nyuuzyou/wikis huggingface dataset:
Indoor Ride

An indoor ride is a categorization of ride in RCT and RCT2. Indoor rides attract guests when it is raining. The guests flock to the ride regardless of their intensity preference. On the other hand, outdoor rides have the opposite effect. Guests will think "I'm not going on ride "x" while it's raining." Tracked rides that are mostly indoors/underground, even with open cars/trains, will be considered as indoor rides.
==Indoor rides on the original RCT==
Below is a overview of all indoor rides on the original RCT, sorted by type of ride. This list assumes the rides aren't built underground. This list includes rides and vehicles that are only available in the expansion packs.
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===Rollercoasters ===
None of the rollercoasters are classified as indoor rides, unless they are built at least 40% underground.
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None of the water rides are classified as indoor rides, unless they are built (partially) underground. Even using closed track on an entire Dinghy Slide, won't make it an indoor ride.
===Shops and Stalls ===
All of the shops and stalls are continued to be used by the guests when it rains.
===Other Notes===
* When playing with the expansion packs and in RollerCoaster Tycoon 2, using a different style of ride entrance and exit (one that make it seem that a roof is built above the station platform) never makes a ride become an indoor ride.
==Covered rides in RCT2==
Below is a overview of all indoor rides on RollerCoaster Tycoon 2, sorted by type of ride. This list assumes the rides aren't built underground. This list includes rides and vehicles that are only available in the expansion packs.
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Of note is that guests will ride any transport ride regardless of their intensity preference if the transport ride is set to free admission, even during the rain.
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No roller coaster is considered covered unless underground or enclosed by scenery. The only exception to this rule is the Yellow Taxi Coaster from the Wacky Worlds expansion pack, as its cars have a roof. In OpenRCT2, the Police Car Trains, Trabant/Russian Cars, and Stage Coaches for the Looping, Mini, and Wooden Roller Coasters, respectively, are now treated as sheltered vehicles, thus allowing guests to ride them in the rain.
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*No water ride is considered covered unless underground (impossible) or enclosed by scenery.
Category:Rides
Category:Ride Type
Infernal Views

Infernal Views is one of the seven Challenging Scenarios of the vanilla version of RollerCoaster Tycoon 2.
==Overview==
A park nestled precariously on lava rock with streams of magma.
Infernal Views is a huge park built on a volcano underground. Large amounts of boiling lava can be seen flowing through the park and a few volcanoes remain active. The only roller coaster in the park is made of wood, which makes it a pretty interesting ride.
==Pre-Built Rides==
Wooden Roller Coaster 1 (Wooden Roller Coaster)
* Excitement: 7.35 (High)
* Intensity: 8.73 (Very High)
* Nausea: 5.23 (High)
== Scenario Guide ==
You can read the Scenario Guide here.
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==Other Notes==
Category:Scenario
Category:RollerCoaster Tycoon 2 Scenario
Category:Challenging Parks
Category:Challenging Parks RCT2
Category:Bronze Group Scenarios
Category:Pre-Built Parks
Category:Build 10 Coasters Objective
Infernal Views/Scenario Guide

==Scenario Guide==
While there's lots of space for expansion, this park isn't to be taken lightly. For before any player here can build the required number of roller coasters, a lot of cash will be needed first.
Let's start by putting flat rides on the main road leading to the Wooden Roller Coaster, and charge it for $7. After getting the right amount of guests, this coaster should return more than $10,000 if charged at that price. Charging the gentle rides at $1.50 and thrill rides at $3, will also return enough cash to start building coasters.
A solid start would be the Corkscrew Coaster, since it's really easy to get a high excitement rating, but same goes for intensity. Same price as the original coaster, but players should build it close to the park entrance, so guests get to the new coaster faster.
Afterwards, players should simply continue with their favorite types of coasters. There's plenty of space, so pre-built designs shouldn't pose too much of a problem. Eventually, this scenario isn't hard by any means ; Charging enough for the coasters, is the key.
Some suggested prebuilt roller coasters :
* Cobra (Corkscrew)
* Percolator (Spiral)
* Bumble Bee (Looping)
* Lava Launch (LIM Launched)
* Fungicide (Steel Wild Mouse)
* Circulator (Inverted Impulse)
* Wheely Reel (Virginia Reel)
* El Condor (Compact Inverted)
* Flight of the Phoenix (Suspended Swinging)
* The wooden roller coaster provided is exciting enough.
Some of those do need to be researched, but nothing here is out of reach.
Category:Scenario Guide
Inflatable Ship

