nyuuzyou/wikis huggingface dataset:
Link (SSB)/Grab

==Overview==
Link shoots his Hookshot forward, and grabs opponents with it. Link's is one of three characters in the game to possess a tether grab, along with and . Link has the second furthest reaching and second slowest grab in the game behind Samus'. It leads to his back and forward throws, which are powerful KO throws. It comes out on frame 17, stays out for 12 frames, and has 56 frames of cool down.
==Grabbox==
|}
==Timing==
Grab 	17-28
Animation length	84
Category:Link (SSB)
Category:Grabs (SSB)
Link (SSB)/Neutral aerial

==Overview==
==Hitboxes==
|}
==Timing==
===Attack===
Initial auto-cancel	1-3
Clean hit 	4-5
Late hit 	6-29
Ending auto-cancel 	30-
Animation length 	39
|-
===Landing lag===
Animation length 	16
L-cancelled animation length	4
|Normal 
|-
|L-cancelled 
Category:Link (SSB)
Category:Aerial attacks (SSB)
Category:Neutral aerials (SSB)
Link (SSB)/Neutral attack

==Overview==
Link's neutral attack consists of 2 slashes from the Master Sword followed by either a final stab or a flurry of slashes.
For the technical data of each individual hit, see:
*Link (SSB)/Neutral attack/Hit 1
*Link (SSB)/Neutral attack/Hit 2
*Link (SSB)/Neutral attack/Hit 3
*Link (SSB)/Neutral attack/Infinite
Category:Link (SSB)
Category:Neutral attacks (SSB)
Link (SSB)/Neutral special

==Overview==
==Hitboxes==
|}
==Timing==
Catching the Boomerang will stop its duration. These frame strips assume that Link does not move or angle the Boomerang.
Boomerang (clean, returning) 	26-78, 79-138
Boomerang (Smash input) (clean, returning)	26-99, 100-183
Animation length 	45
|Normal 
|-
|Smash 
|-
|Lag 
Category:Link (SSB)
Category:Special moves (SSB)
Category:Neutral special moves (SSB)
Link (SSB)/Up aerial

==Overview==
==Hitboxes==
|}
==Timing==
===Attack===
Initial autocancel	1-4
Hitboxes 	5-48
Ending autocancel 	57-
Animation length 	69
|-
===Landing lag===
Animation length 	41
L-cancelled animation length	4
|Normal 
|-
|L-cancelled 
Category:Link (SSB)
Category:Aerial attacks (SSB)
Category:Up aerials (SSB)
Link (SSB)/Up special

==Overview==
==Hitboxes==
|}
==Timing==
===Ground===
Clean hit 	8-11
Late hit 	12-39
Clean dust hit 	12-19
Mid dust hit 	20-25
Late dust hit 	26-29
Animation length	98
|Main hitboxes 
|-
|Dust hitboxes 
|-
|Lag 
===Aerial===
Clean hit 	8-11
Late hit 	12-39
Animation length	98
===Landing lag===
Animation length (pre free fall) 	40
Animation length (post free fall)	13
|Pre free fall 
|-
|Post free fall 
Category:Link (SSB)
Category:Special moves (SSB)
Category:Up special moves (SSB)
Link (SSB)/Up tilt

==Overview==
Link swings his sword in an arc above himself, dealing 10% damage, low vertical knockback, and having fairly quick speed, especially compared to his other moves. It can chain into itself at low to moderate percentages, and at moderately high percentages, it can lead into many other moves, such as , , or Boomerang. An up tilt followed by a forward smash can be used as a KO setup at higher percentages, especially on fastfallers, with a forward tilt also having enough power to get the opponent far offstage so Link can followup with some ledge play. Additionally, at very low percentages, an can be used to setup an up tilt chain. The angle of the attack changes slightly when facing left or right; when facing right, it knocks opponents slightly more to the right, and vice versa. The move can usually KO at around 200% and above.
In the Japanese version of Smash 64, the move was significantly stronger, as it dealt 15% damage (an extra 5% compared to other versions), as well as sending opponents directly upwards. This made the move a much stronger KO move as well as giving it more combo potential at lower percents. This does however give the move less combo potential at higher percents although a stale up tilt could still lead to a or a for a KO confirm. It also had more range and the move's higher damage made it even safer on shield (being +9 on shield) to the point where it could be used as a shield break combo if used repeatedly.
==Hitboxes==
===NTSC-J===
|}
===NTSC-U/PAL===
|}
====Summary====
*
*
**
*
*
==Timing==
Hitbox 	8-16
Animation length	29
Category:Link (SSB)
Category:Up tilts (SSB)
Link (SSB4)/Back throw

