Sleep (status condition)

Sleep (Japanese: り Sleeping) is a non-volatile status condition that causes a to be unable to make a move. In the , it is often abbreviated as SLP.
==In the core series games==
===Effect===
Sleep prevents Pokémon from making a move for a random number of its turns (unless it is put to sleep by , in which case it always lasts 2 turns). The specifics vary between generations.
Sleeping Pokémon are vulnerable to , , and .
====Generation I====
Sleep lasts 1-7 turns (1-3 in the ); this counter is not reset upon switching out. A Pokémon cannot move on the turn it wakes up. In link battles, a Pokémon has a 1/4 chance to wake up in 1 turn and a 1/8 chance to wake up immediately or in 2-7 turns.
====Generation II====
Sleep now lasts 1-6 turns (1-3 in the ). Starting this generation, a Pokémon is now capable of attacking after waking up. 
A sleeping Pokémon can use and .
Roaming Pokémon do not flee while asleep.
In link battles, a Pokémon has a 1/4 chance to wake up in 1 turn or in 4 turns, and a 1/8 chance to wake up in each of the following turns: 0, 1, 2, 3, 5, or 6.
====Generation III====
Sleep now lasts 1-4 turns. Using or while asleep increments the sleep counter like normal, but due to an oversight, the updates to the sleep counter by these two moves are not saved upon switching out, effectively being reset.
Roaming Pokémon may now flee while asleep.
====Generation IV====
Snore and Sleep Talk increment and update the sleep counter like normal.
====Generation V====
Sleep now lasts 1-3 turns. A Pokémon's sleep counter is now reset to its original amount when switched out (even if self-induced by ). Starting this generation, the animations of most Pokémon close their eyes and move more slowly while sleeping.
====Generation VI onward====
A Pokémon's sleep counter no longer resets to its original amount when switched out.
====Generation VIII====
In only, the sleep status condition is replaced with drowsy, which may cause the afflicted Pokémon to be unable to move. Drowsy Pokémon also take increased damage from direct attacks.
==== Generation IX ====
When first released, Pokémon did not close their eyes when inflicted with the sleep status condition. This was later fixed in an update.
===Appearance===
====Core series games====
====Side series games====
====Spin-off series games====
====Icons====
 	 	 	 	 	 	 	 	 	 	
Icon from	Icon from and	Icon from	Icon from	Icon from	Icon from,	Icon from	Icon from	Icon from	Drowsy icon from	Icon from
===Causes===
====Moves====
{| border=1 width="100%" class="sortable roundy" style="text-align:center; background: #FFFFFF; border: 1px solid #; border-collapse:collapse;"	 	 	 	 	 	
Move	Type 	Category	Probability	Power 	Accuracy	Notes
 	100% 	— 	 	Targets all adjacent opponents. In Generation VII onwards, fails if the user is not 	 	
 	16.7%	80 	100% 	May also or (16.7% chance of each) 	 	
 	33.3%	— 	—% 	May also or (33.3% chance of each) 	 	
 	50% 	— 	—% 	Takes effect at end of the next turn after use. If the afflicted switches, the move does not take effect 	 	
 	100% 	— 	55% 	Will not affect Pokémon with 	 	
 	100% 	— 	 	 	 	
 	100% 	— 	75% 	 	 	
 	100% 	— 	 	If the user is asleep and uses the move via 	 	
 	10% 	75 	100% 	Hits all adjacent opponents. Causes to change Forme. Will not affect Pokémon with 	 	
 	100% 	— 	— 	Puts user to sleep, restoring HP to 100% and removing any other non-volatile status condition. Sleep will only last two turns 	 	
 	30% 	70 	100% 	May cause sleep only when used in (Generation III), tall grass (Generation IV onward), or when is in effect (Generation VI onward)	 	
 	100% 	— 	55% 	Will not affect Pokémon with 	 	
 	100% 	— 	75% 	types, as well as Pokémon that have or are holding Safety Goggles, are immune to Sleep Powder from Generation VI onward 	 	
 	100% 	— 	100% 	types, as well as Pokémon that have or are holding Safety Goggles, are immune to Spore from Generation VI onward 	 	
 	10% 	80 	100% 	Can only be used by the in Segin Squad's Starmobile 	 	
 	100% 	— 	— 	Takes effect at end of the next turn after use. If the afflicted switches, the move does not take effect 	 	
====Other causes====
A Pokémon has a 11% chance of falling asleep after making contact with a Pokémon with the Ability. A disobedient outsider Pokémon may take a nap (putting itself to sleep) instead of obeying a command.
