R.O.B. (SSBU)

R.O.B. (, Robot) is a playable character in Super Smash Bros. Ultimate. He was officially revealed on June 12th, 2018 alongside , , and the rest of the returning roster. R.O.B. is classified as Fighter #42. 
As was the case in Super Smash Bros. 4 the robotic sound effects used for R.O.B. in Super Smash Bros. Brawl were repurposed for Ultimate.
R.O.B. is ranked 5th out of 82 on the tier list, placing him in the middle of the S tier. This is a significant improvement from his placement in SSB4, where he was ranked 35th out of 54, and is his best placement in the series to date. Such a high ranking is a result of his ultimately improved and versatile moveset, allowing him to take on almost any playstyle from various stage positions; most notably making him among the best zoners in the game due to being able to patiently chip away at opponents until finding an opportunity to rush them down and close out a stock. His long, non-linear recovery and heavyweight status allow him to survive to incredibly high percents, and his excellence in so many aspects is supplemented by access to one of the best down specials in the form of Gyro, which sees great usage in many scenarios, including a 0-to-death combo into Arm Rotor, which has been retooled into a potent combo finisher.
While sporting a myriad of strengths, R.O.B. is not without weaknesses. He has a large hurtbox, which when combined with his above-average weight and falling speed makes him highly susceptible to combos, which is only exacerbated by a lack of combo breakers. His recovery, despite being extremely flexible, can easily be edgeguarded if he's unable to recover high, since it is tied to a finite resource and possesses no hitboxes. Finally, most of his aerials are quite slow, and his grab has extremely short range relative to his size.
Despite these weaknesses, R.O.B. has seen very strong representation from multiple players such as , , , and . As a result, he is among one of the most common characters seen in majors and tournaments, consistently ranking in the top 3 for representation in the metagame.
==How to unlock==
Complete one of the following:
*Play VS. matches, with R.O.B. being the 31st character to be unlocked.
*Clear with or any character in its unlock tree, being the 3rd character unlocked after .
*Have R.O.B. join the player's party in World of Light.
R.O.B. must then be defeated on Wrecking Crew (the Ω form is used in World of Light).
==Attributes==
R.O.B. is the eighteenth-heaviest character in the game, being tied with and , meaning he's a heavyweight. R.O.B. sports an above-average walking speed, initial dash, and falling speed, is tied with and for the 26th-fastest air speed, average dashing speed, gravity, and traction, as well as the 30th-highest air acceleration. This grants him mobility that is either average or above average overall.
Like in Brawl and Smash 4, R.O.B. is a zoning-oriented character with versatile projectiles to keep his opponents at bay. Robo Beam enables him to attack from considerable distance, and becomes the noticeably stronger Super Robo Beam when it is left idle for 14.3 seconds. While Robo Beam interrupts opponents faster, Super Robo Beam deals more damage and has higher knockback growth. Gyro is an auto-chargeable projectile that becomes an item when fired. Compared to Robo Beam, it has a more favorable angle for disrupting opponents, while also being more manipulable as a projectile and possessing greater KO power. Thanks to R.O.B.'s item throws being among the strongest in the game, Gyro is also especially useful when smash thrown as an item.
Aside from his projectiles, R.O.B.'s grounded game is also excellent. His neutral attack comes out on frame 3 and acts as a quick move at low percentages to escape pressuring situations, and it can also jab lock and combo. Forward tilt is useful for spacing since it comes out on frame 7, can kill at high percents, and can hit many characters' ledge hangs. Up tilt comes out on frame 4, and is great for acting as an anti-air and combos into his up aerial. Down tilt is R.O.B.'s single-best move in his entire kit, as it lowers his hurtbox, has great range, is tied with his jab as his fastest move at frame 3, pressures shields, beats shield grabs, and its total active frames is only 14, meaning it is one of the safest pressuring moves in the game. It also combos into itself at lower percentages, and at higher percents, it can combo into grab or dash attack, and can send opponents into a jab lock-based scenario for a KO at relatively low percentages. Lastly, dash attack is useful for punishing landings and whiffs, is extremely fast at frame 7, has relatively long range, and can combo into his forward air at low to medium percentages.
R.O.B.'s air game is also great, thanks to the excellent and disjointed ranges of all excluding one of his aerials. Neutral aerial has large, disjointed hitboxes that make it great for covering the opponents' options if lacking the range to deal with it. It is also very hard to punish out of shield due to its damage, total landing lag (7 frames) and range. It is also a reliable combo starter at low to medium percentages when SHFF'd, as well as a useful spacing option and, to a lesser extent, a KOing tool. Up aerial is a great vertical KO move due to its large and long-lasting hitboxes, fast startup, and the last hit’s high knockback. Back and down aerials are R.O.B.'s most damaging aerials when sweetspotted, and they too have large and disjointed hitboxes, much like neutral aerial. However, they also boast their own specific strengths: back aerial has recovery potential thanks to it propelling R.O.B. forward, and it is his only aerial that can KO in neutral due to its incredible knockback and huge hitbox. Meanwhile, his down aerial is a powerful meteor smash that can hit below the ledge and KO very early if done so. It is also active for 6 whole frames, making it difficult to avoid for characters with linear recoveries. Lastly, forward aerial is R.O.B.'s fastest aerial coming out on frame 6, making it very spammable in neutral due to how low committal it is to use, as it is safe on shield. However, its hitbox has much shorter range and is not disjointed.
