nyuuzyou/wikis huggingface dataset:
3D Pinball: Space Cadet (May 26, 1995 prototype)

==Notes==
*The table is "Maelstrom" (by graphics) or "Test Table" (by data). The game is simply "3D Pinball".
*Most of the bugs in the previous build have been fixed.
*About box says "3D-Pinball for Windows - Version 1.0"
*Most likely the build shown off in the Windows 95 Video Guide
*As in previous builds, the Edit Pinball Components dialog can be opened by editing the resources of PINBALL.EXE to add a new menu item with ID 0x197 (decimal 407).
==Acknowledgments==
Thanks to BetaArchive for saving the Windows 95! Plus build.
3D Roam (prototype)

A prototype of the unreleased 3D Roam for the Commodore 64.
==Notes==
* Developed by Arne Fernlund circa 1984, was to be published by Handic
* Release contains an intro and trainer
==Origin==
3DRoam proto tape.jpg|Cassette
==See also==
* Draft of the game's manual.
* Spel som aldrig blev: 3D-Roam av Arne Fernlund - Spelpappan Jimmy Wilhelmsson
* 3D Roam (C64) - 1984 Handic - GTW64
3D Terrain (2001 tech demo)

A Tech Demo called 3D Terrain for the GBA.
==Notes==
* At least the game can get to the menu in mgba 0.10.3.
==Original Information on Internet Archive==
This is a 3D Terrain Demo for the GBA created in 2001 by Skyworks Technologies. There is a sticker on the back of the cartridge which lists the controls, however, they’re not entirely accurate. This would suggest the cartridge was reflashed with an updated version of the demo at some point. The demo itself consists of two courses (both deserts) where you can race other drivers to the finish line.
Massive thanks to Sinclair for sending this in for release!
==Files==
System: Nintendo - Game Boy Advance 
File: 256k Dump.GBA
BitSize: 256 Mbit
Size (Bytes): 33554432
CRC32: 7BBE7CD7
MD5: CD97AD29838BD349226AFCCC7B252588
SHA1: 1E52E2483D9F57838EC925EDF7D3BBDCE504A017
SHA256: 4CB6BB329B0C396EB0A64F9E07994814807FEBDD1EA4EA857C901F4FE
==Header==
ROM Entry Point: EA00002E
Logo Code: Ok
Title: 
Serial: (Unknown)
Maker Code: 01 (Nintendo)
Fixed Value: 0x96 (Ok)
Unit Code: 0x00
Device Code: 0x00
Reserved 1: 0x00000000000000
Version: 0x00 (v1.0)
Complement: 0xF0 (Ok)
Reserved 2: 0x0000
3D Ultra MiniGolf Adventures 2 (Jul 23, 2010 prototype)

A prototype of 3D Ultra MiniGolf Adventures 2 for Xbox 360.
==Notes==
* Original filename: 3D Ultra MiniGolf Adventures 2 (Jul 23, 2010) [58410A3B] (Retail).rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
3D Ultra Minigolf Adventures (DLC Lost Island prototype)

A DLC prototype of 3D Ultra Minigolf Adventures for the Xbox 360.
==Notes==
* This dlc was found on the hdd Compressed001. This dlc was extracted by funtimeandrefoxy on Feb 11, 2025.
* spa.bin does not exist in this version.
* data.pak is larger in this version.
* logo_market.png is exclusive to this version.
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
3 on 3 NHL Arcade (Dec 1, 2008 prototype)

A prototype of 3 on 3 NHL Arcade for the Xbox 360.
==Notes==
* Predates the final build by 16 days.
* Original filename: NHL Arcade (Dec 01, 2008) [REVIEW- NON ONLINE].iso
* Dumped from a copy of the original prototype. However, the data does not appear to be compromised.
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
3 on 3 NHL Arcade (Dec 17, 2008 prototype)

A prototype of 3 on 3 NHL Arcade for the Xbox 360.
==Notes==
* Compiled just 50 minutes before the final build, differences unknown.
* Original filename: 3 on 3 NHLÂ® Arcade [58410975].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
40 Winks (Oct 7, 1999 prototype)

