nyuuzyou/wikis huggingface dataset:
Snipe Anteator

Snipe Anteator, known as in Japan, is a Maverick from the X era, appearing as one of the main bosses in Mega Man X7. He is a missile-themed Reploid based on an anteater, who fights with homing missiles and ant-shaped drones. He is a member of the vigilante syndicate Red Alert.
== In the Games == 
=== Mega Man X7 ===
Snipe Anteator debuted in Mega Man X7 as one of the eight Mavericks on the Stage Select screen. He is an elderly soul who challenges the Maverick Hunters from a digital maze, serving as the boss of the Cyber Field stage. He steadily acquires data during the battle, gaining more missiles, lasers, and drones over time. Defeating Snipe Anteator grants Sniper Missile to Axl and X, and Hieijin to Zero. His weakness is the Moving Wheel or Zankourin from Ride Boarski, which deals increased damage. A boss attack rematch with Snipe Anteator later occurs in the Crimson Palace.
== Other Media ==
* In Rockman X7 4Koma Manga Kingdom, Snipe Anteator reprises his role from Mega Man X7.
* In the Archie Mega Man comic, Snipe Anteator appears in the "Worlds Unite" arc as one of the Mavericks resurrected in Sigma's army.
== Official Data ==
===Mega Man X7===
He disorients the Maverick Hunters from within a digital labyrinth he has created. He has the unusual ability to capture enemies with his long tongue to power up his own weapons.Game manual, Rockman X7. July 2003.
=== Compendium of Rockman X ===
=== Mega Man X Legacy Collection Gallery ===
==Behind the Scenes==
===Developer Commentary===
:"This is a character that equips parts as he takes damage, so he has joints all over his body. (By the way, this art is the final form). His chest armor actually has an ant's face on it. When I saw him in the game, I was surprised to see that he was an old man." - (Concept Art Room)(Archived) Capcom Japan official website, Rockman X7. 2003. (http://www.capcom.co.jp/rockmanx7/)
===Nomenclature===
Language	Name 	Origin
Japanese	 	"Ariquick" is derived from the Japanese , meaning anteater, and the word "quick".
English 	Snipe Anteator	"Anteator" is a corruption of the word anteater.
== References ==
Category:Mega Man X7 Mavericks
Snow Mountain Stage

Cast Roll, Mega Man X. 1993.Compendium of Rockman X. 2005. p. 23. is Chill Penguin's stage in Mega Man X.
==Description==
Snow Mountain Stage is accessed via the Stage Select screen. It starts out in a snowy field, before descending into an underground cave of machinery. Eventually a Light Capsule containing the Foot Parts blocks the path. Shortly thereafter, the cave ends and opens up to more snowy fields and hills. At the top of the slopes, a door leads to Chill Penguin's arena.
==Enemies==
Name	Sprite	Description	HP	Damage
==Items==
Type 	Location
Life Up 	Eject from a Ride Armor midair to stand atop the ceiling of the cave with Armor Soldiers in it. Destroy the igloo using to reveal the Life Up within.
Foot Parts	After ascending past Spikys in the cave segment, the Light Capsule fills the entire hallway and cannot be missed.
==Other Media==
* In the Rockman X manga, Snow Mountain Stage serves as the location for X's battle with Chill Penguin.
* In Irregular Hunter Rockman X, Snow Mountain Stage serves the same role.
* In Rockman X The Novel: Irregulars Report, Snow Mountain Stage serves the same role.
==References==
==See Also==
* Snowfield Stage, a digital recreation of this stage from Mega Man Xtreme.
* Abandoned Missile Base, the redesigned version of this stage from Mega Man Maverick Hunter X.
Category:Mega Man X stages
Soldier Stonekong

