nyuuzyou/wikis huggingface dataset:
007: Everything or Nothing (Dec 12, 2003 prototype)

A prototype of 007: Everything or Nothing for the PlayStation 2.
==Notes==
* ACTION.ELF comes with full debug symbols, making it almost 100MB in size.
* BOND3_TF.MAP is a linker map for the action executable.
* Jumps straight into the first level after playing the intro movies.
* The tutorial box has a solid blue background instead of being transparent.
* Holding down START will allow access to multiple debug options:
** Pressing Left+START activates a debug menu.
** Pressing Left+Right activates a free camera.
** Pressing Left+Down activates a restrictive free camera that was used for marketing screenshots.
** Pressing Left+Up changes the color of the debug text.
* Items on the mission score menu are arranged differently and are in a different font.
* The MI6 Training mission is titled MI6 Combat Simulator in this build.
* The enemies on the MI6 Training mission were originally transparent and had a wireframe effect that matched with the background.
* A build string is displayed on the pause screen during driving missions.
* Train Chase has a different skybox.
* The weapons box displayed during driving missions is stylized differently.
* Another build string is displayed on the title screen and main menu.
* All missions are unlocked by default.
* Several images on the mission select menu are different.
* The credits were not added yet, so "Credits" is displayed as a placeholder.
* Some of the FMVS have unfinished animations or are placeholders.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
007everythingornothingpreviewonlyalpha_3.png
007everythingornothingpreviewonlyalpha_4.png
007everythingornothingpreviewonlyalpha_6.png
007everythingornothingpreviewonlyalpha_5.png
007everythingornothingpreviewonlyalpha_7.png
007everythingornothingpreviewonlyalpha_8.png
007everythingornothingpreviewonlyalpha_10.png
007everythingornothingpreviewonlyalpha_11.png
007everythingornothingpreviewonlyalpha_12.png
007everythingornothingpreviewonlyalpha_1.png
007everythingornothingpreviewonlyalpha_2.png
007everythingornothingpreviewonlyalpha_9.png
==Origin==
PS2 - 007 Everything or Nothing For Preview Only Alpha 53 12-12-2003.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Nex for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
007: Everything or Nothing (Jan 7, 2004 prototype)

A prototype of 007: Everything or Nothing for the Xbox.
==Notes==
* Compiled two days before the final US build (the first retail release).
* Near final.
* XBE information:
** Internal Name: James Bond 007: Ever
** Maker ID and Product Number: EA-66
** Executable Name: default.xbe
** Executable checksum (MD5): c4a00bf8da3bbd0072b47deed5684767
* Miscellaneous Notes:
** Game is emulatable: Yes (Xemu) (as of September 12, 2021).
** Game contains dongle protection: No.
==Screenshots==
Xbox - 007 Everything or Nothing 01-07-2004 (1).png
Xbox - 007 Everything or Nothing 01-07-2004 (2).png
Xbox - 007 Everything or Nothing 01-07-2004 (3).png
Xbox - 007 Everything or Nothing 01-07-2004 (4).png
Xbox - 007 Everything or Nothing 01-07-2004 (5).png
Xbox - 007 Everything or Nothing 01-07-2004 (6).png
Xbox - 007 Everything or Nothing 01-07-2004 (7).png
Xbox - 007 Everything or Nothing 01-07-2004 (8).png
Xbox - 007 Everything or Nothing 01-07-2004 (9).png
Xbox - 007 Everything or Nothing 01-07-2004 (10).png
Xbox - 007 Everything or Nothing 01-07-2004 (11).png
Xbox - 007 Everything or Nothing 01-07-2004 (12).png
Xbox - 007 Everything or Nothing 01-07-2004 (13).png
Xbox - 007 Everything or Nothing 01-07-2004 (14).png
Xbox - 007 Everything or Nothing 01-07-2004 (15).png
==Origin==
Xbox - 007 Everything or Nothing 01-07-2004.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: Xbox and Dreamcast (September 18, 2021)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
007: From Russia with Love (Aug 16, 2005 prototype)

