nyuuzyou/wikis huggingface dataset:
Emerald

An emerald is a rare precious gemstone item that is used in crafting or for upgrading a Blockhead's portal. 
== Appearance ==
Emeralds are green, small and square in appearance. They distinctively radiant with a slight green luminescence under the lack of direct sunlight.
== Where Found ==
Emeralds are naturally found in the cavernous networks and underground regions of the Blockheads world. They are typically surrounded by hard rock, such as stone. Occasionally, they can be found underwater in a subterranean confined or perched aquifer. 
==Portal Upgrade==
Emeralds are needed to upgrade a Blockhead's portal to an emerald portal, allowing a Blockhead to craft special items or warp in useful ingots and ores.
== Crafting ==
Emeralds can be used to craft emerald pickaxes at a Blockhead's portal once the portal has achieved an emerald upgrade.
Emeralds can also be used to craft emerald chandeliers at a craft bench that has achieved a Lvl. 3 upgrade.
Emeralds are the sole ingredient in crafting Emerald Green dye at a press.
==Gallery==
Category:Item
Category:Ingots & Gemstones
Category:Gem
Emerald Green

Emerald Green is a green primary pigment created from pressing an emerald. It is mainly used in dyeing and changing the appearance of a Blockhead's clothes or crafting paint.
==Appearance==
The pigment appears as a green pile of a finely ground powdery substance.
 
==Dyeing==
:
The pigment can be used as a primary pigment or can be used in the formation of secondary and tertiary pigment combinations for dyeing of clothes.
==Paint==
Emerald Green can be used as a primary paint pigment or be used in the formation of secondary and tertiary paint combinations. 
==Trivia==
Emerald Green is also known as Paris Green.
Category:Item
Category:Pigment
Energy Bar

A Blockhead needs energy to carry out its tasks, measured on its Energy Bar.
==Appearance==
The energy bar is not normally visible on the user interface. It can be found on the character status window (tap on the character status icon). Since version 1.4, a fully rested/energized Blockhead will have its energy bar temporarily colored gold (yellow) to indicate that it hasn't begun diminishing. It's normally green for the filled portion.
An abbreviated version is visible over the Blockhead and in its character status icon when it's sleeping. Another is available when prepared to eat a coffee cherry.
==Effects==
As a Blockhead's energy decreases its actions slow down. When the energy bar is completely empty the Blockhead can still operate, albeit at a much reduced rate.
A Blockhead that has worked long enough with an empty energy bar that their happiness bar also becomes empty will stop, displaying the message "TOO TIRED TO WORK" in the task window.
If a Blockhead goes long enough with a completely depleted energy bar, it may "collapse from exhaustion" and fall asleep wherever it is.
==Decreasing==
An energy bar is always slowly decreasing, although certain actions may reduce it faster.
When a Blockhead's energy bar is low enough, its happiness will also decrease.
Energy will not decrease during meditation.
==Increasing==
Sleeping, coffee, and coffee cherries replenish energy.
Sleep restores energy faster if done using a bed.
Coffee and coffee cherries must be consumed to work. Selecting the item presents an "Eat" button over the Blockhead which will cause one count to be consumed per tap and go away when there is a tap anywhere else. Coffee will completely restore even a fully depleted energy bar. Coffee cherries restore only a small portion of the energy bar.
Category:Attribute
Environment Bar

A Blockhead's environment bar shows how the world around it affects the character.
==Effects==
Weather can affect a Blockhead's environment. During rain or snow, a Blockhead can become cold or wet. At night, in an unlit cave, or in any other dark place, the environment bar will go down. When any of those things are happening a Blockhead will either want shelter or more light. When the environment bar goes down, a Blockhead's happiness bar does as well, which slows down a blockhead's actions, such as crafting and mining. It may also block full recovery of energy when sleeping without a bed.
==Trivia==
When the Blockhead is cold, he will begin to shiver. This is only apparent when the Blockhead is idle, sleeping or meditating.
When a Blockhead is hot, it will emit smoke and eventually begin suffering a loss of health.
Category:Guide
Category:Attribute
Farming

