Offensive Auras

This page lists Paladin skills from the Offensive Auras skill tree. Other Paladin skills: Defensive Auras, Combat Skills, All Paladin Skills
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== Might ==
*Description: When active, aura increases the damage done by you and your party
*Required Level: 1
*Required Skills: None
Level 	1 	2 	3 	4 	5 	6 	7 	8 	9 	10 	11 	12 	13 	14 	15 	16 	17 	18 	19 	20 	21 	22 	23 	24 	25 	26 	27 	28 	29 	30 	31 	32 	33 	34 	35 	36 	37 	38 	39 	40 	41 	42 	43 	44 	45 	46 	47 	48 	49 	50 	51 	52 	53 	54 	55 	56 	57 	58 	59 	60
Radius (yards) 	13.3	15.3	17.3	19.3	21.3	23.3	25.3	27.3	29.3	31.3	33.3	35.3	37.3	39.3	41.3	43.3	45.3	47.3	49.3	51.3	53.3	55.3	57.3	59.3	61.3	63.3	65.3	67.3	69.3	71.3	73.3	75.3	77.3	79.3	81.3	83.3	85.3	87.3	89.3	91.3	93.3	95.3	97.3	99.3	101.3	103.3	105.3	107.3	109.3	111.3	113.3	115.3	117.3	119.3	121.3	123.3	125.3	127.3	129.3	131.3
Party Damage +%	20 	30 	40 	50 	60 	70 	80 	90 	100 	110 	120 	130 	140 	150 	160 	170 	180 	190 	200 	210 	220 	230 	240 	250 	260 	270 	280 	290 	300 	310 	320 	330 	340 	350 	360 	370 	380 	390 	400 	410 	420 	430 	440 	450 	460 	470 	480 	490 	500 	510 	520 	530 	540 	550 	560 	570 	580 	590 	600 	610
Your Damage +% 	40 	60 	80 	100 	120 	140 	160 	180 	200 	220 	240 	260 	280 	300 	320 	340 	360 	380 	400 	420 	440 	460 	480 	500 	520 	540 	560 	580 	600 	620 	640 	660 	680 	700 	720 	740 	760 	780 	800 	820 	840 	860 	880 	900 	920 	940 	960 	980 	1000 	1020 	1040 	1060 	1080 	1100 	1120 	1140 	1160 	1180 	1200 	1220
Other Sources: Act 5 Mercenary, Last Wish (level 17), Templar's Might (level 6-8)
 Changelog
Season 7:
* Now grants allies ½ of your personal bonus instead of ⅓
* Might damage per level bonus reduced from +25% to +20%
Season 4:
* Might aura scaling increased from 10/12/14/16/18% to 25% per level
* might aura now grants party members 1/3rd of the bonus
Season 1:
* damage bonus scaling increased at level 9+
* radius increased
Vanilla Info
== Holy Fire ==
*Description: When active, aura damages nearby enemies with heavenly flames and adds fire damage to your attacks
*Required Level: 6
*Required Skills: Might [1]
Level 	1 	2 	3 	4 	5 	6 	7 	8 	9 	10	11 	12 	13 	14 	15 	16 	17 	18 	19 	20 	21 	22 	23 	24 	25 	26 	27 	28 	29 	30 	31 	32 	33 	34 	35 	36 	37 	38 	39 	40 	41 	42 	43 	44 	45 	46 	47 	48 	49 	50 	51 	52 	53 	54 	55 	56 	57 	58 	59 	60
Fire Attack Damage (min) 	5 	6 	7 	8 	10 	11 	12	13	17	21	25 	28 	32 	36 	40 	43 	56 	68 	81 	93 	106	118	141	163	186	208	231	253	285	316	347	378	410	441	472	503	535	566	597	628	660	691	722	753	785	816	847 	878 	910 	941 	972 	1003	1035	1066	1097	1128	1160	1191	1222	1253
Fire Attack Damage (max)	11	13 	16 	18	21 	23 	26	28	33	38	43 	48 	53 	58 	63 	68 	83 	98 	113	128	143	158	185	211	237	263	290	316	353	391	428	466	503	541	578	616	653	691	728	766	803	841	878	916	953	991	1028	1066	1103	1141	1178	1216	1253	1291	1328	1366	1403	1441	1478	1516
Attack Rating +% 	50	55 	60 	65	70 	75 	80	85	90	95	100	105	110	115	120	125	130	135	140	145	150	155	160	165	170	175	180	185	190	195	200	205	210	215	220	225	230	235	240	245	250	255	260	265	270	275	280 	285 	290 	295 	300 	305 	310 	315 	320 	325 	330 	335 	340 	345
Fire Aura Damage (min) 	1 	1 	1 	1 	2 	2 	2 	2 	3 	4 	5 	5 	6 	7 	8 	8 	11 	13 	16 	18 	21 	23 	28 	32 	37 	41 	46 	50 	57 	63 	69 	75 	82 	88 	94 	100	107	113	119	125	132	138	144	150	157	163	169 	175 	182 	188 	194 	200 	207 	213 	219 	225 	232 	238 	244 	250
Fire Aura Damage (max) 	2 	2 	3 	3 	4 	4 	5 	5 	6 	7 	8 	9 	10 	11 	12 	13 	16 	19 	22 	25 	28 	31 	37 	42 	47 	52 	58 	63 	70 	78 	85 	93 	100	108	115	123	130	138	145	153	160	168	175	183	190	198	205 	213 	220 	228 	235 	243 	250 	258 	265 	273 	280 	288 	295 	303