===Curing===
A sleeping Pokémon will eventually wake up on its own, after the required number of turns has elapsed.
A sleeping Pokémon can be awoken by an Awakening or a Chesto Berry (Mint Berry in Generation II). In addition, like all other major status conditions, it can be cured by the items Full Heal, Rage Candy Bar, Lava Cookie, Old Gateau, Casteliacone, Lumiose Galette, Shalour Sable, Big Malasada, Full Restore, Heal Powder, Lum Berry (MiracleBerry in Generation II), and Sacred Ash. In Generation I core series games and , the Poké Flute can be used in battle to wake up a sleeping Pokémon (without being consumed). In the Generation III and core series games and , the Blue Flute can be used to wake up a sleeping Pokémon (without being consumed).
The move wakes up all sleeping Pokémon on the field when used, and in Generation III and IV, wakes up sleeping Pokémon on the field at the end of each turn or when they would use a move. The moves (unless the Pokémon has Soundproof as their Ability in Generation III and IV) and remove the sleep condition from all Pokémon in the user's party. If its target is sleeping, will wake it up in addition to becoming more powerful. If a Pokémon has the Ability or , it will wake up if it is ever asleep; the move changes the target's Ability to Insomnia. In Generation I only, using wakes up a sleeping opponent.
Pokémon with are cured of any status conditions when switched out. At the end of the turn, Pokémon with the Ability will be cured if is ing, Pokémon with have a 1/3 chance of being cured, Pokémon with have a 30% chance of curing their allies, and Pokémon with high Affection have a chance of being cured.
In Pokémon Colosseum and , the Call option (which replaces the usual Run option) can be used to awaken sleeping Pokémon.
===Prevention===
Pokémon with the , , or Abilities cannot be put to sleep. Pokémon with will be protected from status conditions in . Pokémon with and their allies cannot be put to sleep. Pokémon with the Ability will act like they are asleep, without actually being asleep, and the Ability prevents them from being put to sleep.
Pokémon with will be asleep half the usual amount of turns, possibly causing them to immediately wake up.
While or is present, grounded Pokémon cannot fall asleep (including self-inflicted sleep from ). Pokémon normally cannot fall asleep while a Pokémon is using the move .
===Advantages===
The moves and can only be used while asleep. Pokémon with and will have their or boosted respectively while they are asleep, but must use the aforementioned moves to completely reap their benefits; Pokémon with the Ability will have their boosted while asleep.
==In the spin-off games==
======
In the Pokémon Mystery Dungeon series, there are several different varieties on the sleeping condition. The standard, Asleep, functions similarly to how Sleep does in the main games. When a Pokémon is asleep, they cannot act for 3 to 6 turns. The sleeping Pokémon can use and , and is vulnerable to and .
 in Mystery Dungeon is turned into a move that causes a variety of Asleep on the user, named Napping. Napping is similar to Asleep, but when the user wakes, all their bad will be gone.
 in Mystery Dungeon is turned into a move that causes a variation of Asleep, named after itself, although it can override a Pokémon that's already Asleep or Napping. When a Pokémon is inflicted with Nightmare, they cannot act for 4 to 7 turns, and takes 8 HP of damage when they awaken.
Other sleep aliments include ing, which causes Asleep after 3 turns, and Sleepless, which prevent the previous four conditions from occurring for 11 to 12 turns. Like in the main games, Sleeping can be cured early using a Chesto Berry, which also inflicts the sleepless status.
