nyuuzyou/wikis huggingface dataset:
Phantom Crash (Apr 27, 2002 prototype)

A prototype of Phantom Crash for the Xbox.
==Notes==
* Compiled almost a month before the final Japanese build (the first retail build).
* Demo build.
* Game requires installation onto the Xbox HDD.
* XBE information:
** Internal Name: Installer
** Maker ID and Product Number: \xFF\xFF-65280
** Executable Name: DEFAULT.XBE
** Executable checksum (MD5): b4a509ddfb1f1faba9c3c29536590b8d
* Miscellaneous Notes:
** Game is emulatable: No (as of September 12, 2021).
** Game contains dongle protection: No.
==Screenshots==
1394377897.png
1394377912.png
1394377929.png
1394377931.png
1394377946.png
1394377988.png
1394378066.png
1394378120.png
==Origin==
Xbox - Phantom Dust.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Sazpaimon for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: Xbox and Dreamcast (September 18, 2021)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Phantom Crash (Sep 28, 2002 prototype)

A prototype of Phantom Crash for the Xbox.
==Notes==
* Compiled 14 days before the US final build.
* Review build.
* English localization prototype.
* Game requires installation onto the Xbox HDD.
* XBE information:
** Internal Name: Installer
** Maker ID and Product Number: \xFF\xFF-65280
** Executable Name: DEFAULT.XBE
** Executable checksum (MD5): b4a509ddfb1f1faba9c3c29536590b8d
* Miscellaneous Notes:
** Game is emulatable: No (as of September 12, 2021).
** Game contains dongle protection: No.
==Screenshots==
1394378327.png
1394378376.png
1394378403.png
1394378565.png
1394378568.png
1394378830.png
1394378862.png
1394378894.png
==Origin==
Xbox - Phantom Crash beta version.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Sazpaimon for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: Xbox and Dreamcast (September 18, 2021)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Phantom Dust (Aug 14, 2004 prototype)

A prototype of Phantom Dust for the Xbox.
==Notes==
* Possible debug menu and extra files not found in the US build, different xbe too.
* XBE information:
** Internal Name: PhantomDust
** Maker ID and Product Number: MS-70
** Executable Name: default.xbe
** Executable checksum (MD5): d1f3a93105b63cd22b32ee2dfea0766c
* Miscellaneous Notes:
** Game is emulatable: No (as of September 12, 2021).
** Game contains dongle protection: No.
==Screenshots==
1394379022.png
1394379048.png
1394379058.png
1394379064.png
1394379087.png
1394379125.png
1394379364.png
1394379388.png
1394379439.png
1394379450.png
==Origin==
Xbox - Phantom Dust review build.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Sazpaimon for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: Xbox and Dreamcast (September 18, 2021)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Phaser Patrol (prototype A)

A prototype of Phaser Patrol for the Atari 2600 add-on Starpath Supercharger.
==Notes==
* Late prototype.
* The "1982" copyright year on the title screen is spaced differently.
* Contains other minor coding differences. (related to scoring?)
==Origin==
PhaserPatrol protoA cass.jpg
==See also==
* Supercharger prototypes - AtariAge
Philips CDI Digital Video Training (Mar 29, 1994 prototype)

A prototype of Philips CDI Digital Video Training for the Philips CD-i.
==Notes==
* Prefinal.
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
==Screenshots==
CDI - Phillips CDI Digital Video Training Ver 1.0 (1).png
CDI - Phillips CDI Digital Video Training Ver 1.0 (2).png
CDI - Phillips CDI Digital Video Training Ver 1.0 (3).png
CDI - Phillips CDI Digital Video Training Ver 1.0 (4).png
CDI - Phillips CDI Digital Video Training Ver 1.0 (5).png
==Origin==
CDI - Phillips CDI Digital Video Training Ver 1.0.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Phillips Professional CDI (Jun 18, 1993 prototype)

