Bruno (Masters)

Bruno (Japanese: シバ Siba) is a Pokémon Trainer in , based on the character of the same name in the core series . He forms a sync pair with . This sync pair was first made available since the game's release. The pair's potential can be upgraded to from February 25, 2024, which unlocks Bruno's EX style.
Bruno also forms a sync pair with his . This pair is available through a variety sync pair scout and was first made available on April 22, 2023. This pair can be upgraded to since its release, though this pair lacks an EX style.
==In the games==
==Machamp==
===Availability===
Bruno is available in the permanent sync pair scout pool, and has been since the game's release. His offering rate was increased in the following sync pair scouts:
===Moves===
Name 	 	 	Move gauge	Base	Max 	 	Target 	Description
 	 	1	16 	19 	100%	An opponent 	Critical hits land more easily. 	
Dire Hit + 	0 (2 uses)	—	— 	— 	Self	Raises the user's critical-hit rate by two stat ranks. 	 	
 	 	3	100 	120 	80% 	An opponent 	Critical hits land more easily. 	
Hoo Hah! 	0 (2 uses)	—	— 	— 	Self	Raises the user's Attack and Sp. Def by two stat ranks.	 	
 	 	 	 	 	 	 	 	
Trained-to-the-Max	 	—	250 	300 	— 	An opponent 	(6★ EX effect: Sync moves will target all opposing sync pairs.)	
===Skills===
Name 	Description
 	
 	Powers up attacks if they become critical hits.
 	
Fighting Strike 	Raises allies' Attack and Sp. Atk by 15 when using Fighting-type attacks.
Kanto Strike 	Raises the Attack and Sp. Atk of all allied sync pairs by 2.
Elite Four Strike 	Raises the Attack and Sp. Atk of all allied sync pairs by 2.
Body Builder Strike 	Raises the Attack and Sp. Atk of all allied sync pairs by 3.
Sweet Tooth Strike 	Raises the Attack and Sp. Atk of all allied sync pairs by 3.
 	
