nyuuzyou/wikis huggingface dataset:
Mad Taunt (XC1)

Mad Taunt (, Mad Taunt) is 's in Xenoblade Chronicles. It has him taunt the target enemy, creating a huge spike in that degrades over 30 seconds. If used again within that time, the total aggro generated will be added together and degrade at the same rate.
==Overview==
Mad Taunt generates an order of magnitude more aggro than most other arts, making it Reyn's best way of grabbing attention from others. Due to how the math works with overlapping usages of it, it's best to use as often as possible, which lasts for the same total time as a "just as the previous one runs out" strategy but confers an equal or higher total aggro over the full duration. Therefore, there is little reason to hold it once Reyn has it, unless the target will soon die or the plan is to save the talent gauge for Magnum Charge.
==Data==
==In other languages==
==Gallery==
Mad Taunt (XC1).gif|Reyn using Mad Taunt
Category:Battle Arts (Reyn)
Maelstrom (Salvage Point)

Maelstrom is a Salvage Point in Xenoblade Chronicles 2. It is located on the deck of the in Argentum.
==In other languages==
==Gallery==
Maelstrom Salvage Point.jpg|The Salvage Point's appearance in the overworld
Maelstrom Salvage Point Map Location.jpg|The Salvage Point's location on the map
Category:Salvage Points (Argentum)
Maelstrom (location)

Maelstrom is a in Goldmouth, Argentum Trade Guild. It is connected to Goldmouth Exit Dock. This location can only be accessed after beginning .
==NPCs==
*Alala Appears only during Fool's Gold.
*Badabada 
*Corala
*Monell
*Samomo
===Notes===
==Enemies==
All enemies appear after salvaging.
*Karor Lysaat
*
==Key items==
*Nopon Doubloon
==Points of interest==
*Maelstrom (Salvage Point)
==Treasure troves==
==In other languages==
==Gallery==
Maelstrom Goldmouth (night).jpg|Maelstrom, at night
Maelstrom Goldmouth Interior (night).jpg|Interior of the Maelstrom, at night
Goldmouth 4.jpg|The Maelstrom moored
Maelstrom Deck/Auto dialogue

The following is a list of s that can be found in the Maelstrom Deck. Auto dialogues are listed by the time of day they happen in and, if there are any, the triggers that make them happen. Each instance of auto dialogue has its own gallery, with a small summary beforehand. The script for the picture's dialogue bubble is provided as caption, under the picture.
__NOTOC__
==Anytime==
===After Rex's lookout duty===
*An Ardainian man warning others due to the storm.
Maelstrom Deck Auto Dialogue 1.jpg|"Watch yourself."
Category:Auto dialogues (Maelstrom)
Maelstrom Interior

Maelstrom Interior is a in the C.S.E.V. Maelstrom. It is the interior of the ship, with cabins where salvagers can sleep while travelling and tables for them to drink.
==NPCs==
*Dromarch
*
*Nia
*Pupunin
*Spraine
==Treasure troves==
==Auto dialogues==
==In other languages==
Maelstrom Interior/Auto dialogue

The following is a list of s that can be found in the Maelstrom Interior. Auto dialogues are listed by the time of day they happen in and, if there are any, the triggers that make them happen. Each instance of auto dialogue has its own gallery, with a small summary beforehand. The script for the picture's dialogue bubble is provided as caption, under the picture.
__NOTOC__
==Anytime==
===After boarding the Maelstrom===
*A group of salvagers drinking at a table.
Maelstrom Interior Auto Dialogue 1 part 1.jpg|"Booze! I want booze..."
Maelstrom Interior Auto Dialogue 1 part 2.jpg|"Big job starts tomorrow! Now's the time to make merry!"
Maelstrom Interior Auto Dialogue 1 part 3.jpg|"Yahoo!"
*An Ardainian wishing Rex luck on his lookout duty.
Maelstrom Interior Auto Dialogue 2.jpg|"Hey, Rex! You're taking over Monell's watch, yeah? Good luck! He's on the lookout platform on deck."
===After Rex's lookout duty===
*The same Ardainian man telling Rex to quickly go to the meeting.
Maelstrom Interior Auto Dialogue 3.jpg|"You better scurry along to the meeting, Rex."
*A salvager preparing for the job.
Maelstrom Interior Auto Dialogue 4.jpg|"Right, better get moving."
Category:Auto dialogues (Maelstrom)
Mag Mell Ruins

