nyuuzyou/wikis huggingface dataset:
LSL Operators/zh-Hant

Operators are used to cause an operation (or mathematical action) to be performed on one (such as !) or two operands. The easy and common example is 1 + 2 where 1 and 2 are operands, and the + is the operator.
This concept can be extended much further with LSL since operands can be variables with the special case of the assignment operators requiring that the left hand side be a variable.
Operator 	Description 	Usage Example 	 	
() [] . 	Parenthesis, Brackets, and Dot 	do this second (do this first) 	 	
(type) 	Typecasting 	message = "The result is:" + (string) result;	 	
! ~ ++ -- 	NOT, One's Complement, Increment, Decrement 	counter++; 	 	
* / % 	Multiply/Dot-Product, Divide, Modulus/Cross-Product	rollover = (count + 1)%5; 	 	
- 	Subtraction 	one = 3 - 2; 	 	
+ 	Addition or joining Strings 	two = 1+1;
text = "Hello" + "World"; 	 	
+ 	Concatenation or joining Lists 	myList = [1, 2, 3] + [4, 5];
newList = oldList + addList;	 	
<< >> 	Left Shift, Right Shift 	eight = 4 << 1; 	 	
< <= > >= 	Less Than, Less Than Or Equal To,
Greater Than, Greater Than or Equal To	isFalse = (6 <= 4); 	 	
== != 	Comparison Equal, Comparison Not Equal 	isFalse = ("this" == "that"); 	 	
& 	Bitwise AND 	zero = 4 & 2;
four = 4 & 4; 	 	
^ 	Bitwise XOR 	zero = 4 ^ 4;
six = 4 ^ 2; 	 	
 	Bitwise OR 	 	 	
 	 	Comparison OR 	isTrue = (FALSE	TRUE);
&& 	Comparison AND 	isFalse = (FALSE && TRUE); 	 	
= += -= *= /= %=	Assignment 	four = 4; 	 	
Note: The order of precedence of boolean operators is unclear. It is possible that there is a bug in the expression parser, making precedence inconsistent, or it may simply be that || and && have equal precedence; testing is inconclusive. Thus, when in doubt, parenthesize.
==+ Operator==
result = left + right
Left Type	Right Type	Result Type	Description
integer 	integer 	integer 	Adds left and right
integer 	float 	float 	Adds left and right
float 	integer 	float 	Adds left and right
string 	string 	string 	Concatenates right onto the end of left.
list 	* 	list 	Concatenates right onto the end of left.
* 	list 	list 	Affixes left onto the start of right.
vector 	vector 	vector 	Adds left and right
rotation 	rotation 	rotation 	Adds left and rightNot useful for combining rotations, use * or / instead.
==Shorthand Operators==
Alternatives to the simple '=' operator...
Simple assignment operator	Shorthand operator
a = a + 1 	a += 1
a = a – 1 	a -= 1
a = a * (n+1) 	a *= (n+1)
a = a / (n+1) 	a /= (n+1)
a = a % b 	a %= b
LSL Partial Sums Benchmark

//
// The Computer Language Shootout
// http://shootout.alioth.debian.org/
//
// contributed by Isaac Gouy
// modified by Babbage Linden
//
test()
{
 integer n = 250;
 
 float twothirds = 2.0/3.0;
 float a1 = 0.0;
 float a2 = 0.0;
 float a3 = 0.0;
 float a4 = 0.0;
 float a5 = 0.0;
 float a6 = 0.0;
 float a7 = 0.0;
 float a8 = 0.0;
 float a9 = 0.0;
 float alt = -1.0;
 integer k=0;
 while (n >= (++k))
 {
 float k2 = llPow(k,2);
 float k3 = k2*k;
 float sk = llSin(k);
 float ck = llCos(k);
 alt = -alt;
 a1 += llPow(twothirds,k-1);
 a2 += llPow(k,-0.5);
 a3 += 1.0/(k*(k+1.0));
 a4 += 1.0/(k3 * sk*sk);
 a5 += 1.0/(k3 * ck*ck);
 a6 += 1.0/k;
 a7 += 1.0/k2;
 a8 += alt/k;
 a9 += alt/(2.0*k -1.0);
 }
 
