the PlayStation 2.
==Notes==
* An NTSC-U demo build dated three months before the final.
* Cannot be emulated, as the demo is multiplayer only.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Issues (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
PS2 - Ratchet & Clank 3 Beta Press Demo.png
RatchetAndClank3-Jun23Demo-1.png
==Origin==
PS2 - Ratchet & Clank 3 Beta Press Demo.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Hwd45 and SolidSnake11 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Ratchet & Clank (Jun 23, 2002 prototype)

A prototype of Ratchet & Clank for the PlayStation 2.
==Notes==
*An NTSC-U magazine review build dated over three months before the final.
*Has a dongle check which can be bypassed using the included patch.
*There's some issues with the textures and models on PCSX2, to fix it, switch "VU0" to "Interpreter". 
**Changing "EE Cyclerate" to "-1" will also fix most of the issues, while maintaining a playable state.
*Includes a gameplay video trailer and a playable demo.
*Miscellaneous Notes:
**Game is emulatable (in PCSX2): Issues (as of March 17, 2021).
**Game contains dongle protection: Patched.
==Screenshots==
File:PS2 - Ratchet and Clank Magazine review 6-25-02.png|Title screen
File:RatchetAndClank-Jun23Review-1.png|Pre-title memory card warning
File:RatchetAndClank-Jun23Review-2.png|Trailer
File:RatchetAndClank-Jun23Review-3.png|Trailer
File:RatchetAndClank-Jun23Review-4.png|Trailer
File:RatchetAndClank-Jun23Review-5.png|Gameplay
File:RatchetAndClank-Jun23Review-6.png|Gameplay
==Origin==
File:PS2 - Ratchet and Clank Magazine review 6-25-02.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Hwd45 and SolidSnake11 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
*Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
*Cutting Room Floor (TCRF)
*Internet Archive (IA)
Ratchet & Clank (Jun 25, 2002 prototype)

An early preview build of Ratchet & Clank for the Sony PlayStation 2.
A dump previously listed on this page was modified to remove security checks. Currently, the download link instead links to an unmodified version of the game with an included xdelta patch, to recover the previous version and remove these checks.
==Notes==
* Contains a working debug menu.
==Origin==
File:PS2_-_Ratchet_%26_Clank_Magazine_Demo.jpeg|Disc front - Deluge copy.
File:I5_MagazineDemo.png|Disc front.
==See also==
Redump.org entry
Ratchet & Clank (Sep 9, 2002 prototype)

A review build of Ratchet & Clank for the Sony PlayStation 2.
==Notes==
*Modified from the original ISO to bypass dongle protection.
*Main menu is different.
*Some levels use the wrong soundtracks.
*Debug menu can be unlocked with the button combo at the pause menu: Up Down Up Down Left Right Left Right Square, then unpausing, and pressing R3 in-game.
*The final level isn't in the game by this point (Veldin II).
*HUD Text appears to be different.
*A few NG+/Challenge Mode related menus, which go unused in this build, are in their earlier stages.
==Acknowledgments==
Thanks to Foas, isaki, and DRW for assisting in purchasing this build and allowing the release to be possible.
==See also==
*Original release thread on ObscureGamers.com.
Ratchet & Clank Future: Tools of Destruction (Sep 20, 2007 prototype)

A prototype/prerelease build of Ratchet & Clank Future: Tools of Destruction for the PlayStation 3 from 2007-09-20.
==Screenshots==
File:Ratchet_and_Clank-Tools_of_Destruction-2007-09-20-Game-01.PNG
File:Ratchet_and_Clank-Tools_of_Destruction-2007-09-20-Game-02.PNG
File:Ratchet_and_Clank-Tools_of_Destruction-2007-09-20-Game-03.PNG
File:Ratchet_and_Clank-Tools_of_Destruction-2007-09-20-Game-04.PNG
File:Ratchet_and_Clank-Tools_of_Destruction-2007-09-20-Game-05.PNG
==Origin==
Ratchet_and_Clank-Tools_of_Destruction-2007-09-20-Disc-Small.PNG|Disc front
Raven Squad: Operation Hidden Dagger (Jun 24, 2009 prototype)

