Nightmare Biolabs Headgear Quests

== Entering the Tomb of Honor ==
There are multiple ways to enter the Tomb of Honor. 
#You must first enter the Lighthalzen Slums via talking to Guard . It's best to complete the Friendship Quest for easier access, but you can bypass him by spam-talking him when the city is not on 'high alert'. 
#To enter the fifth-floor dungeon, you can go via a few different ways:
#*A.) Speak to Ohno Tohiro and choose:
#**Return to the Tomb of Honor for 100,000z.
#**That's too much zeny for 10 Research Charts.
#*B.) Speak with Lunar and choose:
#**Where all the dead man roam for 150,000z (puts you close enough to speak to the NPC, but monsters may attack you).
#**Only thoughts can be met for 2,000,000z. 
#***This option is required for choosing a guaranteed special enchant or to safely speak with the NPCs without monsters to attacking you.
#::
== Materials for Nightmare Biolabs Headgears ==
=== Energy Fragment ===
You can convert 50 for 1 at the Thug npc at 
*You need to have at least 50 on the inventory for the option to show up.
:
:
*Victimized Soul's Mind will take a portion of your HP and SP per exchange but you will not die from it.
*List of weapons that can be exchanged for 1~3 Energy Fragment by speaking to Victimized Soul's Mind :
:
Weapon Type 	Weapon	Obtained from
One Handed Swords	 	Pom Spider
One Handed Swords	 	Seyren Windsor
Two-Handed Sword 	 	Drake
Two-Handed Sword 	 	Queen Scaraba
Spear 	 	Randel Lawrence, Biolab Gear Exchange
Spear 	 	Uni-horn Scaraba
Spear 	 	Biolab Gear Exchange
Dagger 	 	Paladin Randall (MVP), Wandering Purple Dragon
Dagger 	 	Gertie (MVP), Biolab Gear Exchange
Dagger 	 	Gertie, Horn Scaraba
Dagger 	 	Eddga
Dagger 	 	Gertie (MVP), Biolab Gear Exchange
Dagger 	 	Phreeoni
Axe 	 	Flamel (MVP), Biolab Gear Exchange
Axe 	 	Howard Alt-Eisen
Axe 	 	Flamel (MVP), Biolab Gear Exchange
Mace 	 	Biolab Gear Exchange
Mace 	 	Orc Lord
Mace 	 	Flamel Emure, Rake Horn Scaraba
Mace 	 	Mistress
Bow 	 	Cecil Damon, Biolab Gear Exchange
Bow 	 	Gertie, Biolab Gear Exchange
Bow 	 	Celia Alde, Biolab Gear Exchange
Bow 	 	Cecil Damon
Bow 	 	Queen Scaraba, Alphoccio (MVP), Trentini (MVP)
Katar 	 	Eremes Guile, Biolab Gear Exchange
Katar 	 	Eremes Guile
Katar 	 	Osiris, Champion Chen (MVP)
Katar 	 	Biolab Gear Exchange
Staff 	 	Margaretha Sorin
Staff 	 	Maya
Staff 	 	Dark Lord
Staff 	 	Margaretha Sorin, Biolab Gear Exchange
Staff 	 	Kathryne Keyron
Staff 	 	Celia Alde, Pom Spider
Book 	 	Biolab Gear Exchange
Book 	 	Alphoccio
Instrument 	 	Antler Scaraba, Alphoccio
Instrument 	 	Dolomedes, Trentini
Instrument 	 	Lost Dragon, Trentini
Knuckles 	 	Chen Lio, Angra Mantis
Note: Many of the items also come from High Weapon Box, but are not listed in the table above. 
Note: https://docs.google.com/spreadsheets/d/1LZvTqDau90tsrDKxSAHWlMLZ2oIHdeRifk-wk0zrViw/edit has an alternative way to look at this information.
=== Costume Headgear ===
The monsters in Bio5 have a chance to drop their respective class' costume headgear. Other way is to purchase them from other players or cash shop boxes.
=== Soul of Classes ===
The monsters in Bio5 have a chance to drop their respective class' Souls item.
Silent Mind will accept 3 of the same Souls item for 1 , which when opened will give 1 random Soul item.
