nyuuzyou/wikis huggingface dataset:
Visage of Guilt

Visage of Guilt is a Grim Visage, non-playable race found in Act Two alongside its tollmaster Gerringothe Thorm. 
== About ==
Each visage guards a portion of the accursed coins that provide Gerringothe with her power. Each visage destroyed will, in turn, remove 100 of her maximum hit points and a piece of her Coin Armour. Outside of combat, each visage is protected by , preventing the party from preemptively weakening Gerringothe.
== Attacks and Abilities ==
Category:Characters
Category:Characters in Reithwin Town
Category:Characters in Act Two
Category:Undead
Visage of Heartlessness

Visage of Heartlessness is a Grim Visage, non-playable race found in Act Two alongside its tollmaster Gerringothe Thorm. 
== About ==
Each visage guards a portion of the accursed coins that provide Gerringothe with her power. Each visage destroyed will, in turn, remove 100 of her maximum hit points and a piece of her Coin Armour. Outside of combat, each visage is protected by , preventing the party from preemptively weakening Gerringothe.
== Attacks and Abilities ==
Category:Characters
Category:Characters in Reithwin Town
Category:Characters in Act Two
Category:Undead
Visage of Obedience

Visage of Obedience is a Grim Visage, non-playable race found in Act Two alongside its tollmaster Gerringothe Thorm. 
== About ==
Each visage guards a portion of the accursed coins that provide Gerringothe with her power. Each visage destroyed will, in turn, remove 100 of her maximum hit points and a piece of her Coin Armour. Outside of combat, each visage is protected by , preventing the party from preemptively weakening Gerringothe.
== Attacks and Abilities ==
Category:Characters
Category:Characters in Reithwin Town
Category:Characters in Act Two
Category:Undead
Visage of Regret

Visage of Regret is a Grim Visage, non-playable race found in Act Two alongside its tollmaster Gerringothe Thorm. 
== About ==
Each visage guards a portion of the accursed coins that provide Gerringothe with her power. Each visage destroyed will, in turn, remove 100 of her maximum hit points and a piece of her Coin Armour. Outside of combat, each visage is protected by , preventing the party from preemptively weakening Gerringothe.
== Attacks and Abilities ==
Category:Characters
Category:Characters in Reithwin Town
Category:Characters in Act Two
Category:Undead
Visionary Eternal Debtor

Visionary Eternal Debtor is an Eternal Debtor bound in servitude to . 
== Involvement ==
This debtor can be found within the House of Hope at . He is delirious and feverish.
== Combat ==
=== Attacks and abilities ===
Category:Characters
Category:Characters in the House of Hope
Category:Characters in Act Three
Category:Tieflings
Category:Asmodeus Tieflings
Category:Humanoids
Viss

Viss is a Duergar character in Baldur's Gate 3.
==Involvement==
Viss and his mate are both Novices of the Absolute and can be encountered near the entrance of Grymforge, opposite to the berth at . They have been tasked with disposing of corpses of Deep Gnome slaves that died recently under the rockfall.
The party can speak to Viss, but the dialogue is actually carried on with Brathwen, while Viss only butts in several words here and there.
If not approaching Viss and Bratwhen at once upon arriving at the Grymforge, the Duergar proceed on kicking the corpses off the shore into the deep water and eventually leave only one of the bodies intact - the very same that has the on it.
==Combat==
===Attacks and Abilities===
== Related quests ==
* 
* 
* 
* 
* 
Category:Duergar
Category:Humanoids
Category:Characters
Category:Characters in Grymforge
Category:Characters in Act One
Vix

Roustabout Vix is a High Half-Elf found in the Circus of the Last Days in Rivington. He can be found sleeping in the off-limits dressing room area, unless combat started after which he wanders around.
== Involvement ==
If he is woken up, he scolds the party because he spent all night grooming and needed to catch up on sleep. If spoken with after combat, he wonders aloud how could have let be murdered.
Category:Characters
Category:Characters in Rivington
Category:Characters in Act Three
Category:Half-Elves
Category:High Half-Elves
Category:Humanoids
Category:Members of the Circus of the Last Days
Vlaakith's Will

