Windbox

This page refers to the term used for hitboxes with pushing or pulling effects. For wind as used by stages, see Wind. For other uses of the term "wind", see Wind (disambiguation).
Windboxes are hitboxes that deal knockback, but cause no hitstun. As a purely aesthetic conceit, windboxes will also make certain parts of a character, such as Link's cap, respond realistically to the wind. Windboxes are typically non-damaging, and are frequently push with too weak of a force to kill on their own. In competitive play, windboxes are typically used to gimp an opponent due to their ability to push opponents away from the ledge. That being said, if a player is hit with a non-damaging windbox by an opponent, and then promptly SDs, it will count as a KO for the opponent. In addition to not inflicting hitstun, windboxes cannot lift opponents off the ground, but can push them off edges.
==Pushing attacks==
Pushing refers to the windbox property being used by attacks, such as the Water Gun and F.L.U.D.D. to push opponents away from the attacker. Most push attacks work on both airborne and standing opponents, while characters hanging from a ledge are not affected. Since it is a form of knockback, its effect stacks with all other forms of movement (e.g fall speed or running), and cannot be directly opposed, instead decaying over time. As such, these moves can be very effective for keeping opponents away from an attacker or pushing them away from the stage.
From a physics standpoint, pushing is simply knockback without flinching. Because of this, it can KO characters and its overall effectiveness is affected by launch rates. Mr. Game & Watch's up air windbox with a launch rate of 2.0 will likely KO characters over the upper blast line. Additionally, since windbox velocity stacks with jumps, jumping while knockback from a windbox is active can cause the character to shoot upwards, potentially even leading to KOs off the upper blast zone which otherwise would not have occurred.
Pushing attacks that do not deal damage are ineffective against shielding opponents.
Sources of pushing include:
===Characters===
Character 	Move(s) 	Games
Bowser 	Turbulent Bomb (vortex) 	
Bowser Jr. 	Air Cannon 	
Captain Falcon 	Falcon Kick Fury 	
Cloud 	Finishing Touch 	
Dark Pit 	Breezy Flight 	
Donkey Kong 	Storm Punch 	
Dr. Mario 	Breezy Sheet 	
Dr. Mario 	Soaring Tornado 	
Dr. Mario 	Clothesline Tornado 	
Falco 	Neutral attack (final hit) 	
Falco 	Explosive Blaster 	
Fox 	Neutral attack (final hit) 	
Fox 	Big Reflector 	
Greninja 	Hydro Pump 	
Ike 	Tempest 	
Incineroar 	Alolan Whip 	
Jigglypuff 	Puff Up 	
Kazuya 	Flash Punch Combo 	
Link 	Gale Boomerang (just before returning) 	
Little Mac 	Dash attack 	
Little Mac 	Forward, up and down smash 	
Little Mac 	KO Uppercut 	
Little Mac 	Dash Counter 	
Little Mac 	Jolt Haymaker 	
Lucina 	Storm Thrust 	
Luigi 	Luigi Cyclone 	
Luigi 	Mach Cyclone (excluding final hit) 	
Luigi 	Clothesline Cyclone 	
Mario 	Gust Cape 	
Mario 	F.L.U.D.D. 	
Marth 	Storm Thrust 	
Mega Man 	Up aerial 	
Mega Man 	Skull Barrier 	
Mii Brawler 	Suplex 	
Mii Gunner 	Laser Blaze 	
Mii Swordfighter	Gale Strike 	
Mr. Game & Watch	Down tilt (windbox does minimal damage) 	
Mr. Game & Watch	Up aerial 	
Mr. Game & Watch	Fire (on launch) 	
Ness 	PSI Magnet 	
Pac-Man 	Fire Hydrant (water) 	
Palutena 	Forward smash 	
Palutena 	Down smash 	
Palutena 	Heavenly Light 	
Piranha Plant 	Poison Breath (start of exhaling) 	
Pit 	Wings of Icarus (start) 	
Pit 	Angel Ring (end) 	
Pit 	Breezy Flight 	
Rosalina 	Luma Shot (appears on the wand when Luma is called back)	
Sheik 	Vanish 	
Squirtle 	Water Gun 	
Toon Link 	Down aerial (upon piercing the ground) 	
Wii Fit Trainer 	Down tilt (when hitting grounded opponents; unblockable)	
Wii Fit Trainer 	Sun Salutation (while charging) 	
===By items===
Item 	Attack 	Games
Back Shield 	Back of the shield 	
Deku Nut 	Blasts can push opponents 	
Gust Bellows 	Gust from bellowing and being dropped 	
Poké Ball (Pokémon)	Kyogre: Hydro Pump 	
Poké Ball (Pokémon)	Latios and Latias: Pockets of wind left behind that carry opponents from using Steel Wing	
Poké Ball (Pokémon)	Ditto: If the user has any windboxes 	
===By enemies, bosses, and stages===
Enemy/Stage	Attack 	Games
Borboras 	Blowing wind 	
Master Hand	Icy wind 	
Rayquaza 	Horizontal flying 	
Ridley 	Wing flapping (Subspace. SSBB), Roar (Pyrosphere, SSB4)	
Pac-Land 	Fire Hydrant shots 	
==Pulling attacks==
Conversely, pulling or vacuuming attacks (such as Inhale) cause characters, as well as certain items, to be pulled toward the attacker. Contrary to common belief, these are identical in property to pushing attacks, but simply have an angle that pulls opponents inwards instead of pushing them outwards.
Sources of pulling include:
===Characters===
Character 	Move(s) 	Games
Dark Samus 	Phazon Laser 	
Donkey Kong 	Konga Beat's weaker shockwaves 	
Donkey Kong 	Kong Cyclone 	
Ganondorf 	Up tilt 	
King Dedede 	Inhale 	
King Dedede 	Waddle Dee Army 	
King Dedede 	Dedede Burst (startup) 	
King K. Rool 	Blunderbuss (vacuum) 	
Kirby 	Inhale 	
Kirby 	Cook Kirby 	
Link 	Gale Boomerang (upon return) 	
Lucario 	Aura Storm 	
Lucario 	Snaring Aura Sphere 	
Lucas 	PSI Magnet 	
Luigi 	Poltergust 5000 	
Luigi 	Luigi Cyclone 	
Mega Man 	Up smash 	
Ness 	PSI Vacuum 	
Palutena 	Black Hole Laser 	
Pac-Man 	Enticing Power Pellet 	
Pac-Man 	Pac-Jump 	
Pac-Man 	Power Pac-Jump 	
Pac-Man 	Meteor Trampoline 	
R.O.B. 	Gyro (when grounded) 	
Robin 	Goetia 	
Rosalina 	Gravitational Pull (only on items) 	
Rosalina 	Catch & Release 	
Rosalina 	Guardian Luma (only on items) 	
Ryu 	Shinku Hadoken 	
Samus 	 	
Sheik 	Burst Grenade (windboxes do damage)	
Wario-Man 	Up smash 	
Wii Fit Trainer	Hoop Hurricane 	
Zelda 	Nayru's Passion 	
Zelda 	Triforce of Wisdom 	
Zero Suit Samus	Power Suit Samus 	
===By items===
Item 	Attack 	Games
Poké Ball (Pokémon)	Darkrai: Dark Void 	
Poké Ball (Pokémon)	Deoxys: Hyper Beam 	
Poké Ball (Pokémon)	Latios and Latias: Vacuums created from intersections between the two	
Unira 	Directly around the Unira 	
===By enemies, bosses, and stages===
Enemy/Boss 	Attack 	Games
Duon 	Spinning attack	
Master Hand	Finger drill 	
Category:Game physics