nyuuzyou/wikis huggingface dataset:
Mid Level (World Tree)

Mid Level is a sub-area in the World Tree in Xenoblade Chronicles 2. It is the middle level of the Tree, encompassing parts of Lv. 2, Mizar, and Lv. 3, Alioth.
==Landscape==
==NPCs==
*Bonono
==Locations==
*Roadway to 7th Perimeter
*Mizar Thoroughfare
*7th Perimeter Defense Post
*Skywalk
*
==Landmarks==
*7th Perimeter Center Floor
*
*7th Perimeter Skyport
*Lv. 3, Alioth
==Secret Areas==
*7th Perimeter Entrance
==Shops==
*Traveling bard exclusive.
===Notes===
==Enemies==
===Normal enemies===
*Alda Sentry
*
*Disas Squood
*Docel Sentry
*Familion Sovereign
*
*Gerolf Sovereign
*Horiz Aspid
*
*Indoline Sentinel
*
*Joobs Krabble
*Kustal Sovereign
*Margot Sovereign
*Nula Scout
*Nutch Lexos
*Phoebus Sovereign
*Radclyffe Sovereign
*Riveral Ansel
*Spirit Lexos
*Sting Runner
*Straat Serprond
*Valkan Marrin
*Vay Taos
===Unique monsters===
*Haywire Phoebus
*Mk. VI Gerolf
*Praetorian Argus
*Praetorian Medea
===Quest-exclusive enemies===
*
*Kyamel Sovereign
*Nameless Sentinel
===Bosses===
*Indoline Loyalist (boss)
*Indoline Star (boss)
==Quests==
==In other languages==
==Gallery==
===Screenshots===
World Tree Outside.jpg|Outsides of the World Tree
7th Perimeter Skyport.jpg|7th Perimeter Skyport
Lv. 3, Alioth.jpg|Lv. 3, Alioth
===Maps===
XC2 map ma20a f08 1.png|7th Perimeter Center Floor
XC2 map ma20a f09.png|Lv. 3, Alioth
Category:World TreeCategory:Areas (XC2)
Middle Worm-Ridden Cave

Middle Worm-Ridden Cave is a in the of the Spirit Crucible Elpys. It connects Cenotaph Bridge to the Chamber of Offering, by burning a web with a Fire Mastery level 3 and Wind Mastery level 4 check, and Penitents' Spring.
==Enemies==
All enemies are normal enemies.
*Ahaato Gyanna
*Gargen Parisax
*
*Rangel Egg
*Vashar Caterpile
==In other languages==
==Gallery==
Middle Worm-Ridden Cave 2.jpg|Another part of the Middle Worm-Ridden Cave
Middleweight Expert

Middleweight Expert is the third skill in 's Confidence skill branch. It adds 10% to both the physical defence and ether defence of medium armour she wears.
==Overview==
As a percent-based boost, this skill gets better as the game goes on and armour gets higher stats to multiply. By itself it makes medium armour much more tempting for Sharla, since she probably doesn't mind the increase in weight much. It's rather expensive to link, which limits its use on others a fair bit, but free stats is free stats.
==In other languages==
Midnight Feasting

Midnight Feasting is a in Xenoblade Chronicles 2. It is a DLC quest introduced in version 1.2.0 as part of the DLC Quest List - Distribution 1 DLC. It can be received from Mughtal in Nharil Central Plaza in Alba Cavanich, Empire of Mor Ardain. Along with the listed rewards, the info item, Fire Dragons Recipe, is obtained at the end of the quest.
__TOC__
==Quest objectives==
*See what's going on at the Bellyful Canteen in Mor Ardain late at night.This is a misspelling as the location is named Bellyfull Canteen.
*Work together with the Fire Dragons at the Bellyful Canteen in Mor Ardain to create a brand-new fish dish.
**Test dishes are made at Famed Gourmet Chefs 1 which can then be judged at Famed Gourmet Chefs 2. Baked Redfish is the dish required to complete the quest.
===Notes===
==Results==
"The "ghosts" turned out to be the Fire Dragons. You helped them cook, and now they've gone on tour. (DLC Quest)"
==Dialogue==
===See what's going on at the Bellyful Canteen===
===Work together with the Fire Dragons===
====Cooking at Famed Gourmet Chefs====
====Giving food at Famed Gourmet Chefs====
==In other languages==
==Gallery==
Midnight Feasting Quest Log.jpg|Midnight Feasting in the Quest Log
Midnight Feasting Complete Quest Log.jpg|Completed Midnight Feasting in the Quest Log
Midnight Feasting Quest Location.jpg|Location of the quest on the map
Midnight Feasting Objective 1.jpg|See what's going on at the Bellyful Canteen
Category:Quests (Mor Ardain)
Midori Uzuki

