NES Zapper Posse

NES Zapper Posse (, Beam Gun Series) is Duck Hunt's Final Smash.
==Overview==
When activated, a flock of eight pixelated ducks from the original Duck Hunt fly towards the background (in a similar fashion to Captain Falcon's Blue Falcon), trapping opponents in their way in the middle of a gun duel between the Wild Gunmen and the thugs from Hogan's Alley. After the pixelated dog from Duck Hunt appears and laughs, the Wild Gunmen will repeatedly shoot at the thugs and cans, launching the trapped opponents. Multiple opponents can be trapped into this attack.
NES Zapper Posse deals a total of 45% and KOs opponents at around 60%. Knockback-wise, it is the weakest trapping Final Smash in Ultimate that doesn't have the ability to Instant KO and its activation hitbox is fairly standard for cinematic Final Smashes, making it an ineffective Final Smash overall.
==Instructional quote==
==Trophy==
The NES Zapper Posse trophy is part of the Light Gun Series . Interestingly, it features a white duck as part of the flock, which is the same color of the ducks projected from the projector of the Kôsenjû Duck Hunt light gun game released in 1976.
==Origin==
The series represented by the Final Smash are , , and , three of the more notable Light Gun games available on the NES playable only with the . 
*The ducks which initiate the Final Smash and the ones at the end of the move are from Duck Hunt, whose objective is to shoot down the flying ducks that appear from the grass. 
*The cardboard cutouts of the gangsters are from Hogan's Alley, where the player is tasked with shooting the gangsters before their cutouts flipped away, whilst avoiding shooting police officers and civilians. The cans are from the bonus round of the same game, where the player has to bounce a can across the screen and onto a ledge by shooting it before it falls below the screen boundary. 
*The gunmen are from Wild Gunman, which puts the player in a showdown against a gunman; the player has to shoot the gunman as soon as he shouts "Fire!" before they are shot themselves. The reaction time of the opposing gunman quickens with each stage.
Every element of the Final Smash, including the dog, is represented in the same pixelated graphics as they appeared in their original games. The exception is the Hogan's Alley cans, which use the same model as the ones summoned by Trick Shot.
==Gallery==
DuckHuntFinal.png|The gunmen in for Wii U.
Duck Hunt SSBU Skill Preview Final Smash.png|NES Zapper Posse as shown by the Move List in Ultimate.
The NES Zapper Posse.jpg|Two characters trapped in Duck Hunt's Final Smash.
NES Zapper Posse (Firing).jpg|Seven characters trapped in Duck Hunt's Final Smash.
==Names in other languages==
==Trivia==
*In Ultimate, if Duck Hunt uses the move in the air, and then continuously buffers down specials when the move ends, he will float in the air for as long as he keeps it up uninterrupted.
*If NES Zapper Posse is used in the trees of Pac-Land, the ducks will appear as squares instead of silhouettes once they have passed into the background.
*Interestingly, the front opponent uses different animations from the other opponents during the cinematic if multiple opponents are hit.
**If one opponent is hit, the singular trapped opponent will use the front's animations.
*The sound effects during the first damaging portion of the cinematic will change depending on if one or multiple opponents are caught in the attack.
Category:Duck Hunt
Category:Duck Hunt (SSB4)
Category:Duck Hunt (SSBU)
Category:Trophies (SSB4-Wii U)
Category:Final Smashes (SSB4)
Category:Final Smashes (SSBU)
Category:Duck Hunt universe