 llSay(0, (string)a1 + " (2/3)^k");
 llSay(0, (string)a2 + " k^-0.5");
 llSay(0, (string)a3 + " 1/k(k+1)");
 llSay(0, (string)a4 + " Flint Hills");
 llSay(0, (string)a5 + " Cookson Hills");
 llSay(0, (string)a6 + " Harmonic");
 llSay(0, (string)a7 + " Riemann Zeta");
 llSay(0, (string)a8 + " Alternating Harmonic");
 llSay(0, (string)a9 + " Gregory");
}
time()
{
 llResetTime();
 llSay(0, "Starting tests...");
 test();
 llSay(0, "Finished tests in " + (string)llGetTime() + "s");
}
default
{
 state_entry()
 {
 time();
 }
 
 touch_start(integer num)
 {
 time();
 }
}
LSL Portal

__NOTOC__
LSL (Linden Scripting Language) is the scripting language that gives behavior to Second Life primitives, objects, and avatars. This is a community effort to provide an accurate & open documentation resource on LSL for scripters of all skill levels.
Feel free to edit and add content. For more information on how to edit the wiki, see Editing Guidelines. Do not copy any information from other sources, unless you are sure about the copyright agreements. See the LSL Portal discussion page for more information.
Want to learn LSL? See LSL Tutorial.
== LSL Portal ==
* Editing Primer - Editing Instructions
* Guidelines - Administration and Design Standards (Mission, rules, layout, etc.)
* To-Do - Edit/Revisions To-Do Listing
* Translation Project - Translation Coordination	
== LSL Language Reference ==
* Constants
* Events
* 
** for
** if
** while
** do-while
** jump
** return
** state
* Functions
**[#mw-pages (A..L)]
**[#mw-pages (L..T)]
**[#mw-pages (T..Z)]
**(By internal index id)
* Operators
* States
* Types
** integer
** float
** string
** key
** list
** vector
** rotation
* Variables
* Errors	
== ==
{| border="0" cellspacing="0" cellpadding="0"	
* Alpha
* Animation
* Attachments
* Avatar
* Camera
* Collision
* Color
* Combat2
* Communications
* Controls
* Dataserver
* Dialog
* Experience
* Face
* Group
* Inventory
* JSON
* Light
* Link
* Linkset Data
* Lists
* Math
* Needs Example
* Permissions
* Physics
* Primitive
* Rotation
* Scripts
* Sensor
* Sound
* 
** 
** 
** 
* Teleport
* Texture
* Time
* Vehicle
* Video
* World	
== LSL Language Reference ==
* Constants
* Events
* 
** for
** if
** while
** do-while
** jump
** return
** state
* Functions
**[#mw-pages (A..L)]
**[#mw-pages (L..T)]
**[#mw-pages (T..Z)]
**(By internal index id)
* Operators
* States
* Types
** integer
** float
** string
** key
** list
** vector
** rotation
* Variables
* Errors	
== ==
{| border="0" cellspacing="0" cellpadding="0"	
* 
** 
** 
** 
** 
** 
* 
** 
** 
** 
** 
* Detection
** 
** 
** 
* 
** 
* 
** 
** 
** 
* 
** 
** 
** 
* 
** 
*** 
*** 
** 
* 
** Dataserver
** Linkset Data
** 
** 
* 
** Asset
** Script
* 
** 
*** 
*** 
** 
*** 
*** 
*** 
* 
** 
** 
** 
** 
* 
** 
*** Math Errors
** 
** 
**
		
== ==
{| border="0" cellspacing="0" cellpadding="0"	
		
== ==
{| border="0" cellspacing="0" cellpadding="0"	
		
== ==
{| border="0" cellspacing="0" cellpadding="0"	
Category:Portals
Category:Creation
*
LSL Portal/ca

