Psychic Wave

__NOTOC__
Psychic Wave (Alt: Psychic Wave) is a 3rd class offensive skill available as Sorcerer.
==Effect==
Emits a swirling wave of psychic energy on a targeted location that will inflict Neutral property magic damage every half a second to all enemies within its area of effect.
Level	Base Damage (MATK)	Area of Effect	Cast Time (Fix + Var)	Duration	SP Cost
1 	70% 	7x7 	(1.0 + 8)s 	1.5s 	48
2 	140% 	7x7 	(0.9 + 9)s 	2.0s 	56
3 	210% 	9x9 	(0.8 + 10)s 	2.5s 	64
4 	280% 	9x9 	(0.7 + 11)s 	3.0s 	70
5 	350% 	11x11 	(0.6 + 12)s 	3.5s 	78
 (MATK) = [{Base_Damage + (INT × 3)} × ()]%
===Notes===
* This spell will hit twice when used with Book or Staff.
* Elemental Spirits with their Level 2 Passive skills engaged can endow the property of this skill.
* can change the property of this skill into Poison.
==External==
===Bestowed from===
* 
** ; chance to autocast when performing a physical attack.
* 
** If refine level is +11 or higher, ; random chance to autocast on target when performing a melee physical attack.
* 
** ; 0.1% chance to autocast on target when performing a physical attack.
** When further equipped with and , has a chance to autocast when dealing physical damage.
* Hurt Mind & Kind Heart Set
** ; 0.1% chance to autocast on target when performing a physical attack.
* 
** If refine level is +9 or higher, ; has a chance to autocast when deeling normal physical damage.
* 
** If refine level is +11 or higher, ; chance to autocast on target when performing a melee physical attack.
====Shadow Chaser Only====
* 
** ; chance to autocast when performing a physical attack.
** If refine level is +7 or higher, increased 1% chance to autocast or highest when performing a physical attack.
** If refine level is +9 or higher, increased 2% chance to autocast or highest when performing a physical attack.
====Super Novice Only====
* 
** If refine level is +11 or higher, can use .
* 
** If refine level is +7 or higher, can use .
* 
** If refine level is +7 or higher, can use .
* + + + 
** Chance of casting during physical attacks.
* + + + 
** Chance of casting during physical attacks.
* + + + 
** Chance of casting during physical attacks.
===Enhanced by===
====Headgear====
=====Upper=====
* 
** For every 3 refine levels, increases damage by 20%.
* 
** For every 3 refine level, increases damage by 15%.
** When equipped with OR , increases damage by 5% per 3 refine levels of weapon.
=====Middle=====
* 
** When learned , reduces fixed casting time by 100%.
=====Lower=====
* 
** When learned , chance to reduce SP consumption by 79 for 10 seconds, when performing magic attack.
====Armor====
* 
** Increases damage by 10%.
====Weapon====
=====Staff=====
* 
** If refine level is +11 or higher, reduces cooldown by 1 second.
* 
** Reduces variable casting time by 3%.
** Increases SP cost by 60.
** If refine level is +5 or higher, for every refine level, increases damage by 2%.
** When further equipped with , increases damage by 5% for every 2 refine levels of weapon.
* 
** If refine level is +9 or higher, increases damage by 25%.
** If refine level is +11 or higher, reduces cooldown by 1 second.
* 
** If refine level is +9 or higher, increases damage by 30%.
** When enchanted with , increases damage by 7% for every 3 refine levels.
* 
** If refine level is +9 or higher, increases damage by 35%.
** If refine level is +11 or higher,
*** Increases damage 15%.
*** Reduces cooldown by 1 second.
* 
** If refine level is +11 or higher, reduces cooldown by 1 second.
** When enchanted with -
*** , increases damage by 6% for every 2 refine levels of weapon.
*** , increases damage by 9% for every 2 refine levels of weapon.
*** , increases damage by 12% for every 2 refine levels of weapon.
* 
** For every 2 refine levels, increases damage by 3%.
** If refine level is +9 or higher, increases damage 25%.
** If refine level is +11 or higher, reduces cooldown by 1.5 seconds.
======Super Novice Only======
