Robin (SSBU)

Robin (, Reflet) is a playable character in Super Smash Bros. Ultimate. He was officially revealed on June 12th, 2018 alongside and the rest of the returning roster. As in the previous game, both male and female versions of Robin are playable, although the male Robin is showcased in promotional material and used as the default palette swap for the character. Robin is classified as Fighter #56.
The voice actors for male and female Robin reprise their roles in English ( and ) and in Japanese ( and ), with their portrayals from Super Smash Bros. 4 being repurposed for their respective editions of Ultimate.
Robin is ranked 67th out of 82 on the current tier list, placing him towards the center of the C- tier. This is a noticeable drop from his 37th/38th out of 54 placement in SSB4, where he was tied with . Robin plays as a zoner with access to a variety of useful projectiles in Thunder and Arcfire, the latter allowing him to set up punishes or ledge traps. He has a unique mechanic in the form of durability, which turns his tomes and Levin Sword into items that can be thrown after sufficient use, which allows for creative item play. His Levin Sword has limited durability but strong power and shield safety for its speed; when combined with his projectiles, this allows him to do highly damaging conversions from one opening. Finally, he has a far-reaching recovery with Elwind, and a niche healing command grab in Nosferatu, which heals for substantially more based on how damaged he is compared to his victim.
However, Robin has notable flaws. His durability mechanic is the most glaring: it forces downtime into his gameplay cycle and removes essential tools from his kit when he has no uses. Outside of his decent aerial mobility, his general speed is one of the worst in the game. Additionally, all his projectiles outside of Thoron are canceled out against other hitboxes, while his disjointed range is very short for a swordfighter, especially with the Bronze Sword, which makes trading blows very unfavorable. Combined, these make it difficult for him to start aggressive approaches and makes him vulnerable to rushdowns. Robin's defensive game is lacking as he has almost no out of shield options outside of Z-dropping used items (which requires him to deplete tools), while his grab is very slow relative to its range, with his throws having only serviceable use. Finally, his recovery does not provide any protection from above, and the aforementioned durability mechanic can cause him to lose access to it.
Overall, Robin is a mid-range, keep-away zoner that has potential to perform short, high-damage combos with his projectiles and items. However, his durability mechanic, limited range and poor defensive options make it hard for him to mount an offense. His representation in competitive play has been low throughout the lifespan of Ultimate, though he has a few dedicated players to his name, such as and .
==How to unlock==
Complete one of the following:
*Play VS. matches, with Robin being the 53rd character to be unlocked.
*Clear with or any character in his unlock tree, being the 5th character unlocked after .
*Have Robin join the player's party in World of Light.
Robin must then be defeated on Castle Siege (the Ω form is used in World of Light).
==Attributes==
Robin is a tall, middleweight character who has very low ground mobility. Robin’s dashing speed is the second slowest in the game, and his walking speed is very slow. While his dashing speed is below average, Robin still has an average initial dash distance, which allows him to rely on Fox-trotting as a quicker ground movement option. Outside of these attributes, Robin's other traits are typical of a middleweight; his air speed, traction, falling speed, and gravity are all average. However, Robin's air acceleration is above average. As a result of these attributes, Robin has difficulty chasing foes and fleeing from them at the same time, though his oddly decent aerial mobility compensates this to a degree.
Robin's tomes provide a myriad of spacing, pressuring, and additional damaging capabilities. Both the and Fire tomes can disrupt opponents, rack up damage, and open up windows to chain attacks together. and the slightly stronger Elthunder peppers at mid-range or shorter, while Arcthunder travels for longer and has trapping capabilities for pressure, combos and set-ups, and Thoron pierces through opponents and deals considerable knockback. Arcfire produces a trapping, multiple hitting pillar of flame that is instrumental for approaching or disrupting approaches, pressuring, and chaining together attacks. In addition to the Fire tome, Robin's neutral attack involves the Wind tome: the former tome generates a singular explosion of fire magic that deals strong diagonal knockback, while the latter tome generates a neutral infinite consisting of wind magic that deals high damage and concludes with a blast of wind magic that deals strong vertical knockback. Elwind provides respectable vertical recovery and its first hit can be used to punish aerial and post-recovery opponents by spiking them at point-blank with the first hit. Lastly, Nosferatu is a self-healing move which heals Robin, especially if cast from behind and while having a higher damage percentage than his opponent, while it also cannot be shielded due to functioning like a grab. However, it is tricky to use, as the opponent must be at almost point-blank range to land it, although Arcthunder's trapping ability can help Robin land it easier, and it grants full-body intangibility.
Aside from using tomes, Robin's Levin Sword is a potent weapon in its own right. It is a powerful, fairly long-ranged, and electrically-charged sword that functions as a terrific offensive tool due to its excellent pressure capabilities, its impressive combo potential and its high KO power. Robin whips this out for his smash and directional aerial attacks when a smash input is inputted, and for neutral aerial when the Levin Sword is already in use. It can be swung eight times before it breaks. Robin's down smash with the Levin Sword has good ledge trapping potential, as it can hit hanging opponents and the electric shockwaves cover both sides of Robin. Despite being vastly inferior to the Levin Sword in regards to KO potential, the Bronze Sword has combo potential due to its weaker knockback. His neutral aerial covers both front and back sides successively, which can be useful for spacing in the air, and is his most effective out of shield option. His down tilt can keep away grounded opponents in front of him.
