Olimar (PM)

Olimar is a playable character in the Brawl mod Project M. He comes with his Pikmin in tow and a stronger moveset for Project M. Despite the power buffs, Melee physics and higher lag in most of his attacks have put him in an unfavorable position for Project M. 
Olimar ranks 39th out of 41 on the official tier list, at the bottom of the D tier. This is an extreme drop from his tier placement in Brawl, where he was ranked 3rd out of 38, and is the largest any Project M character's standing has fallen when compared to their Melee or Brawl tier list. In the official Project+ tier list, he ranks much higher, placing 33rd out of 42 characters.
==Attributes==
In Brawl, Olimar excelled at defensive gameplay, being able to camp effectively with his Pikmin. These capabilities have put Olimar 3rd on the Brawl tier list. As Project M focuses more on offensive gameplay than defensive gameplay, Olimar's moveset has been consequently altered. 
Olimar's Pikmin in Project M are stronger and have more endurance than before. Also, the Pikmin now have a mechanic where their strength is dependent on the type of flower on their heads. Besides the buffs to the Pikmin, Olimar's ground game has been improved, possessing more powerful tilts, smash attacks, and throws. Olimar's aerial game also saw some positive adjustments, featuring two potential KO moves in his up and down aerials. Finally, Olimar's recovery, Pikmin Chain, which was unreliable and low-reaching in Brawl, has been replaced with the more useful Ionium Jet.
However, Olimar has many weaknesses in Project M. While he is heavier than he was in Brawl, Olimar is still fairly light, making him susceptible to KOs earlier than other characters.
==Changes from Brawl to PM==
While Olimar received some buffs, he has been heavily nerfed overall in the transition from Brawl to PM. The most notable nerf Olimar received was the reduction to the amount of Pikmin he can have at one time which has been reduced to 4 Pikmin instead of 6. This greatly reduced Olimar's camping potential especially since the rest of the cast have better offence and the reintroduction of Melee mechanics have also sped up the rest of the cast which makes it easier for them to play around Olimar's defence. Besides this, Olimar's defence is also worse as his higher weight and fall speed when combined with the changes to PMs mechanics make him much easier to combo. As well as these changes, his smash attacks are laggier, Pikmin Throw with white Pikmin is notably weaker and now causes the white Pikmin to self destruct and Pikmin Order no longer has armor further hindering his defence. 
Olimar has received some buffs however. Olimar's endurance is overall much higher due to him being heavier and his recovery is much better. His air speed is much faster and his new up special: Ionium Jet is a more reliable and consistent for recovering. His Pikmin's endurance is also much higher as their HP has been greatly increased and the flowers on their heads now determines their strength making them even stronger than before. 
Overall, Olimar's greater endurance and offence does not make up for his less effective defence resulting in him being a much less effective character than in Brawl.
===Attributes===
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===Ground Attacks===
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===Aerial Attacks===
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===Grabs and Throws===
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===Special Moves===
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==Revisions==
===3.01===
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===3.5===
*Moveset
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*Forward smash (Pikmin):
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*Up smash (Pikmin):
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*Down smash (Pikmin):
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*Forward aerial (Pikmin):
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*Back aerial (Pikmin):
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*Up aerial (Pikmin):
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*Down aerial (Pikmin):
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*Grabs (Pikmin):
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*Forward Throw (Pikmin):
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*Back Throw (Pikmin):
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*Up Throw (Pikmin):
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*Down Throw (Pikmin):
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===v3.6===
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==Moveset==
Up to date as of version 3.6.
 	Name 	Damage 	Damage 	Damage 	Damage 	Damage 	Damage 	Description
 	Name 	Olimar 	Red 	Yellow 	Blue 	White 	Purple 	Description
Neutral attack 	 	3%, 2% (antenna) 	— 	— 	— 	— 	— 	Olimar headbutts twice. The first attack's hitbox goes as far as the antenna on his head.
Neutral attack 	 	5% 	— 	— 	— 	— 	— 	Olimar headbutts twice. The first attack's hitbox goes as far as the antenna on his head.
Forward tilt 	 	10% 	— 	— 	— 	— 	— 	Olimar kicks both legs forward, falling to the ground. Has decent knockback at higher percentages.
Up tilt 	 	8% 	— 	— 	— 	— 	— 	Olimar hops and performs an upwards headbutt. Olimar's head is intangible when performing this attack.
Down tilt 	 	6% (body), 2% (antenna) 	— 	— 	— 	— 	— 	Olimar slides head-first at the enemy, moving a small distance forward. Deals minimal knockback and combos well into other moves early on. The hitbox goes as far as the antenna on Olimar's head.
