nyuuzyou/wikis huggingface dataset:
Illusion Dungeon Enchants

== Overview ==
== Weapon Level 3 and Gear Enchants ==
:
Look for Illusion Enchanter at Prontera City to start the enchantment process for the illusion gears (aside from weapon level 4).
Each attempt to enchant costs and has a 100% chance to succeed. The item must be equipped to receive enchants. 
=== Resetting Enchants ===
Resetting Enchants has a chance to fail depending on the option chosen.
The item must be equipped to reset its enchants. For now, the only available options for resetting is with zeny. Listed below are the available options and their corresponding chances of success:
*100,000z - 50% chance
*200,000z - 60% chance
*300,000z - 70% chance
*400,000z - 80% chance
*500,000z - 90% chance
*1,000,000z - 100% chance
Warning: Failure will result in the destruction of the item.
=== Armor Enchants ===
Each attempt will give two random enchants:
Armor Enchants	Armor Enchants
Stat 	Values
Str 	1 ~ 4
Vit 	1 ~ 4
Int 	1 ~ 4
Luk 	1 ~ 4
HP 	1 ~ 4
Rune of Str 	1 ~ 2
Rune of Agi 	1 ~ 2
Rune of Vit 	1 ~ 2
Rune of Int 	1 ~ 2
Rune of Dex 	1 ~ 2
Rune of Luk 	1 ~ 2
HP Absorption 	1, 3
SP Absorption 	1 ~2
=== Accessory Enchants ===
Each attempt will give two random enchants:
Accessory Enchants	Accessory Enchants
Stat 	Values
Str 	1 ~ 4
Agi 	1 ~ 4
Vit 	1 ~ 4
Int 	1 ~ 4
Dex 	1 ~ 4
Luk 	1 ~ 4
HP 	100, 200, 300, 400, 500
SP 	10, 25, 50, 75, 100
== Weapon Level 4 Enchants ==
== References ==
*Illusion Dungeon Enchantment (kRO wiki): wiki link
Category: General Information
Category: Enchantment
Illusion of Moonlight

= Main Quest =
#Go to Payon and talk to Payon Elder Saniul . Choose the first answer.
#:
#Make your way to Archer Village and talk to Young Scholar .
#Choose Go with him and you will be teleported to Payon. Enter the building in front of you.
#Speak to Muyeon in the second room. Talk to her for the second time and you will be teleported on .
#:
#Inspect the shimmering portal to enter Illusion of Moonlight dungeon.
#: 
#:Notes:
#:* The shimmering portals can now be freely used to enter/leave the Illusion of Moonlight Dungeon.
#:* The Young Scholar outside Payon Cave entrance can now teleport you next to the portal to Illusion of Moonlight dungeon everytime you talk to her.
#:* Stop the Wizard! daily quest is now available.
#:* No Mercy for Illusions! daily quest is now available.
#:* Remembering My Ancestors! daily quest is now available.
#Talk to Scholar Chunghae . He will ask you to kill that spawns near the pond in the southwest section of the map.
#After killing the wizard, go back to Scholar Chunghae. He will give you and ask you to go back to Muyeon.
#Talk to Muyeon -> , and she will reward you with , 500,000 Base Exp, and 500,000 Job Exp.
= Daily Quests =
To re-enter the Illusion of Moonlight Dungeon, you can ask the Young Scholar near the entrance of Payon Cave to take you directly beside the Illusion Dungeon's portal. (requires completing Step 5 of the main quest)
:
== Stop the Wizard! ==
:
#Talk to Scholar Chunghae. She will ask you to kill .
#Kill and go back to Scholar Chunghae. She will reward you with , 300,000 Base Exp, and 300,000 Job Exp.
== No Mercy for Illusions! ==
:
#Talk to Soldier Junghee . He will ask you to kill .
#Kill 20 and go back to Soldier Junghee. He will reward you with , 300,000 Base Exp, and 300,000 Job Exp.
== Remembering My Ancestors! ==
#Talk to Soldier Junghee . He will ask you to kill .
#Kill 20 and go back to Soldier Junghee. He will reward you with , 300,000 Base Exp, and 300,000 Job Exp.
= Illusion Gear =
:
Gemcutter beside Soldier Junghee can craft illusion gears.
To craft, he needs you to equip a base item pre-refined to +9, some , and other crafting ingredients obtained from the dungeon. 
Warning: Any existing upgrade levels, cards, and enchants on the base item will be lost during crafting.
Gear	Ingredients
 	
