nyuuzyou/wikis huggingface dataset:
Gooey Bomb

The Gooey Bomb (, Chewing Bomb) is an item in Super Smash Bros. Brawl, Super Smash Bros. 4, and Super Smash Bros. Ultimate.
==Overview==
The Gooey Bomb is a glowing red ball encased in a blob of goo. When thrown it can stick to anything, including characters. Eventually it starts flashing, then after six seconds it explodes, damaging anyone who gets hit with 22%. Gooey Bombs are extremely powerful, KO'ing most characters around 50%. However, if it sticks to a character, they can pass it to others by running past them, making it sort of like a hot potato game. The blast can still be avoided by dodging with good timing. Kirby, King Dedede and Wario can use their Inhale and Chomp moves to eat Gooey Bombs, but this will damage them. Kirby can also defend himself from a stuck Gooey Bomb by using the invincibility of his Stone move. It is possible to start a chain reaction of explosions when two or more Gooey Bombs are attached to one character.
In Brawl, CPU fighters will often enter a random sequence of shielding and dodging if a Gooey Bomb has been attached to them, rather than attempting to move the bomb onto someone else. In SSB4, though, they will try and chase the nearest character.
In Ultimate, characters appear to be shocked when it is about to explode while it is stuck to them.
==Origin==
While the design of the Gooey Bomb is original to the Smash series, functionally similar explosive objects have been used throughout history. Examples include the British developed , as well as adhesives being used to attach and other explosives to surfaces.
==Trophies==
===In Super Smash Bros. Brawl===
===In Super Smash Bros. 4===
==Gallery==
Gooey1.jpg|Mario throwing a Gooey Bomb at Wario.
2Gooies.jpg|Bowser with two Gooey Bombs stuck to him.
Pit gooeybomb.jpg|A Gooey Bomb, about to explode.
==Names in other languages==
==See also==
* Crash Bomber
==External links==
*Gooey Bomb's Page at Smash Bros. Dojo!
 
Category:Trap items
Category:Items (SSBB)
Category:Items (SSB4)
Category:Items (SSBU)
Category:Items
Category:Trophies (SSBB)
Category:Trophies (SSB4-3DS)
Category:Trophies (SSB4-Wii U)
Category:Explosive items
Goron (disambiguation)

Goron appears as:
*A trophy in Melee
*A trophy in Brawl
*A sticker in Brawl
*A trophy in Super Smash Bros. for Nintendo 3DS
*A spirit in Ultimate
Category:The Legend of Zelda universe
Category:Trophies (SSBM)
Category:Trophies (SSBB)
Category:Trophies (SSB4-3DS)
Category:Stickers
Category:Spirits
Gourmet Race

:This is about the sub-world in World of Light. You may be looking for one of the songs of the same name.
Gourmet Race (, Gourmet Race) is a sub-world found in The Light Realm within Adventure Mode in Super Smash Bros. Ultimate. It is located within the Floating Islands region in the northeast part of the map, which can be accessed through the Raging Volcano.
This sub-world is unique in that instead of battling spirits through a linear path, a minigame based on Gourmet Race from Kirby Super Star must be played where the player moves through 3 different paths without being able to turn around, trying to get the most food possible before reaching the end of the course. Collecting enough food rewards the player with spirits or the captured fighter of the sub-world, King Dedede. When the player's results is shown, the character performs their up taunt, when the player gets a new record, the character performs their down taunt.
The optimal path is indicated by a tone heard when collecting food; if all are collected in order, it forms the intro melody of the Gourmet Race song. The background music is .
==Spirits==
The spirits found here are all from the Kirby series. Spirits are ordered by the amount of food required to have them appear. Waddle Dee needs 3-6 pieces of food, and Chef Kawasaki needs 7-10 pieces of food.
Spirit	Spirit	Spirit 	Spirit 	Battle parameters	Battle parameters	Battle parameters 	Battle parameters 	Battle parameters	Battle parameters	Battle parameters
No. 	Image 	Name 	Enemy Fighter(s)	Type 	Power 	Stage 	Rules 	Conditions 	Music 	
360 	 	• Team ×4	 	3,700 	Dream Land GB 	N/A 	•Take your strongest team into this no-frills battle 	(Green Greens) 	 	
378 	 	• 	 	9,000 	Green Greens 	•Assist Trophy Enemies (Chef Kawasaki)•Item: Food	•Hostile assist trophies will appear•The enemy becomes more powerful after eating•The enemy is easily distracted by items	 	 	
==Captured Fighter==
Only King Dedede resides in this sub-world, needing exactly 11 pieces of food in order to be summoned and fought.
No.	Image	Name	Type	Power	Stage 	Music
39 	 	 	 	9,000	Fountain of Dreams Ω	
==Names in other languages==
==Trivia==
*This sub-world contains the lowest amount of spirits that can be encountered, with only 2.
Category:Super Smash Bros. Ultimate
Category:Kirby universe
Grab button (disambiguation)

