nyuuzyou/wikis huggingface dataset:
GWA Project/OI Concept

Notes about conceptual design of the currently build Orientation Island by the GWA Project.
Some of these stations use automatted Chat/IM notification at certain infopoints.
== Island 1 - Starting Point ==
#Sign with arrow keys
#:"Drücke die Pfeiltasten um dich zu bewegen" (Press the arrow keys in order to move).
#A sign with the suggestion to follow the learning path
== Island 2 - Basic Movement & Appearance ==
#Part 1
##Sign about jumping, mouselook, movement windows, ...
##Tutorial about movement
##Signpost with task to complete the labyrinth
#Part 2 (The Castle)
##Appearance tutorial
##Sign about appearance
##*Showing the pie menu (remark to click the name tag where required - prim avas)
##*How to get dressed / change clothes
##*Different kinds of clothes (layers, differences between prim- and textureclothes)
##*Hint: Shapes can be modded on your own to increase individuality
##Freebie clothing to pick up (standart ava in folders, some single clothing)
##Using the park as space to swap cothes or to alter appearance
== Island 3 - Communication & Movement ==
#Part 1
##Sign "Kommunikation vor Ort" (short range communication)
##:Chat, activation of chatbar, chat history,...
##Sign "Kommunikation über Distanz" (long range communication)
##:IM, profile, friendship, calling cards
##Voice
##:Enabling voice, voice dot, configuration, chat bubbles, push to talk, volume controle
##:Hint: Voice is optional (not used by everyone)
#Part 2
##Sign about Teleport (inter Sim)
##:Teleport explanation
== Island 4 - Interaction with Objects ==
#TP point sends an IM "Mach eine Shoppingtour" ("Please start a shopping tour")
#Tutorial
#Signs about buying objects, object delivery in boxes or folders (like in "appearance" section) 
#Shops - Buy freebies for 0L$ - delivery in boxes
#Sign how to unpack boxes
#Sign - Inventory organisation
== Island 5 - Nettiquette, Mischief in SL ==
#Sign "Gefahren" (dangers)
##Griefing, harassment
##:Mute, sitting on objects, ignore the griefer, leave the griefing hotspot, AR(?)
##Hacking
##:Don't give away passwords, credit card information (just secondlife.com ) etc.
##SL paying info
##:SL and SLs basic account is free of charge
##Police groups
##:There is no SL Police
##Objects which try to steal money
##:Don't take objects from strangers
##Sign about nettiquette
##:How to behave in SL & RL
##:Don't beg for money, objects, sex...
##:Harrasment
##:Offering friendship "on sight"
##:Big Six - Community Standarts
== Island 6 - Tips & Tricks ==
#Wiki, KB and Support
#How to disable the TypingAnimation
#AO
#How to change the daytime in SL
#Search function
#Advanced camera movement
#Poseballs and Animations
#Avatar related things such as their needs and other SL myths
== Island 7 - Streaming in SL ==
#How to enable the music & video stream
== Island 8 - Purchasing Items & Money in SL ==
#How to buy item (from vendors)
#How the moneytarian system in SL works
== (Sky-)Island 9 - Where to go in SL ==
#What else you can do in and with your SL
#Poster of nice and interesting places in SL, which give out LM to those places as they get clicked
==Footnotes==
OI Concept
GWA Project/Promoted Resources

__NOTOC__
==CG==
*Frankfurt
*New Berlin
*Vienna
*Help Island Public
*sister projects (in case there are any)
*Provide a collection of LMs for "other CGs"
==3rd Party Tutorial==
*Ivory Tower
*NCI
*Pixel Park
*VHS
*Particle Lab
*Here (video tutorials)
==uncategorized==
*GNC
*Weekend of Learning
*Goethe Institut
GWA Project/Skills Listing