Inflatable Ship is a Pool Slide that takes peeps up an inflated boat slide and then rides straight back into the Pool Complex.
=== Other Information ===
This is the only pool slide that is not customizable.
*This ride is free. It cannot directly create a profit, but it allows the price of entry to the pool complex to be raised.
*This ride is repaired from the changing room used to access the pool complex it is in.
Category:Pool Slides and Rides
Category:Water Rides
Category:Rides
Category:RollerCoaster Tycoon 3 Ride
Category:Soaked! Ride
Category:Attractions
Category:Articles needing improvement
Information Kiosk

The Information Kiosk is a stall that sells park maps and umbrellas. 
The Information Kiosk is the only stall that sells park maps, which helps a guest find rides, as well as reduce the chances of them getting lost, and one of only two stalls (the other being the Souvenir Stall) that sells umbrellas, which guests will use when it is raining. In addition, the Information Kiosk will also re-orient any lost guests walking past it. These properties make the Information Kiosk an important stall in virtually any park, as they can contribute to shop/stall profits, while also indirectly boosting the popularity (and, in "pay per ride" parks, the profit margins) of all other rides in the park and drastically reducing the likelihood of guests getting lost (which can lower the Park Rating).
==Products==
===Park Maps===
Park maps help guests find the rides they like, and it helps direct them to destinations, rather than have them wander around aimlessly. They have a high profit margin regardless of the circumstances. 
===Umbrellas===
A guest holding an umbrella will use it during rainy weather, which keeps them happy and makes them more likely to visit shops or continue queueing for a ride despite the inclement weather. Umbrellas have a slightly lower profit margin than park maps but will be more likely to sell when it rains. The colour of the umbrella sold by an Information Kiosk can be changed, although this colour change does not affect other shops/stalls selling umbrellas and only takes effect with new umbrellas purchased from the kiosk.
==Tips==
===Umbrella Exploit===
The umbrella exploit is an exploitation of RollerCoaster Tycoon's guest AI, which causes guests to always purchase umbrellas at their maximum sell price ($20). Whenever it rains, guests will ignore the pricing of umbrellas and will buy them from any Information Kiosk or Souvenir Stall. As a downside, guests will not buy umbrellas priced above $5 whenever it is not raining—scenarios with a "hot and dry" climate, such as Dynamite Dunes or Ayers Rock, will almost never experience rain, limiting the usefulness of this exploit.
===Other Tips===
* An Information Kiosk should be built near the Park Entrance(s), which will cause some guests to immediately purchase a park map before they start exploring the park. Other good places to build Information Kiosks include food areas and popular rides. In RollerCoaster Tycoon 3 (RCT3), it may also be a good idea to build more than one Information Kiosk in areas where peeps are thinking "<Information Kiosk name> is too busy."
* In RollerCoaster Tycoon and RollerCoaster Tycoon 2, the Information Kiosk can be accessed from all four sides, so it only needs to be built immediately adjacent to any path, irrespective of its construction arrow, to function.
* In RCT3, the default selling price of an umbrella is its break-even price, so the selling price of umbrellas must be increased to turn a profit.
Category:Shops and Stalls
Category:Utility Stalls
Category:Shops and Stalls in RCT2
Category:Attractions
Insect World

