Full Spectrum Warrior: Ten Hammers

Full Spectrum Warrior: Ten Hammers is a real-time strategy title developed by Pandemic and the sequel to the original Full Spectrum Warrior
Set in the fictional country of Zekistan, the player assumes the role of the US Army and British Infantry as they fight to stablize the region after the events of the first game. The game heavily revolves around a cover system and supressing fire.
For the most part, the player has two squads, Alpha and Bravo under their command (that can be split up into 2 smaller buddy fireteams if needed) but will have the use of Charlie/Delta teams in a few missions. Alpha/Bravo carry a standardized loadout of 3 assault rifles (one with a grenade launcher) and an LMG while the extra squads if present usually use a different weapon.
__TOC__
=Pistols=
==Holstered Handgun==
Potentially a Beretta (only visible via it's grip) appears in the holsters of several soldiers like in the first game, this weapon is unusable, even if solders run completely out of ammo for their primary weapon, they will not draw the handgun.
The same model with a different texture appears in the holsters of certain Insurgents, they also never draw their handgun.
=Assault Rifles=
==Colt Model 727==
Just like the first game, the Colt Model 727 appears as the main weapon of the US Army. The model has been updated and all models now have an scope attached; despite this, only the Rifleman Squad Member (or the Team Leader if he has no access to Airstrikes) can snipe targets with the scope, when calling in an airstrike, an laser sight appears despite the lack of an attached laser sight.
In Mission 4 "British Invasion", British Grenadiers use the M727 with M203 unlike later missions.
==Heckler & Koch G3A4==
The Heckler & Koch G3A4 appears as the standard rifle of the British Army in-game. It appears with a mounted grenade launcher for Grenadiers. While it does actually feature a mounted laser-sight under the weapon (even if the visual laser for airstrikes still comes out of the barrel), it features no scope yet Squad Leaders/Riflemen can still zoom in to headshot distant targets.
==AKM==
The AKM is the main weapon of the enemy insurgents, Milita, and friendly local Achmed carries one as Charlie Team in the 8th mission.
=Machine Guns=
==M249 SAW==
The M249 SAW is the weapon of choice for US and British Automatic Riflemen.
==PKM==
The PKM Machine Gun appears as the Insurgent LMG in Multiplayer. It is inaccurately called the "RPK" with an RPK icon in multiplayer and is encountered rarely in the campaign.
==Browning M2HB==
A low quality Browning M2HB from the first game returns as a mounted gun in emplacements and on Humvees, outside of a Humvee in the Tutorial, only Sergeant Daniels can use mounted machine guns in the final chapter.
==DShK==
The DShK appears either mounted on technicals and as a turret emplacement, Sergeant Daniels can use these in single player.
=Sniper Rifles=
==Barrett M82A1==
The Barrett M82 appears as a weapon usable by the player in Mission 4 via Charlie Team Sniper Lefkowitz. It is capable of sniping enemies from further away than the other rifles.
==SVD Dragunov==
Insurgents use the SVD Dragunov. It is usable when playing as the Insurgents in Multiplayer, but is unusable in single player.
=Launchers=
==M203 Grenade Launcher==
The M203 grenade launcher appears as the grenade launcher used by US Forces as well as British troops in one mission.
==Heckler & Koch HK79 Grenade Launcher==
The Heckler & Koch HK79 grenade launcher is used by British Grenadiers on their rifles.
==Mk 153 SMAW==
The Mk 153 SMAW appears as the Anti-Armor weapon for the US Faction. It is used by Cpl.Bates briefly in the the 10th mission "Broken Men", the foregrip is missing, likely so it could re-use animations from the Type 69 RPG.
==Type 69 RPG/RPG-7 Hybrid==
Appearing as the Insurgent Anti-Armor weapon and returning from the first game, the Type 69 RPG and RPG-7 hybrid launcher appears used by hostile enemies in Single Player and can be used in the multiplayer. It is also used by a single US soldier in one of the Multiplayer Maps, it is just called the "RPG" and the HUD Icon is an RPG-7.
Early footage shows originally the first game's RPG model was reused but with the rocket re-textured to be red while the final game instead removes the grip rear grip and gives it new animations bringing the model closer to the Type 69 than the RPG-7.
=Grenade=
A generic gray Hand Grenade model appears as the model for both Smoke and Frag Grenades.
Category:Video Game
Category:War
Category:Real-Time strategy