Dump entity sizes/Left 4 Dead

== ==
(456 count)
_firesmoke: 896
_plasma: 900
ability_lunge: 952
ability_throw: 956
ability_tongue: 1216
ability_vomit: 932
ai_changehintgroup: 892
ai_changetarget: 876
ai_sound: 892
ambient_generic: 1004
beam: 1036
beam_spotlight: 968
boomer: 11936
client_path: 3968
cycler_flex: 1952
color_correction: 1184
color_correction_volume: 1460
commentary_auto: 944
commentary_dummy: 2248
commentary_zombie_spawner: 896
cs_gamerules: 872
cs_ragdoll: 1220
cs_team_manager: 972
dynamic_prop: 1604
entity_blocker: 872
entityflame: 908
env_beam: 1124
env_beverage: 880
env_blood: 892
env_bubbles: 888
env_credits: 892
env_debughistory: 1280892
env_detail_controller: 880
env_dof_controller: 908
env_dustpuff: 880
env_dusttrail: 936
env_effectscript: 1172
env_embers: 888
env_entity_igniter: 908
env_entity_dissolver: 920
env_entity_maker: 992
env_explosion: 912
env_funnel: 876
env_fade: 904
env_global: 912
env_fire: 980
env_glow: 952
env_fire_trail: 880
env_gunfire: 952
env_firesensor: 940
env_hudhint: 876
env_firesource: 884
env_laser: 1064
env_fog_controller: 956
env_lightglow: 900
env_particlesmokegrenade: 892
env_message: 916
env_physexplosion: 912
env_microphone: 1248
env_physimpact: 884
env_movieexplosion: 872
env_physwire: 876
env_muzzleflash: 880
env_player_blocker: 880
env_outtro_stats: 896
env_player_surface_trigger: 932
env_particle_performance_monitor: 876
env_projectedtexture: 1180
env_particle_trail: 904
env_quadraticbeam: 904
env_particlefire: 896
env_ragdoll_boogie: 888
env_particlelight: 896
env_rock_launcher: 880
env_particlescript: 1152
env_rockettrail: 948
env_rotorshooter: 968
env_screeneffect: 880
env_screenoverlay: 964
env_shake: 932
env_texturetoggle: 872
env_shooter: 948
env_tonemap_controller: 916
env_smokestack: 1008
env_tonemap_controller_ghost: 916
env_smoketrail: 948
env_tonemap_controller_infected: 916
env_soundscape: 952
env_tracer: 888
env_soundscape_proxy: 956
env_viewpunch: 888
env_soundscape_triggerable: 952
env_weaponfire: 960
env_spark: 912
env_wind: 1416
env_splash: 876
env_zoom: 880
env_sporeexplosion: 900
escape_route: 13172
env_sporetrail: 908
event_queue_saveload_proxy: 872
env_sprite: 952
env_sprite_oriented: 952
env_spritetrail: 1000
env_steam: 916
env_steamjet: 916
env_sun: 932
filter_activator_class: 928
filter_activator_context: 928
filter_activator_infected_class: 928
filter_activator_mass_greater: 928
filter_activator_model: 928
filter_activator_name: 928
filter_activator_team: 928
filter_base: 924
filter_damage_type: 928
filter_enemy: 944
filter_multi: 1008
finale_trigger: 1736
fish: 1320
fog_volume: 900
func_areaportal: 888
func_areaportalwindow: 904
func_breakable: 1060
func_breakable_surf: 2452
func_brush: 892
func_button: 1204
func_button_timed: 1272
func_clip_vphysics: 884
func_conveyor: 892
func_detail_blocker: 872
func_door: 1316
func_door_rotating: 1320
func_dustcloud: 916
func_orator: 1960
func_physbox: 1292
func_physbox_multiplayer: 1304
func_plat: 1016
func_platrot: 1040
func_dustmotes: 916
func_elevator: 1148
func_playerinfected_clip: 892
func_fire_extinguisher: 1168
func_fish_pool: 936
func_precipitation: 884
func_guntarget: 1020
func_precipitation_blocker: 872
func_illusionary: 872
func_ladderendpoint: 872
func_lod: 880
func_movelinear: 1076
func_nav_attribute_region: 872
func_nav_avoidance_obstacle: 880
func_nav_blocker: 884
func_nav_stairs_toggle: 876
func_occluder: 880
