nyuuzyou/wikis huggingface dataset:
Event 15: Girl Power

Girl Power is the 15th event match of the 51 event matches in Super Smash Bros. Melee. 
The player controls a fighter of their choice, who is tiny, and must win a 2 stock match against the three female characters in the game: , , and on the Fountain of Dreams stage. This event match features no time limit. The CPU Samus and Zelda's artificial intelligence is set at Level 4, while the CPU Peach is set at Level 3.
When the match starts, the player will spawn on the leftmost soft platform, while the CPU Zelda spawns on the top soft platform, the CPU Zelda spawns in the center of the main platform, and the CPU Samus spawns on the rightmost soft platform. The player's fighter becomes tiny while the CPU fighters are normal-sized; however, the player's fighter is compensated with buffs to knockback dealt and received, while the CPU fighters are nerfed slightly in both departments as well. Also, this event match features friendly fire, which allows the opponents to attack each other, further easing the difficulty for the player, due to the player being tiny.
==Names in other languages==
Event 15: The Hammer of the King

The Hammer of the King is the 15th solo event match out of a total of 41 in Super Smash Bros. Brawl. In this event, the player plays as a tiny with two other small Dededes as partners, and they must defeat a giant metal King Dedede. The battlefield is Smashville.
Finishing this event unlocks the track .
==Names in other languages==
==Trivia==
*The music used in this event, , normally plays on Halberd, rather than Smashville.
**If the event is played on Saturday evening, K.K. Slider will appear on stage, but Dedede's theme will still play.
*Strangely, both of the partner Dededes have the same color scheme.
*This is the only event in Brawl where the player is against a metal character as an opponent.
Event 16: Kirby's Air-raid

Kirby's Air-raid (, ) is the 16th event match of the 51 event matches in Super Smash Bros. Melee.
The player controls and must win a 38 second stock match against a team of 10 yellow Kirbys and a default Kirby on the Corneria stage. The CPU Kirby fighters' artificial intelligence is set at Level 5.
When the match starts, Kirby will spawn on the Great Fox's tail on the right side of the stage, while the CPU Kirbys spawn on the left side of the stage. Attacks and thrown items will will pass through each character without causing any damage, hitstun, knockback, or hitlag. The selection of items is limited to the Warp Star, and the CPU Kirbys can only be KO'd with the Warp Star. The CPU Kirbys will not attack the player's Kirby; instead, they will walk back and forth.
==Trivia==
*This event match's name is likely a reference to , which was previously cancelled on the Nintendo 64, but was later released for the Nintendo GameCube two years after the release of Melee.
Event 16: Power Suit ON!

Power Suit ON! is the 16th solo event match out of a total of 41 in Super Smash Bros. Brawl. The player takes control of and must transform into using her Final Smash. The player is against two CPUs playing as Zero Suit Samus on a team who attempt to stop the player. All players have a stock of two. If a computer player transforms instead of the player, the player is not penalized. Beating both of them does not affect the outcome.
The song used for this event match is , which normally plays on Norfair.
==Names in other languages==
Event 17: Bounty Hunters

Bounty Hunters (, Bounty Hunter) is the 17th event match of the 51 event matches in Super Smash Bros. Melee.
The player controls and must win a 2 minute stock match against a CPU on the Jungle Japes stage. Samus is competing against a CPU , registered as an ally to ensure they cannot hurt each other. The CPU Bowser's artificial intelligence is set at Level 6, while the CPU Captain Falcon's artificial intelligence is set at Level 7.
When the match starts, Samus will spawn on the leftmost platform, while Bowser will spawn on the left side of the main platform, and Captain Falcon will spawn on the rightmost platform. Bowser is slightly bigger-than-normal in this event match. Samus must get the KO on Bowser. If Bowser self-destructs or Captain Falcon KOs him, the event will end in failure. Captain Falcon being defeated won’t end the event.
Event 17: Super Waterfall Climb

