nyuuzyou/wikis huggingface dataset:
Auresco Residential Ward

Auresco Residential Ward is a in Auresco, Royal Capital of the Kingdom of Torna. It connects Fabri Industry Ward to Acheron Backstreet and Viridian Gate.
==Quests==
*What Goes Around
*
==NPCs==
*Freja
*Jerry
*Joey During Community Spirit.
* 
*Marena
*Teeco 
===Notes===
==Key items==
*Energy Pickles
==Auto dialogues==
==In other languages==
==Gallery==
Auresco Residential Ward (night).jpg|Auresco Residential Ward, at night
Auresco Residential Ward/Auto dialogue

The following is a list of s that can be found in Auresco Residential Ward. Auto dialogues are listed by the time of day they happen in and, if there are any, the triggers that make them happen. Each instance of auto dialogue has its own gallery, with a small summary beforehand. The script for the picture's dialogue bubble is provided as caption, under the picture.
__NOTOC__
==Anytime==
*What appears to be a Tornan official trying to recruit a man into the army.
Auresco Residential Ward Auto Dialogue 1 part 1.jpg|"Have you considered joining the army? It's a great honor to fight for Torna!"
Auresco Residential Ward Auto Dialogue 1 part 2.jpg|"Why are you being so pushy? The capital is at peace, do we really need a big army?"
===After the party reports to the Tornan King about the seal being stolen===
*The same Tornan official keeps on trying to recruit a man into the army.
Auresco Residential Ward Auto Dialogue 3 part 1.jpg|"Have you considered joining the army? Join us and take revenge on the brigands who attacked our fine capital!"
Auresco Residential Ward Auto Dialogue 3 part 2.jpg|"I think I'll pass. I'm no Driver, I'd just wind up dying a fool's death."
===After completing Proof of Love===
*Women talking about Sarah's new boyfriend.
Auresco Residential Ward Auto Dialogue 4 part 1.jpg|"Hey, did you see Sarah's new boyfriend?"
Auresco Residential Ward Auto Dialogue 4 part 2.jpg|"Oh, yeah! Isn't he just the coolest?!"
Auresco Residential Ward Auto Dialogue 4 part 3.jpg|"...Seriously?"
===After the party sets off for The Soaring Rostrum===
*The same Tornan official whose speech is cut off by the man agreeing to join.
Auresco Residential Ward Auto Dialogue 6 part 1.jpg|"Have you considered joining the-"
Auresco Residential Ward Auto Dialogue 6 part 2.jpg|"Sure, I'll lend you my strength. I want to pitch in to do something for my homeland."
==Between 07:00 and 19:00==
*Children talking about shady Nopon roaming the alleyways.
Auresco Residential Ward Auto Dialogue 2 part 1.jpg|"Remember, stay out of the alleyways. You can run into some real shady Nopon back there."
Auresco Residential Ward Auto Dialogue 2 part 2.jpg|"I know! My mum's always telling me to watch out for them."
===After completing Forest Trail Antics===
*Children talking about the alleyway Nopon being hardcore criminals.
Auresco Residential Ward Auto Dialogue 5 part 1.jpg|"Those Nopon in the back alleys are hardcore criminals. They throw litter on the streets and stuff!"
Auresco Residential Ward Auto Dialogue 5 part 2.jpg|"Yeah, my mum told me all about it... I'd be so scared if I ran into them!"
===After completing Making Up the Numbers===
*Children happy that the Muskerpon are gone and they can play in the back alleys.
Auresco Residential Ward Auto Dialogue 7 part 1.jpg|"Hey, I heard nobody's seen those dodgy Nopon in the alleyways lately."
Auresco Residential Ward Auto Dialogue 7 part 2.jpg|"Awesome! We can finally go play hide and seek back there!"
Auresco Residential Ward Auto Dialogue 7 part 3.jpg|"W-wow, playing in the back alleys? That sounds so...rebellious!"
Category:Auto dialogues (Torna)
Aureus Palace

Aureus Palace is a in Auresco, Royal Capital of the Kingdom of Torna. It is connected to Sachsum Gardens. The Tornan King lives in the palace.
==Quests==
*Trail of Destruction
==NPCs==
*Clemens
*Nittle
*Vill Ethelmar 
===Notes===
==In other languages==
==Gallery==
Aureus Palace (night).jpg|Aureus Palace, at night
Aurora Garlus

