nyuuzyou/wikis huggingface dataset:
Orbiter

Orbiters are devices designed to send their victims so far into the sky that it would take hours for them to fall back down in the normal way and/or their coordinates no longer fit within SL’s world model (hence the name "orbiter", because it sends you into orbit). In practice Second Life today has limitations that reduce the effectiveness of orbiters. If you are being orbited, teleporting away or – in extreme cases – relogging will fix being orbited.
There exists a 4096m hard limit on the height an object can move (or be moved) to, which prevents orbiting from continuing above this height (as the orbiter object that surrounds and pushes the avatar will be unable to travel higher than this, meaning gravity takes over until the avatar drops back down below 4096m where the orbiter can again reach them). Although an avatar (and its attachments) can travel up to one million meters without ill effects, few if any of today's orbiters are powerful enough to throw somebody over five thousand meters in height.
Orientation Areas

Second Life has many official and 3rd party orientation areas. This page introduce these variations and types of them. (Better not post "Only instruction boards located" type.) 
=== Orientation Island Public ===
:*Slurl: Orientation Island Public
:*Size: 1sim
:*Type: One-way, Mission Clear, Free to Exit
:*Run by: Linden lab.
:*Languages: English
:*Notes:
=== Treffpunkt ===
:*Slurl: Deutsche Burgruine
:*Size: 1sim
:*Type: One-way, Mission Clear, Free to Exit
:*Run by: Linden lab.
:*Languages: German
:*Notes:
=== Mainland.Brasil ===
:*Slurl: not available - MLBR named sims
:*Size: 3sims
:*Type: unkown
:*Run by: KAIZEN Games (Global Provider of Second Life)
:*Languages: portugue^s brasileiro
:*Notes:
=== Sera Korea ===
:*Slurl: Sera Korea - Help Island
:*Size: 20sims
:*Type: Open star, Reading boards, Free to Exit
:*Run by: T-Entertainment co.,LTD (Global Provider of Second Life)
:*Languages: Korean
:*Notes:
== Non-Official ==
=== Blue Port ===
:*Slurl: Blue Port - Blue Ravine
:*Size: 1sim
:*Type: One-way, Mission Clear
:*Run by: 
:*Languages: Japanese
:*Notes: 
=== ENTAMA TOWN ===
:*Slurl: ENTAMA - ENTAMA TOWN
:*Size: 1/2sim
:*Type: One-way, Mission Clear, HUD
:*Run by: 
:*Languages: Japanese
:*Notes: 
=== Metabirds Orientaion Land ===
:*Slurl: Metabirds Orientaion Land
:*Size: 3sims
:*Type: One-way, Mission Clear
:*Run by: Metabirds inc
:*Languages: Japanese
:*Notes: 
=== Meltingdots ===
:*Slurl: Meltingdots Walker1
:*Slurl: Walker Orientation - Meltingdots
:*Size: 2sims
:*Type: One-way, Mission Clear
:*Run by: Meltingdots
:*Languages: Japanese
:*Notes: 
=== Mengling ===
:*Slurl: Mengling III
:*Size: 4sim
:*Type: One-way, Mission Clear, Free to Exit
:*Run by: Anshe Chung Studios
:*Languages: Chinese
:*Notes: Large scale. Has nice landscape.
=== Mobile Factory ===
:*Slurl: Mobile Factory
:*Size: 1/8sim
:*Type: One-way, Mission Clear
:*Run by: Mobile Factory
:*Languages: Japanese
:*Notes: 
=== Nozomi - MagSL ===
:*Slurl: Nozomi - MagSL
:*Size: 1/2sim
:*Type: One-way, Mission Clear
:*Run by: MagSL inc
:*Languages: Japanese
:*Notes: 
=== Orientation Station ===
:*Slurl: Orientation Station
:*Size: 5sims
:*Type: One-way, Mission Clear
:*Run by: 
:*Languages: English and others by HUD
:*Notes: 
=== Second Spain ===
:*Slurl: Second Spain
:*Size: 1sim
:*Type: One-way, Reading board & help stuffs, Free to goout
:*Run by: Novatierra
:*Languages: Spanish
:*Notes: 
=== Tokyo Pig Sight ===
:*Slurl: AVENTI Orientation Island
:*Size: 1sim
:*Type: One-way, Mission Clear
:*Run by: AVENTI
:*Languages: Japanese
:*Notes: 
=== Goldfish - NaviSL ===
:*Slurl: Goldfish - NaviSL
:*Size: 1/4sim
:*Type: One-way, Mission Clear
:*Run by: NaviSL
:*Languages: Japanese
:*Notes:
=== Iga Ninja Doujou, Orientation ===
:*Slurl: Iga Ninja Doujou, Orientaion
:*Size: 1sim
:*Type: One-way, Mission Clear, Ninja Story :)
:*Run by: 
:*Languages: Japanese and English
:*Notes: Be one of the Iga Ninja!
Orientation Island/de