__NOTOC__
== Benvinguts al Portal de Second Life LSL! ==
LSL és el llenguatge de programació de Linden utilitzat als scripts que donen interactivitat als objectes de Second Life (incluint els objectes vestits i HUDs).
Aquest és un esforç comunitari per proveïr documentació detallada, oberta i gratuïta pel llenguatge de programació de Second Life: . Està pensat per ajudar programadors de tots els nivells. Si domines l'anglès, pots trobar informació més ampliada a l'article en aquest idioma.
Ets lliure d'editar i afegir contingut (mira com a how to (com). Mira també How to choose a wiki (Com triar una wiki)). Si us plau, no copiïs aquí informació d'altres fonts, sinó és que estàs segur de no vulnerar els drets d'autor. Mira Talk:LSL Portal (Discussió: Portal LSL) per més informació.
Vols aprendre a fer servir LSL? Pots començar amb un dels LSL Tutorials
----
== LSL Portal==
* Portal Editing Primer - wiki editing how to
* Portal Guidelines - portal administration and design (mission, rules, layout)
* Portal To-Do - wiki edits most needed where
* LSL Portal Translation Project - translation coordination	
== LSL Language Reference ==
* Constants
* Events
* 
*:for, if, while, do-while, jump, return, state
* Functions
*:, , , (By internal index id)
* User-defined_functions
* Operators
* States
* Types
*:integer, float, string, key, list, vector, rotation
* Variables
* Errors	
== ==
{| border="0" cellspacing="0" cellpadding="0"	
* Alpha
* Animation
* Attachments
* Avatar
* Camera
* Collision
* Color
* Controls
* Communications
* Dataserver
* Face
* Group
* Inventory
* Light
* Link
* Lists
* Math
* Needs Example
* Permissions
* Physics
* Primitive
* Rotation
* Scripts
* Sensor
* Sound
* 
** 
** 
** 
* Texture
* Teleport
* Time
* Video
* Vehicle
* World	
== LSL Language Reference ==
* Constants
* Events
* 
*:for, if, while, do-while, jump, return, state
* Functions
*:, , , (By internal index id)
* User-defined_functions
* Operators
* States
* Types
*:integer, float, string, key, list, vector, rotation
* Variables
* Errors	
== ==
{| border="0" cellspacing="0" cellpadding="0"	
* 
** 
** 
** 
** 
** 
* 
** 
** 
** 
* Detection
** 
** 
** 
* 
** 
* 
** 
** 
** 
* 
** 
** 
* 
** 
*** 
*** 
** 
* 
** 
** 
* 
** Asset
** Script
* 
** 
*** 
*** 
** 
*** 
*** 
*** 
* 
** 
** 
** 
** 
* 
** 
*** Math Errors
** 
** 
**
		
== ==
{| border="0" cellspacing="0" cellpadding="0"	
		
== ==
{| border="0" cellspacing="0" cellpadding="0"	
		
== ==
{| border="0" cellspacing="0" cellpadding="0"	
Category:Portals
Category:Creation
*
LSL Portal/de

Dieses Portal befindet sich derzeit in Bearbeitung. Wirf einen Blick auf die zugehörige Diskussionsseite, falls Du dabei helfen möchtest.
__NOTOC__
== Willkommen im Second Life LSL Portal! ==
Dies ist eine gemeinschaftliche Bestrebung, eine genaue Beschreibung der Scriptsprache von zu liefern: .
Es ist als offene Dokumentation gedacht, die Scriptern aller Erfahrungsstufen helfen soll. Fühle Dich eingeladen auch Deine Kenntnisse beizutragen, indem Du Artikel ergänzt oder neu hinzufügst. Siehe ebenfalls: How to choose a wiki.
Willst Du die Linden Scripting Language (LSL) erlernen? Dann teste eines der LSL Tutorials.
Und bitte, verwende nur Informationen aus anderen Quellen, wenn Du Dir absolut sicher bist, keine Copyrightverletzung zu begehen.
Wirf bitte auch einen Blick auf Talk:LSL Portal für weitere Informationen.
Verweise auf englischsprachige Seiten sind mit markiert.
Bitte beachtet, dass deutschsprachige Seiten ggf. nicht aktuell sind.
----
== LSL Portal==
* LSL Editing Primer - wiki editing how to
* Portal Guidelines - wiki editing should's
* Portal To-Do - wiki edits most needed where
* LSL Portal Translation Project - translation coordination	
== LSL Sprachreferenz ==
* Konstanten
* Ereignisse
* 
*:for, if, while, do-while, jump, return, state
* Funktionen
*:[ (Seite 1: A..O)], [ (Seite 2: P..Z)]
* Operatoren
* States
* Typen
*:integer, float, string, key, list, vector, rotation
* Variablen
* Fehler	
== ==
{| border="0" cellspacing="0" cellpadding="0"	
* Alpha
* Animation
* Attachments
* Avatar
* Kamera
* Kollision
* Farbe
* Steuerung
* Kommunikation
* Fläche(Face)
* Gruppen
* Inventar
* JSON
* Licht
* Link
* Mathematik
* Benötigt Beispiel
* Berechtigungen
* Physik
* Primitive
* Rotation
* Sensor
* Sound
* Textur
* Zeit
* Video
* Fahrzeuge
* Welt	
== LSL Sprachreferenz ==
* Konstanten
* Ereignisse
* 
*:for, if, while, do-while, jump, return, state
* Funktionen
*:[ (Seite 1: A..O)], [ (Seite 2: P..Z)]
* Operatoren
* States
* Typen
*:integer, float, string, key, list, vector, rotation
* Variablen
* Fehler	
== ==
{| border="0" cellspacing="0" cellpadding="0"	
* 
** 
** 
** 
** 
** 
* 
** 
** 
** 
* Detection
** 
** 
** 
* 
** 
* 
** 
** 
** 
* 
** 
** 
* 
** 
*** 
*** 
** 
* 
** 
** 
* 
** Asset
** Script
* 
** 
*** 
*** 
** 
*** 
*** 
*** 
* 
** 
*** Mathematische Fehler
** 
** 
* 
** 
** 
** 
**
		
