nyuuzyou/wikis huggingface dataset:
Gran Turismo 5 (Jan 28, 2010 SLS Demo)

A demo build of Gran Turismo 5 for the PlayStation 3.
==Original description on Internet ARchive==
A build heavily hacked on-top of the CES Demo Build (which is still very close to GT5P). It features only one car and track - The SLS AMG '10 on a special version of the Nordschleife (t095 aka nurburgring_ces2010, which is closer to GT4).
You can find more information about this build here: https://nenkai.github.io/gt-modding-hub/builds/gt5/#gt5-sls-demo-jan-28th-2010
Thanks to @paiky from GT Archives and all of the people from the GT community that were involved in the documentation and research for this build.
Originally, this build was supposed to be released along with a video made by them showcasing the build, but depsite us being very clear that it would be released in a few days, someone decided to ignore our simple request and post it early. Because of this, we are releasing it now, a few days before we planned and without all the documentation finished. This description will be updated in a few days when the showcase video is ready.
Thanks to Xil_Dreadnought for providing this for release!
Enjoy, and remember: Because Preservation Matters.
Gran Turismo 5 (Sep 16, 2010 prototype)

A prototype of Gran Turismo 5 for the PlayStation 3.
==Notes==
*Dated 2 months and 8 days before the official release of the game.
*Contains the version string of "gt.gt5.uk.ps3.product-bd-weak.release.qa".
*The secret menu is enabled by default.
*An extreme amount of unfinished content and changes in comparison to the final release build can be found.
==Videos==
<youtube width="640" height="448">txt6crh62S4</youtube> 
==Origin==
GT5 UK 1609 build Disc.png|Disc front.
Gran Turismo 6 (Aug 20, 2013 prototype)

A Gamescom Build of Gran Turismo 6 for Playstation 3.
==Notes==
* Gamescom Demo Build.
* Original filename: Gran Turismo 6 (Aug 20, 2013 Gamescom DEMO JP9001-DEMO32768_00-0000000000000001).pkg
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
Gran Turismo Concept: 2002 Tokyo-Geneva (Jun 23, 2002 prototype)

A prototype of Gran Turismo Concept for PlayStation 2, this version is "2002 Tokyo-Geneva", released only in Europe.
==Notes==
* Same content as NTSC 350Z (SCUS-97219).
* Build but based on PAL Version.
==Screenshots==
==Videos==
<youtube heights="320" widths="224">ajzoykbzu40</youtube>
==Origin==
Gran Turismo Concept Nissan 350Z SCED-51097 4.jpg|Sleeve front
Gran Turismo Concept Nissan 350Z SCED-51097 3.jpg|Sleeve back
File:Gran Turismo Concept Nissan 350Z SCED-51097 1.jpg|Disc front
File:Gran Turismo Concept Nissan 350Z SCED-51097 2.jpg|Disc back
==Acknowledgments==
Redump entry.
==See also==
* Cutting Room Floor (TCRF)
Gran Turismo Concept Airtrek Special Edition (demo build)

A demo of Gran Turismo Concept for the Sony PlayStation 2, featuring the 2002 Mitsubishi Airtrek Turbo.
==Notes==
This version of the game only features 2 tracks to drive on. 
*Autumn Ring
*Swiss Alps
The only car that is normally available to drive is the Mitsubishi Airtrek.
In each race there is a time limit counter, which when reaching zero stops the race showing the text GAME OVER.
==Acknowledgments==
We thank handyman's handle for the material.
Granada (REV01 prototype)

