Call of Duty Online

Call of Duty Online (also known as CODOL) is a free-to-play first-person shooter developed by Activision Shanghai and Raven Software and hosted in China by Tencent. The game is currently not available outside of China. It was ultimately shut down in August 31, 2021 in favor of Call of Duty: Mobile.
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=Overview=
Many assets, maps, weapons, and game modes in Call of Duty Online are recycled from other Call of Duty titles, mainly from Modern Warfare 2 to Ghosts (with the primary contributor being Modern Warfare 2; the game was based on a modified Modern Warfare 2, and its entire arsenal is lifted from MW2 in its earliest iterations). The game is primarily PVP multiplayer-focused, with some PVE scenarios such as Surivival and Cyborg Zombies (since the Chinese government doesn't like the idea of mowing down fleshy undeads), as well as a single player mode that recycles most of its levels, characters, and scenarios from other Call of Duty titles, connected with a very loose original story featuring characters from the Modern Warfare series.
The weapons and accessories featured in the game are largely based on real ones but are slightly fictionalized by applying what is known as "angular-sci-fi" design. Most, if not all of the weapons feature weapon variants (that are more or less treated as distinct weapons) with cosmetic changes and some bonus attributes. A similar model would appear in the later Infinite Warfare, and just like Infinite Warfare, there are several fictional weapons, some with transforming capabilities (this being IMFDB, these won't be covered on this page). Some variants can be earned through progression, but most are locked behind microtransactions and Supply Drops. In addition, most of the variants only stay for a limited time in the player's inventory, even for the ones bought via microtransactions, though the player can pay extra to extend the use time or get permanent versions from different deals. Some weapons are entirely locked behind microtransactions and Supply Drops.
Due to the ever-changing nature of the game and the lack of proper documentation for historical versions, some information on this page may be outdated, and other notable information from previous versions may be absent. This page primarily documents the game as it appears in 2017 December and after.
=Handguns=
==Beretta 93R==
The Beretta 93R appears as the "Beretta M93R", with a custom compensator and underbarrel rail.
==Beretta M9A1==
The Beretta M9A1 appears as the "Beretta M9", though a bit stylized.
==Desert Eagle Mark XIX==
The Desert Eagle Mark XIX appears in Call of Duty Online, with a very heavily reshaped slide, as well as rubber grips. In one of the singleplayer missions, a scripted sequence has the player pulling out a Desert Eagle with the same model as the one from Call of Duty: Modern Warfare 2, despite the one used everywhere else in-game having a completely different model.
=="FA1911"==
An M1911 converted to full-auto appears as the "FA1911", and is modified with a stock, a magazine foregrip, and a Cutts compensator by default (the compensator is removed when attaching any barrel attachments). Interestingly, it was referred "Public Enemy" in earlier stages, suggesting a reference to John Dillinger's .38 Super M1911A1 machine pistol, which had a custom compensator and foregrip, similarly to the in-game weapon.
==Glock 18==
A custom Glock 18 is available in the game. The model shares some similarities with the Salient Arms International modification for Glock pistols, and has a flared magwell and a beavertail grip adapter.
==Heckler & Koch USP/HK45 hybrid==
A .45 caliber Heckler & Koch pistol appears as the "USPT.45," obviously derived from the Heckler & Koch USP45 from the original Modern Warfare trilogy. However, the model in Online is a completely stylized variant that has some design elements that match the HK45. Conversely, the triggerguard has also been reshaped akin to that of the USP Compact. The HUD image also always shows a LAM, even when it is not used.
==Smith & Wesson Model 629 Stealth Hunter==
A shortened version of the Smith & Wesson Model 629 Stealth Hunter appears as the ".44 Magnum". The weapon is inappropriately able to equip a suppressor, despite the fact that the gap between the cylinder and barrel, and the blast that comes from this gap when the weapon is fired, would render a suppressor purposeless.
==Strayer Voigt Infinity 1911==
What appears to be a customized Strayer Voigt Infinity (or an STI variant) is featured as the "MK1911 Sports" (MK1911 竞技), originally named "MK1911 Custom" (MK1911 定制版). It is one of the few weapons not to have a gray "normal" variant.
thumb|none|350px|Strayer Voigt Infinity used in Heroes - .45 ACP
=Shotguns=
==AA-12==
The AA-12 appears as the "Atchisson AA-12".
