nyuuzyou/wikis huggingface dataset:
Arbitrium

Arbitrium (Alt: Arbitrium) is a 4th class active skill available as Cardinal.
==Effect==
Calls the powerful light judgement to inflict Holy elemental magic damage to the target.
* Has chance of inflicting to the target.
* The light then explodes on the target to inflict additional Holy elemental magic damage to surrounding enemies.
Level	Base Damage (MATK)	Area of Effect Damage (MATK)	Fidus Animus Mastery Multiplier	Silence Chance
1 	400% 	550% 	10 	25%
2 	800% 	1,100% 	20 	30%
3 	1,200% 	1,650% 	30 	35%
4 	1,600% 	2,200% 	40 	40%
5 	2,000% 	2,750% 	50 	45%
6 	2,400% 	3,300% 	60 	50%
7 	2,800% 	3,850% 	70 	55%
8 	3,200% 	4,400% 	80 	60%
9 	3,600% 	4,950% 	90 	65%
10 	4,000% 	5,500% 	100 	70%
 Initial Damage (MATK) = [(Base Damage + (Fidus Animus Lv. x Mastery Multiplier) + 7 × SPL) × ]%
 AoE Damage (MATK) = [(Area of Effect Damage + (Fidus Animus Lv. x Mastery Multiplier) + 7 × SPL) × ]%
==External==
===Enhanced by===
==== Headgear ====
* 
** For every 10 base levels, increases damage by 1%.
==== Armor ====
* 
** If refine level is +11 or higher, increases damage by 30%.
** If grade A, increases damage by 50%.
==== Weapon ====
* 
** If refine level is +11 or higher, increases damage by 15%.
** When equipped with -
*** For every 3 refine levels of weapon, increases damage by 5%.
*** When headgear is enchanted with -
**** Increases damage by 20%.
**** When headgear is further enchanted with , increases damage by 40%.
* 
** For every 3 refine levels, increases damage by 7%.
** When enchanted with -
*** Increases damage by 10%.
*** If weapon is grade D or higher, increases damage by 6%.
*** If weapon is grade B or higher, increases damage by 6%.
*** If weapon is grade A, increases damage by 6%.
==== Accessories ====
* 
** For every 10 base levels, increases damage by 1%.
==== Costume Enchants ====
* 
** When equipped with , increases damage by 10%.
==== Equipment Sets ====
* + 
** For every 3 refine levels of weapon, increases damage by 7%.
** If weapon is grade C or higher, increases damage by 15%.
== Etymology==
* Arbitrium is Latin term means "judgement" or "discretion", refers to the power to make decisions based on personal choice.
Arch Mage Job Change Guide

#Go to the north side of Varmundt Bathhouse near .
#A dialog will trigger and a fairy will appear next to the flower garden.
#Go near the entrance of Varmundt Bathhouse and click on Strange Plant to be teleported.
#Talk with Yoop and Maggie will appear next to you to give you a task to start the job change trial.
#Go to Thor Volcano F3 to hunt the requested monsters and get . You can use the Dungeon Teleporter in Eden to move to Thor Volcano F1.
#Go back to the entrance of Varmundt Bathhouse and click on Strange Plant to enter the building.
#Talk with Maggie to get the next hunting mission.
#Go outside and enter the Bathhouse and hunt the requested monsters and get .
#Go back with Maggie to get the next hunting mission.
#Go kill a Shining Plant (Odin Temple F3) and get .
#Go back with Maggie and make sure you are in a party as the party leader.
#Talk with her again to start the job change instance and click on her again to enter.
#Once inside the instance, talk to Yoop to start the dialogue.
#Go to the warp at the top, then go to the right wing to place the into the Hot Barrel
#*Select "Put in the Burning Heart" and a monster will appear, defeat it and the fairies will start a dialogue.
#Go back to the left, and keep moving to the north till you find the next right wing to place the into the Boiling Pot
#*Select "Put in the Mermaid's Heart" and a monster will appear, defeat it and the fairies will start a dialogue.
#Go back to the left and keep going to the north to enter a big room.
#Click on the middle of the carpet to plant the and you will be teleported.
#Talk to the Master Egnoloria then choose "I want to be a great magician" to change your job to an Arch Mage.
#To leave the instance keep going south.
Category:Job Change Guide
Category:Arch Mage
Archangel Wing Enchants

