nyuuzyou/wikis huggingface dataset:
Invasion from Beyond (Sep 29, 1998 prototype)

A prototype of Invasion from Beyond for the PlayStation.
==Notes==
* Does not work in Mednafen (Video Standard Mismatch).
* Unusual, because the PS logo shows SCEA
* However, it does post-date the initial EU retail version by 6 days, possibly making it a US localization intermediate.
* No startup still-image loading screen, similar to the EU version.
* Doesn't check the memory card at the title screen
* Title screen shows "Push Start" instead of "Press Start"
* Main menu is loaded with more debugging options that obviously aren't seen in retail: Level Select, Video Mode, Credits, Death, Sound Test and Attract Mode
** Interestingly, this Death option is present in the final as an intended cheat code, but does not work without hacking. The origin of it is at least now seen in this prototype.
** The level names are different, and there's a Washington Demo, as well as a "Suburbia"
** Death can be toggled On or Off, which is in regards to player health (ie, invincibility)
* Ship select theme is shorter (missing final section)
* The ships have different names
* Different menu sounds
* No ship/character bios
* Nearly all weapons/parts are not available.
* The parts acquisition/scientist system works in a different way
* The mission briefings/instructions simply overlay the screen, rather than switching to a menu with a full background
* Differences in the briefing text, as well
* Training mission uses a different music. It's in fact an earlier rendition of a theme used in later missions. Also shorter
* Pausing the game doesn't interrupt the music
* The ship's weapons aren't autofire
* Different sets of tasks/missions within each level
* Miscellaneous Notes:
** Game is emulatable: Issues (as of April 17, 2021).
** Game contains dongle protection: No.
** Game contains debugging symbols: N/A
** Dump was originally scrambled: No
==Screenshots==
SLES-01260_2021-03-29_18-33-08.png
SLES-01260_2021-03-29_18-47-48.png
SLES-01260_2021-03-29_18-53-07.png
SLES-01260_2021-03-29_18-54-43.png
SLES-01260_2021-03-29_18-55-03.png
SLES-01260_2021-03-29_18-55-54.png
SLES-01260_2021-03-29_18-57-51.png
SLES-01260_2021-03-29_18-59-23.png
SLES-01260_2021-03-29_18-59-31.png
==Origin==
PSX - Invasion from Beyond For Preview Only.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Iniche for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Ion Assault (Jul 18, 2009 prototype)

A prototype of Ion Assault for the Xbox 360.
==Notes==
* Predates the final build by 12 days.
* Original filename: Ion Assault (Jul 18, 2009) [5841096B].7z
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Iridion II (prototype)

A prototype/prerelease build of Iridion II for the Game Boy Advance.
==Notes==
* The menus are only partly functional. To use Arcade Mode instead of Story Mode, select the third save slot (Arcade) instead of creating your own save.
* Level content and order are different from the release build.
* Includes placeholder text and images.
* Temporary title screen in this build.
* Allows selection of English, German, French, Spanish, or Italian languages. However some languages are inaccessible.
* During in pause menu, it is possible skip levels by selecting Restart.
* During in-game, it is possible by pressing SELECT button, allowing fast forward.
* When running out of lives or quitting game, there is no game over screen. Instead, it returns in Save slot menu.
* Delta and Epsilon Planet is missing.
===Miscellaneous Notes===
* Game is emulatable: Yes (as of January 26, 2024).
==Screenshots==
File:Iridion_II-Prototype-Game-01.PNG|Language select
File:Iridion_II-Prototype-Game-02.PNG
File:Iridion_II-Prototype-Game-03.PNG
File:Iridion_II-Prototype-Game-04.PNG
File:Iridion_II-Prototype-Game-05.PNG
File:Iridion_II-Prototype-Game-06.PNG|Planet select
File:Iridion_II-Prototype-Game-07.PNG
File:Iridion_II-Prototype-Game-08.PNG
File:Iridion_II-Prototype-Game-09.PNG
File:Iridion_II-Prototype-Game-10.PNG
File:Iridion_II-Prototype-Game-11.PNG
File:Iridion_II-Prototype-Game-12.PNG
File:Iridion_II-Prototype-Game-13.PNG
File:Iridion_II-Prototype-Game-14.PNG
File:Iridion_II-Prototype-Game-15.PNG
File:Iridion_II-Prototype-Game-16.PNG
==See also==
* Original release page on Archive.org
Iron Commando (European prototype)

