Robot Master

A Robot Master,Game manual, Mega Man 3. 1990. also known as a Kodansha Manga Hyakka #6: Rockman & Rockman X Daizukan. November 1994. or often simply a "What Are Mega Man “Robot Masters” Called in Japan?" by Clyde Mandelin. Legends of Localization. September 10, 2013.Game manual, Mega Man Powered Up. Capcom. 2006Boss Character Contests by Capcom. in Japan, is a recurring term from the Classic era. It describes the unique humanoid robots who control the game's stages, being fought as bosses at the end of each.Mega Man: Robot Master Field Guide - Updated Edition. UDON Entertainment. 2020. They are present on a game's Stage Select screen, and must be defeated to gain s and open the Last Stages of the game.Some fan websites include other characters, such as Mega Man, Bass, Dark Man, or Buster Rod G, as Robot Masters. However, this is a misconception. Such characters have never officially been referred to as Robot Masters nor do they fit the common criteria of Robot Master bosses. Some sources, such as the Mega Man: Robot Master Field Guide book, exclude them as Robot Masters. Therefore, such characters will not be included as Robot Masters on this wiki. Many Robot Masters were designed by fans in official Boss Character Contests run by Capcom.
Both the terms "Robot Master" and "Number" have never been used in any video game's in-game dialogue, only in supplementary Capcom sources such as game manuals, strategy guides, and encyclopedias. "Robot Master" in particular was phased out of Capcom's English media by the release of Mega Man 7. Despite this, the term remains ubiquitous within the fandom and third-party media, such as Mega Man: Fully Charged and the Archie Mega Man comic, with varying definition.
==Mainline Games==
These Robot Masters are from video games endorsed as canon and referenced in the Mega Man: Robot Master Field Guide.
===Mega Man===
Name 	Image	Special Weapon	Serial No. 	Designer
Cut Man 	 	DLN-003 	Akira Kitamura	
Guts Man	 	DLN-004 	Capcom 	
Ice Man 	 	DLN-005 	Capcom 	
Bomb Man	 	DLN-006 	Keiji Inafune 	
Fire Man	 	DLN-007 	Capcom 	
Elec Man	 	DLN-008 	Keiji Inafune 	
Robot Masters were introduced in the first , though the term wasn't used until Mega Man 3 (these ones are retroactively called Robot Masters in Mega Man: The Wily Wars).The Wily Wars PAL version manual. The game has six bosses who are all industrial robots in the DLN (Dr. Light Numbers) series, or DRN (Dr. Right Numbers) in Japan. They were kidnapped by Dr. Wily and reprogrammed into his evil servants.
===Mega Man Powered Up===
Name 	Image	Special Weapon	Serial No. 	Designer
Time Man	 	DLN-00ADLN-010	Keiji InafuneMega Man Official Complete Works.	
Oil Man 	 	DLN-00BDLN-009	Keiji Inafune 	
In the remake Mega Man Powered Up, two new bosses appear alongside the original six in New Style. The first Mega Man was originally planned with eight bosses, which was reduced to six during development."English Translated Mega Man 1 Design Documents". Rockman Corner. July 2023. They are part of the DLN, but their exact numbering varies between early material for Mega Man Powered Up (Oil Man as DLN-009, Time Man as DLN-010)Rockman Rockman promotional flyer. Capcom. (Tweet by @Kobun20) and the Archie Mega Man comics (Time Man as DLN-00A, Oil Man as DLN-00B).Issue #04, Mega Man. Archie Comics.
In this game, all eight bosses can also be unlocked as playable characters in New Style. When playing as one, a copy of Mega Man called Mega Man? appears as the boss of their stage in their absence.
===Mega Man 2===
Name 	Image	Special Weapon	Serial No. 	Designer
Metal Man 	 	DWN-009 	Masanori Satō 	
Air Man 	 	DWN-010 	Yōji Kanazawa 	
Bubble Man	 	DWN-011 	Takashi Tanaka 	
Quick Man 	 	DWN-012 	Hirofumi Mizoguchi	
Crash Man 	 	DWN-013 	Akira Yoshida 	
Flash Man 	 	DWN-014 	Tomō Yamaguchi 	
Heat Man 	 	DWN-015 	Toshiyuki Kataoka 	
Wood Man 	 	DWN-016 	Masakatsu Ichikawa	
In Mega Man 2, the eight Robot Masters were created by Dr. Wily specifically to challenge Mega Man in combat. They are part of the DWN (Dr. Wily Numbers) series, though their numbering begins at the ninth entry, where the DLN from Mega Man left off.
