nyuuzyou/wikis huggingface dataset:
Tom Clancy's Splinter Cell (Sep 13, 2002 prototype)

A prototype of Tom Clancy's Splinter Cell for the Xbox.
==Notes==
*Extra features all have the same FMV
*Different opening FMV. The final version's FMV plays after the first map FMV
*Contains rough versions of released and unreleased FMVs, with stand-in voice actor for Michael Ironside
*First map cutscene has a different room arrangement and has lighting issues
*Speech has no mouth movements
*Several NPC animations are different, such as walking in the dark, and being shocked by a sticky shocker
*Levels can only be loaded from the in-game pause screen, not the main menu
*Pressing BACK twice during gameplay will enter noclip mode. Press BACK twice again to exit.
*Some levels contain minor layout differences, indicative of optimizations in later builds
*No ambient level music or ambient environment sounds
*Weapon balancing is unrefined, NPC weapon time-to-kill is significantly lower.
*Contains two unfinished cut levels: Nuclear Power Plant (later released on PS2) and Severonickel (later partially released as Kola Cell). Not playable by default, but both can be accessed via modification of default.xbe
*XBE information:
**Internal Name: Splintercell retail
**Maker ID and Product Number: US-12
**Executable Name: default.xbe
**Executable checksum (MD5): e2cc3a2a717fb74c618fec429da021b1
*Miscellaneous Notes:
**Game is emulatable: Yes (Xemu) (as of November 17, 2021).
**Game contains dongle protection: No.
==Screenshots==
File:1394897617.png|Title Screen
File:1394897625.png|Main Menu
File:1394897683.png|Gameplay
File:1394897692.png|Gameplay
File:1394897729.png|Gameplay
File:1394897802.png|Gameplay
File:1394897915.png|Gameplay
File:1394898183.png|Level Select
File:1394898370.png|Gameplay
File:1394898470.png|Gameplay
File:1394899625.png|Gameplay
File:1394899700.png|Gameplay
==Videos==
Training level playthrough (Xbox)
Nuclear Power Plant part 2 playthrough (xemu)
Severonickel part 2 playthrough (xemu)
Tom Clancy's Splinter Cell (2002) - All Cutscenes (RAW - 9/13/2002 - Xbox Prototype Leak)
==Files==
==Origin==
File:Xbox - Tom Clancy's Splinter Cell last 2 levels under embargo.jpeg|Disc front.
==Acknowledgments==
A huge thanks to Sazpaimon for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
*Project Deluge: Xbox and Dreamcast (September 18, 2021)
*The Cutting Room Floor (TCRF)
*Internet Archive (IA)
Tom and Jerry: Frantic Antics! (Prototype)

A prototype of Tom and Jerry: Frantic Antics! for the Game Boy.
==Notes==
* Late prototype.
* Different music on stage 1.
==Screenshots==
TOCAA4~1.PNG
TOMAND~1.PNG
TOMAND~2.PNG
TOMAND~3.PNG
TOMAND~4.PNG
==Files==
==Acknowledgments==
Special thanks to Frank Cifaldi at the Video Game History Foundation and the anonymous donor for this part of the lot! A huge thanks to ehw for researching this prototype! 
==See also==
* New Years 2022 (January 1, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
* Video Game History Foundation (VGHF)
Tom and Jerry in War of the Whiskers (Apr 24, 2002 prototype)

A prototype of Tom and Jerry in War of the Whiskers for the PlayStation 2.
==Notes==
* SYSTEM.CNF marks this build as version 1.00
* Contains VSSVER.SCC files and other development leftovers not present in the 2002-07-08 build and retail.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
tomandjerrywarofthewhiskers42902_1.png
tomandjerrywarofthewhiskers42902_title.png
tomandjerrywarofthewhiskers42902_2.png
tomandjerrywarofthewhiskers42902_3.png
tomandjerrywarofthewhiskers42902_4.png
==Origin==
PS2 - Tom and Jerry War of the Whiskers 4-29-02.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Drac for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Tom and Jerry in War of the Whiskers (Jul 8, 2002 prototype)

