Resident Evil: Village

Resident Evil: Village is a first-person survival horror video game, the tenth main installment of the Resident Evil series. It is a direct sequel to Resident Evil 7: Biohazard. 
Set some years after the events in Louisiana, players once again control Ethan Winters, who is trying to live a quiet life with his wife Mia following the nightmare in Dulvey. Soon after welcoming their daughter Rosemary into the world, the Winters' peaceful existence is shattered when their former ally Chris Redfield kidnaps Rosemary for reasons unknown. Ethan heads to a mysterious Eastern European village to find his daughter and seek answers, but soon finds himself venturing into another terrifying journey. 
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=Overview=
Resident Evil Village inherits much of Resident Evil 7's game mechanics. Like RE7, Village takes place in first person, with weapons behaving much like RE7. Unlike most FPSs, but like RE7, aiming the weapons in Village merely tightens the crosshair instead of going into a special fully-accurate ADS mode.
Returning to the game is a Merchant system similar to that found in Resident Evil 4: a merchant character known as "The Duke" appears at certain fixed locations on the game map, and Ethan can buy items, sell treasures, and upgrade his weapons at the Duke. Weapons can be both upgraded, granting them generic stat improvements, and customized with custom parts, which are either found on the map or bought from the Duke.
=Pistols=
==CZ 2075 RAMI==
The "LEMI" is a slightly altered CZ 2075 RAMI, with a different hammer, no beavertail, and redesigned safety and slide release. It is the first firearm received in the game, when Ethan gets it from Grigori. It starts with a magazine capacity of 10 rounds and can be customized with a compensator and extended magazines.
==Beretta 92FS "Samurai Edge"==
The heavily modified Beretta 92FS "Samurai Edge" that appeared in the previous game returns for players who purchase the game's Deluxe Edition or the Trauma Pack DLC, and is purchased from the Duke in-game. It functions similarly to the weapon as it appeared used by Chris Redfield in the "Not a Hero" DLC. It has a 9-round capacity, but has a very weak damage that cannot be upgraded.
This pistol is distinct from the real life Beretta M9A1 despite having a rail due to the fact that the rail is full length unlike the M9A1 and that the original design of the Albert Wesker Samurai Edge from Resident Evil HD actually predates the M9A1, with the game releasing in 2002 while the Beretta M9A1 released in 2005. 
=="Albert. W. Model 01P"==
A different Beretta 92FS "Samurai Edge" can be seen holstered at the hip of the BSAA soldier model in the model viewer. Its exact features are difficult to make out, but it is still identifiable as some kind of a Samurai Edge versus a regular 92 platform pistol due to the extended Samurai Edge-style grips (that appear to be made of plastic like the AW-01P and Barry Burton V1 model, albeit lacking medallions) and custom frame with extended beavertail that resembles the AW-01P and various Albert Wesker Samurai Edge designs, such as those seen in Resident Evil, Resident Evil 5, and Resident Evil 7. Given BSAA's Blue Umbrella lore connections, the pistol is most likely an AW-01P.
==Brügger & Thomet USW-A1==
A Brügger & Thomet USW-A1 fitted with a mini red-dot sight, suppressor, and flashlight appears as the "USM-AI". It features custom Hound-Wolf Squad engravings. It is Chris Redfield's signature sidearm in the game, and is usable during the village raid where Chris is the player character. It has a magazine capacity of 17 rounds. It can be unlocked for purchase in Ethan's main campaign by spending 20,000 challenge points in the Extra Content menu, after completing the game once.
==Taurus 1911==
A Taurus 1911 pistol with old-fashioned brown grip panels and the slide serrations from a Colt Gold Cup National Match is featured as the "M1911". It can be found at an optional area inside the village.
The pistol is customizable with a long extended magazine and what appear to be Pachmayr American Legend grips. For some reason, the pistol is fully automatic and thus fires continuously while the player holds the attack button, despite appearing externally completely like a standard semi-automatic M1911-style pistol. However, it has a low rate of fire, and the utility of the automatic fire is hampered by its starting magazine capacity of 7 rounds. 
==Colt M45A1 CQBP==
Some Hound Wolf operatives carry the Colt M45A1 CQBP, called the "MA51 GQ Custom" in-game, as their sidearm.
