nyuuzyou/wikis huggingface dataset:
Tool-Texture cube hollow face

====Tool-Texture cube hollow face v0.1.0====
--BETLOG Hax GMT+10: 20090210 0222 [SLT: 20090209 0922]
A tool for adjusting texture repeats for inside (hollow) face of cubes.
I made some attempt to accommodate other prim types, but never actually finished it.
//=========================================================================
f_setHollowX(float Xrepeats)
{ list data = llGetPrimitiveParams([PRIM_TYPE]);
 vector cut = llList2Vector(data, 2);
 float hollow = llList2Float(data, 3);
 if (hollow == 0.0)
 { llOwnerSay("ERROR: not hollow.");
 return;
 }
 if (llList2Integer(data, 0) != PRIM_TYPE_BOX)
 { llOwnerSay("WARNING: not a box. This is completely UNTESTED");
 }
 integer face = 5;
 if (cut.y - cut.x <= 0.75) face = 4;
 if (cut.y - cut.x <= 0.5) face = 3;
 if (cut.y - cut.x <= 0.25) face = 2;
//llOwnerSay((string)cut+"\t"+(string)face); 
 float rpt = Xrepeats/-hollow;
 float ofs = (((Xrepeats/-hollow)+Xrepeats) / 2.0)+(Xrepeats/2.0/Xrepeats);
 if ((ofs > 1.0) || (ofs < -1.0))
 ofs -= (float)llFloor(ofs);
 vector o = llGetTextureOffset(face);
 vector r = llGetTextureScale(face); 
 llSetPrimitiveParams([PRIM_TEXTURE, face
 , llGetTexture(face)
 , <rpt, r.y, 0.0>//repeats
 , <ofs, o.y, 0.0>//offsets
 , 0*DEG_TO_RAD
 ]); 
}
//======================================================================================
default
{ on_rez(integer start_param)
 { llResetScript();
 }
 state_entry()
 { llOwnerSay(
 "\n Type number of X texture repeats for the hollow face of a cube."
 +"\n Type 'done' to delete script and finish.");
 llListen(0, "", llGetOwner(), "");
 }
 listen(integer channel, string name, key id, string message)
 { if ((float)message != 0.0)
 { f_setHollowX((float)message);
 }
 if (llToLower(message) == "done")
 { llOwnerSay("OK, removing script.");
 llRemoveInventory(llGetScriptName());
 }
 }
}
//=========================================================================
Category:LSL Examples
Top20 Help Articles

== List of the top 20 Knowledge Base articles to be localized (in Lithium): ==
Defined by Noelle Linden, and Community Translators group, and based on the number of page views in the US Knowledge Base)
(Total wordcount = about 22000)
__NOTOC__
===Account (7)===
* READY FOR TRANSLATION - Maturity ratings (wordcount = 1400)
* READY FOR TRANSLATION - Age verification (wc = 600)
* READY FOR TRANSLATION - Accounts overview (wc = 1200)
* FACT-CHECKING - Account balance (wc = 2000]
* READY FOR TRANSLATION - Usernames (wc = 600)
* READY FOR TRANSLATION - Login failure (wc = 1000)
* READY FOR TRANSLATION - Accessing Adult land and content [wc = 500)
===Buying and Selling (6)===
* READY FOR TRANSLATION - How to get Linden dollars (wc = 250)
* READY FOR TRANSLATION - Shopping in the Marketplace (wc = 1150)
* READY FOR TRANSLATION - Selling in the Marketplace (wc = 1300)
* Buying land (wc = 2500)
* READY FOR TRANSLATION - Shopping safety tips (wc = 850)
* Marketplace overview (wc = 250)
===Avatar (3)===
* READY FOR TRANSLATION - Editing your appearance (wc = 500)
* READY FOR TRANSLATION - Display names (wc = 500)
* READY FOR TRANLSATION - Creating clothing and tattoos (wc = 1100)
===Communication, Social (4)===
* READY FOR TRANSLATION - Text chat (wc = 1500)
* Friends and partnering (wc = 1300)
* Voice chat FAQ (wc = 3300)
* Blocking (wc = 450)
Category:Community Translation Project
Top Contributors to Community Translation Project for Brazilian Portuguese

