nyuuzyou/wikis huggingface dataset:
Gladius (May 21, 2003 prototype)

A prototype of Gladius for GameCube. It is roughly analogous to the May 24, 2003 build of Gladius for Xbox, and the Jun 26, 2003 prototype for Playstation 2.
It is thought to be dated to May 21st, 2003, but this needs to be confirmed.
==Notes==
*The game boots to the same splash screen as the final build (although the loading screen is different).
**Only the Ursula campaign is accessible through the main menu (though the Valens campaign is accessible through the debug menu).
**Unlike other prototypes in which the phrase "GLADIUS PRE-RELEASE DEMO" is seen on the right of the screen at all times, this build does not contain that watermark.
*Miscellaneous Notes:
**Game is emulatable (in Dolphin emulator): Yes.
**Game contains dongle protection: No.
==Screenshots==
File:Prototype Loading Screen.png|Loading Screen
File:Ursula Campaign.png|Ursula Campaign
File:Ursula Gameplay 1.png|Gameplay
File:Ursula Gameplay 2.png|Gameplay
File:Ursula Campaign 3.png|Gameplay
File:World Map.png|World Map (Nordagh)
File:Debug Screen.png|Debug Menu
File:DemoLand1.png|Demoland (Eiji)
File:Demoland2.png|Demoland (Ursula)
==See also==
*No-Intro entry
Gladius (May 24, 2003 prototype)

A prototype of Gladius for the Xbox.
==Notes==
* Built three months before the final PAL build (the first available retail build).
* Different LucasArts opening FMV.
* Different loading screen.
* No Press Start on the title scren, the game just goes to the main menu.
* Versus is missing from the main menu.
* In this build on the options screen, "Rumble" is called "Vibration" and "Swing Meter" is called "Combo Meter".
* You can't select Valens on the Character Select screen. When Ursula is highlighted, it doesn't give a character background. Instead it just says "Ursula is considered the best choice".
* Subtitles aren't working even if enabled.
* Different text boxes during gameplay.
* There's an instant win button.
* XBE information:
** Internal Name: 
** Maker ID and Product Number: \x00\x00-0
** Executable Name: default.xbe
** Executable checksum (MD5): dfede2f132508806b375c0d79d9be03d
* Miscellaneous Notes:
** Game is emulatable: Yes (Xemu) (as of September 12, 2021).
** Game contains dongle protection: No.
==Screenshots==
Xbox - Gladius previewable build (1).png
Xbox - Gladius previewable build (2).png
Xbox - Gladius previewable build (3).png
Xbox - Gladius previewable build (4).png
Xbox - Gladius previewable build (5).png
Xbox - Gladius previewable build (6).png
Xbox - Gladius previewable build (7).png
Xbox - Gladius previewable build (8).png
Xbox - Gladius previewable build (9).png
Xbox - Gladius previewable build (10).png
Xbox - Gladius previewable build (11).png
Xbox - Gladius previewable build (12).png
Xbox - Gladius previewable build (13).png
Xbox - Gladius previewable build (14).png
Xbox - Gladius previewable build (15).png
Xbox - Gladius previewable build (16).png
Xbox - Gladius previewable build (17).png
Xbox - Gladius previewable build (18).png
Xbox - Gladius previewable build (19).png
Xbox - Gladius previewable build (20).png
Xbox - Gladius previewable build (21).png
Xbox - Gladius previewable build (22).png
Xbox - Gladius previewable build (23).png
Xbox - Gladius previewable build (24).png
Xbox - Gladius previewable build (25).png
==Origin==
Xbox - Gladius previewable build.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: Xbox and Dreamcast (September 18, 2021)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Gladius (Sep 03, 2003 prototype)

A prototype of Gladius for the PlayStation 2. It is roughly analogous to the Aug 30, 2003 build of Gladius for Xbox, very similar to the final build of the game.
==Notes==
*The game boots to the same splash screen as the final build.
*Miscellaneous Notes:
**Game is emulatable (in PCSX2): Yes.
**Game contains dongle protection: No.
==Screenshots==
File:GladiusSep3-Ursula Campaign.PNG|Ursula Campaign Selection
File:GladiusSep3-Valens Campaign.PNG|Valens Campaign Selection
File:GladiusSep3-Valens Cutscene.PNG|Valens Cutscene 1
File:GladiusSep3-Valens Cutscene2.PNG|Valens Cutscene 2
File:GladiusSep3-Valens Cutscene3.PNG|Valens Cutscene 3
File:GladiusSep3-Ask Usus.PNG|Ask Usus
File:GladiusSep3-Valens Combatí.PNG|Combat
File:GladiusSep3-Valens Swing Meter.PNG|Swing Meter
==Acknowledgments==
To be added.
==See also==
To be added.
==Origin==
To be added.
To be added.
To be added.
==Acknowledgments==
To be added.
==See also==
To be added.
Global Defense (Prototype)