Dash attack 	 	7% (clean), 4% (late) 	— 	— 	— 	— 	— 	Olimar does a cartwheel forward. Deals primarily vertical knockback and a good combo starter.
Forward smash 	 	— 	- (clean), (mid), (late) 	- (clean), (mid), (late) 	- (clean), (mid), (late) 	- (clean), (mid), (late) 	- (clean), (mid), (late) 	A Pikmin leaps forwards with a spinning bodyslam. Damage and knockback of the move depends on which Pikmin is used, with the Red Pikmin dealing the most damage, the Purple Pikmin having the strongest knockback, and the White Pikmin being the weakest, both in damage and in knockback. A weak hit will occur if a Pikmin connects as it falls, making this move good for edgeguarding, but the Pikmin will die if thrown off the edge.
Up smash 	 	— 	- (clean), (late) 	- (clean), (late) 	- (clean), (late) 	- (clean), (late) 	- (clean), (late) 	A Pikmin rockets upwards into the air. Olimar's fastest smash attack and is great move for juggling. Possesses huge knockback when it's a purple Pikmin with a flower, being able to KO at 85% on heavyweights even without charging.
Down smash 	 	— 	- (clean), (late) 	- (clean), (late) 	- (clean), (late) 	- (clean), (late) 	- (clean), (late) 	Two Pikmin dashes out to simultaneously on either side. Deals no vertical knockback, making it useful against heavyweights and/or characters with short horizontal recovery. An enemy can actually hit both Pikmin if they are in between Olimar. If only one Pikmin is present when using this attack, it will attack in front of Olimar.
Neutral aerial 	 	2% (hits 1-5) 	— 	— 	— 	— 	— 	Olimar spins in place, hitting multiple times. The last hit has moderate knockback and is a potential combo starter.
Forward aerial 	 	— 	13-17% 	10-12% 	12-14% 	6-8% 	13-15% 	Olimar swings a Pikmin forward in a downward arc. Has decent vertical knockback. This move can be wavelanded from a short hop, but it is difficult to do consistently.
Back aerial 	 	— 	15-19% 	12-14% 	14-16% 	8-10% 	15-17% 	Olimar swings a Pikmin behind in a upward arc. This move turns Olimar around in the air.
Up aerial 	 	— 	13-17% (clean), 7% (late) 	9-11% (clean), 5% (late) 	11-13% (clean), 6% (late) 	5-7% (clean), 3% (late) 	13-15% (clean), 8% (late) 	Olimar lifts a Pikmin upwards over his head. An ideal KO move when used with a red or purple Pikmin. Long duration helps in pursuing air dodges.
Down aerial 	 	— 	15-19% (clean), 9% (late) 	13-15% (clean), 8% (late) 	14-16% (clean), 8% (late) 	9-11% (clean), 4% (late) 	15-17% (clean), 11% (late) 	Olimar strikes downward with a Pikmin. The move itself is a spike, being strongest with the red Pikmin and weakest with the white Pikmin.
Grab 	 	— 	— 	— 	— 	— 	— 	Olimar sends a Pikmin forth to grab an opponent.
Pummel 	 	— 	2% 	2% 	2% 	2-6% 	2% 	Pikmin attacks with headbutt.
Forward throw 	 	— 	6% 	7% 	12-16% 	6% 	7% 	The Pikmin releases the foe forwards. Strongest in terms of knockback with the blue Pikmin.
Back throw 	 	— 	7% 	9% 	12-16% 	7% 	9% 	The Pikmin swings the foe backwards by slamming them onto the ground. Strongest in terms of knockback with the blue Pikmin, with purple Pikmin only being slightly weaker.
Up throw 	 	— 	7% 	9% 	12-16% 	6% 	10% 	The Pikmin leaps into the air, turns the opponent upside-down, then slams them into the ground. With the blue pikmin, this move can Star KO even heavyweights at 130%, with the Purple Pikmin being slightly weaker than the blue Pikmin.
Down throw 	 	— 	1% (hit 1), 6% (throw) 	1% (hit 1), 8% (throw) 	1-5% (hit 1), 9% (throw) 	1% (hit 1), 5% (throw) 	1% (hit 1), 7% (throw) 	The Pikmin slams the foe into the ground. This throw can be used to tech-chase fastfallers and heavyweights, and can combo into an aerial at higher percentages.
Floor attack (front)	 	6% 	— 	— 	— 	— 	— 	Gets up and headbutts both sides.
