Resident Evil 2 (2019)

Resident Evil 2 is a 2019 remake of the original 1998 Resident Evil 2, in the same vein as the 2002 Resident Evil remake, released on PC, PS4 and Xbox One. The remake features significantly updated graphics, new third-person gameplay, and a retold storyline.
As in the original game, the main player characters are Leon Scott Kennedy and Claire Redfield, and each of them have two A and B scenarios (the B scenarios officially called "2nd Run"). Ada Wong and Sherry Birkin are also playable during certain sections of the two player characters' campaigns. Two minigames, "The 4th Survivor" featuring Hunk, and "The Tofu Survivor" featuring Tofu and four new unlockable animate gelatinous foods are also included, while four additional mini-scenarios featuring gunshop owner Robert Kendo, Raccoon City mayor Michael Warren's daughter Katherine, USS soldier codenamed Ghost, and Sheriff Daniel Cortini, were added for free in The Ghost Survivors free DLC.
=Overview=
The 2019 remake uses the same grid-based inventory system of Resident Evil 7: Biohazard, and various weapons have different sizes instead of the generic inventory slots of the original. This forces the player to manage their loadouts carefully while also allowing space for ammo and various other items. 
By default, most firearms take up one block of space, though large weapons take up two. Certain mods exist for some firearms that alter their performance in some manner when equipped, though certain ones will increase a weapon's footprint in Leon or Claire's inventory. These mods, and only these, may be detached to reduce a given weapon's profile back to the standard 1x1 at the cost of their bonuses. Mod items that don't change a weapon's inventory size cannot be removed.
Like the previous entries, weapons in the same class share the same type of generic ammunition, while ones of different categories do not, regardless of their actual caliber in reality. Ammunition can be crafted with gunpowder found throughout the game, like in some of the previous games, with different mixes of varying grades of powder resulting in certain ammo types. Certain gunpowder types will only be available to Claire, and others to Leon, due to their loadout difference.
Many firearms make a return from the original title, though some don't or were replaced with a rough equivalent. Any weapons unlocked through DLCs or completing bonus challenges are placed into the item box and can be retrieved at any time, be that the start of a new game or a game already in progress. Taking a page from the 2002 remake of Resident Evil, the 2019 remake features "sub-weapons" that can be used either as standalone weapons or for self defense when being grabbed by enemies. Sub-weapons includes knives and grenades, the former of which can and will break if used too much.
A new implemented change was the "focus aim" mechanic, in which a firearm's crosshair will tighten if the player keeps their aim on an enemy and don't move. This narrows the weapon's spread down to a point, while also applying a slight damage buff to the next shot. Each weapon has its own focus multiplier, and certain modifications can impact this stat. 
In addition, the player characters will utilize flashlights and adopt different stances when using firearms in dark areas. This is most evident in pistols that are often held two-handed in a Weaver stance, but utilize a tandem Harries grip when wielded with a flashlight. Despite the stance change, this is entirely cosmetic and does not affect weapon handling. When aiming two-handed weapons or reloading in the dark, the flashlight will be held between the player character's shoulder and neck instead, though it will look as if it's emitting from the muzzle of certain firearms. As an additional detail, weapons present in the inventory but not actively equipped will show up on the player character's model, with the pistols going into the side holsters while larger guns are stowed onto the back.
Handguns in this game are animated with non-moving barrels, indicating blowback or delayed blowback operation, which is an incorrect animation style for most of the game's semi-automatic pistols, such as the Beretta M92F Custom "Samurai Edge" handguns present. This stands in contrast to games such as 2002's Resident Evil and Resident Evil 0, which featured examine animations on the handgun that correctly showed a short-recoil reciprocating barrel. 
Note: Despite some weapons having listed damage values below, these should be taken with a grain of salt, since the game applies an Adaptive Difficulty mechanic that dynamically adjusts weapon damage and enemy health depending on player performance.
=Pistols=
==Heckler & Koch VP70M==
Like the original game, Leon starts the game with a Heckler & Koch VP70M in his inventory. It is called by the series' staple name for the gun, "Matilda". It uses Handgun Ammunition (9x19mm Parabellum rounds), and is underloaded to 12 rounds, unlike the original game. The VP70 can be upgraded with an unrealistic 24 round extended magazine, the burst fire stock and a compensator to reduce recoil. True to life, the added stock enables it to fire in 3-round bursts, though so slowly that quick taps to produce single shots are laughably easy to do, as the rate of fire is slower than a 300 RPM M3 Grease Gun. Understandably, this goes away if the stock is ever detached. 
