Moves not in the Pokémon games/In the TCG/Original Series

Name 	First appearance	Cost	Damage	Effect
Scrunch 	 	 	-- 	Flip a coin. If heads, prevent all damage done to during your next turn. (Any other effects of attacks still happen.)
Jab 	 	 	20 	
Special Punch	 	 	40 	
Lure 	 	 	-- 	If your opponent has any Benched Pokémon, choose 1 of them and switch it with the Defending Pokémon.
Leek Slap 	 	 	30 	Flip a coin. If tails, this attack does nothing. Either way, you can't use this attack again as long as Farfetch'd stays in play (even putting Farfetch'd on the Bench won't let you use it again).
Pot Smash 	 	 	30 	
Flare 	 	 	20 	
Super Psy 	 	 	50 	
Stiffen 	 	 	-- 	Flip a coin. If heads, prevent all damage done to Kakuna/Metapod during your opponent's next turn. (Any other effects of attacks still happen.).
Sleeping Gas 	 	 	-- 	Flip a coin. If heads, the Defending Pokémon is now Asleep.
Foul Gas 	 	 	10 	Flip a coin. If heads, the Defending Pokémon is now Poisoned; if tails, it is now Confused.
Horn Hazard 	 	 	30 	Flip a coin. If tails, this attack does nothing.
Gnaw 	 	 	10 	
Thunder Jolt 	 	 	30 	Flip a coin. If tails, Pikachu does 10 damage to itself.
Smash Kick 	 	 	20 	
Flame Tail 	 	 	30 	
Star Freeze 	 	 	20 	Flip a . If heads, the Defending Pokémon is now .
Slap 	 	 	20 	
 	 	 	 	
Name 	First appearance	Cost 	Damage	Effect
Chain Lightning	 	 	20 	If the Defending Pokémon isn't Colorless, this attack does 10 damage to each Benched Pokémon of the same type as the Defending Pokémon (including your own).
Fetch 	 	 	-- 	Draw a card.
Boyfriends 	 	 	20+ 	Does 20 damage plus 20 more damage for each Nidoking you have in play.
Hurricane 	 	 	30 	Unless this attack Knocks Out the Defending Pokémon, return the Defending Pokémon and all cards attached to it to your opponent's hand.
Irongrip 	 	 	20 	Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
Venom Powder 	 	 	10 	Flip a coin. If heads, the Defending Pokémon is now Confused and Poisoned.
Lullaby 	 	 	-- 	The Defending Pokémon is now Asleep.
Do the Wave 	 	 	10+ 	Does 10 damage plus 10 more damage for each of your Benched Pokémon.
Big Eggsplosion	 	 	20× 	Flip a number of coins equal to the number of Energy attached to Exeggutor. This attack does 20 damage times the number of heads.
Foul Odor 	 	 	20 	Both the Defending Pokémon and Gloom are now Confused (after doing damage).
Tongue Wrap 	 	 	10 	Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
 	 	Various	-- 	Search your deck for a Basic Pokémon card and put it onto your Bench. Shuffle your deck afterward. (You can't use this attack if your bench is full.)
Pounce 	 	 	30 	If the Defending Pokémon attacks Persian during your next turn, any damage done by the attack is reduced by 10 (after applying Weakness and Resistance). (Benching either Pokémon ends this effect.)
Tantrum 	 	 	50 	Flip a coin. If tails, Primeape is now Confused (after doing damage).
Ram 	 	 	50 	Rhydon does 20 damage to itself. If your opponent has any Benched Pokémon, he or she chooses 1 of them and switches it with the Defending Pokémon. (Do the damage before switching the Pokémon. Switch the Pokémon even if Rhydon is knocked out.)
Rampage 	 	 	20+ 	Does 20 damage plus 10 more damage for each damage counter on Tauros. Flip a coin. If tails, Tauros is now Confused (after doing damage).
Call for Family	 	Various	-- 	Search your deck for a Pokémon named and put it onto your Bench. Shuffle your deck afterward. (You can't use this attack if your Bench is full.)
Snivel 	 	 	-- 	If the Defending Pokémon attacks Cubone during your opponent's next turn, any damage done by the attack is reduced by 20 (after applying Weakness and Resistance). (Benching either Pokémon ends this effect.)
Sprout 	 	 	-- 	Search your deck for a Basic Pokémon named Oddish and put it onto your Bench. Shuffle your deck afterward. (You can't use this attack if your Bench is full.)
 	 	 	 	
Name 	First appearance	Cost	Damage	Effect
Stretch Kick 	 	 	-- 	If your opponent has any Benched Pokémon, choose 1 of them and this attack does 20 damage to it. (Don't apply Weakness and Resistance for Benched Pokémon.)
Sharp Sickle 	 	 	30 	
Wildfire 	 	 	 	You may discard any number of Energy cards attached to Moltres when you use this attack. If you do, discard that many cards from the top of your opponent's deck.
Gigashock 	 	 	30 	Choose 3 of your opponent's Benched Pokémon and this attack does 10 damage to each of them. (Don't apply Weakness and Resistance for Benched Pokémon.) If your opponent has fewer than 3 Benched Pokémon, do the damage to each of them.
Thunderstorm 	 	 	40 	For each of your opponent's benched Pokémon, flip a coin. If heads, this attack does 20 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) Then, Zapdos does 10 damage times the number of heads to itself.
Terror Strike 	 	 	10 	Flip a coin. If heads and if your opponent has any Benched Pokémon, he or she chooses 1 of them and switches it with the Defending Pokémon. (Do the damage before switching the Pokémon.)
Energy Conversion	 	 	-- 	Put up to 2 Energy cards from your discard pile into your hand. does 10 damage to itself.
Avalanche 	 	 	60 	
Jellyfish Sting 	 	 	10 	The Defending Pokémon is now Poisoned.
Spit Poison 	 	 	-- 	Flip a coin. If heads, the Defending Pokémon is now Poisoned.
Stone Barrage 	 	 	20× 	Flip a coin until you get tails. This attack does 10 damage times the number of heads.
