nyuuzyou/wikis huggingface dataset:
Braq

Braqs are large, six-legged animals resembling eyeless brontosauruses. Their bodies are grey, smooth and uniform and their heads only have a mouth and a pair of nostrils; they're eyeless and they don't have discernible hearing organs either. They're used for milk, meat and hides in many places across the world. Female braqs produce milk in abundance, both in the wild and when domesticated. The wild ones use it to mark their territory and it ossifies into stalagmites that also act as food reserves and means to attract males.
Sejan has a semi-wild population of them that have escaped from domestication and settled in parts of the peninsula's forests.
==Player interactions==
250px|thumb|left|Locations where braqs can be encountered in Sejan.
Braqs can only be encountered in several spots in the forest in the north of Sejan with a 1/9 (11.11%) chance to encounter each variant (male and female). Total chance (both male and female) is double.
Should the player decide to assault a braq, the creature is able to offer them a substantial challenge. Its massive pool of health and attacks supported by its high strength can be quite formidable for an under-equipped player. With knowledge on how to handle braqs from either Miggpli or Sulie, the player can also simply approach the braq. At first, the braq bellows loudly and stomps on the ground, but upon even closer approach, the creature calms down and can be petted.
Without this knowledge, male player characters can only forcefully copulate with either a male and a female braq after defeating one in a fight. Female player characters cannot do anything explicit with braqs here. In order for the male player character to perform penetrative sex on either braq, forcefully or not, they need to pass a Strength 6 check first to lift the braq's tail out of the way.
Having knowledge about braqs allows the player to approach them without fighting them so as to not stress them out. This allows for the following: 
* Male player character to consensually copulate with a female braq (not a male braq)
* Male player characters, if they have at least Intelligence 6, can trick both a male or female braq to perform oral sex on them.
* Male player characters can roll over a female braq and perform outercourse with it.
* Both male and female player characters can be penetrated by a male braq.
A female player character with Agility 6 or more can direct the male braq's penis in whichever hole she chooses, otherwise the braq randomly chooses a hole to enter, and the player has to deal with it.
==Gallery==
Braq_idle.jpg|Closer view of a braq's head.
Category:CreaturesCategory:Sejan creaturesCategory:Random creatures
Bread knife

Upon mispronouncing Nkaanmykiunsuns's name in The Shining Pearl for the first time, she will throw a small knife at the player that they can detain for their own use. The player can take the Bread knife without worry, for Nkaanmykiunsuns does not care enough about it to take it back even if offered. It's pretty weak, being otherwise used for cutting bread and pastry, but it's better than nothing. Note that the player will give up the opportunity to pick up the bread knife if they don't snatch it immediately when offered in the game.
Category:ItemsCategory:Weapons
Breirb

Breirb is a sapient colony of worm creatures living in the Sejan beach cave. The visible part of it, a barnacle-like rocky exoskeleton, is only a small portion of its actual size, which is unknown.
==Background==
The colony is fairly isolated from the outside world. Some worms do leave it to travel to other places, which is the main way of sharing information and news with other colonies. Individual worms don't have names either (under regular circumstances), and they communicate using smell and position.
==Player interactions==
Upon discovering Breirb, the player can ask them questions surrounding their culture and activities. If the player asks if Breirb needs help, they're given an option to fight a creature that's been bothering and stealing from them. This creature can be taken on multiple times if the player loses against it. If the player manages to defeat the beast, they're offered to join in on Breirb's "celebrations", which turns out to be a euphemism for mating. The scene is available for both male and female player characters and is different between the two.
On the next visit, a male player character can engage in a closer sexual relationship with the colony, going as far as entering the barnacle. This can only happen if the player brings a bottle of bitter water, obtainable from Bykaas to prevent any unfortunate consequences. As if something like this wasn't unusual enough for Breirb, one of the worms—the main, central one—romantically falls for the player and gives itself a name, Nuirum.
==Trivia==
* In v1, Breirb was located in the first room of the cave and needed Perception 6 to be found, a skill which has been discarded.
* Breirb uses the face mask only to have something for outsiders to look at and have some sort of familiarity. For instance, the eyes of the mask are actually just used as a place for their young.
==Gallery==
Breirb_inshell.jpg|Hidden in its shell.
Breirb_open.jpg|Letting the player step inside.
Breirb_eyes.jpg|Closer look at Breirb's faux eyes.
Category:Characters Category:Sejan characters
Bykaas

