nyuuzyou/wikis huggingface dataset:
Hediffs/Anomaly/Local/Chronic/Organ decay (undiagnosed creepjoiner)

----
{| 
! Name !! Description !! Details !! Stages
|- id="Organ decay undiagnosed creepjoiner" 
! Organ decay (undiagnosed creepjoiner)
----
* Def Name:OrganDecayUndiagnosedCreepjoiner
* Label:organ decay
|
This person is showing early signs of a severe condition which will cause their organs to rapidly deteriorate. They will begin to display symptoms within a matter of days.
|
* Hediff Class: HediffWithComps
* Default Label Color: 
* Chronic: 
* Allow Mothball If Low Priority World Pawn: 
* Always Show Severity: 
* Initial Severity: 0.1%
* Min Severity: 0.1%
* Max Severity: 100%
* Comps
** Remove If Other Hediff
*** Hediffs:
**** Organ decay
**** Organ decay (accelerated)
** Surgery Inspectable
*** Surgical Detection Desc:{PAWN_nameDef} is showing early signs of a severe condition which will cause their organs to rapidly deteriorate. {SURGEON_nameDef} can't yet tell exactly what is causing this, but {PAWN_nameDef} will become very ill within the next few days.
** Severity Per Day
*** Severity Per Day Range: ~ 
*** Show Hours To Recover: 
** Replace Hediff
*** Hediffs: Hediff: Organ decay (accelerated)
**** Count Range: 3~5
**** Severity Range: 2%~15%
**** Parts To Affect:
***** Heart
***** Lung
***** Kidney
*** Manually Triggered: 
*** Letter Label:Organ decay: {PAWN_nameDef}
*** Letter Desc:
{PAWN_nameDef} can no longer hide {PAWN_possessive} crippling condition. {PAWN_possessive} body is riddled with rotting organs - {PAWN_pronoun} is little more than a walking corpse. {PAWN_nameDef} has organ decay affecting the following body parts:
{ORGANS}
Replace the organs soon to keep {PAWN_nameDef} healthy. You can use bionic organs or natural ones taken from donors.
* Remove On Redress Chance By Days Curve:
Days	Chance
0 	0%
2 	0%
7 	50%
20 	100%
|
Label 	Parameters
diagnosed	
* Become Visible:
|}
Hediffs/Anomaly/Local/Chronic/Organ decay (undiagnosed duplication)

----
{| 
! Name !! Description !! Details !! Stages
|- id="Organ decay undiagnosed duplication" 
! Organ decay (undiagnosed duplication)
----
* Def Name:OrganDecayUndiagnosedDuplicaton
* Label:organ decay
|
This person is showing early signs of a severe condition which will cause their organs to rapidly deteriorate. They will begin to display symptoms within a matter of days.
|
* Hediff Class: HediffWithComps
* Default Label Color: 
* Chronic: 
* Allow Mothball If Low Priority World Pawn: 
* Always Show Severity: 
* Initial Severity: 0.1%
* Min Severity: 0.1%
* Max Severity: 100%
* Comps
** Remove If Other Hediff
*** Hediffs:
**** Organ decay
**** Organ decay (accelerated)
** Surgery Inspectable
*** Surgical Detection Desc:{PAWN_nameDef} is showing early signs of a severe condition which will cause their organs to rapidly deteriorate. {SURGEON_nameDef} can't yet tell exactly what is causing this, but {PAWN_nameDef} will become very ill within the next few days.
** Severity Per Day
*** Severity Per Day Range: ~ 
*** Show Hours To Recover: 
** Replace Hediff
*** Hediffs: Hediff: Organ decay
**** Count Range: 3~5
**** Severity Range: 2%~15%
**** Parts To Affect:
***** Heart
***** Lung
***** Kidney
*** Letter Label:Organ decay: {PAWN_nameDef}
*** Letter Desc:
{PAWN_nameDef} can no longer hide {PAWN_possessive} crippling condition. The duplication process has left {PAWN_possessive} body riddled with rotting organs. {PAWN_nameDef} has organ decay affecting the following body parts:
{ORGANS}
Replace the organs soon to keep {PAWN_nameDef} healthy. You can use bionic organs or natural ones taken from donors.
* Remove On Redress Chance By Days Curve:
Days	Chance
0 	0%
2 	0%
7 	50%
20 	100%
|
Label 	Parameters
diagnosed	
* Become Visible:
|}
Hediffs/Anomaly/Local/Injuries/Digestion

