Recoil

:Not to be confused with the status condition in .
Recoil (Japanese: recoil) is the damage taken by the attacking Pokémon when successfully using certain risky moves. In most cases, recoil damage is proportional to the damage dealt to the opponent, but some moves (most notably ) cause the user to take damage proportional to their own .
==Description==
Generation I 	Generation II 	Generation III 	Generation IV 	Generation V 	Generation VI 	Generation VII 	Generation VIII 	Generation VIII 	Generation IX
Generation I 	Generation II 	Generation III 	Generation IV 	Generation V 	Generation VI 	Generation VII 	 	 	Generation IX
" <Pokémon>'s hit with recoil!"	" <Pokémon>'s hit with recoil!"	" <Pokémon> is hit with recoil!"	" <Pokémon> is hit with recoil!"	" <Pokémon> was damaged by recoil!"	" <Pokémon> was damaged by the recoil!"	" <Pokémon> was damaged by the recoil!"	" <Pokémon> was damaged by the recoil!"	"<Pokémon> was damaged by the recoil!"	" <Pokémon> was damaged by the recoil!"
==Mechanics==
Moves that have recoil are damage-dealing moves that cause the user to take damage after being used.
For most recoil moves, the amount of recoil damage is proportional to the damage dealt (the exact proportion varying between moves); however, for (from Generation IV onward) and (in only), the recoil damage is proportional to the user's maximum , while has recoil proportional to the user's current HP.
In Pokémon Stadium only, if a recoil move knocks out the opponent, then the user will not take recoil damage. 
Several Abilities affect recoil moves. None of them affect Struggle, Shadow Rush, or Shadow End.
* The Ability prevents the Pokémon that has it from taking recoil damage.
* The Ability increases the power of moves with recoil by 20%, except . (Due to increasing the damage dealt, this also increases the recoil by the same proportion.)
* The Ability prevents the Pokémon that has it from taking indirect damage (including recoil damage).
Recoil is not considered an additional effect by . Even if a recoil move does have a secondary effect that is suppressed by Sheer Force (such as ), Sheer Force does not prevent the user from taking recoil damage.
Recoil is mandatory to evolve White-striped into , as White-striped Basculin must cumulatively lose 294 HP to recoil damage without fainting to evolve.
===Similar mechanics===
Some moves have crash damage, a similar concept where the user takes damage only if the move fails to affect its target. Though these moves are also affected by , this damage is not recoil damage.
The item Life Orb causes its holder to take damage whenever it uses a move, but this damage is not recoil damage. Additionally, unlike recoil damage, this damage can be prevented by Sheer Force (if the move used has an additional effect).
The moves , and cause the user to take damage after use, but this damage is not recoil damage. Several other moves deal damage to the user that always causes it to faint when used.
==Moves with recoil damage==
Name	 	Category 	Power 	Accuracy 	Recoil	Notes
 	120 	100% 	1/3 of damage dealt 	 	 	
 	100 (Gen. I)120 (Gen. II+) 	100% 	1/3 of damage dealt (Gen. III+)1/4 of damage dealt (Gen. I-II) 	 	 	
 	120 	100% 	1/3 of damage dealt 	10% chance of burning the target. 	 	
 	120 	100% 	1/4 of damage dealt 	 	 	
 	150 	80% 	1/2 of damage dealt 	 	 	
 	140 	90% 	1/2 of damage dealt 	This move is exclusive to a Pokémon that has never been legitimately available.	 	
 	150 	100% 	4/5 of user's maximum HP 	 	 	
 	120 	60% 	1/2 of user's current HP 	 	 	
 	90 	100% 	1/16 of user's maximum HP 	95% chance to land a critical hit when the Pokémon is in Hyper Mode 	 	
 	50 	100% (Gen. I-III)—% (Gen. IV+)	1/4 of user's maximum HP (Gen. IV+)1/4 of damage dealt (Gen. II-III)1/2 of damage dealt (Gen. I)	Hits Pokémon in Pokémon Stadium and from Generation II onward 	 	
 	80 	80% 	1/4 of damage dealt 	 	 	
 	90 	85% 	1/4 of damage dealt 	 	 	
 	120 	100% 	1/3 of damage dealt 	10% chance of paralyzing the target 	 	
 	75 (Gen. VIII)120 (Gen. IX+)	100% 	1/3 of damage dealt 	Also raises the user's action speed in Legends: Arceus 	 	
 	90 	100% 	1/4 of damage dealt 	 	 	
 	120 	100% 	1/3 of damage dealt 	 	 	
==In animation==
===Pokémon the Series===
Recoil has been noted multiple times in , most notably after uses . has stated many times that Volt Tackle causes recoil and is very risky.
