nyuuzyou/wikis huggingface dataset:
Dadger

Cashguard Artillerist Dadger is a human member of the Cashguard who can be found at The Counting House in the Lower City of Baldur's Gate. He can be found guarding the gate to the vaults, beside .
== Combat ==
=== Attacks and abilities ===
=== Notable loot ===
* 
* 
* 
* 
* 
== Idle banter ==
Dadger will occassionally chat with Nickelow:
Cashguard Artillerist Dadger: Head Banker Glitterbeard almost got my name right today.
* Cashguard Basher Nickelow: Never mind Glitterbeard. It's Meadhoney's good books you want to be in.
** Cashguard Basher Nickelow: Glitterbeard might shake hands and smile, but it's Meadhoney who can assign you to the graveyard shift.
Cashguard Artillerist Dadger: You ever seen anyone actually raid this place?
* Cashguard Basher Nickelow: Nah. None of us have.
** Cashguard Artillerist Dadger: What, it's never been robbed?
*** Cashguard Basher Nickelow: If it has, I doubt the guards get to stick around to tell about it.
Cashguard Artillerist Dadger: We'll be pulling a late one tonight.
* Cashguard Basher Nickelow: What? Why?
** Cashguard Artillerist Dadger: Half that crowd up there aren't getting their coin. Some will go quietly out the front door...
*** Cashguard Basher Nickelow: And some will go out with a splash by the dock door. Right.
Category:Humans
Category:Humanoids
Category:Characters
Category:Characters in Act Three
Category:Characters in The Counting House
Dain

Gauntlet Dain is a human cleric serving as a corporal to the Flaming Fist during Act One.
== Involvement ==
=== Act One ===
Dain is encountered alongside other members of the Flaming Fist seeking and at Waukeen's Rest on The Risen Road.
== Combat ==
=== Attacks and abilities ===
== Speak with Dead ==
Gauntlet Dain can be spoken to with .
Party member: Who are you?
* Gauntlet Dain: Gauntlet... Dain...
Party member: Who do you work for?
* Gauntlet Dain: Flaming... Fist...
Party member: What were you doing here?
* Gauntlet Dain: Searching... Grand Duke... Baldur's Gate... kidnapped...
Party member: Do you know where the Grand Duke was taken?
* Gauntlet Dain: Drow... Underdark...
Party member: Are there any other survivors?
* Gauntlet Dain: Florrick... Ravengard's... confidante...
** Party member: Where is Florrick now?
*** Gauntlet Dain: Seeking... reinforcements...
If the party know of Moonrise Towers:
Party member: Do you know where Moonrise Towers is?
* Gauntlet Dain: Cursed... lands... through mountain pass...
== Gallery ==
Dain Model.png|Dain's ingame model.
== External links ==
* 
Category:Humanoids
Category:Humans
Category:Characters
Category:Characters in Act One
Category:Characters in the Risen Road
Category:Clerics
Category:Members of the Flaming Fist
Category:Available to Speak with Dead
Daine

Daine is a dwarven Acolyte of the Absolute in Act Two. She can be found in Moonrise Towers on the first floor balcony.
== Involvement ==
=== Moonrise Towers ===
Daine can be first encountered in Moonrise Towers, on a balcony on the eastern side of the first floor playing cards with . Daine attempts to cheat at cards, but Bennel notices and then deducts that Daine was a former Flaming Fist mercenary. Talking with Daine lets her ask the party if they have any news or marching orders.
=== Defending Moonrise Towers ===
If the is freed and the Harpers launch their assault on Moonrise Towers, Daine is part of the remaining forces defending Moonrise Towers, and can be seen right in the center of the throne room. Should the party enter the throne room prematurely, or kill a few Absolutists in the hall, she joins combat.
== Combat ==
=== Attacks and abilities ===
=== Loot ===
* 
* 
* 
== References ==
Category:Followers of the Absolute
Category:Characters
Category:Characters in Moonrise Towers
Category:Characters in Act Two
Category:Dwarves
Category:Gold Dwarves
Category:Humanoids
Category:Clerics
Dairow Vin