The grab button refers to the controller button used for grabs:
*The L button and R button on the Nintendo Switch Joy-Con and Nintendo Switch Pro Controller. R is also used for grabs on the Nintendo 64 controller, while L is used for grabs on the 3DS.
*The Z button on a Nintendo GameCube controller, alongside the ZL and ZR buttons on the Wii Classic Controller, Wii U GamePad and Wii U Pro Controller.
*The minus button on a Wii Remote used alone with Super Smash Bros. Brawl and Super Smash Bros. for Wii U
*The Nunchuk has no button dedicated to grabs, but players can grab by pressing left or right on the Wii Remote’s D-pad, or pressing the A and B buttons simultaneously
*The SL button on a horizontal Joy-Con used alone with Super Smash Bros. Ultimate.
Category:Controller buttons
Category:Game controls
Grab release glitch

The grab release glitch is a glitch in Super Smash Bros. Brawl, Super Smash Bros. 4, and Super Smash Bros. Ultimate that deprives certain characters of their recovery move if they have used it and are released from a grab without touching the ground or flinching. As a result, grabbing and releasing the character without pummelling or throwing will leave them with no recovery move, effectively guaranteeing a KO if they've already used their double jump.
The glitch occurs because of the behaviour of each character's up special move. Most characters regain their up special move when they exit their helpless state in any way. But for characters that do not become helpless upon using their up special move, the restoration has to be done in a more case-by-case way. The glitch is a result of the situation "grabbed and released without being pummeled, being thrown, or landing" not being recognized as a way to interrupt recoveries, and so was not coded to restore recoveries in such situations.
In competitive play, the grab release glitch is a viable edge-guarding tactic against these characters, most notably against in Brawl, who must use C4 as a bomb recovery after being grabbed out of Cypher. As a result, characters must be careful when recovering low or aiming for the edge, as a single grab against a wary opponent will instantly gimp them.
==Affected characters==
===Super Smash Bros. Brawl===
* - loses Monkey Flip
* - loses ExtremeSpeed
* - loses Fire
* - loses Wings of Icarus (may be intentional, as Pit normally cannot reuse the move even if he is hit)
* - loses Cypher
* - loses Spring Jump
* - loses Flip Jump
===Super Smash Bros. 4===
Note: Barring Mii Brawler, the custom variants of the specified special moves are also affected by the glitch.
* - loses Clown Kart Dash*
* - loses Monkey Flip
* - loses Falco Phantasm
* - loses Fox Illusion
* - loses Extreme Speed
* - loses Feint Jump
* - loses Bouncing Fish
* - loses Flip Jump
* Will lose the move only if the jump is used.
===Super Smash Bros. Ultimate===
*All characters - loses air dodge
* - loses Clown Kart Dash*
* - loses Monkey Flip
* - loses Falco Phantasm
* - loses Fox Illusion
* - loses Devil Blaster**
* - loses Jolt Haymaker**
* - loses Extreme Speed
* - loses Feint Jump**
* - loses Space Pirate Rush
* - loses Bouncing Fish
* - loses Wolf Flash
* - loses Flip Jump**
* Will lose the move only if the jump is used.</br>
** May be intentional, as the user now cannot reuse the move even if they are hit.
Category:Glitches (SSBB)
Category:Techniques (SSBB)
Category:Glitches (SSB4)
Category:Techniques (SSB4)
Category:Glitches (SSBU)
Category:Techniques (SSBU)
Grand Cross

