nyuuzyou/wikis huggingface dataset:
Exxvikyap

Exxvikyap is a Brass Dragonborn trader in Rivington during Act Three of Baldur's Gate 3. 
== Overview ==
Exxvikyap is the shop assistant of the blacksmith shop and an avid fan of its proprietor, .
She can be found in The Rivington General within the Rivington area, between the Rivington and Wyrm's Crossing South Span waypoints.
== Involvement ==
Exxvikyap enthusiastically greets the party and offers to sell them various items. If the party asks her more about herself then she explains how excited she is to be working for the shop of the legendary Gyldro Angleiron. She hopes that one day he will allow her a chance to use the forge.
If Gyldro was being impersonated by when the party first met him, then he disappears after a long rest. At this point, Exxvikyap gains new dialogue, sounding depressed and wondering when the missing blacksmith will return.
== Notable items sold ==
Some listed items may not be available after every restock.
=== Weapons ===
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=== Armour ===
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=== Arrows ===
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== Combat ==
=== Attacks and abilities ===
Category:Dragonborn
Category:Humanoids
Category:Characters
Category:Characters in Rivington
Category:Characters in Act Three
Category:Traders
Facemaker's Boutique

== Overview ==
It is located across from Elerrathin's Home, close to the Baldur's Gate waypoint. Figaro is the brother of , the owner of Carm's Garm in Wyrm's Crossing. He is one of the names on the .
== Basement ==
The basement can be accessed through a locked hatch near the stairs to the second floor.
It contains several Dyes and a desk with a and .
Behind a destroyable wall is a Blast Mine and a locked Wooden Chest.
== Notable Loot ==
Dropped by Dolor
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== Store ==
Corresponds to .
=== Camp Clothing ===
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=== Camp Shoes===
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=== Underwear ===
* '''
=== Hats ===
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=== Very rare Dyes ===
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=== Rare dyes ===
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== Notable Characters ==
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== Related Quests ==
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Category:Locations
Category:Act Three Locations
Faded Drow Leather Armour

==Gallery==
file:Faded Drow Leather Armour Human Front Model.webp|Body Type 1 Front Human|alt=Faded Drow Leather Armour Human Front
file:Faded Drow Leather Armour Human Back Model.webp|Body Type 1 Back Human|alt=Faded Drow Leather Armour Human Back
file:Faded Drow Leather Armour High Elf Front Model.webp|Body Type 4 Front High Elf|alt=Faded Drow Leather Armour High Elf Front
file:Faded Drow Leather Armour High Elf Back Model.webp|Body Type 4 Back High Elf|alt=Faded Drow Leather Armour High Elf Back
Faerûn

Faerûn is a major continent on Toril, and is the place where the vast majority of the events of Baldur's Gate 3 happen.
The word Faerûn is a modified version of the name of the homeland of the ancient elves, "Faerie".
== Notable Locations ==
* Baldur's Gate
* Moonrise Towers
* Elturel
* Waterdeep
==Game location map==
File:BG3 Map.webp|1050px
rect 2020 708 2160 836 Ravaged Beach
rect 1972 586 2082 708 Overgrown Ruins
rect 1840 686 1998 808 Sunlit Wetlands
rect 2048 484 2192 608 Emerald Grove
rect 1822 520 1974 656 Blighted Village
rect 1990 362 2148 472 The Risen Road
rect 1862 282 2000 388 Waukeen's Rest
rect 1786 394 1932 518 Goblin Camp
rect 1578 232 1738 416 Rosymorn Monastery Trail
rect 1414 424 1564 546 Ruined Battlefield
rect 1278 312 1436 432 Last Light Inn
rect 1188 424 1328 556 Grand Mausoleum
rect 1258 560 1422 692 Reithwin Town
rect 1470 560 1596 746 Moonrise Towers
rect 1174 770 1310 884 Rivington
rect 1100 648 1294 764 Wyrm's Crossing
rect 2008 1082 2164 1216 Underdark
rect 1718 992 1878 1154 Grymforge
rect 1460 1062 1598 1238 Gauntlet of Shar
rect 1198 1130 1378 1272 Mind Flayer Colony
rect 658 400 766 496 Sorcerous Sundries
rect 486 216 616 364 Baldur's Gate
rect 500 414 618 534 Counting House
rect 364 410 484 532 Baldur's Gate
rect 324 532 460 632 Steel Watch Foundry
rect 310 630 434 744 Water Queen's House
rect 778 826 946 950 Iron Throne
rect 472 944 632 1078 Undercity Ruins
rect 632 520 926 650 Lower CIty
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== External Links ==
* 
Category: Locations
Falael

