nyuuzyou/wikis huggingface dataset:
God of War (Dec 23, 2004 prototype)

A prototype of God of War for the PlayStation 2.
==Notes==
*Dated several months before the final build.
*Early Hydra/Kratos.
**No work with cheat L3, R2, L2, R2, R1, L2, R1, L1, R2, Triangle, R2, Triangle.
*Miscellaneous Notes:
**Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
**Game contains dongle protection: No.
==Screenshots==
File:Kratos1.png
File:Kratos2.png
File:Kratos3.png
File:Kratos4.png
File:Kratos5.png
File:Kratos6.png
File:Kratos7.png
File:Kratos8.png
File:Kratos9.png
File:Kratos10.png
==Videos==
<youtube heights="320" widths="224">uaxQZcHzw5g</youtube>
==Origin==
File:Gowdisc.png|Disc front.
==See also==
* Redump entry.
God of War II (Feb 2, 2007 prototype)

A prototype of God of War II for the PlayStation 2.
==Notes==
* Built just four days before the final US build.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
PS2 - God of War II 02-02-07 Disc 1 (1).png
PS2 - God of War II 02-02-07 Disc 1 (2).png
PS2 - God of War II 02-02-07 Disc 1 (3).png
PS2 - God of War II 02-02-07 Disc 1 (4).png
PS2 - God of War II 02-02-07 Disc 1 (5).png
PS2 - God of War II 02-02-07 Disc 1 (6).png
PS2 - God of War II 02-02-07 Disc 1 (7).png
==Origin==
PS2 - God of War II 02-02-07 Disc 1.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
God of War II (Jan 25, 2007 prototype)

A prototype of God of War II for the PlayStation 2.
==Notes==
*Dated several months before the final build.
*Early Magic is available:
**Ice, Atlas, Poseidon Rage.
*Miscellaneous Notes:
**Game is emulatable (in PCSX2): Yes (as of March 26, 2021).
**Game contains dongle protection: No.
==Screenshots==
File:Gsdx 20210326184434.png
File:Gsdx 20210326184457.png
==Videos==
<youtube heights="320" widths="224">KbDtp8B9hgI</youtube>
==Origin==
File:Demo.png
==See also==
*Cutting Room Floor (TCRF)
God of War II (May 5, 2006 prototype)

A prototype of God of War II for the PlayStation 2.
==Notes==
*Dated almost a year before the final build.
*Build for E3
*Early Pegasus
*In the select menu press square to reach a level select menu
*Early Magic is available:
**Ice, Atlas, Poseidon Rage with cheat L3, R2, L2, R2, R1, L2, R1, L1, R2, Triangle, R2, Triangle.
*Miscellaneous Notes:
**Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
**Game contains dongle protection: No.
==Screenshots==
File:Temple1.png
File:Temple2.png
File:Arco.png
File:Poseidon rage.png
File:Atlas.png
File:Ice.png
File:Bladesofchaos.png
File:LOL.png
File:Kill1.png
File:Kill2.png
File:Kill3.png
File:Kill4.png
File:Kill5.png
File:Godofwar2E3Demo title.png
==Videos==
<youtube heights="320" widths="224">Jre8z9XIwj0&t</youtube>
==Files==
==Origin==
File:PS2 - God of War II E3 Playable Demo 06-19-06.jpeg|Disc front.
==Acknowledgments==
A huge thanks to Nex for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
*Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
*Cutting Room Floor (TCRF)
*Internet Archive (IA)
GoldenEye: Rogue Agent (Oct 18, 2004 prototype)

A prototype of GoldenEye: Rogue Agent for the PlayStation 2.
==Notes==
* Compiled approximately 8 days before the PAL and 13 days before the US retail version.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
goldeneyerougeagentbeta7preview_title.png
==Origin==
PS2 - Goldeneye Rogue Agent Beta 7 For Preview only.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Drac and Nex for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
GoldenEye 007: Reloaded (Apr 14, 2011 prototype)

A prototype of GoldenEye 007 Reloaded for the Xbox 360.
==Screenshots==
GoldenEye-Apr142011-LegacyTitle.png
GoldenEye-Apr142011-MissionHall.png
GoldenEye-Apr142011-MainMenu.png
GoldenEye-Apr142011-FullLevelList.png
GoldenEye-Apr142011-FreeCam.png
GoldenEye-Apr142011-FreeCam2.png
GoldenEye 007: Reloaded (Apr 26, 2011 prototype)

