nyuuzyou/wikis huggingface dataset:
Autobuild install

Command-Specific Options
Option 	Shortcut 	Value 	Description
--config-file filename 	N/A 	File that describes what is installed (defaults to $AUTOBUILD_CONFIG_FILE or "autobuild.xml").	Use specified configuration file.
--export-manifest 	N/A 	None 	Print the install manifest to stdout and exit.
--installed-manifest filename	N/A 	The file used to record what is installed. 	Save record of what is installed to the specified file.
--install-dir dir 	N/A 	Directory path. 	Unpack installed files in specified directory
--list 	N/A 	None 	List the archives specified in the package file.
--list-installed 	N/A 	None 	List the installed package names and exit.
--list-licenses 	N/A 	None 	List known licenses and exit.
--platform platform 	-p platform	Platform name 	Override the automatically determined platform.
--list-install-urls 	 	 	Lists the archive urls for all installed packages
--list-dirty 	 	 	Lists the names of 'dirty' installed packages
--what-installed file-path 	 	path to a file installed by some package 	Lists the archive responsible for installing the specified file; useful when finding conflicts between packages
--versions 	 	 	Prints each package name and its version value
--copyrights 	 	 	Prints each package name and its copyright value
--local archive 	 	path to an archive file 	Installs the specified archive file in place of the version in the autobuild configuration. This marks the resulting build as 'dirty' but is useful during development. Using this option is equivalent to listing a package name to be installed (so not including the name does not mean that all packages are installed).
Category:Autobuild
Autobuild installables

Command-Specific Options
Option 	Shortcut 	Value 	Description
--config-file config_file	N/A 	Path of configuration file	Use specified configuration file. (defaults to $AUTOBUILD_CONFIG_FILE or "autobuild.xml")
--archive archive 	-a archive	Archive name 	Infer installable attributes from the given archive
== Example ==
 autobuild installables edit otherpkg url=<url>
Autobuild package

Command-Specific Options
Option 	Shortcut 	Value 	Description
--config-file filename 	N/A 	File used to describe how to build the package (defaults to $AUTOBUILD_CONFIG_FILE or "autobuild.xml")	Use specified configuration file.
--archive-name filename	N/A 	Filename of the archive that autobuild will create. 	Specify name of archive to create.
--platform platform 	-p platform	Platform name 	Override the working platform.
--platform platform 	-p platform	Platform name 	Override the working platform.
Category:Autobuild
Autobuild source environment

Command-Specific Options
Option 	Shortcut	Value	Description
--version	-V 	None 	Show version information for source_environment tool module.
In autobuild version 1.1, a new optional argument is added:
Option 	Shortcut	Value 	Description
varsfile	 	$AUTOBUILD_VARIABLES_FILE	A file containing template variable assignments to be modified based on the buildtype
This allows a separate file that can be used in related projects (such as the viewer and its libraries) so that all builds use the same compilation and option switches.
The variables file used by Linden Lab to build the viewer and its libraries is in the viewer-build-variables repository.
Category:Autobuild
Autobuild uninstall

Command-Specific Options
Option 	Shortcut	Value 	Description
--config-file filename 	N/A 	The file used to describe what should be installed (defaults to $AUTOBUILD_CONFIG_FILE or "autobuild.xml").	Use the specified configuration file.
--installed-manifest filename	N/A 	The file used to record what is installed. 	Save manifest information to the specified file.
--install-dir directory 	N/A 	Where to find the default --installed-manifest file. 	
Category:Autobuild
Autobuild upload

Command-Specific Options
Option 	Shortcut	Value	Description
--upload-to-s3 	N/A 	None 	upload this archive to Amazon S3
--credentials credentials	N/A 	None 	File containing S3 credentials. Currently this option is ignored and the default is hardcoded. The default is $HOME/.s3curl (or %USERPROFILE%/.s3curl on windows). See below for example.
== Example ==
Example .s3curl credentials file contents:
 %awsSecretAccessKeys = (
 lindenlab => {
 id => 'ABCDABCDABCDABCD',
 key => '01234567890abcdABCD/01234567890abcdABCD+',
 },
 }
Category:Autobuild
Avatar

