nyuuzyou/wikis huggingface dataset:
NBA Jam 2001 (Jun 28, 2000 prototype)

A prototype of NBA Jam 2001 for Game Boy Color.
==Notes==
* Released alongside source code, assets, and design documents.
* Might not load in some emulators; a workaround is to change the file extension to .gb
* Has an associated readme file:
Changes/progress since yesterday: -
* The random number generator is now reset at the start of each link game.
* The game now synchronises the LCD Display of both machines at the start of a link game. This shouldn't fix your link game problems game but I've attached another demo just in case it does.
* Attempted to synchronise the slave machine to the master machine each time data is passed between them. Unfortunately this didn't work correctly so I'm going back to the drawing board.
* Put the correct team colours in, one home strip (usually white) and one away strip as per list.
NBA Jam 2001 (Jun 9, 2000 prototype)

A prototype of NBA Jam 2001 for Game Boy Color.
==Notes==
* Released alongside source code, assets, and design documents.
* Might not load in some emulators; a workaround is to change the file extension to .gb
* A panel at the bottom of the screen is now displayed whenever a basket is scored. This panel displays information about the current score and for what team, the timer, and which quarter is being played. Upon entering the debug menu, this panel corrupts.
* Has an associated readme file:
 Items worked on today: -
* Modified and grabbed new foul and referee animations.
* Modified graphics and wrote code to display a sliding info panel when a basket is scored.
* Had to rearrange some of the code since we were running out of bank 0 memory.
NBA Jam 2001 (Mar 13, 2000 prototype)

An early prototype of NBA Jam 2001 for Game Boy Color.
==Notes==
* Released alongside source code, assets, and design documents.
* Might not load in some emulators; a workaround is to change the file extension to .gb
* The field graphics were updated, now resembling TD Garden (Boston Celtics) instead of Reunion Arena (Dallas Mavericks)
* The debug menu now has a green background
NBA Jam 2001 (Mar 17, 2000 prototype)

An early prototype of NBA Jam 2001 for Game Boy Color.
==Notes==
* Released alongside source code, assets, and design documents.
* Might not load in some emulators; a workaround is to change the file extension to .gb
* The Activision and Virtucraft logos were removed from the title sequence, though the former now "displays" as a black screen
* The debug menu now has a black background, much like the main menu
NBA Jam 2001 (Mar 24, 2000 prototype)

An early prototype of NBA Jam 2001 for Game Boy Color.
==Notes==
* Released alongside source code, assets, and design documents.
* Might not load in some emulators; a workaround is to change the file extension to .gb
* CPU players now have some movement coded in
* Ball/basket logic was tweaked
* Has an associated readme file:
movement logic improving, starting to incorporate some basket detection
NBA Jam 2001 (Mar 28, 2000 prototype)

An early prototype of NBA Jam 2001 for Game Boy Color.
==Notes==
* Released alongside source code, assets, and design documents.
* Might not load in some emulators; a workaround is to change the file extension to .gb
* CPU players' movement AI has been significantly improved
* The main menu graphics were significantly improved, though only one option is seen (Season Game)
NBA Jam 2001 (Mar 29, 2000 prototype)

An early prototype of NBA Jam 2001 for Game Boy Color.
==Notes==
* Released alongside source code, assets, and design documents.
* Might not load in some emulators; a workaround is to change the file extension to .gb
* The Acclaim logo in the title sequence was restored
* Music was added to the main menu, and sound effects to gameplay
NBA Jam 2001 (Mar 31, 2000 prototype)

An early prototype of NBA Jam 2001 for Game Boy Color.
==Notes==
* Released alongside source code, assets, and design documents.
* Might not load in some emulators; a workaround is to change the file extension to .gb
* Four more options were added to the main menu (Head to Head, Playoffs, Practice, and Options), but they don't work
NBA Jam 2001 (Mar 9, 2000 prototype)

An early prototype of NBA Jam 2001 for Game Boy Color.
==Notes==
* Released alongside source code, assets, and design documents.
* Might not load in some emulators; a workaround is to change the file extension to .gb
* The CPU players no longer move around
* Basic ball/basket logic has been implemented
* Has an associated readme file:
Here's the latest version which has the following changes:
 
- The control system for the players has now been re-jigged so that they all take key inputs wether from the user, link cable or from the AI routine. This allows the AI to be expanded and for multiplayer games to be put in later.
 
