Call of Duty 2

Call of Duty 2 is a 2005 first-person shooter developed by Infinity Ward and published by Activision, the second installment of the Call of Duty series. Like its predecessor, it is set during the Second World War and the single-player campaign follows three soldiers of the Soviet, American, and British armies throughout different theaters of war.
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=Handguns=
==Colt M1911A1==
The M1911A1 appears in-game as the "Colt .45", and is the standard sidearm of the American forces throughout the game.
==Luger P 08==
The Luger P 08 appears in-game simply as the "Luger", and is the standard sidearm of the Wehrmacht. It holds eight rounds, and is the default pistol of the Germans in multiplayer. It is also used by German troops if they are in "last stand", which eventually inspired the Last Stand and Second Chance perks in later Call of Duty games.
==Tokarev TT-30==
The Tokarev TT-30 appears in-game as the "TT30", and is the standard sidearm of the Soviet forces during the first few levels. It has a capacity of eight rounds and reuses the sounds and animations from the M1911A1.
==Webley Mk VI==
The Webley Mk VI is the sole revolver in the game and is the sidearm of the British forces. It is the most powerful sidearm in the game but predictably holds only six bullets in the cylinder, and its reload is fairly slow.
thumb|none|350px|Webley Mk. VI - .455 Webley
=Submachine Guns=
==M3 "Grease Gun"==
The M3 "Grease Gun" is only available in the online multiplayer mode and incorrectly feeds a 32-round mag.
thumb|none|600px|First-person view of the weapon.
thumb|none|600px|Taking aim. The sights are misaligned, with the aperture one should be aiming through in most situations going unused.
thumb|none|600px|Reloading.
==MP 40==
The MP 40 submachine gun appears with a 32-round magazine, high recoil, and poor range. It is relatively effective in CQC but hitting the target from a distance can be a problem. As in many games depicting the Second World War, it is an extremely common weapon amongst Wehrmacht infantry, much more commonly used than it was in most engagements. 
==PPSh-41==
The PPSh-41 is the standard Soviet submachine gun, chambered in the 7.62x25mm Tokarev caliber. It is depicted with the 71-round drum magazine. The recoil of the gun is controllable coupled with a blistering rate-of-fire, but has low effective range. A very popular weapon on multiplayer servers due to its high ammo capacity and effectiveness in close quarters.
Despite sharing the caliber with the PPS-42 submachine gun, the two guns don't share the same ammunition in-game, probably due to gameplay balancing reasons.
450px|thumb|none|PPSh-41 - 7.62x25mm Tokarev
==PPS-42==
The PPS-42, an early model of the PPS-43, appears with a 35-round box magazine and is chambered in 7.62x25mm Tokarev. The low rate of fire makes it easier to control, but this could be a disadvantage at close range. 
As mentioned above, the PPS-42 doesn't share the same ammunition with the PPSh-41 despite being chambered in the 7.62x25mm Tokarev caliber, probably due to gameplay balancing reasons.
450px|thumb|none|PPS-42 with stock extended - 7.62x25mm Tokarev
==Sten Mk II (Canadian)==
The Sten Mk II (Canadian) is a very accurate submachine gun (contrary to the real-life counterpart, which is fairly inaccurate, surely more so than the MP 40 or the Thompson) for the UK forces. It holds 32 rounds just like the MP 40, even though in reality soldiers would usually load the magazines of both weapons with 30 or 28 rounds to prevent spring failures.
==Thompson M1A1== 
The Thompson M1A1 is used by American soldiers such as Sergeant Randall. It is also used by the British in the North Africa campaign, likely standing it for the M1928A1 Thompson actually used by Commonwealth forces early in the war. It is more powerful than the MP 40 but holds only 20 rounds, even though it is modeled with a 30-round magazine.
=Shotguns=
==Winchester Model 1897 "Trench Gun"==
The Winchester Model 1897 "Trench Gun" is available only in multiplayer, usable by every faction. Erroneously holds six shells instead of the real weapons five-round capacity.
thumb|none|600px|A multiplayer tries to use their M1897 to clear up a dust storm.
thumb|none|600px|Aiming reveals no rear sight of any kind, with only the front bead being used.
thumb|none|600px|Slotting in low-res shells, which is followed by a pump (even if the weapon was not yet empty).
=Rifles=
==Gewehr 43==
The Gewehr 43 is uncommonly used by Wehrmacht infantry in all three campaigns. The scoped variant is only available in campaign, and, despite being the same rifle and thus having the same caliber, in-game it nonsensically doesn't share the same ammunition as the non-scoped variant; as is the case with most video games, this is likely due to gameplay balancing reasons, so the player may not take advantage of using it as a sniper rifle and collecting additional ammo from non-scoped variants. Both variants hold ten rounds and are reloaded via detachable magazines.
Its appearance in the Stalingrad missions (and potential use in multiplayer maps like Moscow, Railyard, Kalach, Harbor, and Leningrad) is anachronistic, as the rifle was produced from October 1943 onward (and the Battle of Stalingrad ended in February 1943). The period-appropriate semi-automatic German rifle for this battle should have been its predecessor, the Gewehr 41, which was produced from 1940 until 1941 and was widely used in the Eastern Front.