Falael is a delivery worker for the Baldur's Mouth Gazette, found outside their main building; the Baldur's Mouth, Lower City. 
== Involvement ==
Falael can be found counting stacks of papers outside the main building. If interrupted, she loses track of her current count and the party can helpfully (or unhelpfully) answer:
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Category:Half-Elves
Category:Wood Half-Elves
Category:Humanoids
Category:Characters
Category:Characters in the Lower City
Category:Characters in Act Three
Falcäo

Manip Falcäo is a member of the Flaming Fist stationed near the South Span Checkpoint in Rivington during Act Three. 
== Involvement ==
=== Act Three ===
Falcäo is past the South Span Checkpoint at . Upon interaction, Falcäo offers the party a deal to destroy the Ironhand Gnomes, whose crusade against the Steel Watch has made them a thorn in the side of the Fists. If the party agree and kill to complete the quest, Falcäo rewards the party with 800 gold and advises them to keep their noses clean, lest they suffer the same fate as the gnomes. Fighting the Fists at the checkpoint causes Falcäo to become hostile.
== Combat ==
=== Attacks and abilities ===
=== Notable loot ===
* 
== Related quests ==
* 
== Gallery ==
Manip Falcao Model.png|Falcäo's ingame model.
== Notes ==
* Falcäo's race in the information box is "Human", despite the elven appearance.
Category:Humans
Category:Humanoids
Category:Characters
Category:Characters in Wyrm's Crossing
Category:Characters in Act Three
Category:Members of the Flaming Fist
Category:Fighters
Falla

Zealot Falla is a human Zealot of the Absolute in Act Two. She stands guard on the eastern side of the Moonrise Towers throne room, right by the door.
== Involvement ==
=== Moonrise Towers ===
Falla is first encountered in the Moonrise Towers throne room, standing guard over the trial presided by . After the trial ends, Falla moves over to stand guard on the eastern side of the room, next to the grand door leading into the throne room.
=== Defending Moonrise Towers ===
If the is freed and the Harpers launch their assault on Moonrise Towers, Falla disappears from the game and cannot be found as an enemy, nor as a corpse.
== Combat ==
=== Attacks and Abilities ===
==== Tactician only ====
=== Notable loot ===
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Category:Humans
Category:Humanoids
Category:Characters
Category:Characters in Moonrise Towers
Category:Characters in Act Two
Category:Followers of the Absolute
Category:Paladins
Fallen Gur Hunter

Fallen Gur Hunters are an undead Ghast creature in Baldur's Gate 3. They can only be found in Cazador's Dungeon.
==Attacks and abilities==
==Notes==
* Fallen Gur Hunters are almost identical to normal Ghasts except for higher STR and hit points.
* They were once members of the Gur who tried and failed to free their children from Cazador.
==External links==
Category: Undead
Falten

Waiter Falten is one of the employees of Elfsong Tavern in Act Three.
== Involvement ==
=== Act Three ===
Waiter Falten can be found at Elfsong Tavern in the Lower City. He is currently looking for his mop, and tells the party to go speak to instead.
Category:Humans
Category:Humanoids
Category:Characters
Category:Characters in the Lower City
Category:Characters in Act Three
Falura