A near-final build of 40 Winks on the Nintendo 64, dated October 7, 1999. It was released by gorgyrip on January 29, 2008.
==Notes==
* Region locked to European consoles, GameShark codes or ROM patching required in order to play on North American systems.
==Screenshots==
==Videos==
<youtube width="320" height="240">IxBdc5cKYEs</youtube>
<youtube width="320" height="240">4MhCD5GNgAg</youtube>
<youtube width="320" height="240">TFZJbaOubVY</youtube>
==Origin==
40 Winks N64 Cartridge Shell.jpg
40 Winks N64 Cartridge PCB.jpg
40 Winks N64 Cartridge PCB Back.jpg
==See also==
* December 16, 1999: IGN article addressing potential cancellation of the port.
* January 29, 2008: Release thread on ASSEMblergames.
4 Wheel Thunder (Jan 26, 2000 prototype)

A prototype of 4 Wheel Thunder for the Dreamcast.
==Notes==
* Compiled a little over two months before the first available retail build.
* Different loading screen.
* Different font lettering during the demo replays.
* Rear view is a little closer by default.
* Racers begin closer to the starting line in this build.
* Different item placement.
* More courses are unlocked for Practice mode in comparison to the final.
* The course mini map is slightly thinner in comparison to the final.
* Executable information:
** Executable Name: /4WT.BIN
** Executable checksum (MD5): 
** Executable timestamp: 2000-03-30 19:05:04
* Header Information (IP.BIN):
** Header - Title: 4 WHEEL THUNDER - BETA VERSION - EVALUATION ONLY FOR MIDWAY
** Header - Release Date: 
** Header - Region: JUE
** Header - Device Info: DA56 GD-ROM1/1
** Header - Product Version: V1.800
** Header - Maker ID: SEGA LC-T-00
** Header - Product Number: T0000M
* Volume Information:
** Volume Identifier: SAMPLE_GAME_TITLE
** Volume Set Identifier: SAMPLE_GAME_TITLE
** Volume Creation Date: 
** Volume Modification Date: 
** Last Modified File (if not available, then executable was the last modified file): /4WTDATAS.A
** Last Modified File Checksum (MD5): 
** Last Modified File Time Stamp: 
* Miscellaneous Notes:
** Game is emulatable: Yes (as of September 12, 2021).
==Screenshots==
4x4 Thunder 2-1 (1).png
4x4 Thunder 2-1 (2).png
4x4 Thunder 2-1 (3).png
4x4 Thunder 2-1 (4).png
4x4 Thunder 2-1 (5).png
4x4 Thunder 2-1 (6).png
4x4 Thunder 2-1 (7).png
4x4 Thunder 2-1 (8).png
4x4 Thunder 2-1 (9).png
4x4 Thunder 2-1 (10).png
4x4 Thunder 2-1 (11).png
4x4 Thunder 2-1 (12).png
4x4 Thunder 2-1 (13).png
4x4 Thunder 2-1 (14).png
4x4 Thunder 2-1 (15).png
==Origin==
4WT Master.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: Xbox and Dreamcast (September 18, 2021)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
4 Wheel Thunder (Jan 29, 2000 prototype)

A prototype of 4 Wheel Thunder for the Dreamcast.
==Notes==
* Compiled a little over two months before the first available retail build.
* Different loading screen.
* Different font lettering during the demo replays.
* Rear view is a little closer by default.
* Racers begin closer to the starting line in this build.
* Different item placement.
* More courses are unlocked for Practice mode in comparison to the final.
* The course mini map is slightly thinner in comparison to the final.
* Executable information:
** Executable Name: /4WT.BIN
** Executable checksum (MD5): 817874ccc040cd67a09767432552b462
** Executable timestamp: 2000-01-17 19:03:44
* Header Information (IP.BIN):
** Header - Title: 4WHEELTHUNDER
** Header - Release Date: 20000115
** Header - Region: U
** Header - Device Info: 350B GD-ROM1/1
** Header - Product Version: V1.000
** Header - Maker ID: MIDWAY
** Header - Product Number: T-9708N
* Volume Information:
** Volume Identifier: 4WT1
** Volume Set Identifier: 
** Volume Creation Date: 2000-01-17 18:29:40+12:30
** Volume Modification Date: 2000-01-17 18:47:25+12:30
** Last Modified File (if not available, then executable was the last modified file): /SCRIPTS/CARS/ORQUECAR.TXT
** Last Modified File Checksum (MD5): e0614868f7692634c9565ebbb19658a8
** Last Modified File Time Stamp: 2000-01-29 18:00:12
* Miscellaneous Notes:
** Game is emulatable: Yes (as of September 12, 2021).
==Screenshots==
4x4 Thunder 1-17 (1).png
4x4 Thunder 1-17 (2).png
4x4 Thunder 1-17 (3).png
4x4 Thunder 1-17 (4).png
4x4 Thunder 1-17 (5).png
4x4 Thunder 1-17 (6).png
4x4 Thunder 1-17 (7).png
4x4 Thunder 1-17 (8).png
4x4 Thunder 1-17 (9).png
4x4 Thunder 1-17 (10).png
4x4 Thunder 1-17 (11).png
4x4 Thunder 1-17 (12).png
4x4 Thunder 1-17 (13).png
4x4 Thunder 1-17 (14).png
4x4 Thunder 1-17 (15).png
4x4 Thunder 1-17 (16).png
4x4 Thunder 1-17 (17).png
4x4 Thunder 1-17 (18).png
4x4 Thunder 1-17 (19).png
4x4 Thunder 1-17 (20).png
4x4 Thunder 1-17 (21).png
4x4 Thunder 1-17 (22).png
4x4 Thunder 1-17 (23).png
4x4 Thunder 1-17 (24).png
4x4 Thunder 1-17 (25).png
==Origin==
4x4 Thunder 1-17.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: Xbox and Dreamcast (September 18, 2021)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
4 Wheel Thunder (Mar 31, 2000 prototype)

