nyuuzyou/wikis huggingface dataset:
Hydrator

A hydrator, sometimes referred to as a "water station", is a device used to collect water in Shadesmar on Roshar.
==Design and Function==
Hydrators are typically about three feet tall and made entirely out of steel. A number of prongs akin to tree branches surround a central column rising from a round basin with a spigot at the bottom. There is a hole in the center just large enough for a Shadesmar bead to be inserted. A tin cup for drinking may also be attached.
To function, a hydrator requires three elements. A user needs to have at least one Shadesmar bead corresponding to ice that comes from a high place, high enough that it would never melt. Secondly, a spren or a human that can manifest souls from beads is needed. Lastly, a source of Stormlight is required to fuel the process of manifesting a soul. When all of these elements are present and the soul of ice is manifested in Shadesmar, the corresponding bead begins to emanate cold. It is then inserted into the hydrator. Eventually, mist begins to collect on the prongs and drip down into the basin, producing tasteless potable water. It takes about half an hour to make a small cup. 
Kaladin speculates that a hydrator somehow pulls the water out of the ice through the bead. Shallan, on the other hand, is confident that the device simply collects moisture from the surrounding air through condensation, similar to how a glass of cold drink will start collecting droplets of water on its outside. Ico's description of a hydrator seems to support Shallan's theory, wherein the ice bead serves only to cool the metal. This theory would also explain the treelike structure of hydrators, as such a design would help ensure that condensed water would flow into the basin.
==Use==
Hydrators were presumably invented to allow humans to survive in Shadesmar for extended periods of time, as it lacks any naturally occurring bodies of water. It is possible to Soulcast drinking water, but it requires someone who can manipulate the Surge of Transformation.
Hydrators may not be particularly common, as Ico notes that the ability to manifest souls is rare among both humans and spren (with the exception of cultivationspren). Additionally, very few humans would have traveled through Shadesmar for several millenia after the Day of Recreance. However, some spren ships continue to carry hydrators and the appropriate beads on board and bring them out if they do take on human passengers. Ico's ship and Unativi's barge each have a hydrator on board. As spren do not require water, a working hydrator is a clear sign of human presence in Shadesmar. 
==Trivia==
*Lasting Integrity contains a water fountain, but the source of the water is unknown.
== Notes ==
Hyperthief

Hyperthief is a short story in the Skyward series, co-written by Brandon Sanderson and Janci Patterson. It is set after Evershore and follows FM, Rig, Alanik, and Nedd in third-person limited perspectives. It was initially distributed as a physical booklet at the Dragonsteel 2023 convention and then sold as part of a Cytoverse bundle. It can be read online on Dragonsteelbooks.com
== Summary ==
FM, Rig, Clink, and Gill eat lunch together on FM's birthday. FM and Rig talk about their childhood birthday traditions, and then the slugs disappear. Rig gets a call from his engineering team and has to leave. The other engineers inform him that three generators and some other equipment had vanished.
Alanik sees a human supply clerk arguing with an UrDail cargo pilot. Alanik mediates and learns that a food shipment from ReDawn had vanished. Alanik suspects that a cytonic working against the alliance might be involved.
Nedd's lunch is interrupted by an emergency flight mission. The taynix had reported cytonic activity on a certain platform, and Skyward Flight goes to investigate. Arturo and Alanik hyperjump to the platform, and then Alanik goes to Jorgen and FM to jump them to the platform as well. They find all the stolen equipment and food, as well as Gill and many other slugs. The taynix had thrown a surprise birthday party for FM based on what they learned about birthdays from her conversation with Rig. They summon the rest of Skyward Flight and enjoy the party.
== Notes ==
I-nah

I-nah are a type of tree native to the Reshi Sea on Roshar.
== Appearance and Habitat ==
The i-nah grow along the bottom of the Reshi Sea and are dozens of feet tall, with bark that is made of stone. The branches of the i-nah occasionally break the surface of the sea, but many are submerged just beneath the seawater.
As the branches are stone, they form shoals, which can easily slice the hulls of the longboats common in the Reshi Sea. Guides such as Gu are used to navigate around them, and even know how to steer clear of the underwater branches which are almost invisible from above the surface of the sea.
== Trivia ==
*I-nah means bad in the language of the Reshi.
== Notes ==
ICON

