nyuuzyou/wikis huggingface dataset:
Kid Paddle (Prototype)

A prototype of Kid Paddle for the Game Boy Advance.
==Notes==
* Late prototype.
* The title in the ROM header uses proper punctuation. In the final PAL build is uses all capital letters.
* Text changes in various languages.
* Credits have been modified.
* Different intro sequence when starting a new game.
* The Continue option is available at the start in this build despite not having started a new game yet.
* In this build, the game saves when starting a new game. In the final, a new game doesn't prompt an immediate save.
==Screenshots==
Kid Paddle (Prototype)_00005.png
Kid Paddle (Prototype)_00006.png
Kid Paddle (Prototype)_00007.png
Kid Paddle (Prototype)_00008.png
Kid Paddle (Prototype)_00011.png
Kid Paddle (Prototype)_00013.png
Kid Paddle (Prototype)_00018.png
Kid Paddle (Prototype)_00020.png
Kid Paddle (Prototype)_00022.png
Kid Paddle (Prototype)_00025.png
Kid Paddle (Prototype)_00027.png
Kid Paddle (Prototype)_00030.png
Kid Paddle (Prototype)_00032.png
Kid Paddle (Prototype)_00034.png
Kid Paddle (Prototype)_00035.png
Kid Paddle (Prototype)_00038.png
==Files==
==Acknowledgments==
Special thanks to Frank Cifaldi at the Video Game History Foundation and the anonymous donor for this part of the lot! A huge thanks to ehw for researching this prototype! 
==See also==
* New Years 2022 (January 1, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
* Video Game History Foundation (VGHF)
Kidz Sports Basketball (May 8, 2003 prototype)

A prototype of Kidz Sports Basketball for PlayStation 2.
==Notes==
* PlayStation 2 build, but compiled for PC.
* Predates final release by over a year.
* Appears to just be a frontend test.
* All opening logos are absent.
* No audio present at any point.
* The loading screen is just a static image. The loading bar is not displayed at the bottom.
* No title screen. Jumps straight into the main menu.
* The text for all of the buttons appear to be missing, so TRANSLATION MISSING is displayed.
* The team logos on the main menu background are displayed on the left-hand side instead of the right-hand side.
Kijin Kourinden Oni (prototype)

A prototype of Kijin Kourinden Oni for the Super Famicom.
==Origin==
CF-ASWIZ.NFO
========================= PUT THIS IN YOUR ADD STRIPPER ======================
 _______ ____ ________________ ____________________
 / \ / Y \________ \ / \________ \ 4 NODES 
 / \___// | | _|/ / / |___/| _|/ /
/ / \\ | | \__ \/ _)_ | \_ / RINGDOWN 
\ / \\_. __/| |/ \ | \| |\ \
 \____ / | / |______ /\___. /|_____| \ \_ -*- WHQ -*- 
 ====\___/===|___/===========\___/=====\___/=[-sLa-]==\___/
 ____________________________________ ________ _______
 TAZ DEVIL \________ / _ \_________ \/ \ / \
 B.O.B. | \___/ _/ \ \| _|/ / \___/ / |___/
 SPEEDY G | __/ \ \ / \ \_ / / \/ _)_
 JOPITER | | / \/ / |\ \ / \ | \ 
 THE DRUID | _| \____ /|_____| \ \______ /\____. /
 |___/==========\___/==========\__/======\__/======\__/=
=========================== DO SYSOPS HAVE A LIFE ? ===========================
 . __ .
 - --+--- -- - ______ - -- ----\/-----------+-- -
 _ __ _____|_________\_ _|______________________|________ _
 \\_\\______ / / \_______ / _____________ //
 _/ _/___/\_____ | / _/_ ___)___ __/ _/
 \ \ | / | / / \ | \ \_
 \____. |________|_________/____. |___\ /
 +- -- - |`-----'--- -- -- - -- - -- - -`-----'-|--\___/- -- -+
 _ ____|______________________________________|_______ __ _
 \\ __________ \________ /____ / _______//_//
 _/ _____/ _ / \_ __/ _/ _/___/_ ___)___
 \ | \/ / \ \_ \ | \ |
 \_____|\__________/_____\ /___. |___. |
 +- -- - | - -- - -- - -- - - \___/- --`-----'- |`-----'- -- -+
 - --------------+--------------------------------------+---------------- -
 PRESENTS ON 15-07-94:
 SPONI
 - --------------+--------------------------------------+---------------- -
 
