nyuuzyou/wikis huggingface dataset:
Magic Armour Trader Table

The Magic Armour Trader Table, also known as EquipmentTrader_BodyArmor_Magic, is a leveled Treasure Table containing enchanted armour.
== Drop table ==
=== Full drop table ===
The following is the contents of the treasure table.
=== Drop table summary ===
Includes all eligible items from the Magic Armour Trader Table. Below is a list of those items; the actual stock will depend on your level.
== Traders ==
===Act 1===
*Dammon in the Emerald Grove.
*Arron in the Emerald Grove.
*Brem in the Zhentarim Hideout.
*Roah Moonglow in the Shattered Sanctum.
===Act 2===
*Dammon at the forge outside Last Light Inn.
*Roah Moonglow in Moonrise Towers.
===Act 3===
*Dammon at the Forge of the Nine.
*Gloomy Fentonson at the Stormshore Armoury in the Lower City.
*Exxvikyap at the Rivington General in Rivington.
*Entharl Danthelon at Danthelon's Dancing Axe in Wyrm's Crossing.
*Arkleia Oloril in Wyrm's Rock Fortress.
Category:Drop tables
Category:Vendor tables
Category:Leveled drop tables
Magic Melee Weapon Trader Table

Magic Melee Weapon Trader Table, also known as EquipmentTrader_Melee_Magic is a non-leveled Treasure Table that contains magic melee weapons.
== Drop table ==
== Traders ==
===Act 1===
*Dammon in the Emerald Grove.
*Brem in the Zhentarim Hideout.
*Roah Moonglow in the Shattered Sanctum.
*A'jak'nir Jeera in Crèche Y'llek.
===Act 2===
*Dammon at the forge outside the Last Light Inn.
*Roah Moonglow in Moonrise Towers.
*Talli at the Last Light Inn.
*Lann Tarv in Moonrise Towers.
===Act 3===
*Dammon at the Forge of the Nine.
*Fytz at the Stormshore Armoury in the Lower City.
*Exxvikyap at the Rivington General in Rivington.
*Entharl Danthelon at Danthelon's Dancing Axe in Wyrm's Crossing.
*Arkleia Oloril in Wyrm's Rock Fortress.
Category:Drop tables
Category:Vendor tables
Magic Mirror

The Magic Mirror is a mysterious magical artefact that can be found in Camp. 
== Involvement ==
It can be interacted with to change the appearance of a custom player character or a hireling, but an origin character. Interacting with the Magic Mirror brings up the "customize your appearance" section of the character creation interface.
The mirror does not allow changing a character's race, subrace (if applicable), or body type, nor does it allow reverting the appearance changes caused by certain plot choices. For instance, the colour of cannot be changed by this method, and the physical changes caused by using the cannot be reverted.
If the player character is The Dark Urge but is using a custom name, interacting with the Magic Mirror will reset their name back to the default, "The Dark Urge". It can be changed back in the "General" section of the mirror interface.
__TOC__
== Gallery ==
=== Map Icon ===
Magic Mirror Minimap Icon.png|Map Icon
=== Act One ===
Magic mirror (ruins).png| Creche Y'llek, Overgrown Ruins and Shattered Sanctum
Magic mirror (Grymforge).jpg|Grymforge
Magic mirror (cave).png| Owlbear Nest and Zhentarim Hideout
Magic mirror (underdark).png|Underdark
Magic mirror (Whispering depths).png|Whispering Depths
Magic mirror (Forest).png|Wilderness
=== Act Two===
Magic mirror (Last LIght Inn).png|Last Light Inn
Magic mirror (Moonrise Towers).png|Gauntlet of Shar and Moonrise Towers
Magic mirror (SCL).png|Shadow-Cursed Lands
=== Act Three===
Magic Mirror (Elfsong Tavern Suite).png|Elfsong Tavern Suite
Category:Gameplay mechanics
Magical Secrets

Magical Secrets is a level 6 College of Lore, and level 10 base Bard class feature in which they learn 2 Spells from a set belonging to other classes.
== Description ==
Your versatile knack for the arcane lets you learn magic from every discipline. Choose some additional spells to add to your repertoire.
== Available Spells ==
Level 6 College of Lore Bards are limited to level 3 Spells.
====Cantrips====
* 
* 
* 
* 
* 
====Level 1 Spells====
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
====Level 2 Spells====
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
====Level 3 Spells====
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
====Level 4 Spells====
* 
* 
* 
* 
* 
* 
* 
* 
====Level 5 Spells====
* 
* 
* 
* 
* 
Category:Class features
Magma Mephit