The VP70M deals 100 damage per shot by default, while the Stock modification increases this to 110. It acts as Leon's "canon" sidearm, therefore he will always have it equipped during cutscenes regardless of loadout, or if it even being in his inventory, and will not have any modifications fitted. The slide is never racked in the empty reload animations, with the stock attached or not. 
==Mauser HSc==
Ada Wong carries a Mauser HSc as her weapon of choice, known as the "Broom Hc" in-game, in place of the Browning Hi-Power Mark III she had in the original. Its power is rather anemic and has no upgrades. It holds 9 rounds of 9mm Handgun Ammo, which it never does in reality, but probably it seems to imply the .380 version, with one always chambered round.
Sheriff Daniel Cortini is equipped with one in his No Way Out segment of the Ghost Survivors DLC. Cortini's HSc behaves the exact same way as Ada's, but has unlimited reserve ammunition.
==Browning Hi-Power Mark III==
The Browning Hi-Power Mark III appears in the game as the "JMB Hp3", with "Hp3" obviously being a reference to the actual name of the gun, Hi-Power Mark III, while "JMB" likely stands for John Moses Browning. It is the standard-issue sidearm of all non-S.T.A.R.S. RPD personnel, though Leon himself does not have access to it despite him visibly using it in an early trailer. It is no longer the starting firearm of Claire and Ada, but is available as an optional weapon only during Claire's playthrough. It is found in the trunk of a police car at the Parking Garage, where the stock of the Matilda is located during Leon's story, which requires a Car Key found near the Firing Range of the police station to unlock. 
The JMB Hp3 deal 150 damage per shot. It has a 13-shot magazine in 9mm that can be upgraded with a 26-round extended magazine. Although (ironically) unable to use High-Powered ammo like the SLS 60, it sports an integrated laser sight, which removes the need for focused aiming. The color of the laser is customizable through the options menu.
==Desert Eagle Mark XIX==
A black/stainless Desert Eagle Mark XIX with custom wood grips and a modified safety reminiscent of the Mark I Desert Eagle's "tear-drop" safety lever appears as the "Lightning Hawk", a reimagined version of the similarly wooden-gripped original Desert Eagle from the original game. It is available exclusively to Leon and can be obtained in the S.T.A.R.S. office after a somewhat lengthy treasure hunt.
It can be upgraded with a "Long Barrel" (also a reimagined version of the original Desert Eagle's long barrel upgrade parts) that's actually an entire customized upper assembly, which increases damage and reduces recoil. It can also be upgraded with a Tasco ProPoint Weaver red dot sight that, oddly, behaves like a laser sight. The long barrel also increases its size from 1 slot to 2.
Hunk starts with a Desert Eagle in "The 4th Survivor". As a deviation from the classic game, Chief Irons no longer uses it on-screen, his sidearm having been replaced by an anachronistic Smith & Wesson 329PD instead.
The Desert Eagle deals 650 damage per shot and has a x1.3 critical modifier. True to the other magnum pistols of the series, it is incredibly powerful but is hampered by its rare MAG Ammo, which is .50 AE rounds. 
Its color was changed in Update 1.03, being changed from dark grey steel to light chrome.
==M1911A1==
The M1911A1 from Resident Evil 7 reappears as a B-scenario exclusive weapon for Leon, under the same name, "M19". The M1911 uses "Large-caliber Handgun Ammo", or .45 ACP rounds, which are exclusive to B-scenario exclusive weapons and completely replaces all 9mm ammo supplies (meaning that 9mm ammo can only be crafted with gunpowders). Unlike the Matilda, the M1911A1 cannot be upgraded. 
Annin Tofu carries one alongside the "Quickdraw Army" as part of his Gunslinger kit in The Tofu Survivor.
==Beretta 92FS "Samurai Edge"==
The S.T.A.R.S (Special Tactics And Rescue Service) standard-issue "Samurai Edge" custom Beretta 92FS Brigadier makes a comeback as both preorder DLC and game clear reward: the original basic model is unlocked by getting an S-rank clear of either campaign on either difficulty, Jill's and Chris' models (based on two special limited edition Tokyo Marui Resident Evil airsoft pistols) are given for free with pre-ordered editions of the game, and Wesker's model is exclusive to pre-orders of the Deluxe edition. Jill's, Chris's, and Wesker's all have since been released as paid downloadable content.
All four possess quirks that make them stand out from the standard unmodified VP70M in some way, the pre-order threes in the form of enhanced damage (Wesker's), aiming "focus" speed (Chris'), and draw time (Jill's), on top of having greater basic magazine size, while the original model has infinite ammo. The first three gradually become overshadowed once the player finds modifications for their regular guns, however.
