Poké Assist

Poké Assist (Japanese: ポケアシスト Poké Assist) is a feature in the games , , and . 
They are abilities that, when used, give the Capture Styler extra power from a Pokémon. They may cause things like an increase in power or a special effect to happen. This feature is not available in the School Stylers.
In Guardian Signs, the Pokémon using the assist appears on the field and is susceptible to the attacks of the Pokémon being captured. When the assisting Pokémon is attacked, the Pokémon will stop assisting and flee, and the player will be unable to assist with that certain Pokémon. The assists are quick and their direction depends on where the Pokémon is placed. When the effect is dealt, the Pokémon will leave the field and must rest for a few moments before their assists can be used again.
==Poké Assists==
===Pokémon Ranger===
Assist 	Description 	Effect 	Effectiveness 	Pokémon
Grass 	Grass sprouts from the Capture Line 	Immobilized	10 Seconds 	
Grass 	Grass sprouts from the Capture Line 	Immobilized	20 Seconds 	
Grass 	Grass sprouts from the Capture Line 	Immobilized	30 Seconds 	
Grass 	Grass sprouts from the Capture Line 	Immobilized	60 Seconds 	
Grass 	Grass sprouts from the Capture Line 	Immobilized	Unusable 	*
Flying 	Form or flick twisters to make Pokémon levitate 	Immobilized	10 Seconds 	
Flying 	Form or flick twisters to make Pokémon levitate 	Immobilized	20 Seconds 	
Flying 	Form or flick twisters to make Pokémon levitate 	Immobilized	30 Seconds 	
Flying 	Form or flick twisters to make Pokémon levitate 	Immobilized	Unusable 	* ** ** ** ** ** * *
Discharge	Stun the Pokémon 	N/A 	Varying 	(if female) (if male)
Discharge	Stun the Pokémon 	N/A 	Unusable 	(if male) (if female)
Water 	Form a bubble at the Capture Disc and flick 	Immobilized	6 Seconds 	
Water 	Form a bubble at the Capture Disc and flick 	Immobilized	10 Seconds 	
Water 	Form a bubble at the Capture Disc and flick 	Immobilized	20 Seconds 	
Water 	Form a bubble at the Capture Disc and flick 	Immobilized	30 Seconds 	
Water 	Form a bubble at the Capture Disc and flick 	Immobilized	60 Seconds 	
Water 	Form a bubble at the Capture Disc and flick 	Immobilized	Unusable 	** * * ** ** *** ** ** ** ** ** ** *** **** ** ** *** * *
Rock 	Flick gravel 	Immobilized	10 Seconds 	
Rock 	Flick gravel 	Immobilized	20 Seconds 	
Rock 	Flick gravel 	Immobilized	45 Seconds 	
Rock 	Flick gravel 	Immobilized	60 Seconds 	
Electric 	Recharge the styler 	N/A 	Recharges 5 	
Electric 	Recharge the styler 	N/A 	Recharges 15 	
Electric 	Recharge the styler 	N/A 	Recharges All 	
Electric 	Recharge the styler 	N/A 	Unusable 	*
Bug 	Form and flick a sticky blob 	Immobilized	10 Seconds 	
Bug 	Form and flick a sticky blob 	Immobilized	20 Seconds 	
Bug 	Form and flick a sticky blob 	Immobilized	30 Seconds 	
Fire 	Fire blazes from the Capture Line or form a large blaze from loops	Immobilized	10 Seconds 	
Fire 	Fire blazes from the Capture Line or form a large blaze from loops	Immobilized	20 Seconds 	
Fire 	Fire blazes from the Capture Line or form a large blaze from loops	Immobilized	30 Seconds 	
Fire 	Fire blazes from the Capture Line or form a large blaze from loops	Immobilized	60 Seconds 	
Fire 	Fire blazes from the Capture Line or form a large blaze from loops	Immobilized	Unusable 	** * *
Fighting 	Each Capture Line loop is counted as two 	N/A 	10 Seconds 	
Fighting 	Each Capture Line loop is counted as two 	N/A 	20 Seconds 	
Fighting 	Each Capture Line loop is counted as two 	N/A 	30 Seconds 	
Ground 	The Capture Line churns the earth 	Immobilized	10 Seconds 	
Ground 	The Capture Line churns the earth 	Immobilized	30 Seconds 	
Ground 	The Capture Line churns the earth 	Immobilized	60 Seconds 	
Ground 	The Capture Line churns the earth 	Immobilized	Unusable 	* * *
Poison 	A poisonous mist rises from the Capture Line 	Immobilized	10 Seconds 	
Poison 	A poisonous mist rises from the Capture Line 	Immobilized	20 Seconds 	
Poison 	A poisonous mist rises from the Capture Line 	Immobilized	30 Seconds 	
Ghost 	Capture Line loops form ghosts 	Immobilized	10 Seconds 	
Ghost 	Capture Line loops form ghosts 	Immobilized	20 Seconds 	
Ghost 	Capture Line loops form ghosts 	Immobilized	45 Seconds 	
Psychic 	Elevate a Pokémon in mid-air 	Immobilized	Psychic 	
Psychic 	Elevate a Pokémon in mid-air 	Immobilized	Unusable 	** ** * *
Dark 	Double the length of the Capture Line while energy is reduced 	N/A 	Uses 1/4 of energy, 6 secs. X amount of energy used.	
