nyuuzyou/wikis huggingface dataset:
NBA Fastbreak '98 (Jun 18, 1997 prototype)

A prototype of NBA Fastbreak '98 for the PlayStation.
==Notes==
* Starting screens are different, showing logos for Midway and Visual Concepts beforehand (both not animated)
* Then the trademarks, disclaimers screen displays, which itself is different
* There is no intro FMV, it goes straight to the main menu
* Different main menu, where the WIP title of Hardwood Heroes is shown.
* Quieter crowd, no commentary during matches. Also no introductory music for the players
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
** Game contains dongle protection: No.
** Game contains debugging symbols: N/A
** Dump was originally scrambled: No
==Screenshots==
PSX - Hardwood Heroes 7-8-97-0000.png
PSX - Hardwood Heroes 7-8-97-0001.png
PSX - Hardwood Heroes 7-8-97-0002.png
PSX - Hardwood Heroes 7-8-97-0004.png
==Origin==
PSX - Hardwood Heroes 7-8-97.jpeg|Disc front.
PSX - Hardwood Heroes 7-30-97.jpeg|Disc front (copy).
==Files==
==Acknowledgments==
A huge thanks to Iniche for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
NBA Hoopz (Dec 21, 2000 prototype)

A prototype of NBA Hoopz for the Dreamcast.
==Notes==
* The transitions between logos on startup are instant/abrupt, whereas they fade in/out in the final
* The voice clip on the main menu declaring the game title plays incorrectly
* In fact, all commentator voice clips sound out of order
* Executable information:
** Executable Name: /1ST_READ.BIN
** Executable checksum (MD5): 724115071181a376baafc30d63a53be7
** Executable timestamp: 2000-12-21 15:28:54
* Header Information (IP.BIN):
** Header - Title: NBA HOOPZ
** Header - Release Date: 20001221
** Header - Region: U
** Header - Device Info: EA6F GD-ROM1/1
** Header - Product Version: V1.000
** Header - Maker ID: SEGA LC-T-97
** Header - Product Number: T9709N
* Volume Information:
** Volume Identifier: NBADC1
** Volume Set Identifier: 
** Volume Creation Date: 1999-10-12 10:47:59
** Volume Modification Date: 2000-12-21 15:30:04
** Last Modified File (if not available, then executable was the last modified file): 
** Last Modified File Checksum (MD5): 
** Last Modified File Time Stamp: 
* Miscellaneous Notes:
** Game is emulatable: Yes (as of September 12, 2021).
==Screenshots==
NBAHoopz-1.png
NBAHoopz-2.png
==Origin==
NBA Hoopz.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Iniche for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: Xbox and Dreamcast (September 18, 2021)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
NBA Hoopz (Jan 19, 2001 prototype)

A prototype of NBA Hoopz for the PlayStation 2.
==Notes==
* Compiled 13 days before the final US build, and 16 days before the final PAL build.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
PS2 - NBA Hoopz Reviewable 1-19-01 (1).png
PS2 - NBA Hoopz Reviewable 1-19-01 (2).png
PS2 - NBA Hoopz Reviewable 1-19-01 (3).png
PS2 - NBA Hoopz Reviewable 1-19-01 (4).png
PS2 - NBA Hoopz Reviewable 1-19-01 (5).png
PS2 - NBA Hoopz Reviewable 1-19-01 (6).png
PS2 - NBA Hoopz Reviewable 1-19-01 (7).png
PS2 - NBA Hoopz Reviewable 1-19-01 (8).png
PS2 - NBA Hoopz Reviewable 1-19-01 (9).png
PS2 - NBA Hoopz Reviewable 1-19-01 (10).png
==Origin==
PS2 - NBA Hoopz Reviewable 1-19-01.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
NBA Inside Drive 2004 (Aug 9, 2003 prototype)

A prototype of NBA Inside Drive 2004 for the Xbox.
==Notes==
* A build dated over two months before the earliest final build.
* Installer type disc. To build iso, use Files/Husky/Default.xbe as default.xbe.
* A crash handler appears when starting a game
* XBE information:
** Internal Name: Installer
** Maker ID and Product Number: \xFF\xFF-65280
** Executable Name: default.xbe
** Executable checksum (MD5): b4a509ddfb1f1faba9c3c29536590b8d
* Miscellaneous Notes:
** Game is emulatable: No (as of September 12, 2021).
** Game contains dongle protection: .
==Screenshots==
insidedrive-image18.png
insidedrive-image23.png
insidedrive-image24.png
insidedrive-image25.png
==Origin==
Xbox - NBA Inside Drive 2004 preview 8-25.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Sazpaimon for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: Xbox and Dreamcast (September 18, 2021)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
NBA Jam: Tournament Edition (Sep 29, 1995 prototype)

