Combat Skills (Barbarian)

This page lists Barbarian skills from the Combat Skills skill tree. Other Barbarian skills: Warcries, Combat Masteries, All Barbarian Skills
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== Bash ==
*Description: Powerful blow that has a chance to knock back enemies
*Required Level: 1
*Required Skills: None
Level 	1 	2 	3 	4 	5 	6 	7 	8 	9 	10 	11 	12 	13 	14 	15 	16 	17 	18 	19 	20 	21 	22 	23 	24 	25 	26 	27 	28 	29 	30 	31 	32 	33 	34 	35 	36 	37 	38 	39 	40 	41 	42 	43 	44 	45 	46 	47 	48 	49 	50 	51 	52 	53 	54 	55 	56 	57 	58 	59 	60
Attack Rating +%	27	39 	51 	63 	75 	87 	99 	111	123	135	147	159	171	183	195	207	219	231	243	255	267	279	291	303	315	327	339	351	363	375	387	399	411	423 	435 	447 	459	471 	483 	495 	507 	519 	531 	543 	555 	567 	579 	591 	603 	615 	627 	639 	651 	663 	675 	687 	699 	711 	723 	735
Damage +% 	50	75 	100	125	150	175	200	225	250	275	300	325	350	375	400	425	450	475	500	525	550	575	600	625	650	675	700	725	750	775	800	825	850	875 	900 	925 	950	975 	1000	1025	1050	1075	1100	1125	1150	1175	1200	1225	1250	1275	1300	1325	1350	1375	1400	1425	1450	1475	1500	1525
Damage 	1 	2 	3 	4 	5 	6 	7 	8 	9 	10 	11 	12 	13 	14 	15 	16 	17 	18 	19 	20 	21 	22 	23 	24 	25 	26 	27 	28 	29 	30 	31 	32 	33 	34 	35 	36 	37 	38 	39 	40 	41 	42 	43 	44 	45 	46 	47 	48 	49 	50 	51 	52 	53 	54 	55 	56 	57 	58 	59 	60
Mana Cost 	2 	2.2	2.5	2.7	3 	3.2	3.5	3.7	4 	4.2	4.5	4.7	5 	5.2	5.5	5.7	6 	6.2	6.5	6.7	7 	7.2	7.5	7.7	8 	8.2	8.5	8.7	9 	9.2	9.5	9.7	10 	10.2	10.5	10.7	11 	11.2	11.5	11.7	12 	12.2	12.5	12.7	13 	13.2	13.5	13.7	14 	14.2	14.5	14.7	15 	15.2	15.5	15.7	16 	16.2	16.5	16.7
Bash Receives Bonuses From:
*Stun: +18% Damage per Level
*Concentrate: +18% Damage per Level
 Changelog
Season 9:
* Synergies increased from 15% to 18%
* Base attack rating increased from 12% to 30%
* Concentrate 10% attack rating synergy removed
* Concentrate attack rating per level increased from 12% to 20%
Season 7:
* Damage per level increased from 18% to 25%
* Stun synergy increased from 12% to 15%
* Concentrate synergy increased from 10% to 15%
Season 5:
* Bash berserk synergy has been replaced with concentrate
Season 4:
* Bash 12% damage per level increased to 18% per level
* Bash damage synergies increased from 10 to 12%
* Bash attack rating is now 27% + 12% per level instead of 35% + 20%
Season 2:
* now gains 12% damage per level instead of 10%
Season 1:
* moved in the skill tree
* 75% chance monster is put into FHR animation with knockback, otherwise no knockback
* bonus attack rating increased to 35 + 20 per level (was 20 + 5)
* damage bonus is now +10% per level (was +5%)
* mana cost now scales per level
* now also has Berserk as a synergy at 10%
Vanilla Info
== Double Swing ==
*Description: When two weapons are equipped attacks two targets if possible, or one target twice
*Required Level: 1
*Required Skills: None
Level 	1 	2 	3 	4 	5 	6 	7 	8 	9 	10 	11 	12 	13 	14 	15 	16 	17 	18 	19 	20 	21 	22 	23 	24 	25 	26 	27 	28 	29 	30 	31 	32 	33 	34 	35 	36 	37 	38 	39 	40 	41 	42 	43 	44 	45 	46 	47 	48 	49 	50 	51 	52 	53 	54 	55 	56 	57 	58 	59 	60
Damage +% 	25	50	75	100	125	150	175	200	225	250	275	300	325	350	375	400	425	450	475	500	525	550	575	600	625	650	675	700	725	750	775	800	825	850	875	900	925	950	975	1000	1025	1050	1075	1100	1125	1150	1175	1200	1225	1250	1275	1300	1325	1350	1375	1400	1425	1450	1475	1500
Attack Rating +%	20	35	50	65 	80 	95 	110	125	140	155	170	185	200	215	230	245	260	275	290	305	320	335	350	365	380	395	410	425	440	455	470	485	500	515	530	545	560	575	590	605 	620 	635 	650 	665 	680 	695 	710 	725 	740 	755 	770 	785 	800 	815 	830 	845 	860 	875 	890 	905
