Hot Dogs, Horseshoes & Hand Grenades/Battle Rifles

=Battle Rifles=
Weapons on this sub-page include all self-loading rifles that use full-power cartridges; most of these are considered battle rifles in-game, though a few fall into other categories (e.g. carbines). Of note is that the in-game Battle Rifle category also includes semi-automatic sniper rifles, as the game primarily categorizes weapons by action type and/or cartridge size, and thus has no dedicated Sniper Rifle category.
==Automatgevär m/42==
The Automatgevär m/42 was added in Experimental Build 2 of Update #111.
==Beretta BM59 Mark III==
The Beretta BM59 Mark III was added on Day 18 of the Meatmas 2022 Advent Calendar event; this marks the BM59's second documented appearance in a video game, after Phantom Doctrine.
==Brownells BRN-10A==
The 1st gift added in the 2018 Meatmas Update (a yearly event consisting of new weapons and content added over the course of December) was an ArmaLite AR-10 battle rifle; more specifically, it is a Brownells BRN-10A reproduction, as evidenced by the rear sight and lack of bayonet lug. Unlike the real BRN-10, it is select-fire in-game.
Update #114's third alpha build added the "Stone Thrower", a Meat Fortress version of the AR-10 (with the name presumably being a reference to the AR-10's designer, Eugene Stoner); it can fire in semi-auto or 3-round bursts, and (as with all the Meat Fortress weapons) chambers a fictional cartridge - "9x45mm Classic", in this case. 
==="Stone Thrower"===
==DRD Tactical Paratus P762==
Update #58's collection of modern firearms included a DRD Tactical Paratus P762 (a Gen 2 model, to be exact), classified as a battle rifle.
==FN FAL==
Update #54 brought along the much-desired FN FAL battle rifle, a select-fire-converted "G-Series" model to be exact. Update #70 added 2 additional variants, the "Para" and the "Tactical"; these are, respectively, a 50.61 paratrooper model, and a standard 50.00 model with a railed handguard and upper receiver.
===FAL Para===
==="FAL Tactical"===
==="Sustenance AR3"===
Added in Update #87, the "Sustenance AR3" is a fictional weapon inspired by the "Pulse Rifle" (or "AR2") from Half-Life 2; it is built off of the G-Series FAL's model, with a variety of seemingly home-brewed modifications applied to it. The resultant weapon fires from an open bolt, feeds from 30-round belts of a fictional "10x27mm Pulsed" round (hence its in-game classification as a machine gun), and features an underbarrel dark-matter lemon launcher (no, really).
==FN SCAR-H==
The FN SCAR-H is one of the available battle rifles in-game, added with the release of Update #32. Update #39 gave the SCAR a rail extension that goes past the front sight, and Update #85's first alpha build added a shorter-barreled CQC variant.
===SCAR-H CQC===
==Heckler & Koch G3A3==
Rounding out Update #54's selection of Cold War-era classics is the Heckler & Koch G3A3 battle rifle.
==HK51==
While Update #63 added 32 weapons, only 28 were MP5 variants; the remainder instead consisted of 4 variants of the HK51, an unofficial name for a common modification of the Heckler & Koch G3 that consists of shortening it to the length of the same company's MP5. The 4 variants available in-game are categorized as battle rifles, and are named in accordance with standard MP5 naming conventions, rather than with any known designation system - not that one really exists, to be fair - and are also referred to as "H51"s instead of "HK51"s, likely to avoid copyright infringement; they are as follows: the stockless "H51A1", the fixed-stocked "H51A2", the collapsible-stocked "H51A3", and the short-barreled, folding-stocked "H51K".
thumb|none|450px|HK51 - 7.62x51mm NATO
==IMI Galil ARM (7.62x51mm)==
The 7.62x51mm battle rifle variant of the IMI Galil ARM, complete with functional bipod, was added in the first Meatmas update. Until Update #52 (more specifically, its 6th alpha build), the Galil was permanently fitted with a side-mounted bracket scope mount; this was replaced with a Soviet-style side dovetail mount in the update.
==M14==
The M14 battle rifle is one of the firearms added to the game in the first Meatmas update. The release of Update #42 gave the weapon the ability to use 10-round stripper clips. Update #58 replaced the model; while good, the original model had some dimensional issues that complicated parts interchangeability, which necessitated its removal.