A prototype of Global Defense for the Sega Master System.
==Origin==
global_defense-proto-sms-cart-01.jpg|Cart front.
global_defense-proto-sms-cart-02.jpg|Cart back.
global_defense-proto-sms-cart-03.jpg|Cart inside.
==See also==
* No-intro entry.
* SMS Power - Global Defense [Proto]
Global Domination (Jun 28, 1998 prototype)

A prototype of Global Domination for the PlayStation.
==Notes==
* Dated the same as the June 28 prototype for the game that is available
* Identical to the dump from psx-collector but contains a different watermark in GLOBAL.DAT. In this build, the watermark is 03-20. In psx-collector's, it's 03-14. Otherwise, it's the same exact build.
* No in-game differences were noticed from that released prototype. There might be in the data, though.
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
** Game contains dongle protection: No.
** Game contains debugging symbols: N/A
** Dump was originally scrambled: No
==Screenshots==
PSX - Global Domination 2-7-98-0000.png
PSX - Global Domination 2-7-98-0002.png
PSX - Global Domination 2-7-98-0003.png
==Origin==
PSX - Global Domination 2-7-98.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Iniche for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Global Gladiators (Jan 18, 1994 prototype)

The last available build of the unreleased Game Boy port of Global Gladiators.
==Notes==
* The ROM fails the global checksum.
* The cartridge/MBC byte is not defined near the cart header entry at 0x147.
* The file size/header size fails for some reason.
* Because of the above errors, this ROM doesn't work in most emulators. This ROM will work in no$gmb, however.
* A fixed version of this ROM that can play in modern emulators can be downloaded here. Credit goes to B00daW for submitting these.
Global Gladiators (Jul 20, 1993 prototype)

The first available build of the unreleased Game Boy port of Global Gladiators.
==Notes==
*The ROM fails the global checksum.
*The cartridge/MBC byte is not defined near the cart header entry at 0x147.
*The file size/header size fails for some reason.
*Because of the above errors, this ROM doesn't work in most emulators. This ROM will work in no$gmb, however.
*A fixed version of this ROM that can play in modern emulators can be downloaded here. Credit goes to B00daW for submitting these.
Global Gladiators (Jun 30, 1993 prototype)

A prototype of the unreleased NES port of Global Gladiators.
==Notes==
* The ROM needs to be merged together with a proper iNES header detailing the correct number of mappers.
* A fixed version of this ROM that can play in modern emulators can be downloaded here. Credit goes to B00daW for submitting these. In in the original build there is an error that does not allow for proper memory bankswitching. One byte was modified to properly address the correct MMC3 register.
Global Gladiators (Oct 10, 1993 prototype)

The second-to-last available build of the unreleased Game Boy port of Global Gladiators.
==Notes==
*The ROM fails the global checksum.
*The cartridge/MBC byte is not defined near the cart header entry at 0x147.
*The file size/header size fails for some reason.
*Because of the above errors, this ROM doesn't work in most emulators. This ROM will work in no$gmb, however.
*A fixed version of this ROM that can play in modern emulators can be downloaded here. Credit goes to B00daW for submitting these.
Global Gladiators (Sep 27, 1993 prototype)

The second available build of the unreleased Game Boy port of Global Gladiators.
==Notes==
*The ROM fails the global checksum.
*The cartridge/MBC byte is not defined near the cart header entry at 0x147.
*The file size/header size fails for some reason.
*Because of the above errors, this ROM doesn't work in most emulators. This ROM will work in no$gmb, however.
*A fixed version of this ROM that can play in modern emulators can be downloaded here. Credit goes to B00daW for submitting these.
Glover (Apr 2, 1999 prototype)

An early prototype of Glover for PlayStation.
==Notes==
*There is audio, but it's extremely glitchy and almost silent at all times.
*Controls and graphics can be glitchy at times, most likely due to the early state of the port.
*Many of the levels are grayed out and are not able to be selected. The only normal level to be accessible is Atlantis 1, and all of the boss levels.
*Date on the disc indicates April 2, 1999, but the date in the executable suggests March 13, 1999. The data for this prototype may have been built later, so the date used here is April 2, 1999.
==Screenshots==
File:GloverPSX-April21999 2.png|Hub
File:GloverPSX-April21999 3.png|Atlantis 1
File:GloverPSX-April21999 4.png|Atlantis 1
File:GloverPSX-April21999 5.png|
File:GloverPSX-April21999 6.png|Atlantis Boss
File:GloverPSX-April21999 7.png|Atlantis Boss
File:GloverPSX-April21999 8.png|Carnival Boss
File:GloverPSX-April21999 9.png|Pirates Boss
==Origin==
File:GloverPSX-March131999-CD.png|Disc front.
Glover (Apr 7, 1999 prototype)

