nyuuzyou/wikis huggingface dataset:
Project Velocity

Project Velocity is an ongoing release of prototypes and press kits by MOVGAMES. The first video of the release was uploaded on December 28, 2023, and the first uploads were done the following day.
== Prototypes Obtained (Unique Builds): ==
 
== Final/Matched Discs: ==
These are discs that are a perfect match to either a final build or a build that was already released in some shape or form.
Platform 	Game 	Label 	Build date 	Notes 	Disc image
Sony PlayStation 2	Ratchet & Clank: Size Matters	REVIEW PALRatchet & Clank™: Size MattersFebruary 2008	2008-02-13 10:43:12	Matches European final
Project Velocity (Jan 20, 2006 prototype)

A prototype of the unreleased game "Octane" also known as Project Velocity for the Microsoft Xbox.
==Note==
There's 4 XBE files with different build dates. Along with that, all of them have "ALL+DEBUG" as a region.
# default.xbe is a debug version. The Xbe was built on Jan 20, 2006. The title's name is "Project Velocity Debug"
# F3_M.xbe is a normal version that was complied on Jan 09, 2006. The title's name is "Project Velocity"
# F3_R.xbe is a optimised version and was complied on Jan 04, 2006. The title's name is "Project Velocity Optimised"
# unknown.xbe is a early build dated Nov 03, 2005. The title's name is "Project Velocity".
Project X (Jan 20, 2011 prototype)

__NOTOC__
A prototype of Project X (Xotic) for the Xbox 360.
==Notes==
* Predates the final build by 10 months.
* Developed by WXP Games.
* Released November 16th, 2011 under the name "Xotic" for Windows and XBLA.
* Original filename: Project X (Jan 20 2011).zip
== Details ==
* Able to navigate the menu using Xenia Canary Netplay (June 17, 2024). Unreliably able to get into gameplay.
* Config changes to get into gameplay:
** writable_code_segments = true
** license_mask = 1
** allow_game_relative_writes = true
** debug = true
** stub_xlivebase = true
** protect_zero = false
* Intro video is glitchy and can be skipped by pressing A.
* Press Select to access debug menu.
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
 
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Promocao Especial Sega Master System III Compact

An advertisement by Tec Toy for the launch of a new Sega Master System. 
==Notes==
*Plays Sonic the Hedgehog Game Gear/Master System BGM. The text reads
The adventure 
 continues... 
Presenting 
Sonic 
 the Hedgehog 2 
for Master System, Sega Genesis 
and Game Gear
Special Sale
Master System III Compact 
For : 
 6 x 499, 900 or 
 1. 699 000 lump sum 
 Free: 
 1 T-shirt 
 1 Pen 
 1 Sticker 
Valid until December 26
==See also==
* No-intro entry.
* SMS Power - Promocao Especial M.System III Compact
Propeller Arena (Aug 20, 2001 prototype)

A prototype of the unreleased Propeller Arena for the Sega Dreamcast.
==Notes==
* Cancelled for unknown reasons.
==Origin==
Propeller_20Arena_20(Aug_2020_2C_202001_20Dreamcast_20Prototype).jpg|GD-R front.
==See also==
Original release article for the GD-R/GDI dump of the prototype. (Archive)
Propeller Arena (Aug 27, 2001 prototype)

A prototype of the unreleased Propeller Arena for the Sega Dreamcast.
==Notes==
* Cancelled for unknown reasons.
==Origin==
Propeller_20Arena_20(Aug_2027_2C_202001_20Dreamcast_20Prototype).jpg|GD-R front.
==See also==
Original release article for the GD-R/GDI dump of the prototype. (Archive)
Propeller Arena (Aug 7, 2001 prototype)

A prototype of the unreleased Propeller Arena for the Sega Dreamcast.
==Notes==
* Cancelled for unknown reasons.
==Origin==
Propeller 20Arena 20(Aug 2007 2C 202001 20Dreamcast 20Prototype).png|GD-R front.
==See also==
Original release article for the GD-R/GDI dump of the prototype. (Archive)
Propeller Arena (Jun 15, 2001 prototype)

