nyuuzyou/wikis huggingface dataset:
NPC CRITICALSLASH

__NOTOC__
Critical Slash (Alt: Crtical Slash) is an offensive skill exclusive to monsters.
== Effect ==
Deals a ranged physical Critical Attack at a target. The Crit mechanic of this skill is same to its pre-renewal counterpart, where it deals 100% DEF-piercing damage. 
=== Notes ===
* Monsters do not normally crit; they must manually cast this skill to deal a Critical hit.
* Cast Time is uninterruptable.
* This skill also bypasses any type of neutral, race, size, ranged, boss protocol type reductions.
=== Tips ===
* High enough Flee and Pneuma makes this attack miss.
* Damage can be reduced by wearing Ghost property armor, like .
* Skills that cast a shield/barrier such as Kyrie Eleison absorb the damage.
* Skills that reduce final damage such as Mental Strength, Stoop, Energy Coat reduce its damage.
* Defending Aura reduces damage as well.
* Wearing equips that state reduce damage taken from Critical Slash by 100%.
** refined to +9 or higher.
** and set effect.
** Arabian Manteau [1] and set effect.
** Note: The reduction taken from Critical Slash from Antonio's Coat and Gambler's Seal + Heart Card in Mouth are currently bugged on iRO as of Oct 6, 2021 fixed as of July 23,2022.
===Known by===
*
*
*
*
*
* and many more
CRITICALSLASH
NPC CRITICALWOUND

Critical Wounds (Alt: Critical Wounds) is an unique offensive skill exclusive to monsters.
==Effect==
Inflicts 100% Physical Damage to a single target, and may place an unique debuff for 30 seconds that decreases Healing Power.
Level	H. Power Decrease
1 	20%
2 	40%
3 	60%
4 	80%
5 	100%
==Tips==
*This skill inflicts Ranged Damage if the target is more than 4 cells away from the monster at the time of attack, so it can be blocked by Pneuma. Otherwise it can be blocked by Safety Wall instead.
==External==
===Bestowed from===
* - ; Autocast on target when physically attacking
===Known by===
*
*
*
*
*
*
*
*
*
*
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*
*
*
*
NPC CURSEATTACK

== Description ==
Deals physical damage to the target, and inflicts the Curse status ailment by chance. 
Level	Curse Chance
1 	10%
2 	20%
3 	30%
4 	40%
5 	50%
6 	60%
7 	70%
8 	80%
9 	90%
10 	100%
== Notes ==
* Having high flee can "dodge" the hit.
CURSEATTACK
NPC DAMAGE HEAL

Damage Heal (Alt: Recovery Conversion) is a supportive buff skill exclusive to monsters.
== Effect ==
For 30 seconds, a specific type of damage dealt to the monster will be converted to heal it instead.
Level	Attack Type Conversion
1 	Physical
2 	Magical
3 	Special
=== Notes ===
*Your attacks will miss and the monster will be healed.
== Tips ==
*Clearance will remove this effect, but Dispell does not.
*Once it shows the monster is healing, stop attacking and wait 30 seconds for effect to stop.
*Use a different type of attack to damage it if available.
NPC DARKCROSS

__NOTOC__
== Effect ==
A darker variant of the Crusader class skill, Holy Cross. Summons a dark cross that inflicts Shadow damage. It can blind the target by low chance.
Level	ATK%	Blind Chance
1 	135%	3%
2 	170%	6%
3 	205%	9%
4 	240%	12%
5 	275%	15%
6 	310%	18%
7 	345%	21%
8 	380%	24%
9 	415%	27%
10 	450%	30%
DARKCROSS
NPC DARKNESSATTACK

Shadow Attack (Alt: Shadow Property Attack) is an offensive skill exclusive to monsters.
==Effect==
Attacks a single target to inflict Shadow property ranged physical damage.
Level	Damage (ATK)
1 	100%
2 	200%
3 	300%
4 	400%
5 	500%
6 	600%
7 	700%
8 	800%
9 	900%
10 	1,000%
NPC DARKSTRIKE

