nyuuzyou/wikis huggingface dataset:
Sashimi Knife Quest

1. Go inside the Amatsu Sushi Bar and talk to the Sushi Master (ama_in01 162, 17). Choose the 3rd option. He will ask you to bring him certain items and when you return you will be rewarded with some or :
* 10 for 15 
* 10 for 30 
* 10 for 15 and 20 
* 10 for 20 
* 1 for 20 
* 100 for 50 and 50 
Note: Do not bring more items than he requests. If you have 50 Candy in your inventory he will take all of them. However, it will only count towards the 10 he originally asked for.
2. If you bring him 100 three times, he will reward you with a . It has been reported that the Mermaid's Heart is only requested very rarely; users often report getting thousands of Sushi from him without being asked for the Mermaid's Heart once.
Need confirmation on exp rewards:
7/31/2014: 91 Gunslinger (non-vip) - 400K base experience
Category: Quests
Category:Amatsu Quests
Saturday Night Fever

Saturday Night Fever (Alt: Saturday Night Fever) is a 3rd class active chorus skill available as Maestro and Wanderer. This performance belongs to the Group B.
==Effect==
Performs a very upbeat chorus that may throw all players around the user into a frenzy, where attack power is majorly boosted but defense and Flee rate is majorly dropped, their HP and SP is dropped continually, and blocks the use of items. Once the frenzy wears off, the affected players will be forced to sit on the ground for three seconds. If more than seven players are affected by this skill, the Lord of Madness will appear to inflict 9,999 damage to them. This skill can only be used in PvP environment and requires the performers to wield an instrument or whip.
Level	Base Chance of Effect	ATK Boost	DEF Drop	FLEE Drop	HP & SP Drain	Area of Effect	Cast Time (Fix + Var)	Duration
1 	4% 	100 	20% 	50% 	1% / 10s 	7x7 	(1 + 1)s 	10s
2 	8% 	200 	30% 	60% 	1% / 8s 	9x9 	(1 + 2)s 	15s
3 	12% 	300 	40% 	70% 	1% / 6s 	11x11 	(1 + 3)s 	20s
4 	16% 	400 	50% 	80% 	1% / 4s 	13x13 	(1 + 4)s 	25s
5 	20% 	500 	60% 	90% 	1% / 2s 	15x15 	(1 + 5)s 	30s
 Chance of Effect = [Base_Chance_of_Effect + (INT ÷ 6) + ()]%
Savage Impact

Savage Impact is a 4th class offensive skill available as Shadow Cross.
==Effect==
Instantly dashes to the target and inflicts 3 melee physical damage hits to the target and surrounding enemies.
* If cast when is active, deals melee physical damage 5 times instead.
* Can inflict half of the total Critical Damage based on half the caster's Critical chance.
Level	Base Damage (ATK) Per Hit	Base Damage (ATK) Per Hit
Level	Normal 	Shadow Exceed
1 	60% 	100%
2 	120% 	200%
3 	180% 	300%
4 	240% 	400%
5 	300% 	500%
6 	360% 	600%
7 	420% 	700%
8 	480% 	800%
9 	540% 	900%
10 	600% 	1,000%
 Damage (ATK)% = [Base_Damage + (POW x 5)] x ]%
 Damage (ATK)% (Shadow Exceed) = [Base_Damage + (POW x 7)] x ]%
==External==
===Enhanced by===
==== Headgear ====
* 
** For every 10 base levels, increases damage by 1%.
* 
** For every 3 refine levels, increases damage by 4%.
** When equipped with , reduces cooldown by 0.12 seconds.
==== Armor ====
* 
** If refine level is +11 or higher, increases damage by 30%.
** If grade A, increases damage by 50%.
* 
** If grade C or higher, increases damage by 5% for every 3 refine levels.
** If grade A, increases damage by 8% for every 3 refine levels.
==== Weapon ====
* 
** Increases damage by 5%.
** If user's base level is 220 or higher, increases damage by 5%.
** If refine level is +11 or higher, increases damage by 10%.
** If grade C or higher, increases damage by 5%.
** If grade B or higher, increases damage by 10%.
* 
** If refine level is +11 or higher, increases damage by 15%.
** When equipped with -
*** For every 3 refine levels of weapon, increases damage by 5%.
*** When headgear is enchanted with , increases damage by 20%.
* 
** For every 3 refine levels, increases damage by 7%.
** When enchanted with -
*** Increases damage by 10%.
*** If grade D or higher, increases damage by 7%.
*** If grade B or higher, increases damage by 8%.
*** If grade A, increases damage by 10%.
==== Equipment Sets ====
* + 
** If refine level of weapon is +10 or higher, increases damage by 10%.
** If weapon is grade C or higher, increases damage by 10%.
== Changelog ==
* 
** Damage formula changed.
*** Old:
**** Normal: Skill Level x 350%
**** Shadow Exceed: Skill Level x 500%
*** New:
**** Normal: [(Skill Level x 60%) + (POW x 5)] x (BaseLv ÷ 100)%
**** Shadow Exceed: [(Skill Level x 100%) + (POW x 7)] x (BaseLv ÷ 100)% 
** Cloaking / Cloaking Exceed requirement removed.
** Cooldown reduced from 3 seconds to 1 second.
** 0.3 seconds global delay added.
** Number of hits increased from 1 to 3 (5 if used during Cloaking Exceed).
Scapegoat