__NOEDITSECTION__
Top Contributors to the Community Translation Project - Brazilian Portuguese!
Project:Community Translation Project ~ Location:Pjira
The following are the top Brazilian Portuguese translators who have contributed voluntary, high quality translations. Their efforts will improve the Second Life experience for the international community!
NOV/DEC/JAN 2009-2010
Tiamat Bingyi
SEPT/OCT 2009
Agathos Frascati
Tiamat Bingyi
JULY/AUGUST 2009
Devon Chaffe
Tiamat Bingyi
MAY/JUNE 2009
Agathos Frascati
MARCH/APRIL 2009
Agathos Frascati
JAN/FEB 2009
Tiamat Bingyi
Agathos Frascati
NOV/DEC 2008
Tiamat Bingyi
Agathos Frascati
Top Contributors to Community Translation Project for Czech

__NOEDITSECTION__
Top Contributors to the Community Translation Project for Czech!
Project:Community Translation Project ~ Location:Pjira
The following is the top Czech translator who has contributed voluntary, high quality translations. These efforts will improve the Second Life experience for the international community!
JAN/FEB 2009
Jarek Dejavu
NOV/DEC 2008
Jarek Dejavu
Top Contributors to Community Translation Project for Hungarian

__NOEDITSECTION__
Top Contributors to the Community Translation Project for Hungarian!
Project:Community Translation Project ~ Location:Pjira
The following is the top Hungarian translator who has contributed voluntary, high quality translations. These efforts will improve the Second Life experience for the international community!
MAY/JUNE 2009
Princess Niven
JAN/FEB 2009
Princess Niven
NOV/DEC 2008
Princess Niven
Top Contributors to Community Translation Project for Italian

__NOEDITSECTION__
Top Contributors to the Community Translation Project for Italian!
Project:Community Translation Project ~ Location:Pjira
The following is the top Italian translator who has contributed voluntary, high quality translations. These efforts will improve the Second Life experience for the international community!
NOV/DEC/JAN 2009-2010
Biancaluce Robbiani
Slatan Dryke
Salahzar Stenvaag
Sergen Davies
SEPT/OCT 2009
Biancaluce Robbiani
Sergen Davies
JULY/AUGUST 2009
Biancaluce Robbiani
Sergen Davies
Salahzar Stenvaag
MAY/JUNE 2009
Biancaluce Robbiani
Sergen Davies
MARCH/APRIL 2009
Biancaluce Robbiani
Ghost Ulich
Gaia Rossini
JAN/FEB 2009
Biancaluce Robbiani
Sergen Davies
Salahzar Stenvaag
Ringo Tuxing
PF Shan
NOV/DEC 2008
Ghost Ulich
Top Contributors to Community Translation Project for Japanese

__NOEDITSECTION__
Top Contributors to the Community Translation Project - Japanese!
Project:Community Translation Project ~ Location:Pjira
The following is the top Japanese translator who has contributed voluntary, high quality translations. These efforts will improve the Second Life experience for the international community!
FEB/MAR/APRIL 2010
Clione Clary
Nock Forager
Ramona Forcella
NOV/DEC/JAN 2009-2010
Nock Forager
Ramona Forcella
SEPT/OCT 2009
Jinko Spitteler
Clione Clary
JULY/AUGUST 2009
Nock Forager
Clione Clary
MAY/JUNE 2009
Clione Clary
MARCH/APRIL 2009
Nock Forager
Clione Clary
Ramona Forcella
JAN/FEB 2009
Nock Forager
NOV/DEC 2008
Alissa Sabre
Top Contributors to Community Translation Project for Polish

__NOEDITSECTION__
Top Contributors to the Community Translation Project for Polish!
Project:Community Translation Project ~ Location:Pjira
The following are the top Polish translators (in no particular order) who have contributed voluntary, high quality translations to the project. Their efforts will improve the Second Life experience for the international community!
NOV/DEC/JAN 2009-2010
Malwina Dollinger
JULY/AUGUST 2009
Malwina Dollinger
MAY/JUNE 2009
Malwina Dollinger
JAN/FEB 2009
Maciek Marksman
Malwina Dollinger
Magnus Balczo
NOV/DEC 2008
Maciek Marksman
Malwina Dollinger
Magnus Balczo
Top Contributors to Community Translation Project for Russian and Ukrainian

