List of Ninjago cards

This is a list of the cards in the Ninjago trading card game, Spinjitzu.
== Wave 1 ==
=== Character Cards ===
Card 	Element 	Number	LEGO.com link	Where to find this card 	Image
Kai 	Fire 	1 	 	2111 Kai 	
Nya 	Fire 	2 	 	2172 Nya 	
Kai DX 	Fire 	3 	 	2254 Mountain Shrine 	
Frakjaw 	Fire 	4 	 	2257 Spinjitzu Starter Set	
Jay 	Lightning 	5 	 	2257 Spinjitzu Starter Set	
Krazi 	Lightning 	6 	 	2116 Krazi 	
Nuckal 	Lightning 	7 	 	2173 Nuckal 	
Zane 	Ice 	8 	 	2113 Zane 	
Bonezai 	Ice 	9 	 	2115 Bonezai 	
Zane DX 	Ice 	10 	 	2171 Zane DX 	
Wyplash 	Ice 	11 	 	2175 Wyplash 	
Cole 	Earth 	12 	 	2112 Cole 	
Chopov 	Earth 	13 	 	2114 Chopov 	
Cole DX 	Earth 	14 	 	2170 Cole DX 	
Kruncha 	Earth 	15 	 	2174 Kruncha 	
Sensei Wu 	FireLightningIceEarth	16 	 	2504 Spinjitzu Dojo 	50px
Lord Garmadon	FireLightningIceEarth	17 	 	2256 Lord Garmadon 	
=== Battle Cards ===
Card 	Element 	Number	LEGO.com link	Action 	Notes 	Image
Smoke Screen 	Fire 	18 	 	Opponent spins with eyes closed until a player wins. 	From 2257 Spinjitzu Starter Set From 2170 Cole DX 	
Gold Rush 	Fire 	19 	 	Opponent swaps a weapon in character's hand with a golden weapon until a player wins. 	From 2254 Mountain Shrine 	
Magnetize 	Fire 	20 	 	Opponent must spin from on top of the card. 	From 2112 Cole. 	
Power Up 	Fire 	21 	 	Player uses an extra weapon. 	From 2111 Kai and 2172 Nya 	
Weapon Force 	Fire 	22 	 	Combine weapons until a player wins 	From 2254 Mountain Shrine 	
Flame Pit 	Fire 	23 	 	Lay down card. Opponent loses if spinner touches it, then remove. 	From 2257 Spinjitzu Starter Set 	
Wall of Fire 	Fire 	24 	 	Stand up card. Opponent loses if spinner knocks it down, then remove 	From 2111 Kai 	
Head Spin 	Fire 	25 	 	Opponent spins character on head until a player wins 	From 2175 Wyplash Can only be played when holding a golden weapon. 	
Power Drain 	Fire 	26 	 	Opponent spins with one hand until a player wins. 	From 2112 Cole. Can only be played when holding a golden weapon. 	
Power Up 	Fire 	27 	 	Put an extra weapon in characters hand until a player wins, then remove 	From 2116 Krazi Can only be played when holding a golden weapon. 	
Up for Grabs 	Fire 	28 	 	If both characters fall of their spinners, you win the spin. 	From 2257 Spinjitzu Starter Set 	
Backdraft 	Fire 	29 	 	Allows the player to build to clips onto their spinner, and add a weapon on each. 	From 2172 Nya 	
Inferno 	Fire 	30 	 	Allows the player to build a clip onto their spinner, and add a weapon on it. 	From 2173 Nuckal 	
Meditate 	Fire 	31 	 	Sit character on four studs until a player wins. 	From 2255 Sensei Wu Can only be played when holding a golden weapon. 	
Total Recall 	Fire 	32 	 	Give up headgear to swap all weapons with all opponents weapons 	Can only be played when holding a golden weapon. From 2254 Mountain Shrine 	
Hurricane 	Lightning	33 	 	Player can blow on any spinner until the spin is won. 	From 2116 Krazi 	
Throwing Star 	Lightning	34 	 	Player may throw card at opponent's spinner. 	From 2257 Spinjitzu Starter Set 	
Elemental Shift 	Lightning	35 	 	Players swap spinners with each other. 	From 2171 Zane DX. 	