An Avatar is a representative of a real person in the virtual world.
The word is derived from the Sanskrit. There Avatāra means "descent", which refers to the coming down deity in earthly spheres.
Specifically related to Second Life is an avatar, the character you can dress and move. While most avatars in Second Life are human, this form isn't required. It is also possible to be an animal, a furry, a tiny, a demon, a robot... Even a flowerpot or rock. The only limitation is your imagination.
The default avatar in Second Life is named Ruth. 
== Primitar ==
Primitars were the avatars in the early stages of Second Life, when it was still called Linden World. A replica of the primitar is available for free at the Historical Museum. The following video features such a primitar.
== Related Links ==
* Have a look at Default Avatar Designers for a list of default avatars which are stored in every Residents library
* Child Avatar
* Appearance FAQ
* Avatar Impostors
* Avatar Rendering Cost
Avatar/de

Ein Avatar ist ein Stellvertreter einer echten Person in der virtuellen Welt.
Das Wort leitet sich aus dem Sanskrit ab. Dort bedeutet Avatāra „Abstieg“, was sich auf das Herabsteigen einer Gottheit in irdische Sphären bezieht.
Im Speziellen auf Second Life bezogen ist ein Avatar die Spielfigur die ihr ankleiden und bewegen könnt.
Avatar/it

L'Avatar è l'alter-ego virtuale che rappresenta l'utente in SL e attraverso cui passa qualunque tipo di azione o interazione. L'aspetto (Aspetto fisico) dell'avatar può essere modificato in ogni momento ed è composto da 4 parti fondamentali:
*Forma del Corpo Shape = Corporatura (alto, basso, grasso, magro, snello, muscoloso)
*Pelle Skin = colorito o qualunque particolarità disegnata, come barba o capezzoli
*Occhi Eyes = (colore degli occhi).
Le operazioni che l'avatar può compiere sono le seguenti:
*Camminare = si effettua attraverso le frecce direzionali sulla tastiera
*Volare = si effettua premendo il tasto "vola" contenuto nel menu "Mondo" oppure con i tasti pageup e pagedown. Una volta in volo spostare l'avatar in tutte le direzioni attraverso le frecce direzionali sulla tastiera.
*Teletrasporto (TP) = permette di spostarsi in regioni e luoghi diversi attraverso svariati modi.
*Parlare = si viene uditi da chiunque sia nel raggio di 20 metri dall'avatar (CHAT)
*Gridare = si viene uditi da chiunque sia nel raggio di 100 metri dall'avatar (SHOUT)
*Inviare messaggi istantanei (IM) = permette di inviare messaggi privati a chiunque
Category:Pagine_italiane_da_wikificare
AvatarAnimation

==Message Layout==
{
	AvatarAnimation High Trusted Unencoded
	{
		Sender			Single
		{	ID			LLUUID	}
	}
	{
		AnimationList Variable
		{ AnimID		LLUUID }
		{ AnimSequenceID S32 }
	}
	{
		AnimationSourceList Variable
		{ ObjectID		LLUUID }
	}
}
==Usage and Notes==
Category:Messages
AvatarAppearance

==Message Layout==
{
	AvatarAppearance Low Trusted Zerocoded
	{
		Sender				Single
		{	ID				LLUUID	}
		{	IsTrial			BOOL }
	}
	{	
		ObjectData			Single
		{	TextureEntry	Variable	2	}
	}
	{
		VisualParam			Variable
		{	ParamValue		U8	}
	}
}
==Usage and Notes==
Sim->client avatar appearance
==Related messages==
AgentSetAppearance
Category:Messages
AvatarClassifiedReply

==Message Layout==
{
	AvatarClassifiedReply Low Trusted Unencoded
	{
		AgentData		Single
		{	AgentID			LLUUID		}
		{	TargetID		LLUUID		}
	}
	{
		Data			Variable
		{	ClassifiedID	LLUUID		}
		{	Name			Variable 1	}
	}
}
==Usage and Notes==
Category:Messages
AvatarGroupsReply

