nyuuzyou/wikis huggingface dataset:
Bone (ability)

Bone is an enemy ability used by skeletal dinosaurs in the Final Fantasy games. It first appears in Final Fantasy V. It involves an enemy throwing a bone at a party member. In most of its appearances, Bone deals heavy, non-elemental damage.
==History==
In Final Fantasy V, Bone is used by Bone Dragons and Dinozombies. The attack causes their target to lose nearly all of their HP.
In Final Fantasy VI, Bone is used by Fossil Dragons and their variant, Zombie Dragons. The move deals heavy damage to a party member, but if Zombie Dragon uses the attack, its target is inflicted with the Zombie status.
In Final Fantasy Mystic Quest, the move is named Bone Missile, and is used by Flamerus Rex and its relative, Skullrus Rex. When either boss uses Bone Missile, they throw a bone in a boomerang-type fashion at either Bejamin or his partner.
Category:Enemy abilities
Category:Final Fantasy V enemy abilities
Category:Final Fantasy VI enemy abilities
Category:Final Fantasy Mystic Quest enemy abilities
Borghese

Borghese is an enemy who appears in Final Fantasy VI, and it was originally named Orog in the Super Nintendo and PlayStation versions. It is a four-armed warrior who wields a sword in each hand, and carries a spare fifth one on its back. Borghese is only encountered in Darill's Tomb, and has a weakness to Fire and Holy attacks. Borghese can use a Special Attack named Zombie Touch, in which it inflicts the Zombie status on its target. Upon being attacked, Borghese has a 1/3 chance of using Bio as a counter-attack. If Gau uses Rage on a Borghese, he can use Holy on it.
==Stats==
==Bestiary navigation==
<tabber>
Final Fantasy VI Advance=
|-|
Final Fantasy VI (PC, iOS, Android)=
</tabber>
Category:Final Fantasy VI enemies
Bravely Default

__NOTOC__
Bravely Default: Where the Fairy Flies is a Japanese role-playing game developed by Silicon Studios and published by Square Enix for the Nintendo 3DS in 2012 in Japan. A slightly enhanced version, titled Bravely Default: For the Sequel, was released in 2013. This version was used as the basis for the localized release, which was simply titled Bravely Default, although the title screen has the game's subtitle, Where the Fairy Flies.
The game is a successor to the Nintendo DS game Final Fantasy: The 4 Heroes of Light. A direct sequel, Bravely Second: End Layer, released for the Nintendo 3DS in 2015. Another sequel, Bravely Default II, released for the Nintendo Switch on February 26, 2021.
==Gameplay==
===Brave and Default===
The battle system is purely turn-based, like the Famicom installments. However, characters can build up Brave Points (BP) to use during battle by defending using the "Default" command. Stored BP can be used via the "Brave" command to perform up to four actions in one turn. If your BP goes into the negatives, that character cannot until their BP goes back to 0, with their BP naturally regenerating by 1 every turn.
===Jobs===
The game also makes use of the job system, most closely resembling the system in Final Fantasy V. The party is able to equip a second set of skills unique to a particular job and several passive abilities using a point system, where some abilities cost more points than others.
Every job can equip most weapons and armor, but some are better suited for certain jobs than others via a rank system; this multiplies the base stats of each piece of equipment when worn, up to 100% (double) their normal stats with an S rank. I.e. a sword with higher base stats than a rod could still have inferior damage output than said rod, if a Black Mage will be equipping it.
New jobs are obtained by getting "Asterisks", which are obtained by defeating certain bosses who are of said job.
==== list of jobs ====
Monk
White Mage
Black Mage
Knight
...
===Bravely Second===
Bravely Second is a special mechanic added to For The Sequel and retained in the localization release. The character who activates it will freeze time and can use Brave without consuming BP, and the damage limit (9999 per attack) will be removed. Bravely Second runs on SP (Sleep Points) and has to either be recharged via sleep mode, with eight hours giving you 1 SP, or buying an SP drink with real-life money.
==Censorship==
The Bravo Bikini was edited in non-Japanese copies of the game to have no cleavage and for the panties to become shorts. The characters were also aged up in non-Japanese copies; i.e. Ringabel is 18 and not 21 in the original Japanese. 
Category:Final Fantasy series
*
Category:Nintendo 3DS games
Bravely Second: End Layer

Bravely Second: End Layer is a Japanese role-playing game developed by Silicon Studio and published by Square Enix for the Nintendo 3DS in 2015. It is a direct sequel to 2012's Bravely Default and takes place two and a half years after the ending of said game. It features many of the same gameplay mechanics as its predecessor.
Category:Games
*
Category:Nintendo 3DS games
Bravo Bikini

