One Handed Sword

Used mostly by Swordman class characters, but Guillotine Cross (specifically for Soul Destroyer, Meteor Assault, and Cross Impact) and STR based Rogue/Stalker characters may also find them useful. Many come in slotted varieties, and some of the same type have more slots than others.
Size 	Damage
Small 	75%
Medium	100%
Large 	75%
Note: Forge denotes the Blacksmith ability Smith Sword. These versions have 0 slots, but can have elemental or strong modifiers.
=== Weapon level 1 ===
Name	Possible Slots	Level	Attack	Weight	Element	Required Level	Additonal Notes
 	Smith, 3, 4 	1 	53 	70 	Neutral	2 	N/A
 	Smith, 3, 4 	1 	39 	60 	Neutral	2 	N/A
 	Smith, 3, 4 	1 	25 	50 	Neutral	2 	N/A
=== Weapon level 2 ===
Name 	Possible Slots	Level	Attack	Weight	Element	Required Level	Additonal Notes
width=165px	0 	2 	147 	0 	Neutral	26 	Binding Character
 	0 	2 	170 	0 	Neutral	40 	Binding Character
 	Smith, 2, 3 	2 	70 	50 	Neutral	14 	N/A
 	Smith, 2, 3 	2 	100 	90 	Neutral	14 	N/A
 	Smith, 2, 3 	2 	85 	70 	Neutral	14 	N/A
=== Weapon level 3 ===
Name 	Possible Slots	Level	Attack	Weight	Element	Required Level	Additonal Notes
width=165px	0 	3 	115 	0 	Neutral	80 	Binding Account. STR + 1, DEX + 1 MATK + 74. Increases Physical Attack Strength towards Demi-Human monsters by 75%. Indestructible
 	0 	3 	180 	220 	Neutral	110 	Indestructible (except in upgrade attempts). AGI + 1, Max HP - 5%.
 	2 	3 	85 	85 	Random 	70 	ATK + (Upgrade Level * Upgrade Level) up to a maximum Upgrade Level of 15. If the user's base level is 70 or higher, for every 10 base levels, ATK + 5. When found, will possess a random elemental property as an attached enchantment.
 	0 	3 	185 	0 	Neutral	60 	Binding Character
 	3 	3 	105 	12 	Neutral	70 	STR + 2, INT + 4, DEX + 1, MATK + 95, 5% chance of using Cold Bolt Lv 3 on the target when doing a physical attack, casts Fire Bolt Lv 3 on the target when Cold Bolt is used, casts Lightning Bolt Lv 3 on the target when Fire Bolt is used casts Earth Spike Lv 3 on the target when Lightning Bolt is used
 	Smith, 0, 2 	3 	150 	150 	Neutral	27 	N/A
 	0 	3 	140 	250 	Neutral	74 	Adds a chance of a ore type item dropping when a monster is killed
 	Smith, 1, 2 	3 	120 	90 	Neutral	27 	INT +3
 	0 	3 	125 	135 	Holy 	75 	VIT +2
 	0 	3 	104 	220 	Neutral	68 	Adds a chance of a jewel type item dropping when a monster is killed
 	0 	3 	90 	80 	Neutral	5 	Indestructible
 	1 	3 	170 	150 	Neutral	50 	Adds a 0.5% chance for when dealing physical damage, the damage inflicted with Bash and Bowling Bash will be increased by 20% for 15 seconds
 	Smith, 2, 3 	3 	115 	100 	Neutral	27 	N/A
 	0 	3 	75 	140 	Wind 	48 	Adds a 40% chance of the item dropping when killing a Fish race monster
 	1, 2 	3 	100 	80 	Neutral	30 	N/A
 	Smith, 1, 2 	3 	130 	120 	Neutral	27 	N/A
 	0 	3 	115 	0 	Neutral	80 	Binding Account. STR + 1, DEX + 1. Increases Physical Attack Strength towards Demi-Human monsters by 75%. Ignores Physical Defense from Demi-Human monsters by 20%. Indestructible
=== Weapon level 4 ===
Name 	Possible Slots	Level	Attack	Weight	Element	Required Level	Additonal Notes
width=165px	0 	4 	150 	90 	Neutral	40 	All Stats +2. Increase damage inflicted on Boss monster by 5%. Increase damage received from normal monster by 10%.
