Victor (Masters)

Victor (Japanese: マサル Masaru) is a Pokémon Trainer in Pokémon Masters EX, based on the character of the same name in the core series . He forms a sync pair with , which is capable of Gigantamaxing. This sync pair was first made available through a limited Poké Fair sync pair scout on October 7, 2022. This pair can be raised to from the day it was released.
Victor also forms a sync pair with , which is capable of Dynamaxing. This pair was first made available through a special sync pair event on August 16, 2023, and could be raised to from the day it was released, though this pair lacks an EX style.
Victor in his Palentine's 2024 attire forms a sync pair with . This pair can be obtained through a seasonal sync pair scout beginning on February 9, 2024. This pair can be raised to since it first released.
==In the games==
Victor has experienced similar events to his core series counterpart.
==Rillaboom==
===Availability===
Victor is exclusive to Poké Fair scouts. His offering rate was increased in the following sync pair scouts:
He was also available in the following sync pair scouts:
===Moves===
Name 	 	 	Move gauge	Base	Max 	 	Target 	Description
 	 	4 	160 	192 	100%	An opponent 	Lowers the target's Speed by one stat rank. 	
Dire Hit + 	0(2 uses)	— 	— 	— 	Self	Raises the user's critical-hit rate by two stat ranks. 	 	
 	 	3 	106 	127 	95% 	An opponent 	No additional effect. 	
Attack Rhythm! 	0(1 use) 	— 	— 	— 	Self	Raises the user's Attack by six stat ranks. Applies the Free Move Next effect to the user. Increases the user's Physical Moves ↑ Next effect by one rank.	 	
 	 	 	 	 	 	 	 	
Strategically Sound Grass Impact	 	— 	250 	300 	— 	An opponent 	(6★ EX effect: Sync moves will target all opposing sync pairs.) 	
 	 	 	 	 	 	 	 	
 	 	0(1 use)	450 	540 	— 	An opponent 	Ignores passive skills that would reduce the damage of this attack. Ignores passive skills that would protect the target against a critical hit.	
 	 	0(1 use)	400 	480 	— 	An opponent 	Raises the Sp. Def of all allied sync pairs by two stat ranks. 	
===Skills===
Name 	Description
 	
 	Grants all of the following effects when the user is attacking: Ignores the target's passive skills that would reduce the damage of attacks. Ignores the target's passive skills that would protect the target against a critical hit. Ignores the target's Enduring effect.
 	Powers up the user's moves when the target's Speed is lowered.
 	When the user's max move attacks an opponent, the target becomes all opposing sync pairs. The power of max moves affected by this passive skill is not lowered even if there are multiple targets.
 	
Soothing Sounds in the Woods	Powers up the user's max move when its Attack is raised. Turns the field of play's terrain into Grassy Terrain the first time the user enters a battle each battle. Turns the field of play's terrain into Grassy Terrain after using the user's G-Max Drum Solo.
 	
Grass Strike 	Raises allies' Attack and Sp. Atk by 15 when using Grass-type attacks.
Galar Strike 	Raises the Attack and Sp. Atk of all allied sync pairs by 2.
Main Character Strike 	Raises the Attack and Sp. Atk of all allied sync pairs by 2.
Galar Adventurer Strike 	Raises the Attack and Sp. Atk of all allied sync pairs by 3.
 	