==Benelli M4 Super 90==
A Benelli M4 Super 90 equipped with a railed forend, replacement top rail, and a SAGE Mk 14 EBR-like retractable stock appears as the "Benelli M1014", and also sports an unusable flashlight.
=="CSG-12"==
The "CSG-12 Sports" (CSG-12 竞技; originally named "CSG-12 Custom" (CSG-12 定制版)) is a pump-action shotgun that comes with a turquoise finish by default. Its overall appearance is close to a Benelli Supernova Tactical, due to the combination of a Benelli-like stock and pistol grip with a pumping handle seemingly inspired by that of a Benelli Nova/Supernova. The receiver mostly matches that of a Mossberg 930, given the characteristic Mossberg tang safety on the rear and the cutout for the (nonexistent in-game) bolt handle for semi-automatic shotguns. Uniquely, when emptied, the weapon is reloaded with a shotgun speedloader.
==Franchi SPAS-12==
A modified Franchi SPAS-12 appears as the "Franchi-12". It has custom rails, a special railed forend, an enlarged trigger guard and an AR-15 A2 pistol grip.
thumb|none|450px|Franchi SPAS-12 combat shotgun with stock removed - 12 gauge
==Knight's Armament Masterkey==
The Knight's Armament Masterkey appears as the underbarrel shotgun attachment for assault rifles.
==Remington 870==
A Remington 870 in a tactical configuration very similar to the "Remington 870 MCS" from Call of Duty: Black Ops II was added to the game.
==Saiga 12K==
A modified Saiga 12K appears as the "GPAS-12".
==Sears Ranger==
A sawed-off Sears Ranger appears in the game.
==Sentinel Arms Striker-12 / Armsel Protecta Hybrid==
The "Striker" is a hybrid of the Sentinel Arms Striker-12 and the Armsel Protecta. It has the thumb tab and the clockwork mechanism of a Striker-12, but lacks a winding key like a Protecta, as well as having an auto-ejection capability (like the Protecta and the later Penn Arms Striker-12). However, the thumb tab on the drum has been relocated slightly to the left (now being directly below the shell deflector), and the reloading animation has been altered from MW2. This results in the player character pressing on nothing to advance the drum after loading each shell (although the thumb tab's sound is still heard), as they now move their thumb to the right side of the drum for whatever reason, nevermind the fact that the tab doesn't advance the drum in reality. The weapon is outfitted with an underbarrel rail which somehow accepts an AR-15 A2 pistol grip.
==Winchester Model 1887==
The Winchester Model 1887 returns from MW2.
=Submachine Guns=
==CZ Vz. 61 E Skorpion==
A modified version of the CZ Vz. 61 E Skorpion appears in the game, with the base version being exclusive to the black market (black market is a special store panel that uses black market credits instead of any normal in-game currencies, and are obtained from supply drops and daily check-in). It is depicted with a rear-mounted charging handle similar to that of the Steyr TMP, and has an underbarrel rail like the modernized CZ Sa. 361 Skorpion.
==FN P90 Tactical==
A stylized FN P90 Tactical appears as the "PDW90". The aesthetic choices of the stylizations are seemingly inspired by the fictional Seburo weapon from the Ghost in the Shell series.
==Heckler & Koch MP5K==
The Heckler & Koch MP5K appears as the "SMG5" with a custom folding stock, an open front sight, a threaded barrel, and a custom rail system. It also has a straight magazine rather than the standard curved one; although the earlier MP5 models in reality used straight "waffle"-style magazines, the weapon in-game isn't modeled with this type of magazine, but rather with that of the Heckler & Koch MP5/10.
thumb|none|450px|MP5K with PDW-style folding stock attached - 9x19mm Parabellum
===Mauser M712 Schnellfeuer===
The "Mauser C91 Warfare Classic" variant of the MP5K is based on the Mauser M712 Schnellfeuer, albeit rather loosely; to accommodate the MP5K's animations, nearly every aspect of its profile is altered, with a shortened, hollowed-out stock, a vertically-stretched receiver, an angled magazine well, a forend like that of the Mauser C96's carbine variants (barring the addition of Picatinny rails on the sides, with one also being present on the top of the receiver), a more angular trigger guard, and a colossally-widened rear sight which is simply looked over anyway. Likewise, an "additional" charging handle has been added to the side of the receiver to facilitate the reuse of the original cocking animations (complete with the "HK slap" draw, despite the handle's slot not having a vertical recess that would let it be locked back to begin with); the original bolt and hammer are still present, though the hammer is permanently decocked, and neither it nor the bolt ever move.
