nyuuzyou/wikis huggingface dataset:
Intimidation

Intimidation is a Charisma-based Skill.
The higher a creature's Charisma Score, the more likely they will succeed on Intimidation Checks to scare people into submission.
==Proficiency==
Characters who are proficient in can add their Proficiency Bonus when making s.
The following backgrounds grant proficiency in :
* 
* 
The following classes can choose to select as a proficient skill at Level 1:
* 
* 
* 
* 
* 
* 
* 
The following races are proficient in :
* 
Characters who take the Illithid power Illithid Expertise gain expertise (and proficiency) in Persuasion, Deception, or Intimidation checks.
==Uses==
* Used in dialogue.
==Related Items==
===-1 to Skill Checks===
*
===+1 to Skill Checks===
*
===+2 to Skill Checks===
*
===+1d4 to All Skill Checks===
: while Shapeshifted or Disguised
===Advantage on Skill Checks===
*
===Other===
* - : Grant an ally a +2 bonus to Intimidation checks for . ()
==Related Spells==
* - Grants Proficiency in all Skills of a chosen Ability.
* - Grants Proficiency in all Charisma Skills.
* - Grants a +1d4 bonus on all Skill Checks.
* - Grants advantage on Intimidation and Performance Checks.
* - Grants Advantage on all Charisma Checks against a target.
* - Grants Advantage on all Charisma Checks against a Humanoid target.
* - Grants Advantage on all Charisma Checks against a Beast target.
* - Grants Advantage on all Charisma Checks.
* - Grants Disadvantage on all Charisma Checks.
Category:Skills
Investigation

Investigation is an Intelligence-based Skill.
The higher a creature's Intelligence Score, the more likely they will succeed Investigation Checks to uncover hidden clues or objects.
==Proficiency==
Characters who are proficient in can add their Proficiency Bonus when making s.
The following classes can choose to select as a proficient skill at Level 1:
* 
* 
* 
* 
* 
Rangers who choose Bounty Hunter as a Favoured Enemy gain proficiency in Investigation.
==Uses==
* Used in dialogue.
==Related Items==
===+1d4 to All Skill Checks===
: while Shapeshifted or Disguised
==Related Spells==
* - Grants Proficiency in all Skills of a chosen Ability.
* - Grants Proficiency in all Intelligence Skills.
* - Grants a +1d4 bonus on all Skill Checks.
* - Grants Advantage on all Intelligence Checks.
* - Grants Disadvantage on all Intelligence Checks.
Category:Skills
Invisibility (disambiguation)

Invisibility commonly refers to:
* , the level 2 illusion spell
* , the condition granted by many abilities
Invisibility may also refer to:
* , the stronger level 4 illusion spell
* , the condition granted by Greater Invisibility
* , the class action used by Air Myrmidons
* , the class action used by Yurgir
* , the racial class action available to Duergar
* , the class action used by Imps
* , the class action used by the Quasit familiar
* , a consummable item that grants invisibility
* , the level 6 Illusion School Wizard class action
* , the condition
* , the level 2 divination spell
* , a scroll that casts the spell
* , the level 10 Divination School Wizard class action
Invoker of Bhaal

Invoker of Bhaal are human members of the Cult of Bhaal and can be found throughout the Bhaal Temple and other areas of Act Three.
== Combat ==
=== Attacks and abilities ===
==Known invokers of Bhaal ==
* 
* 
* 
* 
* 
* 
==Notes==
* Some members of this archetype may have slightly different passives, movement speed, weight, and size due to being members of different races.
Category:Humanoids
Category:Characters
Category:Archetypes
Category:Wizards
Inwe

Inwe is a Wood Elf in the Circle of the Emerald Grove in Act One.
== Involvement ==
=== Act One ===
Inwe can be found at the Sacred Pool performing the Rite of Thorns. She becomes hostile if the party interact with the . If the party speak with her, she reveals that she is afraid of Goblins. She sees them in every shadow and will continue to fear them even after the Goblin Camp is cleared.
If is exposed in , Inwe is ashamed that she never questioned her decision.
== Combat ==
=== Attacks and abilities ===
=== Loot ===
* 
* 
== Gallery ==
Inwe Model.png|Inwe's model.
== External links ==
* 
Category:Elves
Category:Wood Elves
Category:Humanoids
Category:Characters
Category:Characters in the Emerald Grove
Category:Characters in Act One
Category:Druids
Iogar

