nyuuzyou/wikis huggingface dataset:
Vectorman 2 (Aug 28, 1996 prototype)

A prototype build of Vectorman 2, dated August 28, 1996. It was released by drx on February 23, 2008.
==Notes==
* This build is identical to the final version of the game.
==Screenshots==
==Files==
==Header==
00000100 53 45 47 41 20 47 45 4e 45 53 49 53 20 20 20 20 SEGA GENESIS 
00000110 28 43 29 53 45 47 41 20 31 39 39 36 2e 41 55 47 (C)SEGA 1996.AUG
00000120 56 45 43 54 4f 52 4d 41 4e 20 32 20 20 20 20 20 VECTORMAN 2 
00000130 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000140 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000150 56 45 43 54 4f 52 4d 41 4e 20 32 20 20 20 20 20 VECTORMAN 2 
00000160 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000170 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000180 47 4d 20 4d 4b 2d 31 38 34 33 20 2d 30 30 e2 b9 GM MK-1843 -00..
00000190 4a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 J 
000001a0 00 00 00 00 00 2f ff ff 00 ff 00 00 00 ff ff ff ...../..........
000001b0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001c0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001d0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001e0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001f0 46 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 F
Vectorman 2 (Early prototype)

This particular prototype predates the builds of the Sega ROM Archive. It's 1 MB smaller than the final game due to a lack of cutscenes.
==Notes==
* Selecting 'Options' sends the player straight to the level select.
* The Invaders bonus round is not implemented yet.
* When the game is not paused, pressing X in-game sends the player back to the title screen.
* The only unique music track at this point is Reclamation, which doesn't even play in the sound test. All other music is lifted straight from the original game.
* No less than five test levels, but only Ron's would make it into the final game.
* Several unfinished levels, using the tilesets normally used for test levels.
* The cheat codes are mostly the same as the original Vectorman.
==Screenshots==
 
==Files==
Velvet Assassin (Jan 28, 2009 prototype)

A prototype of Velvet Assassin for the Xbox 360.
==Notes==
* Compiled 2 months before the final retail build.
* UDF disc that needs to be extracted.
* Debugger that's operational with a USB keyboard.
* Scroll lock to open console menu
* Console menu uses QWERTZ layout and not all keys work
* Only 6 missions are available
* Other differences are currently unknown.
* XEX information:
** Header Maker ID: GP
** Header Product Code: 2005
** Header Title: Velvet Assassin
** Header PE Name: replay.exe
** Header Executable Name: /DEFAULT.XEX
** Header: Executable Checksum (MD5): 0950752dcd01e6f8dcab1f29743cef90
* Miscellaneous Notes:
** Game is emulatable in either Xenia or Xenia-Canary: No (as of December 25, 2022).
*** Issues: Crashes after pressing start either before or at the title screen.
==Screenshots==
Screenshot - Velvet Assassin 2022-12-22 13-29-18.png
Screenshot - Velvet Assassin 2022-12-22 13-29-51.png
Screenshot - Velvet Assassin 2022-12-22 13-30-41.png
Screenshot - Velvet Assassin 2022-12-22 13-30-53.png
Screenshot - Velvet Assassin 2022-12-22 13-31-16.png
Screenshot - Velvet Assassin 2022-12-22 14-15-14.png
Screenshot - Velvet Assassin 2022-12-22 14-16-09.png
Screenshot - Velvet Assassin 2022-12-23 14-39-28.png
Screenshot - Velvet Assassin 2022-12-23 14-43-46.png
Screenshot - Velvet Assassin 2022-12-23 14-57-01.png
Screenshot - Velvet Assassin 2022-12-23 15-39-07.png
Screenshot - Velvet Assassin 2022-12-23 15-47-44.png
==Origin==
X360 - Velvet Assassin 2-1-09.JPG|Disc front.
==Files==
Archive Contents:
Download File:
==Acknowledgments==
A huge thanks to Sazpaimon for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
 
