nyuuzyou/wikis huggingface dataset:
Hidden Guard

The Hidden Guard is a group of red-uniformed people that work within the Set.
While their main function may be to serve as guards to high-ranking members of the Set, such as Telsin and Edwarn Ladrian, they may also serve in other roles, such as technicians. They are very respectful of the ranking members of the Set, referring to them formally and saluting their orders. Fed may be a member of the Hidden Guard.
Telsin and Edwarn brought some members of the Hidden Guard with them on their expedition to the Sovereign's temple. One of the Hidden Guards technicians prepared the Hunter ship for take-off and gave Edwarn a weight medallion so they could take off. He gave Edwarn an update on the ship's preparedness and was ordered by Edwarn to begin with their liftoff. The member of the Hidden Guard asked if they should be waiting for Telsin, but Edwarn told him that she would join them later if she could. The member of the guard then left to initiate the liftoff.
== Notes ==
es:Guardia Oculta
High Empire

The High Empire is the region of space presided over by the High Emperor.
== Politics ==
=== Spacial States ===
The High Empire currently exists as two distinct regions of space known as "Inner Imperial Space" and the "Reaches." Prior to the events of the Reunification War, the Reaches existed in a rebellious, almost pirate-like state. Inconsistent raiding of planets within Inner Imperial Space was frequent enough to demand the High Emperor take action and declare that these planets should be conquered. Though which specific planets this included is not known at this time. Eventually, Varion went on to perform a complete conquest of the Reaches. This plan of Varion's was against the Emperor's wishes.
== Military ==
The High Empire retains a sizable assemblage of forces, containing multiple fleets. Each fleet is generally led by a flagship, then followed by a number of cruisers, longships, and finally accompanied by a number of fighter squadrons. In addition to the High Empire, the planet Utaries maintained a sizable retinue of ships, lending to their capability of marshaling other planets to their cause. Other planetary systems throughout Inner Imperial Space and the Reaches have their own military forces, though the specifics of these forces is not known at this time.
=== Notable Military Vessels ===
* Voidhawk - A small longship and the flagship of Varion
* Stormwind - A powerful capitol ship under the command of Admiral Kern
* Perpetual - A minor command ship in the Stormwind fleet under the command of Dennison
* Windless - A Gunship
* Darkstring
* Farmight
* Fanell
=== Named Military Leaders ===
; High Empire
* Varion Crestmar
* Dennison Crestmar
* Sennion Crestmar
* Admiral Kern
* Admiral Brakah
* Admiral Terarn
* Lord Canton
* Taurtan
=== Other ===
* Charisa of Utaries
== Sectors and Planets ==
=== Inner Imperial Space ===
Outside of New Seele, Highwall and Tightendown Prime, it is currently unclear which planets reside within Inner Imperial Space, however; the Imperial Homeworld is located in this region. The Imperial Homeworld itself contains significant points of interest, such as the Officer's Walk and the Point.
=== Reaches ===
The Reaches are a region of space a considerable distance away from Inner Imperial Space. Travel across Imperial space to the reaches can take anywhere from 3+ days, and for quickness in travel, is often achieved by way of speeder. Notable systems in the Reaches are the Utaries, Seapress and Farnight, among others.
=== Known sectors of space and planetary systems in the spacial region of the High Empire ===
; Spacial sectors
* Inner Imperial Space
* Reaches
; Planetary systems
* Kress
* Utaries
* Farnight
* Seapress
* Marcus Seven
* New Rofelos
* Falna
* Tightendow Prime
* New Seele
* Highwall
* Gammot
* Gallosect IV
== Notes ==
High Imperial

