Call of Duty: Black Ops 6

Call of Duty: Black Ops 6 is a first-person shooter video game developed by Treyarch (multiplayer) and Raven Software (campaign), and published by Activision. It was released on October 25, 2024. A direct sequel to Call of Duty: Black Ops Cold War (considered as the fifth main entry in the Black Ops sub-franchise), the game runs on the IW 9.0 engine used for the previous two Call of Duty games.
Set in the early 1990s in the chaos of the post-Soviet world, the single player campaign follows a CIA strike team led by Frank Woods, forced to go rogue after a botched mission. This rogue team is joined by espionage expert Russell Adler, recently reappeared after being missing in action for months, and now with an unknown set of motivations and loyalties. Disavowed and without access to any official support networks, the team must uncover a sinister conspiracy that has infiltrated the highest levels of the CIA and US government.
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=Handguns=
Due to a bug or developer oversight, when rotating the weapon it disappears offscreen due to being treated as a longer model than it actually is.
==Desert Eagle / SIG-Sauer P220 Sport hybrid==
Introduced in Season 1, the "Hand Cannon" is exclusively usable as a scorestreak for 900 points. It combines features of the P220 Sport (the slide section especially, as well as the rubber grips) with the frame, trigger guard area, and overall size/silhouette of the Desert Eagle. The hammer incorrectly doesn't move and is always locked back (although the killstreak splash art and in third person its hammer is stuck as up). It somehow holds 10 rounds, the same capacity as its predecessor from the previous game.
==Grendel P-30==
The Grendel P-30 appears under the name "Stryder .22". The in-game pistol has a slide more akin to that of a Ruger Mk I, with a grasping tab at the back and an internal bolt, unlike the traditional style slide of the actual Grendel.
==Heckler & Koch USP45==
The Heckler & Koch USP45 appears in-game as the "GS45". It is anachronistic for the 1991 setting, as although working prototypes of the USP existed by late 1991, those were in .40 S&W and the .45 ACP variant would not become available until 1995, four years after the game's setting. The in-game pistol differs slightly in the small details from the real one: the magazine release is not a lever but a triangular button similar in design to SIG pistols starting with the SIG Pro series, the hammer is skeletonized and the stock barrel option and a few others feature slide front serrations from the Heckler & Koch Mark 23 Phase I Prototype. The "Steady Aim Laser" is a scaled-down version of the Mark 23 LAM, something which was also found on the USP .45 in the original Modern Warfare trilogy.
By default, the USP is loaded with 10-round magazines rather than 12. The "Extended Mag" options are a 17-round magazine with extended floorplate and a 24-round magazine that extends below the magwell. The "Fast Mags" come in the form of (likely underloaded) 8 and 6-rounders, the latter featuring a viewing cut in the left side. Based on the internal name, the USP was originally meant to be the 9mm variant (pi_usugar9, with a currently unused pi_usugar40 also found), which would help explain why the standard model features 12 witness holes for 10 rounds, and why the larger magazines have a much greater increase over "Extended Mags" for other weapons.
It appears to be treated as the replacement of the Black Ops staple M1911A1. Like the M1911A1 in Cold War, several of the takedown animations for melee will always have a USP be stolen from an enemy soldier's holster after stunning them and attacking them with it. It is the standard sidearm for western faction NPCs, pulling the pistol out when put into last stand (this is ironic as the M1911A1 from the previous entry can be found on multiple operator outfits, a similar situation to operators from BOCW possessing unusable Makarov pistols). In addition, the emote that replicates the Black Ops cover pose has the character using dual USP handguns instead of the M1911. Pack-a-Punching the USP turns it into "Sally" and dual USP handguns turn into the "Sally & Forth" with both shooting explosive rounds like the M1911 in previous Black Ops Zombies modes.
===Heckler & Koch USP Elite/Expert===
The "Gain-Twist Barrel" will equip the USP with an Expert-length slide styled after the Elite slide, while the "Reinforced Barrel" will equip an Elite-length slide styled after the Expert's.
===Heckler & Koch USP Match===
The "Compensator" attachment is modeled after the barrel weight of the USP Match. While the real version is simply a barrel weight, in-game it features porting as one would expect of a compensator. It is also modeled in two pieces, with the rail mount separate from the actual compensator, so that said rail mount can be removed when the Compensator is used together with a laser; why this needed to be done when the model also includes a rail underneath said mount is unclear.
==Makarov PM==
The Makarov PM appears under the name "9mm PM". By default it is loaded with an inaccurate 10-round magazine, though the first "Fast Mags" option lowers to an accurate eight.
In the campaign it is used by Iraqi forces and sometimes Avalon criminals though Case will still somehow "borrow" a USP from them in takedown animations. It is also inexplicably used by Harrow's parents and the assassin in the 1960 flashbacks, with Makarov pistols only becoming widely available in the United States after the dissolution of the Soviet Union in 1991.
===Makarov PB===
The "CHF Barrel" slide option converts the PM into the integrally suppressed PB, though without the suppressor's front half; combining it with the Suppressor attachment completes the look.
==Stechkin APS==
The Stechkin APS appears in the game as the "Grekhova". Like other machine pistols from some previous Call of Duty games, it does not have the select-fire capability of other weapon classes and is locked to full-auto. Its stock is available as an attachment, which provides the same "aim without using the sights" zoom-in effect as the "Cross Bar" (from the "Hades" featured in Black Ops 4) on machine guns. The "CHF Barrel" gives it the slide/barrel of the HS Produkt PHP MV, though it retains the APS' fire selector and rear sight. The Makarov's drum magazine is available to the machine pistol.
=Submachine Guns=
==FAMAE SAF==
The FAMAE SAF is available under the name "Kompakt 92". It is slightly anachronistic as it was produced from 1993. By default, it lacks the real weapon's burst capability, and the fire selector accordingly has semi-auto/full-auto only markings.
A three-round burst fire attachment was added in Season 1, though the selector markings remain the same. On the other hand, this attachment gives it the integrated grip and extremely short barrel of the Mini-SAF; the stock can then be removed to complete the Mini-SAF build.
