nyuuzyou/wikis huggingface dataset:
Zaxxon's Motherbase 2000 (Mar 31, 1995 prototype)

A prototype build of Zaxxon's Motherbase 2000, dated March 31, 1995. It was released by drx on February 23, 2008.
==Screenshots==
==Files==
==Header==
00000100 53 45 47 41 20 33 32 58 20 20 20 20 20 20 20 20 SEGA 32X 
00000110 28 43 29 53 45 47 41 20 31 39 39 35 2e 41 50 52 (C)SEGA 1995.APR
00000120 50 41 52 41 53 51 55 41 44 20 20 20 20 20 20 20 PARASQUAD 
00000130 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000140 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000150 5a 41 58 58 4f 4e 27 53 20 4d 4f 54 48 45 52 42 ZAXXON'S MOTHERB
00000160 41 53 45 20 32 30 30 30 20 20 20 20 20 20 20 20 ASE 2000 
00000170 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000180 47 4d 20 4d 4b 2d 38 34 35 31 32 2d 30 30 8f f1 GM MK-84512-00..
00000190 4a 36 20 20 20 20 20 20 20 20 20 20 20 20 20 20 J6 
000001a0 00 00 00 00 00 1f ff ff 00 ff 00 00 00 ff ff ff ................
000001b0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001c0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001d0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001e0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001f0 35 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5
Zaxxon's Motherbase 2000 (Mar 6, 1995 prototype)

A prototype build of Zaxxon's Motherbase 2000, dated March 6, 1995. It was released by drx on February 23, 2008.
==Screenshots==
==Files==
==Header==
00000100 53 45 47 41 20 33 32 58 20 20 20 20 20 20 20 20 SEGA 32X 
00000110 28 43 29 53 45 47 41 20 31 39 39 35 2e 4d 41 52 (C)SEGA 1995.MAR
00000120 50 41 52 41 53 51 55 41 44 20 20 20 20 20 20 20 PARASQUAD 
00000130 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000140 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000150 4d 4f 54 48 45 52 42 41 53 45 20 20 20 20 20 20 MOTHERBASE 
00000160 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000170 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000180 47 4d 20 4d 4b 2d 38 34 35 31 32 2d 30 30 d5 88 GM MK-84512-00..
00000190 4a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 J 
000001a0 00 00 00 00 00 1f ff ff 00 ff 00 00 00 ff ff ff ................
000001b0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001c0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001d0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001e0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001f0 35 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5 
Category:To do/QA origins
Zeit² (Jul 22, 2009 prototype)

A prototype of Zeit² for the Xbox 360.
==Notes==
* Built on the same day as the final build but only the executable sum matches.
* Found as part of TNO-DRW-Kabo lot.
* Original filename: Zeit2 (Jul 22, 2009) [Preview].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==Origin==
Zeit2 (Jul 22, 2009 prototype) disc.png|Disc front
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Zelda Preview Trailer (E3 prototype)

This demo was obtained from the Nintendo DS Download Station at E3 2005. DAVR brought a laptop to the E3 showfloor and captured the wireless 802.11 TCP packets to obtain this demo.
The dump with CRC32 0fa80080 is basically a fake, and the dump with CRC32 9662b50f is missing six download packets, which causes the video to freeze part way through. There is no proper dump currently.
==Origin==
File:E32005_DS_Download_Station.jpeg|Booth
==See also==
* No-Intro entry
Zeonic Front: Kidou Senshi Gundam 0079 (Jul 19, 2001 prototype)

A prototype of Zeonic Front: Kidou Senshi Gundam 0079 for the PlayStation 2.
==Notes==
* NTSC-J build post-dating the final Japanese build by two days.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
ZeonicFront-Jul19-1.png
ZeonicFront-Jul19-2.png|Opening cutscene
ZeonicFront-Jul19-3.png|Title screen
ZeonicFront-Jul19-4.png|Gameplay
ZeonicFront-Jul19-5.png|Gameplay
ZeonicFront-Jul19-6.png|Gameplay
==Origin==
PS2 - Zeonic Front Japan Ver Copy.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Hwd45 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Zero Divide (Oct 31, 1995 prototype)