----
{| 
! Name !! Description !! Details !! Stages
|- id="Digestion" 
! Digestion
----
* Def Name:Digested
* Label:digestion
* Label Noun:a digested part
* Label Noun Pretty:digested {1}
| This part has been digested.
|
* Hediff Class: Injury
* Tendable: 
* Display Wound: 
* Default Label Color: 
* Injury Props
** Average Pain Per Severity Permanent: 
** Destroyed Label: Digested
** Always Use Destroyed Label: 
| -
|}
Hediffs/Anomaly/Local/Injuries/Energy bolt

----
{| 
! Name !! Description !! Details !! Stages
|- id="Energy bolt" 
! Energy bolt
----
* Def Name:EnergyBolt
* Label:energy bolt
* Label Noun:an energy bolt wound
* Label Noun Pretty:{0} in the {1}
| A wound from an energy bolt.
|
* Hediff Class: Injury
* Tendable: 
* Display Wound: 
* Default Label Color: 
* Comps
** Tend Duration
*** Label Tended Well: bandaged
*** Label Tended Well Inner: sutured
*** Label Solid Tended Well: set
** Infecter
*** Infection Chance: 
** Gets Permanent
*** Permanent Label: old energy bolt wound
*** Instantly Permanent Label: permanent energy bolt wound
* Injury Props
** Pain Per Severity: 
** Average Pain Per Severity Permanent: 
** Bleed Rate: 
** Can Merge: 
** Destroyed Label: Blasted off
** Destroyed Out Label: Blasted out
| -
|}
Hediffs/Anomaly/Local/Injuries/Psychic burn

----
{| 
! Name !! Description !! Details !! Stages
|- id="Psychic burn" 
! Psychic burn
----
* Def Name:PsychicInjury
* Label:psychic burn
* Label Noun:a psychic burn
* Label Noun Pretty:{0} in the {1}
| A psychic burn.
|
* Hediff Class: Injury
* Tendable: 
* Display Wound: 
* Comps
** Tend Duration
*** Label Tended Well: treated
*** Label Tended Well Inner: treated
*** Label Solid Tended Well: treated
** Gets Permanent
*** Permanent Label: psychic scarring
* Injury Props
** Pain Per Severity: 
** Average Pain Per Severity Permanent: 
** Can Merge: 
** Destroyed Label: Psychically incinerated
** Always Use Destroyed Label: 
| -
|}
Hediffs/Anomaly/Local/Injuries/Psychic burn (skin)

----
{| 
! Name !! Description !! Details !! Stages
|- id="Psychic skin burn" 
! Psychic burn (skin)
----
* Def Name:PsychicInjurySkin
* Label:psychic burn
* Label Noun:a psychic burn
* Label Noun Pretty:{0} in the {1}
| A psychic burn.
|
* Hediff Class: Injury
* Tendable: 
* Display Wound: 
* Comps
** Tend Duration
*** Label Tended Well: bandaged
*** Label Tended Well Inner: dressed
*** Label Solid Tended Well: treated
** Infecter
*** Infection Chance: 
** Gets Permanent
*** Permanent Label: psychic scarring
* Injury Props
** Pain Per Severity: 
** Average Pain Per Severity Permanent: 
** Can Merge: 
** Destroyed Label: Psychically incinerated
** Always Use Destroyed Label: 
| -
|}
Hediffs/Anomaly/Local/Injuries/Psychic burn (solid)

