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Water Discharge

Water Discharge (, Water Element Launch) is one of 's discharge arts in Xenoblade Chronicles and Future Connected. It uses water to steal a small amount of from the target and give it to Melia.
While this art has a name and short description in the game data, they are not displayed; only the generic information is shown instead.
==Overview==
Since summoning aquas has a low cooldown, discharging them is probably the fastest she can build talent gauge, and since they're weak doing so won't provoke much . The burst of from discharging an aqua is nice, but it's not quite enough for Melia to be considered self-sufficient.
==Data==
Note that discharge arts have two hits that serve different purposes. The first hit is when the elemental's passive buff stops and Melia gains talent gauge. The second hit is when the elemental deals and inflicts status (if any).
==In other languages==
==Gallery==
Category:Battle Arts (Melia)
Water Woes

Water Woes is a Normal Mission in Xenoblade Chronicles X.
==Objectives==
===Route A===
===Route B===
==Dialogue==
==Rewards==
==Results==
===Route A===
It's now safe for work to continue, and there were no issues during the tests—but Ajoa still seems worried.
===Route B===
There were no issues during the tests, but Ajoa still seems worried. Regardless, production can now be ramped up.
==In other languages==
==Gallery==
Water Works

The Water Works is a sub-area on Second Miltia in Xenosaga Episode II - Jenseits von Gut und Böse. It is the sewers of Second Miltia.
==Enemies==
===Bosses===
* Wraith Virus
* Wraith Feeler
==Story==
The Water Works is the site of three Global Samaritan Campaigns: Water Works Worries!, More Water Works Woes!, and A Tiny Water Bug.
==Treasure==
 
==Gallery==
Category:Areas (XS2)
Water of Rhonnar

Water of Rhonnar is a in Xenoblade Chronicles 3. It can be received by discussing Strength-Giving Water. Completing it will make available the discussion The Returned.
==Quest objectives==
==Result==
According to Nootka's survey, the composition of Rhonnar's Spring is just like that of Quarquaka's... Thus dies another one of Colony Tau's superstitions.
==Dialogue==
===Head for the Spring of Rhonnar===
===Follow Nootka===
===Talk with Nootka===
==In other languages==
==Gallery==
===Objectives===
XC3 Water of Rhonnar objective.jpg|Spring of Rhonnar
Spring of Quarquaka.jpg|Spring of Quarquaka
===Screenshots===
XC3 Water of Rhonnar examining the water.jpg|Examining the water of Rhonnar
Category:Quests (High Maktha Wildwood)
Watxes Series

The Watxes Series is a series of weapons by Orphean Technologies in Xenoblade Chronicles X. This series of Dual Swords is available once the Arms Manufacturer Orphean Technologies is unlocked.
==Overview==
==Purchasable weapons==
===Battle Traits===
Requirement	Battle Trait
AM Lv. 1 	Melee: Gravity Res Down
AM Lv. 4 	Stabilizer
AM Lv. 5 	Cooldown Reducer
Like all purchasable weapons, the Watxes Series comes with 3 Battle Trait upgrades.
===Augment slots===
All purchasable weapons come with no augment slots. At L's Shop, up to 3 Augment slots can be added to any weapon.
==Enemy drop weapons==
===Battle Traits===
Like all weapons dropped by enemies, the Watxes Series comes with 1-3 random Battle Traits.
"Worn" and "Advanced" weapons come with 3 Battle Trait upgrades, "Ultra" weapons come with 10.
The following Battle Traits are possible to appear on any Orphean Technologies melee weapon except Shields. To see specific probabilities for a particular weapon, see its page. 
===Augment slots===
Like all weapons dropped by enemies, the Watxes Series comes with 0-3 Augment slots. It is possible to add further Augment slots up to a total of 3 at L's Shop.
==Craftable weapons==
The Original Watxes has the highest Attack among all Watxes weapons, even higher than the Ultra Diamond Watxes. However, it does not come with any Battle Traits. It comes with all 3 Augment slots.
==Special weapons==
There are no special Watxes weapons.
==In other languages==
Wave Existence

