nyuuzyou/wikis huggingface dataset:
Super Diffusion Beam

Super Diffusion Beam (, Super Diffusion Robo Beam) is 's Final Smash in Super Smash Bros. 4, replacing Diffusion Beam from Brawl.
==Overview==
When activated, R.O.B. transforms into a laser cannon and fires an intense beam of energy at the opponent. The attack starts off as a large beam that can trap opponents in place. The large beam then splits into four smaller ones, each at a different angle. Like Samus's Final Smash, , the beam can be aimed at a slightly vertical angle. The attack ends with a final burst that sends opponents trapped in the large beam flying.
==Trophy==
==Origin==
Super Diffusion Beam is a complete Smash original, having no equivalent in or , the only two games that are compatible with R.O.B. The Beam aspect of the move is very loosely adapted from the technology used by R.O.B. and the to communicate with games.
==Gallery==
ROBsfinalsmash.PNG|Super Diffusion Beam in .
Super_Diffusion_Beam_SSB4.jpeg|Super Diffusion Beam in .
Super_Diffusion_Beam_Blast_SSB4.jpeg|The final blast.
==External links==
*Footage
Category:Final Smashes (SSB4)
Category:Trophies (SSB4-Wii U)
Category:R.O.B. universe
Category:R.O.B.
Category:R.O.B. (SSB4)
Super Jump

Super Jump (, Super Jump) is Inkling's up special move.
==Overview==
Inkling leaps up in squid form, before falling back down. The player can change the angle that Inkling goes up. Inkling can also damage opponents when initially leaping as well as landing. The move has a somewhat similar aesthetic to Hydro Pump, except that the water is replaced with ink.
Notably, it's the only move in Inkling's arsenal that can still characters even with a completely empty ink tank.
==Instructional quote==
==Origin==
The Super Jump is a mechanic in the Splatoon series that allows players to quickly traverse the stage. During a multiplayer battle, a player can use the to select a teammate, a friendly , or their team's and perform a Super Jump to quickly reach the target's location regardless of obstacles or distance. However, the Super Jump leaves the player vulnerable for a moment before they launch and also causes a marker to appear at their projected landing point, potentially allowing opponents to ambush them as they land. The animation for the player colliding with the ceiling during a Super Jump in Smash is similar to the animation for colliding with an obstacle while swimming up a wall in the Splatoon series. Unlike in Smash, the player is invulnerable during a Super Jump and Super Jumping does not deal damage or leave behind ink.
==Gallery==
8SuperJump.png|All Inkling color variations using Super Jump.
Inkling SSBU Skill Preview Up Special.png|Super Jump as shown by the Move List in Ultimate.
==Names in other languages==
==Trivia==
*Coincidentally, this move has the same name as one of Mario and Dr. Mario's custom special moves from Super Smash Bros. 4, Super Jump.
Category:Up special moves
Category:Splatoon universe
Category:Inkling
Category:Inkling (SSBU)
Super Jump (Yoshi)

:This article is about the Yoshi technique in Super Smash Bros. Brawl. For other uses of the term "Super Jump", see Super Jump (disambiguation)
The Super Jump is an advanced technique in Super Smash Bros. Brawl. It allows a player to do two double jumps off the ground, giving Yoshi extra vertical boost.
The Super Jump is performed by double jumping and air dodging right after Yoshi lands from a previous jump. The player will be boosted upwards about equal to a double jump, but Yoshi is still able to use his actual double jump afterwards. When combined with his double jump, he can gain a much higher vertical boost than when using his normal ground jump. The Super Jump can be repeated as long as the player keeps landing on platforms.
==Applications==
The Super Jump can be used for edgeguarding and jumping across platforms on large stages. It can also be used to perform stage jumps such as the Reverse Hyrule Jump.
==Video==
==Trivia==
*A glitch in makes it possible for Yoshi to jump similarly high.
Category:Techniques (SSBB)
Category:Techniques (SSB4)
Category:Character-specific terminology
Category:Advanced techniques
Category:Glitches (SSB4)
Category:Yoshi
Category:Yoshi (SSBB)
Category:Yoshi (SSB4)
Super Jump (disambiguation)

Super Jump may refer to:
*The superjump, a type of glitch that can send a character far upwards.
*Super Dedede Jump, King Dedede's up special move.
*'s , an advanced technique that can be performed in Super Smash Bros. Brawl
*Super Jump Punch, Mario, Luigi, and Dr. Mario's up special move.
**Super Jump, one of and 's custom moves in Super Smash Bros. 4.
*Super Jump, Inkling's up special move.
Super Launch Star

