Potion

Potions are bottled substances designed to inflict effects. They are created by brewing and when drunk give the player an effect for a limited time. All potions are brewed from a water bottle, which is considered a type of potion but has no effects.
== Obtaining ==
=== Mob loot ===
==== Witches ====
Witches can drop potions of Healing, Fire Resistance, Swiftness, or Water Breathing if they die while drinking that potion.
==== Wandering traders ====
Wandering traders have a chance to drop a Potion of Invisibility if they die while drinking the potion.
=== Fishing ===
Water bottles can be fished up as junk items.
=== Brewing ===
Almost all potions are obtained by brewing.
The Potion of Luck and the Potion of Decay cannot be brewed. A command to give a Luck Potion is , while a Potion of Decay can be obtained via . Both are also available in the creative inventory.
=== Chest loot ===
Two Health II potions can be found in the brewing stand on ships in end cities, and one splash potion of Weakness can be found in a brewing stand in igloo basements.
, the cauldron in a swamp hut contains a random potion.
=== Bartering ===
Piglins may barter a potion or a splash potion of Fire Resistance when given a gold ingot.
== Usage ==
Potions are used by pressing and holding with the potion bottle in hand, as with all consumable items. When drunk they bestow the corresponding status effect to the player.
Drinking a potion while already under the effects of the same potion does not add onto the effect's duration, but simply resets it. A potion effect does not "downgrade" if a lower level is activated. For example, if a player has Regeneration II, drinking a regular potion of Regeneration does not have any effect.
Using a potion on a cauldron does not transfer the potion to the cauldron, but begins to play the drinking animation.
=== Modifiers ===
Potions can be modified in five ways. 
# Brewing glowstone dust into certain potions will enhance their level of effect. 
# Adding redstone will extend the duration of the effect.
# Brewing gunpowder into a potion makes it into a splash potion (area effect).
# Adding dragon's breath to a splash potion creates a lingering potion (area effect that lingers on the ground).
# Brewing a fermented spider eye into specific potions modifies their effect, usually inverting it, which is referred to as "corruption". 
The modifications of Enhancement and Extension are mutually exclusive. 
Enhancing most potions trades some of its duration for a bigger effect. For example, the base Regeneration works for 44 seconds whereas Regeneration II lasts for only 22 seconds but heals more per tick during that time. 
Extending a potion generally makes it last as long as its base potion, so a duration of 3 minutes becomes 8 minutes. 
==== Corruption ====
The usual result of corruption is to invert the potion's effect (for example Swiftness becomes Slowness). Interestingly, corrupting Poison (continuous damage effect) creates a Potion of Harming, an instant damage effect, instead of the continuous healing effect (regeneration) one would normally expect. Corrupting a Potion of Night Vision turns it into a Potion of Invisibility rather than an inverse effect that might be something like blindness.
Corrupting an extended or enhanced potion results in a corrupted potion with the same modifier, if it is supported by the corrupted effect. All of the "corrupted" potions except Harming can be extended, but it is the only one that can be enhanced. , the corruption of Healing II or Poison II potions results in a potion of Harming I.
=== Base potions ===
Base potions are potions that have no effect when the player drinks them, but are necessary as the basis for other potions.
Icon	Name 	Use
 	Water Bottle 	The base for the Awkward Potion and Potions of Weakness.
 	Awkward Potion	The base for all other effect potions.
 	Mundane Potion	Only usable as an alternative base for Potion of Weakness.
 	Thick Potion 	No use.
=== Effect potions ===
==== Potions with positive effects ====
Icon	Name 	Duration	Effect	Description
 	 	0:45 	 	Restores health over time, every 50 ticks (2.5 seconds).
 	Potion of Regeneration + 	1:302:00	 	Restores or health over time, every 50 ticks (2.5 seconds).
 	Potion of Regeneration II 	0:22.5 	 	Restores health over time, every 25 ticks (1.25 seconds).
 	 	3:00 	 	Increases speed and jump distance by 20% and increases FOV (6.6 meters per second sprinting).
 	Potion of Swiftness + 	8:00 	 	Increases speed and jump distance by 20% and increases FOV (6.6 meters per second sprinting).
 	Potion of Swiftness II 	1:30 	 	Increases speed and jump distance by 40% and increases FOV (8 meters per second sprinting).
 	 	3:00 	 	Gives immunity to all heat-related damage.
