nyuuzyou/wikis huggingface dataset:
NBA Jam 2001 (Aug 11, 2000 prototype A)

A prototype of NBA Jam 2001 for Game Boy Color.
==Notes==
* Released alongside source code, assets, and design documents.
* Might not load in some emulators; a workaround is to change the file extension to .gb
* Has an associated changelog file:
* 'Bloopers' are now in.
* 'Fake' shots are in.
* Blocks are now easier (and editable).
* 'Strategy' on the Options Screen is now more noticeable.
* 'Throw In' Bug Fixed.
* 'Stats Screen' now only appear at half-time and end of game.
* Scoring a 3-pointer is now more difficult.
* 'White' players are slightly more tanned!
* The whistle now happens before the screen fades.
* 'Home' and 'Away' strips are used at the correct times.
* 'All Star' strips are now Blue and Red.
* 'Charlote' now spelt correctly as 'Charlotte'.
There are probably more fixes as well...
NBA Jam 2001 (Aug 11, 2000 prototype B)

A prototype of NBA Jam 2001 for Game Boy Color.
==Notes==
* Released alongside source code, assets, and design documents.
* Might not load in some emulators; a workaround is to change the file extension to .gb
* Virtucraft screen tweaked again
* Has an associated readme file:
BETA version with link game 95% working! There's just one bug - if the Slave machine is paused the game SOMETIMES loses sync.
NBA Jam 2001 (Aug 12, 2000 prototype)

A prototype of NBA Jam 2001 for Game Boy Color.
==Notes==
* Released alongside source code, assets, and design documents.
* Might not load in some emulators; a workaround is to change the file extension to .gb
* Has an associated readme file:
Since the version yesterday, the Link Game bug has been fixed. The 'Half-Court' violation (Free Throws) are in and working. We've tested this one for a couple of hours and it seems to be fine.
NBA Jam 2001 (Aug 2, 2000 prototype)

A prototype of NBA Jam 2001 for Game Boy Color.
==Notes==
* Released alongside source code, assets, and design documents.
* Might not load in some emulators; a workaround is to change the file extension to .gb
* Menu scroll speed is slower
* An arrow pointing towards the player's position is displayed should they be offscreen
* Instead of pressing Start while paused to enter the debug menu, the player now has to press Select again
* Has an associated readme file:
This version has
 
- A version of the new sprite multiplexer (work in progress)
- Player position marker
- Ball flashing when a player is 'on-fire'
- Special shots aligned with the basket
- Timeouts are in and working from the pause menu
- Ball hidden as it passes behind the basket animation
- The pause menu should now work in a link game
- 'On Fire' lasts until another player gets a basket
- The home team gets the ball at the start of the 2nd and 4th quarters, the away team in the 3rd
- There is a delay after stealing the ball before the player can pass (since both moves use the same buttons)
NBA Jam 2001 (Aug 22, 2000 prototype)

A prototype of NBA Jam 2001 for Game Boy Color.
==Notes==
* Released alongside source code, assets, and design documents.
* Might not load in some emulators; a workaround is to change the file extension to .gb
* In the original release, it has two associated files which are related to bugchecking and communication with Acclaim
NBA Jam 2001 (Aug 23, 2000 prototype)

A prototype of NBA Jam 2001 for Game Boy Color.
==Notes==
* Released alongside source code, assets, and design documents.
* Might not load in some emulators; a workaround is to change the file extension to .gb
* A 03 is now displayed in the main menu, which might be for debugging purposes
* Has an associated readme file:
48) The 'fake' anim is currently taken from the normal shot anim, which is why it looks like it does. If it needs to be different we will need the revised animation frames, and the relevant coding will have to be done.
49) FIXED
50) This isn't something that was ever built in to the game. Therefore it is not possible to pass the ball whilst in the middle of a shot.
51) This is caused by the 'De-bug Editor' so won't appear in final version.
52) FIXED
53) The colors have been changed. They need checking to make sure we've got them right!
54) Can't replicate this bug. It may have already been fixed. 
55) FIXED
56) This is a design issue. It was always planned to give the password every seven games . Due to the way it has been coded, it can't be changed easily.
57) Can't replicate this. The link game is now stable and seems to be bug-free.
NBA Jam 2001 (Aug 25, 2000 prototype)

