Traps

This page lists Assassin skills from the Traps skill tree. Other Assassin skills: Martial Arts, Shadow Disciplines, All Assassin Skills
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== Fire Blast ==
*Description: Throw a fire bomb to blast your enemies to bits
*Required Level: 1
*Required Skills: None
Level 	1	2 	3 	4 	5 	6 	7 	8 	9 	10 	11 	12 	13 	14 	15 	16 	17	18 	19 	20 	21 	22 	23 	24 	25	26 	27 	28 	29 	30 	31 	32 	33 	34 	35 	36 	37 	38 	39 	40 	41 	42 	43 	44 	45 	46 	47 	48 	49 	50 	51 	52 	53 	54 	55 	56 	57 	58 	59 	60
Fire Damage (min) 	2	3 	4 	5 	6 	7 	8 	9 	11	13 	15 	17 	19 	21 	23 	25 	29	33 	37 	41 	45 	49 	58 	67 	76	85 	94 	103	114	126	137	149	160	172	183	195	206	218	229	241	252	264	275	287	298	310	321	333	344	356	367	379	390	402	413	425	436	448	459	471
Fire Damage (max)	3	4 	6 	7 	9 	10 	12 	13 	16	18 	21 	23 	26 	28 	31 	33 	38	43 	48 	53 	58 	63 	73 	83 	93	103	113	123	136	148	161	173	186	198	211	223	236	248	261	273	286	298	311	323	336	348	361	373	386	398	411	423	436	448	461	473	486	498	511	523
Mana Cost 	2	2.1	2.2	2.3	2.5	2.6	2.7	2.8	3 	3.1	3.2	3.3	3.5	3.6	3.7	3.8	4 	4.1	4.2	4.3	4.5	4.6	4.7	4.8	5 	5.1	5.2	5.3	5.5	5.6	5.7	5.8	6 	6.1	6.2	6.3	6.5	6.6	6.7	6.8	7 	7.1	7.2	7.3	7.5	7.6	7.7	7.8	8 	8.1	8.2	8.3	8.5	8.6	8.7	8.8	9 	9.1	9.2	9.3
Hard Level	0	1	2	3	4	5	6	7	8	9	10	11	12	13	14	15	16	17	18	19	20
Bombs 	1	1	1	1	2	2	2	2	3	3	3 	3 	4 	4 	4 	4 	5 	5 	5 	5 	6
Fire Blast Receives Bonuses From:
*Shock Web: +18% Fire Damage per Level
*Charged Bolt Sentry: +18% Fire Damage per Level
*Lightning Sentry: +18% Fire Damage per Level
*Chain Lightning Sentry: +18% Fire Damage per Level
*Wake of Fire: +18% Fire Damage per Level
*Wake of Inferno: +18% Fire Damage per Level
 Changelog
Season 10:
* Synergies increased from 15% to 18%
Season 9:
* Level 28+ scaling increased from 9-10 to 11.5-12.5
* Synergies increased from 14% to 15%
Season 7:
* Synergies increased from 12 to 14%
Season 3:
* Fire blast synergies increased from 9% to 12%
Season 2:
* Traps now gain +% and -% elemental bonuses
Season 1:
* now gains an extra bomb every 4 hard points
* damage per bomb reduced
* starting mana cost reduced to 3 (was 4)
* synergy for Death Sentry changed to Chain Lightning Sentry
Vanilla Info
== Shock Web ==
*Description: Throw a web of lightning to shock your enemies
*Required Level: 6
*Required Skills: Fire Blast [1]
Level 	1	2 	3 	4 	5 	6 	7 	8 	9 	10	11	12 	13 	14 	15 	16 	17 	18 	19 	20 	21 	22 	23 	24 	25 	26 	27 	28 	29 	30 	31 	32 	33 	34 	35 	36 	37 	38 	39 	40 	41 	42 	43 	44 	45 	46 	47 	48 	49 	50 	51 	52 	53 	54 	55 	56 	57 	58 	59 	60
Spikes 	4	4 	5 	5 	5 	6 	6 	6 	7 	7 	7 	8 	8 	8 	9 	9 	9 	10 	10 	10 	11 	11 	11 	12 	12 	12 	13 	13 	13 	14 	14 	14 	15 	15 	15 	16 	16 	16 	17 	17 	17 	18 	18 	18 	19 	19 	19 	20 	20 	20 	21 	21 	21 	22 	22 	22 	23 	23 	23 	24
Lightning Damage (min) 	1	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1
Lightning Damage (max)	7	14	20	26	32	39	45	51	67	82	98	114	129	145	160	176	201	226	251	276	301	326	360	395	429	464	498	532	576	620	664	707	751	795	839	882	926	970	1014	1057	1101	1145	1189	1232	1276	1320	1364	1407	1451	1495	1539	1582	1626	1670	1714	1757	1801	1845	1889	1932
Duration: 3.6 seconds
Mana Cost: 6
Cooldown: 1 second
Shock Web Receives Bonuses From:
*Charged Bolt Sentry: +17% Lightning Damage per Level
*Wake of Fire: +17% Lightning Damage per Level
*Chain Lightning Sentry: +17% Lightning Damage per Level
*Fire Blast: +17% Lightning Damage per Level
*Lightning Sentry: +17% Lightning Damage per Level
*Wake of Inferno: +17% Lightning Damage per Level
 Changelog
Season 10:
* Synergies increased from 15% to 17%
Season 9:
* Synergies increased from 14% to 15%
* Death sentry synergy replaced with Fire Blast
Season 7:
* Synergies increased from 12 to 14%
Season 5:
* Shockweb level 8-16 scaling increased from 1-8 to 1-10
* Shockweb level 16-22 scaling increased from 1-14 to 1-16
* Shockweb level 22-28 scaling increased from 1-20 to 1-22
* Shockweb level 28+ scaling increased from 1-26 to 1-28
Season 4:
* Shockweb's fire blast synergy replaced with chain lightning sentry
