nyuuzyou/wikis huggingface dataset:
Wild West

Wild West is the most western continent, close to the grid end. It is private owned. Recently (January 2014), it changed position from Grid Sector E12 to I11.
== Access ==
In past, Montana Animal Reserve was the only sim with direct access. If an avatar tried to visit another sim, the destination was a skybox. To have access to ground, an avatar needed to wear Western clothes and some special items. Now, access is allowed for everybody, but some sims still have a skybox for teleport entrance. Life on the continent is similar to the way Wild West was. So, many sims can be considered combat sims. Also, many sims are roleplay places.
All sims were initially ranked adult. Currently, many of them are moderate.
== Transportation ==
There are a few roads, paths and bridges, sometimes they go through caves, mountain paths or through fields and swamps. The best way to travel in Wild West continent is by horse, following the roads when you want.
Flying is not allowed in the majority of sims. Also, this continent is not a place for sailing, but you might find boats along rivers.
== Geography ==
The sims are named after states and places in the USA. The landscape varies form sim to sim. There are deserts, plains, canyons and forests. There are no oceans. In North, there are parcels covered with snow in winter (see Snow & Snowlands), while in South you can find deserts. Many sims are covered with vegetation and endless forests. Animals are also present and you might get followed by a buffalo or another animal. 
Ground is not always smooth. There are rivers (sometime very deep), mountains (created by ground elevation or sculpted prims), the highest altitude (for ground elevated mountains) is in Mexico Sonora West, 79 meters. There are places where declivity is so high, that access is blocked forward. Other places are covered with hills, while others are smooth plains. There are even swamps and lakes. Some canyons are finished with small caves and there is even a mine (see Caves & Mines).
Buildings are also present, usually old-western ones.
== Statistic data ==
Size in sims: 32 (S-N8, E-W6)
Size in meters: 2.10 square km (2.05/1.54 km)
Sea sims (only water): 0
Coast sims (water and land): 29 (in fact, there are some rivers and only a few lakes)
Land sims (no water): 3
Sims with road access: probably 2
Sims without direct access: 32
== Coordinates ==
Continent Coordinates are in sims, similar to the Gridsurvey coordinates . Since this continent is very small and it has no subdivisions, the coordinates below are for the entire continent. Coordinate format: latitude (min - max) / longitude (min - max).
Continent: 509-514/1260-1267 (in past), 950-955/1147-1154 (in present)
Grid Sector: E12 (in past), I11 (in present).
== See also ==
List Of Continents
Second Life Geography
Willkommen

Herzlich Willkommen im Second Life!
Dein zweites Leben begann auf der "Orientation Island", auf der du die Bedienung der Kamera und deines Avatars (das ist dein Charakter in Second Life) gezeigt bekommen hast. Danach bist du wahrscheinlich auf einer der zahlreichen "Hilfeinseln" gelandet, wo dir, wenn du Glück hattest, ein Mentor zur Seite stand.
Wenn du Probleme hast dich zu orientieren, hier schon einmal ein erster Tipp:
Halte die Alt-Taste und die linke Maustaste gedrückt und bewege deine Maus. So kannst du deine "Kamera" steuern und "zoomen".
Viel Spaß in Second Life
 ***********
 
 Wie steuere ich meine Figur?
 
 w= vorwärts
 a= Linksdrehung
 d= Rechtsdrehung
 s= rückwärts
 
 f= fliegen
 e= Springen / Hochfliegen
 c= Hinabfliegen
 
 Eingabe (Return) = Chatmodus
 ESC = Verlassen des Chatmodus
== Ersteller/Contributor ==
* Funaria Moose
Category:Text from In-world Notecards (German)
Willowdale Microcontinent