Magma Mephits are a type of Elemental creature in Baldur's Gate 3. They explode in a burst of flames on death and can cast Heat Metal.
==Combat==
=== Attacks and abilities ===
=== Tactics ===
Magma Mephits are quite weak individually, so they make up for it with their mobility with flight and attacking in large numbers. Considering their immunity to fire and ability to fly, they can use the environment to their advantage. Their fire breath attack can also created more hazardous terrain with Surfaces, likely setting anyone stuck aflame as well. Even killing a Mephit will have them causing harm as their Death Burst can quickly stack up damage.
The best counter is to prepare for damage. Using an will halve any fire damage and be immune to gaining until your next long rest. Also, simply using a Bottle of Water to gain the is a simple and cheaper method for protection, though its short duration limits its use. It can at least serve as a mundane means to put out a party member that is on fire.
As for combat, spells and attacks that deal is extreme potent against them with the spells and cheap yet effective means to kill them. are a more physical method to dealing said damage. Relying ranged attacks and spells overall is the best way to avoid damage from their short ranged Death Burst as well. Overall though, Mephits aren't too hard to hit and kill thanks to their low AC and HP.
=== Loot ===
* Random Gemstone
* 
== Notes ==
* Grants 75 experience when killed.
== External links ==
Category: Elementals
Magmar

Ward Magmar is a duergar character who can be found in Grymforge. He is a member of Clan Flameshade.
==Involvement==
Ward Magmar can be encountered at , where he together with guards the entrance to the elevator leading up to the Shadow-Cursed Lands. If trying to access the elevator, a dialogue starts, and Magmar asks whether the party has got a . This is the first mentioning about this type of defence against shadows within cursed territory through the game plot. However, if insisting on using the elevator without a lantern, Magmar is not too diligent in performing his guarding duties and lets the party go through.
Magmar and Pistle maltreat a deep gnome slave by the name , bossing him again and again to bring them both beer from the barrel that stands nearby, down the stairs.
If deciding to free Skickpit, the party must first deal with Magmar and Pistle one way or another. They may tussle with the guards, simply attacking them or pissing them off in the dialogue. The other option is to tamper the beer in the barrel with any available poison or toxin. The party may try and speak to the gnome. It takes three or four lines and possibly a check to convince Skickpit that the party is really going to help. The party can also spike the beer straigtaway. Either way, after drinking a pitcher of poisoned beer each, both Magmar and Pistle fall dead.
After both Wards die, Skickpit speaks to the party and asks what he is supposed to do next. If answered politely, he gifts the party a vial of Wyvern Toxin. 
Magmar is a loyal member of the Clan Flameshade. Should the party conspire with against , Magmar joins them against the Drow and Duergar cult novices. However, he and Pistle are positioned too far from the possible location of the battle with Nere and his allies.
== Combat ==
=== Attacks and abilities ===
=== Notable loot ===
* 
* 
== Related literature ==
* 
== Bugs ==
* If entering Grymforge for the first time through the elevator from the Shadow-Cursed Lands, Magmar still accosts the party about going up there without protection as if they were leaving Grymforge, and still asks if they have a Moonlantern even if one of the party is holding one in their hand.
Category:Humanoids
Category:Duergar
Category:Characters
Category:Characters in Grymforge
Category:Characters in Act One
Category:Members of Clan Flameshade
Category:Fighters
__INDEX__
Magnificently Realised Ensemble

==Gallery==
file:Magnificently Realised Ensemble Human Body1 Front Model.webp|Body Type 1 Front Human|alt=Magnificently Realised Ensemble Human Front
file:Magnificently Realised Ensemble Human Body1 Back Model.webp|Body Type 1 Back Human|alt=Magnificently Realised Ensemble Human Back
file:Magnificently Realised Ensemble High Elf Body4 Front Model.webp|Body Type 4 Front High Elf|alt=Magnificently Realised Ensemble High Elf Front
file:Magnificently Realised Ensemble High Elf Body4 Back Model.webp|Body Type 4 Back High Elf|alt=Magnificently Realised Ensemble High Elf Back
Magnolia