== Overview ==
The garment (hereafter AAW) can be enchanted with a variety of enchantments by the Fallen Angel NPC in Malangdo. Each attempt costs 1,000,000z and resetting enchantments costs 3 silvervine fruits. Only one enchant can be on the AAW at any time. There is a chance to break the wings while enchanting. 
Depending on the refine rate of the AAW, certain enchants will have additional abilities unlocked. 
=== High Rank/Extremely Rare ===
Enchant Type	Enchant Description
Cranial 1 	Increases Tolerance to Demihuman and other Players by 5%
Immune 1 	Increases tolerance to Neutral Property monsters by 5%
Heal 5 	Increases heal efficiency by 20%, Increases SP consumption by 15%
=== S-Rank/Very Rare ===
Special Stat Enchant
"Special" Stat enchants have the following effect:
*Stat +1
*If upgrade level is +8 or higher, additional Stat +3 (for total of +4).
*If upgrade level is +9 or higher:
:
Str 	Agi 	Dex 	Int 	Vit 	Luk
Atk +1%	Atk +1%	Matk +1%	Matk +1%	Max SP +1%	Max HP +1%
*If upgrade level is +12 or higher, Aspd +1, reduces the fixed casting time of skills by 7%.
=== Uncommon ===
Enchant Type 	Enchant Description
Expert Archer 2 	Ranged Damage +4%
Expert Archer 3 	Ranged Damage +6%
Fighting Spirit 2	ATK +9, Hit +3
Fighting Spirit 3	ATK +12, Hit +4
Heal 3 	Increases healing power by 6%, increases SP consumption by 5%
Heal 4 	Increases healing power by 12%, increases SP consumption by 10%
Magic 1 	MATK +1%, reduces Fixed Cast Time of skills by 1%
Magic 2 	MATK +2%, reduces Fixed Cast Time of skills by 1%
Sharp 2 	Crit +9, Hit +3
Sharp 3 	Crit +12, Hit +4
Spell 2 	MATK +9, reduces Variable Cast Time of skills by 6%
Spell 3 	MATK +12, reduces Variable Cast Time of skills by 8%
=== Common ===
*+1 to (stat)
*+2 to (stat)
Category: General Information
Category: Enchantment
Archer Job Change Guide

1. Head to the Archer Guild in the Archer Village north of Payon. 
2. Talk to the Archer Guildsman . You will be told to collect different type of Trunks for a minimum of 25 points. There are 4 types of Trunks: 
Trunk Type	Point Value
 	1 Point
 	2 Points
 	3 Points
 	5 Points
*Note: Trunks can be obtained by the monster , found near Payon on some maps (a good start is one east of Payon). Beware of , as they look similar but are strong at this point. Time can be saved by leveling off of from 10/8 to 12/10 or so because the Trunks are needed anyway. 
3. After enough Trunks are brought back, the player will have their job changed to an Archer. 
Category: Job Change Guide Category: Archer
Archer Job Change Guide/Restart

1. Head to the Archer Guild ( 145, 164) in the Archer Village north of Payon. 
2. Talk to the Archer Guildsman (payon_in02 64,71). You will be told to collect different types of Trunks for a minimum of 25 points. There are 4 types of Trunks: 
Trunk Type	Point Value
 	1 Point
 	2 Points
 	3 Points
 	5 Points
*Note: Trunks can be obtained from the monster , found near Payon on some maps (a good start is one east of Payon). Beware of , as they look similar but are much stronger than Willows. Time can be saved by collecting all the necessary Trunks for this quest while in the Training Grounds.
3. After enough Trunks are brought back, the player will have their job changed to an Archer. 
Category: Job Change Guide Category: Archer
Archer Skill Quest

== Arrow Crafting Quest ==
#Talk to Roberto (iRO RE:START )at the Morroc Ruins and deliver the following items to him:
#*7 
#*1 
#*20 
#*13 
#*41 
== Arrow Repel Quest == 
#Talk to Jason (iRO RE:Start Gaeho, ) in Payon and deliver him the following items to learn the skill:
#*36 
#*10 
#*2 
#*10 
#*3 
Category:Archer
Category:Quests
Category:Skill Quests
Archer Village