__NOTOC__
== Effect ==
A darker variant of the Mage class skill, Soul Strike. Summons dark, reddish ghosts to inflict 1 x MATK Shadow property attacks on a target.
Level	# of Strikes
1 	1
2 	1
3 	2
4 	2
5 	3
6 	3
7 	4
8 	4
9 	5
10 	5
==External==
===Bestowed from===
* - Level 5; Autocast on self when physically attacked
===Known by===
*
*
DARKSTRIKE
NPC DARKTHUNDER

__NOTOC__
== Effect ==
A darker variant of the Wizard class skill, Jupitel Thunder. Fires a crackling ball at a single target that inflicts 100% Shadow property magic damage each hit and pushes it backwards. 
Level	Hits Inflicted	Knock Back
1 	3 	2 cells
2 	4 	3 cells
3 	5 	3 cells
4 	6 	4 cells
5 	7 	4 cells
6 	8 	5 cells
7 	9 	5 cells
8 	10 	6 cells
9 	11 	6 cells
10 	12 	7 cells
==External==
===Known by===
*
NPC DRAGONFEAR

Dragon Fear (Alt: Dragon Fear) is an active skill exclusive to monsters.
==Effect==
May cause either Stun, Curse, Silence or Bleeding status on all players in a set area around the user.
Level	Area of Effect
1 	5x5
2 	11x11
3 	17x17
4 	23x23
5 	29x29
==External==
===Bestowed from===
* - Level 1; Autocast when physically attacking
===Known by===
*
*
*
*
*
*
*
*
*
==Trivia==
*The visual effect of this skill looks identical to Dragon Howling.
NPC ENERGYDRAIN

__NOTOC__
Energy Drain (Alt: Energy Drain) is an offensive skill exclusive to monsters.
==Effect==
Inficts Shadow property Magic Damage to a single target and restores the user's HP for the equivalent amount.
===Notes===
*As a magical attack, this skill ignores the accuracy check.
==External==
===Known by===
*
*
*
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*
NPC EVILLAND

__NOTOC__
== Effect ==
A darker variant of the Priest class skill, Sanctuary. Creates an unholy area in the targeted location that heals all Demon and Undead monsters and inflicts Shadow property magic damage to all players and Demi Human monsters in a 11x11 area. It has a chance of leaving enemies blind.
Level	Damage (MATK)	Blind Chance
1 	100% 	5%
2 	200% 	10%
3 	300% 	15%
4 	400% 	20%
5 	500% 	25%
6 	100% 	30%
7 	200% 	35%
8 	300% 	40%
9 	400% 	45%
10 	500% 	50%
NPC FIREATTACK

Fire Attack (Alt: Fire Property Attack) is an offensive skill exclusive to monsters.
==Effect==
Attacks a single target to inflict Fire property ranged physical damage.
Level	Damage (ATK)
1 	100%
2 	200%
3 	300%
4 	400%
5 	500%
6 	600%
7 	700%
8 	800%
9 	900%
10 	1,000%
NPC FIREBREATH

== Description ==
Spurts out fire at a single target for Fire property ranged physical damage to all targets in a path towards in a 9x14 area.
Level	Damage (ATK)
1 	100%
2 	200%
3 	300%
4 	400%
5 	500%
6 	600%
7 	700%
8 	800%
9 	900%
10 	1,000%
NPC GRANDDARKNESS

== Effect ==
A variant of the Crusader class skill Grand Cross. Summons a cross around the caster, damaging itself and the players around it.
Level	ATK
1 	140%
2 	180%
3 	220%
4 	260%
5 	300%
6 	340%
7 	380%
8 	420%
9 	460%
10 	500%
==External==
===Known by===
*
GRANDDARKNESS
NPC GROUNDATTACK

Earth Attack (Alt: Earth Property Attack) is an offensive skill exclusive to monsters.
==Effect==
Attacks a single target to inflict Earth property ranged physical damage.
Level	Damage (ATK)
1 	100%
2 	200%
3 	300%
4 	400%
5 	500%
6 	600%
7 	700%
8 	800%
9 	900%
10 	1,000%
NPC GUIDEDATTACK

