nyuuzyou/wikis huggingface dataset:
Slack-Skinned Head

The Slack-Skinned Head and Mind-Archive Interface can be found side-by-side in the Mind Flayer Colony after defeating a Death Shepherd, some winged horrors and various Zombies. 
== Involvement ==
Various 'minds' in green jars can be found and inserted into the Mind-Archive Interface, which lets the player have a conversation with the unfortunate creature via the Slack-Skinned Head. 
There are 2 minds to be found on the Nautiloid in the Prologue:
* 
* 
There are 6 minds to be found within the Mind Flayer Colony in Act Two:
* - in front of the head in the Necrotic Laboratory.
* - on a desk west of the head in the Necrotic Laboratory.
* - on top of a set of shelves with discarded armour, in the Morgue where Chop works. 
* - on a shelf in Ironfinger's room, in the north-western part of the Barracks.
* - on-top of a stack of mucilaginous boxes beside the elevator leading to the final area.
* - is behind a door in the Necrotic Laboratory, only accessible after solving the brain mapping puzzle. This mind is unique because speaking to the head can grant the permanent buff Githzerai Mind Barrier.
Category:Characters
Category:Characters in the Mind Flayer Colony
Category:Characters in Act Two
Sledge Pettifeet

Sledge Pettifeet is a halfling member of The Guild.
== Involvement ==
Sledge is found guarding the Guildhall entrance in the Lower City of Baldur's Gate.
== Combat ==
=== Attacks and abilities ===
=== Loot ===
* 
* 
* 
* 
=== Allies ===
* 
* 
* 
* 
* 
Category:Characters
Category:Characters in the Lower City
Category:Characters in Act Three
Category:Members of the Guild
Category:Halflings
Category:Humanoids
Category:Rangers
Slice

Tracker Slice orders her subordinates to loot Blighted Village during Act One.
== Involvement ==
=== Act One ===
Tracker Slice is near the south entrance of Blighted Village with and a goblin warrior. The other goblins are struggling to find any valuables, but Slice insists that they continue searching.
== Combat ==
=== Attacks and abilities ===
=== Loot ===
* 
== Idle banter ==
Tracker Slice: What's the round up?
* Goblin Warrior: Nothing.
** Brawler Brek: 'Less you like trash.
*** Tracker Slice: Then keep looking.
Category:Characters
Category:Characters in Act One
Category:Characters in the Blighted Village
Category:Goblins
Category:Humanoids
Category:Followers of the Absolute
Slick Inatra

Slick Inatra is a half elven ranger and sergeant of the Zhentarim that can be found in the Guildhall, during Act Three. She is the local leader of the Zhent mercenaries, protecting the Guildhall against Stone Lord intrusions.
== Involvement ==
=== Protecting the Guildhall ===
Inatra can be found in the Guildhall, where she can be first observed talking with , reassuring the latter of their loyalty in regards to their alliance with the Guild. Afterward, Inatra patrols the pit, southern and southwesthern half of the Guildhall, occasionally stopping to chat with other Zhentarim members. The can be given to her for a reward if the party decided to deliver it themselves. However, if the party gave the chest to back in Act One, it can instead be pickpocketed from her or looted from her corpse. The is still inside.
During her patrol, she occasionally talks to her subordinates, telling them to be careful, and how they are still waiting for orders. She frequently stops by to chat with and chastise in particular, for his unflattering hygiene and his tendencies to play betting games.
=== Battle for the Guildhall ===
If , , or attempts to take over the Guildhall, Inatra joins the fight alongside her Zhentarim allies against the Guild. Siding against the Zhentarim ends in Inatra's demise, or in her disappearance if she is knocked out.
If aiding the Zhentarim to win the battle, and if she survives the fight in Guildhall, Inatra takes position at the door leading into the guildmaster's office. She remarks that she did truly respect , but nevertheless had no qualms following orders to attack her. 
Inatra can be summoned with variant , if the party completed and sided with the Zhentarim.
==Combat==
=== Attacks and abilities ===
== Loot ==
* - only if the Caravan Strongbox has been delivered to Zarys back in Act One
* 
* 
* 
== Related quests ==
* 
* 
* 
== Notes ==
* Slick Inatra appears to be the leader of the group of Zhentarim in the Guildhall, until Roah or Boss Friol arrives.
** She appears to be the one giving orders to the rest of the Zhentarim, and Phase refers to her as a Sergeant.
** It's not clear whether or not Slick Inatra was aware of the Zhents' true purpose at the Guildhall before the takeover, as she mentions to Phase she has yet to receive any further orders, but that at the same time Carlorina the Wolf and Gravedigger Karcen are seemingly meant to be on alert for an unexplained signal.
* Slick Inatra uses the same unique hair as Minthara.
== References ==
== External links ==
* 
Category:Half-Elves
Category:High Half-Elves
Category:Humanoids
Category:Characters
Category:Characters in the Undercity
Category:Characters in Act Three
Category:Members of the Zhentarim
Category:Rangers
Slippery Chain Shirt

