nyuuzyou/wikis huggingface dataset:
WipEout Pure (Dec 2, 2004 prototype)

A late prototype of WipEout Pure for the Sony PlayStation Portable.
==Notes==
This demo build of WipEout Pure, referred to as a "Pre-Beta Demo Version" on the loading screens, was found on a QA archive disc alongside prototype builds of LittleBigPlanet and MediEvil: Resurrection.
The demo offers three Single Race tracks (Vineta K, Sinucit, and Sagarmatha) and one Zone Mode track (Coridon 12).
* There is no music on the main menu.
* Pre-race countdown and post-race UI are more simplistic looking.
===Miscellaneous Notes===
* Game is emulatable: Yes (as of May 23, 2024)
==Screenshots==
File:WipEoutPure 2004-12-02 SingleRace Loading.png|Single Race - Loading Screen
File:WipEoutPure 2004-12-02 VinetaK.png|Single Race - Vineta K
File:WipEoutPure 2004-12-02 Sinucit.png|Single Race - Sinucit
File:WipEoutPure 2004-12-02 Sagarmatha.png|Single Race - Sagarmatha
File:WipEoutPure 2004-12-02 Coridon12.png|Zone - Coridon 12
Wipeout 3 (Aug 3, 1999 prototype)

A review prototype of Wipeout 3 for Sony PlayStation.
==Notes==
Disc contains red screen but unlocked fully without blue, red or green screen for playing on debugging console or ePSXe emulator.
Also libcrypt was removed for Pal systems.
==Screenshots==
ePSXe - Enhanced PSX emulator 3_11_2020 12_06_48 PM.png
ePSXe - Enhanced PSX emulator 3_11_2020 12_06_50 PM.png
ePSXe - Enhanced PSX emulator 3_10_2020 7_09_56 AM (1).png
ePSXe - Enhanced PSX emulator 3_11_2020 12_07_14 PM (1).png
==Origin==
File:Wipeout 3 (August 3, 1999 review prototype).jpg|Disc front.
Without Warning (Aug 10, 2005 prototype)

A prototype of Without Warning for the Xbox.
==Notes==
* Compiled a month before the final US build (the first retail build).
* Review build.
* Doesn't run on actual hardware for some reason. Can be emulated with varying results.
* Presence of additional test maps are included on the disc.
* Disc has a watermark present.
* XBE information:
** Internal Name: Without Warning
** Maker ID and Product Number: \x02\x96-45182
** Executable Name: default.xbe
** Executable checksum (MD5): 56a8f0731e11ee692f4c9e99297550f8
* Miscellaneous Notes:
** Game is emulatable: No (as of September 12, 2021).
** Game contains dongle protection: No.
==Screenshots==
Xbox - Without Warning review (1).png
Xbox - Without Warning review (2).png
Xbox - Without Warning review (3).png
Xbox - Without Warning review (4).png
Xbox - Without Warning review (5).png
Xbox - Without Warning review (6).png
Xbox - Without Warning review (7).png
Xbox - Without Warning review (8).png
Xbox - Without Warning review (9).png
Xbox - Without Warning review (10).png
Xbox - Without Warning review (11).png
==Origin==
Xbox - Without Warning review.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: Xbox and Dreamcast (September 18, 2021)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Without Warning (Aug 8, 2005 prototype)

A prototype of Without Warning for the Sony PlayStation 2.
==Notes==
* Disc dumped twice, dumps matched.
==Screenshots==
gsdx_20200827001955.png
gsdx_20200827002024.png
gsdx_20200827002040.png
gsdx_20200827002101.png
==Origin==
Without Warning Ver. 1.0.0 PS2 PAL No.2180 20050810.jpg|Disc front.
==Acknowledgments==
A huge thanks to Cliff Racer for donating toward this release!
==See also==
This entry is part of the February 2020 group buy
Without Warning (Jun 29, 2005 23.26 prototype)