== German OI Concept Skills And Resources ==
To ensure maximum efficiency every participant in the German Welcome Area Project should specify their own skills in the following table please. This table uses Template:GWA Skills. Have a look at the site for more detailed information on how to use the template. Basically just copy and paste the blank template code between the last
}}
and
|}
and specify your skills with numbers from 0 (no knowledge) to 2 (excellent knowlegde).
In case you have problems with the usage of this template, please list your skills into a Notecard and sent it to Zai Lynch. It will then, as soon as possible, be updated for you in the tabel below.
== Skills ==
Name														+
== Fields of activity ==
Every participant should add his/her name to the section he or she wants to contribute
=== Terraforming, Landscaping ===
* fr43k Paine
=== Building - Main Path ===
* GWA-Team
=== Building - Items for stations ===
Rezpoint
* Monalisa Robbiani
Movement
Appearance
Communication - School
Communication - Cafe
Inventory - Freebie shop
Etiquette
Tips & Tricks
Streaming - Cinema
Streaming - Club
*fr43k Paine
Purchase - Mall
*fr43k Paine
=== Scripting ===
*fr43k Paine
*Carina Raymaker
*Carbon Sirbu
=== Posters and Textures ===
*chieni Beck
*Alexa Soyer
*Carina Raymaker
*Lore Lamont
=== Notecards ===
*fr43k Paine
=== Tutorial Stations===
*Carbon Sirbu
=== Copyright ===
*Carina Raymaker
*Lore Lamont
== Additional Notes ==
GY Sim Cluster

GY (or A020 on its transitory name) is a Sim Cluster located at Coordinates 500-505/1056-1059, Grid Sector E10, Far West Ocean. It is one of the smallest sim clusters. It has currently 12 sims. If it will one day lose 3 of them, it will become a Sim Group or more likelly it will vahish between Unassociated Sims.
The name comes from the fact that a part of these sims share the letter group GY in their named. These sims belong to the same estate and have a unique feature: sea water has a color between green and blue.
The vast majority of sims (if not all) are paradise beach - themed ones.
== See Also ==
Second Life Geography
List Of Microcontinents And Sim Clusters
Oceans
Gaeta I Network

----
Return to main : Second Life Road Network Directory
----
Gaeta I is a small sub continent to the north of Corsica, and contains one road.
== Sandy Beach Trail ==
 
Are you looking for a short day hike? Maybe something with a little added fun? Walk the Sandy Beach Trail! 
The trail itself runs from the Gilpatric Pier and Kamalakara Beach in the north, east and south to Tessentor Bay and then southwest to Lastness Marina. Visitors can then sail between the marina and the pier or off to points unknown. Sandy Beach Trail is a short, paved, landscaped walking path and is not recommended for vehicles larger than a bicycle or scooter. Points of interest along the trail include:
=== Gilpatric Pier ===
 
Starting at Kamalakara Beach the pier juts out into the coastal see of Gilpatric. At the end of the pier is a public boat launch (rezzing zone). Also at the end of the pier is a free to use LDPW sailboat and kayak, or visitors can grab a freebie Gilpatric Pier life ring as a souvenir and float about to their hearts content.
*
=== Kamalakara Beach ===
 
A public beach open to all, Kamalakara has beach blankets, umbrellas and beach chairs for your enjoyment. Relax on the beach and soak up some sun with your friends. Use the semi-private beach hut for changing into your swimsuit. 
*
=== Tessentor Bay ===
 
The region of Tessentor breaks the Sand Beach Trail into two sections, north and south. The north runs to Kamalakara with plenty of rest stops along the way. The south leads to Lastness and the marina there. To cross the bay travelers can rez their own boat at either end and sail across or they can click on the life ring at the dock. Sitting on the ring drops it (and you) into the water where you can then paddle across to the other side. Once you stand up the ring will disappear. 
*
=== Lastness Marina ===
 