==Gallery==
file:Slippery Chain Shirt Human Front Model.webp|Body Type 1 Front Human|alt=Slippery Chain Shirt Human Front
file:Slippery Chain Shirt Human Back Model.webp|Body Type 1 Back Human|alt=Slippery Chain Shirt Human Back
file:Slippery Chain Shirt High Elf Front Model.webp|Body Type 4 Front High Elf|alt=Slippery Chain Shirt High Elf Front
file:Slippery Chain Shirt High Elf Back Model.webp|Body Type 4 Back High Elf|alt=Slippery Chain Shirt High Elf Back
Slog

Slog is in the Lower City of Baldur's Gate during Act Three.
== Involvement ==
=== Act Three ===
Slog frequents The Blushing Mermaid, which he describes as "the best spot in the city for a pint", far better than the Elfsong Tavern. Although Slog is unhappy with the state of the city, he believes that the Baldurian dukes are unreliable and city residents can only rely on themselves.
== Idle banter ==
Slog: Whole city has gone to pot - thank Umberlee for the 'Maid'.
Slog: Finally - some bloody peace and quiet.
Slog: Maybe I'll just have one more...
Category:Humanoids
Category:Half-Orcs
Category:Characters
Category:Characters in the Lower City
Category:Characters in Act Three
Sloncha Owena

Sloncha Owena is a Wood Elf having a picnic with outside of the Windmill in Rivington.
== Involvement ==
=== Act Three ===
If the newborn in the Rivington windmill was told to find his own corpse in , the Mind Flayer attacks Bogdan and Sloncha. Sloncha is killed and Bogdan kidnapped, never to be seen again.
== Idle banter ==
Sloncha Owena: This was a wonderful idea. Just what we needed.
* Bogdan Vortleson: I thought you might want to get your mind off things. I know I do.
** Sloncha Owena: True. What with all the refugees, ill rumours, the food shortages...
*** Sloncha Owena: Speaking of which, I'm surprised you managed to get such a spread.
**** Bogdan Vortleson: Ways and means, dear. Ways and means.
Sloncha Owena: Did you hear something earlier? Almost like a groan.
* Bogdan Vortleson: Well, we're by a windmill, after all. Probably some cog or joint in need of a little grease.
** Sloncha Owena: Hmm. Speaking of grease, are there any sausage rolls left?
Bogdan Vortleson: Freshen your drink, perhaps?
* Sloncha Owena: I think it's been freshened enough times as it is - I can feel my face going flush.
** Bogdan Vortleson: And here was me, thinking you were blushing with happiness to be here with me.
*** Sloncha Owena: Oh I see, compliments in return for the picnic, is it? Maybe I'll take that drink after all...
== Related quests ==
* 
Category:Elves
Category:Wood Elves
Category:Humanoids
Category:Characters
Category:Characters in Rivington
Category:Characters in Act Three
Slow-Boat Drubella

