nyuuzyou/wikis huggingface dataset:
Tony Hawk's Pro Skater 2 (Prototype)

A late prototype of Tony Hawk's Pro Skater 2 for the Nintendo 64.
==Videos==
<youtube width="256" height="224">pUFrCT8ByVk</youtube>
==Origin==
EdvkP-dUcAIdowV.jpg|Cart front (this cart is second from the right)
==See also==
Forest of Illusion release page.
Original release tweet. (Archive)
Tony Hawk's Pro Skater 3 (Dec 14, 2001 prototype)

A prototype of Tony Hawk's Pro Skater 3 for the Xbox.
==Notes==
* A preview build dated a couple of months before the final build.
* Free play has only three levels to select from: Foundry, Los Angeles and Tokyo. The empty park is not present.
** All three levels can be played by default even though it says more can be unlocked with career mode - instead of "Level is locked" it says "AllLevelsUnlocked is set".
* XBE information:
** Internal Name: Tony Hawk's Pro Skat
** Maker ID and Product Number: \x00\x00-258
** Executable Name: default.xbe
** Executable checksum (MD5): b176a332fccacd716fb68144f0ddc810
* Miscellaneous Notes:
** Game is emulatable: Yes (Xemu) (as of September 12, 2021).
** Game contains dongle protection: No.
==Screenshots==
Screenshot 2021-07-11 20-42-25.png|Title screen
Screenshot 2021-07-11 20-42-49.png|Main Menu
Screenshot 2021-07-11 20-43-05.png|Gameplay
Screenshot 2021-07-11 20-44-10.png|Gameplay
Screenshot 2021-07-11 20-45-30.png|Gameplay
Screenshot 2021-07-11 20-46-24.png|Gameplay
Screenshot 2021-07-11 20-46-53.png|Gameplay
==Origin==
Xbox - Tony Hawk's Pro Skater 3 print preview only.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Hwd45 for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: Xbox and Dreamcast (September 18, 2021)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Tony Hawk's Pro Skater 3 (Jan 15, 2002 prototype)

A prototype of Tony Hawk's Pro Skater 3 for the Xbox.
==Notes==
* A review build dated a month before the final build.
* XBE information:
** Internal Name: Tony Hawk's Pro Skat
** Maker ID and Product Number: \xAA\x00-1026
** Executable Name: default.xbe
** Executable checksum (MD5): 1a75505bb6832c15d4103e87e72c403e
* Miscellaneous Notes:
** Game is emulatable: Yes (Xemu) (as of September 12, 2021).
** Game contains dongle protection: No.
==Screenshots==
Screenshot 2021-07-29 00-50-37.png|Main menu
Screenshot 2021-07-29 00-51-06.png|Gameplay
Screenshot 2021-07-29 00-51-22.png|Gameplay
Screenshot 2021-07-29 00-51-35.png|Gameplay
Screenshot 2021-07-29 00-51-54.png|Gameplay
Screenshot 2021-07-29 00-52-07.png|Gameplay
Screenshot 2021-07-29 00-52-28.png|Gameplay
Screenshot 2021-07-29 00-52-33.png|Gameplay
Screenshot 2021-07-29 00-52-46.png|Gameplay
==Origin==
Xbox - Tony Hawk's Pro Skater 3 print review.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Hwd45 for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: Xbox and Dreamcast (September 18, 2021)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Tony Hawk's Project 8 (Feb 16, 2007 prototype)

An intermediate build of Tony Hawk's Project 8 for the Sony Playstation Portable.
Dated four months after the US release version but less than a month before the final EU builds.
==Notes==
*The build is very close to the final EU builds. For example, the lower hole inside the big sculpture in the Mall level is already closed off with invisible collision, as it would be in the final version.
===Cheat Codes===
Unlock functionality codes	Unlock functionality codes
All decks 	needaride
Inkblot deck 	birdhouse
All specials 	yougotitall
Always special 	jammypack
Full stats 	allthebest
Perfect rail 	balancegalore
Perfect manual 	frontandback
Unlimited focus 	shellshock
Unlock skater codes 	Unlock skater codes
Anchorman 	newshound
Big Realtor 	shescaresme
Bum 	enterandwin
Christian Hosoi 	hohohosoi
Colonel / Security Guard 	militarymen
Dad / Skater Kid 	strangefellows
Jason Lee 	notmono
Kevin Staab 	mixitup
Mascot 	manineedadate
Nerd 	wearelosers
Photo Girl / Filmer 	themedia
Real Estate Agent 	sellsellsell
Travis Barker 	plus44
Twin 	badverybad
Zombie 	suckstobedead
==Origin==
File:Thp8 feb16 2007 umd.jpg|Disc front.
==Acknowledgments==
Special thanks to Atlas for acquiring and releasing this build!
Tony Hawk's Project 8 (Oct 2, 2006 prototype)

