nyuuzyou/wikis huggingface dataset:
Ecco the Dolphin: Defender of the Future (Apr 21, 2000 prototype)

A prototype of Ecco the Dolphin: Defender of the Future for the Sega Dreamcast.
==Notes==
* Debug mode is enabled in this build.
* PAL prototype.
==Screenshots==
File:Ecco the Dolphin - Defender of the Future (Apr 21, 2000 prototype) (1).png|Title screen
File:Ecco the Dolphin - Defender of the Future (Apr 21, 2000 prototype) (2).png|VMU screen
File:Ecco the Dolphin - Defender of the Future (Apr 21, 2000 prototype) (3).png|Under the sea 1
File:Ecco the Dolphin - Defender of the Future (Apr 21, 2000 prototype) (4).png|Under the sea 2
File:Ecco the Dolphin - Defender of the Future (Apr 21, 2000 prototype) (5).png|Ecco jumping
== Videos ==
<youtube width="580" height="480">vBiQE0Xws9I</youtube>
==Files==
==Header==
todo
== Disc contents ==
Ecco the Dolphin: Defender of the Future (Apr 8, 2000 prototype)

A prototype of Ecco the Dolphin - Defender of the Future for the Sega Dreamcast.
==Notes==
* Originated from Maurice Molyneaux, released through Caverns of Hope.
* This game has been modified to include a watermark for Caverns of Hope. Only a self-boot .cdi has been released.
* Contains a soundtrack by Attila Heger, before being changed in favor of Tim Follin's. 
==Screenshots==
File:Ecco 1 4-8-2000 (1).png
File:Ecco 1 4-8-2000 (2).png
File:Ecco 1 4-8-2000 (3).png
File:Ecco 1 4-8-2000 (4).png
File:Ecco 1 4-8-2000 (5).png
File:Ecco 1 4-8-2000 (6).png
==Files==
==Header==
todo
== Disc contents ==
==Origin==
dotfbetadisc.jpg
==Acknowledgments==
* Provided by Caverns of Hope.
Ecco the Dolphin: Defender of the Future (Feb 17, 2000 prototype)

A prototype of Ecco the Dolphin: Defender of the Future for the Sega Dreamcast.
==Notes==
* Loading screen is different.
* Title screen is different.
* There is no VMU screen in this build.
* The menu is completely different.
* Load Game brings up a level select.
* Inventory screen is different.
* Appaloosa watermark is present at all times during normal game play.
* Some of the loading screens in this build use underwater stock images. Some stage lack proper loading screens, and instead display the map file name.
==Screenshots==
ecco dc feb 17 2000 0.png|Title screen.
ecco dc feb 17 2000 1.png|Menu.
ecco dc feb 17 2000 2.png|Options.
ecco dc feb 17 2000 3.png|Level select.
ecco dc feb 17 2000 4.png|Introduction.
ecco dc feb 17 2000 5.png|Crystal Bay.
ecco dc feb 17 2000 6.png|Coral Reef North.
ecco dc feb 17 2000 7.png|Coral Reef South.
ecco dc feb 17 2000 8.png|Four Hole Maze.
ecco dc feb 17 2000 9.png|Dark Caves Easy.
ecco dc feb 17 2000 10.png|Dark Caves Hard.
ecco dc feb 17 2000 11.png|The Geyser.
ecco dc feb 17 2000 12.png|Top Middle Low Lakes.
ecco dc feb 17 2000 13.png|Crossroads Eel Chase.
ecco dc feb 17 2000 14.png|Atlantis 3000.
ecco dc feb 17 2000 15.png|Lobnoe.
ecco dc feb 17 2000 16.png|Arrival at Man's Nightmare.
ecco dc feb 17 2000 17.png|Victim's Temple.
ecco dc feb 17 2000 18.png|Loading Yard.
ecco dc feb 17 2000 19.png|Crystal Processing Plant 1.
ecco dc feb 17 2000 20.png|Crystal Processing Plant 2.
ecco dc feb 17 2000 21.png|Pumping Station 1.
ecco dc feb 17 2000 22.png|Pumping Station 2.
ecco dc feb 17 2000 23.png|Pumping Station 3.
ecco dc feb 17 2000 24.png|Doomsday Machine.
ecco dc feb 17 2000 25.png|Village.
ecco dc feb 17 2000 26.png|Detention Facility.
ecco dc feb 17 2000 27.png|Resistance Meeting Place.
ecco dc feb 17 2000 28.png|Military Headquarters.
ecco dc feb 17 2000 29.png|Hanging Water Generator.
ecco dc feb 17 2000 30.png|Hanging Waters.
ecco dc feb 17 2000 31.png|Mutaclone 1.
ecco dc feb 17 2000 32.png|Mutaclone 2.
ecco dc feb 17 2000 33.png|Mutaclone 3.
ecco dc feb 17 2000 34.png|Hatchery.
ecco dc feb 17 2000 35.png|Egg Canal.
ecco dc feb 17 2000 36.png|Queen's Cave.
ecco dc feb 17 2000 37.png|The Heart.
ecco dc feb 17 2000 38.png|Final Battle.
== Videos ==
<youtube width="640" height="476">gPcCv0id7Ic</youtube>
Ecco the Dolphin: Defender of the Future (Jan 26, 2000 prototype)