==Volk Tactical Gear Glock 17==
Most HW operatives use customized Glock 17s, called the "GL7" in-game, equipped with a flashlight as their sidearm. The customized parts are modeled after custom parts for the Tokyo Marui Glock 17/22 airsoft pistol made by Volk Tactical Gear, a Japanese tactical gear company (in collaboration with Ocean Custom Tactical, another Japanese tactical gear company), themselves based the Taran Tactical Innovations Combat Master Package for the Glock 17, with the makers noting that they were inspired by the TTI Glocks in the John Wick film series. It is barely visible in the main game (it can be most clearly seen at the reservoir where an HW operative subdues Ethan), but can be seen more clearly seen in the model viewer.
==Wildey==
The Wildey magnum pistol appears as the "S.T.A.K.E". It becomes available for purchase from the Duke after starting a New Game+. It is customizable with extended magazines and a set of improved grips and starts with an incorrectly too-large capacity of 10 rounds in a flush-fitting magazine.
==MBA Gyrojet==
The MBA Gyrojet appears, simply titled the "Rocket Pistol". It can be unlocked for purchase by beating the game on the highest Village of Shadows difficulty, then spending 80,000 CP on the Extra Content menu. It has a capacity of 7 rounds (1 more than is possible with a real example), and fires moderately-damaging explosive rockets at a slow rate of fire.
=Revolvers=
==Magnum Research BFR==
The Magnum Research BFR appears as the "Handcannon PZ". It can be unlocked for purchase by beating the game on hardcore difficulty and spending 60,000 CP on the Extra Content menu. Likely to make use of pre-existing ammunition in the game, the BFR uses sniper rifle ammo as shared by the F2, granting it immense stopping power, though in reality there are no variants of the BFR that chamber 7.62x51mm cartridges. It has a correct (for long cylinder models like is depicted) 5 round capacity.
 
==Colt 1851 Navy (Cartridge Conversion)==
A Colt 1851 (Cartridge Conversion) with deep black trim and pearl/ivory grips is featured in the game as the "M1851 Wolfsbane". It is mixed with design elements from other Colt revolvers, including a grooved Single Action Army-style cylinder, shortened loading lever (as on the Dragoon) which is also in the Colt 1860 Army-style, and with the Walker/1st Dragoon model style trigger guard.
It can be found in a house near Moreau's Lab. It is customizable with a longer barrel (which returns it to its standard length) and a fictitious 7-round capacity cylinder which replaces its default starting capacity 5 round upgradable cylinder. The game's collector's edition includes a miniature version of the gun.
=Submachine Guns=
==Sa vz. 61 Skorpion==
The Sa vz. 61 Skorpion variant is featured as the "V61 Custom", and can be purchased at the Duke's Emporium after reaching Heisenberg's factory. By default, it comes with a 12-round straight magazine, which matches export models, but not the original Model 61 chambered in .32 ACP (with these characteristics it should be in .380 ACP or 9x18mm Makarov). It can be customized with a long carbine barrel, drum magazine (apparently inspired by airsoft models, as factory variants never existed), and custom wooden buttstock in the style of an SVD Dragunov. A miniature of the fully customized Skorpion appears in a version of the game's collector's edition.
=Shotguns=
==Remington Model 870 Tactical==
A Remington Model 870 with no stock and railed sight rib and pump handle appears in the game as the "W870 TAC" shotgun. It can be found in a house near House Beneviento. It has a starting capacity of 4 shotshells, and can be customized with a foregrip and tactical stock.
==Saiga-12 Tactical==
A Saiga-12 shotgun with railed forearm (that strangely lacks any form of iron sights) and Magpul Zhukov-S stock appears in the game as the "SYG-12". It can be bought from the Duke after reaching Heisenberg's factory. It can be customized with a long barrel, a drum magazine, and what appears to be a Russian Kobra EKP-8 red dot sight with Weaver/1913 Picatinny mount and sunshade. It starts with a 10-shotshell magazine capacity. Bizarrely, this is the slowest firing shotgun in the game, despite being the only semi-automatic shotgun available.
==Thor's Hammer - AW Model-02==
The fictional "Thor's Hammer" automatic shotgun returns from Resident Evil 7: Biohazard, this time only used by BSAA operatives.
