nyuuzyou/wikis huggingface dataset:
Tiamat

Tiamat is a boss in Xenosaga Episode I - Der Wille zur Macht. To defeat it, the killing blow must be dealt by both Shion and Jr..
==Strategy==
When of the two deals the final blow, it will heal 1500 HP, before the other deals the final blow. The fight can be difficult if the player doesn't boost at the right time, since Tiamat can sometimes respond to Shion's turns with a powerful AoE attack that can lower all of the party's HP by half. 
==Enemy data==
==Gallery==
Category:Bosses (Encephalon)Category:Gnosis (XS1)
Ticket Line

Ticket Line is an offered in the Archsage's Gauntlet in Xenoblade Chronicles 3.
This emblem is initially locked and must be purchased in the shop Prize X-change Blue for 2000 Blue Noponstone.
==Overview==
After completing each stage, a message will occasionally pop up stating that Ticket Line has taken effect and the player will receive one Shuffle Ticket that can be used immediately.
It's always useful to have this emblem in order to consistently get better emblems and Heroes at each shop.
==Data==
==In other languages==
Tickle Whimsy

Tickle Whimsy is a cursed offered in the Archsage's Gauntlet in Xenoblade Chronicles 3.
==Overview==
This Emblem is preferable over Attract Events since certain events like Enemy Rush, No Enemy Value, and Moebius Interference can break a run, while the Archsage's Whimsy is much more predictable since the player has a choice.
While it has no effect in Gauntlet: Beginner, it is still available to buy, which is a waste of money unless the player has Curse to Attack or Curse to Recharge.
==Data==
==In other languages==
Ties of Friendship

Ties of Friendship is the first skill in 's Camaraderie skill branch. It gives an extra 5% chance for a to continue after each of Reyn's turns.
==Overview==
Compared to Shulk's Chain of Friendship, Reyn's version is much weaker (5% versus 15%), but much easier to link and thus apply to everyone in the party (both in relative coin cost, and in availability of shape). As a result, it's not as important to place Reyn in an early slot so he can make use of it, and Reyn's arts lean towards following rather than setting up in chains anyway. Having both chain link skills active at once is of course ideal.
==In other languages==
Tiger! Tiger! (music)

Tiger! Tiger! is Disc 1, Track 24 on the Xenoblade2 Original Soundtrack and Disc 6, Track 24 on the Xenoblade Chronicles Original Soundtrack Trinity Box.
It is a medley consisting of 4 different themes, all used in the Tiger! Tiger! minigame. The first part of the track plays in the opening menu; the second part (from 0:37) plays when descending; the third part (from 1:04) is a pitched-up, sped-up version of the 2nd part and plays when ascending; and the 4th part (from 1:32) plays on the results screen.
==Album notes==
==Tiger! Tiger! (Super Smash Bros. remix)==
Tiger! Tiger! is a track in Super Smash Bros. Ultimate, playing on the Gaur Plains and Cloud Sea of Alrest stages. It is a remix of Tiger! Tiger!.
Category:Music (XC2)Category:Songs composed by Manami Kiyota
Tiger-Winged Helmet

Tiger-Winged Helmet is a key item in Torna ~ The Golden Country. It can be crafted using Addam's Replica-artifact-making skill, while making camp at any campsites. Addam obtains the recipe as a reward for completing the Unforgotten Promise. It is crafted using six Murakmor's Flashstones, three Moramora Pearls, six Suncogs, four s and three Dannagh Wetas.
Having this item in the inventory increases gained through defeating enemies by 10%.
==In other languages==
Tiiko Shoox

Tiiko Shoox are enemies in Xenoblade Chronicles 3. They are found all over Erythia Sea.
==Data==
===Regular enemy===
====Enemy====
====Arts====
====Drops====
===Elite monster===
====Enemy====
====Arts====
====Drops====
==In other languages==
==Gallery==
Category:Enemies (Erythia Sea)Category:Shoox
Tika

