Unity

Unity is a mechanic in Future Redeemed. Each directly-playable party member is paired up with exactly one other party member, forming a Unity Pair. This gives them an additional attack, called a Special (which can be extended with a Unity Combo), and a skill called a Unity Skill.
Unity is first unlocked during the fight against the Ritteli Rhinon. Customising Unity pairings is unlocked after the party fights .
==Specials and Unity Combos==
Specials are performed in one of two ways. Outside of s, the Special of the player-controlled character is performed using D-pad left. The Specials of all three pairs can also be performed by holding ZL and pressing X, Y, or B, regardless of whom the player is controlling.
The second way is during a Chain Attack. If both members of a Unity Pair have their Chain Order completed, a new Chain Order for the pair will be available the following round (even if the Chain Attack gauge is empty). If this Chain Order is completed by reaching 100 , the Chain Art will be the pair's Special.
In all cases, there are four parts to a Special. Each relevant character has two attacks which are performed in any of their Specials: one character uses their first attack, the other uses their first attack, then both characters use their second attacks simultaneously. These attacks enjoy a +100% accuracy modifier and have the Unbeatable property, making their users immune to s and preventing them from dropping below 1 for the duration. They also target a single enemy, with a maximum range of 15m.
If the enemy is ed at the time of the Special's initiation, a Unity Combo is enacted after the Special is completed. This is a final hit that depends upon the specific Unity Pair, and inflicts , Burst, or , possibly in an area of effect. The damage of this hit is equal to the damage inflicted in the parts of the Special where the characters attacked alone, times some multiplier. This multiplier is large, ranging from 150% to 300%; as such, Specials with Unity Combos (on Launched enemies) are far more powerful than the Specials alone on non-Launched enemies. Performing a Unity Combo also grants both members of the Unity Pair , and increases the initial bonus damage ratio of the next Chain Attack by 25%.
Outside Chain Attacks, each Unity Pair has their own cooldown for their Special. This cooldown is 60 points in total. Points are gained when either character in the pair uses s (3 points for non-Fusion Arts and 7 for Fusion Arts). These gains are decreased if Specials have already been used in combat: -10% for one Combo, -20% for two, -35% for three, and -50% for four or more. Gains are also multiplied by 75% on Hard . In all cases, 30 points are lost if either character is .
==Unity Skills==
Each character in the Unity Pair gets a passive called a Unity Skill, depending upon the specific characters in the pair. This Skill usually only applies the pair of characters in question, although some apply to the entire party; with one exception, this is specified in the skill's description.
==Lessons in Unity==
Unity Combos and Skills can be upgraded by obtaining Lessons in Unity, a set of key items obtained via s, drops, or as rewards. These affect a specific pair of characters, increasing the power of their Unity Combo and the potency of their Unity Skill.
15 Lessons in Unity volumes exist, one for each possible Unity Pair:
* Lessons in Unity, vol. 1 enhances and 's Unity Skill and Combo;
* vol. 2 enhances Matthew and 's Unity Skill and Combo;
* vol. 3 enhances Matthew and ;
* vol. 4 enhances Matthew and ;
* vol. 5 enhances Matthew and ;
* vol. 6 enhances A and Nikol;
* vol. 7 enhances A and Glimmer;
* vol. 8 enhances A and Shulk;
* vol. 9 enhances A and Rex;
* vol. 10 enhances Nikol and Glimmer;
* vol. 11 enhances Nikol and Shulk;
* vol. 12 enhances Nikol and Rex;
* vol. 13 enhances Glimmer and Shulk;
* vol. 14 enhances Glimmer and Rex;
* vol. 15 enhances Shulk and Rex.
==List of Unity Combos and Skills==
===Combos===
Character	 	 	 	 	
 	Mega SmashDeals damage to enemies in range and inflicts . 	Slash BombDeals huge damage to target and inflicts Burst. 	Element BombDeals huge damage to enemies in range and inflicts .	Sacred RayDeals huge damage to target and inflicts Burst.	Tri-CalamityDeals damage to target and inflicts .
 	Monado CrashDeals damage to enemies in range and inflicts Burst.	Double CycloneDeals huge damage to enemies in range and inflicts .	Arrow CycloneDeals immense damage to target and inflicts . 	Flame SlashDeals damage to target and inflicts . 	
 	Mega ExplosionDeals immense damage to target and inflicts . 	Blast SlashDeals damage to target and inflicts . 	HellstreamDeals huge damage to target and inflicts Burst. 	 	
 	Mega BlastDeals damage to enemies in range and inflicts Burst. 	Ether SlashDeals damage to target and inflicts . 	 	 	
 	Mega CrashDeals huge damage to enemies in range and inflicts . 	 	 	 	
===Skills===
Character	 	 	 	 	
 	All But FatalIncreases damage bonus when exploiting enemy weakness. 	Cleave Heaven and EarthBoosts dealt to d and ed targets. 	Maximum OutputBoosts dealt for each active . 	Divine BladesBoosts all allies' and critical hit . (Does not stack.)	Immortal LegendBoosts dealt when attacking higher- enemies.
 	First and ForemostFills the Unity pairing's Special gauge at start of battle. 	Passage of FateBoosts all allies' and . Does not stack. 	The ProtectorsReduces to allies, and boosts recovery. 	Promised LandExtends the duration for all allies. (Does not stack.) 	
 	Attack ZoneBoosts allies' and reduces enemy (does not stack). 	Demon's GateMakes duration timers of s on all enemies tick down slower. (Does not stack.)	Rapid AdaptationBoosts dealt based on the amount of battle time elapsed.	 	
 	Mighty AmpExtends area of effect of attack s which have one and boosts their .	Chance to evade enemy attack. 	 	 	
 	Mighty LinkBoosts effect of s with each different Art used within a set time. 	 	 	 	
==In other languages==
==Gallery==
Unity Setup menu 1.jpg|Unity Setup menu
Unity Setup menu 1.jpg|Unity Setup menu
Category:Battle mechanics (FR)