nyuuzyou/wikis huggingface dataset:
Ring of the Wise King

# Speak to Schwartzvalt Mechanic outside the Alliance Headquarters of Rune Midgard Allied Forces Post.
#*He tells you about the Ring of the Wise King, and asks you to speak to the Arunafeltz Linguist on the second floor of the Alliance Headquarters.
#:
# Inside, up the stairs, find the Arunafeltz Linguist in the room to the far right.
#:
# He asks you to visit the Faerie and Giants out on the fields and remember every single word they say.
#*These are from the Finding a Fairy quest.
# After talking to both Small Fairy and Tree Giant, return to Arunafeltz Linguist and tell him their exact words.
#*Note: Each line is goes in a separate dialog box.
#:iRO and idRO:The Faerie's text is:RLGHLRXLA TKANTLFDMSWJACK TNAHRDNJSDMFHWLSGHKWND !!iRO and idRO:The Giant's text is:TJDTMFJDNS CJFDITKADLFDMF QKATOSEKDTLSDML DLFMADMS..Other ServersThe Faerie's text is:TKANTLFDMSTNAHRDNJSDMFHWLSGHKWNDOther ServersThe Giant's text is:CJFDIQKATOSDLFMADMS..
# Talk to the Arunafeltz Linguist again , he tells you that he isn't able to make any sense of the languages.
# Then go talk to the Rune Midgart's Magician .
#:
#* The Magician says he needs to hear the languages being pronounced.
#* He had some assassins bury gems near the villages to record the spoken languages.
#* He would like you to go retrieve the gems.
# Talk to the Half Buried Gem , near the Small Fairy, and attempt to dig it out.
#*Several thief bugs will spawn, kill them. Repeat until you obtain a from it.
#:
# Talk to the Half Buried Gem , near the Tree Giant, and attempt to dig it out.
#*Several thief bugs will spawn, kill them. Repeat until you obtain a from it.
#:
# Return to the Rune Midgart's Magician with the gemstones. He says he will extract the voices from the gems and send them to the Arunafeltz Linguist.
# Return to the Arunafeltz Linguist . He tells you that he has made amazing progress decoding the language.
#*So much that he's unsure how to even store all the data.
#*He asks you to talk to Schwartzvalt Mechanic.
# The Schwartzvalt Mechanic says he needs a way to store the massive amount of data and asks you to inquire with the Rune Midgart's Magician about a magical gem capable enough to storage it all.
# The Rune Midgart's Magician says he needs an ore unlike any found in the old world to store the data.
#*He asks you to go find one of these ores on the Manuk fields.
#*Mine from any of the Mysterious Rock (man_fild01) coordinates:
#:
# After obtaining the , return to Rune Midgart's Magician. He then asks you to wait a minute while he works his magic.
#*You may wait a few minutes before talking to the magician again or if impatient, keep talking to him repeatedly until you receive the gem with the injected data.
# After you receiving the gem, he will ask you to take it to the Schwartzvalt Mechanic.
# The Schwartzvalt Mechanic will say he needs at least an hour to build a machine that will translate the languages using the gem.
#*Return in one hour (specified in your quest log as Language translation device).
# Return to the Schwartzvalt Mechanic and he will give you the and some EXP.
Category: Into the Unknown Quests
Category: New World Quests
Rising Dragon