A prototype of Tom and Jerry in War of the Whiskers for the PlayStation 2.
==Notes==
* SYSTEM.CNF marks this build as version 1.03
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
tomandjerrywarofthewhiskers_title.png
==Origin==
PS2 - Tom and Jerry War of the Whiskers.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Drac for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Tom vs. Jerry: The Chase is On! (Apr 28, 1995 prototype)

A late prototype of the unreleased Tom vs. Jerry: The Chase is On! (also known as Tom & Jerry 2 or Tom vs. Jerry in some previews) for the SNES.
==Notes==
* Published by Hi Tech Expressions and developed by Software Creations Ltd. It was canceled when Ted Turner bought Hanna-Barbera in 1991 along with many other Hanna-Barbera projects being canceled. However, it's also possible that the game was canceled along with many other Hi Tech Expressions projects because of a possible company closure that same year.
* A similar PCB was discovered in another collector's possession that was dumped with a Retrode 2. That dump was compared with this build and it is a 1:1 match. As such, this has been confirmed to be a good dump.
* Build date was found within the ROM near the header.
* At the title screen, you can bring up a level select by pressing Y, X, B, X, B, A with Controller 1 (found by KungFuKirby). Pressing Select+Start instantly clears the level, and pressing L+R instantly gives you a game over.
* In comparison to the July 11, 1994 prototype, this build contains:
** A different title screen that includes a proper title ("TOM VS JERRY THE CHASE IS ON!" instead of simply "TOM & JERRY"), a trademark symbol, and a high score count. The title screen also lacks the animation test for Tom that was featured in the earlier prototype.
** Gameplay demos after the title screen.
** Level intro title cards.
** The score count is gray in this prototype whereas it's red in the earlier prototype.
** The heart icons that indicate health are closer together in this prototype.
** More, shorter levels, but with many segments.
** The level concludes when Jerry reaches the end of the level.
==Screenshots==
Tom VS Jerry - The Chase is On! (Unreleased prototype).2017-03-19 20.39.36.png|Title screen.
Tom VS Jerry - The Chase is On! (Unreleased prototype).2017-03-19 20.39.46.png|Level title card.
Tom VS Jerry - The Chase is On! (Unreleased prototype).2017-03-19 20.40.01.png|Gameplay 1.
Tom VS Jerry - The Chase is On! (Unreleased prototype).2017-03-19 20.41.55.png|Gameplay 2.
Tom VS Jerry - The Chase is On! (Unreleased prototype).2017-03-19 20.42.12.png|Gameplay 3.
== Videos ==
<youtube width="256" height="224">OkwDzZRlFi4</youtube>
==Origin==
Tom VS Jerry Later proto Cartjpg.jpg|PCB front
Tom vs. Jerry: The Chase is On! (Jul 11, 1994 prototype)

An early prototype of the unreleased Tom vs. Jerry: The Chase is On! (also known as Tom & Jerry 2 or Tom vs. Jerry in some previews) for the SNES.
==Notes==
* Published by Hi Tech Expressions and developed by Software Creations Ltd. It was canceled when Ted Turner bought Hanna-Barbera in 1991 along with many other Hanna-Barbera projects being canceled. However, it's also possible that the game was canceled along with many other Hi Tech Expressions projects because of a possible company closure that same year.
* Build date was found within the ROM near the header.
* The EPROMs on the PCB were dumped using an EPROM programmer multiple times. Each dump was consistent and therefore can be considered a proper dump.
* An animation test can be viewed on the title screen.
* You can skip levels in game by pressing START + SELECT at the same time on Controller 1.
==Screenshots==
Tom VS Jerry - The Chase is On! (Jul 11, 1994 prototype).2017-03-19 20.42.28.png|Title screen.
Tom VS Jerry - The Chase is On! (Jul 11, 1994 prototype).2017-03-19 20.42.39.png|Gameplay 1.
Tom VS Jerry - The Chase is On! (Jul 11, 1994 prototype).2017-03-19 20.43.33.png|Gameplay 2.
Tom VS Jerry - The Chase is On! (Jul 11, 1994 prototype).2017-03-19 20.44.23.png|Gameplay 3.
Tom VS Jerry - The Chase is On! (Jul 11, 1994 prototype).2017-03-19 20.44.44.png|Gameplay 4.
== Videos ==
<youtube width="256" height="224">S8hlRn1QpCw</youtube>
==Origin==
Tom VS Jerry The Chase is On 7-10.jpg|PCB front
Tomato Adventure (iQue prototype)

