nyuuzyou/wikis huggingface dataset:
Friendship Quest

#Find Maku and talk to him.
#*To get to the "slums" you need to talk to the Guard at repeatedly, you'll eventually get through. He'll ask you to go to the place where wealthy people live.
#:
#Go inside the Hotel and walk upstairs. In the 1st room on your left resides Digotz . Talk to him and you'll notice he talks like Maku as well.
#:
#Return to talk to Maku again. He'll talk about their past.
#After that, go find Digotz. He'll curse Maku. Take down the words that Digotz wants you to relay to Maku. It is case sensitive, word for word and punctuations!
#:Hopeless bastard!
#:You're still a stubborn jerk!
#:You owe me at least 3 lunches!
#:Not to mention an apology!
#:But who cares what you think?!
#:I'm so goddamn happy without you!
#Return to Maku and pass along Digotz's words, one line at a time. Maku almost breaks down after hearing it.
#Talk to Maku again and you'll lose 50% HP. Try to calm him down. He'll tell you about his other friend Benkaistein.
#Go back to the Hotel and tell Digotz you have a message for him and tell him exactly what Maku mentioned. He'll mention Benkaistein as well.
#:From listening to both of them, Benkaistein seems to like to read books. So you need to head to the Juno Library.
#In the Juno Library you need to find Student and ask for Benkaistein. He'll tell you he's in the opposite room.
#:
#Talk to Passionate Student, Benkaistein about Maku and Digotz. He says he'll help to resolve their issue but is busy. He'll trying to find a book that will help resolve the miss-understanding. So you help him out.
#:
#The Book is at on the table. You'll obtain .
#:
#Tell Passionate Student, Benkaistein you found his diary. He'll tell you to show this diary to both of them.
#Head back to Lighthalzen's Hotel and talk to Digotz, then show him the diary.
#Then go show the diary to Maku. He still doesn't know about Digotz's situation and is still waiting for him. You'll get some experience depending on your base level.
#* [Gained Experience]
#:*Level 50-75 = 2,000 EXP
#:*Level 75-90 = 4,000 EXP
#:*Level 91-99 = 7,000 EXP
#* [Gained Experience] - iRO
#:*Level 50-75 = 19,800 EXP
#:*Level 75-90 = 40,000 EXP
#:*Level 91-175 = 70,000 EXP
#Due to Maku's uneasiness, go back and visit Digotz. Unfortunately, he gets ambushed and killed. Pull out the dagger that killed him.
#:You'll obtain and it's over with Digotz.
#:Keep this knife if you intend to continue on to the sequel Bruspetti Quest where you'll find out who and why Digotz was killed.
#Finally, go back to Juno and tell Passionate Student, Benkaistein you did what he asked. You'll get some EXP depending on your Base Level and a .
#:The allows you access to the Lighthalzen Slums regardless of there being an alert or not.
#:*This item is tradable.
#* [Gained Experience] - iRO
#:*Level 50-75 = 19,800 EXP
#:*Level 75-90 = 40,000 EXP
#:*Level 91-175 = 70,000 EXP
#* [Gained Experience]
#:*Level 50-75 = 2,000 EXP
#:*Level 75-90 = 4,000 EXP
#:*Level 91-120 = 7,000 EXP
Category:Lighthalzen Quests
Frigg's Song

Frigg's Song (Alt: Frigg's Song) is a 3rd class supportive skill available as Maestro and Wanderer.
==Effect==
Performs the song of Frigg that will boost Max HP of all players around the user and restore their HP every second, temporarily. Requires the user to wield an instrument or whip and each cast consumes a drop of .
Level	Max HP Boost	HP Recovery	Area of Effect	SP Cost
1 	5% 	100 	7x7 	200
2 	10% 	120 	9x9 	230
3 	15% 	140 	11x11 	260
4 	20% 	160 	13x13 	290
5 	25% 	180 	15x15 	320
===Notes===
*If this skill is used in PvP environment, it will only affect the user and party members.
*As of the Heroes Trail III patch, this skill is no longer part of the Group A Songs. This means that this skill can now independently stack with both Group A Songs and Group B Songs.
==Changelog==
* (Level 175/60 Update)
**Skill added to the game.
From the Abyss