==Heckler & Koch MP5SD==
A heavily modified Heckler & Koch MP5SD appears as the "SMG5SD". It has a custom buttstock, an AAC Honey Badger-like handguard, a top rail, as well as the same straight magazine as the "SMG5".
==Heckler & Koch MP7A2==
A black Heckler & Koch MP7A2 was added to the game, simply referred to as the "MP7". It is somehow fitted with an MP7A1's folding foregrip.
thumb|none|450px|Heckler & Koch MP7A2 - 4.6x30mm
==Heckler & Koch UMP45==
The Heckler & Koch UMP45 appears as the "UMG". It has a proper A2 pistol grip instead of the H&K one.
thumb|none|450px|Heckler & Koch UMP45 with RIS foregrip - .45 ACP
===M3 "Grease Gun"===
The "M3 - Warfare Classic" version of the "UMG" (UMP45) turns it into an M3 Grease Gun. Most of the stats and animations are identical to the base "UMG".
==IMI Mini Uzi==
The Mini Uzi returns; now it has a top rail, and the bolt handle is relocated to the side, like the Uzi Pro variant.
Its "Warfare Classic" variant has a tubular receiver with the distinctive endcap patterning of an M3 "Grease Gun" (a central vertical ridge and two misaligned circular bumps), along with a lower receiver rather like that of an Sa 23.
==PP-2000==
A PP-2000 with a pistol-style underbarrel rail that replaces the foregrip appears as the "PDW2000". It uses the secondary weapon slot (The PP-2000 and the TMP in this game are secondary weapons, grouped alongside the Glock 18, Beretta 93R and the "FA1911" under the Machine Pistol name).
==Steyr TMP==
The Steyr TMP appears under its real name, and is treated as a secondary weapon. The weapon comes with integrated rails, and its foregrip has been replaced with an underbarrel rail, making it resemble the Brügger & Thomet TP9 (the stock design still comes from the TMP however). A foregrip was originally featured on the gun (attached on the underbarrel rails) and can be seen on its original loadout image and the HUD image, but was later removed. The loadout image changed to reflect the removed grip, though the HUD image stayed.
==TDI Vector==
A rather misshapen TDI Vector appears in the game: for some reason the lower is shortened at the back, to the point where the system's KRISS Super V action would probably no longer fit in it. It has a 36-round capacity, impossible for any normal version of the Vector.
==Thompson M1921AC==
A modernized version of the Thompson M1921AC appears in the game with a 50-round drum. Instead of having a top-mounted charging handle, it has an M1-style side-mounted one, albeit on the left side instead of the right.
===Thompson M1A1===
The "Thompson Warfare Classic" variant of the Thompson turns it into an M1A1 with wooden furniture, though the charging handle is still on the left side. It also gets a stick magazine that incorrectly and weirdly holds 49 rounds.
=Assault Rifles & Battle Rifles=
==AAC Honey Badger==
In a rather hilarious reversal of conventional video game weapon naming rules (like say Call of Duty: Ghosts), the AAC Honey Badger was added to the game early 2018 as the "AAC". It is categorized as an assault rifle and its animations are reused from the "SPBC".
==AK-102==
A modified AK-102 carbine appears in the game as the "AK117". It is fitted with a custom handguard, a top rail based on the Krebs Custom Kalashnikov Rear Sight Rail, a polymer magazine similar to the Arsenal AR 5.56mm magazine, and an AK-74/AK-101 style muzzle brake. The front sight base is narrower, with a shape reminiscent of compact AK carbines such as the AKS-74U. The stock is a mix of the in-game depictions of the M4 stock (used with the M4A1) and Magpul STR (used with the "M4A1 Tech"), the resulting combination most closely resembles the real life Magpul MOE. It is also depicted with a fire selector similar to those of the 2012-2014 prototypes of the AK-12 (albeit non-ambidextrous), rather than the traditional AK-style selector used on the real AK-102.