A prototype of the unreleased Propeller Arena for the Sega Dreamcast.
==Notes==
* Cancelled for unknown reasons. 
* Extensive debug features.
==Origin==
Propeller 20Arena 20(Jun 2015 2C 202001 20Dreamcast 20Prototype).jpg|GD-R front.
==See also==
Release page.
Propeller Arena (May 12, 2001 prototype)

A prototype of the unreleased Propeller Arena for the Sega Dreamcast.
==Notes==
* Cancelled for unknown reasons. 
* E3 build.
==Origin==
Propeller 20Arena 20E3 20(May 2012 2C 202001 20Dreamcast 20Prototype).jpg|GD-R front.
==See also==
Release page.
Propeller Arena (Sep 11, 2001 prototype)

A prototype of the unreleased Propeller Arena for the Sega Dreamcast.
==Notes==
* Cancelled for unknown reasons. 
* Was originally released as a scene release as a self boot CDI. You can grab the original release here. The original scene release contains down sampled audio and video in an effort to get the disc to fit on a CD-R. The game was redumped by Laurent in 2021 from an original GD-R, containing all the original data.
==Origin==
prototype of Propeller Arena Dreamcast.jpg|GD-R front.
==See also==
Original release article for the GD-R/GDI dump of the prototype. (Archive)
Psalm 69 (May 14, 1996 prototype)

An NTSC-J alpha build of Hybrid (known by the name Psalm 69 at this point in development), dated around a year and a half before it's final build.
== Debug Options ==
Inserting and using a second Controller allows the player to access several debug features.
Crash report 	Start 	
Max Energy/Health 	L1 	
Max Power/All weapons	R1 	
Skip to next level 	X 	Only works with the first three levels.
Toggle debug info 	Triangle	
Toggle HUD 	Square 	
Enabling the debug info on screen and pressing START with Controller 1 enables a Level Select option in the pause menu named "Debug Opts".
== See also ==
Original blog post with the debug findings.
Pseudo Interactive lot

In July 2024, a computer equipment recycler in Calgary, Canada, sold a total of 15 Xbox 360 development kits, and 7 Xbox development kits, which were purchased and dumped by various members of the community. The majority of these development kits contained data related to the defunct Pseudo Interactive, and were later re-used by Drinkbox Studios, the successor to Pseudo Interactive.
== Carmageddon: Crude Awakening ==
Carmageddon: Crude Awakening is a canceled action vehicle-combat driving game that was being developed by Pseudo Interactive and was planned to be published by Eidos for the Xbox 360 and PlayStation 3. 
== Divided City ==
Divided City is a canceled action vehicle-combat driving game that was being developed by Pseudo Interactive in 2007. It never found a publisher, and was canceled with the closure of the studio in April 2008.
== Might & Magic: Clash of Heroes HD ==
== Prodigal ==
Prodigal is a canceled action adventure game that was being developed by Pseudo Interactive between 2007 and 2008 for the Xbox 360 and Playstation 3. It never found a publisher, and was canceled with the closure of the studio in April 2008.
Psi-Ops: The Mindgate Conspiracy (Jan 30, 2004 prototype)

A prototype of Psi-Ops: The Mindgate Conspiracy for the PlayStation 2.
==Notes==
* Built a few months before the final US build
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
psiobsmindgate130_title.png
==Origin==
PS2 - Psi-Ops The Mindgate Conspiracy G-version 1.30.04 (2).jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Nex for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Psi-Ops: The Mindgate Conspiracy (Mar 7, 2004 prototype)

A prototype/prerelease build of Psi-Ops: The Mindgate Conspiracy for the Xbox from 2004-03-07 (about two months before the earliest known release build).
==Notes==
* Printed label indicates this is a preview build.
* Build date is derived from PsiOpsGame.xbe, as default.xbe is just the executable for the CDX menu.
==Screenshots==
PsiOpsMar7_1.png
PsiOpsMar7_2.png
PsiOpsMar7_3.png
PsiOpsMar7_4.png
PsiOpsMar7_5.png|Main Menu
PsiOpsMar7_6.png
PsiOpsMar7_7.png|Gameplay
==Origin==
Psi-Ops-The_Mindgate_Conspiracy-2003-12-19-01-Disc-Small.png|Disc front
==See also==
* Original release page on Archive.org
Psybadek (Aug 11, 1998 prototype)