Vlaakith's Will is a sub-quest of Lae'zel's personal quest, The Githyanki Warrior, began Act Three of Baldur's Gate 3. It is initiated if the player accepts an offer from Queen Vlaakith after she visits the camp.
This quest is an alternative path to Lae'zel's other sub-quest, The Prince of the Comet, wherein Vlaakith's offer is rejected.
__TOC__
==Objectives==
Objectives and journal entries may vary pending player decisions and outcomes.
==Walkthrough==
During Act Three, Vlaakith will appear to the party during a long rest in camp. She will demand Lae'zel kill Orpheus, promising to anoint her as her Chosen. Lae'zel will have to option to turn her down, and continue with the quest The Prince of the Comet, or accept.
Category:Quests
Category:Companion Quests
Vlomina

Guard Vlomina is a dwarf guard in Baldurs's Gate.
== Involvement ==
Vlomina can be found just inside the main entrance to the Baldur's Mouth in the Lower City. She guards the elevator to the basement from the ground floor at .
== Combat ==
=== Attacks and abilities ===
=== Tactician/Honour mode only ===
Vlomina receives in order to use Menacing Attack.
=== Notable loot ===
* 
* 
* 
* 
Category:Dwarves
Category:Gold Dwarves
Category:Humanoids
Category:Characters
Category:Characters in the Lower City
Category:Characters in Act Three
Vol

Vol is a human in the Zhentarim Basement in Act One.
== Involvement ==
=== Act One ===
Vol is focused on guard duties and informs the party to carry on with their business.
== Combat ==
=== Attacks and abilities ===
=== Notable loot ===
* 
* 
== Gallery ==
Vol Model.png|Model
Category:Humans
Category:Humanoids
Category:Characters
Category:Characters in the Risen Road
Category:Characters in Act Three
Category:Members of the Zhentarim
Category:Barbarians
Volgu Drak

Fist of Bane Volgu Drak is human follower of found next to a ledge on the top floor of Felogyr's Fireworks in the Lower City of Baldur's Gate.
==Involvement==
Volgu Drak can be found on the third floor of Felogyr's Fireworks.
The third floor of Felogyr's Fireworks is considered a restricted area, so he and other laboratory workers and guards such as and immediately become hostile upon seeing any party member there, or if he is spoken to. Also, he joins the fight as soon as he notices any commotion, siding with other followers of .
== Combat ==
=== Attacks and abilities ===
=== Tactician/Honour mode only ===
Volgu Drak receives in order to use Menacing Attack.
=== Notable loot ===
* 
* 
* 
== External links ==
* 
Category:Followers of Bane
Category:Clerics
Category:Characters
Category:Characters in the Lower City
Category:Characters in Act Three
Category:Humans
Category:Humanoids
Vonayn's Home

== Overview ==
It is found near the eastern docks in the lower city, just east of Philgrave's Mansion.
==Locations==
===Ground floor===
Vonayn's home can be entered by taking the stairs up from the beach at the eastern docks. Inside the main room is a wardrobe where is hiding.
The on top of the wardrobe opens an a locked hatch out on the porch which leads to a basement.
===Basement===
In the basement is a false wall which opens up to a hallway with several hidden tripwires. Around the corner is a lever, which can be hit with ranged damage to open another room which leads out to a makeshift dock.
Beside the bed in this open area is a backpack containing . In the cave-area to the east is a trapped chest with some minor loot.
== Notable characters ==
* 
== Related quests ==
* 
* 
== Notable loot ==
* in a backpack in the basement.
* from Thrumbo
Category:Locations
Category:Act Three Locations
Voss' Raider

Voss' Raider is a Githyanki NPC encountered in Act One. They cannot be spoken to and are functionally identical to a generic githyanki raider, other than wielding a different weapon.
== Involvement ==
Voss' Raider accompanies Kith'rak Voss to the player's camp during his clandestine attempt to convince Lae'zel to join his rebellion against Vlaakith. They will fight the party if Lae'zel holds fast in her allegiance to the Lich Queen.
==Attacks and abilities==
== Manoeuvres ==
Raiders can spend up to three on Battle Manoeuvers:
Category:Githyanki
Category:Humanoids
Category:Characters
Category:Characters in Act One
Category:Fighters
Voyeur Eternal Debtor

