Void monolith

The void monolith is a structure that is the center point of the Anomaly DLC. It is used to enable in encounters with most entities.
== Acquisition ==
The monolith appears on all new colony maps by default. If you have selected the "Ambient Horror" mode of the storyteller settings, the monolith will not be available.
If you choose the Anomaly starting scenario, the monolith will spawn right next to your crash landing spot, instead of its usual and distanced spot, allows you form a base around it easier.
If the monolith is enabled in storyteller settings, but there are no monolith on your maps for any reason (like move to a new map or add the DLC in the middle of another playthrough), you will receive a "Strange Signal" quest, which will spawn a monolith on your map when you accept it. The monolith's spawn point is random, and it may destroy existing structures when it arrives.
== Summary ==
The monolith is the first entity that the player will encounter. Initially dormant, the monolith goes through these stages of development:
Anomaly stage	Monolith 	Size	Level 	Effect 	Advancement
Inactive 	Fallen monolith 	3×3 	 	Encounter minimum amount of Anomaly incidents, includes shambler assault, psychic ritual siege, and creepjoiner arrival 	Investigate the monolith with a colonist, and choose to "Keep focusing" when you receive the warning dialog
Stirring 	Void monolith 	5×3 	Level 1: Intermittent psychic humming	Encounter a mix of basic and easier advanced entities. You will immediately experience a gray pall event, followed shortly by a sightstealer attack and a harbinger tree sprout	Encounter 7 basic entities (out of 8), and have a colonist attune to the monolith again when you are ready
Waking 	Void monolith 	5×5 	Level 2: Pulsing with psychic energy 	All entity encounters possible, including the more-dangerous advanced entities 	Encounter 12 advanced entities (out of 17), and have a colonist attune to the monolith again when you are ready
VoidAwakened 	Void monolith 	5×5 	Level 3: Awakening 	The monolith is awakening for the end of the quest 	Active total 5 void structures and wait until the monolith awaken
Gleaming 	Void monolith 	5×5 	Level 4: Awakened 	The monolith is awakened and opens a portal to the metal hell, leading to the end of the quest 	Enter the metal hell and interact the void node, reaching the chosen ending
Embraced 	Void monolith 	5×5 	Level 4: Awakened 	The monolith is awakened as the pawn has embraced the void, dangerous Anomaly events will continue to occur 	—
Disrupted 	Collapsed monolith	3×3 	 	Random Anomaly events return to the same level as before it was awoken 	—
These stages are saved in the world; losing the monolith and getting the "Strange Signal" quest spawns a monolith of the same level.
The monolith must be attuned or investigated after each step to advance, allowing you to decide when to progress. If you chose the Anomaly starting scenario, the monolith will automatically move to Level 1 on its own a few days after you begin the game.
The monolith can be studied every two days as a source of either basic or advanced Anomaly tech tree research points.
The monolith provides total cover (like a wall), and it is invulnerable to all damage and fire. Raiders will ignore the monolith. When the monolith expands in size, it will uninstall, deconstruct or destroy any structures in the way.
Depending on which path you select during the Anomaly ending quest, the monolith will either be permanently closed or permanently locked at level 4. In either case, it can still be studied indefinitely for advanced research points.
== Analysis ==
The monolith is your only permanent source of Anomaly research points. However once the monolith study has been completed, you can research captured entities instead to avoid having to travel to the monolith. Studying the monolith or entities is done through the "Dark Study" job on the Work tab.
You may want to build your base near the monolith to reduce the travelling time to it.
== Version history == 
* Anomaly DLC Release - Added.
* 1.5.4081 — Ambient Horror mode, and monoliths spawned via the dev commands now work correctly
Category:Entities