nyuuzyou/wikis huggingface dataset:
Hero (SSBU)/Neutral attack/Hit 3

==Overview==
 does an inward slash to knock the opponent away. Gains 3.2 MP on hit, 3.808 on shield. Unlike many gentleman hits, the move has little endlag, having an FAF of 38. 
This is substantially less safe on shield than its previous hits, being -25. However, it has good range, making shieldgrabs whiff a lot of the time, giving it some niche ways it can be made safe in-context. Being a neutral attack, it also has ways to mix up out of shield options using the prior hits to allow this to connect. 
Given the hitbox is a launcher later by virtue of being a Sakurai angle, this allows Hero to gain juggle situations. This can be useful for setting up a good advantage state, or resetting neutral. The hitbox is also quite large, enabling it to function as an anti-air in tandem with Hit 1.
==Hitboxes==
|}
==Timing==
Hitboxes 	7-9
Interruptible 	38
Animation length	53
Category:Hero (SSBU)
Category:Neutral attacks (SSBU)
Hero (SSBU)/Neutral special

==Overview==
Frizz (6 MP) is a fireball that can be charged up to become Frizzle (16 MP) and Kafrizz (36 MP), which are stronger variants that travel increasingly farther and faster. Unlike most chargeable moves, Hero will always begin charging from the beginning if he cancels the move, although the charge will be stored. He is also unable to launch the projectile if he lacks MP, forcing him to recharge his MP and use up any existing charge before he can use weaker variants again.
==Hitboxes==
===Frizz===
|}
===Frizzle===
|}
===Kafrizz===
|}
==Timing==
===Frizz===
===Frizzle===
===Kafrizz===
Category:Hero (SSBU)
Category:Neutral special moves (SSBU)
Hero (SSBU)/Side special

Hero side special hitbox visualizations	Hero side special hitbox visualizations	Hero side special hitbox visualizations	Hero side special hitbox visualizations	Hero side special hitbox visualizations
Zap 	 	 	 	
Zap (No MP) 	 	 	 	
Zapple 	 	 	 	
Kazap 	 	 	 	
==Overview==
==Hitboxes==
===Zap (no MP)===
|}
===Zap===
|}
===Zapple===
|}
===Kazap===
!Shieldstun
|0.3×
|0.3×
|0.3×
|}
==Timing==
===Zap===
Bolt occurs on hit
Charges between 	7-8
Clean hit 	9 (+7)
Late hit 	10-13 (+7)
No MP 	16-18 (+7)
Bolt 	1-8
Earliest interruptable	46 (+7)
|Zap
|-
|No MP
|-
|Bolt
===Zapple===
Charges between 	7-8
Charge frames required	16
Hitbox 	10-15 (+16)
Bolt 	1-8
Earliest interruptable	51 (+16)
|Zapple
|-
|Bolt
===Kazap===
Charges between 	7-8
Charge frames required	34
Lightning 	9-15 (+34)
Hit 1 	16 (+34)
Hit 2 	37/40 (+34)
Hit 3 	46-48 (+34)
Bolt 	1-8
Earliest interruptable	93 (+34)
|Kazap
|-
|Lighting
|-
|
|-
|Bolt
Category:Hero (SSBU)
Category:Side special moves (SSBU)
Hero (SSBU)/Up aerial

==Overview==
==Hitboxes==
|}
==Timing==
===Attack===
Initial autocancel	1
Hitboxes 	6-10
Ending autocancel 	30-
Interruptible 	33
Animation length 	44
|-
===Landing lag===
Interruptible 	9
Animation length	40
Category:Hero (SSBU)
Category:Up aerials (SSBU)
Hero (SSBU)/Up smash