Scapegoat (Alt: Scapegoat) is a supportive skill available to Mercenaries.
==Effect==
Sacrifices the mercenary by giving all of their remaining HP to the contractor. Any excess HP is discarded.
==Mercenaries who know this skill==
*Jens (7th Grade Fencer) - Level 1
*Pinaka (8th Grade Spearman) - Level 1
*Antler Scaraba - Level 1
Scar of Tarou

Scar of Tarou (Alt: Scar of Tarou) is a Doram animal-based offensive skill available as Summoner.
==Effect==
Inflicts Ranged Physical Damage to a single target, and places an unique debuff called Bite Scar that drains a portion of their Max HP each second.
Level	Damage (ATK)	HP Drain	SP Cost
1 	100% 	? 	10
2 	200% 	? 	12
3 	300% 	? 	14
4 	400% 	? 	16
5 	500% 	? 	18
=== Notes ===
* Bite Scar effect can be remove by Heal, Cure and Clearance
* Skill level and Dex affects the drained portion of Max HP.
==External==
===Enhanced by===
* - Reduces cooldown by 5 seconds.
Schwartz's Honor Token

== Overview ==
 is a character bound item used to buy a variety of items and enchantments. They can be obtained from Terra Gloria and Terra Gloria Daily Quests.
== Imperial Equipment ==
Please visit Imperial Equipment.
== Strasse Items ==
Strasse will exchange for costume and equipments.
:
=== Item ===
Category 	Item(s)	Req. Amount ofSchwartz'sHonor Token
Costume 	 	1,500
Headgear 	 	2,500
Armor 	 	1,000
Armor 	 	1,000
Accessory	 	1,000
Accessory	 	1,000
== Terra Gloria Enchants ==
Please visit Terra Gloria Enchants.
Category: General Information
Scratch

Scratch (Alt: Scratch) is a Doram initial offensive skill available as Summoner.
==Effect==
Inflicts Melee Physical Damage to a single target. It has a chance of leaving them bleeding.
Level	Damage (ATK)	SP Cost
1 	100% 	20
2 	150% 	25
3 	200% 	30
==Applications==
* Due to nature of Bleeding's fixed damage, this skill is good for early levels as most monsters will be one or two hit dead with Bleeding's effect. The strategy is raising DEX first to make up HIT rate.
Scribble

Scribble (Alt: Graffiti) is a 2nd class active skill available as Rogue and Stalker.
==Effect==
Places a graffiti on the targeted location with a message of up to 20 characters. Each cast consumes 1 .
===Notes===
*Instances of this skill cannot be overlapped.
==External==
===Bestowed from===
* - Level 1; Usable.
* - Level 1; Usable.
**Both are obtained from Solo Box Quest.
Scroll