Fiery ↑ 2 	Raises the following discovery level by 2:• Fiery Crystal
===Sync grid===
Victor & Rillaboom's sync grid is an expanded grid, made available when the sync pair was first released.
Name 	Effect 	Energy required	Sync orb required	Move level required
HP +10 	HP +10 	0 	5 	1
HP +10 	HP +10 	2 	24 	1
HP +10 	HP +10 	2 	24 	1
Attack +5 	Attack +5 	0 	5 	1
Attack +5 	Attack +5 	0 	5 	1
Attack +5 	Attack +5 	2 	24 	1
Attack +5 	Attack +5 	2 	24 	1
Defense +5 	Defense +5 	0 	5 	1
Defense +5 	Defense +5 	2 	24 	1
Defense +5 	Defense +5 	2 	24 	1
Sp. Def +5 	Sp. Def +5 	0 	5 	1
Sp. Def +5 	Sp. Def +5 	2 	24 	1
Sp. Def +20 	Sp. Def +20 	7 	84 	2
Speed +5 	Speed +5 	0 	5 	1
Speed +5 	Speed +5 	2 	24 	1
Speed +5 	Speed +5 	2 	24 	1
Speed +5 	Speed +5 	2 	24 	1
Drum Beating: Power +2 	Drum Beating: Power ↑ +2 	3 	36 	1
Drum Beating: Power +2 	Drum Beating: Power ↑ +2 	3 	36 	1
Drum Beating: Power +2 	Drum Beating: Power ↑ +2 	3 	36 	1
Drum Beating: Power +2 	Drum Beating: Power ↑ +2 	3 	36 	1
Drum Beating: Power +2 	Drum Beating: Power ↑ +2 	3 	36 	2
Drum Beating: 	Has a chance (40%) of charging the user's move gauge by one when a move is successful. 	7 	84 	1
High Horsepower: Power +3 	High Horsepower: Power ↑ +3 	3 	36 	1
High Horsepower: Power +3 	High Horsepower: Power ↑ +3 	3 	36 	1
High Horsepower: Power +3 	High Horsepower: Power ↑ +3 	3 	36 	1
High Horsepower: Power +3 	High Horsepower: Power ↑ +3 	3 	36 	1
High Horsepower: Power +3 	High Horsepower: Power ↑ +3 	3 	36 	2
High Horsepower: Accuracy +5 	High Horsepower: Accuracy ↑ +5 	3 	36 	2
High Horsepower: 	Has a chance (40%) of charging the user's move gauge by one when a move is successful. 	7 	84 	1
High Horsepower: 	Applies the Free Move Next effect to the user when its move is successful. 	10 	120 	5
Dire Hit +: 	Has a chance (30%) of restoring one MP of the user's move when that move is successful. 	7 	84 	2
Attack Rhythm!: 	Has a chance (30%) of restoring one MP of the user's move when that move is successful. 	7 	84 	2
Attack Rhythm!: 	Raises the user's critical-hit rate by one stat rank when its move is successful. 	10 	120 	2
 	Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. 	7 	84 	2
 	Removes all status conditions from the user the first time it is inflicted by any status condition each battle. 	7 	84 	2
 	Quickly charges the move gauge when the terrain is Grassy Terrain. 	8 	96 	2
 	Restores the user's HP whenever its Pokémon takes an action when the terrain is Grassy Terrain. 	8 	96 	2
 	Powers up moves that are super effective. 	8 	96 	2
 	Has a chance (30%) of lowering the target's Speed by one stat rank when the user's attack move against it is successful. 	10 	120 	2
 	Applies the Supereffective ↑ Next effect to the user the first time it is in a pinch each battle. 	10 	120 	2
 	Has a chance (30%) of applying the Free Move Next effect to the user when its Pokémon uses a move. 	10 	120 	3
 	The more the target's Speed is lowered, the more it powers up the user's moves. 	10 	120 	3
 	The more the target's Speed is lowered, the more it powers up the user's sync move. 	10 	120 	3
 	Increases the user's Physical Moves ↑ Next effect by one rank after using its sync move. 	10 	120 	3
 	Charges the user's move gauge by six after using a sync move. 	10 	120 	3
 	Reduces the user's sync move countdown by one after using its max move. 	10 	120 	3
 	Lowers the Speed of all opposing sync pairs by two stat ranks after using the user's max move. 	10 	120 	4
 	Lowers the target's Attack by one stat rank when the user's attack move against it is successful. 	10 	120 	4
 	Applies the Damage Guard Next effect to the user after using its max move. (If hit by an attack while this effect is applied, the attack will inflict no damage on the user, while the damage of some attacks such as sync moves will be halved. The effect is removed after it is activated.)	10 	120 	5
G-Max Drum Solo: Power +100 	G-Max Drum Solo: Power ↑ +100 	8 	96 	3
Max Quake: Power +100 	Max Quake: Power ↑ +100 	8 	96 	3
Strategically Sound Grass Impact: Power +25	Strategically Sound Grass Impact: Power ↑ +25 	5 	60 	3
Strategically Sound Grass Impact: Power +25	Strategically Sound Grass Impact: Power ↑ +25 	5 	60 	3
==Spectrier==
===Availability===
Victor & Spectrier could be teamed up with during the special sync pair event (August 16 to September 30, 2023).
===Moves===
Name 	 	 	Move gauge	Base	Max 	 	Target 	Description
 	 	3 	99 	110 	100% 	An opponent 	Has a chance (20%) of lowering the target's Sp. Def. 	
 	 	2 	39 	46 	95% 	An opponent 	Lowers the target's Speed by one stat rank. 	
 	 	2(2 uses)	— 	— 	— 	All opponents 	Returns the target's raised stats to normal. 	
Taking the Lead! 	0(2 uses)	— 	— 	— 	An ally	Raises an ally's Sp. Atk by two stat ranks. Raises an ally's critical-hit rate by one stat rank.	 	
 	 	 	 	 	 	 	 	
