nyuuzyou/wikis huggingface dataset:
Books by Author

A list of written material in Baldur's Gate 3 organized by author. 
Other forms of written material can be found at:
* Books provides a list of books in the game.
* Notes provides a list of letters and notes in the game.
* See also: Notes by Author.
Contents
∗ • A • B • C • D • E • F • G • H • I • J • K • L • M • N • O • P • Q • R • S • T • U • V • W • X • Y • Z
 __NOTOC__
== A ==
== B ==
== C ==
== D ==
== E ==
== F ==
== G ==
== H ==
== I ==
== J ==
== K ==
== L ==
== M ==
== N ==
== O ==
== P ==
== Q ==
== R ==
== S ==
== T ==
== U ==
== V ==
== W ==
== X ==
== Y ==
== Z ==
Return to Top
Books by Subject

A list of written material in Baldur's Gate 3 organized by subject. 
Other forms of written material can be found at:
* Books provides a list of books in the game.
* Notes provides a list of letters and notes in the game.
* :Category:Books provides a comprehensive list of written material found in game. 
* See also: Books by Author.
Contents
∗ • A • B • C • D • E • F • G • H • I • J • K • L • M • N • O • P • Q • R • S • T • U • V • W • X • Y • Z
 __NOTOC__
== Artefacts == 
== Biographies and Memoirs == 
* 
* 
== Creatures == 
* 
* 
* 
* 
* 
* 
== Factions ==
== Journals and Logs ==
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
== Notes and Letters ==
== Recipes ==
* 
== Reference ==
* 
* 
* 
* 
* 
* 
== Rhymes, Songs, Plays and Poetry ==
* 
* 
* 
* 
* 
* 
* 
* 
== Self-Help ==
* 
== Travel ==
* 
* 
* 
== Quest-Related ==
*
Boon of Bhaal

__NOTOC__
The Boon of Bhaal is a sculpture and conduit of Bhaal. 
==Involvement==
It will join in combat with , while she is not being duelled one-on-one. Boon of Bhaal will always go at the end of the initiative order.
== Combat ==
=== Attacks and abilities ===
=== Honour mode ===
Category: Environmental objects
Bor

Harper Bor is an optimistic high half-elf barbarian and a Harper veteran that can be found in Act Two. He patrols the interior of the Last Light Inn, making his rounds around the bar and a bedroom.
== Involvement ==
=== Last Light Inn ===
Bor can be first encountered at the Last Light Inn, where he patrols the back of the inn itself. Provided the Tiefling refugees survive Act One, Bor can be found chatting with in the bedroom.
=== Resolve the Abduction ===
When attacks the inn and attempts to kidnap during Resolve the Abduction, Bor is not affected by the condition and instead is , or joins the battle on his own without being affected by any conditions if he is in the bedroom or north-west corner when the encounter starts. If Isobel is not saved, Bor and everyone in Last Light Inn turn into a , save for .
=== Assault Moonrise Towers ===
If Isobel is saved at the Last Light Inn, and once the has been freed from her cage and heads for Moonrise, Bor follows Jaheira to Moonrise Towers. However, Bor is killed during the fight against Absolute forces before the party members arrive. His corpse can be found within Moonrise Towers itself, down the staircase leading down from the entrance, right in front of .
==Combat==
===Attacks and Abilities===
== Loot ==
* 
* 
== Related quests==
* 
* 
== Notes ==
* Bor has an identical one-to-one copy of itself called that only spawns when the party returns to Last Light Inn, immediately after freeing the prisoners from Moonrise.
** Arthus and Bor, however, do not share the same voice actor.
* As of Patch 7, despite having Extra Attack, Bor is not able to attack twice during his turns.
== References ==
Category:Half-Elves
Category:High Half-Elves
Category:Humanoids
Category:Characters
Category:Characters in the Shadow-Cursed Lands
Category:Characters in Act Two
Category:Members of the Harpers
Category:Barbarians
Bored Ox

