nyuuzyou/wikis huggingface dataset:
Find Zevlor

Find Zevlor is a Quest in Act Two of Baldur's Gate 3. It can be started by speaking with the tieflings at the Last Light Inn.
==Objectives==
Objectives and journal entries may vary pending story decisions and outcomes.
== Walkthrough ==
This quest appears only for those who completed with the tiefling refugees and the Druid Grove protected. 
=== Speaking with the Tieflings ===
The party learns about the fate of the refugees by speaking to the survivors at Last Light Inn or by using on the corpse of in the House of Healing. Locke's corpse claims that betrayed the tieflings and they had to run away. Speaking with as part of can elaborate on this a little more.
=== Finding Zevlor ===
Zevlor cannot be found until after / is resolved and the party has left Shadowfell. This occurs towards the end of Act Two. If the party explores Moonrise Towers or Moonrise Towers Prison, there is seemingly no trace of Zevlor and he isn't with the other tiefling prisoners. Within the Ruined Battlefield, the remains of tiefling caravan can be found, where Zevlor attempted to force a surrender.
Zevlor can be found in the Mind Flayer Colony in the Tadpoling Centre, where he is trapped inside a Mind Flayer Pod . The Neural Apparatus to open the pods, including Zevlor's, is located to the northeast of the room . The party has the option to either open the pods, purge them, or leave them alone.
If the pods are purged, everyone dies, both the transformed mindflayers and those not infected yet. If the pods are opened, a battle begins between four Mind Flayers and six Intellect Devourers. The party is joined by the uninfected, including Zevlor. After the battle, if Zevlor survives, he explains that he was called to by The Absolute and enthralled by it, as it offered him the return of his Paladin status. He feels immense regret and promises to lead the other survivors to safety, completing the quest.
== Quest Rewards ==
* Zevlor and a Hellrider Squad as an ally for 
Category:Quests
Findal

Findal is a lightfoot halfling found in the Underground Passage in Act One.
== Involvement ==
=== Act One ===
Findal is unconscious in the Underground Passage surrounded by , , , and . The party can ignore him or enter the fray to defeat the goblins. If Findal's health is restored during combat, he joins the fight as an ally even if is in the party. He explains that he had been gathering herbs nearby when the Goblins captured him to interrogate him about a weapon, of which he knows nothing about. If Findal survives the encounter with the Goblins, he warns the party that the Underground Passage is trapped before departing for the Grove. This grants Timely Rescue for folk heroes.
However, if Sazza is in the party, Findal realises that he stumbled upon a rescue attempt. The party can:
* Convince Findal that asked them to free Sazza 
* Persuade Findal that Sazza will help them destroy the Goblin Camp 
* Intimidate Findal 
* Give Sazza to Findal
On failure, Findal becomes hostile and attacks. If Sazza is given to Findal, both of them enter combat with each other.
If Findal is rescued before confronting in , he joins the party in defeating the Shadow Druids.
If the Goblin Camp is dismantled before the party explore the Underground Passage, Findal's corpse can be found along the path, and the can be looted from him.
== Companion approval ==
After the party rescue Findal, he expresses his gratitude, to which the party can ask questions or threaten him.
* 
== Combat ==
=== Attacks and abilities ===
=== Notable loot ===
* 
== Speak with Dead ==
Party member: Who are you?
* Findal: Findal... druid... herbalist...
Party member: Who made this tunnel?
* Findal: We druids... concealed entrance... to our grove...
Party member: What were you doing down here?
* Findal: Hiding... goblins followed... from the forest...
Party member: What did the goblins want?
* Findal: Searching for... a weapon...
** Party member: What do you know about the weapon the goblins are seeking?
*** Findal: No weapon here... our ritual protects us...
**** Party member: What is the ritual that protects you?
***** Findal: Rite of Thorns... seals the grove.
== Notes ==
* If Findal survives the goblin encounter and all the goblins are killed, speaking to him will grant 10 XP.
Category:Halflings
Category:Lightfoot Halflings
Category:Humanoids
Category:Characters
Category:Characters in the Emerald Grove
Category:Characters in Act One
Category:Druids
Category:Available to Speak with Dead
Finesse

is a weapon attribute that allows characters to use their Strength or Dexterity (whichever is higher) with the weapon, adding that Ability Modifier to Attack Rolls and Damage Rolls. Only weapons with this attribute can be used for rogue actions.
== Lists of Finesse Weapons ==
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== Unique Finesse Weapons ==
Other types of weapons do not possess the finesse attribute, with some exceptions. These exceptions are specified in the list below.
* - Longsword +1
* - Longsword +1
* - Glaive +2
Category:Weapon Property
Finish the Masterwork Weapon