__NOEDITSECTION__
Top Contributor to the Community Translation Project for Russian and Ukrainian!
Project:Community Translation Project ~ Location:Pjira
The following is the top Russian/Ukrainian translator who has contributed voluntary, high quality translations to the project. His efforts will improve the Second Life experience for the international community!
JULY/AUGUST 2009
Ian Kas
MAY/JUNE 2009
Ian Kas
SecondKiev
MARCH/APRIL 2009
Ian Kas
JAN/FEB 2009
Ian Kas
NOV/DEC 2008
Ian Kas
Top Contributors to Community Translation Project for Spanish

__NOEDITSECTION__
Top Contributors to the Community Translation Project for Spanish!
Project:Community Translation Project ~ Location:Pjira
The following is the top group of Spanish translators who have contributed voluntary, high quality translations. These efforts will improve the Second Life experience for the international community!
NOV/DEC/JAN 2009-2010
Anonymous Group!
SEPT/OCT 2009
Anonymous Group!
Sira Arbizu
JULY/AUGUST 2009
Anonymous Group!
Asghard Igaly
MAY/JUNE 2009
Anonymous Group!
JAN/FEB 2009
Anonymous Group!
NOV/DEC 2008
Anonymous Group!
Top Contributors to Community Translation Project for Turkish

__NOEDITSECTION__
Top Contributors to the Community Translation Project for Turkish!
Project:Community Translation Project ~ Location:Pjira
The following is the top Turkish translator who has contributed voluntary, high quality translations. These efforts will improve the Second Life experience for the international community!
MAY/JUNE 2009
Vixen Heron
NOV/DEC 2008
Vixen Heron
Top Contributors to the Community Translation Project for Chinese

__NOEDITSECTION__
Top Contributors to the Community Translation Project for Chinese!
Project:Community Translation Project ~ Location:Pjira
The following is the top Chinese translator who has contributed voluntary, high quality translations. These efforts will improve the Second Life experience for the international community!
MARCH/APRIL 2009
Geneko Nemeth
Ken March
JAN/FEB 2009
Geneko Nemeth
NOV/DEC 2008
Geneko Nemeth
Top Contributors to the Community Translation Project for Danish

__NOEDITSECTION__
Top Contributor to the Community Translation Project for Danish!
Project:Community Translation Project ~ Location:Pjira
The following is the top Danish translator who has contributed voluntary, high quality translations to the project. His efforts will improve the Second Life experience for the international community!
NOV/DEC/JAN 2009-2010
Flemming Congrejo
JULY/AUGUST 2009
Flemming Congrejo
MAY/JUNE 2009
Flemming Congrejo
Ann Congrejo
MARCH/APRIL 2009
Flemming Congrejo
Ann Congrejo
JAN/FEB 2009
Flemming Congrejo
HappySmurf Papp
NOV/DEC 2008
Tue Torok
SEPT/OCT 2008
Tue Torok
Top Contributors to the Community Translation Project for Dutch

__NOEDITSECTION__
Top Contributors to the Community Translation Project - Dutch!
Project:Community Translation Project ~ Location:Pjira
The following are the top Dutch translators who have contributed voluntary, high quality translations. Their efforts will improve the Second Life experience for the international community!
NOV/DEC/JAN 2009-2010
Youri Ashton
Lisa Lowe
JULY/AUGUST 2009
Lisa Lowe
Bulli Schumann
MAY/JUNE 2009
Bulli Schumann
Lisa Lowe
MARCH/APRIL 2009
Bulli Schumann
JAN/FEB 2009
Lisa Lowe
Bulli Schumann
Top Contributors to the Community Translation Project for French

