nyuuzyou/wikis huggingface dataset:
Hediffs/Core/Drugs/Bases/DrugToleranceBase

----
{| 
! Def Name !! Description !! Details !! Stages
|- id="DrugToleranceBase" 
! DrugToleranceBase
| -
|
* Hediff Class: HediffWithComps
* Default Label Color: 
* Max Severity: 100%
* Scenario Can Add: 
* Is Bad: 
|
Label 	Parameters
Small 	Min Severity: 0%
Large 	Min Severity: 50%
Massive	Min Severity: 80%
|}
Hediffs/Core/Drugs/Beer/Alcohol

----
{| 
! Name !! Description !! Details !! Stages
|- id="Alcohol" 
! Alcohol
----
* Def Name: AlcoholHigh
* Label: alcohol
* Label Noun: drunkenness
| Alcohol in the bloodstream. It makes people happy, but reduces capacities.
|
* Hediff Class: Hediff_Alcohol
* Default Label Color: 
* Scenario Can Add: 
* Is Bad: 
* Comps
** Effecter
*** State Effecter: Drunk
*** Severity Indices: 3~5
** Severity Per Day: 
*** Show Hours To Recover: 
|
Label 	Parameters
Warm 	
* Pain Factor: 
* Social Fight Chance Factor: 
* Manipulation Offset:
Tipsy 	
* Min Severity: 25%
* Pain Factor: 
* Social Fight Chance Factor: 
* Consciousness Post Factor: 
* Moving Offset:
Drunk 	
* Min Severity: 40%
* Pain Factor: 
* Social Fight Chance Factor: 
* Vomit Days: 0.75
* Tale: Drunk
* Consciousness Post Factor: 
* Moving Offset:
Hammered	
* Min Severity: 70%
* Pain Factor: 
* Social Fight Chance Factor: 
* Vomit Days: 0.2
* Pain Offset: 
* Consciousness Post Factor: 
* Moving Offset:
Blackout	
* Min Severity: 90%
* Pain Factor: 
* Consciousness Max: 
* Hediff Givers: Random
** Hediff: Moderate chemical damage
** Days: 10
** Parts To Affect: Brain
|}
Hediffs/Core/Drugs/Beer/Alcohol addiction

----
{| 
! Name !! Description !! Details !! Stages
|- id="Alcohol addiction" 
! Alcohol addiction
----
* Def Name: AlcoholAddiction
* Label: alcohol addiction
| A chemical addiction to alcohol. Long-term presence of alcohol has caused neurological adaptations at the cellular level, so the brain can no longer function properly without the drug.
Without regular doses of alcohol, withdrawal symptoms will begin. However, extended abstinence will force the brain to adapt back to its normal state, resolving the addiction.
|
* Hediff Class: Hediff_Addiction
* Causes Need: Chemical_Alcohol
* Default Label Color: 
* Initial Severity: 50%
* Max Severity: 100%
* Scenario Can Add: 
* Remove On Redress Chance By Days Curve:
Days	Chance
0 	0%
10 	0%
60 	25%
* Comps
** Severity Per Day: 
*** Show Days To Recover: 
|
Label 	Parameters
(Empty) 	-
Withdrawal	
* Social Fight Chance Factor: 
* Consciousness Offset: 
* Moving Offset: 
* Manipulation Post Factor: 
* Mental State Givers:
** Mental State: Social drug binge
** Days: 10
|}
Hediffs/Core/Drugs/Beer/Alcohol tolerance

----
{| 
! Name !! Description !! Details !! Stages
|- id="Alcohol tolerance" 
! Alcohol tolerance
----
* Def Name: AlcoholTolerance
* Label: alcohol tolerance
| A built-up tolerance to alcohol. The more severe this tolerance is, the more alcohol it takes to get the same effect.
|
* Hediff Class: HediffWithComps
* Default Label Color: 
* Max Severity: 100%
* Scenario Can Add: 
* Is Bad: 
* Comps
** Severity Per Day: 
** Drug Effect Factor
*** Chemical: Alcohol
* Hediff Givers
** Random Drug Effect
*** Hediff: Cirrhosis
*** Parts To Affect: Liver
*** Severity To Days Curve:
Severity	Days
45% 	99999
50% 	60
100% 	45
** Random Drug Effect
*** Hediff: Carcinoma
*** Parts To Affect: Liver
*** Severity To Days Curve:
Severity	Days
45% 	99999
50% 	180
100% 	150
|
Label 	Parameters
Small 	
* Min Severity: 0%
Large 	
* Min Severity: 50%
Massive	
* Min Severity: 80%
|}
Hediffs/Core/Drugs/Beer/Hangover