 Supplied by : The Druid
 Console : Snes
 - --------------+--------------------------------------+---------------- -
 Call these Cyber Force boards:
 Ruines of Wisdom WHQ (4 NDS)
 Dawn of Eternity USHQ (7 NDS)
 Both Worlds CON EHQ (2 NDS)
 Silverado PC EHQ (4 NDS)
 Cyanide CAN HQ (1 NDS)
 - --------------+--------------------------------------+---------------- -
FILE_ID.DIZ
 ____________ _____________
 \__ ______\__ _____/
-C Y B E R- / |_____ / ___/
 / | \/ \ -F O R C E-
 \___________/\______/
::::::.:::.:... .. . . .. ...:.:::.::::::
SPONI (c) BANPRESTO [SNES/FIG/16M/JAP!]
==See also==
* No-intro entry.
Kikansha Thomas Ni Notte (Prototype)

It was released by drx on March 30, 2008.
==Screenshots==
 Pico_0102_Kikansha_Thomas_Ni_Notte_0.png|
Pico_0102_Kikansha_Thomas_Ni_Notte_1.png|
Pico_0102_Kikansha_Thomas_Ni_Notte_2.png|
Pico_0102_Kikansha_Thomas_Ni_Notte_3.png|
Pico_0102_Kikansha_Thomas_Ni_Notte_4.png|
 
==Files==
==Header==
00000100 53 45 47 41 20 50 49 43 4f 20 20 20 20 20 20 20 SEGA PICO 
00000110 28 43 29 54 2d 31 33 33 31 39 39 35 2e 4d 41 52 (C)T-1331995.MAR
00000120 4b 49 4b 41 4e 53 48 41 20 20 20 20 20 20 20 20 KIKANSHA 
00000130 20 20 20 54 48 4f 4d 41 53 20 20 20 20 20 20 20 THOMAS 
00000140 20 20 20 20 20 20 4e 49 20 4e 4f 54 54 45 20 20 NI NOTTE 
00000150 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000160 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000170 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000180 54 2d 31 33 33 30 36 30 2d 30 30 20 20 20 f4 da T-133060-00 ..
00000190 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001a0 00 00 00 00 00 07 ff ff 00 ff 00 00 00 ff ff ff ................
000001b0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001c0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001d0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001e0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001f0 4a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 J
Kikuni Masahiko no Jantoushi Dora Ou (Nov 15, 1992 prototype)

A prototype of Kikuni Masahiko no Jantoushi Dora Ou for the Super Famicom.
==Origin==
File:Kikuni Masahiko no Jyantoushi Doraoh proto pcb front.jpg|PCB front.
File:Kikuni Masahiko no Jyantoushi Doraoh proto pcb back.jpg|PCB back.
==See also==
Read the original release article on SNESCentral.com here (Archive)
Kill.switch (Jun 16, 2003 prototype)

A prototype of kill.switch for the PlayStation 2.
==Notes==
* PCXS2 has issues properly displaying the menu graphics. Works fine in hardware.
* Lets you select from 2 available levels
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Issues (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
KillSwitchPressDemo_title.png
==Origin==
PS2 - Kill Switch Press Demo.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Nex and Zoda-Y13 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Killer7 (April 27, 2005 Prototype)

A prototype of Killer7 for the PlayStation 2.
==Notes==
*Australian PAL prototype.
*Predates the first available final build by four days.
*The controls tutorial at the beginning of the game features the Japanese audio for Iwazaru, while the rest of the game seemingly uses the scrambled audio from the final release.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of April 14, 2024).
==Screenshots==
 
==Origin==
Killer7 (Feb 22, 2005 prototype)

A prototype of Killer7 for the PlayStation 2.
==Notes==
* Built a few months before the final JP build.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Cheats==
Re-enabled all chapters (by punk7890)
2060F668 000000FF
002B59C4 00000007
==Screenshots==
Killer7JPNbeta16_title.png
==Origin==
PS2 - Killer7 preview JPN Beta16 Stage 00-02 Confidential 5-18.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Nex for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Killer7 (Jun 3, 2005 prototype)

A late Japanese debugging prototype of Killer7 for the Nintendo GameCube.
==Screenshots==
 