======
Sleep (Asleep when inflicted in-game) is a negative status in the . A Pokémon affected by sleep is unable to move or use any moves for roughly five seconds. However, if the affected Pokémon is controlled by a player, inputting movement or button commands will make the effect wear off faster, with a minimum duration of about two seconds. Sleeping Pokémon rock back and forth slowly while light blue 'Z's periodically rise from its head.
No types are immune to sleep, but Pokémon with the Adept or Steady Special Traits cannot be paralyzed, and those with the Reflector Trait will cause the user of the sleep-inflicting move to fall asleep instead if hit by one.
 in the Rumble series causes a different positive status called Mend. It shares similar properties with Asleep, but a Pokémon under this status gradually restores HP while it remains asleep. Additionally, a green healing aura surrounds the Pokémon. Though Pokémon can usually have one positive status and one negative status at the same time, Pokémon under the effects of Mend cannot be inflicted with Asleep.
===Pokémon Conquest===
In Pokémon Conquest, Sleep prevents a Pokémon from taking any action during their turn, but their Warrior may still use their Warrior Skill or item. Sleep can be cured through certain Warrior Skills, items, or by ending a Pokémon's turn in a hot spring or a water bucket. There is also a chance for sleeping Pokémon to wake up when they are attacked or at the start of their turn.
Sleep can be inflicted by abilities and attacks, but compared to other status conditions, attacks and abilities that inflict sleep are rare: there is only one attack to inflict Sleep, 's , and only three abilities to inflict sleep, one of which is exclusive to . Sleep can be inflicted on the player's team by Yoshimoto's exclusive Warrior Skill Grace, which fully heals the player's army then puts them to sleep.
===Pokémon Shuffle===
In Pokémon Shuffle, a sleeping Pokémon cannot use any disruptions, its disruption countdown is paused, and takes 20% more damage.
Sleep can be inflicted by Pokémon with the or s. The Skill also boosts damage against sleeping foes.
, , , , , , , and -type Pokémon are immune to sleep.
Status condition effectiveness	Status condition effectiveness	Status condition effectiveness	Status condition effectiveness	Status condition effectiveness	Status condition effectiveness	Status condition effectiveness	Status condition effectiveness	Status condition effectiveness	Status condition effectiveness	Status condition effectiveness	Status condition effectiveness	Status condition effectiveness	Status condition effectiveness	Status condition effectiveness	Status condition effectiveness	Status condition effectiveness	Status condition effectiveness	Status condition effectiveness
Condition 	Defender's type 	Defender's type 	Defender's type 	Defender's type 	Defender's type 	Defender's type 	Defender's type 	Defender's type 	Defender's type 	Defender's type 	Defender's type 	Defender's type 	Defender's type 	Defender's type 	Defender's type 	Defender's type 	Defender's type 	Defender's type
Condition 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
==In animation==
===Pokémon the Series===
Sleeping is a status condition that has been present since the early seasons of . When used in battle, it often forces the afflicted Pokémon to be recalled, and in certain Pokémon League Conferences, the sleeping Pokémon can be designated as unable to battle. Uses of sleep in major episodes and movies include:
========
Sleeping was first seen in in Pokémon - I Choose You! by a 's in the Pokémon League. Gengar's put the opponent's to sleep, forcing the Nidorino's Trainer to recall it and send out in its place.
In Challenge of the Samurai, after having just evolved from Metapod, Ash's Butterfree used his new move to put a swarm of angry to sleep.
In Hypno's Naptime, the abuse of 's had been causing the Pokémon of HopHopHop Town to fall asleep without warning. It put the town's children, as well as , under a trance, in which they would run away to a pond and start acting like Pokémon.
In The Ninja Poké-Showdown, during 's Gym against Koga, Koga's Venomoth put Ash's Pidgeotto to sleep with Sleep Powder after paralyzing it with , forcing Ash to recall the Bird Pokémon and send out in its place.