Midori is a character from Xenogears. She is the daughter of Citan Uzuki.
==Appearance and Personality==
Midori is a young girl with light brown hair and brown eyes. 
Midori is a quiet girl and hardly ever speaks. She has a fondness for animals and enjoys feeding birds. She is reluctant to open her heart to or speak with her father, presumably over Citan's hidden agenda.
==Story arc==
Midori is the daughter of Citan and Yui Uzuki. She is 5 years old during the events of the game. Midori was born in Shevat, but moved to the surface along with her parents 3 years prior to the events of the game so Citan could watch over Fei. From the time she was born Midori was a quiet girl, but has the ability to understand the thoughts of animals and communicate with them. 
Fei visits Midori when he goes to visit Citan at the start of the game to borrow a camera from him, although she remains quiet. After the destruction of Lahan Village, Midori heads to Shevat along with her mother. Fei encounters her when he visits Shevat later in the game. When Nikolai attacks Shevat along with his Gear Achtzehn, Midori is able to sense Maria's father calling for her and speaks for the first time in the game. Later in the game after Fei is frozen in carbonite, she visits him along with Dan and is able to sense the anger and hurt within Fei and suspects that he will awaken soon.
==Lore==
Midori's abilities are presumably influenced by the Arthur C. Clarke novel "Childhood's End". In that book, after a century of humanity being under the guidance of alien beings known as Overlords, children being born start displaying clairvoyance and telekinetic abilities.
==Gallery==
===Artwork===
Midori Concept Art.png|Concept Art
Midori Concept Art2.png|Concept Art
Zephyr Maria Emeralda Midori Primera Concept Art.png|Concept Art with Zephyr, Maria, Emeralda and Primera
Category:Characters (XG)
Category:NPCs (XG)
Midorl Bridge

Midorl Bridge is a in the of the Empire of Mor Ardain. It connects Alba Cavanich's Kedeigh Gate and Beraf Industry Ward to the Turbine Tower, Mine No. 2 Entrance, Jelidorend Highlands, the Mine Elevator, the Great Heat Extraction Duct, the Geothermal Mining Plant and the Old Industrial District.
==Quests==
*Lost Kingdom
==NPCs==
*Affuma
==Enemies==
===Quest-exclusive enemies===
*Brionac Caboi
*Brionac Neslis
*Brionac Tanga
===Bosses===
On the Alba Cavanich side of the bridge.
*Ardainian Soldier (Mor Ardain)
*Mòrag (Mor Ardain)
==Auto dialogues==
==In other languages==
==Gallery==
Midorl Bridge (night).jpg|Midorl Bridge, at night
Midorl Bridge/Auto dialogue

The following is a list of s that can be found at Midorl Bridge. Auto dialogues are listed by the time of day they happen in and, if there are any, the triggers that make them happen. Each instance of auto dialogue has its own gallery, with a small summary beforehand. The script for the picture's dialogue bubble is provided as caption, under the picture.
__NOTOC__
==Anytime==
*An Ardainian man wondering how his friend in Gormott is doing.
Alba Cavanich Auto Dialogue 5.jpg|"My friend's gone to Gormott. I wonder if they're doing fine..."
==Between 07:00 and 19:00==
*An Ardainian sergeant telling a Gormotti Driver to go report to their captain.
Alba Cavanich Auto Dialogue 1 part 1.jpg|"Go and report it to the captain."
Alba Cavanich Auto Dialogue 1 part 2.jpg|"Understood."
==Between 19:00 and 00:00==
*A Gormotti man and an Ardainian man talking about their day.
Alba Cavanich Auto Dialogue 4 part 1.jpg|"Ugh, another rough day..."
Alba Cavanich Auto Dialogue 4 part 2.jpg|"Tell me about it... Maybe over a drink?"
*A Nopon talks about how hungry he is.
Alba Cavanich Auto Dialogue 6.jpg|"Me hungry like Volff..."
==Between 19:00 and 07:00==
*An Ardainian man feeling sorry for the soldiers stationed on the bridge.
Midorl Bridge Auto Dialogue 1.jpg|"I feel sorry for the soldiers..."
Category:Auto dialogues (Mor Ardain)
Mighty Link

