nyuuzyou/wikis huggingface dataset:
Medrash

Medrash is a Red Dragonborn Bard at the Circus of the Last Days, encountered during Act Three. 
Medrash will be playing Bard Dance, or The Power after certain events have unfolded at the circus. The player can join in with them if they have instrument proficiency, but Medrash will be too immersed in playing to talk.
== Combat ==
=== Attacks and abilities ===
=== Notable loot ===
* 
* 
== External links ==
* 
Category:Dragonborn
Category:Humanoids
Category:Characters
Category:Characters in Rivington
Category:Characters in Act Three
Category:Bards
Category:Members of the Circus of the Last Days
Meem Grayling

Meem Grayling is a Human child in the Brampton district in the Lower City in Act Three.
== Involvement ==
=== Act Three ===
Meem Grayling can be found in the street not far from the Felogyr's Fireworks shop together with his mother, Glorissima, who is begging for alms to feed and cure him. He is obviously unhealthy and as if ready to falter any moment.
While Meem's mother reactions vary depending on the resolution of quest, the boy himself has almost nothing to say. 
Category:Humans
Category:Humanoids
Category:Characters
Category:Characters in the Lower City
Category:Characters in Act Three
Category:Children
Meenlock

Meenlocks are a type of fey creature and non-playable race, found in Act Two. They are crustacean-like critters, with large, paralysing claws, and a presence which instils fear in their enemies.
== Combat ==
===Attacks and abilities===
===Tactics===
*The in-game description of the Meenlock Fear condition states that it uses a Wisdom Saving throw, but the check is on Constitution instead.
* can help negate the effect of Fear Aura.
* grants immunity to the Meenlock's Fear Aura.
* cures .
=== Tactician ===
On tactician difficulty, meenlocks will have an increased 18 Constitution and Dexterity, as well as higher health, AC, and initiative.
===Notable loot===
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 50 exp
== Gallery ==
tan-burci-meanlock-concept.jpg|Concept art by Tan Bur-Ci
Tan-burci-meanlock-concept-3d-sketch.jpg|Concept model by Tan Bur-Ci
== External links ==
* 
Category:Creatures
Category:Races
Category:Non-playable races
Category:Fey
Meerna

Meerna is a member of the Clan Ironhand gnomes trapped with . 
== Involvement==
Meerna dies alongside in the cave-in, or by being thrown into the lava by Nere after freeing them.
== Related literature ==
* 
== Related quests ==
*
*
*
== External links ==
* 
== Notes and references ==
Category:Gnomes
Category:Deep Gnomes
Category:Humanoids
Category:Characters
Category:Characters in Grymforge
Category:Members of Clan Ironhand
Megthanet

Megthanet is in Baldur's Gate during Act Three, enjoying thrilling rumors of a recent murder case.
== Involvement ==
=== Act Three ===
Megthanet and are at the western entrance of Elfsong Tavern in the Lower City. They are discussing the murder of in gory detail.
== Idle banter ==
Hilario Varota: I heard it happened right here in the Elfsong. Sliced clean through Stelmane's neck.
* Megthanet: I heard her guts were placed on the ground in the shape of the Absolute's mark!
** Hilario Varota: I always said the Elfsong was haunted. Now it's doubly so.
Hilario Varota: They never found the head. Makes me wonder how they knew it was Stelmane.
* Megthanet: You can tell all sorts with technology these days. I'm sure she left some hair. Or teeth.
Megthanet: What would you do with a decapitated head anyway? Not like you could sell it.
* Hilario Varota: I can think of a thing or two. Nothing good, though.
** Megthanet: I'm never eating at the Elfsong again. What if there were bits.
If Enver Gortash is killed:
Hilario Varota: First Stelmane, and now Gortash! If the higher-ups aren't safe, what hope do we have?
* Megthanet: I heard Gortash was strangled with a piece of his own intestine!
** Hilario Varota: As if Stelmane's death wasn't horrid enough.
Hilario Varota: I wonder who will take charge now that Gortash is gone.
* Megthanet: Whoever it is, good luck to them. Those Absolutists won't stop just because there's a power vacuum.
** Hilario Varota: Probably responsible for his death, if you ask me.
*** Megthanet: I always said he was doing too good a job. Better than Stelmane, in any case.
Megthanet: Do you really think it was Absolutists that killed him?
* Hilario Varota: Them or a disgruntled citizen.
** Megthanet: These dukes need to start improving their security. If they can't keep themselves alive, how can we expect them to protect us?
Category:Humanoids
Category:Dwarves
Category:Gold Dwarves
Category:Characters
Category:Characters in the Lower City
Category:Characters in Act Three
Melee Weapon Trader Table