== Description ==
Deals physical damage to the target and gains a Hit rate bonus, whether or not the skill connects.
Level	ATK%	Hit Bonus
1 	?? 	??
2 	?? 	??
3 	?? 	??
4 	?? 	??
5 	?? 	??
6 	?? 	??
7 	?? 	??
8 	?? 	??
9 	?? 	??
10 	?? 	??
GUIDEDATTACK
NPC HELLJUDGEMENT

Hell's Judgement (Alt: Hell's Judgement) is an unique offensive skill exclusive to monsters.
==Effect==
Inflicts Non-elemental property melee Physical Damage to all players in a 29x29 area around the user. It has a chance of leaving them cursed.
Level	Damage (ATK)
1 	100%
2 	200%
3 	300%
4 	400%
5 	500%
6 	600%
7 	700%
8 	800%
9 	900%
10 	1,000%
===Notes===
* When cast, all players struck will see the death animation over their heads.
==Tips==
*This skill now always inflicts melee damage, regardless of the distance as of the skill rebalance patch on iRO in 2020.
*Safety Wall blocks this skill at any range. Pneuma no longer blocks it.
*Since the attack is non-elemental, Neutral reduction reduces damage, however Ghost element armor does not.
** reduces the damage.
==Old==
*This skill used to inflict ranged damage only if the target is more than 4 cells away from the monster at the time of attack, so it can be blocked by Pneuma or Safety Wall, depending on the distance.
*This skill also used to inflict neutral element damage.
==External==
===Bestowed from===
* - Level 5; Autocast when physically attacking (Only to Sage class)
===Known by===
*
*
*
*
*
*
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*
*
*
*
NPC HELLPOWER

__NOTOC__
Hell's Power (Alt: Hell Power) is an active skill exclusive to monsters.
==Effect==
Attempts to cast a curse onto a single target that inflicts Hell's Power. This unique status effect prevents Resurrection to have any effect on the affected target, should he/she die.
===Notes===
*This status can not be canceled by relogging.
==External==
===Known by===
*
NPC HOLYATTACK

Holy Attack (Alt: Holy Property Attack) is an offensive skill exclusive to monsters.
==Effect==
Attacks a single target to inflict Holy property ranged physical damage.
Level	Damage (ATK)
1 	100%
2 	200%
3 	300%
4 	400%
5 	500%
6 	600%
7 	700%
8 	800%
9 	900%
10 	1,000%
NPC ICEBREATH

===Ice Breath===
*Area-of-Effect Physical Attack
*Levels: 10
*Range: 9 Cells
*Target: Single Opponent
A physical water elemental attack that deals damage to all targets in a path towards in an area of 9x14 cells. Has a 70% chance to freeze all targets hit.
Skill Level	Damage
1 	100%
2 	200%
3 	300%
4 	400%
5 	500%
6 	600%
7 	700%
8 	800%
9 	900%
10 	1000%
== Notes ==
*You can avoid the damage of this skill using Safety Wall when 4 cells or closer to the monsters and Pneuma when farther than 4 cells from the monster. Having a high enough amount of flee can enable the player to "dodge" the hit, too. A water elemental armor may negate the damage.
Category: Monster Exclusive Skills
NPC IMMUNE PROPERTY

Immune Property (Alt: Elemental Immunity) is a supportive buff skill exclusive to monsters.
== Effect ==
For 30 seconds, the monster is immune to a specific element attack, causing them to miss.
Level	Element Immunity	Status Icon	Monster Example
1 	Neutral 	 	Valkyrie Randgris, Evil Snake Lord
2 	Water 	 	Ifrit
3 	Earth 	 	Stormy Knight
4 	Fire 	 	Orc Lord
5 	Wind 	 	-
6 	Poison 	 	-
7 	Holy 	 	-
8 	Shadow 	 	-
9 	Ghost 	 	-
10 	Undead 	 	-
=== Notes ===
*A symbol will appear above the monster's head when it is active.
== Tips ==
*Clearance will remove this effect. Dispell might too?
*Change your attacks to another element.
NPC INVISIBLE

