nyuuzyou/wikis huggingface dataset:
Virtua Tennis (Apr 11, 2000 prototype)

A prototype of Virtua Tennis for the Dreamcast.
==Notes==
* No screen for "Translated by Hitmaker"
* No VM/data check during the startup screens
* Also no Sega Sports screen
* Much simpler title screen, with no animation or voice over
* Main menu outright says it's a Trial Version
** Only "Arcade" is available
* Differences in the character select
** Country names aren't abbreviated and the text has a different format
** Rather than showing "?" for locked character countries, it shows their country but grayed out. It's less of a spoiler in the final
* No tour Draw screen
* Executable information:
** Executable Name: /1ST_READ.BIN
** Executable checksum (MD5): 434aa757d3480b53e18da238ebb54c6b
** Executable timestamp: 2000-04-11 10:14:35
* Header Information (IP.BIN):
** Header - Title: VIRTUA TENNIS TRIAL VERSION
** Header - Release Date: 20000404
** Header - Region: JUE
** Header - Device Info: 740C GD-ROM1/1
** Header - Product Version: V0.500
** Header - Maker ID: SEGA ENTERPRISES
** Header - Product Number: MK-51054
* Volume Information:
** Volume Identifier: SAMPLE_GAME_TITLE
** Volume Set Identifier: SAMPLE_GAME_TITLE
** Volume Creation Date: 2000-04-11 10:14:35
** Volume Modification Date: 2000-04-11 10:14:35
** Last Modified File (if not available, then executable was the last modified file): 
** Last Modified File Checksum (MD5): 
** Last Modified File Time Stamp: 
* Miscellaneous Notes:
** Game is emulatable: Yes (as of September 12, 2021).
==Screenshots==
VirtuaTennis-1.png
VirtuaTennis-2.png
VirtuaTennis-3.png
==Origin==
Virtua Tennis 4-11 trial version.jpeg|Disc front.
Gdr-virtuatennis-411.png|Disc scan.
==Files==
==Acknowledgments==
A huge thanks to Iniche for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: Xbox and Dreamcast (September 18, 2021)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Virtua Tennis 3 (Feb 21, 2007 prototype)

A prototype of Virtua Tennis 3 for the PlayStation Portable.
==Notes==
* Post dates the first final build by 9 days.
* SFO Information:
** SFO Title: Virtua Tennis 3
** SFO Category: UG
** SFO Disc ID: ULUS10246
** SFO Disc Version: 1.01
** SFO Parental Level: 3
** SFO PSP System Version: 3.0299999999999998
* Executable Information:
** Executable Name: /PSP_GAME/SYSDIR/EBOOT.BIN
** Executable Checksum (MD5): da130853601a9f328391d0411e952b43
* Volume Information:
** System Identifier: PSP GAME
** Volume Identifier: VIRTUATENNIS3
** Volume Set Identifier: VIRTUATENNIS3
** Volume Creation Date: 2007-02-21 15:03:26
* Emulatable: Yes
==Acknowledgments==
A huge thanks to Armageddon Potato for this bountiful lot as well as togemet2 for documenting and analyzing parts of the lot! Special thanks to Sazpaimon and ehw for researching this prototype in particular.
==See also==
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
* Armageddon Potato on X
* Armageddon Potato on Instagram
Virtua Tennis 4 (Jan 21, 2011 prototype)

A prototype of Virtua Tennis 4 for the Xbox 360.
==Notes==
* Compiled almost a month before the final retail build.
* Xbox Live is unavailable in this build.
* Other differences are not known.
* XEX information:
** Header Maker ID: SE
** Header Product Code: 2135
** Header Title: Virtua Tennis 4
** Header PE Name: VT4_x360.exe
** Header Executable Name: /Default.xex
** Header: Executable Checksum (MD5): f0e69e55fca375d92155eda062fc9e65
* Miscellaneous Notes:
** Game is emulatable in either Xenia or Xenia-Canary: Issues (as of December 25, 2022).
*** Issues: Lots of graphical issues.
==Screenshots==
Screenshot - Virtua Tennis 4 2022-12-24 23-59-54.png
Screenshot - Virtua Tennis 4 2022-12-25 00-00-03.png
Screenshot - Virtua Tennis 4 2022-12-25 00-00-24.png
Screenshot - Virtua Tennis 4 2022-12-25 00-01-35.png
Screenshot - Virtua Tennis 4 2022-12-25 00-02-03.png
Screenshot - Virtua Tennis 4 2022-12-25 00-02-15.png
Screenshot - Virtua Tennis 4 2022-12-25 00-03-02.png
Screenshot - Virtua Tennis 4 2022-12-25 00-11-52.png
==Origin==
X360 - Virtua Tennis 4 3-14-11 preview.JPG|Disc front.
==Files==
Archive Contents:
Download File:
==Acknowledgments==
A huge thanks to Sazpaimon for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
 
