PvP Changes

This page lists player-vs-player changes relative to the vanilla game. All changes that affect PvP combat apply to PvP arenas only unless otherwise noted.
== PvP Tournaments ==
Each season there is usually at least one official PvP tournament for Softcore and Hardcore respectively for both High Level Dueling (HLD) and Low Level Dueling (LLD).
In these tournaments, High Levels (1-99) duel in Hell Difficulty while Low Levels (30) duel in Normal Difficulty.
The reward for winning an official tournament is an exclusive account-wide aura, similar to those rewarded to the first 3 level 99 characters per class and/or the first 3 boss kills for the uber bosses per class. If there are 16 or more participants per respective tournament then the top 3 characters each are rewarded an aura.
Beyond these official tournaments there are also community PvP tournaments with large prize pools that are hosted for both HLD and LLD characters throughout each Season. Some of these tournaments are arranged as Team vs Team (TvT) duels (a popular way to play for LLD). To inquire about community tournaments, and for any general PvP-related questions, discussion can be found in the respective HLD PvP or LLD PvP channels in the official Project Diablo 2 Discord.
== General Changes ==
* New dueling arenas are accessible via 'maps' which can be purchased from Akara in Act 1
* Vendors within PvP arenas sell 'Dueling Mana Potions' (other potions cannot be used in the arenas)
* Vendors within PvP arenas also sell a variety of 'Dueling Charms' tailored for both HLD and LLD characters:
: Grand Charms: +1 Skill Tree with 15 Life, Large Charms: 2% Damage with 15 Life
: Small Charms: 20 Life, 15 Life, 10 Life + 2 Max Damage + 10 Attack Rating, 10 Life + 3% all resistances, 10 Life + 7% of one resistance, or 5% FHR + 7% of one resistance
:: Note: These 'Dueling Charms' only work inside of the PvP arenas. Outside of the arenas their stats do not apply to the character.
* Spectator mode can be toggled in the arenas by typing .spec or .spectate within the safe zone of an arena
* After dying in these arenas no gold is dropped and characters revive without needing to retrieve their corpse
:: Note: Hardcore characters revive in the same way - Deaths are only 'safe' inside the arenas, while outside of the arenas deaths are permanent
* Maximum resistances are capped based on the difficulty: 75% (Normal), 80% (Nightmare), 85% (Hell)
* Pierce from passive sources (Equipment, Facets, Sorceress Masteries, etc.) does not work in the arena, this includes Physical pierce
:: Note: Skills that 'actively' apply a pierce 'debuff' such as Inferno, Arctic Blast, Lower Resist, Conviction, and/or Battle Cry still apply those -resistance debuffs
* Open Wounds is limited based on the difficulty - it deals 8%/6%/4% of its damage in Normal/Nightmare/Hell
* Stuns in PvP can no longer be reapplied to players who are already stunned, and attacks/hits/spells against stunned players will reduce the stun duration by 2 frames per hit
* Regenerating charges (e.g. Blink on Enigma) regenerate 200% faster
* Slow, Knockback (from items), Absorb, Attackers Take Damage, Life Leech, and Melee Splash are disabled
* Life replenish is capped at +30
== Skill Differences ==
* Dragon Flight: doesn't auto-aim
* Mind Blast: stun lasts 1.5 seconds instead of 2 seconds, radius doesn't increase with base levels, doesn't name-lock
* Whirlwind: doesn't have a dual-wield attack frame penalty
* Oak Sage: doesn't grant life replenish
* Bone Spear: only fires 1 projectile
* Holy Bolt: only fires 1 projectile
* Smite: stun lasts up to 2.5 seconds instead of up to 10 seconds
* Fist of the Heavens: doesn't auto-aim or name-lock
* Joust: doesn't auto-aim
* Teleport: doesn't have a 1-second damage debuff (Normal only)
* Meteor: reduced explosion radius
* Energy Shield: while active, Dueling Mana Potions cannot be used
* Chance to parry or dodge is halved (Weapon Block, Holy Sword, Dodge, Evade)
* Movement skills don't name-lock (Whirlwind, Leap, Leap Attack, Charge)
* Healing skills (Holy Bolt, Holy Nova, Holy Light) don't heal allies
== Damage Multipliers ==
Skills deal 16%/12%/6% (1/6th, 1/8th, 1/16th) of their damage against other players in Normal/Nightmare/Hell difficulty. 
