nyuuzyou/wikis huggingface dataset:
Event 5: Become the Champion!

Become the Champion! is the 5th solo event match out of a total of 41 in Super Smash Bros. Brawl.
Herein, the player plays as and must defeat another Pokémon Trainer in a 3 stock battle to become the "Pokémon Champion". The opponent rarely changes Pokémon, and a different Pokémon will respawn each time the opponent is KO'd. As a likely reference to a Pokémon battle, KO’d Pokémon are eliminated from the match and cannot be used again. Therefore, if a Trainer has only one Pokémon remaining, he is unable to use Pokémon Change.
==Names in other languages==
==Trivia==
*Likely because Pokémon Trainer's Pokémon are eliminated when KO'd, this is one of two events in Brawl where the player and the opponent have three stocks. The other is the similar co-op event Master the Pokémon Tag Battle.
Event 5: Spare Change

Spare Change is the 5th event match of the 51 event matches in Super Smash Bros. Melee. 
The player controls , who must win an 80 second Coin Battle against a CPU on the Onett stage. The CPU Captain Falcon's artificial intelligence is set at Level 5.
When the match starts, Ness will spawn on the lower red roof platform left of the center of the stage, while Captain Falcon spawns on the blue rooftop platform right of the center. The players have 1 minute and 20 seconds to collect 200 coins. Similar to the standard Coin Battles, both players have infinite stocks and lose half of their coins if they are KO'd.
==Names in other languages==
==Trivia==
*This is one of only four event matches in Melee where the player has infinite stocks, the others including Event 13: Yoshi's Egg, Event 31: Mario Bros. Madness, and Event 32: Target Acquired.
Event 6: Kirbys on Parade

Kirbys on Parade is the 6th event match of the 51 event matches in Super Smash Bros. Melee.
The player controls a fighter of their choice and must win a stock match against a team of three tiny CPU s on the Fountain of Dreams stage, where the player starts with 1 stock, while each Kirby starts with 2 stocks. The event match features no time limit. The CPU Kirbys' artificial intelligence is set at Level 8.
When the match starts, the player's fighter spawns on the leftmost soft platform, while the default Kirby spawns on the rightmost soft platform, the yellow Kirby spawns on the topmost soft platform, and the white Kirby spawns in the center of the main platform. The tiny CPU Kirbys are light, weak, and tend to avoid the player and use Final Cutter from afar; however, if the player's character comes to close to the Kirbys, they will attack erratically. This is because each of the Kirbys uses the FREAK CPU mode, which makes them to stay where they are, but attack when an opponent comes near.
==Names in other languages==
==Trivia==
*This event match's Japanese name, "Story of the Fountain of Dreams" is derived from the sub-title for the Japanese name of : Kirby of the Stars: The Story of the Fountain of Dreams.
*If the player chooses Kirby and picks one of the colors featured in this event match, these oddities will occur.
**If the player chooses the Yellow costume, the P3 Kirby will use the Blue costume.
**If the player chooses the default costume, the P2 Kirby will use the Yellow costume and will be the same color as P3 Kirby. The P3 Kirby will not be a lighter shade, despite this.
**If the player chooses the White costume, the P4 Kirby will use the default costume and will be the same color as P2 Kirby. As with the Yellow costume oddity, P4 Kirby will not be a lighter shade to compensate.
Event 6: Super Bowser Bros.

Super Bowser Bros. (, Koopa Bros.) is the 6th solo event match out of a total of 41 in Super Smash Bros. Brawl. It features being chased by three s on Mushroomy Kingdom at high speed, who additionally have a knockback modifier that makes them receive more knockback than usual, and if KO'd off the top, they will be blast KO'd rather than star or screen KO'd. Bowser must get to the flagpole in the stage's background without being KO'd by the Marios.
==Names in other languages==
Event 7: Diddy Kong Panic

Diddy Kong Panic is the 7th solo event match out of a total of 41 in Super Smash Bros. Brawl. In this event, the player plays as , and must KO a group of 15 tiny s. The event is held at the stage. It is similar to the Super Smash Bros. Melee event matches Super Mario 128 and The Yoshi Herd, as said events also have the player fighting a horde of enemies.
==Names in other languages==
==Trivia==
*The song played in this event is King K. Rool/Ship Deck 2. This song is not available in Mario Circuit, but rather in the Rumble Falls stage.
*The official description is more than likely a reference to either Diddy Kong Racing or Diddy Kong's playability in Mario Kart games, which is supported by the event taking place on Mario Circuit.
Event 7: Pokémon Battle