Mag Mell Ruins is a in Tephra Cave. It is located near Warehouse 2.
==Enemies==
* Clap Bunniv
* Iron Bunniv
* Willow Bunniv
==Map==
==In other languages==
==Gallery==
Mag Mell Ruins DE.jpg|First discovery of the Mag Mell Ruins in 
Mag Mell Ruins DE 2.jpg|Mag Mell Ruins in Definitive Edition
Category:Landmarks (Tephra Cave)
it:Rovine di Mag Mell
Mag Storm

Mag Storm (, Bug Storm) is one of 's s in Xenoblade Chronicles. It is a blast of energy that inflicts on d Mechon.
==Overview==
Mag Storm deals decent ether in a good range, and as its bonus effect is simply "on Mechon", it can generate a lot of if used in a crowd of them (whether it dazes anything or not). But as a daze art, it is underwhelming. Fiora already has for dazing, which does more damage and has a shorter cooldown. There are very few ways to topple multiple foes at once in order to set up dazing multiple at once, and even then, the daze is so short-lived (and the animation so sluggish) that she is entirely unable to follow up on any of it. It only works on Mechon, so it doesn't even work as an ether-specialist Fiora's daze art during times where Mechon are not in the current fight. And being a daze (yellow) art means it doesn't fit in s very well (compared to if it were purple like other ether attacks). In short, it is niche at best.
==Data==
==In other languages==
==Gallery==
Category:Battle Arts (Mecha-Fiora)
Maghair

Maghair is an in Xenoblade Chronicles 2. He can be found anytime at Garfont Town Gate in Garfont Village, Kingdom of Uraya. He appears upon reaching Merc level 4 for the Merc Group.
==Lore==
*Maghair is an Ardainian boy and the son of a scientist.
*They ended up in Garfont after the mercenaries saved them when they were chased by Urayan soldiers who wanted his father's help to develop weapons.
*He wants to become a scientist just like his father.
==Dialogue==
===Merc level 4===
===Chapter 9===
===Chapter 10===
==In other languages==
Category:Ardainians Category:NPCs (Uraya)
Magma Rock

The Magma Rock are a key item in Xenoblade Chronicles. It is guaranteed to be dropped by in the Lava Cave on Valak Mountain. It is needed for the Story Quest The Magma Rock and to melt the ice wall blocking the entrance to Harict Chapel, as well as three other places on Valak Mountain.
==Map==
The Magma Rock can be used to melt these four ice walls:
==In other languages==
Magnl Caterpile

Magnl Caterpiles are Caterpile enemies in Xenoblade Chronicles 2. They appear anytime in both the and of Tantal. More specifically, they can be found at Amphoret Pillar, in the Argan Iceblooms and in the Genbu Drifts. One of them can be prospected by Agate during Precious Yearnings at the bottom of Tirkinlandia.
==Data==
==In other languages==
Magnum Charge

Magnum Charge (, Bullet Charge) is one of 's support s in Xenoblade Chronicles. It multiplies the of the next art he uses, but requires and expends his entire talent gauge. If the next art is a multi-hit art, the damage bonus only applies to the first hit.
==Overview==
Normally, Reyn uses his talent gauge for , generating a huge amount of that degrades over time. Magnum Charge is an alternate way to turn talent gauge into aggro: by dealing a large amount of damage, creating aggro that is not as large but permanent. Sword Drive is the typical thing to combo with for even more ridiculous damage. The risk is that the art used with Magnum Charge might be blocked or even miss, wasting the talent gauge entirely, compared to Mad Taunt which uses accuracy. The art's high cooldown is also problematic, making it infeasible to rely on it exclusively compared to Mad Taunt.
==Data==
==Trivia==
* The description of Magnum Charge is changed in the Definitive Edition from "Reyn gets fired up and his Arts damage increases." to "The user gets fired up and their Arts damage increases.". This is because Nene's Magnum Starch shares the same text.
==In other languages==
==Gallery==
Magnum Charge.gif|Reyn using Magnum Charge
Category:Battle Arts (Reyn)
Magnum Starch

