Beta Server Office Hours/Minutes/2012-12-13

[2012/12/13 15:01] Mæstro Linden (maestro.linden): Okay, let's get started
[2012/12/13 15:02] Mæstro Linden (maestro.linden): https://wiki.secondlife.com/wiki/Server_Beta_User_Group
[2012/12/13 15:02] Mæstro Linden (maestro.linden): This week, we didn't have many big updates
[2012/12/13 15:03] Mæstro Linden (maestro.linden): the main channel didn't roll because we had issues in last week's only RC branch
[2012/12/13 15:03] Mæstro Linden (maestro.linden): the main bug was : offline IMs from objects to their owners would not trigger offline email (BUG-1002)
[2012/12/13 15:03] Mæstro Linden (maestro.linden): and also we saw a more minor bug reported over the weekend: group member ejection notice to group owner has garbled text (BUG-1027)
[2012/12/13 15:04] Mæstro Linden (maestro.linden): BUG1002 was pretty big annoyance
[2012/12/13 15:04] Lucia Nightfire: BUG-952 <--was taht after this fix?
[2012/12/13 15:04] Rex Cronon: hello everybody
[2012/12/13 15:04] Mæstro Linden (maestro.linden): BUG1027 probably wouldn't have been a blocker by itself, but we fortunately had time to fix it in this week's RCs
[2012/12/13 15:05] Mæstro Linden (maestro.linden): 952 is "Feature Request - Clicking 'Eject' needs a confirmation before execution when ejecting members from a group."
[2012/12/13 15:06] Mæstro Linden (maestro.linden): Anyway, BlueSteel and LeTigre were updated with only those two bug fixes, yesterday
[2012/12/13 15:06] Mæstro Linden (maestro.linden): So far.. things seem to be good
[2012/12/13 15:06] Simon Linden: Could 952 be done all in the viewer?
[2012/12/13 15:06] Kallista Arliss (kallista.destiny): So magnum still has Bug-1002?
[2012/12/13 15:07] Mæstro Linden (maestro.linden): Nope, let me get to Magnum..
[2012/12/13 15:07] Kallista Arliss (kallista.destiny): nods
[2012/12/13 15:07] Mæstro Linden (maestro.linden): Magnum has all the latest goodies from BS and LT, including the fixes
[2012/12/13 15:07] Mæstro Linden (maestro.linden): and it also has some extra bug fixes
[2012/12/13 15:07] Mæstro Linden (maestro.linden): oh, and Magnum does have a new feature too:
[2012/12/13 15:07] Mæstro Linden (maestro.linden): https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_RC_Magnum#12.12.10.267913
[2012/12/13 15:08] Mæstro Linden (maestro.linden): Magnum has a larger filesize limit for uploaded animations
[2012/12/13 15:08] Mæstro Linden (maestro.linden): the limit doubled from 60kB to 120kB
[2012/12/13 15:09] Kallista Arliss (kallista.destiny): But not the duration?
[2012/12/13 15:09] Mæstro Linden (maestro.linden): The duration will be increased soon, but I believe it's a viewer-side limitation (is that right, Simon?)
[2012/12/13 15:10] Simon Linden: yes, I believe the viewer needs some changes to take advantage of it
[2012/12/13 15:10] Jonathan Yap: Simon, do you know what those changes are?
[2012/12/13 15:10] Nal (nalates.sonnenkern): Isn't the limit to animation duration in the animation file as a time per frame?
[2012/12/13 15:10] Mæstro Linden (maestro.linden): well, apparently even with a 30 second animation, it was possible to hit the 60kB limit if your animation was complicated enough
[2012/12/13 15:10] Jonathan Yap: You can upload 2 kinds of animations: bvh format and .anim format
[2012/12/13 15:11] Nal (nalates.sonnenkern): BVH and ANIM have similar structure. Both are converted into the SL internal format.