A prototype of an unreleased European version of Iron Commando for the SNES.
==Notes==
* Original release has an intro, which has since been removed
==Origin==
FILE_ID.DIZ
_\______ 
 \____ \___ _____ _________ ______ ___ 
 / / / _ \| __ \/ _ \___ \/ . \_ \/ _/ 
 _/ ___/ . \ / / . \ \ \ | \\/ / 
 \ / \__|__/__\ \__|__/_____/____// /\_ 
 \/=============\_/=================\/\_/==
 IRON COMMANDO (c) Arcade Zone 
-( 12Mb/Smc )---------------------( Snes! )-
PARADOX.NFO
 ______________/\ _______________/\ ___________ ___________ /\___
 !eNf \____ \ \ _\ \ \\______ \_\___ \ \/ /
 __\__/ /\ \/ \ / /\ \/ / / / \_ _/
 / _____/ \ /_____/ \ / / / / \ 
 // / /. /\ \ / \_ /\ \_/ // / _/. \_
 /____/ /___ /_______\/\_____/__ /_______\____/\________\___ /\_____/
 \/ \/ \/
<-[ GAME INFO ]-------------------------------------------------------------->
 NAME : IRON COMMANDO (c) Arcade Zone 
 FORMAT : Snes/Smc/12Mbits 
 SUPPLIED BY: ORDER&ED-209
<-[ PARADOX WHQ ]------------------------------------------------------------>
 NETWORK = +31-Only-Elite! - SYSOP : PAPILLON 
<-[ PARADOX CONSOLE COPIERS FOR SALE ]--------------------------------------->
 FOR THE VERY BEST DEALS AROUND,
 [QUALITY SERVICE & GREAT PRICES GUARANTEED]
 IN CONSOLE COPIERS WRITE TO: 
 
 PARADOX 
 Via G.D'Annunzio 51
 95128 Catania
 Italia
 -+- Greetings to everyone,except you! -+-
 *PENTIUM WARNING*PENTIUM WARNING*PENTIUM WARNING*PENTIUM WARNING*PENTIUM WARN
Attention please, if you notice some approximations in the following text, it
may be caused by the use of a PENTIUM "insided" PC. 
If this problem still remains ,either throw your PENTIUM in the trashcan or 
buy a pocket calculator to help your PENTIUM doing divisions. 
*PENTIUM WARNING*PENTIUM WARNING*PENTIUM WARNING*PENTIUM WARNING*PENTIUM WARN
==See also==
* No-intro entry.
Iron Man (Mar 12, 2008 prototype)

A prototype of Iron Man for the Wii.
==Notes==
* Late prototype, predates the final by a few days.
* Differences unknown.
* Disc information:
** Header Product Code: RIRE8P
** Header Version Number: 0
** Header Title: Iron Man
** Executable Name: /main.dol
** Latest date in DOL: 11/22/2007 2:57:00 PM
** Latest date in DOL (final build): 11/22/2007 14:57
** Apploader date: 10/3/2007
** Apploader date (final build): 10/3/2007 0:00
** Errors (Data Blocks): 0
** Errors (Unused Blocks): 0
* Miscellaneous Notes:
** Game is emulatable in Dolphin: Yes (as of December 25, 2022).
*** Issues: None.
** Debug enabled: No
==Screenshots==
RIRE8P_2022-12-25_12-45-46.png
RIRE8P_2022-12-25_12-46-17.png
RIRE8P_2022-12-25_12-46-28.png
RIRE8P_2022-12-25_12-47-24.png
RIRE8P_2022-12-25_12-47-27.png
RIRE8P_2022-12-25_12-47-28.png
RIRE8P_2022-12-25_12-47-34.png
RIRE8P_2022-12-25_12-47-37.png
RIRE8P_
==Origin==
Iron Man 03-12-08.JPG|Disc front.
==Files==
Archive Contents:
Download File:
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
 
* Project Deluge: Xbox 360 and Wii (December 25, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Iron Phoenix (May 9, 2004 prototype)

An early prototype of Iron Phoenix for the Xbox.
==Notes==
* Predates the final build by 7 months.
* Comes with a Windows executable that is compatible with the build.
* Appears to have been intended to be only a multiplayer build. The game usually only gives you an option to join a hosted session rather than create one. This can be bypassed by modifying Script\UserConfig.cs and setting var_demoVersion to 0.
* Selecting Single Player opens a debug level select of all of the missions.
==Screenshots==
File:IronPhoenixMay9_2.png
File:IronPhoenixMay9_3.png
File:IronPhoenixMay9_4.png
File:IronPhoenixMay9_5.png
File:IronPhoenixMay9_6.png
File:IronPhoenixMay9_7.png
File:IronPhoenixMay9_8.png
File:IronPhoenixMay9_9.png
File:IronPhoenixMay9_10.png
Iron Soldier 3 (May 1, 2000 prototype)