==Gepard PDW==
The Gepard PDW appears as the "Jackal PDW". In reality, the Gepard was developed in 1995 and publicly revealed in 1997 and was never put to mass production (with allegedly a minuscule number of Gepards being send to a special unit for testing and two specimens showing up during the Chechen Wars). Although it has a fictional 30-round magazine by default, the "Fast Mag II" is the proper flush-fitting 22-rounder (although it is modeled after the Makarov magazine) and the "Extended Mag I" is the longer 40-round mag. The "Extended Mag II" is modeled after the Makarov's 84-round magazine. The "Gain-Twist Barrel" has the RPK-74M's handguard (scaled to AKS-74U handguard size, or also based on airsoft AKS-74U polymer handguards), the "Reinforced Barrel" has a APS Firearms Swiss Grater upper handguard / Khyber Customs Krink Swiss Cheese Grater upper handguard with a aftermarket lower handguard, the "CHF Barrel" is a stylized AS Val handguard, the "Short Barrel" handguard resembles the Magpul MOE SL for the MP5. The "Infiltrator Stock" is a AKS-type side folding stock with Izhmash buttpad, the "Heavy Stock" is a polymer RPK-style stock, the "Balanced Stock" is an AKS-type underfolding stock, and the "Combat Stock" is a 6-position M4 stock.
==Grendel R-31==
The obscure Grendel R-31 carbine (essentially the progenitor of the Kel-Tec CMR-30) appears as the "Tanto .22". Unlike the real weapon which is semi-automatic only, the in-game depiction is fully-automatic (full-auto only, in fact) and is available in the submachine gun class, although it fires much more slowly than a conversion of its type should. It uses a Weaver rail to interface with optical attachments. The R-31 was actually manufactured in 1991, with about 1,000 examples produced (though the game taking place in early 1991 would possibly render it anachronistic). 
==Heckler & Koch HK94A3/CETME Model L hybrid==
The "C9" is a chopped-and-converted Heckler & Koch HK94A3 (typically used to substitute for an MP5A3), stylized with several features of the CETME Model L; this, along with the name, suggests that it was likely intended as a fictional 9mm submachine gun variant of the latter. It has the retractable stock from CETME Model LC and a handguard based on the CETME L first gen handguard. It can be customized with a CETME Model L's round handguard via the "Gain-Twist Barrel". Magazine options include the original straight "waffle" style via the "Fast Mag II" attachment (though it's underloaded to 25 rounds), "Extended Mag II" which is the X Products X-5 MP5 50 Round Drum Magazine, "Flip Mag" which uses a HK 9mm Dual Magazine Clamp (albeit with the magazines flipped opposite of each other unlike in Cold War or what is recommended) and a 45-round magazine. Stock options include the "Heavy Stock", which is a MP5A2 stock, the "Infiltrator Stock", which is a collapsed version of the CETME Model LC stock, a no-stock endcap, the "Balanced Stock" which is an MP5K-PDW stock, and the "Combat Stock", which is a UMP-style stock. The "Reinforced Barrel" gives the SMG a Surefire 628 dedicated weaponlight forend.
===Heckler & Koch HK94A2===
Using the "Heavy Stock" turns the weapon into a pseudo-Heckler & Koch HK94A2. 
thumb|none|450px|Heckler & Koch MP5A2 with Surefire 628 dedicated forend weaponlight - 9x19mm Parabellum
===Thompson===
Reaching level 50 in first prestige unlocks the "Teddy is a Liar" blueprint/weapon kit, which converts the "HK94" into a pseudo Thompson Submachine Gun with the Thompson's forend, stock, magazine, selector + safety, magazine release and sights. The weapon name is a reference to a recurring phrase of multiple meanings from the older Zombies mode storyline before the Dark Aether Saga - fittingly, the Thompson was a usable weapon in the game that phrase first appeared in, World at War. The blueprint uses the "Fast Mag II" HK stick mag animations. 
==PP-90M==
The PP-90M was added as a secondary special weapon in Season 1, under the name "Sirin 9mm". A proprietary optic is available. Despite being modeled with a select-fire lever like the real weapon, it can only fire in full-auto.
==PP-90M1==
The PP-90M1 returns from Modern Warfare 3, this time called "PP-919", which is the name of the Kedr-2 in reality. It is anachronistic as it was developed between 1998 and 2000. This is the third appearance of the PP-90M1 in Call of Duty and the second in the Black Ops subseries, after previously appearing in Modern Warfare 3 and the PlayStation Vita-exclusive Black Ops: Declassified. The PP-90 is able to equip box magazines in place of the helical ones via the "Fast Mag II" and "Fast Mag III" attachments, though none of these are accurate to the real-world 32-round double stack mag. The SMG can also equip a Vz. 61 Škorpion's stock via the "Infiltrator Stock", and an AN-94-style stock via the "Heavy Stock".
==PPSh-41==
The PPSh-41 from Black Ops Cold War was added in Season 2. It appears under its own name, including the proper lowercase "h" (romanized this way due to cyrillic having a single character for "sh", thus the three-letter "ППШ-41"). The PPSh's default (and "Flip Mag") 35-round magazine holds only 32 rounds, while its 71-round drum contains a mere 55. Its barrel and stock options pull from numerous other SMGs that resemble/are variants of the PPSh, including the Zastava M49 ("Gain-Twist Barrel" and "Ergonomic Stock"), PPS-43 ("Long Barrel" and "Quickdraw Stock"), PPD-40 ("Reinforced Barrel"), K-50M ("Short Barrel" and "Light Stock"), MP Jelen ("Balanced Stock"), and PPSh-45 with an added pistol grip ("Agility Stock").
=="Saug"==
The "Saug" is a fictional submachine gun which was added in Season 1. It is an in-universe predecessor of the "Saug 9mm" from Black Ops 4, and is shaped similarly to it. It has an AEK-919K Kashtan-style lower/rear frame and left side charging handle, along with a somewhat similarly positioned fire selector, and also borrows a few features from the Ruger MP9, namely the boxy upper receiver and connection piece between rear of receiver and pistol grip.
=Shotguns=
==Mossberg 500==
A Mossberg 500 fitted with ghost ring sights is available as the "Marine SP". It is fitted with a stylized black Mossberg 535-style forearm. It features a sideways left-right safety on the tang instead of a up-down safety, and an interrupter system akin to many Benelli shotguns, where the chamber can be cycled empty while retaining rounds in the magazine until a release lever is pressed. In addition, it also features a spring-loaded Benelli-style lifter on the model, despite having the Mossberg's lifter visibly modeled in the ejection port.
The shotgun features faster alternate reloads for two barrels slightly shorter than Cruiser length, one for the "Combat Barrel" which involves the user double or quad-loading the magazine tube depending on the amount of ammunition remaining, and another for the "Quick Load Barrel" involving the use of an Armstec shotgun tube speed loader. However the shotgun lacks the Armstec Tec-Loader bracket necessary to maintain the proper positioning to use the speed loader. A Marine SP loaded with Dragon's Breath rounds first appears in "Ground Control", it is used by Pantheon Elites and can be taken after defeating them.
==Pancor Jackhammer==
A stylized Pancor Jackhammer was added in Season 1 as the "Maelstrom", though its markings instead feature the name "Enforcer 12". Interestingly, the Maelstrom loosely resembles the fictional "S-12" shotgun from Advanced Warfare. By default, its stock lacks the rear strut, though two different semi-fictional options are available.
