nyuuzyou/wikis huggingface dataset:
Player characters

Player characters are the "avatars" of the players of Star Citizen. These characters follow our commands and allow us to act through them, ultimately affecting both the universe and the players around us.
Many mechanics exist to allow these characters to properly function; including character creation, reputation with Non-Player Characters (NPCs), and death. These mechanics are subject to change. 
==角色创建==
Each character begins with character creation; the player designs their character "in-fiction" and designates a beneficiary in case of death, such as a son, uncle, or someone entirely new. The character then goes through UEE Navy training and begins the Squadron 42 campaign. At any point, the player may choose to "opt-out" of the training and UEE registration to jump their character right into Star Citizen.
== 声望 ==
Reputation is the attitude and history that other NPCs and companies have towards the character. Based on past interactions, jobs, and contracts, NPCs may behave more or less favourably towards the character than to a stranger. A positive reputation may earn higher pay, secure more valuable contracts, or gain additional support. 
The current reputation system in the Star Citizen Alpha is Crime rating, which determines how lawful or unlawful a player is. Certain actions, like destroying neutral ships or disabling comm arrays, will increase your crime rating. 
=== Citizenship ===
Citizenship is a status within the UEE held by exemplary members of society, elevated from civilian status. They enjoy greater benefits within the UEE, such as reduced taxes and the ability to work for the government. Player characters can also gain and lose citizenship just like any person in the UEE, gaining or losing their benefits accordingly.
== 受伤和死亡 ==
When a character ventures out into space, they put themselves at risk of injury and death; with greater risk in certain areas and with certain occupations. Each character can brave death several times before eventually succumbing to their injuries. When a character is "killed", they are revived at the nearest medical hub with new injuries and implants, leading to a scarred, rugged character. Eventually, a character that has died too many times will be truly killed, and the beneficiary named in character creation will inherit that characters' life.
Overall, it is expected that a character will survive six or more "deaths" before eventually perishing, though the method of death also has an impact on its severity. 
===Passing on===
The beneficiary of a dead character inherits all of their materials belongings: equipment, inventory, cargo, ships, etc. Additionally, they will inherit slightly diminished reputation and faction alliances that were earned in the previous characters' life. This allows a character to utilize past reputations and alliances, or to move forward and start a new life without all of the repercussions of having once been a pirate.
==References==
Plumetail

The Plumetail is a Constellation-class vessel belonging to Sharona Sirene. It is a Mark I vessel, meaning that it does not have the P-52 Merlin snub ship, but had been heavily upgraded with an A&R Centurion plasma cannon, and concealed missile racks and laser gatling guns. Unlike the current Mark III Constellation, the cockpit only seats two.
== References ==
Category:Named civilian vessels
Category:Civilian Constellation-class vessels
en:/Plumetail
Pluto

Pluto (Sol IX) is a dwarf planet primarily made of ice and rock located in Sol. It was the first major Kuiper Belt object to ever be discovered.
== Atmospheric Composition ==
Pluto's tenuous atmosphere is composed of Nitrogen (N2), Methane (CH4) and Carbon Monoxide (CO) which are in equilibrium with their ices on Pluto's surface.
== Natural Satellites ==
=== Charon ===
The gravitational influence of Charon on Pluto is such that the pair has been classified and unclassified as binary dwarf planet multiple times since its discovery in 1978.
== See also ==
* 
== References ==
Point Wain Emergency Shelter

Point Wain Emergency Shelter is a shelter designed for emergency use, located on microTech.In-game observation in Alpha 3.10.0
==Visitor information==
Details	Details 	Details
Travel 	Map marker 	✓
Travel 	Quantum marker 	✓
Hazards	Extreme cold 	Extreme cold
Control	Jurisdiction 	microTech
Control	Comm-array coverage	✓
Control	Armistice zone 	✗
Control	Private property 	✗
Landing accomodation	Landing accomodation	Landing accomodation	Landing accomodation	Landing accomodation	Landing accomodation
Pads 	Small 	Medium 	Large 	X-large 	
Pads 	Unavailable 	Unavailable 	Unavailable 	Unavailable 	
Hangars 	Small 	Medium 	Large 	X-large 	
Hangars 	Unavailable 	Unavailable 	Unavailable 	Unavailable 	
Surface landing 	Available 	Available 	Available 	Available 	
===Stores & services===
Service 	Provider
Commodity trading 	Unavailable
Delivery handling 	Unavailable
Repair, rearm & refuel 	Unavailable
Ground vehicle spawning	Unavailable
Clothing 	Unavailable
Armor 	Unavailable
Weapons & utilities 	Unavailable
Ship components 	Unavailable
Ship sales 	Unavailable
Ship rental 	Unavailable
Ship spawning 	Unavailable
Fine payment 	Unavailable
== Gallery ==
==References==
Polar