is a Maverick from the X era, appearing as one of the main bosses in Mega Man X7. He is a stone-themed Reploid based on a gorilla, who attacks with a sword and shield made of rocks. He is a member of the vigilante syndicate Red Alert.
== In the Games == 
=== Mega Man X7 ===
Soldier Stonekong debuted in Mega Man X7 as one of the eight Mavericks on the Stage Select screen. He is a noble warrior who issues a challenge to the Maverick Hunters, serving as the boss of the Deep Forest stage. He runs and climbs around his arena, throwing stones and leaping about. Defeating Soldier Stonekong grants Gaea Shield to Axl and X, and Gokumonken to Zero. His weakness is the Explosion or Hadangeki from Vanishing Gungaroo, which briefly knocks him down. A boss attack rematch with Soldier Stonekong later occurs in the Crimson Palace.
== Other Media ==
* In Rockman X7 4Koma Manga Kingdom, Soldier Stonekong reprises his role from Mega Man X7.
* In the Dreamwave Mega Man comic, Soldier Stonekong briefly appears before X goes back in time.
* In the Archie Mega Man comic, Soldier Stonekong appears in the "Worlds Unite" arc as one of the Mavericks resurrected in Sigma's army.
== Official Data ==
===Mega Man X7===
Dwelling in the depths of the jungle, he squarely confronts the Maverick Hunters like a knight of old. Equipped with a sword and shield made of ultra-hard stone, he repels all attacks.Game manual, Rockman X7. July 2003.
=== Compendium of Rockman X ===
=== Mega Man X Legacy Collection Gallery ===
==Behind the Scenes==
===Developer Commentary===
:"I was in charge of Stonekong's design. I was going for the sort of sophisticated design reminiscent of 'X1' and the robot animes from the '80s, the kind of thing the kids love. I was kind of hoping that my design would influence the other designers to an extent, but I came into 'X7' a little late in the game, so it was too late for that." - (Tatsuya Yoshikawa)
:"His design was made to emphasize the volume of his upper body, and a cool silhouette with the buttocks sticking out. The lamp on his butt was required, but I like the balance of the pipes because it conveys an image of muscles and fur." - (Concept Art Room)(Archived) Capcom Japan official website, Rockman X7. 2003. (http://www.capcom.co.jp/rockmanx7/)
===Nomenclature===
Language	Name	Origin
Japanese	 	"Stonekong" is derived from the pop culture icon King Kong, a giant gorilla.
English 	 	"Stonekong" is derived from the pop culture icon King Kong, a giant gorilla.
== References ==
Category:Mega Man X7 Mavericks
Sonic Man

Sonic Man (or Sonicman) is a Robot Master who appeared in Mega Man (DOS). He is one of the guardians of Dr. Wily's stronghold.
Sonic Man is a green robot with yellow trims who bears a heavy resemblance to Bubble Man. He has purple flippers, kneecaps, and shoulderpads. Sonic Man wields a trident, and his weapon is the Sonic Wave, which is a noise-based wave that bounces off of walls.
==In the Games==
===Mega Man===
In Mega Man (DOS), Sonic Man is one of the main bosses that can be selected from the start, and the 1st in reading order. His stage is some kind of water facility carved into a hillside, with rats, bats and sentry turrets, and stacks of radioactive barrels in a large passage at the bottom.
Sonic Man is fought in a chamber filled with water up to the boss doors. During the fight, he will swim diagonally downward towards Mega Man, trying to harm him via physical contact. He may also ascend up in the water. At the zenith of this movement, he will use his trident to fire three mines before descending. He may use either of these maneuverers depending on where Mega Man is.
Sonic Man is weak to the Nuclear Detonator, which can defeat him with one use with good timing.
Category:Mega Man (DOS) Robot Masters
Sonic the Hedgehog (character)

This is a page to cover Sonic's appearances in Mega Man-related material, such as Smash Bros.
== In the games ==
=== Other games ===
* Sonic has showed up in all the Super Smash Bros. series games that Mega Man (character) has showed up in.
== In Other media ==
* Sonic met Mega Man in Sonic the Hedgehog/Mega Man: Worlds Collide, a cross over with Mega Man (Archie Comics). 
* Both Sonic and Mega Man have had DLC for Minecraft 
==References==
== External links ==
* Sonic's page on the Super Smash Bros. Ultimate official website
* Sonic the Hedgehog on Wikipedia
* Sonic's character from Smash Bros. on TV Tropes Wiki
* Sonic The Hedgehog on SmashWiki
Category:Crossover characters
Soul Launcher

