nyuuzyou/wikis huggingface dataset:
Arthur's Pet Chase

Arthur's Pet Chase is a side-scrolling video game released for Windows and Macintosh based on the children's television series .
==Plot==
Arthur is a young aardvark entrepreneur - he has started up a pet-sitting business in his home, and as the game opens, he signs in his 30th customer. All seems to be going well, although his mother and sister D.W. plant doubts about his ability to care for so many animals. As Arthur goes to sleep, he falls into a nightmarish dream - all of the animals have gotten loose and are running around the city, and Arthur has to chase them down one by one.
==Gameplay==
Players control Arthur through 30 levels in 5 different areas. There are different monsters and different power-ups in each area - the weapon of choice is a water balloon, which stuns opponents long enough to get past them. The player begins the game with water balloons as well as X-Ray Vision Eyeglasses, which make the pet's paw prints visible. As he progresses through the levels, the player can pick up the Bionic Bunny Super-Strength Cape, allowing him to move large objects out of his path, and D.W.'s Safety Scissors, for cutting ropes that block his way. Arthur can climb, run, crouch, and jump over spaces and objects using the keyboard controls, collecting power bars and moon boots and avoiding gum, which slows him down. Milk cartons denote checkpoints, which Arthur is returned to if he falls or runs into an enemy. Enemies vary from flying books and witches to evil troll dolls and malignant hamburgers.
Pressing P (for Pause) brings up the level selection screen, where the player can view how many power bars were collected and whether or not a pet was found on a level, and elect to return to any level already played. 
Category:Arthur video games
Category:A to Z
Arthur's Pet Follies (DVD)

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Arthur's Pet Follies is a DVD released on January 27, 2004 with a season 3 episode, a season 4 episode, and a season 1 episode. 
== Episodes ==
* 31302- Francine and the Feline
* 40201- Hide and Snake
* 11301- So Long, Spanky
== Opening and Closing ==
The DVD opens and closes with the following.
=== At the beginning it has the ===
# FBI Warnings
# Sony Wonder logo (1995)
# Random House Home Video logo
# DVD Menu
# Arthur Theme Song
# Start of episode Francine and the Feline
=== At the end it has the ===
# Last few seconds of So Long, Spanky
# And Now a Word from Us Kids segment
# Arthur Website bumper
# Arthur End Credits (Season 4)
# Arthur Funding
# Libby's Juicy Juice commercial
# Post Alpha Bits commercial (even though it sponsors Teddy Grahams on the back cover)
# Chuck E Cheese commercial
# Arthur Funding (Season 7 with concord grape purple polka dot background) (Seasons 1-4 Re runs version)
# PBS Kids logo (Dot Transformation)
# Kideo commercial
# DVD Menu
Category:A to Z
Arthur's Pet Follies (VHS)

Arthur's Pet Follies is a VHS released on January 27, 2004 with a season 4 episode, a season 3 episode, and a season 1 episode. It is approximately 40 minutes long.
==Episodes==
*313b Francine and the Feline
*402a Hide and Snake
*113a So Long, Spanky
==Trivia==
* On the front cover, Nemo's original design that was shown exclusively in his debut in Francine and the Feline is used. Nemo's front paws on the cover are white like his current design, but his rear paws are black like his original design.
* Also on the cover, the colors of the shirts that Arthur and Francine usually wear are swapped.
* Ironically, the cover shows Arthur seeming to appreciate Nemo as he's holding both Pal and Nemo, yet he has never shown any appreciation to cats as pets in the actual episodes.
Category:A to Z
Arthur's Puppet Theater: Cinderella