An early prototype of Glover for PlayStation.
==Notes==
*Must use level select to get into the hub, or the game crashes.
*Controls and graphics can be glitchy at times, most likely due to the early state of the port.
*Atlantis 1 crashes.
*Carnival 1 is very early and difficult to navigate.
*Pirates 1 crashes.
==Screenshots==
File:GloverPSX-April71999 2.png|Hub
File:GloverPSX-April71999 3.png|Carnival 1, start of level.
File:GloverPSX-April71999 4.png|Carnival 1, overview of level.
==Origin==
File:GloverPSX-April71999-CD.png|Disc front.
Glover (Feb 15, 1999 prototype)

An early prototype of Glover for PlayStation.
==Notes==
*No sound.
*Collision and camera are very broken, it's very easy to fall through the floor.
*Only contains the hub level.
*Main menu is very different, seemingly a direct port of the Nintendo 64 version at this point.
==Screenshots==
File:GloverPSX February151999 2.png|Main Menu
File:GloverPSX February151999 3.png
File:GloverPSX February151999 4.png
File:GloverPSX February151999 5.png
==Origin==
File:GloverPSX-Feb151999-CD.png|Disc front.
Glover (Jul 16, 1998 prototype)

A late prototype of Glover for the Nintendo 64.
==Notes==
* At 0x2F30 in the ROM there are some dates listed: "V7 1MAY98...V7 11MAY98..V16 16JUL98".
* Features a completely different soundtrack.
==Origin==
N64proto-glover-alt2-cfb.jpg|Cart front. [how do we know the ROM is from this cart?]
Glover (Jun 14, 1999 prototype)

A prototype of Glover for PlayStation.
==Notes==
*Original CD is missing audio and video files, so it crashes when trying to play the intro video. This can be fixed by using those files from the E3 build.
*Hub 8, Atlantis 1, Atlantis 2, Atlantis Bonus, Carnival 1, Pirates 3, Prehistoric Bonus, Fear 2, Fear 3, and Fear Bonus are all the levels that can be selected from the level select.
*Main menu is different from the final version.
*Loading screen mentions E3. This is not a result of using files from the E3 build, as the file loaded is not one that was added from that prototype.
==Screenshots==
File:GloverPSX-June141999 5.png|Hub
File:GloverPSX-June141999 2.png|Atlantis 1
File:GloverPSX-June141999 3.png|Atlantis 1
File:GloverPSX-June141999 4.png|Atlantis 1
File:GloverPSX-June141999 6.png|Loading Screen
File:GloverPSX-June141999 7.png|Carnival 1
File:GloverPSX-June141999 8.png|Carnival 1
File:GloverPSX-June141999 9.png|Carnival 1
File:GloverPSX-June141999 10.png|Carnival 1
File:GloverPSX-June141999 11.png|Fear 2
File:GloverPSX-June141999 12.png|Fear 2
==Origin==
File:GloverPSX-June141999.png|Disc front.
Glover (Mar 11, 1997 prototype)

An early demo of Glover - then called Whack'n'Roll (which appears to have initially been called Oddballs, based on the binary name and compile location - although the binary, when executed, calls it Whack'n'Roll)
The binary is dated October 24, 1996, but the data files are dated up to March 11, 1997. May be a mixture of two separate sources.
Contains symbols in compiled Visual C++ object files.
== Notes ==
* The default "Ramp Emulation" mode does not run correctly (severe visual artifacting) on modern Nvidia GPUs (at least using NVIDIA driver version 531.16 on a GeForce RTX 3070). However, it can be changed using the File menu. "RGB Emulation" and "Direct3D HAL" run fine, with Direct3D running far quicker (regularly hitting 1500 fps, as opposed to 200-400 in RGB Emulation, presumably software rendering). 
* Space enters a single frame advance mode, with Enter leaving. 
* Tab toggles stats
* Assets have a title screen and other things not present in the binary, which may indicate the assets are from a somewhat later build.
Glover (Mar 12, 1999 prototype)