R.O.B.'s grab game is also quite outstanding. Forward and back throws are decent for spacing and setting up edge-guards. The latter can also KO at the ledge at very high percents, and both can combo into dash attack or Gyro at minimal percents. In comparison, R.O.B.'s up throw is comparatively more useful: it is his most damaging throw, a solid KO move (especially when boosted by rage or if he lands on a platform), and can even be used for combos at low percentages. His down throw, despite not being a KOing move, is also one of his best tools for sealing a stock. While it deals poor damage, it buries opponents, allowing for follow-ups into up tilt, up air, or even up smash. However, with excessive button mashing, the opponent can typically get out before R.O.B. has any chance to act. As such, it is more of a read-based tool rather than a guaranteed method for taking a stock.
Although R.O.B. possesses a large number of strengths, he does also have a few noteworthy shortcomings. Despite possessing a good chunk of respectable KOing options, landing a KO can often be problematic because of his finishers being burdened with either considerable lag and/or unimpressive range. The latter trait is especially noticeable in regard to R.O.B.'s arm-based attacks, most of which have short ranges, which further extends to R.O.B.'s grab, which is among the shortest-ranged in Ultimate in comparison to his own size.
In addition to R.O.B.'s issues with his hitboxes, his hurtbox also hinders him, as it is both large and wide, meaning he can get hit by a lot of combos that other characters would have an easier time evading. This also means that he has difficulty dealing with combo-oriented characters. This is further compounded by his above-average falling speed, as well as his aerials' inability to reliably break combos: neutral and down aerials are sluggish in terms of startup, forward and up aerials only hit in front of and above R.O.B., respectively, and back aerial is a mixture of both: it has slow startup and only hits behind him.
Overall, R.O.B. is a non-traditional heavyweight zoner. His relatively quick mobility and overall above-average frame data allow him to easily pressure unwary opponents, and he lacks much trouble killing if he can gain the advantage. However, R.O.B. players must take high caution, as a single combo can be all it requires to get R.O.B. in an uncomfortable position or potentially even end a stock, thanks to his large size, moderately high weight, above-average falling speed, and lack of options to break free from combos.
==Changes from Super Smash Bros. 4==
R.O.B. has been significantly buffed overall in his transition to Ultimate. While R.O.B. has received comparatively few major changes in his transition from the previous game, most of these changes have majorly improved his toolkit, and he benefits from the changes made to the game's engine as well.
Arguably R.O.B.'s most impactful improvement is to Arm Rotor. Being previously and universally regarded as one of the worst attacks in SSB4, it executes faster, with faster startup lag and less ending lag, and has larger hitboxes with improved angles that connect with each other much better. This not only significantly improves its use as an edgeguarding option, but when combined with the other changes made to his moveset, it has now become one of the most devastating combo finishers in Ultimate, granting R.O.B. potential zero-to-death combos and allowing him to KO opponents at absurdly early percentages.
Several of R.O.B.'s attacks have received quality-of-life changes that improve their utility. Forward smash and back aerial deal more knockback, granting them increased KO potential and toning down one of R.O.B.'s previous weaknesses. Up tilt has had its first hit's hitbox from Brawl restored, increasing its range and reliability. Down smash also launches opponents at a consistent angle, improving its consistency all around. Robo Beam has larger hitboxes and launches at lower angles, improving their effectiveness as edgeguarding options. Gyro has also been significantly buffed: it can now be returned to the dock once R.O.B. has grabbed it to charge it again and fire it with less startup, as opposed to tossing it once he has grabbed it. It can also now be jump-canceled. These changes grant R.O.B. even more potential combo routes and give him more safe options against opponents.
R.O.B. also benefits from Ultimates universally adjusted mechanics. The universal increase in mobility and the ability to perform an attack out of a run allows him to close out the distance more effectively and compounds his improved up-close game. The universally increased shieldstun for grounded attacks has also been fairly beneficial to R.O.B., as it makes his quick and relatively-ranged down tilt safer on shield. The universal reduction to landing lag noticeably improves R.O.B.'s combo game as well; aside from changes made to his Arm Rotor, they make up aerial's looping hits more viable for starting combos, and neutral aerial's reduced start-up lag, combined with its decreased landing lag, noticeably improves its combo potential and makes it a safer option when landing. Lastly, the changes to air dodges benefit R.O.B., as they allow him to edgeguard his opponents more effectively and perform a directional air dodge out of Robo Burner to gain more distance, improving his already excellent recovery.