A prototype of Without Warning for the Xbox.
==Notes==
* Compiled almost two and a half month before the final US build (the first retail build).
* Preview build.
* Title screen is slightly different. The logo is indented to the left instead of the right and lacks the trademark symbol, and says "PRESS START" instead of "PRESS START BUTTON".
* The font is on mission briefings are slightly different.
* A camera debugger is accessible.
* XBE information:
** Internal Name: Without Warning
** Maker ID and Product Number: \x02\x96-45182
** Executable Name: default.xbe
** Executable checksum (MD5): c1b400fcd4f6f48609db0d78f18d3f53
* Miscellaneous Notes:
** Game is emulatable: Yes (Xemu) (as of September 12, 2021).
** Game contains dongle protection: No.
==Screenshots==
Xbox - Without Warning preview (1).png
Xbox - Without Warning preview (2).png
Xbox - Without Warning preview (3).png
Xbox - Without Warning preview (4).png
Xbox - Without Warning preview (5).png
Xbox - Without Warning preview (6).png
Xbox - Without Warning preview (7).png
Xbox - Without Warning preview (8).png
Xbox - Without Warning preview (9).png
Xbox - Without Warning preview (10).png
Xbox - Without Warning preview (11).png
Xbox - Without Warning preview (12).png
Xbox - Without Warning preview (13).png
==Origin==
Xbox - Without Warning preview.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: Xbox and Dreamcast (September 18, 2021)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Without Warning (Jun 29, 2005 prototype)

A prototype of Without Warning for the PlayStation 2.
==Notes==
* An NTSC preview build dated two months before the final.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
WithoutWarning-Jun29Preview-1.png|Title screen
WithoutWarning-Jun29Preview-2.png|Gameplay
==Origin==
PS2 - Without Warning Preview.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Hwd45 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Wits & Wagers (Jan 18, 2008 prototype)

A prototype of Wits & Wagers for the Xbox 360.
==Notes==
* Predates the final build by two months.
* Original filename: Wits & Wagers [584108A6].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Wizap! - Ankoku no Ou (prototype)

A prototype of Wizap! - Ankoku no Ou for the Super Famicom.
==Notes==
* Originally a scene release; an EPROM cartridge with the same data was later dumped by Matthew Callis and released by snescentral on September 16, 2012.
==Origin==
===Original Scene Release===
CF-ASWIZ.NFO
========================= PUT THIS IN YOUR ADD STRIPPER ======================
 _______ ____ ________________ ____________________
 / \ / Y \________ \ / \________ \ 4 NODES 
 / \___// | | _|/ / / |___/| _|/ /
/ / \\ | | \__ \/ _)_ | \_ / RINGDOWN 
\ / \\_. __/| |/ \ | \| |\ \
 \____ / | / |______ /\___. /|_____| \ \_ -*- WHQ -*- 
 ====\___/===|___/===========\___/=====\___/=[-sLa-]==\___/
 ____________________________________ ________ _______
 TAZ DEVIL \________ / _ \_________ \/ \ / \
 B.O.B. | \___/ _/ \ \| _|/ / \___/ / |___/
 SPEEDY G | __/ \ \ / \ \_ / / \/ _)_
 JOPITER | | / \/ / |\ \ / \ | \ 
 THE DRUID | _| \____ /|_____| \ \______ /\____. /
 |___/==========\___/==========\__/======\__/======\__/=
=========================== DO SYSOPS HAVE A LIFE ? ===========================
 . __ .
 - --+--- -- - ______ - -- ----\/-----------+-- -
 _ __ _____|_________\_ _|______________________|________ _
 \\_\\______ / / \_______ / _____________ //
 _/ _/___/\_____ | / _/_ ___)___ __/ _/
 \ \ | / | / / \ | \ \_
 \____. |________|_________/____. |___\ /
 +- -- - |`-----'--- -- -- - -- - -- - -`-----'-|--\___/- -- -+
 _ ____|______________________________________|_______ __ _
 \\ __________ \________ /____ / _______//_//
 _/ _____/ _ / \_ __/ _/ _/___/_ ___)___
 \ | \/ / \ \_ \ | \ |
 \_____|\__________/_____\ /___. |___. |
 +- -- - | - -- - -- - -- - - \___/- --`-----'- |`-----'- -- -+
 - --------------+--------------------------------------+---------------- -
 PRESENTS ON 15-07-94:
 ASCII WIZAP!
 - --------------+--------------------------------------+---------------- -
 