func_proprrespawnzone: 872
func_rot_button: 1204
func_pushable: 1060
func_rotating: 956
func_ragdoll_fader: 876
func_simpleladder: 884
func_reflective_glass: 892
func_smokevolume: 1168
func_spawn_volume: 896
func_trackchange: 1076
func_tanktrain: 1088
func_tracktrain: 1064
func_trackautochange: 1076
func_train: 1036
func_traincontrols: 872
func_useableladder: 984
func_vehicleclip: 872
func_wall: 876
func_wall_toggle: 876
func_water: 1316
func_water_analog: 1076
func_weight_button: 928
funCBaseFlex: 1648
game_ragdoll_manager: 884
game_score: 880
game_text: 924
game_ui: 1324
game_weapon_manager: 908
game_zone_player: 972
gib: 1188
gibshooter: 936
game_end: 880
grenade: 2240
game_gib_manager: 916
game_player_equip: 1136
game_player_team: 880
hammer_updateignorelist: 936
handle_dummy: 872
handle_test: 880
hunter: 11936
info_director: 968
infected: 3612
info_elevator_floor: 896
inferno: 2768
info_game_event_proxy: 880
info_changelevel: 1272
info_gamemode: 944
info_constraint_anchor: 876
info_goal_infected_chase: 872
info_hang_lighting: 872
info_infected_zoo_maker: 948
info_infected_zoo_puppet: 3612
info_intermission: 872
info_ladder: 884
info_ladder_dismount: 872
info_transitioning_player: 2284
info_landmark: 872
info_vehicle_groundspawn: 924
info_map_parameters: 912
info_view_parameters: 876
info_map_parameters_versus: 912
info_zombie_spawn: 1024
info_mass_center: 872
infodecal: 884
info_null: 872
instanced_scripted_scene: 1744
info_overlay_accessor: 876
item_sodacan: 1148
info_particle_system: 1460
keyframe_rope: 952
info_player_counterterrorist: 872
keyframe_track: 932
info_player_deathmatch: 876
light: 888
info_player_logo: 872
light_directional: 888
info_player_start: 872
light_dynamic: 896
info_player_teamspawn: 900
light_environment: 888
info_player_terrorist: 872
light_glspot: 888
info_projecteddecal: 880
light_spot: 888
info_remarkable: 880
logic_active_autosave: 900
info_solo_changelevel: 1272
logic_auto: 1044
logic_autosave: 884
logic_branch: 944
logic_branch_listener: 1032
logic_case: 1368
logic_choreographed_scene: 1596
logic_collision_pair: 884
logic_compare: 976
logic_lineto: 908
logic_measure_movement: 908
logic_multicompare: 936
logic_navigation: 884
logic_proximity: 872
logic_relay: 924
logic_scene_list_manager: 1020
logic_timer: 968
info_survivor_position: 884
logic_versus_random: 1348
info_survivor_rescue: 2028
material_modify_control: 1676
info_target: 872
math_colorblend: 912
info_teleport_destination: 872
math_counter: 980
math_remap: 916
molotov_projectile: 2268
momentary_door: 1076
phys_lengthconstraint: 980
momentary_rot_button: 1380
phys_magnet: 1260
move_keyframed: 976
phys_motor: 948
move_rope: 952
phys_pulleyconstraint: 976
multisource: 1160
phys_ragdollconstraint: 968
path_corner: 900
phys_ragdollmagnet: 896
path_corner_crash: 900
phys_slideconstraint: 956
path_track: 928
phys_spring: 932
phys_ballsocket: 932
phys_thruster: 964
phys_bone_follower: 888
phys_torque: 964
phys_constraint: 932
physics_cannister: 2348
phys_constraintsystem: 880
physics_entity_solver: 892
phys_convert: 904
physics_npc_solver: 904
phys_hinge: 1008
physics_prop: 1780
phys_keepupright: 920
physics_prop_ragdoll: 3072
pipe_bomb_projectile: 2268
player: 11184
player_loadsaved: 884
player_manager: 1932
player_pickup: 9200
player_speedmod: 872
player_weaponstrip: 872
point_anglesensor: 1000
point_servercommand: 872
point_angularvelocitysensor: 1072
point_spotlight: 988
