nyuuzyou/wikis huggingface dataset:
German Power Rankings/Berlin Power Rankings

==Super Smash Bros. Melee rankings==
===Spring 2023===
|}
Runner Up: , , , , 
===Spring 2022===
|}
Honorable Mention (unranked due to not enough activity): 
Runner Up: , 
===Fall 2019===
|}
Honorable Mention (unranked due to not enough activity): , 
Runner Up: , 
===2018/19===
|}
Honorable Mention (unranked due to not enough activity): , 
Runner Up: 
===Spring 2018===
|}
Honorable Mention (unranked due to not enough activity): , , , 
Runner Up: , , 
===Fall 2017===
|}
===Spring 2017===
|}
Honorable Mention (unranked due to not enough activity): , , 
Runner Up: , 
===December 2016===
|}
Honorable Mention (unranked due to not enough activity): , 
===August 2016===
|}
Honorable Mention (unranked due to not enough activity): , , , 
Runner Up: , 
===Spring 2016===
|}
==Super Smash Bros. Ultimate rankings==
===Season 2 (July - December 2019)===
|}
PR video : https://www.youtube.com/watch?v=xciAVMMCat4
===Summer 2019===
|}
Category:European Power Rankings
German Power Rankings/Hesse Power Rankings

==Wii U==
===July 2017 - February 2018===
|}
===January - June 2017===
|}
Honorable Mention: , 
Notables: , , , , 
===July - December 2016===
|}
Honorable Mention: , , , 
Notables: , , , , , , , , , , , , , , 
===January - June 2016===
|}
Honorable Mention: , , 
Notables: , , , , 
===July - December 2015===
|}
Honorable Mention: , 
Notables: , , , , , , , 
===January - June 2015===
|}
==Ultimate==
===July 2023 - December 2023: Hessen & Rhineland Palatinate===
|}
*Honorable Mentions: , 
July 2023 - December 2023: Hessen & Rhineland Palatinate
===January 2023 - June 2023: Hessen & Rhineland Palatinate===
|}
*Honorable Mentions: , 
*Runner-Ups: , 
January 2023 - June 2023: Hessen & Rhineland Palatinate
===June 2022 - December 2022: Hessen & Rhineland Palatinate===
|}
*Honorable Mentions: , 
June 2022 - December 2022: Hessen & Rhineland Palatinate
===July 2019 - December 2019===
|}
*Honorable Mentions: , 
*Runner-Ups: , 
===January 2019 - June 2019===
|}
*Honorable Mentions: , 
*Runner-Ups: 
Category:European Power Rankings
Gerudo Dragon

:For the move that replaced Gerudo Dragon from Brawl onward, see Flame Choke; for Captain Falcon's move that Gerudo Dragon was cloned from, see Raptor Boost.
Gerudo Dragon (, Earth Dragon Fist) is 's side special move in Super Smash Bros. Melee. It is essentially a clone of Captain Falcon's Raptor Boost, but it is much more powerful, slower, and the uppercut involves dark magic instead of fire.
==Overview==
Gerudo Dragon is an uppercut that has the ability to counter some projectiles while the attack is propelling Ganondorf forward, similarly to Raptor Boost. The attack sends the opponent upwards, but unlike Raptor Boost, it does not meteor smash when used in the air. The attack inflicts 17% on the ground, and 16% while airborne.
In the low-to-middle percentages, the attack sets the opponent up for many juggling combos, though not as effective as Raptor Boost due to its higher knockback. However, despite its higher knockback, it is not strong enough to KO at realistic percentages.
The move is generally not optimal to use due to its short distance that gives it a poor approach, and is easily punishable if used under the wrong circumstances. The attack is moderately laggy if missed; Ganondorf will fall to the ground and sluggishly get up, all the while vulnerable to attack. In addition, like with Raptor Boost, Gerudo Dragon does not grab ledges, making it poor for horizontal recovery.
==Origin==
The Gerudo Dragon is a move original to Melee, as it is directly based off of the Raptor Boost. The main visual difference is the flame effects are replaced with purple particle effects as a reference to the dark magic Ganondorf possesses and frequently uses.
==Instructional quotes==
==Gallery==
Ganondorfbforwardmove.jpg|Gerudo Dragon used against .
==Technical details==
*Ganondorf (SSBM)/Side special
Category:The Legend of Zelda universe
Category:Side special moves
Category:Ganondorf
Category:Ganondorf (SSBM)
es:Dragón Gerudo
Getting Healthy

