Dungeon tile

A dungeon tile is a game element exclusive to the Pokémon Mystery Dungeon series. Dungeon floors are made of various dungeon tiles.
==Types of tiles==
===Terrain tiles===
These types of tiles are part of the dungeon's environment and structure.
* Walls
* Water
* Lava (also called magma and hot floor)
* Air (also called clouds and gulleys)
In most games, the move can only be used on regular terrain, not any of the special types of terrain above, and the move can only be used on water tiles (including regular tiles in water dungeons). In , however, only air tiles prevent the use of Dig and Dive.
====Wall====
Traveling through a wall generally costs the player 5 points of . Most dungeons in Gates to Infinity do not use the hunger feature, however, so in those locations, the player loses HP instead of belly points.
Walls can be turned into regular floor tiles if they are within the blast radius of , , , Blast Traps, or Big Blast Traps, by using , by Pokémon with the IQ skills Super Mobile or Absolute Mover, by using a , by the standard attack of a Mega Evolved Pokémon or of a Pokémon holding a Looplet with the Tunnel emera, or by using a .
Certain walls, such as those on the edges of a dungeon or around a Key Chamber, are impassable and indestructible. Sometimes, an entire dungeon or floor is filled with such walls.
====Water====
 Pokémon will be cured of their burn if they end their turn on a water tile, and Pokémon standing on a water tile cannot be burned.
In Gates to Infinity, certain dungeons such as Forest of Shadows contain pits with water. However, these can be traversed only by flying Pokémon; water-walking Pokémon only have the benefit of walking on shallow pools of water, such as those in Scalchop Beach.
====Lava====
Lava tiles can only be traversed safely by Pokémon, and later, , and ; any other Pokémon will be inflicted with a if they end their turn over lava.
Gates to Infinity dungeons contain pits with lava; these count as air tiles and as such will not burn Pokémon, unlike the hot floor which functions like lava tiles in previous games.
===Room tile===
Room tiles are completely different from terrain tiles, as these tiles are always located within a room on the dungeon floor and can only be placed or appear within a room. They can either denote something important, cause special effects to moves or items, take the player to the next floor or can even be a floor tile that can cause negative or positive effects to the teammates. There are even some tiles in the games that are unused, but can only be created and used through hacking, such as the Exit tile.
====Carpet====
Carpet denotes the area of a Kecleon Shop. Any item found on carpet belongs to the Shop and leaving without paying for it will cause several to appear and attack the party. Dropping an item on carpet and leaving will make the item belong to the Shop. In Red/Blue Rescue Team through to the Adventure Squad games, the carpet would not cover the entire room, but only the center of the room. However, in Gates to Infinity and later, the carpet tiles would cover the entire room, so that entering or leaving the room would result in entering or leaving the Kecleon Shop respectively.
====Special tiles====
In Pokémon Mystery Dungeon: Gates to Infinity, there are special tiles that occur behind the locked doors of a detour or all over a dungeon floor due to mysteriosity. They can give benefits to or put at a disadvantage any Pokémon who stands on them. They only appear in dungeons that are unlocked after the main story is completed.
Type 	Image	Effect 	Description
Barrage Tile	 	Any Pokémon standing on this tile can use a move two times in one turn. 	While standing on this tile, you can use a move two times in a row in one turn! The move's PP will be reduced as if you used it two times. (Enemies can take advantage of this tile, too, so be careful!)
Dodge Tile 	 	Any Pokémon standing on this tile will avoid attacks more easily. 	While on this tile, you can dodge moves more easily! (Enemies can take advantage of this tile, too, so be careful!)
Mystery Tile	 	Any Pokémon standing on this tile will be immune to bad status effects. 	While on this tile, bad statuses won't affect you! (Enemies can take advantage of this tile, too, so be careful!)
Pierce Tile 	 	Any Pokémon that throws items while standing on this tile will cause the item to keep moving on until it disappears. The thrown item will also go through walls and enemies too.	Throw items while on this tile, and they will go through both enemies and walls, continuing on forever!
Taunt Tile 	 	Any Pokémon standing on this tile that uses a move that only causes status effects won't work, but attacks that do damage will do more damage. 	While on this tile, you can't use status moves. However, your damaging attacks will become more powerful. (Enemies can take advantage of this tile, too, so be careful!)
Weight Tile 	 	Any chance of an attack landing a critical hit from the Pokémon standing on this tile will depend on the Pokémon's weight. 	The heavier the Pokémon on this tile is, the better chance it will have at landing critical hits when attacking an enemy! (Enemies can take advantage of this tile, too, so be careful!)
====Stairs====
Stairs (Japanese: かいだん Stairs) are the most common way to proceed to the next floor of a dungeon. They can either appear as stairs going up or going down. In Meteor Cave, the stairs will be disabled until the floor's clone is defeated, or in Rescue Team DX, the Normal Forme is defeated. In Pokémon Mystery Dungeon: Gates to Infinity and later, stairs will appear in a variety of different colors, depending on the type of dungeon.
====Warp Zone====
A Warp Zone (Japanese: ワープゾーン Warp Zone) is a tile that only appears in Pokémon Mystery Dungeon: Red Rescue Team, Blue Rescue Team, Explorers of Time, Explorers of Darkness and Explorers of Sky. It is used in certain dungeons instead of stairs to progress to the next floor or exit the dungeon, normally after defeating a boss. They have exactly the same appearance as Warp Traps.
====Rescue Spot/Rescue Point====
A Rescue Spot/Rescue Point (Japanese: きゅうじょちてん Rescue Point) is a tile that allows the player to complete a rescue and then send an A-OK Mail via Wonder Mail code, Wireless Connection or Nintendo Wi-Fi Connection. A Rescue Spot/Rescue Point will appear in the same place as where the stairs would normally be, on the same floor as where the other player was defeated when performing a friend rescue. The room with a Rescue Spot/Rescue Point will always be guarded by a Monster House.
====Effect tile====
Effect tiles are floor tiles within rooms that can do various effects, such as resetting the Pokémon's stats, damaging a Pokémon, or even causing a status ailment. These tiles are completely separate objects in Red and Blue Rescue Team through to the Adventure Squad games, but in Pokémon Mystery Dungeon: Gates to Infinity and later, these tiles are in the same location as items and are considered as "items" which cannot be picked up, but are triggered upon stepping on it. Some effect tiles may break after being stepped on (such as the Training Switch and most traps).
