nyuuzyou/wikis huggingface dataset:
Disney Universe (Aug 10, 2010 prototype B)

A prototype of Disney Universe for the Xbox 360.
==Notes==
* Unlike Terarelease Version 2.0. , that of Terarelease 3.0 seems to be more complete.
* Predates the final build by a over a year.
* Original filename: Disney Universe (Aug 10, 2010) [DUX MS1.1] [Fragged XEX]
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
Disney Universe (Aug 11, 2010 prototype)

A prototype of Disney Universe for the Xbox 360.
==Notes==
* Includes two additional alternate builds.
* Predates the final build by a over a year.
* Original filename: Disney Universe (Aug 11, 2010) [MS9].rar + Disney Universe (Aug 11, 2010) [DisneyUXE_VS_9.2].rar + Disney Universe (Aug 11, 2010) [DisneyUXE_MS09_VS].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Disney Universe (Aug 22, 2011 prototype)

A prototype of Disney Universe for the Xbox 360.
==Notes==
* Predates the final build by 15 days.
* Original filename: Disney Universe (Aug 22, 2011).rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Disney Universe (Feb 2, 2010 prototype)

A very early prototype of Disney Universe for the Xbox 360.
==Notes==
* Predates the final build by over a year and a half.
* Boots into a debug level select.
* Original filename: Disney Universe (Feb 02, 2010) [DisneyUXE_MS05it_Working].rar
==Screenshots==
DisneyUniverseFeb2_1.png|Menu
DisneyUniverseFeb2_2.png|1st Playable: Draft Layout
DisneyUniverseFeb2_3.png|Whiteroom: Enemies
DisneyUniverseFeb2_4.png|Whiteroom: Power-Ups
DisneyUniverseFeb2_5.png|Whiteroom: Collectables
DisneyUniverseFeb2_6.png|Whiteroom: Physics
DisneyUniverseFeb2_7.png|Whiteroom: Movement
DisneyUniverseFeb2_8.png|Whiteroom: Camera
DisneyUniverseFeb2_9.png|Visual Test: Hercules
DisneyUniverseFeb2_10.png|Visual Test: Pirates
DisneyUniverseFeb2_11.png|Visual Test: Wall-E
DisneyUniverseFeb2_12.png|Visual Test: Tron
DisneyUniverseFeb2_13.png|Visual & Gameplay Test: Pirates
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Disney Universe (Feb 21, 2012 prototype)

A prototype of Disney Universe for the Xbox 360.
==Notes==
* Postdates the final build by over 5 months.
* Original filename: Disney Universe (Feb 20, 2012).rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Disney Universe (Feb 28, 2012 prototype)

A prototype of Disney Universe for the Xbox 360.
==Notes==
* Postdates the final build by 5 months.
* Original filename: Disney Universe (Feb 28, 2012) [2012-02-28_16-08-36_Version-7543].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Disney Universe (Jul 8, 2011 prototype)

A prototype of Disney Universe for the Xbox 360.
==Notes==
* Predates the final build by 2 months.
* Original filename: Disney Universe (Jul 08, 2011) [DU_MS17_Interim_Build_V3285-3283].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Disney Universe (Jun 14, 2011 prototype)

A prototype of Disney Universe for the Xbox 360.
==Notes==
* Predates the final build by 3 months.
* Original filename: Disney Universe (Jun 14, 2011 06.14.08).rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Disney Universe (Jun 2, 2010 prototype)

A prototype of Disney Universe for the Xbox 360.
==Notes==
* Predates the final build by a over a year.
* Original filename: Disney Universe (Jun 02, 2010).rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Disney Universe (Jun 23, 2010 prototype)

A prototype of Disney Universe for the Xbox 360.
==Notes==
* Predates the final build by over a year.
* Original filename: Disney Universe (Jun 23, 2010).rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Disney Universe (Jun 24, 2011 prototype)

A prototype of Disney Universe for the Xbox 360.
==Notes==
* Boots but takes a very long time.
* Predates the final build by almost 3 months.
* Original filename: Disney Universe (Jun 24, 2011) [DisneyUXE_MS16_Alpha] [Boots But Loads Forever At Title - Fragged Files].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Disney Universe (Jun 30, 2010 prototype)