 Supplied by : The Druid
 Console : Snes
 - --------------+--------------------------------------+---------------- -
 Call these Cyber Force boards:
 Ruines of Wisdom WHQ (4 NDS)
 Dawn of Eternity USHQ (7 NDS)
 Both Worlds CON EHQ (2 NDS)
 Silverado PC EHQ (4 NDS)
 Cyanide CAN HQ (1 NDS)
 - --------------+--------------------------------------+---------------- -
FILE_ID.DIZ
 ____________ _____________
 \__ ______\__ _____/
-C Y B E R- / |_____ / ___/
 / | \/ \ -F O R C E-
 \___________/\______/
::::::.:::.:... .. . . .. ...:.:::.::::::
ASCI WIZAP! [SNES/FIG/16M/JAP!]
===Redump===
WizapAnkokunoOu proto cart.jpg
==See also==
* No-intro entry.
* Snes Central: Wizap! - Ankoku no Ou
Wizardry: Knight of Diamonds - The Second Scenario

A prototype of Wizardry: Knight of Diamonds - The Second Scenario for the NES.
==Notes==
* English localization prototype.
* Boots to a NEXOFT Corporation screen. The final boots to an ASCII ENTERTAINMENT SOFTWARE, INC screen instead.
* The trademark screen was altered as NEXOFT Corporation is the publisher.
* The screen moves to the title screen faster in this build in comparison to the final.
==Screenshots==
Wizardry - Knight of Diamonds - The Second Scenario (Prototype).2021-07-28 13.11.21.png
Wizardry - Knight of Diamonds - The Second Scenario (Prototype).2021-07-28 13.11.26.png
Wizardry - Knight of Diamonds - The Second Scenario (Prototype).2021-07-28 13.12.44.png
Wizardry - Knight of Diamonds - The Second Scenario (Prototype).2021-07-28 13.13.23.png
Wizardry - Knight of Diamonds - The Second Scenario (Prototype).2021-07-28 13.13.30.png
Wizardry - Knight of Diamonds - The Second Scenario (Prototype).2021-07-28 13.13.32.png
Wizardry - Knight of Diamonds - The Second Scenario (Prototype).2021-07-28 13.13.38.png
Wizardry - Knight of Diamonds - The Second Scenario (Prototype).2021-07-28 13.13.42.png
Wizardry - Knight of Diamonds - The Second Scenario (Prototype).2021-07-28 13.13.53.png
Wizardry - Knight of Diamonds - The Second Scenario (Prototype).2021-07-28 13.14.14.png
Wizardry - Knight of Diamonds - The Second Scenario (Prototype).2021-07-28 13.14.34.png
==Acknowledgments==
A huge thanks to Frank Cifaldi at the Video Game History Foundation and the Nolan brothers for this release!
==See also==
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Wolf of the Battlefield: Commando 3 (Apr 17, 2008 prototype)

A prototype of Wolf of the Battlefield: Commando 3 for the Xbox 360.
==Notes==
* Predates the final build by a month.
* Original filename: Wolf of the Battlefield - Commando 3 (Apr 17, 2008) 584108AB.rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Wolfenstein: The New Order (Aug 29, 2012 prototype)

