Word crawl/The Walking Dead Crawl

I have based Part 1 very loosely on Season One, while Part 2 follows portions of Season Two a little more closely. Depending on the response, I may make crawls for the later seasons in the future. :)
I think this crawl would be perfect for a couple days of heavy writing, but feel free to do it at your own pace. I like to take my time with crawls, spreading the tasks out over several days. ;D
Also, for the theme song, I used the longer remixed version to allow more sprint time. Plus, it kind of has an epic feel that seems to be more conducive to writing.
Okay, on to the crawl!
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CHOOSE YOUR CHARACTER via *5-sided die roll*
Rolled a 1?: You are Rick Grimes
Rolled a 2?: You are Daryl Dixon
Rolled a 3?: You are Carl Grimes
Rolled a 4?: You are Carol Peletier
Rolled a 5?: You are Glenn Rhee
 
~*~PART 1~*~ 
THE APOCALYPSE BEGINS
The highways are packed with immobile vehicles. The big city has been destroyed by napalm. Survivors are left stranded on the streets with loved ones. Everyone is on the run, in search of supplies and safety. The "walker" apocalypse has begun.
You need to warm up for the heart-racing adventure ahead. SPRINT TO THE END OF SONG.
Complete the following task depending on which character you rolled above.
RICK GRIMES: You wake up in the hospital, injured and alone. You have no weapons, no supplies and no idea about the horrors that await you. Currently at a major disadvantage, WRITE 500 WORDS to keep yourself alive.
DARYL DIXON: You traipse the woods with your brother, numb to the world that has grown cold around you. Armed with a bow & arrow and vast hunting skills, you're not worried about your chances of survival. WRITE 200 WORDS because things are a breeze for you at the moment.
CARL GRIMES: Your dad's supposedly gone and you have been dragged to the middle of nowhere by your mom in order to get away from the "dead people" now roaming the earth. You are brave but frightened about what's to come. WRITE 400 WORDS.
CAROL PELETIER: You follow your husband's lead out of the city, dutifully obeying his every command. Your daughter is terrified of the dead as she clings to your side. You are no less afraid. WRITE 500 WORDS as your fear of the walkers – and your own husband – overwhelms you.
GLENN RHEE: You've spent your young days delivering pizzas and enjoying life. The world was flipped on its head but that won't stop you from carrying on with a passion. You are cunning and fast, two traits that will come in handy for you. To show off your speed, WRITE 300 WORDS as quickly as you can.
BANDING TOGETHER
After days of running and hiding, fighting hunger and exhaustion and walkers, you have finally stumbled upon a group. Everyone is tired and scared (whether or not they admit it), but the newfound camaraderie has surprisingly lifted your spirits in spite of the circumstances. Things are looking up. WRITE HALF OF YOUR PREVIOUS TASK’S WORD COUNT (i.e. if you are Carl, your previous task was 400 words; write 200 now).
Complete the next section depending on your character.
RICK: Your natural ability to take charge and become a leader bodes well for you. WRITE 200 WORDS.
DARYL: You debate the pros and cons of working in a group. You decide it is probably more beneficial to be with other people, but you prefer to work alone. You have difficulty acclimating to a group setting. WRITE 500 WORDS.
CARL: Feeling better protected with more people around, your nerves begin to settle. You find other kids to spend your time with and things suddenly don’t feel as scary. WRITE 300 WORDS.
CAROL: Fear of walkers and your own husband have dissipated somewhat. You feel more comfortable in a group and your nurturing instincts have already started to kick in. You find that you can be very helpful around the campsite. WRITE 300 WORDS.
GLENN: You have no problem getting accustomed to the new group setting. You thrive on the energy of others and now have something worthy of your continuing desire to fight. Showing your versatility in handling various tasks, you become a valuable member of the group. WRITE 200 WORDS.
SUPPLY RUN'''
With your growing group, supplies have quickly dwindled. It’s time to go on a run and stock up. You hustle up to the building, stealthily creeping around the corners and peering into windows. You get in and gather supplies with relative ease. But how many supplies are there? Roll 9-sided die:
Rolled 1-3? Very Few Supplies => WRITE 500 WORDS (or skip below to re-roll)
Rolled 4-6? Moderate Amount of Supplies => WRITE 300 WORDS (or skip below to re-roll)
Rolled 7-9? Abundance of Supplies => WRITE 100 WORDS (or skip below to re-roll)
You can write your designated word count above and move on, OR you can make the choice to roll the 9-sided die again. If you choose to roll again:
Rolled 1-3? Skip this task & a future task of your choosing.
Rolled 4-6? Write designated amount above for this task.
Rolled 7-9? Write double the words you were meant to write above & add 30 words to all future tasks in Part 1.
 