===Original Model===
The Original model Samurai Edge is unlocked by clearing either of Leon or Claire's scenarios on Standard or Hardcore difficulty with an S rank, and has unlimited reserve ammunition. It can be claimed from an item box after being unlocked, though using it will not allow the player to achieve an S+ ranking on Hardcore. It has a firepower value of 90, which is lower than either of Leon's or Claire's starting pistols.
Robert Kendo is equipped with an Original model Samurai Edge as part of his loadout in No Time To Mourn. His behaves the same way as the unlockable version, but doesn't run on unlimited reserve ammunition.
===Wesker's Model===
Wesker's model, a modified Beretta 92FS Brigadier Inox, was originally exclusive to Digital Deluxe pre-orders of the game, though is now sold separately or as part of the Extra DLC bundle on available marketplaces. 
It boasts increased damage compared to other pistols, clocking in at 110 per shot compared to the vanilla VP70M's 100, and is only weaker than the Lightning Hawk or a SLS 60.
===Chris' Model===
Chris' Samurai Edge, along with Jill's, is exclusive to pre-ordered editions of the game, and like Wesker's, was eventually released as a post-launch DLC. It features a faster focus time compared to other pistols without laser sights, which makes it easier and faster to land completely accurate powerful shots while aiming, a homage to the fact that Chris is suppose to be STARS' best sharpshooter.
Chris' Samurai Edge deals 90 damage per shot, making it slightly better than the Original model due to the aiming enhancement, but is completely unremarkable otherwise.
===Jill's Model===
Jill's Samurai Edge, along with Chris', is exclusive to pre-ordered editions of the game, and like Wesker's, was eventually released as a post-launch DLC. It features a faster draw time compared to other pistols.
Jill's Samurai Edge is the weakest of the four, clocking in at a concerning 80 per shot.
==Heckler & Koch USP9==
USS Operative Hunk uses a two tone Heckler & Koch USP9 in "The 4th Survivor", named "MUP" in-game. Another USS Operative, J. Martinez can also obtain one in "Forgotten Soldier". It has a 16-round capacity, and uses 9mm rounds.
==Glock 19==
Replacing his Browning HP, William Birkin had a Glock 19 handgun tucked in his waistband as he attempted to escape NEST with the virus samples, but was cornered by USS Commandos under Hunk. He attempted to use it against his would-be captors, but was gunned down by another commando named Martinez.
Annette Birkin would later pick up this handgun and use it during her appearances in several cutscenes.
=Revolvers=
==Smith & Wesson Bodyguard==
Claire starts her campaign with the Smith & Wesson Bodyguard revolver instead of a Browning Hi-Power Mark III. It is known in game under the name "SLS 60", that seemingly decrypts as the Smith & Wesson LadySmith Model 60, but that specific gun has an another frame shape. It is a 5-shot revolver that's barely more than a peashooter, and is reloaded by Claire replacing spent rounds one by one. It can be upgraded with a Speed Loader, which greatly increases reload speed.
It shares the same ammo type with Leon's VP70M and Hunk's USP9 instead of loading .38 Special. Though this is technically possible, as .38 revolvers can be modified to use 9x19mm rounds (albeit usually in moon clips), it's more likely to make logistics much less of a hassle by homogenizing standard handgun ammunition. Upgrading it with the Reinforced Frame kit allows the Bodyguard to fire "High-Powered Rounds" (.357 Magnum), which in essence turns it into a Smith & Wesson Model 649 with custom parts. This upgrade kit consist of an extended barrel, an unfluted cylinder, and a synthetic grip; ironically enough, this means that the only thing that the "Reinforced Frame" doesn't replace is the revolver's actual frame. 
The Bodyguard deals 115 damage per shot unmodified, compared to the VP70M's 100, in order to compensate for its many initial drawbacks. When modified with the Reinforced Frame and firing High-Powered rounds, its damage is increased to 650, making a .357 Magnum revolver about as powerful as a .50AE Desert Eagle. Like Leon's VP70M, the Bodyguard is Claire's "canon" sidearm, meaning she will always have it equipped during cutscenes regardless of her current loadout, even if it's stashed away in an item box. Katherine Warren uses an upgraded "SLS 60" in the Ghost Survivors DLC.
==Smith & Wesson Model 329PD==
RPD Chief Brian Irons uses a Smith & Wesson Model 329PD to threaten Claire in the RPD parking lot. It is identifiable as a Smith & Wesson revolver due to the cylinder release latch, and is quite likely the same model from Resident Evil: Revelations 2. Its presence is anachronistic since the model was first reported to be made in the early 2000s.
