nyuuzyou/wikis huggingface dataset:
Tarzan (Atari 2600 prototype)

A prototype of the unreleased Tarzan for the Atari 2600.
==Notes==
* Developed by James Wickstead Design Associates; designed by Lawrence Schick
* Final or near-final build
* Originally from a former Coleco employee, who later sold it to AtariSpot
** Two boards with identical data were sent, but only one worked
* Uses an unique bankswitching scheme, which makes the game not run on emulators/flash cartridges. A conversion to F6 bankswitching was later done by Thomas Jentzsch; both ROMs are provided on the download links above
==Origin==
Tarzan 2600proto cart.png|EPROM cartridges
==Acknowledgments==
From the VGHF article:
:Thanks to owner AtariSpot for ensuring Tarzan was successfully dumped and made available, and to Thomas Jentzsch for the F6 bankswitching conversion.
From the Internet Archive upload:
:This upload is associated with the Video Game History Foundation. Special thanks to AtariSpot for getting the game successfully dumped and making it available.
==See also==
* The Long-Lost Tarzan Atari Game, Preserved | Video Game History Foundation
Taz in Escape from Mars (Aug 10, 1994 prototype)

A prototype build of Taz in Escape from Mars, dated August 10, 1994. It was released by drx on February 23, 2008.
==Notes==
*Different Title screen, it is marked Work in Progress.
==Screenshots==
Taz in Escape from Mars (Prototype - Aug 10, 1994) A.png 
==Files==
==Header==
00007ff0 54 4d 52 20 53 45 47 41 00 00 00 38 25 00 70 ff TMR SEGA...8%.p.
Taz in Escape from Mars (Aug 14, 1994 prototype)

A prototype build of Taz in Escape from Mars, dated August 14, 1994. It was released by drx on February 23, 2008.
==Screenshots==
==Files==
==Header==
00007ff0 54 4d 52 20 53 45 47 41 00 00 00 38 25 00 70 ff TMR SEGA...8%.p.
Taz in Escape from Mars (Aug 19, 1994 prototype)

A prototype build of Taz in Escape from Mars, dated August 19, 1994. It was released by drx on February 23, 2008.
==Notes==
*Different title screen.
==Screenshots==
==Files==
==Header==
00007ff0 54 4d 52 20 53 45 47 41 00 00 00 38 25 00 70 ff TMR SEGA...8%.p.
Taz in Escape from Mars (Aug 21, 1994 prototype)

A prototype build of Taz in Escape from Mars, dated August 21, 1994 (although the file is misdated as August 12, 1994). It was released by drx on February 23, 2008.
==Screenshots==
==Files==
==Header==
00007ff0 54 4d 52 20 53 45 47 41 00 00 00 38 25 00 70 ff TMR SEGA...8%.p.
Taz in Escape from Mars (Aug 23, 1994 prototype)

A prototype build of Taz in Escape from Mars, dated August 23, 1994. It was released by drx on February 23, 2008.
==Screenshots==
==Files==
==Header==
00007ff0 54 4d 52 20 53 45 47 41 00 00 00 38 25 00 70 ff TMR SEGA...8%.p.
Taz in Escape from Mars (Aug 29, 1994 prototype B)

A prototype build of Taz in Escape from Mars, dated August 29, 1994 - B. It was released by drx on February 23, 2008.
==Notes==
* The "An Al Baker & Associates Production of" is removed.
==Screenshots==
==Files==
==Header==
00007ff0 54 4d 52 20 53 45 47 41 00 00 00 38 25 00 70 ff TMR SEGA...8%.p.
Taz in Escape from Mars (Aug 30, 1994 prototype)

A prototype build of Taz in Escape from Mars, dated August 30, 1994. It was released by drx on February 23, 2008.
==Screenshots==
==Files==
==Header==
00007ff0 54 4d 52 20 53 45 47 41 00 00 00 38 25 00 70 ff TMR SEGA...8%.p.
Taz in Escape from Mars (May 11, 1994 prototype)