The Wave Existence is a character in Xenogears. It is an entity that came from an unknown dimension.
==Description==
The Wave Existence has no physical body, taking on the appearance of a yellowish-white star instead.
==Story arc==
The Wave Existence is a being from a higher dimension that becomes trapped within the . It makes contact with and through Abel's desire for a mother creates Elly as part of Deus's programming. Due to the Wave Existence, Abel becomes known as The Contact. Both the Contact and Elly, known as the Antitype are reincarnated over and over again with the hope that one day The Contact will destroy Deus and Zohar and free the Wave Existence. Fei eventually meets the Wave Existence after resolving his issues with Id and combining his personalities. Once Deus is destroyed, the Wave Existence is able to depart the Zohar and return to where it originally came from, taking Krelian with it.
==Lore==
* It is through the will of the Wave Existence that the Contact and the Antitype continuously reincarnate. 
==Trivia==
* Before introducing itself, the Wave Existence identifies itself as "Har", which is most likely an attempt in the English translation of cutting off the word, "Zohar".
==Gallery==
Fei and the Wave Existence.png|Fei and the Wave Existence.
Category:Characters (XG)
Category:NPCs (XG)
Way of the Practitioner

Way of the Practitioner is a in the of the Cliffs of Morytha. It connects Cape O-uru, by clearing an Earth Mastery level 2 and Leaping level 3 check, to Hallowed Godswood Shrine and the top of Jubilee Gate.
==Enemies==
All enemies are normal enemies.
*Goldol Anlood
==In other languages==
==Gallery==
Way of the Practitioner (night).jpg|Way of the Practitioner, at night
Waypoint Market

Waypoint Market is a in Garfont Village, Kingdom of Uraya. It is connected to Plaza of Reprieve, Mercenary HQ, Old Valantia, once the ladder from its side is put down, and Garfont Rear Gate. Additionally, it is connected to the Shrine of Light via a Water Mastery and level 2 check. Finally, it is connected to the Shrine of Offering via a Wind Mastery level 2 and Leaping level 1 Field Skill check.
==Quests==
*Sniff out the Spy
*A Smith's Pastime
==NPCs==
*Allain
*Arthem After "Sniff out the Spy" is completed.
*Bianka After Would-Be Mercs is completed.
*Chulev
*Damida 
*Epplid
*Garddi
*Lavvade
*Mimaira
*Rhoyna
*Samly
*Tannith
*Teetee
* Until "The Driver of the Aegis" is viewed.
* 
* 
===Notes===
==Heart-to-Hearts==
*Blushy-Crushy
*Class of His Own
==Auto dialogues==
==In other languages==
==Gallery==
Waypoint Market (night).jpg|Waypoint Market, at night
Waypoint Market/Auto dialogue

The following is a list of s that can be found at Waypoint Market. Auto dialogues are listed by the time of day they happen in and, if there are any, the triggers that make them happen. Each instance of auto dialogue has its own gallery, with a small summary beforehand. The script for the picture's dialogue bubble is provided as caption, under the picture.
__NOTOC__
==Anytime==
*A Nopon advertising Sadecott Groceries.
Waypoint Market Auto Dialogue 1 part 1.jpg|"Veggies! Me sell veggies, all day long!"
Waypoint Market Auto Dialogue 1 part 2.jpg|"Fresh local produce, me sell for song!"
==Between 07:00 and 19:00==
*A child that wants to try smithing while a nearby Gormotti man asks her not to be a bother.
Waypoint Market Auto Dialogue 2 part 1.jpg|"Let me! Let me try!"
Waypoint Market Auto Dialogue 2 part 2.jpg|"Just don't be a nuisance."
Category:Auto dialogues (Uraya)
Waytree

Waytree is a in the Upper Level - Right of the Gormott Province. It is on the Garanti Plain with the a little to the north of it.
==NPCs==
Only appears during Concerned Carpenter
*Pawli
==Enemies==
===Normal Enemies===
*Field Ardun
*Field Armu
*Leaf Camill
*Young Armu
===Quest-exclusive enemies===
All enemies appear during "Concerned Carpenter".
*Nabadan Gogol
==In other languages==
==Gallery==
Waytree (night).jpg|Waytree, at night
Wazdo Tygant

