nyuuzyou/wikis huggingface dataset:
News/Star Wars & Star Trek

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Super Star Wars: Return of the Jedi (Prototype)
Star Trek: Deep Space Nine – Crossroads of Time (Jul 3, 1995 prototype)
Prince of Persia (Altered build)
Splitz (Altered build)
Felix the Cat (Prototype)
Super Off Road (Game Boy Prototype)
 Discuss this release on the boards here!
We have some new prototypes to show you today courtesy of Radar (as part of his collection) and DillyDylan! 
	
	
Super Star Wars: Return of the Jedi (Prototype)
First up we have a nice early prototype of Super Star Wars: Return of the Jedi for the SNES! This prototype is very unfinished. It includes alternate level/object layouts, different graphics, some debugging features and more. You can play any level in this prototype by pressing L+R on the second controller.
	
	
Star Trek: Deep Space Nine – Crossroads of Time (Jul 3, 1995 prototype)
Next we have a relatively late prototype of Star Trek: Deep Space Nine - Crossroads of Time for the SNES. This prototype is later than the previously released prototype, but still has it’s share of differences in comparison to the final version. This prototype has an active debugger enabled, and a level select can be accessed from the options menu on the title screen. 
DillyDylan was also kind enough as to donate a few prototypes for us to add today as well! 
Prince of Persia (Altered build)
First, a weird oddity. This build almost matches the final European version but there is an additional programming credit for “Matt Fro” which was removed in the final EU ROM.
Splitz (Altered build)
Another weird oddity. This build also matches it’s final equivalent, but as you can see, it’s actually twice the size in comparison. So what gives? The ROM header was modified to include a new checksum and to note that the ROM is 128kb in size, so it’s not technically an overdump. The last 64kb of the ROM actually belongs to the Game Boy port of Populous, but either or not the version is based on final code or if it’s a prototype is unknown as the data looks fragmented. 
Felix the Cat (Prototype)
Here’s the first of the prototypes, a prototype of Felix the Cat for the Game Boy. For some reason, the prototype lacks a correct header so the game might be unplayable on most emulators. The ROM is playable in BGB however, so we recommend playing the ROM with this instead.
Super Off Road (Game Boy Prototype)
And last, we have a prototype of Super Off Road for the Game Boy (there sure are a lot of prototypes for this game aren’t there?). Just like Felix, this ROM doesn’t work properly in most emulators but it does work in BGB, which is one of the most accurate Game Boy (Color) emulators out there. So again, we recommend playing this prototype in this emulator instead. 
That’s all for now! Stay tuned for some more prototype goodness soon.
Until next time!
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News/Stone Protectors Genesis + Super Mario All-stars

Mike of The NES Player has sent me news that he released two prototypes, Stone Protectors for Sega Genesis, which was unreleased and Super Mario All-stars SNES Final. 
Be sure to check out those links, those write-ups are great (and put me to shame). 
In case his site dies some day, here are verbatim mirrors of the ROMs: Stone Protectors, Super Mario All-Stars. 
Huge kudos to Mike :)
News/The Jungle Book + Some Extra Goodies

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The Jungle Book (WCES 1994 prototype)
Adventure Island III (Prototype)
Spirou (Mega Drive Prototype)
Tintin in Tibet (Prototype)
NHLPA Hockey 93 (Alternate build)
 Discuss this release on the boards here!
Happy Cinco de Mayo everyone! Today we have five things to share with you.
	
