Infantry Equipment of the Telkevan Union

The following is an exhaustive list of the armors and equipment currently utilized by the Armed Forces of the Telkevan Union. For the rest of the arsenal, view Telkevan Military Arsenal. See Telkevan Infantry for details on infantry units.
==Armors & Battlesuits==
See also: Body Armor
=== N80 XBA (Exoskeletal Battle Armor) ===
The N80 Exoskeletal Battle Armor is the standard issue armor for all branches of the AFRE. It uses an exoskeleton to assist the user's mobility while greatly increasing their strength. Over the course of its long history, the armor has been upgraded dozens of times to remain relevant and has had many variations produced for specific environments and duties.
The N80 XBA's default features include:
* Silua-type Artificial Intelligence Assistant
* Type-I personal energy shield
* Virtual Heads-Up-Display with weapon sync
* Motion tracker
* Day, infrared, & ultraviolet vision
* Built-in magnification
* Audio & visual dampers
* Audio & visual recording software
* Universal translator
* 'Vox box' voice amplifier
* Short-range communicator
* Life support system & temporary air supply
* Insulated carbon-weaving undersuit
* Air filters
* Geiger counter
* Medicinal foam injectors
* Drug & stimulant injectors
* Magnetic Soles
Below are several variants of the XBA:
Name 	Description
XBA-CO (Command) 	The command model features an advanced communications and intelligence suite and either a specialized Silua A.I or a Telkevon Iron Soul depending on the circumstances.
XBA-S (Shock) 	The XBA-S has received additional armoring and type-II energy shielding for use by shock troops and general service on the Diab front.
XBA-M (Medical) 	Medical armor features built-in tools, robotic limbs, and a specialized Silua A.I for treating and/or extracting wounded soldiers.
XBA-E (Engineering) 	Engineering armor features tools, robotic limbs, and a specialized Silua A.I for maintenance and construction.
XBA-DC (Drone command) 	Introduced after the First Battle of Norsus, drone command armor is designed for infantry operating in combat robotics formations. It has also become standard for field drone operators.
XBA-I (Infiltrator) 	Infiltrator armor has had some of its armor and shielding stripped in exchange for a personal cloaking field.
XBA-SA (Space activity) 	Equipped with greater air capacity and anti-gravity jets for operations in low-gravity vacuum environments.
XBA-O (Oceanic) 	Equipped with greater air capacity and propellers for operations in oceanic environments.
XBA-HE (Hazardous environment)	Hazardous environment armor features more robust protections against biological and chemical hazards.
XBA-A (Air) 	Featuring streamlined armor and jump-jets for reconnaissance and rapid movement across urban environments.
XBA-CH (Chaplain) 	An aesthetic variant designed for servants of the gods working within the AFRE. There is no concrete standard for CH armor's appearance, with it varying based on the denomination from which it originated.
XBA-C (Civil) 	Designed expressively for those working in law enforcement. It is functionally identical to the standard, but features a distinct design for easy identification.
XBA-AUX (Auxiliary) 	Auxiliary denotes any XBA armor produced for client states and allies.
=== N85 XBA===
The N85 is the latest generation of XBA armor. Though visually similar to the N80, the suit has been improved in every regard with the latest technology developed over the course of the Great War. The armor first saw action during the later stages of the Battle of Helia, but would not be approved for mass-production until after the battle had concluded. The N85 is rapidly phasing out the N80, though it is expected to be several years before the N80 is fully retired. Several variant models based on those of the N80 have already been produced.
Below are unique variants of the N85:
Name 	Description
XBA-SEL (Selshazak)	Used exclusively by its namesake, Selshazak armor interfaces with the user's biological and mechanical augmentations, effectively transforming the armor into a new layer of skin. Many suits also feature Telkevon-type sapient A.I.
===N15 XIS (Exoskeletal Infiltration Suit)===
Though the XBA-I is sufficient for the chaos of the battlefield, it is not optimized for operations deep behind enemy lines. This role is fulfilled by the exoskeletal infiltration suit, which is equipped with a personal cloaking device, camouflage armor plating, and has had its joints tuned to reduce noise to a minimum. Though immune to most forms of stealth detection, the cloak only runs for a few hours before needing to recharge, and the camouflage plating can be rendered inert by damage.
