List of Alien Swarm: Reactive Drop Soundscapes

Below is a list of 138 soundscapes for use in . Soundscapes are mostly from , you can find it here. An easy way of testing them is to use the playsoundscape console command, which includes limited searching for soundscape names so you shouldn't have to print out a copy of this list for reference.
Soundscapes with 'util' in the name are intended for inclusion in other, full soundscapes. While they should work without problems in-game, they generally aren't nearly as varied or deep as the resulting composites. Others have positional sounds which will be played at certain locations specified in the env_soundscape entity's properties. If these locations are not given, the sounds will not be heard.
== Background ==
Name 	Description	DSP	Position Number	Position Origin	Location Description
background.interiorA	 	 	 	 	
soundscapes_background.txt
== Indoors ==
Name 	Description 	DSP	Position Number	Position Origin	Location Description
Indoors.Ambience1	Computer Room 1 - Low tech busy sounds on top of a low humming 	100	 	 	
Indoors.Ambience2	Sparse muffled metal sounds and a low moaning on top of an air generator 	 	 	 	
Indoors.Ambience3	Various human sounds (whispering/laughter) on top of a very low humming 	100	 	 	
Indoors.Ambience4	Computer Room 2 - Various CPU busy sounds on top of a low humming/heartbeat loop	100	 	 	
Indoors.Ambience5	Computer Room 3 - Various beeping sounds on top of a mid humming/pulsating loop 	100	 	 	
Indoors.Ambience6	Sparse muffled metal sounds on top of a mid humming 	100	 	 	
Indoors.Ambience7	Random water drips 	100	 	 	
soundscapes_indoors.txt
== Outside ==
Name 	Description 	DSP	Position Number	Position Origin	Location Description
Outside.OutsideAmbience1	Very strong storm with some occasional wind hits 	0 	 	 	
Outside.OutsideAmbience2	Like OutsideAmbience1 but mixed with faint inside/industrial sounds. Can be played near buildings 	0 	 	 	
Outside.OutsideAmbience3	Very strong storm, more open than OutsideAmbience1 (whistling/moaning wind). Can be used for open passages	0 	 	 	
Outside.OutsideAmbience4	More industrial sounds, less wind 	0 	 	 	
soundscapes_outside.txt
== Desert ==
Name 	Description	DSP	Position Number	Position Origin 	Location Description
dm_desert.outdoors	 	 	 	( in // -1005.253784, -509.180115, 163.830017)	Fire medium
 	 	 	1 	 	Metal stress
 	 	 	(random) 	 	Wind gust
soundscapes_desert.txt
== Deima ==
Name 	Description	DSP 	Position Number	Position Origin 	Location Description
util_ext.windgusts 	 	 	(random) 	 	
util_metal.rattles 	 	 	(random) 	 	
util_abstract.ambient 	 	 	(random) 	 	
outside.spawn 	 	1 	(random) 	 	
outside.bridge 	 	(//.5)	(random) 	1335.781250, 5435.312500, 43.000000	Large fan
interior.small 	 	3 	(random) 	 	interior
 	 	 	(random) 	 	Icy wind
interior2.DistantCritters	 	 	(random) 	 	
soundscapes_deima.txt
== Industrial ==
Name 	Description 	DSP	Position Number	Position Origin	Location Description
Industrial.Ambience1 	Various undefinable distant machine sounds on top of a low pulsating hum 	7 	 	 	
Industrial.Ambience2 	Similar to Industrial.Ambience1 	7 	 	 	
Industrial.Ambience3 	Distant muffled metal sound mixed with a low horn-like sound on top of a mid hum 	7 	 	 	
Industrial.Ambience4 	Distant undefinable "growling" machines on top of a huge steam pumping sound - almost organic-like 	7 	 	 	
