nyuuzyou/wikis huggingface dataset:
Final Blow (Jan 16, 1990 prototype)

A prototype of Final Blow for the Sega Mega Drive.
== Notes ==
* Possible localized version of Final Blow before it was rebranded as James 'Buster' Douglas Knockout Boxing.
== Screenshots ==
File:FINLBLOW000.png
File:FINLBLOW001.png
File:FINLBLOW002.png
File:FINLBLOW003.png
File:FINLBLOW004.png
File:FINLBLOW005.png
== Videos ==
<youtube width="320" height="240">qw4cxEEen1c</youtube>
== Header ==
00000100 53 45 47 41 20 4d 45 47 41 20 44 52 49 56 45 20 SEGA MEGA DRIVE 
00000110 28 43 29 54 2d 31 31 20 31 39 39 30 2e 4a 41 4e (C)T-11 1990.JAN
00000120 cc a7 b2 c5 d9 cc de db b0 20 20 20 20 20 20 20 ﾌｧｲﾅﾙﾌﾞﾛｰ 
00000130 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000140 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000150 46 41 49 4e 41 4c 20 42 4c 4f 57 20 20 20 20 20 FAINAL BLOW 
00000160 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000170 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000180 47 4d 20 54 2d 31 31 30 33 33 20 2d 30 30 fc 23 GM T-11033 -00.#
00000190 4a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 J 
000001a0 00 00 00 00 00 07 ff ff 00 ff 00 00 00 ff ff ff ................
000001b0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001c0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001d0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001e0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001f0 4a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 J 
== Files ==
Final Exam (Jun 29, 2013 prototype)

A prototype of Final Exam for the Xbox 360.
==Notes==
* Predates the final build by 16 days.
* Original filename: Final Exam (Jun 29 2013).zip
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Final Fantasy Chronicles: Chrono Trigger (May 19, 2001 prototype)

A late prototype of Final Fantasy Chronicles: Chrono Trigger for the Sony PlayStation.
==Origin==
ChronoTrigger_May19_Front.png|Disc front
ChronoTrigger_May19_Back.png|Disc back
==See also==
* Original release tweet. (Archive)
* Redump.org entry
Final Fantasy Chronicles: Final Fantasy IV (May 19, 2001 prerelease)

A prerelease of Final Fantasy Chronicles: Final Fantasy IV for the Sony PlayStation.
Binary matches the US (v1.0) release.
==Origin==
FinalFantasyIV_May19_Front.png|Disc front
FinalFantasyIV_May19_Back.png|Disc back
==See also==
* Original release tweet. (Archive)
* Redump.org entry
Final Fantasy Crystal Chronicles: My Life as a King (Prototype)

A prototype of Final Fantasy Crystal Chronicles: My Life as a King for the Wii.
==Notes==
* Some kind of WAD installation disc for the game. Not sure if the game is actually present on the disc.
* Disc information:
** Header Product Code: RABAZZ
** Header Version Number: 0
** Header Title: Sample Game Name
** Executable Name: /main.dol
** Latest date in DOL: 1/30/2008 1:40:00 AM
** Latest date in DOL (final build): TBD
** Apploader date: 2/29/2008
** Apploader date (final build): TBD
** Errors (Data Blocks): 0
** Errors (Unused Blocks): 0
* Miscellaneous Notes:
** Game is emulatable in Dolphin: Yes (as of December 25, 2022).
*** Issues: None.
** Debug enabled: No
==Screenshots==
RABAZZ_2022-12-25_13-37-13.png
==Origin==
FFCC MLK PR 44.JPG|Disc front.
==Files==
Archive Contents:
Download File:
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
 
* Project Deluge: Xbox 360 and Wii (December 25, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Final Fantasy Crystal Chronicles: The Crystal Bearers (Oct 5, 2009 prototype)

