Pikmin (species)

Pikmin (, Pikmin) are the titular species of the series of the same name. They come in multiple variants, including Red, Yellow, Blue, Purple, White, Rock, Winged, Ice and Glow. The Pikmin follow Captain Olimar and Alph's command both in their home series and in their appearances in the series.
==Origin==
Pikmin are humanoid plant/animal hybrids that follow around Captain Olimar. Pikmin are bipedal and have a plant-like appendage on the top of their head which, under certain conditions, develops from a leaf, a bud and finally, a flower. Each Pikmin has a specific ability and up to one hundred of them can be allowed to follow Olimar as he explores their home planet, . Red, Yellow and Blue Pikmin were introduced in the original Pikmin, whereas three more variants were introduced in Pikmin 2, and an additional two in Pikmin 3 and Pikmin 4, respectively. The game of a Pikmin type's first introduction corresponds to the color of its flower – the original Pikmin have white flowers, those from Pikmin 2 have magenta flowers, those from Pikmin 3 have lavender-purple flowers and those from Pikmin 4 have yellow flowers.
While the exact specifics have changed in every game, these are the overall characteristics of each Pikmin type:
* - Red Pikmin have more attack power than other Pikmin and an immunity to fire-based hazards, allowing them to defeat ignited enemies and carry burning pinecones. Red Pikmin have nose-like spines on their face.
* - Yellow Pikmin have ear-like lamellae and a much lighter body, allowing them to be thrown higher than other Pikmin. They also have an immunity to electricity-based hazards and can carry electrical currents to create a circuit. In the original Pikmin, they were the only type able to use s, but later games allowed all Pikmin to carry them - Yellow Pikmin were then granted a high digging speed to compensate.
* - Blue Pikmin are amphibious, breathing both air and water using a mouth modified with gills, allowing them to swim and carry objects through bodies of water without drowning. By extension, they are immune to water-based hazards and attacks. In Pikmin and Pikmin 2, they could rescue other Pikmin if they inadvertently stumble into water.
* - Purple Pikmin are both ten times as heavy and strong at carrying objects as other Pikmin. Their weight gives them very slow movement speed, but also renders them immune to wind. They also have the highest attack power and emit a gravitational shockwave on impact when thrown that can stun, injure or even outright dispatch enemies. Purple Pikmin have hair-like protrusions on their head and are both slightly taller and noticeably bulkier than other Pikmin.
* - White Pikmin have the fastest mobility out of all Pikmin and have large and beady red eyes that allow them to see underground and detect buried treasure. White Pikmin are also poisonous, as they will damage enemies should they be eaten and boast an immunity to poison-based hazards. Their attack power is subpar.
* - A parasitic form of Pikmin that has infected a Bulborb. The actual Pikmin is never seen and instead constantly live inside their host. They are immune to all elemental hazards, but are only found in certain s and cannot be taken to the surface.
* - Unlike other Pikmin, Rock Pikmin are shaped like irregular chunks of rock instead of having smooth and humanoid bodies. Their durability gives them the highest attack power when thrown, allows them to destroy crystalline objects when throw, and renders them mostly immune to being crushed and impaled. However, they are unable to latch onto enemies, instead choosing to repeatedly ram into them, which greatly reduces their damage-per-second.
* - Winged Pikmin are pink and have both insectoid wings and large and beady blue eyes similar to White Pikmin. Their wings allow them to fly over hazardous terrain and ground-based attacks, as well as uproot certain plants from the ground and lift obstacles. They can also give easy chase to airborne enemies, but have the lowest attack power.
* - Ice Pikmin appear similar to Rock Pikmin, with bodies made of irregular chunks of ice. They can freeze enemies by attacking or being eaten by them; defeating a frozen enemy will shatter it and leave behind a drop of instead of a corpse. Throwing enough of them into a body of water or deep mud will cause it to freeze over, allowing other types of Pikmin to cross safely, but they become embedded in the ice and cannot be used until they are retrieved, which will also thaw the ice.
* - A special species of Pikmin with glowing bodies whose lower halves are ghost-like as opposed to legs, Glow Pikmin are strictly nocturnal, appearing only in , but can be brought into caves in the daytime using s. They are cultivated in instead of s or s like other Pikmin, are immune to all elemental hazards and can be charged up to coalesce into a large ball of energy that stuns enemies when thrown.
The plant on an individual Pikmin's head indicates how developed it is. A fully bloomed flower means a Pikmin is faster and more efficient at carrying objects than a Pikmin with just a leaf on its head. Pikmin develop from leaves into buds and then into flowers if left buried long enough absorbing nutrients from the soil; if a Pikmin drinks nectar, its leaf or bud will immediately develop into a flower. Pikmin can lose their flower and have it turned back into a leaf, either by enemy attacks that knock them down, or by falling from a high place while carrying an object, among other things.