A prototype of Psybadek for the PlayStation.
==Notes==
* Dongle protected; patch available.
* Starts in the Skaepark, the menu and the intro FMV is in the disc, but the code to start the game in the main menu is never called,
**however, the main menu is accessible from the pause menu.
*Pause menu has a "Cheat Option", using teleport, win level or lose level in the Skatepark will cause the game to crash.
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
** Game contains dongle protection: Patched.
** Game contains debugging symbols: N/A
** Dump was originally scrambled: No
==Screenshots==
PSX - Psybadek 14-08-98 (1).png
PSX - Psybadek 14-08-98 (2).png
PSX - Psybadek 14-08-98 (3).png
PSX - Psybadek 14-08-98 (4).png
==Origin==
PSX - Psybadek 14-08-98.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Iniche, SolidSnake11 for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Psychic Force 2 (Nov 9, 1999 prototype)

A prototype of Psychic Force 2 for the PlayStation.
==Notes==
* PAL localization prototype.
* Built 35 days before the PAL final build.
==Screenshots==
Psychic Force REVIEW (1).png
Psychic Force REVIEW (2).png
Psychic Force REVIEW (3).png
Psychic Force REVIEW (4).png
Psychic Force REVIEW (5).png
Psychic Force REVIEW (6).png
Psychic Force REVIEW (7).png
Psychic Force REVIEW (8).png
Psychic Force REVIEW (9).png
Psychic Force REVIEW (10).png
Psychic Force REVIEW (11).png
==Origin==
P1140272.jpg|Disc front.
==Acknowledgments==
A huge thanks to andlabs for donating toward this release!
==See also==
This entry is part of the February 2020 group buy.
Psycho Pinball (Prototype)

A prototype of Psycho Pinball for the Sega Mega Drive.
==Notes==
* No SEGA logo at start up.
* The CodeMasters logo isn't animated and lacks the sound effect from the final game.
* The game doesn't automatically select a language if you idle for too long as the language select screen.
* It takes a little longer to get to the demos after sitting at the title screen.
* The names on the top score tables are different.
* The prototype displays a controller layout after the top score screen. This screen doesn't exist in the final game, and it isntead goes right into the demos.
* The prototype starts off with a demo of the Wild West mini game whereas the final game starts with a demo of the Psycho pinball table.
* The "START SINGLE TABLE GAME" on the game selection screen says "START GAME" in the prototype.
* You can not pause the game in the prototype.
* The prototype displays the name of the table at the top of the screen at the start of the game. In the final, a message was added to remind the player to launch the ball.
* In the options screen, the Tilt Sensitivity setting uses "EASY/NORMAL/HARD" while the final uses "LOW/MEDIUM/HIGH".
* In the options screen, the Number of Balls setting lists the difficulty alongside the number of balls in the prototype whereas the final just lists the number of balls.
==Videos==
<youtube width="320" height="224">YSIQsNXibP0</youtube>
==Screenshots==
Psycho Pinball (Prototype).2019-01-21 15.38.46.png|Codemasters logo.
Psycho Pinball (Prototype).2019-01-21 15.39.12.png|Title screen.
Psycho Pinball (Prototype).2019-01-21 15.40.34.png|High score table.
Psycho Pinball (Prototype).2019-01-21 15.41.00.png|Wild West mini game.
Psycho Pinball (Prototype).2019-01-21 15.42.02.png|The Abyss mini game.
Psycho Pinball (Prototype).2019-01-21 15.43.01.png|Psycho mini game.
Psycho Pinball (Prototype).2019-01-21 15.43.53.png|Trick or Treat mini game.
Psycho Pinball (Prototype).2019-01-21 15.44.16.png|Psycho pinball table.
Psycho Pinball (Prototype).2019-01-21 15.44.55.png|Options menu.
Psycho Pinball (Prototype).2019-01-21 15.45.16.png|Table select.
Psycho Pinball (Prototype).2019-01-21 15.45.37.png|Trick or Treat table.
==Origin==
SMD Psycho Pinball Full Game - Code Masters PCB.jpg|PCB front.
==Acknowledgments==
Special thanks to Radar for this release!
Psychonauts (Dec 17, 2004 prototype)