Mighty Link is the Unity Skill used by and when the two are paired in Future Redeemed. It is upgraded by acquiring Lessons in Unity, vol. 1.
==Overview==
===Mechanics===
Mighty Link, like the Chain Ring and Shackle Ring, works by building up a list of the previous several Arts used. The Skill provides stronger bonuses the more Arts are in the list (mostly; see ).
Using an Art in any of the following cases will clear the current list and start a new list with the Art used, removing the built-up bonuses:
* The Art in question is already in the list.
* The Art was initiated more than 15 frames (0.5 seconds) after the end of the previous Art (that being when control of the player is regained). If the Art did not end because it was blocked, the list is still cleared. Cancelling ignores this rule.
* The list was at its maximum length before the Art is used.
The maximum length of the list depends upon whether or not the Skill was upgraded: 4 when unupgraded and 8 when upgraded (despite each character only having 7 unique Arts, meaning that the list can never actually have 8 Arts in it at once).
This means that to use the Skill most effectively, one must use a string of different Arts with no repeats, and try to cancel whenever possible. When using (for example) the unupgraded Skill in this way, the first Art used will be unaffected, the second will be slightly stronger, the third stronger still, and the fourth will have the strongest benefits — assuming no Art was used twice. If a fifth Art is used immediately afterwards, it will receive no benefits from the Skill even if it was not used previously in the string of Arts, due to the unupgraded Skill having a maximum list length of 4. However, using it will start a new string, allowing the previously-used Arts to receive bonuses again from their use.
Using a Fusion Art only adds the relevant Primary Art to the list. The Skill has no effect during s and ignores Unity Combos.
===Benefits===
The following properties of Arts are improved by Mighty Link:
* (The damage is increased by an independent multiplier, making this effect particularly strong among damage increases.)
* Healing (for Arts that directly heal the target)
* , , Field Art, and duration
* and success rate
* Range of area-of-effect moves
The strength of the benefit depends upon how many Arts are in the current list (see above):
List length	Benefit strength
1 	+0%
2 	+10%
3 	+25%
4 	+40%
5 	+55%
6 	+80%
7 	+0%
The list always includes the Art in question, so it is always of length 1 or greater. Having 7 Arts in the current list results in no benefits (this is only achievable by using all of the character's Primary Arts, Ouroboros Powers, and in succession).
==In other languages==
Miguel (FR)

Miguel is an in Future Redeemed. He can be found behind a table in the southwest corner of Yesterdale's . He is the owner of a lute shop.
==Appearance and personality==
Miguel is an older man with short gray hair. He wears a yellow-brown jacket with a black t-shirt underneath, as well as dark brown pants.
As a former inhabitant of the Old City, Miguel wishes for it to one day be rebuilt and encourages Matthew in his endeavors to see that wish fulfilled. He also encourages Glimmer to continue the legacy of the Old City's music, finding purpose in bringing music to the world in his old age. Despite being a skilled luthier, he is by his own admission unskilled at actually playing the instrument.
==Story arc==
===A Melody Sustained===
Miguel is approached by the party to fix the Unstrung Lute. He recognises it as an excellent specimen crafted by a late master luthier, which had passed from person to person in the Old City before going missing. He recognises Glimmer's instrumental prowess and insists that she be the one to have it. He offers to re-string it if the party provides the animal intestines required, and suggests those of giant Anloods.
After the party procures the materials, he finishes the lute and gives it to Glimmer. He turns down her request to teach her how to use it, saying that he is not adept at playing the instrument. A offers to teach Glimmer, and Miguel gifts A a lute for this purpose. He also grants Glimmer a score of City melodies in sheet music form, requesting that she continue the legacy of the Old City's music and musicians.
===Breaking Ground===
Matthew speaks to Miguel in the Open-Air Dining Space alongside Ruben, Mickey, Cathy, and Georgie when asking around for help in repairing the Armories. He notes that it would be good to be able to leave Yesterdale should the need arise, and offers to put his "nimble fingers" to good use.
Miguel is seen as one of the people gathered to help repair the Armories in the ending scene of the quest.
==Dialogue==
==Quests==
Miguel is involved in the following quests:
* A Melody Sustained
* Breaking Ground
==In other languages==
==Gallery==
Miguel (FR).png|Miguel
Category:NPCs (Yesterdale)
Miimo