Super Waterfall Climb is the 17th solo event match out of a total of 41 in Super Smash Bros. Brawl. It is somewhat similar to the Melee event King of the Mountain.
As , the player must complete one full loop of Rumble Falls without being KO'd. While two sets of serve as the opponents for this event, the stage itself proves to be the main obstacle; it scrolls much faster than usual (more so on harder difficulty levels), making it far more difficult to survive. The final score (should the player survive to the end) is determined by number of KO's.
It is possible to transform into once the event begins. Sheik can move and jump much faster than Zelda can, making it easier to complete the event, but the lengthy transformation time makes it difficult to execute at higher difficulties, and Sheik's up special move, Vanish, covers less distance than Zelda's, Farore's Wind.
==Names in other languages==
==Trivia==
*The event description references English mountaineer 's reputed response to the question, "Why do you want to climb ?"
Event 18: Dark Link Duel

Dark Link Duel is the 18th solo event match out of a total of 41 in Super Smash Bros. Brawl. In this match, must face-off against Dark Link on the Bridge of Eldin stage (with King Bulblin removed). The event is very similar to the identically numbered Link's Adventure event match in Super Smash Bros. Melee; however, rather than using the standard percentage-based damage meter, the battle is fought using stamina. 
==Unlockables==
Clearing this event on Hard difficulty unlocks a CD containing the music track.
==Names in other languages==
==Trivia==
*A Co-op event, Battle of the Dark Sides, is used in the same concept, but instead, the players are as Link and Samus, pitted against Dark Link and Dark Samus. However, the events are on the same stage with the same music, and share very similar Japanese names.
*Doppelgänger Duel in Smash 4 is a similar event to Dark Link Duel except that it consists of and and the player plays the Dark character instead.
Event 18: Link's Adventure

Link's Adventure is the 18th event match of the 51 event matches in Super Smash Bros. Melee. 
The player controls red and must win a 2 stock match against a CPU Dark Link on the Temple stage. This event match features no time limit. Dark Link’s artificial intelligence is set at Level 8 and is given a completely black sub-color. He lacks any voice samples, but otherwise, he behaves identically to Link. His character icon is dark, indicating he is an all-black character. 
A similar event with the same number appears in Brawl under the name Dark Link Duel; however, rather than using the standard percentage-based damage meter, that battle is fought in stamina mode. Doppelgänger Duel in Smash 4 is also a similar event to Dark Link Duel except that it features and and the player controls Dark Pit instead.
==Names in other languages==
==Trivia==
*This event match is a reference to the boss battle in where Link battles Dark Link in the , which the Temple stage is based on.
**Link's red costume is a reference to the spell used by Link, which would reduce damage taken from the boss battle against Dark Link, which also turns his green tunic red.
*The description of this event match states that Link has "two" dark sides. The significance behind this state has been claimed that it serves as a reference to Dark Link's debut appearance in the second Zelda game, though it has also been claimed that it serves as a reference to Dark Link's second appearance as a miniboss in The Legend of Zelda: Ocarina of Time; however, it could merely be a reference to the fact that Dark Link has two stocks and must therefore be defeated twice.
Event 19: Peach's Peril

Peach's Peril is the 19th event match of the 51 event matches in Super Smash Bros. Melee.
The player controls and must survive for one minute against a larger-than-normal CPU on the stage. Mario is joined by a CPU ally. The CPU Bowser's artificial intelligence is set at Level 7, while the CPU Peach ally's artificial intelligence is set at Level 1.
When the match starts, Mario will spawn on the left side of the stage, while Bowser spawns on the center of the stage, and Peach spawns on the right side of the stage. Mario and Peach will each start with 1 stock while Bowser starts with infinite stocks. Peach will walk back and forth on the stage and does not attack at all, aside from using Peach Parasol to recover if knocked off the stage. Mario must protect Peach from being KO'd by Bowser, who directs his attacks towards her. If Mario or Peach is KO'd, it will result in a loss. If Mario prevents Bowser from KO'ing Peach in 1 minute, it will result in a victory. High scores are measured by the number of times Mario KOs Bowser.
==Names in other languages==
==Trivia==
*This event match is a reference to the mainstream entries of the series (e.g. Super Mario Bros.) where Mario has to rescue Princess Peach after she is kidnapped by Bowser. Fittingly, the music track that plays during this event match is an arrangement of the music tracks featured in Super Mario Bros., despite the fact the event match takes place on the Final Destination stage.
**However, it is possible that the event match is a reference to the final boss battle against Bowser in Super Mario 64 where Mario battles Bowser on a circular platform in the sky, which will allow Mario to rescue Princess Peach. Fittingly, the music track that plays in this event match is the musical theme of the Princess Peach's Castle stage, which is based on Peach's Castle, which serves as the main setting of Super Mario 64,.
Event 19: Wario Bros.