High Imperial, known before the Final Ascension of Harmony as Eastern street slang, is a dialect on Scadrial used by Spook and his childhood friends. After the ascension of Harmony, High Imperial turned into a scholarly, formal language that was rarely used outside of important legal documents.
== Quotes ==
== How To Speak ==
* The pronoun is assumed to be you unless contradicted.
** Using your name is redundant.
** If you must refer to the subject do so at the end.
* Use nicknames for people, the language is based off moving the structure of a sentence into as many confusing manners as possible. In fact, using a nickname of a nickname is best. For example, Spook uses the nickname Nip to refer to Breeze, which is in itself a nickname.
* Adjectives come first, Then verbs, even if you form them as nouns
** In general, verbs should be gerunds, meaning they should end with -ing, even if that's not normally correct.
** The only exception is if the verb can't become a gerund without losing the needed meaning.
* Form sentences (Tense-Adjective) (Verb-Gerund) Noun
** The longer the sentence is it becomes symmetrical.
** Remember it TAV-GuN; Nug VAT Those in parenthesis (see above) can be swapped around with each other.
*** I don't know where the "u" came from; this is how a friend explained it to me.
* It's better to use longer sentences, the shorter ones can give more clarity, which we are trying to avoid. Throw as many "wasings" and "hasings" in as possible, even if they are not necessary to divert from the actual point
* Don't use possessives unless they are formed as adjectives.
** To refer to a subject say "of <subject name>".
* Many phrases begin with Wasing or Ising.
** Ising (in the) now is incorrect, don't pair them. This changes the tense.
*** If you must change the tense, you'll have to cycle again, or you risk adding too much clarity to what you say.
** Don't neglect Notting, Nowing, Nearing, Having, Kind, Good, You, He, Wanting and other words as they work well too.
*Remember that you'll learn to understand it before you speak it near as well.
Reference Mistborn:The Final Empire for Lestibourne's parts.
Guide dictated by Lady Amdin, written by Sir Kit
== Trivia ==
* The dialect's grammatical rules are intentionally vague.
* High Imperial was inspired by a person Brandon knew from the Timewasters Guide forums, who sometimes posted random gibberish that, upon close inspection, turned out to be rather poetic.
== Notes ==
Highprince

Highprince is the highest title of nobility in the Vorin kingdoms of Alethkar and Jah Keved, being directly subordinate to their respective monarchs. Highprinces and their heirs are of the second dahn, while their other children are of the third dahn.
== Alethkar ==
=== Origins ===
Alethkar has had ten highprinces throughout its history. In the ancient past, when Alethkar was a united kingdom, the ten Alethi highprinces were specialized and each was charged with governing a certain aspect of the entire kingdom. Gavilar Kholin believes that this system forced the ten highprinces to work together and accept each other's authority. Only four of the ten ancient titles are known:
* The Highprince of Commerce had authority over all merchants and his troops would patrol the roads across all ten princedoms.
* The Highprince of Information had authority over criminal investigations and policing across the entire kingdom and appointed judges and magistrates. Of particular interest to the Highprince of Information were criminal investigations where the Crown's interest was at stake. 
* The Highprince of War had control over the kingdom's combined military forces (implied to only hold this power in a time of actual war).
* The Highprince of Works had management of the kingdoms infrastructure, such as sewage disposal, civil services, and potentially Stormlight management; with the increase in uses for Stormlight since the Battle of Narak.
=== History ===
The modern highprince system dates back to the last monarch (prior to Gavilar Kholin) to unify Alethkar, Sadees the Sunmaker. Upon his death, his empire did not last long. He had never bothered to choose an heir, and his ten sons could not decide among themselves who they wished to support. They quickly turned to infighting, and the empire collapsed in less than a generation. These ten sons founded the ten princedoms of Alethkar, crowning themselves the highprinces of a disunified kingdom, each being a de facto king in his own lands. During this time, Alethkar was effectively a loose coalition of ten separate states, being a unified kingdom in name only.
In approximately , Highprince Gavilar Kholin went to war against the other princedoms, and by approximately , he conquered and united them once again, establishing himself as the King. This reunified kingdom was not as strong as the ancient Alethkar, with the highprinces retaining large amount of authority and autonomy.
After Gavilar's death, his son Elhokar became the King of Alethkar, while Gavilar's brother Dalinar became the Highprince of Kholin. In the year , King Elhokar, at the demand of Highprince Dalinar, reinstated two of the ancient specialized highprince titles—the Highprinces of Information and War—in an effort to once again create a truly unified kingdom of Alethkar.
In the following year, Dalinar reinstated the titles of Highprince of Commerce and Highprince of Works, presumably with Elhokar's blessing.
=== Members ===
Currently, the ten Alethi highprinces are:
Former Alethi highprinces include:
== Jah Keved ==
The Veden highprinces include:
== Notes ==
Highprince of Commerce

