nyuuzyou/wikis huggingface dataset:
Hunter: The Reckoning (Feb 13, 2002 prototype)

A prototype of Hunter: The Reckoning for the Xbox.
==Notes==
* Compiled almost two months before the final US build (the first retail build).
* XBE information:
** Internal Name: Hunter: The Reckonin
** Maker ID and Product Number: \x00\x00-0
** Executable Name: default.xbe
** Executable checksum (MD5): a984d4ece3a28fa764f842408754897a
* Miscellaneous Notes:
** Game is emulatable: Yes (Xemu) (as of September 12, 2021).
** Game contains dongle protection: No.
==Screenshots==
Xbox - Hunter the Reckoning 14-02-02 (1).png
Xbox - Hunter the Reckoning 14-02-02 (2).png
Xbox - Hunter the Reckoning 14-02-02 (3).png
Xbox - Hunter the Reckoning 14-02-02 (4).png
Xbox - Hunter the Reckoning 14-02-02 (5).png
Xbox - Hunter the Reckoning 14-02-02 (6).png
Xbox - Hunter the Reckoning 14-02-02 (7).png
Xbox - Hunter the Reckoning 14-02-02 (8).png
Xbox - Hunter the Reckoning 14-02-02 (9).png
Xbox - Hunter the Reckoning 14-02-02 (10).png
Xbox - Hunter the Reckoning 14-02-02 (11).png
Xbox - Hunter the Reckoning 14-02-02 (12).png
Xbox - Hunter the Reckoning 14-02-02 (13).png
Xbox - Hunter the Reckoning 14-02-02 (14).png
Xbox - Hunter the Reckoning 14-02-02 (15).png
Xbox - Hunter the Reckoning 14-02-02 (16).png
Xbox - Hunter the Reckoning 14-02-02 (17).png
Xbox - Hunter the Reckoning 14-02-02 (18).png
Xbox - Hunter the Reckoning 14-02-02 (19).png
Xbox - Hunter the Reckoning 14-02-02 (20).png
Xbox - Hunter the Reckoning 14-02-02 (21).png
Xbox - Hunter the Reckoning 14-02-02 (22).png
Xbox - Hunter the Reckoning 14-02-02 (23).png
==Origin==
Xbox - Hunter the Reckoning 14-02-02.jpeg|Disc front.
Xbox - Hunter The Reckoning Preview Code.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: Xbox and Dreamcast (September 18, 2021)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Hunter: The Reckoning - Wayward (Jun 15, 2003 prototype)

A late prototype of Hunter: The Reckoning - Wayward for the PlayStation 2.
==Notes==
* Predates US final by 1 day.
* The only file changed was L2\LHOSR11.JAM.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
HunterTheReckoning-Jun15Review-1.png|Title screen
HunterTheReckoning-Jun15Review-2.png|Gameplay
==Origin==
PS2 - Hunter The Reckoning Wayward Review Build 7-25-03.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw and Hwd45 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Hydro Thunder (Jul 16, 1999 prototype)

A prototype of Hydro Thunder for the Sega Dreamcast.
==Notes==
* Contains source code and other left overs on certain sectors of the disc image.
==Videos==
<youtube width="320" height="224">3EVzUdBRimA</youtube>
==See also==
* View the original release thread here. (Archive)
* Re-dump release thread.
Hydro Thunder (Jul 28, 1999 prototype)

A prototype of Hydro Thunder for the Dreamcast.
==Notes==
* Compiled 18 days before the first retail build (the US release).
* A "Trainer" course is available in the track selection menu in this build which doesn't appear in the final.
* The game doesn't let you choose a track, instead it automatically selects Thunder Park for you.
* The "EASY" overlay on top of the vehicle selection is larger in this prototype.
* Contains source code and other leftovers on certain sectors of the disc image, many of which are not present in the retail builds.
* Executable information:
** Executable Name: /1ST_READ.BIN
** Executable checksum (MD5): 76382529c450ed9479d91c99d31579b7
** Executable timestamp: 1999-07-28 12:28:48
* Header Information (IP.BIN):
** Header - Title: THIS IS A SAMPLE DISK FOR USE IN THE OFFICE ONLY DO NOT SELL DO NOT CARRY OUT FROM THE OFFICE
** Header - Release Date: 19990709
** Header - Region: JUE
** Header - Device Info: 7007 GD-ROM1/1
** Header - Product Version: V0.800
** Header - Maker ID: SEGA LC-T-00
** Header - Product Number: T0000M
* Volume Information:
** Volume Identifier: HYDRO1
** Volume Set Identifier: 
** Volume Creation Date: 1999-07-29 10:12:29+12:30
** Volume Modification Date: 1999-07-29 10:54:02+12:30
** Last Modified File (if not available, then executable was the last modified file): 
** Last Modified File Checksum (MD5): 
** Last Modified File Time Stamp: 
* Miscellaneous Notes:
** Game is emulatable: Yes (as of September 12, 2021).
==Screenshots==
Hydro Thunder (1).png
Hydro Thunder (2).png
Hydro Thunder (3).png
Hydro Thunder (4).png
Hydro Thunder (5).png
Hydro Thunder (6).png
Hydro Thunder (7).png
Hydro Thunder (8).png
Hydro Thunder (9).png
Hydro Thunder (10).png
Hydro Thunder (11).png
Hydro Thunder (12).png
Hydro Thunder (13).png
Hydro Thunder (14).png
Hydro Thunder (15).png
Hydro Thunder (16).png
==Origin==
Hydro Thunder.jpeg
==Files==
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: Xbox and Dreamcast (September 18, 2021)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Hydro Thunder (Jun 16, 1999 prototype)

