nyuuzyou/wikis huggingface dataset:
Writsmith

Writsmith is a system role for headmates that are particularly good writers or spend most of their time writing.https://archive.today/A2BAh
== History ==
The term was coined and posted on Tumblr by spiraldevs on December 28th, 2023.
== Related Terms ==
This term is a sublabel to Skillsmith.
The role Artist could be considered a synonym, as it is inclusive of anything creative such as writing.
== Gallery ==
File:Writsmith_flag_1_by_spiraldevs.png|Flag by spiraldevs on Tumblr
File:Writsmith_flag_2_by_spiraldevs.png|Flag with horizontal stripes by spiraldevs on Tumblr
== References ==
Category: System Roles
Category: Headmate Terms That Relate To Abilities
Xenicgenic

Xenicgenic is a subset to queergenic in which a system forms headmates based around what would be considered xenogenders or otherwise xenic genders. For example, they may have headmates that are personified versions of musicagenders, birdgenders, and shipgenders.
== History ==
The term was coined by LGBTQIA+ Wiki user Cryptocrew on June 5th, 2021.https://www.lgbtqia.wiki/wiki/Queergenic#History
==Related Terms==
Xenogendergenic is an origin related to xenogenders in some way, and may or may not be considered a synonym or umbrella term. 
Xeniphogenic and thronorgenic may be related queerphogenic terms.
==References==
Category:Plural-Related LGBTQ Terms
Category:Origin Terms
Category:Endogenic Origin Terms
Xenogendergenic

Xenogendergenic is a xeno-origin referring to systems / plurals who form due to xenogenders in one way or another.
==Related Terms==
This may be considered a subterm of gendergenic or gendiegenic. 
Xenicgenic refers to headmates formed around xenogenders, for example representing or sourced from xenogenders. This may or may not be considered a synonym or subterm. 
Category:Origin Terms
Category:Xeno-Origin Terms
Category:Plural-Related LGBTQ Terms
Xenogender-Impacted

Xenogender-impacted is a term to describe how an entire system is impacted by xenogenders, the xenogender community, and/or specific xenogender terms the same amount, at the same time. It can be described as a blanket, with xenogenders as a concept swaddling the system.
== Related Terms ==
* -impacted is the parent umbrella term.
* Xenogenplex is a plurplex term that means xenogenders affect the entire system, but not necessarily all in the same way.
* Xenoplurine is a plurine gender for systems whose identity as a xenogender is influenced by their plurality.
Category:-impacted Terms
Xenogenplex

Category:Plurplex terms
Category:-plex Terms
Category:Plural-Related LGBTQ Terms
A xenogenplex is a plurplex term that means that xenogenders effects the entire system (or subsystem, layer, etc). It doesn’t have to be in the same way, it just has to affect everyonehttps://web.archive.org/web/20230923224556/https://www.tumblr.com/gender-mailman/728208127337676801/xenogenplex-a-plurplex-term-that-means-that.
==History==
Xenogenplex was coined by gender-mailman on anonymous request. The synonym xenoplex is implied in the coining post of plurplex.
==Related Terms==
Other queer-centric plurplex terms are kenoplex & aroplex.
==References==
Xeno-Origin

Xenogenic or xeno-origin is a term to cover the gap left behind traumagenic and endogenic, along with othergenic as an even broader term. Xenogenic isn’t really defined under traumagenic or endogenic, though the system could be trauma-aligned or endo-aligned, or TraumaEndo.
Based on xenogender; system / system origins that can't be contained by human understandings of plurality; more concerned with crafting other methods of system categorization and hierarchy such as those relating to animals, plants, or other creatures/things.
For a list of xeno-origins, see :Category:Xeno-Origin Terms
==Variants==
Xenodawn is a more specific variant referring to sisasystems / sisasystem origin, using the -dawn suffix. 
==History==
This term may have been coined independently on multiple occasions; both coiners are credited for completeness. 
A proposed xeno-Orgin symbol was made by a anonymous pluralpedia user on November 5th 2023.
==Gallery==
Xenogenic.png|Xenogenic flag by plurgai
Xenogenic plural-card-coining.jpg|Xeno-origin / Xenogenic flag by playing-card-coining
Xeno-orgin-symbol.png|Proposed xeno-origin Symbol made by a anonymous pluralpedia user
XenodawnWSymbolByClusterBrains.PNG|Xenodawn flag by Cluster Brains
XenodawnByClusterBrains.PNG|Simplified xenodawn flag by Cluster Brains
==Related Terms==
For a list of xeno-origin terms, see :Category:Xeno-Origin Terms
Anthro-origin may be considered an antonym. 
Xenoroles hold a similar place among headmate roles. 
== References ==
Category:Origin Terms
Category:Xeno-Origin Terms
Xenorole

