nyuuzyou/wikis huggingface dataset:
World Series Baseball (Mar 4, 1994 prototype)

A prototype build of World Series Baseball, dated March 4, 1994. It was released by drx on February 23, 2008.
==Screenshots==
==Files==
==Header==
00000100 ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ................
00000110 ff ff ff ff ff ff ff ff ff ff ff 01 00 01 00 00 ................
00000120 00 01 00 00 53 45 47 41 20 47 45 4e 45 53 49 53 ....SEGA GENESIS
00000130 20 20 20 20 28 43 29 53 45 47 41 20 31 39 39 34 (C)SEGA 1994
00000140 2e 4a 41 4e 57 4f 52 4c 44 20 53 45 52 49 45 53 .JANWORLD SERIES
00000150 20 42 41 53 45 42 41 4c 4c 20 20 20 20 20 20 20 BASEBALL 
00000160 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000170 20 20 20 20 57 4f 52 4c 44 20 53 45 52 49 45 53 WORLD SERIES
00000180 20 42 41 53 45 42 41 4c 4c 20 20 20 20 20 20 20 BASEBALL 
00000190 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001a0 20 20 20 20 47 4d 20 4d 4b 2d 31 32 32 32 20 2d GM MK-1222 -
000001b0 30 30 00 00 4a 20 20 20 20 20 20 20 20 20 20 20 00..J 
000001c0 20 20 20 20 00 00 00 00 00 1f ff ff 00 ff 00 00 ............
000001d0 00 ff ff ff 52 41 f8 20 00 20 00 01 00 20 3f ff ....RA. . ... ?.
000001e0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001f0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20
World Series Baseball (May 27, 1994 prototype)

A prototype build of World Series Baseball, dated May 27, 1994. It was released by drx on February 23, 2008.
==Screenshots==
==Files==
==Header==
00000100 53 45 47 41 20 47 45 4e 45 53 49 53 20 20 20 20 SEGA GENESIS 
00000110 28 43 29 53 45 47 41 20 31 39 39 34 2e 4a 41 4e (C)SEGA 1994.JAN
00000120 57 4f 52 4c 44 20 53 45 52 49 45 53 20 42 41 53 WORLD SERIES BAS
00000130 45 42 41 4c 4c 20 20 20 20 20 20 20 20 20 20 20 EBALL 
00000140 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000150 57 4f 52 4c 44 20 53 45 52 49 45 53 20 42 41 53 WORLD SERIES BAS
00000160 45 42 41 4c 4c 20 20 20 20 20 20 20 20 20 20 20 EBALL 
00000170 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000180 47 4d 20 4d 4b 2d 31 32 32 32 20 2d 30 31 21 46 GM MK-1222 -01!F
00000190 4a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 J 
000001a0 00 00 00 00 00 1f ff ff 00 ff 00 00 00 ff ff ff ................
000001b0 52 41 f8 20 00 20 00 01 00 20 3f ff 20 20 20 20 RA. . ... ?. 
000001c0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001d0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001e0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001f0 55 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 U
World Series Baseball (Oct 1, 1993 prototype)

A prototype build of World Series Baseball, dated October 1, 1993. It was released by drx on February 23, 2008.
==Screenshots==
==Files==
==Header==
00000100 53 45 47 41 20 47 45 4e 45 53 49 53 20 20 20 20 SEGA GENESIS 
00000110 28 43 29 53 45 47 41 20 31 39 39 33 2e 53 45 50 (C)SEGA 1993.SEP
00000120 57 4f 52 4c 44 20 53 45 52 49 45 53 20 42 41 53 WORLD SERIES BAS
00000130 45 42 41 4c 4c 20 20 20 20 20 20 20 20 20 20 20 EBALL 
00000140 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000150 57 4f 52 4c 44 20 53 45 52 49 45 53 20 42 41 53 WORLD SERIES BAS
00000160 45 42 41 4c 4c 20 20 20 20 20 20 20 20 20 20 20 EBALL 
00000170 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000180 47 4d 20 4d 4b 2d 31 32 32 32 20 2d 30 30 00 00 GM MK-1222 -00..
00000190 4a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 J 
000001a0 00 00 00 00 00 1f ff ff 00 ff 00 00 00 ff ff ff ................
000001b0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001c0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001d0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001e0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001f0 55 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 U
World Series Baseball II (Jul 5, 1996 prototype)