Magnum Starch (, Bread Charge) is one of 's support s in Xenoblade Chronicles: Future Connected, and a clone of 's Magnum Charge. It multiplies the of the next art she uses, but requires and expends her entire talent gauge. If the next art is a multi-hit art, the damage bonus only applies to the first hit.
==Overview==
Normally, Nene uses her talent gauge for Glad Taunt, generating a huge amount of that degrades over time. Magnum Starch is an alternate way to turn talent gauge into aggro: by dealing a large amount of damage, creating aggro that is not as large but permanent. is the typical thing to combo with for even more ridiculous damage. The risk is that the art used with Magnum Starch might be blocked or even miss, wasting the talent gauge entirely, compared to Glad Taunt which uses accuracy. The art's high cooldown is also problematic, making it infeasible to rely on it exclusively compared to Glad Taunt.
==Data==
==In other languages==
==Gallery==
Category:Battle Arts (Nene)
Mahanon

Mahanon is an area in Xenogears. It is a fabled land mass resting beneath the ocean that is said to be God's resting place.
==Story==
Mahanon is the central block of the Eldridge. When the Eldridge crashed, it had a soft landing due to its independent navigational abilities and sunk into the depths of the ocean. It lay there for 10,000 years and passed into legend as God's resting place. It could be activated and raised to the surface only through the usage of the Gaetia Key, which was in the possession of the Gazel Ministry. Eventually the key is used by the Ministry and Mahanon rises to the surface. Both the party and Solaris' forces head there, discovering that it was part of a gigantic spacecraft. Further inside the party encounters the central nucleus of Deus, which comes to life and attacks them. After defeating it, the being disintegrates. The party heads further into Mahanon, finding Razael's Tree, a giant computer containing considerable information about Deus and the Eldridge. Solaris' forces soon arrive. Grahf, piloting Alpha Weltall promptly defeats the party. The defeated Gears are seized and brought to Golgoda by Krelian to be used as bait for Elly.
==Geography==
Until the usage of the Gaetia Key, Mahanon lays beneath the ocean in the northwestern portion of the world. It is to the east of Golgoda and the south of Bethlehem. It cannot be revisited.
==Enemies==
===Bosses===
* 
* 
==Gallery==
Mahanon.png|Weltall-2 discovers Razael Tree.
Mai (boss)

Mai is a boss in Xenosaga Episode III - Also Sprach Zarathustra. She is accompanied by Leupold.
==Enemy data==
==Dialogue==
===Unknown condition===
===Leupold at 25% health===
===Leupold defeated===
===Defeated===
==Gallery==
Mai and Leupold.png|Mai and Leupold
Category:Bosses (Dabrye Mine)
Mai Magus

Mai Magus () is a minor character in Xenosaga Episode III. Prior to the events of the Miltian Conflict, she lived in Dabrye Mine on Miltia with her grandfather, Aizen Magus.
==Appearance and personality==
Mai is a young woman with medium platinum blond hair tied in the back and green eyes. She wears an orange and white shirt with a cravat, a white skirt, black shorts, leggings and boots. She wears goggles on top of her head.
After her father died in the Dabrye Mine riots, Mai is very distrustful towards strangers and comes across as rude, and reckless.
==Story arc==
==Lore==
==Database==
==As a boss==
* Mai
==Trivia==
*Mai's character and design are both direct references to Maria Balthasar from Xenogears.
*Mai's Japanese voice actress, Rina Satō, also voices A in Xenoblade Chronicles 3: Future Redeemed.
*Mai's English voice actress, Erin Fitzgerald, also voices Citrine and in Xenosaga Episode III.
==Gallery==
===Character portraits===
XS3 character portrait Mai normal.png|Neutral Mai.
XS3 character portrait Mai thinking.png|Mai thinking.
XS3 character portrait Mai apprehensive.png|Sad Mai.
XS3 character portrait Mai angry.png|Angry Mai.
XS3 character portrait Mai surprised.png|Mai surprised.
===Models===
Mai Magus (XS3).png|Mai's model.
Mai (boss).png|Mai in combat stance.
==References==
Category:Humans (XS)Category:Characters (XS3)
Maiden's Blessing (Fiora)