A prototype of Final Fantasy Crystal Chronicles: The Crystal Bearers for the Wii.
==Notes==
* English localization prototype.
* Late prototype.
* Text and grammar differences.
* Other differences are unknown.
* Disc information:
** Header Product Code: RFCEGD
** Header Version Number: 0
** Header Title: FFCC THE CRYSTAL BEARERS
** Executable Name: /main.dol
** Latest date in DOL: 8/19/2009 11:11:00 AM
** Latest date in DOL (final build): 8/19/2009 11:11
** Apploader date: 6/22/2009
** Apploader date (final build): 6/22/2009 0:00
** Errors (Data Blocks): 0
** Errors (Unused Blocks): 0
* Miscellaneous Notes:
** Game is emulatable in Dolphin: Yes (as of December 25, 2022).
*** Issues: None.
** Debug enabled: No
==Screenshots==
RFCEGD_2022-12-25_13-37-56.png
RFCEGD_2022-12-25_13-38-01.png
RFCEGD_2022-12-25_13-38-16.png
RFCEGD_2022-12-25_13-38-22.png
RFCEGD_2022-12-25_13-38-24.png
RFCEGD_2022-12-25_13-38-35.png
RFCEGD_2022-12-25_13-38-44.png
RFCEGD_2022-12-25_13-38-52.png
RFCEGD_
==Origin==
FFCC 300 10-05-2009.JPG|Disc front.
==Files==
Archive Contents:
Download File:
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
 
* Project Deluge: Xbox 360 and Wii (December 25, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Final Fantasy II (US Prototype)

==Notes==
* Unreleased US localization, it is sometimes referred to as Final Fantasy II: Dark Shadow Over Palakia, though this subtitle never appears in the game itself.
* The game can be played from start to finish, with quite a few NoA mandated changes already in place. 
** It doesn't appear as if the game was ready for release however, as the translation is in a very rough state. For example, references to death are casually left in the script, which would have meant the game would be rejected if it was sent to NoA for approval. There is also evidence of further changes that weren't implemented in this version of the game.
* It's cancellation is thought to be due to Squaresoft opting to translate Final Fantasy IV instead of continuing on with a game for the outdated NES.
==Screenshots==
File:Final Fantasy II.2022-04-29 23.26.18.png
File:Final Fantasy II.2022-04-29 23.28.11.png
File:Final Fantasy II.2022-04-29 23.28.46.png
File:Final Fantasy II.2022-04-29 23.40.15.png
File:Final Fantasy II.2022-04-29 23.46.03.png
File:Final Fantasy II.2022-04-29 23.46.15.png
File:Final Fantasy II Josef's Village.png
File:Final Fantasy II Silver.png
==See also==
No-intro entry.
Release page.
Final Fantasy X-2 (Aug 20, 2003 prototype)

A prototype of Final Fantasy X-2 for the PlayStation 2.
==Notes==
* Will start with a debugging menu enabled
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
ffx2preview_debug.png
==Origin==
PS2 - Final Fantasy X-2 Preview.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Nex for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Final Fantasy XIII (Aug 12, 2010 prototype)

A prototype of Final Fantasy XIII for the Xbox 360.
==Notes==
* Postdates the final build by almost a year.
* Rebuild.
* Original filename: Final Fantasy XIII (Aug 11, 2010) [Rebuilt].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Final Fantasy XIII (Jun 18, 2010 prototype)

A prototype of Final Fantasy XIII for the Playstation 3.
==Notes==
* The serial is MRTC00003?
* The build date was based on the date the files were modified.
* The build is not complete. It contains files that allow the user to acess the debug content, probably in some retail version.
* Original filename: FF13.7z / FF13.7z.~1~
To Do: In which versions do these files work?
Final Fantasy XI (Oct 22, 2005 prototype)

A prototype of Final Fantasy XI for the Xbox 360.
==Notes==
* Public beta.
* Predates the final build by around 5 months.
* Original filename: Final Fantasy XI - Online (Japan) (Beta).iso
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Final Fantasy XI (Oct 27, 2005 prototype)

A prototype of Final Fantasy XI for the Xbox 360.
==Notes==
* Public beta.
* Predates the final build by around 5 months.
* Original filename: Final Fantasy XI - Online (Europe) (Beta).iso
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Final Fantasy X (Oct 26, 2001 prototype)

A prototype of Final Fantasy X for the PlayStation 2.
==Notes==
* Late localization prototype
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
ffxpreviewable80_title.png
==Origin==
PS2 - Final Fantasy X Previewable (Completion 80%).jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to GopherGirl, Nex for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Final Fight: Streetwise (Jan 3, 2006 prototype)

A prototype of Final Fight: Streetwise for the PlayStation 2.
==Notes==
* Compiled on the same day as the final, but the executable is different.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
PS2 - Final Fight Streetwise 2006-01-03 review (1).png
PS2 - Final Fight Streetwise 2006-01-03 review (2).png
PS2 - Final Fight Streetwise 2006-01-03 review (3).png
PS2 - Final Fight Streetwise 2006-01-03 review (4).png
PS2 - Final Fight Streetwise 2006-01-03 review (5).png
==Origin==
PS2 - Final Fight Streetwise 2006-01-03 review.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Final Fight: Streetwise (Oct 17, 2005 prototype)