* Project Deluge: Xbox 360 and Wii (December 25, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Virus (1989 Prototype)

An early prototype of Dr. Mario called "Virus" for the NES.
==Notes==
==Videos==
<youtube width=320 height=240>s_jmdkLPHY0</youtube>
==Origin==
virus 1989 cart front.png|Cart front
virus 1989 cart back.jpg|Cart back
virus 1989 pcb front.png|PCB front
virus 1989 pcb back.png|PCB back
==See also==
No-intro entry.
Virus (Feb 2, 1990 prototype)

A prototype of Dr. Mario called "Virus" for the NES.
==Notes==
==Videos==
<youtube width=320 height=240>s_jmdkLPHY0</youtube>
==Origin==
virus 1990 cart front.png|Cart front
virus 1990 cart back.png|Cart back
virus 1990 pcb front.png|PCB front
virus 1990 pcb back.png|PCB back
==See also==
No-intro entry.
Virus (PlayChoice-10 prototype)

A later prototype of Dr. Mario called "Virus" for the NES.
==Notes==
* Found installed in an otherwise-unremarkable PlayChoice-10 arcade cabinet in 2012, which was likely used to playtest new NES games at a Chuck E. Cheese's restaurant at one point.
* Download comes with the original arcade dump and the renamed NES ROM.
==Origin==
virproto3.jpg|PCB Front
==See also==
No-intro entry
Release page.
VisionScape Skateboarding Tech Demos

The VisionScape Skateboarding Tech Demos encompass the prototype builds of two different skateboarding games pitched by VisionScape Interactive on the original Xbox. Both run on the RenderWare engine and share the same mechanics, assets and level design; some of which were recycled from a cancelled home console port of Rocket Power: Zero Gravity Zone, previously in the studio's pipeline.
The files themselves were recovered from an XDK unit whose contents were first outed on April 29, 2011 by ProtonX. Found alongside the builds presented below were several unfinshed and unrealized projects, namely: Speedmetal, an arcade racer featuring vehicular combat; Tiltronica, a pinball-themed car game; a Samurai Jack demo and various RenderWare-based samples originating from the SDK; among others.
The Sonic and Tech Deck prototypes were released by Borman on July 24, 2016 in the wake of a successful crowdfunding effort between Sonic Retro and ASSEMblergames.
== Sonic the Hedgehog Extreme ==
Unrelated to the scrapped Saturn entry in the series.
=== Prototype Builds ===
== Tech Deck: Bare Knuckle Grind ==
A licensed effort that would only see a limited release on Windows.
=== Prototype Builds ===
== See also ==
* April 29, 2011: Discovery, investigation and subsequent fundraiser thread on ASSEMblergames.
* April 29, 2011: Repercussion and subsequent fundraiser thread on Sonic Retro.
* February 18, 2013: ProtonX's sales thread on the ASSEMblergames Marketplace (Units no longer on sale).
* July 24, 2016: Release thread on ASSEMblergames.
Viva Piñata: Party Animals (Sep 7, 2007 prototype)

A prototype of Viva Piñata: Party Animals for the Xbox 360.
==Notes==
* Compiled 10 days before the final retail build.
* Other differences are currently unknown.
* XEX information:
** Header Maker ID: MS
** Header Product Code: 2073
** Header Title: Party Animals
** Header PE Name: default.exe
** Header Executable Name: /default.xex
** Header: Executable Checksum (MD5): f779df44422b34a5983cf80bff6cfc07
* Miscellaneous Notes:
** Game is emulatable in either Xenia or Xenia-Canary: Yes (as of December 25, 2022).
*** Issues: No issues.
==Screenshots==
Screenshot - Party Animals 2022-12-15 16-39-16.png
Screenshot - Party Animals 2022-12-15 16-40-12.png
Screenshot - Party Animals 2022-12-15 16-40-39.png
Screenshot - Party Animals 2022-12-15 16-41-32.png
Screenshot - Party Animals 2022-12-15 16-42-33.png
Screenshot - Party Animals 2022-12-15 16-43-12.png
Screenshot - Party Animals 2022-12-15 16-46-16.png
==Origin==
X360 - Viva Pinata Party Animals Preview.JPG|Disc front.
==Files==
Archive Contents:
Download File:
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
 