Dark 	Double the length of the Capture Line while energy is reduced 	N/A 	Unusable 	**
Ice 	Loops form patches of ice 	Frozen 	10 Seconds 	
Ice 	Loops form patches of ice 	Frozen 	20 Seconds 	
Ice 	Loops form patches of ice 	Frozen 	60 Seconds 	
None 	Has no Poké Assist 	N/A 	 	
None 	Has no Poké Assist 	N/A 	Unusable 	**
* Pokémon with an asterisk (*) are special Pokémon that do not become Friend Pokémon.
* Pokémon with a double asterisk (**) are only found in a Capture Challenge.
* Pokémon with a triple asterisk (***) fit both these exceptions.	
* Pokémon with an asterisk (*) are special Pokémon that do not become Friend Pokémon.
* Pokémon with a double asterisk (**) are only found in a Capture Challenge.
* Pokémon with a triple asterisk (***) fit both these exceptions.	
* Pokémon with an asterisk (*) are special Pokémon that do not become Friend Pokémon.
* Pokémon with a double asterisk (**) are only found in a Capture Challenge.
* Pokémon with a triple asterisk (***) fit both these exceptions.	
* Pokémon with an asterisk (*) are special Pokémon that do not become Friend Pokémon.
* Pokémon with a double asterisk (**) are only found in a Capture Challenge.
* Pokémon with a triple asterisk (***) fit both these exceptions.	
===Shadows of Almia===
Assist 	Description 	Effect 	Effectiveness	Pokémon
Grass 	Sprout grass from the Capture Line 	Slowed 	8 Seconds 	
Grass 	Sprout grass from the Capture Line 	Slowed 	16 Seconds 	*
Grass 	Sprout grass from the Capture Line 	Slowed 	24 Seconds 	
Grass 	Sprout grass from the Capture Line 	Slowed 	32 Seconds 	
Grass 	Sprout grass from the Capture Line 	Slowed 	Unusable 	* * *
Flying 	Form twister from the middle of the Capture Line loop 	N/A 	15 Seconds 	
Flying 	Form twister from the middle of the Capture Line loop 	N/A 	30 Seconds 	* *
Flying 	Form twister from the middle of the Capture Line loop 	N/A 	45 Seconds 	
Flying 	Form twister from the middle of the Capture Line loop 	N/A 	60 Seconds 	
Flying 	Form twister from the middle of the Capture Line loop 	N/A 	Unusable 	
Normal 	Increase the power and length of the Capture Line 	N/A 	10 Seconds 	
Normal 	Increase the power and length of the Capture Line 	N/A 	15 Seconds 	
Normal 	Increase the power and length of the Capture Line 	N/A 	20 Seconds 	*
Normal 	Increase the power and length of the Capture Line 	N/A 	30 Seconds 	
Normal 	Increase the power and length of the Capture Line 	N/A 	40 Seconds 	
Normal 	Increase the power and length of the Capture Line 	N/A 	Unusable 	
Recharge	Restore the Capture Styler's energy 	N/A 	5 Points 	
Recharge	Restore the Capture Styler's energy 	N/A 	10 Points 	
Recharge	Restore the Capture Styler's energy 	N/A 	20 Points 	
Recharge	Restore the Capture Styler's energy 	N/A 	30 Points 	
Recharge	Restore the Capture Styler's energy 	N/A 	50 Points 	
Water 	Form a bubble at the Capture Disc and flick 	Slowed 	10 Seconds 	
Water 	Form a bubble at the Capture Disc and flick 	Slowed 	20 Seconds 	*
Water 	Form a bubble at the Capture Disc and flick 	Slowed 	30 Seconds 	
