Flind

Flind is a hostile gnoll warlord in The Risen Road Cave just west of The Risen Road Waypoint during Act One.
== Overview ==
Flind is unique among gnolls for becoming part fiend, thus not counting as a humanoid. The gnoll warlord is one of the highest hitting enemies in Act One and comes with a wide variety of attacks.
== Involvement ==
=== Act One ===
Flind is the warlord of a vicious band of gnolls gathered outside of The Risen Road Cave. The gnolls trapped and , who are transporting goods for .
After the first round of combat, the gnoll warlord mentally links with the nearest party member, revealing that she was forcefully transformed into a True Soul.
The party can convince Flind to attack Rugan and Olly or search for the source of the Voice:
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Searching her mind for the source of the voice unlocks an option to turn on the other gnolls or to target Rugan and Olly again:
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After the fight is over, another Illithid Persuasion Check can be done for differing outcomes. 
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Failing any of these rolls causes her to immediately attack.
Sometimes the dialogue does not start and she attacks immediately if trying to talk to her.
== Combat==
=== Attacks and abilities ===
The following only be used when through her ability:
=== Allies ===
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* - 3x
* - 2x
=== Tactics ===
Flind is a powerful and dangerous enemy that can be encountered early when exploring aimlessly. Flind has quite a lot of Hit Points and notable amount of AC which makes her quite tanky. Her unique flail attacks varies between dealing massive amounts of damage, paralysing or turning a party member hostile for a time. The biggest threat is her frenzied state, which allows her to use all three of her unique flail attacks in one multiattack.
Flind's high initiative almost always allows her to act first in combat. 
She immediately seeks out the first party member she sees to initiate a conversation, which presents an opportunity to use the Illithid Powers to turn her against her pack. It is possible to command her to kill and and still force her to turn against her pack afterward. Turning her against her pack is highly recommended, as fighting Flind and her pack at the same time can be difficult. Once she is convinced to betray her pack, the party should focus on the gnoll hunters as they often target the party instead of Flind. Their frenzied multi-attack arrow shots can be devastating, so it is best to kill them as quickly as possible with AoE attacks like or before they can frenzy.
The best way to engage Flind is to sneak up behind her and sneak attack the hunters in front of her to initiate combat. It is important that Flind can initiate conversation on her first turn to ensure the party interact with her as described above.
When alone, direct combat with Flind is avoidable by passing the two Wisdom checks to get her to kill herself. If this option is unavailable, Flind is incredibly dangerous up close; in her frenzied state, she can easily kill multiple party members in a single turn. A potential strategy involves restricting her movement with spells like , and , and then pelt her at range.
=== Notable loot ===
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== Notes == 
*The Flind has an extremely high initiative score despite lacking any clear means of increasing it.
*"Flind" is not the creature's name, but is actually a superior type of Gnoll that is physically more powerful and vicious than their lesser cousins. As such, the Flind has the race Gnoll Flind.
*Because of being only partly fiend, Flind can be also affected by spells that only affect Humanoids, such as .
== Related literature ==
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== External links ==
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Category:Gnolls
Category:Fiends
Category:Characters
Category:Characters in the Risen Road
Category:Characters in Act One
Category:Followers of the Absolute
Category:Bosses