A prototype of 4 Wheel Thunder for the Dreamcast.
==Notes==
* Compiled six days before the first available retail build.
* Executable information:
** Executable Name: /4WT.BIN
** Executable checksum (MD5): 73dafdb919bc88b0c569e695bb595ded
** Executable timestamp: 2000-03-30 19:05:04
* Header Information (IP.BIN):
** Header - Title: 4 WHEEL THUNDER - BETA VERSION - EVALUATION ONLY FOR MIDWAY
** Header - Release Date: 20000109
** Header - Region: JUE
** Header - Device Info: DA56 GD-ROM1/1
** Header - Product Version: V1.800
** Header - Maker ID: SEGA LC-T-00
** Header - Product Number: T0000M
* Volume Information:
** Volume Identifier: SAMPLE_GAME_TITLE
** Volume Set Identifier: SAMPLE_GAME_TITLE
** Volume Creation Date: 2000-03-31 19:48:07
** Volume Modification Date: 2000-03-31 19:48:07
** Last Modified File (if not available, then executable was the last modified file): /4WTDATAS.A
** Last Modified File Checksum (MD5): 9030a2b5fdeb5ca49317a9c61b53d560
** Last Modified File Time Stamp: 2000-03-31 19:36:08
* Miscellaneous Notes:
** Game is emulatable: Yes (as of September 12, 2021).
==Screenshots==
4WT Master (1).png
4WT Master (2).png
4WT Master (3).png
4WT Master (4).png
4WT Master (5).png
4WT Master (6).png
4WT Master (7).png
4WT Master (8).png
4WT Master (9).png
4WT Master (10).png
4WT Master (11).png
4WT Master (12).png
4WT Master (13).png
4WT Master (14).png
4WT Master (15).png
4WT Master (16).png
4WT Master (17).png
4WT Master (18).png
4WT Master (19).png
4WT Master (20).png
4WT Master (21).png
==Origin==
4WT Master.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: Xbox and Dreamcast (September 18, 2021)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
4 Wheel Thunder (Nov 5, 1999 prototype)