The Highprince of Commerce is a title bestowed by the Alethi king onto one of his highprinces on Roshar. It is unclear if the Highprince of Commerce role existed previously when kingdom duties were split between the different highprinces. It is currently held by Highprince Sebarial.
== Duties ==
The Highprince of Commerce is responsible for securing and regulating trade throughout Alethkar. He has the authority to patrol the trade routes and markets, establish new marketplaces, and institute laws governing them. He can set up taxes, both on trade routes and goods, is responsible for keeping track of the country's supplies and economy, and has some measure of control over the use of the crowns gemstones.
== History ==
In the time period between Gavilar's unification of the country and the True Desolation, Alethkar did not have a Highprince of Commerce. Dalinar gave the role to Sebarial following the Alethi relocating to Urithiru in an effort to turn the tower into a livable space . Sebarial was ordered to establish a new marketplace and despite Navani's wishes for an orderly and well regulated thoroughfare, Sebarial agreed to the demands of the merchants who wanted the marketplace to be larger so it would be harder to regulate and control. To help appease the merchants, as well as lower tensions, Sebarial also subsidized the price of alcohol by lowing taxes on these goods. 
Sebarial also created a lucrative tax plan for movement through the Oathgate to create revenue for the tower city and sustain its population. While Sebarial has broad authority at Urithiru, this does not stretch beyond the city and the Shattered Plains war camps, as Queen Fen of Thaylenah is made responsible for commerce in the broader alliance. This arrangement is partially to help with diplomatic relations and partially to punish Sebarial for his general attitude.
== Notes ==
Highprince of Information

The Highprince of Information is a title bestowed by the Alethi king to one of the highprinces.
The Highprince of Information has authority over criminal investigations, particularly those of interest to the Crown. The title also grants permission to enter another highprince's land and question their servants and troops. Denying the Highprince of Information access to these could be taken as denying the kings will.
== History ==
As Torol Sadeas suggested, King Elhokar made him Highprince of Information. His first task was the investigation of a suspected assassination attempt on the king during a chasmfiend hunt, but Sadeas disproved that assertion later.
Sadeas renounced the title of Highprince of Information later, in order to distance himself from the king's authority and antagonize the throne and Dalinar, as it had been his idea to institute these functions into Elhokar's kingdom as a means of preparing the other Highprinces for his nomination as Highprince of War.
After the relocation to Urithiru and Sadeas' murder, Highprince Aladar was named Highprince of Information by Dalinar. He tasks Aladar with establishing law and order in Urithiru, and making sure the other highprinces know their realms of control with Urithiru. Aladar moves forward and uses his scribes and military as a policing force and to investigate.
As it was not in Dalinar's own authority to do so, it can be surmised that either Elhokar ratified this decision after the fact or that he gave his uncle the authority to make this nomination in his name beforehand.
== Notes ==
Highprince of War

The Highprince of War is a title bestowed by the Alethi king to one of the highprinces. The Highprince of War has authority over all war-related activities.
Dalinar Kholin requested the title be given to him so he could unite the Alethi highprinces. King Elhokar replied that he would do this if Dalinar could provide him with proof that the other highprinces would be willing to work together. Dalinar proceeded to approach each highprince individually and was turned down each time for various reasons until he successfully managed to convince Highprince Torol Sadeas to attempt bridge runs with him.
Only after Dalinar survived Sadeas's betrayal at the Battle of the Tower did he force Elhokar to name him the Highprince of War.
Dalinar used his new authority to change the distribution of gemhearts on the Shattered Plains so that the war would no longer consist of the highprinces competing for the gemhearts. Instead, he assigned pairs of highprinces to go on each run, which he hoped would help teach them to work together, and claimed the gemhearts as property of the king, to be distributed back to the highprinces as rewards for their obedience and effectiveness in battle. Along with this change in how the highprinces would be acquiring gemhearts, Dalinar also used his position to encourage the other highprinces to follow the Alethi Codes of War, though he stopped short of seizing their assets for failure to do so.
Following the creation of the Everstorm and their arrival at Urithiru, Dalinar is forced to take full control of the individual armies of all highprinces, in an effort to fully unify all of the Alethi, and in order to continue training and squash additional squabbles.
== Notes ==
Highprince of Works