 	Potion of Fire Resistance +	8:00 	 	Gives immunity to all heat-related damage.
 	 	Instant 	 	Restores health.
 	Potion of Healing II 	Instant 	 	Restores health (doubles with every additional level).
 	 	3:00 	 	Visually brightens everything to a light level of 15, brightens up water with a blue shine, brightens up lava with an orange shine (other players cannot see the enhanced lighting without this effect).
 	Potion of Night Vision + 	8:00 	 	Visually brightens everything to a light level of 15, brightens up water with a blue shine, brightens up lava with an orange shine (other players cannot see the enhanced lighting without this effect).
 	 	3:00 	 	Increases melee damage by .Increases melee damage by 30% of the base damage and .
 	Potion of Strength + 	8:00 	 	Increases melee damage by .Increases melee damage by 30% of the base damage and .
 	Potion of Strength II 	1:30 	 	Increases melee damage by (+ per tier).Increases melee damage by 69% of the base damage and . 
For each level: (BaseDamage\times1.3^{level}+{1.3^{level}-1\over0.3}).
 	 	3:00 	 	Allows the player to jump blocks higher and reduces fall damage.
 	Potion of Leaping + 	8:00 	 	Allows the player to jump blocks higher and reduces fall damage.
 	Potion of Leaping II 	1:30 	 	Further increases jump height to blocks and further reduces fall damage.
 	 	3:00 	 	Allows the entity to swim without drowning or needing to surface for air. The oxygen bar does not decrease when underwater.
 	Potion of Water Breathing +	8:00 	 	Allows the entity to swim without drowning or needing to surface for air. The oxygen bar does not decrease when underwater.
 	 	3:00 	 	
Makes player disappear from view. Mobs can detect and track the player only at close range, although the range increases when the player wears armor. The splash version make mobs or other players invisible. Some items are unaffected and so remain visible. These include: armor, items held in hand, arrows stuck into the player, a pig's saddle, a llama's carpet pattern, a shulker's yellow head, and the glowing eyes of spiders, phantoms, and endermen.
 	Potion of Invisibility + 	8:00 	 	
Makes player disappear from view. Mobs can detect and track the player only at close range, although the range increases when the player wears armor. The splash version make mobs or other players invisible. Some items are unaffected and so remain visible. These include: armor, items held in hand, arrows stuck into the player, a pig's saddle, a llama's carpet pattern, a shulker's yellow head, and the glowing eyes of spiders, phantoms, and endermen.
 	 	1:30 	 	The mob/player falls at a much slower rate, and damage from hitting the ground is reduced to zero. A sprinting leap of almost 6 blocks becomes possible and farmland is not affected by the player falling onto it.
 	Potion of Slow Falling + 	4:00 	 	The mob/player falls at a much slower rate, and damage from hitting the ground is reduced to zero. A sprinting leap of almost 6 blocks becomes possible and farmland is not affected by the player falling onto it.
 	 	5:00 	 	Increases the luck attribute by 1 point.
==== Potions with negative effects ====
Icon	Name 	Duration 	Effect	Description
 	 	0:45 	 	Causes up to damage over time at a rate of 1 every 50 ticks, but does not reduce health below .
 	Potion of Poison + 	1:30 	 	Causes up to or damage over time, but does not reduce health below .
 	Potion of Poison II 	0:21.60:22.5	 	Causes up to damage over time, but does not reduce health below .
 	 	1:30 	 	Reduces melee damage by .Reduces melee damage by 20% of the base damage and .
 	Potion of Weakness + 	4:00 	 	Reduces melee damage by .Reduces melee damage by 20% of the base damage and .
 	 	1:30 	 	Slows players and mobs by 15%, to about 4.75 blocks per second sprinting.
 	Potion of Slowness + 	4:00 	 	Slows players and mobs by 15%, to about 4.75 blocks per second sprinting.
 	Potion of Slowness IV 	0:20 	 	Slows players and mobs by 60%, to about 2.25 blocks per second sprinting.
 	 	Instant 	 	Damages .
 	Potion of Harming II 	Instant 	 	Damages (doubles with every additional level).
 	Potion of Decay 	0:40 	 	Damages every second, making a total of damage.
 	Potion of Infestation 	3:00 	 	Has a chance of spawning silverfish when a mob takes damage.