Seeds and fruits can be planted by selecting the desired item in your inventory then tapping a block of surface dirt, sand, or compost. While compost can be used for any plant, dirt and sand have restrictions.
If fruit trees are planted too close to other trees, their growth will be stunted. Food can be quickly obtained in real-time by planting then having a Blockhead meditate. Stop meditating when the fruit or vegetable appears.
Harvest vegetables with a machete to increase yield. Planting anything in compost will tend to increase its size and yield.
== Favorable Creature Breeding Conditions ==
Resources 	Creature	Conditions
Dodo Feather, Dodo Meat	Dodo 	Apple Trees
Fur, Leather 	Dropbear	Pine Trees
Leather, Carrots 	Donkey 	Carrots
== Favorable Plant Growing Conditions ==
Resource 	Item to Plant 	Medium 	Zone
Apple, Stick, Wood 	Apple 	Dirt 	Temperate
Carrot 	Carrot 	Dirt 	Temperate
Cherry, Stick, Wood 	Cherry 	Dirt 	Temperate
Chilli 	Chilli 	Dirt 	Equatorial
Coconut, Stick, Wood 	Coconut 	Dirt, Sand	Equatorial
Coffee Cherry, Stick, Wood	Coffee Cherry 	Dirt 	Equatorial
Corn 	Corn 	Dirt 	Temperate
Flax, Flax Seed 	Flax Seed 	Dirt, Sand	Any
Lime, Stick, Wood 	Lime 	Dirt 	Any
Mango, Stick, Wood 	Mango 	Dirt 	Equatorial
Maple Seed, Stick, Wood 	Maple Seed 	Dirt 	Temperate
Orange, Stick, Wood 	Orange 	Dirt 	Temperate
Pine Cone, Stick, Wood 	Pine Cone 	Dirt 	Any
Prickly Pear 	Prickly Pear 	Sand 	Equatorial
Sunflower Seed 	Sunflower Seed	Dirt 	Temperate
Note: For purposes of farming, "Temperate" zones means areas between polar and equatorial zones.
Category:Guide
Fire

Fire burns, usually destroying things (trees and wooden blocks) in the process.
==Appearance==
Fire is depicted in The Blockheads as a changing pattern of yellow to red, generally resembling a real flame. Uncontrolled flames (outside a campfire, furnace, or kiln) also have a pattern of darker browns above it resembling smoke.
==Ways to Start Fires==
When a wooden block is within two (2) blocks of a campfire it may ignite at any time. This will not earn the Pyro achievement.
The following things may start uncontrolled fires.
* Ember
* Campfire
==Effects==
An uncontrolled fire will spread up and sideways to other flammable blocks and items.
Flammable blocks and items will despawn and vanish after burning. Things that don't burn but are in contact with despawning blocks will react accordingly. Trapdoors will appear to have their ladder burn but will drop when they despawn.
==Flammable Items==
The following things can burn:
* Wood blocks
* Leaves and Trees
* Ladders
* Reinforced Platforms
* Beds
* Growing Plants
==Gallery==
File:Fire Burning.png|Wooden structures are highly vulnerable to fire.
File:Campfire Fire.png|A campfire can ignite a tree.
Category:Guide
Fish (creature)

Fish are one of two kinds of marine life in The Blockheads.
==Appearance==
There is so far only one type of non-predator fish in The Blockheads. It has a square body with curved, vertical stripes and a generally diamond-shaped, broad tail fin. Fins stick out from either side which are most visible when viewing the creature head-on or if it's flopping around.
It generally resembles a common clownfish (amphiprioninae ocellaris[]).
==Where Found==
Fish can spawn in all bodies of water with kelp, and have been found in water as shallow as one block. They do not spawn in underground water unless kelp is deliberately planted.
==Behavior==
Fish seem to swim idly in the water, appearing to undulate while doing so. They also emit bubbles, small, lightly-colored squares that quickly diminish and vanish as they ascend. Their bubbles can rise above the surface.
They will avoid a standing Blockhead and move away from a swimming one, so in shallow water can be herded. A Blockhead walking in very shallow water will typically be ignored. They will swim quickly away from a Blockhead that has struck them, moving faster than a swimming Blockhead. Sharks provoke no reaction.
When encountering the bait on the end of a cast fishing rod line, an interested fish will quickly move back and forth until it gets hooked and reeled in.
In cold regions where freezing occurs, fish will tend to swim deeper as ice forms. Yet it's possible for a fish to become trapped in ice, in which case it will eventually despawn if not freed. They can also despawn in unfrozen water.
A fish dug free of ice (or, presumably, removed from water alive) will flop around on a block until it dies and despawns.
Despawning fish make a watery "blurp" sound. They have not been reported as dropping anything when they despawn for reasons other than a Blockhead's attack.
==Health==
Fish can be killed by the usual means (hand or tool), but it's more efficient to use a fishing rod. At least eighteen (18) fish can be caught with one fishing rod.
It is also possible to catch fish alive using a bucket (returning it to inventory as a Fish Bucket) which can then be emptied elsewhere.
==Uses==
A caught fish goes into inventory as raw fish meat.
Fish captured in a bucket can be placed where desired as a form of decoration.
==Gallery==
File:Frozen Fish.png|A fish caught in forming ice
File:Caught Fish.png|Successful fishing
Category:Creature
Fish (food)