==USAS-12==
The USAS-12 appears in the game as the "ASG-89" (presumably Auto Shotgun 1989, alluding to its design year), and is limited to semi-auto only. The integral carry handle is replaced with a detachable one mounted on a Weaver rail, similar to the Ameetec Arms WM-12's Picatinny rail.
=Rifles=
==AEK-973==
The AEK-973 appears under its real name, and can fire in either three-round bursts or semi-auto – more specifically "auto bursts" without needing to release the trigger, similarly to some Black Ops III weapons. It is categorized as a marksman rifle, maybe because under Treyarch weapon archetypes, rifles that fire in bursts or semi-auto are usually classified differently than regular assault rifles. The "CHF Barrel" gives the rifle a handguard closer to the real ones, the "Long Barrel" is based on the AEK-971 prototype's handguards, the "Short Barrel" gives the rifle a APS Firearms Swiss Grater upper handguard and Magpul MOE AK lower handguard (without vents), the "Reinforced Barrel" gives the rifle an AK-107 barrel (and BARs system) with RPK-74M handguards. The "Light Stock" gives the rifle an AEK-973S style stock, the "Infiltrator Stock" appears to be a Doublestar AKFX Skeleton Stock with Doublestar Cheek Rest, the "Heavy Stock" is a RPK-74M stock with Izhmash buttpad, the "Balanced Stock" gives the rifle its actual stock, and the "Combat Stock" is a polymer PKM/PKP stock outfitted with an Izhmash Tigr cheek pad. The "Quickdraw Grip" more closely matches the AEK-971 prototype, while the "CQB Grip" is styled after a typical AK pistol grip.
===AEK-973S===
The AEK-973 can be outfitted with the "Light Stock" to turn it into a pseudo-AEK-973S. None of the pistol grip options resemble the 973S's, unfortunately, and the fire selector remains on the left side.
===AEK-971===
Equipping the "Full Auto Mod" introduced in Season 2 turns the weapon into an AEK-971. The plum RPK-74 mag is also bundled with the unlock as a magazine customization.
==AK-74N==
The AK-74N is available as the "AK-74". The model features the standard issue Soviet sling that attaches in a fictional loop on the front trunnion (reminiscent of the charm loops in Modern Warfare 2019) and to the start of the stock (where it is tied off with paracord). In the Beta, the fire selector was bugged to be in the safe position when in full-auto, and the full-auto position in semi-auto. This was since rectified to be accurate to the real-world positions. As of Season 1, the front sight pin appears to disappear when equipping an optic.
Various attachment options include the "Heavy Stock" (an RPK's stock), "Light Stock" (an AKMS style underfolder stock), "Balanced Stock" (a Type 56-2's stock), "Marksman Foregrip" (a Khyber Customs Shark Fin Lower Handguard, which is a modified Romanian lower handguard, and is changed to a Khyber Customs MLOK Shark Fin if fitted on the barrel options with MLOK handguards), "Assault Grip" (Yugoslav M70 grip), and "Ergonomic Grip" (Combloc Customs wood pistol grip). The "Flip Mag" uses Romanian 5.45 steel magazines while the "Extended Mag III" uses a fictional 5.45 version of the Romanian 75-round drum magazine. The "Long Barrel" attachment gives it the barrel and handguard of the Saiga-12K Tactical.
===AK-74M===
The AK-74N can be turned into a prototype AK-74M by using the "Gain-Twist Barrel" and "Combat Stock", albeit with the AK-74 ribbed dust cover. The rifle also gains its appropriate folding hardware on its receiver with the stock attachment, though the stock is straighter than in reality and lacks the cheek rest upper bulge.
===AK-105===
The AK-74N can be turned into an AK-105 with the "CHF Barrel" and "Combat Stock", though the rifle retains the ribbed dust cover. The rifle also gains its appropriate folding hardware on its receiver with the stock attachment, though the stock is straighter than in reality and lacks the cheek rest upper bulge.
[[File:BO6 AK105 01.jpg|thumb|none|600px|The AK-105 build and one with the "Extended Mag I" customization, which gives the rifle a shortened RPK-74M magazine. Note that the upper handguard appears to be the Khyber Customs Cheese Grater upper handguard while the lower is a heavily stylized TDI Arms AKML lower handguard.]]
===AKS-74N===
The AK-74N can be modified to resemble an AKS-74N by equipping the "Infiltrator Stock" (the skeletonized folding stock with Esmarch tourniquet wrapped on it). The rifle also gains its appropriate folding hardware on its receiver with the stock attachment.
===AKS-74UN===
A pseudo-AKS-74UN can be built by using the "Short Barrel" (resembling a Krinkov barrel, albeit longer and with a traditional trunnion-mounted rear sight) and the "Infiltrator Stock". The rifle also gains its appropriate folding hardware on its receiver with the stock attachment.
[[File:BO6 AKS74UN 01.jpg|thumb|none|600px|A AKS-74U build in the customization menu, which is a similar pseudo-build to the one seen in Modern Warfare 2019. The "Short Barrel" gives the rifle a APS Firearms Swiss Grater upper handguard / Khyber Customs Krink Swiss Cheese Grater upper handguard with a APS Firearms MLOK slab-sided lower handguard. The bottom build is built to resemble the AKS-74U seen in The Forever Winter, though this version still has its booster and stock.]]
===PA md. 86===
The AK-74N can be customized to resemble the PA md. 86 when outfitted with the "Marksman Foregrip", "Flip Mag", and "Balanced Stock". Unfortunately, the blueprint only MPi-KMS-72 stock in Modern Warfare 2019 isn't available here. 
==ArmaLite AR-18==
The ArmaLite AR-18 appears as the "AMES 85" with the vented handguard and semi-skeletonized stock of the SIG SG 551 and the magwell shape of the Howa Type 89. Fitting it with the "Combat Stock" will give it an original AR-18 full stock, albeit without a folding mechanism, the "Light Stock" appears to be a stylized Howa Type 89-F stock and the "Balanced Stock" is a six-position M4 stock. The "Gain-Twist Barrel" resembles a stylized Howa Type 89 barrel, the "Reinforced Barrel" is modeled after the Beretta AR-70/223's, and the "Infiltrator Stock" resembles the FN FNC/G36's. 