The is a piece of attire and a minor part of the Fiore DeRosa sub-scenario.
__NOTOC__
==Story==
In the sub-scenario of Fiore DeRosa, the party suspect that he is up to some sinister plan but aren't aware of what, leading them to come up with a plan for Agnes Oblige to go with the red mage in order to act as a spy and relay his operation to the party. However, Edea Lee becomes the one to act as bait for DeRosa, allowing the party after him in pursuit to discover his plan and to prevent him using Edea as a part of it.
==Gameplay==
The is available as attire from Norende Village's shop, available from the Adventurer.
==Censorship==
The was censored in non-Japanese regions of the game, the bra losing its visible cleavage and the panties becoming bikini shorts.
==Trivia==
* Ringabel notes that the doesn't fit Edea, implies that Agnes is the more full figured of the two: her curves are alluded to and praised by Yulyana upon their reunion and strongly agreed upon by Ringabel, and the measurements for the outfit would naturally fit Agnes as she was intended to be the bait; Edea being younger than Agnes by two years and being prepubescent in the Japanese version (15 instead of 18) all lend to her figure likely not being as voluminous and capable of filling in the outfit as much as Agnes' would have.
category:Bravely Default attire
category:Bravely (series) attire
Bugenhagen

Bugenhagen is a supporting character in Final Fantasy VII. He is an eccentric elder from Cosmo Canyon and the adoptive grandfather of Red XIII, whom he always calls by his birth name Nanaki. He is always seen on top of a floating green orb. His main role is to provide the party with key information on their journey to stop Meteor from crashing into the Planet.
Like Heidegger, Bugenhagen is also named after a German philosopher, .
==History==
===Final Fantasy VII===
In disc 1 of Final Fantasy VII, when the party first visits Cosmo Canyon, they meet Bugenhagen and learn from him about some of Red XIII's past. In his planetarium, Bugenhagen teaches the characters about the Planet and the Lifestream, and humanity's greater dependence on the survival of both.
Later, Bugenhagen overhears Red XIII call his father, Seto, a coward, so Bugenhagen leads him and the party into the Cave of the Gi, where Red XIII learns that Seto was actually a hero to the Gi Tribe.
Cait Sith reveals that Bugenhagen was once a Shinra employee, but left to pursue the Study of Planet Life, where he finds a peaceful harmony between technology and nature. It is also revealed that Professor Gast provided Cosmo Canyon with its technology, not Bugenhagen.
In disc 2, the party returns to Cosmo Canyon to seek Bugenhagen's help in preventing Meteor from crashing into the Planet. He accompanies the party to the Forgotten Capital to find answers about an ancient race named the Cetra. From a machine showing the moment of Aeris's death, Bugenhagen points out that Aeris's White Materia was glowing green, meaning that her prayer for Holy, which can destroy Meteor, was successful.
A while later if the party decides to return to Cosmo Canyon after defeating the Diamond Weapon, they learn that Bugenhagen has become fatally ill during the trip to the Forgotten Capital. They visit Bugenhagen's Room, and before dying, Bugenhagen gives Red XIII the Limited Moon, a valuable possession that once belonged to Seto. This is the only time when Bugenhagen is not sitting on his green orb. At one point, Bugenhagen mentions that he will turn 130 years old on his next birthday.
Category:Scientists
Category:Deceased characters
Category:Final Fantasy VII characters
Buster Sword

The , is the trademark weapon of Cloud Strife since his debut appearance in Final Fantasy VII. It is a broadsword with a very large blade. The Buster Sword has the characteristics of several swords: it is one-sided like a traditional , the size of a , and a proportionally short hilt like that of a .
In Final Fantasy VII, Cloud receives the Buster Sword from Zack Fair after he is shot to death by Shinra troops while trying to protect Cloud when he was comatose. Because of this exchange, Cloud continued to wield the Buster Sword years later in honor of Zack. The Buster Sword cannot be bought or sold, and it is the weapon used by Cloud during the game's cutscenes.
Category:Swords
Category:Weapons
Category:Final Fantasy VII weapons
Byron Rosfield

Mitsutaka Tachikawa is a character in Final Fantasy XVI. He is the brother of Elwin Rosfield, Duke of Rosaria and the uncle of Clive and Joshua Rosfield.
==History==
===Background===
After the conquest of Rosaria by Sanbreque, Byron feigned loyalty to the empire, while secretly funding Rosaria's rebellion movements. He is also the warden of Port Isolde.
Category:Characters
Category:Final Fantasy XVI characters
Canoe