Gewehr 43 with ZF 4 scope
==Karabiner 98k==
The bolt-action Karabiner 98k is the standard German service rifle, chambered in 7.92x57mm Mauser. It holds five rounds and is very accurate, even at long distances. German snipers use the scoped version, which, nonsensically and probably due to gameplay balancing reasons, does not share ammunition with the non-scoped Kar98k.
The player character correctly reloads it by using its 5-round stripper clip, but erroneously does so by inserting all five bullets in the clip whether the weapon was completely emptied before reloading or if there are still rounds in the magazine, whereupon either some of the bullets would still be left on the clip or the player character would need to load rounds one at a time, as with the sniper variant.
Karabiner 98k Sniper with Zeiss ZF42 scope
==Lee-Enfield No. 4 Mk. I==
The British service rifle, chambered in the .303 British caliber. Called simply the "Lee-Enfield", the Lee-Enfield No.4 Mk.I is better than the Kar98k because it (correctly) holds 10 rounds rather than five. Like the real-life rifle, the player reloads by using two sets of 5-round stripper clips, making a mid-reload impossible if the number of rounds left in the magazine is higher than 5; if one round is left in the chamber and the player performs a mid-reload, for example, the total number of rounds in the magazine will be 6, without the ability to reload again until the number of rounds is 5 or fewer. A full 10-round reload when there are no rounds left is performed by having to reload manually an additional time in order to insert the remaining 5-round stripper clip, as the player inserts only one 5-round stripper clip automatically when out of ammunition. You can notice the second clip in the loader's hand waiting to be also inserted during a reloading animation.
Lee-Enfield No. 4 Mk I (T)
A scoped version of the rifle, the Lee-Enfield No. 4 Mk I (T), can also be found and used as a sniper rifle in single-player and multiplayer modes. Just like many other scoped variants of rifles in the game, it does not share the same ammunition most likely due to gameplay balancing reasons, despite being the same rifle chambered in the same caliber.
==M1 Carbine==
The M1 Carbine is used by American soldiers in the game. Holds 15 rounds in the magazine.
==M1 Garand==
The M1 Garand is the service rifle of the American forces. It holds eight bullets and cannot be reloaded if there are unfired rounds in it, in multiplayer it's used by both American and British forces. 
==M1903A4 Springfield==
The US Army sniper rifle is the M1903A4 Springfield, appearing as just "Springfield". The non-scoped variant is not available.
==Mosin Nagant M38 Carbine==
The Mosin Nagant M38 Carbine is one of the best weapons in the game. Deals extremely high damage but the slow (bolt-action) rate of fire and lack of ammo supply can be a problem. The scoped variant is used by the Soviet troops as a sniper rifle. Interestingly, the sniper version has a different reload animation: it must be reloaded one bullet at a time instead of the "normal" weapon's stripper clip, because the scope would interfere with the clip insertion. Just like the rest of the scoped rifle variants in-game, it nonsensically uses different ammunition from the non-scoped Mosin Nagant, probably due to gameplay balancing reasons. Also, although being chambered in the 7.62x54mmR caliber, the Mosin Nagant doesn't share ammunition with the SVT-40. The iron sights are misaligned when used, in real life the bullet would hit above the target. The in-game M38 Carbine is modeled with a pre-1936 "hex" receiver instead of the more common round one. The reason for this is that many already-produced hex receivers were also used for later carbines.
Mosin Nagant M38 Carbine with PU scope
The sniper version of the Mosin Nagant M38 Carbine is used during the Soviet campaign. It notably features cloth covers on both the scope and the handguard, in order to protect the rifle from snow and also act as a form of primitive camouflage to prevent giving away the sniper's position. This design choice is likely inspired by Enemy at the Gates, which features a near-identical Mosin Nagant configuration.
==StG 44==
The StG 44, called by the older "MP44" name, is a powerful German assault rifle.
==Tokarev SVT-40==
The SVT-40 is the semi-automatic service rifle used by Soviet forces. It uses a 10-round box magazine and is reloaded via swapping detachable magazines, although in actuality, the SVT-40 was primarily reloaded using stripper clips. Although chambered in the 7.62x54mmR caliber just like the Mosin Nagant, the rifles don't share ammunition, again likely due to gameplay balancing reasons.
=Machine Guns=
==Bren Mk2==
The main squad support weapon for the Commonwealth forces is the Bren Mk2, appearing as the "Bren LMG". It is correctly depicted with a 30-round detachable box magazine. Its ammunition is very scarce and is not shared with the Lee-Enfields, despite being chambered for the same caliber.
thumb|none|450px|Bren Mk2 - .303 British
==Besa==
The Besa machine gun is mounted on British Crusader Tanks.
==Browning Automatic Rifle M1918A2==
The Browning Automatic Rifle M1918A2 is used by the American support gunners. Referred to as the "BAR."
==Browning M1919A4==
Known as the ".30 cal", the Browning M1919A4 is mounted in places that Americans have captured and need to hold.