Water 	Form a bubble at the Capture Disc and flick 	Slowed 	40 Seconds 	
Water 	Form a bubble at the Capture Disc and flick 	Slowed 	Unusable 	*
Rock 	Flick gravel 	N/A 	8 Seconds 	
Rock 	Flick gravel 	N/A 	16 Seconds 	
Rock 	Flick gravel 	N/A 	32 Seconds 	
Rock 	Flick gravel 	N/A 	40 Seconds 	
Rock 	Flick gravel 	N/A 	65 Seconds 	
Electric	A thunderbolt hits the spot where the Capture Disc was 	Stopped	8 Seconds 	
Electric	A thunderbolt hits the spot where the Capture Disc was 	Stopped	16 Seconds 	*
Electric	A thunderbolt hits the spot where the Capture Disc was 	Stopped	24 Seconds 	,
Electric	A thunderbolt hits the spot where the Capture Disc was 	Stopped	40 Seconds 	
Electric	A thunderbolt hits the spot where the Capture Disc was 	Stopped	Unusable 	*
Bug 	Form, stretch, and catapult a gooey blob to hit the Pokémon 	Slowed 	8 Seconds 	
Bug 	Form, stretch, and catapult a gooey blob to hit the Pokémon 	Slowed 	16 Seconds 	*
Bug 	Form, stretch, and catapult a gooey blob to hit the Pokémon 	Slowed 	24 Seconds 	
Bug 	Form, stretch, and catapult a gooey blob to hit the Pokémon 	Slowed 	Unusable 	
Fire 	Wraps the Capture Line to increase its power 	Tired 	5 Seconds 	
Fire 	Wraps the Capture Line to increase its power 	Tired 	10 Seconds 	* *
Fire 	Wraps the Capture Line to increase its power 	Tired 	15 Seconds 	
Fire 	Wraps the Capture Line to increase its power 	Tired 	20 Seconds 	
Fire 	Wraps the Capture Line to increase its power 	Tired 	25 Seconds 	
Fire 	Wraps the Capture Line to increase its power 	Tired 	Unusable 	* * *
Fighting	Increase the power of the Capture Line 	N/A 	5 Seconds 	
Fighting	Increase the power of the Capture Line 	N/A 	10 Seconds 	
Fighting	Increase the power of the Capture Line 	N/A 	15 Seconds 	
Fighting	Increase the power of the Capture Line 	N/A 	25 Seconds 	
Fighting	Increase the power of the Capture Line 	N/A 	Unusable 	
Ground 	Slide the Capture Disc from side to side to generate a tremor 	Paused 	5 Seconds 	
Ground 	Slide the Capture Disc from side to side to generate a tremor 	Paused 	10 Seconds 	
Ground 	Slide the Capture Disc from side to side to generate a tremor 	Paused 	15 Seconds 	
Ground 	Slide the Capture Disc from side to side to generate a tremor 	Paused 	Unusable 	
Steel 	Form and flick an orb from the Capture Disc 	Paused 	10 Seconds 	
Steel 	Form and flick an orb from the Capture Disc 	Paused 	20 Seconds 	*
Steel 	Form and flick an orb from the Capture Disc 	Paused 	30 Seconds 	
Steel 	Form and flick an orb from the Capture Disc 	Paused 	40 Seconds 	
Steel 	Form and flick an orb from the Capture Disc 	Paused 	50 Seconds 	
Poison 	Form a poisonous puddle from the Capture Disc 	Tired 	5 Seconds 	
Poison 	Form a poisonous puddle from the Capture Disc 	Tired 	10 Seconds 	
Poison 	Form a poisonous puddle from the Capture Disc 	Tired 	15 Seconds 	
Poison 	Form a poisonous puddle from the Capture Disc 	Tired 	Unusable 	
Ghost 	Make ghosts appear from inside the Capture Line loops 	Tired 	8 Seconds 	
Ghost 	Make ghosts appear from inside the Capture Line loops 	Tired 	16 Seconds 	*
Ghost 	Make ghosts appear from inside the Capture Line loops 	Tired 	24 Seconds 	