Voyeur Eternal Debtor is an Eternal Debtor bound in servitude to . 
== Involvement ==
This debtor can be found within the House of Hope at . She watches the boudoir by peeping through the keyhole, but she can never join.
== Combat ==
=== Attacks and abilities ===
Category:Characters
Category:Characters in the House of Hope
Category:Characters in Act Three
Category:Rock Gnomes
Category:Humanoids
Vraalsith

Ardent Vraalsith is a githyanki ardent found in Act One. He is a member of Inquisitor W'wargaz's retinue.
==Involvement==
Vraalsith has come to the Crèche with , who was sent to locate and retrieve mystical ultimate weapon against ghaik. Still, while it has not been found, Vraalsith watches over the process of training and instructing githyanki youths at the Classroom. He stands on a small gallery at the far north end of the room.
If spoken to, Vraalsith shoos the party away, telling them that otherwise they might become a practice target. If the player character is githyanki, Vraalsith instead mentions they are not a hatchling anymore to be trained with the other youths.
He becomes hostile if attacking anyone in the classroom, or upon the party's return from the journey into the , as part of Lae'zel's .
== Combat ==
=== Attacks and abilities ===
Category:Githyanki
Category:Humanoids
Category:Characters
Category:Characters in the Rosymorn Monastery
Category:Characters in Act One
Vrak

Butcher Vrak is a goblin stationed at the Goblin Camp in Act One.
== Involvement ==
=== Act One ===
Butcher Vrak can be found in the Worg Pens within the Shattered Sanctum, chopping up flesh at the butcher's table.
== Combat ==
=== Attacks and abilities ===
=== Loot ===
* 
* (if unused)
* 
== External links ==
* 
Category:Humanoids
Category:Goblins
Category:Characters
Category:Characters in Act One
Category:Characters in the Goblin Camp
Category:Fighters
Category:Followers of the Absolute
Vu'un

Warrior Vu’un is a githyanki warrior found in Act One. He is a member of githyanki commune residing in the Crèche Y’llek before arrival of Inquisitor W'wargaz's.
== Involvement ==
Vu’un together with guards the Hatchery of the Crèche Y’llek. He stands his watch inside, at the low rocky cliff near the entrance. 
If spoken to, he will resent that strangers are allowed to wander about the Crèche's Hatchery, but still warn them about traps laid around.
However, if the player is Githyanki themselves, Vu’un can provide them with some information about details of nurturing gith eggs in the hatchery, and also that has been responsible not only for caring about eggs, but for constructing the inner hatchery defenses, too. Also, he will warn the party not to approach the egg for whatever reasons.
He will become hostile to the party if they try to sneak past him to steal the Githyanki Egg and trigger a trap, or if they choose wrong options when speaking with Ko'kuu, or if they are permitted to approach and take the egg, but instead crush it (the latter option is not available for Githyanki player characters).
== Combat ==
=== Attacks and abilities ===
=== Notable loot ===
* 
* 
* 
* - Unlocks one of the nearby cages
== External links ==
* 
Category: Characters
Category: Characters in the Rosymorn Monastery
Category: Characters in Act One
Category: Githyanki
Category: Humanoids
Category: Fighters
W'wargaz