[2012/12/13 15:11] Simon Linden: Right - there are two limits - 30 seconds and 60kb. The 60kb has been increased, but the time limit is enforced viewer side (I think)
[2012/12/13 15:12] Jonathan Yap: I have worked in the upload code area and did not see any time check, but maybe it is being done some other place
[2012/12/13 15:12] Jenna Felton: if i am not wrng, there is no preload of animations. larger animations will be rather not in sync, if too big download size
[2012/12/13 15:13] Jonathan Yap: There is no time check for sure for .anim uploads; there might be one for bvh types as those go through a previewer
[2012/12/13 15:13] Simon Linden: I think it was in the download and loading, Jonathan, but I didn't work on that change
[2012/12/13 15:14] Rex Cronon: could it be possible for animations to affect your attachements or even to make u invisible?
[2012/12/13 15:14] Nal (nalates.sonnenkern): I doubt invisible...
[2012/12/13 15:14] Theresa Tennyson: An animation can sink you below the ground...
[2012/12/13 15:14] Mæstro Linden (maestro.linden): animations can move you underground
[2012/12/13 15:15] Lucia Nightfire: you can offset your image quite a distance though
[2012/12/13 15:15] Mæstro Linden (maestro.linden): yeah
[2012/12/13 15:15] Rex Cronon: not below ground
[2012/12/13 15:15] Rex Cronon: even your name is not visible
[2012/12/13 15:15] Kallista Arliss (kallista.destiny): or offset your apparent position.
[2012/12/13 15:15] Kallista Arliss (kallista.destiny): quite some distance.
[2012/12/13 15:16] Simon Linden: We're not changing anything that animations can do -- just these limitations
[2012/12/13 15:16] Nal (nalates.sonnenkern): Yes the visible avatar can be moved, even under ground. But, the physics part of the avatar stays in place. Its a big deal in combat regions.
[2012/12/13 15:16] Lucia Nightfire: heres a 50 meter offset
[2012/12/13 15:16] Rex Cronon: shouldn't there be a check of how much your image is offset?
[2012/12/13 15:17] Duckie Dickins: I wish the agent could follow the animation as some weapon builders use the apparent offset to avoid a weapon's strike sensor.
[2012/12/13 15:17] Kallista Arliss (kallista.destiny): Yeah makes it dang hard to hit someone.
[2012/12/13 15:17] Kallista Arliss (kallista.destiny): That is a cheat and not allowed
[2012/12/13 15:17] Lucia Nightfire: you can't avoid sensor pos with animation offset, though, just visual
[2012/12/13 15:17] Rex Cronon: nice lucia. but i still can see your name tag
[2012/12/13 15:17] Nal (nalates.sonnenkern): AS I recall the name tag does not move with an animation.
[2012/12/13 15:18] Lucia Nightfire: and people use stopped targetomega on an npv to further spoof position
[2012/12/13 15:18] Duckie Dickins: that's because her agent stays in the same location.
[2012/12/13 15:18] Kallista Arliss (kallista.destiny): No name tags don't move from you physics position.
[2012/12/13 15:18] Mæstro Linden (maestro.linden): Yeah, the simulator doesn't really process the visual effects of animations
[2012/12/13 15:18] Rex Cronon: so what saw is something else
[2012/12/13 15:18] Mæstro Linden (maestro.linden): It mostly just keeps track of which animations an agent is playing
[2012/12/13 15:19] Rex Cronon: there was no sitting involved either
[2012/12/13 15:19] Jenna Felton: you could sit on some prim and use it as vehicle for moving around while you are sitting far from the invisible root prim. than the name tag would be out of sight
[2012/12/13 15:20] Mæstro Linden (maestro.linden): anyway, since Magnum includes all the changes present in BlueSteel and LeTigre, we will favor promotion of Magnum if no issues are found
[2012/12/13 15:20] Sonic (sonicand.miles): :)
[2012/12/13 15:20] Jenna Felton: cant think any other hidding method for the name tag
[2012/12/13 15:20] Lucia Nightfire: lets hoe
[2012/12/13 15:20] Nal (nalates.sonnenkern): That would be nice
[2012/12/13 15:20] Lucia Nightfire: (hope
[2012/12/13 15:20] Lucia Nightfire: bah keyboards, who needs them
[2012/12/13 15:21] And all I got was this lousy DN (tankmaster.finesmith): touchpads ftw
[2012/12/13 15:22] Mæstro Linden (maestro.linden): the biggest 'upcoming stuff' news is that we have a no-change window (NCW) for the 2nd half of December
[2012/12/13 15:22] Duckie Dickins: is it just me or is Rex spazzing out?