== Creating the Nightmare Biolabs Headgears ==
 Note: Nightmare Headgears are account-bound so choose which characters to create them carefully.
Speak to Sorrowful Soul's Mind to make the headgears. Using the safe method will remove the fail chance of creating the headgear (all materials will be lost on failure).
:
Nightmare Biolabs Headgears	Nightmare Biolabs Headgears	Nightmare Biolabs Headgears 	Nightmare Biolabs Headgears	Nightmare Biolabs Headgears	Nightmare Biolabs Headgears	Nightmare Biolabs Headgears	Nightmare Biolabs Headgears
Class 	Headgear Class 	Stats 	Requirement(s) 	Requirement(s) 	 	 	
Class 	Headgear Class 	Stats 	Safe 	Risk 	 	 	
Rune Knight 	 	All Stats + 1, MDEF + 5Increases ATK + 4 per upgrade levelIncreases MaxHP + 1% and MaxSP + 1% per 2 upgrade levelEach 2 refines increases 20% damage with Ignition Break.Each 2 refines increases 15% damage with Hundred Spears.Each 5 refines adds ASPD + 1. 	 	 	 	 	
Rune Knight 	 	All Stats + 1, MDEF + 5Increases ATK + 4 per upgrade levelIncreases MaxHP + 1% and MaxSP + 1% per 2 upgrade levelEach 2 refines increases 20% damage with Ignition Break.Each 2 refines increases 15% damage with Hundred Spears.Each 5 refines adds ASPD + 1. 	 	 	 	 	
Rune Knight 	 	All Stats + 1, MDEF + 5Increases ATK + 4 per upgrade levelIncreases MaxHP + 1% and MaxSP + 1% per 2 upgrade levelEach 2 refines increases 20% damage with Ignition Break.Each 2 refines increases 15% damage with Hundred Spears.Each 5 refines adds ASPD + 1. 	 	 	 	 	
Royal Guard 	 	All Stats + 1, MDEF + 5Each refine adds ATK + 4.Each 2 refines adds MaxHP + 1%, MaxSP + 1%.Each 2 refines increases 20% damage with Cannon Spear.Each 2 refines increases 15% damage with Overbrand.Each 5 refines adds ASPD + 1. 	 	 	 	 	
Royal Guard 	 	All Stats + 1, MDEF + 5Each refine adds ATK + 4.Each 2 refines adds MaxHP + 1%, MaxSP + 1%.Each 2 refines increases 20% damage with Cannon Spear.Each 2 refines increases 15% damage with Overbrand.Each 5 refines adds ASPD + 1. 	 	 	 	 	
Royal Guard 	 	All Stats + 1, MDEF + 5Each refine adds ATK + 4.Each 2 refines adds MaxHP + 1%, MaxSP + 1%.Each 2 refines increases 20% damage with Cannon Spear.Each 2 refines increases 15% damage with Overbrand.Each 5 refines adds ASPD + 1. 	 	 	 	 	
Warlock 	 	All Stats + 1, MDEF + 5SP Recovery + 20%Each refine adds MATK + 1%.Each 2 refines adds MaxHP + 1%, MaxSP + 1%.Each 2 refines increases 15% damage with Soul Expansion.Reduces Cool Down Time of Crimson Rock by 1 second.Each refine reduces Cool Down Time of Crimson Rock by 0.1 second. 	 	 	 	 	
Warlock 	 	All Stats + 1, MDEF + 5SP Recovery + 20%Each refine adds MATK + 1%.Each 2 refines adds MaxHP + 1%, MaxSP + 1%.Each 2 refines increases 15% damage with Soul Expansion.Reduces Cool Down Time of Crimson Rock by 1 second.Each refine reduces Cool Down Time of Crimson Rock by 0.1 second. 	 	 	 	 	
Warlock 	 	All Stats + 1, MDEF + 5SP Recovery + 20%Each refine adds MATK + 1%.Each 2 refines adds MaxHP + 1%, MaxSP + 1%.Each 2 refines increases 15% damage with Soul Expansion.Reduces Cool Down Time of Crimson Rock by 1 second.Each refine reduces Cool Down Time of Crimson Rock by 0.1 second. 	 	 	 	 	
