List of Half-Life 2 console commands and variables

==Notes==
*All of these console commands also applies to , , .
* command only prints description up to 128 characters, so this page has it's description manually corrected to show the full text.
*Descriptions with ** denote community modified descriptions and my not be entirely accurate.
* 2861 total console commands and variables.
==Cvar list==
===_===
7 convars/concommands for [_].
Command 	Default Value	Flags 	Description
_autosave 	cmd 	 	Autosave
_autosavedangerous 	cmd 	 	AutoSaveDangerous
_bugreporter_restart 	cmd 	 	Restarts bug reporter .dll
_fov 	0 	, "cl"	Automates fov command to server.
_migrate_episodic_data	0 	, "cl"	
_resetgamestats 	cmd 	 	Erases current game stats and writes out a blank stats file
_restart 	cmd 	 	Shutdown and restart the engine.
===+===
51 convars/concommands for [+].
Command 	Default Value	Flags	Description
+alt1 	cmd 	 	
+alt2 	cmd 	 	
+attack 	cmd 	 	
+attack2 	cmd 	 	
+attack3 	cmd 	 	
+back 	cmd 	 	
+break 	cmd 	 	
+camdistance 	cmd 	 	
+camin 	cmd 	 	
+cammousemove 	cmd 	 	
+camout 	cmd 	 	
+campitchdown 	cmd 	 	
+campitchup 	cmd 	 	
+camyawleft 	cmd 	 	
+camyawright 	cmd 	 	
+commandermousemove 	cmd 	 	
+demoui2 	cmd 	 	Bring the advanced demo player UI (demoui2) to foreground.
+duck 	cmd 	 	
+forward 	cmd 	 	
+graph 	cmd 	 	
+grenade1 	cmd 	 	
+grenade2 	cmd 	 	
+jlook 	cmd 	 	
+jump 	cmd 	 	
+klook 	cmd 	 	
+left 	cmd 	 	
+lookdown 	cmd 	 	
+lookspin 	cmd 	 	
+lookup 	cmd 	 	
+mat_texture_list 	cmd 	 	
+movedown 	cmd 	 	
+moveleft 	cmd 	 	
+moveright 	cmd 	 	
+moveup 	cmd 	 	
+posedebug 	cmd 	 	Turn on pose debugger or add ents to pose debugger UI
+reload 	cmd 	 	
+resetcamera 	cmd 	 	
+right 	cmd 	 	
+score 	cmd 	 	
+showbudget 	cmd 	 	
+showbudget_texture 	cmd 	 	
+showbudget_texture_global	cmd 	 	
+showscores 	cmd 	 	
+showvprof 	cmd 	 	
+speed 	cmd 	 	
+strafe 	cmd 	 	
+use 	cmd 	 	
+vgui_drawtree 	cmd 	 	
+voicerecord 	cmd 	 	
+walk 	cmd 	 	
+zoom 	cmd 	 	
===-===
51 convars/concommands for [-].
Command 	Default Value	Flags	Description
-alt1 	cmd 	 	
-alt2 	cmd 	 	
-attack 	cmd 	 	
-attack2 	cmd 	 	
-attack3 	cmd 	 	
-back 	cmd 	 	
-break 	cmd 	 	
-camdistance 	cmd 	 	
-camin 	cmd 	 	
-cammousemove 	cmd 	 	
-camout 	cmd 	 	
-campitchdown 	cmd 	 	
-campitchup 	cmd 	 	
-camyawleft 	cmd 	 	
-camyawright 	cmd 	 	
-commandermousemove 	cmd 	 	
-demoui2 	cmd 	 	Send the advanced demo player UI (demoui2) to background.
-duck 	cmd 	 	
-forward 	cmd 	 	
-graph 	cmd 	 	
-grenade1 	cmd 	 	
-grenade2 	cmd 	 	
-jlook 	cmd 	 	
-jump 	cmd 	 	
-klook 	cmd 	 	
-left 	cmd 	 	
-lookdown 	cmd 	 	
-lookspin 	cmd 	 	
-lookup 	cmd 	 	
-mat_texture_list 	cmd 	 	
-movedown 	cmd 	 	
-moveleft 	cmd 	 	
-moveright 	cmd 	 	
-moveup 	cmd 	 	
-posedebug 	cmd 	 	Turn off pose debugger or hide ents from pose debugger UI
-reload 	cmd 	 	
-resetcamera 	cmd 	 	
-right 	cmd 	 	
-score 	cmd 	 	
-showbudget 	cmd 	 	
-showbudget_texture 	cmd 	 	
-showbudget_texture_global	cmd 	 	
-showscores 	cmd 	 	
-showvprof 	cmd 	 	
-speed 	cmd 	 	
-strafe 	cmd 	 	
-use 	cmd 	 	
-vgui_drawtree 	cmd 	 	
-voicerecord 	cmd 	 	
-walk 	cmd 	 	
-zoom 	cmd 	 	
===A===
157 convars/concommands for [A].
Command 	Default Value	Flags 	Description
achievement_debug 	0 	, ""sv"", ""cheat"", ""rep""	Turn on achievement debug msgs.
addip 	cmd 	 	Add an IP address to the ban list.
adsp_alley_min 	122 	 	
adsp_courtyard_min 	126 	 	
adsp_debug 	0 	, ""a"" 	
adsp_door_height 	112 	 	
adsp_duct_min 	106 	 	
adsp_hall_min 	110 	 	
adsp_low_ceiling 	108 	 	
adsp_opencourtyard_min 	126 	 	
adsp_openspace_min 	130 	 	
adsp_openstreet_min 	118 	 	
adsp_openwall_min 	130 	 	
adsp_room_min 	102 	 	
adsp_street_min 	118 	 	
adsp_tunnel_min 	114 	 	
adsp_wall_height 	128 	 	
advisor_use_impact_table 	1 	, ""sv"" 	If true, advisor will use her custom impact damage table.
ai_actbusy_search_time 	10 	, ""sv"" 	
ai_ally_manager_debug 	0 	, ""sv"" 	
ai_auto_contact_solver 	1 	, ""sv"" 	
ai_block_damage 	0 	, ""sv"" 	
ai_citizen_debug_commander 	1 	, ""sv"" 	
ai_clear_bad_links 	cmd 	 	Clears bits set on nav links indicating link is unusable
ai_debug_actbusy 	0 	, ""sv"", ""cheat"" 	Used to debug actbusy behavior. Usage:1: Constantly draw lines from NPCs to the actbusy nodes they've chosen to actbusy at.2: Whenever an NPC makes a decision to use an actbusy, show which actbusy they've chosen.3: Selected NPCs (with npc_select) will report why they're not choosing actbusy nodes.4: Display debug output of actbusy logic.5: Display safe zone volumes and info.
ai_debug_assault 	0 	, ""sv"" 	
ai_debug_avoidancebounds 	0 	, ""sv"" 	
ai_debug_directnavprobe 	0 	, ""sv"" 	
ai_debug_doors 	0 	, ""sv"" 	
ai_debug_dyninteractions 	0 	, ""sv"" 	Debug the NPC dynamic interaction system.
ai_debug_efficiency 	0 	, ""sv"" 	
ai_debug_enemies 	0 	, ""sv"" 	
ai_debug_enemyfinders 	0 	, ""sv"" 	
ai_debug_eventresponses 	0 	, ""sv"" 	Set to 1 to see all NPC response events trigger, and which NPCs choose to respond to them.
ai_debug_expressions 	0 	, ""sv"" 	Show random expression decisions for NPCs.
ai_debug_follow 	0 	, ""sv"" 	
ai_debug_loners 	0 	, ""sv"" 	
ai_debug_looktargets 	0 	, ""sv"" 	
ai_debug_los 	0 	, ""sv"", ""cheat"" 	NPC Line-Of-Sight debug mode. If 1, solid entities that block NPC LOC will be highlighted with white bounding boxes. If 2, it'll show non-solid entities that would do it if they were solid.
ai_debug_nav 	0 	, ""sv"" 	
ai_debug_node_connect 	cmd 	 	Debug the attempted connection between two nodes
ai_debug_ragdoll_magnets 	0 	, ""sv"" 	
ai_debug_readiness 	0 	, ""sv"" 	
ai_debug_shoot_positions 	0 	, ""sv"", ""cheat"", ""rep""	
ai_debug_speech 	0 	, ""sv"" 	
ai_debug_squads 	0 	, ""sv"" 	
ai_debug_think_ticks 	0 	, ""sv"" 	
ai_debugscriptconditions 	0 	, ""sv"" 	
ai_default_efficient 	0 	, ""sv"" 	
ai_disable 	cmd 	 	Bi-passes all AI logic routines and puts all NPCs into their idle animations. Can be used to get NPCs out of your way and to test effect of AI logic routines on frame rate
ai_drawbattlelines 	0 	, ""sv"", ""cheat"" 	
ai_drop_hint 	cmd 	 	Drop an ai_hint at the player's current eye position.
ai_dump_hints 	cmd 	 	
ai_ef_hate_npc_duration 	1 	, ""sv"" 	
ai_ef_hate_npc_frequency 	5 	, ""sv"" 	
ai_efficiency_override 	0 	, ""sv"" 	
ai_enable_fear_behavior 	1 	, ""sv"" 	
ai_expression_frametime 	0 	, ""sv"" 	Maximum frametime to still play background expressions.
ai_expression_optimization 	0 	, ""sv"" 	Disable npc background expressions when you can't see them.
ai_fear_player_dist 	720 	, ""sv"" 	
ai_find_lateral_cover 	1 	, ""sv"" 	
ai_find_lateral_los 	1 	, ""sv"" 	
ai_follow_move_commands 	1 	, ""sv"" 	
ai_follow_use_points 	1 	, ""sv"" 	
ai_follow_use_points_when_moving 	1 	, ""sv"" 	
ai_force_serverside_ragdoll 	0 	, ""sv"" 	
ai_frametime_limit 	50 	, ""sv"" 	frametime limit for min efficiency AIE_NORMAL (in sec's).
ai_hull 	cmd 	 	Controls which connections are shown when ai_show_hull or ai_show_connect commands are usedArguments: NPC name or classname, <none>=NPC under crosshair
ai_inhibit_spawners 	0 	, ""sv"", ""cheat"" 	
ai_lead_time 	0 	, ""sv"" 	
ai_LOS_mode 	0 	, ""sv"", ""rep"" 	
ai_moveprobe_debug 	0 	, ""sv"" 	
ai_moveprobe_jump_debug 	0 	, ""sv"" 	
ai_moveprobe_usetracelist 	0 	, ""sv"" 	
ai_navigator_generate_spikes 	0 	, ""sv"" 	
ai_navigator_generate_spikes_strength 	8 	, ""sv"" 	
ai_new_aiming 	1 	, ""sv"" 	
ai_newgroundturret 	0 	, ""sv"" 	
ai_next_hull 	cmd 	 	Cycles through the various hull sizes. Currently selected hull size is written to the screen. Controls which connections are shown when ai_show_hull or ai_show_connect commands are usedArguments: -none-
ai_no_local_paths 	0 	, ""sv"" 	
ai_no_node_cache 	0 	, ""sv"" 	
ai_no_select_box 	0 	, ""sv"" 	
ai_no_steer 	0 	, ""sv"" 	
ai_no_talk_delay 	0 	, ""sv"" 	
ai_nodes 	cmd 	 	Toggles node display. First call displays the nodes for the given network as green objects. Second call displays the nodes and their IDs. Nodes are color coded as follows:Green - ground nodeCyan - air nodeMagenta - climb nodeGrey - node not available for selected hull sizeOrange - node currently locked
ai_norebuildgraph 	0 	, ""sv"" 	
ai_path_adjust_speed_on_immediate_turns	1 	, ""sv"" 	
ai_path_insert_pause_at_est_end 	1 	, ""sv"" 	
ai_path_insert_pause_at_obstruction 	1 	, ""sv"" 	
ai_post_frame_navigation 	0 	, ""sv"" 	
ai_radial_max_link_dist 	512 	, ""sv"" 	
ai_reaction_delay_alert 	0 	, ""sv"" 	
ai_reaction_delay_idle 	0 	, ""sv"" 	
ai_readiness_decay 	120 	, ""sv"" 	
ai_rebalance_thinks 	1 	, ""sv"" 	
ai_report_task_timings_on_limit 	0 	, ""a"", ""sv"" 	
ai_resume 	cmd 	 	If NPC is stepping through tasks (see ai_step ) will resume normal processing.
ai_sequence_debug 	0 	, ""sv"" 	
ai_set_move_height_epsilon 	cmd 	 	Set how high AI bumps up ground walkers when checking steps
ai_setupbones_debug 	0 	, ""sv"" 	Shows that bones that are setup every think
ai_shot_bias 	1 	, ""sv"" 	
ai_shot_bias_max 	1 	, ""sv"", ""rep"" 	
ai_shot_bias_min 	-1 	, ""sv"", ""rep"" 	
ai_shot_stats 	0 	, ""sv"" 	
ai_shot_stats_term 	1000 	, ""sv"" 	
ai_show_connect 	cmd 	 	Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows:Green - ground movement Blue - jumping movementCyan - flying movementMagenta - climbing movementRed - connection disabled
ai_show_connect_fly 	cmd 	 	Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows:Green - ground movement Blue - jumping movementCyan - flying movementMagenta - climbing movementRed - connection disabled
ai_show_connect_jump 	cmd 	 	Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows:Green - ground movement Blue - jumping movementCyan - flying movementMagenta - climbing movementRed - connection disabled
ai_show_graph_connect 	cmd 	 	Toggles graph connection display for the node that the player is looking at. Nodes that are connected to the selected node by the net graph will be drawn in red with magenta lines connecting to the selected node. Nodes that are not connected via the net graph from the selected node will be drawn in blue.
ai_show_grid 	cmd 	 	Draw a grid on the floor where looking.
ai_show_hints 	cmd 	 	Displays all hints as small boxesBlue - hint is available for useRed - hint is currently being used by an NPCOrange - hint not being used by timed outGrey - hint has been disabled
ai_show_hull 	cmd 	 	Displays the allowed hulls between each node for the currently selected hull type. Hulls are color code as follows:Green- ground movement Blue- jumping movementCyan- flying movementMagenta - climbing movementArguments: -none-
ai_show_hull_attacks 	0 	, ""sv"" 	
ai_show_node 	cmd 	 	Highlight the specified node
ai_show_think_tolerance 	0 	, ""sv"" 	
ai_show_visibility 	cmd 	 	Toggles visibility display for the node that the player is looking at. Nodes that are visible from the selected node will be drawn in red with yellow lines connecting to the selected node. Nodes that are not visible from the selected node will be drawn in blue.
ai_simulate_task_overtime 	0 	, ""sv"" 	
ai_spread_cone_focus_time 	0 	, ""sv"" 	
ai_spread_defocused_cone_multiplier 	3 	, ""sv"" 	
ai_spread_pattern_focus_time 	0 	, ""sv"" 	
ai_step 	cmd 	 	NPCs will freeze after completing their current task. To complete the next task, use 'ai_step' again. To resume processing normally use 'ai_resume'
ai_strong_optimizations 	0 	, ""sv"" 	
ai_strong_optimizations_no_checkstand 	0 	, ""sv"" 	
ai_task_pre_script 	0 	, ""sv"" 	
ai_test_los 	cmd 	 	Test AI LOS from the player's POV
ai_test_moveprobe_ignoresmall 	0 	, ""sv"" 	
ai_think_limit_label 	0 	, ""a"", ""sv"" 	
ai_use_clipped_paths 	1 	, ""sv"" 	
ai_use_efficiency 	1 	, ""sv"" 	
ai_use_frame_think_limits 	1 	, ""sv"" 	
ai_use_readiness 	1 	, ""sv"" 	
ai_use_think_optimizations 	1 	, ""sv"" 	
ai_use_visibility_cache 	1 	, ""sv"" 	
ai_vehicle_avoidance 	1 	, ""sv"", ""cheat"" 	
ainet_generate_report 	cmd 	 	Generate a report to the console.
ainet_generate_report_only 	cmd 	 	Generate a report to the console.
air_density 	cmd 	 	Changes the density of air for drag computations.
airboat_fatal_stress 	5000 	, ""sv"" 	Amount of stress in kg that would kill the airboat driver.
airboat_joy_response_move 	1 	, ""cl"" 	
alias 	cmd 	 	Alias a command.
alyx_darkness_force 	0 	, ""sv"", ""cheat"", ""rep""	
anim_3wayblend 	1 	, ""sv"", ""rep"" 	Toggle the 3-way animation blending code.
antlion_easycrush 	1 	, ""sv"" 	
askconnect_accept 	cmd 	 	Accept a redirect request by the server.
async_allow_held_files 	1 	 	Allow AsyncBegin/EndRead()
async_mode 	0 	 	Set the async filesystem mode (0 = async, 1 = synchronous)
async_resume 	cmd 	 	
async_serialize 	0 	 	Force async reads to serialize for profiling
async_simulate_delay 	0 	 	Simulate a delay of up to a set msec per file operation
async_suspend 	cmd 	 	
audit_save_in_memory 	cmd 	 	Audit the memory usage and files in the save-to-memory system
autoaim_max_deflect 	0 	, ""sv"" 	
autoaim_max_dist 	2160 	, ""sv"" 	
autoaim_unlock_target 	0 	, ""sv"" 	
autosave 	cmd 	 	Autosave
autosavedangerous 	cmd 	 	AutoSaveDangerous
autosavedangerousissafe 	cmd 	 	
===B===
46 convars/concommands for [B].
Command 	Default Value	Flags 	Description
banid 	cmd 	 	Add a user ID to the ban list.
banip 	cmd 	 	Add an IP address to the ban list.
bench_end 	cmd 	 	Ends gathering of info.
bench_showstatsdialog 	cmd 	 	Shows a dialog displaying the most recent benchmark results.
bench_start 	cmd 	 	Starts gathering of info. Arguments: filename to write results into
benchframe 	cmd 	 	Takes a snapshot of a particular frame in a time demo.
bind 	cmd 	 	Bind a key.
bind_mac 	cmd 	 	Bind this key but only on Mac, not win32
binds_per_command 	1 	, ""cl""	
BindToggle 	cmd 	 	Performs a bind <key> 'increment var <cvar> 0 1 1'
birds_debug 	0 	, ""sv""	
birds_debug_avoidance 	0 	, ""sv""	
birds_debug_collision 	0 	, ""sv""	
blink_duration 	0 	, ""cl""	How many seconds an eye blink will last.
bloodspray 	cmd 	 	blood
box 	cmd 	 	Draw a debug box.
breakable_disable_gib_limit 	0 	, ""sv""	
breakable_multiplayer 	1 	, ""sv""	
buddha 	cmd 	 	Toggle. Player takes damage but won't die. (Shows red cross when health is zero)
budget_averages_window 	30 	, ""a"" 	number of frames to look at when figuring out average frametimes
budget_background_alpha 	128 	, ""a"" 	how translucent the budget panel is
budget_bargraph_background_alpha 	128 	, ""a"" 	how translucent the budget panel is
budget_bargraph_range_ms 	16 	, ""a"" 	budget bargraph range in milliseconds
budget_history_numsamplesvisible 	100 	, ""a"" 	number of samples to draw in the budget history window. The lower the better as far as rendering overhead of the budget panel
budget_history_range_ms 	66 	, ""a"" 	budget history range in milliseconds
budget_panel_bottom_of_history_fraction	0 	, ""a"" 	number between 0 and 1
budget_panel_height 	384 	, ""a"" 	height in pixels of the budget panel
budget_panel_width 	512 	, ""a"" 	width in pixels of the budget panel
budget_panel_x 	0 	, ""a"" 	number of pixels from the left side of the game screen to draw the budget panel
budget_panel_y 	50 	, ""a"" 	number of pixels from the top side of the game screen to draw the budget panel
budget_peaks_window 	30 	, ""a"" 	number of frames to look at when figuring out peak frametimes
budget_show_averages 	0 	, ""a"" 	enable/disable averages in the budget panel
budget_show_history 	1 	, ""a"" 	turn history graph off and on. . good to turn off on low end
budget_show_peaks 	1 	, ""a"" 	enable/disable peaks in the budget panel
budget_toggle_group 	cmd 	 	Turn a budget group on/off
bug 	cmd 	 	Show/hide the bug reporting UI.
bug_swap 	cmd 	 	Automatically swaps the current weapon for the bug bait and back again.
bugbait_distract_time 	5 	, ""sv""	
bugbait_grenade_radius 	150 	, ""sv""	
bugbait_hear_radius 	2500 	, ""sv""	
bugbait_radius 	512 	, ""sv""	
bugreporter_includebsp 	1 	 	Include .bsp for internal bug submissions.
bugreporter_uploadasync 	0 	, ""a"" 	Upload attachments asynchronously
buildcubemaps 	cmd 	 	Rebuild cubemaps.
building_cubemaps 	0 	 	
bulletspeed 	6000 	, ""sv""	
===C===
157 convars/concommands for [C].
Command 	Default Value	Flags 	Description
c_maxdistance 	200 	, ""a"", ""cheat"", ""cl"" 	
c_maxpitch 	90 	, ""a"", ""cheat"", ""cl"" 	
c_maxyaw 	135 	, ""a"", ""cheat"", ""cl"" 	
c_mindistance 	30 	, ""a"", ""cheat"", ""cl"" 	
c_minpitch 	0 	, ""a"", ""cheat"", ""cl"" 	
c_minyaw 	-135 	, ""a"", ""cheat"", ""cl"" 	
c_orthoheight 	100 	, ""a"", ""cheat"", ""cl"" 	
c_orthowidth 	100 	, ""a"", ""cheat"", ""cl"" 	
cache_print 	cmd 	 	cache_print [section] Print out contents of cache memory.
cache_print_lru 	cmd 	 	cache_print_lru [section] Print out contents of cache memory.
cache_print_summary 	cmd 	 	cache_print_summary [section] Print out a summary contents of cache memory.
callvote 	cmd 	 	Start a vote on an issue.
cam_collision 	1 	, ""a"", ""cheat"", ""cl"" 	When in thirdperson and cam_collision is set to 1, an attempt is made to keep the camera from passing though walls.
cam_command 	0 	, ""cheat"", ""cl"" 	
cam_idealdelta 	4 	, ""a"", ""cheat"", ""cl"" 	Controls the speed when matching offset to ideal angles in thirdperson view
cam_idealdist 	150 	, ""a"", ""cheat"", ""cl"" 	
cam_idealdistright 	0 	, ""a"", ""cheat"", ""cl"" 	
cam_idealdistup 	0 	, ""a"", ""cheat"", ""cl"" 	
cam_ideallag 	4 	, ""a"", ""cheat"", ""cl"" 	Amount of lag used when matching offset to ideal angles in thirdperson view
cam_idealpitch 	0 	, ""a"", ""cheat"", ""cl"" 	
cam_idealyaw 	0 	, ""a"", ""cheat"", ""cl"" 	
cam_showangles 	0 	, ""cheat"", ""cl"" 	When in thirdperson, print viewangles/idealangles/cameraoffsets to the console.
cam_snapto 	0 	, ""a"", ""cheat"", ""cl"" 	
camortho 	cmd 	 	Switch to orthographic camera.
cancel_duck_toggle 	cmd 	 	Forces the duck toggle off. Add a value for the minimum lateral player wish speed required to also cancel (i.e. stick deflection).
cancelselect 	cmd 	 	
cast_hull 	cmd 	 	Tests hull collision detection
cast_ray 	cmd 	 	Tests collision detection
cc_captiontrace 	1 	, ""cl"" 	Show missing closecaptions (0 = no, 1 = devconsole, 2 = show in hud)
cc_emit 	cmd 	 	Emits a closed caption
cc_findsound 	cmd 	 	Searches for soundname which emits specified text.
cc_flush 	cmd 	 	Flushes async'd captions.
cc_lang 	0 	, ""a"", ""cl"" 	Current close caption language (emtpy = use game UI language)
cc_linger_time 	1 	, ""a"", ""cl"" 	Close caption linger time.
cc_minvisibleitems 	1 	, ""cl"" 	Minimum number of caption items to show.
cc_predisplay_time 	0 	, ""a"", ""cl"" 	Close caption delay before showing caption.
cc_random 	cmd 	 	Emits a random caption
cc_sentencecaptionnorepeat 	4 	, ""cl"" 	How often a sentence can repeat.
cc_showblocks 	cmd 	 	Toggles showing which blocks are pending/loaded async.
cc_smallfontlength 	300 	, ""cl"" 	If text stream is this long, force usage of small font size.
cc_subtitles 	0 	, ""a"", ""cl"" 	If set, don't show sound effect captions, just voice overs (i.e., won't help hearing impaired players).
ccs_create_convars_from_hwconfig 	cmd 	 	Create convars from the current hardware config, useful for diffing purposes
centerview 	cmd 	 	
ch_createairboat 	cmd 	 	Spawn airboat in front of the player.
ch_createjalopy 	cmd 	 	Spawn jalopy in front of the player.
ch_createjeep 	cmd 	 	Spawn jeep in front of the player.
changelevel 	cmd 	 	Change server to the specified map
changelevel2 	cmd 	 	Transition to the specified map in single player
changelevel_next 	cmd 	 	Immediately changes to the next map in the map rotation for the server.
cl_allowdownload 	1 	, ""a"" 	Client downloads customization files
cl_allowupload 	1 	, ""a"" 	Client uploads customization files
cl_anglespeedkey 	0 	, ""cl"" 	
cl_animationinfo 	cmd 	 	Hud element to examine.
cl_backspeed 	450 	, ""sv"", ""cheat"", ""rep"" 	
cl_bob 	0 	, ""cl"" 	
cl_bobcycle 	0 	, ""cl"" 	
cl_bobup 	0 	, ""cl"" 	
cl_burninggibs 	0 	, ""cl"" 	A burning player that gibs has burning gibs.
cl_chatfilters 	63 	, ""a"", ""cl"" 	Stores the chat filter settings
cl_class 	0 	, ""a"", ""user"", ""cl"" 	Default class when joining a game
cl_clearhinthistory 	cmd 	 	Clear memory of client side hints displayed to the player.
cl_clock_correction 	1 	, ""cheat"" 	Enable/disable clock correction on the client.
cl_clock_correction_adjustment_max_amount	200 	, ""cheat"" 	Sets the maximum number of milliseconds per second it is allowed to correct the client clock. It will only correct this amount if the difference between the client and server clock is equal to or larger than cl_clock_correction_adjustment_max_offset.