----
{| 
! Name !! Description !! Details !! Stages
|- id="Hangover" 
! Hangover
----
* Def Name: Hangover
* Label: hangover
* Label Noun: a hangover
| An unpleasant delayed after-effect of alcohol intoxication.
|
* Hediff Class: Hediff_Hangover
* Initial Severity: 100%
* Scenario Can Add: 
* Comps
** Severity Per Day: 
|
Label 	Parameters
Slight 	
* Min Severity: 0%
* Consciousness Offset:
Strong 	
* Min Severity: 15%
* Consciousness Offset:
Pounding	
* Min Severity: 40%
* Vomit Days: 0.4
* Consciousness Offset:
|}
Hediffs/Core/Drugs/Go-juice/Go-juice addiction

----
{| 
! Name !! Description !! Details !! Stages
|- id="Go-juice addiction" 
! Go-juice addiction
----
* Def Name:GoJuiceAddiction
* Label:go-juice addiction
| A chemical addiction to go-juice. Long-term presence of go-juice has caused neurological adaptations at the cellular level, so the brain can no longer function properly without the drug.
Without regular doses of go-juice, withdrawal symptoms will begin. However, extended abstinence will force the brain to adapt back to its normal state, resolving the addiction.
|
* Hediff Class: Hediff_Addiction
* Causes Need: Chemical_GoJuice
* Default Label Color: 
* Initial Severity: 50%
* Max Severity: 100%
* Scenario Can Add: 
* Remove On Redress Chance By Days Curve:
Days	Chance
0 	0%
10 	0%
60 	25%
* Comps
** Severity Per Day: 
*** Show Days To Recover: 
|
Label 	Parameters
(Empty) 	-
Withdrawal	
* Pain Factor: 
* Hunger Rate Factor Offset: 
* Sleep Fall Rate Offset: 
* Consciousness Offset: 
* Moving Offset: 
* Sight Offset: 
* Blood Pumping Offset: 
* Manipulation Offset: 
* Mental State Givers:
** Mental State: Hard drug binge
*** Days: 40
** Mental State: Psychotic wandering (Daze)
*** Days: 10
|}
Hediffs/Core/Drugs/Go-juice/Go-juice tolerance

----
{| 
! Name !! Description !! Details !! Stages
|- id="Go-juice tolerance" 
! Go-juice tolerance
----
* Def Name:GoJuiceTolerance
* Label:go-juice tolerance
| A built-up tolerance to go-juice. The more severe this tolerance is, the more go-juice it takes to get the same effect.
|
* Hediff Class: HediffWithComps
* Default Label Color: 
* Max Severity: 100%
* Scenario Can Add: 
* Is Bad: 
* Comps
** Severity Per Day: 
** Drug Effect Factor
*** Chemical: GoJuice
** Hediff Givers: Random Drug Effect
*** Hediff: Moderate chemical damage
*** Parts To Affect: Brain
*** Severity To Days Curve:
Severity	Days
45% 	99999
50% 	120
100% 	90
|
Label 	Parameters
Small 	
* Min Severity: 0%
Large 	
* Min Severity: 50%
Massive	
* Min Severity: 80%
|}
Hediffs/Core/Drugs/Go-juice/High on go-juice

----
{| 
! Name !! Description !! Details !! Stages
|- id="High on go-juice" 
! High on go-juice
----
* Def Name:GoJuiceHigh
* Label:high on go-juice
* Label Noun:a go-juice high
| Go-juice in the bloodstream. It supercharges combat-related abilities, and instantly increases psyfocus when first injected.
|
* Hediff Class: Hediff_High
* Default Label Color: 
* Max Severity: 100%
* Scenario Can Add: 
* Is Bad: 
* Comps
** Severity Per Day: 
*** Show Hours To Recover: 
|
Label 	Parameters
High on go-juice	
* Pain Factor: 
* Consciousness Offset: 
* Sight Offset: 
* Moving Offset:
|}
Hediffs/Core/Drugs/Luciferium/Luciferium high