Nasty Goo 	 	 	10 	Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
Headache 	 	 	-- 	Your opponent can't play Trainer cards during his or her next turn.
Hide in Shell 	 	 	-- 	Flip a coin. If heads, prevent all damage done to Shellder during your opponent's next turn. (Any other effects of attacks still happen.)
Spacing Out 	 	 	-- 	Flip a coin. If heads, remove a damage counter from Slowpoke. This attack can't be used if Slowpoke has no damage counters on it.
Scavenge 	 	 	-- 	Discard 1 Energy card attached to Slowpoke in order to use this attack. Put a Trainer card from your discard pile into your hand.
 	 	 	 	
Name 	First appearance	Cost	Damage	Effect
Teleport Blast 	 	 	30 	You may switch Dark Alakazam with 1 of your Benched Pokémon. (Do the damage before switching the Pokémon.)
Mind Shock 	 	 	40 	Don't apply Weakness and Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.)
Stare 	 	 	-- 	Choose 1 of your opponents Pokémon. This attack does 10 damage to that Pokémon. Don't apply Weakness and Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.) If that Pokémon has a Pokémon Power, that power stops working until the end of your opponent's next turn.
Poison Vapor 	 	 	10 	The Defending Pokémon is now Poisoned. This attack does 10 damage to each of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Rocket Tackle 	 	 	40 	Dark Blastoise does 10 damage to itself. Flip a coin. If heads, prevent all damage done to Dark Blastoise during your opponent's next turn. (Any other effects of attacks still happen.)
Nail Flick 	 	 	10 	
Continuous Fireball	 	 	50× 	Flip a number of coins equal to the number of Energy cards attached to Dark Charizard. This attack does 50 damage times the number of heads. Discard a number of Energy cards attached to Dark Charizard equal to the number of heads.
Giant Tail 	 	 	70 	Flip a coin. If tails, this attack does nothing.
Knock Down 	 	 	20+ 	Your opponent flips a coin. If tails, this attack does 20 damage plus 20 more damage; if heads, this attack does 20 damage.
Flitter 	 	 	-- 	Choose 1 of your opponent's Pokémon. This attack does 20 damage to that Pokémon. Don't apply Weakness and Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.)
Psypunch 	 	 	20 	
Bench Manipulation 	 	 	20× 	Your opponent flips a number of coins equal to the number of Pokémon on his or her Bench. This attack does 20 damage times the number of tails. Don't apply Weakness and Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.)
Magnetic Lines 	 	 	30 	If the Defending Pokémon has any basic Energy cards attached to it, choose 1 of them. If your opponent has any Benched Pokémon, choose 1 of them and attach that Energy card to it.
Fickle Attack 	 	 	40 	Flip a coin. If tails, this attack does nothing.
Petal Whirlwind 	 	 	30× 	Flip 3 coins. This attack does 30 damage times the number of heads. If you get 2 or more heads, Dark Vileplume is now Confused (after doing damage).
Mass Explosion 	 	 	20× 	Does 20 damage times the total number of Koffings, Weezings, and Dark Weezings in play (Apply Weakness and Resistance.). Then, this attack does 20 damage to each Koffing, Weezing, and Dark Weezing (even your own). Don't apply Weakness and Resistance.
Stun Gas 	 	 	20 	Flip a coin. If heads, the Defending Pokémon is now Poisoned; if tails, the Defending Pokémon is now Paralyzed.
Fireball 	 	 	70 	Use this attack only if there are any Energy cards attached to Dark Charmeleon. Flip a coin. If heads, discard 1 of those Energy cards. If tails, this attack does nothing (not even damage).
Tail Strike 	 	 	20+ 	Flip a coin. If heads, this attack does 20 damage plus 20 more damage; if tails, this attack does 20 damage.
Rolling Tackle 	 	 	10 	
Energy Bomb 	 	 	30 	Take all Energy cards attached to Dark Electrode and attach them to your Benched Pokémon (in any way you choose). If you have no Benched Pokémon, discard all Energy cards attached to Dark Electrode.
Playing with Fire 	 	 	30+ 	Use this attack only if there are any Energy cards attached to Dark Flareon. Flip a coin. If heads, discard 1 of those Energy cards and this attack does 30 damage plus 20 more damage; if tails, this attack does 30 damage.
Third Eye 	 	 	-- 	Discard 1 Energy card attached to Dark Golduck in order to draw up to 3 cards.
Lightning Flash 	 	 	20 	If the Defending Pokémon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing.
Thunder Attack 	 	 	30 	Flip a coin. If heads, the Defending Pokémon is now Paralyzed. If tails, Dark Jolteon does 10 damage to itself.
Drag Off 	 	 	20 	Before doing damage, choose 1 of your opponent's Benched Pokémon and switch it with the Defending Pokémon. Do the damage to the new Defending Pokémon. This attack can't be used if your opponent has no Benched Pokémon.
Knock Back 	 	 	30 	If your opponent has any Benched Pokémon, he or she chooses 1 of them and switches it with the Defending Pokémon. (Do the damage before switching the Pokémon.)
Sludge Punch 	 	 	20 	The Defending Pokémon is now Poisoned.
Fascinate 	 	 	-- 	Flip a coin. If heads, choose 1 of your opponent's Benched Pokémon and switch it with the Defending Pokémon. This attack can't be used if your opponent has no Benched Pokémon.
Poison Claws 	 	 	10 	Flip a coin. If heads, the Defending Pokémon is now Poisoned.
Frenzied Attack 	 	 	40 	Dark Primeape is now Confused (after doing damage).
Rear Kick 	 	 	20 	
Flame Pillar 	 	 	30 	You may discard 1 Energy card attached to Dark Rapidash when you use this attack. If you do and if your opponent has any Benched Pokémon, choose 1 of them and this attack does 10 damage to it. (Don't apply Weakness and Resistance for Benched Pokémon.)
Mirror Shell 	 	 	-- 	If an attack does damage to Dark Wartortle during your opponent's next turn (even if Dark Wartortle is Knocked Out), Dark Wartortle attacks the defending Pokémon for an equal amount of damage.