A prototype of Zero Divide for the PlayStation.
==Notes==
* An NTSC-U build and localisation prototype dated 11 days before the NTSC-U final, but over two months after the final NTSC-J build.
* The control scheme used in menus differs from the NTSC-U final, with the functions of the X and O buttons being switched to match the NTSC-J final.
* The only files differing from the final are:
** SYS/SELECT.DAT
** RETURN.EXE
** ZERO.EXE
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
** Game contains dongle protection: No.
** Game contains debugging symbols: No
** Dump was originally scrambled: No
==Screenshots==
PSX - Zero Divide 11-10-0000.png|Title screen
PSX - Zero Divide 11-10-0001.png|Gameplay
PSX - Zero Divide 11-10-0002.png|Gameplay
PSX - Zero Divide 11-10-0003.png|Gameplay
PSX - Zero Divide 11-10-0004.png|Gameplay
PSX - Zero Divide 11-10-0005.png|Gameplay
PSX - Zero Divide 11-10-0006.png|Gameplay
PSX - Zero Divide 11-10-0007.png|Gameplay
PSX - Zero Divide 11-10-0008.png|Gameplay
==Origin==
PSX - Zero Divide 11-10.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Hwd45 for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Zero Divide 2 (Sep 2, 1997 prototype)

A prototype/prerelease build of Zero Divide 2 for the PlayStation from 1997-09-02 (3 months after the Japanese release build, but 9 months before the European release build).
==Screenshots==
File:Zero_Divide_2-1997-09-02-Game-01.PNG
File:Zero_Divide_2-1997-09-02-Game-02.PNG
File:Zero_Divide_2-1997-09-02-Game-03.PNG
File:Zero_Divide_2-1997-09-02-Game-04.PNG
File:Zero_Divide_2-1997-09-02-Game-05.PNG
File:Zero_Divide_2-1997-09-02-Game-06.PNG
File:Zero_Divide_2-1997-09-02-Game-07.PNG
File:Zero_Divide_2-1997-09-02-Game-08.PNG
File:Zero_Divide_2-1997-09-02-Game-09.PNG
File:Zero_Divide_2-1997-09-02-Game-10.PNG
File:Zero_Divide_2-1997-09-02-Game-11.PNG
File:Zero_Divide_2-1997-09-02-Game-12.PNG
File:Zero_Divide_2-1997-09-02-Game-13.PNG
File:Zero_Divide_2-1997-09-02-Game-14.PNG
File:Zero_Divide_2-1997-09-02-Game-15.PNG
File:Zero_Divide_2-1997-09-02-Game-16.PNG
File:Zero_Divide_2-1997-09-02-Game-17.PNG
File:Zero_Divide_2-1997-09-02-Game-18.PNG
==Origin==
Zero_Divide_2-1997-09-02-Disc-Small.PNG|Disc front
==See also==
* Original release page on Archive.org
Zettai Hero Project: Unlosing Ranger vs. Darkdeath Evilman (Sep 26, 2009 prototype)

An early prototype of Zettai Hero Project: Unlosing Ranger vs. Darkdeath Evilman (known as Zettai Hero Kaizou Keikaku in Japan) for the PlayStation Portable.
==Notes==
* Japanese prototype dated 4 and a half months before the retail build.
* Recent releases of PPSSPP fail to boot the game; v1.1.1 is known to work.
* ICON0.PNG and PIC0.PNG are taken from the Japanese release of Prinny: Can I Really Be the Hero?, and so is the game's name in PARAM.SFO.
* By using nispack on PSP_GAME/USRDIR/SYSTEM.DAT, there are ICON0.PNG and PIC1.PNG files taken from Disgaea Infinite.
* The encrypted executable is blank, and so are the files in the UPDATE folder.
* Boots to a debug menu from which there is no known way to exit
==Screenshots==
ZettaiHeroProjectUnlosingRangervs.DarkdeathEvilman Sep262009 screen1.png
ZettaiHeroProjectUnlosingRangervs.DarkdeathEvilman Sep262009 screen2.png
ZettaiHeroProjectUnlosingRangervs.DarkdeathEvilman Sep262009 screen3.png
ZettaiHeroProjectUnlosingRangervs.DarkdeathEvilman Sep262009 screen4.png
ZettaiHeroProjectUnlosingRangervs.DarkdeathEvilman Sep262009 screen5.png
ZettaiHeroProjectUnlosingRangervs.DarkdeathEvilman Sep262009 screen6.png
ZettaiHeroProjectUnlosingRangervs.DarkdeathEvilman Sep262009 screen7.png
==Origin==
ZettaiHeroProjectUnlosingRangervs.DarkdeathEvilman Sep262009 front.png
ZettaiHeroProjectUnlosingRangervs.DarkdeathEvilman Sep262009 back.png
Zidane: Football Generation (prototype)