- The cpu players now have a very basic AI (at the moment simply passing the ball to their teammate). This will be expanded next week to movement around the court.
 
- Ball movement can now be intercepted plus if the ball goes out of court it will is placed back in the centre (temporary).
 
- Pressing Button A throws the ball towards the basket, Button B throws it towards your teammate.
NBA Jam 2001 (May 10, 2000 prototype)

A prototype of NBA Jam 2001 for Game Boy Color.
==Notes==
* Released alongside source code, assets, and design documents.
* Might not load in some emulators; a workaround is to change the file extension to .gb
* Collision is now properly implemented
* Has an associated readme file:
Finished of collision detection. Players are now prevented from occupying the same area of the court.
Continued programming collision avoidance AI. The player with the ball will now try to run around other players.
Fixed another bug in the camera routines. The map scroll routine will still need re-writing at some point since it occasionally causes corrupt tiles.
Put the new music file in.
Increased the average player movement speed (plus increased the animation speeds).
Created some court position data which will allow us to work out when a player should try for a shot, what score will be given etc.
NBA Jam 2001 (May 22, 2000 prototype)

A prototype of NBA Jam 2001 for Game Boy Color.
==Notes==
* Released alongside source code, assets, and design documents.
* Might not load in some emulators; a workaround is to change the file extension to .gb
* The team selection screen now displays each team's logos
* The playoffs and head to head modes have now been implemented
* The options, season schedule, and line up menus have now been minimally implemented
* A screen showing which team the player is facing against (Today's Game) has been implemented before gameplay properly starts
* Other stadiums for each team have now been implemented
* Has an associated readme file:
Here's the 'Milestone 3'(?) build of NBA Jam 2000 for the Game Boy Color.
Progress since the last update are: -
1. 2 & 3 point scoring now works correctly.
2. User controlled player now gets the ball after the Tip-off.
3. Keys are reconfigured only within the game and not in the menus.
4. The control system now recognises de-bounced keys for each player.
5. The control system now recognises double taps on buttons A, B, and Start for each player.
NBA Jam 2001 (May 26, 2000 prototype)

A prototype of NBA Jam 2001 for Game Boy Color.
==Notes==
* Released alongside source code, assets, and design documents.
* Might not load in some emulators; a workaround is to change the file extension to .gb
* The player can no longer exit a game by pressing Start
* Has an associated readme file:
Progress since yesterday: -
Programming the special moves including:
* Simplifying some of the low level AI routines
* Limiting the special shots to certain areas of the court.
NBA Jam 2001 (May 31, 2000 prototype)

A prototype of NBA Jam 2001 for Game Boy Color.
==Notes==
* Released alongside source code, assets, and design documents.
* Might not load in some emulators; a workaround is to change the file extension to .gb
* Has an associated readme file:
Here's today's update: -
1. Basket shots now travel at different speeds and trajectories depending on
the players distance from the basket.
2. All three types of pass (high, normal or bounce) are now complete
including player animations.
NBA Jam 2001 (May 5, 2000 prototype)

A prototype of NBA Jam 2001 for Game Boy Color.
==Notes==
*Released alongside source code and two other builds.
*Might not load in some emulators; a workaround is to change the file extension to .gb
*The Digital Creations Studios logo in the title sequence was updated
*The team selection screen has been basically implemented
*In Codebound's March 4 release, this prototype has an associated readme file:
Here's todays progress and this weeks version.
 
- Continued with team selection screen. This just needs the logos putting in.
 
- Modified the proportional font routines so text can now be centred and right justified (needed for team selection and other menu screens).
 
- Put the new DC Studios logo in. This got a bit washed out on the GBC so I've up'ed the contrast a bit. I need feedback from Mark if this is OK.
 
