nyuuzyou/wikis huggingface dataset:
Sylveon V (Evolving Skies 74)

Sylveon (Japanese: ニンフィアV NymphiaV) is a Basic card. It was first released part of the expansion.
==Card text==
==Release information==
This card was included as a Regular card, a , and a Special Full Art card in the expansion, first released in the Japanese subset. The Regular and Full Art prints feature artwork by aky CG Works, while the Special Full Art print features artwork by Yuu Nishida. The Regular print was reprinted, alongside a Full Art with artwork by Megumi Mizutani featuring Valerie, in the Japanese subset. The Regular print was reprinted again in the Japanese and could be obtained as both a Non Holofoil card and as a Mirror Holofoil card in different decks. The VMAX Climax Full Art Secret print was later included in the expansion as part of its Trainer Gallery subset. It was reprinted as one of the with different artwork by aky CG Works and was available in the from April 8, 2022.
===Gallery===
==Trivia==
===Origin===
Magical Shot is an attack that first appeared on and from . Valerie is featured in the print's illustration, who uses a in all games in which she appears as an opponent.
Category:Valerie (TCG)
Category:Evolving Skies cards
Category:Eevee Heroes cards
Category:Brilliant Stars cards
Category:VMAX Climax cards
Category:Start Deck 100 cards
Category:SWSH Black Star Promotional cards
Category:Illus. by aky CG Works
Category:Illus. by Yuu Nishida
Category:Illus. by Megumi Mizutani
Category:Holographic cards
Category:Secret cards
Category:Full Art cards
Category:Pokémon cards that move Trainer cards from player's deck into hand
Category:Cards featured on Pokémon card art life
de:Feelinara-V (Drachenwandel 074)
es:Sylveon V (Cielos Evolutivos TCG)
fr:Nymphali-V (Épée et Bouclier Évolution Céleste 184)
it:Sylveon V (Evoluzioni Eteree 74)
ja:ニンフィアV (S6a)
zh:仙子伊布V（S6a）
Sylveon ex (Surging Sparks 86)

Sylveon (Japanese: ニンフィアex Nymphia ex) is a Stage 1 card. It was first released as part of the expansion.
==Card text==
==Release information==
This card is included in the expansion, first released in the Japanese , with artwork by 5ban Graphics. In and , it is released as part of the " Point Exchange" promotional event from August 16 to October 31, 2024. Participants can obtain points by buying products and attending special Tactics Deck Battle tournaments, and redeem them for promo cards beginning September 1, 2024. For 4 points, participants are eligible to redeem the Sylveon ex promo card alongside as part of a set pair. For 10 points, participants are allowed to choose between the Sylveon ex pair or the Ceruledge ex pair to redeem.Promo Tukar Poin Deck Taktik – Mainkan Deck Taktik, Menangkan Hadiahnya! – diselenggarakan mulai 16 Agustus 2024. Pokémon Trading Card Game Official Trainers' Website (Indonesia)เตรียมพบกับแคมเปญแท็กติกเด็ค เก็บแต้ม แลกรางวัลกันได้แล้วตั้งแต่ 16 สิงหาคมนี้ Pokémon Trading Card Game Official Trainers' Website (Thailand)
This card was reprinted in the special expansion, first released in the Japanese subset, as a Regular card and a card. The Regular print features artwork by 5ban Graphics, while the special illustration rare print features artwork by Cona Nitanda.
===Gallery===
==Trivia==
The print of this card was first revealed in a video uploaded to the official Pokémon Card Channel on YouTube on November 21 (Eevee Day), 2024, at 11:21 A.M. JST.(November 21, 2024). 【初公開】イーブイの日SP！ニンフィアexのSAR（スペシャルアートレア）が可愛すぎる！！！【テラスタルフェスex/ポケカ/ポケモンカード】 — [Official] Pokémon Card Channel (Japanese). YouTube.
===Origin===
This card features a stallized with the Tera Type. The Angelite attack is named after angelite, a bluish-gray semi-transparent gemstone variety of the mineral .
==References==
Category:Surging Sparks cards
Category:Stellar Tera Type Starter Set cards
Category:Prismatic Evolutions cards
Category:Terastal Fest ex cards
Category:Illus. by 5ban Graphics
Category:Illus. by Cona Nitanda
Category:Holographic cards
Category:Secret cards
Category:Full Art cards
de:Feelinara-ex (Stürmische Funken 086)
es:Sylveon ex (Chispas Fulgurantes TCG)
fr:Nymphali-ex (Écarlate et Violet Étincelles Déferlantes 086)
ja:ニンフィアex (SVLN)
Sylvester (BW039)