A prototype of NBA Jam 2001 for Game Boy Color.
==Notes==
* Released alongside source code, assets, and design documents.
* Might not load in some emulators; a workaround is to change the file extension to .gb
* The 03 in the main menu is now 04
* All players were rearranged and given new stats
* Has an associated readme file:
This version has: -
* New DC credits screen
* All the players re-arranged as per Acclaims list
* All new player stats as per Acclaims list
Please Note:
* We weren't given any weights for the new players so I've used an average weight for all of them
* I'm not sure about 2 of the players in the All Star teams, they don't look that good (stats-wise that is, when compared to the other players). The one's in question are Shawn Bradley and Danny Manning -they only have an overall rating of 65 & 71 based on Acclaims statistic list
* The skin colour of the new players is based on us looking at the NBA web page and so should be checked.
* The special moves for the new players are just picked randomly
NBA Jam 2001 (Aug 29, 2000 prototype A)

A prototype of NBA Jam 2001 for Game Boy Color.
==Notes==
* Released alongside source code, assets, and design documents.
* Might not load in some emulators; a workaround is to change the file extension to .gb
* The 04 in the main menu is now 05
* The debug menu is no longer accessible
* Has an associated file which is related to bugcheck communication with Acclaim
NBA Jam 2001 (Aug 3, 2000 prototype)

A prototype of NBA Jam 2001 for Game Boy Color.
==Notes==
* Released alongside source code, assets, and design documents.
* Might not load in some emulators; a workaround is to change the file extension to .gb
* The "Ball" option no longer appears in the debug menu
* Has an associated readme file:
This version has
 
- A new version of the sprite 'plexer
- A player has to do the correct blocking move to intercept a high or low pass
- The AI now tries to block shots at the basket
- Players are prevented from moving after they have fallen with the ball. They must pass or shoot
- Ball on-fire animations are in
- Fixed a bug with very long passes which caused the screen to scroll around before crashing the game
- Fixed a bug where the camera lost focus as the ball went through the basket
- Changed the password screen title
- Fixed a memory bug which caused random problems in yesterdays version
NBA Jam 2001 (Aug 30, 2000 prototype)

A prototype of NBA Jam 2001 for Game Boy Color.
==Notes==
* Released alongside source code, assets, and design documents.
* Might not load in some emulators; a workaround is to change the file extension to .gb
* The title screen was updated and now reads NBA Jam 2001
* The menu background image was updated
* The 05 in the main menu is now 06
* Has an associated file which is related to bugcheck communication with Acclaim
NBA Jam 2001 (Aug 4, 2000 prototype)

A prototype of NBA Jam 2001 for Game Boy Color.
==Notes==
* Released alongside source code, assets, and design documents.
* Might not load in some emulators; a workaround is to change the file extension to .gb
* Has an associated readme file, seen below. There is also a document of a bugcheck form.
Progress today
 
- The AI players will try to separate themselves virtically to minimise sprite dropoff.
- It's now easier for players to catch the ball if it's bouncing free.
- The thowins have been improved to stop the other team easily stealing the ball. This includes only stopping opposing players (ie on the team not throwing the ball in) from going too close to the basket.
- The player marker now appears correctly on the right hand edge of the screen
- Fixed a bug during shot violations which caused the game to get 'stuck'.
- The AI players will shoot more often instead of running around in circles beneath the basket.
- Players will only attempt to block the ball if they are near to it.
- The default editor values for fouls and steals have been changed.
- There is now a game over screen and a screen confirming if a player wants to quit a season/playoff.
- A bug in the palette routines has been fixed.
- Fixed some miscellaneous spelling mistakes.
NBA Jam 2001 (Feb 16, 2000 prototype A)

A very early prototype of NBA Jam 2001 for the Game Boy Color.
==Notes==
* Released alongside source code, assets, and design documents.
* Might not load in some emulators; a workaround is to change the file extension to .gb
* The player graphics were overhauled
* Some UI graphics were implemented
* Primitive build with little function beyond basic character control
* The player can no longer jump
* Some debugging functions can be accessed by pressing Select
NBA Jam 2001 (Feb 16, 2000 prototype B)

A very early prototype of NBA Jam 2001 for the Game Boy Color.
==Notes==
* Released alongside source code, assets, and design documents.
* Might not load in some emulators; a workaround is to change the file extension to .gb
* Compared to the previous build, the AI movement paths are different, and the debug functions are no longer available
NBA Jam 2001 (Feb 16, 2000 prototype C)

A very early prototype of NBA Jam 2001 for the Game Boy Color.
==Notes==
* Released alongside source code, assets, and design documents.
* Might not load in some emulators; a workaround is to change the file extension to .gb
* Barring uninitialized memory areas, there seems to be two byte differences compared to the previous build:
: 0x1F18 - 47 → 51
: 0x23F9 - 40 → 58
NBA Jam 2001 (Feb 18, 2000 prototype)