This was the first game to call for submissions in a Boss Character Contest, allowing fans and staff alike to submit Robot Master designs for use in the game. These contests would be used for games until Mega Man 8.
===Mega Man 3===
Name 	Image	Special Weapon	Serial No. 	Designer
Needle Man	 	DWN-017 	Nobihiko Akatsuka	
Magnet Man	 	DWN-018 	Nagashi Kii 	
Gemini Man	 	DWN-019 	Yoshihito Hattori	
Hard Man 	 	DWN-020 	Kazuhiko Oguro 	
Top Man 	 	DWN-021 	Yasushi Konjiki 	
Snake Man 	 	DWN-022 	Yuhjiro Ishitani 	
Spark Man 	 	DWN-023 	Mikihiro Suzuki 	
Shadow Man	 	DWN-024 	Takumine Yoshida 	
In Mega Man 3, the eight Robot MastersMega Man 3 North American manual. were created together by Dr. Light and Dr. Wily, and are deployed to collect eight Energy Elements in space. Some Japanese sources list them as the DRWN (Dr. Right & Wily Numbers), though they are more commonly included as part of the DWN since Dr. Wily hijacks them for his evil gains.
===Mega Man 4===
Name 	Image	Special Weapon	Serial No. 	Designer
Bright Man 	 	DWN-025 	Yoshitaka Enomoto	
Toad Man 	 	DWN-026 	Atsushi Ōtsuka 	
Drill Man 	 	DWN-027 	Masayuki Hoshi 	
Pharaoh Man	 	DWN-028 	Takayuki Ebara 	
Ring Man 	 	DWN-029 	Hiromi Uchida 	
Dust Man 	 	DWN-030 	Yūsuke Murata 	
Dive Man 	 	DWN-031 	Suguru Nakayama 	
Skull Man 	 	DWN-032 	Toshiyuki Miyachi	
In Mega Man 4, the eight Robot MastersMega Man 4 North American manual. were originally created by Dr. Cossack for a wide variety of purposes. However, when Dr. Wily blackmailed Dr. Cossack into challenging Mega Man, he also altered his creations into fighting robots and inducted them into his own DWN series. In the manga Mega Man Megamix, this group is instead listed as the DCN (Dr. Cossack Numbers).
===Mega Man 5===
Name 	Image	Special Weapon	Serial No. 	Designer
Gravity Man	 	DWN-033 	Yukiko Mori 	
Wave Man 	 	DWN-034 	Hideyuki Monno 	
Stone Man 	 	DWN-035 	Kenta Ōnishi 	
Gyro Man 	 	DWN-036 	Katsunari Oguri 	
Star Man 	 	DWN-037 	Tatsumi Saegusa 	
Charge Man 	 	DWN-038 	Toshiaki Sugiura	
Napalm Man 	 	DWN-039 	Shinichirō Seki 	
Crystal Man	 	DWN-040 	Yūsuke Murata 	
In Mega Man 5, the eight Robot MastersMega Man 5 North American manual. were supposedly berserk robots led by Proto Man. In reality, they were all created by Dr. Wily and led by the impersonator Dark Man, in an attempt to frame Proto Man and conquer the world. They belong to the DWN. Dark Man is not part of the main eight bosses, and isn't normally included as a Robot Master.
