Weather (Mystery Dungeon)

There are several weather effects in the Pokémon Mystery Dungeon series.
The weather can change from floor to floor in the dungeons, and can also be altered through the use of Wonder Orbs.
==Effects==
In Gates to Infinity, Pokémon will regenerate HP only if the weather is Clear, or if it is holding a . In and Rescue Team DX, Pokémon can regenerate HP in any weather as long as they do not take damage from the weather condition, or if it is holding a .
Certain dungeons have a set or random weather effect on specific floors, as seen in the weather lists below.
The Abilities and cause the floor to have ineffective weather as long as there is at least one Pokémon on the floor with either of the aforementioned Abilities. Prior to Gates to Infinity, the Abilities change the weather on the floor to Clear and render Wonder Orbs, moves, and other Abilities that change the weather useless.
*Clear: None, Pokémon will restore HP naturally as turns go by
*Sunny: Fire-type moves increase power by 50%, while the power of Water-type moves is cut in half. Pokémon cannot be frozen in sunny weather.
*Fog: The power of Electric-type moves is cut in half. Also turns Castform into a Water type. This weather effect is not present since Gates to Infinity.
*Snow: Ice-type Pokémon have an increased Movement Speed. Also turns Castform into an Ice type. This weather effect is not present since Gates to Infinity.
*Rain: Water-type moves increase power by 50%, while the power of Fire-type moves is cut in half. The floor becomes defused, preventing explosions from traps and moves like .
*Hail: Deals 5/3/1 points of damage to non-Ice types every 10 turns. Non-Ice types also cannot regenerate HP naturally.
*Sandstorm: Deals 5/3/1 points of damage to non-Rock, Ground, and Steel types every 10 turns. Rock-type Pokémon take less damage from special attacks (except in Red and Blue Rescue Team).
*Cloudy (Japanese: くもり Cloudy): Reduces the damage of all non-Normal-type moves by 25%. This weather effect is not present since Gates to Infinity. 
*Extremely Harsh Sunlight: Fire-type attacking moves increase power by 50%, while Water-type attacking moves are nullified. This weather effect is only available in Pokémon Super Mystery Dungeon and Rescue Team DX.
*Heavy Rain: Water-type moves increase power by 50%, while Fire-type moves are nullified. The floor becomes defused. This weather effect is only available in Pokémon Super Mystery Dungeon and Rescue Team DX.
*Strong Winds: Moves that would be super effective against pure Flying-type Pokémon will only be normally effective. This weather effect is only available in Pokémon Super Mystery Dungeon and Rescue Team DX.
*Magma (Japanese: マグマ Magma): All Pokémon are moved when the ground shakes. All Pokémon except for Pokémon that touch the magma will get a Burn. This weather effect is only available in Rescue Team DX and is exclusive to the boss fight in Magma Cavern.
*Gust (Japanese: とっぷう Gust): Pokémon hit by a gust will be moved and may be damaged. This weather effect is only available in Rescue Team DX and is exclusive to the boss fight at the peak of Sky Tower.
*Flooded (Japanese: しんすい Flooded): All Pokémon are washed away when the water floods the dungeon. All Pokémon except for Pokémon will also become Slow. This weather effect is only available in Rescue Team DX and is exclusive to the boss fight in Stormy Sea.
*Rainbow Light (Japanese: にじのひかり Rainbow Light): Heals and protects from bad statuses. This weather effect is only available in Rescue Team DX and is exclusive to the boss fight at the peak of Mt. Faraway.
*Riptide (Japanese: すいよせ): Pokémon caught in a current will be swept away. Unidentified floating objects which appear as green sparkles will also be swept in. This weather effect is only available in Rescue Team DX and is exclusive to the boss fight in Silver Trench.