A prototype of Zidane: Football Generation for the Game Boy Color.
==Origin==
Zidane_Football_Generation_0002.png
Zidane_Football_Generation_0003.png
Zidane_Football_Generation_0004.png
Zidane_Football_Generation_0005.png
Zidane_Football_Generation_0006.png
==See also==
* Release tweet
* Release video
* No-Intro entry
Zillion II: Tri Formation (Prototype)

A prototype of Zillion II: Tri Formation for the Sega Master System.
==Notes==
* Different title screen. 
==Screenshots==
File:ZillionII-SMS-Proto-TitleScreen.png|Title screen.
File:ZillionII-SMS-Proto-01.png|Gameplay (1).
File:ZillionII-SMS-Proto-04.png|Gameplay (2).
==Origin==
File:zillion_ii_prototype_edit_254.jpeg|Cart front.
==Acknowledgments==
Very special thanks to Bock at SMSpower.org for this release!
==See also==
Original release post on SMSPower.org. (Archive)
Zombie Apocalypse: Never Die Alone (Aug 19, 2011 prototype)

A prototype of Zombie Apocalypse: Never Die Alone for the Xbox 360.
==Notes==
* Predates the final build by almost a month.
* Original filename: Zombie Apocalypse Never Die Alone (Aug 19 2011).zip
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Zombie Infection (Jan 27, 2010 prototype)

A prototype of Zombie Infection for the Nintendo DSi.
==Notes==
* This game never appears to have been released for the Nintendo DSi.
* Appears to contain debugging (at least contains an FPS counter).
* To work on melonDS 0.9.5, you need to follow this tutorial.
* Original filename: NTRJGL_Z_Infection.nds
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
Zombie Nation (Prototype)

A prototype of Zombie Nation for the NES.
==Notes==
* Late prototype.
==Screenshots==
Zombie Nation (Prototype).2021-07-28 13.20.53.png
Zombie Nation (Prototype).2021-07-28 13.21.21.png
Zombie Nation (Prototype).2021-07-28 13.22.27.png
Zombie Nation (Prototype).2021-07-28 13.23.09.png
Zombie Nation (Prototype).2021-07-28 13.23.18.png
Zombie Nation (Prototype).2021-07-28 13.23.34.png
Zombie Nation (Prototype).2021-07-28 13.23.44.png
Zombie Nation (Prototype).2021-07-28 13.23.47.png
Zombie Nation (Prototype).2021-07-28 13.24.30.png
==Acknowledgments==
A huge thanks to Frank Cifaldi at the Video Game History Foundation and the Nolan brothers for this release!
==See also==
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Zombie Revenge (Jul 22, 1999 prototype)

An early prototype of Zombie Revenge for the Sega Dreamcast.
==Notes==
* IP.BIN states that this game is actually Dynamite Deka 2 but is actually Zombie Revenge.
* The prototype uses a loader similar to a Naomi ROM loader when starting the game.
==Origin==
gdr-zombierevenge-preview.png
Zombie Revenge (Nov 12, 1999 prototype)

