MetaByss (TCG)

MetaByss was a Pokémon Trading Card Game that saw success toward the end of the 2003-2004 season, after the release of in June 2004. Its name is a blend of and , the deck's two main attackers. MetaByss was one of several popular deck archetypes of the era to include Gorebyss, the others being ; ; and a number of decks focusing on attackers. 
==Strategy==
The prime reason and were used in tandem was not for any inherent synergy in their effects, but in their . Together, they covered each other's and were able to take advantage of the Weaknesses of many other attackers of the era. Furthermore, each were capable of abusing to attack faster. As a dual /, Metagross attacked for increased damage against popular Pokémon such as , , and (a frequent fixture in other Gorebyss decks). Metagross was weak to , which was problematic due to the prevalence of and in the metagame (although the latter was also weak to Metagross itself), so Gorebyss served to counter Fire-types.
Although the primary goal of the deck was simple (attack as soon and as often as possible with either Metagross or Gorebyss, depending on the matchup), there was no clear-cut path on how to optimally accomplish this. A particular area of contention involved which to use. There were three options: Beldum (EX Hidden Legends 28), Beldum (EX Hidden Legends 29), and Beldum (EX Hidden Legends 54). The first had a , Levitate, that granted it free retreat if it had any attached. This was useful both in tandem with a starting Pokémon such as or , as it provides a way to easily retreat Beldum and attack with a preferable Pokémon instead. Levitate was particularly useful given Metagross's Metal Juncture , which could be used to move used to retreat off of Beldum and onto an attacking Metagross later in the game. The second Beldum, numbered 29, had a Poké-POWER called Magnetic Call that allowed the user to flip a coin once during their turn, and (upon a successful flip) search their deck for another Beldum and place it onto the Bench. The third Beldum, numbered 54, had a Call for Family attack for a cost of , which searched the deck for one and placed it onto the user's Bench. Unlike the other two Beldum, which were , this Beldum was and thus not weak to Fire, giving it greater staying power against Blaziken-based decks.
MetaByss lists also often differed in their choice of starting Pokémon. Like most decks of the era, MetaByss often relied on Dunsparce's Strike and Run attack to set up, but a more aggressive player may have felt that Dunsparce was redundant when included in a deck already running either the Magnetic Call or Call for Family Beldum and opted to run instead. The list below runs both, making it less consistent but more versatile.
==Key cards==
* - Metagross was one of the deck's two main attackers. Pending favorable coin flips, it was capable of doing large amounts of damage with its Squared Attack, as well as abusing the effects of both Special Metal Energy and .
* - Gorebyss, the deck's other primary attacker, served as a hard counter to and .
* - Dunsparce was the deck's ideal starting Pokémon. With its Strike and Run attack, Dunsparce could instantly give the player a strong setup; most decks of the time relied on Dunsparce early in the game.
* Special Metal Energy - Special Metal Energy reduced 10 damage done by attacks to the Pokémon it was attached to. Thus, a Metagross with one or more Metal Energy attached was difficult for many decks to Knock Out in one or even two attacks.
* - Double Rainbow Energy provided a way to power up either Metagross's Metal Juncture or Gorebyss's Mystic Water in fewer turns than usual.
==Typical decklist==
==Possible tech cards==
The following cards were often used in MetaByss in place of certain cards included in the above list.
* - While Metagross ex was incapable of hitting -weak Pokémon like its non-ex counterpart, and gave up two Prize Cards when Knocked Out, some MetaByss players chose to include it as a way to deal surefire damage without the coin flips the non-ex Metagross required to attack.
* - Although Psychic-type Resistances were uncommon at the time, a MetaByss player playing in an unusual metagame may have wished to include one or two copies of Magnetic Storm.
* - Ancient Tomb, which negated the Weaknesses of each Pokémon in play, may seem counterintuitive given MetaByss' focus on taking advantage of opposing Weaknesses. However, it was useful against the , which saw occasional play, and made it safer to use as an attacker in a pinch against decks.
* - Wally's Training was favored by some as a search over (or in conjunction with) . They served effectively the same purpose.
* - For many decks, a Metagross with one or more Special Metal Energy attached could prove difficult to Knock Out in one or even two attacks. Mr. Briney's Compassion allowed the MetaByss player to pick up a damaged Metagross, both preventing the opponent from taking a Prize card and preserving the Special Metal Energy.
* - Some players preferred utilizing Professor Oak's Research over Copycat and/or Professor Birch.
* - Pokémon Retriever served as a means to recover attackers from the discard, and was a staple in most decks after its release in .
* - Upon its release in , Celio's Network replaced Professor Elm's Training Method and/or Wally's Training in most decks based around non-ex Pokémon.
==See also==
* 2004 World Championships (TCG)
Category:Deck archetypes