Miimo is a in Xenoblade Chronicles 3. She is a Nopon merchant affiliated to the Nopon Caravans who can be found at the Forward Post Camp.
==Appearance and personality==
Miimo is a yellow Nopon with a long wavy ponytail. She wears a red Nopon vest over a white shirt, and goggles with a red visor on her forehead.
==Story arc==
==Quests==
Miimo appears in the following quest:
* Nopon Register
==Lore==
==Dialogue==
==Affinity==
==Collectopaedia Card==
==In other languages==
==Gallery==
Category:Nopon (XC3)
Category:NPCs (Nopon Caravans)
Mikaela

Mikaela is a in Xenoblade Chronicles 3. She is a soldier from Colony Mu and is part of the Battle Squad alongside Ayase, Irma, and Summer.
==Appearance and personality==
Mikaela is a young girl with short wavy blond hair with a red hair clip on the left side. She has red eyes.
==Story arc==
===Transparent Dreams===
Mikaela can first be encountered when the party arrives at Colony Mu. She is terrified by the False Volffs the Kevesi soldiers had with them when they attacked Colony Mu.
===Unease===
Mikaela joins the others as Fiona gathers them at the Colony Mu Viewing Deck to think of ideas to raise morale in the colony. After they all decide to gather food, Ayase abandons Mikaela to keep watch over the colony on her own, arguing someone had to stay on lookout.
===To Face Forward===
Mikaela is looking for her pendant that was offered by Kanata. She has lost it somewhere in Colony Mu. If the party finds it, they can bring it back to her, or leave it with Shu who will later return it to its owner.
===A Farewell Reset===
==Quests==
Mikaela appears in the following quests:
* Transparent Dreams
* Unease
* To Face Forward
* A Farewell Reset
* Treasured Memory
* Future Trajectory
* The Future I Want to Spin
* Korresia Finds Her Calling
==Lore==
* Mikaela likes animals, but not scary ones.
==Dialogue==
==Affinity==
==Collectopaedia Card==
==As an enemy==
==In other languages==
==Gallery==
XC3 To Face Forward Ayase Nico Kanata Mikaela.jpg|Mikaela (right) waiting with Ayase, Nico and Kanata
XC3 Unease Colony Mu 2.jpg|Mikaela (back) sitting with other Colony Mu soldiers
XC3 Unease Colony Mu 1.jpg|Mikaela (back) sitting with other Colony Mu soldiers
Category:Agnians
Category:NPCs (Colony Mu)
Mikhail/Gameplay

Mikhail is a Rare Blade in Xenoblade Chronicles 2. He joins the party in by speaking to him in Megaflote Base, in the Land of Morytha, after viewing the cutscene Surgical Strike. He is automatically engaged to whichever Driver is in the lead when speaking to him (unless it is , in which case nothing happens). If he is released, he will return to the same place he joined the party, in Megaflote Base, and can rejoin by talking to him again.
==Stats==
==Skills==
===Specials===
===Blade Arts===
===Battle Skills===
===Field Skills===
==Affinity Chart==
==Dialogue==
==Gallery==
Mikhail Affinity Chart.jpg|Mikhail's Affinity Chart
Category:Rare Blades (NG+)
Mikhail/Gameplay/Dialogue