cl_clock_correction_adjustment_max_offset	90 	, ""cheat"" 	As the clock offset goes from cl_clock_correction_adjustment_min_offset to this value (in milliseconds), it moves towards applying cl_clock_correction_adjustment_max_amount of adjustment. That way, the response is small when the offset is small.
cl_clock_correction_adjustment_min_offset	10 	, ""cheat"" 	If the clock offset is less than this amount (in milliseconds), then no clock correction is applied.
cl_clock_correction_force_server_tick 	999 	, ""cheat"" 	Force clock correction to match the server tick + this offset (-999 disables it).
cl_clock_showdebuginfo 	0 	, ""cheat"" 	Show debugging info about the clock drift.
cl_clockdrift_max_ms 	150 	, ""cheat"" 	Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
cl_clockdrift_max_ms_threadmode 	0 	, ""cheat"" 	Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
cl_cmdrate 	30 	, ""a"", ""user"" 	Max number of command packets sent to server per second
cl_customsounds 	0 	, ""cl"" 	Enable customized player sound playback
cl_debug_player_perf 	0 	 	
cl_debugrumble 	0 	, ""a"", ""cl"" 	Turn on rumble debugging spew
cl_demoviewoverride 	0 	, ""cl"" 	Override view during demo playback
cl_detail_multiplier 	1 	, ""cheat"", ""cl"" 	extra details to create
cl_detaildist 	4096 	 	Distance at which detail props are no longer visible** According to , some older (then-new) NVIDIA or ATI/AMD cards, such as GeForce 6000/7000 series or Radeon X800 will set this to ""1600"". Also on 20th anniversary, this value is changed from default "'1200'" to "4096" according to .
cl_detailfade 	400 	 	Distance across which detail props fade in
cl_disablehtmlmotd 	0 	, ""a"", ""cl"" 	Disable HTML motds.
cl_downloadfilter 	0 	, ""a"" 	Determines which files can be downloaded from the server (all, none, nosounds, mapsonly)
cl_draw_airboat_wake 	1 	, ""cheat"", ""cl"" 	
cl_drawhud 	1 	, ""cheat"", ""cl"" 	Enable the rendering of the hud
cl_drawleaf 	-1 	, ""cheat"", ""cl"" 	
cl_drawmaterial 	0 	, ""cheat"", ""cl"" 	Draw a particular material over the frame
cl_drawmonitors 	1 	, ""cl"" 	
cl_drawshadowtexture 	0 	, ""cheat"", ""cl"" 	
cl_dump_particle_stats 	cmd 	 	dump particle profiling info to particle_profile.csv
cl_ejectbrass 	1 	 	
cl_ent_absbox 	cmd 	 	Displays the client's absbox for the entity under the crosshair.
cl_ent_bbox 	cmd 	 	Displays the client's bounding box for the entity under the crosshair.
cl_ent_rbox 	cmd 	 	Displays the client's render box for the entity under the crosshair.
cl_entityreport 	0 	, ""cheat"" 	For debugging, draw entity states to console
cl_entityreport_sorted 	0 	, ""cheat"" 	For debugging, draw entity states to console in sorted order. [0 = disabled, 1 = average, 2 = current, 3 = peak
cl_extrapolate 	1 	, ""cheat"", ""cl"" 	Enable/disable extrapolation if interpolation history runs out.
cl_extrapolate_amount 	0 	, ""cheat"", ""cl"" 	Set how many seconds the client will extrapolate entities for.
cl_fastdetailsprites 	1 	, ""cheat"", ""cl"" 	whether to use new detail sprite system
cl_fasttempentcollision 	5 	, ""cl"" 	
cl_find_ent 	cmd 	 	Find and list all client entities with classnames that contain the specified substring. Format: cl_find_ent <substring>
cl_find_ent_index 	cmd 	 	Display data for clientside entity matching specified index. Format: cl_find_ent_index <index>
cl_first_person_uses_world_model 	0 	, ""a"", ""cl"" 	Causes the third person model to be drawn instead of the view model
cl_flushentitypacket 	0 	, ""cheat"" 	For debugging. Force the engine to flush an entity packet.
cl_forcepreload 	0 	, ""a"" 	Whether we should force preloading.
cl_forwardspeed 	450 	, ""sv"", ""cheat"", ""rep"" 	
cl_fullupdate 	cmd 	 	Forces the server to send a full update packet
cl_hl2_expansion_reloaded 	cmd 	 	
cl_hudhint_sound 	1 	, ""a"", ""cl"" 	Disable hudhint sounds.
cl_idealpitchscale 	0 	, ""a"", ""cl"" 	
cl_ignorepackets 	0 	, ""cheat"" 	Force client to ignore packets (for debugging).
cl_interp 	0 	, ""user"", ""cl"" 	Sets the interpolation amount (bounded on low side by server interp ratio settings).
cl_interp_all 	0 	, ""cl"" 	Disable interpolation list optimizations.
cl_interp_npcs 	0 	, ""user"", ""cl"" 	Interpolate NPC positions starting this many seconds in past (or cl_interp, if greater)
cl_interp_ratio 	2 	, ""user"", ""cl"" 	Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate).
cl_jiggle_bone_debug 	0 	, ""cheat"", ""cl"" 	Display physics-based 'jiggle bone' debugging information
cl_jiggle_bone_debug_pitch_constraints 	0 	, ""cheat"", ""cl"" 	Display physics-based 'jiggle bone' debugging information
cl_jiggle_bone_debug_yaw_constraints 	0 	, ""cheat"", ""cl"" 	Display physics-based 'jiggle bone' debugging information
cl_jiggle_bone_framerate_cutoff 	45 	, ""cl"" 	Skip jiggle bone simulation if framerate drops below this value (frames/second)
cl_lagcompensation 	1 	, ""user"", ""cl"" 	Perform server side lag compensation of weapon firing events.
cl_language 	0 	, ""user"" 	Language (from HKCU\Software\Valve\Steam\Language)
cl_leveloverview 	0 	, ""cheat"", ""cl"" 	
cl_leveloverviewmarker 	0 	, ""cheat"", ""cl"" 	
cl_localnetworkbackdoor 	1 	 	Enable network optimizations for single player games.
cl_logofile 	0 	, ""a"" 	Spraypoint logo decal.
cl_maxrenderable_dist 	7000 	, ""cheat"", ""cl"" 	Max distance from the camera at which things will be rendered
cl_meathook_neck_pivot_ingame_fwd 	3 	, ""cl"" 	
cl_meathook_neck_pivot_ingame_up 	7 	, ""cl"" 	
cl_mouseenable 	1 	, ""cl"" 	
cl_mouselook 	1 	, ""a"", ""cl"" 	Set to 1 to use mouse for look, 0 for keyboard look. Cannot be set while connected to a server.
cl_new_impact_effects 	0 	, ""cl"" 	
cl_npc_speedmod_intime 	0 	, ""a"", ""cl"" 	
cl_npc_speedmod_outtime 	1 	, ""a"", ""cl"" 	
cl_observercrosshair 	1 	, ""a"", ""cl"" 	
cl_overdraw_test 	0 	, ""cheat"", ""numeric"", ""cl"" 	
cl_panelanimation 	cmd 	 	blank for all panels>.
cl_particle_batch_mode 	1 	, ""cl"" 	
cl_particle_retire_cost 	0 	, ""cheat"", ""cl"" 	
cl_particle_show_bbox 	0 	, ""cheat"", ""cl"" 	
cl_particle_show_bbox_cost 	0 	, ""cheat"", ""cl"" 	Show # of particles: green->blue->red. Use a negative number to show ALL particles even cheap ones
cl_particle_stats_start 	cmd 	 	Start or restart particle stats - also dumps to particle_stats.csv
cl_particle_stats_stop 	cmd 	 	Stop particle stats, or snapshot this frame - also dumps to particle_stats.csv
cl_particle_stats_trigger_count 	0 	, ""cl"" 	Dump stats if the particle count exceeds this number.
cl_particleeffect_aabb_buffer 	2 	, ""cheat"", ""cl"" 	Add this amount to a particle effect's bbox in the leaf system so if it's growing slowly, it won't have to be reinserted as often.
cl_pclass 	0 	, ""cheat"", ""cl"" 	Dump entity by prediction classname.
cl_pdump 	-1 	, ""cheat"", ""cl"" 	Dump info about this entity to screen.
cl_phys_props_enable 	1 	, ""cl"" 	Disable clientside physics props (must be set before loading a level).
cl_phys_props_max 	300 	, ""cl"" 	Maximum clientside physic props
cl_phys_props_respawndist 	1500 	, ""cl"" 	Minimum distance from the player that a clientside prop must be before it's allowed to respawn.
cl_phys_props_respawnrate 	60 	, ""cl"" 	Time, in seconds, between clientside prop respawns.
cl_phys_timescale 	1 	, ""cheat"", ""cl"" 	Sets the scale of time for client-side physics (ragdolls)
cl_pitchdown 	89 	, ""cheat"", ""cl"" 	
cl_pitchspeed 	225 	, ""cl"" 	Client pitch speed.
cl_pitchup 	89 	, ""cheat"", ""cl"" 	
cl_playback_screenshots 	0 	 	Allows the client to playback screenshot and jpeg commands in demos.
cl_playerspraydisable 	0 	, ""a"", ""cl"" 	Disable player sprays.
cl_precacheinfo 	cmd 	 	Show precache info (client).
cl_pred_optimize 	2 	, ""cl"" 	Optimize for not copying data if didn't receive a network update (1), and also for not repredicting if there were no errors (2).
cl_pred_track 	cmd 	 	<entindex> <fieldname>: Track changes to entity index entindex, for field fieldname.
cl_predict 	0 	, ""user"", ""cl"" 	Perform client side prediction.
cl_predictionlist 	0 	, ""cheat"", ""cl"" 	Show which entities are predicting
cl_predictweapons 	1 	, ""user"", ""cl"" 	Perform client side prediction of weapon effects.
cl_ragdoll_collide 	0 	, ""cl"" 	
cl_removedecals 	cmd 	 	Remove the decals from the entity under the crosshair.
cl_resend 	6 	 	Delay in seconds before the client will resend the 'connect' attempt
cl_rumblescale 	1 	, ""a"", ""cl"" 	Scale sensitivity of rumble effects (0 to 1.0)
cl_screenshotname 	0 	 	Custom Screenshot name
cl_SetupAllBones 	0 	, ""cl"" 	
cl_shadowtextureoverlaysize 	256 	, ""cheat"", ""cl"" 	
cl_show_connectionless_packet_warnings 	0 	 	Show console messages about ignored connectionless packets on the client.
cl_show_num_particle_systems 	0 	, ""cl"" 	Display the number of active particle systems.
cl_show_splashes 	1 	, ""cl"" 	
cl_showbattery 	0 	, ""cl"" 	Draw current battery level at top of screen when on battery power
cl_ShowBoneSetupEnts 	0 	, ""cl"" 	Show which entities are having their bones setup each frame.
cl_showdemooverlay 	0 	 	How often to flash demo recording/playback overlay (0 - disable overlay, -1 - show always)
cl_showents 	cmd 	 	Dump entity list to console.
cl_showerror 	0 	, ""cl"" 	Show prediction errors, 2 for above plus detailed field deltas.
cl_showevents 	0 	, ""cheat"" 	Print event firing info in the console
cl_showfps 	0 	, ""cl"" 	Draw fps meter at top of screen (1 = fps, 2 = smooth fps)
cl_showhelp 	1 	, ""a"", ""user"", ""cl"" 	Set to 0 to not show on-screen help
cl_showpausedimage 	1 	, ""cl"" 	Show the 'Paused' image when game is paused.
cl_showpluginmessages 	1 	, ""a"" 	Allow plugins to display messages to you
cl_showpos 	0 	, ""cl"" 	Draw current position at top of screen
cl_ShowSunVectors 	0 	, ""cl"" 	
cl_showtextmsg 	1 	, ""cl"" 	Enable/disable text messages printing on the screen.
cl_sidespeed 	450 	, ""sv"", ""cheat"", ""rep"" 	
cl_smooth 	1 	, ""cl"" 	Smooth view/eye origin after prediction errors
cl_smoothtime 	0 	, ""cl"" 	Smooth client's view after prediction error over this many seconds
cl_software_cursor 	0 	, ""a"", ""cl"" 	Switches the game to use a larger software cursor instead of the normal OS cursor
cl_soundemitter_flush 	cmd 	 	Flushes the sounds.txt system (client only)
cl_soundfile 	0 	, ""a"" 	Jingle sound file.
cl_soundscape_flush 	cmd 	 	Flushes the client side soundscapes
cl_soundscape_printdebuginfo 	cmd 	 	print soundscapes
cl_spec_mode 	1 	, ""a"", ""user"", ""server_can_execute"", ""cl""	spectator mode
cl_spewscriptintro 	0 	, ""sv"" 	
cl_sporeclipdistance 	512 	, ""cheat"", ""cl"" 	
cl_starfield_diameter 	128 	, ""cl"" 	
cl_starfield_distance 	256 	, ""cl"" 	
cl_sun_decay_rate 	0 	, ""cheat"", ""cl"" 	
cl_team 	0 	, ""a"", ""user"", ""cl"" 	Default team when joining a game
cl_threaded_bone_setup 	0 	, ""cl"" 	Enable parallel processing of C_BaseAnimating::SetupBones()
cl_threaded_client_leaf_system 	0 	, ""cl"" 	
cl_timeout 	30 	, ""a"" 	After this many seconds without receiving a packet from the server, the client will disconnect itself
cl_updaterate 	20 	, ""a"", ""user"" 	Number of packets per second of updates you are requesting from the server
cl_upspeed 	320 	, ""sv"", ""cheat"", ""rep"" 	
cl_view 	cmd 	 	Set the view entity index.
cl_voice_filter 	0 	 	Filter voice by name substring
cl_winddir 	0 	, ""cheat"", ""cl"" 	Weather effects wind direction angle
cl_windspeed 	0 	, ""cheat"", ""cl"" 	Weather effects wind speed scalar
cl_yawspeed 	210 	, ""cl"" 	Client yaw speed.
clear 	cmd 	 	Clear all console output.
clear_debug_overlays 	cmd 	 	clears debug overlays
clientport 	27005 	 	Host game client port
closecaption 	0 	, ""a"", ""user"" 	Enable close captioning.
cmd 	cmd 	 	Forward command to server.
collision_shake_amp 	0 	, ""sv"" 	
collision_shake_freq 	0 	, ""sv"" 	
collision_shake_time 	0 	, ""sv"" 	
collision_test 	cmd 	 	Tests collision system
colorcorrectionui 	cmd 	 	Show/hide the color correction tools UI.
combine_guard_spawn_health 	1 	, ""sv"" 	
combine_spawn_health 	1 	, ""sv"" 	
commentary 	0 	, ""a"", ""sv"" 	Desired commentary mode state.
commentary_available 	1 	, ""sv"" 	Automatically set by the game when a commentary file is available for the current map.
commentary_cvarsnotchanging 	cmd 	 	
commentary_enable_teleport 	0 	, ""sv"" 	Allow teleporting to the next node by pressing use + alt fire
commentary_finishnode 	cmd 	 	
commentary_firstrun 	0 	, ""a"", ""cl"" 	
commentary_showmodelviewer 	cmd 	 	Display the commentary model viewer. Usage: commentary_showmodelviewer <model name> <optional attached model name>
commentary_testfirstrun 	cmd 	 	
con_drawnotify 	1 	 	Disables drawing of notification area (for taking screenshots).
con_enable 	1 	, ""a"" 	Allows the console to be activated.
con_filter_enable 	0 	 	Filters console output based on the setting of con_filter_text. 1 filters completely, 2 displays filtered text brighter than ot
con_filter_text 	0 	 	Text with which to filter console spew. Set con_filter_enable 1 or 2 to activate.
con_filter_text_out 	0 	 	Text with which to filter OUT of console spew. Set con_filter_enable 1 or 2 to activate.
con_logfile 	0 	 	Console output gets written to this file
con_notifytime 	8 	 	How long to display recent console text to the upper part of the game window
con_nprint_bgalpha 	50 	 	Con_NPrint background alpha.
con_nprint_bgborder 	5 	 	Con_NPrint border size.
con_timestamp 	0 	 	Prefix console.log entries with timestamps
con_trace 	0 	 	Print console text to low level printout.
condump 	cmd 	 	dump the text currently in the console to condumpXX.log
connect 	cmd 	 	Connect to specified server.
contimes 	8 	 	Number of console lines to overlay for debugging.
coop 	0 	, ""nf"" 	Cooperative play.
create_flashlight 	cmd 	 	
CreateHairball 	cmd 	 	
creditsdone 	cmd 	 	
crosshair 	1 	, ""a"", ""cl"" 	
curve_bias 	0 	, ""sv"" 	
cvarlist 	cmd 	 	Show the list of convars/concommands.
===D===
88 convars/concommands for [D].
Command 	Default Value	Flags 	Description
darkness_ignore_LOS_to_sources 	1 	, ""sv"" 	
datacachesize 	256 	 	Size in MB.
dbghist_addline 	cmd 	 	Add a line to the debug history. Format: <category id> <line>
dbghist_dump 	cmd 	 	Dump the debug history to the console. Format: <category id>Categories:0: Entity I/O1: AI Decisions2: Scene Print3: Alyx Blind4: Log of damage done to player
deathmatch 	0 	, ""nf"" 	Running a deathmatch server.
debug_materialmodifycontrol 	0 	, ""sv"" 	
debug_materialmodifycontrol_client	0 	, ""cl"" 	
debug_physimpact 	0 	, ""sv"" 	
debug_touchlinks 	0 	, ""sv"" 	Spew touch link activity
debugsystemui 	cmd 	 	Show/hide the debug system UI.
decalfrequency 	10 	, ""sv"", ""nf"" 	
default_fov 	85 	, ""cheat"", ""cl"" 	
demo_avellimit 	2000 	 	Angular velocity limit before eyes considered snapped for demo playback.
demo_debug 	0 	 	Demo debug info.
demo_fastforwardfinalspeed 	20 	 	Go this fast when starting to hold FF button.
demo_fastforwardramptime 	5 	 	How many seconds it takes to get to full FF speed.
demo_fastforwardstartspeed 	2 	 	Go this fast when starting to hold FF button.
demo_fov_override 	0 	, ""norecord"", ""cl"" 	If nonzero, this value will be used to override FOV during demo playback.
demo_gototick 	cmd 	 	Skips to a tick in demo.
demo_interplimit 	4000 	 	How much origin velocity before it's considered to have 'teleported' causing interpolation to reset.
demo_interpolateview 	1 	 	Do view interpolation during dem playback.
demo_legacy_rollback 	1 	 	Use legacy view interpolation rollback amount in demo playback.
demo_pause 	cmd 	 	Pauses demo playback.
demo_pauseatservertick 	0 	 	Pauses demo playback at server tick
demo_quitafterplayback 	0 	 	Quits game after demo playback.
demo_recordcommands 	1 	, ""cheat"" 	Record commands typed at console into .dem files.
demo_resume 	cmd 	 	Resumes demo playback.
demo_setendtick 	cmd 	 	Sets end demo playback tick. Set to 0 to disable.
demo_timescale 	cmd 	 	Sets demo replay speed.
demo_togglepause 	cmd 	 	Toggles demo playback.
demolist 	cmd 	 	Print demo sequence list.
demos 	cmd 	 	Demo demo file sequence.
demoui 	cmd 	 	Show/hide the demo player UI.
demoui2 	cmd 	 	Show/hide the advanced demo player UI (demoui2).
developer 	1 	 	Set developer message level.
devshots_nextmap 	cmd 	 	Used by the devshots system to go to the next map in the devshots maplist.
devshots_screenshot 	cmd 	 	Used by the -makedevshots system to take a screenshot. For taking your own screenshots, use the 'screenshot' command instead.
differences 	cmd 	 	Show all convars which are not at their default values.
disconnect 	cmd 	 	Disconnect game from server.
disp_dynamic 	0 	 	
dispcoll_drawplane 	0 	, ""sv"" 	
displaysoundlist 	0 	, ""sv"" 	
dlight_debug 	cmd 	 	Creates a dlight in front of the player
dog_debug 	0 	, ""sv"" 	
dog_max_wait_time 	7 	, ""sv"" 	
download_debug 	0 	, ""norecord"" 	
drawcross 	cmd 	 	Draws a cross at the given location Arguments: x y z
drawline 	cmd 	 	Draws line between two 3D Points. Green if no collision Red is collides with something Arguments: x1 y1 z1 x2 y2 z2
dropprimary 	cmd 	 	dropprimary: Drops the primary weapon of the player.** Non-functional, leftover from Half-Life 2 Beta/leak.
dsp_automatic 	60 	, ""demo"" 	
dsp_db_min 	80 	, ""demo"" 	
dsp_db_mixdrop 	0 	, ""demo"" 	
dsp_dist_max 	1440 	, ""cheat"", ""demo"" 	
dsp_dist_min 	0 	, ""cheat"", ""demo"" 	
dsp_enhance_stereo 	1 	, ""a"" 	
dsp_facingaway 	0 	, ""demo"" 	
dsp_mix_max 	0 	, ""demo"" 	
dsp_mix_min 	0 	, ""demo"" 	
dsp_off 	0 	, ""cheat"" 	
dsp_player 	0 	, ""demo"", ""server_can_execute""	
dsp_reload 	cmd 	 	
dsp_room 	1 	, ""demo"" 	
dsp_slow_cpu 	0 	, ""a"", ""demo"" 	
dsp_spatial 	40 	, ""demo"" 	
dsp_speaker 	50 	, ""demo"" 	
dsp_vol_2ch 	1 	, ""demo"" 	
dsp_vol_4ch 	0 	, ""demo"" 	
dsp_vol_5ch 	0 	, ""demo"" 	
dsp_volume 	1 	, ""a"", ""demo"" 	
dsp_water 	14 	, ""demo"" 	
dt_ShowPartialChangeEnts 	0 	 	(SP only) - show entities that were copied using small optimized lists (FL_EDICT_PARTIAL_CHANGE).
dt_UsePartialChangeEnts 	1 	 	(SP only) - enable FL_EDICT_PARTIAL_CHANGE optimization.
dti_flush 	cmd 	 	Write out the datatable instrumentation files (you must run with -dti for this to work).
dtwarning 	0 	 	Print data table warnings?
dtwatchclass 	0 	 	Watch all fields encoded with this table.
dtwatchent 	-1 	 	Watch this entities data table encoding.
dtwatchvar 	0 	 	Watch the named variable.
dump_entity_sizes 	cmd 	 	Print sizeof(entclass)
dump_globals 	cmd 	 	Dump all global entities/states
dump_panels 	cmd 	 	Dump Panel Tree
dump_x360_cfg 	cmd 	 	Dump X360 config files to disk
dump_x360_saves 	cmd 	 	Dump X360 save games to disk
dumpentityfactories 	cmd 	 	Lists all entity factory names.
dumpeventqueue 	cmd 	 	Dump the contents of the Entity I/O event queue to the console.
dumpgamestringtable 	cmd 	 	Dump the contents of the game string table to the console.
dumplongticks 	cmd 	 	Enables generating minidumps on long ticks.
dumpsavedir 	cmd 	 	List the contents of the save directory in memory
dumpstringtables 	cmd 	 	Print string tables to console.
===E===
40 convars/concommands for [E].