Zealot Iogar is a high half-elven Zealot of the Absolute in Act Two. He can be found resting in the barracks west of the ground floor in Moonrise Towers.
== Involvement ==
=== Moonrise Towers ===
Iogar can be first encountered in the Moonrise Towers barracks situated west of the hall and throne room, where he is resting with and an ogre named . Believing the party lead is a True Soul, Iogar recommends they find lodgings in the war camp west of Reithwin, due to the ogre's presence.
=== Defending Moonrise Towers ===
If the is freed and the Harpers launch their assault on Moonrise Towers, Iogar is part of the remaining forces defending Moonrise Towers, and can be encountered in the ground floor hall standing right behind .
== Combat ==
=== Attacks and Abilities ===
==== Tactician only ====
=== Notable loot ===
* 
* 
* 
== Notes ==
* Iogar is one of two Zealots of the Absolute (the other one being ) wearing half-plate armour similar to the underneath their absolutist coils.
** This is purely a visual distinction, as Niram uses and drops for gameplay.
Category:Half-Elves
Category:High Half-Elves
Category:Humanoids
Category:Characters
Category:Characters in Moonrise Towers
Category:Characters in Act Two
Category:Followers of the Absolute
Category:Paladins
Irenya

Irenya is an Elven waitress for a bar in Wyrm's Crossing in Act Three.
== Involvement ==
=== Act Three ===
Irenya can be found at the bar of Sharess' Caress with , who is intoxicated and making sexual advances toward her. Irenya informs the party she can handle the situation on her own, which the party can respond with:
* 
* 
* 
* 
If Ghainemeir leaves, Irenya berates the party for chasing away her "golden goose". If the party ignore the situation, Ghainmeir continues his sexual advances and Irenya orders more drinks on his behalf.
== Gallery ==
Irenya Model.png|Model
Category:Elves
Category:Wood Elves
Category:Humanoids
Category:Characters
Category:Characters in Wyrm's Crossing
Category:Characters in Act Three
Iron Consul of Bane

Iron Consuls are cunning field officers who excel at coordinating the Fists of Bane in combat.
== Involvement ==
=== Act Three ===
Iron Consults are Banite field officers that can be found in key locations around Baldur's Gate such as Wyrm's Rock Fortress and the Steel Watch Foundry.
== Combat ==
Iron Consuls are potent melee fighters with five level 3 spell slots. They are melee-oriented opponents, with the ability to enhance their fellow Fist of Banes with the use of .
=== Attacks and abilities ===
=== Tactician only ===
=== Loot ===
* 
* 
* 
* 
== Known Iron Consuls ==
=== Baldur's Mouth ===
* 
* 
=== Felogyr's Fireworks ===
* 
* 
=== Wyrm's Rock Fortress ===
* 
* 
* 
* 
* 
* 
=== Steel Watch Foundry ===
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* 
==Related quests==
* 
* 
== Gallery ==
Iron Consul Jaxbock Model.png|Model variant.
==Notes==
* Some members of this archetype may have slightly different passives, movement speed, weight, and size due to being members of different races.
** Some Iron Consuls, such as , do not have access to the spell .
* Tactician mode grants Iron Consuls Improved Extra Attack and .
Category:Characters
Category:Characters in the Lower City
Category:Characters in Act Three
Category:Archetypes
Category:Fighters
Category:Followers of Bane
Ironfinger

Ironfinger is a member of the Cult of Myrkul that may be found in the sanctum north of the Barracks in the Mind Flayer Colony.
__notoc__
== Involvement ==
Ironfinger can be found being rallied by along with her fellow cultists and . On approaching them, Kressa casts , which gives her and the other cultists 10 temporary hitpoints. Ironfinger attacks along with the other followers in the barracks if combat is initiated through dialogue with Kressa or if attacked. 
If left alone, she moves to her room in the north-western part of the barracks and begins practicing on a training dummy. She says "The end is coming—do you feel it?" and "We are fortunate to live in the end-times. Pray with me" when spoken to.
Her notes indicate she lives in fear of her leader Kressa, who has become obsessed with tadpole experimentation, and suspects she might one day infect her with one as she sleeps. The two used to practice necromancy on ants back when they were younger.
== Combat ==
=== Attacks and abilities ===
=== Notable loot ===
* 
== Related items ==
* 
* 
Category:Halflings
Category:Humanoids
Category:Characters
Category:Characters in the Mind Flayer Colony
Category:Characters in Act Two
Category:Followers of Myrkul
Ironhand Grenadier