 	Potion of Oozing 	3:00 	 	Causes two medium slimes to spawn on death.
 	Potion of Weaving 	3:00 	 	Causes cobwebs to spawn around when a mob dies, and makes it easier to walk through cobwebs.
 	Potion of Wind Charging	3:00 	 	Makes a wind charge explosion after a mob dies.
==== Potions with mixed effects ====
Icon	Name 	Duration	Effect	Description
 	 	0:20 	 	Slows players and mobs by 60%, to about 2.25 blocks per second sprinting, and reduces their damage taken by 60%.
 	Potion of the Turtle Master + 	0:40 	 	Slows players and mobs by 60%, to about 2.25 blocks per second sprinting, and reduces their damage taken by 60%.
 	Potion of the Turtle Master II	0:20 	 	Slows players and mobs by 90%, to about 0.5625 blocks per second sprinting, and reduces their damage taken by 80%.
=== Uncraftable Potion ===
, the Uncraftable Potion is a potion with no effect that is unobtainable in regular gameplay.
It is also available in splash potion and lingering potion forms, as well as for tipped arrows.
It can be obtained using the following command: . It is also obtained any time a potion has invalid or missing potion effect tags, and thus serves as a placeholder.
Icon	Name 	Effect
 	Uncraftable Potion	No effect
=== Joke potions===
====Java Edition 15w14a====
Icon	Name	Duration	Effect	Description
 	 	Instant 	 	Changes the mob AI to move toward the nearest mob as if it were to attack it.
 	 	Instant 	 	Changes the mob AI to move toward the nearest mob as if it were to attack it.
 	 	Instant 	 	Changes the mob AI to move toward the nearest mob as if it were to attack it.
 	 	1:30 	 	Drops items in a random amount of time, ranging from food to rare items like saddles or diamonds.
 	 	4:00 	 	Drops items in a random amount of time, ranging from food to rare items like saddles or diamonds.
==== Java Edition 23w13a_or_b====
===Undead mobs===
The effects given by Potions of Healing and Harming are opposite on undead mobs, which includes skeletons and zombies. Potions of Healing cause harm, and Harming heals them. In addition, undead mobs are not affected by Poison or Regeneration. 
, hitting an undead mob with a Regeneration Potion will always register as Regeneration I, no matter the level of the used potion.
===Mud conversion===
Using a water bottle, splash water bottle, or lingering water bottle on dirt, coarse dirt, or rooted dirt will convert it into mud, returning a glass bottle with it. This process can be automated with a dispenser. 
===Filling cauldrons with Potions===
 potion bottles may be used on a cauldron to fill it. Using a glass bottle on a cauldron filled with a potion drains it and fills the bottle. Potions cannot be combined in a cauldron, nor can they be mixed with water, but as an added bonus if you use a stack of arrows in a full cauldron you get a stack of tipped arrows. for 1 layer you get 16, 2 layers 32.
==Custom effects==
, potions can also be obtained with any status effect using and the tag custom_potion_effects, which is an array of effects for the potion. See Item format#Potion Effects for more information, and status effect for a list of effects and IDs.
==Sounds==
:
:
==Data values==
===ID===
:
:
=== Metadata===
, potions use the following item data values to indicate the kind of potion:
===Item data===
====Java Edition====
* : The item's tag tag.
Normal potions use an NBT "Potion" tag to indicate the potion type. The values of the tag (to be prefixed with minecraft:) are:
Potion 	Regular 	Level II	Extended +
Uncraftable Potion	anything except the below	– 	–
Water Bottle 	 	– 	–
Mundane Potion 	 	– 	–
Thick Potion 	 	– 	–
Awkward Potion 	 	– 	–
Night Vision 	 	– 	
Invisibility 	 	– 	
Leaping 	 	 	
Fire Resistance 	 	– 	
Swiftness 	 	 	
Slowness 	 	 	
Water Breathing 	 	– 	
Instant Health 	 	 	–
Harming 	 	 	–
Poison 	 	 	
Regeneration 	 	 	
Strength 	 	 	
Weakness 	 	– 	
Luck 	 	– 	–
The Turtle Master 	 	 	
Slow Falling 	 	– 	
Infested 	 	– 	–
Oozing 	 	– 	–
Weaving 	 	– 	–
Wind Charged 	 	– 	–
====Bedrock Edition====
:See Bedrock Edition level format/Item format.