Orientation Island ist für viele Spieler die erste Region, in die sie in Second Life gelangen. In verschiedene Übungen (Tutorials) kann man die Grundlagen des Second Life Grid und der Zugangssoftware (Client) erlernen. 
__TOC__
(Hinweis: Es ist nicht möglich, zu Orientation Island oder Help Island zurückzukehren, wenn man sie einmal verlassen hat und auf dem Festland (mainland) war. Jeder Spieler kann aber Orientation Island Public und Help Island Public besuchen.)
==Walk-through== 
Du bist nun also auf Orientation Island in Second Life angekommen! Herzlich willkommen! Vielleicht triffst du auf dieser Insel andere Spieler, über deren Kopf der Gruppen-Titel Second Life Mentor steht. Das sind erfahrene Spieler, die ehrenamtlich anderen Spielern helfen. Frag sie um Hilfe, wenn du welche benötigst! Falls sie kein Deutsch verstehen, werden sie oft versuchen, einen deutschsprachigen Mentor herbeizurufen. Manche werden auch mittels automatischer Übersetzer kommunizieren.
Oben links kannst du die Sprache für die Übungen wählen. Zur Auswahl stehen Englisch (eng), Koreanisch (kor), Japanisch (jpn) und Deutsch (deu). Klicke auf den Knopf mit der gewünschten Sprache. Durch Anklicken des blinkenden Pfeil-Knopfs wird die Auswahl definitiv.
Die Übungen auf Orientation Island sind in vier Bereiche (Tutorials) aufgeteilt: Fortbewegung (Move), Kommunizieren (Communicate), Suche (Search) und Aussehen ändern (Appearance). Jedes Tutorial hat sein eigenes Gebiet auf der Insel. In die Gebiete gelangt man durch Tore, vor denen sich jeweils ein farbiger Ring auf dem Boden befindet. Um eines der Tutorials zu beginnen, muss man nur in den entsprechenden Ring stehen.
Und los geht's! Wenn du die Anweisungen auf dem Orientation Guide oben links gelesen hast, klicke wieder auf den blinkenden Pfeil!
==Siehe auch==
*A YouTube Video of the Walkthrough ( Bemerkung: Der Orientation Guide im Video ist nicht mehr aktuell )
*Help Island
*Orientation Island Public
 Second Life Volunteers
Category:Main Grid Regions/de
Othala Isolated Sim

A225 - Othala is an Isolated Sim discovered at Coordinates 1205-1205/1090-1090, Grid Sector L10, Eastern Ocean, very close to Gaeta 5.
This remote place was created somewhere between January and March 2014. Its position is something unique because there was no sim East to Gaeta continents at that close. The reason for this is the old Linden project to create a large continent in the area. Now, when only Gaeta 5 is complete and Gaeta 1 is left unfinished, it looks like the old megacontinent project is abandoned for good. And the creation of this sim is a confirmation of this.
Othala is a tropical beach paradise, divided into multiple parcels with the help of vegetation. This is something rare, since majority of estate owners divide their land with mountains, water channels or roads. The idea of using vegetation is a very good one. A large surface of this sim is for sale.
== See Also ==
Second Life Geography
List Of Microcontinents And Sim Clusters
Oceans
Other Resources

There are many tools and resources that Linden Lab didn't create, but which are useful in tandem with the Second Life virtual world. Since there are so many to keep track of, there are several articles that list them; you can add to these if you spot something missing. For example:
* Animation resources
* Texture tools
* Sculpted Prims software
* Scripting - Alternate LSL editors
Also, look at the following categories:
* Tutorials 
* Creation
* Building Objects
* Textures and Snapshots
* Making Clothing
* Creators
Out of memory

== Solution ==
To solve the "OUT OF MEMORY" problem: 
- Restart your client. 
If the problem arises again after the relog: 
- clear your cache and reduce graphics settings.
 