----
{| 
! Name !! Description !! Details !! Stages
|- id="Psychic solid burn" 
! Psychic burn (solid)
----
* Def Name:PsychicInjurySolid
* Label:psychic burn
* Label Noun:a psychic burn
* Label Noun Pretty:{0} in the {1}
| A psychic burn.
|
* Hediff Class: Injury
* Tendable: 
* Display Wound: 
* Comps
** Tend Duration
*** Label Tended Well: treated
*** Label Tended Well Inner: treated
*** Label Solid Tended Well: treated
** Gets Permanent
*** Permanent Label: permanent psychic scarring
* Injury Props
** Pain Per Severity: 
** Average Pain Per Severity Permanent: 
** Can Merge: 
** Destroyed Label: Psychically incinerated
** Always Use Destroyed Label: 
| -
|}
Hediffs/Anomaly/Mutants/Awoken unnatural corpse

----
{| 
! Name !! Description !! Details !! Stages
|- id="Awoken unnatural corpse" 
! Awoken unnatural corpse
----
* Def Name:AwokenCorpse
* Label:awoken unnatural corpse
| The energy building within this corpse is erupting. It has risen and is attacking with increasing power and speed. It will not stop until it reaches its victim.
|
* Hediff Class: HediffWithComps
* Initial Severity: 0.1%
* Max Severity: 100%
* Ever Curable By Item: 
* Keep On Body Part Restoration: 
* Comps
** Severity Per Second
*** Severity Per Second Range: (15 seconds per stage, for 6 stages)
** Message Stage Increased
*** Message: The unnatural corpse is moving faster!
|
Label	Parameters
- 	
* Min Severity: 0%
* Move Speed Factor: 
* Incoming Damage Multiplier Factor:
- 	
* Min Severity: 16.6%
* Move Speed Factor: ×100%
* Incoming Damage Multiplier Factor:
- 	
* Min Severity: 33.3%
* Move Speed Factor: 
* Incoming Damage Multiplier Factor:
- 	
* Min Severity: 50%
* Move Speed Factor: 
* Incoming Damage Multiplier Factor:
- 	
* Min Severity: 66.6%
* Move Speed Factor: 
* Incoming Damage Multiplier Factor:
- 	
* Min Severity: 83.3%
* Move Speed Factor: 
* Incoming Damage Multiplier Factor:
|}
Hediffs/Anomaly/Mutants/Ghoul

----
{| 
! Name !! Description !! Details !! Stages
|- id="Ghoul" 
! Ghoul
----
* Def Name:Ghoul
* Label:ghoul
|
This person has been implanted with an archotech shard, twisting them into a jittering murder machine. Its body is an amalgam of flesh and metal, while its mind cycles between half-conscious stupor and murderous intent.
They cannot work; they only fight. Ghouls must eat raw meat. If they go hungry, they can turn hostile.
Many find ghouls' constant twitching to be disturbing, even when they aren't killing someone.
|
* Hediff Class: HediffWithComps
* Ever Curable By Item: 
* Keep On Body Part Restoration: 
* Comps: Attach Points 
|
Label	Parameters
Ghoul	
* Pain Factor: 
* Max Nutrition Factor: 
* Psychic Sensitivity Factor: 
* Minimum Comfortable Temperature Offset: 
* Maximum Comfortable Temperature Offset: 
* Minimum Containment Strength Offset: 
* Talking Post Factor:
|}
Hediffs/Anomaly/Mutants/Ghoul frenzy

----
{| 
! Name !! Description !! Details !! Stages
|- id="Ghoul frenzy" 
! Ghoul frenzy
----
* Def Name:GhoulFrenzy
* Label:ghoul frenzy
| This creature's blood is saturated with stress hormones and liquid energy, permitting it to move and attack at incredible speeds for a short time.
|
* Hediff Class: HediffWithComps
* Ever Curable By Item: 
* Comps
** Disappears
*** Show Remaining Time: 
** Effecter
*** State Effecter: GhoulFrenzy
|
Label 	Parameters
Ghoul frenzy	
* Melee Cooldown (Pawn) Factor: 
* Move Speed Offset:
|}
Hediffs/Anomaly/Mutants/Meat hunger