A prototype of Tomato Adventure for the GBA (iQue).
==Notes==
* Chinese prototype. This cartridge was sent to the Chinese government for review when there was still a ban on video games. This translation of the game was never released.
* MD5 data - 70a33b660d40faeb7b43766cea189030
* Chinese name - Fanqiejiang Wangguo Damaoxian
==Screenshots==
TOMATO_ADV_AGLC002.png|Main menu
TOMATO_ADV_AGLC003.png|Introduction
Tomb Raider: Legend (Feb 12, 2006 prototype)

A prototype/prerelease build of Tomb Raider: Legend for the PlayStation 2 from 2006-02-12 (about three weeks before the NTSC release build).
==Notes==
* This is a PAL build of the game.
* Includes English, French, German, Italian, and Spanish language data.
* Debugging features have been disabled in this prototype.
==Screenshots==
File:Tomb_Raider-Legend-2006-02-12-Game-01.png
==Origin==
Tomb_Raider-Legend-2006-02-12-Disc-Small.png|Disc front
==See also==
* Original release page on Archive.org
Tomb Raider: Legend (Feb 23, 2006 prototype)

A prototype/prerelease build of Tomb Raider: Legend for the PlayStation Portable from 2006-02-23 (about four months before the game was first released).
==Notes==
* This is a preview build of the game.
* Press Square + Circle to access an extensive debug menu.
* Includes test/debugging areas such as mdlview 1.
* Includes PSP-exclusive areas such as the master system rooms.
* Like most PSP development builds, it was distributed as UMD layer images on a DVD-R. Because it is a dual-layer UMD, converting the files on the release image requires several steps, and CVLT OF OSIRIS has included both the original DVD-R image (Tomb_Raider-Legend-2006-02-23.iso) and a version that is ready to play in an emulator (Tomb_Raider-Legend-2006-02-23-Converted-Bootable.iso).
* If you wish to recreate the bootable image from the original dump instead of using the premade bootable image, follow these steps:
** Extract the USER_L0.IMG and USER_L1.IMG files from the DVD-R dump.
** Concatenate the two files together, layer 0 first, layer 1 second into a new file named Tomb_Raider-Legend-2006-02-23-Converted-Bootable.iso.
** Download UMDGen (https://www.romhacking.net/download/utilities/1218/) if you do not have it already.
** Open the ISO in UMDGen.
** In UMDGen, navigate to the \PSP_GAME\SYSDIR folder and right-click on BOOT.BIN.
** In the menu, choose File Relinker, then Use Selected File as Source.
** Right-click on EBOOT.BIN.
** In the menu, choose File Relinker, then Relink to '\PSP_GAME\SYSDIR\BOOT.BIN'.
* The UMDGen steps may be optional for some PSP emulators.
==Acknowledgments==
Thanks to Gh0stBlade for preserving and sharing this rare artifact of gaming history!
==See also==
* Original release page on Archive.org
Tomb Raider: Legend (Mar 15, 2006 prototype)

A prototype of Tomb Raider: Legend for the Xbox 360.
==Notes==
* Postdates the final build by 9 days.
* Original filename: Tomb Raider Legend (Mar 05, 2006).rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Tomb Raider: Legend (Mar 17, 2006 prototype)