- Started playing the N64 version of the game which has answered most of my questions regarding rules and gameplay. I will start coding the higher level AI on Monday.
NBA Jam 2001 (May 8, 2000 prototype)

A prototype of NBA Jam 2001 for Game Boy Color.
==Notes==
* Released alongside source code, assets, and design documents.
* Might not load in some emulators; a workaround is to change the file extension to .gb
* Meant to be showcased during E3 2000
* New music and sound effects were implemented
* The camera can now follow any object rather than just the player
* Has an associated readme file:
Todays progress is as follows: - 
Programmed the 'tipoff' sequence.
Increased the ball speed when passing.
Changed logo screen so you have to press 'start' to continue.
Put new music in.
Put example speech in. (played at the start of a game and when a basket is scored)
Modified the camera so that it can now follow any object on court.
Fixed a bug in the scroll routine which sometimes caused the screen to corrupt.
Hope all goes well at E3.
NBA Jam 2001 (Sep 1, 2000 prototype)

A prototype of NBA Jam 2001 for Game Boy Color.
==Notes==
* Released alongside source code, assets, and design documents.
* Might not load in some emulators; a workaround is to change the file extension to .gb
* The 06 in the main menu is now 07
* Has an associated file which is related to bugcheck communication with Acclaim
NBA Jam 2001 (Sep 6, 2000 prototype)

A prototype of NBA Jam 2001 for Game Boy Color.
==Notes==
* Released alongside source code, assets, and design documents.
* Might not load in some emulators; a workaround is to change the file extension to .gb
* The 07 in the main menu is now 08
* Has an associated file which is related to bugcheck communication with Acclaim
NBA Jam 2001 (Sep 7, 2000 prototype B)

A prototype of NBA Jam 2001 for Game Boy Color.
==Notes==
* Released alongside source code, assets, and design documents.
* Might not load in some emulators; a workaround is to change the file extension to .gb
* The 09 in the main menu is now 10
* Has an associated file which is related to bugcheck communication with Acclaim
NBA Jam 2001 (Sep 8, 2000 prototype)

A late prototype of NBA Jam 2001 for Game Boy Color.
==Notes==
* Released alongside source code, assets, and design documents.
* Might not load in some emulators; a workaround is to change the file extension to .gb
* The copyright notice at the beginning of the title sequence was updated
* The DC Studios logo in the title sequence was updated
* The title logo no longer has any antialiasing
* There's no longer any number in the main menu
* The menu images now change depending on the screen
* A trademark sign was added next to the spinning NBA logo in the menus
NBA Jam 99 (Sep 25, 1998 prototype)

A prototype of NBA Jam 99 for the Nintendo 64.
==Notes==
*Build information is always visible on-screen.
==Screenshots==
File:NBA99 0000.png|Legal screen
File:NBA99 0002.png|In-game (with debug info)
==Origin==
File:FQJXoJLVEAEJJxn.jpg|Cartridges (front)
File:FQJYOEGaQAIiei7.jpg|Cartridges (back)
==See also==
Forest of Illusion's original tweet.
NBA Jam XXX

A version of NBA Jam that contains swearing in place of announcer voice samples. Note it's not really a prototype, but a special version of the game created after the final version was compiled.
==Origin==
nba jam xxx pcb front.jpg|PCB front
nba jam xxx pcb back.jpg|PCB back
nba jam xxx pcb back 2.jpg|PCB back 2
==Acknowledgments==
Read the article on this prototype on Nintendo Player!
NBA Live '96 (Mar 9, 1996 prototype)