[2012/12/13 15:22] And all I got was this lousy DN (tankmaster.finesmith): yes
[2012/12/13 15:22] Rex Cronon: :)
[2012/12/13 15:22] Mæstro Linden (maestro.linden): we don't have any changes planned for the weeks of Dec 24th and Dec 31st
[2012/12/13 15:22] Lucia Nightfire: looks like what I see in teh Linden weapons testing sim daily
[2012/12/13 15:22] Rex Cronon: how do i look:)
[2012/12/13 15:23] And all I got was this lousy DN (tankmaster.finesmith): fine
[2012/12/13 15:23] MartinRJ Fayray: a wise man once said: time to break some stuff
[2012/12/13 15:23] Whirly Fizzle: nirmal
[2012/12/13 15:23] MartinRJ Fayray: : )
[2012/12/13 15:23] Sonic (sonicand.miles): deformed -lol
[2012/12/13 15:23] Whirly Fizzle: *normal
[2012/12/13 15:23] Nal (nalates.sonnenkern): Strange... as always, Rex
[2012/12/13 15:23] Nal (nalates.sonnenkern): :p
[2012/12/13 15:23] Mæstro Linden (maestro.linden): Neck
[2012/12/13 15:23] Mæstro Linden (maestro.linden): EXTEND!
[2012/12/13 15:23] Theresa Tennyson: Invisible, Rex. Sorry, had to block you because I don't have "derender" on the Beta
[2012/12/13 15:23] Rex Cronon: i guess it affects only v1.23.5
[2012/12/13 15:23] Mæstro Linden (maestro.linden): Neck
[2012/12/13 15:23] Mæstro Linden (maestro.linden): EXTEND!
[2012/12/13 15:24] Rex Cronon: what do u mean theresa?
[2012/12/13 15:24] Theresa Tennyson: You were annyoying me so I erased you.
[2012/12/13 15:24] Mæstro Linden (maestro.linden): Also, since we won't have any server changes (and a bunch of us are on vacation), there won't be any beta user groups next week or the week after (12/20, 12/27).
[2012/12/13 15:25] Rex Cronon: oh. ok
[2012/12/13 15:25] Mæstro Linden (maestro.linden): The next one we have planned is for January 3rd
[2012/12/13 15:25] Sonic (sonicand.miles): Hi5!
[2012/12/13 15:25] Marigold Devin: YAY!
[2012/12/13 15:25] Mæstro Linden (maestro.linden): So this is the last SBUG of 2012
[2012/12/13 15:25] Sonic (sonicand.miles): so the next meeting isnt until next year :p
[2012/12/13 15:25] Duckie Dickins: sorta off/on topic with this group. On the wiki. Someone stated that this page is outdate and/or misleading but technical I guess it would be maestro who would either update or remove it. Just an FYI: https://wiki.secondlife.com/wiki/Havok_2k10_Beta_Home
[2012/12/13 15:25] Marigold Devin: But we can come here and use the trampoline if we want of course
[2012/12/13 15:26] Mæstro Linden (maestro.linden): Hm, yes havok 2k10 has come and gone
[2012/12/13 15:26] Jenna Felton: /me laughs
[2012/12/13 15:26] Kallista Arliss (kallista.destiny): Lols
[2012/12/13 15:26] Mæstro Linden (maestro.linden): Of course, Marigold
[2012/12/13 15:27] Lucia Nightfire: I'd like to come here and dctp around, but I can't with the stupid landing point, sad faces
[2012/12/13 15:27] Mæstro Linden (maestro.linden): I'm not too familiar with the templates on our wiki, Duckie.. do you know if there's a 'Deprecated' sort of tag?