== ==
{| border="0" cellspacing="0" cellpadding="0"	
		
== ==
{| border="0" cellspacing="0" cellpadding="0"	
		
== ==
{| border="0" cellspacing="0" cellpadding="0"	
Category:Portals
Category:Creation
*
LSL Portal/es

__NOTOC__
== ¡Bienvenido al Portal de LSL de Second Life! ==
Esto es un esfuerzo comunitario para proporcionar documentación precisa acerca del lenguaje de programación de : .
Está concebida como una documentación abierta de recursos para ayudar a los programadores de todos los niveles de habilidad. Por favor, siéntase libres para editar y añadir a la documentación. Vea también la sección de como usar un wiki How to choose a wiki.
¿Quiere aprender LSL? Pruebe con uno de los tutoriales de LSL LSL Tutoriales.
Por favor, no copie información de otras fuentes, a menos que este seguro que no viola derechos de autor.. Vea la sección Talk:LSL Portal para más información.
----
== Portal LSL ==
* Introducción a la Edición de LSL - como editar un wiki.
* Guías del Portal - reglas para editar un wiki.
* Ideas por hacer - wiki con una lista de las ideas más importantes.
* Proyecto de Traducción del Portal LSL - coordinación de traducciones.	
== Lenguaje LSL ==
* Constantes
* Eventos
* Control del flujo
*:for, if, while, do-while, jump, return, state
* Funciones
*:(A-P), (P-X)
* Operadores
* Estados
* Tipos
*:integer, float, string, key, list, vector, rotation
* Variables
* Errores	
== ==
{| border="0" cellspacing="0" cellpadding="0"	
* Transparencia
* Animación
* Accesorios
* Avatar
* Cámara
* Colisión
* Color
* Controles
* Comunicaciones
* Servidor de datos
* Cara
* Grupo
* Inventario
* Luz
* Link
* Listas
* Matemáticas
* Necesita Ejemplo
* Permisos
* Física
* Primitivas
* Rotación
* Scripts
* Sensor
* Sonido
* Texto
** Chat
** Notas
** Secuencia
* Textura
* Teletransporte
* Tiempo
* Vehículo
* Vídeo
* Mundo	
== Lenguaje LSL ==
* Constantes
* Eventos
* Control del flujo
*:for, if, while, do-while, jump, return, state
* Funciones
*:(A-P), (P-X)
* Operadores
* Estados
* Tipos
*:integer, float, string, key, list, vector, rotation
* Variables
* Errores	
== ==
{| border="0" cellspacing="0" cellpadding="0"	
* Avatar
** Animación
** Accesorios
** Cámara
** Controles
** Sentarse
* Comunicaciones
** Chat
** HTTP
** XML-RPC
* Detección
** Colisión
** Tocar
** Sensor
* Funciones
** Modo dios
* Inventario
** Creador
** Notas
** Dueño
* Media
** Media del prim
** Sonido
** Video
* Movimiento
** Física
*** Damping
*** Flotar
** Rotación
* Objeto
** Link
** Vehiculo
* Permisos
** Asset
** Script
* Primitivas
** Efectos
*** Particulas
*** Luz
** Cara
*** Transparencia
*** Color
*** Textura
* Región
** Suelo
** Parcela
** Seguridad
** Tiempo
* Script
** Error
*** Errores matematicos
** Palabras clave
** Matematicas
** Tipos
		