Wazdo Tygant is a Prone NPC from the Tree Clan in Xenoblade Chronicles X. He can be found on the Port Side of the Ma-non Ship at night, next to Loda Gorida.
==Appearance and personality==
==Story arc==
==Affinity links==
==Missions==
* Forbidden Love
==In other languages==
==Gallery==
We've got to believe in something

we've got to believe in something is Disc 1, Track 3 on the Xenosaga III: Also Sprach Zarathustra Original Sound Best Tracks album and Disc 2, Track 5 on Yuki Kajiura 30th Anniversary Early BEST Collection for Soundtrack.
It has several variations, all from the music of A Missing Year: is a version without the main melody, and , , and are all other variations.
It plays in the cutscene where the berserk Realians kill Febronia in the Old Church on Miltia.
Category:Music (XS3)Category:Songs composed by Yuki Kajiura
We've got to believe in something 2

(also referred to as Fragments of Truth #1) is a track in Xenosaga II to III: A Missing Year. It is a version (without the main melody) of we've got to believe in something from the Xenosaga III: Also Sprach Zarathustra Original Sound Best Tracks, along with , , and 
It plays when Shion narrates the attack on the Subcommittee's lab in Chapter 1.
Category:Music (AMY)Category:Songs composed by Yuki Kajiura
We've got to believe in something 3

(also referred to as Fragments of Truth #2) is a track in Xenosaga II to III: A Missing Year. It is a version (without the main melody) of the second part of we've got to believe in something from the Xenosaga III: Also Sprach Zarathustra Original Sound Best Tracks, along with , , and 
It plays when Shion discusses Almadel, Lemegeton, and Grimoire in Chapter 2.
Category:Music (AMY)Category:Songs composed by Yuki Kajiura
We've got to believe in something 4~attack

(also referred to as Fragments of Truth #3 ~ Attack) is a track in Xenosaga II to III: A Missing Year. It is a version of we've got to believe in something from the Xenosaga III: Also Sprach Zarathustra Original Sound Best Tracks, along with , , and 
It plays when Doctus damages KOS-MOS at the start of Chapter 2 (before the title card).
Category:Music (AMY)Category:Songs composed by Yuki Kajiura
We've got to believe in something 5 (piano ver.)

(also referred to as Fragments of Truth #4 ~ Piano) is a track in Xenosaga II to III: A Missing Year. It is a piano version of we've got to believe in something from the Xenosaga III: Also Sprach Zarathustra Original Sound Best Tracks.
It plays in the following instances:
* Jin narrates how Nephilim contacted him through his subconscious in Chapter 4.
* Almadel first rejects Nephilim's memories in Chapter 5.
Category:Music (AMY)Category:Songs composed by Yuki Kajiura
We, the Wounded Shall Advance into the Light (Revival Version)

We, the Wounded Shall Advance into the Light (Revival Version) is track 46 on the Xenogears Original Soundtrack Revival Disc -the first and the last- and Track 1 of the B-Side of the second disc of Xenogears Vinyl - SHINKAKU -. It is a vocal remix of Our Wounded Bodies Shall Advance Towards the Light (and, by extension, of A Prayer for the Joy Man Desires).
The lyrics were written by lasah and sung by ANÚNA, and are as follows:
O Lord God Almighty, we the wounded shall advance into the light
With Your mercy, we shall row out to the passage of time
Deep down beneath the waves of night our words we left behind
And listened to the silence as the breaths of wind arise
Hope be within us, grace be within us
Even after we are gone the truth remains
Someone is calling for us from far away
Two bright stars are falling to shine on our way
O Lord God Almighty, we the wounded shall advance into the light
With Your glory, we shall row out to the passage of time
And when the moonlight ripples on the mirror of our heart
We recollect the shadows of the days we set apart
Joy be within us, faith be within us
Even at the end of time our path remains
Someone is calling for us from far away
Two bright stars are falling to guide our way
== We, the Wounded Shall Advance into the Light (20th Anniversary) ==
We, the Wounded Shall Advance into the Light is We, the Wounded Shall Advance into the Light (Revival Version) performed at the Xenogears 20th Anniversary Concert -The Beginning and the End-, and is the 11th track on the associated Blu-Ray disc.
Category:Music (XG)Category:Songs composed by Yasunori Mitsuda
We Are the Chosen Ones

