Mafia II

Mafia II is an open-world action-adventure video game, the sequel of Mafia: The City of Lost Heaven. It was developed by 2K Czech and published by 2K Games in 2010 for the PC, Xbox 360 and PlayStation 3. A sequel Mafia III, was released in 2016. 
Set in the fictional East Coast American city of Empire Bay between 1945 and 1951, players control Vito Scaletta, a young Italian immigrant who yearns to secure a better life for himself and his family. His desire for prestige and respect leads him to join the American Mafia, where he and his friends become increasingly entangled with power struggles within the mob and a brewing war amongst Empire Bay's underworld. 
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=Handguns=
== Colt M1911A1 ==
The Colt M1911A1 is the standard pistol throughout the game. This weapon is seen being used by Vito, Joe, and Henry in the game. The M1911A1 is Vito's favorite gun. Most "Made Men," including Joe, carry the weapon in the back of their pants. Vito seems to prefer a shoulder rig, based on how he draws the weapon in cutscences. In the pre-release version, it was called the "Cole 1911".
=== Custom Colt M1911A1 ===
In Chapter 10, Joe and Vito use a special custom version with a 23-round magazine. Joe tells Vito not to lose it "because there are only two in the world", yet it can be bought at Giuseppe's. This version appears to be nickel plated with dark black wood grips, and appears as the "1911 Special".
Apparently, it was made in the likeness of the Colt Government Model which was specially modified by gunsmith Hyman Lebman, and owned by John Dillinger and "Baby Face" Nelson. However, the gun in the game differs in being semi-auto over the real gun's full auto, the in-game gun has a nickel finish over normal blued steel and a slightly smaller magazine capacity of 23 over the original's 25.
== Smith & Wesson Model 10 ==
A snub nose Smith & Wesson Model 10 appears as the ".38 Revolver" (the pre-release version called it the "S&W .38 Revolver M&P2"). Its the standard-issued sidearm of the Empire Bay Police Department and found in most gun shops early in the game. It is noted as a Smith & Wesson Model 10 by the cylinder release, which is clearly a push release and not the same as the Colt Detective Special's "pull-to-release" latch, and as well as the location of the screws on the frame. It also holds six shots, which eliminates the Smith & Wesson Model 36 as a possibility. 
While based on the Model 10 snub nose, it oddly has some features from the anachronistic Colt DS 3rd generation, including an shrouded ejector rod, and wide target grips. The front of the frame also resembles an Astra Cadix as well.
== Mauser C96 ==
The Mauser C96 first appears during a mission in Sicily, where it can be seen being used by Italian soldiers (although the main Italian handgun during World War II was the Beretta M1934). Afterwards, it can be bought at Harry's gun shop. It incorrectly uses .45 ACP rounds (only the Chinese Shansi Type 17 variant uses .45 ACP rounds) and is shown to be reloaded by inserting a detachable box magazine into the weapon from the underside of the magazine housing. The only C96 variants to commonly use a detachable magazine were select-fire models like the M712 Schnellfeuer, though there are some modern aftermarket kits to convert standard C96s to accept magazines. 
== Smith & Wesson Model 27 ==
The Smith & Wesson Model 27 appears as the "Magnum" and takes .357 rounds (in pre-release versions, it was called the "Seth & Winston .357 Magnum"). It is modeled with a full-length lug under the barrel, and without its adjustable sights. It also appears with a 4" barrel in the icon for a three star wanted level, despite the police only using their Model 10s.
Oddly, it's also modeled with a five-shot cylinder, although it accommodates six rounds, and uses six-round speedloaders. This is actually a relic of the pre-release version of the game, where it held five rounds, as can be seen in early gameplay videos. By a strange oversight, after changing its capacity to 6 rounds, the models of the its speedloaders were changed, but not the model of the revolver itself.
thumb|600px|none|Vito with the "Magnum", showing the five-shot cylinder. Note the HUD icon shows the revolver as nickel-plated, although in the game it is blued.
thumb|600px|none|Vito aims the Model 27.
=Submachine Guns=
== M1A1 Thompson ==
The preferred submachine gun of the police officers in the game is the M1A1 Thompson with a 30-round box magazine. The fact that the Empire Bay Police use this weapon during the 1940s section of the game is highly unlikely as this weapon was being issued to US troops fighting overseas.
== Thompson M1928 ==
The Thompson M1928 with a 50-round drum magazine is the main submachine gun of the gangsters (of course). Thompson M1928 submachine guns are used by SWAT officers in the Joe's Adventures DLC, during the "Supermarket" mission. The M1928 Thompson in game is modeled with an M1/M1A1 Thompson stock and is incorrectly shown firing from a closed bolt. The Thompson M1928 is also depicted on the icon of the four star police wanted level, despite the fact that the police officers in the game use the M1A1.
== Beretta Model 38A ==
The Beretta Model 38A is used by Italian soldiers in the training mission, and can be later bought at Harry's gun shop. Called the ".38 SMG" (.38 apparently meaning 9mm) in the game, it's also the only SMG to be to fired from the shoulder.
== MP 40 == 
The MP 40 is often used by enemy gangsters, and is more common than the Grease Gun. It has a surprisingly slow rate of fire and can be bought at Harry's. Bar owners on one side of town will use an MP 40 if the player pulls a weapon in their bar.
== M3 Grease Gun ==
The M3 Grease Gun is sometimes used by enemy gangsters and by, fittingly, the Greaser gang. It can also be bought at Harry's gun shop.