Bykaas is the owner, waiter and dancer of the Shining Pearl, the only tavern in Taodal. She also secretly offers other services to certain customers.
==Appeareance==
Physically, Bykaas appears to be a vaguely humanoid, four-armed biped with insectoid features. Her body is mostly green with mildly pink highlights. She has five eyes and another five unknown cavities on her face. The name of her species is currently unknown.
==Player interactions==
Bykaas greets the player when they first enter the tavern and, after a short introduction, returns behind the counter where she sells various drinks. The player can buy these drinks or attempt to flirt with her. If they succeed, male players are revealed the secret Obassinian Blue "drink". Alternatively, the name can be bought from Punflen in exchange for some arm twisting and 40 krats.
Should the player buy a glass of Obassinian Blue (not Black) for a single adat (a price unusually high for a drink), he's given an empty shot with instructions written on a piece of paper while Bykaas leaves the counter. After following the instructions, the player finds himself in the so-called blue room where Bykaas gives him a massage and sexual services that can be extended for another adat. This scene is repeatable.
If the player chooses to spend a second adat, Bykaas always uses an unknown substance in a bottle labeled 'Last Stand' to reinvigorate the player, applying it dermally. It seems to have mildly hallucinogenic side effects, causing Bykaas's colouring to appear dazzling to the player. What the substance is or if it is legal is unknown.
She also sells bitter water, the local contraceptive. Shots of it are free, bottles are sold for 2 krats for female player characters and for 10 krats for male characters, with the first bottle being free if the player can't afford it. 
Another involvement with Bykaas and the player happens when they want to give a robot arm to Taulsol. She is able to give them instructions on how to attach it and get it working. Apparently, she has a friend who would keep attaching and de-attaching various prosthetics onto themselves, thus explaining her knowledge.
==Trivia==
* After buying a shot of bitter water and mentioning Taulsol as the cause, Bykaas tells the female player that she has slept with Taulsol as well after some flirt (and him not paying anything) and that he stopped flirting with her afterwards. She doesn't delve into explaining his behaviour.
==Gallery==
Bykaas_welcome.jpg|Welcoming the player on their first visit to the tavern.
Bykaas_portrait.jpg|A portrait.
Bykaas_note.jpg|Obassinian Blue isn't actually drinkable.
Bykaas_blue.jpg|Welcoming her customer in the blue room.
Bykaas_massage.jpg|Giving the player a massage.
Bykaas_wedding_dress.jpg|"No, I don't think anyone likes drinking it. The word 'bitter' is there for a reason. I can't taste anything after a sip, completely numbs my mouths."
Category:Characters Category:Sejan characters Category:Taodal characters
Character stats

Every character (and things or places that, on the technical level, act like characters) needs some sort of stats. These are collected in stats.txt, a file found in the character's folder alongside diag.txt, sprites and images.
Data are written by variable name first, followed by a colon (:) and whitespace, followed by the actual value. Each is typed on a separate line with no end line symbol needed.
The file is divided into several sections. The first one contains only a few lines of data and isn't encased in any way. The currently used stats are as follows:
Variable 	Value
default_env 	Default environment that's used when initiating a dialogue with the character. It can be changed later on in the dialogue, but this is the one the actor starts out with.
bubble_color	Character's speech bubble colour. Use hexadecimal RGB values akin to CSS but without the pound (#) symbol.
text_color 	The same as bubble_color but applied to the actor's speech. Make sure the two colours have good contrast and are readable against each other (eg. don't use yellow text on white background)!
The second section is wrapped in <STATS (...) STATS> tags and contains the character's attributes, hitpoints and resistances used in combat.
Variable 	Value
charisma, will, intelligence, agility, strength, endurance 	The same type attributes the player chooses at the start of the game, but their values are unlimited.
hitpoints 	How much health the character has in combat.
heat_res, cold_res, impact_res, slash_res, pierce_res, magic_res, bio_res	Resistances to damage types from various attacks
The third section is wrapped in <CARDS (...) CARDS> tags. It contains a list of moves the character can use during combat. Put each one on a single line with no divider or variable name included.
Another, rare section is used for characters that have a shop set up. Similarly to cards, you can type item names on each line in-between the <SHOP (...) SHOP> tags. In dialogue, you then use the start_shop function to open up a buy/sell menu. As of v2.13, this feature is only used with Tornoth.
Example stats.txt that contains most of the previously mentioned data:
 default_env: sejan_forest
 text_color: CFCDC9
 bubble_color: 4F477F
 </span>
 <STATS
 charisma: 6
 will: 4
 intelligence: 7
 perception: 5
 agility: 5
 strength: 5
 endurance: 8
 