An early prototype of Hydro Thunder for the Sega Dreamcast.
==Notes==
* Castle Von Dandy is heavily unfinished, and is a close match to how it's found in the arcade version. 
* Neither Trainer, or Catacomb appear to exist in this build. However, a text graphic for Catacomb can be found in the track select data, as an early name, "THE CAVERN".
* In the post-race screens, the countdown timer from the original arcade version is still present, including graphics appearing from it.
* This build does not appear to work on a GDEMU.
* Contains source code and other left overs on certain sectors of the disc image.
* This game works in emulators that support the "TV (VBS/S, RF)" video mode.
==Videos==
<youtube width="320" height="240">4N7TSc70AZs</youtube>
Hydro Thunder Hurricane (Apr 2, 2010 prototype)

A prototype of Hydro Thunder Hurricane for the Xbox 360.
==Notes==
* Predates the final build by almost 2 months.
* A build string appears on screen at all times.
* Different Microsoft Game Studios logo.
* The legal screen is a placeholder.
* The announcer is absent from the title screen.
* Original filename: Hydro Thunder Hurricane (10.04.01.0033, Apr 01 2010).rar
==Screenshots==
File:Xenia tMHTNkyGjh.png
File:HydroHurricaneApr2_1.png
File:HydroHurricaneApr2_2.png
File:HydroHurricaneApr2_3.png
File:HydroHurricaneApr2_4.png
File:HydroHurricaneApr2_5.png
File:HydroHurricaneApr2_6.png
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Hydro Thunder Hurricane (Jan 29, 2010 prototype)

A prototype of Hydro Thunder Hurricane for the Xbox 360.
==Notes==
* Predates the final build by about 4 months.
* A build string appears on screen at all times.
* Different Microsoft Game Studios logo.
* The legal screen is a placeholder.
* The announcer is absent from the title screen.
* Apparently the game was known as Hydro Thunder 2 at this point in development.
* The main menu background has a different design.
* A cheats menu is accessible from the main menu.
* The novice logo on Select Boat has a different design.
* Original filename: hydrothunder_02_01_10.rar
==Screenshots==
File:HydroHurricaneJan29_1.png
File:HydroHurricaneJan29_2.png
File:HydroHurricaneJan29_3.png
File:HydroHurricaneJan29_4.png
File:HydroHurricaneJan29_5.png
File:HydroHurricaneJan29_6.png
File:HydroHurricaneJan29_7.png
File:HydroHurricaneJan29_8.png
File:HydroHurricaneJan29_9.png
File:HydroHurricaneJan29_10.png
File:HydroHurricaneJan29_11.png
File:HydroHurricaneJan29_12.png
Hydro Thunder Hurricane (Mar 3, 2010 prototype)

A prototype of Hydro Thunder Hurricane for the Xbox 360.
==Notes==
* Predates the final build by about 3 months.
* A build string appears on screen at all times.
* Different Microsoft Game Studios logo.
* The legal screen is a placeholder.
* The announcer is absent from the title screen.
* Game logo was updated to reflect the name change to Hydro Thunder Hurricane.
* A cheats menu is accessible from the main menu.
* Original filename: hydrothunder hurricane_03_05_2010.rar
==Screenshots==
File:HydroHurricaneMar3_1.png
File:HydroHurricaneMar3_2.png
File:HydroHurricaneMar3_3.png
File:HydroHurricaneMar3_4.png
File:HydroHurricaneMar3_5.png
File:HydroHurricaneMar3_6.png
Hydrophobia (Jul 17, 2010 prototype)