A xenorole is a headmate role that can't be fully explained through traditional roles, instead it is better explained through loving things, objects, and concepts.
An example of a xenorole is catxenorole.
== History ==
The term and its flag were coined by Tumblr user mad-kinnie on July 4th, 2023.https://archive.today/GX8fB
Another flag was made by the-silent-fellowship on tumblr on October 4th 2023. https://www.tumblr.com/the-silent-fellowship/730285184642105344/random-flag-idea
== Gallery ==
File: Xenorole.jpg|Original flag
File: Xenoroles.png| the-silent-fellowship flag 
File: Xenoroles2.png|the-silent-fellowship flag simplified
Template
File: Temp-Xenoroles.png
File: Temp-Xenoroles2.png
==References==
Category:System Roles
Category:Xenoroles
Category:Headmate Terms That Relate To Attributes
Xiavactspace

A xiavactspace is a headspace where external interactions actually happen within the innerworld. The person or thing that is interacting with the body can show up in some way, such as a hologram, to affect the headspace before disappearing again.
This can be from someone/thing physically interacting with the body or it could be through roleplay. The feeling within the headspace seems real, like it’s actually happening.
While this term can be related to system travel, it is not directly about system travel. It can be a headspace illusion or something that just feels real but technically isn’t. It can be described as a hologram mixed with the feeling of something that actually isn’t there.
==Related Terms==
Syncspace describes a similar but coincidental phenomenon. 
Category:Headspace Modifiers
Category:Headspace Processes and Concepts
Category:-space Terms
Category:Roleplay-Related Terms
Xisten

A xisten is a term for headmates who just appeared in their system. These members didn’t form internally, they weren’t created, they didn’t split off from a member or the system as a whole, and they didn’t walk in - they just are. They just exist and it’s almost as if they appeared out of thin air.
Category:Origin Terms
Category:Spontaneous Origin Terms
Category:Headmate Formation
Category:Headmate Terms That Relate To Relationships
Yeartive

A yeartive is an introject sourced from a specific year or the aesthetics of that year. The headmate could also be sourced from multiple years, like a decade.
For example, a headmate sourced from the years 2020-2021 may be based off alt fashion, bunny-hats, and whatever the system liked during that time period. These headmates may feel a strong connection to the year they were sourced from.
== Related Terms ==
An antemate is a system member who is from another time period, including both introjects and non-introjects.
A historimate is a system member who is from a historical time period or era.
== History ==
The term was created by Pluralpedia user Jellyswirlsys on December 21, 2024.
Yesgenic

Yesgenic is a -genic term for (sisa)systems or headmates whose origin is simply "yes".
== History ==
The term was coined by Pluralpedia user Wrmsys on xaer Tumblr on August 19th, 2023.https://www.tumblr.com/clouded--stars/726081476970545152/yesgenic-a-genic-term-for-sisasystems-or
== Related Terms ==
Maybegenic, Nogenic
== References ==
Category:Origin Terms
Category:Unknown Origin Terms
Yolk

A yolk is a singular headmate who is isolated from their system in the same way sisasystems tend to be. They may consider themself to be a sisasystem despite being the only member. Yolks may split or have other headmates join them, making them no longer a yolk. This may be the result of every member of a sisasystem fusing into one, but still being separate from the rest of the system for whatever reason.
Yolks don't have any fellow headmates or fragments in their isolated area. If the yolk shatters, or splits fragments, they may be considered a fragmented yolk.
* A sub-yolk is a headmate who is isolated from the rest of the system in the same way a subsystem or subsplit can be.
* A side-yolk is a headmate who is isolated from the rest of the system in the same way a sidesystem can be.
== Related Terms ==
Fragmented-yolks are either a singular headmate isolated from the system with fragments split from them or a grouping of fragments, split from a shattered yolk, who are isolated from the rest of the system.
Mónosmalet are beings inside of the body who aren't technically a part of the system or see themselves as separate from the system, but still share the same body as the system.
== References ==
https://chowderterms.carrd.co/#modifiers
Category:Headmate Terms That Relate To Relationships
You&