Scrolls are special consumable items that enable the user to cast a spell that may not normally be available to them, without spending SP.
When using a spell via a scroll, all calculations are handled as if you're actually casting the spell yourself: MATK, casting time and so on, and are influenced by your equipment.
== List ==
* Fire Ball 
* Fire Wall , 
* Frost Diver 
* Teleport 
* Cold Bolt , 
* Earth Spike , 
* Bolt , 
* Heal , 
* Lightning Bolt , 
* Soul Strike , 
== Special exception ==
Although usually scrolls are expended when used, there is an exception: a Taekwon-class character in Happiness status can lower the chance of an Earth Spike (Either level 3 or 5) scroll actually burning up to as low as 1% per use by raising his or her Happy Break skill. However, using a scroll in such way expends 10 SP.
*Additional note: the scroll is consumed when you use it, not when you actually select a target and use the spell. Don't mash your activation hotkey.
Category: Items
Seasonal Item Effect

== Consumable ==
Month	Item	Effect During Season/Event
?? 	 	Recovers 50% of Max HP and SP.
== Gear / Pet ==
Month 	Item	Effect During Season/Event
JanuaryFebruary	 	AGI +2, VIT +2
JanuaryFebruary	 	VIT +2, DEX +2
May 	 	Increase EXP from Dragon Monsters by 50%.
October 	 	Increases movement speed.
October 	 	Increases self skill recovery and recovery items by 20%.
October 	 	Increases ATK speed by 10%.
October 	 	Reduces casting time by 10%.
October 	 	Increases the recovery rate of consumables by 1031%.
October 	 	Increases the recovery rate of consumables by 1031%.
December 	 	Adds a chance of casting Increase AGI while attacking. Increases the healing potency of .
December 	 	Increases resistance to Curse 20%, Increase atk speed by 2%, Reduces cast time by 2%, Gives chance to drop , , .
December 	 	Adds a chance of casting Level 1 on the user when receiving a physical or magical attack
December 	 	Increases ATK speed by 10% and increases movement speed
December 	 	Max HP + 250 for every 20 base levels.Increases physical and magical damage on targets by 2% for every 30 base levels.
December 	 	MaxHP 1000, MaxSP 100, ASPD +3, Increases attack to all monster sizes by 10%, MATK +10%, Heal effectiveness +10%
December 	 	Increases EXP by 25%, Drop Rate by 15%, Healing rate of by 100%. Enables the dropping of Carrots when defeating monsters
Second Faith

Second Faith (Alt: Second Faith) is a 4th class active skill available as Inquisitor.
==Effect==
Inflicts melee physical damage to the target marked with or and surrounding enemies in an area.
* Can only be used during , and .
* The targed marked with status will then be marked by for 5 seconds and its duration will be refreshed as well.
Level	Base Damage (ATK)	Area of Effect
1 	500% 	3x3
2 	1,000% 	3x3
3 	1,500% 	5x5
4 	2,000% 	5x5
5 	2,500% 	7x7
 Damage (ATK) = [(Base_Damage + 4 × POW) × ]%
== External ==
=== Enhanced By ===
==== Weapon ====
* 
** For every 2 refine levels, increases damage by 5%.
* 
** For every 2 refine levels, increases damage by 7%.
** If grade C or higher, increases damage by 10%.
** When enchanted with -
*** Increases damage by 5%.
*** If grade D or higher, increases damage by 3%.
*** If grade B or higher, increases damage by 4%.
*** If grade A, increases damage by 6%.
* 
** Increases damage by 10%.
** If grade D or higher, increases damage by 5%.
** If grade C or higher, increases damage by 8%.
** If grade B or higher, increases damage by 12%.
** If equipped with , increases damage by 8% for every 2 refine levels of weapon.
Second Flame