Rising Dragon (Alt: Rising Dragon) is a 3rd class supportive skill available as Sura.
==Effect==
Places a temporary buff on the user that extends the limit of Spirit Spheres the user can have, increases Max HP and Max SP, and applies all the effects of Fury. Uses 120 SP regardless of the skill level.
Level	Sphere Limit	Max HP & SP Increase	Duration
1 	6 	1% 	120s
2 	7 	2% 	140s
3 	8 	3% 	160s
4 	9 	4% 	180s
5 	10 	5% 	200s
6 	11 	6% 	220s
7 	12 	7% 	240s
8 	13 	8% 	260s
9 	14 	9% 	280s
10 	15 	10% 	300s
===Notes===
*The Fury status from this skill does not stack with normal Fury. When this skill expires, the Fury status will immediately stop, regardless of normal Fury.
*While this skill will not be cancelled by Dispel, the Fury status will.
*When this skill is cast, the maximum amount of Spirit Spheres is instantly summoned. When this skill expires, the number of Spirit Spheres fall back to a normal maximum of 5.
*Both Spiritual Cadence and Monk Spirit bypass the SP Recovery penalty from the Fury status.
==Applications==
*Fury only requires 5 Spirit Spheres. Having at least 10 Spirit Spheres before casting Fury allows to use Guillotine Fist immediately.
*A successful Guillotine Fist will end the Fury status from this skill, but the other effects will still be active. If the player wishes to use Fury again while the this skill is active, simply activate Fury normally.
==Changelog==
*
**Prerequisites changed.
***Old: Rampage Blast level 3, Gentle Touch-Energy Gain level 3.
***New: Power Implantation level 1.
*October 13th, 2022
**Reduced HP/SP Amount to (Skill_Lvl)%. 
**Increased Duration.
**Removed HP/SP Recovery Penalty, Removed HP Drain.
Category:Spirit Sphere Skills
Rising Moon

Rising Sun (Alt: Rising Sun) is a 4th Expanded class active skill available as Sky Emperor.
==Effect==
Gathers the power of the moon which illuminates the night, inflicting melee physical damage to all targets around the caster.
* The , and effects are applied to the caster sequentially.
** (However, after , only the power of the Sun can travel through the sky).
* Damage is additionally increased according to the level, the caster's Base Level and POW.
Level	Base Damage (ATK)	Additional Damage (Sky Mastery)	Area of Effect
1 	900% 	Sky Mastery Lvl x 5 	5x5
2 	1,200% 	Sky Mastery Lvl x 10 	5x5
3 	1,500% 	Sky Mastery Lvl x 15 	7x7
4 	1,800% 	Sky Mastery Lvl x 20 	7x7
5 	2,100% 	Sky Mastery Lvl x 25 	9x9
 Damage (ATK) = [(Base_Damage + 5 × POW) × ]%
==External==
===Enhanced By===
* TBA
==Changelog==
* TBA
Rising Sun

Rising Sun (Alt: Rising Sun) is a 4th Expanded class active skill available as Sky Emperor.
==Effect==
Gathers the power of the sun which illuminates the day, inflicting melee physical damage to the target.
* The , and effects are applied to the caster sequentially.
** (However, after , only the power of the Moon can travel through the sky).
* Damage is additionally increased according to the level, the caster's Base Level and POW.
Level	Base Damage (ATK)	Additional Damage (Sky Mastery)
1 	900% 	Sky Mastery Lvl x 5
2 	1,300% 	Sky Mastery Lvl x 10
3 	1,700% 	Sky Mastery Lvl x 15
4 	2,100% 	Sky Mastery Lvl x 20
5 	2,500% 	Sky Mastery Lvl x 25
 Damage (ATK) = [(Base_Damage + 5 × POW) × ]%
==External==
===Enhanced By===
* TBA
==Changelog==
* TBA
Rock Down

Rock Down (Alt: Rock Down) is a 4th class active skill available as Arch Mage.
==Effect==
Drops a large rock on the target and inflicts Earth elemental magic damage to the target and nearby enemies around the target.
* Damage is increased during , regardless of the level used.
Level	Damage	Damage	Area of Effect
Level	MATK 	Climax	Area of Effect
1 	600% 	850% 	5x5
2 	1,200%	1,700%	5x5
3 	1,800%	2,550%	5x5
4 	2,400%	3,400%	7x7
5 	3,000%	4,250%	7x7
 Damage (MATK) = [(Base_Damage + 5 × SPL) × ]%
Rock Ridge Coin

Howard will exchange for equipments and costumes.
Rock Ridge Coin can also be use for Rock Ridge Enchants
==== Equipments ==== 
Part 	Rock Ridge Coin	Item(s)
Armor 	24 	
Armor 	24 	
Armor 	24 	
Armor 	24 	
Armor 	24 	
Garment	150 	
Shoe 	150 	
Weapon 	180 	
Weapon 	300 	
Costume	100 	
Costume	100 	
Category: General Information
Rock Ridge Culvert