is an EX Skill appearing in Mega Man Zero 3. It can be obtained by defeating Cubit Foxtar at Level A or higher. It allows to rain down projectiles using the Recoil Rod.
==In the Games==
===Mega Man Zero 3===
In Mega Man Zero 3, Zero obtains Soul Launcher by defeating Cubit Foxtar with a Level A or higher. By charging the Recoil Rod and holding up to attack upwards, Zero launches a small shot upwards. Upon hitting a surface or sky boundary, the shot splits into four projectiles that rain down. If Zero is equipped with the Flame Chip, the shots gain fire properties and burn on the ground after landing.
==Gallery==
MMZ3 - Soul Launcher.gif | Soul Launcher in Mega Man Zero 3.
MMZ3 - Soul Launcher Fire.gif | Soul Launcher (Fire) in Mega Man Zero 3.
Category:EX Skills
Space Port

Stage Select screen, Mega Man X4. 1997.Compendium of Rockman X. 2005. p. 63. is the first Last Stage in Mega Man X4.
==Description==
==Enemies==
==Items==
==Other Media==
==Trivia==
* In most releases of the Mega Man X4 soundtrack, the music for Space Port is erroneously labeled as "Final Weapon Stage 1". This was only corrected in the Steam release of Mega Man X4 Sound Collection.
==References==
Category:Mega Man X4 stages
SparkMan.EXE

is a NetNavi who first appeared in Mega Man Battle Network 4. He is the NetNavi of Terry Jomon, who participates in the The Den Battle/City Battle Tournament.
==In the Games==
==Other Game Appearances==
==Other Media==
==Behind the Scenes==
==Gallery==
MMBN4 - SparkMan Art 2.jpg
MMBN4 - SparkMan Art.png
==References==
Category:NetNavis
Spark Man Stage (Mega Man 3)

==Description==
<tabber>
Mega Man 3=
=== First Visit ===
=== Second Visit ===
|-|
The Wily Wars=
=== First Visit ===
=== Second Visit ===
</tabber>
==Enemies==
=== Minor enemies ===
<tabber>
Mega Man 3=
=== First Visit ===
Name	Sprite	Description	HP	Damage	Stage(s)
=== Second Visit ===
Name	Sprite	Description	HP	Damage	Stage(s)
|-|
The Wily Wars=
=== First Visit ===
=== Second Visit ===
</tabber>
==Layout==
=== Boss ===
<tabber>
Mega Man 3=
|-
! colspan = "6" | First Visit
|-
|-
! colspan = "6" | Second Visit
|-
|-
|-
|}
|-|
The Wily Wars=
Mega Man 3=
|-
! colspan = "6" | First Visit
|-
|-
! colspan = "6" | Second Visit
|-
|-
|}
</tabber>
==Items ==
<tabber>
Mega Man 3=
=== First Visit ===
None
=== Second Visit ===
None
|-|
The Wily Wars=
=== First Visit ===
None
=== Second Visit ===
None
</tabber>
== Other media ==
== Other media ==
== References ==
Category: Mega Man 3 stages
Category: Doc Robot stages
Category: The Wily Wars stages
Special Stage

The Compendium of Rockman X. 2005. p. 60. is a recurring type of stage in the Mega Man franchise. This term is used for any stage that is not an Opening Stage, a Stage Select or Mission stage, or a Last Stage. These stages are often used for pivotal story moments, marking middle points, or as optional secret stages.
==List of Special Stages==
 Mega Man
Game 	Stage
Mega Man III	
Mega Man IV 	
Mega Man V 	Dark Moon Stage
Mega Man 7 	
Mega Man 8 	Duo Stage
 Mega Man X
Game 	Stage
Mega Man X3	Vile Stage
Mega Man X4	Memorial Hall
Mega Man X5	
 Mega Man Zero
Game 	Stage
Mega Man Zero 2	Residential Area
Mega Man Zero 3	Missile Factory
Mega Man Zero 4	Human SettlementThe Prison
 Mega Man ZX
Game 	Stage
Mega Man ZX 	Area X (Guardian HQ)
Mega Man ZX Advent	Quarry
==References==
Category:Stages
Special Weapon