Getting Healthy is a co-op event match in . In it, player 1 controls and player 2 controls , and must defeat and in a Stamina Battle. The players have 100 HP, whereas the opponents have 150 HP.
== Progression ==
This event is unlocked by clearing the Pokémon Multi Battle! event. Completing the event unlocks the right path. Once both the event is completed and is unlocked, the up path is revealed.
* Up path: Awards 500G. Leads to Wrecking Bros.
* Right path: Leads to 1988.
Completing the event within 40 seconds awards a Picky Eater Clothes equipment.
== Trivia ==
* Although the event is set on Boxing Ring, the event image on the selection screen depicts Wii Fit Studio. The icon also depicts Doc Louis interacting with the characters on-stage, which he never does in any gameplay context.
Ghost (Find Mii)

Ghosts (, Ghost) are ghostly enemies from the Find Mii games in .
==Origin==
Ghosts are basic enemies in the StreetPass Mii Plaza game Find Mii. At the beginning of the game, several are seen kidnapping the monarch, who is the Mii chosen by the user to be their StreetPass Mii. There are three types of Ghosts in Find Mii, all of which are represented in their Smash trophy: the basic ones (which appear in Smash Run), Blue Ghosts, and Blood Ghosts. Some ghosts are protected by colored shields, which fully protect them from melee attacks not made by a hero clad in the shield's color. The shields come in three colors: yellow, light-blue, and shadowlight (Find Mii II only, requires a black-clad hero and a white-clad hero to team up in order to break).
==In ==
===In Smash Run===
Ghosts appear as enemies. Their front is protected by a shield which blocks attacks and doubles as a reflector. They always keep their distance from the player, and protect other enemies if close enough. Ghosts can be defeated with attacks that miss their shield and hit their body, or even more easily by grabbing and throwing them.
===Trophy===
Ghost has a trophy that only appears only in the 3DS version of Super Smash Bros. 4, featuring a normal Ghost, Blue Ghost, and a Blood Ghost.
==Trivia==
*The Ultimate Ghost is the only ghost in Find Mii that does not appear in Smash 4.
Category:Trophies (SSB4-3DS)
Ghost (disambiguation)

Ghost may refer to:
*Blinky, Inky, Pinky, and Clyde, the four ghosts from the universe.
*, an enemy in Smash Run from the Find Mii minigame for universe.
*Boo, a ghost enemy from the universe.
* from Luigi's Mansion, enemies from the universe.
*Ghosts from Luigi's Mansion: Dark Moon, appearing as a trophy in .
*Ghost-type Pokémon from the series, including Gastly, Chandelure, Giratina, and Honedge.
*, the Australian smasher.
Category:Trophies (SSBB)
Category:Trophies (SSB4-3DS)
Category:Trophies (SSB4-Wii U)
Ghosts (Luigi's Mansion)

:This article is about the ghosts from Luigi's Mansion. For other ghosts, see Ghost (disambiguation).
Ghosts (, Obake) are a group of enemies from , a game in the universe.
==Origin==
Various types of ghosts appear in as enemies encountered by Luigi in his quest to rescue Mario from , which can be defeated using the . The three types of ghosts depicted in Smash Bros., the , , and , are common species found throughout the mansion. Boos also appear in the mansion, but are treated as a separate class of ghostly enemy.
In Luigi's Mansion, the ghosts are created by ghost painter after the main antagonist, frees him from his portrait, along with other portrait ghosts. They appear frequently in darkened rooms and never appear in the direction Luigi is looking. They can be defeated by stunning them with the flashlight, exposing their heat, which allows them to be sucked up into the Poltergust 3000.
Different but stylistically similar ghost enemies appear in .
==In Super Smash Bros. Brawl==
Three ghosts from Luigi's Mansion comprise a single trophy under the name "Ghosts". The ghosts depicted are a , , and a .
==In ==
Ghosts from Luigi's Mansion appear in in two roles.
===In Smash Tour===
In Smash Tour, Ghosts (Luigi's Mansion) is a blue item. A player who uses it will be able to walk through stationary opponents on the map without triggering battles for one turn.
===Trophy===
The trophy depicts the same three ghosts as in Brawl, all in the exact same pose.
Category:Trophies (SSBB)
Category:Trophies (SSB4-Wii U)
Giant Bowser