Canoes are small wooden boats used to travel across shallow bodies of water, namely rivers and lakes. A Canoe first appears in Final Fantasy, and mainly appears in the early titles of the main Final Fantasy series. 
==History==
===Final Fantasy===
In Final Fantasy, the Warriors of Light obtain the Canoe from one of the Twelve Sages in Crescent Lake after they defeat Lich. The Canoe only has one major purpose, which is to travel across the lake leading to Mount Gulg. While traveling on the Canoe, the Warriors of Light encounter some unique enemies including Crocodiles, Hydras, Neochus, Ochus, Piranhas, Red Piranhas, and White Crocs.
In the WonderSwan Color, PlayStation, and Game Boy Advance releases, a blue oar is depicted in the sprites for a Canoe.
===Final Fantasy II===
In Final Fantasy II, Minwu has a Canoe that he gives to the party after Princess Hilda instructs them to journey to Salamand. With the Canoe, the party is able to cross a large lake east of Altair. Unlike Final Fantasy, the party does not encounter any enemies while riding the Canoe.
Prior to the PlayStation Portable release, each version of Final Fantasy II reused the Canoe sprites from the corresponding release of Final Fantasy for the same platform.
===Final Fantasy III===
The king of Castle Sasune has possession of a magical folding canoe that he will grant the party in order to reach the Sealed Cave. It can further be used to traverse other rivers and lakes in both worlds, permitting access to Goldor Manor and Lake Dohr.
==Profiles==
===Final Fantasy===
*Nintendo Power volume 17 (page 38): "The only way to reach the interior of this region is by Canoe. Once Lukahn gives it to you, simply walk to the river and the Canoe will be launched."
==Gallery==
===Final Fantasy===
Canoe FF NES sprite.png|Nintendo Entertainment System sprite
Canoe FF WSC sprite.png|WonderSwan Color sprite
Canoe FF PS1 sprite.png|PlayStation sprite
Canoe FF GBA sprite.png|Game Boy Advance sprite
Category:Watercraft
Category:Key items
Category:Final Fantasy transportation
Category:Final Fantasy II transportation
Captain N: The Game Master

Captain N: The Game Master is a cartoon series that was produced by . It features characters and other elements from popular Nintendo Entertainment System and Game Boy games at the time, and it had a series run from 1989 to 1991. The main character is Kevin, a teenage Nintendo game player who was sent through a portal into Videoland to save the various game worlds from the evil Mother Brain.
Every episode takes place in a different game world. The series finale, "The Fractured Fantasy of Captain N", takes place in the world of the first Final Fantasy. The decision to make it a finale was possibly intentional, due to the word "final" in the game's title. In the episode, Astos tries to conquer the Final Fantasy world by hypnotizing Kevin into doing evil. The game's main protagonists, the Warriors of Light, do not appear in the episode.
Category:Television
Caravan

The Caravan is a shop in Final Fantasy. It is found within the northern part of the desert, west of Onrac, and is run by Underhill. In the Nintendo Entertainment System version, the location is named OASIS, and in the Final Fantasy Origins remake, it is known as the Desert Caravan.
At the Caravan, Underhill has an expensive item on sale, the Bottled Faerie, which he got from a pirate at Gaia. The Warriors of Light are required to buy the Bottled Faerie in order to access the Sunken Shrine.
In the Nintendo Entertainment System version, the airship can land on the Caravan, making it the only desert terrain that it can land on. In this version, the Warriors of Light directly enter the store from the desert terrain. Starting with the WonderSwan Color version, the warriors access the store differently; when they walk to the Caravan area from the world map, the screen zooms in to a sand area, and to the north is a sand-colored tent, which is where the store is. Oddly, the zoomed-in area outside the Caravan plays the town theme, making it the only non-town area to do so.
==Items==
At first, the Bottled Faerie is the only item for sale. In the Nintendo Entertainment System version and Final Fantasy Origins release, once the Warriors buy the Bottled Faerie, Underhill starts to sell a few basic healing items. Starting with the Final Fantasy I & II: Dawn of Souls release, he sells higher priced tonics instead. 
Item 	Price 	Effect 	Effect	Effect
Bottled Faerie 	40,000 gil 50,000 gil 	Retrieves Oxyale at the bottom of a lake in Gaia. 	 	
NES / PlayStation 	NES / PlayStation 	NES / PlayStation 	 	
Potion 	60 gil 	Heals a small amount of HP. 	 	
Antidote 	75 gil 	Cures poison. 	 	
Gold Needle 	800 gil 	Cures stone. 	 	
Game Boy Advance and later remakes	Game Boy Advance and later remakes	Game Boy Advance and later remakes 	 	
Giant's Tonic 	1,500 gil 	Temporarily raises max HP. 	 	
Faerie Tonic 	1,500 gil 	Temporarily raises max MP. 	 	
Strength Tonic 	1,500 gil 	Temporarily raises attack. 	 	
Protect Drink 	1,000 gil 	Duplicates the effect of the Protect spell. Consumed with Drink command.	 	
Speed Drink 	1,000 gil 	Duplicates the effect of the Haste spell. Consumed with Drink command. 	 	
==Gallery==
Caravan map location FF GBA.png|Caravan's location on the world map (Game Boy Advance version)
Caravan interior FF1 GBA.png|Store interior (Game Boy Advance version)
Category:Shops
Category:Deserts
Category:Final Fantasy locations
Carbuncle