A prototype of Tomb Raider: Legend for the Xbox 360.
==Notes==
* Contains a fixed build that boots.
* Postdates the final build by 11 days.
* Original filename: Tomb Raider Legend (Mar 17, 2006) [Boots].rar + Tomb Raider Legend (Mar 17, 2006) [Orig].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Tomb Raider: Legend (Mar 5, 2006 prototype)

A prototype build of Tomb Raider: Legend for the Xbox 360 from 2006-03-05 (3 days before the NTSC release build).
==Notes==
* Original filename: Tomb Raider Legend (Mar 05, 2006).rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
Tomb Raider: The Last Revelation (Feb 24, 2000 prototype)

A prototype of Tomb Raider: The Last Revelation for the Dreamcast.
==Notes==
* A European build seemingly dated five days before the earliest final build.
** Final build dates may be incorrect here?
* Executable information:
** Executable Name: /0WINCEOS.BIN
** Executable checksum (MD5): d4b15086c61c4f34f969a68e852173e8
** Executable timestamp: 2000-02-24 04:32:09
* Header Information (IP.BIN):
** Header - Title: TOMB RAIDER THE LAST REVELATION
** Header - Release Date: 20000324
** Header - Region: E
** Header - Device Info: 916C GD-ROM1/1
** Header - Product Version: V1.000
** Header - Maker ID: 
** Header - Product Number: T36804D05
* Volume Information:
** Volume Identifier: TOMB_RAIDER_TLR
** Volume Set Identifier: TOMB_RAIDER_TLR
** Volume Creation Date: 2000-02-24 04:32:09
** Volume Modification Date: 2000-02-24 04:32:09
** Last Modified File (if not available, then executable was the last modified file): 
** Last Modified File Checksum (MD5): 
** Last Modified File Time Stamp: 
* Miscellaneous Notes:
** Game is emulatable: Yes (as of September 12, 2021).
==Screenshots==
TRTLR-DC-28-2-screenshot0.png|Title screen
TRTLR-DC-28-2-screenshot1.png|Gameplay
TRTLR-DC-28-2-screenshot2.png|Gameplay
TRTLR-DC-28-2-screenshot3.png|Gameplay
==Origin==
Tomb Raider Last Revelation 28-2-00.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Hwd45 for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: Xbox and Dreamcast (September 18, 2021)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Tomb Raider: The Last Revelation (Feb 25, 2000 prototype)

A prototype of Tomb Raider: The Last Revelation for the Dreamcast.
==Notes==
* An American build seemingly dated four days before the earliest final build, but a few weeks before the US final build.
** Final build dates may be incorrect here?
** Build claims to be 80% done and is a preview build.
* Executable information:
** Executable Name: /0WINCEOS.BIN
** Executable checksum (MD5): d4b15086c61c4f34f969a68e852173e8
** Executable timestamp: 2000-02-25 07:52:00
* Header Information (IP.BIN):
** Header - Title: TOMB RAIDER THE LAST REVELATION
** Header - Release Date: 20000324
** Header - Region: U
** Header - Device Info: 78D1 GD-ROM1/1
** Header - Product Version: V1.000
** Header - Maker ID: SEGA LC-T-368
** Header - Product Number: T36800N 00
* Volume Information:
** Volume Identifier: SAMPLE_GAME_TITLE
** Volume Set Identifier: SAMPLE_GAME_TITLE
** Volume Creation Date: 2000-02-25 07:52:00
** Volume Modification Date: 2000-02-25 07:52:00
** Last Modified File (if not available, then executable was the last modified file): 
** Last Modified File Checksum (MD5): 
** Last Modified File Time Stamp: 
* Miscellaneous Notes:
** Game is emulatable: Yes (as of September 12, 2021).
==Screenshots==
TRTLR-DC-80-screenshot0.png|Title screen
TRTLR-DC-80-screenshot1.png|Gameplay
TRTLR-DC-80-screenshot2.png|Gameplay
TRTLR-DC-80-screenshot3.png|Gameplay
==Origin==
Tomb Raider Last Revelation 80%.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Hwd45 for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: Xbox and Dreamcast (September 18, 2021)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Tomb Raider: The Last Revelation (Nov 17, 1999 prototype)

