Jagged Alliance: Back in Action

Jagged Alliance: Back in Action is a 2012 real-time tactics video game developed by German studio Coreplay and published by bitComposer and Kalypso Media. It is a remake of Jagged Alliance 2 that also updates the setting to a more modern (when it was released) time period. Two original DLC missions, Shades of Red and Point Blank, were also released, where the player is given fixed mercenaries and equipment. Unlike the original game, it played in a pausable real-time system.
A standalone expansion pack was released later in 2012 named Jagged Alliance: Crossfire, which is set in the fictional country of Khanpaa (based on Afghanistan) where the player is paid to free the country from armed mercenaries occupying it.
NOTE: Some weapons have completely different world models and inventory icons. These are listed separately.
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= Handguns =
Since Back in Action is real time, handguns have the advantage of being faster to fire with than most weapons.
==AMT Automag III==
The AMT Automag III is featured in the game, and has been re-chambered to fire 7.62x51mm rounds from a five-round magazine. Despite 7.62x51mm NATO being significantly larger and more powerful than .30 Carbine, no modification to the pistol appears to have been undertaken.
Unlike Jagged Alliance 2 where a pair of Automags were a unique quest reward, here the Automag is just available from in-game stores.
==Beretta 92F==
The Beretta 92F appears with a desert camouflage pattern frame and standard slide. Called the "Baretta 92F" in the game.
==(Fake) Beretta 93R==
The "Baretta 93R" is in fact a 92FS (noted by the slide-mounted safety and the shape of the grip) fitted with a 93R-style trigger guard/foregrip and compensator. Feeds from standard 15-round mags. This is one of the few pistols can can be fired in bursts.
==Colt Anaconda==
Despite being called "Barracuda" (referring to the FN Barracuda), this revolver is actually a Colt Anaconda. The placement of the two screws above the trigger gives away that this is an Anaconda, and not the very similar looking Python. The only thing common with the Barracuda is the .357 Magnum ammo the gun uses (which is obviously not correct for the Anaconda).
== M1911 Variant==
A variant of the M1911 was added in Crossfire and holds nine rounds. It is referred to as simply "1911". It appears to be based on a more modern Colt-manufactured variant of the original M1911 pattern rather than the M1911A1
== FN Five-seveN==
The FN Five-seveN appears as "Five-seveN" and features an FDE (Flat Dark Earth) frame.
== Glock 17 ==
The Glock 17 appears as "Klock 17" in the game and is available with 15-round magazines. The frame is clearly second generation, however the trigger is from the first gen model.
== (Fake) Glock 18 ==
The Glock 18 in the game is actually just a Glock 17 that features a tan frame and standard trigger guard. Can be fired in three-round bursts (this is not a mistake, as every automatic gun is fired in bursts).
== Heckler & Koch Mark 23 ==
The Heckler & Koch Mark 23 appears as "USP .45" in the game and features an inaccurate seven-round magazine. Well, at least the caliber is right...
==IMI Desert Eagle Mark XIX==
The Desert Eagle Mark XIX appears with a Picatinny railed barrel and underbarrel accessory rail. According to the game, it holds only seven rounds of .357 Magnum. It lacks the fluted barrel found on the .44 Magnum and .357 Magnum variants.
thumb|none|300px|Desert Eagle Mark XIX with Picatinny railed barrel - .44 Magnum
==Rossi R351==
A revolver known as the "38 W&S" is available in the game and is the starting weapon of several mercs the player can recruit to their team. The name is similar to Smith & Wesson and it can be assumed the revolver is meant to be an S&W product, but the in-game revolver appears to have been modeled after a Rossi R351. 
==Walther P99==
The Walther P99 is seen on loading screens, cover art, and the main menu background.
=Submachine Guns=
==CZ Scorpion Evo 3 A1==
The CZ Scorpion Evo 3 A1 was added in Crossfire.
== FN P90TR ==
The FN P90TR appears simply as "P90" in the game.
thumb|none|600px|The description of the "P90"
thumb|none|600px|Fox holds a P90TR, with her hands dangerously close to the business end of the barrel.
==Heckler & Koch MP5SD3==
The Heckler & Koch MP5SD3 is known as "MP5SD" in the game. The inventory description states that it has a "fixed stock of A4 version", when it very clearly still has the MP5A3-style collapsible stock.