Willowdale is a Microcontinent that has the transitory name A096, Coordinates 510-512/1228-1232 and can be found in Grid Sector E12, North - West Ocean. It is made of a few sims, sharing the name Willowdale.
== Geography ==
This microcontinent is made of 9 sims. They are composed of many buildings and roads, water is also present. This is a family roleplay with severe rules.
== Notecard Info ==
Places to go in Old Willowdale family sims: Willowdale has changed a bit, so to help you get reacquainted with us I made you a map. Enjoy. Remember Willowdale accepts all avatars of a family nature.
Hope Harbor School - Old Willowdale: We have a tuition of 300 a month (free for residents), we have dedicated teachers. 
Willowdale point and camping spot: It worth a hike around to see what ya find. 
New Willowdale - Mermaid Bay There's a reason we call it this... it empties out to the sea and pizza boys have been known to mysteriously loose their deliveries near these waters.
Lake Willowdale scuba, water sky, boating hot air balloon, we offer much. 
Willowdale - Arcade we have prize games and free games. have fun.
Willowdale - Theater have quick time enabled to enjoy our long list of movies. *not all are completely pg but most are. enjoy
Willowdale - Library Lots of books on both nc and prim books. 
Willowdale Farms - St.Judes Willowdale's favorite nun has a monastery for your spiritual needs. 
Willowdale Hope Harbor - Childrens' Home an adoption agency and and children's home. rooms from to orphan children only. often has presents during the holidays.
Willowdale Bowling, Family Bowling great places for parties best of all its free to get in. stop by and have fun.
Willowdale Willows - Cove Entrance our sister sim. great place to visit 
Willowdale Medical Center for your family's RP medical and dental needs
== See Also ==
Second Life Geography
List Of Microcontinents And Sim Clusters
Oceans
Wind

Wind affects physical and flexible objects and particles.
==Menu==
* [[Advanced menu#HUD Info Submenu >]], wind direction/speed
* Preferences window#Audio & Video, wind volume
==Scripting==
* llWind
==Video tutorial==
* How to make a flag that waves in wind - Video Tutorial
==Wind strength and behavior==
A test device monitored wind behavior for 150 days in mainland, Heterocera, Achemon sim. Results are as follows:
*Maximum wind strength: 58.344120 meters per second (=210 km/s)
*Minimum wind strength: 0.000229 meters per second (=0.8 meters per hour)
*Average wind strength: ~4 meters per second (=14 meters per hour)
*Average wind strength is not the same in each day (this is why the round value 4 is given).
*Average wind direction:
**none (if it is measured for days)
**a dominant direction (not continuous, it might turn back for limited time) - if measured for a few hours
**a continuous direction (if measured for minutes).
Also, it is interesting that wind might be completely different on ground compared with a skybox. Close to a sim border, results are slightly different compared with a place in sim center.
WindLight

WindLight is the codename for Second Life's atmospheric rendering system that enhances skies, lighting, and other graphical aspects of the environment. "WindLight" is commonly used by Residents to refer to photographs and machinima that include such effects. 
See:
* Environment Editor This page is specifically for information on how to create and edit presets for Windlight (Environment Editor). The information is from 2009 and refers specifically to an older version of the Second Life Viewer, none the less, the Windlight feature is still the same in the current version with some minor difference to the names of the menus and how color is selected. Other than that, all the information is accurate, applicable and very helpful in understanding this exciting feature. 
* WindLight Settings- This page is specifically and only for information regarding how to download, install and use a variety of Resident created Windlight preset settings.
* Windlight Region Settings Project Viewer - June 2011
WindLight を無効にする方法