Fish is a resource food item that comes in two forms, raw and cooked.
== Appearance ==
Raw Fish has the appearance of a slice of sashimi. It is thin with a pink/orange color. Once cooked, the appearance has a seared darker appearance.
== Where Found ==
Raw fish is the product of catching a fish with a fishing rod from the water, generating 1-3 pieces per fish caught. Raw fish can also obtained by killing fish by hand, or with any tool. Cooked fish is a crafted on the campfire along with tin foil, which is returned after consumption of the fish.
==Crafting==
Raw Fish may be cooked at the campfire to produce Cooked Fish. The tin foil is not recovered until after the consumption of the fish.
It's also an ingredient for fish curry.
==Other Uses==
When consumed, raw fish restores health and hunger to a Blockhead. To produce a more hearty meal, raw fish can also be cooked to produce Cooked Fish. Doing so will restore a larger amount of health and hunger to a Blockhead than in its raw form.
Category:Item
Category:Food
Fish Curry

:"Spiced fishy goodness."
Fish Curry is one of the two meals added in The Blockheads 1.4 (for iOS, 1.0 for Android).
== Where Found ==
Fish curry is crafted at an electric stove made using 1 iron pot, 1 raw fish, 1 chilli, and 1 coconut.
== Uses ==
Fish curry is one of the two most filling food items in the game, paralleling dodo stew. When eaten, fish curry fills a Blockhead's hunger bar nearly three quarters (3/4) of the way, and turns a Blockhead's hunger bar from green to golden (which appears yellow, actually). A golden food hunger bar shows that the Blockhead's hunger will remain stationary for a period of time, similar to an Blockhead's energy bar.
If a Blockhead's health is depleted, consuming a fish curry will restore 40% (2/5) of its total.
Consuming a fish curry returns a empty iron pot to the Blockhead's inventory.
==Gallery==
File:Fish Curry HD.png|Fish Curry in HD
Category:Item
Category:Food
Fishing Rod

:"Catch fish with ease."
The Fishing Rod is an alternative means for harvesting fish.
==Appearance==
A fishing rod appears in a Blockhead's inventory as a brown pole with a brown squiggle hanging from a white line at the higher end.
==Creating==
One stick, five string, and five worms can be combined at a craft bench to create one fishing rod.
==Use==
To use a fishing rod, it must be selected from a Blockhead's active inventory. This will bring up a one-button window above the Blockhead that reads "Cast." Tapping this button puts the Blockhead in casting mode. Casting mode is unavailable if the Blockhead is not standing securely on a solid block.
In casting mode, a swipe across the screen will define the direction and strength of the cast. The worm on the end of the line will be projected in roughly that direction and strength, subject to gravity and intervening solid blocks. The line will extend as necessary to connect the worm to the end of the rod. When the worm makes contact with water, it will quickly halt horizontal motion and begin sinking to the bottom. The line will follow, and when the worm is still it will "settle" itself until it appears to hang loosely from the tip of the rod.
A fish that is close enough to the worm (usually up to one block distant) may become "interested" and more active, darting back and forth near the worm. Note that the worm does not have to be still for this to happen. More than one fish may become active this way around a single worm. Most of the time, an interested fish will eventually seize the bait, at which point the fishing rod will automatically begin reeling it in as it struggles. Once the fish reaches the rod, it will despawn into one or more pieces of food fish and be taken into the Blockhead's inventory.
Tapping the Blockhead's inventory or assigning it any other action may immediately retrieve the line and worm, ending the casting. Swiping the display will allow viewing different areas without canceling the cast.
==Durability==
A fishing rod can cast approximately 32 times before wearing out and disappearing.
==Gallery==
File:Caught Fish.png|Caught one!
Category:Tool
Flax

Flax is a bundle of fibers harvested from only one plant.
==Appearance==
Flax is a narrow shaft of dark green laying at an angle. It appears to flare at either end.
==Where Found==
The only source of flax is a flax bush. Only the lower half of the bush will produce flax, and then only when mature. If harvested with a machete, a flax bush will produce three pieces of flax instead of one.
==Uses==
Flax is a crafting resource and has no other known uses.
On a Tailor's Bench, five (5) flax can be turned into one linen.
On a level 2 craft bench, one flax can be turned into one string.
Category:Item
Category:Resource
Flax Bush

