nyuuzyou/wikis huggingface dataset:
Mii Swordfighter (SSB4)/Forward aerial

==Overview==
==Hitboxes==
|}
==Timing==
===Attack===
Hit 1 	11
Hit 2 	16
Hit 3 	21
Ending autocancel	51-
Interruptible 	47
Animation length 	65
|-
===Landing lag===
Animation length	14
Category:Mii Swordfighter (SSB4)
Category:Forward aerials (SSB4)
Mii Swordfighter (SSB4)/Forward throw

==Overview==
==Throw and Hitbox Data==
|}
|}
==Timing==
Invincibility 	1-18
Hitbox 	11-12
Throw Release 	13
Interruptible 	41
Animation length	52
|-
Category:Mii Swordfighter (SSB4)
Category:Forward throws (SSB4)
Mii Swordfighter (SSB4)/Grab

==Overview==
==Grabbox Data==
===Standing Grab===
|}
===Dash Grab===
|}
===Pivot Grab===
|}
==Timing==
===Standing grab===
Grab 	6-7
Interruptible 	29
Animation length	43
===Dash grab===
Grab 	8-9
Interruptible 	36
Animation length	44
===Pivot grab===
Grab 	9-10
Interruptible 	34
Animation length	46
Category:Mii Swordfighter (SSB4)
Category:Grabs (SSB4)
Mii Swordfighter (SSB4)/Neutral aerial

==Overview==
==Hitboxes==
|}
==Timing==
===Attack===
Initial autocancel	1-5
Hitboxes 	11-24
Ending autocancel 	33-
Interruptible 	49
Animation length 	54
|-
===Landing lag===
Animation length	15
Category:Mii Swordfighter (SSB4)
Category:Neutral aerials (SSB4)
Mii Swordfighter (SSB4)/Neutral attack

==Overview==
Mii Swordfighter's neutral attack consists of three slashes from their sword. It deals 11.0% in total.
For the technical data of each individual hit, see:
*Mii Swordfighter (SSB4)/Neutral attack/Hit 1
*Mii Swordfighter (SSB4)/Neutral attack/Hit 2
*Mii Swordfighter (SSB4)/Neutral attack/Hit 3
Category:Mii Swordfighter (SSB4)
Mii Swordfighter (SSB4)/Up aerial

==Overview==
==Hitboxes==
|}
==Timing==
===Attack===
Initial autocancel	1-10
Clean hit 	11-13
Late hit 	14-23
Ending autocancel 	30-
Interruptible 	45
Animation length 	52
|-
===Landing lag===
Animation length	16
Category:Mii Swordfighter (SSB4)
Category:Up aerials (SSB4)
Mii Swordfighter (SSB4)/Up smash

==Overview==
==Hitboxes==
|}
==Timing==
Charges between 	9-10
Hit 1 	11-12
Hits 2-3 	14-16, 20-22
Hit 4 	26-28
Interruptible 	60
Animation length	76
Category:Mii Swordfighter (SSB4)
Category:Up smashes (SSB4)
Mii Swordfighter (SSB4)/Up throw

==Overview==
==Throw and Hitbox Data==
|}
|}
==Timing==
Invincibility 	1-18
Hitbox 	21-22
Throw Release 	23
Interruptible 	50
Animation length	66
|-
Category:Mii Swordfighter (SSB4)
Category:Up throws (SSB4)
Mii Swordfighter (SSBU)/Back aerial

==Overview==
==Hitboxes==
|}
==Timing==
===Attack===
Early hit 	10
Late hit 	11
Ending autocancel	29-
Interruptible 	38
Animation length 	54
|-
===Landing lag===
Interruptible 	10
Animation length	26
Category:Mii Swordfighter (SSBU)
Category:Back aerials (SSBU)
Mii Swordfighter (SSBU)/Back throw

Mii Swordfighter back throw hurtbox and hitbox visualization	Mii Swordfighter back throw hurtbox and hitbox visualization	Mii Swordfighter back throw hurtbox and hitbox visualization	Mii Swordfighter back throw hurtbox and hitbox visualization	Mii Swordfighter back throw hurtbox and hitbox visualization
 	 	 	 	