A prototype of Hydrophobia for the Xbox 360.
==Notes==
* Predates the final build by 5 days.
* Original filename: Hydrophobia (Jul 17 2010).rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Hydrophobia (Mar 8, 2010 prototype)

A prototype of Hydrophobia for the Xbox 360.
==Notes==
* Predates the final build by a little over four months.
* Original filename: Hydrophobia (Mar 08 2010).zip
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Hyper 3-D Pinball (Apr 9, 1996 prototype)

A prototype of Hyper 3-D Pinball for the Sega Saturn.
==Notes==
* Compiled almost four months before the final EU build (which was the first available retail build).
* Does not boot in Mednafen (hangs at the SEGA logo from the BIOS).
* Works on hardware
* Miscellaneous Notes:
** Game is emulatable No (as of April 8, 2021).
==Screenshots==
==Origin==
10897_001.jpg|Disc front.
==See also==
* The original release thread on Obscure Gamers
* Cutting Room Floor (TCRF)
Hyper 3-D Pinball (Aug 1, 1996 prototype)

A prototype of Hyper 3-D Pinball for the Sega Saturn.
==Notes==
* Compiled six days before the final EU build (which was the first available retail build).
* Three supported languages: English, French and German.
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
==Screenshots==
Sat - Hyper 3D Pinball 8-2-96-0000.png|Title screen
Sat - Hyper 3D Pinball 8-2-96-0001.png|Language select
Sat - Hyper 3D Pinball 8-2-96-0002.png
Sat - Hyper 3D Pinball 8-2-96-0003.png
Sat - Hyper 3D Pinball 8-2-96-0004.png
Sat - Hyper 3D Pinball 8-2-96-0005.png
==Origin==
Sat - Hyper 3D Pinball 8-2-96.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
I-Ninja (GBA prototype)

A prototype of I-Ninja for the GBA.
==Notes==
* At least the game can get to the menu in mgba 0.10.3.
==Original Information on Internet Archive==
A prototype of the unreleased GameBoy Advance version of I-Ninja.
This prototype is very far in development and contains much of the game, but is still unfinished and rough. It is a port of the game by the same name developed by Argonaut Software, this canceled port was developed by Coyote Developments and was supposed to be published by Namco.
Due to some troubles with the cart, the release originally came with a bad dump partially working (bad dump SHA1 hash : 4f4ddef6be75d766b5400fc953a0891cd283d074). After the release, some peoples told us it must be a bad dump and after a lot of try we managed to get a seemingly good dump (that just might have an overdump) where graphic glitchs and non working level were gone!
The new working dump SHA1 hash is 431f9cd0c2b5976bd3362844369e6377dfda77a8.
Thanks to GamingLegend64 for providing this prototype for release, and Hard4Games for dumping and analyze/video covering of the prototype!
I-Ninja (May 11, 2003 prototype)

A prototype of I-Ninja for the PlayStation 2.
==Notes==
* Severe graphical issues in emulation. Works fine on hardware.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Issues (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
amarec20210309-022522.png
amarec20210309-022601.png
amarec20210309-022802.png
==Origin==
PS2 - I-Ninja 20% complete 11-May Preview Only.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Nex, Zoda-Y13 and Sazpaimon for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
I-Ninja (Oct 21, 2003 prototype)

A prototype of I-Ninja for the Xbox.
==Notes==
* Compiled eight days before the final US build.
* XBE information:
** Internal Name: I-Ninja
** Maker ID and Product Number: NM-15
** Executable Name: DEFAULT.XBE
** Executable checksum (MD5): aa9c27a8b89ac0e802f5104d0bc5021d
* Miscellaneous Notes:
** Game is emulatable: Yes (Xemu) (as of September 12, 2021).
** Game contains dongle protection: No.
==Screenshots==
Xbox - INinja for review not final (1).png
Xbox - INinja for review not final (2).png
Xbox - INinja for review not final (3).png
Xbox - INinja for review not final (4).png
Xbox - INinja for review not final (5).png
Xbox - INinja for review not final (6).png
Xbox - INinja for review not final (7).png
Xbox - INinja for review not final (8).png
Xbox - INinja for review not final (9).png
Xbox - INinja for review not final (10).png
Xbox - INinja for review not final (11).png
Xbox - INinja for review not final (12).png
Xbox - INinja for review not final (13).png
Xbox - INinja for review not final (14).png
Xbox - INinja for review not final (15).png
Xbox - INinja for review not final (16).png
Xbox - INinja for review not final (17).png
Xbox - INinja for review not final (18).png
Xbox - INinja for review not final (19).png
==Origin==
Xbox - INinja for review not final.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: Xbox and Dreamcast (September 18, 2021)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
ICarly (Nintendo DS prototype)