A prototype of Psychonauts for the Xbox.
==Notes==
* Compiled over three months before the final US build (the first retail build).
* Preview build.
* Installs to the HDD upon start up.
* After installation, the game boots to a level select even though the title screen is present.
* XBE information:
** Internal Name: Li-Po Build 553 (Pro
** Maker ID and Product Number: MS-38
** Executable Name: default.xbe
** Executable checksum (MD5): 4fcc7a8a0812c2e9f0da5422159275a9
* Miscellaneous Notes:
** Game is emulatable: Yes (Xemu) (as of September 12, 2021).
** Game contains dongle protection: No.
==Screenshots==
Xbox - Psychonauts preview build (1).png
Xbox - Psychonauts preview build (2).png
Xbox - Psychonauts preview build (3).png
Xbox - Psychonauts preview build (4).png
Xbox - Psychonauts preview build (5).png
Xbox - Psychonauts preview build (6).png
Xbox - Psychonauts preview build (7).png
Xbox - Psychonauts preview build (8).png
Xbox - Psychonauts preview build (9).png
Xbox - Psychonauts preview build (10).png
Xbox - Psychonauts preview build (11).png
Xbox - Psychonauts preview build (12).png
Xbox - Psychonauts preview build (13).png
Xbox - Psychonauts preview build (14).png
Xbox - Psychonauts preview build (15).png
Xbox - Psychonauts preview build (16).png
Xbox - Psychonauts preview build (17).png
Xbox - Psychonauts preview build (18).png
Xbox - Psychonauts preview build (19).png
Xbox - Psychonauts preview build (20).png
Xbox - Psychonauts preview build (21).png
Xbox - Psychonauts preview build (22).png
Xbox - Psychonauts preview build (23).png
Xbox - Psychonauts preview build (24).png
Xbox - Psychonauts preview build (25).png
Xbox - Psychonauts preview build (26).png
Xbox - Psychonauts preview build (27).png
Xbox - Psychonauts preview build (28).png
Xbox - Psychonauts preview build (29).png
Xbox - Psychonauts preview build (30).png
==Origin==
Xbox - Psychonauts preview build.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: Xbox and Dreamcast (September 18, 2021)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Psychonauts (Feb 14, 2005 prototype)

A prototype of Psychonauts for the Microsoft Xbox.
==Notes==
* Build date taken from .xbe header.
* Taken from the original write-up on X-Cult's page on this prototype:
** You have infinite lives.
** Some of the fires in Basic Braining do not hurt you (but the animation plays).
** The smelling salts dialog can't be skipped.
** There's a figment in Mila's Dance party (final section) that is almost impossible to get without some crafty levitation jumps on rounded pipes. It's out of the reach of the fan's airflow.
** There's nothing to alert you when you've gathered all the safes, figments, or cobwebs in a level. However, there is for the baggage still.
** The dowsing rod is messed up graphically while in the underwater section.
** Ford's head is missing from the cutscene after you defeat the hulking lunkfish.
** The newsflash music loops over the entire news "broadcasts" in the Lungfishpoplis level.
** Brain jars will most of the time have the pictures are facing a wall, or where you can't see the pictures.
** Tiny difference in Waterloo, it seems that they changed the hard-to-find fairy figment at the last minute. In this build it's a Centaur instead of a Fairy.
** Some graphical glitches in Gloria's Theater where the mood light would change the scenery.
** When you get infinite ammo, the number that appears next to the Psi-Blast or Confusion icons is "01" instead of "âˆž". It always stays at "01". Also, once you reach rank 95, the bonus it lists after obtaining infinite ammo is still "infinite ammo at rank 95".
** The cart that helps you get around the map quickly has a glitchy animation that makes Raz float above the track and cart while it moves.
** The "Brain Tumbler Experiment" level's name is "Nightmare in the Brain Tumbler" in this version of the game.
** All movies in this game show in a tiny portion of the screen.
==Origin==
psychonauts_review_disks.jpg|Review discs.
Psyvariar: Complete Edition (Apr 15, 2003 prototype)