[2012/12/13 15:27] Duckie Dickins: There probably is.
[2012/12/13 15:28] Theresa Tennyson: There's a "This is outdated but is kept for historical purposes meow meow" thing.
[2012/12/13 15:28] Kallista Arliss (kallista.destiny): Very wordy for Depreciated.
[2012/12/13 15:28] Mæstro Linden (maestro.linden): Yeah, that seems appropriate
[2012/12/13 15:29] Sonic (sonicand.miles): hey Maestro u might want to throw this link at someone to update too if the Friday meetings are no more. http://wiki.secondlife.com/wiki/Linden_Lab_Official:User_Groups
[2012/12/13 15:30] Mæstro Linden (maestro.linden): Oh good call
[2012/12/13 15:30] Sonic (sonicand.miles): :-)
[2012/12/13 15:30] Jenna Felton: and pathfinding meetings are over, too, unless pathfinders hide from me :)
[2012/12/13 15:30] Sonic (sonicand.miles): hehe
[2012/12/13 15:30] Mæstro Linden (maestro.linden): Heh, yes..
[2012/12/13 15:31] And all I got was this lousy DN (tankmaster.finesmith): I don't think anyone has the ability to edit that anymore is why its so outdated
[2012/12/13 15:31] And all I got was this lousy DN (tankmaster.finesmith): maybe oz does
[2012/12/13 15:32] Nal (nalates.sonnenkern): I don't think OZ does. You can try reminding community.linden. They seem to get things to the right people.
[2012/12/13 15:32] Mæstro Linden (maestro.linden): I imagine we can ax 'adult content' meetings too
[2012/12/13 15:32] And all I got was this lousy DN (tankmaster.finesmith): oz updated it ib october
[2012/12/13 15:32] Kallista Arliss (kallista.destiny): Lol
[2012/12/13 15:32] And all I got was this lousy DN (tankmaster.finesmith): in*
[2012/12/13 15:32] Sonic (sonicand.miles): lol
[2012/12/13 15:33] Nal (nalates.sonnenkern): Yes... Adult meeting are done. No Active Linde UG.
[2012/12/13 15:33] Rex Cronon: no more adult lindens;)
[2012/12/13 15:33] Sonic (sonicand.miles): hehe
[2012/12/13 15:33] Kallista Arliss (kallista.destiny): pffft
[2012/12/13 15:33] And all I got was this lousy DN (tankmaster.finesmith): the tuesday simulator slurl needs to be changed, so people don't drop into the ocean
[2012/12/13 15:33] Jenna Felton: /me smiles
[2012/12/13 15:33] Mæstro Linden (maestro.linden): How about Mesh import? that seems like a 2011 meeting..
[2012/12/13 15:34] Nal (nalates.sonnenkern): :) good one Rex...
[2012/12/13 15:34] Theresa Tennyson: It's sort of a "general mesh and people who don't have anything to do on Mondays" meeting now.
[2012/12/13 15:34] Jonathan Yap: A lot of people go to the mesh meeting
[2012/12/13 15:34] And all I got was this lousy DN (tankmaster.finesmith): nyx still has his monday UG at noon
[2012/12/13 15:34] Mæstro Linden (maestro.linden): Okay
[2012/12/13 15:35] Nal (nalates.sonnenkern): Notice it is Content Creation/Mesh Upload... Nyx deals with more than just mesh related.
[2012/12/13 15:37] And all I got was this lousy DN (tankmaster.finesmith): genze's ug isn't listed, but I don't know if non linden headed ug should be on that
[2012/12/13 15:37] Jonathan Yap: It is listed in the IRC calendar
[2012/12/13 15:38] Nal (nalates.sonnenkern): I asked Oz about getting it listed once. It seems because it is an independent UG that it can't go on this page.
[2012/12/13 15:38] Inara Breen: Geenz hasn't shown up at the last 2 or 3 of his own meetings.
[2012/12/13 15:38] Nal (nalates.sonnenkern): It is liste somewhere else. Would be nice to have a link to OTHER meetings.