A prototype of Zombie Revenge for the Dreamcast.
==Notes==
* Compiled six days after the Japanese final and one month before the US final build.
* English prototype.
* Executable information:
** Executable Name: /1ST_READ.BIN
** Executable checksum (MD5): c708467f4b3d9c59465c802d9113cf01
** Executable timestamp: 1999-11-12 18:33:30
* Header Information (IP.BIN):
** Header - Title: ZOMBIE REVENGE
** Header - Release Date: 19991112
** Header - Region: JU
** Header - Device Info: C7C2 GD-ROM1/1
** Header - Product Version: V0.900
** Header - Maker ID: SEGA ENTERPRISES
** Header - Product Number: MK-51038
* Volume Information:
** Volume Identifier: ZOMBIE_REVENGE
** Volume Set Identifier: ZOMBIE_REVENGE
** Volume Creation Date: 1999-11-12 18:37:17
** Volume Modification Date: 1999-11-12 18:37:17
** Last Modified File (if not available, then executable was the last modified file): 
** Last Modified File Checksum (MD5): 
** Last Modified File Time Stamp: 
* Miscellaneous Notes:
** Game is emulatable: Yes (as of September 12, 2021).
==Screenshots==
Zombie Revenge 1-12-99 (1).png
Zombie Revenge 1-12-99 (2).png
Zombie Revenge 1-12-99 (3).png
Zombie Revenge 1-12-99 (4).png
Zombie Revenge 1-12-99 (5).png
Zombie Revenge 1-12-99 (6).png
Zombie Revenge 1-12-99 (7).png
Zombie Revenge 1-12-99 (8).png
Zombie Revenge 1-12-99 (9).png
Zombie Revenge 1-12-99 (10).png
Zombie Revenge 1-12-99 (11).png
Zombie Revenge 1-12-99 (12).png
Zombie Revenge 1-12-99 (13).png
Zombie Revenge 1-12-99 (14).png
Zombie Revenge 1-12-99 (15).png
Zombie Revenge 1-12-99 (16).png
==Origin==
Zombie Revenge 1-12-99.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: Xbox and Dreamcast (September 18, 2021)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Zombie Wranglers (Jan 19, 2009 prototype)

A prototype of Zombie Wranglers for the Xbox 360.
==Notes==
* Built on the same day as the final build but only the executable sum matches.
* Original filename: Zombie Wranglers (Jan 19, 2009).rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Zombie Wranglers (May 3, 2008 prototype)

A prototype of Zombie Wranglers for the Xbox 360.
==Notes==
* Predates the final build by 8 months.
* Title logo is slightly thinner and lacks a trademark symbol.
* Original filename: Zombie Wranglers (May 03, 2008) [584108D8].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Zone of the Enders (Jan 13, 2001 prototype)

A prototype of Zone of the Enders for the PlayStation 2.
==Notes==
* NTSC version built just a few hours after the Japanese final build. This version of the game is in English.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
ZOE-Jan13Review-Title.png|Title screen
ZOE-Jan13Review-1.png|Gameplay
ZOE-Jan13Review-2.png|Gameplay
ZOE-Jan13Review-3.png|Gameplay
ZOE-Jan13Review-4.png|Gameplay
ZOE-Jan13Review-5.png|Gameplay
==Origin==
PS2 - ZOE Rev 1.00 Zone of Enders.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Hwd45 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Zoo Frenzy (EU EN A prototype)

A prototype of Zoo Frenzy for the Nintendo DSi.
==Notes==
* To work on melonDS 0.9.5, you need to follow this tutorial.
* Original filename: KZFEGL_Zoo_Frenzy_1_EN.nds/KZFEGL_Zoo_Frenzy_3_EN.nds/KZFEGL_Zoo_Frenzy_4_EN.nds/Zoo Frenzy [KZFE - Europe] (Prototype - Unknown Date, Kit 24).7z
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
Zoo Frenzy (EU EN C prototype)

A prototype of Zoo Frenzy for the Nintendo DSi.
==Notes==
* To work on melonDS 0.9.5, you need to follow this tutorial.
* Original filename: KZFEGL_Zoo_Frenzy_5_EN.nds
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
Zoo Frenzy (JP JA A prototype)

A prototype of Zoo Frenzy for the Nintendo DSi.
==Notes==
* To work on melonDS 0.9.5, you need to follow this tutorial.
* Original filename: KZFJGL_Zoo_Frenzy_1_JA.nds/Zoo Frenzy [KZFJ - Japan] (Prototype 2 - Unknown Date, Kit 24).7z
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
Zoo Frenzy (JP JA B prototype)

A prototype of Zoo Frenzy for the Nintendo DSi.
==Notes==
* To work on melonDS 0.9.5, you need to follow this tutorial.
* Original filename: KZFJGL_Zoo_Frenzy_3_JA.nds
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
Zoo Frenzy (JP KOR A prototype)