A prototype of World Series Baseball II for the Sega Saturn.
==Notes==
* Prototype
* Miscellaneous Notes:
** Game is emulatable Yes (as of May 8, 2021).
==Origin==
World Series Baseball II (Jul 5, 1996 prototype).png|Disc front.
==Acknowledgments==
* A Special Thanks goes to the following people/groups,
** RacingFreak for helping manage the scans by clearing them up.
** ehw / HiddenPalace.org for double checking data.
** Merlin for donating a better Plextor than the one we had.
** All donators.
==See also==
* Mega.nz mirror.
* Archive.org mirror.
World Series of Poker 2008: Battle for the Bracelets (Aug 15, 2007 prototype)

A prototype of World Series of Poker 2008: Battle for the Bracelets for the Xbox 360.
==Notes==
* Postdates the final build by 8 days.
* Contains multiple builds.
* Original filename: World Series of Poker 2008 (Aug 15, 2007).rar + World Series of Poker 2008 (Aug 15, 2007) [ALT].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
World Soccer Winning Eleven 8: International (Nov 4, 2004 prototype)

A prototype of World Soccer Winning Eleven 8: International (also known as World Soccer: Winning Eleven 8 in Japan and Pro Evolution Soccer 4 in Europe) for the PlayStation 2.
==Notes==
* An NTSC preview build and localisation prototype dated three weeks before the final NTSC-U build, but a couple months after the final PAL build and four months after the final NTSC-J build.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
WinningEleven-Nov04Preview-1.png|Title screen
WinningEleven-Nov04Preview-2.png|Gameplay
==Origin==
PS2 - Winning Eleven 8 Preview.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Hwd45 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
World of Illusion starring Mickey Mouse & Donald Duck (Prototype A)

A prototype of World of Illusion starring Mickey Mouse & Donald Duck (also known as I Love Mickey and Donald: Fushigi na Magic Box in Japan) for the Sega Mega Drive.
==Notes==
* Since discovering a slightly later prototype on EPROMs, it seems that this prototype has been modified from its original dump to remove checksum checks and possible trademark information. It's most likely the source of this ROM dump itself was a pirate cartridge. The original unmodified ROM, and information regarding its original release, has been lost. However, an alternate ROM exists in GoodGen that contains a hacked intro that credits MAGICAL with the release.
* Different art.
* Different instrument programming for most of the songs.
* A free movement mode is enabled by default by pressing start while in game.
* The player is invincibile.
==Files==
==Header==
00000100 53 45 47 41 20 4d 45 47 41 20 44 52 49 56 45 20 SEGA MEGA DRIVE 
00000110 28 43 29 53 45 47 41 20 31 39 39 32 2e 53 45 50 (C)SEGA 1992.SEP
00000120 4d 69 63 6b 65 79 20 4d 6f 75 73 65 20 26 20 20 Mickey Mouse & 
00000130 20 20 44 6f 6e 61 6c 64 20 44 75 63 6b 20 20 20 Donald Duck 
00000140 57 6f 72 6c 64 4f 66 49 6c 6c 75 73 69 6f 6e 20 WorldOfIllusion 
00000150 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000160 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000170 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000180 47 4d 20 30 30 30 30 34 30 35 34 2d 30 31 00 00 GM 00004054-01..
00000190 4a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 J 
000001a0 00 00 00 00 00 07 ff ff 00 ff 00 00 00 ff ff ff ................
000001b0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001c0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001d0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001e0 00 04 00 00 00 0f ff ff 20 20 20 20 20 20 20 20 ........ 
000001f0 4a 55 45 20 20 20 20 20 20 20 20 20 20 20 20 20 JUE
World of Outlaws: Sprint Cars 2002 (Dec 30, 2001 prototype)

A prototype of World of Outlaws: Sprint Cars 2002 for the PlayStation 2.
==Notes==
* An NTSC build dated about two months before the final.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
WoOSprintCars-Dec30-Intro.png|Intro sequence
WoOSprintCars-Dec30-Title.png|Title screen
WoOSprintCars-Dec30-Loading.png|Loading screen
WoOSprintCars-Dec30-1.png|Gameplay
WoOSprintCars-Dec30-2.png|Gameplay
WoOSprintCars-Dec30-3.png|Gameplay
==Origin==
PS2 - World of Outlaws Sprint Cars.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Hwd45 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
World of Outlaws: Sprint Cars 2002 (Jan 10, 2002 prototype)

