Scorcher

A scorcher is a mechanoid added by the Biotech DLC.
== Acquisition ==
Dead, friendly scorchers can also be resurrected at the using the "Resurrect medium mechanoid" bill. This requires the corpse of the friendly scorcher, steel, and 1 gestation cycle taking to initiate.
== Summary == 
Dead scorchers may be shredded at the machining table or crafting spot for steel. However, these values are affected by mechanoid shredding efficiency, as well as missing parts on the scorcher.
=== As an enemy ===
Scorchers will charge at the player, then try to stay at maximum range. Due to the short-ranged nature of their weapon, this behavior is somewhat counterproductive - see #Combat for more detail.
Mechanoids can raid the player's base through events, and are found in most poison ships, psychic ships, and mech clusters. Scorchers are a fairly low level threat, but can be dangerous with other mechs.
=== As an ally ===
Mechs under player control require power: scorchers use 10% of their power per day while active. If set to dormant self-charging, they instead recharge for 1% power / day, without pollution. They recharge in a large mech recharger (400W), for 50% power/day, creating 5 wastepacks whenever the recharger's waste is filled up.
=== Combat ===
Scorchers are equipped with a mini-flameblaster. With a range of just 4.9 tiles, it is the shortest ranged weapon in the entire game. However, it has the unique property of being able to fire during melee combat. Enemies are able to do so but do not actively take advantage of this fact.
As its name suggests, the mini-flame blaster lights pawns on fire, which will cause them to run around wildly if there is no firefoam or water around. All mechanoids are completely immune to fire.
== Analysis ==
===As an enemy===
Enemy scorchers are usually not much of a threat on their own. A scorcher in range of firing is also just a few tiles from melee range, and can be shot down as it tries to approach. But if it gets to shoot, fire is a very dangerous condition. It will send your pawns careening into the attacks of other mechanoids. A firefoam pop pack is useful.
Scorchers may appear in quest buildings such as the ancient complex. In these close-quarters situations, they can pose a significant threat as the small rooms in the building mean they can easily burn all of your raiders as they open a room without visibility, and rooms deep in the complex will heat up quickly to extreme temperatures. Keep your raiders spread out when entering rooms, and extinguish fires quickly after taking out the scorcher. In dire circumstances, forcefully break outside walls with melee attacks to return to a normal outdoor temperature.
===As an ally===
Scorchers have a very limited range, so are dedicated to melee combat, or to help other pawns out in melee combat. Scorchers can be very effective in hallways, either in melee or just behind a melee blocker. Fire will cause vulnerable enemies to stop attacking, which allows pawns in the front lines to survive for longer, giving more time to kill in general. Effective against infestations.
Earlier on, scorchers are also decent out in the open - but a few scorchers won't be enough to suppress a large tribal raid.
Scythers are accessible at the same time, have higher melee damage, melee penetration and almost twice the health scaling, but lack crowd-controlling flamethrower. Also, low bandwidth cost means you can have two scorchers for every Scyther.
== Health ==
=== Body parts ===
== Gallery ==
Scorcher east.png| Age 0-99 Scorcher facing east
Scorcher north.png| Age 0-99 Scorcher facing north
Scorcher south.png| Age 0-99 Scorcher facing south
ScorcherAncient east.png| Age 100+ Scorcher facing east
ScorcherAncient north.png| Age 100+ Scorcher facing north
ScorcherAncient south.png| Age 100+ Scorcher facing south
== Version history ==
* Biotech DLC Release - Added.
* 1.4.3555 - Bandwidth cost reduced from 2 to 1.
Category:Mechanoids