Porto Marinada Market

The Porto Marinada Market (Japanese: マリナード市場 Marinade Market) is a marketplace and point of interest in Porto Marinada in the Paldea region. The market auctions off various items to buyers.
==In the games==
===Geography===
The market is situated in the center of Porto Marinada and is the first thing travelers see after walking down the curved path. The market has a respectable number of vendors and auctioneers selling items to customers.
===Buying items===
There are four food vendors on the outside booths. These vendors will sell to anyone who wants to buy from them. Every Wich Way is the only vendor selling complete sandwiches while Artisan Bakery, Deli Cioso, and Sure Cans all sell various ingredients for sandwich building.
===Auctions===
Up to four auctioneers are present in the inner booths. These auctioneers will only sell to those who they feel are able to handle the auctions. Passing the Cascarrafa Gym's Gym Test allows the player to buy items here. 
The auctioneers will sell their items in lots and up to three customers, one being the player and the other two being NPCs, can bid on the items, with only the winning bid getting the lot. The items sold in these lots will vary in type, and the items on offer will change at the start of every real-life day.
In order to join an auction, the player must have an amount of Pokémon Dollars equal to the starting bid. The amount varies depending on the item, with some items such as Apricorn Poké Balls starting bid being as high as 100,000.
After clearing the special Team Star storyline introduced in The Indigo Disk, Atticus will also appear as a fifth auctioneer, selling clothing items designed after characters and outfits from past Pokémon games, though he has no booth and will stand off to the side.
====Available items====
Each of the five venues offers a different pool of items, with each item having a weighted probability of appearing.
For venues 1-3, the total probability weight is 1001.
* The first-listed item in a venue's pool will have 1 more weight than usual. The table below already accounts for this.
Venue 4 only sells items specific to certain Pokémon, and each item will only appear in the pool if the corresponding Pokémon is already in the player's party or Boxes. The total probability weight is the total number of eligible items + 1.
* The first eligible item in venue 4's list will have a probability weight of 2. The table below does not account for this, as items can enter the pool upon the Pokémon being obtained, or leave the pool upon the item being obtained.
* Venue 4 items always come in a quantity of 1, and will never have discounts. Each item can only be obtained once.
* and each add a separate chance for the Soul Dew to appear, and each of the forces of nature adds a separate chance for the Reveal Glass to appear.
* Unlike other venues, the player can cycle through each potential item if they talk to the vendor but do not join the auction.
After the player completes the group study session quest with Team Star from The Indigo Disk expansion, Atticus will appear at the Porto Marinada Market to sell clothing items that he has created, calling his venue the "Atticus Emporium". These clothing items are replicas of items worn by various characters in past games in the series.
Each item has the following attributes:
* Minimum price: The initial price of an item, before applying quantity or discounts.
* Base price: Value used when calculating an NPC's max budget.
* Item quantity range: The range of possible quantities of the item when it appears. For example, the auctioneer may offer at least 10 Great Balls in one auction, and at most 50 in one auction.
* Discount rate: When multiple of an item is included in an auction, a discount will be applied to the initial bid based on how many items are in the bundle. However, items with a discount rate of 0 are not eligible for discounts.
* Venue X weight: The probability weight that the item will appear for auction at each venue. The probability of obtaining the item is the weight divided by 1001.