==Winchester M1897 Trench Gun==
The Winchester Model 1897 is the first shotgun Ethan can acquire in the game, and can be found early on in the village. It is the first shotgun found and starts with a starting capacity of 5 shells. It is customizable with a golden trigger group, which increases rate of fire; making it the fastest firing shotgun in RE: Village, despite the action being stiffer and marginally harder to rack quickly than the Remington 870 in reality.
==Over-Under Shotgun==
An over-under shotgun of unknown make and model returns from the previous game. It is used by several human survivors in the village and is unusable by Ethan.
=Assault Rifles=
==Mini Draco==
A Mini Draco fitted with a Magpul stock, suppressor, foregrip, unmarked Aimpoint T2, and laser sight is featured in the game as the "Dragoon". It is identified as a Mini Draco due to the hooded front sight and the traditional trunnion-mounted rear sight, though it shown with the two-rivet pattern of an AKM at the rear of the receiver, as well as a full-auto fire capability. It has a correct 30-round magazine capacity.
Chris and most of the HW commandos use it as their primary weapon during the raid on the village. It can be unlocked for purchase at the Duke's Emporium by paying 30,000 challenge points in the Extra Content menu, itself unlocked after completing the game once.
==SIG-Sauer MCX VIRTUS SBR==
The SIG-Sauer MCX VIRTUS carbine appears in the game as the "WCX". It can be customized with a foregrip and red dot sight. It is used by HW commandos in the opening, and can be made available for purchase in-game by spending 30,000 challenge points in the Extra Content menu. Despite being modeled with 30-round Magpul Gen 2 PMAGs, its starting capacity is 20. Though it lacks iron sights by default, Ethan can aim the rifle just fine even without the red dot sight attachment.
=Machine Guns=
==PKM==
A customized PKM called the "PT Machine Gun" is used by the HWS operator Lobo when they raid the village.
=Sniper Rifles=
==FR F2==
The FR F2, appearing as the "F2 Rifle", is the only bolt-action sniper rifle in the game, and can be found in Castle Dimitrescu. The rifle doesn't have the black cheek rest by default, but can be customized with one. It begins with an underloaded magazine capacity of 4 rounds. It can be further customized with an extended magazine and higher-power Scrome J8 8x riflescope.
==M110 K1==
The M110 K1, called the "SA110 Sniper Rifle" in-game, is the main sniper rifle used by the HW commandos.
=Grenades=
==M67 hand grenade==
Chris uses the M67 hand grenade as an offensive weapon during the village raid.
==Rheinmetall MK13 Mod 0 BTV-EL flash grenade==
Chris carries MK13 flashbangs on his plate carrier, and can find and use them during the village raid. It is depicted with a blue stripe instead of the proper red. Some HW operatives also carry what appears to be flashbangs on their plate carriers, though these have a different texture with a red stripe.
=Explosives=
==M79 grenade launcher==
An ornately decorated M79 grenade launcher appears as the "GM 79". It can be found in a locked house in the village before defeating the boss Salvatore Moreau. It uses both explosive and flashbang ammunition, and can be switched between them by aiming the launcher and pressing the interact key. In a notable modeling error, it is shown to have rifling that extends all the way to the chamber when opened, instead of rifling that should begin forward of the grenade when inserted.
==TM-46 anti-tank mine==
A TM-46 anti-tank mine appears as the "Mine". It acts as a remote detonation-type mine against enemies that go near it.
=Miscellaneous=
==IS-3==
Sitting outside Heisenberg's factory are several abandoned IS-3 heavy tanks, complete with D-25 122mm cannons and Degtyaryov DT-29 coaxial machine guns.
==Self-Propelled Artillery==
Heisenberg's homemade combat vehicle (called a self-propelled artillery in the model gallery) is equipped with a Browning M2HB heavy machine gun and what appears to be a recoilless rifle mounted right next to it.
==H&K G3==
An unused icon of a Heckler & Koch G3 is present in the files of the Duke's store. It was clearly removed at a fairly early stage.
thumb|none|450px|Early Heckler & Koch G3 rifle with wooden furniture, later muzzle device, and drum rear sight - 7.62x51mm NATO‎
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