==Overview==
==Throw and Hitbox Data==
===Hitboxes===
|}
===Throw===
|}
==Timing==
Invincibility 	1-18
Hitbox 	12-13
Throw Release 	14
Interruptible 	39
Animation length	44
|-
Category:Link (SSB4)
Category:Back throws (SSB4)
Link (SSB4)/Down aerial

==Overview==
==Update history==
 1.1.3
*
**
*
*
==Hitboxes==
|}
==Timing==
===Attack===
Initial autocancel	1-9
Clean hit 	14-19
Late hit 	20-64
Ending autocancel 	65-
Interruptible 	80
Animation length 	89
|-
===Landing lag===
Animation length	32
Category:Link (SSB4)
Category:Down aerials (SSB4)
Link (SSB4)/Down smash

==Overview==
==Update history==
 1.1.3
*
 1.1.5
*
==Hitboxes==
|}
==Timing==
Charges between 	4-5
Hit 1 	9-10
Hit 2 	21-22
Interruptible 	50
Animation length	54
Category:Link (SSB4)
Category:Down smashes (SSB4)
Link (SSB4)/Down throw

==Overview==
==Throw and Hitbox Data==
===Hitbox===
|}
===Throw===
|}
==Timing==
The speed of this throw depends on the opponent's weight.
|-
!Invincible
|1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18
|}
|rowspan=2|Min (Jigglypuff) 
|-
|-
|rowspan=2|Baseline 
|-
|-
|rowspan=2|Max (Bowser) 
|-
Category:Link (SSB4)
Category:Down throws (SSB4)
Link (SSB4)/Down tilt

==Overview==
==Update history==
 1.0.6
*
*
*
**
**
*
*
**
* 
*
 1.0.8
*
*
*
**
==Hitboxes==
|}
==Timing==
Hitbox 	11-12
Interruptible 	30
Animation length	36
Category:Link (SSB4)
Category:Down tilts (SSB4)
Link (SSB4)/Forward aerial

==Overview==
==Update history==
 1.1.3
*
**
*
==Hitboxes==
|}
==Timing==
===Attack===
Hit 1 	14-15
Hit 2 	26-27
Ending autocancel	51-
Interruptible 	50
Animation length 	50
|-
===Landing lag===
Animation length	12
Category:Link (SSB4)
Category:Forward aerials (SSB4)
Link (SSB4)/Forward smash/Hit 1

==Overview==
==Update history==
 1.0.4/ 1.0.0
*
 1.0.6
*
*
*
==Hitboxes==
|}
==Timing==
Charges between 	9-10
Hitboxes 	15-16
Interruptible 	52
Animation length	52
Category:Link (SSB4)
Category:Forward smashes (SSB4)
Link (SSB4)/Forward throw

==Overview==
==Throw and Hitbox Data==
===Hitboxes===
|}
===Throw===
|}
==Timing==
Invincibility 	1-18
Hitbox 	12-13
Throw Release 	13
Interruptible 	36
Animation length	45
|-
Category:Link (SSB4)
Category:Forward throws (SSB4)
Link (SSB4)/Forward tilt

==Overview==
Link does an overhead strike with the Master Sword, similar to the standard vertical slash attack he performs while targeting or walking forward in most 3D Zelda games. Its somewhat slow startup is made up by its high damage (13%) and KOing power, and good range, but it also has moderate lag. It is safe on shield if spaced correctly.
==Hitboxes==
|}
==Timing==
Hitboxes 	15-19
Tip hitbox 	16-19
Interruptible 	38
Animation length	39
Category:Link (SSB4)
Category:Forward tilts (SSB4)
Link (SSB4)/Grab

==Overview==
==Grabbox Data==
===Standing Grab===
|}
===Dash Grab===
|}
===Pivot Grab===
|}
==Timing==
===Standing grab===
Grab 	12-13, 14-19
Interruptible 	70
Animation length	75
===Dash grab===
Grab 	14-15, 16-21
Interruptible 	74
Animation length	77
===Pivot grab===
Grab 	15-16, 17-22
Interruptible 	75
Animation length	78
Category:Link (SSB4)
Category:Grabs (SSB4)
Link (SSB4)/Hitboxes