Sorcerer 	 	All Stats + 1, MDEF+ 5Each refine adds MATK + 1%, ATK + 4.Each 2 refines adds MaxHP + 1%, MaxSP + 1%.Each 2 refines increases 15% damage with Poison Buster.Each 2 refines increases 20% damage with Varetyr Spear. 	 	 	 	 	
Sorcerer 	 	All Stats + 1, MDEF+ 5Each refine adds MATK + 1%, ATK + 4.Each 2 refines adds MaxHP + 1%, MaxSP + 1%.Each 2 refines increases 15% damage with Poison Buster.Each 2 refines increases 20% damage with Varetyr Spear. 	 	 	 	 	
Sorcerer 	 	All Stats + 1, MDEF+ 5Each refine adds MATK + 1%, ATK + 4.Each 2 refines adds MaxHP + 1%, MaxSP + 1%.Each 2 refines increases 15% damage with Poison Buster.Each 2 refines increases 20% damage with Varetyr Spear. 	 	 	 	 	
Ranger 	 	All Stats + 1.Each refine increases Long range Physical attack strength by 1%.Each 2 refines adds MaxHP + 1%, MaxSP + 1%.Each 2 refines increases 15% damage with Bomb Cluster.Each 2 refines increases 10% damage with Warg Strike.Each 3 refines adds Perfect Dodge + 1. 	 	 	 	 	
Ranger 	 	All Stats + 1.Each refine increases Long range Physical attack strength by 1%.Each 2 refines adds MaxHP + 1%, MaxSP + 1%.Each 2 refines increases 15% damage with Bomb Cluster.Each 2 refines increases 10% damage with Warg Strike.Each 3 refines adds Perfect Dodge + 1. 	 	 	 	 	
Ranger 	 	All Stats + 1.Each refine increases Long range Physical attack strength by 1%.Each 2 refines adds MaxHP + 1%, MaxSP + 1%.Each 2 refines increases 15% damage with Bomb Cluster.Each 2 refines increases 10% damage with Warg Strike.Each 3 refines adds Perfect Dodge + 1. 	 	 	 	 	
Maestro 	 	All Stats + 1.Each refine increases Long range Physical attack strength by 1%.Each 2 refines adds MaxHP + 1%, MaxSP + 1%.Each 2 refines increases 20% damage with Arrow Vulcan.Each 2 refines increases 15% damage with Severe Rainstorm. 	 	 	 	 	
Maestro 	 	All Stats + 1.Each refine increases Long range Physical attack strength by 1%.Each 2 refines adds MaxHP + 1%, MaxSP + 1%.Each 2 refines increases 20% damage with Arrow Vulcan.Each 2 refines increases 15% damage with Severe Rainstorm. 	 	 	 	 	
Maestro 	 	All Stats + 1.Each refine increases Long range Physical attack strength by 1%.Each 2 refines adds MaxHP + 1%, MaxSP + 1%.Each 2 refines increases 20% damage with Arrow Vulcan.Each 2 refines increases 15% damage with Severe Rainstorm. 	 	 	 	 	
Wanderer 	 	All Stats + 1.Each refine increases Long range Physical attack strength by 1%.Each 2 refines adds MaxHP + 1%, MaxSP + 1%.Each 2 refines increases 20% damage with Arrow Vulcan.Each 2 refines increases 15% damage with Severe Rainstorm. 	 	 	 	 	
Wanderer 	 	All Stats + 1.Each refine increases Long range Physical attack strength by 1%.Each 2 refines adds MaxHP + 1%, MaxSP + 1%.Each 2 refines increases 20% damage with Arrow Vulcan.Each 2 refines increases 15% damage with Severe Rainstorm. 	 	 	 	 	
Wanderer 	 	All Stats + 1.Each refine increases Long range Physical attack strength by 1%.Each 2 refines adds MaxHP + 1%, MaxSP + 1%.Each 2 refines increases 20% damage with Arrow Vulcan.Each 2 refines increases 15% damage with Severe Rainstorm. 	 	 	 	 	
