Gun

__TOC__
Guns are the only weapons used by the Gunslinger class. Guns use Bullets as the ammunition. Guns are always two-handed, so you cannot wear a Shield if you are using a gun. 
Size 	Damage
Small 	100%
Medium	100%
Large 	100%
== Pistols ==
Normally the defacto weapon for Gunslingers, the pistol allows for faster attack speed at a cost of lower Hit and Attack.
Name	Possible Slots	Req. Level	Level	Attack	Weight	Additonal Notes
 	0 	12 	3 	20 	50 	HIT -10, Coin Flip by chance
 	1, 2 	10 	1 	30 	40 	HIT -10
 	1, 2 	35 	2 	45 	45 	HIT -10
 	1, 2 	55 	2 	70 	50 	HIT -10
 	2 	70 	3 	68 	58 	AGI raises both HIT and ASPD
 	2 	70 	3 	100 	100 	ATK + (Upgrade Level * Upgrade Level) up to a maximum Upgrade Level of 15.
*If the user's base level is 70 or higher, for every 10 base levels, ATK + 5.
 	0 	80 	4 	80 	0 	Increase 55% damage vs. Demi-HumanBypass DEF vs. Demi-Human by 20%Character bound>
+6 upgrade bonus:
* [Slaughter] Lv 1: Increases physical damage bonus by (Upgrade - 4) ^ 2, til an upgrade of +14.
* Increases defense bypassing by 5%.
+9 upgrade bonus:
* Each upgrade increases the damage inflicted with Trigger Happy Shot by 2%.
* Automaticly casts Coin Flip Lv 1 when Trigger Happy Shot is used.
 	0 	80 	3 	70 	0 	Increase 55% damage vs. Demi-HumanBypass DEF vs. Demi-Human by 20%Max ASPD for 3 sec by chanceCharacter bound
 	1 	99 	3 	150 	80 	Increases the damage of Desperado by 20%.Increases the damage of Fallen Angel by 20%.When physically attacking, there is a chance of inflicting Burning status on the target.
 	0 	140 	3 	200 	100 	HIT +5, ASPD +10% Increases damage with ranged attacks by 30%.
 	1 	100 	3 	120 	0 	ATK +6 for every 10 base levels up to a maximum base level of 160.Increases the damage of Fire Dance by 20%.If upgraded to +7 or higher, increases long-ranged damage on targets by 1% per level of Chain Action known.
 	2 	120 	3 	150 	180 	ASPD + 10%
If upgrade level is +7 or higher, increases long-ranged damage on targets by 15%.
If upgrade level is +9 or higher, ASPD + 1
== Rifles ==
Rifles are stronger than pistols and can come with a Hit and Crit bonuses. However, they are slower and are limited in the skills they can work with.
Name	Possible Slots	Level	Attack	Weight	Additional Notes
 	3 	1 	50 	50 	N/A
 	1, 2 	2 	120 	70 	HIT +10, CRIT +10
 	2 	3 	138 	77 	HIT +20, CRIT +50, ASPD -5%
 	1 	2 	150 	75 	HIT +10, CRIT +10
 	0, 1 	3 	150 	100 	CRIT +20, ASPD -3%, Lv. 5 Tracking by chance
 	0,1 	3 	170 	70 	HIT +10, CRIT +4, ASPD +10% (Gives Hit -1 for every 3 points of base DEX)
 	0 	4 	90 	0 	Increase 75% damage vs. Demi-HumanBypass DEF vs. Demi-Human by 20%Increase Triple Action damage by 30%Character bound
+6 upgrade bonus:
* [Slaughter] Lv 1: Increases physical damage bonus by (Upgrade - 4) ^ 2, til an upgrade of +14.
* Increases defense bypassing by 5%.
+9 upgrade bonus:
* Increases the cast time for Tracking by 25%.
* Each upgrade increases the damage inflicted with Tracking by 3%.
 	0 	3 	50 	0 	Increase 75% damage vs. Demi-HumanBypass DEF vs. Demi-Human by 20%Max ASPD for 3 sec by chanceReduces the cast time for Tracking by 25%.Character bound
 	2 	3 	240 	0 	HIT +20, CRIT +30
 	1 	3 	260 	130 	HIT +10, CRIT +15. When physically attacking, there is a chance of casting Level 1 Decrease Agility on the target.
 	1 	3 	200 	0 	HIT +10, CRIT +20.ATK +6 for every 10 base levels up to a maximum base level of 160.Increases the damage of God's Hammer by 20%.If upgraded to +7 or higher, increases long-ranged damage on targets by 1% per level of Tracking known.
 	2 	3 	200 	200 	Increases long-ranged damage on targets by 15%.
If upgrade level is +7 or higher, increases the damage of Anti-Material Blast and Mass Spiral by 30%.
If upgrade level is +9 or higher, reduces the cooldown of Anti-Material Blast by 1 second.
== Shotguns ==
Shotguns are powerful, pump action weapons that provide splash damage on normal attacks, but at the cost of a very slow attack speed.
