SteamVR/Environments

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 lets you create and share different environments for : photogrammetry scenes, game worlds, or anything else that can be represented by a 3D model.
== Launch ==
To launch SteamVR Workshop Tools, go to the SteamVR Status Menu > Workshop > Create / Modify an Environment.
== Creator Resources ==
* Introduction - An overview of the various concepts behind the SteamVR Workshop tools - while intended for complete beginners, there should be something useful here for everyone, from seasoned game developers unfamiliar with the engine to long-term Source 1 game modders.
==== Environment Tutorial ====
* Part One: Hammer and Basic Lighting - First part of a series of tutorials covering the construction of a SteamVR Home environment depicting a real place, starting with basics such as building the basic geometry, simple (but effective) lighting, and going all the way to making near-photorealistic materials and physics props.
* Part Two: Materials, Details and Props - Second part, covering the creation of new materials (including an introduction to the Physically Based Rendering system used in SteamVR Home) and on adding details to the map.
* Part Three: Creating a Physics Prop - Third part, detailing how to build an interactive physics prop including lots of different physics options and surface property sounds.
==== Basics ====
* Get Started - Learn the basics of creating a SteamVR Home enviornment – from creating a floor and a light to adding models and teleport meshes.
* Bring your Destination to SteamVR - Learn how to move your Destination over to the SteamVR Workshop.
* Add SteamVR Quick Panels - Learn how to add the Friends, Rooms, and Recent Apps panel to your environment in the Workshop tools.
* Asset Packs - Creating and using asset packs.
* SteamVR Home Environment Checklist - Quick checklist to make sure your environment is ready to upload to the workshop.
==== Creating 3D Environments ====
* Basic Construction - Learn the basics of constructing meshes in Hammer.
* Model Editor - Learn to create, view, and edit models with the Model Editor.
* Materials - Learn how to use the Material Editor to create and edit materials.
* Particles - Learn the basics of creating particles with the Particle Editor.
* Importing an Animated Model - Learn how to import a model with animations into SteamVR Workshop Tools.
* Triggers, Animation, and Sound - Recreate the Turret Singers environment and learn how to use triggers, animations, and sound for your own environments.
* Adding Sound - A guide on adding sounds to your environment.
* Adding Lighting - A guide on adding light to your environment.
* Adding a Welcome Panel - A guide to adding a simple information panel and globe, and touching on more advanced entity logic and Panorama aspects.
* Adding Fog - Learn how to add fog to your environment using the new env_gradient_fog entity.
* Adding Overlays - Learn how to add overlays to your environment and models in SteamVR Home.
* Precomputed Visibility - An introduction to the new visibility determination system, useful for improving rendering performance in large, expansive maps with multiple rooms and areas.
* Light Cookies - An explanation of what light cookies are and how to apply them to your spotlights.
* Advanced Interaction - A guide to creating advanced interactions via the point_value_remapper entity.
==== Creating Photogrammetry Environments ====
* Create a Photogrammetry Environment - Step by step instructions for creating a photogrammetry environment.
* Advanced Outdoors Photogrammetry - Documents the full cleanup of a near-seamless, fully immersive outdoors scene, including distant geometry and a skydome.
* Advanced Indoors Photogrammetry - Similar to the above, documents the process of creating an indoors scene using the Valve office lobby as an example.
* Photogrammetry tips - Background on the photogrammetry process, as well as tips and tricks for a good capture.
* Lighting Setup for Photogrammetry Scenes - Describes the basics of setting up a direct light, shadowed materials and ambient light and cubemap reflections.
* Regard3D - Regard3D is a free, open-source, multi-platform photogrammetry tool. Page is a brief summary of information from the Regard3D website.
==== Scripting ====
* Scripting
* Script API
* Creating a Flashlight Tool - A guide to creating tool items using vscript (like the drone, air brush and Ballooninator).
* Custom Tool Creation - Useful techniques when creating custom tool items.
==== Third Party Applications and Source 2 ====
* Blender to Source 2 - Step by step instructions for exporting a mesh to Source 2.
==== References ====
* Entity Guide - Usage of entities in SteamVR Home compared to legacy games.
* Shaders - The parameters available for a material are determined by its shader.
:*Sky - An HDR panorama used for 2D skyboxes.
:*VR Simple - A simple diffuse-only shader with no normal maps or specular lighting.
:*VR Standard - The main shader used by most materials. A PBR shader with many features.
:*VR Unlit - An unlit shader mainly useful for photogrammetry.
:*VR Wireframe Hologram - Hologram Wireframe Shader backported from Half-Life: Alyx.
==== Additional Resources ====
* Asset Browser - Overview of the Asset Browser - the hub of SteamVR Workshop Tools.
* Using Hammer - Overview of Hammer - SteamVR Workshop Tools's level editor.
* Panorama - An overview of using Panorama to create UI.
* Panorama Javascript API - Client-side Javascript API classes and functions available in SteamVR Home.
* Cloth Simulation - Information on the Source 2 cloth simulation system.
* Destinations Guides on Steam - further guides, tutorials and articles from the community (Destinations being the predecessor of SteamVR Home).
Category:Workshop Tools
Category:Source 2
Category:SteamVR
Category:SteamVR Home
Category:Entry pages