Seawind Slow-Boat Drubella is a Savage Seawind of Umberlee, found in Act Three. She is participating in the funeral of Holli Dylford in the main floor of the Water Queen's House in the Lower City of Baldur's Gate.
==Involvement==
Slow-Boat Drubella is participating in the funeral of with other Umberlee followers.
== Combat ==
=== Attacks and abilities ===
== External links ==
Category:Humans
Category:Humanoids
Category:Characters
Category:Characters in the Lower City
Category:Characters in Act Three
Category:Members of the Church of Umberlee
Slow-Butt

Slow-Butt is a Human child in the Steeps district of the Lower City in Act Three.
== Involvement ==
=== Act Three ===
Slow-Butt plays with his friends on a small stone-paved space at . He and his two mates, and , are standing near Golbraith's Home. He is waiting to take his turn in the game where the kids pretend to be a Steel Watcher scanning two others as citizens to check their 'records'. However, his friends obviously toss the 'watcher' role to each other, denying Slow-Butt a chance to participate.
If spoken to, Slow-Butt complains that he is bored waiting for his turn to portray the automaton.
If taking part in the game and asking Punkins to scan them, Slow-Butt outrages that the party jumped the queue.
If telling Punkins about Cinnamon's "spy candy" (detecting it prior), Slow-Butt gloats about it, saying he calls dibs on this sweet.
Category:Humans
Category:Humanoids
Category:Characters
Category:Characters in the Lower City
Category:Characters in Act Three
Category:Children
Sluck

Sharp-Eye Sluck is a goblin stationed at the Goblin Camp in Act One.
== Involvement ==
=== Act One ===
Sharp-Eye Sluck guards the entrance to the path leading to Rosymorn Monastery Trail, the overland route to the Shadow-Cursed Lands and Act Two, alongside and .
== Combat ==
=== Attacks and abilities ===
=== Loot ===
* - x2 (if unused)
* 
=== Tactics ===
Lighting the nearby creates a large explosion.
== Notes ==
* Despite only saying the word "Tribe" in dialogue with the player character, Sluck speaks in full sentences during idle banter with fellow goblins.
== External links ==
* 
Category:Humanoids
Category:Goblins
Category:Characters
Category:Characters in the Goblin Camp
Category:Characters in Act One
Category:Followers of the Absolute
Category:Rangers
Small Klaw

Small Klaw is a named worg in the Goblin Camp during Act One.
== Involvement ==
=== Act One ===
Small Klaw guards the checkpoint leading to the Goblin Camp from the Blighted Village, alongside .
Compared to other worgs, Small Klaw has slightly lower stats but oddly has Darkvision.
== Combat ==
=== Attacks and abilities ===
=== Loot ===
* 
== Notes ==
* Small Klaw has but Klaw does not. It is unclear if this is developer oversight or genetic mutation.
== External links ==
* 
Category:Monstrosities
Category:Worgs
Category:Characters
Category:Characters in the Goblin Camp
Category:Characters in Act One
Small Portrait of Vlaakith

The Small Portrait of Vlaakith is an interactable object located in the Crèche Y'llek found underneath Rosymorn Monastery.
== Involvement==
Upon interacting with the painting, identifies the depicted as .
If passing a a small symbol painted on it can be recognized as a comet, the sign of . 
It is possible to deface the painting by passing a . If succeeding the check, the painting is turned into the Vandalised Portrait of Vlaakith, featuring a beard, bushy eyebrows, a monocle and horns. Otherwise, if the check is not passed, the painting is turned into the Portrait of Vlaakith, with some dashes of orange paint running down the canvas. 
In both instances comes over and frantically tries to undo the damage before any inquisitor sees. If failing the above check and then spoken to, he puts any consequence befalling the inhabitants of the Crèche on the party. However, this does not appear to happen while the party is there and the vandalism is not noticed by the two Githyanki patrolling the vicinity, and .
Vandalising the painting with a sucessful roll causes a chastising from Lae'zel, and may cause a loss of Approval with her and an increase with and .
Category: Environmental objects
Smaller Giant Spider

