Dota 2 Actions and Modifiers

[WIP]
This is a reference of actions and modifiers for custom datadriven items and abilities. See the Dota 2 Addon Portal for more information.
=== Modifier Properties===
Manipulates the properties of the affected unit/object
Modifier Name 	Effect
MODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE 	Modifies damage as added damage.
MODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE_POST_CRIT 	Modifies damage as added damage, not calculated into critical hits.
MODIFIER_PROPERTY_BASEATTACK_BONUSDAMAGE 	Modifies damage as base damage.
MODIFIER_PROPERTY_PROCATTACK_BONUS_DAMAGE_PHYSICAL 	Physical damage dealt after the normal attack. [Needs verification]
MODIFIER_PROPERTY_PROCATTACK_BONUS_DAMAGE_MAGICAL 	Magical damage dealt after the normal attack. [Needs verification]
MODIFIER_PROPERTY_PROCATTACK_BONUS_DAMAGE_COMPOSITE 	Composite damage dealt after the normal attack. [Needs verification]
MODIFIER_PROPERTY_PROCATTACK_BONUS_DAMAGE_PURE 	Pure damage dealt after the normal attack. [Needs verification]
MODIFIER_PROPERTY_PROCATTACK_FEEDBACK 	Mana burn. [Needs verification]
MODIFIER_PROPERTY_POST_ATTACK 	?
MODIFIER_PROPERTY_INVISIBILITY_LEVEL 	?
MODIFIER_PROPERTY_PERSISTENT_INVISIBILITY 	?
MODIFIER_PROPERTY_MOVESPEED_BONUS_CONSTANT 	Constant movespeed increase
MODIFIER_PROPERTY_MOVESPEED_BASE_OVERRIDE 	Sets the base movespeed.
MODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE 	Increased movespeed that is percentage based. Does not stack with itself.
MODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE_UNIQUE 	Increased movespeed that is percentage based. Item version, does not stack.
MODIFIER_PROPERTY_MOVESPEED_BONUS_UNIQUE 	Contant movespeed increase. Item version, does not stack.
MODIFIER_PROPERTY_IGNORE_MOVESPEED_LIMIT 	Ignore movespeed limit
MODIFIER_PROPERTY_MOVESPEED_ABSOLUTE 	?
MODIFIER_PROPERTY_MOVESPEED_LIMIT 	?
MODIFIER_PROPERTY_MOVESPEED_MAX 	?
MODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT 	Constant attack speed increase.
MODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT_POWER_TREADS 	Power treads version; does not stack. [Needs verification]
MODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT_SECONDARY 	?
MODIFIER_PROPERTY_BASE_ATTACK_TIME_CONSTANT 	Sets the Base Attack Time.
MODIFIER_PROPERTY_DAMAGEOUTGOING_PERCENTAGE 	Outgoing auto-attack damage, also puts the target in leashed state.
MODIFIER_PROPERTY_DAMAGEOUTGOING_PERCENTAGE_ILLUSION 	Outgoing auto-attack damage for illusions.
MODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE 	Modifies the base damage dealt.
MODIFIER_PROPERTY_INCOMING_DAMAGE_PERCENTAGE 	Modifies Incoming damage modified by a percentage.
MODIFIER_PROPERTY_INCOMING_PHYSICAL_DAMAGE_PERCENTAGE 	Modifies Incoming physical damage by a percentage.
MODIFIER_PROPERTY_INCOMING_SPELL_DAMAGE_CONSTANT 	Modifies incoming damage from spells by a percentage.
MODIFIER_PROPERTY_EVASION_CONSTANT 	Evasion.
MODIFIER_PROPERTY_AVOID_CONSTANT 	Faceless Void's Backtrack.
MODIFIER_PROPERTY_AVOID_SPELL 	Same as above, but for spells. [Needs verification]
MODIFIER_PROPERTY_MISS_PERCENTAGE 	Increased chance to miss.
MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS 	Physical armor bonus.
MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS_ILLUSIONS 	Physical armor that affects illusions. [Needs verification]
MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS_UNIQUE 	?
MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS_UNIQUE_ACTIVE 	Buckler effect?
MODIFIER_PROPERTY_MAGICAL_RESISTANCE_BONUS 	Magical resistance, does not affect pure damage, stacks.
MODIFIER_PROPERTY_MAGICAL_RESISTANCE_ITEM_UNIQUE 	Magical resistance, does not affect pure damage, does not stack.
MODIFIER_PROPERTY_MAGICAL_RESISTANCE_DECREPIFY_UNIQUE 	Pugna's Decripify, affects magical resistance, does not stack.
MODIFIER_PROPERTY_BASE_MANA_REGEN 	Modifies base mana regen, affected by percentage mana regen.
MODIFIER_PROPERTY_MANA_REGEN_CONSTANT 	Modifies mana regen, not affected by percentage mana regen.
MODIFIER_PROPERTY_MANA_REGEN_CONSTANT_UNIQUE 	Modifies mana regen, not affected by percentage mana regen, does not stack. [Needs verification]
MODIFIER_PROPERTY_MANA_REGEN_PERCENTAGE 	Modifies base mana regen.
MODIFIER_PROPERTY_MANA_REGEN_TOTAL_PERCENTAGE 	Modifies all mana regen.
MODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT 	Constant health regeneration.
MODIFIER_PROPERTY_HEALTH_REGEN_PERCENTAGE 	Health regen based on the affected object's maximum health
MODIFIER_PROPERTY_HEALTH_BONUS 	Modifies current health. [Needs verification]
MODIFIER_PROPERTY_MANA_BONUS 	Modifies current mana. [Needs verification]
MODIFIER_PROPERTY_EXTRA_STRENGTH_BONUS 	Modifies strength stat.
MODIFIER_PROPERTY_EXTRA_HEALTH_BONUS 	Modifies total health. [Needs verification]
MODIFIER_PROPERTY_EXTRA_MANA_BONUS 	Modifies total mana. [Needs verification]
MODIFIER_PROPERTY_STATS_STRENGTH_BONUS 	Modifies Strength stat.
MODIFIER_PROPERTY_STATS_AGILITY_BONUS 	Modifies Agility stat.
MODIFIER_PROPERTY_STATS_INTELLECT_BONUS 	Modifies Intelligence stat.
MODIFIER_PROPERTY_ATTACK_RANGE_BONUS 	Modifies attack range.
MODIFIER_PROPERTY_REINCARNATION 	Aegis or Wraith King ult? [Needs verification]
MODIFIER_PROPERTY_RESPAWNTIME 	Modifies respawn time or sets it? [Needs verification]
MODIFIER_PROPERTY_DEATHGOLDCOST 	Modifies gold lost from death.
MODIFIER_PROPERTY_PREATTACK_CRITICALSTRIKE 	Critical power.
MODIFIER_PROPERTY_PHYSICAL_CONSTANT_BLOCK 	Damage block for auto-attacks.
MODIFIER_PROPERTY_TOTAL_CONSTANT_BLOCK_UNAVOIDABLE_PRE_ARMOR	Damage block calculated before armor (think Tidehunter Kraken Shell)
MODIFIER_PROPERTY_TOTAL_CONSTANT_BLOCK 	Blocks damage from all sources.
MODIFIER_PROPERTY_OVERRIDE_ANIMATION 	?
MODIFIER_PROPERTY_OVERRIDE_ANIMATION_WEIGHT 	?
MODIFIER_PROPERTY_OVERRIDE_ANIMATION_RATE 	Changes the rate an animation is played (does it affect cast point times?)
MODIFIER_PROPERTY_ABSORB_SPELL 	?
MODIFIER_PROPERTY_DISABLE_AUTOATTACK 	Disarm (Heaven's Halberd).
MODIFIER_PROPERTY_BONUS_DAY_VISION 	Modified vision during Daytime, constant.
MODIFIER_PROPERTY_BONUS_NIGHT_VISION 	Modified vision during Nighttime, constant.
MODIFIER_PROPERTY_BONUS_VISION_PERCENTAGE 	Modifies vision range by a percentage.
MODIFIER_PROPERTY_MIN_HEALTH 	Cannot drop below this health amount; EXECUTE still kills.
