nyuuzyou/wikis huggingface dataset:
The Settlers III (May 12, 1998 rolling demo)

A rolling demo of the Settlers 3 dated roughly half a year before the games release.
==Notes==
*A rolling demo dated roughly half a year before the games release.
*Given how the same magazine has distributed another confidential demo and them being the only origin of this particular one, it is likely it was not meant to be distributed either. The lack of a readme, installer and inclusion of debugging logs in the files make this theory more likely.
*The gameplay mechanics differ significantly from the retail version in following aspects:
**The warehouse acts similar to Settlers II's headquarters and seems to maintain the initial settlement's borders
**All settlers are moving at all times, even when they are idle.
**All military units have their weapons holstered.
*The demo ends abruptly after few minutes.
*There are C++ header files with names corresponding to .gfx and other files. Their contents seem to indicate the assets stored within, each having a constant definition with unique number.
*Going to 0xC8818 in siedler3.exe and replacing all bytes of the string "-record" with 00 will make the demo stop using the pre-recorded inputs, the demo will still not be fully enabled but its possible to move through the map by holding right click
==See also==
https://archive.org/details/cdrom-GameLand19980827
The Settlers Kingdoms of Anterria (Sep 4, 2009 prototype)

A prototype of The Settlers Kingdoms of Anterria for the Xbox 360.
==Notes==
* Unreleased game.
* Original filename: The Settlers Kingdoms of Anterria (Sep 4, 2009 Engine-Test Unreleased).rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
The Shadow (Prototype)

A prototype of the unreleased The Shadow for the SNES.
==Notes==
* The known dump featured in common ROM sets is based on a corrupt version of the scene dump. The original scene ROM (BETA Shadow, The.SFC) works fine and is possibly unmodified from the original source.
==Origin==
 ______________/\__________________/\___
eNf__\ ______/ / / / / /
 / ____/ / / /___/_ __/
 // / /. / // / /. / \_
_/______/ \________/\_________/___/\_____/_
-*----------------------------------------*-
 The Shadow from Ocean!
-*-( Snes/Smc/16Mbit )--------------------*-
==See also==
Read the article on SNESCentral.com. (Archive)
The Shield: The Game (Nov 4, 2006 prototype)

A prototype of The Shield: The Game for the PlayStation 2.
==Notes==
* Built just two days before the US final.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
PS2 - The Shield GM Press Copy 12-20-2006 (1).png
PS2 - The Shield GM Press Copy 12-20-2006 (2).png
PS2 - The Shield GM Press Copy 12-20-2006 (3).png
==Origin==
PS2 - The Shield GM Press Copy 12-20-2006.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
The Shoot (Mar 5, 2010 prototype)

A prototype of The Shoot for the Playstation 3.
==Notes==
* The serial is BCES00463 (EU Region).
* The build date was based on the date that was in the executable (it may not be accurate).
* This build is an event build from GDC 2010.
* Original filename: ED2400-BCES00463_00-SHOOT00000000000.pkg
The Simpsons: Hit & Run (Jul 10, 2003 prototype)

A late prototype of The Simpsons: Hit & Run for PlayStation 2.
==Notes==
*Just about 2 months and 20 days for PAL build and a couple weeks for NTSC-U build.
*It still had leftovers from past builds (?).
==Videos==
<youtube width="320" height="224">0ZdGoUkNzDw</youtube>
==Origin==
File:SHNR-JUL102003.jpg|Disc front.
The Simpsons: Hit & Run (Sep 13, 2003 prototype - Debug)

A prototype build of the PC port of The Simpsons: Hit & Run, dated September 13, 2003, approximately 39 days after the NTSC console final, 3 days after the PAL console final, and 19 days before the PC final.
==Notes==
* Debug compile.
* Not a full build, only a compile of the game's base executable. No game assets are included.
The Simpsons: Hit & Run (Sep 13, 2003 prototype - Release)