ICON is a North American based group that seeks to free nanite technology from government control, and let it be unregulated. They are called terrorists by the government and most civilians, though they see themselves as freedom fighters. They don’t object to nanite technology per se, but want it to be operated by the people instead of the government.
Though it is unclear if the information was fabricated by the government, ICON supposedly took actions like blowing up renewal stations, and killing people going in and out of them.
ICON is led by Jill Preston, a disaffected former senator who famously checked out. 
== History ==
ICON sought to kidnap Holly Winseed’s Provisional Replica, as they needed her to open a bio-locked file. A ICON fire team successfully kidnapped her at the Riverside Marketplace, and brought her to Vicrum Ortega’s restaurant. She used her edited-in combat skills to fight off the ICON team and escape.
They later followed Holly to her apartment, and attacked her there, one of their number using an antique revolver that will be deadly. Holly ended up taking the revolver and defeating the fire team again, escaping out her apartment window.
== Notes ==
I Hate Dragons

I Hate Dragons is a short story written by Brandon Sanderson as part of a dialogue exercise. He wrote the story using only dialogue, although admittedly, he did use large caps and occasionally very descriptive conversation. Some time later, Brandon expanded the short story, putting in descriptions, and added more chapters.
The short story can also be found in Dragon Writers: An Anthology (WordFire Press, 2016).
== Summary ==
=== Original ===
Skip has the unusual ability to smell delicious to the dragons, and he can also hear punctuation and spelling when people (or dragons) speak. Because of the former talent, Skip acts as bait in a crew of dragon hunters. The leader of the crew, Master Johnston, only pays Skip in food.
During a hunt, Skip ask Johnston if he can switch roles and become one of the actual hunters instead. Johnston tries to appease him with compliments and a meaningless percentage-based raise.
A dragon then comes, Johnston hides, and Skip gets into his role. The dragon insults Skip's acting and attempts to convince Skip to let himself be eaten. After some time arguing about the roles of humans and dragons in the food chain, Skip pretends to be convinced to get into position for the trap. The hunters then come out and kill the dragon.
=== Extended ===
In this version, we get some additional descriptions and details about the world, like that it is a cube. Skip's abilities are called knacks, and most people on his side of the cube have some kind of knack. But the actual plot begins mostly the same as the original version.
After the dragon is dead, Skip reflects on his own mortality. A sorceress takes Johnston's sword and opens the dragons stomach. It is filled with riches, but the sorceress does not find what she was searching for. She tells Johnston to move the hunters into the more-dangerous mountains with larger draconic beasts.
The sorceress then talks to Skip and tries to dissuade him from quitting his role as bait. Skip explains that he does not get paid, and that he wishes to invent a dictionary. The sorceress promises to help him with his dream of writing a dictionary if Skip continues to be bait for a few more weeks. Skip never agrees, but the sorceress seems to think he does. Their conversation ends, a couple hours pass, and Skip finds himself alone and cornered by another dragon.
== Notes ==
es:I Hate Dragons
Iald

Iald is a port city in Arelon on the planet of Sel. It is located in the Ial Plantation, and is adjacent to the Nae Plantation.
During Iadon's reign, Iald is the second wealthiest city in the country, behind only Kae. Roial is the governor of Iald before the Reod, and after the catastrophe, Roial's holdings include the city, making him fabulously wealthy.
== Notes ==
Icer