The Melee Weapon Trader Table, also known as EquipmentTrader_Melee, is a non-leveled Treasure Table containing melee weapons. It includes the Magic Melee Weapon Trader table, which is displayed combined for brevity.
== Drop table ==
 
 
== Traders ==
 It is a list of traders which use this table.
Dammon in the Emerald Grove and Last Light Inn
Roah Moonglow in Shattered Sanctum and Moonrise Towers
A'jak'nir Jeera in Crèche Y'llek
Category:Drop tables
Category:Vendor tables
Meli

Meli is a tiefling pickpocket who works for children's gang in the Emerald Grove.
== Involvement ==
=== Act One ===
If and his crew leave the Emerald Grove, Meli can be found in the , practicing pickpocketing on a dummy.
==== Pickpocketing Barth ====
If Aradin's crew stays for a drink, Meli spawns in the Hollow at pretending to search an open crate while the crew heads to a nearby table. The party can watch Meli steal a from pocket and run up the ladder where Barth catches him. Initiating conversation with either one allows the choice to intervene and protect Meli, convince him to return the locket, or let Barth do what he wants.
There are four options:
* Protecting Meli, "Don't lay a finger on that child." ( or ) and he runs off with the locket.
* Convincing Meli to return the locket ( or ) and he might be persuaded to reveal that he stole the locket because it reminded him of his mother's.
* Letting Barth strike Meli, the locket falls out of his pocket, and the nearby guard comes over to investigate the disturbance.
* If already having pickpocketed the locket from Meli, it is possible to return it to Barth. He's good, but I'm better. This impresses Meli and placates Barth.
After the encounter, Meli runs to the Tiefling Hideout where he can be found near the practice dummy and Barth returns to his crew at the table in The Hollow. If speaking with Barth afterward, he may reveal that the locket was given to him by his mother while she was on her deathbed. If allowing Meli to take the locket, it can be recovered from the Tiefling Hideout and returned to Barth. He can be persuaded to tell a backstory about the locket and its importance to him.
== Related quests ==
* 
== External links ==
* 
Category:Tieflings
Category:Tiefling Children
Category:Tiefling Refugees
Category:Humanoids
Category:Characters
Category:Characters in the Emerald Grove
Category:Characters in Act One
Category:Children
Mellow Black Shirt

==Gallery==
file:Mellow Black Shirt Human Body1 Front Model.webp|Body Type 1 Front Human|alt=Mellow Black Shirt Human Front
file:Mellow Black Shirt Human Body1 Back Model.webp|Body Type 1 Back Human|alt=Mellow Black Shirt Human Back
file:Mellow Black Shirt High Elf Body4 Front Model.webp|Body Type 4 Front High Elf|alt=Mellow Black Shirt High Elf Front
file:Mellow Black Shirt High Elf Body4 Back Model.webp|Body Type 4 Back High Elf|alt=Mellow Black Shirt High Elf Back
Melodia Thorm

Melodia Thorm was a member of the Thorm family, the wife of and the mother of . She was a devoted follower of Selûne.
==Involvement==
Melodia was a beloved wife and mother, genuinely revered by her family, until she untimely died of unknown illness. However, she was aware of her death coming soon, and did not keep this fact from her closest relatives.
Not long before passing, she wrote a , bequeathing him to bring up their only daughter, , in the path of their goddess patron, .
Another , addressed this time from mother to daughter, can be found at the Moonrise Towers, in the room clearly designated for Isobel. In the letter, Melodia mentions again that her death will come soon and is not unexpected, and promises to protect her child forever even after passing.
However, her death seems to have become an inflection point for turn to his dark-woven fate.
After death, Melodia was buried in a richly adorned sarcophagus in the Thorm Mausoleum. From the way it looks, her grave seems to be the only one slid round by the attention of General Thorm's necromancer, , in his attempts to get access to the depths of the Shar Temple beneath the Mausoleum.
The plaque beside Melodia's grave says: "Here lies Melodia Thorm, beloved wife and mother. Ai armiel telere maenen hir." The last phrase may be translated from Elven dialect as "You hold my heart forever".
== Related literature ==
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== Related quests ==
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== Notes ==
== External links ==
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* 
Category:Half-Elves
Category:Humanoids
Memnos