[2012/12/13 15:38] Whirly Fizzle: Oh I just noticed im rich again. Rt to whoever fixed the Aditi L$ :)
[2012/12/13 15:38] Whirly Fizzle: *Ty
[2012/12/13 15:39] Mæstro Linden (maestro.linden): Yeah, that might not make sense under 'linden lab official"
[2012/12/13 15:39] Mæstro Linden (maestro.linden): Ah yes, Whirly
[2012/12/13 15:39] Mæstro Linden (maestro.linden): we think we fixed it
[2012/12/13 15:39] Mæstro Linden (maestro.linden): actually, we fixed it for everybody except for a few avatars
[2012/12/13 15:39] Mæstro Linden (maestro.linden): who possibly are just big spenders
[2012/12/13 15:39] Mæstro Linden (maestro.linden): and blow all their cash the second they get it
[2012/12/13 15:40] And all I got was this lousy DN (tankmaster.finesmith): I didn't get a raise :( still have the same L$291,622
[2012/12/13 15:40] Mæstro Linden (maestro.linden): every night, any account with less than L$10,000 on Aditi should receive an extra L$5,000
[2012/12/13 15:40] Rex Cronon: we need a bank:)
[2012/12/13 15:40] Mæstro Linden (maestro.linden): Let's take up a collection for Tankmaster :-P
[2012/12/13 15:40] And all I got was this lousy DN (tankmaster.finesmith): lol
[2012/12/13 15:40] Marigold Devin: Every night? Blimey
[2012/12/13 15:41] Sonic (sonicand.miles): i have over L$154k :p
[2012/12/13 15:41] Whirly Fizzle: i had a bout 70k till I changed password *pout*
[2012/12/13 15:41] Rex Cronon: come one give us one million at least. is not like we can transffer it to the main grid:)
[2012/12/13 15:41] Kallista Arliss (kallista.destiny): Crikey
[2012/12/13 15:41] Marigold Devin: What you got now, Whirly?
[2012/12/13 15:41] Lares Carter: Any news about the other problems on Aditi? (full disks and synch messing up accounts)
[2012/12/13 15:41] Whirly Fizzle: 14,222
[2012/12/13 15:41] Marigold Devin: How much do you use over here?
[2012/12/13 15:41] Kallista Arliss (kallista.destiny): She's just Greedy
[2012/12/13 15:42] Mæstro Linden (maestro.linden): I haven't heard any news about that in the last week, Lares. As far as I know, the plan hasn't changed.
[2012/12/13 15:42] Kallista Arliss (kallista.destiny): Pfffft
[2012/12/13 15:42] Whirly Fizzle: Cant shop here so not much :D
[2012/12/13 15:42] Mæstro Linden (maestro.linden): Coyot was the one who fixed the L$ giver on Aditi, so you can thank him
[2012/12/13 15:42] Lares Carter: Will the fix for the full disks take care of the synch problems too?
[2012/12/13 15:42] Kallista Arliss (kallista.destiny): Next time i see him
[2012/12/13 15:42] Marigold Devin: Where is Coyot?
[2012/12/13 15:43] Marigold Devin: I thought I couldn't smell burning fur today
[2012/12/13 15:43] Mæstro Linden (maestro.linden): he's off chasing the mailman
[2012/12/13 15:43] Marigold Devin: hahaha or scent=-marking somewhere
[2012/12/13 15:43] Sonic (sonicand.miles): XD
[2012/12/13 15:43] Whirly Fizzle: Shhhh he'snot a furry!
[2012/12/13 15:44] Marigold Devin: waist down he might not be, waist up he is
[2012/12/13 15:44] Marigold Devin: hahaha
[2012/12/13 15:44] Duckie Dickins: oh I found the template.. https://wiki.secondlife.com/wiki/Havok_2k10_Beta_Home the tag for it was {{Archive}}
[2012/12/13 15:44] Mæstro Linden (maestro.linden): that looks good, Duckie
[2012/12/13 15:45] Mæstro Linden (maestro.linden): I don't have much other news
[2012/12/13 15:45] Mæstro Linden (maestro.linden): we have a few projects that are getting closer to RC
[2012/12/13 15:46] Theresa Tennyson: Is threading turned on for all the regions down in the GC area?