The marina at Lastness is a rezzing zone for boats that also includes a free to use sailboat like the one in Gilpatric. But don't go taking off yet! The Marina also boasts one of the nicest lighthouses in SL. Sure, there are plenty of lighthouses scattered across the mainland but few are as pleasant and cozy as Ol' Blue. Inside you'll find a library and upstairs a sitting room next to a wood burning stove. Curl up on the couch and gaze out to sea, or go all the way up for a view from the lamp house itself. At the base of the house is a souvenir life ring vendor. 
*
== Technical Data ==
The following numbers are distances measured in km. Maximum error is 5%. Gaeta 1 has two beach roads (as described above) and two off-road trails (probably unfinished roads) used by the Yava Script Pods.
 ROADS:
 South Beach Road: 0.81
 North Beach Road: 1.36
 total: 2.17
 OFF-ROADS:
 North off-road: 1.30
 South off-road: 1.11
 total: 2.41
 Total road network: 4.58 km
 Unconnected fragments: 3
 Water access: yes
== See Also ==
Second Life Geography
Gaeta 1 - main article about the continent
Return to main : Second Life Road Network Directory
----
Gaeta Network

== Route 7 (Ring Road around Gaeta) : Take a tour around the whole island ! ==
=== Route 7 Libestus Pier, Libestus === 
Follow the road itself or put in a boat at the end of the pier and explore by sea!
=== Route 7 Squall Public Beach, Squall === 
Relax by the waves or head up the beach to explore Magellan Linden's campsite
=== Route 7 Helfell Infohub, Helfell === 
Mediterranean vistas abound around this new InfoHub 
=== Route 7 Gaeta docks, (various) === 
These mark the transitions between improved roads and open water canals. Pick up a free LDPW boat here for easy sailing along the canals or other Linden seas.
Gaeta V Network

----
Return to main : Second Life Road Network Directory
----
Gaeta is a small 'peanut' shaped continent to the east of Corsica and contains Route 7, a scenic road touring its coast, with two inland cross routes 7A and 7B completing the network.
=== Route 7 Libestus Pier, Libestus === 
Follow the road itself or put in a boat at the end of the pier and explore by sea!
*
=== Route 7 Squall Public Beach, Squall === 
Relax by the waves or head up the beach to explore Magellan Linden's campsite
*
=== Route 7 Helfell Infohub, Helfell === 
Mediterranean vistas abound around this new InfoHub 
*
=== Route 7 Gaeta docks, (various) === 
These mark the transitions between improved roads and open water canals. Pick up a free LDPW boat here for easy sailing along the canals or other Linden seas.
== Technical data ==
The numbers listed below are distances in km. Maximum error is 5%. Gaeta 5 road network has an outer road ring (highly fragmented) and an inner ring (with only one gap). Measurements are done along the inner ring, starting in anticlockwise direction, from the gap. Unconnected road pieces are listed separately.
 INNER RING
 Angkasawan (inner gap): 0.00
 Road 7A North: 1.34
 Road 7A South: 4.36
 Road 7B South: 5.97
 Road 7B North: 8.16
 Feokistow (inner gap): 9.74
 CONNECTED PARTS FROM OUTER RING
 North-West: 0.20
 South-West: 1.38
 South-East: 0.96
 North-East: 1.26
 TOTAL CONNECTED ROADS: 13.54
Unconnected road sectors (parts of road 7):
 North West sector: 1.03
 West Sector: 1.02
 South West (beach road): 0.25
 South East: 1.63
 North East (tunnel): 0.44
Total data:
*Total road network: 17.91 km
*Classic road (asphalt, concrete, pavement): 17.91
*Unconnected roads: yes, 5 sectors
*Sea access: yes, multiple docks.
== See Also ==
Second Life Geography
Gaeta 5 - main article about the continent
Return to main : Second Life Road Network Directory
----
Gaia Sim Group

Gaia is a Sim Group placed inside Grid Sector E14, Far North Ocean, with Coordinates 590-591/1470-1470. It also has the temporary name A100, given by Second Life Geography team.
This is a very small sim group, formed only by two sims: Gaia Empire and Gaia Ocean. Gaia Empire is full of sculptures and hime of Zun Designs. A high mountain range (67 meters) separates it from Gaia Ocean, a large plain with a small forest in its middle. Both sims are open for public access.
== See Also ==
Second Life Geography
List Of Microcontinents And Sim Clusters
Oceans
Gaori Art Gallery