----
{| 
! Name !! Description !! Details !! Stages
|- id="Luciferium high" 
! Luciferium
----
* Def Name:LuciferiumHigh
* Label:luciferium
| Active luciferium mechanites in the body. They improve the body's functioning in all respects. However, if they are not regularly replenished with more doses of luciferium, they lose cohesion and drive the user insane.
|
* Hediff Class: Hediff_High
* Default Label Color: 
* Scenario Can Add: 
* Is Bad: 
* Max Severity: 100%
* Comps
** Heal Permanent Wounds
|
Label 	Parameters
Luciferium	
* Pain Factor: 
* Consciousness Offset: 
* Moving Offset: 
* Sight Offset: 
* Blood Filtration Offset: 
* Blood Pumping Offset: 
* Digestion Offset: 
* Breathing Offset:
|}
Hediffs/Core/Drugs/Luciferium/Luciferium need

----
{| 
! Name !! Description !! Details !! Stages
|- id="Luciferium need" 
! Luciferium need
----
* Def Name:LuciferiumAddiction
* Label:luciferium need
|
Luciferium mechanites in the body. Luciferium mechanites decohere over time; only regular doses of fresh luciferium can prevent this process.
Without luciferium, the mechanite decoherence will reach a critical state, causing the victim to go insane and die.
|
* Hediff Class: Hediff_Addiction
* Causes Need: Chemical_Luciferium
* Ever Curable By Item: 
* Default Label Color: 
* Initial Severity: 50%
* Max Severity: 100%
* Scenario Can Add: 
* Remove On Redress Chance By Days Curve:
Days	Chance
0 	0%
10 	0%
60 	25%
|
Label	Parameters
- 	-
unmet	
* Pain Offset: 
* Life Threatening: 
* Death Days: 
* Death Destroys Brain: 
* Consciousness Max: 
* Mental State Givers:
** Mental State: Berserk
** Days: 0.4
|}
Hediffs/Core/Drugs/Penoxycyline

----
{| 
! Name !! Description !! Details !! Stages
|- id="Penoxycyline" 
! Penoxycyline
----
* Def Name:PenoxycylineHigh
* Label:penoxycyline
| Penoxycyline-induced immunity to certain illnesses. This only blocks new infections; it does nothing for those who are already infected, even if their infection is dormant.
|
* Hediff Class: Hediff_High
* Default Label Color: 
* Scenario Can Add: 
* Is Bad: 
* Max Severity: 100%
* Comps
** Severity Per Day: 
*** Show Hours To Recover: 
|
Label 	Parameters
Penoxycyline	
* Make Immune To:
** Malaria
** Sleeping sickness
** Plague
|}
Hediffs/Core/Drugs/Psychite/High on flake

----
{| 
! Name !! Description !! Details !! Stages
|- id="High on flake" 
! High on flake
----
* Def Name:FlakeHigh
* Label:high on flake
* Label Noun:a flake high
| Active flake in the bloodstream. Generates a euphoric, debilitating high.
|
* Hediff Class: Hediff_High
* Default Label Color: 
* Scenario Can Add: 
* Is Bad: 
* Max Severity: 100%
* Comps
** Severity Per Day: 
*** Show Hours To Recover: 
|
Label 	Parameters
High on flake	
* Pain Factor: 
* Sleep Fall Rate Factor:
|}
Hediffs/Core/Drugs/Psychite/High on psychite tea

----
{| 
! Name !! Description !! Details !! Stages
|- id="High on psychite tea" 
! High on psychite tea
----
* Def Name:PsychiteTeaHigh
* Label:high on psychite tea
* Label Noun:a psychite tea high
| Active psychite tea in the bloodstream. Generates a mild euphoric effect.
|
* Hediff Class: Hediff_High
* Default Label Color: 
* Scenario Can Add: 
* Is Bad: 
* Max Severity: 100%
* Comps
** Severity Per Day: 
*** Show Hours To Recover: 
|
Label 	Parameters
High on psychite tea	
* Pain Factor: 
* Sleep Fall Rate Factor:
|}
Hediffs/Core/Drugs/Psychite/High on yayo