A very early prototype of NBA Jam 2001 for Game Boy Color.
==Notes==
* Released alongside source code, assets, and design documents.
* Might not load in some emulators; a workaround is to change the file extension to .gb
* Field limits were updated
* A CPU player was added back to the field
* Several non-interactable balls were added to the field
* Jumping was restored
* The player can now release the ball by pressing B
* The debugging functions found in the first February 16 prototype were restored. However, if the player leaves this menu, the ball spawns separately and out of bounds, rendering it unable to be gotten back
NBA Jam 2001 (Feb 21, 2000 prototype)

A very early prototype of NBA Jam 2001 for Game Boy Color.
==Notes==
* Released alongside source code, assets, and design documents.
* Might not load in some emulators; a workaround is to change the file extension to .gb
* The debug menu was updated, now, in theory, allowing manipulation of a game variable, of four objects on the field, labeled 1 to 4, and of the ball. However, only the former two functions work.
NBA Jam 2001 (Feb 22, 2000 prototype A)

A very early prototype of NBA Jam 2001 for Game Boy Color.
==Notes==
* Released alongside source code, assets, and design documents.
* Might not load in some emulators; a workaround is to change the file extension to .gb
* The UI graphics at the bottom of the screen were removed
* The non-interactable balls were replaced with more CPU players
* The other debug menu functions now work properly
NBA Jam 2001 (Feb 22, 2000 prototype B)

A very early prototype of NBA Jam 2001 for Game Boy Color.
==Notes==
* Released alongside source code, assets, and design documents.
* Might not load in some emulators; a workaround is to change the file extension to .gb
* Compared to the previous build, the camera limits were updated so that glitched graphics no longer show up when moving all the way to the bottom
NBA Jam 2001 (Feb 28, 2000 prototype)

An early prototype of NBA Jam 2001 for Game Boy Color.
==Notes==
* Released alongside source code, assets, and design documents.
* Might not load in some emulators; a workaround is to change the file extension to .gb
* A title sequence was implemented, featuring the logos of Acclaim and Digital Creations Studios before an earlier version of the title screen, which reads NBA Jam 2000 instead of NBA Jam 2001
* A very basic main menu was implemented, with Start, Statistics, Options and Credits options, though only the former two work
* Player-controlled and CPU-controlled opponents can now be identified by having different jerseys; the player characters have purple jerseys, while the CPU players have blue ones
NBA Jam 2001 (Feb 7, 2000 prototype A)

A very early prototype of NBA Jam 2001 for the Game Boy Color.
==Notes==
*Released alongside source code, assets, and design documents.
*Two alternate versions exist, which are found in the 2002-02-07 B and 2002-02-07 C folders in the Codebound release, and have the file name nba.gb. From here, they will be referred to as Prototype B and Prototype C, respectively:
**Prototype B is, in terms of coding, the same as Prototype A, but lacks uninitialized memory areas, some of which contain traces of uncompiled source code, and has a standard size of 128kB. It has a last modification date of Feb 7, 2000 13:12:42.
**Prototype C is, aside from several differences in the header, the same as Prototype B. It has a last modification date of Feb 7, 2000 13:17:20. These differences are as follows:
 	Prototype B	Prototype C
Cartridge Type 	00ROM only 	19MBC5
ROM size 	062MB 	02128kB
RAM size 	012kB 	00None
Header Checksum	AE 	9A
*Primitive build with little function beyond basic character control.
*The field graphics were completely redone, now resembling Reunion Arena (Dallas Mavericks) instead of United Center (Chicago Bulls).
NBA Jam 2001 (Jul 12, 2000 prototype)

A prototype of NBA Jam 2001 for Game Boy Color.
==Notes==
* Released alongside source code, assets, and design documents.
* Might not load in some emulators; a workaround is to change the file extension to .gb
* There is now an animated NBA logo in the menu screens, though its animation causes the music to freeze
* The options menu was fleshed out
* Environment parameters can now be changed via the debug menu
NBA Jam 2001 (Jul 13, 2000 prototype)

A prototype of NBA Jam 2001 for Game Boy Color.
==Notes==
* Released alongside source code, assets, and design documents.
* Might not load in some emulators; a workaround is to change the file extension to .gb
* Build date taken from title screen; this build can be found in the 2000-07-14 folder on the release
* The title sequence was removed, though this was a temporary change
* The NBA logo in the menus no longer animate
* Pressing Select now pauses the game. In this state, pressing A quits the game, pressing B resumes the game, and pressing Start brings up the debug menu
NBA Jam 2001 (Jul 21, 2000 prototype A)