A prototype build of the PC port of The Simpsons: Hit & Run, dated September 13, 2003, approximately 39 days after the NTSC console final, 3 days after the PAL console final, and 19 days before the PC final.
==Notes==
* Release compile.
* Not a full build, only a compile of the game's base executable. No game assets are included.
The Simpsons: Road Rage (Aug 28, 2001 prototype)

A prototype of The Simpsons: Road Rage for the Xbox.
==Notes==
* An alpha build dated two months before the earliest final build.
* Opening cutscene is different
* Some menu options do not work
* XBE information:
** Internal Name: Simpsons Road Rage
** Maker ID and Product Number: \x00\x00-0
** Executable Name: default.xbe
** Executable checksum (MD5): 4e1281209f22318870b0f7da3d9d9d79
* Miscellaneous Notes:
** Game is emulatable: No (as of September 12, 2021).
** Game contains dongle protection: .
==Screenshots==
1390088388.png
1390088399.png
1390088439.png
1390088440.png
1390088468.png
1390088502.png
1390088521.png
1390088539.png
1390088621.png
1390088629.png
1390088904.png
==Origin==
Xbox - Simpson's Road Rage alpha 3.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Hwd45 and Sazpaimon for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: Xbox and Dreamcast (September 18, 2021)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
The Simpsons: Road Rage (Sep 25, 2001 prototype)

Late beta version of The Simpsons: Road Rage for the PlayStation 2, from 2-3 weeks before the NTSC release.
==Notes==
==Screenshots==
File:Simpsons_RR-2001-09-25-Game-01.PNG
File:Simpsons_RR-2001-09-25-Game-02.PNG
File:Simpsons_RR-2001-09-25-Game-03.PNG
File:Simpsons_RR-2001-09-25-Game-04.PNG
File:Simpsons_RR-2001-09-25-Game-05.PNG
File:Simpsons_RR-2001-09-25-Game-06.PNG
==Origin==
The_Simpsons-Road_Rage-Beta_7-2001-09-25-Disc.JPG|Disc front.
The Simpsons (Mar 8, 2004 prototype)

==Notes==
An early prototype of The Simpsons for XBOX by Electronic Arts.
This prototype is possibly a tech demo or pitch, as it contains only one level with several interactable objects. It contains only one cutscene, which is the intro.
There's a lot of XBE files, but the debug XBE file seems to work best. 
(Simpsons_Xbox_D.xbe)
This prototype contains only one level.
The prototype is bundled with files for James Bond 007: Everything or Nothing. The purpose of these files is unknown. 
==Controls==
* Start: Debug Menu
* A: Jump
* X: Roll
* Y: Interact
* Black Button: Taunt
Pressing start when running the default.xbe crashes the game.
==Screenshots==
 
==Video==
<youtube>CSuO3-CAvbU</youtube>
The Simpsons Game (Jul 10, 2007 prototype)

A prototype of The Simpsons Game for the Xbox 360 that predates the final release by over three months.
==Notes==
*Built for E3 2007.
*Only five levels are playable:
**Lisa the Tree Hugger
**Mob Rules
**The Day of the Dolphin
**Shadow of the Colossal Donut 
**Medal of Homer
*Logo graphic is animated and further resembles the show's opening.
*Some dialogue is text-to-speech placeholder.
*Framerate is unoptimized.
*A prompt to press the Y button frequently appears, more often than not when there's no function for it.
*All cutscene videos are in an unfinished state, in either animatic form or unfinished 3D animation with different voices.
*Pressing L3 and R3 will make you go into a first person view.
==Videos==
<youtube width="320" height="240">w8P6LMd7gPE</youtube> <youtube width="320" height="240">xfBNo_NhDdo</youtube>
The Simpsons Game (Sep 26, 2007 prototype)