Fist Magnolia is a gold dwarf Flaming Fist ranger stationed on the bridge to Baldur's Gate, managing the queue leading into the Upper City.
== Involvement ==
=== Baldur's Gate ===
During Act Three, Magnolia can be found on the bridge leading through Baldur's Gate, watching over the queue of residents trying to make their way into the Upper City. With her fellow Fists having received orders to not let anyone into the Upper City, she is among those trying to keep the queue orderly and prevent anyone from entering.
If returning to Baldur's Gate after acquiring all Netherstones, three infected refugees by the queue transform into Mind Flayers and attack the nearby party. Magnolia is , but fights alongside the party. Once the Mind Flayers are dead, she and all the Fists around run away to warn their superiors, before completely vanishing from the game once far enough.
== Combat ==
=== Attacks and abilities ===
=== Allies ===
* 
* 
* 
* 
* 
* 
* 
== Loot ==
* 
* 
== Notes ==
Category:Dwarves
Category:Gold Dwarves
Category:Humanoids
Category:Characters
Category:Characters in the Lower City
Category:Characters in Act Three
Category:Members of the Flaming Fist
Category:Rangers
Magpie Davys

Magpie Davys is a guest of The Guild who can be found near the bar in the Guildhall within the Undercity.
== Involvement ==
She will comment on the events happening in the Guildhall but as a visitor, she will not take part in any fight.
== Related literature ==
* 
Category:Humans
Category:Humanoids
Category:Characters
Category:Characters in the Undercity
Category:Characters in Act Three
Magron

Magron is one of victims in the Overgrown Tunnel during Act One.
== Involvement ==
=== Act One ===
Magron can be found in the Entrance Gallery of the Overgrown Tunnel, holding her own head. She is invulnerable to attacks, but will die after removing her head from her hands.
== External links ==
* 
Category:Humanoids
Category:Drow
Category:Seldarine Drow
Category:Characters
Category:Characters in Act One
Category:Characters in the Sunlit Wetlands
Category:Hag Victims
Maireadh

Night Blade Maireadh is a human Night Blade found in the Undercity Ruins within the Undercity of Baldur's Gate.
== Involvement ==
As part of the "test" to enter the Bhaal Temple, the will surprise the party with a combat encounter. He will begin casting a ritual spell to kill the party after a certain number of turns, and his minions including Maireadh will appear and attack the party as they attempt to cross the bridge to stop Ghislev.
== Combat ==
=== Attacks and abilities ===
=== Notable loot ===
* 3x 
Category:Humans
Category:Humanoids
Category:Characters
Category:Characters in Act Three
Category:Characters in the Undercity
Category:Followers of Bhaal
Majjo

Night Blade Majjo is a human Night Blade found in the Undercity Ruins within the Undercity of Baldur's Gate.
== Involvement ==
As part of the "test" to enter the Bhaal Temple, the will surprise the party with a combat encounter. He will begin casting a ritual spell to kill the party after a certain number of turns, and his minions including Majjo will appear and attack the party as they attempt to cross the bridge to stop Ghislev.
== Combat ==
=== Attacks and abilities ===
=== Notable loot ===
* 
* 
* 
Category:Humans
Category:Humanoids
Category:Characters
Category:Characters in Act Three
Category:Characters in the Undercity
Category:Followers of Bhaal
Makeshift Prison

== Overview==
The main entry to the Makeshift Prison is through a shabby door near The Hollow at . If the party are caught committing crimes, they may be imprisoned here and their belongings locked in a nearby Equipment Chest.
When the party first enter the prison, they will find aiming a crossbow at . The party can decide to intervene or watch the bloody scene unfold.
=== Freeing Sazza ===
If Arka spares Sazza's life, the party can initiate . Sazza can be freed using the held by or by passing a .
=== Hidden path ===
The Makeshift Prison has a slightly hidden path toward the north-east. Past Sazza's cage near , the party can jump down onto a ledge. On a , the party gain access to a stone door with an Underground Passage leading outside.
Along the path behind the Makeshift Prison, the party can continue east onto another ledge to access the storage shed. Two Torchstalk plants grow along the route, which are identified with a .
==Notable characters ==
These characters may not be present depending on the party's choices.
* 
* 
* 
== Related quests==
* 
== Achievements ==
Category:Locations
Category:Act One Locations
Category:Locations in Druid Grove
Malek Stones

Malek Stones is an investigative journalist for the Baldur's Mouth Gazette, found inside their main building; the Baldur's Mouth, Lower City. 
== Involvement==
Malek is usually busy working on his next scoop in the writer's room of the Baldur's Mouth. He is somewhat paranoid, because he has a strong desire to find the truth. The editor in chief considers him 'unhinged' enough to consider firing him while praises him for telling the truth.
If Ettvard is killed, Malek is promoted to editor in chief. If Malek Stones is also killed, then a new character called takes their place after a long rest.
==Related literature==
* 
* 
Category:Dwarves
Category:Shield Dwarves
Category:Humanoids
Category:Characters
Category:Characters in the Lower City
Category:Characters in Act Three
Malik (iron consul)

