Doc Team/2010-12-01

== Transcript ==
[13:00]	 	(arawn.spitteler): Drats, my three year old noob just logged off.
[13:00]	:	hey Jeremy
[13:00]	 	has pinged you.
[13:00]	:	Eh?
[13:01]	:	tada.wav!
[13:01]	:	MIYA HEEEE MIYA HOOOOO MIYA HAWWW MIYA HA HAAAA!
[13:01]	:	Heh.
[13:01]	:	oops... gotta run already. fun with customers.
[13:01]	:	Thanks for coming!
[13:02]	:	So, what's new with everyone this week?
[13:02]	 	(arawn.spitteler): /me's upset with V2, having discovered it doesn't accept nearby local lights
[13:02]	 	up. "Hi Jeremy, Arawn"
[13:02]	 	has pinged you.
[13:03]	:	Arawn, have you tried enabling Deferred Rendering?
[13:03]	:	(disclaimer: it may crash SL for you)
[13:03]	:	Hi Simon. Long time, no see.
[13:03]	:	Hi Jeremy!! Indeed! :D
[13:03]	 	has pinged you.
[13:03]	 	(arawn.spitteler): What's Deferred Rendering do?
[13:03]	:	i'm normally teaching scripting at this time.. but change the time till 12pm heh
[13:04]	 	saying that, but I don't seem to have that problem. (Oh, and yeah, deferred rendering is fantastic!)
[13:04]	:	Among other things, it allows many more local lights. It probably does some other good rendering things, too, and it doesn't seem to hurt framerate much.
[13:04]	 	(arawn.spitteler): More local lights? How about Any?
[13:05]	 	a fun video of projected textures that he tweeted today, if I can find it again
[13:05]	:	Simon, that's cool! It's great that there are good resources out there for teaching and learning LSL.
[13:05]	 	
[13:06]	 	the devil! ;)
[13:06]	:	I'm tempted to make a disco ball out of projectors...
[13:06]	 	
[13:06]	 	hyping your video of projected texture lighting
[13:06]	 	stuff needs wiki docs. :o
[13:07]	:	Hello! Welcome to Documentation Office Hours, everyone.
[13:07]	:	hi opensource!
[13:07]	 	
[13:07]	:	hi again simon
[13:08]	 	use them more. it will happen when more people will use viewers that support that. also, better video cards (sigh)
[13:08]	:	Hi Arletta! long time no see lolol
[13:08]	:	giggles
[13:08]	 	(arawn.spitteler): What are projections?
[13:08]	 	for some extra fun: pass the projected textures through an animated texture of bitmasked alpha.
[13:08]	 	fun
[13:08]	 	
[13:08]	:	Yes, I sometimes wonder how content creators will deal with the many different rendering features.
[13:09]	:	haha or find time to experiment with them all
[13:09]	:	what kind of content creator? technically im one of em
[13:09]	 	(arawn.spitteler): Ever see Vroum Short's work? Utterly dependant on the Alpha Bug
[13:09]	:	Any and all, Arletta. Projectors are one example... they look really cool, but you can't see them without deferred rendering (a debug setting) enabled.
[13:10]	 	video cards dont support that
[13:10]	 	an agenda for this meeting?
[13:10]	 	browser-based solution used cloud rendering... maybe get some uniformity back
[13:11]	 	(arawn.spitteler): /me has a chipset: is deferred rendering on Snowglobe, or would I have to use V2?
[13:11]	:	Agenda? Not usually. I keep it as an open forum for discussion, with the caveat that my specialty is the Second Life online help resources.
[13:11]	 	ok for that
[13:11]	:	there's a pic of projectors in use here : http://nalates.wordpress.com/2010/07/19/kirsten-viewer-projectors-%E2%80%93-how-to/
[13:12]	 	great blog about SL viewers
[13:12]	 	of tracking new releases, explaining features
[13:12]	 	and third-party viewers
[13:12]	:	I've been running with deferred rendering enabled for a few weeks now. It makes some people with facelights into supernovas :-P
[13:12]	 	:D
[13:12]	:	hehe indeed!! there's some vids further down the page too
[13:13]	:	haha jeremy!
[13:13]	 	has pinged you.
[13:13]	 	run with attached lights turned off, even without deferred rendering
[13:13]	:	I went out and got myself a Facelight 3000 just to fit in.
[13:13]	 	read the WANTED sign for that same reason
[13:13]	 	def.rend. enabled now
[13:14]	 	(arawn.spitteler): Dynamic Shadows?
[13:14]	 	disadvantage of having essentially infinite local lights: can't just stack up six black-emitters and mute the neighbor's annoying lighting
[13:14]	:	Dynamic Shadows are a feature that you can enable if you have deferred rendering enabled.
[13:14]	 	(arawn.spitteler): How do I enable deferrred rendering in Snowglobe?
