nyuuzyou/wikis huggingface dataset:
Hilario Varota

Hilario Varota is in Baldur's Gate during Act Three, discussing the gorier aspects of a recent murder case.
== Involvement ==
=== Act Three ===
Hilario Varota and are at the western entrance of Elfsong Tavern in the Lower City. They are discussing the most gruesome details of murder.
== Idle banter ==
Hilario Varota: I heard it happened right here in the Elfsong. Sliced clean through Stelmane's neck.
* Megthanet: I heard her guts were placed on the ground in the shape of the Absolute's mark!
** Hilario Varota: I always said the Elfsong was haunted. Now it's doubly so.
Hilario Varota: They never found the head. Makes me wonder how they knew it was Stelmane.
* Megthanet: You can tell all sorts with technology these days. I'm sure she left some hair. Or teeth.
Megthanet: What would you do with a decapitated head anyway? Not like you could sell it.
* Hilario Varota: I can think of a thing or two. Nothing good, though.
** Megthanet: I'm never eating at the Elfsong again. What if there were bits.
If Enver Gortash is killed:
Hilario Varota: First Stelmane, and now Gortash! If the higher-ups aren't safe, what hope do we have?
* Megthanet: I heard Gortash was strangled with a piece of his own intestine!
** Hilario Varota: As if Stelmane's death wasn't horrid enough.
Hilario Varota: I wonder who will take charge now that Gortash is gone.
* Megthanet: Whoever it is, good luck to them. Those Absolutists won't stop just because there's a power vacuum.
** Hilario Varota: Probably responsible for his death, if you ask me.
*** Megthanet: I always said he was doing too good a job. Better than Stelmane, in any case.
Megthanet: Do you really think it was Absolutists that killed him?
* Hilario Varota: Them or a disgruntled citizen.
** Megthanet: These dukes need to start improving their security. If they can't keep themselves alive, how can we expect them to protect us?
Category:Humanoids
Category:Gnomes
Category:Rock Gnomes
Category:Characters
Category:Characters in the Lower City
Category:Characters in Act Three
His Majesty

His Majesty is a hairless Sphynx Cat with blue eyes in the Shadow-Cursed Lands. 
== Involvement ==
His Majesty can be found on the first floor of the Last Light Inn. He is a rather stand-offish, hissing immediately approached and more throughout any interactions with him. Ranger class characters will immediately recognize him as acting territorial. A player character without active may try to call the cat to them with a and, at their own peril, attempt to pet him.
If is active, a player character can express that their intentions are pure and they only wish to admire him, after which he will allow the party stay and chat a little longer.
When asked if he has heard anything interesting, His Majesty will relay his conclusion that is a liar because she promised him milk but he has yet to receive any. The player can corroborate this story by finding a milk bowl in Isobel's room. However, stealing it and presenting it to His Majesty will not lead to him drinking it or improve your favour with him.
== Companion Approval ==
==== While using Speak with Animals: ====
*Tell him you only wanted to admire him up close, or, as a Ranger, call him a noble beast.
: 
::* Proceed to quietly admire His Majesty's majesty.
::: 
* Hiss at His Majesty, succeed a , then tell him "You're in my territory. Get out."
: 
==== Without Speak with Animals: ====
* [Barbarian] Bark at him.
: 
==Gallery==
His Majesty Sphynx Model.png|His Majesty's model.
His Majesty Furry Model.png|His Majesty's model. (Patch #3 to Hotfix #8)
His Majesty Sleeping.jpg|His Majesty sleeping. (Patch #3 to Hotfix #8)
His Majesty.jpg|His Majesty. (Patch #3 to Hotfix #8)
==Appearance Changes==
His Majesty was hairless when he was first implemented in Early Access and through launch. However, Larian gave him the fur of a long-haired cat in Patch #3 on September 22, 2023 with the following patch note:
This resulted in a massive outcry from players who felt the Sphynx cat breed perfectly fit the character of His Majesty.
Larian restored his appearance soon after in Hotfix #8 on October 3, 2023, deciding to change Steelclaw's appearance instead of His Majesty's:
== External links ==
* 
Category:Cats
Category:Beasts
Category:Characters
Category:Characters in the Shadow-Cursed Lands
Category:Characters in Act Two
History