Icer is a poltergeist, the spirit of a dead woman who must possess the bodies of living people. She is part of a group of gamer poltergeists, including Dreamer, that play games like "capture the flag" and "cops and robbers," using living bodies like "lives" in a video game.
== Appearance & Personality ==
In her unembodied form, Icer is completely invisible to the living. To other poltergeists she appears as a glowing field seeping over surfaces. When in possession of a living body, she looks and sounds like the person she is possessing, including their accent and some of their mannerisms. In this state she can be recognized by other poltergeists as one of their kind due to a bright yellow-colored glow visible around her form.
She has a somewhat confrontational attitude.
=== Bodies Possessed by Icer ===
*A person who is killed by Phi
*A businesswoman
== Attributes and Abilities ==
As a poltergeist, Icer must possess the body of a living person in order to maintain consciousness. When possessing a body, she gains full control over the person and can even access certain skills for a limited time. If the body she is possessing is killed, she is forcefully ejected and becomes a mindless, primal unembodied spirit, desperate for warmth until she finds and takes over a new body. She can also Bolt from one body to another if she makes physical contact with the new body.
== History ==
At some point, Icer was a living woman. She died at an unknown point and under unknown circumstances and became a poltergeist.
Icer met fellow poltergeists Dreamer, Phi, Longshot, Rabies, and TheGannon, who all love to play games. As a group, they got together often to play games by possessing the living and using their bodies disposably, as if they were players inhabiting the persona of a video game character. 
During one such game, Icer was playing cops and robbers in Manhattan against Phi, on a team with the other four poltergeists in their group. Icer was assigned to hunt Phi on the streets, along with Dreamer and Rabies. After Dreamer had a skirmish with Phi, Icer decided to get a better vantage point on top of a building. From there, she spotted Phi and moved to intercept him. By the time Dreamer reached their location, Phi had already killed the body Icer was using. This was the third body Icer had used for the game, which meant she was knocked out of the game. At the conclusion of the game, Icer chatted with her fellow players, challenged Phi on his interpretation of the rules, and lamented inviting TheGannon to play with them.
== Notes ==
Icewater

Icewater is a city on an island in the Southern Depths along the southern edge of Roshar during the Era of Solitude.
Icewater is a port city on the north side of the island. It is unknown if it is autonomous or if it is under the control of Tukar or some other nation.
Rysn once travelled with Vstim to Icewater and bargained with pirates.
== Notes ==
Ichor-alcohol

Ichor-alcohol is a clear fluid invented by Yesteel, one of the Five Scholars, to aid in the creation of Lifeless.
==Creation==
In the time before the Manywar, the Five Scholars studied the magic of Awakening together, seeking to uncover new Commands and understand how Awakening operated. Yesteel discovered an ichor-alcohol during this time. This new process made it easier to create Lifeless that lasted longer.
==Uses==
Ichor-alcohol's main use is to increase the length of time a Lifeless can remain active without requiring a new Breath. Ichor-alcohol also makes the Awakening of Lifeless require fewer Breaths, rendering the process easier and cheaper to perform since new Breaths are less often required. It is infused into the veins of the Lifeless by using a small hand pump, in order to avoid damaging the blood vessels of the Lifeless.
In humans, the pump is often attached to a valve in the neck of the Lifeless.
Ichor-alcohol does have some weaknesses though. Since it acts as blood to the Lifeless it will need to be replaced if they become cut and drained of it. The Lifeless will continue to function for a brief period of time before shutting down. Also over time the ichor-alcohol can become corrupted so it needs to be regularly checked and replaced. It is important to note that ichor-alcohol is not a requirement for the creation of Lifeless. The creation of Lifeless without ichor-alcohol, such as Kalad's Phantoms, requires more Breaths but they do not need maintenance like other Lifeless with ichor-alcohol do.
==Effects on Nalthis==
The discovery of ichor-alcohol drastically altered the course of history on Nalthis. It was one of the main causes of the Manywar. Lifeless were now cheaper, meaning kings could create armies that didn't have to eat. Jealous of Yesteel's discovery, Shashara (another of the Five Scholars) tried to invent more new Awakening processes. She invented new Commands that allowed for Lifeless to be created with a single Breath. It also caused her to discover the way to create Type-Four BioChromatic entities, such as Nightblood. Shashara's two discoveries also helped to cause the Manywar.
Three hundred years after the Manywar, ichor-alcohol allowed countries such as Hallandren to keep large standing armies of Lifeless, requiring no food and minimal maintenance. Lifeless had also become far more common as servants and workers, doing tasks for their masters. The ichor-alcohol helped make it possible for the people to possess Lifeless because it made the Awakenings cheaper. Ichor-alcohol is utilized in the creation of most, if not all modern Lifeless, such as Clod. A new kind of ichor-alcohol was also developed by Yesteel that was somehow more potent. Knowledge and use of this new variant was not widespread at the time of the Pahn Kahl rebellion, circa 327.
==Notes==
Category: Magic
Category: Awakening
es:Ícoralcohol
Ico