Season 3:
* Shock web synergies increased from 10% to 12%
Season 2:
* Traps now gain +% and -% elemental bonuses
Season 1:
* removed next hit delay
* increased ground speed
* damage increased
* now gains 1 additional spike per three levels
* synergy from Fire Blast changed to lightning damage (was +1 spike per three levels)
* now also has Wake of Fire & Wake of Inferno as synergies
* synergies are now 10% (was 11%)
Vanilla Info
== Blade Sentinel ==
*Description: Set a spinning blade to patrol between you and target point
*Required Level: 6
*Required Skills: None
Level 	1 	2 	3 	4 	5 	6 	7 	8 	9 	10 	11 	12 	13 	14 	15 	16 	17 	18 	19 	20 	21 	22 	23 	24 	25 	26 	27 	28 	29 	30 	31 	32 	33 	34 	35 	36 	37 	38 	39 	40 	41 	42 	43 	44 	45 	46 	47 	48 	49 	50 	51 	52 	53 	54 	55 	56 	57 	58 	59 	60 	
Damage (min) 	1 	2 	3 	4 	5 	6 	7 	8 	10 	12 	14 	16 	18 	20 	22 	24 	28 	32 	36 	40 	44 	48 	54 	60 	66 	72 	78 	84 	92 	100	108	116	124	132	140	148	156	164	172	180	188	196	204	212	220	228	236	244	252	260	268	276	284	292	300	308	316	324	332	340	
Damage (max) 	3 	4 	5 	6 	7 	8 	9 	10 	12 	14 	16 	18 	20 	22 	24 	26 	30 	34 	38 	42 	46 	50 	56 	62 	68 	74 	80 	86 	94 	102	110	118	126	134	142	150	158	166	174	182	190	198	206	214	222	230	238	246	254	262	270	278	286	294	302	310	318	326	334	342	
Attack Rating +% 	40	55	70	85	100	115	130	145	160	175	190	205	220	235	250	265	280	295	310	325	340	355	370	385	400	415	430	445	460	475	490	505	520	535	550	565	580	595	610	625	640	655	670	685	700	715	730	745	760	775	790	805	820	835	850	865	880	895	910	925	
Mana Cost: 3.5
+3/4 Weapon Damage
Releases an aoe burst when changing directions (cannot happen more than once per 12 frames)
Blade Sentinel Receives Bonuses From:
*Blade Fury: +12% Damage per Level
*Blade Shield: +12% Damage per Level
 Changelog
Season 9:
* Fixed incorrect damage tooltip
Season 8:
* Synergies increased from 10% to 12%
* Blade sentinel now releases an aoe burst when changing directions (cannot happen more than once per 12 frames)
* Blade sentinel now has scaling AR bonus with soft points
Season 7:
* Synergies increased from 9 to 10%
Season 6:
* Blade sentinel synergies increased from 8% to 9%
Season 5:
* Blade sentinel synergies reduced from 12% to 8%
* Blade sentinel base mana cost reduced from 7 to 3.5
* Blade sentinel now attacks every 5 frames instead of every 15
* Blade sentinel now always paths to your mouse location and no longer has its pathing blocked by monsters
Season 4:
* Blade Sentinel synergies increased from 10% to 12%
* Blade Sentinel level 22-28 base damage increased from 5-5 to 6-6
* Blade Sentinel level 28+ base damage increased from 6-6 to 8-8
* Blade Sentinel now benefits from resistance penetration (-% to enemy resists) at half efficiency similar to other traps
Season 2:
* synergies increased from 6% to 10%
* weapon damage increased from 1/4 to 3/4
Season 1:
* increased projectile movement speed
* duration no longer scales with levels
* no longer counts toward trap count
* reduced skill damage, damage scaling slightly improved at higher levels
* weapon damage reduced to 1/4 from 3/8
* added Blade Fury and Blade Shield as synergies at 6%
Vanilla Info
== Charged Bolt Sentry ==
*Description: A trap that emits charged bolts at enemies that pass near
*Required Level: 12
*Required Skills: Fire Blast [1], Shock Web [6]
Level 	1	2 	3 	4 	5 	6 	7 	8 	9 	10 	11 	12 	13	14 	15 	16 	17	18 	19 	20 	21 	22 	23 	24 	25 	26 	27 	28 	29 	30 	31 	32 	33 	34 	35 	36 	37 	38 	39 	40 	41 	42 	43 	44 	45 	46 	47 	48 	49 	50 	51 	52 	53 	54 	55 	56 	57 	58 	59 	60
Lightning Damage (min) 	1	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1
Lightning Damage (max)	8	13 	18 	23 	28	33 	38 	43 	48	54 	59 	65 	70	76 	81 	87 	93	99 	105	111	117	123	129	136	142	149 	155 	162 	169	176 	183 	190 	197	204 	211 	218 	225	232 	239 	246 	253	260 	267 	274 	281	288 	295 	302 	309	316 	323 	330 	337	344 	351 	358 	365	372 	379 	386
Mana Cost 	4	4.2	4.5	4.7	5 	5.2	5.5	5.7	6 	6.2	6.5	6.7	7 	7.2	7.5	7.7	8 	8.2	8.5	8.7	9 	9.2	9.5	9.7	10 	10.2	10.5	10.7	11 	11.2	11.5	11.7	12 	12.2	12.5	12.7	13 	13.2	13.5	13.7	14 	14.2	14.5	14.7	15 	15.2	15.5	15.7	16 	16.2	16.5	16.7	17 	17.2	17.5	17.7	18 	18.2	18.5	18.7