's and Reggie's both know , which was stated to do recoil damage, making it a very risky move. The same goes for Flint's and Ash's Infernape, who both know , and Roark's , who knows .
 is referred to as a risky move numerous times in the animated series, along with . However, in some early episodes, such as The Battle of the Badge, where Ash's Pidgeotto used Double-Edge, it apparently took no recoil damage.
In The Moment of Lumiose Truth!, Clemont's Bunnelby was revealed to have learned . However, immediately after using Wild Charge, Bunnelby used to cut down on the effects of recoil damage.
====Gallery====
Ash Talonflame Brave Bird.png| being used by Ash's Talonflame
Stephan Zebstrika Double-Edge.png| being used by Stephan's 
Ash Infernape Flare Blitz.png| being used by Ash's Infernape
Alder Bouffalant Head Charge.png| being used by Alder's 
Roark Cranidos Head Smash.png| being used by Roark's Cranidos
Chuck Machoke Submission.png| being used by Chuck's 
Dawn Piloswine Take Down.png| being used by Dawn's Piloswine
Visquez Raichu Volt Tackle.png| being used by Visquez's 
Volkner Electivire Wild Charge.png| being used by Volkner's 
Samson Komala Wood Hammer.png| being used by Samson Oak's 
===Pokémon Horizons: The Series===
====Gallery====
Diana Arcanine Flare Blitz.png| being used by Diana's 
Captain Pikachu Volt Tackle.png| being used by Friede's , Captain Pikachu
==In the manga==
===Pokémon Adventures===
====Gallery====
Henry Lancelot Brave Bird.png| being used by 's , Lancelot
Kiki Skitty Double-Edge.png| being used by 's , Kiki
Chimler Flare Blitz.png| being used by 's , Chimler
Alder Bouffalant Head Charge Adventures.png| being used by Alder's 
Bo Head Smash.png| being used by 's , Bo
Yellow Gravvy Graveler Omny Omanyte Kitty Caterpie Struggle.png| being used by , Omny, and Kitty
Blue Machamp Submission.png| being used by Blue's Machamp
Rono Take Down.png| being used by 's , Rono
Pibu Volt Tackle.png| being used by 's , Pibu
Elec Wild Charge.png| being used by 's , Élec
Tru Wood Hammer.png| being used by 's , Tru
==In the TCG==
The Pokémon Trading Card Game does not officially recognize recoil damage. Regardless, certain attacks cause a to inflict "to itself", and damage dealt to itself is distinguished from damage dealt to opponents. (The card Protection Cube protects a Pokémon from damage inflicted by its own attacks.) Some common variations on attacks that inflict damage to their users are attacks that only do so if a flip has a "Tails" result, and attacks that only cause self damage if the player chooses to deal more damage to the Defending Pokémon.
Attacks named after attacks from the core series that cause recoil damage, such as Take Down and Double-Edge, often cause the Pokémon to deal damage to itself. The moves Self-Destruct and Explosion, which cause the user to faint in the games, usually only cause self damage equal to the card's maximum in the Trading Card Game. This means that HP increasing effects or damage reducing effects can allow a Pokémon to survive dealing damage to itself that is intended to cause it to be Knocked Out. (Some effects, such as Minior's Cosmicsplosion, do specifically Knock Out the user.) 
==In other languages==
==Related articles==
* Life Orb
* Crash damage
Category:Game mechanics
de:Rückstoß-Attacke
es:Daño de retroceso
fr:Contrecoup
it:Contraccolpo
ja:反動技
zh:反作用力伤害的招式