WALKER ATTACK
Just when you thought the supply run would go off without a hitch, walkers appear! Roll 10-sided die and multiply that number by 2. DO A SPRINT FOR THAT MANY MINUTES while you run to safety.
You’ve escaped most of the walkers but as you round a corner, a few more appear ahead of you. Roll 10-sided die. That’s how many walkers there are in front of you now.
And in a strange coincidence, you and your group have all tripped and dropped your weapons. All weapons are on the ground in front of you. Roll 5-sided die to determine the weapon you will use to battle the walkers:
Rolled a 1? Rick’s Revolver: It has 5 bullets loaded. If there are 5 or fewer walkers (as determined by your 10-sided die roll), you have safely completed the supply run and may move on. If there are more than 5 walkers, WRITE 350 WORDS IN A 10-MINUTE SPRINT. If you reach the target, you are safe and may move on. If you don’t reach the target, you have been bitten and must have an appendage amputated. Life just became much more difficult for you! Add 40 extra words to all future tasks!
Rolled a 2? Daryl’s Crossbow: There is a single arrow loaded and the rest are missing at the moment. You must decide: WRITE 500 WORDS IN A 10-MINUTE SPRINT to collect all arrows and kill all walkers (if you fail, you are bitten and will add 40 words to all future tasks); OR stick to the back of the pack & roll 10-sided die one more time to determine how many walkers make it through the group to come after you.
Rolled 1-3? You collect more arrows and have time to re-load and kill them all. You may move on.
Rolled 4-6? You run like a coward and your group loses trust in you. Add 60 words to all future tasks.
Rolled 7-10? Complete the original task (500 WORDS IN 10 MINUTES), adding 40 words to all future tasks if you fail.
Rolled a 3? Carl’s Semi-auto Handgun: The clip is full! All walkers are dead now, lucky you. Move on!
Rolled a 4? Carol’s Knife: You have just enough time to kill 4 walkers. If you rolled 4 or fewer walkers, you may move on. If there are more than 4 walkers, you must decide: WRITE 500 WORDS to outrun them with your group; OR roll 2-sided die.
Rolled a 1? You are safe and may move on.
Rolled a 2? WRITE 750 WORDS.
Rolled a 5? Glenn’s Baseball Bat: You have to be quick to take all of these walkers down before they attack you. WRITE 400 WORDS IN 10 MINUTES. If you make the goal, move on. If you don’t make it, try again. If you miss the second time, you have been bitten and have had that limb amputated. What were you thinking choosing a baseball bat over a gun or crossbow? Seriously. Add 30 extra words to all future tasks!
The walkers in front of you are dead, whether you killed them yourself or someone in your group finished them off after you were bitten. But the large horde you ran from earlier is approaching. Now it’s time to run to safety. SPRINT FOR 10 MINUTES. (If you’ve had extra words added, don’t forget to write those at the end of the sprint.)
IN-FIGHTING
Some people in the group are not happy with the decisions being made. Disapproval turns to arguments which turn to near-physical confrontation. You should probably do something to defuse the situation.
Complete the following task depending on your character.
RICK: This is your strong suit. You have to make a choice about how to proceed.
Option A: Stay calm and try to resolve things peacefully. If you choose this option, roll 2-sided die.
Rolled a 1? WRITE FOR 5 MINUTES.
Rolled a 2? WRITE 150 WORDS.
Option B: Take charge and put your foot down. All of this in-fighting is ridiculous and you’re not going to stand for it. If you choose this option, roll 2-sided die.
Rolled a 1? SKIP THIS TASK.
Rolled a 2? WAR WITH SOMEONE FOR 10 MINUTES. If you win, skip a future task of your choosing. If you lose, WRITE 350 WORDS.
DARYL: In these early days, it’s possible that you are part of the confrontation. You have let your temper get the best of you. WRITE 500 WORDS, OR roll a 3-sided die.
'''
1: WRITE 100 WORDS
2: WRITE 400 WORDS
3: WRITE 600 WORDS (plus 30 additional words for all future tasks)
CARL, CAROL & GLENN: You three try to avoid confrontation whenever possible. Roll a 3-sided die.
1: You’ve successfully avoided the argument. Move on to the next task.
2: All the arguing has made you uncomfortable. WRITE 250 WORDS to calm your nerves.
3: You need to get away from all the overwhelming bickering and escape to the woods by yourself. WRITE 400 WORDS IN 10 MINUTES. If you succeed, move on. If you fail, you see a walker! Roll 2-sided die:
Rolled a 1? You narrowly escape without the walker seeing. Move on to the next task.
Rolled a 2? You are attacked, bitten, and must have an amputation. Add 50 words to all future tasks. (Did you already have an amputation? These 50 words are on top of your previously determined additional words!)
MOVING ON
The walker encountered in the woods has been taken down. But now there are many more. Suddenly, a horde appears through the trees and attacks! It's time to move on and find a new location, but first you must fight your way out.
WRITE 750 WORDS to automatically survive and begin Part 2, OR try your luck with a 6-sided die roll:
1: Skip this task and skip a future task of your choosing! The die was kind to you, my survivor friend.
2: Skip this task and move straight on to Part 2.
3: WRITE 500 WORDS
4: DO 3 15-MINUTE WARS OR SPRINTS WITHIN A 2-HOUR PERIOD
5: WRITE 750 WORDS, PLUS DO 3 10-MINUTE WARS/SPRINTS (with no more than 10 minutes between them) and DOUBLE THE WORDS FOR YOUR NEXT 2 TASKS.
6: You have been ripped apart by walkers. You will be mourned. Luckily, this is only the Nanopocalypse and you have been re-spawned. Start the entire adventure over from the beginning (feel free to roll for a new character)!
 