__NOEDITSECTION__
Top Contributors to the Community Translation Project for French!
Project:Community Translation Project ~ Location:Pjira
The following are the top French translators (in no particular order) who have contributed voluntary, high quality translations to the project. Their efforts will improve the Second Life experience for the international community!
NOV/DEC/JAN 2009-2010
Bolek Amat
Link Kiranov
Surfaqua Oh
SEPT/OCT 2009
Zai Lynch
Laurent Bechir
JULY/AUGUST 2009
Blaise Timtam
Yann Dufaux
Laurent Bechir
MAY/JUNE 2009
Thibaud Merlin
Laurent Bechir
MARCH/APRIL 2009
Thibaud Merlin
Blaise Timtam
Gally Young
Laurent Bechir
JAN/FEB 2009
Thibaud Merlin
Audrey Bisiani
Blaise Timtam
Tupper Weir
NOV/DEC 2008
Rafale Kamachi
Gally Young
Ourasi Ferraris
Laurent Bechir
SEPT/OCT 2008
Phli Foxchase
Gally Young
Top Contributors to the Community Translation Project for German

__NOEDITSECTION__
Top Contributors to the Community Translation Project!
Project:Community Translation Project ~ Location:Pjira
The following are the top German translators (in no particular order) who have contributed voluntary, high quality translations to the project. Their efforts will improve the Second Life experience for the international community!
FEB/MAR/APRIL 2010
Zai Lynch
Torben Trautman
Celestin Uxlay
NOV/DEC/JAN 2009-2010
Zai Lynch
Torben Trautman
Celestin Uxlay
Marcel23 Dreamscape
Phillie Rhode
SEPT/OCT 2009
Zai Lynch
Aquiel Saru
Monochrome Tomorrow
JULY/AUGUST 2009
Celestin Uxlay
Danziel Lane
Aquiel Saru
Desmond Fardel
MAY/JUNE 2009
Torben Trautman
Lara Shepherd
Zai Lynch
MARCH/APRIL 2009
Gunter Gustav
Lara Shepherd
Zai Lynch
JAN/FEB 2009
Lore Lamont
Torben Trautman
Lara Shepherd
Zai Lynch
NOV/DEC 2008
Lore Lamont
Torben Trautman
Lara Shepherd
Zai Lynch
SEPT/OCT 2008
Tom32 Anatine
Torben Trautman
Lara Shepherd
JULY/AUG 2008
Tom32 Anatine
Lore Lamont
Toretto Isolated Sim

Toretto (or A101 as its transitory name) is the name of an Isolated Sim. It is located at Coordinates 610/860, Grid Sector F8, Southern Ocean. Land is named Bright Beginnings Adoption Agency with description: Adoption agency for families! Family RP Community. Kids! Teens! Twins! Families. Urban Kids. Hang Out. Panel Match.
Entire place is made for children, with toys, animals and posters. Note that there are a few behavior restrictions here.
== See Also ==
Second Life Geography
List Of Microcontinents And Sim Clusters
Oceans
Torley/Viewer setup

As of June 2013, from out-of-the-box official Viewer installation:
== PREFERENCES ==
* General tab
** Name tags = Off
** Away timeout = never
* Graphics tab
** Quality and speed = Ultra. Also see related photo checklist.
** Click Advanced and enable Depth of Field.
* Sound & Media tab
** Mute Streaming music, Media, and Voice Chat unless needed.
* Move & View tab
** Single click on land = No action
** Double click on land = Teleport to clicked point
** Click Other Devices for JOYSTICK CONFIGURATION. Use these settings (as of Feb. 2013) and be sure to uncheck Avatar.
* Notifications
** Uncheck When my friends log in or out
* Setup
** Maximum Bandwidth = 10000 kbps (This should be the default!)
* Advanced
** Cache = 1024 MB
** Check Allow Multiple Viewers
** Check Show Advanced Menu
** Check Show Developer Menu
== DEBUG SETTINGS ==
* BackgroundYieldTime = 0
=== Graphics ===
* RenderShadowBlurSize = 3
* RenderVolumeLODFactor = 4
* WLSkyDetail = 256
=== Depth of field ===
Still experimenting with this after all this time...
* CameraDoFResScale (Blur Quality) = 0.25
** Lowered from the default of 0.7 so that there's more of a gradual ramping when you zoom into a subject. Can provide some analogue-feeling "diffuse blur", like smearing Vaseline on the lens. 
* CameraFNumber = 0.001
* CameraFieldOfView = 0.025
* CameraFocalLength = 500
** Lower it for sharper background (like 1) and vice-versa.
* CameraMaxCoF (Circle of Confusion) = 20
* CameraFocusTransitionTime = Increase this to 1 or even 2 seconds for certain machinima shots.
=== Advanced menu ===
* Uncheck Limit Select Distance
* Check Disable Camera Constraints
Torley island

