NAM

NAM (also known as Napalm on some versions) is a Vietnam war set FPS developed by TNT Team on the Build engine.
After initially making a Platoon themed total conversion mod for Duke Nukem 3D, TNT Team licensed the engine and developed NAM as a standalone game.
They would later create WWII G.I. with it's Platoon Leader expansion pack reusing weapon sprites and other assets from NAM.
The player plays as Sgt. Alan "The Bear" Westmoreland, a Marine who's been given an experimental combat serum in his tours of duty in Vietnam.
__TOC__
=Rifles=
==Izhmash AK-47==
The Izhmash AK-47 is carried by most enemy soldiers and not usable by the player.
== M16 (SP1) with M16A2 hand guards ==
The M16 (SP1) with M16A2 handguards appears as the player's default weapon and is the only weapon that needs to be reloaded. (With each magazine holding 20 rounds.)
"Grunt" AI Marines can use the M16 if given a "special command" while not following the player, oddly in Single player/Deathmatch, they shoot at any player including the one who was ordering them and only in Capture the Flag do they not shoot at the player and their team who gave the order. (This makes them functionally useless in single player as they will only target the player and not any enemies.)
Other AI Marines/stationary sprite Marines also carry the M16 but none of them actually use their rifles and the sprite is reused for Vietcong machine gunners (The manual claims they are using the RPD but the sprite is clearly the M16) and "Satchel Bombers" who don't actually fire it.
=="XM21 Sniper Weapon System"==
A scoped rifle that the game claims is an M14 Rifle appears as one of the available weapons with a max ammo count of 20 shots.
It also appears to be used by Vietcong snipers as they use a similar looking rifle with the same sound.
=Shotgun=
==Remington 870==
The shotgun is a "Remington 870 Assault Shotgun" according to the manual.
=Machine Guns=
=== M60 ===
The M60 appears as both a usable portable machine gun and a stationary version used like the Browning M2.
==Browning M2==
The Browning M2 appears as a mounted weapon, in order to use it, the player needs to pick up a box of ammo first then approach the weapon, it has no first person sprite but has infinite ammo until the player steps away from the weapon as then it becomes "empty" and the player must find another box of ammo.
==DShK heavy machine gun==
A very crude DShK heavy machine gun is what the manual claims Vietcong machine gunners use.
=Explosives=
==M18A1 Claymore==
The M18A1 Claymore appears as the game's mine.
== M26 grenade ==
The M26 hand grenade appears as the hand grenade of the game.
Likely due to reusing Duke 3D pipe bomb code, the grenade can be picked up and used again if it is collected before it explodes.
== M72 LAW ==
The M72 LAW appears as the game's rocket launcher and can be used by "Grunt" AI marines.
== M79 grenade launcher ==
The M79 grenade launcher appears as one of two weapons in the player's 7th weapon slot alongside the M14.
Oddly, likely due to reusing Shrinker code from Duke Nukem 3D, the M79 "charges" and shakes for a second before actually launching a grenade. (which wrongly uses the same sprite as the hand grenades but detonates on impact.)
==B-10 recoilless rifle==
The B-10 recoilless rifle appears as an enemy-only mounted weapon.
=Other=
==Flamethrower==
Category:War
Category:Video Game
Category:First-Person Shooter