* Project Deluge: Xbox 360 and Wii (December 25, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Vexx (Feb 6, 2003 prototype)

A prototype of Vexx for the PlayStation 2.
==Notes==
* 1 day earlier than final build date.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
Vexx-Feb06-v1.01-1.png|Title screen
Vexx-Feb06-v1.01-2.png|Gameplay
Vexx-Feb06-v1.01-3.png|Gameplay
==Origin==
PS2 - Vexx 07-02-2003 v1.01.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw, iniche and Hwd45 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Vexx (Jan 15, 2003 prototype)

A prototype of Vexx for the Xbox.
==Notes==
* Compiled 7 days before the final US build (the first retail build).
* Review build.
* This build has an Extras option on the main menu that doesn't seem to exist in the final build.
* XBE information:
** Internal Name: Vexx
** Maker ID and Product Number: \xAC\x00-20506
** Executable Name: default.xbe
** Executable checksum (MD5): ef452aaccfdaef989163115dc1d42108
* Miscellaneous Notes:
** Game is emulatable: Yes (Xemu) (as of September 12, 2021).
** Game contains dongle protection: No.
==Screenshots==
Xbox - Vexx for review (1).png
Xbox - Vexx for review (2).png
Xbox - Vexx for review (3).png
Xbox - Vexx for review (4).png
Xbox - Vexx for review (5).png
Xbox - Vexx for review (6).png
Xbox - Vexx for review (7).png
Xbox - Vexx for review (8).png
Xbox - Vexx for review (9).png
Xbox - Vexx for review (10).png
Xbox - Vexx for review (11).png
Xbox - Vexx for review (12).png
Xbox - Vexx for review (13).png
Xbox - Vexx for review (14).png
Xbox - Vexx for review (15).png
Xbox - Vexx for review (16).png
Xbox - Vexx for review (17).png
Xbox - Vexx for review (18).png
==Origin==
Xbox - Vexx for review.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: Xbox and Dreamcast (September 18, 2021)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Vexx (Jan 20, 2003 prototype)

A prototype of Vexx for the PlayStation 2.
==Notes==
* Built five days after the final US build.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
PS2 - Vexx For Review (1).png
PS2 - Vexx For Review (2).png
PS2 - Vexx For Review (3).png
PS2 - Vexx For Review (4).png
PS2 - Vexx For Review (5).png
PS2 - Vexx For Review (6).png
==Origin==
PS2 - Vexx For Review.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Vexx (Nov 2, 2002 prototype)

A prototype of Vexx for the PlayStation 2.
==Notes==
* "Press Start" on the title screen has a slightly shorter text
* The main menu has a "Free Strategy Guide" option that will play an advertisment
* Gameplay starts in Timberdale, there is no tutorial level
* The UI is slightly different
* The water looks different
* Voice acting is missing
* The first level has a lot of visual differences
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
VexxPreviewOnly_Title.png|Titlescreen
VexxPreviewOnly_Menu.png|Menu
VexxPreviewOnly_Gameplay1.png|Gameplay
VexxPreviewOnly_Gameplay2.png|Gameplay
VexxPreviewOnly_Gameplay3.png|Gameplay
VexxPreviewOnly_Gameplay4.png|Gameplay
==Origin==
PS2 - Vexx For Preview Only.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Nex for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Vib-Ribbon (May 30, 2000 prototype)

A PAL localization prototype of Vib-Ribbon for the Sony PlayStation.
==Notes==
*Dumped twice with DICUI, dumps matched.
*In the Italian tutorial, the word "tasto" was originally "pulsante".
==Screenshots==
File:Vib-Ribbon-0000.png
File:Vib-Ribbon-0001.png
File:Vib-Ribbon-0002.png
File:Vib-Ribbon-0003.png
File:Vib-Ribbon-0004.png
==Origin==
File:VIB RIBBON 13-06-00 PAL Review Version.jpg|Disc front.
==Acknowledgments==
A huge thanks to The Swarming Dark for donating toward this release!
==See also==
This entry is part of the February 2020 group buy
Vice: Project Doom (Prototype)

