nyuuzyou/wikis huggingface dataset:
Ghost in the Shell: Stand Alone Complex (Aug 16, 2004 prototype)

A prototype of Ghost in the Shell: Stand Alone Complex for the PlayStation 2.
==Screenshots==
File:Ghost in the Shell - Stand Alone Complex SLUS-21006 20220821133338.png
File:Ghost in the Shell - Stand Alone Complex SLUS-21006 20220821133320.png
File:Ghost in the Shell - Stand Alone Complex SLUS-21006 20220821132632.png
==Origin==
File:GhostintheShell81604 cd cover.jpg|Disc front.
Ghost in the Shell: Stand Alone Complex (Sep 10, 2004 prototype)

A prototype of Ghost in the Shell: Stand Alone Complex for the PlayStation 2.
==Notes==
* Built just four days before the final US version.
* A debugger seems to be enabled.
* NOTE: Emulator crashes upon loading a stage. Works on hardware.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): No (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
PS2 - GIS 9.10 (1).png
PS2 - GIS 9.10 (2).png
PS2 - GIS 9.10 (3).png
PS2 - GIS 9.10 (4).png
PS2 - GIS 9.10 (5).png
==Origin==
PS2 - GIS 9.10.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw, Zoda-Y13 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Ghost in the Shell: Stand Alone Complex (Sep 2, 2004 prototype)

A prototype of Ghost in the Shell: Stand Alone Complex for the PlayStation 2.
==Notes==
* Built 12 days before the final US build.
* NTSC prototype.
* English localization prototype.
* There appears to be a game breaking bug that causes you to clip through the floor upon immediately loading the stage. Unsure if this is an emulation bug, but if not it's possible the Sep 10, 2004 build was sent to correct this.
* Confirmed working fine on retail, though.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Issues (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
PS2 - GIS 9-2-04 Ghost in the Shell (1).png
PS2 - GIS 9-2-04 Ghost in the Shell (2).png
PS2 - GIS 9-2-04 Ghost in the Shell (3).png
PS2 - GIS 9-2-04 Ghost in the Shell (4).png
PS2 - GIS 9-2-04 Ghost in the Shell (5).png
PS2 - GIS 9-2-04 Ghost in the Shell (6).png
PS2 - GIS 9-2-04 Ghost in the Shell (7).png
PS2 - GIS 9-2-04 Ghost in the Shell (8).png
==Origin==
PS2 - GIS 9-2-04 Ghost in the Shell.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw, Zoda-Y13 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Ghostbusters: Sanctum of Slime (Feb 8, 2011 prototype)

A prototype of Ghostbusters: Sanctum of Slime for Xbox 360.
==Notes==
* Original filename: Ghostbusters - Sanctum of Slime (Feb 08, 2011) [58410A89].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
Ghostbusters: The Video Game (Mar 23, 2009 prototype)

A prototype of Ghostbusters: The Video Game for the Xbox 360.
==Notes==
*Compiled a month and half before the final retail build.
*The game requires XDK 7978 to launch the main default.xex, which includes the single player mode. Other versions may work, but a later update eventually breaks compatibility. The multiplayer XEX seems to boot on later revisions, but requires Xbox LIVE to function
*Other differences are unknown.
*XEX information:
**Header Maker ID: IG
**Header Product Code: 2036
**Header Title: Ghostbusters
**Header PE Name: Ghostbusters.exe
**Header Executable Name: /default.xex
**Header: Executable Checksum (MD5): df150c6995aecd84b152c0fdcbd72a66
*Miscellaneous Notes:
**Game is emulatable in either Xenia or Xenia-Canary: No (as of December 25, 2022).
***Issues: Doesn't boot, no error message and Xenia doesn't crash.
==Screenshots==
File:Ghostbusters-logo.png
File:Ghostbusters-menu.png
File:Screenshot - Ghostbusters The Video Game 2022-12-18 01-32-00.png
File:Ghostbusters-gameplay.png
==Origin==
File:X360 - Ghostbusters 23-March-2009.jpeg|Disc front.
==Files==
Archive Contents:
Download File:
==Acknowledgments==
A huge thanks to Sazpaimon for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
 
*Project Deluge: Xbox 360 and Wii (December 25, 2022)
*The Cutting Room Floor (TCRF)
*Internet Archive (IA)
Ghostbusters: The Video Game (May 1, 2009 prototype)