If you would like to show your art, poetry, sculpture, writing or anything creative then im Sati Pera or Caissa Amat. 
This gallery is free to exhibitors. It is a place for creative to show their work and if it can be arranged public performance. 
The Gaori Art Gallery group is a lively community of artists and art-loving people. Member will get updates on events that take place in the gallery, like new exhibits, gatherings and special offers. 
New art will appear soon so keep an eye open:-) 
A gift for that someone special or a piece of art for that empty wall Pop over and take a look. 
Gaori Art Gallery
Gay Archipelago

----
----
== Mission Statement ==
(approved October 16, 2010)
The purpose of the Gay Archipelago is to provide a wide region managed by its Estate owners where like minded individuals can live in harmony and community and where they can shop and find services, parties and destinations geared to their lifestyle. It helps owners and residents of Sims to promote their businesses and events. It coordinates region-wide activities and events, promoting them to all of SL. It works to provide an orderly expansion of the region. It acts as one of the spokespersons for all LGBT residents in Second Life. It provides a center for information not only for the Gay Archipelago itself but for all LGBT residents of SL. Through the Gay Archipelago LGBT Pride Sim, it aspires to be the first stop for LGBT people entering Second Life - a place of welcome, orientation, community and help.
== Introduction ==
----
The Gay Archipelago is an international region of Second Life consisting of 148 sims today which share traffic, conduct archipelago-wide events, and welcome LGBT newcomers to Second Life. The Gay Archipelago (GA) includes a variety of content, including business, shopping, entertainment, role playing, and services for the gay Second Life community. Linden Labs recently gave the Gay Archipelago its own region allowing it to expand and remain focused on and for the LGBT community.
The Gay Archipelago was founded by Fabrice Snook who consider it as a collective achievement today, as a place to meet, welcome and help LGBT people as well as to support the talents of its owners, residents and merchants. Currently there are 46 Estate Owners in the Gay Archipelago.
== To know more about the GA ==
----
GA Public Group on Facebook : Gay Archipelago Facebook group
Gay City Estate

== The Gay City Estate ==
File:Gce2.jpg‎
----
Gay City Estate consists of the four sims Gay City Cologne, Gay City Beach, DragonsHeart, and Isola Bella Island. The Estate offers its residents and visitors both living and entertainment as well as business and shopping in an LGBT- friendly environment. All Second Life Residents are welcome to visit and enjoy the warm and relaxed atmosphere.
The Gay City Estate was founded by Franko Box.
== History ==
Franko Box started in 2008 with the sim Gay City Cologne. Home of the famous Zeus Gay Club and Concert Hall and the first residential homes. Because of the great demand in residential and commercial land the sims Gay City Beach, DragonsHeart, Isola Bella Island, Z´Antaeus, and Durutti soon followed .
In mid 2014 Gay City Estate ownership was transferred to Toby Atlass. The estate now comprises four sims: Gay City Cologne, Isola Bella Island, Gay City Beach and DragonsHeart.
== List of Sims at Gay City Estate ==
All regions are open to the public and can be visited.
Gay City Cologne
Full Region. Home of Zeus Gay Club and Concert Hall. Several dance areas: the Temple, Beach Club, Amphitheater, Welcome Area, Mer Area and a Party Platform. Spacious Shopping Mall. Residential greek style villas available for rent. Larger parcels also available.
Gay City Beach
Homestead. Residential Home of Tomais Ashdene. Beautiful surrounding beaches, walkways and a picturesque dock area. A pine forest covers the higher elevation of the island.
Isola Bella Island
Homestead. Mediterranean styled island. The sim is divided into two islands connected with bridges. Proud vegetation, animals and waterfall. Island maintained by Michelangelo Villota and Oskoron Baguier.
DragonsHeart
Homestead. DragonsHeart is a residential sim on the Gay City Estate. The sim is divided into two forested islands, each teeming with wildlife. It is the home of Toby Atlass.
All regions are open to the public and can be visited.
== ZeusGayClub ==
ZeusGayClub is one of the most popular Second Life gay clubs, located on Gay City Cologne and owned by Michelangelo Villota. A greek village styled sim and club with several dance areas: the Temple, Welcome Area, Beach Club, Amphitheater, Mer Area and Party Platform. Many chilling areas around the sim. Live DJs, or dance radio playing when no DJs are streaming give the visitors a variety in different styles of music.
Gebührenfreie Rufnummern für Rechnungsteam