A prototype of Disney Universe for the Xbox 360.
==Notes==
* Includes an alternate build.
* Predates the final build by a over a year.
* Original filename: Disney Universe (Jun 30, 2010) [MS8].rar + Disney Universe (Jun 30, 2010) [DisneyUXE_MS08].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Disney Universe (Mar 28, 2012 prototype)

A prototype of Disney Universe for the Xbox 360.
==Notes==
* Postdate the final build by 6 months.
* Original filename: Disney Universe (Mar 27, 2012 18.11.15).rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Disney Universe (May 22, 2011 prototype)

A prototype of Disney Universe for the Xbox 360.
==Notes==
* Predates the final build by almost 4 months.
* Original filename: Disney Universe (May 21, 2011) [DisneyUXE].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Disney Universe (May 25, 2011 prototype)

A prototype of Disney Universe for the Xbox 360.
==Notes==
* Predates the final build by almost 4 months.
* Original filename: Disney Universe (Mar 25, 2011).rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Disney Universe (May 7, 2011 prototype)

A prototype of Disney Universe for the Xbox 360.
==Notes==
* Predates the final build by 4 months.
* Original filename: Disney Universe (May 07, 2011).rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Disney Universe (Nov 15, 2011 prototype)

A prototype of Disney Universe for the Xbox 360.
==Notes==
* Postdates the final build by 2 months.
* Original filename: Disney Universe (Nov 15, 2011).rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Disney Universe (Oct 25, 2010 prototype)

A prototype of Disney Universe for the Xbox 360.
==Notes==
* Includes an alternate build.
* Predates the final build by almost a year.
* Original filename: Disney Universe (Oct 25, 2010) [MS11].rar + Disney Universe (Oct 25, 2010) [MS11.0].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Disney Universe (Sep 13, 2010 prototype)

A prototype of Disney Universe for the Xbox 360.
==Notes==
* Predates the final build by a year.
* Original filename: Disney Universe (Sep 13, 2010) [MS10].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Disney Universe (Sep 14, 2011 prototype)

A prototype of Disney Universe for the Xbox 360.
==Notes==
* Includes the .xex from the Sep 29 build so that it can boot.
* Postdates the final build by 8 days.
* Original filename: Disney Universe (Sep 14, 2011 23.47.53) [Boots With Sep 29 XEX].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Disney Universe (Sep 29, 2011 prototype)

A prototype of Disney Universe for the Xbox 360.
==Notes==
* Postdates the final build by 23 days.
* Original filename: Disney Universe (Sep 29, 2011) [DisneyUXE_DevKit].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Disney Universe (Sep 6, 2011 prototype)

A prototype of Disney Universe for the Xbox 360.
==Notes==
* Built on the same day as the final.
* Original filename: Disney Universe (Sep 06, 2011) [2011-09-06_18-33-06_Version-5596].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Diver's Dream (Jan 14, 1999 prototype)

A prototype of Diver's Dream for the PlayStation.
==Notes==
* PAL localization prototype.
* Built 98 days before the final PAL release.
==Screenshots==
Diver's Dream 3-1-99 Review PAL 24-44-0000.png
Diver's Dream 3-1-99 Review PAL 24-44-0001.png
Diver's Dream 3-1-99 Review PAL 24-44-0002.png
Diver's Dream 3-1-99 Review PAL 24-44-0003.png
Diver's Dream 3-1-99 Review PAL 24-44-0004.png
Diver's Dream 3-1-99 Review PAL 24-44-0005.png
Diver's Dream 3-1-99 Review PAL 24-44-0006.png
Diver's Dream 3-1-99 Review PAL 24-44-0007.png
Diver's Dream 3-1-99 Review PAL 24-44-0008.png
Diver's Dream 3-1-99 Review PAL 24-44-0009.png
Diver's Dream 3-1-99 Review PAL 24-44-0010.png
Diver's Dream 3-1-99 Review PAL 24-44-0011.png
Diver's Dream 3-1-99 Review PAL 24-44-0012.png
==Origin==
DISC07.jpg|Disc front.
==Acknowledgments==
A huge thanks to Xkeeper for donating toward this release!
==See also==
This entry is part of the February 2020 group buy.
Divided City (Jun 1, 2007 B prototype)