=Rifles=
==M1 Garand==
The M1 Garand appears in-game first in the prologue training mission and later on in gun shops across the city. The M1 Garand is also shown to be carried by prison guards during the prison mission, this is unlikely as it was being used overseas by US troops around the same time. Male burger restaurant owners will pull out an M1 Garand if Vito pulls out a firearm in their store.
== Karabiner 98k ==
The Karabiner 98k can used during the training mission, found in an arsenal of the Italian Army (despite the standard issue rifle of the time being the Carcano M91/38) but can also be bought at Harry's gun shop in the late game. It grants one-hit kills against most enemies.
=Machine Guns=
==Browning M1919A4==
An M4 Sherman tank seen in the opening Italy mission has a hull-mounted Browning M1919A4.
== MG 42 ==
An MG 42 is used by Vito first in the tutorial mission and later in Mission 4 "The Buzzsaw," where he uses it to ambush a convoy of gangsters.
== Browning M2 Aircraft ==
A Browning M2 Aircraft is seen on a Sherman tank in the first level but is never used. As the name would suggest, this variant of the Browning M2 would be inappropriate to see pintle-mounted on a land vehicle like the Sherman tank, which used the standard Browning M2HB instead.
=Shotguns=
== Remington 870 Field Gun ==
A Remington 870 Field Gun is used by Vito, gangsters, cops, and random shop owners. The shotgun in-game holds eight rounds whereas it is modeled with a standard four-round magazine. As is a common error in many video games, even if Vito fires once and reloads one shell, he always pumps the gun, but still retains the same amount of ammo. An advertisement on the in-game radio specifically refers to the the weapon as a Remington 870 (in the pre-release version, it was called the "Flemming 870"). Its an anachronism for the first five missions, as the Model 870 wasn't produced until 1950 while the early game is set in 1945. The raised rib was also a feature that wouldn't be added until later. A more accurate choice would be the popular Winchester Model 1912 or the Remington Model 31.
It is also used by Joe Barbaro in the mission "Stairway to Heaven", which is set during the epilogue of Mafia: The City of Lost Heaven, despite the fact that Joe used a Lupara in that game. Funnily enough, in the Definitive Edition, he goes back to using a Lupara.
=Grenades=
==Mk 2 Hand Grenade==
The Mk 2 hand grenade is the frag grenade used in the game, first in the prologue and then later purchasable from Harry's gun store, referred to as the "Mk II Grenade."
== Model 24 Stielhandgranate ==
During the grenade tutorial in Chapter 1, Vito tosses an Mk 2 frag grenade that lands on a box of Model 24 Stielhandgranates, causing a huge explosion.
=Cut Weapons=
Throughout the development of the Mafia II, there were many changes to the content, including cut missions, vehicles, and weapons. Here is a summary of the currently known weapons that have been removed.
==M14==
The M14 was to appear in the game, among the other firearms, but was removed before release. It was apparently removed due to it being anachronistic for the game primarily early 1950s setting, as the M14 wasn't fully adopted and produced until 1959. The player can still use the M14, through modifying the game's files.
The gun however, would later appear as usable weapon in Mafia III.
==Maxim M1910==
The Maxim M1910 machine gun was to appear in the Joe’s Adventures DLC, and intended for use in the final mission, "Cathouse," but was later removed, as well as many other pieces of content. You can see it only in the Test Scene (which can be unlocked with the help of modifications).
==Model 24 Stielhandgranate==
Usable versions of the Model 24 Stielhandgranate were originally planned, before the grenade was demoted to the role of one-time use prop. This is perhaps the most interesting removed weapon, as it is fully operational, and has its own HUD icon. It seems that originally they were to be actively used by the player (and, quite possibly, NPCs), but in the end the role of the M24 grenades has been reduced to only a single appearance in the opening level. The player can use the Model 24 Stielhandgranate by modifying the game's files.
==Kar98k Sniper Rifle==
Little is known about this removed weapon. Called the "K98 Sniper" in the game's files, no associated model appears to exist for it. What is most interesting is that the player can use this removed weapon if they modify the game's files. At the same time, it is clear that it does not have its world model, any actual sniper function, nor does it have a HUD icon. If used in-game, it is an ordinary Kar98k, but with increased accuracy and destructive power. This clearly indicates that this weapon was removed at an early stage of development.
=Other=
==Tellermine 42==
Some unusable Tellermine 42 anti-tank mines can be seen in an arsenal in the tutorial mission and Harry's shop.
==10.5 cm leichte Feldhaubitze 18/40==
During the ending of the first mission "The Old Country, a German Panzerhaubitze Wespe self-propelled gun with a 10.5 cm leichte FeldHaubitze 18/40 is seen.
==Intratec TEC-9 Mini==
For some very strange reason, the icon for Harry's gun shop is that of a Intratec TEC-9 Mini, despite the fact that this gun did not exist until decades after this game is set. 
==Bisley model Colt Single Action Army==
The Bisley model of the Colt Single Action Army is seen on signs of the McClusky & Son guns shops.
==Percussion Shotgun==
A quartet of double-barreled Percussion Shotguns can be seen in the Vinci mansion.
=Trivia=
==Winchester Model 1912==
A Winchester Model 1912 is held by Henry Tomasino in the box art, though it never appears in the game itself.
Category:Video Game
Category:Crime
Category:Action
Category:Drama
Category:Third-Person Shooter