Farore's Wind

Farore's Wind (, Farore's Wind) is Zelda's up special move.
==Overview==
A yellow ribbon of magic spins around Zelda, damaging nearby opponents and causing her to disappear. She then reappears in the direction held on the control stick (or directly above her original location if the control stick is not moved). After reappearing, Zelda becomes helpless.
===In Super Smash Bros. Brawl===
In Super Smash Bros. Brawl, teleports a slightly shorter distance than she did in Melee, but also creates a small explosion (similar to the one made by the initial part of Sheik's Vanish) upon reappearing, dealing some damage and knockback. Farore's Wind is hard to sweet-spot the ledge with.
===In Super Smash Bros. 4===
thumb|Farore's Wind in SSB4.
In Super Smash Bros. 4, the explosion when Zelda reappears is much more powerful. The first hit also sends the target vertically into the second hit, a technique nicknamed "the Elevator", which is able to KO at medium percentages depending on the character (about 70% on average) if sweetspotted. The move has changed a little aesthetically, with the ribbon appearing less realistic. It is now much easier to sweetspot the ledge with.
===In Super Smash Bros. Ultimate===
In Super Smash Bros. Ultimate, Farore's Wind has less startup and ending lag, and reduced vulnerability. It also has more precise angles of teleport directions, allowing her to angle it better (especially for comboing from the first hit). Its distance has been slightly reduced as Zelda's speed is lowered on startup alongside its shorter teleport distance, though Zelda can drift and fast-fall sooner in the air after reappearing. Its second hit is slightly weaker due to its lowered base knockback, though it is overall better as an out-of-shield option due to its multiple buffs. Aesthetically, Farore's Wind appears as a large opaque green swirl of wind, and no longer has a yellow ribbon of magic.
==Instructional quotes==
==Customization==
Special Move customization was added in Super Smash Bros. 4. These are the variations:
# Farore's Wind: Default.
# Farore's Squall: Is slower to teleport, does no damage but has more range, and pushes enemies away at the beginning and end. It has frame 1 wind box, allowing Zelda to DI and buffer Farore's Squall correctly to escape almost any multi-hit attacks and combos. Travels higher if used after a jump.
# Farore's Windfall: Can only teleport straight up, but deals meteor damage on reappearance. Due to the reappearing hitbox's new properties, it is far weaker overall, now KOing starting around 420%, where Farore's Wind could KO under 60%. Heavily inferior to Wind/Squall with almost no benefits aside from speed.
==Origin==
thumb|left|175px|Link using Farore's Wind in Ocarina of Time.
The original Farore's Wind is a spell from The Legend of Zelda: Ocarina of Time. Link can use it to mark a place in a Dungeon and then return to that warp point at a later time. It is the spell which is representative of Farore, the Goddess of Courage. Like Din's Fire, Farore's Wind's function in the Smash Bros. series is completely different to how it originally worked.
Link does not have this move in any Super Smash Bros. games, despite him being the one to use it in Ocarina of Time. Years later, Zelda herself would be able to use the move in the spinoff Zelda games such as .
==Gallery==
FaroresWindMelee.png|Farore's Wind in Melee. 
Farore%27s_Wind_SSB4.jpeg|Farore's Wind in .
Zelda SSBU Skill Preview Up Special.png|Farore's Wind as shown by the Move List in Ultimate.
==Names in other languages==
==See also==
Similar variations include:
*Teleport
*Vanish
*Dimensional Cape
*Shadow Sneak
*Warp
Category:The Legend of Zelda universe
Category:Up special moves
Category:Zelda
Category:Zelda (SSBM)
Category:Zelda (SSBB)
Category:Zelda (SSB4)
Category:Zelda (SSBU)
es:Viento de Farore