Ghost 	Make ghosts appear from inside the Capture Line loops 	Tired 	40 Seconds 	
Ghost 	Make ghosts appear from inside the Capture Line loops 	Tired 	Unusable 	
Psychic 	Form a ring of psychic energy inside the Capture Line loop and flick	Stopped	10 Seconds 	
Psychic 	Form a ring of psychic energy inside the Capture Line loop and flick	Stopped	20 Seconds 	* * *
Psychic 	Form a ring of psychic energy inside the Capture Line loop and flick	Stopped	30 Seconds 	
Psychic 	Form a ring of psychic energy inside the Capture Line loop and flick	Stopped	40 Seconds 	
Psychic 	Form a ring of psychic energy inside the Capture Line loop and flick	Stopped	Unusable 	
Dark 	Draw a loop around damage-causing substances to clear them 	N/A 	7 Seconds 	
Dark 	Draw a loop around damage-causing substances to clear them 	N/A 	14 Seconds 	
Dark 	Draw a loop around damage-causing substances to clear them 	N/A 	15 Seconds 	*
Dark 	Draw a loop around damage-causing substances to clear them 	N/A 	21 Seconds 	
Dark 	Draw a loop around damage-causing substances to clear them 	N/A 	26 Seconds 	*
Dark 	Draw a loop around damage-causing substances to clear them 	N/A 	28 Seconds 	
Dark 	Draw a loop around damage-causing substances to clear them 	N/A 	30 Seconds 	* * * *
Dark 	Draw a loop around damage-causing substances to clear them 	N/A 	Unusable 	* *
Ice 	Form a snowball at the Capture Disc and flick 	Stopped	10 Seconds 	
Ice 	Form a snowball at the Capture Disc and flick 	Stopped	20 Seconds 	*
Ice 	Form a snowball at the Capture Disc and flick 	Stopped	30 Seconds 	
Ice 	Form a snowball at the Capture Disc and flick 	Stopped	50 Seconds 	
Ice 	Form a snowball at the Capture Disc and flick 	Stopped	Unusable 	*
Dragon 	Make a meteor fall on where the Capture Disc was 	Tired 	20 Seconds 	
Dragon 	Make a meteor fall on where the Capture Disc was 	Tired 	40 Seconds 	* *
Dragon 	Make a meteor fall on where the Capture Disc was 	Tired 	60 Seconds 	
Dragon 	Make a meteor fall on where the Capture Disc was 	Tired 	70 Seconds 	
Dragon 	Make a meteor fall on where the Capture Disc was 	Tired 	Unusable 	* *
* Pokémon with an asterisk (*) are Pokémon encountered in the Capture Arena and have different Poké Assists than usual.	
* Pokémon with an asterisk (*) are Pokémon encountered in the Capture Arena and have different Poké Assists than usual.	
* Pokémon with an asterisk (*) are Pokémon encountered in the Capture Arena and have different Poké Assists than usual.	
* Pokémon with an asterisk (*) are Pokémon encountered in the Capture Arena and have different Poké Assists than usual.	
===Guardian Signs (Present)===
Assist 	Level	Description 	Pokémon
Tackle 	1 	Fires a short range shockwave. 	
Tackle 	2 	Fires a short range shockwave. 	
Tackle 	3 	Fires a short range shockwave. 	*
Tackle 	4 	Fires a short range shockwave. 	**
Tackle 	5 	Fires a short range shockwave. 	
Charm [Surrounding] 	1 	Surrounds itself in 4 hearts that circle around itself. 	
Charm [Surrounding] 	2 	Surrounds itself in 6 hearts that circle around itself. 	