== ==
{| border="0" cellspacing="0" cellpadding="0"	
		
== ==
{| border="0" cellspacing="0" cellpadding="0"	
		
== ==
{| border="0" cellspacing="0" cellpadding="0"	
Category:Portals
Category:Creation
*
*
LSL Portal/ja

__NOTOC__
LSL とは "リンデン スクリプト言語" (Linden Scripting Language) の略で、これは SL のオブジェクト (アバターの装備や HUD も含めて) の様々なふるまいを実現するために使われます。
これはSecond Lifeのスクリプト言語であるLSLについて、正確で開かれた情報の提供を目指しているコミュニティです。
あらゆるレベルのスクリプト作成者の助けになることを目指しています。
自由に編集と追加を行ってください。(Wiki の編集については) Wiki ヘルプ を参照してください。How to choose a wikiも併せて参照しましょう。著作権の扱いが正当だと確信できない限り、他所で掲載されている情報をここへ転載しないでください。詳細は Talk:LSL Portal を参照してください。
LSLを習得したいのであればLSLチュートリアルを試してみましょう。 
== LSL ポータル ==
* LSL 編集入門 - wikiの編集のしかた
* ポータルガイドライン - wikiですべきこと
* ポータル To-Do - wikiの編集がもっとも必要なところ
* LSL ポータル翻訳プロジェクト - 翻訳の調整(英語)	
== LSL 言語 リファレンス ==
* 定数
* イベント
* 実行制御
** for
** if
** while
** do-while
** jump
** return
** state
* 関数
**[#mw-pages (A..L)]
**[#mw-pages (L..T)]
**[#mw-pages (T..Z)]
**(内部 ID 順)
* 演算子
* 状態
* 型
** integer
** float
** string
** key
** list
** vector
** rotation
* 変数
* エラー	
== LSL カテゴリー ==
{| border="0" cellspacing="0" cellpadding="0"	
* アルファ
* アニメーション
* アタッチメント
* アバター
* カメラ
* 衝突
* 色
* コミュニケーション
* コントロール
* データサーバ
* ダイアログ
* 体験
* 面
* グループ
* 持ち物
* 光
* リンク
* リンクセットデータ
* リスト
* 数学
* サンプルが必要なもの
* 権限
* 物理
* プリム
* 回転
* スクリプト
* センサー
* 音声
* テキスト
** チャット
** ノートカード
** 文字列
* テレポート
* テクスチャ
* 時間
* 乗り物
* ビデオ
* 世界	
== LSL 言語 リファレンス ==
* 定数
* イベント
* 実行制御
** for
** if
** while
** do-while
** jump
** return
** state
* 関数
**[#mw-pages (A..L)]
**[#mw-pages (L..T)]
**[#mw-pages (T..Z)]
**(内部 ID 順)
* 演算子
* 状態
* 型
** integer
** float
** string
** key
** list
** vector
** rotation
* 変数
* エラー	
== LSL カテゴリー ==
{| border="0" cellspacing="0" cellpadding="0"	
* アバター
** アニメーション
** アタッチメント
** カメラ
** コントロール
** 座る
* コミュニケーション
** チャット
** ダイアログ
** HTTP通信
** XML-RPC通信
* 検出
** 衝突
** センサー
** 接触
* 関数
** ゴッドモード
* 持ち物
** クリエーター
** ノートカード
** オーナー
* メディア
** プリムメディア
** 音声
** ビデオ
* 移動
** 物理
*** ダンピング
*** 浮遊
** 回転
* オブジェクト
** Dataserver
** リンクセットデータ
** リンク
** 乗り物
* 権限
** アセット
** スクリプト
* プリム
** エフェクト
*** 光
*** パーティクル
** 面
*** アルファ
*** 色
*** テクスチャ
* 地域
** 地面
** 土地
** セキュリティ
** 時間
* スクリプト
** エラー
*** 演算エラー
** キーワード
** 数学
** 型
		