A prototype of Ghostbusters: The Video Game for the Xbox 360.
==Notes==
* Compiled 9 days before the final retail build.
* Other differences are unknown.
* XEX information:
** Header Maker ID: IG
** Header Product Code: 2036
** Header Title: Ghostbusters
** Header PE Name: Ghostbusters.exe
** Header Executable Name: /default.xex
** Header: Executable Checksum (MD5): 797978c089a18e6f7737ba55b2b1d1b5
* Miscellaneous Notes:
** Game is emulatable in either Xenia or Xenia-Canary: Yes (as of December 25, 2022).
*** Issues: No issues.
==Screenshots==
Screenshot - Ghostbusters 2022-12-15 21-17-24.png
Screenshot - Ghostbusters 2022-12-15 21-17-30.png
Screenshot - Ghostbusters 2022-12-15 21-17-41.png
Screenshot - Ghostbusters 2022-12-15 21-17-47.png
Screenshot - Ghostbusters 2022-12-15 21-18-05.png
Screenshot - Ghostbusters 2022-12-15 21-18-22.png
Screenshot - Ghostbusters 2022-12-15 21-18-28.png
Screenshot - Ghostbusters 2022-12-15 21-18-34.png
Screenshot - Ghostbusters 2022-12-15 21-19-05.png
Screenshot - Ghostbusters 2022-12-15 21-19-12.png
Screenshot - Ghostbusters 2022-12-15 21-19-15.png
Screenshot - Ghostbusters 2022-12-15 21-19-22.png
Screenshot - Ghostbusters 2022-12-15 21-19-26.png
Screenshot - Ghostbusters 2022-12-15 21-19-31.png
Screenshot - Ghostbusters 2022-12-15 21-19-44.png
Screenshot - Ghostbusters 2022-12-15 21-19-58.png
Screenshot - Ghostbusters 2022-12-15 21-20-01.png
Screenshot - Ghostbusters 2022-12-15 21-20-05.png
Screenshot - Ghostbusters 2022-12-15 21-20-09.png
Screenshot - Ghostbusters 2022-12-15 21-20-19.png
Screenshot - Ghostbusters 2022-12-15 21-20-40.png
Screenshot - Ghostbusters 2022-12-15 21-21-14.png
Screenshot - Ghostbusters 2022-12-15 21-21-26.png
Screenshot - Ghostbusters 2022-12-15 21-21-49.png
Screenshot - Ghostbusters 2022-12-15 21-21-58.png
Screenshot - Ghostbusters 2022-12-15 21-22-14.png
Screenshot - Ghostbusters 2022-12-15 21-22-28.png
Screenshot - Ghostbusters 2022-12-15 21-22-53.png
Screenshot - Ghostbusters 2022-12-15 21-23-12.png
Screenshot - Ghostbusters 2022-12-15 21-23-15.png
Screenshot - Ghostbusters 2022-12-15 21-23-16.png
Screenshot - Ghostbusters 2022-12-15 21-23-23.png
Screenshot - Ghostbusters 2022-12-15 21-23-44.png
Screenshot - Ghostbusters 2022-12-15 21-24-05.png
Screenshot - Ghostbusters 2022-12-15 21-24-13.png
==Origin==
X360 - Ghostbusters the Video Game.JPG|Disc front.
==Files==
Archive Contents:
Download File:
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
 
* Project Deluge: Xbox 360 and Wii (December 25, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Ghostbusters (May 1, 1990 prototype)

A revision prototype for Ghostbusters for the Sega Mega Drive.
== Notes ==
* An earlier version of REV01, some spelling mistakes intact (e.g GLANT -> GIANT).
== Screenshots ==
File:GHSTBSTR000.png
File:GHSTBSTR001.png
File:GHSTBSTR002.png
File:GHSTBSTR003.png
File:GHSTBSTR004.png
File:GHSTBSTR005.png
File:GHSTBSTR006.png
== Videos ==
<youtube width="320" height="240">S9pO2J9d0ZM</youtube>
== Header ==
00000100 53 45 47 41 20 4d 45 47 41 20 44 52 49 56 45 20 SEGA MEGA DRIVE 
00000110 28 43 29 53 45 47 41 20 31 39 39 30 2e 41 50 52 (C)SEGA 1990.APR
00000120 47 48 4f 53 54 20 42 55 53 54 45 52 53 20 20 20 GHOST BUSTERS 
00000130 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000140 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000150 47 48 4f 53 54 20 42 55 53 54 45 52 53 20 20 20 GHOST BUSTERS 
00000160 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000170 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000180 47 4d 20 30 30 30 30 34 30 33 30 2d 30 31 ef d2 GM 00004030-01..
00000190 4a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 J 
000001a0 00 00 00 00 00 07 ff ff 00 ff 00 00 00 ff ff ff ................
000001b0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001c0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001d0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001e0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001f0 4a 55 45 20 20 20 20 20 20 20 20 20 20 20 20 20 JUE 
== Files ==
Ghostbusters II (Game Boy Prototype)