==Hitboxes==
Move 	Name 	Hitbox
Neutral attack 1 	 	
Neutral attack 2 	 	
Neutral attack 3 	 	
Up tilt 	 	
Down tilt 	 	
Dash attack 	 	
Forward smash 1 	 	
Forward smash 2 	 	
Up smash 	 	
Down smash 	 	
Neutral aerial 	 	
Forward aerial 	 	
Back aerial 	 	
Up aerial 	 	
Down aerial 	 	
Neutral special 	Hero's Bow 	
Side special 	Gale Boomerang	
Up special (grounded) 	Spin Attack 	
Up special (aerial) 	Spin Attack 	
Down special 	Bomb 	(unavailable)
Grab 	 	(unavailable)
Dash grab 	 	(unavailable)
Pivot grab 	 	(unavailable)
Grab Air 	 	(unavailable)
Pummel 	 	
Forward throw (collateral)	 	
Back throw (collateral) 	 	
Up throw (collateral) 	 	
Down throw (collateral) 	 	
Category:Link (SSB4)
Category:Hitboxes (SSB4)
Link (SSB4)/Neutral aerial

==Hitboxes==
|}
==Timing==
===Attack===
Initial autocancel	1-3
Clean hit 	7-8
Late hit 	9-31
Ending autocancel 	36-
Interruptible 	39
Animation length 	59
|-
===Landing lag===
Animation length	10
Category:Link (SSB4)
Category:Neutral aerials (SSB4)
Link (SSB4)/Pummel

==Overview==
Link bashes the grabbed opponent with the handle on his sword. Although reasonably fast, doesn't do as much damage as some other pummels of this speed.
==Hitboxes==
|}
==Timing==
Hitbox 	9
Interruptible 	16
Animation length	23
Category:Link (SSB4)
Category:Pummels (SSB4)
Link (SSB4)/Up aerial

==Overview==
Link thrusts the Master Sword upward and keeps it suspended above his head. It is quite powerful and is a good KO move. It has a very long hitbox duration, making it impossible to airdodge as long as it stays over the opponent. This property makes it able to true combo from a down throw at high percentages, but only the weaker hitbox will hit an airdodging opponent. Additionally, it has moderate landing lag unless it auto-cancels. Link's up aerial in all Smash games is based upon his skill from .
==Hitboxes==
==Timing==
===Attack===
Initial autocancel	1-10
Clean hit 	11-13
Late hit 	14-40
Ending autocancel 	47-
Animation length 	59
|-
===Landing lag===
Animation length	23
Category:Link (SSB4)
Category:Up aerials (SSB4)
Link (SSB4)/Up special/Default

==Overview==
==Update history==
 1.0.6
*
*
**
*
 1.0.8
*
 1.1.0
*
 1.1.3
*
*
*
*
*
*
*
*
*
*
==Hitboxes==
===Grounded===
|}
===Aerial===
|}
*All hits except for the final hit are weight independent.
==Timing==
===Ground===
Charges between 	4-5
Early hit 	8-9
Clean hit 	10-14
Late hit 	15-24
Latest hit 	25-40
Interruptible 	78
Animation length	95
===Air===
Hits 1-8 	8, 11, 16, 19, 22, 26, 31, 38
Hit 9 	47-48
Animation length	79
Category:Link (SSB4)
Category:Special moves (SSB4)
Category:Up special moves (SSB4)
Link (SSB4)/Up throw

==Overview==
==Throw and Hitbox Data==
===Hitboxes===
|}
===Throw===
|}
==Timing==
Invincibility 	1-18
Hitbox 	26-29
Throw Release 	28
Interruptible 	50
Animation length	67
|-
Category:Link (SSB4)
Category:Up throws (SSB4)
Link (SSBB)/Dash attack

==Overview==
==Hitboxes==
|}
==Timing==
Hitboxes 	8-11
DACUS window 	3-6
Boost grab window	2-3
Interruptible 	40
Animation length 	53
!Hitboxes 
|-
!DACUS 
|-
!Boost grab 
Category:Link (SSBB)
Category:Dash attacks (SSBB)
Link (SSBB)/Down aerial