== LSL カテゴリー ==
{| border="0" cellspacing="0" cellpadding="0"	
		
== LSL カテゴリー ==
{| border="0" cellspacing="0" cellpadding="0"	
		
== LSL カテゴリー ==
{| border="0" cellspacing="0" cellpadding="0"	
Category:Portals/ja
Category:Creation/ja
*
LSL Portal/ko

__NOTOC__
== 세컨드라이프 LSL 포털에 오신 것을 환영합니다. ==
이 곳은 의 스크립트 언어, (Linden Scripting Language)에 대한 정확한 정보를 제공하고 사용자가 함께 만들어가는 곳입니다.
모든 수준의 개발자들에게 도움이 될 수 있는 열린 자료공간을 지향합니다. 자유롭게 편집하고 추가해주세요. 
어떤 위키를 선택할 것인가(en)도 참조하여 주시기 바랍니다.
린든 스크립트 언어(Linden Scripting Language:LSL)를 배우고 싶으세요? LSL 교습서를 살펴보세요.
저작권에 문제가 없는지 확신할 수 없는 외부자료는 이 곳에 옮겨놓지 말아주시기 바랍니다. 그 외의 정보는 Talk:LSL Portal을 참조하여 주시기 바랍니다.
----
== LSL 포털==
* LSL 편집 입문 - 위키 편집 방법
* 포털 지침 - 위키 편집에서 지켜야 할 점
* 포털 To-Do - 해야할 일 목록
* LSL 포털 번역 프로젝트(en) - 번역 공동작업	
== LSL 언어 참조 ==
* 상수
* 사건
* 
*:for, if, while, do-while, jump, return, state
* 함수
* 연산자
* 상태
* 자료형
*:정수, 실수, 문자열, 키, 목록, 벡터, 회전
* 변수
* 오류	
== LSL 분류 ==
{| border="0" cellspacing="0" cellpadding="0"	
* 투명도
* 애니메이션
* 부착
* 아바타
* 카메라
* 충돌
* 색
* 제어
* 통신
* 표면
* 사용자함
* 연결
* 수학
* 예제가 필요한 항목
* 권한
* 물리
* 프림
* 회전
* 감지
* 음성
* 표면그림
* 시간
* 동영상
* 세계	
== LSL 언어 참조 ==
* 상수
* 사건
* 
*:for, if, while, do-while, jump, return, state
* 함수
* 연산자
* 상태
* 자료형
*:정수, 실수, 문자열, 키, 목록, 벡터, 회전
* 변수
* 오류	
== LSL 분류 ==
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== LSL 분류 ==
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== LSL 분류 ==
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== LSL 분류 ==
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Category:Portals
Category:Creation
*
LSL Portal/nl

__NOTOC__
== Welkom op de Second Life LSL Portal! ==
Dit is een gemeenschappelijke inspanning om de scripttaal in genaamd van accurate documentatie te voorzien.
Het is bedoeld als een open documentatie platform om scripters van alle verschillende niveaus te helpen. Aarzel niet om dingen toe te voegen of te bewerken in de documentatie. Zie ook Hoe kies ik een wiki.
Wil je LSL leren? Probeer een van de LSL Tutorials.
Kopieer geen informatie van andere bronnen, tenzij je zeker weet dat er geen inbreuk gemaakt wordt op auteursrechten.
Zie Talk:LSL Portal voor meer informatie.
----
== LSL Portal==
* LSL Bewerking hulp - Hoe kan ik meehelpen.
* Regelgeving - Regels voor het bewerken van de wiki.
* To-Do Lijst - Welke pagina's moeten hoog nodig aangemaakt worden.
* LSL Portal Translation Project - Coördinatie vertaling.	
== LSL Language Reference ==
* Constanten
* Events
* 
*:for, if, while, do-while, jump, return, state
* Functies
*:(page 1: A..O), [ (page 2: P..Z)]
* Operators
* States
* Types
*:integer, float, string, key, list, vector, rotation
* Variabelen
* Errors	
== ==
{| border="0" cellspacing="0" cellpadding="0"	
* Alpha
* Animation
* Attachments
* Avatar
* Camera
* Collision
* Color
* Controls
* Communications
* Face
* Inventory
* Light
* Link
* Math
* Needs Example
* Permissions
* Physics
* Primitive
* Rotation
* Sensor
* Sound
* Texture
* Time
* Video
* Vehicle
* World	
== LSL Language Reference ==
* Constanten
* Events
* 
*:for, if, while, do-while, jump, return, state
* Functies
*:(page 1: A..O), [ (page 2: P..Z)]
* Operators
* States
* Types
*:integer, float, string, key, list, vector, rotation
* Variabelen
* Errors	
== ==
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Category:Portals
Category:Creation
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LSL Portal/pl