Falura the Sous-Chef is a halfling employee to that can potentially be found in the kitchen of Lady Jannath's Estate in the Lower City.
== Involvement ==
Falura can only be found cooking alongside her head chef if was never rescued from in Act One. If spoken to, she tells the party she cannot talk right now. During idle dialogue, Marjoram humourously berates her for sending raw food to Lady Jannath in a clear reference to Kitchen Nightmares.
If Oskar Fevras was rescued, the manor is haunted and Falura is sent away on a temporary leave of absence at the request of .
== Related literature ==
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== Related quests ==
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== External links ==
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Category:Halflings
Category:Lightfoot Halflings
Category:Humanoids
Category:Characters
Category:Characters in the Lower City
Category:Characters in Act Three
Fancy Trader Table

The Fancy Trader Table, also known as Supplies_Vendor_Fancy, is a non-leveled Treasure Table containing a wide variety of Camp Supplies.
== Drop Table ==
The Fancy Trader Table is worth a total of 55.5 + # Camp Supplies on average.
==== Food ====
Rolls two or three times. Worth 14.8 Camp Supplies on average.
==== Cooked food ====
Rolls 1-3 times. Worth # Camp Supplies on average.
==== Drinks ====
Rolls 0-2 times on the Drink Supply Table. Worth 0.7 Camp Supplies on average.
==== Supply pack ====
Always drops 1 Supply Pack, worth 40 supplies.
Category:Drop tables
Category:Vendor tables
Category:Food supply tables
Fank

Fank is an ogre in the Blighted Village during Act One.
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== Involvement ==
=== Act One ===
Fank is in the ruined schoolhouse of the Blighted Village with his companions and . The trio are feasting on a . If approaching, the ogres ask the party to show a Brand of the Absolute from . If the interacting party member is not branded, they must convince the ogres not to attack. On success, the party can also convince the ogres to work for them instead of the Absolute, which leads Lump to relinquish .
== Combat ==
=== Attacks and abilities ===
== External links ==
* 
Category:Ogres
Category:Giants
Category:Characters
Category:Characters in Act One
Category:Characters in the Blighted Village
Category:Followers of the Absolute
Faona

Cashguard Artillerist Faona is a human member of the Cashguard who can be found at The Counting House in the Lower City of Baldur's Gate. She can be found on the second floor, guarding the door to office alongside .
== Combat ==
=== Attacks and abilities ===
=== Notable loot ===
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== Idle banter ==
Faona will occasionally chat with Karol:
Cashguard Basher Karol: Stop shifting around.
* Cashguard Artillerist Faona: I'm not. I'm just keeping on eye on Glitterbeard's office.
** Cashguard Basher Karol: You're scoping Glitterbeard's office.
*** Cashguard Artillerist Faona: Well, why not? Word is he has Guild connections - that means Guild gold, nothing he can report stolen.
**** Cashguard Basher Karol: You need to get wise, young one. Pretty alone doesn't last.
Cashguard Artillerist Faona: You're Guild too, aren't you?
* Cashguard Basher Karol: What makes you say that?
** Cashguard Artillerist Faona: You're always guarding Glitterbeard's door, no matter who's on with you. You're definitely Guild - not that you'd tell me.
*** Cashguard Basher Karol: No. I'd probably just break your jaw for asking.
Cashguard Artillerist Faona: What's your Guild name? Y'know, like Nine-Fingers, Ribbons, Fruward the Nail...
* Cashguard Basher Karol: Karol Kill-Witness.
** Cashguard Artillerist Faona: ... 
Category:Humans
Category:Humanoids
Category:Characters
Category:Characters in Act Three
Category:Characters in The Counting House
Far'aag