Grand Cross (, Grand Cross) is Simon and Richter's Final Smash.
==Overview==
A large coffin appears in front of the user (with Richter saying "Now!" (, Let's go!)), trapping fighters within it. The user then grabs the coffin with his chain whip (with Simon saying "Away!" ()), before swinging it in a wide arc before finally tossing it skyward, where it goes flying in front of the moon. The user will then hunch over before flexing powerfully back with his chest pushed upward and his arms bent, exclaiming the move's name as a number of magical crosses made of energy erupt from the ground and batter the coffin holding the opponents. The opponents are then inflicted with heavy knockback as gameplay resumes. This move can deal damage to and trap all opponents. 
==Instructional quotes==
==Origin==
The Grand Cross is a technique that appears frequently in the Castlevania series beginning with Rondo of Blood. Given its power, it is typically difficult to use given the resources needed to perform it. Within the series canon, the first Belmont to use Grand Cross is Leon in Lament of Innocence, where he could do so after combining the Cross with the Yellow Orb. Since then, many Belmonts have been able to use Grand Cross, particularly Richter, who can use it in every game he appears in. Simon has never been able to use Grand Cross in the main Castlevania series games, but can do so in the fighting game Castlevania: Judgment.
The Grand Cross's appearance in Ultimate is specifically based on its appearance in Rondo of Blood (albeit edited to less resemble a crucifix), where it was an Item Crash attack. Richter can equip the Cross as his sub-weapon and spend fifteen hearts to use Grand Cross. Item Crash attacks are typically very damaging and cover a wide area, not unlike some Final Smashes, but in Smash, the move is used as part of a trap and does not cover the stage. The energy like appearance may be inspired by how it appeared when used by Julius Belmont in Aria of Sorrow and Dawn of Sorrow.
The graveyard that appears in the background resembles the graveyard that appears during the intro of Super Castlevania IV.
==Gallery==
Simon SSBU Skill Preview Final Smash.png|Simon using Grand Cross as shown by the Move List in Ultimate.
Richter SSBU Skill Preview Final Smash.png|Richter using Grand Cross as shown by the Move List in Ultimate.
==Names in other languages==
==Trivia==
*There is a glitch involving this Final Smash where if the user traps a player at the last possible moment, the coffin will spin throughout the cutscene. This is because, if the Final Smash misses, the coffin will start to spin in circles before disappearing, but this animation starts before the trapping hitbox disappears.
Category:Castlevania universe
Category:Simon
Category:Simon (SSBU)
Category:Richter
Category:Richter (SSBU)
Category:Final Smashes (SSBU)
Category:Konami
Grand Slam

Grand Slam was an Event Tourney. It ran from 6 a.m. on February 19, 2021 to 6 a.m. on February 22, 2021 (). The event limited the playable roster to fighters who use their body in special moves.
==Description==
:Charge! Stomp! Bash! This time-limited tourney is for fighters who throw the full force of their body into their specials!
:The further you advance, the better the spirit you'll win!Event page
==Rules==
*Format: Smash
*Rules: Time
*Time Limit: 2:30
*FS Meter: On
*Items: Medium
==Available fighters==
 	 	 	 	 	 	 	 	 	 	 	 	 	
Fighters	Fighters	Fighters	Fighters	Fighters	Fighters	Fighters	Fighters	Fighters	Fighters	Fighters	Fighters	Fighters	Fighters
 	 	 	 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	 	 	 	
==Names in other languages==
==Trivia==
*There are several fighters who attack with their bodies in special moves that are not playable in this tourney, including (Dr. Tornado), (Monkey Flip), (Mach Tornado and Drill Rush), (Wolf Flash), (Withdraw), (Flare Blitz), (Super Hoop), (Gut Check), (Rebel's Guard), (all of them except Power Wave), and (Kamikazee and Magic Burst).
**In Squirtle and Charizard's case, this is due to them being tied to and sharing a character slot with , who does not use its body in any of its special moves.
==References==
Grand Star

Grand Star (, Grand Star), appearing as Power Star (, Power Star) in Super Smash Bros. 4, is Rosalina & Luma's Final Smash.
==Overview==
===Power Star===
In Super Smash Bros. 4, when performing Power Star, Rosalina will pull out a Power Star which shoots out smaller stars in all directions. The stars will rebound when they hit a surface. These smaller stars are fairly ineffective and can be avoided, but the larger power star will grow in size over the duration of the move. Rosalina is able to move freely a couple of seconds after activating Power Star; she becomes vulnerable to attacks at that time. At the end of the Final Smash, the large star will explode, inflicting high knockback on any nearby characters. If an opponent is knocked into the large star, they will be trapped in it as it expands, receiving potentially 250% damage, and will be knocked back when it explodes. The Power Star will continue to expand even if Rosalina gets KOed or SD's right after she activates the Final Smash.
===Grand Star===
In Super Smash Bros. Ultimate, the move is renamed as Grand Star. Unlike its previous iteration, Rosalina will summon a Grand Star rather than a Power Star and the smaller stars will launch players into the main star rather than away from it, making it easier to trap opponents in it.
==Instructional quotes==
==Trophy==
==Origin==
Power Stars first appeared in , and act as collectibles that Mario is required to obtain in order to access more levels. These stars also appear again in the remake , , and , but the Power Stars were replaced by in and in . The Power Star that Rosalina uses in her Final Smash is based on its design in the Galaxy games.
In the Galaxy games, there are special variants of Power Stars known as . These larger stars are generally found at the final level of each world. The Grand Stars are more powerful than Power Stars, and allow Mario to further progress into new worlds. In Super Mario Galaxy, Grand Stars are used to provide power to the six domes onboard the . Additionally, a Grand Star serves as Rosalina's emblem throughout the Mario spin-offs, beginning with her appearance in .
Similar in appearance to the Power Star is the Super Star, a powerup that appears throughout the Mario series.
==Gallery==
Rosalina & Luma SSBU Skill Preview Final Smash.png|Grand Star as shown by the Move List in Ultimate.
==Names in other languages==
===Power Star===
===Grand Star===
==Trivia==
*Power Star, Poltergust 5000 and Beast Ganon are the only Final Smashes to be renamed yet functionally unchanged in a subsequent release.
*Rosalina's character trailer on the official Ultimate website shows her using the Power Star rather than the Grand Star.
*SSB4 marks the only time Super Stars and Power Stars appear in the same game. Super Mario Galaxy and its sequel replace the Super Star with the functionally identical .
Category:Mario universe
Category:Rosalina
Category:Rosalina & Luma (SSB4)
Category:Rosalina & Luma (SSBU)
Category:Trophies (SSB4-Wii U)
Category:Final Smashes (SSB4)
Category:Final Smashes (SSBU)
Grapple canceling