Bored Ox can be found in the Emerald Grove in Act One.
== Involvement ==
=== Act One ===
A party character can use to converse with Bored Ox. The ox will reveal that he is envious of the druids for their shape shifting and annoyed with the tieflings for hiding "shiny bits" in their food. If the party ask about the "shiny bits", the Bored Ox will reveal the location of a hidden .
If the interacting party member is a druid, they can encourage the ox to meditate so that, one day, they may also change form. However, this does not change the ox's dour outlook on life.
== Combat ==
=== Attacks and abilities ===
Category:Beasts
Category:Characters
Category:Characters in the Emerald Grove
Category:Characters in Act One
Borgus Elamin

Borgus Elamin is an Elven member of the Zhentarim visiting Sharess' Caress in Wyrm's Crossing. He can be found whispering to in Act Three.
== Involvement ==
=== Act Three ===
Borgus and Earspoon are whispering to each other in the rear of Sharess' Caress. Approaching them triggers a passive (with Rogues and Baldurians having advantage) and a or to determine they are talking about . The party can ask Earspoon where Nine-Fingers is by passing another ability check.
== Combat ==
=== Attacks and abilities ===
Category:Elves
Category:Wood Elves
Category:Humanoids
Category:Characters
Category:Characters in Wyrm's Crossing
Category:Characters in Act Three
Category:Members of the Zhentarim
Category:Wizards
Boris

Boris is a named Skeleton employed in the Circus of the Last Days during Act Three. 
== Involvement ==
=== Act Three ===
Boris was likely raised by to perform duties for the circus. The party can talk to him, but he will not respond.
== Combat ==
=== Attacks and abilities ===
=== Loot ===
* 
* 
Category:Characters
Category:Characters in Act Three
Category:Characters in Rivington
Category:Skeletons
Category:Undead
Category:Members of the Circus of the Last Days
Borri Paver

Borri Paver is a Black Gauntlet of Bane.
== Involvement ==
Borri is located at in Foundry Labs of the Steel Watch Foundry at . He carries a Motivator and will activate it in combat.
== Combat ==
=== Attacks and abilities ===
=== Loot ===
* 
* 
* 
* 
== Idle conversation ==
Borri Paver can be seen demanding an explanation from :
Black Gauntlet Borri Paver: Explain - preparing the cadaver's brain.
* Gondian Grindo Biggs: Really? You don't know how your own Steel Watchers operate?
** Black Gauntlet Borri Paver: One finger. Another word, and it'll be your left eye.
*** Gondian Grindo Biggs: Forgive me. The brains have a parasite inserted into their frontal lobes.
*** Gondian Grindo Biggs: We preserve them in an embalming solution for longevity.
Gondian Grindo Biggs: This is not helping me work quicker.
* Black Gauntlet Borri Paver: I'm going to be merciful and pretend I didn't hear that tone.
* Black Gauntlet Borri Paver: Tell me - what are you doing?
** Gondian Grindo Biggs: Preparing the cadaver's brain.
Gondian Grindo Biggs: Is this some kind of test?
* Black Gauntlet Borri Paver: It's whatever I damn well want it to be. Keep going.
** Gondian Grindo Biggs: The parasite's psionic connection to the hivemind is what enables remote control of its Watcher.
*** Black Gauntlet Borri Paver: Correct. Now, tell me - how excited are you to dig your stubby little fingers into a corpse's brain?
**** Gondian Grindo Biggs: I am... excited. And fortunate to work on such a momentous project.
Category:Followers of Bane
Category:Clerics
Category:Characters
Category:Characters in the Steel Watch Foundry
Category:Characters in Act Three
Category:Dwarves
Category:Humanoids
Bosk

Bosk is a Bear in the Circle of the Emerald Grove in Act One.
== Involvement ==
=== Act One ===
Bosk is in the Sacred Pool with , attempting to recount his story to the bard. Unfortunately, Volo cannot understand him and instead draws a crude sketch of a bear disembowelling the tieflings. The party can speak to Bosk with and share their own story of how they arrived on the Sword Coast. Bosk has a unique response for each Origin.
== Combat ==
=== Attacks and abilities ===
Category:Bears
Category:Beasts
Category:Characters
Category:Characters in the Emerald Grove
Category:Characters in Act One
Bosses

