nyuuzyou/wikis huggingface dataset:
Tournament organizer

Tournament organizers (TOs for short), sometimes also known as tournament directors, are the individuals responsible for performing a variety of key functions necessary to make competitive tournaments and ongoing community participation a success.
==Overview==
While not necessarily the founder or face of a tournament, the TO is the person expected to make the tournament run smoothly. It is always a good idea to have someone organize a tournament, as a definitive leader to make decisions and handle issues are always beneficial. There can be more than one for a tournament, but that is not recommended as it can lead to miscommunications and errors in oversight.
===Responsibilities===
An organizer's duties can vary widely depending on the community and the goals of the tournament. However, they can include (but are not limited to) the following:
*Booking and arranging a venue for large tournaments.
*Organizing the tournament bracket and seeding players appropriately.
*Clarifying and enforcing the rules laid out for the event(s). 
*Maintaining consistent leadership and order to ensure the tournament runs smoothly.
*Recording tournament results and making those results available afterwards for participants.
===How to become one===
There are several ways to become a tournament organizer. The simplest way to become a TO is to start a tournament and elect oneself as the organizer. While this guarantees the position of organizer, it will have next to no impact on the success of the tournament itself. Another way is to be appointed or hired by the founder of a tournament. Larger tournaments are known to contract organizers in this way. However, at least a basic amount of knowledge and experience is expected, making the job not beginner friendly. Organizers can also form crews specifically created to organize tournaments. This will be more appealing to owners and increase the chances of being hired.
Forums like SmashBoards have systems, such as labels or icons, that denote the user being an organizer. Users wanting to get this denotation will have to be approved and may need to apply for a membership beforehand.
===Other Information===
While it is not unheard of for the organizer to be a participant in their own tournament, doing so has many implications. There could be accusations of rigging the tournament if the organizer does well and an issue occurring while the organizer is playing will cause problems. It is safest to participate as a spectator only.
Anyone with a complaint will go to the organizer to have said complaint resolved. It is important that organizers have skill in talking to people and diffusing tense situations, as many will inevitably happen.
==See also== 
*TioPro 
Category:Competitive play
Category:Tournament organizers
Tournament rulesets

Rules and game settings that are widely accepted in the competitive community for use in professional Smash tournaments are considered to be within the bounds of what is tournament legal. These rules are listed by a tournament and all participants must follow these rules or else face punishment. These rulesets did not suddenly appear overnight, but instead have been tweaked and iterated on since the inception of the series. 
Most rulesets typically run all settings at default and disallow any gameplay modifiers, and use both stock and time for a game. Some multiplayer game elements, such as items and certain stages, are believed to cause gameplay to become degenerate or unfair in the context of tournament level competition. Because of this, these elements are not considered tournament legal, and are illegal in competitions barring fringe examples like the Gentleman's rule. For example, the Melee stage Big Blue is not accepted as tournament legal and is a banned stage. At a level more specific to tournaments, certain advanced techniques that have been discovered over time have been specifically disallowed for being considered unfair. Examples include Wobbling and any glitch that makes a game unwinnable for a player. The most widely accepted sets of rules for Melee and Brawl are those proposed by the Smash World Forum's Back Room (the SBR rulesets), while the original Super Smash Bros. does not have an official SBR ruleset. The formation of Smash 4 and Ultimate rulesets are less centralized and are more the result of large tournaments simply proposing certain rules and eventually coming to a consensus.
While tournament rulesets are generally accepted by most major tournaments, they are not set in stone. There may be minor differences between them, and some local tournaments may make their own ruleset completely different from the standard to meet their specific goals. Rulesets are also subject to change at any point in an effort to address a loophole or account for a new gameplay discovery.
==Common rulesets by game==
*Red Mario/Moyashi Ruleset for Super Smash Bros. in Japan
*N64 BR Ruleset for Super Smash Bros. in America
*SBR Ruleset for Super Smash Bros. Melee
*Summary of various rulesets for Super Smash Bros. Brawl
*Summary of various rulesets for Super Smash Bros. 4
*Summary of various rulesets for Super Smash Bros. Ultimate
==See also==
*Stage legality
*Historical rulesets
Category:Competitive play
Tourney (SSB4-Wii U)