Charm [Surrounding] 	3 	Surrounds itself in 8 hearts that circle around itself. 	*
Charm [Surrounding] 	4 	Surrounds itself in 12 hearts that circle around itself. 	**
Charm [Eevee] 	1 	Surrounds itself in 16 hearts in a square pattern. If Eevee is placed near the edge of the screen, it will fire hearts forwards.	
Charm [Eevee] 	2 	Surrounds itself in 16 hearts in a square pattern. If Eevee is placed near the edge of the screen, it will fire hearts forwards.	*
Charm [Eevee] 	3 	Surrounds itself in 16 hearts in a square pattern. If Eevee is placed near the edge of the screen, it will fire hearts forwards.	**
Explosion 	2 	Explodes 2 times in quick succession. 	
Explosion 	3 	Explodes 3 times in quick succession. 	
Explosion 	4 	Explodes 6 times in quick succession. 	
Fire Pillars [Forward] 	2 	Creates 2 pillars of fire in front of it, followed by 8 more pillars in a pattern in front of it. 	
Fire Pillars [Forward] 	3 	Creates 3 pillars of fire in front of it, followed by 10 more pillars in a pattern in front of it 	*
Fire Pillars [Forward] 	4 	Creates 3 pillars of fire in front of it, followed by 10 more pillars in a pattern in front of it. 	
Typhlosion Impact 	5 	Creates a massive inferno of short lived flames in front of itself. 	*
Typhlosion Impact 	6 	Creates 3 lines of 6 fiery explosions in front of itself. 	**
Spit Fire 	2 	Fires a short ranged burst of twice as many embers for a short time. 	
Spit Fire 	3 	Fires a medium ranged burst of flames in a thin arc for a short time. 	
Spit Fire 	4 	Fires a medium ranged burst of flames in a medium arc for a short time. 	
Spit Fire 	5 	Fires a medium ranged burst of flames in a wide arc for a short time. 	
Bubble Beam 	1 	Shoots 6 bubbles in front of itself, causing the target to become Slowed. 	
Bubble Beam 	2 	Shoots 8 bubbles in front of itself, causing the target to become Slowed. 	* *
Bubble Beam 	3 	Shoots 10 bubbles in front of itself, causing the target to become Slowed. 	**
Bubble Beam 	4 	Shoots 12 bubbles in front of itself, causing the target to become Slowed. 	
Bubble Beam 	5 	Shoots a constant stream of bubbles that continue off screen, causing the target to become Slowed. 	
Water Orb 	1 	Shoots an orb of water that continues off screen. 	
Water Orb 	2 	Shoots an orb of water that continues off screen. 	
Water Orb 	3 	Shoots an orb of water that continues off screen. 	
Water Orb 	4 	Shoots an orb of water that continues off screen. 	
Bubbles [Surrounding] 	1 	Creates 5 clusters of bubbles that circle around itself, causing the target to become Slowed. 	
Bubbles [Surrounding] 	2 	Creates 7 clusters of bubbles that circle around itself, causing the target to become Slowed. 	
Bubbles [Surrounding] 	3 	Creates 7 clusters of bubbles that circle around itself, causing the target to become Slowed. 	
Bubbles [Surrounding] 	4 	Creates 8 clusters of bubbles that circle around itself, causing the target to become Slowed. 	
Feraligatr Impact 	5 	Creates a slowly expanding ring of short lived geysers around it. 	*
Feraligatr Impact 	6 	Creates a jet of water that sweeps across the screen until hitting its first target. 	**
Thunder 	1 	Creates 3 lighting strikes in front of it, causing the target to become Paused. 	
Thunder 	2 	Creates 5 lighting strikes in front of it, causing the target to become Paused. 	
Thunder 	3 	Creates lighting strikes in all diagonal directions, striking 5 times and causing the target to become Paused. 	
Thunder 	5 	Creates 8 massive lighting strikes in a clockwise circle around it, causing the target to become Paused. 	
Discharge 	1 	Discharges small bolts of electricity in a tiny radius around it, causing the target to become Stopped. 	
Discharge 	2 	Discharges small bolts of electricity in a small radius around it, causing the target to become Stopped. 	
Discharge 	3 	Discharges small bolts of electricity in a medium radius around it, causing the target to become Stopped. 	
Discharge 	5 	Discharges small bolts of electricity in a massive radius around it, causing the target to become Stopped. 	