	
First up, we have a very nice prototype of Disney’s The Jungle Book for the Sega Mega Drive! This prototype was featured at the Winter Consumer Electronics Show in 1994, which was hosted around the first week of January that same year. The game would be released that summer within the same year in both Europe and the United States. The prototype was rediscovered in the same German magazine lot that brought you Atmosfear and the two Tom VS. Jerry prototypes. This prototype contains many differences in comparison to the final - from cut enemies, alternate level layouts and designs, gameplay mechanics, graphics, and more! Be sure to check this one out! 
These next four items came from DillyDylan’s lot. We have a somewhat late PAL prototype of Adventure Island III for the NES. This game was never released in Europe, but was given to magazines in Europe for review/preview for some reason. 
Next we have a prototype of Tintin in Tibet for the Sega Mega Drive. The differences seem to consist of mainly code but there’s evidence of some differences in the game’s text as well. What other differences can you find?
Next we have a late prototype of Spirou for the Sega Mega Drive. This prototype is fairly late and seems to only contain minor code changes.
This next one is a bit of an oddity. This build of NHLPA Hockey ‘93 for the Sega Mega Drive is almost identical to the second revision that was released, but contains a few differences in the header and toward the end of the ROM. This might be a possible release candidate that was made before the final second revision was submitted for print.
That’s all for now! Be sure to check in next time for some more prototype goodness. 
Until next time!
News/Tom Vs. Jerry: The Chase is On

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Tom vs. Jerry: The Chase is On! (Jul 11, 1994 prototype)
Tom vs. Jerry: The Chase is On! (Apr 28, 1995 prototype)
 Discuss this release on the boards here!
Happy Easter everyone! 
	
Today we have something very special to share with you. We have two prototypes of an unreleased SNES game called Tom vs. Jerry: The Chase is On! 
The game was published by Hi Tech Expressions who also published some of the other Tom & Jerry games for the Game Boy, NES, SNES, and Mega Drive. The game itself was developed by Software Creations Ltd., the same company that had a hand in the original Tom & Jerry for the NES. Throughout it’s brief life the game was also called “Tom & Jerry”, “Tom & Jerry 2”, and “Tom vs. Jerry”. The game was mentioned a few times through late 1994 and sometime in 1995 in various game magazines in Europe. Unlike Atmosfear for SNES, this game did in fact have some previews in magazines such as Nintendo Fun Vision. According to Ação Games issue 76, the game was reported to be present at WCES 1995, but we weren’t able to verify this at the time of writing this article. According to producer Vince Desi, the game was among many Hanna-Barbera related projects that were canceled due to the company being purchased by Ted Turner in 1991. However, it's also possible that the game was canceled along with many other Hi Tech Expressions projects because of a possible company closure that same year. 
Prototypes of the game have circulated amongst collectors for a few years, often being sold and never to be seen again. The only evidence of the game’s contents were in two YouTube videos posted by Steven Seventyeight (also known as steven78). Other than that, the game remained undocumented and undumped...until now. 
The game was rediscovered by drx a few years ago while assessing a lot from a magazine based in Germany. Two prototypes were discovered on exposed PCB carts, one early prototype and one late prototype many months a part. A third prototype exists in the same lot on mostly unmarked loose EPROMs dating back to September 13, 1994 - but we are still trying to locate one of the missing EPROMs. Both prototypes were dumped using an EPROM programmer and were confirmed to be good dumps by comparing each dump’s checksum against each other. The later prototype was confirmed to be a good dump by discovering a second PCB which contained the same exact build. 
The game itself is relatively simple. The goal of the game is to outrun Tom by running to the other side of the level while creating obstacles to aid in your escape. The early prototype seems to only consist of one level, as it doesn’t appear you can complete it. The first playable level in the later prototype however was shortened considerably and broken into different segments. One admirable aspect of this game is Tom’s animations which consist of many unique frames of animation, despite being a rather large sprite for the SNES. 
That’s all for today. Stay tuned for more in the not so distant future!
 
Until next time!
News/Tomb Raider E3 Demo

===== Oct 22, 2011 =====
Today we've got an E3 demo of Tomb Raider 1 for PSX. 
It's one big level that you can run Lara around in or let a demo play all by itself. 
File:TombRaider1_1.png
File:TombRaider1_2.png
File:TombRaider1_3.jpg
File:TombRaider1_4.png
File:TombRaider1_5.png
Tomb Raider (May 20; E3 Demo). 
Enjoy. 
Thanks to Rudescha Volk for being the sole donator for this release.
News/Trick or treat!

