Postal III

(alternatively Postal 3) is a third-person shooter with open-world elements and a third game in the Postal series. The game was originally a sequel to the legendary POSTAL 2, a open-world first-person shooter game known for its controversial content, it received mixed to negative reviews from critics and overwhelmingly positive reviews from fans due to its dark humor and offensive themes.
Postal III was originally a sequel to POSTAL 2, which would be later retconned by series developer after release. The game was infamous for being outsourced to Akella's subsidiary company, Trashmasters, along with its development trouble due to the Global Recession, and when the game was released, it ended up with negative reviews from both critics and fans of the series. Criticism aside, it is also one of the few Source engine games to feature proper third-person camera support (and without using cheats to enable it), alongside Double Action: Boogaloo and . Postal III features modifications to the engine.
==Technical Info and Features==
Postal III runs on modified version of Source 2009, with the following features added:
; Postal3Script
: A unique FSM (Finite State Machine) scripting language used for AI and mission logic. Unofficial documentation of this scripting language created by the Catharsis Reborn team can be found here.
; VPK V1 Support
: Postal III has support for VPK V1, although completely unused (borrowed from ), requires using 's , and placing the VPK file inside (or game folder correspending to ). By default it is acting like , looking for a on startup from the game folder.
;Subtitles/Closed Captions for Bink video
: A similar feature first introduced since , but it was implemented differently, using files. This feature is only used when Postal III was launched while the Steam client is set to the German language (or by using the command line argument. All subtitle files are located in and can be edited using a simple plain text editor, or the more user-friendly SubtitleEdit, and opening one of the files. This can also be used to make new subtitles for various languages simply by having the right language added in the filename. Subtitles (and localization files for languages in general) are determined by either the Steam client language for the Steam release or the command line argument for the Zoom Platform release. It's also worth noting that aside from the mission-specific text files (located in as by default) the localization specific files for each language (such as certain textures) should be placed in a folder (for the best examples, look at the languages Zoom Platform included with their latest release).
; PhysX
: A physics engine, which can be hardware accelerated, used for cloth simulation in Postal Dude's coat normally but can also be applied to other "cloth" models. Using the console command will make the Postal Dude's coat load a fallback version with preset animations however doesn't disable all PhysX implementation such as . The launch argument not only disables the PhysX coat implementation for the Postal Dude but will completely disable Physx implementation and remove entities. It is currently unknown how to compile models with PhysX support like the Postal Dude's. Models (likely used for testing cloth physics) can be found in . These cloth models use a different system than the Dude's coat and are meant to be placed in maps as entities. Cloth entities also support being "tearable" as can be demonstrated in the file.
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==Missions==
==Development==
Development of Postal III dates back to 2006 when RWS (Running With Scissors), the developer of Postal series, made a deal with Akella (known for publishing the Russian version of Left 4 Dead and Left 4 Dead 2 as well as the Russian version of POSTAL 2, and unofficially called as the Russian EA because of their reputation for publishing games (mainly made in US) for Russian market) to develop Postal III.
Development of the game started in 2007, the game was initially built on the beta version of engine (from August) after Akella licensed the Source engine from . The development initially went well with the game planning to be released around 2008 - 2009. However, in December 2007, and continuing throughout in 2008, the Great Recession had just occurred in most countries, which includes Russia (where Akella was founded) which was especially hit hard. This led to Akella making several bad decisions such as firing the initial Postal III team at Trashmasters (known as A-Team). Trashmaster's B-Team later upgraded the game engine to Source 2009, while also using code from to add new features such as VPK v1 support, which went unused, and scrapping elements of the game such as multiplayer and the open world.
Later, the B-Team was fired with the development of the game being frozen until mid-2010 where the C-Team picked it up and continued development before being fired as well. In the last 6 months, the development was picked up again for the last time by D-Team, getting the game as presentable as possible before releasing the game in November 2011. Three post-release patches (1.10, 1.11, and 1.12) were released shortly after the initial launch of the game in Russia. A fourth patch was meant to be released, however economic constraints forced Akella to shut down Trashmasters in February 2012 before it could be completed.
