nyuuzyou/wikis huggingface dataset:
Chespin

Chespin (, Harimaron) is a creature from the series.
==Origin==
, along with Fennekin and , first appeared in as a of the Region, and is categorized within the Pokédex at #650 as the "Spiny Nut Pokémon". It is a Grass-type Pokémon that evolves into starting at level 16, which evolves into starting at level 36.
 is a Grass-type physical move with 80 base power, 100% accuracy and no extra effects. Chespin is able to learn it at level 32 in all its appearances.
==In Super Smash Bros. 4==
===As a Poké Ball Pokémon===
Chespin appears in both versions of Super Smash Bros. 4. It uses the move , where it shoots explosive seeds from its body at close proximity and detonates them all at once, damaging nearby fighters.
===Trophy===
Chespin's trophy appears in both versions. In it is part of the Pokémon X and Y (1) .
==In Super Smash Bros. Ultimate==
===As a Poké Ball Pokémon===
Chespin returns as a Poké Ball summon. Although not directly changed, Chespin's attack is generally more effective, as the increased hitlag makes it easier for each seed bomb attack to hit twice.
===Spirit===
No.	Image	Name	Type	Class	Slots	Base	Max	Base	Max	Base	Max 	Ability 	Series
538	 	 	★ 	1 	1194 	5980	500	2501	649	3249	Fire Weakness	Pokémon Series	
==Gallery==
SSBUChespin.png|thumb|100px|left|Artwork of Chespin from Ultimate.
==Names in other languages==
Category:Trophies (SSB4-3DS)
Category:Trophies (SSB4-Wii U)
Category:Spirits
Chest

Chests are an object found in s Smash Run, and in Super Smash Bros. Ultimates Adventure Mode: World of Light. In Smash Run, chests share their design and function with the Treasure Boxes seen in Kid Icarus: Uprising.
In Smash Run, chests can be found all over the map, and they can also be found behind doors when challenges are completed. Characters who approach a chest will make it open automatically, dispensing various contents; these contents will generally consist of stat-improving pickups, but trophies, custom parts, equipment, and items can also be dispensed from chests. Opening a chest will leave it open for the rest of the match; while its contents will not disappear in challenge rooms, they will disappear after a few seconds in the overworld's map.
The number of chests varies between matches, with some having more than others; certain events can also potentially cause more chests to spawn on the map, point out the location of chests that the player has missed, or increase the rewards dispensed by chests.
The uncommon enemy Mimicutie also disguises itself as a regular chest before it attacks players; approaching a Mimicutie disguised as a chest will prompt it to get up and attack players.
In World of Light, chests appear as an object on the overworld, and can contain things like coins, Spirit Points, and even Spirits. Their contents are never randomized, and are instead always the same on every playthrough. A Mimicutie Spirit Battle disguises itself as a chest in the Temple of Light area. Additionally, one chest in the Sacred Land area can be jumped into after opening it, which is required to awaken .
==See also==
Cube, a similar item in Brawl's Subspace Emissary mode
Category:Stage parts
Category:Smash Run
Chikorita

Chikorita (, Chicorita) is a creature from the series.
==Origin==
 is the basic Grass-type of , and is categorized within the Pokédex at #152 as the "Leaf Pokémon". It evolves into at level 16 and then into at level 32. It can learn Razor Leaf at an early level in every game where it appears. It is registered as #001 in the Johto Pokédex and #152 in the National Pokédex.
 is a damage-dealing Grass-type move introduced in . Sharp-edged leaves are launched to slash at the opposing Pokémon.
==In Super Smash Bros. Melee==
===As a Poké Ball Pokémon===
Chikorita made its debut in Super Smash Bros. Melee with its attack, . Chikorita will start shaking its head and send out a barrage of leaves from its head: the leaves travel in a straight line, dealing slash damage to opponents. The attack is rather brief and easily avoided, but as it consists of multiple, quick hits it can be rather difficult to get out of.
===As a stage element===
Chikorita makes an appearance as one of the Pokemon on the Poké Floats stage. It enters as Psyduck begins rising. Its leaf is treated as a soft platform, while its body and head are hard terrain.
===Trophy===
==In Super Smash Bros. Brawl==
===As a Poké Ball Pokémon===
Chikorita returns in Super Smash Bros. Brawl. Chikorita's function is unchanged from its Melee incarnation. Despite its appearance it still deals slash damage instead of the newly introduced .
===Trophy===
===Sticker===
Name	Game 	Effect 	Fighter(s)
 	series	Attack +13	
==In Super Smash Bros. Ultimate==
Chikorita doesn't appear as a Poké Ball Pokémon, but rather as a spirit.
===Spirit===
No.	Image	Name	Type	Class	Slots	Base	Max	Base	Max	Base	Max 	Ability 	Series
466	 	 	★ 	2 	989 	4948	423	2117	528	2641	Fire Weakness	Pokémon Series	
==Names in other languages==
Category:Trophies (SSBM)
Category:Trophies (SSBB)
Category:Spirits
Category:Stickers
Chilean Power Rankings