A prototype of NBA Jam 2001 for Game Boy Color.
==Notes==
* Released alongside source code, assets, and design documents.
* Might not load in some emulators; a workaround is to change the file extension to .gb
* The title screen music now plays correctly
* Sound effects now play during gameplay again
* The NBA logo in the menus is animated again
NBA Jam 2001 (Jul 24, 2000 prototype)

A prototype of NBA Jam 2001 for Game Boy Color.
==Notes==
* Released alongside source code, assets, and design documents.
* Might not load in some emulators; a workaround is to change the file extension to .gb
* The build date is displayed in the main menu again
* Has an associated readme file:
Here's todays version with the following changes:
 
- Most of the background animation code is done including a test hotspot (A large flashing 'P' in the centre of the court).
- The player statistics are now updated and displayed at the end of each quarter.
- Most of the sound and palette glitches have now been removed from the menu screens.
- The players now use their correct special moves.
NBA Jam 2001 (Jul 26, 2000 prototype)

A prototype of NBA Jam 2001 for Game Boy Color.
==Notes==
* Released alongside source code, assets, and design documents.
* Might not load in some emulators; a workaround is to change the file extension to .gb
* There is now a confirmation prompt should the player attempt to quit a game
* Has an associated readme file:
This has
- Tipoff's now require the user to hit 'A' at the right time to win the ball. All other quarters now start from a throwin.
- A 'turbo' indicator is displayed at the bottom of the screen. Warning and info messages are displayed next to it.
- The turbo mode is now limited.
- The game does not allow goal tending unless the player has a goal tending hotspot.
NBA Jam 2001 (Jul 31, 2000 prototype)

A prototype of NBA Jam 2001 for Game Boy Color.
==Notes==
* Released alongside source code, assets, and design documents.
* Might not load in some emulators; a workaround is to change the file extension to .gb
* The Virtucraft logo is now displayed during the title sequence again
* Menu highlights are light blue instead of green
* Player mugshots were entirely redone
* Malik Sealy (Minnesota Timberwolves) and Bobby Phills (Charlotte Hornets) were replaced with Bobby Jackson and Elridge Recasner, respectively, due to the former players' passing in the middle of the 1999-2000 season
* Has an associated readme file:
Here's todays version with the following changes :
 
- The option to pick the length of each quarter is in and working.
- The new Tipoff animations are in plus a whistle sounds when the ball is released.
- The new player photos are in.
- The head to head mode is now a full match of 4 quarters plus overtime if needed.
- The congratulations screen now only appears in the season and playoff modes.
- Some graphical changes have been made to the main menu, the 'password' screen, the 'your password' screen and the season table screen.
- Changed the highlight bar to a more noticable colour.
- Passwords are now fully implemented in Season and Playoff modes including error messages.
- The length of the player name boxes on the lineup screens have been lengthened.
- The CPU now makes substitutions.
- The two dead players have now been replaced.
- The 'shot clock' and 'own half clock' are now in and working. When a violation has occurred, a message is displayed, a whistle sounds and the opposing team gets a throwin.
 
Please note that because of limitations in the current multiplexer the referee has been temporarily disabled.
NBA Jam 2001 (Jun 16, 2000 prototype)