Second Flame (Alt: Second Flame) is a 4th class active skill available as Inquisitor.
==Effect==
Inflicts melee physical damage to target marked with or and surrounding enemies within an area.
* Can only be used during .
* The targed marked with status will then be marked by for 5 seconds and its duration will be refreshed as well.
Level	Base Damage (ATK)	Area of Effect
1 	550% 	3x3
2 	1,100% 	3x3
3 	1,650% 	5x5
4 	2,200% 	5x5
5 	2,750% 	7x7
 Damage (ATK) = [(Base_Damage + 4 × POW) × ]%
== External ==
=== Enhanced By ===
==== Equipment Sets ====
* + 
** For every 3 refine levels, increases damage by 10%.
Second Judgement

__NOTOC__
Second Judgement (Alt: Second Judgement) is a 4th class active skill available as Inquisitor.
==Effect==
Inflicts melee physical damage to target marked with or and surrounding enemies within an area.
* Can only be used during and .
* The targed marked with status will then be marked by for 5 seconds and its duration will be refreshed as well.
Level	Base Damage (ATK)	Area of Effect
1 	500% 	3x3
2 	1,000% 	3x3
3 	1,500% 	5x5
4 	2,000% 	5x5
5 	2,500% 	7x7
 Damage (ATK) = [(Base_Damage + 4 × POW) × ]%
== External ==
=== Enhanced By ===
==== Weapon ====
* 
** For every 2 refine levels, increases damage by 5%.
* 
** For every 2 refine levels, increases damage by 7%.
** If grade C or higher, increases damage by 10%.
** When enchanted with -
*** Increases damage by 5%.
*** If grade D or higher, increases damage by 3%.
*** If grade B or higher, increases damage by 4%.
*** If grade A, increases damage by 6%.
Self-Destruction

Self-Destruction (Alt: Bio Explosion) is a Homunculus exclusive offensive skill available to Vanilmirth.
==Effect==
Commands Vanilmirth to self-destruct, inflicting piercing damage to all enemies within the Area of Effect at cost of its Intimacy. Requires at least 450 Intimacy.
Level	Damage
1 	Max HP × 1.0
2 	Max HP × 1.5
3 	Max HP × 2.0
===Notes===
*This skill disregards the accuracy check.
*After usage, its Intimacy drops to 1 (Hate with Passion).
==See Also==
*Summon Marine Sphere
*NPC SELFDESTRUCTION
Self Study Sorcery

Self Study Sorcery (Alt: Self Study Sorcery) is a 4th expanded class passive skill available as Hyper Novice.
==Effect==
Improves the knowledge of magical techniques, increasing S.MATK and the damage of various magical skills.
* Increases (Fall Damage), , (Explosion Damage), , and (Gravitational Field Damage) damage by (Skill Level)%.
* damage is amplified by (Skill Level x2)%.
Level	S.MATK Bonus
1 	1
2 	2
3 	3
4 	4
5 	5
6 	6
7 	7
8 	8
9 	9
10 	10
Self Study Tactics

Self Study Tactics (Alt: Self Study Tactics) is a 4th expanded class passive skill available as Hyper Novice.
==Effect==
Improves the knowledge of physical techniques, increasing P.ATK and the damage of various physical skills.
* Amplifies the skill damage of , and by (Skill Level)%.
* damage is amplified by (Skill Level x2)%.
Level	P.ATK Bonus
1 	1
2 	2
3 	3
4 	4
5 	5
6 	6
7 	7
8 	8
9 	9
10 	10
Sense

Sense (Alt: Monster Property) is a 2nd class active skill available as Wizard, High Wizard, Sage, Scholar, Super Novice and some Mercenaries.
==Effect==
Analyzes a single target, revealing information such as its remaining HP, SP, property, size and race. If the user is in a party, all party members can see the target's information.
===Notes===
*This skill, when used by players, will see only hard defense and hard magic defense. However, when used by mercenaries, will see only soft defense and soft magic defense.
*This skill cannot be used on other players.
==External==
===Bestowed from===
* - Level 1; Usable
Sera