~*~PART 2~*~ 
SCAVENGING'''
As your caravan slowly moves along the desolate streets of Georgia, one of the vehicles breaks down. You must all exit and begin searching the abandoned cars and trucks along the road for replacement parts and other useful supplies. SPRINT TO THE SONG while you decide what to look for.
Under 150 words: You decide to try to gather as many supplies as possible. WRITE 350 WORDS IN 10 MINUTES while you search. If you fail, repeat 1 more time before moving on.
150 or more words: You explore the broken down vehicles in search of the part needed to get your caravan back on the road. You find the piece in record time! WRITE FOR 5 MINUTES and feel free to skip 1 future task of your choosing.
The problem part has been removed and the new one secured in its place. The group is about ready to head out when a herd of walkers is spotted approaching. There is not enough time to pile into the vehicles and speed away. You must find a place to hide! WRITE FOR 15 MINUTES while you choose a spot.
Under 300 words: You stumble around on the streets, unsure of where to go. In a panic, you dive behind a car and cut yourself. In pain and bleeding, you begin to feel woozy. The walkers have caught your scent and come to investigate the smell. WRITE 400 WORDS IN 10 MINUTES while you search for something on the street to fend off the walkers.
If you succeed, you find a screwdriver and stab it through the first walker’s head. This buys you enough time to run to safety.
If you fail, you are bitten before anyone can come to your rescue, and you must have an amputation. Add 50 words to all future tasks!
300-599 words: You climb into a vehicle and take cover on the floorboards. A walker sees you through the window and begins pounding and clawing at the glass. WRITE 350 WORDS IN 10 MINUTES while you search for a weapon inside the vehicle.
If you succeed, you find a crowbar and beat the walker to its second death and then successfully hide until the horde has passed.
If you fail, roll a 2-sided die:
Rolled a 1? You fend the walker off long enough to be rescued by another member of your group. Move on.
Rolled a 2? You are bitten, receive an amputation and must add 30 words to all future tasks!
600 words and up: You drop to the asphalt and slide under a vehicle. No way the walkers will find you down here!
 
THE SEARCH
The herd seems to have passed. What a relief! But you want to wait a bit longer, just to be sure. Some members of the group are not so patient. Against your bidding, one crawls out to find a straggler walker lagging behind. The walker chases her off the road and into the woods. SPRINT FOR 10 MINUTES while you decide what to do.
Under 400 words: You choose to stay behind on the street with the rest of the group. What kind of coward lets a little girl fend for herself? WRITE 400 WORDS!
400 words and up: You run after the terrified girl, hoping to get to her before the walker does. You manage to find the walker and kill it, but the girl has gone missing. Quickly WRITE 100 WORDS and receive a Leather Gauntlet for your valiant effort. This can be used during ONE future task to avoid a walker bite, even if you fail a task that would normally result in a bite and amputation.
 
