Stat (XCX)

This article lists the stats in Xenoblade Chronicles X.
== Ground stats ==
* : The fighter's level. Affects all other stats, as well as the level of equipment the fighter can equip.
* : The fighter's maximum health points. They become incapacitated if HP falls to 0.
* : The fighter's Technical Points. This is increased by s. These are used to perform TP Arts, revive incapacitated party members, and activate Overdrive.
* Total Ranged Attack: Affects damage from ranged s and non-TP s.
* Total Melee Attack: Affects damage from melee s and non-TP s.
* Ranged Accuracy: Affects the chance that ranged attacks will hit an enemy.
* Melee Accuracy: Affects the chance that melee attacks will hit an enemy.
* Ranged Attack: The base ranged attack minus any stats added to the weapon.
* Melee Attack: The base melee attack minus any stats added to the weapon.
* : Affects the chance to avoid enemy attacks.
* : Reduces damage by the amount of the defense score. However, this stat is not as powerful as the Attribute Resistances explained below.
* Potential: Affects healing from Soul Voices and the damage of TP Arts.
* Attribute Resistances: Indicates the percentage of damage that is blocked, based on the specific attribute. This is affected by the fighter's armor. A value of 100 means that enemies will only deal 1 damage if they use that attribute.
** Physical
** Ether
** Electric
** Beam
** Thermal
** Gravity 
=== Other stats ===
These values can be shown in the main menu, viewable by pressing "+".
* Division: Shows which Division the current player character is in.
* Miranium: Affects the miranium that can be used to develop new gear, invest in Arms Manufacturers, etc.
* Reward Tickets: Earned by completing Squad Tasks and Squad Missions. These can be exchanged for s at the Network Console.
* Battle Points: Used to upgrade s and s.
* (Experience Points): Used to increase a fighter's .
* Class EXP: Affects the level. This unlocks extra s and s.
* Division Points: Affects the BLADE Level, which allows for extra Field Actions, Reward Ticket capacity, and extra customization in the BLADE Barracks. Also contributes to division rewards.
* Levels: Indicates the mechanical, biological, and archaeological Field Skill levels, which show the maximum level of Field Action that can be completed, affecting the that can be found and the FrontierNav sites that can be unlocked. Can be increased by talking to Eleonora after increasing the BLADE Level.
== Skell stats ==
These stats are linked to the Skell. These stats are augmented by the Drive Augments belonging to the ground user, like Ranged Attack Drive:
* : The Skell frame's maximum health points. The Skell is destroyed if this HP falls to zero.
* GP: The Skell's Gear Points. This is increased by s. These are only used to activate Overdrive.
* Frame Level: The Skell's frame level. The player needs to be at this level or higher in order to use this Skell. This also affects the equipment the Skell can use.
* Skell Insurance: The Skell's insurance. Failed/Good Soul Challenges when the Skell's HP reaches zero will decrease this value (Perfect will maintain this value), and after it reaches zero, the player will have to pay Credits or a Salvage Ticket to replace the destroyed Skell.
* : Equivalent to : reduces damage by the armor value. While Skells have large amounts of armor, this stat is ultimately not as powerful as the Attribute Resistances explained below.
* : Each Skell Art costs fuel, and if the Skell is running on empty, the player will have to exit the Skell in order to continue fighting. This automatically recovers while the Skell is not in use.
* Ranged Accuracy: Affects the chance that ranged attacks will hit an enemy.
* Melee Accuracy: Affects the chance that melee attacks will hit an enemy.
* Ranged Attack: Affects damage from ranged s and Skell Arts.
* Melee Attack: The base melee attack minus any stats added to the weapon.
* : Affects the chance to avoid enemy attacks.
* Potential: Only affects healing from Soul Voices.
* Attribute Resistances: Indicates the percentage of damage that is blocked, based on the specific attribute. A value of 100 means that enemies will only deal 1 damage if they use that attribute.
** Physical
** Ether
** Electric
** Beam
** Thermal
** Gravity 
*