nyuuzyou/wikis huggingface dataset:
Parrying Skill

==Overview==
Parrying skill is a combat skill that determines a player's ability to parry and completely avoid an incoming physical attack while using a melee weapon. With the exception of BLM, WHM, SMN, and RNG, all jobs have some amount of native parrying skill. The activation rate of parry is determined by the enemy's level and the player's parrying skill. Parrying can only activate while engaged to an enemy. Similar to Shield blocks, it may occur from any attacking enemy in front of the player, not just the one currently targeted. When an attack is successfully parried, it will be completely avoided and none of its effects will proc.
*There are a few considerations related to parry skill when gearing:
**The parry formula, and how skill+ interacts with it is currently unknown. 
**On most content the players parry rate is floored to 5%. No known caps have been tested due to a cap being only reachable when fighting extremely low level enemies.
**The best way to increase parrying rate is not by increasing skill itself as it is generally understood you would need hundreds if not thousands of skill to see a relevant increase in parry chance, but by increasing your flat chance with effects such as Inquartata or the JSE Capes augments.
**When Dual Wielding, Parrying Skill is applied from the main hand weapon only.
Related Job Traits & Abilities
*The job trait Tactical Parry allows a successful parry to generate additional TP return for the player.
*The job trait Inquartata adds a percentage of parrying rate. This rate is always fully applied to the player's base parry rate regardless of the level of the target.
*The job ability Issekigan increases parry rate and adds enmity to the user for each successful parry. This is different than most other combat skills that apply to both hands.
===Equipment Bonuses===
----
*Nearly all melee weapons (excluding Hand-to-Hand) of Item Level 100 or above grant a significant amount of Parrying Skill naturally.
==Parrying Skill Caps==
Job	Grade	Level 49	Level 99
RUN	A+ 	150 	424
THF	A 	150 	417
NIN	A 	150 	417
SAM	A 	150 	417
COR	A 	150 	417
DNC	B 	144 	398
DRG	B- 	144 	388
BST	C 	139 	373
PLD	C- 	139 	368
WAR	C- 	139 	368
BLU	D 	133 	334
PUP	D 	133 	334
BRD	E 	124 	300
DRK	E 	124 	300
MNK	E 	124 	300
RDM	E 	124 	300
SCH	E 	124 	300
GEO	E 	124 	300
==References==
*Runefencer findings, BG forums, (taim meich RUN testing)
*Parry Testing, FFXIAH, (testing by Geriond and Martel)
*Parry and RUN, FFXIAH, (additional Martel testing)
Category:Combat Skills
Party Experience Guide

#redirect Fantastic EXPs and Where to Find Them
=Old Page:=
==Party Camp Area Guide==
 Party Leveling Guide	 Party Leveling Guide	 Party Leveling Guide
 Solo Level:    1 - 10	 Solo Level:    1 - 10	 Solo Level:    1 - 10	 Solo Level:    1 - 10
 Zone 	 Camp Location 	 Mob 	 Extra info
 info here 	 info here 	 info here 	 Extra info
 info here 	 info here 	 info here 	 Extra info
 info here 	 info here 	 info here 	 Extra info
 info here 	 info here 	 info here 	 Extra info
 Party Level:    10 - 20	 Party Level:    10 - 20	 Party Level:    10 - 20	 Party Level:    10 - 20
 Zone 	 Camp Location 	 Mob 	 Extra info
 info here 	 info here 	 info here 	 Extra info
 info here 	 info here 	 info here 	 Extra info
 info here 	 info here 	 info here 	 Extra info
 info here 	 info here 	 info here 	 Extra info
 Party Level:    20 - 30	 Party Level:    20 - 30	 Party Level:    20 - 30	 Party Level:    20 - 30
 Zone 	 Camp Location 	 Mob 	 Extra info
 info here 	 info here 	 info here 	 Extra info
 info here 	 info here 	 info here 	 Extra info
 info here 	 info here 	 info here 	 Extra info
 info here 	 info here 	 info here 	 Extra info
 Party Level:    30 - 40	 Party Level:    30 - 40	 Party Level:    30 - 40	 Party Level:    30 - 40
 Zone 	 Camp Location 	 Mob 	 Extra info
 info here 	 info here 	 info here 	 Extra info
 info here 	 info here 	 info here 	 Extra info
 info here 	 info here 	 info here 	 Extra info
 info here 	 info here 	 info here 	 Extra info
 Party Level:    40 - 50	 Party Level:    40 - 50	 Party Level:    40 - 50	 Party Level:    40 - 50
 Zone 	 Camp Location 	 Mob 	 Extra info
 info here 	 info here 	 info here 	 Extra info
 info here 	 info here 	 info here 	 Extra info
 info here 	 info here 	 info here 	 Extra info
 info here 	 info here 	 info here 	 Extra info
 Party Level:    50 - 60	 Party Level:    50 - 60	 Party Level:    50 - 60	 Party Level:    50 - 60
 Zone 	 Camp Location 	 Mob 	 Extra info
 info here 	 info here 	 info here 	 Extra info
 info here 	 info here 	 info here 	 Extra info
 info here 	 info here 	 info here 	 Extra info
 info here 	 info here 	 info here 	 Extra info
 Party Level:    60 - 75	 Party Level:    60 - 75	 Party Level:    60 - 75	 Party Level:    60 - 75
 Zone 	 Camp Location 	 Mob 	 Extra info
 info here 	 info here 	 info here 	 Extra info
 info here 	 info here 	 info here 	 Extra info
 info here 	 info here 	 info here 	 Extra info
 info here 	 info here 	 info here 	 Extra info
category: guides
Pashhow Marshlands