Industrial.Ambience5 	Big machine switching on/off in the distant mixed with "working metal" sounds on top of a low hum 	7 	 	 	
Industrial.Ambience6 	Various crystal-like sounds with different pitch mixed with a spooky low moan/growl - almost cathedral-like mood	7 	 	 	
Industrial.Ambience7 	Working metal mixed with some weird sniffing sound on top of a low hum - sounds a bit like in a submarine 	7 	 	 	
Industrial.Ambience8 	Working metal mixed on top of a low pumping machine 	7 	 	 	
Industrial.Ambience9 	Loud open hall with machine noises mixed with muffled running water 	7 	 	 	
Industrial.Ambience10	Some machines, a low hum and toxic slime ambient loop 	7 	 	 	
Industrial.Ambience11	Various undefinable distant machine sounds, mixed with human sounds (distant talking, screaming, fighting) 	7 	 	 	
soundscapes_industrial.txt
== Infested (Rydberg Lab) ==
Name 	Description	DSP	Position Number	Position Origin 	Location Description
interior1.Base 	 	 	 	 	
interior1.Start 	 	2 	 	 	
interior1.CorridorSmall 	 	2 	 	 	
interior1.CorridorBig 	 	3 	 	 	
interior1.RoomMed 	 	3 	 	 	
interior1.RoomBig 	 	4 	 	 	
interior1.ObjMed 	 	3 	 	 	
interior1.ObjBig 	 	4 	 	 	
interior2.Base 	 	 	 	 	
interior2.SmallA 	 	2 	 	 	
interior2.SmallB 	 	2 	 	 	
interior2.MedA 	 	3 	 	 	
interior2.MedB 	 	3 	 	 	
interior2.LargeA 	 	4 	 	 	
interior2.Ambiguous 	 	4 	 	(-6563.937500, -3725.843750, 887.781250) 	water drip
 	 	 	 	(-7381.687500, -3246.843750, 889.968750) 	water drip
 	 	 	 	(-6302.031250, -5218.000000, 1006.937500)	pipe burst
interior2.DistantCritters	 	 	(random) 	 	
soundscapes_infested.txt
== Landing Bay ==
Name 	Description	DSP	Position Number	Position Origin 	Location Description
util_interior.bursts 	 	 	(random) 	 	
util_abstract.interior 	 	 	(random) 	 	
util_metal.moans 	 	 	(random) 	 	
exterior1.IcyDisquiet 	 	0 	 	 	
interior.generator.big 	 	4 	 	(-7916.812500, -2085.906250, 702.718750) 	big machine
 	 	 	 	(-7400.187500, -1764.062500, 799.593750) 	steam
landingbay.interiorB 	 	 	 	(-6302.031250, -5218.000000, 1006.937500)	pipe burst
 	 	 	 	(-6722.187500, -6547.187500, 945.000000) 	water drip
 	 	 	 	(-6365.218750, -6011.593750, 934.656250) 	water drip
 	 	 	 	(-7184.625000, -5127.875000, 865.531250) 	steam
 	 	 	 	(-6608.625000, -5681.531250, 957.937500) 	steam
landingbay.interior1 	 	 	 	(-7540.156250, -890.656250, 865.406250) 	pipes active
 	 	 	 	(-7400.187500, -1764.062500, 799.593750) 	steam
landingbay.interior2 	 	 	 	(-5247.531250, 2760.312500, 828.687500) 	steam
landingbay.interior3 	 	 	 	(-5461.937500, 5114.343750, 755.843750) 	radioactive goo
landingbay.interior3_pract	 	 	 	(-3782.00, 7222.00, 800.00) 	radioactive goo
interior2.Pits 	 	4 	 	 	
TS.mineambience.01 	 	19 	 	 	
yanaurus.exterior 	 	0 	 	 	
yanaurus.interior1 	 	 	 	 	
soundscapes_landingbay.txt
soundscapes_tilaurs01port.txt
soundscapes_tilaurs02road.txt
soundscapes_tilaurs05catwalks.txt
== Mine ==
Name 	Description 	DSP	Position Number	Position Origin	Location Description
Mine.Ambience1 	Sounds of crumbling rocks, distant machines and howls on top of a low lum 	25 	 	 	
Mine.Ambience2 	Water drips and running water in a windy tunnel 	25 	 	 	
Mine.Ambience3 	Crumbling sounds, occasional water drips in windy tunnel 	25 	 	 	
Mine.Ambience4 	Random metal noises on top of a low turbine sound 	25 	 	 	
Mine.Ambience5 	Faint, distant undefinable noises over a slow pumping hum 	25 	 	 	