:Not to be confused with Giga Bowser.
Giant Bowser is a minor boss that appears in Super Smash Bros. Melee, Super Smash Bros. Brawl, and Super Smash Bros. Ultimate.
==In Melee==
Giant Bowser appears at the end of Adventure Mode, where he is fought at Final Destination. Under most circumstances, he acts as the final boss of the mode, and defeating him allows the player to finish the mode. However, if the difficulty is set to Normal or higher and the player defeats him within 18 total minutes, Giant Bowser will transform into Giga Bowser upon being KO'd. From there, the player must defeat Giga Bowser to clear the mode.
As a cosmetic change, Giant Bowser uses Bowser's black palette swap if he is fought on Normal difficulty or higher.
Giant Bowser also appears in as a random giant opponent in Stage 5. Unlike other giant opponents fought on their home stages, Giant Bowser is fought on the Fountain of Dreams stage (usually belonging to Kirby). 
Extra appearances by Giant Bowser include an immensely large version that appears, controlled by the player, in Event 25: Gargantuans against the computer-controlled similarly sized DK. He also reappears in Event 42: Trouble King 2, where the player, as , must KO him twice.
==In Brawl==
Giant Bowser can appear in as a possible giant opponent in Stage 8. Aside from this, Giant Bowser's closest resemblance to being a minor boss like he was in Melee is in the solo event Event 27: Three-Beast Carnage. He appears alongside Giant DK and new minor boss Giant , appearing to attack New Pork City. The player's assigned character in this solo event is 
==In Ultimate==
Giant Bowser acts only as the penultimate opponent in Round 6 on Mushroom Kingdom U of 's Classic Mode route before both the Bonus Game and boss fight against Rathalos in the final round, possibly referencing a recurring element from the Yoshi's Island series in which Kamek transforms baby Bowser into a giant upon the latter's defeat.
He also appears in the Spirit Battles of Baby Bowser, Groudon, Volcanion, Ifrit, and Magnamalo.
Category:Bosses
Category:Characters
Category:Mario universe
Giant Kirby

Giant Kirby is a minor boss in Super Smash Bros. Melees Adventure Mode, as well as Super Smash Bros. Brawl, Super Smash Bros. 4, and Super Smash Bros. Ultimates respective Classic Modes.
==Overview==
===In Melee===
Giant Kirby is fought on Stage 5 of Adventure upon the Green Greens stage as an optional boss. If the player manages to defeat the team of s in 31 seconds or less, a cinematic will play where Giant Kirby drops onto the second floating platform and lands crouching before standing up and smiling.
Giant Kirby is slightly larger than a regular Kirby with a Super Mushroom and is heavier and stronger than Kirby. If the player defeats Giant Kirby, they will receive the bonus "Giant Kirby KO", which awards 10,000 extra points.
===In Brawl and Smash 4===
Kirby is one of the characters who may be encountered in a Giant Battle in Classic Mode:
*In Brawl, this may occur for Stage 5, with the player teaming up with and . King Dedede and Meta Knight can also be a giant opponent in addition to Giant Kirby. 
*In , the opponents are fully randomized, but it is possible to battle against a giant version of Kirby.
*In , Giant Kirby may appear as an intruder.
===In Ultimate===
Giant Kirby (in an alternate costume resembling an unmasked Meta Knight) is fought on Kalos Pokémon League in Round 2 of 's Classic Mode route with serving as the latter's ally against the former. Giant Kirby is also the only opponent in Joker's route to be fought on a stage other than the latter's home stage Mementos.
Category:Bosses
es:Kirby Gigante
Giga Bowser (SSBB)/Back aerial

< Giga Bowser (SSBB)
==Overview==
==Hitboxes==
|}
==Timing==
Initial autocancel	1-9
Hitboxes 	10-14
Ending autocancel 	46-
Animation length 	49
|-
===Landing lag===
Animation length	45
==Similar moves==
*
Category:Giga Bowser (SSBB)
Category:Back aerials (SSBB)
Giga Bowser (SSBB)/Dash attack

< Giga Bowser (SSBB)
==Overview==
==Hitboxes==
|}
==Timing==
Hit 1 	11-14, 15-18
Hit 2 	26-30
Interruptible 	56
Animation length	59
==Similar moves==
*
Category:Giga Bowser (SSBB)
Category:Dash attacks (SSBB)
Giga Bowser (SSBB)/Down aerial