----
{| 
! Name !! Description !! Details !! Stages
|- id="Meat hunger" 
! Meat hunger
----
* Def Name:MeatHunger
* Label:meat hunger
| This creature is ravenously hungry for raw meat. It may become hostile if it gets too hungry.
|
* Hediff Class: Hediff_MeatHunger
* Ever Curable By Item: 
* Max Severity: 100%
* Always Show Severity: 
|
Label 	Parameters
- 	
* Become Visible:
initial 	
* Min Severity: 10%
moderate	
* Min Severity: 50%
extreme 	
* Min Severity: 80%
|}
Hediffs/Anomaly/Mutants/Rapid regeneration

----
{| 
! Name !! Description !! Details !! Stages
|- id="Rapid regeneration" 
! Rapid regeneration
----
* Def Name:RapidRegeneration
* Label:rapid regeneration
| This creature has stored an incredible amount of healing energy. While not unlimited, it will rapidly regenerate until its energy has been exhausted.
|
* Hediff Class: Hediff_RapidRegeneration
* Is Bad: 
* Prevents Death: 
* Keep On Body Part Restoration: 
|
Label 	Parameters
Rapid regeneration	
* Min Severity: 0%
* Regeneration: 30000
* Show Regeneration Stat: 
* Pain Shock Threshold Offset:
|}
Hediffs/Anomaly/Mutants/Resurrection coma

----
{| 
! Name !! Description !! Details !! Stages
|- id="Resurrection coma" 
! Resurrection coma
----
* Def Name:ResurrectionComa
* Label:resurrection coma
| A mixture of deadlife dust and advanced biochemicals course through this creature’s veins.
|
* Hediff Class: HediffWithComps
* Comps: Disappears
** Disappears After Ticks: ~ 
** Show Remaining Time: 
|
Label 	Parameters
Resurrection coma	
* Consciousness Max:
|}
Hediffs/Anomaly/Mutants/Rising

----
{| 
! Name !! Description !! Details !! Stages
|- id="Rising" 
! Rising
----
* Def Name:Rising
* Label:rising
| Mysterious archotechnological influences are reanimating this creature's corpse.
|
* Ever Curable By Item: 
* Record Downed Tale: 
|
Label 	Parameters
Rising	
* Pain Factor: 
* Moving Post Factor: 
* Manipulation Post Factor: 
* Talking Post Factor: 
* Consciousness Max:
|}
Hediffs/Anomaly/Mutants/Shambler

----
{| 
! Name !! Description !! Details !! Stages
|- id="Shambler" 
! Shambler
----
* Def Name:Shambler
* Label:shambler
| This dead creature has been re-animated by corrupted archites. Shamblers are slow and mindless, and will attack relentlessly. After a few days on their feet, shamblers die from metabolic exhaustion. Captured shamblers can't move and thus won't expire.
|
* Hediff Class: Hediff_Shambler
* Ever Curable By Item: 
* Duplication Allowed: 
* Keep On Body Part Restoration: 
* Comps
** Disappears And Kills
*** Comp Class: HediffComp_DisappearsAndKills_Shambler
*** Disappears After Ticks: ~ 
*** Show Remaining Time: 
** Disappears On Death
** Attach Points
|
Label 	Parameters
Shambler	
* Natural Healing Factor: 
* Pain Factor: 
* Melee Cooldown (Pawn) Factor: (66% as fast)
* Psychic Sensitivity Factor: 
* Minimum Comfortable Temperature Offset: 
* Maximum Comfortable Temperature Offset: 
* Minimum Containment Strength Offset: 
* Toxic Resistance Offset: 
* Talking Post Factor: 
* Consciousness Post Factor:
|}
Hediffs/Anomaly/Mutants/Shambler corpse

----
{| 
! Name !! Description !! Details !! Stages
|- id="Shambler corpse" 
! Shambler corpse
----
* Def Name:ShamblerCorpse
* Label:shambler corpse
| This creature had previously been re-animated by corrupted archites.
|
* Force Remove On Resurrection: 
| -
|}
Hediffs/Biotech/Body Parts/Detoxifier/Detoxifier kidney

