nyuuzyou/wikis huggingface dataset:
Bill

Brother Bill is a member of the Open Hand Temple. He can be found at the temple during Act Three, where he is in a heated debate with .
== Involvement ==
=== Act Three ===
Brother Clements and Brother Bill disagree on harbouring of refugees and its impact on his death. Clements feels that Lorgan was correct in sheltering them, whereas Bill feels that the temple should focus inward, rejecting Lorgan's ways.
Siding with Clements or Bill grants either A Scorned Closed Heart or A Wounded Open Heart for acolytes.
=== Notable loot ===
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== Companion approval ==
* Support Bill - If Father Lorgan had been pickier, he might still be alive. 
* Support Clements - Sounds like your god would be proud of Father Lorgan. 
== Idle banter ==
Brother Bill and Brother Clements can be heard arguing about Father Lorgan's harbouring of refugees.
Brother Bill: I warned the Temple of exactly this. Exactly this.
* Brother Clements: Ilmater's edict is to welcome all into his embrace. Salve all suffering.
** Brother Bill: By allowing his faithful to suffer the most?
*** Brother Clements: It is not for us to decide who deserves Ilmater's grace.
**** Brother Bill: Why not? We are his adherents - who would know if not us?
***** Brother Clements: To claim to know the lord's will is blasphemy. We interpret scripture and teachings - but we know nothing.
****** Brother Clements: I'll hear nothing more against Father Lorgan.
******* Brother Bill: I've nothing against Father Lorgan, Ilmater rest his soul. But his methods need to rest with him. We need change.
Category:Elves
Category:High Elves
Category:Humanoids
Category:Characters
Category:Characters in Rivington
Category:Characters in Act Three
Category:Members of the Church of Ilmater
Billy

Billy is a Human child in the Rivington refugee camp in Act Three.
== Involvement ==
=== Act Three ===
Billy can be found in Rivington playing tag with several other children. He is usually running around the camp with his friends and will ignore the party if they try to interact with him. Of all the children playing tag in the camp, he seems to be the slowest.
Category:Characters
Category:Characters in Rivington
Category:Characters in Act Three
Category:Humans
Category:Humanoids
Category:Children
Billyum

Billyum is a Human child in the Graveyard of the Lower City in Act Three.
== Involvement ==
=== Act Three ===
Billyum can be found almost in the center of the Lower City Graveyard, across the Mortuary. He is grieving at the fresh grave of his mother Jasmine, who was murdered by the serial killer. He is talking to her as if she is still alive, and not to the party members.
If spoken to, Billyum says he is trying to get some blue flowers for his mother. If the Investigate the Murders quest is already resolved, he tells his mother "they got the bad man".
Category:Humans
Category:Humanoids
Category:Characters
Category:Characters in the Lower City
Category:Characters in Act Three
Category:Children
Bird

Birds are a race of beast creature. They can be encountered as NPCs, summoned as allies, or even transformed into using special abilities. 
== About birds ==
Though the party encounters birds with varied personalities, are share low intelligences and the ability to fly. NPC birds can be talked to using . Birds are close cousins of giant eagles.
Transmutation wizards can transform into a bird using the Shapechanger ability, as can Circle of the Moon druids with Wild Shape: Dire Raven, or any character wearing the .
== Bird characters ==
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Category:Creatures
Category:Races
Category:Non-playable races
Birka

Brawler Birka is a goblin stationed in the Goblin Camp in Act One.
== Involvement ==
=== Act One ===
Brawler Birka can be found in the Worg Pens within the Shattered Sanctum, encouraging and to throw stones at an imprisoned cave bear. With one exception, Birka is doomed to be killed by the bear during a cutscene.
It is possible to convince Birka to open the cell doors using Illithid Persuasion, but the bear initiates combat once freed. The only possible way for Birka to potentially survive is to join the goblins in killing the bear. It is not possible to lure Birka away from the pen through committing crimes, vandalism, enchantment, or methods such as or .
If the party initiate combat from a distance without triggering the cutscene, Birka is still killed in a future cutscene by the cave bear once combat reaches the bear's turn.
== Combat ==
=== Attacks and abilities ===
=== Loot ===
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== External links ==
* 
Category:Humanoids
Category:Goblins
Category:Characters
Category:Characters in Act One
Category:Characters in the Goblin Camp
Category:Followers of the Absolute
Biscotti

Biscotti is a dog in the Rivington refugee camp in Act Three.
== Involvement ==
=== Act Three ===
Biscotti can be found with his owners and . The family became refugees after the cult burned down their farm.
The party can talk to Biscotti via , who reveals that he desperately wishes to be called a "good dog". Fulfilling this wish will make Biscotti ecstatic.
Category:Dogs
Category:Beasts
Category:Characters
Category:Characters in Rivington
Category:Characters in Act Three
Bite