The effect tiles that cause negative effects to the player and their teammates are known as Traps (Japanese: わな/ワナ Trap). Before being stepped on, they are disguised as regular floor tiles and remain hidden until they are stepped on. Using a , eating an , or having the leader hold the Grass Looplet will make all traps on the floor visible. If the leader uses a normal attack on a space in front of themselves, it can also reveal the trap on that particular space. In Rescue Team DX, this move is called Trap Finder. Traps will not trigger if stepped on by enemies unless the trap was created by the party via a or a move such as . In every Pokémon Mystery Dungeon game except for Pokémon Mystery Dungeon: Gates to Infinity, traps will never be created on the tile at the entrance of a room. Prior to Pokémon Mystery Dungeon: Gates to Infinity, all traps except for Summon Trap, Pokémon Trap, and Grudge Trap will remain after being stepped on; there is no limit to how many times they can be triggered. However, from Gates to Infinity onwards, all traps have a chance of breaking after being triggered. Most traps in these games have a 100% chance of breaking, but some have a 30% chance of breaking after each activation and can be triggered repeatedly until they break.
In Explorers of Time, Darkness, and Sky, the traps present in dungeons can vary between versions, sometimes significantly.
From Gates to Infinity onwards, Monster Houses will usually contain a mix of both items and traps, usually having a larger amount of traps compared to other rooms. There is always at least one item and one trap within a Monster House, but it will always contain a total of 14 items and traps in the room altogether.
#() 	#() 	#(/) 	#() 	Effect tile 	 	 	 	 	 	 	 	Effect
—	—	31 	? 	Apple Trap 	✗	✗	✗	✗	✗	✓	✓	Turns a random item in the Bag into a . It will always break after use.
—	—	13 	? 	Big Blast Trap 	✗	✗	✗	✗	✓	✓	✓	Causes an explosion in a 5×5 area that deals half HP damage to any party member and defeats any enemies within range. Pokémon take a quarter of the damage. Items and walls within the blast area are destroyed. Not triggered if the weather is Rain or a Pokémon with the Ability is on the floor. It will always break after use.
—	—	12 	? 	Blast Trap 	✗	✗	✗	✗	✓	✓	✓	Causes an explosion in a 3×3 area that deals half HP damage to any party member and defeats any enemies within range. Pokémon take a quarter of the damage. Items and walls within the blast range are destroyed. Not triggered if the weather is Rain or a Pokémon with is on the floor. It will always break after use.
18 	16 	—	—	Chestnut Trap 	✓	✓	✓	✓	✗	✗	✗	Drops chestnuts onto the Pokémon, dealing 10 damage. It is replaced with the Spiky Trap in Gates to Infinity and later.
—	—	32 	—	Discord Trap 	✗	✗	✗	✗	✗	✓	✗	Causes the party to be inflicted with . It will always break after use.
—	—	35 	? 	Ditto 	✗	✗	✗	✗	✗	✓	✓	In some dungeons in Super Mystery Dungeon and Rescue Team DX (often where the Pokémon is one of the enemy Pokémon that appears on the floors), Ditto can sometimes be found disguised as an item. This tile acts like a trap and has a 95% activation rate, just like traps do. If one of the party steps on it, the item will disappear and Ditto will appear next to the Pokémon that activated it; however, if the Pokémon has a emera, or the trap fails to work, then nothing will happen. When standing on a Ditto tile, the player can either move on, check the tile info, or activate it. If Ditto gets a chance to attack (which is often after one of the party steps on it while it's disguised as an item, whether slow or at normal speed), it will immediately use the move to transform into the targeted party member, causing all other members in the current party to become confused. Even though this tile acts like a trap, and even uses an in-game icon of a trap in its info, it's not considered a real trap at all.
—	—	29 	—	Emera-Crush Trap 	✗	✗	✗	✗	✗	✓	✗	An emera attached to the Pokémon's looplet is lost. It will always break after use.
—	—	30 	—	Emera-Swap Trap 	✗	✗	✗	✗	✗	✓	✗	An emera in the Pokémon's looplet is changed into a different emera. It will always break after use.
20 	14 	—	—	Explosion Trap 	✓	✓	✓	✓	✗	✗	✗	Causes an explosion in a 5×5 area that cuts the party's HP in half and deals 80 damage to wild Pokémon. Pokémon take a quarter of damage. Items and walls within the blast area are destroyed. Not triggered if the weather is Rain or a Pokémon with the Ability is on the floor. It is replaced with the Big Blast Trap in Gates to Infinity and later.
—	—	27 	—	Gold Floor 	✗	✗	✗	✗	✓	✓	✗	A floor tile that exists in Pokémon Mystery Dungeon: Gates to Infinity and later. When these tiles appear in dungeons, they will only contain a Gold Bar. These tiles are only visible and can only be triggered if the leader is holding a . In , these tiles may contain additional items in place of Gold Bars, including and Vitamins. They will only be visible in dungeons when the leader is holding an . Outside of dungeons, Gold Floors will only indicate the presence of a rare item that can be picked up.
11 	03 	28 	? 	Grimy Trap 	✓	✓	✓	✓	✓	✓	✓	Causes some food items to turn into . In Pokémon Super Mystery Dungeon, if the leader steps on it, a food item in the bag may be turned into , but if a teammate steps on it and is holding a food item, it may be turned into . Cannot be triggered by teammates in games prior to Pokémon Super Mystery Dungeon. It will always break after use in Gates to Infinity and later.
—	24 	24 	? 	Grudge Trap 	✗	✗	✓	✓	✓	✓	✓	All wild Pokémon are warped near the trap and given the status. It will disappear/break after being triggered in every game.
12 	07 	06 	? 	Gust Trap 	✓	✓	✓	✓	✓	✓	✓	The Pokémon that stepped on it is sent flying 10 squares in any direction. Hitting a wall or Pokémon causes 5 damage (to both Pokémon, when applicable). If it lands on the water, above a crag, or in lava and cannot stand on such a tile, it will be warped into a random room of the floor. It will always break after use in Gates to Infinity and later.
—	—	21 	? 	Hunger Trap 	✗	✗	✗	✗	✗	✓	✓	Reduces by 10, or to 0 if the victim's Belly is less than 10. There's a chance that this trap can be stepped on more than once; it has a 30% chance of breaking when it is set off.
03 	01 	01 	? 	Mud Trap 	✓	✓	✓	✓	✓	✓	✓	Will lower the , , , , , or statistic, chosen randomly, and by one level/three levels. Does not affect Pokémon with the Ability. It will always break after use in Gates to Infinity and later.
07 	05 	04 	—	Pitfall Trap 	✓	✓	✓	✓	✓	✗	✗	Deals 5/10 damage. If triggered by the player, the party falls to the next floor (or out of the dungeon, if on the last floor). If triggered by a teammate, they disappear from the dungeon and have to be reselected again, either from the Friend Areas, Chimecho Assembly, or . If triggered by the mission client, they disappear and the mission is failed. Only appears in descending dungeons. It will always break after use in Gates to Infinity. Though this trap does not exist in Super Mystery Dungeon, a new model and left-over Adventure Hint text from Gates to Infinity still exist within the game.
