List of SSBB Music (Super Mario Bros. series)

This is a list of all music tracks placed in the category of the Sound test of Super Smash Bros. Brawl. In addition to this category, a separate category for Mario Kart music is also included within Brawl, and some of the tracks in the Nintendo category also originate from Mario games.
==Delfino Plaza==
===Origin===
This is the original music that plays in Delfino Plaza, the hub area of Super Mario Sunshine, ported directly from that game. The second half also includes the drumbeat heard when riding Yoshi.
===Composition & Arrangements===
Composition and arrangements are copyright Nintendo.
Japanese title: , Dolphic Town
==Title / Ending (Super Mario World)==
===Origin===
This track combines and arranges the title theme and credits theme from . During the first portion, the title theme for is used as a countermelody.
===Composition and Arrangements===
Arrangement Supervisor: Shota Kageyama
Japanese title: , Title / Ending (Super Mario World)
===Other Uses===
This track plays during the Character Roll Call at the end of Classic and All-Star mode when completed with or .
===Trivia===
In beta versions of Brawl, this track was called Ending / Title Screen (Super Mario World)
==Main Theme (New Super Mario Bros.)==
===Origin===
This track arranges the main theme of in a tropical style. The original theme played in most above-ground levels, more typically in earlier worlds. Just before the end of the loop, the Level Clear theme plays.
===Composition and Arrangements===
Composer: Nintendo 
Arranger: HAL Laboratory Inc. 
Composition and arrangements Copyright Nintendo 
Arrangement Supervisor: Shogo Sakai
Japanese title: , Main Theme (New Super Mario Bros.)
===How To Unlock===
Collect a random CD containing this track.
==Ricco Harbor==
===Origin===
This track played in the course of . As with "Delfino Plaza", the woodblock beat heard when riding Yoshi is included in the second half.
===Composition and Arrangements===
Composition and arrangements Copyright Nintendo 
Japanese title: , Ricco Harbor
===How To Unlock===
Collect a random CD containing this track.
==Main Theme (Super Mario 64)==
===Origin===
This track played in and on the , , and courses. The version in Brawl is a direct port of the original MIDI track.
===Composition & Arrangements===
Composition and Arrangements Copyright Nintendo.
Japanese title: , Main Theme (Super Mario 64)
===How To Unlock===
The CD containing this track is unlocked when the player's Vs. Play Time or Combined Vs. Play Time reaches 50 hours.
==Ground Theme (Super Mario Bros.)==
===Origin===
This is a remix of the iconic music that plays in every overworld level in Super Mario Bros. This remix takes a jazzy, piano-based approached to the song, and was arranged by the original composer, Koji Kondo. It appears to be based more on the Super Mario All-Stars remix of the theme than the original NES version.
===Composition & Arrangements===
Arrangement Supervisor: Koji Kondo
Japanese title: , Ground BGM (Super Mario Bros.)
==Ground Theme 2 (Super Mario Bros.)==
===Origin===
This track is often informally referred to as Super Mario Bros. Medley, as in addition to a reggae rendition of the Super Mario Bros. ground theme, the track is also an arrangement of the underground theme, Game Over theme, and Level Clear theme from Super Mario Bros.
===Composition & Arrangements===
Arrangement Supervisor: Masaaki Iwasaki 
Japanese title: , Ground BGM Ver. 2 (Super Mario Bros.)
===How To Unlock===
Collect a random CD containing this track.
==Gritzy Desert==
===Origin===
This track played in the area of . Arranged by the original composer, this remix is very similar to the original, but with more realistic instrumentation, along with an extended section that wasn't in the original song.
===Composition & Arrangements===
Arrangement Supervisor: Yoko Shimomura 
Japanese title: , Gritty Desert
===Other Uses===
This track plays in the Path to the Ruins level and its recreation in The Great Maze level in The Subspace Emissary.
===Trivia===
*This is the only Mario song in Brawl to be from one of the RPGs.
==Underground Theme (Super Mario Bros.)==
===Origin===
In Super Mario Bros., this track played in the underground levels. This arrangement starts out similar to the original, with echoing, dripping sounds reminiscent of being in a cave, then becomes a more techno-based arrangement with a lead instrument similar to a guitar.
===Composition & Arrangements===
Arrangement Supervisor: Kentaro Ishizaka
Japanese title: , Underground BGM (Super Mario Bros.)