Zen Strike 	Lightning	36 	 	Opponent spins first until a player wins 	From 2255 Sensei Wu 	
Spiral Vortex 	Lightning	37 	 	If a spinner touches the card, that player must re-spin. 	From 2115 Bonezai 	
Shaky Bones 	Lightning	38 	 	Opponent's character must stand on one leg. 	From 2111 Kai 	
Karate Chop 	Lightning	39 	 	Player may use their had to guide their spinner until the spin is won. 	From 2116 Krazi 	
Quickswitch 	Lightning	40 	 	If the player loses the spin, they decide which weapon they lose. 	From 2173 Nuckal 	
Lightning Strike 	Lightning	41 	 	Stand up card, opponent loses if spinner knocks it down, then remove. 	From 2116 Krazi 	
Twister 	Lightning	42 	 	Lay down card. Opponent loses if spinner touches it, then remove 	From 2175 Wyplash 	
Limbo 	Lightning	43 	 	Opponent's character leans back until a player wins. 	From 2115 Bonezai. Can only be played when holding a golden weapon. 	
Entrapment 	Lightning	44 	 	Guide opponents spinner with card until a player wins. 	From 2173 Nuckal. Can only be played when holding a golden weapon. 	
Force Field 	Lightning	45 	 	Allows the player to build two 1 x 2 bricks on their spinner. 	From 2257 Spinjitzu Starter Set 	
Weapon Swap 	Lightning	46 	 	Swap a weapon with an opponents weapon 	From 2175 Wyplash 	
Power Surge 	Lightning	47 	 	Opponent removes all parts built on spinner 	From 2173 Nuckal 	
Weapon Swap 	Lightning	48 	 	Players must swap a weapon, of the player's choice. 	From 2171 Zane DX. Can only be played when holding a golden weapon. 	
Finders Keepers 	Lightning	49 	 	Win if opponent's character drops a weapon 	From 2256 Lord Garmadon Can only be played when holding a golden weapon. 	
Double Trouble 	Lightning	50 	 	Take any two weapons if you win 	From 2256 Lord Garmadon Can only be played when holding a golden weapon. 	
Throwing Star 	Ice 	51 	 	Throw card during spin. 	From 2113 Zane. 	
Card Freeze 	Ice 	52 	 	Opponent cannot play a battle card till the spin is won. 	From 2112 Cole. And 2256 Lord Garmadon 	
Weapon Freeze 	Ice 	53 	 	opponents places weapon of your choice in character's hand until a player wins. 	From 2170 Cole DX and 2172 Nya 	
Snow Surfin' 	Ice 	54 	 	Guide spinner with card until a player wins. 	From 2113 Zane. 	
Pick'n'Choose 	Ice 	55 	 	If the player wins, they choose which of the opponent's weapons they should lose. 	From 2115 Bonezai 	
Sonic Roar 	Ice 	56 	 	Put your opponent's character in any pose you like. 	From 2171 Zane DX. 	
Chain Crazy 	Ice 	57 	 	Allows the player to build a 1 x 1 clip onto their spinner, and attach two weapons to it. 	From 2171 Zane DX. 	
Ice Spikes 	Ice 	58 	 	Lay down card. Opponent loses if spinner touches it. 	From 2114 Chopov. 	
Snow Surfin' (golden)	Ice 	59 	 	Guide spinner with card until a player wins. 	From 2114 Chopov. 	
Stand Tough 	Ice 	60 	 	Allows player to stand their character on two studs. 	From 2172 Nya. Can only be played when holding a golden weapon. 	
Freeze Ray 	Ice 	61 	 	Opponent stands character on one stud until a player wins. 	From 2113 Zane. 	