Chile Power Rankings ranks the top players in Chile.
==Smash 64==
===2021===
|}
===2020===
|}
===2017===
|}
==Super Smash Bros. Melee==
=== Winter 2021 ===
|}
Panelists: Chape, Jocha, NDJ, Raikin, Rocket
===2020===
This ranking mainly considers online tournaments, so there are a lot of changes from previous rankings
|}
Panelists: Anonimon, Chape, Falco13, Jo$ha, NDJ, Raikin, Rocket
===End of 2019===
|}
Honorable Mentions: , 
Panelists: Mapache, Crono, Falco13, NDJ, Raikin, Chape
===Winter-Summer 2019===
|}
Honorable Mentions: , 
Panelists: , Raikin, Chape, NDJ, 13thFalco, Conker
===2018===
|}
===2017===
|}
====
===v2===
|}
===v1https://chilepowerranking.wordpress.com/2018/01/12/chile-power-rankings-english-version/===
|}
==Super Smash Bros. Ultimate==
===Summer 2020https://start.gg/rankings/super-smash-bros-ultimate/series/chile-power-ranking-ultimate/summer-2020===
|}
===v1===
Source: Top 50-31, 30-11, Top 10
|}
==References==
==External links==
*Chilean Power Ranking v2 on YouTube: 50-31 30-11 Top 10
Category:South American Power Rankings
Chrom (SSBU)/Back aerial

==Overview==
==Hitboxes==
|}
==Timing==
===Attack===
Initial autocancel	1-2
Turnaround 	3
Hitboxes 	8-10
Ending autocancel 	32-
Interruptible 	36
Animation length 	43
|-
===Landing lag===
Interruptible 	11
Animation length	22
Category:Chrom (SSBU)
Category:Back aerials (SSBU)
Chrom (SSBU)/Back throw

Chrom back throw hurtbox visualization	Chrom back throw hurtbox visualization	Chrom back throw hurtbox visualization	Chrom back throw hurtbox visualization	Chrom back throw hurtbox visualization
 	 	 	 	
==Overview==
==Throw Data==
|}
==Timing==
Invincibility 	1-8
Throw Release 	8
Interruptible 	45
Animation length	55
|-
Category:Chrom (SSBU)
Category:Back throws (SSBU)
Chrom (SSBU)/Down aerial

==Overview==
==Update History==
 
*
==Hitboxes==
|}
==Timing==
===Attack===
Initial autocancel	1-2
Hitboxes 	16-17
Ending autocancel 	52-
Interruptible 	52
Animation length 	69
|-
===Landing lag===
Interruptible 	15
Animation length	29
Category:Chrom (SSBU)
Category:Down aerials (SSBU)
Chrom (SSBU)/Down special

==Overview==
==Hitboxes==
The move's true base damage is equal to 1.35× of the countered attack's damage, with a minimum of 8% and a maximum of 50%. Additionally, the hitboxes ignore any kind of armor, except 's double jump, and they play an additional sound effect on hit if an attack that deals at least 13% is countered.
|}
==Timing==
===Counter===
Intangibility 	7-9
Counter 	8-29
Interruptible 	68
Animation length	70
|-
===Attack===
Upon countering an attack, Chrom immediately transitions to the first frame of this state, in which he freezes for 21 frames alongside the opponent before the counterattack proceeds.
Intangibility 	1-6
Hitboxes 	5-6
Interruptible 	42
Animation length	65
|-
==Parameters==
Horizontal speed multiplier on startup	0.5
Air friction 	0.0025
Gravity 	0.06
Fall speed 	1.4
Counter hitlag on activation 	21 frames
Counter damage multiplier 	1.35
Counter minimum damage 	8%
Counter maximum damage 	50%
Counter bubble size 	9.7u
Counter bubble bone 	top
Counter bubble offsets 	[0, 8.2, 0]
==Trivia==
*Oddly enough, the additional sound effect for countering a powerful attack does not apply to the aerial version of the move. This is also the case for 's .
Category:Chrom (SSBU)
Category:Down special moves (SSBU)
Category:Counterattacks (SSBU)
Chrom (SSBU)/Down throw