Arthur's Puppet Theater: Cinderella is a game on the page of the PBS Kids website.
==Gameplay==
The game has stick puppets of Arthur, Buster, Muffy and D.W. act the story of Cinderella. First, the player must assign each character a role: the prince, Cinderella, the fairy godmother, and the narrator.
While the story progresses, the player can make choices to impact the characters' personality and voice lines. The first choice is whether Cinderella will be greeted by a fairy godmother or a fairy inventor. Next, Cinderella is granted either a movie star or an astronaut uniform. The player also gets to choose Cinderella's shoes: glass slippers, sneakers, or space boots. Finally, the pumpkin is transformed into a carriage, a rocket, or a sports car. 
When Cinderella arrives at the castle, she meets Prince Charming, Prince-bot 5000, or Prince Megastar. They request to either shake, hop, or dance. Cinderella's response is happy, sad, or silly. That night, the prince searches for Cinderella at either the ballroom, the grandma's cottage in Little Red Riding Hood, or the bears' cottage in Goldilocks. When the prince returns to Cinderella, the narrator states that the moral is, "[I]f you ever have the chance to dance in a castle, do it! You never know who you might meet."
==Unused content==
Unused variants of the loading bar exist, reading "Goldilocks and the Three Bears" and "Little Red Riding Hood." Additionally, designed in a different style than the rest of the game, cards reading "Ukulele," "Beanstalks," "Teddy Bear," "Ducky," and "Chair" can be found in the option sprites.
Arthur's Puppet Theater Beanstalks option.png|Beanstalks
Arthur's Puppet Theater Teddy Bear option.png|Teddy Bear
Arthur's Puppet Theater Ducky option.png|Ducky
Arthur's Puppet Theater Chair option.png|Chair
Arthur's Puppet Theater Ukulele option.png|Ukulele
Arthur's Puppet Theater LRRH logo.png|Loading text for Little Red Riding Hood
Arthur's Puppet Theater Goldilocks logo.png|Loading text for Goldilocks and the Three Bears
==See also==
*Buster's Movie Maker
Category:A to Z
Category:PBS Kids website games
Category:Current web content‎
Arthur's Puppet Theater: Little Red Riding Hood

Arthur's Puppet Theater: Little Red Riding Hood is a game on the page of the PBS Kids website. It is the second Arthur's Puppet Theater game, based on a retelling of Little Red Riding Hood.
==Gameplay==
The game has stick puppets of Arthur, Buster, Muffy and D.W. act the story of Little Red Riding Hood. First, the player must assign each character a role: Little Red Riding Hood, the wolf, granny, and the narrator.
Category:A to Z
Category:PBS Kids website games
Category:Current web content‎
Arthur's Reading Race (book)

Arthur's Reading Race is a book written by Marc Brown in 1996. It was released in 1997 as a PC CD-ROM game published by Living Books.
==Summary==
Arthur promises to buy ice cream for his little sister, D.W., if she can read ten words. They race to the park, where D.W. is quick to recognize signs such as ZOO, DON'T WALK, POLICE, and ICE CREAM. When she reads WET PAINT before her big brother does, Arthur is in for a colorful surprise!
==Plot==
Arthur learns how to read several words at school and as he grows, he starts to read everywhere: in the car, in his bed, to his puppy, Pal, and even to his little sister, D.W.. One day in the garage, Arthur tries to teach D.W. how to read, but she insists that already knows how to. Then the two have a small argument, and Arthur tells D.W. to read ten different words around town to prove it so he will buy her an ice cream cone. D.W. agrees, and the kids run to the zoo with Pal, where Arthur points to a sign and asks D.W. what it says. D.W. replies with the word Zoo, and then the two see three more words, which are Taxi, Gas, and Milk. Later, Arthur almost walks off of the street curb, causing D.W. to tell him to watch out; at this point, she has noticed another sign that says, "Don't Walk", warning people that they could get hit by cars. At the park, Arthur sees a police car and asks D.W. what it says by calling her, "Miss Smarty Pants". Then D.W. reads, "Police", and tells her brother to get off of the grass in warning of the police. After that, D.W. reads, "Bank", and shakes her purse, which is her own bank that hides all of her money in it, so other people won't find it. At this point, "Bank" makes eight words. Almost back home, Arthur and D.W. stop at the ice cream store, Pal gets tangled up with his leash onto a tree, and D.W. tells Arthur to hold his horses (because he thought D.W. had only read eight words) and spies "Ice Cream" in the shop's window, making her excited about her goal of reading ten words. Then the kids run inside the shop, where Arthur buys two big cones: strawberry for D.W. and chocolate for himself. D.W. exclaims, "Yummy!", and back outside, Arthur tells her to sit down so he can read her a book. After D.W. disagrees that she wants to read it, Arthur shakes his head and tells her that there are lots of words she doesn't know. D.W. then laughs and tells her brother to get up so she can teach him two words he doesn't know: "WET PAINT". Arthur, not having noticed that he has been sitting on a newly painted bench, gets up and looks at the back of his pants, which is now covered in white paint, making him embarrassed.
Category:A to Z
Category:Arthur Books
Arthur's Reading Race (game)