Carbuncle is a summon that appears in several Final Fantasy games. It first appears in Final Fantasy V. Carbuncle is a tiny animal which is usually depicted as being either light blue or green, but is always shown with a red gemstone on its forehead. Carbuncle has attributes similar to a fox, particularly its long, bushy tail, and it also has a tuft of hair and very long, pointed ears. In earlier games, Carbuncle has three-toed feet and appeared to be bipedal. If summoned, Carbuncle uses its signature move, Ruby Light, which casts Reflect on all party members.
Carbuncle's name is shared with the archaic word carbuncle, which means a deep-red or fiery colored garnet or other dark red precious stone, like the gemstone on Carbuncle's forehead.
==Game appearances==
In Final Fantasy IX the gemstone color and Carbuncle's corresponding action can be modified by equipping different gems. There are three alternatives: Diamond Light (casts Vanish), Emerald Light (casts Haste) and Pearl Light (casts Shell).
In Final Fantasy XI, Carbuncle is one of the game's terrestrial avatars, alongside Fenrir, Diabolos, Phoenix, and Bahamut.
In Final Fantasy Crystal Chronicles, several Carbuncles inhabit the Legendary City of Mag Mell, but do not appear as a summon.
Category:Summons
Carnelian Signet

The Carnelian Signet is an explosive which makes its first and main appearance in Final Fantasy IV as a key item. The item is named Bomb Ring in releases prior to the game's 3D remake.
==History==
===Final Fantasy IV===
In Final Fantasy IV, the Carnelian Signet has a role at the start of Cecil's adventure, and is the first key item that he obtains.
At the start of the game, the King of Baron revokes Cecil's rank as Red Wings commander because Cecil questioned why he had them kill innocent civilians for the Crystals. The King of Baron instead sends both Cecil and Kain on a mission to deliver the Carnelian Signet to Mist. Once they arrive there, the Carnelian Signet goes off by itself, causing Bombs to release and put the entire village on fire. Cecil and Kain realize that the King had duped them into killing the summoners living there.
Category:Explosives
Category:Key items
Category:Final Fantasy IV items
Castle Cornelia

Castle Cornelia, known as Coneria Castle in the original version, is a location in Final Fantasy. It is a castle directly north of Cornelia. Castle Cornelia is home to its royal family, including the King of Coneria, his wife Jayne, and his two daughters, one of whom is Princess Sarah. There are two floors to Castle Cornelia—the bottom floor, has two bedrooms and two locked treasure rooms, each with three treasure chests. There are stairs that lead to the upper floor, which has a hallway that leads into the king's throne room. Starting with the WonderSwan Color remake, the Chancellor is shown to be standing beside the king in the throne room.
Castle Cornelia is where the Warriors of Light go to meet the King of Coneria, who begs them to rescue Sarah from Garland in the Temple of Fiends. After Sarah is rescued, the Warriors of Light can go to Castle Cornelia and speak to her to obtain the lute.
==Items==
Every item in Castle Cornelia is located in the treasure rooms. Both can only be unlocked if the Warriors of Light have the Mystic Key.
;Left treasure room
*Iron Armor
*Tent
*Nitro Powder
;Right treasure room
*Cottage
*Saber
*Mythril Knife
==Gallery==
Coneria Castle FFI NES sprite.png|NES sprite
Castle Cornelia FFI MSX sprite.png|MSX sprite
Castle Cornelia FFI WSC sprite.png|WonderSawn Color sprite
Castle Cornelia FFI GBA sprite.png|Game Boy Advance sprite
Castle Cornelia FFI PSP sprite.png|PlayStation Portable sprite
==Trivia==
*The NES version has a well known glitch that causes a specific NPC within Coneria Castle to always be invisible.
Category:Castles
Category:Final Fantasy locations
Castle Sasune