Bite is a melee attack used by various creatures:
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Bitey Buddy

Bitey Buddy is the blink dog companion of , found at the Circus of the Last Days in Rivington during Act 3.
== Involvement ==
=== Act Three ===
Bitey Buddy can be encountered at the Circus of the Last Days during Dribbles' performance, standing next to the clown. During the cutscene, Dribbles and his dog suddenly attack, along with a group of doppelgangers. In keeping with the dog pun told by Dribbles, Bitey Buddy has .
== Combat ==
=== Attacks and abilities ===
== Related quests ==
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Category:Blink Dogs
Category:Fey
Category:Characters
Category:Characters in Rivington
Category:Characters in Act Three
Category:Members of the Circus of the Last Days
Black Flare Leather Outfit

==Gallery==
Choker Musc Male Model.png|Muscular Male
Choker Female Model.png|Female
file:Black Flare Leather Outfit Human Body1 Front Model.webp|Body Type 1 Front Human|alt=Black Flare Leather Outfit Human Front
file:Black Flare Leather Outfit Human Body1 Back Model.webp|Body Type 1 Back Human|alt=Black Flare Leather Outfit Human Back
file:Black Flare Leather Outfit High Elf Body4 Front Model.webp|Body Type 4 Front High Elf|alt=Black Flare Leather Outfit High Elf Front
file:Black Flare Leather Outfit High Elf Body4 Back Model.webp|Body Type 4 Back High Elf|alt=Black Flare Leather Outfit High Elf Back
Black Gauntlet of Bane

Black Gauntlets are cultists of Bane and the senior-most officers under Lord Enver Gortash.
== Involvement ==
=== Act Three ===
Black Gauntlets are found commanding the Banite cultists in key locations in Baldur's Gate such as Wyrm's Rock Fortress and the Steel Watch Foundry.
One unnamed female Black Gauntlet of Bane can be found in Upper City Sewers. 
== Combat ==
Black Gauntlets are potent spellcasters and have spell slots equivalent to a level 12 caster.
Their exact spell list varies between different Black Gauntlets but they generally have damage spells and mind-controlling spells drawn from the Cleric or Wizard spell list.
=== Attacks and abilities ===
=== Loot ===
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== Known Black Gauntlets ==
=== Baldur's Mouth ===
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=== Wyrm's Rock Fortress ===
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=== Steel Watch Foundry ===
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=== Felogyr's Fireworks ===
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==Related quests==
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== Gallery ==
Black Gauntlet Ulova Model.png|Model
==Notes==
* Some members of this archetype may have slightly different passives, movement speed, weight, and size due to being members of different races.
Category:Followers of Bane
Category:Clerics
Category:Characters
Category:Characters in the Lower City
Category:Characters in Act Three
Category:Archetypes
Blackguard's Plate

== Gallery ==
File:Blackguard's Plate in game female.png|alt=Blackguard's Plate worn by Karlach
File:Blackguard's Plate in game male.png|alt=Blackguard's Plate worn by Astarion
file:Blackguard's Plate Human Front Model.webp|Body Type 1 Front Human|alt=Blackguard's Plate Human Front
file:Blackguard's Plate Human Back Model.webp|Body Type 1 Back Human|alt=Blackguard's Plate Human Back
file:Blackguard's Plate High Elf Front Model.webp|Body Type 4 Front High Elf|alt=Blackguard's Plate High Elf Front
file:Blackguard's Plate High Elf Back Model.webp|Body Type 4 Back High Elf|alt=Blackguard's Plate High Elf Back
Category:Sources of damage reduction
Blackguard set

The Blackguard equipment is a set of armour themed around Oathbreaker Paladins.
Name	Slot 	Effect
 	 (Medium Armour)	
* Strength s +1
* Attack rolls +1
 	 (Medium Armour)	
* +1
 	 (Non-Armour) 	
* on Wisdom s.
 	 (Longsword) 	
* Deal an additional damage.
 	 (Shield) 	
Category:Equipment sets
Blade Flourish