===N65 'Hisla' HCS (Heavy Combat Suit)===
::The N65 model 'Hisla' Heavy Combat Suit is the standard issue battlesuit. It is designed to be worn over XBA armor and interfaces with the suit to share or enhance its features. Like its lighter XBA cousin, the Hisla has a wide assortment of specialized variants.
Below are several variants of the HCA:
Name 	Description
HCS-CO (Command) 	Command armor uses the greater component and energy capacity of HCS armor to enhance the capabilities of command-model XBA armor.
HCS-A (Artillery) 	Artillery armor is designed to provide medium to long range heavy fire support through mounted mortars, cannons, and/or rockets. Depending on their armament, artillery suits can also operate as anti-air platforms.
HCS-U (Urban) 	Designed for close-quarters combat, Urban HCS armor has had some of its armor stripped in exchange for a slimmer profile and improved speed and agility. To compensate, most users divert a greater portion of the armor's power towards shielding.
HCS-O (Oceanic) 	Oceanic HCS armor has a drastically altered design to make it suitable for amphibious and oceanic operations.
HCS-B (Bulwark) 	Bulwark armor features heavy frontal armor, a shield on one or both arms, and either a dome shield generator or shield booster to protect infantry during frontal assaults.
HCS-CHEM (Chemical) 	Chem models feature built-in gas containers that leak their contents into the surrounding area, turning the walker into a walking cloud of poisonous fumes that can quickly clear buildings.
HCS-C (Construction)	Construction armor is used by engineers to aid in the construction and maintenance of fortifications and vehicles. Though not intended for battlefield use, the suit retains its weapons capabilities.
===N23 'Yuthar' HACS (Heavy Aerial Combat Suit)===
::Initially a variant of the HCS, the N23 'Yuthar' Heavy Aerial Combat Suit is designed specifically for aerial maneuvers. These can range from harassing enemy positions to eliminating low-flying aircraft and other flying battlesuits.
Below are several variants of the HACS:
Name 	Description
HACS-B (Bombadier) 	Bombadiers harass enemy supply lines and provide support to ground forces with heavy weapons and various explosive munitions.
HACS-HA (High Altitude) 	High Altitude armors are designed for prolonged flights and are equipped to eliminate aircraft such as dropships and gunships. Some pilots have managed to eliminate strikecraft, though such kills are uncommon and require considerable skill.
HACS-R (Ripper) 	Rippers specialize in rapid, close-range assaults, and are equipped with powerful jump jets to allow them to get in and out of enemy positions.
HACS-SA (Space Activity)	Space HACS features many of the same enhancements of XBA-SA armor.
=== Auxiliary Armor Components & Accessories ===
Name 	Description
Enhanced Power Supply 	Appearing as a sizeable pack on the user's back, the enhanced power supply, or EPS, provides enough power to powered armor to allow it to function for several more weeks without needing to recharge. ESPs are also frequently used to provide power to energy weapons via a cable.
Energy Dome 	Energy domes produce a sizeable dome-shaped energy shield around the user, protecting both them and everyone inside of the dome. Though durable, the shield is notoriously vulnerable to mines and other explosives due to the fact that the detonation will reflect off of the dome, magnifying the explosion and potentially killing everyone inside of the shield.
Shield Booster 	As the vulnerabilities of the energy dome became apparent, designers began work on an alternative, eventually creating the shield booster. Rather than producing a shield, the booster creates a link with nearby infantry and significantly boosts their shields. The main drawback is that current models consume a good deal of power and infantry need to remain within a certain distance in order to receive any benefits. Nevertheless, the booster has steadily replaced the energy dome as the defensive measure of choice.
Wrist-mounted shield 	Wrist shields can either be energy-based or made of metal coated with thermal-resistant materials and range in size from bucklers to full tower shields.