A prototype of NBA Jam: Tournament Edition for the Sega Saturn.
==Notes==
* Compiled four days before the final US build.
* Doesn't work in neither emulation, nor hardware.
* Miscellaneous Notes:
** Game is emulatable: No (as of April 17, 2021).
==Screenshots==
==Origin==
Sat - NBA Jam 10-9-95.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw, Zoda-Y13 for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
NBA Jam (Apr 1993 prototype)

An early prototype of NBA Jam for the Sega Mega Drive.
==Notes==
* The ROM's header is used to date this prototype.
* There's no sound or music at all in this prototype.
* The title screen is slightly darker in the prototype and lacks some texture on the "floor" that exists in the final.
* In the prototype, the Midway credit on the title screen doesn't exist and the Acclaim credit is above the logo. In the final, the Acclaim credit is beneath the logo and a Midway credit above.
* There are no demos after the title screen.
* The game boots right into the title screen, there is no SEGA screen.
* There is no trademark/copyright information before the title screen.
* The Iguana Entertainment and Arena Entertainment company credit screens don't exist yet.
* When you press start at the title screen, the available selections are "ONE/TWO PLAYER" and "TWO PLAYER TEAM". In the final, the available selections are "HEAD TO HEAD", "TEAM GAME", and "OPTIONS".
* In the prototype, you can enter a password along with your initials to safe guard your score. This was removed for the final.
* In the prototype, it says "CHALLENGER NEEDED!" in every slot on the initials screen. In the final, only playable slots say "JOIN IN!"/"CHALLENGER NEEDED!".
** Team Differeneces
* In the prototype, the two frames that contains the photos of each player has a green background on the left and a purple background on the right. In the final, this has been switched.
* In the prototype, the Seattle Supersonics consists of Kemp and McKey. In the final, the team consists of Kemp and Schrempf. Both players have different stats.
* In the prototype, Jackson under the Dallas Mavericks has a different photo in comparison to the final.
* The logo for the Denver Nuggets is different in the prototype.
* The logo for the Utah Jazz is different in the prototype.
* In the prototype, Mourning under the Charlotte Hornets has a different photo in comaparison to the final.
* The logo for the Detroit Pistons is different in the prototype.
* In the prototype, Schrempf belongs to the Indiana Pacers. In the final, it's McKey instead.
* The logo for the Milkwavkee Bucks is different in the prototype. Lohavs' photo is slightly different in the prototype.
* In the prototype, Seikaly's photo is slightly different.
** Gameplay Differences
* You cannot pause the game in the prototype.
* The game will often hang when using the controller, particularly when pressing left and right simulaneously on the D-Pad.
==Videos==
<youtube width="320" height="224">MxNY1UsX28c</youtube>
==Screenshots==
NBA Jam April 1993.2019-01-30 22.01.08.png|Title screen.
NBA Jam April 1993.2019-01-30 22.01.16.png|Entering initials.
NBA Jam April 1993.2019-01-30 22.01.25.png|Select team.
NBA Jam April 1993.2019-01-30 22.01.36.png|Match-up screen.
NBA Jam April 1993.2019-01-30 22.01.46.png|Gameplay 1.
NBA Jam April 1993.2019-01-30 22.01.52.png|Gameplay 2.
NBA Jam April 1993.2019-01-30 22.02.04.png|Gameplay 3
NBA Jam April 1993.2019-01-30 22.02.21.png|Gameplay 4
==Origin==
nba jam april 1993 md proto pcb front.png|PCB front.
==Acknowledgments==
Special thanks to Radar for this release!
NBA Jam (Aug 1, 2003 prototype)

