Bug triage/2010-03-15

Please Note: There will be no Monday Triage today, Monday, March 15th 
Next meeting: at at . See Bug triage for details.
== Fast Track Import ==
(Move bugs here that have solid repros, or valid patches that you have reviewed)
== Hot by Vote ==
High Voted Bugs
* - Votes: 17 - WarpPos() and PosJump() that has objects mistakenly go offworld are no longer returned to inventory, content is lost. - - Last Triaged: 1/25/2010 1:55 PM
* - Votes: 17 - Sitting more than one person on a single prim fails in server 1.36.4.202355 - 
* - Votes: 12 - Inventory window unpredictably autoscrolls and opens folders while drag-n-drop is in progress - - Last Triaged: 12/14/2009 10:04 AM
== Misc Pool ==
Misc Pool
* - Votes: 1 - Logins randomly show multi-second ping sim values - - Last Triaged: 3/8/2010 10:23 AM
* - Votes: 0 - llRezObject causes old prims on parcel to be returned - 
* - Votes: 0 - Support for ATI Radeon HD 5800 Series - 
* - Votes: 4 - Items returned to Lost and Found don't show in inventory until re-log in. - - Last Triaged: 3/8/2010 10:27 AM
* - Votes: 2 - Failure to Load Gestures bottlenecking inventory downloading - 
* - Votes: 4 - Textures in 1.21.6 don't load even after clicking them - - Last Triaged: 3/8/2010 10:32 AM
* - Votes: 4 - Client->Rendering->Types->Character (CTRL-ALT-SHIFT-4) does not function properly - 
* - Votes: 4 - "Ran Alert Lock old Closed tickets" generates confusing email to submitter - 
* - Votes: 3 - Muted residents can continue to communicate and harrass via the SL Exchange (XStreet) message system - 
* - Votes: 3 - Help Island Public Neglect - 
* - Votes: 3 - llEmail() causes mails to be sent with no body - 
* - Votes: 3 - "Phantom Physics Bug: Physical objects are seperated by an invisible barrier, cannot directly touch or rest on surfaces" - - Last Triaged: 12/8/2008 12:00 PM
* - Votes: 3 - different unsit behavior - 
* - Votes: 3 - llGetAnimation constant transparency - 
* - Votes: 3 - changed event with CHANGED_SHAPE not triggered when light parameters modified - 
* - Votes: 3 - Drastically reduced simulator performance in most sims this morning - 
* - Votes: 3 - llSetForce not affecting flying av correctly - 
* - Votes: 3 - Traffic has not updated on my land in 4 days - 
* - Votes: 3 - llSitTarget doesn't produce the right offset if given a nonzero rotation - 
* - Votes: 3 - ParcelReturnObjects packets sent with an Invalid parcel localID by an Estate Manager may cause ALL objects on the simulator to be returned - 
* - Votes: 3 - Group Search Member Count Inaccurate - 
* - Votes: 3 - Avatar Rotation on X and Y axii non-zero after teleport - 
* - Votes: 3 - LINK_* flags do not work with llBreakLink - 
* - Votes: 3 - "Scripts using state changes are misreported in ""Top Scripts""" - 
* - Votes: 3 - llKey2Name returns avatar names with double space between first and last (sometimes) - 
* - Votes: 1 - Right shift operator (>>) fills extra bits with 1 instead of 0 when the most significant bit of the number is set. - 
* - Votes: 1 - Viewer crash while taking snapshot (with fanciful proportion) - 
* - Votes: 1 - Snapshot to disk hang on new unibody MacBook Pro with Nvidia 9600M GT - 
* - Votes: 1 - Worn vehicle attachments lose their rotation when viewed approaching from out of visual range or teleporting to vehicle. - 
* - Votes: 1 - Coalesced items lost after refused rezing (similar to VWR-7194) - 
== Pre-meeting activity ==
Some issues will be resolved in the course of building this agenda. Rather than deleting them from the proposed agenda, move the issue and associated discussion into the appropriate section below.
=== Imported ===
=== Resolved ===
== Transcript ==
Transcript is/will be at Bug triage//Transcript
== Creating An Agenda ==