===Mega Man 6===
Name 	Image	Special Weapon	Serial No. 	Designer
Blizzard Man	 	DWN-041 	Hirofumi Ogawa 	
Centaur Man 	 	DWN-042 	Kazuki Kidoguchi 	
Flame Man 	 	DWN-043 	Noritsugu Kurokawa	
Knight Man 	 	DWN-044 	Daniel Vallée 	
Plant Man 	 	DWN-045 	Nobuhiro Hoshino 	
Tomahawk Man	 	DWN-046 	Yoshinobu Suda 	
Wind Man 	 	DWN-047 	Michael Leader 	
Yamato Man 	 	DWN-048 	Rai Ichikawa 	
In Mega Man 6, the eight Robot MastersMega Man 6 North American manual. were created by scientists from all around the globe and entered in the Robot Tournament. They were then hijacked by the tournament organizer, Mr. X, who was later revealed to be Dr. Wily in disguise. They belong to the DWN. In the manga Mega Man Megamix, they are instead listed as the MXN (Mr. X Numbers).
===Mega Man V===
Name 	Image	Special Weapon	Serial No.	Designer
Mercury	 	SRN-002 	Capcom 	
Venus 	 	SRN-003 	Capcom 	
Mars 	 	SRN-004 	Capcom 	
Jupiter	 	SRN-005 	Capcom 	
Saturn 	 	SRN-006 	Capcom 	
Uranus 	 	SRN-007 	Capcom 	
Pluto 	 	SRN-008 	Capcom 	
Neptune	 	SRN-009 	Capcom 	
In Mega Man V, the eight Robot MastersMega Man V North American manual. are a group of alien robots known as the Stardroids. They are led by Terra, who is manipulated into working with Dr. Wily to take over the planet. They belong to the SRN (Stardroid Numbers).
Another robot boss, Sunstar, is sometimes counted as a Robot Master. However, he serves as the game's final boss, and is not actually a member of the Stardroids.
===Mega Man 7===
Name 	Image	Special Weapon	Serial No. 	Designer
Freeze Man	 	DWN-049 	Shiegeaki Sakamoto	
Junk Man 	 	DWN-050 	Jun Akiba 	
Burst Man 	 	DWN-051 	Keishi Tsuchiya 	
Cloud Man 	 	DWN-052 	Isao Nakagiri 	
Spring Man	 	DWN-053 	Akira Ito 	
Slash Man 	 	DWN-054 	Yoichi Amano 	
Shade Man 	 	DWN-055 	Tetsuya Watada 	
Turbo Man 	 	DWN-056 	Takashi Kino 	
In Mega Man 7, the eight bosses were all created or stolen and modified by Dr. Wily at some point prior to the end of Mega Man 6. Six months after Wily's imprisonment, they were activated to free him from jail and help conquer the world. They belong to the DWN.
This game was the first to avoid the term Robot Master in its English material. These bosses fulfill the same criteria as previous Robot Masters, and so are categorized as such.
===Mega Man 8===
Name 	Image	Special Weapon	Serial No. 	Designer 		 	
Tengu Man 	 	DWN-057 	Capcom 	 		 	
Tengu Man 	 	DWN-057 	Capcom 	Astro Man		DWN-058	Capcom
Sword Man 	 	DWN-059 	Keigo Matsuo 	Astro Man		DWN-058	Capcom
Clown Man 	 	DWN-060 	Hiroshige Sakai 	 		 	
Search Man 	 	DWN-061 	Yūta Hata 	 		 	
Frost Man 	 	DWN-062 	Akifumi Nomura 	 		 	
Grenade Man	 	DWN-063 	Kenichirō Komaki	 		 	
Aqua Man 	 	DWN-064 	Morito Kuriki 	 		 	
In Mega Man 8, the eight bosses were created or stolen and modified by Dr. Wily. They are all powered by his newfound discovery, Evil Energy, and Mega Man challenges them in order to confiscate it. They belong to the DWN.
Because Tengu Man and Astro Man return with new Special Weapons in Mega Man & Bass, their new Special Weapons are listed here as well.
===Mega Man & Bass===
Name 	Image	Special Weapon	Serial No. 	Designer
Dynamo Man	 	KGN-001 	Hitoshi Ariga 	
Cold Man 	 	KGN-002 	Kōji Izuki 	
Ground Man	 	KGN-003 	Iwamoto Yoshihiro	
Pirate Man	 	KGN-004 	Iwamoto Yoshihiro	
Burner Man	 	KGN-005 	Hitoshi Ariga 	
Magic Man 	 	KGN-006 	Iwamoto Yoshihiro	
In Mega Man & Bass, the eight bosses are robots who were created or modified by King and his rebellion against humanity. They belong to their own KGN (King Numbers) series. Their ranks also include Tengu Man and Astro Man from Mega Man 8, who were reconstructed and chose to join King. Due to this, there are only six original boss robots in this game.