However, R.O.B. has received a few nerfs as well, most notably to his grab game. The universal changes to grabs hinder the safety of R.O.B.'s grabs despite his improved standing grab. His up throw has increased endlag, making follow-ups harder at low percentages, and his down throw now buries, allowing for read-based follow-ups at high percents, but removing any guaranteed set-ups at low to mid percents, particularly his effective "Beep Boop" combo (down throw to up air).
Overall, R.O.B.'s playstyle remains fundamentally unchanged from SSB4, but changes to several of his attacks and to the game's engine have now properly cemented R.O.B. as the "jack-of-all-trades" between his fellow zoning brethren, as they give him having a far deadlier punish game compared to both of his previous appearances. However, R.O.B. still retains a few of the same issues from his previous appearance, such as short melee range, susceptibility to combos and juggling due to his large size and slow aerial options, and a predictable, vulnerable recovery, which means he must keep playing patiently and carefully before commiting to exploit the opponent's opening. Game updates have given R.O.B. some slight nerfs, but these are shared among the cast, keeping his effectiveness virtually intact despite the buffs to returning veterans and the introduction of strong DLC characters. Thanks to these changes, R.O.B. performs significantly better than he did in previous installments, with this incarnation being considered R.O.B.'s strongest one so far, and an outstanding contender in competitive play.
==Update history==
R.O.B. has received a mix of buffs and nerfs via game updates, but has been slightly nerfed overall. The removal of Gyro canceling was significant, as it effectively removed several movement-based options and advanced techniques R.O.B. could perform in previous games. R.O.B. was affected more than most of the other characters during update 3.0.0 with the universal reduction to shield damage for projectiles. 
Update 3.1.0 increased the knockback of the far hit of jab 1, which pulls opponents towards R.O.B., with the intention of making it link into jab 2 better. However, this had the unintended consequence of allowing it to combo into his down tilt, which would then combo into the far hit of jab 1 again, allowing for long looping combos. The knockback buff was partially reverted in the very next patch, version 4.0.0, making the loops harder to perform, though still easier than prior to 3.1.0.
Overall, while faring slightly worse than at launch, R.O.B. remains extremely viable in the competitive scene and is regarded as a high-tier character throughout the game's lifespan.
 
 
 
 
 
 
==Moveset==
For a gallery of R.O.B.'s hitboxes, see here.
===Stats===
===Announcer call===
R.O.B. English Announcer SSB4-SSBU.wav|English
R.O.B. Japanese Announcer SSB4-SSBU.wav|Japanese/Chinese
===On-screen appearance===
*Portions of R.O.B.'s body descend from the sky and assemble together.
R.O.B.OnScreenAppearanceSSBU.gif|R.O.B.'s on-screen appearance
===Taunts===
*Up Taunt: Faces the screen and spins his arms and head in alternating directions. Based on his victory animation from Mario Kart DS.
*Side Taunt: Faces the screen and rotates his head around, flashing bright lights from his eyes while clapping.
*Down Taunt: Faces the screen, rotates his arms down, and then moves them back up again, spinning them while he does so.
SSBUROBTaunt1.gif|R.O.B.'s up taunt.
SSBUROBTaunt2.gif|R.O.B.'s side taunt.
SSBUROBTaunt3.gif|R.O.B.'s down taunt.
===Idle poses===
*Briefly looks toward the screen.
*Briefly nods off, then shakes his head and wakes up.
SSBUROBIdle1.gif|R.O.B.'s first idle pose.
SSBUROBIdle2.gif|R.O.B.'s second idle pose.
===Crowd cheer===
 	Cheer (English)	Cheer (Japanese/Chinese)	Cheer (Italian)	Cheer (Dutch)	Cheer (French)
Cheer 	 	 	 	 	
Description	R - O - B! 	Ro - bot! 	Rooooob! 	R - O - B! 	R - O - B! Rooooob!
 	Cheer (German)	Cheer (Spanish) 	Cheer (Russian) 	Cheer (Korean)
Cheer 	 	 	 	
Description	R - O - B! 	ROB, ROB, y na - die más!	R.O.B.! R.O.B.! *claps 3 times*	R - O - B!
===Victory poses===
*Left: While advancing forward, R.O.B. rotates his hands outward while his arms point out straight. After halting, he spins his arms in alternating directions and rotates his head 360° counterclockwise. Afterward, he adjusts his arms to face upward, continuously raising and lowering them in a flexing gesture. R.O.B.'s head also rotates 360° clockwise after every two times he pumps his arms.
*Up: Uses Robo Burner, spins, and then lands. He then proceeds to continuously lower and raise his arms while rotating his head.
*Right: Turns his head and flashes the lights in his eyes while clapping, similar to his side taunt. He then proceeds to continuously clap, lowering his arms after each clap.