Flop 	 	 	10 	
Rapid Evolution 	 	 	-- 	Search your deck for an Evolution card named Gyarados or Dark Gyarados and put it on Magikarp. (This counts as evolving Magikarp.) Shuffle your deck afterward.
Vanish 	 	 	-- 	Shuffle Abra into your deck. (Discard all cards attached to Abra.)
Fire Tail 	 	 	20 	
Dig Under 	 	 	-- 	Choose 1 of your opponent's Pokémon. This attack does 10 damage to that Pokémon. Don't apply Weakness and Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.)
Sticky Hands 	 	 	10+ 	Flip a coin. If heads, this attack does 10 damage plus 20 more damage and the Defending Pokémon is now Paralyzed; if tails, this attack does 10 damage.
Punch 	 	 	20 	
Kick 	 	 	30 	
Magnetism 	 	 	10+ 	Does 10 damage plus 10 more damage for each Magnemite, Magneton, and Dark Magneton on your Bench.
Mischief 	 	 	-- 	Shuffle your opponent's deck.
Anger 	 	 	20+ 	Flip a coin. If heads, this attack does 20 damage plus 20 more damage; if tails, this attack does 20 damage.
Coin Hurl 	 	 	-- 	Choose 1 of your opponent's Pokémon and flip a coin. If heads, this attack does 20 damage to that Pokémon. Don't apply Weakness and Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.)
Dizziness 	 	 	-- 	Draw a card.
Afternoon Nap 	 	 	-- 	Search your deck for a Energy card and attach it to Slowpoke. Shuffle your deck afterward.
Shell Attack 	 	 	20 	
Speed Ball 	 	 	20 	
Surprise Thunder 	 	 	30 	Flip a coin. If heads, flip another coin. If the second coin is heads, this attack does another 20 damage to each of your opponent's Benched Pokémon. If the second coin is tails, this attack does 10 damage to each of your opponents Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
 	 	 	 	
Name 	First appearance	Cost	Damage	Effect
Phoenix Flame 	 	 	90 	Flip a coin. If tails, shuffle Blaine's Moltres and all cards attached to it into your deck (after doing damage).
Lariat 	 	 	70 	Flip a coin. If tails, this attack does nothing.
Fairy Power 	 	 	-- 	Flip a coin. If heads, you may return any number of your Pokémon in play and all cards attached to them to your hand.
Moon Impact 	 	 	30 	
Take Away 	 	 	-- 	Shuffle Erika's Dragonair and all cards attached to it into your deck. Then, your opponent shuffles his or her Active Pokémon and all cards attached to it into his or her deck.
Repeating Drill 	 	 	10× 	Flip 5 coins. This attack does 10 damage times the number of heads.
Clutch 	 	 	30 	The Defending Pokémon can't retreat during your opponent's next turn.
Mega Shock 	 	 	50 	Flip a coin. If tails, Lt. Surge's Magneton does 20 damage to itself.
Knockout Needle 	 	 	30+ 	Flip 2 coins. If both of them are heads, this attack does 30 damage plus 60 more damage. If 1 or both of them are tails, this attack does 30 damage.
Tail Snap 	 	 	20 	--
Jellyfish Poison 	 	 	30 	Flip a coin. If heads, the Defending Pokémon is now Poisoned. If tails, the Defending Pokémon is now Confused.
Crosscounter 	 	 	-- 	If an attack does damage to Rocket's Hitmonchan during your opponent's next turn (even if Rocket's Hitmonchan is Knocked Out), flip a coin. If heads, Rocket's Hitmonchan attacks your opponent's Active Pokémon for double that amount of damage. (If Rocket's Hitmonchan takes 20 damage, it does 40 damage to that Pokémon.)
Magnum Punch 	 	 	50 	
Fire Wall 	 	 	40 	If an attack does damage to Rocket's Moltres during your opponent's next turn (even if Rocket's Moltres is Knocked Out), Rocket's Moltres attacks your opponent's Active Pokémon for 10 damage. (Apply Weakness and Resistance.)
Shadow Images 	 	 	-- 	Whenever Rocket's Scyther is attacked, your opponent flips a coin. If tails, that attack does no damage to Rocket's Scyther. (Any other effects of the attack still happen.) This effect lasts until Rocket's Scyther takes damage (or is Benched or evolved).
Blinding Scythe 	 	 	40 	
Pain Amplifier 	 	 	-- 	Put a damage counter on each of your opponent's Pokémon that already has any damage counters on it.
Call of the Night 	 	 	40 	Unless this attack Knocks Out the Defending Pokémon, flip 2 coins. If both of them are heads, your opponent shuffles his or her Active Pokémon and all cards attached to it into his or her deck.
Tunneling 	 	 	-- 	If your opponent has any Benched Pokémon, choose up to 2 of them. This attack does 20 damage to each of them. (Don't apply Weakness and Resistance for Benched Pokémon.) Brock's Onix can't attack during your opponent's next turn.
Horn Toss 	 	 	20 	If your opponent has any Benched Pokémon, he or she chooses 1 of them and switches it with the Defending Pokémon. (Do the damage before switching the Pokémon.)
Needles 	 	 	10 	Flip a coin. If heads, the Defending Pokémon is now Paralyzed and Poisoned.
Alert 	 	 	-- 	Draw a card. Then, switch Brock's Zubat with 1 of your Benched Pokémon. You can't use this attack if your Bench is empty.
Moonwatching 	 	 	-- 	Search your deck for a basic Energy card. Show that card to your opponent, then put it into your hand. Shuffle your deck afterward.
Comet Slap 	 	 	10× 	Flip 3 coins. This attack does 10 damage times the number of heads.
Electric Current 	 	 	-- 	Take 1 Energy card attached to Lt. Surge's Electabuzz and attach it to 1 of your Benched Pokémon. If you have no Benched Pokémon, discard that Energy card.
Triple Cannon 	 	 	20× 	Flip 3 coins. This attack does 20 damage times the number of heads.