Dairow Vin is an unconscious tiefling who can be found in the during Act Three. Under the influence of copious sleeping draughts, it is impossible to wake him.
__NOTOC__
== History ==
Dairow and his husband fled Elturel for a better life. At some point they separated, Dairow taking work with the Guild, and his husband travelling with a group of refugees. 
After losing contact with his husband, Dairow contacted guildmaster to try and find information on his whereabouts. The Guild were able to track the latest refugees he was travelling with, but after crossing paths with the Absolute's forces, the entire group went missing without a trace.
Grieving the loss and probable death of his husband, Dairow consumed a large quantity of , falling into an impenetrable slumber in the city sewers.
Dairow's husband is speculated to be the brother of the dead refugee, , who can be found by the cliffside in Rivington. Information supporting this assertion can be learned of with . Additional evidence includes the note on Dairow Vin's body, which shows his husband was also a refugee. If using Speak with Dead, it is revealed he fled from the Absolute's army with his brother. Also on the refugee's body is the which, when combined with the held by , creates a . If Garrett is asked about the ring using Speak with Dead, he answers that the ring belonged to his brother - who died on the road. Finally, if pickpocketing or killing Dairow Vin, a similar tarnished ring can be found. All of these details lend credence to the theory that Garrett’s brother was Dairow’s husband, and the Tarnished Rings were their wedding bands.
== Related literature ==
* 
==Gallery==
File:Dairow_Vin.png|Dairow Vin in the Lower City Sewers
== Notes and references ==
Category:Tieflings
Category:Mephistopheles Tieflings
Category:Humanoids
Category:Characters
Category:Characters in the Undercity
Category:Characters in Act Three
Dal Lightspark

Harper Lightspark is a dead gold dwarven Harper whose body can be found in the Shadow-Cursed Lands at , close to He Who Was. He, and two other Harpers, went on an expedition to scout the boundaries of the Shadow Curse, before eventually getting lost and succumbing to it before they could make it back to Last Light Inn.
== History ==
=== Scouting Expedition ===
Lightspark, along with two other Harpers, went on to scout the hills east of Last Light Inn in an attempt to find the borders of the Shadow Curse, discovering an abandoned house just east of the inn at () and an eery ruined home on a nearby hillock.
One of the Harpers he was with mentioned hearing a laughter from the ruined home, and observing Githyanki warriors approaching the house, to which Lightspark noted incredulously in his journal that he hoped his fellow scout was imagining things.
However, Lightspark and his scouting party eventually fall prey to the Shadow Curse before bringing the to Last Light.
== Speak with Dead ==
Party member: Who were you in life?
* Harper Lightspark: Dal Lightspark... scout...
Party member: What happened to you?
* Harper Lightspark: The forest... no escape... the darkness turns all... twists all...
Party member: Where did you come from?
* Harper Lightspark: Last Light Inn... sanctuary from shadows... stronghold...
Party member: What were you doing here?
* Harper Lightspark: Scouting... seeking... gaps in cultist defences...
Party member: How can I fend off these cursed shadows?
* Harper Lightspark: Last Light... Isobel...
Party member: Did you find a gap in the cultist defences? (Only after asking "What were you doing here?")
* Harper Lightspark: Caravan... to Moonrise Towers... know how to keep the shadows at bay...
==Loot==
* 
* 
* Spoiled Food
== Related Literature ==
* 
==Notes and References==
Category:Dwarves
Category:Gold Dwarves
Category:Characters
Category:Characters in the Shadow-Cursed Lands
Category:Characters in Act Two
Category:Members_of_the_Harpers
Category:Available to Speak with Dead
Category:Corpses
Category:Wizards
Dalthar