A prototype of 007: From Russia with Love for the PlayStation 2.
==Notes==
* SLUS_212.MAP is a linker map for the executable.
* BOND.VIV also contains leftover linker maps for removed .elf files from internal and debug builds.
* The copyright screen is stylized differently and has a Rating Pending graphic on the upper-right corner.
* The "PRESS START" text and the copyright information are in a different font than in the final.
* Credits are only a placeholder screen.
* The text for the Score Dossier is not displayed correctly due to the font not being updated.
* All of the items from the Extras menu contain placeholder descriptions.
* Several images on the mission select menu are different.
* The level difficulty screen is stylized differently and the text just says "SELECT DIFFICULTY".
* The loading icon has a different design.
* The health bar and the minimap have different designs as well.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
FRWLAug16_1.png
fromrussiawithlovepreviewalpha_title.png
FRWLAug16_2.png
FRWLAug16_3.png
FRWLAug16_4.png
FRWLAug16_5.png
FRWLAug16_6.png
FRWLAug16_7.png
FRWLAug16_8.png
==Origin==
PS2 - From Russia With Love For Preview Only Alpha 31 8-16-2005.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Nex for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
007: From Russia with Love (Aug 23, 2005 prototype)

A prototype of 007: From Russia with Love for the PlayStation 2.
==Notes==
The following addresses can be modified to easily access bonus missions (including ones removed from final product):
London = ruins
20A8361C 00A83538
London = smugglers_yard
20A8361C 00A835EC
London = bonus_level02 (Tunnels)
20A8361C 00A83338
London = bonus_level03 (Airport)
20A8361C 00A833E8
London = bonus_level04 (Gallery/M's Office)
20A8361C 00A83498
==Screenshots==
File:Gsdx 20210529132532.png|Main menu
File:Gsdx 20210529143248.png|Smuggler's Yard mission. It was removed from final product (outside of being a multiplayer map).
File:Gsdx 20210529132706.png|Example of placeholder multiplayer portraits. "Evil Trainer" was removed from final product.
File:Gsdx 20210529141536.png|A bonus mission removed from final product. Players can operate a projector in M's office to view a variety of environment concept art.
File:Gsdx 20210529141908.png|Example of concept art browsing in the gallery bonus mission.
File:Gsdx 20210529143010.png|An early shield design for the "Octopus" troops.
007: From Russia with Love (Dec 5, 2005 debug build)

A post-release debug build of James Bond 007: From Russia with Love for the Microsoft Xbox.
==Notes==
* Built a month after the game's release.
* ears_bond_r.xbe is the most recent executable. The other executables are two months older and may launch maps with varying results.
* Contains two test maps that can be launched by adding the strings "bret_map /FOLDER bond_6_templates /STREAMLIST bret_map.str" and "wb_npc_combat /FOLDER whitebox_maps\wb_npc_group_combat /STREAMLIST wb_npc_combat_flank.str" to map.txt.
* More test maps appear to be present, but both of them crash after displaying an assert related to GUIDs.
==Screenshots==
FRWLDec5_1.png|Debug menu
FRWLDec5_2.png|bret_map - test map
FRWLDec5_3.png|wb_npc_group_combat - test map
FRWLDec5_4.png|Assert screen
007: From Russia with Love (Jul 13, 2005 prototype)