- Close any unnecessary programs and restart the computer. 
If the problem persists, then your computer needs more RAM.
If you have more then 3 GB Ram its a problem with the Software and you should search for the Jira report
== Contributor ==
Surfaqua Oh
Out of memory/de

== Lösung ==
Anleitung um das "Out of Memory" Problem zu lösen: 
- Starten Sie Ihren Client neu. 
Wenn sich das Problem nach dem Neustart erneut ergibt:
 
- leeren Sie den Cache und Verringerung Sie die Grafik-Einstellungen.
 
- Schließen Sie alle nicht benötigten Programme und starten Sie den Computer neu.
 
Wenn das Problem weiterhin besteht, bedeutet das, dass Ihr Computer mehr RAM benötigt.
Wenn du bereits mehr als 3 GB Ram hast, solltest du nach dem JIRA ausschau halten da das Problem bekannt ist.
== Contributor ==
Surfaqua Oh
Out of memory/es

== Solución ==
A continuación le indicamos cómo resolver un problemo "sin memoria": 
- Reinicie el software, si helas después de la reactivación 
el problemo se plantea de nuevo: 
- vacía la memoria caché y reducir las selecciones de gráficos. 
- Cierre todos los programas innecesarios y reinicie el ordenador. 
Si el problemo persiste, entonces el ordenador necesita más RAM.
== Contributor ==
Surfaqua Oh
Out of memory/fr

== Solution ==
Voici comment régler un problème de "OUT OF MEMORY" :
- Relancer votre logiciel, si helas apres le relancement 
Le problème se pose encore:
- vider votre cache et diminuer les réglages graphiques.
- Fermer tout les programmes inutiles et redémarrer l'ordinateur.
Si le problème persiste, c'est que votre ordinateur a besoin de plus de RAM.
== Contributor ==
Surfaqua Oh
Out of memory/it

== soluzione ==
Per risolvere il problema "OUT OF MEMORY": 
- Fai ripartire il tuo software 
e se al nuovo tentativo di accesso il problema persiste ancora: 
- svuota la tua cache e abbassa le impostazioni della grafica. 
- Chiudi tutti i programmi che non sono necessari e riavvia il computer. 
Se il problema continua a persistere, significa che il tuo PC necessita di una quantità maggiore di memoria.
== Contributor ==
Surfaqua Oh
Category:Bug Fixes/it
Outfits

=== Feature Design Document ===
An outfit is simply a folder containing Body Parts, Clothing, Attachments. You can wear an outfit by simply dragging the folder onto your avatar. (Any Gestures in the folder will also be enabled when you drag the folder onto your avatar).
New outfits can be created via Appearances
=== Functional Spec ===
(none)
=== Test scripts ===
Smoke Test
Newbie Test
=== Discussion for future improvements ===
(none)
=== Relationship to other features ===
List of features that need to be tested when this feature changes, and why.
(none)
=== User Guides ===
(none)
Outstanding Second Life Mentors

Second Life volunteers promote a culture of helping, learning and growth. As a Second Life Mentor volunteers help shape the abilities and impressions of new and seasoned residents. This act of giving time, knowledge, and goodwill to others is honorable.
We are asking you to take the task of narrowing down to one volunteer and placing a nomination for a Second Life Mentor you feel embodies the virtues other Mentors should aspire to. This nomination process is one way we can acknowledge Mentors who go above and beyond in volunteering! 
*Note - These nominations are to be from Second Life Mentors only. You will be asked to give your Second Life name when entering a nomination. Nominations without your name will not count!
Please nominate a Second Life Mentor by clicking the link below. Thank you!
Nominate An Outstanding Mentor
Overcomers Worldwide Church

==Church Staff==
* Senior Pastor: Samuele Shepherd
* Associate Pastors: Daxter Kaboom, Mahala Bing
* Director of Educaton: Nowintimeasnare Foxtrot
* Greeter: Skye Vanistok
==Church Building==
The church building occupies nearly entirely the Fand region (101, 115, 105) in the mainland sim, having moved there January 15, 2010.
Ozimals