Aurora Garlus is a quest-exclusive Garlus enemy in Xenoblade Chronicles 2. It is fought alongside two Aura Garlus during Corvin's Approach at the Genbu Crown in the of Tantal. It is not defeated in battle, as it ends after the Aurora Garlus has 90% of its s, and is instead defeated during the cutscene that follows.
==Data==
==In other languages==
Aurora Shelf

Aurora Shelf is an area of the Cent-Omnia Region in Xenoblade Chronicles 3: Future Redeemed.
==Geography==
The southern portion of the Aurora Shelf is an open plain, although there is a large ravine going through the area. Interestingly, a portion of the Exile Fortress from Satorl Marsh has ended up in this region.
Past the Echoes of Gran Dell Citadel (based on the remnants of Gran Dell from the Bionis' Shoulder), the passage thins out, requiring a party to travel alongside a cliff-face. Below the Diablada Cliffs lies the Old Legre-Bhaja Battlefront, home to both an Agnian base, the Moonbright Regiment Outpost, and a variety of large creatures.
There is a cave on the far side of the northern cliff accessible only via Ether Slide known as the Sealed Cave. Many Ignas make their home in the Declessa Cave Temple Ruins within.
==Story==
==Locations==
* Agni's Tomb Ruins
* Atattra Access Elevator
* Declessa Cave Temple Ruins
* Diablada Cliffs
* Exile Fortress Ruins
* Gaur Viaduct
* Moonbright Regiment Outpost
* Old Legre-Bhaja Battlefront
* Pilgrims' Rest Remains
* Ragrinar Passage
* Ravaged Village
* Sullied Temple of Abitalia
* Waypoint Sapling
* West Planada Panorama
* Zalmor's Falls
* Zalmor's Thawtunnels
==Landmarks==
* Declessa Altar
* Echoes of Gran Dell Citadel
* Elevator, Upper Landing
* Ferronis Crater
* Pioneer's Point
* Sealed Cave
* Three-Pillar Transept Ruins
==Rest Spots==
* Clifftop Camp
* Elevator Landing Camp
* Panorama Camp
* Pioneer's Camp
==Secret Areas==
* Sacred Water Cavern
==Affinity Scenes==
* Affinity Scene (Agni's Tomb Ruins)
* Affinity Scene (Ferronis Crater)
* Affinity Scene (Pioneer's Point)
* Affinity Scene (Ravaged Village)
* Affinity Scene (Three-Pillar Transept Ruins)
==Enemies==
===Unique Monsters===
* Cavalier MacBright
* Fograptor D'nari
* Fogtrawler Tallstuff
* Gotthard, the Ethereal
* Hilltop Chegwin
* Radicalized Godwin
* Smothering Andante
* Treehugger Gerald
* Watchful Valencia
==Collectopaedia==
Item	Category	Num. required	AP awarded
==In other languages==
==Gallery==
===Screenshots===
Aurora Shelf map.jpg|Map of Aurora Shelf.
*
Aurorora Bullet

Aurorora Bullet (, Aura Bullet) is one of 's support s in Xenoblade Chronicles: Future Connected, and a clone of 's Aura Bullet. It extends the duration of the target's current .
==Overview==
Most auras are quite beneficial to extend, especially if they can reach the point where they last longer than their cooldown (or just about), which is possible for some when highly-levelled. There's not much strategy involved, aside from having decided beforehand which aura the plan is to extend, and making sure that the art isn't used when no aura is active. Of note is that has no auras to extend, and Melia has only the mediocre , so there's not much point in having Aurorora Bullet equipped if is not present.
==Data==
==In other languages==
==Gallery==
Category:Battle Arts (Kino)
Auto-Attack Up

Auto-Attack Up is a cursed offered in the Archsage's Gauntlet in Xenoblade Chronicles 3.
==Overview==
This Emblem boosts the damage of but slows the recharge of s.
While slower Arts recharge can cause problems during long battles, this Emblem can help make team DPS more consistent, especially if the Nopwatch reaches zero. It is also indispensable for strategies revolving around auto-attack DPS, made viable thanks to this Emblem stacking multiplicatively with other damage-increasing Emblems rather than additively. Add to that the fact that it increases the effects of the Curse to Attack and Curse to Recharge Emblems, with a penalty that is easily offset by the latter, and Auto-Attack Up becomes a resource worth its Score cost in the absence of more important purchases.
==Data==
==In other languages==
Auto-Heal Up

