Metal Primid

A Metal Primid (, Metal Prim) is a Primid made of metal. They have the same moveset as regular Primids, but have more health with poorer mobility. The most distinguishing feature of the Metal Primid is their immunity to flinching and knockback from all attacks but throws.
Metal Primids often appear in groups of two, and pose a much larger threat than regular Primids. While their attacks aren't any stronger, and they are slower with less mobility, they have more health, enough to regularly sustain multiple blows before being KO'd, and they are effectively immune to flinching from all non-grabbing attacks. Their immunity to flinching makes it difficult to fight Metal Primids without getting damaged, as they will attack the player through their attacks. Metal Primids can also reflect projectiles, which renders pelting them from far distances with projectiles ineffective. However, Metal Primids are vulnerable to being grabbed, and throws will produce the same hitstun and knockback to them as they would to normal Primids. Exploiting this is generally ideal to safely fight a Metal Primid without sustaining damage from them. Metal Primids are technically not immune to knockback from direct attacks, but were instead given such strong armor that, under realistic scenarios, they would never take knockback. Modding the game to increase the knockback of direct attacks reveals that this armor is not infinite, despite the ability to program infinite armor existing.
==Moveset==
*Rapid Punch - Similar to Kirby's Vulcan Punch, this move hits multiple times and can trap Smashers. The number of punches never changes, so a player can attack from behind once it's started. While it deals barely any knockback, it can rack up damage very quickly, especially on higher difficulties.
*Triple Combo - Similar to Mario's combo, a Metal Primid will punch, kick, and then follow up with a push, with each hit coming out rather slowly. The first two hits deal no knockback, while the third hit deals moderately strong knockback, enough to KO at very high percentages.
*Faceplant - Similar to King Dedede's dash attack, the Metal Primid trips and slides forwards, with average damage and knockback.
*Smash Punch - A Metal Primid's smash attack. This move involves the Metal Primid winding up and launching a powerful punch with strong knockback, the strongest of the Metal Primid's attacks. However, the wind up sequence is long, resulting in very slow start-up lag. This, combined with its short reach, makes it relatively easy to avoid. Despite its looks, it does not do fire damage.
*Spear Jump - While Metal Primids can jump onto platforms, they can also crouch down for a second and launch themselves upwards while spinning, damaging characters with light knockback that are in the way. The Metal Primids jump at a slight angle when using this attack instead of straight up, in the player's general direction.
*Stomp - If a player is knocked down in the floor, the Metal Primid will jump and attempt to stomp them, causing damage and knockback. The Metal Primid makes a commemorative pose after the attack, even if it misses.
A reflected projectile will deal 1.1x damage.
==Damage taken==
==Trophy==
==Gallery==
MetalPrimidVulcan.jpg|Punching rapidly.
MetalPrimidPush.jpg|Pushing attack.
MetalPrimidJump.jpg|Jumping.
MetalPrimidCharge.jpg|Charging a punch.
MetalPrimidRoundhouse.jpg|Doing a roundhouse kick.
MetalPrimidFall.jpg|Falling.
MetalPrimidTrip.jpg|Tripping attack.
MetalPrimidKick.jpg|Midair kick.
MetalPrimidKick1.jpg|Another Midair kick.
MetalPrimidPunch.jpg|Punching.
==Names in other languages==
==Trivia==
*These and Fire Primids are the only Primids that do not possess their traditional light green color scheme. Coincidentally, they both have an elemental power to them.
*Metal Primid's reflection has a damage limit, like other reflectors in the game. Projectiles with damages that exceed that limit will simply pass through the Metal Primid, without damaging it or being reflected.
Category:Common enemies
Category:Trophies (SSBB)
Category:Super Smash Bros. universe