A revision prototype of Granada for the Sega Mega Drive.
==Notes==
* A prototype of the second revision. Contains code changes.
==Screenshots==
Granada (REV01 prototype).2019-12-22 12.03.24.png|Title screen.
Granada (REV01 prototype).2019-12-22 12.03.48.png|Configuration.
Granada (REV01 prototype).2019-12-22 12.04.00.png|Gameplay 1.
Granada (REV01 prototype).2019-12-22 12.05.25.png|Gameplay 2.
Granada (REV01 prototype).2019-12-22 12.06.43.png|Gameplay 3.
==Files==
==Header==
00000100 53 45 47 41 20 4d 45 47 41 20 44 52 49 56 45 20 SEGA MEGA DRIVE 
00000110 28 43 29 54 2d 33 32 20 31 39 39 30 2e 4e 4f 56 (C)T-32 1990.NOV
00000120 47 52 41 4e 41 44 41 20 20 20 20 20 20 20 20 20 GRANADA 
00000130 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000140 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000150 47 52 41 4e 41 44 41 20 20 20 20 20 20 20 20 20 GRANADA 
00000160 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000170 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000180 47 4d 20 54 2d 33 32 30 32 33 20 2d 30 31 fa c0 GM T-32023 -01..
00000190 4a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 J 
000001a0 00 00 00 00 00 07 ff ff 00 ff 00 00 00 ff ff ff ................
000001b0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001c0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001d0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001e0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001f0 4a 55 20 20 20 20 20 20 20 20 20 20 20 20 20 20 JU 
==See also==
This release is part of Hidden Palace's Holiday 2019 release event. Click here for more information on the other releases from this period.
Grand Slam (Aug 8, 1996 prototype)

A prototype of Grand Slam for the PlayStation.
==Notes==
* Intro FMV starts directly at the "Ballcam" view segment
* Title screen shows the build date details, and doesn't have the blinking green "start".
* Different main menu, options and general appearance of it
* Different loading screen
* Stats, interface on screen during gameplay is different
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
** Game contains dongle protection: No.
** Game contains debugging symbols: N/A
** Dump was originally scrambled: No
==Screenshots==
PSX - Grand Slam 61127-0001.png
PSX - Grand Slam 61127-0002.png
PSX - Grand Slam 61127-0003.png
PSX - Grand Slam 61127-0004.png
==Origin==
PSX - Grand Slam 61127.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Iniche for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Grand Theft Auto: Episodes from Liberty City (Sep 29, 2009 prototype)

A prototype of Grand Theft Auto: Episodes from Liberty City for the Xbox 360.
==Notes==
* Despite theories, this build never came from a devkit but from a disk. Unfortunately the disk is partially damaged and there are unrecoverable files, but the only file that was dumped was the executable. It is not currently known who owns the disk.
* Originally the executable was protected by Dongle however Colek has created a program to remove this and can be found here. The zip contains the executable with Dongle and without Dongle.
* The place where the original executable was obtained says that the executable contains debug, but this doesn't seem to be visible by adding the executable to the retail version of the game. This is probably because several debug files are missing. Perhaps adding the debug files from The Lost and Damned that were accidentally added in a PC update could fix the problem in TLAD.
==Screenshots==
File:Grand Theft Auto Episodes from Liberty City (Sep 29, 2009 prototype).png
Grand Theft Auto: Liberty City Stories (Jul 26, 2005 prototype)

A prototype of Grand Theft Auto: Liberty City Stories for the PlayStation Portable.
==Notes==
* Leaked on GTA wiki.
* The executables don't work because it is using a placeholder sample ones taken from the PSP SDK, making this build non-functional. Add this patch (made by MAJEST1C_R3).
* There is 3rd build but is just a copy without the UMD_BOOT file
* Original filename: 26.07.2005-LCS.zip
To Do: Check if the user mentioned who created the patch is him or not and if there were more users involved.
==See also==
GTA Wiki
Grand Theft Auto: Liberty City Stories (Mar 22, 2006 prototype)

A prototype of Grand Theft Auto: Liberty City Stories for the PlayStation Portable.
==Notes==
* German pre-production disc.
* Dated 9 days after the German v2.00 build date.
* Aside from EBOOT.BIN, all files are identical to German v2.00 .
* Original filename: UMD9660.ISO
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
Grand Theft Auto: Liberty City Stories (May 29, 2005 prototype)