 	
 	
 	
 	
 	
 	
 	
 	
 	
 	
 	
 	
 	
 	
 	
 	
 	
 	
 	
 	
 	
 	
 	
 	
 	
 	
= Enchantment =
:Main article: Illusion Dungeon Enchants
= Monsters List =
Map name: pay_d03_i
Notes:
*EXP received from Illusion monsters are not affected by base level difference.
*There is a Bounty Board for this map.
*Eliminating 12 Deranged Adventurers will spawn an extra Wizard of Truth at the pond.
== Illusion MVP Summoning ==
In order to summon the Angry Moonlight Flower, a total of 999 Angry Ninetails must be defeated (for the whole server). She will spawn on top of the final Angry Ninetail killed and a game message will be broadcasted across the whole map.
= Cards =
= External Links =
*Original guide here.
*Compilation of gears, cards, and mobs here.
Category:Illusion Dungeons
Illusion of Twins

= Illusion Gear =
:
Prom can craft illusion gears.
To craft, he needs you to equip a base item pre-refined to +9, some , and other crafting ingredients obtained from the dungeon. 
Warning: Any existing upgrade levels, cards, and enchants on the base item will be lost during crafting.
Gear	Ingredients
 	
 	
 	
 	
 	
 	
 	
 	
 	
 	
 	
 	
 	
 	
 	
 	
 	
 	
 	
 	
 	
 	
 	
 	
 	
 	
 	
 	
 	
 	
 	
 	
 	
 	
 	
 	
 	
 	
 	
 	
 	
 	
 	
 	
 	
 	
 	
 	
 	
= Enchantment =
:Main article: Illusion Dungeon Enchants
= Monsters List =
Map name: ant_d02_i
= Cards List =
Category:Illusion Dungeons
Illusion of Underwater

= Main Quest =
# Go to Izlude and talk to Gein . Keep talking until he tells you to visit Jerimon.
#: 
# Make your way to East Library of Prontera and talk to Oceanologist Jerimon .
#: 
# Keep talking with him and select the first option Okay, I’ll be back. at the end.
# Go back and talk to Gein again . Keep talking until he tells you to visit Jerimon again.
# Go to East Library of Prontera and talk to Oceanologist Jerimon again .
# Keep chatting with him until he tells you to meet him in Izlude.
# Talk to Oceanologist Jerimon in Izlude . He will eventually take you to Illusion underwater First Floor.
#: 
# Talk to Sirud and he will direct you to talk to Jerimon .
#*Walk near the coordinate and he will show up.
#: 
# Chat with Jerimon and he will ask you to hunt some monsters.
#*Hunt 10 , 10 and 10 .
#:
# After completing the hunting request, Jerimon asks to gather .
#*He also rewards you with .
# After giving Jerimon the Abysmal Essence, he asks if you want to return to the surface.
#*He gives as reward.
#* Everyone is happy that Sirud is safely back home.
#* Entrance to Illusion of Underwater is open now. Daily Quests are available at Jerimon NPC inside now.
= Daily Quests =
To re-enter the Illusion of Underwater Dungeon, you can ask the Jerimon at south Izlude to take you inside. (Requires completing the Main Quest)
= Illusion Gear =
= Enchantment =
:Main article: Illusion Dungeon Enchants
= Monsters List =
== Floor 1 ==
== Floor 2 ==
= Cards List =
Category:Illusion Dungeons
Impact Crater