A is a recurring type of weapon in the Mega Man franchise. They are unique attacks that are obtained by defeating bosses such as Robot Masters or Mavericks. Unlocking new abilities by defeating bosses is a staple of the Mega Man franchise, and examples of this mechanic appear in nearly every era.
Special Weapon may refer to one of the following pages:
* Special Weapon (Classic era), regarding Special Weapons appearing in the Classic era.
* Special Weapon (X era), regarding Special Weapons appearing in the X era.
* Technique, 's equivalent to Special Weapons in the X era.
* EX Skill, the abilities that can earn from bosses in the Zero era.
* Biometal, the artifacts that Vent/ earns from bosses in Mega Man ZX.
* DNA, the data that Grey/Ashe copies from bosses in Mega Man ZX Advent.
Category:Weapons
Special Weapon Item

A , also known as a or a , is a recurring item in the Classic era. It is an item that appears when once a Robot Master boss is defeated, and collecting it grants the player their .
==In the Games==
===Mega Man===
In Mega Man, a Heart Part appears in the middle of the arena once a Robot Master is defeated. Once collects it, his Score is counted and he exits the stage with a new Special Weapon in hand.
===Mega Man 3===
===Mega Man: The Power Battle===
===Mega Man 2: The Power Fighters===
===Mega Man Powered Up===
In Mega Man Powered Up, the Heart Part from the original game is replaced with a Pack Item.
==References==
Category:Classic era items
Spiral Gabyoall

Spiral GabyoallMega Man: Official Complete Works art book, 2009. is an enemy appearing in Mega Man 7. It is a spiked, floor-patrolling robot based on the Gabyoall, which spins around itself very fast as it moves.
==In the Games==
===Mega Man 7===
In Mega Man 7, Spiral Gabyoalls are common hazards, found in Freeze Man's stage, Junk Man's stage, Burst Man's stage, Spring Man's stage, Slash Man's stage, and , and usually placed on short platforms. They spin and move back and forth on the ground, grinding to a halt and briefly pausing at the platform edges; however, if Mega Man is standing on the same platform, they will move faster and turn instantly without pausing.
Like many Gabyoalls, they can be stunned briefly by shooting at them, though they are otherwise impervious to most weapons; only the Danger Wrap can trap them in a bubble and destroy them completely. In Junk Man's stage, they can additionaly be removed from the lift blocks they are placed on by activating the movement of said blocks using Thunder Bolt.
==Related Enemies==
Gabyoalls or enemies very similar to them feature in almost all games of the Classic era, and in some games from other eras as well. While different models exist, traits are typically shared between them - notably, all are able to move along the ground, invulnerable to regular attack methods (but sometimes able to be stunned), and most of them speed up when at the same height as the player's character.
* Gabyoall (Mega Man) - Can be stunned with the Buster or destroyed with most special weapons. Very flat, so shots go over it.
* Springer (Mega Man 2) - Cannot be stunned, but can be destroyed with certain weapons. Springs up when it touches Mega Man. Not a true Gabyoall, but similar in function.
* Electric Gabyoall (Mega Man 3) - A pair of invincible Gabyoalls, one on the floor and one on the ceiling. They never speed up, but periodically create electricity between them.
* Garyoby (Mega Man 4) - Cannot be stunned, but can be destroyed with certain weapons. Unusually tall due to a buzzsaw attached to it.
* Cyber Gabyoall (Mega Man 6) - Cannot be stunned, but can be destroyed with a certain weapon or Power Mega Man. Can appear on ceilings.
* Spinning Gabyoall (Mega Man 8, Mega Man & Bass) - Can be stunned with the Buster or destroyed with a certain weapon. Very flat, so shots go over it.
* Gagabyoall (Mega Man 9) - Can be stunned with the Buster or destroyed with some special weapons. Very flat, so shots go over it.
* Sprinklan (Mega Man 10) - Springs up and lobs shots when attacked or touched. Can be destroyed with certain weapons. A variant of the Springer.
===X era===
* Rolling Gabyoall (Mega Man X) - Cannot be stunned, but can be destroyed with a certain weapon. Never speeds up, but flips from the top of a platform to the bottom and vice-versa.
===Zero era===
* Top Gabyoall (Mega Man Zero) - Can be stunned with attacks, but cannot be destroyed. Sometimes found on the ceiling or on walls.
==References==
Category:Mega Man 7 enemies
Splash Warfly