Water Ring 	 	 	30 	Does 10 damage to each Pokémon that isn't Water on each player's Bench. (Don't apply Weakness and Resistance for Benched Pokémon.)
Mysterious Light 	 	 	-- 	Flip a coin. If heads, the Defending Pokémon is now Asleep.
Jellyfish Pod 	 	 	-- 	Search your deck for any number of Pokémon named Tentacool, Tentacruel, Misty's Tentacool, and/or Misty's Tentacruel. Show those cards to your opponent, then put them into your hand. Shuffle your deck afterward.
Collapse 	 	 	20 	Rocket's Snorlax is now Asleep (after doing damage).
Healing Pollen 	 	 	-- 	Flip 3 coins. For each heads, remove 1 damage counter from each of your Pokémon. If a Pokémon has fewer damage counters than the number of heads, remove all of them.
Sonic Distortion 	 	 	10 	Flip 2 coins. If 1 or both of them are heads, the Defending Pokémon is now Confused.
Shake 	 	 	10 	If your opponent has any Benched Pokémon, he or she chooses 1 of them and switches it with the Defending Pokémon. (Do the damage before switching the Pokémon.)
Fire Tackle 	 	 	30 	Blaine's Growlithe does 10 damage to itself.
Child's Punch 	 	 	10 	Flip a coin. If tails, this attack does nothing.
One-Two Punch 	 	 	30+ 	Flip a coin. If heads, this attack does 30 damage plus 10 more damage; if tails, this attack does 30 damage.
Firebreathing 	 	 	10+ 	Flip a coin. If heads, this attack does 10 damage plus 10 more damage; if tails, this attack does 10 damage.
Lava Burst 	 	 	20× 	Discard the top 5 cards of your deck. (If there are fewer than 5 cards in your deck, discard all of them.) This attack does 20 damage for each Energy card you discarded in this way.
Lucky Shot 	 	 	- 	Choose 1 of your opponent's Benched Pokémon and flip a coin. If heads, this attack does 30 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) This attack can't be used if your opponent has no Benched Pokémon.
Spiral Dive 	 	 	-- 	Does 10 damage to each of your opponent's Pokémon. Don't apply Weakness and Resistance.
Rock Toss 	 	 	20× 	Flip 3 coins. This attack does 20 damage times the number of heads.
Tongue Slap 	 	 	20 	
Deflector 	 	 	-- 	During your opponent's next turn, whenever Erika's Exeggcute takes damage, divide that damage in half (rounded down to the nearest 10). (Any other effects still happen.)
Psychic Exchange 	 	 	-- 	Shuffle your hand into your deck, then draw 5 cards.
Magic Pollen 	 	 	30 	Flip a coin. If heads, the Defending Pokémon is now , , , or (your choice).
Dream Dance 	 	 	10 	Both the Defending Pokémon and are now Asleep (after doing damage).
Vile Smell 	 	 	30 	Both the Defending Pokémon and are now Confused (after doing damage)
Drool 	 	 	10 	
Flytrap 	 	 	20 	Before doing damage, choose 1 of your opponent's Benched Pokémon and switch it with his or her Active Pokémon. This attack can't be used if your opponent has no Benched Pokémon.
Sleep Poison 	 	 	-- 	The Defending Pokémon is now Asleep and Poisoned.
Removal Pulse 	 	 	10 	If the Defending Pokémon has any Energy cards attached to it, flip a coin. If heads, choose 1 of those cards and discard it.
Confusion Pulse 	 	 	20 	Flip a coin. If heads, the Defending Pokémon is now Confused.
Rapids 	 	 	20 	If the Defending Pokémon has any Energy cards attached to it, flip a coin. If heads, choose 1 of those Energy cards and discard it.
Water Punch 	 	 	30+ 	Flip a number of coins equal to the number of Energy attached to Misty's Poliwhirl. This attack does 30 damage plus 10 damage for each heads.
Mud Splash 	 	 	30 	If your opponent has any Benched Pokémon, choose 1 of them and flip a coin. If heads, this attack does 10 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Crystal Beam 	 	 	20 	Flip a coin. If heads, your opponent can't attach Energy cards to the Defending Pokémon during his or her next turn.
Night Spirits 	 	 	30× 	Flip a number of coins equal to the total number of Sabrina's Gastlys, Sabrina's Haunters, and Sabrina's Gengars you have in play. This attack does 30 damage times the number of heads.
Good Night 	 	 	10 	The Defending Pokémon is now Asleep.
Good Morning 	 	 	20 	If the Defending Pokémon was Asleep, it is no longer Asleep.
Naptime 	 	 	-- 	Flip a coin. If heads, remove 3 damage counters from and is now Asleep. If has fewer damage counters than that, remove all of them.
Screaming Headbutt	 	 	40 	You can't use this attack during your next turn.
Kindle 	 	 	10 	Discard 1 Energy card attached to in order to use this attack. If the Defending Pokémon has any Energy cards attached to it, choose 1 of them and discard it.
Blaze 	 	 	20 	Does 10 damage to each Pokémon on your opponent's Bench. (Don't apply Weakness and Resistance for Benched Pokémon.)
3-Pronged Tail 	 	 	10× 	Flip 3 coins. This attack does 10 damage times the number of heads.
Full Speed Charge 	 	 	20× 	Flip 4 coins. This attack does 20 damage times the number of heads to the Defending Pokémon and 20 damage times the number of tails to .
Tail Fan 	 	 	20 	Flip a coin. If heads, the Defending Pokémon is now Confused.
Hook Shot 	 	 	20 	Don't apply Resistance for this attack. (Any other effects that would happen after applying Resistance still happen.)
Taunt 	 	 	-- 	If your opponent has any Benched Pokémon, choose 1 of them and switch it with the Defending Pokémon.
Light Kick 	 	 	10 	
Fidget 	 	 	-- 	Shuffle your deck.
Bellow 	 	 	-- 	Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
Drill Tackle 	 	 	70 	Flip 2 coins. If 1 or both are tails, this attack does nothing.
Rolling Attack 	 	 	20 	Flip a coin. If heads, prevent all damage done to during your opponent's next turn. (Any other effects of attacks still happen.)