A Flax Bush is a vegetation plant that produces flax and flax seeds. Both products can be used in the crafting process.
==Appearance==
A young flax bush is a small green bush with several thick green blades. At maturity, the flax bush has green stem leaves at the base with several red/brown stems and capsules protruding from the top and typically will grow to two blocks high.
==Where Found==
Flax bushes can be found growing in nearly all warm regions including deserts. 
==Farming==
Flax bushes are primarily used in the production and farming of flax and flax seeds. Flax seeds can be planted in a block of dirt, sand, or compost to produce additional flax bushes and yielding more flax products. Harvesting for flax products is achieved by hand or using a machete on a mature flax bush. If harvested by hand, the top of the flax bush will yield up to two flax seeds while harvesting the base will yield up to one flax seed and two flax. Using a machete will approximately double the yield results than if hands were used. If a mature bush goes unharvested, the plant will eventually drop a flax seed and turn into a young flax bush to begin a new life cycle.
A despawning flax bush will drop both seeds and flax.
==Trivia==
The appearance of the flax bush in the game closely resembles the New Zealand Flax (Phormium), which is actually not related to the more commonly known Flax (Linum usitatissimum). 
==Gallery==
File:Young Flax Bush.jpg|Young Flax Bush
Category:Item
Category:Plant
Flax Seed

Flax seeds are a renewable resource food item that can be planted, consumed or used in crafting. When consumed, they restore Health and Hunger to a Blockhead. 
== Appearance ==
The small oblong seeds are short in size with a brown colored hull. 
== Where Found ==
Flax seeds are harvested or dropped from flax bushes located in nearly all warm biome regions.
== Farming ==
Flax seeds are random products of flax bushes that grow seasonally and are harvested by hand or machete for maximum yield. Agriculturally, the seeds can be placed in a block of dirt, sand, or compost to grow a flax bush for farming additional seeds. See flax bush for more harvesting details.
==Crafting==
Flax seeds can be used to craft oil at a press.
Category:Item
Category:Food
Category:Resource
Category:Fruits & Seeds
Flint

Flint is an abundant material resource found throughout the Blockhead's world. It is initially one of the most useful resource items early in the game, as it is essential for crafting one of the most important crafting surfaces, the tool bench, and several tools within it.
==Appearance==
Flint has the appearance of dark gray/black nodules embedded in brown dirt.
==Where Found==
Flint can almost always be found at or slightly below the ground surface. It is exclusively found surrounded by dirt and can be found in all regions of the world.
==Crafting==
Flint is used in crafting a tool bench as well as several tools. Flint tools will be the most effective available over using bare hands without using an upgrade. To craft flint items, a minimum of a level 1 tool bench is required (which itself is crafted on a level 1 workbench). Later levels of a tool bench use minerals such as stone, bronze ingot, iron ingot, steel ingot, and gold ingot to upgrade and/or produce better tools.
==Gallery==
File:Flint HD Big.png|Flint in HD
 
Category:Item
Category:Resource
Flywheel

:"Stores electricity."
The Flywheel is a crafting surface that is used to store electricity for other crafting surfaces to use.
==Appearance==
Resembling a crafting surface, a flywheel is silvery white in color with a yellow/gold circle in front. The circle rotates, spinning faster when storing more energy, and not spinning at all when not fueled at all.
==Where Found==
A flywheel is created at a workbench (of level 3) for 1 steel block, 1 copper block, 1 electric motor, and 10 copper wires.
==Use==
There is no crafting possible with just a flywheel. Instead, it takes in and stores electricity from connected solar panels or steam generators. Tapping on a flywheel will bring up a menu with options to remove it or access it.
Accessing a flywheel will display a bar measure showing how much power it's currently storing.
When connected electrically to a crafting surface that requires electricity and is in use, a flywheel will begin releasing power and supplying electricity until either the demand ends or its stored power runs out. As a steam generator will provide power on demand, a flywheel will draw on it until it's "full" or the generator runs out of power.
==Fuel==
Flywheels do not consume items as fuel.
Category:Item
Category:Tool
Category:Block
Category:Electric
Forest

Forests are regions containing many trees. They provide many resources for eating, building, and crafting.
==Appearance==
At least two trees (of any type) close enough together that their leaves are touching. Their trunks can be separated by a gap or adjacent to the other. Smaller trees may push up into existing ones.
==Flora==
*Apple Tree
*Cherry Tree
*Coconut Tree
*Coffee Cherry Tree
*Mango Tree
*Maple Tree
*Orange Tree
*Pine Tree
==Fauna==
*Dodo Bird
*Dropbear
Category:Biome
Fruit