==Message Layout==
{
	AvatarGroupsReply Low Trusted Zerocoded
	{
		AgentData			Single
		{	AgentID			LLUUID		}	
		{	AvatarID		LLUUID		}	
	}
	{
		GroupData			Variable
		{	GroupPowers			U64			}
		{	AcceptNotices		BOOL		}
		{	GroupTitle			Variable 1	}
		{	GroupID				LLUUID		}
		{	GroupName			Variable 1	}
		{	GroupInsigniaID		LLUUID		}
	}
	{
		NewGroupData		Single
		{	ListInProfile	BOOL		}	// whether group displays in profile
	}
}
==Usage and Notes==
Lists avatar groups, response to AvatarPropertiesRequest
Category:Messages
AvatarInterestsReply

==Message Layout==
{
	AvatarInterestsReply Low Trusted Zerocoded
	{
		AgentData			Single
		{	AgentID			LLUUID		}	
		{	AvatarID		LLUUID		}	
	}
	{
		PropertiesData		Single
		{	WantToMask		U32			}
		{	WantToText		Variable 1	}	
		{	SkillsMask		U32			}
		{	SkillsText		Variable 1	}	
		{	LanguagesText	Variable 1	}	
	}
}
==Usage and Notes==
Avatar interests in profile, response to AvatarPropertiesRequest
Category:Messages
AvatarInterestsUpdate

==Message Layout==
{
	AvatarInterestsUpdate Low NotTrusted Zerocoded
	{
		AgentData		Single
		{	AgentID			LLUUID	}
		{	SessionID	LLUUID	}
	}
	{
		PropertiesData	Single
		{	WantToMask		U32				}
		{	WantToText		Variable	1	}	
		{	SkillsMask		U32				}
		{	SkillsText		Variable	1	}	
		{	LanguagesText	Variable	1	}	
	}
}
==Usage and Notes==
Category:Messages
AvatarNotesReply

==Message Layout==
{
	AvatarNotesReply Low Trusted Unencoded
	{
		AgentData		Single
		{	AgentID			LLUUID		}
	}
	{
		Data		Single
		{	TargetID		LLUUID		}
		{	Notes			Variable 2	}	
	}
}
==Usage and Notes==
Category:Messages
AvatarNotesUpdate

==Message Layout==
{
	AvatarNotesUpdate Low NotTrusted Unencoded
	{
		AgentData		Single
		{	AgentID			LLUUID	}
		{	SessionID	LLUUID	}
	}
	{
		Data		Single
		{	TargetID		LLUUID		}
		{	Notes			Variable 2	}	
	}
}
==Usage and Notes==
Category:Messages
AvatarPickerReply

==Message Layout==
{
	AvatarPickerReply Low Trusted Unencoded
	{
		AgentData		Single
		{	AgentID		LLUUID		}
		{	QueryID		LLUUID		}
	}
	{
		Data			Variable
		{	AvatarID	LLUUID		}
		{	FirstName	Variable 1	}
		{	LastName	Variable 1	}
	}
}
==Usage and Notes==
Category:Messages
AvatarPickerRequest

==Message Layout==
{
	AvatarPickerRequest Low NotTrusted Unencoded
	{
		AgentData		Single
		{	AgentID		LLUUID		}
		{	SessionID	LLUUID		}
		{	QueryID		LLUUID		}
	}
	{
		Data			Single
		{	Name		Variable 1	}
	}
}
==Usage and Notes==
Category:Messages
AvatarPickerRequestBackend

==Message Layout==
{
	AvatarPickerRequestBackend Low Trusted Unencoded
	{
		AgentData		Single
		{	AgentID		LLUUID		}
		{	SessionID	LLUUID		}
		{	QueryID		LLUUID		}
		{	GodLevel	U8	}
	}
	{
		Data			Single
		{	Name		Variable 1	}
	}
}
==Usage and Notes==
Category:Messages
AvatarPicksReply

==Message Layout==
{
	AvatarPicksReply Low Trusted Unencoded
	{
		AgentData		Single
		{	AgentID			LLUUID		}
		{	TargetID		LLUUID		}
	}
	{
		Data			Variable
		{	PickID			LLUUID		}
		{	PickName		Variable 1	}	
	}
}
==Usage and Notes==
"Picks" reply (from an avatar's profile).
To request an avatar's picks a GenericMessage must be used:
--- GenericMessage ---
-- AgentData --
AgentID: 01234567-0123-0123-0123-0123456789ab
SessionID: 01234567-0123-0123-0123-0123456789ab
TransactionID: 00000000-0000-0000-0000-000000000000
-- MethodData --
Method: avatarpicksrequest
Invoice: 00000000-0000-0000-0000-000000000000
-- ParamList --
Parameter: 01234567-0123-0123-0123-0123456789ab
Category:Messages
AvatarPropertiesReply