Tourney was an online multiplayer mode in . It had been split into two distinct sub-types - Normal and Regular. As of November 8, 2017, Tourney has been removed from the Online Menu, coinciding with the termination of .
==Normal Tourney==
Normal Tourneys were those set up by the community. The organizer of the tournament could set multiple rules, such as whether or not items are on, the length and start time of the tourney, the availability of custom fighters, stage choice, its name, and more.
Once the tournament start time had passed, until the finish time passed or someone satisfied the win condition, matches were played continuously, with players being assigned matches at random. Once the tournament ended, the results are shown until the tournament was deleted. Players could only be registered for four tourneys at any time, of which no more than two could be their own.
==Regular Tourneys==
Regular Tourneys worked much like the Tourney modes of the previous games, except all tournaments were run by Nintendo. At any one time, there were multiple tourneys of differing sizes (small allowing 8 players, medium allowing 16, and large allowing 32) and rules that any player could enter. Once registered, the player had to wait until the start time, when all players started the tournament simultaneously. After either winning or losing, any player could view a replay of any match. There were many types of these tourneys, with items on or off, and more than the online modes, which as of 1.1.2 included free-for-all or 1-on-1 matches, the choice of For Fun (items on, all stages besides Final Destination available) and For Glory (items off, typically or Ω forms only) with additional custom moves on, custom moves and equipment on, a choice of 1 or 2 stocks, and Battlefield only tourneys. However, 1-on-1 matches had their time limits reduced to 3 minutes in comparison to For Glory's 5 minutes, though there are still usually 2 stocks.
==Trivia==
*Nintendo originally announced the Regular Tourney feature would be discontinued on September 30th, 2016, however, it continued to run until November 8, 2017 for unknown reasons.
Category:Multiplayer modes
Category:Modes (SSB4-Wii U)
Tourney (SSBB)

Tourney ( Tournament) is a multiplayer feature in Super Smash Bros. Brawl. Unlike its Melee predecessor, it now only covers single-elimination brackets - the Winner Out and Loser Out features included in Melee are now part of another mode, Rotation.
==Features==
In this mode, players compete in a single-elimination bracket, with the following options:
*The number of competitors in a tournament, up to 32 (or 27 in three player tournaments)
*The number of computer and human players in a tournament
*How many players fight in each tournament match
*How stages are selected
*The CPU level of computer players (Levels 1-9 as well as a random option)
*Handicaps for individual players and computers
*Set a player to "Drop out" computers that will automatically drop out when their match comes, effectively allowing byes if numbers are uneven
*Switching the initial form of a character who has multiple forms by pressing on a Wii Remote, on a Wii Remote + Nunchuk, or tilting the right on a Classic Controller or the on a GameCube Controller
==In competitive play==
Despite being specifically designed for tournaments, this mode is almost never used for large scale tournaments. The drop from 64 players to 32 players makes this method even more inefficient and time-consuming with the problem of every player needing to use the same system persisting. Other problems remain like brackets being restricted to single match sets, single-elimination and random seeding, as well as the inability to change characters between games is also inconducive to competitive preferences. Other options have been used over the years like TioPro, Challonge, Start.gg, or even writing the bracket down by hand.
==See also==
*Tournament Mode (SSBM)
*Tourney (SSBU)
*Tournament
Category:Multiplayer modes
Category:Modes (SSBB)
Tourney (SSBU)

Tourney (, Tournament) is a multiplayer mode in Super Smash Bros. Ultimate. In this mode, players enter a tournament bracket and battle each other, with the winner of a game moving on to the next level of the bracket. The final two players battle in a grand finals game, and the winner of that game is declared champion. As with Brawl, up to 32 players are allowed, as opposed to the 64 max players of Melee and for Wii U. The rules for games in the tournament can be adjusted with most of the same options as other competitive modes.
This mode supports the use of amiibo, with up to 32 Figure Players allowed to be used at once. Multiple players can use the same characters with the same palette swaps if they like, making it the only offline mode where players can do so. The seeding can be reshuffled at the start of the tournament in case the organizers are unsatisfied with the random seeding and wish to change which players fight each other. CPU and FP only fights can be skipped, but Figure Players do not earn experience. 
As with Squad Strike, rulesets can be configured separately from the main Smash mode.
As part of the Version 4.0.0 Update, an Online Tourney mode was added, making this iteration of Tournament Mode to be the first in the series to be offered both offline and online.
==In competitive play==
Despite being specifically designed for tournaments, this mode is almost never used for large scale tournaments. The ability to manually seed brackets is a notable improvement over the systems in Melee and Brawl. However, no other problems from previous games (such as a 32 player limit, all players needing to use the same system offline, brackets being restricted to single match sets, single-elimination, as well as the inability to change characters between games) were fixed. Other options have been used over the years like Start.gg or writing the bracket down by hand.
==Gallery==
SSBU Tourney screenshot 1.jpg|A tournament bracket
SSBU Tourney screenshot 2.jpg|Creating a tournament
==Names in other languages==
==Trivia==
*The announcer's voice clips where he shouts "Round 1", "Round 2" and "Round 3" are previously unused voice clips found in both versions of Smash 4's data. This is also the case in voice clips used for the s.
*The announcer's voice clip where he shouts "The champion is..." seems to have an error at the beginning, as it starts with a slight pause. This is more noticeable when played in Sound Test. This was not the case in SSB4, as the announcer did not vocalize on the champion screen.
*When playing in an online tournament, there's an unknown glitch which causes some characters who are currently using an alternate costume to use their default costumes in-battle.
==See also==
*Tournament Mode (SSBM)
*Tourney (SSBB)
*Tourney (SSB4-Wii U)
*Online Tourney
Category:Modes (SSBU)
Towtow

