Nelon Corporate Territories

==Summary==
Faction: Neutral
Philosophy: Ruthless Trader
Brief Description: Fractious, unpredictable and thoroughly unscrupulous to boot, the NCT is a rising faction in the economic field. They will stop at nothing to obtain profit, they will trade just about anything and can be trusted as much as far as you could throw them, which isn’t very far. They never stop at anything in their quest, always searching for new ways to profit from their surroundings, always looking for new ways to gain the upper hand in galactic markets, it is this attitude which has made them what they are and it will be this attitude which will take them to the dizzy heights of a major galactic power, if they don’t get themselves wiped out on the way.
==History==
Still being compiled by historians...
==Racial Characteristics==
===Biology===
The Nelon are a surprisingly small race, tales of them making them out to be quite taller. They stand at only 4-5 feet tall, standing upon two legs. Their heads house a brain smaller than that of a human encased in a thick skull which often has many hollow “air” pockets in it, despite having a smaller brain compared to other sentient races the brain of a Nelon is much more developed, resulting in its compact size. They have two eyes sitting on either side of their head, though these give them binocular vision and not side vision like what would be expected, their peripheral vision is quite better compared to other binocular vision races. Their eyes are much more adept at handling greater shifts in light intensities than races such as humans, as their irises can shift between more sizes (getting closer to the optimum light intake for each light intensity) and react quicker as well. 
Nelon have two arms to go with their two legs, a reminder of their quadruped ancestry. They have two hands with two fingers and an opposable thumb. Their feet have three toes in a slight Y shaped formation.
Nelon skin tone is not very variable and is sandy coloured, brown markings are found on their head and down their back; this is subject to some depth and hue variation which Nelon use to individualise themselves. Unlike with some races the Nelon cannot use their eyes to differentiate as all Nelon have entirely black eyes.
Nelon have relatively short lifespans compared to a majority of sentient races, they generally live till they are in their seventies but sometimes they can live till their eighties.
===Psychology===
The Nelon area shrewd, cunning race. They are noted by others for their ingenuity which they apply to every problem they come across. Nelon are also quite tenacious if extremely disciplined. 
Nelon react to fear in a manner typical to small creatures, panic, worry and sometimes attempt to escape it.
===Culture===
====Overview====
To understand Nelon culture one has to know their overall racial and individual goal, ‘‘Advancement’’. This is similar to many races in the galaxy, however what is unique about the Nelon and what is the most difficult concept about them one has to grasp is what they believe one must do in order to achieve ‘‘Advancement’’, they believe that ‘‘Advancement’’ can only be attained by obtaining Profit. This is what throws most Psychologists who attempt to understand the Nelon and the way they act, the fact that the Nelon base their belief, a belief which is shared by all Nelon on a racial and individual level, around trade and Profit.
Once this concept has been grasped and understood one can then look at and understand the way Nelon culture truly functions.
==Military==
The NCT military is a surprisingly unified force. Along with the Corporate Edicts comes a Military Regulation Committee, a neutral group which controls and enforces laws on military standards and equipment. This is because each corporation, no matter how small or large, has a private army in order to defend their assets, or conversely obtain new ones. When Corporations ally or Consortiums pool their troops they all fit in together with the same equipment, weapons and training.
The NCT relies not on huge hordes or large, focused armies like most other races but instead on small, fast moving, rapidly deployed squads of marines who use ingenuity, surprise and their unusual tactics to bloody any foe they face, drawing them into quickly but well laid traps which can tear apart the unwary.
===Tactics===
The Nelon are masters of a very unique style of warfare. They utilise small numbers of fast moving VTOL (Vertical Take Off and Landing) drop ships to land small squads of marines who use co-ordinated mid-range fire power to either break their foes or anger them enough so that when they fall back to pre-prepared evacuation points they can draw their enemies straight into networks of devious traps.