History is an Intelligence-based Skill.
The higher a creature's Intelligence Score, the more likely they will succeed on History Checks to recall history on a particular topic.
==Proficiency==
Characters who are proficient in can add their Proficiency Bonus when making s.
The following backgrounds grant proficiency in :
* 
* 
The following classes can choose to select as a proficient skill at Level 1:
* 
* 
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* 
Rock Gnomes add twice their to History checks.
Rangers who choose Ranger Knight as a Favoured Enemy gain proficiency in History.
Knowledge domain Clerics can choose to gain proficiency in History at Level 1. If chosen, they can add double their Proficiency Bonus when making History checks.
==Uses==
* Used in dialogue.
==Related Items==
===+1d4 to All Skill Checks===
: while Shapeshifted or Disguised
==Related Spells==
* - Grants Proficiency in all Skills of a chosen Ability.
* - Grants Proficiency in all Intelligence Skills.
* - Grants a +1d4 bonus on all Skill Checks.
* - Grants Advantage on all Intelligence Checks.
* - Grants Disadvantage on all Intelligence Checks.
Category:Skills
History Books Table

History Books Table, also known as GEN_Book_History is a non-leveled Treasure Table consisting of general Books on the topic of history. All entries in the table have weight 1. Each entry has a 1/15 chance of being selected.
== Drop Table ==
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* 
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* 
Category:Drop tables
Category:Book drop tables
Hivune

Invoker of Bhaal Hivune is a human follower of Bhaal found in the Bhaal Temple within the Undercity of Baldur's Gate.
== Combat ==
=== Attacks and abilities ===
== Allies ==
* (Only while Reapers of Bhaal are chanting)
* 
* 
* 
* 
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* 
Category:Humans
Category:Humanoids
Category:Characters
Category:Characters in the Undercity
Category:Characters in Act Three
Category:Followers of Bhaal
Category:Wizards
Hoarding Merregon

Hoarding Merregon is a Merregon and trader that dwells in Yurgir's chamber in the Gauntlet of Shar. It serves as the Orthon's quartermaster. 
== Involvement ==
Hoarding Merregon can initially be found taking part in Yurgir's ambush. If Yurgir has been pacified, it will be lounging beside a campfire at . 
If the player successfully uses Detect Thoughts on it, they can learn that it has slightly more self-will than other Merregons and that its driving purpose is to keep feeding the Displacer Beast and protect and grow Yurgir's stock. The player can then tell the Merregon that he's tending the Displacer Beast now, which makes the Merregon give the player five Merregon Potions which can be thrown to Befuddle the enemy.
== Store ==
Corresponds to the SHA_MerregonTrader treasure table.
=== Stock ===
=== Potions & Coatings ===
The Merregon rolls 16 times on a combination of the Potion Table and the Coating Table.
The following is a list of all items that are contained in these tables, ignoring level requirements.
The Merregon rolls an additional 4 times on the Coating Table, which is omitted for brevity.
=== Alchemy ===
Rolls 0 or 1 times on the rare alchemy table.
== Gallery ==
Merregon Legionnaire Model.png|Model
Category:Merregon
Category:Fiends
Category:Characters
Category:Characters in the Gauntlet of Shar
Category:Characters in Act Two
Category:Traders
Hobgoblin

Hobgoblins are a non-playable race in Baldur's Gate 3.
== About hobgoblins ==
Hobgoblins resemble larger Goblins with dark orange or red-orange skin. Hobgoblins typically prize strength and martial prowess, and value skill and cunning in battle.
=== Racial features ===
; Base Racial Speed
: 9m / 30ft
; Size
: Medium
== Notable hobgoblins ==
* 
* 
* 
== See also ==
* List of all Hobgoblins
== External links ==
* 
Category:Creatures
Category:Races
Category:Non-playable races
Hogi Nuners

Hogi Nuners is a Deep Gnome member of Clan Ironhand. 
== Involvement==
Hogi Nuners can be found guarding the cliff-side entrance to Angleiron's Cellar in Rivington. If spoken to, she directs the party to speak to .
== Combat ==
=== Attacks and abilities ===
=== Notable loot ===
* 
== Related quests ==
* 
* 
Category:Gnomes
Category:Deep Gnomes
Category:Humanoids
Category:Characters
Category:Characters in Rivington
Category:Characters in Act Three
Category:Members of Clan Ironhand
Holli Dylford