__NOTOC__
From the Abyss (Alt: From the Abyss) is a 4th class supportive skill available as Abyss Chaser.
==Effect==
Summons spheres containing power of the abyss for the skill duration.
* 5 Abyss Spheres are summoned instantly upon using this skill.
* Inflicting physical damage has a chance to consume 1 Abyss Sphere to inflict Neutral elemental magic damage to the target and surrounding enemies within 9x9 cells around the target 5 times.
* Summons Abyss Spheres over time.
Level	Base Damage (MATK)	Duration 	Abyss Orb 	SP Cost	AP Generated
1 	220% 	30 seconds.	3 seconds 	40 	4
2 	290% 	60 seconds 	2.5 seconds	50 	8
3 	360% 	90 seconds 	2 seconds 	60 	12
4 	430% 	120 seconds	1.5 seconds	70 	16
5 	500% 	150 seconds	1 second 	80 	20
 Damage (MATK) = [((Base_Damage + 5 × SPL) × ]%
==External==
===Enhanced by===
==== Headgear ====
* 
** For every 3 refine levels, increases damage by 4%.
** When equipped with , increases damage by 15%.
==== Weapon ====
* 
** If grade D or higher, increases damage by 10%.
** If grade B or higher, increases damage by 10%.
** When enchanted with -
*** , increases damage by 15%.
*** , increases damage by 20%.
*** , increases damage by 25%.
* 
** For every 3 refine levels, increases damage by 10%.
** When enchanted with -
*** Increases damage by 10%.
*** If grade D or higher, increases damage by 7%.
*** If grade B or higher, increases damage by 8%.
*** If grade A, increases damage by 10%.
* 
** Increases damage by 5%.
** If user's base level is 220 or higher, increases damage by 5%.
** If refine level is +11 or higher, increases damage by 10%.
** If grade C or higher, increases damage by 5%.
** If grade B or higher, increases damage by 10%.
** When equipped with , increases damage by 1% for every refine level in sum of refine levels.
==== Accessory ====
* 
** For every 10 base levels, increases damage by 1%.
==Changelog==
*
** Sphere creation interval reduced
*** Old: 2 seconds
*** New: 1 second
** AoE increased
*** Old: 7x7
*** New: 9x9
Frost Diver

__NOTOC__
Frost Driver (Alt: Frost Diver) is a 1st class offensive skill available as Mage and Super Novice.
==Effect==
Releases a stream of frigid ice at a single target to inflict Water property magic damage. It has a chance of leaving the target frozen.
Level	Damage (MATK)	Frozen	Frozen 	SP Cost
Level	Damage (MATK)	Chance	Duration	SP Cost
1 	110% 	38% 	3s 	25
2 	120% 	41% 	6s 	24
3 	130% 	44% 	9s 	23
4 	140% 	47% 	12s 	22
5 	150% 	50% 	15s 	21
6 	160% 	53% 	18s 	20
7 	170% 	56% 	21s 	19
8 	180% 	59% 	24s 	18
9 	190% 	62% 	27s 	17
10 	200% 	65% 	30s 	16
:The Chance and Duration are affected by target's magic defense.
===Notes===
*This is a disabling skill, since Frozen status stops any monsters immediately. From this point, it is possible to cast a high-damage skill without fearing retaliation from the monster, unless it breaks free in time.
*Frozen enemies become Level 1 Water property regardless of their original property. This means they become more vulnerable to Wind property skills, such as Lightning Bolt or Jupitel Thunder, while frozen.
*This skill does not freeze Boss or Undead property monsters, although it will still deal damage to them.
*If a Mage decides to become a Wizard, the skill Storm Gust can replace the need of this skill for mobs. The other disabling skill, Stone Curse, is also an option.
==External==
===Bestowed from===
* - Level 1; Once
* - Level 5; Once
* - Level 5; Usable
* - ; Usable
* - Level 3; Usable
* - Level 3; on target when physically attacking.
===Enhanced by===
* - Increases damage by 10%
* - Increases damage by 30%
* - Increases damage by 5%
==History==
 has the previous version of this skill before the 2020 skill updates.
==Changelog==
*
**Global delay of skills reduced from 1.5 seconds to 0.5 seconds.
Frost Misty