A prototype of Zoo Frenzy for the Nintendo DSi.
==Notes==
* To work on melonDS 0.9.5, you need to follow this tutorial.
* Original filename: KZFJGL_Zoo_Frenzy_2_KO.nds/KZFJGL_Zoo_Frenzy_4_KO.nds/Zoo Frenzy [KZFJ - Japan] (Prototype - Unknown Date, Kit 24).7z
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
Zoo Frenzy (JP KOR B prototype)

A prototype of Zoo Frenzy for the Nintendo DSi.
==Notes==
* To work on melonDS 0.9.5, you need to follow this tutorial.
* Original filename: KZFJGL_Zoo_Frenzy_5_KO.nds
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
Zoo Frenzy (USA EN prototype)

A prototype of Zoo Frenzy for the Nintendo DSi.
==Notes==
* Original filename: KZFVGL_Zoo_Frenzy_1_EN.nds/Zoo Frenzy [KZFV - USA] (Prototype - Unknown Date, Kit 24).7z
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
Zoo Tycoon (Jun 29, 2001 prototype)

A prototype of Zoo Tycoon for PC.
==Notes==
*The game installer is different from the retail release.
*Debug is enabled, it contains an additional debug executable and features within the config file.
*Contains developer mode.
==Screenshots==
File:ZooTycoon 7C5FXCL06T.png|Loading
==Origin==
Zoo-tycoon-beta-2-disc-front.jpg|CD-ROM
Zoo Tycoon (May 10, 2001 prototype)

A prototype of Zoo Tycoon for PC.
==Notes==
*The installer is extremely early and doesn’t feature the game’s title.
*Install folder contains multiple “test” zoo map files.
*Game assets aren’t compressed like the retail builds, but are instead just in zip files.
*Contains developer mode.
==Origin==
Zoo-tycoon-beta-1-disc-front.jpg|CD-ROM
Zoo Tycoon 2 (Jul 16, 2004 prototype)

A prototype of Zoo Tycoon 2 for PC.
==Notes==
*Installer is different from the retail release.
*The build is quite unstable.
*Debug is enabled and many features are listed within the config files.
*A debugging console is available by pressing the F8 key, which allows the user to enter commands that are referenced within devconsole.xml.
==Screenshots==
ZooTycoon2 Beta 1 Installer.png|Installer
ZooTycoon2 Zt yJ7yrgkshJ.png|Debug console
==Origin==
Zoo-tycoon-2-beta-1-disc-front.jpg|CD-ROM
==See also==
Forest of Illusion page.
Zoo Tycoon 2 (Jul 8, 2006 prototype)

A prototype of Zoo Tycoon 2 for the PC.
==Notes==
* Although this build was not obtained from Nintendo, Zammis Clark was responsible for leaking the Windows XP source code, which may explain the existence of this build along with others Nintendo related files.
* Contains a disc to install the Marine Mania DLC however as the . iso of the base game is missing (although there are sc1 files), it is not possible to make this build functional. However, it may be possible to install the DLC in a retail version.
* The build date is uncertain, the sc1 files for the base version mention it being February 3, 2006, however within the DLC iso the latest file date mcorresponds to July 8, 2006. This DLC probably does not correspond to the final version as the DLC was released on October 17, 2006.
Warning: this build was obtained illegally, which means it is not allowed to be uploaded on the wiki.
Zool (SNES Prototype)

A sample build of Zool for the SNES.
==Origin==
DiGiTaL.NFO
 ___/\_____ _/\_____ __ ____/\_____ __/\_____
 :::\____ ¬V¬\____ ¬V ¬V. ¬\____ ¬V _/:::sc
 ::::|. | .|__|. |__|__|¦ | |. | ¦|. |::::::
 ::::|¦ | ¦| ¬|¦ | ¬| ¬|° |__|:___°|¦ |¯¬|:::
 ::::|¦ | °| |° | ¦| | |::|¦ | |° | |:::
 ::::|° __A__A__ °A__A__|::|° |__A__ |:::
 <---:\_/--------\_/----------\_|-----\_/:-->
 -×- Feel The Vibes -×-
 ·P·R·E·S·E·N·T·S·
 ~~~~~~~~~~~~~~~~~
 - * - ZOOL FROM GREMLIN GRAPHICS SNES/SMC/8MB - * -
 Call Our Boards :
 ~~~~~~~~~~~~~~~~~
 LiViNG CHaOS! [WHQ].................. +44-670-730696 (3 Nodes)
 Mega-Lo-Mania [USHQ]................. +1-812-944-6866 (2 Nodes)
 