A prototype of NBA Live '96 for the PlayStation.
==Notes==
* Compiled moments after the final US build.
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
** Game contains dongle protection: No.
** Game contains debugging symbols: N/A
** Dump was originally scrambled: No
==Screenshots==
PSX - NBA Live 96 3-11-96 Beta 2.0-0000.png
PSX - NBA Live 96 3-11-96 Beta 2.0-0001.png
PSX - NBA Live 96 3-11-96 Beta 2.0-0002.png
PSX - NBA Live 96 3-11-96 Beta 2.0-0003.png
PSX - NBA Live 96 3-11-96 Beta 2.0-0004.png
PSX - NBA Live 96 3-11-96 Beta 2.0-0005.png
PSX - NBA Live 96 3-11-96 Beta 2.0-0006.png
PSX - NBA Live 96 3-11-96 Beta 2.0-0007.png
PSX - NBA Live 96 3-11-96 Beta 2.0-0008.png
PSX - NBA Live 96 3-11-96 Beta 2.0-0009.png
PSX - NBA Live 96 3-11-96 Beta 2.0-0010.png
PSX - NBA Live 96 3-11-96 Beta 2.0-0011.png
PSX - NBA Live 96 3-11-96 Beta 2.0-0012.png
PSX - NBA Live 96 3-11-96 Beta 2.0-0013.png
PSX - NBA Live 96 3-11-96 Beta 2.0-0014.png
PSX - NBA Live 96 3-11-96 Beta 2.0-0015.png
==Origin==
PSX - NBA Live 96 3-11-96 Beta 2.0.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
NBA Live 06 (Aug 11, 2005 prototype)

A prototype/prerelease build of NBA Live 06 for the Xbox from 2005-08-11 (same date as the NTSC release build for the PlayStation 2).
==Notes==
* This prototype was created or printed in error, as the disc label indicates it is the PlayStation 2 version.
* Built just a few hours before the first available final build (EU final).
==Screenshots==
File:NBA_Live_06-2005-08-11-Game-01.PNG
File:NBA_Live_06-2005-08-11-Game-02.PNG
File:NBA_Live_06-2005-08-11-Game-03.PNG
==Origin==
NBA_Live_06-2005-08-11-Disc.PNG|Disc front
==Acknowledgments==
Thanks to Crash Override for sharing this rare artifact of gaming history!
==See also==
* Original release page on Archive.org
NBA Live 06 (Jul 8, 2005 21.19 prototype)

A prototype of NBA Live 06 for the Xbox.
==Notes==
* Compiled a month before the final PAL build (the first compiled retail build).
* Preview build.
* XBE information:
** Internal Name: NBA LIVE 06
** Maker ID and Product Number: EA-122
** Executable Name: default.xbe
** Executable checksum (MD5): 60f3a9f810313d2b0fcad7b3e4127821
* Miscellaneous Notes:
** Game is emulatable: Yes (Xemu) (as of September 12, 2021).
** Game contains dongle protection: No.
==Screenshots==
Xbox - NBA Live 06 (1).png
Xbox - NBA Live 06 (2).png
Xbox - NBA Live 06 (3).png
Xbox - NBA Live 06 (4).png
Xbox - NBA Live 06 (5).png
Xbox - NBA Live 06 (6).png
Xbox - NBA Live 06 (7).png
Xbox - NBA Live 06 (8).png
Xbox - NBA Live 06 (9).png
Xbox - NBA Live 06 (10).png
Xbox - NBA Live 06 (11).png
Xbox - NBA Live 06 (12).png
Xbox - NBA Live 06 (13).png
Xbox - NBA Live 06 (14).png
Xbox - NBA Live 06 (15).png
Xbox - NBA Live 06 (16).png
Xbox - NBA Live 06 (17).png
Xbox - NBA Live 06 (18).png
Xbox - NBA Live 06 (19).png
Xbox - NBA Live 06 (20).png
Xbox - NBA Live 06 (21).png
Xbox - NBA Live 06 (22).png
Xbox - NBA Live 06 (23).png
==Origin==
Xbox - NBA Live 06.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: Xbox and Dreamcast (September 18, 2021)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
NBA Live 06 (Jul 8, 2005 prototype)

A prototype/prerelease build of NBA Live 06 for the PlayStation 2 from 2005-07-09 (about 1 month before the release build for this serial (SLUS-21279)).
==Screenshots==
File:NBA_Live_06-2005-07-09-Game-01.PNG
File:NBA_Live_06-2005-07-09-Game-02.PNG
File:NBA_Live_06-2005-07-09-Game-03.PNG
==Origin==
NBA_Live_06-2005-07-09-Disc.PNG|Disc front
==Acknowledgments==
Thanks to Crash Override for sharing this rare artifact of gaming history!
==See also==
* Original release page on Archive.org
NBA Live 07 (Aug 23, 2006 prototype)