==Message Layout==
{
	AvatarPropertiesReply Low 171 Trusted Zerocoded
	{
		AgentData			Single
		{	AgentID			LLUUID		}	// your id
		{	AvatarID		LLUUID		}	// avatar you're asking about
	}
	{
		PropertiesData		Single
		{	ImageID			LLUUID		}
		{	FLImageID		LLUUID		}
		{	PartnerID		LLUUID		}
		{	AboutText		Variable 2	}	// string, up to 512
		{	FLAboutText		Variable 1	}	// string
		{	BornOn			Variable 1	}	// string
		{	ProfileURL		Variable 1	}	// string
		{	CharterMember	Variable 1	}	// special - usually U8
		{	Flags			U32			}
	}
}
==Usage and Notes==
Avatar profile, response to AvatarPropertiesRequest
===Flags===
Name 	Value	Notes
AVATAR_ALLOW_PUBLISH 	1 	Whether profile is externally visible or not
AVATAR_MATURE_PUBLISH	2 	Profile is "mature"
AVATAR_IDENTIFIED 	4 	Whether avatar has provided payment info
AVATAR_TRANSACTED 	8 	Whether avatar has actively used payment info
AVATAR_ONLINE 	16 	The online status of this avatar, if known.
AVATAR_AGEVERIFIED 	32 	Whether avatar has been age-verified
Category:Messages
AvatarPropertiesRequest

==Message Layout==
{
	AvatarPropertiesRequest Low NotTrusted Unencoded
	{
		AgentData		Single
		{	AgentID			LLUUID	}
		{	SessionID		LLUUID	}
		{	AvatarID		LLUUID	}
	}
}
==Usage and Notes==
Used by client to request an avatar's profile. Triggers AvatarPropertiesReply, AvatarInterestsReply and AvatarGroupsReply
Category:Messages
AvatarPropertiesRequestBackend

==Message Layout==
{
	AvatarPropertiesRequestBackend Low Trusted Unencoded
	{
		AgentData		Single
		{	AgentID			LLUUID	}
		{	AvatarID		LLUUID	}
		{	GodLevel		U8		}
		{	WebProfilesDisabled		BOOL	}
	}
}
==Usage and Notes==
Category:Messages
AvatarPropertiesUpdate

==Message Layout==
{
	AvatarPropertiesUpdate Low NotTrusted Zerocoded
	{
		AgentData		Single
		{	AgentID		LLUUID	}
		{	SessionID	LLUUID	}
	}
	{
		PropertiesData	Single
		{	ImageID			LLUUID			}
		{	FLImageID		LLUUID			}
		{	AboutText		Variable	2	}	
		{	FLAboutText		Variable	1	}
		{	AllowPublish		BOOL			}	
		{	MaturePublish		BOOL		}	
		{	ProfileURL		Variable	1	}	
	}
}
==Usage and Notes==
Category:Messages
AvatarSex

The gender of an avatar. To change the gender of your avatar, enter the Edit menu on top of your Second Life window and choose Appearance.... When your shape is modifiable, you'll find an option to switch your gender from female to male and vice versa in the lower left of the new window. Save your change and close the window to continue your Second Life with a new gender. 
The gender is stored for every shape individually. So you can easily switch by storing different shapes in your inventory. 
Changes of your shape are not reflected in agent information you can query by scripting or profile pages.
== Debug Menu ==
Press on your Windows or Linux PC ( on a Mac) to enable the Advanced Menu. In Advanced > Debug Settings..., search for the AvatarSex variable. This variable equals 0 (default) for female and 1 for male. It can also store higher values than 1. Changing the AvatarSex value in the Debug Setting will not affect the gender of your shape, but the other way around (change in the shape influences the variable).
AvatarSex/zh-Hant