In the Beta, the weapon was referred to as "CAR-T", and in an earlier version of that stage it was modeled after an AK-104 with a more correctly designed Magpul MOE stock, along with a few more correctly modeled parts, such as the front sight base and the rear sight assembly.
==AKM==
The AKM appears in the game, referred by its "popular culture name" the AK-47. The weapon description acknowledges that the name is wrong, as it puts AKM in brackets after first calling it AK-47. Attaching both the vertical foregrip and the tactical stock gives it an appearance similar to that of the Romanian AIMS.
On the AK-47 Plum (AK-47 梅) variant, the extended mags attachment (which doesn't change the appearance of the magazine) is replaced by a functionally identical drum magazine attachment (the drum magazine holds 75 rounds in real life but only 45 rounds in-game). This variant was originally known as the AK-47 Special Version (AK-47特别版), and originally did not have any weapon finished applied to it, but was later renamed to Plum and got a Chinese plum-themed weapon skin.
===Sturmgewehr 44===
A modified Sturmgewehr 44 appears as the "STG42 Warfare Classic", and is a variant of the AKM. The name is seemingly a reference to the MKb 42(H) prototype. Parts of the weapon were modified (including mirroring the charging handle) to allow it to reuse AK animations, although why the developers couldn't simply use the StG 44's animations from the first Modern Warfare instead isn't clear.
==AKS-74U==
A heavily modified AKS-74U appears in the game. For the first time in the Call of Duty series, it is correctly called AKS-74U instead of "AK-74u", although it is still erroneously classified as a submachine gun.
==AKU-94/Vepr hybrid==
A hybrid AKU-94/Vepr is available in the game. It is referred to as "AKBP", likely standing for "AK Bullpup".
An alternate weapon (as in not a variant) known as "AKBP Tech" can be seen in the weapon ban screen in custom server settings, but is currently unavailable for players. It is customized with what appears to be an extra-large carrying handle and a different stock.
==AN-94==
The AN-94 returns from Call of Duty: Black Ops II, though without any attempt at simulating the weapon's two-round burst and the corresponding fire mode. In fact, the game currently doesn't even have a fire mode switching mechanic; a select fire attachment was present in some early test versions of the game, but was soon removed. Like the AK-102, it is modeled with a prototype AK-12 style fire selector (this time shown as ambidextrous), whereas the real AN-94 has a sliding selector on the left side. It feeds from magazines based on the standard AK-74 magazine but depicted with ridges similar to Molot Vepr magazines.
==DSA SA58 Para Elite Compact==
The DSA SA58 Para Elite Compact appears as the "FA7.62-L" and exclusively fires in semi-auto. It used to be able to fire in full-auto with the select fire attachment, but said attachment has been removed from the game. It has an M4 stock.
Like some other weapons, it has a "Warfare Classic" variant; this consists of a Sturmgewehr 44 receiver mated a stock and forend resembling that of an M1 Carbine; being a cosmetic variant of the DSA FAL, it still has a thick, straight box magazine (somewhat like that of a BAR, but with a flat base), a charging handle in the middle of the receiver's left side (even though it still has one on the right like an M1), and rails on the top of the receiver and the base of the handguard. Likewise, the empty reload animation still involves knocking out the old box magazine with a new one, despite the weapon no longer having a paddle-type magazine release.
==FAMAS Valorisé==
A modified version of the FAMAS Valorisé appears in the game. It has an incorrect 36-round capacity and fires exclusively in weird four-round bursts. A GPS is tied to the weapon with paracord and the magazine is outfitted with a Magpul Ranger Plate.
==FN F2000==
The FN F2000 Tactical appears in the game as the "BPR2000", with a "Tactical" handguard and a shortened magazine well that is shown separated from the pistol grip. Due to this, the mag release button isn't existent, which raises the question of how the player character is even able to reload his weapon.