Wario Bros. (, Wario Brothers) is the 19th solo event match out of a total of 41 in Super Smash Bros. Brawl. must KO and , who each have two lives, at the same time on the Mario Bros. stage. Clearing this event unlocks the stage Mario Bros.
==Names in other languages==
==Trivia==
*This event match resembles a microgame in the first WarioWare game with the same name.
Event 1: Trouble King

Trouble King is the 1st event match of the 51 event matches in Super Smash Bros. Melee. 
The player controls Mario, who must win a 2 stock match against a CPU Bowser on the stage. The event match features no time limit. Bowser is heavily handicapped and his artificial intelligence is set to Level 1.
 
When the match starts, Mario spawns at the center of the main platform, while Bowser spawns on the top soft platform.
==Names in other languages==
==Trivia==
*This event match has a successor in the form of Event 42: Trouble King 2. It received another follow-up in Super Smash Bros. Brawl with Event 1: Two Trouble Kings.
*The music track that plays in this match, "Multi-Man Melee 2", is not used in any other event match until Event 51: The Showdown. In this regard, the two event matches can serve as bookends of the mode.
Event 1: Two Trouble Kings

Two Trouble Kings (, Two Trouble Kings) is both the first individual and co-op event match out of 41 and 21 total matches respectively in Super Smash Bros. Brawl.
When playing the solo event match, the player controls and must win a 1 stock match against a CPU and on the Delfino Plaza stage. When playing the co-op even match, the second player controls , King Dedede's arch-frenemy. This event match features no time limit.
When the solo event match starts, Mario will spawn on the leftmost side of the main platform, while King Dedede and Bowser spawn on the right side of the main platform. When the co-op event starts, Kirby will spawn on the left side of the center of the main platform. In the solo event match, Mario starts with 1 stock, but in the co-op event match, both Mario and Kirby start with 2 stocks.
==Names in other languages==
==Trivia==
*This event match is a follow-up of Melees first event match, Event 1: Trouble King and the forty-second event match, Event 42: Trouble King 2.
*This is the only event match in Brawl that is both a solo and co-op event.
Category:Co-Op Events
Event 1 (disambiguation)

Event 1 may refer to:
*Event 1: Trouble King, an event match in Super Smash Bros. Melee
*Event 1: Two Trouble Kings, an event match in Super Smash Bros. Brawl
*Co-Op Event 1: Two Trouble Kings, a co-op event match in Brawl
*Event 1: The Original Heavyweights, an event match in Super Smash Bros. for Wii U.
Event 20: All-Star Battle x1

All-Star Battle x1 is the 20th solo event match out of a total of 41 in Super Smash Bros. Brawl. The player gets to choose which character to fight with against eight characters who all made their Smash Bros. debut in this game and playable from the start. When the player KOs an opponent, there is a short delay before the next opponent appears due to loading times. Only two opponents are fought at a time.
==Names in other languages==
Event 20: All-Star Match 2

All-Star Match 2 is the 20th of the 51 event matches in Super Smash Bros. Melee, and the second of five All-Star Matches. 
The player controls a character of their choice and must win five different stock matches, all within a time limit of 4 minutes, where the player will start with a stock of 2 lives and the opponents each have one. 's artificial intelligence is set at Level 2, 's artificial intelligence is set at Level 3, 's artificial intelligence is set at Level 4, and and 's artificial intelligence is set at Level 5.
Each battle is a one-on-one match against a character on their respective series' stages. Samus is battled on Brinstar, Link is battled on Great Bay, Zelda is battled on Temple, Captain Falcon is battled on Mute City, and Fox is battled on Corneria. Similar to the standard battles in the All-Star Mode, the player's stock and damage percentage are carried over between matches. Icons representing the player's upcoming opponents and the order in which they appear are visible in the top left corner of the screen. Each stage transition occurs with a slow fade to black while the next stage loads.
==Names in other languages==
==Trivia==
*This is the only All-Star Match where each opponent is fought on the same stage as their home stage in All-Star Mode.
Event 21: Ice Breaker