----
{| 
! Name !! Description !! Details !! Stages
|- id="High on yayo" 
! High on yayo
----
* Def Name:YayoHigh
* Label:high on yayo
* Label Noun:a yayo high
| Active yayo in the bloodstream. Generates an intense euphoric high.
|
* Hediff Class: Hediff_High
* Default Label Color: 
* Scenario Can Add: 
* Is Bad: 
* Max Severity: 100%
* Comps
** Severity Per Day: 
*** Show Hours To Recover: 
|
Label 	Parameters
High on yayo	
* Pain Factor: 
* Sleep Fall Rate Factor: 
* Moving Offset:
|}
Hediffs/Core/Drugs/Psychite/Psychite addiction

----
{| 
! Name !! Description !! Details !! Stages
|- id="Psychite addiction" 
! Psychite addiction
----
* Def Name:PsychiteAddiction
* Label:psychite addiction
| A chemical addiction to psychite. Long-term presence of psychite has caused neurological adaptations at the cellular level, so the brain can no longer function properly without the drug.
Without regular doses of psychite from drugs like flake or yayo, withdrawal symptoms will begin. However, extended abstinence will force the brain to adapt back to its normal state, resolving the addiction.
|
* Hediff Class: Hediff_Addiction
* Causes Need: Chemical_Psychite
* Default Label Color: 
* Initial Severity: 50%
* Max Severity: 100%
* Scenario Can Add: 
* Remove On Redress Chance By Days Curve:
Days	Chance
0 	0%
10 	0%
60 	25%
* Comps
** Severity Per Day: 
*** Show Days To Recover: 
|
Label 	Parameters
(Empty) 	-
Withdrawal	
* Social Fight Chance Factor: 
* Sleep Fall Rate Offset: 
* Consciousness Offset: 
* Moving Offset: 
* Manipulation Offset: 
* Mental State Givers:
** Mental State: Hard drug binge
*** Days: 40
** Mental State: Psychotic wandering (Daze)
*** Days: 10
|}
Hediffs/Core/Drugs/Psychite/Psychite tolerance

----
{| 
! Name !! Description !! Details !! Stages
|- id="Psychite tolerance" 
! Psychite tolerance
----
* Def Name:PsychiteTolerance
* Label:psychite tolerance
| A built-up tolerance to psychite. The more severe this tolerance is, the more psychite-based drugs like yayo or flake it takes to get the same effect.
|
* Hediff Class: HediffWithComps
* Default Label Color: 
* Max Severity: 100%
* Scenario Can Add: 
* Is Bad: 
* Comps
** Severity Per Day: 
** Drug Effect Factor
*** Chemical: Psychite
* Hediff Givers: Random Drug Effect
** Hediff: Severe chemical damage
** Parts To Affect: Kidney
** Severity To Days Curve:
Severity	Days
45% 	99999
50% 	180
100% 	135
|
Label 	Parameters
Small 	
* Min Severity: 0%
Large 	
* Min Severity: 50%
Massive	
* Min Severity: 80%
|}
Hediffs/Core/Drugs/Smokeleaf/Smokeleaf dependence

----
{| 
! Name !! Description !! Details !! Stages
|- id="Smokeleaf dependence" 
! Smokeleaf dependence
----
* Def Name:SmokeleafAddiction
* Label:smokeleaf dependence
| A chemical addiction to smokeleaf. Long-term use of smokeleaf has caused neurological adaptations at the cellular level, so the brain can no longer function properly without the drug.
Without regular doses of smokeleaf, withdrawal symptoms will begin. However, extended abstinence will force the brain to adapt back to its normal state, resolving the addiction.
|
* Hediff Class: Hediff_Addiction
* Causes Need: Chemical_Smokeleaf
* Default Label Color: 
* Initial Severity: 50%
* Max Severity: 100%
* Scenario Can Add: 
* Remove On Redress Chance By Days Curve:
Days	Chance
0 	0%
10 	0%
60 	25%
* Comps
** Severity Per Day: 
*** Show Days To Recover: 
|
Label 	Parameters
(Empty) 	-
Withdrawal	
* Consciousness Offset: 
* Moving Offset: 
* Mental State Givers:
** Mental State: Food binge
*** Days: 30
** Mental State: Social drug binge
*** Days: 50
|}
Hediffs/Core/Drugs/Smokeleaf/Smokeleaf tolerance