Floor attack (back) 	 	6% 	— 	— 	— 	— 	— 	Gets up and punches both sides.
Floor attack (trip) 	 	5% 	— 	— 	— 	— 	— 	Gets up and headbutts forward, and kicks backwards.
Edge attack (fast) 	 	8% 	— 	— 	— 	— 	— 	Quickly climbs up and headbutts onto the stage.
Edge attack (slow) 	 	10% 	— 	— 	— 	— 	— 	Gets up slowly and quickly sticks one foot out.
Neutral special 	Pikmin Pluck	— 	— 	— 	— 	— 	— 	Olimar quickly pulls out a random Pikmin out of the ground. What type of terrain where this move is used has some influence on what type of Pikmin will be pulled out more often. Olimar can have up to four Pikmin following him, and trying to pluck another, will result in Olimar grabbing nothing and being vulnerable for a moment. Using the move in the air will make Olimar rise up a little, but it only once.
Side special 	Pikmin Throw	— 	2-4% (latched hits) 	2-4% (latched hits) 	2-4% (latched hits) 	3-5% (latched hits), 6-8% (explosion) 	10% 	Olimar throws a Pikmin at an enemy, who will latch onto the enemy and will slowly rack up damage. Different Pikmin have different effects when thrown. If the target cannot be latched onto, or the Pikmin is Purple, it simply deals damage. The Pikmin can be reflected back at Olimar, in which case, they will stick to him instead. The player can simply use Pikmin Order to get them off and avoid taking damage.
Up special 	Ionium Jet 	10% (startup), 1% (hits 1-7), 5% (hit 8) 	— 	— 	— 	— 	— 	Olimar jets upwards diagonally, dealing damage while flying. If Olimar takes a hit while using this move, Olimar will lose his jump (even if he did not use his second jump before using Ionium Jet).
Down special 	Pikmin Order	— 	— 	— 	— 	— 	— 	Olimar quickly blows his whistle, and a colored area surrounds him. Any Pikmin that are separated from Olimar will, after a split second, immediately fly to his side. This can be used to recall ones that have fallen behind or are pummeling an enemy, though Pikmin in the midst of some actions (such as travelling after being thrown) cannot be recalled. If there are no Pikmin separated from Olimar, the ones in Olimar's line will be organized by colour. If they are already in sorted order, the next colour of Pikmin will be sorted to the front, following the order of Red, Yellow, Blue, White, and Purple, with the previous front-runners being shifted to the back. As various Pikmin have different strengths, Olimar must do this to control his lineup to get the most out of it.
Final Smash 	End of Day 	10% (bury), 15% (ascent), 1-43% (Bulborbs), 10% (descent), 15%/20% (explosion)	10% (bury), 15% (ascent), 1-43% (Bulborbs), 10% (descent), 15%/20% (explosion)	10% (bury), 15% (ascent), 1-43% (Bulborbs), 10% (descent), 15%/20% (explosion)	10% (bury), 15% (ascent), 1-43% (Bulborbs), 10% (descent), 15%/20% (explosion)	10% (bury), 15% (ascent), 1-43% (Bulborbs), 10% (descent), 15%/20% (explosion)	10% (bury), 15% (ascent), 1-43% (Bulborbs), 10% (descent), 15%/20% (explosion)	Olimar takes off in the S.S. Dolphin, leaving his opponents alone for Red Bulborbs to attack them. Afterwards, the ship crash lands back onto the stage, hurting anyone in its path.
==In competitive play==
===Notable players===
* - Ranked #49 on PMRank 2023.
* - Ranked 6th in Massachusetts.
* - Formerly ranked #42 on PMRank 2022.
* - Strong tristate player.
==Alternate costumes==
===Project M===
In terms of cosmetics, Olimar now has a clearer blue team color, his black costume from Brawl now has darker skin rather than a darker helmet, he has a purple alt, and his blue color from Brawl now has blonde hair to further reference Louie. 
							
							
===Project+===
Project + gives Olimar two costumes based on the bad ending of the first Pikmin game (one of which references , which are Pikmin that have been infected by the spores of a ), as well as an alternate costume based on real-world astronauts.
2.5 adds another costume known as Deep Space Olimar, which gives Olimar an appearance similar to actual spacesuits, although the backpack is now the Planter Pack from Pikmin Bloom. Every costume now has an updated jetpack inspired by Hey! Pikmin and giving his yellow costume a warmer skin tone.
Z-Secret Costume: The President
R-Secret Costume: Louie
==External links==
*Labbing Discord Tech Post
Category:Olimar
Category:Characters (PM)