A prototype of GoldenEye 007: Reloaded for the Xbox 360.
==Notes==
* Predate the final build by almost 6 months.
* Original filename: 007 - GoldenEye Reloaded (Apr 26, 2011) [Bond2011_M7d_26-04-2011].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
GoldenEye 007: Reloaded (Aug 26, 2011 prototype)

A prototype of GoldenEye 007: Reloaded for the Xbox 360.
==Notes==
* Predates the final build by almost 2 months.
* Original filename: 007 - GoldenEye Reloaded (Aug 25, 2011).rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
GoldenEye 007: Reloaded (Jul 15, 2011 prototype)

A prototype of GoldenEye 007: Reloaded for the Xbox 360.
==Notes==
* Predates the final build by almost 3 months.
* Original filename: 007 - GoldenEye Reloaded (Jul 15, 2011).rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
GoldenEye 007: Reloaded (Jun 1, 2011 prototype)

A prototype of GoldenEye 007: Reloaded for the Xbox 360.
==Notes==
* Seems to be a test compilate for animation testing.
* If this build contains most of the game, this build predates the final by 5 months.
* Original filename: CentralAnimation (Jun 01, 2011 Bond 2011 MS6).rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
GoldenEye 007: Reloaded (Nov 2, 2011 prototype)

A prototype of GoldenEye 007: Reloaded for the Xbox 360.
==Notes==
* Postdates the final build by a month.
* Original filename: 007 - GoldenEye Reloaded (Nov 02, 2011 05.05.18).rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
GoldenEye 007: Reloaded (Nov 7, 2011 prototype)

A prototype/prerelease build of GoldenEye 007: Reloaded for the Xbox 360 from 2011-11-07.
==Notes==
Features a level-select.
Debugging controls:
* X (quick press): toggle stats
* Select: finish/reload mission
==Screenshots==
File:GoldenEye_007-Reloaded-2011-11-07-Game-01.PNG
File:GoldenEye_007-Reloaded-2011-11-07-Game-02.PNG
File:GoldenEye_007-Reloaded-2011-11-07-Game-03.PNG
File:GoldenEye_007-Reloaded-2011-11-07-Game-04.PNG
File:GoldenEye_007-Reloaded-2011-11-07-Game-05.PNG
File:GoldenEye_007-Reloaded-2011-11-07-Game-06.PNG
File:GoldenEye_007-Reloaded-2011-11-07-Game-07.PNG
File:GoldenEye_007-Reloaded-2011-11-07-Game-08.PNG
==Acknowledgments==
Thanks to A Die Hard X60 Collector for preserving this rare artifact of gaming history, and DRW for obtaining and sharing it.
==See also==
Original release on Archive.org.
GoldenEye 007: Reloaded (Oct 20, 2011 prototype)

A prototype of GoldenEye 007: Reloaded for the Xbox 360.
==Notes==
* Postdates the final build by 18 days.
* Original filename: Goldeneye 007 Reloaded (Oct 20, 2011).rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
GoldenEye 007: Reloaded (Oct 5, 2011 prototype)

A prototype of GoldenEye 007: Reloaded for the Xbox 360.
==Notes==
* Postdates the final build by 3 days.
* Original filename: 007 - GoldenEye Reloaded (Oct 05, 2011 06.36.40) [Bond2011XE].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
GoldenEye 007 (Nov 16, 2007 prototype)

A prototype of GoldenEye 007 for the Xbox 360.
==Notes==
* Unreleased Xbox 360 port.
* Original filename: Golden Eye 007 (Nov 16 2007).7z
* Must be extracted into DEVKIT folder on root of HDD to load (ie. HDD:\DEVKIT\Bean\Bean.xex)
* This is the original leak which the FYODOROVNA/"Aug 2007" release is based on, FYODOROVNA includes patches to fix graphical issues & allows loading from any directory.
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
 
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Golden Axe: Beast Rider (Jul 10, 2008 prototype)