A prototype build of Taz in Escape from Mars, dated May 11, 1994. It was released by drx on February 23, 2008.
==Notes==
*The title working name is "Taz II Escape from Mars", though likely it is an early build.
*Music starts at the beginning.
*No HUDs.
==Screenshots==
Taz_in_Escape_from_Mars-(Prototype_-_May_11,_1994)_A.png 
==Files==
==Header==
00007ff0 54 4d 52 20 53 45 47 41 00 00 00 38 25 00 70 ff TMR SEGA...8%.p.
Taz in Escape from Mars (Sep 10, 1994 prototype)

A prototype build of Taz in Escape from Mars, dated September 10, 1994. It was released by drx on February 23, 2008.
==Screenshots==
==Files==
==Header==
00007ff0 54 4d 52 20 53 45 47 41 00 00 00 00 38 25 00 70 TMR SEGA....8%.p
Taz in Escape from Mars (Sep 10, 1994 prototype B)

A prototype build of Taz in Escape from Mars, dated September 10, 1994 - B. It was released by drx on February 23, 2008.
==Screenshots==
==Files==
==Header==
00007ff0 54 4d 52 20 53 45 47 41 00 00 00 00 38 25 00 70 TMR SEGA....8%.p
Taz in Escape from Mars (Sep 13, 1994 prototype)

A prototype build of Taz in Escape from Mars, dated September 13, 1994. It was released by drx on February 23, 2008.
==Screenshots==
==Files==
==Header==
00007ff0 54 4d 52 20 53 45 47 41 00 00 00 00 38 25 00 70 TMR SEGA....8%.p
Taz in Escape from Mars (Sep 2, 1994 prototype)

A prototype build of Taz in Escape from Mars, dated September 2, 1994. It was released by drx on February 23, 2008.
==Notes==
* In the legal screen, the text "Indica" was corrected as "Indicia".
* The title screen is mostly finalized.
==Screenshots==
==Files==
==Header==
00007ff0 54 4d 52 20 53 45 47 41 00 00 00 00 38 25 00 70 TMR SEGA....8%.p
Taz in Escape from Mars (Sep 5, 1994 prototype B)

A prototype build of Taz in Escape from Mars, dated September 5, 1994 - B. It was released by drx on February 23, 2008.
==Screenshots==
==Files==
==Header==
00007ff0 54 4d 52 20 53 45 47 41 00 00 00 00 38 25 00 70 TMR SEGA....8%.p
Taz in Escape from Mars (Sep 5, 1994 prototype C)

A prototype build of Taz in Escape from Mars, dated September 5, 1994 - C. It was released by drx on February 23, 2008.
==Screenshots==
==Files==
==Header==
00007ff0 54 4d 52 20 53 45 47 41 00 00 00 00 38 25 00 70 TMR SEGA....8%.p
Taz in Escape from Mars (Sep 6, 1994 prototype D)

A prototype build of Taz in Escape from Mars, dated September 6, 1994 - D. It was released by drx on February 23, 2008.
==Screenshots==
==Files==
==Header==
00007ff0 54 4d 52 20 53 45 47 41 00 00 00 00 38 25 00 70 TMR SEGA....8%.p
Taz in Escape from Mars (Sep 9, 1994 prototype B)

A prototype build of Taz in Escape from Mars, dated September 9, 1994 - B. It was released by drx on February 23, 2008.
==Screenshots==
==Files==
==Header==
00007ff0 54 4d 52 20 53 45 47 41 00 00 00 00 38 25 00 70 TMR SEGA....8%.p
Tcl-2 (prototype)

A prototype of tcl-2 for the Nintendo DSi.
==Notes==
* It is unknown what this ROM does.
* This build would be located in generic.7z however, it is unknown where. It was obtained from Rare Gaming Dump gdrive.
* Doesn't seem to boot into melonDs 0.9.5.
Warning: Do not link to this build; It is a first party Nintendo prototype, and furthermore it was obtained via illegal means.
Team Buddies (May 3, 2000 prototype)