==Zone Information==
==NPC==
==Quests==
== Notorious Monsters ==
== Adversaries ==
== Historical Significance ==
In direct contrast to the highlands that surround it, the Pashhow Marshlands are located near sea level, resulting in a wet, swampy landscape. The countless bogs and floating islands of vegetation make the area extremely difficult to traverse. However, the presence of the Quadav is what causes many travelers to shun this dangerous territory.
==Landmarks==
* Aughtmarsh
Pashhow Marshlands (S)

==Zone Information==
==NPCs==
== Notorious Monsters ==
== Adversaries ==
==Landmarks==
*Recall-Pashhow telepoint Pashhow gate crystal located at (J-9)
*Rotmarsh
*Hexmarsh
*Luremarsh
*Aughtmarsh
*Hoaxmarsh
Category:Areas
Category:Shadowreign
Past Perfect

Note: Consider doing this quest at the same time as The Signpost Marks the Spot as they both click on a location in the Highlands.
== Walkthrough == 
* Speak to Evi to begin quest.
* Next to her is a Hume woman named Rafaela, speak to her.
* Speak with Evi again
* Travel to Konschtat Highlands and look for a ??? near a windmill around the (G-8) square. 
* Touch the ??? to receive a Temporary Key Items: Tattered mission orders
* Return to Evi, speak with him to complete the quest.
Category:Bastok Quests Category:Port Bastok Quests
Past Reflections

== Walkthrough == 
*Zone after the previous quest. Speak to Luto for a cutscene that begins this quest. (If you receive a conversation about Fellow Points, speak to her again.) She will ask you to retrieve a book from the Optistery.
*Go to Windurst Waters (Home Point #1) and speak to Tosuka-Porika at (Northern, G-8) for a brief cutscene.
*In the cutscene you will be requested to gather the following food:
Item 	How to obtain
Bison Steak 	
*Level 65 Cooking recipe 
*Auction House/Bazaar
San d'Orian Tea 	
*Bernegeois - Eastern Adoulin (G-8) 2,772 gil
*Shilah - Southern San d'Oria (K-6) 2,494 - 3,049 gil (First place in conquest, citizens only)
Icecap Rolanberry	
*Yoskolo - Lower Jeuno (H-8) 5,544 gil
White Bread 	
*Boncort - Northern San d'Oria (F-8) 180 - 220 gil (First/Second place in conquest)
*Chomo Jinjahl - Windurst Waters (Northern, E-8) 140 - 976 gil (not automatically restocked)
*Croumangue - Port San d'Oria (G-7) 180 - 220 gil (First/Second place in conquest)
*Defliaa - Western Adoulin (I-11) 200 gil
*Glyke - Upper Jeuno (F-7) inside the Marble Bridge, 200 gil
*Kopopo - Windurst Waters (Northern, E-8) 140 - 976 gil (not automatically restocked)
*Shilah - Southern San d'Oria (K-6) 180 - 220 gil (First/Second place in conquest)
Whitefish Stew 	
*Taajiji - Windurst Waters (Northern, F-10) 5,932 - 7,251 gil (First/Second place in conquest)
Windurst Salad 	
*Glyke - Upper Jeuno (F-7) 1,860 gil
*Taajiji - Windurst Waters (Northern, F-10) 1,674 - 2,046 gil
*Trade those six food to Tosuka-Porika for a cutscene. 
**(You'll receive "Looking Glass Legends", but it's neither an item nor a key item, just mentioned in the text during the quest.)
*Return to Upper Jeuno and speak to Luto for a cutscene. 
*Speak to Khumo Daramasteh at Port Jeuno (J-8) (Home Point #1) for a cutscene that completes the quest.
Category:Jeuno Quests Category:Upper Jeuno Quests
Category:Fellowship Quests
Path of the Bard