A prototype of World of Outlaws: Sprint Cars 2002 for the PlayStation 2.
==Notes==
* An NTSC build dated a month and a half before the final.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
WoOSprintCars-Jan10-Intro.png|Intro sequence
WoOSprintCars-Jan10-Title.png|Title screen
WoOSprintCars-Jan10-Loading.png|Loading screen
WoOSprintCars-Jan10-1.png|Gameplay
WoOSprintCars-Jan10-2.png|Gameplay
==Origin==
PS2 - World of Outlaws 10-January-2002 Build 29.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Hwd45 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
World of Tanks: Xbox 360 Edition (Apr 8, 2013 prototype)

A test client of World of Tanks: Xbox 360 Edition for the Xbox 360.
==Notes==
* Predates the final build by over 4 months.
* Hidden on the Xbox LIVE Marketplace.
==Screenshots==
Ironclad intro.png
World of Tanks Xbox 360 Edition (Apr 8, 2013 prototype) match start.png|Match Start
World of Tanks Xbox 360 Edition (Apr 8, 2013 prototype) dialog output.png|Dialogue Output
World of Tanks Xbox 360 Edition (Apr 8, 2013 prototype) loading screen.png|Loading Screen
World of Tanks Xbox 360 Edition (Apr 8, 2013 prototype) test m.png|Test map with All french tanks of ww2
World of Tanks Xbox 360 Edition (Apr 8, 2013 prototype) TRI.png|Training Map
World of Tanks Xbox 360 Edition (Apr 8, 2013 prototype) match leads.png
World of Tanks: Xbox 360 Edition (Nov 13, 2013 prototype)

A prototype of World of Tanks: Xbox 360 Edition for the Xbox 360.
==Notes==
* Postdates the final build by almost 3 months.
* Original filename: World of Tanks (156039 2013-11-13).7z
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
World of Tanks: Xbox 360 Edition (Oct 16, 2013 prototype)

A prototype of World of Tanks: Xbox 360 Edition for the Xbox 360.
==Notes==
* Postdates the final build by almost 2 months.
* Original filename: World of Tanks (154774 2013-10-16).7z
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
World of Tanks: Xbox 360 Edition (Oct 29, 2013 prototype)

A prototype of World of Tanks: Xbox 360 Edition for the Xbox 360.
==Notes==
* Postdates the final build by 2 months.
* Original filename: World of Tanks (155345 2013-10-29).7z
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Worms: Open Warfare (Feb 6, 2006 prototype)

A prototype/prerelease build of Worms: Open Warfare for the PlayStation Portable from 2006-02-06 (about six weeks before the game was released).
==Notes==
* Disc markings indicate version 0.01.
==Origin==
Worms-Open_Warfare-2006-02-06-01-Disc-Small.png|Disc front
==See also==
* Original release page on Archive.org
Worms (Jan 23, 2007 prototype)

A prototype of Worms for the Xbox 360.
==Notes==
* Predates the final build by a month.
* Original filename: Worms (Jan 23, 2007) [584107DE].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Worms 2: Armageddon (Apr 10, 2009 prototype)

A prototype of Worms 2: Armageddon for the Xbox 360.
==Notes==
* Original filename: Worms 2 Armageddon (Apr 10, 2009) [58410912].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
Worms 2: Armageddon (Mar 2, 2009 prototype)

A prototype of Worms 2: Armageddon for the Xbox 360.
==Notes==
* Predates the final build by two months.
* Uses an alternate title - "Worms Armageddon Decade".
* Original filename: Worms Armageddon Decade (Mar 02, 2009) [58410912] (Working Title).rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Worms 2 (Sep 5, 1997 Multiplayer prototype)

A demo build of Worms 2 for the PC.
==Notes==
* Contains the folder with the game already installed and another with the installer.
* It seems that initially the player is taken to a game of bots, perhaps to learn how to play the game, however, what would happen after finishing the game has not been tested as the game is unstable on Windows 10.
* At least on Windows 10 it is necessary to have "DirectPlay" installed. Furthermore, the game seems to run at very low fps, with the risk of the error "Unable to find decompressor 'vids:kmvc'". Compatibility mode doesn't seem to fix the issues.
To Do: Find some way to make the game playable and see what happens if the player finishes the tutorial.
==Acknowledgments==
Thanks to bosshunter for making this build available to me for preservation on the wiki.
Worms 3D (Jan 8, 2004 prototype)