Sylvester (Japanese: サンシロー Sanshirō) is a character of the day who appeared in Reunion Battles In Nimbasa!. He participated in the Club Battle tournament, but lost in a against Georgia, thus getting knocked out in the very first round.
He reappeared in a flashback in A Unova League Evolution!.
==Pokémon==
Sylvester has at least two other Pokémon as those who entered the Club Battle were required to enter with three Pokémon.
==Pokémon competitions==
* Club Battle - Top 16 (Reunion Battles In Nimbasa!)
==Voice actors==
==Trivia==
* Sylvester's character design resembles that of Joltik's color scheme.
Category:Unova characters of the day
Category:Animation characters
Category:Male characters
es:Sylvester
fr:Sylvain
it:Sylvester (NB039)
zh:三四郎
Sylvester (EP145)

Sylvester (Japanese: ナオト Naoto) is a character of the day who appeared in A Farfetch'd Tale.
He and his boss Yosaku (father in the English dub) live in the Ilex Forest. They cut down trees and use them to make Charcoal. Sylvester tried to use his and its attack to cut down a tree, but it wouldn't listen to him. told him that this was because he commanded it to use Cutting Attack, rather than Cut.
After it was stolen by , Sylvester helped save Farfetch'd. Realizing that its Trainer cared about it, Farfetch'd began to listen and helped Sylvester cut down trees for Charcoal. As a way of expressing his thanks, Sylvester and his father gave Ash and his friends some Charcoal.
==Pokémon==
This listing is of Sylvester's known in :
==Voice actors==
==Trivia==
* Sylvester is based on the boy that the meets in the Ilex Forest who loses his master's Farfetch'd in .
Category:Johto characters of the day
Category:Male characters
Category:Animation characters
es:Silvester
fr:Benoît
it:Sylvester (OA029)
Symbol

A Symbol (Japanese: シンボル Symbol) is an item which denotes a Pokémon Trainer as having defeated one of Hoenn's Frontier Brains. They are the Hoenn 's equivalent of a Badge. There are two levels of them for each: silver and gold. The Sinnoh and Johto equivalent is a commemorative print. Unlike Badges, they do not allow new items to be sold at Poké Marts.
==List of Symbols==
			
			
			
			
			
			
			
			
			
