nyuuzyou/wikis huggingface dataset:
Budokan - The Martial Spirit (Sep 25, 1990 prototype)

Unreleased release candidate for a second revision with grammar and code fixes. 
== Notes ==
* This seems to have been used as the basis for the European release which came later.
== Screenshots ==
File:BUDOKAN000.png
File:BUDOKAN001.png
File:BUDOKAN002.png
File:BUDOKAN003.png
File:BUDOKAN004.png
File:BUDOKAN005.png
== Videos ==
<youtube width="320" height="240">w8Yu3QZy-iI</youtube>
== Header ==
00000100 53 45 47 41 20 47 45 4e 45 53 49 53 20 20 20 20 SEGA GENESIS 
00000110 28 43 29 54 2d 35 30 20 31 39 39 30 2e 4a 55 4c (C)T-50 1990.JUL
00000120 42 55 44 4f 4b 41 4e 20 20 20 20 20 20 20 20 20 BUDOKAN 
00000130 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000140 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000150 42 55 44 4f 4b 41 4e 20 20 20 20 20 20 20 20 20 BUDOKAN 
00000160 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000170 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000180 47 4d 20 54 2d 35 30 30 31 36 20 2d 30 30 27 87 GM T-50016 -00'.
00000190 4a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 J 
000001a0 00 00 00 00 00 07 ff ff 00 ff 00 00 00 ff ff ff ................
000001b0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001c0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001d0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001e0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001f0 55 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 U 
== Files ==
Buffy the Vampire Slayer: Chaos Bleeds (Jul 4, 2003 prototype)

A prototype of Buffy the Vampire Slayer: Chaos Bleeds for the PlayStation 2.
==Notes==
* No obvious differences
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
buffyvampslayer_title.png|Titlescreen
==Origin==
PS2 - Buffy Chaos Bleeds.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Nex for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Buffy the Vampire Slayer (Jun 25, 2002 prototype)

A prototype of Buffy the Vampire Slayer for the Xbox.
==Notes==
* Compiled almost a month before the final US build (the first available retail build).
* XBE information:
** Internal Name: Buffy: The Vampire S
** Maker ID and Product Number: EA-18
** Executable Name: Default.xbe
** Executable checksum (MD5): 0ba6a26f0ec1e76a0fe11a1350a95b8d
* Miscellaneous Notes:
** Game is emulatable: Yes (Xemu) (as of September 12, 2021).
** Game contains dongle protection: No.
==Screenshots==
Xbox - Buffy the Vampire Slayer For Review (1).png
Xbox - Buffy the Vampire Slayer For Review (2).png
Xbox - Buffy the Vampire Slayer For Review (3).png
Xbox - Buffy the Vampire Slayer For Review (4).png
Xbox - Buffy the Vampire Slayer For Review (5).png
Xbox - Buffy the Vampire Slayer For Review (6).png
Xbox - Buffy the Vampire Slayer For Review (7).png
Xbox - Buffy the Vampire Slayer For Review (8).png
Xbox - Buffy the Vampire Slayer For Review (9).png
Xbox - Buffy the Vampire Slayer For Review (10).png
Xbox - Buffy the Vampire Slayer For Review (11).png
Xbox - Buffy the Vampire Slayer For Review (12).png
Xbox - Buffy the Vampire Slayer For Review (13).png
Xbox - Buffy the Vampire Slayer For Review (14).png
Xbox - Buffy the Vampire Slayer For Review (15).png
Xbox - Buffy the Vampire Slayer For Review (16).png
Xbox - Buffy the Vampire Slayer For Review (17).png
Xbox - Buffy the Vampire Slayer For Review (18).png
Xbox - Buffy the Vampire Slayer For Review (19).png
Xbox - Buffy the Vampire Slayer For Review (20).png
==Origin==
Xbox - Buffy the Vampire Slayer For Review.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: Xbox and Dreamcast (September 18, 2021)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Bug! (Jun 14, 1995 prototype)