08 	12 	11 	? 	Poison Trap 	✓	✓	✓	✓	✓	✓	✓	Inflicts . Doesn't affect and Pokémon, or Pokémon with . It will always break after use in Gates to Infinity and later.
14 	18 	17 	? 	Pokémon Trap 	✓	✓	✓	✓	✓	✓	✓	Causes any items on the floor (up to a limit) within the room to turn into wild Pokémon. It disappears/breaks after triggering in every game. In Meteor Cave, there are no spawnable Pokémon, so it breaks without doing anything.
15 	15 	14 	? 	PP-Zero TrapPP Leech Trap	✓	✓	✓	✓	✓	✓	✓	Reduces one move's PP to 0. It will always break after use in Gates to Infinity and later.
—	—	36 	—	Progress Point 	✗	✗	✗	✗	✗	✓	✗	A tile in which is created by a Progress Device. Upon using a Progress Device, the tile will be created underneath the player and the game will be saved immediately upon creating the tile. The game can be saved again, if the player steps on the tile or activates it through the menu. This one is the 36th tile in the game's internal code.
Another tile, under the same name, is created through using a Progress Device +. This tile does much more than the Progress Point created from a Progress Device; it saves the game upon using the Progress Device +, as well as stepping on the tile, and if the player decides to give up in the dungeon (either upon fainting or giving up in the options), all items and money will be kept and won't be lost. This one is the 37th tile in the game's internal code.
—	23 	23 	? 	Random Trap 	✗	✗	✓	✓	✓	✓	✓	Becomes any other trap. If applicable, the selected trap will affect all party members instead of only the one that stepped on the trap. Not triggered if the weather is Rain or a Pokémon with is on the floor. It will always break after use in Gates to Infinity and later.
04 	11 	10 	? 	Seal Trap 	✓	✓	✓	✓	✓	✓	✓	Causes one move to be . It will always break after use in Gates to Infinity and later.
17 	13 	—	—	Selfdestruct Trap 	✓	✓	✓	✓	✗	✗	✗	Causes an explosion in a 3×3 area that deals a quarter of HP damage to any party member and deals 40 damage to wild Pokémon within range. Pokémon take 1/8 damage. Items and walls within the blast range are destroyed. Not triggered if the weather is Rain or a Pokémon with is on the floor. It is replaced with the "Blast Trap" in Gates to Infinity and later.
16 	10 	09 	? 	Slow Trap 	✓	✓	✓	✓	✓	✓	✓	Temporarily lowers Travel Speed. It will always break after use in Gates to Infinity and later.
19 	09 	08 	? 	Slumber Trap 	✓	✓	✓	✓	✓	✓	✓	Causes the status. It will always break after use in Gates to Infinity and later.
—	—	26 	? 	Sparkling Floor 	✗	✗	✗	✗	✓	✓	✓	Will either spawn a wild Pokémon, or give the player a Gold Bar or other rare item. Outside of dungeons in Pokémon Super Mystery Dungeon, this tile indicates the presence of a normal item that can be picked up. Also in Super Mystery Dungeon, there is a 33rd tile in the game's code which is an unused duplicate of the Sparkling Floor that does nothing when stepped on.
10 	19 	18 	? 	Spiked TileSpikes 	✓	✓	✓	✓	✗	✓	✓	Deals 15/20/30 damage. Created by using and is always visible. In Explorers of Time/Darkness and later, the party will not trigger its own traps unless they are activated through the menu. In Pokémon Super Mystery Dungeon, it was renamed to "Spikes" and can also appear randomly on dungeon floors with other traps, even without an enemy Pokémon using the move; these Spikes tiles are invisible until stepped on. In Pokémon Super Mystery Dungeon, there's a chance that this trap can be stepped on more than once, and it has a 30% chance of breaking when it is set off.
—	—	15 	? 	Spiky Trap 	✗	✗	✗	✗	✓	✓	✓	Drops spiky balls on the Pokémon that steps on it, dealing 10/25 damage. It will always break after use.
13 	08 	07 	? 	Spin Trap 	✓	✓	✓	✓	✓	✓	✓	Inflicts the status. It will always break after use in Gates to Infinity and later.
—	20 	19 	? 	Stealth Rock 	✗	✓	✓	✓	✓	✓	✓	Deals damage equal to 1/6 of the victim's max HP. Using creates the trap, which remains invisible until stepped on. The party will not trigger its own traps unless they are activated through the menu. This trap can also appear randomly in various dungeons in . In Gates to Infinity and later, there's a chance that this trap can be stepped on more than once; it has a 30% chance of breaking when it is set off.
01 	02 	02 	? 	Sticky Trap 	✓	✓	✓	✓	✓	✓	✓	Causes the leader's held item to become sticky, rendering it useless. Sticky items are indicated with a symbol. If a sticky item is held, it cannot be taken off its proper holder. In , or if the player triggers it and no item is held, a random item in the inventory will become sticky. Cleanse Orbs, clearing the dungeon, and (in Explorers of Sky) paying at a Secret Bazaar removes stickiness from all items in the inventory, including held items. It will always break after use in Gates to Infinity and later.
—	—	34 	—	Stunfisk 	✗	✗	✗	✗	✗	✓	✗	In some dungeons where the Pokémon is one of the enemy Pokémon that appears on the floors, one can spawn completely hidden as a floor title, just like an ordinary trap would. This tile acts like a trap and has a 95% activation rate, just like traps do. Using a will have no effect and won't reveal any invisible Stunfisk tiles in rooms. If the player steps on the Stunfisk, it will immediately appear and give them the status. Even though this tile acts like a trap, and even uses an in-game icon of a trap in its info, it's not considered a real trap at all.
06 	04 	03 	? 	Summon Trap 	✓	✓	✓	✓	✓	✓	✓	Summons 1-4 wild Pokémon to adjacent tiles. It disappears/breaks after triggering in every game.
—	21 	20 	? 	Toxic Spikes 	✗	✓	✓	✓	✓	✓	✓	Inflicts and deals damage (10/20 damage). and Pokémon will still be damaged from the trap though they will not be poisoned. and levitating Pokémon will also be affected by the trap. Using creates the trap, which is permanently visible. The party will not trigger its own traps unless they are activated through the menu. In , Toxic Spikes traps can appear randomly in some dungeons, even without an enemy using the move; such traps are invisible until stepped on. In Gates to Infinity and later, there's a chance that the trap can be stepped on more than once, with a 30% chance of breaking each time.
—	—	25 	? 	Training Switch 	✗	✗	✗	✗	✓	✓	✓	A tile appearing in certain dungeons starting with Gates to Infinity. When stepped on, the party will gain the status, which causes moves to gain more growth points when used. The status will end when the party moves on to the next floor or leaves the dungeon. Training Switches can only be used once and will always break after being stepped on.