THE FARM
The little girl is nowhere to be found. Your group decides to stick around to search for her. In the meantime, you stumble upon a farm inhabited by another group of survivors. Challenge someone to a 10-MINUTE WAR while you wait to hear whether or not you get to stay on the farm.
If you win the war: You are invited to stay with the farmer and his family. You want to do something nice for your new hosts. WRITE 150 WORDS while you cook a tasty dinner for the entire group.
If you lose the war: You beg and plead and mostly make yourself look like a fool as you try to convince the farmer that your group is worthy. This will take some convincing. DO A 5-MINUTE SPRINT, then WRITE ANOTHER 200 WORDS and then roll a 3-sided die. Whatever number you roll, multiply it by 100 and WRITE THAT NUMBER OF WORDS (i.e. You roll a 3; multiply 3 x 100 = write 300 words).
Now that you have convinced the farmer to let your group stay, you begin to contribute in order to earn your keep. Wake up bright and early and roll a 5-sided die.
1: Do a 5-minute sprint
2: Write 200 words
3: Challenge someone to a 10-minute war
4: Write 400 words
5: Do a 15-minute sprint
You are warmed up and ready to take on the day. You get a group together and devise an organized plan to comb the woods for the missing girl. You want to take weapons, but they are a controversial topic on the farm. DO A 10-MINUTE SPRINT to determine whether or not you take your weapons.
300 or more words: You take your weapons. Good thing, too. Those woods are probably chock-full of walkers. Going in there without protection is a horrible idea.
Under 300 words: No weapons for you! Good luck scouring those woods completely and utterly defenseless!
You split up into groups of two. You traipse the woods, fallen leaves and sticks crunching noisily underfoot. If that doesn’t attract the dead, what will? No sooner than the thought crosses your mind, a small group of walkers appears up ahead. Weapons would be helpful at this point.
If you brought weapons, WRITE 250 WORDS while you easily take down each and every walker. You don’t find the girl, but at least you didn’t die a horribly painful death because you entered the woods defenseless. Head back to the farm to re-group.
If you didn’t bring weapons, WRITE 250 WORDS while you run away helplessly. You trip over a branch and your partner abandons you to your fate (sucks being paired up with Shane, doesn’t it?). CHALLENGE SOMEONE TO A 10-MINUTE WAR while you clamber to your unsteady feet.
If you win, keep running! You make it safely back to the farm.
If you lose, the walkers close in around you. WRITE FOR 5 MINUTES to clear your head and keep from panicking. Then roll 3-sided die:
Rolled a 1? You muster the strength to get to your feet and run. Just in time too! You arrive at the farm safely.
Rolled a 2? A walker grabs you and you must fend him off. WRITE 350 WORDS IN 10 MINUTES. If you succeed, run back to the farm for safety. If you fail, the walker bites you and you will receive an amputation; add 30 words to all future tasks (unless you have the Leather Gauntlet)!
Rolled a 3? Two walkers grab you and you must fend both off. WRITE 550 WORDS IN 15 MINUTES. If you succeed, run back to the farm for safety. If you fail, the walker bites you and you will receive an amputation; add 50 words to all future tasks (unless you have the Leather Gauntlet)!
THE BARN
After weeks of searching, your group has had no luck in locating the missing girl. You refuse to abandon hope, despite the fact that some in your group are suggesting it’s time to move on. The debate continues until a discovery is made: there are walkers in the barn! DO A 10-MINUTE WAR with someone while you debate whether to destroy the walkers or leave them alone out of respect for your host.
If you win the war: You decide to leave the barn alone and, in the process, gain the respect and appreciation of your host. You may skip ONE future task of your choosing.
If you lose the war: You demand the barn be opened so you and your group can destroy the dead once and for all. You lose the respect of the farmers who are angry and have begun to look at you differently. WRITE 400 WORDS to keep them from kicking you off the farm.
Tired of waiting for a decision, a member of your group busts the chain free and throws the barn doors open. The walkers amble into the light of the sun, snarling and growling as they hungrily approach your group. The first shot is fired and then everyone else joins in. Shots ring out and the emaciated bodies of the dead drop to the dirt. The last of the walkers has been put down and the gunshots cease.
The intense scene has left everyone emotionally spent as you all stand around in silence, unsure of what to say or do next. But then a quiet growling sound comes from the barn. You all look to the shadowed doorway to see the missing girl emerge from the darkness. While others are too shocked to move, something has to be done. You approach the dead girl with gun in hand. DO A 15-MINUTE SPRINT as you pull the trigger.
FARMAGEDDON
Things on the farm calmed down since the barn incident weeks earlier. That is until a wayward gunshot or two attracted a massive group of walkers. Now it is a race against time as the whole group attempts to take down as many walkers as possible while keeping everyone together and safe. Roll a 2-sided die.
1: SPRINT FOR 10 MINUTES
2: WRITE 300 WORDS
Complete the following task based on your character.
RICK: You and Carl are out in the field when the walkers appear. WAR FOR 15 MINUTES as the two of you run to the barn. You take shelter inside and then set it ablaze before climbing out the window. You run to the house, hoping to find the rest of your group and get off the farm. WRITE 350 WORDS IN 10 MINUTES as you fight your way through the walkers.
350 or more words: You find Hershel, and the three of you pile into the truck and speed away from the farm. WRITE 100 WORDS as you drive your way through the walkers to safety.
Under 350 words: The two of you make it to the house to find Hershel still pumping his seemingly never-ending shotgun. WRITE 100 WORDS as you re-load. You only have a few bullets left and you must convince Hershel to let his farm go and come with you. WRITE 400 WORDS IN 10 MINUTES.
400 or more words: You convince Hershel to give up the fight. The three of you pile into the truck and leave the farm.
Under 400 words: You resolve to leave no man behind. As your pleas to leave fall on deaf ears, the walkers grow closer and closer. Now the walkers surround you and you have run out of time to flee. You are attacked from behind first and bitten as you fall to the ground. If you have the Leather Gauntlet, you fight the walker off, grab Carl and Hershel and drag them both to the truck where you ride to safety. If you don’t have the Leather Gauntlet, the pain is unbearable. You are overrun by walkers and as your body is torn asunder; the screams of your loved ones mix with your own as you are all slaughtered in grotesque harmony.
 