Ironhand Grenadier is a summonable ally during Confront the Elder Brain if the party completes Avenge the Ironhands.
==Involvement==
Ironhand Grenadiers can be summoned with the variant, , if the completing by either siding with or by persuading to take over leadership of the Ironhands.
== Combat ==
=== Attacks and abilities ===
===Loot===
* 
* 
* 
* 
* - 2x
* - 3x
Category:Archetypes
Category:Characters
Category:Characters in Act Three
Category:Characters in the Upper City
Category:Members of Clan Ironhand
Category:Gnomes
Category:Deep Gnomes
Category:Humanoids
Category:Rogues
Ironwood Breastplate

==Gallery==
file:Ironwood Breastplate Human Front Model.webp|Body Type 1 Front Human|alt=Ironwood Breastplate Human Front
file:Ironwood Breastplate Human Back Model.webp|Body Type 1 Back Human|alt=Ironwood Breastplate Human Back
file:Ironwood Breastplate High Elf Front Model.webp|Body Type 4 Front High Elf|alt=Ironwood Breastplate High Elf Front
file:Ironwood Breastplate High Elf Back Model.webp|Body Type 4 Back High Elf|alt=Ironwood Breastplate High Elf Back
Isbeth

Isbeth is one of the wolves in the Zhentarim Basement in Act One.
== Involvement ==
=== Act One ===
Isbeth follows around the Zhentarim Basement. If interacting via , Isbeth expresses feeling tired of going around in circles, presumably from the same patrols.
== Combat ==
=== Attacks and abilities ===
== External links ==
* 
Category:Wolves
Category:Beasts
Category:Characters
Category:Characters in Act One
Category:Characters in the Risen Road
Category:Members of the Zhentarim
Istor

Istor is one of the wolves in the Zhentarim Basement in Act One.
== Involvement ==
=== Act One ===
Istor can be found lying on the cavern ground in the Zhentarim Basement. If interacting via , Istor warns the party away from a strange stone nearby, which Istor has been tasked to guard.
== Combat ==
=== Attacks and abilities ===
== External links ==
* 
Category:Wolves
Category:Beasts
Category:Characters
Category:Characters in the Risen Road
Category:Characters in Act Three
Category:Members of the Zhentarim
Itchy

Itchy is a named Crawling Claw found in the Circus of the Last Days. It can be seen roaming around Lucretious' tent.
== Combat ==
=== Attacks and abilities ===
== Gallery ==
Itchy Model.png|Character model
Category:Characters
Category:Characters in Act Three
Category:Characters in Rivington
Category:Crawling Claws
Category:Undead
Category:Members of the Circus of the Last Days
Items

There are different types of items in the game. Items can be of different rarities which are: Common, , , , , and .
==Equipment==
File:Greataxe Unfaded.png|Weapons|link=Weapons
File:Simple Robe Unfaded.png|Clothing|link=Clothing
File:Padded Armour Unfaded.png|Armour|link=Armour
File:Studded Shield Unfaded.png|Shields|link=Shields
File:Circlet of Mental Anguish Unfaded.png|Headwear|link=Headwear
File:Cloak Long Unfaded.png|Cloaks|link=Cloaks
File:Gloves Metal Unfaded.png|Handwear|link=Handwear
File:Boots Leather Unfaded.png|Footwear|link=Footwear
File:Keepsake Locket A Unfaded.png|Amulets|link=Amulets
File:Crushers Ring Unfaded.png|Rings|link=Rings
File:Instrument Lute Unfaded.png|Instruments|link=Instrument
==Consumables==
Arrow of Fire Unfaded.png|Ammunition|link=Ammunition
Supply Pack Unfaded.png|Camp Supplies|link=Camp Supplies
Coat Arsonist's Oil Unfaded.png|Coatings|link=Coatings
Deep Lilac Dye Detail Unfaded.png|Dyes|link=Dyes
ELX Elixir of Cold Resistance Unfaded.png|Elixirs|link=Elixirs
GRN Smokepowder Bomb Unfaded.png|Grenades|link=Grenades
POT Potion of Everlasting Vigour Unfaded.png|Potions|link=Potions
Scroll of Magic Missile Unfaded.png|Scrolls|link=Scrolls
==Miscellaneous==
File:Mysterious Artefact Unfaded.png|Story Items|link=Story Items
File:GEM Diamond Unfaded.png|Valuables|link=Valuables
File:Book Tome Y Unfaded.png|Books|link=Books
File:Book Note M Unfaded.png|Notes|link=Notes
File:Barrel B Unfaded.webp|Containers|link=Containers
File:Candle Unfaded.png|Other|link=Miscellaneous#Other Miscellaneous
File:Swarthy Wayfarer in Red Unfaded.png|Camp Clothing|link=Camp Clothing
File:Underwear Humans C Item Image.png|Underwear|link=Underwear
Category:Gameplay mechanics
Ith'dul