Pokémon Battle is the 7th of the 51 event matches in Super Smash Bros. Melee. 
The player controls a fighter of their choice and must win a 2-stock match against a red computer-controlled on the Pokémon Stadium stage. The event lacks a time limit. Pikachu is handicapped, and its artificial intelligence is set at Level 5.
When the match starts, the player's fighter spawns on the leftmost soft platform, while Pikachu spawns on the rightmost soft platform. As the name implies, the selection of items is limited to Poké Balls, and both fighters can only take damage from Pokémon that appear from the Poké Balls. Attacks and thrown Poké Balls will pass through each character without causing any damage, hitstun, knockback, or hitlag. Pikachu uses the "ITEM" mode, which makes it frequently pursue Poké Balls that appear and rarely use attacks.
==Names in other languages==
==Trivia==
*It is possible to block Pikachu from picking up Poké Balls by giving it a non-throwing item. This can only happen if spawns a Beam Sword or Mr. Saturn via Vegetable, then drops it close to a Poké Ball such that Pikachu unintentionally picks it up. Once Pikachu has the item, it will never throw or attack with it, even after more Poké Balls appear on the stage.
*Pikachu will still attempt to shield attacks, even though they are harmless. As such, it is possible to force Pikachu to break its shield by using a quick attack such as 's .
Event 7 (disambiguation)

Event 7 may refer to:
*Event 7: Pokémon Battle, an event match in Super Smash Bros. Melee
*Event 7: Diddy Kong Panic, an event match in Super Smash Bros. Brawl
*Co-Op Event 7: Battle of the Dark Sides, a co-op event match in Super Smash Bros. Brawl
Event 8: Go! Triple Finish!

Go! Triple Finish! is the 8th solo event match out of a total of 41 in Super Smash Bros. Brawl. This event is a three-on-one battle, pitting the player as against a team of , and . The player is given two stocks, while the computer characters are given one stock each.
==Unlockables==
Upon completion of this event, the player will receive a CD containing the track, which plays on Pokémon Stadium 2, despite playing instead of the aforementioned track in this event.
==Names in other languages==
==Trivia==
*Despite the event taking place on Pokémon Stadium, the picture oddly shows the opponents on Pokémon Stadium 2. Also, while Squirtle and Ivysaur use their red and green costumes, respectively, the picture shows their default colors.
*The opponents' respective s are absent in this event. As a result, Pokémon Change cannot be used. 
*This event uses the music track , which usually plays on Spear Pillar, rather than on Pokémon Stadium.
Event 8: Hot Date on Brinstar

Hot Date on Brinstar is the 8th event match of the 51 event matches in Super Smash Bros. Melee.
The player controls a fighter of their choice and must win a 3 stock match against a CPU on the Brinstar stage. The event match features no time limit. The CPU Samus' artificial intelligence is set at Level 5.
When the match starts, the player's fighter spawns on the leftmost soft platform, while Samus spawns on the rightmost soft platform. The player and Samus each start with 102% and 130% damage, respectively, which causes both characters to fly far when hit by powerful attacks.
==Names in other languages==
Event 9: Hide 'n' Sheik

Hide 'n' Sheik is the 9th of the 51 event matches in Super Smash Bros. Melee. 
The player controls a fighter of their choice and fights against two computer-controlled s/s on the Great Bay stage. The event match lacks a time limit. The Zeldas'/Sheiks' artificial intelligence is set at Level 5.
When the match starts, the player's fighter will spawn on the left side of the main platform, while the two Zeldas spawn on the Turtle. The Zeldas will use the "EVZELDA" mode, which causes them to use Transform often and become Sheik. The player must KO Sheik, which will eliminate her permanently, while KOing a Zelda will only cause her to respawn.
==Names in other languages==
==Trivia==
*This event match's English name is a pun on the game, "hide and seek"
*This is the only time in Melee that the "EVZELDA" mode is used.
Event 9: The Monster Beneath the Earth

The Monster Beneath the Earth (, Monster Nesting under the Earth) is the 9th solo event match out of a total of 41 in Super Smash Bros. Brawl. The player begins on Castle Siege as facing two s. If the player does not defeat both Diddy Kongs before the stage moves to the third level of the castle, the player must also face a Giant Donkey Kong, who deals more knockback that usually KOs the player in one hit.
==Names in other languages==
Evolution

Evolution is one of the most famous combo videos to date. It features sections demonstrating the skills of all of DBR's current members and their main characters. The video totals over forty-five minutes long. The editing and production of this video is accredited to .
==External links==
The video can be found split up into each player's portion on Youtube:
*The Fox of Zelgadis
*The Peach of Hella
*The Jigglypuff of the King
*The Sheik of DieSuperFly
*The Link of The GERM
*The Doctor Mario of Bob$
*The Samus of Mike Nasty
*The Captain Falcon of Clod Zero
Category:Videos
Category:Combo videos
Exeggutor