Ice Shield 	Ice 	62 	 	Build two 2x1 bricks on top of spinner until a player wins, then remove 	From 2175 Wyplash 	
Sacrifice 	Ice 	63 	 	Give up a skeleton arm to take an extra weapon if you win 	From 2174 Kruncha. Can only be used by skeleton characters. 	
Trade off 	Ice 	64 	 	Instead of losing a weapn, lose you characters headgear. 	From 2257 Spinjitzu Starter Set. Can only be played when holding a golden weapon.	
Deflection 	Ice 	65 	 	Give up headgear to cancel opponents card, then play it your self. 	From 2255 Sensei Wu Can only be played when holding a golden weapon. 	
Impersonation 	Ice 	66 	 	Play this card as a copy of opponents card 	From 2174 Kruncha. Can only be played when holding a golden weapon. 	
Gravity Drop 	Earth 	67 	 	Opponent must drop-spin their spinner. 	From 2115 Bonezai 	
Recovery 	Earth 	68 	 	Add a skeleton arm 	From 2174 Kruncha. 	
Off Balance 	Earth 	69 	 	Opponent's character must stand on one leg. 	From 2257 Spinjitzu Starter Set 	
Rock Block 	Earth 	70 	 	Allows the player to build a 1 x 2 brick on their spinner 	From 2114 Chopov. 	
Endurance 	Earth 	71 	 	If your spinner spins the longest, you win the spin. 	From 2114 Chopov. 	
Reckless 	Earth 	72 	 	Opponent removes a skeleton arm if you win. Cannot play if opponent only has one arm. 	From 2254 Mountain Shrine 	
Safeguard 	Earth 	73 	 	Give up any weapon if you lose. 	From 2113 Zane. Can only be played when holding a golden weapon. 	
Higher Ground 	Earth 	74 	 	Allows the player to build to 1 x 2 bricks, and a smooth plate on the bottom of their spinner, to raise it up.	From 2111 Kai. Can only be played when holding a golden weapon. 	
Boulder Barrier 	Earth 	75 	 	Allows the player to build a 1 x 2 brick onto their spinner 	From 2170 Cole DX. Can only be played when holding a golden weapon. 	
Storm Shield 	Earth 	76 	 	Allows the player to build to 1 x 2 bricks, on top of each other, on their spinner. 	From 2112 Cole. 	
Gold Smash 	Earth 	77 	 	Cancel opponents golden card. 	From 2174 Kruncha. 	
Cut'n'Run 	Earth 	78 	 	Instead of losing a weapon, lose one of your arms. 	From 2257 Spinjitzu Starter Set. Can only be played when holding a golden weapon.	
Shadow Sphere 	Earth 	79 	 	Give up headgear to cancel opponents card. 	From 2256 Lord Garmadon Can only be played when holding a golden weapon. 	
Weapon Frenzy 	Earth 	80 	 	Build two weapons on spinner (with clips) until a player wins 	From 2170 Cole DX 	
Power Build 	Earth 	81 	 	Build two 2x1 bricks on top of spinner until a player wins, then remove. 	From 2255 Sensei Wu Can only be played when holding a golden weapon. 	