Grapple canceling is a technique available to , , , and (the characters whose grabs are grapples) in Super Smash Bros. Brawl. The technique allows a midair grapple to be canceled, with no landing lag.
==Overview==
The technique can only be performed while airborne. While any method works as a setup, the most practical method is to short hop. While the character is descending, press grab button just before touching a floor. A character with a midair grapple move will have said move extend quickly with the chance to damage nearby opponents. If done correctly, the move will be canceled upon landing with no lag, and any other move can be performed immediately.
==Applications==
Grapple canceling is most useful with Samus, as her aerial Grapple Beam ("zair") comes out quickly, has a long range, and has decent stun time on it. Samus can also short hop a Homing Missile and start her zair upon completion of the Homing Missile, canceling when it hits the ground. This technique is useful for pressuring, approaching, and stopping approaches.
While other characters with a zair do not have the potency as Samus, they can still use the technique as a spacing and poking tool, keeping opponents at a certain distance as a setup for other techniques and combos.
==External links==
Grapple Canceling in action
Category:Techniques (SSBB)
Grass (effect)

Grass is an attack effect in Super Smash Bros. Brawl. Grass attacks have the same visual appearance as slash attacks, generating a crescent-shaped visual effect.
Due to type effectiveness, grass attacks deal 110% knockback to and 90% knockback to . Aside from being boosted by Grass Attack stickers, this is its only gameplay effect.
 is the only character that has grass attacks, other than copying Ivysaur's Bullet Seed.
Grass is the only major effect to not return in future games. No known attacks in Super Smash Bros. 4 or Super Smash Bros. Ultimate use it; despite Ivysaur being present in the latter, its attacks are generally Normal. It is unknown whether the effect is merely unused, or removed outright.
==The Subspace Emissary==
In The Subspace Emissary, almost all enemies have the same resistance to both slash and grass attacks; Primids are the only exception, taking 1.3× damage from slash attacks but 1.0× from grass attacks.
==List of grass attacks by characters==
Character 	Move(s) 	Games
 	Neutral attack	
 	Forward tilt 	
 	Down tilt 	
 	Up smash 	
 	Down smash 	
 	Forward air 	
 	Back air 	
 	Up air 	
 	Down air 	
 	Pummel 	
 	Bullet Seed 	
 	Razor Leaf 	
 	Vine Whip 	
(Copy Abilities)	Bullet Seed 	
==Trivia==
*Although some attacks have a plant-like aesthetic to them, they are considered slash attacks instead. These include Venusaur and Snivy's Razor Leaf and Mega Man's Leaf Shield. This is due to the grass effect being exclusive to Brawl.
**Additionally, Chikorita is a Poké Ball summon in Brawl, but its Razor Leaf attack does not have the Grass effect.
Category:Effects
Grass (item)