Ch'r'ai W'wargaz is a Githyanki Inquisitor leading Vlaakith's search for the Mysterious Artefact from Crèche Y'llek. 
==Overview==
A ruthless swordsman and psionic manipulator, W'wargaz can be considered the boss enemy of Crèche Y'llek. If not killed by the party at Crèche Y'llek, he can be fought at the Knights of the Shield Hideout as part of the quest Visit the Emperor's Old Hideout.
He can be spoken to with .
==Combat==
=== Attacks and abilities ===
W'wargaz is affected by for his first three Saving Throws on Tactician difficulty.
=== Honour mode ===
W'wargaz receives the passive on Honour Mode, enabling him to freely summon up to two Mind-Claws of Tu'narath per round, whenever he or his allies are attacked.
Whenever a summoned Mind-Claw strikes an opponent, W'wargaz can cast as a reaction on the target. All Mind-Claws are dismissed when W'wargaz is killed. The summoned Mind-Claws are not dismissed by knocking W'wargaz unconscious.
=== Allies ===
* 
* 
* 
* 
=== Tactics ===
* An effective way to deal with his is to have him use his reaction on an , allowing the party to deal more damage per round.
===Notable loot===
* 
* 
* 
==Speak with Dead==
Party member: Who are you?
*Ch'r'ai W'wargaz: Was... Inquisitor... Now... Martyr...
Party member: Why were you here?
*Ch'r'ai W'wargaz: The Inquisition... To find... The artefact... The Astral Prism...
Party member: What is inside the artefact?
*Ch'r'ai W'wargaz: A secret... Used by Gith... To free us... Of ghaik shackles...
**Party member: What is the secret?
***Ch'r'ai W'wargaz: *The corpse remains silent. It does not know.*
Party member: What will the githyanki do now?
*Ch'r'ai W'wargaz: This world... Is sick...
*Ch'r'ai W'wargaz: Only cure... Annihilation...
Party member: What happened to you?
*Ch'r'ai W'wargaz: Glorious combat... A powerful foe...
Party member: Where are you from?
*Ch'r'ai W'wargaz: The god-corpse Tu'narath... Palace of Whispers...
Party member: Who is the Absolute?
*Ch'r'ai W'wargaz: A front... Masking... The Grand Design...
**Party member: What is the Grand Design?
***Ch'r'ai W'wargaz: Horror... Ture horror...
***Ch'r'ai W'wargaz: All... Creation... Made ghaik...
== Related literature ==
* 
== External links ==
* 
Category:Characters
Category:Characters in the Rosymorn Monastery
Category:Characters in Act One
Category:Githyanki
Category:Humanoids
Category:Available to Speak with Dead
Category:Bosses
Waldemar Prinski

Waldemar Prinski is a human cultist of Bane that can be found dead in the Iron Throne during Act Three. He was primarily responsible for creating the to enslave the Gondians in the Steel Watch Foundry.
== History ==
Prinski worked heavily with in creating the Motivators to control the Gondians, and was instrumental in creating the Iron Throne alongside a rogue member of the Church of Umberlee, Dark Breaker Antiope who handled and controlled the Sahuagin. At some point, he likely ran afoul of Gortash, as he is found dead in the Iron Throne soon after.
== Notable loot ==
* 
* 
* 
* 
* 
== Related literature ==
* 
* 
* 
Category:Humans
Category:Humanoids
Category:Characters
Category:Characters in the Iron Throne
Category:Characters in Act Three
Waldo Walnut

Waldo Walnut is a gnome patron at the Elfsong Tavern in Act Three.
== Involvement ==
=== Act Three ===
Waldo can be found inside the Elfsong Tavern in the Lower City as part of the audience in the Laff Riot contest. 
Category:Gnomes
Category:Rock Gnomes
Category:Humanoids
Category:Characters
Category:Characters in the Lower City
Category:Characters in Act Three
Waltzing Eternal Debtor

Waltzing Eternal Debtor is an Eternal Debtor bound in servitude to . 
== Involvement ==
This debtor can be found within the House of Hope at . She is crying and terrified but cannot stop waltzing.
== Combat ==
=== Attacks and abilities ===
Category:Characters
Category:Characters in the House of Hope
Category:Characters in Act Three
Category:Tieflings
Category:Asmodeus Tieflings
Category:Humanoids
Wanda Tullermoor