A prototype of iCarly for the Nintendo DS.
==Notes==
* Unknown dumper; GhostyTongue states that the ROM image was passed around by multiple people before being uploaded by him.
* Different interface.
* Cutscenes are unfinished.
* Music and many sound effects are missing.
* Many differences in minigames.
* Results are displayed after each minigame rather than just at the end of a Webisode.
I Am Alive (Jun 15, 2011 prototype)

A prototype of I Am Alive for the Xbox 360.
==Notes==
* Predates the final build by almost 5 months.
* Has a debugger.
* Original filename: I Am Alive (Jun 15 2011).zip
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Ian Livingstone's Deathtrap Dungeon (Mar 19, 1998 prototype)

A prototype of Ian Livingstone's Deathtrap Dungeon for the PlayStation.
==Notes==
* Compiled a day after the final US build.
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
** Game contains dongle protection: No.
** Game contains debugging symbols: N/A
** Dump was originally scrambled: No
==Screenshots==
PSX - Deathtrap Dungeon 3-18-98-0000.png
PSX - Deathtrap Dungeon 3-18-98-0001.png
PSX - Deathtrap Dungeon 3-18-98-0002.png
PSX - Deathtrap Dungeon 3-18-98-0003.png
PSX - Deathtrap Dungeon 3-18-98-0004.png
PSX - Deathtrap Dungeon 3-18-98-0005.png
PSX - Deathtrap Dungeon 3-18-98-0006.png
PSX - Deathtrap Dungeon 3-18-98-0007.png
PSX - Deathtrap Dungeon 3-18-98-0008.png
PSX - Deathtrap Dungeon 3-18-98-0009.png
PSX - Deathtrap Dungeon 3-18-98-0010.png
PSX - Deathtrap Dungeon 3-18-98-0011.png
PSX - Deathtrap Dungeon 3-18-98-0012.png
PSX - Deathtrap Dungeon 3-18-98-0013.png
PSX - Deathtrap Dungeon 3-18-98-0014.png
PSX - Deathtrap Dungeon 3-18-98-0015.png
==Origin==
PSX - Deathtrap Dungeon 3-18-98.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Ian Livingstone's Deathtrap Dungeon (May 12, 1998 prototype)

A prototype/prerelease build of Ian Livingstone's Deathtrap Dungeon for the PC from 1998-05-12 (about three weeks before the release build).
==Origin==
Deathtrap Dungeon-1998-05-12-01-Disc-Small.png|Disc front
==See also==
* Original release page on Archive.org
Ice Age 2: The Meltdown (Dec 12, 2005 prototype)

A prototype of Ice Age 2: The Meltdown for GameCube.
==Notes==
* Released anonymously on 4chan.
* Splash screen is leftover from Robots.
==Screenshots==
GIAP7D 2022-11-08 20-49-38.png
==See also==
*No-Intro entry
Ice Age 2: The Meltdown (Jan 23, 2006 prototype)

A prototype of Ice Age 2: The Meltdown for the PlayStation 2.
==Notes==
*Watermarked to Tips & Tricks. This watermark appears at all times except in menus.
*Even though the timestamp on the executable is Jan 23, 2006 and the date on the disc is Jan 26, 2006, there's an additional timestamp that appears all times for Dec 16, 2005.
*Considering that the game data is actually from Dec 16, 2005 and only the executable is dated Jan 2006, the build should be dated a little over a month before the first available final build (US final).
*Fox Interactive has a mention in the legal disclaimer that would later be removed.
*There is a logo for 20th Century Fox that would also be removed in the final.
*A small debugger is enabled. Pressing select on Controller 1 enables free movement mode.
*A significant portion of the voice acting are placeholders that were recorded with a Text-to-Speech voice.
*The Bat Cave Challenge is very different. Manny is absent, and the player has to find five bats with matching colors before the timer runs out.
*A FMV plays after completing Penguin Bowling. It is a slideshow of screenshots of the Fast Tony scene from the movie, narrated by Fast Tony.
**After the eviscerator there is another cutscene of Fast Tony over a slideshow of drawn art talking about the ice melting
*Fast Tony also narrates the rest of the FMVs. They would later be replaced with film clips or Manny would narrate the scene instead.
*All of the videos on the Bonus Features menu after named after the characters rather than their voice actors.
*All of the bonus videos are placeholders. The placeholder videos used appear to be even older versions of the FMVs that play between levels.
*Miscellaneous Notes:
**Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
**Game contains dongle protection: No.
==Screenshots==
File:PS2 - Ice Age 2 1-27-06 (7).png
File:PS2 - Ice Age 2 1-27-06 (8).png
File:PS2 - Ice Age 2 1-27-06 (2).png
File:PS2 - Ice Age 2 1-27-06 (3).png
File:PS2 - Ice Age 2 1-27-06 (4).png
File:PS2 - Ice Age 2 1-27-06 (5).png
File:PS2 - Ice Age 2 1-27-06 (1).png
File:PS2 - Ice Age 2 1-27-06 (6).png
File:PS2 - Ice Age 2 1-27-06 (9).png
File:PS2 - Ice Age 2 1-27-06 (10).png
==Origin==
File:PS2 - Ice Age 2 1-27-06.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
*Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
*Cutting Room Floor (TCRF)
*Internet Archive (IA)
Ice Age 3: Dawn of the Dinosaurs (Apr 9, 2009 prototype)

