Sunlit Wetlands

== Overview ==
The Sunlit Wetlands appear to be a peaceful and picturesque location south of the Blighted Village, but is actually an illusion for the Putrid Bog. The foul bog is laden with traps, poisoned food, redcaps, and is home to the hag .
=== The 'sheep' ===
Following the road east toward the teahouse, the party pass by two islands where several sheep or in the case of the illusion broken, a bunch of redcaps pretending to be so. They are not hostile at first, but if provoking them or angering Ethel, they become hostile.
=== Bloody campsite ===
On the north-eastern side of the Wetlands is a campsite smeared in blood and gore. The carnage can be seen even if the illusion persists. There are no hazards around beyond the bulrushes, with all sorts of cluttered treasure, food and other adventuring supplies. If the illusion is not dispelled, the party attempt an automatic to identify redcaps as responsible for the attack.
== Hazards ==
=== Dispelling the illusion ===
There are several ways to break the illusion and reveal this location's true appearance:
* Upon entering the area, the interacting party member has the option to make an ability check to see through the illusion:
** 
** 
** 
** 
** 
** 
** 
** 
** 
** 
* By speaking to one of the sheep in the area, which is a redcap or redcap blood sage in disguise. If passing an Animal Handling check, the character realises the sheep is an illusion, causing the illusion to fail.
* Attacking a sheep, which forces the character into combat with the redcaps, breaking the illusion.
* Revealing true hag form.
Successfully dispelling the illusion grants Eyes of the Wild for outlanders.
=== Spike traps ===
Spike traps are spread throughout the deeper water. When triggered, they inflict and with no Saving Throw. A is needed to overcome the Open Wound, which progresses to followed by , which have the same saving throw requirements. Any form of healing cures Open Wound, preventing it from worsening. Activating these traps does not remove the illusion on the wetlands.
The traps also are not removed when triggered, allowing them to continue harming the party unless disabled with a . Due to the high number of traps, it is recommended to avoid them by staying away from deep water instead of wasting toolkits.
=== Barbed bulrush ===
Barbed bulrushes are scattered around the Wetlands and contain poisonous apples. When interacting with the plants, the character automatically attempts a or risks getting , which can progressively worsen (as detailed in the spike traps). It is recommended to avoid touching these plants.
=== Locations ===
* 
* 
* 
== Characters ==
* 
* 
* 
* 
* 
* 
== Creatures ==
* 
* - 4x
* - 2x
* - 2x
* - 2x
* - possibly summoned by Ancient Mud Mephits
== Loot ==
* in a hidden wooden crevice on the southern side of the massive tree stump in the Decrepit Sanctuary at 
* in a chest at the base of the giant tree stump in the Decrepit Sanctuary at 
* carried by a Wood Woad guarding the Decrepit Sanctuary
=== Hidden treasure ===
* Pouch requiring a or by speaking with the Addled Frog after Ethel is killed at 
* Wooden Chest buried on the beach south of the Riverside Teahouse Waypoint at 
* Wooden Chest buried on the easternmost end of the beach, just past the bloody camp site north of the Decrepit Sanctuary at 
== Related quests ==
*
**
*
*
**
*
== Notes == 
* Once the illusion is broken, the map name changes from Sunlit Wetlands to Putrid Bog. The music also changes.
== External links ==
* 
Category:Locations
Category:Act One Locations