A prototype of Vice: Project Doom for the NES.
==Notes==
* Late prototype.
==Screenshots==
Vice - Project Doom (Prototype).2021-07-28 12.52.53.png
Vice - Project Doom (Prototype).2021-07-28 12.52.58.png
Vice - Project Doom (Prototype).2021-07-28 12.53.07.png
Vice - Project Doom (Prototype).2021-07-28 12.54.01.png
Vice - Project Doom (Prototype).2021-07-28 12.54.17.png
Vice - Project Doom (Prototype).2021-07-28 12.54.35.png
Vice - Project Doom (Prototype).2021-07-28 12.54.42.png
Vice - Project Doom (Prototype).2021-07-28 12.54.56.png
Vice - Project Doom (Prototype).2021-07-28 12.55.43.png
Vice - Project Doom (Prototype).2021-07-28 12.55.50.png
Vice - Project Doom (Prototype).2021-07-28 12.55.56.png
Vice - Project Doom (Prototype).2021-07-28 12.56.03.png
Vice - Project Doom (Prototype).2021-07-28 12.56.27.png
Vice - Project Doom (Prototype).2021-07-28 12.56.35.png
==Acknowledgments==
A huge thanks to Frank Cifaldi at the Video Game History Foundation and the Nolan brothers for this release!
==See also==
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Video/Chicken Run/3D Models (January 21, 2000) (Video 1)

A video of various 3D models from the game, for use in behind the scenes coverage. Dated January 21, 2000. Originates as a digital file from a data tape backup of the game's development.
==Notes==
*No sound.
*Many of the models differ greatly from their final counterparts.
==Screenshots==
File:crun3dmodels2.png
File:crun3dmodels3.png
File:crun3dmodels4.png
File:crun3dmodels5.png
==Origin==
CrunTape1of3.png|Data tape the video originated from.
Video/Chicken Run/3D Models (January 21, 2000) (Video 2)

A video of various 3D models from the game, for use in behind the scenes coverage. Dated January 21, 2000. Originates as a digital file from a data tape backup of the game's development.
==Notes==
*No sound.
*Many of the models differ greatly from their final counterparts.
*Only covers models related to the coops. 
==Screenshots==
File:crun3dmodels1 2.png
File:crun3dmodels1 3.png
File:crun3dmodels1 4.png
==Origin==
CrunTape1of3.png|Data tape the video originated from.
Video/Chicken Run/Eidos Presentation Room (November 23, 2000)

A short video showcasing the location and room where Chicken Run was presented by Eidos. Not very much in relation to the game, but a few posters can be seen.
==Notes==
*Commentated by Andrew Oliver, co-founder of Blitz Games and technical director on Chicken Run.
==Screenshots==
File:eidospresentation2.png
==Origin==
CrunTape1of3.png|Data tape the video originated from.
Video/Frogger 2: Swampy's Revenge/Blitz Games Logo (August 9, 2000)

*A version of the Blitz Games Logo which has Frogger in it.
==Notes==
*The retail version of the game uses a similar video, but does not include Frogger.
*It is unknown why this was not included, it was created 1 day before the retail US PSX build.
==Origin==
frogger2-tape-scan.jpg|Data tape the video originated from.
==See also==
*Recovering data from the data tape was a difficult process and has been documented here.
Video/Frogger 2: Swampy's Revenge/Early TV Ad (June 14, 2000)

*An internal version of the TV advertisement broadcasted on TV for Frogger 2: Swampy's Revenge
==Notes==
*An early version of the TV ad.
*The "official"/broadcasted version of this ad is available here.
==Origin==
frogger2-tape-scan.jpg|Data tape the video originated from.
==See also==
*Recovering data from the data tape was a difficult process and has been documented here.
Video/Frogger 2: Swampy's Revenge/Gameplay Trailer (March 28, 2000)