==Overview==
==Throw and Hitbox Data==
|}
|}
==Timing==
Invincibility 	1-16
Hitbox 	15-16
Turnaround 	16
Throw release 	16
Interruptible 	46
Animation length	61
|-
Category:Mii Swordfighter (SSBU)
Category:Back throws (SSBU)
Mii Swordfighter (SSBU)/Dash attack

==Overview==
==Hitboxes==
! Shieldstun
|1.6×
|1.6×
|}
==Timing==
Hitboxes (early, late)	9, 10
Interruptible 	42
Animation length 	63
Category:Mii Swordfighter (SSBU)
Category:Dash attacks (SSBU)
Mii Swordfighter (SSBU)/Down aerial

==Overview==
==Hitboxes==
|}
==Timing==
===Attack===
Initial autocancel	1-4
Hitboxes 	14-37 (rehit rate: 5)
Ending autocancel 	50-
Interruptible 	59
Animation length 	68
|-
===Landing lag===
Hitbox 	1-3
Interruptible 	19
Animation length	33
Category:Mii Swordfighter (SSBU)
Category:Down aerials (SSBU)
Mii Swordfighter (SSBU)/Down smash

==Overview==
==Hitboxes==
|}
==Timing==
Charges between 	3-4
Hit 1 	7-8
Hit 2 	15-16
Interruptible 	54
Animation length	65
==Trivia==
*The move has a 20% trip chance that can only happen on slants due to the launch angle.
Category:Mii Swordfighter (SSBU)
Category:Down smashes (SSBU)
Mii Swordfighter (SSBU)/Down special

==Overview==
Like other Miis, Mii Swordfighter has a choice between 3 moves for their down special.
For the technical data of each neutral special, see:
*Blade Counter
*Reversal Slash
*Power Thrust
Category:Mii Swordfighter (SSBU)
Category:Down special moves (SSBU)
Mii Swordfighter (SSBU)/Down special/Custom 1

==Overview==
==Changes from 's Cape==
*
*
*
*
*
*
*
*
*
==Hitboxes==
|}
==Timing==
While the move's reflector normally comes out on frame 8, it has a preemptive projectile detector starting on frame 4. If a projectile comes in contact with this detector, the move skips to frame 8 on the next frame, effectively cutting up to three frames of startup.
Hitboxes 	16-17
Projectile detector	4-7
Reflection 	8-24
Interruptible 	37
Animation length 	41
|-
Category:Mii Swordfighter (SSBU)
Category:Down special moves (SSBU)
Mii Swordfighter (SSBU)/Down special/Custom 2

==Overview==
==Update History==
 
*
==Hitboxes==
===Grounded===
|}
===Aerial===
|}
==Timing==
===Grounded===
Clean hit 	12, 13-14
Mid Hit 	15-22
Late hit 	23-30
Interruptible 	60
Animation length	70
===Aerial===
Clean hit 	14-16
Mid Hit 	17-24
Late hit 	25-29
Interruptible 	59
Animation length	69
===Landing===
Hitbox 	1-2
Interruptible 	40
Animation length	49
Category:Mii Swordfighter (SSBU)
Category:Down special moves (SSBU)
Mii Swordfighter (SSBU)/Down special/Default

==Overview==
==Hitboxes==
|}
==Timing==
===Counter===
Intangibility 	4-6
Counter 	5-25
Interruptible 	60
Animation length	64
|-
===Hit===
Intangibility 	1-23
Hitboxes 	21-22
Interruptible 	39
Animation length	48
|-
Category:Mii Swordfighter (SSBU)
Category:Down special moves (SSBU)
Category:Counterattacks (SSBU)
Mii Swordfighter (SSBU)/Down throw

Mii Swordfighter down throw hurtbox and hitbox visualization	Mii Swordfighter down throw hurtbox and hitbox visualization	Mii Swordfighter down throw hurtbox and hitbox visualization	Mii Swordfighter down throw hurtbox and hitbox visualization	Mii Swordfighter down throw hurtbox and hitbox visualization
 	 	 	 	