==In Super Smash Bros. Melee==
Pikmin makes a small cameo in Super Smash Bros. Melee in the form of two trophies: one about the Pikmin themselves and one about Captain Olimar with some Pikmin. (Pikmin was released right before Melee and was helped by it in promotional purposes.)
===Trophy===
The trophy specifically about the Pikmin is unlocked as one of the trophies that can be collected randomly in the Trophy Lottery.
==In Super Smash Bros. Brawl==
===As playable characters===
In Super Smash Bros. Brawl, Pikmin are featured as part of Pikmin & Olimar, the playable collective of characters from the universe. Pikmin follow Captain Olimar after Olimar plucks them. Each Pikmin has a specific ability, and up to six will follow Olimar in a single-file line.
*Red Pikmin - Possesses the strongest aerial attacks. Deals flame damage and is immune to fire attacks.
*Yellow Pikmin - Possesses slightly larger hitboxes than other Pikmin, though it is weaker, with only the White Pikmin being weaker in all attacks. Travels in slight arcs when thrown. Deals electric damage and is immune to electric attacks.
*Blue Pikmin - Higher health than other Pikmin, and possesses both the longest ranged grab and the most effective throws. The only Pikmin that can swim and is immune to water attacks.
*Purple Pikmin - Does not fly far when thrown, moves slowly, and possesses less range in its smash attacks and grab. Possesses the strongest smash attacks, and possesses the most powerful throw (its up throw) in Olimar's arsenal. Slams into enemies instead of latching on when thrown. About twice as much health as other Pikmin.
*White Pikmin - Quick and light. Can be thrown faster and farther, and when latched onto opponent, it deals three times as much damage compared to other Pikmin. It also possesses a more damaging pummel. Deals darkness damage. Has half the health of other Pikmin, often being killed in one hit, and possesses drastically weaker attacks than the other Pikmin.
Pikmin naturally develop from leaf to bud to flower every 20 seconds, but this is merely a visual aesthetic.
===Trophies===
===Stickers===
The following stickers are related to the Pikmin species.
Name 	Game 	Effect 	Fighter(s)
 	Pikmin 	Attack +16 	
 	Pikmin 2	+35 	
Reclining Red Pikmin	Pikmin 2	Attack +6 	
 	Pikmin 	Attack +11 	
 	Pikmin 2	Attack +10 	
 	Pikmin 	Resistance +10	
==In Super Smash Bros. 4==
===As playable characters===
 still uses the five Pikmin types as of Pikmin 2 in SSB4, and, unlike in Brawl, he can have only three out at a time. The Winged Pikmin from Pikmin 3 are used in Olimar's new up special move, in which they pick Olimar up and carry him around. Despite being originally planned for the game, Rock Pikmin are not integrated into Olimar or Alph's movesets. Pikmin will also appear in the Garden of Hope stage, fixing the broken elements of the stage.
===Trophies===
==In Super Smash Bros. Ultimate==
===As playable characters===
 still uses all the Pikmin from Smash 4, with few major changes.
===Spirits===
====Primary spirits====
No.	Image	Name	Type	Class	Slots	Base	Max 	Base	Max 	Base	Max 	Ability 	Series
800	 	 	★★★ 	3 	2677 	8055	1526	4591	1151	3464	No Effect	Pikmin Series	
807	 	 	★★ 	1 	1636 	6569	834 	3347	710 	2851	Weight ↑ 	Pikmin Series	
809	 	 	★ 	1 	912 	4566	172 	861 	689 	3447	Weight ↑ 	Pikmin Series	
====Support spirits====
No. 	Image	Name	Class	Cost 	Ability 	Series
802 	 	★★★ 	2 	Gravity-Change Immunity 	Pikmin Series	
803 	 	★★ 	1 	Lava-Floor Resist 	Pikmin Series	
804 	 	★★ 	1 	Thrown Items ↑ 	Pikmin Series	
805 	 	★★ 	2 	Energy Shot Attack/Resistance ↑	Pikmin Series	
806 	 	★★ 	1 	Poison Damage Reduced 	Pikmin Series	
808 	 	★ 	1 	Floaty Jumps 	Pikmin Series	
817 	 	★ 	1 	Landing Lag ↓ 	Pikmin Series	
1,517	 	★★★ 	1 	Shield Damage ↑ 	Pikmin Series	
==Names in other languages==
==Trivia==
*Despite their trophies in Brawl and SSB4 categorizing them as Fighters, the Pikmin's spirits in Ultimate are not categorized as fighter spirits. This is likely because they are part of Olimar's moveset, as opposed to being selectable fighters themselves.
Category:Stickers
Category:Spirits
Category:Trophies (SSBM)
Category:Trophies (SSBB)
Category:Trophies (SSB4-3DS)
Category:Trophies (SSB4-Wii U)
Category:Olimar
Category:Olimar (SSBB)
Category:Olimar (SSB4)
Category:Olimar (SSBU)
es:Pikmin (especie)