nyuuzyou/wikis huggingface dataset:
Dragon Force (Oct 31, 1996 prototype)

A late prototype of Dragon Force for the Sega Saturn.
==Notes==
* Compiled just two weeks before the final US build.
* English localization prototype.
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
==Screenshots==
Sat - Dragon Force 10-31-96 Gamma-0000.png|Title Screen
Sat - Dragon Force 10-31-96 Gamma-0001.png|Options
Sat - Dragon Force 10-31-96 Gamma-0002.png|Gameplay
Sat - Dragon Force 10-31-96 Gamma-0003.png|Gameplay
Sat - Dragon Force 10-31-96 Gamma-0004.png|Gameplay
Sat - Dragon Force 10-31-96 Gamma-0005.png|Gameplay
Sat - Dragon Force 10-31-96 Gamma-0006.png|Gameplay
Sat - Dragon Force 10-31-96 Gamma-0007.png|Gameplay
Sat - Dragon Force 10-31-96 Gamma-0008.png|Gameplay
Sat - Dragon Force 10-31-96 Gamma-0009.png|Gameplay
Sat - Dragon Force 10-31-96 Gamma-0010.png|Gameplay
Sat - Dragon Force 10-31-96 Gamma-0011.png|Gameplay
==Origin==
Sat - Dragon Force 10-31-96 Gamma.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Dragon Quest VIII: Journey of the Cursed King (Aug 22, 2005 prototype)

A prototype of Dragon Quest VIII: Journey of the Cursed King for the PlayStation 2.
==Notes==
* Has no visible differences
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
DQ8_Preview_Title.png
==Origin==
PS2 - Dragon Quest VIII Journey of the Cursed King Previewable ROM.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Nex for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Dragon Seeds (Aug 25, 1998 prototype)

A prototype of Dragon Seeds for the PlayStation.
==Notes==
* Compiled 10 days before the US retail version, but around 2 months after the initial Japanese one.
* US localization intermediate
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
** Game contains dongle protection: No.
** Game contains debugging symbols: N/A
** Dump was originally scrambled: No
==Screenshots==
PSX - Dragonseeds Review Copy-0001.png
==Origin==
PSX - Dragonseeds Review Copy.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Iniche for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Dragon Seeds (Jun 5, 1998 prototype)

A prototype of Dragon Seeds for the PlayStation.
==Notes==
* Compiled 18 days before the initial Japanese retail version, making it close to that.
* No differences noticed, but the full game data was not examined
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
** Game contains dongle protection: No.
** Game contains debugging symbols: N/A
** Dump was originally scrambled: No
==Screenshots==
PSX - DS 0.9 Dragonseeds-0001.png
==Origin==
PSX - DS 0.9 Dragonseeds.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Iniche for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Dragon Spirit (Commodore 64 prototype)

A prototype of Dragon Spirit for the Commodore 64.
==Notes==
* Seemingly earlier than the September 5 prototype
* The disk labels of two of the floppy disks contain instructions to load the game
* Three different dumps were provided in the original release, labeled GameDisk (2), GameDisk (3), and GameDisk (4). 2 and 4 are identical, but 3 has two byte differences in BITB4.PRG:
GameDisk (2) / Game Disk (4)	
 0x40A 00 04 04 0E 01 01 00 2C 1E 16 00 1C 80 28 00 04
GameDisk (3) 	
 0x40A 00 04 04 02 01 01 00 2C 12 16 00 1C 80 28 00 04
==Origin==
DragonSpirit C64proto disk.jpg|Floppy disk 1?
DragonSpirit C64proto disk2.jpg|Floppy disk 2?
DragonSpirit C64proto disk3.jpg|Floppy disk 3?
==See also==
* Keith Purkiss C64 Archive - Games That Weren't
Dragon Spirit (Sep 5, 1989 prototype)

A prototype of Dragon Spirit for the Commodore 64.
==Notes==
* Also contains a testing program by programmer Keith Purkiss
* Starts in Area 2 rather than Area 1
* Seems to crash upon entering Area 3
* To load the game:
LOAD"R",8
RUN
* To load the testing program:
LOAD"*",8
RUN
==Origin==
DragonSpirit Sep91989 disk.jpg|Floppy disk
==See also==
* Keith Purkiss C64 Archive - Games That Weren't
Dragon View (prototype)