Grab the torrent here. Kindly donated by an anonymous awesome person, these are E3 prototypes of Silent Hill 2 and Silent Hill 4. Boo! 
Happy halloween. 
PS. I'd like to offer a belated welcome to the Segasaturno crew, who has posted the last three releases here. As you can see, they've been busy and I'm sure we all welcome their contributions.
News/Turok Advance 3D

It's been exactly a year since the huge release, today. I thought I'd give you something nice for that occasion: 
This is basically Turok Advance, the way it was supposed to be, in 3D, based on the data from the N64 version. It was scrapped in favor of a 2D Turok. These (three) versions are a bit slow, but it's because they're early versions. I'm told they could have made the engine faster if they had more time with this project. 
Grab it from here. Big thanks to breezer.
News/Two Road Rash protos

Thanks to man_traic, I've dumped two Road Rash protos -- Beta 3 of Road Rash 3 and Beta 3 of Road Rash CD. You can grab them in their respective sections. 
In other news, take a look at our forums, which have had some good traffic lately. We're in the middle of organizing a few little community dumps, so maybe you will be interested. Hopefully news will be more frequent in any case :)
News/Universal Wrestling Corporation (Unreleased NES game)

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UWC (Prototype)
 Discuss this release on the boards here!
	
	
Today we have something really special to share with you - a prototype of the unreleased UWC (also known as Universal Wrestling Corporation) for the NES, courtesy of Stephan Reese and Frank Cifaldi from the Video Game History Foundation! 
UWC is a wrestling game that features wrestlers that were part of the National Wrestling Alliance (NWA) and World Championship Wrestling (WCW) Inc., such as Jimmy Garvin and Barry Windham. The title UWC is significant, as the title was the original name for the company WCW that was very quickly renamed sometime in late 1988. This game was published by SETA and developed in 1989 by Thinking Rabbit, a relatively obscure Japanese company that mostly developed titles for Japanese home computers at the time. Most of the team members responsible for the game would also work together on the Japanese exclusive title “Fighting Road” for the Famicom in 1988. No evidence is known to exist that confirms if this game was ever officially announced in either gaming media or in one of the various trade shows at the time. The game was canceled for unknown reasons, but might’ve been shelved due to poor reception by the game’s licensors and to support Nichibutsu’s superior attempt with WCW World Championship Wrestling (also known as Super Star Pro Wrestling in Japan) which came out on December 9th, 1989 in Japan. 
Until recently, this game remained completely unknown as no documentation exists that confirms that it was ever in development. Stephan Reese, also known as Archon 1981, acquired the prototype from a former Nintendo of America employee. Given the completeness of the game, it was most likely submitted for approval before manufacturing could begin. Upon receiving the game, Stephan was willing to allow The Video Game History Foundation to digitally preserve the prototype so that others can enjoy it.
The game features three modes of play with three different difficulty levels, including support for two players. If you are playing on the easiest difficulty level, the game will gradually up the difficulty level until you are playing on “Master” difficulty. The goal of the game is to get your opponents HP as close to zero as possible so that you can pin them down. The closer your opponents HP is to zero the easier you can pin your opponent. While relatively simple, the game is quite challenging. 
We’d like to thank the great folks over at The Video Game History Foundation for giving us the opportunity to release this prototype and for making other opportunities possible. We deeply thank Stephan Reese for being extremely kind in releasing this prototype for many to see and enjoy. Without people like these, many of our releases would never have been possible. 
Until next time!
News/Virtua Hamster and more to come from SEGA Saturno

Never imagined I would be posting here. We are lucky to join efforts with drx and having this dedicated place to bring our releases 
We have already added our first release concerning an unreleased game, Virtua Hamster. And in a few days we'll also reveal our upcoming release in the hosted SegaSaturn board. 
Stay tuned. 
--saturn_worship
News/Welcome

Hello. 
I'm your new friend. I'll be dumping awesome and not so-awesome games that wouldn't normally hit the internet and release them. 
I won't be posting any bullshit introductions. 
* I released 17 ROMs: 
* 7 games not ever seen or heard of before 
* New dumps of 7 games 
* An official bugfix of Sonic 2 
* A new revision of Ristar 
* WWF Wrestlemania Arcade Alpha (already in Goodgen) - dumped by Rika Chou 
I got most of them from Game no Kanzume Otokuyou (J) [!]. The ROM was a 12-in-1 pack for some modified Genesis. The ROMs inside were compressed so I went ahead and cracked the compression. What's funny, that I got 14 games from it. 
The Ristar and Sonic 2 are from Sonic Mega Collection+, PC version. Same thing, decompressed.
News/Werewolf