==Overview==
Hero fiercely stabs upward with his sword, dealing 16% with the blade and 14% on his arm, the arm hitbox only hitting aerial opponents. Like his other smash attacks, it has a 1/8 chance to be a critical hit, however, unlike the others, the base knockback isn't lowered, making a critical hit very effective at KO'ing at extremely low percent. When paired with Psyche Up, the sweetspot will break a full-health shield uncharged.
==Hitboxes==
Landing a critical hit triggers a Special Zoom.
|}
==Timing==
Charges between 	6-7
Hitboxes 	13-17
Interruptible 	54
Animation length	87
==Special Zoom parameters==
These parameters are shared between Hero's smash attacks.
Duration 	40 frames
Slowdown magnitude 	4
Zoom rate 	4.8
Camera Y offset 	0.5u
Time before zoom 	3 frames
Background duration (non-1v1)	30 frames
Category:Hero (SSBU)
Category:Up smashes (SSBU)
Hero (SSBU)/Up throw

Hero up throw hurtbox visualization	Hero up throw hurtbox visualization	Hero up throw hurtbox visualization	Hero up throw hurtbox visualization	Hero up throw hurtbox visualization
 	 	 	 	
==Overview==
==Throw Data==
|}
==Timing==
Invincibility 	1-17
Throw Release 	17
Interruptible 	36
Animation length	93
|-
Category:Hero (SSBU)
Category:Up throws (SSBU)
Hero (SSBU)/Up tilt

==Overview==
 jumps and slashes up. If the blade connects, Hero gains 8.8 MP on hit and 10.472 MP on shield. If the hilt or hand connects, Hero gains 7.2 MP on hit and 8.568 MP on shield. Its main purpose is being a powerful anti-air. 
This move has exceptional range, going far beyond the sword and covering entire platforms when trying to shark them. Naturally, this also makes it an excellent anti-air. With a very active hitbox to boot, it is very difficult to challenge while the move is active. In addition, it is -23 on shield at worst, becoming much safer on the reverse hit. The large range also makes it increasingly difficult to punish. Oomph and Psyche Up can also improve this safety.
Up tilt has relatively good kill power, often KOing at around 135% with the tipper. Oomph and Psyche Up can increase this to dangerous levels for opponents, lowering it to around 90%. Being frame 8, this gives Hero some good surprise kill power. The late hit has virtually no changes in terms of KO potential either, with no changes to damage, knockback or angle. 
It is also relatively easy to confirm the move at lower percentages, using landing forward aerial and down aerial can usually net the player high damage. Down aerial can eventually lead to a KO confirm, though by that point up smash is effective with an additional critical hit chance in-built. Punishing options after Woosh is also a good option, and travelling to upper Town and City platforms can make the combo true.
==Hitboxes==
|}
==Timing==
Early hit 	8-9
Late hit 	10-11
Interruptible 	42
Animation length	61
Category:Hero (SSBU)
Category:Up tilts (SSBU)
Heroes Vs. Villains

:For the tournament, see Tournament:Heroes VS Villains 2019.
Heroes Vs. Villains was an Event Tourney with a theme of both heroic and villainous fighters, commemorating the release of . It ran from 6 a.m. on August 9, 2019 to 6 a.m. on August 12, 2019 (), and was repeated on the following dates:
*6 a.m. on November 26, 2021 to 6 a.m. on November 29, 2021 (UTC)
*6 a.m. on November 25, 2022 to 6 a.m. on November 28, 2022 (UTC)
*6 a.m. on November 24, 2023 to 6 a.m. on November 27, 2023 (UTC)
*6 a.m. on November 22, 2024 to 6 a.m. on November 25, 2024 (UTC)
During the event, only certain characters could be chosen.
==Description==
===North America===
:It's a clash of good against evil! This tourney is on for a limited time and allows only certain fighters.
:The further you advance, the better the spirit you'll win!North American event pageNorth American event page (repeat)North American event page (second repeat)
===PAL regions===
:This time-limited Tourney exclusively features heroic and villainous fighters. It's the ultimate clash of good vs evil!
:The further you advance, the better the spirit you'll win!PAL region event pagePAL region event page (repeat)PAL region event page (second repeat)
==Rules==
*Format: Smash
*Rules: Time
*Time Limit: 2:30
*FS Meter: On
*Items: Medium
==Available fighters==
 	 	 	 	 	 	 	