Radius (yards) 	4 	4.6	5.3	6 	6.6	7.3	8 	8 	8 	8 	8 	8 	8 	8 	8 	8 	8 	8 	8 	8 	8 	8 	8 	8 	8 	8 	8 	8 	8 	8 	8 	8 	8 	8 	8 	8 	8 	8 	8 	8 	8 	8 	8 	8 	8 	8 	8 	8 	8 	8 	8 	8 	8 	8 	8 	8 	8 	8 	8 	8
Holy Fire Receives Bonuses From:
*Resist Fire: +15% Fire Damage per Level
*Salvation: +15% Fire Damage per Level
*Blessed Aim: +15% Fire Damage per Level
Other Sources: Dragon (Chest) (level 12), Dragon (Shield) (level 12), Hand of Justice (level 12), Flamebellow (level 24-28)
 Changelog
Season 9:
* Aura radius increased by 17%~
* Aura base damage increased from 4-9 to 5-11
* Aura level 8-16 scaling increased from 3-4 to 4-5
* Aura level 16-22 scaling increased from 10-12 to 12-15
* Aura level 22-28 scaling increased from 18-21 to 22-26
* Aura level 28+ scaling increased from 25-30 to 31-37
* Aura damage to attack multiplier reduced from 5 to 4
* These changes will result in similar on hit damage but more aura damage
Season 8:
* Added 50% base attack rating
* Added 5% attack rating per level
* Level 1-8 scaling increased from 1-1 to 1-2
* Level 8-16 scaling increased from 3-3 to 3-4
* Level 16-22 scaling increased from 10-10 to 10-12
* Level 22-28 scaling increased from 19-19 to 18-21
* Level 28+ scaling increased from 23-25 to 25-30
* Synergies reduced from 18% to 15%
Season 6:
* radius reworked from 6 yards flat to scaling from 4 yards at level 1 to an 8 yard cap at level 6
* aura damage to attack damage multiplier increased from 4x to 5x
* synergies reduced from 20% to 18%
Season 2:
* aura tick scaling has been slightly reduced
* end game scaling has been reduced slightly
Season 1:
* Aura tick rate increased
* Radius is now always 6 yards (was 4 + 0.66 per level)
* aura fire damage & attack fire damage deal less damage at low levels and have improved scaling
* now also has Blessed Aim as a synergy
* synergies are now 20% (was 18%/6%)
Vanilla Info
== Thorns ==
*Description: When active, aura returns damage to enemies who attack you or your party
*Required Level: 6
*Required Skills: None
Level 	1 	2 	3 	4 	5 	6 	7 	8 	9 	10 	11 	12	13 	14 	15	16 	17 	18	19 	20 	21	22 	23 	24 	25 	26 	27 	28 	29 	30 	31 	32 	33 	34 	35 	36 	37 	38 	39 	40 	41 	42 	43 	44 	45 	46 	47 	48 	49 	50 	51 	52 	53 	54 	55 	56 	57 	58 	59 	60
Radius (yards) 	13.3	14.6	16	17.3	18.6	20	21.3	22.6	24	25.3	26.6	28	29.3	30.6	32	33.3	34.6	36	37.3	38.6	40	41.3	42.6	44 	45.3	46.6	48 	49.3	50.6	52 	53.3	54.6	56 	57.3	58.6	60 	61.3	62.6	64 	65.3	66.6	68 	69.3	70.6	72 	73.3	74.6	76 	77.3	78.6	80 	81.3	82.6	84 	85.3	86.6	88 	89.3	90.6	92
Damage Returned 	3 	4 	5 	6 	7 	8 	9 	10 	12	14 	16 	18	20 	22 	24	26 	34 	42	50 	58 	66	74 	90 	106	122 	138 	154	170 	194 	218	242 	266 	290	314 	338 	362	386 	410 	434	458 	482 	506	530 	554 	578	602 	626 	650	674 	698 	722	746 	770 	794	818 	842 	866	890 	914 	938
Percent Chance Open Wounds	15 	15 	16	16 	16 	17	17 	17 	18	18 	18 	19	19 	19 	20	20 	21 	21	21 	21 	22	22 	22 	23 	23 	23 	24 	24 	24 	25 	25 	25 	26 	26 	26 	27 	27 	27 	28 	28 	28 	29 	29 	29 	30 	30 	30 	31 	31 	31 	32 	32 	32 	33 	33 	33 	34 	34 	34 	35
Your Open Wounds Damage 	1 	2 	4 	5 	6 	8 	9 	10 	12	13 	14 	16	17 	18 	20	21 	26 	32	37 	42 	48	53 	64 	74 	85 	96 	106	117 	133 	149	165 	181 	197	213 	229 	245	261 	277 	293	309 	325 	341	357 	373 	389	405 	421 	437	453 	469 	485	501 	517 	533	549 	565 	581	597 	613 	629
Party Open Wounds Damage 	1 	2 	3 	4 	5 	6 	7 	8 	9 	10 	11 	12	13 	14 	15	16 	20 	24	28 	32 	36	40 	48 	56 	64 	72 	80 	88 	100 	112	124 	136 	148	160 	172 	184	196 	208 	220	232 	244 	256	268 	280 	292	304 	316 	328	340 	352 	364	376 	388 	400	412 	424 	436	448 	460 	472
Thorns Receives Bonuses From:
*Might: +20% Damage per Level
*Defiance: +20% Damage per Level