We Are the Chosen Ones is Disc 4, Track 2 on the Xenoblade2 Original Soundtrack and Disc 9, Track 2 on the Xenoblade Chronicles Original Soundtrack Trinity Box.
It plays in the Indoline Praetorium during the night.
The final lyrical line only plays on the soundtrack, never in game, as the in-game music loops over the penultimate line. The piece has official Japanese lyrics in addition to the song's English; see Our Eternal Land for details.
==Lyrics==
Our eternal land is keeping us in warm embrace
Some must carry on God's will, oh
And some must face the dark, it's in Father's wishes we live
Let us come together, we must never give up
Let those people see, guide the ones who cannot hear
Voices guide us through, words from above, we are the chosen ones
We are softly in those wings safely held up high
As we sleep in silence, feel no fear (I just know it)
Guardian angels, they too will keep us safe
Our path we chose is cold and the dark has no place to dream
Must we go on? Will we ever prevail and smile in peace?
Our eternal land is keeping us in warm embrace
We're the chosen ones from up above the holy sky
==Album notes==
==We Are the Chosen Ones (karaoke)==
We Are the Chosen Ones is a playable track in Karaoke JOYSOUND for Nintendo Switch. It is a MIDI version of We Are the Chosen Ones with the main vocal line removed. In-game, there is the option to include a voice pitch guide that plays the melody on top of the piece.
==We Are the Chosen Ones (Otherworld)==
We Are the Chosen Ones, also titled The Chosen Ones, is track 9 on Otherworld, a collection of performances by ANÚNA. It is a rearrangement of We Are the Chosen Ones from the Xenoblade2 Original Soundtrack.
==Credits==
Composition: Yasunori Mitsuda
Arrangement: Mariam Abounnasr
Lyrics: Tetsuya Takahashi
English Lyrics: LYSSA & Castro Satoshi
Vocal: ANÚNA
==Trivia==
* We Are the Chosen Ones was played on Spanish national television during a show on the Loeches municipality in Madrid.
Category:Music (XC2)Category:Songs composed by Yasunori Mitsuda
We Need To Talk!

We Need To Talk! is a Merc Mission in Xenoblade Chronicles 2. It is received automatically after completing Zenobia's Enemy 4, reaching Tantal, and provided Nia, Tora, Mòrag, Zeke and Mythra are in the party. The mission has no specified execution time, instead requiring to go on the balcony outside of Goldmouth Res. Dist. in Goldmouth, Argentum Trade Guild, and begin Zenobia's Blade Quest A Real Challenge to be completed. Dispatching s with the suggested s has no effect on this particular mission.
==In other languages==
==Gallery==
Complete We Need To Talk! Merc Group.jpg|Completed We Need To Talk! in the Merc Group
We Were Soldiers

We Were Soldiers is Elma's first Affinity Mission in Xenoblade Chronicles X. This mission appears after completing . It is located in the BLADE Barracks, to the south of the bench next to the ramp leading to the Story Mission table.
A Reclaimer team needs help on a cleanup job to pick up White Whale debris. Meanwhile, Irina's team is handling pickup of the equipment the Reclaimers lost up there.
==Objectives==
==Dialogue==
==Rewards==
* Learn the : Shadowstrike
==Results==
You collected all the debris and rescued Irina. Commander was very appreciative.
==Trivia==
* During the Nintendo Treehouse Live presentation, the mission was originally called Once We Were Soldiers.
==In other languages==
==Gallery==
Weapon (XC1)

Weapons are items in Xenoblade Chronicles and Future Connected. They are the basis of a party member's offensive stats. Unlike , a character must have a weapon equipped (they cannot have an empty weapon slot).
==Characteristics==
 List of weapon types
Character 	Weapon type
 	Junk Sword (initially) Monado
 	Gunlance
 	