Castle Sasune is a location in Final Fantasy III and its 3D remake. This fortification is the seat of government for the east-central portion of the Floating Continent including the villages of Ur and Kazus to its east and Canaan to its southwest. It is ruled over by its eponymous king and his daughter, Princess Sara Altney, whose bloodline has protected the region for generations through the crafting of mythril arms and artifacts.
==Story==
An earthquake on the Floating Continent has broken the seal upon the Djinn. In vengeance, the demon turns most of the kingdom's people into ghosts. Upon learning of this, Sara makes for the Sealed Cave and is presumed missing when she does not return to the castle. In the 3D remake, this prompts knight retainer Ingus to search for her and request aid in the search. Luneth and co. agree to help, as they are looking for a means to dispel the Djinn's curse. Ingus joins the party. Upon speaking with the cursed king, the party is given the kingdom's canoe in order to cross the lake that leads to the cave.
Upon entering the cave, Sara is found alone and unharmed, and tells the party of her intent to reseal the Djinn with her Mythril Ring. She agrees to allow the party to escort her. When the five reach Djinn's altar, Sara presents her ring; but the Djinn is empowered by dark energy and refuses to submit. Instead, he taunts and engages the five in battle. The warriors manage to weaken him so that Sara is at last able to use the ring. Meanwhile, the four youths are warped back to the Altar Cave to be blessed by the Wind Crystal. When they return, they are able to escort Sara back to the castle, where she tells them to throw the ring in a holy font located in the basement to lift the curse. Sara then leaves for her chambers, later returning to see Ingus off on his new quest with the others.
==Other quests==
*The castle's east tower serves as a training ground, particularly for Red Mages. Find the Wightslayer at the summit after beating a batch of Griffons.
Category:Final Fantasy III locations
Category:Castles
Celes Chere

Celes Chere, sometimes formatted Celes Chère, is one of the main and playable characters in Final Fantasy VI. She was one of the Gestahlian Empire's generals before she left them and joined the Returners. Throughout the game, Celes struggles with allegiances between the Gestahlian Empire and the rebel group the Returners before ultimately siding with the latter. Celes was genetically enhanced and artificially infused with magic, making her the second Magitek Knight. 
==History==
The player first sees Celes during Terra's flashback alongside fellow Imperial generals Kefka and Leo. Celes is first encountered in the dungeons below South Figaro. She is imprisoned and scheduled for execution, likely because she questioned the Empire poisoning the people of Doma Castle. Locke frees Celes and convinces her to tag along with him.
Later, in the Magitek Research Facility, when Kefka attacks the players, Celes rescues the party by magically warping Kefka, his soldiers, and herself to another location. Kefka questioning Celes's true loyalties generates suspicion among the other player characters. Celes next appears as an Imperial General in Albrook. When Locke attempts to question Celes's intentions, she avoids him.
Later in Thamasa, Celes rejoins the party. She proves her loyalty on the Floating Continent when Kefka gives her a sword to attack the other party members. Celes instead decides to attack Kefka. She flees with the others when Kefka moves the Warring Triad statues, causing an apocalyptic event that creates the World of Ruin.
Celes is the first playable character in the World of Ruin. She wakes up on an island with only Cid, who has been taking care of her for the past year. Cid either lives or dies, depending on how much Celes fed him. If she succeeds, Cid shows her a raft and urges her to leave to find her friends. If she fails, Celes descends into despair at the prospect of being alone and attempts suicide by jumping off a cliff. Regardless of the event, Celes discovers a seagull holding Locke's bandanna, which inspires her to search for any surviving companions. She finds Cid's will, uncovers the raft he made for her, and sails away.
If the player finds Locke, he and Celes share an ending in the credits, during which Locke saves her from falling off a ledge. Otherwise, Setzer takes Locke's place.
==Runic==
Celes's Runic command allows her to absorb the next spell cast, turning it into MP for her to use. This ability works on the next spell that is cast, so it could absorb a friend or foe's spell. Furthermore, Celes must have a Runic capable sword equipped for this to work; the menu item for Runic is grayed out if anything else is equipped.
Interestingly, Runic reverses normal elemental attributes. If Celes absorbs a spell she would normally take only half damage for, she gains half the MP, while Immunity to an Element gives her no MP and normally absorbing an Element makes her actually lose the MP for the spell.
Category:Final Fantasy VI characters