Tika is a NPC in Xenoblade Chronicles X.
==Appearance and personality==
==Story arc==
==Affinity links==
==Trivia==
* Tika named the Illogical Etchings found in Oblivia.
==Missions==
* Weaponized
* Trade Agreement
* What the Skell?!
* Rapid Misfire
==In other languages==
==Gallery==
Tilde

Tilde is an in Xenoblade Chronicles 2. She can be found anytime at Gwenith Paddies in Fonsa Myma, Kingdom of Uraya. She gives the Merc Mission Dream of Rice upon reaching development level 4 for Uraya. 
==Lore==
*Tilde is an Urayan woman who farms .
==Dialogue==
===Chapter 3===
===Chapter 4===
===Chapter 6===
===Chapter 9===
==In other languages==
Category:Urayans Category:NPCs (Uraya)
Tilly Bakery

Tilly Bakery is a in Xenoblade Chronicles 2 specialized in Staple Food pouch items.
==Stock==
==In other languages==
==Gallery==
Tilly Bakery.png|Tilly Bakery
Tilly Bakery Inventory.png|The shop's inventory
Tilly Bakery map location.png|Location of the shop on the map
Tilly Bakery Our Daily Bread.jpg|Tilly Bakery during Our Daily Bread
Armu smashes Tilly Bakery.jpg|The mobile Armu crashed into Tilly Bakery
TimeEx.ETHER-DOWN

TimeEx.ETHER-DOWN is an Augment in Xenoblade Chronicles X.
==Overview==
This Augment is popular for support Skells during Global Nemesis missions: it is cheap to make and many builds use Ether weapons thanks to Core Crusher being one of the best damage boosters. Often, one Skell will use to make all enemies weaker to Ether attacks, and then everyone in the team will deal high Ether damage throughout the fight. 23 TimeEx.ETHER-DOWN augments are required to prolong Ether Res Down so that it lasts throughout the whole mission.
==Levels==
==Sources==
==In other languages==
Time (XC1)

In Xenoblade Chronicles and Future Connected, the time of day is an important aesthetic and gameplay element. Every second of real time advances one minute of in-game time, but the player can set the time to whatever they wish (to the nearest hour) whenever the main menu is accessible. Doing so may change the . Time does not pass during cutscenes, dialogue scenes, NPC conversations, or while a menu is open.
Many s, enemies, collectables and key items only appear at certain times of day. NPC behaviour is controlled in blocks three hours long, while enemy and collectable behaviour is split into four distinct phases: "morning", "day", "evening", and "night". In addition, some battle mechanics (such as ) and many aesthetics (such as music) only care about whether it is "daytime" or "nighttime". While each map in the game has independently-set values for the boundaries of these phases, they all agree on the same numbers.
Phase 	Phase 	Start time	End time
Daytime 	Morning	05:00 	06:00
Daytime 	Day 	06:00 	17:00
Daytime 	Evening	17:00 	19:00
Nighttime	Night 	19:00 	05:00
Some maps, such as the Ether Mine, are entirely underground, indoors, or similarly unable to see the sky. While there is no visible effect on the time of day in these regions, all its gameplay mechanics still apply.
==List of time-dependent gameplay mechanics==
* position and whether the NPC is currently active at all (including some s in Colony 6), as well as their dialogue
* spawn times
* Collection orb spawn times
* and Quiet Moment availability
* Whether s have any effect
* 's Like Sun!, Love Sun!, Adore Sun!, Pretty Stars!, Amazing Stars! and Bestest Stars! s, as well as 's Power of the Moon skill
* The Happy New Year! Achievement
* Area music and aesthetics
* (certain weather such as Eryth Sea's shooting stars can only occur during the night)
* Certain key item spawn times (as part of s):
Item 	Area 	Quest 	Time
Fresh Algora Sap	Makna Forest 	A Final Sweet Favour 	Morning
Morning Dew Ice 	Valak Mountain	Believing Again 	Morning
Filtered Water 	Makna Forest 	Secret Innovation 	Day
Tephra Drop 	Tephra Cave 	Romantic Notions of a Girl	Night
Moonlight Book 	Tephra Cave 	The Coffin of Bafalgar 	Night
Ether crystal deposits recharge independently from the time of day and instead in real time, usually a few minutes.
==Fixed plot times==
Certain plot events set the time of day.
Event 	Time set 	Notes
The Battle of Sword Valley 	22:00 (pre-tutorial)22:30 (post-tutorial)	Time does not pass during the tutorial battle.
Shulk is digging in the Mechon Wreckage Site	8:00 	The "one year later" cutscene has the time set to 10:30 instead.
The aftermath of the attack on 	18:00 	
The "fourteen years ago" flashback 	12:00 	Time is reset to what it previously was when the flashback ends.
==Trivia==
* The game's title screen uses an accelerated time cycle, starting at 5:30 and proceeding at somewhere near 6-8 times normal speed. Each map's demo mode flythrough has its own times and speeds.
==Gallery==
Time (XC1) Change Time DE.jpg|The Change Time menu
Category:Gameplay mechanics (XC1)Category:Gameplay mechanics (FC)
Time (XCX)