A prototype of The Simpsons Game for the Xbox 360.
==Notes==
* Compiled a day before the final US build.
* Minor text differences.
* XEX information:
** Header Maker ID: EA
** Header Product Code: 2057
** Header Title: The Simpsonsâ„¢ Game
** Header PE Name: simpsons_f.exe
** Header Executable Name: /default.xex
** Header: Executable Checksum (MD5): cb467f0b8c93ae1dc97bf17147e543f7
* Miscellaneous Notes:
** Game is emulatable in either Xenia or Xenia-Canary: Issues (as of December 25, 2022).
*** Issues: In game graphics are glitchy. Menus are fine. Audio skips.
==Screenshots==
Simpsons-9-25-1.png
Simpsons-9-25-2.png
Simpsons-9-25-3.png
Simpsons-9-25-4.png
Simpsons-9-25-5.png
Simpsons-9-25-6.png
==Origin==
X360 - The Simpsons 9-25-2007.jpeg|Disc front.
==Files==
Archive Contents:
Download File:
==Acknowledgments==
A huge thanks to ehw, and Hwd45 for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: Xbox 360 and Wii (December 25, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
The Simpsons Game (Sep 5, 2007 prototype)

A prototype of The Simpsons Game for the Xbox 360.
==Notes==
* Found as part of TNO-DRW-Kabo lot.
* Original filename: The Simpsons (Sep 04, 2007) [Beta 4].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==Videos==
<youtube>Bn5fsrBxE8s</youtube>
==Origin==
The Simpsons Game (Sep 5, 2007 prototype) disc.png|Disc front
The Sims (Jan 5, 2000 prototype)

A prototype of The Sims for the PC.
==Original Information on Internet Archive==
The Sims' Edith Debug Build for QA testing.
Pre-Livin'Large Patch/Expansion.For QA and Dev Testing teams.
Compiled Jan 5th 2000, Internal Test Environment for QA
Installed as following:
C:\TheSims\Edith\Sims.exe
The Sims 2: Castaway (Aug 20, 2007 prototype)

A prototype of The Sims 2: Castaway for the Wii.
==Notes==
* Dated roughly 3 weeks before the final US build. Few notable gameplay differences.
* Disc information:
** Header Product Code: R42P69
** Header Version Number: 0
** Header Title: The Sims 2 Castaway
** Executable Name: /main.dol
** Latest date in DOL: 5/17/2007 3:52:00 PM
** Latest date in DOL (final build): 5/17/2007 15:52
** Apploader date: 3/1/2007
** Apploader date (final build): 3/1/2007 0:00
** Errors (Data Blocks): 0
** Errors (Unused Blocks): 0
* Miscellaneous Notes:
** Game is emulatable in Dolphin: Yes (as of December 25, 2022).
*** Issues: None.
** Debug enabled: No
==Screenshots==
R42P69-1.png
R42P69-2.png
R42P69-3.png
R42P69-4.png
R42P69-5.png
R42P69-6.png
R42P69-7.png
==Origin==
SimsCast 8-20-2007.JPG|Disc front.
==Files==
Archive Contents:
Download File:
==Acknowledgments==
A huge thanks to Hwd45 for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
 
* Project Deluge: Xbox 360 and Wii (December 25, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
The Sims 2 (Jul 29, 2005 prototype)

A prototype of The Sims 2 for the Sony PlayStation 2.
==Notes==
* A bunch of hidden stuff in this build, such as an early main menu. It can be enabled with the code 005AE958 00000001.
==Gallery==
File:Sims2PS2-M420_use_hsn_main_menu-enable_development_menu-1.png|Early main menu
==See also==
* Redump.org entry
* ObscureGamers release thread
The Sims 3: Pets (May 17, 2011 prototype)

A pre-alpha prototype build of The Sims 3: Pets for the Xbox 360 from 2011-05-17.
==Notes==
* Compiled about 4 months before the NTSC release build.
==Screenshots==
File:The_Sims_3-HH2-Pre-Alpha_410567_DR-2011-05-17-Game-01.PNG
File:The_Sims_3-HH2-Pre-Alpha_410567_DR-2011-05-17-Game-02.PNG
File:The_Sims_3-HH2-Pre-Alpha_410567_DR-2011-05-17-Game-03.PNG
File:The_Sims_3-HH2-Pre-Alpha_410567_DR-2011-05-17-Game-04.PNG
==Origin==
The_Sims_3-HH2-Pre-Alpha_410567_DR-2011-05-17-Disc-Small.PNG|Disc front
==See also==
* Redump.org entry
The Sims 3: Pets (May 19, 2011 prototype)