==Videos==
<youtube width=320 height=240>D_Dgp6RdG6U</youtube>
==Acknowledgments==
sal4 - for testing on real hardware.
==See also==
*TCRF
*No-Intro entry (Disc 1), (Disc 2)
Killer7 (May 11, 2005 prototype)

A late european debugging prototype of Killer7 for the Nintendo GameCube.
==Notes==
Unlike the Japanese prototype, this build is mostly based on retail files.
As a bonus, an early version of Celtic Apartment and Temple of Horizon maps were added.
==Screenshots==
 
==Videos==
<youtube width=320 height=240>pk1E1fAg-fo</youtube>
==See also==
*TCRF
*No-Intro entry (Disc 1), (Disc 2)
Killer7 (May 8, 2005 prototype)

A prototype of Killer7 for the PlayStation 2.
==Notes==
* Localization prototype
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
Killer7previewUSAver2005_title.png
==Origin==
PS2 - Killer7 preview USA ver 2005-05-11.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Nex for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Killer7 (PAL prototype)

A late European prerelease build of Killer7 for the Nintendo GameCube. It was released by STARCUBE on May 19, 2005, which is about two months before the final release. Build date is unknown.
==Screenshots==
 
==Origin==
 __:_ __/\__ _:__
 \ |//(>> * S T A R C U B E * \ / <<)\\| /
 \| __/\__ |/
 | / \ /__/\__ |
 | \ /(______. / \ / |
 |___________)\____\ |____/(__________ _______:_______:__
 |\ ____/_____ ______\____ | ._ /
 _:_\______. | \| _. : |/ /
 / \| | | \| . ___ |\ \
 / _._________ | |\ ______|___/ | \__ \
 )/ : \_______|_______: \_______/ |_______| / \
 / | \ . /\ \ \
 ______:_________)\ _______.__________________/__________\_____ \_)\
 / /______: : ._ / ._ / /
 / |\_______/_ | | |/ / |/ /_____/
 \ |/ / | | |\ \ /_______/
 \ /_________/___ |_______|/ / _________ \ |
 \_____._____/\_/ \/: / ______/\__/ )/ |
 : . \( / |
 | \ proudly presents |
 | |
 | |
 (1)>> <> Killer 7 PRERETAIL <> <<)
 | |
 | |
 | Origin...: PAL/EURO Filename...: S3-K7PR*.RAR |
 | Released.: 19, May, 2005 GOD / Rars.: 2 / 18/12x50MB |
 | Console..: GAMECUBE Format.....: .GCM |
 | Source...: GC Optical Disc Supply.....: STARCUBE |
 | Company..: Capcom Store Date.: ****** |
 | |
 | |
 | |
 (2)>> Game Info: <<)
 | |
 | Killer 7 is a unique and visually stunning, hard-boiled |
 | action-adventure. It pits a mysterious and unlikely |
 | hitman, Harman Smith, against a powerful underworld |
 | kingpin named Kun Ran. Harman will have to switch |
 | between his seven personalities in order to assassinate |
 | the corrupt Ran, the man behind an epidemic that causes |
 | people to lose their sanity and overthrow governments. |
 | Killer 7 will feature stylized cel-shaded world that |
 | brings to life the fateful confrontation between these |
 | two dark individuals. It is up to the player to utilize |
 | the special powers that dwell within HarmonÆs 7 |
 | ôpartnersö to achieve the mission. |
 | |
 | |
 (3)>> Release Notes: <<)
 | |
 | Here is a game we've been playing a few weeks, we |
 | thought we'd release it now for our loyal fans, nukers |
 | beware of unnukes, this is a preretail version ( Albeit, |
 | playable/beatable). We hope you enjoy the countless |
 | hours of gameplay as we did, & when it comes out, buy it |
 | as we will. This will not work with the official loaders |
 | ^_^. So rename extention to ISO to burn with Nero to |
 | load with GCOS, Anaconda, Viper, Qoob, or whatever you |
 | are using now to run dvds, You can select 3 languages |
 | after booting (English, German and French) and HZ option |
 | for PAL60/NTSC users (Hold the B Button during memory |
 | card checkup.)
 | To Capcom: We appreciate that you care about us by using |
 | the old engine routines ^_^ |
 | |
 | |
 (4)>> Greetings: <<)
 | |
 | KALISTO, ECHELON, MODE7, PROJECTX, FAIRLIGHT, EURASIA, |
 | MOONCUBE, PARADOX, CARAVAN, RISING SUN, WACKYISO, STATIC |
 | LFC, and our loving fans. |
 /| |\
 /_|\\(>> " Ian McDiarmid should win an oscar. " <<)//|_\
 : :
==See also==
*No-Intro entry (Disc 1), (Disc 2)
Killer Instinct (Aug 20, 2013 prototype)