==In animation==
===Pokémon the Series===
========
 earned the Knowledge Symbol close to the end of the eighth season, and then the rest of the Symbols during the ninth season. After earning his seventh Symbol in Pace - The Final Frontier!, Scott offered him a chance to become a Frontier Brain candidate, but he turned down the offer.
========
In Lost Leader Strategy!, it was revealed that Paul's big brother Reggie had earned six of the seven Symbols. However, he had been unable to defeat , thus never obtaining the Brave Symbol.
==In the manga==
===Pokémon Adventures===
========
 was seen earning all seven Symbols over the course of the arc. For the Tactics Symbol, he had been unable to defeat Tucker on his first try, but later participated in a Battle Dome tournament with the other Pokédex holders and won, earning him his final Symbol.
===Pokémon Battle Frontier===
 was seen earning six of the seven Symbols over the course of the Pokémon Battle Frontier , although most of them were won off-panel. However, his battle with Anabel ended in a draw, leaving him without the Ability Symbol.
==In the TCG==
The Frontier Symbols were Pokémon League Rewards for the 2005-2006 cycle.
==Trivia==
* In the Japanese version of , the patterns on the Symbols are originally the first letter of the Symbol's name: K (Knowledge), G (Guts), T (Tactics), L (Luck), S (Spirits), B (Brave), and A (Ability).
** However, the anime features the patterns used in the English version instead.
** Translations of the of Pokémon Adventures retain the Japanese designs of the Symbols.
* Some of the patterns in the Symbols have similarities to the Frontier Brain's battle facility.
** The pattern on the Luck Symbol is identical to the hexagon patterns on , which the Battle Pike was modeled after.
** The pattern on the Tactics Symbol seems to be the Battle Dome if seen from above. It might also stand for the first letter in Tucker's Japanese name Heath.
** The pattern on the Brave Symbol seems to be the Battle Pyramid if seen from above.
** The pattern on the Ability Symbol seems to be the seen from below.
* The Knowledge Symbol is the only Symbol not to share a common first letter with its respective Frontier Brain in the English version. However, both are pronounced with the /n/ sound.
==In other languages==
Knowledge Symbol	
Guts Symbol	
Tactics Symbol	
Luck Symbol
Spirits Symbol	
Brave Symbol	
Ability Symbol	
==See also==
* 
* 
Category:Pokémon world
Category:Award items
Category:Battle Frontier
de:Kampfzonen-Symbole
es:Símbolo
fr:Symbole
it:Simbolo
ja:シンボル
zh:象徵
Sync Burst (Skill)

Sync Burst (Japanese: 初Ｂ技後技回数回復 Move Points Refresh After First Buddy Move) is a in .
==Effect==
The first time the user's sync move is used in battle, MP is restored to each of the sync pair's moves that have MP. This includes both the Pokémon's moves and the Trainer's moves. The amount of MP restored is equal to the skill rank, though only Sync Burst 1 is currently available on playable sync pairs.
==Availability==
===Sync Burst 1===
====As passive skill====
====As grid skill (yellow tiles)====
==In other languages==
Category:Skills that activate the first time the user's sync move is used
Category:Skills that restore MP
Category:Skills that affect the user
Sync Cure (Skill)

Sync Cure (Japanese: Ｂ技後異常解除 Remove Abnormal Condition after Buddy Move) is a in .
==Effect==
When a sync pair uses its sync move while affected by a status condition (, , , or ) in battle, the status condition will be removed. and are automatically removed as soon as a sync pair uses its sync move, so they cannot be removed by this skill.
==Availability==
===As grid skill (yellow tiles)===
==In other languages==
Category:Skills that activate when the user's sync move is used
Category:Skills that remove status conditions
Category:Skills that affect the user
Sync Damage Guard (Skill)

Sync Damage Guard (Japanese: 初Ｂ技後次ダメージ防御 Damage Guard Next after First Buddy Move) is a in .
==Effect==
The first time the user's sync move is used in battle, the user will gain the Damage Guard Next effect.
==Availability==
===As passive skill===
===As grid skill (yellow tiles)===
===As lucky skill===
Lucky Cookie 	Appearance Rate
(Alt.) Lucky Cookie 1	100%
Lucky Cookie 1 	100%
Lucky Cookie 1 	100%
==In other languages==
Category:Skills that activate the first time the user's sync move is used
Category:Skills that apply positive status changes
Category:Skills that affect the user
Sync Defense ↓ All (Skill)

Sync Defense ↓ All (Japanese: Ｂ技後防御ダウンＧ Group Defense Reduction after Buddy Move) is a family of s in .
==Effect==
The of all opponents decreases by one stat rank per skill rank after the user uses their sync move. Currently, only Sync Defense ↓ All 2 is available on scoutable sync pairs.
Skill rank 	Reduction
Sync Defense ↓ All 1	1
Sync Defense ↓ All 2	2
Sync Defense ↓ All 3	3
Sync Defense ↓ All 4	4
Sync Defense ↓ All 5	5
Sync Defense ↓ All 6	6
==Availability==
===Sync Defense ↓ All 2===
====As grid skill (yellow tiles)====
==In other languages==
Category:Skill families
Category:Skills that activate when the user's sync move is used
Category:Skills that lower stats
Category:Skills that affect all opponents
Sync Emergency (Skill)