==Location==
This area is underground of Rock Ridge and is not a dungeon, thus can be memorized with Acolyte's Warp Portal.
There are 2 ways to enter (must be lvl 100+ for NPCs to allow you through):
#Talk to Joe at the east side of Rock Ridge, on top of stairs of a house to enter.
#:
#Talk to Underground Passage that is near Joe, under a water tower to enter.
#:
==Escape==
There are 2 ways to exit:
#Talk to Underground Passage at the northeast side of the map.
#:
#Enter the portal at southeast side of the map.
#:
Rock Ridge Daily Quests

To see all Rock Ridge quests, check out Rock Ridge.
= No Pre-Quests Required =
== Contract with the Wealthy Merchant ==
== New Continent's Food Supplier ==
== Guardian of Rock Ridge (Normal) ==
== Guardian of Rock Ridge (Hard) ==
== Maintain the Colored Pipes ==
= Pre-Quests Required =
== Pipe Cleaning ==
== Preparing for the Firework Festival ==
== Collecting Ore Fragments ==
== Gas! Gas! ==
== Spotty, No! ==
== Avenging Spotty ==
== Hunting Coyotes Again ==
Rock Ridge Enchants

== Overview ==
:Costs 2 to enchant.
:Costs 2 to reset with a chance of breaking (45% on accessory, 30% on other).
== Enchantable Gear ==
Category 	Equipment
Armor 	
Armor 	
Armor 	
Armor 	
Armor 	
Garment 	
Garment 	
Garment 	
Accessory	
Accessory	
== Armor Enchants ==
Stat 	Random 	Advanced +9 Refine
STR 	1 ~ 2 	2
AGI 	1~2 	2
INT 	1 ~ 2 	2
DEX 	1 ~ 2 	2
DEF 	15 ~ 20	20
MDef 	2 ~ 5 	5
Crit 	+1, +3 	3
Flee 	3 ~ 6 	6
Expert Archer	1 ~ 2 	1 ~ 4
Fatal 	1 ~ 2 	1 ~ 4
Spell 	1 ~ 2 	1 ~ 4
ASPD 	N/A 	1 ~ 2
== Accessory Enchants ==
Stat 	Random
Any Stat 	1 ~ 2
HP 	100 ~ 200
SP 	50 ~ 100
Expert Archer 	1
Spell 	1
Fighting Spirit	1
ASPD 	1
Fatal 	1
ASPD 	+ 1
Category: General Information
Category: Enchantment
Rogue Guild Investigation Quest

#In central Prontera, talk to the Man from Morroc , who says Rogue agents are infiltrating the Kingdom. 
#:
#Go to the Rogue guild at the Pharos Lighthouse , and talk to the Rogue Agent on the first floor (355, 28). He says they've been investigating the recent events, so of course you offer to help him.
#Talk to him again, and he tells you to find one of the investigators in Al De Baran.
#Head to Al De Baran, and go to outside of the Super Novice Guild , and talk to the Agent there. He says the Z-Gang was spreading rumors about a coming war around town, trying to scare people. He hands you a note and asks you to give to another agent in Geffen.
#In Geffen, walk behind the building to the southwest of the central fountain . Talk to the agent there, who asks you to bring him back some items from monsters inside the Geffen Tower Dungeon:
#:*1 
#:*1 
#:*1 
#:*1 
#:*1 
#Bring him the items, and he thanks you, then tells you to visit the agent in Payon.
#In Payon, go to , and talk to the agent. At first he asks you to collect Red Herbs, but then changes his mind and asks for a . 
#Once you have the Green Herb, talk to the agent again, and he says it'll take awhile for it to work.
#Talk to him again, and he asks you for 1 .
#Bring him the Alcohol, and he thanks you again.
#Talk to him again, and he claims he messed up, and needs another Alcohol.
#Bring one more Alcohol, and he thanks you again.
#Talk to him again, and he gives you a note to give to the agent in Comodo.
#In Comodo, talk to the agent at . He asks you to bring 2 Masks.
#:*Note:You only need to bring 1 Mask, and he doesn't take it from you.
#Talk to him again, and he admits he thought you were a new Rogue trainee. He asks you not to tell anyone about what he asked you to do, and sends you to talk to the Morroc agent. He also gives you a random Level 4 Food Item.
#In Morroc, talk to the agent by a building at . He asks you to report back to the Rogue Guild for him.
#Return to the Rogue Guild, and talk to the agent again. He asks why they stirred up so much trouble, and thanks you and rewards you with .
Category:Comodo Quests
Rogue Spirit