A prototype of the unreleased Xbox 360 port of Killer Instinct.
==Notes==
* Cancelled in favor of the Xbox One version.
* Includes characters Jago, Sabrewulf, Glacius from May 17th build as well as now Thunder, Orchid, and Sadira.
==Killer Instinct Xbox 360 Videos==
Killer Instinct Xbox 360 & Killer Instinct Anniversary Comparison
<youtube heights="352" widths="240">6toEfLv8n_4</youtube>
Killer Instinct Xbox 360 prototype Combo System - Combo Breaker, LockOut & Instinct Mode
<youtube heights="352" widths="240">6ZwuoxOZe8A</youtube> 
Killer Instinct Xbox 360 prototype Character Select, Stage Select, VS. Screens
<youtube heights="352" widths="240">mbTh1gZOO_8</youtube> 
Killer Instinct Xbox 360 prototype Unused Special Moves, Shadow Attacks & Ultra Combos
<youtube heights="352" widths="240">zKLUmvpUTSg</youtube> 
Killer Instinct Xbox 360 prototype Stage Comparison
<youtube heights="352" widths="240">282VFC1PBss</youtube>
Killer Instinct (May 17, 2013 prototype)

A prototype of the unreleased Xbox 360 port of Killer Instinct.
==Notes==
* Cancelled in favor of the Xbox One version.
* Included characters Jago, Sabrewulf, and Glacius.
==Killer Instinct Xbox 360 Videos==
Killer Instinct Xbox 360 & Killer Instinct Anniversary Comparison
<youtube heights="352" widths="240">6toEfLv8n_4</youtube>
Killer Instinct Xbox 360 prototype Combo System - Combo Breaker, LockOut & Instinct Mode
<youtube heights="352" widths="240">6ZwuoxOZe8A</youtube> 
Killer Instinct Xbox 360 prototype Character Select, Stage Select, VS. Screens
<youtube heights="352" widths="240">mbTh1gZOO_8</youtube> 
Killer Instinct Xbox 360 prototype Unused Special Moves, Shadow Attacks & Ultra Combos
<youtube heights="352" widths="240">zKLUmvpUTSg</youtube> 
Killer Instinct Xbox 360 prototype Stage Comparison
<youtube heights="352" widths="240">282VFC1PBss</youtube>
Killer Loop (Jun 21, 1999 prototype)

A prototype of Killer Loop for the PlayStation.
==Notes==
* Retail game is Killer Loop. The Dreamcast version is titled Magforce Racing.
* Crave logo is a simple still, instead of an animation
* Also a logo for VCC Games
* No intro sequence; it goes straight to the title screen, which is very simple.
* Here, the early title of Mag 3 is shown.
* Message about a placeholder for an animation
* Language selection text is slightly different.
* Main menu music is different
* No music during the races
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
** Game contains dongle protection: No.
** Game contains debugging symbols: N/A
** Dump was originally scrambled: No
==Screenshots==
PSX - MAG 3 6-21-99-0000.png
PSX - MAG 3 6-21-99-0001.png
PSX - MAG 3 6-21-99-0002.png
PSX - MAG 3 6-21-99-0003.png
PSX - MAG 3 6-21-99-0005.png
==Origin==
PSX - MAG 3 6-21-99.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Iniche for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Killer Satellites (prototype A)

An early prototype of Killer Satellites for the Atari 2600 add-on Starpath Supercharger. 
==Notes==
* Likely dated circa July 1982.
* Estimated to be around 10% complete; this prototype only consists of a simple movement demo.
* A frame counter is located at the top of the screen.
==Origin==
KillerSatellites proto cass.jpg
==See also==
* Supercharger prototypes - AtariAge
Killing Time (Apr 28, 1997 prototype)