MODIFIER_PROPERTY_ABSOLUTE_NO_DAMAGE_PHYSICAL 	All physical damage is negated.
MODIFIER_PROPERTY_ABSOLUTE_NO_DAMAGE_MAGICAL 	All magical damage is negated.
MODIFIER_PROPERTY_ABSOLUTE_NO_DAMAGE_PURE 	All pure damage is negated.
MODIFIER_PROPERTY_IS_ILLUSION 	Is the unit an illusion?
MODIFIER_PROPERTY_TURN_RATE_PERCENTAGE 	Modifies turn rate by a percentage
MODIFIER_PROPERTY_DISABLE_HEALING 	Stops health from going up (think Ice Blast).
MODIFIER_PROPERTY_TOOLTIP 	Can be anything, used in Armlet for health loss.
MODIFIER_PROPERTY_MODEL_CHANGE 	Sets the model.
MODIFIER_PROPERTY_MODEL_SCALE 	Scales the model..
MODIFIER_PROPERTY_IS_SCEPTER 	?
MODIFIER_PROPERTY_TRANSLATE_ACTIVITY_MODIFIERS 	
MODIFIER_PROPERTY_TRANSLATE_ATTACK_SOUND 	
MODIFIER_PROPERTY_LIFETIME_FRACTION 	
MODIFIER_PROPERTY_PROVIDES_FOW_POSITION 	
MODIFIER_PROPERTY_COOLDOWN_REDUCTION_CONSTANT 	
MODIFIER_PROPERTY_FORCE_DRAW_MINIMAP 	
=== Ability Behaviors ===
Specifies what type of behavior an ability has. An ability can have multiple behaviors.
AbilityBehavior 	Effect
DOTA_ABILITY_BEHAVIOR_HIDDEN 	This ability can be owned by a unit but cannot be casted and it won't show up in the HUD.
DOTA_ABILITY_BEHAVIOR_PASSIVE 	A passive ability. Cannot be casted.
DOTA_ABILITY_BEHAVIOR_NO_TARGET 	Doesn't need a target to be cast, ability fires off as soon as the button is pressed.
DOTA_ABILITY_BEHAVIOR_UNIT_TARGET 	This ability needs a target to be casted on.
DOTA_ABILITY_BEHAVIOR_POINT 	This ability can be cast anywhere the mouse cursor is.
DOTA_ABILITY_BEHAVIOR_AOE 	This ability is similar the above one but targets an area instead of a single point.
DOTA_ABILITY_BEHAVIOR_NOT_LEARNABLE 	This ability can be casted but cannot be learned. Used for temporary or innate spells. Example: Spectre's Reality.
DOTA_ABILITY_BEHAVIOR_CHANNELLED 	This abillity is channelled. If the user moves or is silenced the ability is interrupted.
DOTA_ABILITY_BEHAVIOR_ITEM 	This ability is tied up to an item.
DOTA_ABILITY_BEHAVIOR_TOGGLE 	This ability can be insta-toggled. Example: Medusa's Mana Shield.
DOTA_ABILITY_BEHAVIOR_DIRECTIONAL 	This ability has a direction from the hero.
DOTA_ABILITY_BEHAVIOR_IMMEDIATE 	This ability does not interrupt other abilities like channeled spells and invisibility.
DOTA_ABILITY_BEHAVIOR_ROOT_DISABLES 	This ability is disabled by roots like Spirit Bear's Entangle.
DOTA_ABILITY_BEHAVIOR_IGNORE_BACKSWING 	This ability ignored backswing.
DOTA_ABILITY_BEHAVIOR_DONT_RESUME_ATTACK 	Do not resume auto-attacking after this ability is used.
DOTA_ABILITY_BEHAVIOR_DONT_RESUME_MOVEMENT	
DOTA_ABILITY_BEHAVIOR_IGNORE_PSEUDO_QUEUE 	
DOTA_ABILITY_BEHAVIOR_IGNORE_CHANNEL 	?