Holli Dylford is a deceased human found in Baldur's Gate during Act Three.
== Involvement ==
=== Act Three ===
Holli Dylford was blessed with the "divine mercy" of drowning. When the party first arrive at the Water Queen's House, Holli's funeral is underway. The party may avenge Holli by completing the quest .
== Speak with Dead ==
Holli's corpse can be spoken to via :
Party member: Who are you?
*Holli Dylford: Holli...Dylford...I serve...Umberlee...
Party member: What happened to you? 
*Holli Dylford: I was...swimming...I was...attacked...
Party member: Do you remember what happened before you were attacked? 
*Holli Dylford: Just...black blood...everywhere...
Party member: What killed you? 
*Holli Dylford: Metal...monster...
Party member: Tell me about this metal monster. 
*Holli Dylford: Big...fast...hit my head...everything went...black...
Party member: Where were you attacked? 
*Holli Dylford: I was...swimming...in Grey Harbour...
== Related quests==
* 
== External links ==
* 
Category:Humans
Category:Humanoids
Category:Characters
Category:Characters in the Lower City
Category:Characters in Act Three
Category:Followers of the Church of Umberlee
Category:Available to Speak with Dead
Category:Corpses
Hollow Armour

Hollow Armour is a unique Animated Armour encountered in the House of Healing Morgue.
== Involvement ==
Hollow Armour is part of the ambush within the acid pit in the House of Healing Morgue. It is continuously affected by .
When slain, the Shadow possessing the armour rises in its place.
==Combat==
=== Attacks and abilities ===
=== Loot ===
* 
== Allies ==
* (x3)
* - Appears after destroying the animated armour
== Related literature ==
* - Notes by a nearby dead Harper that mention the accidental creation of an animated armour.
== Notes ==
* The mention of "improved statistics" on the tooltip for Shadow-Animated (Condition) implies that this creature was once an Animated Armour before being animated by the Shadow Curse.
* Presumably, this armour belonged to Olam, a dead aasimar Harper also found in the House of Healing Morgue.
Category: Constructs
Hollyphant

Hollyphant are non-playable Celestial creatures in Baldur's Gate 3. They closely resemble miniature elephants with golden fur and wings.
==About hollyphants==
=== Racial features ===
; Base Racial Speed
: 6m / 20ft (Flying)
; Size
: Medium
== Hollyphant characters ==
* 
== External links ==
* 
Category:Creatures
Category:Celestials
Category:Races
Category:Non-playable races
Holvik

Holvik is one of the duergars accompanying to the Decrepit Village in Act One.
== Involvement ==
=== Act One ===
Holvik is part of Gekh Coal's task force to retrieve their sergeant's stolen boots. If interacting with a non-drow party member, Holvik expresses disgust at their casualties, which were caused by Myconid hallucinations that led members to leap to their deaths.
== Combat ==
=== Attacks and abilities ===
== Related quests ==
* 
* 
Category:Duergar
Category:Humanoids
Category:Characters
Category:Characters in the Underdark
Category:Characters in Act One
Category:Rangers
Homing Weapons

Homing Weapons are weapons that return after being Thrown. There are currently two types of weapon effect names that cause a throwing effect, Homing Weapon and Zephyr Connection.
== Weapons ==
* Homing Weapon
** 
** 
* Zephyr Connection
** 
*Shoe Slinger
**Slinging Shoes
== Notes ==
* Upon returning to the thrower, the weapon will be immediately equipped in the user's main hand (even if the weapon was not equipped prior to throwing it).
Category:Equipment sets
Honest Vendor

Honest Vendor is a trader located in the Lower City of Baldur's Gate. 
== Involvement ==
=== Act Three ===
Honest Vendor sells protection "charms" to ward off the Absolute, and can be found at . Unfortunately, his 'charms' are simply mundane, non-magical rings and necklaces.
== Store ==
Corresponds to .
== Idle banter ==
Honest Vendor: MIND CONTROL CHARMS! GET YOUR MIND CONTROL CHARMS HERE!
* Civilian: SHHH! If I'm found buying anti-cultist charms, I'll be laughed out the city.
** Honest Vendor: Well, you'll be the one laughing when they're all enslaved to the Absolute!
Honest Vendor: Those Absolutists love mind control - you'd do well to buy a charm sharpish.
* Civilian: A cultist took control of my fiance. Have you got anything I can use to bring him back?
** Honest Vendor: Ah, that would be the mind-restoring charm. I don't have any of those, sorry.
Honest Vendor: So, an amulet of Absolutist rebuttal? Maybe an enchanted ring?
* Civilian: Those charms all sound a bit out of my price range.
** Honest Vendor: When it comes to magical protection, I'd really spare no expense...
Category:Tieflings
Category:Asmodeus Tieflings
Category:Humanoids
Category:Characters
Category:Characters in the Lower City
Category:Characters in Act Three
Category:Traders
Honk