A prototype of Golden Axe: Beast Rider for the Xbox 360.
==Notes==
* Compiled over two months before the final retail build.
* TEMP LOADING while loading.
* A/B button icons are different
* Other differences are unknown.
* Game crashes when starting a new game.
* Pressing Back on the main menu activates a level select.
* Bonus features have placeholders.
* XEX information:
** Header Maker ID: 
** Header Product Code: 
** Header Title: 
** Header PE Name: RidersXenon-DVD.exe
** Header Executable Name: /Default.xex
** Header: Executable Checksum (MD5): 51ba82c0a0102c87deadbdcc0779316f
* Miscellaneous Notes:
** Game is emulatable in either Xenia or Xenia-Canary: No (as of December 25, 2022).
*** Issues: FMVs can flicker. Game crashes when starting a new game, might be not related to emulator.
==Screenshots==
Screenshot - 1397032933 2022-12-15 22-17-38.png
Screenshot - 1397032933 2022-12-15 22-17-40.png
Screenshot - 1397032933 2022-12-15 22-17-47.png
Screenshot - 1397032933 2022-12-15 22-17-52.png
Screenshot - 1397032933 2022-12-15 22-17-58.png
Screenshot - 1397032933 2022-12-15 22-18-00.png
Screenshot - 1397032933 2022-12-15 22-18-05.png
Screenshot - 1397032933 2022-12-15 22-18-08.png
Screenshot - 1397032933 2022-12-15 22-18-33.png
Screenshot - 1397032933 2022-12-15 22-18-35.png
Screenshot - 1397032933 2022-12-15 22-18-38.png
Screenshot - 1397032933 2022-12-15 22-18-40.png
Screenshot - 1397032933 2022-12-15 22-18-44.png
Screenshot - 1397032933 2022-12-15 22-18-48.png
Screenshot - 1397032933 2022-12-15 22-18-50.png
==Origin==
X360 - Golden Axe 7-10-08.jpeg|Disc front.
==Files==
Archive Contents:
Download File:
==Acknowledgments==
A huge thanks to ehw, and Sazpaimon for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
 
* Project Deluge: Xbox 360 and Wii (December 25, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Golden Axe: Beast Rider (Jul 2, 2008 prototype)

A prototype of Golden Axe: Beast Rider for the Xbox 360.
==Notes==
* Compiled over two months before the final retail build.
* Title screen is different.
* A/B button icons are different
* Other differences are unknown.
* Game crashes when starting a new game.
* Pressing Back on the main menu activates a level select.
* Bonus features have placeholders.
* XEX information:
** Header Maker ID: 
** Header Product Code: 
** Header Title: 
** Header PE Name: RidersXenon-DVD.exe
** Header Executable Name: /Default.xex
** Header: Executable Checksum (MD5): 11fb531b166a35d08ef8c9a6df971839
* Miscellaneous Notes:
** Game is emulatable in either Xenia or Xenia-Canary: No (as of December 25, 2022).
*** Issues: FMVs can flicker. Game crashes with in game assert error when starting a new game, might be not related to emulator.
==Screenshots==
Screenshot - 1397032933 2022-12-15 22-13-56.png
Screenshot - 1397032933 2022-12-15 22-13-59.png
Screenshot - 1397032933 2022-12-15 22-14-39.png
Screenshot - 1397032933 2022-12-15 22-14-50.png
Screenshot - 1397032933 2022-12-15 22-14-51.png
Screenshot - 1397032933 2022-12-15 22-15-03.png
Screenshot - 1397032933 2022-12-15 22-15-06.png
Screenshot - 1397032933 2022-12-15 22-15-11.png
Screenshot - 1397032933 2022-12-15 22-15-13.png
Screenshot - 1397032933 2022-12-15 22-15-16.png
Screenshot - 1397032933 2022-12-15 22-15-19.png
Screenshot - 1397032933 2022-12-15 22-15-39.png
Screenshot - 1397032933 2022-12-15 22-15-44.png
Screenshot - 1397032933 2022-12-15 22-15-46.png
==Origin==
X360 - Golden Axe 7-03-08.jpeg|Disc front.
==Files==
Archive Contents:
Download File:
==Acknowledgments==
A huge thanks to ehw, and Sazpaimon for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
 