Splash Warfly, known as R20: Rockman & Rockman X Official Complete Works. 2008. in Japan, is a Maverick from the X era, appearing as one of the main bosses in Mega Man X7. He is a water-themed Reploid based on a flying fish, who attacks with a naginata and water lasers. He is a member of the vigilante syndicate Red Alert.
== In the Games == 
=== Mega Man X7 ===
Splash Warfly debuted in Mega Man X7 as one of the eight Mavericks on the Stage Select screen. He serves as the boss of the Battleship stage. He is a member of Red Alert who always had a strained relationship with Axl, and now occupies the seas with a fleet of battleships.
Splash Warfly fights by diving in and out of the water between attacks with his naginata, using the battlefield to his advantage. Defeating Splash Warfly grants Splash Laser to Axl and X, and the D Glaive and Suiretsusen to Zero. His weakness is the Volt Tornado or Raijinshou from Tornado Tonion, which stuns him and resets his pattern. A boss attack rematch with Splash Warfly later occurs in the Crimson Palace.
== Other Media ==
* In Rockman X7 4Koma Manga Kingdom, Splash Warfly reprises his role from Mega Man X7.
* In the Dreamwave Mega Man comic, Splash Warfly briefly appears before X goes back in time.
* In the Archie Mega Man comic, Splash Warfly appears in the "Worlds Unite" arc as one of the Mavericks resurrected in Sigma's army.
== Official Data ==
Source 	Data
Rockman X7 manual 	He has hijacked a giant, abandoned battleship and now rampages across the ocean. Wielding his special weapon, the naginata, he can cut anything in range in two.
Compendium of Rockman X 	A powerful enemy who has mastered fighting with his naginata and missiles. He has a sly personality, swimming freely through the water to appear behind the player.
Mega Man X Legacy Collection 2 Gallery	Warfly has taken over an abandoned missile submarine and started terrorizing the high seas. Those who come within range of his deadly twin-ended spear find themselves sliced in two.
== Gallery ==
==Behind the Scenes==
===Developer Commentary===
:"His design has mechanized fish features such as gills and scales, and because he dives and moves underwater, his design is inspired by a diver. Initially, the character was based on the "archerfish" that spits water from its mouth, but that alone wasn't enough, so we decided to include elements of the "flying fish" in his appearance, resulting in his current form." - (Concept Art Room)(Archived) Capcom Japan official website, Rockman X7. 2003. (http://www.capcom.co.jp/rockmanx7/)
===Nomenclature===
Language	Name 	Origin
Japanese	 	"Uofly" is a portmanteau of fly (as in flying fish) and the Japanese , meaning flying fish.
English 	Splash Warfly	"Warfly" is based on his original Japanese name. It is a portmanteau of war and fly, as in flying fish.
== References ==
Category:Mega Man X7 Mavericks
Split Heavens