Fiery ↑ 3 Soothing ↓ 1	Raises the following discovery level by 3:• Fiery CrystalLowers the following discovery level by 1:• Soothing Crystal
===Sync grid===
The sync grid for Bruno & Machamp is an expanded grid, made available on February 25, 2022.
Name 	Effect 	Energy required	Sync orb required	Move level required
HP +10 	HP +10 	0 	5 	1
HP +10 	HP +10 	2 	24 	1
HP +10 	HP +10 	2 	24 	1
HP +10 	HP +10 	2 	24 	1
Attack +5 	Attack +5 	0 	5 	1
Attack +5 	Attack +5 	0 	5 	1
Attack +5 	Attack +5 	2 	24 	1
Attack +20 	Attack +20 	7 	84 	3
Defense +5 	Defense +5 	0 	5 	1
Defense +5 	Defense +5 	2 	24 	1
Defense +5 	Defense +5 	2 	24 	1
Defense +5 	Defense +5 	2 	24 	1
Sp. Def +5 	Sp. Def +5 	0 	5 	1
Sp. Def +5 	Sp. Def +5 	2 	24 	1
Sp. Def +5 	Sp. Def +5 	2 	24 	1
Sp. Def +5 	Sp. Def +5 	2 	24 	1
Speed +5 	Speed +5 	0 	5 	1
Speed +5 	Speed +5 	2 	24 	1
Speed +5 	Speed +5 	2 	24 	1
Speed +5 	Speed +5 	2 	24 	1
Speed +10 	Speed +10 	4 	48 	1
Karate Chop: Power +4 	Karate Chop: Power ↑ +4 	3 	36 	1
Karate Chop: Power +4 	Karate Chop: Power ↑ +4 	3 	36 	1
Karate Chop: Power +4 	Karate Chop: Power ↑ +4 	3 	36 	2
Karate Chop: Power +4 	Karate Chop: Power ↑ +4 	3 	36 	2
Karate Chop: Power +4 	Karate Chop: Power ↑ +4 	3 	36 	2
Karate Chop: 	Has a chance (40%) of charging the user's move gauge by one when a move is successful. 	7 	84 	2
Cross Chop: Power +3 	Cross Chop: Power ↑ +3 	3 	36 	1
Cross Chop: Power +3 	Cross Chop: Power ↑ +3 	3 	36 	1
Cross Chop: Power +3 	Cross Chop: Power ↑ +3 	3 	36 	1
Cross Chop: Power +3 	Cross Chop: Power ↑ +3 	3 	36 	2
Cross Chop: Power +3 	Cross Chop: Power ↑ +3 	3 	36 	2
Cross Chop: Accuracy +10 	Cross Chop: Accuracy ↑ +10 	5 	60 	2
Cross Chop: 	Has a chance (40%) of charging the user's move gauge by one when a move is successful. 	7 	84 	1
Cross Chop: 	The more the user's Sp. Def is raised, the more it powers up the user's moves. 	10 	120 	3
Dire Hit +: 	Has a chance (40%) of restoring one MP of the user's move when that move is successful. 	7 	84 	2
Hoo Hah!: 	Has a chance (40%) of restoring one MP of the user's move when that move is successful. 	7 	84 	2
Hoo Hah!: 	Has a chance (50%) of applying the Supereffective ↑ Next effect to the user when its move is successful.	10 	120 	3
 	Prevents the user from getting burned. 	5 	60 	1
 	Attack cannot be lowered. 	5 	60 	2
 	Raises the user's Speed by three stat ranks the first time it is in a pinch each battle. 	7 	84 	2
 	Raises the user's Speed by two stat ranks when it lands a critical hit. 	8 	96 	3
 	Raises the user's accuracy by one stat rank when it enters a battle. 	8 	96 	3
 	Applies the Free Move Next effect to the user after using its sync move. 	8 	96 	3
 	Powers up the user's attacks when they become critical hits. 	10 	120 	3
 	Powers up sync moves that are super effective. 	10 	120 	3
Trained-to-the-Max Dynamic Punch: Power +25	Trained-to-the-Max Dynamic Punch: Power ↑ +25 	5 	60 	3
Trained-to-the-Max Dynamic Punch: Power +25	Trained-to-the-Max Dynamic Punch: Power ↑ +25 	5 	60 	3
==Onix==
===Availability===
Bruno & Onix are exclusive to variety scouts. Their offering rate was increased in the following sync pair scouts:
They were also available in the following sync pair scouts:
===Moves===
Name 	 	 	Move gauge	Base	Max 	 	Target 	Description
 	 	1	23 	27 	90% 	An opponent 	No additional effect. 	
Dire Hit All + 	0 (2 uses)	—	— 	— 	All allies	Raises the critical-hit rate of all allied sync pairs by two stat ranks. 	 	
 	 	2	— 	— 	100% 	An opponent 	Lowers the target's Defense by two stat ranks. 	
Always Getting Stronger! 	0 (1 use) 	—	— 	— 	All allies	Raises the Attack of all allied sync pairs by two stat ranks. Raises the Defense of all allied sync pairs by six stat ranks. Increases the Physical Moves ↑ Next effect of all allied sync pairs by one rank.	 	
 	 	 	 	 	 	 	 	
Overwhelming Power Rock Impact	 	—	250 	300 	— 	An opponent 	(6★ EX effect: The sync buff is doubled the first time a sync move is used.)	
===Skills===
Name 	Description
 	
 	When the user enters battle with full HP, applies the Enduring effect to it.
 	Raises the Speed of all allied sync pairs by one stat rank when the user is hit by an attack move.
 	Reduces damage when the user is hit by a physical attack move.
 	
Rock Support 	Raises the maximum HP of all allied sync pairs by 30.
Kanto Support 	Raises the maximum HP of all allied sync pairs by 4.
Elite Four Support 	Raises the maximum HP of all allied sync pairs by 4.
Body Builder Support 	Raises the maximum HP of all allied sync pairs by 6.
Sweet Tooth Support 	Raises the maximum HP of all allied sync pairs by 6.
 	