Exeggutor ( Nassy) is a creature from the franchise. Its Alolan form appears as a Poké Ball Pokémon in Super Smash Bros. Ultimate.
==Origin==
 is a Grass/Psychic-type Pokémon that first appeared in , and is categorized within the Pokédex at #103 as the "Coconut Pokémon". It evolves from via a while in any other region other than , or in . Exeggutor has an appearance similar to a palm tree, with three coconut-like heads and clawed feet. It is said that each head thinks independently, and can communicate to come to a consensus; however, they do not always agree. If one of Exeggutor's heads grows too large, it falls off and becomes an Exeggcute.
The Alolan variant of Exeggutor is a Grass/Dragon-type that was first introduced in . It evolves from Exeggcute via a Leaf Stone exclusively in Alola. Alolan Exeggutor is similar to its Kantonian form, with the primary difference being its height; the abundance of sunshine in Alola causes it to grow over five times its original size. It is the fourth tallest non-Gigantamax Pokémon, standing at a height of about 11 meters (35 feet), surpassed only by , at about 12 meters (39 feet) tall, , at about 14.5 meters (47 feet) tall, and , at about 20 meters (65 feet) tall. As such, official artwork and in-game models depict the Pokémon as towering over every other character.
 is a Normal-type status move that, when used, prevents the target Pokémon from switching out or fleeing normally. Alolan Exeggutor can only learn Block through , the use of a , or the in in .
==In Super Smash Bros. Ultimate==
===Alolan Exeggutor===
====As a Poké Ball Pokémon====
Alolan Exeggutor appears as a Poké Ball summon. Once it is summoned, its body acts as a wall, dividing the battlefield and blocking both character movement and projectile paths. Characters with the ability to wall cling or wall jump can do so on Alolan Exeggutor's body. When released, it uses , acting as a temporary wall and slowly walking from side to side.
Alolan Exeggutor cannot be summoned on 3D Land, Brinstar Depths, Dream Land GB, Cloud Sea of Alrest, Golden Plains, Great Plateau Tower, King of Fighters Stadium, Luigi's Mansion, Minecraft World, Mishima Dojo, Moray Towers, Mushroomy Kingdom, New Pork City, Pac-Land, Palutena's Temple, Rainbow Cruise, Reset Bomb Forest, Spear Pillar, Spirit Train, Temple, The Great Cave Offensive, Tomodachi Life, Wrecking Crew, or Melees Yoshi's Island.
===Spirit===
No.	Image	Name	Type	Class	Cost 	Ability 	Series
445	 	 	★★ 	1 	Back Shield Equipped	Pokémon Series	
==Gallery==
SSBUAlolanExeggutor.png|Alolan Exeggutor's official artwork from Ultimate.
SSBUWebsiteAlolanExeggutor2.jpg|, Diddy Kong, , and Bayonetta fighting around Alolan Exeggutor in Ultimate.
SSBUWebsiteAlolanExeggutor3.jpg|Alolan Exeggutor's full height on Gaur Plain.
==Names in other languages==
==Trivia==
*To accommodate for its gameplay gimmick, Alolan Exeggutor's neck is stretched out much further in its Ultimate appearance than how it appears in the Pokémon games. This can most easily be seen by comparing its in-game model between and .
Category:Spirits
Experimental Smash Player Rankings

The Experimental Smash Player Rankings (ESPR) is a point-based list which ranks Japan's best Super Smash Bros. Ultimate players. The list was revealed on March 20th, 2022 and spans from October 31st, 2020 to March 31st, 2022.
==Methodology==
The methodology was based on the point system created by that was used in the Japan Player Rankings and the JAPAN Power Rankings. While 3.1 is the final and only version of the ESPR that covers the entire period of the rankings, there were several iterations released before it.
The following factors are taken into consideration with the methodology:
*Only the best six events for each participant. 
*Placement at event 
*Size of tournament (minimum of 128 entrants to be considered)
**Quality of attendance, particularly when COVID impacted tournament size
*Time elapsed since tournament (system favors recent events)
Methodology
Explanation of Methodology
===Tournaments evaluated===
List with full stats
Tournament	Date 	Region 	Entrants
 	October 31st-November 1st, 2020	Kansai 	137
 	November 15th, 2020 	Kansai 	160
 	December 13th, 2020 	Kantō 	133
 	December 26th, 2020 	Kansai 	128
 	March 7th, 2021 	Kansai 	128
 	March 27th, 2021 	Kantō 	132
 	June 26th-27th, 2021 	Kantō 	386
 	July 3rd-4th, 2021 	Kansai 	128
 	July 23rd, 2021 	Kansai 	128
 	July 24th, 2021 	Kansai 	128
 	October 10th, 2021 	Kantō 	192
 	October 22nd, 2021 	Kansai 	320
 	October 30th, 2021 	Kansai 	128
 	October 30th-31st, 2021 	Kantō 	512
 	November 7th, 2021 	Kantō 	192
 	November 27th, 2021 	Kansai 	192
 	December 4th, 2021 	Kyūshū 	192
 	December 12th, 2021 	Chūbu 	128
 	December 25-26th, 2021 	Kansai 	199
 	December 26th, 2021 	Hokkaidō	192
 	January 8th-9th, 2022 	Kantō 	768
 	March 19th, 2022 	Kansai 	128
 	March 20th, 2022 	Kansai 	128
==Rankings==
|}
Category:Japanese Power Rankings
Exploding Side Kick