A prototype of Iron Soldier 3 for the PlayStation.
==Notes==
* Compiled around 3 weeks before the initial US retail build
* No differences noticed, but the full game data was not examined
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
** Game contains dongle protection: No.
** Game contains debugging symbols: N/A
** Dump was originally scrambled: No
==Screenshots==
PSX - Iron Soldier-0001.png
==Origin==
PSX - Iron Soldier.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Iniche for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Iron Storm (Feb 7, 1996 prototype)

A prototype of Iron Storm for the Sega Saturn.
==Notes==
* Compiled two months before the US final build.
* English localization build.
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
==Screenshots==
Sat - Iron Storm 2-07-96-0000.png
Sat - Iron Storm 2-07-96-0001.png
Sat - Iron Storm 2-07-96-0002.png
Sat - Iron Storm 2-07-96-0003.png
Sat - Iron Storm 2-07-96-0004.png
Sat - Iron Storm 2-07-96-0005.png
Sat - Iron Storm 2-07-96-0006.png
Sat - Iron Storm 2-07-96-0007.png
Sat - Iron Storm 2-07-96-0008.png
Sat - Iron Storm 2-07-96-0009.png
==Origin==
Sat - Iron Storm 2-07-96.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Iron Storm (Mar 27, 1996 prototype)

A prototype of Iron Storm for the Sega Saturn.
==Notes==
* Compiled about two weeks before the US final build.
* English localization build.
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
==Screenshots==
Sat - Iron Storm 3-27-96-0000.png
Sat - Iron Storm 3-27-96-0001.png
Sat - Iron Storm 3-27-96-0002.png
Sat - Iron Storm 3-27-96-0003.png
Sat - Iron Storm 3-27-96-0004.png
Sat - Iron Storm 3-27-96-0005.png
Sat - Iron Storm 3-27-96-0006.png
Sat - Iron Storm 3-27-96-0007.png
==Origin==
Sat - Iron Storm 3-27-96.jpeg|Disc front
Sat - Iron Storm 3-29-96.jpeg|Disc front (copy)
==Files==
==Acknowledgments==
A huge thanks to ehw for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Iron Tank: The Invasion of Normandy (Prototype)

A prototype of Iron Tank: The Invasion of Normandy for the NES.
==Notes==
* Staff titles during the credits sequence are in all caps in this build.
* Grammar and spelling mistakes ("Do you try again ?" vs "Want to try again ?").
* Miscellaneous Notes:
** Game is emulatable: Yes (as of December 9, 2022).
==Screenshots==
Iron Tank - The Invasion of Normandy (Prototype).2021-07-28 13.27.34.png
Iron Tank - The Invasion of Normandy (Prototype).2021-07-28 13.27.52.png
Iron Tank - The Invasion of Normandy (Prototype).2021-07-28 13.28.04.png
Iron Tank - The Invasion of Normandy (Prototype).2021-07-28 13.28.45.png
Iron Tank - The Invasion of Normandy (Prototype).2021-07-28 13.28.57.png
Iron Tank - The Invasion of Normandy (Prototype).2021-07-28 13.29.12.png
Iron Tank - The Invasion of Normandy (Prototype).2021-07-28 13.29.21.png
Iron Tank - The Invasion of Normandy (Prototype).2021-07-28 13.29.34.png
Iron Tank - The Invasion of Normandy (Prototype).2021-07-28 13.29.39.png
Iron Tank - The Invasion of Normandy (Prototype).2021-07-28 13.30.01.png
==Origin==
IMG_0837.JPEG|Cart and PCB front.
IMG_0838.JPEG|Cart front.
IMG_0839.JPEG|PCB front.
==Files==
==Acknowledgments==
A huge thanks to ehw for researching this prototype! Big thanks to Ed Semrad for providing an opportunity for this prototype and many more to be preserved. Huge special thanks to Frank Cifaldi from the Video Game History Foundation (VGHF) for dumping and providing the prototypes!
==See also==
* Semradical! (December 9, 2022)
* Video Game History Foundation (VGHF)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Irritating Stick (Nov 4, 1998 prototype)

A prototype of Irritating Stick for the PlayStation.
==Notes==
* Compiled around 37 days before the US retail version, but over 9 months after the initial Japanese one
* US localization intermediate
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
** Game contains dongle protection: No.
** Game contains debugging symbols: N/A
** Dump was originally scrambled: No
==Screenshots==
PSX - Irritating Stick-0001.png
==Origin==
PSX - Irritating Stick.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Iniche for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Islands of Wakfu (Oct 11, 2010 prototype)