A prototype of Dragon View for the SNES.
==Notes==
* Localization prototype
* Title screen still resembles the Japanese version, using the original Super Drakkhen title
==Origin==
flt.info
 :-:- FAIRLIGHT CONSOLE -:-:
 GIVES YOU
 :-:- DRAKKEN 2 -:-:
 FROM KEMCO SOFTWARE
 SNES/SMC/16MBIT
 :-:- SUPPLIED BY XXX -:-:
 ++ We are looking for more suppliers !! ++
 ++ Contact us on LAND OF CONFUSION 708 499 5309 ++
file_id.diz
__________.__._____ , .__.______, _______
\__ . /. (__)___ \/: (__)\_. /|_/ .__/
 \/ |_/ | / \ _/ _/ |__/ \/ |_/ | \/ |\/
 / _/ _ \ / \ \ | \ / | _ _ \ :
 \_ |\__| /\/\__\ \_____\/\___ | |__/\ |RD
+--\|---|/-------\__/#Presents#\| :----\:--+
 DRAKKEN 2 FROM KEMCO SNES/SMC/16MBIT
==See also==
* No-intro entry
Dragon Warrior II (Prototype)

A prototype of Dragon Warrior II for the NES.
==Notes==
* Early English localization prototype.
* No pre-title copyright screen.
* Different title screen, matching neither the Japanese nor the US final builds.
* Game is referred to as "DRAGON WARRIOR II", rather than "DRAGON WARRIOR PART2".
* No scrolling prologue as in the US final. This is instead presented to the player using text boxes.
* Text is often different - most frequently in its use of punctuation, capital letters and spacing. Some sections of text were rewritten entirely, and grammar is sometimes bad.
==Screenshots==
Dragon Warrior II (Prototype) 2021-08-22 23-53-47.png|Title screen
Dragon Warrior II (Prototype) 2021-08-22 23-57-59.png|Gameplay
Dragon Warrior II (Prototype) 2021-08-22 23-58-24.png|Gameplay
Dragon Warrior II (Prototype) 2021-08-22 23-59-44.png|Gameplay
Dragon Warrior II (Prototype) 2021-08-23 00-00-41.png|Gameplay
Dragon Warrior II (Prototype) 2021-08-23 00-02-06.png|Gameplay
Dragon Warrior II (Prototype) 2021-08-23 00-06-05.png|Gameplay
Dragon Warrior II (Prototype) 2021-08-23 00-10-05.png|Gameplay
Dragon Warrior II (Prototype) 2021-08-23 00-10-48.png|Gameplay
Dragon Warrior II (Prototype) 2021-08-23 00-13-08.png|Gameplay
Dragon Warrior II (Prototype) 2021-08-23 00-15-12.png|Gameplay
==Files==
==Origin==
Dragonwarrior2cart.png|Cartridge Front
==Acknowledgments==
Special thanks to Frank Cifaldi at the Video Game History Foundation and the anonymous donor for this part of the lot! A huge thanks to Hwd45 for researching this prototype!
==See also==
* New Years 2022 (January 1, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
* Video Game History Foundation (VGHF)
Dragonfire (May 21, 1982 prototype)

A prototype of Dragonfire for the Atari 2600.
==Notes==
* Originally released as source code given by programmer Bob Smith to Dennis Debro on August 23, 2002, which has since been compiled.
* Contains differences in graphics and sound.
==See also==
* Dragonfire Source Code - AtariAge
* AtariProtos' article on the prototype.
Dragonstomper (Early prototype)

An early prototype of Dragonstomper for the Atari 2600 add-on Starpath Supercharger. 
==Notes==
* Does not have a version number.
* The game was still known as "Excalibur", though this title does not appear in-game.
* Originates from .wav dumps which were later converted to .bin.
* Does not have enemy encounters.
==Origin==
Dragonstomper early cass.jpg|Cassette tape
==See also==
* Supercharger prototypes - AtariAge
Dragonstomper (Jul 23, 1982 prototype)