A prototype of Ecco the Dolphin: Defender of the Future for the Sega Dreamcast.
==Notes==
* This prototype is a bad dump. There were some physical issues with the GD-R which caused every dump attempt to fail in certain areas. In every attempt, 170_CROSS_EEL.GDE, 180_ATLANTIS.GDE, and 250_DOOMSDAY.GDE had sectors that were consistantly unreadable. There were also bad sectors in track03.bin, however this tracks contains no data used by the game. An attempt was made to repair the bad sectors in each of these levels by carefully analyzing the data of the levels by comparing them to the next available build of the game. The bytes that were meant to match in both versions were copied over from the working build and were used to replace the corrupt bytes in the bad dump. The sector header information was added back manually by hand. Unfortantely, the scramble data that follows the sector remains corrupt, as there is currently no known way to recalculate the data. Both the original dump as well as the modified dump are presented here.
* Loading screen is different.
* Title screen is different.
* There is no VMU screen in this build.
* The menu is completely different.
* Load Game brings up a level select.
* Inventory screen is different.
* Appaloosa watermark is present at all times during normal game play.
* Some stage lack proper loading screens, and instead display the map file name.
* The prototype lacks any CDDA tracks.
* The prototype lacks any cutscenes aside from a few level introductions.
==Screenshots==
ecco dc jan 26 2000 0.png|Title screen.
ecco dc jan 26 2000 1.png|Level select.
ecco dc jan 26 2000 2.png|Crystal Bay.
ecco dc jan 26 2000 3.png|Coral Reef North.
ecco dc jan 26 2000 4.png|Coral Reef South.
ecco dc jan 26 2000 5.png|Four Hole Maze.
ecco dc jan 26 2000 6.png|Dark Caves Easy.
ecco dc jan 26 2000 7.png|Dark Caves Hard.
ecco dc jan 26 2000 8.png|The Geyser.
ecco dc jan 26 2000 9.png|Top Middle Low Lakes.
ecco dc jan 26 2000 10.png|Crossroads Eel Chase.
ecco dc jan 26 2000 11.png|Atlantis 3000.
ecco dc jan 26 2000 12.png|Victim's Temple.
ecco dc jan 26 2000 13.png|Loading Yard.
ecco dc jan 26 2000 14.png|Crystal Processing Plant.
ecco dc jan 26 2000 15.png|Pumping Station 1.
ecco dc jan 26 2000 16.png|Pumping Station 2.
ecco dc jan 26 2000 17.png|Pumping Station 3.
ecco dc jan 26 2000 18.png|Doomsday Machine.
ecco dc jan 26 2000 19.png|Village.
ecco dc jan 26 2000 20.png|Detention Facility.
ecco dc jan 26 2000 21.png|Resistance Meeting Place.
ecco dc jan 26 2000 22.png|Military Headquaters.
ecco dc jan 26 2000 23.png|Hanging Water Generator.
ecco dc jan 26 2000 24.png|Hanging Waters.
ecco dc jan 26 2000 25.png|Mutaclone 1.
ecco dc jan 26 2000 26.png|Mutaclone 2.
ecco dc jan 26 2000 27.png|Mutaclone 3.
ecco dc jan 26 2000 28.png|Hatchery.
ecco dc jan 26 2000 29.png|Egg Canal.
ecco dc jan 26 2000 30.png|Queen's Cave.
ecco dc jan 26 2000 31.png|The Heart.
ecco dc jan 26 2000 32.png|Final Battle.
ecco dc jan 26 2000 33.png|Noseball.
== Videos ==
<youtube width="640" height="476">oZnwyHLO3Ss</youtube>
Ecco the Dolphin: Defender of the Future (Jul 6, 2000 build)