A prototype of Islands of Wakfu for the Xbox 360.
==Notes==
* Predates the final build by almost 4 months.
* Original filename: Islands of Wakfu (Oct 11, 2010) [584109AA].7z
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
 
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
It's a Knockout (Oct 28, 1986 prototype)

A prototype of It's a Knockout for the Commodore 64.
==Notes==
* Intro splash screen does not exist yet
* The floppy disk from which this prototype originates also contains data for a prototype of Aladdin's Cave
* To run It's a Knockout:
LOAD"DEMO3",8
RUN
==Origin==
ItsaKnockout Oct281986 disk.jpg|Floppy disk
==See also==
* Keith Purkiss C64 Archive - Games That Weren't
Itadaki Street 2: Neon Sign ha Bara Iro ni (Dec 20, 1993 prototype)

A late prototype of Itadaki Street 2: Neon Sign ha Bara Iro ni for the Super Famicom.
==Notes==
* Built three days before the final build
* Only the debugger seems to be different
==Origin==
itadaki street 2 proto pcb.jpg|PCB front
==See also==
* Original release article at Snes Central.
* Itadaki Street 2 - Neon Sign ha Bara Iro ni (Japan) (Prototype) | elude visibility
Ixion (prototype)

A prototype of an unreleased port of Ixion for the Atari 2600.
==Notes==
* Programmed by Jeff Lorenz for Sega Electronics, was to be published by Sega.
* First revealed by an Atari employee during the Northwest Classic Gaming Expo 2004 event, which happened during May 8 and 9 of that year.
==Origin==
Ixioncartridge front.jpg|Cartridge(Front)
Ixionpcb front.jpg|PCB(Front)
==See also==
* Atari 2600 Ixion Prototype Released - AtariAge
* AtariProtos' article on the game.
J.League Excite Stage '95 (Prototype)

A prototype of J.League Excite Stage '95 for the Super Famicom.
==Notes==
* The following modes are inaccessible in this prototype:
** League (League Match)
** Dream Match
** Training A
** Penalty Kick (PK)
* Miscellaneous Notes:
** Game is emulatable: Yes (as of June 19, 2023).
==See also==
* https://snescentral.com/review.php?id=1083&num=0&fancy=yes&article=proto
JSRF: Jet Set Radio Future (Dec 4, 2001 prototype)

A prototype of JSRF: Jet Set Radio Future for the Xbox.
==Notes==
* A preview build dated two months before the earliest final build.
* Can hang at the loading screen if a preexisting saved game from another version of the game is present.
* There's some placeholder dialogue here and there, in particular for Corn in the first level.
** Corn is called "Gum", sharing a name with another character in the same level.
** Talking to Corn crashes the game (excluding the text that appears when the game starts).
* Some of the HUD graphics are different.
* One of the exits from Shibuya Terminal to Chuo Street is simply marked "EXIT" and will jump the player back to the main menu. It is probably a leftover from the TGS demo that wasn't changed back yet.
* The build is playable up to Bottom Point of Sewage Facility, where the game will crash upon loading the files. It is currently unknown if this is a bug or if it is intentionally done to lock out the rest of the game.
* XBE information:
** Internal Name: Jet Set Radio Future
** Maker ID and Product Number: \x00\x00-0
** Executable Name: default.xbe
** Executable checksum (MD5): 9ac6856857e262fb093a4e150dd20a11
* Miscellaneous Notes:
** Game is emulatable: Yes (CXBX) (as of September 12, 2021).
** Game contains dongle protection: No.
==Screenshots==
JSRF-Xbox-Dec04-1.png|Title screen
JSRF-Xbox-Dec04-2.png|Gameplay
JSRF-Xbox-Dec04-3.png|Gameplay
JSRF-Xbox-Dec04-4.png|Gameplay
JSRF-Xbox-Dec04-5.png|Gameplay
==Origin==
Xbox - Jet Set Radio Future for preview only.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Hwd45 for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: Xbox and Dreamcast (September 18, 2021)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
JSRF: Jet Set Radio Future (Jan 7, 2002 prototype)