This time I bring you a joint release of Hidden Palace and Segasaturno. 
The Capcom developed Sega Saturn game is called Werewolf and was canned around 1996. 
Grab the download here. Enjoy! 
This was another successful community dump effort so thanks to the donators: linlhutz, Blackwolf, Juan Pablo Hernandez, Bort, Grant Short, joostp, realbrucest, pitsunami, dean2007, Chris Penny, hyperghz, gameofyou, TunneT.
News/When You Wish Upon a 32-bit Star

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Pinocchio_logo.png
Pinocchio 32x (Dec 6, 1995 prototype)
 Discuss this release on the boards here!
An unreleased Sega 32x port of Pinocchio has been released for your enjoyment! A new release courtesy of Radar as part of his lot from Virgin. 
	
	
Once upon a time after the release of The Lion King in 1994, Virgin began work on their next Disney adaptation for video game consoles. Their next project, Pinocchio, followed a similar pattern of utilizing the assistance of Disney themselves to create the animation for the project. Aside from their animation studios, Virgin also relied on Westwood Studios to create additional sprites and backgrounds and Disney Interactive for additional testing as well. 
The game had a somewhat long development for it’s time - starting development in 1994 and supposedly ending late 1995. The game was originally planned to have three simultaneous releases on the Sega Mega Drive, the SNES, and the Sega 32x. The Sega 32x version was previewed to have a greater color palette and utilize additional background layers for parallax scrolling. Aside from that, this version of the game was mostly meant to be identical to the other versions. 
However, the Sega 32x version was canceled for unknown reasons, presumably due to the failing sales of the hardware itself. The game did not do so favorably either, especially in comparison to the previous Disney adaptations from Virgin Interactive. Up until now, aside from small anecdotes during the game’s initial previews, this version remained relatively unknown. From our initial research, it seems that no media outlet previewed the 32x version of the game, possibly suggesting that this version was dropped shortly before the final game was meant to ship. 
We are happy to preserve this version of the game for your enjoyment. While possibly unfinished, this prototype could have represented the best version of the game had it been released (aside from the sound track, if FM isn’t your thing). 
With that said, until next time! 
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News/X-MEN for 32x

Here it is, our second release. This was to be a joint effort by Scavenger and SEGA in bringing the Marvel mutants to the 32X. 
With a powerful 3D engine specifically designed for the add-on hardware, this beat' em up puts you on control of Bishop, allowing you to visit some stages that were still in working in progress condition. There's also a switchable debug camera for you to explore around. 
You can get it here. We at SEGASaturno hope you enjoy it. 
NOTICE: This only works on real hardware, can't be emulated yet.
--saturn_worship from SEGASaturno
Nexuiz (Feb 22, 2012 prototype)

A prototype of Nexuiz for the Xbox 360.
==Notes==
* Postdates the final build by 13 days.
* Original filename: Nexuiz (Feb 22 2012).zip
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Nexuiz (Feb 25, 2012 prototype)

A prototype of Nexuiz for the Xbox 360.
==Notes==
* Postdates the final build by 16 days.
* Original filename: Nexuiz (Feb 25 2012).zip
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Nexuiz (Mar 15, 2012 prototype)

A prototype of Nexuiz for the Xbox 360.
==Notes==
* Postdates the final build by a month
* Original filename: Nexuiz (Mar 15 2012).zip
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
 
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Nexuiz (Mar 5, 2012 prototype)

A prototype of Nexuiz for the Xbox 360.
==Notes==
* Postdates the final build by a month
* Original filename: Nexuiz (Mar 05 2012).zip
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Nexuiz (Mar 7, 2012 prototype)

A prototype of Nexuiz for the Xbox 360.
==Notes==
* Postdates the final build by a month
* Original filename: Nexuiz (Mar 07 2012).zip
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
 
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Nexuiz (Oct 12, 2011 prototype)