DOTA_ABILITY_BEHAVIOR_ATTACK 	
DOTA_ABILITY_BEHAVIOR_AURA 	
DOTA_ABILITY_BEHAVIOR_AUTOCAST 	
DOTA_ABILITY_BEHAVIOR_DONT_ALERT_TARGET 	
DOTA_ABILITY_BEHAVIOR_DONT_CANCEL_MOVEMENT	
DOTA_ABILITY_BEHAVIOR_IGNORE_TURN 	
DOTA_ABILITY_BEHAVIOR_NOASSIST 	
DOTA_ABILITY_BEHAVIOR_NONE 	
DOTA_ABILITY_BEHAVIOR_NORMAL_WHEN_STOLEN 	
DOTA_ABILITY_BEHAVIOR_RUNE_TARGET 	
DOTA_ABILITY_BEHAVIOR_UNRESTRICTED 	
=== Unit Target Types ===
Target Type 	Description
DOTA_UNIT_TARGET_HERO 	
DOTA_UNIT_TARGET_CREEP 	
DOTA_UNIT_TARGET_BUILDING 	
DOTA_UNIT_TARGET_MECHANICAL	
DOTA_UNIT_TARGET_COURIER 	
DOTA_UNIT_TARGET_TREE 	
DOTA_UNIT_TARGET_CUSTOM 	
DOTA_UNIT_TARGET_ALL 	
DOTA_UNIT_TARGET_BASIC 	
DOTA_UNIT_TARGET_NONE 	
DOTA_UNIT_TARGET_OTHER 	
=== Team Flags ===
Team 	Description
DOTA_UNIT_TARGET_TEAM_FRIENDLY	Targets the friendly team.
DOTA_UNIT_TARGET_TEAM_ENEMY 	Targets the enemy team.
DOTA_UNIT_TARGET_TEAM_CUSTOM 	?
DOTA_UNIT_TARGET_TEAM_BOTH 	Targets both teams.
DOTA_UNIT_TARGET_TEAM_NONE 	Targets everything
=== Modifier States ===
ModifierState 	Description
MODIFIER_STATE_ATTACK_IMMUNE 	
MODIFIER_STATE_BLIND 	
MODIFIER_STATE_BLOCK_DISABLED 	
MODIFIER_STATE_CANNOT_MISS 	
MODIFIER_STATE_COMMAND_RESTRICTED 	
MODIFIER_STATE_DISARMED 	
MODIFIER_STATE_DOMINATED 	
MODIFIER_STATE_EVADE_DISABLED 	
MODIFIER_STATE_FLYING 	
MODIFIER_STATE_FROZEN 	
MODIFIER_STATE_HEXED 	
MODIFIER_STATE_INVISIBLE 	
MODIFIER_STATE_INVULNERABLE 	
MODIFIER_STATE_LOW_ATTACK_PRIORITY 	
MODIFIER_STATE_MAGIC_IMMUNE 	
MODIFIER_STATE_MUTED 	
MODIFIER_STATE_NIGHTMARED 	
MODIFIER_STATE_NO_HEALTH_BAR 	
MODIFIER_STATE_NO_TEAM_MOVE_TO 	
MODIFIER_STATE_NO_TEAM_SELECT 	
MODIFIER_STATE_NO_UNIT_COLLISION 	
MODIFIER_STATE_NOT_ON_MINIMAP 	
MODIFIER_STATE_NOT_ON_MINIMAP_FOR_ENEMIES	
MODIFIER_STATE_OUT_OF_GAME 	
MODIFIER_STATE_PASSIVES_DISABLED 	
MODIFIER_STATE_PROVIDES_VISION 	
MODIFIER_STATE_ROOTED 	
MODIFIER_STATE_SILENCED 	
MODIFIER_STATE_SOFT_DISARMED 	
MODIFIER_STATE_SPECIALLY_DENIABLE 	
MODIFIER_STATE_STUNNED 	
MODIFIER_STATE_UNSELECTABLE 	
MODIFIER_STATE_VALUE_DISABLED 	
MODIFIER_STATE_VALUE_ENABLED 	
MODIFIER_STATE_VALUE_NO_ACTION 	
=== Modifier Events ===
ModifierEvent 	Description
MODIFIER_EVENT_ON_ABILITY_END_CHANNEL 	
MODIFIER_EVENT_ON_ABILITY_EXECUTED 	