Arthur's Reading Race is one of the Arthur Living Books released. It has three modes and 12 interactive pages. The user can also choose from three levels of difficulty. 
==Modes==
===Read to Me===
In "Read to Me", Arthur and D.W take a walk through town and Arthur bets D.W. that she can't read 10 words that they will find on the signs in town. Arthur plays I Spy with D.W. The narrative of the story is read. Words appear on the page so the viewer can track the written words as they as spoken. The user also learns words by watching D.W. respond to Arthur's questions.
You also can play I Spy yourself on any page. D.W. will show you a printed word. Then you click on the object in the picture. The story is animated with lots of chats between D.W. and Arthur which adds to the spirit of fun.
===Reading Race===
In "Reading Race", you play a board game with D.W. and Arthur. You are presented with a written word and you match the word to the right picture. Your final destination and reward is the ever tantalizing "ice cream" store.
===Let me Write===
In "Let me Write", you select an object from the screen and place it into a written sentence and the picture transforms itself into a written word. You then see how the word can fit into a simple sentence. You can change the subjects, verbs and objects of any of the sentences and create new sentences and have them read back to you.
==Trivia==
* A CD-ROM of the game was included as part of a promotional package that included bottles of both Johnson's Arthur Bath Bubbles and Johnson's Arthur Conditioning Shampoo.See this image
==Notes and references==
Category:Arthur games
Category:A to Z
Category:Arthur video games
Category:Living Books
Arthur's Reading Trick

Arthur's Reading Trick is a Step-Into-Reading book that was published in 2009, written and illustrated by Marc Brown. It includes two pages of stickers, one of which is intended for readers to use to write their own story about Arthur and D.W. doing something to help save the planet.
==Summary==
D.W. makes a bet with Arthur that she can teach Baby Kate how to read in a single afternoon. The loser of the bet has to change their little sister’s stinky diapers! D.W. devises a clever trick to make sure she wins the bet. But will Arthur fall for it—or come up with a trick of his own before the next diaper change is needed?
==Trivia==
*The real life book by is used within the story by permission from Dr. Seuss Enterprises, L.P. It is stated to be the only book that D.W. knows how to read on her own, though in other media in the series she is generally unable to read at all.
*In this book, Baby Kate is shown demonstrating a higher level of understanding than normally seen within the series outside of scenes in which the babies and animals talk. Although she cannot read, she is shown saying words that match four different things when she sees them - "ball," "car," "bottle," and "diaper."
Category:Arthur Books
Category:Step-Into-Reading Books
Category:A to Z
Category:Pages with Wikipedia links
Arthur's Really Rockin' Music Mix

Arthur's Really Rockin' Music Mix is the third and last Arthur soundtrack. Some songs were based on episodes, for example, "Fern's Detective Tango" which was based on the episode "Binky Rules." Each song on the album features a different musical style.
==List of tracks==
#"Believe in Yourself (Arthur Theme Remix)" (Dance Remix)
#"I Don't Want to Wake Up" (Francine, Rhythm and Blues)
#"Pop Quiz from Ratburn" (Mr. Ratburn, and Class, Children's Folk Song - "Pop Goes the Weasel")
#"Has Anybody Seen My Invisible Friend?" (D.W., Zydeco)
#"Two Sides of the Story" (Dad, Mom, Arthur, D.W., Pal; Country Western, Based on "Arthur's Family Feud")
#"I Can't Snap My Fingers" (Buster, Jazz)
#"Fly, Butterfly, Fly!" (Binky, Swing, Based on "Binky Barnes, Wingman!")
#"D.W.'s Brass in Pocket" (D.W., Classic rock, Cover of The Pretenders' "Brass in Pocket")
#"Elwood City: A Report" (Buster, Jazz)
#"Muffy's Soccer Song" (Muffy, World, Based on "Muffy's Soccer Shocker")
#"My Brain" (Buster, New Orleans Rock)
#"Only the Frensky" (Francine and Friends, Jazz)
#"Mrs. Wha-cha-ma-call-it" (D.W., Psychedelic Rock)
#"Fern's Detective Tango" (Fern and Binky, Based on "Binky Rules")
#"My Echo Doesn't Sound Like Me" (Arthur, Blues)
#"Goldilocks and The Bears Trio as Told by Sue Ellen" (Sue Ellen & Friends, Traditional story, Based on Goldilocks and the Three Bears)
==Trivia==
*This features a remix of the theme song, "Believe In Yourself," which a portion of the song is featured in the credits of Season 6. This is the only song on the album to be from the television show (the original version).
*This album is available for download on Rhapsody. However, the tags have been mislabeled, and say this was an album by the deceased Boston Pops Orchestra Conductor, Arthur Fiedler.
*The album cover, illustrated by author Marc Brown has Francine's barrettes colored yellow like in the cartoon show, although most of Marc Brown's illustrations color Francine's barrettes red.
*The album was originally released on , the same day that the devastating terrorist attacks occurred in New York City and Washington D.C.
Category:Arthur albums
Category:A to Z
Category:Pages with Wikipedia links
Arthur's Sand Castle Contest