An early prototype of Glover for PlayStation.
==Notes==
*There is audio, but it's extremely glitchy and almost silent at all times.
*Controls and graphics can be glitchy at times, most likely due to the early state of the port.
*Seemingly no levels load other than the hub.
==Screenshots==
File:GloverPSX-March121999 2.png
File:GloverPSX-March121999 3.png
==Origin==
File:GloverPSX-March121999-CD.png|Disc front.
File:GloverPSX-March121999.png|Insert.
Glover (Mar 23, 1999 prototype)

An early prototype of Glover for PlayStation.
==Notes==
*Disc was physically damaged, and as such the dump is not perfect. It is playable, but some data may be corrupt.
*No audio.
*Controls and graphics can be glitchy at times, most likely due to the early state of the port.
==Screenshots==
File:GloverPSX-March231999 2.png
File:GloverPSX-March231999 3.png
File:GloverPSX-March231999 4.png
File:GloverPSX-March231999 5.png
File:GloverPSX-March231999 6.png
==Origin==
File:GloverPSX-March231999-CD.png|Disc front.
Glover (Nov 8, 1999 build)

A post-final build of Glover for PlayStation.
==Notes==
*No obvious differences compared to retail, but many file differences, notably in localization and credits.
*CD image was created by replacing SLUS_008.90 (the game's executable) and GLOVER.DAT in the NTSC v2.2 build. Only these two files existed on the backup CD, but nothing else would have changed between builds this late, as the audio and video was already finalized.
==Screenshots==
File:GloverPSX-November81999 2.png
File:GloverPSX-November81999 3.png
==Origin==
File:GloverPSX-A7-CD.png|Disc front.
Glover (Oct 21, 1999 prototype)

An post-final prototype of an unreleased demo version of Glover for PlayStation.
==Notes==
*Seems to have been intended to been created for a magazine demo, but Glover never had any playable magazine demos.
*Seemingly broken build. Launches to the legal screen, then goes through a few demo images before resetting. TTY output says "Glover Demo finished".
==Screenshots==
File:GloverPSX-Oct211999 2.png
File:GloverPSX-Oct211999 3.png
File:GloverPSX-Oct211999 4.png
File:GloverPSX-Oct211999 5.png
==Origin==
File:GloverPSX-21Oct99.png|Insert
File:GloverPSX-21Oct99-CD.png|Disc front.
Glover (Oct 22, 1999 prototype)

An post-final prototype of an unreleased demo version of Glover for PlayStation.
==Notes==
*Seems to have been intended to been created for a magazine demo, but Glover never had any playable magazine demos.
*Starts with a screen to select which demo to launch from the disc. Glover is the only option listed.
==Screenshots==
File:Glover October221999 2.png|Demo selection screen.
File:Glover October221999 3.png|Hub
==Origin==
File:GloverPSX-22Oct99.png|Insert
File:GloverPSX-22Oct99-CD.png|Disc front.
Glover (Oct 26, 1999 Prototype)

An post-final prototype of an unreleased demo version of Glover for PlayStation.
==Notes==
*Seems to have been intended to been created for a magazine demo, but Glover never had any playable magazine demos.
==Origin==
File:GloverPSX-26Oct99.png|Insert
File:GloverPSX-26Oct99-CD.png|Disc front.
Glover (Sep 3, 1998 prototype)

On February 6th 2021, Forest of Illusion released a prototype of Glover. The tweet announcing the release of the prototype was taken down because of a misunderstanding between Forest of Illusion and Piko Interactive. Despite the rom's header identifying it as version 1.1, it's an earlier build of the final release. According to a YouTube video by Hard4Games, the prototype's cartridge is labeled in black sharpie as a September build and was obtained from a trade show back in the day.
==Notes==
==Origin==
Glover Sep1998 Cart.png
Gnomes (Mar 7, 1994 prototype)

A prototype of Gnomes for the Philips CD-i. Redump.org entry here.
==Notes==
*Prefinal.
*Miscellaneous Notes:
**Game is emulatable: Yes (as of April 17, 2021).
==Screenshots==
File:CDI - Gnomes March 1994 Preview Disc (1).png
File:CDI - Gnomes March 1994 Preview Disc (2).png
File:CDI - Gnomes March 1994 Preview Disc (3).png
File:CDI - Gnomes March 1994 Preview Disc (4).png
File:CDI - Gnomes March 1994 Preview Disc (5).png
File:CDI - Gnomes March 1994 Preview Disc (6).png
File:CDI - Gnomes March 1994 Preview Disc (7).png
File:CDI - Gnomes March 1994 Preview Disc (8).png
File:CDI - Gnomes March 1994 Preview Disc (9).png
==Origin==
File:CDI - Gnomes March 1994 Preview Disc.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for doing the initial research on this prototype!
==See also==
*Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
*Cutting Room Floor (TCRF)
*Internet Archive (IA)
Go! Go! Break Steady (Feb 6, 2008 prototype)