=== Pros ===
*Pain Killer is the ultimate tanking support skill for the owner, can be cast to other players as well (but cannot be cast onto the Homunculus itself).
*Poison Mist is good debuff for monsters (Blind)
*Summon Legion can add minor DPS VS. Plant monsters - useful for Emperium breaking (once re-enabled in WoE) or Malaya plants.
*Needle of Paralysis can be used to chainlock melee-based MVPs from moving and casting spells when done right.
=== Cons ===
* Slow to level until Poison Mist is unlocked if pre-S is not a Vanilmirth / Filir type.
* Only a few skills to get, at max level you will stuck with too many unused skill points.
* Pain Killer only lasts 120 seconds, but can be recast before it is over.
== Homunculus Data ==
=== Stats ===
Level up bonus chance:
Level up bonus	STR 	AGI 	VIT 	INT 	DEX 	LUK
+0 	- 	- 	5/21 (23.81%) 	3/29 (10.34%) 	- 	-
+1 	10/16 (62.5%)	4/17 (23.53%) 	10/21 (47.62%)	10/29 (34.48%)	- 	-
+2 	6/16 (37.5%) 	10/17 (58.82%)	6/21 (28.57%) 	10/29 (34.48%)	2/13 (15.38%) 	10/21 (47.62%)
+3 	- 	3/17 (17.65%) 	- 	6/29 (20.69%) 	10/13 (76.92%)	10/21 (47.62%)
+4 	- 	- 	- 	- 	1/13 (7.69%) 	1/21 (4.76%)
=== Skills ===
Skill	Description 	Levels	Type 	Level Unlocked
 	Sera attacks a target with a powerful paralyzing venom, inflicting the Paralyze status effect and causing Poison damage.	10 	Offensive	105
 	Sera releases poison dust in a 7x7 AoE on the ground to cause Poison damage and Blind enemies that enter. 	5 	Offensive	116
 	Sera attacks a target with a paralyzing poison, slowing the target's ASPD and decreasing the damage it receives. 	10 	Active 	123
 	Sera summons a group of insects to attack a single enemy. 	5 	Offensive	132
==Gallery==
Category: Homunculus
Category: Geneticist
Servant Weapon

__NOTOC__
Servant Weapon (Alt: Servant Weapon) is a 4th class offensive skill available as Dragon Knight.
==Effect==
Ignite
Level	Base Damage (ATK)	SP Cost
1 	450% 	35
2 	900% 	40
3 	1,350% 	45
4 	1,800% 	50
5 	2,250% 	55
 Damage (ATK)% = (Base_Damage × )%
==External==
===Enhanced by===
*:
**Grade D: Increase damage by 10%.
**Grade B: Increase damage by additional 10%.
==Changelog==
Servant Weapon - Demolition

__NOTOC__
Servant Weapon - Demolition (Alt: Servant Weapon - Demolition) is a 4th class offensive skill available as Dragon Knight.
==Effect==
Level	Base Damage (ATK)	SP Cost
1 	150% 	30
2 	300% 	35
3 	450% 	40
4 	600% 	45
5 	750% 	50
==External==
Servant Weapon - Phantom

__NOTOC__
Servant Weapon - Phantom (Alt: Servant Weapon - Phantom) is a 4th class offensive skill available as Dragon Knight.
==Effect==
Level	Base Damage (ATK)	SightlessSuccess Rate	SP Cost
1 	200% 	40% 	40
2 	300% 	50% 	40
3 	400% 	60% 	40
4 	400% 	70% 	40
5 	600% 	80% 	40
==External==
==Changelog==
Shadow - Nightmare

__NOTOC__
Shadow - Nightmare (Alt: Shadow - Nightmare) is a 3rd expanded class active skill available as Shinkiro and Shiranui.
==Effect==
Inflicts a strong melee physical damage by absorbing the shadows of all enemies within 13x13 range.
* Inflicts 1.5x damage to targets affected by the effect.
* The effect is cancelled after the targets are hit.
Level	Base Damage (ATK)
1 	15,000%
 Damage (ATK) = [(Base_Damage + 5 × POW) × ]%
Shadow Cross