Ivy Pillars 	1 	Creates 6 ivy pillars in a circle around it, causing the target to become Slowed. 	
Ivy Pillars 	2 	Creates 10 ivy pillars in a circle around it, causing the target to become Slowed. 	
Ivy Pillars 	3 	Creates 10 ivy pillars in a circle around it, causing the target to become Slowed. 	
Ivy Pillars 	4 	Creates 16 ivy pillars in a circle around it, causing the target to become Slowed. 	**
Bullet Seed 	1 	Shoots 4 seeds that continues off screen. 	
Bullet Seed 	2 	Shoots 6 seeds that continues off screen. 	
Bullet Seed 	3 	Shoots 9 seeds that continues off screen. 	
Bullet Seed 	4 	Shoots 14 seeds that continues off screen. 	*
Bullet Seed 	5 	Shoots 20 seeds that continues off screen. 	**
Razor Leaf 	1 	Creates 3 clusters of leaves that circle around it at a slow pace. 	
Razor Leaf 	2 	Creates 6 clusters of leaves that circle around it at a slow pace. 	
Razor Leaf 	3 	Creates 6 clusters of leaves that circle around it at a quick pace. 	
Razor Leaf 	4 	Creates 6 clusters of leaves that circle around it at a fast pace. 	
Razor Leaf 	5 	Creates 15 large clusters of leaves that circle around it at a quick pace. 	
Meganium Impact 	5 	Creates 4 lines of expanding ivy pillars, and repeats this move 3 times. 	*
Meganium Impact 	6 	Shoots 5 solar beams in quick succession, sweeping clockwise. 	**
Ice Spikes 	2 	Creates a line of 5 ice spikes in front of it, causing the target to become Stopped. 	
Ice Spikes 	4 	Drops 10 ice spikes in a star shape in front of it, causing the target to become Stopped. 	
Blizzard 	2 	Surrounds itself in a small blizzard, causing the target to become Stopped. 	
Blizzard 	4 	Surrounds itself in a large blizzard, causing the target to become Stopped. 	
Blizzard 	5 	Scatters a blizzard in 4 directions, causing the target to become Stopped. 	
Shockwave 	1 	Creates a tiny shockwave around itself, causing the target to become Paused. 	
Shockwave 	2 	Creates a small shockwave around itself, causing the target to become Paused. 	
Shockwave 	3 	Creates a medium shockwave around itself, causing the target to become Paused. 	*
Shockwave 	4 	Creates a large shockwave around itself, causing the target to become Paused. 	**
Punch 	2 	Throws a large punch in front of itself. 	
Punch 	3 	Throws 2 large punches in front of itself. 	*
Punch 	4 	Throws 2 large punches in front of itself. 	
Poison Blobs 	1 	Throws a poisonous blob that sticks to the ground and lingers, causing the target to become Tired. 	
Poison Blobs 	2 	Throws 2 poisonous blobs that sticks to the ground and lingers, causing the target to become Tired. 	**
Poison Blobs 	3 	Throws 2 poisonous blobs that sticks to the ground and lingers, causing the target to become Tired. 	
Poison Blobs 	4 	Throws 3 poisonous blobs that sticks to the ground and lingers, causing the target to become Tired. 	
Poison Blobs 	5 	Throws 6 poisonous blobs that sticks to the ground and lingers, causing the target to become Tired. 	
Poison Gas 	1 	Creates 6 clouds of toxic gas that circle around itself, causing the target to become Tired. 	
Poison Gas 	2 	Creates 10 clouds of toxic gas that circle around itself, causing the target to become Tired. 	
Poison Gas 	3 	Creates 8 large clouds of toxic gas that circle around itself, causing the target to become Tired. 	
Fissure [Forward] 	2 	Creates a line of fissures that stops just before going off screen. 	
Fissure [Forward] 	3 	Creates a line of fissures that continues off screen. 	
Fissure [Forward] 	4 	Creates 2 lines of fissures that continues off screen. 	
Fissure [Forward] 	5 	Creates 3 lines of fissures that continues off screen. 	
Fissure [Surrounding] 	2 	Creates 4 fissures in 3 different lines that circles around itself counter clockwise. 	