A that has followed Ash and almost always uses whenever it appears. Whenever it discovers that its "audience" slept through its song, the Balloon Pokémon would doodle on the sleeping Pokémon and people before leaving in a huff. However, its songs have still helped out Ash and the people he has met from time to time. In its debut episode, its song helped the cranky people of Neon Town finally fall asleep, after which, they woke up much more agreeable and friendly. In the following episode, Jigglypuff's song was able to put the angry ancient Pokémon that slept there back to sleep.
In The Ancient Puzzle of Pokémopolis, a put a giant battling and a giant battling to sleep with Sing. However, this also puts Ash, his friends, and their Pokémon to sleep, as well.
In Friend and Foe Alike, during the fifth round of the Indigo Plateau Conference, Ritchie's , Happy, put Ash's Squirtle to sleep with Sleep Powder, causing Squirtle to be declared .
In Snack Attack, Ash, his friends, and a wild were all put to sleep by Jigglypuff's Singing, but not before Ash had weaken Snorlax with so that he could catch it.
In Tracey Gets Bugged, Tracey's Venonat used Sleep Powder to put a wild to sleep so it could be and taken to a Pokémon Center.
In A Way Off Day Off, James's Victreebel used Sleep Powder to make sure that everyone at the campsite aside from Ash's Charizard and Tracey's Scyther was asleep.
In Misty Meets Her Match, during Ash's Trovita Gym battle against Rudy, Ash's Bulbasaur put Rudy's to sleep with Sleep Powder, winning the second round in the process.
In Charizard Chills, Tad's put Ash's Pikachu to sleep with Hypnosis, allowing it to defeat him with .
In A Tent Situation, Ash's Muk was put to sleep by a cloud of Sleep Powder from James's Victreebel.
========
In Ignorance is Blissey, it was revealed in a flashback that many of Nurse Joy's Chansey put various Pokémon (plus Jessie) to sleep with Sing at the Pokémon Nurse School.
In Two Hits and a Miss, Ash's Bulbasaur used Sleep Powder to put a 's rampaging to sleep.
In Ariados, Amigos, 's put itself to sleep with during a battle with Jessie's Arbok.
In As Cold as Pryce, Pryce had his use Rest to put itself to sleep.
========
In Jirachi: Wish Maker, Butler had his use Hypnosis to put an to sleep.
In Jump for Joy!, multiple wild put Nurse Joy to sleep with Sleep Powder so that could bring her to treat a sick . The remnants of the Sleep Powder that were left in Nurse Joy's office later caused Ash, his friends, and Pikachu to fall asleep. The dub incorrectly refers to the attack as Stun Spore.
In Going, Going, Yawn, during Ash's Gym battle with Flannery, Flannery's , Meg, put Ash's Corphish to sleep with , forcing Ash to recall it and send Pikachu out in its place. It was later sent back out as Ash's last Pokémon and woke up after taking multiple attacks from Flannery's final Pokémon, .
In Going for a Spinda, Claire's put to sleep with Hypnosis.
In The Garden of Eatin', a wild used Yawn to put various people and Pokémon to sleep, including Ash and his friends, while using Rest to heal itself. This move was finally countered when Marcel used a against Snorlax. With its Ability protecting it from sleep, Vigoroth was able to defeat Snorlax, allowing Marcel to catch it.
In Pacifidlog Jam, Erica's used on May's Skitty to put it to sleep.
In Rough, Tough Jigglypuff, a wild Jigglypuff put Ash, his friends, Team Rocket, Mitch Mitchum, and several Pokémon, including Ash's Pikachu, to sleep with Sing.
In Wheel of Frontier, Ash's Snorlax used Rest to go to sleep and restore its stamina while being by an from Greta's .
In Harley Rides Again, during the Appeals Round of the , 's went to sleep after using Rest via . She was able to wake Munchlax up by throwing it a Pokéblock. Later in the same episode, Harley's also used Rest to put itself to sleep.
In Channeling the Battle Zone!, Solidad had her use Yawn to put May's Combusken to sleep during their match in the Kanto Grand Festival.
In Pace - The Final Frontier!, 's went to sleep twice by using Rest in order to recover from the damage and that it sustained while battling with Ash's Pikachu.