This page lists all of what Mikhail says during gameplay in Xenoblade Chronicles 2.
==Battle==
===Battle start===
===Blade Arts===
===Specials===
===Level up===
===Win===
==Field==
===Dark Mastery===
===Salvaging Mastery===
===Ancient Wisdom===
===Discovering a landmark===
* Good place to camp, maybe?
===Skip traveling to a landmark===
===Respawning at a landmark===
===Night falls===
===Sun rises===
==Menu==
===Unlocking an Affinity Chart skill===
===Engaged===
===Released===
* So I'll travel alone no big.
===Merc Missions===
====Selected for a Merc Mission====
====Sent as the squad leader====
====Returning from a Merc Mission====
====Reporting from a Merc Mission====
Category:Dialogue (XC2)
Mikhail (Mor Ardain) (part 1)

Mikhail is fought alongside Patroka at Bulge Harbor in the Old Factory of Mor Ardain. This is his statblock for the first part of the fight, after they interrupt the party's argument with . The phase ends after either Mikhail or Patroka lose a fourth of their health.
As with any battle that ends before an enemy Driver's health bar is depleted, ending the phase while either Mikhail or Patroka are toppled and their is using a will result in a softlock.
==Data==
==In other languages==
Mikhail Ortmann

Mikhail Ortmann is a supporting character in Xenosaga: Pied Piper. He is an operator that supports Jan and the other playable characters.
==Appearance and personality==
==Story arc==
Mikhail acts as an operator for the Galaxy Federation Police. He typically is supporting Jan and the others from the Police Station Operating Room while they head out on their missions. He is particularly distressed when Erich dives in himself and then appears to be killed. As such, he is quite happy when Erich is revealed to be alive and wants to celebrate. With his skills, Mikhail is able to set up a virtual space trap that they hope to capture Voyager in. Mikhail is romantically interested in Melisse and even asks her out at one point during the game but she rejects him. Mikhail is arrested along with the others after their investigation into Voyager is shut down, being charged with illegal access to the U.M.N.. His subordinate Dewey is able to provide him with an access log before he's taken away. He is able to use this to continue their investigation for Voyager despite no longer being at the Police Station. Mikhail remains with Erich while the others head through a suburb of Archon. They have difficulty getting in touch with him. He then messages them shortly after saying he knows who Voyager is. When they meet up with him he starts firing at them as a result of getting brain jacked. After being defeated by the party he collapses and believes them to be done for. He says to be careful as Voyager is close and passes away.
==Lore==
==Database==
==Gallery==
===Screenshots===
Pied Piper Scene 5.png|Mikhail talks to Erich as he enters a dive.
Pied Piper Scene 8.png|Mikhail, Melisse, and Lactis welcome Erich back.
Pied Piper Scene 9.png|Mikhail catches Erich when he collapses.
Pied Piper Scene 12.png|Mikhail with the rest of the team.
Pied Piper Scene 25.png|Mikhail with Erich and Sharon.
Pied Piper Scene 45.png|Mikhail, Jan, and Melisse meet up with Alexei.
Pied Piper Scene 46.png|Mikhail's death.
Category:Characters (XSPP)Category:Humans (XS)
Mikkal

Mikkal is a Ma-non NPC in Xenoblade Chronicles X. He's a regular at Army Pizza, but an impatient one at that.
==Appearance and personality==
==Story arc==
He demands a Grenade Pizza during a Murder Most Foul and isn't very grateful for it. 
==Affinity links==
==Missions==
* Murder Most Foul
==In other languages==
==Gallery==
Miko

Miko is an in Xenoblade Chronicles. She can be found inside the Prophecy Hut in Frontier Village. During nighttime, she moves to the balcony outside together with Pelupelu.
==Trade==
==Quests==
==Affinity==
==As an enemy==
Miko appears in the This Year's Heropon in Xenoblade Chronicles 2.
==In other languages==
Mikoko

Mikoko is a in Xenoblade Chronicles 3. She is a member of Colony 4's procurement division alongside Brunella, and Solon's subordinate.
==Appearance and personality==
Mikoko is a yellow Nopon with tall wavy hair. She wears a Kevesi uniform.
==Story arc==
==Quests==
Mikoko appears in the following quests:
* Exhausted Supplies
==Lore==
==Dialogue==
==Affinity==
==Collectopaedia Card==
==In other languages==
==Gallery==
XC3 Exhausted Supplies Mikoko.jpg|Mikoko
XC3 Exhausted Supplies Procurement Division.jpg|Brunella, Solon and Mikoko
Category:Nopon (XC3)
Category:NPCs (Colony 4)
Mikumari