Warrior Ith’dul is a githyanki warrior found in Act One. She is a member of githyanki commune residing in the Crèche Y’llek before arrival of Inquisitor W'wargaz's.
== Involvement ==
Ith’dul can be first seen when approaching the main gate of the Rosymorn Monastery, in the cutscene where she together with is escorting several captured followers of Cult of the Absolute inside the Crèche for questioning.
After this cutscene, Ith’dul, again in pair with Add’ath, can be found guarding the area near the Trade Post of the Crèche.
If spoken to, she will tell the party that Captain is expecting them, and bid them not to waste time reporting to the latter. If the player character is a Githyanki themselves, Ith’dul will complain about the weapon that still hasn’t been found. 
She will become hostile to the party if they choose to walk back through the Crèche after speaking to the Inquisitor and starting a fight with him.
== Combat ==
=== Attacks and abilities ===
=== Notable loot ===
* 
* 
Category: Characters
Category: Characters in the Rosymorn Monastery
Category: Characters in Act One
Category: Githyanki
Category: Humanoids
Category: Fighters
Ito

Fist Recruit Ito is a Flaming Fist recruit at Waukeen's Rest in Act One.
== Involvement ==
=== Act One ===
Ito is encountered alongside other members of the Flaming Fist seeking and at Waukeen's Rest on The Risen Road.
== Combat ==
=== Attacks and abilities ===
=== Loot ===
* - 2x (Tactician only)
== External links ==
* 
Category:Humanoids
Category:Humans
Category:Characters
Category:Characters in Act One
Category:Characters in the Risen Road
Category:Rangers
Category:Members of the Flaming Fist
Ivarus

Fist Ivarus is human wizard member of the Flaming Fist patrolling the prison cells underneath Wyrm's Rock Fortress in Baldur's Gate.
== Involvement ==
Ivarus can normally be found walking back and forth between all the cells. If the party is attempting to free as part of the quest Free Counsellor Florrick, Ivarus will potentially spot the attempt and will need to be dealt with.
If a party member drinks and blacks out, they will wake up in a cell inside Wyrm's Rock Prison. Ivarus will notice the party member and tell them they'll be staying a while due to what they did while blacked out.
== Combat ==
=== Attacks and abilities ===
=== Notable loot ===
* 
* 
* 
* 
* 
Category:Humanoids
Category:Humans
Category:Characters
Category:Characters in Wyrm's Rock Fortress
Category:Characters in Act Three
Category:Members of the Flaming Fist
Category:Wizards
Iza Blouin