==M14 DMR==
As a companion to the classic wood-stocked version, the M14 in its military DMR configuration was included in the first Meatmas update, under the battle rifle class. Unlike the earlier rifle, it cannot use stripper clips, as its scope mount blocks the action. Being from the same modeler as the original M14 (and being based around the same receiver and barrel group, complete with compatibility-complicating dimensional issues), the M14 DMR was also removed in Update #58; unlike the standard M14, however, no replacement model was added.
==M1 Garand==
Along with the Luger P08, the Nagant M1895, and the Webley Mk VI, the M1 Garand was added to the game with Update #47. Befitting of its reputation, it is classified in-game as a battle rifle.
Update #116 Patch 1 added a very cursed version called the "Glem 1 Glarand." This is a bullpup version that has a Glock fused into the Garand's reciever, and it fires bursts of 9x19mm from a 17-round "Glen-Glock Glip."
===M1D Garand===
Update #51 brought along the M1D Garand variant, fitted with an M84 scope. It was later removed in Update #52, with its replacement being an attachable version of the M84 scope for the M1.
==="Glem 1 Glarand"===
Patch 1 for Update #116 added the "Glem 1 Glarand", an eldritch abomination grafting several elements of the Glock 17 onto an M1 Garand. The M1's en-block clip system and body are kept, while several aspects of the Glock 17 including the frame, trigger (technically making this weapon a bullpup) sights and 9x19mm chambering (loaded in a 17 round "Glen-bloc glip") of the Glock 17 have been added. As the final cherry on top, it fires in 3-round bursts akin to the Glock's Counter-Strike incarnation.
==M1941 Johnson==
The eleventh alpha build of Update #52 included an M1941 Johnson battle rifle (not to be confused with the light machine gun of the exact same name).
==Madsen LAR M/62==
The Madsen LAR M/62 was added on day 18 of the Meatmas 2020 Advent Calendar event.
==MAS-49/56==
The MAS-49/56 is one of the available battle rifles in-game, added in the first Meatmas update. Upon its addition, it was chambered in 7.62x51mm NATO (a non-factory chambering, but a common (if unethical) practice among many civilian owners); Update #42 changed this to the appropriate 7.5x54mm French, and gave it the ability to use 5-round stripper clips. Added with the rifle was an APX L806 3.85-power scope, unique to the MAS.
==="All Rounder"===
Another one of the gifts added in the 2019 Meatmas update, the "All Rounder" (more formally known as the "UBR-59", presumably short for "Universal Battle Rifle, Model of 1959") is a stylized version of the MAS-49/56 (with a few AK-esque elements, such as the upper handguard) meant for the "Meat Fortress" gamemode, designed to fit in with Team Fortress 2's art style while fulfilling a role which the original TF2 arsenal somewhat conspicuously lacks: a self-loading rifle. The All Rounder chambers the proprietary (and fictional) "10.5x35mm Dutch" cartridge, a round as cartoonishly-proportioned as the rifle itself, which comes in 3 varieties (unique for the Meat Fortress weapons); apart from the standard tracer FMJ, there's a variant packed with 4 armor-piercing flechettes (akin to some of the SPIW and SALVO prototypes, albeit infinitely more functional), and an "Inferno" version that disintegrates and spreads fire at a semi-fixed distance from the muzzle.
==Remington Model 8==
Update #42 added a Remington Model 8 in .35 Remington, fitted with a rear tang-mounted peep sight. Notably, it is able to make use of stripper clips, which were added in this update. Update #46 added a short-barreled variant, which was then removed in Update #52 due to the inherent issues with cutting down the barrel of a long-recoil-operated rifle. Update #85's third alpha added a scope for the rifle (a Weaver Model 330 on a specialized mount), which also fits the Model 81 below. It is the sole self-loading rifle available to the western themed Cowwiener Calico. 
==Remington Model 81 Special Police==
The eleventh alpha build of Update #52 added a Remington Model 81 Special Police, an updated version of the earlier Model 8 capable of using detachable magazines. As with the in-game Model 8, the Model 81 is chambered in .35 Remington in-game.
==Springfield Armory M1A SOCOM 16==
Update #58 added a Springfield Armory M1A SOCOM 16 rifle, with a tan-finished synthetic stock; it is known in-game as the "M1Shorty16" (lacking spaces in its name, like many of the game's weapons), and is classified as a battle rifle. Like the real weapon (and unlike the game's other M14 variants, presently included or otherwise), it fires exclusively in semi-auto.
==Tokarev AVT-40==
The SVT-40's full-auto sibling, the Tokarev AVT-40, was added in Update #112.
==Tokarev SVT-40==
Update #48 added an SVT-40 battle rifle to the game, complete with an optional PU scope and (following Update #76's first alpha) bayonet.
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