========
In Gettin' Twiggy With It!, a wild Oddish used Sleep Powder on Ash and Pikachu, putting them to sleep.
A wild , which appeared in Mass Hip-Po-Sis! and Sleight of Sand!, used Yawn several times, putting several characters, including Ash and Jessie, to sleep a couple of times.
In The Rise of Darkrai, used to warn the people of Alamos Town about the coming attack of and . Unfortunately, the that it caused led Baron Alberto to see Darkrai as a threat.
In Tanks for the Memories!, 's put Team Rocket to sleep with .
In Lost Leader Strategy!, Reggie's put Ash's Turtwig to sleep using Secret Power.
In Playing the Leveling Field!, Fantina's , later , used Hypnosis to put Ash's Buizel, , and Pikachu asleep during Ash's unofficial battle with her. Pikachu and Buizel got affected by Drifblim's Hypnosis again during Ash's Gym battle with Fantina in Shield with a Twist!.
In Battling The Generation Gap!, Lila's put 's to sleep using Sing during the Battle Stage of the .
In The Lonely Snover!, a wild put Ash, Dawn, Brock, and their Pokémon to sleep with .
In League Unleashed!, Nando's used to put Ash's Heracross to sleep during their match in the Lily of the Valley Conference. However, Heracross was able to counter it with .
In Zoroark: Master of Illusions, 's used Sleep Powder to put to sleep.
In The Semi-Final Frontier!, 's used a combination of Dark Void and against Ash's Heracross, quickly knocking him out. Darkrai also put to sleep, but it managed to wake up after getting hit with Dream Eater, allowing it to knock out Darkrai with .
========
In Explorers of the Hero's Ruin! a used Hypnosis to put Ash's Pikachu to sleep.
In Cilan and the Case of the Purrloin Witness!, Mr. Shaw's put Mrs. Ripple's to sleep with Sleep Powder as part of his plan to sneak into Mrs. Ripple's room and have a second look at the "Eye of Liepard".
In The Island of Illusions!, a wild put 's to sleep with .
In BWS01, 's put a wild to sleep with Grass Whistle so that Brock could heal its painful wound.
========
In Battling on Thin Ice!, Viola's was revealed to know Sleep Powder and was hit by this move, resulting in its defeat. Vivillon also used Sleep Powder on Pikachu, but he was able to stay awake by using an on himself.
In Foggy Pokémon Orienteering!, Pikachu, , and were put to sleep by a wild 's Spore.
In So You're Having a Bad Day!, Bonnie was put to sleep with Spore by a group of wild Foongus. She was awakened by the Chesto Berry brought to her by .
In Volcanion and the Mechanical Marvel, Alva's Gengar put Raleigh to sleep with Hypnosis.
In Battling with a Clean Slate!, Alvin's Vivillon used Sleep Powder to put Clemont's Magnemite to sleep, allowing it to defeat the Magnet Pokémon with a powerful .
========
In Lulled to La-La Land!, a wild used Sleep Powder on two occasions to make Ash and his friends fall asleep in order to absorb their energy (excluding Lillie due to the Max Repel she placed on herself). Later, after Morelull evolved into a , it used Sleep Powder again to make Ash and his friends fall asleep but gave them energy in return for Ash and his friends willingly giving their energy to it.
In Alola, Kanto! Jigglypuff used Sing to make everyone fall asleep.
In Let Sleeping Pokémon Lie!, Samson Oak's used Sing on Jigglypuff, causing the latter to fall asleep.
========
In A Little Rocket R & R!, Goh had his Oddish use Sleep Powder on a after it resisted his first capture attempt. Goh was able to successfully capture the Magikarp afterwards.
In A Midsummer Night's Light!, a used Dark Void to put Matori, a group of s, their Pokémon, and the Team Rocket trio to sleep with Dark Void.
In All Out, All of the Time!, James had the he pulled from the Rocket Prize Master put Ash's Pikachu and a pair of wild asleep with Sleep Powder. Goh's Grookey was also hit by the Sleep Powder, but was unaffected by it due to being a type.
