nyuuzyou/wikis huggingface dataset:
Super Music Collection

Super Music Collection has several referrals:
* Pokémon Red & Pokémon Green: Super Music Collection
* Pokémon Ruby & Pokémon Sapphire: Super Music Collection
* Pokémon FireRed & Pokémon LeafGreen: Super Music Collection
* Pokémon Diamond & Pokémon Pearl: Super Music Collection
* Pokémon HeartGold & Pokémon SoulSilver: Super Music Collection
* Pokémon Black & Pokémon White: Super Music Collection
* Pokémon Black 2 & Pokémon White 2: Super Music Collection
* Pokémon X & Pokémon Y: Super Music Collection
* Pokémon Omega Ruby & Pokémon Alpha Sapphire: Super Music Collection
* Pokémon Sun & Pokémon Moon: Super Music Collection
* Pokémon: Let's Go, Pikachu! & Pokémon: Let's Go, Eevee! Super Music Collection
* Pokémon Sword - Shield + Expansion Pass Super Music Collection
* Pokémon LEGENDS Arceus Super Music Collection
* Pokémon Scarlet - Violet + The Hidden Treasure of Area Zero Super Music Collection
de:Super Music Collection
Super Nerd (Trainer class)

A Super Nerd (Japanese: のおとこ Science Man; in Generation I, also known as りかけい Science) is a type of Pokémon Trainer that first debuted in the Generation I games. They are generally depicted as skinny young men with long hair and glasses, and are grown-up male s. In , they are accompanied by a remote-controlled robotic holding a .
They generally use a combination of - and Pokémon based on inanimate objects, except those in the Cinnabar Gym, who specialize in s instead. 
In Let's Go, Pikachu! and Let's Go, Eevee!, Super Nerds battled outside of Gyms will award three s along with prize money upon being defeated.
In Pokémon Stadium, they are referred to as Nerds and specialize in Pokémon knowing or .
==Gallery==
===Sprites and models===
====In the core series====
 	 	 	 	 	 	
Sprite from 	Sprite from 	Prototype sprite from	Sprite from 	Sprite from 	Sprite from 	VS model from
 	 	 	 	 	 	
Overworld sprite from	Overworld sprite from	 	Overworld sprite from	Overworld sprite from	Overworld sprite from	
===In other games===
 	
Nerd portrait from	Portraits from
==Trainer list==
===Pokémon Red, Blue, and Yellow===
===Pokémon Gold, Silver, and Crystal===
===Pokémon FireRed and LeafGreen===
===Pokémon HeartGold and SoulSilver===
===Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!===
===Pokémon Stadium===
===Pokémon Stadium 2===
==In animation==
===Pokémon the Series===
========
Conway, a recurring character, seems to be based on the Super Nerd class. He first appeared in Tag! We're It...!. Later, he appeared in the Pokémon Summer Academy arc from Camping It Up! through One Team, Two Team, Red Team, Blue Team!. He became 's official rival during the Lily of the Valley Conference in the episodes An Old Family Blend through Working on a Right Move!, where he lost to Ash. Unlike the Super Nerds featured in the games, he is not known to own any -, -, or Pokémon. However, he did train a during the Pokémon Summer Academy.
===Pokémon Origins===
Super Nerd Miguel appeared briefly in File 2: Cubone. He was shown hogging the Dome and Helix Fossils when was at Mt. Moon. Red battled him off-screen, after which he presumably gave Red one of his Fossils.
==In the manga==
===Pokémon Adventures===
A Super Nerd named Miles is a recurring character who debuted in the . He was hired by Agatha to steal 's Pika, but joined the side of good after being defeated by .
==Trivia==
* Kōji Nishino from Game Freak stated that male s grow up to be Super Nerds in a July 2000 interview with the Japanese Nintendo Online Magazine about .(July 2000). 『ポケットモンスター』開発スタッフインタビュー (ページｄ)。 Nintendo Online Magazine (N.O.M). No.23. (archive of translation by TCRF admin GlitterBerri)
==In other languages==
==References==
==Related articles==
Category:Poison-type Trainers
Category:Electric-type Trainers
Category:Fire-type Trainers
Category:Pokémon Adventures characters
Category:Animation characters
Category:Pokémon Origins characters
de:Tüftler
es:Cerebrito
fr:Intello
it:Cervellone
ja:りかけいのおとこ
zh:理科男
Super Nerd Owen (Battle e)

