TaeKwon Master

== Overview ==
TaeKwon Master (Alt: Star Gladiator) is a class for characters who have chosen TaeKwon Kid as their first profession and wish to continue in the ways of the TaeKwon. One of the most notable benefits that a TaeKwon Master has over a TaeKwon Kid is the ability to wield books to help deal more damage physically. 
TaeKwon Master is an unusual class in that the majority of their skills are bound to the celestial bodies of the Sun (Solar), Moon (Lunar) and Stars (Stellar), and are very restricted in their use. These skills have three different restrictions in which they can be used, and are as follows: 
*Certain skills can only be used on a day of their respective celestial body 
*Some skills can only be used on maps that are designated as a place of a celestial body 
*Other skills can only be used against enemies that are aligned as an enemy of a celestial body 
The first restriction is unlike the latter two in that a TaeKwon master cannot change what day is representative of a celestial body; these days are already set. The setting for these celestial days is told in the mantra as follows: 
The Sun shines brightest on even days. The Moon shines brightest on odd days. And the Stars shine without fail on every 5th day.
The second and third restriction can be set personally for each individual TaeKwon Master via their respective skills: Solar, Lunar and Stellar Perception and Solar, Lunar and Stellar Opposition. 
However, there are also skills that are also bound by more than one restriction. 
TaeKwon Masters are also known as Star Gladiators in other localizations of Ragnarok Online, which reflects the way how the skills of this class works. 
If a TaeKwon Master ever finds the TaeKwon Master skill tree too confusing, a TaeKwon Master can always invest more skill points into the TaeKwon Kid skills, or observe the skills that are not restricted by the celestial bodies.
== Job Change Guide ==
== Builds ==
=== STR/VIT All-Purpose===
* STR: 110-130
* AGI: 1
* VIT: 90-110
* INT: 1
* DEX: 1
* LUK: 1-9
The STR/VIT build is an all-purpose TKM build that benefits from increased survivability and healing item efficiency while still maintaining high damage output through Union and SLS Heat. High-end activities include Thors, Somatology Labs, MVPing, and anywhere else that may involve the TKM tanking or receiving damage. High maximum HP allows the TKM to tank and kill large mobs of monsters with Heat effortlessly, accompanied by more efficient potion consumption.
=== STR/DEX Specialized ===
* STR: 110-130
* AGI: 1
* VIT: 20-40
* INT: 1
* DEX: 100-120
* LUK: 1-9
The STR/DEX build is a specialized TKM build that maximizes SLS Heat damage. Because of the nature of the build, their attacks tend to yield the highest damage of all TKM builds. Due to the high amount of DEX, the TKM can naturally hit most monsters and is independent from using Union. Though their damage output is exceptionally high, STR/DEX TKMs are more fragile and usually require a separate tank character to be able to perform effectively.
=== AGI Kicker ===
* STR: 110-130
* AGI: 70-90 base
* VIT: 1-50 base
* INT: 1-12 base
* DEX: 50-70 total w/ buffs
* LUK: 1-20 base
The AGI build is a DPS build that uses speed, TK Kid kicks, Shadow, Stellar Protection, and SLS Wrath to dispatch monsters quickly. SLS Heat will help to push mobs back so flee isn't reduced.
== Equipment ==
For information on the headgears, footgears, armors, garments, shields and accessories, see TaeKwon Kid's equipment.
=== Accessory ===
:DEF+1, ATK+5%, MATK+5%, HP+500, SP+50, HIT+10, Stun when attacking.
=== Weapon ===
TaeKwon Masters can fight unarmed, keeping the bonuses from the Sprint skill, or use Books.
:ATK+85.
:This is the standard weapon used by most TKMs. The new 3-slot elemental books are slightly better. 
:ATK+137, STR+3, LUK-20, ASPD+1% for each upgrade, 1% chance of inflicting Coma on Demi-humans.
:ATK+115.
:ATK+110, DEX+2, Crit+20, Crit+0.1 for each point of base LUK.
:ATK+100, ASPD+5% if STR is 50 or higher.
:ATK+140, STR+3, DEX+2.
:ATK+125.
:ATK+130, ignores the defense of Dragons, regain 10 SP when killing a Dragon.
:ATK+120, +7% damage to Fire, Earth, Wind, Water elements, +5% damage to Holy element.
:ATK+90. Slotted versions are better than Book [3], if TaeKwon Master overrides weapon's element with Mild Wind - not only do they have 5 more atk, but they also are level 3, so more damage is added by upgrading them. Unslotted versions are useless.
== Class Data ==
=== Skills ===
Skill	Description 	Levels	Type
 	Permanently memorize a map as being a Place of either the Sun, the Moon, or the Stars. 	3 	Active
 	Permanently memorize a monster or player class as being a Target of either the Sun, the Moon, or the Stars. 	3 	Active
 	Barrier, which deals damage and pushes back enemies nearby.
Can only be used in corresponding SLS Place. 	3 	Active
 	Bonus attack power against corresponding SLS (Solar/Lunar/Stellar) Target proportionally to level, DEX and LUK. 	3 	Passive
 	Increases VIT DEF proportionally to level, DEX and LUK.
Can only be used in a Place of the Sun on a Solar Day. 	4 	Active
 	Increases Flee proportionally to level, DEX and LUK.
Can only be used in a Place of the Moon on a Lunar Day. 	4 	Active
 	Increases ASPD proportionally to level, DEX and LUK.