== Gebührenfreie Rufnummern für unser Rechnungsteam sind jetzt für mehr Länder verfügbar! ==
Wir freuen uns, Ihnen mitteilen zu können, dass unseren Einwohnern nun in mehreren Ländern gebührenfreie Telefonnummern zur Verfügung stehen! 
In Frankreich, Deutschland, Japan, Portugal, Spanien und Großbritannien stehen diese Rufnummern ab heute zur Verfügung.
Unsere englisch-sprechenden Support-Mitarbeiter stehen bereit, um Ihnen bei allen Fragen zu Ihrer Abrechnung und zu Ihrem Konto weiterzuhelfen. Falls Sie Hilfe in Ihrer Muttersprache brauchen, bitten wir Sie, über unser Support-Portal ein Ticket einzureichen und dort aus den aktuellen Optionen, Ihre bevorzugte Sprache auszuwählen. Sobald ein Mitarbeiter für Ihre Sprachauswahl verfügbar ist, wird sich dieser bei Ihnen melden. Sie können unsere Support-Mitarbeiter natürlich auch über unser deutsches Support-Portal erreichen.
Diese Rufnummern stehen 24 Stunden am Tag, 7 Tage die Woche für Ihre Support-Fragen zur Verfügung.
{|style="font-weight: bold;"				
Frankreich: 	0805.101.490 						
Deutschland: 	0800.664.5510 						
Japan: 	0066.33.132.830						
Portugal: 	800.814.450 						
Spanien: 	800.300.560 						
Großbritannien:	0800.048.4646 						
Englischer Blogeintrag: Toll-Free Billing Support now available to more countries!
Category:Blog Translations
Geld

Wie komme ich an Geld? Dies ist wohl die am häufigsten gestellte Frage von Neulingen. 
Mit einem Basic Account startet man mit 0L$ (Linden Dollar) in Second Life.
Linden Dollar? Ja, das klingt nach Spielgeld, ist es aber nicht. Denn tatsächlich kann man Lindendollar in US Dollar umtauschen. Für 300 L$ bekommt man etwa 1 US$.
Und damit kommt auch schon die erste Antwort:
 
# Du kannst L$ kaufen. Benutze dazu den kleinen blauen Knopf rechts oben neben deinem Kontostand. Er bringt dich auf die Homepage von Secondlife.com, wo du L$ erwerben kannst.
# Entscheide dich für ein Premium-Account. Du bekommst dann 300 L$ in der Woche als Stipendium. Außerdem kannst du selbst Land besitzen.
# Baue etwas und verkaufe es.
# Such dir einen Job! Benutze dazu die "Search"-Funktion am unteren Rand. Wähle in dem Fenster, dass sich dann öffnet "Classifieds", wähle als Kategorie "Employment" und dann drücke "Search".
# Jobs sind z.B. auch: Tänzerin, Escort, Programmierer, Event Host, Musiker (live!), Immobilienmakler
# Geld umsonst bekommen. Bitte nicht betteln! Es gibt sogenannte "Camping-" oder "Money-Chairs", die demjeningen, der sich auf sie setzt eine kleine Geldsumme alle paar Minuten schenkt. Durch die Stühle (oder auch Tanz-"pads") versuchen manche Clubbesitzer ihre Popularität zu erhöhen. Vielen Einwohner mögen sie nicht, weil sie Newbies zum Dauercampen verleiten. Eine ganze Insel voll Zombies ist oft die Folge. 
Außerdem gibt es "Moneytrees", das sind Bäume, in die reichere Einwohner Geld für Newbies hängen. Moneychairs und Moneytrees lassen sich über die Search-Funktion finden.
Es ist nicht unbedingt leicht, in Sl *viel* Geld zu machen. Das große Geld liegt in Immobilien und Sex ...
Die reichste Einwohnerin soll übrigens die Deutsche Anshe Chung sein, der ein großes Maklergeschäft gehört.
== Ersteller/Contributor ==
* Funaria Moose
Category:Text from In-world Notecards (German)
General tips for creating Avatar clothing