__NOTOC__
Frost Misty (Alt: Frost Misty) is a 3rd class offensive skill available as Warlock.
==Effect==
Inflicts Water property Magic Damage to all enemies in an area around the caster. It has a chance of leaving them in for 10 seconds. Enemies in Frost will take additional damage from Jack Frost.
Level	Base Damage (MATK)	Hits	Area of Effect	Chance of Effect	Cast Time (Fix + Var)	SP Cost
1 	300% 	1 	7x7 	30% 	(0.5 + 2.0)s 	40
2 	400% 	2 	7x7 	35% 	(0.5 + 2.5)s 	48
3 	500% 	3 	9x9 	40% 	(0.5 + 3.0)s 	56
4 	600% 	4 	9x9 	45% 	(0.5 + 3.5)s 	64
5 	700% 	5 	11x11 	50% 	(0.5 + 4.0)s 	72
 Damage (MATK) = [Base_Damage × ()]%
===Notes===
==External==
===Enhanced by===
*La'cryma Stick & Geffenia Water Book Set - Reduces Variable Cast Time by (Geffenia Water Book Upgrade level × 4)%
* + 
** If helmet is enchanted with : Reduce Frost Misty cooldown by 3 seconds.
==Changelog==
*October 13th, 2022
**Changes damage from 7 split hits to (skill level) cumulative hits.
**Lowered AoE.
**Changed status effect to new Frost.
Frost Nova

__NOTOC__
Frost Nova (Alt: Frost Nova) is a 2nd class offensive skill available as Wizard, High Wizard and expanded Super Novice.
==Effect==
Raises ice spikes around the user that will inflict Water property magic damage to all enemies around the user. It has a chance of leaving enemies frozen even if they're Water property entities.
Level	Damage (MATK)	Frozen	Frozen 	Cast Time	SP Cost
Level	Damage (MATK)	Chance	Duration	Cast Time	SP Cost
1 	73% 	38% 	1.5s 	1.0s 	45
2 	80% 	43% 	3.0s 	1.0s 	43
3 	87% 	48% 	4.5s 	0.9s 	41
4 	93% 	53% 	6.0s 	0.9s 	39
5 	100% 	58% 	7.5s 	0.8s 	37
6 	107% 	63% 	9.0s 	0.8s 	35
7 	113% 	68% 	10.5s 	0.7s 	33
8 	120% 	73% 	12.0s 	0.7s 	31
9 	127% 	78% 	13.5s 	0.6s 	29
10 	133% 	83% 	15.0s 	0.6s 	27
===Notes===
*This skill "targets the ground" automatically when executed, thus making it unusable while standing on an instance of Magnetic Earth, even though it may not appear to be a ground skill.
==External==
===Bestowed from===
* - Level 3; Autocast when attacked
* - Level 5; Autocast when physically attacked if upgrade to +9 or higher
* - Level 5; Autocast when physically attacked if upgrad to +9 or higher
* - Level 3; Autocast when physically attacked
* - Level 5; Autocast when physically attacking
* - Level 5; Autocast on target when physically attacking
* - Level 10; Autocast on the attacker when receiving a physical or a magical attack. 
* - Level 10; 1% chance to autocast on target when performing a physical or magical attack.
*Hurt Mind & Kind Heart Set - Level 10; 1% chance to autocast on target when performing a physical or magical attack.
===Enhanced by===
* - Increases damage by 5%
Frozen Slash