最終更新日: 2008/10/06
Second Life の古いバージョン、 1.19.0 と 1.19.1 は当面サポート対象外となっています。-- これらには公式ビューア (バージョン 1.20 以上) の最近のバグ修正や更新が反映されていませんでした。最近のセキュリティアップデートにより、これらの古いビューアは今後 Second Life に接続することができなくなってしまいました。
(低スペックのハードウェアの) 住人の中には自宅マシンのパフォーマンスを意識して古いバージョンを使用したいという人もいるでしょう。どうしたら1.20 や 1.21 の公式ビューアでできるでしょうか？このページでそれを説明します！
ここにいくつかの解決策を、重要な順に掲載します:
== 1. 表示設定を「低」にすることからはじめましょう ==
これはバージョン 1.19.1 で導入された特別な WindLight レンダリングを無効にするのと同じことになります。
表示で「低」を選択すると、コンピュータに見栄えのいいアバターや空、水などの世界の詳細を描かせるシェーダ (「シェーダ」とは小さいグラフィックプログラムです) を無効にします。
実際、低い設定で使用すれば、バージョン 1.19.0 と同じ内部コードを実行していることになります！ずっと、我々は 低 設定でコンピュータが Second Life を古いビューアができていたのと同じ (さらに場合によってはそれよりも良い) パフォーマンスで確実に実行できるように注意を払ってきました。
::
===手順===
# デスクトップで Second Life を起動してください。ログインする必要はありません。
# 編集 メニュー > 環境設定...
# 表示 タブをクリックします。
# 品質およびパフォーマンス のスライドバーがあります。ずーっと左にずらしてください！これが「低」設定です！
:: このスクリーンショットをクリックすると拡大してじっくり見ることができます。
::
これは実行できるステップの中でのナンバーワンの最重要ステップです。以上！
=== さらに詳しく===
低を選択することで、a) 基本シェーダ、b) バンプマッピングと光沢のシェーダ、c) 周囲（大気）シェーダを切ったことになります。-- これが WindLight テクノロジーの肝となっています。もし本気でフードの影に隠れたものを見たい場合は、カスタム チェックボックスをクリックしてこれらの必要な無駄が切られているか確認することができます。
:: このスクリーンショットをクリックすると拡大してじっくり見ることができます。
::
::
=== トラブルシューティング: それでも私はクラッシュします ===
# もし、極端な環境で、 Second Life 1.20 でログイン画面を表示できない場合は (う～ん) 、次の 3 つの単語をコマンドラインかデスクトップショートカットに加えます。(やりかた)。これで起動する前に基本シェーダを OFF にすることができます。:
:これを追加:
: --set VertexShaderEnable 0
: 最後の文字はゼロ (0) です
* 関連情報: 
** 表示設定に関する詳細な情報は Knowledge Base にあります。
** Torley Linden のビデオチュートリアルもあります。Using the Quality vs. Performance slider
== 2. まだ問題があるようなら、'Vertex Buffer Objects' (VBO) を無効にしましょう ==
問題を解決する追加ステップは、VBO を切ることです。これは表示設定の Hardware Options で行います。これは個々のグラフィックカードの設定だからです。
::
===手順===
# デスクトップで Second Life を起動してください。ログインする必要はありません。
# 編集 メニュー > 環境設定...
# 表示 タブをクリックします。
# ハードウェア・オプションボタンをクリックします。ここで、4 番目のオプション、 VBO を有効化 を見つけ、チェックを外します。これで無効にしたことになります。
:: このスクリーンショットをクリックすると拡大してじっくり見ることができます。
::
== 3. '従来の雲を描画' を無効にすることで、若干の改善が期待できる場合があります ==
::
===手順===
# デスクトップで Second Life を起動して、ログインしてください。
# 世界 メニュー > 環境の設定 > 環境編集
# 空の高度な設定 ボタンをクリックします。
# 雲 タブをクリックします。
# このウィンドウの最後にあるオプションのチェックを外します: [_] 従来の雲を描画. チェックを外すと OFF にしたことになります。
# ここまでいったら全てのウィンドウを閉じても大丈夫です。
* 関連情報: 空の高度な編集についてのさらに詳しい情報はこちら Knowledge Base
== 4. (レアケースでの) マイナーな改善策は、拡張機能の 'Frame Buffer Objects' (FBO) を切ることです ==
Second Life をデスクトップショートカットからこの拡張オプションを OFF にして起動します。コマンドラインかデスクトップショートカットに次の 3 つの単語を追加する必要があるでしょう(やりかた)。これで Frame Buffer Objects (FBO) が OFF になります。これをやってもやらなくても通常はこうなっていますが、これはそれを確かにする方法の 1 つです。
:これを追加:
: --set RenderUseFBO 0
: 最後の文字はゼロ (0) です
Window Control