Sync Emergency (Japanese: ピンチ時Ｂ技威力上昇 Buddy Move Power Boost When in Pinch) is a in .
==Effect==
When the user's drops to ¼ (25%) of its maximum or below, it boosts the power of the user's sync move by 10% per rank of this skill. Currently, only Sync Emergency 5 is available on scoutable sync pairs, which provides a 50% power boost to sync moves.
==Availability==
===Sync Emergency 5===
====As grid skill (yellow tiles)====
==In other languages==
Category:Skills that activate when the user is in a pinch
Category:Skills that power up sync moves
Category:Skills that affect the user
Sync Free-for-All (Skill)

Sync Free-for-All (Japanese: 初Ｂ技後次ゲージ消費無Ｇ Group No Gauge Consumption Next after First Buddy Move) is a in .
==Effect==
The first time the user's sync move is used in battle, the user and its allies will gain the Free Move Next effect.
==Availability==
===As grid skill (yellow tiles)===
==In other languages==
Category:Skills that activate the first time the user's sync move is used
Category:Skills that apply positive status changes
Category:Skills that affect all allies
Sync Freebie (Skill)

Sync Freebie (Japanese: Ｂ技後次回ゲージ消費０ Zero Gauge Consumption Next after Buddy Move) is a in .
==Effect==
Each time the user's sync move is used in battle, the user will gain the Free Move Next effect.
==Availability==
===As passive skill===
===As grid skill (yellow tiles)===
==In other languages==
Category:Skills that activate when the user's sync move is used
Category:Skills that apply positive status changes
Category:Skills that affect the user
Sync Heal Refill (Skill)

Sync Heal Refill (Japanese: 初Ｂ技後回復回数回復 Recovery Move Points Recovery after First Buddy Move) is a family of s in .
==Effect==
The first time the user's sync move is used in battle, MP will be restored to each of the user's moves that have MP and the heals effect tag, such as Potion and . The amount of MP restored is equal to the skill rank, though only Sync Heal Refill 1 is currently available on playable sync pairs.
==Availability==
===Sync Heal Refill 1===
====As grid skill (yellow tiles)====
==In other languages==
Category:Skill families
Category:Skills that activate the first time the user's sync move is used
Category:Skills that restore MP
Category:Skills that affect the user
Sync Induction (Skill)

Sync Induction (Japanese: ＥＦ時Ｂ技威力上昇 Buddy Move Power Boost in Electric Field) is a family of s in .
__TOC__
==Effect==
The user's sync moves are powered up when is in effect. Higher numbered skills result in a greater boost in power according to the below formula.
PowerBoost = SkillValue \times 0.1
==Availability==
===Sync Induction 5===
====As grid skill (yellow tiles)====
===Sync Induction 9===
====As grid skill (yellow tiles)====
==In other languages==
Category:Skill families
Category:Skills that activate in terrain
Category:Skills that power up sync moves
Category:Skills that affect the user
Sync Power Flux (Skill)

Sync Power Flux (Japanese: 技ゲージ分Ｂ技威力上昇 Buddy Move Power Boost Proportional to Move Gauge) is a in .
==Effect==
The user's sync move will be powered up by a certain amount depending on how full the allied side's move gauge is when the sync move is selected. A fully-charged move gauge will apply the greatest power boost to the user's sync move.
==Availability==
===As passive skill===
===As grid skill (yellow tiles)===
==In other languages==
Category:Skills that activate when the user's sync move is used
Category:Skills that power up sync moves
Category:Skills that affect the user
Sync Quickening (Skill)