==Overview==
==Throw and Hitbox Data==
|}
|}
==Timing==
Invincibility 	1-16
Hitbox 	15
Throw Release 	16
Interruptible 	34
Animation length	51
|-
Category:Mii Swordfighter (SSBU)
Category:Down throws (SSBU)
Mii Swordfighter (SSBU)/Down tilt

==Overview==
A swift downward stab. Along with its above-average reach making it an effective ranged option, its fast startup and low endlag also makes it effective in close quarters, though the move's hitboxes being small and close to the ground makes it easy for opponents to high-profile over it with aerials. Down tilt's mostly vertical launch angle also makes it a decent damage racking tool, as it can combo into , , , Hero's Spin, and Power Thrust at low percents. However, since the move launches at 65 degrees, it is also vulnerable to LSI, which knowledgeable opponents can utilize to make these followups more difficult to land.
==Hitboxes==
|}
==Timing==
Hitboxes 	5-6
Interruptible 	20
Animation length	33
==Trivia==
*The move has a 30% trip chance that can never actually happen, due to its largely vertical launch angle.
Category:Mii Swordfighter (SSBU)
Category:Down tilts (SSBU)
Mii Swordfighter (SSBU)/Edge attack

==Overview==
==Update History==
 
*
==Hitboxes==
|}
==Timing==
For each ledge grab without touching the ground or being hit, intangibility is reduced on subsequent ledge grabs, until it is lost entirely from the fourth grab onward. The hitbox visualization only shows intangibility for the first ledge grab.
Intangibility (1st grab)	1-24
Intangibility (2nd grab)	1-19
Intangibility (3rd grab)	1-12
Hitbox 	22-24
Interruptible 	56
Animation length 	63
!Hitboxes 
|-
!1st grab 
|-
!2nd grab 
|-
!3rd grab 
|-
Category:Mii Swordfighter (SSBU)
Category:Edge attacks (SSBU)
Mii Swordfighter (SSBU)/Floor attack (back)

==Overview==
==Hitboxes==
|}
==Timing==
Intangibility 	1-22
Hit 1 	17-18
Hit 2 	21-22
Interruptible 	46
Animation length	59
|-
Category:Mii Swordfighter (SSBU)
Category:Floor attacks (SSBU)
Mii Swordfighter (SSBU)/Floor attack (front)

==Overview==
==Hitboxes==
|}
==Timing==
Intangibility 	1-22
Hit 1 	17-18
Hit 2 	21-22
Interruptible 	46
Animation length	53
|-
Category:Mii Swordfighter (SSBU)
Category:Floor attacks (SSBU)
Mii Swordfighter (SSBU)/Floor attack (trip)

==Overview==
==Hitboxes==
|}
==Timing==
Intangibility 	1-7
Hit 1 	19-20
Hit 2 	28-29
Interruptible 	50
Animation length	61
|-
Category:Mii Swordfighter (SSBU)
Category:Floor attacks (SSBU)
Mii Swordfighter (SSBU)/Forward aerial

==Overview==
==Hitboxes==
|}
==Timing==
===Attack===
Hit 1 	12-13
Hit 2 	16-17
Hit 3 	21-22
Ending autocancel	48-
Interruptible 	47
Animation length 	63
|-
===Landing lag===
Interruptible 	13
Animation length	28
Category:Mii Swordfighter (SSBU)
Category:Forward aerials (SSBU)
Mii Swordfighter (SSBU)/Forward smash

==Overview==
Mii Swordfighter rears back before thrusting forward with a downward diagonal slash. With no rage and DI'd correctly, its sweetspot at the tip KOs middleweights around 100% from center stage, while the middle hit KOs around 110%, and the inmost sourspot KOs around 115%. Its startup at 15 frames and horizontal reach is rather average for a forward smash, but its severe 42 frames of ending lag makes it very punishable, being at -34 or -33 frames of disadvantage on shield, giving opponents enough time to drop their shield and punish with their own smash attack. This severe punishibility limits its use to punishes and hard reads.
==Hitboxes==
|}
==Timing==
Charges between 	9-10
Hitboxes 	15-17
Interruptible 	60
Animation length	61
Category:Mii Swordfighter (SSBU)
Category:Forward smashes (SSBU)
Mii Swordfighter (SSBU)/Forward throw