A prototype of Grand Theft Auto: Liberty City Stories for the PlayStation Portable.
==Notes==
* Leaked on GTA Foruns.
* It's probably this build although only as the USRDIR folder is present since SYSDIR hasn't been released however it would still be unplayable since eboot.bin is just a sample sdk. Currently there doesn't seem to be any patch that would make the build playable.
* The serial is ULET00003 (EU Region).
* There are files dated 2017-2018 that do not appear in the filelist on the website above.
* Original filename: lcs may.rar
==See also==
* GTA Wiki
Grand Theft Auto: Liberty City Stories (Sep 1, 2005 prototype)

A prototype of Grand Theft Auto: Liberty City Stories for the PlayStation Portable
==Notes==
* Leaked on GTA wiki.
* Based on tests carried out on version 1.17 of ppsspp, the build appears to be playable.
* Original filename: 01.09.2005-LCS.zip / PSP_GAME.rar
==See also==
GTA wiki
Grand Theft Auto: San Andreas (Mar 8, 2005 prototype)

A debug prototype of Grand Theft Auto: San Andreas for the Xbox.
==Notes==
*The controls for the game appear to be default with the expection that when a second controller is plugged in it acts as input for controlling the camera and acouple of other functions such as opening the mission select and being able to teleport the player. 
*In addition when a USB keyboard is plugged it it always for even debug options. 
*As far as beta content guess, "Hot Coffee" and what appears to be network multiplayer is inplaced. Given the date I figured it was around 70% complete.
==Origin==
File:GTASAXbox-20050308_36.jpg|Xbox development kit
File:GTASAXbox-20050308_37.png|Root directory screenshot
==Screenshots==
File:GTASAXbox-20050308_01.png
File:GTASAXbox-20050308_02.png
File:GTASAXbox-20050308_03.png
File:GTASAXbox-20050308_04.png
File:GTASAXbox-20050308_05.png
File:GTASAXbox-20050308_06.png
File:GTASAXbox-20050308_07.png
File:GTASAXbox-20050308_08.png
File:GTASAXbox-20050308_09.png
File:GTASAXbox-20050308_10.png
File:GTASAXbox-20050308_11.png
File:GTASAXbox-20050308_12.png
File:GTASAXbox-20050308_13.png
File:GTASAXbox-20050308_14.png
File:GTASAXbox-20050308_15.png
File:GTASAXbox-20050308_16.png
File:GTASAXbox-20050308_17.png
File:GTASAXbox-20050308_18.png
File:GTASAXbox-20050308_19.png
File:GTASAXbox-20050308_20.png
File:GTASAXbox-20050308_21.png
File:GTASAXbox-20050308_22.png
File:GTASAXbox-20050308_23.png
File:GTASAXbox-20050308_24.png
File:GTASAXbox-20050308_25.png
File:GTASAXbox-20050308_26.png
File:GTASAXbox-20050308_27.png
File:GTASAXbox-20050308_28.png
File:GTASAXbox-20050308_29.png
File:GTASAXbox-20050308_30.png
File:GTASAXbox-20050308_31.png
File:GTASAXbox-20050308_32.png
File:GTASAXbox-20050308_33.png
File:GTASAXbox-20050308_34.png
File:GTASAXbox-20050308_35.png
==See also==
*Assembler games (Archive)
Grand Theft Auto: Vice City (Oct 1, 2002 prototype)

A prototype of Grand Theft Auto: Vice City for the Playstation 2.
==Notes==
* The serial is SLES51061 (EU Region).
* It seems to be playable in version 2.3.132 of PCSX2.
* Although the build has text saying "Wed 02/10/2002" at all times, the pause menu shows the actual compile date of October 1, 2002, at 22:34:23, which matches with the dates on the files (although some files appear to be slightly older and from September 27th)
* Calls itself "version 1.50" despite being before all final versions of the game, including the US v1.40 (the earliest final, from five days later).
* A surprisingly large number of differences, despite only being separated from the final game by five days.
===Debug===
Enable debug view by pressing L1, R1, L3, R3 at same time.
Use D-Pad to move up or down and enable/disable features. Note theres no visual indicator which entry is selected.
==See also==
GTA wiki
Grand Theft Auto: Vice City Stories (Oct 4, 2006 prototype)