Chrom down throw hurtbox visualization	Chrom down throw hurtbox visualization	Chrom down throw hurtbox visualization	Chrom down throw hurtbox visualization	Chrom down throw hurtbox visualization
 	 	 	 	
==Overview==
==Throw Data==
|}
==Timing==
Invincibility 	1-16
Throw Release 	16
Interruptible 	42
Animation length	51
|-
Category:Chrom (SSBU)
Category:Down throws (SSBU)
Chrom (SSBU)/Down tilt

==Overview==
==Hitboxes==
|}
==Timing==
Hitboxes 	7-8
Interruptible 	22
Animation length	49
==Trivia==
*The move has a 20% trip chance that can only happen on slants due to the launch angle.
Category:Chrom (SSBU)
Category:Down tilts (SSBU)
Chrom (SSBU)/Edge attack

==Overview==
==Hitboxes==
|}
==Timing==
For each ledge grab without touching the ground or being hit, intangibility is reduced on subsequent ledge grabs, until it is lost entirely from the fourth grab onward. The hitbox visualization only shows intangibility for the first ledge grab.
Intangibility (1st grab)	1-25
Intangibility (2nd grab)	1-20
Intangibility (3rd grab)	1-12
Hitbox 	23-25
Interruptible 	56
Animation length 	59
!Hitbox 
|-
!1st grab 
|-
!2nd grab 
|-
!3rd grab 
Category:Chrom (SSBU)
Category:Edge attacks (SSBU)
Chrom (SSBU)/Forward aerial

==Overview==
==Hitboxes==
|}
==Timing==
===Attack===
Hitboxes 	10-12
Ending autocancel	31-
Interruptible 	30
Animation length 	50
|-
===Landing lag===
Interruptible 	9
Animation length	21
Category:Chrom (SSBU)
Category:Forward aerials (SSBU)
Chrom (SSBU)/Forward smash

==Overview==
==Hitboxes==
|}
==Timing==
Charges between 	6-7
Hitboxes 	13-14
Interruptible 	54
Animation length	73
==Trivia==
*Originally, Chrom's forward smash in Ultimate had different hitbox placements compared to Roy's, more closely matching the hitbox placements of SSB4 Roy's forward smash instead. The move was also active for one additional frame than Roy's counterpart, with identical ending lag otherwise. In an unknown update, the hitbox placements and frame data of Chrom's forward smash were altered to be fully identical to Roy's.
Category:Chrom (SSBU)
Category:Forward smashes (SSBU)
Chrom (SSBU)/Forward throw

Chrom forward throw hurtbox visualization	Chrom forward throw hurtbox visualization	Chrom forward throw hurtbox visualization	Chrom forward throw hurtbox visualization	Chrom forward throw hurtbox visualization
 	 	 	 	
==Overview==
==Throw Data==
|}
==Timing==
Invincibility 	1-15
Throw Release 	15
Interruptible 	32
Animation length	71
|-
Category:Chrom (SSBU)
Category:Forward throws (SSBU)
Chrom (SSBU)/Forward tilt

==Overview==
Chrom slams his Sealed Falchion over his head and onto the ground. Unlike 's forward tilt, it does consistent damage throughout the entire blade- being considerably stronger than Roy's sourspot and mediumspot hitboxes, but still weaker than Roy's sweetspot hitbox. The move's altered animation means that Chrom does not hold his sword in a reverse-gripped manner either, but instead swings it all the way down akin to , increasing its horizontal range. This allows him to hit shorter, crouching, prone or ledge-hanging opponents more reliably when combined with the move's aforementioned lack of weak sourspots. The move also causes Chrom to move slightly forward, unlike Roy's forward tilt. For these reasons, Chrom's Forward tilt is considered to be more useful than Roy's.
==Hitboxes==
|}
==Timing==
Hitboxes 	8-10
Interruptible 	34
Animation length	49
Category:Chrom (SSBU)
Category:Forward tilts (SSBU)
Chrom (SSBU)/Grab