DARYL: You ride up and down the fence row on your motorcycle. WAR FOR 10 MINUTES as you load your crossbow. Then WRITE FOR 15 MINUTES as you shoot arrows into the walkers’ skulls.
500 or more words: You take down several walkers until you are no longer comfortable with how close they have gotten. You see others leaving the farm and ride down the dirt road. You stop a safe distance away; WRITE 100 WORDS as you stop to watch the barn burn. As the leaping flames are contrasted against the night sky, you hear a distant scream. You kick-start your bike and ride to help. You find an exhausted Carol on foot; she hops on the back of the bike and the two of you ride to safety.
Under 500 words: You shoot several arrows, eventually running out. The walkers are closing in; WRITE 100 WORDS as you sling your crossbow onto your back. But the walkers are too close and take you down. You are trapped under your bike. WRITE 400 WORDS IN 10 MINUTES as you try to crawl out from under the fallen motorcycle.
400 or more words: You scramble free and prop up the bike. You kick the nearest walker in his frail knee and he crumbles to the ground. You hop on your motorcycle, kick-starting it in one fluid motion, and then you ride off to safety.
Under 400 words: The bike has pinned your leg and you are unable to free yourself in time. A walker sinks to the ground and bites you. If you have the Leather Gauntlet, you fend him off long enough to free yourself and get to safety. If you don’t, he rips your throat out with his teeth. Unable to scream, you watch the reflection of the barn fire in his opaque eyes as you wait to die.
 