Sync Quickening (Japanese: Ｂ技後速攻回数回復 Quick Move Points Recovery After Buddy Move) is a family of s in .
==Effect==
When the user's sync move is used in battle, MP is restored to each of the Pokémon's moves that have MP and the quick move effect tag, such as and . The amount of MP restored is equal to the skill rank.
==Availability==
===Sync Quickening 1===
====As grid skill (yellow tiles)====
===Sync Quickening 3===
====As grid skill (yellow tiles)====
==In other languages==
Category:Skill families
Category:Skills that activate when the user's sync move is used
Category:Skills that restore MP
Category:Skills that affect the user
Sync Regen (Skill)

Sync Regen (Japanese: Ｂ技後回復付帯 Recovery after Buddy Move) is a in .
==Effect==
The first time the user's sync move is used in battle, the user will gain the Gradual Healing effect.
==Availability==
===As grid skill (yellow tiles)===
==In other languages==
Category:Skills that activate the first time the user's sync move is used
Category:Skills that apply positive status changes
Category:Skills that affect the user
Sync Snooze (Skill)

Sync Snooze (Japanese: Ｂ技後ねむり付与Ｇ Group Inflict Sleep After Buddy Move) is a in .
==Effect==
When the user's sync move is used in battle, all Pokémon on the opposing side will be put to .
==Availability==
===As passive skill===
==In other languages==
Category:Skills that activate when the user's sync move is used
Category:Skills that inflict status conditions
Category:Skills that affect all opponents
Sync Stat Reboot (Skill)

Sync Stat Reboot (Japanese: Ｂ技後ダウン解除 Remove Stat Reduction After Buddy Move) is a family of s in .
==Effect==
When the user's sync move is used in battle, the user's lowered stats have a chance of being returned to their normal state. The skill can range from Sync Stat Reboot 1 to Sync Stat Reboot 9, with higher numbered skills resulting in a higher chance of resetting the user's lowered stats. Sync Stat Reboot 9 will always reset the user's lowered stats.
Skill rank 	Chance of effect
Sync Stat Reboot 1	20%
Sync Stat Reboot 2	30%
Sync Stat Reboot 3	40%
Sync Stat Reboot 4	50%
Sync Stat Reboot 5	60%
Sync Stat Reboot 6	70%
Sync Stat Reboot 7	80%
Sync Stat Reboot 8	90%
Sync Stat Reboot 9	100%
==Availability==
===Sync Stat Reboot 3===
====As grid skill (yellow tiles)====
===Sync Stat Reboot 9===
====As grid skill (yellow tiles)====
==In other languages==
Category:Skill families
Category:Skills that activate when the user's sync move is used
Category:Skills that reset stats
Category:Skills that affect the user
Sync Thinker (Skill)

Sync Thinker (Japanese: Ｂ技後特殊ブースト１付与 Special Boost 1 After Buddy Move) is a family of s in .
==Effect==
When the user's sync move is used in battle, the user has a chance of increasing its Special Moves ↑ Next effect by one rank. The skill can range from Sync Thinker 1 to Sync Thinker 9, with higher numbered skills resulting in a greater chance of activation. Sync Thinker 9 will always raise the user's Special Moves ↑ Next effect. Currently, only Sync Thinker 9 is available on scoutable sync pairs.
Skill rank 	Chance of effect
Sync Thinker 1	20%
Sync Thinker 2	30%
Sync Thinker 3	40%
Sync Thinker 4	50%
Sync Thinker 5	60%
Sync Thinker 6	70%
Sync Thinker 7	80%
Sync Thinker 8	90%
Sync Thinker 9	100%
==Availability==
===Sync Thinker 9===
====As grid skill (yellow tiles)====
==In other languages==
Category:Skill families
Category:Skills that activate when the user's sync move is used
Category:Skills that apply positive status changes
Category:Skills that affect the user
Sync Wall (Skill)