Mechanic 	 	All Stats + 1.Each refine adds ATK + 4.Each 2 refines adds MaxHP + 1%, MaxSP + 1%.Each 2 refines increases 20% damage with Power Swing.Each 2 refines increases 20% damage with Axe Tornado.Each 5 refines adds ASPD + 1. 	 	 	 	 	
Mechanic 	 	All Stats + 1.Each refine adds ATK + 4.Each 2 refines adds MaxHP + 1%, MaxSP + 1%.Each 2 refines increases 20% damage with Power Swing.Each 2 refines increases 20% damage with Axe Tornado.Each 5 refines adds ASPD + 1. 	 	 	 	 	
Mechanic 	 	All Stats + 1.Each refine adds ATK + 4.Each 2 refines adds MaxHP + 1%, MaxSP + 1%.Each 2 refines increases 20% damage with Power Swing.Each 2 refines increases 20% damage with Axe Tornado.Each 5 refines adds ASPD + 1. 	 	 	 	 	
Mechanic 	 	All Stats + 1Each refine adds ATK + 4.Each 2 refines adds MaxHP + 1%, MaxSP + 1%.Each 2 refines increases 15% damage with Arm Cannon.Each 4 refines reduces Cool Down Time of Suicidal Destruction by 10 seconds.Each 5 refines adds ASPD + 1. 	 	 	 	 	
Mechanic 	 	All Stats + 1Each refine adds ATK + 4.Each 2 refines adds MaxHP + 1%, MaxSP + 1%.Each 2 refines increases 15% damage with Arm Cannon.Each 4 refines reduces Cool Down Time of Suicidal Destruction by 10 seconds.Each 5 refines adds ASPD + 1. 	 	 	 	 	
Mechanic 	 	All Stats + 1Each refine adds ATK + 4.Each 2 refines adds MaxHP + 1%, MaxSP + 1%.Each 2 refines increases 15% damage with Arm Cannon.Each 4 refines reduces Cool Down Time of Suicidal Destruction by 10 seconds.Each 5 refines adds ASPD + 1. 	 	 	 	 	
Geneticist 	 	All Stats + 1.Each refine adds ATK + 4.Each 2 refines adds Long range Physical attack strength by 1%.Each 2 refines adds MaxHP + 1%, MaxSP + 1%.Each 2 refines increases 15% damage with Cart Cannon 	 	 	 	 	
Geneticist 	 	All Stats + 1.Each refine adds ATK + 4.Each 2 refines adds Long range Physical attack strength by 1%.Each 2 refines adds MaxHP + 1%, MaxSP + 1%.Each 2 refines increases 15% damage with Cart Cannon 	 	 	 	 	
Geneticist 	 	All Stats + 1.Each refine adds ATK + 4.Each 2 refines adds Long range Physical attack strength by 1%.Each 2 refines adds MaxHP + 1%, MaxSP + 1%.Each 2 refines increases 15% damage with Cart Cannon 	 	 	 	 	
Guillotine Cross 	 	All Stats + 1.Each refine adds Critical damage + 1%, increases Attack Speed(Delay after Attacking reduces by 1%).Each 2 refines adds MaxHP + 1%, MaxSP + 1%.Each 2 refines increases 15% damage with Cross Impact.Each 2 refines increases 20% damage with Cross Ripper Slasher. 	 	 	 	 	
Guillotine Cross 	 	All Stats + 1.Each refine adds Critical damage + 1%, increases Attack Speed(Delay after Attacking reduces by 1%).Each 2 refines adds MaxHP + 1%, MaxSP + 1%.Each 2 refines increases 15% damage with Cross Impact.Each 2 refines increases 20% damage with Cross Ripper Slasher. 	 	 	 	 	
Guillotine Cross 	 	All Stats + 1.Each refine adds Critical damage + 1%, increases Attack Speed(Delay after Attacking reduces by 1%).Each 2 refines adds MaxHP + 1%, MaxSP + 1%.Each 2 refines increases 15% damage with Cross Impact.Each 2 refines increases 20% damage with Cross Ripper Slasher. 	 	 	 	 	