Tender Honk is a situational NPC in the Lower City of the Baldur's Gate, a tender in The Singing Lute restaurant.
==Involvement==
Honk appears within the game only if the Singing Lute's owner, Tender Henk, died before the player character went on a date with Karlach. Otherwise, his presence is indicated only by the note found in Henk's pockets. If this note is to be believed, Honk does not approve of Henk practicing music before the store closes.
If Henk died, Tender Honk will be the waiter catering to Karlach and her partner during their date at The Singing Lute in Act Three. He makes the same actions as Henk does during the date.
Unlike Tender Henk, Honk doesn't act as a trader within the game.
== Related Literature ==
* 
Category:Half-Orcs
Category:Humanoids
Category:Characters
Category:Characters in the Lower City
Category:Characters in Act Three
Hook Horror

Hook Horrors are a type of Monstrosity and non-playable race in Baldur's Gate 3. They dwell in the Underdark and can leap great distances, ravaging prone targets.
== Combat ==
=== Attacks and abilities ===
=== Notable loot ===
* 
== Gallery ==
Hook Horror.jpg|Hook Horror ingame.
== External links ==
* 
Category:Creatures
Category:Races
Category:Non-playable races
Category:Monstrosities
Hoots' Hooch table

Hoots' Hooch will unleash one of the listed effects when drunk. Rolls on the table similarly to Wild Magic effects.
==Hoots' Hooch Effects==
Effect	Duration	Description
 	10 	Characters attacking you in melee become .
 	20 	You're pretty sure you could speak to animals if you tried. Grants Disadvantage on Charisma and Animal Handling checks against Beasts.
 	5 	Character is unconscious.
 	10 	Blink between the material and ethereal plane in your drunken stupor.
 	2 	Begin an elaborate jig that stops you from taking movement and actions, gives you Disadvantage on attacks and Dexterity Saving Throws. Enemies have Advantage on attacks against you while you boogie.
 	20 	You can read minds, but become Vulnerable to damage.
 	10 	Become in direct sunlight but gain .
 	10 	and each turn.
 	2 	Temporarily - then receive for 10 turns.
 	10 	Become a baaaaaaaad little sheep.
Hoots Hooligan

Hoots Hooligan is a human bartender at Sharess' Caress in Act Three.
== Involvement ==
=== Act Three ===
Hoots Hooligan sells a variety of alcoholic beverages, including her most recent invention, .
== Store ==
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* 
== Related literature ==
* 
* 
== Gallery ==
Hoots Hooligan Model.png|Hoots' model.
Category:Bugs
Category:Humans
Category:Humanoids
Category:Characters
Category:Characters in Wyrm's Crossing
Category:Characters in Act Three
Category:Traders
Hope

Hope is a dwarven Cleric and captive of the House of Hope.
== Overview ==
Hope is a prisoner of the House of Hope, driven mad by the years of psychological and physical torture inflicted upon her. Despite it all, Hope remains hopeful and optimistic, a quality that has fascinated Raphael enough to keep her alive.
Hope is also the sister of and still remembers her as the caring, protective girl from their youth.
==Involvement==
Upon the party's arrival in the House of Hope, Hope uses a projection to greet them and offers to help them to enter undetected as long as she is freed her from her prison later. She tells the party she can be saved with the . The hammer is given to the party by if they agreed to his deal; otherwise, it can be found in the Archive. If the party did not agree to Raphael's deal, then they must first steal the hammer before they can rescue Hope.
If agreeing to free Hope, she summons onto all of them - preventing them from turning the House's residents hostile. This starts the quest .
Hope's projection appears several more times while the party explores the House. She attempts to give the party advice and if passing various dialogue checks, the party can learn more information from her. Hope appears outside the Chamber of Egress (to simply tell the party they are on the wrong side of the building) and outside the Archive to warn them about the . If passing the dialogue check here, Hope informs them, that they can deceive the Archivist by claiming to be Verillius Receptor, a High Inquisitor of Zariel.
Eventually the party can find Hope in the prison guarded by five Vengeful Imps and two Spectators. A party member must use with the Orphic Hammer to break the two red crystals keeping her trapped; upon being saved, Hope joins the party as an Attached Follower.
As the party and Hope return to the portal to the Devil's Fee, they come face to face with Raphael, who is especially angered by Hope's escape attempt and attacks the party. If defeating Raphael without Hope dying, then she rewards the player character with the .
== Combat ==
=== Attacks and abilities ===
As a Level 10 Life Domain Cleric, Hope has the following spells and class actions:
===Notable Loot===
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* 
== Related quests ==
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== Related literature ==
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== Gallery ==
Hope Model.png|Hope's model.
Hope Model Chained.png|Hope's chained model.
Hope.webp|Hope as a projection.
== Notes ==
* Between Patches 4 and 6, Hope wore and wielded , which would both drop upon her death. These were replaced with Full Plate and a regular shield in Patch 6.
* Hope can neither be healed by the restoration faucets in the Bordoir, nor can her spell slots be replenished.
** The only exception to this is by using her spell in order to resurrect nearby fallen allies and restore all allies (herself included) as if having taken a long rest. This will replenish her own used spell slots as well.
== References ==
 