A prototype of James Bond 007: From Russia with Love for the Microsoft Xbox.
==Notes==
* This is a demo that was built for EA Hot Summer Nights.
* The build seems to only work on Xbox Debug Kits and emulators.
* The copyright screen is stylized differently and has a Rating Pending graphic on the upper-right corner.
* The "PRESS START" text and the copyright information are in a different font than in the final.
* There's a different font used for the text on the main menu and there's different images displayed for multiplayer and options.
* You do not have the ability to save in this build. Instead, there's a dummy slot that is labeled "HSN".
* The Score Dossier is stylized differently.
* The extras are listed on the upgrade menu for some reason.
* Several images on the mission select menu are different.
* Hedgemaze and Istanbul Pt. 1 are the only single player maps that are available in this build.
* There is no loading screen, instead the menu freezes and jumps into the level.
* The minimap is absent in this build.
* There is an extra item on the HUD which displays the amount of ammo you have. This would later be removed in the final.
* A debug menu can be accessed by pressing Left+Start.
* An end screen is displayed upon quitting a level.
* Istanbul Pt. 1 is very unfinished, as you can normally only drive through the parking lot of the Istanbul Airport with your car.
* However, you can toggle the Debug Fly option from the debug menu to exit out of car and walk through the rest of the map on foot.
==Screenshots==
FRWLJul13_1.png
FRWLJul13_2.png
FRWLJul13_3.png
FRWLJul13_4.png
FRWLJul13_5.png
FRWLJul13_6.png
FRWLJul13_7.png
FRWLJul13_8.png
FRWLJul13_9.png
FRWLJul13_10.png
FRWLJul13_11.png
FRWLJul13_12.png
FRWLJul13_13.png
==See also==
Original release thread on ObscureGamers.com.
007: From Russia with Love (Sep 11, 2005 prototype)

A late prototype of James Bond 007: From Russia with Love for the Microsoft Xbox.
==Notes==
* The build seems to work the best if you use ears_bond_r.xbe.
* It appears that the only maps that seem to work are smugglers_yard and sniper. The others will almost immediately show errors relating to an incompatible file version. 
==Screenshots==
 
==See also==
Original release thread on ObscureGamers.com.
007: From Russia with Love (Sep 25, 2005 prototype)

A late prototype of James Bond 007: From Russia with Love for the Sony PlayStation 2.
==Notes==
* PAL prototype.
* Compiled 1 week before the final build.
==Screenshots==
File:FRWLSep25_1.png|Language Select
File:FRWLSep25_2.png|Main Menu
File:FRWLSep25_3.png|Gameplay
==See also==
Original release thread on ObscureGamers.com.
007: Legends (Apr 12, 2012 prototype)

A prototype of 007: Legends for the Xbox 360.
==Notes==
* Contains alternate builds.
* Predates the final build by 5 months..
* Original filename: 007 - Legends (Apr 12, 2012) [ALT].rar + 007 - Legends (Apr 12, 2012).rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
007: Legends (Apr 5, 2012 prototype)

A prototype of 007: Legends for the Xbox 360.
==Notes==
* Contains alternate builds.
* Predates the final build by 5 months.
* Original filename: 007 - Legends (Apr 05, 2012 03.51.43).rar + 007 - Legends (Apr 05, 2012).rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
007: Legends (Aug 24, 2012 prototype)

A prototype of 007: Legends for the Xbox 360.
==Notes==
* Also includes an .xex dated Sep 18, 2012 02.12.40
* Predates the final build by almost a month.
* Original filename: 007 - Legends (Aug 24, 2012 02.04.43) [Includes XEX Dated Sep 18, 2012 02.12.40].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
007: Legends (Aug 31, 2012 prototype)

A prototype of 007: Legends for the Xbox 360.
==Notes==
* Predates the final build by 17 days.
* Original filename: 007 - Legends (Aug 31, 2012 Bond2012XE).rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
007: Legends (Aug 7, 2012 prototype)

A prototype/prerelease build of 007: Legends for the Xbox 360 from 2012-08-07.
==Screenshots==
File:007-Legends-2012-08-07-Game-01.PNG
File:007-Legends-2012-08-07-Game-02.PNG
File:007-Legends-2012-08-07-Game-03.PNG
File:007-Legends-2012-08-07-Game-04.PNG
File:007-Legends-2012-08-07-Game-05.PNG
File:007-Legends-2012-08-07-Game-06.PNG
File:007-Legends-2012-08-07-Game-07.PNG
File:007-Legends-2012-08-07-Game-08.PNG
File:007-Legends-2012-08-07-Game-09.PNG
==Acknowledgments==
Thanks to A Die Hard X60 Collector for preserving this rare artifact of gaming history, and DRW for obtaining and sharing it.
==See also==
Original release on Archive.org.
007: Legends (Jul 19, 2012 prototype)