== Heckler & Koch MP5KA4 ==
The Heckler & Koch MP5KA4 appears simply as "MP5K". It is modeled with a 15-round magazine, but holds 30 bullets. It is worth noting that the world model of the gun has an extended barrel, like the MP5KN or MP5K-PDW.
thumb|none|400px|Heckler & Koch MP5KA4 - 9x19mm
thumb|none|600px|The description of the "MP5K".
thumb|none|600px|Fox with a suppressed MP5K.
== Heckler & Koch MP7A1 ==
The MP7A1 is added in Crossfire and inaccurately uses the same 4.73x33mm ammunition used by the G11.
thumb|none|400px|Heckler & Koch MP7A1 with factory magazine and iron sights - 4.6x30mm
thumb|none|600px|
== Heckler & Koch UMP45==
An icon showing the Heckler & Koch UMP was seen on pre-release images, but this gun was cut from the final game. It was the .45 ACP variant, judging by the straight magazine and the fact that .40 S&W rounds are not present in the game.
thumb|none|450px|Heckler & Koch UMP with RIS foregrip - .45 AUTO
thumb|none|600px|Icon of the UMP.
== Intratec TEC-9 ==
The TEC-9 is another usable submachine gun in the game. The rings to hold the sling on the side of the gun indicate the this is a TEC-9, and not the very similar TEC-DC9.
thumb|none|600px|The description of the "Tec 9".
== MAC-10 ==
The .45 ACP version of the MAC-10 appears, and retains its real name in the game. 
thumb|none|350px|MAC-10 - .45 ACP
thumb|none|600px|The description of the "MAC-10". The "MP2" mentioned in the gun's description was the designation of the Uzi in the German Bundeswehr. The MAC-10 is not an Uzi derivative, making this statement a bit mysterious.
== Norinco Type 85==
The Norinco Type 85 is shown firing 7.62x39mm rounds instead of the correct 7.62x25mm (which would technically make it an assault rifle).
thumb|none|600px|The description of the "Type-85".
thumb|none|600px|Dynamo holds a Type 85 submachine gun.
== M1A1 Thompson ==
The [[M1A1 Thompson] is known as "Johnson M1A1" and holds 30 rounds of .45 ACP.
thumb|none|600px|The description of the "Johnson M1A1". Describing this as the "successor" to the Tommy Gun (a name typically associated with the M1928 Thompson is a bit odd considering its still a Thompson at the end of the day. The M1A1 Thompson was also first manufactured after the repeal of Prohibition in the United States (1933) and would not see use by criminal elements until well after the end of World War II.
thumb|none|600px|Shank holds an M1A1 Thompson.
==TDI Vector==
The TDI Vector is added in Crossfire.
= Shotguns =
==Armsel Protecta==
The Armsel Protecta appears as the "Striker" in Crossfire.
== Franchi SPAS-15 ==
The Franchi SPAS-15 appears in the game using its real-life name.
== FN SLP Tactical ==
The FN SLP Tactical appears as "NF Shotgun" and holds six shells. Its world model is clearly an FN Tactical Police, though (see below).
==FN Tactical Police==
The world model of the FN SLP Tactical shotgun is a FN Tactical Police, noted by its AR-15-pattern collapsing stock, distinct front sight, and forend.
== Heckler & Koch CAWS==
The Heckler & Koch CAWS is known as "CAWS" in the game. Fires standard 12 gauge shells from a 10-shot box magazine.
== Remington 870==
The Remington 870 appears as "M870" in the game and features a seven-shot tubular magazine.
= Rifles =
== 9A-91 ==
The 9A-91 was added in Crossfire.
== AK-47 ==
Two versions of the Type III AK-47 are present in the game: a standard version (known as "AK 47"), and a version featuring a synthetic handguard, custom pistol grip and side-folding stock (known as "AKM"). The standard version fires 5.45x39mm rounds instead of the correct 7.62x39mm.
== AKMS ==
The world model of the "AKSU-74" is an AKMS with a shorter barrel and AKS-74-style side-folding skeletal stock.
==AKS-74U==
The AKS-74U appears as "AKSU-74" in the game.
thumb|none|450px|AKS-74U - 5.45x39mm
==AN-94==
The AN-94 is added in Crossfire.
== Colt Model 933 ==
The Colt Model 933 appears incorrectly as the "M4 Carbine" in the game. The gun is shown with an LE stock, but without any kind of rear sight. The bayonet lug is absent as well.