==On the field==
===Random weather===
Game	Dungeon 	Floors 	Notes
 	Uproar Forest 	3 and 6 	
 	Howling Forest 	3, 6, 9, and 13 	
 	Lightning Field 	5, 10, 15, 20, and 25 	
 	Mt. Faraway 	4, 8, 10, 14, 17, 22,24, 26, 28, 30, 32, 34,and 36 	
 	Northern Range 	4, 8, 11, and 15 	
 	Pitfall Valley 	3, 6, 10, and 15 	
 	Wyvern Hill 	4, 8, 12, 16, 20, 24, and 28 	
 	Purity Forest 	15, 21, 24, 28, 32, 38,43, 48, 52, 57, 61, 67,81, and 89 	
 	 	5, 10, 15, 20, and 25 	
 	Zero Isle North 	5, 10, 15, 20, 25, 30,35, 40, 45, 50, 55, 60,65, 70 and 74	The weather on floors 45, 50, 55 and 60 might be overriden by sandstorms
 	Zero Isle East 	10, 17, 26, 28and 36 	
 	Zero Isle West 	9, 10, 17, 18,26, 27, 35 and 36 	
 	Zero Isle South 	15, 21, 24, 28, 32, 38,43, 48, 52, 57, 61, 67, 81 and 89 	The weather might be overriden by hail on floors 21 and 24 and sandstorms on floor 89.
 	Zero Isle Center 	15, 21, 24 and 28 	The weather on floor 15 might be overriden by sandstorms
 	Destiny Tower 	15, 21, 24, 28, 32, 38,43, 48, 52, 57, 61, 67, 81 and 89 	The weather might be overriden by hail on floors 21 and 24 and sandstorms on floor 89.
 	Southeastern Islands 	4, 8, 12, 15 and 24 	
 	Inferno Cave 	7, 15, 17, 24 and 28 	
 	Star Cave 	14 	
 	Sky Peak Mountain Path	Summit 2 	
 	Fortune Ravine 	Pit 	
 	Southern Jungle 	4, 7 and 10 	The weather on floor 4 might be overriden by sandstorms
===Sunny===
Game	Dungeon 	Floors 	Notes<noinclude>
 	Sky Tower 	24 and Summit 2 	
 	Fiery Field 	5, 10, 15, 20 and 25 	
 	Western Cave 	5, 15, 18, 21, 27, 40,45, 56, 59, 66, 84 and 95	Might be overridden by sandstorms on floors 56 and 59
 	Hidden Land 	6 and 10 	The weather might be overriden by hail
 	Temporal Tower	4 and 9 	
 	 	8 and 9 	
 	Spacial Rift 	8, 14 and Deep 5 	
 	Marine Resort 	4 and 8 	
 	Shimmer Desert	1 and 6 	
 	Giant Volcano 	3 and 5 	
 	Sky Stairway 	9, 16, 20, 24, 30, 37,42 and 48 	
 	Inferno Cave 	5, 11, and 21 	
===Fog===
Game	Dungeon 	Floors 	Notes
 	Foggy Forest 	All 	
 	Mystifying Forest	3, 5 	
 	Crevice Cave 	3, 6 and 10 	Might be overriden by hail
 	 	3 and 11 	
 	Spacial Rift 	12, Deep 1 and Deep 2	
 	Marine Resort 	5 	
 	Oran Forest 	2 and 3 	
 	Tiny Meadow 	3 	
 	Serenity River 	6 and 7 	
 	Lake Afar 	4 and 6 	
 	Mt. Mistral 	5 and 8 	
 	Shimmer Hill 	8 	
 	Lost Wilderness 	6 	
 	Midnight Forest 	7 	
 	Sky Stairway 	6, 7 and 11 	
 	 	7, 8, 17, and 18 	
 	Zero Isle East 	12 and 20 	
 	Zero Isle West 	5 and 14 	
 	Oblivion Forest 	3 and 5 	Might be overriden by hail
===Snow===
Game	Dungeon 	Floors 	Notes<noinclude>
 	Frosty Forest 	All 	
 	Mt. Freeze 	9-15 	
 	Oddity Cave 	14 and 15 	
 	Blizzard Island	4 and 8 	
 	Mt. Avalanche 	2, 4 and 6	
===Rain===
Game	Dungeon 	Floors 	Notes
 	Sky Tower 	7 and Summit 6 	
 	Northwind Field 	5, 10, 15, 20 and 25	
 	Western Cave 	11, 24, 35 and 53 	Might be overridden by sandstorms on floor 53
 	 	2 	
 	Spacial Rift 	Deep 9 	
 	Serenity River 	3 	
 	Mt. Mistral 	3 and 6 	
 	Shimmer Hill 	6 and 10 	
 	Lost Wilderness 	8 	
 	Midnight Forest 	4 	
 	Treacherous Waters	5, 7, 10, 12 and 16 	
===Hail===
Game	Dungeon 	Floors 	Notes<noinclude>
 	Sky Tower	11, 15 and 18	
Additionally, in the following dungeons, Pokémon with can spawn, causing hail to occur and possibly override existing weather:
*In Explorers series:
** in Crevice Cave
** in Hidden Land, floors 20-24 of Zero Isle South, floors 20-24 of Destiny Tower, and in Oblivion Forest
===Sandstorm===
Game	Dungeon 	Floors 	Notes<noinclude>
 	Desert Region 	3, 6, 8, 9, 12, 14,15 and 18	
 	Northern Desert	6, 10 and 11 	
 	Lost Wilderness	4 	
 	Shimmer Desert 	3 and 9 	
Additionally, in the following dungeons, Pokémon with can spawn, causing sandstorms to occur and possibly override existing weather:
*In Red and Blue Rescue Team, on floors 50-60 of Western Cave, can spawn.