Night Dash Ghost Beam	 	— 	250 	300 	— 	An opponent 	(6★ EX effect: Implements the following field effect just before the user's sync move is used the first time each battle. Extends the field effect duration only that time.• Ghost Zone)	
 	 	 	 	 	 	 	 	
 	 	0(1 use) 	400 	480 	— 	An opponent 	Lowers the Defense of all opposing sync pairs by two stat ranks. 	
 	 	0(1 use) 	400 	480 	— 	An opponent 	Raises the Sp. Def of all allied sync pairs by two stat ranks. 	
 	 	0(1 use) 	— 	— 	— 	An ally 	Applies the Damage Guard Next effect to an ally. 	
===Skills===
Name 	Description
 	
 	Turns the field of play's zone into a Ghost Zone the first time the user enters a battle each battle. (A Ghost Zone powers up Ghost-type attacks.)
 	Quickly charges the move gauge when the zone is a Ghost Zone.
 	Applies the Gradual Healing effect to the user after using its max move.
 	
Ghost Field 	Raises the maximum HP of all allied sync pairs by 12.Raises the Speed of all allied sync pairs by 12.
Galar Field 	Raises the maximum HP of all allied sync pairs by 1.Raises the Speed of all allied sync pairs by 1.
Main Character Field 	Raises the maximum HP of all allied sync pairs by 1.Raises the Speed of all allied sync pairs by 1.
Galar Adventurer Field	Raises the maximum HP of all allied sync pairs by 2.Raises the Speed of all allied sync pairs by 2.
 	