Wistful ↑ 3 Fiery ↓ 1	Raises the following discovery level by 3:• Wistful CrystalLowers the following discovery level by 1:• Fiery Crystal
===Sync grid===
Bruno & Onix's sync grid is an expanded grid, made available since the pair first released.
Name 	Effect 	Energy required	Sync orb required	Move level required
HP +10 	HP +10 	0 	5 	1
HP +10 	HP +10 	2 	24 	1
HP +10 	HP +10 	2 	24 	1
HP +10 	HP +10 	2 	24 	1
HP +10 	HP +10 	2 	24 	1
Attack +5 	Attack +5 	0 	5 	1
Attack +5 	Attack +5 	0 	5 	1
Defense +5 	Defense +5 	0 	5 	1
Defense +5 	Defense +5 	2 	24 	1
Defense +5 	Defense +5 	2 	24 	1
Defense +5 	Defense +5 	2 	24 	1
Defense +5 	Defense +5 	2 	24 	1
Defense +20 	Defense +20 	7 	84 	2
Sp. Def +5 	Sp. Def +5 	0 	5 	1
Sp. Def +5 	Sp. Def +5 	2 	24 	1
Sp. Def +5 	Sp. Def +5 	2 	24 	1
Sp. Def +20 	Sp. Def +20 	7 	84 	2
Speed +5 	Speed +5 	0 	5 	1
Speed +5 	Speed +5 	2 	24 	1
Speed +5 	Speed +5 	2 	24 	1
Speed +5 	Speed +5 	2 	24 	1
Rock Throw: Power +4 	Rock Throw: Power ↑ +4 	3 	36 	1
Rock Throw: Power +4 	Rock Throw: Power ↑ +4 	3 	36 	1
Rock Throw: Power +4 	Rock Throw: Power ↑ +4 	3 	36 	1
Rock Throw: Power +4 	Rock Throw: Power ↑ +4 	3 	36 	2
Rock Throw: Power +4 	Rock Throw: Power ↑ +4 	3 	36 	2
Rock Throw: Accuracy +10 	Rock Throw: Accuracy ↑ +10 	5 	60 	1
Rock Throw: 	Has a chance (40%) of charging the user's move gauge by one when a move is successful. 	7 	84 	2
Rock Throw: 	Raises the Attack of all allied sync pairs by one stat rank when the user's Pokémon uses a move. 	10 	120 	3
Screech: 	Charges the user's move gauge by two when its Pokémon uses a status move. 	10 	120 	3
Dire Hit All +: 	Has a chance (30%) of restoring one MP for the user when its Pokémon uses a move. 	7 	84 	2
Always Getting Stronger!: 	Has a chance (30%) of restoring one MP of the user's move when that move is successful. 	7 	84 	1
Always Getting Stronger!: 	Raises the Speed of all allied sync pairs by one stat rank when the user's move is successful. 	7 	84 	2
Always Getting Stronger!: 	Applies the Gradual Healing effect to all allied sync pairs when the user's move is successful. 	7 	84 	3
 	Prevents the user from getting paralyzed. 	5 	60 	1
 	Protects the user from damage from a sandstorm. 	5 	60 	1
 	Defense cannot be lowered. 	5 	60 	2
 	Removes all status conditions from the user the first time it is inflicted by any status condition each battle. 	7 	84 	2
 	Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. 	7 	84 	2
 	Reduces damage when the user is attacked by Electric-type moves. 	8 	96 	2
 	Raises the Speed of all allied sync pairs by one stat rank when the user enters a battle. 	9 	108 	2
 	Applies the Move Gauge Acceleration effect to the allied field of play the first time the user is in a pinch each battle. 	9 	108 	3
 	Reduces the sync move countdown by one the first time the user's sync move is used each battle. 	10 	120 	3
 	Except in certain circumstances, when the user's Enduring effect activates and the user has 1 HP remaining, has a chance (30%) of applying the Enduring effect to the user again.	10 	120 	3
 	Applies the Damage Guard Next effect to the user the first time its sync move is used each battle. 	10 	120 	3
 	Increases the Physical Moves ↑ Next effect of all allied sync pairs by one rank after using the user's sync move. This effect can activate only once per battle. 	10 	120 	3
Overwhelming Power Rock Impact: Power +25	Overwhelming Power Rock Impact: Power ↑ +25 	5 	60 	3
Overwhelming Power Rock Impact: Power +25	Overwhelming Power Rock Impact: Power ↑ +25 	5 	60 	3
==Appearances==
===Battle appearances===
Bruno & Machamp can be battled against in:
* PML Arc: (as a side foe)
* : (as a side foe)
* Sync pair story: Makuhita's Evolution
* Champion Stadium: Kanto Challenge, Normal
* Champion Stadium: Kanto Challenge, Hard Lv. 1 ( and weaknesses)
* Champion Stadium: Johto Challenge, Hard Lv. 1 ( weakness)
* Battle Rally (Area 1–9)
* Story event: Reach for the Top (September 3 to 30, 2019)
* Daily Type Rotation: (as a side foe; August 12 to 28, 2021)
* Solo event: Strongest Fighters (as a side foe; July 14 to 30, 2022; June 10 to 24, 2024)
* Champion Stadium: Pasio Special Stadium ( weakness; September 20 to October 4, 2023)
Bruno & Onix can be battled against in:
* Champion Stadium: Kanto Challenge, Hard Lv. 1 ( and weaknesses)
* Champion Stadium: Johto Challenge, Hard Lv. 1 ( weakness)
* Battle Rally (Area 1–9)
* Costume event: Super Tour Guide Rosa (September 15 to October 1, 2022; September 10 to 24, 2023)
* Champion Stadium: Pasio Special Stadium ( weakness; April 11 to 25, 2023; March 5 to 19, 2024)
* Trainer Files: Kanto Elite Four (Part 1) (as a side foe; April 20 to May 14, 2023; April 18 to May 4, 2024)
Bruno has also been shown to pair alongside and can be battled against in:
* Champion Stadium: Johto Challenge, Hard Lv. 1 ( weakness)
* Battle Rally (Area 1–9)
* Champion Stadium: Pasio Special Stadium ( weakness; May 22 to June 5, 2024)
===Story appearances===
Bruno appears in his normal outfit in the following story areas:
* PML Arc: 
* Villain Arc:
** 
** 
* Champion Stadium:
** Kanto Challenge: Normal
** 
* Story events:
** Reach for the Top
** Dazzling Dizzying Battle Stage
** Pasio Eggsplorers
** Beachside Rivalry
** Victor's Cooking Class!
* Solo events:
** A Sweet Secret
** Strongest Fighters
* Costume event: Super Tour Guide Rosa
* Trainer Files:
** Kanto Elite Four (Part 1)
** Kanto Elite Four (Part 2)
* Academy Founding Chapter: Great Infernal Arrival (flashback)
* Sync pair story: Makuhita's Evolution
===Sync pair stories===
====Bruno & Machamp====
* A Day with Bruno
==Quotes==
==Gallery==
 	 	 	 	