Bosses are a special type of NPCs in Baldur's Gate 3, describing unique, particularly strong enemies. The informal term Boss is used by the community to describe those NPCs, but is not mentioned in Quests or in the Journal. 
Whether an NPC is a boss is ultimately subjective.
== Boss Categories ==
Bosses in Baldur's Gate 3 can be divided in three categories, depending on their impact on the game: 
=== Main Story Bosses ===
* These bosses are integral to the main storyline and are encountered at key points in the game's plot.
* Defeating them is often necessary to progress the story.
:: Example: Ketheric Thorm
=== Optional Bosses ===
* These are powerful enemies that players can choose to fight for additional rewards, lore, or challenges.
* They are not mandatory for completing the main story but often finish optional quest lines. 
:: Example: Grym
=== Mini-Bosses ===
* These are stronger than regular enemies but not as formidable as main story bosses. 
* They often serve as gatekeepers to important areas or significant loot.
:: Example: Bulette
== Unique Characteristics of Bosses ==
=== Increased Difficulty ===
* Bosses have higher health, stronger attacks, and better defenses compared to regular enemies.
* They often have unique abilities or resistances that require strategic planning to overcome.
:: Example: Call of the Damned used by Apostle of Myrkul
=== Unique Rewards ===
* Defeating bosses typically yields rare or powerful loot, such as unique weapons, armor, or items.
* Some bosses drop key items necessary for quest and story progression. 
:: Example: 
=== Environmental and Encounter Design ===
* Boss fights often take place in specially designed arenas that complement the boss’s abilities.
* The environment might provide hazards, cover, or interactive elements that influence the battle dynamics.
:: Example: Lava during the Grym fight
== List of Bosses ==
A list of all potential Bosses in Baldur's Gate 3. Depending on the party's choices, they might not have to actually engage some of these in combat.
Category:Gameplay mechanics
Bosun Gannet

Bosun Gannet is a human who serves food and drinks in the Blushing Mermaid tavern in Lower City of Baldur's Gate. 
== Involvement ==
He is obviously a former sailor (probably a pirate) and partook in erstwhile crew of tavern's owner, Captain Grisly. Bosun Gannet also acts as a trader, selling various types of food and wine, and Supply Packs.
=== Act Three ===
Bosun Gannet may be found at the bar counter inside the Blushing Mermaid at . 
He is one of the characters who advance quest, which is the logical follow-up for the quest.
Though Gannet can advance the quest, it is recommended to speak to .
When the story about the kidnapped child is revealed, the party can speak to Gannet to dig out some details. Bosun tells the party that they are not the first ones who ask about the lost kid, little . The first one was the girl's mother, Lora, who may be found later at the Basilisk Gate Barracks hassling the Flaming Fist in charge.
Gannet also tells the party that Lora had been making a real racket about her missing daughter and eventually was thrown out of the tavern by its owner, Captain Grisly.
As the quest continues, Bosun Gannet remembers some things about what had been really happening in the tavern, after false has begun to run the show there. The first point when he might be approached about the details is after true identity of 'Grisly' has been revealed, and the party defeated Tipplesome Patrons inside the tavern (Bosun himself and other tavern patrons do not take part in the battle until attacked or unintentionally damaged, f.e. by an AOE spell). However, he is obviously suffering from a memory-tampering charm and after spilling out a piece of secret 'changes his mind' and tries to convince the party that nothing unusual is happening around.
After Auntie Ethel in her hag form has been defeated, Gannet's reactions differ depending on whether real Captain Grisly survived or died.
If Captain Grisly survived, Bosun tells the party that he regrets not being able to help and protect her, because all that had been happening was like being stuck in a fog. He also welcomes the party 'aboard', saying them they're part of Mermaid's crew now.
If Captain Grisly is killed when clearing The Blushing Mermaid - Basement, Gannet nonetheless does not put the blame on the party. He is aware about the hag who had been nesting in the tavern, and sincerely mourn the death of his former captain. He tells the party that he is running the tavern from now on, and that he welcomes the party there any time.
Whatever has happened to Grisly, if extending sympathy to her fate, Bosun Gannet becomes their ally and henceforth is outlined in green. However, if using only the 'trade' line after the quest has been finished, the bartender remains neutral to the party. 
After speaking with the party about the outcome of , the only possible interaction with Gannet is trading.
== Items sold ==
* 
* Various kinds of food and drinks
== Related literature ==
* 
== Related quests ==
* 
* 
Category:Humans
Category:Humanoids
Category:Characters
Category:Characters in the Lower City
Category:Characters in Act Three
Category:Traders
Brace (Melee)