== Description ==
* Supportive skill
* Levels: 1
* Duration: 60 seconds
A variant of the Assassin class skill Cloaking. Enables the caster to move while not being seen. Unlike Cloaking, however, attacking or using skills will not cancel the invisible status. Skills that normally reveal people in Hiding/Cloaking status will also work on monsters using Invisible.
INVISIBLE
NPC MAGICMIRROR

__NOTOC__
== Effect ==
For a duration, user will have a fixed chance to completely reflect magical damage (including Area of Effect magic). 
Level	Reflect Chance	Duration </br> (seconds)
1 	20% 	30
2 	40% 	30
3 	60% 	30
4 	80% 	30
5 	100% 	30
6 	20% 	2
7 	40% 	2
8 	60% 	2
9 	80% 	2
10 	100% 	2
===Notes===
* Levels 1-5 is for monsters while levels 6-10 is for players.
* This skill is useful for killing monsters that take only 1 damage such as Faceworm's monsters that use Waterball.
==External==
===Bestowed from===
* - Level 8; Autocast on self when magically attacked
* [1] - Level 8; Autocast on self when magically attacked
* - Level 7; Autocast on self when magically attacked
* [1] - Level 6; Autocast on self when magically attacked
MAGICMIRROR
NPC MAXPAIN

Max Pain is a supportive buff skill exclusive to monsters.
== Effect ==
Casts a barrier on itself that turns itself orange. Then for a short duration, all attacks received are redirected out as a physical AoE attack.
Level	??
1 	??
2 	??
3 	??
4 	??
5 	??
6 	??
7 	??
8 	??
9 	??
10 	??
=== Notes ===
*This is not Reflect Type Damage.
== Tips ==
*Stop attacks and wait until monster is not golden anymore.
*Safety Wall blocks 1 hit before wall breaks down.
*Cicada Skin Shed blocks 1 hit too.
*Spell Breaker can interrupt its cast time.
*Dark Claw can prevent the activation of Max Pain.
== External ==
=== Known By ===
*
*
*
*
*and more
NPC PETRIFYATTACK

== Description ==
* Offensive skill
* Levels: 10
* Element: Earth
Deals physical damage to the target, and inflicts the Stone status ailment by chance.
Skill level	Stone Chance
1 	10%
2 	20%
3 	30%
4 	40%
5 	50%
6 	60%
7 	70%
8 	80%
9 	90%
10 	100%
PETRIFYATTACK
NPC POISON

== Description ==
* Offensive skill
* Levels: 10
* Element: Poison
Deals physical damage to the target, and inflicts the Poison status ailment by chance.
Skill level	Poison Chance
1 	10%
2 	20%
3 	30%
4 	40%
5 	50%
6 	60%
7 	70%
8 	80%
9 	90%
10 	100%
POISON
NPC POISONATTACK

Poison Attack (Alt: Poison Property Attack) is an offensive skill exclusive to monsters.
==Effect==
Attacks a single target to inflict Poison property ranged physical damage.
Level	Damage (ATK)
1 	100%
2 	200%
3 	300%
4 	400%
5 	500%
6 	600%
7 	700%
8 	800%
9 	900%
10 	1,000%
NPC POWERUP

== Description ==
Temporarily increases ATK Power and Hit Rate by three times. The boost in Hit is based on the user's DEX.
It has a visual effect similar to the Monk skill Fury, but red colored instead.
Level	Duration
1 	10s
2 	15s
3 	20s
4 	25s
5 	30s
==External==
===Known by===
*
*
*
*
POWERUP
NPC PULSESTRIKE