Iza Blouin is a sceptical reader of the Baldur's Mouth Gazette during Act Three.
== Involvement ==
=== Act Three ===
Iza Blouin and are in Baldur's Gate next to the Lower City waypoint at . Like many Baldurians, Iza and Sharlz are concerned about the state of the city, but neither are assured in the gazette's reporting of actual issues.
== Idle banter ==
Sharlz Molar: Gazette has a transcript of a conversation with Archduke Gortash.
* Iza Blouin: What's he got to say for himself?
** Sharlz Molar: Lots of talk about the brilliant future of Baldur's Gate, city of steel and justice.
*** Iza Blouin: Does he say anything about the horrible present of Baldur's Gate, city of crime and chaos?
**** Sharlz Molar: No. He mostly avoids that topic.
If the Gazette publishes a positive article on the party:
Iza Blouin: Huh. Now that's something you don't see in the Mouth every day.
* Sharlz Molar: What's in this edition? More Absolute scaremongering?
** Iza Blouin: A positive headline. About a group of adventurers, no less.
*** Sharlz Molar: Adventurers, necromancers, cults... Where's the reporting on real things? How do 'adventurers' help us normal folk? Not one bloody bit, that's how.
If the Gazette publishes a negative article on the party:
Iza Blouin: Adventurers aid Absolute... Reckon there's any truth to that?
* Sharlz Molar: Truth? In the Baldur's Mouth Gazette?
** Iza Blouin: The Gazette can't be wrong all the time. Adventurers are basically mercenaries. Stands to reason some of them would side with a mad cult if it paid well enough.
*** Sharlz Molar: What difference does it make? Cults come and go, and so do adventurers. The Gazette never prints anything that'll affect us regular folk. S'all a distraction.
If Enver Gortash is killed:
Iza Blouin: Gods, you'd hink the late Lord Gortash was a saint the way the Gazette goes on about him.
* Sharlz Molar: Yeah, they've really made a meal out of the 'Death of Gortash' stuff.
** Iza Blouin: Won't tell us how Gortash died though, will they? Classic Baldur's Mouth.
*** Sharlz Molar: Shoddy journalism indeed.
Category:Humanoids
Category:Half-Elves
Category:High Half-Elves
Category:Characters
Category:Characters in Act Three
Category:Characters in the Lower City
Izwae

Izwae is a petrified drow ranger in the Underdark during Act One.
== Involvement ==
=== Act One ===
The leader of the drow mercenaries hired by to aid in his search for the Adamantine Forge and to help in the betrayal of his fellow drow companion . In a confrontation with Xargrim, a was unleashed onto the group, petrifying the group for an untold amount of time.
When ambushed and freed by the Aberration, he is under the Spectator's Charm. Damaging him frees him from the creature's control and he joins the fight against it.
If Dhourn is still alive, Izwae along with any other freed drow turns hostile unless a peaceful outcome plays out. If the mage is dead, Izwae or the other mercenaries fill in on how they ended up here. While gruff, he also proves to be more grateful, not starting a fight and being more focused on freeing his comrades to then return home.
== Combat ==
=== Attacks and abilities ===
=== Allies ===
* 
* 
* 
* 
* 
=== Loot ===
* (if unused)
* 
* 
* 
=== Possible extra loot ===
* 
* 
* (various amounts)
* 
== Related quests ==
* 
== External links ==
* 
Category:Humanoids
Category:Drow
Category:Lolth-Sworn Drow
Category:Characters
Category:Characters in Act One
Category:Characters in the Underdark
Category:Rangers
J'ehlar

Fist J'ehlar is a human cleric and member of the Flaming Fists who can be seen aiding Art Cullagh in Last Light Inn. She will ask help from the player to Wake up Art Cullagh and hopefully gain information about the whereabouts of Duke Ravengard.
== Involvement ==
=== Last Light Inn ===
Initially on a mission led by Florrick to rescue Duke Ravengard, J'ehlar and the rest of the Fists were waylaid by the dangers of the Shadow-Cursed Lands and found refuge with the Harpers at Last Light Inn. J'ehlar is then initially seen sitting next to Art Cullagh, as well as a handful of other Flaming Fists.
If Florrick wasn't rescued from Waukeen's Rest in Act One, J'ehlar will never appear in the game.
=== Wake up Art Cullagh ===
If the party interacts with Art Cullagh, J'ehlar will reveal that they found him shambling into Last Light Inn by himself, corrupted and wounded. Since then, despite the man's slumber, J'ehlar has been tending to his wounds in hopes that he would wake up and be able to assist in finding the whereabouts of Duke Ravengard. Asking about his personal effects, J'ehlar will give the player a in the hopes that it would be of aid in waking him up.
=== Resolve the Abduction ===
When Marcus attacks the inn and attempts to kidnap Isobel during Resolve the Abduction, J'ehlar will never join the battle and instead remain seated next to Art Cullagh's bed, even if the battle reaches into her room. If the party fails to protect Isobel, she will nevertheless turn into a .
=== Assault Moonrise Towers ===
If the party successfully prevented Marcus from capturing Isobel at the Last Light Inn, and once the Nightsong has been freed from her cage and is headed for Moonrise, J'ehlar will be among the Fists left by Florrick to follow Jaheira to Moonrise Towers. However, J'ehlar is killed during the initial fight against Absolute forces before the party can arrive. Her corpse is on the bridge leading to Moonrise Towers, implying she was amongst the first to fall in battle.
==Combat==
=== Attacks and abilities ===
=== Loot ===
* 
* 
* 
== Related quests ==
* 
* 
* 
* 
== Gallery ==
Fist J'ehlar Model.png|J'ehlar's model.
== External links ==
* 
Category:Humans
Category:Humanoids
Category:Characters
Category:Characters in the Shadow-Cursed Lands
Category:Characters in Act Two
Category:Characters
Category:Members of the Flaming Fist
Category:Clerics
Jacek