Super Nerd Owen (Japanese: りかけいのおとこ カケル Science Man Kakeru) is a card from the of the Pokémon Battle e FireRed & LeafGreen collection for use in conjunction with the Nintendo e-Reader. In the Japanese version of , this card can be scanned to make Owen appear in the Trainer Tower along with other scanned Trainers. In international versions, he appears on 3F of Mixed Mode. Depending on the floor he is on, Owen will use a specific pair of his 6 Pokémon.
==Pokémon==
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===1F===
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===2F===
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|
===3F===
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===4F===
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===5F===
===6F===
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===7F===
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===8F===
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Category:Battle facility Pokémon
Category:Trainers with Shiny Pokémon
Super Nintendo Entertainment System

----
The Super Nintendo Entertainment System (Japanese: スーパーファミコン Super Famicom), also known as the Super Nintendo, is a cartridge-based console created by Nintendo. It is often shortened to SNES. It is the successor to the , and was eventually succeeded by the Nintendo 64.
It has twice the built in memory of the older Nintendo Entertainment System. It was the best selling console in the . The controller had a directional pad, A, B, X and Y buttons and "twin shoulder buttons".
==Peripherals==
*Super Game Boy
*Super Game Boy 2
*Satellaview
*SF Memory Cassette
==Pokémon games==
===With Satellaview===
|- style="background:#FFFFFF;"
| style="" | Monthly Coin Toss: Pokémon Card Magazine
| Magazine
| style="" | 1998
|}
===With (via SF Memory Cassette)===
|- style="background:#FFFFFF;"
| style="" | Picross NP Vol. 1
| Puzzle
| style="" | 1999
|}
===With Super Game Boy or Super Game Boy 2===
|- style="background:#FFFFFF;"
| 
| Main series RPG
| 1996
|- style="background:#FFFFFF;"
| 
| Main series RPG
| 1996
|- style="background:#FFFFFF;"
| 
| Main series RPG
| 
|- style="background:#FFFFFF;"
| style="" | 
| Main series RPG
| style="" | 1998
|}
====Game Boy Color Pokémon games====
Although designed for the Game Boy Color, these Pokémon games can also be played on the Game Boy, thus can also be played on the Super Game Boy and Super Game Boy 2.
|- style="background:#FFFFFF;"
| 
| Card game
| 1998
|- style="background:#FFFFFF;"
| Pokémon Pinball
| Pinball
| 1999
|- style="background:#FFFFFF;"
| style="" | 
| Main series RPG
| style="" | 1999
|}
==Cameos==
* The has a SNES in their bedroom in front of their TV in the Generation I games, except Green and the Japanese versions of Red and Blue. In FireRed and LeafGreen, it's replaced with a NES.
** Copycat also has a SNES in front of her bedroom's TV. Her console is running a game where Mario has a bucket on his head, a reference to the game , which was also developed by Game Freak. Unlike the player, Copycat retains her SNES in the remakes.
* The SNES is one of several consoles the player can decorate their bedroom with in the Generation II games.
** Using the Transfer Pak, the player can copy their bedroom to Pokémon Stadium 2 using the My Room feature. Their room is displayed in full 3D, and the SNES can be displayed here. The player's TV will randomly display screens from SNES games when the SNES is out, such as , , and .
Generation I Player SNES.PNG|The player's SNES in the Generation I games
Generation I Copycat SNES.PNG|Copycat's SNES in the Generation I games
Generation II Player SNES.png|The player's SNES in the Generation II games
Stadium 2 My Room SNES.png|The player's SNES in the My Room feature of Pokémon Stadium 2
Stadium 2 My Room SFC.png|The player's Super Famicom in the My Room feature of the Japanese version of Pokémon Stadium 2
Generation III Copycat SNES.PNG|Copycat's SNES in FireRed and LeafGreen
==References==
==Related articles==
Category:Electronic devices
Category:Nintendo consoles
de:Super Nintendo Entertainment System
fr:Super Nintendo Entertainment System
it:Super Nintendo Entertainment System
zh:超级任天堂
Super Potion (Base Set 90)