Towtow (, Towtow) is a more powerful enemy that appears in Super Smash Bros. Brawls Adventure Mode: The Subspace Emissary and first appears at the Sea of Clouds. Usually, Towtows are found fast asleep while bearing a peaceful expression on their face. However, after being awoken from this defenseless state by attacks or other noises, they take on a more aggressive look and will constantly charge at and bite any nearby fighter whilst emitting electricity from their bodies. If awakened Towtows are left alone, they will return to their slumbers. Towtows are programmed to wake up whenever the ground is triggered to shake while a Towtow is present, including defeating enemies, bouncing off surfaces in knockback and certain moves and actions.
==Damage taken==
==Trophy==
Towtows only appear in their awoken state when the player captures them as a Trophy.
==Gallery==
TowTowAwake.jpg|An awoken Towtow.
TowtowLunge.jpg|Its charging attack.
Towtowtrample.jpg|A Towtow about to charge at the player.
==Trivia==
*There is a Towtow in The Ruins which will spawn in already awoken. This Towtow also takes longer than usual to make it go back to sleep the first time.
==Names in other languages==
Category:Super Smash Bros. universe
Category:Common enemies
Category:Trophies (SSBB)
Trackball

A Trackball is a fixed item in The Subspace Emissary in Super Smash Bros. Brawl. Trackballs first appear in The Jungle as pink spheres attached to silver pathways. Attacking the circle causes it to speed along the path, damaging and often KO'ing any enemies it hits. The strength of the attack used to hit it affects how fast and how far the Trackball moves, as well as how much damage it does (except Subspace Trackballs, which do not slow down). If a Trackball's track is "open" (that is, it has a start and an end), the Trackball will return to its starting point once it reaches the end or runs out of momentum (doing no damage on the way back). On the other hand, if the path is a closed circuit, the Trackball will remain where it stops once it loses all momentum. Trackballs cannot be hit while in motion.
Trackballs generally appear in two cases: to help in areas with many enemies or to unblock paths with certain blocks that only Trackballs can break (known as Trackblocks). Trackblocks will be destroyed no matter how fast a Trackball is moving (unless it's in reverse).
While Trackballs are generally activated by attacks, there are areas (for example in The Great Maze) that feature "chains" of Trackballs. When hit, the first Trackball will smash into the other Trackballs, which causes them to move at their greatest possible speed (regardless of how fast the original was moving).
There are a few Giant Trackballs in The Wilds II. Their paths remain invisible until they are struck and they deal more damage.
On higher difficulties, Trackballs are harder to move, and lose momentum faster, meaning they must be hit harder and more frequently to destroy enemies.
==Gallery==
File:Trackball SSE.jpg|Trackblocks in Subspace (Part II)
File:Trackblock SSE.jpg|Mario breaking trackblocks
File:Giant trackball.jpg|A giant trackball. Note the size of the trackball in relation to Pit.
File:CrookedTrackball.png|A trackball with an irregular path.
Category:Subspace Emissary
Category:Stage parts
Trailer (disambiguation)

The following articles document the many trailers created to advertise installments of the Smash series. These articles do not cover television or pre-roll commercials nor the Nintendo Directs that have often been used as a vehicle for trailers, and instead covers promotional videos typically meant to reveal either the game itself, features and modes, or specific characters for the first time, usually shown at conferences or live-streamed on the internet.
*A trailer for Melee was shown at E3 2001.
*Brawl trailers
*Smash 4 trailers
*Ultimate trailers
Tree-grabbing