ROBVictoryPose1SSBU.gif
ROBVictoryPose2SSBU.gif
ROBVictoryPose3SSBU.gif
==In competitive play==
===Most historically significant players===
See also: :Category:R.O.B. players (SSBU)
* - One of the best R.O.B. players in North America in the post-pandemic metagame, peaking at 23rd on the UltRank 2022, although his breakout event took place right before the pandemic, placing 13th at defeating and . He is best known for placing 2nd at , where he won a R.O.B. ditto against and also defeated and . In addition, he has placed top 8 at several other majors, placing 5th at both and as well as 7th at .
* - One of the best solo-R.O.B. players in Japan in the post-pandemic metagame. He was initially known for his performances in Japan's online metagame, most notably placing 2nd at the to qualify for the . He became an offline regular afterwards, but was not well-known outside of Japan until 2024, where he placed 2nd at defeating , , and , being just one game away from winning the entire event. Alongside other strong performances during this time, he was eventually ranked 48th on the LumiRank 2024.1.
* - The best R.O.B. player in Europe and has been ranked in Europe for all of competitive Ultimate. He is known for his performances in the early metagame and the first few years of the post-pandemic metagame, including several noteworthy major performances such as 13th at and , and peaked at 137th on the OrionRank 2022. Although less consistent since, he continues to put up strong performances, including defeating at and at . 
* - One of the best R.O.B. players in North America and a top 10 player in Mexico in the post-pandemic metagame. He has been active since the early metagame but gained wider recognition ater he began traveling in the post-pandemic metagame, achieving several high placements at majors including 4th at and 7th at . In addition, he is known for his frequent trips to Europe and regularly placing top 8 at their largest events, including winning , placing 3rd at , and placing 7th at .
* - One of New England's best players in the early metagame and also one of the best R.O.B. players in the world during this time; although he had little activity outside of New England until right before the pandemic, he was ultimately ranked 31st on the Fall 2019 PGRU thanks to his 7th-place finish at and 9th-place finish at , defeating in the former and in the latter. He remained active during the online metagame but retired from competitive play in early 2021 following controversy regarding his conduct.
* - One of the best solo-R.O.B. players in Japan in the post-pandemic metagame. Although notoriously inconsistent at majors throughout his career, his worst performances were often balanced out by some strong peak performances, most notably placing 7th at and 9th at , as well as defeating at . In addition, he has placed highly at many superregionals, including placing 3rd at , , and . With these peaks, he has been ranked in the top 150 for several years, peaking at 98th on the LumiRank 2023.
* - Primarily played R.O.B. in the early metagame and was the second-best R.O.B. player during this time, peaking at 20th on the Fall 2019 PGRU. He is best known for finishing 7th at both and , defeating in the former, and also his 9th-place finishes at several majors in the latter half of 2019 (, and ). He continued to play R.O.B. alongside other characters such as after the early metagame but went inactive in early-2023 due to sexual misconduct allegations.
* - Known for playing a variety of characters, with one of his best-known characters being R.O.B. He is considered the second-best R.O.B. player of all time and was the best in the early metagame, as well as the only R.O.B. player ever ranked in the top 10, peaking at 5th on the OrionRank Ultimate: Eclipse. He was the first R.O.B. player to win a major, doing so at , and since then has used primarily R.O.B. to win and . Even after picking up the Pits in 2023, he maintains the character as a secondary or counterpick.
* - The greatest R.O.B. player of all time and one of the best players in the United States in the post-pandemic metagame. Although active prior, he broke out onto the scene after placing 4th at . Since then, he has been a top 20 player worldwide and has won and , becoming the only solo-R.O.B. player to win a major. He is also known for frequently using R.O.B.'s back aerial to close out stocks, which has become his signature move and as such has been dubbed the "Zombair".
===Tier placement and history===
Ever since the start of the game, R.O.B. has always been considered a dominating character in Ultimate due to buffs from the previous game, such as possessing better approaching options, more versatile projectiles with Gyro and Robo Beam, even more threatening KO options, and an improved edgeguarding game, leading several to consider him as an excellent zoner with a wide array of utility options. R.O.B. saw immense success in the early metagame from players such as and , and continued to have strong representation in the post-online metagame from players such as and , which lead him to be one of the most represented characters in Ultimates metagame. As such, R.O.B. is widely considered a top-tier character, and as such was ranked 6th on the first two tier lists and 5th on the third tier list.
In online tournaments, which were the standard during the worldwide COVID-19 pandemic, causing almost all offline tournaments to switch to online, R.O.B. fares even better, due to his already safe aerials and tilts being much more reliable due to lag. Many players, including and , have performed fairly well in Wi-Fi tournaments, including various Ultimate Naifu Wars, , and .
==: Unreadable Expressions==
R.O.B.'s opponents all wear masks or lack expressive faces. His boss, Galleom, fits in with the theme due to being a robot and lacking an expressive face.
