nyuuzyou/wikis huggingface dataset:
Villager (SSB4)/Hitboxes

==Hitboxes==
Move 	Name 	Hitbox
Neutral attack 1 	 	
Neutral attack 2 	 	
Forward tilt 	 	
Up tilt 	 	
Down tilt 	 	
Dash attack 	 	
Dash attack (late) 	 	
Forward smash 	 	
Up smash 	 	
Down smash 	 	
Neutral aerial 	 	
Forward aerial 	 	
Back aerial 	 	
Up aerial 1 	 	
Up aerial 2 	 	
Up aerial 3 	 	
Down aerial 1 	 	
Down aerial 2 	 	
Down aerial 3 	 	
Neutral special 	Pocket 	
Side special 	Lloid Rocket	
Side special 	Lloid Rocket	
Down special (growth) 	Timber 	
Down special (fall) 	Timber 	
Down special (axe) 	Timber 	
Grab 	 	
Dash grab 	 	
Pivot grab 	 	
Pummel 	 	
Forward throw (collateral)	 	
Back throw (collateral) 	 	
Up throw (collateral) 	 	
Down throw (collateral) 	 	
Category:Villager (SSB4)
Category:Hitboxes (SSB4)
Villager (SSB4)/Neutral aerial

==Hitboxes==
|}
==Timing==
===Attack===
Initial autocancel	1-2
Clean hit 	3-10
Late hit 	11-23
Ending autocancel 	27-
Interruptible 	36
Animation length 	44
|-
===Landing lag===
Animation length	14
Category:Villager (SSB4)
Category:Neutral aerials (SSB4)
Villager (SSB4)/Up aerial

==Hitboxes==
===One turnip===
|}
===Two turnips===
|}
===Three turnips===
|}
==Timing==
===Attack===
Initial autocancel	1-5
Clean hit 	6-7
Late hit 	8-31
Ending autocancel 	39-
Interruptible 	43
Animation length 	49
|-
===Landing lag===
Animation length	15
Category:Villager (SSB4)
Category:Up aerials (SSB4)
Villager (SSB4)/Up smash

==Hitboxes==
|}
==Timing==
Charges between 	10-11
Hit 1 	12-13
Hits 2-5 	17-18, 21-22, 25-26, 29-30
Hit 6 	33-34
Animation length	53
Category:Villager (SSB4)
Category:Up smashes (SSB4)
Villager (SSB4)/Up throw

==Overview==
==Throw data==
|}
==Timing==
The speed of this throw depends on the opponent's weight.
|-
!Invincible
|1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18
|}
|rowspan=2|Min (Jigglypuff) 
|-
|-
|rowspan=2|Baseline 
|-
|-
|rowspan=2|Max (Bowser) 
|-
Category:Villager (SSB4)
Category:Up throws (SSB4)
Villager (SSBU)/Back aerial

==Overview==
==Update History==
 
*Bug: Created the Slingshot Crash glitch where if Villager or Isabelle Pocket one another's slingshot from a Pocket, the game will crash.
 
*
 
*
==Hitboxes==
|}
==Timing==
===Attack===
Initial autocancel	1-2
Clean hit 	13-15
Mid hit 	16-21
Late hit 	22-26
Ending autocancel 	30-
Interruptible 	36
Animation length 	48
|-
|-
===Landing lag===
Interruptible 	15
Animation length	29
==Pellet parameters==
These parameters are shared with Villager's .
Lifetime 	14 frames
Travel speed 	4.8
Initial travel angle 	
Gravity 	0.1
Falling speed 	1
Can pierce opponents?	No
Category:Villager (SSBU)
Category:Back aerials (SSBU)
Villager (SSBU)/Back throw

Villager back throw hurtbox visualization	Villager back throw hurtbox visualization	Villager back throw hurtbox visualization	Villager back throw hurtbox visualization	Villager back throw hurtbox visualization
 	 	 	 	
==Overview==
==Throw Data==
|}
==Timing==
Invincibility 	1-11
Turnaround 	11
Throw release 	11
Interruptible 	46
Animation length	55
|-
Category:Villager (SSBU)
Category:Back throws (SSBU)
Villager (SSBU)/Dash attack