Memnos is one of the tiefling refugees seeking shelter in the Emerald Grove in Act One. He and are close friends.
== Involvement ==
=== Act One ===
Memnos can initially be met in the aftermath of the conflict at the gates of Emerald Grove that was caused by and his party being chased by goblins. He can be found consoling his friend Arka on the Emerald Grove Ramparts, who is grieving the murder of her brother . After Arka picks up a crossbow to execute the goblin prisoner , he follows her with the intent to calm her down.
If the party travel to the Mountain Pass or Shadow-Cursed Lands before resolving ritual the Rite of Thorns, the tieflings are expelled from the Emerald Grove and Memnos' corpse can be found among the pile of refugees near the bridge to the Blighted Village.
If discovered the Grove's location, Memnos can be found within, praying to Kelemvor in his anxiety. If the party choose to , Memmos can be persuaded to fight alongside the defenders.
=== Act Two ===
If Memnos survives through Act One, his body can be found in the among the tiefling refugees that failed to reach the Last Light Inn.
== Companion approval==
*If the party kill Memnos 
== Related quests ==
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* 
* 
== Gallery ==
Memnos Model.png|Model
== External links ==
* 
Category:Tieflings
Category:Asmodeus Tieflings
Category:Tiefling Refugees
Category:Humanoids
Category:Characters
Category:Characters in the Emerald Grove
Category:Characters in Act One
Category:Fighters
Menacing

Menacing is a passive feature available to Half-Orc characters that gives them proficiency in the Intimidation skill. 
==Notes==
* While this feature is never referenced in Baldur's Gate 3 by name, it is named Menacing in the 5th edition of Dungeons & Dragons. However half-orcs in Baldur's Gate 3 still get the Intimidation skill, though the game never elaborates on where they get it from.
Category:Racial features
Mephistopheles

Mephistopheles is the archdevil ruler of , the eighth layer of the 
== Overview==
Mephistopheles does not appear in Baldur's Gate 3, but his presence can be felt in many of the questlines and other game elements
Mephistopheles is known for his impressive magical skills. Mephistopheles Tieflings descend from bloodlines affected by the archdevil, and inherit some of his proficiency with magic.
Mephistopheles specializes in Infernal rituals, one of which was known as "The Rite of Profane Ascension". The ritual involved the sacrifice of seven thousand souls to the archdevil. In exchange, the vampire performing it would become a "Vampire Ascendant", gaining additional powers and nullifying many of the traditional vampire's weaknesses, like burning in the sun or their sanguine hunger.
The vampire lord (and perhaps Vellioth before him) sought to perform this ritual, acquiring sacrifices through his vampire spawn, one of whom was . Cazador inscribed the backs of both his spawn and sacrifices with Infernal runes, necessary if the rite was to be performed.
==History==
After the fall of Netheril, Mephistopheles sequestered the away in one of his archival vaults. Mephistopheles' son, , coveted the crown, but was unable to obtain it for over a thousand years. Eventually, the crown was stolen by the cult of the Absolute, and Raphael put into motion his plans to take it for himself.
The incubus was also sent by Mephistopheles to distract his "naughty son", possibly from his ambitions for the crown.
==Related literature==
*
*
==Related quests==
*
==References==
==External links==
Category: Fiends
Category: Archdevils
Category: Mentioned characters
Mephit

Mephits are a non-playable race and type of elemental creature in Baldur's Gate 3.
== About mephits ==
Ancient mud and ice mephits can be summoned using the spells and respectively. 
Mephits have a Death Burst action and passive, which allows them to deal explosive damage in an area upon death. Each type of mephit has a different version of this feature dealing an appropriate damage type. These effects do not trigger if the Mephit is knocked unconscious.
== Mephit Characters ==
* 
== Mephit enemy variants ==
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== External links ==
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Category:Creatures
Category:Races
Category:Non-playable races
Mercer

Chamberlain Mercer is a gnome employee to , who can potentially be found in Lady Jannath's Estate in the Lower City.
== Involvement ==
Mercer can only be found berating on the second floor of the manor if was never rescued from Brem in Act One. 
If not intervening, Bailey is fired and leaves on his own. The party can prevent this by talking with Mercer and passing one of the following ability checks:
* 
* 
Afterwards, Mercer patrols the upper floors of the manor and ejects the party members if they are caught upstairs.
== Related literature ==
* 
== Related quests ==
* 
== External links ==
* 
Category:Gnomes
Category:Rock Gnomes
Category:Humanoids
Category:Characters
Category:Characters in the Lower City
Category:Characters in Act Three
Merim