< Giga Bowser (SSBB)
==Overview==
==Hitboxes==
|}
==Timing==
Initial autocancel	1-13
Hitboxes 	14-15, 17-18, 20-21,23-24, 26-27, 29-30,32-33, 35-36, 38-39
Ending autocancel 	71-
Animation length 	79
|-
===Landing lag===
Hitboxes 	1-3
Animation length	45
==Similar moves==
*
Category:Giga Bowser (SSBB)
Category:Down aerials (SSBB)
Giga Bowser (SSBB)/Down smash

< Giga Bowser (SSBB)
==Overview==
==Changes from ==
*
*
*
*
*
==Hitboxes==
|}
==Timing==
Charge interval 	4-5
Hits 1-7 	14-15, 17-18, 20-21, 23-24, 26-27, 29-30, 32-33
Hit 8 	35
Interruptible 	68
Animation length	69
==Similar moves==
*
Category:Giga Bowser (SSBB)
Category:Down smashes (SSBB)
Giga Bowser (SSBB)/Down throw

< Giga Bowser (SSBB)
==Overview==
==Throw and Hitbox Data==
===Hitbox===
|}
===Throw===
|}
==Timing==
Hitboxes 	45-46
Throw Release 	46
Animation length	69
==Similar moves==
*
Category:Giga Bowser (SSBB)
Category:Down throws (SSBB)
Giga Bowser (SSBB)/Down tilt

< Giga Bowser (SSBB)
==Overview==
==Hitboxes==
|}
==Timing==
Hit 1 	14-18
Hit 2 	27-31
Interruptible 	56
Animation length	59
==Similar moves==
*
Category:Giga Bowser (SSBB)
Category:Down tilts (SSBB)
Giga Bowser (SSBB)/Edge attack (fast)

< Giga Bowser (SSBB)
==Overview==
==Hitboxes==
|}
==Timing==
Intangible 	1-35
Hitboxes 	8-35
Animation length	54
|
|-
|
==Similar moves==
*
Category:Giga Bowser (SSBB)
Category:Edge attacks (SSBB)
Giga Bowser (SSBB)/Edge attack (slow)

< Giga Bowser (SSBB)
==Overview==
==Hitboxes==
|}
==Timing==
Intangible 	1-41
Hitboxes 	46-50
Animation length	69
|
|-
|
==Similar moves==
*
Category:Giga Bowser (SSBB)
Category:Edge attacks (SSBB)
Giga Bowser (SSBB)/Forward aerial

< Giga Bowser (SSBB)
==Overview==
==changes from ==
*
*
*
*
*
*
==Hitboxes==
|}
==Timing==
Initial autocancel	1-7
Hitboxes 	8-11
Ending autocancel 	32-
Animation length 	45
|-
===Landing lag===
Animation length	45
==Similar moves==
*
Category:Giga Bowser (SSBB)
Category:Forward aerials (SSBB)
Giga Bowser (SSBB)/Forward smash

< Giga Bowser (SSBB)
==Overview==
==Differences from ==
Giga Bowser's forward smash received a mix of buffs and nerfs compared to 's version, but was slightly nerfed overall.
*
**
**
*
**
**
*
*
*
*
==Hitboxes==
|}
==Timing==
Charges between 	11-12
Hitboxes 	28-40
Animation length	69
==Similar moves==
*
Category:Giga Bowser (SSBB)
Category:Forward smashes (SSBB)
Giga Bowser (SSBB)/Forward tilt

< Giga Bowser (SSBB)
Giga Bowser forward tilt hitbox visualizations	Giga Bowser forward tilt hitbox visualizations	Giga Bowser forward tilt hitbox visualizations	Giga Bowser forward tilt hitbox visualizations	Giga Bowser forward tilt hitbox visualizations
↗ 	 	 	 	
→ 	 	 	 	
↘ 	 	 	 	
==Overview==
==Differences from ==
*
*
*
*
*
*
*
*
==Hitboxes==
|}
==Timing==
Hitboxes 	12-16
Interruptible (angled)	41 (38)
Animation length 	47
|Unangled 
|-
|Angled 
==Similar moves==
*
Category:Giga Bowser (SSBB)
Category:Forward tilts (SSBB)
Giga Bowser (SSBB)/Grab