==Overview==
The previous owner was obsessed with insects - as you can see from the anthill of a park he built. Problems swarmed around the place until the bank swatted him out business. Now you've got this park, and his debts! You'll have to be a busy bee to be successful.
Insect World is the 7th scenario in the Wild! expansion pack for RollerCoaster Tycoon 3.
===Pre-Built Attractions===
* Insect House 1 (Insect House)
** Excitement Rating: 2.24 (Low)
** Intensity Rating: 0.66 (Low)
** Nausea Rating: 0.42 (Low)
**Initial Pricing: $1.00
* Observation Tower 1 (Observation Tower)
** Excitement Rating: 3.06 (Medium)
** Intensity Rating: 3.85 (Medium)
** Nausea Rating: 2.92 (Medium)
**Initial Pricing: $2.90
===Pre-Built Shops/Stalls===
* Information 1 (Information)
* Information 2 (Information)
==Objectives ==
===Apprentice===
* Total monthly ride income: $300.00
* Visitors to animal viewing galleries: 100
* Guests in Park: 300
* Rewards: Decreased interest rates (9.95%), New park unlock
===Entrepreneur===
* Total monthly ride income: $600.00
* Visitors to animal viewing galleries: 600
* Guests in Park: 500
* Reward: Park rating boost
===Tycoon===
* Total monthly ride income: $900.00
* Visitors to animal viewing galleries: 1100
* Guests in Park: 700
*Reward: Bright Towers (Rotating Tower Coaster)
==Scenario Guide==
The scenario guide can be viewed here.
==Attractions==
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===Food Stalls===
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===Souvenir Stalls===
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===Facilities===
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==Available Scenery==
*Trees
*Shrubs and Bushes
*Gardens
*Path Items
*Fences and Walls
==Researched Scenery==
==Other Notes==
Category:Scenario
Category:RollerCoaster Tycoon 3 Scenario
Category:RollerCoaster Tycoon 3
Insect World/Scenario Guide

This scenario isn’t too difficult. The 19.9% loan interest stings a bit, but luckily, the interest rates will drop later. You could try to repay the loan, but it’s not required.
Start with building some flat rides, especially thrill rides, but junior and gentle rides will be useful, too. Price them. You usually can set the double price or at least 150% of the default price. This will give you a nice monthly ride income which is a required objective anyway. Build some food, drink, souvenir stalls too. You can get a little more extra profit by building a few billboards too. If you have enough money, start building a coaster as well. I built a custom Giga Coaster with power launch. The reason: it also has the Scarab themed cars which quite fit the park's insect theme. However, any coasters should be fine as long as they have high enough excitement rating which allows you could ask for a nice ticket price.
The visitors of the animal viewing galleries objective looks scary at first. However, you don’t need to have the required amount of guests on the viewing galleries at the same time. Rather, that is just how many guests should have visited your viewing galleries in total, so it’s a ridiculously easy objective only requiring a little time. I built a relatively small wooden fence enclosure with 3 viewing galleries, a small herbivore house and 4 ostriches (2 female, 2 male). Later, I built another enclosure with a grizzly, but could win the objective with the ostriches’ enclosure viewing galleries only.
The guest-in-park objective shouldn’t be a problem if you have enough - and a nice variety of - rides and shops while keeping the park relatively clean.
One more thing to note: An important lesson you can learn here regarding whole RollerCoaster Tycoon 3 is the “art of 2 tile slope, then underground path then 2 tile slope” (or we could call it “underground corridor”, too, or something). You can see one at the path leading to the observation tower and on the other side of the gap. It’s an incomparably more cost-efficient way to connect two (or more) places when there is no direct route and it's cheaper than building elevated paths to connect them, because of the ridiculously high cost of the pylons that will eat up all your money. Keep in mind, it's a wise idea to use this kind of underground corridor in other maps too, when you have to connect two places with no direct route.
Category:Scenario Guide
Inverted Hairpin Coaster

also known as Inverted Wild Mouse in Loopy Landscapes
===Construction===
Track consists of tubular steel rails. Supports are large tubular steel posts. Cars hang under the track, held on by wheels above, below, and outside the running rails.
===Special Track Elements===
None, though the 60° lift hill slope is notable. (90 degrees in RCT3)
===Constraints===
*Maximum track slope - 60°
*Lift hill maximum slope - 60°
*Maximum height above ground - 68 ft
===Vehicles===
===Operating Modes===
*Continuous circuit mode
===Pre-Existing Roller Coasters ===
====RollerCoaster Tycoon 1====
=====Scenarios=====
*Roller Coaster 2 (Wacky Warren)
====RollerCoaster Tycoon 2====
=====Build-menu only=====
*Hawksnest
===Other Information===
*A good Inverted Wild Mouse Coaster is all about tight turns and sudden drops - the more intense, the better.
*This ride is called Inverted Hairpin Coaster in both RCT2 and RCT3.
*There is a glitch with the Inverted Wild Mouse: By creating an inline loop beginning with at least 5 stations, a vertical chain lift, and 3+ circuits, it is possible to achieve speeds otherwise not possible in the game while the coaster is set to "Continuous Circuit".
===In Real Life===
* This ride is loosely based on the Reverchon Gliding Coaster, a suspended Wild Mouse roller coaster created in 2000, and exclusive to travelling fairs. The in-game variant lacks banked turns and the cars do not swing, however. 
Category:Roller Coasters
Category:Roller coasters added in Loopy Landscapes
Category:Rides
Category:Roller coasters in RCT2
Category:Roller coasters in RCT3
Category:Attractions
Inverted Impulse Coaster