Once Robin's tomes are depleted and the Levin Sword is broken, they can act as throwable items that deal immense damage, shieldstun and knockback. Properly managing Robin's discarded weapons is crucial for optimal play, as the opportunities they can potentially grant are significant. Outside of his magic and sword attacks, Robin has two useful throws: back throw is a viable KOing option near the edge that can combo into Thoron to get early K.Os, while down throw is a reliable combo starter.
However, as previously stated, Robin suffers from numerous weaknesses, such as being the second slowest runner in the game. Furthermore, Robin lacks defensive options and has trouble brushing off opponents, especially those who are directly beneath, making Robin susceptible to rush-downs and juggles. Robin’s tilts generally have short range, making it difficult for Robin to fight at mid-range outside of the use of tomes. Many moves, specifically smash attacks and special attacks, have significant ending lag, which leaves Robin wide open for punishment proceeding his execution. His forward smash, though extremely strong, has a very limited range, sometimes completely missing fighters when said fighters crouch, and is also extremely laggy. Down smash is a strong move with a great range, however the range has limited success as the farthest part of the range is also one of the weakest parts. Up smash is a strong move with considerably less endlag compared to his other smash attacks, however it has mediocre range, and even worse range while using the Bronze Sword, whereas Robin is unable to even hit fighters standing next to him.
Lastly, Robin's durability mechanic can severely weaken Robin once he starts to lose the tomes or the Levin Sword. Losing the Levin Sword gives him pathetic K.O. power despite the Bronze Sword's respectable combo game. Losing Thunder removes one of his only zoning options, as well as losing combo potential. Losing Arcfire costs Robin damage output and even more combo potential. Losing Nosferatu makes Robin's survivability weaker, especially with his average weight. Losing Elwind is the worst case for Robin, as his double jump is merely average, leaving Robin effectively helpless while recovering should he be launched too far offstage without Elwind available. 
Overall, Robin is a tactically-based character with varied spacing, damage-accumulating and KO options that must be used wisely and opportunely. At the same time, the lack of mobile and defensive options leave Robin vulnerable to pressure and combos. With this, Robin players must keep track of his weapons' durability, intelligently respond to their opponents, and take precise offensive action for success in battle.
==Changes from Super Smash Bros. 4==
Robin has been given a mix of buffs and nerfs in the transition to Ultimate, with both buffs and nerfs being of equal weight. While he benefits from a considerably improved advantage, the faster pace of Ultimate and the miscellaneous nerfs to some of his tools make it more difficult to capitalize on this. Collectively, it is hard to determine whether Robin was buffed or nerfed overall.
Several of Robin's attacks have reduced lag or increased KO power, while most of his formerly situational attacks are more effective due to altered hitboxes: up tilt now has grounded hitboxes, and up smash has much better horizontal reach above Robin, significantly improving their reliability. Neutral aerial can now use the Levin Sword, giving it much better utility and better edgeguarding capabilities. Robin's neutral attack, a staple in his neutral game, also fares significantly better due to several improvements with its consistency; the Elwind infinite connects significantly better, and the Arcfire finisher transitions earlier while using half the durability it used to in SSB4.
Robin's special moves have been heavily revamped. With the exception of the uncharged version, all versions of hit much harder and now function as effective KO moves, especially Thoron; the move can now also be charge-canceled by jumping. Arcfire is much harder to escape from and travels much farther, making it even more effective for combo initiating. Elwind can have its trajectory significantly altered and grants more distance, recharges faster, and pushes opponents if the wind blades hit the ground. Finally, Nosferatu has slightly more range, heals and deals damage at a faster rate; while it has fewer uses, this also allows it to generate a used tome much faster.
However, Robin's nerfs are also notable. The biggest change is to the Levin Sword, which Robin no longer starts with at the start of the match, forcing several seconds of downtime before the Levin Sword is usable. Robin's most effective tools have also been nerfed: Arcthunder's significantly lower looping duration now prevents followups unless initiated at a distance, Elwind has fewer uses, and down throw has increased knockback, reducing the percent range in which combos (such as the "Checkmate", a down throw to up aerial) can be performed. Arcfire's fire pillar now possesses a hitbox that can cancel other moves; while this allows it to cancel other projectiles and gives it use at counterzoning, the fact it can be canceled by any other hitbox makes it less reliable for ledge-trapping under some circumstances.
