Yoshi (SSBB)/Moveset

Move 	Description 	Segment 	Segment 	Damage 	 	Hit Frames 	Hit Frames 	 	 	 		
Neutral attack 	  	Left kick, then right kick. Quick speed and decent damage (the second kick will clank with 14%-damage attacks, such as most tilts) make it a solid "panic" move. 	Hit 1 	Leg 	3% 	 	3 	5 	8 	50 	0 		
Neutral attack 	  	Left kick, then right kick. Quick speed and decent damage (the second kick will clank with 14%-damage attacks, such as most tilts) make it a solid "panic" move. 	Hit 1 	Knee 	3% 	 	3 	5 	8 	50 	0 		
Neutral attack 	  	Left kick, then right kick. Quick speed and decent damage (the second kick will clank with 14%-damage attacks, such as most tilts) make it a solid "panic" move. 	Hit 1 	Foot 	3% 	 	3 	5 	8 	50 	0 		
Neutral attack 	  	Left kick, then right kick. Quick speed and decent damage (the second kick will clank with 14%-damage attacks, such as most tilts) make it a solid "panic" move. 	Hit 2 	Hit 2 	6% 	 	10 	11 	25 	100 	0 		
Forward tilt 	  	Yoshi spins and tags people in front of him with his tail. Insanely fast. Does just enough damage (when not angled down) to clank with 17%-damage moves (or even 18% ones that aren't completely fresh), which covers quite a lot of tilts, smashes, air attacks, and projectiles. Can be used to juggle many characters across the stage at certain percentages. Ideal against characters like Sonic.	Angled up 	Body 	10% 	 	6 	8 	40 	80 	0 		
Forward tilt 	  	Yoshi spins and tags people in front of him with his tail. Insanely fast. Does just enough damage (when not angled down) to clank with 17%-damage moves (or even 18% ones that aren't completely fresh), which covers quite a lot of tilts, smashes, air attacks, and projectiles. Can be used to juggle many characters across the stage at certain percentages. Ideal against characters like Sonic.	Angled up 	Tail 	10% 	 	6 	8 	40 	80 	0 		
Forward tilt 	  	Yoshi spins and tags people in front of him with his tail. Insanely fast. Does just enough damage (when not angled down) to clank with 17%-damage moves (or even 18% ones that aren't completely fresh), which covers quite a lot of tilts, smashes, air attacks, and projectiles. Can be used to juggle many characters across the stage at certain percentages. Ideal against characters like Sonic.	Angled up 	Tip 	10% 	 	6 	8 	40 	80 	0 		
Forward tilt 	  	Yoshi spins and tags people in front of him with his tail. Insanely fast. Does just enough damage (when not angled down) to clank with 17%-damage moves (or even 18% ones that aren't completely fresh), which covers quite a lot of tilts, smashes, air attacks, and projectiles. Can be used to juggle many characters across the stage at certain percentages. Ideal against characters like Sonic.	Angled side 	Body 	9% 	 	6 	8 	40 	80 	0 		
Forward tilt 	  	Yoshi spins and tags people in front of him with his tail. Insanely fast. Does just enough damage (when not angled down) to clank with 17%-damage moves (or even 18% ones that aren't completely fresh), which covers quite a lot of tilts, smashes, air attacks, and projectiles. Can be used to juggle many characters across the stage at certain percentages. Ideal against characters like Sonic.	Angled side 	Tail 	9% 	 	6 	8 	40 	80 	0 		
Forward tilt 	  	Yoshi spins and tags people in front of him with his tail. Insanely fast. Does just enough damage (when not angled down) to clank with 17%-damage moves (or even 18% ones that aren't completely fresh), which covers quite a lot of tilts, smashes, air attacks, and projectiles. Can be used to juggle many characters across the stage at certain percentages. Ideal against characters like Sonic.	Angled side 	Tip 	9% 	 	6 	8 	40 	80 	0 		