The Highprince of Works is a title bestowed by the Alethi king onto one of his highprinces on Roshar. It is unclear if the Highprince of Works role existed previously when kingdom duties were split between the different highprinces. It is currently held by Highprince Hatham.
The Highprince of Works appears to be responsible for kingdom's public works, such as cleaning and maintaining the infrastructure. In Urithiru, he's responsible for the upkeep of public lavatories, providing water to the inhabitants of the tower and packing goods to be distributed throughout the Alethi holdings. He has the ability to draft the soldiers, caravan workers, and low-nahn citizens to work, although his power in this regard is limited, as they are not slaves and require compensation for their work. In addition, his men are attempting to grow food on Urithiru's balcony-farms, though so far they haven't had much success.
In the time period between Gavilar's unification of the country and the True Desolation, Alethkar did not have a Highprince of Works. In the aftermath of the Everstorm's arrival, Hatham was given the title and tasked with making Urithiru livable for its current population. Though he is doing as admirably, the semi-functional state of the tower city makes his task extremely difficult and living in the tower is unsustainable without outside trade. He has also received push back from members of the lower class who do not wish to assist with tasks previously performed by parshmen, as they believe they are above menial tasks.
== Notes ==
Highspren

Highspren are a type of sapient spren capable of forming a Nahel bond. Bonding with one makes someone a Knight Radiant of the Order of Skybreakers. Unlike the other kinds of sapient spren, highspren did not stop bonding with Skybreakers after the Recreance.
== Appearance ==
=== Physical Realm ===
In the Physical Realm, they take the form of black slits in the air, which can pull open to reveal stars shining within. When they move, reality seems to bend around them.
=== Cognitive Realm ===
In the Cognitive Realm, highspren appear as human-shaped voids through which stars can be seen. Their bodies in Shadesmar are still solid and can be touched as normal. While humans can only recognize them by silhouette, they appear capable of recognizing each other without difficulty. When they move, the starfields seen through their bodies do not appear to move with them.
== Abilities ==
In the Physical Realm, they are capable of choosing who can hear and see them, and can even hide from their bonded Surgebinder.
=== Nahel bond ===
Highspren are one of the types of spren capable of forming a Nahel bond, making a person a Surgebinder with the powers of Gravitation and Division. However, unlike other Radiant spren, highspren do not form a Bond until the prospective Skybreaker swears at least the Second Ideal. Highspren swear Oaths of their own, and do not "die" if their Radiant renounces their oaths.
Highspren seem to have some kind of empathic connection to their Surgebinders that other spren lack, as they can let the Radiant know their feelings without speaking, even when not in Shardblade form. With a powerful enough bond, highspren and their Surgebinder are able to sense each others emotions, as well as communicate with their minds.
== Culture ==
Highspren espouse order and law, focusing on obedience and following legal codes. They are infamous among the other spren for being strict and inflexible, with honorspren in particular disliking them. They seem to be fairly isolationist, with none to be seen in Celebrant. It's possible highspren have their own settlements, as Jasnah appears to have visited them to gain information about past Desolations.
They seem to highly respect Nale, the Skybreaker Herald, and will only bond the people he presents them with. Several of them accompany the Skybreaker training excursions to observe and assess the hopefuls, with each highspren waiting for one who would impress them, though it's possible that the ultimate decision of whether or not to bond a person is formed by the entire group. Once the bond is formed, they seem to have a largely commanding role in it, as it is up to them whether or not a Skybreaker is considered to have successfully accomplished the Ideal of Crusade. Highspren are much more distant towards their bonded Knights compared to most Nahel spren.
== Notable Highspren ==
* Winnow (bonded to Ki)
* Auxiliary (bonded to Szeth and later Sigzil)
* 121 (bonded to Nale)
== Notes ==
es: Altospren
Highstorm/Gallery