== Walkthrough == 
* Speak to Bki Tbujhja Lower Jeuno H-8, inside the Merry Minstrel.
* Travel through the tunnel in Valkurm Dunes (C-6) to the "Secret Beach" and examine the Song Runes (B-7) for a last cutscene.
** A quick way to reach the destination is to Survival Guide to Gustav Tunnel, then exit to Valkurm Dunes.
** This quest will not appear on your quest list until completion.
Category:Jeuno Quests Category:Lower Jeuno Quests Category:Additional Job Quests
Path of the Beastmaster

== Walkthrough ==
* Complete the prior quests Chocobo's Wounds and Save My Son.
* Speak to Brutus in Upper Jeuno (G-7) for a cutscene.
** You may have to talk to him multiple times to get the cutscene.
Note: This quest will not show up in your quest log until completion.
Category:Jeuno Quests Category:Upper Jeuno Quests Category:Additional Job Quests
Path to San d'Oria (S) by Apelila

From Batailla follow the red line to Vunkerl Inlet. You cannot get past the black barriers, but you can aggro the orcs on them.
In Vunkerl:
*Buggard are sound
*Bombs are magic and sight
*Orcs are sight
*Gigas are sight
*NM's didn't aggro us (not in campaign mode, but they walked through us without aggro and invis down, your own risk)
*Treant are Sound
Anything else I had sneak/invis up thanks to the treants.
Buggards are @ F-5, h-5, I-9, and treants are @ F-11. Everywhere else is sight only, and half the time thats not even needed if you're careful around tigers. A DD/NIN can solo the tigers with relative ease if they're not retarded. I sold a tiger hide for 100k :D first on the ah!
*After you get through Vunk[tab], you'll be @ J-11 In jugner. DO NOT cross the river if you want the Maw here.
*You'll notice a bowshooter encampment on the left bank. Fall down on the left side of it, And follow the path up past the outpost around the mountain back towards davoi. The Maw is where the big green square is.
*To get to San'Doria (Ronfaure East) go back the way you came and follow the blue path.
*Gnols are sight only, as are orcs.
*Mobs in Campain i didn't test,I stayed the hell away from the outpost.
*Lady bugs around the blue path are sound and will aggro a 75, but are easily dealt with /slept.
*Once you zone you zone straight into East. Ronfaure, no KRT involved. If Campaign is happening in Ronfaure I suggest you avoid it, the mobs there will rough you up bad solo.
Category:Guides
Pathos

Pathos is the name given to the limits placed upon players by the psionic field present inside Salvage areas or caused by certain conditions in Nyzul Isle. There are 5 types of Pathos:
Name 	Effect
Encumberment	Inability to equip armor and/or weapons
Obliviscence	Inability to use a support job
Impairment 	Inability to use job abilities and weapon skills
Omerta 	Inability to use magic
Debilitation	The severe hampering of attributes (STR, VIT, DEX, AGI, INT, MND, CHR, HP, and MP)
The five pathos above are automatically applied upon entering any Salvage area and can only be removed by fulfilling certain conditions. The conditions differ for Level 75 Salvage and Level 99 Salvage.
Pathos may also be applied in Nyzul Isle Investigation or Nyzul Isle Uncharted Area Survey from discovery by or the destruction of Archaic Gears or randomly when ascending to a floor. In Nyzul Isle, Pathos take on a more specific form and can be any of the following:
* Specific base stat reduction
* Increased casting time or decreased attack speed
* Job Ability or Weapon Skills restriction
* Inability to use a particular type of magic. (Summoning, Blue, White, Black, Bard Songs, or Ninjutsu)
Pathos in Nyzul Isle are only removed by ascending to another floor.
Category:Salvage
Patissiere's Ring