point_bonusmaps_accessor: 884
point_surroundtest: 944
point_broadcastclientcommand: 872
point_teleport: 896
point_clientcommand: 872
point_template: 1000
point_commentary_node: 1316
point_velocitysensor: 920
point_commentary_viewpoint: 952
point_viewcontrol: 988
point_deathfall_camera: 880
point_viewcontrol_multiplayer: 904
point_devshot_camera: 880
point_viewcontrol_survivor: 904
point_enable_motion_fixup: 872
postprocess_controller: 904
point_entity_finder: 920
predicted_viewmodel: 1244
point_gamestats_counter: 880
prop_car_alarm: 1920
point_hurt: 896
prop_car_glass: 1604
point_message: 884
point_playermoveconstraint: 932
point_posecontroller: 936
point_proximity_sensor: 904
point_push: 888
prop_door_rotating: 2148
prop_fuel_barrel: 1820
prop_door_rotating_checkpoint: 2120
prop_fuel_barrel_piece: 1784
prop_dynamic: 1604
prop_glowing_object: 1612
prop_dynamic_ornament: 1608
prop_health_cabinet: 1628
prop_dynamic_override: 1604
Prop_minigun: 1752
prop_mounted_machine_gun: 1760
prop_physics: 1780
prop_physics_multiplayer: 1780
prop_physics_override: 1780
prop_physics_respawnable: 1832
prop_ragdoll: 3072
prop_ragdoll_attached: 3112
prop_sphere: 1780
prop_vehicle: 1492
smoker: 11936
prop_vehicle_driveable: 1728
soundent: 7540
raggib: 1148
spark_shower: 872
scene_manager: 912
spotlight_end: 904
scripted_scene: 1596
spraycan: 872
shadow_control: 896
survivor_bot: 104160
simple_physics_brush: 872
tank: 11968
simple_physics_prop: 1148
tank_rock: 2288
sky_camera: 980
tanktrain_ai: 908
tanktrain_aitarget: 896
target_cdaudio: 876
target_changegravity: 880
te_tester: 944
team_manager: 964
terror_gamerules: 872
trigger_brush: 952
terror_player_manager: 3964
trigger_cdaudio: 1168
test_effect: 1076
trigger_changelevel: 1272
test_proxytoggle: 876
trigger_escape: 1220
test_traceline: 872
trigger_finale: 1736
trigger: 1168
trigger_finale_dlc3: 1736
trigger_auto_crouch: 1168
trigger_fog: 1244
trigger_autosave: 1180
trigger_gravity: 1168
trigger_hurt: 1268
trigger_hurt_ghost: 1268
trigger_impact: 1288
trigger_look: 1308
trigger_serverragdoll: 1168
trigger_multiple: 1252
trigger_soundscape: 1196
trigger_once: 1252
trigger_teleport: 1172
trigger_playermovement: 1168
trigger_togglesave: 1172
trigger_proximity: 1208
trigger_tonemap: 1176
trigger_push: 1188
trigger_transition: 872
trigger_remove: 1192
trigger_vphysics_motion: 968
trigger_wind: 944
vgui_screen: 904
vgui_screen_team: 904
vomit_particle: 936
vgui_slideshow_display: 1220
vote_controller: 1144
viewmodel: 1244
water_lod_control: 880
waterbullet: 1148
weapon_ammo_spawn: 1268
weapon_first_aid_kit: 2152
weapon_autoshotgun: 2188
weapon_first_aid_kit_spawn: 1268
weapon_autoshotgun_spawn: 1268
weapon_gascan: 2136
weapon_basecsgrenade: 2148
weapon_hegrenade_spawn: 1268
weapon_boomer_claw: 2136
weapon_hunter_claw: 2148
weapon_cs_base: 1432
weapon_hunting_rifle: 2156
weapon_csbase_gun: 2140
weapon_hunting_rifle_spawn: 1268
weapon_molotov: 2148
weapon_molotov_spawn: 1268
world_items: 1152
weapon_oxygentank: 2136
worldspawn: 928
weapon_pain_pills: 2152
weapon_pain_pills_spawn: 1268
weapon_pipe_bomb: 2148
weapon_pipe_bomb_spawn: 1268
weapon_pistol: 2168
weapon_pistol_spawn: 1268
weapon_propanetank: 2136
weapon_pumpshotgun: 2188
weapon_pumpshotgun_spawn: 1268
weapon_rifle: 2156
weapon_rifle_spawn: 1268
weapon_smg: 2156
weapon_smg_spawn: 1268
weapon_smoker_claw: 2136
weapon_tank_claw: 2208
window_pane: 1148
witch: 3652