An alternate customized F2000 known as the "BPR2000 Tech" can be seen in the weapon ban menu of custom server settings, but is otherwise unavailable and unseen except as a very rare spawn in the battle royale mode. This one has the correct pistol grip unit with magazine release, albeit without a trigger guard, as well as having different iron sights, a different stock, and a larger railed foreend.
==FN SCAR-H==
The SCAR-H appears as two versions: a fully-automatic short-barreled one referred to as the "MK17-CQC", and a semi-automatic long-barreled one with a rail extension and a Magpul PRS stock called "MR23". The name "MR23" appears to be inspired by the "MR-28" in Call of Duty: Ghosts, which like the SCAR-H in Online, shares their animations with the SCAR-H from Modern Warfare 2.
The latter version has a "Warfare Classic" variant, with the stock from a Sturmgewehr 44, and a pistol grip, barrel, handguard, and magazine like that of a second-pattern FG 42.
==Heckler & Koch G36KV==
The Heckler & Koch G36KV appears in the game with a low-profile scope rail, a telescoping stock and an unusable flashlight. For some reason, it is referred to as "G37H" (somewhat coinciding with the SIG SG 551's "G37" designation by the GSG 9).
==IMI Micro Tavor MTAR-21==
The IMI MTAR-21 appears as two versions: one referred to as "Tavor-21" and one called "Tavor-21 Tech", the latter featuring visual differences including the cosmetic flashlight, muzzle brake, iron sights, and buttstock.
==M1 Garand==
A very heavily futurized M1 Garand (to the point of being nigh-unrecognizable) is added to the game in the same update that released the Battle Royale mode (the mode's official name by the way is "勇者游戏", literally "Hero's Game"). It used to be a Black Market exclusive, but has also been added to the normal store. It has a base capacity of 16 rounds and a whopping 24-round capacity with extended mags, double and triple of the capacity of a real M1 Garand respectively. To add to the hilarity of the situation, the reload animation is entirely correct for an M1 Garand, with the "Ping" when the clip is emptied, using the "clip latch" (no corresponding button or mechanism is present on the in-game weapon, but the animation does so anyways) to eject a partially expended clip, the bolt snapping forward after loading a clip, and using one single visibly 8-round clip to fill up 16/24 rounds.
Another property this weapon has is an "experimental compound" used in the final round in the clip that allows for one-hit torso shots; seeing as an M1 Garand en-bloc clip is reversible, and thus doesn't have a definite "first" or "last" round until it's loaded into the weapon, it isn't clear what's stopping this 1-hit-kill shot from being the first instead.
To nobody's surprise, the "Warfare Classic" variant of the weapon is a completely normal M1 Garand, cashing in on the fact that it doesn't look like the drunk creation of a rejected 80s sci-fi movie prop maker. Before getting added to one of the game's alternate microtransaction stores (this one is outside of the game and uses Tencent's own microtransaction currency, and is a randomized loot box store to boot), it can be used in the Gun Game mode as one of the later weapons.
==M4A1==
The M4A1 appears once again, this time with a KAC RAS handguard fitted with a BluCollar Tactical Minimalist Picatinny Sling Mount Loop, A.R.M.S. #40 rear BUIS, and SR-16 folding front sight post. It also has an A2 pistol grip depicted without a finger step.
=="M4A1 Tech"==
The "M4A1 Tech" is an assault rifle that consists of an HK416 upper receiver mated to an M4A1 lower receiver and trigger guard from an HK416A5. It is fitted with a stepped 14.5 inch barrel, Geissele Automatics Super Modular Rail handguard, Raptor Charging Handle, A2 pistol grip depicted without a finger step, stock based on Magpul STR and MP7 folding sights. It feeds from magazines inspired by SENTRY's Hexmag.
==M16A4==
The M16A4 returns, this time with the carrying handle removed and equipped with A.R.M.S. #59 rifle length S.I.R. and A.R.M.S. #40 rear BUIS. It also has an A2 pistol grip depicted without a finger step and a charging handle latch similar to the one from Modern Warfare 3 (either Badger Ordnance Tactical Charging Handle Latch or Wilson Combat one).
==Mk 14 Mod 1 EBR==
The Mk 14 Mod 1 EBR appears as the "MK14", under the assault rifles class.