==Overview==
==Hitboxes==
|}
==Timing==
Clean hit 	9-14
Late hit (ground) 	15-22
Late hit (off ledge)	15-68
Interruptible 	45
Animation length 	51
!Ground 
|-
!Off ledge 
|-
!Villager 
==Pot parameters==
The pot can either break or bounce off when impacting the ground; however, both events remove its hitbox, making the difference only aesthetic.
Lifetime 	60 frames
Initial horizontal speed 	2
Initial vertical speed 	0.1
Air friction 	0.009
Gravity 	0.09
Falling speed 	1.6
Rotation speed 	5°
Chance of breaking on impact with ground	
Lifetime after bouncing off 	45 frames
Horizontal speed when bouncing off 	0.7
Vertical speed when bouncing off 	1.5
Rotation speed after bouncing off 	10°
Can pierce opponents? 	Yes
Category:Villager (SSBU)
Category:Dash attacks (SSBU)
Villager (SSBU)/Down aerial

==Overview==
==Update History==
 
*
==Hitboxes==
The amount of turnips the move uses is random, with a chance of 30% for one turnip, 30% for two turnips, and 40% for three turnips.
|}
==Timing==
===Attack===
Initial autocancel	1-10
Clean hit 	11-12
Late hit 	13-26
Ending autocancel 	36-
Interruptible 	43
Animation length 	56
|-
===Landing lag===
Interruptible 	13
Animation length	28
Category:Villager (SSBU)
Category:Down aerials (SSBU)
Villager (SSBU)/Down smash

==Overview==
==Hitboxes==
|}
==Timing==
Charges between 	3-4
Hit 1 (clean, late)	9, 10-11
Hit 2 (clean, late)	29, 30-31
Interruptible 	50
Animation length 	55
Category:Villager (SSBU)
Category:Down smashes (SSBU)
Villager (SSBU)/Down special

==Overview==
This move comes in three phrases.
The first phase has the Villager planting a sprout into the ground. The sprout lasts for 840 frames, or 14 seconds.
The second phase has him using a watering can on the sprout. The water that comes from the can can push away opponents.
In the third phase, the water from the watering can is used to make the sprout bounce up into a tree, which is extremely powerful. The tree lasts for 600 frames, or 10 seconds. It has 30 HP. The third phase also lets him attack with an axe that has a lot of ending lag but is very powerful. Hitting the tree with the axe twice makes it fall down, which has short range but is extremely powerful. There is a chance that the tree falling down will cause a small stump to bounce out and be used like an item. There is also a chance that fruit will drop that can be eaten just like the "Food", however it appears to not drop in training mode. It can be thrown for small damage and disappears afterwards.
==Update History==
 
*
*
*
==Hitboxes==
|}
==Timing==
===Growing tree===
Clean hit 	14-19
Late hit 	20-40
Animation length	50
===Falling tree===
The tree has a life of 300 while falling
Hitboxes	14-313
===Axe===
Hitboxes (early, late)	6-7, 8
Interruptible 	48
Animation length 	54
Category:Villager (SSBU)
Category:Down special moves (SSBU)
Villager (SSBU)/Down throw

Villager down throw hurtbox visualization	Villager down throw hurtbox visualization	Villager down throw hurtbox visualization	Villager down throw hurtbox visualization	Villager down throw hurtbox visualization
 	 	 	 	
==Overview==
==Throw Data==
|}
==Timing==
During frame 17, the move inflicts 6 frames of hitlag to both Villager and the opponent, during which the opponent is invincible. This section shows its timing without the hitlag.
Invincibility 	1-18
Throw Release 	18
Interruptible 	36
Animation length	49
|-
Category:Villager (SSBU)
Category:Down throws (SSBU)
Villager (SSBU)/Down tilt

==Overview==
==Hitboxes==
|}
==Timing==
Hitboxes 	9-11
Interruptible 	38
Animation length	43
==Trivia==
*The move has a 30% trip chance that can never actually happen, due to its largely vertical launch angle.
Category:Villager (SSBU)
Category:Down tilts (SSBU)
Villager (SSBU)/Edge attack

==Overview==
==Hitboxes==
|}
==Timing==
For each ledge grab without touching the ground or being hit, intangibility is reduced on subsequent ledge grabs, until it is lost entirely from the fourth grab onward. The hitbox visualization only shows intangibility for the first ledge grab.
Intangibility (1st grab)	1-25
Intangibility (2nd grab)	1-20
Intangibility (3rd grab)	1-12
Hitbox 	23-25
Interruptible 	56
Animation length 	55
!Hitbox 
|-
!1st grab 
|-
!2nd grab 
|-
!3rd grab 
Category:Villager (SSBU)
Category:Edge attacks (SSBU)
Villager (SSBU)/Forward aerial

==Overview==
==Update History==
 
*Bug: Created the Slingshot Crash glitch where if Villager or Isabelle Pocket one another's slingshot from a Pocket, the game will crash.
 
