Zh/Black Mesa (Source)

(原名 《黑山：起源》，简称 BM 或 BMS ) is the total conversion that attempts to remake the original game. Utilizing the engine to completely update and enhance the experience, Black Mesa throws you into the world that started the Half-Life continuum and introduced to the world as a gun-toting, bullet-dodging PhD. in theoretical physics.
Black Mesa was built and founded on the principle that did not do the original title enough credit, regardless of the true intentions laid out with the release of . Subsequently in November 2004, Black Mesa was founded and set out to reconstruct the original title, giving it the new environments, models, and abilities it deserved on the Source engine. 
There are two distinct releases of this game:
;Black Mesa Beta
:Also referred as the mod version of Black Mesa (or Black Mesa 2012). This version of the game originally released on September 14, 2012, and it is available for free on ModDB, GameFront and many other websites, aswell through BitTorrent protocol via its official website Download Manager. It only contains the unpolished Earthbound levels with old graphics, sounds, music and textures, and lots more bugs. This version runs off of the engine branch, and requires the installed to run, and the game is only supported on . As of today, the official website no longer host the original Download Manager containing those mirror links, but some of the mirror links (such as ModDB), remains active to this day.
;Black Mesa: Definitive Edition
:This is the current version available for purchase on Steam, released in May 2015 as Early Access and completed in 6 March 2020. It contains both the Earthbound and Xen levels, as well as Multiplayer mode, Uncut and Steam Workshop support. This is a standalone product that runs on its own version of the engine branch, using as a base, dubbed ''. Officially supported on and + . 
==《黑山起源》团队 (Crowbar Collective)==
《黑山起源》汇集了一些非常有才华、专业和敬业的开发人员。从关卡设计到建模，从概念艺术到编程，技能组合非常明显。
《黑山起源》背后的团队拥有 30 多名成员，代表了第三方开发的新时代。如需查看完整的团队名单、个人档案和工作任务，请访问《黑山》官方网站.
==特性==
该游戏以起源引擎的一个分支 。它是Source的几个当前分支的自定义混合，并包含每个分支的许多功能。BM 分支创作工具已经发布，可以直接从游戏的bin文件夹中获取。
*重新设计和检修原版《半条命》的所有章节，包括 部分。（注：Xen 在官方《半条命 2》翻译为“X 星球”，在《半条命》由中国港澳台地区翻译被称为“边缘世界”）
*模型现在利用了增加的多计数限制和法线映射技术，使致命的对手和友好的同事看起来更加真实。
*一个全新的面部创建系统，允许每个角色都有一个独特的艺术家创建的面部。
*一个完全原创的配乐和音乐库，在起源引擎内置的新声音引擎中，将《半条命》的主题和感受栩栩如生。
*通过视觉和声音追捕你的。
*纹理中内置的法线、凹凸和镜面贴图为平面提供了一种新的、更动态的外观。
*多人模式允许死亡竞赛和团队死亡竞赛体验，您可以使用完整的 半条命/黑山 的武器。
*Steam 创意工坊工具对 Mod 用户完全支持。
*动态照明系统的增强。
== 章节 ==
章节和原版相似。《黑山起源》包含 HL1 相同的章节，不同之处在于大多数关卡都是完全重建的，例如 “铁轨惊魂” 的大部分章节内容都被删减了，所有的 Xen 章节看起来都不同，比原版更容易，也更长。最初，《黑山：起源》是在 2012 年发布的一个没有 Xen 章节的模组，包括 2015 年发布的 Steam 版本，一直持续到 2019 年，当时 Steam 上包含这些章节的测试版现在仍然可用，并在 2020 年与 1.0 更新，以抢先体验（Early Access）一起完全发布。同样还有 "山穷水绝" 章节，也被删减一部分，直到 2016 年这部分以“未删减的‘山穷水绝（也有译为 地面惊魂）’（Surface Tension Uncut）”重新回归。
==更新/发行==
==媒介==
1920px-Black_Mesa_c1a0a_3k_DF.jpg|黑山基地的大厅准确地展示了模组团队在其环境中投入了多少细节
1920px-Black_Mesa_c1a2a_3k_DF.jpg|《黑山起源》引入了所有新的粒子效果，以进一步提高模组的视觉保真度
1920px-Black_Mesa_c1a2b_3k_DF.jpg|面部创建系统给人的印象是许多渲染成本不高的面部
=== 官方截图 ===
BMS - Screenshot 1.jpg|《黑山起源》对Xen章节进行了全面的改革。
BMS - Screenshot 2.jpg
BMS - Screenshot 3.jpg
BMS - Screenshot 4.jpg
BMS - Screenshot 5.jpg|The redesigned chapter.
BMS - Screenshot 6.jpg
BMS - Screenshot 7.jpg|New godrays effect in .
== 已知问题 ==
=== 2012 年公开版 ===
=== Steam 发行版 ===
== 系统要求 ==
=== 2012 年公开（模组）版 ===
=== Steam 发行版 ===
==外部链接==
* Official Website
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* Community page
* Official Steam Discussion
* Official Forum Community (No longer available) Archived
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