Mii Swordfighter forward throw hurtbox and hitbox visualization	Mii Swordfighter forward throw hurtbox and hitbox visualization	Mii Swordfighter forward throw hurtbox and hitbox visualization	Mii Swordfighter forward throw hurtbox and hitbox visualization	Mii Swordfighter forward throw hurtbox and hitbox visualization
 	 	 	 	
==Overview==
The Swordfighter releases his opponent and launches them with a standing side kick.
==Throw and Hitbox Data==
|}
|}
==Timing==
Invincibility 	1-13
Hitbox 	11-12
Throw Release 	13
Interruptible 	41
Animation length	56
|-
Category:Mii Swordfighter (SSBU)
Category:Forward throws (SSBU)
Mii Swordfighter (SSBU)/Grab

==Overview==
==Grabbox Data==
===Standing Grab===
|}
===Dash Grab===
|}
===Pivot Grab===
|}
==Timing==
===Standing grab===
Grab 	6-7
Interruptible 	35
Animation length	42
===Dash grab===
Grab 	9-10
Interruptible 	43
Animation length	44
===Pivot grab===
Grab 	10-11
Interruptible 	38
Animation length	46
Category:Mii Swordfighter (SSBU)
Category:Grabs (SSBU)
Mii Swordfighter (SSBU)/Hitboxes

==Hitboxes==
Move 	Name 	Hitbox
Neutral attack 1 	Front Slash 	
Neutral attack 2 	Counter Slash 	
Neutral attack 3 	Slash Up 	
Forward tilt 	Side Slash 	
Up tilt 	Upper Slash 	
Down tilt 	Shin Thrust 	
Dash attack 	Dash Slash 	
Forward smash 	Full Power Slash 	
Up smash 	Double Slash 	
Down smash 	Low Altitude Double 	
Neutral aerial 	Great Wheel Slash 	
Forward aerial 	Triple Thrust 	
Back aerial 	Reverse Slash 	
Up aerial 	Upper Screw 	
Down aerial 	Downward Screw 	
Down aerial 	Downward Screw 	
Neutral special 	Gale Strike 	
Neutral special 	Shuriken of Light 	
Neutral special grounded 	Blurring Blade 	
Neutral special aerial 	Blurring Blade 	
Side special 	Airborne Assault 	
Side special hit 	Airborne Assault 	
Side special 	Gale Stab 	
Side special 	Chakram 	
Side special smash 	Chakram 	
Up special 	Stone Scabbard 	
Up special landing 	Stone Scabbard 	
Up special 	Skyward Slash Dash 	
Up special grounded 	Hero's Spin 	
Up special aerial 	Hero's Spin 	
Down special 	Blade Counter 	
Down special attack grounded	Blade Counter 	
Down special attack aerial 	Blade Counter 	
Down special 	Reversal Slash 	
Down special grounded 	Power Thrust 	
Down special aerial 	Power Thrust 	
Down special aerial landing 	Power Thrust 	
Standing grab 	 	
Dash grab 	 	
Pivot grab 	 	
Pummel 	Grab Kneebutt 	
Forward throw 	Point-Blank Side Kick	
Back throw 	Point-Blank Spin Kick	
Up throw 	Jump Slash 	
Down throw 	Knock Down 	
Getup attack front 	 	
Getup attack back 	 	
Getup attack trip 	 	
Ledge attack 	 	
Category:Mii Swordfighter (SSBU)
Category:Hitboxes (SSBU)
Mii Swordfighter (SSBU)/Neutral aerial