== Official Artwork ==
TWoK US Cover art.jpg| by The Way of Kings cover
WoR US Cover art.jpg| by Words of Radiance cover
WoK Leatherbound Endpaper by Howard Lyon.jpg | by The Way of Kings leatherbound endpaper
GA - WoR4 - Kaladin and Szeth by Alex Allen.jpg | by Cover for part 4 of the Words of Radiance Graphic Audio adaptation
Survive the Storm by Ari Ibarra.jpg | by Survive the Storm
Kaladin and Shallan by AnnDR.jpg | by Take Shelter
WoR BG cover art.jpg | by Hristo ChukovBulgarian cover for Words of Radiance
WoR HU Part 2 Cover Art.jpg | by Hungarian cover for Words of Radiance
== Fanworks ==
The Highstorm by Sakina Minnis.jpg| by 
Highstorm by Noah Bradley.jpg| by 
Eshonai by Casey Fallon.jpg| by A singer transforming during a highstorm
Abovethestorm.png| by Kaladin floating above the storm
Highstorm by Ricky Ho.jpeg| by A highstorm above the Shattered Plains
Category:Gallery Subpages
Highwall

Highwall is a planet in the High Empire.
It is an important planet, near the core of the empire, and is home to an imperial fleet. By the end of the Reunification War, however, the empire's forces were stretched thin, as they had been pushing outward to hold their newly re-expanded borders. As a result, Highwall was one of the ten locations Varion Crestmar attacked in his rebellion against the empire. His attacks was ultimately repulsed after his brother, Dennison Crestmar, used a bug in Varion's klage transmitter to send him fake reports about the battle.
== Notes ==
Category: Celestial bodies
Hikiri

Hikiri is a Dreamwatch companion from Nagadan under Tesuaka Tatomi's command. 
==Appearance and Personality==
Hikiri is tall, with an impressive beard and a bald head. He wears a formal painter's uniform, with a coat that is short in the front and long in the back. Hikiri is patient, yet assertive.
==History==
Hikiri's team was summoned to Kilahito from Jito after Tojin reported a stable nightmare previously encountered by Nikaro. After their arrival, Nikaro attempted to warn them of an incoming army of stable nightmares. Hikiri answered the door with a yawn and took Nikaro inside to see Tesuaka, who asked Hikiri to record the painter's statement. Before forcing him to leave, paying no mind to his claims about the army of stable nightmares, Hirki explained to Nikaro that only painters with connections, no matter their skill, are appointed a position in the Dreamwatch. He encouraged Nikaro to be content with his job as a regular nightmare painter. Hikiri was forced to seek alternative employment after the Dreamwatch disbanded following the Battle of Kilahito.
== Notes ==
es:Hikiri
Hilde

Granny Hilde is the operator of a passwall in Luthadel on Scadrial. 
== Appearance and Personality ==
Granny Hilde is a small, elderly woman, who is nearly blind and uses a cane to walk. She has surprisingly dexterous fingers for her age to count coins with. The grizzled woman implies that she has many grandsons.
In the underground, people know her to just take coin and not ask questions, although she can grumble a bit.
== Passwall ==
Her passwall is located within a few minutes' ride from Keep Venture. The tunnel is half burrowed and half cut from the wall's stones themselves, and large enough to lead a horse through. A couple of burly men are needed to open and close the false stone wall on the outside.
== History ==
She used to give Ham sweets when he was a child, which was actually a quiet but well-targeted way of getting publicity for her passwall, since Ham was already involved in the underground by then. As a result, Ham became quite fond of her. He later used her passwall to sneak his wife Mardra and their children in and out of the city when they came to visit him.
During the Siege of Luthadel, Felt informed Elend that passwall keepers such as Hilde were letting people out of Luthadel, mostly at night, defying Elend's orders.
When Elend wanted to visit Jastes Lekal in his koloss army, Ham led him through Granny Hilde's passwall. Elend paid her three clips extra to post someone who could watch for his return; Hilde said she could probably fetch one of her grandsons for this task.
== Notes ==