=====Venues 1-3=====
Item 	Minimum price()	Base price ()(used for NPC budgets)	Item quantity range	Discount rate	Venue 1 weight(x/1001)	Venue 2 weight(x/1001)	Venue 3 weight(x/1001)
Potion 	50 	130 	50-100 	0.7 	 	31 	
Fresh Water 	50 	130 	20-50 	1 	 	90 	
Soda Pop 	150 	250 	10-50 	1 	 	90 	
Super Potion 	200 	500 	10-50 	1 	 	30 	
Lemonade 	150 	250 	10-50 	1 	 	90 	
Moomoo Milk 	150 	300 	10-50 	1 	 	90 	
Hyper Potion 	800 	1,000 	10-50 	1 	 	60 	
Poké Ball 	50 	130 	50-100 	0.7 	31 	 	
Great Ball 	200 	350 	10-50 	1 	60 	 	
Ultra Ball 	400 	600 	10-30 	1 	90 	 	
Premier Ball 	50 	130 	50-100 	0.5 	60 	 	
Heal Ball 	100 	200 	3-50 	1 	30 	 	
Net Ball 	300 	1,000 	3-20 	1 	50 	 	
Nest Ball 	300 	1,000 	3-20 	1 	50 	 	
Repeat Ball 	300 	1,000 	3-20 	1 	50 	 	
Dive Ball 	300 	1,000 	3-20 	1 	70 	 	
Luxury Ball 	900 	3,000 	3-20 	1 	70 	 	
Quick Ball 	300 	1,000 	3-20 	1 	70 	 	
Dusk Ball 	300 	1,000 	3-20 	1 	70 	 	
Timer Ball 	500 	1,000 	3-20 	1 	50 	 	
Fried Fillet 	200 	360 	20-50 	0.5 	24 	24 	25
Herbed Sausage 	200 	400 	20-50 	0.5 	24 	24 	24
Horseradish 	200 	410 	20-50 	0.5 	24 	24 	24
Curry Powder 	200 	450 	20-50 	0.5 	23 	23 	23
Klawf Stick 	300 	500 	20-50 	0.5 	23 	23 	23
Health Feather 	200 	500 	10-50 	0.5 	 	 	50
Muscle Feather 	200 	500 	10-50 	0.5 	 	 	50
Resist Feather 	200 	500 	10-50 	0.5 	 	 	50
Genius Feather 	200 	500 	10-50 	0.5 	 	 	50
Clever Feather 	200 	500 	10-50 	0.5 	 	 	50
Swift Feather 	200 	500 	10-50 	0.5 	 	 	50
Pomeg Berry 	100 	300 	10-100 	0.5 	 	 	70
Kelpsy Berry 	100 	300 	10-100 	0.5 	 	 	70
Hondew Berry 	100 	300 	10-100 	0.5 	 	 	70
Grepa Berry 	100 	300 	10-100 	0.5 	 	 	70
Qualot Berry 	100 	300 	10-100 	0.5 	 	 	70
Tamato Berry 	100 	300 	10-100 	0.5 	 	 	70
HP Up 	5,000 	10,000 	3-30 	1 	 	40 	
Protein 	5,000 	10,000 	3-30 	1 	 	40 	
Iron 	5,000 	10,000 	3-30 	1 	 	40 	
Carbos 	5,000 	10,000 	3-30 	1 	 	40 	
Calcium 	5,000 	10,000 	3-30 	1 	 	40 	
Zinc 	5,000 	10,000 	3-30 	1 	 	40 	
PP Up 	3,000 	10,000 	3-20 	0.5 	 	20 	20
PP Max 	10,000 	30,000 	1-3 	0 	 	10 	10
Sun Stone 	1,500 	3,000 	1 	0 	10 	10 	10
Moon Stone 	1,500 	3,000 	1 	0 	10 	10 	10
Shiny Stone 	1,500 	3,000 	1 	0 	10 	10 	10
Dusk Stone 	1,500 	3,000 	1 	0 	10 	10 	10
Dawn Stone 	1,500 	3,000 	1 	0 	10 	10 	10
King's Rock 	3,000 	10,000 	1 	0 	10 	10 	10
Metal Coat 	1,000 	3,000 	1 	0 	10 	10 	10
Razor Claw 	5,000 	15,000 	1 	0 	10 	10 	10
Cracked Pot 	3,000 	10,000 	1 	0 	10 	10 	10
Chipped Pot 	3,000 	10,000 	1 	0 	10 	10 	10
Bottle Cap 	10,000 	30,000 	3-10 	0 	10 	10 	10
Gold Bottle Cap	50,000 	150,000 	1-3 	0 	6 	6 	6
Fast Ball 	100,000 	200,000 	1 	0 	2 	2 	2
Level Ball 	100,000 	200,000 	1 	0 	2 	2 	2
Lure Ball 	100,000 	200,000 	1 	0 	2 	2 	2
Heavy Ball 	100,000 	200,000 	1 	0 	2 	2 	2
Love Ball 	100,000 	200,000 	1 	0 	2 	2 	2
Friend Ball 	100,000 	200,000 	1 	0 	2 	2 	2
Moon Ball 	100,000 	200,000 	1 	0 	2 	2 	2
Dream Ball 	100,000 	200,000 	1 	0 	2 	2 	2
=====Venue 4=====
Item 	Minimum price()	Base price()	Item quantity	Probability(x/eligible)	Required Pokémon
Soul Dew 	500 	4000 	1 	 	or
Meteorite 	500 	4000 	1 	1 	
Rotom Catalog 	500 	4000 	1 	1 	
Adamant Orb 	500 	4000 	1 	1 	
Adamant Crystal 	500 	4000 	1 	1 	
Lustrous Orb 	500 	4000 	1 	1 	
Lustrous Globe 	500 	4000 	1 	1 	
Griseous Orb 	500 	4000 	1 	1 	
Griseous Core 	500 	4000 	1 	1 	
GracideaVer. 2.0.1+	500 	4000 	1 	1 	
Flame Plate 	500 	4000 	1 	1 	
Splash Plate 	500 	4000 	1 	1 	
Zap Plate 	500 	4000 	1 	1 	
Meadow Plate 	500 	4000 	1 	1 	
Icicle Plate 	500 	4000 	1 	1 	
Fist Plate 	500 	4000 	1 	1 	
Toxic Plate 	500 	4000 	1 	1 	
Earth Plate 	500 	4000 	1 	1 	