Command 	Default Value	Flags 	Description
echo 	cmd 	 	Echo text to console.
editdemo 	cmd 	 	Edit a recorded demo file (.dem ).
editor_toggle 	cmd 	 	Disables the simulation and returns focus to the editor
enable_debug_overlays 	1 	, ""sv"", ""cheat""	Enable rendering of debug overlays
endmovie 	cmd 	 	Stop recording movie frames.
engine_no_focus_sleep 	50 	, ""a"" 	
english 	1 	, ""user"", ""cl"" 	If set to 1, running the english language set of assets.
ent_absbox 	cmd 	 	Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays.Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_attachments 	cmd 	 	Displays the attachment points on an entity.Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_autoaim 	cmd 	 	Displays the entity's autoaim radius.Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_bbox 	cmd 	 	Displays the movement bounding box for the given entity(ies) in orange. Some entites will also display entity specific overlays.Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_cancelpendingentfires 	cmd 	 	Cancels all ent_fire created outputs that are currently waiting for their delay to expire.
ent_create 	cmd 	 	Creates an entity of the given type where the player is looking. Additional parameters can be passed in in the form: ent_create <entity name> <param 1 name> <param 1> <param 2 name> <param 2>...<param N name> <param N>
ent_debugkeys 	0 	, ""sv"" 	
ent_dump 	cmd 	 	Usage: ent_dump <entity name>
ent_fire 	cmd 	 	Usage: ent_fire <target> [action] [value] [delay]
ent_info 	cmd 	 	Usage: ent_info <class name>
ent_keyvalue 	cmd 	 	Applies the comma delimited key=value pairs to the entity with the given Hammer ID.Format: ent_keyvalue <entity id> <key1> <value1> <key2> <value2> ... <keyN>
ent_messages 	cmd 	 	Toggles input/output message display for the selected entity(ies). The name of the entity will be displayed as well as any messages that it sends or receives.Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_messages_draw 	0 	, ""sv"", ""cheat""	Visualizes all entity input/output activity.
ent_name 	cmd 	 	
ent_orient 	cmd 	 	Orient the specified entity to match the player's angles. By default, only orients target entity's YAW. Use the 'allangles' option to orient on all axis.Format: ent_orient <entity name> <optional: allangles>
ent_pause 	cmd 	 	Toggles pausing of input/output message processing for entities. When turned on processing of all message will stop. Any messages displayed with 'ent_messages' will stop fading and be displayed indefinitely. To step through the messages one by one use 'ent_step'.
ent_pivot 	cmd 	 	Displays the pivot for the given entity(ies).(y=up=green, z=forward=blue, x=left=red). Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_rbox 	cmd 	 	Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays.Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_remove 	cmd 	 	Removes the given entity(s) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_remove_all 	cmd 	 	Removes all entities of the specified type Arguments: {entity_name} / {class_name}
ent_rotate 	cmd 	 	Rotates an entity by a specified # of degrees
ent_setname 	cmd 	 	Sets the targetname of the given entity(s)Arguments: {new entity name} {entity_name} / {class_name} / no argument picks what player is looking at
ent_show_response_criteria	cmd 	 	Print, to the console, an entity's current criteria set used to select responses.Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_step 	cmd 	 	When 'ent_pause' is set this will step through one waiting input / output message at a time.
ent_teleport 	cmd 	 	Teleport the specified entity to where the player is looking. Format: ent_teleport <entity name>
ent_text 	cmd 	 	Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text)Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_viewoffset 	cmd 	 	Displays the eye position for the given entity(ies) in red.Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
envmap 	cmd 	 	
escape 	cmd 	 	Escape key pressed.
exec 	cmd 	 	Execute script file.
exit 	cmd 	 	Exit the engine.
explode 	cmd 	 	Kills the player with explosive damage
explodevector 	cmd 	 	Kills a player applying an explosive force. Usage: explodevector <player> <x value> <y value> <z value>
===F===
Command 	Default Value	Flags 	Description
fadein 	cmd 	 	fadein {time r g b}: Fades the screen in from black or from the specified color over the given number of seconds.
fadeout 	cmd 	 	fadeout {time r g b}: Fades the screen to black or to the specified color over the given number of seconds.
fast_fogvolume 	0 	 	
filesystem_buffer_size 	0 	 	Size of per file buffers. 0 for none
find 	cmd 	 	Find concommands with the specified string in their name/help text.
find_ent 	cmd 	 	Find and list all entities with classnames or targetnames that contain the specified substring. Format: find_ent <substring>
find_ent_index 	cmd 	 	Display data for entity matching specified index. Format: find_ent_index <index>
findflags 	cmd 	 	Find concommands by flags.
fire_absorbrate 	3 	, "sv" 	
fire_dmgbase 	1 	, "sv" 	
fire_dmginterval 	1 	, "sv" 	
fire_dmgscale 	0 	, "sv" 	
fire_extabsorb 	5 	, "sv" 	
fire_extscale 	12 	, "sv" 	
fire_growthrate 	1 	, "sv" 	
fire_heatscale 	1 	, "sv" 	
fire_incomingheatscale 	0 	, "sv" 	
fire_maxabsorb 	50 	, "sv" 	
firetarget 	cmd 	 	
firstperson 	cmd 	 	Switch to firstperson camera.
fish_debug 	0 	, "cheat", "cl" 	Show debug info for fish
fish_dormant 	0 	, "sv", "cheat", "rep"	Turns off interactive fish behavior. Fish become immobile and unresponsive.
flex_expression 	0 	, "sv" 	
flex_looktime 	5 	, "sv" 	
flex_maxawaytime 	1 	, "sv" 	
flex_maxplayertime 	7 	, "sv" 	
flex_minawaytime 	0 	, "sv" 	
flex_minplayertime 	5 	, "sv" 	
flex_rules 	1 	, "cl" 	Allow flex animation rules to run.
flex_smooth 	1 	, "cl" 	Applies smoothing/decay curve to flex animation controller changes.
flex_talk 	0 	, "sv" 	
flush 	cmd 	 	Flush unlocked cache memory.
flush_locked 	cmd 	 	Flush unlocked and locked cache memory.
fog_color 	-1 	, "cheat", "cl" 	
fog_colorskybox 	-1 	, "cheat", "cl" 	
fog_enable 	1 	, "cheat", "cl" 	
fog_enable_water_fog 	1 	, "cheat" 	
fog_enableskybox 	1 	, "cheat", "cl" 	
fog_end 	-1 	, "cheat", "cl" 	
fog_endskybox 	-1 	, "cheat", "cl" 	
fog_maxdensity 	-1 	, "cheat", "cl" 	
fog_maxdensityskybox 	-1 	, "cheat", "cl" 	
fog_override 	0 	, "cheat", "cl" 	
fog_start 	-1 	, "cheat", "cl" 	
fog_startskybox 	-1 	, "cheat", "cl" 	
fogui 	cmd 	 	Show/hide fog control UI.
force_centerview 	cmd 	 	
+forward 	cmd 	 	
-forward 	cmd 	 	
fov 	cmd 	 	Change players FOV
fov_desired 	75 	, "a", "user", "cl" 	Sets the base field-of-view.
fps_max 	300 	 	Frame rate limiter, cannot be set while connected to a server.
free_pass_peek_debug 	0 	, "sv" 	
fs_convert 	1 	 	Allow Xbox 360 files to be generated at runtime
fs_monitor_read_from_pack 	0 	 	0:Off, 1:Any, 2:Sync only
fs_printopenfiles 	cmd 	 	Show all files currently opened by the engine.
fs_report_sync_opens 	0 	 	0:Off, 1:Always, 2:Not during load
fs_warning_level 	cmd 	 	Set the filesystem warning level.
fs_warning_mode 	0 	 	0:Off, 1:Warn main thread, 2:Warn other threads
func_break_max_pieces 	15 	, "a", "sv", "rep" 	
func_break_reduction_factor	0 	, "sv" 	
func_breakdmg_bullet 	0 	, "sv" 	
func_breakdmg_club 	1 	, "sv" 	
func_breakdmg_explosive 	1 	, "sv" 	
===G===
Command 	Default Value	Flags 	Description
g15_dumpplayer 	cmd 	 	Spew player data.
g15_reload 	cmd 	 	Reloads the Logitech G-15 Keyboard configs.
g15_update_msec 	250 	, "a", "cl" 	Logitech G-15 Keyboard update interval.
g_ai_citizen_show_enemy 	0 	, "sv" 	
g_antlion_cascade_push 	1 	, "a", "sv" 	
g_antlion_maxgibs 	16 	, "a", "cl" 	
g_cannon_damageandradius 	512 	, "sv", "cheat" 	
g_cannon_debug 	0 	, "sv", "cheat" 	
g_cannon_max_traveltime 	1 	, "sv", "cheat" 	
g_cannon_reloadtime 	3 	, "sv", "cheat" 	
g_debug_angularsensor 	0 	, "sv", "cheat" 	
g_debug_antlion 	0 	, "sv" 	
g_debug_antlion_worker 	0 	, "sv" 	
g_debug_antlionguard 	0 	, "sv" 	
g_debug_antlionmaker 	0 	, "sv", "cheat" 	
g_debug_basehelicopter 	0 	, "sv", "cheat" 	
g_debug_basescanner 	0 	, "sv", "cheat" 	
g_debug_combine_camera 	0 	, "sv" 	
g_debug_constraint_sounds 	0 	, "sv", "cheat" 	Enable debug printing about constraint sounds.
g_debug_cscanner 	0 	, "sv" 	
g_debug_darkness 	0 	, "sv" 	Show darkness mode lightsources.
g_debug_doors 	0 	, "sv" 	
g_debug_dropship 	0 	, "sv" 	
g_debug_dynamicresupplies 	0 	, "sv" 	Debug item_dynamic_resupply spawning. Set to 1 to see text printouts of the spawning. Set to 2 to see lines drawn to other item
g_debug_gunship 	0 	, "sv", "cheat" 	
g_debug_headcrab 	0 	, "sv", "cheat" 	
g_debug_npc_vehicle_roles 	0 	, "sv" 	
g_debug_physcannon 	0 	, "sv" 	
g_debug_ragdoll_removal 	0 	, "sv", "cheat", "rep"	
g_debug_ragdoll_visualize 	0 	, "cheat", "cl" 	
g_debug_trackpather 	0 	, "sv", "cheat" 	
g_debug_transitions 	0 	, "sv" 	Set to 1 and restart the map to be warned if the map has no trigger_transition volumes. Set to 2 to see a dump of all entities
g_debug_turret 	0 	, "sv" 	
g_debug_turret_ceiling 	0 	, "sv" 	
g_debug_vehiclebase 	0 	, "sv", "cheat" 	
g_debug_vehicledriver 	0 	, "sv", "cheat" 	
g_debug_vehicleexit 	0 	, "sv", "cheat" 	
g_debug_vehiclesound 	0 	, "sv", "cheat" 	
g_debug_vortigaunt_aim 	0 	, "sv" 	
g_helicopter_bomb_danger_radius 	120 	, "sv" 	
g_helicopter_bullrush_bomb_enemy_distance	0 	, "sv" 	
g_helicopter_bullrush_bomb_speed 	850 	, "sv" 	The maximum distance the player can be from the chopper before it stops firing
g_helicopter_bullrush_bomb_time 	10 	, "sv" 	
g_helicopter_bullrush_distance 	5000 	, "sv" 	
g_helicopter_bullrush_mega_bomb_health 	0 	, "sv" 	Fraction of the health of the chopper before it mega-bombs
g_helicopter_bullrush_shoot_height 	650 	, "sv" 	The maximum distance the player can be from the chopper before it stops firing
g_helicopter_chargetime 	2 	, "sv" 	How much time we have to wait (on average) between the time we start hearing the charging sound + the chopper fires
g_helicopter_idletime 	3 	, "sv" 	How much time we have to wait (on average) after we fire before we can charge up again
g_helicopter_maxfiringdist 	2500 	, "sv" 	The maximum distance the player can be from the chopper before it stops firing
g_jeepexitspeed 	100 	, "sv", "cheat" 	
g_Language 	0 	, "sv", "rep" 	
g_ragdoll_fadespeed 	600 	, "cl" 	
g_ragdoll_important_maxcount 	2 	, "sv", "rep" 	
g_ragdoll_lvfadespeed 	100 	, "cl" 	
g_ragdoll_maxcount 	8 	, "sv", "rep" 	
g_test_new_antlion_jump 	1 	, "a", "sv" 	
gamemenucommand 	cmd 	 	Issue game menu command.
gameui_activate 	cmd 	 	Shows the game UI
gameui_allowescape 	cmd 	 	Escape key allowed to hide game UI
gameui_allowescapetoshow 	cmd 	 	Escape key allowed to show game UI
gameui_hide 	cmd 	 	Hides the game UI
gameui_hide_dialog 	cmd 	 	asdf
gameui_preventescape 	cmd 	 	Escape key doesn't hide game UI
gameui_preventescapetoshow 	cmd 	 	Escape key doesn't show game UI
gameui_show_dialog 	cmd 	 	Show an arbitrary Dialog.
gameui_xbox 	0 	 	
getpos 	cmd 	 	dump position and angles to the console
give 	cmd 	 	Give item to player. Arguments: <item_name>
givecurrentammo 	cmd 	 	Give a supply of ammo for current weapon..
gl_clear 	0 	, "cl" 	
gl_clear_randomcolor 	0 	, "cheat", "cl" 	Clear the back buffer to random colors every frame. Helps spot open seams in geometry.
global_set 	cmd 	 	global_set <globalname> <state>: Sets the state of the given env_global (0 = OFF, 1 = ON, 2 = DEAD).
god 	cmd 	 	Toggle. Player becomes invulnerable.
+graph 	cmd 	 	
-graph 	cmd 	 	
+grenade1 	cmd 	 	
-grenade1 	cmd 	 	
+grenade2 	cmd 	 	
-grenade2 	cmd 	 	
groundlist 	cmd 	 	Display ground entity list <index>
===H===
Command 	Default Value	Flags 	Description
hammer_update_entity 	cmd 	 	Updates the entity's position/angles when in edit mode
hammer_update_safe_entities 	cmd 	 	Updates entities in the map that can safely be updated (don't have parents or are affected by constraints). Also excludes entit
hap_airboat_gun_mag 	3 	, "sv" 	
hap_damagescale_game 	1 	, "cl" 	
hap_HasDevice 	0 	, "user", "cl" 	falcon is connected
hap_jeep_cannon_mag 	10 	, "sv" 	
hap_melee_scale 	0 	, "numeric", "cl"	
hap_noclip_avatar_scale 	0 	, "numeric", "cl"	
hap_turret_mag 	5 	, "sv" 	
hap_ui_vehicles 	1 	, "cl" 	
heartbeat 	cmd 	 	Force heartbeat of master servers
help 	cmd 	 	Find help about a convar/concommand.
hideconsole 	cmd 	 	Hide the console.
hidehud 	0 	, "cheat", "cl" 	
hidepanel 	cmd 	 	Hides a viewport panel <name>
hl2_darkness_flashlight_factor	1 	, "sv" 	
hl2_episodic 	0 	, "sv", "rep" 	
hl2_normspeed 	190 	, "sv" 	Player's normal movement speed
hl2_sprintspeed 	320 	, "sv" 	Player's sprinting movement speed
hl2_walkspeed 	150 	, "sv" 	Player's walking movement speed
host_flush_threshold 	20 	 	Memory threshold below which the host should flush caches between server instances
host_framerate 	0 	 	Set to lock per-frame time elapse.
host_limitlocal 	0 	 	Apply cl_cmdrate and cl_updaterate to loopback connection
host_map 	0 	 	Current map name.
host_profile 	0 	 	
host_runofftime 	cmd 	 	Run off some time without rendering/updating sounds
host_showcachemiss 	0 	 	Print a debug message when the client or server cache is missed.
host_ShowIPCCallCount 	0 	 	Print # of IPC calls this number of times per second. If set to -1, the # of IPC calls is shown every frame.
host_sleep 	0 	, "cheat" 	Force the host to sleep a certain number of milliseconds each frame.
host_speeds 	0 	 	Show general system running times.
host_thread_mode 	0 	 	Run the host in threaded mode, (0 == off, 1 == if multicore, 2 == force)
host_timescale 	1 	, "rep" 	Prescale the clock by this amount.
host_writeconfig 	cmd 	 	Store current settings to config.cfg (or specified .cfg file).
hostip 	0 	 	Host game server ip
hostname 	0 	 	Hostname for server.
hostport 	27015 	 	Host game server port
hud_airboathint_numentries 	10 	, "sv" 	
hud_autoaim_method 	1 	, "cl" 	
hud_autoaim_scale_icon 	0 	, "cl" 	
hud_autoreloadscript 	0 	, "cl" 	Automatically reloads the animation script each time one is ran
hud_deathnotice_time 	6 	, "cl" 	
hud_draw_active_reticle 	0 	, "cl" 	
hud_draw_fixed_reticle 	0 	, "a", "cl" 	
hud_drawhistory_time 	5 	, "cl" 	
hud_fastswitch 	0 	, "a", "cl" 	
hud_freezecamhide 	0 	, "a", "cl" 	Hide the HUD during freeze-cam
hud_jeephint_numentries 	10 	, "sv" 	
hud_magnetism 	0 	, "cl" 	
hud_quickinfo 	1 	, "a", "cl" 	
hud_reloadscheme 	cmd 	 	Reloads hud layout and animation scripts.
hud_reticle_alpha_speed 	700 	, "cl" 	
hud_reticle_maxalpha 	255 	, "cl" 	
hud_reticle_minalpha 	125 	, "cl" 	
hud_reticle_scale 	1 	, "cl" 	
hud_saytext_time 	12 	, "cl" 	
hud_showemptyweaponslots 	1 	, "a", "cl" 	Shows slots for missing weapons when recieving weapons out of order
hud_takesshots 	0 	, "a", "cl" 	Auto-save a scoreboard screenshot at the end of a map.
hurtme 	cmd 	 	Hurts the player. Arguments: <health to lose>
===I===
Command 	Default Value	Flags 	Description
impulse 	cmd 	 	
in_usekeyboardsampletime	1 	, "cl"	Use keyboard sample time smoothing.
incrementvar 	cmd 	 	Increment specified convar value.
invnext 	cmd 	 	
invprev 	cmd 	 	
ip 	0 	 	Overrides IP for multihomed hosts
===J===
Command 	Default Value	Flags 	Description
+jlook 	cmd 	 	
-jlook 	cmd 	 	
joy_accel_filter 	0 	, "cl" 	
joy_accelmax 	4 	, "a", "cl"	
joy_accelscale 	3 	, "a", "cl"	
joy_advanced 	1 	, "a", "cl"	
joy_advaxisr 	4 	, "a", "cl"	
joy_advaxisu 	0 	, "a", "cl"	
joy_advaxisv 	0 	, "a", "cl"	
joy_advaxisx 	3 	, "a", "cl"	
joy_advaxisy 	1 	, "a", "cl"	
joy_advaxisz 	2 	, "a", "cl"	
joy_autoaimdampen 	0 	, "a", "cl"	How much to scale user stick input when the gun is pointing at a valid target.
joy_autoaimdampenrange 	0 	, "a", "cl"	The stick range where autoaim dampening is applied. 0 = off
joy_autosprint 	0 	, "cl" 	Automatically sprint when moving with an analog joystick
joy_axisbutton_threshold 	0 	, "a" 	Analog axis range before a button press is registered.
joy_diagonalpov 	0 	, "a", "cl"	POV manipulator operates on diagonal axes, too.
joy_display_input 	0 	, "a", "cl"	
joy_forwardsensitivity 	-1 	, "a", "cl"	
joy_forwardthreshold 	0 	, "a", "cl"	
joy_inverty 	0 	, "a", "cl"	Whether to invert the Y axis of the joystick for looking.
joy_inverty_default 	0 	, "cl" 	
joy_lowend 	0 	, "a", "cl"	
joy_lowmap 	0 	, "a", "cl"	
joy_movement_stick 	0 	, "a", "cl"	Which stick controls movement (0 is left stick)
joy_movement_stick_default 	0 	, "cl" 	
joy_name 	0 	, "a", "cl"	
joy_pegged 	0 	, "cl" 	
joy_pitchsensitivity 	1 	, "a", "cl"	
joy_pitchsensitivity_default 	-1 	, "cl" 	
joy_pitchthreshold 	0 	, "a", "cl"	
joy_response_look 	1 	, "a", "cl"	'Look' stick response mode: 0=Default, 1=Acceleration Promotion
joy_response_move 	5 	, "a", "cl"	'Movement' stick response mode: 0=Linear, 1=quadratic, 2=cubic, 3=quadratic extreme, 4=power function(i.e., pow(x,1/sensitivity
joy_response_move_vehicle 	6 	, "cl" 	
joy_sidesensitivity 	1 	, "a", "cl"	
joy_sidethreshold 	0 	, "a", "cl"	
joy_vehicle_turn_lowend 	0 	, "cl" 	
joy_vehicle_turn_lowmap 	0 	, "cl" 	
joy_virtual_peg 	0 	, "cl" 	
joy_wingmanwarrior_centerhack	0 	, "a" 	Wingman warrior centering hack.
joy_wingmanwarrior_turnhack 	0 	, "a", "cl"	Wingman warrior hack related to turn axes.
joy_xcontroller_cfg_loaded 	0 	, "a", "cl"	If 0, the 360controller.cfg file will be executed on startup & option changes.
joy_xcontroller_found 	0 	 	Automatically set to 1 if an xcontroller has been detected.
joy_yawsensitivity 	-1 	, "a", "cl"	
joy_yawsensitivity_default 	-1 	, "cl" 	
joy_yawthreshold 	0 	, "a", "cl"	
joyadvancedupdate 	cmd 	 	
joystick 	1 	, "a", "cl"	
jpeg 	cmd 	 	Take a jpeg screenshot: jpeg <filename> <quality 1-100>.
jpeg_quality 	90 	 	jpeg screenshot quality.
+jump 	cmd 	 	
-jump 	cmd 	 	
===K===
Command 	Default Value	Flags	Description
kdtree_test 	cmd 	 	Tests spatial partition for entities queries.
key_findbinding 	cmd 	 	Find key bound to specified command string.
key_listboundkeys	cmd 	 	List bound keys with bindings.
key_updatelayout 	cmd 	 	Updates game keyboard layout to current windows keyboard setting.
kick 	cmd 	 	Kick a player by name.
kickid 	cmd 	 	Kick a player by userid or uniqueid, with a message.
kill 	cmd 	 	Kills the player with generic damage
killserver 	cmd 	 	Shutdown the server.
killvector 	cmd 	 	Kills a player applying force. Usage: killvector <player> <x value> <y value> <z value>
+klook 	cmd 	 	
-klook 	cmd 	 	
===L===
Command 	Default Value	Flags 	Description
lastinv 	cmd 	 	
+left 	cmd 	 	
-left 	cmd 	 	
light_crosshair 	cmd 	 	Show texture color at crosshair
lightcache_maxmiss 	2 	, "cheat" 	
lightprobe 	cmd 	 	Samples the lighting environment. Creates a cubemap and a file indicating the local lighting in a subdirectory called 'material
linefile 	cmd 	 	Parses map leak data from .lin file
listdemo 	cmd 	 	List demo file contents.
listid 	cmd 	 	Lists banned users.
listip 	cmd 	 	List IP addresses on the ban list.
listmodels 	cmd 	 	List loaded models.
listRecentNPCSpeech 	cmd 	 	Displays a list of the last 5 lines of speech from NPCs.
load 	cmd 	 	Load a saved game.
loadcommentary 	cmd 	 	
lod_TransitionDist 	800 	, "cl" 	
log 	cmd 	 	off >.
log_verbose_enable 	0 	, "sv" 	Set to 1 to enable verbose server log on the server.
log_verbose_interval	3 	, "sv" 	Determines the interval (in seconds) for the verbose server log.
logaddress_add 	cmd 	 	Set address and port for remote host <ip:port>.
logaddress_del 	cmd 	 	Remove address and port for remote host <ip:port>.
logaddress_delall 	cmd 	 	Remove all udp addresses being logged to
logaddress_list 	cmd 	 	List all addresses currently being used by logaddress.
+lookdown 	cmd 	 	
-lookdown 	cmd 	 	
lookspring 	0 	, "a", "cl"	
lookstrafe 	0 	, "a", "cl"	
+lookup 	cmd 	 	
-lookup 	cmd 	 	
lservercfgfile 	0 	, "sv" 	
===M===
Command 	Default Value	Flags 	Description
m_customaccel 	0 	, "a", "cl" 	Custom mouse acceleration (0 disable, 1 to enable, 2 enable with separate yaw/pitch rescale). Formula: mousesensitivity = ( raw
m_customaccel_exponent 	1 	, "a", "cl" 	Mouse move is raised to this power before being scaled by scale factor.
m_customaccel_max 	0 	, "a", "cl" 	Max mouse move scale factor, 0 for no limit
m_customaccel_scale 	0 	, "a", "cl" 	Custom mouse acceleration value.
m_filter 	0 	, "a", "cl" 	Mouse filtering (set this to 1 to average the mouse over 2 frames).
m_forward 	1 	, "a", "cl" 	Mouse forward factor.
m_mouseaccel1 	0 	, "a", "cl" 	Windows mouse acceleration initial threshold (2x movement).
m_mouseaccel2 	0 	, "a", "cl" 	Windows mouse acceleration secondary threshold (4x movement).
m_mousespeed 	1 	, "a", "cl" 	Windows mouse speed factor (range 1 to 20).
m_pitch 	0 	, "a", "cl" 	Mouse pitch factor.
m_side 	0 	, "a", "cl" 	Mouse side factor.
m_yaw 	0 	, "a", "cl" 	Mouse yaw factor.
map 	cmd 	 	Start playing on specified map.
map_background 	cmd 	 	Runs a map as the background to the main menu.
map_commentary 	cmd 	 	Start playing, with commentary, on a specified map.
map_edit 	cmd 	 	
map_noareas 	0 	 	Disable area to area connection testing.
mapcyclefile 	0 	, "sv" 	Name of the .txt file used to cycle the maps on multiplayer servers
maps 	cmd 	 	Displays list of maps.
mat_aaquality 	0 	 	
mat_accelerate_adjust_exposure_down 	3 	, "cheat" 	
mat_alphacoverage 	1 	 	
mat_antialias 	2 	 	
mat_autoexposure_max 	2 	, "cl" 	
mat_autoexposure_min 	0 	, "cl" 	
mat_bloom_scalefactor_scalar 	0 	, "cl" 	
mat_bloomamount_rate 	0 	, "cheat", "cl" 	
mat_bloomscale 	1 	, "cl" 	
mat_bufferprimitives 	1 	 	
mat_bumpbasis 	0 	, "cheat" 	
mat_bumpmap 	1 	 	
mat_camerarendertargetoverlaysize 	128 	, "cheat", "cl" 	
mat_clipz 	1 	, "cl" 	
mat_colcorrection_disableentities 	0 	 	Disable map color-correction entities
mat_colorcorrection 	1 	 	
mat_compressedtextures 	1 	 	
mat_configcurrent 	cmd 	 	show the current video control panel config for the material system
mat_crosshair 	cmd 	 	Display the name of the material under the crosshair
mat_crosshair_edit 	cmd 	 	open the material under the crosshair in the editor defined by mat_crosshair_edit_editor
mat_crosshair_explorer 	cmd 	 	open the material under the crosshair in explorer and highlight the vmt file
mat_crosshair_printmaterial 	cmd 	 	print the material under the crosshair
mat_crosshair_reloadmaterial 	cmd 	 	reload the material under the crosshair
mat_debug 	cmd 	 	Activates debugging spew for a specific material.
mat_debug_autoexposure 	0 	, "cheat", "cl" 	
mat_debug_bloom 	0 	, "cheat", "cl" 	
mat_debug_postprocessing_effects 	0 	, "cl" 	0 = off, 1 = show post-processing passes in quadrants of the screen, 2 = only apply post-processing to the centre of the screen
mat_debug_process_halfscreen 	0 	, "cheat", "cl" 	
mat_debugalttab 	0 	, "cheat" 	
mat_debugdepth 	0 	 	
mat_debugdepthmode 	0 	 	
mat_debugdepthval 	128 	 	
mat_debugdepthvalmax 	256 	 	
mat_depthbias_decal 	-262144 	, "cheat" 	
mat_depthbias_normal 	0 	, "cheat" 	
mat_depthbias_shadowmap 	0 	, "cheat" 	
mat_diffuse 	1 	 	
mat_disable_bloom 	0 	, "cl" 	
mat_disable_fancy_blending 	0 	 	
mat_disable_lightwarp 	0 	 	
mat_disable_ps_patch 	0 	 	
mat_disablehwmorph 	0 	 	Disables HW morphing for particular mods
mat_drawflat 	0 	, "cheat" 	
mat_drawTexture 	0 	, "cl" 	Enable debug view texture
mat_drawTextureScale 	1 	, "cl" 	Debug view texture scale
mat_drawTitleSafe 	0 	 	Enable title safe overlay
mat_drawwater 	1 	, "cheat", "cl" 	
mat_dxlevel 	95 	 	
mat_dynamic_tonemapping 	1 	, "cheat" 	
mat_edit 	cmd 	 	Bring up the material under the crosshair in the editor
mat_envmapsize 	128 	 	
mat_envmaptgasize 	32 	 	
mat_excludetextures 	0 	 	
mat_exposure_center_region_x 	0 	, "cheat", "cl" 	
mat_exposure_center_region_x_flashlight	0 	, "cheat", "cl" 	
mat_exposure_center_region_y 	0 	, "cheat", "cl" 	
mat_exposure_center_region_y_flashlight	0 	, "cheat", "cl" 	
mat_fastclip 	0 	, "cheat" 	
mat_fastnobump 	0 	, "cheat" 	
mat_fastspecular 	1 	 	Enable/Disable specularity for visual testing. Will not reload materials and will not affect perf.