A prototype of Grand Theft Auto: Vice City Stories for the Playstation Portable.
==Notes==
* The serial is ULET00417 (EU Region).
* Built on the same day as the final version.
* The only differences are that EBOOT.BIN, PARAM.SFO, BOOT.BIN and UMD_DATA.BIN are different from the retail version. The other 3 files are currently lost. Since only eboot.bin was supplied, this file was added to a EU retail disk (since the remaining files are exactly the same as this version).
* Based on tests carried out on version 1.17 of ppsspp, the build appears to be playable.
==Origin==
* UMDatabase Article.
Grand Theft Auto: Vice City Stories (Sep 24, 2006 prototype)

A prototype of Grand Theft Auto: Vice City Stories for the Playstation Portable.
==Notes==
* The serial is ULET00417.
* To activate the debug, replace this MAIN.SCM (created by mw25894).
* Based on tests carried out on version 1.17 of ppsspp, the build appears to be playable.
To do: Is The-Dude1 the dumped and the releaser?
==Original Information on UMDatabase==
* This build is pretty much finished and only has some "last minute" script and regional / language differences compared to the final version. There are some names missing in the credits for example.
* While Rockstar often left the title on their testdiscs blank, this is one of the very few UMDs to use an actual codename instead! Mainly to prevent leaks before the offical release. There are no security measures to play this build otherwise.
* These discs were likely send out to Press and Reviewers very close to release. At least one later build (v0.07) exists though!
==See also==
* UMDatabase Article.
Grand Theft Auto (May 23, 1998 prototype)

A prototype of Grand Theft Auto for the PlayStation.
==Notes==
* Title screen does not play music.
* Entering a pick-up truck does not play "The Ballad of Chapped-Lips Calhoun" by "Sideways Hank O'Mally & The Alabama Bottle Boys"
* Music constantly plays on foot, even when trying to switch it off.
* Some music plays in vehicles that does not in the original release.
* The files seem to be the same as the original US release, but the differences are there.
* Miscellaneous Notes:
** Game is emulatable: Yes (as of June 8, 2024).
** Game contains dongle protection: No.
** Game contains debugging symbols: N/A
==See also==
* BetaArchive entry
Grand Theft Auto (Nov 11, 1994 prototype)

A small proof of concept showing the game from a sideways perspective, before being changed for bearing too much resemblance to Syndicate Wars.
==Notes==
* Formerly hosted on Mike Dailly's website (Archive).
==Readme==
GTA ProtoType 1 By Mike Dailly 
 Written on a 486DX66
 (11/11/94)
 (email: mike@dailly.org)
I did this back in 94 (11/11/94 was the date on the CD), and it was 
going to be GTA (or "race and chase" as it was then - cops and robbers was the other name considered). 
However, after the initial code was implemented ion the game, syndicate wars appeared in a magazine. 
It was a little too close for our liking, on top of this, Keith was also having some 
problems his version of the engine, since mine was written in pascal+assembler, 
Keith had to rewrite it in "C", and speed wasnt holding. (See GTA prototype 2)
This engine is fairly simple, it has 4 "basic" points on the gound. These are placed on an 
elipse and rotated; this forms the corners for the world. I then draw lines from each corner 
and build a "grid". So, now I have a rotating GRID, I then build points vertically to make
a rotating CUBE array.
Using a 3D map array Map[x][y][z] I set a a cube type and then render these cubes in the correct
place in the rotating cube array - follow that? :)
Each map section can also have an offset, the idea being that whole buildings could be destroyed 
easily, and smoothly.
Z - Rotate Left
X - Rotate Right
< > - Tilt Angle
Space - remove roofs/ground
ESC - quit
==See also==
* BetaArchive entry
Grand Theft Auto 2 (Apr 7, 2000 prototype)