A prototype of The Sims 3: Pets for the Xbox 360.
==Notes==
* Predates the final build by almost 4 months.
* Original filename: Sims 3 HH2 Pre-Alpha 4112[7]9 Release/Disc Not Detected.iso
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
 
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
The Sims 3: Pets (May 31, 2011 prototype)

An alpha prototype build of The Sims 3: Pets for the Xbox 360 from 2011-05-31.
==Notes==
* Compiled 3 months before the NTSC release build.
==Screenshots==
File:The_Sims_3-HH2-Alpha_414788_DR-2011-05-31-Game-01.PNG|Main menu
File:The_Sims_3-HH2-Alpha_414788_DR-2011-05-31-Game-02.PNG
File:The_Sims_3-HH2-Alpha_414788_DR-2011-05-31-Game-03.PNG
==Origin==
The_Sims_3-HH2-Alpha_414788_DR-2011-05-31-Disc-Small.PNG|Disc front
==See also==
* Redump.org entry
The Sims 3: Pets (Sep 8, 2011 prototype)

A prototype of The Sims 3: Pets for the Xbox 360.
==Notes==
* Contains 6 .xex that allow you to run the game and based on tests carried out on Xenia Canary on Aug 18, 2024 it can be said that:
** default.xex: At least the main menu works (the article photo corresponds to this .xex);
** PrivLoader.xex: A message will be displayed saying that the title has been restarted;
** Sims3.xex: Xenia will give a memmory error;
** DefLoaderDR.xex: At least the main menu works;
** PrivLoaderDR.xex: A message will be displayed saying that the title has been restarted;
** Sims3DR.xex: enia will give a memmory error.
* PrivLoader.xex, Sims3.xex, PrivLoaderDR.xex and Sims3DR.xex each have an associated pdb.
To Do: Is this a post-release or a pre-release build? This build was compiled on the same day as the retail version.
==Acknowledgments==
Thanks to kabojnk for preserving and making this build available on the Wiki!
The Sims 3 (DLC Console Outdoor Lounge Set prototype)

A prototype DLC of "The Sims 3" for the xbox 360.
==Notes==
* The uploader couldn't find any retail DLC with the same name, which could mean it's an unreleased DLC or simply a released DLC with a different name (and perhaps different files).
To Do: Check the above.
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
The Sims 3 (Jul 13, 2010 prototype)

A prototype of The Sims 3 for the Wii.
==Notes==
* Dated four months prior to the final game's US release.
* Some of the opening screens look different to their final appearances. The title screen looks very basic, as do loading screens.
* Entirely different main menu. The layout is completely different
* Disc information:
** Header Product Code: G4OE69
** Header Version Number: 0
** Header Title: The Sims 3
** Executable Name: /main.dol
** Latest date in DOL: 2/24/2010 4:19:00 PM
** Latest date in DOL (final build): 5/21/2004 9:28
** Apploader date: 12/11/2009
** Apploader date (final build): 5/21/2004 0:00
** Errors (Data Blocks): 0
** Errors (Unused Blocks): 0
* Miscellaneous Notes:
** Game is emulatable in Dolphin: Yes (as of December 25, 2022).
*** Issues: None.
** Debug enabled: Maybe
==Screenshots==
G4OE69-1.png
G4OE69-2.png
G4OE69-3.png
G4OE69-4.png
G4OE69-5.png
G4OE69-6.png
G4OE69-7.png
G4OE69-8.png
G4OE69-9.png
G4OE69-10.png
==Origin==
Sims 3 7-13-2010.JPG|Disc front.
==Files==
Archive Contents:
Download File:
==Acknowledgments==
A huge thanks to Hwd45 for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
 