Maiden's Blessing is the third skill in 's Innocence skill branch (and thus limited to ). It grants a 10% chance that taking damage will heal her for 10% of her hax HP, but only when Shulk is also in the active party.
==Overview==
Only a 10% chance of triggering really isn't a lot at all, so this skill is fairly unreliable at reducing how much Fiora needs to be healed. Requiring Shulk to be present doesn't matter because he always is.
==In other languages==
Maiden's Blessing (Mecha-Fiora)

Maiden's Blessing is the third skill in 's Innocence skill branch. It grants a 10% chance that taking damage will heal her for 10% of her hax HP, but only when Shulk is also in the active party.
==Overview==
Only a 10% chance of triggering really isn't a lot at all, so this skill is fairly unreliable at reducing how much Fiora needs to be healed. Requiring Shulk to be present isn't too much a big deal but does make it even less useful.
==In other languages==
Maiden's Courage (Mecha-Fiora)

Maiden's Courage is the second skill in 's Innocence skill branch. It adds 50% to the damage of the art she uses when warned of a vision, but only if Shulk is the one who warned her.
==Overview==
Combined with , this is rather strong, and will at the very least mean the art used is likely to deal major damage and pull a lot of aggro. Whether this is the correct response to a vision is questionable, especially since Shulk must also be around, and he usually has better answers to visions.
==In other languages==
Maiden's Miracle (Fiora)

Maiden's Miracle is the fifth skill in 's Innocence skill branch (and thus limited to ). It gives her 25% of , , and for 20 seconds when Shulk encourages her.
==Overview==
The stat boost is impressive, but it has to specifically be Shulk to encourage her rather than Reyn, so it's not reliable. It's more a bonus than something to actively try for.
==In other languages==
Maiden's Miracle (Mecha-Fiora)

Maiden's Miracle is the fifth skill in 's Innocence skill branch. It gives her 25% of , , and for 20 seconds when Shulk encourages her.
==Overview==
The stat boost is impressive, but since it has to specifically be Shulk to encourage her rather than the third party member, it's even more restrictive a condition than "have Shulk in the party". It's more a bonus than something to actively try for.
==In other languages==
Maiden's Power (Fiora)

Maiden's Power is the first skill in 's Innocence skill branch (and thus limited to ). It gives her +50% damage in chain attacks, but only when Shulk is also in the active party.
==Overview==
More damage is more damage, and Shulk is always in the party at the point when Fiora also is, so it's not obtrusive to try and use. The thing is, since it's NG+ only, it'll probably be completely overkill unless the player is playing DE and has used expert mode to level down to match the enemies.
==In other languages==
Maiden's Power (Mecha-Fiora)

Maiden's Power is the first skill in 's Innocence skill branch. It gives her +50% damage in chain attacks, but only when Shulk is also in the active party.
==Overview==
More damage is more damage, and Shulk isn't a bad partner for Fiora in chain attacks, so it's not obtrusive to try and use.
==In other languages==
Maiden's Zeal (Fiora)

Maiden's Zeal is the fourth skill in 's Innocence skill branch (and thus limited to ). It prevents her tension from ever reaching "very low" level, but only when Shulk is also in the active party. She will still drop into "low" tension.
==Overview==
A competent player will not let any party member stay at "low" tension for long, let alone reach "very low", so this skill has very little practical use.
==In other languages==
Maiden's Zeal (Mecha-Fiora)

Maiden's Zeal is the fourth skill in 's Innocence skill branch. It prevents her tension from ever reaching "very low" level, but only when Shulk is also in the active party. She will still drop into "low" tension.
==Overview==
A competent player will not let any party member stay at "low" tension for long, let alone reach "very low", so this skill has very little practical use.
==In other languages==
Maiden Voyage