A prototype of NBA Jam for the PlayStation 2.
==Notes==
* An NTSC-U preview build dated a month before the final.
* Main menus don't seem to be visible under normal means whilst using PCSX2. This is an emulation issue and some have found that changing Speedhacks -> EE Cyclerate to 1 can fix the issues.
* Intro sequence and Acclaim logo screens have no sound.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
NBAJamPreview_title.png|Title screen
NBAJam-Aug01Preview-2.png|Gameplay
==Origin==
PS2 - NBA Jam Preview Only.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Nex and Hwd45 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
NBA Jam (Aug 3, 2003 prototype)

A prototype of NBA Jam for the Xbox.
==Notes==
* A build dated a month before the earliest final build.
* Unfinished dashboard icon.
* Pre-menu cutscene differs from the final.
* Some menus, such as the pre-gameplay controls screen, are unfinished.
* XBE information:
** Internal Name: NBA Jam 2004
** Maker ID and Product Number: AC-19
** Executable Name: default.xbe
** Executable checksum (MD5): ba52814587311da8e6bcbe544828a281
* Miscellaneous Notes:
** Game is emulatable: No (as of September 12, 2021).
** Game contains dongle protection: .
==Screenshots==
1394374228.png
1394374253.png
1394374272.png
1394374281.png
1394374287.png
1394374298.png
1394374306.png
1394374342.png
==Origin==
Xbox - NBA Jam For Preview Only.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Hwd45 and Sazpaimon for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: Xbox and Dreamcast (September 18, 2021)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
NBA Jam (Jul 13, 2003 20.42 prototype)

A prototype of NBA Jam for the Xbox.
==Notes==
* A build dated just under two months before the earliest final build.
* A build date is shown on the bottom left of the screen
* Only Exhibition and Legends tournament are selectable
* No title screen is avalable, the game goes right into the main menu
* The menu items are aligned to the right instead of the left
* XBE information:
** Internal Name: 
** Maker ID and Product Number: AC-19
** Executable Name: default.xbe
** Executable checksum (MD5): 5c691d0e27f2cad9293aff41912199d0
* Miscellaneous Notes:
** Game is emulatable: No (as of September 12, 2021).
** Game contains dongle protection: .
==Screenshots==
1394373820.png
1394373904.png
1394373916.png
1394373922.png
1394373976.png
1394373979.png
1394373987.png
1394374028.png
1394374037.png
==Origin==
Xbox - NBA Jam for preview only (2).jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Sazpaimon for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: Xbox and Dreamcast (September 18, 2021)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
NBA Jam (Jul 13, 2003 prototype)

A prototype of NBA Jam for the PlayStation 2.
==Notes==
* An NTSC-U preview build dated a month and a half before the final.
* Main menus don't seem to be visible under normal means whilst using PCSX2. This is an emulation issue and some have found that changing Speedhacks -> EE Cyclerate to 1 can fix the issues.
* No title screen and some missing intro sequences.
* Different Acclaim logo screen.
* Loading screen differs.
* The text "NBA JAM - ALPHA 07-10-03" appears in the lower-left corner throughout gameplay.
* Title music uses short loop of Kurtis Blow's "Basketball".
* Only Exhibition and Legends Tournament modes are selectable.
* Main menu layout is reversed (text on right).
* Team and Player Select images have black backgrounds.
* Code input screen differs.
* Graphics not finalized.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
NBAJam-Jul13Preview-1.png|Main menu
NBAJam-Jul13Preview-2.png|Gameplay
==Origin==
PS2 - NBA Jam For Preview Only.jpeg|Disc front.
PS2 - NBA Jam For Preview Only (2).jpeg|Disc front (copy).
==Files==
==Acknowledgments==
A huge thanks to GopherGirl and Hwd45 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
NBA Jam (Jul 28, 2003 07.08 prototype)

A prototype of NBA Jam for the Xbox.
==Notes==
* A build dated just over a month before the earliest final build.
* Unfinished dashboard icon.
* No pre-menu cutscene.
* Some menus, such as the pre-gameplay controls screen, are unfinished.
* No title screen is avalable, the game goes right into the main menu
* The menu items are aligned to the right instead of the left
* XBE information:
** Internal Name: NBA Jam 2004
** Maker ID and Product Number: AC-19
** Executable Name: default.xbe
** Executable checksum (MD5): a3fc8e553bccd190184dcde350a26d1a
* Miscellaneous Notes:
** Game is emulatable: No (as of September 12, 2021).
** Game contains dongle protection: .
==Screenshots==
1394374087.png
1394374107.png
1394374120.png
1394374131.png
1394374146.png
1394374167.png
==Origin==
Xbox - NBA Jam for preview only 07-29-03.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Sazpaimon for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: Xbox and Dreamcast (September 18, 2021)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
NBA Jam (Jul 28, 2003 prototype)