----
{| 
! Name !! Description !! Details !! Stages
|- id="Detoxifier kidney" 
! Detoxifier kidney
----
* Def Name:DetoxifierKidney
* Label:detoxifier kidney
* Label Noun:a detoxifier kidney
|
An installed detoxifier kidney. Using a series of nanofilters, it can rapidly remove a vast range of toxins from the blood, making it effective against environmental toxins, venoms, and injected poisons.
----
* Description Hyperlinks: View: Detoxifier kidney
|
* Hediff Class: Hediff_AddedPart
* Default Label Color: 
* Is Bad: 
* Price Impact: 
* Counts As Added Part Or Implant: 
* Allow Mothball If Low Priority World Pawn: 
* Spawn Thing On Removed: Detoxifier kidney
* Added Part Props:
Solid	Part Efficiency	Better Than Natural
 	 	
|
Label 	Parameters
Detoxifier kidney	
* Toxic Resistance Offset:
|}
Hediffs/Biotech/Body Parts/Detoxifier/Detoxifier lung

----
{| 
! Name !! Description !! Details !! Stages
|- id="Detoxifier lung" 
! Detoxifier lung
----
* Def Name:DetoxifierLung
* Label:detoxifier lung
* Label Noun:a detoxifier lung
|
An installed detoxifier lung. Prevents lung rot in this lung and negates the irritation of acidic smog.
Note that the detoxifier lung does not prevent the irritating effect of tox gas.
----
* Description Hyperlinks: View: Detoxifier lungView: Lung rot
|
* Hediff Class: Hediff_AddedPart
* Default Label Color: 
* Is Bad: 
* Price Impact: 
* Counts As Added Part Or Implant: 
* Allow Mothball If Low Priority World Pawn: 
* Prevents Lung Rot: 
* Spawn Thing On Removed: Detoxifier lung
* Added Part Props:
Solid	Part Efficiency	Better Than Natural
 	 	
|
Label 	Parameters
Detoxifier lung	
* Toxic Environment Resistance Offset:
<noinclude>
Hediffs/Biotech/Buildings/Deathrest/Glucosoid rush

----
{| 
! Name !! Description !! Details !! Stages
|- id="Glucosoid rush" 
! Glucosoid rush
----
* Def Name:GlucosoidRush
* Label:glucosoid rush
| Move speed is increased because this person used a glucosoid pump while deathresting. This effect lasts until the next deathrest.
----
* Description Hyperlinks: View: Glucosoid pump
|
* Hediff Class: Hediff_DeathrestEffect
* Remove On Deathrest Start: 
* Is Bad: 
* Initial Severity: 1
* Default Label Color: 
* Extra Tooltip: Lasts until the next deathrest.
|
Label 	Parameters
Glucosoid rush	
* Multiply Stat Changes By Severity: 
* Move Speed Factor:
|}
Hediffs/Biotech/Buildings/Deathrest/Hemogen amplified

----
{| 
! Name !! Description !! Details !! Stages
|- id="Hemogen amplified" 
! Hemogen amplified
----
* Def Name:HemogenAmplified
* Label:hemogen amplified
| All hemogen gains are multiplied up because this person used a hemogen amplifier while deathresting. This effect lasts until the next deathrest.
----
* Description Hyperlinks: View: Hemogen amplifier
|
* Hediff Class: Hediff_DeathrestEffect
* Remove On Deathrest Start: 
* Is Bad: 
* Initial Severity: 1
* Default Label Color: 
* Extra Tooltip: Lasts until the next deathrest.
|
Label 	Parameters
Hemogen amplified	
* Multiply Stat Changes By Severity: 
* Hemogen Gain Multiplier Offset:
|}
Hediffs/Biotech/Buildings/Deathrest/Psychofluid rush

----
{| 
! Name !! Description !! Details !! Stages
|- id="Psychofluid rush" 
! Psychofluid rush
----
* Def Name:PsychofluidRush
* Label:psychofluid rush
| Psychic sensitivity is enhanced because this person used a psychofluid pump while deathresting. This effect lasts until the next deathrest.
----
* Description Hyperlinks: View: Psychofluid pump
|
* Hediff Class: Hediff_DeathrestEffect
* Remove On Deathrest Start: 
* Is Bad: 
* Initial Severity: 1
* Default Label Color: 
* Extra Tooltip: Lasts until the next deathrest.
|
Label 	Parameters
Psychofluid rush	
* Multiply Stat Changes By Severity: 
* Psychic Sensitivity Offset: 
* Meditation Psyfocus Gain Offset: 
* Neural Heat Recovery Rate Offset:
|}
Hediffs/Biotech/Buildings/Misc/Mechanoid boost