* Project Deluge: Xbox 360 and Wii (December 25, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
The Smurfs (Prototype)

A prototype of The Smurfs for the NES.
==Notes==
* Late prototype.
* Text differences.
* Small level layout changes.
* The screen is adjust closer to the top in this build while the final is centered.
==Screenshots==
The Smurfs (Prototype)_00003.png
The Smurfs (Prototype)_00006.png
The Smurfs (Prototype)_00008.png
The Smurfs (Prototype)_00009.png
The Smurfs (Prototype)_00012.png
The Smurfs (Prototype)_00015.png
The Smurfs (Prototype)_00017.png
The Smurfs (Prototype)_00019.png
The Smurfs (Prototype)_00020.png
The Smurfs (Prototype)_00022.png
The Smurfs (Prototype)_00025.png
The Smurfs (Prototype)_00026.png
The Smurfs (Prototype)_00028.png
The Smurfs (Prototype)_00030.png
The Smurfs (Prototype)_00031.png
The Smurfs (Prototype)_00033.png
The Smurfs (Prototype)_00035.png
The Smurfs (Prototype)_00037.png
The Smurfs (Prototype)_00039.png
The Smurfs (Prototype)_00041.png
The Smurfs (Prototype)_00043.png
The Smurfs (Prototype)_00045.png
==Files==
==Acknowledgments==
Special thanks to Frank Cifaldi at the Video Game History Foundation and the anonymous donor for this part of the lot! A huge thanks to ehw for researching this prototype! 
==See also==
* New Years 2022 (January 1, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
* Video Game History Foundation (VGHF)
The Smurfs Travel the World (Aug 12, 1996 prototype)

A prototype of The Smurfs Travel the World for the Sega Master System.
==Notes==
* Only has two different bytes compared to the retail release.
==Origin==
smurfs 1.jpg|PCB front 1.
smurfs 2.jpg|PCB back 1.
smurfs 3.jpg|PCB back 2.
smurfs 4.jpg|PCB front 2 with case.
smurfs.jpg|
==See also==
* No-intro entry.
* SMS Power - Smurfs Travel the World, The [Proto]
The Snow Queen Quest (May 25, 2006 prototype)

A prototype of The Snow Queen Quest for PC.
==Notes==
*Compiled build that was present in a SVN repository. The game data came from Revision 67, while the executable came from Revision 180. 
*The executable is actually dated May 23 despite being checked into the SnowQueen folder on a later date.
*Game data came from a folder used for Robin Hood's Quest (RobinHood), but it appears that no obvious modifications were made to Snow Queen Quest assets that were inside the same folder at the time of this revision.
*The executable launches in PSP resolution by default. This can be changed by clicking File and selecting PS2 res. The game will launch in its intended resolution when you close and restart the executable.
*Music and sound effects are muted by default. They can be turned back on by setting the values of SetMusicVolume and SetSFXVolume to 1 in Data\Setup.lua.
*Dated about a month and a half before the first available final build.
*Pressing 1 skips the current level.
==Screenshots==
SnowQueenQMay25_1.png
SnowQueenQMay25_2.png
SnowQueenQMay25_3.png
SnowQueenQMay25_4.png
SnowQueenQMay25_5.png
==See also==
Codebound release page. 
Codebound's original Twitter post.
The SpongeBob SquarePants Movie (Nov 8, 2004 build)

A European localization prototype of The SpongeBob SquarePants Movie for Nintendo GameCube.
==Notes==
*Contains only French and Dutch languages.
*Matches final retail build of -FAH region release.
==Screenshots==
File:GGVX78 2024-07-03 11-31-06.png|Language select.
File:GGVX78 2024-07-03 11-32-23.png|French loading screen.
File:GGVX78 2024-07-03 11-32-41.png|Dutch loading screen.
File:GGVX78 2024-07-03 11-32-12.png|Dutch title screen.
==See also==
*Redump.org entry
The Suffering: Ties That Bind (Aug 7, 2005 prototype)