== Overview ==
A Shadow Cross is the fourth job class of an Assassin/Assassin Cross/Guillotine Cross. To attack enemies, they still wield two separate weapons (from Daggers to One Handed Swords) or Katars, but they gain access to new abilities.
A Shadow Cross name is often shortened and abbreviated as "SX", where the "X" is like a cross.
== Job Change Guide ==
See Shadow Cross Job Change Guide for detailed information.
== Class Data ==
=== Skills ===
See Assassin Skills or Assassin Cross Skills for 2nd class Skills. See Guillotine Cross Skills for 3rd class Skills.
Skill 	Description 	Levels 	Type
Passive Skills	Passive Skills 	Passive Skills	Passive Skills
 	Increases evasion rate and when equipping katar or dagger, increases critical rate. Flee: . Crit: with Daggers , with Katar . 	10 	Passive
Dagger Skills 	Dagger Skills 	Dagger Skills 	Dagger Skills
 	Swirls the small blades around the user, dealing damage every 0.3 seconds to surrounding enemies within cells around the user. Deals additional damage based on user level and POW.	5 	Active
 	Inflicts melee physical damage to the target, which ignores physical defense. 	5 	Offensive
Katar Skills 	Katar Skills 	Katar Skills 	Katar Skills
 	Instantly dashes to the target and inflicts 3 melee physical damage hits to the target and surrounding enemies. 	10 	Offensive
 	Inflicts melee physical damage to the target and surrounding enemies, number of hits is equal to the accumulated spinning counter and gain status for 10 seconds when used. 	5 	Offensive
Buff Skills 	Buff Skills 	Buff Skills 	Buff Skills
 	Enchants the power of shadow to your weapon, with a chance to inflict while attacking. 	5 	Active
 	Grants the ability to ignore physical resistance (RES) of your enemies while is active. 	10 	Supportive
 	Maximizes the user ability to increases and damage for the skill duration. Duration: 	10 	Supportive
Counter Skills	Counter Skills 	Counter Skills	Counter Skills
 	Inflicts melee physical damage to the target and each time if it's used within 3 seconds again, the number of hits increases up to 5. 	5 	Offensive
Ultimate Skill	Ultimate Skill 	Ultimate Skill	Ultimate Skill
 	Dashes to the target, inflicting melee physical damage to the target and surrounding enemies as well as trigger . 	10 	Offensive
=== Skill Tree ===
=== Job & Talent Bonuses ===
Stat\Amount	+1	+2	+3	+4	+5	+6	+7	+8	+9	+10	+11	+12
STR 	1 	2 	4 	7 	15	17	25	27	 	 	 	
AGI 	1 	2 	3 	6 	11	13	15	19	27	29 	36 	
VIT 	7 	13	14	21	23	43	 	 	 	 	 	
INT 	6 	9 	18	22	30	 	 	 	 	 	 	
DEX 	3 	8 	11	20	21	23	24	25	26	 	 	
LUK 	4 	9 	28	30	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	 	 	
POW 	5 	8 	12	16	18	31	33	37	40	42 	50 	
STA 	10	20	34	39	40	44	45	 	 	 	 	
WIS 	39	41	45	49	 	 	 	 	 	 	 	
SPL 	 	 	 	 	 	 	 	 	 	 	 	
CON 	24	32	35	37	47	49	 	 	 	 	 	
CRT 	35	38	46	48	50	 	 	 	 	 	 	
=== ASPD ===
{| class="wikitablec"	Equip	Attack Speed	From 2nd Class
Bare Handed 	156 	0 	
Shield 	-9 	−3 	
Dagger 	-2 	0 	
Sword (One Handed)	-25 	−15 	
Axe (One Handed) 	-40 	+29 	
Katar 	-2 	0 	
Left Hand Dagger 	-10 	0 	
Left Hand Sword 	-16 	−4 	
Left Hand Axe 	-20 	−8
Shadow Cross Job Change Guide