== General ==
Above and behind Payon lies the serene Archer Village. The Archer guild, from which the place takes its name, is located in the northeast. Novices come here to become Archers. Another Archer Village attraction is the Buddha statue in the southeast.
==Guide==
== Structures ==
=== Buildings ===
* 1 - Archer Guild (143,163)
* 2 - Empty House (92,168)
* 3 - Tool Shop (73,154)
=== Billboards ===
* Bulletin Board (79,31) - Gives background information on Archer Village
* Bulletin Board (39,134) - Gives background information on 
== NPCs ==
=== Regulars ===
; Guide - Payon Guide (85,30) : Show on minimap: Archer Guild, Tool Shop, 
; Kafra Employee (55,123) : Kafra storage (90z), Rent Cart, Reserve points
; Missing NPCs : Upgrading NPC, Level 1/2 metal NPC, Level 3/4 metal NPC, Repair NPC, Inn NPC, PVP NPCs
=== Store NPCs ===
; Tool Dealer (Tool Shop) 
:, , , , , , , , , , , , , 
=== Trade NPCs ===
; [Bugs] Boy - Young Man (Archer Guild) 
: 1 for 5 
=== Quest NPCs ===
;Dollshoi - Mage Guildsman (122,100) 
:Part of Mage job change quest
; Archer Guildsman (Archer Guild) : Archer job change NPC 
=== Travel NPCs ===
None
=== Other NPCs ===
* Archer Joe (77,131)
== Other ==
=== Bug Problem ===
The young man has a insect problem - his house is infested with thief bugs. Unlike other "problems" encountered in the game, this one has a very real manifestation. The room contains 7 on a ~20 minute respawn timer.
== Dungeons ==
=== Payon Cave ===
The entrance to is found in the northwest, a place of evil where many Demon and Undead monsters roam.
Arclouse Dash

Arclouse Dash (Alt: Arclouze Dash) is a Doram animal-based supportive skill available as Summoner.
==Effect==
Places a temporary buff on a single target that increases AGI and Movement Speed. If the target is a Doram, also increases ranged damage by 10%.
Level	AGI Increase	Duration	SP Cost
1 	20 	60s 	12
2 	25 	70s 	14
3 	30 	80s 	16
4 	35 	90s 	18
5 	40 	100s 	20
===Notes===
* Agility bonus can be stacked with other Agility buffs (ex: Increase AGI, Improve Concentration, Stat Foods) making insane Agility increase for short time.
* Movement Speed however, seems can not be stacked and does not applied if there is faster movement buff on target (ex: Genetic Cart Boost)
* Buff disappeared on log out or map zone change, similar to Magnificat
* Quagmire and Dispell do not remove this buff
* Has a hidden buff to increase Summoner's animal skills ranged damage by 10% (noticeable on Picky Peck and Lunatic Carrot Beat)
Arrow Shower

__NOTOC__
Arrow Shower (Alt: Arrow Shower) is a 1st class offensive skill available as Archer and some Mercenaries.
==Effect==
Shoots an arrow that spreads over a targeted location to inflict ranged physical damage to all enemies and push them 2 cells backward within the area of effect. Each cast uses one arrow, of which property depends on the property of this skill.
Level	Damage (ATK)	Area of Effect
1 	160% 	3x3
2 	170% 	3x3
3 	180% 	3x3
4 	190% 	3x3
5 	200% 	3x3
6 	210% 	5x5
7 	220% 	5x5
8 	230% 	5x5
9 	240% 	5x5
10 	250% 	5x5
===Notes===
{|class="wikitablec" style="font-weight:bold;"	↖ 	↑	↗
←	style="color:red;"	→	
↙	↓ 	↘	
*The Knock Back of this skill depends on where the enemies are relative to where the skill is used as shown above. If any monster is in the same cell as the targeted location, it will be knocked back westward. 
*This skill can hit cloaked entities.
*Animation Delay cannot be bypassed by movement or being hit.
*Traps can be moved around using this skill, much like how monsters/players are affected by usual knock back skills. Using this method, it is possible to push traps beneath monsters, which is not directly possible.
==External==
===Enhanced by===
====Weapon====
* 
** If refine level is +9 or higher, increases damage by 15%.
====Accessory====
* 
** For every base level, increases damage by 1%.
====Cards====
* 
** If compounded on a Bow, increases damage by 50%.
* 
** Increases damage by 5%.
* 
** Increases damage by 25%.
====Shadow Equipment====
* 
** Increases damage by 20%.
** For every refine level, increases damage by 5%.
====Costume Enchants====
* 
** Increases damage by 20%.
==Changelog==
*???
**0.8 seconds cooldown added. (iRO custom change, skill have no cooldown in kRO)
*
**Cooldown reduced from 0.8 seconds to 0.3 seconds. (iRO custom change, skill have no cooldown in kRO)
Arrow Vulcan