Round 	Opponent 	Stage 	Music 	Notes
1 	 	Halberd 	 	
2 	 	Frigate Orpheon 	 	
3 	(x5) 	Flat Zone X 	 	Horde Battle (2 at a time)
4 	 	Boxing Ring 	 	
5 	(x2) 	Wii Fit Studio (Battlefield form)	 	
6 	(x6) 	Mario Bros. (Battlefield form) 	 	Horde Battle (3 at a time)The stage references how R.O.B. used Mario Bros. for his unlocking battle in Super Smash Bros. Brawl, as well as for single player modes. The battle references the R.O.B. Squad from the Subspace Emissary. If any of these costumes are being played as, R.O.B. in the NES version will take place of that costume.
Bonus Stage	Bonus Stage	Bonus Stage 	Bonus Stage	Bonus Stage
Final 	Galleom 	Base 	 	References Galleom's recurring boss battles in Brawl.
Credits roll after completing Classic Mode. Completing it as R.O.B. has accompany the credits.
==Role in World of Light==
Although R.O.B. was absent from the World of Light opening cutscene, he was vaporized and later imprisoned alongside the rest of the fighters (excluding ) when Galeem unleashed his beams of light.
R.O.B. was one of the many fighters that fell under Dharkon's control upon Galeem's first defeat. He can be found in the Mysterious Dimension sub-area, as the fighter closest to the entrance, standing in a floating island with scattered mechanical junk. To reach him, the player must first defeat the spirit of Redd as the answer to a trivia question ("Which of these spirits sells furniture?"), allowing access to the island he's in.
===Fighter Battle===
No.	Image	Name 	Type	Power 	Stage 	Music
42 	 	R.O.B.	 	10,500	Wrecking Crew (Ω form)	
==Spirits==
R.O.B.'s fighter spirit can be obtained by completing as R.O.B. It is also available periodically for purchase in the shop for 300 Gold, but only after R.O.B. has been unlocked. Unlocking R.O.B. in World of Light allows the player to preview the first spirit below in the Spirit List under the name "???". As a fighter spirit, it cannot be used in Spirit Battles and is purely aesthetic. His fighter spirit has an alternate version that replaces it with his artwork in Ultimate.
Additionally, R.O.B. makes an appearance in a few support spirits.
SSBU spirit R.O.B..png|822. R.O.B.
SSBU spirit Stack-Up.png|823. Stack-Up
SSBU spirit Gyromite.png|824. Gyromite
SSBU spirit Subspace Bomb.png|1,113. Subspace Bomb
SSBU spirit Ancient Minister.png|1,114. Ancient Minister
==In Spirit Battles==
===As the main opponent===
Spirit	Spirit	Spirit 	Spirit 	Battle parameters	Battle parameters	Battle parameters 	Battle parameters 	Battle parameters 	Battle parameters	Battle parameters 	Inspiration
No. 	Image 	Name 	Series 	Enemy Fighter(s) 	Type 	Power 	Stage 	Rules 	Conditions 	Music 	Character
245 	 	The Legend of Zelda Series	•Giant 	 	3,800 	Great Plateau Tower (Ω form) 	N/A 	•The enemy has super armor and is hard to launch or make flinch•Stamina battle•The enemy favors neutral specials 	 	 	
290 	 	Metroid Series 	•Giant 	 	3,900 	The Great Cave Offensive (Battlefield form)	•Item: Drill 	•The enemy starts the battle with a Drill•The enemy is giant 	 	 	
388 	 	Star Fox Series 	• (120 HP)• (50 HP)• (50 HP) 	 	3,300 	Corneria (Battlefield form) 	N/A 	•Defeat the main fighter to win•Stamina battle•Reinforcements will appear during the battle 	 	 	
392 	 	Star Fox Series 	•Giant 	 	4,000 	Venom (Ω form) 	N/A 	•The enemy's neutral special has increased power•The enemy is giant 	 	 	
494 	 	Pokémon Series 	•Metal (140 HP) 	 	4,400 	Unova Pokémon League (hazards off) 	•Earthquake 	•Stamina battle•Periodic earthquakes will shake the stage•The enemy is metal 	 	 	
511 	 	Pokémon Series 	•Giant (INT)/ (JP/CH/KR) (200 HP) 	 	9,600 	Brinstar Depths (Ω form) 	•Move Speed ↑•Attack Power ↑ 	•Stamina battle•The enemy has increased attack power after a little while•The enemy has increased move speed after a little while 	 	 	
537 	 	Pokémon Series 	• Team ×4 	 	9,300 	Prism Tower 	N/A 	•The enemy favors neutral specials•Only certain Pokémon will emerge from Poké Balls (Genesect)•The enemy has increased move speed 	 	 	
569 	 	EarthBound Series 	•Giant (160 HP) 	 	9,700 	Frigate Orpheon 	•Defense ↓•Attack Power ↓ 	•The enemy's energy attacks have increased power•The enemy has super armor and is hard to launch or make flinch•Stamina battle 	 	 	
769 	 	Metal Gear Solid Series 	•Metal ×2 (90 HP) 	 	9,500 	Shadow Moses Island 	•Item: Shooting Types 	•Stamina battle•The enemy is metal•The enemy starts the battle with a Steel Diver 	 	 	
772 	 	Metal Gear Solid Series 	• 	 	1,900 	Halberd 	N/A 	•The enemy starts the battle with a Super Scope 	 	 	
784 	 	Sonic The Hedgehog Series 	• (120 HP) 	 	1,700 	Frigate Orpheon 	N/A 	•Stamina battle•The enemy's shooting items have increased power•The enemy starts the battle with a Ray Gun 	 	 	
792 	 	Sonic The Hedgehog Series 	•Giant (120 HP) 	 	2,200 	Green Hill Zone (Battlefield form) 	N/A 	•Stamina battle•The enemy starts the battle with a Drill•The enemy is giant 	 	 	