*
 
*
==Hitboxes==
|}
==Timing==
===Attack===
Initial autocancel	1-2
Clean hit 	10-12
Mid hit 	13-18
Late hit 	19-23
Ending autocancel 	30-
Interruptible 	40
Animation length 	54
|-
|-
===Landing lag===
Interruptible 	15
Animation length	29
==Pellet parameters==
These parameters are shared with Villager's .
Lifetime 	14 frames
Travel speed 	4.8
Initial travel angle 	
Gravity 	0.1
Falling speed 	1
Can pierce opponents?	No
Category:Villager (SSBU)
Category:Forward aerials (SSBU)
Villager (SSBU)/Forward smash

==Overview==
==Hitboxes==
Compared to other smash attacks, Villager's forward smash has a lower maximum charge damage multiplier, capping at 1.2× instead of 1.4×, and can only be held for up to 60 frames after reaching full charge instead of 120 frames.
|}
==Timing==
Charges between 	16-17
Bowling ball generated	20
Early hit 	25-27
Mid hit 	28-30
Off ledge 	31-139
Interruptible 	50
Animation length 	59
!Grounded 
|-
!Off ledge 
|-
!Villager 
==Bowling ball parameters==
Gravity 	0.19
Falling speed 	2.8
Can pierce opponents?	Yes
Category:Villager (SSBU)
Category:Forward smashes (SSBU)
Villager (SSBU)/Forward throw

Villager forward throw hurtbox visualization	Villager forward throw hurtbox visualization	Villager forward throw hurtbox visualization	Villager forward throw hurtbox visualization	Villager forward throw hurtbox visualization
 	 	 	 	
==Overview==
==Throw Data==
|}
==Timing==
Invincibility 	1-15
Throw Release 	15
Interruptible 	46
Animation length	55
|-
Category:Villager (SSBU)
Category:Forward throws (SSBU)
Villager (SSBU)/Forward tilt

==Overview==
Villager swings a paw umbrella dealing 9%. It has a decent disjoint to keep short-range opponents away and is safe on shield against most characters, especially when spaced. It has hitboxes above and below it making it a decent 2 frame punish or to punish jumps out of shield or from ledge. It is decent at catching chases and whiffs due to its 8 frame startup, but it has only 4 frames of a hitbox and 
23 frames of end lag making it punishable if missed. Its low knockback and 45 degree angle make it a poor KO option and allows the opponent to recover high, being disadvantageous for Villager as he can more easily edge guard horizontal or low recoveries ( and for horizontal and or Timber for low).
==Hitboxes==
|}
==Timing==
Hitboxes 	8-11
Interruptible 	34
Animation length	42
Category:Villager (SSBU)
Category:Forward tilts (SSBU)
Villager (SSBU)/Grab

==Overview==
Villager's Grab possesses fairly decent range, and has a significant disjoint increasing its safety. However, the move has a long startup and cool down, making it sometimes difficult to land. Items picked up by this move are automatically Pocketed.
==Grabbox Data==
===Standing Grab===
|}
===Dash Grab===
|}
===Pivot Grab===
|}
==Timing==
===Standing grab===
Grab 	14-16
Item pickup 	14-18
Interruptible 	44
Animation length	61
|-
===Dash grab===
Grab 	16-18
Item pickup 	16-20
Interruptible 	48
Animation length	65
|-
===Pivot grab===
Grab 	17-19
Item pickup 	17-21
Interruptible 	45
Animation length	62
|-
Category:Villager (SSBU)
Category:Grabs (SSBU)
Villager (SSBU)/Hitboxes