Soothing ↑ 2 	Raises the following discovery level by 2:• Soothing Crystal
===Sync grid===
The sync grid for Victor & Spectrier is an expanded grid, made available since the pair first released.
Name 	Effect 	Energy required	Sync orb required	Move level required
HP +10 	HP +10 	0 	5 	1
HP +10 	HP +10 	2 	24 	1
HP +10 	HP +10 	2 	24 	1
HP +10 	HP +10 	2 	24 	1
Defense +5 	Defense +5 	0 	5 	1
Defense +5 	Defense +5 	2 	24 	1
Defense +5 	Defense +5 	2 	24 	1
Defense +5 	Defense +5 	2 	24 	1
Sp. Atk +5 	Sp. Atk +5 	0 	5 	1
Sp. Atk +5 	Sp. Atk +5 	0 	5 	1
Sp. Atk +5 	Sp. Atk +5 	2 	24 	1
Sp. Atk +5 	Sp. Atk +5 	2 	24 	1
Sp. Def +5 	Sp. Def +5 	0 	5 	1
Sp. Def +5 	Sp. Def +5 	2 	24 	1
Sp. Def +5 	Sp. Def +5 	2 	24 	1
Speed +5 	Speed +5 	0 	5 	1
Speed +5 	Speed +5 	2 	24 	1
Shadow Ball: Power +3 	Shadow Ball: Power ↑ +3 	3 	36 	1
Shadow Ball: Power +3 	Shadow Ball: Power ↑ +3 	3 	36 	1
Shadow Ball: Power +3 	Shadow Ball: Power ↑ +3 	3 	36 	1
Shadow Ball: Power +3 	Shadow Ball: Power ↑ +3 	3 	36 	1
Shadow Ball: Power +3 	Shadow Ball: Power ↑ +3 	3 	36 	2
Shadow Ball: 	Has a chance (40%) of charging the user's move gauge by one when a move is successful. 	7 	84 	2
Shadow Ball: 	Raises the chance of lowering stat values with the additional effects of moves. 	7 	84 	2
Mud Shot: Power +3 	Mud Shot: Power ↑ +3 	3 	36 	1
Mud Shot: Power +3 	Mud Shot: Power ↑ +3 	3 	36 	1
Mud Shot: Power +3 	Mud Shot: Power ↑ +3 	3 	36 	1
Mud Shot: Power +3 	Mud Shot: Power ↑ +3 	3 	36 	1
Mud Shot: Power +3 	Mud Shot: Power ↑ +3 	3 	36 	2
Mud Shot: Accuracy +5 	Mud Shot: Accuracy ↑ +5 	3 	36 	2
Mud Shot: 	Has a chance (40%) of charging the user's move gauge by one when a move is successful. 	7 	84 	2
Haze: 	Has a chance (30%) of restoring one MP of the user's move when that move is successful. 	7 	84 	2
Taking the Lead!: 	Has a chance (30%) of restoring one MP of the user's move when that move is successful. 	7 	84 	2
Taking the Lead!: 	When the user's move targeting an allied sync pair (excluding field effects) is successful, raises the Defense of the allied sync pair affected by the move by one stat rank. 	8 	96 	3
 	Sp. Def cannot be lowered. 	5 	60 	1
 	Prevents the user from getting burned. 	5 	60 	2
 	Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. 	7 	84 	2
 	Has a chance (50%) of leaving the target confused when the user's attack move against it is successful. 	8 	96 	2
 	Restores the user's HP whenever its Pokémon takes an action when the zone is a Ghost Zone. 	8 	96 	2
 	Powers up the user's moves when the zone is a Ghost Zone. 	10 	120 	3
 	Powers up the user's sync move when none of the target's stats are raised. 	10 	120 	3
 	Applies the Damage Guard Next effect to the user after using its max move. (If hit by an attack while this effect is applied, the attack will inflict no damage on the user, while the damage of some attacks such as sync moves will be halved. The effect is removed after it is activated.)	10 	120 	3
 	Raises the user's critical-hit rate by one stat rank when it enters a battle. 	10 	120 	3
 	Applies the Physical Damage Reduction effect to the allied field of play the first time the user enters a battle each battle. 	10 	120 	3
Max Phantasm: Power +100 	Max Phantasm: Power ↑ +100 	8 	96 	3
Max Quake: Power +100 	Max Quake: Power ↑ +100 	8 	96 	3
Night Dash Ghost Beam: Power +25	Night Dash Ghost Beam: Power ↑ +25 	5 	60 	3
Night Dash Ghost Beam: Power +25	Night Dash Ghost Beam: Power ↑ +25 	5 	60 	3
==Greedent==
===Availability===
Victor (Palentine's 2024) is exclusive to seasonal scouts. His offering rate was increased in the following sync pair scouts:
He was also available in the following sync pair scouts:
===Moves===
Name 	 	 	Move gauge	Base	Max 	 	Target 	Description
 	 	1 	25 	30 	100% 	An opponent 	No additional effect. 	
Sitrus Berry 	0(3 uses)	— 	— 	— 	An ally 	Restores an ally's HP by approximately 20% of its maximum HP. 	 	
Hyper 	 	2(2 uses)	200 	240 	— 	An opponent 	Activation Condition: When the remaining MP for the user's Sitrus Berry is two or lower. Deactivation Condition: When the remaining MP for the user's Sitrus Berry is three.Never misses. Lowers the target's Attack, Defense, Sp. Atk, and Sp. Def by two stat ranks. Leaves the target badly poisoned.	
Cooking Prep! 	0(2 uses)	— 	— 	— 	All allies	Raises the Defense and Sp. Def of all allied sync pairs by two stat ranks. Applies the Gradual Healing effect to all allied sync pairs.	 	
 	 	 	 	 	 	 	 	