[2012/12/13 15:46] Mæstro Linden (maestro.linden): region crossing improvements, interest list improvements, and simulator support for render materials
[2012/12/13 15:46] Nal (nalates.sonnenkern): Any word on Avatar Bake system? How is the Large Group Edit working?
[2012/12/13 15:46] Mæstro Linden (maestro.linden): ^ That's a question for Caleb, Theresa
[2012/12/13 15:46] Caleb Linden: glad you menitioned theresa.
[2012/12/13 15:46] Kallista Arliss (kallista.destiny): Anyone working onchat lag?
[2012/12/13 15:46] Caleb Linden: whoever is interested, please ping me to add you guys on the accesslist
[2012/12/13 15:46] Caleb Linden: to the region crossing regions
[2012/12/13 15:47] Mæstro Linden (maestro.linden): Nobody present here is working on the avatar baking system, but I've heard that it's in progress
[2012/12/13 15:47] Inara Breen: I checked the GC areas at the weekend... 9,10, 14 & 15 (IIRC) are all on the multi-threaded crossing code, Theresa
[2012/12/13 15:47] Mæstro Linden (maestro.linden): I think the large group member listings are working well?
[2012/12/13 15:48] Rex Cronon: why we need to be on accesslist for the region crossing regions?
[2012/12/13 15:48] Inara Breen: Nya said he'd have an update on Avatar Baking next week.
[2012/12/13 15:48] Jenna Felton: /me tries to google out the "Region crossing regions"
[2012/12/13 15:48] Inara Breen: Nyx*
[2012/12/13 15:48] Lucia Nightfire: How feasible would it be to have public rezzed objects (non-land owner or group set) autoreturned early over banned parecls or have their scripts stopped?
[2012/12/13 15:49] Theresa Tennyson: The whole GC subcontinent appears to be on DRTSIM-184 but I'm not sure if they all have the threading part switched on.
[2012/12/13 15:49] Lucia Nightfire: Not sure if it affect any here, but I run several sandboxes and we get spam daily and many times staff is not on hand to remove it after security devices have detected and banned the owners.
[2012/12/13 15:50] Inara Breen: 9 & 10, 14 & 15 appeared to, Theresa. I wasamove being all 4 OK, something I couldn't do between Bonefacio and non-threaded code regions.
[2012/12/13 15:50] Inara Breen: bleah... and what the heck happened to that chat?
[2012/12/13 15:50] Inara Breen: I was able to move*
[2012/12/13 15:51] Caleb Linden: Regions with Threading turned on are "GC Test 9, GC Test 10, GC Test 15"
[2012/12/13 15:51] Mæstro Linden (maestro.linden): That doesn't sound impossible (though I think people would object to having their objects disabled in more cases, which can cause content loss in the no-mod/no-copy case), but it would probably be a medium sized project.
[2012/12/13 15:51] Inara Breen: being = between (was my typo)
[2012/12/13 15:51] Caleb Linden: GC Test 8 is OFF
[2012/12/13 15:51] Caleb Linden: sorry
[2012/12/13 15:51] Caleb Linden: GC Test 2 is Server Trunk
[2012/12/13 15:51] Lucia Nightfire: these are explicit bans on land they don't own though
[2012/12/13 15:52] Inara Breen: Thanks, Caleb
[2012/12/13 15:52] Caleb Linden: i will check on the user names from the pings
[2012/12/13 15:52] Caleb Linden: and add them on the other line
[2012/12/13 15:53] Theresa Tennyson: /me is distracted by discovering an Aditi copy of the Bootgasm sim.
[2012/12/13 15:53] Nal (nalates.sonnenkern): I would expect the multi-thread corssing to not make much difference until there are a lot of avatars coming in and out. Is that right, Caleb?