*In Explorers series:
** Tyranitar on floors 2-10 of Quicksand Pit, floors 41-50 of Zero Isle North, and floors 8-20 of Zero Isle Center
** on floors 3-10 of Quicksand Pit, and 3-6 of Southern Jungle
** on floors 4-12 of Deep Dusk Forest, floors 1-10 of Dark Crater, floors 50-60 of Zero Isle North, floors 91-95 of Zero Isle South, floors 86-90 of Destiny Tower, and in Dusk Forest during Special Episode 5.
===Cloudy===
Game	Dungeon 	Floors 	Notes
 	Sky Tower 	12 and 21, and Summit 4 	
 	Western Cave 	7, 20, 32, 46, 57, 68,79, and 89	The weather on floor 57 might be overriden by sandstorms.
 	Mystifying Forest	8 and 9 	
 	 	5 and 6 	
 	Spacial Rift 	3 and 4 	
 	Marine Resort 	3 and 9 	
 	Lush Prairie 	3 	
 	Serenity River 	6 and 7 	
 	Lake Afar 	9, 10, and 11 	
 	Shimmer Hill 	7 	
 	Lost Wilderness 	2 and 12 	
 	Midnight Forest 	7 	
 	Sky Stairway 	6, 7, and 11 	
 	Mt. Avalanche 	3, 5, and 9 	
 	Giant Volcano 	6, 8, and 10 	
 	 	7, 8, 17, and 18 	
 	Zero Isle East 	4, 5 	
 	Zero Isle West 	3, 13 	
 	Oblivion Forest 	8 and 9 	Might be overriden by hail
==Description==
Due to the nature of the term entries in older games, some cannot be accessed without hacking.
===Red and Blue Rescue Team===
Sunny	Rain	Hail	Sandstorm	Cloudy	Fog	Snow
The sun is blazing.It boosts the power of Fire-type moves and weakens Water-type moves.	
The weather is rainy.It boosts the power of Water-type moves and weakens Fire-type moves.	
The weather is bitterly cold with hail.This condition inflicts damage on all Pokémon except the Ice type.	
There is a raging sandstorm.This weather condition inflicts damage on all Pokémon except for the Ground, Rock, and Steel types.	
The weather is cloudy and dark.This condition lowers the and of all Pokémon except for the Normal type.	
The weather is foggy.This condition weakens the power of Electric-type moves.	
There is a raging snowstorm.This weather condition boosts the of Ice-type Pokémon by one level.
===Explorers of Time, Darkness and Sky===
Clear	Sunny	Rain	Hail	Sandstorm	Cloudy	Fog	Snow
The weather is clear, warm, and pleasant.	
The sun blazes, which boosts the power of Fire-type moves and weakens Water-type moves.	
The weather turns rainy, which boosts the power of Water-type moves and weakens Fire-type moves.	
The weather turns bitterly cold and it hails, which inflicts damage on all Pokémon except Ice-type Pokémon.	
A sandstorm rages, which inflicts damage on all Pokémon except for Ground-type, Rock-type, and Steel-type Pokémon. It also boosts the of Rock-type Pokémon.	
The weather grows cloudy and dark, which weakens the power of all types of moves except for the Normal type.	
The weather grows foggy, which weakens the power of Electric-type moves.	
A snowstorm rages, which boosts the Movement Speed of Ice-type Pokémon by 1 level.
===Adventure Squad===
Clear	Sunny	Rain	Hail	Sandstorm	Cloudy	Fog	Snow
 	 	 	 	 	 	 	
===Gates to Infinity===
Clear	Sunny	Rain	Hail	Sandstorm
The weather is clear and pleasant. In this weather, you can restore your naturally just by walking.	