==AS Val==
The AS Val appears as the "AS VAL" in the assault rifle category. It feeds from 9x39mm magazines that have been stylized after the OTs-12 Tiss' steel horizontal ribbed 9x39mm magazines and holds 20 rounds. It can be fitted with "Extended Mag I" 30-round magazines (which appear to be slightly long 20-round 6L25 magazines), taped together magazines "Flip Mags" (which incorrectly hold 25 rounds each), a fictional 40-round "Extended Mag II", which is a strange hybrid of the OTs-12 Tiss' magazine and the SR3M.130 magazine, and a fictional 45-round "Extended Mag III", which is based on a RPK 40-rounder (with ribbing similar to the AS Val/RPK-74M's magazines) that interestingly reuses animations from MW2019’s AK-47. The "Balanced Stock" gives the carbine a SR-2 Veresk stock.
===VSS Vintorez===
Equipping the "Full Stock" and one of the scopes turns the AS Val into a VSS Vintorez.
===SR-3M Vikhr===
The "Suppressed Long Barrel" assembly closely resembles the SR-3M Vikhr - as the SR-3M eschews the relocated charging handle of the SR-3 already in-game, this somewhat confusingly makes this variant buildable from the AS Val and not the "KSV."
==CETME Model L==
The CETME Model L appears in the game as the "Model L", a rather unusually correct name for Call of Duty standards as of late. It can be customized with a first gen handguard via the "CHF Barrel", or a CETME Model LC's collapsible stock via the "Infiltrator Stock". Rather strangely, its "Fast Mag I" attachment seems to be a shrunken-down Heckler & Koch G3 20-round magazine (with its 3 distinctive over travel stop tabs rearranged to fit the geometry of the Model L's magwell), and is even marked 7.62mm. The "Ergonomic Grip" and "Heavy Stock" attachments are taken directly from the CETME Ameli. The "Long Barrel" gives the rifle a G3-style wide handguard, the "Combat Stock" gives the rifle a stylized version of its stock, and the "Balanced Stock" gives the rifle a FN FNC skeleton stock. The rifle is inaccurately used by the Iraqi army in the campaign possibly standing in for a G3-esque rifle.
===Sturmgewehr 44===
A second prestige unlockable is a weapon kit/blueprint to turn the Model L into a pseudo-Sturmgewehr 44. Unlike the rather awkward Thompson-themed blueprint for the "C9", this fully replaces the Model L with a fairly faithful reproduction of the StG 44. The one notable change is moving the charging handle forward from the receiver to the gas tube, presumably a liberty taken to allow it to share animations with the Model L. The same can be said for the safety lever being used as the fire selector due to sharing its animations with the CETME. 
==Colt Model 723==
A Colt Model 723 with a full-auto lower receiver and 16 inch barrel is available in the game. It reprises the "XM4" designation from Call of Duty: Black Ops Cold War's modified XM177E1, which this time is more correct, as some versions of the Colt 720 have been configured identically to the Colt 723. Mounting most optics, barring certain exceptions, to the rifle will chop the carry handle off and replace it with a Weaver rail (a practice that started to become very common in special forces groups that used these kinds of carbines around the time the game is set), while the front sight post will be chopped and modified. With some optic options (those so far being the "Kepler Red Dot" and the "Otero Red Dot"), the front sight post will be retained, something that wasn't seen in previous entries in the series. However, when looking down the sights in question, the FSP will magically disappear. This time the traditional Black Ops M4-surrogate is not wrapped around in a sling, but rather decorated with some tape, paracord and rubber bands.
Equipping the "Short Barrel" gives it an appearance somewhat reminiscent of the fictional "N-23" CAR-15 build by Dave Merrill, and is anachronistic as it debuted in the November 2017 issue of Recoil Magazine. The "Gain-Twist Barrel" is an ArmaLite FF tube handguard and the "Reinforced Barrel" is a generic tubular handguard with cut for the front sight. The ArmaLite FF was developed at some point in the 90s and the practice of modifying these came around 1998 with their usage generally being in the War on Terror era making them anachronistic, although, they are likely meant to stand in for early recce style ARs used in Somalia in 1993. The "CHF Barrel" resembles a highly anachronistic ARMS #51 type SIR handguard. The "Balanced Stock" gives the rifle a six-position collapsible M4-style stock, the "Light Stock" gives the rifle the wire stock of the M231 Firing Port Weapon, the "Infiltrator Stock" gives the rifle a Colt ACR stock (with an additional vertical cut in the rear, similar to SOPMOD stocks), while the "Combat Stock" is based one of the stock setups used by CAG in the 90s, featuring both a Cherokee Cheek Riser and a John Masen CAR-15 recoil pad. The "Extended Mag I" is a 45-round STANAG, the "Extended Mag II" is an anachronistic SureFire MAG5-60 60-round casket magazine, and the "Extended Mag III" is a Beta-C Mag.
===Colt Model 715===
Equipping the "XM4" with the "Long Barrel" and "Heavy Stock" will turn it into a Colt Model 715. Equipping a grenade launcher in the underbarrel slot will turn the regular A2 handguards into the classic heat shield handguards often paired with the M203.
==="CAR-15 Model N-23"===
===Colt M4===
The 723 received a three-round burst attachment in Season 1, though it keeps the "Auto" selector marking on the receiver. The burst attachment also gives it a detachable carry handle mounted onto the bolted on Weaver Rail (though it can be replaced with optics), making a configuration close to the original M4 carbine (albeit still with the slim handguard, 16 inch barrel, and aforementioned "Auto" marking). Pairing burst mode with either of the two Aimpoint optics which mount atop the carry handle will retain the fixed carry handle.
===Colt M16A4===
Paired with the "Long Barrel" and "Heavy Stock" (like the Model 715), the three-round burst attachment also allows for a pseudo-M16A4 build.
==="DRI-11 Beamsmasher"===
The primary "Wonder Weapon" for the Zombies map Terminus is a direct-energy laser cannon called the DRI-11 "Beamsmasher". Obtainable either through the Mystery Box or a complex crafting ritual requiring parts scattered around the map, the Beamsmasher fires a single high-damaging laser beam for its primary fire, with a secondary fire raising a radio dish on the weapon to fire a pulse that slows Zombies caught in the beam. 
While otherwise a completely fictional weapon (for obvious reasons), close examination shows that it was built using AR15 pattern parts. More specifically, it has an AR-standard pistol grip and trigger group (complete with a likely-nonfunctional selector switch), as well as a spare pistol grip for a foregrip and chunks of a traditional fixed AR stock. This makes it a sort of counterpart to the "RAI-K 84" from the previous game, which was built off of an AK receiver.
==FN FAL==
The FN FAL is available to the marksman rifle class from Season 2's Shadow Hunt event, under the name "TR2". As is typical for FAL variants in the series, it is depicted as semi-automatic only. 