Mine.LavaAmbience	Lava field. Low gurgling sound with random steam sounds 	25 	 	 	
Mine.Queenlair 	Slimey, squishy, disgusting fleshy sounds and faint distant screams over a low heartbeat	25 	 	 	
soundscapes_mine.txt
== Residential ==
Name 	Description	DSP	Position Number	Position Origin 	Location Description
res.spawn 	 	1 	 	(338.000000, -9997.656250, 21.093750) 	lights flicker
 	 	 	 	s(567.125000, -7876.250000, -28.437500) 	computer spatial
res.interior01	 	1 	 	(-1384.531250, -7946.593750, -35.500000)	computer room tone
 	 	 	 	(-1664.281250, -7547.156250, -65.156250)	water drip
res.mall01 	 	1 	 	(-760.468750, -5442.812500, 17.687500) 	fluorescent lights
 	 	 	 	(-1786.781250, -4185.531250, 489.500000)	mall music
res.ducts01 	 	2 	 	(2380.468750, -3684.468750, -22.781250) 	water drip
 	 	 	 	(247.343750, -5673.687500, -21.500000) 	water drip
res.interior03	 	1 	 	(-420.312500, -3184.906250, -15.312500) 	computer spatial
 	 	 	 	(-760.468750, -5442.812500, 17.687500) 	fluorescent lights
 	 	 	 	(-1786.781250, -4185.531250, 489.500000)	mall music
res.interior02	 	1 	 	(-2033.781250, -2061.250000, 93.718750) 	pipes active
 	 	 	 	(-1786.781250, -4185.531250, 489.500000)	mall music
res.interior04	 	1 	 	(276.250000, -5360.406250, -33.937500) 	vending machine hum
soundscapes_residential.txt
== Rydberg ==
Name 	Description	DSP	Position Number	Position Origin 	Location Description
util_lo.end 	 	 	(random) 	 	
util_verb.machinery 	 	 	(random) 	 	
interior.generators 	 	4 	 	 	
rydberg.interior01 	 	 	 	(-2989.031250, -6225.25000,0 594.812500)	steam
rydberg.interior02 	 	 	 	(-492.156250, -2396.187500, 635.468750) 	pipes active
 	 	 	 	(-2224.812500, -3819.156250, 687.500000)	pipe burst
rydberg.interior.big.1 	 	 	 	(304.750000, -2149.812500, 351.343750) 	steam
 	 	 	 	(-447.593750, -1333.343750, 375.843750) 	steam
 	 	 	 	(-1136.812500, -168.843750, 557.562500) 	pipes active
 	 	 	 	(-492.156250, -2396.187500, 635.468750) 	pipes active
reactor.int 	 	 	(random) 	 	
landing.exterior 	 	 	 	 	
rydberg.interior.elevators	 	 	 	 	
soundscapes_rydberg.txt
== Sewers ==
Name 	Description 	DSP	Position Number	Position Origin 	Location Description
util_sewer.ambient	 	 	(random) 	 	
Sewers.conduit 	Corridor sound for inside the sewer conduit	7 	 	 	
Sewers.open 	sound for open sewer area 	7 	 	(100.000000, -2878.843750, -598.781250) 	pipes active
 	 	 	 	(1259.437500, -3076.156250, -504.000000) 	large fan
 	 	 	 	(1312.281250, -2815.937500, -653.406250) 	water drips
 	 	 	 	(-1079.937500, -3084.125000, -647.500000)	water drips
Sewers.open2 	sound for 2nd open sewer area 	7 	 	(365.437500, -1847.875000, -648.687500) 	water drips
 	 	 	 	(641.437500, -171.562500, -632.125000) 	water drips
Sewers.platforms 	sound for 2nd platform sewer area 	7 	 	 	
soundscapes_sewers_v2.txt
== Timor Station ==
Name 	Description 	DSP	Position Number	Position Origin 	Location Description
util_rockslides 	 	 	(random) 	 	
util_abstract.interior2	(softer lo textures)	 	(random) 	 	
TS.mineambience.01 	 	19 	 	 	
TS.mineambience.02 	 	19 	 	(-1760.468750, 3416.000000, 15.156250)	conveyor belt rocks
TS.LavaAmb.01 	 	19 	 	 	
TS.LavaAmb.02 	 	19 	 	 	
TS.mineambience.03 	 	19 	 	(-1760.468750, 3416.000000, 15.156250)	conveyor belt rocks
TS.escape 	 	18 	 	 	
soundscapes_timorstation.txt
== Area 9800 ==
Name 	Description	DSP	Position Number	Position Origin 	Location Description
area9800_binnen_gen 	 	4 	 	(-7916.812500, -2085.906250, 702.718750)	big machine