==Overview==
Swings their sword in an overhead arc. Deals low damage for a frame 10 aerial, but its versatility somewhat offsets this. Its wide hitbox and safety at only -5 give it applications in approaching and spacing, and its high active frames allow it to excel in edgeguarding. More situationally, it can combo into dash attack and Power Thrust at low percents, and the move also makes for a safe, albeit slow, out of shield option if the Swordfighter isn't running Hero’s Spin.
==Hitboxes==
|}
==Timing==
===Attack===
Initial autocancel	1-5
Hitboxes 	10-23
Ending autocancel 	32-
Interruptible 	49
Animation length 	59
|-
===Landing lag===
Interruptible 	10
Animation length	24
Category:Mii Swordfighter (SSBU)
Category:Neutral aerials (SSBU)
Mii Swordfighter (SSBU)/Neutral attack

==Overview==
Mii Swordfighter's neutral attack consists of three slashes from their sword. It deals 11.0% in total.
For the technical data of each individual hit, see:
*Mii Swordfighter (SSBU)/Neutral attack/Hit 1
*Mii Swordfighter (SSBU)/Neutral attack/Hit 2
*Mii Swordfighter (SSBU)/Neutral attack/Hit 3
==Quickest loop==
Jab 1 	6-7
Jab 2 	14-15
Jab 3 	22-24
Interruptible 	20, 31, 55
Animation lengths	38, 47, 64
|-
|-
Category:Mii Swordfighter (SSBU)
Category:Neutral attacks (SSBU)
Mii Swordfighter (SSBU)/Neutral attack/Hit 1

==Overview==
==Hitboxes==
|}
==Timing==
Hitboxes 	Hitboxes 	6-7
Continuability 	Held on hit or tapped	9-35
Continuability 	Held without hitting 	15
Interruptible 	Interruptible 	20
Animation length	Animation length 	38
|-
Category:Mii Swordfighter (SSBU)
Category:Neutral attacks (SSBU)
Mii Swordfighter (SSBU)/Neutral attack/Hit 2

==Overview==
==Hitboxes==
|}
==Timing==
Hitboxes 	Hitboxes 	6-7
Continuability 	Held on hit or tapped	9-35
Continuability 	Held without hitting 	15
Interruptible 	Interruptible 	23
Animation length	Animation length 	39
|-
Category:Mii Swordfighter (SSBU)
Category:Neutral attacks (SSBU)
Mii Swordfighter (SSBU)/Neutral special

==Overview==
Like other Miis, Mii Swordfighter has a choice between 3 moves for their neutral special.
For the technical data of each neutral special, see:
*Gale Strike
*Shuriken of Light
*Blurring Blade
Category:Mii Swordfighter (SSBU)
Category:Neutral special moves (SSBU)
Mii Swordfighter (SSBU)/Neutral special/Custom 1

==Overview==
==Update History==
 
*
 
*
==Hitboxes==
|}
==Timing==
Hitboxes 	13, 14-20, 21-28, 29-36, 37-50
Interruptible 	38
Animation length	50
|-
Category:Mii Swordfighter (SSBU)
Category:Neutral special moves (SSBU)
Mii Swordfighter (SSBU)/Neutral special/Custom 2

==Overview==
==Hitboxes==
===Grounded===
|}
===Grounded Reversed===
|}
===Aerial===
|}
===Aerial Reversed===
|}
==Timing==
Charges between 	11-12
Hits 1-5 	17-18, 21-22, 25-26, 29-30, 33-34
Hit 6 	44-45
Interruptible 	85
Animation length	96
Category:Mii Swordfighter (SSBU)
Category:Neutral special moves (SSBU)
Mii Swordfighter (SSBU)/Neutral special/Default

==Overview==
==Update History==
 
*
**
 
*
==Hitboxes==
|}
==Timing==
Hitboxes 	20-37, 38-55, 56-71
Interruptible 	68
Animation length	78
|-
Category:Mii Swordfighter (SSBU)
Category:Neutral special moves (SSBU)
Mii Swordfighter (SSBU)/Pummel