Super Potion (Japanese: いいきずぐすり Good Wound Medicine) is an . It was first released in the as a .
==Card text==
==Release information==
This card was released as a Trainer card with artwork by Keiji Kinebuchi in the expansion, first released in the Japanese . Before the TCG was officially released in North America, prototype s were given the , which included this card. The cards in this deck all have a red border and "Trainer Deck A" printed on the back. It was later reprinted in the , as well as the Japanese Deck.
Super Potion was later released as an with an updated effect and new artwork by 5ban Graphics in the expansion, first released in the Japanese . It was reprinted as a in the expansion, first released in the Japanese subset, featuring the same artwork as the original print and an updated card template reminiscent of the Original Series layout.
Super Potion was then reprinted with new artwork by Studio Bora Inc. in the Japanese expansion.
===Gallery===
==Trivia==
===Origin===
Super Potion is an item in the Pokémon games that heals damage. This card's Japanese name is fully formatted in hiragana: いいきずぐすり, while the item's Japanese name is partially formatted in katakana: いいキズぐすり. Both are read the same.
Category:Base Set cards
Category:Expansion Pack cards
Category:Base Set 2 cards
Category:XY cards
Category:Collection Y cards
Category:Evolutions cards
Category:Expansion Pack 20th Anniversary cards
Category:Battle Partners cards
Category:Illus. by Keiji Kinebuchi
Category:Illus. by 5ban Graphics
Category:Illus. by Studio Bora Inc.
Category:Trainer cards with discard costs
Category:Trainer cards that heal damage
de:Supertrank (TCG)
es:Superpoción (TCG)
fr:Super Potion (Set de Base 90)
it:Super Pozione Magica (Set Base 90)
ja:いいきずぐすり
zh:好伤药（TCG）
Super Powered (Skill)

Super Powered (Japanese: Ｐ技Ｂ技抜群時威力↑ Power Boost When Pokémon Move and Buddy Move are Super Effective) is a family of s in .
==Effect==
When a move is super effective, the power of the user's moves is increased by 10% per rank of this skill. This skill affects regular attack moves, including buddy moves, as well as sync moves. It does not apply to max moves.
This skill is an additive multiplier; when multiple additive skills affect the same move they are first summed and then multiplied by the move's power.
Skill rank 	Increase
Super Powered 1	10%
Super Powered 2	20%
Super Powered 3	30%
Super Powered 4	40%
Super Powered 5	50%
Super Powered 6	60%
Super Powered 7	70%
Super Powered 8	80%
Super Powered 9	90%
==Availability==
===Super Powered 3===
====As passive skill====
====As lucky skill====
Lucky Cookie	Appearance Rate
1★ 	0.41%
2★ 	0.83%
3★ 	8.33%
3 	100%
===Super Powered 5===
====As passive skill====
====As grid skill (yellow tiles)====
==In other languages==
Category:Skill families
Category:Skills that activate when the user's move is super effective
Category:Skills that activate when the user's sync move is super effective
Category:Skills that power up moves
Category:Skills that power up sync moves
Category:Skills that affect the user
Super Preparation (Skill)

Super Preparation (Japanese: 技後次回抜群威力上昇 Next Supereffective Power Boost After Move) is a family of s in .
==Effect==
When the sync pair successfully uses a move, it has a chance of increasing the user's Supereffective ↑ Next effect by one rank. The skill can range from Super Preparation 1 to Super Preparation 9, with higher numbered skills resulting in a higher chance of increasing the user's Supereffective ↑ Next effect. Super Preparation 9 will always increase the user's Supereffective ↑ Next effect. The skill applies to both the Trainer's and the Pokémon's moves, including buddy moves, but not sync moves or max moves.
Skill rank 	Chance of effect
Super Preparation 1	20%
Super Preparation 2	30%
Super Preparation 3	40%
Super Preparation 4	50%
Super Preparation 5	60%
Super Preparation 6	70%
Super Preparation 7	80%
Super Preparation 8	90%
Super Preparation 9	100%
==Availability==
===Super Preparation 1===
====As grid skill (yellow tiles)====
===Super Preparation 4===
====As passive skill====
====As grid skill (red tiles)====
Red sync grid tiles require the sync pair to use a specific move to activate the skill effect.
===Super Preparation 9===
====As grid skill (red tiles)====
Red sync grid tiles require the sync pair to use a specific move to activate the skill effect.
==In other languages==
Category:Skill families
Category:Skills that activate when the user's move is successful
Category:Skills that apply positive status changes
Category:Skills that affect the user
Super Rocket Radar