824 	 	R.O.B. Series 	•Giant ×3 	 	3,900 	Living Room 	N/A 	•The enemy favors down specials•The enemy is giant 	 	R.O.B. 	
871 	 	Mega Man Series 	• 	 	3,600 	Moray Towers (Ω form) 	•Item: Shooting Types 	•The enemy starts the battle with a Super Scope 	 	 	
874 	 	Mega Man Series 	•Metal (180 HP) 	 	9,700 	Wily Castle (Ω form) 	•Assist Trophy Enemies (Wily Capsule) 	•Stamina battle•Hostile assist trophies will appear•The enemy is metal 	 	Wily Machine 7 	
904 	 	Mega Man Series 	• 	 	2,100 	Lylat Cruise 	•Hazard: Low Gravity•Item: Black Hole 	•Timed battle (1:00)•Gravity is reduced•The enemy starts the battle with a Black Hole 	 	 	
1,089 	 	Nintendo Land 	• 	 	3,600 	Pokémon Stadium 2 	•Sudden Damage 	•All fighters take serious damage 	 	 	
1,114 	 	Super Smash Bros. Series 	• Team (INT)/ (JP/CH/KR) 	 	9,000 	Halberd 	•Hazard: Screen Flip 	•The screen will suddenly flip•The enemy starts the battle with a Bomber•Explosion attacks aren't as effective against the enemy 	 	R.O.B. Squad (cyan, red, and NES/Famicom costumes)	
1,178 	 	Magical Vacation Series 	• 	 	3,700 	Great Plateau Tower 	•Move Speed ↓ 	•You have reduced move speed 	 	 	
1,203 	 	Giftpia 	• 	 	1,700 	Wuhu Island (Wishing Fountain) 	•Attack Power ↑•Move Speed ↓ 	•Survive until the timer runs out (1:00)•You have reduced move speed after a little while•The enemy has increased attack power after a little while	 	 	
1,210 	 	Chibi-Robo! Series 	•Metal Team ×4 (INT)/×4 (JP/CH/KR) 	 	2,300 	Gamer 	•Item: Blocks 	•The enemy is metal•The enemy has increased move speed 	 	 	
1,222 	 	Chōsōjū Mecha MG 	• 	 	1,800 	Wily Castle 	N/A 	•The enemy starts the battle with a Killing Edge•The enemy has increased move speed 	 	 	
1,248 	 	And-Kensaku 	• • 	 	2,000 	PictoChat 2 (Battlefield form) 	•Hazard: Zap Floor 	•The floor is electrified•The enemy favors side specials 	 	 	
1,320 	 	Nintendo Labo Series 	• • (Moveset 3322, Toy-Con Visor, Red Standard Outfit)• (Moveset 2233, Toy-Con Visor, Blue Standard Outfit)	 	3,800 	Gamer (Single building layout) 	•Assist Trophy Enemies (Yuri Kozukata)•Item: Dragoon Parts	•Hostile assist trophies will appear after a little while 	 	 	
1,333 	 	DRAGON QUEST Series 	•Giant (187 HP) 	 	4,400 	(Battlefield form) 	•Sleep Status 	•The enemy has super armor but moves slower•The enemy's punches and elbow strikes have increased power•Stamina battle 	 	 	
1,352 	 	Tetris Series 	• 	 	4,400 	Flat Zone X (Battlefield form) 	•Assist Trophy Enemies (Hammer Bro)•Hazard: Screen Flip 	•The screen will suddenly flip•Hostile assist trophies will appear•The enemy favors down smash attacks 	 	 	
1,435 	 	Minecraft Series 	•Giant (INT)/ (JP/CH/KR)• ×2 	 	8,700 	Minecraft World (Plains, Day) 	•Item: Cucco 	•The enemy has super armor and is hard to launch or make flinch•The enemy favors grabs and throws•Reinforcements will appear during the battle 	 	Iron Golem 	
1,453 	 	The Legend of Zelda Series	•Tiny (INT)/ (JP/CH/KR)•Giant 	 	1,600 	Temple (Battlefield form) 	N/A 	•Defeat the main fighter to win 	 	Guardian (green costume) 	
1,498 	 	Metroid Series 	•Giant (INT)/ (JP/CH/KR) (20 HP) 	 	9,600 	Brinstar Depths (Battlefield form) 	•Attack Power ↑•Move Speed ↑•Temporary Invincibility 	•The enemy will occasionally be invincible•Stamina battle (player 30 HP)•The enemy has increased move speed 	 	 	
1,518 	 	 	•Giant Team ×3 (INT)/×3 (JP/CH/KR) (45 HP) ×10/×10 (45 HP) 	 	9,700 	Fourside (Battlefield form) 	•Sudden Final Smash 	•The enemy will suddenly have a Final Smash after a little while•Timed stamina battle (1:40)•Reinforcements will appear after an enemy is KO'd 	 	Sentinels 	