[13:14]	 	Framebuffer Objects, in Develop menu. Plus, other specific shadow options below that one
[13:15]	 	2.x ?
[13:15]	:	do you have ANY idea how many residents of sl are walking around with less than perfect top of the line video cards and yet manage to enjoy themselves inside sl nevertheless and be among your customer base????
[13:15]	 	(arawn.spitteler): Snowglobe 1.3.2 (3219) Feb 27 2010 14:30:24 (Snowglobe Release)
[13:16]	:	Yes, Arletta. That's why I wonder about how content creators will deal with features like this.
[13:17]	:	Should they design for everyone, or should they go all-out but only for the few who have the best hardware?
[13:17]	:	ive been in here for two years and im a so called content creator yet i have NEVER had a good video card. and when i tell people about my video card a huge number of other people tell me that theirs isnt very good either.
[13:17]	 	(arawn.spitteler): I think the linden standard,, is to design for whatever systems the few in QA have got
[13:17]	 	environments (tablets, mobile devices) could get all the rendering eye-candy they want, if it were delivered to them pre-rendered by the cloud. Essentially "rent" a timeshared GPU.
[13:18]	 	-> Debug Settings, type in RenderUseFBO and set it to true, then type in RenderDeferred again and set it to true
[13:18]	 	'again' )
[13:18]	:	Qie, have you heard about Project Skylight?
[13:18]	 	about that... and the Gaikai experiment is cloud-renderred...
[13:18]	:	/me nods.
[13:19]	 	if all the options on the table are using that approach, though.
[13:19]	:	I don't claim to be a developer or a strategist, so I can't really speculate much on what we *could* be doing.
[13:20]	:	Hello shimri. Welcome to Documentation Office Hours.
[13:21]	:	Feel free to right-click a couch and have a seat!
[13:21]	 	Linden is doing something with IBM's Unity-based viewer, calling it "Canvas" (unfortunate choice of name)... and another is doing something with WebGL (not an SL viewer, though; a proto virtual world)
[13:22]	:	Yes, I saw a few articles in New World Notes about those.
[13:22]	 	I read about them, too, I think.
[13:22]	 	go?
[13:22]	:	It'll be interesting to see where those go. I think there has been some demand for a web-based Viewer for a long time.
[13:23]	:	!
[13:23]	:	Maybe I was not the Linden they were looking for :-)
[13:23]	 	(arawn.spitteler): Web Based?
[13:23]	:	SL viewer on a web page, Arawn.
[13:24]	 	(arawn.spitteler): SL in a frame?
[13:24]	:	Essentially, yes.
[13:24]	:	As I understand it, there are a few possible ways to accomplish it. I don't really know which is the best.
[13:26]	:	/me racks his brain for new discussion topics.
[13:26]	:	er, wracks, I suppose
[13:26]	 	(arawn.spitteler): Have a CGI serve as the viewer, while the IPhone just watches the display/
[13:28]	:	Something like that, I think. Gaikai, the technology Linden Lab is using for Project Skylight, runs and renders the viewer on a server farm so you basically use SL through a video feed.
[13:28]	 	distracted, trying to track down an annoying sound source from across the river
[13:28]	 	(arawn.spitteler): Like watching SL through a skylight?
[13:29]	:	Haha. Maybe, but less creepy.
[13:29]	 	(arawn.spitteler): Has anyone done a Rear Window, for the Hacker Generation?
[13:29]	:	I do not hear it, Qie. What does it sound like?
[13:29]	 	like a baby crying... kinda
[13:30]	 	from an anvil-shaped thing in the sky
[13:30]	:	Strange....
[13:30]	 	can't figure out why it isn't getting auto-returned... unless it's self-replicating
[13:30]	:	Oh, there it is.
[13:30]	 	(arawn.spitteler): Pay no attention to the sound of a baby crying, it's just an on-going infanticide in Rwanda, part of our country's ZPG programs
[13:30]	 	
[13:31]	 	
[13:31]	 	
[13:31]	:	Now it's been manually returned.
[13:31]	:	It looks like it may have been a joke object that became non-physical somehow.
[13:31]	 	
[13:32]	 	(arawn.spitteler): I forget the story, but yes, someone hacks in, and can't hack out
[13:32]	 	(arawn.spitteler): Think it might have been a ghost Prim?
[13:35]	:	You mean it wouldn't be someone accidentally monitoring internet communication and being unable to act upon some questionable information they acquire?
[13:36]	 	(arawn.spitteler): Someone who doesn't want to hurt them, but is morally obliged to do so anyways
[13:37]	 	(arawn.spitteler): Forbidden Planet was just The Tempest, wasn't it?
[13:37]	:	/me does not know
[13:37]	 	should have some role in this plot, I think. ;)
[13:38]	 	(arawn.spitteler): Is Julian of Wikileaks?