Due to the result of Great Recession aswell as Akella decisions, along with disagreements between RWS and Akella/Trashmasters, Postal III had shifted both in style, features and design from what was originally envisioned by RWS in their design documents. The free roaming element of missions were still in development around late 2008, before the decision was made to make the game largely linear (as the Source engine didn't support level streaming despite Valve at the time claiming it would, according to Akella, even through that POSTAL 2 open-world was possible even without level streaming). In an interview, Ex-Trashmasters developer Larissa Davidova said that the open-world and advanced AI laid out in the original design documents by RWS's Steve Wik was too complex to implement. Also, several issues arose when updating the engine to Source 2009.
The game was also planned to be released for the and consoles, as well having and ports. This would have made POSTAL III the first Source engine game to support Linux systems before SteamPipe and the update in all Valve games with the exception of those still on previous versions of the engine, as well as making it the 3rd third-party Source engine game (after and ) to be released on consoles. They were cancelled (around 6 months prior to release) due to the issues faced during development, along with performance issues on the console port.
On March 25, 2024, a user named "Senator_Man" (Nick_Senator on Discord) bought an Xbox 360 development kit possibly containing a beta build of Postal III and posted about it on Reddit. Nick_Senator was then directed to the Postal 3 Community Discord where members of the Postal 3 community, as well as some people from outside the community such as MrPinball64, came together to defragment and recover the files. The HDD contained two beta builds of the cancelled console port of Postal III as well as a localization debug build of . One was dated August 16, 2010 which appears to be the Gamescom 2010 demo. Initially the build was non-functional due to the HDD being formatted and the files being fragmented. This required MrPinball64 to manually defragment the files with the assistance of Dink, Tristan885, and Kizoky. On April 1, 2024, the build was repaired to a partially playable state, with only some files remaining fragmented (such as Meet The Zealots map, some BIK files (cutscenes), the NAV files, and a single texture). On the same devkit is an earlier build dated September 29th, 2009. Currently the 2009 build doesn't run as the client, server, and nxphysics dlls are fragmented. It is unknown what event the 2009 build would've been made for as no event that we know of lines up with the date but a texture for the menu saying "Presented at GIC" exists in the build. However efforts have been made to recover and port files from both builds to PC including maps, cutscenes, models, textures, and more that have never been seen before outside of presentation videos or have never been seen at all.
==Release==
In November 2011, Postal III was first released in Russia in retail stores with several physical editions. Later in December 2011, it was released worldwide on Steam with Running With Scissors selling a physical edition through their website, for Windows systems only. Other physical releases included two versions (one with a map and one without) in the region of Austria and Switzerland by Deep Silver as well as two editions released by Cyberfront in Japan. Other ports such as the Xbox 360 port, and other platforms were cancelled due to development problems.
Postal III earned a score of 24 on Metacritic, and POSTAL fans rated the game on Steam, making the user reviews Mixed to Mostly Negative, which makes it the worst ever game in the POSTAL franchise and currently, the worst commercially released Source engine game ever made. The game and its engine are also riddled with bugs, glitches, broken achievements, missing features, poor performance and crashes with bad and unfitting gameplay mechanics like the Karma System as well as a lackluster story that wasn't like previous Postal games. The D-Team at Trashmasters tried their best to patch the game after release by fixing several critical bugs and adding an incomplete "Free Roam Mode" for completing the game, as well as removing the remix of the song "Goodbye Almond Eyes" that Akella hadn't licensed. In the end, it wasn't enough to rescue the game and Trashmasters was shut down as Akella braced for bankruptcy.
Running With Scissors retconned the game several months later by removing the game on their store and then the game's page on RWS's website added a notice to apologize to the POSTAL fans and explaining what happened during the development of Postal III. Later, POSTAL 2: Paradise Lost would release which featured an easter egg that mocked Postal III.
==Post-release updates==
As mentioned above, Trashmasters D-Team were responsible for three post-release patches (1.10, 1.11, and 1.12), which was released to fix several issues related to the game, while also adding few new features to the game, shortly before Akella (including Trashmasters) went bankrupt.
In November 2022, this game was been delisted on Steam, by Valve, due to unknown reasons but, according to series developer Running with Scissors and POSTAL fans, this is possibly related to the DRM issues which was broken by issues with the DRM website (ActControl), the poor quality of the game, as well as the publisher, Akella, going bankrupt and being reduced to a skeleton crew. The game could still be obtained from several other websites like ZOOM Platform and via retail (or resellers) during this time it was unavailable on Steam.