The Super Rocket Radar (Japanese: スーパーロケットレーダー Super Rocket Radar) is an item in . Designed by Professor Willow, it is a more advanced version of the Rocket Radar that can intercept signals to locate 's headquarters.Willow Report: Looming in the Shadows
==In Pokémon GO==
When a Super Rocket Radar is equipped, it will reveal all PokéStops within interaction range used as Team GO Rocket Headquarters. These appear as invaded PokéStop occupied by . However, upon interacting with the PokéStop, some of them may reveal to be guarded a instead, who may still yield a Mysterious Component if defeated. An equipped Super Rocket Radar will also cause Giovanni to appear out of the next Team GO Rocket balloon.
The Super Rocket Radar is consumed once the player is victorious against the real Giovanni. There is no limit to how many Decoy Grunts can be found and defeated using the Super Rocket Radar. 
A Rocket Radar and a Super Rocket Radar can be equipped simultaneously. In the event that the same PokéStop is occupied by two Team GO Rocket members detected each of the radars, the one found by the Super Rocket Radar takes precedence, and the other will appear once the former is defeated. Under this same condition, if a Team GO Rocket balloon spawns, then Giovanni will appear out of it.
Like the Rocket Radar, the Super Rocket Radar only works on PokéStops between 6 A.M. to 10 P.M., local time. If players use the Rocket Radar to scan the area outside this time window, nothing will be found, and their team leader will suggest checking back in the morning. However, if a Team GO Rocket balloon appears outside this time window, an equipped Super Rocket Radar will still cause Giovanni to appear from it.
===Description===
|}
|}
===Acquisition===
The Super Rocket Radar is rewarded for completing Special Research or Timed Research tasks associated with Giovanni. Up until February 2020, the Special Research tasks were assigned at the beginning of each month if the player has completed all prior Giovanni Special Research.Niantic Support - Team GO Rocket Leaders & Giovanni
The researches that have rewarded a Super Rocket Radar are:
* (November 2019)
* (December 2019)
* (January 2020)
* (February 2020)
* (March 2020)
* (July 10 - July 15, 2020)
* 
* (October 2020)
* (February 2021)
* (May 4 - May 17, 2021)
==In other languages==
==References==
==Related articles==
Category:Items in Pokémon GO
de:Rocket-Radar
it:Radar Rocket
ja:ロケットレーダー
zh:火箭队雷达
Super Shadow (Skill)

Super Shadow (Japanese: シャドーダイブ後次回抜群威力上昇 Next Supereffective Power Boost after Shadow Dive) is a in .
==Effect==
When the user takes on a shadow presence (like during the semi-invulnerable turn of ), the user will gain the Supereffective ↑ Next effect.
==Availability==
===As passive skill===
==In other languages==
Category:Skills that activate when the user uses a move with a specific effect tag
Category:Skills that apply positive status changes
Category:Skills that affect the user
Super Sinnoh Sticker Book

Pokémon: Super Sinnoh Sticker Book is an activity book containing stickers of every Pokémon in the Sinnoh Pokédex. It was published by Scholastic and is 48 pages in length.
==Synopsis==
All of Sinnoh's Pokémon are packed into this cool sticker book! It also contains the stickers of all the latest legendary Pokémon. Over 150 stickers in all. The main cover of the book features anime stock art of , , , and , which are all Pokémon that Dawn owned.
==References==
Category:Activity books
Super Sleuth (Pokémon: Detective Pikachu)

Super Sleuth by Simcha Whitehill and Kate Howard is a based on , which was published by Scholastic on May 14, 2019. It is 48 pages long and includes 32 pages of photos from the film, as well as a pullout poster.
==Related articles==
Category:Books
it:Super Sleuth (Pokémon: Detective Pikachu)
Super Smash Bros.