A prototype of Grand Theft Auto 2 for the Dreamcast.
==Notes==
* Compiled 16 days before the first retail build (the US release).
* Does not work in ReDream, Demul or Flycast
* No opening sequences
* Slightly different VMU prompt
* Display selection screen is also different, especially the background photo. No music plays on it.
** The game hangs at this point, when choosing any selection
* Game must be run out of VGA mode to prevent freezing
* Dialogue prompts don't go away and can overlap
* No radio in cars
* Executable information:
** Executable Name: /1ST_READ.BIN
** Executable checksum (MD5): 8e1bc324533e42f4fb2babb2af17ca7d
** Executable timestamp: 2000-04-07 01:32:32
* Header Information (IP.BIN):
** Header - Title: GRAND THEFT AUTO 2 - TEST VERSION - DO NOT DISTRIBUTE
** Header - Release Date: 20000301
** Header - Region: UE
** Header - Device Info: 1A56 GD-ROM1/1
** Header - Product Version: V0.800
** Header - Maker ID: SEGA LC-T-421
** Header - Product Number: T42102N
* Volume Information:
** Volume Identifier: GTA2DC
** Volume Set Identifier: GTA2DC
** Volume Creation Date: 2000-04-06 18:02:43
** Volume Modification Date: 2000-04-07 22:02:42
** Last Modified File (if not available, then executable was the last modified file): 
** Last Modified File Checksum (MD5): 
** Last Modified File Time Stamp: 
* Miscellaneous Notes:
** Game is emulatable: No (as of September 12, 2021).
==Screenshots==
GTA2-1.png
GTA2-2.png
GTA2-3.png
amarec20210915-005131.png
amarec20210915-003848.png
amarec20210915-003705.png
amarec20210915-003310.png
==Origin==
GTA 2.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw, Iniche for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: Xbox and Dreamcast (September 18, 2021)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Grand Theft Auto 2 (Sep 10, 1999 prototype)

A prototype of Grand Theft Auto 2 for the PlayStation.
==Notes==
* Compiled 9 days before the final PAL build.
* The title screen features additional PlayStation and ratings icon trademarks copyright text at the bottom.
* Starting a new game immediately starts Training mission's tutorial, because there is no payphone in front of the safehouse like in the final game. Instead the mission is given by the guy standing in front of it. It's possible to kill him, but every time you reach the safehouse, he'll respawn starting again the tutorial which also causes a bug when loading saved game.
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
** Game contains dongle protection: No.
** Game contains debugging symbols: N/A
** Dump was originally scrambled: No
==Screenshots==
PSX - GTA 2 9-13-99 For Preview Only-0000.png
PSX - GTA 2 9-13-99 For Preview Only-0001.png
PSX - GTA 2 9-13-99 For Preview Only-0002.png
PSX - GTA 2 9-13-99 For Preview Only-0003.png
==Origin==
PSX - GTA 2 9-13-99 For Preview Only.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Grand Theft Auto III (Sep 24, 2001 build)