A prototype of JSRF: Jet Set Radio Future for the Xbox.
==Notes==
* A review build dated about three weeks before the earliest final build.
* Jet2.FLD is an extraneous file present in the root folder. It appears to be a layout file used for building the disc image.
* Emulatable in Xemu, but fails to make it to the title screen in CXBX.
* XBE information:
** Internal Name: Jet Set Radio Future
** Maker ID and Product Number: \x00\x00-0
** Executable Name: default.xbe
** Executable checksum (MD5): 0ce415848b2346eb9abd03a6fb5da517
* Miscellaneous Notes:
** Game is emulatable: Yes (Xemu) (as of September 12, 2021).
** Game contains dongle protection: No.
==Screenshots==
Screenshot 2021-07-10 22-22-53.png|Title screen
Screenshot 2021-07-10 22-23-33.png|Gameplay
Screenshot 2021-07-10 22-24-00.png|Gameplay
Screenshot 2021-07-10 22-24-08.png|Gameplay
Screenshot 2021-07-10 22-24-31.png|Gameplay
==Origin==
Xbox - Jet Set Radio Future for review.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Hwd45 for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: Xbox and Dreamcast (September 18, 2021)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Jackass: The Game (Apr 27, 2007 prototype)

A prototype of Jackass: The Game for the PlayStation 2.
==Notes==
* Built a few months before the final US build.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
jackasspreview_title.png
==Origin==
PS2 - Jackass the Game Game Preview.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Nex for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Jacked (May 4, 2004 prototype)

An early prototype of Jacked for the Sony PlayStation 2. It was titled Torque: Savage Roads at this point in development.
==Notes==
* Only the first 1048MB of the master disc image was used as padding, though it should not affect the build in any way. The only incomplete file was PAD2.DAT, which is just a dummy file that consists of a repeating string.
==Screenshots==
Jackie Chan Stuntmaster (Aug 27, 1998 prototype)

A prototype of Jackie Chan Stuntmaster for the PlayStation.
==Notes==
* Rudimentary build, like a proof-of-concept demo
* Logos on startup are different, with the Radical Entertainment logo sequence missing the voice over
* Different title screen and main menu
* The options menu is a stage select screen with 2 choices, "FishMarket" and Subway
* First stage is different, very under-detailed. Music is different
* Pause menu has an option to change the level
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
** Game contains dongle protection: No.
** Game contains debugging symbols: N/A
** Dump was originally scrambled: No
==Screenshots==
PSX - Jackie Chan Stuntmaster 8-27-98 NTSC-0001.png
PSX - Jackie Chan Stuntmaster 8-27-98 NTSC-0002.png
PSX - Jackie Chan Stuntmaster 8-27-98 NTSC-0003.png
PSX - Jackie Chan Stuntmaster 8-27-98 NTSC-0004.png
PSX - Jackie Chan Stuntmaster 8-27-98 NTSC-0005.png
PSX - Jackie Chan Stuntmaster 8-27-98 NTSC-0006.png
PSX - Jackie Chan Stuntmaster 8-27-98 NTSC-0007.png
==Origin==
PSX - Jackie Chan Stuntmaster 8-27-98 NTSC.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Zoda-Y13, Iniche for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Jackie Chan Stuntmaster (Dec 12, 1999 prototype)

A prototype of Jackie Chan Stuntmaster for the PlayStation.
==Notes==
* Compiled 7 days before the initial EU retail version
* No differences noticed, but the full game data was not examined
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
** Game contains dongle protection: No.
** Game contains debugging symbols: N/A
** Dump was originally scrambled: No
==Screenshots==
PSX - Jackie Chan Stuntmaster Review-0001.png
PSX - Jackie Chan Stuntmaster Review-0002.png
==Origin==
PSX - Jackie Chan Stuntmaster Review.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Iniche for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Jackie Chan Stuntmaster (Sep 13, 1999 prototype)

A prototype of Jackie Chan Stuntmaster for the PlayStation.
==Notes==
* Startup legal disclaimer/trademark screen has much bigger text and logos (occupying more of the screen)
* No Dolby Surround logo screen.
* Instead, it goes straight to a cut scene/animation (not in the final) of the Jackie Chan player model, followed by the game title.
* Following that is an earlier form of the cut scene that plays after pressing start on the title screen in the final. Here, it's overlaid by the build date. The scene itself has no audio.
* Different loading screen
* Different title screen (and no audio)
* During gameplay, the instruction at the bottom of the screen is slightly different.
* No counter in the top-left of the screen
* No voice clips from Jackie Chan
* Location labels at the top of the screen (ex: Chinatown) are simpler
* Different hints/tips in the in-game loading screens
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
** Game contains dongle protection: No.
** Game contains debugging symbols: N/A
** Dump was originally scrambled: No
==Screenshots==
PSX - Jackie Chan Stuntmaster v737-0000.png
PSX - Jackie Chan Stuntmaster v737-0001.png
PSX - Jackie Chan Stuntmaster v737-0002.png
PSX - Jackie Chan Stuntmaster v737-0003.png
PSX - Jackie Chan Stuntmaster v737-0005.png
==Origin==
PSX - Jackie Chan Stuntmaster v737.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Iniche for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)