Battle Arcade

The Battle Arcade (Japanese: バトルルーレット Battle Roulette) is a facility located in the southeastern corner of the . The building itself looks like a large tent, with articular domes, much like . Inside the Arcade, it is dark with strange patterns on the walls and floors like a circus tent. In the stadium room, there is a large screen called the Game Board that most of the game is displayed on.
==Challenges==
The player battles seven Trainers consecutively in a knock-out, much like all other facilities in the Battle Frontier. Before entering, Trainers will choose three Pokémon to battle, having their level reduced to 50. Prior to battles, all items equipped on the Pokémon used are removed. Battles in the Battle Arcade are 3 vs 3. Upon entering, the player's Pokémon will be seen on the Game Board. The foe's Pokémon will also be seen when they enter the field.
:See also: List of Battle Frontier Trainers in Generation IV
Before a battle begins, the player must play the game board to determine the condition of the battle. The game board is a massive roulette machine that will scroll quickly through a grid of small boxes, known as Events. The roulette will stop by touching a button that appears on the touch screen, or after scrolling for 30 seconds. Landing on a dark purple box affects the player while landing on a red box affects the foe. Gray boxes, on the other hand, affect both foes. Each event will have a different effect; some may lower the opponent's HP, poison the opponent's Pokémon, or speed up the game board. The choice may affect the player's Pokémon, the opponent's, or even the field. The board may land on status conditions, weather changes, level changes, Berries and more. It may even land on nothing. The initial speed of the game board depends on the current round the player is in, with higher rounds having higher initial speeds.
Every battle is called a game; for example, the first battle is known as Game No. 1. After winning a battle, the player's Pokémon will be healed completely, and the player will have the option to continue, rest, retire, or get their most recent battle recorded on their Vs. Recorder.
===Roulette events===
The events can be generated only on specific rounds; however, the events that do not affect Pokémon will not be generated on certain battles in a round.https://github.com/gainax3/retsam_00jupc/blob/main/src/frontier/roulette/roulette.dat
Event	Event 	Target	Effect 	Availability 	Duration
 	Lowers foes' HP 	Foe 	Lowers Pokémon's HP by 20% 	1 battle 	
 	Poisons foes 	Foe 	Poisons Pokémon 	1 battle 	
 	Paralyzes foes 	Foe 	Paralyzes Pokémon 	1 battle 	
 	Burns foes 	Foe 	Burns Pokémon 	1 battle 	
 	Puts foe to sleep 	Foe 	Puts one Pokémon to sleep 	1 battle 	
 	Freezes foe 	Foe 	Freezes one Pokémon 	1 battle 	
 	Foes get Berries 	Foe 	All Pokémon gain a Berry 	1 battle 	
 	Foes get items 	Foe 	All Pokémon gain a held item 	1 battle 	
 	Foes level up 	Foe 	All Pokémon gain 3 levels 	1 battle 	
 	Lowers allies' HP 	Ally 	Lowers Pokémon's HP by 20% 	1 battle 	
 	Poisons allies 	Ally 	Poisons Pokémon 	1 battle 	
 	Paralyzes allies 	Ally 	Paralyzes Pokémon 	1 battle 	
 	Burns allies 	Ally 	Burns Pokémon 	1 battle 	
 	Puts ally to sleep	Ally 	Puts one Pokémon to sleep 	1 battle 	
 	Freezes ally 	Ally 	Freezes one Pokémon 	1 battle 	
 	Allies get Berries	Ally 	All Pokémon gain a Berry 	Remainder of the round	
 	Allies get items 	Ally 	All Pokémon gain a held item 	Remainder of the round	
 	Allies level up 	Ally 	All Pokémon gain 3 levels 	1 battle 	
 	Sunny 	- 	Battle in Sunny weather 	1 battle 	
 	Rain 	- 	Battle in Rainy weather 	1 battle 	
 	Sandstorm 	- 	Battle in Sandstorm weather 	1 battle 	
 	Hail 	- 	Battle in Hail weather 	1 battle 	
 	Fog 	- 	Battle in thick fog 	1 battle 	
 	Trick Room 	- 	Battle in Trick Room conditions for the first 5 turns 	1 battle 	
 	Pokémon swap 	- 	Battle after swapping all Pokémon with foe 	1 battle 	
 	Speed Up 	- 	Increase the speed of subsequent roulette flashes by 1	Remainder of the round	
 	Speed Down 	- 	Decrease the speed of subsequent roulette flashes by 1	Remainder of the round	
 	Random 	- 	Makes subsequent roulette flashes non-sequential 	Next roulette game 	
 	Get 1BP 	- 	Get 1BP and battle with no other event 	1 battle 	
 	No battle 	- 	Move onto the next Trainer without battling 	1 battle 	
 	No Event 	- 	Battle with no event 	1 battle 	
 	Get 3BP 	- 	Get 3BP and battle with no other event 	1 battle 	
The and items gained from events change depending on the set. In early sets, Berries are usually such as Aspear Berry. In later sets, they are usually , such as Ganlon Berry. Items can have beneficial effects such as White Herb, or negative effects such as Lagging Tail.
====Roulette speed====
The roulette stays on a given event for a specific amount of frames. The roulette will also stop on its own after 900 frames, or half a minute, as Generation IV games run at 30 frames per second. https://www.youtube.com/watch?v=NEUiqr2uVuU
Value	Frames	Note
-3 	20 	Slowest speed
-2 	16 	
-1 	8 	
0 	4 	Default at win streak of 0-28
1 	3 	Default at win streak of 29-48
2 	2 	Default at win streak of 49 or higher
3 	1 	Fastest speed
4 	0 	Identical to 1 frame setting.
====Nullify events====
Events that inflict status conditions do not apply to Pokémon that have certain types or Abilities.
 	 	 	 	