A prototype of Phillips Professional CDI for the Philips CD-i. The disc pictured doesn't appear to be a prototype, it looks like a properly pressed disc. Redump has a different build which is double the size and has a menu. It would be great to know the mastering code for the Hidden Palace disc, can whoever has it add here or redump it?
==Notes==
* Doesn't seem to run in cdiemu.
* Miscellaneous Notes:
** Game is emulatable: No (as of April 17, 2021).
==Screenshots==
==Origin==
CDI - Phillips Professional CDI.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Phineas and Ferb (Mar 22, 2010 prototype)

A prototype of Phineas and Ferb for the Nintendo DS.
==Notes==
* This build would be located in generic.7z however, it is unknown where. It was obtained from Rare Gaming Dump gdrive.
* At least the game can get to the menu in melonDS 0.9.5.
Warning: Do not link to this build; It is a first party Nintendo prototype, and furthermore it was obtained via illegal means.
Pia Carrot e Youkoso!! 3 (Feb 23, 2003 prototype)

A prototype of Pia Carrot e Youkoso!! 3 for the Sega Dreamcast.
==Notes==
*Contains extensive Nindows debug menu.
==Videos==
<youtube width="320" height="240">_X9raRF-d6Y</youtube>
==See also==
Release page.
Pico (Storyware) Sampler (Jun 14, 1996 prototype)

A prototype build of Pico Sampler, dated June 14, 1996. It was released by drx on February 23, 2008.
==Screenshots==
==Videos==
<youtube width="320" height="240">s3vqgHiH32I</youtube>
==Files==
==Header==
00000100 53 45 47 41 20 50 49 43 4f 20 20 20 20 20 20 20 SEGA PICO 
00000110 28 43 29 53 45 47 41 20 31 39 39 36 2e 4a 55 4e (C)SEGA 1996.JUN
00000120 50 69 63 6f 20 53 61 6d 70 6c 65 72 20 20 20 20 Pico Sampler 
00000130 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000140 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000150 50 69 63 6f 20 53 61 6d 70 6c 65 72 20 20 20 20 Pico Sampler 
00000160 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000170 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000180 4d 4b 2d 34 39 30 35 36 2d 30 30 20 20 20 53 f6 MK-49056-00 S.
00000190 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001a0 00 00 00 00 00 0f ff ff 00 ff 00 00 00 ff ff ff ................
000001b0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001c0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001d0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001e0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001f0 34 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 4
Pico (Storyware) Sampler (Jun 25, 1996 prototype)

A prototype build of Pico Sampler, dated June 25, 1996. It was released by drx on February 23, 2008.
==Screenshots==
==Videos==
<youtube width=320 height=240>s3vqgHiH32I</youtube>
==Files==
==Header==
00000100 53 45 47 41 20 50 49 43 4f 20 20 20 20 20 20 20 SEGA PICO 
00000110 28 43 29 53 45 47 41 20 31 39 39 36 2e 4a 55 4e (C)SEGA 1996.JUN
00000120 50 69 63 6f 20 53 61 6d 70 6c 65 72 20 20 20 20 Pico Sampler 
00000130 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000140 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000150 50 69 63 6f 20 53 61 6d 70 6c 65 72 20 20 20 20 Pico Sampler 
00000160 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000170 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000180 4d 4b 2d 34 39 30 35 36 2d 30 30 20 20 20 53 ee MK-49056-00 S.
00000190 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001a0 00 00 00 00 00 0f ff ff 00 ff 00 00 00 ff ff ff ................
000001b0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001c0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001d0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001e0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001f0 34 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 4
Pico (Storyware) Sampler (Jun 7, 1996 prototype)

A prototype build of Pico Sampler, dated June 7, 1996. It was released by drx on February 23, 2008.
==Screenshots==
==Videos==
<youtube width=320 height=240>s3vqgHiH32I</youtube>
==Files==
==Header==
00000100 53 45 47 41 20 50 49 43 4f 20 20 20 20 20 20 20 SEGA PICO 
00000110 28 43 29 53 45 47 41 20 31 39 39 34 2e 41 55 47 (C)SEGA 1994.AUG
00000120 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000130 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000140 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000150 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000160 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000170 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000180 48 50 43 2d 78 78 78 78 2d 78 78 20 20 20 fe d5 HPC-xxxx-xx ..
00000190 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001a0 00 00 00 00 00 07 ff ff 00 ff 00 00 00 ff ff ff ................
000001b0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001c0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001d0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001e0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001f0 55 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 U
Pico Baseball (Prototype)

