Warcraft III: The Frozen Throne (Apr 16, 2003 prototype)

A prototype of Warcraft III: The Frozen Throne for the PC.
==Notes==
Item Changes:
* Town Portal range to include units to teleport increased to 1100 from 900.
* Scroll of Speed duration increased to 10 seconds from 7 seconds.
* Clarity Potion cost reduced to 70 from 80.
* Healing Salve cost reduced to 100 from 125.
Changes to Neutral Buildings, Units and Heroes:
* Neutral heroes now require an Altar to be purchased.
* Death Coil now heals Pit Lords while Holy Light harms them.
* Pit Lord speed increased to 300 from 270.
* Black Arrow minions once again improve with the level of the skill. For each level gained, Minions gain 30% hitpoints and slight amounts of damage.
* Tornado has been reworked. It now creates a controllable unit that does extreme damage to nearby buildings, light damage to buildings in the general vicinity, slows units by a large amount, and tosses nearby units and heroes up into the air randomly. Note that the spell is still a channel spell.
* Drunken Haze duration reduced to 12 seconds at all levels.
 
Undead Changes:
* Destroyers are now magic immune.
* Destroyer damage decreased to 1d4 + 20 from 1d5 + 24.
* Orb of Annihilation now adds 20 bonus damage up from 12 bonus damage.
* Obsidian Statue mana pool increased to 600, up from 400, and Obsidian Statue starting mana is now 400, up from 100.
* Obsidian Statue mana regeneration increased to 3/sec from 2/sec.
* Essence of Blight and Spirit Touch now cost less mana when less targets are available. 5 or more targets: 10 mana; 4 targets - 8 mana; 3 targets 6 mana, etc. Currently, these abilities show up as "2" mana, but this is a bug which will be fixed soon.
* Essence of Blight now heals 12 hitpoints per casting, up from 10.
* Cannibalize on the Abomination now heals 15 hp/sec, up from 10 hp/sec, and heals a maximum of 495 hitpoints, up from 330.
* Spiked Carapace armor bonus now 3/5/7 up from 2/4/6.
* Impale cooldown reduced to 9 seconds from 11 seconds.
* Death Pact can now be used on invulnerable units.
Human Changes:
* Spell Breakers are now 3 food.
* Spell Breaker cost increased to 215/30 from 155/20.
* Spell Breaker damage increased to 1d3 + 12 from 1d2 + 8.
* Spell Breaker feedback now deals 20 damage to units, and 7 damage to heroes (assuming they have mana to feedback).
* Arcane Tower feedback now deals 24 points of damage to units and 12 damage to heroes (assuming they have mana to feedback).
* Polymorph no longer affects summoned units.
* Aerial Shackles now deals 20 damage / sec, up from 10 damage / sec.
* Town Hall cost increased to 385/205 from 385/185.
* Banish duration vs heroes is now 5/7/9 by level, up from 5/6/7. Banish cooldown is 10 (for reference)
* Mana Siphon now costs 10 mana down from 25.
* Mana Siphon duration and cooldown reduced to 6 from 8, but rate of drain increased by roughly 20% at all levels.
* Phoenixes now lose 25 hitpoints per second, up from 10.
* Frag Shards now deals 25% more bonus damage than it did previously. Note that this bonus damage is only effective against unarmored and normal armor units.
* Gyrocopters now move at speed 400 up from 350.
Night Elf Changes:
* Taunt radius reduced to 450 from 500.
* Rejuvenation can now be cast on units at full health.
* Dryad hitpoints increased to 435 from 380.
* Fan of Knives damage cap reduced to 350/675/950 from 400/750/1075. 
* Fan of Knives mana cost reduced to 100 from 110.
Orc Changes:
* Lightning shield range increased to 600 from 500.
* Hex no longer affects summoned units.
* Hex cost reduced to 70 from 75.
* Spirit Link now affects 4 targets, up from 3.
* Researching the Berserker Strength upgrade now requires a Stronghold instead of a Fortress.
* Berserker Strength cost reduced to 50/150 down from 50/200.
* Troll Berserker hitpoints increased to 450, up from 425.
* A bug which was reducing the effectiveness of Burning Oil has been fixed.
Other:
* Upgraded casters properly get the +30% mana regen boost that was put in several patches ago. Up until this patch, casters only got +30% mana regen to base regen, which ended up being only +15% when fully upgraded.
* Splash damage units that get a "MISS!" from Curse, Evasion or Drunken Haze, now deal ½ damage to targets. Previously, they dealt full damage.
* Gargantuan Sea Turtle hitpoints increased to 1250 from 1000.