Finish the Masterwork Weapon is a Quest in Act One of Baldur's Gate 3. It can be acquired by picking up in one of the houses in the Blighted Village or by looting in the basement of the same house.
__TOC__
== Objectives ==
==Walkthrough==
After starting the quest, the can be obtained from the Sussur Tree in the Dread Hollow in the .
To forge a weapon, first the furnace located in the Whispering Depths / Blighted Village must be lit, then the nearby bellows must be used, then Sussur Tree Bark must be combined with the furnace. Finally, using a plain dagger, sickle, or greatsword in the active furnace, results in creating a Sussur weapon that has +1 enchantment and the ability to silence on hit.
== Quest rewards ==
One of:
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Category:Quests
Fire (disambiguation)

__NOTOC__
 is a common damage type.
Fire also commonly refers to:
* , the surface created by inflammatory spells/items
Fire may also refer to:
== Spells and actions ==
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==Items==
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==Surface==
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==Creatures==
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Fire Myrmidon

Fire Myrmidons are a type of Elemental creature that can be transformed into via , or summoned with the spell .
== About Fire Myrmidons ==
Fire Myrmidons are created by conjuring and bonding elemental fire into ritually created armour.
== Combat ==
=== Attacks and abilities ===
== Gallery ==
nikola-matkovic-firemyrmidon.jpg|Concept Art by Nikola Matkovic
J-p-roy-larian-artblast-fire-myrmidon-in-game.jpg|Render by J-P Roy
== External links ==
* 
Category: Elementals
Fire set

The Fire Set is a set of equipment that deals damage and inflicts the condition. Synergizes with items from the Heat Set, Helldusk Set, and Elemental set, which are not duplicated here. It consists of the following pieces: 
Name	Slot 	Effect
 	 (Warhammer) 	
* Exploit only.
* Deal an additional damage.
 	 	
 	 (Non-Armour) 	
 	 (Heavy Armour) 	
 	 (Greatsword) 	
* Deal an additional damage.
 	 (Greataxe) 	
 	 (Medium Armour) 	
 	 (Non-Armour) 	
 	 (Non-Armour) 	
* Inaccessible via normal gameplay; requires third-party tools to access.
 	 (Quarterstaff) 	
* Deal an additional damage.
 	 (Non-Armour) 	
 	 (Hand Crossbow)	
 	 (Quarterstaff) 	
* Ranged Spell Attack + 1. 
* Resistance to damage.
 	 (Clothing) 	
* Resistance to damage.
* +1
 	 (Scimitar) 	
 	(Clothing) 	
* Resistance to damage.
*
 	 (Non-Armour) 	
 	 (Rapier) 	
 	 (Scimitar) 	
* Exploit only.
* Deal an additional damage.
 	 (Shield) 	
* Resistance to damage.
 	 (Light Hammer) 	
 	 (Quarterstaff) 	Has a 1/20 chance to cast instead.
Category:Equipment sets
Firellia Jannath

Lady Firellia Jannath is a Human NPC in Baldur's Gate 3.
__NOTOC__
== Involvement ==
Lady Jannath is the fiancé of . She can be found at Lady Jannath's Estate in the Lower City of Baldur's Gate. If the party successfully rescued Oskar Fevras during in Act One, he will be possessed by a ghost in her bedroom, taunting Jannath and claiming that he only married her for her gold. Three Poltergeists will then appear and engage the party in combat. Once they are dealt with, Oskar falls unconscious and Jannath will recognize the party as Oskar's saviors from paintings he has made of them. She begs for help and explains that he hasn't been acting himself since the wedding, and she suspects it has something to do with his atelier since that's where he spent most of his time.
If the party agrees to help her they can discover and burn the possessed portrait in the atelier with the . Once they do so, the will be freed from it and run downstairs to terrorize Jannath and Oskar, leaving Jannath unconscious. The party must deal with the ghost either through dialogue checks, fighting, or letting it take Oskar. If Oskar survives the incident, Lady Jannath is incredibly thankful and will encourage them to go upstairs so that Oskar can paint them in his atelier.
If Oskar died during Act 1 or was never freed from the Zhentarim during , Lady Jannath will instead be hosting an art gallery and her mansion will not be haunted by any ghosts.
== Related literature ==
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== Related quests ==
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== Notable loot ==
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== Gallery ==
Jannath Model.png|Lady Jannath's model.
==Related literature ==
*
Category:Humans
Category:Humanoids
Category:Characters
Category:Characters in the Lower City
Category:Characters in Act Three
Category:Authors
Fish Supply Table