==Overview==
==Update History==
 
*
==Grabbox Data==
===Standing Grab===
|}
===Dash Grab===
|}
===Pivot Grab===
|}
==Timing==
===Standing grab===
Grab 	7-8
Interruptible 	37
Animation length	44
===Dash grab===
Grab 	10-11
Interruptible 	45
Animation length	52
===Pivot grab===
Grab 	11-12
Interruptible 	40
Animation length	52
Category:Chrom (SSBU)
Category:Grabs (SSBU)
Chrom (SSBU)/Hitboxes

==Hitboxes==
Move 	Name 	Hitbox
Neutral attack 	Slash 	
Forward tilt 	Sharp Edge 	
Up tilt 	Anti-air Slash 	
Down tilt 	Low Stab 	
Dash attack 	Raid Down 	
Forward smash 	Power Slash 	
Up smash 	Windmill 	
Down smash 	Whirlwind 	
Neutral aerial 	Double Slash 	
Forward aerial 	Flag Cut 	
Back aerial 	About Face 	
Up aerial 	Luna Slash 	
Down aerial 	Half Moon 	
Neutral special 	Flare Blade 	
Neutral special (max charge)	Flare Blade 	
Side special 1 	Double-Edge Dance	
Side special 2 (neutral) 	Double-Edge Dance	
Side special 2 (up) 	Double-Edge Dance	
Side special 3 (neutral) 	Double-Edge Dance	
Side special 3 (up) 	Double-Edge Dance	
Side special 3 (down) 	Double-Edge Dance	
Side special 4 (neutral) 	Double-Edge Dance	
Side special 4 (up) 	Double-Edge Dance	
Side special 4 (down) 	Double-Edge Dance	
Up special rising 	Soaring Slash 	
Up special falling 	Soaring Slash 	
Up special landing 	Soaring Slash 	
Down special 	Counter 	
Down special (hit) 	Counter 	
Standing grab 	 	
Dash grab 	 	
Pivot grab 	 	
Pummel 	Grab Kneebutt 	
Forward throw 	Elbowbutt 	
Back throw 	Leg Hooker 	
Up throw 	Casting 	
Down throw 	Slam 	
Getup attack front 	 	
Getup attack back 	 	
Getup attack trip 	 	
Ledge attack 	 	
Category:Chrom (SSBU)
Category:Hitboxes (SSBU)
Chrom (SSBU)/Neutral aerial

==Overview==
==Hitboxes==
|}
==Timing==
===Attack===
Initial autocancel	1
Hit 1 	6-7
Hit 2 	15-21
Ending autocancel 	47-
Interruptible 	46
Animation length 	49
|-
===Landing lag===
Interruptible 	10
Animation length	34
Category:Chrom (SSBU)
Category:Neutral aerials (SSBU)
Chrom (SSBU)/Neutral special

==Overview==
==Hitboxes==
When not fully charged, the hitboxes' true base damage is specified in the move's parameters, and is equal to 8 + 0.166667 * (charge frames / 240), for a maximum of 47.833333% right before reaching full charge. When fully charged, the hitboxes are instead changed directly with no additional damage modifier.
|}
==Timing==
Chrom can turn around while charging the move, which takes 19 frames, during which the move continues charging. He can continue turning until the move reaches full charge, albeit with a delay of at least 5 frames between consecutive turns.
===Not fully charged===
Charges between 	11-12
Hitbox (from release) 	21-24 (10-13)
Interruptible (from release) 	45 (34)
Animation length (grounded; from release)	78 (67)
Animation length (aerial; from release) 	82 (71)
!Grounded 
|-
!Aerial 
===Fully charged===
The timings are shown from release. Chrom receives 10% recoil damage on frame 10.
Hitboxes 	10-14
Interruptible 	34
Animation length (grounded)	67
Animation length (aerial) 	71
!Grounded 
|-
!Aerial 
===Differences for 's Copy Ability===
*
==Parameters==
The move has three charge levels before reaching full charge (making four total), but the differences between them are only aesthetic, with the second and third levels having a more pronounced voice clip and particle effects, and the third level causing a Special Zoom on hit.
===Move===
Horizontal speed multiplier on startup 	0.8
Air friction 	0.02
Half-seconds of charge for second level	3 (90 frames)
Half-seconds of charge for third level 	5 (150 frames)
Total half-seconds of charge 	8 (240 frames)
Base damage 	8%
Added damage per half-second of charge 	5%
Recoil damage for fully charged attack 	10%
Delay between consecutive turns 	5 frames
===Special Zoom===
Duration 	40 frames
Slowdown magnitude 	4
Zoom rate 	4
Time before zoom 	3 frames
Background duration (non-1v1)	30 frames
Category:Chrom (SSBU)
Category:Neutral special moves (SSBU)
Chrom (SSBU)/Side special