Blade Flourish is an enhancement to Bardic Inspiration available to College of Swords Bards at Level 3 that provides a series of Weapon Action-like actions that all require a Bardic Inspiration Charge to use. Normal Bardic Inspiration actions are still available to College of Swords Bards.
; Defensive Flourish
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:: Attack defensively, increasing your by 4 if you hit.
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:: Attack defensively, increasing your by 4 if you hit.
; Slashing Flourish
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:: Attack up to 2 enemies at once. 
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:: Attack up to 2 enemies at once. 
; Mobile Flourish
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:: Thrust your weapon with enough force to push your target back . Afterwards, you can Teleport to the target.
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:: Shoot a target with enough force to push it back . Afterwards, you can Teleport to the target.
== Notes ==
* The Bardic Inspiration Charge is only used up if the attack hits.
* Slashing Flourish does 2 separate attack rolls rather than one for both targets.
* Slashing Flourish (Ranged) simply lets you select two targets of your choice using the targeting system of Magic Missile.
* Slashing Flourish (Melee) does a cleave and hits 2 targets.
* Both Mobile Flourish teleports use standard movement.
** In order to teleport you need movement remaining plus whatever distance you are from the target before the push.
Category:Actions
Category:Class features
Category:Class actions
Blades Bakstir

Blades Bakstir is a halfling member of The Guild, who can be found in the Guildhall within the Undercity.
== Involvement ==
Blades Bakstir comments on various events happening within the Guildhall but does not take part in any combat.
Category:Halflings
Category:Lightfoot Halflings
Category:Humanoids
Category:Characters
Category:Characters in the Undercity
Category:Characters in Act Three
Category:Members of the Guild
Bladesinging

Bladesinger is an upcoming subclass of Wizard. It is planned to be released as part of Patch 8 in 2025. 
== Subclass features ==
; : 2
: Used to cast Bladesong. Replenished on a Long Rest.
; : 3
: Gain an additional use of Bladesong.
; : 4
: Gain an additional use of Bladesong.
== External links ==
== References ==
Category:Subclasses
Blaird

Harper Blaird is a high elven ranger and a member of the Harpers in Act Three. He joins in the battle against the Dark Urge, should the latter choose to accept and embrace their heritage.
== Involvement ==
=== Temple of Bhaal ===
Should the Dark Urge defeat and embrace Bhaal's gift, becoming the latter's Chosen, the Harpers set up an ambush at the entrance of the Temple of Bhaal, provided is alive.
Led by Jaheira and accompanied by (if rescued), the Harpers stand guard on the bridge leading out of the temple, preventing the party from leaving. The party then have a brief exchange with Jaheira concerning the Dark Urge's role as the Chosen of Bhaal, and should Minsc be present, have the ability to psionically control him into stabbing Jaheira in the back through his Mind Flayer Tadpole. Doing so immediately kills Jaheira, and triggers combat with Minsc, Blaird, and the rest of the Harpers.
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Alternatively, if the Dark Urge withdraws from Minsc's mind, Jaheira can potentially convince (if under 20 approval), (if under 40 approval), or (always) to turn their side, forcing the party to kill them in the ensuing fight with the Harpers.
== Combat ==
===Attacks and Abilities===
=== Allies ===
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=== Notable loot ===
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== Gallery ==
Blaird.png|Model
== Notes ==
* Unlike other Harpers, Blair and the nearby Harpers do not conform to their organization's brown and blue colour patterns.
** Instead, Blair and wear armour identical in appearance to in green and tan colours, and a .
Category:Elves
Category:High Elves
Category:Humanoids
Category:Characters
Category:Characters in the Undercity
Category:Characters in Act Three
Category:Members of the Harpers
Category:Rangers
Blaise Hhune

Blaise Hhune is a Werewolf who appears in Baldur's Gate 3. He can be found in the ballroom of Cazador Szarr's palace. 
== Involvement ==
After entering the ballroom, another werewolf named starts a conversation with the party. The conversation always results in a combat encounter, with Blaise joining the combat as well.
== Combat ==
=== Attacks and Abilities ===
== External links ==
* 
Category:Werewolves
Category:Undead
Category:Characters
Category:Characters in Szarr Palace
Category:Characters in Act Three
Blarson Throaks

Blarson Throaks is the husband of and can be found drinking with her in the Elfsong Tavern, celebrating their son getting a job working security at the Steel Watch Foundry.
== Involvement ==
Blarson and Clovia can be approached in the tavern, where Clovia will mention how happy they are that their son Gasper has finally found a 'proper' job. Blarson wishes he could have taken over the family tailoring business, but Clovia remarks that he never had the patience for it.
Since Gasper liked to hang out around the Guildhall, Blarson feared him becoming a criminal so he was nevertheless glad that Clovia introduced Gasper to , who straightened him out and gave him the job at the foundry.
== Related literature ==
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Category:Humans
Category:Humanoids
Category:Characters
Category:Characters in the Lower City
Category:Characters in Act Three
Blasphemous Acolyte