A prototype of 4 Wheel Thunder for the Dreamcast.
==Notes==
* Compiled five months before the first available retail build.
* Boots right to a title screen, no company logos.
* Different title screen with a "This game is still in development" message., no music. The game is still called "Offroad Thunder", which is what 4 Wheel Thunder is based on.
* Different menu.
* In this build, inaccessible maps have "Not Available" over them. In the final, the game says "You can't access the x series until you have finished the y series."
* Most of the game is devoid of sound or music.
* No objects to pickup in any of the maps.
* No other racers on the map.
* No rumble support.
* Slightly different font is used for the HUD.
* Game doesn't default to rear view unlike the final.
* Executable information:
** Executable Name: /1ST_READ.BIN
** Executable checksum (MD5): 6ec9898d1fd30161d20acaba719ab9b3
** Executable timestamp: 1999-11-05 13:57:00
* Header Information (IP.BIN):
** Header - Title: XLERATION EVALUATION ONLY
** Header - Release Date: 19990713
** Header - Region: JUE
** Header - Device Info: 7007 GD-ROM1/1
** Header - Product Version: V0.800
** Header - Maker ID: SEGA LC-T-00
** Header - Product Number: T0000M
* Volume Information:
** Volume Identifier: SAMPLE_GAME_TITLE
** Volume Set Identifier: SAMPLE_GAME_TITLE
** Volume Creation Date: 1999-11-05 14:13:14
** Volume Modification Date: 1999-11-05 14:13:14
** Last Modified File (if not available, then executable was the last modified file): 
** Last Modified File Checksum (MD5): 
** Last Modified File Time Stamp: 
* Miscellaneous Notes:
** Game is emulatable: Yes (as of September 12, 2021).
==Screenshots==
4 Wheel Thunder (1).png
4 Wheel Thunder (2).png
4 Wheel Thunder (3).png
4 Wheel Thunder (4).png
4 Wheel Thunder (5).png
4 Wheel Thunder (6).png
4 Wheel Thunder (7).png
4 Wheel Thunder (8).png
4 Wheel Thunder (9).png
4 Wheel Thunder (10).png
4 Wheel Thunder (11).png
4 Wheel Thunder (12).png
4 Wheel Thunder (13).png
4 Wheel Thunder (14).png
4 Wheel Thunder (15).png
4 Wheel Thunder (16).png
4 Wheel Thunder (17).png
4 Wheel Thunder (18).png
4 Wheel Thunder (19).png
4 Wheel Thunder (20).png
4 Wheel Thunder (21).png
4 Wheel Thunder (22).png
4 Wheel Thunder (23).png
4 Wheel Thunder (24).png
4 Wheel Thunder (25).png
4 Wheel Thunder (26).png
==Origin==
4 Wheel Thunder.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: Xbox and Dreamcast (September 18, 2021)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
4 in 1 (Feb 19, 1987 prototype)

A unreleased compilation meant for the relaunch of the Atari 2600.
==Notes==
* Contains the games Home Run, Night Driver, Canyon Bomber and Sky Diver.
* Earliest known dump is dated June 8, 2004.
* To switch to another game, the console's power switch must be toggled off and then on again.
* This was meant to be a cheap pack in title for the relaunch of the 2600 in Europe, but despite being fully completed it seems it was simply passed over for a larger compilation.
==Origin==
4in1 21987 eeprom.jpg|EPROM
4in1 cartridge label.jpg|Binder Label
==See also==
* AtariProtos' article on the prototype.
4chan Eurocom and THQ leak

On November 9, 2022, stuff related to Eurocom and THQ were leaked on 4chan. Since these companies no longer exist, there is no problem in adding these prototypes to the wiki. These prototypes, assets and source codes were provided in several 7z files, each of which will be discussed below. This leak only leaked stuff of the Game Boy Advance, Nintendo Wii and Xbox 360.
To note that this page is in progress.
==Bonus.7z==
This 7z contains a prototype of Homefront 2 and a prototype of Crysis 3 for Xbox 360. Although THQ was not involved in the development of Crysis 3, Homefront 2 (which was developed by THQ to some extent) uses assets from Crysis 3.
==Cod_Conduit.7z==
This 7z. contains a prototype of The Conduit for the Nintendo Wii and a prototype of Call of Duty: Modern Warfare Reflex Edition for the Nintendo Wii. The build dates are very imprecise.
==DeadSpace.7z==
This 7z contains 3 prototypes of Dead Space Extraction for Nintendo Wii. Although the build date of any of them is not known, they are newer than Dead Space: Extraction (Apr 22, 2009 prototype) because the build name is v441.
==DisneyUniverse.7z==
This 7z contains 5 prototypes for Nintendo Wii from Disney Universe, the oldest prototype of all being +- 10 months apart from the game's release date.
==THQ Archive.zip==
This zip contains assets from Jimmy Neutron vs. Jimmy Negatron for the Game Boy Advance. These assets can be found here .
4x4 Evo 2 (Feb 27, 2002 prototype)