A prototype of 007: Legends for the Xbox 360.
==Notes==
* Predates the final build by almost 2 months.
* Original filename: 007 - Legends (Jul 19, 2012).rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
007: Legends (Jun 15, 2012 prototype)

A prototype of 007: Legends for the Xbox 360.
==Notes==
* Predates the final build by 3 months.
* Original filename: 007 - Legends (Jun 15, 2012 02.50.32).rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
007: Legends (Jun 18, 2012 prototype)

A prototype/prerelease build of 007: Legends for the Xbox 360 from 2012-06-18.
==Notes==
This build does not boot correctly, but the files may be of interest to gaming historians.
==Acknowledgments==
Thanks to A Die Hard X60 Collector for preserving this rare artifact of gaming history, and DRW for obtaining and sharing it.
007: Legends (May 21, 2012 prototype)

A prototype of 007: Legends for the Xbox 360.
==Notes==
* Predates the final build by 4 months.
* Original filename: 007 - Legends (May 21, 2012).rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
007: Legends (May 9, 2012 prototype)

A prototype of 007: Legends for the Xbox 360.
==Notes==
* Predates the final build by 4 months.
* Original filename: 007 - Legends (May 09, 2012 10.26.54).rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
007: Legends (Nov 13, 2012 prototype)

A prototype/prerelease build of 007: Legends for the Xbox 360 from 2012-11-13.
==Screenshots==
File:007-Legends-2012-11-13-Game-01.PNG
File:007-Legends-2012-11-13-Game-02.PNG
File:007-Legends-2012-11-13-Game-03.PNG
File:007-Legends-2012-11-13-Game-04.PNG
File:007-Legends-2012-11-13-Game-05.PNG
File:007-Legends-2012-11-13-Game-06.PNG
File:007-Legends-2012-11-13-Game-07.PNG
File:007-Legends-2012-11-13-Game-08.PNG
File:007-Legends-2012-11-13-Game-09.PNG
==Acknowledgments==
Thanks to A Die Hard X60 Collector for preserving this rare artifact of gaming history, and DRW for obtaining and sharing it.
==See also==
Original release on Archive.org.
007: Legends (Nov 16, 2011 prototype)

A prototype of 007: Legends for the Xbox 360.
==Notes==
* Incomplete, the .xex is missing.
* Predates the final build by over a year.
* Original filename: 007 - Legends (Nov 16, 2011) [INCOMPLETE NO XEX].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
007: Legends (Oct 17, 2012 prototype)

A prototype of 007: Legends for the Xbox 360.
==Notes==
* Postdates the final build by a month.
* Original filename: Bond2012XE 10-17-12+.rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
007: Legends (Oct 9, 2012 prototype)

A prototype of 007: Legends for the Xbox 360.
==Notes==
* Postdates the final build by almost a month
* Original filename: 007 Legends (Oct 09, 2012).rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
007: Legends (Sep 1, 2012 prototype)

A prototype of 007: Legends for the Xbox 360.
==Notes==
* Predates the final build by 16 days.
* Original filename: 007 - Legends (Sep 01, 2012).rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
007: Legends (Sep 10, 2012 prototype)

A prototype of 007: Legends for the Xbox 360.
==Notes==
* Contains alternate builds.
* Predates the final build by 7 days.
* Original filename: 007 - Legends (Sep 09, 2012 19.02.15).rar + 007 - Legends (Sep 09, 2012).rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
007: Legends (Sep 11, 2012 08.30 prototype)

A prototype of 007: Legends for the Xbox 360.
==Notes==
* Predates the final build by 6 days.
* Original filename: 007 - Legends (Sep 11, 2012 01.30.10).rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
007: Legends (Sep 11, 2012 13.55 prototype)