A prototype of The Suffering: Ties That Bind for the Xbox.
==Notes==
* Compiled a couple hours before the final build.
* Review build.
* Boots up a CDX menu allowing you to choose from different build types.
** Debug is not present on the disc so the game crashes when its selected.
** Retail is a cheats/debug enabled version of the game. When starting a new game, you get a level select. Pressing down on the right analog stick activates a easy cheat debug menu allowing you to enable certain debugging features.
* XBE information:
** Internal Name: CDX
** Maker ID and Product Number: \xFF\xFF-268
** Executable Name: default.xbe
** Executable checksum (MD5): b355aca0d806bacf67c2898095145f7a
* Miscellaneous Notes:
** Game is emulatable: Yes (Xemu) (as of September 12, 2021).
** Game contains dongle protection: No.
==Screenshots==
Xbox - Suffering Ties That Bind reviewable (1).png
Xbox - Suffering Ties That Bind reviewable (2).png
Xbox - Suffering Ties That Bind reviewable (3).png
Xbox - Suffering Ties That Bind reviewable (4).png
Xbox - Suffering Ties That Bind reviewable (5).png
Xbox - Suffering Ties That Bind reviewable (6).png
Xbox - Suffering Ties That Bind reviewable (7).png
Xbox - Suffering Ties That Bind reviewable (8).png
Xbox - Suffering Ties That Bind reviewable (9).png
Xbox - Suffering Ties That Bind reviewable (10).png
Xbox - Suffering Ties That Bind reviewable (11).png
Xbox - Suffering Ties That Bind reviewable (12).png
Xbox - Suffering Ties That Bind reviewable (13).png
Xbox - Suffering Ties That Bind reviewable (14).png
Xbox - Suffering Ties That Bind reviewable (15).png
Xbox - Suffering Ties That Bind reviewable (16).png
Xbox - Suffering Ties That Bind reviewable (17).png
==Origin==
Xbox - Suffering Ties That Bind reviewable.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: Xbox and Dreamcast (September 18, 2021)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
The Suffering: Ties That Bind (Jun 28, 2005 prototype)

A prototype of The Suffering: Ties That Bind for the Xbox.
==Notes==
* Compiled a month and a half before the final US build (the first retail build).
* Preview build.
* Game loads a CDX Sample menu, however only Release can be loaded.
* XBE information:
** Internal Name: CDX
** Maker ID and Product Number: \xFF\xFF-268
** Executable Name: default.xbe
** Executable checksum (MD5): b355aca0d806bacf67c2898095145f7a
* Miscellaneous Notes:
** Game is emulatable: Yes (Xemu) (as of September 12, 2021).
** Game contains dongle protection: No.
==Screenshots==
Xbox - Suffering Ties That Bind preview (1).png
Xbox - Suffering Ties That Bind preview (2).png
Xbox - Suffering Ties That Bind preview (3).png
Xbox - Suffering Ties That Bind preview (4).png
Xbox - Suffering Ties That Bind preview (5).png
Xbox - Suffering Ties That Bind preview (6).png
Xbox - Suffering Ties That Bind preview (7).png
Xbox - Suffering Ties That Bind preview (8).png
Xbox - Suffering Ties That Bind preview (9).png
Xbox - Suffering Ties That Bind preview (10).png
Xbox - Suffering Ties That Bind preview (11).png
Xbox - Suffering Ties That Bind preview (12).png
Xbox - Suffering Ties That Bind preview (13).png
Xbox - Suffering Ties That Bind preview (14).png
Xbox - Suffering Ties That Bind preview (15).png
Xbox - Suffering Ties That Bind preview (16).png
Xbox - Suffering Ties That Bind preview (17).png
Xbox - Suffering Ties That Bind preview (18).png
Xbox - Suffering Ties That Bind preview (19).png
Xbox - Suffering Ties That Bind preview (20).png
==Origin==
Xbox - Suffering Ties That Bind preview.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: Xbox and Dreamcast (September 18, 2021)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)