==Notes==
It is believed that this item gives "+1", or +1%, to the effects of each type of Macaron. So for example: Kitron Macaron gives +7 to the skill up rate and success rate, and this ring would make it +8 to both.
See Crafting Food for a list of all Macaron and their effect.
According to Freshly Picked Vana'diel #58 at around the 21:20 mark, it is confirmed that the effect of this ring is not received when a Macaron is eaten. Instead, it is received upon beginning a Synthesis with the ring equipped and a Macaron effect active.
Patrol: Cirdas Caverns

== Walkthrough ==
* Defeat 3 Maroliths in Cirdas Caverns. 
* You do not need to be in EXP range as long as you are in Cirdas Caverns when your party/alliance defeats the monsters. 
* Confirmed spawn points for Maroliths are F-5 (West of Skirmish Waypoint, no Reives), K-5 (East of Skirmish Waypoint, no Reives) and G-11 (2 spawns at each location).
* 5 minute respawn timer
* Maroliths will only aggro Magic, so you can have someone at the pop without worrying about aggro.
* To optimize time, bank imprimaturs in other coalition assignments (canceling will return them to you) until you can do 13-14 runs in a row (40+ imprimaturs) to complete Partner and Advisor rank while only needing to use the Cirdas Skirmish Waypoint while having two friends do the Maroliths.
Patrol: Moh Gates

== Walkthrough ==
* Defeat 5 Ruby Raptors in Moh Gates. You do not need to be in EXP range as long as you are in Moh Gates when your party/alliance defeats the monsters.
**Easiest way to find some is to travel from Morimar Basalt Fields Frontier Station and zone into Moh Gates
**The Ruby Raptors located at the Reive do not count.
Patrol: Outer Ra'Kaznar

== Walkthrough ==
* Defeat 3 Ironclads in Outer Ra'Kaznar. You do not need to be in EXP range as long as you are in Outer Ra'Kaznar when your party/alliance defeats the monsters.
** Ironclads spawn at (L-12) on the lower floor. They can be reached by using the entwined roots at (L-8) on the first floor. Once you descend, go south to the small room.
Patrol: Rala Waterways

== Walkthrough ==
* Defeat 5 Rustwater Toads and/or Spoutdrenched Toads in Rala Waterways. You do not need to be in EXP range as long as you are in Rala Waterways when your party/alliance defeats the monsters.
** The closest entrance for the frogs is from Western Adoulin, south of the Mog House (The frogs are the southwest corner of Rala Waterways)
** AOEing them will only give you credit for one kill (I used Thunderspark and killed 4, only got credit for one)
Patrol: Sih Gates

== Walkthrough ==
* Defeat 5 Malodorous Twitherym in Sih Gates. You do not need to be in EXP range as long as you are in Sih Gates when your party/alliance defeats the monsters.
** The quickest way to the Twitherym is via the Frontier Station of the Foret de Hennetiel - head north into the gates and you'll immediately start running into them.
Pavor Nocturnus

==Notes==
* Attempts to inflict Death on the target, if Death misses it will attempt to instead Dispel the target.
* Success rate of Death on targets not under the effect of sleep is nearly zero, tested on a level 0 mob and using conduit with an ilvl 119 Diabolos.
* Has a very high success rate on mobs that are put to sleep, until a certain level. The mechanics of the accuracy of Death are currently unknown (ex. mob magic evasion, mob level, mob max hp, or something else). Does not work on NMs.
* Dispel aspect is accurate. It is unknown if the Dispel aspect can miss, if the mob has buffs that can be dispelled on it.
Category:Blood Pact
Paying Lip Service

== Walkthrough ==
*Speak to Tapoh Lihzeh.
*Trade her either 3 Beehive Chips or 2 Remi Shells to complete the quest.
**Both can be easily farmed from West Sarutabaruta, from Bees and River Crabs respectively. 
*Your reward depends on which items you gave her to complete the quest.
**Trading Beehive Chips reward you with 150 gil.
**Trading Remi Shells will reward you with 200 gil.
Category:Windurst Quests Category:Windurst Woods Quests
Peace for the Spirit