Flame 	 	 	20 	
Poison Vine 	 	 	10 	Flip a coin. If heads, the Defending Pokémon is now Poisoned.
Careless Tackle 	 	 	20 	does 10 damage to itself.
Eggsplosion 	 	 	10× 	Flip a number of coins equal to the number of Energy attached to . This attack does 10 damage times the number of heads.
Blot 	 	 	10 	If there are any damage counters on , remove 1 of them.
Sporadic Sponging 	 	 	20 	If has any damage counters on it, flip a coin. If heads, remove 1 of those damage counters.
Vine Slap 	 	 	10 	
Stretched Vine 	 	 	-- 	If your opponent has any Benched Pokémon, choose 1 of them and this attack does 20 damage to it. (Don't apply Weakness and Resistance for Benched Pokémon)
Lightning Tail 	 	 	20 	Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
Spin Ball 	 	 	20× 	Flip 1 coin. This attack does 20 damage times the number of heads.
Double Spin 	 	 	20× 	Flip 2 coins. This attack does 20 damage times the number of heads.
Hypnotic Stare 	 	 	-- 	Flip a coin. If heads, the Defending Pokémon is now Paralyzed. If tails, the Defending Pokémon is now Asleep.
Energy Loop 	 	 	20 	Return a Energy card attached to to your hand in order to use this attack.
Suggestion 	 	 	-- 	Flip a coin. If heads, the Defending Pokémon can't attack during your opponent's next turn.
Spook 	 	 	20 	The Defending Pokémon can't retreat during your opponent's next turn.
Sleight of Hand 	 	 	-- 	Choose up to 3 cards from your hand and put them on top of your deck. Then search your deck for that many basic Energy cards. Show those cards to your opponent, then put them into your hand. Shuffle your deck afterward.
Lazy Attack 	 	 	30 	is now Asleep (after doing damage).
Poison Antennae 	 	 	-- 	The Defending Pokémon is now Poisoned.
Removal Beam 	 	 	20 	If the Defending Pokémon has any Energy cards attached to it, flip a coin. If heads, choose 1 of those Energy cards and discard it.
 	 	 	 	
Name 	First appearance	Cost	Damage	Effect
Heat Tackle 	 	 	40 	does 10 damage to itself.
Firestorm 	 	 	120 	Discard 3 Energy card attached to in order to use this attack.
Roaring Flame 	 	 	20+ 	Discard all energy cards attached to If all Energy cards attached to provide 2 Energy, discard all of them. This attack does 20 damage plus 20 more damage for each Energy discarded in this way.
Flame Jet 	 	 	-- 	Flip a coin. If heads, choose 1 of your opponent's Pokémon. This attack does 40 damage to that Pokémon. Don't apply Weakness and Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.)
Wide Solarbeam 	 	 	20 	If your opponent has any Benched Pokémon, choose 2 of them (or 1 if he or she has only 1). This attack does 20 damage to each of them. (Don't apply Weakness and Resistance for Benched Pokémon.)
Summon Storm 	 	 	-- 	Flip 2 coins. If both of them are heads, this attack does 20 damage to each other Pokémon (even your own). Don't apply Weakness and Resistance for this attack.
Dragon Tornado 	 	 	40 	Unless this attack Knocks Out the Defending Pokémon, choose 1 of your opponent's Benched Pokémon and switch it with the Defending Pokémon.
Hurricane Punch 	 	 	30× 	Flip 4 coins. This attack does 30 damage times the number of heads.
Intimidate 	 	 	-- 	If the Defending Pokémon's maximum HP is 50 or less, it can't attack during your opponent's next turn. (Benching or evolving either Pokémon ends this effect.)
Tumbling Attack 	 	 	40+ 	Flip a coin. If heads, this attack does 40 damage plus 30 more damage; if tails, this attack does 40 damage.
Ambush 	 	 	20+ 	Flip a coin. If heads, this attack does 20 damage plus 20 more damage; if tails, this attack does 20 damage.
Nerve Poison 	 	 	20 	Flip a coin. If heads, the Defending Pokémon is now and .
Hyper Needle 	 	 	70 	Flip a coin. If tails, this attack does nothing. Either way, you can't use this attack again as long as stays in play (even putting on the Bench won't let you use it again).
Giant Growth 	 	 	-- 	Flip a coin. If heads, 's maximum HP is now 80 and 's Pound attack's base damage is 30 instead of 10. (Benching ends this effect.)
Kerzap 	 	 	20+ 	Flip a coin. If heads, this attack does 20 damage plus 30 more damage to the Defending Pokémon and discard all Energy cards attached to . If tails, this attack does 20 damage.
Thundertackle 	 	 	40 	Flip a coin. If heads, the Defending Pokémon is now Paralyzed. If tails, does 20 damage to itself.
Electro Beam 	 	 	40 	Flip a coin. If tails, discard all Energy cards attached to .
Super Removal 	 	 	-- 	Flip a coin. If heads, choose 1 Energy card attached to each of your opponent's Pokémon that has any Energy cards and discard those Energy cards.
Tidal Wave 	 	 	70 	
Juxtapose 	 	 	-- 	Flip a coin. If heads, switch the number of damage counters on with the number of damage counters on the Defending Pokémon (even if it would Knock Out either Pokémon). (It's okay if 1 of the Pokémon has no damage counters on it.)
Hypnoblast 	 	 	20 	Flip a coin. If heads, the Defending Pokémon is now Asleep.
Psyburn 	 	 	60 	
Plasma 	 	 	20 	If there are any Energy cards in your discard pile, attach 1 of them to .
Electroburn 	 	 	70 	does damage to itself equal to 10 times the number of Energy cards attached to it.
Mega Burn 	 	 	60 	You can't use this attack during your next turn.
Burn Up 	 	 	50 	Flip a coin. If tails, discard all Energy cards attached to .
Lie Low 	 	 	-- 	All damage done to during your opponent's next turn is reduced by 20 (after applying Weakness and Resistance).