Forward tilt 	  	Yoshi spins and tags people in front of him with his tail. Insanely fast. Does just enough damage (when not angled down) to clank with 17%-damage moves (or even 18% ones that aren't completely fresh), which covers quite a lot of tilts, smashes, air attacks, and projectiles. Can be used to juggle many characters across the stage at certain percentages. Ideal against characters like Sonic.	Angled down 	Body 	8% 	 	6 	8 	40 	80 	0 		
Forward tilt 	  	Yoshi spins and tags people in front of him with his tail. Insanely fast. Does just enough damage (when not angled down) to clank with 17%-damage moves (or even 18% ones that aren't completely fresh), which covers quite a lot of tilts, smashes, air attacks, and projectiles. Can be used to juggle many characters across the stage at certain percentages. Ideal against characters like Sonic.	Angled down 	Tail 	8% 	 	6 	8 	40 	80 	0 		
Forward tilt 	  	Yoshi spins and tags people in front of him with his tail. Insanely fast. Does just enough damage (when not angled down) to clank with 17%-damage moves (or even 18% ones that aren't completely fresh), which covers quite a lot of tilts, smashes, air attacks, and projectiles. Can be used to juggle many characters across the stage at certain percentages. Ideal against characters like Sonic.	Angled down 	Tip 	8% 	 	6 	8 	40 	80 	0 		
Up tilt 	  	Yoshi crouches and flicks his tail upwards. 	Tail 	Tail 	11% 	rowspan="2"	 	 	 	 	 		
Up tilt 	  	Yoshi crouches and flicks his tail upwards. 	Tip 	Tip 	10% 	 	 	 	 	 	 		
Down tilt 	  	Low tail whip. Its forward range is actually greater than Yoshi's down smash, although hitting with the tip does half damage. It does, however, have a 40% chance of tripping (the main attack has a 30% chance). 	Tail 	Tail 	10% 	 	8 	10 	65 	30 	0 		
Down tilt 	  	Low tail whip. Its forward range is actually greater than Yoshi's down smash, although hitting with the tip does half damage. It does, however, have a 40% chance of tripping (the main attack has a 30% chance). 	Tip 	Tip 	5% 	 	8 	10 	65 	30 	0 		
Dash attack 	  	Running headbutt. Quick and powerful, with horizontal knockback useful at the edge, where Yoshi can start edge guarding. Yoshi's head cannot be injured during the clean hit and a decent amount of time beforehand. 	Clean 	Clean 	9% 	rowspan="2"	10 	13 	15 	100 	0 		
Dash attack 	  	Running headbutt. Quick and powerful, with horizontal knockback useful at the edge, where Yoshi can start edge guarding. Yoshi's head cannot be injured during the clean hit and a decent amount of time beforehand. 	Late 	Late 	7% 	14 	23 	 	15 	100 	0 		
Up smash 	  	Yoshi headbutts upwards. The attack can hit behind Yoshi. Yoshi's head is intangible while the hitboxes are out. 	Head 	Head 	rowspan="2"	rowspan="2"	 	 	 	 	 		
Up smash 	  	Yoshi headbutts upwards. The attack can hit behind Yoshi. Yoshi's head is intangible while the hitboxes are out. 	Neck 	Neck 	 	 	 	 	 	 	 		
Down smash 	  	Yoshi strikes on both sides with his tail. Very quick, but surprisingly low knockback for a smash attack. Assuming the move is fresh and uncharged, it cannot KO until at least 150%. Mostly used for edge-guarding. Useful against opponents recovering from a ledge. 	Hit 1 	Body 	rowspan="2"	rowspan="4"	 	 	 	 	 		
Down smash 	  	Yoshi strikes on both sides with his tail. Very quick, but surprisingly low knockback for a smash attack. Assuming the move is fresh and uncharged, it cannot KO until at least 150%. Mostly used for edge-guarding. Useful against opponents recovering from a ledge. 	Hit 1 	Tail 	53 	 	 	 	 	 	 		
Down smash 	  	Yoshi strikes on both sides with his tail. Very quick, but surprisingly low knockback for a smash attack. Assuming the move is fresh and uncharged, it cannot KO until at least 150%. Mostly used for edge-guarding. Useful against opponents recovering from a ledge. 	Hit 2 	Body 	rowspan="2"	 	 	 	 	 	 		