A prototype of Dragonstomper for the Atari 2600 add-on Starpath Supercharger.
==Notes==
* Originally included on the original version of the Stella Gets a New Brain CD, as both the original source code and a compiled ROM file.
* The game was still titled "Excalibur" at this point of development.
* Only consists of an incomplete version of the first level.
* Contains many differences in the graphics and gameplay elements.
==See also==
* AtariProtos' article on the prototype.
Dragonstomper (Version 36 prototype)

A prototype of Dragonstomper for the Atari 2600 add-on Starpath Supercharger. 
==Notes==
* The game was still known as "Excalibur" at this point of development.
* Likely dated circa July 1982.
* Originates from .wav dumps which were later converted to .bin.
* Does not have enemy encounters.
==Origin==
Dragonstomper version36 cass.jpg|Cassette tape
==See also==
* Supercharger prototypes - AtariAge
Drakan: The Ancients' Gates (Nov 27, 2001 prototype)

A prototype/prerelease build of Drakan: The Ancients' Gates for the PlayStation 2 from 2001-11-27 (about three weeks before the release build).
==Notes==
Features a level-select when starting a new game.
==Screenshots==
File:Drakan-The_Ancients'_Gates-2001-11-27-Game-01.PNG
File:Drakan-The_Ancients'_Gates-2001-11-27-Game-02.PNG
File:Drakan-The_Ancients'_Gates-2001-11-27-Game-03.PNG
File:Drakan-The_Ancients'_Gates-2001-11-27-Game-04.PNG
File:Drakan-The_Ancients'_Gates-2001-11-27-Game-05.PNG
File:Drakan-The_Ancients'_Gates-2001-11-27-Game-06.PNG
File:Drakan-The_Ancients'_Gates-2001-11-27-Game-07.PNG
File:Drakan-The_Ancients'_Gates-2001-11-27-Game-08.PNG
File:Drakan-The_Ancients'_Gates-2001-11-27-Game-09.PNG
File:Drakan-The_Ancients'_Gates-2001-11-27-Game-10.PNG
File:Drakan-The_Ancients'_Gates-2001-11-27-Game-11.PNG
File:Drakan-The_Ancients'_Gates-2001-11-27-Game-12.PNG
File:Drakan-The_Ancients'_Gates-2001-11-27-Game-13.PNG
==Origin==
Drakan-The_Ancients'_Gates-2001-11-27-Disc-Small.PNG|Disc front
==See also==
* Original release page on Archive.org
* Redump.org entry
DreamWorks Shrek-N-Roll (Oct 16, 2007 prototype)

A prototype of DreamWorks Shrek-N-Roll for the Xbox 360.
==Notes==
* Predates the final build by 2 days.
* Original filename: Shrek-n-Roll (Oct 16 2007).rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
DreamWorks Shrek SuperSlam (Jul 29, 2005 prototype)

A prototype of DreamWorks Shrek SuperSlam for the PlayStation 2.
==Notes==
* An NTSC preview build dated over a month before the final.
* The intro cutscenes are missing.
* A different button is needed to progress past the title screen.
* The main menu is quite unfinished, as are many of the other menus. Lots of the menus contain unfinished descriptions and icons.
* Holding triangle on the main menu makes the following text appear, for some reason
 This is the test of the emergency broadcast system
* The loading screens look a bit different.
* Some cutscenes are missing, instead showing up as a placeholder cutscene with the following text on the right side of the screen:
 level [level number] cutscene goes here
* There is a "Change Levels" menu in the pause menu, but it usually doesn't seem to do anything.
* Lots of the music is mapped differently.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
ShrekSuperSlam-Jul29Preview-Title.png|Title screen
ShrekSuperSlam-Jul29Preview-Loading.png|Loading screen
ShrekSuperSlam-Jul29Preview-Menus-1.png|Menus
ShrekSuperSlam-Jul29Preview-Menus-2.png|Menus
ShrekSuperSlam-Jul29Preview-Menus-3.png|Menus
ShrekSuperSlam-Jul29Preview-Menus-4.png|Menus
ShrekSuperSlam-Jul29Preview-1.png|Gameplay
ShrekSuperSlam-Jul29Preview-2.png|Gameplay
ShrekSuperSlam-Jul29Preview-3.png|Gameplay
==Origin==
PS2 - Shrek SuperSlam Preview Build.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Hwd45 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Dream C Club Zero (Sep 15, 2010 prototype)

