Dive (move)

Dive (Japanese: ダイビング Diving) is a damage-dealing move introduced in Generation III. It was HM08 in Generation III, HM06 in Generation V and HM07 in Pokémon Omega Ruby and Alpha Sapphire. In Generation VIII, it is TM45.
==Effect==
===In battle===
The user dives underwater and becomes protected against most moves during the first turn, known as a semi-invulnerable turn, and then the user deals damage in the second turn.
 and are able to hit a submerged Pokémon, dealing twice the regular damage in all generations except in Generation IV, where the move's power is doubled instead (resulting in virtually the same effect).
The user can also be hit underwater if it was previously targeted by or , or if either the attacker or the submerged Pokémon has .
, , and will not cause damage during the semi-invulnerable turn.
If the user is holding a Power Herb, this item is consumed and Dive will be executed in one turn.
If a with uses Dive (or ), it catches prey and , unless it already caught prey or is Dynamaxed.
====Generation III====
Dive's base power is 60.
Pokémon can be during the semi-invulnerable stage of Dive.
Dive can be used as the first move of a Pokémon Contest combination, causing to score double the normal appeal if used in the next turn. It can also be used to finish a combination, with the user gaining 2 bonus appeal points if or was used in the previous turn.
====Generation IV onwards====
Dive's base power was raised to 80.
Pokémon can no longer be during the semi-invulnerable stage of Dive.
===Outside of battle===
Dive allows the player to go underwater in dark patches of water. This requires the player to be traveling on water using . Conversely, if the player is already diving underwater, then Dive allows them to go back to the surface in patches illuminated by light from above.
Dive is usable either from the party, or by pressing A while being in a place where this move is usable (either when surfing in the dark patch or when diving under the light from above).
The only regions in which these spots (and the HM itself) have been seen are Hoenn and Unova. Thus, it is only an HM in Generations , , and . 
In , , the is required to use Dive outside of battle.
==Description==
A 2-turn attack in which the user dives underwater on the first turn, then strikes in the next turn.
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==Learnset==
===By leveling up===
===By ===
===By TM/HM/Move Tutor===
==Gallery==
===Artwork===
Concept art of Diving from
==In other games==
===Pokémon Mystery Dungeon series===
Dive gives the user the status on the first turn. While the user is underwater, the Pokémon cannot be hit by moves, except with and . Projectiles will also pass the user as if their tile was empty. On the second turn, the user attacks enemy in the front. In the Rescue Team, Explorers and Adventure Squad series, the move's damage is doubled at the end of damage calculation. 
This move can be used only on a water tile (including the shallow water in water dungeons); it will fail if used on any other type of tile. If the water was drained with Drought Orb while in middle of Dive, the user will still attempt to attack, but fail due to not being on a water tile. Due to being a two-turn move, this move cannot be linked. Dive cannot be used in a in the Adventure Squad series.
In Explorers of Time, Darkness, and Sky, Dive is a TM. However, no Pokémon are technically compatible with it as it was not a TM in the Generation IV core series games; the only Pokémon who can use it are those who already learn Dive via level-up due to the game's logic allowing Pokémon to learn TM moves if they learn them via level-up, even if they are not actually compatible with the TM itself.
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In Pokémon UNITE, Dive is 's first move. It is obtained by reaching level 6 and upgrading into it instead of . The user turns the designated area into a puddle, then dives to that area, shoving and damaging enemies in the area. The user catches prey for Gulp Missile as they emerge from the puddle. Holds 3 uses in reserve. There is a 1.5 sec cooldown between charges, which is reduced with cooldown reduction. At level 13, the move's damage is increased.
's Unite Move, Dragon Current, is similar to Dive.
===Description===
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==In the manga==
===Pokémon Adventures===
* In The Beginning of the End with Kyogre & Groudon XII, 's , Lorry, was mentioned to know Dive, but the move was executed off-panel.
===Pokémon Battrio: Aim to be Battrio Master!===
===Pokémon Omega Ruby Crimson Passion and Pokémon Alpha Sapphire Indigo Wisdom===
==In other generations==
===In battle===
====Core series games====
====Side series games====
====Spin-off series games====
===Outside of battle===
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==Trivia==
* Unlike and , which can be freely known by a Pokémon sent forward to Generation V when said Pokémon is transferred from a game they are not an HM in, a Pokémon with Dive will be prevented from being migrated to Generation IV even in , where Dive is not usable, required, or available to the player without trading.
* Dive is the only HM move not to have been featured in the so far.
* Dive has had the most individual numbers of any HM move, having been HM06, HM07, and HM08 in different generations.
* The European Spanish dub has occasionally had Trainers order airborne Pokémon to use Dive, despite them being unable to learn it. This is an error caused by translating the English script and mistaking an order to "dive" with the name of the move.
==In other languages==
Category:Moves that activate Gulp Missile
Category:Moves usable in Pokémon Sword and Shield
Category:Moves usable in Pokémon Scarlet and Violet
de:Taucher
es:Buceo
fr:Plongée
it:Sub
ja:ダイビング
zh:潜水（招式）