Freezing Trap

Freezing Trap (Alt: Freezing Trap) is a 2nd class offensive skill available as Hunter, Sniper, expanded Super Novice and some Mercenaries.
==Effect==
Sets a trap that releases an icy blast when an enemy steps on it, inflicting piercing Water property physical damage to all enemies within its area of effect. It has a chance of leaving enemies frozen.
Level	Frozen	Frozen 	Trap Duration
Level	Chance	Duration	Trap Duration
1 	50% 	6s 	150s
2 	60% 	9s 	120s
3 	70% 	12s 	90s
4 	80% 	15s 	60s
5 	90% 	18s 	30s
 Damage = ATK + (Trap_Research_Lv × 40)
===Notes===
* This trap ignores the flag "Always Takes 1 Damage".
* This trap can still hit and apply the Frozen status to Water element monsters.
* This trap cannot be stacked as it will destroy all other traps in the area of effect.
* This trap affects enemies in Cloaking but not enemies in Hiding and Stealth.
**Hunter's traps will hit both.
* This trap does not freeze Boss or Undead property monsters, although it will still inflict damage to them.
* This trap can be pushed back. The direction depends on where the trap is relative to the attacker as as provided below. If the trap is in the same cell as the attacker, it will be pushed westward.
Knock Back positions	Knock Back positions	Knock Back positions	Knock Back positions	Knock Back positions	Knock Back positions	Knock Back positions	Knock Back positions	Knock Back positions
↖ 	↖ 	↖ 	↑ 	↑ 	↑ 	↗ 	↗ 	↗
↖ 	↖ 	↖ 	↑ 	↑ 	↑ 	↗ 	↗ 	↗
↖ 	↖ 	↖ 	↖ 	↑ 	↗ 	↗ 	↗ 	↗
← 	← 	↖ 	↖ 	↑ 	↗ 	↗ 	→ 	→
← 	← 	← 	← 	style="color:red;" 	→ 	→ 	→ 	→
← 	← 	↙ 	↙ 	↓ 	↘ 	↘ 	→ 	→
↙ 	↙ 	↙ 	↙ 	↓ 	↘ 	↘ 	↘ 	↘
↙ 	↙ 	↙ 	↓ 	↓ 	↓ 	↘ 	↘ 	↘
↙ 	↙ 	↙ 	↓ 	↓ 	↓ 	↘ 	↘ 	↘
==About Traps==
*If the player has learned Ranger's Trap Research, this skill can be used with instead. In which case the skills Remove Trap and Keen Nose will yield a instead of a plain . If both kinds of trap are present in the inventory, the plain traps will take priority as catalyst for this skill.
*This trap can be set into null cells. When using this skill onto a forbidden (black) area of the map, the skill will fail with a warning message, and no SP or Trap will be used. However, if the skill is cast onto a map square which is occupied by an object (not an entity), the SP and Trap will be consumed, but a trap will not be set and a warning message will not be issued. These map squares can be identified when the green targeting square vanishes. , is an example of a map full of (non-obvious) locations that will cause this. Many guild castles also contain map squares with this behavior, only the targeting square might not disappear.
*Trap Duration lasts 4 times as long in War of Emperium.
*Traps occupy 1 cell.
*Traps can only be placed up to 2 cells next to players, monsters or another trap.
*Traps can be activated by and will affect allies, enemies and the user in PvP environment.
*Traps have a durability of 3,500 HP.
*Traps will not activate if the user is under the effect of Manhole.
*Traps cannot be activated by the Maestro or Wanderer that enticed the trapper with Siren's Voice.
*Siren's Voice protects the Maestro or Wanderer from traps of enticed trappers.
*Like ground skills, traps can also be swept by Ganbantein, Earth Drive and Crazy Vines.
*Trap damage is considered Melee.
==Related Skills==
*Remove Trap
*Spring Trap
*Detonator
*Keen Nose
*Hover
*Trample