==Overview==
==Hitboxes==
|}
==Timing==
Initial autocancel	1-9
Clean hit 	14
Late hit 	15-64
Ending autocancel 	65-
Interruptible 	80
Animation length 	89
|-
===Landing lag===
Animation length	50
Category:Link (SSBB)
Category:Down aerials (SSBB)
Link (SSBB)/Down throw

==Overview==
==Throw data==
===Hitbox===
|}
===Throw===
|}
==Timing==
The speed of this throw depends on the opponent's weight.
|-
!Invincible
|1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8
|}
|rowspan=2|Min (Jigglypuff) 
|-
|-
|rowspan=2|Baseline 
|-
|-
|rowspan=2|Max (Bowser) 
|-
==Trivia==
Against and , the hitbox never comes out. This is because the throw is weight dependent and the hitbox is only active for one frame. Jigglypuff and Zero Suit Samus have specific weight values (68 and 81 respectively) where the throw plays at a speed where the frame the hitbox comes out is skipped completely. This causes the throw to only deal 4% to them, rather than 7%. 
Category:Link (SSBB)
Category:Down throws (SSBB)
Link (SSBB)/Final Smash

==Overview==
==Hitboxes==
===Grounded===
|}
|}
==Timing==
===Start===
Hitboxes 	13-14
Searchbox 	35-37
Animation length	85
===Triforce Slash===
Hits 1-14 	5-6, 16-17, 28-29, 38-39, 49-50, 60-61, 71-72, 82-83, 93-94, 104-105, 115-116, 126-127, 137-138, 148-149
Hit 15 	159
Hit 16 	255-256
Animation length	359
Category:Link (SSBB)
Category:Final Smashes (SSBB)
Link (SSBB)/Forward smash

==Overview==
For the technical data of each individual hit, see:
*Link (SSBB)/Forward smash/Hit 1
*Link (SSBB)/Forward smash/Hit 2
==Quickest==
Charges between 	9-10
Hit 1 	15-17
Hit 2 	32-34
Interruptible 	49, 70
Animation lengths	49, 80
|-
Category:Link (SSBB)
Category:Forward smashes (SSBB)
Link (SSBB)/Forward throw

==Overview==
==Throw and Hitbox Data==
===Hitbox===
|}
===Throw===
|}
==Timing==
Invincibility 	1-8
Hitbox 	12-13
Throw Release 	13
Interruptible 	41
Animation length	45
|-
Category:Link (SSBB)
Category:Forward throws (SSBB)
Link (SSBB)/Grab

==Overview==
==Grabboxes==
===Standing grab===
|}
===Dash grab===
|}
===Pivot grab===
|}
==Timing==
===Standing grab===
Grab 	12-19
Animation length	84
===Dash grab===
Grab 	14-21
Animation length	94
===Pivot grab===
Grab 	15-21
Animation length	94
Category:Link (SSBB)
Category:Grabs (SSBB)
Link (SSBB)/Hitboxes

==Hitboxes==
Move 	Name 	Hitbox
Neutral attack 1 	 	
Neutral attack 2 	 	
Neutral attack 3 	 	
Forward tilt 	 	
Up tilt 	 	
Down tilt 	 	
Dash attack 	 	
Forward smash 1 	 	
Forward smash 2 	 	
Up smash 	 	
Down smash 	 	
Neutral aerial 	 	
Forward aerial 	 	
Back aerial 	 	
Up aerial 	 	
Down aerial 	 	
Grab aerial 	 	
Neutral special 	Hero's Bow 	
Side special 	Gale Boomerang 	
Up special 	Spin Attack (ground) 	
Up special 	Spin Attack (air) 	
Down special 	Bomb 	
Final Smash 	Triforce Slash (start)	
Final Smash 	Triforce Slash 	
Grab 	 	
Dash grab 	 	
Pivot grab 	 	
Pummel 	 	
Forward Throw 	 	
Back Throw 	 	
Up Throw 	 	
Down Throw 	 	
Floor attack (front)	 	
Floor attack (back) 	 	
Trip attack 	 	
Edge attack (fast) 	 	
Edge attack (slow) 	 	
Category:Hitbox repositories
Category:Link (SSBB)
Category:Hitboxes (SSBB)
Link (SSBB)/Neutral aerial