mat_fillrate 	0 	, "cheat" 	
mat_filterlightmaps 	1 	 	
mat_filtertextures 	1 	 	
mat_force_bloom 	0 	, "cheat", "cl" 	
mat_force_ps_patch 	0 	 	
mat_force_tonemap_scale 	0 	, "cheat" 	
mat_forceaniso 	4 	 	
mat_forcedynamic 	0 	, "cheat" 	
mat_forcehardwaresync 	1 	 	
mat_forcemanagedtextureintohardware 	0 	 	
mat_frame_sync_enable 	1 	, "cheat" 	
mat_frame_sync_force_texture 	0 	, "cheat" 	Force frame syncing to lock a managed texture.
mat_framebuffercopyoverlaysize 	128 	, "cl" 	
mat_fullbright 	0 	, "cheat" 	
mat_hdr_enabled 	cmd 	 	Report if HDR is enabled for debugging
mat_hdr_level 	2 	 	Set to 0 for no HDR, 1 for LDR+bloom on HDR maps, and 2 for full HDR on HDR maps.
mat_hdr_manual_tonemap_rate 	1 	 	
mat_hdr_tonemapscale 	1 	, "cheat" 	The HDR tonemap scale. 1 = Use autoexposure, 0 = eyes fully closed, 16 = eyes wide open.
mat_hdr_uncapexposure 	0 	, "cheat", "cl" 	
mat_hsv 	0 	, "cheat", "cl" 	
mat_info 	cmd 	 	Shows material system info
mat_leafvis 	0 	, "cheat" 	Draw wireframe of current leaf
mat_levelflush 	1 	 	
mat_lightmap_pfms 	0 	 	Outputs .pfm files containing lightmap data for each lightmap page when a level exits.
mat_loadtextures 	1 	, "cheat" 	
mat_luxels 	0 	, "cheat" 	
mat_max_worldmesh_vertices 	65536 	 	
mat_maxframelatency 	1 	 	
mat_measurefillrate 	0 	, "cheat" 	
mat_mipmaptextures 	1 	 	
mat_monitorgamma 	2 	 	monitor gamma (typically 2.2 for CRT and 1.7 for LCD)
mat_monitorgamma_tv_enabled 	0 	, "a" 	
mat_monitorgamma_tv_exp 	2 	 	
mat_monitorgamma_tv_range_max 	255 	 	
mat_monitorgamma_tv_range_min 	16 	 	
mat_morphstats 	0 	, "cheat" 	
mat_motion_blur_enabled 	1 	 	
mat_motion_blur_falling_intensity 	1 	, "cl" 	
mat_motion_blur_falling_max 	20 	, "cl" 	
mat_motion_blur_falling_min 	10 	, "cl" 	
mat_motion_blur_forward_enabled 	0 	, "cl" 	
mat_motion_blur_percent_of_screen_max 	4 	 	
mat_motion_blur_rotation_intensity 	1 	, "cl" 	
mat_motion_blur_strength 	1 	, "cl" 	
mat_non_hdr_bloom_scalefactor 	0 	, "cl" 	
mat_norendering 	0 	, "cheat" 	
mat_normalmaps 	0 	, "cheat" 	
mat_normals 	0 	, "cheat" 	
mat_parallaxmap 	0 	 	
mat_picmip 	1 	 	
mat_postprocess_x 	4 	, "cl" 	
mat_postprocess_y 	1 	, "cl" 	
mat_postprocessing_combine 	1 	, "cl" 	Combine bloom, software anti-aliasing and color correction into one post-processing pass
mat_proxy 	0 	, "cheat" 	
mat_queue_mode 	-2 	, "a" 	The queue/thread mode the material system should use: -2=legacy default, -1=default, 0=synchronous single thread, 1=queued sing
mat_reducefillrate 	0 	 	
mat_reduceparticles 	0 	 	
mat_reloadallmaterials 	cmd 	 	Reloads all materials
mat_reloadmaterial 	cmd 	 	Reloads a single material
mat_reloadtextures 	cmd 	 	Reloads all textures
mat_remoteshadercompile 	0 	, "cheat" 	
mat_report_queue_status 	0 	 	
mat_reporthwmorphmemory 	cmd 	 	Reports the amount of size in bytes taken up by hardware morph textures.
mat_reversedepth 	0 	, "cheat" 	
mat_savechanges 	cmd 	 	saves current video configuration to the registry
mat_setvideomode 	cmd 	 	sets the width, height, windowed state of the material system
mat_shadowstate 	1 	 	
mat_show_ab_hdr 	0 	 	
mat_show_ab_hdr_hudelement 	0 	, "cl" 	HDR Demo HUD Element toggle.
mat_show_histogram 	0 	, "cl" 	
mat_show_texture_memory_usage 	0 	, "cheat", "numeric"	Display the texture memory usage on the HUD.
mat_showcamerarendertarget 	0 	, "cheat", "cl" 	
mat_showenvmapmask 	0 	 	
mat_showframebuffertexture 	0 	, "cheat", "cl" 	
mat_showlightmappage 	-1 	, "cl" 	
mat_showlowresimage 	0 	, "cheat" 	
mat_showmaterials 	cmd 	 	Show materials.
mat_showmaterialsverbose 	cmd 	 	Show materials (verbose version).
mat_showmiplevels 	0 	, "cheat" 	color-code miplevels 2: normalmaps, 1: everything else
mat_showtextures 	cmd 	 	Show used textures.
mat_showwatertextures 	0 	, "cheat", "cl" 	
mat_slopescaledepthbias_decal 	0 	, "cheat" 	
mat_slopescaledepthbias_normal 	0 	, "cheat" 	
mat_slopescaledepthbias_shadowmap 	16 	, "cheat" 	
mat_software_aa_blur_one_pixel_lines 	0 	, "a", "cl" 	How much software AA should blur one-pixel thick lines: (0.0 - none), (1.0 - lots)
mat_software_aa_debug 	0 	, "cl" 	Software AA debug mode: (0 - off), (1 - show number of 'unlike' samples: 0->black, 1->red, 2->green, 3->blue), (2 - show anti-a
mat_software_aa_edge_threshold 	1 	, "a", "cl" 	Software AA - adjusts the sensitivity of the software AA shader's edge detection (default 1.0 - a lower value will soften more
mat_software_aa_quality 	0 	, "a", "cl" 	Software AA quality mode: (0 - 5-tap filter), (1 - 9-tap filter)
mat_software_aa_strength 	0 	, "a", "cl" 	Software AA - perform a software anti-aliasing post-process (an alternative/supplement to MSAA). This value sets the strength o
mat_software_aa_strength_vgui 	1 	, "a", "cl" 	Same as mat_software_aa_strength, but forced to this value when called by the post vgui AA pass.
mat_software_aa_tap_offset 	1 	, "a", "cl" 	Software AA - adjusts the displacement of the taps used by the software AA shader (default 1.0 - a lower value will make the im
mat_softwarelighting 	0 	 	
mat_softwareskin 	0 	, "cheat" 	
mat_specular 	1 	 	Enable/Disable specularity for perf testing. Will cause a material reload upon change.
mat_spewvertexandpixelshaders 	cmd 	 	Print all vertex and pixel shaders currently loaded to the console
mat_stub 	0 	, "cheat", "cl" 	
mat_supportflashlight 	1 	 	0 - do not support flashlight (don't load flashlight shader combos), 1 - flashlight is supported
mat_suppress 	cmd 	 	Supress a material from drawing
mat_surfaceid 	0 	, "cheat" 	
mat_surfacemat 	0 	, "cheat" 	
mat_texture_limit 	-1 	, "numeric" 	If this value is not -1, the material system will limit the amount of texture memory it uses in a frame. Useful for identifying
mat_texture_list 	0 	 	For debugging, show a list of used textures per frame
+mat_texture_list 	cmd 	 	
-mat_texture_list 	cmd 	 	
mat_texture_list_all 	0 	, "numeric" 	If this is nonzero, then the texture list panel will show all currently-loaded textures.
mat_texture_list_content_path 	0 	, "a" 	The content path to the materialsrc directory. If left unset, it'll assume your content directory is next to the currently runn
mat_texture_list_txlod 	cmd 	 	Adjust LOD of the last viewed texture +1 to inc resolution, -1 to dec resolution
mat_texture_list_txlod_sync 	cmd 	 	'reset' - resets all run-time changes to LOD overrides, 'save' - saves all changes to material content files
mat_texture_list_view 	1 	, "numeric" 	If this is nonzero, then the texture list panel will render thumbnails of currently-loaded textures.
mat_tonemap_algorithm 	1 	, "cheat" 	0 = Original Algorithm 1 = New Algorithm
mat_tonemap_min_avglum 	3 	, "cheat", "cl" 	
mat_tonemap_percent_bright_pixels 	2 	, "cheat", "cl" 	
mat_tonemap_percent_target 	60 	, "cheat", "cl" 	
mat_tonemapping_occlusion_use_stencil 	0 	 	
mat_trilinear 	1 	 	
mat_use_compressed_hdr_textures 	1 	 	
mat_viewportscale 	1 	, "cheat", "cl" 	Scale down the main viewport (to reduce GPU impact on CPU profiling)
mat_vsync 	0 	 	Force sync to vertical retrace
mat_wateroverlaysize 	128 	, "cl" 	
mat_wireframe 	0 	, "cheat" 	
mat_yuv 	0 	, "cheat", "cl" 	
matchmakingport 	27025 	 	Host Matchmaking port
maxplayers 	cmd 	 	Change the maximum number of players allowed on this server.
mem_compact 	cmd 	 	
mem_dump 	cmd 	 	Dump memory stats to text file.
mem_dumpstats 	0 	 	Dump current and max heap usage info to console at end of frame ( set to 2 for continuous output )
mem_dumpvballocs 	cmd 	 	Dump VB memory allocation stats.
mem_eat 	cmd 	 	
mem_force_flush 	0 	 	Force cache flush of unlocked resources on every alloc
mem_max_heapsize 	256 	 	Maximum amount of memory to dedicate to engine hunk and datacache (in mb)
mem_max_heapsize_dedicated 	64 	 	Maximum amount of memory to dedicate to engine hunk and datacache, for dedicated server (in mb)
mem_min_heapsize 	48 	 	Minimum amount of memory to dedicate to engine hunk and datacache (in mb)
mem_periodicdumps 	0 	 	Write periodic memstats dumps every n seconds.
mem_test 	cmd 	 	
mem_test_each_frame 	0 	 	Run heap check at end of every frame
mem_test_every_n_seconds 	0 	 	Run heap check at a specified interval
mem_vcollide 	cmd 	 	Dumps the memory used by vcollides
memory 	cmd 	 	Print memory stats.
metropolice_charge 	1 	, "sv" 	
metropolice_chase_use_follow 	0 	, "sv" 	
metropolice_move_and_melee 	1 	, "sv" 	
minisave 	cmd 	 	Saves game (for current level only!)
mission_list 	cmd 	 	List all available tactical missions
mission_show 	cmd 	 	Show the given mission
mm_add_item 	cmd 	 	Add a stats item
mm_add_player 	cmd 	 	Add a player
mm_max_spectators 	4 	 	Max players allowed on the spectator team
mm_message 	cmd 	 	Send a message to all remote clients
mm_minplayers 	2 	 	Number of players required to start an unranked game
mm_select_session 	cmd 	 	Select a session
mm_session_info 	cmd 	 	Dump session information
mm_stats 	cmd 	 	
mod_forcedata 	1 	 	Forces all model file data into cache on model load.
mod_forcetouchdata 	1 	 	Forces all model file data into cache on model load.
mod_load_anims_async 	0 	 	
mod_load_fakestall 	0 	 	Forces all ANI file loading to stall for specified ms
mod_load_mesh_async 	0 	 	
mod_load_showstall 	0 	 	1 - show hitches , 2 - show stalls
mod_load_vcollide_async 	0 	 	
mod_lock_mdls_on_load 	0 	 	
mod_test_mesh_not_available 	0 	 	
mod_test_not_available 	0 	 	
mod_test_verts_not_available 	0 	 	
mod_touchalldata 	1 	 	Touch model data during level startup
mod_trace_load 	0 	 	
monk_headshot_freq 	2 	, "sv" 	
mortar_visualize 	0 	, "sv" 	
motdfile 	0 	, "sv" 	The MOTD file to load.
motdfile_text 	0 	, "sv" 	The text-only MOTD file to use for clients that have disabled HTML MOTDs.
+movedown 	cmd 	 	
-movedown 	cmd 	 	
+moveleft 	cmd 	 	
-moveleft 	cmd 	 	
+moveright 	cmd 	 	
-moveright 	cmd 	 	
+moveup 	cmd 	 	
-moveup 	cmd 	 	
movie_fixwave 	cmd 	 	Fixup corrupted .wav file if engine crashed during startmovie/endmovie, etc.
mp_allowNPCs 	1 	, "sv", "nf" 	
mp_allowspectators 	1 	, "sv", "rep" 	toggles whether the server allows spectator mode or not
mp_autocrosshair 	1 	, "sv", "nf" 	
mp_bonusroundtime 	15 	, "rep", "cl" 	Time after round win until round restarts
mp_chattime 	10 	, "sv", "rep" 	amount of time players can chat after the game is over
mp_clan_ready_signal 	0 	, "sv" 	Text that team leader from each team must speak for the match to begin
mp_clan_readyrestart 	0 	, "sv" 	If non-zero, game will restart once someone from each team gives the ready signal
mp_decals 	200 	, "a" 	
mp_defaultteam 	0 	, "sv" 	
mp_disable_autokick 	cmd 	 	Prevents a userid from being auto-kicked
mp_disable_respawn_times 	0 	, "nf", "rep", "cl" 	
mp_fadetoblack 	0 	, "sv", "nf", "rep" 	fade a player's screen to black when he dies
mp_falldamage 	0 	, "sv", "nf" 	
mp_flashlight 	0 	, "sv", "nf" 	
mp_footsteps 	1 	, "sv", "nf" 	
mp_forceautoteam 	0 	, "nf", "rep", "cl" 	Automatically assign players to teams when joining.
mp_forcecamera 	1 	, "sv", "rep" 	Restricts spectator modes for dead players
mp_forcerespawn 	1 	, "sv", "nf" 	
mp_fraglimit 	0 	, "sv", "nf", "rep" 	The number of kills at which the map ends
mp_friendlyfire 	0 	, "sv", "nf", "rep" 	Allows team members to injure other members of their team
mp_maxrounds 	0 	, "nf", "rep", "cl" 	max number of rounds to play before server changes maps
mp_respawnwavetime 	10 	, "nf", "rep", "cl" 	Time between respawn waves.
mp_restartgame 	0 	, "sv" 	If non-zero, game will restart in the specified number of seconds
mp_stalemate_meleeonly 	0 	, "nf", "rep", "cl" 	Restrict everyone to melee weapons only while in Sudden Death.
mp_teamlist 	0 	, "sv", "nf" 	
mp_teamoverride 	1 	, "sv" 	
mp_teamplay 	0 	, "sv", "nf" 	
mp_teams_unbalance_limit 	1 	, "nf", "rep", "cl" 	Teams are unbalanced when one team has this many more players than the other team. (0 disables check)
mp_timelimit 	0 	, "sv", "nf", "rep" 	game time per map in minutes
mp_tournament 	0 	, "nf", "rep", "cl" 	
mp_usehwmmodels 	0 	, "cl" 	Enable the use of the hw morph models. (-1 = never, 1 = always, 0 = based upon GPU)
mp_usehwmvcds 	0 	, "cl" 	Enable the use of the hw morph vcd(s). (-1 = never, 1 = always, 0 = based upon GPU)
mp_waitingforplayers_cancel 	0 	, "sv" 	Set to 1 to end the WaitingForPlayers period.
mp_waitingforplayers_restart 	0 	, "sv" 	Set to 1 to start or restart the WaitingForPlayers period.
mp_waitingforplayers_time 	0 	, "sv" 	WaitingForPlayers time length in seconds
mp_weaponstay 	0 	, "sv", "nf" 	
mp_winlimit 	0 	, "nf", "rep", "cl" 	Max score one team can reach before server changes maps
multvar 	cmd 	 	Multiply specified convar value.
muzzleflash_light 	1 	, "a", "cl" 	
===N===
Command 	Default Value	Flags 	Description
name 	0 	, "a", "user", "print", "server_can_execute"	Current user name
nav_add_to_selected_set 	cmd 	 	Add current area to the selected set.
nav_add_to_selected_set_by_id 	cmd 	 	Add specified area id to the selected set.
nav_analyze 	cmd 	 	Re-analyze the current Navigation Mesh and save it to disk.
nav_area_bgcolor 	0 	, "sv", "cheat" 	RGBA color to draw as the background color for nav areas while editing.
nav_area_max_size 	50 	, "sv", "cheat" 	Max area size created in nav generation
nav_avoid 	cmd 	 	Toggles the 'avoid this area when possible' flag used by the AI system.
nav_begin_area 	cmd 	 	Defines a corner of a new Area or Ladder. To complete the Area or Ladder, drag the opposite corner to the desired location and
nav_begin_deselecting 	cmd 	 	Start continuously removing from the selected set.
nav_begin_drag_deselecting 	cmd 	 	Start dragging a selection area.
nav_begin_drag_selecting 	cmd 	 	Start dragging a selection area.
nav_begin_selecting 	cmd 	 	Start continuously adding to the selected set.
nav_begin_shift_xy 	cmd 	 	Begin shifting the Selected Set.
nav_build_ladder 	cmd 	 	Attempts to build a nav ladder on the climbable surface under the cursor.
nav_check_file_consistency 	cmd 	 	Scans the maps directory and reports any missing/out-of-date navigation files.
nav_check_floor 	cmd 	 	Updates the blocked/unblocked status for every nav area.
nav_check_stairs 	cmd 	 	Update the nav mesh STAIRS attribute
nav_chop_selected 	cmd 	 	Chops all selected areas into their component 1x1 areas
nav_clear_attribute 	cmd 	 	Remove given nav attribute from all areas in the selected set.
nav_clear_selected_set 	cmd 	 	Clear the selected set.
nav_clear_walkable_marks 	cmd 	 	Erase any previously placed walkable positions.
nav_compress_id 	cmd 	 	Re-orders area and ladder ID's so they are continuous.
nav_connect 	cmd 	 	To connect two Areas, mark the first Area, highlight the second Area, then invoke the connect command. Note that this creates a
nav_coplanar_slope_limit 	0 	, "sv", "cheat" 	
nav_coplanar_slope_limit_displacement 	0 	, "sv", "cheat" 	
nav_corner_adjust_adjacent 	18 	, "sv", "cheat" 	radius used to raise/lower corners in nearby areas when raising/lowering corners.
nav_corner_lower 	cmd 	 	Lower the selected corner of the currently marked Area.
nav_corner_place_on_ground 	cmd 	 	Places the selected corner of the currently marked Area on the ground.
nav_corner_raise 	cmd 	 	Raise the selected corner of the currently marked Area.
nav_corner_select 	cmd 	 	Select a corner of the currently marked Area. Use multiple times to access all four corners.
nav_create_area_at_feet 	0 	, "sv", "cheat" 	Anchor nav_begin_area Z to editing player's feet
nav_create_place_on_ground 	0 	, "sv", "cheat" 	If true, nav areas will be placed flush with the ground when created by hand.
nav_crouch 	cmd 	 	Toggles the 'must crouch in this area' flag used by the AI system.
nav_debug_blocked 	0 	, "sv", "cheat" 	
nav_delete 	cmd 	 	Deletes the currently highlighted Area.
nav_delete_marked 	cmd 	 	Deletes the currently marked Area (if any).
nav_disconnect 	cmd 	 	To disconnect two Areas, mark an Area, highlight a second Area, then invoke the disconnect command. This will remove all connec
nav_displacement_test 	10000 	, "sv", "cheat" 	Checks for nodes embedded in displacements (useful for in-development maps)
nav_dont_hide 	cmd 	 	Toggles the 'area is not suitable for hiding spots' flag used by the AI system.
nav_drag_selection_volume_zmax_offset 	32 	, "sv", "rep" 	The offset of the nav drag volume top from center
nav_drag_selection_volume_zmin_offset 	32 	, "sv", "rep" 	The offset of the nav drag volume bottom from center
nav_draw_limit 	500 	, "sv", "cheat" 	The maximum number of areas to draw in edit mode
nav_edit 	0 	, "sv", "cheat" 	Set to one to interactively edit the Navigation Mesh. Set to zero to leave edit mode.
nav_end_area 	cmd 	 	Defines the second corner of a new Area or Ladder and creates it.
nav_end_deselecting 	cmd 	 	Stop continuously removing from the selected set.
nav_end_drag_deselecting 	cmd 	 	Stop dragging a selection area.
nav_end_drag_selecting 	cmd 	 	Stop dragging a selection area.
nav_end_selecting 	cmd 	 	Stop continuously adding to the selected set.
nav_end_shift_xy 	cmd 	 	Finish shifting the Selected Set.
nav_flood_select 	cmd 	 	Selects the current Area and all Areas connected to it, recursively. To clear a selection, use this command again.
nav_gen_cliffs_approx 	cmd 	 	Mark cliff areas, post-processing approximation
nav_generate 	cmd 	 	Generate a Navigation Mesh for the current map and save it to disk.
nav_generate_fencetops 	1 	, "sv", "cheat" 	Autogenerate nav areas on fence and obstacle tops
nav_generate_fixup_jump_areas 	1 	, "sv", "cheat" 	Convert obsolete jump areas into 2-way connections
nav_generate_incremental 	cmd 	 	Generate a Navigation Mesh for the current map and save it to disk.
nav_generate_incremental_range 	2000 	, "sv", "cheat" 	
nav_generate_incremental_tolerance 	0 	, "sv", "cheat" 	Z tolerance for adding new nav areas.
nav_jump 	cmd 	 	Toggles the 'traverse this area by jumping' flag used by the AI system.
nav_ladder_flip 	cmd 	 	Flips the selected ladder's direction.
nav_load 	cmd 	 	Loads the Navigation Mesh for the current map.
nav_lower_drag_volume_max 	cmd 	 	Lower the top of the drag select volume.
nav_lower_drag_volume_min 	cmd 	 	Lower the bottom of the drag select volume.
nav_make_sniper_spots 	cmd 	 	Chops the marked area into disconnected sub-areas suitable for sniper spots.
nav_mark 	cmd 	 	Marks the Area or Ladder under the cursor for manipulation by subsequent editing commands.
nav_mark_attribute 	cmd 	 	Set nav attribute for all areas in the selected set.
nav_mark_unnamed 	cmd 	 	Mark an Area with no Place name. Useful for finding stray areas missed when Place Painting.
nav_mark_walkable 	cmd 	 	Mark the current location as a walkable position. These positions are used as seed locations when sampling the map to generate
nav_max_view_distance 	6000 	, "sv", "cheat" 	Maximum range for precomputed nav mesh visibility (0 = default 1500 units)
nav_max_vis_delta_list_length 	64 	, "sv", "cheat" 	
nav_merge 	cmd 	 	To merge two Areas into one, mark the first Area, highlight the second by pointing your cursor at it, and invoke the merge comm
nav_merge_mesh 	cmd 	 	Merges a saved selected set into the current mesh.
nav_no_hostages 	cmd 	 	Toggles the 'hostages cannot use this area' flag used by the AI system.
nav_no_jump 	cmd 	 	Toggles the 'dont jump in this area' flag used by the AI system.
nav_place_floodfill 	cmd 	 	Sets the Place of the Area under the cursor to the curent Place, and 'flood-fills' the Place to all adjacent Areas. Flood-filli
nav_place_list 	cmd 	 	Lists all place names used in the map.
nav_place_pick 	cmd 	 	Sets the current Place to the Place of the Area under the cursor.
nav_place_replace 	cmd 	 	Replaces all instances of the first place with the second place.
nav_place_set 	cmd 	 	Sets the Place of all selected areas to the current Place.
nav_potentially_visible_dot_tolerance 	0 	, "sv", "cheat" 	
nav_precise 	cmd 	 	Toggles the 'dont avoid obstacles' flag used by the AI system.
nav_quicksave 	1 	, "sv", "cheat" 	Set to one to skip the time consuming phases of the analysis. Useful for data collection and testing.
nav_raise_drag_volume_max 	cmd 	 	Raise the top of the drag select volume.
nav_raise_drag_volume_min 	cmd 	 	Raise the bottom of the drag select volume.
nav_recall_selected_set 	cmd 	 	Re-selects the stored selected set.
nav_remove_from_selected_set 	cmd 	 	Remove current area from the selected set.
nav_remove_jump_areas 	cmd 	 	Removes legacy jump areas, replacing them with connections.
nav_run 	cmd 	 	Toggles the 'traverse this area by running' flag used by the AI system.
nav_save 	cmd 	 	Saves the current Navigation Mesh to disk.
nav_save_selected 	cmd 	 	Writes the selected set to disk for merging into another mesh via nav_merge_mesh.
nav_select_blocked_areas 	cmd 	 	Adds all blocked areas to the selected set
nav_select_damaging_areas 	cmd 	 	Adds all damaging areas to the selected set
nav_select_half_space 	cmd 	 	Selects any areas that intersect the given half-space.
nav_select_invalid_areas 	cmd 	 	Adds all invalid areas to the Selected Set.
nav_select_obstructed_areas 	cmd 	 	Adds all obstructed areas to the selected set
nav_select_overlapping 	cmd 	 	Selects nav areas that are overlapping others.
nav_select_radius 	cmd 	 	Adds all areas in a radius to the selection set
nav_select_stairs 	cmd 	 	Adds all stairway areas to the selected set
nav_selected_set_border_color 	100 	, "sv", "cheat" 	Color used to draw the selected set borders while editing.
nav_selected_set_color 	255 	, "sv", "cheat" 	Color used to draw the selected set background while editing.
nav_set_place_mode 	cmd 	 	Sets the editor into or out of Place mode. Place mode allows labelling of Area with Place names.
nav_shift 	cmd 	 	Shifts the selected areas by the specified amount
nav_show_approach_points 	0 	, "sv", "cheat" 	Show Approach Points in the Navigation Mesh.
nav_show_area_info 	0 	, "sv", "cheat" 	Duration in seconds to show nav area ID and attributes while editing
nav_show_compass 	0 	, "sv", "cheat" 	
nav_show_continguous 	0 	, "sv", "cheat" 	Highlight non-contiguous connections
nav_show_danger 	0 	, "sv", "cheat" 	Show current 'danger' levels.
nav_show_light_intensity 	0 	, "sv", "cheat" 	
nav_show_node_grid 	0 	, "sv", "cheat" 	
nav_show_node_id 	0 	, "sv", "cheat" 	
nav_show_nodes 	0 	, "sv", "cheat" 	
nav_show_player_counts 	0 	, "sv", "cheat" 	Show current player counts in each area.