Impact Crater is a 4th class offensive skill available as Shadow Cross.
==Effect==
Deals melee physical damage to the target and surrounding enemies around the target, number of hit is equal to number of accumulated spin counter.
* Gains successful when using this skill.
* Has a chance to trigger critical, critical chance is the half user's Critical and damage modifier is also halved.
Level	Base Damage (ATK)	Area of Effect
1 	65% 	3x3
2 	130% 	3x3
3 	195% 	5x5
4 	260% 	5x5
5 	325% 	7x7
 Damage (ATK) = [Base_Damage + (POW x 3)] x ]%
==External==
===Enhanced By===
====Weapon====
* 
** If grade D or higher, increases damage by 10%.
** If grade B or higher, increases damage by 10%.
** When enchanted with , increases damage by 15%.
** When enchanted with , increases damage by 20%.
** When enchanted with , increases damage by 25%.
* :
** Increases damage by 5%.
** If refine level is +5 or higher, increases damage by additional 10%.
** If refine level is +9 or higher, increases damage by additional 10%.
** If refine level is +11 or higher, increases damage by additional 5%.
* 
** For every 2 refine levels, increases damage by 5%.
* 
** Increases damage by 10%.
** If grade D or higher, increases damage by 5%.
** If grade C or higher, increases damage by 8%.
** If grade B or higher, increases damage by 12%.
** When equipped with , increases damage by 10% for every 2 refine levels of weapon.
== Changelog ==
* 
** Cooldown reduced from 5 seconds to 1.5 seconds.
** AP generated reduced from 5 to 3.
Imperial Guard

== Overview ==
Imperial Guards are the fourth class of Royal Guard.
WarpPortal description: "Imperial Guard's unmovable faith has granted them true strength. It's a job that pursues protecting allies rather than destruction. They are equipped with a sword and shield as well as powerful divine attacks."
== Job Change Guide ==
See Imperial Guard Job Change Guide for detailed information.
== Class Data ==
=== Skills ===
Skill	Description 	Levels	Type
 	One-Handed Sword, One-Handed Spear or Two-Handed Spear increases Hit and increases Imperial Guard related skills damage 	10 	Passive
 	Increase equipment's ATK at the cost of losing DEF 	5 	Active
 	Inflict Melee Physical damage on a target and enemies 7x7 cells around it 	10 	Offensive
 	Inflicts Ranged Physical damage on a target and enemies 7x7 cells around it and Increases Vanishing Point and Cannon Spear damage for 300 seconds	10 	Offensive
 	Throws a shield at the target to inflict ranged physical damage and Increases Rapid Smiting, Shield Press and Earth Drive damage for 10 seconds 	5 	Offensive
 	Shields increase Physical Resistance and Imperial Guard skill damage 	10 	Passive
 	Increase equipment's DEF at the cost of losing ATK 	5 	Active
 	Cast a physical barrier based on your HP to you and party members 21x21 cells around you for 60 seconds 	5 	Active
 	Drops your HP to 1 and Resurrects party members up to 7x7 cells around you with full HP and SP 	5 	Active
 	Decreases damaged taken from Sacrifice for 60 seconds 	5 	Active
 	Summons a holy field that inflicts Holy Magic damage every 0.3 seconds for 4.5 seconds 	10 	Offensive
 	Improves Shadow and Undead Resistance and casts Holy Magic damage buff 	5 	Active
 	Inflicts Holy Magic damage on a target, Increased damage to Plant and Insect enemies 	10 	Offensive
=== Skill Tree ===
=== Job & Talent Bonuses ===
Stat\Amount	+1	+2	+3	+4	+5	+6	+7	+8	+9	+10	+11	+12
STR 	2 	5 	7 	9 	17	19	22	26	31	 	 	
AGI 	12	14	38	 	 	 	 	 	 	 	 	
VIT 	3 	5 	6 	16	18	22	24	29	35	 	 	
INT 	2 	10	14	15	17	19	20	21	25	26 	 	
DEX 	3 	4 	6 	8 	20	28	32	33	39	 	 	
LUK 	11	13	31	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	 	 	
POW 	1 	13	16	27	30	50	 	 	 	 	 	
STA 	23	34	35	39	41	44	48	49	50	 	 	
WIS 	37	38	40	46	 	 	 	 	 	 	 	
SPL 	4 	7 	9 	32	33	36	45	 	 	 	 	
CON 	10	42	48	 	 	 	 	 	 	 	 	
CRT 	41	43	48	 	 	 	 	 	 	 	 	
=== ASPD ===
{| class="wikitablec"	Equip	Attack Speed	From 2nd Class
Bare Handed 	156 	0 	
Shield 	-5 	0 	
Dagger 	-7 	+1 	
Sword (One Handed)	-5 	−2 	
Sword (Two Handed)	-9 	+6 	
Axe (One Handed) 	-8 	+2 	
Axe (Two Handed) 	-12 	+3 	
Mace 	-4 	+1 	
Spear (One Handed)	-10 	+3 	
Spear (Two Handed)	-10 	+2 	
== External Links ==
Imperial Guard Job Change Guide