CARL: You and your dad are out in the field when the walkers appear. WRITE FOR 15 MINUTES as the two of you run to the barn. You take shelter inside and then set it ablaze before climbing out the window. You run to the house, hoping to find the rest of your group and get off the farm. WAR FOR 10 MINUTES as you fight your way through the walkers.
350 or more words: You and your dad find Hershel, and then the three of you pile into the truck and speed away from the farm. WRITE 100 WORDS as you ride through the walkers to safety.
Under 350 words: The two of you make it to the house to find Hershel still pumping his seemingly never-ending shotgun. WRITE 100 WORDS as you re-load. You only have a few bullets left and your dad must convince Hershel to let his farm go and come with you two. WRITE 400 WORDS IN 10 MINUTES.
400 or more words: Hershel is convinced to give up the fight. The three of you pile into the truck and leave the farm.
Under 400 words: You stay on the farm and continue to shoot at walkers. You join your dad in trying to convince Hershel to leave, but your pleas fall on deaf ears as the walkers grow closer and closer. Now the walkers surround you, and you have run out of time to flee. You are attacked from behind first and bitten as you fall to the ground. If you have the Leather Gauntlet, you fight the walker off, and then run with your dad and Hershel to the truck where you ride to safety. If you don’t have the Leather Gauntlet, the pain is unbearable. You are overrun by walkers and as your body is torn asunder; the screams of your loved ones mix with your own as you are all slaughtered in grotesque harmony.
 
CAROL: You stayed in the house for most of the fight, trying to get everyone ready to leave. It’s time to go now. WRITE FOR 10 MINUTES as you leave the house with a small group and run to a waiting vehicle. Walkers appear from every angle and you are about to be trapped. WAR FOR 15 MINUTES as you try to make it through.
If you won the war: The vehicle you were running for left without you. Exhausted, WRITE 100 WORDS as you run down the dirt road, screaming, the walkers hot on your trail. You hear a distant rumbling that grows louder and a few moments later, Daryl appears on his motorcycle. You hop on the back and ride to safety!
If you lost the war: WRITE 100 WORDS as you fight your way through the pack of walkers. You are weaponless as you run. Your feet ache and you don’t see anyone else from your group. You hear a rumbling noise that sounds like a motorcycle but it grows distant. You are about to holler for help when a walker approaches you from behind. WRITE 400 WORDS IN 10 MINUTES as you fight for your life.
400 or more words: You sidestep the walker just as he is about to tackle you to the ground. He falls and you stomp on his weakened skull. Then you scream at the top of your lungs until Daryl comes back for you. You hop on the bike behind him and ride to safety.
Under 400 words: As you are knocked to the ground, it takes your breath away. Before you can catch your breath to scream, the walker has bitten you. If you have an unused Leather Gauntlet, the walker bit that instead of you, buying you enough time to scramble to your feet and get away. You scream, Daryl comes for you, and you ride to safety. If you don’t have a Leather Gauntlet, you are truly bitten and then moments later, more walkers appear and you are ripped apart. It seems poetic that you and your daughter have fallen to the same fate on this farm.
 
GLENN: You and your girl drive back and forth along the fences, shooting walker after walker in an attempt to lessen the growing threat. To keep the walkers at bay, WAR WITH SOMEONE FOR 15 MINUTES. You keep shooting one round after another, but you don’t seem to be making a dent in the enormous group of the dead. Now you must make a decision. WRITE FOR 10 MINUTES.
350 or more words: You decide to get off the farm. WRITE 100 WORDS to drive your way through the wall of walkers. You reach the road and speed away from the farm to safety. Now all you have to do is find the rest of your group. Did they all survive?
Under 350 words: You decide to stay and continue to fight. WRITE 100 WORDS as you re-load your gun. You blast more walkers as you zip back and forth across the farm. Suddenly, your gun clicks – you are out of ammo! You see other members of your group pile into vehicles and peel out. Just as you are about to do the same, your car rolls to a stop in the middle of the field. You are out of gas! Now you must run to safety. WRITE 400 WORDS IN 10 MINUTES as you and your girlfriend clamber out of the car and try to outrun the walkers.
400 or more words: The two of you are running solely on adrenaline as you sprint through the horde of walkers. You elbow your way forward, narrowly avoiding the gnashing teeth of the dead. You make it to the dirt road and continue running. Exhausted but terrified, you refuse to stop or even look back. You focus on nothing else but keeping your eyes forward and your feet moving. Eventually, you make it to the road, away from the herd. You are finally safe! Now to locate your group and find out who else survived.
Under 400 words: You should have left when you had the chance. Regretting your decision to stay, you fight your way through the horde of walkers. But there are just too many. Your girlfriend gets taken down first. You hear her blood-curdling screams just as a walker sinks its teeth into you. If you have a Leather Gauntlet you haven’t used, now would be the time! It will give you just enough time to break free and run to safety. If not, you are overrun by walkers. Soon, you will be one of them, fated to roam the abandoned farm for the rest of your mindless existence.
 
Congratulations to those who have survived to fight another day!