===Mega Man 9===
Name 	Image	Special Weapon	Serial No.	Designer
Concrete Man	 	DLN-065 	Capcom 	
Tornado Man 	 	DLN-066 	Capcom 	
Splash Woman	 	DLN-067 	Capcom 	
Plug Man 	 	DLN-068 	Capcom 	
Jewel Man 	 	DLN-069 	Capcom 	
Hornet Man 	 	DLN-070 	Capcom 	
Magma Man 	 	DLN-071 	Capcom 	
Galaxy Man 	 	DLN-072 	Capcom 	
In Mega Man 9, the eight bosses are robots created by Dr. Light who supposedly went berserk. It is later revealed that they rebelled due to the tampering of Dr. Wily, who convinced them that Light planned to dismantle them someday and reprogrammed them. They belong to the DLN, though their numbering begins where the DWN from Mega Man 8 left off.
===Mega Man 10===
Name 	Image	Special Weapon	Serial No.	Designer
Blade Man 	 	DWN-073 	Capcom 	
Pump Man 	 	DWN-074 	Capcom 	
Commando Man	 	DWN-075 	Capcom 	
Chill Man 	 	DWN-076 	Capcom 	
Sheep Man 	 	DWN-077 	Capcom 	
Strike Man 	 	DWN-078 	Capcom 	
Nitro Man 	 	DWN-079 	Capcom 	
Solar Man 	 	DWN-080 	Capcom 	
In Mega Man 10, the eight bosses are robots from around the world who went berserk after being infected by Dr. Wily's Roboenza. Though not personally altered by Wily, they are considered part of the DWN series. The bonus track in Rockman 10 Image Soundtrack, where Wily lists the Robot Masters and their abilities, implies that he chose these specific robots to make berserk.Dr. Wily: "Roboenza is causing a stir all over the world, just as I intended. Before I go into full-scale action, I'll take a look at the robots I'll be using." Bonus track, Rockman 10 Image Soundtrack. Inti Creates. 2010.
===Mega Man 11===
Name 	Image	Special Weapon	Serial No.	Designer
Block Man 	 	DWN-081 	Capcom 	
Acid Man 	 	DWN-082 	Capcom 	
Impact Man	 	DWN-083 	Capcom 	
Bounce Man	 	DWN-084 	Capcom 	
Fuse Man 	 	DWN-085 	Capcom 	
Tundra Man	 	DWN-086 	Capcom 	
Torch Man 	 	DWN-087 	Capcom 	
Blast Man 	 	DWN-088 	Capcom 	
In Mega Man 11, the eight bosses were created by esteemed manufacturers from around the globe who are colleagues of Dr. Light. They visit Dr. Light for tune-ups and hold him in high regard, but are kidnapped by Dr. Wily and reprogrammed into his servants, installed with the Double Gear system. They belong to the DWN.
==Other Games==
These bosses match the description of Robot Masters, but were not included in the Mega Man: Robot Master Field Guide. Many of them hail from games that are considered non-canon.
===Mega Man (DOS)===
Name 	Image	Special Weapon 	Designer
Sonic Man	 	Stephen J. Rozner	
Volt Man 	 	Stephen J. Rozner	
Dyna Man 	 	Stephen J. Rozner	
In Mega Man (DOS), the three Robot MastersMega Man for DOS North American manual. are robots from around the world, controlled by Dr. Wily and the supercomputer CRORQ.
===Mega Man 3 (DOS)===
Name 	Image	Special Weapon 	Designer
 	 	Stephen J. Rozner	
Bit Man 	 	Stephen J. Rozner	
 	 	Stephen J. Rozner	
Shark Man	 	Stephen J. Rozner	
 	 	Stephen J. Rozner	
 	 	Stephen J. Rozner	
In Mega Man 3 (DOS), the six Robot MastersMega Man 3 for DOS North American manual. are again robots from all over, controlled by Dr. Wily and the CRORQ. All six of these robots have designs inspired by previous Robot Masters.