A prototype of 4x4 Evo 2 for the PlayStation 2.
==Notes==
*Dated eight months before the first available final build.
*Uses a placeholder SLUS serial (SLUS-22222). The game did not receive a PS2 release in North America.
*No FMVS. Jumps straight into the title screen.
*Title screen has a different background.
*Loading screen has a different background.
==Screenshots==
4x4Evo2Feb27_1.png
4x4Evo2Feb27_2.png
4x4Evo2Feb27_3.png
4x4Evo2Feb27_4.png
4x4Evo2Feb27_5.png
4x4Evo2Feb27_6.png
4x4Evo2Feb27_7.png
==Origin==
4x4-evo-2-ps2-build-154-2-28-02.jpg|Disc front.
4x4 Evolution (Jan 9, 2001 prototype)

A prototype of the unreleased PAL version of 4x4 Evolution for the Sega Dreamcast.
==Notes==
* Debugging features are enabled with a keyboard connected to either port 3 or 4.
==Screenshots==
Redream Dn98TxVoE4.png|Loading screen
==Videos==
<youtube width="480" height="340">6Yv_FQqpp2k</youtube>
==Origin==
4 x 4 evolution pal dreamcast.jpg|GD-R front.
==See also==
Original release thread. (Archive)
666: The Number of the Beast (Jun 5, 1989 prototype)

A prototype of the unreleased 666: The Number of the Beast for the Commodore 64.
==Notes==
* Developed by Keith Purkiss, meant to be published by Alternative Software
* Converted from an also unreleased ZX Spectrum game by Darren White
==Origin==
666 Jun51989 disk.jpg|Floppy disk
==See also==
* Keith Purkiss C64 Archive - Games That Weren't
* 666 - The Number of the Beast (C64) - 1989 Alternative Software - GTW64
6GUN (May 31, 2005 prototype)

A demo prototype of the unreleased 6GUN for the Sony PlayStation 2.
==Notes==
* Early prototype.
* Demo build with only 2 of the 3 presented levels "playable".
* In development for the Xbox, PlayStation 2, PC, and PlayStation Portable for release sometime in 2006. The game was ultimately cancelled after the demise of BattleBourne Entertainment. 
* Enemies don't seem to move much.
* Game boots to a mini level select screen which sets the current level after the title screen.
* Game is using the serial number for Combat Elite: WWII Paratroopers, another BattleBourne Entertainment game.
* Dump is possibly bad or the result of a bad burn. The last file on the disc, "MUZFLASH.LMP", is missing some sector data which might result in the game crashing. We could not get the game redumped in time, so an edited version with the missing data replaced with null bytes has been provided in an attempt to get the game to work a bit better.
==Screenshots==
Combat Elite - WWII Paratroopers_SLUS-20715_20231124112512.png
Combat Elite - WWII Paratroopers_SLUS-20715_20231124112517.png
Combat Elite - WWII Paratroopers_SLUS-20715_20231124112522.png
Combat Elite - WWII Paratroopers_SLUS-20715_20231124112535.png
Combat Elite - WWII Paratroopers_SLUS-20715_20231124112616.png
Combat Elite - WWII Paratroopers_SLUS-20715_20231124112628.png
Combat Elite - WWII Paratroopers_SLUS-20715_20231124112636.png
Combat Elite - WWII Paratroopers_SLUS-20715_20231124112646.png
Combat Elite - WWII Paratroopers_SLUS-20715_20231124112707.png
Combat Elite - WWII Paratroopers_SLUS-20715_20231124112722.png
Combat Elite - WWII Paratroopers_SLUS-20715_20231124112735.png
Combat Elite - WWII Paratroopers_SLUS-20715_20231124112744.png
Combat Elite - WWII Paratroopers_SLUS-20715_20231124112828.png
Combat Elite - WWII Paratroopers_SLUS-20715_20231124112831.png
Combat Elite - WWII Paratroopers_SLUS-20715_20231124112902.png
Combat Elite - WWII Paratroopers_SLUS-20715_20231124112913.png
Combat Elite - WWII Paratroopers_SLUS-20715_20231124112926.png
Combat Elite - WWII Paratroopers_SLUS-20715_20231124112941.png
Combat Elite - WWII Paratroopers_SLUS-20715_20231124112949.png
Combat Elite - WWII Paratroopers_SLUS-20715_20231124113002.png
==Videos==
<youtube heights="320" widths="224">A5rOj2Nb0X0</youtube>
==Acknowledgments==
We’d like to thank goilup and Cereth for providing this game for the community to check out!
==See also==
* Announcement article.
* The Cutting Room Floor
7 Sins (Sep 29, 2004 prototype)