Other Sources: Act 2 Mercenary, Edge (level 15), Bramble (level 18-21), Silence (level 23-25)
 Changelog
Season 10:
* Now provides 15% chance to apply open wounds at level 1
* Now gains +1% chance to apply open wounds every 3 levels
* Now provides open wounds damage (synergies apply)
* Half of thorn’s reflect damage has been converted to open wounds damage
* Thorns now grants additional open wounds damage to the aura provider
Season 7:
* synergies increased from 18 to 20%
Season 3:
* Thorns has been reworked and now deals a flat amount of damage to attackers instead of a % of their attack returned
* Thorns now has might and defiance as synergies at 18%
Season 1:
* radius increased
Vanilla Info
== Blessed Aim ==
*Description: When active, aura increases the attack rating and deadly strike for you and your party
*Required Level: 12
*Required Skills: Might [1]
Level 	1 	2 	3 	4 	5 	6 	7 	8 	9 	10 	11 	12 	13 	14 	15 	16 	17 	18 	19 	20 	21 	22 	23 	24 	25 	26 	27 	28 	29 	30 	31 	32 	33 	34 	35 	36 	37 	38 	39 	40 	41 	42 	43 	44 	45 	46 	47 	48 	49 	50 	51 	52 	53 	54 	55 	56 	57 	58 	59 	60
Radius (yards) 	13.3	14.6	16	17.3	18.6	20 	21.3	22.6	24 	25.3	26.6	28 	29.3	30.6	32 	33.3	34.6	36 	37.3	38.6	40 	41.3	42.6	44 	45.3	46.6	48 	49.3	50.6	52 	53.3	54.6	56 	57.3	58.6	60 	61.3	62.6	64 	65.3	66.6	68 	69.3	70.6	72 	73.3	74.6	76 	77.3	78.6	80 	81.3	82.6	84 	85.3	86.6	88 	89.3	90.6	92
Deadly strike +% 	5 	6 	6 	7 	7 	8 	8 	9 	9 	10 	10 	11 	11 	12 	12 	13 	13 	14 	14 	15 	15 	16 	16 	17 	17 	18 	18 	19 	19 	20 	20 	21 	21 	22 	22 	23 	23 	24 	24 	25 	25 	26 	26 	27 	27 	28 	28 	29 	29 	30 	30 	31 	31 	32 	32 	33 	33 	34 	34 	35
Attack Rating +%	60 	75 	90	105 	120 	135	150 	165 	180	195 	210 	225	240 	255 	270	285 	300 	315	330 	345 	360	375 	390 	405	420 	435 	450	465 	480 	495	510 	525 	540	555 	570 	585	600 	615 	630	645 	660 	675	690 	705 	720	735 	750 	765	780 	795 	810	825 	840 	855	870 	885 	900	915 	930 	945
Hard Level 	0	1 	2 	3 	4 	5 	6 	7 	8 	9 	10 	11 	12 	13 	14 	15 	16 	17 	18 	19 	20
Passive Target Defense %	0	-1	-2	-3	-4	-5	-6	-7	-8	-9	-10	-11	-12	-13	-14	-15	-16	-17	-18	-19	-20
Other Sources: Act 2 Mercenary
 Changelog
Season 7:
* Attack rating base reduced from +80% to +60%
* Attack rating per level reduced from +20% to +15%
* Now provides +5% deadly strike base
* Now gains +1% deadly strike every 2 levels
* Blessed aim now passively provides -1% target's defense per base level instead of attack rating to prevent it from bugging when the aura is active (patch 1)
Season 4:
* Blessed Aim attack rating increased from 15-20%
* Blessed Aim level 1 attack rating bonus increased from 75% to 80%
Season 3:
* Blessed aim attack rating % per level increased from 10% to 15%
Season 1:
* now also grants passive +10% AR per hard point
* attack rating % per level decreased from 15% to 10%
* radius increased slightly
Vanilla Info
== Concentration ==
*Description: When active, aura increases the damage and decreases the chance that attacks will be interrupted for you and your party
*Required Level: 18
*Required Skills: Might [1], Blessed Aim [12]
Level 	1 	2 	3 	4 	5 	6 	7 	8 	9 	10 	11 	12 	13 	14 	15 	16 	17 	18 	19 	20 	21 	22 	23 	24 	25 	26 	27 	28 	29 	30 	31 	32 	33 	34 	35 	36 	37 	38 	39 	40 	41 	42 	43 	44 	45 	46 	47 	48 	49 	50 	51 	52 	53 	54 	55 	56 	57 	58 	59 	60
Attack Rating +% 	50 	60 	70 	80 	90 	100 	110 	120 	130 	140 	150 	160 	170 	180 	190 	200 	210 	220 	230 	240 	250 	260 	270 	280 	290 	300 	310 	320 	330 	340 	350 	360 	370 	380 	390 	400 	410 	420 	430 	440 	450 	460 	470 	480 	490 	500 	510 	520 	530 	540 	550 	560 	570 	580 	590 	600 	610 	620 	630 	640