Frozen Slash (Alt: Frozen Slash) is a 4th class active skill available as Arch Mage.
==Effect==
Inflict Water magical damage to all enemies around the caster. Damage is increased during .
Level	Damage	Damage	Area of Effect
Level	MATK 	Climax	Area of Effect
1 	600% 	850% 	9x9
2 	1,200%	1,700%	9x9
3 	1,800%	2,550%	11x11
4 	2,400%	3,400%	11x11
5 	3,000%	4,250%	13x13
 Damage (MATK) = [(Base_Damage + 5 x SPL) x ]%
== Enhanced By ==
=== Headgear ===
* 
** For every 10 base levels, increases damage by 1%.
=== Armor ===
* 
** For every 10 base levels, increases damage by 1%.
** If refine level is +9 or higher, reduces fixed casting time by 100%.
=== Weapon ===
* 
** For every 2 refine levels, increases damage by 5%.
* 
** Increases damage by 5%.
** If refine level is +5 or higher, increases damage by 10%.
** If refine level is +9 or higher, increases damage by 10%.
** If refine level is +11 or higher, increases damage by 5%.
** When equipped with -
*** For every 3 refine levels of weapon, increases damage by 4%.
*** If weapon is grade B or higher, increases damage by 10%.
*** When headgear is enchanted with , increases damage by 15%.
* 
** For every 2 refine levels, increases damage by 6%.
** If grade C or higher, increases damage by 10%.
** When enchanted with -
*** Increases damage by 5%.
*** If weapon is grade D or higher, increases damage by 3%.
*** If weapon is grade B or higher, increases damage by 4%.
*** If weapon is grade A, increases damage by 6%.
* 
** Increases damage by 10%.
** If grade D or higher, increases damage by 5%.
** If grade C or higher, increases damage by 8%.
** If grade B or higher, increases damage by 12%.
=== Accessory ===
* 
** For every 10 base levels, increases damage by 1%.
=== Equipment Sets ===
* + 
** If weapon refine level is +10 or higher, increases damage by 10%.
** If weapon is grade C or higher, increases damage by 10%.
== Changelog ==
* 
** Cooldown reduced.
*** Old: 4 seconds
*** New: 0.3 seconds
** After-cast delay reduced
*** Old: 1 second
*** New: 0.5 seconds
** AP Recovery reduced.
*** Old: 4
*** New: 1
** AoE Increased
*** Old: 9x9
*** New: 13x13
** Damage reduced
*** Old: 3750%
*** New: 3000%
** Damage under climax buff increased to 4250%.
Full Blast

Full Blast (Alt: Full Buster) is an Expanded class offensive skill available as Gunslinger.
==Effect==
Fires many bullets in one shot at a single target to inflict massive ranged physical damage. It has a chance of leaving the user blind. Each use consumes up to 10 bullets.
Level	Damage (ATK)	Bullets Used	 	Cast Delay	SP Cost
1 	400% 	2 	2% 	1.2s 	20
2 	500% 	2 	4% 	1.4s 	25
3 	600% 	4 	6% 	1.6s 	30
4 	700% 	4 	8% 	1.8s 	35
5 	800% 	6 	10%	2.0s 	40
6 	900% 	6 	12%	2.2s 	45
7 	1,000% 	8 	14%	2.4s 	50
8 	1,100% 	8 	16%	2.6s 	55
9 	1,200% 	10 	18%	2.8s 	60
10 	1,300% 	10 	20%	3.0s 	65
===Notes===
*Wearing a or a headgear removes the chance of getting blinded by this skill.
Full Chemical Protection

Full Chemical Protection is a Transcendent 2nd class supportive skill available as Biochemist.
==Effect==
Protects the equipped weapon, headgear, shield and armor of a single target from damage and removal temporarily. Each cast consumes a .
Level	Duration
1 	2m
2 	4m
3 	6m
4 	8m
5 	10m
===Notes===
*The Tarot Card of Fate skill has a chance of breaking an equip when it chooses the Chariot Card, even when this skill is in effect.
Full Divestment