__NOTOC__
Arrow Vulcan (Alt: Arrow Vulcan) is a Transcendent 2nd class offensive skill available as Minstrel and Gypsy.
==Effect==
Slings a barrage of nine bolts at a single target using the equipped instrument or whip to inflict ranged physical damage. Each cast uses one arrow, the property of which depends the property of this skill.
Level	Base Damage (ATK)	SP Cost
1 	600% 	12
2 	700% 	14
3 	800% 	16
4 	900% 	18
5 	1,000% 	20
6 	1,100% 	22
7 	1,200% 	24
8 	1,300% 	26
9 	1,400% 	28
10 	1,500% 	30
 Damage (ATK)% = (Base_Damage × )
===Notes===
*The total damage is inflicted in one bundle of nine hits. This only affects the divisibility of the damage, which is rounded down.
==External==
===Bestowed by===
====Weapon====
* 
** ; 5% chance to autocast on target when physically attacking, level equal to the refine level of the weapon to a maximum of 10.
===Enhanced by===
====Headgear====
=====Maestro=====
* 
** For every 2 refine levels, increases damage by 20%.
=====Wanderer=====
* 
** For every 2 refine levels, increases damage by 20%.
====Weapon====
=====Instrument=====
* 
** Increases damage by 10%.
* 
** Increases damage by 20%.
=====Whip=====
* 
** Increases damage by 10%.
* 
** Increases damage by 20%.
====Garment====
* 
** For every 10 base levels, increases damage by 2%.
====Accessory====
* 
** For every base level, increases damage by 1%.
====Shadow Equipments====
* 
** Increases damage by 5%.
** For every 2 refine levels, increases damage by 2%.
* 
** Reduces cooltime by 0.2 seconds.
** For every 3 refine levels, reduces cooltime by 0.1 seconds.
* + + 
** For every refine level in sum of refine levels, increases damage by 1%.
====Equipment Enchants====
* 
** Increases damage by 15%.
** If refine level is +7 or higher, increases damage by 3%.
** If refine level is +11 or higher, increases damage by 3%.
* 
** Increases damage by 15%.
** If refine level is +7 or higher, increases damage by 15%.
** If refine level is +9 or higher, increases damage by 15%.
** If refine level is +11 or higher, increases damage by 15%.
====Costume Enchants====
* 
** Increases damage by 20%.
====Equipment Sets====
* + 
** Increases damage by 200%.
** Increases SP cost by 50.
* + 
** Increases damage by 200%.
* Bard and Dancer Card Set
** Increases damage by 5%.
==History==
 has the previous version of this skill before the 2020 skill updates.
==Changelog==
*
**Damage formula changed.
***Old: [200 + (Skill Level x 100)]%
***New: [(500 + (Skill Level x 100)) x ()]%
**Fixed casting time changed.
***Old: 0.36 + (Skill Level × 0.04) seconds
***New: 0.5 seconds at all skill levels.
**Variable casting time changed.
***Old: 1.44 + (Skill Level × 0.16) seconds
***New: 1.5 seconds at all skill levels.
**Global delay of skills reduced from 2 seconds to 0.5 seconds.
**1.5 seconds cooldown added.
**Attack motion removed.
Arrullo