A prototype of Team Buddies for the PlayStation.
==Notes==
* An NTSC-U build dated a month and a half before the final.
* Uses a different, much more animated Midway logo sequence.
* The options menu on the main menu uses a slightly different layout.
* Lots is missing from the credits.
* In menus, the start button is displayed as the word "START", rather than a small sprite of the start button.
* The triangle and circle button options shown at the bottom of the screen on the pre-gameplay menu have switched positions.
* No "mission incomplete" screen comes up after quitting a mission.
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
** Game contains dongle protection: No.
** Game contains debugging symbols: No
** Dump was originally scrambled: No
==Screenshots==
PSX - Team Buddies Preview-0000.png|Intro sequence
PSX - Team Buddies Preview-0001.png|Intro sequence
PSX - Team Buddies Preview-0002.png|Title screen
PSX - Team Buddies Preview-0003.png|Main menu
PSX - Team Buddies Preview-0004.png|Menus
PSX - Team Buddies Preview-0005.png|Menus
PSX - Team Buddies Preview-0006.png|Menus
PSX - Team Buddies Preview-0007.png|Loading screen
PSX - Team Buddies Preview-0008.png|Gameplay
==Origin==
PSX - Team Buddies Preview.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Hwd45 for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Team Buddies (Nov 16, 1999 prototype)

A prototype of Team Buddies for the PlayStation.
==Notes==
*An NTSC-J build dated a full seven months before the final.
*The intro cutscene is missing, as is the Midway logo screen.
*Features a much different title screen and different loading screens.
*The main menu uses a different layout, as does the options menu.
**One of the options on the main menu is a tutorial, rather than the usual controls menu.
*When starting a single player game, you're immediately given four levels to choose from rather than being taken to an intermediate menu of gameplay modes.
*Some gamemodes do not appear to work.
*The OST is almost entirely different.
*This prototype only has a couple voicelines, and those voicelines are played more often.
*The textures are blockier and less detailed.
*Your other Buddie icons at the top right change color depending on what they're doing at the moment, rather than just being your team color.
*The Commando only has the ace card on his head, missing his hair, soldier getup, and camo pattern.
*The team select icons are different, they have different faces.
*The pause menu doesn't let you adjust options or controls, it only allows you to continue or exit.
*The item set is the same as World 1's in the final game, with some minor differences.
**1 crate gets you a shotgun in this build, but an Uzi in the final.
**2 horizontal crates get you an Uzi in this build, but a bomb in the final.
*Within the game's textures, there are a ton of unused mission/stage names.
*The game is dongle protected - hangs on a red screen on startup (Psygnosis title).
**An .xdelta patch is included.
*Miscellaneous Notes:
**Game is emulatable: Yes (as of April 17, 2021).
**Game contains dongle protection: Patched.
**Game contains debugging symbols: No
**Dump was originally scrambled: No
==Screenshots==
File:PSX - Team Buddies 17-11-99 Preview V2.0-0000.png|Title screen
File:PSX - Team Buddies 17-11-99 Preview V2.0-0001.png|Gameplay
File:PSX - Team Buddies 17-11-99 Preview V2.0-0002.png|Gameplay
File:PSX - Team Buddies 17-11-99 Preview V2.0-0003.png|Gameplay
File:PSX - Team Buddies 17-11-99 Preview V2.0-0004.png|Gameplay
File:PSX - Team Buddies 17-11-99 Preview V2.0-0005.png|Team Choice
File:PSX - Team Buddies 17-11-99 Preview V2.0-0006.png|Team Choice
==Origin==
File:PSX - Team Buddies 17-11-99 Preview V2.0.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Hwd45, SolidSnake11 for doing the initial research on this prototype!
==See also==
*Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
*Cutting Room Floor (TCRF)
*Internet Archive (IA)
Team Hot Wheels (Aug 9, 2012 prototype)

A prototype of Team Hot Wheels for the Xbox 360.
==Notes==
* Possible unreleased game?
* Original filename: Team HotWheels (Aug 09, 2012).rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Team Hot Wheels (Dec 21, 2012 prototype)

A prototype of Team Hot Wheels for the Xbox 360.
==Notes==
* Possible unreleased game?
* Late build.
* Original filename: Team HotWheels (Dec 21,2012)[THW_MS9_X360_2012_12_21_Final].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Team Hot Wheels (Jun 8, 2012 prototype)