Iron Consul Malik the Cruel is a cultist of Bane found in the main floor of the Steel Watch Foundry at .
== Combat ==
=== Attacks and abilities ===
=== Loot ===
* 
* 
* 
* 
== External links ==
* 
Category:Followers of Bane
Category:Characters
Category:Characters in the Steel Watch Foundry
Category:Characters in Act Three
Category:Half-Orcs
Category:Humanoids
Malik (zealot)

Zealot Malik is a human zealot and True Soul of the Cult of the Absolute in Act Two. He is stationed at the stairs leading into Moonrise Towers, guarding the entrance from intruders and vetting any new arrival before they can enter the seat of the Absolute. 
== Involvement ==
=== Moonrise Towers ===
If observed approaching the main entrance to Moonrise Towers for the first time, Malik stops the party and psionically probes their tadpoles through the use of his . Upon recognizing the party lead as a True Soul, Malik asks for news from the field; the party can respond with a variety of dialogue options. If asked why he is on guard duty at the entrance, he reveals being tasked to recognize fellow True Souls.
If is freed from the Moonrise Towers Prison, the party can lead her out of Moonrise Towers through the main entrance. Passing by Malik and results in their blocking the party's path, demanding an explanation as to why Minthara is not in her cell. If convinced the party has the authority to escort her out (or that she has been fully subjugated), they are satisfied and the party may leave peacefully; otherwise conflict results.
* 
* 
* 
=== Defending Moonrise Towers ===
If alive when the is freed and the Harpers launch their assault on Moonrise Towers, Malik is killed during the subsequent battle. His corpse can be found at the bottom of the stairs of the main door entering Moonrise, at .
== Combat ==
=== Attacks and Abilities ===
==== Tactician and higher ====
=== Notable loot ===
* 
* 
* 
* 
* 
* 
== References ==
Category:Humans
Category:Humanoids
Category:Characters
Category:Characters in Moonrise Towers
Category:Characters in Act Two
Category:Followers of the Absolute
Category:Paladins
Malta

Malta is a is a medium haired red and white Cat with green eyes in the Lower City of Baldur's Gate. 
== Involvement==
Malta can be found near the Lower City Central Wall waypoint, in the alley behind the Central Watch Tower. Despite his bravado, he does not join the party. The party can speak with Malta using . Along with and , he is one of three different cats located near Bonecloak's Apothecary that can be asked to keep company if died in Act One, and the party has spoken to her about how she feels lonely without him.
== Dialogue ==
=== Without Speak with Animals ===
Malta: *Meow...?*
* 
** Malta: *...Meow.*
* 
** Malta: *HISS!*
** 
* 
* 
** Malta: *...Purr.*
** Narrator: *The cat seems to be trying very hard to remain aloof—and not wholly succeeding.*
** 
*** Malta: *...Mrrrr. Meow.*
** 
*** Malta: *Rrrriow!*
* 
** Malta: *Hiss!*
* Malta: *Meow!*
=== With Speak with Animals ===
Malta: It was just another day in the city of lies. Baldur's Gate - where the people begged for justice until they starved. Two heroes were fated to cross paths that day. Their eyes met. Destiny was calling...
* 
** Malta: Strangers? Only in a fool's definition of the word.
** It was the start of something incredible—two heroes on the hunt for justice, no matter the cost.
** All the tall one had to do was say yes.
**
* 
** Malta: Destiny is a fickle mistress. She showers you in riches one day and kicks you into the gutter the next. But today, she smiles.
** This could be the beginning of something. Two heroes against the world, enacting justice for those unable to seek their own.
** All the tall one had to do was say yes.
**
* 
** Malta: It was in the tall one's voice: they knew they cared about this creature but they didn't know why. But the cat did.
** This could be the beginning of something. Two heroes against the world, enacting justice for those unable to seek their own.
** All the tall one had to do was say yes.
**
*** 
**** Malta: The tall one volunteered another—the apothecary. A principled dwarf—a scritcher of heads, and a giver of scraps.
**** Perhaps this was where the journey was meant to start after all...
*** 
**** Malta: The tall one had failed the first test: they lacked caution. The cat could have just as easily been a foe as a potential friend.
**** Perhaps it was simply not meant to be...
*** 
**** Malta: The tall one had passed the first test. The second would come when they were ready - and not before.
**** When would they be ready? Only the tall one - and fate - truly knew.
**** 
* Malta: Upon their return, the cat couldn't help but wonder whether the tall one had finally decided how their die would be cast.
* Malta: The cat beheld the one who'd delivered him from the streets while taking on the heavy burden of justice alone. He purred.
== Trivia ==
* His name is likely a reference to old detective-noir movies (e.g. The Maltese Falcon) due to his manner of speech.
Category:Cats
Category:Beasts
Category:Characters
Category:Characters in the Lower City
Category:Characters in Act Three
Malus Thorm