Weapons 	Various firearms and bladed weapons have been miniaturized so that they can be mounted either on the wrist or on the user's shoulders. Among the most notable examples are wrist-mounted shotguns, micro-missile launchers, and retractable blades.
Weaponized Gauntlets 	Weaponized gauntlets feature either plasma claws or razor-sharp high frequency blades where the finger nails would be.
Modular Arms 	Up to four mechanical arms can be attached to the back of a suit of armor. Used chiefly by engineers and medics, these arms are equipped with various tools to help them perform their duties. Soldiers may also use the arms to wield additional weapons or assist in carrying certain heavy weapons.
Drone Dock 	Drone docks are built into drone command armor and are used for carrying drones. They can also use the suit's power to recharge the drone's batteries, though this is generally only done if the machine's solar collectors are damaged.
High Capacity Air Tanks 	A default feature on oceanic and space activity armor and a frequent choice for hazardous environment armor, high capacity air tanks, as their name implies, supply substantially more air than the XBA's default air tanks. Though specialized armors have the tanks built into the suit, up to three tanks can be attached to the user's back, though this leaves them vulnerable to damage.
Thrusters 	Thrusters are divided into jump packs and flight packs. Jump packs are designed for jumping past obstacles and consists of a single set of thrusters on the user's back. Flight packs are designed for prolonged flight and feature additional thrusters on the user's shins to use in steering alongside their wings.
Anti-Gravity Thrusters 	Though not as fast as jet-powered thrusters, anti-gravity thrusters are quiet and much easier to control, making them popular with infiltrators and saboteurs.
Propellers 	Propellers are exclusive to amphibious armors and ease travel through water.
Wrist-Mounted Syringe 	Popular with medics, wrist-mounted syringes feature retractable, replaceable syringes capable of piercing the thick weaving underneath XBA armor. The syringes can be loaded with painkillers and other drugs. They have also been used by special operations forces when capturing targets as the syringe can be loaded with tranquilizers.
Gillie Suit 	Thousands of years after they had been first created, gillie suits remain in use as a practical way of giving a soldier effective visual camouflage in certain environments.
Chromatic Gillie Suit 	Chromatic gillie suits adjust their colors and temperature to match their surroundings. Though superior to a standard gillie suit, they are more vulnerable to damage.
Srambler Suite 	Scrambler refers to an array of components installed into battlesuits which disrupt hostile targeting software, making it difficult to get a proper lock on the battlesuit and anyone near it until the scrambler is disabled.
Personal Cloaking Device	A default feature on infiltration armor, cloaking devices render their uses invisible to the naked eye, though a careful observer may still be able to see faint shimmers as the user moves. Its duration is determined by how much power is devoted to it, and can range from a few minutes to several hours.
Decorative Fabrics 	Fabric embellishments are common on many planets for aesthetic or ceremonial purposes, the most common among these being waist and shoulder capes. Though inferior to armor in every regard, the durable materials that cloths are made from offer a small degree of protection against shrapnel and low-grade firearms.
== Tools & Gear ==
=== Tools & Equipment ===
Name 	Description
Universal Batteries 	Military-grade batteries have been standardized for millennia so that they can be used interchangeably in as many devices as possible. A battery that powers a sonic shovel can be used to provide power to a plasma rifle, for example. There are currently five types of handheld batteries, with each type growing in size and capacity: A, E, R, T, and U.
Sonic Shovel 	Standard issue battery-powered entrenching tool that uses a vibrating, bladed shovel to cut through dirt, clay, and rock. Can be used as a weapon in emergencies. The shovel can still be used if not powered.
Beacon 	Beacons are used for a variety of roles including guiding subterranean vehicles, directing orbital and artillery strikes, and tracking the users.
Signal Flare 	In emergency situations, all soldiers are trained on how to use flares. Signal flares are color-coded for quick identification:
Red: Begin attack
Blue: Rally to/Defend this location
Green: Retreat
Yellow: Requesting bombardment
White: Location
Purple: Distress/Send reinforcements
Teal: Requesting extraction
Weapon Maintenance Kit (WMK)	WMKs contain all of the tools necessary for cleaning both ballistic and energy weapons. Specialized kits for specific weapons are also common.