A prototype of Ghostbusters II for the Game Boy.
==Notes==
* Late prototype, only a few byte changes.
==Screenshots==
Ghostbusters II (Game Boy Prototype).2021-07-21 13.03.14.png
Ghostbusters II (Game Boy Prototype).2021-07-21 13.03.26.png
Ghostbusters II (Game Boy Prototype).2021-07-21 13.03.35.png
Ghostbusters II (Game Boy Prototype).2021-07-21 13.03.45.png
Ghostbusters II (Game Boy Prototype).2021-07-21 13.03.47.png
Ghostbusters II (Game Boy Prototype).2021-07-21 13.03.51.png
Ghostbusters II (Game Boy Prototype).2021-07-21 13.04.00.png
==Files==
==Acknowledgments==
Special thanks to Frank Cifaldi at the Video Game History Foundation and the anonymous donor for this part of the lot! A huge thanks to ehw for researching this prototype! 
==See also==
* New Years 2022 (January 1, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
* Video Game History Foundation (VGHF)
Ghosthunter (Jul 1, 2004 prototype)

A prototype of Ghosthunter for the PlayStation 2.
==Notes==
* An NTSC review build dated 20 days before the final.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
Ghosthunter-Jul01Review-Title.png|Title screen
Ghosthunter-Jul01Review-Loading.png|Loading screen
Ghosthunter-Jul01Review-1.png|Gameplay
Ghosthunter-Jul01Review-2.png|Gameplay
==Origin==
PS2 - Ghosthunter Review.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Hwd45 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Ghosthunter (May 4, 2004 prototype)

A prototype of Ghosthunter for the PlayStation 2.
==Notes==
* An NTSC preview build dated two and a half months before the final.
* The word "Loading..." is missing from the loading screens.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
Ghosthunter-May04Preview-Title.png|Title screen
Ghosthunter-May04Preview-Loading.png|Loading screen
Ghosthunter-May04Preview-1.png|Gameplay
Ghosthunter-May04Preview-2.png|Gameplay
==Origin==
PS2 - Ghosthunter Play Magazine Preview.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Hwd45 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Ghoul Patrol (PAL build)

An alternate final PAL build of Ghoul Patrol for the SNES.
==Notes==
* The only differences between this and the final retail PAL release exist in the header. The product code is "AAAGJE" instead of "AAAGJP" and the checksum and it's complement are different.
==Screenshots==
Ghoul.2019-02-17 17.42.28.png|Title screen.
Ghoul.2019-02-17 17.42.48.png|Character select.
Ghoul.2019-02-17 17.43.13.png|Gameplay.
Ghoul.2019-02-17 17.43.37.png|Top scores.
==Origin==
SNES Ghoul Patrol SHVC-2P3B-01 PCB.jpg|PCB front
==Acknowledgments==
Special thanks to Radar for this release!
Ghoul School (Prototype)

A prototype of Ghoul School for the NES.
==Origin==
ghoulschool.jpg
==Acknowledgments==
A huge thanks to Armageddon Potato for this bountiful lot as well as togemet2 for documenting and analyzing parts of the lot! 
==See also==
* Armageddon Potato on X
* Armageddon Potato on Instagram
Ghouls 'n Ghosts (Jun 22, 1989 build)

An altered final build of Ghouls 'n Ghosts for the Sega Mega Drive. 
== Notes ==
* Same as final REV01 but padded to 1MB instead of 640KB.
== Screenshots ==
File:GHOUL000.png
File:GHOUL001.png
File:GHOUL002.png
File:GHOUL003.png
File:GHOUL004.png
== Header ==
00000100 53 45 47 41 20 4d 45 47 41 20 44 52 49 56 45 20 SEGA MEGA DRIVE 
00000110 28 43 29 53 45 47 41 20 31 39 38 39 2e 4a 55 4e (C)SEGA 1989.JUN
00000120 44 41 49 20 4d 41 4b 41 49 4d 55 52 41 20 20 20 DAI MAKAIMURA 
00000130 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000140 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000150 47 48 4f 55 4c 53 27 4e 20 47 48 4f 53 54 53 20 GHOULS'N GHOSTS 
00000160 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000170 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000180 47 4d 20 30 30 30 30 34 30 31 33 2d 30 31 bf c7 GM 00004013-01..
00000190 4a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 J 
000001a0 00 00 00 00 00 0f ff ff 00 ff 00 00 00 ff ff ff ................
000001b0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001c0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001d0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001e0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001f0 4a 55 45 20 20 20 20 20 20 20 20 20 20 20 20 20 JUE 
== Files ==
Giant Killers (Jan 9, 2001 prototype)