Name	Possible Slots	Level	Attack	Weight	Additonal Notes
 	1,2 	3 	80 	70 	Splash Damage, HIT -5, ASPD +20%
 	1 	1 	135 	90 	Splash Damage
 	1 	2 	180 	90 	Splash Damage
 	0 	4 	200 	130 	Splash Damage, DEX +1, Lv. 6 Spread Shot by chance, Refine level increases DEF
 	0 	2 	210 	100 	Splash Damage, Lv. 6 Spread Shot by chance
 	0 	4 	110 	0 	Increase 55% damage vs. Demi-HumanBypass DEF vs. Demi-Human by 20%Character bound
+6 upgrade bonus:
* [Slaughter] Lv 1: Increases physical damage bonus by (Upgrade - 4) ^ 2, til an upgrade of +14.
* Increases defense bypassing by 5%.
+9 upgrade bonus:
* Adds a 20% chance of inflicting Stun on the target when using Spread Shot.
* Each upgrade increases the damage inflicted with Spread Shot by 3%.
 	0 	3 	100 	0 	Increase 55% damage vs. Demi-HumanBypass DEF vs. Demi-Human by 20%Splash damageCharacter bound
 	1 	3 	400 	200 	Splash DamageIncreases attack range of basic attacks by 5 cellsHIT -50ASPD -10%
 	1 	3 	280 	180 	Splash DamageWhen physically attacking, there is a chance of casting Level 5 Thunder Storm on the targetHIT -10ASPD -10%
 	0 	3 	250 	140 	Splash DamageHIT -25ASPD +25%
 	1 	1 	180 	0 	Splash DamageHIT -10ATK +6 for every 10 base levels up to a maximum base level of 160Increases the damage of Shattering Storm by 20%
 	2 	3 	300 	130 	Splash DamageAdds a 0.5% chance of inflicting Blind on the target when performing a physical attack.
If upgrade level is +7 or higher, increases the damage of Shattering Storm by 15%.
If upgrade level is +9 or higher, increases the damage of Vanishing Buster by 15%.
Dustfire & Armor-Piercing Bullet Set: Increases long-ranged damage on targets by 30%.
== Gatling Guns ==
These electro-mechanical weapons are nearly the same in comparison to pistols. A combination of the Gatling Fever skill and AGI can achieve higher attack speed and attack power. These are better utilized by Rebels due to having more skills available for such weaponry.
Name	Possible Slots	Level	Attack	Weight	Additional Notes
 	1 	2 	50 	230 	N/A
 	0, 1 	3 	75 	250 	CRIT +10 vs. Brute
 	0 	4 	90 	0 	Increase 35% damage vs. Demi-HumanBypass DEF vs. Demi-Human by 20%Character bound
+6 upgrade bonus:
* Increases the damage inflicted with Triple Action by 30%.
* [Slaughter] Lv 1: Increases physical damage bonus by (Upgrade - 4) ^ 2, til an upgrade of +14.
* Increases defense bypassing by 5%.
+9 upgrade bonus:
* Each upgrade increases physical damage by 1%.
 	0 	3 	80 	0 	Increase 35% damage vs. Demi-HumanBypass DEF vs. Demi-Human by 20%ATK +80, lose 120 HP every second for 6 secs by chanceCharacter bound
 	2 	2 	220 	250 	
 	0 	4 	250 	250 	HIT -25. CRIT +10. Increases damage with ranged attacks by 30%.
 	1 	3 	180 	0 	HIT -20. CRIT +10. ASPD +1.ATK +6 for every 10 base levels up to a maximum base level of 160.Increases the damage of Fire Rain by 20%.If upgraded to +7 or higher, increases long-ranged damage on targets by 1% per level of Gatling Fever known.
 	2 	3 	200 	250 	Increases long-ranged damage on targets by 15%.
If upgrade level is +7 or higher, increases the damage of Fire Rain by 30%.
If upgrade level is +9 or higher, reduces the cooldown of Fire Rain by 1 second.
== Grenade Launchers ==
These monsters pack some of the highest base attack in the game and require use of Elemental bullets called "Spheres". They are even slower than shotguns, but have a chance to break armor at close range.
Name	Possible Slots	Level	Attack	Weight	Additonal Notes
 	0, 1 	2 	220 	120 	Chance to break armor at close range
 	1 	2 	280 	125 	Chance to break armor at close range
 	0 	4 	90 	0 	Increase 35% damage vs. Demi-HumanBypass DEF vs. Demi-Human by 20%Increase Triple Action damage by 30%Character bound
+6 upgrade bonus:
* [Slaughter] Lv 1: Increases physical damage bonus by (Upgrade - 4) ^ 2, til an upgrade of +14.
* Increases defense bypassing by 5%.
+9 upgrade bonus:
* Adds a 20% chance of inflicting Stun on the target when using Spread Shot.
* Each upgrade increases the damage inflicted with Gunslinger Mine by 3%.
* Adds a 20% chance for when dealing physical damage, the user will gain Aspd +20% for 20 seconds.
 	0 	3 	80 	0 	Splash DamageIncrease 35% damage vs. Demi-HumanBypass DEF vs. Demi-Human by 20%ATK +300, lose 120 HP every second for 9 seconds by chanceCharacter bound
 	2 	3 	350 	180 	Increases long-ranged damage on targets by 20%.
If upgrade level is +7 or higher, increases the damage of Dragon Tail by 15%.
If upgrade level is +9 or higher, reduces the cooldown of Howling Mine by 1 second.
==Related Articles==
Category: Gunslinger