 - LOOK OUT FOR THE DIGITAL SYMPOSIUM '93 HELD ON 9TH OCTOBER 1993 -
FILE_ID.DIZ
 _____ ___: ______ ___:____ ___ _____
_(_ \(___:/ (____ \/ \/ /
| | \\ / | | / // \ /__
|________/___\____ |__/____/_______\_____)
-rtx!--------(_______|-> Console Division! -
ZOOL From GREMLiN GRAPHiCS - SNES/SMC/8MBiTS
--------------------------------------------
Zoop (Mega Drive prototype)

A prototype of Zoop for the Sega Mega Drive.
==Notes==
* Late prototype.
* An additional "Licensed by Sega Enterprises" screen was added before the Viacom trademark screen in this build that was removed from the final.
* The "Licensed by SEGA Enterprises, LTD" trademark that's featured on the Viacom New Media trademark screen is missing from this build.
==Screenshots==
Zoop (Prototype).2021-07-29 11.16.59.png
Zoop (Prototype).2021-07-29 11.17.01.png
Zoop (Prototype).2021-07-29 11.17.27.png
Zoop (Prototype).2021-07-29 11.17.31.png
Zoop (Prototype).2021-07-29 11.19.44.png
Zoop (Prototype).2021-07-29 11.20.01.png
Zoop (Prototype).2021-07-29 11.20.10.png
Zoop (Prototype).2021-07-29 11.20.13.png
Zoop (Prototype).2021-07-29 11.20.16.png
Zoop (Prototype).2021-07-29 11.20.20.png
Zoop (Prototype).2021-07-29 11.20.27.png
==Files==
==Acknowledgments==
Special thanks to Frank Cifaldi at the Video Game History Foundation and the anonymous donor for this part of the lot! A huge thanks to ehw for researching this prototype! 
==See also==
* New Years 2022 (January 1, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
* Video Game History Foundation (VGHF)
Zuma's Revenge! (Apr 11, 2012 prototype)

A prototype of Zuma's Revenge! for the Xbox 360.
==Notes==
* Predates the final build by almost a month.
* Original filename: Zumas Revenge (Apr 11 2012).zip
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Zuma Deluxe (Nov 10, 2005 prototype)

A prototype of Zuma Deluxe for the Xbox 360.
==Notes==
* Predates the final build by 4 minutes.
* Original filename: Zuma 584107EF.rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Ōkami (Feb 6, 2008 prototype)

A prototype of Ōkami for the Wii.
==Notes==
* No visible differences noticed
* Disc information:
** Header Product Code: ROWE08
** Header Version Number: 0
** Header Title: Okami
** Executable Name: /main.dol
** Latest date in DOL: 10/23/2007 10:25:00 AM
** Latest date in DOL (final build): 10/23/2007 10:25
** Apploader date: 3/1/2007
** Apploader date (final build): 3/1/2007 0:00
** Errors (Data Blocks): 0
** Errors (Unused Blocks): 0
* Miscellaneous Notes:
** Game is emulatable in Dolphin: Yes (as of December 25, 2022).
*** Issues: None.
** Debug enabled: No
==Screenshots==
ROWE08_2022-12-24_21-45-32.png
ROWE08_2022-12-24_21-47-28.png
ROWE08_2022-12-24_21-48-34.png
ROWE08_2022-12-24_21-48-41.png
ROWE08_2022-12-24_21-49-59.png
ROWE08_2022-12-24_21-50-06.png
ROWE08_2022-12-24_21-51-48.png
ROWE08_2022-12-24_21-52-29.png
ROWE08_
==Origin==
Okami 02-06-08.JPG|Disc front.
==Files==
Archive Contents:
Download File:
==Acknowledgments==
A huge thanks to drx for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
 
* Project Deluge: Xbox 360 and Wii (December 25, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)