A prototype of Worms 3D for the PlayStation 2.
==Notes==
* ARCTIC1.MIC to ARCTIC4.MIC music files are not present in the final game.
* Most of the differences with the retail build are in the ZIPDAT.zip file
** Retail build does not contain .lub files
** Most of the Bundle.xom files are different
* No noticeable differences visually
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
Worms3D_preview_only_1_language_select.png|Language select screen
Worms3D_preview_only_2_main_menu.png|Main menu
Worms3D_preview_only_3_ingame_1.png|In-game picture during quick match
Worms3D_preview_only_4_weapons_select.png|Weapons to chose from in quick match
==Origin==
PS2 - Worms 3D Preview Only.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Drac for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Worms 3D (May 17, 2004 prototype)

A prototype of Worms 3D for the Xbox.
==Notes==
* Compiled 7 months before the final US build, but 8 months after the final PAL build.
* Preview build.
* Pausing during gameplay will bring up a pause menu that cannot be dismissed without resetting the game
* XBE information:
** Internal Name: Worms 3D Special Edi
** Maker ID and Product Number: AC-37
** Executable Name: Default.xbe
** Executable checksum (MD5): e5ab2786db83e2c72d6231eee33a16e8
* Miscellaneous Notes:
** Game is emulatable: No (as of September 12, 2021).
** Game contains dongle protection: Maybe.
==Screenshots==
1394900556.png
1394900561.png
1394900590.png
1394900770.png
1394900790.png
==Origin==
Xbox - Worms 3D for preview only 19 -May-2004.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Hwd45 and Sazpaimon for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: Xbox and Dreamcast (September 18, 2021)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Worms 4: Mayhem (Aug 8, 2005 prototype)

A prototype/prerelease build of Worms 4: Mayhem for the Xbox from 2005-08-08 (about a week after the European release of the game, but about two months before the North American release).
==Notes==
* Printed label indicates this is a preview build.
* Identical to final build, save for the executable.
==Origin==
Worms_4-Mayhem-2005-08-08-01-Disc-Small.png|Disc front
==See also==
* Original release page on Archive.org
Worms Armageddon (Game Boy Color prototype)

A prototype of Worms Armageddon for the Game Boy Color.
==Notes==
* Very early prototype, appears to be a simple test of gameplay mechanics.
* Boots straight into gameplay.
* Jumping is missing animation frames.
* Weapon name text is different.
* Game freezes when the player dies, particularly after drowning. It's also possible to end up on 0 health without dying, allowing the player to continue.
* There is no audio.
* There are no enemy Worms.
* Game header is "TITLENAME".
==Screenshots==
Worms Armageddon (Prototype)_00001.png
Worms Armageddon (Prototype)_00006.png
Worms Armageddon (Prototype)_00008.png
Worms Armageddon (Prototype)_00009.png
Worms Armageddon (Prototype)_00011.png
Worms Armageddon (Prototype)_00013.png
Worms Armageddon (Prototype)_00014.png
==Files==
==Acknowledgments==
Special thanks to Frank Cifaldi at the Video Game History Foundation and the anonymous donor for this part of the lot! A huge thanks to Hwd45; Zoda for researching this prototype!
==See also==
* New Years 2022 (January 1, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
* Video Game History Foundation (VGHF)
Worms Forts: Under Siege (May 10, 2004 prototype)

A prototype of Worms Forts: Under Siege for the Xbox.
==Notes==
* A preview build dated about four months before the earliest final build.
* One level demo
* Appears to be Built for E3
* Both teams playable on player 1 controller
* Teams are named E3Team1 and E3Team2
* Option to trigger sudden death is available on the pause menu
* UI elements get stuck on the edges of the screen
* XBE information:
** Internal Name: Worms Forts
** Maker ID and Product Number: SE-53
** Executable Name: default.xbe
** Executable checksum (MD5): 1e04992539f240bcb91f056fc841e936
* Miscellaneous Notes:
** Game is emulatable: No (as of September 12, 2021).
** Game contains dongle protection: .
==Screenshots==
1390682286.png
1390682291.png
1390682319.png
1390682327.png
1390682363.png
1390682376.png
1390682381.png
1390682391.png
1390682412.png
1390682501.png
1390682673.png
1390682679.png
==Origin==
Xbox - Worms Forts for preview only 5-20-04.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Hwd45 and Sazpaimon for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: Xbox and Dreamcast (September 18, 2021)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Worms Pinball (Sep 19, 2000 prototype)