Grass (, "Grass") is an item from the series.
==Origin==
Black tufts of grass made their appearance in the Japan-only game (repurposed as Super Mario Bros. 2 for international markets, where the grass tufts become red). When plucked, they will produce an item, most commonly a vegetable but sometimes a , a POW Block, a bomb, or a Turtle Shell. In , plucking grass rewards the player with s that can be spent at the end-of-level slot machine.
Players can also pull up es in place of every fifth ripe vegetable, s, and in the Game Boy Advance remake, hearts, all of which activate immediately. In , grass tufts reappear, reprising their function in Super Mario Bros. 2, though they are now green like the vegetables' leaves. In , the grass tufts are replaced by es, which functions in a similar manner.
==Overview==
===As a stage element===
In Super Smash Bros. Melee, the grass tufts appear as part of the background element in the Mushroom Kingdom II stage.
===As an item===
The grass debuted as a carrying item in Super Smash Bros. 4.
The grass tufts randomly appear on the stage platforms and ground. The fighter who plucks it will receive a random item - with some exceptions such as Freezies and Pitfalls - and briefly holds it above their head before wielding it (if it can be wielded) or automatically using it (if it is a status or recovery item). If the platform vanishes, the grass it grows on will disappear.
In Super Smash Bros. Ultimate, the grass does not appear in the list of items when editing the rules.
==Trophy==
===In Super Smash Bros. 4===
The Grass trophy appears in both versions.
==Names in other languages==
Category:Trophies (SSB4-3DS)
Category:Trophies (SSB4-Wii U)
Gravity Suit (disambiguation)

The Gravity Suit is an upgrade from the series which appears as:
*The basis of at least one of Samus's alternate costumes in every game of the Smash series.
*A trophy in Brawl.
*A sticker in Brawl.
*A trophy in 3DS.
*A spirit in Ultimate.
Category:Metroid universe
Category:Trophies (SSBB)
Category:Trophies (SSB4-3DS)
Category:Stickers
Greap

The Greap (, Gyraan) is an enemy in Super Smash Bros. Brawls Adventure Mode: The Subspace Emissary that first appears in the Skyworld level.
==Enemy description==
The Greap appears to be a pot with wheels on the bottom with a pair of large and scythe-like arms, which it uses for its two attacks. The first one hits both of its arms into the ground (high upwards knockback). However, its scythes will get stuck in the ground. If the player tries jumping, it will spin its arms in the air (low knockback but the last hit). If the player rolls behind it as it attacks, they can use this as an opportunity to damage it with a powerful attack. Its weak point is its rounded head.
==Name origin==
The name "Greap" is likely a shortened form of "Grim Reaper". It may also be a portmanteau of the words grape, describing the purple and orbicular object that makes up its torso, and reap, which describes its scythes' strikes.
The fact that Greap does so much damage in one attack may be another reference to the Grim Reaper, the symbol of death.
==Damage taken==
==Trophy==
==Gallery==
GreapStuck.jpg|A Greap's scythes are stuck.
GreapPulling.jpg|Pulling to get them out.
GreapSpin.jpg|Spin attack.
==Names in other languages==
==Trivia== 
*Oddly, the second Greap in the Battleship Halberd Exterior only uses the second attack, even if the player is not above it. On intense difficulty, the player can get up to high 400%'s before defeating it.
*Greaps are the only enemies to have energy attacks as the most effective attack type against them. However, if the head is attacked, all attacks deal the same damage.
*There is a bug where if it takes slightly longer than usual for the player to respawn, Greap will keep rolling forwards, eventually self-destructing when it rolls offscreen.
*Bowser Jr. (playable in Smash 4 and Ultimate) operates with similar damage mechanics to Greap; his exposed body takes 1.15x more damage, while the Koopa Clown Car (which parallels Greap's cauldron) takes 0.88x less.
Category:Super Smash Bros. universe
Category:Common enemies
Category:Trophies (SSBB)
Great Fox Defense

Great Fox Defense (known as Great Fox Defence in PAL versions of the game) is a single-player event match in . In it, the player controls , and must defeat 3 es with a varied amount of stock without allowing a single one to land on the stage. If one of the Mr. Game & Watches lands on board, the event ends in failure. On harder difficulties, the opponents have more lives. The player is allowed to spike opponents on the stage without penalty. After two are defeated, a second one appears, and the final one appears after two more are defeated. The landing Mr. Game & Watches appear to have reduced gravity with the ones with their parachute deployed fall slower than the ones that don't.
== Progression ==
This event is unlocked by clearing Behind Enemy Lines. Completing the event unlocks the down path.
* Down path: Awards the Manhole trophy. Leads to The Falchion's Seal.
Completing the event on hard difficulty awards a KO Healer Blaster equipment.
== Trivia ==
* Despite the event name being “Great Fox Defense”, Lylat Cruise is not set on the Great Fox. It is set on the Pleiades.
* This event is essentially the single player variant of Keep 'Em off the Ship!, but the latter adds Fox and more Mr. Game & Watches that each have a different color (in red, cyan, green, and white). They also share a description.