__NOTOC__
Arrullo (Alt: Arrullo) is a 3rd class active skill available as Sorcerer.
==Effect==
Cast a spell on a targeted location, which has a chance of leaving enemies deeply sleeping. Each cast consumes a .
Level	 	 	Area of Effect	Range	Cast Time (Fix + Var)	SP Cost
Level	Base Chance	Base Duration	Area of Effect	Range	Cast Time (Fix + Var)	SP Cost
1 	20% 	8s 	3x3 	7 	(0.8 + 2.2)s 	30
2 	25% 	10s 	3x3 	7 	(0.6 + 2.4)s 	35
3 	30% 	12s 	5x5 	7 	(0.4 + 2.6)s 	40
4 	35% 	14s 	5x5 	7 	(0.2 + 2.8)s 	45
5 	40% 	16s 	7x7 	9 	(0.0 + 3.0)s 	50
*Base Chance of Effect is increased by the caster's and and decreased by target's and .
*Base Duration is decreased by target's and .
===Notes===
*This skill cannot be cast on friendly targets.
*This skill is only usable on PvP and War of Emperium maps.
*This skill is blocked on jRO, on all maps other than War of Emperium maps.
Ash Vacuum

Ash Vacuum is the code name which refers to the New World.
In Rune Midgard's recent history, catastrophe and destruction came to pass. was freed and annihilated Morroc, altering the world forever. But even during this darkest moment, the light of Heroism shone through and hope still remains.
The invincible Morocc fled before his life was snuffed out by the Heroes of the world. The inter-dimensional Rift that his passage created is a landmark to heroism's resolve in those legendary days. But even disaster brings opportunity. It seems only fitting that if Morocc invades our land, it is only fair that we invade his! So now eager adventurers are planning extended campaigns into what is being called the "Ash Vacuum". This strange land that is so different from Rune Midgard still can be won by the spirit of Adventure and Bravery!
The Dimensional Rift was an unintended gift from Morocc to humans, and brought great change to the entire Midgard Continent. Greedy humans now want to expand their territory into the world beyond the space gap. Sharing this same goal, the three countries of the Midgard Continent have united: to conquer the Otherworld.
== Maps ==
Your journey through the Dimensional Rift will bring you to the Rune Midgard Allied Forces Post. Here, you can discuss your exploration into Ash Vacuum with other people from the Rune Midgard continent. To the east are the Manuk Mountains, and to the west are the Splendide Fields.
Source: Episode 13.1 Ash Vacuum
Category:Episodes
Aspersio

Aspersio (Alt: Aspersio) is a 2nd class supportive skill available as Priest and High Priest.
==Effect==
Endows a single target's weapon with the Holy property temporarily. Each cast consumes a .
Level	Duration	SP Cost
1 	60s 	12
2 	90s 	14
3 	120s 	16
4 	150s 	18
5 	180s 	20
===Notes===
*Switching to a different weapon will cancel this effect.
*Casting it on Undead property and Demon race monsters will inflict minor Holy property damage.
==External==
===Bestowed from===
* - Level 1; Autocast on self when performing a physical attack.
* - Level 1; Autocast on self when performing a physical attack.
Assassin Skill Quest

== Venom Knife Quest ==
# Talk to Killtin, the NPC on the left side, inside the Assassin Guild. Continue conversing with him until he teaches you Venom Knife.
== Sonic Acceleration Quest ==
# After learning Venom Knife, talk to Esmille (the NPC on the right side). She will teach you the skill only after you've completed a task. Killtin asks you to retrieve a jewel from either or .
# In , there are two places where you can obtain the gem. You only have to get one jewel from either of these locations (if the first doesn't work go the the second one, and vice-versa).
## The first coffin site can be found at 1 o'clock , approximately two screens west of the entrance to , where there will be a coffin on a raised platform. Walk up to the platform to activate the dialogue and you will be prompted to make a choice. Depending on what you choose you will be poisoned, blinded, or cursed. Just be persistent and continue selecting and eventually you will receive a .
##:
## The second coffin site is at around 9 o'clock , where you will find a statue with an ornament. It's booby-trapped and will put you to sleep with gas. Again, keep trying and you will receive a .
##:
# In , the gem is located at middle of the left side of the enclosed water area. Keep walking around it to get an .
# Return to Esmille with the gem to learn the Sonic Acceleration skill.
Category: Skill Quests
Category: Assassin
Assassin Spirit