#Go to Prontera Palace, turn to the right in the intersection, enter the second room and talk with King's Knight and select "I'd love to".
#*NOTE You need to be in a party before this step.
#Go to the northwest of Prontera, near the Knight guild and talk with Knight of Devotion at .
#*Select "Faith and loyalty" then "Yes".
#Go to the northeast of Prontera, behind the Church and talk with Knight of Armament at .
#*Select "Faith and Loyalty" then "Yes".
#Go back with King's Knight and talk with him. Talk again and select "Request Tourney Hall of Trials" to create an instance.
#When the instance is ready, talk again with King's Knight to enter the instance.
#Inside the instance, talk with King's Knight and the Knight of Devotion will appear. She has 4.8M HP.
#After defeating her, talk with King's Knight and the Knight of Armament will appear. He has 5M HP.
#After defeating both Knights, talk with King's Knight to be promoted to a Imperial Guard and get sent back to the Palace.
Category:Job Change Guide
Category:Imperial Guard
Impositio Manus

Impositio Manus (Alt: Impositio Manus) is a 2nd class supportive skill available as Priest, High Priest and expanded Super Novice.
==Effect==
Blesses the user and all party members' to increase their physical attack and magic attack for 120 seconds.
Level	ATK & MATK Boost	SP Cost
1 	5 	59
2 	10 	62
3 	15 	65
4 	20 	68
5 	25 	71
===Notes===
*Casting lower level of this skill will not override a higher level one if it's been cast already.
==History==
 has the previous version of this skill before the 2020 skill updates. 
==Changelog==
*
**Damage bonus changed.
***Old: (Skill Level x 5) ATK
***New: (Skill Level x 5) ATK / MATK
**Target changed.
***Old: Single target.
***New: User and nearby party members.
**SP cost increased.
***Old: 10 + (Skill Level x 3)
***New: 56 + (Skill Level x 3)
**Duration increased from 60 seconds to 120 seconds.
**0.5 seconds fixed casting time added.
**1 second variable casting time added.
**Global delay of skills reduced from 3 seconds to 1 second.
**30 seconds cooldown added.
Impressive Riff