Earthdrill 	 	 	60 	This attack can't be used unless used its Lie Low attack last turn.
Love Lariat 	 	 	50+ 	Flip a coin. If heads, this attack does 50 damage plus 50 more damage if you have at least 1 Giovanni's Nidoking on your Bench. If tails, this attack does nothing.
Snapping Pincers 	 	 	10+ 	Flip a coin. If heads, this attack does 10 damage plus 10 more damage; if tails, this attack does 10 damage.
Overhead Toss 	 	 	40 	If you have any Benched Pokémon, flip a coin. If tails, choose 1 of your Benched Pokémon. This attack does 20 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Poison Buildup 	 	 	-- 	is now Poisoned.
Poison Power 	 	 	20 	If is Poisoned, this attack's base damage is 40 instead of 20 and the Defending Pokémon is now Poisoned.
Sludge Whirlpool 	 	 	40 	
Quick Turn 	 	 	30× 	Flip 2 coins. This attack does 30 damage times the number of heads.
Aerial Maneuvers 	 	 	10+ 	Flip a coin. If heads, this attack does 10 damage plus 30 more damage and, during your opponent's next turn, prevent all effects of attacks, including damage, done to . If tails, this attack does 10 damage.
High Voltage 	 	 	20 	Flip a coin. If heads, your opponent can't play Trainer cards during his or her next turn.
Thunder Flare 	 	 	30+ 	Does 30 damage plus 10 damage times the number of damage counters on , then flip a coin. If tails, does 10 damage to itself.
Dark Wave 	 	 	20 	All Pokémon Powers stop working until the end of your opponent's next turn.
Shadow Bind 	 	 	40 	The Defending Pokémon can't retreat during your opponent's next turn.
Damage Shift 	 	 	-- 	Move 1 damage counter from each of your Pokémon that has any on it to the Defending Pokémon. (Don't apply Weakness and Resistance.)
Water Spray 	 	 	20+ 	Flip a coin. If heads, this attack does 20 damage plus 20 more damage; if tails, this attack does 20 damage.
Fire Claws 	 	 	30 	
Bonfire 	 	 	-- 	Flip 3 coins. For each heads, discard 1 Energy card attached to . If you can't discard Energy cards, this attack does nothing. This attack does 10 damage times the number of heads to each of your opponent's Pokémon. Don't apply Weakness and Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.)
Mega Peck 	 	 	50 	Flip a coin. If tails, this attack does nothing.
Fire Mane 	 	 	20 	
Stamp 	 	 	30+ 	Flip a coin. If heads, this attack does 30 damage plus 10 more damage (to the Defending Pokémon) and 10 damage to each of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) If tails, this attack does 30 damage (to the Defending Pokémon).
Detonate 	 	 	50 	Does 10 damage to each Pokémon on each player's Bench. (Don't apply Weakness and Resistance for Benched Pokémon.) does 50 damage to itself. If there is a Stadium card in play, discard it.
Mega Thrash 	 	 	60 	does 20 damage to itself. If there is a Stadium card in play, discard it.
Needle Ball 	 	 	30 	Flip a coin. If heads, the Defending Pokémon is now Poisoned.
Hypnotic Gaze 	 	 	-- 	The Defending Pokémon is now Asleep.
Fire Ring 	 	 	20 	If your opponent has any Benched Pokémon, choose 1 of them and this attack does 10 damage to it. (Don't apply Weakness and Resistance for Benched Pokémon.)
Stretch Vine 	 	 	-- 	Choose 1 of your opponent's Benched Pokémon. This attack does 10 damage to it. (Don't apply Weakness and Resistance for Benched Pokémon.)
Sleep Seed 	 	 	10 	The Defending Pokémon is now Asleep.
Errand-Running 	 	 	-- 	Flip a coin. If heads, you may search your deck for a Trainer card. Show it to your opponent and put it into your hand. Shuffle your deck afterward.
Lunar Power 	 	 	-- 	Flip a coin. If heads, search your deck for a card that evolves from 1 of your Benched Pokémon and put that card on that Pokémon. (This counts as evolving that Pokémon.) Shuffle your deck afterward.
Moon Kick 	 	 	20 	
Double Razor Leaf 	 	 	40× 	Flip 2 coins. This attack does 40 damage times the number of heads.
Risky Attack 	 	 	60 	Flip a coin. If tails, this attack does no damage to the Defending Pokémon and does 100 damage to itself.
Headlock 	 	 	20+ 	Flip a coin. If heads, this attack does 20 damage plus 20 more damage and the Defending Pokémon is now Paralyzed. If tails, this attack does 20 damage.
False Charity 	 	 	-- 	Flip a coin. If heads, look at the top card of your opponent's deck. If it's a Trainer card, put it in your opponent's discard pile; otherwise, put it into his or her hand.
Double Scratch 	 	 	20× 	Flip 2 coins. This attack does 20 damage times the number of heads.
Poison Sting Tackle 	 	 	30 	does 20 damage to itself. Flip a coin. If heads, the Defending Pokémon is now Poisoned.
Rend 	 	 	20+ 	If the Defending Pokémon already has any damage counters on it, this attack does 20 damage plus 20 more damage. If not, this attack does 20 damage.
Sonic Scream 	 	 	30 	Flip a coin. If heads, the Defending Pokémon is now Confused.
Toxic Secretion 	 	 	-- 	Flip a coin. If heads, the Defending Pokémon is now Poisoned. It now takes 20 Poison damage instead of 10 after each player's turn (even if it was already Poisoned).
Obscuring Gas 	 	 	30 	Flip a coin. If heads, shuffle and all cards attached to it into your deck (after doing damage).
Messenger 	 	 	-- 	Put and all cards attached to it on top of your deck. Then search your deck for any Basic Pokémon or Evolution card not named Koga's Pidgey. Show that card to your opponent, then put it into your hand. Shuffle your deck afterward.
Spontaneous Explosion	 	 	10+ 	Flip a coin. If heads, this attack does 10 damage plus 30 more damage and does 30 damage to itself; if tails, this attack does 10 damage.