==Underwater Theme (Super Mario Bros.)==
===Origin===
This track first appeared in the original Super Mario Bros., playing in underwater levels. The track has reappeared in many Mario games, becoming one of the most famous themes in the series.
===Description===
This arrangement starts off as the original chiptune track. At 0:25, however, it turns into a fully orchestrated piece. At 1:02, the arrangement unexpectedly becomes a country-inspired piece with banjo and harmonica, then loops back to the initial chiptune version.
===Composition & Arrangements===
Arrangement Supervisor: Shogo Sakai
Japanese title: </small>, Underwater BGM (Super Mario Bros.)
===How To Unlock===
The CD containing this track is unlocked after ten Brawls are held on the Mushroomy Kingdom stage.
==Underground Theme (Super Mario Land)==
===Origin===
This track plays in the and worlds of . A lot of levels in these worlds take place underground, so this arrangement was named Underground Theme (Super Mario Land).
===Arrangement & Composition===
Arrangement Supervisor: Koji Hayama 
Japanese title: , Underground BGM (Super Mario Land)
===How To Unlock===
Collect a random CD containing this track.
===Other Uses===
This track is also heard in Path to the Ruins, The Ruins, and the recreation of The Ruins in The Great Maze in the Subspace Emissary.
==Luigi's Mansion Theme==
===Origin===
This track originated in the game , playing during cutscenes, and while Luigi was wandering around dark rooms in the mansion. Lighter and more comical versions played in 's laboratory, and when Luigi wandered around rooms that had been lit up.
===Arrangement & Composition===
Arrangement Supervisor: Shogo Sakai
Japanese title: , Theme of Luigi Mansion
===How to unlock===
Unlock Luigi's Mansion
===Other Uses===
This track plays when beats Classic or All-Star Mode. A more comical version also plays when Luigi is introduced in The Subspace Emissary. Finally, the track plays when fighting False Luigi in The Great Maze. Even if Luigi's Mansion is not unlocked, this track will still play for these situations.
==Castle / Boss Fortress (Super Mario World / SMB 3)==
===Origin===
The track starts off as an arrangement of the castle theme from Super Mario World, and becomes the boss theme from afterwards. The Super Mario Bros. 3 boss theme, in this arrangement, is more reminiscent of its chiptune incarnation than the original NES version.
===Arrangement & Composition===
Arrangement Supervisor: Yusuke Takahama 
Japanese title: , Castle BGM / Fort Boss (Super Mario World / Mario 3)
===How To Unlock===
Collect a random CD containing this track.
===Other Uses===
This track is heard when fighting either False Peach or Zelda in The Lake Shore and both false princesses together in Battleship Halberd Interior. It is also heard in The Great Maze when fighting False Peach and, unusually, Pit, despite the fact that he does not have any relationship with the Super Mario universe.
===Trivia===
*In a beta screenshot on the Smash Bros. DOJO!!, it can be seen that this track was originally going to play in Delfino Plaza, but in the final game, the track was put in the Luigi's Mansion stage. This scenario would later be realizable by players in Ultimate due to that game organizing songs by franchise rather than just by stage.
*In beta versions of Brawl, this track went under the much more simple title of Castle Music/Fortress Boss.
==Airship Theme (Super Mario Bros. 3)==
===Origin===
This track takes a metal approach to the theme that played on Airship levels in Super Mario Bros. 3. Around a minute into the arrangement, the "Hurry Up!" theme plays, and the tempo increases accordingly.
===Arrangement & Composition===
Arrangement: Motoi Sakuraba
Japanese title: , Airship BGM (Super Mario Bros. 3)
===How to unlock===
Unlock Luigi's Mansion.
===Other Uses===
In the Subspace Emissary, this track plays during scenes involving and also while fighting Petey Piranha, False Bowser, Giant False Diddy Kong, and . In The Great Maze, the track also plays while fighting Petey Piranha, False Mario, Bowser, , and . Despite the latter two using this track for their battles instead of Yoshi and Wario songs, respectively, this does not count as having music outside of their own series, as they are still considered Mario characters. When the track plays here, the short timpani intro is removed. Even if Luigi's Mansion is not unlocked, this track will still play.
Category:Music (SSBB)
Category:Lists