A prototype of Giant Killers for the Sega Dreamcast.
==Origin==
iNDEPENDENT --
 ________/\ ____________
 /___/ \/ / \
 / / / / / /
 / / / / / /
 / /____/ \ __/_________/
/___/ \/ Proudly Presents:
<----[Release Info]--------------------------------------->
 Game - Giant Killers *BETA*
 Release Date - 08.01.2011
 Platform - Sega Dreamcast
 Country - Europe
 File Name - ind-gkbeta
 RAR's - 8x20MB
 
<----[Release Notes]-------------------------------------->
 Here is a BETA version of this managerial game.
 
<----[Greetings]------------------------------------------>
 Everyone in the scene.
Giants: Citizen Kabuto (Sep 19, 2001 prototype)

A prototype of Giants: Citizen Kabuto for the PlayStation 2.
==Notes==
* An NTSC review build dated two months before the final.
* slus_201.78 has symbol names.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
GiantsCitizenKabuto-Sep19Review-1.png|Title screen
GiantsCitizenKabuto-Sep19Review-2.png|Gameplay
GiantsCitizenKabuto-Sep19Review-3.png|Gameplay
==Origin==
PS2 - Giants Citizen Kabuto Review Code 09.01.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Hwd45 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Gin Rummy (May 21, 2008 prototype)

A prototype of Gin Rummy for the Xbox 360.
==Notes==
* Predates the final build by less than a month.
* Original filename: Gin Rummy (May 21 2008).rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Gitaroo Man Wan (Feb 26, 2001 prototype)

A prototype of Gitaroo Man Wan for the PlayStation 2, a maxi single-style demo of Gitaroo Man that was sold only in Japan.
==Notes==
* An NTSC build dated two weeks before the final build.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
GitarooMan-Feb26-1.png|Title screen
GitarooMan-Feb26-2.png|Gameplay
==Origin==
PS2 - Gitaro Man CD Single 2-26.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Hwd45 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Gladiator: Sword of Vengeance (Jun 2, 2003 prototype)

A prototype of Gladiator: Sword of Vengeance for the PlayStation 2.
==Notes==
*An NTSC build dated four months before the final.
*Seems to be a limited demo build with a level select on the title screen.
*The title screen contains a couple of build strings.
**At the top of the screen, it says "May Demo Version 1.5A".
**At the bottom of the screen, it says "Built: Jun 2 2003 16:53:31". The build date string is also present on the Acclaim logo screen.
**The health bar and magic meter are very different. 
**Invictus can wield all three weapons at the start of the Rome level but only uses the arm blades for it in the final game. 
**The select weapons text is different. 
**The grab the rope text is different. 
**The camera work in the Rome level is different. 
**The arena you enter after using the rope has a completely different design. 
**The Rome level music is very different.
*Miscellaneous Notes:
**Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
**Game contains dongle protection: No.
==Screenshots==
File:GladiatorSword-Jun02-0.png|Intro sequence
File:GladiatorSword-Jun02-1.png|Title screen
File:GladiatorSword-Jun02-2.png|Gameplay
==Origin==
File:PS2 - Gladiator Sword Vengeance 2-6-03.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Hwd45 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
*Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
*Cutting Room Floor (TCRF)
*Internet Archive (IA)
Gladiator: Sword of Vengeance (Sep 21, 2003 prototype)

A prototype of Gladiator: Sword of Vengeance for the Xbox.
==Notes==
* Compiled 13 days before the final US/PAL build.
* XBE information:
** Internal Name: Gladiator: SoV
** Maker ID and Product Number: AC-26
** Executable Name: Default.xbe
** Executable checksum (MD5): cf2ec7960e6aac61628354df9ee1a746
* Miscellaneous Notes:
** Game is emulatable: Yes (Xemu) (as of September 12, 2021).
** Game contains dongle protection: No.
==Screenshots==
Xbox - Gladiator review (1).png
Xbox - Gladiator review (2).png
Xbox - Gladiator review (3).png
Xbox - Gladiator review (4).png
Xbox - Gladiator review (5).png
Xbox - Gladiator review (6).png
Xbox - Gladiator review (7).png
Xbox - Gladiator review (8).png
Xbox - Gladiator review (9).png
Xbox - Gladiator review (10).png
Xbox - Gladiator review (11).png
Xbox - Gladiator review (12).png
Xbox - Gladiator review (13).png
Xbox - Gladiator review (14).png
Xbox - Gladiator review (15).png
Xbox - Gladiator review (16).png
Xbox - Gladiator review (17).png
Xbox - Gladiator review (18).png
Xbox - Gladiator review (19).png
Xbox - Gladiator review (20).png
Xbox - Gladiator review (21).png
==Origin==
Xbox - Gladiator review.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: Xbox and Dreamcast (September 18, 2021)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Gladius (Aug 30, 2003 prototype)