The Joys of Cooking Normal Impact	 	— 	300 	360 	— 	An opponent 	(6★ EX effect: The sync buff is doubled the first time a sync move is used.)(EX role effect: Sync move power will be multiplied by 1.5.) 	
===Skills===
Name 	Description
 	
A Little Nibble 	Reduces MP by one for the user's moves that have the Berry effect tag and grants all of the following effects when the user's HP is left at half or below after it is hit by an attack move or sync move: Restores the user's HP by approximately 40% of its maximum HP. Applies the Enduring effect to the user.
Have Seconds! 	Raises the Attack, Sp. Atk, and critical-hit rate of all allied sync pairs by one stat rank when the remaining MP for the user's moves that have the Berry effect tag is one or higher and its attack move is successful.
 	Protects the user against critical hits.
 	
Normal Support 	Raises the maximum HP of all allied sync pairs by 30.
Galar Support 	Raises the maximum HP of all allied sync pairs by 4.
Main Character Support 	Raises the maximum HP of all allied sync pairs by 4.
Seasonal Outfit Support	Raises the maximum HP of all allied sync pairs by 6.
Cook Support 	Raises the maximum HP of all allied sync pairs by 6.
 	
Wistful ↑ 2 	Raises the following discovery level by 2:• Wistful Crystal
===Sync grid===
The sync grid for Victor (Palentine's 2024) & Greedent is an expanded grid, made available since the pair first released.
Name 	Effect 	Energy required	Sync orb required	Move level required
HP +10 	HP +10 	0 	5 	1
HP +10 	HP +10 	2 	24 	1
HP +10 	HP +10 	2 	24 	1
HP +10 	HP +10 	2 	24 	1
Attack +5 	Attack +5 	0 	5 	1
Defense +5 	Defense +5 	0 	5 	1
Defense +5 	Defense +5 	2 	24 	1
Defense +5 	Defense +5 	2 	24 	1
Defense +5 	Defense +5 	2 	24 	1
Sp. Atk +5 	Sp. Atk +5 	0 	5 	1
Sp. Def +5 	Sp. Def +5 	0 	5 	1
Sp. Def +5 	Sp. Def +5 	2 	24 	1
Sp. Def +5 	Sp. Def +5 	2 	24 	1
Speed +5 	Speed +5 	0 	5 	1
Speed +5 	Speed +5 	2 	24 	1
Speed +5 	Speed +5 	2 	24 	1
Speed +10 	Speed +10 	4 	48 	2
Tackle: Power +3 	Tackle: Power ↑ +3 	3 	36 	1
Tackle: Power +3 	Tackle: Power ↑ +3 	3 	36 	1
Tackle: Power +3 	Tackle: Power ↑ +3 	3 	36 	1
Tackle: Power +3 	Tackle: Power ↑ +3 	3 	36 	1
Tackle: Power +3 	Tackle: Power ↑ +3 	3 	36 	1
Tackle: Power +3 	Tackle: Power ↑ +3 	3 	36 	2
Tackle: 	Has a chance (40%) of charging the user's move gauge by one when a move is successful. 	7 	84 	2
Hyper Belch: Power +3 	Hyper Belch: Power ↑ +3 	3 	36 	1
Hyper Belch: Power +3 	Hyper Belch: Power ↑ +3 	3 	36 	1
Hyper Belch: Power +3 	Hyper Belch: Power ↑ +3 	3 	36 	1
Hyper Belch: Power +3 	Hyper Belch: Power ↑ +3 	3 	36 	1
Hyper Belch: Power +3 	Hyper Belch: Power ↑ +3 	3 	36 	2
Hyper Belch: 	Has a chance (40%) of charging the user's move gauge by one when a move is successful. 	7 	84 	2
Sitrus Berry: 	Increases the amount of HP restored by the user's healing moves. 	10 	120 	3
Cooking Prep!: 	Has a chance (30%) of restoring one MP of the user's move when that move is successful. 	7 	84 	2
Cooking Prep!: 	Raises the Defense and Sp. Def of all allied sync pairs by one stat rank when the user's move is successful. 	10 	120 	3
 	Defense cannot be lowered. 	5 	60 	1
 	Reduces damage when the user is hit by a physical attack move while it is in a pinch. 	7 	84 	2