Rogue Spirit (Alt: Rogue Spirit) is an Expanded class supportive skill available as Soul Linker.
==Effect==
Calls forth the spirit of history's sneakiest Rogue and imbues its abilities upon the targeted Rogue temporarily.
Level	Duration	SP Cost
1 	150s 	460
2 	200s 	360
3 	250s 	260
4 	300s 	160
5 	350s 	60
===Effects on the target===
*Grants immunity to dispelling effects (Dispell and Flying Kick) when the target has Preserve active.
*Greatly increases the effectiveness of potions brewed by Top 10 Alchemists (Doubled in addition to the "Ranked" bonus).
* the Movement Speed while in Stealth and extends its STR bonus duration to 5 minutes.
==Trivia==
*This is the only Spirit Link skill that gives some buffs specific to the Transcendent class.
Category:Spirit Link Skills
Room of Consciousness

#Go to Royal Memory, by either:
#*Talk to Chamberlain Bell and choose Call Nillem. Talk to Court Mage Nillem and choose Move to the Past Memories of the Royal Family, or
#*Talk to Overwatcher Terketh and choose To the Past Memories of the Royal Family.
#Once inside the Royal Memory, talk to Mage Nillem again and a Dimensional Warper appears.
#Use the Dimension Warper to be taken back to the Old Memoir of Royal Family.
#Talk to Nillem to reserve the instance, then the Swaying Space to start the instance.
#Talk to Fenrir (1@mir 103,40) at the entrance.
#Walk up to the altar and talk to Iris (1@mir 100,94). They find a Ymir Heart piece, as a small number of mildly weak skeletons appear (12k HP or so).
#:There are two waves of Enhanced Skeletons.
#:
#Once the waves of monsters are done, speak with Iris (1@mir 103,85).
#It will spawn a Renovated Amdarais.
#* Renovated Amdarais is a non-boss monster, therefore Turn Undead, Resurrection and have a chance to kill it. 
#:
#Talk to Iris once it's defeated, and then will attack you herself. She'll attack you with a very weak version of herself. Then she will attack again with her normal boss self.
#:Note: You can lure the monsters to Iris and Fenrir, and they will do a small portion of damage (1.5M - 2M) to the bosses. Lex Aeterna does not affect this damage
#:
#After defeating Bijou, talk to Iris (1@mir 100,95) to exit the instance.
===Strategy for Weak Players===
*Note: Player needs any pet, such as Poring, following them to make this as easiest as possible. (Homunculus for Geneticist also works)
#During the fights with Renovated Amdarais and Bijou, after hitting the monsters at least once, NPCs Iris and Fenrir may sometimes spawn in the center.
#The player may lure Amdarais or Bijou far away to edge of the instance.
#Player, with a pet, then walks near Iris and Fenrir who may deal a map wide 1,500,000 - 2,000,000 damage attack (not affected by Lex Aeterna).
#*There is chance to fail dealing damage.
#Then the player waits for NPCs Iris and Fenrir to spawn again, walk near them with your pet again to trigger the map wide attack.
#Keep repeating the above steps until an announcement says monster is out of HP.
#*Renovated Amdarais has no announcement, so hit it every once in a while.
#Attack the monster that has only 10 HP left to kill it.
*Renovated Amdarais can be one shot to death using Yggdrasil Leaf (Not Confirmed)
Category:Instances
Root