Fissure [Surrounding] 	3 	Creates 5 fissures in 2 different lines that circles around itself counter clockwise. 	
Tornado [Forward] 	1 	Shoots a tornado in front of itself. 	
Tornado [Forward] 	2 	Shoots 2 tornados in front of itself. 	
Tornado [Forward] 	3 	Creates 3 tornados in front of itself that spin in a small circle. 	
Tornado [Forward] 	5 	Creates 6 large tornados in front of itself that spin in a small circle. 	
Tornado [Surrounding] 	1 	Creates 3 tornados that circle around itself. 	
Tornado [Surrounding] 	2 	Creates 4 tornados that circle around itself. 	
Air Cutter 	5 	Shoots 16 air cutters in a wide arc in front of itself. 	
Strange Orbs 	2 	Shoots 5 strange orbs in a wide arc in front of itself, causing the target to become Paused. 	
Strange Orbs 	3 	Shoots 3 strange orbs in a small arc in front of itself twice, causing the target to become Paused. 	
Strange Orbs 	4 	Shoots 5 strange orbs in a wide arc in front of itself twice, causing the target to become Paused. 	
Strange Rings 	1 	Creates 2 strange rings in front of itself twice, causing the target to become Paused. 	
Strange Rings 	2 	Creates 3 strange rings in front of itself twice, causing the target to become Paused. 	
Strange Rings 	3 	Creates 4 strange rings in front of itself twice, causing the target to become Paused. 	
Mewtwo Impact 	5 	Creates several laser strike in front of itself in a straight line, causing the target to become Paused. 	*
Mewtwo Impact 	6 	Creates 4 massive laser strikes in front of itself that spin in a small circle, causing the target to become Paused. 	**
Sticky Blobs 	1 	Throws 4 sticky blobs that sticks to the ground and lingers, causing the target to become Slowed. 	
Sticky Blobs 	2 	Throws 6 sticky blobs that sticks to the ground and lingers, causing the target to become Slowed. 	
Twin Needle 	1 	Shoots 4 needles that continues off screen, causing the target to become Tired. 	
Twin Needle 	2 	Shoots 8 needles that continues off screen, causing the target to become Tired. 	
Twin Needle 	4 	Shoots 12 needles that continues off screen, causing the target to become Tired. 	
Rock Slide [Forward Scattered]	1 	Drops 6 rocks in a random area front of itself. 	
Rock Slide [Forward Scattered]	3 	Drops 12 rocks in a random area front of itself. 	
Rock Slide [Forward Scattered]	4 	Drops 14 rocks in a random area front of itself. 	*
Rock Slide [Forward Scattered]	5 	Drops 16 rocks in a random area front of itself. 	**
Rock Slide [Forward Line] 	1 	Drops 4 rocks in front of itself in a line. 	*
Rock Slide [Surrounding] 	1 	Drops 9 rocks around itself, causing the target to become Tired. 	
Rock Slide [Surrounding] 	2 	Drops 9 rocks around itself, causing the target to become Tired. 	
Rock Slide [Surrounding] 	3 	Drops 20 rocks around itself, causing the target to become Tired. 	
Rock Slide [Surrounding] 	5 	Drops 30 large boulders around itself, causing the target to become Tired. 	
Rock Throw 	1 	Throws 6 small rocks forwards. 	
Rock Throw 	2 	Throws 8 small rocks forwards. 	
Malice Spheres [Surrounding] 	2 	Creates 3 malice spheres that swirls around itself, causing the target to become Paused. 	
Malice Spheres [Surrounding] 	3 	Creates 3 malice spheres that swirls around itself twice, causing the target to become Paused. 	
Malice Spheres [Surrounding] 	4 	Creates 3 malice spheres that swirls around itself twice, causing the target to become Paused. 	
Malice Spheres [Surrounding] 	5 	Creates 5 malice spheres that swirls around itself twice, causing the target to become Paused. 	
Malice Spheres [Forward] 	1 	Shoots a malice spheres that travels in a circle in front of itself, causing the target to become Tired. 	
Malice Spheres [Forward] 	2 	Shoots 3 malice spheres that travels in a circle in front of itself, causing the target to become Tired. 	