Ice Breaker is the 21st of the 51 event matches in Super Smash Bros. Melee. 
The player controls a fighter of their choice and must win a 1-minute stock match against two computer-controlled pairs of on the Princess Peach's Castle stage. One of the Ice Climbers pairs' artificial intelligence is set at Level 2, while the other's is set at Level 3.
When the match starts, the player's character will spawn on the leftmost green soft platform, while the first Ice Climbers pair spawns on the left side of the center of the stage and the second Ice Climbers pair spawns on the rightmost green soft platform. The player must KO both Nanas in 1 minute. If the player KOs either Popo, it will result in a loss. The Ice Climbers only jump and do not attack unless they are knocked offstage. Additionally, Nana will attack the player when Popo is being attacked.
==Names in other languages==
==Trivia==
*This event match features a slight delay between the time that the player KOs Nana and when the game recognizes said KO, in order to check that the player has not simply KO'd both climbers of a pair; since both duos are configured so that Popo is in the lead, KOing Nana will not cause him to vanish.
Event 22: Monkeys Unite

Monkeys Unite (, Go! Giant Donkey!) is the 22nd solo event match out of a total of 41 in Super Smash Bros. Brawl. The player takes control of and is allied with Giant Donkey Kong against and . The player must defeat both Sheik and Lucario to win the event match. Though at first the match seems very unbalanced on the side of the player, the Giant Donkey Kong has very poor AI compared to the opponents. The event does not end in a failure if Giant DK is KO'd, unlike most other events that involve teaming up with an ally.
==Names in other languages==
==Trivia==
*The stage used for this event is Rumble Falls. However, the song used for this event is , which usually appears on 75m. Additionally, the image that represents the event shows the Kongs on said stage.
**Even if 75m is not unlocked, Opening (Donkey Kong) will still play.
Event 22: Super Mario 128

Super Mario 128 (, Super Mario 128) is the 22nd event match of the 51 event matches in Super Smash Bros. Melee. 
The player controls a fighter of their choice and must win a 1 stock match against a team of 128 CPU tiny s on the Mushroom Kingdom II stage. This event match features no time limit. The CPU Marios' artificial intelligence is set at Level 3.
When the match starts, the player's fighter will spawn on the left side of the center main platform, while the Marios spawn in groups of three to five. The Marios are lightweight, and almost any attack is capable of instantly KOing them, except for horizontal-hitting attacks, which they may be able to survive through wall teching should they be hit from the stage's center. The Marios are also capable of KO'ing each other.
==Trivia==
*This event match's name is a reference to a GameCube tech demo with the same name, part of which involved 128 small Marios interacting with each other and a small globe that they stood on. The tech demo was originally intended as a sequel to Super Mario 64 but it was ultimately cancelled. Elements from this tech demo were revised in future Mario titles, such as .
Event 23: Molten Norfair

Molten Norfair (, Scorching Hot Norfair) is the 23rd solo event match out of a total of 41 in Super Smash Bros. Brawl. The player fights as , who must survive the lava wave on Norfair by getting inside the safety capsule; however, she must also leave her opponents, and , outside of it. Dodging the lava using any other method will count as a failure. All players start at 300% damage, like in Sudden Death.
==Names in other languages==
==Trivia==
*The song used in this event is , which normally plays on Frigate Orpheon.
*Like Super Bowser Bros., even if the opponents are launched over the upper blast line during this event, they unusually don't get star or screen KO'd, instead using the colorful explosion that occurs otherwise. 
*This is one of two solo events (or three events; if counting Co-Op Event 3: Fastest, Shortest, Sudden Death) where the player starts off with given damage (300%); the other being Event 25: The Aura Is With Me, where the player starts off with 182% damage. In Co-Op Event 3: Fastest, Shortest, Sudden Death, both of the two co-op event players (P1 and P2) and their opponents have 300% damage.
Event 23: Slippy's Invention

Slippy's Invention is the 23rd event match of the 51 event matches in Super Smash Bros. Melee.
The player controls a fighter of their choice and must win a 2 stock match against an invisible CPU and on the Venom stage. This event match features no time limit. The CPU Fox and CPU Falco's artificial intelligence is set at Level 4.
When the match starts, the player's fighter will spawn on the left upper soft platform of the stage, while the invisible Fox spawns on the upper right soft platform of the stage, and the invisible Falco spawns on the lower upper soft platform of the stage. The invisibility is also used in Invisible Melee, rather than the Cloaking Device, so Fox and Falco can still be damaged. The stock icons for Fox and Falco appear darkened to indicate their invisibility.
At the beginning of the match, after the announcer says "Go!", Slippy Toad appears on communication, asking about the cloaking device he invented.
==Names in other languages==
==Trivia==
*This is the only event match in Melee that can be played before unlocking a character it contains that doesn't unlock the character on completion. This trait is shared with Event 19: Wario Bros. and Co-Op Event 8: All MINE! in Super Smash Bros. Brawl.
Event 24: Come On! Blue Falcon!