A prototype of the cancelled Killing Time port for the Sony PlayStation.
==Notes==
* Dumped twice with DICUI, dumps matched.
* Unreleased port.
==Screenshots==
KILLING_TIME-0000.png
KILLING_TIME-0001.png
KILLING_TIME-0002.png
KILLING_TIME-0003.png
KILLING_TIME-0004.png
KILLING_TIME-0005.png
KILLING_TIME-0006.png
KILLING_TIME-0007.png
KILLING_TIME-0008.png
KILLING_TIME-0009.png
KILLING_TIME-0010.png
KILLING_TIME-0011.png
KILLING_TIME-0012.png
KILLING_TIME-0013.png
KILLING_TIME-0014.png
==Videos==
<youtube width="256" height="224">88tCuzW5Oic</youtube>
==Origin==
Killing Time SAMPLE PSX.jpg|Disc front.
==See also==
This entry is part of the February 2020 group buy
Killzone: Liberation (Aug 22, 2006 prototype)

A prototype/prerelease build of Killzone: Liberation for the PlayStation Portable from 2006-08-22 (over two months before the game was released).
==Notes==
* Disc markings indicate version 0.20.
* Caddy has sticker over label-side window: "Killzone: Liberation", "Review Code"
==Origin==
Killzone-Liberation-2006-08-22-01-Disc-Small.png|Disc front
==See also==
* Original release page on Archive.org
Killzone (Jul 26, 2004 prototype)

A prototype of Killzone for the PlayStation 2.
==Notes==
* There are three executables on the disc:
:: SCUS-97431 - 2004-07-26 07:44:26 - The executable that's used by this build.
:: TCES-52004 - 2004-07-25 18:49:56 - Although the same ID as the July 27 prototype, it does not match its ELF.
:: SCES-52004 - 2004-07-23 ‏‎06:46:58 - Another PAL executable.
==See also==
* Redump.org entry
Killzone (Jul 27, 2004 prototype)

A prototype/prerelease build of Killzone for the PlayStation 2 from 2004-07-29 (about three months before the release build).
==Notes==
* This prototype is not currently playable because it requires connectivity to online servers which no longer exist. However, the game code and assets may be of historical interest.
==Screenshots==
File:Killzone-2004-07-29-Game-01.PNG
==Origin==
Killzone-2004-07-29-Disc-Small.PNG|Disc front
==See also==
* Original release page on Archive.org
* Redump.org entry
Killzone (Oct 13, 2004 prototype)

A prototype/prerelease build of Killzone for the PlayStation 2 from 2004-10-13 (a week before the release build for the same serial number: SCES-52004).
==Screenshots==
File:Killzone-2004-10-13-Game-01.PNG
File:Killzone-2004-10-13-Game-02.PNG
File:Killzone-2004-10-13-Game-03.PNG
File:Killzone-2004-10-13-Game-04.PNG
File:Killzone-2004-10-13-Game-05.PNG
File:Killzone-2004-10-13-Game-06.PNG
==Origin==
Killzone-2004-10-13-Disc.JPG|Disc front
==Acknowledgments==
Thanks to Crash Override for preserving and sharing this rare artifact of gaming history.
==See also==
* Original release page on Archive.org
Killzone 2 (Jul 2, 2008 prototype)

A prototype/prerelease build of Killzone 2 for the PlayStation 3 from 2008-07-02 (about six months before the game was released).
==Notes==
The game requires that the console have an IP address in order to boot. Otherwise it will just sit at a black screen forever. If your PS3 Test is not connected to a network, set a fake IP address, mask, router, and DNS servers in the network configuration, and optionally choose to disable the network connection temporarily.
* The words "WORK IN PROGRESS - PRE-ALPHA CODE" are present at the top of the screen at all times during gameplay.
* Does not start at least in version 0.0.31-16206-77485747 Alpha of rpcs3.
==Screenshots==
File:Killzone_2-2008-07-02-Game-01.PNG|Section Select
File:Killzone_2-2008-07-02-Game-02.PNG|Gameplay
File:Killzone_2-2008-07-02-Game-03.PNG|Gameplay
File:Killzone_2-2008-07-02-Game-04.PNG|Gameplay
File:Killzone_2-2008-07-02-Game-05.PNG|Gameplay
File:Killzone_2-2008-07-02-Game-06.PNG|Gameplay
File:Killzone_2-2008-07-02-Game-07.PNG|Gameplay
File:Killzone_2-2008-07-02-Game-08.PNG|Gameplay
File:Killzone_2-2008-07-02-Game-09.PNG|Gameplay
File:Killzone_2-2008-07-02-Game-10.PNG|Gameplay
File:Killzone_2-2008-07-02-Game-11.PNG|Gameplay
File:Killzone_2-2008-07-02-Game-12.PNG|Gameplay
File:Killzone_2-2008-07-02-Game-13.PNG|Gameplay
File:Killzone_2-2008-07-02-Game-14.PNG|Gameplay
==Origin==
Killzone_2-2008-07-02-Disc-Small.PNG|Disc front
==See also==
* Redump.org entry
Killzone 3 (Multiplayer Closed Beta EU)