Universal changes to gameplay mechanics are a mixed bag for Robin, but have hurt him overall. The universal reduction to landing lag now creates safer landing options (especially with the Levin Sword's high shieldstun), and the streamlined jumpsquats allows Robin to take advantage of his extremely powerful aerials faster. The changes to air dodges now makes it easier for Robin to pressure the opponent through his powerful projectiles and sword attacks, and the introduction of directional air dodges gives Robin an emergency recovery option if he lacks Elwind. However, Robin is significantly harmed by the universal increases to mobility; despite sporting faster mobility like the rest of the cast, Robin's own mobility hasn't seen an improvement notable enough to allow him to catch up to other characters, still being one of the slowest characters in terms of grounded mobility unless he resorts to fox-trotting. As a result of this, and other veterans' faster movement, it is now easier to overwhelm Robin, while his tools don't allow him with some form of dealing with pressure.
Overall, Robin's playstyle, while essentially left unchanged from SSB4, has nonetheless been improved, allowing him to play to his strengths with more ease, and many of his worst issues have been patched up. However, his worsened down throw combos have removed his previously guaranteed KO setup, forcing Robin to find other setup methods to KO the opponent, though thanks to Arcfire's utility, this isn't as big of an issue. That being said, Robin still possesses some of his former flaws, such as problems with escaping pressure, a few awkward hitboxes, and mediocre grounded mobility. The latter issue is especially prevalent due to the faster pace of Ultimate, which brings the extent of many of Robin's buffs into question; the game's engine now prioritizes faster, more aggressive playstyles, and the prevalence of fast characters has caused Robin's powerful neutral game and disadvantage state to be worse than before. In bulk, Robin's changes have not significantly improved his standing, instead performing worse relative to the cast in Ultimate than in SSB4.
==Update history==
Robin received a mix of buffs, nerfs and a single glitch fix via game updates, but was buffed slightly overall. Update 2.0.0 made Elwind safer for recovering by shortening its edge lockout time when it is used backwards. Update 3.0.0 decreased the shield damage outputs of , Elthunder and Arcfire as part of a near-universal nerf to projectiles. 
However, update 6.0.0 provided a number of useful buffs for Robin. The most notable ones were to Thunder and Arcfire: the former had its charge times sped up significantly, whereas the latter gained significantly more active frames. As a result, Robin's respectable zoning ability and trapping potential were improved by a fairly noticeable degree. This update also granted Robin a few quality of life buffs: forward tilt's higher base knockback improved its spacing potential, neutral aerial's overall lag was decreased (which also improved it as a follow-up from down throw), and the Levin Sword's durability will replenish slightly faster upon using the Bronze Sword for smash attacks. 
Update 9.0.0 granted transcendent priority to neutral infinite's finisher as part of a near-universal buff, while update 13.0.1 improved neutral infinite's damage racking potential and range.
Overall, Robin fares slightly better than he did at the launch of Ultimate, although not enough to change his position in the metagame.
 
 
 
 
 
 
==Moveset==
*The has very minimal KO potential due to dealing low damage and significantly low knockback. It also has unimpressive reach, shorter-lasting hits, and minimal freeze frames. However, its weak strength enables it to combo somewhat effectively, especially at higher percents. Conversely, the has significantly greater KO potential, due to it dealing significantly more damage and knockback. In addition to dealing electric damage, it has a greater reach than the Bronze Sword, freeze frames and a lingering hitbox, the latter of which deals less damage if it hits late.
*Robin cannot immediately use the Levin Sword: its durability must reach maximum capacity before being used. This only occurs at the beginning of the match.
*Robin's tilt attacks solely use the Bronze Sword, while smash attacks use the Levin Sword, provided that it is not broken. All aerials can use either sword - if Robin tilts a direction in midair, the Bronze Sword will be used, but if Robin taps a direction like a smash attack, the Levin Sword will be used instead.
**Robin can now also use the Levin Sword for a neutral aerial by pressing the attack button and the special move button simultaneously. However, this only works if the player has the A+B Smash Attack control option enabled.
**If the player has smash attacks mapped to their C-Stick and the Levin Sword is available, the Robin will always use the Levin Sword for aerials if the C-Stick is used for the attack direction, as the game still reads the input as a smash attack despite Robin being in midair. If the C-Stick is mapped to tilt attacks, then using the C-Stick while in midair will always use the Bronze Sword (unless the Levin Sword was brought out beforehand, in which case it will need to be put away and the Bronze Sword brought out- see below).
*After using the Levin Sword for any attack, Robin will continue to use it for all directional aerial attacks until it either breaks, or Robin uses an attack that resets the current sword to the Bronze Sword (i.e. neutral attack, tilt attacks, dash attack, floor attacks, and edge attack).
*KOing opponents will speed up the recharging time for all of Robin's weapons.
**Using smash-inputted aerials and smash attacks will speed up the recharging time for the Levin Sword.
For a gallery of Robin's hitboxes, see here.
===Stats===
===Durability system===
Robin has a unique fighter ability: true to the Fire Emblem series, where items break after being used too many times, Robin's tomes and Levin Sword do the same if they are used too often. If Robin attempts to use an attack that uses durability-affected weaponry and is interrupted by an attack while attempting to use it, then that will count as one use of the weapon, even if no damaging hitbox is produced. Robin always carries the last tome and sword that was used in each hand, provided their durability has not depleted. The amount of remaining durability is displayed in the form of a bar that appears above his icon on the HUD. Once a depleted weapon is restored, a unique animation of the weapon appearing in one hand with a flash of light will start, provided that Robin is standing completely still; tomes appear in the left hand while holding it up in the air, while the Levin Sword reappears in the right hand while flicking it in a manner similar to one of Robin’s idle poses. These poses can be canceled, similarly to taunts.