Blasphemous Acolyte is a hostile Countermeasure Aberration in Baldur's Gate 3.
== Involvement ==
The Blasphemous Acolyte may appear during the final battle Atop the Netherbrain if the player sides with the Emperor. It will appear if a Cleric is present in the party.
==Combat==
===Attacks and abilities=== 
==Loot==
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==Notes==
* Blasphemous Acolyte begins combat already concentrating on the Necrotic damage version of Spirit Guardians.
Category:Countermeasures
Blast Mine

A Blast Mine is a common type of Trap that might be encountered almost in every location of the game.
== About Blast Mines ==
A Blast Mine is a hidden mechanism, an explosive device planted deep in the ground. Usually it is implied to cause damage to the tresspasser who proceeds into locations where their presence is obviously unwanted.
A Blast Mine triggers upon stepping on it (or close to it) while the trap is not disarmed, basically causing damage. Often several Blast Mines are set close to each other, and triggering any of them causes a chain reaction of further explosions.
As the Blast Mine main damage is Explosion, triggering it might destroy nearby objects that could have been useful, like ladders, rope nettings, various filled barrels (including Smokepowder and Firewine, which might detonate and thus cause even more damage to a careless adventurer), let alone Containers and other elements of environment.
A Blast Mine can be disarmed with the help of skill, but the interacting party member must have a in their inventory. Minimal requirement is a roll, but the Difficulty Class may vary depending on circumstances.
After disarming, a Blast Mine will be pictured as a bunch of inactive pieces of its shell that was previously hidden under the surface.
There are three types of Blast Mine encountered within the game. Most common are red/orange ones, causing damage via Explosion. In the Underdark party might encounter turquoise variation of a Fire Blast Mine (which has slightly altered properties but the same DC for disarming). These two types won't make any further damage once they are disarmed or have been triggered.
The third common type of a Blast Mine is Poison Mine, which not only explodes on triggering, but also leaves a Poison Cloud for three turns afterwards (causing all corresponding effects to those who happen to be caught in).
Blast Mines of Fire and Poison types are invulnerable to all types of magical damage (with exception for , which is their only vulnerability) and damage, resistant to damage, and also Sturdy. All these features together make Perception and Sleight of Hand skills quite necessary while dealing with Blast Mines (and with Traps in general).
Properties of all three types of Blast Mines are given below.
File:BlastFireExamine.png
File:BlastPoisonExamine.png
File:BlastLightningExamine.png
Category:Environmental objects
Category:Traps
Blazer of Benevolence

== Gallery ==
File:Blazer of benevolence in game female.png|alt=Blazer of Benevolence worn by Karlach
File:Blazer of benevolence in game male.png|alt=Blazer of Benevolence worn by Astarion
file:Blazer of Benevolence Human Front Model.webp|Body Type 1 Front Human|alt=Blazer of Benevolence Human Front
file:Blazer of Benevolence Human Back Model.webp|Body Type 1 Back Human|alt=Blazer of Benevolence Human Back
file:Blazer of Benevolence High Elf Front Model.webp|Body Type 4 Front High Elf|alt=Blazer of Benevolence High Elf Front
file:Blazer of Benevolence High Elf Back Model.webp|Body Type 4 Back High Elf|alt=Blazer of Benevolence High Elf Back
== External links ==
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Blevindall

Blevindall is a dwarven patron at the Elfsong Tavern in Act Three.
== Involvement ==
=== Act Three ===
Blevindall can be found at the Elfsong Tavern in the Lower City. She has several lines of dialogue depending on various events that have happened in Baldur's Gate.
Category:Dwarves
Category:Gold Dwarves
Category:Humanoids
Category:Characters
Category:Characters in the Lower City
Category:Characters in Act Three
Blight (race)

Blights are a non-playable race of plant creatures. They are found exclusively in the Shadow-Cursed Lands of Act Two.
== Overview ==
Blights populate the Shadow-Cursed Lands, blending in with benign vegetation to ambush unsuspecting players. Falling into their ambush inflicts Surprised on the party during combat. Detecting a blight ambush requires passing a passive ; once detected, the party can preemptively strike to avoid being surprised. Players can also target these blights without needing to pass the perception check, simply by having foreknowledge of their locations.
Despite being the most prolific plant creatures found in the game, they are resistant to and other sources of necrotic damage.
== Blight enemy variants ==
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== Notes ==
* Despite its similarities to the Blights, Shadow-Cursed Shambling Mound is a , a separate type of plant creature that is also afflicted with the shadow curse.
== External links ==
* 
Category:Plants
Category:Non-playable races
Blighted Actor