The sun blazes. In this weather, you can't restore your naturally. It boosts the power of Fire-type moves and weakens Water-type moves.	
It's rainy and humid. In this weather, you can't restore your naturally. It boosts the power of Water-type moves and weakens the power of Fire-type moves.	
It's cold and hailing. In this weather, you can't restore your HP naturally. Also, all Pokémon, except Ice types, keep taking damage! The status returns to normal when you go to the next floor.	
A sandstorm rages. In this weather, you can't restore your naturally. Also, all Pokémon, except Ground, Rock, and Steel types, keep taking damage. of Rock types goes up.
===Super Mystery Dungeon===
Clear	Sunny	Rain	Hail	Sandstorm	Harsh Sunlight	Heavy Rain	Strong Winds
The weather is clear and pleasant. In this weather, you can restore your naturally just by walking.	
The sun blazes. If you don't do well with this weather, you can't restore your naturally and will keep taking damage. It boosts the power of Fire-type moves and weakens Water-type moves. During this weather, Pokémon won't get frozen.	
It's rainy and humid. This weather boosts the power of Water-type moves and weakens the power of Fire-type moves. The floor will be .	
It's cold and hailing. You can't restore your naturally and will keep taking damage unless you are Ice type.	
Sand blows really hard. You can't restore your naturally, and you'll keep taking damage unless you are a Ground, Rock, or Steel type. It boosts the of Rock-type Pokémon.	
The sunlight is extremely harsh. If you don't do well with this weather, you can't restore your naturally and will keep taking damage. It boosts Fire-type moves and nullifies the effects of Water-type moves. During this weather, Pokémon won't get frozen.	
Torrential rain falls and soaks you to the bone. It boosts Water-type moves and nullifies the effects of Fire-type moves. The floor will also be .	
Very strong winds are blowing. Flying-type Pokémon won't have weaknesses.
===Rescue Team DX===
Clear	Sunny	Rain	Hail	Sandstorm	Extremely Harsh Sunlight	Heavy Rain	Strong Winds
The weather is clear and pleasant. In this weather, you can restore your HP naturally just by walking.	
The sun blazes. The power of Fire-type attacking moves goes up, and the power of Water-type attacking moves goes down! During this weather, Pokémon won't get .	
It's rainy and humid. The power of Water-type attacking moves goes up, and the power of Fire-type attacking moves goes down! The floor is also defused.	
It's cold and hailing. Unless you are Ice type, you can't restore your naturally and you'll keep taking damage.	
Sand blows really hard. Unless you are Ground, Rock, or Steel type, you can't restore your naturally and you'll keep taking damage. The of Rock-type Pokémon is boosted.	
The sunlight is extremely harsh. It boosts Fire-type attacking moves and nullifies the effects of Water-type attacking moves. During this weather, Pokémon won't get .	
Torrential rain falls and soaks you to the bone. It boosts Water-type attacking moves and nullifies the effects of Fire-type attacking moves. The floor will also be .	
Very strong winds are blowing. The changing weather eliminates all of the Flying type's weaknesses.
====Weather exclusive to boss dungeons====
The following weather conditions are exclusive to battles with the boss of certain dungeons. Only Flooded and Rainbow Light are listed as a dungeon status during the battle.
Magma	Gust	Flooded	Rainbow Light	Riptide
It's a cataclysm! Magma is gushing out from the dungeon floor. The ground shakes and Pokémon will be moved. All Pokémon except for Fire-type Pokémon that touch the magma will get a .	
It's a cataclysm! Huge gusts of wind started blowing in the dungeon! Pokémon hit by a gust will be moved.	
It's a cataclysm! The dungeon's floor is submerged in water! No matter a Pokémon's type, it will be washed away to another place. All Pokémon except for Water-type Pokémon will also become .	
It's a cataclysm! While the master of this dungeon is bathed in light, its will be restored and its bad statuses will be healed.	
It's a cataclysm! Pokémon caught in the current will be swept away! Unidentified floating objects will also be swept in.
 	 	 	 	
==Appearance==
===Sunny===
===Fog===
===Snow===
===Rain===
===Hail===
===Sandstorm===
===Cloudy===
===Rainbow Light===
==In other languages==
Cloudy
Category:Pokémon Mystery Dungeon
Category:Game mechanics