In Xenoblade Chronicles X, the time of day is an important aesthetic and gameplay element. Every second of real time advances one minute of in-game time, but the player can set the time (both hour and minute) when they are at a base camp on the field, a red bench in NLA, or the dorm room in the BLADE Barracks. Doing so may change the . Time does not pass during cutscenes, dialogue scenes, NPC conversations, or while any sub-menus are open (although it does pass while making changes with FrontierNav).
Many s, enemies, and s only appear at certain times of day. Time is split into six distinct phases: "early morning", "morning", "afternoon", "evening", "night", and "late night". In addition, some battle mechanics (such as ) and many aesthetics (such as music) care about whether it is "daytime" or "nighttime". 
Phase 	Phase 	Start time	End time
Daytime 	Early Morning	05:00 	07:00
Daytime 	Morning 	07:00 	12:00
Daytime 	Afternoon 	12:00 	17:00
Daytime 	Evening 	17:00 	19:00
Nighttime	Night 	19:00 	00:00
Nighttime	Late Night 	00:00 	05:00
==List of time-dependent gameplay mechanics==
* position and whether the NPC is currently active at all, as well as their dialogue
* spawn times
* spawn times
* 
* Whether the Augments or Night.MR-ACC have an effect
* Whether the has an effect
* Area music and aesthetics
* (certain weather such as Sylvalum's crimson auroras can only occur during the night)
* The enemies during Twin Dolls of Mystery have the ability to accelerate time.
==Fixed plot times==
Certain plot events set the time of day.
Event 	Time set	Notes
Tutorial in Starfall Basin	0:00 	Time does not pass until leaving Starfall Basin.
Leaving Starfall Basin 	8:00 	Time first starts moving after the tutorial.
After completing 	12:50 	
==Gallery==
Category:Gameplay mechanics (XCX)
Time Attack Mission

Time Attack Missions in Xenoblade Chronicles X are special Missions given to the party from the Network Console, although they are fully available offline. These missions can only be done single-player, and are all based on fights that happen during the story. Rare s and Skell weapons can be received from these missions, although the actual mission completion speed is purely for bragging rights.
The player's personal record is shown. If the player is online, the world record is shown. All record times scored online are added to the Rankings, and the world record is shown if the player is online.
Many of these missions play an instrumental version of Uncontrollable.
== List of Time Attack missions ==
Name	Unlock Condition	Level Required
==Trivia==
* According to a female BLADE in the Administrative District, Data Probes have the power to collect information from past battles to create these missions."Apparently you can now use the information-collection functions of data probes to re-create past battles. We have GOT to try that when we get back to the barracks!"
==References==
==In other languages==
*
*
Time Bomb (XCX)