It was released by drx on March 30, 2008.
==Screenshots==
 Pico_0104_Pico_Baseball_0.png|
 
==Videos==
<youtube width="320" height="240">EoUzwy4RMus</youtube>
==Files==
==Header==
00000100 53 45 47 41 20 50 49 43 4f 20 20 20 20 20 20 20 SEGA PICO 
00000110 28 43 29 53 45 47 41 20 31 39 39 34 2e 41 55 47 (C)SEGA 1994.AUG
00000120 53 4f 4e 49 43 20 20 20 20 20 20 20 20 20 20 20 SONIC 
00000130 20 54 48 45 20 48 45 44 47 45 48 4f 47 20 20 20 THE HEDGEHOG 
00000140 20 20 47 41 4d 45 57 4f 52 4c 44 20 20 20 20 20 GAMEWORLD 
00000150 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000160 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000170 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000180 48 50 43 2d 36 30 31 30 2d 30 31 20 20 20 25 02 HPC-6010-01 %.
00000190 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001a0 00 00 00 00 00 07 ff ff 00 ff 00 00 00 ff ff ff ................
000001b0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001c0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001d0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001e0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001f0 4a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 J
Pico Soccer Mezase Soccer Senshu (Prototype)

It was released by drx on March 30, 2008.
==Screenshots==
 Pico_0105_Pico_Soccer_Mezase_Soccer_Senshu_0.png|
 
==Files==
==Header==
00000100 53 45 47 41 20 50 49 43 4f 20 20 20 20 20 20 20 SEGA PICO 
00000110 28 43 29 53 45 47 41 20 31 39 39 35 2e 4a 41 4e (C)SEGA 1995.JAN
00000120 50 49 43 4f 20 53 4f 43 43 45 52 20 20 20 20 20 PICO SOCCER 
00000130 4d 45 5a 41 53 45 20 20 20 20 20 20 20 20 20 20 MEZASE 
00000140 20 53 4f 43 43 45 52 20 53 45 4e 53 48 55 20 20 SOCCER SENSHU 
00000150 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000160 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000170 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000180 48 50 43 2d 36 30 31 38 2d 30 30 20 20 20 53 30 HPC-6018-00 S0
00000190 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001a0 00 00 00 00 00 0f ff ff 00 ff 00 00 00 ff ff ff ................
000001b0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001c0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001d0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001e0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001f0 35 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5
Pikkudan (JP debug prototype)