In Bewitch, Battle, and Bewilder!, during Ash and 's battle in the Masters Eight Tournament semifinals, Ash's Dragonite was put to sleep when Cynthia's used Hypnosis on it, allowing the Forbidden Pokémon to defeat it with multiple uses of Dream Eater.
In Heroes Unite!, Chloe's Eevee used to mimic a wild 's Yawn, putting a flock of to sleep.
====Gallery====
Sleep AG.png|Sleep in 
Sleep DP.png|Sleep in 
Sleep BW.png|Sleep in 
Sleep XY.png|Sleep in 
===POKÉTOON===
In PT14, a was put to sleep.
==In the manga==
===Ash & Pikachu===
In An Awesome Showdown!!, Ash's Snorlax put itself to sleep with in order to heal itself during 's battle with Greta.
===The Electric Tale of Pikachu===
In Play Misty for Me, 's newly evolved put Misty's Gyarados to sleep with .
In The Indigo Finals, Ritchie's put Ash's Squirtle to sleep with Sleep Powder just as it got knocked out by Squirtle's , resulting in a double knockout.
In Attack of the Demon Stomach, Ash had put a wild to sleep with , allowing him to it.
In You Bet Your Wife, Ash's Bulbasaur put Rudy's to sleep with Sleep Powder.
===Phantom Thief Pokémon 7===
In Breaking Into The Enemy's Lair!, Hiori had his put several s to sleep with Sleep Powder in order to sneak into Team Galactic's hideout.
In Stopping Darkrai!!, a Darkrai put multiple people and Pokémon to sleep with , until it itself was put to sleep by Hiori's 's ked Dark Void.
===Pocket Monsters Platinum: Aim to Be Battle King!!===
In Walkthrough! Battle Tower!!, Yū's was put to sleep by a using while he was challenging the . However, Rotom was able to immediately wake up thanks to its held Chesto Berry.
===Pokémon Adventures===
========
In Wanted: Pikachu!, used Saur's Sleep Powder in order to put a wild Pikachu to sleep, making it an easy catch for him.
========
In Ponyta Tale, Red had Saur use to stop a mailman's , who had become overly excited by Pallet Town's fresh air.
In Valiant Venomoth!, Sabrina tried to put Lorelei's Cloyster to sleep with her 's Sleep Powder attack. However, the attack was blown back by a from the , causing 's , Nido, to fall asleep instead.
In Bang the Drum, Slowbro, Sabrina's and Venomoth were put to sleep by a from Lorelei's .
========
In Forretress of Solitude, Red's Snor put himself to sleep with Rest while battling the Pokémon Association's .
In Slugging It Out with Slugma, 's , Parasee, put a group of wild to sleep with , allowing her to easily catch them.
In Indubitably Ditto, Crystal's Parasect, Parasee, used Spore to put a group of Team Rocket members chasing to sleep.
In Oh, It's Ho-Oh!, Evan's put 's to sleep with , after which he had Haunter use on the sleeping Classy Cat Pokémon.
In Slick Slowking, 's , Polibo, used Hypnosis to put Sham and Carl's Pokémon to sleep. However, they were able to counter this by having their and use and , respectively.
========
In Talk About Timing, Treecko, 's put to sleep with .
In Very Vexing Volbeat, Tabitha used his 's to put one of 's to sleep.
========
In Surprised by Sneasel, Silver's Gyarados put himself to sleep with Rest in order to heal himself while battling against Sird's . However, Banette used to steal the effects of the move and prevent Gyarados from healing himself.
========
In Swanky Showdown with Swalot, Lucy's Seviper was put to sleep by a 's Yawn during an exhibition battle at the opening ceremony. Seviper was, however, quickly woken up thanks to its Ability.
In Moving Past Milotic, 's borrowed was put to sleep by a using during his Battle Pike challenge. Despite this, Starmie was able to use its held Lum Berry to wake up immediately and then counterattack.
========
In Dramatic Drapion & Crafty Kricketune II, a 's put 's , Tru, to sleep with Sing.