Merim is a human adept and True Soul of the Cult of the Absolute in Act Two. She is stationed at the stairs leading into Moonrise Towers, guarding the entrance from intruders and assisting True Soul in vetting new arrivals.
== Involvement ==
=== Moonrise Towers ===
If observed approaching the main entrance to Moonrise Towers for the first time, Merim stops the party and lets probe at their tadpoles through the use of his . Upon recognizing the party lead as a True Soul, Malik asks for news from the field; no matter the response, Merim notes that is in the audience chamber, and would want to hear from them.
If is freed from the Moonrise Towers Prison, the party can lead her out of Moonrise Towers through the main entrance. Passing by Merim and Malik results in their blocking the party's path, demanding an explanation as to why Minthara is not in her cell. If convinced the party has the authority to escort her out (or that she has been fully subjugated), they are satisfied and the party may leave peacefully; otherwise conflict results.
* 
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* 
=== Defending Moonrise Towers ===
If the is freed and the Harpers launch their assault on Moonrise Towers, Merim is killed during the subsequent battle. Her corpse can be found at the bottom of the stairs of the main door entering Moonrise, at .
== Combat ==
=== Attacks and Abilities ===
== Loot ==
* 
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* 
* 
== Notes ==
Category:Humans
Category:Humanoids
Category:Characters
Category:Characters in Moonrise Towers
Category:Characters in Act Two
Category:Followers of the Absolute
Mermaid

A mermaid is an aquatic humanoid. 
== Involvement ==
No mermaids can be found in Baldur's Gate 3, though a young believed to have encountered one.
Some adventurers have confused with mermaids on account of their .
== Related locations ==
* in the Lower City accessible in Act Three.
== Related literature ==
* 
== External links ==
* 
== Notes and references ==
Category:Non-playable races
Category:Humanoids
Category:Mentioned characters
Merony

Merony is a gold dwarf guard stationed at the top of the ladder in the Central Watch Tower in the Lower City of Baldur's Gate. 
== Involvement ==
Merony confronts the party the first time they climb the ladder, stating that entry to the Szarr Palace is forbidden. The party can make a passive to determine that she is just a drone and is not quite "all there". The party can then attempt to pass by passing an ability check:
* 
* 
* 
Or the party can attack the guards:
* 
* 
If is present, she tells him he should be at the ritual and that he must not be late. No check will be required to pass.
== Combat ==
=== Attacks and abilities ===
=== Notable loot ===
* 
* 
* 
* 
* 
Category:Dwarves
Category:Gold Dwarves
Category:Humanoids
Category:Characters
Category:Characters in the Lower City
Category:Characters in Act Three
Category:Rangers
Merregon

Merregon are a non-playable race in Baldur's Gate 3. They are the foot soldiers of the nine hells, and typically wield halberds.
==About merregon==
Merregon are faceless warriors, and permanently wear a mask and do not speak, instead communicating telepathically. They can be outfitted in a variety of armor and weapons but typically wield a halberd.
=== Racial features ===
; Base Racial Speed
: 9m / 30ft
; Size
: Medium
== Known merregon characters ==
* 
* 
== Merregon variants ==
* 
==Gallery==
Ellie-porfyridou-merregon-01.jpg|Render by Ellie Porfyridou
Ellie-porfyridou-merregon-07.jpg|Render by Ellie Porfyridou
== External links ==
* 
Category:Creatures
Category:Races
Category:Non-playable races
Merregon Legionnaire

Merregon Legionnaire is a Merregon creature located in the Grymforge in Baldur's Gate 3. He has apparently been trapped in a room, until unwittingly freed by the party.
== Overview ==
Merregon Legionnaire is found in a locked room in Grymforge, accompanied by 3 Hellsboar. He will attack on sight.
== Combat ==
=== Attacks and abilities ===
=== Notable loot ===
* 
* 
Category:Merregon
Category:Fiends
Category:Characters
Category:Characters in Act One
Category:Characters in Grymforge
Merri Fairweather