==Overview==
==Hitboxes==
|}
==Timing==
Hitbox 	1
Interruptible 	7
Animation length	26
==Trivia==
*Despite being a knee strike, this move uses the type. This is due to the type not having been changed from Smash 4, where the move used the Mii Swordfighter's sword.
Category:Mii Swordfighter (SSBU)
Category:Pummels (SSBU)
Mii Swordfighter (SSBU)/Side special

==Overview==
Like other Miis, Mii Swordfighter has a choice between 3 moves for their side special.
For the technical data of each neutral special, see:
*Airborne Assault
*Gale Stab
*Chakram
Category:Mii Swordfighter (SSBU)
Category:Side special moves (SSBU)
Mii Swordfighter (SSBU)/Side special/Custom 2

==Overview==
==Update History==
 
*
 
*
==Hitboxes==
|}
==Timing==
Tilt 	18-89
Smash 	18-40
Interruptible 	53
Animation length	70
|Tilt 
|-
|Smash 
|-
|Mii 
Category:Mii Swordfighter (SSBU)
Category:Side special moves (SSBU)
Mii Swordfighter (SSBU)/Side special/Default

==Overview==
==Hitboxes==
|}
==Timing==
===Dash===
Grounded 	25-60
Aerial 	30-65
Animation length (grounded, aerial)	109, 114
|Grounded 
|-
|Aerial 
===Hit===
Hitbox 	2-5
Interruptible 	51
Animation length	50
Category:Mii Swordfighter (SSBU)
Category:Side special moves (SSBU)
Mii Swordfighter (SSBU)/Up aerial

==Overview==
==Hitboxes==
|}
==Timing==
===Attack===
Initial autocancel	1-10
Clean hit 	11-13
Late hit 	14-23
Ending autocancel 	30-
Interruptible 	45
Animation length 	60
|-
===Landing lag===
Interruptible 	11
Animation length	29
Category:Mii Swordfighter (SSBU)
Category:Up aerials (SSBU)
Mii Swordfighter (SSBU)/Up smash

==Overview==
Mii Swordfighter jumps and performs two arching slashes above while spinning around. It KOs middleweights without rage at ground level around 120%, it reaches through low platforms, and it's their fastest out of shield option if Swordfighter isn't using Hero's Spin. However, its use as an out of shield option leaves more to be desired, due to unremarkable eleven frame startup and the initial grounded hitbox being small, limiting it to only punishing committal moves at point blank range. Because of this, the move is mainly used for punish scenarios, hard reads, and occasional platform pressure.
==Hitboxes==
|}
==Timing==
Charges between 	9-10
Hit 1 	11-12
Hit 2 (early, late)	14, 15
Hit 3 (early, late)	21, 22
Interruptible 	60
Animation length 	75
Category:Mii Swordfighter (SSBU)
Category:Up smashes (SSBU)
Mii Swordfighter (SSBU)/Up special

==Overview==
Like other Miis, Mii Swordfighter has a choice between 3 moves for their up special.
For the technical data of each neutral special, see:
*Stone Scabbard
*Skyward Slash Dash
*Hero's Spin
Category:Mii Swordfighter (SSBU)
Category:Up special moves (SSBU)
Mii Swordfighter (SSBU)/Up special/Custom 1

==Overview==
==Hitboxes==
|}
==Timing==
Hit 1 	15
Hits 2-6 	19-20, 22-23, 25-26, 28-29, 31-32
Hit 7 	34-35
Animation length	83
===Landing lag===
Interruptible 	21
Animation length	38
Category:Mii Swordfighter (SSBU)
Category:Up special moves (SSBU)
Mii Swordfighter (SSBU)/Up special/Custom 2