Maiden Voyage is a in Xenoblade Chronicles 2. It can be received from Olua on Baldotas Isle in Rigitte Waters in the Leftherian Archipelago.
__TOC__
==Quest objectives==
*Help the under attack.
**Four Moks Eluca are attacking her.
*Check that the Blade isn't hurt.
*Search for a boy named Reid who fell into the Cloud Sea.
*Let Olua know that Reid is fine.
==Results==
"Olua was reunited with her Driver Reid, and their bond was strengthened by the experience. Perhaps you will run into them again one day?"
==Dialogue==
===Check that the Blade isn't hurt===
===Search for a boy named Reid===
===Let Olua know that Reid is fine===
==In other languages==
==Gallery==
Maiden Voyage Quest Log.jpg|Maiden Voyage in the Quest Log
Maiden Voyage Complete Quest Log.jpg|Completed Maiden Voyage in the Quest Log
Maiden Voyage Quest Location.jpg|Location of the quest on the map 
Maiden Voyage Objective 1.jpg|Search for a boy named Reid
Category:Quests (Leftheria)
Maiden of Mary

The Maiden of Mary is the past life of Shion Uzuki in the Xenosaga series.
==Description==
==Story==
===Lost Jerusalem era===
Yeshua is good friends with the Maiden of Mary.
===Episode III===
Within Michtam's Underground Ruins, Shion learns that she is the reincarnation of the Maiden of Mary Magdalene, and decides to awaken her within KOS-MOS. The Maiden of Mary's will is one of the key components needed to start Zarathustra for the Eternal Recurrence. 
==Database==
==See also==
* Shion Uzuki
Category:Lore (XS)
Maiden of the apocalypse

is a track in Xenosaga Episode III. It has not been released on any soundtrack or sound selection and not much is known about this track.
The piece is based upon two melodic motifs, the first of which plays at the start and 1:30 in the track, and the second of which plays at 0:52 and 2:01.
The first motif is also used in battle vs. Yuriev and . Both are included as part of the medley section of maybe tomorrow~ending medley.
It plays when (young) Shion summons the Gnosis on Old Miltia and her older counterpart summons Abel's Ark.
Category:Music (XS3)Category:Songs composed by Yuki Kajiura
Mailoo Garaffa (XC2)

Mailoo Garaffas are Garaffa enemies in Xenoblade Chronicles 2. They appear anytime in both the and Stomach of Uraya, during Clear or Crystal squall . More specifically, they can be found at the , Lake Varna, Farlaine Wells, and Yurna the Elderwood.
==Data==
==In other languages==
Category:Garaffas (XC2)
Main Entrance (Colony 6)

Main Entrance is a in Colony 6. It is located near the Hope Farm.
==NPCs==
==Map==
==In other languages==
==Gallery==
Main Entrance (Colony 6) DE.jpg|Main Entrance in Definitive Edition, before reconstruction
Main Entrance (Colony 6) DE reconstructed.jpg|Main Entrance in Definitive Edition, after fully reconstructing the colony
it:Entrata principale (Colonia 6)
Main Entrance (Colony 9)

The Main Entrance is a landmark in , near Dunban's House. It is a bridge that leads to the . Shulk first uses the Monado at this very location.
==Enemies==
* Beach Krabble
* Cute Brog
* 
* Little Skeeter
* Little Vang
===Only during the Mechon Attack===
* 
* 
* 
* 
==Map==
==In other languages==
==Gallery==
Main Entrance DE.jpg|Discovering the Main Entrance for the first time in during the day.
Main Entrance (Colony 9) DE 2.jpg|Main Entrance in 
Main Entrance DE (N).jpg|Discovering the Main Entrance for the first time in Definitive Edition during the night.
Main Entrance (Colony 9) DE (N) 2.jpg|Main Entrance in , at night
Category:Landmarks (Colony 9)
it:Entrata principale (Colonia 9)
Main Entrance (disambiguation)

Main Entrance may refer to:
* Main Entrance (Colony 9) - the in Xenoblade Chronicles
** Colony 9, Main Entrance - the Yesterdale in Future Redeemed
* Main Entrance (Colony 6) - the Colony 6 landmark in Xenoblade Chronicles
* Main Entrance (Alcamoth) (XC1) - the Alcamoth landmark in Xenoblade Chronicles
** Main Entrance (FC) - the landmark in Future Connected
it:Entrata principale (disambigua)
Main Gun