Tree-grabbing, also known as the Fast Like Tree grab, is a technique in Super Smash Bros. Melee that allows Marth to grab behind him out of his running animation, comparable to pivot grabbing in later installments. To perform this technique, the player must start running (takes 15 frames), hit down to Dash Cancel (up to 6 frames), then dash forward again. After the 3rd frame, quickly pivot the opposite way then grab. The player can use it both offensively and defensively with incredible results.
The name was coined by FASTLIKETREE.
==Video of Tree-grabbing==
Category:Techniques (SSBM)
Category:Character-specific terminology
Category:Advanced techniques
Category:Marth
Category:Marth (SSBM)
Tri-Crescendo

Tri-Crescendo (sometimes spelled tri-Crescendo) is a Japanese video game development studio. It was founded in February 1999 by , who used his experience as a sound programmer to be the main sound designer for all games developed by . Alongside these duties, the company would eventually branch out into full game development, acting as a support team for other companies. Their first co-development was alongside Monolith Soft for : Eternal Wings and the Last Ocean. They most frequently collaborate with Bandai Namco, such as with the series and . They worked as a support developer for Super Smash Bros. 4 and Super Smash Bros. Ultimate.
==In Super Smash Bros. 4==
Tri-Crescendo acted as a support developer for this game, specifically in planning, programming, and design.
A remix of the main battle theme from Baten Kaitos Origins, , plays on the Gaur Plain stage in . 
==In Super Smash Bros. Ultimate==
Tri-Crescendo returned as a support developer for this game, specifically in programming and design.
Sagi, the main protagonist of Origins, and Milly, a party member from Origins, appear as spirits in Super Smash Bros. Ultimate.
 returns, now only playing on stages with music listed in the "Other" and, as of version 8.1.0, "Super Smash Bros." categories.
Category:Game developers
Tri-state Power Rankings

The Tristate Power Rankings is a list compiled by a pre-selected panel which lists the most powerful smashers of the Tristate Area: New Jersey, New York, and parts of Connecticut and Pennsylvania.
==Melee== 
===Tristate Fall/Winter 2018-2019===
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===June 4th, 2014===
The following system was used to rank the players:
*If a player was ranked on the previous power rankings, they must attend at least two tournaments.
*If a player was not ranked on the previous power rankings, they must attend at least three tournaments.
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Panelists: , , , , 
===February 9th, 2014===
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===November 17th, 2013===
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===August 13th, 2013===
*Note that Pennsylvania was left absent for these rankings.
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===February 2008===
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==Brawl==
===December 2013===
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===July 25th, 2013===
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===March 14th, 2013===
NOTE: ZeRo was added as an honorary member before he moved back to Chile.
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===Fall 2011===
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==Smash 4==
===March 2015===
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===November 2014===
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==External links==
*Current Brawl rankings
*July 25th, 2013 Brawl rankings
*Current Melee rankings
*March 14, 2013 Brawl rankings
*2018-2019 Melee PR
Category:American Power Rankings
Triforce Tryouts

Triforce Tryouts () was an Event Tourney based around series. It ran from 6 a.m. on May 29, 2020 to 6 a.m. on June 1, 2020 (). During the event, only characters and stages (except for Temple) from the Zelda series could be used. Additionally, only spirits from The Legend of Zelda series were awarded as prizes.
==Description==
:This tourney focuses on fighters and stages from the The Legend of Zelda series.
:Taking part will earn you a spirit from the series. The further you advance, the better the spirit you'll win!North American event page
==Rules==
*Format: Smash
*Rules: Time
*Time Limit: 2:30
*FS Meter: On
*Items: Medium
==Available fighters==
 	 	 	 	 	
Fighters	Fighters	Fighters	Fighters	Fighters	Fighters
 	 	 	 	 	
==Available stages==
 	 	 	 	 	 	 	
Stages 	Stages 	Stages 	Stages 	Stages 	Stages 	Stages 	Stages
Hyrule Castle	Hyrule Castle	Great Bay 	Great Bay 	Bridge of Eldin	Bridge of Eldin	Pirate Ship 	Pirate Ship
Gerudo Valley	Gerudo Valley	Spirit Train	Spirit Train	Skyloft 	Skyloft 	Great Plateau Tower	Great Plateau Tower
==Names in other languages==
==Trivia==
*Triforce Tryouts is tied with Series Clash! DK Vs. Kirby! for the least amount of available fighters for an Event Tourney, with 6.
*Temple is the only Zelda stage in Ultimate to not appear in this Tourney, likely because of its large size
==References==
Triple EXP and SP!