===As a minion===
Spirit	Spirit 	Spirit 	Spirit 	Battle parameters	Battle parameters	Battle parameters 	Battle parameters 	Battle parameters 	Battle parameters	Battle parameters 	Inspiration
No. 	Image 	Name 	Series 	Enemy Fighter(s) 	Type 	Power 	Stage 	Rules 	Conditions 	Music 	Character
106 	 	Mario & Luigi Series 	•Iggy (140 HP)• (140 HP) 	 	3,700 	Prism Tower 	N/A 	•Stamina battle•The enemy starts the battle with a Rocket Belt 	 	 	
567 	 	EarthBound Series 	• (160 HP)• (160 HP) 	 	9,200 	Magicant (hazards off) 	•Bob-omb Festival 	•Defeat the main fighter to win•Bob-ombs will rain from the sky after a little while•Stamina battle 	 	 	
599 	 	F-Zero Series 	•Giant •Giant 	 	3,800 	Big Blue 	N/A 	•Defeat the main fighter to win•The enemy's dash attacks have increased power•The enemy can deal damage by dashing into you	 	(cyan color scheme) 	
736 	 	WarioWare Series 	• • • 	 	3,400 	WarioWare, Inc. (hazards off) 	N/A 	•Defeat the main fighter to win 	 	 	
752 	 	Metal Gear Solid Series 	• •Giant Metal 	 	4,500 	Prism Tower 	N/A 	•Defeat the main fighter to win•The enemy tends to avoid conflict•The enemy is metal 	 	Metal Gear REX 	
767 	 	Metal Gear Solid Series 	• •Giant 	 	3,500 	Gaur Plain (Battlefield form) 	•Bob-omb Festival 	•Bob-ombs will rain from the sky after a little while•The enemy is giant 	 	Metal Gear ZEKE 	
768 	 	Metal Gear Solid Series 	• •Metal 	 	1,600 	Midgar (Battlefield form) 	N/A 	•Defeat the main fighter to win•Reinforcements will appear during the battle•The enemy is metal 	 	Peace Walker 	
913 	 	Mega Man Legends Series 	•Wendy •Tiny ×2 	 	3,600 	Wuhu Island (Talon Rock) 	N/A 	•Take your strongest team into this no-frills battle 	 	Servbots 	
962 	 	Xenoblade Chronicles Series	• • • 	 	1,600 	Shadow Moses Island 	N/A 	•Defeat the main fighter to win•The enemy starts the battle with a Drill 	 	Skell 	
1,209 	 	Chibi-Robo! Series 	• •Tiny Metal 	 	1,700 	Living Room 	N/A 	•Defeat the main fighter to win•The enemy's neutral special has increased power•The enemy loves to taunt 	 	Chibi-Robo 	
1,340 	 	Banjo-Kazooie Series 	•Gold (Moveset 1231, Skull Kid's Hat, Ashley Outfit)•Giant Gold (INT)/ (JP/CH/KR)	 	9,500 	Jungle Japes (hazards off) 	•Flowery 	•Defeat the main fighter to win•You constantly take minor damage•The enemy favors air attacks 	 	Golden Goliath 	
1,349 	 	DAEMON X MACHINA 	•Tiny (50 HP)•Giant (60 HP) (50 HP) (50 HP) 	 	9,300 	Bridge of Eldin (Battlefield form)	•Move Speed ↑•Attack Power ↑•Item: Exploding Types	•Stamina battle•The enemy has increased attack power•The enemy has increased move speed after a little while 	 	Bullet Walker (Green)Scarlet Sword (Red)Shadow Fang (Blue)	
1,466 	 	Persona Series 	• •Metal ×3 (INT)/×3 (JP/CH/KR) 	 	9,500 	New Pork City (Battlefield form) 	N/A 	•Defeat the main fighter to win•The enemy is metal 	 	Pithos 	
1,466 	Mementos (Battlefield form)	Persona Series 	• •Metal ×3 (INT)/×3 (JP/CH/KR) 	 	9,500 	 	N/A 	•Defeat the main fighter to win•The enemy is metal 	 	Pithos 	
1,489 	 	Sakuna: Of Rice and Ruin 	• • ×2 (INT)/×2 (JP/CH/KR) 	 	3,700 	Suzaku Castle 	N/A 	•Defeat the main fighter to win•The enemy favors down specials 	 	Mihashira Capital Automatons 	
1,514 	 	The Legend of Zelda Series 	• (100 HP)• (70 HP)•Giant (70 HP)• (60 HP)• (60 HP)• (60 HP)• (60 HP) 	 	13,000 	Temple (Battlefield form) 	N/A 	•Stamina battle•The enemy favors neutral specials•Reinforcements will appear after an enemy is KO'd 	 	 	
This alternative occurs when the corresponding DLC has been purchased and downloaded.