nav_show_potentially_visible 	0 	, "sv", "cheat" 	Show areas that are potentially visible from the current nav area
nav_simplify_selected 	cmd 	 	Chops all selected areas into their component 1x1 areas and re-merges them together into larger areas
nav_slope_limit 	0 	, "sv", "cheat" 	The ground unit normal's Z component must be greater than this for nav areas to be generated.
nav_slope_tolerance 	0 	, "sv", "cheat" 	The ground unit normal's Z component must be this close to the nav area's Z component to be generated.
nav_snap_to_grid 	0 	, "sv", "cheat" 	Snap to the nav generation grid when creating new nav areas
nav_solid_props 	0 	, "sv", "cheat" 	Make props solid to nav generation/editing
nav_splice 	cmd 	 	To splice, mark an area, highlight a second area, then invoke the splice command to create a new, connected area between them.
nav_split 	cmd 	 	To split an Area into two, align the split line using your cursor and invoke the split command.
nav_split_place_on_ground 	0 	, "sv", "cheat" 	If true, nav areas will be placed flush with the ground when split.
nav_stand 	cmd 	 	Toggles the 'stand while hiding' flag used by the AI system.
nav_stop 	cmd 	 	Toggles the 'must stop when entering this area' flag used by the AI system.
nav_store_selected_set 	cmd 	 	Stores the current selected set for later retrieval.
nav_strip 	cmd 	 	Strips all Hiding Spots, Approach Points, and Encounter Spots from the current Area.
nav_subdivide 	cmd 	 	Subdivides all selected areas.
nav_test_node 	0 	, "sv", "cheat" 	
nav_test_node_crouch 	0 	, "sv", "cheat" 	
nav_test_node_crouch_dir 	4 	, "sv", "cheat" 	
nav_test_stairs 	cmd 	 	Test the selected set for being on stairs
nav_toggle_deselecting 	cmd 	 	Start or stop continuously removing from the selected set.
nav_toggle_in_selected_set 	cmd 	 	Remove current area from the selected set.
nav_toggle_place_mode 	cmd 	 	Toggle the editor into and out of Place mode. Place mode allows labelling of Area with Place names.
nav_toggle_place_painting 	cmd 	 	Toggles Place Painting mode. When Place Painting, pointing at an Area will 'paint' it with the current Place.
nav_toggle_selected_set 	cmd 	 	Toggles all areas into/out of the selected set.
nav_toggle_selecting 	cmd 	 	Start or stop continuously adding to the selected set.
nav_transient 	cmd 	 	Toggles the 'area is transient and may become blocked' flag used by the AI system.
nav_unmark 	cmd 	 	Clears the marked Area or Ladder.
nav_update_blocked 	cmd 	 	Updates the blocked/unblocked status for every nav area.
nav_update_lighting 	cmd 	 	Recomputes lighting values
nav_update_visibility_on_edit 	0 	, "sv", "cheat" 	If nonzero editing the mesh will incrementally recompue visibility
nav_use_place 	cmd 	 	If used without arguments, all available Places will be listed. If a Place argument is given, the current Place is set.
nav_walk 	cmd 	 	Toggles the 'traverse this area by walking' flag used by the AI system.
nav_warp_to_mark 	cmd 	 	Warps the player to the marked area.
nav_world_center 	cmd 	 	Centers the nav mesh in the world
nb_allow_avoiding 	1 	, "sv", "cheat" 	
nb_allow_climbing 	1 	, "sv", "cheat" 	
nb_allow_gap_jumping 	1 	, "sv", "cheat" 	
nb_blind 	0 	, "sv", "cheat" 	Disable vision
nb_command 	cmd 	 	Sends a command string to all bots
nb_debug 	cmd 	 	Debug NextBots. Categories are: BEHAVIOR, LOOK_AT, PATH, ANIMATION, LOCOMOTION, VISION, HEARING, EVENTS, ERRORS.
nb_debug_climbing 	0 	, "sv", "cheat" 	
nb_debug_filter 	cmd 	 	Add items to the NextBot debug filter. Items can be entindexes or part of the indentifier of one or more bots.
nb_debug_history 	1 	, "sv", "cheat" 	If true, each bot keeps a history of debug output in memory
nb_debug_known_entities 	0 	, "sv", "cheat" 	Show the 'known entities' for the bot that is the current spectator target
nb_delete_all 	cmd 	 	Delete all non-player NextBot entities.
nb_force_look_at 	cmd 	 	Force selected bot to look at the local player's position
nb_goal_look_ahead_range 	50 	, "sv", "cheat" 	
nb_head_aim_resettle_angle 	100 	, "sv", "cheat" 	After rotating through this angle, the bot pauses to 'recenter' its virtual mouse on its virtual mousepad
nb_head_aim_resettle_time 	0 	, "sv", "cheat" 	How long the bot pauses to 'recenter' its virtual mouse on its virtual mousepad
nb_head_aim_settle_duration 	0 	, "sv", "cheat" 	
nb_head_aim_steady_max_rate 	100 	, "sv", "cheat" 	
nb_ladder_align_range 	50 	, "sv", "cheat" 	
nb_last_area_update_tolerance 	4 	, "sv", "cheat" 	Distance a character needs to travel in order to invalidate cached area
nb_move_to_cursor 	cmd 	 	Tell all NextBots to move to the cursor position
nb_path_draw_inc 	100 	, "sv", "cheat" 	
nb_path_draw_segment_count 	100 	, "sv", "cheat" 	
nb_path_segment_influence_radius 	100 	, "sv", "cheat" 	
nb_player_crouch 	0 	, "sv", "cheat" 	Force bots to crouch
nb_player_move 	1 	, "sv", "cheat" 	Prevents bots from moving
nb_player_move_direct 	0 	, "sv" 	
nb_player_stop 	0 	, "sv", "cheat" 	Stop all NextBotPlayers from updating
nb_player_walk 	0 	, "sv", "cheat" 	Force bots to walk
nb_saccade_speed 	1000 	, "sv", "cheat" 	
nb_saccade_time 	0 	, "sv", "cheat" 	
nb_select 	cmd 	 	Select the bot you are aiming at for further debug operations.
nb_shadow_dist 	400 	, "cl" 	
nb_speed_look_ahead_range 	150 	, "sv", "cheat" 	
nb_stop 	0 	, "sv", "cheat", "rep" 	Stop all NextBots
nb_update_debug 	0 	, "sv", "cheat" 	
nb_update_framelimit 	15 	, "sv", "cheat" 	
nb_update_frequency 	0 	, "sv", "cheat" 	
nb_update_maxslide 	2 	, "sv", "cheat" 	
nb_warp_selected_here 	cmd 	 	Teleport the selected bot to your cursor position
net_blockmsg 	0 	, "cheat" 	
net_channels 	cmd 	 	Shows net channel info
net_chokeloop 	0 	 	Apply bandwidth choke to loopback packets
net_compresspackets 	1 	 	Use lz compression on game packets.
net_compresspackets_minsize 	128 	 	Don't bother compressing packets below this size.
net_compressvoice 	0 	 	Attempt to compress out of band voice payloads (360 only).
net_drawslider 	0 	 	Draw completion slider during signon
net_droppackets 	0 	, "cheat" 	Drops next n packets on client
net_fakejitter 	0 	, "cheat" 	Jitter fakelag packet time
net_fakelag 	0 	, "cheat" 	Lag all incoming network data (including loopback) by this many milliseconds.
net_fakeloss 	0 	, "cheat" 	Simulate packet loss as a percentage (negative means drop 1/n packets)
net_graph 	0 	, "a", "cl" 	Draw the network usage graph, = 2 draws data on payload, = 3 draws payload legend.
net_graphheight 	64 	, "a", "cl" 	Height of netgraph panel
net_graphmsecs 	400 	, "a", "cl" 	The latency graph represents this many milliseconds.
net_graphpos 	1 	, "a", "cl" 	
net_graphproportionalfont 	1 	, "a", "cl" 	Determines whether netgraph font is proportional or not
net_graphshowinterp 	1 	, "a", "cl" 	Draw the interpolation graph.
net_graphshowlatency 	1 	, "a", "cl" 	Draw the ping/packet loss graph.
net_graphsolid 	1 	, "a", "cl" 	
net_graphtext 	1 	, "a", "cl" 	Draw text fields
net_maxcleartime 	4 	 	Max # of seconds we can wait for next packets to be sent based on rate setting (0 == no limit).
net_maxfilesize 	16 	 	Maximum allowed file size for uploading in MB
net_maxfragments 	1260 	 	Max fragment bytes per packet
net_maxroutable 	1260 	, "a", "user" 	Requested max packet size before packets are 'split'.
net_queue_trace 	0 	 	
net_queued_packet_thread 	1 	 	Use a high priority thread to send queued packets out instead of sending them each frame.
net_scale 	5 	, "a", "cl" 	
net_showdrop 	0 	 	Show dropped packets in console
net_showevents 	0 	, "cheat" 	Dump game events to console (1=client only, 2=all).
net_showfragments 	0 	 	Show netchannel fragments
net_showmsg 	0 	 	
net_showpeaks 	0 	 	Show messages for large packets only: <size>
net_showsplits 	0 	 	Show info about packet splits
net_showtcp 	0 	 	Dump TCP stream summary to console
net_showudp 	0 	 	Dump UDP packets summary to console
net_splitpacket_maxrate 	15000 	 	Max bytes per second when queueing splitpacket chunks
net_splitrate 	1 	 	Number of fragments for a splitpacket that can be sent per frame
net_start 	cmd 	 	Inits multiplayer network sockets
net_status 	cmd 	 	Shows current network status
net_usesocketsforloopback 	0 	 	Use network sockets layer even for listen server local player's packets (multiplayer only).
next 	0 	, "cheat" 	Set to 1 to advance to next frame ( when singlestep == 1 )
nextdemo 	cmd 	 	Play next demo in sequence.
nextlevel 	0 	, "sv", "nf" 	If set to a valid map name, will change to this map during the next changelevel
noclip 	cmd 	 	Toggle. Player becomes non-solid and flies.
notarget 	cmd 	 	Toggle. Player becomes hidden to NPCs.
npc_ally_deathmessage 	1 	, "sv", "cheat" 	
npc_ammo_deplete 	cmd 	 	Subtracts half of the target's ammo
npc_barnacle_swallow 	0 	, "sv" 	Use prototype swallow code.
npc_bipass 	cmd 	 	Displays the local movement attempts by the given NPC(s) (triangulation detours). Failed bypass routes are displayed in red, s
npc_blob_idle_speed_factor 	0 	, "sv" 	
npc_blob_show_centroid 	0 	, "sv" 	
npc_blob_sin_amplitude 	60 	, "sv" 	
npc_blob_straggler_dist 	240 	, "sv" 	
npc_blob_think_interval 	0 	, "sv" 	
npc_blob_use_model 	2 	, "sv" 	
npc_blob_use_orientation 	1 	, "sv" 	
npc_blob_use_threading 	1 	, "sv" 	
npc_citizen_auto_player_squad 	1 	, "sv" 	
npc_citizen_auto_player_squad_allow_use	0 	, "sv" 	
npc_citizen_dont_precache_all 	0 	, "sv" 	
npc_citizen_explosive_resist 	0 	, "sv" 	
npc_citizen_insignia 	0 	, "sv" 	
npc_citizen_medic_emit_sound 	1 	, "sv" 	
npc_citizen_squad_marker 	0 	, "sv" 	
npc_combat 	cmd 	 	Displays text debugging information about the squad and enemy of the selected NPC (See Overlay Text) Arguments: {npc_name}
npc_conditions 	cmd 	 	Displays all the current AI conditions that an NPC has in the overlay text. Arguments: {npc_name} / {npc class_name} / no a
npc_create 	cmd 	 	Creates an NPC of the given type where the player is looking (if the given NPC can actually stand at that location). Note that
npc_create_aimed 	cmd 	 	Creates an NPC aimed away from the player of the given type where the player is looking (if the given NPC can actually stand at
npc_create_equipment 	0 	, "sv" 	
npc_destroy 	cmd 	 	Removes the given NPC(s) from the universe Arguments: {npc_name} / {npc_class_name} / no argument picks what player is looki
npc_destroy_unselected 	cmd 	 	Removes all NPCs from the universe that aren't currently selected
npc_enemies 	cmd 	 	Shows memory of NPC. Draws an X on top of each memory. Eluded entities drawn in blue (don't know where it went) Unreachable
npc_focus 	cmd 	 	Displays red line to NPC's enemy (if has one) and blue line to NPC's target entity (if has one) Arguments: {npc_name} / {np
npc_freeze 	cmd 	 	Selected NPC(s) will freeze in place (or unfreeze). If there are no selected NPCs, uses the NPC under the crosshair. Arguments
npc_freeze_unselected 	cmd 	 	Freeze all NPCs not selected
npc_go 	cmd 	 	Selected NPC(s) will go to the location that the player is looking (shown with a purple box) Arguments: -none-
npc_go_do_run 	1 	, "sv" 	Set whether should run on NPC go
npc_go_random 	cmd 	 	Sends all selected NPC(s) to a random node. Arguments: -none-
npc_heal 	cmd 	 	Heals the target back to full health
npc_height_adjust 	1 	, "a", "sv" 	Enable test mode for ik height adjustment
npc_kill 	cmd 	 	Kills the given NPC(s) Arguments: {npc_name} / {npc_class_name} / no argument picks what player is looking at
npc_nearest 	cmd 	 	Draw's a while box around the NPC(s) nearest node Arguments: {entity_name} / {class_name} / no argument picks what player i
npc_relationships 	cmd 	 	Displays the relationships between this NPC and all others. Arguments: {entity_name} / {class_name} / no argument picks wha
npc_reset 	cmd 	 	Reloads schedules for all NPC's from their script files Arguments: -none-
npc_route 	cmd 	 	Displays the current route of the given NPC as a line on the screen. Waypoints along the route are drawn as small cyan rectang
npc_select 	cmd 	 	Select or deselects the given NPC(s) for later manipulation. Selected NPC's are shown surrounded by a red translucent box Arg
npc_sentences 	0 	, "sv" 	
npc_speakall 	cmd 	 	Force the npc to try and speak all their responses
npc_squads 	cmd 	 	Obsolete. Replaced by npc_combat
npc_steering 	cmd 	 	Displays the steering obstructions of the NPC (used to perform local avoidance) Arguments: {entity_name} / {class_name} / n
npc_steering_all 	cmd 	 	Displays the steering obstructions of all NPCs (used to perform local avoidance)
npc_strider_height_adj 	0 	, "sv" 	
npc_strider_shake_ropes_magnitude 	150 	, "sv" 	
npc_strider_shake_ropes_radius 	1200 	, "sv" 	
npc_task_text 	cmd 	 	Outputs text debugging information to the console about the all the tasks + break conditions of the selected NPC current schedu
npc_tasks 	cmd 	 	Displays detailed text debugging information about the all the tasks of the selected NPC current schedule (See Overlay Text) A
npc_teleport 	cmd 	 	Selected NPC will teleport to the location that the player is looking (shown with a purple box) Arguments: -none-
npc_thinknow 	cmd 	 	Trigger NPC to think
npc_viewcone 	cmd 	 	Displays the viewcone of the NPC (where they are currently looking and what the extents of there vision is) Arguments: {ent
npc_vphysics 	0 	, "sv" 	
===O===
Command 	Default Value	Flags 	Description
old_radiusdamage 	0 	, "sv", "rep" 	
opt_EnumerateLeavesFastAlgorithm	1 	 	Use the new SIMD version of CEngineBSPTree::EnumerateLeavesInBox.
option_duck_method 	1 	, "a", "sv", "rep" 	
option_duck_method_default 	1 	, "cl" 	
overview_alpha 	1 	, "a", "clientcmd_can_execute", "cl"	Overview map translucency.
overview_health 	1 	, "a", "clientcmd_can_execute", "cl"	Show player's health in map overview.
overview_locked 	1 	, "a", "clientcmd_can_execute", "cl"	Locks map angle, doesn't follow view angle.
overview_mode 	cmd 	 	
overview_names 	1 	, "a", "clientcmd_can_execute", "cl"	Show player's names in map overview.
overview_tracks 	1 	, "a", "clientcmd_can_execute", "cl"	Show player's tracks in map overview.
overview_zoom 	cmd 	 	Sets overview map zoom: <zoom> [] [rel]
===P===
Command 	Default Value	Flags 	Description
particle_sim_alt_cores 	2 	, "cl" 	
particle_simulateoverflow 	0 	, "cheat", "cl" 	Used for stress-testing particle systems. Randomly denies creation of particles.
particle_test_attach_attachment 	0 	, "sv", "cheat" 	Attachment index for attachment mode
particle_test_attach_mode 	0 	, "sv", "cheat" 	Possible Values: 'start_at_attachment', 'follow_attachment', 'start_at_origin', 'follow_origin'
particle_test_file 	0 	, "sv", "cheat" 	Name of the particle system to dynamically spawn
particle_test_start 	cmd 	 	Dispatches the test particle system with the parameters specified in particle_test_file, particle_test_attach_mode and particl
particle_test_stop 	cmd 	 	Stops all particle systems on the selected entities. Arguments: {entity_name} / {class_name} / no argument picks what playe
password 	0 	, "a", "norecord" 	Current server access password
path 	cmd 	 	Show the engine filesystem path.
pause 	cmd 	 	Toggle the server pause state.
perfui 	cmd 	 	Show/hide the level performance tools UI.
perfvisualbenchmark 	cmd 	 	
perfvisualbenchmark_abort 	cmd 	 	
phonemedelay 	0 	, "cl" 	Phoneme delay to account for sound system latency.
phonemefilter 	0 	, "cl" 	Time duration of box filter to pass over phonemes.
phonemesnap 	2 	, "cl" 	Lod at level at which visemes stops always considering two phonemes, regardless of duration.
phys_impactforcescale 	1 	, "sv" 	
phys_penetration_error_time 	10 	, "sv" 	Controls the duration of vphysics penetration error boxes.
phys_pushscale 	1 	, "sv", "rep" 	
phys_speeds 	0 	, "sv" 	
phys_stressbodyweights 	5 	, "sv" 	
phys_swap 	cmd 	 	Automatically swaps the current weapon for the physcannon and back again.
phys_timescale 	1 	, "sv" 	Scale time for physics.
phys_upimpactforcescale 	0 	, "sv" 	
physcannon_ball_cone 	0 	, "sv" 	
physcannon_chargetime 	2 	, "sv" 	
physcannon_cone 	0 	, "sv" 	
physcannon_dmg_glass 	15 	, "sv" 	
physcannon_maxforce 	1500 	, "sv" 	
physcannon_maxmass 	250 	, "sv" 	The largest mass that an object can have for it to be picked up by the gravity gun.
physcannon_mega_enabled 	0 	, "sv", "cheat", "rep"	Enables the endgame "mega gravity gun."
physcannon_mega_pullforce 	8000 	, "sv" 	The maximum distance the mega_physcannon will pull objects from
physcannon_mega_tracelength 	850 	, "sv" 	
physcannon_minforce 	700 	, "sv" 	
physcannon_pullforce 	4000 	, "sv" 	
physcannon_punt_cone 	0 	, "sv" 	
physcannon_right_turrets 	0 	, "sv" 	
physcannon_tracelength 	250 	, "sv" 	The maximum distance the physcannon will pull objects from
physics_budget 	cmd 	 	Times the cost of each active object
physics_constraints 	cmd 	 	Highlights constraint system graph for an entity
physics_debug_entity 	cmd 	 	Dumps debug info for an entity
physics_highlight_active 	cmd 	 	Turns on the absbox for all active physics objects
physics_report_active 	cmd 	 	Lists all active physics objects
physics_select 	cmd 	 	Dumps debug info for an entity
physicsshadowupdate_render 	0 	, "sv" 	
picker 	cmd 	 	Toggles 'picker' mode. When picker is on, the bounding box, pivot and debugging text is displayed for whatever entity the play
ping 	cmd 	 	Display ping to server.
pipeline_static_props 	1 	 	
pistol_use_new_accuracy 	1 	, "sv" 	
pixelvis_debug 	cmd 	 	Dump debug info
play 	cmd 	 	Play a sound.
playdemo 	cmd 	 	Play a recorded demo file (.dem ).
player_debug_print_damage 	0 	, "sv", "cheat" 	When true, print amount and type of all damage received by player to console.
player_limit_jump_speed 	1 	, "sv", "rep" 	
player_old_armor 	0 	, "sv" 	Armor normally absorbs 80% of damage. However there is no reduction in damage taken. This reverts it back to HL1 system in which the armor will absorb 80% of all incoming damage and then the armor will reduce the absorbed damage by 50%. Eg having 100 health and 100 energy is the equivalent of 300hp, so it lasts longer & is more effective. Black Mesa modification does not turn this on. In HL2 difficulty affects all sources of damage you receive (not just enemy damage), old armor doesn't change this. Both normal & old armor does not protect from falling/drowning damage.
player_showpredictedposition 	0 	, "sv" 	
player_showpredictedposition_timestep 	1 	, "sv" 	
player_squad_autosummon_debug 	0 	, "sv" 	
player_squad_autosummon_move_tolerance 	20 	, "sv" 	
player_squad_autosummon_player_tolerance 	10 	, "sv" 	
player_squad_autosummon_time 	5 	, "sv" 	
player_squad_autosummon_time_after_combat	8 	, "sv" 	
player_squad_double_tap_time 	0 	, "sv" 	
player_squad_transient_commands 	1 	, "sv", "rep" 	
player_throwforce 	1000 	, "sv" 	
playflush 	cmd 	 	Play a sound, reloading from disk in case of changes.
playgamesound 	cmd 	 	Play a sound from the game sounds txt file
playsoundscape 	cmd 	 	Forces a soundscape to play
playvideo 	cmd 	 	Plays a video: <filename> [width height]
playvideo_exitcommand 	cmd 	 	Plays a video and fires and exit command when it is stopped or finishes: <filename> <exit command>
playvol 	cmd 	 	Play a sound at a specified volume.
plugin_load 	cmd 	 	plugin_load <filename> : loads a plugin
plugin_pause 	cmd 	 	plugin_pause <index> : pauses a loaded plugin
plugin_pause_all 	cmd 	 	pauses all loaded plugins
plugin_print 	cmd 	 	Prints details about loaded plugins
plugin_unload 	cmd 	 	plugin_unload <index> : unloads a plugin
plugin_unpause 	cmd 	 	plugin_unpause <index> : unpauses a disabled plugin
plugin_unpause_all 	cmd 	 	unpauses all disabled plugins
+posedebug 	cmd 	 	Turn on pose debugger or add ents to pose debugger UI
-posedebug 	cmd 	 	Turn off pose debugger or hide ents from pose debugger UI
print_colorcorrection 	cmd 	 	Display the color correction layer information.
progress_enable 	cmd 	 	
prop_active_gib_limit 	999999 	, "sv" 	
prop_active_gib_max_fade_time 	999999 	, "sv" 	
prop_crosshair 	cmd 	 	Shows name for prop looking at
prop_debug 	cmd 	 	Toggle prop debug mode. If on, props will show colorcoded bounding boxes. Red means ignore all damage. White means respond phys
prop_dynamic_create 	cmd 	 	Creates a dynamic prop with a specific .mdl aimed away from where the player is looking. Arguments: {.mdl name}
prop_physics_create 	cmd 	 	Creates a physics prop with a specific .mdl aimed away from where the player is looking. Arguments: {.mdl name}
props_break_max_pieces 	-1 	 	Maximum prop breakable piece count (-1 = model default)
props_break_max_pieces_perframe 	-1 	, "sv", "rep" 	Maximum prop breakable piece count per frame (-1 = model default)
pwatchent 	-1 	, "cheat", "cl" 	Entity to watch for prediction system changes.
pwatchvar 	0 	, "cheat", "cl" 	Entity variable to watch in prediction system for changes.
===Q===
Command	Default Value	Flags	Description
quit 	cmd 	 	Exit the engine.