A prototype of Final Fight: Streetwise for the PlayStation 2.
==Notes==
* Built a few months before the final US build.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
Finalfightstreetwiseprsample_title.png
==Origin==
PS2 - Final Fight Streetwise Preview PR Sample 2005-10-17.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Nex for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Finger TestBed (Apr 30, 2011 prototype)

A prototype of Finger TestBed for the Xbox 360.
==Notes==
* Unknown what this could be.
* Original filename: FingerTestbed (Apr 29, 2011).rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Finny the Fish & the Seven Waters (Sep 15, 2004 prototype)

A prototype of Finny the Fish & the Seven Waters for the PlayStation 2.
==Notes==
* Compiled on the same day as the final, but the executable is different.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
PS2 - Finny the Fish and the Seven Seas (1).png
PS2 - Finny the Fish and the Seven Seas (2).png
PS2 - Finny the Fish and the Seven Seas (3).png
PS2 - Finny the Fish and the Seven Seas (4).png
PS2 - Finny the Fish and the Seven Seas (5).png
PS2 - Finny the Fish and the Seven Seas (6).png
PS2 - Finny the Fish and the Seven Seas (7).png
PS2 - Finny the Fish and the Seven Seas (8).png
==Origin==
PS2 - Finny the Fish and the Seven Seas.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
FireBlade (Apr 29, 2002 prototype)

A prototype of FireBlade for the PlayStation 2.
==Notes==
* Compiled 10 days before the final US build.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
PS2 - Fireblade Review (1).png
PS2 - Fireblade Review (2).png
PS2 - Fireblade Review (3).png
PS2 - Fireblade Review (4).png
PS2 - Fireblade Review (5).png
PS2 - Fireblade Review (6).png
PS2 - Fireblade Review (7).png
PS2 - Fireblade Review (8).png
PS2 - Fireblade Review (9).png
PS2 - Fireblade Review (10).png
==Origin==
PS2 - Fireblade Review.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Fire Emblem: Rekka no Ken (Feb 19, 2003 prototype)

Prototype "0219" of the 7th Fire Emblem game - Rekka no Ken. Comes in the form of the original .srl file.
== Screenshots ==
GBA_0002_Fire_Emblem_-_Rekka_no_Ken_0.png|Strange menu selected from the debug menu.
GBA_0002_Fire_Emblem_-_Rekka_no_Ken_1.png|Debug info from ROM.
GBA_0002_Fire_Emblem_-_Rekka_no_Ken_2.png|Test level.
GBA_0002_Fire_Emblem_-_Rekka_no_Ken_3.png|Messed up cut scene at the beginning of the test level.
GBA_0002_Fire_Emblem_-_Rekka_no_Ken_4.png|Debug menu.
== Files ==
== Acknowledgments ==
Thanks to Erika, Keitaro and Tanks for helping with this release.
Fire Emblem: Rekka no Ken (Feb 6, 2003 prototype)

Prototype "0206" of the 7th Fire Emblem game - Rekka no Ken. Comes in the form of the original .srl file.
== Screenshots ==
GBA_0001_Fire_Emblem_-_Rekka_no_Ken_0.png|Debug menu.
GBA_0001_Fire_Emblem_-_Rekka_no_Ken_1.png|Strange menu off of the debug menu.
GBA_0001_Fire_Emblem_-_Rekka_no_Ken_2.png|First mission.
GBA_0001_Fire_Emblem_-_Rekka_no_Ken_3.png|Debug info in ROM.
GBA_0001_Fire_Emblem_-_Rekka_no_Ken_4.png|Beginning cut-scene in the test level.
GBA_0001_Fire_Emblem_-_Rekka_no_Ken_5.png|A battle in the test level.
GBA_0001_Fire_Emblem_-_Rekka_no_Ken_6.png|Unknown thief...
== Files ==
== Acknowledgments ==
Thanks to Erika, Keitaro and Tanks for helping with this release.
Fire Emblem: The Binding Blade (iQue prototype)