A prototype of NBA Jam for the PlayStation 2.
==Notes==
* An NTSC-U preview build dated a month before the final.
* Main menus don't seem to be visible under normal means whilst using PCSX2. This is an emulation issue and some have found that changing Speedhacks -> EE Cyclerate to 1 can fix the issues.
* No title screen and some missing intro sequences.
* Different Acclaim logo screen.
* Loading screen differs.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
NBAJam-Jul28Preview-1.png|Main menu
NBAJam-Jul28Preview-2.png|Gameplay
==Origin==
PS2 - NBA Jam 7-29-03 For Preview Only.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to GopherGirl and Hwd45 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
NBA Jam (SNES prototype A)

A prototype of NBA Jam for the SNES.
==Notes==
* Japanese prototype.
* The original release has a modified header, which adds ROMKiDS starting from 0x7FCB.
==Origin==
RMK-INFO!
 ANOTHER COOL & FAST RELEASE BY:
 _______________/\ __|__ _________ _______
 \___ \ _____ \/ : |/ ____ \/ __ /
 / / __/ /\ \ \ _:__ _/ | \ \__ \/
 / \ \__\/ \ \ / | \ \ | / \| \_
 \__|\_________/__\/__|__|\ /__|_____/_____/
 | \/
 NBA JAM (c) ACCLAIM [SNES/SMC/16MB/USA]
 Romkids BulletinBoardSystems:
 HOUSE OF COOLNESS......+49-89-6518168....(9NODES)..ROMKIDS WHQ
 LITHIUM................313-479-5924......(5NODES)..ROMKIDS USHQ
 SKULL BUGGERY..........706-650-1417......(5NODES)..ROMKIDS USHQ
 MASTURBATION STATION...305-552-1192......(5NODES)..ROMKIDS USHQ
 DEEP FREEZE............414-225-9333......(4NODES)..ROMKIDS USHQ
 SKARA BRAE.............+49-20-6566494....(5NODES)..ROMKIDS GHQ
 NETWORK................+31-25-5031623....(3NODES)..ROMKIDS AWHQ
 -+- IF YOU WANA BUY CHEAP HIGHQUALITY CONSOLE COPIERS -+-
 -+- IF YOU WANA BUY THE BEST AND NEWEST GAMES -+-
 IF YOU WANA JOIN ROMKIDS, WRITE TO:
 
 ROMKIDS & PARADOX
 P.O.BOX: 900944
 81509 MUNICH
 GERMANY
FILE_ID.DIZ
_______________/\ __|__ _________ _______
\___ \ _____ \/ : |/ ____ \/ __ /
 / / __/ /\ \ \ _:__ _/ | \ \__ \/ 
/ \ \__\/ \ \ / | \ \ | / \| \_
\__|\_________/__\/__|__|\ /__|_____/_____/
 . .. ... ... .:.::|::::\/.:::::::::::::::
 NBA JAM (c) ACCLAIM [SNES/SMC/16MB/USA]
NBA Jam (SNES prototype B)

A very late prototype of NBA Jam for the SNES.
==Notes==
* US prototype
* Only contains two byte differences, at 0x7800 and 0x7801.
==Origin==
NBAJam SNESprotoB cart1.jpg|PCB front
NBAJam SNESprotoB cart2.jpg|PCB back
==See also==
* Original release article at Snes Central.
NBA Jam (Sep 13, 2003 prototype)

A prototype of NBA Jam for the PlayStation 2.
==Notes==
* Built 17 days after the US final build.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
NBA Jam 2006 V1.00 title.png|Title screen.
==Origin==
PS2 - NBA Jam 2006 V1.00.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
NBA Jam (Sep 2, 2003 prototype)

A prototype of NBA Jam for the Xbox.
==Notes==
* Built one day before the final US build (the first retail build).
* XBE information:
** Internal Name: NBA Jam 2004
** Maker ID and Product Number: AC-19
** Executable Name: default.xbe
** Executable checksum (MD5): 6937bb36a3fcfaf3b83b14d83e914a70
* Miscellaneous Notes:
** Game is emulatable: No (as of September 12, 2021).
** Game contains dongle protection: .
==Screenshots==
1394374520.png
1394374524.png
1394374704.png
1394374713.png
1394374727.png
1394374733.png
==Origin==
Xbox - NBA Jam for review only.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Sazpaimon for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: Xbox and Dreamcast (September 18, 2021)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
NBA Jam (Sep 3, 2003 prototype)