A prototype of 007: Legends for the Xbox 360.
==Notes==
* Predates the final build by 6 days.
* Original filename: 007 - Legends (Sep 11, 2012 06.55.16).rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
007: Legends (Sep 14, 2012 prototype)

A prototype of 007: Legends for the Xbox 360.
==Notes==
* Predates the final build by 3 days.
* Original filename: 007 - Legends (Sep 13, 2012).rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
007: Legends (Sep 18, 2012 prototype)

A prototype of 007: Legends for the Xbox 360.
==Notes==
* Postdates the final build by a day.
* Original filename: 007 - Legends (Sep 18, 2012 11.20.08).rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
007: Legends (Sep 20, 2012 prototype)

A prototype of 007: Legends for the Xbox 360.
==Notes==
* Postdates the final build by 3 days.
* Original filename: 007 - Legends (Sep 20, 2012 03.32.01).rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
007: Legends (Sep 26, 2012 prototype)

A prototype of 007: Legends for the Xbox 360.
==Notes==
* Postdates the final build by 9 days.
* Original filename: 007 - Legends (Sep 26, 2012 06.18.39).rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
007: Legends (Sep 27, 2012 13.31 prototype)

A prototype of 007: Legends for the Xbox 360.
==Notes==
* Postdates the final build by 10 days.
* Original filename: 007 - Legends (Sep 27, 2012 06.31.59).rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
007: Legends (Sep 27, 2012 15.08 prototype)

A prototype of 007: Legends for the Xbox 360.
==Notes==
* Postdates the final build by 10 days.
* Original filename: 007 - Legends (Sep 27, 2012 08.08.36).rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
007: Legends (Sep 7, 2012 prototype)

A prototype of 007: Legends for the Xbox 360.
==Notes==
* Predates the final build by 10 days.
* Original filename: 007 - Legends (Sep 07, 2012).rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
007: Legends (Sep 8, 2012 prototype)

A prototype of 007: Legends for the Xbox 360.
==Notes==
* Predates the final build by 9 days.
* Original filename: 007 - Legends (Sep 08, 2012).rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
007: Nightfire (Oct 18, 2002 prototype)

A late prototype of 007: Nightfire for the Microsoft Xbox.
==Notes==
* Built two days before the final build.
* Contains an extra executable named create 4096 saves.xbe that seems to only be used for creating empty save files.
* This is a PAL build, you may encounter issues with launching driving missions if played on a NTSC Xbox.
* In order to bypass that, give misc.viv from the driving folder a dummy filename and rename misc ntsc.viv to misc.viv.
* The version number for default.xbe is V1.00, while US and PAL final are V1.01 and V1.02 respectively.
==Screenshots==
File:NightfireOct18_1.png
File:NightfireOct18_2.png
File:NightfireOct18_3.png
==See Also==
Original release thread on ObscureGamers.
007: The World Is Not Enough (Aug 26, 2000 prototype)

Prerelease build of 007: The World Is Not Enough for the PlayStation, from 2000-08-26 (about 1 month before the release builds).
==Screenshots==
File:007-TWINE-2000-08-26-Game-01.PNG
File:007-TWINE-2000-08-26-Game-02.PNG
File:007-TWINE-2000-08-26-Game-03.PNG
File:007-TWINE-2000-08-26-Game-04.PNG
File:007-TWINE-2000-08-26-Game-05.PNG
File:007-TWINE-2000-08-26-Game-06.PNG
File:007-TWINE-2000-08-26-Game-07.PNG
==Origin==
File:007-TWINE-2000-08-26-Disc-Small.PNG|Disc front.
==See also==
*Redump.org entry
007: The World is Not Enough (Prototype - 2020 release)

An early prototype of 007: The World is Not Enough for the Nintendo 64.
==Notes==
* A passcode is needed to boot into the game. At the password screen, press left, left, right, right, left on the analogue stick.
* Possibly modified from the original dump to allow the game to work properly.
* "VER. 2.00" string in ROM
==Origin==
007 twine n64 proto cart front.jpg|Cart front.
==See also==
* No-Intro entry