If Robin fully depletes a weapon, it will be tossed backward, hitting any opponents before it disappears. In the case where Robin is sent flying by knockback immediately after depleting a weapon, the used weapon will be dropped on the ground before Robin is knocked back. They disappear almost immediately after hitting the ground once, but they can also be picked up and thrown. The Levin Sword deals 15% when smash thrown, while the tomes deal 12.3% when smash thrown, making both attacks decent surprise KOing options due to their high base knockback. The discarded weapons can also lock if Z-dropped on an opponent.
If Robin does not have the proper tome for a given special move and tries to perform it, Robin will perform the animation but will not produce any hitboxes. For the Levin Sword, all such attacks will instead use the Bronze Sword, which cannot break, but has a shorter range, deals considerably less damage and knockback, and also lacks the Levin Sword's lingering electrical hitboxes.
Weapons restore gradually after they have been depleted, which is displayed as the meter refilling its units. When Robin scores a KO, it reduces the respawn timer for all currently-regenerating weapons by a small amount. Alternatively, aerials and smash attacks will hasten the respawn time for the Levin Sword.
Durability points for weapons do not replenish while Robin is using a tome, and the only way to replenish a weapon is to get a new copy of it. Respawning after being KO'd also has all of the weapons replenished, as does Pair Up, though only if it is used successfully.
====Levin Sword====
Durability 	8
Recharge time 	10 seconds
Time reduced per KO 	-3.0 seconds
Bronze Swordsmash attack/smash aerial	-0.4 seconds
Durability cost 	Durability cost
Smash attacks/aerials 	1
====Thunder tome====
If the tome has less durability than the spell requires, it can still be performed, though the tome will be immediately depleted afterward. If copies Robin, he will lose the Copy Ability altogether once he depletes his tome.
Durability 	20 	20
Recharge time 	12 seconds 	12 seconds
Time reduced per KO	-1.5 seconds 	-1.5 seconds
Durability cost 	Durability cost	
Thunder 	1 	
Elthunder 	3 	
Arcthunder 	5 	
Thoron 	8 	
====Arcfire tome====
Durability 	6
Recharge time 	12 seconds
Time reduced per KO 	-1.0 second
Durability cost 	Durability cost
Arcfire 	1
Neutral attack finisher	0.5
====Elwind tome====
Durability 	10
Recharge time 	6 seconds
Time reduced per KO	-2.0 seconds
Durability cost 	Durability cost
Elwind 	1 (per blade)
Neutral attack 	1 (per second)
====Nosferatu tome====
Durability 	3
Recharge time 	30 seconds
Time reduced per KO	-1.0 second
Durability cost 	Durability cost
Nosferatu 	1
===Announcer call===
Robin English Announcer SSB4-SSBU.wav|English
Robin Japanese Announcer SSB4-SSBU.wav|Japanese/Chinese
===On-screen appearance===
*Warps onto the stage via a Warp staff.
RobinOnScreenAppearanceSSBU.gif|Robin's on-screen appearance
===Taunts===
*Up Taunt: Points the currently held sword upward. Male Robin says "Let's tip the scales!" (, I'll change the state of war.), while female Robin says, "Time to tip the scales!" (, I'll change the state of war.)
*Side Taunt: Magically suspends the active sword and tome in the air, rotates the sword in place and flips through the tome's pages using magic, and says, "Prepare yourself!" In Japanese, male Robin says , (Are you prepared?), while female Robin says , (Are you prepared?)
*Down Taunt: Magically encircles themself with the active sword and tome before pointing their hand towards the camera. Male Robin says "You're not ready!" (, Let's do it then.), while female Robin says, "Here I go!" (, Let us go!)
SSBURobinTaunt1.gif|Robin's up taunt.
SSBURobinTaunt2.gif|Robin's side taunt.
SSBURobinTaunt3.gif|Robin's down taunt.
===Idle poses===
*Closes both eyes and turns around, opening the active tome to read it briefly.
*Slowly waves the active sword forwards with a flourish.
SSBURobinIdle1.gif|Robin's first idle pose.
SSBURobinIdle2.gif|Robin's second idle pose.
===Crowd cheer===
 	Cheer (English)	Cheer (Japanese/Chinese)	Cheer (Italian)	Cheer (Dutch)	Cheer (French)
Cheer 	 	 	 	 	
Description	Ro - bin! 	Ref - let! 	Daaaaaraen! 	Ro - bin! 	Ro - bin! Da - raen
 	Cheer (German)	Cheer (Spanish) 	Cheer (Russian) 	Cheer (Korean)
Cheer 	 	 	 	
Description	Da - ra - ean!	¡Ro - bin! ¡Daraen! ¡Daraen! ¡Ra ra ra!	Robin! *claps 2 times*	Ro - bu - in!