Time Bomb is a in Xenoblade Chronicles X.
==Overview==
When someone is inflicted with Time Bomb, they will take damage equal to a percentage of their max HP after 10 seconds (5 if inflicted with Time Bomb VI). Afterwards, the status wears off. It is impossible to board or exit a Skell while Time Bomb is active.
If the debuff is removed via an effect like Astral Purge, the status will not deal any damage.
On foot, Time Bomb can be prevented via the Armor augment Resist Time Bomb. While in a Skell, Time Bomb can be prevented via the Skell Armor augment Resist.TIME-BOMB.
Debuff Level 	Time until Explosion	Damage Dealt
Time Bomb I 	 	30% max HP
Time Bomb II 	 	35% max HP
Time Bomb III	 	40% max HP
Time Bomb IV 	 	45% max HP
Time Bomb V 	 	50% max HP
Time Bomb VI 	 	60% max HP
==List of arts that can inflict Time Bomb==
===By enemies===
==In other languages==
Category:Statuses (XCX)
Time is Money

Time is Money is a in Xenoblade Chronicles 2. It can be received from Corinne in Fonsett Residential Area on Fonsett Island, Leftherian Archipelago, after starting and after giving a total of 90,000G to Max to send to Fonsett. Completing the quest will unlock the Merc Mission, Direct Line Escort.
__TOC__
==Quest objectives==
*Go and speak with Max at the Argentum Bazaar.
*Go to Grodd Residential Zone in Gormott and ask Huw about the handling fees.
*Search for the boss Nopon at Port Anangham in Mor Ardain.
*Complete both objectives:
**Go and search for the boss at Chansagh Wastes in Mor Ardain.
**Go and search for the boss at the Storage Warehouse in Mor Ardain.
*Report back to Kebubu at Port Anangham in Mor Ardain and tell him that the boss was nowhere to be found.
*Go to Rigitte Harbor in Leftheria and ask Sholto about the handling fees.
*Defeat the Jang Quadwings (4) at Rigitte Harbor in Leftheria.
*Speak with Sholto at Rigitte Harbor in Leftheria.
*Go consult with Max at the Argentum Bazaar.
*Complete either objective:
**Go and buy a ship from Pookapoo on Goldmouth Flight Deck at the Argentum Trade Guild.
**Complete "Umon Bounces Back", then go and borrow a ship from Umon in Gormott.
*Report back to Max at the Argentum Bazaar.
==Results==
"The fees were caused by the money's circuitous journey to Fonsett, so you set up a direct route! That should help."
==Dialogue==
===Go and speak with Max===
===Ask Huw about the handling fees===
===Search for the boss Nopon===
===Go and search for the boss===
====Chansagh Wastes====
====Storage Warehouse====
===Report back to Kebubu===
===Ask Sholto about the handling fees===
===Speak with Sholto===
===Go consult with Max===
===Find a ship===
====Go and buy a ship from Pookapoo====
====Go and borrow a ship from Umon====
===Report back to Max===
==In other languages==
==Gallery==
Time is Money Quest Log.jpg|Time is Money in the Quest Log
Time is Money Complete Quest Log.jpg|Completed Time is Money in the Quest Log
Time is Money Quest Location.jpg|Location of the quest on the map 
Time is Money Objective 1.jpg|Go and speak with Max
Time is Money Objective 2.jpg|Ask Huw about the handling fees
Time is Money Objective 3.jpg|Search for the boss Nopon
Time is Money Objective 4.jpg|Go and search for the boss
Time is Money Objective 5.jpg|Ask Sholto about the handling fees
Time is Money Objective 6.jpg|Go and buy a ship from Pookapoo
Time is Money Objective 7.jpg|Go and borrow a ship from Umon
Category:Quests (Leftheria)
Time to Fight!