Malice Spheres [Forward] 	5 	Shoots 12 malice spheres that travels in a circle in front of itself twice, causing the target to become Tired. 	
Dragon Breath 	2 	Shoots a constant stream of blue flames that continue off screen. 	
Dragon Breath 	3 	Shoots a constant stream of blue flames that continue off screen. 	
Garchomp Impact 	5 	Creates 5 shockwaves around itself in quick succession. 	*
Garchomp Impact 	6 	Creates 3 massive triangular cuts along the ground in front of itself. 	**
Blue Fire Ball 	2 	Shoots a small short ranged blue fireball. 	
Blue Fire Ball 	3 	Shoots a medium blue fireball that continues off screen. 	
Blue Fire Ball 	5 	Shoots a massive blue fireball that continues off screen. 	
Dark Pulse 	1 	Creates a wave of darkness around itself, causing the target to become Tired. 	
Dark Pulse 	2 	Creates 3 waves of darkness around itself in quick succession., causing the target to become Tired. 	
Dark Pulse 	3 	Creates 4 waves of darkness around itself in quick succession., causing the target to become Tired. 	
Dark Pulse 	4 	Creates 5 waves of darkness around itself in quick succession., causing the target to become Tired. 	
Dark Wind 	1 	Shoots 4 dark winds in a crossing pattern in front of itself. 	
Dark Wind 	2 	Shoots 6 dark winds in a crossing pattern in front of itself. 	
Dark Wind 	3 	Shoots 6 dark winds in a crossing pattern in front of itself. 	
Dark Wind 	5 	Shoots 15 dark winds that group together before scattering. 	
Steel Spheres 	1 	Fires a slow traveling steel sphere that continues off screen. 	
Steel Spheres 	2 	Fires a slow traveling steel sphere that continues off screen. 	
Steel Spheres 	3 	Fires a slow traveling steel sphere that continues off screen. 	
Steel Spheres 	4 	Fires a large slow traveling steel sphere that continues off screen. 	
Steel Spheres 	5 	Fires 3 large slow traveling steel sphere that continues off screen. 	
Iron Spheres 	2 	Drops 5 iron spheres in a line in front of itself. 	
Iron Spheres 	5 	Drops 14 iron spheres in a random pattern front of itself. 	
Metagross Impact 	5 	Fires a beam of energy that crosses the entire screen. 	*
Metagross Impact 	6 	Fires 3 parallel beam of energy that crosses the entire screen. 	**
Recharge 	1 	Recharges the Styler's Energy Level by 1 in 3 bursts. 	
Recharge 	2 	Recharges the Styler's Energy Level by 2 in 3 bursts. 	
Recharge 	3 	Recharges the Styler's Energy Level by 3 in 5 bursts. 	
Recharge 	4 	Recharges the Styler's Energy Level by 4 in 5 bursts. 	
Recharge 	5 	Recharges the Styler's Energy Level by 5 in 7 bursts. 	
* Pokémon with an asterisk (*) are summoned with a Ranger Sign.
* Pokémon with a double asterisk (**) are summoned with a charged Ranger Sign.	
* Pokémon with an asterisk (*) are summoned with a Ranger Sign.
* Pokémon with a double asterisk (**) are summoned with a charged Ranger Sign.	
* Pokémon with an asterisk (*) are summoned with a Ranger Sign.
* Pokémon with a double asterisk (**) are summoned with a charged Ranger Sign.	
* Pokémon with an asterisk (*) are summoned with a Ranger Sign.
* Pokémon with a double asterisk (**) are summoned with a charged Ranger Sign.
==Special Effects==
Special Effects are caused by certain Assists.
====Pokémon Ranger====
Name 	Effect
Immobilized	The Pokémon is incapable of movement
====Shadows of Almia and Guardian Signs====
Name 	Effect
Paused 	The Pokémon is incapable of using moves
Tired 	Prevents the Friendship Gauge from draining
Slowed 	The Pokémon's movements become sluggish
Stopped	The Pokémon is incapable of movement and attacking
==In the manga==
===Pokémon Ranger the Comic: Double Mission===
==In other languages==
==Related articles==
de:Poké-Stärke
es:Poké Ayuda
it:Poké Tattica
ja:ポケアシスト
zh:宝可协助