#Visit Finns Secret Tavern pub in veins .
#Talk to Rumin inside the Tavern .
#:
#Go outside the Tavern and move to the building at 3 o'clock .
#Enter the building and talk with Guillotine Cross Verkhasel at .
#:
#Go to the south of Veins .
#Investigate the Pale Shadow and a villager will spawn to talk with you.
#:
#Go back to veins and find Noah outside of the Security Management Room at .
#You need to call Tori from his home, so you must enter Tori then he'll will go out to tell you about his shadowy friend.
#:
#Go back to the south of Veins and investigate Pale Shadow .
#Talk with Guillotine Cross Verkhasel inside the building at .
#You are asked to talk with Guillotine Cross Verkhasel at . There are 2 ways to go there:
#*Use Eden Dungeon Teleporter, warp to Thor's Volcano, exit, then head 1 map south.
#*Or go to the portal north of veins, then follow the map and enter the next portal which randomly teleport you to field 03 or 05, to continue the quest just go back and forth until you are in field 05.
#:
#*NOTE: Before this point you need to have with you and to continue the quest.
#*You can obtain Crystal of Darkness by going to the 2nd Floor of the Dimensional Gap and speaking to the Continental Guard to enter the Dimension Gorge
#An instance window will appear, talk again with Verkhasel to enter.
#*NOTE: This part of the quest is bugged, you may need to wait some time before entering and/or re-log.
#After entering 3 NPCs will spawn, talk with Verkhasel to start the dialogue.
#*NOTE: This part of the quest is bugged too, the NPCs may not spawn, and you are going to need to restart the instance.
#Head right a little and talk with the Shadow and the 3 NPCs from before will spawn.
#:
#:
#Talk again with Shadow and he's going to possess one NPC to attack you.
#After defeating the enemy, talk with the Shadow and Verkhasel.
#Talk again with the Shadow to change your job to a Shadow Cross.
Category:Job Change Guide
Category:Shadow Cross
Shadow Dance

__NOTOC__
Shadow Dance (Alt: Shadow Dance) is a 3rd expanded class active skill available as Shinkiro and Shiranui.
==Effect==
Swipe a shadow to inflict melee physical damage to enemies within an area around you.
Level	Base Damage (ATK)	Shadow Hunting Level Multiplier	Area of Effect
1 	1,100% 	50 	5×5
2 	1,700% 	100 	5×5
3 	2,300% 	150 	5×5
4 	2,900% 	200 	5×5
5 	3,500% 	250 	5×5
6 	4,100% 	300 	7×7
7 	4,700% 	350 	7×7
8 	5,300% 	400 	7×7
9 	5,900% 	450 	7×7
10 	6,500% 	500 	7×7
 Damage (ATK) = [(Base_Damage + (Shadow Hunting Lvl x Multiplier) + 5 × POW) × ]%
==External==
===Enhanced by===
==== Headgear ====
* 
** For every 10 base levels, increases damage by 1%.
==== Armor ====
* 
** If grade C or higher, increases damage by 5% for every 3 refine levels.
** If grade A, increases damage by 5% for every 3 refine levels.
==== Weapon ====
* 
** For every 2 refine levels, increases damage by 4%.
* 
** For every 2 refine levels, increases damage by 5%.
** If grade C or higher, increases damage by 7%.
** When enchanted with -
*** Increases damage by 5%.
*** If grade D or higher, increases damage by 3%.
*** If grade B or higher, increases damage by 4%.
*** If grade A, increases damage by 5%.
Shadow Exceed

Shadow Exceed (Alt: Shadow Exceed) is a 4th class offensive skill available as Shadow Cross.
==Effect==
Maximizes the user ability to increases and damage for the skill duration.
Level	Duration (in seconds)
1 	60
2 	80
3 	100
4 	120
5 	140
6 	160
7 	180
8 	200
9 	220
10 	240
== Changelog ==
* 
** AP cost changed.
*** Old: 150 at all skill levels.
*** New: 155 - (Skill Level x 3)
** 1 second global delay removed.
** Duration changed.
*** Old: 40 + (Skill Level x 20) seconds.
*** New: Skill Level x 30 seconds.