Super Smash Bros. (Japanese: ニンテンドウオールスター!スマッシュブラザーズ Nintendo All-Stars! Great Fray Smash Brothers) is a video game for the Nintendo 64. In Super Smash Bros., characters from various Nintendo video games may fight each other. It features s as items and and as playable characters; Pikachu was playable from the start and Jigglypuff had to be unlocked by clearing 1P mode at any difficulty. 
It was released for Wii Virtual Console in Japan on January 20, 2009, in Europe and Australia on June 12, 2009, and in North America on December 21, 2009. Prior to the Wiiware shutdown, it cost 1,200 Nintendo Points in Japan and 1,000 Nintendo Points in other regions.
==Playable characters==
Bold denotes a Pokémon character.
===Default===
*
* 
*
*
*
*
*
*
===Unlockable characters===
*
*
*
*
==Poké Ball Pokémon==
# 	Pokémon	Pokémon	Move	Description 	Damage 	Later Appearances
0006	 	 	 	Scorches opponents with intense flames, alternating between left and right. 	4% / 18% 	Melee
0009	 	 	 	Blasts water in the direction of a foe to send them flying. 	6% / 13% 	Melee
0015	 	 	 	Flies off the screen, returning with a large swarm of Beedrill recklessly slamming the opponents.	12% / 18% 	None
0035	 	 	 	Randomly performs the attack of another Pokémon. 	Variable / 12%	Melee
0052	 	 	 	Hurls numerous coins in all directions. 	6% / 12% 	Brawl, SSB4, SSBU
0095	 	 	 	Leaps off the screen, then drops rocks on the opponents. 	8% / 21% 	None
0106	 	 	 	Attempts to strike the closest opponent with a kick. 	24% 	None
0109	 	 	 	Juggles and damages any opponents that comes in contact with a discharge of filthy gasses. 	3% 	SSB4
0113	 	 	 	Releases eggs that may contain items. On some occasions, they act as . 	12% / 22% 	Melee
0118	 	 	 	Just flops and splashes around for no effect at all. 	0% 	Melee, Brawl, SSB4, SSBU
0121	 	 	 	Floats to the closest opponent and shoots them with star-shaped rays. 	3% / 12% 	None
0143	 	 	 	Leaps off the screen, then drops onto the opponents with its full body weight. 	22% 	Melee, Brawl, SSB4, SSBU
0151	 	 	 	Simply flies away. Extremely rare and awards the player with bonus points. 	0% 	Melee, Brawl, SSB4, SSBU
==Pokémon stages==
===Saffron City===
==Unused Pokémon==
* was planned to be a playable character, but had to be cut.Nintendo of Japan However, it became a playable character in the sequel, Super Smash Bros. Melee, having been one of the most requested new characters.
==In other languages==
==References==
==Related articles==
Category:Games
Category:Super Smash Bros.
Category:Nintendo 64 games
Category:Pokémon game crossovers
Category:Wii games
Category:Virtual Console games
de:Super Smash Bros.
es:Super Smash Bros.
fr:Super Smash Bros. (jeu)
it:Super Smash Bros.
ja:ニンテンドウオールスター! 大乱闘スマッシュブラザーズ
zh:任天堂明星大乱斗（游戏）
Super Soaker Deck (TCG)

The Super Soaker Deck (Japanese: スーパーみずでっぽうデッキ) is a Theme Deck from Pokémon Trading Card Game 2: The Invasion of Team GR! for the Game Boy Color. It focuses on Pokémon and is available from the Auto Deck Machine 2.
This deck is one of the few to include Marill, first released via CoroCoro in Japan. Computer Error is also included in the deck.
==Decklist==
it:Super Soaker Deck (GCC)
ja:スーパーみずでっぽうデッキ
Super Styler