Mikumari is a boss in Xenosaga Episode II - Jenseits von Gut und Böse. It is one of 3 superbosses that cannot be fought until the player has completed the sidequest. Mikumari, alongside Baal Zebul and Phobos Rigas are exclusive to the English version of the game and is not found in the original Japanese version.
==Strategy==
Mikumari is regarded as the toughest boss in the game. Throughout the battle, Mikumari will target one of the two E.S. in battle based on its color. Mikumari also has two modes that it can choose from. When in its Creeping Mode, its mask changes to that of an Oni mask. In its Pure Mode, its mask changes that of a Noh mask. If the targeted E.S. attacks Mikumari while in its Pure Mode, Mikumari will be offended and will change back into its Creeping Mode.
Mikumari starts with its Creeping mode, and will shift to the Pure mode anytime through the battle via Purification. It can change back to Creeping mode via Creeping, and vice-versa an unlimited amount of times until it is defeated.
==Enemy data==
==Dialogue==
Conditions 	Line
Targeting E.S. Asher 	
We loathe you blue things...
Targeting E.S. Dinah 	
We loathe you white things...
Targeting E.S. Zebulun 	
We loathe you pink things...
Using Purification 	
We have been reborn pure!
About to enter creeping mode	
Worship Us! Kneel before us and sing our praises!
Using Creeping 	
We crawl the path of darkness!
==Gallery==
Mikumari (Pure Mode).png|Mikumari in its Pure Mode.
Desert Arena with Mikumari.png|Mikumari Location.
Category:Bosses (Desert) (XS2)
Milama Viewpoint

Milama Viewpoint is a in Goetuis Port, Indoline Praetorium. It is connected to a fork, leading to Poldis Circle, to the right, and the Indoline Sanctum, to the left. Tourists throw money into the Cloud Sea in hope of having their wish come true.
==NPCs==
*Halaric
==Points of interest==
*"Throw money", where the party can throw 500 gently for one of 's good deeds.
==Auto dialogues==
==In other languages==
==Gallery==
Milama Viewpoint (night).jpg|Milama Viewpoint, at night
Milama Viewpoint (sideways).jpg|Sideways view of Milama Viewpoint
Milama Viewpoint (night, sideways).jpg|Sideways view of Milama Viewpoint, at night
Category:Indol Category:Landmarks (Indol)
Milama Viewpoint/Auto dialogue

The following is a list of s that can be found at Milama Viewpoint. Auto dialogues are listed by the time of day they happen in and, if there are any, the triggers that make them happen. Each instance of auto dialogue has its own gallery, with a small summary beforehand. The script for the picture's dialogue bubble is provided as caption, under the picture.
__NOTOC__
==Between 07:00 and 19:00==
*Urayans throwing money into the Cloud Sea.
Milama Viewpoint Auto Dialogue 1.jpg|"Hey there!"
Category:Auto dialogues (Indol)
Mild Down

Mild Down (, Mild Down) is one of 's physical s in Xenoblade Chronicles: Future Connected, and a clone of 's . It involves her prodding the chosen foe in order to them.
==Overview==
Mild Down is the only "normal" topple available in Future Connected, with the others all having unusual conditions or being provided by Ponspectors. As a result, its cooldown by itself dictates the pace of many battles. It's nothing special as an attack alone, so there is never any reason to use it outside of toppling.
==Data==
==In other languages==
==Gallery==
Category:Battle Arts (Nene)
Miles

Miles is an in Future Connected. Intially he can be found running next to the Armu ranch from 6:00 to 18:00. After completing the Steady on, Grandad!, he can be found in the main yard in Gran Dell together with Voqzen from 6:00 to 18:00.
==Quests==
===Given===
==Lore==
==Dialogue==
===Before Steady on, Grandad!===
===Steady on, Grandad!===
===After Steady on, Grandad!===
==In other languages==
==Gallery==