[13:38]	 	
[13:39]	 	(arawn.spitteler): The guy who forgot that, each person who holds a unique position in each government, is also an individual
[13:40]	:	Heh. This could probably be a screenplay :-P
[13:40]	 	(arawn.spitteler): Mixed World Screenplay, and summer blockbuster
[13:40]	:	(loveusyou) is now known as Kimberly Hampton.
[13:41]	 	(arawn.spitteler): Maybe the hero could be entirely unseen, so he wouldn't look so much like a geek
[13:41]	:	There was a segment at SLCC this year about mixed reality theatre performances.
[13:42]	:	They used various technologies to overlay real life onto SL. It was interesting.
[13:43]	 	(arawn.spitteler): /me wonders if Toons could be animated in, for a tri-world tournament
[13:43]	:	Good luck getting them all to interact with each other !
[13:44]	 	(arawn.spitteler): Flash v Road Runner, in Second LAg
[13:44]	:	Region crossings, ouch.
[13:44]	 	(arawn.spitteler): Some early movie hack did Alice in Cartoon Land
[13:45]	 	(arawn.spitteler): Road Runner climbs some rocks, and turns them phantom, so Coyote runs right through, into to a four way region crossing
[13:46]	:	Heh. And his "whoops" sign is probably a scripted attachment.
[13:46]	 	(arawn.spitteler): Group Title
[13:47]	:	Anyhow, does anyone have documentation concerns for me, today? We're in kind of a transitional period, so I haven't had much new to report to you guys from my end.
[13:49]	 	Jeremy. Sure appreciate your taking the time to meet with us.
[13:49]	 	has pinged you.
[13:50]	:	No problem! I think it's important for me to keep an open communication line with the SL community. It helps keep me honest about what you guys want and need, and how you're feeling about recent events.
[13:51]	 	
[13:51]	:	it's me!
[13:51]	 	(arawn.spitteler): All we need now, is Road Runner
[13:51]	:	albeit 51 minutes late
[13:52]	:	No worries! Have you got any fun documentation stories or concerns this week?
[13:52]	:	nah
[13:52]	:	Or, barringthat, fun stories or concerns that are not documentation related?
[13:53]	 	(arawn.spitteler): I just got someone back in world, after she gave up trying to camp her way to success
[13:53]	:	i have soem concerns, but you SURE you wanna ghear them?
[13:53]	 	(arawn.spitteler): They should be hurried into the hour's transcript
[13:54]	:	Haha. If they're SL-related, sure.
[13:55]	:	the ONLY bug bearer i have atm, and as much as i stick up/defend you guys to the critics, is the time taken to address oyur support tickets atm
[13:55]	 	(arawn.spitteler): Oh, is anybody hiring for Support?
[13:55]	:	our*
[13:56]	:	We're bringing a new third-party support team in to help us out. As I understand it, they're coming online and going through SL training essentially as we speak.
[13:56]	:	is that ciscosystems?
[13:57]	:	if i may ask?
[13:57]	:	I'm not sure I can really comment yet. I'm not sure I should have even said as much as I have :-)
[13:57]	:	well, we knew you were dumping the ontynes
[13:57]	:	You have been online for 1 hours.
[13:57]	 	(arawn.spitteler): /me imagines Mentors being replaced by Cisco Kids
[13:57]	:	Flash! Aaaaaaa! Saviour of the universe!
[13:57]	:	geddinnnnnnnnnnnnnnnnnnnnn
[13:57]	:	ontynes are gone
[13:57]	:	sorry
[13:58]	:	{{{ahem}}}
[13:58]	 	
[13:58]	:	i hated them with a passion - i'd NEVER raised a complaint in sl until i dealt with thsoe muppets
[13:59]	 	(arawn.spitteler): /me objects to the characterisation of Muppets, as resembling Ontyne
[13:59]	:	but, they're geordies, same area as my ex-wife, generally lovely people
[13:59]	:	I suspect the new folks will be better. Let's say I already know some of them. :-)
[13:59]	:	but severyl lacking knowledge
[13:59]	:	jez, if i read you right, anmd i hope i do, then *maybe* i'll know some of them too :))
[14:00]	:	i miss joppa :(
[14:01]	 	(arawn.spitteler): Former Mentors?
[14:01]	:	my word, he did his best to out prank me
[14:01]	:	Get to the Joppa!
[14:01]	:	(noussa) is now known as noussa.
[14:01]	:	i once pushed him across 2 sims
[14:01]	:	while he was a f k
[14:01]	:	took me over an hour
[14:01]	:	Haha.
[14:02]	 	(arawn.spitteler): Wanna try that with CG?
[14:02]	:	pushed as in shoving, NOT push scripts
[14:02]	:	Yep. The real way!
[14:02]	 	say: you need a better gun. :p
[14:02]	:	noussa (noussa) is now known as amÃ©lie.
[14:02]	:	I gotta cut here for the transcript.
 
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