Toxic Cloud 	 	 	20 	Flip a coin. If heads, the Defending Pokémon is now Poisoned. It now takes 20 Poison damage instead of 10 after each player's turn (even if it was already Poisoned).
Surprise 	 	 	-- 	Look at a random card from your opponent's hand. Your opponent shuffles that card into his or her deck.
Power Ball 	 	 	30+ 	Flip 3 coins. This attack does 30 damage plus 10 more damage for each heads.
Shadow Attack 	 	 	-- 	Flip a coin. If heads, and if your opponent has any Benched Pokémon, choose 1 of them and this attack does 30 damage to it. (Don't apply Weakness and Resistance for Benched Pokémon.)
Invigorate 	 	 	-- 	Choose 1 Basic Pokémon in any player's discard pile. Put it onto that player's Bench. Put a number of damage counters on that Pokémon equal to half its HP (rounded down to the nearest 10). (You can't put a Pokémon on a Bench that's full.)
Pendulum Curse 	 	 	20× 	Flip a number of coins equal to the number of damage counters on the Defending Pokémon. This attack does 20 damage times the number of heads.
Hug 	 	 	20 	Flip a coin. If heads, the Defending Pokémon can't retreat during your opponent's next turn.
Life Drain 	 	 	-- 	Flip a coin. If heads, put a number of damage counters on the Defending Pokémon so that its remaining HP are 10.
Psyshot 	 	 	30 	
Magic Darts 	 	 	-- 	Choose 1 of your opponent's Pokémon and flip 3 coins. This attack does 10 damage times the number of heads to that Pokémon. Don't apply Weakness and Resistance for this attack.
Fire Tail Slap 	 	 	20 	Use this attack only if there are any Energy cards attached to . Flip a coin. If tails, discard 1 of those cards.
Wild Kick 	 	 	20 	Flip a coin. If tails, this attack does nothing.
Stoke 	 	 	-- 	Search your deck for a Energy card and attach it to . Shuffle your deck afterward.
Pranks 	 	 	-- 	Flip a coin. If heads, choose a card from your opponent's discard pile and put it on top of his or her deck.
Hind Kick 	 	 	20 	If you have any Benched Pokémon, flip a coin. If heads, switch with 1 of your Benched Pokémon.
Horn Charge 	 	 	30 	Flip a coin. If tails, this attack does nothing.
Call Will-o'-the-wisp	 	 	-- 	Flip 3 coins. For each heads, if you have a Energy card in your discard pile, put it into your hand.
Surprise Attack 	 	 	20 	Flip a coin. If tails, this attack does nothing.
Tremor 	 	 	40 	Does 10 damage to each of your own Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Rock Toss 	 	 	10× 	Flip 3 coins. This attack does 10 damage times the number of heads.
Group Therapy 	 	 	-- 	You and your opponent remove 1 damage counter from each of your Pokémon with damage counters on them.
Pulled Punch 	 	 	40- 	If the Defending Pokémon has no damage counters on it, this attack does 40 damage. If it has any damage counters on it, this attack does 10 damage.
Strange Powder 	 	 	10 	Flip a coin. If heads, the Defending Pokémon is now Confused; if tails, the Defending Pokémon is now Asleep.
Poison Spore 	 	 	-- 	Flip a coin. If heads, the Defending Pokémon is now Poisoned and this attack does 10 damage to each of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Fury Punch 	 	 	20× 	Flip a coin. If heads, this attack does 20 damage times the number of damage counters on .
Ancestral Memory 	 	 	40 	Flip a coin. If tails, this attack does nothing. Either way, you can't use this attack again as long as stays in play (even putting on the Bench won't let you use it again).
Flail Around 	 	 	10× 	Flip 3 coins. This attack does 10 damage times the number of heads.
Cat Fleas 	 	 	-- 	Flip a coin. If heads, the Defending Pokémon is now Confused.
Cat Kick 	 	 	30 	
Horn Thrust 	 	 	20 	Flip a coin. If tails, this attack does nothing.
Retaliation 	 	 	30 	You can't use this attack unless has 2 or more damage counters on it.
Fast-Acting Poison 	 	 	10 	Flip 2 coins. If both are heads, the Defending Pokémon is now Confused and Poisoned.
Sludge Grip 	 	 	-- 	If your opponent has any Benched Pokémon, flip a coin. If heads, choose 1 of your opponent's Benched Pokémon and switch it with the Defending Pokémon. The new Defending Pokémon is now Poisoned.
Sludge Toss 	 	 	20 	
Smelly Gas 	 	 	10 	Flip a coin. If heads, this attack does 10 damage to each Benched Pokémon (including your own). (Don't apply Weakness and Resistance for Benched Pokémon.)
Grasping Vine 	 	 	-- 	Flip a coin. If heads, draw 2 cards.
Sting 	 	 	10 	
Sharp Stinger 	 	 	10 	Flip a coin. If heads, the Defending Pokémon is now Poisoned; if tails, the Defending Pokémon is now Paralyzed.
Group Attack 	 	 	10× 	Does 10 damage times the number of s you have in play. Before doing damage, you may search your deck for any number of Basic Pokémon named and put them onto your Bench. (You can't get more cards with this attack than you have room on your Bench.) If you do, shuffle your deck afterward.
Bouncing Ball 	 	 	30 	Flip a coin. If tails, does 10 damage to itself.
Ink Spurt 	 	 	20 	Flip a coin. If heads, whenever the Defending Pokémon tries to attack, your opponent flips a coin. If tails, that attack does nothing. (This effect lasts until the Defending Pokémon evolves or is Benched.)
Play Dead 	 	 	-- 	Flip a coin. If heads, during your opponent's next turn, prevent all effects of attacks, including damage, done to .
Leap 	 	 	10 	
Bubbles 	 	 	20 	Flip a coin. If tails, you can't use this attack during your next turn.
ESP 	 	 	-- 	Flip 3 coins. If exactly 1 is heads, draw a card. If exactly 2 are heads, this attack does 20 damage. If all 3 are heads, choose 1 of the Defending Pokémon's attacks. copies that attack except for its Energy costs. (No matter what type the Defending Pokémon is, Misty's Psyduck's type is still .)