Auto-Heal Up is a effect in Xenoblade Chronicles. It raises the rate of out-of-battle .
==Overview==
Because the base auto-heal rate is 5% per second for both party members and enemies, in theory, one could flee a fight and use an increased auto-heal rate to fully recover and re-initiate before the enemy can auto-heal back to full. In reality, enemies cannot be targetted if they are auto-healing, so this requires starting a battle elsewhere and luring them into it by an area-of-effect attack - while still doing all this fast enough to gain any practical benefit. As a result, all this gem really does is make it slightly faster to move from one long drop or pool of dangerous terrain to the next.
==Sources==
==In other languages==
Auto-Lev Situation

Auto-Lev Situation is a discussion in Xenoblade Chronicles 3. Completing it automatically starts the quest Restart.
==Info fragments==
Auto-Lev Situation requires 1 info fragment, located in Colony Lambda.
===Location of the info fragment===
XC3 Info Auto-Lev Situation.jpg|Info fragment location
===Info fragment===
==Script==
==In other languages==
Auto-Tech/Gallery

This is a gallery of images related to Auto-Techs.
==Episode I==
===Screenshots===
===Models===
Gardis M1.png|Gardis M1.
Gardis F10.png|Gardis F10.
Cyber Crab.png|Cyber Crab.
DOMO-A.png|DOMO-A.
DOMO-B.png|DOMO-B.
DOMO Carrier.png|DOMO Carrier.
Gertzog FE.png|Gertzog FE.
Gertzog UT.png|Gertzog UT.
Kubel.png|Kubel.
Shot Crab.png|Shot Crab.
Capto Mortum.png|Capto Mortum.
Work Droid.png|Work Droid.
Xanthosis.png|Xanthosis.
Iosys.png|Iosys.
Schutz.png|Schutz.
Proto Dora.png|Proto Dora.
==Episode II==
===Screenshots===
===Models===
E2 Hauser.png|E2 Hauser.
Kfuga Lily.png|Kfuga Lily.
O-78 Grisly.png|O-78 Grisly.
Revised E2 Hauser.png|Revised E2 Hauser.
Carnicos I.png|Carnicos I.
Testud.png|Testud.
O-88 Libra.png|O-88 Libra.
VSS Emissive.png|VSS Emissive.
VSS Fresnel.png|VSS Fresnel.
VSS Rayleigh.png|VSS Rayleigh.
Yacud Cannon.png|Yacud Cannon.
Auto Intercept Pod.png|Auto Intercept Pod.
Kfuga Valy.png|Kfuga Valy.
O-88 Delphinus.png|O-88 Delphinus.
O-78 Grisly 2.png|O-78 Grisly 2.
Revised Carnicos I.png|Revised Carnicos I.
Revised Testud.png|Revised Testud.
Carnicos II.png|Carnicos II.
Crescens (XS2).png|Crescens.
Nova.png|Nova.
Inversion.png|Inversion.
==Episode III==
===Screenshots===
===Models===
U-TIC Auto-Tech (XS3).png|A U-TIC Auto-Tech.
V.G.S. Eins (XS3).png|V.G.S. Eins.
V.G.S. Zwei (XS3).png|V.G.S. Zwei.
T183 Oculus (XS3).png|T183 Oculus.
T190 Dens (XS3).png|T190 Dens.
E2 Hauser (XS3).png|E2 Hauser.
O-78 Grizzly 1 (XS3).png|O-78 Grizzly 1
O-78 Grizzly 2 (XS3).png|0-78 Grizzly 2
Leupold.png|Leupold, a labor Auto-Tech customized by Mai Magus.
DOMO-α.png|DOMO-α.
DOMO-β.png|DOMO-β.
Carnicos I (XS3).png|Carnicos I.
Carnicos II (XS3).png|Carnicos II.
Yacud Cannon (XS3).png|Yacud Cannon.
Category:Galleries
Auto-attack (XC1)