Chinese Game Boy Advance prototype for Fire Emblem: The Binding Blade by iQue. This cartridge was sent to the Chinese government for review when there was still a ban on video games. This translation of the game was never released.
==Notes==
*MD5 data - cd5c952ccf9a78915cbefec0fecf241d
*Chinese name - Huowen Zhanji - Fengyin Zhi Jian
==Screenshots==
FIREEMBLEM6_AFEC002.png|Main menu
FIREEMBLEM6_AFEC003.png|Introduction
Fire Pro Wrestling (Feb 5, 2012 prototype)

A prototype of Fire Pro Wrestling for the Xbox 360.
==Notes==
* Predates the final build by almost 6 months.
* Original filename: Fire Pro Wrestling (Feb 04, 2012).rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Fire Pro Wrestling (Oct 26, 2011 prototype)

A prototype of Fire Pro Wrestling for the Xbox 360.
==Notes==
* Predates the final build by almost a year.
* Original filename: Fire Pro Wrestling (Oct 26, 2011).rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Firearm (Dec 17, 1993 prototype)

A prototype of the unreleased Firearm for the SNES.
==Notes==
* Developed by Malibu Interactive.
* The original release contains mirrored data; snescentral later uploaded a trimmed version of the ROM on December 23rd, 2010.
==See also==
* No-intro entry
* Original release thread on snesorama (archived)
* Release article on SNESCentral.com
Fireball (prototype)

A prototype of Fireball for the Atari 2600 add-on Starpath Supercharger.
==Notes==
* Likely dated circa July 1982.
* Does not have a proper title screen.
* The "Knock a Block" game mode is known as "Brick a Brac" in this build.
==Origin==
Fireball proto cass.jpg
==See also==
* Supercharger prototypes - AtariAge
Firebugs (Aug 5, 2002 prototype)

A PAL review disc of Firebugs for the PlayStation.
==Notes==
* Dated 2 days before retail version
* Volume Identifier is blank, and so are the Publisher Identifier and Copyright Filename volume descriptors
* All files in Track 1 match the retail version
* Track 11 has bad alignment, causing a pop at the start
==Origin==
Firebugs Aug52002 disc.png
Firebugs (Jun 13, 2002 prototype)

A prototype of Firebugs for the PlayStation.
==Notes==
* Dated 55 days before retail version
* Build date from in-game string
* What music plays depends on character and time, not for each race course like the final build
* All barriers in the Droids Graveyard point to point course are missing
* The Vibration On/Off setting has a smaller UI box
* Sony Europe's section in the credits is shorter
==Videos==
<youtube heights="352" widths="240">LbdLKnFn_18</youtube>
==Origin==
Firebugs Jun132002 disc.png
Firestriker (Prototype)

A localization prototype of FireStriker (also known as Holy Striker in Japan) for the SNES.
==Notes==
* Originally a scene release from Premiere in 1994. Was recently redumped from an EPROM cartridge containing the same dump.
* English localization prototype.
* Prototype still has the company information from the Japanese version of the game.
* Different title screen.
* Spelling and grammar errors.
==Origin==
 /\
 __________________ _____________ /\ _/ \___________________ _________
 \_______ \___ \ \ _____/ \/ \ \____/\ __________ \ \ ___/
 | __|/ /_|/ / / _/__| \/ \/ _/__| _|/ / / _/__
 | \_____/ \_ \/ \/ | \/ \ \ \/ | \_ \/ \/ |
 | | |____|\ \________|____|| Mb \____/_______|____|\ \________|:
 -|____|--------\____/-------------|______/------------------\____/--------+-
 | |
 | Title : Fire Striker System : SNES |
 | Company : DMTC Megabits : 8 Mbits |
 | |
 -+------------------------------------------------------------------------+-
 :: Supplier: Dragon Avenger & Fallen Angel :: Release Date : 05/15/94 ::
 -+------------------------------------------------------------------------+-
.
==Acknowledgments==
Thanks to Mark Flitman for releasing this, and The Video Game History Foundation for dumping and sending it.
==See also==
Release article on SNESCentral.org.
Fireteam Rogue (Jan 16, 1995 prototype)

A prototype of the unreleased Fireteam Rogue for the SNES.
==Notes==
* Developed by Accolade.
* Seven shooter stages were added
* A password feature was added
==Origin==
FireteamRogue Jan161995 cart1.jpg|PCB front
==See also==
* Release article at Snes Central.
Fireteam Rogue (Prototype A)

A prototype of the unreleased Fireteam Rogue for the SNES.
==Notes==
* Developed by Accolade.
* Very incomplete; the only level that has some semblance of completeness is Shadowblade's
* Dated circa CES 1994
==Origin==
FireteamRogue protoA cart1.jpg|PCB front
FireteamRogue protoA cart2.jpg|PCB back
==See also==
* Release article at Snes Central.
Fish (Dec 22, 1983 prototype)