==QBZ-95-1==
The QBZ-95-1 appears as two versions: one referred to as "Type 95", and one (formerly a black market exclusive) incorrectly labeled as "Type 97" (in Chinese instead of English) despite being still modeled with a 5.8x42mm magazine (it was known as "Type 95 Tech" during its time in test servers). Said "Type 97" is modeled with a rail extension, a custom muzzle brake, a cheek-rest looking pad on the stock, and some other cosmetic modifications that give it a more angular look. It is to note that both versions in-game have a deeper magazine well, but it is different from that of the real QBZ-97, and the two weapons have the QBZ-95's paddle magazine release anyway.
The QBZ-95-1 originally featured aperture iron sights similar to the ones on the real weapon, but the front sight was later moved back and the iron sights were changed into open sights. This current iron sight was used on the "Type 97".
==Remington ACR==
The Remington ACR appears in the game. It is depicted with a fictional gas block which resembles a gas regulator from FN FAL, a SR-16 folding front sight post which is somehow mounted behind the gas block, fictionalized Magpul MBUS gen 2 rear sight, proper A2 pistol grip, A2 flash hider instead of the ACR one and the handguard is depicted with keymod openings on the side panel instead the standard ones. It is also inaccurately depicted with a left-mounted forward assist. It feeds from the same magazines inspired by SENTRY's Hexmag used with the "M4A1 Tech". 
Its "Warfare Classic" variant features the forend and barrel of a Sturmgewehr 44, the stock from an M1941 Johnson machine gun, and a receiver somewhat resembling the Israeli Dror variant thereof.
==Remington R5 RGP==
The Remington R5 RGP (previously appearing in Ghosts) is added to the test servers in June 2018. It uses the "M4A1 Tech" animations.
=="SPBC"==
The "SPBC" (standing for "Special Purpose Battle Carbine") is a custom AR-15 style carbine taking design cues from the Colt CM901 and the "Peacekeeper" submachine gun seen in Call of Duty: Black Ops II.
==Steyr AUG A3==
The Steyr AUG A3 appears with a long HBAR-style barrel; it is referred to as "Steyr AUG-H" in-game. It replaces the AUG HBAR-T from Modern Warfare 2, and it is under the light machine gun class. 
==Vepr==
The Vepr from Ghosts was added to the game in August 2018. Much like Ghosts, it is incorrectly classified as a submachine gun, and its default magazine size is an exaggerated 42 rounds in a 30-round magazine model. The model is a modified version of the Ghosts model, with the most notable difference being the charging handle located on the right side instead of the left. Bizarrely, it doesn't seem to have any sort of fire selector. It reuses the animations of the "AKBP".
=Machine Guns=
==Barrett 240LW==
The prototype version of the Barrett 240LW, identified by the fluted barrel and the forged receiver with the distinctive "X" style strengthening ribs, appears as the "M260B". Its barrel is slightly shortened, its pistol grip appears to be FN Minimi style, and its stock appears to be a hybrid retaining the grooves of the real deal (albeit with different angle) and having similar shapes to experimental Nikitin TKB-464 and TKB-015 machine guns. Its ammo box is once again the same M249/PKM hybrid from Modern Warfare 2 entailing the same problems of different caliber, blocking the M240's casing ejection port and the M240's lack of attachment point for an ammo box.
thumb|none|450px|Barrett 240LW prototype - 7.62x51mm NATO
==DS Arms RPD==
A tactical RPD, very similar to the DS Arms RPD, is available in the game.
==Handheld M134 Minigun==
A handheld M134 Minigun is available exclusively in Infected and in the cyborg-based game modes.
thumb|none|450px|Airsoft handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in Terminator 2: Judgement Day. This is an airsoft version which retains the half-circle attachment point for the M60 foregrip from Predator; the real T2 minigun did not have this - (fake) 7.62x51mm
==Heckler & Koch MG4KE==
The Heckler & Koch MG4KE appears as the "MAG43", the name presumably being based on the former designation of the MG4, the "MG43". It is equipped with the game's interpretation of the Magpul STR stock.