==MG 34 Panzerlauf==
The MG 34 Panzerlauf is mounted coaxially on German tanks seen throughout the campaign.
==MG 42==
Although not a weapon that can be carried around, the MG 42 makes several appearances as the player progresses throughout the game including the missions set in the Battle of Stalingrad. While the MG 42 actually saw limited use at Stalingrad, the game's depiction commits the common error of showing the weapon with the post-1943 vertical charging handle instead of the period appropriate and rare slab-sided horizontal handle.
=Grenades and Explosives=
==AN/M8 HC smoke grenade==
The AN/M8 HC smoke grenade appears as the secondary grenade, used to screen the player character's position from enemy fire. At times they are essentially a "not get killed grenade" which must be used to get by otherwise impassible machine gun positions.
==Mk 2 hand grenade==
The Mk 2 hand grenade is the standard hand grenade of the Americans in the game.
==Model 24 Stielhandgranate==
The Model 24 Stielhandgranate is the standard hand grenade of the Axis forces. They are also the only hand grenades that regularly spawn during a mission, with refills being dropped by dead German soldiers. Once the player uses all four of the "faction" grenades they begin the level with, Model 24 Stielhandgranates will likely be the only grenade used for the remainder of the level.
thumb|none|250px|Model 24 Stielhandgranate
==No. 36M Mk. I "Mills Bomb"==
The hand grenade used by British forces, the No. 36M Mk. I "Mills Bomb" performs just like every other grenade in the game.
==RGD-33 stick grenade==
The RGD-33 stick grenade is the standard grenade for the Soviet Union. Appears only a few times in the Russian levels.
Notably, CoD 2 starts a common error with the RGD-33 that would be repeated in later games as it re-uses the Model 24 Stielhandgranate's arming animation with the player twisting a non-existent cap at the bottom of the grenade (despite the fact that Call of Duty: Finest Hour earlier actually had a correct arming animation of inserting a detonator into the top of the grenade).
=="Sticky Bomb"==
Explosive charges are used to destroy German Panzer II tanks during the Soviet campaign. In spite of what the game calls them, these are not No 74 ST Grenades; rather, they are improvised charges which serve a similar function. These appear to be based on similar improvised sticky explosive charges seen in Saving Private Ryan.
==TNT==
Objectives requiring demolition generally require the use of an explosive charge. This is depicted as a bundle of four US-issue 1/2 pound TNT charges rigged with a timer.
=Launchers=
==Panzerschreck RPzB 54==
The Panzerschreck RPzB 54 is the only mobile anti-tank weapon in the game. Can be used to take out Tiger tanks and other German vehicles. As is tradition for the series, it can only be fired while aiming.
=Emplaced Weapons=
==2 cm Flakvierling 38==
In the level "Battle of Point du Hoc," a 2 cm Flakvierling 38 is seen firing onto advancing US Army Rangers before being destroyed itself sometime after Corporal. Taylor and Sergeant Randall destroys the coastal artillery guns. In the level "Assault on Matmata", Sergeant John Davis uses this gun to take down some Stukas.
==2 cm KwK 30==
The 2 cm KwK 30 is mounted on various German vehicles. It is most notably used and controlled by the player during the mission "Outnumbered and Outgunned".
==8 cm kurzer Granatwerfer 42==
The 8 cm kurzer Granatwerfer 42 are used by German mortar teams during the campaign. As a trivia note, the Kurzer 8 cm Granatwerfer 42 model would later reappear in the unused explosives range on the South side of the SAS base in the first level of Call of Duty 4: Modern Warfare, Call of Duty: Modern Warfare 2 and Call of Duty: Black Ops II "Pyrrhic Victory". In Call of Duty: WWII the GrW 42 is finally remodeled.
==8.8 cm Flak 36==
The 8.8 cm Flak 36 guns seen in the game are now FlaK 36s, distinguished by the two-piece barrel as opposed to the one-piece barrel of the FlaK 18s in the previous game. As before, for gameplay purposes, a gun that requires a ten-man crew to function can be operated by a single man.
==28/32 cm Schweres Wurfgerät 40==
During the "Red Army Training" mission, the player is tasked to destroy a German Sd.Kfz 251 half-track with mounted 28/32 cm Schweres Wurfgerät 40 / Wurfrahmen 40 rocket launchers.
==Canon de 155mm GPF==
Corporal Bill Taylor and Sergeant Randall are tasked to destroy some French Canon de 155mm GPF during the "Battle of Pointe du Hoc". These guns also appear in the single-player mission “D-Day” from Call of Duty: WWII.
==Ordnance QF 2-pounder==
British Crusader Mk. II tanks have Ordnance QF 2-pounders as their main armament.
==Ordnance QF 6-pounder==
An Ordnance QF 6-pounder anti-tank gun can be seen in the level "Hold the Line".
=Other=
==Smith & Wesson M1917==
Sergeant Randall and other US Army Rangers have low-detail Smith & Wesson M1917 revolvers holstered.
Category:Video Game
Category:War
Category:First-Person Shooter