Mana Cost 	1 	1 	1 	1 	2 	2 	2 	2 	3 	3 	3 	3 	4 	4 	4 	4 	5 	5 	5 	5 	6 	6 	6 	6 	7 	7 	7 	7 	8 	8 	8 	8 	9 	9 	9 	9 	10 	10 	10 	10 	11 	11 	11 	11 	12 	12 	12 	12 	13 	13 	13 	13 	14 	14 	14 	14 	15 	15 	15 	15
Double Swing Receives Bonuses From:
*Frenzy: +20% Damage per Level
*Stun: +20% Damage per Level
 Changelog
Season 10:
* Base Enhanced Damage bonus increased from 20% to 25%
* Enhanced Damage bonus per level increased from +20% to +25%
* Attack Rating bonus per level increased from +12% to +15%
Season 9:
* Synergies increased from 18% to 20%
Season 7:
* Synergies increased from 16% to 18%
Season 5:
* Double swing synergies increased from 12% to 16%
* Double swing level 1 damage bonus increased from 18% to 20%
Season 4:
* Double swing frenzy synergy increased from 8% to 12%
* Double swing now has stun as a 12% synergy
* Double Swing damage starts at 20% now instead of 0%
* Double swing damage per level increased from 14% to 18%
Season 3:
* Double swing is now a level 1 skill (it has swapped places with where frenzy previously was)
* prerequisites reduced from 1 to 0 (no longer requires Frenzy)
* Double swing now gains 14% enhanced damage per level
* Double swing's frenzy synergy has been reduced from 14% per level to 8% per level
* Double swing now cost 1 mana at level 1 instead of 4
* Double swing mana cost now increases by 0.25 per level from .5
* Double swings base attack rating reduced from 75% to 20%
* Double swings attack rating per level reduced from 20% to 12%
Season 1:
* prerequisites changed (now requires Frenzy instead of Bash)
* bonus attack rating increased to 75% + 20% per level (was 15% + 5%)
* mana cost increased to 4 + 0.5 per level (was 1 - 0.125 per level with a minimum of 0)
* synergy changed from Bash to Frenzy
* synergy is now 14% (was 10%)
Vanilla Info
== Frenzy ==
*Description: Allows you to swing two weapons at once. Each successful attack increases your overall speed. Requires you to equip two weapons.
*Required Level: 6
*Required Skills: Double Swing [1]
Level 	1 	2 	3 	4 	5 	6 	7 	8 	9 	10 	11 	12 	13 	14 	15 	16 	17 	18 	19 	20 	21 	22 	23 	24 	25 	26 	27 	28 	29 	30 	31 	32 	33 	34 	35 	36 	37 	38 	39 	40 	41 	42 	43 	44 	45 	46 	47 	48 	49 	50 	51 	52 	53 	54 	55 	56 	57 	58 	59 	60
Damage +% 	20	40	60	80	100	120	140	160	180	200	220	240	260	280	300	320	340	360	380	400	420	440	460	480	500	520	540	560	580	600	620	640	660	680	700	720	740	760	780	800	820	840	860	880	900	920	940	960	980	1000	1020	1040	1060	1080	1100	1120	1140	1160	1180	1200
Attack Rating +% 	30	42	54	66	78 	90 	102	114	126	138	150	162	174	186	198	210	222	234	246	258	270	282	294	306	318	330	342	354	366	378	390	402	414	426	438	450	462	474	486	498	510	522	534	546	558	570	582	594	606	618 	630 	642 	654 	666 	678 	690 	702 	714 	726 	738
Attack Speed +% (min) 	7 	7 	7 	7 	7 	7 	7 	7 	7 	7 	7 	7 	7 	7 	7 	7 	7 	7 	7 	7 	7 	7 	7 	7 	7 	7 	7 	7 	7 	7 	7 	7 	7 	7 	7 	7 	7 	7 	7 	7 	7 	7 	7 	7 	7 	7 	7 	7 	7 	7 	7 	7 	7 	7 	7 	7 	7 	7 	7 	7
Attack Speed +% (max) 	7 	13	18	22	25 	27 	29 	31 	33 	34 	35 	36 	37 	38 	39 	40 	40 	41 	41 	42 	42 	43 	43 	44 	44 	44 	45 	45 	45 	45 	46 	46 	46 	46 	46 	47 	47 	47 	47 	47 	47 	48 	48 	48 	48 	48 	48 	48 	49 	49 	49 	49 	49 	49 	49 	49 	49 	49 	49 	50
Movement Speed +% (min) 	27	27	27	27	27 	27 	27 	27 	27 	27 	27 	27 	27 	27 	27 	27 	27 	27 	27 	27 	27 	27 	27 	27 	27 	27 	27 	27 	27 	27 	27 	27 	27 	27 	27 	27 	27 	27 	27 	27 	27 	27 	27 	27 	27 	27 	27 	27 	27 	27 	27 	27 	27 	27 	27 	27 	27 	27 	27 	27
Movement Speed +% (max) 	32	34	36	38	40 	42 	44 	46 	47 	48 	49 	50 	51 	52 	53 	54 	55 	56 	57 	58 	59 	60 	61 	62 	63 	64 	65 	66 	67 	68 	69 	70 	71 	72 	73 	74 	75 	76 	77 	78 	79 	80 	81 	82 	83 	84 	85 	86 	87 	88 	89 	90 	91 	92 	93 	94 	95 	96 	97 	98