The gender of an avatar. To change the gender of your avatar, enter the Edit menu on top of your Second Life window and choose Appearance.... When your shape is modifiable, you'll find an option to switch your gender from female to male and vice versa in the lower left of the new window. Save your change and close the window to continue your Second Life with a new gender. 
The gender is stored for every shape individually. So you can easily switch by storing different shapes in your inventory. 
Changes of your shape are not reflected in agent information you can query by scripting or profile pages.
== Debug Menu ==
Press on your Windows or Linux PC ( on a Mac) to enable the Advanced Menu. In Advanced > Debug Settings..., search for the AvatarSex variable. This variable equals 0 (default) for female and 1 for male. It can also store higher values than 1. Changing the AvatarSex value in the Debug Setting will not effect the gender of your shape, but the other way around (change in the shape influences the variable).
AvatarSitResponse

==Message Layout==
{
	AvatarSitResponse	High Trusted Zerocoded
	{
		SitObject			Single
		{	ID				LLUUID	}
	}
	{
		SitTransform		Single
		{	AutoPilot		BOOL }
		{	SitPosition		LLVector3	}
		{	SitRotation		LLQuaternion	}
		{	CameraEyeOffset	LLVector3	}
		{	CameraAtOffset	LLVector3	}
		{	ForceMouselook	BOOL }
	}
}
==Usage and Notes==
This packet is sent from the server to the client in response to a AgentRequestSit packet.
SitObject:
* ID - the ID of the prim to sit on
SitTransform:
* AutoPilot - whether the client should try to navigate to a good sitting position or not
* SitPosition - the position in local coordinates to sit at
* SitRotation - the rotation of the avatar
* CameraEyeOffset -
* CameraAtOffset -
* ForceMouselook - whether to force the client to go into mouselook mode
The client should respond to this packet with an AgentSit packet.
Category:Messages
AvatarStatisticsReply

==Message Layout==
{
	AvatarStatisticsReply Low Trusted Zerocoded
	{
		AgentData		Single
		{	AgentID			LLUUID		}
	}
	{
		AvatarData		Single
		{	AvatarID		LLUUID		}
	}
	{
		StatisticsData	Variable
		{	Name			Variable 1	}	
		{	Positive		S32			}
		{	Negative		S32			}
	}
}
==Usage and Notes==
Category:Messages
AvatarTextureUpdate

==Message Layout==
{
	AvatarTextureUpdate Low Trusted Zerocoded
	{
		AgentData		Single
		{	AgentID			LLUUID	}
		{	TexturesChanged	BOOL	}
	}
	{
		WearableData		Variable
		{	CacheID			LLUUID }
		{	TextureIndex	U8 }
		{	HostName		Variable	1	}
	}
	{
		TextureData		Variable
		{	TextureID		LLUUID	}
	}
}
==Usage and Notes==
Category:Messages
Avatar Escorts

== Fantasy Role-Play ==
Avatar Escorts is a fantasy role play game where participants play call-girls (escorts) or clients (patrons). 
The game uses trans-media (virtual reality, phone sex, Skype, webcam, and, most importantly, the Avatar Escorts website) to create a more immersive and realistic atmosphere than the common "escort club" environment usually found in SL. 
Avatar Escorts was developed by in an effort to provide a safe place for adults to explore the call-girl fantasy.
== Phone Service ==
Avatar Escorts has a phone service in which the actual phone numbers of patrons and phone actresses are never displayed
Phone Escorts
== Video-On-Demand ==
Avatar Escorts has a adult movie service in which users only pay for what they view.
Movies-On-Demand
== SL Group ==
All adults may join the Avatar Escorts Group in SL as patrons
Entertainers have the following titles:
* Freelance Dancer
* Freelance Escort (Text Only)
* Verified RL Girl (Text, Real Girl Status)
* Verified RL Voice (SL Voice/Skype/Phone)
* Verified RL Cam (Webcam)
== Club ==
The Avatar Escorts Club at http://maps.secondlife.com/secondlife/Kraddic/91/64/68 serves as a meet-up location. 
Ad board rentals are available at a very modest rate (100 Lindens for regular, 200 Lindens for jumbo).
There are upscale skyrooms available for escort use.
Group members are allowed to make Avatar Escorts as their home - dressing room are provided.
== Terms of Play ==
Participates must agree to the following terms:
IM in SL with any questions or issues.
Avatar Position Adjustement to Avatar Height When Sitting