__NOTOC__
Root (Alt: Blade Stop) is a 2nd class active skill available as Monk and Champion.
==Effect==
Performs a stance that allows the user to "catch" an enemy when they use a normal attack against the user during the Time Frame, starting the "Root" status for both. During this status, only the user can attack, by using a skill that is determined by the level of this skill (unless the enemy is also a Monk class, see Notes). This skill only works on regular attacks and each cast uses a Spirit Sphere whether or not the enemy is caught.
Occult Impaction and Throw Spirit Sphere damage is increased by 50% when used against target that user caught with Root.
Level	Skill Unlocked	
1 	- 	0.5s
2 	 	0.7s
3 	 	0.9s
4 	 	1.1s
5 	 	1.3s
===Notes===
*Since this skill is of the Monk discipline, if the user Roots a Monk class enemy, then the enemy can also use skills while in Root; which skills are available is determined by each player's level of Root.
*During the Root status, players/monsters will retain all of their original characteristics, except the inability to move or attack. They can be damaged, attacked, use items or even change gears.
*Rooted players/monsters are also susceptible to effects like knockback (and it will not affect the Root status).
*Root only works from Melee range. It can be used against Ranged attackers, but the user of Root must be within Melee range.
*Can be used on boss monsters but duration is reduced to 2 seconds.
==Applications==
*Guillotine Fist only requires 1 Spirit Sphere to be cast in the Root status but still requires the Fury status.
*It is possible to continue the Raging Quadruple Blow to Raging Thrust if the enemy is selected right after Quadruple. This way, it is possible use the folowing combos:
**Root -> Raging Quadruple Blow -> Raging Thrust
**Root -> Raging Quadruple Blow -> Raging Thrust -> Glacier Fist
**Root -> Raging Quadruple Blow -> Raging Thrust -> Chain Crush Combo
**Root -> Raging Quadruple Blow -> Raging Thrust -> Glacier Fist -> Chain Crush Combo
**Root -> Raging Quadruple Blow -> Raging Thrust -> Chain Crush Combo -> Guillotine Fist (Needs to have 1 Spirit Sphere after Chain Crush Combo and be in Fury status)
==History==
 has the previous version of this skill before the 2020 skill updates.
==Changelog==
*
**3 seconds cooldown added.
**Duration decreased.
***Old: 10 + (Skill Level × 10) seconds 
***New: 10 seconds (2 seconds on boss monsters) at all skill levels 
**Skills can now be used on boss monsters.
**The following skills will deal 50% more damage on target caught with Root.
***Occult Impaction
***Throw Spirit Sphere
Category:Spirit Sphere Skills
Rose Blossom

Rose Blossom (Alt: Rose Blossom) is a 4th class active skill available as Troubadour and Trouvere.
==Effect==
Insert description here.
Level	Damage (ATK)	Area of Effect	SP Cost
1 	500% 	3x3 	215
2 	1,000% 	3x3 	230
3 	1,500% 	5x5 	245
4 	2,000% 	5x5 	260
5 	2,500% 	7x7 	275
Roundhouse

Roundhouse (Alt: Round Kick) is an Expanded class offensive skill available as TaeKwon Kid.
==Effect==
Performs a spin kick to inflict physical damage to the current target. It also pushes two cells backwards and has a high chance of stunning them. Requires the user to have Roundhouse Stance ready.
Level	Damage (ATK)	SP Cost
1 	220% 	14
2 	250% 	12
3 	280% 	10
4 	310% 	8
5 	340% 	6
6 	370% 	4
7 	400% 	2
Royal Banquet Enchants

Dylan will enchant armors or accessories in exchange of certain numbers of Honor Token. 
*Honor Token can be obtained from The Royal Banquet and Royal Banquet Daily Quests.
:
===Prontera Badge enchants===
The can be enchanted twice. Both enchants can be any stats varying from +1 to +2.
*It costs 5 to enchant the and has no chance to break.
*It costs 10 to reset the enchantment and has a 20% chance of destroying the item.
===Robe enchants===
The and the can be enchanted twice as well.
*Both slots can get any of the enchantments listed below.
*It costs 20 to enchant each slot of the robe and has no chance to break.
*It costs 10 to reset the enchantments and has no chance to break.
*To reset the enchantments, the robe has to be enchanted twice.
== List of Enchants == 
Category: General Information
Category: Enchantment
Royal Guard Job Change Guide

#In the crusader area of Prontera castle, speak with Middle-aged Gentleman . He will tell you about Schmidtz's trace.
*Tip: In case the NPC says, "What are you carrying so much? Go get rid of some of it, will you?". Get off your mount.
#Speak to him again, when he asks what is key to being a Royal Guard, select any option.
#To show your endurance, bring back 100 .
#After returning with the hearts, listen to his story.
#He tells you the last missing trace of King Schmidtz is in Glast Heim Monastery.
#Head to and walk straight forward to . A popup dialogue will tell you that you feel a strong power.
#:
#Interact with the Delicate trace at each point marked on your mini-map until you find a Saint's Clothing Piece.
#Return to Prontera Castle and speak to the Middle-aged Gentleman again. He will take the Cloth and give you a King's Shield.
#There is some strange writing on the back of the shield, check your quest window to read it.
#Proceed to , at the North end of the right side of the moat around the castle, interact with the Memory of King Schmidtz near the tree.
#:
==Related Links==
Category: Job Change Guide
Category:Royal Guard
Rudus