Ozimals, Inc. is a company operated by the avatars Candy Cerveau and Malkavyn Eldritch in Second Life. It is known for creating two breedable pet projects within Second Life and being the first breedable pet company in Second Life to use a sophisticated system based on dominant and recessive genetics instead of RGB color values as the previous popular breeding pet games. 
The founders of Ozimals - Candace Sargent and Cameron Holt have recently joined with former Linden Lab employees to create a new and separate company Flying Monkey Interactive that is developing an iOS and web game based on the pioneering and patent pending game system they developed. 
== Products ==
====Bunnies====
The company's breedable bunny producthttp://wiki.ozimals.com/index.php?title=Bunnies_Manual began development in early 2009. Beta testing occurred later that year and the product was officially released January 9, 2010. The product was the first breedable product which relied upon real genetic principles as part of its game play.
====Pufflings====
Pufflingshttp://wiki.ozimals.com/index.php?title=Pufflings_Manualare the second product from Ozimals. They are stylized breedable birds created which can be raised and bred. They were the next generation of Ozimals products, building on the game concepts developed by Cerveau and Eldritch.
== References ==
Où trouver un terrain à acheter

__NOTOC__
== Où trouver un terrain à acheter ? ==
Il existe différentes façons de trouver un terrain à acheter dans Second Life.
*Cliquez sur le bouton Rechercher dans la partie inférieure de l’interface de Second Life, et cliquez sur l'onglet Terrains à vendre : les terrains à vendre des autres résidents s’affichent. Vous pouvez cliquer sur les menus déroulants Tous Types et Tout public et adulte pour rechercher des types spécifiques de terrain (continent, régions privées (EN) ou terrains aux enchères), et trier vos résultats selon leur prix et leur surface.
*Vous cherchez un terrain sur le continent près de là où vous êtes ? Cliquez sur le bouton Carte dans la partie inférieure de l’interface et cochez la case Terrains à Vendre. Les terrains en vente s’afficheront sur la carte.
*Vous trouverez aussi des terrains à vendre dans la section Enchères (EN), en Linden Dollars (L$) aussi bien qu'en Dollars US (USD$).
*Demandez autour de vous, lisez les forums (EN).
----
Merci audrey Bisiani et Ourasi Ferraris pour avoir traduit cette page !
PERMISSION CONTROL BROWSER HUD

PERMISSION_CONTROL_BROWSER_HUD
== Design ==
new permission flag 
integer PERMISSION_CONTROL_BROWSER_HUD = 0x1000
(The value is the next in sequence after PERMISSION_CONTROL_CAMERA)
== Descriptions ==
This permission is used with the llRequestPermissions function and can be requested of any user. 
When the function is called, a dialog will pop up asking the user if they wish for this object to control their browser HUD - a small web browser window that appears in the top-left corner of the screen. It is usually used for tutorials, but could be used for attachment controls, vehicle controls, maps, etc. 
If the permission is granted then the script will be able to control user's browser HUD via function llBrowserHUD .
 Flag --PERMISSION_CONTROL_BROWSER_HUD 
 Value 	 
 Result/Action --Requests permission to control user's browser hud
 Allows --Use of llBrowserHUD
 Category --BrowserHUD
 Granter --Anyone
===Note===
This permission will be auto granted if 
* user is sitting on the object which is asking for the permission 
* the object asking for the permission is attached to the user
== Related Functions, Events & Constants ==
===Functions===
*llBrowserHUD
** Show/hide browser HUD and set title, URL, etc.
*llGetPermissions
** Get the permissions granted 	
*llRequestPermissions
**Request permissions
===Events===
*run_time_permissions
**Permission receiving event
== Link ==
LSL Browser HUD
PHP Example for Subscriber List