*Shows gameplay footage of the game's current state at the time of creation.
==Notes==
*Showcases levels which closely resemble the levels shipped in the retail game.
*This video was likely produced using footage from the PC version from right before the floating point to fixed point conversion.
==Origin==
*Found in the "Electronic Press Backup.zip" file.
Video/Frogger 2: Swampy's Revenge/Toy Fair Preview (January 26, 2000)

*This video seems to have been created for some kind of toy fair / press event, and shows gameplay footage.
==Notes==
*Two videos have been included, one contains higher quality video, the other contains sound.
==Origin==
*This video was found in three separate places, including the "Electronic Press Backup.zip".
frogger2-advertisement-cd-scan.png|A CD the video was found on.
frogger2-tape-scan.jpg|Data tape the video originated from.
==See also==
*Recovering data from the data tape was a difficult process and has been documented here.
Video/Frogger 2: Swampy's Revenge/ MBR (September 22, 1999)

Original Release: https://www.youtube.com/watch?v=8whGSqs4ucs
==Notes==
*Showcases early gameplay footage.
*Contains an unused music track from the previous Frogger game, which was developed by another studio.
*The gameplay footage is likely at/after September 7th 1999 due to the showcasing of the Space level, which was only added to the N64 ROM on that date.
*Footage may be for an MBR (Monthly Business Review?), suggested by the file name.
*File Location: "Frogger2 Press Backup.zip\FroggerMBR_29fps_withsound_INDEO5.avi"
==Origin==
*This video was originally found by Kao, allegedly from a development company that worked with Hasbro Interactive, suggesting this video was shared by Hasbro Interactive.
*It was later found in the "Electronic Press Backup" .zip file found in the Frogger 2 development archives.
Video/Nickelodeon Party Blast (Nov 28, 2001 Video)

A video of gameplay from an early version of the unreleased PlayStation 2 version of Nickelodeon Party Blast.
==Notes==
*Has a 3D level select screen not present at all in the final game.
*Framerate is very slow.
*SpongeBob's face uses different textures.
==Screenshots==
NGames Vlc 3CanMtFpb1.png
NGames Vlc Ahgb0GzPT4.png
NGames Vlc 4mnLUAwrk6.png
NGames Vlc GfNDB7fT1h.png
NGames Vlc JqVVqFn8pk.png
Video/PaRappa the Rapper/Test Opening Animation 1995

A very early animation test of the game's opening cutscene sent to Rodney Greenblat from Matsaya Matsuura's team in December of 1995.
==Notes==
*Opens with a holiday greeting from Matsaya Matsuura.
*No music, all dialogue is provided by Ryu Watabe.
*PaRappa's design is not yet finalized and uses a placeholder character.
*PJ Berri and Sunny Funny's proportions and features slightly differ from the final game, while Katy Kat sports a completely different outfit.
==Screenshots==
File:PaRappa95Anim Christmas.png|Seasons greetings!
File:PaRappa95Anim_Chars.png|The cast
Video/Ristar/Feel animations tape