A prototype of Bug! for the Sega Saturn.
==Notes==
* Built 10 days before the final US build.
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
==Screenshots==
Sat - Bug-0000.png
Sat - Bug-0001.png
Sat - Bug-0002.png
Sat - Bug-0003.png
Sat - Bug-0004.png
Sat - Bug-0005.png
Sat - Bug-0006.png
Sat - Bug-0007.png
==Origin==
Sat - Bug.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Bug Too! (Aug 12, 1996 prototype)

A prototype of Bug Too! for the Sega Saturn.
==Notes==
* Built 3 months before the final US build.
* Game lacks any sound or music.
* Displays build date and engine version number upon booting the game.
* No intro title cards or FMVs.
* Boots to a simple title screen with a prompt for a level select (cheat sc
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
==Screenshots==
Sat - Bug Too 65%-0000.png
Sat - Bug Too 65%-0001.png
Sat - Bug Too 65%-0002.png
Sat - Bug Too 65%-0003.png
Sat - Bug Too 65%-0004.png
Sat - Bug Too 65%-0005.png
Sat - Bug Too 65%-0006.png
Sat - Bug Too 65%-0007.png
Sat - Bug Too 65%-0008.png
Sat - Bug Too 65%-0009.png
Sat - Bug Too 65%-0010.png
Sat - Bug Too 65%-0011.png
Sat - Bug Too 65%-0012.png
Sat - Bug Too 65%-0013.png
Sat - Bug Too 65%-0014.png
Sat - Bug Too 65%-0015.png
==Origin==
Sat - Bug Too 65%.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Bug Too! (Nov 8, 1996 prototype)

A prototype of Bug Too! for the Sega Saturn.
==Notes==
* Built 11 days before the final US build.
* Miscellaneous Notes:
** Game is emulatable Yes (as of April 8, 2021).
==Screenshots==
Sat - Bug Too! 100%-0000.png
Sat - Bug Too! 100%-0001.png
Sat - Bug Too! 100%-0002.png
Sat - Bug Too! 100%-0003.png
Sat - Bug Too! 100%-0004.png
Sat - Bug Too! 100%-0005.png
Sat - Bug Too! 100%-0006.png
==Origin==
10899_005.jpg|Disc front.
==See also==
* The original release thread on Obscure Gamers
* Cutting Room Floor (TCRF)
Bugs Bunny: Private Eye (1991 prototype)

An early prototype of the unreleased Bugs Bunny: Private Eye for the Commodore 64.
==Notes==
* Developed by Rave, was to be published by Hi-Tec Software
** Programming: Nick TaylorGraphics: Ashley Routledge
* Game has different graphics and layouts, and the digging element from the later prototype is absent
==See also==
* Bugs Bunny: Private Eye (C64) - 1992 Hi-Tec Software - GTW64
* Bugs Bunny early preview added - Games That Weren't
Bugs Bunny: Private Eye (Nov 26, 1992 prototype)

A late prototype of the unreleased Bugs Bunny: Private Eye for the Commodore 64.
==Notes==
* Developed by Rave, was to be published by Hi-Tec Software
** Programming: Nick TaylorGraphics: Ashley Routledge, Jason Brashill
* Lacks music
* Later reskinned into Dinosaur Detective Agency, which was released for Amiga and DOS
==Origin==
BugsBunnyPrivateEye Nov261992 disk.jpg|Floppy disk (top half)
BugsBunnyPrivateEye Nov261992 notes.jpg|Notes
==See also==
* Bugs Bunny: Private Eye (C64) - 1992 Hi-Tec Software - GTW64
Bugs Bunny & Taz: Time Busters (Aug 13, 2000 prototype)