==Hitbox visualizations==
Type 	First	Second	Third	Fourth
Up 	 	 	 	
Forward	 	 	 	
Down 	 	 	 	
==Overview==
==Hitboxes==
===First hit===
|}
===Second hits===
|}
===Third hits===
|}
===Fourth hits===
|}
==Timing==
===First hit===
Hitboxes 	9-11
Earliest continuable 	12
Continuability window 	2-32
Interruptible (grounded)	40
Interruptible (aerial) 	30
Animation length 	66
!Grounded 
|-
!Aerial 
|-
!Continuability 
===Second hit===
====Upward====
Hitboxes 	4-7
Earliest continuable 	8
Continuability window 	2-37
Interruptible (grounded)	39
Interruptible (aerial) 	41
Animation length 	51
!Grounded 
|-
!Aerial 
|-
!Continuability 
====Forward====
Hitboxes 	5-7
Earliest continuable 	8
Continuability window 	2-38
Interruptible (grounded)	39
Interruptible (aerial) 	41
Animation length 	48
!Grounded 
|-
!Aerial 
|-
!Continuability 
===Third hit===
====Upward====
Hitboxes 	5-7
Earliest continuable 	8
Continuability window 	2-37
Interruptible (grounded)	44
Interruptible (aerial) 	47
Animation length 	51
!Grounded 
|-
!Aerial 
|-
!Continuability 
====Forward====
Hitboxes 	4-6
Earliest continuable 	7
Continuability window 	2-37
Interruptible (grounded)	44
Interruptible (aerial) 	47
Animation length 	53
!Grounded 
|-
!Aerial 
|-
!Continuability 
====Downward====
Hitboxes 	5-7
Earliest continuable 	8
Continuability window 	2-37
Interruptible (grounded)	44
Interruptible (aerial) 	47
Animation length 	53
!Grounded 
|-
!Aerial 
|-
!Continuability 
===Fourth hit===
====Upward====
Hitboxes 	6-10
Interruptible 	45
Animation length	66
====Forward====
Hitboxes 	7-9
Interruptible 	59
Animation length	75
====Downward====
Hits 1-4 	7, 10, 13, 16
Hit 5 	19-21
Interruptible 	72
Animation length	87
==Parameters==
Horizontal speed multiplier on startup	0.8
Added vertical speed in the air 	1.2
==Trivia==
*Despite being a forward-angled attack, the second hit's standard variant is named "SpecialS2Lw" (or "SpecialAirS2Lw" in the case of the aerial version) within the game's files, using the suffix of the downward-angled attacks instead.
Category:Chrom (SSBU)
Category:Special moves (SSBU)
Category:Side special moves (SSBU)
Chrom (SSBU)/Up aerial

==Overview==
==Hitboxes==
|}
==Timing==
===Attack===
Initial autocancel	1-2
Hitboxes 	5-12
Ending autocancel 	38-
Interruptible 	42
Animation length 	55
|-
===Landing lag===
Interruptible 	9
Animation length	21
Category:Chrom (SSBU)
Category:Up aerials (SSBU)
Chrom (SSBU)/Up smash

==Overview==
==Update History==
 
*
 
*
==Hitboxes==
|}
==Timing==
Charges between 	4-5
Lower arm intangible	10-23
Hit 1 (early, late) 	12, 13
Hits 2-4 	15, 17, 19
Hit 5 	22-23
Interruptible 	59
Animation length 	79
!Hitboxes 
|-
!Lower arm 
Category:Chrom (SSBU)
Category:Up smashes (SSBU)
Chrom (SSBU)/Up special