You& is a pronoun that can be used to refer to someone's system without ambiguity.https://system-dictionary.carrd.co/#terms The & can also be applied to other pronouns, like I&, we&, me&, etc.
== Related Terms ==
It's common for systems to use standard plural self pronouns, like we, us, our. Some systems prefer the meus/mour set of pronouns. Some systems use you all or y'all as plural second-person pronouns.
== References ==
You Are Here

You are here is a term for the experience that a new split, or headmate, feels when they first enter a system and do not yet understand who they are or what is going on. 
It is not uncommon for others around them to start helping them orient themselves by introducing them to the basics of their system, surroundings, and how plurality works, as a sort of "you are here" point on the map of their new life.
==Related Terms==
This experience may overlap with wake-up.
A system may employ a contingency plan to serve as a you are here. 
Category:Headmate Terms That Relate To Experiences
Zalivisum

Zalivisum describes a headspace that is naturally passive, and can range from easy to hard to visualize depending on the system, however when a member fronts, they forget everything they saw / did in the innerworld, even up to forgetting what it looks like. 
Though this term was coined to be used in conjunction with the -Visum Collection it could be used on its own.
 
==History==
The Zali- is from the Greek word for “Dazed” ; ζαλισμένος or zalisménos.
==Related Terms==
Part of the -Visum Collection coined by Dödstöld Package
This kind of headspace may occur in atrium systems or other systems with a front block.
A renderspace may be similarly passive, though it is not necessarily associated with forgetting about its attributes while in front. 
Category:-Visum Collection
Category:Headspace Modifiers
Zamaní

Zamani refers to the past lives that a headmate can recall. This term is used in place of the term "past life kintypes".https://sites.google.com/view/plural-terms/headmate-terms?authuser=0#h.fqo58kf1r4chttps://dodstoldpackage.tumblr.com/post/624735481385615360/general-terms
== References ==
Zodiactive

A zodiactive, zoditive, startive, or astrotive is an introject that came from astrology. The astrotive can represent a sign or have traits from the zodiac in question. Astrotives can be source divergent or source aligned, or somewhere in between. The member in question can choose to be called an astrotive if they so choose, as long as they relate to a part of astrology in any way.
== History ==
This term was added to Pluralpedia by The Cipher System on October 10 2024, but may have been in prior use.
Category:Headmate Terms That Relate To Attributes
Zoidmate

A zoidmate is a headmate that is the literal embodiment of Schizoid Personality Disorder (SzPD).
== Related Terms ==
A system that is influenced or caused by SzPD as a whole is an SzPD System or SzPDbased.
An zoidmate may be considered a conceptive or metamate, and may also be a SzPDclustive.
Category:Personality Disorder-Related Terms
Category:Disorder-Related Terms
Category:Headmate Terms That Relate To Attributes
Category:Schizospec-Related Terms
ZZTopplex

ZZTopplex or ZZ Top Plurplex is a plurplex term which for systems [or sisasystems] where the southern rock band, ZZ Top heavily affects the whole system's identity in some way.
== History ==
ZZTopplex was coined by Pluralpedia user "Ice" and posted to Discord on November 27th 2024.
== Gallery ==
File:ZZTopplex Pride Flag 1.png|ZZTopplex flag with the album cover to Eliminator. Created by "Ice".
File:ZZTopplex Pride Flag 2.png|ZZTopplex flag with the ZZ Top logo. Created by "Ice".
File:ZZTopplex Pride Flag 3.png|ZZTopplex flag with the plurplex symbol. Created by "Ice".
File:ZZTopplex Pride Flag 4.png|ZZTopplex flag without anything. Created by "Ice".
Category:Music-Related Terms
Category:-plex Terms
Category:Plurplex terms
Luigi's Big Adventure

Luigi's Big Adventure (also known as LBA) is a Luigi's Mansion hack started approximately in late September 2015 from a user named AbsoluteGambit. Others also part of Team LBA are Catley and CyberTanuki also helping out. 
==Plot/Goal==
The projects main goal is to restore the original E3 2001 prototype of Luigi's Mansion for everyone to play with to relive the experience. 
The first part being the restoration called "Beta Revival" is basically the E3 2001 demo recreated and the second part "Luigi's Big Adventure" being the same as the E3 2001 revival except there is no time limit and all the rooms that were locked away in the E3 2001 demo were now shown in all it's glory.
==Gallery==
LBA-screenshot16.png|Basher scaring Luigi
LBA-screenshot17.png|Orange Punchers in Boneyard
LBA-screenshot11.png|Boos in Washroom
Category:GameCube Hack
Luigi's Mansion:Docs/ADemo List