Hard Level 	0	1	2	3	4	5	6	7	8	9	10	11	12	13	14	15	16	17	18	19	20
Bolts Fired	4	4	4	4	5	5	5	5	6	6	6 	6 	7 	7 	7 	7 	8 	8 	8 	8 	9
Charged Bolt Sentry Receives Bonuses From:
*Fire blast: +8% Lightning Damage per Level
*Lightning Sentry: +8% Lightning Damage per Level
*Chain Lightning Sentry: +8% Lightning Damage per Level
 Changelog
Season 8:
* Sentries will now be displayed similar to other pets
Season 6:
* Charged bolt sentry now releases an additional bolt every 4 base levels down from every 3
* Charged bolt sentry level 1-8 scaling increased from 0-7 to 0-10 per level
* Charged bolt sentry level 8-16 scaling increased from 0-10 to 0-11 per level
* Charged bolt sentry level 16-22 scaling reduced from 0-13 to 0-12 per level
* Charged bolt sentry level 22-28 scaling reduced from 0-16 to 0-13 per level
* Charged bolt sentry level 28+ scaling reduced from 0-19 to 0-14 per level
Season 5:
* Sentry traps no longer benefit from resistance penetration (they still benefit from +% elemental damage)
* Charged bolt sentry death sentry synergy has been removed
* Charged bolt sentry synergies have been increased from 6% to 8%
* Charged bolt sentry shockweb synergy removed
* Charged bolt sentry now has fire blast as a synergy
* Charged bolt sentry base mana cost reduced from 6 to 4
* Charged bolt sentry mana cost now increased by .25 per level
* Charged bolt sentry level 8-16 scaling increased from 0-9 to 0-10
* Charged bolt sentry level 16-22 scaling increased from 0-12 to 0-13
* Charged bolt sentry level 22-28 scaling increased from 0-14 to 0-16
* Charged bolt sentry level 28+ scaling increased from 0-16 to 0-19
Season 4:
* Synergy from fire blast replaced with shockweb
* Charged Bolt Sentry's lightning sentry and chain lightning sentry synergy increased from 4% to 6%
* Charged Bolt Sentry's death and shockweb synergies reduced from 7% to 6%
Season 2:
* Traps now gain +% and -% elemental bonuses
Season 1:
* damage increased slightly
* mana cost reduced
* now gains +1 bolt per three levels
* removed synergies from Shock Web (was +1 bolt per three levels) and Lightning Sentry (was +1 shot per four levels)
* now also has Chain Lightning Sentry as a synergy
* synergies are now 7%/7%/4%/4% (was 6%)
Vanilla Info
== Wake of Fire ==
*Description: A trap that emits waves of fire
*Required Level: 12
*Required Skills: Fire Blast [1]
Level 	1	2 	3 	4 	5 	6 	7 	8 	9 	10 	11 	12 	13	14 	15 	16 	17	18 	19 	20 	21 	22 	23 	24 	25 	26 	27 	28 	29 	30 	31 	32 	33 	34 	35 	36 	37 	38 	39 	40 	41 	42 	43 	44 	45 	46 	47 	48 	49 	50 	51 	52 	53 	54 	55 	56 	57 	58 	59 	60
Fire Damage (min) 	2	3 	4 	5 	6 	7 	8 	9 	13	17 	21 	25 	29	33 	37 	41 	54	67 	80 	93 	106	119 	141 	163 	185	207 	229 	251 	273	295 	317 	339 	361	383 	405 	427 	449	471 	493 	515 	537	559 	581 	603 	625	647 	669 	691 	713	735 	757 	779 	801	823 	845 	867 	889 	911 	933 	955
Fire Damage (max)	4	6 	8 	10 	12	14 	16 	18 	24	30 	36 	42 	48	54 	60 	66 	82	98 	114	130	146	162 	188 	214 	240	266 	292 	318 	344	370 	396 	422 	448	474 	500 	526 	552	578 	604 	630 	656	682 	708 	734 	760	786 	812 	838 	864	890 	916 	942 	968	994 	1020	1046	1072	1098	1124	1150
Mana Cost 	5	5.2	5.5	5.7	6 	6.2	6.5	6.7	7 	7.2	7.5	7.7	8 	8.2	8.5	8.7	9 	9.2	9.5	9.7	10 	10.2	10.5	10.7	11 	11.2	11.5	11.7	12 	12.2	12.5	12.7	13 	13.2	13.5	13.7	14 	14.2	14.5	14.7	15 	15.2	15.5	15.7	16 	16.2	16.5	16.7	17 	17.2	17.5	17.7	18 	18.2	18.5	18.7	19 	19.2	19.5	19.7
Shoots 5 times
Wake of Fire Receives Bonuses From:
*Fire Blast: +8% Fire Damage per Level
*Wake of Inferno: +8% Fire Damage per Level
 Changelog
Season 10:
* Level 28+ scaling reduced from 26-31 to 22-26 (about 10% less damage at lvl40)
Season 8:
* Sentries will now be displayed similar to other pets
Season 6:
* Wake of fire 28+ scaling reduced from 31-36 to 26-31 per level
Season 5:
* Sentry traps no longer benefit from resistance penetration (they still benefit from +% elemental damage)
* Wake of fire range increased by 17.5%
* Wake of fire fires 8 shots reduced to 5