In To and Fro with Froslass, Platinum's Rapidash put himself to sleep with Rest while battling against Candice's Froslass. This, however, worked against Platinum when Candice had Froslass use , which was powered up due to it waking up Rapidash.
========
In The Final Dimensional Duel VII, Cheryl had her Sing to put Mars's to sleep during her battle against the Team Galactic .
In The Final Dimensional Duel VIII, put Palmer's to sleep with Hypnosis. Palmer countered by having Cresselia use , causing Cresselia to wake up and Darkrai to fall asleep instead. Later during the same chapter, Charon had Darkrai use Dark Void to put his opponents' Legendary Pokémon to sleep. This was soon countered by using on the sleeping Pokémon, changing their Abilities to and thus causing them to immediately wake up.
========
In Malamar Traps, Xerosic's used Hypnosis to put 's group and their Pokémon to sleep. However, X and Croaky were able to avoid the initial Hypnosis by covering their ears. Croaky was later put to sleep by another Hypnosis attack from Malamar, needing to be cured by an Awakening from .
===Pokémon Diamond and Pearl Adventure!===
In The Mystery Boy, Jun!!, Hareta's Piplup was put to sleep when Mars's Purugly used Hypnosis on it. was able to heal it right afterwards with an Awakening.
In Challenge! The Fortress Of Steel!!, Hareta's was put to sleep by Byron's 's Hypnosis.
In Clash! Hareta vs. Koya, Hareta and his were put to sleep by Hypnosis from a 's .
In The Birth of the Greatest Tag Team?!, Hareta's Minun put Charon's to sleep with Sing.
===Pokémon Zensho===
In Cinnabar Island, used his 's Sing to put to sleep, allowing Blaine to catch it.
==In the TCG==
In the , Sleep, called Asleep, is one of the five s along with Poisoned, Burned, Confused, and Paralyzed. Asleep is indicated by turning the Pokémon counterclockwise. If a Pokémon is Asleep, it cannot or retreat. Between turns, during the Pokémon Checkup step, if a player's Pokémon is Asleep, the player must flip a : if heads, the Asleep Pokémon "wakes up" in that it recovered from the Special Condition. However, if the coin lands on tails, the Pokémon is still Asleep.
Asleep is resolved after Poisoned and Burned, which happen in that exact order. Paralyzed occurs after Asleep. (Confused does not do anything during Pokémon Checkup.)
Unlike the Pokémon games, a Pokémon can be afflicted with Poisoned and Burned while already Asleep; however, Confused and Paralyzed will override Asleep because they are also indicated by turning the card a specific way. Aside from a successful "sleep flip", Asleep can be cured if a Pokémon moves to the Bench, evolves or devolves, or if an effect specifically causes a Pokémon to recover from Asleep.
Asleep's properties can be modified by certain effects. Most commonly, a modified Asleep requires the player to flip two coins during Pokémon Checkup. If either coin has a "Tails" result, the Pokémon will stay Asleep. This can be caused by the of the Pokémon that is Asleep, such as by Snorlax's Stir and Snooze, or inflicted on an opponent by attacks such as Altaria's Soothing Lullaby. The Slumbering Forest causes all Asleep to work in this manner.
 and are strongly associated with Asleep, and each has multiple cards that work with the Asleep mechanic.
==Trivia==
* In the Stadium games, Pokémon make either a snoring or sighing sound when put to sleep; "cuter" Pokémon generally use the latter.
* Prior to Generation III, sleep could not be inflicted as a side-effect of a move that inflicts damage, the only status condition that could not be.
* Prior to Generation IV, sleep was the only non-volatile status condition a Pokémon could inflict on itself (through or disobedience). From Generation IV onward, a Pokémon can burn or poison itself by holding a Flame Orb or Toxic Orb, respectively.
* Not counting fainted, sleep is the only status condition not technically associated with a certain type. Even so, Grass and Normal are the two most common types it is affiliated with.
==In other languages==
==Related articles==
Category:Terminology
Category:Game mechanics
de:Schlaf
es:Dormido
fr:Statut#Sommeil
it:Sonno
ja:ねむり
zh:睡眠（状态）