----
{| 
! Name !! Description !! Details !! Stages
|- id="Smokeleaf tolerance" 
! Smokeleaf tolerance
----
* Def Name:SmokeleafTolerance
* Label:smokeleaf tolerance
| A built-up tolerance to smokeleaf. The more severe this tolerance is, the more smokeleaf it takes to get the same effect.
|
* Hediff Class: HediffWithComps
* Default Label Color: 
* Max Severity: 100%
* Scenario Can Add: 
* Is Bad: 
* Comps
** Severity Per Day: 
** Drug Effect Factor
*** Chemical: Smokeleaf
* Hediff Givers
** Random Drug Effect
*** Hediff: Asthma
*** Parts To Affect: Lung
*** Count To Affect: 2
*** Severity To Days Curve:
Severity	Days
45% 	99999
50% 	180
100% 	135
** Random Drug Effect
*** Hediff: Carcinoma
*** Parts To Affect: Lung
*** Count To Affect: 1
*** Severity To Days Curve:
Severity	Days
36% 	99999
40% 	180
100% 	135
|
Label 	Parameters
Small 	
* Min Severity: 0%
Large 	
* Min Severity: 50%
Massive	
* Min Severity: 80%
|}
Hediffs/Core/Drugs/Smokeleaf/Stoned on smokeleaf

----
{| 
! Name !! Description !! Details !! Stages
|- id="Stoned on smokeleaf" 
! Stoned on smokeleaf
----
* Def Name:SmokeleafHigh
* Label:stoned on smokeleaf
* Label Noun:a smokeleaf high
| Smokeleaf's active chemical in the bloodstream. Generates a soft feeling of fuzzy well-being.
|
* Hediff Class: Hediff_High
* Default Label Color: 
* Scenario Can Add: 
* Is Bad: 
* Max Severity: 100%
* Comps
** Severity Per Day: 
*** Show Hours To Recover: 
|
Label 	Parameters
Stoned on smokeleaf	
* Hunger Rate Factor Offset: 
* Pain Offset: 
* Consciousness Offset: 
* Moving Offset:
|}
Hediffs/Core/Drugs/Wake-up/High on wake-up

----
{| 
! Name !! Description !! Details !! Stages
|- id="High on wake-up" 
! High on wake-up
----
* Def Name:WakeUpHigh
* Label:high on wake-up
* Label Noun:a wake-up high
| Wake-up in the bloodstream. It fills the need for rest by stimulating the brain, and increases focus, allowing faster work. It also increases the psyfocus gains from meditation.
|
* Hediff Class: Hediff_High
* Default Label Color: 
* Scenario Can Add: 
* Is Bad: 
* Max Severity: 100%
* Comps
** Severity Per Day: 
*** Show Hours To Recover: 
|
Label 	Parameters
High on wake-up	
* Consciousness Offset: 
* Moving Offset: 
* Global Work Speed Offset: 
* Meditation Psyfocus Gain Offset: 
* Sleep Fall Rate Factor: 
* Hediff Givers: Random
** Hediff: Heart attack
** Days: 120
** Parts To Affect: Heart
|}
Hediffs/Core/Drugs/Wake-up/Wake-up addiction

----
{| 
! Name !! Description !! Details !! Stages
|- id="Wake-up addiction" 
! Wake-up addiction
----
* Def Name:WakeUpAddiction
* Label:wake-up addiction
| A chemical addiction to wake-up. Long-term presence of wake-up has caused neurological adaptations at the cellular level, so the brain can no longer function properly without the drug.
Without regular doses of wake-up, withdrawal symptoms will begin. However, extended abstinence will force the brain to adapt back to its normal state, resolving the addiction.
|
* Hediff Class: Hediff_Addiction
* Causes Need: Chemical_WakeUp
* Default Label Color: 
* Initial Severity: 50%
* Max Severity: 100%
* Scenario Can Add: 
* Remove On Redress Chance By Days Curve:
Days	Chance
0 	0%
10 	0%
60 	25%
* Comps
** Severity Per Day: 
*** Show Days To Recover: 
|
Label 	Parameters
(Empty) 	
Withdrawal	
* Social Fight Chance Factor: 
* Sleep Fall Rate Offset: 
* Consciousness Offset: 
* Manipulation Offset: 
* Moving Offset: 
* Mental State Givers:
** Mental State: Hard drug binge
*** Days: 40
** Mental State: Psychotic wandering (Daze)
*** Days: 10
|}
Hediffs/Core/Drugs/Wake-up/Wake-up tolerance

