Dragon Breath

__NOTOC__
Dragon Breath (Alt: Dragon's Breath) is a 3rd class offensive skill available as Rune Knight.
==Effect==
Commands the Dragon to spurt out scorching fire at a targeted location that will inflict Fire property ranged damage to all enemies within the Area of Effect. It has a 15% chance of leaving enemies burning for 10 seconds.
Level	Area of Effect	Cast Time (Fix + Var)	SP Cost
1 	3x3 	(0.5 + 0.0)s 	30
2 	3x3 	(0.5 + 0.0)s 	35
3 	3x3 	(0.5 + 0.0)s 	40
4 	5x5 	(0.5 + 1.0)s 	45
5 	5x5 	(0.5 + 1.0)s 	50
6 	5x5 	(0.5 + 1.0)s 	55
7 	7x7 	(0.5 + 1.5)s 	60
8 	7x7 	(0.5 + 1.5)s 	65
9 	9x9 	(0.5 + 2.0)s 	70
10 	9x9 	(0.5 + 2.0)s 	75
 Damage = {[floor(CurrHP ÷ 50) + floor(MaxSP ÷ 4)] × (SkillLv × BaseLv ÷ 100) × ()% - (Hard Defense + Soft Defense)} × (100 + Ranged Damage Modifiers)% x (100 - Demi-Human Reductions)% x (100 + Skill Damage Modifiers)% x (Elemental Modifiers)%
Upon learning Dragonic Aura:
 Damage = {[floor(CurrHP ÷ 50) + floor(MaxSP ÷ 4)] × (SkillLv × BaseLv ÷ 100) × floor((90 + DragonTraining_Lv × 10 + POW ÷ 5) × (1 + P.ATK ÷ 100))% - (Hard Defense + Soft Defense)} × (100 + Ranged Damage Modifiers)% x (100 - Demi-Human Reductions)% x (100 + Skill Damage Modifiers)% x (Elemental Modifiers)%
===Notes===
*This skill's element is changed to Holy during Turisus rune effect and Shadow during Lux Anima. When both runes are active, the element will be Shadow.
*This skill ignores enemy's Flee.
*The cast time cannot be interrupted.
*Hard DEF and RES are subtracted off the final damage value instead of reducing damage by a percent, basically treating it as Soft DEF.
*The skill basically has same mechanic as , the only difference is using Fire element/Burning instead of Water element/Freezing.
*Example:
:* Current HP: 50,000
:* Max SP: 2,000
:* Dragon Breath Skill level: 10
:* Base level: 150
:* Dragon Training level: 5
:* Ranged Damage Modifiers: 71% (4x Archer Skeleton carded weapon gives 40%, 120 DEX with Temporal Dex Boots gives 5%, Fallen Angel Wings with Expert Archer 4, Expert Archer 3, Expert Archer 3 enchant gives 20%, and Fallen Angel Wings give 6% ranged damage bonus for having 120 DEX). If the target has ranged reduction modifiers, it would be part of this calculation.
:* Elemental Modifier: 125% vs. Undead 1 Property (target). If the target has Fire property reduction modifiers, it would be part of this calculation.
:* Demi-Human Reduction: 30% Demi-Human reduction from target wearing Thara Frog-carded shield.
 Damage = [(50,000 ÷ 50) + (2,000 ÷ 4)] × (10 × 150 ÷ 100) × (90 + 5 × 10)% × (100 + 71)% x (100 - 30)% x (125)% = 47,131.87