The Aegis Dynamics Polar is a Cooler, which can be equipped on a Size 1 Cooler mount.
==Product description==
Built to the high demands of daily military service, Aegis' Polar cooler features a reinforced frame for increased durability. You can rest assured that when you drop into the fires of combat, the Polar will keep your ship cool.Platinum Bay 2019-11-11
==Standard on==
Last updated with info from patch 3.7.Polar on scdb
Manufacturer 	Ship
Anvil Aerospace	F7C-M Super Hornet Heartseeker
Anvil Aerospace	Terrapin
Banu 	Defender
==Buyable at==
Last updated with info from patch 3.9.1. 
Location 	Store 	Price (UEC)
GrimHEX 	Dumper's Depot	17,550
New Babbage 	Omega Pro 	17,550
Port Tressler	Platinum Bay 	17,550
R&R HUR-L2 	Platinum Bay 	19,538
R&R HUR-L4 	Platinum Bay 	19,755
==Gallery==
==References==
en:/Polar
Polo Initiative

Senator Kyle Polo first introduced the 10% across the board cut in military spending, now remembered as the failed Polo Initiative, in the UEE Senate as a bill (AD8-4329). When it became clear that there was considerable resistance in the legislative process, Polo withdrew it from consideration and reintroduced it as an initiative, to be voted on by the general population of UEE Citizens.
Other names attached to the effort are:
* Arthur Warro - known for his role as "architect" of the Polo Initiative. He is the political attache to Senator Polo.
* Witness Jeda Cavendash who asked Polo to draft the legislation.
The Attack on Vega II and the increase in hostilities with the Vanduul doomed the initiative and it was defeated when up elections were held. Polo also lost his seat to Sean Debinavi, a Universalist from Quinton.
== See also ==
* 
* 
* 
== References ==
Category:Lore
Category:History
Category:Historical Events
en:/Polo_Initiative
Ponos

The Ponos is a pair of boots manufactured by R6 Pro.
== In-game description ==
Quite simply, R6 Pro's Ponos boots were built for backbreaking work. Constructed out of Thermosulate technology, these waterproof and insulated workboots are rated for sub-arctic environments while the Composite outsole ignores hazards to maintain traction when you need it most.
== Development ==
The female version of Ponos was implemented in Alpha 3.13.In-game survey in Alpha 3.13
== References ==
en:/Ponos
Pontes

The Wei-Tek Pontes is a size 3 grade C military quantum drive. When placed under stress tests, the proprietary alloys used by Wei-Tek to build the Pontes proved themselves against competitors in the same class.Pontes on scdb
==Default Loadouts==
*Starfarer Gemini
*Caterpillar
== Buyable at ==
Last updated with info from patch 3.9.1.
Location 	Store 	Price (UEC)	
Area18 	Dumper's Depot	122,738 	
Port Olisar 	Dumper's Depot	117,850 	
Port Tressler	Platinum Bay 	117,850 	
R&R CRU-L1 	Platinum Bay 	117,818 	
R&R CRU-L5 	Platinum Bay 	125,471 	
==References==
Poseidon

Poseidon is a next-generation fusion engine unveiled by RSI in 2214. While the standard fusion engine utilized a specific impulse of 130,000 seconds, Poseidon is capable of achieving speeds close to 18,600 miles per second, or 1/10th the speed of light while increasing the specific impulse to 375,000 seconds, the Poseidon also feature augmented hydrogen-scrubber technology in order to better facilitate fuel collection while in flight.
The engine consists of three micro-reactors hardwired into a series of relays and scrubbers. During flight in deep space, the scrubbers collect hydrogen which are then filtered and funneled into the fusion reactors. What was particularly ingenious about this engine was the Terrestrial Atmospheric Applicators (TAA). These applicators could be activated when entering into a foreign planets atmo and the engine could extract necessary elements from the air, thus maintaining its fuel rate.
== References ==
Category:Lore
en:/Poseidon
PowerBolt