===Victory poses===
*Left: Generates flames with a wave of their hands, then spreads out the free arm. Male Robin says "The key to victory lies within." (", The secret to victory is here.). Female Robin says "Ha! Checkmate." (", According to plan!).
**If Lucina is present after a match, male Robin sometimes says "Lucina, I hope I didn't hurt you." (", Lucina, are you hurt?). If this quote plays, male Robin will not generate flames from his hands. This quote is rather glitchy, as it can play even if Lucina does not participate in a match.
*Up: Crosses arms with weapons in hand, then spins clockwise and swings the Levin Sword. Male Robin says "I'm always three steps ahead." ("", I always think three steps ahead.). Female Robin says "A good tactician has nothing to fear." (", If you have a strategy, there is nothing to fear.).
*Right: Faces the screen while back to back with , before turning around posing with their weapons. Male Robin says "It seems our fates are joined." (", We are bonded by mutual ties.). Female Robin says "I've got your back." (", I'll be your other half.).
**If Lucina is present after a match, female Robin sometimes says "How can you protect Chrom if you can't protect yourself?" (", You can't protect Chrom like that!).
**If Robin's Final Smash has been used during the match, Chrom will sometimes say "My strength is yours!" (, I'll protect you!), the same quote Chrom shouts when a unit pairs up with him in Awakening.
RobinVictoryPose1SSBU.gif
RobinVictoryPose2SSBU.gif
RobinVictoryPose3SSBU.gif
==In competitive play==
===Most historically significant players===
See also: :Category:Robin players (SSBU)
* - The best Robin player in the United States online metagame, reaching a peak of 13th on the Wi-Fi Warrior Rank v7 and strong performances at large online events such as placing 4th at , 7th at , and top 8 at several events. Although not as active offline, he notably placed 33rd at the major .
* - The first Robin player with noteworthy major results and was the best Robin player in the early metagame. He has defeated many of Tristate's best players in early-Ultimate, including at and at . At majors, he placed 13th at and , which remained the untied best placements for a Robin player at a major event for several years afterwards. He became inactive in 2020.
* - The best Robin player in the world since 2023. His breakout performance was at , where he placed 13th and upset , the best Robin performance in Ultimate at that time. Since then, Leaf has achieved performances that no other Robin player has been able to match, including placing 3rd at defeating , and 17th at defeating and , and becoming the only Robin player to officially be ranked in a Smash Ultimate ranking, ranking 62nd on LumiRank 2024.1.
* - The best Robin player in South America who is one of Venezuela's best players, winning several of South America's largest events including and . Outside of Venezuela, he has also placed 49th at the . He was ranked as an honorable mention for the 101st-150th positions on the LumiRank 2023 due to having no activity at majors.
* - Active since the early metagame and was the best Robin player in 2021, placing 25th at both and . Since then he remains one of the best Robin players in the United States, most notably defeating at .
===Tier placement and history===
Despite being buffed during the transition from Smash 4, Robin remained a relatively unpopular character for most of competitive play, due to his lackluster speed, weak defensive options, and the weapon durability system. As such, Robin was often overlooked for other characters who did his job better, and despite efforts from players such as in the early metagame, Robin's representation in the metagame remained rather small, and only decreased further following Jul's inactivity.
Currently, there are a few notable Robin players who perform well regionally, including , who dominates competitive Ultimate in Venezuela; , who has a few notable major placements; and , who regularly places well at Mexican events. However, both morrocoYo and Whisky have limited appearances at a national-level, while Leaf's results remain inconsistent. As such, opinions on Robin have largely remained the same since the early metagame, which is reflected in Robin's placement on the first tier list, where he is ranked 62nd as a lower-mid tier, and then he dropped farther to 67th on the second tier list in the D+ tier.
==: Thunder and Flames==
Robin fights each round against two fighters (with the exception of Round 6): one that wields electricity, and one that wields fire.
Round 	Opponent 	Stage 	Music 	Notes
1 	and 	Pokémon Stadium 	 	Charizard's is absent.
2 	and 	Coliseum 	 	
3 	and 	Pokémon Stadium 2 	 	
4 	and 	Norfair 	 	
5 	and 	Mushroom Kingdom II	 	
6 	() Opposite-gender	Arena Ferox 	 	
Bonus Stage	Bonus Stage 	Bonus Stage 	Bonus Stage 	Bonus Stage
Final 	 	 	(Less than 7.0 intensity) (Intensity 7.0 or higher)	On intensity 7.0 and higher, fights alongside Master Hand.
Note: Every round except the bonus stage and boss plays a track from Fire Emblem.
Credits roll after completing Classic Mode. Completing it as Robin has accompany the credits.
==Role in World of Light==
Although neither male nor female of Robin appear in the World of Light opening cutscene, they were vaporized and later imprisoned alongside the rest of the fighters (except ) when Galeem unleashed his beams of light.
Male Robin was one of the many fighters that fell under Dharkon's control upon Galeem's first defeat. He can be found in the sub-area as the last fighter to be awakened aside from before confronting Dracula; a ghost blocks Robin on the ladder below, and if had been previously awakened by rotating the lever blocking him, said lever must be switched back to its original orientation for the cannon to ricochet off and destroy the ghost.