Down smash 	  	Yoshi strikes on both sides with his tail. Very quick, but surprisingly low knockback for a smash attack. Assuming the move is fresh and uncharged, it cannot KO until at least 150%. Mostly used for edge-guarding. Useful against opponents recovering from a ledge. 	Hit 2 	Tail 	53 	 	 	 	 	 	 		
Forward smash 	  	Yoshi flings his head forwards. Can form a good combo when following Yoshi's back aerial (if Yoshi's back aerial tips them). When angled down, fully charged, and sweetspotted, it can KO at 85%. 	Yoshi flings his head forwards. Can form a good combo when following Yoshi's back aerial (if Yoshi's back aerial tips them). When angled down, fully charged, and sweetspotted, it can KO at 85%.	Yoshi flings his head forwards. Can form a good combo when following Yoshi's back aerial (if Yoshi's back aerial tips them). When angled down, fully charged, and sweetspotted, it can KO at 85%.	 	 	14 	16 	20 	92 	0 		
Neutral aerial 	  	Sex kick. Yoshi's foot grows large while kicking. Can be performed immediately after the ending of a down aerial to try and break through shields. Good knockback if it connects with an opponent as it's executed, and can be used for off-stage KOs. A useful aerial approach option. 	Clean 	Clean 	12% 	rowspan="3"	3 	5 	15 	100 	0 		
Neutral aerial 	  	Sex kick. Yoshi's foot grows large while kicking. Can be performed immediately after the ending of a down aerial to try and break through shields. Good knockback if it connects with an opponent as it's executed, and can be used for off-stage KOs. A useful aerial approach option. 	Mid 	Mid 	9% 	6 	15 	0 	 	100 	0 		
Neutral aerial 	  	Sex kick. Yoshi's foot grows large while kicking. Can be performed immediately after the ending of a down aerial to try and break through shields. Good knockback if it connects with an opponent as it's executed, and can be used for off-stage KOs. A useful aerial approach option. 	Late 	Late 	6% 	16 	31 	0 	 	100 	0 		
Forward aerial 	  	Yoshi winds up and slams his head downwards. The head meteor smashes, while the body does not and does a bit more damage, while sending opponents horizontally instead. A useful way to finish a combo, or it can just be used as a basic edgeguarder. Can also be used as a grab release followup on characters such as . 	Body 	Body 	16% 	 	19 	21 	0 	90 	0 		
Forward aerial 	  	Yoshi winds up and slams his head downwards. The head meteor smashes, while the body does not and does a bit more damage, while sending opponents horizontally instead. A useful way to finish a combo, or it can just be used as a basic edgeguarder. Can also be used as a grab release followup on characters such as . 	Head 	Head 	15% 	 	19 	21 	0 	90 	0 		
Back aerial 	  	Quadruple tail whip. Very good attack for reverse-back aerial'ing, but extra SDI potential makes it easier to escape than other multi-hit attacks. 	Hit 1 	Hit 1 	4% 	rowspan="3"	10 	12 	10 	100 	0 		
Back aerial 	  	Quadruple tail whip. Very good attack for reverse-back aerial'ing, but extra SDI potential makes it easier to escape than other multi-hit attacks. 	Hit 2 	Hit 2 	3% 	16 	18 	20 	 	100 	0 		
Back aerial 	  	Quadruple tail whip. Very good attack for reverse-back aerial'ing, but extra SDI potential makes it easier to escape than other multi-hit attacks. 	Hit 3 	Hit 3 	3% 	23 	25 	20 	 	100 	0 		
Back aerial 	  	Quadruple tail whip. Very good attack for reverse-back aerial'ing, but extra SDI potential makes it easier to escape than other multi-hit attacks. 	Hit 4 	Hit 4 	4% 	 	28 	30 	50 	100 	0 		