* Wake of fire sentry base mana cost reduced from 8 to 5
* Wake of fire sentry mana cost now increased by .25 per level
* Wake of Fire level 16-22 scaling increased from 12-16 to 13-16
* Wake of Fire level 22-28 scaling increased from 20-24 to 22-26
* Wake of Fire level 28+ scaling increased from 28-32 to 31-36
Season 3:
* Wake of fire's 2 range per level removed
* Wake of fire's base range increased from 25 to 35
Season 2:
* Traps now gain +% and -% elemental bonuses
* Level 8-16 scaling increased from 5 per level to 6 per level
* Level 16-22 scaling increased from 15 per level to 16 per level
* Level 22-28 scaling reduced from 27 per level to 24 per level
* Level 28+ scaling reduced from 39 per level to 32 per level
* synergies reduced from 10% to 8%
* now properly shoots 8 times instead of 5
* damage tooltip now shows in the character screen
Season 1:
* shoots 8 times instead of 5
* damage buffed
* mana cost reduced to 7 (was 13)
* synergies are now 10% (was 8%)
Vanilla Info
== Blade Fury ==
*Description: Throw spinning blades to slice up your enemies
*Required Level: 18
*Required Skills: Blade Sentinel [6]
Level 	1 	2 	3 	4 	5 	6 	7 	8 	9 	10 	11 	12 	13 	14 	15 	16 	17 	18 	19 	20 	21 	22 	23 	24 	25 	26 	27 	28 	29 	30 	31 	32 	33 	34 	35 	36 	37 	38 	39 	40 	41 	42 	43 	44 	45 	46 	47 	48 	49 	50 	51 	52 	53 	54 	55 	56 	57 	58 	59 	60
Attack Rating +%	60	75 	90 	105	120	135	150	165	180	195	210	225	240	255	270	285	300	315	330	345	360	375	390	405	420	435	450	465	480	495	510	525	540	555	570	585	600	615	630	645	660	675	690	705	720	735	750	765	780	795	810	825	840	855	870	885	900	915	930	945
Damage (min) 	3 	4 	5 	6 	7 	8 	9 	10 	12 	14 	16 	18 	20 	22 	24 	26 	29 	32 	35 	38 	41 	44 	48 	52 	56 	60 	64 	68 	73 	78 	83 	88 	93 	98 	103	108	113	118	123	128	133	138	143	148	153	158	163	168	173	178	183	188	193	198	203	208	213	218	223	228
Damage (max) 	6 	8 	10 	12 	14 	16 	18 	20 	23 	26 	29 	32 	35 	38 	41 	44 	48 	52 	56 	60 	64 	68 	73 	78 	83 	88 	93 	98 	104	110	116	122	128	134	140	146	152	158	164	170	176	182	188	194	200	206	212	218	224	230	236	242	248	254	260	266	272	278	284	290
Mana Cost 	1 	1.1	1.2	1.3	1.5	1.6	1.7	1.8	2 	2.1	2.2	2.3	2.5	2.6	2.7	2.8	3 	3.1	3.2	3.3	3.5	3.6	3.7	3.8	4 	4.1	4.2	4.3	4.5	4.6	4.7	4.8	5 	5.1	5.2	5.3	5.5	5.6	5.7	5.8	6 	6.1	6.2	6.3	6.5	6.6	6.7	6.8	7 	7.1	7.2	7.3	7.5	7.6	7.7	7.8	8 	8.1	8.2	8.3
Minimum Mana Required to Cast: 3
+1/2 Weapon Damage
Startup Time: 3 frames
Blade Fury Receives Bonuses From:
*Blade Sentinel: +10% Damage per Level
*Blade Shield: +10% Damage per Level
 Changelog
Season 9:
* Startup frames reduced from 12 to 3
Season 8:
* Synergies increased from 7% to 10%
Season 6:
* Blade fury bounce missile velocity increased by 26%
* Blade fury synergies increased from 6% to 7%
Season 5:
* Blade fury now splits into multiple projectiles when colliding with a wall
* Blade fury synergies reduced from 8% to 6%
Season 4:
* Blade fury damage synergy increased from 4% to 8%
Season 3:
* Blade fury base attack rating reduced from 120% to 60%
* Blade fury attack rating per level reduced from 20% to 12% per level
* Blade Fury now deals 1/2 weapon damage instead of 3/4
* Blade Furys level 8-16 scaling has been increased from 2-2 to 2-3
* Blade Furys level 16-22 scaling has been increased from 3-3 to 3-4
* Blade Furys level 22-28 scaling has been increased from 3-3 to 4-5
* Blade Furys level 22-28 scaling has been increased from 4-4 to 5-6
Season 2:
* weapon damage reduced from 100% to 3/4
* flat physical damage reduced
Season 1:
* prerequisites reduced from 3 to 1 (no longer requires Fire Blast, Wake of Fire)
* added pierce
* attack trigger time is now affected by attack speed
* increased weapon damage from 75% to 100%
* penalty for 2-handed weapons removed
* damage reduced
* now adds bonus attack rating of 120% + 20% per level
* added Blade Sentinel & Blade Shield as synergies at 4%
Vanilla Info
== Blade Shield ==
*Description: Spinning blades slice enemies who stray too close
*Required Level: 24
*Required Skills: Blade Sentinel [6], Blade Fury [18]