Sync Wall (Japanese: 初Ｂ技後場に急所防御 Critical-Hit Defense on Field after First Buddy Move) is a in .
==Effect==
The first time the user's sync move is used in battle, the allied field will gain the Critical-Hit Defense effect.
==Availability==
===As grid skill (yellow tiles)===
==In other languages==
Category:Skills that activate the first time the user's sync move is used
Category:Skills that apply field effects
Category:Skills that affect the allied side
Sync stone ultimate

A sync stone ultimate (Japanese: アルティメットバディストーン ultimate buddy stone), also known as a mysterious stone (Japanese: 謎の石 mysterious stone), is a special type of stone in . As the name implies, sync stones ultimate are similar to sync stones, containing energy that is powered by the bond between a Trainer and their Pokémon. They seem to have a connection to the Mythical Pokémon .
==In the games==
Sync stones ultimate are black stones with a crack on the surface, revealing a rainbow light. The first sync stone ultimate was found by at the end of Together in an Unknown Land, and more were found by sync pairs across Pasio during The Echo of a Deity's Voice. They can be found in any environment, such as towns and forests. Professor Bellis is researching them.
The true power of the sync stones ultimate is first manifested by , , and during the Arceus Arc in the form of new costumes called arc suits and more powerful sync moves called .
===Availability===
Mysterious Stones can be received as completion rewards from battles in the training area, as well as the Daily Region Rotation. There is also a rare chance of finding Mysterious Stones on a Trainer Lodge expedition.
===Uses===
Prior to August 20, 2024, collecting certain amounts of Mysterious Stones was required to unlock story areas in the Prelude: Mysterious Stones Chapter. Mysterious Stones can also be exchanged in the for rare items. These exchanges reset monthly. A total of 90 Mysterious Stones are needed to obtain all the limited items each month.
==In other languages==
;Mysterious stone
Category:Pokémon Masters EX
ja:アルティメットバディストーン
Synchro Machine

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The Synchro Machine (Japanese: シンクロマシン Synchro Machine) is a Key Item introduced in Generation IX.
==In the core series games==
===Price===
|}
|}
===Effect===
The Synchro Machine is activated by holding down the L button then pressing the R button, which allows the to travel from the perspective of their lead party Pokémon. The Synchro Machine only works inside the Terarium, except for the top of the Terarium Core.
While synchronized, the player can engage wild Pokémon in a way similar to the feature by touching them or by pressing the Y button. Unlike normal auto battles, wild Tera Pokémon and Shiny Pokémon can be battled in this way, though this does not grant any additional rewards or update the "Shiny Pokémon Battled" counter on the player's Trainer Card. Upon reaching low HP, the synchronization will end. While synchronized, items on the ground can be picked up, but NPCs and other players cannot be interacted with. A synchronized Pokémon that is moving above the ground by means of flight or levitation will slowly glide to the ground instead of falling at the usual speed of the player when dropping from large heights. Some Pokémon can either hover or walk, and for these Pokémon, the state can be toggled with the B button while not moving. Pokémon that can hover or swim can move across water, but if a grounded Pokémon that cannot swim moves into water, the synchronization will end with the message "<Pokémon> managed to scramble back out of the water!"
===Description===
|}
|}
===Acquisition===
|-
| 
| Central Plaza (from Synclaire after performing a trial test)
|}
|}
==In animation==
===Pokémon Horizons: The Series===
The Synchro Machine appeared in HZ069, under the possession of a man taking part in the Countryside Harvest Festival, though he admitted that he had just found it after someone else had lost it and had no idea of its function. When Roy and his used the machine together, it caused them to switch bodies. After the man had succeeded in getting the machine to work again, Roy and Crocalor were able to restore themselves back to normal. Liko and Dot wanted to try the machine out as well afterwards, but when Liko and tried to use it, it malfunctioned and broke down.
==In other languages==
==Related articles==
* List of Key Items in Generation IX
* Let's Go!
Category:Key Items
de:Synchromaschine
es:Sincromisor
fr:Synchrotron
it:Sincronizzatore
ja:シンクロマシン
zh:同步器（道具）