Melee Splash Radius +% (min) 	6 	6 	6 	6 	6 	6 	6 	6 	6 	6 	6 	6 	6 	6 	6 	6 	6 	6 	6 	6 	6 	6 	6 	6 	6 	6 	6 	6 	6 	6 	6 	6 	6 	6 	6 	6 	6 	6 	6 	6 	6 	6 	6 	6 	6 	6 	6 	6 	6 	6 	6 	6 	6 	6 	6 	6 	6 	6 	6 	6
Melee Splash Radius +% (max)	6 	12	16	19	22 	24 	26 	27 	29 	30 	31 	32 	33 	34 	35 	36 	36 	36 	37 	37 	38 	38 	39 	39 	39 	40 	40 	40 	40 	40 	41 	41 	41 	41 	41 	42 	42 	42 	42 	42 	42 	43 	43 	43 	43 	43 	43 	43 	44 	44 	44 	44 	44 	44 	44 	44 	44 	44 	44 	45
Mana Cost 	1 	2 	2 	3 	3 	4 	4 	5 	5 	6 	6 	7 	7 	8 	8 	9 	9 	10 	10 	11 	11 	12 	12 	13 	13 	14 	14 	15 	15 	16 	16 	17 	17 	18 	18 	19 	19 	20 	20 	21 	21 	22 	22 	23 	23 	24 	24 	25 	25 	26 	26 	27 	27 	28 	28 	29 	29 	30 	30 	31
Hard Level 	0 	1 	2 	3 	4 	5 	6 	7 	8 	9 	10	11	12	13	14	15	16	17	18	19	20
Duration (seconds)	15	15	16	16	17	17	18	18	19	19	20	20	21	21	22	22	23	23	24	24	25
Frenzy Receives Bonuses From:
*Double Swing: +20% Damage per Level
*Stun: +20% Damage per Level
 Changelog
Season 10:
* Double Swing synergy increased from +15% to +20%
* Stun synergy increased from +15% to +20%
* Attack Rating bonus per level increased from +10% to +12%
* Base Attack Rating bonus increased from +20% to +30%
Season 9:
* Enhanced damage per level increased from 18% to 20%
* Added +1 second duration for every 2 base points
Season 7:
* Synergies increased from 14% to 15%
Season 5:
* Frenzy synergies increased from 10% to 14%
* Frenzy damage per level increased from 16% to 18%
* Frenzy level 1 damage bonus increased from 14% to 20%
Season 4:
* Frenzy level 1 damage decreased from 15% to 14%
* Frenzy increased from 10% damage per level to 16%
* Frenzy synergies increased from 6% per level to 10%
* Frenzy move speed tooltip now shows the proper values
* Frenzy now gains increased splash radius per charge (melee splash has a base radius of 5, so the radius gains +1 at increments of 20%)
* Frenzy now has a mana cost of 1 at all levels
* Frenzy duration reduced from 10 seconds + 1 second per level (caps at 28 seconds) to 15 seconds at all levels
Season 3:
* Frenzy is now a level 6 skill and has swapped places with double swing on the skill tree
* prerequisites increased from 0 to 1 (now also requires Double Swing)
* Frenzy mana cost now increases by 0.25 per level
* Frenzy's attack rating per level reduced from 18% to 10%
Season 2:
* synergies increased from 4% to 6%
Season 1:
* moved in the skill tree, requires level 1 (was 24)
* prerequisites reduced from 3 to 0 (no longer requires Bash, Double Swing, Double Throw)
* Duration increased to 9 seconds + 1 per level (was just 6)
* Movement speed reduced, gains 2% velocity per level until level 8, 1% per level after that
* bonus attack rating changed to 20% + 18% per level (was 100% + 7%)
* damage changed to 15% + 10% per level (was 90% + 9%)
* synergy for Berserk removed
* now has Stun as a synergy instead of Taunt
* synergies are now 4% (was 8%)
Vanilla Info
== Stun ==
*Description: Stuns your target for a short time and increases your attack rating
*Required Level: 6
*Required Skills: Bash [1]
Level 	1 	2 	3 	4 	5 	6 	7 	8 	9 	10 	11 	12 	13 	14 	15 	16 	17 	18 	19 	20 	21 	22 	23 	24 	25 	26 	27 	28 	29 	30 	31 	32 	33 	34 	35 	36 	37 	38 	39 	40 	41 	42 	43 	44 	45 	46 	47 	48 	49 	50 	51 	52 	53 	54 	55 	56 	57 	58 	59 	60
Physical Damage (min)	2 	3 	4 	5 	6 	7 	8 	9 	11 	13 	15 	17 	19 	21 	23 	25 	28 	31 	34 	37 	40 	43 	47 	51 	55 	59 	63 	67 	72 	77 	82 	87 	92 	97 	102	107	112	117	122	127	132	137	142	147	152	157	162	167	172	177	182	187	192	197	202	207	212	217	222	227
Physical Damage (max)	4 	6 	8 	10 	12 	14 	16 	18 	21 	24 	27 	30 	33 	36 	39 	42 	46 	50 	54 	58 	62 	66 	71 	76 	81 	86 	91 	96 	102	108	114	120	126	132	138	144	150	156	162	168	174	180	186	192	198	204	210	216	222	228	234	240	246	252	258	264	270	276	282	288