A prototype of Pikkudan for the nintendo DSi.
==Notes==
* Shows a "black screen" in melonDS 0.9.5.
==Original description on Internet Archive==
The following is a prototype of Pikkudan by Japanese developer Intense. It was found on a Panda DSi development kit which was likely used for quality assurance. The contents of the game match the retail release, with the only difference being that this build has been debug signed.
Massive thanks to all those who donated to us to get this preserved!
==Files==
System: Nintendo - Nintendo DS 
File: PickDun - K9DJ (JPN).nds
BitSize: 42 Mbit
Size (Bytes): 5531648
CRC32: 5CAC33B4
MD5: 0B59DFF415AA65DDE3DF00A8D0B143B5
SHA1: BE3884BF9D0205BEF26460864EAB0E3939F32906
SHA256: 33AB31FCC9857E1392603C1BF3FDBF12AEAD8B04292E96A0562F0B61C101AF2C
==Header==
Game Title: PICKDUN DSI 
Game Serial: K9DJ (Japan)
Maker Code: R6 (Unknown)
Unit Code: 0x03
Encryption Seed: 0x00
Device Size: 0x06 (Underdump; 64 Mbit; 8388608 Bytes)
Asian Region: 0x00
Reserved 1: 0x000000000000000300
Version: 0x00 (v1.0)
Autostart: 0x00 (No)
ARM9 ROM Offset: 0x00004000
ARM9 Entry Address: 0x02004800
ARM9 RAM Offset: 0x02004000
ARM7 ROM Offset: 0x00097200
ARM7 Entry Address: 0x02380000
ARM7 RAM Offset: 0x02380000
FNT Offset: 0x000BCC00
FNT Size: 0x000007E1
FAT Offset: 0x000BD400
FAT Size: 0x00000460
ARM9 Overlay Offset:0x00000000
ARM9 Overlay Size: 0x00000000
ARM7 Overlay Offset:0x00000000
ARM7 Overlay Size: 0x00000000
Normal CMD Setting: 0x00416657
Key1 CMD Setting: 0x081808F8
Icon Address: 0x000BDA00
Secure CRC16: 0x5F13 (Ok)
Secure Timeout: 0x0D7E
ARM9 Autoload Address:0x02004ED0
ARM7 Autoload Address:0x02380368
Secure Disable: 0x0000000000000000
Used Rom Size: 0x004F6800 (5203968 Bytes)
Header Size: 0x00004000 (16384 Bytes)
Logo CRC16: 0xCF56 (Ok)
Header CRC16: 0xE0F6 (Bad; 0xF50A)
Pinball: Revenge of the 'Gator (Prototype)

A prototype of Pinball: Revenge of the 'Gator for the Game Boy.
==Notes==
* Late prototype.
* Missing trademark symbol on the title screen.
* 'Gator instead of Gator on the main menu.
==Screenshots==
Pinball - Revenge of the 'Gator (Prototype)_00001.png
Pinball - Revenge of the 'Gator (Prototype)_00006.png
Pinball - Revenge of the 'Gator (Prototype)_00007.png
Pinball - Revenge of the 'Gator (Prototype)_00009.png
Pinball - Revenge of the 'Gator (Prototype)_00011.png
Pinball - Revenge of the 'Gator (Prototype)_00012.png
Pinball - Revenge of the 'Gator (Prototype)_00015.png
Pinball - Revenge of the 'Gator (Prototype)_00018.png
Pinball - Revenge of the 'Gator (Prototype)_00020.png
Pinball - Revenge of the 'Gator (Prototype)_00022.png
Pinball - Revenge of the 'Gator (Prototype)_00023.png
Pinball - Revenge of the 'Gator (Prototype)_00024.png
Pinball - Revenge of the 'Gator (Prototype)_00025.png
Pinball - Revenge of the 'Gator (Prototype)_00027.png
Pinball - Revenge of the 'Gator (Prototype)_00029.png
Pinball - Revenge of the 'Gator (Prototype)_00030.png
Pinball - Revenge of the 'Gator (Prototype)_00033.png
Pinball - Revenge of the 'Gator (Prototype)_00035.png
Pinball - Revenge of the 'Gator (Prototype)_00036.png
Pinball - Revenge of the 'Gator (Prototype)_00038.png
Pinball - Revenge of the 'Gator (Prototype)_00039.png
Pinball - Revenge of the 'Gator (Prototype)_00041.png
Pinball - Revenge of the 'Gator (Prototype)_00045.png
Pinball - Revenge of the 'Gator (Prototype)_00048.png
Pinball - Revenge of the 'Gator (Prototype)_00049.png
Pinball - Revenge of the 'Gator (Prototype)_00052.png
Pinball - Revenge of the 'Gator (Prototype)_00054.png
Pinball - Revenge of the 'Gator (Prototype)_00055.png
Pinball - Revenge of the 'Gator (Prototype)_00058.png
Pinball - Revenge of the 'Gator (Prototype)_00059.png
Pinball - Revenge of the 'Gator (Prototype)_00063.png
Pinball - Revenge of the 'Gator (Prototype)_00065.png
Pinball - Revenge of the 'Gator (Prototype)_00066.png
==Files==
==Acknowledgments==
Special thanks to Frank Cifaldi at the Video Game History Foundation and the anonymous donor for this part of the lot! A huge thanks to ehw for researching this prototype! 
==See also==
* New Years 2022 (January 1, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
* Video Game History Foundation (VGHF)
Pinball FX (DLC Buccaneer Table prototype)