Arthur's Sand Castle Contest is a 2003 Video Game by the Learning Company. 
== Synopsis ==
Build the ultimate sandcastle with Arthur! Dig into creative fun with Arthur at the beach! When Arthur enters a sand castle contest during a trip to the beach he’ll need your help to design and build a masterpiece. Help him and The Brain build the greatest sand castle ever so Arthur can win first prize! Watch out though - it's not as simple as it seems.  Along the way you’ll encounter pinching crabs hot sand and a host of other tricky challenges. Join Arthur for a day at the beach filled with surf sand and creative challenge. In this whimsical game of fun-in-the-sun you’ll build more than just a sand castle – you’ll build your imagination too! Skills Learned Critical Thinking Creativity Problem Solving Fun Activities Included Build-A-Castle Machine: Collect parts for The Brain's special castle-building machine. Find the Way: Help Arthur cross the hot sand! Create A Winning Castle: Follow a diagram or design your own! Product Features Stretch your imagination and problem-solving skills in four exciting activities. Progress through three levels of creative challenge. Build your own sand castle with easy step-by-step instructions. Even print out a newspaper story about your beach creation! Featuring all the wit and charm that have made Arthur a kids’ favorite for years Arthur’s Sand Castle Contest promises hours of stimulating challenging play. Four distinct activities and multiple levels of challenge keep the game fresh every time.
Category:Arthur merchandise
Category:Arthur video games
Category:A to Z
Arthur's Science Fair Trouble

Arthur's Science Fair Trouble is a Step-Into-Reading book. It was published by Marc Brown in 2003.
==Summary==
Arthur has to do a science fair project, but all of the good ideas are taken: Buster is building a rocket, Muffy is growing crystals, and Francine is making a bird feeder. Arthur learns a valuable lesson when he finds his father?s old solar system project in the attic and tries to use it for his own science fair project. Includes two pages of stickers to help beginning readers create their own Arthur stories.
==Plot==
On the first day of school, Mr. Ratburn assigns everyone to do a science project for the science fair. Buster tells Arthur that he's going to make a rocket. Muffy grows crystals and Francine builds a bird feeder to study birds. D.W. wants Arthur to play Go Fish, but he says he's busy. D.W. tells him about Dad's projects and that Arthur could ask him for help, but Arthur says no help is allowed. Arthur finds a broken model of the solar system, and he fixes it up. On Monday, everyone is impressed with Arthur's project, but he feels guilty. He tries to tell Mr. Ratburn, but Mr. Ratburn has to leave for a dentist appointment. At the Parents' Night, Mr. Ratburn gives Arthur's project the blue ribbon, but he admits that it isn't his. Mr. Ratburn gives Arthur's dad the blue ribbon and assigns Arthur another science project.
==Characters==
*Arthur Read
*The Brain
*Buster Baxter
*D.W. Read
*David Read
*Fern Walters (cameo)
*Francine Frensky
*Jane Read
*Kate Read
*Muffy Crosswire
*Mr. Ratburn
*Sue Ellen Armstrong (cameo)
==See also==
*Arthur's Science Project
Category:Step-Into-Reading Books
Category:Arthur Books
Category:A to Z
Arthur's Science Project

Arthur's Science Project is the eighth book in Arthur's Family Values, a series of book titles aimed specifically at teaching morals. The moral of the book is "Being True to Yourself."
==Summary==
When Arthur's mom takes over his science project, Arthur has to figure out how to make one on his own!
==Plot==
Friday afternoon, Arthur, Buster, Francine, and Muffy glumly talk to each other about a science project that is due on Monday. At home, Arthur tells his father about the project and how he already has it all planned out. Arthur's mother immediately draws up her own plan and takes Arthur to the hardware store to buy supplies. When they return home, Mom paints each of the planets. Arthur's friends come over and Mom shows them the finished project. Arthur calls Buster on the phone and asks him what to do, but he has no ideas. Arthur imagines he and his mother are astronauts, and that she is painting the planets different colors. Back in reality, Arthur makes his own project: a mobile. His mother apologises for getting carried away and jokes that they can turn in both projects so they both get extra credit.
==Characters==
*Arthur Read
*Jane Read
*Buster Baxter
*David Read
*D.W. Read
*Francine Frensky
*Kate Read
*Muffy Crosswire
*Nigel Ratburn (mentioned)
*Pal
==Trivia==
*Arthur telling his father that he will do his own project is similar to Arthur's Science Fair Trouble.
==Sources==
Category:Arthur Books
Category:Arthur's Family Values
Category:A to Z
Arthur's Snow Biz/Transcript