A prototype of Gladius for the Xbox.
==Notes==
* Compiled 9 days after the final PAL build but several weeks before the final US build.
* XBE information:
** Internal Name: Gladiusâ"¢
** Maker ID and Product Number: LA-8
** Executable Name: default.xbe
** Executable checksum (MD5): 74a2f27ffb152f985c671551cca510a0
* Miscellaneous Notes:
** Game is emulatable: No (as of September 12, 2021).
** Game contains dongle protection: No.
==Screenshots==
1393493775.png
1393493846.png
1393493867.png
1393493871.png
1393494073.png
1393494084.png
1393494136.png
1393494183.png
1393494194.png
1393494227.png
1393494322.png
==Origin==
Xbox - Gladius reviewable build.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw and Sazpaimon for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: Xbox and Dreamcast (September 18, 2021)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Gladius (Feb 26, 2003 prototype)

A prototype of Gladius for the PlayStation 2.
==Notes==
*An NTSC demo build dated six months before the final.
*Seems to be a very limited combat demo.
*The game boots straight into gameplay after an intro video.
*The phrase "GLADIUS PRE-RELEASE BATTLE DEMO" is seen on the left of the screen at all times.
*Problem with first cut scene in emulation. On PS2 TEST, it doesn't even boot; but works fine (including the first cut scene) on the PS2 TOOL.
*Miscellaneous Notes:
**Game is emulatable (in PCSX2): Issues (as of March 17, 2021).
**Game contains dongle protection: No.
==Screenshots==
File:Gladius-Feb26Demo-1.png|Intro sequence
File:Gladius-Feb26Demo-2.png|Gameplay
File:Gladius-Feb26Demo-3.png|Gameplay
==Files==
==Acknowledgments==
A huge thanks to Hwd45, Zoda-Y13 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
*Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
*[https://tcrf.net/The_Cutting_Room_Flo
==Origin==
File:PS2 - Gladius Playable demo March 2003.jpeg|Disc front.
File:PS2 - Gladius Playable demo March 2003.jpeg|Disc front.
==Acknowledgments==
A huge thanks to Hwd45, Zoda-Y13 for doing the initial research on this prototype! Thanks to Gameboi64 for the subsequent hardware testing. And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
*Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
*Cutting Room Floor (TCRF)
*Internet Archive (IA)
Gladius (Jun 26, 2003 prototype)

A prototype of Gladius for the PlayStation 2. It is roughly analogous to the May 24, 2003 build of Gladius for Xbox, and the June prototype for Gamecube.
==Notes==
*The game boots to the same splash screen as the final build (although the loading screen is different).
*Both the Valens and Ursula campaigns are accessible.
*The phrase "GLADIUS PRE-RELEASE DEMO" is seen on the right of the screen at all times.
*Miscellaneous Notes:
**Game is emulatable (in PCSX2): Yes.
**Game contains dongle protection: No.
==Screenshots==
File:Jun26DemoLoadingScreenAlt.PNG|Demo Loading Screen
File:Jun26DemoAlternate Splash.PNG|Alternate Splash Screen
File:Jun26DemoDemoland.PNG|Demoland
File:Jun26DemoUrsulaIsBestChoice.PNG|Ursula Campaign Accessible
File:Jun26DemoValensIsBestChoice.PNG|Valens Campaign Accessible
File:Jun26DemoGladiusPreviewCutscene.PNG|Ursula Cutscene
File:Jun26DemoUrsVsUrlPreview.PNG|Ursula Combat 1
File:Jun26DemoGladiusPreviewMeter.PNG|Ursula Combat 2
File:Jun26DemoValensCutscene.PNG|Valens Cutscene 1
File:Jun26DemoValensGoldArmor.PNG|Valens Cutscene 2 (notice the golden armor)
==Acknowledgments==
To be added.
==See also==
To be added.
==Origin==
File:To be added.
File:To be added.
To be added.
==Acknowledgments==
To be added.
==See also==
To be added.