SpyHunter (May 15, 2001 prototype)

A prototype of SpyHunter for the PlayStation 2.
==Notes==
*This is a demo that was built for E3 2001.
General differences:
*Contains three dummy files instead of just one. JUNK.JNK and JUNK2.JNK are leftover files from January 16, 2001, while JUNK3.JNK is a leftover copy of MENU.PCK from February 13, 2001.
*The title screen and the level loading screen are different.
*The first, second, fourth and sixth levels are unlocked by default. All available levels have a timer set for nine minutes, while the same levels have different timers in the final.
*The Locked Keys level is named White Rabbit in this build.
Menu differences:
*Menu titles at top right are using more dark color.
*Objectives counter also shows overall objectives count.
*The "Agent" and "Objectives" titles are colored yellow instead of blue.
*The profile menu is stylized differently: it lacks "back" icon, and shows another name of level.
*Another saving messagebox.
*Different "Nav" icon, despite other d-pad buttons also usable.
*Dossier menu shows a bit less objectives for later levels, and also some levels names were slightly changed.
*Controller options slightly differs.
*The cheats menu is stylized differently, and using another time limits.
*The Music player uses at top right "songs" title instead of "music player".
*Music and movie players don't show "Nav" icon.
*The Movie player using another movie names.
*The menu that appears at the end of a level is designed differently.
*The menu that appears when level loading also looks different.
Gameplay differences:
*The player will not be able to save progress. Instead the game creates a dummy save slot that only works for the current gameplay session
*All accessible levels have differences.
*Weapon van/boat uses green markers instead of blue.
Cinematic differences:
*INTRO.PSS, MBACK.IPU, SPY_KW2.PSS, and SPY_PA1.PSS are identical to the final versions.
*SPY_GE1.PSS is finalized, but was rendered with a higher bitrate.
*M_LOGO.PSS has a different variant of the Midway Home Entertainment logo.
*PEILOGO.PSS has finalized video, but the audio is missing.
*SPY_ENG.PSS has a small portion with unfinished animation.
*SPY_FR1.PSS has finalized audio, but the video portion is unfinished.
*SPY_FR2.PSS has only first few seconds of a partially finalized render, but the rest of it is an animatic that lacks audio.
*SPY_GE2.PSS shows the same scene as in the final build, but contains a faster car transformation animation and lacks the water splash effect. 
**The transformation scene has the "white" version of the car, while the ending shows the "black" version of the car for some reason.
*SPY_KW1.PSS is mostly identical to the final version, but the car engine sound is quieter.
*SPY_ME2.PSS is mostly an animatic. The explosive has a different design and is shown at a different angle.
*SPY_VE1.PSS is missing water effects, uses the second variant of the car, and has a different camera angle at the end.
*SPY_PA2.PSS, SPY_VE2.PSS, SPY_PG1.PSS, and SPY_PG2.PSS have issues with frame flickering.
*SPY_PA2.PSS shows the car with opened weapons.
*SPY_PG1.PSS uses a different car engine sound.
*SPY_PG~1.ORI is an unfinished version of SPY_PG2.PSS from April 3, 2001. The car rides on another side of road and the frames also flicker.
*The rest of the cinematics from the final build are missing, likely due to them not being added yet.
*Some cinematics in this build appear very noisy.
*Most movies listed in the Movie Player will not be able to be played. It appears that only the intro cinematics work.
*The game will crash if a cinematic is played more than once, likely due to a bug involving memory allocation.
Music Differences:
*Some music is absent from the soundtrack.
*"Spy Hunter Theme" in this build was renamed to "Spy Hunter Theme 2" in the final.
Miscellaneous Notes:
*Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
*Game contains dongle protection: No.
==Screenshots==
File:Spyhuntere32001 title.png
File:SpyHunterProfileMenuE3.png
File:SpyHunterKeyboardE3.png
File:SpyHunterSaveConfirmationDialogE3.png
File:SpyHunterSavingMessageBoxE3.png
File:SpyHunterMainMenuE3.png
File:SpyHunterDossierE3.png
File:SpyHunterCheatsE3.png
File:SpyHunterMoviePlayerE3.png
File:SpyHunterMusicPlayerE3.png
==Origin==
File:PS2 - Spy Hunter E3 2001.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Nex for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
*Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
*Cutting Room Floor (TCRF)
*Internet Archive (IA)