Legendary event

A legendary eventCapitalized as "legendary event" in official newsletters used in-game, "...you can exchange the rewards you get for 5★ Power-Ups and other items, just like with legendary events that have returned up to now." "...you’ll be able to strengthen Sync Pairs from legendary events that come from the same titles as the villainous Sync Pair featured in the event." "The reason why sync pairs on Pasio can Dynamax will be revealed in the Howling Shield of Eternity legendary event, which we discuss below." "The Give and Take legendary event begins today." "Similar to legendary events, we’d like to add more chances for you to team up with sync pairs just by playing the game." (Japanese: ポケモンイベント Legendary Pokémon Event) was a type of limited-time event in . Each event focused on a specific sync pair already formed with a Legendary Pokémon, or a character who would form a sync pair with a Legendary Pokémon over the course of the story. Completing the event story would allow players to team up with the sync pair, and completing other areas in the event would allow players to obtain items to power up the sync pair.
Each legendary event featured a Legendary Pokémon from a different core series region, which normally formed a sync pair with a from that region. There was one legendary event corresponding to each core series region from Kanto to Galar.
On November 24, 2021, this event type was formally retired. Stories that previously appeared as legendary events would become permanently accessible under the Legendary Adventures section of the main story, with one story added every ten days until all had been added.
==Format==
Originally, legendary events were structured similarly to most story events, consisting of several story areas and several battle areas that were unlocked in an alternating fashion, as well as an exchange shop where players could exchange event items for rewards. The earliest legendary events also featured co-op battles, which allowed players to earn rewards in greater quantities than single-player battles. However, in these events, the final story area of the event—which, when completed, would allow players to team up with the featured sync pair—was only unlocked after obtaining a certain number of event vouchers. After completing this story area, players could exchange event vouchers for Custom ★ Power-Ups and additional copies of the featured sync pair, allowing them to maximize the pair's potential and move level. 
These items cost hundreds or thousands of event vouchers, forcing players to spend a significant amount of time grinding event stages to obtain all items in the event. However, unlike other events, these legendary events were planned to rerun periodically. So, event items were not automatically exchanged for coins at the end of the event period, and instead remained in players' inventories to be used when the event next returned. When these events reran, the status of area info was not reset, meaning that areas unlocked in the initial run did not have to be unlocked again, but first-time rewards could not be obtained again.
In addition to the vouchers that could be exchanged in the shop, players could also earn custom items from battles which were required to unlock level caps, moves, and passive skills for the featured sync pair. This format was maintained for the first three legendary events.
The next legendary event changed this format significantly. Rather than obtaining vouchers from battles, Prize Coins were obtained, which could be used to make pulls from a prize box pool. All battles were available from the start, and event area info was available as grand prizes from the prize box. The event pair's custom items could be obtained in prize pools. Custom ★ Power-Ups and additional copies of the sync pair could no longer be obtained, but a 5★ Strike Move Candy was available as one of the grand prizes from the prize box, allowing players to increase the move level of any 5★ Strike sync pair. This format was used for the fourth and fifth legendary events.
After the prize box was introduced to legendary events, no events received reruns until November 2020, at which point the format was once again overhauled. Legendary event sync pairs were changed to no longer use custom items, and the generic Prize Coins were upgraded to Legendary Prize Coins that were colored based on the type of the featured sync pair. Event story and battle areas were once again unlocked in an alternating fashion, but now there was no prerequisite for unlocking the final story area besides completing the preceding battle. In addition, Legendary Prize Coins could be exchanged in the shop for Custom ★ Power-Ups and additional copies of the sync pair. This remained the general structure for legendary event reruns for the rest of the event type's lifespan.
New legendary events created after this also had the same structure, but new area info and Custom ★ Power-Ups were obtained as grand prizes in the prize box, and additional copies of the featured sync pair were obtained by completing event missions. This change in acquisition of Custom ★ Power-Ups and additional copies of the sync pair carried over to other legendary event reruns as well.
==List of legendary events==
Event Name 	Start Date 	End Date 	Featured Sync Pair	Banner
Lurking Shadow 	December 5, 2019 	December 19, 2019 	 	
The Beast That Devours the Sun	January 1, 2020 	January 22, 2020 	 	
The Dragon That Rules the Sky 	January 30, 2020 	February 14, 2020 	 	
Pure Hearts and Rainbow Wings 	April 30, 2020 	May 14, 2020 	 	
New World Dilemma 	August 17, 2020 	September 3, 2020 	 	
Give and Take 	February 11, 2021	March 4, 2021 	 	
Father or Foe 	May 4, 2021 	May 20, 2021 	 	
Howling Shield of Eternity 	August 12, 2021 	September 16, 2021	 	
==In other languages==
==Notes==
==Related articles==
Category:Pokémon Masters EX events
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it:Elenco degli Eventi leggendari di Pokémon Masters EX
ja:伝説ポケモンイベント