< Giga Bowser (SSBB)
==Overview==
==Grabboxes==
===Standing grab===
|}
===Dash grab===
|}
===Pivot grab===
|}
==Timing==
===Standing grab===
Grab 	9-10
Animation length	39
===Dash grab===
Grab 	10-11
Animation length	49
===Pivot grab===
Grab 	9-10
Animation length	39
==Similar moves==
*
Category:Giga Bowser (SSBB)
Category:Grabs (SSBB)
Giga Bowser (SSBB)/Neutral aerial

< Giga Bowser (SSBB)
==Overview==
==Hitboxes==
|}
==Timing==
Initial autocancel	1-5
Hitboxes 	6-28
Ending autocancel 	41-
Animation length 	49
|-
===Landing lag===
Animation length	45
==Similar moves==
*
Category:Giga Bowser (SSBB)
Category:Neutral aerials (SSBB)
Giga Bowser (SSBB)/Neutral attack

==Overview==
Giga Bowser's neutral attacks consist of two claw swipes with each hand.
For the technical data of each individual hit, see:
*Giga Bowser (SSBB)/Neutral attack/Hit 1
*Giga Bowser (SSBB)/Neutral attack/Hit 2
==Quickest loop==
Jab 1 	8-11
Jab 2 	25-27
Interruptible 	22, 42
Animation lengths	29, 50
|-
Category:Giga Bowser (SSBB)
Category:Neutral attacks (SSBB)
Giga Bowser (SSBB)/Up aerial

< Giga Bowser (SSBB)
==Overview==
==Differences from ==
Giga bowser's up aerial recived a mix of buffs and nerfs compared to 's version, but recived more nerfs than buffs, making it slightly nerfed overall
*
*
*
*
*
*
*
==Hitboxes==
|}
==Timing==
Initial autocancel	1-10
Hitboxes 	22-26
Ending autocancel 	41-
Animation length 	47
|-
===Landing lag===
Animation length	45
==Similar moves==
*
Category:Giga Bowser (SSBB)
Category:Up aerials (SSBB)
Giga Bowser (SSBB)/Up smash

< Giga Bowser (SSBB)
==Overview==
==differences from ==
*
*
*
*
*
*
*
==Hitboxes==
|}
==Timing==
Charges between 	9-10
Hit 1 	13-21
Hit 2 	31-32
Interruptible 	53
Animation length	59
==Similar moves==
*
Category:Giga Bowser (SSBB)
Category:Up smashes (SSBB)
Giga Bowser (SSBB)/Up special

< Giga Bowser (SSBB)
==Overview== 
==Hitboxes==
===Grounded===
|}
===Aerial===
|}
==Timing==
===Grounded===
Intangible 	1-5
Hit 1 	6-7
Hit 2 	8-23, 24-39
Animation length	79
|-
===Aerial===
Hit 1 	6-7
Hits 2-6 	8-11, 12-15, 16-19, 20-23, 24-27
Hits 7-11 	28-31, 32-35, 36-39, 40-43, 44-47
Animation length	79
==Similar moves==
*Bowser's Whirling Fortress
Category:Giga Bowser (SSBB)
Category:Up special moves (SSBB)
Giga Bowser (SSBB)/Up throw

< Giga Bowser (SSBB)
==Overview==
==Throw and Hitbox Data==
===Hitbox===
|}
===Throw===
|}
==Timing==
Hits 1-8 	17-20, 21-24, 25-28, 29-32, 33-36, 37-40, 41-44, 45-48
Throw Release 	49
Animation length	69
==Similar moves==
*
Category:Giga Bowser (SSBB)
Category:Up throws (SSBB)
Giga Bowser (SSBM)/Back aerial

==Overview==
==Hitboxes==
|}
==Timing==
Initial autocancel	1-8
Hitbox 	9-10
Ending autocancel 	45-
Animation length 	50
|-
===Landing lag===
Animation length 	35
L-cancelled animation length	17
|Normal 
|-
|L-cancelled 
==Similar moves==
*
Category:Giga Bowser (SSBM)
Category:Back aerials (SSBM)
Giga Bowser (SSBM)/Dash attack

==Overview==
==Hitboxes==
|}
==Timing==
Clean hit (Hitbox 0)	10-13
Late hit (Hitbox 0) 	14-17
Hitbox 1 	10-17
Hit 2 	28-29
Interruptible 	55
Animation length 	59
|Hit 2
|-
|Hitbox 0
|-
|Hitbox 1
==Similar moves==
*
Category:Giga Bowser (SSBM)
Category:Dash attacks (SSBM)
Giga Bowser (SSBM)/Down smash