==Math==
=== Average bonus damage of Brace ===
Average bonus damage per die rolled
Damage die	Average bonus damage	Average damage roll
1d4 	0.63 	3.13
1d6 	0.97 	4.47
1d8 	1.31 	5.81
1d10 	1.65 	7.15
1d12 	1.99 	8.49
2d6 	1.94 	8.94
=== Average bonus damage of Brace and Savage Attacker ===
Average bonus damage per die rolled
Damage die	Average bonus damage	Average damage roll	Avg bonus damage added by Savage Attacker (or Brace)
1d4 	0.94 	3.44 	0.32
1d6 	1.46 	4.96 	0.49
1d8 	1.97 	6.47 	0.66
1d10 	2.47 	7.97 	0.82
1d12 	2.98 	9.48 	0.99
2d6 	2.92 	9.92 	0.98
=== Average bonus damage of Brace and Savage Attacker and Great Weapon Fighting ===
Average bonus damage per die rolled
Damage die	Average bonus damage	Average damage roll	Avg bonus damage added by Great Weapon Fighting	Avg bonus damage added by Savage Attacker
1d4 	1.08 	3.58 	0.14 	0.21
1d6 	1.62 	5.12 	0.16 	0.35
1d8 	2.13 	6.63 	0.16 	0.51
1d10 	2.64 	8.14 	0.17 	0.67
1d12 	3.14 	9.64 	0.16 	0.83
2d6 	3.24 	10.24 	0.32 	0.70
== External Links ==
* Savage Attacker and Great Weapon Fighting calculations by Kalaeman
Bradi'ith

Veteran Warrior Bradi'ith is a githyanki Veteran Warrior who ambushes the party near the Road to Baldur's Gate in Reithwin Town within the Shadow-Cursed Lands.
== Involvement ==
If marked for death by , , Bradi'ith, and the rest of their unit ambush the party as they approach the western gate to Reithwin Town. Carrying the allows the party to spot the ambush and surprise the githyanki instead.
==Combat==
=== Attacks and abilities ===
==Speak with Dead==
Bradi'ith can be spoken to with .
Party member: Who are you?
* Bradi'ith: Bradi'ith...
Party member: Why did you attack me?
* Bradi'ith: Vlaakith... Undying Queen's wrath...
** Party member: Why did Vlaakith send you?
*** Narrator: *The corpse remains silent. It does not know.*
**** Party member: You didn't ask why you had to kill me?
***** Bradi'ith: We do not ask... We simply do...
** Party member: What will Vlaakith do now you have failed?
*** Bradi'ith: Send more... Legions... In time...
Party member: What were you here for?
* Bradi'ith: Vlaakith's will... destroy... traitor... blasphemer...
Party member: How did you find me?
* Bradi'ith: The Lich Queen's gaze... is inevitable...
Party member: What was your job?
* Bradi'ith: Warrior... of the Githyanki Empire...
Party member: Do you know anything about the Absolute? 
* Bradi'ith: Agents... of Grand Design... Heretics...
==Notable loot==
* 
* 
* 
==Allies==
* 
* 
* 
* 
Category:Githyanki
Category:Humanoids
Category:Characters
Category:Characters in Act Two
Category:Characters in Reithwin Town
Category:Fighters
Brain Mapping Puzzle

