Rebel

== Overview ==
=== Story ===
Rekenber Corporation, the de facto entity of power of Schwartzvald Republic, have historically used mercenaries to supplement its forces and enforce control. However, disruptive events in the Republic influenced its President for their disbandment, with the mercenaries leading an uprising to express dissent of this decision. The revolt, however, was quashed.
Bitter and betrayed, the remaining forces reorganized in Einbech to form a quasi-military group called the "Rebellion", and its members "Rebels". Ever since then, they conducted independent clandestine operations in the region to make a name for themselves, all the while vowing revenge against the President of Rekenber Corporation and his pet unit, the Secret Wings. 
A tight-knit organization, the Rebellion only recruit through underground connections and contracts, and recognition is given only to those that have contributed to the cause. Despite this, an adventuring gunslinger of high enough experience and skill might just be able to stumble in to their ranks...
Pros:
*Multiple powerful skills which do upwards of 3,000-5,600% damage with additional effects.
*Much easier to gain coin buff via Rich's Coin.
*Lots of AoE based attacks and secondary effects.
*Great in parties due to extremely high damage output via Dragon Tail, God's Hammer, Howling Mine, and Fire Rain.
*More versatile with addition of new bullets: Fire/Earth/Wind/Water varieties + Armor-piercing.
Cons:
*None of the skills benefit from the range increase provided by the Gunslinger skill Snake Eyes.
*Crimson Marker can be triggered as far as 21 × 21 range from the caster (all of the screen), but the actual range of Crimson Marker is only 10. This puts you in a vulnerable position in the instance where you want to use more powerful skills.
*Expensive catalyst materials for many of the stronger skills. Dragon Tail Missiles as an example cost 1500 (pre-discount) and weigh 10 each. Skills that use these materials should be used sparingly due to lack of weight limit and cost of use.
== Job Change Guide==
See Rebel Job Change Guide for detailed information.
== Builds ==
=== Walking Arsenal Build ===
*STR: 1-50 (for weight capacity) or 120 (if using Tengu Set/Giant's Protection/Modified Str Boots)
*AGI: 1+
*VIT: 50+ (For more HP)
*INT: 100-120 (for more SP/SP regen, 120 if using Seraphim Coronet)
*DEX: 100-120 (for damage)
*LUK: 33+ (for cheaper damage when Dex gets too expensive)
All damage all the time. You want access to a powerful AoE, a powerful cheap AoE, a powerful Single Target ability, and a cheap AoE. Snake Eyes doesn't work with Rebellion skills, so expect to be close in combat at all times.
Primary skills:
*Rich's Coin Costs 1 skill point, and significantly decreases the amount of time you have to spend spamming Coin Flip
*God's Hammer Highest damage skill in the Rebellion arsenal but uses up all your coins in order to cast.
*Quick Draw Shot Only use this when wearing a Revolver, so that you can use the natural Chain Action proc instead of having to invest (waste) points in Eternal Chain. Good for dealing a lot of damage to enemies that are not necessarily grouped together.
*Howling Mine Great mob-clear AoE skill. Attach it to a few enemies that are grouped near each other, then light it off with Flicker.
*Dragon Tail Preferably used on only a single target at a time. So only use when there's a single Crimson Marker in place. Big numbers!
*Fire Rain Another good AoE mob clearing skill. Because screw groups of mobs.
*Flicker For fireworks via Howling Mine.
*Round Trip Great skill for leveling. Has a large AoE around the user.
=== ASPD Build ===
*STR: 1-30 (for weight capacity)
*AGI: 90-120 (depending on your gear and how much you're willing to spend on consumables)
*VIT: 50+ (For more HP)
*INT: 50+ (For more SP/SP regen)
*DEX: 100-120 (For more damage)
*LUK: 33+ (For cheaper atk when Dex is too expensive)
With Hit Barrel, Rebels can easily reach max ASPD. With the use of Eternal Chain and Chain Action, the player can hitlock monsters to prevent them from reaching getting in range.
Bring a Revolver, a Gatling Gun, a Grenade Launcher, and a Rifle. You're going to need them. Also bullets, lots and lots of bullets (and the special ammo, too).
== Equipment ==
Rebellion use the same types of weapons as Gunslingers, including; Revolvers, Rifles, Gatling Guns, Shotguns and Grenade Launchers. Additionally, some of their skills require the usage of secondary catalysts, including:
*Full Metal Jacket Bullet (Mass Spiral, aka Absolute Penetration)
*Projectile Mine (Howling Mine, aka Call of Destruction)
*Dragon Tail Missile (Dragon Tail, aka Tail of the Clutches)
*Special Alloy Trap (Bound Trap, aka Shadow Hell)
*Slug Bullet (Slug Shot)
=== Weapons ===
====Pistol====
* Good for Pistol build
* Good for Pistol build
* Good for Pistol build
====Shotgun====
* Can be obtained from the Prontera Rebel Vending Machine
* Can be obtained from the Prontera Rebel Vending Machine
* 
====Gatling Gun====
* Can be obtained from the Prontera Rebel Vending Machine
* Can be obtained from the Prontera Rebel Vending Machine
* Can be obtained from the Prontera Rebel Vending Machine
====Card Option====
* 
* 
* 
*Damage increasing cards
=== Headgear ===
Upper:
* 
* Great for HP/SP Leeching.