A prototype of Tomb Raider: The Last Revelation for the PlayStation.
==Notes==
* An NTSC-U build compiled about an hour after the PAL final, and a week after the final NTSC-U build.
* Intermediate build between the 1.0 and 1.1 NTSC-U revisions.
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
** Game contains dongle protection: No.
** Game contains debugging symbols: No
** Dump was originally scrambled: No
==Screenshots==
PSX - Tomb Raider Reviewable-0000.png|Title screen
PSX - Tomb Raider Reviewable-0001.png|Gameplay
PSX - Tomb Raider Reviewable-0002.png|Gameplay
PSX - Tomb Raider Reviewable-0003.png|Gameplay
PSX - Tomb Raider Reviewable-0004.png|Gameplay
==Origin==
PSX - Tomb Raider Reviewable.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Hwd45 for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Tomb Raider: The Last Revelation (Oct 29, 1999 prototype)

A prototype of Tomb Raider: The Last Revelation for the PlayStation.
==Notes==
* An NTSC-U build dated two weeks before the final.
* The game is missing its logo screen intros and FMV cutscenes.
* The title screen contains information about the savegame size and the player's coordinates.
** The coordinates are also present on-screen during gameplay.
* Selecting "New Game" on the title scren brings up a level select.
* Loading screens do not contain any background graphics - the loading screen appears over whatever was on screen at the point at which the game started loading.
* The pause screen in-game also contains information on the savegame size and the currently playing music track or sound effect.
* Weirdly, the sound effect that plays on the pause screen seems to be different for each level, and is capable of being quite loud or out-of-place.
** The sound effects will occasionally glitch out and play for much longer than they're supposed to too.
** Some levels will crash when moving the cursor on the pause menu.
* Original dump is scrambled. Converted to RAW using IsoBuster.
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
** Game contains dongle protection: No.
** Game contains debugging symbols: No
** Dump was originally scrambled: Yes
==Screenshots==
PSX - Tomb Raider TLR 10.29.99-0000.png|Title screen
PSX - Tomb Raider TLR 10.29.99-0001.png|Level select
PSX - Tomb Raider TLR 10.29.99-0002.png|Level select
PSX - Tomb Raider TLR 10.29.99-0003.png|Gameplay
PSX - Tomb Raider TLR 10.29.99-0004.png|Gameplay
PSX - Tomb Raider TLR 10.29.99-0005.png|Gameplay
PSX - Tomb Raider TLR 10.29.99-0006.png|Gameplay
PSX - Tomb Raider TLR 10.29.99-0007.png|Gameplay
PSX - Tomb Raider TLR 10.29.99-0008.png|Gameplay
==Origin==
PSX - Tomb Raider TLR 10.29.99.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Hwd45 for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Tomb Raider: Underworld (Aug 16, 2007 prototype)

A prototype of Tomb Raider: Underworld for the Xbox 360.
==Notes==
* Only contains Xenon executables and screenshots.
* Predates the final build by almost 2 months.
* Original filename: Tomb Raider Underworld Xenon Executables and Screen Shots.rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Tomb Raider: Underworld (DLC Beneath The Ashes prototype)

A prototype DLC of Tomb Raider: Underworld for the Xbox 360.
==Notes==
* This dlc was found on the hdd SAMSUNG500GB. This dlc was extracted by funtimeandrefoxy on Jan 5, 2025.
* pack10.000 is smaller in this version.
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
Tomb Raider: Underworld (DLC Designer Costumes prototype)