Marines mainly use turrets, short range burst turrets and long range explosive turrets to eliminate any kind of foe from a variety of ranges, these are backed up by mines, barbed wire, decoys and shields which eat whatever comes at them. It is these traps which they lay which makes them prefer ranged battles where they can swiftly withdraw and leave the enemy floundering in fields of turrets, distractions and hazards.
Marines are suitable for most operations but when specialised tactics are needed, a squad or two of Commandoes can be deployed to infiltrate, raid, harry, distract and even hold a line in the rare occasions it needs to be done.
The favoured tactics of Marines and Commandoes is a swift drop in from their Drop ships before the enemy can react to the craft, a rapid assault on the designated target and then a faster withdrawal, leaving behind those who are still stunned that something actually hit them.
In urban defence or assault Nelon will sometimes use Gunships as Hunter-Killers, holding aerial positions and simply firing at whatever comes into range and sights with a range of load-outs.
===Infantry===
====Corporate Marines====
Corporate Marines are the backbone of Corporate militaries, these battle-hardened men are all male, women don’t have time to fight as they have Corporations to run. Marines are frequently fielded, far more often than other races would expect, because of this they rapidly become veterans of their tactics and of battle in general.
====Corporate Commandoes====
These are the elites, using the best equipment and with better training, all commandoes are veteran marines who have been chosen for further training because of their actions on and off the battlefield and because of their skills. Among marines these soldiers have gained a quiet respect. Like Marines, all Commandoes are male.
====Corporate H-Marines====
Another way in which the Nelon are unique compared to other races is their method of deploying heavier equipment among their marine squads. They don't have "Heavies" in the manner that other races do, they don't have big guys who tote massive machineguns or overbearing anti-tank rocket launchers, instead a marine in the squad is equipped with a longer, slightly larger and much hotter rifle and they are tasked with taking out heavy armour and vehicles. Marines are already well trained and given these rifles they can cause more damage to enemy armour than they could if they had regular missiles like other races.
====Corporate Snipers====
Corporate Snipers are the rangers, long-shots and sometimes scouts in the Corporate military. They have better accuracy and more patience than their fellow marines and are rewarded for this by being given a high-powered rifle with a scope and sent out to mark their targets, with bullets.
However, Snipers tend to be jumpy, flightly and suspicious people as their fellow marines usually use them as bait in traps. For this reason, Snipers are almost always stressed and quite often get killed in battle during their middle years.
====Corporate Captains====
These marines are grizzled marines, usually veterans of many conflicts and have encountered a vast array of foes. While Captains may not be the best shot or have the fastest reload times and sometimes they may not even be the best tacticians in the squad. Captains however are excellant leaders, they earn the respect of the marines they lead and they can hold a squad together under even the toughest conditions. Captains are the central figures in a squad's morale, all of their tenacity, determination and calmness relies upon a Captain being in their midst.
====Corporate Sergeants====
The Commando equivalent of a Captain, Sergeants or the very best the Commandos have to offer. They, are expert tacticians, superb leaders and radiate quiet confidence. Where there is a difficult operation which cannot be done by anyone else, they send in a Sergeant for it is a well known fact amongst the Corporations that Sergeants can run a difficult operation neatly around a pin-head.
====Corporate Enforcers====
Due to the nature of Corporate internal-politics it was seen as wise very early on to assign the use of marines to the corporation as a whole instead of just to individual members of the corporate hierarchy. Brute force is one way to ascend the ladder of rank or prevent a descent and so for this reason corporate employees and employers utilise the Corporate ‘police’; brutal, efficient and totally without morals these enforcers are outfitted in full Riot Gear and are tasked with responding to any and every threat to Corporate peace or an employer’s path to power.
====Corporate Thugs====
Nelon who don’t quite make it into the ranks of the Marines are instead bought by lower ranking Corporate officials who are looking to rise in the ranks. While not as efficient or as skilled as the Enforcers, who many thugs aspire to be, they are none the less dirty, useful and prepared to do almost anything they are told to, making them excellent albeit unwitting pawns in corporate politics.
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