Main Gun is a boss in Xenogears. It is fought at the Aveh - Kislev Border.
==Description==
The boss is the Main Gun of the Keifenzel and is fought by Weltall. It has a Big Cannonball attack. It is accompanied by two Small Guns.
It drops a Gold Nugget if one Small Gun is destroyed by end of fight, or Gold Bullion if both are destroyed.
==Statistics==
==Gallery==
Kefeinzel Boss Fight.png
Category:Bosses (Aveh - Kislev Border)
Main Theme

The Main Theme is Disc 1, Track 1 on the Xenoblade Original Soundtrack, Track 1 on the Xenoblade Chronicles Special Soundtrack, Disc 1, Track 1 on the Xenoblade Chronicles: Definitive Edition Original Soundtrack, and Disc 1, Track 1 on the Xenoblade Chronicles Original Soundtrack Trinity Box.
It plays on the title screen, as well as in the cutscene immediately following the fight on Prison Island in Chapter 9. It also plays in Xenoblade Chronicles: Future Connected, when the Telethia start to fly into the Fog King's rift.
The melody is used as a motif at the start of Shulk and Fiora.
As part of a promotional video for Xenoblade Chronicles 3D, this song was rearranged by Sachiko Miyano.
Category:Music (XC1)
Category:Music (FC)Category:Songs composed by Yoko Shimomura
Maintenance Wing

The Maintenance Wing is a in the Central Factory. It is located on the southwestern ground floor, west of Landing Strip 1.
==Enemies==
* Faithful Lancelot
* M88/WORST
* 
* Offensive/DIARY
* Temporal Gawain
==Map==
==In other languages==
==Gallery==
Maintenance Wing DE.jpg|Maintenance Wing in Definitive Edition
it:Ala Manutenzione
Majesty

Majesty (originally unofficially referred to as Grandeur) is Disc 2, Track 16 on the Xenoblade Original Soundtrack, and Disc 2, Track 5 on the Xenoblade Chronicles: Definitive Edition Original Soundtrack and the Xenoblade Chronicles Original Soundtrack Trinity Box.
It plays during these cutscenes:
===Xenoblade Chronicles===
* Shulk and Reyn reaching Kneecap Hill in the Tephra Cave area, looking at Mechonis in Chapter 3.
* The Monado III receiving the power to kill gods and Zanza's last words after the final boss battle at Sentient Genesis in Memory Space
===Future Connected===
* During the Monado III flashback scene at the beginning of the game
* The Fog King initially loses power before reattacking at the Imperial Villa in 
Category:Music (XC1)Category:Music (FC)Category:Songs composed by ACE+
Major Boss Battle

is a track in Xenosaga Episode II. It has not been released on any soundtrack or sound selection and not much is known about this track.
It plays during the following battles:
* during the prologue.
* and on Second Miltia.
* in MOMO's subconscious domain during the winter.
* in the Ormus Stronghold.
* in Labyrinthos.
* Patriarch in the Ω System.
* Dark Erde Kaiser in the Space Coliseum.
* Phobos Rigas in the Dämmerung.
* Baal Zebul in Old Miltia.
* Mikumari in the .
Category:Music (XS2)Category:Songs composed by Ayako Saso
Make it all Better!

Make it all Better! is the fourth skill in 's Innocence skill branch. It makes healing arts 20% more powerful on targets with half HP.
==Overview==
Even though 20% is pretty substantial, the player shouldn't necessarily wait for someone to drop lower just to get it - if using the healing art now means it'll be ready again before it's needed again, that would be better overall. It's a decent link for Shulk and Sharla.
==In other languages==
Make the First Move!

Make the First Move! is a Squad Mission in Xenoblade Chronicles X. This mission has the team deployed on top of a fortress building in Sylvalum, where they take out the Marnucks within from top to bottom.
This mission is unlocked when the squad defeats a total of 20 Vivohasts during BLADE Mission No. 7.
==Objectives==
==Rewards==
==In other languages==