__NOTOC__
Impressive Riff (Alt: Assassin Cross of Sunset) is a 2nd class supportive skill available as Bard and Minstrel.
==Effect==
Performs a song that will boost attack speed of the user and party members around the performer.
Level	ASPD Boost	SP Cost
1 	1% 	40
2 	3% 	45
3 	5% 	50
4 	7% 	55
5 	9% 	60
6 	11% 	65
7 	13% 	70
8 	15% 	75
9 	17% 	80
10 	20% 	85
===Notes===
*This skill stacks with ASPD Potions.
==Soul Link==
*The effects of Bard and Dancer Spirits allow a Dancer class to use this skill at level 10 if she has mastered Slow Grace.
==History==
 has the previous version of this skill before the 2020 skill updates. 
==Changelog==
*
**Effect formula changed (Agi and Music Lessons skill level influence are removed).
***Old: ASPD Boost = [10 + (Skill Level) + Floor(AGI ÷ 10) + Ceil(Music_Lessons_Lv ÷ 2)]%
***New: ASPD Boost = [(Skill Level x 2) - 1 + Floor(Skill Level ÷ 10)]%
**SP cost changed.
***Old: 35 + (Skill Level × 3)
***New: 35 + (Skill Level × 5)
**1 second casting time added.
**0.5 seconds global delay of skills added.
**20 seconds cooldown added.
**Duration reduced from 120 seconds to 60 seconds.
**Area of effect increased from 7x7 to 31x31.
*October 13th, 2022
**Duration Increased to 180 seconds. 
Category:Performance Skills
Improve Concentration

__NOTOC__
Improve Concentration (Alt: Attention Concentrate) is a 1st class supportive skill available as Archer and Super Novice.
==Effect==
Boosts AGI and DEX temporarily. This skill will also reveal any hidden enemies in a 3x3 area around the user.
Level	Boost	Duration	SP Cost
1 	3% 	60s 	25
2 	4% 	80s 	30
3 	5% 	100s 	35
4 	6% 	120s 	40
5 	7% 	140s 	45
6 	8% 	160s 	50
7 	9% 	180s 	55
8 	10% 	200s 	60
9 	11% 	220s 	65
10 	12% 	240s 	70
===Notes===
*This skill affects DEX from:
**Base DEX
**Job Bonus Stats
**Equipment base DEX (such as , )
**Owl's Eye passive skill
*This skill does not affect DEX from: 
**cards
**enchants
**buffs
**DEX gained from item refine (such as )
**DEX gained from item stat bonus (such as )
**Equipment Sets (such as the Basic Shadow Set)
==External==
===Bestowed from===
* - Level 1; Usable
* - Level 2; Usable
* - Level 10; Autocast on target when physically attacking
* - Level 1; Usable
* - Level 1; Usable
* - Level 10; Usable when upgrade is +8 or higher
* - ; Autocast on target when physically attacked
*Mont Blanc - Lvl 5; Activates when consumed
==Trivia==
*This skill has a secret animation and sound when the user is affected by Mandragora Howling.
Improve Dodge

Improve Dodge (Alt: Increase Dodge) is a 1st class passive skill available as Thief and Super Novice.
==Effect==
Enhances flee rate. The benefits of this skill are improved upon reaching 2nd class and further. Also slightly enhances the Movement Speed of the Assassin class.
Level	FLEE Bonus	FLEE Bonus	
Level	 	 	
1 	3 	4 	1%
2 	6 	8 	1%
3 	9 	12 	2%
4 	12 	16 	2%
5 	15 	20 	3%
6 	18 	24 	3%
7 	21 	28 	4%
8 	24 	32 	4%
9 	27 	36 	5%
10 	30 	40 	5%
Improvised Song

Improvised Song (Alt: Improvised Song) is a 3rd class active skill available as Maestro and Wanderer.
==Effect==
Calls forth a random Mage or Wizard skill for its use. Ignores all requirements of spells cast through this skill.
Level	Spell Level
1 	5
2 	6
3 	7
4 	8
5 	9
===List of available skills===
*Cold Bolt
*Fire Ball
*Fire Bolt
*Fire Pillar
*Fire Wall
*Frost Diver
*Jupitel Thunder
*Lightning Bolt
*Lord of Vermilion
*Meteor Storm
*Napalm Beat
*Safety Wall
*Soul Strike
*Storm Gust
*Thunder Storm
*Water Ball - Set to level 5 regardless of the level of this skill.
===Notes===
*When used, a random spell is chosen, and the caster is given a targeting icon in order to use the spell. Right-clicking (for all spells) or Left-clicking on something that is not a valid target (for targeted spells) will cancel the skill.
*This skill does not have cast time, but if the caster chooses to use the resulting spell, they will be affected by the cast time and cast delay of the specific skill.
*With Lv5+ Lesson, this skill can be casted while performing a 2nd class song or dance but the spells conjured will not deal damage due to a bug.
==External==
===Enhanced by===
* - Reduces SP cost by 18.
Increase AGI