==Alternate costumes==
As in SSB4, R.O.B.'s default costume switches between the 1st and 2nd costumes listed here depending on the language the game is set to. The Famicom colors are the default if the language is set to Japanese, Korean, or Chinese, while the NES colors are the default color if the language is set to any other language. Newly scanned R.O.B. amiibo default to the language's default color instead of the color of the R.O.B. amiibo, unlike other amiibo variants.
							
							
==Gallery==
SSBU R.O.B. Number.png|R.O.B.'s fighter card.
R.O.B. unlock notice SSBU.jpg|R.O.B.'s unlock notice.
SSBUWebsiteR.O.B.1.jpg|Taunting on Shadow Moses Island.
SSBUWebsiteR.O.B.2.jpg|Taunting on Port Town Aero Dive.
SSBUWebsiteR.O.B.3.jpg|Attacking with Robo Beam on .
SSBUWebsiteR.O.B.4.jpg|Crouching with a buried on Gaur Plain.
SSBUWebsiteR.O.B.5.jpg|Attacking with his down smash on Tomodachi Life.
SSBUWebsiteR.O.B.6.jpg|Blue, metal, and pink R.O.B.s with a Bombchu on PictoChat 2.
SSBUWebsiteSnake5.jpg|Crouching with on Magicant.
SSBUWebsiteSonic3.jpg|Getting kicked by on Skyworld.
SSBU R.O.B. with Daybreak.jpg|R.O.B. holding the completed Daybreak.
SSBUWebsite34.jpg|Taunting on Shadow Moses Island.
ROBSSBUBackAerial.PNG|Using his back aerial on on Magicant.
===Fighter Showcase Video===
==Trivia==
*R.O.B.'s stock icon is one of six to show the character's eyes, the others being , , , Zombie, and Enderman.
**This is not counting and Larry, as the eyes depicted for the former are not his actual eyes, and the latter lacks his irises.
*On the official site for Ultimate, each character is accompanied by a background image of a stage from their universe. As R.O.B. is the only character to not have a stage from his home universe, his page is the only one with no stage for the background image.
*R.O.B. is one of four characters that has appeared in all games with Final Smashes to have a different Final Smash in each of them; the other three are Pit, Zero Suit Samus, and King Dedede.
*The scripts for Super Diffusion Beam were never removed from the game's code in the transition from Smash 4 to Ultimate. However, like the glide attack scripts from Smash 4, they lie dormant.
*In the Korean version, R.O.B. uses the "Robot" announcer voice-clip from the Japanese version, despite R.O.B.'s name being written the same way as in the English version. This is unlike , , and , all of whom use the English announcer voice clip due to the pronunciation. This was not the case in Brawl.
*R.O.B. and the are the only fighters that cannot receive a series bonus, since they don't have any primary spirits from their own series.
**Previously prior to the 10.1.0 update patch, also shared this distinction.
*, , , and R.O.B. are the only fighters who used their default costumes in spirit battles through one of the 1297 spirits available when the game first launched. In R.O.B.'s case, it is due to the Ancient Minister spirit.
**Due to certain spirit battles (such as Ancient Minister, Villager & Iron Golem, E.M.M.I., and 13 Sentinel Pilots), R.O.B. is the only character whose color scheme used for a spirit battle changes based on the language version used.
*R.O.B.'s NES color scheme is the only one that bears the NES' base sticker which reads "Robotic Operating Buddy"; all other palettes bear the Famicom base sticker, which reads "Family Computer Robot". Famicom is short for "Family Computer."
*When R.O.B. is lying on the ground after missing a tech, the switch on his base will be set to "OFF".
*Although R.O.B. is "voiced", in Stamina Mode, he remains silent when he gets KO'd by reaching 0 HP with no stocks remaining. and the s also share this oddity.
*The names of all of R.O.B.'s Normals are based on the internal names of those categories of moves.https://youtu.be/XMzR5mJHPDg
==References==
 
Category:Spirits
es:R.O.B. (SSBU)