===R===
Command 	Default Value	Flags 	Description
r_3dnow 	cmd 	 	Enable/disable 3DNow code
r_3dsky 	1 	, "cl" 	Enable the rendering of 3d sky boxes
r_AirboatPitchCurveLinear 	60 	, "cheat", "cl" 	
r_AirboatPitchCurveZero 	25 	, "cheat", "cl" 	
r_AirboatRollCurveLinear 	120 	, "cheat", "cl" 	
r_AirboatRollCurveZero 	90 	, "cheat", "cl" 	
r_AirboatViewBlendTo 	1 	, "cheat", "cl" 	
r_AirboatViewBlendToScale 	0 	, "cheat", "cl" 	
r_AirboatViewBlendToTime 	1 	, "cheat", "cl" 	
r_AirboatViewDampenDamp 	1 	, "sv", "cheat", "nf", "rep"	
r_AirboatViewDampenFreq 	7 	, "sv", "cheat", "nf", "rep"	
r_AirboatViewZHeight 	0 	, "sv", "cheat", "nf", "rep"	
r_ambientboost 	1 	, "a" 	Set to boost ambient term if it is totally swamped by local lights
r_ambientfactor 	5 	, "a" 	Boost ambient cube by no more than this factor
r_ambientfraction 	0 	, "cheat" 	Fraction of direct lighting that ambient cube must be below to trigger boosting
r_ambientlightingonly 	0 	, "cheat" 	Set this to 1 to light models with only ambient lighting (and no static lighting).
r_ambientmin 	0 	, "a" 	Threshold above which ambient cube will not boost (i.e. it's already sufficiently bright
r_aspectratio 	0 	, "cheat" 	
r_avglight 	1 	, "cheat" 	
r_avglightmap 	0 	, "cheat" 	
r_bloomtintb 	0 	 	
r_bloomtintexponent 	2 	 	
r_bloomtintg 	0 	 	
r_bloomtintr 	0 	 	
r_cheapwaterend 	cmd 	 	
r_cheapwaterstart 	cmd 	 	
r_cleardecals 	cmd 	 	Usage r_cleardecals <permanent>.
r_ClipAreaPortals 	1 	, "cheat" 	
r_colorstaticprops 	0 	, "cheat" 	
r_debugcheapwater 	0 	, "cheat", "cl" 	
r_debugrandomstaticlighting 	0 	, "cheat" 	Set to 1 to randomize static lighting for debugging. Must restart for change to take affect.
r_decal_cover_count 	4 	 	
r_decal_cullsize 	5 	 	
r_decal_overlap_area 	0 	 	
r_decal_overlap_count 	3 	 	
r_decals 	2048 	 	
r_decalstaticprops 	1 	 	Decal static props test
r_depthoverlay 	0 	, "cheat", "cl" 	Replaces opaque objects with their grayscaled depth values. r_showz_power scales the output.
r_DispBuildable 	0 	, "cheat" 	
r_DispDrawAxes 	0 	 	
r_DispWalkable 	0 	, "cheat" 	
r_dopixelvisibility 	1 	, "cl" 	
r_drawbatchdecals 	1 	 	Render decals batched.
r_DrawBeams 	1 	, "cheat" 	0=Off, 1=Normal, 2=Wireframe
r_drawbrushmodels 	1 	, "cheat" 	Render brush models. 0=Off, 1=Normal, 2=Wireframe
r_drawclipbrushes 	0 	, "cheat" 	Draw clip brushes (red=NPC+player, pink=player, purple=NPC)
r_drawdecals 	1 	, "cheat" 	Render decals.
r_drawdetailprops 	1 	 	0=Off, 1=Normal, 2=Wireframe
r_DrawDisp 	1 	, "cheat" 	Toggles rendering of displacment maps
r_drawentities 	1 	, "cheat" 	
r_drawflecks 	1 	 	
r_drawfuncdetail 	1 	, "cheat" 	Render func_detail
r_drawleaf 	-1 	, "cheat" 	Draw the specified leaf.
r_drawlightcache 	0 	, "cheat" 	0: off 1: draw light cache entries 2: draw rays
r_drawlightinfo 	0 	, "cheat" 	
r_drawlights 	0 	, "cheat" 	
r_drawmodeldecals 	1 	 	
r_DrawModelLightOrigin 	0 	, "cheat" 	
r_drawmodelstatsoverlay 	0 	, "cheat" 	
r_drawmodelstatsoverlaydistance 	500 	, "cheat" 	
r_drawmodelstatsoverlaymax 	1 	, "a" 	time in milliseconds beyond which a model overlay is fully red in r_drawmodelstatsoverlay 2
r_drawmodelstatsoverlaymin 	0 	, "a" 	time in milliseconds that a model must take to render before showing an overlay in r_drawmodelstatsoverlay 2
r_drawopaquerenderables 	1 	, "cheat", "cl" 	
r_drawopaquestaticpropslast 	0 	, "cl" 	Whether opaque static props are rendered after non-npcs
r_drawopaqueworld 	1 	, "cheat", "cl" 	
r_drawothermodels 	1 	, "cheat", "cl" 	0=Off, 1=Normal, 2=Wireframe
r_drawparticles 	1 	, "cheat", "cl" 	Enable/disable particle rendering
r_drawpixelvisibility 	0 	, "cl" 	Show the occlusion proxies
r_DrawPortals 	0 	, "cheat" 	
r_DrawRain 	1 	, "cheat", "cl" 	Enable/disable rain rendering.
r_drawrenderboxes 	0 	, "cheat", "cl" 	
r_drawropes 	1 	, "cheat", "cl" 	
r_drawskybox 	1 	, "cheat" 	
r_DrawSpecificStaticProp 	-1 	 	
r_drawsprites 	1 	, "cheat", "cl" 	
r_drawstaticprops 	1 	, "cheat" 	0=Off, 1=Normal, 2=Wireframe
r_drawtranslucentrenderables 	1 	, "cheat", "cl" 	
r_drawtranslucentworld 	1 	, "cheat" 	
r_drawvgui 	1 	, "cheat" 	Enable the rendering of vgui panels
r_drawviewmodel 	1 	, "cheat", "cl" 	
r_drawworld 	1 	, "cheat" 	Render the world.
r_dscale_basefov 	90 	, "cheat" 	
r_dscale_fardist 	2000 	, "cheat" 	
r_dscale_farscale 	4 	, "cheat" 	
r_dscale_neardist 	100 	, "cheat" 	
r_dscale_nearscale 	1 	, "cheat" 	
r_dynamic 	1 	 	
r_dynamiclighting 	1 	, "cheat" 	
r_emulategl 	0 	 	
r_entityclips 	1 	, "cl" 	
r_eyeglintlodpixels 	20 	, "cheat" 	The number of pixels wide an eyeball has to be before rendering an eyeglint. Is a floating point value.
r_eyegloss 	1 	, "a", "cl" 	
r_eyemove 	1 	, "a" 	
r_eyes 	1 	 	
r_eyeshift_x 	0 	, "a" 	
r_eyeshift_y 	0 	, "a" 	
r_eyeshift_z 	0 	, "a" 	
r_eyesize 	0 	, "a" 	
r_eyewaterepsilon 	10 	, "cheat", "cl" 	
r_farz 	-1 	, "cheat", "cl" 	Override the far clipping plane. -1 means to use the value in env_fog_controller.
r_fastzreject 	0 	 	Activate/deactivates a fast z-setting algorithm to take advantage of hardware with fast z reject. Use -1 to default to hardware
r_fastzrejectdisp 	0 	 	Activates/deactivates fast z rejection on displacements (360 only). Only active when r_fastzreject is on.
r_flashlight_version2 	0 	 	
r_flashlightambient 	0 	, "cheat", "cl" 	
r_flashlightclip 	0 	, "cheat" 	
r_flashlightconstant 	0 	, "cheat", "cl" 	
r_flashlightculldepth 	1 	 	
r_flashlightdepthres 	512 	, "cl" 	
r_flashlightdepthtexture 	1 	 	
r_flashlightdrawclip 	0 	, "cheat" 	
r_flashlightdrawdepth 	0 	 	
r_flashlightdrawfrustum 	0 	, "cl" 	
r_flashlightdrawfrustumbbox 	0 	 	
r_flashlightdrawsweptbbox 	0 	 	
r_flashlightfar 	750 	, "cheat", "cl" 	
r_flashlightfov 	45 	, "cheat", "cl" 	
r_flashlightladderdist 	40 	, "cheat", "cl" 	
r_flashlightlinear 	100 	, "cheat", "cl" 	
r_flashlightlockposition 	0 	, "cheat", "cl" 	
r_flashlightmodels 	1 	, "cl" 	
r_flashlightnear 	4 	, "cheat", "cl" 	
r_flashlightnodraw 	0 	 	
r_flashlightoffsetx 	10 	, "cheat", "cl" 	
r_flashlightoffsety 	-20 	, "cheat", "cl" 	
r_flashlightoffsetz 	24 	, "cheat", "cl" 	
r_flashlightquadratic 	0 	, "cheat", "cl" 	
r_flashlightrender 	1 	 	
r_flashlightrendermodels 	1 	 	
r_flashlightrenderworld 	1 	 	
r_flashlightscissor 	1 	, "cheat" 	
r_flashlightshadowatten 	0 	, "cheat", "cl" 	
r_flashlightupdatedepth 	1 	 	
r_flashlightvisualizetrace 	0 	, "cheat", "cl" 	
r_flex 	1 	 	
r_flushlod 	cmd 	 	Flush and reload LODs.
r_ForceRestore 	0 	 	
r_ForceWaterLeaf 	1 	, "cl" 	Enable for optimization to water - considers view in leaf under water for purposes of culling
r_frustumcullworld 	1 	 	
r_glint_alwaysdraw 	0 	 	
r_glint_procedural 	0 	 	
r_hunkalloclightmaps 	1 	 	
r_hwmorph 	1 	, "cheat" 	
r_itemblinkmax 	0 	, "cheat" 	
r_itemblinkrate 	4 	, "cheat" 	
r_JeepFOV 	90 	, "sv", "cheat", "rep" 	
r_JeepViewBlendTo 	1 	, "cheat", "cl" 	
r_JeepViewBlendToScale 	0 	, "cheat", "cl" 	
r_JeepViewBlendToTime 	1 	, "cheat", "cl" 	
r_JeepViewDampenDamp 	1 	, "sv", "cheat", "nf", "rep"	
r_JeepViewDampenFreq 	7 	, "sv", "cheat", "nf", "rep"	
r_JeepViewZHeight 	10 	, "sv", "cheat", "nf", "rep"	
r_lightaverage 	1 	 	Activates/deactivate light averaging
r_lightcache_numambientsamples 	162 	, "cheat" 	number of random directions to fire rays when computing ambient lighting
r_lightcache_zbuffercache 	0 	 	
r_lightcachecenter 	1 	, "cheat" 	
r_lightcachemodel 	-1 	, "cheat" 	
r_lightinterp 	5 	, "cheat" 	Controls the speed of light interpolation, 0 turns off interpolation
r_lightmap 	-1 	, "cheat" 	
r_lightstyle 	-1 	, "cheat" 	
r_lightwarpidentity 	0 	, "cheat" 	
r_lockpvs 	0 	, "cheat" 	Lock the PVS so you can fly around and inspect what is being drawn.
r_lod 	-1 	 	
r_mapextents 	16384 	, "cheat", "cl" 	Set the max dimension for the map. This determines the far clipping plane
r_maxdlights 	32 	 	
r_maxmodeldecal 	50 	 	
r_maxnewsamples 	6 	 	
r_maxsampledist 	128 	 	
r_minnewsamples 	3 	 	
r_modelwireframedecal 	0 	, "cheat" 	
r_newflashlight 	1 	, "cheat", "cl" 	
r_nohw 	0 	, "cheat" 	
r_norefresh 	0 	 	
r_nosw 	0 	, "cheat" 	
r_novis 	0 	, "cheat" 	Turn off the PVS.
r_occludeemaxarea 	0 	 	Prevents occlusion testing for entities that take up more than X% of the screen. 0 means use whatever the level said to use.
r_occluderminarea 	0 	 	Prevents this occluder from being used if it takes up less than X% of the screen. 0 means use whatever the level said to use.
r_occludermincount 	0 	 	At least this many occluders will be used, no matter how big they are.
r_occlusion 	1 	 	Activate/deactivate the occlusion system.
r_occlusionspew 	0 	, "cheat" 	Activate/deactivates spew about what the occlusion system is doing.
r_oldlightselection 	0 	, "cheat" 	Set this to revert to HL2's method of selecting lights
r_overlayfadeenable 	0 	 	
r_overlayfademax 	2000 	 	
r_overlayfademin 	1750 	 	
r_overlaywireframe 	0 	 	
r_particle_sim_spike_threshold_ms 	5 	, "cl" 	
r_partition_level 	-1 	, "cheat" 	Displays a particular level of the spatial partition system. Use -1 to disable it.
r_PhysPropStaticLighting 	1 	, "cl" 	
r_pix_recordframes 	0 	 	
r_pix_start 	0 	 	
r_pixelfog 	1 	 	
r_pixelvisibility_partial 	1 	, "cl" 	
r_pixelvisibility_spew 	0 	, "cl" 	
r_portalscloseall 	0 	 	
r_portalsopenall 	0 	, "cheat" 	Open all portals
r_PortalTestEnts 	1 	, "cheat", "cl" 	Clip entities against portal frustums.
r_printdecalinfo 	cmd 	 	
r_proplightingfromdisk 	1 	 	0=Off, 1=On, 2=Show Errors
r_proplightingpooling 	-1 	, "cheat" 	0 - off, 1 - static prop color meshes are allocated from a single shared vertex buffer (on hardware that supports stream offset
r_propsmaxdist 	1200 	, "cl" 	Maximum visible distance
r_queued_decals 	0 	 	Offloads a bit of decal rendering setup work to the material system queue when enabled.
r_queued_post_processing 	0 	, "cl" 	
r_queued_ropes 	1 	, "cl" 	
r_radiosity 	4 	, "cheat" 	0: no radiosity 1: radiosity with ambient cube (6 samples) 2: radiosity with 162 samples 3: 162 samples for static props, 6 sam
r_rainalpha 	0 	, "cheat", "cl" 	
r_rainalphapow 	0 	, "cheat", "cl" 	
r_raindensity 	0 	, "cheat", "cl" 	
r_RainHack 	0 	, "cheat", "cl" 	
r_rainlength 	0 	, "cheat", "cl" 	
r_RainProfile 	0 	, "cheat", "cl" 	Enable/disable rain profiling.
r_RainRadius 	1500 	, "cheat", "cl" 	
r_RainSideVel 	130 	, "cheat", "cl" 	How much sideways velocity rain gets.
r_RainSimulate 	1 	, "cheat", "cl" 	Enable/disable rain simulation.
r_rainspeed 	600 	, "cheat", "cl" 	
r_RainSplashPercentage 	20 	, "cheat", "cl" 	
r_rainwidth 	0 	, "cheat", "cl" 	
r_randomflex 	0 	, "cheat" 	
r_renderoverlayfragment 	1 	 	
r_rimlight 	1 	, "cheat" 	
r_rootlod 	0 	 	Root LOD
r_ropetranslucent 	1 	, "cl" 	
r_screenfademaxsize 	0 	 	
r_screenfademinsize 	0 	 	
r_screenoverlay 	cmd 	 	Draw specified material as an overlay
r_sequence_debug 	0 	, "cl" 	
r_shader_srgb 	0 	 	-1 = use hardware caps. 0 = use hardware srgb. 1 = use shader srgb(software lookup)
r_shadowangles 	cmd 	 	Set shadow angles
r_shadowblobbycutoff 	cmd 	 	some shadow stuff
r_shadowcolor 	cmd 	 	Set shadow color
r_shadowdir 	cmd 	 	Set shadow direction
r_shadowdist 	cmd 	 	Set shadow distance
r_shadowids 	0 	, "cheat" 	
r_shadowlod 	-1 	 	
r_shadowlodbias 	2 	 	
r_shadowmaxrendered 	32 	, "cl" 	
r_shadowrendertotexture 	1 	 	
r_shadows 	1 	 	
r_shadows_gamecontrol 	1 	, "cheat" 	
r_shadowwireframe 	0 	, "cheat" 	
r_showenvcubemap 	0 	, "cheat" 	
r_ShowViewerArea 	0 	 	
r_showz_power 	1 	, "cheat" 	
r_skin 	0 	, "cheat" 	
r_skybox 	1 	, "cheat", "cl" 	Enable the rendering of sky boxes
r_snapportal 	-1 	 	
r_SnowColorBlue 	200 	, "cheat", "cl" 	Snow.
r_SnowColorGreen 	175 	, "cheat", "cl" 	Snow.
r_SnowColorRed 	150 	, "cheat", "cl" 	Snow.
r_SnowDebugBox 	0 	, "cheat", "cl" 	Snow Debug Boxes.
r_SnowEnable 	1 	, "cheat", "cl" 	Snow Enable
r_SnowEndAlpha 	255 	, "cheat", "cl" 	Snow.
r_SnowEndSize 	0 	, "cheat", "cl" 	Snow.
r_SnowFallSpeed 	1 	, "cheat", "cl" 	Snow fall speed scale.
r_SnowInsideRadius 	256 	, "cheat", "cl" 	Snow.
r_SnowOutsideRadius 	1024 	, "cheat", "cl" 	Snow.
r_SnowParticles 	500 	, "cheat", "cl" 	Snow.
r_SnowPosScale 	1 	, "cheat", "cl" 	Snow.
r_SnowRayEnable 	1 	, "cheat", "cl" 	Snow.
r_SnowRayLength 	8192 	, "cheat", "cl" 	Snow.
r_SnowRayRadius 	256 	, "cheat", "cl" 	Snow.
r_SnowSpeedScale 	1 	, "cheat", "cl" 	Snow.
r_SnowStartAlpha 	25 	, "cheat", "cl" 	Snow.
r_SnowStartSize 	1 	, "cheat", "cl" 	Snow.
r_SnowWindScale 	0 	, "cheat", "cl" 	Snow.
r_SnowZoomOffset 	384 	, "cheat", "cl" 	Snow.
r_SnowZoomRadius 	512 	, "cheat", "cl" 	Snow.
r_spewleaf 	0 	 	
r_spray_lifetime 	2 	 	Number of rounds player sprays are visible
r_sse2 	cmd 	 	Enable/disable SSE2 code
r_sse_s 	1 	, "cl" 	sse ins for particle sphere create
r_staticprop_lod 	-1 	 	
r_staticpropinfo 	0 	 	
r_swingflashlight 	1 	, "cheat", "cl" 	
r_teeth 	1 	 	
r_threaded_client_shadow_manager 	0 	, "cl" 	
r_threaded_particles 	1 	, "cl" 	
r_threaded_renderables 	0 	, "cl" 	
r_unloadlightmaps 	0 	, "cheat" 	
r_updaterefracttexture 	1 	, "cheat", "cl" 	
r_vehicleBrakeRate 	1 	, "sv", "cheat" 	
r_VehicleViewClamp 	1 	, "cheat", "cl" 	
r_VehicleViewDampen 	1 	, "sv", "cheat", "nf", "rep"	
r_visambient 	0 	 	Draw leaf ambient lighting samples. Needs mat_leafvis 1 to work
r_visocclusion 	0 	, "cheat" 	Activate/deactivate wireframe rendering of what the occlusion system is doing.
r_visualizelighttraces 	0 	, "cheat" 	
r_visualizelighttracesshowfulltrace	0 	, "cheat" 	
r_visualizeproplightcaching 	0 	, "cl" 	
r_visualizetraces 	0 	, "cheat" 	
r_WaterDrawReflection 	1 	, "cl" 	Enable water reflection
r_WaterDrawRefraction 	1 	, "cl" 	Enable water refraction
r_waterforceexpensive 	1 	 	
r_waterforcereflectentities 	0 	 	If set to "1", water will reflect all entities (including props), also changes Water Detail to "Reflect All" on video settings.**
r_worldlightmin 	0 	 	
r_worldlights 	4 	 	number of world lights to use per vertex
r_worldlistcache 	1 	, "cl" 	
ragdoll_sleepaftertime 	5 	, "cl" 	After this many seconds of being basically stationary, the ragdoll will go to sleep.
rate 	9999 	, "user" 	Max bytes/sec the host can receive data
rcon 	cmd 	 	Issue an rcon command.
rcon_address 	0 	, "norecord" 	Address of remote server if sending unconnected rcon commands (format x.x.x.x:p)
rcon_password 	0 	, "norecord" 	remote console password.
recompute_speed 	cmd 	 	Recomputes clock speed (for debugging purposes).
record 	cmd 	 	Record a demo.
refresh_options_dialog 	cmd 	 	Refresh the options dialog.
reload 	cmd 	 	Reload the most recent saved game (add setpos to jump to current view position on reload).
+reload 	cmd 	 	
-reload 	cmd 	 	
reload_materials 	0 	 	
removeid 	cmd 	 	Remove a user ID from the ban list.
removeip 	cmd 	 	Remove an IP address from the ban list.
report_entities 	cmd 	 	Lists all entities
report_simthinklist 	cmd 	 	Lists all simulating/thinking entities
report_soundpatch 	cmd 	 	reports sound patch count
report_soundpatch 	cmd 	 	reports sound patch count
report_touchlinks 	cmd 	 	Lists all touchlinks
respawn_entities 	cmd 	 	Respawn all the entities in the map.
restart 	cmd 	 	Restart the game on the same level (add setpos to jump to current view position on restart).
retry 	cmd 	 	Retry connection to last server.
+right 	cmd 	 	
-right 	cmd 	 	
room_type 	1 	, "demo" 	
rope_averagelight 	1 	, "cl" 	Makes ropes use average of cubemap lighting instead of max intensity.
rope_collide 	1 	, "cl" 	Collide rope with the world
rope_rendersolid 	1 	, "cl" 	
rope_shake 	0 	, "cl" 	
rope_smooth 	1 	, "cl" 	Do an antialiasing effect on ropes
rope_smooth_enlarge 	1 	, "cl" 	How much to enlarge ropes in screen space for antialiasing effect
rope_smooth_maxalpha 	0 	, "cl" 	Alpha for rope antialiasing effect
rope_smooth_maxalphawidth 	1 	, "cl" 	
rope_smooth_minalpha 	0 	, "cl" 	Alpha for rope antialiasing effect
rope_smooth_minwidth 	0 	, "cl" 	When using smoothing, this is the min screenspace width it lets a rope shrink to
rope_solid_maxalpha 	1 	, "cl" 	
rope_solid_maxwidth 	1 	, "cl" 	
rope_solid_minalpha 	0 	, "cl" 	
rope_solid_minwidth 	0 	, "cl" 	
rope_subdiv 	2 	, "cl" 	Rope subdivision amount
rope_wind_dist 	1000 	, "cl" 	Don't use CPU applying small wind gusts to ropes when they're past this distance.
rpg_missle_use_custom_detonators 	1 	, "sv" 	
rr_debug_qa 	0 	, "sv" 	Set to 1 to see debug related to the Question & Answer system used to create conversations between allied NPCs.
rr_debugresponses 	0 	, "sv" 	Show verbose matching output (1 for simple, 2 for rule scoring). If set to 3, it will only show response success/failure for np
rr_debugrule 	0 	, "sv" 	If set to the name of the rule, that rule's score will be shown whenever a concept is passed into the response rules system.
rr_dumpresponses 	0 	, "sv" 	Dump all response_rules.txt and rules (requires restart)
rr_reloadresponsesystems 	cmd 	 	Reload all response system scripts.
===S===
Command 	Default Value	Flags 	Description
save 	cmd 	 	Saves current game.
save_async 	1 	 	
save_asyncdelay 	0 	 	For testing, adds this many milliseconds of delay to the save operation.
save_console 	0 	 	Autosave on the PC behaves like it does on the consoles.
save_disable 	0 	 	
save_finish_async 	cmd 	 	
save_history_count 	1 	 	Keep this many old copies in history of autosaves and quicksaves.
save_huddelayframes 	1 	 	Number of frames to defer for drawing the Saving message.
save_in_memory 	0 	 	Set to 1 to save to memory instead of disk (Xbox 360)
save_noxsave 	0 	 	
save_screenshot 	1 	 	0 = none, 1 = non-autosave, 2 = always
save_spew 	0 	 	
say 	cmd 	 	Display player message
say_team 	cmd 	 	Display player message to team
sb_mod_suggested_maxplayers 	0 	 	
sb_quick_list_bit_field 	-1 	 	
sb_showblacklists 	0 	 	If set to 1, blacklist rules will be printed to the console as they're applied.
scene_async_prefetch_spew 	0 	, "sv" 	Display async .ani file loading info.
scene_clamplookat 	1 	, "sv" 	Clamp head turns to a max of 20 degrees per think.
scene_clientflex 	1 	, "sv", "rep" 	Do client side flex animation.
scene_flatturn 	1 	, "sv" 	
scene_flush 	cmd 	 	Flush all .vcds from the cache and reload from disk.
scene_forcecombined 	0 	, "sv" 	When playing back, force use of combined .wav files even in english.
scene_maxcaptionradius 	1200 	, "sv" 	Only show closed captions if recipient is within this many units of speaking actor (0==disabled).
scene_print 	0 	, "sv", "rep" 	When playing back a scene, print timing and event info to console.
scene_showfaceto 	0 	, "a", "sv" 	When playing back, show the directions of faceto events.
scene_showlook 	0 	, "a", "sv" 	When playing back, show the directions of look events.
scene_showmoveto 	0 	, "a", "sv" 	When moving, show the end location.
scene_showunlock 	0 	, "a", "sv" 	Show when a vcd is playing but normal AI is running.
+score 	cmd 	 	
-score 	cmd 	 	
scr_centertime 	2 	, "cl" 	
screenshot 	cmd 	 	Take a screenshot.
sensitivity 	3 	, "a", "cl" 	Mouse sensitivity.
server_game_time 	cmd 	 	Gives the game time in seconds (server's curtime)
servercfgfile 	0 	, "sv" 	
setang 	cmd 	 	Snap player eyes to specified pitch yaw <roll:optional> (must have sv_cheats).
setang_exact 	cmd 	 	Snap player eyes and orientation to specified pitch yaw <roll:optional> (must have sv_cheats).
setinfo 	cmd 	 	Adds a new user info value
setmaster 	cmd 	 	add/remove/enable/disable master servers
setmodel 	cmd 	 	Changes's player's model
setpause 	cmd 	 	Set the pause state of the server.
setpos 	cmd 	 	Move player to specified origin (must have sv_cheats).
setpos_exact 	cmd 	 	Move player to an exact specified origin (must have sv_cheats).
shake 	cmd 	 	Shake the screen.
shake_show 	0 	, "cl" 	Displays a list of the active screen shakes.
shake_stop 	cmd 	 	Stops all active screen shakes.
+showbudget 	cmd 	 	
-showbudget 	cmd 	 	
showbudget_texture 	0 	, "cheat" 	Enable the texture budget panel.