A prototype of NBA Live 07 for the PlayStation 2.
==Notes==
* Predates the US final build by 2 weeks.
* Executable Information:
** Executable Name: /SLUS_214.60
** Executable Checksum (MD5): c0c34097104358db06a7eb0c55cd1fca
* Volume Information:
** System Identifier: PLAYSTATION
** Volume Identifier: 
** Volume Set Identifier: 
** Volume Creation Date: 2006-08-22 23:53:34
* Emulatable: Yes
==Acknowledgments==
A huge thanks to Armageddon Potato for this bountiful lot as well as togemet2 for documenting and analyzing parts of the lot! Special thanks to Sazpaimon and ehw for researching this prototype in particular.
==See also==
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
* Armageddon Potato on X
* Armageddon Potato on Instagram
NBA Live 07 (Sep 7, 2006 prototype)

A prototype of NBA Live 07 for the PlayStation 2.
==Notes==
* Compiled same day as the final build but doesn't match.
* Executable Information:
** Executable Name: /SLUS_214.60
** Executable Checksum (MD5): f65efb96eb01bc3e92f4f5529147b9b3
* Volume Information:
** System Identifier: PLAYSTATION
** Volume Identifier: 
** Volume Set Identifier: 
** Volume Creation Date: 2006-09-08 17:43:05
* Emulatable: Yes
==Acknowledgments==
A huge thanks to Armageddon Potato for this bountiful lot as well as togemet2 for documenting and analyzing parts of the lot! Special thanks to Sazpaimon and ehw for researching this prototype in particular.
==See also==
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
* Armageddon Potato on X
* Armageddon Potato on Instagram
NBA Live 08 (Aug 13, 2007 prototype)

A prototype of NBA Live 08 for the Xbox 360.
==Notes==
* Built on the same day as the final but composite sum doesn't match.
* Original filename: NBA Live 08 (Aug 14, 2007) [Review Code].iso
* Dumped from a copy of the original prototype. However, the data does not appear to be compromised.
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
NBA Live 08 (Aug 3, 2007 prototype)

A prototype of NBA Live 08 for the PlayStation 2.
==Notes==
* Built 10 days before the US final build.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
PS2 - NBA Live 08 Beta 8 73884 8-07-07 (1).png
PS2 - NBA Live 08 Beta 8 73884 8-07-07 (2).png
PS2 - NBA Live 08 Beta 8 73884 8-07-07 (3).png
PS2 - NBA Live 08 Beta 8 73884 8-07-07 (4).png
PS2 - NBA Live 08 Beta 8 73884 8-07-07 (5).png
PS2 - NBA Live 08 Beta 8 73884 8-07-07 (6).png
PS2 - NBA Live 08 Beta 8 73884 8-07-07 (7).png
PS2 - NBA Live 08 Beta 8 73884 8-07-07 (8).png
PS2 - NBA Live 08 Beta 8 73884 8-07-07 (9).png
PS2 - NBA Live 08 Beta 8 73884 8-07-07 (10).png
PS2 - NBA Live 08 Beta 8 73884 8-07-07 (11).png
PS2 - NBA Live 08 Beta 8 73884 8-07-07 (12).png
PS2 - NBA Live 08 Beta 8 73884 8-07-07 (13).png
PS2 - NBA Live 08 Beta 8 73884 8-07-07 (14).png
==Origin==
PS2 - NBA Live 08 Beta 8 73884 8-07-07.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
NBA Live 08 (Aug 7, 2007 prototype)