* Project Deluge: Xbox 360 and Wii (December 25, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Viva Piñata: Trouble in Paradise (Jul 24, 2008 prototype)

A prototype of Viva Piñata: Trouble in Paradise for the Xbox 360.
==Notes==
* Review Build.
* Original filename: Viva Pinata - Trouble in Paradise (Jul 24, 2008) [Review].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==Origin==
Viva Pinata - Trouble in Paradise (Jul 24, 2008 prototype) disc.png|Disc front
Viva Piñata (Apr 1, 2010 Cursor Test demo)

A demo build of Viva Piñata for the Xbox 360.
==Notes==
* This dlc was found on the hdd Hitachi60gb. This dlc was extracted by funtimeandrefoxy on Feb 10, 2025.
* The build name is different from the retail version which may be a prototype. Unfortunately the uploader couldn't get this retail version.
To Do: Check the above.
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
Viva Piñata (DLC Accessory Pack 10 prototype)

A prototype of Viva Piñata DLC Accessory Pack 10 for the Xbox 360.
==Notes==
* The description is "1.Sabreman Helmet  2.Breegull Waders  3.Breegull Turbo Trainers".
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
Viva Piñata (DLC Accessory Pack 1 prototype)

A prototype of Viva Piñata DLC Accessory Pack 1 for the Xbox 360.
==Notes==
* The description is "Accessories for pinata".
* The file is larger compared to the final version.
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
Viva Piñata (DLC Accessory Pack 8 prototype)

A prototype of Viva Piñata DLC Accessory Pack 8 for the Xbox 360.
==Notes==
* The description is "1.Seashell Collar 2.Secret Agent Bowtie  3.Leafos Medallion".
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
Viva Piñata (DLC Accessory Pack 9 prototype)

A prototype of Viva Piñata DLC Accessory Pack 9 for the Xbox 360.
==Notes==
* The description is "1.Ash Slippers  2.Battletoad Bracelets  3.Kameo Wings".
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
Viva Piñata (DLC Viva Pináta prototype)

A prototype of Viva Piñata DLC DLC Viva Pináta for the Xbox 360.
==Notes==
* The description is "Content for Viva Pináta".
* Probably a test dlc.
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
Viva Piñata (Feb 20, 2007 demo)

A demo build of Viva Piñata for the Xbox 360.
==Notes==
* This dlc was found on the hdd hmmm. This dlc was extracted by funtimeandrefoxy on Feb 11, 2025.
* The build name is different from the retail version which may be a prototype. Unfortunately the uploader couldn't get this retail version.
To Do: Check the above.
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
Viva Piñata (Oct 10, 2006 prototype)

A prototype of Viva Piñata for the Xbox 360.
==Notes==
* Compiled 11 days before the final retail build.
* Dump by Zoda-Y13.
* Title screen is missing the Climax Studios credit and the ESRB online experience notice.
* The logo has a trademark symbol in this build. The final build uses a registered trademark symbol instead.
* Other differences are currently unknown.
* XEX information:
** Header Maker ID: MS
** Header Product Code: 2034
** Header Title: Viva PiÃ±ata
** Header PE Name: 
** Header Executable Name: /default.xex
** Header: Executable Checksum (MD5): fa0b9567d30382c1a724fe0550811bb8
* Miscellaneous Notes:
** Game is emulatable in either Xenia or Xenia-Canary: Yes (as of December 25, 2022).
*** Issues: Freezes when creating a new save file, so decline to make a new save when starting
Freezes if you skip the new garden cutscene
==Screenshots==
Screenshot - Viva Piñata 2022-12-15 16-56-12.png
Screenshot - Viva Piñata 2022-12-15 16-58-55.png
Screenshot - Viva Piñata 2022-12-15 17-02-21.png
Screenshot - Viva Piñata 2022-12-15 17-04-53.png
Screenshot - Viva Piñata 2022-12-15 17-05-46.png
==Origin==
VIVA PINATA SPECIAL SNEAK PEEK 10-18-06 MICROSOFT CONFIDENTIAL.jpeg|Disc front
==Files==
Archive Contents:
Download File:
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
 
* Project Deluge: Xbox 360 and Wii (December 25, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Viva Piñata (Oct 13, 2006 prototype)

A prototype of Viva Piñata for the Xbox 360.
==Notes==
* Compiled 8 days before the final retail build.
* Title screen is missing the Climax Studios credit.
* The logo has a trademark symbol in this build. The final build uses a registered trademark symbol instead.
* LB + RB opens a debug menu.
* The PinataParadiseT and PinataParadiseDv executables do not run in Xenia, and PinataParadiseDv crashes on hardware.
* Debug menu shows a date of October 3, 2006, but executable dates to October 13, 2006.
==Screenshots==
VivaPinata 101306 1.png|Main debug menu
VivaPinata 101306 2.png|Build info
Voltron: Defender of the Universe (Apr 11, 2011 prototype)