===Special Track Elements===
*Vertical track slope
*Vertical twist
===Constraints===
*Maximum track slope - 90°
*Maximum height above ground - 215 feet
===Vehicles===
===Pre-built designs===
====RollerCoaster Tycoon 2====
=====Build menu only=====
*Circulator
*Impulsive
*Loop-the-Loop
*Multidiver
===Other Information===
*The Inverted Impulse Coaster is completely immune to the brakes failure breakdown.
*The Inverted Impulse Coaster has a higher maximum launch speed than most other roller coasters at 74 mph (119 km/h).
===In Real Life===
Inverted Impulse coasters are produced by Intamin AG. There are currently seven installations worldwide. Two main track layouts exist. The first has a twisted front spike and a straight rear spike of the same height, with certain models having a holding brake on the rear spike. One example of this first design is Vertical Velocity at Six Flags Great America. The second design has two twisted spikes and no holding brake. Currently, the only example is Wicked Twister at Cedar Point, Sandusky, Ohio.
===Gallery===
vertical_velocity1.jpg|Vertical Velocity, as found in Six Flags Great America (Chicago)
Category:Roller Coasters
Category:Roller coasters in RCT2
Category:Roller coasters in RCT3
Category:Rides
Category:Attractions
Inverted Roller Coaster Competition

==Overview==
This is one of a few competition scenarios that had been released by hasbro.
==Scenario Guide==
Since your goal is to build the best roller coaster possible, no guide will be needed.
==Available Rides==
===Transport===
*None
===Gentle===
*None
===Roller Coasters===
===Thrill Rides===
*None
===Water Rides===
*None
===Shops and Stalls===
*None
== Available Scenery ==
*Trees
*Shrubs and Bushes
*Gardens
*Path Items
*Fences and Walls
*Statues and Fountains
*Classical/Roman Themeing
*Egyptian Themeing
*Mine Themeing
*Martian Themeing
*Wonderland Themeing
==Other Notes==
You can find these competition scenarios here.
Category:Scenario
Category:Downloads
Inverted Wild Mouse

#REDIRECT Inverted Hairpin Coastervideo|right|300px right|300px 
This pages is currently under construction
==Information==
The Inverted Wild Mouse is a version of the wild mouse coaster that is the only rollercoaster capable of vertical chain lift sections
==Glitches==
Creating an inline loop beginning with at least 5 stations, a vertical chain lift, and 3+ circuits, it is possible to achieve speeds otherwise not possible in the game while the coaster is set to "Continuous Circuit". 
__STATICREDIRECT__
Island Hopping

==Overview==
It would be tempting to spend time reading on the beach in this tropical paradise. This mellow island resort needs a little shot of excitement; but the weather and the laid-back lifestyle mean you'll have to keep the park chillin' and still turn a profit..
Island Hopping is the 13th scenario in RollerCoaster Tycoon 3.
===Pre-Built Rides===
None
===Pre-Built Shops/Stalls===
None
==Objectives==
===Apprentice===
*Maximum Coaster Speed: 82.80 km/h (51.45 mph), Condition must be meet by all ccoasters, Park must have at least one coaster
*Minimum Coaster Length: 310.00 m (1017.06 ft), Condition must be met by all coasters, Park must have at least one coaster
*Reward: New park unlock
===Entrepreneur===
*Maximum Speed: 82.80 km/h (51.45 mph), Condition must be met by all coasters, Park must have at least two coasters
*Minimum Length: 310.00 m (1017.06 ft), Condition must be met by all coasters, Park must have at least two coasters
*Repay Loan
*Reward: Extra land available for purchase
===Tycoon===
*Maximum Speed: 82.80 km/h (51.45 mph), Conditon must be met by all coasters, Park must have three coasters
*Minimum Length: 310.00 m (1017.06 ft), Condition must be met by all coasters, Park must have three coasters
*Reward: Fear Slinger (Compact Inverted Coaster)
==Scenario Guide==
The scenario guide can be viewed here.
==Available Rides==
===Roller Coasters===
*Corkscrew Coaster
*Giga Coaster
*Junior Coaster
*LIM Launched Coaster
*Rafts
*Side Friction Coaster
*Virginia Reel
===Junior===
*Snake Helter-skelter
===Thrill===
*Double Swinging Inverter
*Flying Carpet
*Swinging Inverter Ship
===Water===
*Mini Sub
*Rowing Boats
*Swan Boats
===Gentle===
*Ferris Wheel
===Transport===
*Chairlift
===Pool===
None
===Other===
*Monster Trucks
*Soap Box Derby Racers
*Squeaky Cycles
==Available Shops & Stalls==
===Food Stalls===
*Chicken
*Hot Dogs
===Drink Stalls===
*Coconut Drinks
*Drinks
===Souvenir Stalls===
*Cutlasses
*Pirate Hats
===Facilities===
*A.T.M.
*First Aid
*Information
*Toilets
==Researched Rides==
==Available Scenery==
==Researched Scenery==
==Other Notes==
Category:Scenario
Category:RollerCoaster Tycoon 3 Scenario
Category:RollerCoaster Tycoon 3
Island Hopping/Scenario Guide