Apart from rarely appearing on floors randomly in some dungeons in Gates to Infinity, Training Switches will always appear behind locked doors. However, in certain purchasable DLC dungeons in Gates to Infinity, Training Switches are more common and will randomly appear on floors.
05 	22 	22 	? 	Trip Trap 	✗	✓	✓	✓	✓	✓	✓	The Pokémon drops its held item. It will always break after use in Gates to Infinity and later.
02 	06 	05 	? 	Warp Trap 	✓	✓	✓	✓	✓	✓	✓	Warps the Pokémon to a random regular floor tile. It will always break after use in Gates to Infinity and later.
09 	17 	16 	? 	Wonder Tile 	✓	✓	✓	✓	✓	✓	✓	Causes any stat changes of the Pokémon stepping on them to be reverted. This tile will never break in any game, regardless of how many times it is stepped on.
 	 	 	 	 	 	 	 	 	 	 	 	
==Mobility==
There is a total of seven mobility types, six of which are natural to Pokémon. In Super Mystery Dungeon, the last question of the Connection Orb's Fuzzy Search pertains to mobility. 
Pokémon 	Other means 	Passable terrain
N/A 	Pokémon with IQ skills Super Mobile or Absolute Mover	All (destroys walls)
 	
* Pokémon holding a or a Looplet with a Mobility emera
* Pokémon that have used a	All
*All Pokémon with (except line, line, and regular )
*All Pokémon (except , line, , line, , , and )
*The following:	
* Pokémon with IQ skill All-Terrain Hiker
* Pokémon under the effect of	All but walls
All that don't fly, as well as the following:	
*Pokémon that have used a 
* Pokémon that can fly, when grounded	Regular and water
All that don't fly, as well as the following:	Pokémon that can fly, when grounded 	Regular and lava
 	 	Regular; cannot move as AI
Other Pokémon not mentioned above 	Other Pokémon that can fly, when grounded 	Regular
If a Pokémon cannot travel on a given type of terrain but is forced onto it from the effect of a move or item or by switching places with the leader, it will be warped away. In Red and Blue Rescue Team or Explorers of Time and Darkness, it will warp to a random point of normal terrain in the dungeon, while in Explorers of Sky, it will warp near the leader. In , the leader and wild Pokémon will warp to a random point of normal terrain located within a room, while the leader's allies will warp near the leader.
===Changes===
Certain Pokémon have changed their mobility type between games.
Pokémon 	Old mobility 	New mobility
Changed in Time and Darkness 	Changed in Time and Darkness 	Changed in Time and Darkness
 	Normal 	Lava
 	Normal 	Water
Changed in Adventure Squad 	Changed in Adventure Squad 	Changed in Adventure Squad
 	Normal 	Flying
 	Normal 	Incorporeal
 	Lava 	Flying
 	Water 	Flying
 	Flying 	Normal
Changed in Super Mystery Dungeon	Changed in Super Mystery Dungeon	Changed in Super Mystery Dungeon
 	Normal 	Still
 	Normal 	Water
 	Normal 	Flying
 	Water 	Normal
 	Flying 	Normal
==Descriptions==
===Info===
Name 	Game	Description
Stairs 	 	Stairs leading to the next floor.If you are on the final floor, you will escape from the dungeon.
Stairs 	MD 	
Stairs 	 	Stairs leading to the next floor. You won'tbe able to return to the previous floor,so make sure you're ready to move on.
Stairs 	 	It's the stairs!You can go to the next floor.
Warp Zone 	 	The warp zone leading to the next floor.If you are on the final floor, you will escape from the dungeon.
Warp Zone 	 	The warp zone leading to the next floor. If youare on the final floor, you will escape fromthe dungeon.
Rescue Spot 	 	You reached the rescue spot where yourfriend's team went down!Send an A-OK Mail from the Pelipper PostOffice to let your friend know you'verescued the defeated team.
Rescue Point 	 	You reached the rescue spot where yourfriend's team went down! Send an A-OK Mail tolet your friend know you've rescued thedefeated team.
Wonder Tile 	 	An odd floor tile seen in many dungeons.Stepping on it resets thePokémon's , , and so on,if they are boosted or reduced.
Wonder Tile 	 	Stepping on this curious floor tile, found in many dungeons, restores the Pokémon's , , and other stats to normal levels, whether they're reduced or boosted.
Wonder Tile 	MD 	
Wonder Tile 	 	Stepping on this curious floor tile, found inmany dungeons, restores your Attack,Defense, and other stats to normal levels,whether they're lowered or boosted.
Wonder Tile 	 	Stepping on it resets your Attack, Sp. Atk,Defense, Sp. Def, accuracy, and evasivenessif any had been changed.
Wonder Tile 	 	Stepping on this tile resets your Attack, Sp. Atk, Defense, Sp. Def,accuracy, and evasiveness if any had been changed.
Training Switch 	 	Stepping on this trap gives your partythe Trained status.
Training Switch 	 	Stepping on it causes your partyto be trained.
Training Switch 	 	Stepping on it causes all your teammates to be Trained.This effect lasts until you go to the next floor.
 	 	Stepping on it enables you tosave your adventure!You can use it as many times as you'd like.
 	 	Stepping on it enables youto save your adventure!You can use it as many times as you'd like.Also, even if you are defeated,you won't lose items or .
Sparkling Floor 	 	An item might be buried under this floor.But be careful--if you go digging foritems, an enemy might jump out!
Sparkling Floor 	 	Something is buried under this floor.Stepping on it makes an item or an enemyPokémon appear.
Gold Floor 	 	When you have a Gold Scopeand step on this floor, you can get a Gold Bar .
Ditto 	 	Wha…?It looks like it will start moving.
Stunfisk 	 	Wha…?It looks like it will start moving.
Gust Trap 	 	Stepping on this trap triggers a blastof some sort that sends the Pokémonflying.
Gust Trap 	 	Stepping on this trap triggers a gust ofwind that sends the pokémon flying.
Gust Trap 	 	Stepping on this trap triggers a gust ofwind that sends you flying.
Gust Trap 	 	Stepping on it sends you flying ina random direction.
Gust Trap 	 	Stepping on this trap sends you flying in a random direction.
Warp Trap 	 	Stepping on this trap instantly warpsthe Pokémon to another spot on the floor.
Warp Trap 	 	Stepping on this trap warps thePokémon to another tile on the floorinstantly.
Warp Trap 	 	Stepping on this trap warps youto another spot on the floor.
Warp Trap 	 	Stepping on it warps youto somewhere else on the floor.
Warp Trap 	 	Stepping on this trap warps you to somewhere else on the floor.