+showbudget_texture 	cmd 	 	
-showbudget_texture 	cmd 	 	
+showbudget_texture_global 	cmd 	 	
-showbudget_texture_global 	cmd 	 	
showbudget_texture_global_dumpstats 	cmd 	 	Dump all items in +showbudget_texture_global in a text form
showbudget_texture_global_sum 	0 	 	
showconsole 	cmd 	 	Show the console.
showhitlocation 	0 	, "sv" 	
showinfo 	cmd 	 	Shows a info panel: <type> <title> <message> [<command number>]
showpanel 	cmd 	 	Shows a viewport panel <name>
showparticlecounts 	0 	, "cl" 	Display number of particles drawn per frame
+showscores 	cmd 	 	
-showscores 	cmd 	 	
showsniperdist 	0 	, "sv" 	
showsniperlines 	0 	, "sv" 	
showtriggers 	0 	, "sv", "cheat" 	Shows trigger brushes
showtriggers_toggle 	cmd 	 	Toggle show triggers
+showvprof 	cmd 	 	
-showvprof 	cmd 	 	
simple_bot_add 	cmd 	 	Add a simple bot.
singlestep 	0 	, "cheat" 	Run engine in single step mode ( set next to 1 to advance a frame )
sk_airboat_drain_rate 	10 	, "sv" 	The rate at which the airboat's mounted gun drains ammunition.
sk_airboat_max_ammo 	100 	, "sv" 	The maximum ammunition of the airboat's mounted gun.
sk_airboat_recharge_rate 	15 	, "sv" 	The rate at which the airboat's mounted gun regenerates ammunition.
sk_allow_autoaim 	1 	, "sv", "rep" 	
sk_ally_regen_time 	0 	, "sv" 	Time taken for an ally to regenerate a point of health.
sk_ammo_qty_scale1 	1 	, "sv", "rep" 	
sk_ammo_qty_scale2 	1 	, "sv", "rep" 	
sk_ammo_qty_scale3 	0 	, "sv", "rep" 	
sk_antlion_air_attack_dmg 	0 	, "sv" 	
sk_antlion_health 	30 	, "sv" 	Maximum health of an antlion.**
sk_antlion_jump_damage 	5 	, "sv" 	Damage dealt by the "jump" attack of the antlion.**
sk_antlion_swipe_damage 	5 	, "sv" 	Damage dealt by the "swipe" attack of the antlion.**
sk_antlionguard_dmg_charge 	20 	, "sv" 	Damage dealt by the "charge" attack of the antlion guard.**
sk_antlionguard_dmg_shove 	10 	, "sv" 	Damage dealt by the "shove" attack of the antlion guard.**
sk_antlionguard_health 	500 	, "sv" 	Maximum health of an antlion guard.**
sk_apc_health 	750 	, "sv" 	
sk_apc_missile_damage 	15 	, "sv" 	
sk_auto_reload_time 	3 	, "sv", "rep" 	
sk_autoaim_mode 	1 	, "a", "sv", "rep" 	
sk_autoaim_scale1 	1 	, "sv", "rep" 	
sk_autoaim_scale2 	1 	, "sv", "rep" 	
sk_barnacle_health 	35 	, "sv" 	
sk_barney_health 	35 	, "sv" 	
sk_battery 	15 	, "sv" 	
sk_bullseye_health 	35 	, "sv" 	
sk_citizen_giveammo_player_delay 	10 	, "sv" 	How long between each instance of a player receiving ammunition from a citizen.**
sk_citizen_heal_ally 	30 	, "sv" 	How much a medic heals an ally for.**
sk_citizen_heal_ally_delay 	20 	, "sv" 	How long between each instance of a medic healing an ally.**
sk_citizen_heal_ally_min_pct 	0 	, "sv" 	
sk_citizen_heal_player 	25 	, "sv" 	The maximum amount a medic heals the player for.**
sk_citizen_heal_player_delay 	25 	, "sv" 	How long between each instance of a medic healing the player.**
sk_citizen_heal_player_min_forced 	10 	, "sv" 	The minimum amount of health missing required for the medic to heal the player.**
sk_citizen_heal_player_min_pct 	0 	, "sv" 	
sk_citizen_health 	40 	, "sv" 	The maximum health of a citizen.**
sk_citizen_player_stare_dist 	72 	, "sv" 	
sk_citizen_player_stare_time 	1 	, "sv" 	
sk_citizen_stare_heal_time 	5 	, "sv" 	
sk_combine_ball_search_radius 	512 	, "sv", "rep" 	
sk_combine_guard_health 	70 	, "sv" 	
sk_combine_guard_kick 	15 	, "sv" 	
sk_combine_s_health 	50 	, "sv" 	
sk_combine_s_kick 	10 	, "sv" 	
sk_combineball_guidefactor 	1 	, "sv", "rep" 	
sk_combineball_seek_angle 	15 	, "sv", "rep" 	
sk_combineball_seek_kill 	0 	, "sv", "rep" 	
sk_crow_health 	1 	, "sv" 	
sk_crow_melee_dmg 	0 	, "sv" 	
sk_crowbar_lead_time 	0 	, "sv" 	
sk_dmg_homer_grenade 	20 	, "sv" 	
sk_dmg_inflict_scale1 	1 	, "sv", "rep" 	
sk_dmg_inflict_scale2 	1 	, "sv", "rep" 	
sk_dmg_inflict_scale3 	0 	, "sv", "rep" 	
sk_dmg_pathfollower_grenade 	0 	, "sv" 	
sk_dmg_sniper_penetrate_npc 	0 	, "sv", "rep" 	
sk_dmg_sniper_penetrate_plr 	0 	, "sv", "rep" 	
sk_dmg_take_scale1 	0 	, "sv", "rep" 	
sk_dmg_take_scale2 	1 	, "sv", "rep" 	
sk_dmg_take_scale3 	1 	, "sv", "rep" 	
sk_dropship_container_health 	750 	, "sv" 	
sk_dynamic_resupply_modifier 	1 	, "sv" 	
sk_env_headcrabcanister_shake_amplitude 	50 	, "sv" 	
sk_env_headcrabcanister_shake_radius 	1024 	, "sv" 	
sk_env_headcrabcanister_shake_radius_vehicle 	2500 	, "sv" 	
sk_fraggrenade_radius 	250 	, "sv" 	
sk_gunship_burst_dist 	768 	, "sv" 	
sk_gunship_burst_min 	800 	, "sv" 	
sk_gunship_burst_size 	15 	, "sv" 	
sk_gunship_health_increments 	5 	, "sv" 	
sk_headcrab_fast_health 	10 	, "sv" 	
sk_headcrab_health 	10 	, "sv" 	Health of a normal headcrab.**
sk_headcrab_melee_dmg 	5 	, "sv" 	Damage dealt by headcrabs.**
sk_headcrab_poison_health 	35 	, "sv" 	Health of a poison headcrab.**
sk_headcrab_poison_npc_damage 	0 	, "sv" 	
sk_healthcharger 	50 	, "sv" 	Health restored by health chargers.**
sk_healthkit 	25 	, "sv" 	Health restored by health kits.**
sk_healthvial 	10 	, "sv" 	Health restored by health vials.**
sk_helicopter_burstcount 	12 	, "sv" 	How many shot bursts to fire after charging up. The bigger the number, the longer the firing is
sk_helicopter_drone_speed 	450 	, "sv" 	How fast does the zapper drone move?
sk_helicopter_firingcone 	20 	, "sv" 	The angle in degrees of the cone in which the shots will be fired
sk_helicopter_grenade_puntscale 	1 	, "sv" 	When physpunting a chopper's grenade, scale its velocity by this much.
sk_helicopter_grenadedamage 	30 	, "sv" 	The amount of damage the helicopter grenade deals.
sk_helicopter_grenadeforce 	55000 	, "sv" 	The physics force that the helicopter grenade exerts.
sk_helicopter_grenaderadius 	275 	, "sv" 	The damage radius of the helicopter grenade.
sk_helicopter_health 	5600 	, "sv" 	
sk_helicopter_num_bombs1 	3 	, "sv" 	
sk_helicopter_num_bombs2 	5 	, "sv" 	
sk_helicopter_num_bombs3 	5 	, "sv" 	
sk_helicopter_roundsperburst 	5 	, "sv" 	How many shots to fire in a single burst
sk_homer_grenade_radius 	100 	, "sv" 	
sk_ichthyosaur_health 	200 	, "sv" 	
sk_ichthyosaur_melee_dmg 	8 	, "sv" 	
sk_jeep_gauss_damage 	15 	, "sv" 	
sk_manhack_health 	25 	, "sv" 	
sk_manhack_melee_dmg 	20 	, "sv" 	
sk_manhack_v2 	1 	, "sv" 	
sk_max_357 	12 	, "sv", "rep" 	Maximum amount of extra ammo that a player can hold for the revolver.**
sk_max_alyxgun 	150 	, "sv", "rep" 	Maximum amount of extra ammo that a player can hold for Alyx's gun.**
sk_max_ar2 	60 	, "sv", "rep" 	Maximum amount of extra ammo that a player can hold for The AR2.**
sk_max_ar2_altfire 	3 	, "sv", "rep" 	Maximum amount of combine balls that a player can hold.**
sk_max_buckshot 	30 	, "sv", "rep" 	Maximum amount of extra ammo that a player can hold for the shotgun.**
sk_max_crossbow 	10 	, "sv", "rep" 	Maximum amount of extra ammo that a player can hold for the crossbow.**
sk_max_gauss_round 	30 	, "sv", "rep" 	
sk_max_grenade 	5 	, "sv", "rep" 	Maximum amount of grenades that a player can hold.**
sk_max_pistol 	150 	, "sv", "rep" 	Maximum amount of extra ammo that a player can hold for the pistol.**
sk_max_rpg_round 	3 	, "sv", "rep" 	Maximum amount of rockets that a player can hold.**
sk_max_smg1 	225 	, "sv", "rep" 	Maximum amount of extra ammo that a player can hold for the sub machine gun.**
sk_max_smg1_grenade 	3 	, "sv", "rep" 	Maximum amount of SMG grenades that a player can hold.**
sk_max_sniper_round 	30 	, "sv", "rep" 	
sk_metropolice_health 	40 	, "sv" 	
sk_metropolice_simple_health 	26 	, "sv" 	
sk_metropolice_stitch_along_hitcount 	2 	, "sv" 	
sk_metropolice_stitch_at_hitcount 	1 	, "sv" 	
sk_metropolice_stitch_behind_hitcount 	3 	, "sv" 	
sk_metropolice_stitch_distance 	1000 	, "sv" 	
sk_metropolice_stitch_reaction 	1 	, "sv" 	
sk_metropolice_stitch_tight_hitcount 	2 	, "sv" 	
sk_npc_arm 	1 	, "sv" 	
sk_npc_chest 	1 	, "sv" 	
sk_npc_dmg_357 	30 	, "sv", "rep" 	Damage dealt by the revolver.**
sk_npc_dmg_airboat 	3 	, "sv", "rep" 	
sk_npc_dmg_alyxgun 	3 	, "sv", "rep" 	Maximum damage dealt by Alyx's gun when fired by a player.**
sk_npc_dmg_ar2 	3 	, "sv", "rep" 	Damage dealt by the AR2 when fired by a player.**
sk_npc_dmg_buckshot 	3 	, "sv", "rep" 	Damage dealt by each shotgun pellet when fired by a player.**
sk_npc_dmg_combineball 	15 	, "sv", "rep" 	Damage dealt by the combine's balls when fired by a player.**
sk_npc_dmg_crossbow 	10 	, "sv", "rep" 	Damage dealt by crossbow bolts.**
sk_npc_dmg_crowbar 	5 	, "sv" 	Damage dealt by the crowbar.**
sk_npc_dmg_dropship 	2 	, "sv" 	Dropship container cannon damage.
sk_npc_dmg_fraggrenade 	75 	, "sv" 	
sk_npc_dmg_grenade 	75 	, "sv", "rep" 	Maximum damage dealt by grenades to NPCs.**
sk_npc_dmg_gunship 	40 	, "sv", "rep" 	
sk_npc_dmg_gunship_to_plr 	3 	, "sv", "rep" 	
sk_npc_dmg_helicopter 	6 	, "sv" 	Damage helicopter shots deal to everything but the player.
sk_npc_dmg_helicopter_to_plr 	3 	, "sv" 	Damage helicopter shots deal to the player.
sk_npc_dmg_pistol 	3 	, "sv", "rep" 	Damage dealt by the pistol when fired by a player.**
sk_npc_dmg_rpg_round 	50 	, "sv", "rep" 	Maximum damage dealt by the RPG to NPCs.**
sk_npc_dmg_smg1 	3 	, "sv", "rep" 	Damage dealt by the SMG when fired by a player.**
sk_npc_dmg_smg1_grenade 	50 	, "sv", "rep" 	Maximum damage dealt by SMG grenades to NPCs.**
sk_npc_dmg_sniper_round 	100 	, "sv", "rep" 	Damage dealt to NPCs by combine snipers. (such as zombies)**
sk_npc_dmg_stunstick 	40 	, "sv" 	Damage dealt by the stunstick when used by a player.**
sk_npc_head 	3 	, "sv" 	
sk_npc_leg 	1 	, "sv" 	
sk_npc_stomach 	1 	, "sv" 	
sk_pathfollower_grenade_radius 	0 	, "sv" 	
sk_player_arm 	1 	, "sv" 	
sk_player_chest 	1 	, "sv" 	
sk_player_head 	3 	, "sv" 	
sk_player_leg 	1 	, "sv" 	
sk_player_stomach 	1 	, "sv" 	
sk_plr_dmg_357 	40 	, "sv", "rep" 	Damage dealt to the player by a revolver shot.**
sk_plr_dmg_airboat 	3 	, "sv", "rep" 	
sk_plr_dmg_alyxgun 	5 	, "sv", "rep" 	
sk_plr_dmg_ar2 	8 	, "sv", "rep" 	Damage dealt to the player by the AR2.**
sk_plr_dmg_buckshot 	8 	, "sv", "rep" 	Damage dealt to the player by each shotgun pellet.**
sk_plr_dmg_crossbow 	100 	, "sv", "rep" 	Damage dealt to the player by a crossbow bolt.**
sk_plr_dmg_crowbar 	10 	, "sv" 	
sk_plr_dmg_fraggrenade 	125 	, "sv" 	
sk_plr_dmg_grenade 	150 	, "sv", "rep" 	Maximum amage dealt to the player by a grenade.**
sk_plr_dmg_pistol 	5 	, "sv", "rep" 	Damage dealt to the player by the pistol.**
sk_plr_dmg_rpg_round 	100 	, "sv", "rep" 	Maximum damage dealt to the player by an RPG.**
sk_plr_dmg_smg1 	4 	, "sv", "rep" 	Damage dealt to the player by the SMG.**
sk_plr_dmg_smg1_grenade 	100 	, "sv", "rep" 	Maximum damage dealt to the player by an SMG grenade.**
sk_plr_dmg_sniper_round 	20 	, "sv", "rep" 	Damage dealt to the player by combine snipers.**
sk_plr_dmg_stunstick 	10 	, "sv" 	Damage dealt to the player by stunsticks.**
sk_plr_grenade_drop_time 	30 	, "sv", "rep" 	
sk_plr_health_drop_time 	30 	, "sv", "rep" 	
sk_plr_num_shotgun_pellets 	7 	, "sv", "rep" 	
sk_rollermine_shock 	10 	, "sv" 	
sk_rollermine_stun_delay 	3 	, "sv" 	
sk_rollermine_vehicle_intercept 	1 	, "sv" 	
sk_scanner_dmg_dive 	25 	, "sv" 	
sk_scanner_health 	30 	, "sv" 	
sk_smg1_grenade_radius 	250 	, "sv" 	
sk_stalker_health 	50 	, "sv" 	
sk_stalker_melee_dmg 	5 	, "sv" 	
sk_strider_health 	350 	, "sv" 	
sk_strider_num_missiles1 	5 	, "sv" 	
sk_strider_num_missiles2 	7 	, "sv" 	
sk_strider_num_missiles3 	7 	, "sv" 	
sk_suitcharger 	75 	, "sv" 	How much a suit charger gives your suit.**
sk_suitcharger_citadel 	500 	, "sv" 	How much a suit charger gives your suit in the citadel.**
sk_suitcharger_citadel_maxarmor 	200 	, "sv" 	How much "suit" you can have in the citadel.**
sk_vortigaunt_armor_charge 	30 	, "sv" 	The amount a vortigaunt will charge up your suit to.**
sk_vortigaunt_armor_charge_per_token 	5 	, "sv" 	The amount each energy orb from a vortigaunt will charge up your suit.**
sk_vortigaunt_dmg_claw 	10 	, "sv" 	
sk_vortigaunt_dmg_rake 	25 	, "sv" 	
sk_vortigaunt_dmg_zap 	50 	, "sv" 	
sk_vortigaunt_health 	100 	, "sv" 	
sk_vortigaunt_vital_antlion_worker_dmg 	0 	, "sv" 	Vital-ally vortigaunts scale damage taken from antlion workers by this amount.
sk_vortigaunt_zap_range 	100 	, "sv" 	Range of vortigaunt's ranged attack (feet)
sk_weapon_ar2_alt_fire_duration 	2 	, "sv" 	
sk_weapon_ar2_alt_fire_mass 	150 	, "sv" 	
sk_weapon_ar2_alt_fire_radius 	10 	, "sv" 	
sk_zombie_dmg_both_slash 	25 	, "sv" 	Damage dealt by headcrab zombies if they slash with both arms.**
sk_zombie_dmg_one_slash 	10 	, "sv" 	Damage dealt by headcrab zombies if they slash with only one arm.**
sk_zombie_health 	50 	, "sv" 	Maximum health of a headcrab zombie.**
sk_zombie_poison_dmg_spit 	20 	, "sv" 	
sk_zombie_poison_health 	175 	, "sv" 	Maximum health of a poison headcrab zombie.**
skill 	1 	, "a" 	Game skill level (1-3).
skip_next_map 	cmd 	 	Skips the next map in the map rotation for the server.
slot0 	cmd 	 	
slot1 	cmd 	 	
slot10 	cmd 	 	
slot2 	cmd 	 	
slot3 	cmd 	 	
slot4 	cmd 	 	
slot5 	cmd 	 	
slot6 	cmd 	 	
slot7 	cmd 	 	
slot8 	cmd 	 	
slot9 	cmd 	 	
smoke_trail 	1 	, "sv" 	
smoothstairs 	1 	, "sv", "rep" 	Smooth player eye z coordinate when traversing stairs.
snapto 	cmd 	 	
snd_async_flush 	cmd 	 	Flush all unlocked async audio data
snd_async_fullyasync 	0 	 	All playback is fully async (sound doesn't play until data arrives).
snd_async_minsize 	262144 	 	
snd_async_showmem 	cmd 	 	Show async memory stats
snd_async_spew_blocking 	0 	 	Spew message to console any time async sound loading blocks on file i/o.
snd_async_stream_spew 	0 	 	Spew streaming info ( 0=Off, 1=streams, 2=buffers
snd_cull_duplicates 	0 	 	If nonzero, aggressively cull duplicate sounds during mixing. The number specifies the number of duplicates allowed to be playe
snd_defer_trace 	1 	 	
snd_delay_sound_shift 	0 	 	
snd_disable_mixer_duck 	0 	 	
snd_duckerattacktime 	0 	, "a" 	
snd_duckerreleasetime 	2 	, "a" 	
snd_duckerthreshold 	0 	, "a" 	
snd_ducktovolume 	0 	, "a" 	
snd_dumpclientsounds 	cmd 	 	Dump sounds to VXConsole
snd_foliage_db_loss 	4 	, "cheat" 	
snd_gain 	1 	, "cheat" 	
snd_gain_max 	1 	, "cheat" 	
snd_gain_min 	0 	, "cheat" 	
snd_legacy_surround 	0 	, "a" 	
snd_lockpartial 	1 	 	
snd_mix_async 	0 	 	
snd_mix_minframetime 	0 	 	
snd_mixahead 	0 	, "a" 	
snd_musicvolume 	0 	, "a" 	Music volume
snd_noextraupdate 	0 	 	
snd_obscured_gain_dB 	-2 	, "cheat" 	
snd_pitchquality 	1 	, "a" 	
snd_profile 	0 	, "demo" 	
snd_rebuildaudiocache 	cmd 	 	Rebuilds all audio caches (_other, _other_rebuild, _sharedprecache, level caches) from reslists
snd_refdb 	60 	, "cheat" 	
snd_refdist 	36 	, "cheat" 	
snd_restart 	cmd 	 	Restart sound system.
snd_show 	0 	, "cheat" 	Show sounds info
snd_showclassname 	0 	 	
snd_showmixer 	0 	 	
snd_showstart 	0 	, "cheat" 	
snd_ShowThreadFrameTime 	0 	 	
snd_soundmixer 	0 	 	
snd_spatialize_roundrobin 	0 	 	Lowend optimization: if nonzero, spatialize only a fraction of sound channels each frame. 1/2^x of channels will be spatialized
snd_surround_speakers 	2 	 	
snd_visualize 	0 	, "cheat" 	Show sounds location in world
snd_vox_captiontrace 	0 	 	Shows sentence name for sentences which are set not to show captions.
snd_vox_globaltimeout 	300 	 	
snd_vox_sectimetout 	300 	 	
snd_vox_seqtimetout 	300 	 	
snd_writemanifest 	cmd 	 	If running a game, outputs the precache manifest for the current level
sndplaydelay 	cmd 	 	
sniper_xbox_delay 	1 	, "sv" 	
sniperspeak 	0 	, "sv" 	Makes npc_sniper play a voiceline when it kills something **
sniperviewdist 	35 	, "sv" 	
soundfade 	cmd 	 	Fade client volume.
soundinfo 	cmd 	 	Describe the current sound device.
soundlist 	cmd 	 	List all known sounds.
soundpatch_captionlength 	2 	, "sv", "rep" 	How long looping soundpatch captions should display for.
soundscape_debug 	0 	, "sv", "cheat" 	When on, draws lines to all env_soundscape entities. Green lines show the active soundscape, red lines show soundscapes that ar
soundscape_dumpclient 	cmd 	 	Dumps the client's soundscape data.
soundscape_fadetime 	3 	, "cheat", "cl" 	Time to crossfade sound effects between soundscapes
soundscape_flush 	cmd 	 	Flushes the server & client side soundscapes
speak 	cmd 	 	Play a constructed sentence.
spec_autodirector 	1 	, "clientcmd_can_execute", "cl"	Auto-director chooses best view modes while spectating
spec_freeze_distance_max 	200 	, "cheat", "cl" 	Maximum random distance from the target to stop when framing them in observer freeze cam.
spec_freeze_distance_min 	96 	, "cheat", "cl" 	Minimum random distance from the target to stop when framing them in observer freeze cam.
spec_freeze_time 	4 	, "sv", "cheat", "rep" 	Time spend frozen in observer freeze cam.
spec_freeze_traveltime 	0 	, "sv", "cheat", "rep" 	Time taken to zoom in to frame a target in observer freeze cam.
spec_mode 	cmd 	 	Set spectator mode
spec_next 	cmd 	 	Spectate next player
spec_player 	cmd 	 	Spectate player by name
spec_pos 	cmd 	 	dump position and angles to the console
spec_prev 	cmd 	 	Spectate previous player
spec_scoreboard 	0 	, "a", "cl" 	
spec_track 	0 	, "cl" 	Tracks an entity in spec mode
+speed 	cmd 	 	
-speed 	cmd 	 	
spike 	cmd 	 	generates a fake spike
star_memory 	cmd 	 	Dump memory stats
startdemos 	cmd 	 	Play demos in demo sequence.
startmovie 	cmd 	 	Start recording movie frames.
startupmenu 	cmd 	 	Opens initial menu screen and loads the background bsp, but only if no other level is being loaded, and we're not in developer
stats 	cmd 	 	Prints server performance variables
status 	cmd 	 	Display map and connection status.
step_spline 	0 	, "sv" 	
stop 	cmd 	 	Finish recording demo.
stopdemo 	cmd 	 	Stop playing back a demo.
stopsound 	cmd 	 	
stopsoundscape 	cmd 	 	Stops all soundscape processing and fades current looping sounds
+strafe 	cmd 	 	
-strafe 	cmd 	 	
strider_always_use_procedural_height 	0 	, "sv" 	
strider_ar2_altfire_dmg 	25 	, "sv" 	
strider_distributed_fire 	1 	, "sv" 	
strider_eyepositions 	0 	, "sv" 	
strider_free_knowledge 	0 	, "sv" 	
strider_free_pass_after_escorts_dead 	2 	, "sv" 	
strider_free_pass_cover_dist 	120 	, "sv" 	
strider_free_pass_duration 	2 	, "sv" 	
strider_free_pass_move_tolerance 	320 	, "sv" 	
strider_free_pass_refill_rate 	0 	, "sv" 	
strider_free_pass_start_time 	3 	, "sv" 	
strider_free_pass_tolerance_after_escorts_dead	600 	, "sv" 	
strider_idle_test 	0 	, "sv" 	
strider_immolate 	0 	, "sv" 	
strider_missile_suppress_dist 	240 	, "sv" 	
strider_missile_suppress_time 	3 	, "sv" 	
strider_pct_height_no_crouch_move 	90 	, "sv" 	
strider_peek_eye_dist 	1 	, "sv" 	
strider_peek_eye_dist_z 	4 	, "sv" 	
strider_peek_time 	0 	, "sv" 	
strider_peek_time_after_damage 	4 	, "sv" 	
strider_show_cannonlos 	0 	, "sv" 	
strider_show_focus 	0 	, "sv" 	
strider_show_weapon_los_condition 	0 	, "sv" 	
strider_show_weapon_los_z 	0 	, "sv" 	
strider_test_height 	0 	, "sv" 	
studio_queue_mode 	1 	 	
stuffcmds 	cmd 	 	Parses and stuffs command line + commands to command buffer.
suitvolume 	0 	, "a", "sv" 	
surfaceprop 	cmd 	 	Reports the surface properties at the cursor
sv_allow_color_correction 	1 	, "rep" 	Allow or disallow clients to use color correction on this server.
sv_allow_voice_from_file 	1 	, "rep" 	Allow or disallow clients from using voice_inputfromfile on this server.
sv_allow_wait_command 	1 	, "rep" 	Allow or disallow the wait command on clients connected to this server.
sv_allowdownload 	1 	 	Allow clients to download files
sv_allowupload 	1 	 	Allow clients to upload customizations files
sv_alltalk 	0 	, "sv", "nf" 	Players can hear all other players, no team restrictions
sv_alternateticks 	0 	, "sp" 	If set, server only simulates entities on even numbered ticks.
sv_autojump 	0 	, "sv" 	
sv_autoladderdismount 	1 	, "sv", "rep" 	Automatically dismount from ladders when you reach the end (don't have to +USE).
sv_autosave 	1 	 	Set to 1 to autosave game on level transition. Does not affect autosave triggers.
sv_benchmark_autovprofrecord 	0 	, "sv" 	If running a benchmark and this is set, it will record a vprof file over the duration of the benchmark with filename benchmark.
sv_benchmark_force_start 	cmd 	 	Force start the benchmark. This is only for debugging. It's better to set sv_benchmark to 1 and restart the level.
sv_benchmark_numticks 	3300 	, "sv" 	If > 0, then it only runs the benchmark for this # of ticks.
sv_bonus_challenge 	0 	, "sv", "rep" 	Set to values other than 0 to select a bonus map challenge type.
sv_bonus_map_challenge_update 	cmd 	 	Updates a bonus map challenge score.
sv_bonus_map_complete 	cmd 	 	Completes a bonus map.
sv_bonus_map_unlock 	cmd 	 	Locks a bonus map.
sv_cacheencodedents 	1 	 	If set to 1, does an optimization to prevent extra SendTable_Encode calls.
sv_cheats 	0 	, "nf", "rep" 	Allow cheats on server
sv_clearhinthistory 	cmd 	 	Clear memory of server side hints displayed to the player.
sv_client_cmdrate_difference 	20 	, "rep" 	cl_cmdrate is moved to within sv_client_cmdrate_difference units of cl_updaterate before it is clamped between sv_mincmdrate an
sv_client_max_interp_ratio 	5 	, "rep" 	This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected). If sv_client_min_
sv_client_min_interp_ratio 	1 	, "rep" 	This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected). -1
sv_client_predict 	-1 	, "rep" 	This can be used to force the value of cl_predict for connected clients (only while they are connected). -1 = let clients se
sv_clockcorrection_msecs 	60 	, "sv" 	The server tries to keep each player's m_nTickBase withing this many msecs of the server absolute tickcount
sv_consistency 	1 	, "rep" 	Whether the server enforces file consistency for critical files
sv_contact 	0 	, "nf" 	Contact email for server sysop
sv_debug_player_use 	0 	, "sv", "rep" 	Visualizes +use logic. Green cross=trace success, Red cross=trace too far, Green box=radius success
sv_debugmanualmode 	0 	 	Make sure entities correctly report whether or not their network data has changed.