==L85A1==
The L85A1 appears as the "GPR 91". While thankfully not used by SAS units in the Gulf War levels, it is used by MI6 operative Helen Park and Case, both of whom undoubtedly would have taken anything else considering the L85A1's infamous reliability issues. It is inexplicably used by Iraqi forces, however. The model is an updated version of the "SA87" from Call of Duty: Modern Warfare (2019). Pantheon Elite Riot units use them in conjunction with underslung M203 grenade launchers and stylized Vant-VM Ballistic Shields. As a bit of trivia, this is the first time in the franchise that the L85 has appeared (and has been classified) as a usable assault rifle; previously, it was replaced by either its preceding designs or its LSW incarnation or just cut from the game entirely.
===L86A1===
The L85 can be customized into an L86A1 using Gunsmith (albeit missing its rear vertical grip).
===XL60===
The L85's "Reinforced Barrel" is that of the XL60 prototype. Adding the "CQB Grip" and "Flip Mag" (and SUSAT) brings it closer to that rifle's appearance.
==Pindad SS1-V5==
The SS1-V5, a compact carbine variant of Pindad SS1, was added in Season 1 under the name "Krig C", with a slightly longer barrel that has the signature Pindad handguard by default that identifies it as such. Interestingly, the name implies it to be a carbine variant of the stylized Ak 5 from Black Ops Cold War, most likely the Ak 5C's, which is what its name is based on. This is despite the fact that the Ak 5C was only developed and entered service with the Swedish armed forces in 2006, more than ten years after the in-game events. The SS1-V5 on the other hand, was developed and entered service with the Indonesian military in 1991, much closer to the game's timeframe.
The in-game model retains some parts of the "Krig 6" from BOCW, such as the Ak 5's fire selector lever, the Ak 5C's bolt release paddle, and the FN FNC-esque elevation wheel on the rear sight and notch behind the gas regulator. On the other hand, the fire selector markings have been changed to "S-1-A" (similar to the FNC and Pindad, but positioned the same way as the Ak 5), and the gun now has an FN FNC-style magazine release (depicted with a fencing around it, which isn't the case for the real deal). The Ak 5 barrel can be restored with the "Reinforced Barrel" customization option.
===Carl Gustav Automatkarbin 5 Polis===
The Carl Gustav Automatkarbin 5 Polis can be created by using the "Short Barrel", "Balanced Stock" and "Hawker Hybrid" optic.
===FN FNC Para===
The FN FNC, from which the Pindad and Ak 5 are both derived, can be built by equipping the "CHF Barrel" (more specifically the shorter barrel FNC Para variant).
===FN CAL===
The "Combat Stock" is that of the FNC's predecessor, the FN CAL, which when pairing it with the "CHF Barrel" and the 20-round "Fast Mag II" makes for a respectable CAL stand-in.
==RMC No. 2==
The RMC No. 2, an Australian experimental bullpup variant of the L1A1 SLR, is available in the game as the "Goblin Mk2", interestingly not in the "Marksman Rifles" category despite being semi-auto only. Unlike the real thing, it doesn't have a chopped pistol grip to allow the user to easily rock in and out a magazine. The rifle's front end (handguard, heatshield, muzzle device) is borrowed from the FN FNC. Equipping the "Reinforced Barrel" and "Assault Grip" bring the rifle's appearance a bit more in line with the actual RMC No. 2. In the empty inspect animations for this weapon, the operator cycles the action while the magazine is inserted; how this is done is not clear. 
==SIG SG 550==
The SIG SG 550 appears as the "SWAT 5.56" (a very similar name to the "SWAT-556" previously used for the SIG-Sauer SIG556 in Call of Duty: Black Ops II) under the marksman rifles category. It is depicted with a SIG SG 552's charging handle and can fire in three-round burst or semi-automatic, both correct for a SG 550, but lacks its full-auto option, and the burst mode is actually "auto burst" like the aforementioned AEK-973. Like the vast majority of video game depictions of the SG 550 series, by default it's loaded with a 20-round magazine that holds 30 rounds, made worse by the fact that the magazine is transparent.
===SIG SG 552 LB===
Equipping the "Short Barrel" turns the weapon into a SIG SG 552 LB.
===SIG SG 553R===
The weapon can be turned into a SG 553 Russian by pairing the "Short Barrel" attachment with the "Extended Mag I", which is curiously modeled after an AK-style magazine (holding 45 rounds in-game), though the rifle is still chambered in 5.56x45mm NATO (unlike the real 553 R).
==SR-3 Vikhr==
The SR-3 Vikhr appears in the game as the "KSV" and is classified as a submachine gun despite firing the same intermediate round as the AS Val (though under Soviet parlance of the era, it would possibly have the "SMG" classification akin to the AKS-74U). It is mildly anachronistic due to it being first designed in 1989, but only first produced in 1995. It incorrectly holds 30 rounds in a 20-round AS-VAL magazine and has access to its RPK-esque extended mag (this time holding 50 rounds instead of 45). The gun can be customized to resemble an SR-3M by equipping the "CHF Barrel", "Vertical Foregrip" and "Combat Stock", though the other SR-3 components cannot be modified (such as the charging handle and the safety). The "Balanced Stock" gives the carbine a Vz. 61 Škorpion stock.
==TKB-022PM==
A stylized TKB-022PM was added in Season 2 as the "Cypher 091". The rifle is stated to be chambered in 7.62x39mm, however a plum 5.45x39mm AK-74 magazine is used by default. All four magazine attachments are taken from the AEK-973, and are accurately shaped given the caliber. The front and rear grips are depicted as being removable, and equipping a GP-25 adds a custom metal mounting bracket onto the handguard.
=Machine Guns=
==Artillerie Inrichtingen AR-10 LMG==
An experimental belt-fed light machine gun variant of the Artillerie Inrichtingen produced ArmaLite AR-10 appears in the game. It is labeled "XMG", which is the same name as the GAU-19/A-based machine gun previously seen in Call of Duty: Advanced Warfare. It is depicted with a handguard based on a Dutch SAW variant and appears the feeding mechanism was referenced from these photos of a Dutch LMG prototype. It feeds from ammo box that was used on 1960s Colt experimental M2 HBAR and 1980s Ciener belt-fed AR conversions depicted with incorrect 100-round capacity when in reality is 120. It also has a Sudanese model barrel/muzzle, AR-15 front sight with bayonet lug, and A1 pistol grip. For some reason, it lacks a semi-auto mode. The "Reinforced Barrel" gives a stylized Portuguese model handguard while the "Short Barrel" gives an upper handguard similar to the below photo bizarrely mated to what seems like enlarged and metallic AK-74M style lower. Both ArmaLite and Artillerie Inrichtingen experimented with LMG versions of the AR-10, however, since none of the prototypes functioned well they never achieved mass production.