==L86A2 LSW==
The L86A2 LSW is another selectable machine gun in-game. It is loaded with a SureFire MAG5-60 magazine, which has an incorrect 75-round capacity in-game.
=="M4LMG"==
An AR-15 style squad support weapon appears in the game as the "M4LMG". The overall appearance is somewhat reminiscent of the Barrett REC7 rifle, albeit with an upper receiver looking similar to that of an Astra Defense StG4. It is equipped with a Beta C-Mag.
thumb|none|450px|Barrett REC7 - 6.8x43mm Remington SPC
==PKP Pecheneg==
The PKP Pecheneg was added to the game. Like in MW3, the belt incorrectly feeds from left-to-right, though this time it is correctly cocked from the right side: this is a result of gun reusing the reloading animation of the M240LW.
=Sniper Rifles=
==Accuracy International L115A3==
The Accuracy International L115A3 was added in 2018. It reuses Intervention animations (with a larger modeled magazine than in real life to accommodate for it), and has a visibly bugged out bolt (presumably because of the Intervention animation) that is outside of the gun body when not pulled, and disconnects from the weapon when pulled, exposing many invisible unmodeled surfaces. The bug existed in the test servers and was not fixed even after it hit the official stores. It was not fixed until a few months later.
==Accuracy International AS50==
The Accuracy International AS50 appears as the "Arctic .50 BMG" (北极.50 BMG), with a weird 7-round capacity. It has an ergonomic grip.
==Cheyenne Tactical M-200 Intervention==
The Cheyenne Tactical M-200 Intervention returns from Modern Warfare 2. It currently uses 5-round magazines that expands to 7 rounds with extended mags, but earlier versions had it using 7 round magazines with 10 rounds when using extended mags.
===Lee-Enfield No. 4 Mk. I (T)===
The "Warfare Classic" variant of the Intervention is based on a Lee-Enfield No. 4 Mk I (T), albeit rather heavily modified; it features a somewhat oddly-angled stock wrist so as to reuse the M200's pistol-grip-based animations, a functionless bipod which is always unfolded, a non-standard-looking cocking piece, a metal heat shield that takes the place of the upper handguard past the front barrel band, a muzzle device seemingly taken off of an FG 42, and an oversized straight magazine rather like that of the Ishapore 2A1 (albeit larger); despite this, it still only holds 5 rounds, like the Intervention upon which it is based. Another side-effect of this is that the reload animation involves replacing the magazine; while Lee-Enfield magazines are detachable, they were meant to be loaded round-by-round and/or with stripper clips, as soldiers were only issued one magazine.
==CS/LR19==
The "Type85 Evolution" appears to be a modified CS/LR19 (formerly known as NSG-85), which is a Chinese variant of the SVD Dragunov, and serves as the equivalent of the Dragunov from previous games.
==M14 EBR-RI==
The M14 EBR-RI appears under the sniper rifles class, with the same erroneous "M21 EBR" designation as the Mk 14 Mod 1 EBR from MW2. It also still uses the AR type stock assembly of the Mk 14 Mod 1 EBR.
==Remington MSR==
The Remington MSR returns from Modern Warfare 3.
===Mosin Nagant M91/30===
The "Mosin Nagant - Warfare Classic" variant of the MSR turns it into a heavily modified Mosin Nagant. It has a shortened handguard, a pistol grip, rails and attachment points for accessories, its stock is replaced one from the M1A1 Carbine, and the Nagant's fixed magazine is treated as the well for a detachable magazine just so it can reuse the MSR animations.
==SVU Dragunov==
The SVU Dragunov appears under the designation "OTs-03". The bolt is modeled on the left side, and isn't even operated during empty reloads. Instead, the player character uses a second charging handle mounted in front of the trigger guard, as a result of the weapon reusing the reloading animation of the WA 2000.
==Walther WA 2000==
The Walther WA 2000 is another weapon returning from Modern Warfare 2. It appears as the "Walther 2000", and has a 6-round capacity.
=Launchers=
==FGM-148 Javelin==
The FGM-148 Javelin reappears, its depiction is largely the same as in Modern Warfare and Modern Warfare 2, with the MW2 ability to lock on the ground reappearing (for CLU lighting shenanigans, see the Javelin entry on the original Modern Warfare).