A prototype DLC of Tomb Raider: Underworld for the Xbox 360.
==Notes==
* This dlc was found on the hdd SAMSUNG500GB. This dlc was extracted by funtimeandrefoxy on Jan 5, 2025.
* pack4.000 is smaller in this version.
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
Tomb Raider: Underworld (DLC Lara's Shadow prototype)

A prototype DLC of Tomb Raider: Underworld for the Xbox 360.
==Notes==
* This dlc was found on the hdd SAMSUNG500GB. This dlc was extracted by funtimeandrefoxy on Jan 5, 2025.
* credits_DLC2.wmv, pack11.000 and spa.bin are smaller in this version.
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
Tomb Raider: Underworld (Oct 3, 2008 prototype)

A prototype/prerelease build of Tomb Raider: Underworld for the PlayStation 3 from 2008-10-03 (about six weeks before the game was first released).
==Notes==
* This is a review build of the game.
* Debugging features have been disabled.
* This prototype was found on a BD-R or DVD-R. The disc image is presented as a 1:1 copy for accurate historical preservation, which means it is encrypted with the default keys for PlayStation 3 prototypes. The ISO in this release can be burned to a physical disc, and it will boot on a PS3 Test. This is the only guaranteed way to run this release, because it's the only one we've tried ourselves.
* Decrypting the ISO may be necessary to run the prototype on a system other than a PS3 Test. Because it is encrypted with the default keys, to decrypt the ISO, use the Decrypt function in the ps3chk.exe utility which is included in the PS3 Generator Tools collection. No IRD file is required.
==Acknowledgments==
Thanks to Gh0stBlade for preserving and sharing this rare artifact of gaming history!
==See also==
* Original release page on Archive.org
Tomb Raider (May 10, 1996 prototype)

An early prototype of Tomb Raider for the Sony PlayStation. It was released by drx on October 22, 2011. Another disc including this demo was found as part of Project Deluge on April 17, 2021.
==Notes==
*A demo created for E3 1996.
*It's one big level that you can run Lara around in or let a demo play all by itself.
*It seems Lara does not take any damage in this build.
==Screenshots==
File:TombRaider1 1.png
File:TombRaider1 2.png
File:TombRaider1 4.png
File:TombRaider1 5.png
==Origins==
File:Tomb Raider 5-20 PSX E3 DEMO.jpeg|drx
File:PSX - Tomb Raider 5-22 E3 Demo.jpeg|Project Deluge
==Disc contents==
==Acknowledgemenets==
Thanks to Rudescha Volk for being the sole donator for this release.
Tomb Raider (May 7, 1996 prototype)

A demo build of Tomb Raider for the PC.
==Notes==
* Doesn't seem to work on Windows 10.
* This only includes the game installer.
To Do: See how to make it functional on Current Operating Systems.
==Acknowledgments==
Thanks to bosshunter for making this build available to me for preservation on the wiki.
==See also==
* Betaarchive.com entry
Tomb Raider (Oct 16, 1996 prototype)

A prototype of Tomb Raider for the Sega Saturn.
==Notes==
* Compiled 8 days before the final US build but a month after the final EU build, which was the first available retail build.
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
==Screenshots==
Sat - Tomb Raider v10.22-0000.png
Sat - Tomb Raider v10.22-0001.png
Sat - Tomb Raider v10.22-0002.png
Sat - Tomb Raider v10.22-0003.png
Sat - Tomb Raider v10.22-0004.png
Sat - Tomb Raider v10.22-0005.png
Sat - Tomb Raider v10.22-0006.png
Sat - Tomb Raider v10.22-0007.png
Sat - Tomb Raider v10.22-0008.png
Sat - Tomb Raider v10.22-0009.png
Sat - Tomb Raider v10.22-0010.png
Sat - Tomb Raider v10.22-0011.png
Sat - Tomb Raider v10.22-0012.png
==Origin==
Sat - Tomb Raider v10.22.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)