Bruno & Machamp on Pokémon Masters EX Dream Team Maker	Bruno & Machamp on Pokémon Masters EX Dream Team Maker	Bruno's sync move mindscape()	Bruno's sync move mindscape()	
 	 	 	 	
6★ model(Normal colors) 	VS model(Normal colors) 	6★ model(EX colors) 	VS model(EX colors) 	
 	 	 	 	
Trainer emoteNice! 	Trainer emoteWatch out! 	Trainer emoteLet's do this! 	Trainer emoteThanks! 	Artwork of Bruno inPokémon Masters EX
==Trivia==
===Origin===
Bruno's design is based on his appearance in and . Machamp is Bruno's signature Pokémon in the core series games. Machamp's entry comes from .
Bruno uses one or two in most battles against him in the core series games. Onix's Dex entry comes from .
==In other languages==
Hoo Hah!	
Trained-to-the-Max Dynamic Punch
Always Getting Stronger!	
Overwhelming Power Rock Impact
==References==
==Related articles==
Category:Elite Four Trainers
Category:Fighting-type Trainers
Category:Masters EX characters with an EX style
de:Bruno#Pokémon Masters EX
es:Bruno (Masters EX)
it:Bruno (Masters EX)
ja:シバ (ポケモンマスターズ)
zh:希巴#Masters