 hitpoints: 40
 
 heat_res: 0
 cold_res: 3
 impact_res: 0
 slash_res: 1
 pierce_res: 0
 magic_res: 0
 bio_res: 0
 STATS>
 
 <CARDS
 panicked_slap
 panicked_slap
 panicked_slap
 right_hook
 right_hook
 body_tackle
 kick
 kick
 kick
 knife_slash
 knife_slash
 knife_stab
 knife_stab
 CARDS>
Category:Modding and development
Characters

=== Wilderness ===
Breirb main.jpg|link=Breirb|Breirb
Esonogos main.jpg|link=Esonogos|Esonogos
Naigad new.jpg|link=Naigad|Naigad
Sulie main.jpg|link=Sulie|Sulie
Witch main.jpg|link=The Witch|The Witch
=== Taodal ===
Bykaas main.jpg|link=Bykaas|Bykaas
Miggpli main.jpg|link=Miggpli|Miggpli
Nkaanmykiunsuns main.jpg|link=Nkaanmykiunsuns|Nkaanmykiunsuns
Noidu main.jpg|link=Noidu|Noidu
Punflen main.jpg|link=Punflen|Punflen
Shyni main.jpg|link=Shyni|Shyni
Subni main.jpg|link=Subni|Subni
Taulsol main.jpg|link=Taulsol|Taulsol
Tornoth main.jpg|link=Tornoth|Tornoth
Vuisul main.jpg|link=Vuisul|Vuisul
=== Mentioned characters ===
* Ean
* Ettenea
* Uum
Combat

The game features a turn-based one-on-one combat system. It utilises the participants' attributes (like strength and agility) and moves that consume them called cards. During combat the characters take turns to spend their attribute points in an effort to subdue their opponent. When a character doesn't have any spare attribute points for the cards they have been dealt, they'll have to end their turn to replenish their attribute points. Theoretically, there is no limit on how many moves a character can do per turn, but each character is dealt only so many cards per turn. It's also possible for the character to end the turn while still having cards and attributes to use them, but doing so offers no advantages to them.
A card's damage value is directly subtracted from the foe's hitpoints after being possibly lowered by their resistances. Character's resistances can completely mitigate an attack, so make sure that your card of choice doesn't turn out to be useless against them.
== Damage types ==
Each attack has either one or multiple kinds of damage type. Conversely, each character can have a certain amount of resistance towards any of these damage types. The math used in the game is very simple: the card's damage value is reduced by the opponent's respective resistance value and the result is used to directly lower the foe's number of hitpoints. Currently, there are seven different types of damage in the game: heat, cold, impact, slash, pierce, magic and biological. There are currently no actual differences between them.
The player's resistances can be raised by wearing armour. There is currently only one way for the player to do that, via the refitted ancient Sejan helmet.
== The deck ==
At the very beginning of the game, the player only has unarmed melee attack cards available to them, ranging from a wimpy slap to wrestling and tackling the enemy. Later on they can obtain weapons to help them deal with more dangerous foes they'll encounter. Currently there are no way for the player to get defensive or ranged attack cards, but both of those are planned to be implemented in later versions. 
When reviewing the player's deck, which can be accessed from the overworld map, the player can choose what cards they would prefer to appear during combat. In the deck selection image you can see both the default attacks and the axe chop given by felling axe being selected on the right.
During combat, the player can click on little springs next to each card, locking them in place. This prevents them from being used, but also keeps them from being reshuffled, so that they can be used at a more opportune time. The locks can be set on and off at any time in any number and combination of cards without any penalties to the player.
Category:Gameplay
Creating a new character