===Fighter Battle===
No.	Image	Name 	Type	Power 	Stage 	Music
56 	 	Robin	 	10,700	Castle Siege (Ω form)	
==Spirits==
Male Robin's fighter spirit can be obtained by completing as Robin. It is also available periodically for purchase in the shop for 300 Gold, but only after Robin has been unlocked. Unlocking Robin in World of Light allows the player to preview the first spirit below in the Spirit List under the name "???". As a fighter spirit, it cannot be used in Spirit Battles and is purely aesthetic. Female Robin also has a fighter spirit of her own, only available through the shop. Unlike most fighters, the spirits for Robin only use their artwork from Ultimate, rather than also having alternative artwork from a previous appearance.
SSBU spirit Robin (Male).png|616. Robin (Male)
SSBU spirit Robin (Female).png|617. Robin (Female)
==In Spirit Battles==
===As the main opponent===
Spirit	Spirit	Spirit 	Spirit 	Battle parameters	Battle parameters	Battle parameters 	Battle parameters 	Battle parameters 	Battle parameters	Battle parameters 	Inspiration
No. 	Image 	Name 	Series 	Enemy Fighter(s) 	Type 	Power 	Stage 	Rules 	Conditions 	Music 	Character
103 	 	Super Mario RPG: Legend of the Seven Stars	• ×3 	 	4,100 	Magicant 	•Item: Lightning 	•The enemy's magic attacks have increased power•The enemy favors neutral specials 	 	 	
111 	 	Mario & Luigi Series 	• 	 	4,300 	Peach's Castle (Battlefield form) 	•Item: Food•Hazard: Slumber Floor 	•The floor is sleep-inducing•The enemy becomes more powerful after eating•The enemy is easily distracted by items 	 	 	
185 	 	The Legend of Zelda Series 	• ×2 	 	3,600 	Temple (Ω form) 	•Reflect-Damage Buffed 	•The enemy's magic attacks have increased power•The enemy favors special moves•All fighters' reflected projectiles have increased power 	 	 	
224 	 	The Legend of Zelda Series 	• 	 	4,100 	Bridge of Eldin (Battlefield form) 	•Giant 	•The enemy is giant after a little while•Timed battle (2:00)•Only certain Pokémon will emerge from Poké Balls (Abra) 	 	 	
317 	 	Yoshi Series 	• 	 	2,000 	Super Happy Tree 	•Sudden Final Smash 	•The enemy will suddenly have a Final Smash after a little while 	 	 	
355 	 	Kirby Series 	• 	 	9,300 	Halberd 	•Hazard: Screen Flip 	•The screen will suddenly flip•The enemy's magic attacks have increased power 	 	 	
359 	 	Kirby Series 	• 	 	3,600 	(Battlefield form) 	N/A 	•The enemy's special moves have increased power 	 	Zan Partizanne (yellow costume)Flamberge (red costume)Francisca (pink costume)	
376 	 	Kirby Series 	• 	 	2,300 	Prism Tower (Battlefield form) 	•Item: Hothead•Hazard: Zap Floor 	•The floor is electrified•The enemy favors neutral specials 	 	 	
605 	 	F-Zero Series 	• 	 	1,900 	Big Blue 	N/A 	•The enemy's magic attacks have increased power•The enemy favors down specials 	 	 	
626 	 	Fire Emblem Series 	• 	 	1,700 	Castle Siege 	N/A 	•The enemy's magic attacks have increased power•The enemy favors special moves 	 	 	
628 	 	Fire Emblem Series 	• 	 	4,100 	Temple (Battlefield form) 	•Hazard: Zap Floor 	•The floor is electrified•The enemy's magic attacks have increased power 	 	 	
636 	 	Fire Emblem Series 	• 	 	2,700 	Unova Pokémon League (Battlefield form) 	•Hazard: Slumber Floor 	•The floor is sleep-inducing•Timed battle (1:30)•The enemy favors down specials 	 	 	
643 	 	Fire Emblem Series 	• (120 HP) 	 	2,200 	Castle Siege (Battlefield form) 	•Hazard: Lava Floor 	•The floor is lava•The enemy's explosion and fire attacks have increased power•Stamina battle 	 	 	
652 	 	Fire Emblem Series 	• 	 	3,600 	Arena Ferox 	N/A 	•The enemy's magic attacks have increased power•The enemy favors up specials in the air 	 	 	
655 	 	Fire Emblem Series 	• • • 	 	1,600 	Castle Siege 	•Health Recovery 	•The enemy is healed when the enemy's at high damage 	 	 	
656 	 	Fire Emblem Series 	• •Giant 	 	3,700 	Unova Pokémon League (hazards off) 	N/A 	•Reinforcements will appear after an enemy is KO'd•The enemy is giant 	 	 	
658 	 	Fire Emblem Series 	• • 	 	1,800 	Temple (Battlefield form) 	•Magic and PSI Unleashed 	•The enemy favors special moves•All fighters' magic and PSI attacks have increased power 	 	 	
684 	 	Fire Emblem Series 	• 	 	9,200 	Reset Bomb Forest (hazards off) 	•Hazard: High Gravity 	•Your jumping power decreases•The enemy starts the battle with a Black Hole•The enemy's melee blows will heal them when they hit 	 	 	