__NOTOC__
== Witaj w Second Life LSL Portal! ==
Jest to dokumentacja LSL tworzona przez użytkownikow .
Dokumentacja ta jest otwarta do edycji, ale zanim zaczniesz ją edytować zapoznaj się z jej licencja i zasadami.
Chcesz się nauczyć LSL? Spróbuj LSL Tutoriale.
Proszę nie kopiować materiałów chronionych prawem autorskim.
----
== LSL Portal ==
* Editing Primer - Editing Instructions
* Guidelines - Administration and Design Standards (Mission, rules, layout, etc.)
* To-Do - Edit/Revisions To-Do Listing
* Translation Project - Translation Coordination	
== LSL Budowa ==
* Stałe
* Zdarzenia
* 
*:for, if, while, do-while, jump, return, state
* Funkcje
* Operatory
* Stany
* Typy
*:integer, float, string, key, list, vector, rotation
* Zmienne
* Błędy	
== ==
{| border="0" cellspacing="0" cellpadding="0"	
* Alfa
* Animacje
* Uzupełnienia
* Awatar
* Kamera
* Kolizja
* Kolor
* Klawiatura
* Komunikacja
* Strona primu
* Inwentarz
* Światło
* Połączenia
* Matematyka
* Bez Przykładów
* Zezwolenia
* Fizyka
* Primy
* Rotacja
* Sensor
* Dźwięk
* Tekstura
* Czas
* Wideo
* Świat	
== LSL Budowa ==
* Stałe
* Zdarzenia
* 
*:for, if, while, do-while, jump, return, state
* Funkcje
* Operatory
* Stany
* Typy
*:integer, float, string, key, list, vector, rotation
* Zmienne
* Błędy	
== ==
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Category:Portals
Category:Creation
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LSL Portal/pt

__NOTOC__
== Bem vindo ao Portal LSL do Second Life! ==
Este portal é um esforço conjunto para construir uma documentação confiável para a linguagem de Scripts do : .
O objetivo é construir um inventário aberto de documentação para ajudar os scripters, com qualquer tipo de problema. Altere ou adicione aqui conteúdos a esta documentação. Veja tambem How to choose a wiki.
Por favor não copie para outros locais a informação aqui existente, a não ser que conheça as regras existentes para os direitos de autor.
Consulte Talk:LSL Portal para obter mais informação.
Quer aprender LSL? Tente começar com algum tutorial em LSL Tutorials.
----
== Portal LSL ==
* Introdução à edição de LSL - wiki de edição.
* Linhas orientadoras deste Portal - wiki de regras
* Portal Por-Fazer - wiki com lista das maiores necessidades.
* Projeto de tradução do Portal LSL - coordenação de traduções	
== Linguagem LSL ==
* Constantes
* Eventos
* Controle de fluxo
*:for, if, while, do-while, jump, return, state
* Funções
*:(página 1), (página 2)
* Operadores
* Estados
* Tipos
*:integer, float, string, key, list, vector, rotation
* Variáveis
* Erros	
== ==
{| border="0" cellspacing="0" cellpadding="0"	
* Alpha
* Animação
* Anexos
* Avatar
* Camera
* Colisão
* Cores
* Controles
* Comunicações
* Face
* Inventário
* Luz
* Link
* Matemática
* Exemplos necessários
* Permissões
* Física
* Primitiva
* Rotação
* Sensor
* Som
* Textura
* Tempo
* Video
* Mundo	
== Linguagem LSL ==
* Constantes
* Eventos
* Controle de fluxo
*:for, if, while, do-while, jump, return, state
* Funções
*:(página 1), (página 2)
* Operadores
* Estados
* Tipos
*:integer, float, string, key, list, vector, rotation
* Variáveis
* Erros	
== ==
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Category:Portals
Category:Creation
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