Assassin Spirit (Alt: Assassin Spirit) is an Expanded class supportive skill available as Soul Linker.
==Effect==
Calls forth the spirit of history's most mysterious Assassin and imbues its abilities upon the targeted Assassin temporarily.
Level	Duration	SP Cost
1 	150s 	460
2 	200s 	360
3 	250s 	260
4 	300s 	160
5 	350s 	60
===Effects on the target===
*Doubles the damage output of Sonic Blow and halves its Cast Delay. However its SP Cost is also doubled.
**In War of Emperium, this only increases its damage by 25%.
Category:Spirit Link Skills
Assumptio

__NOTOC__
Assumptio (Alt: Assumptio) is a Transcendent 2nd class supportive skill available as High Priest.
== Effect==
Places a temporary buff on a single target that increases their Hard Defense and increases incoming heal effectiveness. This skill CAN be used in conjunction with Kyrie Eleison and Kaite since the May 1 Skill Rebalance update on iRO.
Level	DEF Boost	Incoming Heal Boost	Cast Time (Fix + Var)	Duration	SP Cost
1 	50 	2% 	(0.2 + 0.8)s 	20s 	20
2 	100 	4% 	(0.3 + 1.2)s 	40s 	30
3 	150 	6% 	(0.4 + 1.6)s 	60s 	40
4 	200 	8% 	(0.5 + 2.0)s 	80s 	50
5 	250 	10% 	(0.6 + 2.4)s 	100s 	60
===Notes===
*Can not be cast inside a guild castle, but retains its effect after entering one.
*Does not affect fixed damage from Tarot cards (The Chariot, The Tower, and The Devil).
*Is completely ignored by skills that pierce Defense and Magic Defense.
*This skill is disabled in Lighthalzen Dungeon 5 (Nightmare Biolab).
==External==
===Bestowed from===
* [1] - Level 1; Autocast on self when physically attacked
* - Level 3; Autocast on self when physically attacked
*Angelic Set Level 1; Autocast on self when physically attacked 
* - Level 1; Autocast on self when physically or magically attacked
* - Level 5; Usable, if Masquerade-Groomy is at maximum level
==History==
 has the previous version of this skill before the 2020 skill updates. 
==Changelog==
*
**Skill can be used together with Kyrie Eleison.
**Effect changed.
***Old: Doubles Hard Defense and Hard Magic Defense.
***New: Increases Hard Defense by (Skill Level x 50) and increases incoming heal effectiveness by (Skill Level x 2)%.
**Global delay of skills reduced.
***Old: [1 + (Skill Level × 0.1)] seconds.
***New: 0.5 seconds at all skill levels.
Astral Strike

Astral Strike (Alt: Astral Strike) is a 4th class active skill available as Arch Mage.
==Effect==
Drops a powerful meteorite on the ground to inflict Neutral elemental magic damage over time for 6 seconds.
* The skill inflicts more damage increases against Undead and Dragon race monsters.
Level	Base Damage	Base Damage 	Area of Effect
Level	MATK 	Undead / Dragon	Area of Effect
1 	500% 	1,100% 	5x5
2 	1,000% 	2,200% 	5x5
3 	1,500% 	3,300% 	5x5
4 	2,000% 	4,400% 	7x7
5 	2,500% 	5,500% 	7x7
6 	3,000% 	6,600% 	7x7
7 	3,500% 	7,700% 	9x9
8 	4,000% 	8,800% 	9x9
9 	4,500% 	9,900% 	9x9
10 	5,000% 	11,000% 	11x11
 Damage (Initial/Additional) = [(Base_Damage + 10 × SPL) × ]%
Attack Stance

Attack Stance is a 4th class active supportive skill available as Imperial Guard.
==Effect==
Enter the attack stance, increasing your P.ATK and S.MATK at the cost of DEF.
Level	Defense Reduction (DEF)	Bonus (P.ATK and S.MATK)
1 	-40 	3
2 	-80 	6
3 	-120 	9
4 	-160 	12
5 	-200 	15