A prototype of Dream C Club Zero for the Xbox 360.
==Notes==
* Predates the final build by 3 months.
* Original filename: DREAM C CLUB ZERO (Sep 14, 2010) [TGS 2010] [JAP].7z
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Dream TV (ACCUMULATORS prototype)

A prototype of Dream TV for the SNES.
==Notes==
* Later than the FAIRLIGHT prototype
* The original prototype release had a defaced intro in which the strings PRESENTS and LICENSED BY NINTENDO were changed to VERSION2 and SMASHED BY ZEDKORP , respectively; this has since been reverted
* A tile at the bottom right of the title screen is missing
==Origin==
ACC.NFO
YOU THOUGHT WE ARE LONG DEAD......... BUT....... 
 
 T H E
 _-_---_------___---__--___------__--____---___----__-__---__----_____-_-____
/ ___ _____ ____ ______ ______ _____ ___ ______ _____ ____ _____ _____ \
 / \/ \ \ | \ \ | \ \ \ \ \ \ \
 / \ | | | | | | | | | __|: | : | |
 / : \ :___| :___| | |: : | | | | : | | | | .__| :___|
 / .:. \: | : | : || | | : | |_.:. | | | | |_ |
/ | \ | | || | | | || | | : | | | |
\_____|_____/__/_____/_____/_|__|_/_____/_____/_|__/___/\_____/__|___/____/
\_--__----__-_--_____--_-_----__--_--______-----____--__-_--_-__---____--_--_/
 A R E B A C K F R O M T H E L O N G D E A D A M I G A S C E N E ! !
 -=-=-=-=-=-= WE ARE NOW GOING FULL FORCE ON THE CONSOLES! =-=-=-=-=-=
 -=-=-=-=-=-=-=-=-=- * DREAM TV FINAL VERSION 2 *- =-=-=-=-=-=-=-=-=-=
 -=-=-= WAS BROUGHT TO YOU BY THE WISE MAN AND THE CITYHUNTER =-=-=-=-
 -=- RELEASE DATE : AUG 7, 93 FILE SIZE : 4 MBITS COPIER : SMC =-=-
==See also==
* No-intro entry.
Dream TV (FAIRLIGHT prototype)

A prototype of Dream TV for the SNES.
==Notes==
* Triffix logo is immediately skipped upon appearing, and also lacks the "LICENSED BY NINTENDO" text below it
* There's no "ENTERTAINMENT INC." string below the "TRIFFIX" text in the title screen
* Copyright information reads "LICENSED BY NINTENDO OF AMERICA" instead of "LICENSED BY NINTENDO"
* Gary Sheinwald is missing from the credits
* A combined highscore table is listed instead of just the highest score for both players
* A player selection screen exists before gameplay properly begins
* The intro cutscene does not exist
* Gameplay HUD is different
* Only 4 levels are available; they can be skipped by pressing Start
==Origin==
flt.nfo
 ____________/\__ /\_______________/\ /\ /\___ ______ ___/\ ______
 \SP _ / \/ / \ _ \ \ / \/ / / ___\__\ _\\ /
 \ /|____/ \/ \ |/ / / / / /__\ \ \ / \\ /
 /\/ ___// | / / / __/ /_/ \ // \ \ \/ \\/
 / | / _ \ / \ \ / \ \ /_/ \ / \
 \____ |/ ___| \__ \___ |\____\ _ \__ /\_______/\___\ /\_____ \
 \|\/ |______\/ \| \/ \___/ \/ \_/ \/
 CONSOLE PRESENTS:
 Game: Dream TV - Beta Size: 4Mbits
 Company: Triffix Format: SMC
 Supplier: FairLighT UK Date: 24/4/93
 