===Animation Adjustement According to Avatar Height Snippet===
This is a piece of code, that is meant to be putted inside a changed event (what is initialized when avatar sits).
This snippet is for a prim that is AT THE FLOOR LEVEL mainly for standing and walking animations. If you need a snippet for a chair, just use zero. 
integer agentlinknum = llGetNumberOfPrims(); // when avatar sits it becomes the last child on the linkset
 vector size = llGetAgentSize(llAvatarOnSitTarget()); // we measure the avatar size
 
 
 float adjustement = (size.z / 2 ); // size.z is avatar height, pelvis is halfway the avatar
 
 
 
 float avup = (adjustement + ( size.z/10)) + 0.08; // half of avatar + one tenth of avatar + your own tweak (depends on various things, so you have to test what works for you)
 
llSetLinkPrimitiveParamsFast(agentlinknum,[PRIM_POS_LOCAL,<0,0,avup>,PRIM_ROT_LOCAL,llEuler2Rot(<0,0,0>)]); // here we move the avatar to the new position, the rotation part is the target rotation in euler
Avatar attachments/pt

= Anexos de um avatar = 
Qualquer objeto de seu inventário pode ser anexado ao seu avatar e usado como parte de um equipamento. Exemplos de anexos incluem: cabelo personalizado, joias, sapatos, armas e outros acessórios. Os anexos podem conter scripts, mas eles não contam no limite de objetos de uma parcela.
== Adicionando anexos para o seu avatar ==
A maneira mais fácil de adicionar um anexo para o seu avatar é clicar no botão do Inventário situado no lado esquerdo da janela do seu Visualizador (Viewer), e encontrar a guia Meu inventário, clicar com o botão direito do mouse no anexo e selecionar: Vestir (em inglês: Wear). 
Isso faz com que o objeto seja anexado ao seu avatar no seu último ponto de fixação e de rotação conhecido; se a posição de um objeto como um chapéu, anexado na cabeça do seu avatar e depois removê-lo, ele irá recolocar-se no mesmo local da próxima vez que você usá-lo. 
Se o objeto nunca foi anexado ao avatar, escolhendo em: Vestir, ele se anexa na mão direita do seu avatar, substituindo qualquer outro anexo que esteja atualmente usado este ponto de fixação.
Se você deseja anexar um objeto em uma específica posição do corpo de seu avatar, procure por ele no seu Inventário, e com o botão direito do mouse, selecione: Anexar a (em inglês: Attach To), e selecione um dos ponto de fixação na listagem apresentada. 
Os anexos podem se mover e girar em relação ao ponto de fixação ao qual estão ligados. Por exemplo, um objeto como um relógio de pulso, ele está ligado aos movimentos do antebraço esquerdo do braço de seu avatar, mesmo se você usar as: Ferramentas de Construção, para editar a sua localização.
Para vestir vários anexos em um único ponto de fixação, procure em seu Inventário, por um anexo adicional. Clique nele com o botão direito do mouse e selecione: Adicionar ou Anexar a (em inglês: Add ou Attach To). Adicionar funciona de forma semelhante a Vestir, mas ele não substitui os anexos já existentes.
== Editando anexos ==
Você pode usar as: Ferramentas de Construção para editar ou para ajustar os anexos em seu avatar. No entanto, algumas opções de construção (como a vinculação e a física) não estão disponíveis, enquanto o objeto estiver anexado ao seu avatar. Comumentemente Residentes editam seus anexos, a fim de ajustarem suas roupas, seus cabelos e os seus acessórios para as proporções únicas de seus avatares.
== Removendo anexos de seu avatar ==
Para remover um anexo de seu avatar, basta encontrá-lo em seu Inventário, e com o botão direito do mouse, selecione: Tirar de si mesmo (em inglês: Detach From Yourself) ou também mais conhecido pela comunidade como: Desanexar . Os objetos vestidos pelo seu avatar, aparecem em negrito no seu Inventário, junto com uma nota mostrando onde cada objeto está fixado. Você também pode clicar com o botão direito do mouse diretamente no objeto e selecionar: Tirar.
== Veja também ==
* HUDs/pt
* Roupagem
* Dicas de segurança sobre compras
* Editando a sua aparência
Category:Ajuda Portal