Radius (yards) 	13.3	15.3	17.3	19.3	21.3	23.3	25.3	27.3	29.3	31.3	33.3	35.3	37.3	39.3	41.3	43.3	45.3	47.3	49.3	51.3	53.3	55.3	57.3	59.3	61.3	63.3	65.3	67.3	69.3	71.3	73.3	75.3	77.3	79.3	81.3	83.3	85.3	87.3	89.3	91.3	93.3	95.3	97.3	99.3	101.3	103.3	105.3	107.3	109.3	111.3	113.3	115.3	117.3	119.3	121.3	123.3	125.3	127.3	129.3	131.3
Party Damage +% 	30 	37 	45 	52 	60 	67 	75 	82 	90 	97 	105 	112 	120 	127 	135 	142 	150 	157 	165 	172 	180 	187 	195 	202 	210 	217 	225 	232 	240 	247 	255 	262 	270 	277 	285 	292 	300 	307 	315 	322 	330 	337 	345 	352 	360 	367 	375 	382 	390 	397 	405 	412 	420 	427 	435 	442 	450 	457 	465 	472
Your Damage +% 	60 	75 	90 	105 	120 	135 	150 	165 	180 	195 	210 	225 	240 	255 	270 	285 	300 	315 	330 	345 	360 	375 	390 	405 	420 	435 	450 	465 	480 	495 	510 	525 	540 	555 	570 	585 	600 	615 	630 	645 	660 	675 	690 	705 	720 	735 	750 	765 	780 	795 	810 	825 	840 	855 	870 	885 	900 	915 	930 	945
Your Blessed Hammer Skill Damage +%	30 	37 	45 	52 	60 	67 	75 	82 	90 	97 	105 	112 	120 	127 	135 	142 	150 	157 	165 	172 	180 	187 	195 	202 	210 	217 	225 	232 	240 	247 	255 	262 	270 	277 	285 	292 	300 	307 	315 	322 	330 	337 	345 	352 	360 	367 	375 	382 	390 	397 	405 	412 	420 	427 	435 	442 	450 	457 	465 	472
Chance for Uninterrupted Attack: +20%
Other Sources: Pride (level 18-20), Mist (level 8-12), Mage Slayer (level 3-6)
 Changelog
Season 7:
* Attack rating base increased from +25% to +50%
* Attack rating per level increased from +5% to +10%
* Enhanced damage bonus per level increased from +12% to +15%
* Now has a ½ penalty for its enhanced damage bonus to allies
Season 4:
* Concentration aura attack rating bonus increased from 4% to 5%
* Concentration aura damage has been increased from 10% per level to 12%
Season 1:
* now also adds bonus attack rating (25% +4% per level)
* damage bonus is now +10% per level (was +15%)
* radius increased
Vanilla Info
== Holy Freeze ==
*Description: When active, aura freezes nearby enemies and adds cold damage to your attacks
*Required Level: 18
*Required Skills: Might [1], Holy Fire [6]
Level 	1 	2 	3 	4 	5 	6 	7 	8 	9 	10 	11 	12 	13 	14 	15 	16 	17 	18 	19 	20 	21 	22 	23 	24 	25 	26 	27 	28 	29 	30 	31 	32 	33 	34 	35 	36 	37 	38 	39 	40 	41 	42 	43 	44 	45 	46 	47 	48 	49 	50 	51 	52 	53 	54 	55 	56 	57 	58 	59 	60
Cold Attack Damage (min) 	10 	15 	20 	25 	30 	35 	40 	45 	52 	60 	67 	75 	82 	90 	97 	105	117	130	142	155	167	180	200	220	240	260	280	300	330	360	390	420	450	480	510	540	570	600	630	660	690	720	750	780	810	840 	870 	900 	930 	960 	990 	1020	1050	1080	1110	1140	1170	1200	1230	1260
Cold Attack Damage (max)	15 	22 	30 	37 	45 	52 	60 	67 	77 	87 	97 	107	117	127	137	147	162	177	192	207	222	237	262	287	312	337	362	387	422	457	492	527	562	597	632	667	702	737	772	807	842	877	912	947	982	1017	1052	1087	1122	1157	1192	1227	1262	1297	1332	1367	1402	1437	1472	1507
Attack Rating +% 	50 	55 	60 	65 	70 	75 	80 	85 	90 	95 	100	105	110	115	120	125	130	135	140	145	150	155	160	165	170	175	180	185	190	195	200	205	210	215	220	225	230	235	240	245	250	255	260	265	270	275 	280 	285 	290 	295 	300 	305 	310 	315 	320 	325 	330 	335 	340 	345
Cold Aura Damage (min) 	2 	3 	4 	5 	6 	7 	8 	9 	10 	12 	13 	15 	16 	18 	19 	21 	23 	26 	28 	31 	33 	36 	40 	44 	48 	52 	56 	60 	66 	72 	78 	84 	90 	96 	102	108	114	120	126	132	138	144	150	156	162	168 	174 	180 	186 	192 	198 	204 	210 	216 	222 	228 	234 	240 	246 	252
Cold Aura Damage (max) 	3 	4 	6 	7 	9 	10 	12 	13 	15 	17 	19 	21 	23 	25 	27 	29 	32 	35 	38 	41 	44 	47 	52 	57 	62 	67 	72 	77 	84 	91 	98 	105	112	119	126	133	140	147	154	161	168	175	182	189	196	203 	210 	217 	224 	231 	238 	245 	252 	259 	266 	273 	280 	287 	294 	301
Enemy Speed % 	-30	-34	-37	-40	-42	-44	-45	-46	-48	-48	-49	-50	-51	-51	-52	-53	-53	-53	-54	-54	-54	-55	-55	-55	-55	-56	-56	-56	-56	-56	-57	-57	-57	-57	-57	-57	-57	-58	-58	-58	-58	-58	-58	-58	-58	-58 	-58 	-58 	-59 	-59 	-59 	-59 	-59 	-59 	-59 	-59 	-59 	-59 	-59 	-60
