Steel/Calculations

Calculations for all items in Steel#Acquisition analysis. Assume healthy pawns in full light in Strive to Survive difficulty. All numbers are rounded to 1 decimal point; unrounded numbers used for all calculations.
==Mining steel ore==
Relevant stats: Mining Speed, Mining Yield, difficulty.
For 8 Mining skill, healthy pawn :
* to mine an ore. Mining Speed = 100%. 
*40 steel per ore. Mining Yield = 100%.
(1900 ticks / 40 steel) = per steel.
*Plus travel time.
==Deconstruction==
Relevant stats: Construction Speed, item in question
For 8 Construction skill, healthy pawn, against a wall:
* to deconstruct a steel wall. Construction Speed = 100%.
*2.5 steel per wall. All items give half their steel.
(135 ticks / 2.5 steel) = per steel.
*Plus travel time.
==Smelting==
Relevant stats: General Labor Speed, item smelted
===Steel slag chunks===
For a healthy pawn:
* per chunk. General Labor Speed = 100%
*15 steel per chunk.
(400 ticks / 15 steel) = per steel
*Plus travel time.
===Weapons and apparel===
For a healthy pawn:
* per item. General Labor Speed = 100%
*7 steel per autopistol / steel knife. More steel for any other item (25% of item worth)
**You also get any other resources used to craft the item, other than components/advanced components and chemfuel.
(1600 ticks / 7 steel) = per steel
==Shredding==
Relevant stats: Mechanoid Shredding Efficiency, Mechanoid Shredding Speed, mechanoid type, Missing Body Parts, whenever done on a machining table
For 10 Crafting skill, healthy pawn:
* to shred a mechanoid. Mechanoid Shredding Speed = 100%. Constant per mechanoid.
*15 steel per scyther or lancer. 0% Missing Body Parts.
*5 steel per war urchin -> 2.5 steel @ 50% Missing Body parts
(300 ticks / 15 steel) = per steel (0% missing lancer)
(300 ticks / 2.5 steel) = per steel (50% missing w. urchin)
==Deep Drilling==
Relevant stats: Research Speed, Deep Drilling Speed, Mining Yield
For 8 Intellectual + 8 Mining skill, healthy pawn(s):
* average to find any deposit. Research Speed = 100%.
**(4/7.5) = 53% to get steel. average to find a steel deposit. (not rounded in calculations)
*Average 9000 steel per deposit. 
*(180000 ticks * .53 steel / 9000 ticks) = per steel scan
* per deep drill cycle. Deep Drilling Speed = 100%.
*35 steel per deep drill cycle. Mining Yield = 100%.
*(14000 ticks / 35 steel) = per steel spent mining.
 per steel (scan + mine).
*Plus travel time.
==Long-range mineral scanner==
Relevant stats: Research Speed, Mining Speed, Mining Yield, difficulty, means of travel
For 8 Intellectual + 8 Mining skill, healthy pawn(s):
* average to find deposit. Research Speed = 100%.
*Average 2250 steel. Mining Yield = 100%.
*(2400000 ticks / 2250 steel) = per steel spent scanning.
* to mine an ore. Mining Speed = 100%. 
*40 steel per ore. Mining Yield = 100%.
*(1900 ticks / 40 steel) = per steel spent mining.
 per steel (scan + mine).
*Plus travel time, plus combat time (multiple days w/o transport pods)
===Transport pods===
Other relevant stats: How you get chemfuel
*1700 steel per scan. 
**2250 base steel/scan, -550 steel for 8 transport pods + 1 pod launcher, if components are created from steel. (1 pod to arrive, 7 pods + 1 launcher to send 1050kg = 2100 steel).
*(2400000 ticks / 1700 steel) = per steel spent scanning.
*(1900 ticks / 40 steel) = per steel spent mining.
*Chemfuel variable work based on how you get it and how far you need to go.
* total to create 350 chemfuel from corn in a biofuel refinery. Enough for a 10-tile trip. Plant Work Speed & Harvest Yield = 100%
* to build 8 pods + 1 launcher.
*(14400 ticks / 1700 steel) = per steel building pods.
 per steel (scan + mine + pod + fuel from corn).
*Plus loading time, plus combat time
===Transport pods + Farskip===
Other relvant stats: How you get chemfuel, psyfocus meditation rate. Assuming you send 2 pawns, which may not exactly be safe.
*2188 average steel per scan. 1 transport pod (-62 steel) to location.
*(2400000 ticks / 2188 steel) = per steel spent scanning.
*(1900 ticks / 40 steel) = per steel spent mining.
* total to build 1 pod. + total for 35 chemfuel fueled from corn (15 tile trip).
*1.4 full days (84000 ticks) for 70% psyfocus at 50% psyfocus per day. (70% / [psyfocus per day]) days for 60000 ticks = 1 day.
**Meditation also counts as Recreation.
* per steel meditating for farskip. 50% psyfocus per day.
*(1900 ticks / 40 steel) = per steel spent mining.
 per steel (scan + mine + pod + fuel from corn + meditation).
#Steel/Calculations