793 	 	Sonic The Hedgehog Series 	• 	 	4,100 	Green Hill Zone (Battlefield form) 	•Hazard: Lava Floor 	•The floor is lava•The enemy's explosion and fire attacks have increased power•The enemy starts the battle with a Fire Flower 	 	 	
1,017 	 	Bayonetta Series 	•Giant (140 HP) 	 	4,200 	Umbra Clock Tower (hazards off) 	N/A 	•The enemy's special moves have increased power•Stamina battle•The enemy's FS Meter charges quickly 	 	 	
1,060 	 	Castlevania Series 	• 	 	3,800 	Spear Pillar (Battlefield form) 	N/A 	•The enemy's magic attacks have increased power•The enemy's special moves have increased power 	 	 	
1,063 	 	Castlevania Series 	• • 	 	3,700 	The Great Cave Offensive (Battlefield form)	•Item: Battering Types 	•Reinforcements will appear during the battle 	 	 	
1,071 	 	Castlevania Series 	• 	 	9,400 	Dracula's Castle 	•Hard to Launch•Sudden Damage 	•You take serious damage after a little while•You are hard to launch•The enemy starts the battle with a Death's Scythe 	 	 	
1,074 	 	Castlevania Series 	• 	 	1,700 	Dracula's Castle (Ω form) 	•Move Speed ↓•Invisibility 	•You have reduced move speed•The enemy is invisible 	 	 	
1,171 	 	Golden Sun Series 	• 	 	2,300 	Onett 	•Hazard: Heavy Wind 	•Dangerously high winds are in effect after a little while•The enemy starts the battle with a Gust Bellows 	 	 	
1,246 	 	Takt of Magic 	• • • 	 	3,400 	PictoChat 2 	N/A 	•Defeat the main fighter to win 	 	 	
1,274 	 	Nintendoji 	• 	 	1,800 	The Great Cave Offensive 	•Item Tidal Wave 	•Certain items will appear in large numbers after a little while 	 	 	
1,307 	 	Persona Series 	• • ×3 	 	10,600 	Kalos Pokémon League (hazards off) 	•Health Recovery•Item: Assist Trophy	•Defeat the main fighter to win•Start with 300% damage•You are healed significantly after a little while 	 	 	
1,391 	 	Fire Emblem Series 	• • ×3 	 	2,400 	Garreg Mach Monastery (Reception Hall) 	N/A 	•Defeat the main fighter to win•The enemy's electric attacks have increased power 	 	 	
1,448 	 	FINAL FANTASY Series 	• • ×2 (Moveset 2223, Business Suit - White)• (Moveset 2123, Business Suit - White)• (Moveset 2123, Business Suit - White)	 	7,700 	Fourside (Battlefield form) 	•Item: Exploding Types 	•Reinforcements will appear after an enemy is KO'd•Reinforcements will appear during the battle•The enemy starts the battle with a Steel Diver	 	Rufus Shinra 	
1,457 	 	Bravely Default 	• • 	 	3,800 	Reset Bomb Forest (forest) 	•Attack Power ↑ 	•The enemy's magic attacks have increased power•The enemy has increased attack power after a little while•The enemy favors side specials 	 	Elvis 	
1,509 	 	Kingdom Hearts Series 	• (80 HP)• ×2 (60 HP) 	 	3,700 	Delfino Plaza (rooftop) 	N/A 	•Defeat the main fighter to win•Stamina battle 	 	and (default costume) 	
===As a minion===
Spirit	Spirit	Spirit 	Spirit 	Battle parameters	Battle parameters	Battle parameters 	Battle parameters 	Battle parameters 	Battle parameters	Battle parameters 	Inspiration
No. 	Image 	Name 	Series 	Enemy Fighter(s) 	Type 	Power 	Stage 	Rules 	Conditions 	Music 	Character
667 	 	Fire Emblem Series 	• • • 	 	3,300 	Arena Ferox 	N/A 	•Take your strongest team into this no-frills battle 	 	Robin 	
1,064 	 	Castlevania Series 	• • 	 	9,300 	Dracula's Castle 	N/A 	•The enemy's throwing-type items have increased power 	 	Charlotte Aulin 	
1,168 	 	Golden Sun Series 	• (Moveset 1222, Isaac Wig, Isaac's Outfit, High Voice Type 1)• • • 	 	8,900 	Wuhu Island (Swaying Bridge)	•Assist Trophy Enemies (Isaac) 	•The enemy's magic attacks have increased power•Hostile assist trophies will appear•Reinforcements will appear during the battle 	 	 	
1,247 	 	Zangeki no Reginleiv 	• • 	 	3,700 	Reset Bomb Forest 	•Giant 	•The enemy's melee weapons have increased power•The enemy's magic attacks have increased power•You are giant 	 	Freya 	
1,328 	 	DRAGON QUEST Series 	• (120 HP)•Tiny (120 HP)• (100 HP)• (130 HP)•Tiny (90 HP)• (110 HP)• (100 HP)	 	13,300 	Yggdrasil's Altar 	N/A 	•The enemy has increased melee-weapon damage and move speed•The enemy's smash attacks have increased power•Stamina battle 	 	Veronica 	