__NOTOC__
Time to Fight! (originally unofficially referred to as Fight!) is Disc 3, Track 5 on the Xenoblade Original Soundtrack and Track 3 on the Xenoblade Chronicles Special Soundtrack. It is the battle theme whenever the party attacks an enemy on the Bionis or Sword Valley. It also plays during the following scripted battles:
* The Colony Krabble and Common Caterpile at the start of the game.
* The at the Cylinder Hangar.
* The in the High Entia Tomb.
===In Super Smash Bros.===
Time to Fight! is one of the music tracks in both and , available on the and (in Super Smash Bros. Ultimate) the stages.
==Time to Fight! (Definitive Edition ver.)==
Time to Fight! (Definitive Edition ver.) is Track 2 on the Xenoblade Chronicles: Definitive Edition Sound Selection and and Disc 1, Track 7 on the Xenoblade Chronicles: Definitive Edition Original Soundtrack and the Xenoblade Chronicles Original Soundtrack Trinity Box.
It is a rerecording of the original with slightly altered balance, mixing, and orchestration, and added accompaniment lines such as a violin line at 0:56.
It mostly plays in the same situations as the original, except that it does not play during the fight against the Orluga Rufus, in which An Obstacle in Our Path plays instead. It also does not play on the Bionis' Shoulder.
In Xenoblade Chronicles 3: Future Redeemed, this is the main battle theme for enemies in Yesterdale. It is also the standard battle theme in base Xenoblade Chronicles 3 when is set as the party's Hero.
===In Tetris 99===
In , if the player uses the themed skin, the Definitive Edition rearranged version of Time to Fight! plays as the background music in-game when there are between 99 and 51 players remaining.
==Trivia==
* The Japanese name for Time to Fight! literally translates as 'Battle!'. This began a trend continued in Xenoblade Chronicles 2 with Battle!! and in Future Redeemed with New Battle!!!, in which the standard battle theme has a similar name with increasing numbers of exclamation marks.
* The English name for Time to Fight! (Bionis' Shoulder) is clearly taken from this track. The Japanese name, , can somewhat-literally be translated as 'time to fight', meaning it was likely inspired by Time to Fight!'s English name rather than its Japanese name.
Category:Music (XC1)
Category:Music (XC3)Category:Music (FR)Category:Music (SSB4)Category:Music (SSBU)Category:Songs composed by Yoko Shimomura
Time to Fight! (Bionis' Shoulder)

Time to Fight! (Bionis' Shoulder) is a music track in Xenoblade Chronicles: Future Connected. It is track 18 on the Xenoblade Chronicles: Definitive Edition Sound Selection released on CD and digitally, and track 6 of side B on the vinyl version. It is also Disc 5, Track 12 on the Xenoblade Chronicles: Definitive Edition Original Soundtrack and the Xenoblade Chronicles Original Soundtrack Trinity Box.
It is the normal battle theme, replacing and Time to Fight! (which, despite its name, is a completely different song). It also plays during the first story battle against the s and attacking Kino and Nene.
Brilliant Wings from the music of Xenoblade Chronicles 3 is a remix of this track.
==Album notes==
==Trivia==
* Time to Fight! (Bionis' Shoulder) is named after Time to Fight! in English. However, the Japanese name of the latter more literally translates as 'Battle!', whereas that of the former is much closer to 'time to fight'; it is therefore likely that Time to Fight! (Bionis' Shoulder)'s Japanese name was inspired by Time to Fight!'s English name rather than its own Japanese name.
Category:Music (FC)Category:Songs composed by Kenji Hiramatsu
Timell

Timell is an in Xenoblade Chronicles 2. He can be found anytime at Port Anangham in the of the Empire of Mor Ardain. During Lila's Location, he can be found at Turbine Tower in the of Mor Ardain.
==Quests==
*Involved in the main story quest, Lila's Location.
==Lore==
*Timell is an Ardainian man who transports minerals mined in Mor Ardain.
*As such, he was the one transporting the that was using to manufacture artificial Blades.
*He is acquainted with Isset.
==Dialogue==
===Chapter 4===
====Lila's Location received====
===Chapter 7===
===Chapter 9===
==In other languages==
Category:Ardainians Category:NPCs (Mor Ardain)
Timeworn Machine

Timeworn Machine is a in Xenoblade Chronicles 2. It can be received from the Old Machine in Great Wall Tunnel No. 8 in the Streets of the Land of Morytha.
__TOC__
==Quest objectives==
*Defeat three Garasha Sovereign on Highway 8.
*Retrieve the goods found in the Evacuation Center.
==Results==
"You followed the instructions and got your reward. But the old machine seems to be broken for good..."
==Dialogue==
==In other languages==
==Gallery==
Timeworn Machine Quest Log.jpg|Timeworn Machine in the Quest Log
Timeworn Machine Complete Quest Log.jpg|Completed Timeworn Machine in the Quest Log
Timeworn Machine Quest Location.jpg|Location of the quest on the map
Timeworn Machine Objective 1.jpg|Defeat three Garasha Sovereign
Timeworn Machine Objective 2.jpg|Retrieve the goods
Category:Quests (Land of Morytha)
Timna