Review build prototype of Psyvariar: Complete Edition for the PlayStation 2 from 2003-04-15.
==Screenshots==
File:Psyvariar-Complete_Edition-2003-04-15-Game-01.PNG
File:Psyvariar-Complete_Edition-2003-04-15-Game-02.PNG
File:Psyvariar-Complete_Edition-2003-04-15-Game-03.PNG
File:Psyvariar-Complete_Edition-2003-04-15-Game-04.PNG
File:Psyvariar-Complete_Edition-2003-04-15-Game-05.PNG
File:Psyvariar-Complete_Edition-2003-04-15-Game-06.PNG
File:Psyvariar-Complete_Edition-2003-04-15-Game-07.PNG
File:Psyvariar-Complete_Edition-2003-04-15-Game-08.PNG
File:Psyvariar-Complete_Edition-2003-04-15-Game-09.PNG
File:Psyvariar-Complete_Edition-2003-04-15-Game-10.PNG
File:Psyvariar-Complete_Edition-2003-04-15-Game-11.PNG
File:Psyvariar-Complete_Edition-2003-04-15-Game-12.PNG
File:Psyvariar-Complete_Edition-2003-04-15-Game-13.PNG
File:Psyvariar-Complete_Edition-2003-04-15-Game-14.PNG
==See also==
Redump.org entry
Puddle (Nov 4, 2011 prototype)

A prototype of Puddle for the Xbox 360.
==Notes==
* Predates the final build a little over a month.
* Original filename: Puddle (Nov 04 2011).zip
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Puddle (Oct 8, 2011 prototype)

A prototype of Puddle for the Playstation 3.
==Notes==
* Original filename: Puddle (Oct 08, 2011 EP4115-NPEB00441_00-SCEEPUDDLEPKGHDD).pkg
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases! Thanks also to FrostWolf for preserving and making this build available on the Wiki!
Puggsy (v0.1 prototype)

An early prototype of Puggsy for the Sega Mega Drive.
==Notes==
*This ROM has been modified from the original due to a bug that caused it not to work. The checksum was not fixed to reflect the changes, however.
*The ROM was "released" by means of a YouTube video. The ROM appears as a sequence of images with black and white squares that represent a bit (white for set and black for clear).
*The ROM in this article was put together by Novedicus, Mr. Potatobadger, B0M, and TheStoneBanana as a binary file so that it can be downloaded.
==See also==
*The original release video.
*Binary file release thread
Puppeteer (Jun 25, 2013 prototype)

A prototype of Puppeteer for the Sony PlayStation 3.
==Screenshots==
File:Puppeteer-2013-06-25-Game-01.PNG
File:Puppeteer-2013-06-25-Game-02.PNG
File:Puppeteer-2013-06-25-Game-03.PNG
File:Puppeteer-2013-06-25-Game-04.PNG
File:Puppeteer-2013-06-25-Game-05.PNG
File:Puppeteer-2013-06-25-Game-06.PNG
File:Puppeteer-2013-06-25-Game-07.PNG
File:Puppeteer-2013-06-25-Game-08.PNG
File:Puppeteer-2013-06-25-Game-09.PNG
File:Puppeteer-2013-06-25-Game-10.PNG
==Origin==
Puppeteer-2013-06-25-Disc-Small.PNG|Disc front
==Acknowledgments==
Thanks to DRW for preserving and sharing this rare artifact of gaming history!
==See also==
Release on Archive.org.
Purble Place (Feb 17, 2006 prototype)

A late prototype of Purble Place for PC.
==Notes==
* The game may crash sometimes
* Pretty close to the final game, It seems to run well on Windows 7 and above. 
* Purble Pairs is finally included as well and the Purbles have a new look. 
==Videos==
<youtube heights="320" widths="224">2NbUrOMDwhI</youtube>
Purble Place (Oct 28, 2005 16:54:38 prototype)

A very early prototype of Purble Place for PC, bundled with Windows Vista builds from 2005.
==Notes==
* Game gives an appcrash everytime if you click on any place.
* This build can run only using Virtual Machine with Windows XP.
* PurblePlace.cab were compiled on Oct 4, but the PurblePlace.exe compiled 24 days after.
* This video below does not record the October build, but the August one.
==Videos==
<youtube heights="320" widths="224">5stQz2jLx9I</youtube>
Pure (Aug 7, 2008 prototype)