==Overview==
==Update History==
 
*
 
*
**
==Hitboxes==
The falling hit's meteor smashing hitboxes prevent opponents from teching on floors or walls until they bounce off or their hitstun ends, ensuring the landing hit can connect.
|}
==Timing==
The falling hit lasts as long as Chrom continues falling. It sets his vertical speed to -6 on frames 54-67, then -7.5 from frame 68 onward. The timings below are when he initiates and lands with the move at ground level.
The jump starts on frame 31, and the move enables ledge grabs from the front starting on frame 51. It cannot grab ledges from behind.
===Attack===
Super armor 	10-30
Hit 1 	10-11
Hits 2-3 	39-47 (rehit rate: 7)
Falling (early, late)	54, 55-63
|-
===Landing===
Hitbox 	1-4
Interruptible 	37
Animation length	53
==Parameters==
The ledge grab limit only applies during the falling portion (frame 54 onward), and only counts ledges grabbed out of the move. Unlike the universal limit of 6 ledge grabs, after this limit is exceeded, ledges are completely ignored without even showing the graphical effect for an attempted grab.
Aerial height multiplier 	0.95
Period before landing after jump 	20 frames
Additional air acceleration multiplier	13
Ledge grab limit 	5
Category:Chrom (SSBU)
Category:Up special moves (SSBU)
Chrom (SSBU)/Up throw

Chrom up throw hurtbox visualization	Chrom up throw hurtbox visualization	Chrom up throw hurtbox visualization	Chrom up throw hurtbox visualization	Chrom up throw hurtbox visualization
 	 	 	 	
==Overview==
==Throw Data==
|}
==Timing==
Invincibility 	1-13
Throw Release 	13
Interruptible 	45
Animation length	44
|-
Category:Chrom (SSBU)
Category:Up throws (SSBU)
Chrom (SSBU)/Up tilt

==Overview==
==Hitboxes==
|}
==Timing==
Hitboxes (early, mid, late)	6, 7-8, 9-11
Interruptible 	39
Animation length 	53
==Trivia==
*The ID 0 hitbox is coded as an extended hitbox despite not actually being extended. This prevents it from interpolating.
Category:Chrom (SSBU)
Category:Up tilts (SSBU)
Chroy

Chroy is a collective slang term that refers to the following characters:
*Roy
*Chrom
With both Roy and Chrom being very close clones of each other in Super Smash Bros. Ultimate, with minimal functional differences between them outside of Chrom's sword attacks dealing consistent damage across their hitboxes and Chrom having a different up special, they are often referred to by players collectively, such as when discussing how a particular combo works on opposing characters or when discussing tier lists and matchups. The name "Chroy" is a simple portmanteau of their names.
Category:Unofficial lingo
Category:Roy
Category:Chrom
Category:Character-specific terminology
Cincinnati Power Rankings

The Cincinnati Power Rankings are the rankings of the region around Cincinnati in South-Western Ohio.
==Super Smash Bros. Melee==
===S1 2023===
|}
===Fall 2022===
|}
===Spring/Summer 2022===
|}
===Winter 2021===
|}
===Fall 2021===
|}
===Summer 2021===
|}
===Fall 2018===
|}
===Summer 2018===
|}
===Spring 2018===
|}
===Summer 2017===
|}
===Summer 2016===
|}
===Spring 2016===
|}
==Super Smash Bros. Ultimate==
===S3 2024===
|}
===S2 2024===
|}
===S1 2024===
|}
===S3 2023===
|}
===S2 2023===
|}
===S1 2023===
|}
===Q3 2022===
|}
===Q2 2022===
|}
Category:American Power Rankings
Claus (disambiguation)

Claus may refer to:
*Claus, Lucas' twin brother from the universe, who appears as:
**A sticker in Super Smash Bros. Brawl.
**A color scheme for his twin brother Lucas, in Brawl, Super Smash Bros. 4, and Super Smash Bros. Ultimate.
**A spirit in Ultimate.
*, a player from England.
Category:EarthBound universe
Category:Stickers
Category:Spirits