Early preproduction footage of Ristar (known at this point as Feel) showcasing various sprite combinations and animation tests for the Sega Mega Drive.
==Notes==
*Possibly dated to late 1993 or early 1994. November 15, 1993 is given for one of the black slides, but it is unknown if that date represents all of what's shown in this tape.
*Ristar uses his old sprite, similar to the one used in early previews showcasing an early prototype in magazines.
*Recorded on PAL SECAM VHS.
*This was possibly created by Sega of Japan to showcase various styles and combinations to various Sega executives and producers to iron out a design that would be more appealing to the market that Sonic previously gathered.
*Has a little bit of gameplay for Seima Densetsu 3x3 Eyes for the Sega Mega CD.
==Screenshots==
File:Vlcsnap-2022-11-24-01h53m15s059.png
File:Vlcsnap-2022-11-24-01h54m16s571.png
File:Vlcsnap-2022-11-24-01h54m40s907.png
File:Vlcsnap-2022-11-24-01h55m27s739.png
File:Vlcsnap-2022-11-24-01h55m49s982.png
File:Vlcsnap-2022-11-24-01h56m51s667.png
File:Vlcsnap-2022-11-24-01h57m04s179.png
File:Vlcsnap-2022-11-24-01h58m10s953.png
==Origin==
File:Feel tape 1.jpg
File:Feel tape 2.jpg
File:Feel tape 3.jpg
File:Feel tape 4.jpg
File:Feel tape 5.jpg
File:Feel tape 6.jpg
==Video metadata==
Input #0, avi, from 'Ristar Feel demo footage.avi':
 Duration: 00:04:59.76, start: 0.000000, bitrate: 107731 kb/s
 Stream #0:0: Video: magicyuv (M0Y2 / 0x3259304D), yuv422p10le, 720x576, 105433 kb/s, 25 fps, 25 tbr, 25 tbn
 Stream #0:1: Audio: pcm_s24le ([1][0][0][0] / 0x0001), 48000 Hz, stereo, s32 (24 bit), 2304 kb/s
==Acknowledgments==
*Special thanks to Tanks from Kineko Video and napasan for transferring the VHS tape to digital.
==See also==
*Kineko Video
*The Cutting Room Floor
*This release is part of Hidden Palace's pre Thanksgiving release for 2022.
Video/Shinsaku Software Information - Presented by Capcom

Appears to be a sales tape that Capcom Japan sent out to retailers in late-1988 to hype up three of their games to be released. Said three games are:
*Pro Yakyuu? Satsujin Jiken! (FC)
*Samurai Sword (FDS)
*Rockman 2: Dr. Wily no Nazo (FC)
==Screenshots==
File:List of games featured in Shinsaku Software Information - Capcom (VHS - 1988).png
File:Shinsaku Software Information - Presented by Capcom (VHS - 1988) (Front Label).png
==Acknowledgments==
Protodude had found several notable differences from the final version which he details at his page: https://www.rockman-corner.com/2022/11/rarely-seen-rockman-2-pre-release.html
Video/Tornado Outbreak/July 2007 previs

A video of Tornado Outbreak included as unlockable bonus material.
==Notes==
The video predates the August 2007 Game Design Document by a whole month, as the video has a date of July 2007.
* Four still frames are featured in the August 28, 2007 Game Design Document.
* Mechanics such as growing in size are present in the video.
==Screenshots==
TornadoOutbreak 2007 previs frames.png
Video/Um Jammer Lammy/Cut-Scene Finals

==Notes==
*Seems to be the final US version's stage 6 and 7 cutscenes.
*Of note is the "MOVIE BOOT" menu. It has been previously claimed that the "S8" folder has been deleted from the final build, but this is just the special mode of the game that you unlock for completing every stage.
==Gallery==
File:UJL MovieBoot1.png|S8
File:UJL MovieBoot2.png|MOVIE BOOT
Video/WATCH DOGS/Sony Playstation 4 Stand Conference 2013

A video showing a private gameplay of WATCH DOGSduring the E3 2013.
==Notes==
* Supposedly sent to qstlijku however, the .rar was password protected. On August 25, 2024, Çavuş discovered the password being "aidenpearce".
* The gameplay shown is the same as the one published, but the way it was recorded is different
Video/WATCH DOGS/Stand Ubisoft E3 2013

A video showing the WATCH DOGS Stand during E3 2013.
==Notes==
* Supposedly sent to qstlijku however, the .rar was password protected. On August 25, 2024, Çavuş discovered the password being "aidenpearce".
* Although it shows the stand from Watch Dogs, the stand from Tom Clancy's The Division is also shown from afar.
Video Hustler (Jul 27, 1984 prototype)