A prototype of Nexuiz for the Xbox 360.
==Notes==
* Predates the final build by almost 4 months.
* Original filename: Nexuiz (Oct 12 2011).zip
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
NiGHTS into Dreams (Special Sampler)

A Japanese demo disc for NiGHTs.
==Notes==
* This seems very similar to the E3 build. Elements including the character select screen, levels available to play, the FMV sequences including Yuji Naka credits, and non-final music cues are all 1:1 to that version.
* The title screen kana says "店頭デモ Version" (Tentō demo - translation: "In-store demo")
==Videos==
><youtube width="320" height="224">5WNNlb1abdw</youtube>
==See also==
Satekore info: https://www.satakore.com/sega-saturn-demo,,610-6300,,Nights-Into-Dreams...-Special-Sampler-JPN.html
* Redump.org entry
Nickelodeon Jimmy Neutron: Boy Genius (Jul 15, 2002 prototype)

A prototype of Nickelodeon Jimmy Neutron: Boy Genius for the PlayStation 2.
==Notes==
* The titlescreen does not seem to display but pressing start will load you into the game. It does display on hardware, though.
* Very rough build
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Issues (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
JimmyNeutron10PreTech_title.png
==Origin==
PS2 - Jimmy Neutron 7-16-02 1.0 Pre-Tech.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Nex and Zoda-Y13 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Nickelodeon Party Blast (Apr 22, 2002 prototype)

A build of Nickelodeon Party Blast from April 22nd, 2002.
==Notes==
* This build was originally deleted on the hard drive it came from and many files had to be manually defragmented. It is possible that some files are still fragmented, though they should not affect gameplay.
* The Party Blast logo is stylized differently.
* Press Start text is in a different font.
* No music present at any point.
* Uses some placeholder sound effects.
* AI appears to either be broken or not implemented yet at this point in development.
==See also==
* GitLab.
Nickelodeon Party Blast (Jan 11, 2002 prototype)

An early build of Nickelodeon Party Blast from January 11th, 2002.
==Notes==
* The previous upload of this prototype contained lots of fragged files as it was a WIP recovery. The current upload (8/1/2024) has most of these files recovered with the exception of template_sky2d.elf.
* This build was originally deleted on the hard drive it came from and many files had to be manually defragmented.
* Appears to be unplayable, as the game crashes before any level is able to be played. The Pipes level makes it in-game, but it still crashes as soon as the countdown is over. 
* Despite crashing, all of the levels are able to be viewed in the model viewer with nGames_R.exe. Add the filenames and file path of the level to data\viewer\FileList.txt
* Boots into a debug level select by default. Removing menu.cfg will allow the player to go to the main menu.
* The build expects a USB controller to be connected.
* There is no title screen. The game jumps to the main menu after the opening logos.
* The main menu is very basic.
* The HUD has a different design.
==Screenshots==
File:NickPartyBlastJan11_1.png
File:NickPartyBlastJan11_2.png
File:NickPartyBlastJan11_3.png
File:NickPartyBlastJan11_4.png
File:NickPartyBlastJan11_5.png
File:NickPartyBlastJan11_6.png
File:NickPartyBlastJan11_7.png
File:NickPartyBlastJan11_8.png
File:NickPartyBlastJan11_9.png
File:NickPartyBlastJan11_10.png
File:NickPartyBlastJan11_11.png
==See also==
* GitLab.
Nickelodeon Party Blast (Oct 8, 2001 prototype)

A very early build of Nickelodeon Party Blast for PC from almost a year before the final build.
==Notes==
* Recovered from a broken HDD that had to be forwarded to a data recovery company to be repaired and dumped.
* Selecting the Pinball minigame will cause the build to crash, likely due to it not being implemented yet.
==Screenshots==
NickPartyBlast Oct2001 Select.png|Level select
NickPartyBlast Oct2001 FoodFight.png|Food Fight minigame
NickPartyBlast Oct2001 Pipes.png|Pipes minigame
NickPartyBlast Oct2001 Basketball.png|Basketball minigame
NickPartyBlast Oct2001 Rapids.png|Rapids minigame
NickPartyBlast Oct2001 Hub.png|Level Hub