==Hitboxes==
Move 	Name 	Hitbox
Neutral attack 1 	Left Punch 	
Neutral attack 2 	Right Punch 	
Neutral attack rapid jab finisher version 1	Finish Punch 	
Neutral attack rapid jab finisher version 2	Finish Punch 	
Forward tilt 	Umbrella 	
Up tilt 	Wooden Stick 	
Down tilt 	Weed Pluck 	
Dash attack 	Flower Pot 	
Forward smash 	Bowling Ball 	
Up smash 	Fireworks 	
Down smash 	Dig 	
Neutral aerial 	Forward Somersault	
Forward aerial 	Front Slingsot 	
Back aerial 	Back Slingsot 	
Up aerial 1 tunip 	Upward Turnips 	
Up aerial 2 tunips 	Upward Turnips 	
Up aerial 3 tunips 	Upward Turnips 	
Down aerial 1 turnip 	Downward Turnips 	
Down aerial 2 turnips 	Downward Turnips 	
Down aerial 3 turnips 	Downward Turnips 	
Neutral special 	Pocket 	
Side special 	Lloid Rocket 	
Side special fall 	Lloid Rocket 	
Side special explosion 	Lloid Rocket 	
Side special wall explosion 	Lloid Rocket 	
Up special 	Balloon Trip 	
Down special growth 	Timber 	
Down special fall 	Timber 	
Down special axe 	Timber 	
Down special wood 	Timber 	
Down special wood thrown 	Timber 	
Standing grab 	Net 	
Dash grab 	Net 	
Pivot grab 	Net 	
Pummel 	Net Tightening 	
Forward throw 	Forward Net Throw 	
Back throw 	Back Net Throw 	
Up throw 	Up Net Throw 	
Down throw 	Down Net Throw 	
Getup attack front 	 	
Getup attack back 	 	
Getup attack trip 	 	
Ledge attack 	 	
Category:Villager (SSBU)
Category:Hitboxes (SSBU)
Villager (SSBU)/Neutral aerial

==Overview==
==Hitboxes==
|}
==Timing==
===Attack===
Initial autocancel	1-2
Clean hit 	3-10
Late hit 	11-23
Ending autocancel 	27-
Interruptible 	36
Animation length 	44
|-
===Landing lag===
Interruptible 	9
Animation length	19
Category:Villager (SSBU)
Category:Neutral aerials (SSBU)
Villager (SSBU)/Neutral attack

==Overview==
A quick series of alternating punches with boxing gloves that end with a strong straight jab at the end. It can rack up a great amount of damage quickly. 
For the technical data of each individual hit, see:
*Villager (SSBU)/Neutral attack/Hit 1
*Villager (SSBU)/Neutral attack/Hit 2
*Villager (SSBU)/Neutral attack/Finisher
Category:Villager (SSBU)
Villager (SSBU)/Neutral attack/Finisher

==Overview==
==Hitboxes==
There are two different finishers depending on whether it transitions from Villager's first or second jab. However, their hitboxes and frame data are identical.
|}
==Timing==
Hitboxes 	4-5
Interruptible 	36
Animation length	43
==Trivia==
*Discounting earlier versions of Ultimate, this is the only jab finisher in the game to not have transcendent priority.
Category:Villager (SSBU)
Category:Neutral attacks (SSBU)
Villager (SSBU)/Neutral attack/Hit 1

==Overview==
==Update History==
 
*
*
*
==Hitboxes==
The scripts only specify hitstun modifiers for the ID 0 and 2 hitboxes, but they apply to all hitboxes due to a glitch.
! Hitstun
|+7 frames
|—
|+7 frames
|—
|}
==Timing==
If Villager's first jab is used more than once, the move gains rapid jab properties, allowing him to repeatedly use the first and second hits if the attack button is held, and causing them to transition into a finisher otherwise.
Hitboxes 	Hitboxes 	3-4
Jab 2 continuability	Held on hit or tapped	6-22
Jab 2 continuability	Held without hitting 	8
Finisher transition 	Finisher transition 	7
Interruptible 	Interruptible 	22
Animation length 	Animation length 	29
|-
Category:Villager (SSBU)
Category:Neutral attacks (SSBU)
Villager (SSBU)/Neutral attack/Hit 2

==Overview==
==Update History==
 
*
*
==Hitboxes==
The hitboxes have different hitstun modifiers coded, but due to a glitch, only the modifier of 11 for the last hitbox ends up applying to all of them.
! Hitstun
|+2 frames
|+11 frames
|+11 frames
|}
==Timing==
If Villager's first jab is used more than once, the move gains rapid jab properties, allowing him to repeatedly use the first and second hits if the attack button is held, and causing them to transition into a finisher otherwise.
Hitboxes 	Hitboxes 	3-4
Jab 1 continuability	Held on hit or tapped	5-23
Jab 1 continuability	Held without hitting 	7
Finisher transition 	Finisher transition 	7
Interruptible 	Interruptible 	24
Animation length 	Animation length 	29
|-
Category:Villager (SSBU)
Category:Neutral attacks (SSBU)
Villager (SSBU)/Neutral special