== Product description ==
The PowerBolt provides all the power and performance you need for your journey through the stars. You can trust Lightning Power to get you there.Dumper's Depot 2019-11-29
==Standard on==
Last updated with info from patch 3.7.PowerBolt on scdb
Manufacturer	Ship
 	Avenger Stalker
 	F7C Hornet
 	Reliant Kore
 	300i
==Buyable at==
Last updated with info from patch 3.7. 
Location 	Store 	Price (UEC)
Area18 	Dumper's Depot	8,160
GrimHEX 	Dumper's Depot	9,621
Port Olisar	Dumper's Depot	9,619
R&R HUR-L5 	Platinum Bay 	8,726
== Gallery ==
== References ==
en:/PowerBolt
Predator Scattergun

The Apocalypse Arms Predator Scattergun is a size 3 vehicle ballistic scattergun.In-game description 3.10.0
== Model ==
=== Special editions ===
* Predator Scattergun Sharkmouth Edition: Black and red livery only available to Legatus or higher ranked Concierge backers (USD $25k pledged).
== Gallery ==
== References ==
en:/Predator_Scattergun
Prime

Prime is the capital city of Terra, a beautiful bayside mega-city built on the foundations of two of the original colony ships. A stark contrast to Earth's metropolises, everything in Prime was planned by the original settlers, leading to a much greater balance between nature and civilization than is found elsewhere in the Empire. Unlike many cities, Prime's primary landing zone is located away from the city to reduce pollution and air congestion. The TRT monorail runs pilots to and from their hangars. Don't let the relaxed atmosphere fool you though; Prime has everything New York or Moscow has, from ship upgrade stores to black market opportunities. The city itself divides into two major regions; the sparkling Downtown and the lower class residential region known as The Blocks. Opportunities for visitors are available in both portions of the city.
Prime is located on Zaffre Bay by the Animas Sea and includes islands connected by bridge. The city backs onto a steep mountain range.
Generally cited as the pinnacle of Human environmental design, the capital city of Prime is designed to seamlessly integrate with its environment. A true mecca of fashion and art, Prime also serves as a crossroads of civilizations, even drawing upon architectural design aesthetics from the Xi'an. The city hosts Prime Fashion Week, regarded as a premier runway show by fashion lovers across the Empire, with tickets available through Concierge service Imperial Access.Chairman's Club Concierge Handbook 2947 (physical publication)
At the waterfront along the Promenade after dark, one may witness Lumo, a dazzling light show set to a custom score composed by Pieter Le'Ver where millions of windows illuminate to portray the city's rise from the foundations of the two original colony ships.
==Locations by District==
===Archer===
*Corona Pier
*Fort Kendo
*Ramius Avenue
*Cion Boulevard
===Barrows===
*The Blocks
*Hope Street
*Wilton Street
*Hevemeyer Avenue
*Carroll Heights
*King City
===Corsa===
*Landing Zone
*North Keefe Boulevard
*Talisman Plaza
*Joyce Parkway
*Metro Center
*W101 Street
*W92 Street
===Downtown===
*City Center
*W54 Street
*C49 Street
*C38 Street
*C61 Street
*W38 Street
*E48 Street
*E3 Street
*Corsair Place
*Arrow Circle
*Trent Street
*Kahn Street
*4th Avenue
===Telli===
*South Keefe Boulevard
*Strand Plaza
*The Shallows
*White Market
===Quast Island===
*Castor Point
*Shio Avenue
*Vanderli Hills
*Pierce Boulevard
===Yards===
*Port Wylie
*Walsh Street
*Tremblor Boulevard
*Blair Road
*Edison Road
*Sirius Street
*Adis Place
===Unknown 1 (Island connected to Corsa via Yul Bridge & Unknown 2 via Oceania Bridge)===
*Tesela Street North
*Mt Simone Hill
*San Joaquin
===Unknown 2 (Coastal region bordering Corsa & Downtown + Oceania Bridge to Unknown 1)===
*Perry Center
*E91 Street
===Unknown 3 (Region bordering Telli, Barrows & Yards in Zaffre Bay)===
*Vernon Bay
*Alesia Street
*Olympia Boulevard
*Saint Marcel
===Unknown 4 (Inland region bordering Downtown & Barrows)===
*Artemis Plaza
*Katz Square
*Gavin Center
*Bayce Boulevard
==Gallery==
Early WIP video
==References==
en:/Prime
Pro Tem Group Warrant Contract