A prototype of the unreleased Fish for the Atari 2600.
==Notes==
* Developed by Atari
** Possibly programmed by Mike Albaugh, as the game was found on a folder associated with him in a backup tape of the Atari Co-op division's mainframe
==See also==
* New game discovered for the 2600 and released! Fish - Prototypes - AtariAge Forums
* AtariProtos' article on the prototype.
Fishing Master World Tour (Nov 14, 2008 prototype)

A prototype of Fishing Master World Tour for the Wii.
==Notes==
* Late protoype.
* Differences are unknown.
* English localization prototype.
* Text and grammar differences.
* Disc information:
** Header Product Code: RTLE18
** Header Version Number: 0
** Header Title: Sample Game Name
** Executable Name: /main.dol
** Latest date in DOL: 2/7/2008 3:55:00 PM
** Latest date in DOL (final build): 2/7/2008 15:55
** Apploader date: 10/3/2007
** Apploader date (final build): 10/3/2007 0:00
** Errors (Data Blocks): 0
** Errors (Unused Blocks): 0
* Miscellaneous Notes:
** Game is emulatable in Dolphin: Yes (as of December 25, 2022).
*** Issues: None.
** Debug enabled: No
==Screenshots==
RTLE18_2022-12-25_13-39-54.png
RTLE18_2022-12-25_13-39-58.png
RTLE18_2022-12-25_13-40-07.png
RTLE18_2022-12-25_13-40-28.png
RTLE18_2022-12-25_13-40-34.png
RTLE18_2022-12-25_13-40-38.png
RTLE18_2022-12-25_13-40-41.png
RTLE18_2022-12-25_13-40-51.png
RTLE18_
==Origin==
Fishing Master World Tour preview 11-14-08.JPG|Disc front.
==Files==
Archive Contents:
Download File:
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
 
* Project Deluge: Xbox 360 and Wii (December 25, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Flash Point (Prototype)

Flash Point was an unlicenced Tetris style arcade game released by Sega in 1988. A port for Flash Point (along with Sega's version of Tetris) was planned for the Sega Mega Drive. This was never released (presumably to avoid legal troubles with Nintendo who had recently acquired the console rights to Tetris).
This prototype appears to be from very late in development, as the entire game is playable. The single player and multiplayer modes from the arcade version are present, in addition to a multiplayer co-op mode and a level editor.
==Notes==
*Released by SEGA themselves in the Sega Ages 2500 Series Vol.28: Tetris Collection, released exclusively in Japan for the PlayStation 2.
Flashback (Dec 21, 1994 prototype)

A prototype build of Flashback for the CD-i from 1994-12-21.
==Notes==
This prototype was labeled "1.01" and "TESTING - PHASE 1". For comparison, the PAL release of the game is version 1.14.
==Origin==
Flashback-1994-12-21-Disc.JPG|Disc front
==Acknowledgments==
Thanks to Crash Override for sharing this rare artifact of gaming history!
==See also==
* Original release page on Archive.org
Flashback (Jul 2, 2013 prototype)

A prototype of Flashback for the Xbox 360.
==Notes==
* Postdates the final build by 4 days.
* Found as part of TNO-DRW-Kabo lot.
* Original filename: Flashback (Jul 02, 2013) [Preview].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==Origin==
Flashback (Jul 2, 2013 prototype) disc.png|Disc front
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Flashback (Jun 4, 2013 prototype)

A prototype of Flashback for the Xbox 360.
==Notes==
* Predates the final build by 24 days.
* Original filename: Flashback (Jun 04 2013).zip
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Flashback (Sep 18, 1992 prototype)

A prototype of Flashback for the Sega Mega Drive.
==Notes==
* Build dating to four months before the final game.
==Screenshots==
Flashback (Sep 18, 1992 prototype).2021-08-23 01.48.11.png|Title screen
Flashback (Sep 18, 1992 prototype).2021-08-23 01.49.43.png|Gameplay
Flashback (Sep 18, 1992 prototype).2021-08-23 01.49.58.png|Gameplay
Flashback (Sep 18, 1992 prototype).2021-08-23 01.53.05.png|Gameplay
==Files==
==See also==
* New Years 2022 (January 1, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
* Video Game History Foundation (VGHF)