 	 	 	 	(-7400.187500, -1764.062500, 799.593750)	steam loop
area9800_binnen_gen_aliens	 	4 	 	(-7916.812500, -2085.906250, 702.718750)	big machine
 	 	 	 	(-7400.187500, -1764.062500, 799.593750)	steam loop
area9800_binnen_gen_steam 	 	4 	 	(-7916.812500, -2085.906250, 702.718750)	big machine
 	 	 	 	(-7400.187500, -1764.062500, 799.593750)	steam
area9800_binnen_gen 	 	4 	 	(-7916.812500, -2085.906250, 702.718750)	big machine
 	 	 	 	(-7400.187500, -1764.062500, 799.593750)	steam
area9800_waterdruppels 	 	 	 	(-7916.812500, -2085.906250, 702.718750)	big machine
 	 	 	 	(-7400.187500, -1764.062500, 799.593750)	steam
area9800_buiten_wind 	 	0 	 	 	
area9800_doorhit 	 	 	0 	 	door hit sounds
 	 	 	1 	 	steam
 	 	 	2 	 	large fan
 	 	 	 	(-7916.812500, -2085.906250, 702.718750)	big machine
soundscapes_area9800LZ.txt
soundscapes_area9800PP1.txt
soundscapes_area9800PP2.txt
soundscapes_rd-bonus_mission7.txt
soundscapes_tilarus04area9800.txt
== Planet X ==
Name 	Description 	DSP	Position Number	Position Origin	Location Description
PlanetX.Surface 	Sound of the surface of Planet X - very stormy 	1 	 	 	
PlanetX.Interior 	Sound of the cave interior on Planet X - wind sounds from outside 	1 	 	 	
Rain.Zone 	Sound of the rain 	1 	 	 	
Wind.Zone 	Sound of the wind at high points 	1 	 	 	
Construction.Zone 	Sound in the construction levels 	1 	 	 	
ElevatorShaft.Zone	Sound in the elevator shafts under construction 	1 	 	 	
Lobby.Zone 	Sound in the lobby levels 	1 	 	 	
Ground.Zone 	Sound at ground level 	1 	 	 	
Facility.Quarters 	The living quarters where the players spawn 	1 	 	 	
Facility.Interior 	Sound of the inside of the train maintenance shop / warehouse 	1 	 	 	
Facility.Exterior 	Sound of the battle area outside the maintenance shop / warehouse 	1 	 	 	
Facility.CPArea 	Sound of the inside of the facility near the command post 	1 	 	 	
Start.Zone 	Sound of the start area. Battle.Zone with diesel engine sound added	1 	 	 	
Start.ZoneRadio 	Start.Zone with radio sound added 	1 	 	 	
Battle.Zone 	Sound of the remaining battle area 	1 	 	 	
End.ZoneRadio 	Battle.Zone with radio sound added 	1 	 	 	
soundscapes_rd.reduction2.txt
soundscapes_rd.reduction3.txt
soundscapes_rd.reduction5.txt
soundscapes_rd.reduction6.txt
== Desert Outpost ==
Name 	Description	DSP	Position Number	Position Origin	Location Description
util_alien.noises 	 	 	(random) 	 	drone glide
util_ext.windgusts 	 	 	(random) 	 	random wind gust
util_abstract.ambient	 	 	(random) 	 	
outside.spawn 	 	1 	 	 	
inside.caves 	 	24 	(random) 	 	cave
soundscapes_rd-tft1desertoutpost.txt
== Abandoned maintenance ==
Name 	Description	DSP	Position Number	Position Origin	Location Description
bursts_noises 	 	 	(random) 	 	
machinery_ambience1 	 	 	(random) 	 	
undergroundatmosphere_ambience1	 	 	 	 	
generator.room 	 	1 	 	 	
general.maintenance 	 	1 	(random) 	 	
loadingbay.room 	 	18 	 	 	
craneroom.maintenance 	 	19 	 	 	
entrance.corridor 	 	1 	 	 	
soundscapes_rd-tft2abandonedmaintenance.txt
== Space Port ==
Name 	Description	DSP	Position Number	Position Origin 	Location Description
generic_spaceport	 	1 	 	 	
hangar 	 	18 	(random) 	 	
airlock 	 	1 	 	 	
control_room 	 	1 	 	(276.250000, -5360.406250, -33.937500)	vending machine hum
general.spaceport	 	1 	 	(338.000000, -9997.656250, 21.093750) 	lights flicker
soundscapes_rd-tft3spaceport.txt
Category:Alien SwarmCategory:Sound System