They deal 100% of those amounts except for the following skills which have other multipliers:
: These skill modifier values can be found in game, in a book within the PvP arenas
Skill 	Norm/NM % 	Hell % 	Type
Amazon 	Amazon 	Amazon 	Amazon
  •  Jab 	80 	80 	physical
  •  Poison Javelin 	85 	80 	poison
  •  Plague Javelin 	90 	55 	poison
  •  Power Strike 	17 	 	physical
  •  Charged Strike 	130 	 	lightning
  •  Lightning Bolt 	80 	 	lightning
  •  Guided Arrow 	114 	120 	
  •  Strafe 	65 	 	physical
  •  Cold Arrow 	150 	125 	cold
  •  Ice Arrow 	200 	150 	cold
  •  Freezing Arrow 	200 	160 	cold
  •  Fire Arrow 	150 	125 	fire
  •  Immolation Arrow 	200 	155 	fire
  •  Decoy 	50 	 	
  •  Valkyrie 	70 	 	
Assassin 	Assassin 	Assassin 	Assassin
  •  Psychic Hammer 	20 	10 	
  •  Mind Blast 	30 	35 	
  •  Lightning Sentry 	35 	40 	
  •  Chain Lightning Sentry	35 	40 	
  •  Wake of Fire 	60 	 	
  •  Blade Sentinel 	85 	75 	physical
  •  Blade Fury 	 	75 	physical
Barbarian 	Barbarian 	Barbarian 	Barbarian
  •  Double Swing 	200 	 	physical
  •  Frenzy 	200 	125 	physical
  •  Concentrate 	50 	 	magic
  •  Double Throw 	114 	114 	physical
  •  Berserk 	125 	 	physical
  •  Whirlwind 	70 	95 	physical
  •  War Cry 	135 	125 	
  •  Deep Wounds 	50 	50 	
Druid 	Druid 	Druid 	Druid
  •  Firestorm 	150 	120 	
  •  Molten Boulder 	90 	80 	
  •  Volcano 	45 	45 	
  •  Arctic Blast 	200 	 	
  •  Tornado 	60 	40 	
  •  Hurricane 	150 	 	
  •  Armageddon 	30 	35 	
  •  Rabies 	150 	125 	poison
  •  Poison Creeper 	15 	15 	
  •  Maul 	150 	 	physical
  •  Shock Wave 	175 	 	
  •  Fire Claws 	300 	 	fire
  •  Raven 	60 	 	
Necromancer 	Necromancer	Necromancer	Necromancer
  •  Teeth 	40 	35 	
  •  Bone Spear 	55 	45 	
  •  Bone Spirit 	30 	15 	
  •  Poison Strike 	150 	125 	
  •  Desecrate 	85 	60 	
  •  Poison Nova 	150 	125 	
  •  Corpse Explosion 	65 	 	
  •  Dark Pact 	50 	50 	
Paladin 	Paladin 	Paladin 	Paladin
  •  Holy Fire 	125 	50 	
  •  Holy Bolt 	65 	65 	
  •  Holy Light 	15 	15 	
  •  Blessed Hammer 	60 	40 	
  •  Fist of the Heavens 	55 	65 	
  •  Holy Nova 	50 	50 	
  •  Zeal 	75 	85 	physical
  •  Vengeance 	200 	 	fire/cold/lightning
  •  Smite 	85 	75 	physical
  •  Joust 	20 	20 	
  •  Charge 	70 	70 	physical
Sorceress 	Sorceress 	Sorceress 	Sorceress
  •  Ice Bolt 	110 	145 	
  •  Ice Blast 	150 	145 	
  •  Glacial Spike 	150 	145 	
  •  Frost Nova 	185 	140 	
  •  Ice Barrage 	190 	140 	
  •  Blizzard 	 	130 	
  •  Frozen Orb 	150 	130 	
  •  Telekinesis 	10 	10 	
  •  Charged Bolt 	170 	75 	
  •  Nova 	175 	150 	
  •  Lightning 	180 	200 	
  •  Chain Lightning 	120 	 	
  •  Thunder Storm 	30 	35 	
  •  Fire Bolt 	75 	135 	
  •  Fire Ball 	90 	130 	
  •  Inferno 	125 	 	
  •  Blaze 	130 	 	
  •  Fire Wall 	90 	 	
  •  Combustion 	50 	90 	
  •  Lesser Hydra 	40 	80 	
  •  Hydra 	30 	80 	
  •  Meteor 	65 	90 	
* Hell damage multipliers are colored gray if they're the same as the Normal/Nightmare multipliers
* Damage types are colored gray if they're the same as the damage added by the skill itself
== Known Bugs ==
* Currently Energy Shield does not work in PvP Arenas
* Occasionally when interacting with the book of PvP skill modifiers within the arenas you may enter a state where you cannot target anything. You have to rejoin the game to fix this.
* While in the Moor Duel Arena, if someone trades with Akara in Rogue Encampment it can cause the PvP vendor version of Akara to have the same items for trade as the one in Rogue Encampment. Unfortunately, the quickest solution to this is to create a new game.