Attack Rating +% 	55	70 	85 	100	115	130	145	160	175	190	205	220	235	250	265	280	295	310	325	340	355	370	385	400	415	430	445	460	475	490	505	520	535	550	565	580	595	610	625	640	655	670	685	700	715	730	745	760	775	790	805	820	835	850	865	880	895	910	925	940
Duration (seconds) 	1 	1.1	1.3	1.4	1.6	1.8	1.9	2.1	2.2	2.4	2.6	2.7	2.9	3 	3.2	3.4	3.4	3.5	3.6	3.7	3.8	3.8	3.9	4 	4.1	4.2	4.2	4.3	4.4	4.5	4.6	4.6	4.7	4.8	4.9	5 	5 	5.1	5.2	5.3	5.4	5.4	5.5	5.6	5.7	5.8	5.8	5.9	6 	6.1	6.2	6.2	6.3	6.4	6.5	6.6	6.6	6.7	6.8	6.9
1/4 Weapon Damage
Mana Cost: 2
Stun Receives Bonuses From:
*Concentrate: +10% Attack Rating per Level
 Changelog
Season 5:
* Stun level 1-16 duration scaling increased by 100%
* Stun now deals ¼ weapon damage from 100%
* Stun now properly targets monster without name locking
* Stun can no longer be used in wolf form
Season 4:
* Stun has been reworked and now stuns in an area of effect
Season 1:
* moved in the skill tree, requires level 6 (was 12)
* duration increased
Vanilla Info
== Concentrate ==
*Description: Attack that is not interruptible and improves attack and defense rating and converts physical damage to magic damage
*Required Level: 12
*Required Skills: Double Swing [1]
Level 	1 	2 	3 	4 	5 	6 	7 	8 	9 	10 	11 	12 	13 	14 	15 	16 	17 	18 	19 	20 	21 	22 	23 	24 	25 	26 	27 	28 	29 	30 	31 	32 	33 	34 	35 	36 	37 	38 	39 	40 	41 	42 	43 	44 	45 	46 	47 	48 	49 	50 	51 	52 	53 	54 	55 	56 	57 	58 	59 	60
Defense +% 	20	25 	30 	35 	40 	45 	50 	55 	60 	65 	70 	75 	80 	85 	90 	95 	100	105	110	115	120	125	130	135	140	145	150	155	160	165	170	175	180	185	190	195	200	205 	210 	215 	220 	225 	230 	235 	240 	245 	250 	255 	260 	265 	270 	275 	280 	285 	290 	295 	300 	305 	310 	315
Attack Rating +%	40	60 	80 	100	120	140	160	180	200	220	240	260	280	300	320	340	360	380	400	420	440	460	480	500	520	540	560	580	600	620	640	660	680	700	720	740	760	780 	800 	820 	840 	860 	880 	900 	920 	940 	960 	980 	1000	1020	1040	1060	1080	1100	1120	1140	1160	1180	1200	1220
Damage +% 	80	105	130	155	180	205	230	255	280	305	330	355	380	405	430	455	480	505	530	555	580	605	630	655	680	705	730	755	780	805	830	855	880	905	930	955	980	1005	1030	1055	1080	1105	1130	1155	1180	1205	1230	1255	1280	1305	1330	1355	1380	1405	1430	1455	1480	1505	1530	1555
Hard Level 	0 	1 	2 	3 	4 	5 	6 	7 	8 	9 	10	11	12	13	14	15	16	17	18	19	20
% Physical Damage Converted to Magic Damage	30	32	34	36	38	40	42	44	46	48	50	52	54	56	58	60	62	64	66	68	70
Mana Cost: 2
Concentrate Receives Bonuses From:
*Bash: +25% Damage per Level
*Battle Command: +25% Damage per Level
 Changelog
Season 10:
* Attack Rating per level bonus increased from +15% to +20%
* Bash synergy increased from +20% to +25%
* Battle Command synergy increased from +20% to +25%
Season 9:
* Enhanced damage per level increased from 20% to 25%
Season 8:
* Synergies increased from 18% to 20%
Season 7:
* Synergies increased from 15% to 18%
Season 6:
* Concentrate now splashes its converted magic damage
* Concentrate enhanced damage per level increased from 16% to 20%
* Concentrate synergies increased from 12% to 15%
* Concentrate +2% magic damage conversation bash synergy has been removed
* Concentrate defense bonus increased from +4% per level to +5%
* Concentrate attack rating bonus per level increased from 12% to 15%
Season 5:
* Concentrates damage per level increased from 14% to 16%
* Concentrates bash synergy increased from 8% to 12%
Season 4:
* Concentrate damage per level increased from 6% per level to 14%
* Concentrate's battle command damage per level synergy increased from 6% per level to 12%
* Concentrate's bash magic damage synergy increased from 1% per level to 2%
* Concentrate's bash damage synergy increased from 6% per level to 8%