Radius: 8 yards
Holy Freeze Receives Bonuses From:
*Resist Cold: +12% Cold Damage per Level
*Salvation: +12% Cold Damage per Level
*Blessed Aim: +12% Cold Damage per Level
Other Sources: Doom (level 16), Ice (level 18), Shattered Wall (level 16)
 Changelog
Season 9:
* Aura base damage increased from 4-6 to 5-7
* Aura level 1-8 scaling increased from 2-3 to 3-4
* Aura level 8-16 scaling increased from 3-4 to 4-5
* Aura level 16-22 scaling increased from 5-6 to 6-7
* Aura level 22-28 scaling increased from 8-10 to 10-12
* Aura level 28+ scaling increased from 12-14 to 15-17
* Aura damage to attack multiplier reduced from 5 to 4
* These changes will result in similar on hit damage but more aura damage
Season 8:
* Added 50% base attack rating
* Added 5% attack rating per level
Season 6:
* aura damage to attack damage multiplier reduced from 10x to 5x
* aura damage level 1-8 aura scaling increased from 0.5-0.5 to 1-1.5
* aura damage level 8-16 scaling increased from 0.5-1 to 1.5-2
* aura damage level 16-22 scaling increased from 1-1.5 to 2.5-3
* aura damage level 22-28 scaling increased from 2-2 to 4-5
* aura damage level 28+ scaling increased from 2.5-2.5 to 6-7
Season 3:
* Holy freeze level 22-28 maximum damage scaling reduced from 25 to 20
* Holy freeze level 28+ maximum damage scaling reduced from 35 to 25
* Holy freeze level 22-28 minimum damage scaling reduced by 5 per level
* Holy freeze level 28+ minimum damage scaling reduced by 5 per level
Season 1:
* Aura tick rate increased
* Radius is now always 8 yards (was 4 + 0.66 per level)
* aura cold damage scaling decreased
* attack cold damage scaling increased
* now also has Blessed Aim as a synergy
* synergies are now 12% (was 15%/7%)
Vanilla Info
== Holy Shock ==
*Description: When active, aura damages nearby enemies with pulses of electricity and adds lightning damage to your attacks
*Required Level: 24
*Required Skills: Might [1], Holy Fire [6], Holy Freeze [18]
Level 	1 	2 	3 	4 	5 	6 	7 	8 	9 	10 	11 	12 	13 	14 	15 	16 	17 	18 	19 	20 	21 	22 	23 	24 	25 	26 	27 	28 	29 	30 	31 	32 	33 	34 	35 	36 	37 	38 	39 	40 	41 	42 	43 	44 	45 	46 	47 	48 	49 	50 	51 	52 	53 	54 	55 	56 	57 	58 	59 	60
Lightning Attack Damage (min) 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1
Lightning Attack Damage (max)	80	112	144	176	208	240	272	304	348	392	436	480	524	568	612	656	716	776	836	896	956	1016	1096	1176	1256	1336	1416	1496	1600	1704	1808	1912	2016	2120	2224	2328	2432	2536	2640	2744	2848	2952	3056	3160	3264	3368	3472	3576	3680	3784	3888	3992	4096	4200	4304	4408	4512	4616	4720	4824
Attack Rating +% 	50	55 	60 	65 	70 	75 	80 	85 	90 	95 	100	105	110	115	120	125	130	135	140	145	150	155 	160 	165 	170 	175 	180 	185 	190 	195 	200 	205 	210 	215 	220 	225 	230 	235 	240 	245 	250 	255 	260 	265 	270 	275 	280 	285 	290 	295 	300 	305 	310 	315 	320 	325 	330 	335 	340 	345
Lightning Aura Damage (min) 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1 	1
Lightning Aura Damage (max) 	10	14 	18 	22 	26 	30 	34 	38 	43 	49 	54 	60 	65 	71 	76 	82 	89 	97 	104	112	119	127 	137 	147 	157 	167 	177 	187 	200 	213 	226 	239 	252 	265 	278 	291 	304 	317 	330 	343 	356 	369 	382 	395 	408 	421 	434 	447 	460 	473 	486 	499 	512 	525 	538 	551 	564 	577 	590 	603
Radius: 9.3 yards
Holy Shock Receives Bonuses From:
*Resist Lightning: +9% Lightning Damage per Level
*Salvation: +9% Lightning Damage per Level
*Blessed Aim: +9% Lightning Damage per Level
Other Sources: Act 3 Mercenary, Dream (level 13), Zerae's Resolve (level 25-30)
 Changelog
Season 9:
* Aura radius increased by 14%~