Fighters	Fighters	Fighters	Fighters	Fighters	Fighters	Fighters	Fighters
 	 	 	 	 	 	 	
 	 	 	 	 	 	 	
 	 	 	 	 	 	 	
 	 	 	 	 	 	 	
Bold denotes fighters who were not available during the event's first run.
==Names in other languages==
==Trivia==
*, , and are the only universes to have their playable antagonists as available fighters, but not any of their playable protagonists. 
*Piranha Plant and Kazuya are the only playable antagonists not to be a selectable character in the event. 
**Sephiroth was also not selectable during the initial tourney as he was not released at the time, but was made available when it was repeated.
*Lucina is the only Echo Fighter that is not selectable, but the base fighter is.
*The fighters representing the villains on the banner are also the fighters who appear in both the The Rivals and Best Friends trailers for Ultimate, in which they serve as "arch-rivals" to their universes' protagonists.
*This was the first Event Tourney to be repeated following the conclusion of development for the game.
**This was also the first Event Tourney to be repeated twice.
==References==
High Stakes

High Stakes () was an Event Tourney. It ran from 6 a.m. on April 30, 2021 to 6 a.m. on May 3, 2021 (), and was repeated on the following dates:
*6 a.m. on October 28, 2022 to 6 a.m. on October 31, 2022 (UTC)
*6 a.m. on October 27, 2023 to 6 a.m. on October 30, 2023 (UTC)
*6 a.m. on October 25, 2024 to 6 a.m. on October 28, 2024 (UTC)
During the event, Special Flags and Bombers appeared.
==Description==
:Will you score subtly or go for bust? In this time-limited tourney, the only items that will appear are the Special Flag and the Bomber!
:The further you advance, the better the spirit you'll win.Event pageEvent page (repeat)
==Rules==
*Format: Smash
*Rules: Time
*Time Limit: 2:30
*FS Meter: On
*Items: Medium
==Items==
*Smash Ball
*Bomber
*Special Flag
==Names in other languages==
==Trivia==
*The tourney's description is slightly incorrect because it stated that the Special Flag and the Bomber are the only items to appear despite the Smash Ball appearing as well.
==References==
Hiroshima Power Rankings

Hiroshima Power Rankings are the Power Rankings for the Hiroshima, Chugoku, Japan. Players that competed at enough events in the region are eligible to qualify for the power rankings.
==Super Smash Bros. Ultimate==
===2023 https://twitter.com/itsukushimassbu/status/1741019071527956979===
 
|}
===2022 https://twitter.com/ekinishi_smash/status/1605540361069379585===
|}
==References==
Category:Japanese Power Rankings
Historical rulesets

There have been a number of rulesets used over the years for tournaments playing the Super Smash Bros. series. Procedures for stage-striking, life-stealing, double blind picks, and third-party/modified controllers are some issues addressed into rulesets. Occasionally, rules have banned certain characters, most notably from Brawl.
==Tournament Go 3 ruleset==
*3 stocks
*Items set to "Medium"
*Best of 3 sets
*Winner has to keep their character, loser is permitted to select stage and character
*Team attack set to "On"
*1v1 bracket double elimination
==Apex 2009 ruleset==
===SSBM===
====General rules====
*4 stocks
*7 minute time limit
*Items are set to "Off".
*Wobbling is prohibited.
*Freezing glitches, such as the freeze glitch and Soul Stunner, are prohibited.
*Stalling is not allowed.
====Stages====
Singles stage list
Starter 	Counterpick
Yoshi's Story 	Corneria
Fountain of Dreams	Rainbow Cruise
Battlefield 	Jungle Japes
Final Destination 	Green Greens
 	