Blighted Actor is an undead zombie creature found in Baldur's Gate 3. It can be found alongside in The Waning Moon within Reithwin Town.
== Combat ==
=== Attacks and abilities ===
=== Tactician and higher ===
=== Allies ===
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== Gallery ==
File:Blighted Actor Model.png|Model
Category:Characters
Category:Characters in Act Two
Category:Characters in Reithwin Town
Category:Zombies
Category:Undead
Blighted Barman

Blighted Barman is an undead zombie creature found in Baldur's Gate 3. It can be found alongside in The Waning Moon within Reithwin Town.
== Combat ==
=== Attacks and abilities ===
=== Tactician and higher ===
=== Allies ===
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== Gallery ==
File:Blighted Barman Model.png|Model
Category:Characters
Category:Characters in Act Two
Category:Characters in Reithwin Town
Category:Zombies
Category:Undead
Blighted Patron

Blighted Patron is an undead zombie creature found in Baldur's Gate 3. It can be found alongside Thisobald Thorm in The Waning Moon within Reithwin Town.
== Combat ==
=== Attacks and abilities ===
=== Tactician and higher ===
=== Allies ===
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== Gallery ==
File:Blighted Patron Model.png|Model
Category:Characters
Category:Characters in Act Two
Category:Characters in Reithwin Town
Category:Zombies
Category:Undead
Blighted Troubador

Blighted Troubador is an undead creature found in Baldur's Gate 3. It can be found alongside in The Waning Moon within Reithwin Town.
== Combat ==
=== Attacks and abilities ===
=== Tactician and higher ===
=== Allies ===
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== Gallery ==
File:Blighted Troubador Model.png|Model
Category:Characters
Category:Characters in Act Two
Category:Characters in Reithwin Town
Category:Zombies
Category:Undead
Blind the Absolute

Blind the Absolute is a Quest in Act One of Baldur's Gate 3. It can be started by talking to in Grymforge and convincing him to double-cross . 
__TOC__
==Objectives==
Objectives and journal entries may vary pending story decisions and outcomes.
== Walkthrough ==
Elder can be found near the room with the cave-in, having a conversation with Stone Guard . They are discussing the fact that the gnomes won't be able to clear out the cave-in without explosives. One of the gnomes had recently run away with a barrel of explosives, which someone needs to track down to get Nere out.
Speak to Brithvar and he is instantly suspicious of the party. He can smell the True Soul 'stink' on them. If the party says they are a True Soul, the pair become hostile. If the party says they aren't a True Soul, there is a chance to work with the duergar mutineers:
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If successfully convincing Brithvar that the party are not cultists, he offers them an opportunity for gold: freeing , then taking him down and stealing his gold. The party would get a cut of the spoils. A successful Persuasion check with "Sounds good. I expect half the spoils." (DC 10) gains an extra payout. Brithvar says that the party needs to deal with the first, lest more True Souls would come running when they realise what is happening. The party can also ask him for leads on getting Nere out, to which he refers them to the gnomes.
The party can wait for the scrying eye to patrol a more remote area to take it down. There is a somewhat secluded spot near the stairs down from Brithvar that can work with a sneak attack. If the party is caught killing the scrying eye, a guard confronts the killer. At this point, the guard can still be persuaded or deceived into standing down, otherwise the duergar will become hostile.
Failing to destroy the Scrying Eye has an effect on Nere's confrontation. If the eye was not destroyed, Nere has some idea of the duergar mutinists. In some instances, he orders the party to defeat the duergars to prove their loyalty, rather than killing the deep gnomes.
== Notes ==
Category:Quests
Category:Underdark Quests
Category:Time-Sensitive Quests
Blinded Elf

The Blinded Elf is one of victims. She is found dead in the Entrance Gallery of the Overgrown Tunnel during Act One.
== Involvement ==
=== Act One ===
The Blinded Elf can be found near in the Entrance Gallery of the Overgrown Tunnel.
== Speak with Dead ==
The blinded elf can be spoken to with .
Party member: Why did you go to the hag?
*Blinded Elf: My family took her... my baby girl...
*Blinded Elf: Pretended she... never existed...
*Blinded Elf: Told Ethel... never wanted... to see them again... she... took my eyes...
**Party member: Why did your family take your child?
***Blinded Elf: They didn't like... me having something... they couldn't touch...
**Party member: What can you tell me about Ethel?
***Blinded Elf: Doesn't matter... nothing matters... without... baby girl...
Party member: Is there anything I should know about this place?
*Blinded Elf: Run...
Category:Humanoids
Category:Elves
Category:High Elves
Category:Characters
Category:Characters in Act One
Category:Characters in the Sunlit Wetlands
Category:Hag Victims
Category:Available to Speak with Dead
Category:Corpses