==Overview==
==Hitboxes==
|}
==Timing==
Initial autocancel	1-6
Clean hit 	7-8
Late hit 	9-27
Ending autocancel 	32-
Animation length 	39
|-
===Landing lag===
Animation length	9
Category:Link (SSBB)
Category:Neutral aerials (SSBB)
Link (SSBB)/Neutral attack

==Overview==
Link's neutral attack consists of 2 slashes from the Master Sword followed by either a final stab.
For the technical data of each individual hit, see:
*Link (SSBB)/Neutral attack/Hit 1
*Link (SSBB)/Neutral attack/Hit 2
*Link (SSBB)/Neutral attack/Hit 3
==Quickest loop==
Jab 1 	7-8
Jab 2 	15-16
Jab 3 	25-26
Interruptible 	20, 30, 56
Animation lengths	27, 37, 72
|-
|-
Category:Link (SSBB)
Category:Neutral attacks (SSBB)
Link (SSBB)/Up aerial

==Overview==
==Hitboxes==
|}
==Timing==
Initial autocancel	1-10
Hitbox 	11-13
Hitbox 	14-40
Ending autocancel 	47>
Interruptible 	60
Animation length 	69
|-
===Landing lag===
Animation length	30
Category:Link (SSBB)
Category:Up aerials (SSBB)
Link (SSBB)/Up special

==Overview==
==Hitboxes==
===Grounded===
|}
===Aerial===
|}
==Timing==
===Grounded===
Charges between 	7-8
Early hit 	11-15
Mid hit 	16-27
Late hit 	28-43
Animation length	82
===Aerial===
Hitboxes 	8-10, 16-18, 22-24, 31-33, 47-51
Animation length	79
Category:Link (SSBB)
Category:Up special moves (SSBB)
Link (SSBB)/Up throw

==Overview==
==Throw and Hitbox Data==
===Hitbox===
|}
===Throw===
|}
==Timing==
Invincibility 	1-8
Hitbox 	26-29
Throw Release 	28
Interruptible 	50
Animation length	59
|-
Category:Link (SSBB)
Category:Up throws (SSBB)
Link (SSBM)/Back aerial

==Overview==
==Hitboxes==
|}
==Timing==
===Attack===
Hit 1 	6-9
Hit 2 	18-23
Ending autocancel	29-
Interruptible 	30
Animation length 	39
|-
===Landing lag===
Animation length 	15
L-cancelled animation length	7
|Normal 
|-
|L-cancelled 
Category:Link (SSBM)
Category:Back aerials (SSBM)
Link (SSBM)/Dash attack

==Overview==
Link does a diagonal slash as he dashes forward. An excellent whiff punishing option due to having decent speed, good range, and high combo potential, easily confirming into his or against many characters. The hitbox starts quite high, making it very effective for challenging aerials that don't have disjoints. It is also a functional tech chasing option at high percents when the opponent cannot ASDI-down tech it. It is, like most dash attacks, very punishable on block and whiff. One of Link's best moves.
==Hitboxes==
|}
==Timing==
Hitboxes 	7-12
Boost grab window	2-4
Interruptible 	40
Animation length 	53
!Hitboxes 
|-
!Boost grab 
Category:Link (SSBM)
Category:Dash attacks (SSBM)
Link (SSBM)/Down aerial

==Overview==
==Hitboxes==
|}
==Timing==
===Attack===
Initial autocancel	1-12
Clean hit 	13-15
Late hit 	16-64
Ending autocancel 	65-
Interruptible 	80
Animation length 	89
|-
===Landing lag===
Animation length 	50
L-cancelled animation length	25
|Normal 
|-
|L-cancelled 
Category:Link (SSBM)
Category:Down aerials (SSBM)
Link (SSBM)/Down throw

==Overview==
==Throw and Hitbox Data==
|}
|}
==Timing==
The speed of this throw depends on the opponent's weight.
|-
!Invincible
|1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8
|}
|rowspan=2|Min (Pichu) 
|-
|-
|rowspan=2|Baseline 
|-
|-
|rowspan=2|Max (Bowser, PAL) 
|-
Category:Link (SSBM)
Category:Down throws (SSBM)
Link (SSBM)/Forward aerial