A possible second revision of Ecco the Dolphin: Defender of the Future for the Sega Dreamcast.
==Notes==
* A possible unreleased second revision.
* NTSC-US prototype.
==Screenshots==
File:Ecco the Dolphin - Defender of the Future (Jul 6, 2000 build) (1).png|Title screen
File:Ecco the Dolphin - Defender of the Future (Jul 6, 2000 build) (2).png|Ecco swimming
File:Ecco the Dolphin - Defender of the Future (Jul 6, 2000 build) (3).png|Ecco diving
File:Ecco the Dolphin - Defender of the Future (Jul 6, 2000 build) (4).png|Under the sea
File:Ecco the Dolphin - Defender of the Future (Jul 6, 2000 build) (5).png|Ecco jumping
== Videos ==
<youtube width="580" height="480">4Lbh6XPq94w</youtube>
==Files==
== Header ==
todo
== Disc Contents ==
Ecco the Dolphin: Defender of the Future (Nov 23, 1999 prototype)

An early prototype of Ecco the Dolphin: Defender of the Future for the Sega Dreamcast.
==Notes==
* Loading screen is different.
* Title screen is different.
* There is no VMU screen in this build.
* The menu is completely different.
==Videos==
<youtube width="640" height="476">h2c-BpwA4vw</youtube>
==Origin==
HhdyxYE.png|GD-R front.
==See also==
* View the original release article on DreamcastSegaInfo.org. (Archive)
* Original release thread on ObscureGamers.com.
Ecco the Dolphin (EPROM 20 prototype)

A prototype of Ecco the Dolphin for the Game Gear.
==Notes==
* Code and small data changes.
* The debug menu can be accessed with the same cheat code as the final game (press Right, 1, 2, 1, 2, Down, 2, Up on the sonar map screen).
* Because the original EPROMs lack a written date, this prototype is classified by the "EPROM" number specified on the debug menu.
==Screenshots==
Ecco the Dolphin (EPROM 20 prototype).2019-12-22 13.07.02.png|Title screen.
Ecco the Dolphin (EPROM 20 prototype).2019-12-22 13.07.07.png|Gameplay 1.
Ecco the Dolphin (EPROM 20 prototype).2019-12-22 13.07.18.png|Gameplay 2.
Ecco the Dolphin (EPROM 20 prototype).2019-12-22 13.07.23.png|Sonar screen.
Ecco the Dolphin (EPROM 20 prototype).2019-12-22 13.07.39.png|Debug menu.
==Files==
==Header==
00007ff0 54 4d 52 20 53 45 47 41 00 00 00 00 16 25 00 60 TMR SEGA.....%.`
==See also==
* This release is part of Hidden Palace's Holiday 2019 release event. Click here for more information on the other releases from this period.
Ecco the Dolphin (Jun 29, 1993 build)

An unreleased second revision to Ecco the Dolphin for the Sega Mega Drive.
== Notes ==
* Most likely an unreleased revision based on the Japanese release.
** As such, it has QoL additions from the Japanese release, namely enemies no longer respawn and most barrier glyphs act as checkpoints.
* Although the password letter is different, entering from first revision won't work.
* Miscellaneous Notes:
** Game is emulatable: Yes (as of May 23, 2023).
== Screenshots ==
File:Ecco the Dolphin (Jun 29, 1993 build).2016-06-23 20.33.24.png
File:Ecco the Dolphin (Jun 29, 1993 build).2016-06-23 20.33.55.png
File:Ecco the Dolphin (Jun 29, 1993 build).2016-06-23 20.34.00.png
File:Ecco the Dolphin (Jun 29, 1993 build).2016-06-23 20.34.10.png
File:Ecco the Dolphin (Jun 29, 1993 build).2016-06-23 20.34.19.png
== Videos ==
<youtube width="320" height="240">mwIx5mIdr1k</youtube>
Ecco the Dolphin (Jun 9, 2007 prototype)

A prototype of Ecco the Dolphin for the Xbox 360.
==Notes==
* Predates the final build by 11 days.
* Original filename: Ecco the Dolphin (Jun 09, 2007) [58410876].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Echochrome (May 12, 2008 prototype)