Gish Far'aag is a githyanki gish who guards the entryway to Crèche Y'llek. Anyone seeking passage into the crèche's must first convince her to let them through.
==Overview==
Far'aag is initially friendly to the party, but can become hostile depending on dialogue choices taken during dialogue.
Certain outcomes of Discover the Artefact's Secrets will also result in Far'aag becoming hostile.
==Involvement==
A conversation with this character is triggered shortly after entering the crèche through the front entrance.
Depending on the outcome of the party's conversation with , the party can have the option to say that they are carrying he was seeking. This has the benefit of allowing the conversation to conclude without mentioning the presence of any tadpoles in the characters' heads. Far'aag will ask the party to show them the artifact as proof. The response options to this include:
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Failing either of these checks will cause her and the nearby guards to become hostile.
There is also the option to reveal that they seek a cure for their tadpole. Letting speak for the Party's behalf will also cause her to do the same. The party can also simply demand to be let through:
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One way or another, Far'aag will relent without much convincing to let the players pass and seek out the in the infirmary, but her speaking tone becomes less friendly.
== Combat ==
=== Attacks and abilities ===
=== Notable loot ===
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Category:Githyanki
Category:Humanoids
Category:Characters
Category:Characters in the Rosymorn Monastery
Category:Characters in Act One
Faril

Cashguard Captain Faril is the captain of the Counting House's Cashguard. 
== Involvement ==
Faril can be found guarding the door to the lower levels of the Counting House in the Lower City. She will ask for a , and the party can either obtain one from and present it or attempt to bribe Faril to access the vaults:
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* (if spoken to Meadhoney and learned about the cultists)
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== Combat ==
=== Attacks and abilities ===
=== Notable loot ===
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Category:Humans
Category:Humanoids
Category:Characters
Category:Characters in The Counting House
Category:Characters in Act Three
Farlin

Farlin is a member of The Guild and envoy of . 
== Involvement==
Farlin can be found on a beach west of the South Span Checkpoint in Wyrm's Crossing during Act Three at . She and a group of Guild members are arguing with the crew near a docked ship from Moonrise Towers, accessible by taking the western path between the South Span Checkpoint and Open Hand Temple. 
Upon approaching the two groups, Farlin asks for help fighting the Stone Lord's men, promising that the Guild will pay. If agreeing to help, the Guild joins the party in a fight against the Stone Lord's men. If declining to assist, appealing to , or preventing either side from fighting, both factions turn hostile. 
The party can also wait nearby for the fight to begin, join in, or wait for it to end. 
If siding with Farlin, she puts in a good word for them with who guards the entrance to The Guild. He then lets the party inside without requiring a dialogue check.
Tusgront likes Farlin and describes her as a 'funny little gnome', always laughing even when he does not joke - oblivious to the fact that she is mocking him. 
== Speak with Dead ==
If Farlin is killed, she can be spoken to by using . She explains that she was sent from the Guild to seize the Stone Lord's haul for , though she did not know what it was besides being a valuable item. 
Party member: Who are you?
* Farlin: Farlin... from the Guild...
Party member: Who were you fighting?
* Farlin: The Stone Lord's men... interloperes...
Party member: What were they here for?
* Farlin: Don't know... something valuable...
Party member: What were you doing here?
* Farlin: Seizing their haul... for Nine-Fingers...
Party member: Who is the Stone Lord?
* Farlin: Fury... threat to... everyone...
==Combat==
===Attacks and abilities===
=== Allies ===
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===Notable loot===
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==Related quests==
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== Notes and references ==
==External links==
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Category:Gnomes
Category:Rock Gnomes
Category:Humanoids
Category:Characters
Category:Characters in Rivington
Category:Characters in Act Three
Category:Available to Speak with Dead
Category:Members of the Guild
Category:Rogues
Fastidiously Perfect Outfit

==Gallery==
file:Fastidiously Perfect Outfit Human Body1 Front Model.webp|Body Type 1 Front Human|alt=Fastidiously Perfect Outfit Human Front
file:Fastidiously Perfect Outfit Human Body1 Back Model.webp|Body Type 1 Back Human|alt=Fastidiously Perfect Outfit Human Back
file:Fastidiously Perfect Outfit High Elf Body4 Front Model.webp|Body Type 4 Front High Elf|alt=Fastidiously Perfect Outfit High Elf Front
file:Fastidiously Perfect Outfit High Elf Body4 Back Model.webp|Body Type 4 Back High Elf|alt=Fastidiously Perfect Outfit High Elf Back
Favoured Enemy