Auto-attacks are generic physical strikes used by characters in combat in Xenoblade Chronicles and Future Connected. They are automatically used when characters are facing and close enough to their targetted foe, and can be used while moving or standing still. Auto-attacks are the main way of building talent gauge.
Auto-attacks are generally close-range strikes that deal physical . Once used, there is a short delay of a few seconds before the next one can be used. The delay between auto-attacks is specific to each character and enemy, and can be altered by the and effects, which also affect the execution speed of auto-attacks.
Party members can have up to three auto-attack animations, which are generally identical in all ways except speed. Seven is the exception, possessing an auto-attack that hits a different number of times and has altered damage to make up for it. Most enemies have a single auto-attack animation, with larger or more major foes having two - no enemies have three. A minority of enemies have auto-attacks with unusual properties, such as dealing damage.
There are some circumstances where auto-attack can be used without waiting for the delay:
* Every time an auto-attack is used, there is a random chance of a double attack, which launches another auto-attack without delay. If this triggers on the first hit of a multi-hit auto-attack, the later hits are interrupted and lost.
* Every time damage is taken, there is a random chance of a counter-attack, which launches an auto-attack immediately.
Party members by default have no chance of either double attacks or counter-attacks; these must be provided by gems or skills. Enemies tend to have a chance of one and no chance of the other, though both is not uncommon.
In the , a change was made so that a blocked auto-attack does not incur the delay, allowing another auto-attack in quick succession. This is most noticeable against Mechon.
==List of enemies with notable auto-attacks==
===Weaker per hit===
Some auto-attacks deal less than 1.0x damage, often because they deal a greater number of hits. The number of hits is based on the animation.
====0.75x====
====0.5x====
===Ether damage===
Some auto-attacks deal ether damage rather than physical damage, so they cannot miss without being greatly outlevelled.
===Higher accuracy===
Some auto-attacks have an extra +100% accuracy, so they cannot miss without being greatly outlevelled.
==Unused content==
Many unused enemy auto-attacks exist. Most of them are simply normal auto-attacks but with a different element, such as fire or wind; in the final game, the element of enemy attacks has no practical effect. Other unused auto-attacks can strike in a cone instead of simply a single target. By comparison, there are only a few unused auto-attacks for party members, and none of them are unique in any way.
==Gallery==
Auto-attack (XC1) Shulk DE.gif|Shulk auto-attacking
Category:Battle mechanics (XC1)Category:Battle mechanics (FC)
Auto-attack (disambiguation)

Auto-attack may refer to:
* Auto-attack (XC1) - Auto-attacks in Xenoblade Chronicles and Future Connected
* Auto-attack (XCX) - Auto-attacks in Xenoblade Chronicles X
* Auto-attack (XC2) - Auto-attacks in Xenoblade Chronicles 2 and Torna ~ The Golden Country
** Auto-attack (stat) - The stat in Xenoblade Chronicles 2 and Torna ~ The Golden Country
* Auto-attack (XC3) - Auto-attacks in Xenoblade Chronicles 3
Auto-attack (stat)

Auto-attack is a of s in Xenoblade Chronicles 2 and Torna ~ The Golden Country. It is the base value used to determine the done by s. That said, it being called "auto-attack" is reductive and not proportional to its true importance (and also confusing, as seen below), as almost all other damage done by both Driver and Blade is scaled based on it. Broadly speaking, the Blade's Auto-attack is added to the Driver's or to form the base value for damage dealt (as detailed here).
==Overview==
Auto-attack is primarily determined by the combination of a 's class, Core Chip, and Trust. It is visible in the Core Chip equip menu, alongside the and .
The weapons with the highest auto-attack stat with any particular Core Chip tend to be those of ATK-type Blades. The highest are the Nodachi, , Big Bang Edge, and Variable Saber; the lowest are the Drill Shield, Crosier, Twin Rings, and Bitball. High auto-attack stats tend to be much greater than high Strength or Ether stats; as such, the auto-attack stat tends to have a much greater proportional effect on base damage than the relevant Driver stats.
Trust has a strong, albeit difficult-to-identify, effect on auto-attack: all else being equal, the highest trust rank (S+) results in an auto-attack stat twice as large as that of the lowest rank (E). 
Note that which affect "auto-attack damage", such as the , affect auto-attacks themselves instead of this stat. As such, they generally have a negligible effect on total damage.
==Core Chip impact==
Uniquely among Core Chip effects, the auto-attack stat is almost always higher for core chips acquired later in the game. This ensures that the damage dealt by the party generally increases as one progresses through the game (which is important because Driver only impacts Strength and Ether, which have a comparatively weaker effect on damage). As such, keeping Core Chips up-to-date is necessary specifically because it impacts the auto-attack stat, and thus damage output as a whole.
The following list shows the auto-attack stat values for each Core Chip at C-rank trust, averaged across all weapons:
==In other languages==
Category:Stats (XC2)Category:Stats (TTGC)
Auto dialogue (XC1)