==Overview==
Link does two horizontal slashes in front of himself. The first hit of this move has decent knockback and long reach, and can even be 0 on block, making it a somewhat slow but effective approach and pressure option. The 2nd hit has lower knockback and relatively little reward, but isn't terrible on block. You can just barely time this move such that both hits come out in a shorthop. Altogether a strong move for Link that makes for a good neutral option when you have time to use it.
==Hitboxes==
|}
==Timing==
===Attack===
Hit 1 	14-16
Hit 2 	30-33
Ending autocancel	51-
Animation length 	55
|-
===Landing lag===
Animation length 	15
L-cancelled animation length	7
|Normal 
|-
|L-cancelled 
Category:Link (SSBM)
Category:Forward aerials (SSBM)
Link (SSBM)/Forward smash

==Overview==
For the technical data of each individual hit, see:
*Link (SSBM)/Forward smash/Hit 1
*Link (SSBM)/Forward smash/Hit 2
==Quickest loop==
Charges between 	10-11
Hit 1 	15-18
Hit 2 	29-32
Interruptible 	69
Animation lengths	50, 78
|-
Category:Link (SSBM)
Category:Forward smashes (SSBM)
Link (SSBM)/Grab

==Overview==
==Hitboxes==
===Standing grab===
|}
===Dash grab===
|}
==Timing==
The hand grabbox is only active for the first 3 frames.
===Standing grab===
Grab 	11-13, 14-17
Animation length	85
===Dash grab===
The hand grabbox is only active for the first 1 frame.
Grab 	12, 13-17
Animation length	95
Category:Link (SSBM)
Category:Grabs (SSBM)
Link (SSBM)/Hitboxes

==Hitboxes==
Move 	Name 	Hitbox
Neutral attack 1 	Slash 	
Neutral attack 2 	Counter Slash 	
Neutral attack 3 	Stab 	
Neutral attack infinite 	Illusion Stab 	
Forward tilt 	Sword Chop 	
Up tilt 	Half-Moon Swipe 	
Down tilt 	Grass Cutter 	
Down tilt (meteor location)	Grass Cutter 	
Dash attack 	Running Hack 	
Forward smash (1st hit) 	Sword Slice 	
Forward smash (2nd hit) 	Double Sword Slice 	
Up smash 	Triple Sword Swipe 	
Down smash 	Sword Sweep 	
Neutral aerial 	Hylian Kick 	
Forward aerial 	Spinning Sword 	
Back aerial 	Double Kick 	
Up aerial 	Stab-Up 	
Down aerial 	Sword Plant 	
Grab aerial 	Hookshot 	
Neutral special 	Bow 	
Side special 	Boomerang 	
Side special 	Boomerang (tilted up) 	
Side special 	Boomerang (tilted down)	
Up special (ground) 	Spin Attack 	
Up special (aerial) 	Spin Attack 	
Grab 	Hookshot 	
Dash grab 	Hookshot 	
Forward roll 	 	
Back roll 	 	
Spot dodge 	 	
Air dodge 	 	
Ledge attack (fast) 	 	
Ledge attack (slow) 	 	
Category:Hitbox repositories
Category:Link (SSBM)
Category:Hitboxes (SSBM)
Link (SSBM)/Neutral aerial

==Overview==
Link does a sex kick and then returns his legs to falling positioning towards the end of the attack. Being Link's fastest aerial, it is a common out of shield, approach or escape option. It also plays a role in Link's combo game, with the strong hit being a combo starter at mid-percents and the late hit leading into finishers like Spin Attack at high percents. Additionally, due to a coding error, neutral aerial's hitbox stays out for the entire animation after frame 3, granting Link one of the best neutral aerials for edgeguarding in the game.
==Hitboxes==
|}
==Timing==
===Attack===
Initial autocancel	1-3
Clean hit 	4-5
Late hit 	6-39
Ending auto-cancel	32-
Interruptible 	36
Animation length 	39
|Hitbox 
|-
|Lag 
|-
|Auto-cancel 
===Landing lag===
Animation length 	15
L-cancelled animation length	7
|Normal 
|-
|L-cancelled 
==Similar moves==
*Young Link (SSBM)/Neutral aerial
==Trivia==
*Given that Young Link's neutral aerial does not have the same coding error as Link's, it is likely that the late hit was intended to only be active until frame 28 like Young Link's.
**The same type of coding error can be found with in Smash 64.
Category:Link (SSBM)
Category:Neutral aerials (SSBM)
Link (SSBM)/Neutral attack