Shadow Chaser 	 	All Stats + 1.Each refine adds ATK + 4, MATK + 4.Each 2 refines adds MaxHP + 1%, MaxSP + 1%.Each 2 refines increases 25% damage with Triangle Shot.If refine level is +6, reduces Cool Down Time of Masquerade-Unlucky, Masquerade-Enervation by 1 second.If refine level is +8, reduces Cool Down Time of Masquerade-Laziness, Masquerade-Weakness by 1 second.If refine level is +10, reduces Cool Down Time of Masquerade-Ignorance, Masquerade-Groomy by 1 second.	 	 	 	 	
Shadow Chaser 	 	All Stats + 1.Each refine adds ATK + 4, MATK + 4.Each 2 refines adds MaxHP + 1%, MaxSP + 1%.Each 2 refines increases 25% damage with Triangle Shot.If refine level is +6, reduces Cool Down Time of Masquerade-Unlucky, Masquerade-Enervation by 1 second.If refine level is +8, reduces Cool Down Time of Masquerade-Laziness, Masquerade-Weakness by 1 second.If refine level is +10, reduces Cool Down Time of Masquerade-Ignorance, Masquerade-Groomy by 1 second.	 	 	 	 	
Shadow Chaser 	 	All Stats + 1.Each refine adds ATK + 4, MATK + 4.Each 2 refines adds MaxHP + 1%, MaxSP + 1%.Each 2 refines increases 25% damage with Triangle Shot.If refine level is +6, reduces Cool Down Time of Masquerade-Unlucky, Masquerade-Enervation by 1 second.If refine level is +8, reduces Cool Down Time of Masquerade-Laziness, Masquerade-Weakness by 1 second.If refine level is +10, reduces Cool Down Time of Masquerade-Ignorance, Masquerade-Groomy by 1 second.	 	 	 	 	
Arch Bishop 	 	All Stats + 1, MDEF + 5Each refine adds MATK + 2, ATK + 4, increases the effectiveness of healing skills by 2%.Each 2 refines adds MaxHP + 1%, MaxSP + 1%.Each 2 refines increases 20% damage with Judex.Each 2 refines increases 10% damage with Magnus Exorcismus 	 	 	 	 	
Arch Bishop 	 	All Stats + 1, MDEF + 5Each refine adds MATK + 2, ATK + 4, increases the effectiveness of healing skills by 2%.Each 2 refines adds MaxHP + 1%, MaxSP + 1%.Each 2 refines increases 20% damage with Judex.Each 2 refines increases 10% damage with Magnus Exorcismus 	 	 	 	 	
Arch Bishop 	 	All Stats + 1, MDEF + 5Each refine adds MATK + 2, ATK + 4, increases the effectiveness of healing skills by 2%.Each 2 refines adds MaxHP + 1%, MaxSP + 1%.Each 2 refines increases 20% damage with Judex.Each 2 refines increases 10% damage with Magnus Exorcismus 	 	 	 	 	
Sura 	 	All Stats + 1.Each refine adds ATK + 4, CRI + 2.Each 2 refines adds MaxHP + 1%, MaxSP + 1%.Each 2 refines increases 15% damage with Rampage Blast.Each 2 refines increases 20% damage with Lightning Ride. 	 	 	 	 	
Sura 	 	All Stats + 1.Each refine adds ATK + 4, CRI + 2.Each 2 refines adds MaxHP + 1%, MaxSP + 1%.Each 2 refines increases 15% damage with Rampage Blast.Each 2 refines increases 20% damage with Lightning Ride. 	 	 	 	 	
Sura 	 	All Stats + 1.Each refine adds ATK + 4, CRI + 2.Each 2 refines adds MaxHP + 1%, MaxSP + 1%.Each 2 refines increases 15% damage with Rampage Blast.Each 2 refines increases 20% damage with Lightning Ride. 	 	 	 	 	
== Nightmare Biolabs Headgear Enchantments ==
===Enchant Requirements ===
*The headgear must be equipped. All enchant processes are safe and will not break the headgear.
*The 3rd and 4th slots must be enchanted first before the 2nd slot can be enchanted.
*Speak to Wandering Grudge to start the enchanting process or <The Grave of the Warri>Hot Machine for the guaranteed 2nd slot enchant process.
**<The Grave of the Warri>Hot Machine is available only if you entered the map by paying Lunar 2,000,000 zeny.
*To reset enchant, pay to Wandering Grudge . 