* Aura base damage increased from 2-20 to 2-27
* Aura level 1-8 scaling increased from 2-8 to 2-11
* Aura level 8-16 scaling increased from 2-11 to 2-15
* Aura level 16-22 scaling increased from 2-15 to 2-20
* Aura level 22-28 scaling increased from 2-20 to 2-27
* Aura level 28+ scaling increased from 2-26 to 2-35
* Aura damage to attack multiplier reduced from 8 to 6
* These changes will result in similar on hit damage but more aura damage
Season 8:
* Added 50% base attack rating
* Added 5% attack rating per level
* Synergies increased from 8% to 9%
Season 6:
* radius increased from 8 yards to 9.3 yards
* aura damage to attack damage multiplier reduced from 12x to 8x
* aura damage level 1-8 aura scaling increased from 0-6 to 0-8
* aura damage level 8-16 scaling increased from 0-8 to 0-11
* aura damage level 16-22 scaling increased from 0-10 to 0-15
* aura damage level 22-28 scaling increased from 0-13 to 0-20
* aura damage level 28+ scaling increased from 0-16 to 0-26
Season 1:
* Aura tick rate increased
* Radius is now always 8 yards (was 4 + 0.66 per level)
* aura lightning damage scaling decreased
* attack lightning damage scaling increased slightly
* now also has Blessed Aim as a synergy
* synergies are now 8% (was 12%/4%)
Vanilla Info
== Sanctuary ==
*Description: When active, aura damages nearby enemies with magic, reduces enemy magic resistances, and adds magic damage to your attacks
*Required Level: 24
*Required Skills: Might [1], Holy Fire [6], Thorns [6], Holy Freeze [18]
Level 	1 	2 	3 	4 	5 	6 	7 	8 	9 	10 	11 	12 	13 	14 	15 	16 	17 	18 	19 	20 	21 	22 	23 	24 	25 	26 	27 	28 	29 	30 	31 	32 	33 	34 	35 	36 	37 	38 	39 	40 	41 	42 	43 	44 	45 	46 	47 	48 	49 	50 	51 	52 	53 	54 	55 	56 	57 	58 	59 	60
Magic Attack Damage (min) 	25	33	41	49	57	65	73	81	91 	101	111	121	131	141	151	161	176	191	206	221	236	251	274	297	320	343	366	389	423	457	491	525	559	593	627	661	695	729	763	797	831	865	899	933	967	1001	1035	1069	1103	1137	1171	1205	1239	1273	1307	1341	1375	1409	1443	1477
Magic Attack Damage (max)	40	48	56	64	72	80	88	96	106	116	126	136	146	156	166	176	191	206	221	236	251	266	289	312	335	358	381	404	438	472	506	540	574	608	642	676	710	744	778	812	846	880	914	948	982	1016	1050	1084	1118	1152	1186	1220	1254	1288	1322	1356	1390	1424	1458	1492
Attack Rating +% 	50	55	60	65	70	75	80	85	90 	95 	100	105	110	115	120	125	130	135	140	145	150	155	160	165	170	175	180	185	190	195	200	205	210	215	220	225	230	235	240	245	250	255	260	265	270	275 	280 	285 	290 	295 	300 	305 	310 	315 	320 	325 	330 	335 	340 	345
Magic Aura Damage (min) 	6 	8 	10	12	14	16	18	20	22 	25 	27 	30 	32 	35 	37 	40 	44 	47 	51 	55 	59 	62 	68 	74 	80 	85 	91 	97 	105	114	122	131	139	148	156	165	173	182	190	199	207	216	224	233	241	250 	258 	267 	275 	284 	292 	301 	309 	318 	326 	335 	343 	352 	360 	369
Magic Aura Damage (max) 	10	12	14	16	18	20	22	24	26 	29 	31 	34 	36 	39 	41 	44 	47 	51 	55 	59 	62 	66 	72 	78 	83 	89 	95 	101	109	118	126	135	143	152	160	169	177	186	194	203	211	220	228	237	245	254 	262 	271 	279 	288 	296 	305 	313 	322 	330 	339 	347 	356 	364 	373
Enemy Magic Resistance % 	-5	-6	-6	-7	-7	-8	-8	-9	-9 	-10	-10	-11	-11	-12	-12	-13	-13	-14	-14	-15	-15	-16	-16	-17	-17	-18	-18	-19	-19	-20	-20	-21	-21	-22	-22	-23	-23	-24	-24	-25	-25	-26	-26	-27	-27	-28 	-28 	-29 	-29 	-30 	-30 	-31 	-31 	-32 	-32 	-33 	-33 	-34 	-34 	-35
Radius: 10 yards
Your attacks (including spells) ignore physical resistance of undead enemies other than "prime evils" (act bosses, map bosses, ubers) even if they are immune - your damage is applied to them as if they had 0% physical resistance. Note: Only applies to the supplier's physical damage and not to that of allies; this effect also applies to undead targets beyond its radius.