==Overview==
Villager reaches their hand out and pockets projectiles.
At first glance, Pocket seems like a great pseudo-reflector as it has a high 1.9x multipler to projectiles Villager uses from pocket. However, despite the incredible damage multipler, Pocket is mainly used to take away single use items such as R.O.B.s Gyro, Diddy Kongs Banana Peel, Links Remote Bomb, and Bowser Jr.s Mechakoopa. Pocketing a single use item substantially warps the game in villagers favor, and can severely impair characters, especially Diddy Kong, who heavily relies on Banana to achieve KOs. The pocketed item remains in Villagers pocket for the duration of their stock, forcing characters with single use items to use caution when throwing them towards Villager.
Pocket can also be used as a surrogate airdodge thanks to its brief intangiblity briefly before and during the grab portion of the move, that can be used in combination with B-reversing for mobility mixups. Although the move is somewhat laggy when whiffed.
Overall, Pocket is a very polarizing move, being insanely powerful and forcing a degree of respect from the opponent, lest their loose their item, however, in some matchups, it is rather useless beyond being a surrogate airdodge.
==Timing==
===Pocket===
Intangible 	5-23
Pocket 	8-23
Interruptible 	51
Animation length	63
|-
===Pocket throw===
Not every projectile is active as soon as its out. Some like Villager's Bowling Ball are active a few frames after they're generated.
Item thrown 	9
Interruptible 	31
Animation length	35
Category:Villager (SSBU)
Category:Neutral special moves (SSBU)
Villager (SSBU)/Up aerial

==Overview==
==Update History==
 
*
==Hitboxes==
The amount of turnips the move uses is random, with a chance of 30% for one turnip, 30% for two turnips, and 40% for three turnips.
|}
==Timing==
===Attack===
Initial autocancel	1-5
Clean hit 	6-7
Late hit 	8-21
Ending autocancel 	39-
Interruptible 	43
Animation length 	49
|-
===Landing lag===
Interruptible 	13
Animation length	28
Category:Villager (SSBU)
Category:Up aerials (SSBU)
Villager (SSBU)/Up smash

==Overview==
==Update History==
 
*
**
 
*
 
*
 
*
==Hitboxes==
All hits except the first are tied to the firework launcher, and are considered non-reflectable projectiles. This gives them some unusual properties; Villager does not experience hitlag from them, they can clang with aerial attacks, and they do not have their damage modified by Villager being giant or tiny.
|}
==Timing==
Charges between 	7-8
Hit 1 	12-13
Firework activation	14
Hits 2-5 	17-18, 21-22, 25-26, 29-30
Hit 6 	33-34
Interruptible 	54
Animation length 	53
!Villager 
|-
!Fireworks 
Category:Villager (SSBU)
Category:Up smashes (SSBU)
Villager (SSBU)/Up throw

Villager up throw hurtbox visualization	Villager up throw hurtbox visualization	Villager up throw hurtbox visualization	Villager up throw hurtbox visualization	Villager up throw hurtbox visualization
 	 	 	 	
==Overview==
==Throw Data==
|}
==Timing==
Invincibility 	1-13
Throw Release 	13
Interruptible 	46
Animation length	55
|-
Category:Villager (SSBU)
Category:Up throws (SSBU)
Villager (SSBU)/Up tilt

==Overview==
==Update History==
 
*
*
==Hitboxes==
For the first hit, only the ID 2 hitbox has a hitstun modifier specified in the scripts, but it applies to all its hitboxes due to a glitch.
! Hitstun
|—
|—
|+2 frames
|—
|—
|}
==Timing==
Head and arm intangible	7-25
Hit 1 	7-18
Hit 2 	22-25
Interruptible 	48
Animation length 	52
!Hitboxes 
|-
!Head and arm 
Category:Villager (SSBU)
Category:Up tilts (SSBU)
Villager (disambiguation)

Villager can refer to:
*Villagers from the series, which appear:
**as a trophy and as stickers in Super Smash Bros. Brawl.
**as a fighter in Super Smash Bros. 4.
**as a fighter in Super Smash Bros. Ultimate.
**as background characters on Smashville across several games.
*Villagers from the series, which appear:
**as a spirit in Ultimate alongside an Iron Golem
**as background characters on Minecraft World in several variations.
Vince