Timna is a in Xenoblade Chronicles 3. She is an inhabitant of the City and the head of House Ortiz.
==Appearance and personality==
Timna is a short elderly woman with grey hair and brown eyes. She wears a brown beanie hat, a sleeveless brown jacket over a green sweatshirt and an orange pendant.
==Story arc==
===Castle Access===
The party is looking for fuel for the Boundary to cross Erythia Sea. They come to Timna with a request from Samon to deliver three hundred ether cylinders. She explains that she hasn't been able to stockpile a large amount of ether cylinders due to the conservative party of the City acting up, but adds that the conservatives themselves have their hands on such a stock, and that the party might be able to get what they need from them. She redirects them to Miyori, a member of the conservative party who actually works with Timna.
===The Key to a New Home===
==Quests==
Timna appears in the following quests:
* Castle Access
* Effervescent Heart
* The Key to a New Home
* The Path I Forge
==Lore==
* Timna is Playne's mother and Shiner's grandmother.
==Dialogue==
==Affinity==
==In other languages==
==Gallery==
XC3 Timna.jpg|Timna
XC3 Timna Caelum Residential Quarter.jpg|Timna's house in the Caelum Residential Quarter
Category:Humans (XC3)
Category:NPCs (City)
Timothy

Timothy (, Timothy) is a tertiary character from Xenogears. He is the best friend of Fei during his time in Lahan Village.
==Appearance and personality==
Timothy is approximately 18 years old and male. He has a toned, muscular build. He has black, short hair and grey-brown eyes. He wears a navy blue, low-cut tank top with white pants.
Timothy is valiant, attempting to save others even if it puts his own life in danger. He cares deeply for Fei and Alice, the latter of which is his fiancée. He especially shows extensive support for Fei, as his best friend; he even goes as far as to consider Fei a childhood friend despite them meeting around only three years prior to the events of Xenogears.
==Story arc==
Timothy grew up in Lahan Village along with Alice and Dan. He and Alice become romantically involved and are getting ready to get married at the start of the game. Timothy befriended Fei when he arrived in Lahan Village and the two are best friends. While Timothy is rather annoyed with Dan, he still cares for him and is concerned when Dan seeks to recover Alice's wedding dress during an attack on the village by Gears from Kislev. Timothy is spotted by one of the Gear pilots and is shot to death. Fei is forced to watch in horror, as this is the triggering event for Weltall going out of control and destroying the entire village.
==Lore==
Timothy does not appear after his death, but there is a third class worker bee in Solaris that Fei and his friends mistake for him. His name is Samson. Samson was kidnapped sometime after the tournament in Aveh's capital, but unlike most of the worker bees he actually remembers his life before the kidnapping. Much like Timothy, he dies trying to help Fei, this time being killed by an ID scanner during an attempt to aid Fei's escape from Solaris.
==Gallery==
===Text box portraits===
XG Timothy portrait.png|In-game portrait
===Overworld sprites===
Timothy sprite.png|Overworld sprite
===Screenshots===
Timothy death.png|Timothy dying to gunfire from Kislev's Gears
Samson.png|Samson, introducing himself to Fei and Elly
Samson Death.png|Samson getting vaporized by the Solaris ID system
===Artwork===
Timothy Concept Art.png|Concept Art
Category:Characters (XG)
Category:NPCs (XG)
Tinkering With the X-Reader

Tinkering With the X-Reader is a in Future Redeemed. It is received by talking with Tiny Timtim. Receiving it allows the X-Reader to be upgraded, adding extra functionality.
==Quest objectives==
The following tutorials are given en route:
* Upgrading the X-Reader.
==Result==
Upgrading the X-Reader expanded its capabilities, so improving it even further seems well worth your time!
==Dialogue==
==In other languages==
Category:Quests (Aurora Shelf)