In the southeast section of the Necrotic Lab area of the Mind Flayer Colony, there is a console. Interacting with the console using your Illithid powers will project an empty neural map of one of the brains the Mind Flayers have been experimenting on. The neural map is basically a connect the dots puzzle- solving it will allow you to access the , which can be inserted into The Mind-Archive Interface at X: 699 Y: -117 in order to gain the permanent buff: Githzerai Mind Barrier.
=== Puzzle Solution ===
Solving the puzzle requires you to connect the four colored centers of the brain: Speech, Emotion, Memory, and Reason, to corresponding spots on the opposite side of the web of Neural Nodes. Begin by selecting one of the four centers, then selecting each of the nodes you want to connect it to until you've created a linked path reaching the corresponding center on the opposite side. Note: each brain center has its own individual path to the other side. The paths weave in between each other, but never use the same node. 
Use the bird's eye view of the puzzle solution (shown from left to right) to solve. It doesn't matter which order you chart the paths in, so long as you do them one by one. 
Once solved, a door will open to an area containing the . 
Inserting the Waking Mind into the Mind-Archive Interface will prompt a dialogue with the mind of a Githzerai who asks you to purge their brain in exchange for their knowledge. If playing as a Warlock, you may get an additional dialogue where you sense your Patron warning you against trusting the Githzerai, allowing you to question the mind further about the circumstances leading up to their imprisonment in the Mind Flayer Colony. If you choose to purge their mind, you gain the Githzerai Mind Barrier condition, which gives you advantage on all intelligence saving throws.
Category:Locations
Category:Act Two Locations
Brakkal

Brakkal is a goblin in the Shattered Sanctum.
== Involvement ==
=== Act One ===
Brakkal is being held in a wooden cage at for maintaining his faith in Maglubiyet during the rise of the Absolute. The wooden cage hanged from the ceiling above the chasm is locked and trapped and kills him if it is opened without disarming it.
Passing a during dialogue and subsequently freeing him grants Saving the Heretic for acolytes. Disarming and unlocking the cage and then speaking to him appears to break the inspiration and escape trigger, granting no inspiration and causing him to stand in his cage with the door open.
== Companion approval ==
* 
* 
* 
Any of the above: 
== Gallery ==
Brakkal Model.png|Brakkal's model.
== Notes ==
* Shooting the platform under him does not grant experience when he falls to the chasm.
* If the spiders from the pit below were released and survived the fight with the goblins, they kill Brakkal if he is freed.
== External links ==
* 
Category:Humanoids
Category:Goblins
Category:Characters
Category:Characters in Act One
Category:Characters in the Goblin Camp
Bramble

Novice Bramble is a member of the Open Hand Temple in Act Three.
== Involvement==
=== Act Three ===
Bramble can be found at the main entrance of Open Hand Temple. Upon interaction, Bramble informs the party that was recently murdered.
== Combat ==
=== Attacks and abilities ===
== Related quests ==
* 
== External links ==
* 
Category:Halflings
Category:Lightfoot Halflings
Category:Humanoids
Category:Characters
Category:Characters in Rivington
Category:Characters in Act Three
Category:Members of the Church of Ilmater
Brammels

Cashguard Basher Brammels, is a human member of the Cashguard located in The Counting House in the Lower City of Baldur's Gate. He can be found patrolling the docks outside.
== Combat ==
=== Attacks and abilities ===
=== Notable loot ===
* 
* 
* 
* 
* 
== External links ==
* 
Category:Humans
Category:Humanoids
Category:Characters
Category:Characters in Act Three
Category:Characters in The Counting House
Category:Paladins
Brand of the Absolute