A prototype of Tony Hawk's Project 8 for the Xbox 360.
==Notes==
* Demo build.
* Postdates the final build by over a week.
* Original filename: Tony Hawk's Project 8 (Europe) (Demo).iso
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Tony Hawk's Proving Ground (Aug 23, 2007 prototype)

A prototype of Tony Hawk's Proving Ground for the Xbox 360.
==Notes==
* Demo build.
* Predates the final build by 5 days.
* Original filename: Tony Hawk's Proving Ground (USA) (Demo).iso
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Tony Hawk's Underground (Aug 15, 2003 22.12 prototype)

A prototype of Tony Hawk's Underground for the Xbox.
==Notes==
* A preview build dated about a month before the earliest final build.
* Built the same day as a previously released PS2 build of the game.
* The opening logos look different.
* Only the first three levels are selectable under normal means.
* Each skater in the character select screen starts off in a T-pose.
* Some graphics are missing in cutscenes.
* XBE information:
** Internal Name: Tony Hawk's Undergro
** Maker ID and Product Number: AV-45
** Executable Name: default.xbe
** Executable checksum (MD5): c3327cc70ff58cd609317aa491004523
* Miscellaneous Notes:
** Game is emulatable: Yes (Xemu) (as of September 12, 2021).
** Game contains dongle protection: No.
==Screenshots==
Screenshot 2021-07-29 00-53-27.png|Main menu
Screenshot 2021-07-29 00-54-01.png|Gameplay
Screenshot 2021-07-29 00-54-37.png|Gameplay
Screenshot 2021-07-29 00-58-44.png|Gameplay
Screenshot 2021-07-29 00-59-37.png|Gameplay
Screenshot 2021-07-29 00-59-45.png|Gameplay
Screenshot 2021-07-29 01-01-06.png|Gameplay
Screenshot 2021-07-29 01-02-19.png|Gameplay
Screenshot 2021-07-29 01-02-38.png|Gameplay
THUG-Xbox-Aug15-3.png|Gameplay
THUG-Xbox-Aug15-4.png|Gameplay
==Origin==
Xbox - Tony Hawk's Underground Print Preview.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Hwd45 for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: Xbox and Dreamcast (September 18, 2021)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Tony Hawk's Underground (Sep 11, 2003 prototype)

A late preview of Tony Hawk's Underground for the Sony PlayStation 2, dated 21 days before the final build.
The original release of this build was a repack of loose and some incorrect files, missing much of the usual non-file metadata that the disc is supposed to have. An unmodified dump has been handed to sairuk and released on January 2, 2022.
==Notes==
*There are no FMV's in this build.
*A demo mode flag is set to on, limiting some of the game's functionalities. Through modding (e.g. using the xdelta patch provided in the download link), said flag can be turned off and the full game unlocked.
**Only the first three levels (New Jersey, Manhattan, Tampa) are selectable.
**In the Story Mode you can only progress until Chapter 10. After beating the Tampa AM goal, the words "DEMO BUILD" flash on the screen. In this build, another message appears on top of that and the game glitches out, rendering any attempt to exit impossible.
*There are a few levels in the game files, that were removed from the final game. Notably, a level called "West Side" which is assumed to be a test level for Neversoft's later title Gun (2005) and an early scrapped level called "Australia".
**A few others, aside from the test level and a broken version of London (a THPS4 leftover), are unfinished ports of levels featured in the first two Tony Hawk's Pro Skater games, e.g. School I, Downhill Jam and Philadelphia. They would return as fully functioning levels in Tony Hawk's Underground 2 (2004).
*Has an additional PAL executable on the disc with the SLES-51848 serial number, which can be used by simply routing to this file in SYSTEM.CNF.
*Some NPC's in levels only accessible in non-demo mode are either stuck in a constant T-pose or copy the skaters movements. Getting too close to those doing the latter crashes the game.
===Cheat codes===
This build uses the same cheat code inputs as Tony Hawk's Pro Skater 4 (2002). To be able to enter these codes, navigate to the main menu after unlocking the build from it's demo mode, then go to "Options" and "Cheat codes".
Always special 	doasuper 	
Matrix mode 	nospoon 	Is recognized as a cheat but doesn't do anything.
Moon physics 	superfly 	
Perfect rail balance 	ssbsts 	
Perfect manual balance	mullenpower 	
Perfect skitch balance	hookybob 	
Super stats 	4nitwits 	
Unlock everything 	watch_me_xplode	
Unlock Daisy 	[o][o] 	Since Daisy has been removed from this game, the cheat code does not unlock her character.
Unlock hidden skaters 	homielist 	
==Screenshots==
File:THUG SEP11 1.png|Legal screen
File:THUG SEP11 2.png|Main menu
File:THUG SEP11 3.png|Test level
File:THUG SEP11 4.png|West Side
File:THUG SEP11 5.png|Philadelphia
File:THUG SEP11 6.png|Philadelphia
File:THUG SEP11 7.png|School I
File:THUG SEP11 8.png|Downhill Jam
==Origin==
File:THUG SEP11 DISC.jpg|Disc front.
==Files==
==See also==
Original discovery on Twitter. (Jan 14, 2018) | (Archive)
Tony Hawk's Underground 2 (Sep 8, 2004 revision)