The mission Pro Tem Group Warrant Contract is an introductory contract from Northrock Service Group that tasks the player with taking down three targets in the Hurston vicinity within 25 minutes of accepting the mission.
== 任务描述 ==
嘿，
最近过的还不错吧。我可能已经联系过你了，但我需要再确认一下，顺带容我自我介绍。我是来自北境之岩服务团队的一名后勤官员，这个团队是斯坦顿星系里数一数二的独立安全服务提供商，我们正在为多个主要政体提供安保服务，当然也包括一些私人公司。这次我来联系你，是因为我们相信像你这样有才能的人能够为我们的客户带来不少帮助。
当然不仅如此，重要的是我认为你非常适合我们这个组织。我们的合约承接者得到的平均报酬比许多竞争对手给出的都高出不少，同时那些承接者均表示非常享受这种具有挑战性的任务。
北境之岩向来都以高标准高效率著称，所以在与你签署任何正式文件之前，你需要完成一些简单的临时任务来获得与我们签署合约的资格。
我需要你去抓几个被通缉的法外狂徒： (Name 1), (Name 2), 和 (Name 3).
把那件事做完，我们就会考虑给你更多的工作，
希望不久后就能收到您的消息，
布雷登·科查多
后勤官- 斯坦顿分部
北境之岩服务团队
== Rewards ==
*Northrock Employment Status: Junior Associate
*Unlock - Bounty Assignment - Group Warrant (MRT)
*Unlock - Bounty Assignment - Group Warrant (HRT) (also requires Journeyman Tracker License Certification)
*Unlock - Bounty Assignment - Group Warrant (VHRT) (also requires Advanced Tracker License Certification)
== References ==
Category:General Missions
Category:Bounty Hunter Missions
Category:Hurston AO Missions
en:/Pro_Tem_Group_Warrant_Contract
Processed food

Processed food is a nutritional substance that has been transformed trough physical or chemical means into food.
==Trade data==
Location 		Buy 	Sell
Levski, Delamar 		 	1.38
R&R ARC-L1 		 	1.42
Area18, ArcCorp 		 	1.38
Humboldt Mines, Lyria 		 	1.47
Loveridge Mineral Reserve, Lyria 		 	1.47
Paradise Cove, Lyria 		 	1.39
Shubin Mining Facility SAL-2, Lyria 		 	1.47
Shubin Mining Facility SAL-5, Lyria 		 	1.47
ArcCorp Mining Area 056, Wala 		 	1.47
ArcCorp Mining Area 061, Wala 		 	1.47
ArcCorp Mining Area 048, Wala 		 	1.47
R&R CRU-L1 		 	1.39
R&R CRU-L4 		 	1.39
R&R CRU-L5 		 	1.39
Port Olisar, Crusader 		 	1.38
Gallete Family Farms, Cellin 		1.21	
Hickes Research Outpost, Cellin 		 	1.5
Tram & Myers Mining, Cellin 		 	1.36
ArcCorp Mining Area 141, Daymar 		 	1.36
Bountiful Harvest Hydroponics, Daymar		1.34	
Kudre Ore, Daymar 		 	1.36
Shubin Mining Facility SCD-1, Daymar 		 	1.36
ArcCorp Mining Area 157, Yela 		 	1.5
Benson Mining Outpost, Yela 		 	1.36
Deakins Research Outpost, Yela 		 	1.37
GrimHEX, Yela 		 	1.38
Jumptown, Yela 		 	1.36
HDMS-Edmond, Hurston 		 	1.38
HDMS-Hadley, Hurston 		 	1.38
HDMS-Oparei, Hurston 		 	1.38
HDMS-Pinewood, Hurston 		 	1.38
HDMS-Stanhope, Hurston 		 	1.38
HDMS-Thedus, Hurston 		 	1.38
R&R HUR-L3 		 	1.39
R&R HUR-L4 		 	1.37
R&R HUR-L5 		 	1.42
Lorville, Hurston 		 	1.37
HDMS-Anderson, Aberdeen 		 	1.38
HDMS-Norgaard, Aberdeen 		 	1.38
HDMS-Bezdec, Arial 		 	1.38
HDMS-Lathan, Arial 		 	1.38
HDMS-Ryder, Ita 		 	1.38
HDMS-Woodruff, Ita 		 	1.39
HDMS-Hahn, Magda 		 	1.38
HDMS-Perlman, Magda 		 	1.38
Port Tressler, microTech 		 	1.56
 