On September 26th, 2023, the ZOOM Platform version of the game has been updated by Zoom Platform team which fixes many bugs including crashing caused by the built-in NoDRM patch. Later between Sep 29 to Oct 1 in 2023, the Steam cover for the game was updated after what remains of Akella gave RWS limited access to the game's store page. Since Oct 14, 2023, the game was made available on Steam again, including the Throwables Crash and Human Shield Crash fixes from the Zoom Platform version, which also makes the Steam version completely DRM-free, however it does not include the Fart Gun DLC nor the config fixes (despite being mentioned in the changelog). The Steam version also removed 2 broken achievements (Champ Whisperer and Mega-Sadist) and one achievement that wouldn't always unlock properly (Bipolar). The game was also more positively received after the October 14th patch. Reviews on Steam after the game was put back on sale changed the Overall Reviews from Mostly Negative to Mixed.
Once again, on October 16, 2023, the Zoom Platform version has been updated to version 1.3, which adds native support for mods without replacing game files, along with new command-line arguments, localizations, and more. Two achievements were (at least partially) fixed in this update: Real American, which would instead count the Meth-Crazed Rhino instead of the Al-Qaeda terrorists, and Kavorkian, which would only work with 2 specific NPCs with the LameWanker manner in the mission "Patrol Mission 2". Kavorkian, however, still has an issue where certain flags aren't set properly and are overridden. A fix for this has already been made, which was later released in the next patch.
Another update was released in December 7, 2023, which completely fixed the Kavorkian achievement. This update also added the official Japanese localization, unofficial Polish localization, fixed the mission-specific loading screens, replaced placeholder "Slave 'Boy' Escort" starting cutscene, fixed "Gay Rodeo" ending cutscenes, fixed skybox textures which was previously pixelated due to the texture filtering and fixed ragdolls & blood flow positions for elderly models. The file has been recreated in order to help mappers add foliage to their maps. This update was later also made available on Steam in January 29, 2024 (which also adds the previous updates, and even the Fart Gun that the developers previously forgot to add to the Steam version).
==Content==
* Main Files (Empty following the last update. Contents moved to both English and Russian Localization depots.)
* Postal III Content (Empty following the last update. Contents moved to both English and Russian Localization depots.)
* Postal III English (p3_english)
* Postal III Russian (p3_russian)
* Fart Gun DLC (Originally only available from the Russian digital storefront Gama-Gama as well as US, Austrian/Switzerland, and Japanese physical releases. Russian store Gama-Gama offered it as a standalone installer as well as being included if you pre-ordered the Postal III Гама-edition). Is now included as a standard in both Zoom and Steam copies of the game.
* Modified version of Source 2009 engine branch (see features here)
== Gallery ==
Postal 3 - Screenshot 1.jpg
Postal 3 - Screenshot 2.jpg
Postal 3 - Screenshot 3.jpg
Postal 3 - Screenshot 4.jpg
Postal 3 - Screenshot 5.jpg
==Trivia==
* An incomplete pre-alpha version (runs on beta version of ) of the game (shown on this gameplay video and in Igormir 2007) from mid to late 2007 was leaked in 2020, which also includes content from Beta versions of and . The leaked build of TF2' was corrupted, but others like Half-Life 2: Episode Two was probably fully playable. See the Postal III - Prototype page and this TF2 build from June 2007 on The Cutting Room Floor for more information.
==External links==
* Official Website on Running with Scissors (Archived, 2020)
* Official Website - News (Archived, 2012)
* Official Website on Akella (Archived)
* ZOOM Platform version of the game.
**Includes some bug fixes not currently on Steam such as achievement fixes, texture fixes, config edits, and Fart Gun DLC by default.
* Steam Store page
* Alternative DRM servers to activate the game
* Postal III SDK
**
* SourceMod template to create mods based off Postal III
** 
* Running With Scissors store page for Steam Keys
** A portion of the money from buying a key on the RWS store goes to Running With Scissors unlike if you buy straight from Steam.
* ModDB page of Postal III
* Original reddit post about the 360 devkit
==See also==
* :Category:Postal III - For anything related to .
* Postal III FGD
* List of Postal III music
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Category:Source 2009 engine branch games
Category:Source games