Two more 933s can be obtained by purchasing DLCs on Steam. These rifles are shown with carrying handles, 20-round magazines, and a new designation of "CARB-15". Their performance is almost identical to the standard M933.
== "M16" ==
The actual variant of the "M16" in the game is a mystery. It is impossible to tell the exact variant from the inventory image, as while it is showing the right side of the gun, where the important parts like the brass deflector or forward assist would be visible, the image is actually a mirror of the left side, where none of those are visible. One thing is sure though; the inventory icon of the rifle is clearly not the M16A4, despite what the text says. Judging by the simple rear sight, it is either the original M16 or an M16A1 with A2 handguards.
The world model of the gun, on the other hand, is the A4 variant, as when a scope attachment is mounted on the rifle, it replaces the carrying handle.
== Enfield L85A1 ==
The L85A1 is another usable assault rifle. Rarely seen in enemy hands.
thumb|none|600px|The description of the "L85". The description is correct, as the SA80 series was adopted for service in 1985, with the first bullpup rifle to see widespread military use being the Steyr AUG, adopted for use by Austria in 1977.
thumb|none|600px|Dynamo holds an L85A1.
== FN F2000 Tactical ==
The FN F2000 Tactical appears as the "F2000" and is added in Crossfire.
The inventory icon depicts it with a tan finish while the actual 3D model lacks it. 
thumb|none|600px|
== FAMAS G1 ==
The FAMAS G1 appears as "SAM-AF" in the game. Holds 30 rounds instead of the correct 25. The sight attachments replace the carrying handle, blocking the bolt handle.
== FN FAL ==
The FN FAL appears as "NF-FAL" and is shown with a partial desert finish and 30-rounder mag (that holds only 20 bullets). The gun's inventory image is a L2A1 LMG, however.
==FN SCAR-L ==
The SCAR-L with a standard barrel and most-known tan finish appears in the game as the "SCAR-H", incorrectly firing 7.62x51mm rounds (this characteristic would be correct if the in-game weapon was actually a SCAR-H, which the 30-round 5.56mm magazine denotes it most certainly is not). Two other SCAR-L rifles can be obtained by purchasing DLCs for the game - those use the correct 5.56x45mm ammo. All three variants are called "SCAR CQB", even though they have standard barrels.
==Heckler & Koch G3A4==
The Heckler & Koch G3A4 appears incorrectly as "G3A3" in the game. It is shown with a 30-rounder magazine, but holds only 20 bullets.
==Heckler & Koch G36C==
A G36C is fired by a merc on a loading screen. It also appears on the cover of the game.
Crossfire would finally add the G36C as a usable weapon.
==Heckler & Koch G11==	
The Heckler & Koch G11 appears as a late-game assault rifle.
==Heckler & Koch HK33A2==
The Heckler & Koch HK33A2 appears incorrectly as "G41" in the game. The real G41 has a unique magazine well to accept STANAG magazines. Shown with a bipod handguard, and with 40-round magazine, but holds only 30 bullets.
thumb|none|450px|Heckler & Koch HK33A2 - 5.56x45mm NATO
==Heckler & Koch HK53A2==
The HK53A2 appears as "MP53" in the game and is shown with an MP5-style flash hider. Classified as an SMG.
==IMI CTAR-21 ==
The CTAR-21 appears as "TAR 21" in the game.
== Mk 14 Mod 0 Enhanced Battle Rifle ==
The Mk 14 Mod 0 Enhanced Battle Rifle is known as "M-14". Has moderate range and durability. The world model features a forward grip that is not present on the inventory image. Classified as a sniper rifle.
== Ruger Mini-14 ==
Known as "Mini-14" in the game, the new model Ruger Mini-14 is a fine semi-auto rifle, which manages to hold 30 rounds in a 20-round magazine.
== SIG SG 552 ==
The SG 552 Commando appears as "GIS Commando". Features a rail system on top and is equipped with a 30-round magazine. Its description refers to it as a "Swiss version of the famous M4", but in reality the SG 552 and M4 carbine have no design relation at all.
==Zastava M59/66 ==
The SKS is a powerful semi-auto rifle with a 10-round capacity. The rifle is actually the Yugoslavian Zastava M59/66 variant as noted by the unusable grenade launcher to the barrel, and the ladder sight which is permenently unfolded. Also features a bayonet. One of the few rifles that have no burst attack option.