A prototype of Bugs Bunny & Taz: Time Busters for the PlayStation.
==Notes==
* Infogrames logo is missing the copyright at the bottom
* Different Warner Bros and A2M screens
** Also the language select screen (which has no selection sound effect)
* Different title screen and menus (no control symbols); no music in them
* Taz's graphics don't display in the occasional title screen gags
* Options is directly in the main menu, rather than the 1/2 player sub menus. However, it's inaccessible
* Only controller config is available
* Dialogue during gameplay has no voice acting. The text is also slightly different
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
** Game contains dongle protection: No.
** Game contains debugging symbols: N/A
** Dump was originally scrambled: No
==Screenshots==
PSX - Bugs Bunny and Taz Time Busters 70% Preview-0000.png
PSX - Bugs Bunny and Taz Time Busters 70% Preview-0001.png
PSX - Bugs Bunny and Taz Time Busters 70% Preview-0002.png
PSX - Bugs Bunny and Taz Time Busters 70% Preview-0003.png
PSX - Bugs Bunny and Taz Time Busters 70% Preview-0005.png
PSX - Bugs Bunny and Taz Time Busters 70% Preview-0006.png
PSX - Bugs Bunny and Taz Time Busters 70% Preview-0007.png
PSX - Bugs Bunny and Taz Time Busters 70% Preview-0008.png
PSX - Bugs Bunny and Taz Time Busters 70% Preview-0009.png
==Origin==
PSX - Bugs Bunny and Taz Time Busters 70% Preview.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Iniche for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Bugs Bunny & Taz: Time Busters (Aug 5, 2000 prototype)

A prototype of Bugs Bunny & Taz: Time Busters for the PlayStation.
==Notes==
* American prototype
* Contains a considerable number of gameplay differences compared to the next available prototype.
==Videos==
<youtube heights="352" widths="240">Xc0xBATVPIc</youtube>
==Origin==
BugsBunnyandTazTimeBusters Aug52000 disc.png
==See also==
* Document listing differences between this build and the August 13 prototype.
Bugs Bunny (Aug 4, 1983 prototype)

A prototype of the unreleased Bugs Bunny for the Atari 2600.
==Notes==
* Developed, and was to be published by Atari.
* First public release was of reproduction cartridges containing unmodified data, during the PhillyClassic3 convention.
==Origin==
Bugs Bunny 8483_2 Cartridge front.jpg|Cartridge (Front)
Bugs Bunny 8483_2 PCB front.jpg|PCB (Front)
==See also==
* AtariProtos' article on the game.
* Atari 2600.com - News (archived)
Bugs Bunny (Jun 20, 1983 prototype)

A prototype of the unreleased Bugs Bunny for the Atari 2600.
==Notes==
* Developed, and was to be published by Atari.
* Earliest known dump is dated August 26, 1997.
==Origin==
bugs_bunny_6-22_2 Cartridge Front.jpg|Cartridge (Front)
bugs_bunny_6-22_2 PCB Front.jpg|PCB (Front)
==See also==
* AtariProtos' article on the prototype.
Build Database PS3 (A prototype)

A Build Database PS3 of Ubisoft Singapore for Playstation 3.
==Notes==
* The build date of this Build is unknown but the most recent version of this Build appears to be 2.10.1. there are leftovers from previous versions.
* It appears that this application was used to obtain builds of AC Rogue for PS3 and other Ubisoft projects.
* Possibly builds like Assassin's Creed: Rogue (A prototype) were obtained through this method.
* Although it has not been tested, even if it is possible to try to connect to the ubisoft servers, it is unlikely to gain access due to the lack of suitable parameters
Warning: It is not recommended to access this application with an internet connection as the IP can be tracked by Ubisoft.
Build Database PS3 (B prototype)