MODIFIER_EVENT_ON_ABILITY_START 	
MODIFIER_EVENT_ON_ATTACK 	
MODIFIER_EVENT_ON_ATTACK_ALLIED 	
MODIFIER_EVENT_ON_ATTACK_FAIL 	
MODIFIER_EVENT_ON_ATTACK_LANDED 	
MODIFIER_EVENT_ON_ATTACK_START 	
MODIFIER_EVENT_ON_ATTACKED 	
MODIFIER_EVENT_ON_BREAK_INVISIBILITY 	
MODIFIER_EVENT_ON_DEATH 	
MODIFIER_EVENT_ON_HEALTH_GAINED 	
MODIFIER_EVENT_ON_MANA_GAINED 	
MODIFIER_EVENT_ON_ORB_EFFECT 	
MODIFIER_EVENT_ON_ORDER 	
MODIFIER_EVENT_ON_PROCESS_UPGRADE 	
MODIFIER_EVENT_ON_PROJECTILE_DODGE 	
MODIFIER_EVENT_ON_REFRESH 	
MODIFIER_EVENT_ON_RESPAWN 	
MODIFIER_EVENT_ON_SPENT_MANA 	
MODIFIER_EVENT_ON_STATE_CHANGED 	
MODIFIER_EVENT_ON_TAKEDAMAGE 	
MODIFIER_EVENT_ON_TAKEDAMAGE_REAPERSCYTHE	
MODIFIER_EVENT_ON_TELEPORTED 	
MODIFIER_EVENT_ON_TELEPORTING 	
MODIFIER_EVENT_ON_UNIT_MOVED 	
=== Modifier Attributes ===
ModifierAttribute 	Description
MODIFIER_ATTRIBUTE_IGNORE_INVULNERABLE	
MODIFIER_ATTRIBUTE_MULTIPLE 	
MODIFIER_ATTRIBUTE_NONE 	
MODIFIER_ATTRIBUTE_PERMANENT 	
=== Unit Target Flags ===
Target Flag 	Description
DOTA_UNIT_TARGET_FLAG_CHECK_DISABLE_HELP 	Will only activate IF the player's 'Disable Help' option is false
DOTA_UNIT_TARGET_FLAG_DEAD 	If not dead
DOTA_UNIT_TARGET_FLAG_FOW_VISIBLE 	If in vision
DOTA_UNIT_TARGET_FLAG_INVULNERABLE 	Is not invulnerable
DOTA_UNIT_TARGET_FLAG_MAGIC_IMMUNE_ENEMIES 	Is not magic immune ENEMY
DOTA_UNIT_TARGET_FLAG_MANA_ONLY 	If target has mana
DOTA_UNIT_TARGET_FLAG_MELEE_ONLY 	If target is melee
DOTA_UNIT_TARGET_FLAG_NO_INVIS 	If target is not invisible
DOTA_UNIT_TARGET_FLAG_NONE 	No flag?
DOTA_UNIT_TARGET_FLAG_NOT_ANCIENTS 	If target's unit type is not ancient
DOTA_UNIT_TARGET_FLAG_NOT_ATTACK_IMMUNE 	If target is not attackable (such as Ghost Form, Decrepify, etc)
DOTA_UNIT_TARGET_FLAG_NOT_CREEP_HERO 	If target is not a creep hero (Visage Familiars, Lone Druid bear, etc)
DOTA_UNIT_TARGET_FLAG_NOT_DOMINATED 	If target is not dominated (Helm of the Dominator, Enchantress Enchant)
DOTA_UNIT_TARGET_FLAG_NOT_ILLUSIONS 	Does not affect illusions
DOTA_UNIT_TARGET_FLAG_NOT_MAGIC_IMMUNE_ALLIES	Does not affect magic immune allies (think Omniknight Purification and Repel)
DOTA_UNIT_TARGET_FLAG_NOT_NIGHTMARED 	Does not affect nightmared units (Bane Nightmare?)