== What it does ==
Window Control is basically just to change the opacity of windows and such, helpful for buildings.
== Window ==
Put this in the windows;
// script that changes opacity of object based on external messages
integer gChannel = 5; // communication channel on which we listen for opacity change commands
integer gLastListen; // id of last listen command
default
 {
 state_entry()
 {
 gLastListen = llListen(gChannel, "", "", "0");
 }
 
 listen(integer channel, string name, key id, string msg)
 {
 llListenRemove(gLastListen);
 
 integer nextOpacityLvl = (integer)msg;
 nextOpacityLvl += 1;
 if (nextOpacityLvl > 3) nextOpacityLvl = 0;
 gLastListen = llListen(gChannel, "", "", (string)nextOpacityLvl);
 
 float opacityLvl = (float)msg;
 opacityLvl = 1.1 - ((opacityLvl / 3) * 0.9);
 llSetAlpha(opacityLvl, ALL_SIDES);
 } 
 }
== Window Switch ==
Put this in a switch;
 // script for a switch that controls window opacity
 integer gOpacityLevel = 0; // current opacity level of windows
 integer gChannel = 5; // channel that controls which windows respond to this switch
default
 {
 state_entry()
 {
 
 }
 
 touch_start(integer num_touchers)
 {
 gOpacityLevel += 1;
 if (gOpacityLevel > 3)
 {
 gOpacityLevel = 0;
 }
 string opacityCmd = "";
 opacityCmd = opacityCmd + (string)gOpacityLevel;
 llSay(gChannel, opacityCmd);
 }
 }
== How to work with it ==
When you've put all the window opacity scripts in and done the switch, just click the switch to cycle through transparent and opaque.
Window Focus

=== Feature Design Document ===
Explicit Focus Interaction Model internal design doc
=== Functional Spec ===
Window Focus Functional Spec - needs to be organized.
=== Test scripts ===
Selection Test
User Interface Smoke Test
Window Focus test - needs to be written to closely follow the Functional Spec.
=== Discussion for future improvements ===
(none)
=== Relationship to other features ===
 List of features that need to be tested when this feature changes, and why. 
(none)
=== User Guides ===
(none)
Window Focus Functional Spec

A few Rules:
* Floaters handle all keystrokes when focused.
* Ctrl-Tab and Tab will get you (almost) anywhere.
* Ctrl-Tab cycles through floaters, toolbars, etc. Floaters are cycled in the order they were opened.
* Ctrl-Enter to chat, enter to trigger current item/activate default button, or if nothing is selected, brings up chat for backwards compatibility.
* Shift-Enter to shout.
* Hitting TAB when nothing has focus goes to chat bar, if available.
* Opening a floater automatically puts focus there.
* Focused floaters have opaque backgrounds, blue borders, and lightened title bars; unfocused floaters are transparent.
* Clicking in world (or hitting ESC) will remove focus from the UI, and make all floaters transparent.
* Alt key access to menus. Hold down Alt and navigate via the underlined letters.
* Visual integration of context-sensitive controls with the bottom panel.
* Improved focus behavior of notifications and group notifications, and their appearance.
* Visual feedback on matching letters when typing in combo boxes.
* "Cone of context" for color pickers
* Objects visually lose focus when application loses focus, and regain them when application is refocused
* Storage of last focused item in floaters, so that focusing a floater puts focus back where it was last time you were using it.
* Mini-map can't take focus, nor can camera/movement controls
* Double-click on the mini-map will open the main map.
* Mousewheel zooms on the mini-map, and the scale limits allow you to zoom in more.
* Improvements to type-ahead find in combo and list boxes. (checking what this means...)
* IM tabs opened by you are added to the right of the open tab.
* Removed tab characters from most text editors. (checking what this means...)
Windows Icon Test

== Goal ==
Make sure Windows icon set is correct for installer and Second Life applications.
=== Installer Icons ===
# Uninstall all copies of SL from your machine
# Browse through C:\Program Files to make sure all SecondLife* directories are gone
## If you find a C:\Program Files\SecondLife* directory, delete it
# Download the test installer
# Put it in a folder
# Cycle through all icon views (Extra Large, Large, Medium, Small, List, Details, Tiles)
# Verify the installer icon looks sharp at each view
=== Application Icons ===
# Run the installer
# Verify the installer window icons are sharp
# Verify the SL shortcut on the desktop has a hand icon
# Verify the SL shortcut in the Start menu has a hand icon
# Browse to C:\Program Files\SecondLife
# Cycle through all icon views (Extra Large, Large, Medium, Small, List, Details, Tiles)
# Verify the application icon looks sharp at each view
=== Window Icons ===
# Launch SL
# Verify the window icon (top left) is sharp and is a hand
# Quit SL
=== Uninstaller Icons ===
# Go to Control Panels > Add/Remove Programs (on XP) or Uninstall Programs (Vista)
# Verify the uninstaller has an icon
# Run the uninstaller
# Verify the uninstaller window has sharp icons
Category:Test Scripts
category:icons
Windows Vista