A prototype of an unreleased port of Video Hustler for the ColecoVision.
==Notes==
* Based on the previous MSX release.
* Does not have a ColecoVision intro screen, suggesting it is earlier than the previously available prototype.
* A different cartridge containing the same prototype was found by AtariAge user Supergun on December 2, 2017.
==Origin==
VideoHustler Jul271984 cart.png
==See also==
* ROMs Dumped and Confirmed (archived)
Vietcong 2 (Unknown Multiplayer Demo)

A demo build of Vietcong 2 for the PC.
==Notes==
* Multiplayer Demo.
* Contains the Installed and the Installed Game.
* The build date is unknown. Although the installer says it is from 2014, it is unlikely that it is since the game was released in 2005.
* When try to start the game, it get an error saying that the certificate has expired. Perhaps changing the operating system date to something older might solve the problem.
To Do: Get the build date and bypass the expired license error.
==Acknowledgments==
Thanks to bosshunter for making this build available to me for preservation on the wiki.
Viewpoint (Jul 22, 1994 prototype)

A prototype of Viewpoint for the Sega Mega Drive.
==Notes==
* Missing enemies and bosses.
* Press C on Controller 1 to skip a level.
* Press C on Controller 2 to add points/shields/upgrades.
==Origin==
viewpoint md proto pcb front.jpg|PCB front.
==See also==
Original release Tweet. (Archive)
Viewpoint (Oct 22, 1995 prototype)

A prototype of Viewpoint for the PlayStation.
==Notes==
* Compiled around 11 days before the retail US build
* No music on the title screen
* The "Too Hard" difficulty is not implemented yet
* No differences in gameplay noticed
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
** Game contains dongle protection: No.
** Game contains debugging symbols: N/A
** Dump was originally scrambled: No
==Screenshots==
PSX - Viewpoint 10-30-95-0001.png
==Origin==
PSX - Viewpoint 10-30-95.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Iniche for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Viewpoint (Sep 5, 1995 prototype)

A prototype of Viewpoint for the PlayStation.
==Notes==
* Very small file size compared to the retail version
* Extremely basic. No startup logos, sequences, etc.
** Goes straight to a simple menu that shows the build date and time, as well as a level select with very simple names (Metallic, Water, etc.)
* No audio
* No status display during gameplay
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
** Game contains dongle protection: No.
** Game contains debugging symbols: N/A
** Dump was originally scrambled: No
==Screenshots==
PSX - Viewpoint alpha version 9-4-95-0001.png
PSX - Viewpoint alpha version 9-4-95-0002.png
PSX - Viewpoint alpha version 9-4-95-0003.png
==Origin==
PSX - Viewpoint alpha version 9-4-95.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Iniche for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Viewpoint 2064 (Dec 17, 1999 prototype)

A prototype of the unreleased Viewpoint 2064 for the Nintendo 64.
==Notes==
* Developed by Racdym, was to be published by Sammy.
* Please note, if you want to play Viewpoint 2064 on real hardware, set the save type to 4Kbit on 64drive. Or give it a game ID and add VP=1 under its game ID in save database on Everdrive 64.
==Videos==
<youtube width="320" height="224">N9d24mZNW9I</youtube>
==Origin==
viewpoint_9371-1-768x512.jpg|Cart.
Viewpoint-2064-japan-prototype-cart-back.jpg|Cart back.
Viewpoint-2064-japan-prototype-cart-front.jpg
==See also==
* Read the article on Gaming Alexandria. (Archive)
* Forest of Illusion release page. (archived)
* Original release tweet. (archived)
* Release on Archive.org.
Viewtiful Joe (Sep 2, 2004 prototype)

A possible prototype of Viewtiful Joe for the Sony PlayStation 2.
==Notes==
* Disc dumped twice, dumps matched.
* Built almost a month after the final PAL build. Possibly watermarked?
==Origin==
Viewtiful Joe 20040902 SN 222.jpg|Disc front.
==Acknowledgments==
A huge thanks to b-damandude for donating toward this release!
==See also==
This entry is part of the February 2020 group buy