A prototype/prerelease build of Echochrome for the PlayStation Portable from 2008-05-12 (after the North American release of the game, but before the European release).
==Notes==
* Disc label indicates this is preview code ("código de previsualización").
==Origin==
Echochrome-2008-05-12-01-Disc-Small.png|Disc front
==See also==
* Original release page on Archive.org
Ed, Edd n Eddy: The Mis-Edventures (Sep 6, 2005 prototype)

A prototype of Ed, Edd n Eddy: The Mis-Edventures that predates the final build by 11 days.
==Notes==
*Has a few minor aesthetic differences. 
*An intricate debug menu can be accessed by pressing Start on a 2nd controller.
==Screenshots==
File:Eenemis_bootscreen.png|Boot screen
File:Ededdneddy_debug1.jpg|Debug menu
File:Ededdneddy_debug2.jpg|Debug menu
==Videos==
<youtube width="320" height="240">miURb7xKp6M</youtube>
Eddie’s Puzzle Time (Prototype)

A prototype of the unreleased Eddie's Puzzle Time for the Nintendo Game Boy.
==Notes==
* Developed by Hookstone
::Programming: Jason McGannGraphics: Peter TattersallLevel Design: David Bland (90%), Jason McGann, Peter Tattersall
* Estimated to be 99% complete
* Somewhat of a precursor to Zoop
==See also==
Read the release article on AIR Entertainment here.
Eets: Chowdown (Mar 3, 2007 prototype)

A prototype of Eets: Chowdown for the Xbox 360.
==Notes==
* Predates the final build by 13 hours.
* Original filename: Eets [58410825].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
 
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Egg Mania: Eggstreme Madness (Jun 16, 2002 prototype)

A prototype of Egg Mania: Eggstreme Madness for the PlayStation 2.
==Notes==
* An NTSC build dated a month before the final.
* Much of the music is missing.
* The game seems prone to crashing.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
Eggmania-Jun16-1.png|Title screen
Eggmania-Jun16-2.png|Gameplay
==Origin==
PS2 - Eggmania US 6-16.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Hwd45 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Eggerland: Souzou e no Tabidachi (Prototype)

A prototype of Eggerland: Souzou e no Tabidachi (エッガーランド 創造への旅立ち) for the Nintendo Famicom Disk System.
==Notes==
* Different title screen.
==Origin==
20191108_065608_0379_media_front.jpg|Disk front.
20191108_065608_0379_media_back.jpg|Disk back.
==See also==
*No-Intro entry
*Release article courtesy of Gaming Alexandria.
Ehrgeiz: God Bless the Ring (Jan 19, 1999 prototype)

A prototype of Ehrgeiz: God Bless the Ring for the PlayStation.
==Notes==
* Compiled almost two months before the final US build.
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
** Game contains dongle protection: No.
** Game contains debugging symbols: N/A
** Dump was originally scrambled: No
==Screenshots==
PSX - Ehrgeiz Beta 1-0000.png
PSX - Ehrgeiz Beta 1-0001.png
PSX - Ehrgeiz Beta 1-0002.png
PSX - Ehrgeiz Beta 1-0003.png
PSX - Ehrgeiz Beta 1-0004.png
PSX - Ehrgeiz Beta 1-0005.png
PSX - Ehrgeiz Beta 1-0006.png
PSX - Ehrgeiz Beta 1-0007.png
PSX - Ehrgeiz Beta 1-0008.png
PSX - Ehrgeiz Beta 1-0009.png
PSX - Ehrgeiz Beta 1-0010.png
PSX - Ehrgeiz Beta 1-0011.png
PSX - Ehrgeiz Beta 1-0012.png
PSX - Ehrgeiz Beta 1-0013.png
PSX - Ehrgeiz Beta 1-0014.png
PSX - Ehrgeiz Beta 1-0015.png
==Origin==
PSX - Ehrgeiz Beta 1.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
El Shaddai: Ascension of the Metatron (Demo)

A prototype of El Shaddai: Ascension of the Metatron for the Playstation 3.
==Notes==
* "RETAIL IS MISSING RAP"
* Original filename: El Shaddai ASCENSION OF THE METATRON (DEMO) EP4002-NPEB90328_00-ELSHADDAIDEMO001 [RETAIL IS MISSING RAP].pkg
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases! Thanks also to FrostWolf for preserving and making this build available on the Wiki!
El Shaddai: Ascension of the Metatron (Sep 11, 2010 prototype)