Rangers have significant experience studying, tracking, hunting, and even talking to a certain type of enemies. They choose a Favoured Enemy several times when leveling up that give them proficiency in certain skills along with other enhancements.
==List of Favoured Enemies==
Favoured Enemy Options
Archetypes	Description 	Grants
 	Gain Proficiency in Investigation. Creatures you hit with (either ranged or melee) have on their Saving Throw. 	
* Investigation Proficiency
 	You specialise in hunting creatures from other planes of existence. You gain Proficiency in Arcana and can grant protection against aberrations, celestials, elementals, fey, fiends, and undead.	
* Arcana Proficiency
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 	You have a history of battling spellcasters. Gain Proficiency with Arcana and , which gives you on Attack Rolls against a creature. Wisdom is your Spellcasting Ability for this spell. 	
* Arcana Proficiency
* Cantrip:
 	You have sworn to serve a crown or nation and seek to bring its foes to ruin. Gain Proficiency with History and Proficiency with Heavy Armour. 	
* Proficiency
* History Proficiency
 	You swore to hunt the enemies of a holy or druidic order. Gain Proficiency with Religion and the Sacred Flame Cantrip, which deals damage. Wisdom is your Spellcasting Ability for the Cantrip. 	
* Religion Proficiency
* Cantrip:
Category:Class features
Featherweight Falson

Featherweight Falson is a rock gnome member of the Church of Gond, held hostage at the Iron Throne by . 
== Involvement ==
If entering the Iron Throne, triggers explosions that collapse the building. Featherweight Falson is trapped in the southern-most of the two western cells, alongside and . Once freed, he dashes towards the Submersible to escape.
== Combat ==
=== Attacks and abilities ===
Featherweight Falson only uses Dash every turn, with the help of the condition which is applied when the cage is opened.
=== Notable loot ===
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=== Explorer only ===
* Featherweight Falson has 50% more HP and cannot be pushed or shoved.
== Related quests ==
* 
Category:Gnomes
Category:Rock Gnomes
Category:Humanoids
Category:Characters
Category:Characters in the Iron Throne
Category:Characters in Act Three
Category:Members of the Church of Gond
Feats

Feats are features that grant a character unique improvements. All classes select one feat at class levels 4, 8, and 12. Fighters select an additional feat at level 6; Rogues select an additional feat at level 10.
See D&D 5e feat changes for an overview of difference between feats in 5e D&D and Baldur's Gate 3.
== List of all feats ==
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
== References ==
== Footnotes ==
Category:Class-related articles
Category:Character creation
Feed the Mind Flayer