__NOTOC__
Increase AGI (Alt: Increase Agility) is a 1st class supportive skill available as Acolyte, Super Novice and some Mercenaries.
==Effect==
Places a temporary buff on a single target that increases AGI, Aspd and Movement Speed.
Level	AGI Increase	Aspd Increase	Duration	SP Cost
1 	3 	1% 	60s 	18
2 	4 	2% 	80s 	21
3 	5 	3% 	100s 	24
4 	6 	4% 	120s 	27
5 	7 	5% 	140s 	30
6 	8 	6% 	160s 	33
7 	9 	7% 	180s 	36
8 	10 	8% 	200s 	39
9 	11 	9% 	220s 	42
10 	12 	10% 	240s 	45
===Notes===
*If the user has less than 16 HP when casting the skill, it will fail.
==External==
===Bestowed from===
====Items====
* - Level 1; Only once
* - Level 5; Only once
* - Level 5; Only once
====Headgear====
* - Level 5; Autocast on self when physically attacked
* - Level (Upgrade); Autocast on self when physically attacking
====Weapon====
* - Level (Upgrade); Autocast on self when physically attacking
====Garment====
* - Level 1; Usable
====Shoes====
* - Level 1; Autocast on self when physically attacked
* - Level 1; Usable
====Accessory====
* - Level 1; Usable
* - Level 3; Usable
* - Level 6; Usable
====Card====
* - Level 1; Autocast on self when physically attacked
* - Level 1; Autocast on self when physically attacked (Only to Novice class)
* - Level 1; Autocast on self when physically attacking
==History==
 has the previous version of this skill before the 2020 skill updates. 
==Changelog==
*
**Also increases Aspd by 1% per skill level.
Increase HP Recovery

Increase HP Recovery (Alt: Increase Recuperative Power) is a 1st class passive skill available as Swordman and Super Novice.
==Effect==
Enables the natural recovery of additional HP every 10 seconds while the user is not moving. This skill also increases the effectiveness of Healing Items (HP).
Level	HP Recovery	HP Recovery	H. Item Bonus(HP)
Level	Base Regen 	 	H. Item Bonus(HP)
1 	5 	0.2% 	10%
2 	10 	0.4% 	20%
3 	15 	0.6% 	30%
4 	20 	0.8% 	40%
5 	25 	1.0% 	50%
6 	30 	1.2% 	60%
7 	35 	1.4% 	70%
8 	40 	1.6% 	80%
9 	45 	1.8% 	90%
10 	50 	2.0% 	100%
===Notes===
*The increased effectiveness of Healing Items is cumulative with the increase gained from VIT.
*No HP is restored if normal HP regeneration is not permitted (i.e. the user is overweight).
*HP will be replenished as long as the user does not move itself from whatever cell it is located at. This means if they attack a monster for twenty seconds while staying on the same cell, some of their HP will be restored twice.
==Applications==
*This skill contributes to the survivability of Swordman classes; it gives them the ability to restore large amounts of HP from consuming potions to outlive many other classes, or to further prevail in tanking difficult monsters.
Increase SP Recovery