Pitfall Trap 	 	Stepping on this trap drops the Pokémonto the next floor, inflicting damage.If it's not the team leader, the Pokémonfaints. If that happens, even a ReviverSeed can't help the fainted Pokémon.
Pitfall Trap 	 	Stepping on this trap flings thisPokémon to the next floor, which inflicts damage and makes the Pokémonfaint. The team leader will not faint,however. Pokémon that faint can't behelped with a Reviver Seed.
Pitfall Trap 	 	Stepping on this trap makes you fall intoa deep pit that causes damage and movesyou to the next floor. If a Pokémon otherthan the leader falls, it will faint. Thefainted Pokémon can't be helped with a Reviver Seed, so be careful!
Discord Trap 	 	Stepping on it creates a discordamong your party.
Seal Trap 	 	Stepping on this trap disables oneof the Pokémon's moves as longas it remains on the same floor.
Seal Trap 	 	Stepping on this trap disables oneof the Pokémon's moves. The effect wearsoff when the Pokémon leaves the floor.
Seal Trap 	 	Stepping on this trap causes the Sealedstatus condition to one of your moves.The effect wears off when you leavethe floor.
Seal Trap 	 	Stepping on it seals one move.
Seal Trap 	 	Stepping on this trap seals one move.
PP-Zero Trap 	 	Stepping on this trap completely drainsthe PP of a random move.
PP-Zero Trap 	 	Stepping on this trap completely drainsthe PP of one of the Pokémon's moves.The move is randomly chosen.
PP Leech Trap 	 	Stepping on this trap completely drainsthe PP of one of your moves.
PP Leech Trap 	 	Stepping on it drains the PPof 1 of your moves to 0.
PP Leech Trap 	 	Stepping on this trap drains the PP of one of your moves to 0.
Slow Trap 	 	Stepping on this trap lowersthe Pokémon's Movement Speed by one level.
Slow Trap 	 	Stepping on this trap reduces the Pokémon's Movement Speed by 1 level.
Slow Trap 	 	Stepping on this trap lowersyour Travel Speed by 1 level.
Slow Trap 	 	Stepping on it lowers your Travel Speed.
Slow Trap 	 	Stepping on this trap lowers your Travel Speed for a while.
Slumber Trap 	 	Stepping on this trap releases a sleeping gas that puts the Pokémon to.
Slumber Trap 	 	Stepping on this trap releases agas that causes a status.
Slumber Trap 	MD 	
Slumber Trap 	 	Stepping on this trap releases a gasthat causes the Sleep status.
Slumber Trap 	 	Stepping on it makes you sleep.
Slumber Trap 	 	Stepping on it makes you Sleep for a while.
Poison Trap 	 	Stepping on this trap looses poisonspikes that leave the Pokémon .
Poison Trap 	 	Stepping on this trap releases spikesthat afflict the Pokémon with a status condition.
Poison Trap 	 	Stepping on this trap releases spikesthat cause the Poisoned status condition.
Poison Trap 	 	Stepping on it makes you poisoned.
Poison Trap 	 	Stepping on this trap makes you Poisoned.
Spin Trap 	 	Stepping on this trap spins the Pokémonaround dizzyingly, making it.
Spin Trap 	 	Stepping on this trap spins the Pokémonaround and makes it dizzy, causing a status.
Spin Trap 	 	Stepping on this trap spins you aroundand makes you dizzy, causing theconfused status.
Spin Trap 	 	Stepping on it makes you confused.
Spin Trap 	 	Stepping on this trap makes you confused for a while.
Selfdestruct Trap	 	Stepping on this trap makes it explode.Its damage extends to other Pokémon,items, and walls around the trap.
Selfdestruct Trap	 	Stepping on this trap causes anexplosion, damaging all surroundingPokémon, items, and walls.
Explosion Trap 	 	Stepping on this trap triggers ahuge explosion.Its damage extends to other Pokémon,items, and walls. It has a biggerrange than a Selfdestruct Trap.
Explosion Trap 	 	Stepping on this trap causes ahuge explosion, damaging all surroundingPokémon, items, and walls. It has arange that is much wider than aSelfdestruct Trap.
Blast Trap 	 	Stepping on this trap causes an explosionthat damages all nearby Pokémon and items.
Blast Trap 	 	Stepping on it causes a blast.
Blast Trap 	 	Stepping on this trap causes a blast.
Big Blast Trap 	 	Stepping on this trap causes ahuge explosion that damages allnearby Pokémon and items.
Big Blast Trap 	 	Stepping on it causes a huge blast.
Big Blast Trap 	 	Stepping on this trap causes a huge blast.
Chestnut Trap 	 	Stepping on this trap makes a spiky,unshelled Chestnut drop, inflicting damage.
Chestnut Trap 	 	Stepping on this trap makes spikyChestnuts fall, inflicting damage on thePokémon.
Spiky Trap 	 	Stepping on this trap damages youwith its spikes.
Spiky Trap 	 	Stepping on it damages you.
Spiky Trap 	 	Stepping on this trap damages you.
Summon Trap 	 	Stepping on this trap releases a sweetaroma that attracts Pokémon from afar.
Summon Trap 	 	Stepping on this trap releases a sweetaroma that attracts Pokémon fromafar.
Summon Trap 	 	Stepping on this trap releases a sweetaroma that attracts Pokémon from afar.
Summon Trap 	 	Stepping on it causes enemy Pokémonto appear near you.
Summon Trap 	 	Stepping on this trap causes enemy Pokémonto appear near you.
Grudge Trap 	 	Stepping on this trap causes enemyPokémon to appear, surrounding thePokémon. It affects all Pokémon onthe floor with a status effect.
Grudge Trap 	 	Stepping on this trap causes enemyPokémon to appear near you.Also, enemy Pokémon on the floor will getthe Grudge status condition.
Grudge Trap 	 	Stepping on it causes enemy Pokémon tohold a grudge and come for you.Also, the PP of the move you used on an enemywith a grudge will be 0!
Grudge Trap 	 	Stepping on this trap causes enemy Pokémon on the floor to holda Grudge and come for you. The PP of moves you use on anenemy with a Grudge will go to 0!
Pokémon Trap 	 	Stepping on this trap transforms allitems in the room into hostile Pokémon.
Pokémon Trap 	 	Stepping on this trap transforms allitems in the same room into enemyPokémon.
Pokémon Trap 	 	Stepping on this trap transforms all itemsin the same room into Pokémon.
Pokémon Trap 	 	Stepping on it transforms items on thefloor of the room into enemy Pokémon.
Pokémon Trap 	 	Stepping on this trap transforms nearby items on the ground intoenemy Pokémon.
Trip Trap 	 	Stepping on this trap makes thePokémon trip and drop its held item.
