High Jump Kick (move)

:Not to be confused with .
High Jump Kick (Japanese: とびひざげり Jumping Knee Kick), spelled Hi Jump Kick prior to Pokémon X and Y, is a damage-dealing move introduced in Generation I. Prior to Generation III, it was one of the signature moves of , but could still inherit it via .
==Effect==
===Generation I===
Hi Jump Kick does damage with a power of 85. If it misses, the user will take crash damage of 1 HP. If used against a , then the user will not take crash damage.
In Generations I-III, if the user of Hi Jump Kick attacks first and faints itself due to crash damage, the target will not attack.
===Generation II===
The crash damage is now 1/8 of the damage it would have dealt. The user will take crash damage if Hi Jump Kick is protected against by a move such as , but not due to type immunity (only the type immunity message is displayed).
===Generation III===
The crash damage is now 1/2 of the damage it would have dealt.
Hi Jump Kick can be used as the second move of a Pokémon Contest combination, with the user gaining 6 bonus appeal points if was used in the previous turn.
===Generation IV===
Hi Jump Kick's base power is increased from 85 to 100. It cannot be used if is in effect.
The user can now crash due to a target's type immunity, and will take crash damage equal to half of the target's max HP in that case.
The user will not take crash damage if Hi Jump Kick fails due to there being no remaining targets.
===Generation V onwards===
High Jump Kick's base power is increased from 100 to 130, and its PP is reduced from 20 to 10. The crash damage is now (always) equal to half of the user's max HP, rounded down.
==Description==
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==Learnset==
===By leveling up===
===By ===
===By ===
====Generation VII====
====Generation IX====
==In other games==
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High Jump Kick inflicts damage, and the final damage is multiplied by two in the Rescue Team and Explorers series. 
If the move misses the target, the user receives recoil damage (equal to ½ of the damage that would have otherwise been dealt in the Rescue Team and Explorers series; 50% of the user's max HP in Gates to Infinity, and 30% of the user's max HP in ).
===Pokémon Conquest===
===Pokémon GO===
In Pokémon GO, High Jump Kick is a Charged Attack that has been available since May 19, 2024.
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===Pokémon Masters EX===
Name 	 	Move gauge cost	MP(uses)	Base	Max 	 	Target	Effect tag 	Description	Playable	
High Jump Kick 	3 	— 	135 	162 	90% 	An opponent	Recoil	When it fails, the user takes damage equal to 50% of its maximum HP.	 	 	
 	 	 	 	 	 	 	 	 	 	 	
Name 	 	State 	State 	Base	Max 	Target 	Target	Effect tag 	Description	Playable	
Barefoot High Jump Kick	Default	Default 	250 	300 	An opponent	An opponent	— 	No additional effect. 	 	 	
 	 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	 	
Notes:
* High Jump Kick:
** When their sync move is , 's passive 2 makes this move cost 1 move gauge slot to use.
** When their sync move is , 's passive makes their use of this move never miss.
** Description prior to Version 2.10.0 (from June 28, 2021): If it fails, the user takes damage equal to half of its maximum HP.
===Description===
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==In animation==
===Pokémon animated series===
===Pokémon Origins===
==In the manga==
===Ash & Pikachu===
===Pokémon Adventures===
===Pokémon Gold & Silver: The Golden Boys===
===Pokémon Pocket Monsters===
==In other generations==
===Core series games===
===Side series games===
===Spin-off series games===
==In other languages==
Category:Moves that can cause crash damage
Category:Moves in Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!
Category:Moves usable in Pokémon Sword and Shield
Category:Moves usable in Pokémon Scarlet and Violet
de:Turmkick
es:Patada salto alta
fr:Pied Voltige
it:Calcinvolo
ja:とびひざげり
zh:飞膝踢（招式）