Resistances are reduced at 1/2 effectiveness when those resistances are above 99% (immunes) or below 0%
Sanctuary Receives Bonuses From:
*Might: +8% Magic Damage per Level
*Blessed Aim: +8% Magic Damage per Level
*Holy Sword: +8% Magic Damage per Level
Other Sources: Act 4 Mercenary, Azurewrath (level 10-12), Heavenly Garb (level 2-4), Asylum (level 17-20)
 Changelog
Season 9:
* Aura radius increased by 6%~
* Aura base damage increased from 25-40 to 33-53
* Aura level 1-8 scaling increased from 8-8 to 11-11
* Aura level 8-16 scaling increased from 10-10 to 13-13
* Aura level 16-22 scaling increased from 15-15 to 20-20
* Aura level 22-28 scaling increased from 23-23 to 31-31
* Aura level 28+ scaling increased from 34-34 to 46-46
* Aura damage to attack multiplier reduced from 4 to 3
* These changes will result in similar on hit damage but more aura damage
Season 8:
* Added 50% base attack rating
* Added 5% attack rating per level
* Synergies increased from 7% to 8%
* Now has holy sword instead of conversion as a synergy
Season 6:
* now reduces enemy magic resistance by -5% at level 1 and an additional 1% every 2 levels 
* no longer removes undead monsters physical resistance on prime evils, map bosses or ubers
* radius increased from 9.3 yards to 10
* aura damage to on attack damage multiplier reduced from 6x to 4x
* aura damage level 16-22 scaling increased from 3-3 to 3.75-3.75
* aura damage level 22-28 scaling increased from 4-4 to 5.75-5.75
* aura damage level 28+ scaling increased from 6-6 to 8.5-8.5
* related: new act 4 mercenary grants Sanctuary aura
Season 3:
* Sanctuary's thorns synergy has been replaced with conversion
Season 2:
* synergies increased from 6% to 8%
* scaling improved from level 16+
Season 1:
* Aura tick rate increased
* Radius is now always 9.3 yards (was 3.33 + 0.66 per level)
* aura magic damage scaling decreased, now applies to all enemies instead of just undead
* now also adds magic damage to attacks against undead (damage bonus never applied in vanilla)
* no longer applies knockback to undead
* mana cost removed
* now has Might, Blessed Aim, & Thorns as synergies instead of Cleansing
* synergies are now 6% (was 7%)
Vanilla Info
== Fanaticism ==
*Description: When active, aura increases damage, attack speed, and attack rating for you and your party
*Required Level: 30
*Required Skills: Might [1], Blessed Aim [12], Concentration [18]
Level 	1 	2 	3 	4 	5 	6 	7 	8 	9 	10 	11 	12 	13 	14 	15 	16 	17 	18 	19 	20 	21 	22 	23 	24 	25 	26 	27 	28 	29 	30 	31 	32 	33 	34 	35 	36 	37 	38 	39 	40 	41 	42 	43 	44 	45 	46 	47 	48 	49 	50 	51 	52 	53 	54 	55 	56 	57 	58 	59 	60
Radius (yards) 	13.3	15.3	17.3	19.3	21.3	23.3	25.3	27.3	29.3	31.3	33.3	35.3	37.3	39.3	41.3	43.3	45.3	47.3	49.3	51.3	53.3	55.3	57.3	59.3	61.3	63.3	65.3	67.3	69.3	71.3	73.3	75.3	77.3	79.3	81.3	83.3	85.3	87.3	89.3	91.3	93.3	95.3	97.3	99.3	101.3	103.3	105.3	107.3	109.3	111.3	113.3	115.3	117.3	119.3	121.3	123.3	125.3	127.3	129.3	131.3
Party Damage +%	25 	32 	40 	47 	55 	62 	70 	77 	85 	92 	100 	107 	115 	122 	130 	137 	145 	152 	160 	167 	175 	182 	190 	197 	205 	212 	220 	227 	235 	242 	250 	257 	265 	272 	280 	287 	295 	302 	310 	317 	325 	332 	340 	347 	355 	362 	370 	377 	385 	392 	400 	407 	415 	422 	430 	437 	445 	452 	460 	467