Smaller Giant Spider can be found in the Goblin Camp in Act One.
== Involvement ==
=== Act One ===
Smaller Giant Spider and their comrade, Larger Giant Spider, are held in the spider pits in the Shattered Sanctum. The party can convince the spiders not to attack them or to divert their attacks toward the goblins instead.
* Without , a is required to do either.
* With Speak with Animals
** to convince the spiders not to attack
** to convince the spiders to attack the goblins. Choosing this option will inspire characters with the Charlatan background.
Convincing the spiders to attack the goblins will affect companion approval: 
== Combat ==
=== Attacks and abilities ===
== Notes ==
*The spider's ability behaves unusually. It is a ranged attack that uses Dexterity to modify its damage, but uses Strength for its Attack roll. Additionally, unlike other sources of , an entity affected by its blinding effect will reroll their saving throw at the start of their turn, with a successful roll curing their condition.
* Despite their names and outward appearances, both the Smaller and Larger Giant Spiders weigh exactly the same.
Category:Creatures
Category:Spiders
Category:Beasts
Smathers

Cashguard Artillerist Smathers is a human member of the Cashguard who can be found at The Counting House in the Lower City of Baldur's Gate. She can be found manning the desk to receive shipments for the vaults.
== Combat ==
=== Attacks and abilities ===
=== Notable loot ===
* 
* 
* 
* 
* 
Category:Humans
Category:Humanoids
Category:Characters
Category:Characters in Act Three
Category:Characters in The Counting House
Smilin' Ginna

Smilin' Ginna is a human member of the Zhentarim that can be found in the Guildhall, during Act Three. 
== Involvement ==
Ginna can be found in the Guildhall. When Roah Moonglow, Boss Friol, or Trinoda attempts to take over the Guildhall, Ginna will join the fight alongside her Zhentarim allies against the Guild. Siding against the Zhentarim will end in Ginna's demise, or in her disappearance if she's knocked out.
==Combat==
=== Attacks and abilities ===
== Loot ==
* 
* 
== Related quests ==
* 
Category:Humans
Category:Humanoids
Category:Characters
Category:Characters in the Undercity
Category:Characters in Act Three
Category:Members of the Zhentarim
Smite

Smite is a category of unique weapon attacks that, unlike normal attacks which generally only cost an , additionally expend Spell Slots (and often a ) in order to activate. Though requiring a spell slot to initially activate, they do consume the spell slot on a miss. As they are considered weapon attacks they can trigger and be used with , and in the case of can be used multiple times per turn. The damage they deal is also subject to modification caused by a critical hit.
==List of Smite abilities==
* 
* 
* 
* 
* 
* 
* 
* 
* (NPC-exclusive)
Notably, Divine Smite functions slightly differently from the other smites. Here are the key differences. 
==Divine Smite==
Despite consuming spell slots, Divine Smite is not a spell and does not interact with any effect or ability that only works with spells. Examples include , , or .
Unlike other smite spells, Divine Smite can also be configured to trigger automatically on a hit or critical hit via the Reactions menu. See . This allows you to use Divine Smite on any melee weapon attack and multiple times per turn, even while dual-wielding. When triggered in this way, the only additional resource consumed is the selected level of spell slot.
* Divine Smite cannot be triggered by ranged attacks.
* Divine Smite can be triggered as a reaction when using other smites, allowing for two different smites in a single attack.
* Despite being configured in the Reactions menu, Divine Smite never consumes the resource.
==Other Smites==
Other smites cannot be triggered as reactions and must be used manually; however, Divine Smite can be triggered as a reaction when using other smite spells allowing for two different smites in a single attack. Other smites also count as proper spells for the purposes of features like or , and will interact with effects such as these, including the possibility of being affected by Counterspell.
Category:Actions
Category:Spells
Smithwynn

Fist Smithwynn is a human Flaming Fist fighter stationed in the Heapside Prison in the Lower City of Baldur's Gate.
== Combat ==
=== Attacks and abilities ===
=== Notable loot ===
* 
* 
* x2
* 
* 
Category:Humans
Category:Humanoids
Category:Characters
Category:Characters in the Lower City
Category:Characters in Act Three
Category:Members of the Flaming Fist
Category:Fighters
Smouldering Eternal Debtor