==Ruger Blackhawk==
The Ruger Blackhawk, a modern version of the Single Action Army from Resident Evil 2, appears as a B-scenario exclusive weapon for Claire, under the name "Quickdraw Army". The revolver uses .45 ACP, or "Large-caliber Handgun Ammo", like the M1911A1.
Annin Tofu carries one alongside the "M19" as part of his Gunslinger kit in The Tofu Survivor.
=Submachine Guns=
==Ingram MAC-11==
The MAC-11 can be found in the S.T.A.R.S. armory. Whereas it's obtainable by both Leon and Claire in the original, with the added stipulation of acquiring it during the A playthrough rendering it unavailable during the B run, the remake restricts it to the latter's campaign only. It is no longer given for free upon starting the game on the easiest difficulty.
It is known under the name "MQ 11" and uses "Submachine Gun Ammo", or .380 ACP rounds, and has a 24-round capacity that can be upgraded to 50. It can be equipped with a suppressor that also unfolds the stock, which reduces the time it takes for the crosshair to settle and blooms less when moving. The suppressor also renders the gun virtually silent at range, meaning most enemies are not alerted to your presence unless firing right next to them. It also increases the MQ 11's inventory footprint to 2 slots, instead of 1.
 
==Heckler & Koch MP5A3==
An MP5A3 with its iron sights replaced by an optic appears in-game as the "LE 5" submachine gun. It sports a wide tropical handguard with the checkering texture of the original "slimline" one. It is fitted with a likely anachronistic simplified MFI 5.5" Long Low Profile Universal Scope Mount. It is the standard-issue weapon of USS operatives, as seen in use during cutscenes, and is the default weapon of Hunk in the The 4th Survivor, as well as Ghost's in Forgotten Soldier. A variant of it is unlockable in the main campaigns by getting an S-rank clear on Hardcore difficulty. Like the MAC-11, it uses .380 ACP "Submachine Gun Ammo", and holds 32 rounds. The unlockable version exclusively has infinite ammunition.
The .380 ACP chambering and 32-round capacity are inadvisable, though not technically impossible for an MP5; while 32-round magazines and .380 ACP chambering have never been factory options for any MP5 variant, 9x19mm firearms can chamber and fire .380 ACP ammunition (though they typically fail to cycle it, due to the .380 round's lower pressure), and 30-round MP5 magazines can fit 32, though overloading them as such can cause feeding issues, and make loading them into the weapon rather difficult.
==Heckler & Koch MP5A2==
A Heckler & Koch MP5A2 is seen on the front of a box on Barry's desk in the STARS office.
=Shotguns=
==Remington 870==
Leon can acquire a Remington 870 in a pistol grip configuration early on in the game. It is known as the W-870 in-game and is initially found with a 4-round tube magazine which can later be upgraded to 8 rounds along with an extended barrel for a tighter spread, as well as a full stock for reduced recoil. Interestingly, it starts with black polymer furniture, but this is switched out for wood as the gun is upgraded.
Gun shop owner Robert Kendo carries a Remington 870 in Leon's campaign as well as in his own No Time to Mourn scenario, where it curiously lacks the Long Barrel modification it had in the main story. In The 4th Survivor, Hunk also starts with a fully upgraded 870.
=Machine Guns=
==Handheld M134 Minigun==
Claire can acquire what looks to be a modified M134 Minigun in the track control room during her escape from the Umbrella underground complex. It holds 400 rounds and cannot be resupplied. It is Claire's "final boss weapon", like Leon's M202 FLASH. A variant with unlimited ammunition can be unlocked for use by getting a Hardcore S+ ranking on either of Claire's scenarios. As an additional trivia, the barrels will glow red after firing for an extended period of time.
Flan carries one alongside the "Anti-tank Rocket" Launcher and the Spark Shot as part of her kit in The Tofu Survivor.
thumb|none|400px|Airsoft handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in Terminator 2: Judgment Day. This is an airsoft version which retains the half-circle attachment point for the M60 foregrip from Predator; the real T2 minigun did not have this - (fake) 7.62x51mm NATO
=Launchers=
==M79==
Claire can find an M79 grenade launcher in her campaign. Named "GM 79", the grenade launcher starts with a pistol grip and fixed iron sights, which can be upgraded with a full length stock and leaf sight combo that tightens the crosshair, allowing shots to travel in a more stable trajectory. The upgrade increases the inventory size of the weapon from 1 slot to 2. Unlike the original game which had explosive rounds as a third option, this new rendition only allows Flame and Acid Rounds to be used.