A prototype/preview build of sociopath dating simulator 7 Sins for the PlayStation 2, from 2004-09-29 (about 6 months before the European release build).
==Notes==
* A significant amount of the game is NSFW.
* The gameplay itself is likely to be considered offensive, and/or immature.
==Screenshots==
File:7_Sins-2004-09-29-Game-01.PNG
File:7_Sins-2004-09-29-Game-02.PNG
File:7_Sins-2004-09-29-Game-03.PNG
File:7_Sins-2004-09-29-Game-04.PNG
File:7_Sins-2004-09-29-Game-05.PNG
File:7_Sins-2004-09-29-Game-06.PNG
File:7_Sins-2004-09-29-Game-07.PNG
File:7_Sins-2004-09-29-Game-08.PNG
File:7_Sins-2004-09-29-Game-09.PNG
File:7_Sins-2004-09-29-Game-10.PNG
File:7_Sins-2004-09-29-Game-11.PNG
File:7_Sins-2004-09-29-Game-12.PNG
==Origin==
7_Sins-2004-09-29-Disc-Small.PNG|Disc front
==See also==
* Original release page on Archive.org
* Redump.org entry
7th Guest (Feb 4, 1994 prototype)

A prototype of 7th Guest for the Philips CD-i. Errors in the dump are caused by the way the disc is mastered, the redump.org dump of this disc fixes those issues.
==Notes==
* Prefinal.
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
==Screenshots==
CDI - Seventh Guest DDNFR Digital Video Cartridge Required (1).png
CDI - Seventh Guest DDNFR Digital Video Cartridge Required (2).png
CDI - Seventh Guest DDNFR Digital Video Cartridge Required (3).png
==Origin==
CDI - Seventh Guest DDNFR Digital Video Cartridge Required.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
8Ball Allstars (Aug 15, 2008 Pool prototype)

A prototype of 8ball Allstars for the Nintendo DS.
==Notes==
* Build date taken from last modified file date
* Found inside the folder M3 Flash DS Card 1 in the original release
* Has no publisher credits
* Game is simply titled "Pool"
* Given there are files mentioning a US release, which are not found in any of the other prototypes nor in the final game, this could possibly be a prototype of an unreleased US version of the game, but it could also be just an unreleased revision
8 Kings (Aug 7, 2003 prototype)

A prototype of 8 Kings for N-Gage.
==Notes==
* Demo Build.
* Unreleased Build.
==Acknowledgments==
"In summary, I want to thank Martin Piper (as well as Oscar Ferrero and all other Argonaut Games ex-members) again for an interesting piece of N-Gage game history which they decided to make public."
8 Kings (Jun 5, 2003 prototype)

A prototype of 8 Kings for N-Gage.
==Notes==
* 3D Demo.
* Unreleased Build.
==Acknowledgments==
"In summary, I want to thank Martin Piper (as well as Oscar Ferrero and all other Argonaut Games ex-members) again for an interesting piece of N-Gage game history which they decided to make public."
8 Kings (May 9, 2003 prototype)

A prototype of 8 Kings for N-Gage.
==Notes==
* E3 Build (Did it ever appear at E3 2003?).
* Unreleased Game.
==Acknowledgments==
"In summary, I want to thank Martin Piper (as well as Oscar Ferrero and all other Argonaut Games ex-members) again for an interesting piece of N-Gage game history which they decided to make public."
8 in 1 (Nov 16, 1992 prototype)

A unreleased compilation created as a follow up to the 32 in 1.
==Notes==
* Earliest known dump is dated June 8, 2004.
* Contains the games Yars Revenge, Centipede, SwordQuest: Earthworld, SwordQuest Fireworld, BattleZone, Asteroids, RealSports Tennis, and RealSports Soccer.
* BattleZone is not functional and RealSports Soccer is reported to have issues as well.
** The EPROM master for Centipede was said to have been bad as well, these issues combined with the cartridge being way behind schedule in Jack Tramiel's Atari likely resulted in its cancellation
* Missile Command and RealSports Volleyball were also in consideration, likely as replacements for the above, but may have also been intended to replace the incredibly obtuse SwordQuest games.
==Origin==
8 in 1 11692 eeprom.png|EPROM
==See also==
* AtariProtos' article on the prototype.