Come On, Blue Falcon! (, Come On! Blue Falcon) is the 24th solo event match out of a total of 41 in Super Smash Bros. Brawl. The player controls during this event, and two s on the same team oppose the player. The goal of this event is to KO both the R.O.B.s with Captain Falcon's Final Smash, , before one race lap on Port Town Aero Dive has finished. A race lap is considered complete at 0:55.45. If the player fails to KO the two R.O.B.s before the finish line on the stage is reached, the event ends in a failure. KOing the R.O.B.s any other way will not count, and they will simply respawn at 0% damage. The main platform will also not stop randomly at certain locations.
==Unlockables==
Completing this event match unlocks the CD with the track for use on the Port Town Aero Dive stage.
==Names in other languages==
==Trivia==
*This event uses the same picture on the event selection screen as Co-Op Event 12: Come Back! Falcon Flyer.
Event 24: The Yoshi Herd

The Yoshi Herd is the 24th event match of the 51 event matches in Super Smash Bros. Melee.
The player controls a fighter of their choice and must win a 2 minute stock match against a team of thirty CPU s, including twenty-nine Yoshis and 1 giant Yoshi on the stage. All thirty Yoshis have their artificial intelligence set to Level 4.
The Yoshis are lightweight and generally not difficult to KO. If the player is KO'd or if they do not KO all thirty Yoshis in 2 minutes, it will result in a loss.
==Names in other languages==
Event 25: Gargantuans

Gargantuans is the 25th event match of the 51 event matches in Super Smash Bros. Melee. 
The player controls Giant Bowser in a stock match against Giant Donkey Kong on the Fourside stage, where the player starts with 1 stock while Giant Donkey Kong starts off with 2 stocks. A tiny CPU and tiny also appear; however, due to their tiny size, they do not attack and are easily KO'd. This event match does not feature a time limit. Giant Donkey Kong's artificial intelligence is set at Level 9, while the tiny CPU Mario and Peach's artificial intelligence is set at Level 8.
When this match starts, Giant Bowser will spawn on the soft platform at the right side of the stage, while Giant Donkey Kong will spawn on the rightmost platform of the stage, the tiny Mario will spawn on the top of the skyscraper in the center of the sage, and Peach will spawn on the platform to the right of the center of the stage. Giant Donkey Kong will also self-destruct between the two buildings on the right side of the stage. Giant Bowser can also survive at high damage (around 200%-999% damage) due to their size and knockback reduction modifiers when damaged by Giant Donkey Kong. The tiny Mario and Peach do not need to be KO'd to clear the event match.
==Names in other languages==
==Trivia==
*The tiny Mario and Peach do not make any sounds in this event match.
*This event match is an homage to the film genre, which centers around giant monsters. The tiny Mario and Peach represent the helpless citizens in those films, with their smaller-than-normal size reflecting the size difference between the humans and the kaiju. The Fourside stage references the main setting of most giant monster movies and kaiju films, which often take place in a large city setting. 
**This event match is likely a reference to the 1962 film, . Giant Bowser represents , a giant reptilian monster originating from Japan, and Giant Donkey Kong represents , a giant ape monster originating from the United States. Ironically, despite the player using Giant Bowser to KO Giant Donkey Kong, in the film, King Kong emerges victorious from the final battle against Godzilla.
**This event match's name is a reference to the size of Giant Bowser and Giant Donkey Kong, as well as a reference to the 1966 kaiju film, , otherwise known in Japan as Frankenstein's Monsters: Sanda Vs. Gaira. Giant Donkey Kong represents the brown Gargantua, Sanda, while Giant Bowser represents the green Gargantua, Gaira. Ironically, despite Sanda serving as the protagonist Gargantua and Gaira serving as the antagonistic Gargantua, in this event match, the roles are reversed, so the green Gargantua is the protagonist while the brown one is the antagonist.