The Brand of the Absolute is an optional permanent bonus that leads to unique dialogue options and powerful item interactions.
== Appearance ==
The brand is a combination of the symbols of each of the Dead Three: the black hand of , the bloody skull of , and the triangle-inset skull of .
== Becoming Branded ==
A character may become branded by speaking to in the Shattered Sanctum. After branding you, she will attempt to mentally connect to your parasite and ask you to join her in her private chapel. After this conversation, Gut will no longer offer to brand additional characters, but any number of party members may receive the brand by switching the active character and speaking to .
Becoming branded has the following consequences:
* A one-time disapproval from some Companions.
* "Branded" appears in the Tags section of the character's Detailed View.
** The tag may not show up if the character is disguised.
* "Branded" Dialogue options:
** will recognize the brand and subsequently refuse to talk to the branded character.
** will back down without a dialogue check at the Decrepit Village in the Underdark.
** will back down without a dialogue check on the skiff in the Underdark.
== Item synergy ==
The following pieces of equipment require the Absolute's brand to function at their full potential:
* 
* 
* 
* 
* 
== Bugs ==
* Tav may not become "Branded" after an attempt in Patch #7, so it is necessary to check if it has succeeded or if it has failed.
Category:Passive features
Brathwen

Brathwen is a Duergar character in Baldur's Gate 3. 
==Involvement==
Brathwen and his mate are both Novices of the Absolute and can be encountered near the entrance of Grymforge, opposite to the berth at (). They have been tasked with disposing of corpses of Denome slaves that died recently under the rockfall.
Upon speaking to Brathwen, there is an option to ask whether the Duergar are searching the bodies for any loot, and roll next. Otherwise, it is possible to prepare to attack. At this point one of the party members might intervene.
If the initial roll has been successful, the interacting party member notices a trinket on one of the bodies. After that, it is possible to obtain the shiny thing by , try to make the two Duergar go away by , or attack them both.
A successful check provides the party member with the rare ring, .
Failing either check lets Brathwen notice the party member's actions and take the trinket himself. In further dialogue the Duergar proposes to purchase the bauble from him, with possible options to trade, let him take the thing or attack him.
If choosing to the Duergar and succeeding, then it is necessary to loot the dead gnomes one by one until the trinket is found. Another option to obtain the ring is to fight against Brathwen and Viss and loot it from Brathwen's body. 
Otherwise, if not approaching them at once upon arriving at the Grymforge, the Duergar proceed in kicking the corspes off the shore into the deep water and eventually leave only one of the bodies intact - the very same that has the ring on it.
==Combat==
===Attacks and Abilities===
== Related quests ==
* 
* 
* 
* 
* 
== External links ==
* 
Category:Duergar
Category:Humanoids
Category:Characters
Category:Characters in Grymforge
Category:Characters in Act One
Breaker of War

Breaker of War is a hostile Countermeasure Aberration in Baldur's Gate 3.
== Involvement ==
The Breaker of War may appear during the final battle Atop the Netherbrain if the player sides with the Emperor. It will appear if a Fighter is present in the party.
==Combat==
===Attacks and abilities=== 
==Loot==
*
*
== Notes ==
* Goading Attack will cause the player to lose control of any character that is successfully goaded. They will be taken over by the AI and forced to attack the Breaker of War.
Category:Countermeasures
Breastplate

==Gallery==
file:Breastplate Human Front Model.webp|Body Type 1 Front Human|alt=Breastplate Human Front
file:Breastplate Human Back Model.webp|Body Type 1 Back Human|alt=Breastplate Human Back
file:Breastplate High Elf Front Model.webp|Body Type 4 Front High Elf|alt=Breastplate High Elf Front
file:Breastplate High Elf Back Model.webp|Body Type 4 Back High Elf|alt=Breastplate High Elf Back
== External Links ==
*
Breastplate +1

==Gallery==
file:Breastplate +1 Human Front Model.webp|Body Type 1 Front Human|alt=Breastplate +1 Human Front
file:Breastplate +1 Human Back Model.webp|Body Type 1 Back Human|alt=Breastplate +1 Human Back
file:Breastplate +1 High Elf Front Model.webp|Body Type 4 Front High Elf|alt=Breastplate +1 High Elf Front
file:Breastplate +1 High Elf Back Model.webp|Body Type 4 Back High Elf|alt=Breastplate +1 High Elf Back