Dalthar is a Duergar character in Baldur's Gate 3. 
== Involvement ==
Dalthar can be encountered at the entrance of Grymforge and is a Novice of the Absolute.
== Combat ==
=== Attacks and abilities ===
== Related quests ==
* 
* 
* 
* 
* 
== Gallery ==
Dalthar Model.png|Dalthar's ingame model.
== External links ==
* 
Category: Duergar
Category: Humanoids
Category: Characters
Category: Characters in Grymforge
Category: Characters in Act One
Category: Followers of the Absolute
Category: Rangers
Dalyria

Dalyria is a Vampire Spawn enslaved to , and one of siblings. 
== History ==
Prior to being spawn, she was a doctor, Physician General to the Parliament of Baldur's Gate. She believes that vampirism can be cured as any other disease can, and so sought youthful blood to try to overwhelm the vampirism infection. 
She sought daughter, , brought her to the Szarr Palace and bit into her. However, Leon had placed a curse on Victoria as a means of protection, which was triggered when she was bitten. Cazador then found Dalyria, who was retching in reaction to tasting cursed blood, and dragged her away for disobeying the rules and drinking a thinking creature. 
== Involvement ==
Dalyria can first be encountered on the first floor of Fraygo's Flophouse in Wyrm's Crossing, where she is hunting with . If Astarion is present, the three will have a confrontation about Cazador and his intentions for the ritual.
She will later be with the other spawn in Cazador's Dungeon, suspended and awaiting Cazador's ritual to finish. Like the other spawn, she can be spared or killed after the ritual, or allowed to be consumed as one of the ritual's sacrifices.
== Combat ==
=== Attacks and abilities ===
== Related Quests==
* 
* 
== Related literature ==
* 
== References ==
== External links ==
* 
Category:Vampire Spawns
Category:Undead
Category:Characters
Category:Characters in Wyrm's Crossing
Category:Characters in Szarr Palace
Category:Characters in Act Three
Category:Authors
Damaged Dark Justiciar Armour

==Gallery==
file:Damaged Dark Justiciar Armour Human Front Model.webp|Body Type 1 Front Human|alt=Damaged Dark Justiciar Armour Human Front
file:Damaged Dark Justiciar Armour Human Back Model.webp|Body Type 1 Back Human|alt=Damaged Dark Justiciar Armour Human Back
file:Damaged Dark Justiciar Armour High Elf Front Model.webp|Body Type 4 Front High Elf|alt=Damaged Dark Justiciar Armour High Elf Front
file:Damaged Dark Justiciar Armour High Elf Back Model.webp|Body Type 4 Back High Elf|alt=Damaged Dark Justiciar Armour High Elf Back
Category:Dark Justiciar Equipment
Damaged Scale Mail

==Gallery==
file:Scale Mail Human Front Model.webp|Body Type 1 Front Human|alt=Scale Mail Human Front
file:Scale Mail Human Back Model.webp|Body Type 1 Back Human|alt=Scale Mail Human Back
file:Scale Mail High Elf Front Model.webp|Body Type 4 Front High Elf|alt=Scale Mail High Elf Front
file:Scale Mail High Elf Back Model.webp|Body Type 4 Back High Elf|alt=Scale Mail High Elf Back
Damays