* Project Deluge: Xbox 360 and Wii (December 25, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Golden Axe: Beast Rider (Jul 21, 2008 prototype)

A prototype build of Golden Axe: Beast Rider. The disc is labeled with a date of 2008-07-21, but the XEX file is dated 2008-07-11. This puts it about 6-8 weeks in advance of the NTSC release build.
==Notes==
Press Select within the game to access a debug menu.
==Screenshots==
File:Golden_Axe-2008-07-21-Game-01.PNG
File:Golden_Axe-2008-07-21-Game-02.PNG
File:Golden_Axe-2008-07-21-Game-03.PNG
File:Golden_Axe-2008-07-21-Game-04.PNG
File:Golden_Axe-2008-07-21-Game-05.PNG
File:Golden_Axe-2008-07-21-Game-06.PNG
File:Golden_Axe-2008-07-21-Game-07.PNG
==Origin==
Golden_Axe-2008-07-21-Disc-Small.PNG|Disc front.
==See also==
* Redump.org entry
Golden Axe: Beast Rider (Jun 21, 2008 prototype)

A prototype of Golden Axe: Beast Rider for the Xbox 360.
==Notes==
* Compiled over two months before the final retail build.
* Opening FMV is a work in progress prerender.
* Grammar and text differences.
* Trials of Tyris is known as "Battle Arena Mode" in this build.
* A/B button icons are different
* Game Settings differences.
** Video Setup is called Video Settings in this build.
** Game Options is missing.
** Control settings are present on the main settings list.
** Control layout is different.
* Bonus features have placeholders.
* Cheats and a debugger can be enabled during gameplay.
* Certain prompts are missing.
* HUD is slightly different.
* Pressing Back on the main menu activates a level select.
* Other differences are unknown.
* XEX information:
** Header Maker ID: 
** Header Product Code: 
** Header Title: 
** Header PE Name: RidersXenon-DVD.exe
** Header Executable Name: /Default.xex
** Header: Executable Checksum (MD5): e514b71536ad29097b7082342da980e2
* Miscellaneous Notes:
** Game is emulatable in either Xenia or Xenia-Canary: Yes (as of December 25, 2022).
*** Issues: Minor environmental shadow issues? FMVs can flicker.
==Screenshots==
Screenshot - 1397032933 2022-12-15 21-35-27.png
Screenshot - 1397032933 2022-12-15 21-35-29.png
Screenshot - 1397032933 2022-12-15 21-35-38.png
Screenshot - 1397032933 2022-12-15 21-36-09.png
Screenshot - 1397032933 2022-12-15 21-36-15.png
Screenshot - 1397032933 2022-12-15 21-36-23.png
Screenshot - 1397032933 2022-12-15 21-36-26.png
Screenshot - 1397032933 2022-12-15 21-36-28.png
Screenshot - 1397032933 2022-12-15 21-36-33.png
Screenshot - 1397032933 2022-12-15 21-36-35.png
Screenshot - 1397032933 2022-12-15 21-36-37.png
Screenshot - 1397032933 2022-12-15 21-36-40.png
Screenshot - 1397032933 2022-12-15 21-36-42.png
Screenshot - 1397032933 2022-12-15 21-36-47.png
Screenshot - 1397032933 2022-12-15 21-36-52.png
Screenshot - 1397032933 2022-12-15 21-36-55.png
Screenshot - 1397032933 2022-12-15 21-37-01.png
Screenshot - 1397032933 2022-12-15 21-37-11.png
Screenshot - 1397032933 2022-12-15 21-37-34.png
Screenshot - 1397032933 2022-12-15 21-37-36.png
Screenshot - 1397032933 2022-12-15 21-37-41.png
Screenshot - 1397032933 2022-12-15 21-38-29.png
Screenshot - 1397032933 2022-12-15 21-39-08.png
==Origin==
X360 - Golden Axe alpha 6-21.jpeg|Disc front.
==Files==
Archive Contents:
Download File:
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
 
* Project Deluge: Xbox 360 and Wii (December 25, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Golden Axe: Beast Rider (Sep 13, 2007 prototype)