,	AbilityType	AbilityType	Ability	AbilityType
===Battle Points===
Round	Battle No.	Singles 	Doubles	Multi
1 	1 to 7 	2 	2 	7
2 	8 to 14 	2 	2 	8
3 	15 to 21 	20(Arcade Star)	2 	9
4 	22 to 28 	2 	2 	10
5 	29 to 35 	4 	4 	13
6 	36 to 42 	4 	4 	14
7 	43 to 49 	20(Arcade Star)	5 	16
8+ 	50+ 	6 	6 	17
===Arcade Star===
Dahlia is the Frontier Brain for the Battle Arcade. She can be challenged on the 21st consecutive Single Battle. Once defeated, she will give away the silver commemorative print. Dahlia can be challenged again on the 49th consecutive Single Battle, and will give away the gold commemorative print when defeated.
====Silver Print challenge====
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====Gold Print challenge====
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==Layout==
 	 	 	
Outside the Battle Arcade	Inside the Battle Arcade	Hallway leading to the stage	Before battle in the Battle Arcade
==In the spin-off games==
===Pokémon Masters EX===
Artwork depicting the Battle Arcade is seen in 's mindscape.
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==In the manga==
===Pokémon Adventures===
========
The Battle Arcade first appeared in Deprogramming Porygon-Z as a part of the . In Clobbering Claydol, challenged it as her second Battle Frontier facility. With the skills she had honed at the Veilstone Game Corner, she was easily able to land the roulette on the symbols she wanted, making the battle conditions work in her favor.
In Tackling Togekiss, Platinum won her 20th consecutive battle, being ready to face Dahlia. She planned to use the roulette to her opponent's Pokémon, but just when she was about to stop the roulette, a tremor originating from Stark Mountain disrupted her, causing her to overgo the 30 second time limit to stop the roulette, leaving it to Dahlia to do it instead. She landed on the trade panel, meaning that the s had to trade their Pokémon for this battle. Platinum was reluctant to fight against her own Pokémon, initially giving Dahlia the advantage. However, Platinum refused to give up, and managed to motivate her Pokémon fight to their fullest, giving her the confidence required to make a comeback. In Cooling Off Heatran, she managed to win the battle, earning herself the Arcade Print.
==In the TCG==
This listing is of cards mentioning or featuring the Battle Arcade in the Pokémon Trading Card Game.
==In other languages==
==References==
==Related articles==
Category:Platinum locations
Category:HeartGold and SoulSilver locations
Category:Battle facilities
Category:Battle Frontier
de:Kampfarkaden
es:Ruleta Batalla
fr:Arcade de Combat
it:Arena Lotta
ja:バトルルーレット
zh:对战轮盘