__NOTOC__
Full Divestment (Alt: Full Strip) is a Transcendent 2nd class offensive skill available as Stalker.
== Effect==
Simultaneously casts Divest Helm, Divest Armor, Divest Shield and Divest Weapon.
Level	Base Success Chance	Base Duration	SP Cost
1 	7% 	75s 	22
2 	9% 	90s 	24
3 	11% 	105s 	26
4 	13% 	120s 	28
5 	15% 	135s 	30
 Success Rate (%) = Base_Success_Chance + (DEX - Enemy DEX) ÷ 5
 Duration (s) = Base_Duration + (DEX - Enemy DEX) ÷ 2
=== Notes ===
*Skill fails when used on a player with Full Chemical Protection.
*Can be used on Boss type monsters. 
*Only shows animation on success.
*DEX difference between the caster and the target affects the success chance.
*If the success rate drops below base success chance, the base success chance will be used instead.
*The success rate is believed to be:
** Duration = 135 seconds +/- 1 second per 2 difference in DEX between caster and target
==External==
===Bestowed from===
* - Level 1; Autocast on target when physically attacking, Assassin Cross only
* - Level 1; Autocast on enemy when physically attacked
Full Moon Kick

__NOTOC__
Full Moon Kick (Alt: Full Moon Kick) is a 3rd Expanded class offensive skill available as Star Emperor.
==Effect==
Cancel New Moon Kick mode and inflicts melee physical damage to all enemies around caster. It has a chance of inflicting Blind status to the enemies.
Level	Base Damage (ATK)	SP Cost	Chance to Blind
1 	1200% 	30 	20%
2 	1300% 	35 	25%
3 	1400% 	40 	30%
4 	1500% 	45 	35%
5 	1600% 	50 	40%
6 	1700% 	55 	45%
7 	1800% 	60 	50%
8 	1900% 	65 	55%
9 	2000% 	70 	60%
10 	2100% 	75 	65%
 Damage (ATK) = [Base_Damage] x ()%
===Notes===
* Only usable in and .
==External==
===Enhanced by===
====Weapon====
* 
** If refine level is +11 or higher, increases damage by 25%.
* 
** Increases damage by 10%.
** If refine level is +7 or higher, increases damage by 20%.
** If refine level is +11 or higher, increases damage by 25%.
====Card====
* 
** If refine level is +10 or higher, increases damage by 15%.
* 
** Increases damage by 10%.
** When equipped with and -
*** Increases damage by 20%.
*** For every 2 refine levels of weapon, increases damage by 5%.
====Enchants====
* 
** Increases damage by 15%.
** If refine level is +7 or higher, increases damage by 3%.
** If refine level is +9 or higher, increases damage by 7%.
* 
** Increases damage by 15%.
** If refine level is +7 or higher, increases damage by 15%.
** If refine level is +9 or higher, increases damage by 15%.
** If refine level is +11 or higher, increases damage by 15%.
====Costume Enchants====
* 
** Increases damage by 20%.
** When equipped with , for every level of learned, increases damage by 3%.
====Equipment Sets====
* + + 
** If combined refine level is 27 or higher, increases damage by 10%.
** When further equipped with , increases damage by 10%.
* + + 
** If combined refine level is 27 or higher, increases damage by 10%.
** When further equipped with , increases damage by 15%.
* + + 
** If combined refine level is 27 or higher, increases damage by 15%.
** When further equipped with , increases damage by 10%.
==Changelog==
* Needs updates
Full Shadow Protection

Full Shadow Protection (Alt: Full Shadow Protection) is a 4th class support skill available as Biolo.
==Effect==
Protects the equipped shadow equipment of a single target from removal temporarily.
Level	Duration	AP Generated	SP Cost
1 	30s 	2 	120
2 	40s 	2 	130
3 	50s 	3 	140
4 	60s 	3 	150
==Future Changelog==
*???
**Duration increased.
***Old: [20 + (Skill Level × 10)] seconds
***New: [60 + (Skill Level × 30)] seconds
Full Throttle