 	Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. 	7 	84 	2
 	Raises the user's evasiveness by two stat ranks the first time its HP drops to half or below each battle. 	7 	84 	2
 	Has a chance (60%) of raising the Speed of all allied sync pairs by one stat rank when the user's attack move is successful.	7 	84 	2
 	Has a chance (50%) of leaving the target confused when the user's attack move against it is successful. 	8 	96 	2
 	Reduces damage when the user is attacked by Ghost-type moves. 	8 	96 	2
 	Charges the user's move gauge by one when the user is hit by an attack move. 	10 	120 	3
 	Reduces the sync move countdown by one the first time the user's sync move is used each battle. 	10 	120 	3
 	Status conditions cannot be inflicted on the user. 	10 	120 	3
 	Has a chance (50%) of lowering the target's accuracy by one stat rank when the user's attack move against it is successful. 	10 	120 	3
 	Raises the Attack of all allied sync pairs by one stat rank when the user's attack move is successful. 	10 	120 	3
 	Raises the Sp. Atk of all allied sync pairs by one stat rank when the user's attack move is successful. 	10 	120 	3
The Joys of Cooking Normal Impact: Power +25	The Joys of Cooking Normal Impact: Power ↑ +25 	5 	60 	3
The Joys of Cooking Normal Impact: Power +25	The Joys of Cooking Normal Impact: Power ↑ +25 	5 	60 	3
==Other Pokémon==
===On hand===
During , Victor sends out a to help introduce the player to the Pokémon that Professor Bellis is researching.
===Given away===
During the story event Chef's Heartful Delivery, reveals that she received her from Victor as an .
♀
==Appearances==
===Battle appearances===
Victor & Rillaboom can be battled against in:
* Battle Rally (Area 1–9)
* Story event: Chef's Heartful Delivery (January 31 to February 21, 2023; February 13 to 29, 2024)
* Neo Champions: Fight for the Future Together (as a side foe; February 28 to March 25, 2023)
* Story event: Galar's Poké Ball Enthusiast (March 21 to April 7, 2023; June 4 to 18, 2024)
* Daily Type Rotation: (August 10 to 28, 2023)
* Story event: Isle Disciples, Arena Tycoon (July 12 to 31, 2024)
===Story appearances===
Victor appears in his normal outfit in the following story areas:
* Villain Arc: 
* Arceus Arc:
** Prelude: Mysterious Stones Chapter: The Echo of a Deity's Voice
** Chapter 2: The Bond That Guides Leon (fantasy)
* Solo events:
** Severely Strained Relations
** Three Rivals, Three Ways
* Story events:
** Chef's Heartful Delivery
** Galar's Poké Ball Enthusiast
** Focus on the Shining Shot!
** Victor's Cooking Class!
** Middle-Aged Opposites
** Isle Disciples, Arena Tycoon
* Neo Champions: Fight for the Future Together
* Special sync pair event: 
* 
* Sync pair story: A Day with 
Victor appears in his Palentine's outfit in the following story areas:
* Story events:
** Victor's Cooking Class!
** Festive Sun and Moon
* Special sync pair event: 
===Sync pair stories===
====Victor & Rillaboom====
* A Day with Victor
====Victor (Palentine's 2024) & Greedent====
* A Request from Candice and Friends
* Everyone's Dishes
* Too Much Focus?
* What Maylene Likes
* Relishing Heartwarming Memories
==Quotes==
==Gallery==
===Victor===
 	 	 	 	