A prototype of Raven Squad: Operation Hidden Dagger for the Xbox 360.
==Notes==
* Compiled almost a month before the final release build.
* Other differences are unknown.
* XEX information:
** Header Maker ID: EV
** Header Product Code: 2003
** Header Title: Raven Squad
** Header PE Name: TD.exe
** Header Executable Name: /default.xex
** Header: Executable Checksum (MD5): 07428b9bd433dc11aff7e1d604e02e64
* Miscellaneous Notes:
** Game is emulatable in either Xenia or Xenia-Canary: Yes (as of December 25, 2022).
*** Issues: No issues.
==Screenshots==
Screenshot - Raven Squad 2022-12-22 00-03-58.png
Screenshot - Raven Squad 2022-12-22 00-04-11.png
Screenshot - Raven Squad 2022-12-22 00-04-17.png
Screenshot - Raven Squad 2022-12-22 00-04-24.png
Screenshot - Raven Squad 2022-12-22 00-04-29.png
Screenshot - Raven Squad 2022-12-22 00-04-37.png
Screenshot - Raven Squad 2022-12-22 00-04-41.png
Screenshot - Raven Squad 2022-12-22 00-04-44.png
Screenshot - Raven Squad 2022-12-22 00-04-51.png
Screenshot - Raven Squad 2022-12-22 00-04-54.png
Screenshot - Raven Squad 2022-12-22 00-04-58.png
Screenshot - Raven Squad 2022-12-22 00-05-06.png
Screenshot - Raven Squad 2022-12-22 00-05-13.png
Screenshot - Raven Squad 2022-12-22 00-05-19.png
Screenshot - Raven Squad 2022-12-22 00-05-21.png
Screenshot - Raven Squad 2022-12-22 00-05-24.png
Screenshot - Raven Squad 2022-12-22 00-05-27.png
Screenshot - Raven Squad 2022-12-22 00-05-40.png
Screenshot - Raven Squad 2022-12-22 00-05-56.png
Screenshot - Raven Squad 2022-12-22 00-06-02.png
==Origin==
X360 - Raven Squad.jpeg|Disc front.
==Files==
Archive Contents:
Download File:
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
 
* Project Deluge: Xbox 360 and Wii (December 25, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Rayman (Jul 20, 1995 prototype)

A prototype of Rayman for the Sega Saturn.
==Notes==
* CDDA51 appears corrupt, a redump might be needed.
* This prototype is about two months before the final retail version.
* CDDA23 is an additional audio track not present in the final retail version.
* Lacks any video files (.cpk).
* Contains a different opening.
* All cheat codes are enabled.
Rayman 2: The Great Escape (Nov 22, 1999 prototype)

A prototype of Rayman 2: The Great Escape for the Dreamcast.
==Notes==
* Different title screen.
* Miscellaneous Notes:
** Game is emulatable: Yes (as of March 9, 2024).
==Origin==
File:Rayman 2 - The Great Escape nov 22 1999 disc.jpeg|Disc front.
==See also==
*Release article: https://www.sega-dreamcast-info-games-preservation.com/en/rayman-2-dreamcast-prototypes-iso-gdi
Rayman 3: Hoodlum Havoc (May 17, 2002 prototype)

A prototype of Rayman 3: Hoodlum Havoc for the PlayStation 2.
==Notes==
*Demo of the game with four levels and a trailer.
*The levels are "Bad Sauce", "Highland Drifters", "Special Invaders" and "Dangerous Game".
*Press L2 + R2 + d-pad up to warp to the next section of the level.
*Miscellaneous Notes:
**Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
**Game contains dongle protection: No.
==Screenshots==
File:Rayman 3 63 build preview 1 level select.png|Level select menu
File:Rayman 3 63 build preview 2 loading screen.png|Loading screen
File:Rayman 3 63 build preview 3 ingame 1.png|In-game image of the "Bad Sauce" level, which is the first segment to The Bog of Murk.
File:Rayman 3 63 build preview 4 quit screen.png|Screen when returning to the level select
==Origin==
File:PS2 - Rayman 3 63 build preview.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Drac for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
*Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
*Cutting Room Floor (TCRF)
*Internet Archive (IA)
Rayman 3: Hoodlum Havoc (preview demo)

A European demo of Rayman 3: Hoodlum Havoc for the Sony PlayStation 2.
==Notes==
* Some platinum copies of Rayman Revolution came bundled with this demo and were identified with a sticker on the front cover.
* Seems to have been built sometime before the September 6, 2002 prototype build of Rayman 3: Hoodlum Havoc.