Any item that spawns on a tree in The Blockheads is either a fruit or a seed. All fruits are edible, while the same isn't true of seeds.
==Where Found==
The various fruits spawn on the leaves of associated trees (or cacti), where they remain until harvested, dropped due to the leaves despawning, or despawn themselves. Most fruits appear during specific seasons according to their type.
==Uses==
Any fruit may be eaten to restore part of a Blockhead's hunger bar.
Any fruit may be placed in a block of dirt (sand for prickly pears) or compost to spawn their parent plant.
Two fruits (the coffee cherry and the mango) can be used when crafting.
==Types of Fruit==
*Apple
*Cherry
*Coconut
*Coffee Cherry
*Lime
*Mango
*Orange
*Prickly Pear
Category:Guide
Fur

Fur is a small bit of hair-covered leather useful in making clothing that will protect your Blockhead from the cold.
== Appearance ==
Fur appears as a small, dark oval with light streaks.
== Where Found ==
Your Blockhead can get fur from a dead dropbear. Either find the remnants dead ones or kill them.
== Crafting ==
Fur is used to craft a fur coat or fur boots using a level 2 Tailor's Bench.
Category:Resource
Fur Boots

:"Walk fast in snow."
Fur boots are articles of clothing that protect a Blockhead's feet and legs from the harsh environment and climatic conditions of the polar regions. They are an upgrade from leather boots and when equipped, a Blockhead's environment bar and happiness bar will steadily decrease at a slower rate than an unequipped Blockhead or with leather boots. When equipped while at a polar region, a Blockhead will be able to walk in the snow at a faster pace than if bare footed or with leather boots. Over time, if fur boots are equipped on a Blockhead, the boots will slowly degrade and eventually be destroyed. Fur boots are able to be dyed to customize the appearance of a Blockhead.
==Where Found==
Fur boots can be created at a Lvl. 2 tailor's bench and can be crafted for 2 fur. 
Category:Item
Category:Clothing
Fur Coat

:"Warms you up."
Fur coats are articles of clothing that protect a Blockhead's upper body from the harsh environment and climatic conditions of the polar regions. 
They are an upgrade from leather jackets and when equipped, a Blockhead's environment bar and happiness bar will steadily decrease at a slower rate than an unequipped Blockhead or with linen or leather clothes. 
When equipped while at a polar region, a Blockhead will not be succumbed to coldness. Over time, if a fur coat is equipped on a Blockhead, the coat will slowly degrade and eventually be destroyed. Fur coats are able to be dyed to customize the appearance of a Blockhead.
==Where Found==
Fur coats can be created at a Lvl. 2 tailor's bench and can be crafted from 5 fur.
Category:Item
Category:Clothing
Furnace

:"Ingots!"
A Furnace is a crafting surface that allows the smelting of ingots. 
==Where Found==
A furnace can be created at a Level 2 workbench for one stone and 10 charcoal. The furnace created will be at its lowest level until it is upgraded. A furnace has a total of 3 levels.
==Products==
The following items can be created using a furnace:
===Level 1===
All furnaces can be used for the following options:
Icon	Name 	Slogan 	Item 1	Item 2	Item 3
 	Copper Ingot 	Craft with copper. 	3 x 	 	
 	Tin Ingot 	Craft with tin. 	3 x 	 	
 	3 Bronze Ingots	Craft with bronze. 	2 x 	1 x 	
 	Level 2 	Unlock more items to craft.	3 x 	 	
===Level 2===
Adds the following items:
Icon	Name 	Slogan 	Item 1	Item 2	Item 3
 	Iron Ingot 	Craft with iron. 	3 x 	 	
 	10 Copper Coins	For trading. 	1 x 	 	
 	Copper Ingot 	Craft with copper. 	10 x 	 	
 	Level 3 	Unlock more items to craft.	3 x 	 	
===Level 3===
Adds the following items:
Icon	Name 	Slogan 	Item 1	Item 2	Item 3
 	Steel Ingot 	For a better pickaxe.	1 x 	2 x 	
 	Gold Ingot 	Bling! 	3 x 	 	
 	10 Gold Coins	For trading. 	1 x 	 	
 	Gold Ingot 	Bling! 	10 x 	 	
As of version 1.3, crafting a gold block has been moved to the metalwork bench. As of version 1.4, crafting a steel ingot requires less coal, two instead of five.
==Fuel==
:
A furnace requires fuel to continue working. The following items will work:
Icon	Name 	Fuel
 	Wood 	
 	Charcoal	
 	Coal 	
Category:Item
Category:Tool