Ico is a Reacher in Shadesmar, the subastral of Roshar. He captains a merchant ship crewed by fellow Reachers.
== Appearance & Personality ==
Ico has metallic bronze skin and looks human. He is shorter than an Alethi and sturdily built. He wears tan-colored human clothing that has many buttoned pockets. He has Shin-like eyes that seem to be made of bronze with holes for pupils.
Ico is a spren of very few words; he is very brusque and speaks his mind. He is kind enough to give the group of humans and spren fleeing Kholinar passage to Celebrant and is helpful in explaining some things to them, such as currency and how Stormlight works in Shadesmar, deadeye spren, and how to find new passage in Celebrant. He gets exasperated at times, but he is understanding and practical. He believes humans cannot be trusted with oaths and says as much, but grows embarrassed when he realizes that this was rude.
== History ==
Ico was born before the Recreance. At some point he became captain of a ship, and around , Ico and his crew picked up Kaladin, Shallan, Adolin, Sylphrena, Pattern, Vivenna, and Mayalaran from Riino's lighthouse and gave them passage to Celebrant. Captain Ico used their Stormlight to power a hydrator, which used a bead of ice to produce water for the humans to drink. He and his crew also sold the humans clothing to wear. He refused to take them either to Thaylen City or to Cultivation's Perpendicularity; Celebrant was as far west as he was willing to go because of the stories of ships vanishing and of other trouble to the east. Ico advised the group that they should stay in Shadesmar, claiming that the Physical Realm was not a pleasant place at the moment.
During the scheduled inspection of his ship in Celebrant, Captain Ico was questioned by one of the Fused. The Fused, Kyril, accidentally set Ico's ship on fire when he was trying to scare him into giving information on the humans. He picked Ico up and dropped him onto the docks while the rest of the crew fled the burning ship.
== Family ==
Ico has a father who is a deadeye. He keeps him locked in a room in the cargo hold of his ship to keep him from wandering the decks and falling overboard in search of the human carrying his corpse.
Ico also has a daughter who used to work at a currency exchange in Celebrant. He says that she "ran off chasing stupid dreams." It is possible that this could be Timbre.
== Notes ==
Ico's father

Ico's father is a deadeye Reacher on Roshar. He was bonded to a Radiant before the Recreance, and was "killed", becoming a deadeye, when his Knight betrayed his Oaths. 
Ico refers to him as his father, but the nature of familial relationships among spren is not fully understood. Ico keeps him locked in the hold of his ship in Shadesmar to keep him from wandering off in an attempt to find the human that wields his Shardblade corpse in the Physical Realm. The fate of his father seems to have made Ico skeptical that a human such as Adolin Kholin could have any true regard for a deadeye spren such as Mayalaran. 
==Trivia==
*Although Ico's father is trapped on his son's ship, he can be summoned as a Shardblade regardless of his location in Shadesmar compared to the location of his wielder in Roshar. There are some minor side effects if they are far apart (such as a slightly longer summoning duration) that may be explored in future books.
== Notes ==
category :Shardblades
category: possessive articles
Ico's ship

Ico's ship is a merchant vessel in Shadesmar crewed by Reachers, captained by Ico. Very few crew members speak Alethi.
== Appearance ==
Like all ships in Shadesmar, Ico's vessel does not have traditional masts, sails, or oars, and instead is pulled by multiple mandras that are harnessed to the bow of the ship. Lines of copper plating can be found embedded in the walls and flooring of the craft, which the Reachers crew use to communicate. Reachers walk around barefoot so that they can touch the lines in the floor.
The ship has three levels; the hold, the lower deck, and the upper deck. Accomodation, the brig, and the hold can all be found on the lower deck. Cabins are available for both the spren sailors and passengers, with the former being filled with hammocks, and the latter with bunks. Ico, as captain, has his own personal rooms. The brig is located in the stern of the ship and is where Ico detains any deadeyes, including his father, who are travelling on the vessel. A cramped hold can be found on the lower deck and is full of crates and barrels that are lashed to the walls and floor. Harpoons are stored in racks along the sides of the upper deck. 
== History == 
Ico's ship stopped at Riino's lighthouse in as part of its voyage through the Sea of Lost Lights. While docked at the peninsula, Kaladin, Shallan, Adolin, Azure, and their spren negotiated for passage with the ship's captain, Ico. All aboard, the ship set sail for Celebrant, where it was due to unload its goods, and newly acquired passengers, before continuing further east. Despite their attempts, the group of humans were unable to convince the captain to take them to Cultivation's Perpendicularity or Thaylen City. After arriving in Celebrant, the ship underwent a standard inspection, run by Kyril and another Fused. During the inspection it was discovered that the ship had carried humans, leading Kyril to accidentally set it on fire out of anger. It is unknown if the ship was entirely destroyed in the blaze or if the fire was extinguished fast enough to save the vessel.
== Notes ==
Category:possessive articles
Idan