Friendly greetings! Torley Linden's island in Second Life is focused on expanding your mind to Second Life's creative possibilities, so explore and enjoy.
» CLICK HERE TO VISIT TORLEY ISLAND!!!
== Were you Here? ==
Check out Torley island pictures taken by fellow Residents, and add your own on Flickr!
== The story of Torley island (formerly "Here") ==
In Torley's words in July 2008...
After all this time, I finally have an island. I mean, it was an eventuality... I began my Second Life with no land, and even when I started working for Linden Lab, I usually scrounged parcels here and there. Sometimes I'd "camp out" on other Lindens' land when reproducing bugs and running other tests.
Things came together gradually. I:
* Kept getting asked by awesome Residents where video tutorials could be watched inworld.
* Wanted an increasing amount of space to advance research & development — you know that show MythBusters? I do the same sort of thing in SL.
* Needed a place to store example content objects referred to in my videos. (It's frustrating to follow an older video up to the end, only to find featured "Come here and get this!" items no longer exist!)
* Believe it's of the utmost importance for Linden Lab employees to understand Second Life by simply being a part of it and doing casual everyday stuff. Here is my manifestation of that.
Among other reasons. And so, I packed up my stuff from my longtime inworld residence of the Linden Village in Grasmere, and have since moved... Here.
Special thanx to Harmony Linden & Concierge Team for getting me setup, my wife Ravenelle Zugzwang for being my collaborator — some things, like wildly gesticulating at a computer screen and say "Move that Here!" (ha, puns) are still easier done in first life — and of course, thank you for visiting.
If you possess a curiosity to contact me, you may do so here. I warmly welcome your awesomeness!
== Was ==
Stuff that was Here, but no longer is. Hence, Was.
Torley island/Was

Stuff that was Here, but no longer is. Hence, Was.
= 2009-04-11 = 
== Here's soundtrack ==
 The enchanting piano music you hear on Here was composed by Torley too. Featured tunes:
* 14 slices of seasonal delight from Holidium
* A rotation of 176 pieces from solo piano 7
All this can be downloaded entirely for free and used in your own creations — please let Torley know if you do something awesome with them.
In addition, the music stream — http://snurl.com/torleyradio which you can use on your land parcels — is provided by MediaMaster, which let you upload MP3s and play 'em inworld.
= 2009-02-11 =
== Video trailer & tour ==
OMG EPIC!!!!
<videoflash>zHfc9-2k_to</videoflash>
And what would video tutorials guru Torley be without an animated tour of Here? Check it out:
<videoflash>4y3-05RWPvI</videoflash>
== Hotspots on Here ==
Click any of these names to teleport in Second Life:
=== The BIG screen ===
You can't miss it. Shows a featured Video Tutorial.
=== Video Tutorial kiosks ===
You can find a number of these spread around Here. They're usually in-context to provide a richer experience: for example, sitting tutorial near some poseballs you can try. The kiosks look like this:
=== Welcome corral ===
Where you'll start on Here if you didn't pick another destination. Yup, it's a reference to ye olde newbie corral. Pick up your free Torley Textures and other goodies!
 
=== Torley's office ===
I'd be delighted to chat with you in-avatar! See my office hour times.
=== Terraforming landbox ===
One of the most fun parts of owning land, especially an island, is reshaping it — feel free to mold this terrain like clay! Move it up, down, and all around. Also watch my terraforming tutorial in the kiosk nearby.
=== Torley's big head ===
Click my head to read my blog posts!
Other "exhibits" are subject to change... Here is lively, dynamic, and engaging! Like Second Life itself!
Touch A Quote