A prototype of Pure for the Xbox 360.
==Notes==
* Compiled one day before the final US and PAL builds.
* Most files have been altered slightly.
* XEX information:
** Header Maker ID: BV
** Header Product Code: 2009
** Header Title: Pure
** Header PE Name: ATVSS.pe
** Header Executable Name: /default.xex
** Header: Executable Checksum (MD5): 44016b609dfbef9f4b9a8a951f2579db
* Miscellaneous Notes:
** Game is emulatable in either Xenia or Xenia-Canary: Yes (as of December 25, 2022).
*** Issues: No issues.
==Screenshots==
Screenshot - Pure 2022-12-21 23-06-46.png
Screenshot - Pure 2022-12-21 23-06-51.png
Screenshot - Pure 2022-12-21 23-06-55.png
Screenshot - Pure 2022-12-21 23-06-59.png
Screenshot - Pure 2022-12-21 23-07-06.png
Screenshot - Pure 2022-12-21 23-07-13.png
Screenshot - Pure 2022-12-21 23-07-18.png
Screenshot - Pure 2022-12-21 23-07-19.png
Screenshot - Pure 2022-12-21 23-07-21.png
Screenshot - Pure 2022-12-21 23-07-23.png
Screenshot - Pure 2022-12-21 23-07-27.png
Screenshot - Pure 2022-12-21 23-07-39.png
Screenshot - Pure 2022-12-21 23-07-45.png
Screenshot - Pure 2022-12-21 23-07-49.png
Screenshot - Pure 2022-12-21 23-08-01.png
Screenshot - Pure 2022-12-21 23-08-05.png
Screenshot - Pure 2022-12-21 23-08-08.png
Screenshot - Pure 2022-12-21 23-08-23.png
Screenshot - Pure 2022-12-21 23-08-39.png
Screenshot - Pure 2022-12-21 23-08-49.png
==Origin==
X360 - Pure Review Disc.jpeg|Disc front.
==Files==
Archive Contents:
Download File:
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
 
* Project Deluge: Xbox 360 and Wii (December 25, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Pure (Jul 18, 2008 prototype)

A prototype of Pure for the Xbox 360.
==Notes==
* Demo build.
* Predates the final build by half a month.
* Original filename: Pure (USA) (En,Fr,De,Es,It,Nl) (Demo).iso
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Pure (Jul 8, 2008 prototype)

A prototype of Pure for the Xbox 360.
==Notes==
* Only Single Event game mode is selectable
* XEX information:
** Header Maker ID: BV
** Header Product Code: 2009
** Header Title: Pure
** Header PE Name: ATVSSF.pe
** Header Executable Name: /default.xex
** Header: Executable Checksum (MD5): 738cf9d077f3fd80a24b89c862eaa53f
* Miscellaneous Notes:
** Game is emulatable in either Xenia or Xenia-Canary: No (as of December 25, 2022).
*** Issues: Crashes when loading
==Screenshots==
Screenshot - Pure 2022-12-23 16-56-08.png
Screenshot - Pure 2022-12-23 16-56-35.png
Screenshot - Pure 2022-12-23 16-57-25.png
Screenshot - Pure 2022-12-23 16-59-39.png
Screenshot - Pure 2022-12-23 17-05-45.png
Screenshot - Pure 2022-12-23 17-06-51.png
Screenshot - Pure 2022-12-23 17-08-42.png
Screenshot - Pure 2022-12-23 17-18-47.png
Screenshot - Pure 2022-12-23 17-22-34.png
==Origin==
X360 - Pure 2008-07-11.jpeg|Disc front.
==Files==
Archive Contents:
Download File:
==Acknowledgments==
A huge thanks to Sazpaimon for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
 
* Project Deluge: Xbox 360 and Wii (December 25, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Puss N Boots: Pero's Great Adventure (Japanese prototype)

A late prototype of Puss N Boots: Pero's Great Adventure (also known as Nagagutsu wo Haita Neko: Sekai Isshuu 80 Nichi Daibouken in Japan) for the Famicom.
==Notes==
* Likely a release candidate; only has 9 byte differences compared to the retail ROM.
==See also==
* Original release thread at Lost Levels.