This is something I did to help someone get the PHP code together for a subscriber list. The corresponding LSL script 'pulls' each line of the subscriber list using llHTTPRequest against this PHP script in a loop. The PHP should look something like:
<?php
//db connect variables
$host = "mysql server address";
$user = "mysql username";
$pw = "mysql password";
$db = "mysql database name";
//connect to db
$con = mysql_connect($host,$user,$pw);
if (!$con)
 {
 die('Could not connect: ' . mysql_error());
 }
mysql_select_db($db, $con);
//get variables from script
$uuid = $_REQUEST['UUID'];
$cm = $_REQUEST['command'];
//process variables
switch($cm) {
 case "add":
 if(!mysql_query("SELECT * FROM tbl_News WHERE uuid = '$uuid'")) {
 mysql_query("INSERT INTO tbl_News VALUES ('$uuid')");
 }
 //return to script
 echo $cm." complete.";
 break;
 case "rem":
 mysql_query("DELETE FROM tbl_News WHERE uuid='$uuid'");
 //return to script
 echo $cm." complete.";
 break;
 case "tot":
 if($uuid = "") { //place your key between the quotes here
 $q = mysql_query("SELECT * FrOM tbl_News");
 $tot = mysql_num_rows($q); //get the total entries in the table
 }
 //return to script
 echo $cm."|".$tot;
 break;
 case "dist":
 $count = $_REQUEST['count'];
 $q = mysql_query("SEL3CT * FROM tbl_News");
 mysql_data_seek($q,$count);
 $row = mysql_fetch_row($q);
 echo $row[0];
 break;
}
mysql_close($con);
?>
This isn't tested or anything but it should be pretty close, to give an idea what you're 
function script will be. ELQ Homewood 04:33, 2 November 2009 (UTC)
Okay, untested again lol, but should work, or at least be pretty close. When sending command "dist" or whatever you make that distribution command, you need to send a variable "count" from your LSL script so the php knows where you are in the list. ELQ Homewood 13:42, 2 November 2009 (UTC)
Tested from inworld now, enjoy!ELQ Homewood 15:01, 2 November 2009 (UTC)
PHP RegionFunctions

// Three useful PHP functions by Gypsy Paz and Zayne Exonar
// $coords[0] = Global Grid X coordinate
// $coords[1] = Global Grid Y coordinate
function getSimName($coords)
{
 $split = explode('"', file_get_contents("http://slurl.com/get-region-name-by-coords?var=region&grid_x=".$coords[0]."&grid_y=".$coords[1]));
 return $split[1];
}
function getSimCoords($simName)
{
 $query = str_replace(" ", "", file_get_contents("http://slurl.com/get-region-coords-by-name?var=coords&sim_name=".urlencode($simName)));
 $coords = preg_split('/[a-zA-Z=",.:;}{]/', $query, -1, PREG_SPLIT_NO_EMPTY);
 return $coords;
}
function getSimImage($coords)
{
 return "http://map.secondlife.com/map-1-".$coords[0]."-".$coords[1]."-objects.jpg";
}
PRIMEIRA DICA DE LSL (Linguagem de Scripts do Second Life)

Para saber mais sobre LSL, você tem que saber sobre variáveis, espaços reservados, onde você pode carregar com valores que permitem que você trabalhe fazendo operações matemáticas, comparações, dentre outros. 
Você pode aprender muito no menu de ajuda ► portal de scripts... Freqüentemente eu vou colocar dicas nesta página. Bem, vejo vocês mais tarde ...
PRIM CAST SHADOWS

According to User:Kelly_Linden in the JIRA on 2008-02-25:
My recollection is it showed up during one of the previews. It was the preview where they were replacing the lighting engine (from software lights to hardware lights). Weather it did anything at that time I don't know, I didn't test it. I've done a bit of digging and I think it was the 1.10 preview. -- Strife (talk|contribs) 08:16, 14 April 2010 (UTC)
== Release Notes ==
: I have gone back and looked at historic versions of the client, and it was during the 1.10 preview that this flag first appeared. Here are the release notes from the 1.10.0(28) preview installer:
By 1.10.0(32) talk of shadows had been purged from the release notes. Along with the intermediate revisions.
== Forum Threads ==
Besides 1.9.1/1.10.0 having it's own subforum, here are some other threads.
User 	Date 	Link
Discussion	2006-04-13 20:04	http://forums-archive.secondlife.com/108/34/100135/1.html
 	2006-05-11 17:27	http://forums-archive.secondlife.com/3/ef/106215/1.html
Discussion	2006-05-24 21:03	http://forums-archive.secondlife.com/108/cb/108956/1.html
PSE (Porn Star Experience)