Level 	1 	2 	3 	4 	5 	6 	7 	8 	9 	10 	11 	12 	13 	14 	15 	16 	17 	18 	19 	20 	21 	22 	23 	24 	25 	26 	27 	28 	29 	30 	31 	32 	33 	34 	35 	36 	37 	38 	39 	40 	41 	42 	43 	44 	45 	46 	47 	48 	49 	50 	51 	52 	53 	54 	55 	56 	57 	58 	59 	60
Damage (min) 	1 	6 	11 	16 	21 	26 	31 	36 	43 	50 	57 	64 	71 	78 	85 	92 	102	112	122	132	142	152	165	178	191	204	217	230	246	262	278	294	310	326	342	358	374	390	406	422	438	454	470	486	502	518	534	550	566	582	598	614	630	646	662	678	694	710	726	742
Damage (max) 	30 	35 	40 	45 	50 	55 	60 	65 	72 	79 	86 	93 	100	107	114	121	131	141	151	161	171	181	194	207	220	233	246	259	275	291	307	323	339	355	371	387	403	419	435	451	467	483	499	515	531	547	563	579	595	611	627	643	659	675	691	707	723	739	755	771
Attack Rating +% 	40 	55 	70 	85 	100	115	130	145	160	175	190	205	220	235	250	265	280	295	310	325	340	355	370	385	400	415	430	445	460	475	490	505	520	535	550	565	580	595	610	625	640	655	670	685	700	715	730	745	760	775	790	805	820	835	850	865	880	895	910	925
Duration (seconds)	300	305	310	315	320	325	330	335	340	345	350	355	360	365	370	375	380	385	390	395	400	405	410	415	420	425	430	435	440	445	450	455	460	465	470	475	480	485	490	495	500	505	510	515	520	525	530	535	540	545	550	555	560	565	570	575	580	585	590	595
Mana Cost 	27 	29 	31 	33 	35 	37 	39 	41 	43 	45 	47 	49 	51 	53 	55 	57 	59 	61 	63 	65 	67 	69 	71 	73 	75 	77 	79 	81 	83 	85 	87 	89 	91 	93 	95 	97 	99 	101	103	105	107	109	111	113	115	117	119	121	123	125	127	129	131	133	135	137	139	141	143	145
Hard Level 	0 	1 	2 	3 	4 	5 	6 	7 	8 	9 	10 	11 	12 	13 	14 	15 	16 	17 	18 	19 	20
Attack Time (seconds)	0.8	0.8	0.76	0.76	0.72	0.72	0.68	0.68	0.64	0.64	0.6	0.6	0.56	0.56	0.52	0.52	0.48	0.48	0.44	0.44	0.4
+1/4 Weapon Damage
Blade Shield Receives Bonuses From:
*Blade Sentinel: +10% Damage per Level
*Blade Fury: +10% Damage per Level
Other Sources: Innocence (level 8-12)
 Changelog
Season 8:
* No longer uses durability
* Radius is no longer capped by weapon range
* Changed the frame delay on blade shield to scale with hard points. It now starts at 20 frame delay base level 1 and scales to 10 frame delay at level 20 (from 12 frames flat at all levels before)
* Now has an attack rating check
* Now has 40% attack rating base
* Now gains 15% attack rating per level
* Now uses "on striking" instead of "on attack"
** Can now apply the following effects
*** Chance to Cast on Striking
*** Crushing Blow
*** Open Wounds
*** Life after each Kill
*** Mana after each Kill
** Does not apply the following effects (they are usually applied by strikes)
*** Slow
*** Freeze target
*** Chance to flee
*** Life gained on hit
*** Blinds target
Season 7:
* Synergies increased from 8% to 10%
Season 5:
* Blade shield duration now increases by 5 seconds per level
* Blade shield now has the ranged leech penalty (50% reduced leech)
Season 4:
* Blade Shield now has blade fury and blade sentinel as synergies at 8% each
* Blade Shield now deals 1/4 weapon damage instead of 3/4
* Blade Shield damage scaling increased from 5-5 / 6-6 / 7-7 / 7-7 / 7-7 to 5-5 / 7-7 / 10-10 / 13-13 / 16-16
Season 3:
* Blade shield can no longer miss
* Blade shield range has been doubled
* Blade shield delay between attacks has been reduced
Season 2:
* weapon damage increased from 1/4 to 3/4
* now lasts 5 minutes at all levels
Season 1:
* moved in the skill tree, requires level 24 (was 30)
* prerequisites reduced from 4 to 2 (no longer requires Fire Blast, Wake of Fire)
* weapon damage increased from 1/4 to 1/2
Vanilla Info
== Lightning Sentry ==
*Description: A trap that shoots lightning to scorch passing enemies
*Required Level: 24
*Required Skills: Fire Blast [1], Shock Web [6], Charged Bolt Sentry [12]
Level 	1 	2 	3 	4 	5 	6 	7 	8 	9 	10 	11 	12 	13 	14 	15 	16 	17 	18 	19 	20 	21 	22 	23 	24 	25 	26 	27 	28 	29 	30 	31 	32 	33 	34 	35 	36 	37 	38 	39 	40 	41 	42 	43 	44 	45 	46 	47 	48 	49 	50 	51 	52 	53 	54 	55 	56 	57 	58 	59 	60
Lightning Damage (min) 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1
