Chris Marlow

Chris Marlow (Christopher Marlow) is a British video game programmer who has been working at Rare Ltd. since 1996. He has been one of the lead software engineers for the Conker and Kinect Sports series and is currently the principal gameplay programmer for Sea of Thieves.
He is well known as the voice of The Great Mighty Poo.
==History==
===Before Rare Ltd.===
Chris Marlow's first computer was a 48K ZX Spectrum and the four games he got, Jetpac, Cookie, Tranz Am and Pssst, were all from Ultimate Play the Game, whom he became a fan of and would buy every single game from. It was at his final year at the that he began applying to various companies that could be found listed in the magazine. He never had any of Nintendo consoles up to that point, so he wasn't aware that Rare was actually Ultimate until he went there for an interview.Chris Marlow (Rare, The Great Mighty Poo) | Sola & Cola Interview - YouTube.com
===At Rare Ltd.===
He and Shawn Pile joined the team working on Killer Instinct Gold which was to be finished and released in a couple of months. The team included some of the seniors, Mark Betteridge, Tony Wong and Mike Currington and the first project junior developers took on was Twelve Tales: Conker 64 which would eventually become Conker's Bad Fur Day. The team was independent of the other team working on Project Dream (which was still 2.5D), but once in a while when they checked on Twelve Tales progress, they drew inspiration from it and the game became Banjo-Kazooie. Marlow's team were two and a half years into development of Twelve Tales and felt the game wasn't cohesive as a whole. Chris Seavor was asked to see what can he do to redesign it.Conkers Bad Fur Day Development - The Retro Hour @ Retrospillmessen Norway 2019 - YouTube.com
For Conker's Bad Fur Day, Marlow programmed a "cutscene editor" that allowed for separately-made animations, audio files, visual effects, and camera setups to easily be compiled together for cutscenes.Rare Replay: Conker's Bad Fur Day (Twitch) - 13:51–15:05 He also worked on special effects and the animation system. "Sloprano", the song written to incorporate Marlow's opera-singing talents, was recorded in one afternoon.Conker’s Bad Fur Day Programmer Discusses Cult Classic - SpliceToday.com''
Chris Marlow's first Xbox game was Conker: Live & Reloaded for which he was the lead programmer."Conker: Live & Reloaded was the first Xbox game I worked on, my first game as a Lead Programmer, and Rare's first online game, so I'm very fond of it. Networking was a huge challenge, as we were all learning as we went. But in the end it even stayed in the Top 10 most played Live games on the 360 via backwards compatibility!" - Tales from 15 Years of Xbox - Rare.co.UK Latest work includes prototyping gameplay features for Sea of Thieves.
==Video game credits==
Title 	Year	Credit 	Notes
Perfect Dark 	2000	"Trent's Henchmen" 	
Conker's Bad Fur Day 	2001	Software engineering, Voice acting	Cutscene editor, animation system, special effects
Conker: Live & Reloaded 	2005	Software engineering, Voice acting	Cutscene editor, animation system, special effects
Viva Piñata: Pocket Paradise	2008	"Rare Family" 	
Banjo-Kazooie: Nuts & Bolts 	2008	"Game Scaffolding and Sticky Tape"	
Kinect Sports 	2010	"Rare Shared Technology Group" 	
Kinect Sports: Season Two 	2011	Software engineering 	
Kinect Sports Rivals 	2014	Software engineering 	
Rare Replay 	2015	"Rare Team" 	
Sea of Thieves 	2018	Software engineering 	Principal gameplay programmer
==References==
Category:Staff
Category:Programmers