* (Best when over-upgraded)
* Increase ranged attacks.
* A must have when hunting Nightmare Clock Tower monsters.
Middle:
* 
* 
* 
* Mob Scarf Set
Lower:
* 
* 
* 
* 
* 
=== Armor ===
* Reduces the SP cost skills.
* Increases range attack damage based on refine.
* HP/SP% Leech and Chance are increased at higher refine rates (from +8 to +10).
* with Dex enchants.
* Increases ATK and defense bypass.
=== Garments ===
* Expert Archer10 or Expert Archer1/2/4 + 
* 
* Very useful in instances that contain SHADOW/UNDEAD type of monsters.
* Dex Enchants
=== Shoes ===
* Grants a Range attack bonus damage depending on the refine.
* 
* 
* 
=== Accessories ===
* Gives +5% Attack, and slotted. 
* Can shorten animation delay.
* 
* Atk +5%, -10% Variable Cast Time, Casting cannot be interrupted outside of WoE.
* -10% Cast Delay. +5% Bonus Physical Damage to boss. Bypass 50% of hard defense of normal/boss monsters. (Physical Attack)
* Increase long-ranged damage and reduce skills cast delay, wear with ea1/2/4
* 
* 
* Good damage boost with Hawkeye enchantment.
=== Pet ===
NOTE: Description can cause confusion for some, but the leech works with ranged attacks.
* When summoned, MaxSP +5%. 2% chance of gaining some of the damage inflicted to an enemy as SP.
* When summoned, while physically attacking, physical damage done to enemy, 5% will transfer as your HP.
== Class Data ==
=== Skills ===
Skill	Description 	Levels	Type 	Weapon
 	Consume 100 zeny to generate 10 coins. Coin Flip no longer fails. 	1 	Active 	―
 	Activate all Howling Mines and Bind Traps on screen. 	1 	Active 	―
 	Move to targeted location immediately and activate 100% damage bonus for Desperado. 	1 	Active 	Pistol
 	Deal damage to all enemies in 5 × 5 around caster. 	5 	Offensive 	Pistol
 	Consume all coins to increase ASPD and ATK while decreasing Hit rate. 	5 	Supportive	―
 	Shoot target and 7 × 7 around target to destroy enemy's headgear. 	5 	Offensive 	Shotgun
 	Shoot a target to remove their buffs and debuffs. 	5 	Offensive 	Shotgun
 	Shoot target with devastating ranged physical attack. Accuracy is lessened by increased range. 	5 	Offensive 	Shotgun
 	Fires special bullet to deal more damage based on targets defense. 	5 	Offensive 	Rifle
 	Damage target and reduce demi-human resistance by up to 70% for 20 seconds. 	5 	Offensive 	Rifle
 	Drop the God's Hammer on a ground targetted area (dmg + stun), required Crimson Marked target. 	5 	Offensive 	Rifle
 	Consume one coin to receive buff that provides Chain Action to all weapon types for the caster. 	10 	Supportive	―
 	Shoot all targets on screen affected by Crimson Mark, cast after Chain Action proc. 	1 	Offensive 	―
 	Attach sticky bomb to a target that when activated with Flicker, blows up in an AoE around the target. 	5 	Offensive 	Grenade launcher
 	Fire missiles at all Crimson Marked targets on screen. 	5 	Offensive 	Grenade launcher
 	Fire bullets at a 3 × 10 cone in front of caster. 	5 	Offensive 	Gatling gun
 	Damage and knockback all targets in an area around the caster. 	5 	Offensive 	Gatling gun
 	Mark a target for 50 seconds that reduces Flee and tracks the enemy on the minimap. 3 targets max. 	1 	Active 	―
 	Requires silver or purifying bullets.Consume all coins to increase ATK and creates a protective barrier. 	5 	Supportive	―
 	Ground area trap that slows enemies in AoE. Flicker consumes the trap to deal damage to affected enemies. Max of 1 trap at a time.	5 	Active 	―
=== Skill Tree ===
=== Job Bonuses ===
Stat\Amount	+1	+2	+3	+4	+5	+6	+7	+8
STR 	25	35	50	 	 	 	 	
AGI 	9 	16	27	40	51	57	 	
VIT 	6 	13	19	23	31	44	 	
INT 	4 	8 	14	18	26	34	45	54
DEX 	2 	7 	17	24	33	38	43	55
LUK 	10	20	30	41	52	 	 	
=== ASPD ===
{| class="wikitablec"	Equip	Attack Speed	From Gunslinger
Bare Handed 	? 	? 	
Shield 	N/A 	N/A 	
Pistol 	+4 	−1 	
Rifle 	-5 	0 	
Shotgun 	-38 	+2 	
Gatling Gun 	0 	0 	
Grenade Launcher	-47 	+3