Season 3:
* prerequisites changed (now requires Double Swing instead of Frenzy)
* Concentrate's base attack rating reduced from 180% to 40%
* Concentrate's attack rating per level increased from 10% to 12%
Season 1:
* moved in the skill tree, requires level 12 (was 18)
* prerequisites reduced from 2 to 1 (no longer requires Bash or Stun, now requires Frenzy)
* Conversion of physical damage to magic damage starts at 30% (was 0%) and now also gains +2% per hard point
* Defense bonus is now 20% + 4% per level (was 100% + 10%)
* bonus attack rating now starts at 180% (was 60%)
* damage scaling increased to +6% per level (was +5%)
* synergy for Berserk (bonus magic damage) changed to Bash
* synergy for Battle Orders changed to Battle Command
* damage synergies are now 6% (was 5%/10%)
Vanilla Info
== Double Throw ==
*Description: Allows you to throw two different throwing weapons at the same time. Weapons bounce to nearby enemies
*Required Level: 12
*Required Skills: Double Swing [1], Frenzy [6]
Level 	1 	2 	3 	4 	5 	6 	7 	8 	9 	10 	11 	12 	13 	14 	15 	16 	17 	18 	19 	20 	21 	22 	23 	24 	25 	26 	27 	28 	29 	30 	31 	32 	33 	34 	35 	36 	37 	38 	39 	40 	41 	42 	43 	44 	45 	46 	47 	48 	49 	50 	51 	52 	53 	54 	55 	56 	57 	58 	59 	60
Damage +% 	45	53	61	69	77	85 	93 	101	109	117	125	133	141	149	157	165	173	181	189	197	205	213	221	229	237	245	253	261	269	277	285	293	301	309	317	325	333	341	349	357	365	373	381	389	397	405	413	421	429	437	445	453	461	469	477	485	493	501	509	517
Bounces 	3 	3 	4 	4 	4 	5 	5 	5 	6 	6 	6 	7 	7 	7 	7 	7 	7 	7 	7 	7 	7 	7 	7 	7 	7 	7 	7 	7 	7 	7 	7 	7 	7 	7 	7 	7 	7 	7 	7 	7 	7 	7 	7 	7 	7 	7 	7 	7 	7 	7 	7 	7 	7 	7 	7 	7 	7 	7 	7 	7
Attack Rating +%	35	50	65	80	95	110	125	140	155	170	185	200	215	230	245	260	275	290	305	320	335	350	365	380	395	410	425	440	455	470	485	500	515	530	545	560	575	590	605	620	635	650	665	680	695	710	725	740	755	770	785	800	815	830	845	860	875	890	905	920
Mana Cost 	3 	3 	4 	4 	5 	5 	6 	6 	7 	7 	8 	8 	9 	9 	10 	10 	11 	11 	12 	12 	13 	13 	14 	14 	15 	15 	16 	16 	17 	17 	18 	18 	19 	19 	20 	20 	21 	21 	22 	22 	23 	23 	24 	24 	25 	25 	26 	26 	27 	27 	28 	28 	29 	29 	30 	30 	31 	31 	32 	32
Double Throw Receives Bonuses From:
*Double Swing: +6% Damage per Level
*Frenzy: +6% Damage per level
 Changelog
Season 8:
* Increased the max number of bounces from 5 to 7
Season 6:
* Double throw now has frenzy as a 6% damage synergy
Season 5:
* Double throw damage per level increased from 6% to 8%
* Double throw synergy damage per level increased from 5% to 6%
Season 4:
* Double Throw reduced from 8 maximum bounces to 5
* Double Throw initial hit bonus removed
* Double Throw bounce range reduced by 25%
Season 3:
* Double throw damage per level reduced from 12% to 6%
* Double throw synergy reduced from 8% to 5%
* Double throw's starting damage bonus reduced from 55% to 45%
* Double throw attack rating per level reduced from 15% to 10%
* Double throw's base attack rating reduced from 175% to 35%
Season 2:
* now properly displays its damage in the character screen
Season 1:
* prerequisites changed (now requires Frenzy instead of Bash)
* Now bounces between targets - 3 bounces + 1 bounce per 3 levels up to 8 total bounces
* Not affected by pierce
* bonus attack rating increased to 175% + 15% per level (was 20% + 10%)
* now also gains bonus damage 55% + 12% per level
* mana cost now scales per level (was just 1)
Vanilla Info
== Leap ==
*Description: Leaps away from danger or into the fray
*Required Level: 12
*Required Skills: Bash [1], Stun [6]
Level 	1 	2 	3 	4 	5 	6 	7 	8 	9 	10	11 	12 	13 	14 	15 	16	17	18	19	20	21 	22 	23 	24 	25 	26 	27 	28 	29 	30 	31 	32 	33 	34 	35 	36 	37 	38	39	40	41	42	43	44	45	46	47	48	49	50	51	52	53	54	55	56	57	58	59	60
