List of features and items that affect melee attack rolls

This is a comprehensive list of all features and items that directly affect melee attack rolls.
== General information ==
* A source can cause different effects as part of its mechanic, but this article lists only effects to melee attack rolls.
* If a source causes a condition that affects melee attack rolls (for e.g., , ), only the condition is mentioned.
== Class features ==
=== Barbarian ===
* - Gain on melee attack rolls until next turn
* - Foes have on Opportunity Attacks
* - Allies within have on melee attack rolls
* - Throwing Camp Supplies targets
* - Add an additional Strength modifier to melee attack rolls against or targets
* - Deal damage and possibly target for one turn
* - Add bonus to melee attack rolls for self or ally for 10 turns
=== Bard ===
* () - Add bonus to melee attack rolls of an ally
** increases this die to at level 5 and at level 10, respectively.
** and are identical in their effect on melee attack rolls
* - Incur a penalty equal to your die on melee attack roll of an attacking creature
=== Cleric ===
* - Impose on any attacking creature
** - Impose on any creature attacking an ally
* - Gain on melee attack rolls against creatures within of the summoned illusion and attacker
* - Become if Obscured
* - Gain a +10 to melee attack roll
** - Add a +10 to melee attack roll of an ally within 
=== Druid ===
* - Burrow into the ground and emerge at the target position, possibly knocking nearby creatures 
* - Bite a target to possibly it
* - Expel webbing that possibly creatures
* - Gain on melee attack rolls if an ally is within 
* - Roar at nearby creatures to possibly them
* - Attack a creature's eyes and it
* - Gain 
* - Wallop a foe with a fist of stone and thunder, possibly knocking them 
=== Fighter ===
* - While carrying a shield, impose on a creature attacking your ally within 
* - Attack a creature to possibly it
* - Impose on melee attack rolls against self
* - Gain to melee attack roll
* - Attack a creature to possibly it
* - Attack a creature to possibly it
* - Add a bonus equal to Superiority Die to next melee attack roll
* - Attack a creature to possibly knock it 
=== Monk ===
* - Melee attack rolls made with Monk Weapons and unarmed attacks use Dexterity instead of Strength if Dexterity is higher
* - Melee attack rolls against you have 
* - Push a creature back to possibly knock it 
* - Summon a strong wind to push creatures back, forcing them 
* - Possibly knock a target 
* - Hold a humanoid enemy still, imposing on melee attack rolls against it
* - Punch twice in succession to possibly knock a creature 
* - Use a bonus action to , gaining on melee attack rolls
* - Become if Obscured
* - Teleport from one Obscured region to another, gaining on next melee attack roll
=== Paladin ===
* - Gain on melee attack rolls against celestials, fiends, and undead
* - While carrying a shield, impose on a creature attacking your ally within 
* - Possibly an enemy
* - Add Charisma modifier to melee attack rolls
* - Possibly an enemy
* - Gain on melee attack rolls against one enemy
** Casting on oneself grants on melee attack rolls againt all creatures
=== Ranger ===
* - Become 
* - Enemy Opportunity Attacks have 
* - Enemies incur a -4 penalty to additional melee attack rolls when they attack you
* - Summoned companions receive a bonus to their melee attack rolls equal to your Proficiency bonus
* - Roar at nearby creatures to possibly them
* - Lash out at an enemy, possibly knocking it if it is not holding a weapon
* - Charge forward, attacking all creatures and possibly knocking them 
* - Attack a creature's eyes and it
* - Hurl one of your feathers at a target, marking it as 
* - Fly to a target location and create a cloud of upon landing
* - Lunge at a target, possibly knocking it 
* - Gain on melee attack rolls if an ally is within 
* - Become for 10 turns if Obscured
* - Use a bonus action to , gaining on melee attack rolls
=== Rogue ===
* - Use a bonus action to , gaining on melee attack rolls
* - Blend into the environment so completely that you become 
* - Mage Hand turns 
* - Melee attack rolls against enemies that have not taken a turn yet gain 
=== Sorcerer ===
* - Create a fog of cloud that all creatures within
* - All creatures within are 
* - Create a vine surface within , possibly all caught creatures
* - Gain on your next melee attack roll
* - Spend 2 Sorcery Points to impose or to a target's melee attack roll
=== Warlock ===
* - Upon landing a Critical Hit, possibly all nearby enemies
* - Impose on a melee attack roll against you, gaining on melee attack rolls against the attacker if their attack missed
* - Possibly nearby foes
* - Become upon taking damage
* - Melee attack rolls made with Pact Weapon use Charisma modifier instead of Strength or Dexterity
=== Wizard ===
* - Use a reaction to change the die of any melee attack roll within to one of your Potent Dice
Category:Lists
Category:Lists of sources