Pin Missile (move)

Pin Missile (Japanese: ミサイルばり Missile Needle) is a damage-dealing multistrike move introduced in Generation I. It was TM07 in .
==Effect==
===Generation I===
Pin Missile inflicts damage, hitting the target 2-5 times per use. There is a 37.5% chance that it will hit 2 times, a 37.5% chance that it will hit 3 times, a 12.5% chance that it will hit 4 times, and a 12.5% chance that it will hit 5 times. Although only the first strike can be a critical hit, each successive one will deal the same amount of damage.
In this generation only, Pin Missile will end immediately if it breaks a . and will only acknowledge the last strike of this move.
Pin Missile has a base power of 14 and an accuracy of 85%.
===Generation II===
All strikes now do damage independently, consequently enabling any of them to be a critical hit. Pin Missile may now continue attacking after breaking a substitute.
If the user is holding a King's Rock, the final strike has a chance to cause the opponent to flinch.
===Generations III and IV===
Pokémon with the Ability will always hit five times when using Pin Missile, if it does not miss.
If the user is holding a King's Rock or Razor Fang, each consecutive hit has an equal chance to cause the opponent to flinch.
===Generation V===
There is now a 35% chance that it will hit 2 times, a 35% chance it will hit 3 times, a 15% chance it will hit 4 times, and a 15% chance it will hit 5 times. The average total base power (including the 15% base miss chance) is now 36.9.
If a Focus Sash activates before the last strike is dealt, the following strike will cause the defending Pokémon to faint. A Focus Band can still activate repeatedly to prevent fainting, but each chance is independent. will activate with each hit if the defending Pokémon has a maximum HP of 1.
If the target has , each strike will activate it.
===Generation VI onwards===
Pin Missile now has a base power of 25 and an accuracy of 95%. Provided that the move does not miss, it now has an average total base power of 79.2. Including the 5% base miss chance, the average total base power is now 73.6.
If the target has , each strike will activate it.
===Generation VIII===
====Pokémon Legends: Arceus====
The attack hits once and leaves the target with splinters for 4 turns (Strong Style), 2 turns (Agile Style), or 3 turns (otherwise).
==Description==
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==Learnset==
===By leveling up===
===By ===
===By TM===
===Special move===
====Generation III====
==In other games==
===Pokémon Mystery Dungeon series===
Pin Missile inflicts damage, hitting the target 2-5 times per use. Each hit has a separate accuracy check, though the move will continue even when a hit fails. Prior to Gates to Infinity, if a targeted Pokémon faints in middle of the attack, the remaining projectiles will be able to hit a new target. The move's critical-hit rate is reduced (1% in the Rescue Team, Explorers and Adventure Squad series).
===Pokémon Masters EX===
Name 	 	Move gauge cost	MP(uses)	Base	Max	 	Target 	Effect tag 	Description	Playable
Pin Missile	2	— 	16 	19 	95%	An opponent	Multistrike	Attacks the target two to five times in a row.	 	
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===Description===
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==In animation==
===Pokémon animated series===
* In The Bicker the Better, Jessie told to use Pin Missile. This was a dubbing error, as in the original, she was commanded to use .
==In the manga==
===The Electric Tale of Pikachu===
===How I Became a Pokémon Card===
* was revealed to have used Pin Missile in PW31, but only the move itself was shown.
===Pokémon Adventures===
===Pokémon Pocket Monsters===
===Pokémon Try Adventure===
==In other generations==
===Core series games===
===Side series games===
===Spin-off series games===
==Trivia==
*Before Generation VI, Pin Missile was the only move with a base power of 14. It was also one of three moves in the core series games to have a base power that is not a multiple of 5, the other two being and .
** All of these moves happen to be multistrike moves.
==In other languages==
Category:Multistrike moves
Category:Moves that can jam
Category:Moves in Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!
Category:Moves usable in Pokémon Sword and Shield
Category:Moves in Pokémon Legends: Arceus
Category:Moves usable in Pokémon Scarlet and Violet
de:Nadelrakete
es:Pin misil
fr:Dard-Nuée
it:Missilspillo
ja:ミサイルばり
zh:飞弹针（招式）