A prototype of Golden Axe: Beast Rider for the Xbox 360.
==Notes==
* Compiled almost a full year before the final retail release build.
* Extremely early.
* Boots to a very basic level where you can select a small set of levels and test maps.
* Debugger enabled.
* Different HUD.
* No music.
* Other differences aren't known.
* XEX information:
** Header Maker ID: 
** Header Product Code: 
** Header Title: 
** Header PE Name: RidersXenon-DVD.exe
** Header Executable Name: /Default.xex
** Header: Executable Checksum (MD5): d13b05dc642f886a4f07374b42679095
* Miscellaneous Notes:
** Game is emulatable in either Xenia or Xenia-Canary: Issues (as of December 25, 2022).
*** Issues: Some vertex explosions, might not be related to emulation
==Screenshots==
Screenshot - 0 2022-12-15 21-25-18.png
Screenshot - 0 2022-12-15 21-25-26.png
Screenshot - 0 2022-12-15 21-25-31.png
Screenshot - 0 2022-12-15 21-25-48.png
Screenshot - 0 2022-12-15 21-25-57.png
Screenshot - 0 2022-12-15 21-26-09.png
Screenshot - 0 2022-12-15 21-26-48.png
Screenshot - 0 2022-12-15 21-27-03.png
Screenshot - 0 2022-12-15 21-27-21.png
Screenshot - 0 2022-12-15 21-27-46.png
Screenshot - 0 2022-12-15 21-27-50.png
Screenshot - 0 2022-12-15 21-28-04.png
Screenshot - 0 2022-12-15 21-28-10.png
Screenshot - 0 2022-12-15 21-28-16.png
Screenshot - 0 2022-12-15 21-28-35.png
Screenshot - 0 2022-12-15 21-28-41.png
Screenshot - 0 2022-12-15 21-28-57.png
Screenshot - 0 2022-12-15 21-29-08.png
Screenshot - 0 2022-12-15 21-29-24.png
Screenshot - 0 2022-12-15 21-29-31.png
Screenshot - 0 2022-12-15 21-30-11.png
Screenshot - 0 2022-12-15 21-30-19.png
Screenshot - 0 2022-12-15 21-30-32.png
Screenshot - 0 2022-12-15 21-30-41.png
Screenshot - 0 2022-12-15 21-31-05.png
Screenshot - 0 2022-12-15 21-31-11.png
==Origin==
X360 - Golden Axe.JPG|Disc front.
==Files==
Archive Contents:
Download File:
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
 
* Project Deluge: Xbox 360 and Wii (December 25, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Golden Axe: The Duel (Feb 19, 1996 prototype)

A prototype of Golden Axe: The Duel for the Sega Saturn.
==Notes==
* Compiled three days after the US final but several days before the EU final.
* This prototype was dumped before but was recently redumped with DiscImageCreator using Redump.org standards by ObscureGamers in 2021 as part of the OG Sega Saturn Group Buy 2021. 
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
==Screenshots==
Sat - Golden Axe-0000.png
Sat - Golden Axe-0001.png
Sat - Golden Axe-0002.png
Sat - Golden Axe-0003.png
Sat - Golden Axe-0004.png
Sat - Golden Axe-0005.png
Sat - Golden Axe-0006.png
Sat - Golden Axe-0007.png
Sat - Golden Axe-0008.png
==Origin==
Sat - Golden Axe.jpeg|Disc front.
Golden Axe - The Duel (Feb 19, 1996 prototype).png|Disc front (OG).
==Files==
==Acknowledgments==
A huge thanks to ehw for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Golden Axe (Jun 9, 2007 prototype)

A prototype of Golden Axe for the Xbox 360.
==Notes==
* Predates the final build by 3 days.
* Original filename: Golden Axe [58410862].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Golden Axe (Nov 22, 1989 prototype)