Damays and are discussing a captive's fate in the Wilderness during Act One.
== Involvement ==
=== Act One ===
Damays and Nymessa disagree on their next steps for , who is trapped in an elevated cage. Damays argues that Lae'zel is dangerous and should be brought to in the Emerald Grove, but Nymessa argues that it is safer to leave "it" in the cage. If approaching, Lae'zel telepathically demands the party to free her, initiating .
The party can convince the tieflings to leave the area or offer to help kill Lae'zel. If Damays and Nymessa are not dispatched through intimidation, the party can ask about nearby healers. They suggest seeking out , which advances and .
== Companion approval ==
* 
* 
* 
* (Fight Lae'zel to the death, unable to revive her after.) 
* Attack the tieflings. 
* 
* 
* 
* 
:: 
* 
After making the tieflings leave or killing them and talking to Lae'zel while she is still in the trap:
* 
* 
* 
== Combat ==
=== Attacks and abilities ===
=== Loot ===
* 
* 
* 
== Related quests ==
* 
* 
* 
== Idle banter ==
Nymessa: Just leave it.
* Damays: And when the goblins ally with it?
** Nymessa: We'll be on the road to Baldur's Gate.
*** Damays: Don't be naive. When this thing strikes, there will be no soldiers to protect you. This isn't Elturel.
== Notes ==
* Despite being a tiefling, Damays does not have Darkvision. This may be a bug.
* If the player selected Lae'zel as their Origin, Damays and Nymessa are already dead when the player character arrives at their location.
== External Links ==
* 
* Link to interactive map location
Category:Humanoids
Category:Tieflings
Category:Asmodeus Tieflings
Category:Tiefling Refugees
Category:Characters
Category:Characters in the Ravaged Beach
Category:Characters in Act One
Category:Rangers
Dammon

Dammon is a tiefling blacksmith and trader who fled Elturel with a group of tiefling refugees. 
== Involvement ==
Dammon can be first met with the other refugees, hiding in the druid settlement at the Emerald Grove. He describes himself as a "bread-and-butter tinsmith" before the events of Descent into Avernus and Elturel being pulled into the Hells.
A few of his lines of dialogue reveal that, after Elturel's fall, Dammon spent a fair amount of time in the Hells working with Infernal machinery. He mentions that his captors were vicious, but thought him useful; they drafted him to an Infernal forge as a blacksmith. This is where much of his knowledge of Infernal metals comes from.
If surviving throughout the story, Dammon can be found at several locations from Act One till Act Three. As the only merchant reliably accessible through all three acts, he is an excellent candidate for an early investment in good attitude. He is found at:
* at in Act One.
* at in Act Two.
* at in Act Three.
=== Fixing Karlach's heart ===
As Dammon is the only infernal mechanic in the game, he is part of personal . It cannot be progressed any further if Dammon is killed by any means before its completion.
=== Creating special equipment ===
Dammon can use and , which the party can find on their adventures to create unique equipment:
* - forged with Infernal Iron
* - forged with Infernal Iron
* - forged with Infernal Iron
* - forged with Devilfoil Masks
After Dammon has crafted all of the pieces of the Helldusk set at least once, there will no longer be the option of trading in any additional Infernal Iron or Infernal Alloy to him.
== Related literature ==
* 
* 
== Related quests ==
* 
* 
* 
== Items sold ==
The items Dammon sells in Act One are available in all three acts.
=== Act One ===
Corresponds to .
*
*
=== Act Two ===
Corresponds to .
*
*
*
*
*
*
*
*
=== Act Three ===
Corresponds to .
*
*
*
*
=== Other ===
==== Stock ====
* 
==== Trader tables ====
Items of following trader tables are possibly sold by Dammon:
* Adjusted Ranged Equipment Trader Table
* Armour Trader Table
* Dye Table
* Magic Armour Trader Table
* Melee Weapon Trader Table
* Secondary Armour Trader Table
== Gallery ==
Dammon Model.png|Dammon's model
File:Dammon.jpg|Appearance in early access
== Notes and References ==
== External links ==
* 
Category:Tieflings
Category:Asmodeus Tieflings
Category:Humanoids
Category:Characters
Category:Characters in the Emerald Grove
Category:Characters in the Shadow-Cursed Lands
Category:Characters in the Lower City
Category:Characters in Act One
Category:Characters in Act Two
Category:Characters in Act Three
Category:Traders
Category:Tiefling Refugees
Category:Blacksmiths
Dandi Thistlepetal

Dandi Thistlepetal is a Gnome refugee in Rivington in Act Three.
== Involvement ==
=== Act Three ===
Dandi Thistlepetal can be found in the Rivington refugee camp with at .
Category:Characters
Category:Characters in Rivington
Category:Characters in Act Three
Category:Gnomes
Category:Rock Gnomes
Category:Humanoids
Danis