Trip Trap 	 	Stepping on this trap makes you trip anddrop your held item.
Trip Trap 	 	Stepping on it makes you drop your held item.
Trip Trap 	 	Stepping on it makes you drop an item. You could evendrop more than one—so be careful!
Sticky Trap 	 	Stepping on this trap makes a randomitem become sticky and unusable.
Sticky Trap 	 	Stepping on this trap makes a random itembecome sticky and unusable.
Sticky Trap 	 	If the leader steps on it, an item in theBag becomes sticky.If a Pokémon other than the leader steps on it,the Pokémon's held item becomes sticky.
Sticky Trap 	 	If the leader steps on this trap, an item in the Toolboxbecomes sticky. If a Pokémon other than the leader steps on thistrap, the Pokémon's held item becomes sticky. If you want to use asticky item again, you will need to use a Cleanse Orb on itor leave the dungeon with the item.
Mud Trap 	 	Stepping on this trap makes it blowmud that lowers the Pokémon's ,, , or by one level.
Mud Trap 	 	Stepping on this trap makes it spewmud that reduces the Pokémon's ,, , or by 3 levels.
Mud Trap 	 	Stepping on this trap makes it spew mudthat lowers the Pokémon's Attack,Defense, Special Attack, orSpecial Defense a lot.
Mud Trap 	 	Stepping on it lowers your Attack, Defense,Sp. Atk, or Sp. Def.
Mud Trap 	 	Stepping on it sharply lowers one of your stats—Attack, Defense,Sp. Atk, or Sp. Def.
Grimy Trap 	 	Stepping on this trap makes it spewmuck that gums up food.
Grimy Trap 	 	Stepping on this trap makes it spewmuck that gunks up food.
Grimy Trap 	 	Stepping on this trap makes it spew afilthy grime that covers your food. Yuck!
Grimy Trap 	 	If the leader steps on it, food in the Bagwill become Grimy Food.If a Pokémon other than the leader steps on it,its held item will become Grimy Food.
Grimy Trap 	 	If the leader steps on this trap, food in the Toolbox willbecome Grimy Food. If a Pokémon other than the leader stepson this trap, the food it's holding will become Grimy Food.
Apple Trap 	 	Stepping on it changes an item in theBag to a Big Apple.
Apple Trap 	 	Stepping on this trap changes an item in the Toolbox intoa Big Apple.
Hunger Trap 	 	Stepping on it makes you hungry!
Hunger Trap 	 	Stepping on this trap makes your Belly a bit emptier.
Emera-Swap Trap 	 	Stepping on it swaps an emera on a loopletfor another emera.
Emera-Crush Trap 	 	Stepping on it causes an emera ona looplet to come off a disappear.
Spiked Tile 	 	Stepping on this trap inflicts damage.It can be made using the move .
Spiked Tile 	 	Stepping on this trap, which is madewith the move, inflicts damageon the Pokémon.
Spikes 	 	Stepping on it damages you.
Spikes 	 	Stepping on this trap damages you.
Toxic Spikes 	 	Stepping on this trap inflicts damageand causes a status. This trap is made with the move.
Toxic Spikes 	 	Stepping on this trap damages you andcauses the Poisoned status.This trap is made by using the Toxic Spikes move.
Toxic Spikes 	 	Stepping on it damages you andmakes you poisoned.
Toxic Spikes 	 	Stepping on this trap damages you andmakes you Poisoned.
Stealth Rock 	 	Stepping on this trap, which is madewith the move, inflictsdamage on the Pokémon!The trap is invisible when created!
Stealth Rock 	 	Stepping on this trap damages you.This trap is made using the Stealth Rock move.
Stealth Rock 	 	Stepping on it damages you witha Rock-type move.
Stealth Rock 	 	If you step on this trap, you'll take Rock-type damage.
Random Trap 	 	Stepping on this trap releases the sameeffect as another trap appearingon the floor. Also, this trap affectseveryone in the party!
Random Trap 	 	Stepping on this trap releases the sameeffect as another trap appearing onthe floor. Also, this trap affects yourentire party!
Random Trap 	 	Stepping on it has a random effecton your party!Who knows what kind of effectit may have?
Random Trap 	 	Stepping on this trap has a random effect on your party!Who knows what kind of effect it may have?
===Adventure Hint===
Name 	Game	Description
Wonder Tile 	 	This is a Wonder Tile. If your statshave been lowered by moves such asGrowl or Tail Whip, steppingon this will return them to normal.But watch out! Any raised statswill also be returned to normal.
Wonder Tile 	 	If your stats are lowered by a trap or by anenemy's move, walk over a Wonder Tileto restore them to normal.But watch out! Any raised stats willalso be returned to normal!
Training Switch 	 	This is a Training Switch.Step on it, and moves that you and yourparty members use will power up morequickly while on this floor!
Training Switch 	 	This is a Training Switch.Step on it, and your moves that you and yourteammates use will power up morequickly while on this floor!
Gust Trap 	 	It's a Gust Trap!The Pokémon that steps on this trap willbe blown away! If it gets blown on top ofa crag or into the water, the Pokémon willbe warped somewhere.
Gust Trap 	 	It's a Gust Trap!The Pokémon that steps on this trap willbe blown away! If it gets blown tosomewhere it can't land, such as on top ofa crag or in the water, the Pokémon willbe warped somewhere else.
Warp Trap 	 	It's a Warp Trap!If you get separated from a party member,try switching that party member's tacticsto "Wait there." This will make it easierfor you to regroup.
Warp Trap 	 	It's a Warp Trap!The Pokémon that steps on this trap willbe warped away! If you get separated froma teammate, try switching that teammate'stactics to Wait there. This will make iteasier for you to regroup.
Warp Trap 	 	It's a Warp Trap! The Pokémon that steps on thistrap will be warped to somewhere on the floor! If ateammate gets separated from the team, tryswitching that teammate's Wait there.This will make it easier for you to regroup.
Pitfall Trap 	 	It's a Pitfall Trap!The Pokémon that steps on this trap willfall down to the next floor!If a party member falls, you'll be separated!You'll have to return to Quagsire Assemblyto choose the party member again.
Seal Trap 	 	It's a Seal Trap!The Pokémon that steps on this trap willbe unable to use one of its moves!Move on to the next floor, or use aHeal Seed to return to normal.
Seal Trap 	 	It's a Seal Trap!The Pokémon that steps on this trap willbe unable to use 1 move!To return to normal, move on to the nextfloor or use a Heal Seed.
PP Leech Trap 	 	It's a PP Leech Trap!If a Pokémon steps on this trap,the PP of one of its moves will bereduced to 0!
PP Leech Trap 	 	It's a PP Leech Trap!If a Pokémon steps on this trap, the PP of1 move will be reduced to 0!