Category:Dwarves
Category:Gold Dwarves
Category:Humanoids
Category:Characters
Category:Characters in the House of Hope
Category:Characters in Act Three
Category:Clerics
Category:Authors
Category:Attached Followers
Horriss

Invoker of Bhaal Horriss is a human follower of Bhaal found in the Bhaal Temple within the Undercity of Baldur's Gate.
== Combat ==
=== Attacks and abilities ===
Category:Humans
Category:Humanoids
Category:Characters
Category:Characters in the Undercity
Category:Characters in Act Three
Category:Followers of Bhaal
Category:Wizards
Horst

Stylin' Horst runs the store The Velveteen Elixir in Wyrm's Crossing during Act Three.
== Involvement ==
=== Act Three ===
The party will find Stylin' Horst selling potions in his store above Danthelon's Dancing Axe. He sells Potions of Cloud Giant Strength and many rare Herbs.
== Notable loot ==
* 
== Related literature ==
* 
== Store ==
=== Notable items sold ===
* 
* 
* 
* 
* 
* 
Category:Humans
Category:Traders
Category:Humanoids
Category:Characters
Category:Characters in Wyrm's Crossing
Category:Characters in Act Three
Hostile

Hostile is the state of a creature which causes them to automatically attack the party members when inside their line of sight. A creature can be neutral or ally at first, then turn hostile in reaction of a party member's actions (dialogue, attacking, picking/looting/lockpicking red objects, stealing, etc).
When hostile, a creature is highlighted in red (neutral is highlighted in yellow, ally in green, main character in blue and other party members in white) and during combat, their portrait has a red border. Holding Left Shift or entering in mode allows to see the hostile creatures' line of sight (red vision cones, or "Sneak Cones").
== See also ==
* 
Category:Gameplay mechanics
House in Deep Shadows

== Overview ==
The farmhouse is found south-east of Last Light Inn, just up the road east of the Shadowed Battlefield waypoint. This location is also marked as the House of Flowers during the quest , and is the area that is referring to when he asks the party to seek "a place where flowers still grow".
Inside the house, an ill-fated Githyanki warrior can be spoken to via . Just to the south-west at , a dead Duergar can found carrying the . A buried chest () containing minor loot can be found directly beside him. More directly south of the house at is another buried chest () with minor random loot.
== Regional Waypoints ==
This location contains the following :
* 
== Related quests ==
* 
== Related characters ==
* 
== Related creatures==
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* 
* 
== Notable loot ==
* 
* - inside a locked wooden chest in Oliver's house 
* - looted or pick-pocketed from Oliver, or awarded after playing with him.
Category:Locations
House of Grief

== Area Information ==
 staffs the front desk inside the House of Grief. If is present in the party or the party otherwise agree to partake in a Mapping of the Heart, Mirie will escort everyone through the locked double doors to the Mapping Room. The double doors can be bypassed with the she carries on her person.
Within the Mapping Room, a party member can undergo a brief, ritualistic interview with to have their heart "mapped". If Shadowheart is present, Viconia reveals a secret passage to the Cloister of Sombre Embrace beneath the House of Grief, which is the clandestine headquarters for Baldur's Gate's worshippers, led by Mother Superior Viconia DeVir.
If the mapping was conducted without Shadowheart, then the passage reveals itself when Shadowheart enters the room. The button to open this passage can be revealed without the mapping by passing a or by killing the staff and guards upstairs.
== Related locations ==
* 
* 
== Related quests ==
* 
* 
== Notable loot ==
* Collections Lockbox: Unlocked with the , either pickpocketed from Mirie or looted from her corpse. Contains assorted Valuables, Gold, and a .
== Notable characters ==
* 
* 
* 
* 
* 
== Notes ==
* Killing Mirie and her guards will turn everyone within the Cloister of Sombre Embrace permanently hostile, and vice versa.
Category:Locations
Category:Act Three Locations