Dynamis - Bastok (D)

== Dynamis - Bastok [D] ==
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Information 	Information
Starting NPC: 	Enigmatic Footprints - Bastok Mines (bottom left of I-9), (south of HP #1)
Requirements: 	Level 953-18 Players Dynamis - Tavnazia sliverEmpty Hourglass
Title: 	Dynamis-Bastok [D] Trespasser (mid-boss title)
Dynamis-Bastok [D] Infiltrator (mega boss title)
Judge, Jury and Executioner (disjoined boss title if all 4 zone wave 3 bosses are defeated)
Currency: 	
 Rusted I. Card
 Beastmen's Medal
 Black. I. Card
 Kindred's Medal
 Old Identification Card
 Demon's Medal
Reforged Relic Armor +2 / +3 Upgrade item:	Handshard and Voidhand
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Void handwear	Void handwear	Void handwear	Void handwear
Handshard 	Voidhand 	Handshard 	Voidhand
Warrior 	WAR 	Monk 	MNK
Whitemage 	WHM 	Blackmage 	BLM
Red Mage 	RDM 	Thief 	THF
Paladin 	PLD 	Dark Knight 	DRK
Beastmaster 	BST 	Bard 	BRD
Ranger 	RNG 	Samurai 	SAM
Ninja 	NIN 	Dragoon 	DRG
Summoner 	SMN 	Blue Mage 	BLU
Corsair 	COR 	Puppetmaster 	PUP
Dancer 	DNC 	Scholar 	SCH
Geomancer 	GEO 	Rune Fencer 	RUN
*Handshard only drop from a mob of the corresponding main/sub job before defeating the mid-boss Mu'Sha Effigy
*Voidhand only drop from a mob of the corresponding main/sub job after defeating the mid-boss Mu'Sha Effigy	
*Handshard only drop from a mob of the corresponding main/sub job before defeating the mid-boss Mu'Sha Effigy
*Voidhand only drop from a mob of the corresponding main/sub job after defeating the mid-boss Mu'Sha Effigy	 	
==Maps==
				