These are the only time when motion capture animation is utilized.
===Door===
Animation 	Twin Doors 	Single Doors
codemo##.szp	Opening the left door 	Opening with the door handle on the right
nodemo##.szp	Opening the right door 	Opening with the door handle on the left
oodemo##.szp	Unlocking the left door 	Unlocking with the door handle on the right
hodemo##.szp	Unlocking the right door	Unlocking with the door handle on the left
colspan=4 	 	
===E. Gadd on the Game Boy Horror===
Animation 	Action
gbdemo01.szp	E. Gadd unable to see.
gbdemo02.szp	E. Gadd getting up so he can see.
gbdemo03.szp	E. Gadd explaining while moving his hands.
gbdemo04.szp	E. Gadd talking without moving his hands.
gbdemo05.szp	E. Gadd punching left and right.
gbdemo06.szp	E. Gadd punching up.
gbdemo07.szp	E. Gadd getting ready to punch.
colspan=4 	
===Intro cutscene===
Animation	Scene
opwf.szp 	Luigi walking in the forest.
oppm.szp 	Luigi pointing on his map.
opeg.szp 	Luigi is past the gate and walking.
opcn.szp 	Two crows.
opsu.szp 	Luigi walking on the mansion steps.
opdn.szp 	Luigi's view while approaching the door.
opod.szp 	Luigi opening the mansion door and turns on his flashlight.
colspan=4	
===Entering the mansion===
Animation	Scene
dotb.szp 	Mansion with lightning flashing.
dodb.szp 	The rest of the scene, including E. Gadd waving and Luigi approaching the mansion.
colspan=4	
===E. Gadd ADemo Sequence Doc===
===Miscellaneous===
Animation 	Scene
gameboy.szp	Luigi using the GBH, then it zooms in on the screen.
colspan=4 	
ADemo Doc
luigim1
codemo01.szp
codemo02.szp
codemo03.szp
codemo04.szp
codemo05.szp
codemo06.szp
codemo07.szp
codemo08.szp
codemo09.szp
codemo10.szp
codemo11.szp
codemo12.szp
codemo13.szp
codemo14.szp
dodb.szp
dotb.szp
gameboy.szp
gbdemo01.szp
gbdemo02.szp
gbdemo03.szp
gbdemo04.szp
gbdemo05.szp
gbdemo06.szp
gbdemo07.szp
hodemo01.szp
hodemo02.szp
hodemo03.szp
hodemo04.szp
hodemo05.szp
hodemo06.szp
hodemo07.szp
hodemo08.szp
hodemo09.szp
hodemo10.szp
hodemo11.szp
hodemo12.szp
hodemo13.szp
hodemo14.szp
nodemo01.szp
nodemo02.szp
nodemo03.szp
nodemo04.szp
nodemo05.szp
nodemo06.szp
nodemo07.szp
nodemo08.szp
nodemo09.szp
nodemo10.szp
nodemo11.szp
nodemo12.szp
nodemo13.szp
nodemo14.szp
oodemo01.szp
oodemo02.szp
oodemo03.szp
oodemo04.szp
oodemo05.szp
oodemo06.szp
oodemo07.szp
oodemo08.szp
oodemo09.szp
oodemo10.szp
oodemo11.szp
oodemo12.szp
oodemo13.szp
oodemo14.szp
opcn.szp
opdn.szp
opeg.szp
opod.szp
oppm.szp
opsu.szp
opwf.szp
Category:Under Construction
Luigi's Mansion:Docs/DOL (File Format)