FAIRLIGHT IS ABLE TO PROVIDE YOU WITH ALL YOUR CONSOLE BACK-UP UNIT NEEDS!
IF YOU ARE INTERESTED TO PURCHASE SINGLE UNITS, OR TO BECOME A RE-SELLER
YOURSELF, THEN CONTACT FAIRLIGHT BY MAIL OR ON OUR WORLD HEADQUARTERS!
 FAIRLIGHT, PO BOX 6, 236 00 HOLLVIKEN, SWEDEN
 FAIRLIGHT UK, PO BOX 12, HODDESSDON, HERTFORDSHIRE, EN11 0QX, ENGLAND
 Call our WHQ or our Other boards:
 Road to Nowhere (USHQ) TEMP DOWN
 Splatter House (EHQ) +44/707-874852
 Trancentral (EHQ) +46/31585560
 Support this BBS +31-20-6130706
==See also==
* No-intro entry.
Dream Team Basketball (Jun 18, 1996 prototype)

A prototype of Dream Team Basketball for the PlayStation.
==Notes==
* Unreleased basketball game
* Developed by Anvil Incorporated and promoted by US Gold
* Minimal on audio (few and quiet sound effects, no music)
* Can select either an exhibition or tournament mode
* Simple gameplay, which is rudimentary as the defense AI mostly doesn't block the player or move around much, for example
* Slow pace of gameplay
* Also a bit sluggish on load times
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
** Game contains dongle protection: No.
** Game contains debugging symbols: N/A
** Dump was originally scrambled: No
==Screenshots==
PSX - Dream Team Basketball 6-20-96 70%-0000.png
PSX - Dream Team Basketball 6-20-96 70%-0001.png
PSX - Dream Team Basketball 6-20-96 70%-0003.png
PSX - Dream Team Basketball 6-20-96 70%-0004.png
==Origin==
PSX - Dream Team Basketball 6-20-96 70%.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Iniche for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Dreamcast Ecco lot

In 2008, some items from the development of various Ecco the Dolphin projects during the time of the Sega Dreamcast appeared on eBay. The lot included various prototype builds, source code, and development asset backups mostly of "Ecco the Dolphin: Defender of the Future", but also included material for the canceled sequel "Ecco II: Sentinels of the Universe". The lot was purchased by Drx and was archived and released in pieces starting in June of 2016, along with other Ecco the Dolphin development material from various sources, for "Ecco Month".
== Ecco II: Sentinels of the Universe (Sega Dreamcast) ==
A planned sequel to Ecco the Dolphin: Defender of the Future for Dreamcast that got canceled around the time SEGA announced that they would be stopping production on the console and focus on being a third-party developer.
=== Prototype builds ===
== Ecco the Dolphin: Defender of the Future (Sega Dreamcast) ==
Ecco the Dolphin: Defender of the Future is the fourth title in the Ecco the Dolphin series. It was released in 2000 for the Dreamcast. Defender of the Future is an entirely new game universe with a story that has no ties to the original Mega Drive/Genesis titles, hence a reboot. Despite being developed by Appaloosa Interactive (the company formerly known as Novotrade International), the team working on Defender of the Future was not the same team that worked on the Ecco games. After the Dreamcast was discontinued in the USA, the game was re-released in 2002 for the PlayStation 2.
=== Prototype builds ===
Dreamcast Promotion Disk (Oct 22, 1998 build)

A compilation of videos made shortly before the Sega Dreamcast launch in Japan.
==Notes==
* Contains the following trailers:
**Glimpses of various games including Evolution: The World of Sacred Device, SEGA Bass Fishing, Puyo Puyo~n, Sengoku Turb and King of Fighters: Dream Match 1999.
**Console Showcase
**Internet Showcase
**"Godzilla Generations" Trailer
**"July" Trailer
**"Virtua Fighter 3tb" Trailer
**"Pen Pen TriIcelon" Trailer
**"SEGA Rally Championship" Trailer
**"Blue Stinger" Trailer
**"Geistforce" Trailer
**"Sonic Adventure" Trailer
==Origin==
sega promo disc.jpg|Original GD-ROM disc
sega promo front cover.jpg|Case cover
sega promo back cover.jpg|Back cover
Dreamcast SD Rip

