List of semi-spikes (SSB4)

This is a list of semi-spikes in Super Smash Bros. 4.
==List==
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* (hit 1) has an angle of 0°.
*Bullet Climax the uncharged/extended bullets have an angle of 0°.
*Witch Twist (final hit, both variants) has an angle of 34° for the first use and 0° for the second.
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* - A small portion of the punch has an angle of 30°.
* - Has an angle of 35°.
* (landing hit) - The landing hit has an angle of 20°.
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*Down smash (hits 1-7) - Either launches at 150° or 190° depending on the opponent's position.
*Back aerial - Has an angle of 24°.
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* (loop hits) - The loop hits have an angle of 25°.
*Piercing Cannon has an angle of 35°.
*Air Cannon's windbox has an angle of 20°.
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* - Has an angle of 25°.
*Knee Smash - The clean hit is a semi-spike with an angle of 32°.
* - The late hit is a semi-spike with an angle of 30°.
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* - A small portion of the slash has an angle of 30°.
* - Both the windbox and the hitbox have an angle of 30°.
* - The hitboxes closer to Charizard has an angle of 33°.
* - The clean hit has an angle of 34°.
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* (2nd and 3rd hits) - A small portion of the second kick has an angle of 35° on aerial opponents and the third slash has an angle of 30°.
* (1st and 2nd hits) - A small portion of the first slash has an angle of 0° on aerial opponents and a small portion of the second slash has an angle of 15°.
* - The first hit has hitboxes of angles 160/167/170/176°. The second hit has an angle of 35°.
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* - Multi hits have an angle of 15°.
* - The front hit has an angle of 32° and the back hitboxes have an angle of 35°.
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* (1st hit) - A small portion of the slash has an angle of 35° on grounded opponents.
* (2nd hit) - The second hit has an angle of 30°.
* (loop hits) - A small portion of the slashes has an angle of 25°.
*Impact Orbitars have an angle of 30°.
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* (1st hit) - A small portion of the punch has an angle of 30°.
* - The front and back hits have an angle of 33° and 35°, respectively.
*Exploding Popgun - The smoke hitbox when uncharged has an angle of 30°.
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*Spinning Kong - One of the multi-hit hitboxes on the ground has an angle of 20°.
*Hot Slap - The second aerial hit has an angle of 35°.
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* - The front and back hits have an angle of 32° and 30°, respectively.
*Doctor Finale - The front capsule launches at 28°, and the back capsule launches at 26°.
*Clothesline Tornado - The initial hits are semi-spikes.
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* - Has an angle of 30°.
* (1st and 2nd hits) - The first and second hits have an angle of 5°.
* (1st, 2nd & 3rd hit) - The 1st & 2nd hit have an angle of 165°. The third hit has an angle of 150°. It is one of the few semi-spike moves to send the opponent backwards.
*Super Duck Jump - The windboxes have an angle of 30°.
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* - The hitboxes further away from Falco have an angle of 25°.
* (1st hit) - The first hit has an angle of 35°.
*Landmaster - The ram hit deals knockback at 20°, one of the hitboxes on the turn deals knockback at 25°. One of the landing hitboxes deals knockback at 16°.
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* - A small portion of the punch has an angle of 35°. Another small portion of the punch has an angle of 20°.
* - The hitboxes further away from Fox have an angle of 25°.
* - Has an angle of 30°.
*Reflector - On grounded opponents, the hitbox has an angle of 10°.
*Landmaster - The ram hit deals knockback at 20°, one of the hitboxes on the turn deals knockback at 25°. One of the landing hitboxes deals knockback at 16°.
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* - Has an angle of 22°.
* - The mid and late hits have an angle of 30° and 0°, respectively.
*Warlock Punch - The aerial versions of this move have an angle of 30°.
*Beast Ganon - Charge attack deals knockback at 30°.
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* - Has an angle of 30°.
* (1st and 2nd hits) - A small portion of the first kick has an angle of 30° and a small portion of the second kick has an angle of 35°.
*Water Shuriken (fully charged, loop hits) - The fully charged loop hits have an angle of 21°.
*Substitute - Only when angled diagonally downwards, which has an angle of 25°.
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* - Has an angle of 28°.
* - Has an angle of 28°.
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* - Has an angle of 20°.
* - Has an angle of 0°.
*Rollout - The grounded version of this move is a semi-spike with an angle of 30°.
*Sideways Pound - Slow and weak, making it impractical for gimping.
*Puff Up - Has a launch angle of 0°.
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* (loop hits) - A small portion of the spinning hammer has an angle of 20°.
* - The hitboxes further away from King Dedede have an angle of 30°.
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*Stone (landing hit) - The landing hit has an angle of 0°.
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* - The third hit has an angle of 30°.
* (2nd hit) - The second hit has an angle of 30°.
*Aerial Hookshot (1st hit) - The first hit has an angle of 35°.
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* - Both hits have an angle of 30°.
* - Has an angle of 30°.
* - Has an angle of 30°.
*All of the above moves are semi-spikes for Giga Mac
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* - Both hits have an angle of 33°.
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* (1st and 2nd hits) - A small portion of the kicks has an angle of 30°.