----
{| 
! Name !! Description !! Details !! Stages
|- id="Mechanoid boost" 
! Mechanoid boost
----
* Def Name: MechBoost
* Label: mechanoid boost
| This mechanoid's capacities have been boosted by a nearby mechanoid booster building.
|
* Hediff Class: HediffWithComps
* Default Label Color: 
* Is Bad: 
* Comps
** Disappears
*** Disappears After Ticks: 
*** Show Remaining Time: 
** Disappears On Death
** Link
*** Require Link On Other Pawn: 
|
Label 	Parameters
Mechanoid boost	
* Move Speed Factor: 
* Global Work Speed Factor:
|}
Hediffs/Biotech/Global/Misc/Infant illness

----
{| 
! Name !! Description !! Details !! Stages
|- id="Infant illness" 
! Infant illness
----
* Def Name:InfantIllness
* Label:infant illness
|
Effects of various birth complications. If the baby can survive for 10 days, they will be strong enough to recover on their own.
The illness will wax and wane in strength over time, requiring different levels of tending and medicine to recover.
----
Effects of various birth complications
|
* Hediff Class: HediffWithComps
* Default Label Color: 
* Tendable: 
* Makes Sick Thought: 
* Initial Severity: 40%
* Lethal Severity: 
* Comps
** Randomize Severity Phases
*** Ticks To Randomize: ~ 
*** Notify Message:{PAWN_labelShort}'s infant illness went from {1} to {2}.
*** Phases:
Label Prefix	Description Extra 	Severity Per Day
grave 	that are life threatening without exceptional medical care and glitterworld medicine.	
bad 	that are life threatening without good medical care and standard medicine. 	
common 	that can be life threatening without basic medicine and tending. 	
mild 	which make the baby slightly ill but, at this rate, they will recover on their own. 	
** Tend Duration
*** Base Tend Duration Hours: 18
*** Tend Overlap Hours: 6
*** Severity Per Day Tended: 
** Immunizable 
*** Immunity Per Day Sick: 
*** Severity Per Day Immune: 
*** Immunity Per Day Not Sick: 
*** Hidden: 
* Remove On Redress Chance By Days Curve:
Days	Chance
0 	0%
2 	0%
7 	50%
20 	100%
|
Label 	Parameters
minor 	
* Pain Offset: 
* Vomit Days: 2.5
* Sleep Fall Rate Offset:
major 	
* Min Severity: 33%
* Pain Offset: 
* Vomit Days: 1
* Sleep Fall Rate Offset:
extreme	
* Min Severity: 78%
* Life Threatening: 
* Pain Offset: 
* Vomit Days: 0.75
* Sleep Fall Rate Offset: 
* Consciousness Offset:
extreme	
* Min Severity: 87%
* Life Threatening: 
* Pain Offset: 
* Vomit Days: 0.5
* Sleep Fall Rate Offset: 
* Consciousness Max: 
* Breathing Offset:
|}
Hediffs/Biotech/Global/Misc/Labor (dilation)

----
{| 
! Name !! Description !! Details !! Stages
|- id="Labor (dilation)" 
! Labor (dilation)
----
* Def Name:PregnancyLabor
* Label:labor (dilation)
| The condition of being about to give birth. Labor moves through multiple stages with different levels of pain and contractions. Each labor is different, and pain can rise and fall unpredictably over time. Labor ends when the baby is born.
|
* Hediff Class: Hediff_Labor
* Blocks Sleeping: 
* Prevents Pregnancy: 
* Pregnant: 
* Comps
** Disappears
*** Disappears After Ticks: ~ 
*** Show Remaining Time: 
** Randomize Stage With Interval
*** Ticks To Randomize: ~ 
*** Notify Message:{PAWN_labelShort}'s labor went from {1} to {2}.
** Effecter
*** State Effecter: LaborEarly
|
Label 	Parameters
mild 	
* Min Severity: 1%
* Pain Offset: 
* Moving Post Factor:
intense 	
* Min Severity: 30%
* Pain Offset: 
* Moving Post Factor:
debilitating	
* Min Severity: 60%
* Pain Offset: 
* Moving Post Factor:
|}
Hediffs/Biotech/Global/Misc/Labor (pushing)