The Fish Supply Table, also known as Supplies_Fish, is a non-leveled Treasure Table containing fishy camp supply items. It is referenced in many drop tables.
=== Drop Table ===
The average drop from this table is worth 5.5 Camp Supplies. Although there are technically 5 items on the table, due to a typo only 4 are accessible.
Category:Drop tables
Category:Food supply tables
Fishbait Arno

Fishbait Arno is a gnome member of the Zhentarim that can be found in the Guildhall, during Act Three. 
== Involvement ==
Arno can be found in the Guildhall. When , , or attempts to take over the Guildhall, Arno joins the fight alongside his Zhentarim allies against the Guild. Siding against the Zhentarim ends in Arno's demise, or in his disappearance if he is knocked out.
Arno can be summoned with variant , if the party completed and sided with the Zhentarim.
==Combat==
=== Attacks and abilities ===
== Loot ==
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== Related quests ==
* 
Category:Gnomes
Category:Rock Gnomes
Category:Humanoids
Category:Characters
Category:Characters in the Undercity
Category:Characters in Act Three
Category:Members of the Zhentarim
Category:Rogues
Fist Attacker

Fist Attackers are summonable allies during Confront the Elder Brain, using their halberds and formation tactics to protect the city against the Absolutist forces' incursion.
==Involvement==
=== Act Three ===
These Fist Attackers can be summoned with the variant, if Florrick has been rescued during Free Counsellor Florrick. Summons a female gold dwarf, a female human, and a male gold dwarf (a Fist Defender) to fight at the party's side.
==Combat==
===Attacks and abilities===
===Loot===
* 2x
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== References ==
Category:Characters
Category:Characters in the Upper City
Category:Humanoids
Category:Archetypes
Category:Fighters
Fist Defender

Fist Defenders are summonable allies during Act Three.
== Involvement ==
=== Act Three ===
Fist Defenders can be summoned during . They use shields and formation tactics to protect Baldur's Gate against the Absolutist incursion. 
A single Fist Defender can be summoned with the variant. Alternatively, if was rescued in , then can be used to summon a gold dwarf and two Fist Attackers as allies.
== Combat ==
=== Attacks and abilities ===
=== Notable loot ===
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Category:Characters
Category:Characters in the Upper City
Category:Humanoids
Category:Archetypes
Category:Fighters
Fist of Bane

Fists of Bane are the lowest rank of foot soldiers of Bane who obey all orders without hesitation.
== Involvement ==
=== Act Three ===
Fists of Bane are Banite soldiers and enforcers that can be found in various places of interest around Baldur's Gate, such as Felogyr's Fireworks, Baldur's Mouth, and the Steel Watch Foundry.
== Combat ==
Fists of Bane are potent melee fighters that can be buffed by their fellow Iron Consults of Bane.
=== Attacks and abilities ===
=== Tactician only ===
=== Loot ===
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== Known Fists of Bane ==
=== Baldur's Mouth ===
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=== Felogyr's Fireworks ===
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=== Steel Watch Foundry ===
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=== Iron Throne ===
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==Notes==
* Some members of this archetype may have slightly different passives, movement speed, weight, and size due to being members of different races.
** Tactician mode grants Fists of Bane .
Category:Characters
Category:Characters in the Lower City
Category:Characters in Act Three
Category:Followers of Bane
Category:Archetypes
Category:Fighters
Fitzy Relma

Fitzy Relma is an Untaken of Umberlee, found in Act Three. 
==Involvement==
Fitzy Relma can be found inside the entrance to the Water Queen's House in the Lower City of Baldur's Gate. She will occassionally walk over to the Offering Chest and empty its contents, bringing them to the treasure pile in the Water Queen's Cellar.
== Combat ==
=== Attacks and abilities ===
== External links ==
Category:Humans
Category:Humanoids
Category:Characters
Category:Characters in the Lower City
Category:Characters in Act Three
Category:Members of the Church of Umberlee
Five

Five is a goblin child located on the eastern most side of the Goblin Camp near the cliff where is stationed. Five stands over the corpse of a dead adventurer along with two other goblin children.
== Involvement ==
=== Act One ===
Five only throws insults when spoken to. If a fight breaks out by threatening Four, he quickly surrenders if or are killed.
== External links ==
* 
Category:Humanoids
Category:Goblins
Category:Characters
Category:Characters in the Goblin Camp
Category:Characters in Act One
Category:Children
Category:Followers of the Absolute
Flame Enamelled Armour

