INSURGENCY: Modern Infantry Combat

is a first-person shooter multiplayer game, it is the predecessor to a commercial sequel, . It requires , , or many other Valve games purchased in order to play, installation of one of those games are not required in order to play.
== Overview ==
Grab your rifle, join your team mates, and enter the fight. Take to the modern battlefield and engage in intense, realistic battles. Choose your side between a highly organized conventional army or the partisan insurgents. Teamwork, tactics, bravery and discipline are the keys to your success in a deadly and treacherous modern war environment.
INSURGENCY: Modern Infantry Combat represents the modern battlefield on the individual and tactical levels. Only the best players will become commanders and get the chance to lead its entire team towards victory. This is a game where real-world squad and guerrilla tactics are necessary to stay alive and repel the enemy, and is geared towards clans and organized teams of players.
== Features ==
* Modern infantry combat on Valve's 
* Standalone free total conversion, required , , or many others purchased (installation of these games are not needed) and Steam installed.
* Chain of Command commanders control their squad/cell with ease
* Morale system to set high value on teamplay
* Customizable gameplay "Insurgency map configuration" system
* Unique reinforcement wave system
* Depth of realism, iron sights, free aim, ricochet, bullet penetration, weapon weights, and more
* No bullshit HUD; only see what's important, when it's important
** Vector based HUD textures, allowing the highest quality HUD at any resolution. No kill messages, except for deaths of teammates
* Weapon caches used for rearming on the battlefield, destroyable by the other team
* Global stats and simple forum registration keeps track of your player statistics forever
* Network a comprehensive "ins.network" will cover all your insurgency needs
== Gameplay ==
==== Respawn system ====
The respawn system is a pool system, when one person dies they are placed in a pool. That pool will build up with other players that have died for a set amount of time. When the timer reaches zero, all the players that are currently waiting will respawn, and the process repeats.
Squad commanders will also be able to call for reinforcements, which forces their squad to spawn in the next 5 seconds. When the players in his squad spawn, they are shown where the location of the "reinforcement calling" was from so that they can link up with their squad easily.
==== Morale system ====
The morale system is set up to be a form of scoring. When a player works as part of the team, as by capturing objectives or staying with their squad, the player's morale grows. The higher the player's morale, the higher that player's rank is. Rank determines which order you get to pick your class in in the following rounds.
==== Squad structure ====
The current feature being worked on, that will most likely be the one in release, includes 2 potential squads for each team (8 players in a squad). Squad leaders can call for reinforcements, issue waypoints, assign objectives etc.
Squad leaders will be able to call for reinforcements, which forces their squad to spawn in the next 5 seconds. When the players in his squad spawn, they are shown where the location of the reinforcement calling was from so that they can link up with their squad easily. Even though squad leaders can call for reinforcements, there is still a reinforcement wave time. If a squad leader does not call reinforcements, the players will spawn when the next reinforcement wave occurs. Reinforcement waves will have a slightly longer wait time than a normal reinforcements-based game.
A platoon commander (Commander who can control both squads) has been removed due to over-complexity. Although the current system is working well, should the opportunity arise, there is a chance for a return of the platoon commander position later in development.
==== Weapons ====
 US Marine Corps
M16A4 	M16 w/M203	M4 w/ Aimpoint
M4 w/ Vertical Grip	M14 DMR 	M1014 Shotgun
M249 SAW 	M9 Beretta	Ka-Bar Combat Knife
M67 Frag 	M18 Smoke 	
 Insurgents
AK-47 	AKS-74U Carbine	RPK LMG
SKS 	FN L1A1 	Al-Kadesiah (SVD)
Lee Enfield L42A1	TOZ Shotgun 	RPG-7
Makarov 	Bayonet 	RGD-5 Frag
M18 Smoke 	 	
== History ==
In 2002, Andrew Spearin decided to create a realistic modern infantry squad-based multiplayer first-person shooter based on his experiences in the Canadian Army. The mod began development titled as Operation: Counter-Insurgency (OPCOIN).
The project was officially renamed to Insurgency after Jeremy Blum, founder of the Red Orchestra mod, joined the team with other former Red Orchestra developers circa 2005. Full production began, and the mod was publicly released two years later in 2007.
Following the mod's success, a sequel was launched on early access in March 2013. The standalone game, simply titled , was officially released on January 22, 2014.
== Maps ==
Ins_Mod_Almadan_map.JPG|Almadanby Erratic
Ins_Mod_Baghdad_map.JPG|Baghdadby Steppenwolf
Ins_Mod_Haditha_2_map.JPG|Hadithaby 2d-chris
Ins_Mod_Hillah_map.JPG|Hillahby Skybex
Ins_Mod_Karkar_map.JPG|Karkarby Bluestrike
Ins_Mod_Ramadi_map.JPG|Ramadiby jonnyphive
Ins_Mod_Samawah_map.JPG|Samawahby moroes
Ins_Mod_Sinjar_map.jpg|Sinjarby Xanthi
Ins_Mod_abdallah_map.JPG|Abdallahby Minotaur0
Ins_Mod_Sibenik_map.JPG|Šibenikby Skybex
Ins_Mod_Opsada_map.JPG|Opsadaby Skybex
== See also ==
* - commercial sequel and successor to Modern Infantry Combat.
== External links ==
* Insurgency: Modern Infantry Combat (archived) - the official game website.
* Developer website
* Source code
* 
* 
* MySpace - Insurgency Mod (archived) 
* 
* GameSpot - Insurgency (archived)
* Polish Insurgency Community