A prototype of the unreleased Dreamcast port of Worms Pinball.
==Notes==
==Origin==
Whats 20Shenmue 20prototype 20disc 20230203 0001.png|GD-R
==Video==
<youtube>_31R-vJFAyE</youtube>
==See also==
*Release page, prototype analyzed and documented on Sega Dreamcast Info
Worms World Party (Oct 31, 2000 prototype)

A prototype of Worms World Party for the Dreamcast.
==Notes==
* Compiled about 2 weeks before both the NA and EU retail builds
* FPS counter displays in the top-left
* The "Press Start" part of the title screen doesn't appear the first time; it goes straight to the main menu. It does appear after waiting a bit, though.
* Scenario menu (bottom left selection from single player mode) is Time Attack menu instead
* Executable information:
** Executable Name: /0WINCEOS.BIN
** Executable checksum (MD5): 25361cfefe7e28092c1a4acd4763d286
** Executable timestamp: 2000-09-26 08:53:38
* Header Information (IP.BIN):
** Header - Title: WORMS WORLD PARTY
** Header - Release Date: 20000822
** Header - Region: JUE
** Header - Device Info: 7007 GD-ROM1/1
** Header - Product Version: V0.800
** Header - Maker ID: SEGA LC-T-00
** Header - Product Number: T0000M
* Volume Information:
** Volume Identifier: WWP
** Volume Set Identifier: 
** Volume Creation Date: 2000-08-25 16:10:24
** Volume Modification Date: 2000-10-30 17:32:08
** Last Modified File (if not available, then executable was the last modified file): /GAME.EXE
** Last Modified File Checksum (MD5): ecb842f46d8bc8f63e18c521a223ee87
** Last Modified File Time Stamp: 2000-10-31 17:04:34
* Miscellaneous Notes:
** Game is emulatable: Yes (as of September 12, 2021).
==Screenshots==
WormsWWDC-1.png
WormsWWDC-2.png
==Origin==
WormsWWDC disc.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Iniche for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: Xbox and Dreamcast (September 18, 2021)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Wrath Unleashed (Oct 31, 2003 prototype)

A prototype of Wrath Unleashed for the PlayStation 2.
==Notes==
* An NTSC preview build dated a month and a half before the final.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
WrathUnleashed-Oct31Preview-1.png|Title screen
WrathUnleashed-Oct31Preview-2.png|Gameplay
==Origin==
PS2 - Wrath Unleashed Previewable Build.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Hwd45 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Wreckless: The Yakuza Missions (Jul 25, 2002 prototype)

A prototype of Wreckless: The Yakuza Missions for the PlayStation 2.
==Notes==
* An NTSC preview build dated a month and a half before the final.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
Wreckless-Jul25Preview-1.png|Title screen
Wreckless-Jul25Preview-2.png|Gameplay
==Origin==
PS2 - Wreckless The Yakuza Missions Print Preview Build.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Hwd45 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Wreckless: The Yakuza Missions (Sep 8, 2002 build)

A prototype of Wreckless: The Yakuza Missions for the Sony PlayStation 2.
==Notes==
The ELF binary for the game has embedded debugging symbols.
==Screenshots==
File:Wreckless-The_Yakuza_Missions-2002-09-08-Game-01.PNG
File:Wreckless-The_Yakuza_Missions-2002-09-08-Game-02.PNG
==Origin==
Wreckless-The_Yakuza_Missions-2002-09-08-Disc.JPG|Disc front.
==See also==
Wreckless: The Yakuza Missions (May 15, 2002 prototype)
X'treme Roller (N64 prototype)

A very early prototype of the unreleased X'treme Roller for the Nintendo 64.
==Notes==
*The music and sounds in this build are completely absent.
*Only 2 playable levels.
* Dumped multiple times with same result.
==Origin==
xtreme roller cart front.jpg|Cart front.
==See also==
* Forest of Illusion's original Twitter post.
* No-Intro entry