Sky Plate 	500 	4000 	1 	1 	
Mind Plate 	500 	4000 	1 	1 	
Insect Plate 	500 	4000 	1 	1 	
Stone Plate 	500 	4000 	1 	1 	
Spooky Plate 	500 	4000 	1 	1 	
Draco Plate 	500 	4000 	1 	1 	
Dread Plate 	500 	4000 	1 	1 	
Iron Plate 	500 	4000 	1 	1 	
Pixie Plate 	500 	4000 	1 	1 	
Reveal Glass 	500 	4000 	1 	 	,,, or
DNA Splicers 	500 	4000 	1 	1 	
Prison Bottle 	500 	4000 	1 	1 	
N-Solarizer 	500 	4000 	1 	1 	
N-Lunarizer 	500 	4000 	1 	1 	
Rusted Sword 	500 	4000 	1 	1 	
Rusted Shield 	500 	4000 	1 	1 	
Scroll of Darkness 	500 	4000 	1 	1 	
Scroll of Waters 	500 	4000 	1 	1 	
Reins of Unity 	500 	4000 	1 	1 	
=====Atticus Emporium=====
Item 	Minimum price()	Base price()	Item quantity	Replica of
Replica Expansion Suit Helmet	100,000 	 	1 	Essentia's Expansion Suit helmet
Replica Aqua Suit Helmet 	100,000 	 	1 	Aqua Suit helmet
Replica Magma Suit Helmet 	100,000 	 	1 	Magma Suit helmet
Replica Aether Shoes 	100,000 	 	1 	uniform shoes
Replica Dragon Gloves 	100,000 	 	1 	Ryuki's gloves
Replica Ultra Glasses 	100,000 	 	1 	Ultra Recon Squad glasses
Replica Leader Bag 	100,000 	 	1 	Marnie's bag
Replica Ball Guy Helmet 	100,000 	 	1 	Ball Guy's mask
====Discount calculation====
When multiple of an item is sold in a single auction (example: 50 Poké Balls), a discount percentage is applied based on the quantity.
This discount multiplier is calculated as follows:
DiscountMultiplier = {(100 - quantity \times DiscountRate) \over 100}
Example with Poké Balls:
* The discount rate for Poké Balls is 0.7.
* 50 Poké Balls: {(100 - 50 \times 0.7) \over 100} = 0.65. This is effectively a 35% discount.
* 100 Poké Balls: {(100 - 100 \times 0.7) \over 100} = 0.30. This is effectively a 70% discount.
====Initial bid calculation====
An auction's initial bid price is calculated as follows:
StartPrice = quantity \times MinPrice \times DiscountMultiplier + 0.5
The amount is then rounded to the nearest hundred.
Example with Poké Balls:
* Poké Ball's minimum price is 50.
* 50 Poké Balls: 50 \times 50 \times 0.65 + 0.5 = 1625.5. This rounds to 1,600.
* 100 Poké Balls: 100 \times 50 \times 0.30 + 0.5 = 1500.5. This rounds to 1,500.
====Bidding====
Auctions begin with three participants, one being the player and two being NPCs.
At the start of an auction, the player may bid the starting price, or 500 higher than the starting price. On subsequent rounds, these options are replaced by 500 or 1,000 higher than the current bid.
* On expensive items, a 10× multiplier is applied to these increments, for both the player and NPCs.
Bids will proceed in order of the player, then the first NPC, then the second NPC, back to the player, and so on. The auction will end when all but one participant has withdrawn.
* If all three participants are still in the running, the player has an option to skip bidding when reaching their turn. This option is not available once there are only two participants remaining.
If the player wins the auction, they then pay the amount of the final bid, and receive the item. If the player does not have enough money at this time, the auctioneer will hold the item until the player returns with enough money.
====NPC behavior====
There are 8 possible NPCs that can appear as bidders, with each having a budget as well as a wish item.
An NPC's budget is calculated similarly to the initial bid price, but using the item's base price instead of minimum price:
budget = quantity \times BasePrice \times BaseBudgetRate \times DiscountMultiplier + 0.5
NPCs can make low bids or high bids, until making another bid would exceed their budget. At this point, they will withdraw from the auction.