PSE (Porn Star Experience) is a term to describe a sexual encouter that is very very similar to what you would see in a pornographic film - such as talking dirty, ejaculation in the mouth, a wide range of sexual positions and the willingness to sexually please. The sex tends to be raw and very hardcore with few rules. In Second Life, much escort sex is PSE because of its relative safety in a pixel-based environment.
== Related Links ==
* Escorts
* GFE (Girl Friend Experience)
* BDSM
* Adult content
Category:Adult
PSYS Template

====PSYS Template====
--BETLOG Hax SLT: July 9th 2009
All of the flags for making particles in a script with important inter-relationship comments only.
 
(declaring a bunch of variables instead of just learning to read the actual flag names is stupid)
integer hasParticleEffect = TRUE;
list particle_effects()
{
 return
 [PSYS_PART_FLAGS, ( 0
 | PSYS_PART_INTERP_COLOR_MASK
 | PSYS_PART_INTERP_SCALE_MASK
 | PSYS_PART_EMISSIVE_MASK
// | PSYS_PART_WIND_MASK
// | PSYS_PART_BOUNCE_MASK
// | PSYS_PART_FOLLOW_SRC_MASK //disables BURST_RADIUS
// | PSYS_PART_FOLLOW_VELOCITY_MASK
// | PSYS_PART_TARGET_POS_MASK //target TARGET_KEY
// | PSYS_PART_TARGET_LINEAR_MASK //requires TARGET_KEY disables ACCEL, BURST_RADIUS
 ),
 PSYS_PART_START_COLOR, <1.0, 0.5, 0.0>,
 PSYS_PART_START_ALPHA, 1.0,
 PSYS_PART_END_COLOR, <0.3, 0.0, 0.0>,
 PSYS_PART_END_ALPHA, 0.0,
 PSYS_PART_START_SCALE, <0.5, 0.5, 0>,
 PSYS_PART_END_SCALE, <0.5, 0.5, 0>,
 PSYS_PART_MAX_AGE, 1.0,
 PSYS_SRC_ACCEL, ZERO_VECTOR,
 PSYS_SRC_PATTERN, 8,
// DROP (1), EXPLODE (2), ANGLE (4), ANGLE_CONE (8), ANGLE_CONE_EMPTY (10)
// 1 - disables BURST_RADIUS, BURST_SPEED_MIN, BURST_SPEED_MAX
// 4/8/10 - requires ANGLE_BEGIN, ANGLE_END
 PSYS_SRC_TEXTURE, "",
 PSYS_SRC_BURST_RATE, 0.05,
 PSYS_SRC_BURST_PART_COUNT, 4,
 PSYS_SRC_BURST_RADIUS, 1.0,
 PSYS_SRC_BURST_SPEED_MIN, 0.0,
 PSYS_SRC_BURST_SPEED_MAX, 0.1,
 PSYS_SRC_MAX_AGE, 0.0,
 PSYS_SRC_TARGET_KEY, NULL_KEY,
 PSYS_SRC_OMEGA, ZERO_VECTOR,
 PSYS_SRC_ANGLE_BEGIN, 0.5,
 PSYS_SRC_ANGLE_END, 0.5];
}
toggle_particles()
{
 hasParticleEffect = !hasParticleEffect;
 if (hasParticleEffect)
// {
 llParticleSystem( particle_effects() );
// }
 else
// {
 llParticleSystem([]);
// }
}
default
{
 on_rez(integer start_param)
 {
 llResetScript();
 }
 state_entry()
 {
 toggle_particles();
 }
 touch_start(integer num_detected)
 {
 toggle_particles();
 }
}
Category:LSL Examples
PacketAck

==Message Layout==
{
	PacketAck Fixed 0xFFFFFFFB NotTrusted Unencoded
	{
		Packets			Variable		
		{	ID			U32	}
	}
}
==Usage and Notes==
Assuming no messages are sent that ACKs can be appended to, this message is sent with the rest of the packet IDs that require acknowledgment.
The message body should contain one byte denoting how many packets are included in the message, followed by the sequence numbers (bytes 1-4 of Packet Layout as little-endian) of the packets to be acknowledged.
Category:Messages
Category:Common Messages