Smouldering Eternal Debtor is an Eternal Debtor bound in servitude to . 
== Involvement ==
This debtor can be found within the House of Hope at . She is terrified that she might catch on fire at any moment.
== Combat ==
=== Attacks and abilities ===
Category:Characters
Category:Characters in the House of Hope
Category:Characters in Act Three
Category:Mephistopheles Tieflings
Category:Humanoids
Smythin

Smythin is a human in the Goblin Camp during Act One.
== Involvement ==
=== Act One ===
As the party approach the area above the spider pit in the Shattered Sanctum of the Goblin Camp, they encounter goblin warriors and planning to push Smythin into the pit. If they are left alone, Smythin is shoved and dies on impact.
It is possible to save Smythin if Druk and Bez are killed or removed from the room. This can be done in a number of ways, such as pushing or throwing the goblins themselves into the pit. To prevent the entire camp from becoming hostile toward the party, it is possible to throw a at Smythin. Alternatively, a party member can cast over the area or use stealth.
If Smythin is saved, he flees and disappears permanently.
If arriving in the camp for the first time with as an Attached Follower, Smythin does not spawn at all.
== Notes ==
* Smythin can be drawn toward the party with Command: Approach; however, if he does not move far enough away from the goblins, Druk runs up to him and shoves him anyway.
* Regardless of whether Smythin falls, once Smythin is shoved, he dies.
* Saving Smythin grants Saved by a Thread to folk heroes.
== External links ==
* 
Category:Humans
Category:Humanoids
Category:Characters
Category:Characters in the Goblin Camp
Category:Characters in Act One
Snapbone

Snapbone is a member of The Guild guarding the bursar in the Guildhall within the Undercity, at .
== Combat ==
=== Attacks and abilities ===
=== Loot ===
* 
* 
* 
== External links ==
* 
Category:Members of the Guild
Category:Characters
Category:Characters in the Undercity
Category:Characters in Act Three
Category:Humans
Category:Humanoids
Snapp

Snapp is a named white Worg found inside Flymm Cargo along with other Worgs Cuddleface, Gristle, Rrripper, and Snarrrl. They will attack on sight, as soon as the door is opened.
==Combat==
=== Attacks and Abilities ===
==Notable loot==
* 
Category:Characters
Category:Characters in Act Three
Category:Characters in the Lower City
Category:Worgs
Category:Monstrosities
Snarrrl

Snarrrl is a named white Worg found inside Flymm Cargo along with other Worgs Cuddleface, Gristle, Rrripper, and Snapp. They will attack on sight, as soon as the door is opened.
==Combat==
=== Attacks and Abilities ===
==Notable loot==
* 
Category:Characters
Category:Characters in Act Three
Category:Characters in the Lower City
Category:Worgs
Category:Monstrosities
Sneem

Sharp-Eye Sneem is a goblin raider in Act One.
== Involvement ==
=== Act One ===
Sneem is one of the goblins who raids the Emerald Grove during the quest . If learns of the Grove's location such as through the party, interrogation, or , she launches an attack on the sanctuary. Sneem does not appear in the Goblin Camp and is only encountered during this raid. If the raid is successful, Sneem and humorously recall murdering the tiefling children.
== Combat ==
=== Attacks and abilities ===
== Idle banter ==
If Sneem survives and the raid is successful, he joins several goblins in a piss competition by the Sacred Pool.
* Sneem: Ha! I win!
** Goblin Sharp-Eye: Cheat! You was sneakin' ale the whole time!
*** Sneem: That's called strategy.
**** Goblin Sharp-Eye: It don't count. It don't count!
* Goblin Sharp-Eye: You's ready?
** Goblin Sharp-Eye: Stop rushin' me.
*** Sneem: Hurry! I'm fixin' to burst!
**** Goblin Sharp-Eye: Set...
***** Sneem: AHH!
****** Goblin Sharp-Eye: Go!
* Goblin Sharp-Eye: How's about we make this a competition, boys?
** Trunk: What're we talkin'? Time or amount?
*** Goblin Sharp-Eye: Huh?
**** Trunk: Are we goin' by amount o' piss or not?
***** Sneem: You gonna measure it?
****** Trunk: Oh. Time it is.
== Related quests ==
* 
Category:Goblins
Category:Humanoids
Category:Characters
Category:Characters in the Emerald Grove
Category:Characters in Act One
Category:Followers of the Absolute
Category:Rangers
Snicker