Teraurge was made with moddability in mind and so you don't need much to create new characters, dialogues and scenes. Note that there are still some limitations, like adding new visitable places to the world map which is not yet accessible to modders.
An important note is that characters don't have to be physical creatures you talk to or interact with. Environments like Taodal are also technically characters and dialogue is used to navigate them. Any scene that contains dialogue-styled bubbles and a list of choices on the bottom is a character as far as the game is concerned.
==Folder structure==
300px|thumb|right|Example character file structure
In Teraurge's root folder, you can find the 'database' folder and in it, the 'characters' folder. Here, each character (and thing that acts as a character by having dialogue screens) has its own folder. These folders contain these files (check their respective wiki pages on how to create and edit these):
	
		
		File
		
		
		Description
		
	
	
		
		diag.txt
		
		
		Dialogue file. There can be more files for characters with extensive writing that are swapped during gameplay, but the main one needs to be named diag.txt.
		
	
	
		
		stats.txt
		
		
		Character stats. Contains dialogue colours, hitpoints, attacks and attributes.
		
	
	
		
		character.png
		
		
		Default sprite during dialogue. Different ones with custom names can be loaded through dialogue but this is the default one. If using a fully invisible character or a technical one (like a town or building navigation), you don't need a sprite at all. Use PNG files with transparency. Sprites seem to be aligned to the right bottom of the game screen, therefore don't forget to create proper space on the respective sides of the character.
		
	
	
		
		pictures\
		
		
		Action scene pictures. Used for more detailed (but somewhat abstract) moments. Can have any name but must be a 1280x720 JPEG.
		
	
==Testing and debugging==
The game features a simple debug mode that can be accessed at any time by pressing Ctrl + D after editing the debug_functions_plz.txt file in the game's database folder, according to the instructions therein. This takes you to a screen where you can set several gameplay attributes (flags, inventory items and player stats) and start dialogue with any character in the game. Debug mode also displays dialogue options marked with //showif.debug. There are several other shortcuts the debug mode offers:
	
		
		Ctrl + Q
		
		
		Exit the encounter and return to the map. By default this is Witch's house if you've opened the debug menu from the main menu.
		
	
	
		
		Ctrl + W
		
		
		If in a combat sequence with the character, win instantly.
		
	
	
		
		Ctrl + L
		
		
		If in a combat sequence with the character, lose instantly.
		
	
	
		
		Ctrl + C
		
		
		Shows the current dialogue file and index in upper-left corner of the screen. Can be turned on and off.
		
	
Category:Modding and development
Creatures

=== Sejan ===
Braq idle.jpg|link=Braq|Braq
Caenemung beach.jpg|link=Caenemung|Caenemung
Cuoxur main.jpg|link=Cuoxur|Cuoxur
Kwumui main.jpg|link=Kwumui|Kwumui
Groom.jpg|link=Niird|Niird
Poh-ack main.jpg|link=Poh-ack|Poh-ack
=== Mentioned creatures ===
* Amoul
* Giadendrin
* Lukumpplar
Crowbar

A crowbar is a useful multitool, both for forcing crates and skulls open. It can be bought from Tornoth in his smithy.
Outside of combat, it can be used as a tool on a few occasions: 
* The sarcophagus in Sejan pit can be pried open with it. Strength 6 is required. Can also be opened with bare hands and Strength 10.
* The locked door in sauna storage can be open with it and Strength 6. Alternatives are bare hands and Strength 10, a box of nails and Agility 6, or stolen key from Tornoth (no stat checks required).
Category:ItemsCategory:Weapons
Currency