==General Dynamics GAU-17/A Minigun==
General Dynamics GAU-17/A Miniguns are mounted on a variety of vehicles in-game. The "Chopper Gunner", which is a Aérospatiale SA 341 Gazelle (possibly based on the SA342M F-MGEK, which mounts twin Miniguns, though the in-game one lacks the hose that attaches to the ejection port) mounts twin miniguns on spindle mounts, the AH-60L (S-70 Battlehawk) / MH-60L Direct Action Penetrator hybrid carries four as well. It lacks slots in the flash hider much like the Dillon Aero M134 Minigun. A handheld version is used by Juggernaut Pantheon elites can be picked up after they die. In the gameplay reveal trailer it was the Modern Warfare 2019 / Modern Warfare II model, as it was shown with a 2-flange barrel clamp as opposed to 4 in the retail release. "The Replacer" notably uses one during his "Replacement Killer" standing execution animation, pushing the player aside then firing the minigun (and almost losing control due to the recoil).
thumb|none|450px|GE Minigun used in Predator - modified for Terminator 2 - 7.62x51mm NATO
==FN MAG 58==
The FN MAG 58 appears as the "GPMG-7", a reference to the British variant, the L7 GPMG despite not having the dovetail optic mount of the L7. Internally, its codename is the "lm_ksugar58", referencing the Ksp 58 made by Sweden, but the in-game model has most parts of the MAG 58, notably the trigger guard, charging handle, gas regulator and front sight. Nevertheless, it does have the gas block of the Ksp 58B, as well as a stock pad resembling the latter's. Refreshingly, unlike many, many, many depictions of this weapon family in video games, the ejection port isn't being covered by an ammo box; all of the magazine (belt) options leave clearance under the ejection port. It is incorrectly used by the Iraqi army in the campaign.
==PU-21==
The PU-21 is available under its real name in its first ever appearance in any form of media. It can equip AK-74 pattern box magazines as "Fast Mag" attachments instead of a belt, an actual feature of the PU-21, not unlike the side mag-well on the M249. It is inaccurately used by the Iraqi army in the campaign. In reality it was developed in the 70s but was never adopted; its usage by the Iraqis can be interpreted as a stand in for a generic Soviet machinegun such as either RPK or PKM.
===PU-2===
The PU-21 can be modified to resemble its predecessor, the PU-2, by fitting the "Light Stock". 
==Ultimax 100 Mark 3==
A stylized Ultimax 100 Mark 3 was added in Season 2 as the "Feng 82". The bayonet lug of the Mark 2 can be found on the "Long Barrel" attachment.
thumb|none|450px|CIS Ultimax 100 Mark 3 with 100-round drum magazine - 5.56x45mm NATO
=Sniper Rifles=
==Accuracy International Arctic Warfare==
The Accuracy International Arctic Warfare appears as the "LW3A1 Frostline".
===Accuracy International Arctic Warfare Suppressed===
The "Suppressor" muzzle attachment for the Arctic Warfare is actually a full-length integrated suppressor, converting the AW into an AWS. While barrel attachments can still be equipped, the integral suppressor model overrides their visual appearance (making them a purely statistical choice).
===Accuracy International Arctic Warfare Magnum===
Equipping the "Gain-Twist Barrel" makes the rifle resemble an Arctic Warfare Magnum.
==Barrett M82A1==
A stylized Barrett M82A1 was added during Season 1 as the "AMR Mod 4". It has a M82A1-style stock and a top Picatinny rail reminiscent of the M82A1M (albeit much shorter); the front sight is also positioned similarly to the latter.
==Knight's Armament SR-25==
An early model of the Knight's Armament SR-25 fitted with a KAC tube handguard appears in the marksman rifle class as the "DM-10". While the SR-25 existed in the game's timeframe, it didn't see service until at least August 1995 with the US SOCOM allegedly procuring 80 rifles, while not being officially adopted until 2000. The "Fast Mag II" is modeled after the 10-round magazine, the "Extended Mag I" is based on the 25-round AR-10B magazine, the "Ranger Handguard" is based on the Precision Reflex Inc. Gen II Free Float Handguard, and the "Heavy Stock" is based on the stock of the Colt Match Delta HBAR, specifically the Colt Delta Cheekpiece. 
==PGM Ultima Ratio==
The PGM Ultima Ratio appears as the "LR 7.62". It is likely anachronistic as it was first produced in 1991 and the game taking place early that year. The Ultima Ratio can be fitted with the stock and pistol grip of the larger Hécate II, as well as a 7-round magazine which matches that rifle's capacity. The anachronistic PGM accessory rail is an available customization option.
An Ultima Ratio is also used in the post-launch "Art of Death" finisher (against standing and downed/supine enemies); specifically, it is held by the barrel and used as an exceptionally expensive bludgeon.
==SVD==
An SVD fitted with a PSO-1 scope is available under its own name. As with Modern Warfare 2019, the bolt correctly locks open on empty. Of note, the player character engages the safety at the beginning of the weapon inspect animation, disengaging it at the end; this is not done if inspecting an empty rifle as the bolt is in the way. The "Quickdraw Riser" attachment is the SVD's standard cheek pad, while the "Ported Compensator" is based on the muzzle device of the aesthetically similar PSL.
==SVU==
The SVU appears in the marksman rifle class as the "Tsarkov 7.62". As with the aforementioned PGM Ultima Ratio, the SVU is likely anachronistic as it was first introduced in 1991 (and only entering service 3 years later). Unlike the SVD, the bolt does not lock open on empty. Its original suppressor is not available, though the muzzle brake resembles it. 
=Launchers=
=="Archangel Launcher"==
The "Archangel Launcher" is an available scorestreak in multiplayer and functions like the "Valkyrie" from the original Black Ops as it launches a remote controlled missile. It appears to be based on an assortment of contemporary launchers such as the FGM-148 Javelin (with Lightweight CLU) and the Spike, with a top-mounted carrying handle similar to the MILAN or ERYX. The instructional pictogram diagram on the side depicts an actual FGM-148 Javelin.
==Denel Inkunzi PAW==
An anachronistic Denel Inkunzi PAW will be added in Season 2 as a scorestreak. It is heavily stylized, being most notably depicted with a traditional pistol grip and trigger placement.
==FIM-92 Stinger==
The FIM-92 Stinger appears as the "CIGMA 2B" implying it is the direct successor to the "CIGMA" (FIM-43 Redeye) of BOCW (it is). As always, it can (incorrectly) be fired regardless of whether or not it has acquired a lock-on signature. Unlike previous entries, the player character can be seen interacting with the (non-functioning in-game) BCU during the inspect (as long as it's not empty) and reload animations, taking it out from the launcher and throwing it away if it is fired, then loading a new one. It is unclear where the new rocket comes from. The rocket model is incorrectly an PG7-V rocket from the RPG-7, even though the correct model rocket exists from Modern Warfare II. While the first-person animations seems to imply that the launcher is disposed during the "reload", the third-person animations reveal the operator inserting a new BCU while using the fired launcher tube.