Full Throttle (Alt: Full Throttle) is a 3rd class active skill available to all 3rd Classes.
==Effect==
Fully restores HP and places a temporary buff on the user that increases all base stats by 20% and doubles Movement Speed, while consuming a certain amount of SP every second for the skill duration. When this skill expires, the user will be rebound, which is an unique debuff that decreases Movement Speed by 25%, prevents natural HP & SP Recovery, and displays the emote /swt every 2 seconds, lasting for 10 seconds.
Level	SP Drain	Duration
1 	6% 	10s
2 	4% 	15s
3 	3% 	20s
4 	2% 	25s
5 	1% 	30s
===Notes===
*Only base stats are affected from this skill. Stats from Job Level, equipment, consumables and skills do not count.
*Movement Speed boost cannot be decreased by any method.
==Changelog==
* (Level 175/60 Update)
**Skill added to the game.
Fury

Fury (Alt: Critical Explosion) is a 2nd class active skill available as Monk and Champion.
__TOC__
==Effect==
Unleashes the inner power of the user to increase Critical Hit Rate. This skill also doubles the time between the SP Recovery ticks and allows to use specialized skills. Each cast uses five Spirit Spheres.
Level	Crit Boost
1 	10.0
2 	12.5
3 	15.0
4 	17.5
5 	20.0
==Notes==
*Both Spiritual Cadence and Monk Spirit bypass the SP Recovery penalty.
Category:Spirit Sphere Skills
GR

GR is an acronym and can stand for:
*Genesis Ray, a Royal Guard skill.
* Ghostring, a Boss type monster (but not an MVP).
* The card of said monster, which grants Ghost property to the wearer's armor.
* Guild Recruiting, usually used in instances such as GR>lvl90+/WoE, which means guild recruiting level 90+ characters for guild siege. 
Category: Acronyms
Game Art

__TOC__
The following are iRO Wiki hosted snippets of art from RO. Currently we host previous iRO loading screens and various NPC illustrations from the client.
== Loading Screens ==
=== 2010 ===
*10-27-2010
*6-23-2010
*6-03-2010
*4-07-2010
*3-11-2010
*2-12-2010
*1-14-2010
=== 2009 ===
*12-18-2009
*11-19-2009
*10-20-2009
*10-02-2009
*9-16-2009
*8-05-2009
*7-07-2009
*6-02-2009
*4-27-2009
*4-07-2009
*3-12-2009
*2-05-2009
*1-06-2009
=== 2008 ===
*12-16-2008
*12-02-2008
*11-18-2008
*10-27-2008
*10-22-2008
*10-01-2008
*9-04-2008
*8-04-2008
*7-10-2008
*5-21-2008
*4-15-2008
*2-29-2008
*1-14-2008
=== 2007 ===
*12-21-2007
*12-14-2007
*10-16-2007
*9-10-2007
*3-20-2007
*3-13-2007
=== 2006 ===
*9-26-2006
*4-4-2006
*1-3-2006
=== 2005 ===
*12-19-2005
*10-11-2005
*9-12-2005
*8-24-2005
*4-12-2005
*2-23-2005
*2-11-2005
*1-26-2005
=== 2004 ===
*12-31-2004
*12-21-2004
*11-30-2004
*11-17-2004
*11-02-2004
*10-25-2004
*10-13-2004
*8-30-2004
*8-09-2004
*7-24-2004
*6-22-2004
*6-09-2004
*5-21-2004
*5-10-2004
*5-04-2004
*4-17-2004
*2-27-2004
*2-13-2004
*1-27-2004
*1-19-2004
*1-05-2004
=== 2003 ===
*12-22-2003
*12-03-2003
*12-02-2003
*10-27-2003
*10-21-2003
*10-06-2003
*10-01-2003
*9-24-2003
*9-17-2003
*9-15-2003
*8-27-2003
*8-13-2003
*7-25-2003
*7-14-2003
*6-23-2003
*5-24-2003
== NPC Illustrations ==
*NPC Illustrations - 31.6 MB - Updated to Episode 13.2
Category:Downloads
Game Master