* Low bids have a 7,001/10,001 (~70%) chance to occur, while high bids have a 3,000/10,001 (~30%) chance to occur.
* Note that the table below does not account for the 10× multiplier on increments for expensive items.
If an NPC's wish item is the one on auction, they will say a unique line at the start of the auction. Their budget will also be higher, and they will be more likely to make high bids.
* The budget formula will use the NPC's wish budget rate instead of base budget rate.
* Low bids have a 3,001/10,001 (~30%) chance to occur, while high bids have a 7,000/10,001 (~70%) chance to occur.
Example: NPCs 7 and 8 are bidding on 1 Moon Ball.
* Moon Ball's base price is 200,000, and it is not eligible for discounts.
* NPC 7: This is not their wish item, so their base budget rate of 1.8 is used. Their budget is therefore 1 × 200,000 × 1.8 + 0.5 = 360,000.5. This rounds to 360,000.
* NPC 8: This is their wish item, so their wish budget rate of 2 is used. Their budget is therefore 1 × 200,000 × 2 + 0.5 = 400,000.5. This rounds to 400,000.
* Additionally, recall that the bid increments of both the player and these NPCs is multiplied by 10×, since the item is expensive.
NPC	Description 	Wish item 	Base budget rate	Wish budget rate	Low bid increment()	High bid increment()	Wish item line
1 	Small boy in a green shirt 	Moomoo Milk 	1 	1.3 	500 	500 	Oooh, I want this lot real bad!!!
2 	Small girl in a pink striped shirt 	Lemonade 	1 	1.3 	500 	500 	This lot is mine!
3 	Man in a yellow shirt and blue jeans 	King's Rock 	1.1 	1.5 	500 	1,500 	I'll outbid all of ya!
4 	Woman in a white shirt and an orange flower-print skirt 	Metal Coat 	1.1 	1.5 	500 	1,500 	I really wanna win!
5 	Burly man in a hot-pink shirt and white pants 	Bottle Cap 	1.2 	1.6 	500 	1,500 	Time for this old geezer to shine!
6 	Older woman in a blue top and orange pants 	Gold Bottle Cap	1.2 	1.6 	500 	1,500 	I'm taking this home for sure!
7 	Older man in a square-patterned light-pink shirt and beige pants	Dream Ball 	1.8 	2 	1,500 	2,000 	No way I'm lettin' this lot go!
8 	Older woman in a blue top and blue pants 	Moon Ball 	1.8 	2 	1,500 	2,000 	Time to empty the pension pot!
===Gym test===
During the Cascarrafa Gym test, the player is given 50,000 and told to engage in a simplified version of the auction system.
The auction item, 1 Wakame seaweed, has a starting bid price of 10,000, a base price of also 10,000, and is not eligible for discounts. This item is considered expensive, so the player and NPCs have the 10× multiplier applied to their bid increments.
The two NPCs here do not have wish items, and each has only one possible bid increment they can make.
* NPC A's budget is effectively 1 × 10,000 × 2.5 + 0.5 = 25,000.5. This rounds to 25,000.
* NPC B's budget is effectively 1 × 10,000 × 4 + 0.5 = 40,000.5. This rounds to 40,000.
It is mathematically impossible for the player to fail to win the auction, and to exceed spending 50,000.
* NPC A will always bid 5,000, while NPC B will always bid 10,000.
Worst case (spending exactly 50,000):
* Player (bids base price, total 10,000) 
* NPC A (bids 5,000, total 15,000)
* NPC B (bids 10,000, total 25,000)
* Player (bids 5,000, total 30,000) 
* NPC A (over budget of 25,000; withdraws)
* NPC B (bids 10,000, total 40,000)
* Player (bids 10,000, total 50,000)
* Final price: 50,000
Best case (spending minimum amount of 35,000):
* Player (bids base price, total 10,000) 
* NPC A (bids 5,000, total 15,000)
* NPC B (bids 10,000, total 25,000)
* Player (bids 10,000, total 35,000) 
* NPC A (over budget of 25,000. Withdraws)
* NPC B (bidding would increase total to 45,000, which is above budget; withdraws)
* Final price: 35,000
NPC	Description 	Budget rate	Bid increment()
A 	Same appearance as NPC 3	2.5 	500
B 	Same appearance as NPC 6	4 	1,000
==In other languages==
==External links==
* Research thread by Anubis on Twitter
de:Markt von Puerto Marinedo
es:Mercado de Pueblo Marinada
fr:Porto Marinada#Marché
ja:マリナード市場
zh:漬沁鎮#重要地點