Snicker is a Hyena who can be found in the Abandoned Cistern hideout in the Undercity of Baldur's Gate. Snicker is part of the Stone Lord's crew.
== Involvement==
Snicker is part of the crew and can be found in his hideout. If the party solves the Sluice Gate puzzle or opens the gate with an Athletics check, Snicker and the rest of the crew will be hostile and attack the party once they reach the end of the tunnel.
== Combat ==
===Attacks and abilities===
== Related literature ==
* 
Category:Beasts
Category:Hyenas
Category:Characters
Category:Characters in Act Three
Category:Characters in the Undercity
Snirr

Reaper of Bhaal Snirr is a member of the Cult of Bhaal, found in the Bhaal Temple within the Undercity of Baldur's Gate.
== Involvement ==
The party can go to the Bhaal Temple in hopes of saving their party member from . There they will encounter Orin, who will engage the party in combat by transforming into a . Snirr, along with the rest of the reapers, will begin channeling a ritual spell , granting Orin a Boon of Bhaal at the start of every turn.
If Orin is killed or disabled, Snirr will end concentration and attack the party as normal.
== Combat ==
=== Attacks and abilities ===
=== Notable Loot ===
* 
* 3x 
=== Allies ===
* (Only while Reapers of Bhaal are chanting)
* 
* 
* 
* 
* 
* 
* 
* 
Category:Humans
Category:Humanoids
Category:Characters
Category:Characters in the Undercity
Category:Characters in Act Three
Category:Followers of Bhaal
Snug Purple Shirt

==Gallery==
file:Snug Purple Shirt Human Body1 Front Model.webp|Body Type 1 Front Human|alt=Snug Purple Shirt Human Front
file:Snug Purple Shirt Human Body1 Back Model.webp|Body Type 1 Back Human|alt=Snug Purple Shirt Human Back
file:Snug Purple Shirt High Elf Body4 Front Model.webp|Body Type 4 Front High Elf|alt=Snug Purple Shirt High Elf Front
file:Snug Purple Shirt High Elf Body4 Back Model.webp|Body Type 4 Back High Elf|alt=Snug Purple Shirt High Elf Back
Snugglesome Green Shirt

==Gallery==
file:Snugglesome Green Shirt Human Body1 Front Model.webp|Body Type 1 Front Human|alt=Snugglesome Green Shirt Human Front
file:Snugglesome Green Shirt Human Body1 Back Model.webp|Body Type 1 Back Human|alt=Snugglesome Green Shirt Human Back
file:Snugglesome Green Shirt High Elf Body4 Front Model.webp|Body Type 4 Front High Elf|alt=Snugglesome Green Shirt High Elf Front
file:Snugglesome Green Shirt High Elf Body4 Back Model.webp|Body Type 4 Back High Elf|alt=Snugglesome Green Shirt High Elf Back
Snurd

Sharp-Eye Snurd is a goblin stationed at the entrance of the Goblin Camp in Act One.
== Involvement ==
=== Act One ===
Snurd is positioned on a rocky peak overlooking the bridge that connects Blighted Village to the Goblin Camp. If combat is initiated, Snurd rushes to the war drum to alert the camp and rally reinforcements.
== Combat ==
=== Attacks and abilities ===
=== Loot ===
* 
== External links ==
* 
Category:Humanoids
Category:Goblins
Category:Characters
Category:Characters in Act One
Category:Characters in the Goblin Camp
Category:Followers of the Absolute
Category:Rangers