Exploding Side Kick () is one of the three neutral specials usable by Mii Brawlers.
==Overview==
The Brawler charges up briefly before performing, as the name implies, a powerful flaming sidekick which is strong enough to KO at very low percentages. It operates much like the Falcon Punch, including its ability to be reversed, however, it is comparatively quicker. The Mii Brawler gains super armor several frames before the kick, which lasts until after the attack's hitbox appears, allowing them to plow through attacks. However, this move is weaker when used in the air.
In Ultimate, the move deals more damage while reversed, whether on the ground or in the air. The Brawler is also given much more flexibility in terms of when they are able to change directions. Additionally, the move's endlag has been reduced, making it far safer against shields.
==Instructional quote==
==Customization==
Special Move customization was added in Super Smash Bros. 4 and returns in Super Smash Bros. Ultimate for the s. These are the variations:
===Smash 4===
===Ultimate===
1. Shot Put 	2. Flashing Mach Punch 	3. Exploding Side Kick
 	 	
"Tosses an iron ball that makes an impact but doesn't go very far."	"Performs a lightning-fast series of punches. Any opponent hit is captured in a rain of blows."	"Unleashes a kick so explosive, it'll set the world on fire (or at least your leg)."
==Gallery==
ExplodingSideKickU.jpeg|A Mii Brawler uses the move in Super Smash Bros. for Wii U.
Mii Brawler SSBU Skill Preview Neutral Special 3.png|Exploding Side Kick as shown by the Move List in Ultimate.
==Names in other languages==
==Trivia==
*Exploding Side Kick is the only move used by any Mii that triggers Special Zoom.
Category:Neutral special moves
Category:Super Smash Bros. universe
Category:Mii Fighter
Category:Mii Brawler (SSB4)
Explosive Flame

Explosive Flame (, Bursting Flame) is one of Palutena's alternate neutral special moves in Super Smash Bros. 4 and is her side special move in Super Smash Bros. Ultimate.
==Overview==
Upon using this move, Palutena summons a spherical explosion in front of her a set distance away (increased by a smash input in Ultimate). This explosion expands and engulfs any opponents trapped in it, hitting multiple times before launching opponents, similar to the Smart Bomb. It is unable to hit anyone directly in front of her, but if she is moving – falling or on a moving platform – the explosion will appear in relation to where she was when the button was pressed (indicated by a flash) instead of where she is when the explosion begins.
==Instructional quote==
==Customization==
Special Move customization was added in Super Smash Bros. 4. These are the variations:
==Origin==
Explosive Flame is an offensive power that Pit or a can use in Kid Icarus: Uprising. It is functionally similar to a Smart Bomb; when used, an explosion appears in front of the user, trapping any enemies and dealing damage. In Uprising, though, this explosion's center lies on the ground forming a hemispherical shape, and is much larger than its incarnation in Smash.
==Gallery==
SSB4 Palutena Screen-2.jpg|In .
Palutena SSBU Skill Preview Side Special.png|Explosive Flame as shown by the Move List in Ultimate.
==Names in other languages==
==Trivia==
*In the Russian translation of Super Smash Bros. Ultimate, this move is known as "Отражающий барьер", which means "Reflective Barrier". This is an error, as it was previously Palutena's side special move in Super Smash Bros. 4.
**Notably, the move's description accurately describes Explosive Flame, and Reflect Barrier is even properly translated as well, using the same name.
*Explosive Flame is one of six special moves to have its directional input changed throughout the series. The other five are Boomerang, Pound, Rock Smash, Reflect Barrier and PK Fire.
Category:Kid Icarus universe
Category:Palutena
Category:Palutena (SSB4)
Category:Palutena (SSBU)
Category:Neutral special moves
Category:Side special moves
Category:Projectiles
Extended ARM freeze glitch