Wanda Tullermoor is a human wizard and ally of . She is part of the retinue that confronts the party after breaks his pact with .
== Involvement ==
After Wyll breaks his pact his Mizora during and forsake his father, Mizora manipulates Counsellor Florrick (or her replacement, ) into believing Wyll intentionally killed his father ; this subsequently leads to Wanda Tullermoor and the rest of the retinue under Florrick approaching and confronting the party the next time they are in the Lower City.
The party can then convince Florrick (or Eltan) to stand down through dialogue checks, and receive the . Failing any of the checks results or attacking the retinue turns Wanda Tullermoor and the rest of the retinue hostile.
== Combat ==
=== Attacks and abilities ===
=== Allies ===
* or 
* 
=== Loot ===
* 
* 
* 
== Related quests ==
* 
Category:Humans
Category:Humanoids
Category:Characters
Category:Characters in the Lower City
Category:Characters in Act Three
Category:Wizards
War Domain

War Domain is one of the Subclasses of Cleric. These Clerics are more specialized in striking with weapons, dealing physical damage.
Player selectable Deities associated with this domain: Bahamut, Corellon Larethian, Gruumsh, Lolth, Tempus, and Tyr.
== Subclass features ==
* Gain Proficiency
* Gain Proficiency
; 
: When you make an unarmed or weapon attack, you can spend a War Priest Charge to make an additional attack as a Bonus Action.
:; Gain three War Priest Extra Attack Charges
:: .
; Domain Spells
: You gain additional spells from your domain. They are Always Prepared.
:* 
:* 
; 
:; Channel Divinity Action
:: Gain a +10 bonus to your .
; Domain Spells
: You gain additional spells from your domain. They are Always Prepared.
:* 
:* 
; War Priest Extra Attack Charge
: Gain an additional charge (4 total)
; Domain Spells
: You gain additional spells from your domain. They are Always Prepared.
:* 
:* 
; 
:; Channel Divinity Action
:: When an ally within of you makes an attack roll, you can use a Reaction to grant them a +10 bonus to their Attack Roll 
; Domain Spells
: You gain additional spells from your domain. They are Always Prepared.
:* 
:* 
; War Priest Extra Attack Charge
: Gain an additional charge (5 total)
; 
: Once per turn, deal 1d8 damage in addition to your weapon damage.
; Domain Spells
: You gain additional spells from your domain. They are Always Prepared.
:* 
:* 
; War Priest Extra Attack Charge
: Gain an additional charge (6 total)
== External links ==
Category:Subclasses
Warlock set

The warlock set includes items that interact with warlock mechanics.
Name	Slot 	Effect
 	 (Quarterstaff)	
 	 (Warhammer) 	
* This hammer's magical powers only function if it's Bound to an Eldritch Knight or is a Warlock's Pact Weapon. These effects are in addition to the weapon's +1 enchantment.
Category:Equipment sets
Warrior (githyanki)

Githyanki warriors are a class-like archetype of githyanki characters encountered throughout Baldur's Gate 3. 
== Involvement ==
Warriors of the Githyanki are Strength-based Battle Master Fighters.
They can be found throughout Crèche Y'llek and as reinforcements in Knights of the Shield Hideout.
== Combat ==
=== Attacks and abilities ===
== Named warriors ==
=== Crèche Y'llek ===
* 
* 
* 
* 
* 
* 
* 
* 
=== Knights of the Shield Hideout (Reinforcements) ===
* 
* 
* 
Category:Githyanki
Category:Humanoids
Category:Githyanki Archetypes
Category:Archetypes
Category:Fighters
Warryn

Warryn guards the Chapel Entrance of the Overgrown Ruins in Act One.
== Involvement ==
=== Act One ===
Warryn guards the Chapel Entrance with , , and . He maintains a vantage point over the area opposite of Quelenna.
On approaching, Gimblebock automatically engages the party in conversation. The party can convince the looters to leave the area or attack them. Failing any of the dialogue checks causes them to attack.
== Combat ==
=== Attacks and abilities ===
=== Loot ===
* (if unused)
* 
* 
* 
* 
== Related quests ==
* 
== Gallery ==
Warryn Model.png|Warryn's model.
== External links ==
*
Category:Humanoids
Category:Gnomes
Category:Rock Gnomes
Category:Characters
Category:Characters in Act One
Category:Characters in the Ravaged Beach
Category:Rogues
Wasp