The avatar clothing templates consist of 4 important elements:
# outlines indicating the general shape of the avatar
# color-coded seam lines
# minimum bleed area
# alpha channel
When creating a material or color for a clothing item, always make sure the material or color extends beyond the edge of the colored outlines. The "Minimum Bleed Area" is indicated on the template for this purpose.
Try to match material or color across seams. Connecting seams are indicated by corresponding colors, and you can use PhotoShop's "rubber stamp" tool to easily accomplish this.
If you want a stripe or seam to be visible (e.g. the seam down the side of a pair of pants), put the seams on only the "front" portion of the texture. Making a stripe or seam directly on top of the seam indication line may create undesirable effects.
When making buttons run down the center of a shirt, place the buttons on the center line to avoid distortion.
When creating a short-sleeve shirt, make the sleeves longer than you need, then adjust the sleeve length value in the Customize Avatar dialog to get the look you want.
If you want text on the front of a shirt, place the text well above the nipple line in the template to avoid distortion.
To maintain the integrity of a unique collar, follow these simple steps:
# In PhotoShop, pick the "lasso" tool
# Select the area of neck/chest that you expect to see the avatar's skin through
# While the selection is active, click on the "channels" tab and highlight the Alpha Channel
# Select the brush tool and paint the selected area BLACK (areas of black in the alpha channel are transparent, whereas areas of white are opaque)
# Save the texture as a .TGA file to upload to Second Life
# In the Avatar Customization dialog, set the neck height of the shirt to 100, and you should see the desired result
== Related Links ==
* Clothes design starter tips
Clothing
Clothing
GenerateKey

= Implementation =
key generateKey(string service, string variable) {
 return (key)llInsertString(
 llInsertString(
 llInsertString(
 llInsertString(
 llMD5String(
 "secondlife://" + llGetRegionName() + "/" + 
 (string)llGetKey() + "/" + 
 (string)llGetLinkNumber() + "/" + 
 llGetScriptName() + "/" + 
 service + "/" + variable, 
 0 // This is reserved by specification, will 
 // be increased with new/different versions.
 ),
 8,
 "-"
 ),
 13,
 "-"
 ),
 18,
 "-"
 ),
 23,
 "-"
 );
}
= Optimisation =
Instead of always calling llGetRegionName(), llGetKey(), llGetLinkNumber(), and llGetScriptName(), you may wish to cache their return values into a uri variable, and only dynamically add the service and variable parameters each-time. Remember to update this variable when you know it's components will have changed, using the changed(), on_rez(), and/or attach() events.
Here is an example of the caching version of the function:
string uri;
key generateKey(string service, string variable) {
 if (uri == "") 
 uri = "secondlife://" + llGetRegionName() + "/" + 
 (string)llGetKey() + "/" + 
 (string)llGetLinkNumber() + "/" + 
 llGetScriptName() + "/";
 return (key)llInsertString(
 llInsertString(
 llInsertString(
 llInsertString(
 llMD5String(
 uri + service + "/" + variable, 
 0 // This is reserved by specification, will 
 // be increased with new/different versions.
 ),
 8,
 "-"
 ),
 13,
 "-"
 ),
 18,
 "-"
 ),
 23,
 "-"
 );
}
integer counter = 0;
default {
 state_entry() {
 llSetTimerEvent(10.0);
 }
 on_rez(integer x) { uri = ""; }
 attach(key id) { uri = ""; }
 changed(integer changes) {
 if (changes & (CHANGED_REGION | CHANGED_INVENTORY)) uri = "";
 }
 timer() {
 llOwnerSay("Random key of the moment is \"" + (string)generateKey("counter", (string)(counter++)) + "\"");
 }
}