A prototype of NBA Live 08 for the Wii.
==Notes==
* Predates the final game by several weeks.
* Differences unknown.
* Disc information:
** Header Product Code: RNBE69
** Header Version Number: 0
** Header Title: NBA LIVE 08
** Executable Name: /main.dol
** Latest date in DOL: 5/10/2007 5:58:00 PM
** Latest date in DOL (final build): 5/10/2007 17:58
** Apploader date: 3/1/2007
** Apploader date (final build): 3/1/2007 0:00
** Errors (Data Blocks): 0
** Errors (Unused Blocks): 0
* Miscellaneous Notes:
** Game is emulatable in Dolphin: Yes (as of December 25, 2022).
*** Issues: None.
** Debug enabled: No
==Screenshots==
RNBE69_2022-12-25_04-21-39.png
RNBE69_2022-12-25_04-21-48.png
RNBE69_2022-12-25_04-21-54.png
RNBE69_2022-12-25_04-21-59.png
RNBE69_2022-12-25_04-22-01.png
RNBE69_2022-12-25_04-22-05.png
RNBE69_2022-12-25_04-22-10.png
RNBE69_2022-12-25_04-22-18.png
RNBE69_
==Origin==
NBA 08 08-07-2007.JPG|Disc front.
==Files==
Archive Contents:
Download File:
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
 
* Project Deluge: Xbox 360 and Wii (December 25, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
NBA Live 08 (DLC NBA All Star 2008 Pack by adidas prototype)

A prototype DLC of NBA Live 08 for the Xbox 360.
==Notes==
* This dlc was found on the hdd SAMSUNG500GB. This dlc was extracted by funtimeandrefoxy on Jan 13, 2025.
To Do: The uploader couldn't get the retail dlc, so he's not sure if it's a prototype or not. Check it out.
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
NBA Live 08 (Jul 31, 2007 prototype)

A prototype of NBA Live 08 for the Xbox 360.
==Notes==
* Compiled 13 days before the final build.
* Some team stats are different.
* Other differences are unknown.
* XEX information:
** Header Maker ID: EA
** Header Product Code: 2091
** Header Title: NBA LIVE 08
** Header PE Name: nbazf.exe
** Header Executable Name: /default.xex
** Header: Executable Checksum (MD5): 3dc64a0ce678a0200b5001aa2ff75a12
* Miscellaneous Notes:
** Game is emulatable in either Xenia or Xenia-Canary: Yes (as of December 25, 2022).
*** Issues: Some graphic corruption on some loading menus.
==Screenshots==
Screenshot - NBA LIVE 08 2022-12-23 02-00-21.png
Screenshot - NBA LIVE 08 2022-12-23 02-00-26.png
Screenshot - NBA LIVE 08 2022-12-23 02-00-27.png
Screenshot - NBA LIVE 08 2022-12-23 02-00-32.png
Screenshot - NBA LIVE 08 2022-12-23 02-00-39.png
Screenshot - NBA LIVE 08 2022-12-23 02-00-45.png
Screenshot - NBA LIVE 08 2022-12-23 02-00-52.png
Screenshot - NBA LIVE 08 2022-12-23 02-00-59.png
Screenshot - NBA LIVE 08 2022-12-23 02-01-08.png
Screenshot - NBA LIVE 08 2022-12-23 02-01-15.png
Screenshot - NBA LIVE 08 2022-12-23 02-01-21.png
Screenshot - NBA LIVE 08 2022-12-23 02-01-26.png
Screenshot - NBA LIVE 08 2022-12-23 02-01-28.png
Screenshot - NBA LIVE 08 2022-12-23 02-01-31.png
Screenshot - NBA LIVE 08 2022-12-23 02-01-33.png
Screenshot - NBA LIVE 08 2022-12-23 02-01-38.png
Screenshot - NBA LIVE 08 2022-12-23 02-02-03.png
Screenshot - NBA LIVE 08 2022-12-23 02-02-07.png
Screenshot - NBA LIVE 08 2022-12-23 02-02-16.png
Screenshot - NBA LIVE 08 2022-12-23 02-02-20.png
Screenshot - NBA LIVE 08 2022-12-23 02-02-25.png
Screenshot - NBA LIVE 08 2022-12-23 02-02-29.png
Screenshot - NBA LIVE 08 2022-12-23 02-02-34.png
Screenshot - NBA LIVE 08 2022-12-23 02-02-39.png
==Origin==
X360 - NBA Live 08 08-07-07.jpeg|Disc front.
==Files==
Archive Contents:
Download File:
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
 
* Project Deluge: Xbox 360 and Wii (December 25, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)