Pokémon Stadium 	Brinstar
 	Congo Jungle
 	Poké Floats
Doubles stage list
Starter 	Counterpick
Yoshi's Story 	Congo Jungle
Pokémon Stadium 	Corneria
Battlefield 	Rainbow Cruise
Final Destination	Jungle Japes
Dream Land 	Green Greens
 	Brinstar
*Dave's Stupid Rule: A player or team may not counterpick to the stage they last won on.
*No stage can be played twice in a row.
===SSBB===
====General rules (singles & doubles)====
*3 stocks
*8 minute time limit
*Items are set to "Off" and "None"
*Stalling is banned.
*Infinite chain grabs must end at 300%.
*The initiator of a suicide wins in case of tie.
*Controls must be set before the match begins.
====Stage list (singles & doubles)====
Starter 	Counterpick
Smashville 	Battleship Halberd
Battlefield 	Pokémon Stadium 1
Final Destination	Castle Siege
Lylat Cruise 	Delfino Plaza
Yoshi's Island 	Frigate Orpheon
 	Rainbow Cruise
 	Brinstar
===Brawl+===
====General ruleset====
*4 stocks
*8 minutes
*Items are set to "Off" and "None"
*Stalling is banned.
*Infinite chain grabs must end at 300%.
*The initiator of a suicide wins in case of tie.
*Controls must be set before the match begins.
====Stage list====
Starter 	Counterpick
Smashville 	Battleship Halberd
Battlefield 	Pokémon Stadium 1
Final Destination	Castle Siege
Pokémon Stadium 2	Delfino Plaza
Yoshi's Island 	Frigate Orpheon
WarioWare, Inc. 	Rainbow Cruise
Luigi's Mansion 	Brinstar
 	Lylat Cruise
 	Jungle Japes
 	Norfair
 	Pictochat
==See also==
*Tournament rulesets
Category:Competitive play
Hit points

Hit points, sometimes abbreviated as HP, are the basic unit of health in the Stamina modes of Super Smash Bros. Melee, Super Smash Bros. Brawl, , and Super Smash Bros. Ultimate. It has since also been used the unit of health for bosses, and for enemies in Adventure Mode, the Subspace Emissary, and Smash Run. 
==Overview==
At the beginning of a game, all players start with a set amount of hit points. When a character is hit by an opponent's attack, their hit points decrease. The character can continue as normal until their hit points are reduced to 0, when they are KO'd. The health of two recurring bosses in the Super Smash Bros. series, Master Hand and Crazy Hand, are always measured in hit points, unless otherwise altered by the Master Hand glitch or an Action Replay.
Hit points of a character decrease just like damage is raised, so if an attack did 10%, it would decrease the opponent's HP by 10 points. Once the HP reaches 0, the character (or boss) will show an animation sequence of that character fainting, during which the sequence the other characters move in slow motion. In the case of Adventure mode enemies, when their HP is reduced to 0, they will be sent flying back until they pass a blast line or disappear.
In terms of game coding, HP in Stamina battles is equal to a negative damage value — that is, an HP displaying as 123 HP is actually a damage of -123%. In the same way that damage is displayed as an integer but tracked as a decimal (so a damage of 14.6% is reported as 14%), HP is also rounded down — although as it is considered negative, it is rounded up (using the floor function in math), so a value of 14.6 HP would be displayed as 15 HP; this has the side effect of any HP value between 0 and 1 (such as 0.4) being reported as 1, so it is impossible to display a 0 if the character is not defeated. However, decimal HP is displayed in Ultimate. On the other hand, HP for enemies and bosses (at least in Brawl) is a positive number that is decreased on taking damage.
==In competitive play==
Hit points are rarely seen in tournaments due to being a part of stamina mode, of which the community generally prefers to standard damage rules. However, some tournaments run stamina brackets as a side event due to a simple change in how damage is calculated completely changing how the game is played.
== Trivia ==
*In Brawl and Smash 4, there is a glitch that lets , Mega Charizard X, Giga Mac, Mega Lucario, or Wario-Man transform back into their regular forms after taking damage during their Final Smash and staying alive with 0 HP. All can go on to win the match if they are not hit by any hitbox, except for Wario in Brawl.
*In Brawl, when in Boss Battles Mode, Master Hand and Crazy Hand's health is displayed as a health bar like a Subspace Emissary boss.
*When Rosalina is defeated in Smash 4, Lumas will still spawn, but are unable to do anything aside from blocking projectiles and attacks like Flare Blitz.
**Similarly, 's Power Meter will also continue to rise if his body is attacked after defeat.
== See also ==
*Damage
Category:Damage
Category:Game mechanics
Hitbox.tv