A prototype of El Shaddai: Ascension of the Metatron for the Xbox 360.
==Notes==
* Predates the final build by 5 months.
* Original filename: El Shaddai - Ascension of the Metatron (Sep 11, 2010).rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Elebits: The Adventures of Kai and Zero (Prototype)

A prototype of Elebits: The Adventures of Kai and Zero for the Nintendo DS.
==Screenshots==
Elebits Compare 1.png
Elebits Compare 2.png
Elebits Compare 3.png
Elebits Compare 4.png
Elebits Compare 5.png
Elebits Compare 6.png
==Origin==
cartridge_front.png|Developer cart front
cartridge_back.png|Developer cart back
==See also==
No-intro entry
Elemental Gearbolt (Apr 20, 1998 prototype)

A prototype of Elemental Gearbolt for the PlayStation.
==Notes==
* Compiled nearly 2 months before US retail, but nearly 8 months after the initial Japanese one
* US localization intermediate
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
** Game contains dongle protection: No.
** Game contains debugging symbols: N/A
** Dump was originally scrambled: No
==Screenshots==
PSX - Elemental Gearbolt Review Copy-0001.png
==Origin==
PSX - Elemental Gearbolt Review Copy.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Iniche for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Elevator Action (Atari 2600 prototype)

A prototype of an unreleased port of Elevator Action for the Atari 2600.
==Notes==
* Programmed by Dan Hitchens for Atari.
* Estimated to be about 75% complete.
* First showcased at the Philly Classic 2001 event, and later became available as reproduction cartridges during the Classic Gaming Expo that same year.
==See also==
* AtariProtos' article on the prototype.
Elf Adventure (May 25, 1983 prototype)

A prototype of the unreleased Elf Adventure for the Atari 2600.
==Notes==
* Programmed by Warren Robinett; this is the final version before he stopped developing the game
* Donated by Scott Stilphen
* Contains the original dump and a fixed version by Nukey to be used with Stella
==Origin==
ElfAdventure May251983 cart.jpg|PCB
==See also==
* Some interesting proto's - AtariAge
* AtariProtos' article on the prototype.
Elveon (Apr 20, 2015 prototype)

A prototype of Elveon for the PC.
==Notes==
* Contain the installer.
* Although the executable is from 2015, most of the files are still from the time when the previous company 10Tacle was developing the game.
* The build use the Unreal Engine 3.
* It doesn't seem to work on any PC. It is recommended to run the executable as administrator and accept everything it says.
==Screenshots==
File:Elveon (Apr 20, 2015 prototype) screenshot 1.png
Elveon (Apr 7, 2008 prototype)

A prototype of Elveon for the Xbox 360.
==Notes==
* Unreleased game.
* Late prototype.
* Found as part of TNO-DRW-Kabo lot.
* Original filename: Elveon (Apr 07, 2008) [MS10].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==Origin==
Elveon (Apr 7, 2008 prototype) disc.png|Disc front
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Elveon (Aug 14, 2015 prototype)

A prototype of Elveon for the PC.
==Notes==
* This build was made by 10Tacle and was used at GDC 2015 and Gamescom 2015.
* The build date was based on the date of the most recent file, which is the game's main exe. It should be noted that gamescom 2015 had already finished at the time, but the other files other than the .exe are from July 2015, which means that the exe was modified after the event. The same applies to GDC Europe 2015.
* The build use the Unreal Engine 4.
* This build doesn't seem to work on Nvidia graphics cards.
* For the build to work better, first install the “UE4PrereqSetup_x64.exe” that is in the build.
Elveon (prototype)

A prototype of Elveon for the Playstation 3.
==Notes==
* The game was canceled in 2008.
* The build date is unknown because there are certain files missing, such the executables, which also makes the build unplayable.
* There are files relating to Tron: Evolution also without executables.
** It's worth noting that the reason they're together is because this is actually an Unreal Tournament application that contains these two games. The serial (TEST12345) is associated with this application.
Emergency Mayhem (Aug 18, 2004 prototype)