Frostbite 	 	 	10 	The Defending Pokémon can't retreat during your opponent's next turn.
Mirage 	 	 	10 	If the Defending Pokémon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing.
Star Boomerang 	 	 	20 	Flip a coin. If heads, return and all cards attached to it to your hand. (Either way, this attack does its damage.)
Synchronize 	 	 	40 	This attack can't be used unless and the Defending Pokémon have the same number of Energy cards attached to them.
Psyscan 	 	 	-- 	Look at your opponent's hand.
Energy Support 	 	 	-- 	Search your deck for a Energy card. Show that card to your opponent, then put it into your hand. Shuffle your deck afterward.
Fade Out 	 	 	30 	Return and all Energy cards attached to it to your hand. (Discard all other cards attached to .)
Suffocating Gas 	 	 	30 	
Sharp Point 	 	 	10 	
Barrier Attack 	 	 	20 	All damage done by attacks to during your opponent's next turn is reduced by 10 (after applying Weakness and Resistance).
Random ESP 	 	 	20 	Flip a coin. If heads, the Defending Pokémon is now Confused. If tails, this attack does no damage and is now Confused.
==Promotional cards==
 	 	 	 	
Name 	First appearance	Cost	Damage	Effect
Energy Absorption 	 	 	-- 	Choose up to 2 Energy cards from your discard pile and attach them to .
Psyburn 	 	 	40 	
Supersonic Flight 	 	 	60 	Flip a coin. If tails, this attack does nothing.
Flames of Rage 	 	 	40+ 	Discard 2 Energy cards attached to in order to use this attack. This attack does 40 damage plus 10 more damage for each damage counter on .
First Aid 	 	 	 	Remove 1 damage counter from .
Devolution Beam 	 	 	 	Choose an evolved Pokémon (your own or your opponent's). Return the highest Stage Evolution card on that Pokémon to its player's hand. That Pokémon is no longer , , , or , or anything else that might be the result of an attack (just as if you had evolved it).
Cat Punch 	 	 	 	Flip a coin. If heads, this attack does 20 damage. If tails and if your opponent has any Benched Pokémon, he or she chooses 1 of them and this attack does 20 damage to it. (Don't apply Weakness and Resistance for Benched Pokémon.)
Energy Control 	 	 	 	Flip a coin. If heads, choose a basic Energy card attached to 1 of your opponent's Pokémon and attach it to another of your opponent's Pokémon of your choice.
Texture Magic 	 	 	 	You may change Resistance to a type of your choice other than . If the Defending Pokémon has a Weakness, you may change it to a type of your choice other than Colorless. (Benching either Pokémon ends the effect on that Pokémon.)
3-D Attack 	 	 	20× 	Flip 3 coins. This attack does 20 damage times the number of heads.
Miraculous Comeback	 	 	 	Flip a number of s equal to the number of Pokémon in play. This attack does 10 damage times the number of heads. Then does 10 damage times the number of tails to itself.
Hyper Flame 	 	 	60 	Flip a coin. If heads, discard 1 Energy card attached to . If tails, discard all Energy cards attached to . If you can't discard Energy cards, this attack does nothing.
Diamond Dust 	 	 	20 	Flip a coin. If heads, the Defending Pokémon is now , and this attack does 10 damage to each of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Lightning Burn 	 	 	30 	Flip a coin. If heads, and if your opponent has any Benched Pokémon, choose 1 of them. This attack does 30 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) If tails, does 30 damage to itself.
Birthday Surprise 	 	 	30+ 	If it's not your birthday, this attack does 30 damage. If it is your birthday, flip a coin. If heads, this attack does 30 damage plus 50 more damage; if tails, this attack does 30 damage.
Mini-Metronome 	 	 	 	Flip a coin. If heads, choose 1 of the Defending Pokémon's attacks. Mini-Metronome copies that attack except for its Energy cost. (You must still do anything else in order to use that attack.) (No matter what type the Defending Pokémon is, 's type is still .) performs that attack.
Eek 	 	 	 	Draw 2 cards.
Paint 	 	 	 	Flip a coin. If heads, choose a type (other than ) and put a Coloring counter on the Defending Pokémon. That Pokémon is now the type you chose. If it already had a Coloring counter, remove the old one. If tails, this attack does nothing.
Metal Pincer 	 	 	30+ 	Flip a coin until you get tails. This attack does 30 damage plus 10 more damage for each heads.
Protective Flame 	 	 	50 	During your opponent's next turn, prevent all effects of attacks, including damage, done to your Benched Pokémon.
Let's Play! 	 	 	 	Search your deck for a Baby Pokémon card and put it onto your Bench. Shuffle your deck afterward. (You can't use this attack if your Bench is full.)
Good Night Song 	 	 	 	The Defending Pokémon is now .
Repeating Kick 	 	 	20× 	Flip a coin until you get tails. This attack does 20 damage times the number of heads.
Seething Anger 	 	 	20+ 	Flip a number of coins equal to the number of damage counters on . This attack does 20 damage plus 10 more damage for each heads.
Burning Fire 	 	 	10+ 	When you use this attack, you may discard any number of Energy cards attached to your Pokémon in play. This attack does 10 damage plus 10 more damage for each Energy card you discarded in this way.
Slashing Strike 	 	 	40 	can't use this attack during your next turn. (Benching or evolving ends this effect.)
Lightning Bolt 	 	 	10 	This attack does 20 damage to any Pokémon with a Lightning Rod marker on it. Apply Weakness and Resistance.
Roll Over 	 	 	30 	is now . Flip a coin. If heads, the Defending Pokémon is now .
Leaf Slice 	 	 	20× 	Flip 2 s. This attack does 20 damage times the number of heads.
Jump Over 	 	 	20× 	If your opponent has any Benched Pokémon, choose 1 of them. Flip a . If heads, this attack does 20 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Sacred Wing 	 	 	60 	Flip a . If tails, this attack’s base damage is 20 instead of 60.
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