A prototype of Team Hot Wheels for the Xbox 360.
==Notes==
* Possible unreleased game?
* Original filename: Team HotWheels (Jun 08, 2012).rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Team Hot Wheels (Oct 24, 2012 prototype)

A prototype of Team Hot Wheels for the Xbox 360.
==Notes==
* Possible unreleased game?
* Original filename: Team HotWheels (Oct 24, 2012).rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Team SAS (Apr 16, 2003 prototype)

A prototype of the unreleased Team SAS for the Microsoft Xbox.
==Notes==
*Unreleased shooter by Rage Bristol/Dangerous Games Ltd.
*Boots in XEMU if you configure it like a debug kit (128MB memory, debug bios, etc.).
*A build string appears on screen at all times.
==Screenshots==
TeamSASApr16_1.png
TeamSASApr16_2.png
TeamSASApr16_3.png
TeamSASApr16_4.png
==See Also==
Games That Weren't post
Tech Deck: Bare Knuckle Grind (May 21, 2003 prototype)

A prototype build of Tech Deck: Bare Knuckle Grind for the Microsoft Xbox, dated May 21, 2003. It was released by Borman on July 24, 2016.
==Notes==
* This release shares assets with Sonic the Hedgehog Extreme.
==Screenshots==
 
==Videos==
<youtube width="320" height="240">I58t-EUjY-k</youtube>
==Origin==
VisionScape Debug Kits.jpg
==See also==
* July 24, 2016: Release thread on ASSEMblergames.
Tech Romancer (Nov 17, 1999 prototype)

A prototype of Tech Romancer for the Dreamcast.
==Notes==
* Compiled one day before the final Japanese build.
* Japanese prototype.
* Watermarked to "1000-18000".
* Executable information:
** Executable Name: /1ST_READ.BIN
** Executable checksum (MD5): cf921fbcdc19c28225b0005b22007300
** Executable timestamp: 1999-11-17 18:05:56
* Header Information (IP.BIN):
** Header - Title: CHOKOSENKI KIKAIOH
** Header - Release Date: 19991117
** Header - Region: J
** Header - Device Info: 1094 GD-ROM1/1
** Header - Product Version: V1.003
** Header - Maker ID: SEGA LC-T-12
** Header - Product Number: T1206M
* Volume Information:
** Volume Identifier: CHOKOSENKI_KIKAIOH
** Volume Set Identifier: SAMPLE_GAME_TITLE
** Volume Creation Date: 1999-11-17 18:05:56
** Volume Modification Date: 1999-11-17 18:05:56
** Last Modified File (if not available, then executable was the last modified file): 
** Last Modified File Checksum (MD5): 
** Last Modified File Time Stamp: 
* Miscellaneous Notes:
** Game is emulatable: Yes (as of September 12, 2021).
==Screenshots==
Tech Romancer (1).png
Tech Romancer (2).png
Tech Romancer (3).png
Tech Romancer (4).png
Tech Romancer (5).png
Tech Romancer (6).png
Tech Romancer (7).png
Tech Romancer (8).png
Tech Romancer (9).png
Tech Romancer (10).png
Tech Romancer (11).png
Tech Romancer (12).png
Tech Romancer (13).png
Tech Romancer (14).png
Tech Romancer (15).png
Tech Romancer (16).png
Tech Romancer (17).png
Tech Romancer (18).png
Tech Romancer (19).png
Tech Romancer (20).png
==Origin==
Tech Romancer.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: Xbox and Dreamcast (September 18, 2021)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Technic Beat (Jul 22, 2004 prototype)

A prototype of Technic Beat for the PlayStation 2.
==Notes==
* An NTSC review build. Despite being labelled as a "Final" build, the file dates suggest it may have been compiled as much as a month before the release version.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
TechnicBeat-Jul22Review-1.png|Title screen
TechnicBeat-Jul22Review-2.png|Gameplay
TechnicBeat-Jul22Review-3.png|Gameplay
==Origin==
PS2 - Technic Beat Version 1.0 Review.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Hwd45 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Technocop (Sep 12, 1990 prototype)