Second Life has Windows Vista support for recent graphics cards with updated drivers. See System Requirements. Much of the below is deprecated and retained for historical context.
== Graphics Driver Info ==
=== Update your graphics drivers first! ===
You need the latest drivers for your video card to run Second Life with Windows Vista.
Microsoft's own update service, as noted in many sources such as OpenGL.org and various reports, does not contain the proper OpenGL ICD. What this means is that to have full hardware acceleration and better compatibility in Vista, you will likely have to go to your video card manufacturer's web site to download and install the latest Vista divers:
Graphics Drivers
Please do this before going further. The majority of the complaints we've heard were resolved by doing this upfront.
=== Blog posts ===
* Vista support in Second Life - Dated 2007-07-20, and has more recent info from Aric Linden on how our progress is coming along. 
* Windows Vista Status - Dated 2007-02-09 from the Official Linden Blog. Steve Linden explains why the First Look Viewer is an important step towards Vista compatibility.
== Support Info ==
== Public Issue Tracker ==
You can search for "vista" to see issues fellow Residents have reported.
== Forum threads ==
You can discuss in the Technical Issues forum. Also try an Advanced Search. Note that some of this info is deprecated and kept here for legacy purposes only.
* Vista? - General info.
* Will SL Work on Windows Vista?
* Ati - Vista - OpenGL drivers out followed up by Windows Vista / ATI Update on the blog
* Windows Vista/ SL hardware problems
== Personal experiences ==
If you would like to read or share comments on running Second Life with Windows Vista, please see Talk:
Wo bin ich?

Die Minikarte, die in der oberen rechten Ecke des Bildschirms angezeigt wird, zeigt Deine nähere Umgebung in einer Ansicht von oben. Du bist der weiss/gelbe Punkt in der Mitte; grüne Punkte sind andere Personen. Die Minikarte rotiert, um in die gleich Richtung ausgerichtet zu sein, in die Du schaust.
Um mehr zu sehen, rufe die Weltkarte durch einen Linksklick auf den Knopf "Karte" (oder der Minikarte) auf.
* Du bist der weisse Punkt, der von einem gelben Kreis umgeben ist. Was Du sehen kannst, ist innerhalb des grauen Dreiecks.
* Ziehe den Zoomregler in der unteren rechten Ecke, um hinein- oder herauszuzoomen.
* Die Weltkarte rotiert nicht: Norden ist immer oben.
Die Weltkarte kann Dir noch viel mehr sagen:
* Du suchst nach anderen Leuten? Sie sind grüne Punkte, genauso wie auf der Minikarte.
* Du schaust nach Sachen, die Du machen kannst? Pinkfarbene Sterne zeigen Orte für spezielle Events an. Doppelklicke darauf, um weitere Informationen zu bekommen.
* Du suchst nach Dingen oder Land, das Du kaufen kannst? Klicke das "Hintergrund" drop-down Menü in der oberen rechten Ecke an und wähle "Objekte zu verkaufen" oder "Land zu verkaufen".
Hinweise: 
* Die Punkte auf der Minikarte bedeuten das Gleiche wie sie es auf der normalen Karte tun.
* Du kannst die Minikarte mir STRG-SHIFT-M aus- und einblenden.
* Wenn Du ein grünes V siehst, das nach oben oder unten zeigt, bedeutet das eine Person, die an einem Ort befindet, der höher oder niedriger als Dein Standort liegt.
Wo kann ich Hilfe in meiner Sprache bekommen? (KB)