== References ==
en:/Processed_food
Project Cold Boot

Project Cold Boot was a MISC High Industrial (MISC-HI) spacecraft project launched to develop additional revenue streams from existing MISC assets using limited resources. The Prospector is the most famous ship to come out of the project.David Ladyman and Ben Lesnick, Whitley's Guide: MISC Prospector, Jump Point, vol. 6, no. 6, pp. 31-34, 2018-06-29.
== Projects ==
=== Review of the Freelancer light transport ===
In 2910, after the successful modification of the base Freelancer for both survey and fire suppression missions, MISC was keen to study even more niche uses for the chassis. To that end, MISC's management reluctantly agreed to write off nine Freelancers which were transferred to the Cold Boot team. The Cold Boot team began by spit-balling potential roles for a purpose-built
Freelancer variant, which ranged from ordinary combat support drones to fire suppression spacecraft. With nearly three hundred rough concepts, the team voted to divide into three design groups to pursue more advanced physical development of the top three options.
==== Freeminder ====
The Freeminder was a business-oriented design which was to be a secure data relay. By 2914, the Freeminder team proved unable to produce an effective prototype, with the Freelancer's internal space unsuited to shielding the number of system blades needed for the project.
==== Observer ====
The Observer was an armored space-to-ground reconnaissance vehicle aimed for a military contract. The concept had proven spaceworthy in simulations and a great deal of work had been done constructing the alternative, transparent nose cone for the physical build when word that the rumored ground reconnaissance contract had been withdrawn due to a shifting military budget. The incomplete prototype remained on display at MISC's Los Arenas laboratory for years and was eventually scrapped.
==== The Miner / Prospector ====
The Miner was a dedicated mining ship and it was considered the least likely to go forward in 2910. It was widely considered that both terrestrial and asteroid mining were simply operations to large-scale and could only be profitable when funded by major corporations, not by individuals with small mining ships. In a world where 400-meter mining platforms could strip small asteroids in a matter of hours, it didn't seem practical that an individual operator would ever pursue mining. Despite the odds, the ship ultimately developed into the Prospector, the most famous ship to come out of the project.
== See also ==
* Freelancer
* Prospector
== References ==
Category:Lore
en:/Project_Cold_Boot
Project FarStar

Project FarStar was an exploration and colony program which run from 2547 until 2681 with the goal to establish the most distant Human colony ever. 
== History ==
The Project was initiated by the UNE in 2547 and continued by their successors (UPE, and UEE) until the program ended in 2681.
During its run in the mid-27th century, around a dozen planets were chosen as colonizable - with Orion III (Armitage) in the Orion-System as the most prominent one, because it subsequently was the point of first contact with the Vanduul in 2681.
Category:Lore
Category:Era
== References ==
en:/Project_FarStar
Project MONITOR