==Achievements==
==Advancements==
==History==
 
Health_Potion.png|Thick Potion with status effects of Mining Fatigue (duration 4:00) and Instant Health II (duration 4:00).
Invisible_sheep.png|An invisible sheep. Its wool can still be seen.
New Potion Colors.png|The new potion colors.
==Issues==
==Trivia==
*A potion can reach a maximum tier of 127, but using the command, effect levels can reach 255.
*When a player drinks two potions by quickly switching to another potion immediately after drinking one, the second drinking animation is not shown. 
*A potion of Poison II lasts for 22.5 seconds, but it is displayed as 22 seconds because the item hover display shows rounded-down integer values.
*The "Local Brewery" advancement uses the Uncraftable Potion texture for its icon.
==Unused potions ==
Bedrock Edition has unused potion textures for several effects, along with their splash variants. These effects are: Absorption, Blindness, Haste, Health Boost, Hunger, Mining Fatigue, Nausea, Resistance, Saturation, and Levitation, as well as the Luck potion textures also present in Java Edition. These unused textures were added along with the other potion textures in Pocket Edition v0.12.1 alpha, except for the potion of levitation, which was added in Pocket Edition 1.0.0. The textures were changed along with the other potion textures during the texture update in Bedrock Edition 1.10.0. Strangely, the potion of levitation texture is a duplicate of the splash potion of levitation texture.
Potion of Absorption BE2.png|Potion of Absorption
Potion of Blindness BE2.png|Potion of Blindness
Potion of Haste BE2.png|Potion of Haste
Potion of Health Boost BE2.png|Potion of Health Boost
Potion of Hunger BE2.png|Potion of Hunger
Potion of Mining Fatigue BE2.png|Potion of Mining Fatigue
Potion of Nausea BE2.png|Potion of Nausea
Potion of Resistance BE2.png|Potion of Resistance
Potion of Saturation BE2.png|Potion of Saturation
Potion of Levitation BE2.png|Potion of Levitation
==Gallery==
===Potions===
;Java Edition
Water Bottle.png|Water Bottle
Potion of Night Vision.png|Potion of Night Vision
Potion of Invisibility.png|Potion of Invisibility
Potion of Leaping.png|Potion of Leaping
Potion of Fire Resistance.png|Potion of Fire Resistance
Potion of Swiftness.png|Potion of Swiftness
Potion of Slowness.png|Potion of Slowness
Potion of the Turtle Master.png|Potion of the Turtle Master
Potion of Water Breathing.png|Potion of Water Breathing
Potion of Healing.png|Potion of Healing
Potion of Harming.png|Potion of Harming
Potion of Poison.png|Potion of Poison
Potion of Regeneration.png|Potion of Regeneration
Potion of Strength.png|Potion of Strength
Potion of Weakness.png|Potion of Weakness
Potion of Slow Falling.png|Potion of Slow Falling
Potion of Luck.png|Potion of Luck
Potion of Decay.png|Potion of Decay
Uncraftable Potion.png|Uncraftable Potion
===Screenshots===
OK2tE.png|Potion effects showing up in inventory.
PotionBubbles.png|The bubbles emitted when a player drinks a potion.
Nightvision.png|The effect of night vision (left image is with night vision, right image is without).
NetherPotionEffect.png|The view when a player uses night vision in the Nether.
PotionTable.png|A brewing stand with a potion displayed next to it.
MinecraftPotionsClean.png|A guide to brewing before 1.6.
=== In other media===
File:Elixir (MCSM).png|The Elixir, a unique potion featured in Minecraft Story Mode.
File:Witch Potion (Dungeons).png|A potion thrown by a witch, as depicted in Minecraft Dungeons.
File:Strength Potion.png|A strength potion, as it appears in Minecraft Dungeons.
File:Swiftness Potion.png|A Swiftness Potion, as depicted in Minecraft Dungeons.
File:Potion of Water Breathing (MCD).png|A Potion of Water Breathing, as it appears in Minecraft Dungeons.
File:Bottle Lamp.jpg|An officially licensed bottle LED desk lamp.
File:Potion Bottle Bottle.jpg|A water bottle depicting many potions.
==See also==
*
*
*
*
==Notes==
==References==
==External links==
*Taking Inventory: Potion – Minecraft.net on May 11, 2022
*Minecraft Potions - A Visual Guide (version 1.9)
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