An unreleased revision of Tony Hawk's Underground 2 for the Sony PlayStation 2. 
Dated around two and a half weeks after the last publicly available release build. This build was used as an online preview for news outlets to get a look at the game before it hit the stores in October.
==Notes==
===Demo Mode===
This game is locked behind a demo mode. However, other than with pre-release versions of the game, most of the game functionalities are available with a slight few restrictions in the game's options menu and the game skipping the entire training sequence in the Warehouse when entering Story mode. Also, the game refuses to acknowledge you earning enough goal points in Barcelona to take you to the next level. Therefore Boston and Barcelona are the only playable levels. Use the xdelta patch inside the download to restore the game to it's full version.
===General Differences===
*This build fixes some incorrect song titles in the options menu found in the release version.
*A bug present in the release version, where under certain circumstances saving the game in levels such as Australia and New Orleans will corrupt the file on the memory card, has been fixed in this revision.
===Cheat Codes===
The codes found in this revision build match the ones in the release version. They are to be entered in the main options menu, provided the game is unlocked from it's demo mode.
Always special 	likepaulie
Perfect rail/lip balance 	straightedge
Unlock all levels 	d3struct
Unlock C.O.D. Soldier 	2infinity
Unlock Natas Kaupas 	oldskool
Unlock Nigel Beaverhausen	sellout
Unlock Ped Group C 	love2hate
Unlock Ped Group D 	fruitboot
Unlock Phil Margera 	aprilsman
Unlock Shrek 	greenguy
Unlock Story Mode skaters	costars!
Unlock The Hand 	5fingers
Unlock THPS1 Tony Hawk 	original1
Unlock all movies 	boxoffice
==Screenshots==
File:THUG2 SEP8 2004 1.jpg|Title screen
File:THUG2 SEP8 2004 2.jpg|Soundtrack menu
==Origin==
File:THUG2 SEP8 2004 DISC.png|Disc front
==Acknowledgments==
Special thanks to Atlas for acquiring and releasing this build and to CB9001 for finding some previously unknown/undocumented cheat codes.
Tony Meola's Sidekicks Soccer (European prototype)

A prototype of an unreleased European version of Tony Meola's Sidekicks Soccer for the SNES, titled World Soccer.
==Origin==
LYNCHMOB.NFO
 _______ LYNCH MOB _______
 _________/ /_________________________________/ /______
 \ / / / _ / / _ /
 / / / / / / /______/ / /
 / /_______ / / / / / / /
 / / /_______\ /______\____________/______/ /
 /_____________/ /______/ _______ /________\
 _________________________________/ ____/______
 \ _ _ / / \__ /
 / / / / / / / /
 / / / / / / / /
 /______/____/ /______________\_____________\
 /_____\ PRESENTS:
 
 WORLD SOCCER [SNES/SMC/8MB]
 SUPPLIED BY: GAMES ´R´ US
 
 LAND OF CONFUSION [WHQ] [708-PRI-VATE] 
 ALTERNATE REALITY [CHQ] [905-PRI-VATE] 
 UNLAWFUL ENTRY [USHQ] [ITS-PRI-VATE]
 TRADE - LINE [CHQ] [514-966-9569]
 
 NOTE: READ "RELEASE.NFO" FOR INFO ABOUT THIS RELEASE!
RELEASE.NFO
NOTE: ANOTHER VERSION OF THIS GAME WAS RELEASED BEFORE, CALLED "TONY MEOLA's
 SIDEKICKS SOCCER" ... HOWEVER, THIS RELEASE IS THE PALVERSION, CALLED
 "WORLD SOCCER", IT HAS ALOT OF NEW FEATURES INCLUDING MORE EURO TEAMS,
 DIFFERENT SOUND/FX/GRAPHIX AND MORE... CHECK IT OUT!
 