The Super Launch Star (, Super Star Ring) is an item from the series, based on the Launch Star from the series.
==Origin==
Launch Star made their debut in Super Mario Galaxy and has become a recurring item in the Super Mario Galaxy series. It allows the player to jump inside one and launch them, either to a new galaxy, or along a set path to another galaxy. Launch Stars may be found broken up into five Star Chips, after defeating a set number of enemies, or after a Luma transforms into one. A smaller variant known as a exists.
==Overview==
===As an item===
The Super Launch Star debuted as a throwing/trapping item in Super Smash Bros. Ultimate. It will appear small when appearing on a stage, but when picked up and thrown, they will become larger, float in the air, and aim in the direction it was thrown. It will stay in place for around 10 seconds after being thrown before disappearing.
When a fighter touches the Super Launch Star hovering in the air, it will launch them, doing no damage but dealing heavy knockback. The knockback will scale up with damage (with a limit of 50%) and is usually well enough to rocket characters over blast lines, especially if it was pointing upwards, making it a significant hazard on all but the largest stages.
==Spirits==
Equipping the Luma, Warp Star, Gracie, Ouendan Cheerleaders, Elite Beat Divas, or Shop Assistant support spirits will give the player a Super Launch Star at a start of their stock.
No. 	Image	Name	Type	Class	Cost 	Ability 	Series
71 	 	 	★★ 	1 	Super Launch Star Equipped	Super Mario Series 	
326 	 	 	★★ 	1 	Super Launch Star Equipped	Kirby Series 	
837 	 	 	★★ 	1 	Super Launch Star Equipped	Animal Crossing Series 	
1,218	 	 	★★ 	1 	Super Launch Star Equipped	Osu! Tatakae! Ouendan Series	
1,220	 	 	★★ 	1 	Super Launch Star Equipped	Elite Beat Agents Series 	
1,236	 	 	★★ 	1 	Super Launch Star Equipped	Style Savvy Series 	
==Gallery==
SSBULaunchStar.png|Official artwork of the Super Launch Star in Super Smash Bros. Ultimate.
==Names in other languages==
Category:Trap items
Super Mario Bros.: The Lost Levels

Super Mario Bros.: The Lost Levels (, Super Mario Bros. 2) is the second installment of the series, released in 1986 only in Japan and later brought into international market in several remakes and rereleases. It features mostly the same gameplay of its predecessor, but is overall harder. Its numerical place was taken internationally by a different Super Mario Bros. 2.
It is available by default as a Masterpiece in .
==In the series==
===Item===
The Poison Mushroom debuted in this game. Its appearance was very similar to the Super Mushroom but with darker colors, much like in the Super Smash Bros. series.
===Music===
The track "Super Mario Bros.: The Lost Levels Medley" is one of the default choices in Mushroom Kingdom U. However, despite its title, all the tracks in the medley originated in the prior Super Mario Bros.
===Miscellaneous===
Luigi’s trademark higher jumping ability and slippery traction debuted in this game, as he functioned like a palette swap of Mario in Super Mario Bros.
Bowser's blue alternate costume in Super Smash Bros. 4 is based on who appears in World 8-4 in this game.
Category:Games
Category:Mario universe
Super Mario Bros. 2

:For the game released in Japan as Super Mario Bros. 2, see Super Mario Bros.: The Lost Levels.
Super Mario Bros. 2 (, Super Mario USA) is a platforming video game developed and published by Nintendo for the Nintendo Entertainment System video game console. It is a modified version of the game for Western audiences due to Nintendo of America considering Super Mario Bros.: The Lost Levels too difficult and too similar to its predecessor to release outside of Japan.
This game appears as a Masterpiece in Super Smash Bros. Brawl. It can be played for 90 seconds and starts at the first level with Peach. It must be unlocked by winning five brawls with Peach.
==In the series==
===Move===
Peach's Down special move, Vegetable, comes from this game. Vegetables are the main method of attacking in this game. They can be plucked from the ground and thrown at enemies to defeat them. Her floating ability also comes from this game.
===Stage===
Mushroom Kingdom II comes from this game. It is based on the graphics from the SNES version. Birdo and Pidgit appear in their sprite forms.
===Items===
Grass appears as an item in Super Smash Bros. for Nintendo 3DS / Wii U, where characters can pluck it from the ground and reveal random items. Bob-omb is an item in all games.
===Enemy===
Shy Guys debuted in this game and appear as enemies in Smash Run. They also appear as hazards in Mario Circuit (SSBB), Rainbow Road and Mario Circuit (SSB4), driving karts.
===Music===
"Mushroom Kingdom II" (this game's Ground Theme) and "Mushroom Kingdom II (Finale)" (the Boss Theme) play on Mushroom Kingdom II. The Ground Theme from this game is also present in Super Smash Bros. for Wii U, on Peach's Castle and Super Mario Maker.
===Miscellaneous===
Luigi's scuttle ability in Super Smash Bros. for Nintendo 3DS / Wii U and Super Smash Bros. Ultimate comes from this game. Snifit and Mouser appear as stickers in Super Smash Bros. Brawl.
Category:Games
Category:Mario universe
Super Mario Kart

Super Mario Kart (, Super Mario Kart) is the first installment in the Mario Kart series, consequently introducing most core elements of the series. Most elements of the game, such as items and courses, were based off of Super Mario World.
==In the series==
Super Mario Kart appears as a Masterpiece in . It is available from the start, with a 3 minute time limit. The provided demo immediately starts the player on in the 50cc Grand Prix mode, as Mario.
===Items===
While a majority of Smash Bros. items that first appeared in Super Mario Kart had debuted seven years prior, only two items that appear debuted in Super Mario Kart: the Lightning Bolt, and the Banana Peel. Similar to its appearance in Super Mario Kart and later Mario Kart games, the Lightning Bolt, when used by a player, shrinks all opponents in size, making them easier to KO; the item, however, can backfire in Smash, while it cannot do so in Mario Kart. The Banana Peel works similarly to how it works in Super Mario Kart; an opponent can place it anywhere on the stage for another opponent to slip on.
Of note is that the Red Shell item, while originating in Super Mario Bros., behaves more similarly to its appearance in Super Mario Kart. Upon being thrown, the item moves back and forward on whatever platform it lands on, quickly homing in on any opponents that land on said platform.
===Music===
The music that plays in the game's Mario Circuit racetrack appears in remixed form in both Brawl and Super Smash Bros. for Wii U; the track is used in each respective game's Mario Circuit stages.
===Miscellaneous===
In Melee, a kart from Super Mario Kart appears as a collectible trophy, under the name "Racing Kart".
Category:Games
Category:Mario universe
Category:Masterpieces
Super Metroid

Super Metroid (, Super Metroid) is the third installment in the series developed by Nintendo, but is chronologically the seventh game in the series. The game appears on the Super Nintendo Entertainment System and Virtual Console. It appears as a masterpiece in Super Smash Bros. Brawl and . In Brawl, it can be played for 180 seconds and has a save that starts in the battle against Ridley. In Smash Wii U, it can be played for 240 seconds and has two save files: one at the beginning of the game and one in Norfair.
==In the Super Smash Bros. series==
===Moves===
Samus's neutral special move, Charge Shot, and her grab, Grapple Beam, both come from this game. In addition, the homing missiles in her side special move come from this game.
===Stages===
Planet Zebes features Ridley and Waver sprites from this game. The design of Kraid from Brinstar Depths originates from this game.
===Music===
"Theme of Samus Aran, Space Warrior" and "Vs. Ridley" come from this game. "Theme of Samus Aran, Space Warrior" is an orchestral remix of the music that plays during the opening and credits of this game. "Vs. Ridley" is the song that plays when facing Ridley.
Category:Games
Category:Metroid universe
Super Smash Bros. 4 Official Site/Music

The Super Smash Bros. 4 official site's music page featured tracks for viewers to listen to. For unknown reasons, this is no longer accessible on the website itself, as the page currently lists the various composers who contributed to both versions of Smash 4. Below is a list of the tracks that were present on the website.
Song	Series	Game 	Credits 	Link
 	 	 	Arrangement Supervisor: Masato Coda with RiRiKA 	
 	 	 	Arrangement Supervisor: Yuzo Koshiro 	
 	 	 	Arrangement Supervisor: Michiko Naruke 	
 	 	Kirby's Dream Land 	Arrangement: Masashi Hamauzu 	
 	 	 	Arrangement Supervisor: Shohei Tsuchiya (ZUNTATA)	
 	 	 	Arrangement Supervisor: Rio Hamamoto 	
 	 	Super Smash Bros. 4	Arrangement Supervisor: Yoshihito Yano 	
 	 	 	Arrangement Supervisor: Hirokazu Tanaka. ex 	
 	 	 	Arrangement Supervisor: Shota Kageyama 	
 	 	Star Fox 64 / 	Arrangement Supervisor: Motoi Sakuraba 	
 	 	 	Arrangement Supervisor: Masafumi Takada 	
 	 	 	Arrangement: Yoko Shimomura 	
 	 	 	Arrangement Supervisor: Yuzo Koshiro 	
==Trivia==
*At 13 tracks, the Smash 4 site had the fewest music tracks available on it between the Smash sites (barring the sites for both Super Smash Bros. and Melee, both of which have none).
Category:Music
Category:Websites
Category:Super Smash Bros. 4
Super Smash Bros. Metagame

Super Smash Bros. Metagame is a compilation video by . The video essentially constitutes a very large combo video, and features a collection of clips taken from actual professional Super Smash Bros. Melee tournament matches which feature, collectively, every playable character in the game being played at what is believed to be the highest level of skill possible. The video is sorted by universe, meaning that it begins with a collection of characters from the Mario series (including , though excluding ), then moves on to a collection of characters, and so on. On YouTube, each of these segments, as well as the introduction and credits sequences, are posted as a separate video, due to movie length and file size restrictions, though the entire movie can be downloaded through a link posted in each video's description. Characters who represent the only character in their universe (other than Yoshi, who is featured in the Mario segment) have been grouped into two videos, sorted by the debuts of the characters. , Donkey Kong, , and the are featured in the "Pre-90s" Segment, while , , and are featured in the "Post-90s" Segment.
==External links==
*Super Smash Bros. Metagame Playlist
*Introduction
*Mario Segment
*Fire Emblem Segment
*Pre-90s Segment
*Pokemon Segment
*Post-90s Segment
*Star Fox Segment
*Zelda Segment
*Credits
*Download Link (.wmv format)
Category:Combo videos
Super Smash Bros. Official Site

The official English site for Super Smash Bros. which was opened until Melees release in 2001. 
The website gives information about all of the characters, shows videos, techniques, and images.
==Overview==
Much like the official sites for its future sequels, the official website for Super Smash Bros. is relatively sparse on content focusing primarily on a basic overview of the game and its cast of playable fighters. The front page is simply the words "Super Smash Bros." in a stylized font, with comic book panels of the fighters occasionally appearing over it. After pressing the "click to enter" button, the viewer is taken to the main content of the site.
The main page is simply a portal to all other pages. The eight starters are featured prominently on the front page and each have a dedicated page containing a bio, a moveset description with pictures, and a description of their corresponding stage. The four unlockable fighters being relegated to the "Hidden" section of the site with advice on how to unlock them being featured on their fighter overview pages.
The "Moves" page has the viewer pick a specific move from a list and hit the "Go!" button, where they are taken to where that move is described. There are two categories: "Basic Moves" and "Advanced Moves."
The "Modes & Stages" page describes the various game modes available: including "One-Player", "Two-To Four-Player Vs. Modes" such as "Time" and "Stock," and "Bonus Stages."
The "Power-Ups" page, like the "Moves" page, has the viewer pick a specific item from a list and hit the "Go!" button, where they are taken to where that item is described.
The "Smash Cards" page allowed viewers to send "cards" containing artwork of several fighters to other viewers. Link’s card is currently considered lost media.
Most notably, there's a poll that can be taken with one question in particular asking voters which Nintendo character they felt should have been added to the game, though it is unknown if this poll was taken into consideration when Masahiro Sakurai began development on Super Smash Bros. Melee.
==Gallery==
SSBCast.jpg|Official artwork of the default cast of Smash 64 used on the website.
Smash64poll.png|Official Poll from the Super Smash Bros. website
==See also==
*Smabura-Ken
*Smash Bros. DOJO!!
*Super Smash Bros. 4 Official Site
*Super Smash Bros. Ultimate Official Site
==External links==
*Smash 64 website
*Smash Cards footage
Category:Defunct websites
Super Smash Bros. for Nintendo 3DS / Wii U: A Smashing Soundtrack