=== Special Edition Cards ===
Card 	Element 	Number	Type 	Where to find this card 	Image
Sensei Wu (Holographic)	FireLightningIceEarth	*1 	Character	853111 Exclusive Weapon Training Set or 2856134 LEGO Ninjago Card Shrine	50px
Kai (Holographic) 	Fire 	*2 	Character	853114 Ninjago Trading Card Holder 	
Krazi (Holographic) 	Lightning 	*3 	Character	2855165 Special Edition Card - Sweden 	
Force Field 	Lightning 	*4 	Battle 	853111 Exclusive Weapon Training Set 	
Off Balance 	Earth 	*5 	Battle 	2855165 Special Edition Card - Australia 	
Flame Pit 	Fire 	*6 	Battle 	2855165 Special Edition Card - North America 	
Sensei Wu (Black Robes)	FireLightningIceEarth	*7 	Character	2255 Sensei Wu 	
Garmadon 	FireLightningIceEarth	*8 	Character	special edition card - Singapore 	
== Wave 2 ==
=== Character Cards ===
Card 	Element 	Number	LEGO.com link	Where to find this card	Image
Lloyd ZX 	Power 	1 	 	9574 Lloyd ZX 	
Kai ZX 	Fire 	2 	 	9561 Kai ZX 	
Kendo Kai 	Fire 	3 	 	9558 Training Set 	
NRG Kai 	Fire 	4 	 	9591 Weapon Pack 	50px
Samurai X 	Fire 	5 	 	9566 Samurai X 	
Snappa 	Fire 	6 	 	9564 Snappa 	
Fang-Suei 	Fire 	7 	 	9567 Fang-Suei 	
Fangdam 	Fire 	8 	 	9571 Fangdam 	
Jay ZX 	Lightning	9 	 	9553 Jay ZX 	
NRG Jay 	Lightning	10 	 	9570 NRG Jay 	50px
Lasha 	Lightning	11 	 	9562 Lasha 	
Spitta 	Lightning	12 	 	9569 Spitta 	
Lizaru 	Lightning	13 	 	9557 Lizaru 	
Cole ZX 	Earth 	14 	 	9579 Starter Set 	
Kendo Cole 	Earth 	15 	 	9551 Kendo Cole 	
NRG Cole 	Earth 	16 	 	9572 NRG Cole 	
Chokun 	Earth 	17 	 	9591 Weapon Pack 	
Bytar 	Earth 	18 	 	9556 Bytar 	
Zane ZX 	Ice 	19 	 	9554 Zane ZX 	
Kendo Zane 	Ice 	20 	 	9563 Kendo Zane 	
NRG Zane 	Ice 	21 	 	9590 NRG Zane 	
Rattla 	Ice 	22 	 	9579 Starter Set 	
Mezmo 	Ice 	23 	 	9555 Mezmo 	
Slithraa 	Ice 	24 	 	9573 Slithraa 	
Lloyd Garmadon	Lightning	25 	 	9552 Lloyd Garmadon 	
=== Battle Cards ===
Card 	Element 	Number	LEGO.com link	Action 	Notes 	Image
Crown of Fire 	Fire 	26 	 	Build or remove a crown on any spinner. 	From 9571 Fangdam. Can only be played when holding a golden weapon. 	
Cinder Storm 	Fire 	27 	 	Keep face up. Discard if crown is removed. Opponent discards a card every time you lose. 	From 9561 Kai ZX. Can only be played when you have a crown on. 	
Chain strike 	Fire 	28 	 	Build the above on spinner until a player wins, then remove. 	From 9556 Bytar. 	
Duel Burst 	Fire 	29 	 	Add SP 200 to any two of your powers until a player wins. Immediately play another card 	From 9570 NRG Jay. Can only be played when holding a golden weapon. 	
Liquify 	Fire 	30 	 	Opponent removes crown. 	From 9551 Kendo Cole. 	
Gates of Fire! 	Fire 	31 	 	Set up the above. Each player spins once. If your spinner passes more cards without touching them, reclaim lost weapon. 	From 9561 Kai ZX. 	
Lava Puddle 	Fire 	32 	 	Lay down card. Opponent discards a face-up crown card if spinner touches it, then remove. 	From 9591 Weapon Pack. 	
Blinding Flash 	Fire 	33 	 	Opponent spins with eyes closed until a player wins. 	From 9558 Training Set. 	
Fire Fields 	Fire 	34 	 	Keep face-up. Discard if crown is removed. Reduce opponents ice power by SP 100. 	From 9571 Fangdam. Can only be played when you have a crown on your spinner. 	
Rings of Fire! 	Fire 	35 	 	Set up the above spin at the same time. If you spin longer without touching a card, reclaim lost weapon. 	From 9591 Weapon Pack. 	