__NOTOC__
== Effect ==
A wave is shot out that deals strong physical damage to all targets in a 15x15 area and knocks them away from the caster 7 cells.
Level	Damage
1 	100%
2 	200%
3 	300%
4 	400%
5 	500%
=== Notes ===
* Can be blocked by Safety Wall, if at most 4 cells away from the monster at the time of attack.
* Can be blocked by Pneuma, if at least 4 cells away from the monster at the time of attack.
* High flee can "dodge" the hit.
* It has a visual effect similar to the Assassin Cross skill Meteor Assault.
==External==
===Bestowed from===
* - Level 5; autocast when attacking
* - ; autocast on user when using Counter Slash
===Known by===
*
*
*
PULSESTRIKE
NPC RANDOMATTACK

Random Element Attack (Alt: Random Property Attack) is an offensive skill exclusive to monsters.
==Effect==
Attacks a single target to inflict ranged physical damage, which property is random.
Level	Damage (ATK)
1 	100%
2 	200%
3 	300%
4 	400%
5 	500%
6 	600%
7 	700%
8 	800%
9 	900%
10 	1,000%
NPC RELIEVE ON

__NOTOC__
Relieve On is a defensive skill exclusive to monsters.
==Effect==
Reduce final damage inflicted to the user by a certain percentage.
Level	Reduction
1 	10%
2 	20%
3 	30%
4 	40%
5 	50%
6 	60%
7 	70%
8 	80%
9 	90%
10 	99%
=== Notes ===
*When this skill is activated, a visual indicator appaears above the user.
*This is not the same as the MVP Boss' Green Aura (needs confirmation) and the damage reduction settings in Varmundt's Biosphere.
== External ==
=== Known By ===
*Geffen Night Arena Monsters
NPC SELFDESTRUCTION

== Description ==
The caster will explode, instantly killing itself and hitting everything around it for magical damage equivalent to the caster's remaining HP.
== Notes ==
* This skill ignores defense, size, race, element, boss reductions.
* This skill ignores enemy's Flee.
* The skill will also push away anything in the blast radius by 4 cells. 
* This skill affects both players and other monsters caught in the blast. Experience and item drops are also still rewarded for the caster's death.
== Tips ==
* Wearing fire property armor reduces damage.
* Skills that cast a shield/barrier such as Kyrie Eleison absorb the damage.
* grants immunity to the skill and its knockback effect.
== See also==
* Summon Marine Sphere
* Self-Destruction
SELFDESTRUCTION
NPC SILENCEATTACK

== Description ==
* Offensive skill
* Levels: 10
* Element: Neutral
Deals physical damage to the target, and inflicts the Silence status ailment by chance.
Skill level	Silence Chance
1 	10%
2 	20%
3 	30%
4 	40%
5 	50%
6 	60%
7 	70%
8 	80%
9 	90%
10 	100%
SILENCEATTACK
NPC SLEEPATTACK

== Description ==
* Offensive skill
* Levels: 10
* Element: Neutral
Deals physical damage to the target, and inflicts the Sleep status ailment by chance.
Skill level	Sleep Chance
1 	10%
2 	20%
3 	30%
4 	40%
5 	50%
6 	60%
7 	70%
8 	80%
9 	90%
10 	100%
SLEEPATTACK
NPC SLOWCAST

Slow Cast (Alt: Slow Cast) is an unique active skill exclusive to monsters.
==Effect==
Places an unique debuff on all players in a set area around the user for 30 seconds that lengthens their Variable Cast Time.
Level	VCT Extension	Area of Effect
1 	20% 	5x5
2 	40% 	11x11
3 	60% 	17x17
4 	80% 	23x23
5 	100% 	29x29
===Notes===
*The effect stacks additively. So if the target has stats and equipment that let them shorten their Variable Cast Time to 20%, then this skill at Level 5 will extend it to 120%.
==External==
===Bestowed from===
* - ; Autocast on target when physically attacking
===Known by===
*
*
*
*
*
*
*
NPC STONESKIN

== Effect ==
Grants the user a buff where they take reduced damage from Physical attacks, but increased damage from Magical attacks.
Level	Physical Attacks	Magical Attacks	Duration (seconds)
1 	-20% 	+20% 	30
2 	-40% 	+40% 	30
3 	-60% 	+60% 	30
4 	-80% 	+80% 	30
5 	-100% 	+100% 	30
 	 	 	