* 
** If refine level is +9 or higher, increases damage by 10%.
* 
** If refine level is +9 or higher, increases damage by 20%.
=====Book=====
* 
** Increases damage by 10%.
** If refine level is +7 or higher, increases damage 20%.
** If refine level is +9 or higher, reduces cooldown by 1 second.
** If refine level is +11 or higher, increases damage 25%.
* 
** Increases damage by 10%.
** If refine level is +7 or higher, increases damage 20%.
** If refine level is +9 or higher, reduces cooldown by 1 second.
** If refine level is +11 or higher, increases damage 25%.
** If grade C or higher, increase damage 15%.
* 
** For every 3 refine levels, increases damage by 15%.
** When enchanted with -
*** Increases damage by 5%.
*** Reduces cooldown by 1.5 seconds.
*** If Grade D or higher, increases damage by 7%.
*** If Grade B or higher, increases damage by 8%.
*** If Grade A, increases damage by 10%.
====Garment====
* 
** If refine level is +13 or higher, increases damage by 50%.
** If grade A and refine level is +14 or higher, increases damage by 50%.
====Shoes====
* 
** For every 4 refine levels, increases damage by 15%.
** When weapon is enchanted with , reduces cooldown by 1 second.
====Accessory====
* 
** For every 5 base levels, increases damage by 1%.
** When ,
*** Reduces SP cost by 20.
*** Reduces cooldown by 1 second.
* 
** Increases damage by 30%.
** When further equipped with and , increases damage by 10% for every 3 refine levels of helmet.
* 
** Increases damage by 10%.
** Increases SP cost by 50.
====Card====
* 
** Increases damage by 10%.
** When further equipped with and ,
*** Increases damage by 20%.
*** For every 2 refine levels of shoes, increases damage by 5%.
====Shadow Equipment====
* 
** Increases damage by 5%.
** For every 2 refine levels, increases damage by 2%.
* 
** Reduces SP cost by 4%.
** For every 2 refine levels, increases SP cost by 1%.
* + + 
** For every refine level in sum of refine levels, increases damage by 1%.
* + + 
** For every refine level in sum of refine levels, increases damage by 1%.
====Enchants====
* 
** Increases damage by 15%.
** If refine level is +7 or higher, increases damage by 3%.
** If refine level is +11 or higher, increases damage by 7%.
* 
** Increases damage by 15%.
** If refine level is +7 or higher, increases damage 15%.
** If refine level is +9 or higher, increases damage 15%.
** If refine level is +11 or higher, increases damage 15%.
====Costume Enchants====
* 
** Increases damage by 10%.
* When equipped with , increases damage by 15%.
* When equipped with , increases damage by 15%.
* When equipped with , reduces cooldown by 2 seconds.
====Equipment Sets====
* Illusion Muffler & Illusion Staff of Bordeaux Set
** Increases damage by 10%.
* Scorpio Celestial Coronet & Rutilus Stick-OS Set
** For every 2 refine levels of weapon, increases damage by 3%.
* + + 
** If combined refine level is 27 or higher, increases damage by 10%.
** When further equipped with , increases damage by 10%.
* + + 
** If combined refine level is 27 or higher, increases damage by 10%.
** When further equipped with , increases damage by 15%.
* + + 
** If combined refine level is 27 or higher, increases damage by 15%.
** When further equipped with , increases damage by 10%.
* + 
** Reduces cooldown by 1 second.
* + + 
** If combined refine level is 27 or higher, increases damage by 5%.
* + + 
** If combined refine level is 27 or higher, increases damage by 7%.
* + + 
** If combined refine level is 27 or higher, increases damage by 10%.
* + 
** For every 2 refine levels of weapon, increase damage by 10%.
* + 
** For every 2 refine levels of weapon, increase damage by 12%.
* + 
** Increases damage by 15%.
* + 
** Increases damage by 20%.
* + 
** Increases damage by 25%.
* and 
** Increases damage by 30%.
==Changelog==
*October 13th, 2022
**Skill hits twice when used with Book or Staff.