----
{| 
! Name !! Description !! Details !! Stages
|- id="Wake-up tolerance" 
! Wake-up tolerance
----
* Def Name:WakeUpTolerance
* Label:wake-up tolerance
| A built-up tolerance to wake-up. The more severe this tolerance is, the more wake-up it takes to get the same effect.
|
* Hediff Class: HediffWithComps
* Default Label Color: 
* Max Severity: 100%
* Scenario Can Add: 
* Is Bad: 
* Comps
** Severity Per Day: 
** Drug Effect Factor
*** Chemical: WakeUp
* Hediff Givers: Random Drug Effect
** Hediff: Severe chemical damage
** Parts To Affect: Kidney
** Severity To Days Curve:
Severity	Days
45% 	99999
50% 	180
100% 	135
|
Label 	Parameters
Small 	
* Min Severity: 0%
Large 	
* Min Severity: 50%
Massive	
* Min Severity: 80%
|}
Hediffs/Core/Global/Misc/Anesthetic

----
{| 
! Name !! Description !! Details !! Stages
|- id="Anesthetic" 
! Anesthetic
----
* Def Name:Anesthetic
* Label:anesthetic
| Sleep drugs in the bloodstream. Anesthetic renders creatures unconscious.
|
* Hediff Class: HediffWithComps
* Default Label Color: 
* Is Bad: 
* Initial Severity: 100%
* Max Severity: 100%
* Remove On Redress Chance By Days Curve:
Days	Chance
0 	0%
2 	0%
7 	50%
20 	100%
* Comps
** Disappears
*** Disappears After Ticks: ~ 
*** Show Remaining Time: 
** Severity Per Day: 
|
Label 	Parameters
wearing off	
* Pain Factor: 
* Vomit Days: 4
* Consciousness Max: 
* Manipulation Offset: 
* Moving Offset: 
* Mental State Givers
** Mental State: Confused wandering
** Days: 50
woozy 	
* Min Severity: 60%
* Pain Factor: 
* Vomit Days: 0.25
* Consciousness Max: 
* Manipulation Offset: 
* Moving Offset: 
* Talking Offset: 
* Digestion Offset: 
* Sight Offset: 
* Forget Memory Thought Days: 5
* Mental State Givers
** Mental State: Confused wandering
** Days: 5
sedated 	
* Min Severity: 80%
* Pain Factor: 
* Vomit Days: 0.25
* Consciousness Max:
|}
Hediffs/Core/Global/Misc/Blood loss

----
{| 
! Name !! Description !! Details !! Stages
|- id="Blood loss" 
! Blood loss
----
* Def Name:BloodLoss
* Label:blood loss
| A reduction in the normal blood volume. Minor blood loss has relatively mild effects, but when blood loss becomes severe, oxygen transport becomes badly impaired and the victim loses the ability to move. Extreme blood loss leads to death.
Blood loss naturally recovers over time as the body slowly regenerates its blood supply.
|
* Lethal Severity: 100%
|
Label 	Parameters
minor 	
* Become Visible:
minor 	
* Minor
* Min Severity: 15%
* Consciousness Offset:
moderate	
* Min Severity: 30%
* Consciousness Offset:
severe 	
* Min Severity: 45%
* Consciousness Offset:
extreme 	
* Min Severity: 60%
* Life Threatening: 
* Consciousness Offset: 
* Consciousness Max:
|}
Hediffs/Core/Global/Misc/Brain shock

----
{| 
! Name !! Description !! Details !! Stages
|- id="Brain shock" 
! Brain shock 
----
* Def Name:BrainShock
* Label:brain shock
* Label Noun:a brain shock
| After-effects of an electrical shock to the brain. This is generally cause by feedback from brain implants hit by EMP pulses.
|
* Hediff Class: HediffWithComps
* Comps: Disappears
** Disappears After Ticks: ~ 
|
Label 	Parameters
Brain shock	
* Consciousness Max:
|}
Hediffs/Core/Global/Misc/Catatonic breakdown