Leap Distance (yards)	15.3	16.6	18	18.6	20	20.6	20.6	21.3	22	22	22.6	22.6	23.3	23.3	23.3	24	24	24	24	24	24.6	24.6	24.6	24.6	24.6	24.6	25.3	25.3	25.3	25.3	25.3	25.3	25.3	25.3	25.3	25.3	25.3	26	26	26	26	26	26	26	26	26	26	26	26	26	26	26	26	26	26	26	26	26	26	26.6
Hard Level 	0 	1 	2	3 	4 	5	6 	7 	8 	9 	10	11	12	13	14	15	16	17	18	19	20
Knockback Radius (yards)	4.6	5.3	6	6.6	7.3	8	8.6	9.3	10	10	10	10	10	10	10	10	10	10	10	10	10
Mana Cost: 5
 Changelog
Season 5:
* Leap mana cost reduced from 20 to 5
* Leap range increased from a diminishing return scaling of 10-30 to 20-40
* Leap travel speed increased by 33%
Season 3:
* Leap now starts at maximum leap speed
* Leap no longer gains leap speed per level
* Leap mana cost increased from 8 to 20
Season 1:
* moved in the skill tree, requires level 12 (was 6)
* prerequisites increased from 0 to 2 (now requires Bash, Stun)
* leap distance increased
* Hard points increase the speed of the leap
* knockback radius is now only increased with hard points up to 10 yards (was 2.66 + 0.66 per level)
Vanilla Info
== Leap Attack ==
*Description: Leaps to and attacks enemies in a radius upon landing
*Required Level: 24
*Required Skills: Bash [1], Double Swing [1], Stun [6], Leap [12], Concentrate [12]
Level 	1 	2 	3 	4 	5 	6 	7 	8 	9 	10 	11 	12 	13 	14 	15 	16 	17 	18 	19 	20 	21 	22 	23 	24 	25 	26 	27 	28 	29 	30 	31 	32 	33 	34 	35 	36 	37 	38 	39 	40 	41 	42 	43 	44 	45 	46 	47 	48 	49 	50 	51 	52 	53 	54 	55 	56 	57 	58 	59 	60
Attack Rating +%	30	45 	60 	75 	90 	105	120	135	150	165	180	195	210	225 	240 	255 	270	285 	300 	315 	330	345 	360 	375 	390	405 	420 	435 	450	465 	480 	495 	510	525 	540 	555 	570	585 	600 	615 	630	645 	660 	675 	690	705 	720 	735 	750	765 	780 	795 	810	825 	840 	855 	870	885 	900 	915
Damage +% 	80	95 	110	125	140	155	170	185	200	215	230	245	260	275 	290 	305 	320	335 	350 	365 	380	395 	410 	425 	440	455 	470 	485 	500	515 	530 	545 	560	575 	590 	605 	620	635 	650 	665 	680	695 	710 	725 	740	755 	770 	785 	800	815 	830 	845 	860	875 	890 	905 	920	935 	950 	965
Mana Cost 	7 	7.2	7.5	7.7	8 	8.2	8.5	8.7	9 	9.2	9.5	9.7	10 	10.2	10.5	10.7	11 	11.2	11.5	11.7	12 	12.2	12.5	12.7	13 	13.2	13.5	13.7	14 	14.2	14.5	14.7	15 	15.2	15.5	15.7	16 	16.2	16.5	16.7	17 	17.2	17.5	17.7	18 	18.2	18.5	18.7	19 	19.2	19.5	19.7	20 	20.2	20.5	20.7	21 	21.2	21.5	21.7
Leap Attack Receives Bonuses From:
*Leap: +8% Damage per Level
*Bash: +8% Damage per Level
 Changelog
Season 9:
* Now uses attack rating
* Now has a base attack rating of 30%
* Now gains 15% attack rating per level
Season 7:
* Synergies reduced from 10% to 8%
* Leap attack no longer uses durability
* Leap attack aoe increased
Season 6:
* Leap attack synergies increased from 8% to 10%
* Leap attack base enhanced damage bonus increased from 30% to 80%
* Leap attack enhanced damage per level increased from 12% to 15%
Season 4:
* Leap Attack now uses durability
* Leap Attack now rolls its damage on each monster instead of each leap
* Leap Attack synergies increased from 6% to 8%
* Leap Attack base enhanced damage bonus increased from 10% to 30%
Season 3:
* prerequisites changed (now requires Double Swing instead of Frenzy)
* Leap attack aoe increased by roughly 16%
* Leap attack now starts at maximum leap speed
* Leap attack no longer gains leap speed per level
* Leap attack synergies reduced from 10% to 6%
* Leap attack damage per level increased from 10% to 12%
Season 2:
* synergies increased from 6% to 10%
Season 1:
* moved in the skill tree, requires level 24 (was 18)
* prerequisites increased from 1 to 5 (now also requires Bash, Stun, Concentrate, Frenzy)
* Hard points increase the speed of the leap
* Now deals damage in an area instead of attacking a single target