Auto dialogues are dialogues between s in Xenoblade Chronicles and Future Connected. They happen automatically when the party is at a close enough distance from them on the field. Auto dialogues do not interrupt gameplay like regular dialogue, with the player being able to walk, start battle and talk to NPCs as usual. These dialogues can appear, change, or disappear depending on the time of the day, story progression, and completion.
Auto dialogues will appear one speech bubble at a time, with the one being displayed being from the NPC closest to the player character. Moreover, they will never fade unless the player character gets a good enough distance away from them, battle is engaged, or by talking to a nearby NPC.
==Examples==
Story dependent auto dialogues: The following auto dialogues disappear after the Mechon raid on Colony 9 starts, for example.
*A resident criticising the defence force.
Residential District (XC1) Auto Dialogue 3.jpg|"They ought to get their act together."
*A Defence Force soldier keeping the crowd away from the accident.
Residential District (XC1) Auto Dialogue 4.jpg|"Keep your distance, please! It's not safe!"
Quest dependent auto dialogues: The following auto dialogue only takes place while The Plan - Preparation has not been completed yet and changes afterward:
Permanent auto dialogues: The following auto dialogues appears from the beginning and does not change or disappear depending on story or quest progress.
*Two Colony 9 residents talking about Françoise's husband.
Residential District (XC1) Auto Dialogue 2 part 1.jpg|"I told you, he's not coming home."
Residential District (XC1) Auto Dialogue 2 part 2.jpg|"You mean Françoise's husband?"
Shopkeepers auto dialogues: The following auto dialogues are used by shopkeepers, and encourage the player to take a look at the shop. 
*A shopkeeper from the Grand Arch looking for costumers.
Grand Arch Auto Dialogue 8.png|"I've got weapons, I've got armour... Care to take a look?"
==List of places with auto dialogues==
===Colony 9===
===Colony 6===
===Frontier Village===
===Alcamoth===
===Bionis' Shoulder===
*Companions' Cape
*Cragmaw Caverns
*Gran Dell Approach
*Grand Arch
**
Autosentry

Autosentries are mission-exclusive enemies in Xenoblade Chronicles X under the Mechanoid classification. These enemies have humanoid bodies, with one free left arm and a rifle mounted on the right arm.
==Description==
Humans and Orpheans joined forces to develop these security robots, which were intended to guard water-processing plants.
The exterior designs were tailored to match what Orpheans perceived as human sensibilities, while the inner workings represent the pinnacle of Orphean technological might.
===Lore===
Tan'celeg the Orphean worked on these Autosentries during the mission Good Neighbors in order to prevent a tragedy like the one presented in Lakeside Getaway from happening again. After that mission, autosentries will be seen around the Biahno Water-Purification Plant, although they are not hostile and cannot be fought.
However, during the mission Haywire!, the autosentries went berserk and attacked others because one of the Orpheans, Lan'cord, sided with the Ganglion and hacked them.
Veven from the Ma-non helped build a higher-specification autosentry, the Mk. II, in order to better protect the plant. This version is tested and fought during the mission The Gauntlet after having defeated several Wrothians.
== In combat ==
Autosentries can use powerful thermal and flash grenades from the left arm, and they can also fire assault rifle shots from the right arm, as well as kick enemies.
These enemies, however, don't have any resistances to debuffs other than Control, meaning that it's often worth it to weaken them in every way. Additionally, their head and arm appendages all have a hardness of -1, making them weak to damage.
== Variations ==
Autosentries come in two variations.
* The initial model is fought during Good Neighbors in the Industrial District, and later during the mission Haywire!
* Mk. II is fought during The Gauntlet.
== Enemy List ==
== In other languages ==
*Category:Mechanoids
Autumn-Shower Melvin