A prototype of Go! Go! Break Steady for the Xbox 360.
==Notes==
* Predates the final build by a little over three months.
* Original filename: Go! Go! Break Steady 584108B8.rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
GoDai: Elemental Force (Sep 6, 2001 prototype)

A prototype of GoDai: Elemental Force for the PlayStation 2.
==Notes==
* Many sound effects seem to be missing
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
GodaiElementalforcespressdemo1_title.png
==Origin==
PS2 - Godai Elemental Force Press Demo#1.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Nex for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Go (Jul 22, 2009 prototype)

A prototype of Go for the Xbox 360.
==Notes==
* Early prototype, final build date unknown.
* Original filename: GO (Jul 22 2009).rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Goat Simulator (Nov 11, 2014 prototype)

A prototype of Goat Simulator for the Xbox 360.
==Notes==
* Predates the final build by a little over 4 months.
* Original filename: Goat Simulator (Nov 11 2014).zip
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Goblin Commander: Unleash the Horde (Sep 26, 2003 prototype)

A prototype/prerelease build of Goblin Commander: Unleash the Horde for the Xbox from 2003-09-26 (about three weeks before the North American release build).
==Notes==
* The source media for this release was damaged, defective, or degraded, and the image is partially corrupted, but was the best quality available at the time of the release.
==Origin==
Goblin_Commander-Unleash_the_Horde-2003-09-26-01-Disc-01-Small.png|Disc front
Goblin_Commander-Unleash_the_Horde-2003-09-26-02-Disc-02-Small.png|Disc front
==See also==
* Original release page on Archive.org
God Hand (Aug 9, 2006 prototype)

A prototype of God Hand for the PlayStation 2.
==Notes==
* Built 13 days before the final US build but two days after the final Japanese build.
* NTSC prototype.
* English localization prototype.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
PS2 - God Hand Review Sample USA 2006-08-09 (1).png
PS2 - God Hand Review Sample USA 2006-08-09 (2).png
PS2 - God Hand Review Sample USA 2006-08-09 (3).png
PS2 - God Hand Review Sample USA 2006-08-09 (4).png
PS2 - God Hand Review Sample USA 2006-08-09 (5).png
PS2 - God Hand Review Sample USA 2006-08-09 (6).png
PS2 - God Hand Review Sample USA 2006-08-09 (7).png
PS2 - God Hand Review Sample USA 2006-08-09 (8).png
PS2 - God Hand Review Sample USA 2006-08-09 (9).png
PS2 - God Hand Review Sample USA 2006-08-09 (10).png
==Origin==
PS2 - God Hand Review Sample USA 2006-08-09.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
God Hand (Jun 20, 2006 prototype)

A prototype of God Hand for the PlayStation 2.
==Notes==
* An NTSC preview build dated a month and a half before the final NTSC-J build and over two months before the final NTSC-U build.
* Starts with a debug menu when a new game is started. From here, a number of options can be changed before starting the game.
** Some of the localisation is incomplete, so changing the language to an incomplete one will change some strings to "Test".
* Another debug menu can be pulled up from any screen (including menus) by pressing L2 and R3 at the same time.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
Godhand-Jun20Preview-1.png|Title screen
Godhand-Jun20Preview-2.png|Debug menu
Godhand-Jun20Preview-3.png|Test
Godhand-Jun20Preview-4.png|Gameplay
==Origin==
PS2 - Godhand Preview 2006-06-21.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Hwd45 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
God of War: Chains of Olympus (Feb 11, 2008 prototype)

A prototype of God of War: Chains of Olympus for the Sony PlayStation Portable. Only Universal Media Disc scan was shown.
==Notes==
*Matches to final build.
==Origin==
God_Of_War_Chains_of_Olympus_Feb_11_Proto_CD_Scan.jpg|UMD-R front.
God_Of_War_Chains_of_Olympus_Feb_11_Proto_Cover.jpg|Cover
God of War: Chains of Olympus (Feb 3, 2008 prototype)

A prototype/prerelease build of God of War: Chains of Olympus for the PlayStation Portable from 2008-02-03 (about a week before the European release build).
==Screenshots==
File:God_of_War-Chains_of_Olympus-2008-02-03-Game-01.PNG
File:God_of_War-Chains_of_Olympus-2008-02-03-Game-02.PNG
File:God_of_War-Chains_of_Olympus-2008-02-03-Game-03.PNG
==See also==
* Original release page on Archive.org
* Redump.org entry