A prototype of NBA Jam 2001 for Game Boy Color.
==Notes==
* Released alongside source code, assets, and design documents.
* Might not load in some emulators; a workaround is to change the file extension to .gb
* The team selection menu was tweaked so that it is now possible to move left and right through the selections
* The player line up can now be edited
* Most players now have proper stats and mugshots
* Has an associated readme file:
Missing animations
1. Animation of a player dribbling the ball in a stooped position (similar to the general dribbling stance used in the N64 version).
Statistics Required 
LA Clippers - Anthony Avent
Vancouver Grizzlies - Antoine Carr
Boston Celtics - Pervis Ellison
Detroit Pistons - Jerome Williams
Orlando Magic - Ben Wallace & Monty Williams
Philadelphia 76'ers - Toni Koko
Missing 'mugshots'
;Denver Nuggets
	;Mercer, Ron 	007 *
	;McCloud, George 	008 *
	;Posey, James 	009 *
;Golden State Warriors
	;Blaylock, Mookie 	014 *
;Houston Rockets
	;Francis, Steve 	018 *
	;Anderson, Shandon	022 *
	;Williams, Walt 	023 *
;Los Angeles Clippers
	;Odom, Lamar 	024 *
	;Avent, Anthony		027 *
;Minnesota Timberwolves
	;Szczerbiak, Wally 	039 *
;Phoenix Suns
	;Hardaway, Anfernee 	043 *
	;Rogers, Rodney	045 *
;Portland Trail Blazers
	;Pippen, Scottie		048 *
	;Stoudamire, Damon	049 *
	;Smith, Steve		050 *
	;Sabonis, Arvydas	051 *
	;Grant, Brian		052 *
	;Wallace, Rasheed	053 *
;Sacramento Kings
	;Anderson, Nick	 	059 *
;San Antonio Spurs
	;Duncan, Tim	 	060 *
	;Porter, Terry	 	064 *
;Seattle SuperSonics
	;Maxwell, Vernon	069 *
	;Patterson, Ruben	070 *
	;Grant, Horace	 	071 *
;Vancouver Grizzlies
	;Harrington, Othella	080 *
	;Carr, Antoine	 	083 *
;Atlanta Hawkes
	;Rider, Isaiah 		091 *
	;Jackson, Jim 		092 *
	;Coles, Bimbo 	095 *
;Boston Celtics
	;Cheaney, Calbert	100 *
;Chicago Bulls
	;Brand, Elton 		108 *
	;Artest, Ron 		109 *
	;Hawkins, Hersey 	110 *
	;Simpkins, Dickey 	111
	;Hoiberg, Fred 	112 *
	;Perdue, Will 		113 *
;Cleveland Cavaliers
	;Murray, Lamond 	118 *
;Milwaukee Bucks
	;Manning, Danny	141 *
	;Ellis, Dale		143 *
;Orlando Magic
	;Gatling, Chris		158 *
	;Wallace, Ben		159 *
	;Abdul-Wahad, Tariq 	160 *
	;Williams, Monty	161 *
;Philadelphia 76ers
	;Koko Toni		163 *
;Toronto Raptors
	;Curry, Dell	 	173 *
;Washington Wizards
	;Hamilton, Richard 	177 *
	;Austin, Isaac	 	179 *
NBA Jam 2001 (Jun 19, 2000 prototype)

A prototype of NBA Jam 2001 for Game Boy Color.
==Notes==
* Released alongside source code, assets, and design documents.
* Might not load in some emulators; a workaround is to change the file extension to .gb
* A build date was added to the main menu
* The debug function is no longer available; pressing Select during gameplay resets the game instead
* Has an associated readme file:
Progress today:
 
- Put a temporary version date on the main menu screen to stop any confusion when bug testing.
 
- The in-game editor can now be used to modify the player statistics which will later affect the players AI. (Note: any changes will be lost once the game returns to the front end menus)
 
- Started programming the multiplayer link game.
 
- Removed some of the glitching problems although more work is still required.
NBA Jam 2001 (Jun 21, 2000 prototype)

A prototype of NBA Jam 2001 for Game Boy Color.
==Notes==
* Released alongside source code, assets, and design documents.
* Might not load in some emulators; a workaround is to change the file extension to .gb
* The debug function was restored, now allowing the player to temporarily change each player's stats
* Link mode was implemented; an option to access it was added to the main menu
* Has an associated readme file:
This version now has the basic multiplayer link game working.
There's likely to be some problems yet to be sorted especially making sure the two linked machines remain 100% syncronized but the link game is now playable.
You can access it from a new option on the main menu which takes you to a temporary setup screen.
 
Work is progressing on sorting out the problems with the sprites and backgrounds but unfortunately this isn't ready for tonights version.
NBA Jam 2001 (Jun 23, 2000 prototype)

A prototype of NBA Jam 2001 for Game Boy Color.
==Notes==
* Released alongside source code, assets, and design documents.
* Might not load in some emulators; a workaround is to change the file extension to .gb
* Balls now go down the basket upon scoring points
* Has an associated readme file:
Progress today
* Modified throw-in sequence (yet again). I don't know what the rules are for throw-ins but this now looks like the N64 version.
* Started upgrading the defensive AI.
NBA Jam 2001 (Jun 27, 2000 prototype)

A prototype of NBA Jam 2001 for Game Boy Color.
==Notes==
* Released alongside source code, assets, and design documents.
* Might not load in some emulators; a workaround is to change the file extension to .gb
* Has an associated readme file:
Items worked on today: -
* Incorporated new sprite ordering code, which reduces some of the sprite drop-off and means players correctly go behind each other. (There is still a problem with the sprite multiplexer, causing some sprite drop-off. We are now working to correct this problem). 
* Put the referee's colours in. 
* Wrote the code which will set the correct team strip colours - just need to know what colours those are for Home and Away (Having difficulty finding this out from anywhere - do Acclaim have this information to hand?). 
* Put the new stooped dribbling animations in. As a test, these are always shown whenever the player is standing with the ball.