Lightning Damage (max)	30	45 	60 	75 	90	105	120	135	156	177	198	219	240	261 	282 	303 	330	357 	384 	411 	438	465 	498 	531 	564	597 	630 	663 	702	741 	780 	819 	858	897 	936 	975 	1014	1053	1092	1131	1170	1209	1248	1287	1326	1365	1404	1443	1482	1521	1560	1599	1638	1677	1716	1755	1794	1833	1872	1911
Mana Cost 	7 	7.2	7.5	7.7	8 	8.2	8.5	8.7	9 	9.2	9.5	9.7	10 	10.2	10.5	10.7	11 	11.2	11.5	11.7	12 	12.2	12.5	12.7	13 	13.2	13.5	13.7	14 	14.2	14.5	14.7	15 	15.2	15.5	15.7	16 	16.2	16.5	16.7	17 	17.2	17.5	17.7	18 	18.2	18.5	18.7	19 	19.2	19.5	19.7	20 	20.2	20.5	20.7	21 	21.2	21.5	21.7
Shoots 7 times
Lightning Sentry Receives Bonuses From:
*Fire Blast: +16% Lightning Damage per Level
*Charged Bolt Sentry: +16% Lightning Damage per Level
*Chain Lightning Sentry: +16% Lightning Damage per Level
 Changelog
Season 9:
* Shots fired increased from 5 to 7
Season 8:
* Sentries will now be displayed similar to other pets
Season 6:
* Lightning sentry synergies increased from 14% to 16%
* Lightning sentry base mana cost reduced from 8 to 7
Season 5:
* Sentry traps no longer benefit from resistance penetration (they still benefit from +% elemental damage)
* Lightning sentry shockweb synergy removed
* Lightning sentry now has fire blast as a synergy
* Lightning sentry fires 12 shots reduced to 5
* Lightning sentry base mana cost reduced from 20 to 8
* Lightning sentry mana cost now increased by .25 per level
* Lightning sentry level 8-16 scaling increased from 0-20 to 0-21
* Lightning sentry level 16-22 scaling increased from 0-25 to 0-27
* Lightning sentry level 22-28 scaling increased from 0-30 to 0-33
* Lightning sentry level 28+ scaling increased from 0-35 to 0-39
Season 4:
* Lightning sentry base damage changed from 1-20 to 1-30
* Lightning sentry max damage scaling changed from 10 / 16 / 24 / 34 / 44 to 15 / 20 / 25 / 30 / 35
* Synergy from death sentry replaced with chain lightning sentry
Season 2:
* Traps now gain +% and -% elemental bonuses
* synergies increased from 10% to 12%
* nows shoots 12 times instead of 10
Season 1:
* synergies are now 10% (was 12%)
Vanilla Info
== Wake of Inferno ==
*Description: Trap that sprays fire at passing enemies
*Required Level: 24
*Required Skills: Fire Blast [1], Wake of Fire [12]
Level 	1 	2 	3 	4 	5 	6 	7 	8 	9 	10 	11 	12 	13 	14 	15 	16 	17 	18 	19 	20 	21 	22 	23 	24 	25 	26 	27 	28 	29 	30 	31 	32 	33 	34 	35 	36 	37 	38 	39 	40 	41 	42 	43 	44 	45 	46 	47 	48 	49 	50 	51 	52 	53 	54 	55 	56 	57 	58 	59 	60
Fire Damage (min) 	31	48 	66 	84 	102	119	137	155	190	226 	261 	296 	332	367 	403 	438 	491	544 	597 	651 	704	757 	828 	898 	969 	1040	1111	1182	1270	1359	1447	1536	1625	1713	1802	1890	1979	2067	2156	2244	2333	2421	2510	2598	2687	2776	2864	2953	3041	3130	3218	3307	3395	3484	3572	3661	3749	3838	3927	4015
Fire Damage (max)	52	72 	93 	114	135	156	177	197	239	281 	322 	364 	406	447 	489 	531 	593	656 	718 	781 	843	906 	989 	1072	1156	1239	1322	1406	1510	1614	1718	1822	1927	2031	2135	2239	2343	2447	2552	2656	2760	2864	2968	3072	3177	3281	3385	3489	3593	3697	3802	3906	4010	4114	4218	4322	4427	4531	4635	4739
Mana Cost 	8 	8.2	8.5	8.7	9 	9.2	9.5	9.7	10 	10.2	10.5	10.7	11 	11.2	11.5	11.7	12 	12.2	12.5	12.7	13 	13.2	13.5	13.7	14 	14.2	14.5	14.7	15 	15.2	15.5	15.7	16 	16.2	16.5	16.7	17 	17.2	17.5	17.7	18 	18.2	18.5	18.7	19 	19.2	19.5	19.7	20 	20.2	20.5	20.7	21 	21.2	21.5	21.7	22 	22.2	22.5	22.7
Shoots 5 times
Wake of Inferno Receives Bonuses From:
*Fire Blast: +10% Fire Damage per Level
*Wake of Fire: +10% Fire Damage per Level
 Changelog
Season 8:
* Sentries will now be displayed similar to other pets
Season 5:
* Sentry traps no longer benefit from resistance penetration (they still benefit from +% elemental damage)
* Inferno sentry death sentry synergy removed
* Inferno sentry synergies increased from 6% to 10%
* Inferno sentry base mana cost reduced from 20 to 8
* Inferno sentry mana cost now increased by .25 per level
* Inferno sentry base damage increased from 40-100 to 60-100
* Inferno sentry level 1-8 scaling increased from 32-36 to 34-40
* Inferno sentry level 8-16 scaling increased from 38-42 to 68-80
* Inferno sentry level 16-22 scaling increased from 44-48 to 102-120
* Inferno sentry level 22-28 scaling increased from 50-54 to 136-160