Project MONITOR is an UEE military anti-fighter warship development project that leads to the development of the Aegis Hammerhead. The project was started in March 2765 by the UEE High Command as they issued a request for proposal (RFP) seeking a dedicated anti-fighter platform that could serve as both a key element of the standard fleet screen and as a cost-effective patrol ship to replace the aging Guine-class. Aegis Dynamics was tasked with developing this warship.
== Origin ==
Due to the United Empire of Earth's aggressive military expansion of the 28th century, the UEE focused on technological development and modernization projects intended to prepare for open warfare with an equal or superior foe. A major part of this effort meant defining a more complex order of battle; where a single carrier or destroyer squadron would have once operated with impunity, they now looked to diversify their supply trains, command and control and immediate defense away from a single combat element. It was the immediate defense part that gives UEE the need to initiate Project MONITOR.
== Prototypes ==
Project MONITOR began development in November 2765 by Aegis Dynamics. After 18 months of structural development, in May 2767, the construction of the first prototype (MJX-1) started and lasted for three years. The six initial prototypes suffered from the type of teething issues not uncommon for initial purpose-built spacecraft designs.
=== MJX-1 ===
MJX-1 was retired early due to Quantum drive issues which required a major conceptual overhaul.
=== MJX-2 ===
MJX-2 suffered significant issues with her shield generators.
=== MJX-3 ===
MJX-3 survives to this day and is currently stored at one of Aegis' archive facilities in anticipation of an impending restoration for a museum.
=== MJX-4 ===
MJX-4 was lost with all hands during a flight trial.
=== MJX-5 ===
MJX-5 was converted to full-scale articles and delivered to the Navy. The ship was assigned to reserve units and did not see
action and was scrapped as the Flight IIA models began to come online in 2854.
=== MJX-6 ===
MJX-6 was converted to full-scale articles and delivered to the Navy. The ship was assigned to reserve units and did not see
action and was scrapped as the Flight IIA models began to come online in 2854.
== References ==
Category:Lore
en:/Project_MONITOR
Project Vespa

Project Vespa was a top-secret project to create an ultimate capital ship weapon during the Messer Era of the UEE. This involved attempting to weaponize terraforming technology by terraforming and de-terraforming of Tayac I. The Project was shut down by 2750 until the planet became too 'unstable' to perform any further operations.
The project was initiated by Ivar Messer and ran up until the end of the Messer Era in the 28th century. 
In the last years of the project, the project was overseen by the bureaucrat and Messer crony Derivia Borel in a lab on Persei. Among the participants of this project at that time was also MaxOx's founder Burl Hitchens. Military officials wanted to repurpose his surgical laser tech to create the ultimate capital ship weapon for the Vanduul front. Previously, other weapon manufacturers attempted this but ultimately failed. Hitchens went out of his way to attempt to delay the project, forging information to appear minor advancements but eventually never reaching the goal. Borel ended up cancelling Hitchens' contract and hired a new team. Hitchens intentionally left behind fabricated data to impede any further progress.Jump Point, vol. 7, no. 4
== See also ==
* Thessaly Tayac, a leading Project Vespa scientist
== References ==
Category:Lore
 en:Project_Vespa
Props

Category:Items
Props are items that only serve a decorative purpose and can be manipulated with Interaction Mode.
As of 3.7 they primarily generate in the world inside Player Habs, which vary from player to player. They persist as placed objects only within Habs or Ship Object Containers, otherwise they despawn almost instantly.
The manipulation of props was a talking point during the CitizenCon 2948 Keynote.
== Hab Props ==
*Coffee Cup
*Coffee Cup w/Coffee
*Comb
*Specimen Jar
*Teddy Bear
== World Props ==
*Tortoise 1
*Tortoise 2
These generate near Dumper's Depot in Area18.
== Ship Props ==
=== 890 Jump ===
en:/Props
ProtSkin Undersuit

The ProtSkin Undersuit is a flight suit manufactured by Roussimoff Rehabilitation Systems. It is a part of the Regal-CS1 armor set. It is marked as a Shubin Interstellar security uniform in its game item ID, suggesting that it is being used by the security staff on the Archon Base in Squadron 42. As of Alpha 3.12, it is not available in game.Datamined in Alpha 3.12
==In-game description==
RRS' ProtSkin combat undersuit provides basic protection against impacts and scuffs while serving as a foundation for compatible body armor options.
==Armor components==
Set name 	Undersuit 	Helmet 	Core 	Backpack	Arms 	Legs
Regal-CS1	ProtSkin Undersuit	Regal-CS1 Helmet	Regal-CS1 Core	N/A 	Regal-CS1 Arms	Regal-CS1 Legs
==Model==
There is no base variant of the item.
===Variations===
Image	Name 	Description
 	"Forest" 	
 	"Scarlet"	
==References==
en:/ProtSkin_Undersuit