==Overview==
Link's neutral attack consists of 2 slashes from the Master Sword followed by either a final stab or a flurry of slashes.
For the technical data of each individual hit, see:
*Link (SSBM)/Neutral attack/Hit 1
*Link (SSBM)/Neutral attack/Hit 2
*Link (SSBM)/Neutral attack/Hit 3
*Link (SSBM)/Neutral attack/Infinite
==Quickest loop==
Jab 1 	6-8
Jab 2 	16-17
Jab 3 	26-30
Rapid jab 	29-30, 36-37, 43-44, 50-51, 57-58, 64-65
Interruptible 	20, 27, 52
Animation lengths	24, 31, 69, 76
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|-
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Category:Link (SSBM)
Category:Neutral attacks (SSBM)
Link (SSBM)/Neutral attack/Infinite

==Overview==
==Hitboxes==
|}
==Timing==
Animation length is only for the ending animation.
Hitboxes 	10-11, 17-18, 24-25, 31-32, 38-39, 45-46...
Animation length	11
Category:Link (SSBM)
Category:Neutral attacks (SSBM)
Link (SSBM)/Side special

==Overview==
==Hitboxes==
|}
==Timing==
Catching the Boomerang will stop its duration.
Boomerang (clean, early, returning) 	27-29, 30-71, 72-167
Boomerang (Smash input) (clean, early, returning)	27-29, 30-86, 87-197
Animation length 	45
|Normal 
|-
|Smash 
|-
|Lag 
Category:Link (SSBM)
Category:Special moves (SSBM)
Category:Side special moves (SSBM)
Link (SSBM)/Techs

==Overview==
==Timing==
===Neutral tech===
Intangible 	1-20
Animation length	26
===Forward tech===
Intangible 	1-20
Animation length	40
===Back tech===
Intangible 	1-20
Animation length	40
===Wall tech===
Intangible 	1-14
Wall jump tech window	1-4
Animation length 	31
* Inputting a jump or upwards direction on the control stick on any frame 1-4 will start the wall jump tech on frame 6.
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===Wall jump tech===
Intangible 	1-9
Animation length	40
===Ceiling tech===
Intangible 	1-13
Animation length	26
Category:Link (SSBM)
Category:Techs (SSBM)
Link (SSBM)/Up aerial

==Overview==
==Hitboxes==
|}
==Timing==
===Attack===
Initial autocancel	1-4
Clean hit 	5-7
Late hit 	8-49
Ending autocancel 	56-
Interruptible 	60
Animation length 	69
|-
===Landing lag===
Animation length 	30
L-cancelled animation length	15
|Normal 
|-
|L-cancelled 
Category:Link (SSBM)
Category:Up aerials (SSBM)
Link (SSBM)/Up special

==Overview==
==Hitboxes==
===Ground===
|}
Summary:
*
===Aerial===
|}
==Timing==
===Ground===
Clean hit 	8-15
Late hit 	16-41
Animation length	79
===Aerial===
Hit 1 	8-13
Hit 2 	16-20
Hit 3 	22-27
Hit 4 	31-37
Hit 5 	46-50
Animation length	79
==Similar moves==
*
Category:Link (SSBM)
Category:Special moves (SSBM)
Category:Up special moves (SSBM)
Link (SSBM)/Up tilt

==Overview==
Link swings the Master Sword above his head in a wide arc. A standard anti-air and combo option with average speed and knockback. Will combo into most of Link's aerials against fastfallers, and at least into against midfallers. It is not as effective at anti-airing opponents directly about Link as , but does not have the same issue of the latter parts of the attack whiffing, and it hits grounded opponents. 
==Hitboxes==
|}
==Timing==
Hitboxes 	9-15
Animation length	29
Category:Link (SSBM)
Category:Up tilts (SSBM)
Link (SSBU)/Back aerial

==Overview==
==Hitboxes==
|}
==Timing==
===Attack===
Hit 1 	6-8
Hit 2 	15-17
Ending autocancel	29-
Interruptible 	31
Animation length 	49
|-
===Landing lag===
Interruptible 	7
Animation length	21
Category:Link (SSBU)
Category:Back aerials (SSBU)