==GP-25==
The GP-25 can be mounted on the AK-74, AEK-973 and AS Val. Similarly to the GP-30 from Black Ops and Black Ops II, it lacks a quadrant sight.
==LMT M203==
The LMT M203 grenade launcher is available as an underbarrel option, reusing the Call of Duty: Modern Warfare model. While the original M203 (or the RM Equipment M203PI) would be period-appropriate, the LMT M203 is anachronistic, as it was introduced in 2003. As is now tradition, pairing the M203 with the "XM4"’s M16-length barrel automatically swaps the M16A2 handguards for an M203 heatshield. Additionally, pairing it with the "Short Barrel" attachment (an exceptionally short version of the standard barrel/handguards) results in the M203 using its period-appropriate barrel mount, including proper removal of the lower handguard. Several variants exist; "Standard", "Smoke", "High Explosive" (which has a 3 second fuse time and larger explosion radius), and the fictional "Drill Charge" from MWII. Strangely, and unlike prior entries, the arming distance for the "standard" launcher is as soon as it leaves the barrel, meaning at point blank the grenade can and will detonate. 
Pantheon Elites with shields use the L85A1 with an M203 attached; not only do they somehow fire it without touching the M203, it will vanish from the rifle once they are killed as the M203 and GP-25 are not usable in campaign.
==Panzerfaust 3==
The Panzerfaust 3 returns since Call of Duty: Ghosts and appears as the "HE-1". Unlike Ghosts, it is correctly reloaded by replacing the entire launch tube assembly, instead of just the warhead; due to a bug, the rocket remains on the launcher while the tube is discarded in third-person. It is inaccurately used by the Iraqi army in the campaign, even though they have RPG-7s in the intro cutscenes. "The Replacer" notably uses one during his "Replacement Killer" supine execution animation, pushing the player aside then firing the Panzerfaust backwards, the back-blast simply disorienting the targeted player before the rocket circles back around and kills them.
=Grenades and Explosives=
==M67 Fragmentation Grenade==
The M67 hand grenade appears as the "Frag".
==MK3A2 Offensive Hand Grenade==
The "Concussion Grenade" appears to be a stylized MK3A2 offensive hand grenade; while this is an accurate name, its in-game function (a less-lethal grenade that slows enemies down) is rather wide of the mark - concussion grenades like the MK3A2 are explicitly meant as lethal weapons, dealing damage purely through an explosive blast wave (the "concussion" in the name) rather than through shrapnel.
==Hybrid thermobaric hand grenade==
A fictionalized thermobaric hand grenade appears as the "Thermo Grenade" that explodes with a "large fuel-air cloud". It appears to combine elements from the RGD-5 fragmentation grenade, the actual RG-60TB thermobaric grenade, and the fragmentation sleeve from Inert Products LLC's "40mm "Mercury" Thermobaric Grenade" replica.
==Semtex==
Semtex Grenades are an available grenade type that stick to enemies; as per series tradition, this "grenade" is essentially just a round, grenade-sized wad of Semtex (a Czech-developed plastic explosive) with a makeshift-looking electronic fuze stuck into one end.
==Decoy Grenade==
The "Decoy Grenade" is an available tactical grenade, seemingly based on the T13 Beano impact grenade, with a raised seam and top-mounted button vaguely reminiscent of the WWI-era German Handnebelbombe. It somehow sticks to surfaces (despite lacking any sort of visible adhesive or other means to stick) and makes fake gunfire that appears on the radar of enemy players.
==M84 Stun Grenade==
The M84 Stun Grenade is an available tactical grenade; its appearance is anachronistic, as it entered service in 1995.
==Model 7290 Flashbang Grenade==
Somewhat oddly, the pickups for "Flash Grenades" in the campaign (and the ones inside Sevati Dumas' van in the second mission) are a different model entirely, seemingly the stylized Model 7290 flashbang grenade model from MW19; this presumably-placeholder model (as the grenades turn into the M84 Stun Grenade once thrown) is another (mild) anachronism, with the CTS-made flashbangs seemingly coming around in the mid-late 90s.
==M18 Smoke Grenade==
The M18 smoke grenade is available in multiplayer and zombies. When used by the player, it makes the standard video game mistake of releasing non-colored smoke when used as a tactical grenade.
In it is not usable in the campaign but it is seen on various character models and certain Pantheon Elites throw M18 smoke grenades that release green gas that stuns the player.
It is also used to call in Care Packages in multiplayer, in which case the smoke will appear blue if it is thrown by the player's team or red if thrown by an enemy (with only the latter being an actual available color for the M18). 
=="Impact Grenade"==
The "Impact Grenade" is another fictional design, somewhat resembling a stylized French OF 37 hand grenade with a ridge pattern similar to the Soviet RGO; notably, only the latter of these two is an impact grenade.
==82mm Soviet Mortar Round==
The "Blast Trap" is an 82mm Soviet mortar shell with plastic explosives attached that functions as a mine.
=Mounted Weapons=
==AGS-17==
The AGS-17 automatic grenade launcher is mounted on the A.G.R MK 1 remote control drone. The drone itself is likely inspired by military robots such as the Foster-Miller TALON SWORDS and the Platforma-M.
==Browning M2HB==
The Browning M2HB appears mounted on a variety of vehicles. The M2HB with stylized barrel support from Modern Warfare II appears mounted on stylized AM General HMMWV / Toyota Mega Cruiser hybrids and on the commander cupola of M1A1 Abrams tanks (which are likely models from COD 4 Remastered in the level "Ground Control". The modified M2HB from Modern Warfare 2019’s Shield Turret appears in a sandbagged position in "Hunting Season". The A.G.R MK 1 remote control drone in multiplayer also mounts the M2HB, which is fitted with the M19 Blank Firing Adapter (without the muzzle device). In reality this device prevents live ammo from being used in addition to allowing M1A1 .50 Cal. blank rounds to cycle properly.
==General Dynamics GAU-19/A==
A General Dynamics GAU-19/A is mounted on the "Watchdog Helo" (stylized Agusta A129 Mangusta) scorestreak, mounted in the same Bell AH-1F Cobra chin mount that was previously seen used for the "VTOL Jet" from Modern Warfare 2019, but this the M197 has the appropriate amount of barrels.
==General Dynamics GAU-19/B==
The General Dynamics GAU-19/B serves as the rotary weapon mounted for this game's iteration of the automated Sentry Turret.