This script will deliver quotes sequentially from a notecard when touched.
In the same object you drop this script, create a notecard called "_quotes" and simply put your quotes in it, max. 255 characters per line or they will be truncated. Watch out not to bust the script memory stack by adding too much, but you can use Mono to compile it and create a very long notecard.
// Touch a quote script 
// By CodeBastard Redgrave
// Reads quotes from a notecard and displays them sequentially when you touch!
// BEWARE it cannot handle quotes more than 256 characters. Split them into multiple lines if needed.
// This is a free script, DO NOT RESELL!
// It's loosely based on the classic dataserver script from the LSL wiki.
// Feel free to modify it to make your own book! Make code not war <3
string notecardName = "<--the notecard name goes here -->";
integer currentLine;
key notecardRequestID;
integer quoteIndex;
integer numberOfQuotes;
list listOfQuotes;
init()
{
 integer numberOfNotecards = llGetInventoryNumber(INVENTORY_NOTECARD);
 if (numberOfNotecards)
 {
 currentLine = 0;
 notecardRequestID = llGetNotecardLine(notecardName, currentLine);
 llOwnerSay("Loading notecards now...");
 }
}
default
{
 on_rez(integer start_param)
 {
 llResetScript();
 }
 changed(integer change)
 {
 if (change & CHANGED_INVENTORY)
 llResetScript();
 }
 state_entry()
 {
 init();
 }
 touch_start(integer num_detected)
 {
 llSay(PUBLIC_CHANNEL, llList2String(listOfQuotes, quoteIndex));
 if (numberOfQuotes <= ++quoteIndex)
 quoteIndex = 0;
 }
 dataserver(key id, string data)
 {
 notecardRequestID = NULL_KEY;
 if (data == EOF)
 {
 currentLine = 0;
 numberOfQuotes = llGetListLength(listOfQuotes);
 integer freeMemory = llGetFreeMemory();
 llOwnerSay("Done loading notecards!\n"
 + (string)numberOfQuotes + " quotes loaded, free memory " + (string)freeMemory);
 }
 else
 {
 if (data != "")
 listOfQuotes += [data];
 notecardRequestID = llGetNotecardLine(notecardName, ++currentLine);
 }
 }
}
Touch Texture Switch.lsl

//*********************************************************
// -Touch Texture Switch- *
//*********************************************************
// www.lsleditor.org by Alphons van der Heijden (SL: Alphons Jano)
//Creator: Bobbyb30 Swashbuckler
//Attribution: None required, but it is appreciated.
//Created: December 16, 2009
//Last Modified: March 17, 2010
//License: Public Domain
//Released: Wednesday, December 16, 2009
//Status: Fully Working/Production Ready
//Version: 1.0.1
//Disclaimer: These programs are distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without
// even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. 
//Name: Touch Texture Switch.lsl
//Purpose: To change texture on touch
//Description: This script will change the texture on a prim when touched between the two given
// texture and then sleep.
//Directions: Add script to prim. Change UUIDs in script and save.
//Compatible: Mono & LSL compatible
//Other items required: None
//Notes: Lagless, timerless, Originally written for EternalSailorJupiter Korobase
// : llSetTexture has a .2 second delay, so there is automatically a .2 second delay built in.
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//global variables you may change
string texture1 = "UUID of texture 1";//UUID of texture 1 (or inventory name if in inventorY)
string texture2= "UUID of texture 2";//UUID of texture2
float time = 0.0;//time to sleep in seconds
integer side = ALL_SIDES;//which side to change texture on
/////////////
//don't change below
integer currentstate;//the state its in either TRUE or FALSE
switch(string texture)
{
 llSetTexture(texture, side);
 currentstate = ~currentstate;//swith states
 llSleep(time);
}
default
{
 touch_start(integer total_number)
 {
 if(currentstate)
 switch(texture1);
 else
 switch(texture2);
 }
}
Toxxic Microcontinent

Toxic Microcontinent is a group of 7 themed sims interconnected. It is a Microcontinent and is private-owned. Its temporary designation name is A171 in the List Of Microcontinents And Sim Clusters and can be located in the grid sector I11. Coordinates for this microcontinent are: 899-902/1121-1123. Overall map location is the Northern Ocean (see Oceans).
Component sims are: Dirtyland, Toxxic, Toxxic2, Depraved Nation, The Slums, District and Metropolis.
Ground texture is similar to a chess table. All sims are full with urban landscape. A large part of the continent is occuped with shops. Ban lines and entity orbs were not discovered on our survey, but travelers should beware of unexpected holes.
==See also ==
*Second Life Geography
*List Of Microcontinents And Sim Clusters
*Oceans
*Lost Angeles Microcontinent