==Zone Information==
 
*Zone initially loads out with only statues called Lithicthrower Images and the mid-boss, Mu'Sha Effigy. Lithicthrower Images spawn Quadavs when aggroed.
*All Quadavs are dual job and have access to 1 hr abilities from both jobs. BST mobs may use charm even if a pet is summoned. 
** "Squadron" BST Quadavs spawn bee pets and "Regiment" BST Quadavs spawn fly pets.
*Ka'Rho Fearsinger along with "Leader" and "Commander" Quadavs have access to their unique family move Wrath of Gu'Dha which inflicts heavy AOE knockback and gravity.
* The mid-boss Mu'Sha Effigy is near the zone to Bastok Markets (top of F-5 on the map).
** Grants 30 minutes of additional time once defeated along with the title: "Dynamis-Bastok [D] Trespasser".
** It is best to fight at its spawn area and have the backline party members off to the side as statues pop on the upper ramp after the mid-boss is defeated.
** Black. I. Card start dropping instead of Rusted I. Card after the mid-boss is defeated.
** May drop Beastmen's Medals along with several Rusted I. Cards as personal drops. 
*** Personal drops will be gained only if a party member is gaining the win for the first time. It is possible to not receive any drops.
*After the Mu'Sha Effigy is defeated, all previously spawned statues and Quadavs that still remain in the zone will be removed and replaced with new statues which spawn upgraded Quadav mobs called "Regiments".
**Ka'Rho Fearsinger, a MNK Quadav NM will spawn near the Mog House entrance (bottom right of K-8) as well. Upon defeat, he will grant the title: "Dynamis-Bastok [D] Infiltrator" and an additional 30 minute time extension.
*** May drop up to 3 Kindred's Medals along with several Black. I. Cards and Volte Harness Armor set pieces. 
*** Personal drops will be gained based on if any party members are gaining the win for the first time. 
*** This may include Black. I. Cards and Kindred's Medals. Spoils vary in number. It is possible to not receive any drops.
*After the Ka'Rho Fearsinger is defeated, all previously spawned statues and Quadavs that still remain in the zone will be removed and replaced with "Volte" Hydra Corps mobs and Elemental "Circle" fetters.
**"Volte" Hydra Corps mobs only have 1 job and can use their respective 1 hour ability.
***"Volte" Ninja's 1 hr ability Mijin Gakure is only single target instead of AOE.
**Disjoined Galka, a Hydra Corps Galka Fomor NM will spawn near the zone to South Gustaberg at H-9 as well. If he along with the other 3 Disjoined NM mobs from the other Dynamis-Divergence zones are defeated, the player will be granted the special title: "Judge, Jury and Executioner".
*** May drop up to 3 Demon's Medals along with several Old Identification Cards. 
*** Personal drops will be gained based on if any party members are gaining the win for the first time. 
*** This may include Old Identification Cards and Demon's Medals. Spoils vary in number. It is possible to not receive any drops.
=== Drops ===
*Handshards may be rarely obtained directly as spoils from any "Squadron" or "Leader" Quadavs before the mid-boss is killed. 
**Drops correspond to a Quadav's jobs. 
***"E.g. Squadron Trickster (THF/DNC) drops THF-Handshard and DNC-Handshard"
*Voidhands may be rarely obtained directly as spoils from any "Regiment" or "Commander" Quadavs after the mid-boss is killed.
**Drops correspond to a Quadav's jobs
***"E.g. Regiment Combatant (MNK/PUP) drops MNK-Void Handwear & PUP-Void Handwear"
*Any "Leader" or "Commander" Quadavs that spawn from eye based statues:
**These may potentially drop either Beastmen's Medals or Kindred's Medals which are dependent on whether the zone's mid-boss is killed or not. 
**They may also potentially drop new pieces of the Volte Harness armor set introduced in the December 2017 update. Drop rate seems to be incredibly low.
*Note that individual spoils gained from either the mid-boss, Mu'Sha Effigy or Ka'Rho Fearsinger vary with the number of party members that have not killed either respective mob.
**Keep in mind that this only affects the number of potential drop slots and doesn't guarantee any drops. It's possible for nothing to drop.
*All mobs of wave 3 in including Aurix, "Volte" Hydra Corps Fomors, and Disjoined Galka can drop Old Identification Cards and Demon's Medals. The Elemental "Circle" Fetters drop nothing.
====NM Locations====
== Notorious Monsters ==
== Adversaries ==
==Strategies/Setups==
Setup:
*A balanced alliance of jobs is recommended. One PLD or RUN main tank is sufficient, but a group should bring two just in case. 
**Sub NIN for DDs is highly suggested due to mobs hitting quite hard and back-to-back AoEs from statues and mid-boss may kill them. 
**A main tank for pulling and holding mobs and a 2nd tank for kill order is highly recommended. Puller should potentially be a RUN or PLD to minimize casualties. 
**One WHM per DD party along with a BRD, COR, GEO, and SCH for support and buffing DDs to speed up kills. 
** eye statues and the enemies spawned alongside them are light-element resistant. 
** eye statues and the enemies spawned alongside them are dark element resistant.
Strategy:
*Pulling mobs without links is highly suggested to increase survivability.
**Mob killing order is important. Statues should be killed first followed by SMN mobs to avoid an Astral Flow wipe from awakened pets.
**NIN mobs are dangerous with Mijin Gakure as it may kill the entire alliance and should be dealt with last.
*Puller should try to prioritize color eyes on statue to be weak against the element the party composition excels at (e.g. weak to Dark for Leaden Salute / Darkness SC).
*Ka'Rho Fearsinger along "Leader" and "Commander" Quadavs should be handled with care as they use Wrath of Gu'Dha which is heavy aoe knockback and gravity. Careful not to be positioned to where you can be knocked into other roaming statues and cause potential links from this move.
*Average party size for this event is recommended for 12-18, but may be done with less depending on gear and jobs used.
*Done with a party of 10 including 1 RUN tank, 3 DDs, 1 WHM, 1 BLM, 1 BRD and 1 COR, 1 SMN and 1 RDM. Mid-boss can prove timely so it is best to go in with at least 15 minutes to spare. Coordinating a 3 step double light or darkness skillchain along with magic bursts from mages is very effective and will shorten the fight by a significant amount.
Category:Dynamis Category:Dynamis - Divergence