A prototype of NBA Jam for the PlayStation 2.
==Notes==
* Built 7 days after the US final build.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
NBA Jam 2006 V1.00 title.png|Title screen.
==Origin==
PS2 - NBA Jam For Review Only.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
NBA Jam 2001 (Apr 17, 2000 prototype)

An early prototype of NBA Jam 2001 for Game Boy Color.
==Notes==
* Released alongside source code, assets, and design documents.
* Might not load in some emulators; a workaround is to change the file extension to .gb
* Practice mode was implemented; all other unavailable modes redirect back to the main menu rather than an empty screen
* Upon selecting Season Game now redirects through a series of unimplemented screens before proceeding to gameplay, in order: Playoffs → Select Team → Select Schedule → Line Up
* The player can now exit a game by pressing Start
* Has an associated readme file:
This demo contains the following changes:
 
- The season option on the main menu will take you to a standard four player game, the practice option now takes you to a 2 player practice game.
 
- I've put more screens into the menu system (season option), but until I get the new background graphics further work has been put on hold. (video memory limitations)
 
- Players now block (although collision avoidance not complete). At the moment they are a bit too good at this and always tend to steal the ball during passes but this will be corrected soon.
 
- Receiving animations have been introduced.
 
- Releasing the ball has now been linked to specific frames within the animation sequences. I'm working on this at the moment so it still doesn't look exactly right in this version.
 
- The ball is now taken out of play after a basket has been scored and put back in after the players have run to their start positions (still waiting more info on the rules for this). There is then an auto sequence where your player passes the ball to his teammate and the game starts again.
 
- I've begun work on the basic game setup and scoring framework.
 
- If you press START during a game you are returned to the menu. (occasionally glitches, will look at when I'm back on the front end)
NBA Jam 2001 (Apr 20, 2000 prototype)

An early prototype of NBA Jam 2001 for Game Boy Color.
==Notes==
* Released alongside source code, assets, and design documents.
* Might not load in some emulators; a workaround is to change the file extension to .gb
* Has an associated readme file:
Todays status:
 
- A shot at the basket is now taken when the B key is released instead of pressed. This will eventually tie in with the AI to determine what type of throw is made and how accurate its going to be.
 
- In a practice game the players now restart beneath the basket in the usual way.
 
For the rest of the day I've been trying to track down a nasty little bug which occasionally happened during a restart (throw-in?). Basically the AI was getting confused if a player managed to score a basket a few frames before they landed. Anyway got it sorted and it now works OK.
NBA Jam 2001 (Apr 28, 2000 prototype)

An early prototype of NBA Jam 2001 for Game Boy Color.
==Notes==
* Released alongside source code, assets, and design documents.
* Might not load in some emulators; a workaround is to change the file extension to .gb
* The Acclaim logo in the title sequence was changed to Acclaim Sports
* The music from the main menu was removed and the sound effects during gameplay modified
* Has an associated readme file:
Here's this weeks update of NBA Jam 2000.
 
Progress includes:
 
- Completed utility for generating miscellaneous data.
 
- Used above to correct perspective movement of the players. They should now go to full extents of court area.
NBA Jam 2001 (Apr 5, 2000 prototype)

An early prototype of NBA Jam 2001 for Game Boy Color.
==Notes==
* Released alongside source code, assets, and design documents.
* Might not load in some emulators; a workaround is to change the file extension to .gb
* Has an associated readme file:
Here's a new version of the game which corrects the glitching problem we had when using a dev kit.
NBA Jam 2001 (Aug 10, 2000 prototype A)

A prototype of NBA Jam 2001 for Game Boy Color.
==Notes==
* Released alongside source code, assets, and design documents.
* Might not load in some emulators; a workaround is to change the file extension to .gb
* Credits were added to the Virtucraft screen in the title sequence, reading:
::Programming by VirtucraftGraphics and Design by D.C. StudiosMusic/Sound by Shin'en Multimedia
* The main menu now refers to the game as NBA Jam 2001