Danis is one of the tiefling refugees seeking shelter at the Emerald Grove in Act One. He is married to .
== Involvement ==
=== Act One ===
Danis is usually with Bex at . If the party interacts with him, he shares some of his hopes and dreams for Baldur's Gate. Before arriving at the Grove, he was employed by his father-in-law as a caravan but quit on his third day.
If the party decides to , Danis can be found hiding in the Secluded Chamber with other tieflings. If he survives , he and Bex join the celebration at the party's Campsite.
If the party travels to the Mountain Pass or Shadow-Cursed Lands before resolving ritual the Rite of Thorns, the tieflings are expelled from the Grove and Danis' corpse can be found among the pile of refugees near the bridge to the Blighted Village.
=== Act Two ===
If Danis survives Act One, Bex reveals to the party at the Last Light Inn that Danis was captured. He can be rescued as part of .
If Danis is not freed from Moonrise Towers before dealing with the , his corpse can be found in the Oubliette with those of all the other prisoners.
=== Act Three ===
If rescued in Act Two, Danis can be found with the other refugees in Rivington near the Requisitioned Barn.
== Combat ==
=== Attacks and abilities ===
== Related quests ==
* 
* 
* 
== External links ==
* 
Category:Humanoids
Category:Tieflings
Category:Asmodeus Tieflings
Category:Tiefling Refugees
Category:Characters
Category:Characters in the Emerald Grove
Category:Characters in Rivington
Category:Characters in Moonrise Towers
Category:Characters in Act One
Category:Characters in Act Two
Category:Characters in Act Three
Danna

Danna is a Duergar character who can be found in Grymforge. 
== Involvement ==
Danna is a loyal member of Clan Flameshade. If siding with , she fights alongside with the party against .
== Combat ==
=== Attacks and abilities ===
== Related quests ==
* 
* 
* 
* 
* 
== Gallery ==
Danna Model.png|Danna's ingame model.
Category:Duergar
Category:Humanoids
Category:Characters
Category:Characters in Grymforge
Category:Characters in Act One
Category:Members of Clan Flameshade
Category:Wizards
__INDEX__
Danthelon's Dancing Axe

== Overview==
Danthelon's Dancing Axe is a weapon store located in the north-west of Wyrm's Crossing, across from Carm's Garm and below The Velveteen Elixir.
The Velveteen Elixir is located above the store, while the basement of the store serves as a Harper hideout.
==Related Locations==
* 
==Related quests==
* 
==Notable loot==
Notable items obtained in this location, whether looted, purchased, or obtained as a quest reward:
Entharl Danthelon sells:
* 
* 
* 
* 
* 
* 
* 
==Notable NPCs==
* 
* 
* 
* 
==External links==
*
Category:Locations
Category:Act Three Locations
Danton

Danton is a Mephistopheles Tiefling Druid. As a hireling, he can be recruited at camp and respecced at any time.
==Backstory==
Danton was a refined druid and rearer of peacocks - until he thought transforming into one would help him escape Absolutist marauders. He was wrong.
== Achievements ==
== External links ==
* 
Category:Hirelings
Category:Humanoids
Category:Tieflings
Category:Mephistopheles Tieflings
Category:Characters
Category:Companions
Category:Druids
Danzo Arkwright

Danzo Arkwright is the owner of Sword Coast Couriers postal service in Rivington during Act Three.
== Involvement ==
=== Act Three ===
Danzo is behind the counter in the main room of Sword Coast Couriers. When spoken to, he expresses concern because the "rampaging fanatics on the road" make his work more difficult. He reveals that several messenger pigeons were killed, forcing him to hunt down the letters they were carrying. The player character can offer to search for the missing letters.
 on the roof of Open Hand Temple reveals Danzo's dealings with the Zhentarim, specifically . The player character can attempt to blackmail Danzo in exchange for more gold upon completing .
== Related literature ==
* 
* 
* 
* 
* 
== Related quests ==
* 
== Gallery ==
Danzo Model.png|Danzo's ingame model.
Category:Dwarves
Category:Gold Dwarves
Category:Humanoids
Category:Characters
Category:Characters in Rivington
Category:Characters in Act Three
Darbonna