===Rockman & Forte: Challengers from the Future===
Name 	Image	Special Weapon	Designer 		 	
Dangan Man	 	Bandai 	 		 	
Dangan Man	 	Bandai 	Konro Man 		Bandai	
Aircon Man	 	Bandai 	Konro Man 		Bandai	
Aircon Man	 	Bandai 	Komuso Man 		Bandai	
Clock Men 	 	Bandai 	Komuso Man 		Bandai	
Clock Men 	 	Bandai 	Compass Man		None 	Bandai
In Rockman & Forte: Challengers from the Future, the six bosses are a group of robots from the future called the Dimensions. Led by Rockman Shadow, they seek to destroy the world of the past.
===Rockman Strategy===
Name 	Image	Element	Designer
Aries 	 	Fire 	Dream Come True
 	 	Earth 	Dream Come True
 	 	Air 	Dream Come True
 	 	Water 	Dream Come True
Leo 	 	Fire 	Dream Come True
 	 	Earth 	Dream Come True
 	 	Air 	Dream Come True
Scorpio 	 	Water 	Dream Come True
Sagittarius	 	Fire 	Dream Come True
Capricorn 	 	Earth 	Dream Come True
Aquarius 	 	Air 	Dream Come True
Pisces 	 	Water 	Dream Come True
In Rockman Strategy, there are twelve bosses who are extraterrestrial robots based on the Western Zodiac signs. They are led by Apollo and Luna, who seek to heal the god of their home planet but are manipulated by Dr. Wily into attacking the Earth. In the game, they are simply called . Lacking Special Weapons, the twelve alien robots each have one of four elemental alignments instead, directly corresponding to their sign's element in the Zodiac.
Additionally, many previous Robot Masters from Mega Man to Mega Man 8 appear as enemies alongside the game's bosses.
===Rockman ✕over===
In Rockman ✕over, one new boss and several new Battle Memories inspired by Robot Masters were added to the game after a contest.
* Arcade Man 
* Tablet Man 
* Daruman
* Sudachi Woman
* Hanabi Man
* Udon Man
==Other Media==
These Robot Masters originate from non-video game media, and are all non-canon to the main timeline.
===Captain N: The Game Master===
In Captain N: The Game Master, there is one original boss robot who does not appear in the games.
* Garbage Man
===Mega Man: Upon a Star===
In Mega Man: Upon a Star, there are two original robot bosses created by Dr. Wily.
* Samurai Man
* Magma Men
===Mega Man (Dreamwave Productions)===
In the Dreamwave Mega Man comic, Robot Master-like bosses are commonplace like criminals.
* Barrage Man
* Express Man
* Multi Man
===Mega Man (Archie Comics)===
In the Archie Mega Man comic, there are several original Robot Masters. Two are friendly characters created by Dr. Lalinde.
In the "Worlds Unite" arc, there are also the Roboticized Masters, who are created in a combination of Dr. Wily and Dr. Eggman's technology by capturing characters from the Sonic the Hedgehog universe.
* Quake Woman
* Vesper Woman
* Tails Man
* Rose Woman
* Knuckles Man
* Shadow Man
* Silver Man
* Blaze Woman
* Charmy Man
* Espio Man
* Vector Man
* Rouge Woman
* Sonic Man
===Mega Man: Fully Charged===
In Mega Man: Fully Charged, the main villains of the series are called Robot Masters. Most of the Robot Masters are based on pre-existing Robot Masters from the Classic era, though there are several original ones.
* Blasto Woman
* Hypno Woman
* Chemistry Man
===Pachislot Rockman Ability===
In the alternate canon of Pachislot Rockman Ability, six bosses are created by Dr. Wily, all of whom are themed after the pachislot format.
* Choice Man
* Coin Woman
* Lever Man
* Replay Man
* Reverse Man
* Chance Man
==Notes==
==References==
*
Category:Classic era
Category:Species