== Walkthrough ==
*Talk to Curilla in Chateau d'Oraguille at (I-9) to start this quest.
*Head to Southern San d'Oria, find Sharzalion at (K-6) in the Lion Springs Tavern and speak to him.
*Kill Miser Murphy in Fei'Yin for an Antique Coin.
**He will pop at (H-8) on map1 if the quest is active.
*Trade the coin to the Dry Fountain at (H-8) for a cutscene.
*Head to Southern San d'Oria and speak to Sharzalion and then speak with Daggao who is in the bar as well.
*Go to Garlaige Citadel (G-8) behind the first banishing gate (map 2) click the Oaken Box in the first room to the left. This will spawn the Guardian Statue.
**If you get the message "Something feels wrong, but nothing happens.", click off Sneak.
*Kill him for a Nail Puller.
*Trade the Nail Puller to the same Oaken box for a Cutscene.
*Zone into Northern San d'Oria for a Cutscene and Warlock's Chapeau.
Category:Chateau d'Oraguille Quests
Category:Red Mage Artifact Quests
Peach Power

==Enemies==
==Notes==
* Use the Survival Guide in Caedarva Mire, mount up, and head south to G-8 then zone in and run to the Cutter at H-8.
** The Ephramadian Shades will aggro, but can be avoided and are only around level 70.
* One entry per earth day for everyone in party who participated in the fight. (lockout resets at JP midnight)
** Losing the battle will also lockout for the day.
** You can clear once and then enter again after JP midnight right after each other, no zoning needed.
** You are not locked out until you use the Impish Box. You can enter, warp out (there is no exit target/item), and re-enter immediately if needed.
* Guimauve Meat personal drops occur at the time of each Flan Princess defeat. It is unknown if Treasure Hunter impacts drop rate. 
** Each Flan Princess grants 10 Job Points to each member upon defeat, or 10,000 Exemplar Points to mastered characters.
* Upon entering, no enemies are present. When a player uses an Impish Box, a number of Flan Princesses spawn equal to the number of players in the battlefield.
**They seem to randomly choose who to aggro at start.
All Flans repeatedly use "Dissatisfaction" which steals one buff from a single target.
Flans are highly resistant to physical damage and highly susceptible to magic damage.
When any Flan is defeated, and additionally under unknown conditions , all Flans will use a SP dust cloud effect and a random player will be afflicted with Animated for up to 45 seconds. This player will be forced to attack the enemy and will take no other action until the effect wears off. It seems that this effect can be resisted . When the effect wears off, the player's TP will be reset to 0.
All Flans are susceptible to crowd control effects such as Sleep and Break, but have high resist ranks and which require multiple Immunobreaks.
Secondary targets take -99% AoE damage.
*
*When farming the Impish Box from the Locus Imp at Caedarva Mire UNM warp 135 use Feint before Steal to help up your chances. Also can only get one box per imp needs to be HP ≤ 20% and have horn on hip.
==Related Links==
*Testimonials
Peda. Bracers

== Notes ==
* Augmented with Adds "Enh. 'Tranquility' and 'Equanimity'"
** Enhances Tranquility and Equanimity by increasing the proc rate of the weather potency bonus by 15% per merit level.
** So with Aurorastorm and 5/5 Tranquility, you would have a 100% chance of receiving the +10% Weather bonus on your Cure spells stacked with Tranquility even without Korin Obi.
Category:HandsCategory:Reforged Relic Armor
Peda. Bracers +1

== Notes ==
* Augmented with Adds "Enh. 'Tranquility' and 'Equanimity'"
** Enhances Tranquility and Equanimity by increasing the proc rate of the weather potency bonus by 15% per merit level.
** So with Aurorastorm and 5/5 Tranquility, you would have a 100% chance of receiving the +10% Weather bonus on your Cure spells stacked with Tranquility even without Korin Obi.
Category:HandsCategory:Reforged Relic Armor +1
Peda. Bracers +2

== Notes ==
* Augmented with Adds "Enh. 'Tranquility' and 'Equanimity'"
** Enhances Tranquility and Equanimity by increasing the proc rate of the weather potency bonus by 15% per merit level.
** So with Aurorastorm and 5/5 Tranquility, you would have a 100% chance of receiving the +10% Weather bonus on your Cure spells stacked with Tranquility even without Korin Obi.
Category:Hands
Peda. Bracers +3