A prototype of the unreleased Emergency Mayhem for the Microsoft Xbox.
==Notes==
* Originally slated to be released for the Sony PlayStation 2 and Microsoft Xbox, the game was cancelled when its original publisher was shut down. It was brought back in 2008 and released exclusively for the Wii.
==Screenshots==
File:EmergencyMayhemAug18_1.png
File:EmergencyMayhemAug18_2.png
File:EmergencyMayhemAug18_3.png
File:EmergencyMayhemAug18_4.png
File:EmergencyMayhemAug18_5.png
File:EmergencyMayhemAug18_6.png
File:EmergencyMayhemAug18_7.png
File:EmergencyMayhemAug18_8.png
File:EmergencyMayhemAug18_9.png
==Videos==
<youtube heights="352" widths="240">iAUrWjcw5Ik</youtube>
Empire of Magic (May 12, 2004 prototype)

A prototype/prerelease/press demo build of Empire of Magic for the PC from 2004-05-12.
==Notes==
* The date of the build can be interpreted over a wide range. The last two aspects are interesting because they predate the release build of the game by three months or more. 
** The disc was created on 2004-06-25
** The disc content was assembled on 2004-05-12
** The game data files are from 2003-01-07
** The game executable is from 2002-12-17
* The disc image for this "demo" is larger than disc 1 of the release build.
==Origin==
Empire of Magic-Demo-2004-05-12-01-Disc-Small.png|Disc front
==See also==
* Original release page on Archive.org
Enchanted Arms (Jun 12, 2006 prototype)

A prototype of Enchanted Arms for the Xbox 360.
==Notes==
* Compiled a little over a month before the final build.
* Different title screen.
* Main menu contains an Xbox Live option that's not present in the final US version.
* Other differences are currently unknown.
* XEX information:
** Header Maker ID: US
** Header Product Code: 2022
** Header Title: Enchanted Arms
** Header PE Name: default.pe
** Header Executable Name: /default.xex
** Header: Executable Checksum (MD5): 12e41408e9152217f57b9b73ebdd1324
* Miscellaneous Notes:
** Game is emulatable in either Xenia or Xenia-Canary: Yes (as of December 25, 2022).
*** Issues: No issues.
==Screenshots==
Screenshot - Enchanted Arms 2022-12-13 23-05-08.png
Screenshot - Enchanted Arms 2022-12-13 23-04-56.png
Screenshot - Enchanted Arms 2022-12-13 23-04-35.png
Screenshot - Enchanted Arms 2022-12-13 23-04-24.png
Screenshot - Enchanted Arms 2022-12-13 23-04-18.png
Screenshot - Enchanted Arms 2022-12-13 23-04-09.png
Screenshot - Enchanted Arms 2022-12-13 23-04-01.png
Screenshot - Enchanted Arms 2022-12-13 23-03-54.png
Screenshot - Enchanted Arms 2022-12-13 23-03-44.png
Screenshot - Enchanted Arms 2022-12-13 23-03-40.png
Screenshot - Enchanted Arms 2022-12-13 23-03-36.png
Screenshot - Enchanted Arms 2022-12-13 23-03-32.png
Screenshot - Enchanted Arms 2022-12-13 23-03-30.png
==Origin==
X360 - Enchanted Arms preview.JPG|Disc front.
==Files==
Archive Contents:
Download File:
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
 
* Project Deluge: Xbox 360 and Wii (December 25, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Enclave (May 7, 2002 prototype)

A prototype of Enclave for the Xbox.
==Notes==
* Built a month before the final PAL build, the first available retail build.
* Differences unknown.
* XBE information:
** Internal Name: Enclave
** Maker ID and Product Number: \x031-27089
** Executable Name: Default.xbe
** Executable checksum (MD5): 216694e861635785c06fe4c5f0dcb663
* Miscellaneous Notes:
** Game is emulatable: Yes (CXBX) (as of September 12, 2021).
** Game contains dongle protection: No.
==Screenshots==
Xbox - Enclave review code (1).png
Xbox - Enclave review code (2).png
Xbox - Enclave review code (3).png
Xbox - Enclave review code (4).png
Xbox - Enclave review code (5).png
Xbox - Enclave review code (6).png
Xbox - Enclave review code (7).png
Xbox - Enclave review code (8).png
Xbox - Enclave review code (9).png
Xbox - Enclave review code (10).png
Xbox - Enclave review code (11).png
Xbox - Enclave review code (12).png
Xbox - Enclave review code (13).png
Xbox - Enclave review code (14).png
Xbox - Enclave review code (15).png
==Origin==
Xbox - Enclave review code.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: Xbox and Dreamcast (September 18, 2021)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)