Psywave (move)

Psywave (Japanese: サイコウェーブ Psycho Wave) is a damage-dealing move introduced in Generation I. It is TM46 in Generation I. In Generation II, it was the signature move of , but other Pokémon could still inherit it via .
==Effect==
===Generation I===
Psywave inflicts a random amount of damage, varying between 1 damage and 1.5× the user's level when used by the player, and between 0 damage and 1.5× the user's level when used by the opponent.
If a 0 is generated in a link battle, it causes the games to desynchronize as the target will receive 0 damage on the opponent's game, while the user's side will keep generating pseudorandom numbers until it produces a number between 1 and 1.5× the user's level. Additionally, the game will softlock if a Level 0, 1, or 171 Pokémon uses the move, though Pokémon cannot normally be obtained at these levels without the use of glitches.
In Pokémon Stadium, Psywave always deals at least 1 damage.
Psywave has an accuracy of 80%.
===Generation II===
Psywave inflicts a random amount of damage, varying between 1 HP and 1.5× the user's level. The damage is always rounded down; however, Psywave will always deal at least 1 HP of damage.
Psywave does not take weaknesses or resistances into account; however, type immunity is not ignored.
===Generations III and IV===
Psywave inflicts damage equal to \left\lfloor \frac{Level_{user} \times (10r + 50)}{100} \right\rfloor, where r is a random number from 0 to 10. However, if this calculation produces a value of 0, Psywave deals 1 HP of damage instead.
Psywave can be used as the second move of a Pokémon Contest combination, with the user gaining 2 bonus appeal points if was used in the previous turn.
===Generation V===
Psywave inflicts damage equal to \left\lfloor \frac{Level_{user} \times (r+50)}{100} \right\rfloor, where r is a random number from 0 to 100. However, if this calculation produces a value of 0, Psywave deals 1 HP of damage instead.
===Generations VI and VII===
Psywave's accuracy is now 100% instead of 80%.
===Generation VIII onwards===
Psywave cannot be selected in a battle.
==Description==
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==Learnset==
===By leveling up===
===By ===
===By TM===
==In other games==
===Pokémon GO===
;Trainer Battles
* September 3, 2024
** Energy boost: 2 → 4
===Pokémon Mystery Dungeon series===
Psywave deals a variable amount of damage depending on the user's level. In the Rescue Team and Explorers series, the move will deal damage between 1/2 and 383/256 (~1.49×) of the user's level. It is affected by type matchup and STAB unlike in the main series. Before accounting for type matchup and STAB, the move is guaranteed to deal at least 1 HP of damage, but no more than 199 (although that number is impossible to achieve under normal gameplay).
In , Psywave is no longer affected by type matchup. The move will deal damage approximately between 1 HP damage to 1.5× the user's level.
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===Pokémon Masters EX===
Name 	 	State	Base	Max 	Target	Effect tag 	Description	Playable			
 	 	 	 	 	 	 	 	 			
ESP Prodigy Psywave	Default6★ EX	160 	192 	An opponent	— 	Become until the end of battle.The sync buff is doubled the first time a sync move is used.	 	 			
===Description===
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==In animation==
===Pokémon animated series===
==In the manga==
===Pokémon Adventures===
===Phantom Thief Pokémon 7===
===Pokémon Try Adventure===
==In other generations==
===Core series games===
===Side series games===
===Spin-off series games===
==Trivia==
* In Generation I, Psywave was responsible for two glitches, one of which could desynchronize games connected for a link battle in normal gameplay.
==In other languages==
Category:Moves that can jam
Category:Moves that deal direct damage
Category:Moves in Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!
Category:Moves unusable in Pokémon Sword and Shield
Category:Moves unusable in Pokémon Scarlet and Violet
Category:Moves that have variable power
de:Psywelle
es:Psicoonda
fr:Vague Psy
it:Psiconda
ja:サイコウェーブ
zh:精神波（招式）