DOTA_UNIT_TARGET_FLAG_NOT_SUMMONED 	If target is not summoned (Warlock Flaming Golem, Furion Treants, etc)
DOTA_UNIT_TARGET_FLAG_OUT_OF_WORLD 	If is on the map (Broodmother style, make sure she's on the world)
DOTA_UNIT_TARGET_FLAG_PLAYER_CONTROLLED 	If target is controlled by a player (Necronomicon creeps, dominated, summons, heroes, etc)
DOTA_UNIT_TARGET_FLAG_RANGED_ONLY 	If target is ranged
=== Ability Types ===
Ability Type 	Description
DOTA_ABILITY_TYPE_ATTRIBUTES	
DOTA_ABILITY_TYPE_BASIC 	
DOTA_ABILITY_TYPE_HIDDEN 	
DOTA_ABILITY_TYPE_ULTIMATE 	
=== Damage Types ===
Damage Type 	Description
DAMAGE_TYPE_COMPOSITE 	
DAMAGE_TYPE_HP_REMOVAL	
DAMAGE_TYPE_MAGICAL 	
DAMAGE_TYPE_PHYSICAL 	
DAMAGE_TYPE_PURE 	
=== Item Declarations ===
Item Declaration 	Description
DECLARE_PURCHASES_IN_SPEECH 	
DECLARE_PURCHASES_TO_SPECTATORS	
DECLARE_PURCHASES_TO_TEAMMATES 	
=== Item Disassemble Rules ===
Item Disassemble Rule 	Description
DOTA_ITEM_DISASSEMBLE_ALWAYS	
DOTA_ITEM_DISASSEMBLE_NEVER 	
=== Pseudo-Random ===
Pseudo-Random 	Description
DOTA_PSEUDO_RANDOM_BREWMASTER_CRIT 	
DOTA_PSEUDO_RANDOM_CHAOS_CRIT 	
DOTA_PSEUDO_RANDOM_FACELESS_BASH 	
DOTA_PSEUDO_RANDOM_ITEM_ABYSSAL 	
DOTA_PSEUDO_RANDOM_ITEM_BASHER 	
DOTA_PSEUDO_RANDOM_ITEM_BUTTERFLY 	
DOTA_PSEUDO_RANDOM_ITEM_GREATERCRIT 	
DOTA_PSEUDO_RANDOM_ITEM_HALBRED_MAIM 	
DOTA_PSEUDO_RANDOM_ITEM_LESSERCRIT 	
DOTA_PSEUDO_RANDOM_ITEM_MAELSTROM 	
DOTA_PSEUDO_RANDOM_ITEM_MJOLLNIR 	
DOTA_PSEUDO_RANDOM_ITEM_MJOLLNIR_STATIC	
DOTA_PSEUDO_RANDOM_ITEM_MKB 	
DOTA_PSEUDO_RANDOM_ITEM_PMS 	
DOTA_PSEUDO_RANDOM_ITEM_SANGE_MAIM 	
DOTA_PSEUDO_RANDOM_ITEM_SANGEYASHA_MAIM	
DOTA_PSEUDO_RANDOM_ITEM_STOUT 	
DOTA_PSEUDO_RANDOM_ITEM_VANGUARD 	
DOTA_PSEUDO_RANDOM_JUGG_CRIT 	
DOTA_PSEUDO_RANDOM_LYCAN_CRIT 	
DOTA_PSEUDO_RANDOM_PHANTOMASSASSIN_CRIT	
DOTA_PSEUDO_RANDOM_SKELETONKING_CRIT 	
DOTA_PSEUDO_RANDOM_SLARDAR_BASH 	
DOTA_PSEUDO_RANDOM_SNIPER_HEADSHOT 	
DOTA_PSEUDO_RANDOM_TROLL_BASH 	
=== Orb Priorities ===
Orb Priority 	Effect
DOTA_ORB_PRIORITY_ABILITY 	
DOTA_ORB_PRIORITY_DEFAULT 	
DOTA_ORB_PRIORITY_ITEM 	
DOTA_ORB_PRIORITY_ITEM_PROC	
DOTA_ORB_PRIORITY_NONE 	
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