An early prototype of Wolfenstein: The New Order dated August 29, 2012 (WIP named "The New World") for Xbox 360.
==Notes==
*The build only includes Chapter 4 - as it seems the build was made just to test this chapter. You must start the chapter from the debug menu (hold Back and press Start), as most of the menu options are not implemented yet.
*Note that early videos are present in the build for all chapters though and can be viewed with a compatible video player such as VLC.
*Being in an early state, the game also has many issues that you may need the Dev Menu tools to get around such as no-clipping through certain obstacles to proceed in the level, or enabling god mode to not die from enemies shooting you through walls/collision. There are many differences vs retail, the game/chapter is in a very unfinished state.
*The tungsten.exe file is an Xbox 360 executable and will run on an Xbox 360 DevKit and get in game. The tungsten.xex file is also an Xbox 360 executable and will also boot and access the main menu, but as it was compiled almost a couple weeks later (September 10, 2012), it does not actually get in game and will crash shortly after the cut scene starts.
*The tungsten.exe was defragmented so it would work, therefore the tungsten.orig.exe file is just the originally recovered tungsten.exe that ended up being fragmented. It was left in there in case anyone wanted to see the difference between the originally recovered exe vs the fixed exe.
*The Dev Menu is accessible in game by holding the Back button then pressing Start.
*The DevGUI is accessible by typing the following in the console: devGui 1 or devGui 2. You will need a USB keyboard attached to your devkit to use the console.
*Currently as of April 13, 2024 this build will not run in Xenia (guest crash) and Xenia Canary hangs at a black screen.
==Video==
<youtube>2xTsERik2ws</youtube>
==Acknowledgments==
*Decimator Omega dumped the devkit hard drive.
*kabojnk recovered the files from the image provided and uploaded them for release.
*Anonymous fixed the exe so it would work.
Wolfenstein (Aug 27, 2009 demo)

A demo build of Wolfenstein for the PC.
==Notes==
* Contains the installer and the installed game.
* The build date is not certain. It appears that the exe was compiled on July 31, 2009, although in File Explorer it says it was August 27, 2009.
==Acknowledgments==
Thanks to bosshunter for making this build available to me for preservation on the wiki.
Wolfenstein 3D (Mar 23, 2009 prototype)

A prototype of Wolfenstein 3D for the Xbox 360.
==Notes==
* Predates the final build by a month.
* Original filename: Wolfenstein 3D (Mar 23, 2009) [584109CB].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Wonder Boy (Game Gear prototype)

A prototype of Wonder Boy for the Sega Game Gear.
==Notes==
* American prototype
* Uses the "Wonder Boy" title, rather than "Revenge of Drancon" as seen in the final US Game Gear release
==Origin==
WonderBoy GGproto cart1.jpg|Case front
WonderBoy GGproto cart2.jpg|Case back
WonderBoy GGproto cart3.jpg|Inside
==See also==
* Original release post on SMSPower.org
Wonder Boy V - Monster World III (Jul 25, 1991 prototype)

A prototype of Wonder Boy V - Monster World III for the Sega Mega Drive. 
== Notes ==
* Besides the extra padding data at the end of the ROM, there are only code differences (0x0-0x1c400 in the ROM).
== Screenshots ==
File:WDRBOYJP000.png
File:WDRBOYJP001.png
File:WDRBOYJP002.png
File:WDRBOYJP003.png
File:WDRBOYJP004.png
== Videos ==
<youtube width="320" height="240">Afq1BB1wVUQ</youtube>
== Header ==
00000100 53 45 47 41 20 4d 45 47 41 20 44 52 49 56 45 20 SEGA MEGA DRIVE 
00000110 28 43 29 53 45 47 41 20 31 39 39 30 2e 4a 41 4e (C)SEGA 1990.JAN
00000120 4d 6f 6e 73 74 65 72 20 57 6f 72 6c 64 20 49 49 Monster World II
00000130 49 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 I 
00000140 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000150 4d 6f 6e 73 74 65 72 20 57 6f 72 6c 64 20 49 49 Monster World II
00000160 49 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 I 
00000170 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000180 47 4d 20 47 2d 34 30 36 30 20 20 2d 30 30 74 ce GM G-4060 -00t.
00000190 4a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 J 
000001a0 00 00 00 00 00 09 ff ff 00 ff 00 00 00 ff ff ff ................
000001b0 52 41 e8 20 00 20 00 01 00 20 00 01 20 20 20 20 RA. . ... .. 
000001c0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001d0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001e0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001f0 4a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 J 
== Files ==
Woody Woodpecker Racing (Oct 30, 2000 prototype)