A prototype of Technocop for the Sega Mega Drive.
== Notes ==
* Some missing strings and incomplete text as well as code changes. 
* This a different prototype that was recently released a few years a go. Whether this prototype is earlier than the other one or not is currently unknown.
== Screenshots ==
File:TECHCOP000.png
File:TECHCOP001.png
File:TECHCOP002.png
File:TECHCOP003.png
File:TECHCOP004.png
File:TECHCOP005.png
== Videos ==
<youtube width="320" height="240">sSj9araSZVw</youtube>
== Header ==
00000100 53 45 47 41 20 47 45 4e 45 53 49 53 20 20 20 20 SEGA GENESIS 
00000110 28 43 29 52 53 49 20 31 39 39 30 20 53 45 50 54 (C)RSI 1990 SEPT
00000120 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000130 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000140 54 45 43 48 4e 4f 43 4f 50 20 20 20 20 20 20 20 TECHNOCOP 
00000150 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000160 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000170 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000180 47 4d 20 30 30 30 30 30 30 30 30 2d 30 30 00 00 GM 00000000-00..
00000190 4a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 J 
000001a0 00 00 00 00 00 07 ff ff 00 ff 00 00 00 ff ff ff ................
000001b0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001c0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001d0 50 55 4e 4b 20 44 45 56 45 4c 4f 50 4d 45 4e 54 PUNK DEVELOPMENT
000001e0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001f0 20 55 20 20 20 20 20 20 20 20 20 20 20 20 20 20 U 
== Files ==
Tecmo's Deception: Invitation to Darkness (Aug 28, 1996 prototype)

A prototype of Tecmo's Deception: Invitation to Darkness for the PlayStation.
==Notes==
* Compiled around 2 months before US retail, but over 2 months after the initial Japanese one
* US localization intermediate
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
** Game contains dongle protection: No.
** Game contains debugging symbols: N/A
** Dump was originally scrambled: No
==Screenshots==
PSX - Tecmo's Deception Sample Version 1.31A-0001.png
==Origin==
PSX - Tecmo's Deception Sample Version 1.31A.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Iniche for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Tecmo Classic Arcade (Aug 1, 2005 prototype)

A prototype of Tecmo Classic Arcade for the Xbox.
==Notes==
* Compiled 13 days before the final US build (the first retail build).
* Review build.
* XBE information:
** Internal Name: TECMO CLASSIC ARCADE
** Maker ID and Product Number: TC-14
** Executable Name: default.xbe
** Executable checksum (MD5): 896902346998d5ed6d537422cd8d7f59
* Miscellaneous Notes:
** Game is emulatable: Yes (Xemu) (as of September 12, 2021).
** Game contains dongle protection: No.
==Screenshots==
Xbox - Tecmo Classic Arcade Ver 0.90 (1).png
Xbox - Tecmo Classic Arcade Ver 0.90 (2).png
Xbox - Tecmo Classic Arcade Ver 0.90 (3).png
Xbox - Tecmo Classic Arcade Ver 0.90 (4).png
Xbox - Tecmo Classic Arcade Ver 0.90 (5).png
Xbox - Tecmo Classic Arcade Ver 0.90 (6).png
Xbox - Tecmo Classic Arcade Ver 0.90 (7).png
Xbox - Tecmo Classic Arcade Ver 0.90 (8).png
Xbox - Tecmo Classic Arcade Ver 0.90 (9).png
Xbox - Tecmo Classic Arcade Ver 0.90 (10).png
Xbox - Tecmo Classic Arcade Ver 0.90 (11).png
Xbox - Tecmo Classic Arcade Ver 0.90 (12).png
Xbox - Tecmo Classic Arcade Ver 0.90 (13).png
==Origin==
Xbox - Tecmo Classic Arcade Ver 0.90.jpeg|Disc front.
Xbox - Tecmo Classic Arcade.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: Xbox and Dreamcast (September 18, 2021)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Tecmo Cup: Soccer Game (Prototype)

