Trade machine

Trade machine is an in-game device introduced in Generation I that s can use to trade Pokémon between cartridges.
==In the games==
===In the core series games===
In Generations , , and , local trades are conducted inside rooms in Pokémon Centers called Cable Clubs (Japanese: つうしん ケーブル　クラブ Communication Cable Club), where two linked players can gather at opposite ends of a trade machine to start the trading process. In , an alternative for wirelessly linked players, the Union Room, was introduced, which involves no such machine. In Generations IV and , the Union Room is used for trading instead, and local trading no longer involves an in-universe machine. They have since been conducted through in-universe applications such as the C-Gear, PSS, Festival Plaza, Y-Comm, and Poké Portal.
====Time Capsule====
The Time Capsule is a special type of trade machine found in Generation II that allows for back-and-forth trading with Generation I games, on the condition that the Pokémon being sent back is a that does not know any .
===In the side series games===
In Pokémon Stadium and , a trade machine can be found and used at Professor Oak's .
In Pokémon Colosseum and , a trade machine is located at the bottom floor of the Phenac City Pokémon Center and can be used to trade non-Shadow Pokémon in between the two games and the core series games once the player has completed the main game.
==In animation==
===Pokémon the Series===
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The first trade machine in was seen aboard the St. Anne in Battle Aboard the St. Anne, where traded his for a 's . However, he soon came to regret the trade, and it was reversed by the end of the episode.
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In Tricks of the Trade, a trade machine appeared at Palmpona's Pokémon Swap Meet, overseen by an official to ensure the trades were made properly. It was first seen being used by two Trainers to trade their and . Later, Jessie was accidentally sent flying into the machine, where had already placed his 's Poké Ball in preparation for a trade that had been cancelled at the last second. As such, when Jessie's Lickitung's Poké Ball slipped out of her pocket and fell into the machine, it was traded for Wobbuffet behind her back, leaving her unaware of the trade until later.
In Tricks of the Trade, used a fake trade machine as a part of their scheme to steal Pokémon by claiming their machine increased the levels of the traded Pokémon, when in reality, was hiding inside the machine, swapping the inserted Poké Balls with empty ones. This same fake trade machine reappeared in The Dunsparce Deception, where it was used as a part of similar theft scheme, with the trio claiming that they were giving out in exchange for the local .
In Here's Lookin' at You, Elekid, the Magikarp salesman was revealed to be in possession of a portable trade machine. He offered to trade Team Rocket his , and after a process of elimination, Jessie and Meowth forced James to trade his beloved for it.
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Another trade machine appeared in Throwing the Track Switch, where two Trainers were seen trading their and . Later, Ash and used the machine to trade their and , since Aipom preferred Pokémon Contests and Buizel preferred traditional Pokémon battles.
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A trade machine belonging to Professor Juniper appeared in Evolution Exchange Excitement! at Chargestone Cave, where she and traded their and , respectively, in order to evolve them.
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A trade machine belonging to Count Pumpka appeared in A Festival Trade! A Festival Farewell?. He wanted Jessie to trade him her so that she could marry his Prince Pumpkaboo. Jessie refused at first, but eventually accepted when Count Pumpka offered her a , a Pokémon capable of Mega Evolution. However, Jessie's Pumpkaboo ended up evolving into as a result of the trade, causing Prince Pumpkaboo to lose interest in her. As such, the trade was reversed immediately afterwards.
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A trade machine appeared in the Vermilion City Pokémon Center in Trade, Borrow, and Steal!, during a Pokémon Trade Event. It was first used by a Gentleman and a girl to trade their and . Later, Goh used the same machine to trade his newly caught second with Kricketina Kylie's .
In Searching for Chivalry!, Wikstrom used a trade machine located at the Castle of Chivalry to help Goh evolve his into .
====Gallery====
Trade machine EP015.png|A trade machine in Battle Aboard the St. Anne
Trade machine EP146.png|A trade machine in Tricks of the Trade
Team Rocket fake trade machine.png|'s fake trade machine in The Dunsparce Deception
Trade machine EP261.png|The Magikarp salesman's trade machine in Here's Lookin' at You, Elekid
Trade machine DP.png|A trade machine in Throwing the Track Switch
Trade machine BW.png|Professor Juniper's trade machine in Evolution Exchange Excitement!
Trade machine XY.png|Count Pumpka's trade machine in A Festival Trade! A Festival Farewell?
==In the manga==
===Pokémon Adventures===
In the Pokémon Adventures , trading doesn't require machinery to complete, as seen in A Tale of Ninetales, where and dropped some of their Poké Balls and unintentionally traded their Pokémon, and in You Know...Articuno!, where Misty traded her Gyarados for Red's by simply leaving her Gyarados with him and taking Krabby's Poké Ball from his belt. Trading has also been shown to be possible through Pokédexes, as first seen in Ampharos Amore, although this form of trading is exclusive between Pokédex holders.
==In other languages==
==Related articles==
* Pokémon Center
* Union Room
Category:Items
Category:Equipment