== Gallery ==
File:Flame Enamelled Armour in game female.PNG|alt=Flame Enamelled Armour worn by Karlach
File:Flame Enamelled Armour in game male.PNG|alt=Flame Enamelled Armour worn by Astarion
file:Flame Enamelled Armour Human Front Model.webp|Body Type 1 Front Human|alt=Flame Enamelled Armour Human Front
file:Flame Enamelled Armour Human Back Model.webp|Body Type 1 Back Human|alt=Flame Enamelled Armour Human Back
file:Flame Enamelled Armour High Elf Front Model.webp|Body Type 4 Front High Elf|alt=Flame Enamelled Armour High Elf Front
file:Flame Enamelled Armour High Elf Back Model.webp|Body Type 4 Back High Elf|alt=Flame Enamelled Armour High Elf Back
Category:Sources of Fire damage
Flaming Fist Archer

Flaming Fist Archers are rangers of the Flaming Fist found guarding and patrolling the streets of Baldur's Gate during Act Three.
== Involvement ==
=== Act Three ===
Flaming Archers can be found throughout the entire city of Baldur's Gate, guarding strategic locations such as Wyrm's Crossing, Basilisk Gate Barracks, and Bloomridge Park. They can assist the party during certain public encounters, or fight against them should they be on the wrong side of the law.
== Combat ==
Flaming Fist Archers are powerful ranger guards of the Flaming Fist capable of dealing large amount of AoE damage thanks to their high Dexterity and action.
=== Attacks and abilities ===
=== Loot ===
* 2x 
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== Known Flaming Fist guisarmiers ==
=== Dwarf ===
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== Notes ==
* The Flaming Fist employ many different races. The stats in this article reflect Humans only.
* There is a generic female Gold Dwarf simply named "Fist" that is also a Flaming Fist Archer despite the different name. She only appears when the party is caught committing crimes away from any existing Fists in the Lower City.
* It is possible to acquire the Flaming Fist Archer's unique in room in Sharess' Caress. The Fist Archer armour's icon is identical to the default leather armour, leading to potential confusion.
Category:Characters
Category:Characters in Act Three
Category:Members of the Flaming Fist
Category:Archetypes
Category:Rangers
Flaming Fist Guisarmier

Flaming Fist Guisarmier are fighter members of the Flaming Fist. They can be found in various locations around Baldur's Gate. 
== Combat ==
=== Attacks and abilities ===
== Known Flaming Fist guisarmiers ==
=== Human ===
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=== Dwarf ===
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=== Elf ===
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=== Halfling ===
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== Notes ==
* As there are many races employed by the Flaming Fist, the stats in this article reflect the Human version only.
Category:Humans
Category:Humanoids
Category:Members of the Flaming Fist
Category:Archetypes
Category:Fighters
Flaming Fist Healer

Flaming Fist Healers are Clerics of the Flaming Fist. They are commonly found in Baldur's Gate in Act Three.
== Combat ==
=== Attacks and abilities ===
== Known Flaming Fist healers ==
=== Dwarf ===
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=== Gnome ===
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=== Human ===
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== Notes ==
* The Flaming Fist employ many different races. The stats in this article reflect Humans only.
Category:Humans
Category:Humanoids
Category:Members of the Flaming Fist
Category:Archetypes
Category:Clerics
Flaming Fist Protector

Flaming Fist Protectors are Fighter members of the Flaming Fist. They are commonly found in Baldur's Gate in Act Three.
== Combat ==
=== Attacks and abilities ===
== Known Flaming Fist protectors ==
=== Dwarven ===
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Category:Humans
Category:Dwarves
Category:Humanoids
Category:Members of the Flaming Fist
Category:Archetypes
Category:Fighters
Flaming Fist Wizard

Flaming Fist Wizards are wizards of the Flaming Fist that can be found guarding and patrolling the streets of Baldur's Gate during Act Three.
== Involvement ==
=== Act Three ===
Flaming Fist Wizards can be found throughout the entire city of Baldur's Gate, guarding strategic locations such as Wyrm's Rock Fortress, Basilisk Gate Barracks, and Bloomridge Park. They can assist the party during certain public encounters, or fight against them should they be on the wrong side of the law.
== Combat ==
Flaming Fist Wizards are powerful spellcasters that have the spell slots of a level 12 caster. They are able to create diversions and debuffs to aid their fellow Flaming Fists through upcasted and spells, as well as being able to shut down party spells through . However, their damage output is low, consisting of upcasted spells and .
=== Attacks and abilities ===
=== Loot ===
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== Known Flaming Fist wizards ==
=== Human ===
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===Dwarf===
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=== Gnome ===
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== Notes ==
* Some members of this archetype may have slightly different passives, movement speed, weight, and size due to being members of different races.
* The Flaming Fist Wizard robe exists in the game as a , but is inaccessible to players without third-party tools.
Category:Characters
Category:Characters in Act Three
Category:Members of the Flaming Fist
Category:Archetypes
Category:Wizards
Flaming Pete