A prototype of Tecmo Cup Soccer for the NES.
==Notes==
* Late prototype.
* English localization.
* Text alignment difference in the opening cutscene.
* In the final, there's a delay after pressing start at the title screen before going into the main menu. In this build, pressing start goes right into the main menu instead.
* Starting the first match has Robin say "Winning this first game!" in this build. He says "Let's start by winning this first game!" in the final build.
* Text and grammar changes throughout the matches.
==Screenshots==
Tecmo Cup - Soccer Game (Prototype).2021-07-28 12.37.20.png
Tecmo Cup - Soccer Game (Prototype).2021-07-28 12.37.27.png
Tecmo Cup - Soccer Game (Prototype).2021-07-28 12.37.34.png
Tecmo Cup - Soccer Game (Prototype).2021-07-28 12.37.42.png
Tecmo Cup - Soccer Game (Prototype).2021-07-28 12.37.51.png
Tecmo Cup - Soccer Game (Prototype).2021-07-28 12.37.56.png
Tecmo Cup - Soccer Game (Prototype).2021-07-28 12.38.30.png
Tecmo Cup - Soccer Game (Prototype).2021-07-28 12.39.04.png
Tecmo Cup - Soccer Game (Prototype).2021-07-28 12.39.09.png
Tecmo Cup - Soccer Game (Prototype).2021-07-28 12.39.16.png
Tecmo Cup - Soccer Game (Prototype).2021-07-28 12.39.32.png
Tecmo Cup - Soccer Game (Prototype).2021-07-28 12.39.37.png
Tecmo Cup - Soccer Game (Prototype).2021-07-28 12.41.19.png
Tecmo Cup - Soccer Game (Prototype).2021-07-28 12.41.27.png
Tecmo Cup - Soccer Game (Prototype).2021-07-28 12.41.37.png
Tecmo Cup - Soccer Game (Prototype).2021-07-28 12.41.47.png
==Acknowledgments==
A huge thanks to Frank Cifaldi at the Video Game History Foundation and the Nolan brothers for this release!
==See also==
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Tecmo Stackers (Aug 5, 1997 prototype)

A prototype of Tecmo Stackers for the PlayStation.
==Notes==
* Compiled 10 days before the US retail version, but nearly 2 years after the initial Japanese one.
* Most likely a US localization intermediate
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
** Game contains dongle protection: No.
** Game contains debugging symbols: N/A
** Dump was originally scrambled: No
==Screenshots==
PSX - Tecmo Stackers 8-5-97-0001.png
==Origin==
PSX - Tecmo Stackers 8-5-97.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Iniche for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Tecmo Stackers (Jun 14, 1997 prototype)

A prototype of Tecmo Stackers for the PlayStation.
==Notes==
* Compiled 2 months before the US retail version, but well over a year after the initial Japanese one
* The first screen on startup is a red message stating that the build is for review purposes, and not for resale
* The main menu has no Insane Mode or Options menu
* Voices are in Japanese
* Difference in the loading screen
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
** Game contains dongle protection: No.
** Game contains debugging symbols: N/A
** Dump was originally scrambled: No
==Screenshots==
PSX - Tecmo Stackers E3 Version 6-15-0000.png
PSX - Tecmo Stackers E3 Version 6-15-0002.png
PSX - Tecmo Stackers E3 Version 6-15-0003.png
PSX - Tecmo Stackers E3 Version 6-15-0004.png
==Origin==
PSX - Tecmo Stackers E3 Version 6-15.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Iniche for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Tecmo Super Bowl (Aug 19, 1996 prototype)

A prototype of Tecmo Super Bowl for the PlayStation.
==Notes==
* Compiled 3 days before the US retail version
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
** Game contains dongle protection: No.
** Game contains debugging symbols: N/A
** Dump was originally scrambled: No
==Screenshots==
PSX - Tecmo Superbowl 96-8-19-0002.png
PSX - Tecmo Superbowl 96-8-19-0003.png
==Origin==
PSX - Tecmo Superbowl 96-8-19.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Iniche for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)