A late prototype of Grand Theft Auto III (GTAIII for European localization) for the Sony PlayStation 2 (unsure if is it, to be confirmed yet).
==Notes==
*Despite what many people are inclined to believe, the PAL v1.40 of Grand Theft Auto III was released by Rockstar Games as a mistake. People believe that v1.40 released first, then released a revised v1.60 disc later on that was to "patch" the glitches and extra dialogue in the game. The truth is, Rockstar Games released an unfinished build (aka a very late beta prototype) for consumer release, by mistake.
*This page has been made to spread awareness that v1.40 is a late beta prototype, and even though it was released by Rockstar Games by mistake, it is still categorized as a beta prototype because of the very odd glitches (from early alpha GTA III era) and dialogue.
===General Differences===
*The Dodo plane flies closer in the cities and in front of the Portland Police Station, the Dodo will fly right into a building, this is because in the early GTA III alpha phase, the building was originally not there, and Rockstar wanted the plane to fly closer in town.
*Intro credits movie shows the blue police cars (the one featured in Pre-9/11 footages) that was scrapped very late, while in game, the cars are black.
*Pedestrian Brad says the line "I designed the PS2". Obviously, this was a placeholder line that was not intended in the official final release, and it was cut in the final build of the game, replaced with Brad singing "Stripe Summer".
*Passing checkpoints in races have no "ding" sound, while in the final release build, have sound.
*Wasted & Busted tutorial scenes cannot be skipped, while in the final release build, they can.
*During Kingdom Come mission by King Courtney, the spanked-up madmen were called "spanked-up suicide bombers".
*During the final mission, Catalina says an extra line "Throw over the cash, and you can have your overused puta back".
==Videos==
<youtube width="320" height="224">GcPd6kRQWqA</youtube>
<youtube width="320" height="224">HK4chA_ZREU</youtube>
==Orign==
*Disc Scans on GTAForums.com 
==See also==
*Thread discussion on GTAForums.com
Grand Theft Auto IV (DLC The Lost and Damned prototype)

A prototype DLC of Grand Theft Auto IV for the Xbox 360.
==Notes==
* This dlc was found on the hdd SAMSUNG500GB. This dlc was extracted by funtimeandrefoxy on Jan 4, 2025.
* Appears to be an almost finished version.
* american.gxt, french.gxt, italian.gxt, spanish.gxt, open_cred.srl, bronx_e2.img, ep1_sounds.dat15, cuts.img and spa.bin are smaller in this version.
* german.gxt,WeaponInfo.xml, supportItems.ihm (folder www.angelsofdeathonline.com), qanda.ihm (folder www.angelsofdeathonline.com), index.ihm (folder www.angelsofdeathonline.com), facts.ihm (folder www.angelsofdeathonline.com), buy.ihm (www.angelsofdeathonline.com folder) and anim.img are larger in this version.
* This prototype has an exclusive file, EpisodeVersion.txt.
* INTROp1.srl does not exist in this version.
* When initialized, the DLC seems to be loading infinitely.
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
Grand Theft Auto V (Jul 12, 2013 Atomic Blimp DLC Prototype)

A prototype DLC of Grand Theft Auto V for the Xbox 360.
==Notes==
* It contains the vehicle Atomic Blimp. It can be obtained in the final version by having the collector edition version. Originally, this vehicle was supposed to be a separate paid DLC maybe. The vehicle may have different characteristics to the final version but it appears to be similar or the same as the final version.
Grand Theft Auto V (Jul 13, 2013 Assault Sniper DLC Prototype)

A prototype DLC of Grand Theft Auto V for the Xbox 360.
==Notes==
* Of all the DLCs weapons, this is the only one that has no problems.
* It contains the Assault Sniper, which is a weapon cut from the final version of the game. Originally, this weapon was supposed to be a paid DLC maybe.
* According to Slick/heyslickthatsme in the “IFor whatever reason it's magazine is 30 round stat wise, there's no extended magazine, by default it's black and white. The texture names are w_sr_l129a1 which proves it's actually based on L129A1 marksman rifle, comparing the two side by side it makes a lot of sense. The model is made from GTA IV M4 but that was already known.”
* The player starts with the weapon when the game begins.
* The dlc will only work on the unpatched retail version.
==Screenshots==
File:Grand Theft Auto V (Jul 13, 2013 Assault Sniper DLC Prototype) weapon model.png | Weapon Model. Photo taken by Slick/heyslickthatsme
==Videos==
<youtube>FEnV1Gka71c&ab</youtube>