Merri Fairweather is in the Lower City of Baldur's Gate during Act Three.
== Involvement ==
=== Act Three ===
Merri Fairweather can be found outside of The Blushing Mermaid, trying to muster the courage to ask to sign her chapbook. Merri is in awe of , whom she describes as "young, and smart, and gorgeous". Despite her mother's insistence that she shouldn't read the Baldur's Mouth Gazette, Merri believes they are the only newspaper in Baldur's Gate that tells the truth.
Category:Humanoids
Category:Gnomes
Category:Rock Gnomes
Category:Characters
Category:Characters in the Lower City
Category:Characters in Act Three
Mesmerising Circus Outfit

==Gallery==
file:Mesmerising Circus Outfit Human Body1 Front Model.webp|Body Type 1 Front Human|alt=Mesmerising Circus Outfit Human Front
file:Mesmerising Circus Outfit Human Body1 Back Model.webp|Body Type 1 Back Human|alt=Mesmerising Circus Outfit Human Back
file:Mesmerising Circus Outfit High Elf Body4 Front Model.webp|Body Type 4 Front High Elf|alt=Mesmerising Circus Outfit High Elf Front
file:Mesmerising Circus Outfit High Elf Body4 Back Model.webp|Body Type 4 Back High Elf|alt=Mesmerising Circus Outfit High Elf Back
Messenger Rat

Messenger Rats are a type of Rat found in the Lower City during Act Three
== Involvement ==
One messenger rat can be found on the riverbank near the Baldur's Gate Waypoint, and three more relaying their finds to Postmaster Badger in Jaheira's Basement. 
Each messenger rat will give a message related to something happening in the city.
== Messages ==
* "There's creeps in cloaks creeping around down in the sewers."
** "That's not news, I suppose. There's always creeps in cloaks down there."
* "There's been killings in a holy place! Stinks of incense and blood."
** "I did not nibble at the body. No matter how much I wanted to."
* "Down by the Blushing Mermaid, there's a stink of something fey. Smells of arse, too, but boss doesn't care about that."
** "Boss says this work makes us honorary... Harlots? Harpies? Sounds nice."
* "I bring word of gnomes. Gnomes in the sea".
** "Mer-gnomes!"
Category:Rats
Category:Beasts
Category:Characters
Category:Characters in the Lower City
Category:Characters in Act Three
Metallic Boots

==Gallery==
Metallic boots v1 dyed.png|Dyed variations
==Gallery==
Metallic boots v2 dyed.png|Dyed variations
==Gallery==
Metallic boots v3 dyed.png|Dyed variations
==Gallery==
Metallic boots v4 dyed.png|Dyed variations
==Gallery==
Metallic boots v5 dyed.png|Dyed variations
==Gallery==
Metallic boots v6 dyed.png|Dyed variations
Category:Pages with multiple page generating templates
Metamage Persecutor

Metamage Persecutor is a hostile Countermeasure Aberration in Baldur's Gate 3.
== Involvement ==
The Metamage Persecutor may appear during the final battle Atop the Netherbrain if the player sides with the Emperor. It will appear if a Sorcerer is present in the party.
==Combat==
===Attacks and abilities=== 
==Loot==
*
==Notes==
* While the player character can only use once per long rest, the Metamage Persecutor is able to use it multiple times so long as it has a reaction to spend.
Category:Countermeasures
Metamagic

Metamagic is a Sorcerer Class Feature that allows the user to add additional effects to magic spells in exchange for Sorcery Points.
When a metamagic passive is toggled on, affected spells will get a white glow and the Sorcery Points will be added to the spell cost.
Two metamagic types are chosen at level 2, with one additional metamagic chosen at levels 3 and 10. 
Sorcery Points are regained after a Long Rest. 
== List of Metamagic types ==
Metamagic	Level	 	Grants
 	2+ 	1 	Allies automatically succeed Saving Throws against spells that require them.
 	2+ 	1 	Extends the range of a spell by 50%. Melee spells are increased to .
 	2+ 	1 	Double the duration of Conditions, summons, and surfaces caused by spells.
 	2+ 	1 per Spell Slot level (Cantrips are 1)	Spells that only target 1 creature can target an additional creature.
 	3+ 	3 	Targets of spells that require Saving Throws have on their first Saving Throw.
 	3+ 	3 	Spells that take an take a instead.
 	3+ 	1 	You can cast spells while .
==Related content==
* - While not selectable as a normal metamagic option, this metamagic is available as an item passive attached to .
==Legacy/Inaccessible content==
* 
Category:Class features