Increase SP Recovery (Alt: Increase Spiritual Power) is a 1st class passive skill available as Mage, Priest, High Priest and Super Novice.
==Effect==
Enables the natural recovery of additional SP every 10 seconds while the character is not moving. This skill also increases the effectiveness of the Healing Items (SP).
Level	SP Recovery	SP Recovery	Healing Value
Level	Base Regen 	 	Healing Value
1 	3 	0.2% 	110%
2 	6 	0.4% 	120%
3 	9 	0.6% 	130%
4 	12 	0.8% 	140%
5 	15 	1.0% 	150%
6 	18 	1.2% 	160%
7 	21 	1.4% 	170%
8 	24 	1.6% 	180%
9 	27 	1.8% 	190%
10 	30 	2.0% 	200%
===Notes===
*The increased effectiveness of items is cumulative with the increase gained from INT.
*No SP is restored if normal SP regeneration is not permitted (i.e. the character is overweight).
*SP will be replenished as long as the character does not move itself from whatever cell it is located at. This means if they use skills against a monster for at least ten seconds while staying on the same cell, some of their SP will be restored.
Independence Day Event 2014

=== Mrs. Brando ===
#Speak to Mrs. Brando in Comodo and she will ask that you bring her 10 .
#Return with the logs and you will receive 1 .
=== Mr Brando ===
#Head to Comodo and speak to Mr. Brando . He will ask you to bring him (250 first time you talk to him and 50 when you return with the 250).
#*Note: Firecrackers can be purchased inside Hugel's Party Supplies Shop (/navi hugel 94/103).
#Bring the firecrackers back to Mr. Brando and he will give you 1 .
=== Auntie Elmirah ===
#In Comodo talk to Auntie Elmirah and she will ask you to hunt 30 .
#Return to Auntie Elmirah after killing the megalodons and you will receive 1 .
=== Kipp ===
#Speak to Kipp in Comodo and he will challenge you to a race around the Comodo mountain. Speak to him again and accept the race. 
#You will need to pass by 3 check points and return to Kipp in a reasonable time. If you return to him too fast he will accuse you of cheating, return too slow and you will lose the race. You do not need to speak to the Check Points, just walk past them.
# Check Point 1 (/navi comodo 228/273) Check Point 2 (/navi comodo 224/207) Check Point 3 (/navi comodo 111/196) 
#Return to Kipp and if you win the race you will receive 1 .
=== Grandma Vira ===
#In Comodo speak to Grandma Vira . She will request you bring her 20 and 5 .
#Return to Grandma Vira with the items she requested and she will give you 1 .
#*Note: Currently, upon completion of the quest she will not take the bread and grapes from you.
=== Grandpa Winston ===
#Talk to Grandpa Winston in Comodo (/navi comodo 168/318) and he will ask that you recover his missing teeth from the Comodo Casino.
#Enter the Comodo Casino located at (/navi comodo 140/111) and head upstairs.
#Look Underneath The Table located at (/navi cmd_in02 58/40) and you will receive Winston's dentures.
#:
#Return to Grandpa Winston and you will receive 1 .
=== Fido ===
#Talk to the dog Fido located in Comodo and you will suggest bringing him . The amount of bones you will need varies.
#Speak to Fido until you receive a .
=== Brando Jr. ===
#Speak to Brando Jr. in Comodo and he will ask you to bring him 10 .
#Return to him with the candies and he will give you 1 .
=== Uncle Fitzgerald ===
#Talk to Uncle Fitzgerald in Comodo and he will want you to bring him 1 .
#Speak to him again with the Alcohol and you will receive 1 .
=== Cherice ===
#Speak to Cherice in Comodo (/navi comodo 173/309) and she tell you about a book she is after.
#Head inside the Juno Library located at (/navi yuno 342/203).
#Speak to the Librarian beside the entrance of the library (/navi yuno_in04 36/58) and he will direct you to the location of the book.
#:
#Head past him into the hallway and go into the room to the left. The The Poetic Edda is located above one of the bookshelves (/navi yuno_in04 115/99)
#:
#Return to Cherice with the book and you will receive 1 .
=== Finale ===
#After completing all 10 requests, return to Mrs. Brando in Comodo and you will receive 1,000,000 Base EXP and Job EXP, 1,500,000 for VIP and .
Contents of box
1 of the following: