Metallic Sound

__NOTOC__
Metallic Sound (Alt: Metallic Sound) is a 3rd class offensive skill available as Maestro and Wanderer.
==Effect==
Emits a loud, high pitched sound to a single target to inflict Neutral property magic damage. Sleeping and deeply sleeping targets will take 150% of the damage. The damage of this skill is greatly affected by .
Level	Base Damage (MATK)	Hits Inflicted	SP Cost
1 	120% 	2 	62
2 	240% 	2 	64
3 	360% 	2 	76
4 	480% 	2 	68
5 	600% 	2 	70
6 	720% 	2 	72
7 	840% 	2 	74
8 	960% 	2 	76
9 	1,080% 	2 	78
10 	1,200% 	2 	80
 Damage (MATK) = [{Base_Damage + ()} × ()]%
===Notes===
*The hits inflicted by this skill do not affect total damage. They only affect its divisibility, which is rounded down.
*Enemies that are sleeping deeply already take 150% of the damage normally. With this skill, they would take 225% of the damage. As this skill inflicts damage in one bundle, affects the entire result.
==External==
===Enhanced by===
====Headgear====
* 
** If refine level is +10 or higher, reduces cooldown by 2 seconds.
* 
** For every 3 refine levels, increases damage by 20%
* 
** For every 3 refine levels, increases damage by 15%.
** When equipped with -
*** Bard
**** 
**** 
***** For every 3 refine levels of the weapon, increases damage by 5%.
*** Dancer
**** 
**** 
***** For every 3 refine levels of the weapon, increases damage by 5%.
====Armor====
* 
** If refine level is +9 or higher, increases damage by 50%
** If refine level is +11 or higher, increases damage by 50%
* 
** If refine level is +12 or higher, increases damage by 30%.
====Weapon====
=====Whip=====
* 
** If refine level is +9 or higher, increases damage by 10%
* 
** If refine level is +7 or higher, increases damage by 10%
** If refine level is +11 or higher, increases damage by 15%
* 
** Increases damage by 10%
** If refine level is +9 or higher, increases damage by 15%
** If refine level is +11 or higher, reduces cooldown by 2 seconds
* 
** If refine level is +9 or higher, increases damage by 30%
** If refine level is +11 or higher, reduces cooldown by 2 second
* 
** If refine level is +9 or higher -
*** Increases damage by 20%
*** Reduces cooldown by 1 second
** If refine level is +11 or higher, reduces cooldown by 1 second
* 
** Increases damage by 10%
** If refine level is +7 or higher, increases damage by 20%
** If refine level is +9 or higher, reduces cooldown by 2 seconds
** If refine level is +11 or higher, increases damage by 25%
* 
** If refine level is +7 or higher, increases damage by 20%
** If refine level is +9 or higher, reduces cooldown by 2 seconds
** If refine level is +11 or higher, increases damage by 20%
* 
** Increases damage by 10%
** If refine level is +7 or higher, increases damage by 20%
** If refine level is +9 or higher, reduces cooldown by 2 seconds
** If refine level is +11 or higher, increases damage by 25%
** If grade C or higher, increases damage by 15%
=====Instrument=====
* 
** If refine level is +9 or higher, increases damage by 10%
* 
** If refine level is +7 or higher, increases damage by 10%
** If refine level is +11 or higher, increases damage by 15%
* 
** Increases damage by 10%
** If refine level is +9 or higher, increases damage by 15%
** If refine level is +11 or higher, reduces cooldown by 2 seconds
* 
** If refine level is +9 or higher, increases damage by 30%
** If refine level is +11 or higher, reduces cooldown by 2 seconds
* 
** If refine level is +9 or higher -
*** Increases damage by 20%
*** Reduces cooldown by 1 second
** If refine level is +11 or higher, reduces cooldown by 1 second
* 
** Increases damage by 10%
** If refine level is +7 or higher, increases damage by 20%
** If refine level is +9 or higher, reduces cooldown by 2 seconds
** If refine level is +11 or higher, increases damage by 25%
* 
** If refine level is +7 or higher, increases damage by 20%
** If refine level is +9 or higher, reduces cooldown by 2 seconds
** If refine level is +11 or higher, increases damage by 20%
* 
** Increases damage by 10%
** If refine level is +7 or higher, increases damage by 20%
** If refine level is +9 or higher, reduces cooldown by 2 seconds
** If refine level is +11 or higher, increases damage by 25%
** If grade C or higher, increases damage by 15%
====Garment====
* 
** When learned , increases damage by 25%
** If refine level is +11 or higher, increases damage by 25%
** If refine level is +12 or higher, increases damage by 75%
** If refine level is +13 or higher and grade A, increases damage by 60%
* 
** When learned or higher, reduces cooldown by 0.2 seconds
** For every level of learned, increases damage by 4%
====Shoes====
* 
** When learned or higher, reduces cooldown by 0.2 seconds
** For every level of learned -
*** Increases damage by 10%
*** Reduces variable cast time by 10%
====Accessory====
* 
** Increases damage by 150%
** Increases SP cost by 60
* 
** For every 5 base levels -
*** Increases damage by 2%
*** Reduces variable casting time by 1%
* 
** For every 3 base levels, increases damage by 1%
** Increases SP cost by 60
* 
** For every level of learned, increases damage by 30%.
** When learned , reduce Variable Casting Time by 50%.
====Cards====
* 
** When equipped with , increases damage by 50%.
====Enchants====
* 
** Increases damage by 15%.
** If refine level is +7 or higher, increases damage by 3%.
** If refine level is +11 or higher, increases damage by 7%.
* 
** Increases damage by 5%.
** If refine level is +7 or higher, increases damage by 10%.
** If refine level is +9 or higher, increases damage by 10%.
** If refine level is +11 or higher, increases damage by 15%.
====Shadows====
* 
** Increases damage by 5%.
** For every 2 refine levels, increases damage by 2%.
* 
** Reduces SP cost by 2%.
** For every 2 refine levels, reduces SP cost by 1%.
* , and 
** For every collective refine levels, increases damage by 1%.
====Costumes====
* 
** For every level of learned, reduces cooldown by 0.1 seconds.
* 
** When equipped with -
*** , increases damage by 10%
*** , increases damage by 20%
==Changelog==
*October 13th, 2022
**Damage Improved. 
**Changed Skill Preq to Reverberation Lv5.