Vince (, Teacher Vince) is an elderly artist that appears in the Art Academy series.
==Origin==
Vince is a tutor in the series who guides players through lessons on how to paint. Vince's appearance is based on , and he shares his name with , whom he cites as an inspiration for his expressionist painting style.
==In Super Smash Bros. for Wii U==
Vince appears as a trophy in the Wii U version only.
===Trophy===
==In Super Smash Bros. Ultimate==
===As an Assist Trophy===
Vince appears as an Assist Trophy. When summoned, he'll draw paintings onto the stage, each of which follows an opponent, hiding them and dealing a constant small amount of damage to them. Opponents that are afflicted by a painting will suffer triple damage from opponent attacks. Opponents can defend themselves from the constant damage by shielding. He could draw statues, tomatoes, seashells, cats, and kingfishers. He can not be summoned on Cloud Sea of Alrest, Rainbow Cruise, Spiral Mountain, and Wrecking Crew.
===As a costume===
Vince also has a Mii costume based on him for the , wielding a paintbrush.
===Spirit===
No. 	Image	Name	Type	Class	Cost 	Ability 	Series
1,237	 	 	★★ 	1 	Battering Items ↑	Art Academy Series	
==Gallery==
Vince Assist Trophy (SSBU).png|Vince's art for Ultimate.
==Names in other languages==
==Trivia==
*Vince is the only major character in the Super Smash Bros. series that debuted in a download-only game to debut on a system other than the Nintendo 3DS.
*Vince is unable to be defeated, despite his Training Mode description lacking the "Can't be KO'd" line.
*If any characters affected by paintings were to get hit by a cutscene Final Smash such as Team Star Fox or Team Star Wolf, said painting will be visible in the Final Smash.
Category:Art Academy universe
Category:Trophies (SSB4-Wii U)
Category:Spirits
es:Vince
Viral Visitors

Viral Visitors is a co-op event match in . In it, player 1 controls and player 2 controls in her white alternate costume. They have 2 minutes to defeat 4 Dark s in their "unmasked Meta Knight" costume before the island is infected. 2 Kirbys initially fight but more appear when one is defeated. The players have 2 stock while the opponents have 1.
== Progression ==
This event is unlocked by clearing Scheming Sorcerer and unlocking . Completing the event does not unlock any further paths.
Completing the event within 60 seconds awards a Caloric Powerhouse Gloves equipment.
== Trivia ==
* The music used in this event, , normally plays on 75m, rather than Wuhu Island.
* This event can be considered an inverse of Melees Event 35: Time for a Checkup where the player fights Dr. Mario and white dress Peach as opposed to playing as them.
*This is the only event to feature Dr. Mario as a playable character since he's not playable in the solo events. 
**It is also the only event to feature a duplicate palette without a team outline.
*Oddly, both Kirbys have the Final Smash glow in the picture, which is impossible in regular gameplay due to the fact that only one player at a time can have a Final Smash ready.
Virus (disambiguation)

The Viruses are Dr. Mario's enemies in the series and appear as:
*A trophy in Melee
*Three stickers in Brawl
*A trophy in Super Smash Bros. for Wii U
*A Spirit in Ultimate
Virus is also the name of two different professional smashers:
*Virus, a R.O.B. main from Northern California.
*Virus, a Colombian-born smasher currently living in the Netherlands.
Category:Trophies (SSBM)
Category:Stickers
Category:Trophies (SSB4-Wii U)
Category:Spirits
Category:Mario universe
Visiting Onett

Visiting Onett is a co-op event match in . In it, player 1 controls and player 2 controls , and must defeat , , , , , and in an 8-player battle. The players have 2 stocks while the opponents have 1. Only Mr. Saturns, Franklin Badges, and Home-Run Bats appear with the Mr. Saturns appearing more often than the other items. 
== Progression ==
This event is unlocked by clearing Pokémon Multi Battle! and unlocking . Completing the event does not unlock any further paths. Once both the event is completed and is unlocked, the down path is revealed.
* Down path: Awards a Crazy Orders pass. Leads to Keep 'Em off the Ship!.
Completing the event within 45 seconds on normal or hard difficulty awards a Mr. Saturn Hat equipment.
== Trivia ==
* The concept of this event is similar to Melees Event 36: Space Travelers where Ness must defeat space characters or characters from other planets.
* This event is one of four 8-Player Smash events in the game along with King of the Yoshis, The Ultimate Swordsman, and Peach in Peril.