== Steyr AUG A2 ==
The Steyr AUG A2 appears as simply "Steyr" in the game.
= Machine Guns =
In an incredibly odd oversight, due to how the time to fire a weapon uses the weapon's ROF, Machine Guns are actually faster to raise and fire than even handguns, despite the fact their heavy weight should make them slower to raise than rifles, let alone handguns.
== Browning M2HB==
A Browning M2HB was used in the intro to execute some civilians.
== L2A1 ==
Inventory image of the "NF-FAL" is actually a Australian L2A1 machine gun. It can be identified by the magazine, distinctive receiver, shape of the front sight and carrying handle. Has a partial desert-pattern finish. Again, the 30-rounder mag holds only 20 bullets.
== FN Minimi Para ==
Paratrooper version of the FN Minimi appears with a heat-shield, and 200-round ammo can that holds only 80 bullets.
== Heckler & Koch HK21 ==
The Heckler & Koch HK21 appears as "K&H 21". It is modeled with a drum mag that holds only 40 rounds.
== Heckler & Koch M27 IAR ==
The Heckler & Koch M27 IAR appears as the "M27" and is added in Crossfire.
== RPK ==
World-model of the RPK-74 is a 7.62mm RPK machine gun.
thumb|none|600px|A merc with an RPK.
== RPK-74 ==
The RPK-74 is a decent machine gun firing the 5.45x39mm ammo from 45-rounder box magazines.
= Sniper Rifles =
== Barrett M107 ==
World-model of the "G82" is a Barrett M107 rifle.
thumb|450px|none|Barrett M107 - .50 BMG
thumb|600px|none|A mercenary with an M107 rifle.
== Barrett M107CQ ==
The short-barreled Barrett M107CQ appears as "G82" in the game and holds 11 rounds in the magazine. The inventory text talks about the Barrett M82A2 for some reason.
==DSR-Precision DSR-1==
The DSR-1 is added in Crossfire.
== Heckler & Koch PSG1 ==
The Heckler & Koch PSG1 is shown with a 5-rounder magazine that holds 10 bullets. Its world model depicts it with a 20-round magazine and bipod, however.
thumb|none|450px|Heckler & Koch PSG1 - 7.62x51mm NATO
== Remington M24 Sniper Weapon System ==
The M24 Sniper Weapon System appears as "M24 SWS" and has a desert camouflage finish and unusable bipod.
== (Fake) SVD ==
The SVD appears as "Druganoff" in the game. It was not modeled after a real Dragunov, but an airsoft AK-47 fitted with a so called "Dragunov Conversion Kit", which consists of an SVD buttstock, handguard, and flash hider. The AK-type magazine could be the reason why the rifle fires 7.62x39mm rounds.
==VSS Vintorez==
The VSS Vintorez appears in the game with a polymer buttstock. Fires 9mm Parabellum rounds instead of the correct 9x39mm. Since this is the only fully automatic sniper rifle in the game, it can be fired in 2-round bursts.
=Launchers=
==M72 LAW==
The M72 LAW fires 66mm rockets, and is rarely seen in enemy hands. As in the majority of video games, it is depicted to be reloadable despite the fact that the original Jagged Alliance 2 correctly depicted the LAW becoming a "paperweight" after being fired.
==M79 "Thumper"==
The M79 grenade launcher appears as "M79".
==Norinco QLB-06==
The Norinco QLB-06 is undoubtedly the most powerful weapon in the game. Two variants are present: "Rocket Rifle" and "Automatic Rocket Rifle". Both versions fire 66mm M72 LAW rockets instead of 35mm grenades. On the inventory image, it looks like the launcher is fitted with an AR-15-type carrying handle.
=Grenades & Landmines=
==M18 Smoke==
The M18 smoke grenade is usable in the game.
== M84 Stun ==
The M84 stun grenade appears as "Stun Grenade" in the game.
== Mk 2 Frag ==
The Mk 2 hand grenade is the standard fragmentation grenade in the game.
== Gas Grenade ==
== PMA-2 ==
The Yugoslavian PMA-2 mine can be used to set up ambushes. It is also frequently placed around enemy compounds. A successfully disarmed PMA-2 can be used by the player's mercenaries, or sold for extra cash. 
=See Also=
Category:Video Game
Category:War
Category:Real-Time strategy