:For the game terminology, see hitbox.
hitbox.tv or hitbox for short was a website created for the purpose of sharing live video feeds (called "livestreams" or just "streams") on the Internet and was a smaller alternative to Twitch, popular for both Project M as well as streams for tournaments such as the Nebulous series.
==Overview==
Hitbox's primary purpose is to allow users to record themselves playing video games while others can watch in real-time as they play the game. The service has frequently seen use in high-profile tournaments as to allow interested viewers to spectate games or matches that they ordinarily cannot see live; outside of this, hitbox.tv has also seen use by casual players in order to merely record themselves playing for a public audience.
Streams recorded in hitbox.tv can also be uploaded to YouTube upon their conclusion; similar to YouTube, hitbox.tv also offers a partnership program that allows users to potentially monetize their streams.
==History==
The website first launched in October 2013 and was a competitor to Twitch. In late 2016, it had about 6 million monthly active users.
Later on January 10th, 2017, Hitbox was acquired by another live streaming esports wbesite Azubu. Both websites were shut down and redirected to Smashcast on May 5th, 2017 after the merger of Azubu and Hitbox. Smashcast was also shut down on November 20th, 2020.
==Sponsored tournaments by Hitbox==
*Super Nebulous 4
==External links== 
*Hitbox (Defunct)
Category:Defunct websites 
Category:Videos
Hitmonlee

Hitmonlee (, Sawamular) is a creature in the media franchise.
==Origin==
 is a -type Pokémon introduced in , and is categorized within the Pokédex at #106 as the "Kicking Pokémon". Starting with , Hitmonlee evolves from at level 20 if its attack is greater than its defense. It is a male-only species known for its long, spring-esque legs that allows it to kick rapidly from a distance. In the original games, it was along with , one of the possible prizes for defeating the in Saffron City's .
 is a Fighting-type move with 100 (70 in Generation I) base power and 95% accuracy. If it misses, the user takes damage equal to half of its maximum HP (1 HP in Generation I). Hitmonlee can learn it in every game, and before it was the only Pokémon to be able to do so.
==In Super Smash Bros.==
===As a Poké Ball Pokémon===
Hitmonlee can be summoned by a Poké Ball. It attacks with Jump Kick: upon appearing Hitmonlee remains motionless for several frames, then it extends its leg and jumps in the air in a long arc towards a random opponent. If it connects it inflicts heavy damage and knockback. Hitmonlee's attack cannot harm the summoner.
Its voice clips in the Japanese and English versions are from the Pokémon episode The Punchy Pokémon. They were only from the episode's Japanese version; the scene they were from was dubbed over in the episode's English dub.
==In Super Smash Bros. Melee==
Hitmonlee makes a brief cameo appearance in the opening movie, during the sequence that shows dozens of Pokémon. However, it does not return as a Poké Ball summon; it has seemingly replaced by Scizor, since they have similar attack fashions and effects.
==In ==
===Trophy===
Hitmonlee's trophy is exclusive to . Interestingly, its description actually acknowledges it being a Poké Ball summon in the original Super Smash Bros.
==In Super Smash Bros. Ultimate==
Hitmonlee still does not return as a Poké Ball Pokémon, but does appear as a spirit.
===Spirit===
No.	Image	Name	Type	Class	Slots	Base	Max	Base	Max	Base	Max 	Ability 	Series
447	 	 	★★ 	1 	1683 	6760	907	3640	712	2860	Foot Attack ↑	Pokémon Series	
==Names in other languages==
==External links==
*Hitmonlee being released in SSB
Category:Trophies (SSB4-3DS)
Category:Spirits
Hocotate Bomb