 	
 	Ether Rifle
 	Staff
 	Biter
Seven 	Twin blades
 	Gunberry
 	Blocker
 	
Dunban (prologue)	
 	Sabre
 	Steel Claws
 	Claymore
* Weapon type: Every party member has their own weapon type that only they can equip. Guests only have a single weapon assigned to them.
* Attack: Every weapon has a minimum and maximum amount of attack. The base a character will deal is a random number between these two values. They can be increased with Attack Plus and Attack Stability s.
** In the original Wii and 3DS versions, there is a bug known as the "damage range glitch", which causes all weapons' attack range to never surpass the minimum + 99 even if the maximum is set higher. This is fixed in the .
* Defence: Some, but not all, weapons increase the user's physical and ether defences.
* Gem slots: A weapon has between 0 and 3 gem slots. Some gems can only be mounted onto a weapon. The effect of gems mounted onto a weapon can be augmented with Weapon Power gems.
** Unique weapons have gems tied to the weapon. They cannot be removed or replaced with other gems.
* Anti-Mechon: Early in the game, only the can damage Mechon; other weapons deal half damage with ether attacks and 1 damage with physical attacks. Later on, weapons that can damage Mechon become available for all characters. The item's description usually says if a weapon has this property. Anti-Mechon weapons are often weaker in other stats compared to "normal" weapons available at the time.
* Critical rate: Defines the user's . The base critical hit rate is 5%, and this adds to it.
* Block rate: Defines the user's . The base block rate is 0%, and this adds to it.
* Appearance: Similar to , a weapon does not just change the character's stats - its appearance also changes based on the weapon equipped.
** In the Definitive Edition, the weapon's appearance can be changed independently from the weapon equipped. The player can set any weapon that was ever unlocked in any save file - even across Future Connected. The Monado's appearance cannot be changed until for the main game or after beating the for Future Connected.
* Value: Almost every weapon can be sold at s for a certain amount of . The purchase price of a wepaon is ten times its sale value.
==Sources==
* Each playable character starts with a weapon as their default weapon.
* Weapons can be bought in s.
* Enemies drop weapons in silver and gold chests.
* Weapons can be obtained by trading with s.
* Weapons can be rewards of s.
* A few weapons are rewards for completing a page in the .
* Some weapons are found in High Entia or Giants' s.
==Gallery==
Character screen item detail (XC1DE).jpg|A weapon's stats
Character screen weapon selection (XC1DE).jpg|Selecting a weapon
Weapons item list (XC1DE).jpg|The list of weapons in the items menu
**
Weapon (disambiguation)

Weapon may refer to:
* Weapon (XG) - Weapons in Xenogears
* Weapon (XS1) - Weapons in Xenosaga Episode I
* Weapon (XS2) - Weapons in Xenosaga Episode II
* Weapon (XS3) - Weapons in Xenosaga Episode III
* Weapon (XS1&2) - Weapons in Xenosaga I & II
* Weapon (XC1) - Weapons in Xenoblade Chronicles and Future Connected
* Weapon (XCX) - Weapons in Xenoblade Chronicles X
* Weapon (XC2) - Weapons in Xenoblade Chronicles 2 and Torna ~ The Golden Country
* Weapon (XC3) - Weapons in Xenoblade Chronicles 3 and Future Redeemed
Weapon Development Lab

The Weapon Development Lab is a location in 's Military District. This is where Shulk researched the Monado.
==NPCs==
* Perrine
==Map==
==In other languages==
==Gallery==
Weapon Dev. Lab DE.jpg|Discovering the Weapon Dev. Lab for the first time in during the day.
Weapon Development Lab DE 2.jpg|Weapon Development Lab in Definitive Edition
Weapon Dev. Lab DE (N).jpg|Discovering the Weapon Dev. Lab for the first time in Definitive Edition during the night.
Category:Locations (Colony 9)
it:Centro Sviluppo Armi
Weapon Power