Armor Maintenance Kit (AMK) 	AMKs allow for routine maintenance and basic repairs of armor while on the field.
Deployable Energy Shield 	Deployable energy shields produce a large force field that can protect up to two soldiers from one direction.
Short Range Jammer 	Jammers temporarily disrupts sensors and communications in a relatively small area for a limited time. They are most often used by special forces to cut off a specific area or squad without producing a large-scale blackout that would arouse suspicion.
=== Food & Medicine ===
Name 	Description
N3489 Ration 	The latest iteration of battlefield rations, the 3489 is a large brownish bar densely packed with nutrients designed to keep a soldier running at optimum performance for between one to three days depending on their duties. Though emphasizing performance over taste, most soldiers find the bars edible or even tasty. It is not unheard of for enemy soldiers to steal the rations, though this can have adverse health affects for some, especially non-reptilians.
First-Aid Kit 	Modern first aid kits include medication, materials for dressing wounds, treating burns, and performing field surgery.
Handheld Foam Injector (HFI)	Used by combat medics, the handheld foam injector, or HFI, uses the same medicinal foam found in power armor to stop bleeding. Though arguably redundant, most squads prefer to have at least one for emergencies.
Tryzenthol 	Tryzenthol is a synthetic adrenaline that enhances a soldier's performance during prolonged and/or intense operations. It is most notably used by shock troopers, especially Chosen. The drug can become addictive if abused, so most officers are careful in how they distribute the drug.
Lizrekal 	Known as either 'sunlight' or as 'Yinve's blood', Lizrekal is an especially powerful stimulant known for making its users markedly more aggressive. Used almost exclusively by Chosen, the drug is used in circumstances where the Chosen are not expected to survive, such as last stands or exceptionally dangerous operations.
Volitov 	A medic's best friend', Volitov is a painkiller used by combat medics and by body armor's medical systems.
Heldatov 	Heldatov is a powerful sedative and painkiller used on soldiers who are too wounded to fight and who need to be evacuated.
=== Miscellaneous ===
Name 	Description
Oltelkar 	Known also as the texts, the Oltelkar is the sacred texts of the Oltavaran Faith. There is no one version of the texts used by the military, with each community offering their own variation to their soldiers.
Teachings of Father and Mother	Teachings of Father and Mother is a book detailing various lessons Oltavar and Lluawit taught to their children, Hruthvar and Hruthvair. It is used as a guide on how one should live their life. Its chapters on warfare and honor make it a popular choice for military personnel.
Melodies 	Another book derived from the texts, Melodies is a large assortment of songs and chants used for a myriad of occasions. Chaplains often keep the book on hand to raise the morale of their followers before battle.
Idols 	Each god has one or more idols associated with it. Many depict the deity in their true form, though some may depict them with abstract concepts such as fire or a weapon.
Icons 	For those unwilling to carry idols on their person, they can instead wear a piece of jewelry known as an icon which depicts the deity's rune.
113kg Rucksack 	Named after its maximum weight capacity of 113 kilograms (250lbs), the 113 is made possible only through the use of powered armor and is the largest rucksack used by general infantry. It is seldom used on active battlefields due to its vast size, and is instead used by troops on patrol or who are expected to be far away from assistance or reinforcements. It and all other rucksacks are made of durable, weatherproof materials that can be colored to match the environment.
68kg Rucksack 	The 68 (150lbs) is a downsized version of the 113 rucksack designed for general use.
22kg Rucksack 	Worn on the lower back to avoid the wings, the 22 (50lbs) rucksack is designed for troops who are expected to be constantly on the move. It is the most common rucksack among the infantry.
9kg Pouch 	A 9 (20lbs) is generally worn on one or both thighs and is used for carrying ammunition or grenades.
Utility Belt 	Made either of metal or rucksack materials, utility belts can carry a variety of items including medical equipment, holsters, ammunition pouches, and more.
Bandolier 	Most often used to carry extra grenades.
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