The Hocotate Bomb (, Dolphin Bomb) is an explosive item in Super Smash Bros. 4 and Super Smash Bros. Ultimate modeled after the Hocotate Ship in the universe.
==Origin==
The design of the item is based on the Hocotate Ship from Pikmin 2, and its behaviour is similar to that of End of Day, Olimar's Final Smash. However, there is also an item with identical functionality from Kid Icarus: Uprising: the .
==Overview==
When thrown, it will wait 3 seconds, or until it is attacked, before ascending offscreen into the sky, damaging and dragging any touching enemies with it for a potential KO, then crash down (a random time after 5 seconds) after its launch. If it receives enough damage before it flies off-screen, it will explode and damage anyone nearby. However, when it detonates on re-entry the resulting explosion will not harm the person who activated it. The crash landing also has a meteor effect on any opponent who makes contact with it. It's also possible to push the bomb away with wind and have it land in another spot though it may just pass through solid ground.
==Damage==
Action 	Damage
Explosion 	30%
Takeoff 	1% (per hit)
Landing (collateral) 	6%
Throw 	12%
Forward tilt throw 	12%
Up tilt throw 	12%
Down tilt throw 	12%
Dash throw 	12%
Forward smash throw 	13%
Up smash throw 	13%
Down smash throw 	14%
Drop 	9-11%
Air throw 	12%
Air forward tilt throw 	12%
Air up tilt throw 	12%
Air down tilt throw 	12%
Air forward smash throw	12%
Air up smash throw 	12%
Air down smash throw 	12%
==Trophy==
==Gallery==
Hocotate Ship SSB4.jpg|The Hocotate Bomb as it appears as an item in for Wii U. With , a Yellow Pikmin, and looking at it.
Hocotate Ship Launch.jpg|The Hocotate Bomb launching off with dodging its ascension.
==Names in other languages==
==Trivia==
*In version 1.0.4 of for Nintendo 3DS, if one uses a Hocotate Bomb on Mushroomy Kingdom, it's possible to see the bomb floating above the blast line, facing downward.
*The Hocotate Bomb is known in Japanese as「」("Dolphin Bomb"). While the Hocotate ship itself has no proper name in English, its Japanese name is「」("S.S. Dolphin first model") even though both ships are unrelated, as the S.S. Dolphin is Olimar's personal spaceship; meanwhile the Hocotate Freight Ship is a Hocotate Freight company ship used for cargo transportation and treasure collection.
Category:Explosive items
Category:Trophies (SSB4-3DS)
Category:Trophies (SSB4-Wii U)
Hocotate Ship

The Hocotate Ship is Olimar's current mode of transportation in the series. It is a two-person rocket ship coloured silver and magenta.
==Origin==
The Hocotate Ship first appears in Pikmin 2, replacing the repossessed S.S. Dolphin from the previous game as Olimar's bases of operations on PNF-404. In addition to providing safety above the planet's surface at night for the explorers, it hosts Purple and White Pikmin, which have no Onions of their own, and dispatches its Research Pod to follow the group underground when necessary. The ship has a haughty personality and often berates Olimar and Louie for their incompetence.
==In Super Smash Bros. Brawl==
===As a moveset element===
In Super Smash Bros. Brawl, the Hocotate Ship appears as part of Olimar's Final Smash, End of Day. Olimar enters the ship at it launches above the stage as night falls, which causes several Bulborbs to damage the opponents, before falling back down onto the stage and exploding.
===In the Subspace Emissary===
The Hocotate Ship was also Olimar's means of transportation in the Subspace Emissary, where he is presumed to have piloted it to enter Subspace. The ship can be seen in the background of the Outside the Ancient Ruins level, and the first turquoise cube in that level will always drop the Hocotate Ship trophy.
===Trophy===
===Sticker===
Name 	Game 	Effect 	Fighter(s)
Olimar & Louie's Ship	Pikmin 2	Attack +40	
==In Super Smash Bros. 4==
===As a moveset element===
The Hocotate Ship reappears as a part of Olimar's Final Smash.
===As an item===
The Hocotate Bomb, an explosive modeled after the Hocotate Ship, appears as an item in Super Smash Bros. 4. When thrown, it will fly off and then crash down after a period of time.
==In Super Smash Bros. Ultimate==
The Hocotate Ship reprises its previous roles as Olimar's Final Smash and the Hocotate Bomb.
Category:Explosive items
Category:Trophies (SSBB)
Category:Stickers