A closed multiplayer beta of Killzone 3.
==Notes==
*Different title screen.
*Online multiplayer requires custom server to work, can still be played with bots.
*The words "Alpha Code" are present at the top of the screen at all times during gameplay.
*Miscellaneous Notes:
**Game is emulatable (in RPCS3): Yes (v0.0.28-15368-a0297933)
==See also==
* Wikipedia
Killzone 3 (Multiplayer Open Beta EU)

A open multiplayer beta of Killzone 3.
==Notes==
*Different title screen.
*Online multiplayer requires custom server to work, can still be played with bots.
*Miscellaneous Notes:
**Game is emulatable (in RPCS3): Yes (v0.0.26-14568-1852b370)
==See also==
*Wikipedia
Killzone 3 (Nov 15, 2010 prototype)

A prototype/prerelease build of Killzone 3 for the PlayStation 3.
==Notes==
* Compiled 3 months before the final build.
* The title screen reads "Preview".
* The words "PREVIEW CODE" are present at the top of the screen at all times during gameplay.
* Miscellaneous Notes:
** Game is emulatable (in RPCS3): Not tested (as of April 6, 2024).
==Screenshots==
File:Killzone_3-2010-11-15-Game-01.PNG
File:Killzone_3-2010-11-15-Game-02.PNG
File:Killzone_3-2010-11-15-Game-03.PNG
File:Killzone_3-2010-11-15-Game-04.PNG
File:Killzone_3-2010-11-15-Game-05.PNG
File:Killzone_3-2010-11-15-Game-06.PNG
File:Killzone_3-2010-11-15-Game-07.PNG
File:Killzone_3-2010-11-15-Game-08.PNG
File:Killzone_3-2010-11-15-Game-09.PNG
File:Killzone_3-2010-11-15-Game-10.PNG
File:Killzone_3-2010-11-15-Game-11.PNG
File:Killzone_3-2010-11-15-Game-12.PNG
File:Killzone_3-2010-11-15-Game-13.PNG
==Origin==
Killzone_3-2010-11-15-Disc-Small.PNG|Disc front
==See also==
* Redump.org entry
Kinect Adventures! (Jun 24, 2010 Rally Ball prototype)

A prototype of Kinect Adventures! (Rally Ball) for the XBox 360.
==Notes==
* E3 2010 Build. It is worth noting that although this build was found on an HDD used at E3 2010, the build itself is a few days different from the end of that event though.
* It contains two builds, the only difference being "override.txt" being written in one of the builds "-RoadShowOC" and in the other "-RoadShowOC -nolsp".
* Each of the builds has an xex, based on tests carried out on Xenia Canary Jul 15, 2024:
** ADVENTURES - RALLYBALL.xex/ADVENTURES - RALLYBALL (NoLSP).xex: In both builds, at least you can get to the menu. The article cover photo corresponds to the first xex.
* There are 4 pdbs files associated with xexs that do not exist in the build.
==Acknowledgments==
A big thanks to Kabojnk for preserving this prototype.
Kinect Adventures! (Jun 24, 2010 Reflex Ridge prototype)

A prototype of Kinect Adventures! (Reflex Ridge) for the XBox 360.
==Notes==
* E3 2010 Build. It is worth noting that although this build was found on an HDD used at E3 2010, the build itself is a few days different from the end of that event though.
* It contains two builds, the only difference being "override.txt" being written in one of the builds "-RoadShowOC" and in the other "-RoadShowOC -nolsp".
* Each of the builds has an xex, based on tests carried out on Xenia Canary Jul 15, 2024:
** ADVENTURES - REFLEX RIDGE.xex/ADVENTURES - REFLEX RIDGE (NoLSP).xex: In both builds, at least you can get to the menu. The article cover photo corresponds to the first xex.
* There are 4 pdbs files associated with xexs that do not exist in the build.
==Acknowledgments==
A big thanks to Kabojnk for preserving this prototype.