6 	-20% 	+20% 	2
7 	-40% 	+40% 	2
8 	-60% 	+60% 	2
9 	-80% 	+80% 	2
10 	-100% 	+100% 	2
=== Notes ===
* Level 1-5 is for monsters while Level 6-10 is for players.
* The reduction counts as FinalDamageReduction in the damage formula.
===Bestowed from===
* - Level 6; autocast when physically attacked
STONESKIN
NPC STOP

Stop (Alt: Stop) is an active skill exclusive to monsters.
==Effect==
Holds a single target interlocked with the user, leaving them unable to move, but still being able to attack or use skills and items.
===Notes===
*The effect is cancelled immediately if either the user or the target dies or teleports away.
*This skill works on a single timer that is reset only if the user or the target dies, if the Teleport skill is used, or if this skill expires. If multiple instances of this skill are cast on the target before the initial timer runs out, they will all wear off at the same time when it ends.
==Known Bugs==
*If the player has the Teleport Menu open and presses Cancel, the effect of this skill will also be cancelled.
NPC STUNATTACK

==Description== 
*Offensive skill 
*Levels: 10 
*Element: Neutral 
Deals physical damage to the target, and inflicts the Stun status ailment by chance. 
Skill level	Stun Chance
1 	10%
2 	20%
3 	30%
4 	40%
5 	50%
6 	60%
7 	70%
8 	80%
9 	90%
10 	100%
STUNATTACK
NPC SUMMONMONSTER

== Description ==
* Supportive skill
* Levels: 1
Creates monsters. These monsters act independently of their summoner, however; they will not die if the summoner does, nor do they respond to Call Slave or Teleport when their summoner does. They essentially behave as regular monsters.
However, the monsters' movement speed is equivalent to their summoner's movement speed at the time of summoning. The exception to this is , who does not normally move at all.
== See also ==
* NPC SUMMONSLAVE
SUMMONMONSTER
NPC SUMMONSLAVE

== Description ==
* Supportive skill
* Levels: 1
Creates monsters that are bound to the skill's caster. Slave monsters have the following characteristics:
# The slaves do not move by themselves. They generally follow their master around when it moves. If their master is out of range, the slaves will stand still.
# The slaves will attack whoever their master is targetting; however, if the master changes targets, the slaves will still continue to attack the original target. If that target dies or leaves their sight range, they will then change targets to whoever their master is attacking.
# If the master is not attacking anybody, or if their master is out of range, they will stand around doing nothing. However, if attacked, they will attack back.
# If the master uses Teleport, the slaves will teleport along with it.
# When the master dies, the slaves will also die. The slaves will yield no experience or drops from dying this way.
# The slaves will respond to Call Slave.
# The slaves' movement speed is equivalent to the master's movement speed at the time of summoning.
Note that points 1, 2, and 3 do not seem to apply to all monsters; some have seemingly independent slaves that move around and attack on their own free will. However, they still die or teleport when their master does.
Some monsters spawn with slaves with them already.
== See also ==
* NPC CALLSLAVE
* NPC SUMMONMONSTER
SUMMONSLAVE
NPC TELEKINESISATTACK

Ghost Attack (Alt: Ghost Property Attack) is an offensive skill exclusive to monsters.
==Effect==
Attacks a single target to inflict Ghost property ranged physical damage.
Level	Damage (ATK)
1 	100%
2 	200%
3 	300%
4 	400%
5 	500%
6 	600%
7 	700%
8 	800%
9 	900%
10 	1,000%
NPC THUNDERBREATH

== Description ==
Spurts out lightning at a single target for Wind property ranged physical damage to all targets in a path towards in a 9x14 area.
Level	Damage (ATK)
1 	100%
2 	200%
3 	300%
4 	400%
5 	500%
6 	600%
7 	700%
8 	800%
9 	900%
10 	1,000%
NPC UNDEADATTACK