Devout Wasp is a goblin stationed at the Goblin Camp in Act One.
== Involvement ==
=== Act One ===
Devout Wasp guards the path leading to Rosymorn Monastery Trail, the overland route to the Shadow-Cursed Lands and Act Two. Wasp is stationed with and . If interacting, Wasp is eager to share details about their recent raid on Waukeen's Rest, informing the party that any prisoners gathered from the inn were sent to Moonrise Towers.
== Combat ==
=== Attacks and abilities ===
=== Loot ===
* 
* 
=== Tactics ===
Lighting the nearby creates a large explosion.
== External links ==
* 
Category:Humanoids
Category:Goblins
Category:Characters
Category:Characters in Act One
Category:Characters in the Goblin Camp
Category:Followers of the Absolute
Category:Clerics
Watcher Guardian

Watcher Guardians are summonable allies during Confront the Elder Brain, using their great weapon mastery to protect the city against the Absolutist forces' incursion.
==Involvement==
=== Act Three ===
During the initial battle for High Hall, a large force of infiltrated Absolutist cultists coming from the Upper City Sewers destroyed and routed The Watch away from the keep, forcing what's left of the Watch to flee. Faced with severe casualties, what remains of the disposable City Watch forces available to retake High Hall are in the form of a small squad of Watcher Guardians under Constable Valeria's orders, and an incohesive group of panicked Watchmen attempting to escape the High Hall's courtyard.
These Watcher Guardians can be summoned with the variant, if Valeria has been saved and is an ally present for the final battle. Summons a male half-orc, a female tiefling, and a female gold dwarf to fight at the party's side.
==Combat==
Watcher Guardians are potent melee fighters capable of taking a generous amount of heat thanks to their high Armour Class and HP pool, as well as dishing significant damage thanks to their passive.
===Attacks and abilities===
===Loot===
* 
* 
* 
== Gallery ==
Watcher Guardian Dwarf Model.png|Dwarf model
Watcher Guardian Tiefling Model.png|Tiefling model
Portrait Watcher Guardian.png|Dwarf portrait
Portrait Watcher Guardian 3.png|Tiefling portrait
==Notes==
* Some members of this archetype may have slightly different passives, movement speed, weight, and size due to being members of different races.
* These summonable Watcher Guardians have identical stats to the named Watchmen seen running away from the courtyard, those being , , , and .
** However, these named Watchmen' armour resemble that of the dyed in blue, brown, and black colours, rather than the armour specifically designed for The Watch that the Watcher Guardians and the Dead Watchmen wear.
* There are several other Watcher Guardian dead bodies strewn throughout the courtyard of High Hall, some of them being dyed in inconsistent schemes of blue and yellow, and blue and red hues.
== References ==
Category:Characters
Category:Characters in the Upper City
Category:Humanoids
Category:Archetypes
Category:Fighters
Water Elemental

Water Elementals are a type of Elemental creature that can be created via the spell . They can be found in Sorcerous Sundries and the Wyrmway.
==Combat==
=== Attacks and abilities ===
== Notes ==
*If thrown into a water chasm, the Water Elemental will float back to safety.
*The Spell Save DC for this creature is Strength, which means a consistent way to increase DC for the Water Elemental variant of Conjure Elemental is to give it strength-altering potions such as the Elixir of Hill Giant Strength or the Elixir of Cloud Giant Strength.
== External links ==
* 
Category:Creatures
Category:Races
Category:Non-playable races
Category:Elementals
Water Myrmidon

Water Myrmidons are a type of Elemental creature that can be transformed into via , or summoned with the spell .
== About Water Myrmidons ==
Water Myrmidons are created by conjuring and bonding elemental water into ritually created armour.
== Combat ==
=== Attacks and abilities ===
== Gallery ==
nikola-matkovic-watermyrmidon1.jpg|Concept Art by Nikola Matkovic
J-p-roy-larian-artblast-water-myrmidon-in-game.jpg|Render by J-P Roy
== Notes ==
*If thrown into a water chasm, the Water Myrmidon will float back into safety.
== External links ==
* 
Category: Elementals