**ALL enchantments are reset.
=== 3rd and 4th Slot Enchant ===
Each enchant costs and will give a random value stat.
Enchants	Enchants
Stat 	Value
STR 	1 ~ 5
AGI 	1 ~ 5
VIT 	1 ~ 5
INT 	1 ~ 5
DEX 	1 ~ 5
LUK 	1 ~ 5
===2nd Slot Enchant===
The second slot can be enchanted in two different ways, random or guaranteed:
====Random====
If random, it can either be a random stat enchant from the 3rd and 4th slot enchant table (like Dex +3) or one Special Enchant from the tables below (like Acute). If it's a special enchant, it will start at level 1 and can be upgraded with . However, failing the upgrade will downgrade the enchant one level (down to a minimum level of 1).
Random Way	Random Way 	Random Way
Level 	https://db.irowiki.org/image/item/23016.png Required	Rate
1 	10 	-
2 	20 	70%
3 	40 	50%
4 	50 	35%
5 	70 	25%
6 	100 	18%
7 	150 	13%
8 	250 	9%
9 	500 	6%
10 	1,000 	4%
====Guaranteed====
If guaranteed, at a cost of zeny and , the desired enchant and levels (up to level 5) can be chosen. To go higher than level 5, it must be continued by upgrading with the random method, i.e. ME5 to ME6 at 18% rate. 
The guaranteed option is available only if you entered the map by paying Lunar 2,000,000 zeny. 
Talk to <The Grave of the Warri>Hot Machine on the east side of the room and select The Grave of the Warrior guaranteed enchant to start the guaranteed enchant process. 
:
Guaranteed Way 	Guaranteed Way 	Guaranteed Way
Levels 	https://db.irowiki.org/image/item/23016.png Required	Zeny Cost
Desired Enchant	200 	5,000,000
1 -> 2 	100 	3,500,000
2 -> 3 	200 	5,000,000
3 -> 4 	250 	8,000,000
4 -> 5 	350 	14,000,000
 	 	
Total: 	1,100 	35,500,000
=== Special Enchants ===
==== Mettle ====
https://static.divine-pride.net/images/items/item/29061.png Mettle	https://static.divine-pride.net/images/items/item/29061.png Mettle
Level 	Enchants
1 	(Type 2) Atk +4%,   HIT +10
2 	(Type 2) Atk +8%,   HIT +20
3 	(Type 2) Atk +12%, HIT +30
4 	(Type 2) Atk +16%, HIT +40
5 	(Type 2) Atk +20%, HIT +50
6 	(Type 2) Atk +24%, HIT +60
7 	(Type 2) Atk +28%, HIT +70
8 	(Type 2) Atk +32%, HIT +80
9 	(Type 2) Atk +36%, HIT +90
10 	(Type 2) Atk +44%, HIT +100
==== Tenacity ====
https://static.divine-pride.net/images/items/item/29706.png Tenacity	https://static.divine-pride.net/images/items/item/29706.png Tenacity
Level 	Enchants
1 	Perfect Hit +1,   Increases physical melee damage by 4%
2 	Perfect Hit +2,   Increases physical melee damage by 8%
3 	Perfect Hit +3,   Increases physical melee damage by 12%
4 	Perfect Hit +4,   Increases physical melee damage by 16%
5 	Perfect Hit +5,   Increases physical melee damage by 20%
6 	Perfect Hit +6,   Increases physical melee damage by 24%
7 	Perfect Hit +7,   Increases physical melee damage by 28%
8 	Perfect Hit +8,   Increases physical melee damage by 32%
9 	Perfect Hit +9,   Increases physical melee damage by 36%
10 	Perfect Hit +10, Increases physical melee damage by 44%
==== Master Archer ====
https://static.divine-pride.net/images/items/item/29091.png Master Archer	https://static.divine-pride.net/images/items/item/29091.png Master Archer
Level 	Enchants
1 	ASPD +1%,   Increases physical ranged damage by 4%
2 	ASPD +2%,   Increases physical ranged damage by 8%
3 	ASPD +3%,   Increases physical ranged damage by 12%
4 	ASPD +4%,   Increases physical ranged damage by 16%
5 	ASPD +5%,   Increases physical ranged damage by 20%
6 	ASPD +6%,   Increases physical ranged damage by 24%
7 	ASPD +7%,   Increases physical ranged damage by 28%
8 	ASPD +8%,   Increases physical ranged damage by 32%
9 	ASPD +9%,   Increases physical ranged damage by 36%
10 	ASPD +10%, Increases physical ranged damage by 44%
==== Acute ====
https://static.divine-pride.net/images/items/item/29081.png Acute	https://static.divine-pride.net/images/items/item/29081.png Acute