A prototype of the unreleased Dreamcast port of Woody Woodpecker Racing.
==Notes==
*Recovered from a Dreamcast development kit.
*Build had to be manually repaired to be playable.
*Characters are not seen sitting in their cars during a race.
==Screenshots==
WoodyWoodpeckerRacingDC oct30 char select.png|Character select
WoodyWoodpeckerRacingDC oct30 race.png|Race
==See also==
Release page.
Woody Woodpecker Racing (Sep 12, 2000 prototype)

A prototype of Woody Woodpecker Racing for the PlayStation.
==Notes==
* Compiled 6 days before the initial retail EU version
* Display appears misaligned (right-shifted); must be adjusted in the Options menu.
* Startup Konami logo just abruptly appears instead of fading in/out
* Title screen does not play the Woody Woodpecker laugh sound clip
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
** Game contains dongle protection: No.
** Game contains debugging symbols: N/A
** Dump was originally scrambled: No
==Screenshots==
PSX - Woody 9-14-00-0000.png
PSX - Woody 9-14-00-0002.png
PSX - Woody 9-14-00-0003.png
==Origin==
PSX - Woody 9-14-00.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Iniche for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Word Puzzle (Aug 17, 2007 prototype)

A prototype of Word Puzzle for the Xbox 360.
==Notes==
* Predates the final build by a month.
* Original filename: Word Puzzle [58410874].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Wordtris (prototype)

A development cartridge for Wordtris featuring a few differences. Please note this ROM will not boot on the Visual Boy Advance emulator. Instead try mGBA.
==Screenshots==
Wordtris_V6_earlycopyright.png|Different copyright screen
Wordtris_V6-1.png|Title screen
==Origin==
wordtris_v6_back.png|Back of the cartridge
wordtris_board.jpg|Front of the board
wordtris_board_back.jpg|Back of the board
==See also==
Release page.
World's Scariest Police Chases (Apr 13, 2001 prototype)

A prototype of World's Scariest Police Chases for the PlayStation.
==Notes==
* Compiled 2 weeks before the US retail version
* The title logo, trademark, disclaimer, etc. screen abruptly appears instead of fading in/out
* Controller config menu doesn't show the option for DualShock vibration on/off
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
** Game contains dongle protection: No.
** Game contains debugging symbols: N/A
** Dump was originally scrambled: No
==Screenshots==
PSX - World's Scariest Police Chases Beta-0001.png
PSX - World's Scariest Police Chases Beta-0002.png
PSX - World's Scariest Police Chases Beta-0003.png
==Origin==
PSX - World's Scariest Police Chases Beta.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Iniche for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
World Beach Volley: 1992 GB Cup (Prototype)

A prototype of World Beach Volley: 1992 GB Cup for the Game Boy.
==Notes==
* Late prototype.
* Russia is still kown as the USSR.
* Grammar and spelling changes.
==Screenshots==
WO4F7D~1.PNG
WO391B~1.PNG
WO3724~1.PNG
WODB8D~1.PNG
WORLDB~1.PNG
WORLDB~2.PNG
WORLDB~3.PNG
WORLDB~4.PNG
==Files==
==Acknowledgments==
Special thanks to Frank Cifaldi at the Video Game History Foundation and the anonymous donor for this part of the lot! A huge thanks to ehw for researching this prototype! 
==See also==
* New Years 2022 (January 1, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
* Video Game History Foundation (VGHF)
World Championship Cards (Apr 13, 2007 prototype)