Up aerial 	  	Does a flip and hits hard upward with his tail, good range, great knockback and low starting lag too. Yoshi's best KO move, easy to set up with eggs and double jump. 	Does a flip and hits hard upward with his tail, good range, great knockback and low starting lag too. Yoshi's best KO move, easy to set up with eggs and double jump. 	Does a flip and hits hard upward with his tail, good range, great knockback and low starting lag too. Yoshi's best KO move, easy to set up with eggs and double jump. 	13% 	 	5 	6 	25 	100 	0 		
Down aerial 	  	Yoshi's famous multi-kick. Most damaging aerial attack. Can Meteor Smash, but is rather weak. Good for wearing down shields, neutral aerials or footstool set-ups; however it has extra SDI capacity. 	Hits 1-7 	Center 	3% 	 	16, 18, 20, 22, 24, 26, 28	16, 18, 20, 22, 24, 26, 28	5 	80 	0 		
Down aerial 	  	Yoshi's famous multi-kick. Most damaging aerial attack. Can Meteor Smash, but is rather weak. Good for wearing down shields, neutral aerials or footstool set-ups; however it has extra SDI capacity. 	Hits 1-7 	Front end 	2% 	 	16, 18, 20, 22, 24, 26, 28	16, 18, 20, 22, 24, 26, 28	5 	80 	0 		
Down aerial 	  	Yoshi's famous multi-kick. Most damaging aerial attack. Can Meteor Smash, but is rather weak. Good for wearing down shields, neutral aerials or footstool set-ups; however it has extra SDI capacity. 	Hits 1-7 	Back end 	2% 	 	16, 18, 20, 22, 24, 26, 28	16, 18, 20, 22, 24, 26, 28	5 	80 	0 		
Down aerial 	  	Yoshi's famous multi-kick. Most damaging aerial attack. Can Meteor Smash, but is rather weak. Good for wearing down shields, neutral aerials or footstool set-ups; however it has extra SDI capacity. 	Hits 8-13 	Center 	2% 	 	30, 32, 34, 36, 38, 40 	30, 32, 34, 36, 38, 40 	5 	100 	0 		
Down aerial 	  	Yoshi's famous multi-kick. Most damaging aerial attack. Can Meteor Smash, but is rather weak. Good for wearing down shields, neutral aerials or footstool set-ups; however it has extra SDI capacity. 	Hits 8-13 	Front end 	2% 	 	30, 32, 34, 36, 38, 40 	30, 32, 34, 36, 38, 40 	5 	100 	0 		
Down aerial 	  	Yoshi's famous multi-kick. Most damaging aerial attack. Can Meteor Smash, but is rather weak. Good for wearing down shields, neutral aerials or footstool set-ups; however it has extra SDI capacity. 	Hits 8-13 	Back end 	1% 	 	30, 32, 34, 36, 38, 40 	30, 32, 34, 36, 38, 40 	5 	100 	0 		
Pummel 	  	Chews on the opponent. 	Chews on the opponent. 	Chews on the opponent. 	2% 	 	6 	6 	0 	100 	30 		
Forward throw 	  	Spits the opponent out. 	Spits the opponent out. 	Spits the opponent out. 	7% 	 	20 	20 	55 	66 	0 		
Back throw 	  	Spits the opponent backwards; for all intents and purposes identical to Yoshi's forward throw. 	Spits the opponent backwards; for all intents and purposes identical to Yoshi's forward throw. 	Spits the opponent backwards; for all intents and purposes identical to Yoshi's forward throw. 	7% 	 	20 	20 	55 	66 	0 		
Up throw 	  	Spits the opponent upwards. 	Spits the opponent upwards. 	Spits the opponent upwards. 	5% 	 	13 	13 	65 	43 	0 		
Down throw 	  	Spits the opponent into the ground, which knocks them upwards. Has good hitstun, combos well into a up aerial for a KO. 	Spits the opponent into the ground, which knocks them upwards. Has good hitstun, combos well into a up aerial for a KO. 	Spits the opponent into the ground, which knocks them upwards. Has good hitstun, combos well into a up aerial for a KO. 	4% 	 	15 	15 	100 	25 	0 		
Floor (back) 	  	Two tail whips to either side. 	Hit 1 	Hit 1 	6% 	rowspan="2"	13 	14 	80 	50 	0 		
Floor (back) 	  	Two tail whips to either side. 	Hit 2 	Hit 2 	6% 	19 	20 	 	80 	50 	0 		
Floor (front) 	  	Two headbutts to either side. 	Hit 1 	Hit 1 	6% 	rowspan="2"	14 	15 	80 	50 	0 		
Floor (front) 	  	Two headbutts to either side. 	Hit 2 	Hit 2 	6% 	25 	26 	 	80 	50 	0 		