sv_debugtempentities 	0 	 	Show temp entity bandwidth usage.
sv_deltaprint 	0 	 	Print accumulated CalcDelta profiling data (only if sv_deltatime is on)
sv_deltatime 	0 	 	Enable profiling of CalcDelta calls
sv_disable_querycache 	0 	, "sv", "cheat" 	debug - disable trace query cache
sv_downloadurl 	0 	, "rep" 	Location from which clients can download missing files
sv_dumpstringtables 	0 	, "cheat" 	
sv_enableoldqueries 	0 	 	Enable support for old style (HL1) server queries
sv_filterban 	1 	 	Set packet filtering by IP mode
sv_forcepreload 	0 	, "a" 	Force server side preloading.
sv_gravity 	600 	, "sv", "nf", "rep" 	World gravity.
sv_infinite_aux_power 	0 	, "sv", "cheat" 	Enables infinite Auxiliary power for the player. (infinite sprinting, etc.)
sv_ladder_useonly 	0 	, "sv", "rep" 	If set, ladders can only be mounted by pressing +USE
sv_ladderautomountdot 	0 	, "sv", "rep" 	When auto-mounting a ladder by looking up its axis, this is the tolerance for looking now directly along the ladder axis.
sv_lan 	0 	 	Server is a lan server ( no heartbeat, no authentication, no non-class C addresses )
sv_log_onefile 	0 	, "a" 	Log server information to only one file.
sv_logbans 	0 	, "a" 	Log server bans in the server logs.
sv_logblocks 	0 	 	If true when log when a query is blocked (can cause very large log files)
sv_logdownloadlist 	1 	 	
sv_logecho 	1 	, "a" 	Echo log information to the console.
sv_logfile 	1 	, "a" 	Log server information in the log file.
sv_logflush 	0 	, "a" 	Flush the log file to disk on each write (slow).
sv_logsdir 	0 	, "a" 	Folder in the game directory where server logs will be stored.
sv_massreport 	0 	, "sv" 	
sv_master_legacy_mode 	0 	 	Use old (outside-of-Steam) code to communicate with master servers.
sv_master_share_game_socket 	1 	 	Use the game's socket to communicate to the master server. If this is 0, then it will create a socket on -steamport + 1 to comm
sv_max_queries_sec 	3 	 	Maximum queries per second to respond to from a single IP address.
sv_max_queries_sec_global 	60 	 	Maximum queries per second to respond to from anywhere.
sv_max_queries_window 	30 	 	Window over which to average queries per second averages.
sv_maxcmdrate 	66 	, "rep" 	(If sv_mincmdrate is > 0), this sets the maximum value for cl_cmdrate.
sv_maxrate 	0 	, "rep" 	Max bandwidth rate allowed on server, 0 == unlimited
sv_maxreplay 	0 	 	Maximum replay time in seconds
sv_maxroutable 	1260 	 	Server upper bound on net_maxroutable that a client can use.
sv_maxupdaterate 	66 	, "rep" 	Maximum updates per second that the server will allow
sv_mincmdrate 	10 	, "rep" 	This sets the minimum value for cl_cmdrate. 0 == unlimited.
sv_minrate 	3500 	, "rep" 	Min bandwidth rate allowed on server, 0 == unlimited
sv_minupdaterate 	10 	, "rep" 	Minimum updates per second that the server will allow
sv_noclipaccelerate 	5 	, "a", "sv", "nf", "rep" 	
sv_noclipduringpause 	0 	, "sv", "cheat", "rep" 	If cheats are enabled, then you can noclip with the game paused (for doing screenshots, etc.).
sv_noclipspeed 	5 	, "a", "sv", "nf", "rep" 	
sv_npc_talker_maxdist 	1024 	, "sv" 	NPCs over this distance from the player won't attempt to speak.
sv_parallel_packentities 	1 	 	
sv_parallel_sendsnapshot 	1 	 	
sv_password 	0 	, "nf", "prot", "norecord" 	Server password for entry into multiplayer games
sv_pausable 	0 	, "nf" 	Is the server pausable.
sv_playerperfhistorycount 	20 	, "sv" 	Number of samples to maintain in player perf history
sv_precacheinfo 	cmd 	 	Show precache info.
sv_pure 	cmd 	 	Show user data.
sv_pure_kick_clients 	1 	 	If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client.
sv_pure_trace 	0 	 	If set to 1, the server will print a message whenever a client is verifying a CRC for a file.
sv_pvsskipanimation 	1 	, "a", "sv" 	Skips SetupBones when npc's are outside the PVS
sv_querycache_stats 	cmd 	 	Display status of the query cache (client only)
sv_rcon_banpenalty 	0 	 	Number of minutes to ban users who fail rcon authentication
sv_rcon_log 	1 	 	Enable/disable rcon logging.
sv_rcon_maxfailures 	10 	 	Max number of times a user can fail rcon authentication before being banned
sv_rcon_minfailures 	5 	 	Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned
sv_rcon_minfailuretime 	30 	 	Number of seconds to track failed rcon authentications
sv_region 	-1 	 	The region of the world to report this server in.
sv_robust_explosions 	1 	, "sv", "rep" 	
sv_show_crosshair_target 	0 	, "sv" 	
sv_showladders 	0 	, "sv" 	Show bbox and dismount points for all ladders (must be set before level load.)
sv_showlagcompensation 	0 	, "sv", "cheat" 	Show lag compensated hitboxes whenever a player is lag compensated.
sv_skyname 	0 	, "a", "sv", "rep" 	Current name of the skybox texture
sv_soundemitter_trace 	0 	, "sv", "rep" 	Show all EmitSound calls including their symbolic name and the actual wave file they resolved to
sv_specaccelerate 	5 	, "a", "sv", "nf", "rep" 	
sv_specnoclip 	1 	, "a", "sv", "nf", "rep" 	
sv_specspeed 	3 	, "a", "sv", "nf", "rep" 	
sv_stats 	1 	 	Collect CPU usage stats
sv_stickysprint 	0 	, "a", "sv" 	
sv_stickysprint_default 	0 	, "cl" 	
sv_strict_notarget 	0 	, "sv" 	If set, notarget will cause entities to never think they are in the pvs
sv_tags 	0 	, "nf" 	Server tags. Used to provide extra information to clients when they're browsing for servers. Separate tags with a comma.
sv_test_scripted_sequences 	0 	, "sv" 	Tests for scripted sequences that are embedded in the world. Run through your map with this set to check for NPCs falling throu
sv_teststepsimulation 	1 	, "sv" 	
sv_thinktimecheck 	0 	, "sv" 	Check for thinktimes all on same timestamp.
sv_timeout 	65 	 	After this many seconds without a message from a client, the client is dropped
sv_turbophysics 	0 	, "sv", "rep" 	Turns on turbo physics
sv_unlockedchapters 	15 	, "a" 	Highest unlocked game chapter.
sv_vehicle_autoaim_scale 	8 	, "sv" 	
sv_visiblemaxplayers 	-1 	 	Overrides the max players reported to prospective clients
sv_voicecodec 	0 	 	Specifies which voice codec DLL to use in a game. Set to the name of the DLL without the extension.
sv_voiceenable 	1 	, "a", "nf" 	
sys_minidumpexpandedspew 	1 	 	
sys_minidumpspewlines 	500 	 	Lines of crash dump console spew to keep.
systemlinkport 	27030 	 	System Link port
===T===
Command 	Default Value	Flags 	Description
template_debug 	0 	, "sv" 	
Test_CreateEntity 	cmd 	 	
test_dispatcheffect 	cmd 	 	Test a clientside dispatch effect. Usage: test_dispatcheffect <effect name> <distance away> <flags> <magnitude> <scale> Defau
Test_EHandle 	cmd 	 	
test_entity_blocker 	cmd 	 	Test command that drops an entity blocker out in front of the player.
test_freezeframe 	cmd 	 	Test the freeze frame code.
Test_InitRandomEntitySpawner 	cmd 	 	
test_massive_dmg 	30 	, "sv" 	
test_massive_dmg_clip 	0 	, "sv" 	
Test_ProxyToggle_EnableProxy 	cmd 	 	
Test_ProxyToggle_EnsureValue 	cmd 	 	Test_ProxyToggle_EnsureValue
Test_ProxyToggle_SetValue 	cmd 	 	
Test_RandomizeInPVS 	cmd 	 	
Test_RandomPlayerPosition 	cmd 	 	
Test_RemoveAllRandomEntities 	cmd 	 	
Test_SpawnRandomEntities 	cmd 	 	
testhudanim 	cmd 	 	Test a hud element animation. Arguments: <anim name>
testscript_debug 	0 	 	Debug test scripts.
texture_budget_background_alpha 	128 	, "a" 	how translucent the budget panel is
texture_budget_panel_bottom_of_history_fraction	0 	, "a" 	number between 0 and 1
texture_budget_panel_global 	0 	 	Show global times in the texture budget panel.
texture_budget_panel_height 	284 	, "a" 	height in pixels of the budget panel
texture_budget_panel_width 	512 	, "a" 	width in pixels of the budget panel
texture_budget_panel_x 	0 	, "a" 	number of pixels from the left side of the game screen to draw the budget panel
texture_budget_panel_y 	450 	, "a" 	number of pixels from the top side of the game screen to draw the budget panel
tf_arena_max_streak 	3 	, "nf", "rep", "cl" 	Teams will be scrambled if one team reaches this streak
tf_arena_preround_time 	10 	, "nf", "rep", "cl" 	Length of the Pre-Round time
tf_arena_round_time 	0 	, "nf", "rep", "cl" 	
tf_arena_use_queue 	1 	, "nf", "rep", "cl" 	Enables the spectator queue system for Arena.
tf_escort_score_rate 	1 	, "sv", "cheat" 	Score for escorting the train, in points per second
think_limit 	0 	, "sv", "rep" 	Maximum think time in milliseconds, warning is printed if this is exceeded.
thirdperson 	cmd 	 	Switch to thirdperson camera.
thirdperson_mayamode 	cmd 	 	Switch to thirdperson Maya-like camera controls.
thirdperson_platformer 	0 	, "cl" 	Player will aim in the direction they are moving.
thirdperson_screenspace 	0 	, "cl" 	Movement will be relative to the camera, eg: left means screen-left
thread_test_tslist 	cmd 	 	
thread_test_tsqueue 	cmd 	 	
threadpool_affinity 	1 	 	Enable setting affinity
threadpool_cycle_reserve 	cmd 	 	Cycles threadpool reservation by powers of 2
threadpool_reserve 	0 	 	Consume the specified number of threads in the thread pool
threadpool_run_tests 	cmd 	 	
thumper_show_radius 	0 	, "sv", "cheat" 	If true, advisor will use her custom impact damage table.
timedemo 	cmd 	 	Play a demo and report performance info.
timedemoquit 	cmd 	 	Play a demo, report performance info, and then exit
timerefresh 	cmd 	 	Profile the renderer.
toggle 	cmd 	 	Toggles a convar on or off, or cycles through a set of values.
toggle_duck 	cmd 	 	Toggles duck
toggle_zoom 	cmd 	 	Toggles zoom display
toggleconsole 	cmd 	 	Show/hide the console.
trace_report 	0 	, "sv" 	
tracer_extra 	1 	, "cl" 	
tv_allow_camera_man 	1 	, "sv" 	Auto director allows spectators to become camera man
tv_allow_static_shots 	1 	, "sv" 	Auto director uses fixed level cameras for shots
tv_autorecord 	0 	 	Automatically records all games as SourceTV demos.
tv_autoretry 	1 	 	Relay proxies retry connection after network timeout
tv_chatgroupsize 	0 	 	Set the default chat group size
tv_chattimelimit 	8 	 	Limits spectators to chat only every n seconds
tv_clients 	cmd 	 	Shows list of connected SourceTV clients.
tv_debug 	0 	 	SourceTV debug info.
tv_delay 	30 	, "sv" 	SourceTV broadcast delay in seconds
tv_delaymapchange 	0 	, "sv" 	Delays map change until broadcast is complete
tv_deltacache 	2 	 	Enable delta entity bit stream cache
tv_dispatchmode 	1 	 	Dispatch clients to relay proxies: 0=never, 1=if appropriate, 2=always
tv_enable 	0 	, "nf" 	Activates SourceTV on server.
tv_maxclients 	128 	 	Maximum client number on SourceTV server.
tv_maxrate 	8000 	 	Max SourceTV spectator bandwidth rate allowed, 0 == unlimited
tv_msg 	cmd 	 	Send a screen message to all clients.
tv_name 	0 	 	SourceTV host name
tv_nochat 	0 	, "a", "user" 	Don't receive chat messages from other SourceTV spectators
tv_overridemaster 	0 	 	Overrides the SourceTV master root address.
tv_password 	0 	, "nf", "prot", "norecord"	SourceTV password for all clients
tv_port 	27020 	 	Host SourceTV port
tv_record 	cmd 	 	Starts SourceTV demo recording.
tv_relay 	cmd 	 	Connect to SourceTV server and relay broadcast.
tv_relaypassword 	0 	, "nf", "prot", "norecord"	SourceTV password for relay proxies
tv_relayvoice 	1 	 	Relay voice data: 0=off, 1=on
tv_retry 	cmd 	 	Reconnects the SourceTV relay proxy.
tv_snapshotrate 	16 	 	Snapshots broadcasted per second
tv_status 	cmd 	 	Show SourceTV server status.
tv_stop 	cmd 	 	Stops the SourceTV broadcast.
tv_stoprecord 	cmd 	 	Stops SourceTV demo recording.
tv_test_retry 	cmd 	 	Tell test clients to reconnect
tv_test_start 	cmd 	 	Starts the SourceTV test system
tv_test_stop 	cmd 	 	Stops the SourceTV test system
tv_timeout 	30 	 	SourceTV connection timeout in seconds.
tv_title 	0 	 	Set title for SourceTV spectator UI
tv_transmitall 	0 	, "rep" 	Transmit all entities (not only director view)
===U===
Command 	Default Value	Flags 	Description
ui_posedebug_fade_in_time 	0 	, "cheat", "norecord", "cl"	Time during which a new pose activity layer is shown in green in +posedebug UI
ui_posedebug_fade_out_time	0 	, "cheat", "norecord", "cl"	Time to keep a no longer active pose activity layer in red until removing it from +posedebug UI
unbind 	cmd 	 	Unbind a key.
unbind_mac 	cmd 	 	Unbind a key on the Mac only.
unbindall 	cmd 	 	Unbind all keys.
unpause 	cmd 	 	Unpause the game.
use 	cmd 	 	Use a particular weapon Arguments: <weapon_name>
+use 	cmd 	 	
-use 	cmd 	 	
user 	cmd 	 	Show user data.
user_context 	cmd 	 	Set a Rich Presence Context: user_context <context id> <context value>
user_property 	cmd 	 	Set a Rich Presence Property: user_property <property id>
users 	cmd 	 	Show user info for players on server.
===V===
Command 	Default Value	Flags 	Description
v_centermove 	0 	, "cl" 	
v_centerspeed 	500 	, "cl" 	
v_ipitch_cycle 	1 	, "cl" 	
v_ipitch_level 	0 	, "cl" 	
v_iroll_cycle 	0 	, "cl" 	
v_iroll_level 	0 	, "cl" 	
v_iyaw_cycle 	2 	, "cl" 	
v_iyaw_level 	0 	, "cl" 	
vcollide_wireframe 	0 	, "cheat", "cl" 	Render physics collision models in wireframe
vcr_verbose 	0 	 	Write extra information into .vcr file.
vehicle_flushscript 	cmd 	 	Flush and reload all vehicle scripts
version 	cmd 	 	Print version info string.
vgui_drawfocus 	0 	 	Report which panel is under the mouse.
vgui_drawtree 	0 	, "cheat" 	Draws the vgui panel hiearchy to the specified depth level.
+vgui_drawtree 	cmd 	 	
-vgui_drawtree 	cmd 	 	
vgui_drawtree_bounds 	0 	 	Show panel bounds.
vgui_drawtree_clear 	cmd 	 	
vgui_drawtree_draw_selected 	0 	 	Highlight the selected panel
vgui_drawtree_freeze 	0 	 	Set to 1 to stop updating the vgui_drawtree view.
vgui_drawtree_hidden 	0 	 	Draw the hidden panels.
vgui_drawtree_panelalpha 	0 	 	Show the panel alpha values in the vgui_drawtree view.
vgui_drawtree_panelptr 	0 	 	Show the panel pointer values in the vgui_drawtree view.
vgui_drawtree_popupsonly 	0 	 	Draws the vgui popup list in hierarchy(1) or most recently used(2) order.
vgui_drawtree_render_order 	0 	 	List the vgui_drawtree panels in render order.
vgui_drawtree_visible 	1 	 	Draw the visible panels.
vgui_message_dialog_modal 	1 	, "a", "cl" 	
vgui_togglepanel 	cmd 	 	show/hide vgui panel by name.
viewanim_addkeyframe 	cmd 	 	
viewanim_create 	cmd 	 	viewanim_create
viewanim_load 	cmd 	 	load animation from file
viewanim_reset 	cmd 	 	reset view angles!
viewanim_save 	cmd 	 	Save current animation to file
viewanim_test 	cmd 	 	test view animation
viewmodel_fov 	54 	, "cheat", "cl" 	
violence_ablood 	1 	 	Draw alien blood
violence_agibs 	1 	 	Show alien gib entities
violence_hblood 	1 	 	Draw human blood
violence_hgibs 	1 	 	Show human gib entities
voice_avggain 	0 	 	
voice_clientdebug 	0 	, "cl" 	
voice_debugfeedback 	0 	 	
voice_debugfeedbackfrom 	0 	 	
voice_dsound 	0 	 	
voice_enable 	1 	, "a" 	
voice_fadeouttime 	0 	 	
voice_forcemicrecord 	1 	, "a" 	
voice_inputfromfile 	0 	 	Get voice input from 'voice_input.wav' rather than from the microphone.
voice_loopback 	0 	, "user" 	
voice_maxgain 	10 	 	
voice_modenable 	1 	, "a", "clientcmd_can_execute", "cl"	Enable/disable voice in this mod.
voice_overdrive 	2 	 	
voice_overdrivefadetime 	0 	 	
voice_printtalkers 	cmd 	 	voice debug.
voice_profile 	0 	 	
+voicerecord 	cmd 	 	
-voicerecord 	cmd 	 	
voice_recordtofile 	0 	 	Record mic data and decompressed voice data into 'voice_micdata.wav' and 'voice_decompressed.wav'
voice_scale 	1 	, "a" 	
voice_serverdebug 	0 	, "sv" 	
voice_showchannels 	0 	 	
voice_showincoming 	0 	 	
voice_steal 	2 	 	
voice_writevoices 	0 	 	Saves each speaker's voice data into separate .wav files
volume 	1 	, "a" 	Sound volume
vox_reload 	cmd 	 	Reload sentences.txt file
voxeltree_box 	cmd 	 	View entities in the voxel-tree inside box <Vector(min), Vector(max)>.
voxeltree_playerview 	cmd 	 	View entities in the voxel-tree at the player position.
voxeltree_sphere 	cmd 	 	View entities in the voxel-tree inside sphere <Vector(center), float(radius)>.
voxeltree_view 	cmd 	 	View entities in the voxel-tree.
vprof 	cmd 	 	Toggle VProf profiler
vprof_adddebuggroup1 	cmd 	 	add a new budget group dynamically for debugging
vprof_cachemiss 	cmd 	 	Toggle VProf cache miss checking
vprof_cachemiss_off 	cmd 	 	Turn off VProf cache miss checking
vprof_cachemiss_on 	cmd 	 	Turn on VProf cache miss checking
vprof_child 	cmd 	 	
vprof_collapse_all 	cmd 	 	Collapse the whole vprof tree
vprof_counters 	0 	 	
vprof_dump_groupnames 	cmd 	 	Write the names of all of the vprof groups to the console.
vprof_dump_oninterval 	0 	 	Interval (in seconds) at which vprof will batch up data and dump it to the console.
vprof_dump_spikes 	0 	 	Framerate at which vprof will begin to dump spikes to the console. 0 = disabled, negative to reset after dump
vprof_dump_spikes_budget_group 	0 	 	Budget gtNode to start report from when doing a dump spikes
vprof_dump_spikes_node 	0 	 	Node to start report from when doing a dump spikes
vprof_expand_all 	cmd 	 	Expand the whole vprof tree
vprof_expand_group 	cmd 	 	Expand a budget group in the vprof tree by name
vprof_generate_report 	cmd 	 	Generate a report to the console.
vprof_generate_report_AI 	cmd 	 	Generate a report to the console.
vprof_generate_report_AI_only 	cmd 	 	Generate a report to the console.
vprof_generate_report_budget 	cmd 	 	Generate a report to the console based on budget group.
vprof_generate_report_hierarchy	cmd 	 	Generate a report to the console.
vprof_generate_report_map_load 	cmd 	 	Generate a report to the console.
vprof_graph 	0 	 	Draw the vprof graph.
vprof_graphheight 	256 	, "a" 	
vprof_graphwidth 	512 	, "a" 	
vprof_nextsibling 	cmd 	 	
vprof_off 	cmd 	 	Turn off VProf profiler
vprof_on 	cmd 	 	Turn on VProf profiler
vprof_parent 	cmd 	 	
vprof_playback_average 	cmd 	 	Average the next N frames.
vprof_playback_start 	cmd 	 	Start playing back a recorded .vprof file.
vprof_playback_step 	cmd 	 	While playing back a .vprof file, step to the next tick.
vprof_playback_stepback 	cmd 	 	While playing back a .vprof file, step to the previous tick.
vprof_playback_stop 	cmd 	 	Stop playing back a recorded .vprof file.
vprof_prevsibling 	cmd 	 	
vprof_record_start 	cmd 	 	Start recording vprof data for playback later.
vprof_record_stop 	cmd 	 	Stop recording vprof data
vprof_remote_start 	cmd 	 	Request a VProf data stream from the remote server (requires authentication)
vprof_remote_stop 	cmd 	 	Stop an existing remote VProf data request
vprof_reset 	cmd 	 	Reset the stats in VProf profiler
vprof_reset_peaks 	cmd 	 	Reset just the peak time in VProf profiler
vprof_scope 	0 	 	Set a specific scope to start showing vprof tree
vprof_scope_entity_gamephys 	0 	, "sv" 	
vprof_scope_entity_thinks 	0 	, "sv" 	
vprof_unaccounted_limit 	0 	, "a" 	number of milliseconds that a node must exceed to turn red in the vprof panel
vprof_verbose 	1 	, "a" 	Set to one to show average and peak times
vprof_vtune_group 	cmd 	 	enable vtune for a particular vprof group ('disable' to disable)
vprof_warningmsec 	10 	, "a" 	Above this many milliseconds render the label red to indicate slow code.
vtune 	cmd 	 	Controls VTune's sampling.
===W===
Command 	Default Value	Flags 	Description
+walk 	cmd 	 	
-walk 	cmd 	 	
wc_air_edit_further 	cmd 	 	When in WC edit mode and editing air nodes, moves position of air node crosshair and placement location further away from play
wc_air_edit_nearer 	cmd 	 	When in WC edit mode and editing air nodes, moves position of air node crosshair and placement location nearer to from player
wc_air_node_edit 	cmd 	 	When in WC edit mode, toggles laying down or air nodes instead of ground nodes
wc_create 	cmd 	 	When in WC edit mode, creates a node where the player is looking if a node is allowed at that location for the currently select
wc_destroy 	cmd 	 	When in WC edit mode, destroys the node that the player is nearest to looking at. (The node will be highlighted by a red box).
wc_destroy_undo 	cmd 	 	When in WC edit mode restores the last deleted node
wc_link_edit 	cmd 	 	
weapon_showproficiency	0 	, "sv"	
wipe_nav_attributes 	cmd 	 	Clear all nav attributes of selected area.
writeid 	cmd 	 	Writes a list of permanently-banned user IDs to banned_user.cfg.
writeip 	cmd 	 	Save the ban list to banned_ip.cfg.
===X===
Command 	Default Value	Flags 	Description
x360_audio_english 	0 	, "cl" 	Keeps track of whether we're forcing english in a localized language.
x360_resolution_height 	480 	, "cl" 	This is only used for reference. Changing this value does nothing
x360_resolution_interlaced 	0 	, "cl" 	This is only used for reference. Changing this value does nothing
x360_resolution_widescreen_mode	0 	, "cl" 	This is only used for reference. Changing this value does nothing
x360_resolution_width 	640 	, "cl" 	This is only used for reference. Changing this value does nothing
xbox_autothrottle 	1 	, "a", "sv"	
xbox_steering_deadzone 	0 	, "sv" 	
xbox_throttlebias 	100 	, "a", "sv"	
xbox_throttlespoof 	200 	, "a", "sv"	
xc_crouch_debounce 	0 	, "sv" 	
xc_crouch_range 	0 	, "a", "sv"	Percentarge [1..0] of joystick range to allow ducking within
xc_uncrouch_on_jump 	1 	, "a", "sv"	Uncrouch when jump occurs
xc_use_crouch_limiter 	0 	, "a", "sv"	Use the crouch limiting logic on the controller
xload 	cmd 	 	Load a saved game from a 360 storage device.
xlook 	cmd 	 	
xmove 	cmd 	 	
xsave 	cmd 	 	Saves current game to a 360 storage device.
===Y===
Command	Default Value	Flags	Description
 	 	 	
===Z===
Command 	Default Value	Flags 	Description
zombie_ambushdist 	16000 	, "sv"	
zombie_basemax 	100 	, "sv"	
zombie_basemin 	100 	, "sv"	
zombie_changemax 	0 	, "sv"	
zombie_changemin 	0 	, "sv"	
zombie_decaymax 	0 	, "sv"	
zombie_decaymin 	0 	, "sv"	
zombie_moanfreq 	1 	, "sv"	
zombie_stepfreq 	4 	, "sv"	
+zoom 	cmd 	 	
-zoom 	cmd 	 	
zoom_sensitivity_ratio	1 	, "cl"	Additional mouse sensitivity scale factor applied when FOV is zoomed in.
==See also==
* List of Valve Games console commands and variables
* cvar
* Developer Console
Category: Half-Life 2Category:Lists of console commands and variables