Provoke Anger 	Fire 	36 	 	Opponent can only play Fire cards until a player wins. 	From 9572 NRG-Cole. Can only be played when your character is holding a golden weapon.	
Spitfire Snake 	Fire 	37 	 	Keep face up. Discard if you lose crown. Throw Fire cards from your discard pile during every spin. 	From 9591 Weapon Pack. Can only be played when you have a crown on your spinner. 	
Boost 	Fire 	38 	 	Add SP 200 to all four of your powers until a player wins. Immediately play another card. 	From 9557 Lizaru. 	
Boomerang 	Fire 	39 	 	Replay top card from your discard pile ignoring SP. 	From 9566 Samurai X. Can only be played when holding a golden weapon 	
Wrong turn 	Fire 	40 	 	Discard one card at random in opponents hand. 	From 9573 Slithraa. 	
Volcano 	Fire 	41 	 	Stand up card. Opponent loses if spinner knocks it down. Then remove 	From 9567 Fang-Suei. 	
Wildfire 	Fire 	42 	 	Stand up card. Opponent loses if spinner knocks it down. Then remove 	From 9564 Snappa. 	
Double Duel 	Fire 	43 	 	Put an extra weapon in character's hand until a player wins, then remove. 	From 9566 Samurai X. 	
Poison whips 	Fire 	44 	 	Build the above on spinner until a player wins, then remove. 	From 9557 Lizaru. 	
Assist 	Fire 	45 	 	Add SP 400 to any two of your powers until a player wins. Immediately play another card. 	From 9569 Spitta. 	
Sensei's Red Card 	Fire 	46 	 	Cancel opponent's just played card. 	From 9567 Fang-Suei. 	
Retreat 	Fire 	47 	 	Remove your crown to avoid losing. 	From 9564 Snappa. Can only be played when holding a golden weapon. 	
Crown of Lightning	Lightning	48 	 	Build or remove a crown on any spinner. 	From 9552 Lloyd Garmadon. 	
Sizzling Sphere 	Lightning	49 	 	Keep face up. Discard if crown is removed. Opponent plays with all cards face up. 	From 9570 NRG Jay. Can only be played when you have a crown on your spinner. 	
Strike Down 	Lightning	50 	 	Win if both characters fall. 	From 9591 Weapon Pack. 	
Recharge 	Lightning	51 	 	Replay any lighting card from the discarded pile ignoring SP. 	From 9567 Fang-Suei. 	
Chain Lightning! 	Lightning	52 	 	Set up the above. Each player spins once. If you touch more cards, reclaim lost weapon. 	From 9570 NRG Jay. 	
Fast as Lightning 	Lightning	53 	 	Build the above on spinner until a player wins, then remove opponent spins with one hand until a player wins. 	From 9553 Jay ZX. Can only be played when holding a golden weapon. 	
Panic Stations 	Lightning	54 	 	Keep face up. Discard if crown is removed. Opponent cannot use face-up crown cards. 	From 9569 Spitta. Can only be played when you have a crown on your spinner. 	
Spin Circle 	Lightning	55 	 	Set up the above. Each player spins once. If your spinner spins further around card without knocking it down, reclaim lost weapon. 	From 9558 Training Set. 	
Swap You 	Lightning	56 	 	Swap spinner with opponent’s spinner until a player wins. 	From 9570 NRG Jay 	
Double stars 	Lightning	57 	 	Throw this card and your character card during spin. 	From 9553 Jay ZX. Can only be played when you have a crown on your spinner. 	
Inner-peace 	Lightning	58 	 	Add SP 300 to all four of your powers until a player wins. Immediately play another card. 	From 9555 Mezmo. 	
Bite back 	Lightning	59 	 	Replay bottom card from your discard pile ignoring SP. 	From 9564 Snappa. 	
Spit acid 	Lightning	60 	 	Choose two cards at random in opponents hand. Opponent discards one of them. 	From 9557 Lizaru. 	