Feed the Mind Flayer is a Quest in Act Three of Baldur's Gate 3. It can be started by speaking with the starving mind flayer in Rivington.
__TOC__
==Objectives==
== Walkthrough ==
Screaming can be heard from the Abandoned Windmill in Rivington at . Lockpicking the old rusty door allows the party to investigate. A hatch leads to the windmill basement, with an unconscious within.
Interacting with the Mind Flayer provides the following options:
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Choosing to attack the creature immediately starts combat with a level 8 mind flayer. Killing it provides a , which can be consumed, as well as a Windmill Key, , a random gemstone, and . Consuming the brain grants one illithid potential. Killing the Mindflayer also earns the Inspirational Event Kill 'Em While They're Young (Haunted One background).
If choosing to wake the newborn, the party can hear its demands. It explains it needs a fresh brain to feed on, and can be answered in several ways:
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* Offer the mind flayer the body you're carrying.
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=== Suitable corpses ===
If agreeing to help, a corpse must be found; any will suffice, including from killing random characters. 
Existing corpse options include:
* A dead refugee near the Ironforge Gnome hideout at 
* A murdered refugee in the Well in front of Sword Coast Couriers
* buried behind the Open Hand Temple at 
* in the Open Hand Temple at 
* on the upper levels of Fraygo's Flophouse at 
The party must pick up the corpse and bring it back to the Mind Flayer, to be rewarded with one skill point for the Illithid Powers tree. If fed, it leaves the windmill after a long rest. It later re-appears in Armbrust's Home in the Lower City, killing and his family. The Mind Flayer can still be killed for its brain after giving it a corpse, but consuming it at this point does not grant an additional illithid skill point.
Feeding the Mind Flayer earns the Inspirational Events Unexpected Parenting (Haunted One background) and Newfound Subject (Noble background). If choosing this option, Paladins break their oath.
If persuaded to get its own meal, the mind flayer leaves to hunt with no further reward. This results in the death of nearby picnicker and the disappearance of her beau .
== Companion approval ==
* [BARBARIAN] WAKE UP, SQUIDFACE! 
* Kill the mind flayer 
== Quest rewards ==
Kill the mind flayer
* (grants one point for the Illithid Powers skill tree if consumed, just like a )
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Feed the mind flayer
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* One point for the Illithid Powers skill tree
Category:Quests
Feona

Death's Head of Bhaal Feona is a member of the Cult of Bhaal, found in the High Security Vaults in The Counting House in the Lower City.
== Involvement ==
During the quest, the party can go to the Counting House in hopes of catching up to Minsc. Inside the vaults, the party witnesses Minsc emerge from a Mimic and defeat it. 'Jaheira' then appears with a handful of Bhaalists including Feona, and teleports away with Minsc, leaving the cultists to attack the party and the staff. 
== Combat ==
=== Attacks and abilities ===
=== Notable Loot ===
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=== Allies ===
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== Related quests ==
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Category:Humans
Category:Humanoids
Category:Characters
Category:Characters in The Counting House
Category:Characters in Act Three
Category:Followers of Bhaal
Ferg Drogher

Ferg Drogher is a human trader encountered in Act Three. He is an opportunist looking to make gold off the crisis in Rivington, buying heirlooms from desperate refugees in need of gold and selling their goods elsewhere with his shadowy supplier.
== Involvement ==
Ferg can be found at when entering the refugee camp in Rivington. Though posing as an unscrupulous trader on the surface, Ferg is actually a Sharran lookout standing watch for return. The party's interactions with him are entirely dependent on whether Shadowheart is in the party at the time, and whether or not she rejected in The Chosen of Shar. 
If Shadowheart is in the party, he will beckon to the party when they come close. If she rejected Shar, he will threaten her and direct her to the House of Grief to receive punishment. When this dialogue finishes, he walks away forever, locking the party out of his trade goods.
If Shadowheart embraced Shar, he will remark that he's been waiting for her return and provide the same directions to the House of Grief. He hints at brewing unrest within the cloister, foreshadowing the upcoming fight with the Mother Superior.
If Shadowheart was given the , then she may ask about the child she saw in her memories, . Ferg will reply that Rennald is no more, and that he will leave the rest for Shadowheart to figure out.
=== Special stock ===
Ferg has a special stock of goods, which he can only be convinced to sell with a Persuasion check if Shadowheart is not in the party or if she has embraced Shar. If Shadowheart embraced Shar, having her in the party will bypass this check. The party can also bypass this check by using on the Refugee Corpse on the cliffs of northeastern Rivington and learning about the .
==Notable items sold ==
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===Special stock===
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== Combat ==
=== Attacks and abiltiies ===
=== Notable loot ===
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== Notes ==
* Although Ferg Drogher can be a fully functional merchant, he is not marked as one on the minimap. That may be a bug or it is intended because the ability to trade with him depends on certain story choices to be made before.
== External links ==
* 
Category:Humans
Category:Humanoids
Category:Characters
Category:Characters in Rivington
Category:Characters in Act Three
Category: Traders
Category:Followers of Shar