[2012/12/13 15:54] Caleb Linden: true
[2012/12/13 15:54] Lucia Nightfire: Theres several spam objects being unknowingly distro'd in the community that can lag a sim to near 0 TD/FPS if only one of them is rezzed and in many cases they go above 50 meters above land and even after a ban they may stop rezzing, but they continue to lag the sim and/or spam the agents there
[2012/12/13 15:54] Nal (nalates.sonnenkern): thx
[2012/12/13 15:54] Rex Cronon: so caleb u r the linden most interested in sim crossings?
[2012/12/13 15:55] Caleb Linden: i have found crash bugs with automated horde testing and repeated crossing with heavy scripts
[2012/12/13 15:55] Caleb Linden: yeah, i'd be interested to hear all feedback around crossing
[2012/12/13 15:56] Nal (nalates.sonnenkern): Caleb, do you have an open JIRA item people can add to? Or a forum thread?
[2012/12/13 15:56] Inara Breen: Pile-on test, Caleb?
[2012/12/13 15:56] Rex Cronon: try this. in sima rez an npv(within 10m of border) have it cross into simb once u sit on it, unsit u and return to sima, and see what happens. use llsetregionpos:)
[2012/12/13 15:57] Theresa Tennyson: Flying between the two regions you mentioned last week was AMAZING. They weren't really set up well to test ground crossings.
[2012/12/13 15:57] Rex Cronon: npv=non-physical vehicle
[2012/12/13 15:58] Jenna Felton: if you teleport via sat prim and llSetRegionPos, and the target place was out of sight for the teleport start place. even if you teleport within same region, than you must wait on target position before all load, than unsit. otherwise the avie makes some walking backwards.
[2012/12/13 15:59] Jenna Felton: once you can see where you landed, this not hapens
[2012/12/13 16:00] Mæstro Linden (maestro.linden): Rex: yeah, I suspect you need to give the agent some time to cross into the next region before unsitting them
[2012/12/13 16:01] Rex Cronon: if u return to sima u r suddenly sitting on the npv
[2012/12/13 16:01] Mæstro Linden (maestro.linden): Okay, it's 4 o'clock
[2012/12/13 16:01] Marigold Devin: Blimey, that past quickly
[2012/12/13 16:01] Duckie Dickins: starbucks time.
[2012/12/13 16:01] Rex Cronon: other weird things also happens
[2012/12/13 16:01] Mæstro Linden (maestro.linden): See you all next year!
[2012/12/13 16:01] Marigold Devin: And I actually understood half of what was said :-)
[2012/12/13 16:01] Sonic (sonicand.miles): and time for me to go paint my house some more in RL
[2012/12/13 16:01] Simon Linden: Thanks everyone for coming - I need to run away :)
[2012/12/13 16:01] Duckie Dickins: have a nice holiday
[2012/12/13 16:01] MartinRJ Fayray: Have a great time, everyone
[2012/12/13 16:01] Sonic (sonicand.miles): have a merry christmas and happy new-year everyone! :D
[2012/12/13 16:01] Mæstro Linden (maestro.linden): You too!
[2012/12/13 16:01] Sonic (sonicand.miles): 2013 :D
[2012/12/13 16:01] Kallista Arliss (kallista.destiny): Thank you Maestro, Simon et al See you next year
[2012/12/13 16:01] Marigold Devin: See y'all soon, Merry Christmas!
[2012/12/13 16:01] Jenna Felton: yes, have a great holidays Lindens, and happy new year.
[2012/12/13 16:01] And all I got was this lousy DN (tankmaster.finesmith): just a note, this weekend Firestorm will be having an Office Hour, watch our blog for more info (details are still being worked on)
[2012/12/13 16:01] Lares Carter: Thanks for the meeting.
[2012/12/13 16:01] Nal (nalates.sonnenkern): Merry merry Lindens, thx
[2012/12/13 16:02] Rex Cronon: tc everybody and have a nice day happy christmas and new year or whatever other things u celebrate:)
[2012/12/13 16:02] Marigold Devin: Yes, thanks all.
[2012/12/13 16:02] And all I got was this lousy DN (tankmaster.finesmith): have a great xmas and newyears, lindens, enjoy your well desereved brake!