==General Dynamics M61A1 Vulcan==
The Grumman A-6 Intruder / English Electric Lightning hybrid aircraft mounts a M61A1 Vulcan where the engine bay air venting scoop would be. One of the aircraft uses it during the intro cutscene of the level "Ground Control". The aircraft is also seen for the "Napalm Strike" killstreak, but lack the cannons. In multiplayer the "Interceptors" killstreak, with the same function as in Cold War (shooting down opposing aerial vehicles), are modeled Dassault Mirage 5F jets. Instead of being armed with DEFA 554 cannons they have in reality, they are instead armed with twin M61A1 Vulcans.
==Glagolev-Shipunov-Gryazev GShG-7.62==
The "Dreadnought" gunship killstreak is armed with what appears to be four heavily stylized Glagolev-Shipunov-Gryazev GShG-7.62 rotary guns (with three Minigun-style barrel clamps), which are called "Gatling Gun" in-game.
==L21A1 RARDEN==
Several stylized vehicles resembling the LAV II or LAV-25 with a British Fox/Scimitar turret are present on the SCUD map, armed with a L21A1 RARDEN autocannon as their primary armament. This would be coaxially equipped with the L7 Machine Gun. The "Dreadnought" gunship killstreak is also armed with two L2A1 RARDEN cannons, which are called "Dual Barrel Cannon" in-game.
=Unusable Weapons=
==Colt M1911A1==
Just like the first Call of Duty: Black Ops, the character on the cover art has a pair of Colt M1911A1s. The M1911A1 (which appears to be from Vanguard or Cold War) is also seen on various character models.
==Glock arcade pistols==
The "War Beast" arcade game, featuring a pair of controllers based on full-size Glock pistols, returns from MW19 and MWII.
==Over and Under Shotgun==
Two Over and Under Shotguns can be seen inside the Rook safehouse - one just over the main planning room, and another in a room near the driveway-side of the house.
==Remington 870 MCS==
A Remington 870 MCS is used by Frank Woods in a cutscene. It reuses the Call of Duty: Modern Warfare model equipped with the “XRK 18.0" Liberator” barrel that has a heat shield. Its appearance is anachronistic as the MCS version was introduced in 2004.
==AK-47==
Two AK-47 models from Modern Warfare 2019 appear in the multiplayer training course, and golden ones appear in the map "Vault". Various art of the rifle can be seen in the game. Gulag guards are armed with the MW2019 AK-47s with optic rails with no optics.
=="Commando"==
The "Commando" from the original Black Ops that mostly resembles the GAU-5A/A can be seen in silhouette on a poster in the Liberty Falls comic store.
thumb|none|600px|Promotional image showing the Commando that appears to have been used for the poster.
==Karabiner 98k==
The Karabiner 98k appears on the "Vault" multiplayer map.
==M60==
An M60 is seen in real Gulf War footage in the Gameplay Reveal trailer.
==PKM==
Unusable gold plated PKMs (with original models from MW2019) appear in the campaign mission "The Cradle" and on the multiplayer map "Vault".
==RPG-7==
The RPG-7 appears in historical footage for the intro of the mission "The Cradle" being used by Iraqi forces.
RPG-7 rockets also appear in a crate in the mission "Ground Control" and a gold plated Modern Warfare (2019) RPG-7 appears in the multiplayer map "Vault".
==Carl Gustaf M4==
The Carl Gustaf M4 from the rebooted Modern Warfare trilogy is depicted in the HUD icon of the Panzerfaust 3.
==Rheinmetall MK 13 Mod 0 BTV-EL flash grenade==
What appears to be red colored MK 13 flashbang grenades are seen in Rama Niran's vest and is likely the model from Cold War standing in for true incendiary grenades. Frank Woods also appears to have the same grenade model, this time retextured to resemble the M83 smoke grenade with the top section of the M83.
==Mk 2 hand grenade==
The Mk 2 hand grenade is not usable but appears on Weaver's "Nacht Raider" prestige skin. 
==M26 hand grenade==
Jackson Caine has a single M26 hand grenade on his belt.
=="MK 8N1" grenades==
Crates containing hand grenades and labelled "MK 8N1" can be seen on the tutorial map.
==M18A1 Claymore==
The A.G.R MK 1 mounts four M18A1 Claymores on its chassis, which it uses to self destruct when running out of power. The models are from Modern Warfare II.
==DShKM==
The DShKM on technical returns from MWIII mounted on an older truck chassis and is used by Iraqi forces. Though not really since they seem to be static assets which are never used by any NPCs.
==M29 Mortar== 
The M29 Mortar from MW2019 and subsequently MWII is seen in use by Iraqi forces.
thumb|none|250px|M29 Mortar - 81mm
==M230 Chain Gun==
The Boeing AH-64D Apache and AgustaWestland Apache (the same model from Modern Warfare 2019) mounts the M230 Chain Gun autocannon in the single player. 
thumb|none|450px|Hughes/Alliant Techsystems M230 chain gun - 30x113mm B
==Gryazev-Shipunov AO-18==
The small island on the tutorial map is defended by numerous AK-630 CIWS installations; each system includes one AO-18 rotary cannon.
thumb|none|450px|AO-18 in AK-630 naval installation - 30x165mm
==QF 5.25-inch Mark I==
In addition to the AK-630 emplacements, the island also features a British QF 5.25-inch Mark I, complete with turret.
==Afanasyev-Yakushev AYa-23 2A7==
ZSU-23-4 Shilka anti-air vehicles are armed with the AZP-23 Amur quad 23mm autocannon configuration, a combination of the 2A7 autocannon and 2A10 quad mount. The vehicles are seen in both singleplayer and multiplayer, with the later being exclusively destroyed versions.
thumb|none|450px|AZP-23 Amur on ZSU-23-4 Shilka - 23x152mm
==Yakushev-Borzov Yak-B==
The AH-60L (S-70 Battlehawk) / MH-60L Direct Action Penetrator hybrid has a chin mounted Yakushev-Borzov Yak-B, which appears to be stolen from the Pantheon Mil Mi-24V "Hind" helicopters in-game since they all lack theirs.
thumb|none|450px|Yakushev-Borzov Yak-B - 12.7x108mm
==Pontiac M39==
A large mural on the map SCUD depicts Saddam Hussein leading a cavalry charge alongside a main battle tank and a pair of F-5E Tiger IIs; the fighters are armed with a pair of Pontiac M39 autocannons. This is curious, as the F-5 was used by Iran against Iraq during this time period; this appears to stem from the in-game mural being a fictionalized depiction of the real thing which actually shows MiG-25s.
==Unknown Rifles==
A large emblem in the tutorial map facility features a pair of crossed rifles.
Category:Video Game
Category:First-Person Shooter
Category:Action
Category:War