----
{| 
! Name !! Description !! Details !! Stages
|- id="Labor (pushing)" 
! Labor (pushing)
----
* Def Name:PregnancyLaborPushing
* Label:labor (pushing)
| The baby is descending the birth canal and the mother has a strong urge to push. The birth is imminent.
|
* Hediff Class: Hediff_LaborPushing
* Blocks Sleeping: 
* Prevents Crawling: 
* Prevents Pregnancy: 
* Pregnant: 
* Comps
** Disappears
*** Disappears After Ticks: ~ 
** Effecter
*** State Effecter: LaborLate
|
Label 	Parameters
Labor (pushing)	
* Pain Offset: 
* Moving Post Factor:
|}
Hediffs/Biotech/Global/Misc/Lactating

----
{| 
! Name !! Description !! Details !! Stages
|- id="Lactating" 
! Lactating
----
* Def Name:Lactating
* Label:lactating
|
The condition of being able to breastfeed a baby. The breasts are actively producing and storing milk. The lactating state begins when a mother gives birth, and continues indefinitely as long as she breastfeeds a baby at least once every 10 days.
People who are lactating will have a harder time becoming pregnant.
|
* Hediff Class: HediffWithComps
* Initial Severity: 100%
* Ever Curable By Item: 
* Comps
** Severity Per Day: 
** Message On Removal
*** Message On Non Zero Severity: 
*** Message:{0} is no longer lactating due to not breastfeeding for 10 days.
*** Message Type: SilentInput
*** Only Message For Colonists Or Prisoners: 
** Lactating
*** Ticks To Full Charge: (6 hrs: 2 to feed a baby and 4 to recover.)
*** Initial Charge: 0.125
*** full Charge Amount: 0.125
*** Label In Brackets:milk fullness {CHARGEFACTOR_percentage}
*** Min Charge To Activate: 0.031 
** Remove If Other Hediff
*** Hediffs: Malnutrition
*** Stages: 2~
*** Hours: 4
*** Message:{0} is no longer lactating due to malnutrition.
*** Message Type: SilentInput
*** Only Message For Colonists Or Prisoners: 
|
Label 	Parameters
Lactating	
* Fertility Factor:
|}
Hediffs/Biotech/Global/Misc/Morning sickness

----
{| 
! Name !! Description !! Details !! Stages
|- id="Morning sickness" 
! Morning sickness
----
* Def Name:MorningSickness
* Label:morning sickness
| This is a common side effect of pregnancy, and despite the name isn't limited to mornings. While this is ongoing, the person suffers from nausea, dizziness, and fuzzy thinking.
|
* Hediff Class: HediffWithComps
* Makes Sick Thought: 
* Comps: Disappears
** Disappears After Ticks: ~ 
** Show Remaining Time: 
|
Label 	Parameters
Morning sickness	
* Vomit Days: 0.075 ()
* Consciousness Post Factor: 
* Moving Post Factor: 
* Manipulation Post Factor:
|}
Hediffs/Biotech/Global/Misc/Ovum extracted

----
{| 
! Name !! Description !! Details !! Stages
|- id="Ovum extracted" 
! Ovum extracted
----
* Def Name:OvumExtracted
* Label:ovum extracted
| This woman recently underwent an ovum extraction procedure. No more ova can be extracted until some time has passed.
|
* Hediff Class: HediffWithComps
* Initial Severity: 100%
* Ever Curable By Item: 
* Tags: OvumExtracted
* Comps
** Disappears
*** Disappears After Ticks: 
*** Show Remaining Time: 
| -
|}