Flaming Pete, disguised as a Tipplesome Patron, is a Redcap Boatswain in Baldur's Gate during Act Three.
== Involvement ==
=== Act Three ===
Flaming Pete is on the second floor of The Blushing Mermaid having a jolly good time. He remains disguised as long as combat doesn't start.
== Combat ==
=== Attacks and abilities ===
=== Notable loot ===
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=== Allies ===
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Category:Characters
Category:Characters in Act Three
Category:Characters in the Lower City
Category:Redcaps
Category:Fey
Flan Hawser

Seawind Flan Hawser is a Savage Seawind of Umberlee, found in Act Three. She is participating in the funeral of Holli Dylford in the main floor of the Water Queen's House in the Lower City of Baldur's Gate.
==Involvement==
Flan is participating in the funeral of with other Umberlee followers.
== Combat ==
=== Attacks and abilities ===
== External links ==
Category:Humans
Category:Humanoids
Category:Characters
Category:Characters in the Lower City
Category:Characters in Act Three
Category:Members of the Church of Umberlee
Flange

Night Blade Flange is a human Night Blade found in the Undercity Ruins within the Undercity of Baldur's Gate.
== Involvement ==
As part of the "test" to enter the Bhaal Temple, the will surprise the party with a combat encounter. He will begin casting a ritual spell to kill the party after a certain number of turns, and his minions including Flange will appear and attack the party as they attempt to cross the bridge to stop Ghislev.
== Combat ==
=== Attacks and abilities ===
=== Notable loot ===
* 3x 
Category:Humans
Category:Humanoids
Category:Characters
Category:Characters in Act Three
Category:Characters in the Undercity
Category:Followers of Bhaal
Flansy Thornwhist

Flansy Thornwhist is a lightfoot halfling member of the Church of Gond, held hostage at the Iron Throne by . 
== Involvement ==
If entering the Iron Throne, triggers explosions that collapse the building. Flansy is trapped in the cell immediately north-east of the central ladder. Once freed, she dashes towards the Submersible to escape.
== Combat ==
=== Attacks and abilities ===
Flansy only uses Dash every turn, with the help of the condition which is applied when the cage is opened.
=== Notable loot ===
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=== Difficulty differences ===
Unlike other Gondian prisoners, Flansy has the standard 30% less HP on Explorer (instead of 50% more), and 30% more HP on Tactician. She also cannot be pushed or shoved in Explorer. This could be a bug.
== Related quests ==
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Category:Halflings
Category:Lightfoot Halflings
Category:Humanoids
Category:Characters
Category:Characters in the Iron Throne
Category:Characters in Act Three
Category:Bugs
Category:Members of the Church of Gond
Flant Borlley

Flant Borlley is a supporter of in Baldur's Gate during Act Three.
== Involvement ==
=== Act Three ===
Flant Borlley can be found listening to speech in the Lower City between the Elfsong Tavern and Baldur's Mouth. Although he does not join in with the crowd, Borlley believes that Gortash will protect the city and that he is an "impressive figure of a man".
If the party publish a positive article of themselves in , Flant Borlley tells the party that his name is Ashwyn, and to please give Lord Gortash his regards.
Category:Humanoids
Category:Humans
Category:Characters
Category:Characters in the Lower City
Category:Characters in Act Three
Flawed Helldusk Armour

==Gallery==
file:Flawed Helldusk Armour Human Front Model.webp|Body Type 1 Front Human|alt=Flawed Helldusk Armour Human Front
file:Flawed Helldusk Armour Human Back Model.webp|Body Type 1 Back Human|alt=Flawed Helldusk Armour Human Back
file:Flawed Helldusk Armour High Elf Front Model.webp|Body Type 4 Front High Elf|alt=Flawed Helldusk Armour High Elf Front
file:Flawed Helldusk Armour High Elf Back Model.webp|Body Type 4 Back High Elf|alt=Flawed Helldusk Armour High Elf Back
Category:Sources of damage reduction
Category:Sources of Fire damage
Fleer

Fleer is a human in Baldur's Gate during Act Three.
== Involvement ==
=== Act Three ===
Fleer can be encountered at the pier of the Grey Harbour Docks at , together with her brother . Talking to Gowlan advances the quest, providing the party with some information about circumstances of the death of .
Category: Humans
Category: Humanoids
Category: Characters
Category: Characters in Act Three
Category: Characters in the Lower City