thumb|The cover for the soundtrack.
The Super Smash Bros. for Nintendo 3DS & Wii U soundtrack, subtitled A Smashing Soundtrack in the American version, Special Sound Test in the Japanese version, and Premium Sound Selection in the European/Australian version, is an official physical soundtrack containing select music tracks from and . The soundtrack was available for free to anyone who registered both versions of the game on between November 21, 2014 and January 13, 2015, and the soundtrack was shipped between February and March of 2015.
==Track Listing==
The album is split into two compact discs, each containing 36 tracks; the "Red" CD contains music primarily from the 3DS version, while the "Blue" CD contains music from the Wii U version. Lists of all music tracks from both versions can be found here.
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==Gallery==
SmashingSoundtrackJPcover.jpg|Japanese cover.
PremiumSoundSelection.jpg|Premium Sound Selection cover.
==Trivia==
*At the time of the soundtrack's release, the theme was only available in the 3DS version of the game, and the was not available in-game at all, yet both were featured on the Blue CD. Both songs would later be used on the Miiverse stage.
**Mario Paint Medley is placed among the miscellaneous tracks instead of the section, likely due to this.
*The (Mother) series is the only franchise featured in the original Super Smash Bros. that is absent from the soundtrack.
*The series is the only third-party franchise featured on the soundtrack.
*Only five tracks are original tracks ripped from their originating games, all being on the Red CD: How to Play, Id (Purpose), Dark Pit's Theme, Gaur Plain, and You Will Know Our Names.
**Id (Purpose) and Gaur Plain, however, are shortened versions of their original tracks.
* is the only preview track on the official website that does not appear on the soundtrack.
* is incorrectly labeled as simply "Light Plane" inside the front cover.
*Despite featuring on the cover, no music from the series is represented in the soundtrack.
*Despite the theme being featured of the Red side, which features music primarily from the 3DS version, the soundtrack uses the Wii U variant of the song.
**In Super Smash Bros. Ultimate, the song returns labeled as , implying that the song represents Super Smash Bros. 4 as a whole.
*This is the only official soundtrack for the Smash series that does not feature any new tracks or recordings exclusive to the soundtrack.
Category:Music (SSB4)
Category:Merchandise
Super Special Move

Terry has access to two Super Special Moves as a fighter ability, executed through command inputs. He can use these moves if grounded and above 100% damage. In Stamina Mode, he can use the moves if below either 100 HP or 30% of his maximum HP, whichever is lower, though the requirement to be grounded still applies. The availability of Super Special Moves is signalled by a "Go" icon over his damage meter.
These moves are:
*Buster Wolf
**Executed with ↓ ↘ → ↓ ↘ → + Attack/Special or ↓ → ↓ → + Attack/Special.
*Power Geyser
**Executed with ↓ ↙ ← ↙ → + Attack/Special or ↓ ← ↓ → + Attack/Special.
==Overview==
Super Special Moves are extremely powerful with no limit on how they can be used once made available. Additionally, they both have frame 1 damage-based armor upon use, adding a degree of safety against weak attacks that can even make Buster Wolf a somewhat viable option for getting out of ledgetrap situations. They also deal high shield damage, with a → Power Geyser outright breaking shields and covering most out of shield options. However, while very powerful, they are very punishable on whiff, having enormous endlag; additionally, the damage-based armor thresholds for both moves aren't too high either (5% for Power Geyser and 8% for Buster Wolf), so out-framing them with strong attacks is viable. If a shield break doesn't occur, they're also very unsafe on shield, further adding to their punishable nature. Thus, a player can't simply throw them out and win consistently, instead having to hitconfirm them through combos and hard punishes. Since they're only accessible to a player that does the proper inputs, there is a learning curve to using them successfully, and misinputs are very possible. For instance, it's not uncommon for players to misinput Power Dunk when trying to use Buster Wolf out of a dash. However, there are techniques available to make them more accessible, such as COIL and the exclusive Renda cancelling.
==Origin==
Super Special Moves are based on Desperation Moves, a mechanic first introduced in and a mainstay of the Fatal Fury series beginning with . When active, characters can execute special moves when their life bar is flashing at 20% HP. In Terry's case, this was Power Geyser, executed almost identically to how it is in Super Smash Bros. Ultimate. Buster Wolf was later introduced in and again is executed almost identically in Ultimate. The "GO!" symbol originated in , designed to make it easier to tell when Desperation Moves are available.
Category:Command input special moves
Category:Terry
Category:Terry (SSBU)
Category:SNK
Category:Fatal Fury universe
Category:Character-specific terminology