* Inferno sentry level 28+ scaling increased from 56-60 to 170-200
Season 3:
* Inferno sentry shoots 5 times instead of 10
* Inferno sentry now has a fixed range of 20 instead of a scaling range of 0.5 yards per level
* Inferno sentry scaling has been reduced
* Inferno sentry synergies have been reduced from 10% to 6%
Season 2:
* Traps now gain +% and -% elemental bonuses
Season 1:
* damage buffed (double scaling, even higher scaling at level 22+)
* synergy for Wake of Fire is now 10% (was 7%)
Vanilla Info
== Chain Lightning Sentry ==
*Description: A trap that shoots chain lightning to scorch passing enemies
*Required Level: 30
*Required Skills: Fire Blast [1], Shock Web [6], Charged Bolt Sentry [12], Lightning Sentry [24]
Level 	1 	2 	3 	4 	5 	6 	7 	8 	9 	10 	11 	12 	13 	14 	15 	16 	17 	18 	19 	20 	21 	22 	23 	24 	25 	26 	27 	28 	29 	30 	31 	32 	33 	34 	35 	36 	37 	38 	39 	40 	41 	42 	43 	44 	45 	46 	47 	48 	49 	50 	51 	52 	53 	54 	55 	56 	57 	58 	59 	60
Lightning Damage (min) 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1
Lightning Damage (max)	50	58 	66 	74 	82	90 	98 	106	118	130	142	154	166	178 	190 	202 	220	238 	256 	274 	292	310 	336 	362 	388	414 	440 	466 	502	538 	574 	610 	646	682 	718 	754 	790	826 	862 	898 	934	970 	1006	1042	1078	1114	1150	1186	1222	1258	1294	1330	1366	1402	1438	1474	1510	1546	1582	1618
Mana Cost 	7 	7.2	7.5	7.7	8 	8.2	8.5	8.7	9 	9.2	9.5	9.7	10 	10.2	10.5	10.7	11 	11.2	11.5	11.7	12 	12.2	12.5	12.7	13 	13.2	13.5	13.7	14 	14.2	14.5	14.7	15 	15.2	15.5	15.7	16 	16.2	16.5	16.7	17 	17.2	17.5	17.7	18 	18.2	18.5	18.7	19 	19.2	19.5	19.7	20 	20.2	20.5	20.7	21 	21.2	21.5	21.7
Shoots 7 times
Chain Lightning Sentry Receives Bonuses From:
*Fire Blast: +13% Lightning Damage per Level
*Charged Bolt Sentry: +13% Lightning Damage per Level
*Lightning Sentry: +13% Lightning Damage per Level
 Changelog
Season 10:
* Synergies reduced from 15% to 13%
Season 9:
* Shots fired increased from 5 to 7
Season 8:
* Sentries will now be displayed similar to other pets
Season 6:
* Chain lightning sentry synergies increased from 14% to 15%
* Chain lightning sentry base mana cost reduced from 8 to 7
Season 5:
* Sentry traps no longer benefit from resistance penetration (they still benefit from +% elemental damage)
* Chain lightning sentry shockweb synergy removed
* Chain lightning sentry now has fire blast as a synergy
* Chain lightning sentry fires 12 shots reduced to 5
* Chain lightning sentry base mana cost reduced from 20 to 8
* Chain lightning sentry mana cost now increased by .25 per level
* Chain lightning sentry level 16-22 scaling increased from 0-17 to 0-18
* Chain lightning sentry level 22-28 scaling increased from 0-23 to 0-26
* Chain lightning sentry level 28+ scaling increased from 0-30 to 0-36
Season 4:
* Chain lightning sentry starting damage increased from 1-40 to 1-50
* Chain lightning sentry max damage per level increased from 6 / 10 / 14 / 18 / 22 to 8 / 12 / 16 / 20 / 24
* Chain Lightning Sentry synergies reduced from 16% to 14%
* Synergy from death sentry replaced with lightning sentry
Season 2:
* Traps now gain +% and -% elemental bonuses
* synergies increased from 12% to 15%
* now gains 1 extra damage per level (roughly an ~8% damage increase overall)
* starting max damage is now 40 instead of 35
* Level 22+ scaling increased from 16 to 18
* Level 28+ scaling increased from 20 to 22
Season 1:
* new skill that shoots bolts of Chain Lightning (can bounce up to 5 times)
* chain radius is the same as Chain Lightning
== Death Sentry ==
*Description: Trap that explodes nearby corpses laying waste to enemies
*Required Level: 30
*Required Skills: Fire Blast [1], Shock Web [1], Charged Bolt Sentry [12], Wake of Fire [12], Lightning Sentry [24], Wake of Inferno [24]
Level 	1 	2 	3 	4 	5 	6 	7 	8 	9 	10 	11 	12 	13 	14 	15 	16 	17 	18 	19 	20 	21 	22 	23 	24 	25 	26 	27 	28 	29 	30 	31 	32 	33 	34 	35 	36 	37 	38 	39 	40 	41 	42 	43 	44 	45 	46 	47 	48 	49 	50 	51 	52 	53 	54 	55 	56 	57 	58 	59 	60