A prototype of Divided City for the Xbox 360.
==Notes==
* Obtained from a hdd named HM080JI4 belonging to HaloBuildMessiah.
* Root had to be recovered manually (via hex).
* Based on testing performed on the Aug 18, 2024 release of Xenia Canary, attempting to run DCAP.exe does not appear to cause any issues at least in the main menu that opens.
* The .exe has a pdb associated with it.
Divinity II (Sep 24, 2009 prototype)

A prototype/prerelease build of Divinity II for the Xbox 360 from 2009-09-24.
==Screenshots==
File:Divinity_II-2009-09-24-Game-01.PNG
File:Divinity_II-2009-09-24-Game-02.PNG
File:Divinity_II-2009-09-24-Game-03.PNG
File:Divinity_II-2009-09-24-Game-04.PNG
File:Divinity_II-2009-09-24-Game-05.PNG
File:Divinity_II-2009-09-24-Game-06.PNG
File:Divinity_II-2009-09-24-Game-07.PNG
File:Divinity_II-2009-09-24-Game-08.PNG
File:Divinity_II-2009-09-24-Game-09.PNG
File:Divinity_II-2009-09-24-Game-10.PNG
==See also==
Release on Archive.org.
DmC: Devil May Cry (Nov 19, 2012 prototype)

A print review build of DmC: Devil May Cry for the PlayStation 3 from 2012-11-19.
==Notes==
* Built 5 days after the final retail build.
==Screenshots==
File:DmC-Devil May Cry-2012-11-19-Game-01.PNG
File:DmC-Devil May Cry-2012-11-19-Game-02.PNG
File:DmC-Devil May Cry-2012-11-19-Game-03.PNG
==Origin==
File:DmC-Devil May Cry-2012-11-19-Disc-Small.PNG
==Acknowledgments==
Thanks to DRW for preserving and sharing this rare artifact of gaming history!
==See also==
* Redump.org entry
DmC: Devil May Cry (Oct 19, 2012 prototype)

A prototype/preview build of DmC: Devil May Cry for the Xbox 360.
==Notes==
The game binary is dated 2012-10-19, but the disc's burn date is from 2012-11-21.
==Screenshots==
File:DmC-Devil_May_Cry-2012-10-19-Game-01.PNG
File:DmC-Devil_May_Cry-2012-10-19-Game-02.PNG
File:DmC-Devil_May_Cry-2012-10-19-Game-03.PNG
File:DmC-Devil_May_Cry-2012-10-19-Game-04.PNG
File:DmC-Devil_May_Cry-2012-10-19-Game-05.PNG
File:DmC-Devil_May_Cry-2012-10-19-Game-06.PNG
==Origin==
DmC-Devil_May_Cry-2012-10-19-Disc-Small.PNG|Disc front
DmC - Devil May Cry (Oct 19, 2012 prototype).png|Disc front
==Acknowledgments==
Thanks to DRW for preserving and sharing this rare artifact of gaming history!
DoDonPachi Resurrection (Sep 15, 2010 prototype)

A prototype of DoDonPachi Resurrection for the Xbox 360.
==Notes==
* Predates the final build by almost a month.
* Original filename: DoDonPachi DaiFukkatsu (Sep 14, 2010) [TGS 2010] [JAP].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Doctor Who: The Eternity Clock (Feb 24, 2012 prototype)

A prototype of Doctor Who: The Eternity Clock
==Notes==
* Original filename: Doctor Who The Eternity Clock (Feb 24, 2012 EP2066-NPEB00755_00-DWTECPS3EGAME001).pkg
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases! Thanks also to FrostWolf for preserving and making this build available on the Wiki!
Dog's Life (Jun 10, 2004 prototype)