Can only be used in a Place of the Stars on a Stellar Day. 	4 	Active
 	Bonus EXP for corresponding SLS Target on corresponding SLS Day. 	5 	Passive
 	Permanently sacrifice sight in return for increasing ASPD. 	10 	Passive
 	When using Counter Kick, any Monks in the party will have their chance of using Raging Trifecta Blow increased. If any Monks in the party use Raging Thrust, player's chance of using Counter Kick increases.	3 	Passive
 	Increases carry capacity when logging in a SLS Place. 	10 	Passive
 	Fly off the ground, increase movement speed, attacks never miss and ignore DEF. HP is lost with every attack. Needs Fist Master Spirit to use, and deactivates spirit mode when used. 	1 	Active
=== Job Bonuses ===
Stat\Amount	+1	+2	+3	+4	+5	+6	+7	+8	+9	+10	+11	+12
STR 	1 	2 	3 	4 	5 	6 	7 	8 	9 	10 	11 	12
AGI 	39	40	41	42	43	44	45	46	47	48 	49 	50
VIT 	 	 	 	 	 	 	 	 	 	 	 	
INT 	 	 	 	 	 	 	 	 	 	 	 	
DEX 	20	21	22	23	24	25	 	 	 	 	 	
LUK 	 	 	 	 	 	 	 	 	 	 	 	
=== ASPD ===
{| class="wikitablec"	Equip	Attack Speed	From TaeKwon Kid
Bare Handed	156 	0 	
Shield 	-6 	0 	
Book 	-10 	N/A 	
=== HP ===
Level	HP
1 	40
2 	47
3 	55
4 	64
5 	74
6 	84
7 	95
8 	107
9 	120
10 	134
11 	149
12 	165
13 	182
14 	200
15 	219
16 	238
17 	258
18 	306
19 	329
20 	354
Level	HP
21 	379
22 	406
23 	433
24 	462
25 	491
26 	521
27 	551
28 	583
29 	615
30 	649
31 	683
32 	719
33 	755
34 	793
35 	831
36 	870
37 	909
38 	950
39 	991
40 	1,034
Level	HP
41 	1,077
42 	1,122
43 	1,167
44 	1,214
45 	1,261
46 	1,309
47 	1,357
48 	1,407
49 	1,457
50 	1,509
51 	1,561
52 	1,615
53 	1,669
54 	1,725
55 	1,781
56 	1,838
57 	1,895
58 	1,954
59 	2,013
60 	2,074
Level	HP
61 	2,135
62 	2,198
63 	2,261
64 	2,326
65 	2,391
66 	2,457
67 	2,523
68 	2,591
69 	2,659
70 	2,670
71 	2,680
72 	2,690
73 	2,700
74 	2,710
75 	2,720
76 	2,730
77 	2,740
78 	2,750
79 	2,760
80 	3,000
Level	HP
81 	3,020
82 	3,040
83 	3,060
84 	3,080
85 	3,100
86 	3,120
87 	3,140
88 	3,160
89 	3,180
90 	3,455
91 	3,524
92 	3,593
93 	3,663
94 	3,834
95 	3,806
96 	3,878
97 	3,951
98 	4,025
99 	4,500
=== Zoom ===
All TKM's have the ability to zoom out farther than other classes while sitting down. Simply sit down and zoom out to see. (5x more zooming out)
== Resetting your places of the Sun/Moon/Stars ==
TaeKwon Masters can reset maps designated as Places of the Sun/Moon/Stars. The TaeKwon Master must be sitting beside another TaeKwon class (Soul Linker, TaeKwon Kid or another TaeKwon Master) and be regenerating HP (that is, your HP must not be full). It is speculated that being in Happy Mode is also required. Spamming the /doridori emote repeatedly is not necessary, but it is needed to enter Happy Mode. You can tell that you are in Happy Mode because you regenerate an additional +3 SP over the regular Happy Break effects. The chance to reset the maps occurs every 10 seconds (on each Peaceful Break HP tick). In order to ensure that you are continually regenerating HP, you can switch an HP-increasing item on and off, or use something which drains HP, like a rideword hat, combined with low HP regeneration. The chance of the reset occurring is very low, sometimes taking many hours or days to be successful.
== Solar, Lunar, and Stellar Miracle ==
As the Taekwon Master wanders the land and gazes at the sky, a blessing unlike any other may be endowed upon him. Solar, Lunar, and Stellar Miracle will grant the Taekwon Master the ability to use all Solar, Lunar, and Stellar-aligned skills on any map on any day of the week. The moon will eclipse the sun and the stars will shine brightly, making the world around the Taekwon Master go dark (the effect is similar to the darkness caused by a Soul Link). This means offensive and supporting skills are stacked as well. The effect lasts for one hour and disappears if the player logs off or switches maps.
The chance of triggering Miracle decreases when your total AGI is above 46 so its advised to have a lower AGI amount when attempting to trigger it.
Every instance of damage inflicted by TaeKwon Master has a very slim chance to trigger Solar, Lunar, and Stellar Miracle.
*Miracle lasts one hour.
*Miracle will disappear if player travels to a map on a different server, Stance Skills and Tumbling behaves the same way and can be used to check if maps are on the same server.
*During Miracle, all enemies become target of Stellar Wrath and Stellar Blessings.
*During Miracle, all Heat and Protection skills will be enabled.
*Miracle is not lost upon death but teleporting back to Save Point may remove it due to different map server.
== External Links ==
* Skill Simulator
* In depth Info on SLS Miracle