Weapon Power is a effect in Xenoblade Chronicles and Future Connected. It makes it more likely for the user's gems to trigger. The effect is additive; a gem with 15% activation rate will be raised to 25% by a Weapon Power gem of 10%.
==Overview==
Being restricted to weapons itself, Weapon Power is difficult to find a place for. The player must really be focusing on the strategy that the gems they wish to boost enables, to be worth giving up the slot that a different boost could be using.
Weapon Power affects any gem that's on a weapon and has an activation rate:
==Sources==
==In other languages==
Weaponized

Weaponized is Alexa's recruitment Affinity Mission in Xenoblade Chronicles X. This mission requires the Basic Mission, Guinea Pigs Wanted!, to be accepted before the mission will appear, and is located within the Outfitters Test Hangar.
Alexa needs help with weapons testing, so she's looking for someone to help collect combat data.
==Objectives==
===Route A===
===Route B===
==Dialogue==
==Rewards==
* Alexa can be recruited.
==Results==
===Route A===
You helped Alexa test the prototype weapon. Go to the Outfitters Test Hangar for the next affinity mission.
===Route B===
You helped Alexa test the Ramjet Rifle, and she gave you a prototype version in return. Go to the Outfitters Test Hangar for the next affinity mission.
==In other languages==
==Gallery==
Weaponry for Noobs

Weaponry for Noobs is a key item in Xenoblade Chronicles 2. One of them is obtained by completing the of a 1 crown Common Blade. Three of them are obtained by completing the Affinity Chart of a 2 crowns Common Blade.
They can be used by going to the Driver's "Enhance Arts" menu, hovering over the type that needs WP, and pressing "X". This will bring up a menu where one of the "weaponry" key items currently on hand can be selected, adding WP to that weapon type. Weaponry for Noobs adds 1,000WP when used.
==In other languages==
Weather (XCX)

Weather is a mechanic in Xenoblade Chronicles X. Every outside area has weather which changes periodically. This has both aesthetic effects and gameplay effects:
* The appearance of the sky naturally corresponds to the weather. Some weather patterns affect the appearance of the air itself — for example, periodic lightning arcs in the air can be seen during Electromagnetic Storms, and visibility is drastically reduced during Spores.
* Different weather patterns may increase or decrease a character's stats. This applies to characters on foot, characters in a Skell, and enemies, although the extent of the stat change typically differs between these three cases.
* Certain enemies only spawn during specific weather patterns.
==Weather changing==
Weather patterns last for several real-life minutes (in-game hours) at a time. When the weather changes, the pattern it changes to is (usually) random; the likelihood of any given weather pattern following is dependent upon the time of day. Rainbows are the exception: a rainbow will always occur after rain, heavy rain, thunderstorm, or brimstone rain in certain regions, even during nighttime.
Whenever the player enters a region or fast travels, the weather will immediately refresh. It is possible to cycle through the various weather patterns by repeatedly entering and exiting a region (for example, repeatedly entering and exiting New Los Angeles into Primordia).
==Weather patterns by area==
The set of possible weather patterns, as well as their probabilities of occurring, varies based on region.
===Primordia, New Los Angeles, and NLA Waters===
The weather data is identical between Primordia, the NLA Waters, and all districts of New Los Angeles.
===Primordia Waters===
===Noctilum===
===Noctilum Waters===
===Oblivia===
===Oblivia Waters===
===Sylvalum===
===Sylvalum Waters===
===Cauldros===
===Cauldros Waters===
===Lifehold Core===
==Gallery==
Category:Gameplay mechanics (XCX)‎
Weather Immunity

Weather Immunity is a in Xenoblade Chronicles X.
==Overview==
This buff disables the effects of weather on combat (it does not clear up visual effects like those of the Spores in Sylvalum). Its effect is similar to Weather Master; however this counts as a buff.
==List of Soul Voices that grant Weather Immunity==
Soul Voice 	Dialogue Type	Activation Condition	Buff Granted 	Users
Wayward Weather	A 	Green Buff art 	Weather Immunity	
Wayward Weather	B 	Blue Aura art 	Weather Immunity	,
==In other languages==
Category:Statuses (XCX)