==Summary==
DOL files can be edited only through a hex editor. It can be extracted and imported.
In Luigi Mansion, the DOL is the executable of the game, containing compiled code the GameCube can use.
==Format Information==
The DOL format is the name given to a section of Wii and GameCube disc partitions. This section represents an object file. It contains compiled code for the game or program on the disc as well as the data needed by that code. The discs do not explicitly contain a file with the DOL format in the file system, but by convention some disc viewers/editors may list the file as main.dol, or start.dol, orboot.dol, or similar, which contains the DOL section of the disc. This article documents the generic DOL format, information about Luigi's Mansion's DOL can be found at DOL (Information).
===File Format ===
Like many object formats, DOLs are divided into sections, grouped by like access. For example, executable code may be placed in one section, read only data in another, etc. The file begins with a header and then is directly followed by the section data. The format does not support relocation or symbol information and so DOLs are much simpler and much less flexible than most common object formats such as ELF or PE (.exe).
=== Header ===
The file begins with a header of 0x100 bytes. The header allows for a maximum of 18 sections with contents. The first 7 sections can contain executable code and the remaining 11 sections can only contain data. The header also allows for a zero initialized (bss) range. This range can overlap the 18 sections, with the sections taking priority. DOL files on Wii and GameCube should only affect address in the range 0x80004000 to 0x81200000. Addresses outside this range are reserved for the operating system and the loader.
 DOL file header
Offset	Size 	Description
0x000 	4 × 18	Section offsets indicate where each section's data begins relative to the start of this header. 0 for unused sections.
0x048 	4 × 18	Section address indicates where each section should be copied to by the loader as a virtual memory address. 0 for unused sections.
0x090 	4 × 18	Section lengths indicate the size in bytes of each section. 0 for unused sections.
0x0d8 	4 	bss address indicates the start of the zero initialised (bss) range.
0x0dc 	4 	bss length indicates the size in bytes of the zero initialised (bss) range.
0x0e0 	4 	Entry point indicates the virtual memory address of a function to run after the DOL has been loaded in order to start the program. This function should not return.
0x0e4 	0x1c 	
0x100 	colspan=3 	
Category:File Format/Other
Luigi's Mansion:Docs/Dialog Colors

Luigi's Mansion: Dialog Text Color Doc:
TheHappyFaceKing
luigim1
Waschpenner
===Dialog Text Color Values===
Value	Color
(0) 	White
(1) 	Green
(2) 	Red
(3) 	Orange
(4) 	Black
(5) 	Blue
(6) 	Sky Blue
(7) 	Yellow
===Syntax===
In the CSV, you should use it like this:
Wait... you mean <COLOR>(3)Mario<COLOR>(0)
is missing? Mama mia!
Luigi's Mansion:Docs/Flag Doc

LM Flag Doc
luigim1
1 - Finished meeting E. Gadd in the Parlor
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3 - Foyer camera pan event when you start a new file.
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35 - Places Shivers in the Mansion
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41 - Extends Storage room wall to Boo chamber.
42 
43 - Enable Fire Element
44 - Enable Water Element
45 - Enable Ice Element
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73 - Enable Boo's and GBH Radar
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169 - Disable Chauncy(?)
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Category:Under Construction
Luigi's Mansion:Docs/H4M (File Format)

==Summary==
H4M files can be partially edited, only through a hex editor. Audio can only be extracted using h4m_audio_decode.
In Luigi Mansion, H4M video file is used only, and only to play the Pikmin trailer.
==Format Information==
The original .H4M docs are below the wiki tables.
=== File Header ===
The file begins with the header of 0x10 bytes. H4M Includes an extra section (MDL3) that BMD does not:
Offset 	Size(h)	Type 	Description
0x00 	9 	String 	Magic: 'HVQM4 ' with version ('1.3'), in ASCII.
0x08 	4 	Le 	
0x0c 	4 	N 	
0x10 	4 	'SVR3' in ASCII.	
0x14 	0C 	C 	
colspan=4	 	 	
===Data Structures===
Offset	Integer	Use 	Description
0x00 	u16 	Vertex Index	Index of Vertice for Mesh
0x02 	u16 	Normal Index	Index of Normal for Mesh (if present)
0x04 	u16 	Color Index 	Index of Vertex Color for Mesh (if present)
0x06 	u16 	U Index 	Index of U Coordinate for TexCoords
0x08 	u16 	V Index 	Index of V Coordinate for TexCoords
uint 	Description
uint8 	matrix index
uint8 	texcoord0 matrix index?
uint8 	texcoord1 matrix index?
uint16	position index
uint16	normal index (only present if the model has normals)
uint16	color index (only present if the model has colors)
uint16	texcoord index (only present if the model has texcoord)
===HVQM4 Doc: msheppard===
# HVQM4: compressed movie format designed by Hudson for Nintendo GameCube
# From Mark Sheppard <msheppard@climax.co.uk>, 2002-10-03
#
0	string		HVQM4		%s
>6	string		>\0		v%s
>0	byte		x		GameCube movie,
>0x34	ubeshort	x		%d x
>0x36	ubeshort	x		%d,
>0x26	ubeshort	x		%dÂµs,
>0x42	ubeshort	0		no audio
>0x42	ubeshort	>0		%dHz audio
Category:Under Construction
Category:File Format/Other