* - A small portion of the kick has an angle of 0° on grounded opponents.
*PSI Magnet - The deactivation hitbox is a semi-spike with an angle of 25°.
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* - Has an angle of 30°.
*Dancing Blade - The hitbox further away from Lucina on the first hit has an angle of 20°.
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*Clothesline Cyclone - The initial hits are semi-spikes.
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* - The front and back hits have an angle of 32° and 30°, respectively.
*Mario Finale - The front fireball launches at 28°, and the back fireball launches at 26°.
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* - Has an angle of 30°.
*Dancing Blade - The hitbox further away from Marth on the first hit has an angle of 20°.
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* (loop hits) - The loop hits have an angle of 20°.
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* - Both hits have an angle of 35°.
* - The hitboxes closer to Meta Knight have an angle of 35°.
* Both Meta Knight's down smash and down aerial are tied for the fastest semi-spike in the game (frame 4).
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* - The front and back hits have an angle of 32° and 35°, respectively.
*Feint Jump - A small portion of the kick has an angle of 35°.
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*Gunner Missile (homing missile) - Has an angle of 0°.
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* - The front and back hits have an angle of 27° and 32°, respectively.
*Gale Strike - A small portion of the wind has an angle of 20°.
*Power Thrust - The grounded version's clean hit is a semi-spike with an angle of 35°.
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* - Has an angle of 30°.
* - The hitboxes on the hammers' handles have an angle of 20°.
*Chef (pan) - The pan has an angle of 10°.
*Judge (#6) - #6 has an angle of 20°.
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* (1st and 2nd hits) - A small portion of the first spark has an angle of 0° and the second spark has an angle of 20°.
* - Has an angle of 0°.
* (final hit) - The back and front hits have an angle of 28° and 33°, respectively.
*Forward PSI Magnet
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* - The clean and late hits have an angle of 28° with a Red/Blue/Yellow/White Pikmin, and an angle of 28° and 0°, respectively, with a Purple Pikmin.
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* (1st and 2nd hits) - The first and second hits have an angle of 12°.
* - The clean hit is a semi-spike with an angle of 29°.
*Bonus Fruit (orange) - The orange has an angle of 30°.
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* - The late hit is a semi-spike with an angle of 28°.
*Reflect Barrier - Has an angle of 25°.
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* - When used with the tennis racket, it has an angle of 28°. When sweetspotted and fully charged, it is the strongest semi-spike in the game.
* (loop hits) - A small portion of the slashes has an angle of 15°.
*Toad (loop hits) - Some of the loop hits have an angle of 30°.
*Vegetables - All vegetables (except the Bob-omb and Mr. Saturn) have an angle of 30°.
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* - Has an angle of 0°.
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* (1st hit) - A small portion of the slash has an angle of 35° on grounded opponents.
* (2nd hit) - The second hit has an angle of 30°.
* (loop hits) - A small portion of the slashes has an angle of 25°.
*Impact Orbitars have an angle of 30°.
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* (final hit) - The last hit has an angle of 33°. 
* - Both hits have an angle of 35°.
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* - Has an angle of 30°.
* - When used with the Bronze Sword, it has an angle of 28°.
* - Has an angle of 30°.
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* - Has an angle of 30° when either hit.
* - Rosalina and Luma have an angle of 32° and 33°, respectively.
* - Rosalina and Luma have an angle of 30° and 28°, respectively.
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* - Has an angle of 30°.
*Double-Edge Dance - Angled downwards, the third hit is a semi-spike with an angle of 20°.
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*Hadoken - On grounded opponents, all hitboxes (excluding Shakunetsu Hadoken's final hit) have an angle of 0°.
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* - Both hits have an angle of 31°.
* - The first hit has an angle of 32°.
* (2nd-4th hits) - A small portion of the blasts has an angle of 18°.
*Missile (homing missile) - Has an angle of 0°.
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* (1st hit) - A small portion of the kick has an angle of 0°.
* (1st hit) - A small portion of the kick has an angle of 26°.
*Light Arrow - Has a launch angle of 20°.
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* (1st hit) - A small portion of the stab has an angle of 10°.
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* (loop hits) - The loops have an angle of 0°.
* - Both hits have an angle of 30°.
* - The final hit has an angle of 20°.
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* - The hitboxes further away from Toon Link have an angle of 20°.
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* - The late hit has an angle of 180°. It is one of the few semi-spikes to send the opponent backwards.
* - All hits have an angle of 30°.
*Wario Waft (fully charged) - The clean hit is a semi-spike with an angle of 35°.
*All of the above moves are also semi-spikes for Wario Man.
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* - The initial windbox has an angle of 0°.
* - Both hits have an angle of 20°.
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* - The hitboxes closer to Yoshi have an angle of 28°.
* - Both hits have an angle of 30°.
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* (loop hits) - The hitbox closer to Zelda has an angle of 25°.
* - The hitboxes closer to Zelda have an angle of 20°.
==See also==
*List of semi-spikes (SSB)
*List of semi-spikes (SSBM)
*List of semi-spikes (SSBB)
*List of semi-spikes (SSBU)
Category:Semi-spikes
Category:Lists