==Overview==
==Hitboxes==
|}
==Timing==
Charges between 	8-9
Limbs intangible	14-48
Hits 1-6 	14-15, 17-18, 20-21, 23-24, 26-27, 29-30
Hit 7 	32
Interruptible 	68
Animation length	69
|Hitboxes 
|-
|Limbs 
==Similar moves==
*
Category:Giga Bowser (SSBM)
Category:Down smashes (SSBM)
Giga Bowser (SSBM)/Down tilt

==Overview==
{[competitive expertise}}
==Hitboxes==
|}
==Timing==
Hit 1 	14-18
Hit 2 	27-31
Interruptible 	55
Animation length	59
==Similar moves==
*
Category:Giga Bowser (SSBM)
Category:Down tilts (SSBM)
Giga Bowser (SSBM)/Forward tilt

Giga Bowser's forward tilt hitbox visualizations	Giga Bowser's forward tilt hitbox visualizations	Giga Bowser's forward tilt hitbox visualizations	Giga Bowser's forward tilt hitbox visualizations	Giga Bowser's forward tilt hitbox visualizations
↗ 	 	 	 	
→ 	 	 	 	
↘ 	 	 	 	
==Overview==
==Hitboxes==
|}
==Timing==
Hitboxes 	12-16
Interruptible 	37
Animation length	47
Category:Giga Bowser (SSBM)
Category:Forward tilts (SSBM)
Giga Bowser (SSBM)/Neutral attack

==Overview==
Giga Bowser's neutral attacks consist of a claw swipe with each hand.
For the technical data of each individual hit, see:
*Giga Bowser (SSBM)/Neutral attack/Hit 1
*Giga Bowser (SSBM)/Neutral attack/Hit 2
==Quickest loop==
Jab 1 	7-10
Jab 2 	22-24
Interruptible 	21, 39
Animation lengths	34, 43
|-
Category:Giga Bowser (SSBM)
Category:Neutral attacks (SSBM)
Giga Mac Rush

Giga Mac Rush (, Giga Mac Rush) is 's Final Smash in Super Smash Bros. Ultimate.
==Overview==
The move involves Little Mac transforming into Giga Mac, immediately followed by a rush forward that, if successfully landed, leads to a series of rapid punches that traps and launches the opponent before the Final Smash ends, similar to Jungle Rush, 's new Final Smash, albeit with slightly less knockback to compensate for the added range potential. The Ultimate version of Giga Mac joins all former "transformed moveset" Final Smashes (such as Giga Bowser and Wario-Man) in losing its player-controlled moveset in favor of a quick attack that returns players more promptly to normal gameplay.
==Instructional quote==
==Origin==
In the two-player mode of Punch-Out!! for the Wii, both players control a Little Mac; either can turn into Giga Mac after punching the opponent enough times in a certain area. If they do, the game then shifts from two evenly-matched Little Macs fighting in split-screen to gameplay resembling the single-player mode, with Little Mac fighting a larger and slower Mac. The player controlling Giga Mac gains slower but stronger attacks, in addition to a taunt.
==Spirit==
Giga Mac also appears as a Legend-class primary spirit.
In Adventure Mode: World of Light, Giga Mac is presumably one of the countless spirits captured by Galeem during his takeover of the universe. After Galeem's defeat, Dharkon takes control of Galeem's spirits, including Giga Mac. After Dharkon's defeat, he flees to the final world, with Galeem following soon after. In the final world, Galeem and Dharkon wage war against each other using their captured spirits, with Galeem taking control of Giga Mac.
Giga Mac uses a Giant puppet fighter and is fought on the Boxing Ring stage. During the battle, Little Mac is equipped with super armor, referencing how Giga Mac cannot be flinched when attacked as a transformation Final Smash in Super Smash Bros. 4.
No.	Image	Name	Type	Class	Slots	Base	Max 	Base	Max 	Base	Max 	Ability 	Series
933	 	 	★★★★	3 	3958 	9898	2322	5806	1484	3712	Fist Attack ↑	Punch-Out!! Series	
==Gallery==
Little Mac SSBU Skill Preview Final Smash.png|Giga Mac Rush as shown by the Move List in Ultimate.
==Names in other languages==
Category:Punch-Out!! universe
Category:Little Mac
Category:Little Mac (SSBU)
Category:Final Smashes (SSBU)
es:Asalto Giga Mac