A prototype of Voltron: Defender of the Universe for the Xbox 360.
==Notes==
* Predates the final build by almost 5 months.
* Original filename: Voltron - Defender of the Universe (April 11 2011).zip
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Voltron: Defender of the Universe (Aug 1, 2011 prototype)

A prototype of Voltron: Defender of the Universe for the Xbox 360.
==Notes==
* Predates the final build by almost 2 months.
* Original filename: Voltron - Defender of the Universe (August 1 2011).zip
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Voltron: Defender of the Universe (Jul 12, 2011 prototype)

A prototype of Voltron: Defender of the Universe for the Xbox 360.
==Notes==
* Predates the final build by almost 3 months.
* Original filename: Voltron - Defender of the Universe (July 12 2011).zip
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
 
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Voltron: Defender of the Universe (Jun 21, 2011 prototype)

A prototype of Voltron: Defender of the Universe for the Xbox 360.
==Notes==
* Predates the final build by almost 4 months.
* Original filename: Voltron - Defender of the Universe (June 21 2011).zip
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Voltron: Defender of the Universe (May 16, 2011 prototype)

A prototype of Voltron: Defender of the Universe for the Xbox 360.
==Notes==
* Predates the final build by almost 5 months.
* Original filename: Voltron - Defender of the Universe (May 16 2011).zip
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Voltron: Defender of the Universe (Sep 21, 2011 prototype)

A prototype of Voltron: Defender of the Universe for the Xbox 360.
==Notes==
* Predates the final build by 9 days.
* Original filename: Voltron - Defender of the Universe (September 21 2011).zip
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
 
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Volume (Dec 9, 2015 prototype)

A prototype of Volume for Playstation Vita.
==Notes==
* To work: "install the 3.600.011 PTEL Test Kit firmware PUP under safe mode, re-hack using Henkaku and enso ex or enso dex, and finally install the 0syscall6 plugin".
* Original filename: Volume (2015-12-09).7z
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Releases!
==See also==
* Original page release on Archive.org
Voodoo Dice (Mar 5, 2010 prototype)

A prototype of Voodoo Dice for the Xbox 360.
==Notes==
* Predates the final build by 2 months.
* Original filename: Voodoo Dice (Mar 05, 2010) [58410A52].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Voodoo Vince (Jul 15, 2003 prototype)

A prototype of Voodoo Vince for the Xbox.
==Notes==
* Compiled a month before the final US build (the first retail build).
* Preview build.
* Disc contains debug exe and pdb files
* In the win32tools folder contains a utility to generate a save game and upload it to the xbox directly
* XBE information:
** Internal Name: Voodoo Vince
** Maker ID and Product Number: MS-95
** Executable Name: default.xbe
** Executable checksum (MD5): 6706b081082475175b5b23124f939c44
* Miscellaneous Notes:
** Game is emulatable: No (as of September 12, 2021).
** Game contains dongle protection: No.
==Screenshots==
vince-image38.png
vince-image39.png
vince-image40.png
vince-image41.png
vince-image42.png
vince-image43.png
vince-image44.png
vince-image45.png
==Origin==
Xbox - Voodoo Vince preview.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Sazpaimon for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: Xbox and Dreamcast (September 18, 2021)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Voyeur II (May 29, 1996 prototype)

A prototype of the unreleased Voyeur II for the Philips CD-i.
==Notes==
* It's possible that May 29, 1996 is not the build date but the actual date that's posted on the disc (11-06-96).
* Passcode to access the game is 3333.
==Origin==
Voyeur II (v1.04)(11-06-96)(Testing-Beta)(Unreleased) CD1.png|Disc 1
Voyeur II (v1.04)(11-06-96)(Testing-Beta)(Unreleased) CD2.png|Disc 2
WALL-E (Prototype)