Triple EXP and SP! was a Spirit Board event that tripled the EXP and SP earned when defeating spirits. It ran from 6 a.m. on July 18, 2019 to 6 a.m. on July 21, 2019 ().
==Description==
:During this event, EXP and SP earned on the Spirit Board will be tripled!
:Seems like a good time to get in some spirit training!Event page
==Names in other languages==
==References==
Trophy (disambiguation)

Trophy can refer to:
*Trophy
*Trophy Box, a method of displaying groups of trophies in 
*Trophy Collector, a mode in Melee
*Trophy Stand, the circular base at the bottom of trophies
*Three different events in Melee
*Trophy Rush, a mode in Smash 4
*Trophy Shop, a "store" in Smash 4 where players can buy trophies
Trophy Box

A Trophy Box is a method of displaying and collecting trophies in . There is a total of 92 and they can be accessed with a button press while viewing in the trophy gallery. Trophy Boxes follow a theme and usually are associated with a series. Each Trophy Box that is finished has a golden "COMPLETE" plaque in the bottom right corner. Some Trophy Boxes cannot be viewed until at least one trophy within it has been obtained; this mainly applies to unlockable content.
==List of Trophy Boxes==
Name	Name	Trophies	Trophies	Trophies	Trophies	Trophies	Trophies	Trophies	Trophies	Image
==List of trophies that do not appear in Trophy Boxes==
Series	Trophies
 	Blast Box, Bumper, Motion-Sensor Bomb, Team Healer, Timer
 	Baby Daisy, Banzai Bill, Birdo, Bowser (Alt.), Bowser Jr. (Alt.), Daisy, Daisy (Baseball), Dr. Mario (Alt.), F.L.U.D.D., Ghosts (Luigi's Mansion), Grass, Hothead, Li'l Oinks, Luigi (Alt.), Mario (Alt.), Metal Box, Peach (Baseball), Toadette, Toadsworth, Waluigi, Whomp
 	Hammer, Hammerhead, King K. Rool, Kritter, Spring, Zinger
 	Cucco, Fairy Bottle, Ganondorf (Alt.), Heart Container, Link (Alt.), Sheik (Alt.), Toon Link (Alt.)
 	Samus (Dark Suit)
 	Dragoon, Galacta Knight, King Dedede (Alt.), Kirby (Alt.), Knuckle Joe, Lor Starcutter, Magolor, Meta Knight (Alt.), Tac
 	Falco (Alt.), Fox (Alt.), Krystal, Smart Bomb, Tricky
 	Koffing, Substitute Doll, XerneasDLC-only trophies: Mewtwo, Mewtwo (Alt.), Psystrike
 	Captain Falcon (Alt.), Deathborn
 	Flying Man, Ness (Alt.)DLC-only trophies: Lucas, Lucas (Alt.), PK Starstorm (Lucas)
 	Black Knight, Ike (Alt.), Marth (Alt.), Robin (Alt.)DLC-only trophies: Roy, Roy (Alt.), Critical Hit (Roy), Corrin, Corrin (Alt.), Torrential Roar
 	Dark Pit (Alt.), Pit (Alt.), Reaper, Souflee
 	Wario (Alt.)
 	Iridescent Glint Beetle, Pellets
 	R.O.B. (Alt.)
 	Villager (Alt.)
 	Bionis, Mechonis, Shulk (Alt.)
 	Duck Hunt (Alt.)
 	Jet, Shadow the Hedgehog
 	DLC-only trophies: Ryu, Ryu (Alt.), Shin Shoryuken / Shinku Hadoken, Ken
 	DLC-only trophies: Cloud, Cloud (Alt.), Omnislash
 	DLC-only trophies: Bayonetta, Bayonetta (Alt.), Jeanne, Rodin, Bayonetta (Original), Cereza, Infernal Climax
Others	Barbara, CommanderVideo, Globox, Prince of Sablé, Rayman, Saki Amamiya, StarfyDLC-only trophies: Inkling
Category:Lists
Category:Trophies
Category:Trophies (SSB4-Wii U)