A revision prototype of Golden Axe for the Sega Mega Drive.
== Notes ==
* A REV01 prototype of Golden Axe. 
* Contains code and data changes. 
* ROM header says REV00 but the in game text has been changed like in REV01 ("PATH OF FIEND" and "THEME OF THIEF" were renamed "FIEND'S PATH" and "THIEF'S THEME"). 
* Game pauses upon loading up a level.
== Screenshots ==
File:G-AXE1000.png
File:G-AXE1001.png
File:G-AXE1002.png
File:G-AXE1003.png
File:G-AXE1004.png
File:G-AXE1005.png
== Videos ==
<youtube width="320" height="240">BipjycqoUnE</youtube>
== Header ==
00000100 53 45 47 41 20 4d 45 47 41 20 44 52 49 56 45 20 SEGA MEGA DRIVE 
00000110 28 43 29 53 45 47 41 20 31 39 38 39 2e 4f 43 54 (C)SEGA 1989.OCT
00000120 82 66 82 6e 82 6b 82 63 82 64 82 6d 81 40 82 60 ＧＯＬＤＥＮ　Ａ
00000130 82 77 82 64 81 40 81 40 81 40 81 40 81 40 81 40 ＸＥ　　　　　　
00000140 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000150 82 66 82 6e 82 6b 82 63 82 64 82 6d 81 40 82 60 ＧＯＬＤＥＮ　Ａ
00000160 82 77 82 64 81 40 81 40 81 40 81 40 81 40 81 40 ＸＥ　　　　　　
00000170 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000180 47 4d 20 30 30 30 35 34 30 31 38 2d 30 30 9b 83 GM 00054018-00..
00000190 4a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 J 
000001a0 00 00 00 00 00 07 ff ff 00 ff 00 00 00 ff ff ff ................
000001b0 20 20 20 20 20 20 20 20 20 20 20 20 53 45 47 41 SEGA
000001c0 4a 55 45 20 20 20 20 20 20 20 20 20 20 20 20 20 JUE 
000001d0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001e0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001f0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
== Files ==
Golden Axe (Oct 14, 1989 prototype)

A prototype of Golden Axe for the Sega Mega Drive.
==Notes==
* Different post title screen demos.
* Enemies have different descriptions during the end credits.
* You start off with 3 credits instead of 4.
==Origin==
gaxe oct 14 89 proto cart front.jpg|Cart front.
==See also==
Original release thread on Obscure Gamers. (Archive)
Goldeneye 007 (Jun 18, 2009 prototype)

A very early prototype of Goldeneye 007 for Wii, under the simple title of "BondX".
==Notes==
*Anonymously released on 4chan.
==Screenshots==
File:SJBE4Q 2022-11-09 19-03-59.png
File:SJBE4Q 2022-11-09 19-04-20.png
Golf: Tee It Up! (Mar 19, 2008 prototype)

A prototype of Golf: Tee It Up! for the Xbox 360.
==Notes==
* Predates the final build by almost two months.
* Original filename: Golf - Tee It Up! (Mar 19 2008) [584108A1].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
 
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Golf Grand Slam (Prototype)

A prototype of Golf Grand Slam for the NES.
==Notes==
* Japanese prototype.
* Title screen is missing the HECT 1991 copyright from the Japanese version but is playing the title screen bgm from the US version.
* Some English text exists, but the Japanese text that remains is different in comparison to the final Japanese release as well. Possible prerelease Japanese and US build.
==Screenshots==
Golf Grand Slam (Prototype).2021-07-27 13.12.43.png
Golf Grand Slam (Prototype).2021-07-27 13.14.43.png
Golf Grand Slam (Prototype).2021-07-27 13.14.52.png
Golf Grand Slam (Prototype).2021-07-27 13.14.56.png
Golf Grand Slam (Prototype).2021-07-27 13.15.04.png
Golf Grand Slam (Prototype).2021-07-27 13.15.16.png
Golf Grand Slam (Prototype).2021-07-27 13.15.22.png
Golf Grand Slam (Prototype).2021-07-27 13.15.24.png
Golf Grand Slam (Prototype).2021-07-27 13.15.26.png
Golf Grand Slam (Prototype).2021-07-27 13.15.27.png
Golf Grand Slam (Prototype).2021-07-27 13.15.29.png
Golf Grand Slam (Prototype).2021-07-27 13.15.34.png
Golf Grand Slam (Prototype).2021-07-27 13.15.45.png
Golf Grand Slam (Prototype).2021-07-27 13.15.57.png
==Acknowledgments==
A huge thanks to Frank Cifaldi at the Video Game History Foundation and the Nolan brothers for this release!
==See also==
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)