Well armed 	Lightning	61 	 	Keep face-up. Discard if crown is removed. Character holds two weapons during every spin. 	From 9567 Fang-Suei. Can only be played when you have a crown on your spinner. 	
Electric maelstrom	Lightning	62 	 	Lay down card. Opponent loses if spinner touches it, then remove. 	From 9569 Spitta. 	
Crushing bolt 	Lightning	63 	 	Stand up card. Opponent loses if spinner knocks it down, then remove. 	From 9571 Fangdam. 	
Whirlwind 	Lightning	64 	 	Blow on spinners until a player wins. 	From 9566 Samurai X. 	
Hypno charge 	Lightning	65 	 	Build the above on spinner until a player wins, then remove. 	From 9579 Starter Set. Can only be played when holding a golden weapon. 	
Toxic Venom 	lightning	66 	 	Keep face up.Discard if crown is removed. Opponent discards a face-up crown card every time you win. 	From 9562 Lasha. Can only be played when you have a crown on. 	
Backflip 	Lightning	67 	 	Opponent leans character back until a player wins. 	From 9558 Training Set. 	
Sensei's Whistle 	Lightning	68 	 	This spin is a tie. Both players spin again. 	From 9591 Weapon Pack. 	
Shock Drop 	lightning	69 	 	Win if opponent’s character drops a weapon. 	From 9561 Kai ZX. 	
Crown of earth 	Earth 	70 	 	Build or remove a crown on any spinner. 	From 9556 Bytar. 	
Ninja star 	Earth 	71 	 	Opponent sings the ninjago theme song until a player wins, or opponent loses. 	From 9579 Starter Set. Can only be played when holding a golden weapon. 	
Snake whips 	Earth 	72 	 	Build the above on spinner until a player wins, then remove. 	From 9555 Mezmo. 	
Flash 'n' Burn 	Earth 	73 	 	Add 500 SP to any two of your powers. Immediately play another card. 	From 9551 Kendo Cole. Can only be played when holding a golden weapon. 	
Crumble to dust 	Earth 	74 	 	Opponent discards 1 face-up crown card. 	From 9590 NRG-Zane. 	
Stand still 	Earth 	75 	 	Set up the above. Spin at the same time. If your spinner stays on your card longer, reclaim lost weapon. 	From 9564 Snappa. 	
Hypnotize 	Earth 	76 	 	Stand up card. Opponent loses if spinner knocks it down, then remove. 	From 9579 Starter Set. 	
Ground attack 	Earth 	77 	 	Lay down card. Opponent discards all face-up crown cards if spinner touches it, then remove. 	From 9556 Bytar. 	
Circular Saw 	Earth 	78 	 	Keep face-up. Discard if crown is removed. Opponent discards a card every time you win. 	From 9591 Weapon Pack. Can only be played when you have a crown on your spinner. 	
Rookie archer 	Earth 	79 	 	Set up the above. Each player spins three times. If your spinner knocks more cards down, reclaim lost weapon. 	From 9566 Samurai X. 	
Earth Bound 	Earth 	80 	 	Opponent can only play Earth cards until a player wins. 	From 9556 Bytar. Can only be played when your character is holding a golden weapon. 	
Snake quake 	Earth 	81 	 	Keep face-up. Discard if crown is removed. Reduce opponent’s Earth power by SP 100. 	From 9572 NRG-Cole. Can only be played when you have a crown on your spinner. 	
Elemental force 	Earth 	82 	 	Add SP 100 to all four of your powers until a player wins. Immediately play another card. 	From 9579 Starter Set. 	
Close call 	Earth 	83 	 	If your character falls, re-spin from where spinner stops. Hit fallen character to avoid losing. 	From 9562 Lasha. 	
Roundhouse kick 	Earth 	84 	 	Set up the above. Each player spins twice. If you knock more cards down. Reclaim lost weapon. 	From 9574 Lloyd ZX. 	
Master archer 	Earth 	85 	 	Set up the above. Each player spins twice. If you knock more cards down, reclaim lost weapon. 	From 9572 NRG-Cole. 	