 	0 	4 	140 	70 	Neutral	40 	Increase damage inflicted on Plant monster by 25%. Pierces Defense of Plant monster
 	2 	4 	125 	80 	Neutral	55 	Aspd +10%. Adds a 3% chance of inflicting Curse on the target when doing a melee attack
 	0, 1 	4 	150 	90 	Neutral	40 	STR +2, DEF +1, Enables LvL 5 Bash
 	0 	4 	115 	70 	Neutral	40 	0.1% chance of inflicting Coma on the target when doing a physical attack. Adds a 3% chance of inflicting Curse on the target when doing a physical attack
 	0 	4 	150 	120 	Holy 	40 	LUK +10, INT +5, DEX -1
 	0 	4 	100 	50 	Fire 	40 	Enables the use of Fire Bolt Lv 3. Adds a 10% chance of using Fire Bolt Lv 3 on the target when doing a physical attack.
 	0 	4 	130 	0 	Neutral	80 	Binding	Account. Increases physical attack against Demi-Human monster by 75%. Pierces Defense of Demi-Human monster by 20%. Add a chance of auto casting Lv. 1 Lex Divina on an enemy when attacking. Indestructible (except in upgrade attempts).
 	0 	4 	130 	0 	Neutral	80 	Binding Account. INT + 1, MATK + 80. Indestructible (except in upgrade attempts).
 	0 	4 	130 	0 	Neutral	80 	Binding Account. INT + 1, MATK + 80. Indestructible (except in upgrade attempts).
 	0 	4 	100 	60 	Water 	40 	Enables the use of Cold Bolt Lv 3. Adds a 10% chance of using Cold Bolt Lv 3 on the target when doing a physical attack. Adds a 5% chance of inflicting Frozen on the target when doing a physical attack. Adds a 0.1% chance of inflicting Frozen on the user when doing a melee attack.
 	0 	4 	140 	90 	Ghost 	40 	Drains 1 SP from the user when physically attacking. Adds a 0.3% chance to decreasing the target's SP by 30%. Indestructible (except in upgrade attempts)
 	0 	4 	170 	100 	Shadow 	40 	DEX +3. Adds a 10% chance of using Stone Curse Lv 3 on the target when doing a physical attack. Adds a 0.1% chance of inflicting Stone Curse on the target when doing a physical attack. Adds a 15% more damage to Ghost element targets.
 	0 	4 	120 	50 	Neutral	40 	Enables the use of Double Attack Lv 5 or the user's level if its higher, with the weapon. 5% physical damage on Demi-Human race targets.
 	1 	4 	130 	150 	Neutral	55 	CRIT +50
 	0 	4 	85 	120 	Fire 	40 	Drains 15 SP from the user every 10 seconds. Restores 1% of the damage dealt as HP to the user with each physical attack.
 	1 	4 	140 	100 	Neutral	45 	Adds a 5% chance of inflicting Stun on the target when doing a melee attack. Indestructible (except in upgrade attempts)
 	1 	4 	150 	70 	Neutral	120 	Creates a low chance of regaining HP and SP from 5% of your damage dealt while you are physically attacking. Consumes 100 HP every 10 seconds. Consumes 1,000 HP when unequipped.
 	0 	4 	200 	100 	Shadow 	40 	Drains 35 HP from the user every 10 seconds.
 	3 	4 	150 	150 	Water 	75 	Enables the use of Frost Diver Lv 5. Adds a 5% chance for when dealing physical damage, all physical attacks will ignore the defense of normal monsters and players for 5 seconds.
 	3 	4 	160 	150 	Fire 	75 	Enables the use of Meteor Storm Lv 3. Adds a 5% chance for when dealing physical damage, all physical attacks will ignore the defense of normal monsters and players for 5 seconds.