Release Notes/Second Life Server/10

===10.12.13.216725===
* "Compression" project: 2011-01-04
* Features
** Compress region crossing data
**: Avatar data is compressed when moving/TPing from one region to another. This should decrease the amount of time it takes to move between regions.
**: This feature will be disabled at initial deploy, and enabled via a config change later.
* Bug Fixes
** : Avatar and the ship sails attached to the avatar do not rez beyond 80 meters
** Simulator crash fixes
===10.11.30.215699===
* "Maint Server" deployed: 2010-12-07
* Features:
** Scripts now have access to server version
**: Ex: llSay(0,llGetEnv("sim_channel") + " " + llGetEnv("sim_version"));
** Content creators have greater access to script usage info
*** The following constants have been added for use with llGetObjectDetails:
**** OBJECT_RUNNING_SCRIPT_COUNT: Returns the number of running scripts on the object
**** OBJECT_TOTAL_SCRIPT_COUNT: Returns the total number of scripts, running or not, on the object
**** OBJECT_SCRIPT_MEMORY: Returns the total script memory used by the object
* Bug Fixes:
** : llLinkParticleSystem() causes the avatar to emit particles until a relog 
** : Setting VEHICLE_HOVER_HEIGHT to values > 1024 fails to work as intended
** : Group members still being charged group liability for "parcel directory fee" for land on disabled regions
** : Grey goo fence prevents objects from going off world
===10.11.29.215604===
* Deployed: 2010-11-30
* "Linkability" project
* Bug Fixes
** : llSetLinkPrimitiveParamsFast does visually not work without delay
** Objects underground should not be returned to inventory.
===10.11.09.214391===
* Deployed: 2010-11-16
* Features
** "Threaded Rez": Object rezzing is moved to a separate thread.
**: This should minimize lag instances when complex objects are rezzed in a region.
* Bug Fixes
** : Online friends not showing online 
** : Objects de-render behind you when you look away.
===10.11.09.214282===
* Deployed: 2010-11-09
* Features
** Internal tools updates relating to content management
** Enable tcmalloc-1.6 by default to help with memory and performance debugging.
** Simulator disk operations moved into threads for performance reasons.
* Bug Fixes
** : Online friends not showing online
** : Five minute wait due to "System Logging You Out" happens every time when wearing scripted attachments.
** Several stuck presence issues resolved.
** Simulator crash fixes
===10.10.20.212725===
* Deployed: 2010-11-02
* Rolled back to 10.10.18.212360: 2010-11-03
* Features
** Enable tcmalloc-1.6 by default to help with memory and performance debugging.
** Simulator disk operations moved into threads for performance reasons.
* Bug Fixes
** : Five minute wait due to "System Logging You Out" happens every time when wearing scripted attachments.
** Several stuck presence issues resolved.
** Several simulator crash fixes.
===10.10.18.212360===
* Deployed: 2010-10-19
* Features:
** llSetPrimitiveParams([PRIM_ROT_LOCAL, rotation]) 
*** Correct child prim rotations are now easier to achieve.
*** This is an implementation of the feature request and an alternative fix for 
** Server-side support for experimental "SimConsole"
*** Requires viewer-side updates as well, which are not yet widely available.
*** See Beta_Server_Office_Hours/Minutes/2010-10-07 for details.
*** [20:41:11] Oskar Linden: sim console is a new level of trickery to allow people shell like access to the simulator through their vwr
*Bug Fixes:
** : Object doesn't appear in Inventory when taken while frozen by grey goo fence
** Simulator does not preserve static objects' CRC values upon restart
**: This makes objects have to re-download after a sim restart, instead of pulling from cache.
** Faster terrain collisions
** Simulator crash fix
===10.09.21.210146===
* Deployed 2010-09-28
* Bug Fixes:
** Simulator crash modes
** Improvements to the Region Conductor
**: This helps down regions come back up more quickly.
** Modifications to deploy tools to support Release Candidates
=== 10.9.10.210079 ===
* Deployed 2010-09-21
Bug fixes:
* Several simulator crash modes
Category:Server Release Notes