is an EX Skill appearing in Mega Man Zero 3. It can be obtained by defeating Hanumachine R at Level A or higher. It allows to perform a rising slash with his Z-Saber.
==In the Games==
===Mega Man Zero 3===
In Mega Man Zero 3, Zero obtains Split Heavens by defeating Hanumachine R with a Level A or higher. By holding up before attacking with the Z-Saber on the ground, Zero performs a rising uppercut slash that lifts him off the ground and into the air. Holding the attack button will make Split Heavens travel higher. If Zero is equipped with the Flame Chip, the blade gains fire properties.
With the default Head, Light Body and Quick Foot Chips equipped, Zero can perform this technique after the third Z-Saber slash by pressing up at the end of the combo. This can make using Split Heavens after a Z-Saber combo much safer. Timing is crucial with this maneuver, since it is possible to trigger the rise slash instead.
Split Heavens is one of the most versatile EX Skills in the game. It allows the player to attack enemies in the air for more damage than a single air slash and is faster than charging a Charge Saber. It has a hit priority of 4, meaning it can be used after many attacks. In combos, it is best followed up by a Rolling Slash or Saber Smash.
==Other Media==
* In the Rockman Zero manga, Zero uses Split Heavens, where it is erroneously spelled as .
==Gallery==
MMZ3 - Split Heavens.gif | Split Heavens in Mega Man Zero 3.
MMZ3 - Split Heavens Fire.gif | Split Heavens (Fire) in Mega Man Zero 3.
==See also==
*Tenshouzan from Mega Man Zero 2
*Flame Fang from Mega Man Zero 4
Category:EX Skills
Spring Face Bomb

Spring Face BombMega Man: Official Complete Works art book, 2009. is an enemy appearing in Mega Man 6. It is an orange robot head whose body consist mostly of a large spring and a "foot", which it uses to bounce around.
==In the Games==
===Mega Man 6===
In Mega Man 6, Spring Face Bombs appear exclusively in the Impregnable Fortress (Yamato Man) stage, where three of them are found on the optional upper path, guarding the "true" boss door on top of conveyor belt floors. They are relatively large, but not very sturdy enemies that bounce towards Mega Man on their springs, stopping briefly between bounces.
If a Spring Face Bomb's body is destroyed, the head will separate and fly forward in an arc, exploding when it hits the ground. This can be prevented by attacking the head directly with Flame Blast or by using Beat, either of which destroys both parts.
==Official Data==
Spring Face Bomb appears under "Mega Man 6" in the in Mega Man Legacy Collection.
==Related Enemies==
Spring Face Bomb is one of several Classic era enemies whose head can separate if the body is destroyed.
* Crazy Razy (Mega Man) - Runs and shoots; head flies around.
* Pukapucker (Mega Man 5) - Walks left and right; head bounces.
* Bunby Tank (Mega Man 7) - Drives left and right; head flies around as a Bunby Top.
* Bunby Tank DX (Mega Man 8 and Mega Man & Bass) - A Bunby Tank that shoots. Head flies around as a Bunby Top DX.
==References==
Category:Mega Man 6 enemies
Sprite

A sprite is a single graphic representing a character, background element, item, enemy, etc. on screen while a 2D game is being played.
The equivalent for 3D games are Models. 
== Classic era ==
MM1 - Mambu.png|Mambu from 
MM6 - Metall.png| from Mega Man 6
MM3 - Rush Coil.png|Rush Coil from Mega Man 3
MM3DOS - Torch Man Sprite.png|
MM4 - Flash Stopper.png|Sprite of using the Flash Stopper from Mega Man 4 or Gravity Hold from Mega Man 5.
== X era ==
MMX - Fire Wave.png|X using Fire Wave
== Zero era ==
== ZX era ==
MMZX - Model OX.gif|Model OX from Mega Man ZX 
MMZX - Aile.gif|Aile from Mega Man ZX
== Legends era ==
== Battle Network era ==
== Star Force era ==
== Crossovers ==
== Reused Sprites ==
Sprites can get reused from one game to another, such as from getting reused in Mega Man 2
Sprite	Purpose 	Originally used in 	Reused used in
 	standing still 	 	Mega Man 2
 	using a Mega Buster 	Mega Man 3 	Mega Man 4, 5 and 6
 	Pallet Swapped to represent a being selected	Flash Stopper from Mega Man 4	Gravity Hold from Mega Man 5
See for more reused sprites.
== Pallet Swap ==
Varieties of a sprite can be used for different purposes. 
Sprite	Purpose 	Originally used in	Sample Varieties
 	X with no selected	Mega Man X 	
* - X with Homing Torpedo selected
* - X with Chameleon Sting selected
* - X with First Armor, but no Special Weapon selected