For the three coasters, good advice would be to keep them small and not a complete circuit (a 'boomerang' design and a shuttle loop, both with the corkscrew coaster, work very well). You should complete the apprentice level in less than five minutes. For entreprenuer and tycoon, same idea, but you have to pay off your loan somewhere in there. To attract guests (hence money, build a boat hire between the two islands to give you a bit more room to work with, just watch out that you don't demolish too many trees at once. Also, make sure the boat hire is a complete circuit with two stations otherwise it will cost you too much in the long run. After that just build small coasters and platform rides on the larger island. Also, note that the objectives say the Maximum coaster speed is 51.45 mph, so be careful not to exceed that.
Category:Scenario Guide
Ivory Towers

== Overview ==
A well established park, which has a few problems.
This park has every original RCT attraction and scenery available for research.
At the start, most problems of this park are obvious:
* Nearly every path item is vandalized.
* Lots of vomit and litter.
* A roller coaster with a nausea rating of almost 10.
* Guests will get unhappy soon, as there are no toilets.
The park itself is built quite well, as there is a lot of space to expand, especially on the water. 
This is one of the hardest scenarios, but once the problems are solved, this scenario will be easy. Interestingly, all scenery objects are available from the start, providing an excellent starting point to create a themed park.
The scenario starts with a loan of $10,000 out of a possible $20,000.
=== Pre-Built Rides: ===
* Boat Ride 1 (EU) / Canoes (US) (Boat Hire)
: Excitement Rate: 2.27 (Low)
: Intensity Rate: 0.30 (Low)
: Nausea Rate: 0.70 (Low)
: Initial Pricing: $0.90
* Hurricane (EU) /Force Nine (US) (Suspended Roller Coaster)
: Excitement Rate: 7.02 (High)
: Intensity Rate: 9.12 (Very High)
: Nausea Rate: 9.98 (Very High)
: Initial Pricing: $5.00
: Note: If you pause the game directly after starting, you will see that Hurricane's ratings are originally: IR: 7.76 and NR: 7.56.
* Monorail 1 (US) / Traveller (EU) (Monorail)
: Excitement Rate: 4.30 (Medium)
: Intensity Rate: 0.24 (Low)
: Nausea Rate: 0.05 (Low)
: Initial Pricing: $2.00
* Tree Topper (Steel Mini Roller Coaster)
: Excitement Rate: 5.64 (High)
: Intensity Rate: 7.41 (High)
: Nausea Rate: 4.68 (Medium)
: Initial Pricing: $3.50
== Scenario Guide ==
You can read the Scenario Guide here.
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====Upgrades====
*Stand-up Roller Coaster: Corkscrew
*Stand-up Roller Coaster: Half Loop
*Steel Corkscrew Roller Coaster: Half Loop
*Steel Corkscrew Roller Coaster: Vertical Loop
*Wooden Roller Coaster: Water Splash
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== Other Notes ==
* This is the last scenario seen on the intro screen of RCT1 (with no expansions installed).
* This is a scenario that has not a temperature of 17 at the beginning, but it is 13. This indicates that there is more rain in this scenario.
Category:Scenario
Category:Ivory Group Scenarios
Category:Pre-Built Parks
Category:Guests at Given Date Objective