Damage (min) 	16	21 	26 	31 	36	41 	46 	51 	58	65 	72 	79 	86 	93 	100 	107 	116	125 	134 	143 	152	161 	172 	183 	194	205 	216 	227 	240	253 	266 	279 	292	305 	318 	331 	344	357 	370 	383 	396	409 	422 	435 	448	461 	474 	487 	500	513 	526 	539 	552	565 	578 	591 	604	617 	630 	643
Damage (max) 	20	26 	32 	38 	44	50 	56 	62 	70	78 	86 	94 	102	110 	118 	126 	136	146 	156 	166 	176	186 	198 	210 	222	234 	246 	258 	272	286 	300 	314 	328	342 	356 	370 	384	398 	412 	426 	440	454 	468 	482 	496	510 	524 	538 	552	566 	580 	594 	608	622 	636 	650 	664	678 	692 	706
Fire Damage (min) 	16	21 	26 	31 	36	41 	46 	51 	58	65 	72 	79 	86 	93 	100 	107 	116	125 	134 	143 	152	161 	172 	183 	194	205 	216 	227 	240	253 	266 	279 	292	305 	318 	331 	344	357 	370 	383 	396	409 	422 	435 	448	461 	474 	487 	500	513 	526 	539 	552	565 	578 	591 	604	617 	630 	643
Fire Damage (max)	20	26 	32 	38 	44	50 	56 	62 	70	78 	86 	94 	102	110 	118 	126 	136	146 	156 	166 	176	186 	198 	210 	222	234 	246 	258 	272	286 	300 	314 	328	342 	356 	370 	384	398 	412 	426 	440	454 	468 	482 	496	510 	524 	538 	552	566 	580 	594 	608	622 	636 	650 	664	678 	692 	706
Mana Cost 	8 	8.2	8.5	8.7	9 	9.2	9.5	9.7	10	10.2	10.5	10.7	11 	11.2	11.5	11.7	12 	12.2	12.5	12.7	13 	13.2	13.5	13.7	14 	14.2	14.5	14.7	15 	15.2	15.5	15.7	16 	16.2	16.5	16.7	17 	17.2	17.5	17.7	18 	18.2	18.5	18.7	19 	19.2	19.5	19.7	20 	20.2	20.5	20.7	21 	21.2	21.5	21.7	22 	22.2	22.5	22.7
Hard Level	0	1	2	3	4	5	6	7	8	9	10	11	12	13	14	15	16	17	18	19	20
Shots 	5	5	5	6	6	6	7	7	7	8	8 	8 	9 	9 	9 	10	10	10	11	11	11
Additional Damage: 3-5% of corpse life
Radius: 12 yards
Death Sentry Receives Bonuses From:
*Wake of Fire: +8% Damage per Level
*Fire Blast: +8% Damage per Level
 Changelog
Season 9:
* Radius increased from 10 to 12 yards
Season 8:
* Sentries will now be displayed similar to other pets
Season 6:
* Death sentry level 1-8 scaling increased from 3-4 to 5-6 per level
* Death sentry level 8-16 scaling increased from 5-6 to 7-8 per level
* Death sentry level 16-22 scaling increased from 7-8 to 9-10 per level
* Death sentry level 22-28 scaling increased from 9-10 to 11-12 per level
* Death sentry level 28+ scaling increased from 11-12 to 13-14 per level
Season 5:
* Sentry traps no longer benefit from resistance penetration (they still benefit from +% elemental damage)
* Death sentry fires 5 times increased to 10
* Death sentry synergy increased from 6% to 8%
* Death sentry charged bolt sentry synergy removed
* Death sentry now has fire blast as a synergy
* Death sentry base mana cost reduced from 20 to 8
* Death sentry mana cost now increased by .25 per level
* Death sentry level 1-8 scaling increased from 1-2 to 3-4
* Death sentry level 8-16 scaling increased from 3-4 to 5-6
* Death sentry level 16-22 scaling increased from 5-6 to 7-8
* Death sentry level 22-28 scaling increased from 7-8 to 9-10
* Death sentry level 28+ scaling increased from 9-10 to 11-12
Season 4:
* Death Sentry starts at 16-20 flat damage instead of 8-10
* Death Sentry flat damage scaling changed from 1-1 / 1-2 / 2-3 / 4-5 / 6-7 to 1-2 / 3-4 / 5-6 / 7-8 / 9-10
* Death sentry no longer has shock web as a synergy
* Death sentry now deals 3-5% of a corpses life from 2-5%
Season 3:
* Death sentry aoe reduced by roughly 17% (from 12 to 10)
* Death sentry scaling has been reworked and reduced significantly overall
* Death sentry synergies increased from 4% to 6%
* Death sentry now deals 2-5% of the corpses life as damage from 5-10%
Season 2:
* Traps now gain +% and -% elemental bonuses
* Level 22+ scaling has been reduced
* synergies reduced from 6% to 4%
Season 1:
* moved in the skill tree
* prerequisites increased from 4 to 6 (now also requires Wake of Fire, Wake of Inferno)
* can now only explode corpses instead of also shooting lightning most of the time
* explosion damage is 5-10% of corpse's life
* added flat physical and fire damage
* radius is always 12 yards (was 3.33 + 0.66 per level)
* synergy for Fire Blast removed (was 1 shot per 3 levels), shots now increase per 3 levels
* synergy for Lightning Sentry removed (was 12%)
* now has Shock Web, Charged Bolt Sentry, & Death Sentry as synergies at 6%
Vanilla Info