A prototype DLC of Pinball FX for the Xbox 360.
==Notes==
* This dlc was found on the hdd samsung20gb. This dlc was extracted by funtimeandrefoxy on Feb 10, 2025.
* table.pxp is smaller in this version.
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
Pinball FX (DLC Eden Table prototype)

A prototype DLC of Pinball FX for the Xbox 360.
==Notes==
* This dlc was found on the hdd samsung20gb. This dlc was extracted by funtimeandrefoxy on Feb 10, 2025.
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
Pinball FX (DLC Nightmare Mansion Table prototype)

A prototype DLC of Pinball FX for the Xbox 360.
==Notes==
* This dlc was found on the hdd samsung20gb. This dlc was extracted by funtimeandrefoxy on Feb 10, 2025.
* table.pxp is larger in this version.
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
Pinball FX (DLC Safari Table prototype)

A prototype DLC of Pinball FX for the Xbox 360.
==Notes==
* This dlc was found on the hdd samsung20gb. This dlc was extracted by funtimeandrefoxy on Feb 10, 2025.
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
Pinball FX (Feb 13, 2007 prototype)

A prototype of Pinball FX for the Xbox 360.
==Notes==
* Predates the final build by a month.
* Original filename: Pinball FX (Feb 14, 2007) [58410834].7z
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Pinball FX (Mar 7, 2007 prototype)

A prototype of Pinball FX for the Xbox 360.
==Notes==
* Predates the final build by 6 days.
* Original filename: Pinball FX [58410834].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Pinocchio (Apr 10, 1996 prototype)

A Japanese localization prototype of Pinocchio for the SNES.
==Notes==
* The product code in the ROM header hasn't been updated yet.
* The copyright year still says 1995.
* The prototype still says "Licensed By Nintendo" whereas the final Japanese release says "Licensed To Nintendo".
* The CAPCOM credit doesn't exist yet.
==Acknowledgments==
Special thanks to Radar for this release!
Pinocchio (Apr 9, 1996 prototype)

A Japanese localization prototype of Pinocchio for the SNES.
==Notes==
* The product code in the ROM header hasn't been updated yet.
* The copyright year still says 1995.
* The prototype still says "Licensed By Nintendo" whereas the final Japanese release says "Licensed To Nintendo".
* The CAPCOM credit doesn't exist yet.
==Acknowledgments==
Special thanks to Radar for this release!
Pinocchio (Dec 12, 1995 prototype)

A late prototype of Pinocchio for the SNES.
==Notes==
* A NTSC prototype.
* Some grammatical errors are present in a few of the storybook segments.
* The ROM header doesn't have a product code yet.
* In the staff credits for this prototype, Luigi Priore's credit is missing.
==Acknowledgments==
Special thanks to Radar for this release!
Pinocchio (Dec 4, 1995 prototype)

A late prototype of Pinocchio for the SNES.
==Notes==
* An NTSC prototype.
* Some grammatical errors are present in a few of the storybook segments.
* The ROM header doesn't have a product code yet.
* In the staff credits for this prototype, Luigi Priore's credit is missing.
==Screenshots==
Pin1l.2019-03-06 17.49.09.png|Title screen.
Pin1l.2019-03-06 17.49.24.png|Going to School.
==Acknowledgments==
Special thanks to Radar for this release!
Pinocchio (Dec 6, 1995 prototype)

A late prototype of Pinocchio for the SNES.
==Notes==
* A NTSC prototype.
* Some grammatical errors are present in a few of the storybook segments.
* The ROM header doesn't have a product code yet.
* In the staff credits for this prototype, Luigi Priore's credit is missing.
==Acknowledgments==
Special thanks to Radar for this release!
Pinocchio (Jan 9, 1996 11.20 prototype)