## DB ##
==External==
===Enhanced by===
====Headgear====
* 
** Increases damage by 15%.
** If refine level is +6 or higher, increases damage by 15%.
** If refine level is +8 or higher, increases damage by 15%.
* 
** Increases damage by 30%.
** If refine level is +7 or higher, increases damage by 50%.
** If refine level is +9 or higher, increases damage by 70%.
* 
** For every 3 refine levels, increases damage by 15%.
====Armor====
* 
** Increases damage by 50%.
* 
** For every level of learnt, increases damage by 10%.
** If refine level is +12 or higher, increases damage by 50%.
** When equipped with , if refine level is +13 or higher, increases damage by 60%.
====Weapon====
* 
** If refine level is +13 or higher, increases damage by 50%.
* 
** Increases damage by 50%.
* 
** For every 3 refine levels, increases damage by 5%.
* 
** For every 3 refine levels, increases damage by 5%.
* 
** For every 3 refine levels, increases damage by 7%.
====Garment====
* 
** For every level of learnt, increases damage by 20%.
====Shoes====
* 
** For every level of learnt, increases damage by 10%.
====Accessory====
* 
** If equipped on left accessory and learnt , increases damage by 50%.
* 
** For every 2 base levels, increases damage by 1%.
====Card====
* 
** Increases damage by 10%.
** When equipped with and -
*** Increases damage by 20%.
*** For every 2 refine levels of shoes, increases damage by 5%.
====Shadow Equipment====
* 
** Increases damage by 5%.
** For every 2 refine levels, increases damage by 2%.
* 
** Reduces SP consumption by 2%.
** For every 2 refine levels, reduces SP consumption by 1%.
====Equipment Enchants====
* 
** Increases damage by 15%.
** If refine level is +7 or higher, increases damage by 3%.
** If refine level is +11 or higher, increases damage by 7%.
* 
** Increases damage by 15%.
** If refine level is +7 or higher, increases damage by 15%.
** If refine level is +9 or higher, increases damage by 15%.
** If refine level is +11 or higher, increases damage by 15%.
=====Costume Enchants=====
* 
** Increases damage by 10%.
** When equipped with , increases damage by 10%.
** When equipped with , increases damage by 15%.
====Equipment Sets====
* + + 
** If combined refine level is 27 or higher, increases damage by 10%.
** When further equipped with , increases damage by 10%.
* + + 
** If combined refine level is 27 or higher, increases damage by 10%.
** When further equipped with , increases damage by 15%.
* + + 
** If combined refine level is 27 or higher, increases damage by 15%.
** When further equipped with , increases damage by 15%.
* + 
** If total refine level is +22 or higher, increases damage by 20%.
* Firebreath Weapon and Rune Knight Shield Set
** For every refine level in sum of refine levels, increases damage by 1%.
* + 
** Increases damage by 70%.
==Changelog==
* (Level 175/60 Update)
**Damage formula changed.
***Old: [(CurrHP ÷ 50) + (MaxSP ÷ 4)] × (SkillLv × BaseLv ÷ 150) × ()%
***New: [(CurrHP ÷ 50) + (MaxSP ÷ 4)] × (SkillLv × BaseLv ÷ 150) × ()% × (100 + Ranged Damage Modifiers)% x (Elemental Modifiers)%
*October 13th, 2022
**Damage formula changed.
***Old: [(CurrHP ÷ 50) + (MaxSP ÷ 4)] × (SkillLv × BaseLv ÷ 150) × ()% × (100 + Ranged Damage Modifiers)% x (Elemental Modifiers)%
***New: [(CurrHP ÷ 50) + (MaxSP ÷ 4)] × (SkillLv × BaseLv ÷ 100) × ()% × (100 + Ranged Damage Modifiers)% x (Elemental Modifiers)%
**0.2 seconds cooldown removed.
**Property is changed during the effect of the runes.
***Turisus: Holy
***Lux Anima: Shadow
* (Level 200/70 Update)
**Skill are now blocked by Magnetic Earth.
==Future Changelog==
*Damage formula changed (POW and P.ATK now affect damage formula).
**Old: {[floor(CurrHP ÷ 50) + floor(MaxSP ÷ 4)] × (SkillLv × BaseLv ÷ 100) × ()% - (Hard Defense + Soft Defense)} × (100 + Ranged Damage Modifiers)% x (100 - Demi-Human Reductions)% x (100 + Skill Damage Modifiers)% x (Elemental Modifiers)%
**New: {[floor(CurrHP ÷ 50) + floor(MaxSP ÷ 4)] × (SkillLv × BaseLv ÷ 100) × floor((90 + DragonTraining_Lv × 10 + POW ÷ 5) × (1 + P.ATK ÷ 100))% - (Hard Defense + Soft Defense)} × (100 + Ranged Damage Modifiers)% x (100 - Demi-Human Reductions)% x (100 + Skill Damage Modifiers)% x (Elemental Modifiers)%