A Build Database PS3 of Ubisoft Singapore for Playstation 3.
==Notes==
* The build date of this Build is unknown but the most recent version of this Build appears to be 2.10.1. there are leftovers from previous versions. Interestingly, Build Database PS3 (A prototype) also corresponds to this version but is different in several parts.
* It appears that this application was used to obtain builds of AC Rogue for PS3 and other Ubisoft projects.
* Although it has not been tested, even if it is possible to try to connect to the ubisoft servers, it is unlikely to gain access due to the lack of suitable parameters
* The structure of this .zip is as follows:
**\dev_hdd0\game\BOOT50465 --> Contains the PS3 Build Database from this page;
**\dev_hdd0\game\BLUS31465 --> This folder corresponds to the Brazilian/American version of the game Assassin's Creed Rogue containing only a "PARAM.SFO" file and an empty "USDIR" folder;
**\dev_hdd0\game\ASSASSIN --> contains a "PARAM.SFO" file and a "USDIR" folder, which will be discussed further below;
**\dev_hdd0\game\ASSASSIN\USDIR\savecontent --> Empty folder;
**\dev_hdd0\game\ASSASSIN\USDIR\XMLS --> Contains 4 folders corresponding to 4 builds of Assassin's Creed: Rogue. Inside these folders are two .txts, one of which shows a log of files extracted from the DB relating to the Build;
**\dev_hdd0\game\ASSASSIN\USDIR\XMLS\ACC_c1008356_d77665_s32508_SCE-FULL --> Corresponds to one with a build name of ACC_c1008356_d77665_s32508_SCE-FULL which corresponds to a debug version of Assassin's Creed: Rogue dated September 19, 2014 16:13:37 but unfortunately the hdd does not contain this build;
**\dev_hdd0\game\ASSASSIN\USDIR\XMLS\ACC_c1009351_d77762_s32633_SCE-FULL --> Corresponds to one with a build name of ACC_c1009351_d77762_s32633_SCE-FULL which corresponds to a debug version of Assassin's Creed: Rogue dated September 22, 2014 13:30:33 but unfortunately the hdd does not contain this build;
**\dev_hdd0\game\ASSASSIN\USDIR\XMLS\ACC_c1009446_d77762_s32633_SCE-FULL --> Corresponds to Assassin's Creed: Rogue (Sep 23, 2014 13.28 prototype);
**\dev_hdd0\game\ASSASSIN\USDIR\XMLS\ACC_c1010753_d77762_s32633_SCE-FULL --> Corresponds to Assassin's Creed: Rogue (Sep 24, 2014 09.28 prototype);
**\dev_hdd0\game\ASSASSIN\USDIR\ACC.e.PS3.Prototype.22sep --> Contain the Build Assassin's Creed: Rogue (Sep 22, 2014 prototype);
**\dev_hdd0\game\ASSASSIN\USDIR\ACC.c.PS3.Prototype.23sep --> Contain the Build Assassin's Creed: Rogue (Sep 24, 2014 prototype);
**\dev_hdd0\game\ASSASSIN\USDIR\ACC.d.PS3.Prototype.24sep --> Contain the Build Assassin's Creed: Rogue (Sep 23, 2014 prototype);
**\dev_hdd0\game\ASSASSIN\USDIR\PS3_c1009446_d77762_s32633_SCE-FULL --> Contain the Build Assassin's Creed: Rogue (Sep 23, 2014 13.28 prototype);
**\dev_hdd0\game\ASSASSIN\USDIR\PS3_c1010753_d77762_s32633_SCE-FULL --> Contain the Build Assassin's Creed: Rogue (Sep 24, 2014 09.28 prototype).
Warning: It is not recommended to access this application with an internet connection as the IP can be tracked by Ubisoft.
Bujingai: The Forsaken City (Nov 2, 2003 prototype)

A prototype/prerelease build of Bujingai: The Forsaken City for the PlayStation 2 from 2003-11-02 (about four months after the Japanese release build, but over six months before the NTSC release build, and almost a year before the European release build).
==Notes==
* Launches directly into the first area without a title screen.
==Origin==
Bujingai-The_Forsaken_City-2003-11-02-01-Disc-Small.png|Disc front
==See also==
* Original release page on Archive.org
Buku Sudoku (Dec 27, 2007 prototype)