Rock fall 	Earth 	86 	 	Stand up this card and your character card. Opponent loses if spinner knocks either card down, then remove. 	From 9579 Starter Set. 	
Rock Force 	Earth 	87 	 	Build the above on spinner until player wins, then remove. 	From 9551 Kendo Cole. 	
Whip attack 	Earth 	88 	 	Build the above on spinner until a player wins, then remove. 	From 9552 lloyd garmadon. 	
Chill charge 	Earth 	89 	 	Add SP 300 to any two of your powers until a player wins. Immediately play another card. 	From 9563 Kendo Zane. 	
Sensei's teatime 	Earth 	90 	 	The spin is a tie. Both players spin again. 	From 9572 NRG-Cole. 	
Even the odds 	Earth 	91 	 	Both players remove crowns. 	From 9573 Slithraa. Can only be played when your character is holding a golden weapon.	
Crown of ice 	Ice 	92 	 	Build or remove a crown on any spinner. 	From 9554 Zane ZX. 	
Diamond coated 	Ice 	93 	 	Keep face-up. Discard if crown is removed. Discard a crown card to avoid losing after any spin. 	From 9590 NRG-Zane. Can only be played when you have a crown on your spinner. 	
Unsteady 	Ice 	94 	 	Opponent stands character on one leg until a player wins. 	From 9571 Fangdam. Can only be played when your character is holding a golden weapon. 	
Fearless 	Ice 	95 	 	Stand character on 2 studs until a player wins. 	From 9552 Lloyd Garmadon. 	
Gateway Guardian 	Ice 	96 	 	Set up the above. Spin at the same time. If you go through gate, reclaim lost weapon. 	From 9591 Weapon Pack. 	
Frost bite 	Ice 	97 	 	Lay down card. Opponent discards a face-up crown card if spinner touches it, then remove. 	From 9561 Kai ZX 	
Upper-hand 	Ice 	98 	 	Choose one face-up card played by opponent. Use it until a player wins, then remove. 	From 9555 Mezmo. Can only be played when your character is holding a golden weapon. 	
Spirit guard 	Ice 	99 	 	Keep face-up. Discard if crown is removed. Build one of the above on your spinner during every spin, then remove. 	From 9573 Slithraa. Can only be played when you have a crown on your spinner. 	
Sneak attack 	Ice 	100 	 	Set up the above. Each player spins three times. If your spinner goes through gate more times without touching a card, reclaim lost weapon.	From 9579 Starter Set. 	
White out 	Ice 	101 	 	Opponent can only play ice cards until a player wins. 	From 9552 Lloyd Garmadon. 	
Anti-venom 	Ice 	102 	 	Keep face-up. Discard if crown is removed. Remove headgear at any time to cancel any card. 	From 9563 Kendo Zane. Can only be played if you have a crown on your spinner. 	
Stroke of Genius 	Ice 	103 	 	Add SP 500 to any two of your powers until a player wins. Immediately play another card. 	From 9554 Zane ZX. 	
Falcon eye 	Ice 	104 	 	Opponent reveals all cards. Discard one of your choice. 	From 9563 Kendo Zane. 	
Black ice shields 	Ice 	105 	 	Build the above on spinner until a player wins, then remove. 	From 9554 Zane ZX. 	
Avalanche 	Ice 	106 	 	Lay down card. Opponent loses if spinner touches it, then remove. 	From 9553 Jay ZX. 	
Gates of ice 	Ice 	107 	 	Set up the above. Each players spins 3 times. If you go through gate more times, reclaim lost weapon. 	From 9573 Slithraa. 	
Snowblind 	Ice 	108 	 	Reduce opponents ice by SP 100 until a player wins. 	From 9590 NRG-Zane. Can only be played when your character is holding a golden weapon.	
Ice gliding 	Ice 	109 	 	Guide spinner with card until a player wins. 	From 9579 Starter Set. 	