The extended ARM freeze glitch was a glitch in Super Smash Bros. Ultimate version involving . As the name suggests, the glitch caused Min Min's last used ARM to get stuck after being extended.
In order to perform the glitch, Min Min must trigger a Finish Zoom from her attack; if the opponent is not KO'd after it (such as from directional influence), there is a chance of triggering the glitch. Unlike the similar Buster Wolf freeze glitch, Min Min is still able to walk and crouch, or angle the stretched ARM. Attacking with the stretched ARM or getting hit will automatically fix the glitch.
==Video==
 
Category:Glitches (SSBU)
Category:Min Min (SSBU)
Extended Grapple

Extended Grapple, also known as The Extender, is a technique in Super Smash Bros. Melee that allows Samus to extend the length of her grab. It was removed in the PAL version of Melee.
==Application==
 can extend the length of her Grapple Beam if the player presses , then , and on the dpad, then or . This input combination must be inputted between frames 8-39 of the grab (the part of the grab before the grapple becomes visible). 
If successful, the Grapple Beam will extend to approximately 3 times its normal length. It can also home onto opponents by pressing when she pulls it out. However, unlike the normal Grapple Beam, one needs to press or when the tip of the beam is over the enemy in order to grab them. The grab range is also limited to the tip of the Grapple Beam with no close first hitbox, making it unable to grab airborne opponents. These effects will remain after doing the necessary inputs until Samus loses a stock.
==Gallery==
Extgrapgli.jpg|Samus using the Extended Grapple on Pikachu.
==External links==
*A video showing Samus's extended grapple
*AsumSaus's analysis of Extended Grapple
Category:Techniques (SSBM)
Category:Character-specific terminology
Category:Advanced techniques
Category:Samus
Category:Samus (SSBM)
F-Zero Grand Prix

F-Zero Grand Prix () is a special stage in Super Smash Bros. Melee that only appears in the first part of stage 8 in Adventure Mode and Event 33: Lethal Marathon. It is based on the Big Blue 1 track seen in F-Zero X.
==Overview==
The whole stage takes place on a race track based on the Big Blue stage. There are pink platforms that hover above the stage. A player must travel towards the right of the stage. Often, a group of F-Zero machines will drive along the track. A "!" appearing on the stage will indicate that the race cars are approaching. The player can jump to one of the pink platforms or hang onto the edge of the stage to avoid getting hit by a car. If a character is hit by a car, that character will take damage. A player receives 30-40% damage if hit by a race car. It's possible to survive a blow one time from a race car, but the second time will most likely KO a character. The track is completed once the player crosses the checkered finish line.
F-Zero Grand Prix can be accessed with an Action Replay. The camera follows whoever is furthest on the track; players that don't follow along get left behind and will be KO'd as the blast line moves. This can lead to multiple self-destructs if the leader keeps on running. Crossing the finish line ends the match.
F-Zero Grand Prix is also the setting of (Melee), Big Blue (Melee, Brawl, and Ultimate), Port Town Aero Dive (Brawl, Wii U, and Ultimate), and Mute City SNES (3DS and Ultimate).
The stage's internal name, as seen in the , is 8-1BBROUTE, where "8-1" refers to its position in Adventure Mode and "BBROUTE" presumably is short for "Big Blue Route".
==Origin==
This level is from . The goal of the games is to win races in F-Zero machines. A player can cause other racers to crash and "retire". In the cutscene introducing this level in Melee, two F-Zero machines can be seen crashing. In F-Zero X, there are two Big Blue tracks, but only one (Big Blue Cylinder) features both cylinders and "normal" track as part of the raceway itself. This level in Melee is loosely based around Big Blue Cylinder, but the normal track is a long, broken up straightaway, which is unlike how it is in F-Zero X (where the normal track restarts with a curve, followed by a chicane). 
The sound effect heard when the ! sign appears comes from the original F-Zero game when the player earns points. After the player races over the finish line (whether it's to start the next lap or to finish the race), points are added to the player's score. These can be used to get an extra machine at the 10000, 20000 and 30000 point marks. The duration of the sound effect reflects upon getting 900 points which is achieved by starting the next lap in first.
==Trivia==
*There is a glitch that takes place if the game is hacked such that a match starts on this stage without Player 1. The F-Zero Machines will all spawn, but will not move from their original out of bounds spawn point. If anyone somehow touches them, the game instantly crashes.
Category:Stage locations
Category:Stages
Category:Stages (SSBM)
Category:F-Zero universe