=== Introduction ===
Buster’s hopping on a pogo stick.
Buster: Woo-hoo! Look at me! I'm a kangaroo!
Arthur: Come on, Buster! It's my turn now.
Buster: You had it for forty-eight bounces. I've only had... twenty-two… twenty-three...
Arthur: But you’ve had it for longer.
Buster: So? I can't help it if I hop slower!
Arthur: Sometimes I wonder whether all best friends fight. Like, did Orville and Wilbur Wright ever argue with each other?
A fantasy shows the Orville Brothers in their flyer.
Wilbur Wright: Give me a push, Orville!
Orville Wright: You got to fly it last time!
Wilbur Wright: That wasn't a real turn!
Orville Wright: Ah, forget it! If you won't take turns, everyone can just ride the train for the next century!
Another fantasy shows Igor arguing with Dr. Frankenstein.
Igor: I'm just saying, why is it "Frankenstein's monster"? I do just as much work as you!
Dr. Frankenstein: I did not spend 150,000 marks and four years in medical school to share credit with a lab assistant. 
Another fantasy shows voices coming from the refrigerator.
Jelly: It should be "jelly and peanut butter"! Alphabetical order!
Peanut Butter: Ah! Keep a lid on it! Without me, you'd get mouldy with that jar of borscht on the bottom shelf!
Imagination spots end.
Arthur: But Buster and I always find a way to work things out.   He pulls the pogo stick away.
Buster: Hey!
=== # ===
Arthur celebrates his earned money with Buster in the Sugar Bowl.
Buster: Five dollars for one driveway? You should go into business.
Arthur: Yeah, but then I’d have to spend the whole day shoveling snow.
Buster: Let’s say you did eight jobs a day. You could make…    He writes “5.00 x 8 = $4000” on a napkin.   …four thousand dollars! Arthur, you could buy a spaceship!    Arthur adds a period to make “$40.00”.
Arthur: It’s only forty dollars a day. I can’t buy a spaceship.
Buster: What about a used one?
=== # ===
Arthur: Ha! I’m working for peanuts. Buster would be crazy to compete with me now.
Category:Transcripts
Category:Season 8 transcripts
Category:Unfinished Transcripts
Arthur's Songbook

Arthur's Songbook is an activity on the PBS Kids website. In it, the player can listen to six songs from Arthur and Friends: The First Almost Real Not Live CD (or Tape).
==Songs==
*Theme Song
*Library Card
*Lucky Pencil
*The UFO Song
*Go to Sleep
*Crazy Bus
==External links==
*Arthur's Songbook on pbskids.org
Category:PBS Kids website
Category:A to Z
Arthur's Spookiest Halloween

Arthur's Spookiest Halloween is a Halloween-themed Arthur book that was published in 2003.
==Publisher's summary==
Arthur and his friends are getting ready for their spookiest–and yummiest–Halloween ever. Preschoolers will have fun helping the gang decorate for their Halloween party, choose the right costumes, go trick-or-treating, and count the number of treats in their goody bags. With hidden surprises under the flaps and two full pages of stickers, this sturdy board book is filled with hours of interactive and Arthur's Spookiest Halloween.
==Characters==
*Arthur
*Buster
*Muffy
*Francine
Category:Arthur Books
Category:A to Z
Category:Activity books
Arthur's Story Clock

Arthur's Story Clock is a wooden learning set released by Fortune East Group in 2011. The set contains a board with a clock-like appearance. Each number on the board has a phrase relating to that number, with a wooden wedge that can fit on top of it, illustrating the phrase and number.
The pictures for the numbers 3, 7, and 12 were also released as wooden puzzles.
Arthur's_story_clock_box_back.jpg|The back of the box
ArthurClockSet.jpg|The learning set
Category:Fortune East Group
Category:A to Z