Elemental Strength	Ice 	110 	 	Add SP 100 to all four of your powers until a player wins. Immediately play another card. 	From 9591 Weapon Pack. 	
Spin-O-Rama 	Ice 	111 	 	Set up the above. Each player spins once sideways, without weapons. If your character flies further, reclaim lost weapon. 	From 9590 NRG-Zane. 	
Armoury 	Ice 	112 	 	Both players reclaim one lost weapon. 	From 9562 Lasha. 	
Surrender 	Ice 	113 	 	Remove your headgear or armor to avoid losing. 	From 9553 Jay ZX. 	
Extinguish 	Power 	114 	 	Keep face-up. Discard if crown is removed. Opponent needs SP 100 more to play every Fire and Lightning card. 	From 9558 Training Set. 	
Opposition 	Power 	115 	 	If you have 3 face-up crown cards, opponent loses all weapons. 	From 9574 Lloyd ZX. Can only be played when your character is holding a golden weapon.	
Use surroundings 	Power 	116 	 	Keep face-up. Discard if crown is removed. Throw this card before every spin. Opponent loses if spinner touches it. 	From 9569 Spitta. Can only be played when you have a crown on your spinner. 	
Premonition 	Power 	117 	 	Keep face-up. Discard if crown is removed. Opponent reveals all cards every time you win. 	From 9574 Lloyd ZX. Can only be played when you have a crown on your spinner. 	
Sacred flute 	Power 	118 	 	Opponent cannot play cards or use face-up crown cards until a player wins. 	From 9555 Mezmo. 	
Windmill spin 	Power 	119 	 	Set up the above. If your spinner headspins longer without touching a card, reclaim lost weapon. 	From 9579 Starter Set. 	
Lazy Ninja 	Power 	120 	 	Keep face up. Discard if crown is removed. Opponent needs SP100 more to play all cards. 	From 9562 Lasha. Can only be played when you have a crown on. 	
Unique power 	Power 	121 	 	Keep face-up. Discard if crown is removed. Add SP 100 to all 4 of your powers. 	From 9574 Lloyd ZX. Can only be played when you have a crown on your spinner. 	
Backup Plan 	Power 	122 	 	Reshuffle all battle cards, and draw 4 new ones. 	From 9551 Kendo Cole. 	
Counterattack 	Power 	123 	 	Cancel opponent’s card. 	From 9554 Zane ZX. 	
Gate of crowns 	Power 	124 	 	Set up the above. Each player flicks crown three times. If your crown goes through gate more times, reclaim lost weapon. 	From 9563 Kendo Zane. 	
Fair fight 	Power 	125 	 	Both players discard all face-up crown cards. No other cards can be played until a player wins. 	From 9557 Lizaru. 	
=== Special Edition Cards ===
Card 	Element 	Number	Type 	Where to find this card 	Image
Fangpyre Leap 	Fire 	*1 	Battle 	Special edition card - Singapore & Hungary 	
Constrictai Grasp 	Earth 	*3 	Battle 	Unknown 	
Hypnobrai Rattle 	Ice 	*4 	Battle 	Ninjago Battle Arena Puzzle Card and Headband	
Kendo Jay (Holographic)	Lightning	*5 	Character	5000030 Kendo Jay Booster Pack 	
== Notes ==
* Samukai does not have a character card or spinner. 
* Jay DX also does not have a character card, his spinner is in 2519 Skeleton Bowling.
* Serpentine Generals also don't have any cards as they don't have feet to put on their spinners. Also Snike is the only legged Serpentine to not have a character card.
* There's a misprint of Cole DX card (14/81) without the 'DX' in 2520 Ninjago Battle Arena.
* Fangpyre Leap is special edition pearl gold card, assumed to have been released in Hungary or Singapore.
* Hypnobrai rattle is another special edition pearl gold card, appearances only in one promotional set or added to a magazine in Germany.
== See also ==
* Spinjitzu
* List of Ninjago weapons
* 
Category:Ninjago