A prototype of Ice Age 3: Dawn of the Dinosaurs for the Xbox 360.
==Notes==
* Predates the final build by a littler over a month.
* Original filename: Ice Age 3 - Dawn of the Dinosaurs (Apr 04, 2009).rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Ice Age 3: Dawn of the Dinosaurs (Aug 19, 2008 prototype)

A prototype of Ice Age 3: Dawn of the Dinosaurs for the Xbox 360.
==Notes==
* Predates the final build by 9 months.
* The build normally only boots into a file viewer that cannot be interacted with. However, it is able to be bypassed.
* Main menu has a different design.
* There are additional options in the Extras menu to select test maps.
* HUD is different.
* The graphics in general are rough looking.
* Original filename: Ice Age 3 - Dawn of the Dinosaurs (Aug 19. 2008).rar
==Viewer Bypass==
The file viewer can be bypassed by going into the IceAge 3 folder and renaming the file named Albert to HashCodes.h. Afterwards, create a subfolder also named Albert inside the same location and move HashCodes.h into it. Once you are done with that, create a new file inside of Albert named IceAge3.ini and add the contents from below.
IceAge3.Ini:
 
[BootState]
XEBootToViewer=0
==Screenshots==
IceAge3Aug19_1.png
IceAge3Aug19_2.png
IceAge3Aug19_3.png
IceAge3Aug19_4.png
IceAge3Aug19_5.png
IceAge3Aug19_6.png
IceAge3Aug19_7.png
IceAge3Aug19_8.png
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Ice Age 3: Dawn of the Dinosaurs (Jan 16, 2009 11:32:46 prototype)

A prototype of Ice Age 3: Dawn of the Dinosaurs for Xbox 360.
==Notes==
*Debug menu is accessible from main menu.
==Gallery==
IceAge3 Xenia kqFfpmKftW.png|Main menu
IceAge3 Xenia EDy4ZBJ3Gv.png|Debug menu
Ice Age 3: Dawn of the Dinosaurs (Jan 16, 2009 prototype)

A prototype of Ice Age 3: Dawn of the Dinosaurs for the Xbox 360.
==Notes==
* Includes an alternate build.
* Predates the final build by 4 months.
* Original filename: Ice Age 3 - Dawn of the Dinosaurs (Jan 16, 2009).rar + Ice Age 3 - Dawn of the Dinosaurs (Jan 16, 2009) [Alt].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Ice Age 3: Dawn of the Dinosaurs (Jan 19, 2009 prototype)

A prototype of Ice Age 3: Dawn of the Dinosaurs for the Xbox 360.
==Notes==
* Predates the final build by 4 months.
* Original filename: Ice Age 3 - Dawn of the Dinosaurs (Jan 19, 2009).rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Ice Age 3: Dawn of the Dinosaurs (Mar 23, 2009 prototype)

A prototype of Ice Age 3: Dawn of the Dinosaurs for the Xbox 360.
==Notes==
* Predates the final build by 2 months.
* Original filename: Ice Age 3 - Dawn of the Dinosaurs (Mar 23, 2009).rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Ice Palace (Commodore VIC-20 prototype)

A prototype of the unreleased Ice Palace for the Commodore VIC-20.
==Notes==
* Programmed by Alan Pavlish; was to be published by Xonox
* Was acquired from an auction for the estate of a former programmer
* To load on VICE: Attach cartridge image ... -> Generic cartridge -> 4/8/16KiB cartridge at $6000
==Origin==
IcePalace VIC20proto case.jpg|Case
IcePalace VIC20proto cart.jpg|Cartridge
==See also==
* Original release thread at AtariAge.
* Ice Palace (Commodore VIC-20) - Games That Weren't