NOTICE: IF YOU WERE LINKED TO THIS PAGE FROM INSIDE THE GAME IT WAS PROBABLY A SCAM. SUBMIT A SUPPORT TICKET TO WARPPORTAL.
__TOC__
Game Masters, commonly known as GMs, are employees of the company that operate the server whose job is to assist players and enforce the rules.
== Special Commands ==
GMs have access to special commands which allow them to perform their job duties in the game. For a list and description of these tasks, see GM Commands.
== Identification ==
=== In-game ===
*The names and public message text of GM characters are displayed in yellow text.
*Private messages from GMs are displayed both in the log panel and at the top of the screen, like global messages.
*GM names are nearly always in the format 'iRO GM n', where 'n' is a zero-prefixed number, such as '01'. Characters that do not exactly follow this format and are not wearing GM clothing should assumed to be fraudulent.
*GMs will never ask for any of your account details in-game; they will always request that you submit account-related queries through the WarpPortal Support Center.
*GMs will never ask for your password under any circumstances.
*GMs characters have a unique appearance. Males wear a white garment with gold trim, which extends down to the character's feet. Females wear a white miniskirt with gold trim.
*GMs will never ask for items or zeny from players for any reason, but they may give items to players as prizes during special events or as compensation for items lost due to circumstances outside of a player's control.
If you encounter a character who claims to be a GM but does not meet the aforementioned criteria, you should immediately report it by submitting a ticket to the WarpPortal Support Center.
=== Official Forums ===
Community Managers can be identified by their forum rank title below their avatar image, their rank should read "Community Manager".
*GMs can be identified by a red username. Other Gravity employees have purple or silver colored names.
**When viewing the Moderation Team group listing, they are listed there as part of the group. Which can be viewed here.
Please note that you should NEVER give out or post your Ragnarok Online account login information on the forums. If you need account assistance, please contact the GM Team via the Support Ticket Service. The GM and Community Management Teams will NEVER ask for your Ragnarok Online account password. Do NOT give out your Ragnarok Online account password to anyone you do not trust.
Category: General Information
Ganbantein

Ganbantein (Alt: Ganbantein) is a Transcendent 2nd class active skill available as High Wizard.
==Effect==
Casts a spell on a targeted location that has an 80% chance of sweeping any ground skill in its area of effect. Each cast consumes a and a .
===List of affected skills===
This skill can sweep completely or partially the following ground skills:
*Battle Chant
*Blaze Shield
*Blinding Mist
*Bomb
*Deluge
*Ensembles and performances of Bard & Dancer
*Evil Land
*Extreme Vacuum
*Fiber Lock
*Fire Pillar
*Fire Wall
*Ice Wall
*Killing Cloud
*Lord of Vermilion
*Magnetic Earth
*Magnus Exorcismus
*Meteor Storm
*Pneuma
*Psychic Wave
*Quagmire
*Safety Wall
*Sanctuary
*Storm Gust
*Venom Dust
*Volcano
*Warp Portal
*Watery Evasion
*Whirlwind
===Notes===
*This skill is unaffected by benefits that remove or reduce gemstone or item catalysts.
*Some monsters have a more powerful variation of this skill, which sweeps ground skills in a 9x9 area instead.
Gank

Gank (Alt: Snatcher) is a 2nd class passive skill available as Rogue and Stalker.
==Effect==
Gives a chance to autocast Steal on the target when physically attacking, using its currently learned level.
Level	Autocast Rate
1 	7.0%
2 	8.5%
3 	10.0%
4 	11.5%
5 	13.0%
6 	14.5%
7 	16.0%
8 	17.5%
9 	19.0%
10 	20.5%
===Notes===
*The skill still works even when silenced.
*It does not use any SP once it casts.