A prototype of Buku Sudoku for the Xbox 360.
==Notes==
* Predates the final build by 4 months.
* Original filename: Buku Sudoku [58410820].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Bullet Soul (Sep 14, 2010 prototype)

A prototype of Bullet Soul for the Xbox 360.
==Notes==
* Predates the final build by almost 6 months.
* Tokyo Game Show build.
* Original filename: Bullet Soul (Sep 13, 2010) [TGS 2010] [JAP].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Bulletstorm (Apr 8, 2010 prototype)

A prototype of Bulletstorm for the Xbox 360.
==Notes==
* Predates the final build by 8 months.
* Original filename: Gear_Xenon_[2010-04-08_19.38].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Bulletstorm (May 15, 2010 prototype)

A prototype of Bulletstorm for the Xbox 360.
==Notes==
* Predates the final build by 7 months.
* Original filename: Gear_Xenon_[2010-05-14_19.00].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Bully: Scholarship Edition (Debug Build)

*This build was rebuilt using the Nov 13, 2007 build's ISO Headers.
*In order to launch it in Dolphin, all controllers must be disconnected before starting up to avoid a hang on btm_sec_mx_access_request, as well as increase MEM2 to 128MB.
*The following steps were taken to build this ISO from loose files:
::rvthtool extract Z:\2007-11-13.iso Z:\2007-11-13-retail.iso --recrypt=retail
::wit X Z:\2007-11-13-retail.iso Z:\2007-11-13-files
:*All of the items in the files folder were replaced, as well as apploader.img, fst.bin, and main.dol in the sys folder.
::wit CP Z:\2007-11-13-files Z:\2007-11-13-rebuilt.iso
::rvthtool extract Z:\2007-11-13-rebuilt.iso Z:\01-Debug.iso --recrypt=debug
*In order to use the Debug Menu, you need to have a secondary controller (preferred). It is possible to use a Keyboard/Mouse combo but is significantly more problematic.
*To activate the Debug Menu, press the (1) Button on the Wiimote, or whatever you have assigned it to in an emulator. You can go up and down with the DPAD, and select options by going right or left on the DPAD.
*To change pages, you need to use the (-/+) buttons, or whatever you have assigned it to in an emulator.
*Some options will crash the game or cause it to hang. These may be documented below in the future.
==Notes==
*This build contains uncompiled .act files, alongside their compiled .cat counterpart.
*This build's .DAT files are not stored inside a .img archive.
*This build's game scripts are compiled without their debug info stripped and can be decompiled with unluac, as well as being neatly organised in various subfolders instead of being all inside a .img archive.
==Screenshots==
File:Dolphin 2021-09-28 14-26-48.png
File:Dolphin 2021-09-28 14-29-05.png
Bully: Scholarship Edition (Jan 11, 2008 prototype)

This build originates from an RVT-H. It contained 3 builds of the game. This is the latest build in the RVT-H. 
This build didn't have to be patched in order to function correctly, as it was closer to final.
==Notes==
*Unlike the other builds, this one contains minor unknown changes from the final build of the game, but is a few months off release, so perhaps have yet to be found.
*This version has a significantly different comic-strip background for the main title screen compared to the other two builds on the same RVT-H.
Bully: Scholarship Edition (Late Build)

*This build was rebuilt using the Nov 13, 2007 build's ISO Headers.
*This build is seemingly very close to final, however a build date cannot be retrieved at this time. Should it be found, the title will be changed to reflect so. 
*This comes from the same RVT-H as the Debug build
==Notes==
*As far as we can see, this build contains nothing of huge substance, however if you'd like to try it out and find something we haven't; please do! If nothing else, it's nice to have as part of the collection of betas, if you're into Bully!
Bully: Scholarship Edition (Nov 13, 2007 prototype)