Fist Healer Darbonna is a human Flaming Fist Cleric stationed on the bridge to Baldur's Gate, managing the queue leading into the Upper City. Unbeknownst to everyone around her but , she is infected with a Mind Flayer Tadpole.
== Involvement ==
=== Baldur's Gate ===
During Act Three, Darbonna can be found at the very end of the bridge leading through Baldur's Gate, watching over the queue of residents trying to make their way into the Upper City. As she received orders to not let anyone into the Upper City, she and Mibbs are seen holding the line up, preventing any further entries.
Should the party somehow make it to the end of the bridge and enact dialogue with Darbonna, she personally tells the party that she does not know why they are permitted to go through, but nonetheless tells them to go on. Similarly, if approached with Mibbs nearby the two of them engage the party in dialogue, welcoming them into the Upper City; interjects, warning that the party is being fooled and urging them to turn back at once. Passing a reveals that Mibbs' behaviour is not his own, and that he is in fact being controlled.
If returning to Baldur's Gate after acquiring all Netherstones, three infected refugees by the queue transform into and attack. Darbonna is , but nevertheless fights alongside the party. Once the Mind Flayers are dead, she and all the Fists around run away to warn their superiors, before completely vanishing from the game once far enough.
== Combat ==
=== Attacks and abilities ===
=== Allies ===
* 
* 
* 
* 
* 
* 
* 
== Loot ==
* 
* 
* 
* 
* 
== Notes and references ==
== External links ==
* 
Category:Humans
Category:Humanoids
Category:Characters
Category:Characters in the Lower City
Category:Characters in Act Three
Category:Members of the Flaming Fist
Category:Followers of the Absolute
Category:Clerics
Dark Breaker

Dark Breakers are a type of Umberlee follower encountered in the Water Queen's House in the Lower City of Baldur's Gate. It is one of many titles the Church of Umberlee has for their followers.
==Combat==
=== Attacks and abilities ===
== Known dark breakers ==
* 
* 
* 
* 
* 
* 
* 
* 
Category:Humans
Category:Humanoids
Category:Archetypes
Category:Members of the Church of Umberlee
Dark Justiciar

Dark Justiciars are elite warriors of Shar, who were gifted with supernatural abilities and carried out her will throughout Faerûn. 
== Overview ==
There are very few living Dark Justiciars remaining in Baldur's Gate 3; the vast majority appear as a race of Undead creatures, serving the Lady of Loss in death. 
Dark Justiciars were far more numerous in the past, terrorizing Reithwin under the leadership of and building such architectural marvels as the Gauntlet of Shar and Grymforge. They were beaten back by a broad coalition of forces, including Harpers and Emerald Grove druids, suffering significant losses in the process. 
The remaining Dark Justiciars were finally defeated after an infernal bargain struck between and resulted in Raphael ordering to decimate Grymforge. Yurgir then proceeded to hunt down and kill virtually every remaining Justiciar in the Gauntlet of Shar.
The majority of Dark Justiciars in the present are undead that continue to guard the Gauntlet, even after death.
== Common abilities ==
* On death, all Dark Justiciars leave behind over their corpses.
* Dark Justiciars are immune to . However, unlike other Undead such as Ghasts, Ghouls and Zombies, it is possible to Poison or Charm them.
== Related locations ==
* 
* 
* 
* 
== Dark Justiciar characters ==
* (former)
* 
* (depending on the story choices)
* Netasha (see )
== Dark Justiciar enemy variants ==
* 
* 
* 
* 
* 
* 
* 
== Related items ==
* 
== Related literature ==
* 
* 
== Related quests ==
* 
* 
* 
== External links ==
* 
Category:Creatures
Category:Races
Category:Non-playable races