Flamen

Flamen (Alt: Framen) is a 4th class active skill available as Cardinal.
==Effect==
Calls the power of holy spirits to inflict Holy elemental magic damage to the target and surrounding enemies.
* Deals additional damage against Demon and Undead race monsters.
Level	Base Damage	Base Damage 	Fidus Animus Mastery Multiplier	Area of Effect
Level	MATK 	Demon / Undead	Fidus Animus Mastery Multiplier	Area of Effect
1 	500% 	650% 	5 	5x5
2 	1,000% 	1,300% 	10 	5x5
3 	1,500% 	1,950% 	15 	5x5
4 	2,000% 	2,600% 	20 	7x7
5 	2,500% 	3,250% 	25 	7x7
 Damage (MATK) = [(Base_Damage + (Fidus Animus Lv. x Mastery Multiplier) + 3 x SPL) x ]%
== External ==
=== Bestowed By ===
* + 
** When equipped by Arch Bishop class and using , 40% chance to cast , highest known level will be autocasted.
* 
** ; 7% chance to autocast while performing melee physical attack, highest known level will be autocasted.
=== Enhanced By ===
==== Headgear ====
* 
** For every 10 base levels, increases damage by 1%.
* 
** For every 3 refine levels, increases damage by 4%.
** When equipped with , increases damage by 15%.
==== Armor ====
* 
** If grade C or higher, increases damage by 5% for every 3 refine levels.
** If grade A, increases damage by 5% for every 3 refine levels.
==== Weapon ====
* 
** Increases damage by 5%.
** If refine level is +5 or higher, increases damage by 10%.
** If refine level is +9 or higher, increases damage by 10%.
** If refine level is +11 or higher, increases damage by 5%.
** When equipped with -
*** For every 3 refine levels of weapon, increases damage by 4%.
*** If weapon is grade B or higher, increases damage by 10%.
*** When headgear is enchanted with -
**** Increases damage by 15%.
**** When headgear is further enchanted with , increases damage by 20%.
* 
** For every 2 refine levels, increases damage by 7%.
** If grade C or higher, increases damage by 10%.
** When enchanted with -
*** Increases damage by 5%.
*** If weapon is grade D or higher, increases damage by 3%.
*** If weapon is grade B or higher, increases damage by 4%.
*** If weapon is grade A, increases damage by 6%.
* 
** Increases damage by 10%.
** If grade D or higher, increases damage by 5%.
** If grade C or higher, increases damage by 8%.
** If grade B or higher, increases damage by 12%.
** When equipped with , increases damage by 8% for every 2 refine levels of weapon.
* 
** Increases damage by 5%.
** If user's base level is 220 or higher, increases damage by 5%.
** If refine level is +9 or higher, increases damage by 10%.
** If refine level is +11 or higher, increases damage by 10%.
** If grade C or higher, increases damage by 5%.
** If grade B or higher, increases damage by 10%.
** When equipped with , increases damage by 1% for every refine level in sum of refine levels.
==== Garment ====
* 
** If refine level is +9 or higher, increases damage by 20%.
** If grade C or higher, increases damage by 12%.
==== Accessories ====
* 
** For every 10 base levels, increases damage by 1%.
==== Costume Enchants ====
* 
** Increases damage by 5%.
** When equipped with , increases damage by 10%.
==== Equipment Sets ====
* + 
** If refine level is +10 or higher, increases damage by 10%.
** If grade C or higher, increases damage by 10%.
== Changelog ==
* 
** Reduces cooldown from 3 seconds to 0.3 seconds.
** Reduces delay after skill from 1 second to 0.5 seconds.
** Reduces AP recovery rate from 3 to 1.