A prototype of World Championship Cards for the PlayStation Portable.
==Notes==
* Predates the final build by 9 days.
* SFO Information:
** SFO Title: World Championship Cards
** SFO Category: UG
** SFO Disc ID: ULUS10226
** SFO Disc Version: 1
** SFO Parental Level: 3
** SFO PSP System Version: 3.1099999999999999
* Executable Information:
** Executable Name: /PSP_GAME/SYSDIR/EBOOT.BIN
** Executable Checksum (MD5): 5b79947343e448040443e26423260246
* Volume Information:
** System Identifier: PSP GAME
** Volume Identifier: WCCARDS
** Volume Set Identifier: 20070413
** Volume Creation Date: 2007-04-13 16:45:43
* Emulatable: Yes
==Acknowledgments==
A huge thanks to Armageddon Potato for this bountiful lot as well as togemet2 for documenting and analyzing parts of the lot! Special thanks to Sazpaimon and ehw for researching this prototype in particular.
==See also==
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
* Armageddon Potato on X
* Armageddon Potato on Instagram
World Championship Cards (Dec 18, 2007 prototype)

A prototype of World Championship Cards for the PlayStation Portable.
==Notes==
* Predates the final build by almost 4 months.
* SFO Information:
** SFO Title: World Championship Cards
** SFO Category: UG
** SFO Disc ID: ULUS10226
** SFO Disc Version: 1.03
** SFO Parental Level: 3
** SFO PSP System Version: 3.73
* Executable Information:
** Executable Name: /PSP_GAME/SYSDIR/EBOOT.BIN
** Executable Checksum (MD5): c9f0e5589ef3bbe3064f23ee7f42f49b
* Volume Information:
** System Identifier: PSP GAME
** Volume Identifier: WCCARDS
** Volume Set Identifier: 20071218
** Volume Creation Date: 2007-12-18 19:08:38
* Emulatable: Yes
==Acknowledgments==
A huge thanks to Armageddon Potato for this bountiful lot as well as togemet2 for documenting and analyzing parts of the lot! Special thanks to Sazpaimon and ehw for researching this prototype in particular.
==See also==
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
* Armageddon Potato on X
* Armageddon Potato on Instagram
World Championship Cards (Jan 30, 2008 prototype)

A prototype of World Championship Cards for the PlayStation Portable.
==Notes==
* Predates the final build by almost 3 months.
* SFO Information:
** SFO Title: World Championship Cards
** SFO Category: UG
** SFO Disc ID: ULUS10226
** SFO Disc Version: 1.04
** SFO Parental Level: 3
** SFO PSP System Version: 3.7999999999999998
* Executable Information:
** Executable Name: /PSP_GAME/SYSDIR/EBOOT.BIN
** Executable Checksum (MD5): e7b0b3bed83529e54f5cfaf9152d7ab7
* Volume Information:
** System Identifier: PSP GAME
** Volume Identifier: WCCARDS
** Volume Set Identifier: 20080130
** Volume Creation Date: 2008-01-30 9:37:04
* Emulatable: Yes
==Acknowledgments==
A huge thanks to Armageddon Potato for this bountiful lot as well as togemet2 for documenting and analyzing parts of the lot! Special thanks to Sazpaimon and ehw for researching this prototype in particular.
==See also==
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
* Armageddon Potato on X
* Armageddon Potato on Instagram
World Championship Cards (Jul 3, 2007 prototype)

A prototype of World Championship Cards for the PlayStation 2.
==Notes==
* Predates the final US build by over six months.
* Executable Information:
** Executable Name: /SLUS_213.40
** Executable Checksum (MD5): ea459e4c2d1f50c7a284c8378ca3fbab
* Volume Information:
** System Identifier: PLAYSTATION
** Volume Identifier: WC_CARDS
** Volume Set Identifier: 
** Volume Creation Date: 2007-07-12 11:00:00
* Emulatable: Yes
==Acknowledgments==
A huge thanks to Armageddon Potato for this bountiful lot as well as togemet2 for documenting and analyzing parts of the lot! Special thanks to Sazpaimon and ehw for researching this prototype in particular.
==See also==
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
* Armageddon Potato on X
* Armageddon Potato on Instagram