Level 	Enchants
1 	CRIT +3,   Increases critical damage on targets by 20%.
2 	CRIT +6,   Increases critical damage on targets by 35%.
3 	CRIT +9,   Increases critical damage on targets by 50%.
4 	CRIT +12, Increases critical damage on targets by 65%.
5 	CRIT +15, Increases critical damage on targets by 80%.
6 	CRIT +18, Increases critical damage on targets by 95%.
7 	CRIT +21, Increases critical damage on targets by 110%.
8 	CRIT +24, Increases critical damage on targets by 125%.
9 	CRIT +27, Increases critical damage on targets by 140%.
10 	CRIT +30, Increases critical damage on targets by 170%.
==== Magic Essence ====
https://static.divine-pride.net/images/items/item/29071.png Magic Essence	https://static.divine-pride.net/images/items/item/29071.png Magic Essence
Level 	Enchants
1 	MAtk +4%,   Reduces the fixed casting time of skills by 0.1 seconds.
2 	MAtk +8%,   Reduces the fixed casting time of skills by 0.2 seconds.
3 	MAtk +12%, Reduces the fixed casting time of skills by 0.3 seconds.
4 	MAtk +16%, Reduces the fixed casting time of skills by 0.4 seconds.
5 	MAtk +20%, Reduces the fixed casting time of skills by 0.5 seconds.
6 	MAtk +24%, Reduces the fixed casting time of skills by 0.6 seconds.
7 	MAtk +28%, Reduces the fixed casting time of skills by 0.7 seconds.
8 	MAtk +32%, Reduces the fixed casting time of skills by 0.8 seconds.
9 	MAtk +36%, Reduces the fixed casting time of skills by 0.9 seconds.
10 	MAtk +44%, Reduces the fixed casting time of skills by 1.0 second.
==== Affection ====
https://static.divine-pride.net/images/items/item/29111.png Affection	https://static.divine-pride.net/images/items/item/29111.png Affection
Level 	Enchants
1 	Max SP +3%,   Increases the recovery rate of recovery skills by 5%
2 	Max SP +6%,   Increases the recovery rate of recovery skills by 10%
3 	Max SP +9%,   Increases the recovery rate of recovery skills by 15%
4 	Max SP +12%, Increases the recovery rate of recovery skills by 20%
5 	Max SP +15%, Increases the recovery rate of recovery skills by 25%
6 	Max SP +18%, Increases the recovery rate of recovery skills by 30%
7 	Max SP +21%, Increases the recovery rate of recovery skills by 35%
8 	Max SP +24%, Increases the recovery rate of recovery skills by 40%
9 	Max SP +27%, Increases the recovery rate of recovery skills by 45%
10 	Max SP +30%, Increases the recovery rate of recovery skills by 55%
==== Adamantine ====
https://static.divine-pride.net/images/items/item/29101.png Adamantine	https://static.divine-pride.net/images/items/item/29101.png Adamantine
Level 	Enchants
1 	Max HP +5%,   DEF +140, MDEF +20
2 	Max HP +10%, DEF +180, MDEF +40
3 	Max HP +15%, DEF +220, MDEF +60
4 	Max HP +20%, DEF +260, MDEF +80
5 	Max HP +25%, DEF +300, MDEF +100
6 	Max HP +30%, DEF +340, MDEF +120
7 	Max HP +35%, DEF +380, MDEF +140
8 	Max HP +40%, DEF +420, MDEF +160
9 	Max HP +45%, DEF +460, MDEF +180
10 	Max HP +55%, DEF +500, MDEF +200
== History ==
To see this page before the October Skill Update, click here.
== References ==
*Divine-Pride forum post: forum link