== Notes ==
* Augmented with Adds "Enh. 'Tranquility' and 'Equanimity'"
** Enhances Tranquility and Equanimity by increasing the proc rate of the weather potency bonus by 15% per merit level.
** So with Aurorastorm and 5/5 Tranquility, you would have a 100% chance of receiving the +10% Weather bonus on your Cure spells stacked with Tranquility even without Korin Obi.
Category:HandsCategory:Reforged Relic Armor +3
Peda. Gown +1

== Notes ==
* Enhances Sublimation by draining 3 more HP per tick to charge 3 more MP per tick.
* Augmented with Adds "Enhances 'Enlightenment' effect"
** Enhances Enlightenment effect by increasing Divine, Healing, Enhancing, Enfeebling, Elemental, and Dark magic skills 2 per merit level.
** Can be taken off after Enlightenment activation and the skill bonus will remain.
Category:BodyCategory:Reforged Relic Armor +1
Peda. Gown +2

== Notes ==
* Enhances Sublimation by draining 4 more HP per tick to charge 4 more MP per tick.
* Augmented with Adds "Enhances 'Enlightenment' effect"
** Enhances Enlightenment effect by increasing Divine, Healing, Enhancing, Enfeebling, Elemental, and Dark magic skills 2 per merit level.
** Can be taken off after Enlightenment activation and the skill bonus will remain.
Category:Body
Peda. Gown +3

== Notes ==
* Enhances Sublimation by draining 5 more HP per tick to charge 5 more MP per tick.
* Augmented with Adds "Enhances 'Enlightenment' effect"
** Enhances Enlightenment effect by increasing Divine, Healing, Enhancing, Enfeebling, Elemental, and Dark magic skills 2 per merit level.
** Can be taken off after Enlightenment activation and the skill bonus will remain.
Category:BodyCategory:Reforged Relic Armor +3
Peda. Loafers

== Notes ==
* Reduces casting time and spell recast by an additional 15% when using Celerity or Alacrity while under a weather effect matching the element of the spell.
** Allows Celerity and Alacrity to break the 80% cap on recast reduction when the weather condition is met, up to a maximum of 90%.
** See Spell Recast for details.
* Augmented with Adds "Enhances 'Stormsurge' effect"
** Enhances Stormsurge adds one base stat per merit level, up to +12 stat with 5/5 (up to +6 of each stat on Voidstorm).
Category:FeetCategory:Reforged Relic Armor
Peda. Loafers +1

== Notes ==
* Reduces casting time and spell recast by an additional 16% when using Celerity or Alacrity while under a weather effect matching the element of the spell.
** Allows Celerity and Alacrity to break the 80% cap on recast reduction when the weather condition is met, up to a maximum of 90%.
** See Spell Recast for details.
* Augmented with Adds "Enhances 'Stormsurge' effect"
** Enhances Stormsurge adds one base stat per merit level, up to +12 stat with 5/5 (up to +6 of each stat on Voidstorm).
Category:FeetCategory:Reforged Relic Armor +1
Peda. Loafers +2

== Notes ==
* Reduces casting time and spell recast by an additional 17% when using Celerity or Alacrity while under a weather effect matching the element of the spell.
** Allows Celerity and Alacrity to break the 80% cap on recast reduction when the weather condition is met, up to a maximum of 90%.
** See Spell Recast for details.
* Augmented with Adds "Enhances 'Stormsurge' effect"
** Enhances Stormsurge adds one base stat per merit level, up to +12 stat with 5/5 (up to +6 of each stat on Voidstorm).
Category:Feet
Peda. Loafers +3

== Notes ==
* Reduces casting time and spell recast by an additional 18% when using Celerity or Alacrity while under a weather effect matching the element of the spell.
** Allows Celerity and Alacrity to break the 80% cap on recast reduction when the weather condition is met, up to a maximum of 90%.
** See Spell Recast for details.
* Augmented with Adds "Enhances 'Stormsurge' effect"
** Enhances Stormsurge adds one base stat per merit level, up to +12 stat with 5/5 (up to +6 of each stat on Voidstorm).
Category:FeetCategory:Reforged Relic Armor +3