Your Damage +% 	50 	65 	80 	95 	110 	125 	140 	155 	170 	185 	200 	215 	230 	245 	260 	275 	290 	305 	320 	335 	350 	365 	380 	395 	410 	425 	440 	455 	470 	485 	500 	515 	530 	545 	560 	575 	590 	605 	620 	635 	650 	665 	680 	695 	710 	725 	740 	755 	770 	785 	800 	815 	830 	845 	860 	875 	890 	905 	920 	935
Attack Speed +% 	14 	18 	20 	23 	25 	26 	27 	28 	29 	30 	31 	31 	32 	33 	33 	34 	34 	34 	34 	35 	35 	35 	36 	36 	36 	36 	37 	37 	37 	37 	37 	37 	37 	37 	37 	38 	38 	38 	38 	38 	38 	38 	38 	38 	39 	39 	39 	39 	39 	39 	39 	39 	39 	39 	39 	39 	39 	39 	39 	40
Attack Rating +% 	40 	45 	50 	55 	60 	65 	70 	75 	80 	85 	90 	95 	100 	105 	110 	115 	120 	125 	130 	135 	140 	145 	150 	155 	160 	165 	170 	175 	180 	185 	190 	195 	200 	205 	210 	215 	220 	225 	230 	235 	240 	245 	250 	255 	260 	265 	270 	275 	280 	285 	290 	295 	300 	305 	310 	315 	320 	325 	330 	335
Other Sources: Beast (level 8-10), Faith (level 12-15)
 Changelog
Season 7:
* Enhanced damage per level reduced from +18% to +15%
Season 4:
* Fanaticism personal damage increased from 17% per level to 18%
* Fanaticism party damage increased from 8.5% per level to 9%
Season 1:
* radius increased
Vanilla Info
== Conviction ==
*Description: When active, aura reduces the defenses and resistances of nearby enemies
*Required Level: 30
*Required Skills: Might [1], Thorns [6], Holy Fire [6], Holy Freeze [18], Sanctuary [24]
Level 	1 	2 	3 	4 	5 	6 	7 	8 	9 	10 	11 	12 	13 	14 	15 	16 	17 	18 	19 	20 	21 	22 	23 	24 	25 	26 	27 	28 	29 	30 	31 	32 	33 	34 	35 	36 	37 	38 	39 	40 	41 	42 	43 	44 	45 	46 	47 	48 	49 	50 	51 	52 	53 	54 	55 	56 	57 	58 	59 	60
Radius (yards) 	17.3	18 	18.6	19.3	20 	20.6	21.3	22 	22.6	23.3	24 	24.6	25.3	26 	26.6	27.3	28 	28.6	29.3	30 	30.6	31.3	32 	32.6	33.3	34 	34.6	35.3	36 	36.6	37.3	38 	38.6	39.3	40 	40.6	41.3	42 	42.6	43.3	44 	44.6	45.3	46 	46.6	47.3	48 	48.6	49.3	50 	50.6	51.3	52 	52.6	53.3	54 	54.6	55.3	56 	56.6
Enemy Defense % 	-19 	-27	-33 	-38 	-42	-45 	-48 	-50	-52 	-54 	-56	-57 	-58 	-60	-60 	-62 	-62	-63 	-63 	-64	-65 	-65 	-66	-67 	-67 	-67	-68 	-68 	-69	-69 	-69 	-69	-70 	-70 	-70	-71 	-71 	-71	-71 	-71 	-71	-72 	-72 	-72	-73 	-73 	-73 	-73 	-73 	-73 	-73 	-73 	-73 	-74 	-74 	-74 	-74 	-74 	-74 	-75
Enemy Fire/Cold/Lightning Resistances %	-12 	-14	-16 	-18 	-20	-22 	-24 	-26	-28 	-30 	-32	-34 	-36 	-38	-40 	-42 	-44	-46 	-48 	-50	-52 	-54 	-56	-58 	-60 	-62	-64 	-66 	-68	-70 	-72 	-74	-76 	-78 	-80	-82 	-84 	-86	-88 	-90 	-92	-94 	-96 	-98	-100	-102	-104	-106	-108	-110	-112	-114	-116	-118	-120	-122	-124	-126	-128	-130
Resistances are reduced at 1/2 effectiveness when those resistances are above 99% (immunes) or below 0%
Other Sources: Infinity (level 12)
 Changelog
Season 1:
* radius is increased and now scales with levels
* enemy defense now starts at -19% (was -49%) and scales slightly more with levels but caps at -75% (was -100%)
* enemy resistance reductions are 2/5 of their previous values - immunities are lowered at 1/2 effectiveness (was 1/5), so Conviction breaks the same immunities (and can break more immunities above level 25)
Vanilla Info