Malus is the undead master surgeon of the House of Healing, and twisted follower of Shar. Having somehow kept his personality despite being in the Shadow-Cursed Lands, he believes graceful pain and calculating mutilation are the key to truly embracing the ideals of his dark faith. At his depraved hospital, he tirelessly works to train his Undead Nurses to hone such skill, yet their hollowed state leaves them lacking in ability beyond being dutiful assistants.
== Overview ==
=== Background ===
In life, Malus directed a shift in the House's purpose from tending to the sick and injured among the populace of Reithwin to exclusively serving the Dark Justiciars of army, as he believed keeping the latter healthy would help them serve Shar while the rest were better off left to her oblivion.
=== Quests ===
He plays the role of obstacle in the quest , holding the quest item the .
== Involvement ==
Arriving at the House of Healing and gaining entry to the surgery theatre, Malus is busy educating his undead nurses on a poor 'patient'. While cordial at first seeing the talking party members as a new students, preaching his view of Absence being the way to understanding Shar. After mutilating the 'patient' he urges to do the same to the party. Beyond attacking, there are a mix of Skill Checks that can be done instead:
* 
** 
* 
** 
* 
* (non-Shar Cleric)
* 
If any of these checks are successful, Malus asks how to train the nurses properly, leading to two differing Persuasion checks:
* 
* 
* 
* 
* 
* 
If the party read the book in the room behind Malus, two additional options are available, both of which result in the nurses killing Malus:
* 
* 
If the nurses were convinced to fight each other, the mad surgeon presses to tend to the party next. He can be attacked, proving much easier to defeat without the support of his nurses. Alternatively, he can be convinced to kill himself:
* 
* 
* 
* 
* 
* 
Awed by the party's diligence, Malus happily makes an example of himself, stabbing and killing himself through the eye.
== Combat ==
=== Notable loot ===
*
*
== Related literature ==
* , Sister Lidwin advises a Baldur's Gate surgeon of Malus's descent into madness under Shar
=== Written by Malus Thorm ===
* 
* 
* 
* 
* 
* 
* 
==Gallery==
Malus Alt Model.png|Model
Nikolai-chugunov-malus-thorm-nikolai-chugunov-tex-02a.jpg|Concept model by Nikolai Chugunov
Tan-burci-surgeon-concept.jpg|Concept art by Tan Bur-Ci
== Notes ==
* If carrying the after dealing with Malus, regardless of directly fighting him or killing him with checks, the Monk's manifestation comments on it: Hehehehe - a horrific display. There is no red deeper than a Sharran's blood.
* Malus, compared to the other Thorms, does not have , meaning an Oathbreaker Paladin can control him with .
== References ==
== External links ==
* 
Category:Undead
Category:Characters
Category:Characters in Reithwin Town
Category:Characters in Act Two
Category:Authors
Category:Bosses
Category:Followers of Shar
Mandii Harvestmoon

Mandii Harvestmoon is a human resident found in the Rivington refugee camp at . She is one of the people protesting the lack of security around the refugee camp.
== Involvement ==
If spoken to the party, Mandii complains there's not enough Flaming Fist soldiers around and instead calls for more Steel Watchers. If the toys in the Requisitioned Barn exploded her dialogue changes to mention she heard the explosion.
Category:Characters
Category:Characters in Rivington
Category:Characters in Act Three
Category:Humans
Category:Humanoids
Mango

Mango is an elven member of The Guild.
== Involvement ==
Mango can be found leaning against a wall in the Guildhall within the Undercity. she is typically bored, and comments on various events happening within the Guildhall but does not take part in any combat.
Category:Elves
Category:Wood Elves
Category:Humanoids
Category:Characters
Category:Characters in the Undercity
Category:Characters in Act Three
Category:Members of the Guild