Slow Trap 	 	It's a Slow Trap!The Pokémon that steps on this trapwill have its Speed lowered temporarily!
Slow Trap 	 	It's a Slow Trap!The Pokémon that steps on this trapwill become slow, and itsTravel Speed will go down temporarily!
Slumber Trap 	 	It's a Slumber Trap!The Pokémon that steps on this trapwill temporarily fall asleep!
Slumber Trap 	 	It's a Slumber Trap!The Pokémon that steps on this trapwill get the sleep statusand fall asleep!
Poison Trap 	 	It's a Poison Trap!The Pokémon that steps on this trap willbecome Poisoned!
Poison Trap 	 	It's a Poison Trap!The Pokémon that steps on this trapwill become poisoned!
Spin Trap 	 	It's a Spin Trap!The Pokémon that steps on this trapwill become confused!
Spin Trap 	 	It's a Spin Trap!The Pokémon that steps on this trapwill become confused!
Blast Trap 	 	It's a Blast Trap!If a Pokémon steps on this trap, the trapwill explode, damaging nearby Pokémon!Nearby items on the ground will bedestroyed and disappear, too!
Blast Trap 	 	It's a Blast Trap!If a Pokémon steps on this trap, the trapwill explode, damaging nearby Pokémon!Nearby items on the ground will bedestroyed and will disappear!
Big Blast Trap 	 	It's a Big Blast Trap!If a Pokémon steps on this trap,a big explosion will occur, damaging allnearby Pokémon!Nearby items on the ground will bedestroyed and disappear, too!
Big Blast Trap 	 	It's a Big Blast Trap!If a Pokémon steps on this trap,a big explosion will occur, damagingall nearby Pokémon!Nearby items on the ground will bedestroyed and will disappear!
Spiky Trap 	 	It's a Spiky Trap!The Pokémon that steps on this trap willtake damage!
Spiky Trap 	 	It's a Spiky Trap!The Pokémon that steps onthis trap will take damage!
Summon Trap 	 	It's a Summon Trap!An enemy Pokémon will appear close tothe Pokémon that steps on this trap!
Summon Trap 	 	It's a Summon Trap!An enemy Pokémon will appear close tothe Pokémon that steps on this trap!
Grudge Trap 	 	Oh no! It's a Grudge Trap!All of the enemies on this floor will gainthe Grudge status!
Grudge Trap 	 	If you defeat an enemy with theGrudge status,the PP of the move last used will bereduced to 0!It might be a good idea to run through thisfloor without fighting!
Grudge Trap 	 	Enemies on the entire floor will hold agrudge and come for you!The PP of the move you used on an enemywith a grudge will be 0!
Pokémon Trap 	 	It's a Pokémon Trap!If a Pokémon steps on this trap, an item onthe ground in the room will turn intoan enemy Pokémon!
Pokémon Trap 	 	It's a Pokémon Trap!If a Pokémon steps on this trap, itemson the ground in the room will transforminto enemy Pokémon!
Trip Trap 	 	It's a Trip Trap!The Pokémon that steps on this trap willdrop its held item on the ground!
Trip Trap 	 	It's a Trip Trap!The Pokémon that steps on this trapwill drop its held item onto the ground!
Sticky Trap 	 	It's a Sticky Trap!If a Pokémon steps on this trap, one of itsitems will get all sticky and becomeunusable! Either leave the dungeon, or usea Cleanse Orb to return to normal.
Sticky Trap 	 	It's a Sticky Trap! If a Pokémon stepson this trap, 1 item will get stickyand become unusable!Either leave the dungeon or use aCleanse Orb to return to normal.
Mud Trap 	 	It's a Mud Trap!The Pokémon that steps on this trap willhave its stats lowered.
Mud Trap 	 	It's a Mud Trap!The Pokémon that steps on this trapwill have its Attack, Sp. Atk,Defense, or Sp. Def lowered.
Grimy Trap 	 	It's a Grimy Trap!Any Apple inside your Bagmay turn into Grimy Food.Eat it and something bad will happen.
Grimy Trap 	 	It's a Grimy Trap!Any food item inside your Bag, such as anApple, may turn into Grimy Food.If you eat it, something bad will happen.
Apple Trap 	 	It's an Apple Trap!If you step on it, 1 item in your Bagwill become a Big Apple!
Hunger Trap 	 	It's a Hunger Trap!Your will become empty!
Emera-Swap Trap 	 	It's an Emera-Swap Trap! If you step on it,an emera set into a looplet will bereplaced with another emera!
Emera-Crush Trap	 	It's an Emera-Crush Trap!If you step on it, an emera set intoa looplet will drop off and disappear!
Spikes 	 	It's a Spikes trap!The Pokémon that steps on itwill take damage!
Toxic Spikes 	 	It's a Toxic Spikes!The Pokémon that steps on this trap willtake damage and also becomePoisoned!
Toxic Spikes 	 	It's a Toxic Spikes trap!The Pokémon that steps on this trap willtake damage and also becomepoisoned!
Stealth Rock 	 	It's a Stealth Rock!The Pokémon that steps on this trap willtake damage!If the Pokémon is weak against Rock,the damage will be greater.
Stealth Rock 	 	It's a Stealth Rock trap! The Pokémonthat steps on this trap will take damage!If the Pokémon is weak against Rock-typemoves, the damage will be greater.
Random Trap 	 	It's a Random Trap!Who knows what kind of effectit will have?
Random Trap 	 	It's a Random Trap!If a Pokémon steps on it, a random thingwill happen to you and your teammates.Who knows what kind of effectit may have?
==Appearance==
Tile 	& 	 	 	 	
Stairs 	 	 	 	 	
Warp Zone 	 	—	—	—	—
Wonder Tile 	 	 	 	 	
Training Switch 	—	—	 	 	
Rescue SpotRescue Point 	 	 	—	—	—
 	—	—	—	 	—
 	—	—	—	 	—
Sparkling Floor 	—	—	 	 	
Gold Floor 	—	—	 	 	—
Carpet 	 	 	 	 	
Gust Trap 	 	 	 	 	
Warp Trap 	 	 	 	 	
Pitfall Trap 	 	 	 	 	—
Discord Trap 	—	—	—	 	—
Seal Trap 	 	 	 	 	
PP-Zero TrapPP Leech Trap	 	 	 	 	
Slow Trap 	 	 	 	 	
Slumber Trap 	 	 	 	 	
Poison Trap 	 	 	 	 	
Spin Trap 	 	 	 	 	
Selfdestruct Trap 	 	 	—	—	—
Explosion Trap 	 	 	—	—	—
Blast Trap 	—	—	 	 	
Big Blast Trap 	—	—	 	 	
Chestnut Trap 	 	 	—	—	—
Spiky Trap 	—	—	 	 	
Sticky Trap 	 	 	 	 	
Mud Trap 	 	 	 	 	
Grimy Trap 	 	 	 	 	
Apple Trap 	—	—	—	 	
Hunger Trap 	—	—	—	 	
Summon Trap 	 	 	 	 	
Grudge Trap 	 	 	 	 	
Pokémon Trap 	 	 	 	 	
Trip Trap 	 	 	 	 	
Emera-Swap Trap 	—	—	—	 	—
Emera-Crush Trap 	—	—	—	 	—
Spiked TileSpikes 	 	 	—	 	
Toxic Spikes 	 	 	 	 	
Stealth Rock 	 	 	 	 	
Random Trap 	 	 	 	 	
==In other languages==
Note: Since Pokémon Mystery Dungeon: Explorers of Sky and later games were never released in South Korea, many names of dungeon tiles that appeared in Pokémon Mystery Dungeon: Explorers of Sky and later were never localized in Korean. These have been marked with a —.