Sollten Sie Hilfe zu einem nicht-technischen Problem benötigen, können Sie auch gern unsere Deutsche Rechnungsabteilung kontaktieren.
Kostenfrei für USA / Kanada
+1800 - 294 1067
oder
Ferngespräch für Europa und andere Länder
+1703 - 286 6277
Unsere Rechnungsabteilung ist erreichbar von Montag bis Freitag, von 8:30 Uhr bis 19:30 Uhr CET.
Wohnen in Second Life

Auch wenn du kein Premium-Account und also auch kein Recht auf Land hast, kannst du trotzdem ein Zuhause hier besitzen.
Es gibt z.B. immer die Möglichkeit, ein Appartment oder ein Haus, ein Grundstück oder eine ganze Insel zu mieten.
Das ist natürlich auch nicht kostenlos ... es sei denn, du hast sehr viel Glück und lernst jemanden kennen, der dich bei ihm wohnen lässt. 
(Du solltest aber selbstverständlich nicht jede Person danach fragen, auch in SL gibt es Schamgrenzen!)
Wenn du daran interessiert bist, etwas zu mieten, dann drücke z.B. mal auf "Search" am unteren Rande deines deines Bildschirms und suche unter "Places" nach "Eental".
Vergleiche auf jeden Fall die Preise. 
----
Wenn du Land kaufen willst, schau es dir zuvor an und stelle dir folgende Fragen:
# Will ich PG-Land (jugendfrei), Mature oder Adult? (steht hinter dem Sim-Namen in der Bildmitte oben)
# Welche Nachbarn werde ich haben? (können sich zwar ändern, bleiben aber vielleicht auch ...)
# Wo liegt das Land? An der Küste (teurer) oder eingezwängt und im Nebel (billig)?
# Was will ich mit dem Land machen? Eignet es sich dafür? (Felsen kann man nicht beliebig absenken z.B.)
Dein Land kannst du (und zunächst nur du) verändern. Den Boden einebnen, anheben usw. Ein nützliches Werkzeug ist das Freebie-Tool "landroller", mit dem du den Boden großflächig ebnen kannst.
----
Wenn du noch nicht so geschickt bist beim Bauen übe einfach :)
Oder benutze ein Fertighaus ("prefab"), die es massenweise zu kaufen und z.T. auch umsonst gibt.
Sehr beliebt ist in SL auch die Skybox. Das sind Häuser oder Räume in der Luft, die das Gefühl der Privatsphäre geben sollen.
----
Wenn du ein eigenes Haus hast, lade uns doch zur Einweihungsparty ein!
== Ersteller/Contributor ==
* Funaria Moose
* Andy Witherspoon
Category:Text from In-world Notecards (German)
Workitems for Meeting 1

* WORKITEM: use case librarian (started: Use Cases)
* WORKITEM: list possible additional/replacement domains
* WORKITEM: explore alternative models of decomposition
* WORKITEM: use cases which expose need for alternative decomposition
* WORKITEM: design for extension
* WORKITEM: design for Discovering Capabilities
* WORKITEM: how to provide streaming input
* WORKITEM: URL addressing requirements
* WORKITEM: identify functions by at least by Linden Lab's use (at least), and cluster as stateful and stateless
* WORKITEM: list the requirements that the community needs of identity to have the policies it wants
* WORKITEM: write the architectural design principles
* WORKITEM: we need to list a set of agent rights (e.g. being able to leave a region)
* WORKITEM: what are the feature sets that regions may or may not implement (Region feature requirements)
* WORKITEM: a list of possible parameters to consider (e.g. region size: should they be something other than 256x256m)
* WORKITEM: figure out vhosting possibilities for regions
* WORKITEM: if there are good use cases for topology changes to the architecture, capture
* WORKITEM: classify modes of content use (not exhaustive list of every possible use)
* WORKITEM: we need a clear definition of what parts of an object are included vs which parts are referential
* WORKITEM: need to define avatar rights on privacy
* WORKITEM: Rob, Zero, Liana will get chat and irc logs posted to sldev; blog post; slides up on wiki... This will take a few days to complete
* WORKITEM: come back in two weeks with everyone deciding what they can commit to
* WORKITEM: Mark: post list of messages in the wiki