Undead Attack (Alt: Undead Property Attack) is an offensive skill exclusive to monsters.
==Effect==
Attacks a single target to inflict Undead property ranged physical damage.
Level	Damage (ATK)
1 	100%
2 	200%
3 	300%
4 	400%
5 	500%
6 	600%
7 	700%
8 	800%
9 	900%
10 	1,000%
NPC VAMPIRE GIFT

== Description ==
Deals a strong melee physical blow to all players within range, absorbing the resulting damage dealt as HP.
Level	Damage	Area of Effect
1 	100% 	11x11
2 	200% 	15x15
3 	300% 	19x19
4 	400% 	23x23
5 	500% 	27x27
6 	100% 	27x27
7 	200% 	27x27
8 	300% 	27x27
9 	400% 	27x27
10 	500% 	27x27
== Notes ==
* This skill is blocked by Safety Wall.
This skill is obtained via the following item:
* - Level 1; autocast when attacking (Level 2 is used if refined to +9 or higher)
VAMPIRE GIFT
NPC WATERATTACK

Water Attack (Alt: Water Property Attack) is an offensive skill exclusive to monsters.
==Effect==
Attacks a single target to inflict Water property ranged physical damage.
Level	Damage (ATK)
1 	100%
2 	200%
3 	300%
4 	400%
5 	500%
6 	600%
7 	700%
8 	800%
9 	900%
10 	1,000%
NPC WIDEBLEEDING

__NOTOC__
Bloody Party (Alt: Wide Bleeding) is an active skill exclusive to monsters.
==Effect==
Leaves all enemies around the user bleeding.
Level	Area of Effect
1 	5x5
2 	11x11
3 	17x17
4 	23x23
5 	29x29
==External==
===Bestowed from===
* - Level 1; Autocast when physically attacking
* - Level 1; Autocast when physically attacking
* - Level 4; Autocast when physically attacked
* - ; Autocast on target when physically attacking
===Known by===
*
*
*
*
*
*
NPC WIDECONFUSE

Confusion Rule (Alt: Wide Confuse) is an active skill exclusive to monsters.
==Effect==
Confuses all enemies around the user.
Level	Area of Effect
1 	5x5
2 	11x11
3 	17x17
4 	23x23
5 	29x29
==External==
===Bestowed from===
* - Level 2; Autocast when physically attacked
NPC WIDECURSE

Cursed Fate (Alt: Wide Curse) is an active skill exclusive to monsters.
==Effect==
Curses all enemies around the user.
Level	Area of Effect
1 	5x5
2 	11x11
3 	17x17
4 	23x23
5 	29x29
==External==
===Bestowed from===
* - Level 1; Autocast when physically attacking
* - Level 2; Autocast when physically attacking
* - Level 2; Autocast when receiving a physical or a magical attack.
*Arc Elder Card & Time Keeper Card Set - Level 2; Autocast when receiving a physical or a magical attack.
NPC WIDEHELLDIGNITY

Hell's Dignity (Alt: Wide Hell Dignity) is an active skill exclusive to monsters.
==Effect==
Curses all enemies around the user with the power of hell. This unique status effect prevents Resurrection to have any effect on the affected players, should they die.
===Notes===
*This status can not be canceled by relogging.
*Although the skill icon does exist, it is not used by the client.
==External==
===Known by===
*
NPC WIDESILENCE

Bedlam (Alt: Wide Silence) is an active skill exclusive to monsters.
==Effect==
Silences all enemies around the user.
Level	Area of Effect
1 	5x5
2 	11x11
3 	17x17
4 	23x23
5 	29x29
==External==
===Known by===
*
*
*
*
*
*
*
*
*
*
NPC WIDESLEEP

Morpheus Slumber (Alt: Wide Sleep) is an active skill exclusive to monsters.
==Effect==
Puts all enemies around the user to sleep.
Level	Area of Effect
1 	5x5
2 	11x11
3 	17x17
4 	23x23
5 	29x29
==External==
===Bestowed from===
* - Level 4; Autocast when magically attacked
* - Level 2; Autocast when physically or magically attacked
* - Level 1; Autocast when physically attacking
* - Level 2; Autocast when physically attacking
===Known by===
*