==Overview==
==Update history==
 
*
==Changes from 's Spin Attack==
*Grounded
**
**
**
**
**
*Aerial
**
**
**
==Hitboxes==
===Grounded===
|}
===Aerial===
|}
==Timing==
===Grounded===
Charges between 	4-5
Hitboxes (clean, mid, late, latest)	8-9, 10-14, 15-24, 25-40
Hitboxes (from release) 	4-5, 6-10, 11-20, 21-36
Interruptible (from release) 	79 (75)
Animation length (from release) 	86 (82)
===Aerial===
The move enables ledge grabs from the front starting on frame 15, and from behind starting on frame 34.
Front hits 1-4 	8, 16, 22, 31
Back hits 	11, 19, 26, 38
Final hit (early, late)	47, 48
Animation length 	85
Category:Mii Swordfighter (SSBU)
Category:Up special moves (SSBU)
Mii Swordfighter (SSBU)/Up throw

Mii Swordfighter up throw hurtbox and hitbox visualization	Mii Swordfighter up throw hurtbox and hitbox visualization	Mii Swordfighter up throw hurtbox and hitbox visualization	Mii Swordfighter up throw hurtbox and hitbox visualization	Mii Swordfighter up throw hurtbox and hitbox visualization
 	 	 	 	
==Overview==
==Throw and Hitbox Data==
|}
|}
==Timing==
Invincibility 	1-23
Hitbox 	21-22
Throw Release 	23
Interruptible 	50
Animation length	70
|-
Category:Mii Swordfighter (SSBU)
Category:Up throws (SSBU)
Mii Swordfighter (SSBU)/Up tilt

==Overview==
An arching upward slash. The move is mainly used for anti-airing and juggling, though it has some other situational uses as a combo tool; when reversed, it can combo into itself at low percents and into at mid percents. While it's not a particularly effective kill option, it can KO at very high percents; its sweetspot can KO middleweights from ground level with no rage around 160%, while its weaker hitboxes KO in the same situation around 180%.
==Hitboxes==
|}
==Timing==
Hitboxes 	8-12
Interruptible 	33
Animation length	45
Category:Mii Swordfighter (SSBU)
Category:Up tilts (SSBU)
Miiverse (universe)

The Miiverse universe refers to the series' collection of properties originating from the social network.
==Franchise description==
Miiverse originated as an application for the Wii U in 2012 alongside the console's launch. Users used the application to make for-fun posts, report posts and comments, and follow and befriend other users. It was later made available on the Nintendo 3DS and web browsers in 2013, with largely similar features. Although Miiverse was discontinued in late 2017, its functionality has been replicated in a handful of Nintendo Switch sequels to Wii U games, namely Splatoon 2 and Super Mario Maker 2.
==In Super Smash Bros. 4==
The Miiverse universe is represented by a single stage in .
===Stage (for Wii U only)===
*Miiverse (DLC): A stage similar in layout to , with a single large platform and three small, soft platforms. However, posts from Miiverse will appear in the background based on the fighters in the match. It was added as free DLC via update 1.0.8.
==Elements appearing in the Super Smash Bros. series==
The Miiverse stage's green and white color scheme resembles the interface and color scheme of the social network. In addition, the concept of player-made drawings appearing on the stage is based on - and made possible by - the ability to post drawings or handwritten text on Miiverse using the GamePad or 3DS bottom screen.
Miiverse also featured several communities for Smash 4, including those for photo contests, in which users could submit images of the Photo Studio which match a certain theme. It also used to have a community representing the entire Super Smash Bros. series.
One post from Miiverse's Super Metroid Community, "y cant metroid crawl?" by PaulyU, became a meme within the fandom, and has even been acknowledged by Nintendo through Super Smash Bros. The NTSC description for the trophy in highlights the fact that Samus Aran does not need to crawl. To promote SSB4, Nintendo of Europe tweeted fighter information about while noting that she crawled in Metroid: Zero Mission.
==Trivia==
*Miiverse is the newest major universe (represented by a character, stage, item, or Assist Trophy) to be represented in Super Smash Bros. for Wii U (as well as Super Smash Bros. 4 in general), with an initial date of November 2012.
*Miiverse is the only universe with a series symbol in the series to receive no representation at all in Super Smash Bros. Ultimate. This is most likely because of the discontinuation of the Miiverse service in November 2017, and the fact that it was never available on the Nintendo Switch.
 
es:Miiverse (universo)