* damage bonus is now +10% per level (was 100% + 30% per level)
* can now leech
* no longer uses attack rating
* mana cost now starts lower and scales per level (was just 9)
* now has Bash as an additional synergy
* synergies are now 6% (was 10%)
Vanilla Info
== Berserk ==
*Description: A powerful but reckless attack that increases damage and attack rating but decreases defense rating and physical damage resistance. Requires you to equip two weapons
*Required Level: 24
*Required Skills: Double Swing [1], Concentrate [12]
Level 	1 	2 	3 	4 	5 	6 	7 	8 	9 	10 	11 	12 	13 	14 	15 	16 	17 	18 	19 	20 	21 	22 	23 	24 	25 	26 	27 	28 	29 	30 	31 	32 	33 	34 	35 	36 	37 	38 	39 	40 	41 	42 	43 	44 	45 	46 	47 	48 	49 	50 	51 	52 	53 	54 	55 	56 	57 	58 	59 	60
Attack Rating +% 	60 	68 	76 	84 	92 	100	108	116	124	132	140	148	156	164	172	180	188	196	204	212	220	228	236	244	252	260	268	276	284	292	300	308	316	324	332	340	348	356	364	372	380	388	396	404	412	420	428	436	444 	452 	460 	468 	476 	484 	492 	500 	508 	516 	524 	532
Damage +% 	150	168	186	204	222	240	258	276	294	312	330	348	366	384	402	420	438	456	474	492	510	528	546	564	582	600	618	636	654	672	690	708	726	744	762	780	798	816	834	852	870	888	906	924	942	960	978	996	1014	1032	1050	1068	1086	1104	1122	1140	1158	1176	1194	1212
‑% to Enemy Physical Resistance	5 	6 	7 	8 	9 	10 	11 	12 	13 	14 	15 	16 	17 	18 	19 	20 	21 	22 	23 	24 	25 	26 	27 	28 	29 	30 	31 	32 	33 	34 	35 	36 	37 	38 	39 	40 	41 	42 	43 	44 	45 	45 	45 	45 	45 	45 	45 	45 	45 	45 	45 	45 	45 	45 	45 	45 	45 	45 	45 	45
Physical Resistance Penalty % 	-5 	-6 	-7 	-8 	-9 	-10	-11	-12	-13	-14	-15	-16	-17	-18	-19	-20	-20	-20	-20	-20	-20	-20	-20	-20	-20	-20	-20	-20	-20	-20	-20	-20	-20	-20	-20	-20	-20	-20	-20	-20	-20	-20	-20	-20	-20	-20	-20	-20	-20 	-20 	-20 	-20 	-20 	-20 	-20 	-20 	-20 	-20 	-20 	-20
Duration: 0.5 seconds
Mana Cost: 4
Berserk Receives Bonuses From:
*Taunt: +12% Damage per Level
*Combat Reflexes: +12% Damage per Level
 Changelog
Season 9:
* Enhanced damage per level increased from 15% to 18%
* Synergies increased from 10% to 12%
Season 8:
* Enemy physical resistance penetration cap increased from -30% to -45%
Season 5:
* Berserk now caps at 30% physical resistance penetration
* Berserk physical resistance penetration per level reduced from 2% to 1%
Season 4:
* Berserk increased from 10% per level to 15%
* Berserk synergies increased from 8% to 10%
* Berserk is now uninterruptible
* Berserks -phys debuff (on the barbarian) has been reduced to cap at a maximum of 20% from 30% (this is a buff)
Season 3:
* prerequisites changed (now requires Double Swing instead of Frenzy)
* Berserk now uses frenzy animation and requires two weapons
* Berserk now applies its physical resistance penetration modifier to its splash damage
* Berserk's attack rating per level reduced from 12% to 8%
* Berserk's starting attack rating reduced from 240% to 60%
Season 1:
* moved in the skill tree, requires level 24 (was 30)
* prerequisites reduced from 3 to 2 (no longer requires Bash or Stun, now requires Frenzy)
* Reduces player's physical resistance instead of defense, duration is now always 0.5 seconds
* bonus attack rating is now 240% + 12% per level (was 100% + 15%)
* Now deals physical damage instead of magic damage, damage bonus is now +10% per level (was +15%)
* Now also penetrates physical resistance
* synergies changed from Howl & Shout to Taunt & Combat Reflexes
* synergies are now 8% (was 10%)
Vanilla Info
== Whirlwind ==
*Description: A whirling dance of death that cuts a path through the legions of your enemies
*Required Level: 30
*Required Skills: Double Swing [1], Concentrate [12], Berserk [24]