Flaming Fist Jacek is a deceased Human Fighter who served the Flaming Fist at Waukeen's Rest. 
==Involvement==
=== Act One ===
Jacek is one of the contingent of Flaming Fist soldiers accompanying and staying at Waukeen's Rest when it was attack. During the subsequent battle, he was killed. His body can be found just at the entrance to Waukeen's Rest, alongside who is mourning the loss and saying a prayer. He cannot be spoken to with .
=== Act Three ===
Later in Act Three in Highberry's Home, talking to reveals that she is waiting for Jacek, her dad, and that they had come to Baldur's Gate but he had to leave soon after. 
==Combat==
=== Attacks and abilities===
== Related literature ==
* 
* 
== Notes ==
* Jacek has a combat ability that is never used, as he is found dead by the time the player character arrives
== External links ==
* 
Category:Humans
Category:Humanoids
Category:Characters
Category:Characters in the Risen Road
Category:Characters in Act One
Category:Fighters
Category:Corpses
Category:Members of the Flaming Fist
Jacelyn

Jacelyn is a High Half-Elf Wild Magic Sorcerer. As a hireling, he can be recruited at camp and respecced at any time.
==Backstory==
Jacelyn was born a sorcerer, the seventh son of a seventh son. The agent of the Absolute that killed him knew this, and is rumored to have remarked, 'Probably should've left it at six.'
== Achievements ==
Category:Half-Elves
Category:High Half-Elves
Category:Hirelings
Category:Humanoids
Category:Companions
Category:Characters
Category:Sorcerers
Jacko

Cashguard Artillerist Jacko is a human member of the Cashguard who can be found at The Counting House in the Lower City of Baldur's Gate. He can be found guarding the main entrance, alongside fellow .
== Combat ==
=== Attacks and abilities ===
=== Notable loot ===
* 
* 
* 
* 
* 
== Idle banter ==
Jacko will occasionally chat with Erus:
Cashguard Artillerist Jacko: You hear that? S'like... a swishing.
* Cashguard Artillerist Erus: Don't hear it.
** Cashguard Artillerist Jacko: A ticking, maybe?
*** Cashguard Artillerist Erus: No.
**** Cashguard Artillerist Jacko: It's like... a whining, or something?
***** Cashguard Artillerist Erus: Maybe if you're quiet I'll hear it.
Cashguard Artillerist Jacko: Look at all these fools. What are they pulling their money for?
* Cashguard Artillerist Erus: Killer. Cult. Army. Take your pick.
Cashguard Artillerist Jacko: What are you thinking about for lunch?
* Cashguard Artillerist Erus: A table somewhere. For one.
Category:Humans
Category:Humanoids
Category:Characters
Category:Characters in Act Three
Category:Characters in The Counting House
Jacob

Jacob is a named Skeleton employed in the Circus of the Last Days. He was likely raised by to perform duties for the circus. The party can talk to him, but he will not respond.
== Combat ==
=== Attacks and abilities ===
=== Notable loot ===
* 
* 
Category:Characters
Category:Characters in Act Three
Category:Characters in Rivington
Category:Skeletons
Category:Undead
Category:Members of the Circus of the Last Days