Konjac carries one alongside the Flamethrower as part of his kit in The Tofu Survivor.
==M202 FLASH==
The M202 FLASH is obtainable near the endgame as the "Anti-tank Rocket" launcher, during the boss fight against Mr. X. It fills the role of the FIM-92 Stinger from the original title, perhaps due to the developers wising up to the fact that the Stinger is aircraft lock-on only, and not a free-firing weapon, although the M202 FLASH isn't much better; despite it's appearance, the FLASH is designed as a shoulder-fired rocket-propelled flamethrower, not as an anti-tank launcher. It's appearance could also be a continuity nod to it's use in Resident Evil 1 and 3. 
Visually, it is roughly identical to the real steel, though it lacks the front and rear tube covers. There is no extra ammunition for this weapon, though it does have a reload animation observable in the Model Viewer. When playing the No Way Out Ghost Survivor scenario as Sheriff Daniel Cortini and equipped with the infinite ammo cat ear accessory, the M202, when obtained, is reloadable, which shows the aforementioned Ghost Survivor kneeling down and replacing the four-rocket cluster of ammunition in the back of the weapon, but without inserting and priming them as would have been correct on the real weapon. In addition, the fresh rockets inserted into the back lack warheads protruding from the front side that is inserted into the body of the rocket launcher.
Flan carries one alongside the Minigun and Spark Shot as part of her kit in The Tofu Survivor.
thumb|400px|none|M202A1 FLASH - 66mm
==Saab Bofors Dynamics AT4==
The Saab Bofors Dynamics AT4 appears in the game as the "ATM-4". It has unlimited ammunition, and can be unlocked by completing Leon's scenario A/B on Hardcore with an S+ ranking.
=Other=
==Chemical Flamethrower==
Leon can acquire a flamethrower in a safe of sorts in the Sewers, after solving a puzzle involving the King and Queen plugs. Claire's equivalent is the Spark Shot. Claimed to be manufactured by Umbrella Corporation, the Chemical Flamethrower now boasts an original design rather than being based in the M240 Flamethrower from Aliens like in the original game. It can hold 200 units of fuel and lets out a stream of flames that can set enemies alight and deal great damage. Along with the incendiary ammo for the GM 79, it is the only weapon capable of killing ivy zombies permanently.
It only has one upgrade, which is a Regulator that decreases fuel usage. Fuel supplies, when found, come in generous amounts (usually a full tank), but are expectedly scarce.
Konjac is equipped with a Chemical Flamethrower and a GM 79 in The Tofu Survivor. 
==Spark Shot==
Claire can acquire the Spark Shot for use while traveling through the Sewers. It is found behind a locked door that can be opened by strategically placing the King and Queen plugs found nearby. Leon's equivalent of this is the Flamethrower. Unlike its original counterpart, which looked to be more of a jury-rigged two-prong stun gun than anything, the new Spark Shot is a professionally-made oversized taser. Fed from 7-round magazines, the Spark Shot operates like a pump-action shotgun, and is quite powerful despite being purportedly a non-lethal device made for capturing specimens. It features a new charging mode unlike the original iteration, which essentially allows it to gradually crank up the voltage when shocking a single target, though breaking line of sight or being attacked while zapping "breaks" the darts. While powerful enough to incapacitate even the fearsome Mr. X, it is not very plausible to use it against him, as by the time it's found he's no longer pursuing Claire.
As with the Flamethrower, the Spark Shot only has one upgrade, which is the High-Voltage Condenser that increases its rate-of-fire. Ammo for the Spark Shot is very rare, and tend to be found in minimal quantities after reaching the NEST.
Flan carries one alongside the Minigun and "Anti-tank Rocket" Launcher as part of her kit in The Tofu Survivor.
==Orion Flare Gun==
In the Umbrella facility, Annette Birkin uses what appears to be an Orion flare gun enlarged to 40mm caliber to fire acid rounds at the mutated William.
=Grenades=
==M26 Fragmentation Grenade==
The M26 hand grenade appears in the game simply as the "Hand Grenade". It can be thrown to decimate large mobs of enemies, on top of being classified as a sub-weapon, allowing the player to use one to break free of an enemy's grasp.
Uiro-Mochi carries nothing but 36 of these as part of his kit in The Tofu Survivor.
==M84 Stun Grenade==
The M84 stun grenade appears in the game simply as the "Flash Grenade". It can be thrown to disorient large mobs of enemies, and is especially effective against Lickers as the loud explosion temporarily disables their sense of hearing. It is also classified as a sub-weapon, allowing the player to use one to break free of an enemy's grasp.
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