Autumn-Shower Melvin is a in Xenoblade Chronicles 2. He can be found during nighttime, in front of Spring-Shower Elliott's tombstone, at Lumos Pillar in the of the Kingdom of Tantal, provided the Letter to Melvin was picked up.
==Data==
==In other languages==
==Gallery==
Letter to Melvin Location.jpg|The Letter to Melvin
Autumn-Shower Melvin Nametag.jpg|Autumn-Shower Melvin's nametag
Spring-Shower Elliott Map Location.jpg|Autumn-Shower Melvin's location on the map
Autumn-Shower Melvin Tombstone.jpg|Autumn-Shower Melvin's tombstone
Autumn-Shower Melvin Tombstone Interface.jpg|Autumn-Shower Melvin's tombstone interface
Category:Unique monsters (Tantal)Category:Urayan enemiesCategory:Driver enemies
Avagar Series

The Avagar Series is a series of Assault Rifle weapons by Grenada Galactic Group in Xenoblade Chronicles X. This series of Assault Rifles is available from the start of the game.
==Overview==
The Avagar Series is a series of Assault Rifles with the Beam Attribute and is thus similar to the Assault III Series. It has slightly less cooldown (2.5s, instead of 2.667s) but also a slightly smaller ammo count (18 instead of 20). Additionally, the Avagar is more stable (±10 instead of ±20).
==Purchasable weapons==
===Battle Traits===
Requirement	Battle Trait
AM Lv. 1 	Crush: Gain TP
AM Lv. 4 	Firing Range Up
AM Lv. 5 	Potential Boost
Like all purchasable weapons, the Avagar Series comes with 3 Battle Trait upgrades.
===Augment slots===
All purchasable weapons come with no augment slots. At L's Shop, up to 3 Augment slots can be added to any weapon.
==Enemy drop weapons==
===Battle Traits===
Like all weapons dropped by enemies, the Avagar Series comes with 1-3 random Battle Traits.
"Worn" and "Advanced" weapons come with 3 Battle Trait upgrades, "Ultra" weapons come with 10.
The following Battle Traits are possible to appear on any Grenada Galactic Group ranged weapon. To see specific probabilities for a particular weapon, see its page. 
===Augment slots===
Like all weapons dropped by enemies, the Avagar Series comes with 0-3 Augment slots. It is possible to add further Augment slots up to a total of 3 at L's Shop.
==Craftable weapons==
The Archetype Avagar is equivalent to the Destroyer Avagar, just with higher level Battle Traits (Level instead of ) and with more Battle Trait upgrades (10 instead of 3). Additionally, it comes with one Augment slot.
==Special weapons==
There are no Avagar special weapons.
==In other languages==
Avalanche (boss)

Avalanche is a boss from Xenogears. It is fought as part of a series of boss battles at Shevat.
==Description==
Avalanche will be fought by the player in one of the 4 battles that take place as part of the invasion before the final boss battle with Achtzehn. It will be accompanied by 2 White Knights. The Avalanche's most powerful attack is the Sonic attack. It also has an Avalanche Drill attack which will lower the defense of the player's Gear.
==Statistics==
==Gallery==
Category:Bosses (Shevat)
Avalanche Abaasy (normal)

Avalanche Abaasy is a , one of the es and the strongest enemy in Xenoblade Chronicles.
==Data==
==In other languages==
==Gallery==
===Original===
===Definitive Edition===
Avalanche Abaasy (DE).png|Avalanche Abaasy in the Definitive Edition
Category:Dragues (XC1)
it:Abaasy l'Impetuoso
Avatara Missile

Avatara Missile is a Skell Art in Xenoblade Chronicles X, integrated into the Ares series of Skells.
==Overview==
Avatara Missile shoots four chakram-shaped missiles from the ring-shaped structure behind the Ares' head towards the enemy, and each chakram fired has a chance to inflict .
==Weapons==
* ARES-SP0250 AVATARA
* ARES-SP0270 AVATARA
* ARES-SP0290 AVATARA
==Data==
==In other languages==