This build originates from an RVT-H. It contained 3 builds of the game. This is the earliest build in the RVT-H.
All builds from this RVT-H had to be patched in order to work correctly. The unpatched variants can be found in the same archive.org link provided.
==Notes==
*This version has a broken loading circle, as it is now part of the loading screen image. 
*It contains what was dubbed as a "Tow-Truck" beta vehicle, but upon further analysis, seems to be more of a garbage truck with the collector missing. 
*Unlike the final build and also build "02" from this dump, this version is missing animated graphics on the main title screen. 
*You have to manually start the first mission, rather than it auto-starting upon loading a new save.
Bully: Scholarship Edition (Nov 16, 2007 prototype)

This build originates from an RVT-H. It contained 3 builds of the game. This is the second earliest in the RVT-H.
All builds from this RVT-H had to be patched in order to work correctly. The unpatched variants can be found in the same archive.org link provided.
==Notes==
*This version fixed broken loading circle that was an issue in the "05" build.
*Other stuff is likely to be found but at this current time hasn't been explored enough to know.
BurgerTime: World Tour (Jul 7, 2011 prototype)

A prototype of BurgerTime: World Tour for the Xbox 360.
==Notes==
* Predates the final build by 2 months.
* Original filename: Burgertime World Tour (Jul 07 2011).zip
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Burn (Jan 12, 2012 prototype)

A prototype of Burn for the Xbox 360.
==Notes==
* Unreleased game.
* Original filename: Burn (Jan 12 2012).rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Burn (Jan 24, 2012 prototype)

A prototype of Burn for the Xbox 360.
==Notes==
* Unreleased game.
* Original filename: Burn (Jan 24, 2012).rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Burnout (Jan 3, 2002 prototype)

A prototype of an unreleased Japanese localization under the name Heaven's Drive.
==Notes==
This prototype is documented on TCRF and SEGA Dreamcast Info.
==Origin==
File:Burnout 20Heavens 20Drive 20- 20PS2.jpg
==See also==
Original release page, prototype analyzed and documented on Sega Dreamcast Info
Burnout (Mar 6, 2002 prototype)

A prototype of Burnout for the Nintendo GameCube.
==Screenshots==
BOER51-2.png|Gameplay 1.
BOER51-3.png|Gameplay 2.
BOER51-1.png|Title screen.
==Origin==
pw8MTTz.jpg|NR discs front.
==See also==
*Release page.
*Original release on Archive.org. (Archive)
*Redump.org entry
Burnout (September 12, 2001 prototype)

A prototype of Burnout for the PlayStation 2.
==Notes==
Some notes about this preview code:
This is classified as Preview or “early” review code. All modes of play are up and running, including split screen two player.
This is still a work in progress so you should bear a few things in mind.
 - Loading times have not been fully optimized.
 - There are some graphical glitches on some parts of some race levels (you will notice them when the road seems to disappear)
 - There are some music glitches that manifest themselves when the race is reset.
 - Some checkpoints are very hard to reach.
These issues are being addressed, and there is still a lot of tweaking going on.
* Useful cheat
 - If you are finding it way too hard to make some of the checkpoints hitting the SELECT button whilst racing while disable the clock so that you can keep racing without having to worry about checkpoints.
* Additional cheat
 - Press START + SELECT buttons in the main menu to unlock all the tracks, cars, and gamemodes instantly.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of October 7, 2023).
** Game contains dongle protection: No.
==Screenshots==
Game_Startup_Screen.png|Game Startup Screen
Intro_Screen.png|Intro Screen
Main_Menu_Screen.png|Main Menu Screen
Beta_Sports_Coupe.png|Beta Sports Coupe
Beta_Muscle.png|Beta Muscle
Championship.png|Championship Mode
Interstate.png|Interstate
Crash_at_Interstate.png|Crash at Interstate
River_City.png|River City
Crash_at_River_City.png|Crash at River City
==Origin==
Burnout_%282001%29_Preview_Code_Disc.png
==Videos==
* 100% Walkthrough Playlist
==Acknowledgments==
* Thanks to Daniel B for facilitating the release of the disc image. Daniel B
==See also==
* The Cutting Room Floor
* Internet Archive