Idan is a noble in the Arelene court on Sel.
He is among a group of relatively unimportant young lords (along with his cousin Waren and Ramear) whom Hrathen and Dilaf approach with a proposal to convert to Shu-Dereth. Hrathen plans to start his conversion of Arelon with lesser nobles, and believes that more important nobles will join them as he destabilizes the government.
Idan is initially confused as to how converting will benefit him and the other nobles, and wonders who Hrathen perceives as the enemies of the Derethi. Hrathen appeals to the nobles' underlying insecurity and thirst for power by pointing out that many Arelene still cling to the idea that the Elantrians will one day return, which undermines the power of the throne. Idan is easily swayed to his cause, but Hrathen does not place any value on his change of heart since he was too easy to convince.
== Notes ==
Idani

Idani is an Alethi woman on Roshar.
Idani is gorgeous and uncommonly well put together at the age of fourteen year old. She is a bit older than Adolin Kholin.
 
She is the cousin of the Khal brothers and once dated Adolin. When Idani had just moved to Kholinar, she was desperate to make friends. She made fun of Renarin as a means of fitting in.
== Notes ==
Idashwy

Idashwy is a Terris Steelrunner. Bleeder kills her and steals her ability to use Feruchemical steel.
Idashwy grew up in the Village but would often sneak out in her youth. Wax remembers her as a shy girl with golden hair. She moved into the Bournton District and got a job as a bookkeeper for a jeweler near her apartment. According to Vwafendal, she vanished about a month before Lady ZoBell's party and had been behaving erratically and claiming that she was being visited by her dead brother's spirit. She was last seen at work over a week before the party, and no one answered when her employer sent someone to her flat. Wax found her corpse in the kitchen of her apartment and recognized her wound as one caused by a Hemalurgic spike from the description in the book Ironeyes had sent him. 
== Wayne's speculation about Idashwy ==
== Trivia ==
* Her name is pronounced like the phrase "I dash wee!"
== Notes ==
Idkwyl Elariel

Idkwyl Elariel is a member of House Elariel in the 4th century after the Catacendre. She is an up and coming fashion designer in Bilming.
In 348 PC Idkwyl made multiple Terris inspired designs. These designs were sold in the flagship store located in Bilming.
Her designs were advertised in the The Two Seasons broadsheet published on Marewill 19, .
== Trivia ==
Idkwyl's name seems to suggest that she has Terris heritage. 
== Notes ==
Ido

Ido is the leader of a pirate faction in the belt of the nowhere. 
== History ==
Ido attended the duel to determine the pirate champion, along with the other faction leaders. After the duel, when Peg proposed a unified assault on the Superiority base of Surehold, Ido was initially skeptical. He didn’t want to anger the Superiority, or suffer retribution. Peg explains that Surehold has a reality icon and reality ashes, which helps to convince Ido. Ido conferred with his faction members, and eventually agreed to join the assault. With the help of Ido and his faction, the assault succeeded, and they took control of Surehold.
== Notes ==
Idolir

Idolir is a member of Bridge Four on Roshar.
== History ==
After Kaladin was left out in a highstorm to be judged by the Stormfather, he was unconscious for ten days. During that time, Bridge Four went on two bridge runs; they did not suffer any major injuries, but Idolir and Treff were killed. Moash told Kaladin that the other members of Bridge Four did not know how to help them, implying that they may have survived with proper first aid. As a result, Kaladin resolved to train some of the other men in field medicine.
== Notes ==