==Futuristic FIM-92 Stinger==
A "futurised" version of the FIM-92 Stinger is available, partly based on the design seen in Black Ops II.
==GP-25/GP-30 hybrid==
A hybrid GP-series grenade launcher can be attached to the AK-102, AKM, AKU-94, and AN-94 as an equivalent to the M203. It has the left-mounted quadrant sight and back support frame of a GP-25, but with the four-rib barrel of a GP-30. Like the GP-30 from previous games, it is incorrectly flicked to eject a spent casing, despite the real GP grenades being being launched from the weapon in their entirety and leaving nothing behind to eject.
In earlier versions of the game, the launcher was referred to as "GP-25" when mounted on the AKM, and as "GP-30" on the AK-102, AKU-94, and AN-94. The names were later removed, with the attachment now simply being referred to as "grenade launcher".
==M79==
The M79 appears as the "M79 Thumper" (M79重击者, literally "M79 heavy-hitter", but Thumper is probably the most likely name that the name is trying to translate).
==Pansarskott m/86==
The Pansarskott m/86, a Swedish Army-issued variant of the M136 AT4 with a folding foregrip, appears in-game as the "SMRS".
==LMT M203==
The LMT M203 grenade launcher appears as an attachment for assault rifles (barring the AK-102, AKM, AKU-94 and AN-94, which have the GP-25 instead). In-game, it is referred as the "EGM grenade launcher". It is depicted with fictional grip textures instead of the real grooves.
==RPG-7==
The RPG-7 appears in the game, with the pistol grip, shoulder stock and telescopic sight of a Panzerfaust 3. The in-game model also has a PG-7L HEAT warhead with a spike incorrectly projecting from it.
==FIM-92 Stinger Dual Mount System==
The same mock-up FIM-92 Stinger Dual Mount System model seen in Call of Duty: Black Ops reappear as the SAM Turret killstreak (literally though, the kilstreak's name is "萨姆防空导弹", literally "SAM Anti-Air Missile").
=Grenades/Explosives=
==M83 Smoke Grenade==
The M83 smoke grenade with M18 smoke grenade textures is a tactical equipment in Call of Duty Online, being fully recycled from Modern Warfare 2. They also appear on character models recycled from Modern Warfare 2.
thumb|none|200px|M83 smoke grenade
==M18A1 Claymore==
The M18A1 Claymore appears as a lethal equipment, similar to previous Call of Duty games.
==M67==
The M67 Hand Grenade is a lethal equipment in Call of Duty Online. They also appear on character models recycled from Modern Warfare 2.
=Mounted Weapons=
==Browning M2HB==
A Browning M2HB heavy machine gun can be seen mounted on some vehicles, and are not usable.
==General Dynamics GAU-17/A==
The General Dynamics GAU-17/A appears in some of the PVE scenarios and multiplayer maps as emplaced weapons, and appears as a sentry gun killstreak in multiplayer.
==Gryazev-Shipunov GSh-30-2==
The same hybrid Hind helicopters from Modern Warfare games reappear in the singleplayer missions, with both a chin-mounted Yakushev-Borzov Yak-B cannon and a twin Gryazev-Shipunov GSh-30-2K mounted on the right-hand side of the fuselage.
==KPVT Heavy Machine Gun==
The KPVT Heavy Machine Gun can be found on BTR-80s in the singleplayer missions.
==M240D==
The M240D can be seen mounted on some vehicles, and are not usable.
==PKT==
The PKT machine gun can be found on BTR-80s in the singleplayer missions.
==Shipunov 2A42==
The Shipunov 2A42 can be found mounted on the Mi-28 Havoc as a multiplayer killstreak.
thumb|none|450px|Shipunov 2A42 mounted on a Mi-28 Havoc - 30x165mm
== Yakushev-Borzov Yak-B ==
The same hybrid Hind helicopters from Modern Warfare games reappear in the singleplayer missions, with both a chin-mounted Yakushev-Borzov Yak-B cannon and a twin Gryazev-Shipunov GSh-30-2K mounted on the right-hand side of the fuselage.
Category:Video Game
Category:War
Category:First-Person Shooter
Category:Chinese Produced