Floor (trip) 	  	Similar to the floor (back) attack. 	Hit 1 	Hit 1 	5% 	rowspan="2"	19 	20 	60 	50 	0 		
Floor (trip) 	  	Similar to the floor (back) attack. 	Hit 2 	Hit 2 	5% 	26 	27 	 	60 	50 	0 		
Edge (<100%) 	  	Gets up and whips his tail. 	Gets up and whips his tail. 	Gets up and whips his tail. 	6% 	 	20 	24 	0 	100 	110 		
Edge (100%+) 	  	Slowly gets up and slams his head forward with short range. The third most damaging ledge attack in the game, right behind Ganondorf's when sweetspotted and Lucario's at max damage. 	Slowly gets up and slams his head forward with short range. The third most damaging ledge attack in the game, right behind Ganondorf's when sweetspotted and Lucario's at max damage. 	Slowly gets up and slams his head forward with short range. The third most damaging ledge attack in the game, right behind Ganondorf's when sweetspotted and Lucario's at max damage. 	12% 	 	34 	38 	0 	100 	110 		
Neutral special	Egg Lay 	Traps opponents temporarily, but has them take half damage. Sometimes throws the opponent instead of grabbing (this is not fully understood). Deals a solid blow to enemies in the Subspace Emissary. 	Grab 	Grab 	  	  	17 	22 	 	 	 		
Neutral special	Egg Lay 	Traps opponents temporarily, but has them take half damage. Sometimes throws the opponent instead of grabbing (this is not fully understood). Deals a solid blow to enemies in the Subspace Emissary. 	Escape (early)/glancing blow? 	Escape (early)/glancing blow? 	1% 	 	17 	22 	70 	50 	0 		
Neutral special	Egg Lay 	Traps opponents temporarily, but has them take half damage. Sometimes throws the opponent instead of grabbing (this is not fully understood). Deals a solid blow to enemies in the Subspace Emissary. 	Escape (late)? 	Escape (late)? 	4% 	 	  	  	0 	100 	0 		
Neutral special	Egg Lay 	Traps opponents temporarily, but has them take half damage. Sometimes throws the opponent instead of grabbing (this is not fully understood). Deals a solid blow to enemies in the Subspace Emissary. 	Lay 	Lay 	7% 	 	  	  	0 	100 	0 		
Neutral special	Egg Lay 	Traps opponents temporarily, but has them take half damage. Sometimes throws the opponent instead of grabbing (this is not fully understood). Deals a solid blow to enemies in the Subspace Emissary. 	SSE 	SSE 	13% 	 	17 	22 	60 	80 	0 		
Side special 	Egg Roll 	Yoshi eggs himself and starts rolling around. The damage done is based on how fast he's moving (unknown formula), up to about 12%. 	Yoshi eggs himself and starts rolling around. The damage done is based on how fast he's moving (unknown formula), up to about 12%. 	Yoshi eggs himself and starts rolling around. The damage done is based on how fast he's moving (unknown formula), up to about 12%. 	4% 	 	  	  	50 	70 	0 		
Up special 	Egg Throw 	Chucks an egg with a pseudo-controllable impact site. 	Impact 	Impact 	1% 	rowspan="2"	 	 	 	 	 		
Up special 	Egg Throw 	Chucks an egg with a pseudo-controllable impact site. 	Explosion 	Explosion 	8% 	1 	4 	40 	 	 	 		
Down special 	Yoshi Bomb 	Smacks the ground hard. 	Hop 	Hop 	4% 	rowspan="3"	 	 	 	 	 		
Down special 	Yoshi Bomb 	Smacks the ground hard. 	Drop (from ground) 	Drop (from ground) 	15% 	27 	  	60 	70 	0 	 		
Down special 	Yoshi Bomb 	Smacks the ground hard. 	Drop (from air) 	Drop (from air) 	12% 	20 	  	55 	70 	0 	 		
Down special 	Yoshi Bomb 	Smacks the ground hard. 	Stars 	Stars 	4% 	 	1 	17 	50 	40 	0 		
Final Smash 	Super Dragon	Yoshi grows wings and starts breathing fire everywhere. 	Ram 	Ram 	8% 	 	  	  	50 	50 	0 		
Final Smash 	Super Dragon	Yoshi grows wings and starts breathing fire everywhere. 	Fire breath 	Fire breath 	6% 	 	  	  	50 	30 	0 		
Final Smash 	Super Dragon	Yoshi grows wings and starts breathing fire everywhere. 	Fireball 	Fireball 	17% 	 	  	  	50 	87 	0 		
Category:Yoshi (SSBB)