 GAME SUPPLIED BY: GAMES'R'US!
 LYNCH MOB!
FILE_ID.DIZ
********************************************
WORLD SOCCER (C) ELECTRO BRAIN [SNES/SMC/8M]
 RELEASED BY * LYNCH MOB *
********************************************
==See also==
* No-intro entry.
Tony Meola's Sidekicks Soccer (US prototype A)

A prototype of Tony Meola's Sidekicks Soccer for the SNES.
==Notes==
* There's a slight loading time between the different game option screens that does not exist in the final release
* Several players have different names:
Proto 	Final
China 	China
Dung 	Deng
Italy 	Italy
Pollux 	Pollo
Yolanda 	Gucci
Mithradatio	DeAngelis
Pakistan 	Pakistan
Maloof 	Malouf
Romania 	Romania
Choceskue 	Wonucia
* The Netherlands flag graphic is corrupted; suspected bad dump or bitrot on the second chip
==Origin==
TonyMeolasSidekicksSoccer USprotoA cart.jpg|PCB front
==Acknowledgments==
From the release article:
:Thanks to Martin at NES World for the ROM Image!
==See also==
* Original release article at Snes Central.
Tony Meola's Sidekicks Soccer (US prototype B)

A prototype of Tony Meola's Sidekicks Soccer for the SNES.
==Notes==
* Uses the title "World Soccer"; ROM header reads "WORLD WIDE SOCCER"
* Same title screen as the European prototype released years prior
* Adverts shown in-game are different from any of the retail releases
==Origin==
TonyMeolasSidekicksSoccer USprotoB cart.jpg|PCB front
==See also==
* Forest of Illusion's webpage (archived)
Tony Meola's Sidekicks Soccer (US prototype C)

An early prototype of Tony Meola's Sidekicks Soccer for the SNES.
==Notes==
* Uses the title "World Soccer"; ROM header reads "soccer"
* Adverts shown in-game are different from any of the retail releases
==Origin==
TonyMeolasSidekicksSoccer USprotoC cart.jpg|PCB front
==See also==
* Forest of Illusion's webpage (archived)
Too Human (Jul 30, 2007 prototype)

A prototype of Too Human for the Xbox 360.
==Notes==
* Postdates the final build by 8 days.
* Original filename: Too Human (Jul 20, 2007).rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Too Human (Jun 3, 2008 prototype)

A prototype of Too Human for the Xbox 360.
==Notes==
* In the prolog, the moon is visible in one of the scenes.
* Other differences are unknown
* XEX information:
** Header Maker ID: 
** Header Product Code: 
** Header Title: 
** Header PE Name: TH1-Release_LTCG.exe
** Header Executable Name: /Default.xex
** Header: Executable Checksum (MD5): a7e6ac6f6d9b0ebea92c08cf7b6415a0
* Miscellaneous Notes:
** Game is emulatable in either Xenia or Xenia-Canary: No (as of December 25, 2022).
*** Issues: Crashes when starting a new game with a new character.
==Screenshots==
Screenshot - Too Human 2022-12-22 12-48-11.png
Screenshot - Too Human 2022-12-22 12-48-15.png
Screenshot - Too Human 2022-12-22 12-48-21.png
Screenshot - Too Human 2022-12-22 12-48-31.png
Screenshot - Too Human 2022-12-22 12-48-33.png
Screenshot - Too Human 2022-12-22 12-48-41.png
Screenshot - Too Human 2022-12-22 12-48-44.png
Screenshot - Too Human 2022-12-22 12-48-47.png
Screenshot - Too Human 2022-12-22 12-48-53.png
Screenshot - Too Human 2022-12-22 12-49-00.png
Screenshot - Too Human 2022-12-22 12-49-08.png
Screenshot - Too Human 2022-12-22 12-49-11.png
Screenshot - Too Human 2022-12-22 12-49-13.png
Screenshot - Too Human 2022-12-22 12-49-41.png
Screenshot - Too Human 2022-12-22 12-49-49.png
Screenshot - Too Human 2022-12-22 12-49-51.png
Screenshot - Too Human 2022-12-22 12-49-54.png
==Origin==
X360 - Too Human Preview.jpeg|Disc front.
==Files==
Archive Contents:
Download File:
==Acknowledgments==
A huge thanks to drx for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
 
* Project Deluge: Xbox 360 and Wii (December 25, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Toontown Online (Sep 1, 2001 prototype)

This Toontown prototype (sv1.0.5) is very different from the initial release (sv1.0.6.9). It contains the old version of all playgrounds, friends, shtickerbook, Make-a-Toon, etc.
==Notes==
==Screenshots==
==Videos==
<youtube heights="320" widths="224">GF-zG2qlDFI</youtube>
==See also==
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Tootuff (Prototype)

