Undead

Undead are a type of creature that has died and been brought back through magical or spiritual means. They can be frequently found throughout Baldur's Gate 3, most notably during Act Three, and may be created through various spells and actions available to players and NPCs.
== Characteristics ==
Most undead are reanimated from formerly living creatures, and generally exist between the realms of the living and the dead. As such, certain damage types or status effects that would normally be effective against organic creatures are ineffective against undead creatures. and resistances appear quite commonly, and some are often immune to Poison or Necrotic damage, or both. Similarly, they are unaffected by many conditions such as and .
Conversely, almost all healing effects including , , and have no effect on undead. However, potions can still heal them.
== Types of undead ==
=== Crawling Claw ===
Crawling claw and reanimated severed limbs, usually created to perform menial tasks as a servant by dark wizards. Lacking a brain, crawling claws do not possess intelligence, although they can still hear and understand basic commands.
==== Crawling claws in Baldur's Gate 3 ====
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=== Dark Justiciar ===
Dark Justiciar are elite warriors who serve Shar, even after death. They can be found mainly in the Gauntlet of Shar in Act Two, as well as corpses in Grymforge during Act One.
==== Dark Justiciars in Baldur's Gate 3 ====
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=== Death Knight ===
Death knights are reanimated warriors, often created from those who were evil in life. They appear fully clad in armour, which hides their rotting skin such that only their eyes show through as pinpoints of light. Death knights were most often created from those who were, or whose behaviors aligned with, paladins or others sufficiently of their ilk.
==== Death knights in Baldur's Gate 3 ====
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=== Flying Ghoul ===
Flying Ghouls are flying variants of the regular Ghoul. They have large jagged wings and often swoop down to consume humanoid corpses
==== Flying ghouls in Baldur's Gate 3 ====
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=== Ghast ===
Ghasts are very similar to ghouls - humanoid creatures that can paralyze their foes with their claws and teeth. They are generally more cunning and deadly, but carry the stench of rotting flesh. This stench is so severe it can cause , and even .
==== Ghasts in Baldur's Gate 3 ====
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=== Ghost ===
Ghosts are spirits which are bound to someone or some place, either from being denied a proper burial or by having unfinished business when they died. Being incorporeal, they can fly and pass through solid objects as they please.
==== Ghosts in Baldur's Gate 3 ====
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=== Ghoul ===
Ghouls are humanoid looking carnivorous creatures that devour corpses and hunger for the flesh of living beings. They have long sharp teeth, and can their prey with claw or bite wounds.
==== Ghouls in Baldur's Gate 3 ====
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=== Grim Visage ===
Grim visages are floating skulls created from various aspects of Gerringothe Thorm's personality to guard her coins. There are six of these reprehensible aspects; defeating any of them removes armor from Gerringothe.
==== Grim Visages in Baldur's Gate 3 ====
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=== Mummy ===
Mummies are undead creatures created from preserved, mummified corpses. They retain the bandages which wrapped and preserved their body, but are in various stages of extreme decay. If attacked by a mummy, a condition known as may be inflicted.
==== Mummies in Baldur's Gate 3 ====
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=== Mummy Lord ===
Mummy lords are more powerful, intelligent versions of Mummies that are created from powerful and/or evil creatures. If defeated, they will automatically reform in their lair unless their desiccated hearts are found and destroyed by fire.
==== Mummy Lords in Baldur's Gate 3 ====
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=== Shadow ===
Shadows are dark, incorporeal creatures which can be frequently found in Act Two. They are twisted remnants of once living creatures that have been corrupted and consumed by the Shadow Curse. When defeated, they usually leave behind a Shadow Vestige; interacting with these reveals fragments of their former lives.
==== Shadows in Baldur's Gate 3 ====
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=== Skeleton ===
Skeletons are a commonly encountered form of undead. They are animated from a corpse of a creature that is devoid of flesh. Consisting of mainly brittle bones, skeletons are vulnerable to damage and can be created through various magic spells.
==== Skeletons in Baldur's Gate 3 ====
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=== Undead Dragon ===
Undead dragons are exceedingly rare creatures reanimated by use of extraordinarily powerful magic. Their bodies are skeletal in appearance, and they retain much of their abilities and magic as they had in life.
==== Undead dragons in Baldur's Gate 3 ====
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=== Vampire ===
Vampires are powerful undead creatures known for their pale-skin, sharp claws, blood-red eyes, and sharp canine teeth used to pierce and drink the blood of their victims. They can regenerate, as well as turn other humanoid creatures into vampire spawn by feeding on them. They are also known for their sensitivity to sunlight, and their skin burns in its presence. 
Vampires in Baldur's Gate 3
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=== Vampire Spawn ===
Vampire spawn are creatures created when a vampire bites and drinks the blood of a humanoid creature and allows it to survive. They have some of the features of a vampire such as sensitivity to light and a hunger for blood, but are bound to the one who turned them unless their master is killed, or their freedom is granted.
Vampire spawn in Baldur's Gate 3
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=== Wraith ===
Wraiths are similar in appearance to Shadows, and can also be found in Act Two. In combat, Wraiths will frequently teleport from shadow to shadow. They also generate an which snuffs out nearby light sources and can drain the life of their enemies. 
==== Wraiths in Baldur's Gate 3 ====
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=== Zombie ===
Zombies are a common form of undead similar to Skeletons except for retaining significant amounts of flesh. Mindless and often missing body parts, zombies can be created from most living creatures and they usually form the backbone of any necromancer's army. Zombies can be difficult to kill, often recovering after receiving an otherwise fatal blow.
==== Zombies in Baldur's Gate 3 ====
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== Other ==
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== Related items ==
* - double damage against undead creatures
* - won't apply Crown of Madness to undead
* - prevents healing and applies disadvantage to their attacks
* - allows ranged weapon attacks to turn undead
* - additional slashing damage against undead
* - Deals damage against undead
* (inaccessible) - bonus damage and attack roll against undead
* - does not affect undead
* - target takes additional damage unless it is undead
* - blinds nearby undead creatures
* - bonus to attack and damage against undead
* - deals damage to undead creatures that hit the wearer
* - turns undead creatures if they fail a saving throw.
* - deals additional damage and applies to undead
* - undead have disadvantage against the wearer, and the wearer has advantage against saving throws from undead creatures
== Related spells and abilities ==
* - nearby undead deal Charisma modifier additional damage with weapon attacks
* - Undead receive disadvantage on attack rolls.
* - forces an undead corpse to explode, creating a cloud
* - undead are not paralyzed by the attack
* - must be used on undead
* - takes control of target undead for a period of time
* - grants advantage on attack rolls against undead
* - deals an additional to undead
* - deals an extra damage per turn
* - grants nearby undead resistance to 
* - Controls an undead but kills it at the end of battle
* - Raises a fallen undead creature with half its hit points
* - undead have disadvantage against the target
* - grants nearby undead resistance to 
* - Forces nearby undead to flee
* - Forces nearby undead to flee
* - allied undead become resistant to , , and damage.
== List of abilities that do not work on undead ==
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Category:Creatures
Category:Races