English 	Japanese	French 	German 	Italian 	Spanish 	Korean
Wonder Tile 	 	Case Miracle 	Wunder-Feld 	Mattomagica 	Baldosa Mágica 	
Training Switch 	 	BachopiègePiège Bachotage 	Trainingsschalter 	Interruttore Addestramento	Baldosa Práctica 	—
Stairs 	 	EscalierEscaliers 	Treppe 	Scale 	Escalerasescaleras 	
Warp Zone 	 	Téléporteur 	Warp-Feld 	Zona teletrasporto 	Telepuerto 	
Rescue SpotRescue Point 	 	Point de secours 	Rettungszone 	Punto SOS 	Punto de rescate 	
Progress Point 	 	Point de Sauvegarde 	Speicherpunkt 	Punto Salvadati 	Punto de Guardado 	—
Carpet 	 	Tapis 	Teppich 	Tappeto 	Alfombra 	
Sparkling Floor 	 	Sol Brillant 	Leuchtboden 	Suolo Brillante 	Baldosa Brillante 	—
Gold Floor 	 	Sol Doré 	Goldboden 	Suolo Dorato 	Baldosa Dorada 	—
Stunfisk 	 	Limonde 	Flunschlik-Falle 	Stunfisk 	Stunfisk 	—
Ditto 	 	Métamorph 	Ditto-Falle 	Ditto 	Ditto 	—
Chestnut Trap 	 	Piège Châtaigne 	Kastanien-Falle 	Castagnotrappola 	Trampa Castañazo 	
Spiky Trap 	 	Piège Barbelé 	Kastanien-Falle 	Spinetrappola 	Trampa Púas 	—
Pitfall Trap 	 	Piège Trappe 	Gruben-Falle 	Precipitotrappola 	Trampa Trampilla 	
Grudge Trap 	 	Piège Rancune 	Nachspiel-FalleGroll-Falle 	Rancortrappola 	Trampa Rabia 	—
Sticky Trap 	 	Piège Glu 	Klebe-Falle 	Viscidotrappola 	Trampa Pegajosa 	
Spin Trap 	 	Piège Tournis 	Schwindel-Falle 	Storditrappola 	Trampa Rotatoria 	
Trip Trap 	 	Croche-Piège 	Stolper-Falle 	Inciampotrappola 	Trampa Tropezón 	
Selfdestruct Trap 	 	Piège Voltomine 	Spreng-Falle 	Scoppiotrappola 	Trampa Autodestr. 	
Blast Trap 	 	Piège Explosif 	Spreng-Falle 	Scoppiotrappola 	Trampa Explosiva 	—
Poison Trap 	 	Piège Poison 	Gift-Falle 	Velenotrappola 	Trampa Venenosa 	
Gust Trap 	 	Piège Ventilo 	Wind-Falle 	Rafficotrappola 	Trampa Tornado 	
Mud Trap 	 	Piège Boue 	Matsch-Falle 	Fangotrappola 	Trampa Lodo 	
Slumber Trap 	 	Piège Soporifique 	Traum-Falle 	Sonnotrappola 	Trampa Somnífera 	
Explosion Trap 	 	Piège Électromine 	Bomben-Falle 	Boomtrappola 	Trampa Explosiva 	
Big Blast Trap 	 	Piège Très Explosif 	Bomben-Falle 	Megascoppiotrappola 	Trampa Destructiva 	—
Grimy Trap 	 	Piège TadmorvPiège Morveux 	Sleim-Falle 	Grimertrappola 	Trampa PestilenteTrampa Apestosa	
Apple Trap 	 	Piège Pomme 	Apfel-Falle 	Melatrappola 	Trampa Manzana 	—
Hunger Trap 	 	Piège Faim 	Hunger-Falle 	Fametrappola 	Trampa Hambre 	—
Seal Trap 	 	Piège Verrou 	Siegel-Falle 	Sigillotrappola 	Trampa Sellante 	
Pokémon Trap 	 	Piège Pokémon 	Pokémon-Falle 	Pokétrappola 	Trampa Nido 	
Slow Trap 	 	Piège RamolossPiège Lenteur	Lahm-Falle 	Rallentotrappola 	Trampa Ralentí 	
Random Trap 	 	Piège Aléa 	Zufalls-Falle 	Casotrappola 	Trampa Azar 	—
Summon Trap 	 	Piège Appeau 	Sammel-Falle 	Attirotrappola 	Trampa Aromática 	
Warp Trap 	 	Télépiège 	Warp-Falle 	Teletrappola 	Teletrampa 	
PP-Zero TrapPP Leech Trap	 	Piège PP-Zéro 	AP-Minus-FalleAP-Schwund-Falle	Trappola Zero PP 	Trampa Anula-PPTrampa Resta-PP 	
Stealth Rock 	 	Piège de Roc 	Tarnsteine 	Levitoroccia 	Trampa Rocas 	
Toxic Spikes 	 	Pics Toxik 	Giftspitzen 	Fielepunte 	Púas Tóxicas 	
Spiked TileSpikes 	 	Piège PicotsPicots 	Stachel-Feld 	MattopuntePunte 	Baldosa PúasPúas 	
Emera-Crush Trap 	 	Piège Anti-Éphélite 	Sipalschwund-Falle 	Trappola Eliminalitos 	Trampa Robairistales 	—
Emera-Swap Trap 	 	Piège Changeur d'Éphélite 	Sipalwechsel-Falle 	Trappola Scambialitos 	Trampa Cambiairistales 	—
Discord Trap 	 	Piège Discorde 	Hinderungs-Falle 	Intoppotrappola 	Trampa Desavenencia 	—
 	 	 	 	 	 	
==Related articles==
Category:Pokémon Mystery Dungeon
it:Mattonella dungeon
zh:迷宫地形