Level 	1 	2 	3 	4 	5 	6 	7 	8 	9 	10 	11 	12 	13 	14 	15 	16 	17 	18 	19 	20 	21 	22 	23 	24 	25 	26 	27 	28 	29 	30 	31 	32 	33 	34 	35 	36 	37 	38 	39 	40 	41 	42 	43 	44 	45 	46 	47 	48 	49 	50 	51 	52 	53 	54 	55 	56 	57 	58 	59 	60
Velocity % 	0 	2 	4 	6 	8 	10 	12 	14 	16 	18 	20 	22 	24 	26 	28 	30 	32 	34 	36 	38 	40 	42 	44 	46 	48 	50 	52 	54 	56 	58 	60 	62 	64 	65 	65 	65 	65 	65 	65 	65 	65 	65 	65 	65 	65 	65 	65 	65 	65 	65 	65 	65 	65 	65 	65 	65 	65 	65 	65 	65
Damage +% 	30 	34	38 	42 	46 	50 	54 	58 	62 	66 	70 	74 	78 	82 	86 	90 	94 	98 	102 	106	110 	114	118 	122	126 	130	134	138	142	146	150	154	158	162	166	170	174	178	182	186	190	194	198	202	206	210	214	218	222	226	230	234	238	242	246	250	254	258	262	266
Attack Rating +%	90 	96	102 	108	114 	120	126 	132	138 	144	150 	156	162 	168	174 	180	186 	192	198 	204	210 	216	222 	228	234 	240	246	252	258	264	270	276	282	288	294	300	306	312	318	324	330	336	342	348	354	360	366	372	378	384	390	396	402	408	414	420	426	432	438	444
Mana Cost 	12.5	13	13.5	14 	14.5	15 	15.5	16 	16.5	17 	17.5	18 	18.5	19 	19.5	20 	20.5	21 	21.5	22 	22.5	23 	23.5	24 	24.5	25 	25 	26 	26 	27 	27 	28 	28 	29 	29 	30 	30 	31 	31 	32 	32 	33 	33 	34 	34 	35 	35 	36 	36 	37 	37 	38 	38 	39 	39 	40 	40 	41 	41 	42
Whirlwind hits once every 5 frames when using a single weapon or twice every 6 frames when dual-wielding
Note: The Chaos runeword grants an alternate version of this skill for Assassins (Blade Dance)
 Changelog
Season 10:
* Fixed a bug that was causing Whirlwind's range to cap at a range adder of 2
* Changed Whirlwind to prioritize targeting the closest enemy
Season 5:
* Whirlwind no longer attempts to do a normal attack when out of mana
* Whirlwind no longer attacks in place during a namelock and will now whirlwind back and forth through the monster
* Whirlwind damage per level reduced from 5% to 4%
* Whirlwind base enhanced damage bonus reduced from 35% to 30%
* Whirlwind now attacks 20% slower when dual wielding (6 frames during dual wielding compared to 5 when using a two handed weapon)
Season 4:
* When dual wielding Whirlwind now swings with both weapons each attack
* Whirlwind enhanced damage per level increased from 4% per level to 5%
* Whirlwind starting damage and attack bonuses increased by 10%
Season 3:
* prerequisites changed (now requires Double Swing instead of Frenzy)
* Whirlwinds base attack rating reduced from 240% to 80%
* Whirlwinds attack rating per level increased from 5% to 6%
Season 2:
* has been reworked to have melee splash and to use proc effects, but now attacks at 5 frames fixed instead of 4 and now attacks one target per attack instead of two (it is now much stronger for AoE clearing)
** For clarity: Whirlwind works the same as it did in LoD, but the speed of which it will determine its hit checks is now once every 5 frames across the board (rendering IAS useless for Whirlwind). For dual-wielding Whirlwind, the first 5 frame check will attack with the primary weapon, and every 5 frames afterward the weapon used to attack will alternate, as a result of the "one target per attack" change. This indicates that dual-wielding Whirlwind will have large redundancy, as you can only ever attack with one weapon at a time.
* Enhanced Damage bonus at Level 1 reduced from +50% to +25%
* Enhanced Damage bonus per level has reduced from +6% to +4%
Season 1:
* moved in the skill tree
* prerequisites reduced from 5 to 3 (no longer requires Bash, Stun, Leap, Leap Attack, now requires Frenzy, Berserk)
* Movement speed increased by character's FRW speed
* Now also scales velocity at 4% per level
* bonus attack rating now starts at 240% (was 0%)
* damage bonus increased to 50% + 6% per level (was -50% + 8%)
* Will not apply splash damage from melee weapons
Vanilla Info