VS model(Normal colors)	6★ model(Normal colors)	6★ model(EX colors) 	VS model(EX colors) 	
 	 	 	 	
Trainer emoteNice! 	Trainer emoteWatch out!	Trainer emoteLet's do this!	Trainer emoteThanks!	Victor's sync move mindscape()
===Victor (Palentine's 2024)===
 	 	 	 	
VS model(Normal colors) 	6★ model(Normal colors) 	6★ model(EX colors) 	VS model(EX colors) 	Victor's sync move mindscape(Palentine's 2024)
 	 	 	 	
Trainer emoteNice! 	Trainer emoteWatch out! 	Trainer emoteLet's do this! 	Trainer emoteThanks! 	Reference sheet by Palentine's Victor's reference sheet (Japanese version, archived)
 	 	 	 	
Medal1★ Victor's Cooking Class!	Medal2★ Victor's Cooking Class!	Medal3★ Victor's Cooking Class!	MedalWith All My Heart Dynamax!	Artwork with from
==Trivia==
* Victor has the widest gap between his Pokémon Masters EX debut and the debut of his female counterpart, Gloria, at 676 days.
* In a conversation with Victor in the Pokémon Center, he says that his backpack is a hand-me-down from his dad, just as it is described in the core series games.
* All versions of Victor use special voice-over lines upon entering a team that contains certain Trainers (regardless of their partner Pokémon) and victory with them. Those Trainers include , , , , , , , and .
* Victor & Spectrier were the first sync pair with the Field role.
* Victor & Spectrier were the first sync pair available through a special sync pair event to have an initial potential of 5★.
* According to Victor, he met his Spectrier on Pasio, where it had appeared for unclear reasons.
* Victor is the first male character to receive a Palentine's outfit.
* Victor (Palentine's 2024) & Greedent are the first sync pair to use in battle.
===Origin===
Victor's design is based on his appearance in . Rillaboom is the final evolution of , one of the first partner Pokémon of Galar in the core series games. Rillaboom's Gigantamax form can be unlocked in Pokémon Sword and Shield's The Isle of Armor expansion by eating . In addition, is depicted with a Rillaboom. Rillaboom's entry comes from Pokémon Sword.
Spectrier is a Legendary Pokémon that can be caught at Crown Shrine during the story of Pokémon Sword and Shield's The Crown Tundra expansion, though it must be caught while with . Spectrier's Dex entry comes from Pokémon Shield.
Victor is not seen owning a Greedent outside this game, though it was introduced in Generation VIII, like Victor was. Greedent's Dex entry comes from Pokémon Sword.
==In other languages==
Attack Rhythm!
Strategically Sound Grass Impact 
Taking the Lead!
Night Dash Ghost Beam
Hyper Belch
Cooking Prep!
The Joys of Cooking Normal Impact
==References==
==Related articles==
Category:Trainers with Dynamax Bands
Category:Trainers with Legendary Pokémon
Category:Masters EX characters with an EX style
Category:Masters EX characters with an alternate outfit
de:Victor#Pokémon Masters EX
es:Victor (Masters EX)
fr:Victor (Galar)#Pokémon Masters EX
ja:マサル (ポケモンマスターズ)
zh:小勝#Masters