The Super Styler (Japanese: スーパー・スタイラー Super Styler) is a tool used in .
The device was first invented by Professor Hastings prior to the events in the game, as a more powerful model of the Capture Styler. During Hastings' first appearance in the game, he advises of its powerful capturing potential. Later, during the 's first official mission, members of the Go-Rock Squad ambush Hastings in the Krokka Tunnel and steal his prototype.
As the story progresses, it is gradually revealed that the Stylers used by the Go-Rock Squad are altered duplicates of the Super Styler prototype. After the player and Hastings shut down the Dusk Factory, which had been producing the Go-Rock Squad's Stylers, production is moved to the Go-Rock Base.
The base is the last time the Super Styler is prominently mentioned. Spenser recovers it from a lab while the player and Lunick or Solana defeat Billy and the other Go-Rock Quads.
Gordor's Power Styler, deployed at Fiore Temple, is the fruit of all his work on the stolen Super Styler.
It is possible that the Fine Styler was developed by Hastings based on the Super Styler.
==In the manga==
===In the W Mission Story: Pokémon Ranger - the Comic manga===
The Super Styler appears as a new model of the Capture Styler, but the plans were stolen from Professor Hastings prior to the beginning of the story.
Later, it is revealed that the Super Styler was stolen by the Go-Rock Squad and was implemented into instruments of the Go-Rock Quads. By playing their instruments, the Quads can relay their feelings to Pokémon much easier than a regular Styler, and can even capture a Partner Pokémon. In addition, the Capture Disc of a Super Styler can move about freely in the air, compared to a regular Capture Disc which could only move on the ground and possibly the water.
Tiffany Super Styler PR.png|Tiffany's Super Styler violin
Clyde Billy Garret Super Styler PR.png|The drum, bass, electric guitar Super Stylers of Clyde, Garret, and Billy
==In other languages==
==Related articles==
Category:Equipment
Category:Pokémon Ranger
es:Capturador#Súper Capturador
it:Super Styler
Super Sync (Skill)

Super Sync (Japanese: Ｂ技後次回抜群威力↑ Next Supereffective Power Boost After Buddy Move) is a family of s in .
==Effect==
When the user's sync move is used in battle, it has a chance of gaining the Supereffective ↑ Next effect. The skill can range from Super Sync 1 to Super Sync 9, with higher numbered skills resulting in a higher chance of applying the Supereffective ↑ Next effect. Super Sync 9 will always apply the Supereffective ↑ Next effect. Currently, only Super Sync 9 is available on scoutable sync pairs.
Skill rank 	Chance of effect
Super Sync 1	20%
Super Sync 2	30%
Super Sync 3	40%
Super Sync 4	50%
Super Sync 5	60%
Super Sync 6	70%
Super Sync 7	80%
Super Sync 8	90%
Super Sync 9	100%
==Availability==
===Super Sync 9===
====As passive skill====
====As grid skill (yellow tiles)====
==In other languages==
Category:Skill families
Category:Skills that activate when the user's sync move is used
Category:Skills that apply positive status changes
Category:Skills that affect the user
Super Syncer (Skill)

Super Syncer (Japanese: 初Ｂ技後次回抜群威力↑ Next Supereffective Power Boost after First Buddy Move) is a in .
==Effect==
The first time the user's sync move is used in battle, the user will gain the Supereffective ↑ Next effect.
==Availability==
===As passive skill===
===As grid skill (yellow tiles)===
==In other languages==
Category:Skills that activate the first time the user's sync move is used
Category:Skills that apply positive status changes
Category:Skills that affect the user
Super Victory (Skill)

Super Victory (Japanese: とどめ時次回抜群威力↑ Next Supereffective Power Boost When Opponent is Knocked Out) is a in .
==Effect==
When the Pokémon in a sync pair knocks out an opponent's Pokémon with any one of its moves, it will gain the Supereffective ↑ Next effect. This skill will not activate if the sync pair knocks out an opponent's Pokémon with a sync move or a max move.
==Availability==
===As grid skill (yellow tiles)===
==In other languages==
Category:Skills that activate when the user knocks out an opponent with a move
Category:Skills that apply positive status changes
Category:Skills that affect the user
Superb Remedy

|}
The Superb Remedy (Japanese: すごいカンポーやく Amazing Medicine) is a type of medicine introduced in Pokémon Legends: Arceus. It is the herbal medicine counterpart of the Hyper Potion.
It is an improved counterpart of the Fine Remedy.
==In the core series games==
===Price===
|}
|}
===Effect===
When used from the satchel on a Pokémon, it heals the Pokémon by 150 HP, but lowers its friendship. It is consumed after use.
===Description===
|}
|}
===Acquisition===
|-
| 
| 
| Crafting: 1 Fine Remedy and 1 Vivichoke
|}
|}
==In other languages==
Category:Herbal medicine
Category:HP-restoring items
de:Hyperarznei
es:Hiperremedio
fr:Hyper Remède
it:Preparato ottimo
ja:すごいカンポーやく
zh:厉害中药（道具）