A prototype of Dog's Life for the PlayStation 2.
==Notes==
*Longer copyright text on the titlescreen
*The background of the level screen has a "Chow Chow" foodcan instead of Pedigree
*Miscellaneous Notes:
**Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
**Game contains dongle protection: No.
==Screenshots==
File:DogsLifeBeta Title.png|Titlescreen
File:DogsLifeBeta Menu.png|Menu
File:DogsLifeBeta Gameplay1.png|Gameplay
File:DogsLifeBeta Gameplay2.png|Gameplay
File:DogsLifeBeta Gameplay3.png|Gameplay
File:DogsLifeBeta Gameplay4.png|Gameplay
==Origin==
File:PS2 - Dog's Life Beta.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Nex for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
*Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
*Cutting Room Floor (TCRF)
*Internet Archive (IA)
Dolucky no Oekaki House (Prototype)

It was released by drx on March 30, 2008.
==Screenshots==
==Files==
==Header==
00000100 49 4d 41 20 49 4b 55 4e 4f 55 4a 59 55 4b 55 20 IMA IKUNOUJYUKU 
00000110 28 43 29 54 2d 31 35 30 31 39 39 34 2e 44 45 43 (C)T-1501994.DEC
00000120 20 20 20 44 6f 6c 75 63 6b 79 20 6e 6f 20 20 20 Dolucky no 
00000130 20 20 20 20 20 4f 65 6b 61 6b 69 20 20 20 20 20 Oekaki 
00000140 20 20 20 20 20 48 6f 75 73 65 20 20 20 20 20 20 House 
00000150 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
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00000180 54 2d 31 35 30 30 33 30 2d 30 30 20 20 20 b1 39 T-150030-00 .9
00000190 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001a0 00 00 00 00 00 07 ff ff 00 ff 00 00 00 ff ff ff ................
000001b0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001c0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001d0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001e0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001f0 35 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5
Dominion (Aug 27, 1992 prototype)

This game was found in the archive for John Smith - Special Agent for NES by Chris Shrigley. It appears on his many résumés referencing that he worked on it for Gremlin Interactive; even though it Core Design appears on the title screen. Chris uses a moniker "Kristoff Chigski" in this build.
The game should play fine in an Atari ST; as it does in the emulator Steem. Simply apply the correct location for the hard drive and extract into its own directory assuring that the "DATA" directory remains recursive (as it's referenced in the PRG binary image).
==Notes==
* At first glance this build does not seem to have any music built into it.
==Acknowledgments==
Thanks to kevtris and Slimeball for helping figure out this puzzle, when it actually was a lot easier than we were making it. :)
==See also==
* http://shrigley.com/source_code_archive/
Domino Master (Apr 4, 2008 prototype)

A prototype of Domino Master for the Xbox 360.
==Notes==
* Predates the final build by almost 5 months.
* Original filename: Domino Master (Apr 04 2008).rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Domino Master (Feb 24, 2009 prototype)

A prototype of Domino Master for the Xbox 360.
==Notes==
* Postdates the final build by over 5 months.
* Original filename: Domino Master (Feb 24, 2009).7z
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Don't Starve (Nov 10, 2012 prototype)

A prototype of Don't Starve for PC.
==Notes==
* Predates the final build by almost 5 months.
* In fact, the build was released officially to public in Nov 13, 2012 but there are some files that dates 3 days before.
* This build was available only to those who took part in the closed alpha testing of the game in Steam.
==See also==
* Original release on paopaoche.net
Donald Duck's Speedboat (Apr 12, 1983 prototype)

A prototype of the unreleased Donald Duck's Speedboat for the Atari 2600.
==Notes==
* Developed, and was to be published by Atari.
** Programming by Suki Lee and graphics by Dave Joly.
* Presumed to be the final NTSC version.
* Earliest known dump is dated February 19, 1999.
==See also==
* AtariProtos' article on the game.
Donald Duck's Speedboat (Apr 18, 1983 prototype)

A prototype of the unreleased Donald Duck's Speedboat for the Atari 2600.
==Notes==
* Developed, and was to be published by Atari.
** Programming by Suki Lee and graphics by Dave Joly.
* Presumed to be the final PAL version.
==See also==
* AtariProtos' article on the game.
Donkey Kong Country 3 (May 6, 2005 prototype)

A prototype of Donkey Kong Country 3 for the Game Boy Advance.
==Notes==
==Origin==
File:Donkey Kong Country 3 (prototype) 00002.jpg
File:Donkey Kong Country 3 (prototype) 00003.jpg
==See also==
*Forest of Illusion's original tweet.
*Forest of Illusion's website entry
*No-Intro entry
Doodle Jump for Kinect (May 28, 2013 prototype)