Dreamcast SD Rip is a program that can be used to dump Dreamcast games, including GD-R prototypes.
== Requirements ==
* A Dreamcast console.
* A Dreamcast SD card adapter and SD card.
** They can be purchased online.
* A System Disc 2 (only needed for GD-Rs, not necessary for retail discs)
* Dreamcast SD Rip v1.1, by jj1dom and selfbooted by atreyu187.
** Burn it to a CD-R, e.g. with DiscJuggler (the demo version will suffice).
== Steps ==
# Connect the SD adapter.
# Boot the Dreamcast SD Rip disc.
# After the menu shows, swap in the System Disc 2. This will unlock GD-R dumping (skip this step for retail discs).
# Swap in the disc you want to dump.
# Select GD-ROM <bin> all track.
== See also ==
* Original Dreamcast SD Rip website.
* Dreamcast SD Rip page at The ISO Zone.
Category:Dumping methods
Dreamiverse Mega Release 2021

File:Dreamiverse Mega Release 2021.png
A haul of builds from various games of the LittleBigPlanet series was retrieved primarily by MysteriousCube and mementomori, and researched by Chunky104, RZXspyro, theclashingfritz/PrinceFrizzy, Trevir/cellomonster, and Ben Brown. The prototypes were released from April 20th-23rd, 2021, with releases spread out on those days. Each day would have their builds first streamed onto YouTube via the Dreamiverse YouTube channel, then shared on ObscureGamers after the stream. 
This release contained builds for the following games in the series: 
*LittleBigPlanet - PlayStation 3
*Sackboy's Prehistoric Moves - PlayStation 3
*LittleBigPlanet 2 - PlayStation 3
*LittleBigPlanet PlayStation Vita - PlayStation Vita
*LittleBigPlanet 3 - PlayStation 3, PlayStation 4
==Prototypes Obtained==
Driv3r (Feb 5, 2004 prototype)

A prototype of Driv3r (also known as Driver 3) for the Microsoft Xbox.
==Notes==
* The Title screen reads Press Demo.
* You will need an Xbox with 128MB of ram to run this prototype as the textures are un-compressed and will not load correctly on a retail Xbox.
*The original release was from a copied CD-R the seller included in the sale, they had removed HDD from the console and sold it on eBay with the CD-R. The original HDD had not been dumped at the time of release, the new upload is from the HDD incase of issues residing in the CD-R copy, It retains the original file write dates. (although wrong as the clock battery had died.)
==Screenshots==
File:Driver3-20040205-Screenshot1.png
File:Driver3-20040205-Screenshot2.png
File:Driver3-20040205-Screenshot3.png
File:Driver3-20040205-Screenshot4.png
File:Driver3-20040205-Screenshot5.png
==See also==
Original release thread on ObscureGamers.com
Driv3r (May 19, 2004 prototype)

A prototype of Driv3r - Back on the Streets 2 for the Xbox.
==Notes==
* Built five days before the final US/PAL build.
* XBE information:
** Internal Name: DRIV3R
** Maker ID and Product Number: IG-56
** Executable Name: default.xbe
** Executable checksum (MD5): bc1094ef9912bd5222682f1dafc08e2b
* Miscellaneous Notes:
** Game is emulatable: Yes (Xemu) (as of September 12, 2021).
** Game contains dongle protection: No.
==Screenshots==
Xbox - Driv3r (1).png
Xbox - Driv3r (2).png
Xbox - Driv3r (3).png
Xbox - Driv3r (4).png
Xbox - Driv3r (5).png
Xbox - Driv3r (6).png
Xbox - Driv3r (7).png
Xbox - Driv3r (8).png
Xbox - Driv3r (9).png
Xbox - Driv3r (10).png
Xbox - Driv3r (11).png
==Origin==
Xbox - Driv3r.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: Xbox and Dreamcast (September 18, 2021)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Driv3r (Prototype A)

A prototype of Driv3r for the Game Boy Advance.
==Notes==
* Early prototype.
* Header lacks a GameID, instead it's filled with ????.
* Starts up with a 3D red Atari logo instead of a 2D image like the final.
* Boots up to a rotating police badge instead of a credits roll.
* Crashes after this screen. Might be a bad dump or a bad compile.
* No music or sound.
==Screenshots==
Driv3r (Prototype A).2021-08-12 12.50.02.png
Driv3r (Prototype A).2021-08-12 12.50.32.png
==Files==
==Acknowledgments==
Special thanks to Frank Cifaldi at the Video Game History Foundation and the anonymous donor for this part of the lot! A huge thanks to ehw for researching this prototype! 
==See also==
* New Years 2022 (January 1, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
* Video Game History Foundation (VGHF)