A late prototype of Pinocchio for the SNES.
==Notes==
* Built a few hours before the final European build. The final European build (which was the first retail release) was built 15:00, while this prototype was built 11:20.
* The ROM header is missing the product code.
==Acknowledgments==
Special thanks to Radar for this release!
Pinocchio (Jul 26, 1995 prototype)

A prototype of Pinocchio for the SNES.
==Notes==
* This prototype is most likely meant for preview purposes.
* Build is in the ROM and can be seen in the debug menu.
* The music is slightly different. For instance the title music is slower and uses slightly different instruments. Most of the songs present in this version of the game use different instruments.
* There are no sound effects in this prototype, only music.
* The first screen that shows the copyright year is missing in the prototype.
* In the prototype, you can skip each company logo with start. 
* The title music plays immediately when the game starts. This music is saved for when the title screen displays in the final version.
* The title screen that features the Pinocchio logo is missing in the prototype.
* While the main menu is present in this prototype, it cannot be interacted with yet.
* There are no game play demos, the game just sits at the title screen indefinitely in the prototype.
* When you press start at the title screen, you are directed to a debug menu. You can play any level in the game with invincibility and a debugger enabled. The game will reset back to the title screen if you idle too long. Unlike the earliest prototype, each level has its own storybook segment (however some of the art is missing).
* The Continue screen is different. You control a duck in this prototype, where in the final you control Pinocchio.
* An "Engineering Mode" can be activated by pressing Start+Select on the second controller while the game is paused.
==Videos==
<youtube width="256" height="224">7l9NOddkWiA</youtube>
==Screenshots==
Pin1n.2019-03-06 17.43.46.png|Title screen.
Pin1n.2019-03-06 17.43.51.png|Debug menu.
Pin1n.2019-03-06 17.44.43.png|Going to school.
Pin1n.2019-03-06 17.44.59.png|Lampside seating.
Pin1n.2019-03-06 17.45.25.png|Marionette.
Pin1n.2019-03-06 17.45.50.png|Pleasure Island.
Pin1n.2019-03-06 17.46.09.png|Rollercoaster.
Pin1n.2019-03-06 17.46.25.png|Escape from Pleasure Island.
Pin1n.2019-03-06 17.46.45.png|Searching for Monstro.
Pin1n.2019-03-06 17.46.56.png|Fish!
Pin1n.2019-03-06 17.47.01.png|Continue screen.
Pin1n.2019-03-06 17.47.20.png|Inside Monstro.
Pin1n.2019-03-06 17.47.34.png|Homeward Bound.
==Acknowledgments==
Special thanks to Radar for this release!
Pinocchio (Mar 12, 1996 prototype)

A Japanese localization prototype of Pinocchio for the SNES.
==Notes==
* The product code in the ROM header hasn't been updated yet.
* The copyright year still says 1995.
* The prototype still references "YOUNG/MIDDLE/OLDEST" whereas the final Japanese release only mentions "OLDEST".
* The prototype still says "Licensed By Nintendo" whereas the final Japanese release says "Licensed To Nintendo".
* The CAPCOM credit doesn't exist yet.
==Acknowledgments==
Special thanks to Radar for this release!
Pipe Dream (Prototype)

A prototype of Pipe Dream for the NES.
==Notes==
* Only one byte different.
==Screenshots==
Pipe Dream (Prototype).2021-07-26 16.51.36.png
==Acknowledgments==
A huge thanks to Frank Cifaldi at the Video Game History Foundation and the Nolan brothers for this release!
==See also==
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Pirates! Gold (Apr 1, 1993 prototype)

A prototype of Pirates! Gold for the Sega Mega Drive.
==Origin==
pirates-gold-frontsm.jpg|Cart front.
pirates-gold-backsm.jpg|Cart back.
piratespcbfront.jpg|PCB front.
piratespcbback.jpg|PCB back.
==See also==
Read the article on Nintendo Age here! (Archive)