----
{| 
! Name !! Description !! Details !! Stages
|- id="Catatonic breakdown" 
! Catatonic breakdown 
----
* Def Name:CatatonicBreakdown
* Label:catatonic breakdown
* Label Noun:a catatonic breakdown
| A state of mental shock which leads to a total inability to function. The victim collapses, effectively unconscious.
|
* Hediff Class: HediffWithComps
* Default Label Color: 
* Initial Severity: 0.1%
* Remove On Redress Chance By Days Curve:
Days	Chance
0 	0%
2 	0%
7 	50%
20 	100%
* Comps
** Disappears
*** Disappears After Ticks: ~ 
** Recovery Thought
*** Thought: Catharsis
|
Label 	Parameters
Catatonic breakdown	
* Consciousness Max:
|}
Hediffs/Core/Global/Misc/Covered in firefoam

----
{| 
! Name !! Description !! Details !! Stages
|- id="Covered in firefoam" 
! Covered in firefoam
----
* Def Name:CoveredInFirefoam
* Label:covered in firefoam
| Covered in a fire-retardant foam.
|
* Hediff Class: Hediff_CoveredInFirefoam
* Comps: Disappears
** Disappears After Ticks: 
|
Label 	Parameters
Covered in firefoam	
* Flammability Factor:
|}
Hediffs/Core/Global/Misc/Cryptosleep sickness

----
{| 
! Name !! Description !! Details !! Stages
|- id="Cryptosleep sickness" 
! Cryptosleep sickness
----
* Def Name:CryptosleepSickness
* Label:cryptosleep sickness
| After-effects of using a cryptosleep pod. Cryptosleep suspends and replaces many bodily functions in order to prevent aging and death. Upon exiting cryptosleep, the body takes time to restart and rebalance its natural metabolic processes. While this is ongoing, the patient suffers from nausea, dizziness, and a sense of fuzziness in the mind.
----
After-effects of using a cryptosleep pod including dizziness, nausea, and vomiting.
|
* Hediff Class: HediffWithComps
* Default Label Color: 
* Initial Severity: 0.1%
* Makes Sick Thought: 
* Scenario Can Add: 
* Remove On Redress Chance By Days Curve:
Days	Chance
0 	0%
2 	0%
7 	50%
20 	100%
* Comps: Disappears
** Disappears After Ticks: ~ 
** Show Remaining Time: 
|
Label 	Parameters
Cryptosleep sickness	
* Vomit Days: 0.125 ()
* Consciousness Post Factor: 
* Moving Post Factor: 
* Manipulation Post Factor:
|}
Hediffs/Core/Global/Misc/DiseaseBase

----
{| 
! Name !! Description !! Details !! Stages
|- id="DiseaseBase" 
! DiseaseBase
----
* Name:DiseaseBase
* Abstract:True
| -
|
* Hediff Class: HediffWithComps
* Default Label Color: 
* Initial Severity: 0.1%
* Remove On Redress Chance By Days Curve:
Days	Chance
0 	0%
2 	0%
7 	50%
20 	100%
| -
|}
Hediffs/Core/Global/Misc/Drug overdose

----
{| 
! Name !! Description !! Details !! Stages
|- id="Drug overdose" 
! Drug overdose 
----
* Def Name:DrugOverdose
* Label:drug overdose
* Label Noun:a drug overdose
| Generalized toxic effects due to over-concentration of drugs in the bloodstream.
|
* Hediff Class: HediffWithComps
* Default Label Color: 
* Lethal Severity: 100%
* Comps
** Severity Per Day: 
** Discoverable
*** Send Letter When Discovered: 
*** Discover Letter Label: Overdose: {0}
*** Discover Letter Text: {0} is overdosing!
|
Label	Parameters
minor	
* Become Visible:
minor	
* Min Severity: 50%
* Vomit Days: 0.3
* Consciousness Max:
major	
* Min Severity: 75%
* Death Days: 3
* Consciousness Max: 
* Hediff Givers: Random
** Hediff: Moderate chemical damage
** Days: 2.5
** Parts To Affect: Brain
|}