A prototype of WALL-E for the Wii.
==Notes==
* Possibly a late prototype as the executable matches the final, but not any of the files on the disc.
* Most options are unselectable on the title screen.
* Other differences are unknown.
* Disc information:
** Header Product Code: RWAE78
** Header Version Number: 1
** Header Title: WALL-E
** Executable Name: /main.dol
** Latest date in DOL: 1/30/2008 1:38:00 AM
** Latest date in DOL (final build): 1/30/2008 1:38
** Apploader date: 10/3/2007
** Apploader date (final build): 10/3/2007 0:00
** Errors (Data Blocks): 0
** Errors (Unused Blocks): 0
* Miscellaneous Notes:
** Game is emulatable in Dolphin: Yes (as of December 25, 2022).
*** Issues: None.
** Debug enabled: No
==Screenshots==
RWAE78_2022-12-24_23-58-10.png
RWAE78_2022-12-24_23-58-22.png
RWAE78_2022-12-24_23-58-28.png
RWAE78_2022-12-24_23-58-38.png
RWAE78_2022-12-24_23-58-41.png
RWAE78_2022-12-24_23-59-05.png
RWAE78_2022-12-24_23-59-09.png
RWAE78_2022-12-24_23-59-27.png
RWAE78_
==Origin==
WALL-E preview code.JPG|Disc front.
==Files==
Archive Contents:
Download File:
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
 
* Project Deluge: Xbox 360 and Wii (December 25, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
WATCH DOGS (Apr 02, 2014 prototype)

A prototype of WATCH_DOGS by Ubisoft for the Microsoft XBOX 360.
==Notes==
* The debug menu can be launched by opening the console and entering "debug_menu 1".
* This build was corrupted. It is fixed using common and sound files from the Aug 3, 2014 build.
==Executables==
* duniademo_r.xex - "Release" target. Has SCRY debugger as well as a console.
* duniademo_rt.xex - "Retail" target. Has SCRY debugger as well as a console.
* duniademo_p.xex - "Profile" target. Doesn't have SCRY debugger, but does have console.
* xdk-gb variants are for 1GB XBOX 360 development kits.
* default.xex is non-debug executable.
==Acknowledgments==
A huge thanks to Kabojnk for preserving this prototype!
WATCH DOGS (Apr 1, 2014 prototype)

A prototype of WATCH_DOGS by Ubisoft for the Microsoft XBOX 360.
==Notes==
* The debug menu can be launched by opening the console and entering "debug_menu 1".
==Executables==
* duniademo_r.xex - "Release" target. Has SCRY debugger as well as a console.
* duniademo_rt.xex - "Retail" target. Has SCRY debugger as well as a console.
* duniademo_p.xex - "Profile" target. Doesn't have SCRY debugger, but does have console.
* xdk-gb variants are for 1GB XBOX 360 development kits.
* default.xex is non-debug executable.
WATCH DOGS (Apr 13, 2014 prototype)

A prototype of WATCH_DOGS by Ubisoft for the Microsoft XBOX 360.
==Notes==
* The debug menu can be launched by opening the console and entering "debug_menu 1".
* Original filename: WATCH_DOGS (April 14, 2014)[mrc-cp-main-cg-14676].rar
==Executables==
* duniademo_r.xex - "Release" target. Has SCRY debugger as well as a console.
* duniademo_rt.xex - "Retail" target. Has SCRY debugger as well as a console.
* duniademo_p.xex - "Profile" target. Doesn't have SCRY debugger, but does have console.
* xdk-gb variants are for 1GB XBOX 360 development kits.
* default.xex is non-debug executable.
WATCH DOGS (Apr 14, 2014 prototype)

A prototype of WATCH_DOGS by Ubisoft for the Microsoft XBOX 360.
==Notes==
* The debug menu can be launched by opening the console and entering "debug_menu 1".
* Original filename: WATCH_DOGS (April 14, 2014)[watchdogs-cg-18].rar
==Executables==
* duniademo_r.xex - "Release" target. Has SCRY debugger as well as a console.
* duniademo_rt.xex - "Retail" target. Has SCRY debugger as well as a console.
* duniademo_p.xex - "Profile" target. Doesn't have SCRY debugger, but does have console.
* xdk-gb variants are for 1GB XBOX 360 development kits.
* default.xex is non-debug executable.
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
WATCH DOGS (Apr 29, 2014 prototype)

A prototype of WATCH_DOGS by Ubisoft for the Microsoft XBOX 360.
==Notes==
* The name of the hdd this build came from is unknown. It was possibly extracted by Rain0x06 on Apr 4, 2024 and made public for download by funtimeandrefoxy on May 11, 2024.
* This zip contains two folders
** The first folder contains a build of watch dogs without xexs in which its build date was taken based on the date created from the file (which means that the date is not certain).
** The other folder are xexs obtained by file carver which although the 5 xexs (Nov 21, 2013; Nov 22, 2013; Jan 27, 2014; Apr 23, 2014 and possible corrupted xex) do not allow the build to work, it was decided to add they.
==Acknowledgments==
A big thanks to Rain0x06 for give me this build to preserve.