=Access=
After being at least level 110 with Rudus Investigation from episode 17.1 Illusion completed, to access the dungeon you need to go to Einbroch.
Talk with Rebellion Member at to enter.
=Monsters=
The list of monsters for each floor in the dungeon.
==Laboratory Waste Disposal Plant Rudus Floor 1==
==Laboratory Waste Disposal Plant Rudus Floor 2==
==Laboratory Waste Disposal Plant Rudus Floor 3==
=Laboratory Waste Disposal Plant Rudus Floor 4=
#You need to be at least level 200 and have episode 17.1 Illusion completed.
#To get access, go to northeast Einbroch's Cat on Bullet and inside talk with Julma to get the permission.
#:
#To enter the 4th floor, go to the 3rd floor of Rudus and talk with Paian at .
==Daily Quest==
Complete these extra steps to gain access to daily quests. 
:4. After talking to Paian at the 3rd floor, return to Julma. 
:5. Talk to her several times and choose any option. 
::*Daily Quests unlocked.
===Abyssal Solitude===
#Talk to Julma who asks you to kill the following:
#*10 
#*10 
#*10 
#Return to her after finished.
===Modification and Development===
#Talk to Julma who asks you to kill the following:
#*15 
#*15 
#Return to her after finished.
===Data Backup===
#Talk to Julma who asks you to find and talk to Secret Wing Researcher in Rudus Floor 4.
#Return to her after finished.
==Monsters==
=See Also=
* 
* 
* 
* 
* 
* 
*
Rule Break

Rule Break (Alt: Rule Break) is a 4th expanded class active supportive skill available as Hyper Novice.
==Effect==
Break through one's own magical limits to exert powerful magical power.
* Increases the damage of -
** 
** 
** 
** 
** 
** 
Skill	Amplification (%)	Duration (seconds)
 	50 	300
 	70 	300
 	70 	300
 	70 	300
 	50 	300
 	100 	300
==Changelog==
* TBA
Rumor, Time and Legend

# In Port Malaya, speak with the Old Legend Teller . He tells you that the old lady has come back to life as Bakonawa and will soon be taking vengeance to the village.
#: 
# Ask him about calming down Bakonawa. After his explanation, offer him for help. He tells you that there is a Slate Piece he left but it is small, damaged, and hard to identify. He tells you that his granddaughter holds the piece. Meet his granddaughter near the harbor.
# Speak the Old Man's Granddaughter near the harbor . She asks you why would you need something that is barely recognizable. She gives you the Old Slate Piece (not seen in your inventory).
#: 
# Give the slate piece to the Old Legend Teller and he wants you to track down a wandering merchant. Having absolutely no idea where to start and being trembled of the spirits that haunts the forest, he asks you to visit an immigrant that lives at the north-western part of the forest to gather information about the wandering merchant.
# Find the Malaya Immigrant at the north-western part of the forest. Speak with him and he tells you that he heard Bakonawa has been threatening the villagers.
#: 
# Ask him to tell the story. He tells you that the wooden doll is supposed to chase evil spirits away and according to rumors, the wandering merchant moved to Baryo Mahiwaga.
# Go to Baryo Mahiwaga and speak the Malaya Immigrant and ask him about the tale. Listen to his story and him that you want to see the record. He suggests you to investigate a stone near him.
#: 
# Walk near the stone and a message will pop-out. You find the that damage is severe making the record unidentifiable. You also find out that when you insert the slate piece into a hole, it seems like it's a puzzle. Though the message on the stone is not very clear, you attempt to read it.
# After what you've read from the stone. You decide to tell it to the Old Legend Teller.
# Return to the Old Legend Teller and tell him what you read. He asks you if you can defeat Bakonawa. Accept his request and he rewards you with 3 as a sign of gratitude. He also tells the Village Chief to grant you access to the lake where Bakonawa resides.
Category:Port Malaya Quests