A prototype of Doodle Jump for Kinect for the Xbox 360.
==Notes==
* Predates the final build by 2 days.
* Original filename: Doodle Jump for Kinect (May 28 2013).zip
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
 
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Doom (Nov 29, 1996 prototype)

A prototype of Doom for the Sega Saturn.
==Notes==
* Compiled 9 days after the final EU build (the first available build), but was compiled at least a month before the final US build.
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
==Screenshots==
Sat - Doom 11-29-96-0000.png
Sat - Doom 11-29-96-0001.png
Sat - Doom 11-29-96-0002.png
Sat - Doom 11-29-96-0003.png
Sat - Doom 11-29-96-0004.png
Sat - Doom 11-29-96-0005.png
Sat - Doom 11-29-96-0006.png
Sat - Doom 11-29-96-0007.png
Sat - Doom 11-29-96-0008.png
Sat - Doom 11-29-96-0009.png
Sat - Doom 11-29-96-0010.png
Sat - Doom 11-29-96-0011.png
Sat - Doom 11-29-96-0012.png
Sat - Doom 11-29-96-0013.png
Sat - Doom 11-29-96-0014.png
Sat - Doom 11-29-96-0015.png
Sat - Doom 11-29-96-0016.png
==Origin==
Sat - Doom 11-29-96.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Doom (Oct 1, 1994 prototype)

A prototype build of Doom, dated October 1, 1994. It was released by drx on February 23, 2008.
== Files ==
== Header ==
00000100 53 45 47 41 20 33 32 58 20 20 20 20 20 20 20 55 SEGA 32X U
00000110 28 43 29 53 45 47 41 20 31 39 39 34 2e 53 45 50 (C)SEGA 1994.SEP
00000120 44 4f 4f 4d 20 20 20 20 20 20 20 20 20 20 20 20 DOOM 
00000130 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000140 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000150 44 4f 4f 4d 20 20 20 20 20 20 20 20 20 20 20 20 DOOM 
00000160 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000170 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000180 47 4d 20 4d 4b 2d 38 34 35 30 36 2d 30 30 00 00 GM MK-84506-00..
00000190 4a 20 36 20 20 20 20 20 20 20 20 20 20 20 20 20 J 6 
000001a0 00 00 00 00 00 2f ff ff 00 ff 00 00 00 ff ff ff ...../..........
000001b0 00 00 00 00 00 00 00 00 00 00 00 00 20 20 20 20 ............ 
000001c0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001d0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001e0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001f0 55 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 U
Doom (Oct 2, 1994 prototype)

A prototype build of Doom, dated October 2, 1994. It was released by drx on February 23, 2008.
==Files==
==Header==
00000100 53 45 47 41 20 33 32 58 20 20 20 20 20 20 20 45 SEGA 32X E
00000110 28 43 29 53 45 47 41 20 31 39 39 34 2e 4f 43 54 (C)SEGA 1994.OCT
00000120 44 4f 4f 4d 20 20 20 20 20 20 20 20 20 20 20 20 DOOM 
00000130 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000140 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000150 44 4f 4f 4d 20 20 20 20 20 20 20 20 20 20 20 20 DOOM 
00000160 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000170 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000180 47 4d 20 4d 4b 2d 38 34 35 30 36 2d 30 30 4b 21 GM MK-84506-00K!
00000190 4a 20 36 20 20 20 20 20 20 20 20 20 20 20 20 20 J 6 
000001a0 00 00 00 00 00 2f ff ff 00 ff 00 00 00 ff ff ff ...../..........
000001b0 00 00 00 00 00 00 00 00 00 00 00 00 20 20 20 20 ............ 
000001c0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001d0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001e0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001f0 45 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 E
Doom (Oct 4, 1993 prototype)

A prototype of Doom for PC (MS-DOS).
==Notes==
* Was a teaser for the final product.
* It should be noted that this refuses to run after October 31st, 1993. Fortunately, there is a utility that overcomes this time-bomb. Also, in order to run the demo, you need to include this command here:
-pressrelease.