A prototype of Tootuff for the Game Boy Color.
==Notes==
*A button indicator on "Choose a Character" screen is text instead of a graphic
*A=Select instead of A=Choose
==Screenshots==
Tootuff (Prototype)_00006.png
Tootuff (Prototype)_00009.png
Tootuff (Prototype)_00010.png
Tootuff (Prototype)_00012.png
Tootuff (Prototype)_00013.png
Tootuff (Prototype)_00014.png
Tootuff (Prototype)_00016.png
Tootuff (Prototype)_00018.png
Tootuff (Prototype)_00020.png
Tootuff (Prototype)_00021.png
Tootuff (Prototype)_00023.png
Tootuff (Prototype)_00024.png
Tootuff (Prototype)_00026.png
Tootuff (Prototype)_00027.png
Tootuff (Prototype)_00030.png
Tootuff (Prototype)_00031.png
Tootuff (Prototype)_00034.png
Tootuff (Prototype)_00036.png
Tootuff (Prototype)_00037.png
Tootuff (Prototype)_00039.png
Tootuff (Prototype)_00041.png
Tootuff (Prototype)_00042.png
Tootuff (Prototype)_00044.png
Tootuff (Prototype)_00045.png
Tootuff (Prototype)_00047.png
Tootuff (Prototype)_00048.png
Tootuff (Prototype)_00050.png
Tootuff (Prototype)_00052.png
Tootuff (Prototype)_00053.png
Tootuff (Prototype)_00055.png
Tootuff (Prototype)_00058.png
Tootuff (Prototype)_00060.png
Tootuff (Prototype)_00061.png
Tootuff (Prototype)_00064.png
Tootuff (Prototype)_00066.png
Tootuff (Prototype)_00068.png
Tootuff (Prototype)_00069.png
Tootuff (Prototype)_00071.png
Tootuff (Prototype)_00073.png
Tootuff (Prototype)_00074.png
Tootuff (Prototype)_00076.png
Tootuff (Prototype)_00078.png
Tootuff (Prototype)_00079.png
Tootuff (Prototype)_00082.png
Tootuff (Prototype)_00087.png
Tootuff (Prototype)_00090.png
Tootuff (Prototype)_00092.png
==Files==
==Acknowledgments==
Special thanks to Frank Cifaldi at the Video Game History Foundation and the anonymous donor for this part of the lot! A huge thanks to Zoda for researching this prototype! 
==See also==
* New Years 2022 (January 1, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
* Video Game History Foundation (VGHF)
TopSpin (Jul 16, 2003 prototype)

A prototype of TopSpin for the Xbox.
==Notes==
* Built two months before the final builds.
* Preview build.
* Credits just loops the Microsoft Game Studios FMV
* Selecting LIVE brings up a simple character selection menu
* Some Map preview show graphical errors
* XBE information:
** Internal Name: Xbox Dashboard Updat
** Maker ID and Product Number: \xFF\xFE-0
** Executable Name: DAS_0001.XBE
** Executable checksum (MD5): 346ff7c25ac2bd9991f3ca6dcd42aa77
* Miscellaneous Notes:
** Game is emulatable: No (as of September 12, 2021).
** Game contains dongle protection: Maybe.
==Screenshots==
1394899762.png
1394899793.png
1394899810.png
1394899821.png
1394899863.png
1394899992.png
1394900009.png
1394900022.png
1394900056.png
1394900099.png
1394900194.png
1394900309.png
1394900381.png
==Origin==
Xbox - Top Spin preview build.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Sazpaimon for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: Xbox and Dreamcast (September 18, 2021)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Top Gear: Dare Devil (Sep 27, 2000 prototype)

A prototype of Top Gear: Dare Devil for the PlayStation 2.
==Notes==
* Compiled around 24 days before US final.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
TopGear-Sep27-1.png|Title screen
TopGear-Sep27-2.png|Gameplay
TopGear-Sep27-3.png|Gameplay
==Origin==
PSX - Top Gear Dare Devil 9-27-00.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to iniche and Hwd45 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Top Gear Overdrive (Sep 4, 1998 prototype)

A prototype of Top Gear Overdrive for the Nintendo 64.
==Notes==
*Different title screen menu and HUD.
==Origin==
File:Top-gear-overdrive-usa-prototype-cart-front.jpg|Cartridge front
File:Top-gear-overdrive-usa-prototype-cart-back.jpg|Cartridge back
==See also==
Forest of Illusion release page.