People of Noih use two types of currency, krats and adats. The difference between uses of the two currencies isn't rigid. For instance, some perishable things are seen as so valuable that they're priced in adats, and vice versa.
==Krats==
Krats are the lesser currency, mostly used to buy perishable goods, like food, drinks or services. They have an appearance of brown pearls. They're created from concentrated ambient energy and randomly appear anywhere in the world. They can't be farmed, so harvesting them is not an easy thing to do. They're used for other things as well, including being eaten or used as an ingredient for medicine. Krats can also be refined into hallucinogenic drugs, namely Kratenex. 
==Adats==
Adats are the higher currency, mostly used to obtain permanent or long-lasting things like tools, clothes or houses. These are actually manufactured; white powder that's mined is smelted and formed into smooth, white and shiny rhombi. They usually bear the sigil or symbol of its minter.
The white powder that adats are made from is called atanite. It's a metal-like substance that can be dented and bent with force. Atanite is almost unnaturally cold to the touch and can cause frostbite if kept in contact with bare skin for too long. Atanite cannot form hard edges even when cracked into pieces and will only break into smooth bits, like water droplets separating from each other. Chalky natural atanite is mined from mountains and other locations with monolithic rock formations, but it can also be found inside smaller rocks or boulders.
Category:ItemsCategory:World elements
Ean

Ean is an unknown person of importance for Nkaanmykiunsuns. If the player kills Nkaan during her hitjob, her last words are to Ean. Nothing else is known about her. Neither the unnamed lover she's waiting for at the tavern or her possibly made up sister (that she uses as cover) have an explicit context to Ean and are likely all different persons.
Category:CharactersCategory:Mentioned characters
Esonogos

Esonogos is a mysterious character, encountered only by jumping into the portal created by the Witch she creates when angered by the player when questioned about Nkaanmykiunsuns's accusation of a murder committed by her, after informing her of an attempt on her life.
The creature doesn't initially react to the player or their attempts at a conversation. When the Witch appears shortly after, angry at the player, she quickly falters and pleads to Esonogos, saying that the player is just a 'by-product' and begs to not have to kill them. The creature then tells her to "Just get rid of it." Following this, the player is tossed back through the portal and out of the Witch's burning house.
The name itself isn't mentioned in the game itself, rather it's how the creature is referenced in the game files.
==Gallery==
esonogos_pleading.jpg|The Witch cowering in front of Esonogos.
Category:Characters
Ettenea

Ettenea was the mother of Shyni and the spouse of Tornoth. She and her husband were living happily in a species enclave of their species; however, this changed when Shyni was born. She was born unusually small and almost died, but lived on as a healthy, non-malformed but tiny baby. Tornoth didn't think much of it, but Ettenea was severely disgusted and passively hostile towards the newborn, possibly a rare case of postpartum depression mixed with the enclave culture of avoiding birth defects. After trying to starve Shyni, and attacking Tornoth for not killing and burying her (claiming she's a disgrace and shame to the family) and saying she will kill her daughter herself, he killed her in a fight and ran away with Shyni.
Nothing else is known about Ettenea besides this. According to Tornoth, she wasn't like this prior to Shyni's birth and he was surprised by how cold she was against another living thing, let alone her own flesh and blood.
Category:CharactersCategory:Mentioned characters
Giadendrin

The giadendrin, more commonly known as black sirens, is a species of predatory creatures that use their pheromones to hunt and breed. They're described as large and shiny. They spit small darts saturated with their pheromones at their prey to lure them and then copulate with them. However, instead of more common occurence of hybridisation happening to the offspring, the joining only results in more of their species. Male prey is subsequently eaten, female prey is taken to the giadendrin's lair and eaten after giving birth.
The pheromone is extracted (via unknown means) and used as a lure. Miggpli uses it to attract cuoxurs to observe them from a distance. It may be possible to use the pheromone for other less noble purposes as well, since it's highly potent and can attract animals from far away to a hunter lying in wait, for example. The pheromone smells overwhelmingly sweet and nauseating.
Category:CreaturesCategory:Mentioned creatures
Giant driftwood club

The big driftwood club can be crafted from the bunch of driftwood in Sejan with the help of a felling axe. It's an absolutely monstrous weapon that causes weaker players to fall flat on their faces if they try to swing it.
Its attack requires Strength 8 to be used once in combat, so it's useless for weaker players, but its high impact damage is probably worth it, especially when combined with unarmed agility-only attacks.
Category:ItemsCategory:Weapons