1,412 	 	Mana Series 	• •Tiny 	 	9,100 	Hyrule Castle (hazards off) 	•Health Recovery•Attack Power ↑ 	•The enemy has increased attack power when the enemy's at high damage•The enemy is healed significantly when the enemy's at high damage	 	Charlotte 	
1,422 	 	OCTOPATH TRAVELER 	• • 	 	9,400 	Luigi's Mansion 	•Item: Battering Items•Hazard: Heavy Wind	•Dangerously high winds are in effect after a little while 	 	Cyrus 	
1,461 	 	Xenoblade Chronicles Series	•Giant (120 HP)• x5 (50 HP) 	 	9,500 	Shadow Moses Island (Ω form)	•Health Recovery 	•The enemy has super armor but moves slower•Stamina battle•Reinforcements will appear after an enemy is KO'd 	 	Indoline Loyalists 	
1,514 	 	The Legend of Zelda Series 	• (100 HP)• (70 HP)•Giant (70 HP)• (60 HP)• (60 HP)• (60 HP)• (60 HP) 	 	13,000 	Temple (Battlefield form) 	N/A 	•Stamina battle•The enemy favors neutral specials•Reinforcements will appear after an enemy is KO'd 	 	Gerudo Sage of Lightning	
==Alternate costumes==
							
							
==Gallery==
Fire Emblem Heroes Smash.png|Artwork of all playable Fire Emblem characters and Assist Trophies, as posted on the official Japanese Fire Emblem Heroes Twitter account.
Fire Emblem Smash Bros.png|Screenshot of all playable Fire Emblem characters on Arena Ferox, as posted on the official Japanese Fire Emblem Twitter account.
SSBU Robin Number.png|Robin's fighter card.
Robin unlock notice SSBU.jpg|Robin's unlock notice.
SSBUWebsiteRobin1.jpg|Male Robin on Coliseum.
SSBUWebsiteRobin2.jpg|Male Robin using Arcfire on Temple.
SSBUWebsiteRobin3.jpg|Male Robin hitting and with his down smash on Wily Castle.
SSBUWebsiteRobin4.jpg|Male Robin Taunting with on Wii Fit Studio.
SSBUWebsiteRobin5.jpg|Female Robin attacking using her neutral infinite on Temple.
SSBUWebsiteRobin6.jpg|Male and female Robins in their green and pink costumes, respectively, on Tomodachi Life.
SSBUWebsiteChrom6.jpg|Female Robin and standing back-to-back on Coliseum.
SSBUWebsite31.jpg|Male Robin using Arcfire on Gaur Plain.
SSBUFireEmblemJPTwitter1.jpg|With all playable veterans on Coliseum.
FemaleRobinSSBU.png|HUD showing Female Robin and the amount of health the Thunder tome has remaining.
SSBUTwitterHero3.jpg|Being attacked by Eleven while Erdrick attacks on Yggdrasil's Altar.
===Fighter Showcase Video===
==Trivia==
*Despite now being a playable character, still appears in Pair Up and Robin's victory poses, even if Chrom is in the fight with Robin.
**This makes Robin one of the two characters who have a separate playable character in one of their victory poses, the other being (with appearing in one of its victory poses).
*Robin is the only character with no attacks that fall under the physical supertype, with all of Robin's moves being of only the following types: , , Throwing, and Typeless. This makes Robin the only character with no moves that can be buffed by the "Physical Attack ↑" Spirit effect.
*Both of Robin's fighter spirits are two of only 11 fighter spirits in the game to use their in-game render for their spirit artwork instead of original artwork from their game. The other characters are both male and female Pokémon Trainer, both male and female Wii Fit Trainer, Cloud's alternate costume from Final Fantasy VII: Advent Children, all three Mii Fighters, and Kazuya. 
*Both the thigh armor and leg warmers around Robin's boots appear to completely vanish when looked at from the inside. This oddity was not present in either gender's Super Smash Bros. for Wii U in-game models or on their official Ultimate artworks.
*In Sound Test, most characters with male and female alternate costumes have two identical announcer voice clips, as placeholders to accommodate for languages with gendered nouns (for example, in Spanish is "Inkling chica" for female costumes and "Inkling chico" for male costumes). Unusually, Robin also has two announcer voice clips, even though their name is the same between genders in all languages. Furthermore, and only have one voice clip each, meaning this is unique to Robin.
*Robin is the only character who travels to Mushroom Kingdom II in Classic Mode.
*Coincidentally, the Robin puppet fighters' appearance in World of Light highly resembles future Robin's appearance when possessed by in Fire Emblem Awakening, especially the ones who are affiliated with Galeem, complete with red eyes.
==References==
 
Category:Spirits
es:Daraen (SSBU)