Axe Tornado

__NOTOC__
Axe Tornado (Alt: Axe Tornado) is a 3rd class offensive skill available as Mechanic.
==Effect==
Inflicts Melee Physical Damage to all enemies in a set area around the user. Requires to have an Axe class weapon equipped. Damage is increased for a short time after using Axe Stomp.
Level	Base Damage (ATK)	Base Damage (Axe Stomp)	Area of Effect	Cooldown
1 	380% 	480% 	5x5 	4.0s
2 	560% 	730% 	5x5 	3.5s
3 	740% 	980% 	7x7 	3.0s
4 	920% 	1,230% 	7x7 	2.5s
5 	1,100% 	1,480% 	7x7 	2.0s
 Damage (ATK) = [(Base_Damage + VIT) × ()]%
After using Axe Stomp:
 Damage (ATK) = [(Base_Damage + VIT × 2) × ()]%
===Notes===
*The total damage is inflicted in one bundle of 6 hits. This only affects the divisibility of the damage, which is rounded down.
*This skill can be used even when wearing the Madogear.
==External==
===Enhanced by===
====Headgear====
* 
** Increases damage by 20%.
** If refine level is +7 or higher, increases damage by 30%.
** If refine level is +9 or higher, increases damage by 50%.
* 
** Increases damage by 30%.
** When , reduces cooldown by 0.5 seconds.
** If refine level is +7 or higher, increases damage by 50%.
** If refine level is +9 or higher, increases damage by 70%.
* 
** Reduces cooldown by 1 second.
** If refine level is +9 or higher, increases damage by 40%.
* 
** For every 3 refine level, increases damage by 15%.
** When equipped with or , increases damage by 5% per 3 refine levels of weapon.
* 
** For every 2 refine level, increases damage by 20%.
====Weapon====
* 
** Reduces cooldown by 1 second.
** When equipped with , increases damage by 15% per 2 refine levels of weapon.
* 
** For every 3 refine levels, increases damage by 10%.
* 
** Increases damage by 100%.
** If refine level is +7 or higher, increases damage by 20%.
** If refine level is +9 or higher, increases damage by 20%.
** When equipped with , reduces cooldown by 1 second.
* 
** If refine level is +9 or higher, reduces cooldown by 1 second.
* 
** For every 3 refine levels, increases damage by 10%.
** If refine level is +7 or higher, reduces cooldown by 1 second.
* 
** If refine level is +9 or higher -
*** Reduces cooldown by 1 second.
*** Increases damage by 20%.
* 
** If refine level is +9 or higher, reduces cooldown by 1 second.
** If refine level is +11 or higher, increases damage by 15%.
** When equipped with , increases damage by 10% per refine level of weapon.
** When enchanted with , increases damage by 7% per refine 3 levels of weapon.
* 
** For every 3 refine levels, increases damage by 10%.
** If refine level is +7 or higher, reduces cooldown by 1 second.
* 
** For every 3 refine levels, increases damage by 7%.
** If refine level is +7 or higher, reduces cooldown by 1 second.
** If refine level is +9 or higher, increases damage by 15%.
** When equipped with , increases damage by 10% per 2 refine levels of weapon.
** When equipped with , increases damage by 12% per 2 refine levels of weapon.
** When enchanted with , increases damage by 15%.
** When enchanted with , increases damage by 20%.
** When enchanted with , increases damage by 25%.
* 
** For every 2 refine levels, increases damage by 3%.
** If refine level is +9 or higher, increases damage by 25%.
====Garment====
* 
** For every level of learned, increases damage by 20%.
====Shoes====
* 
** For every level of learned, increases damage by 20%.
* 
** When equipped with , increases damage by 50%.
** If refine level is +13 or higher -
*** Reduces cooldown by 2 seconds.
*** Increases damage by 150%.
** If grade A, increases damage by 150%.
====Accessory====
* 
** For every 3 base level, increases damage by 1%.
* 
** For every 2 base levels, increases damage by 1%.
* 
** Increases damage by 30%.
** When equipped with -
*** Reduces cooldown by 1 seconds.
*** For every 2 refine levels of helmet, increases damage by 10%.
====Card====
* 
** Increases damage by 20%.
** When compounded to a level 4 weapon, increases damage by 20%.
** If refine level is +10 or higher, increases damage by 20%.
====Shadows====
* 
** Increases damage by 5%.
** For every 2 refine levels, increases damage by 2%.
* 
** Reduces SP consumption by 2%.
** For every 2 refine levels, reduces SP consumption by 1%.
====Enchants====
* 
** Increases damage by 15%.
** If refine level is +7 or higher, increases damage by 3%.
** If refine level is +11 or higher, increases damage by 7%.
* 
** Increases damage by 15%.
** If refine level is +7 or higher, increases damage by 15%.
** If refine level is +9 or higher, increases damage by 15%.
** If refine level is +11 or higher, increases damage by 15%.
====Costume Enchants====
* 
** Increases damage by 15%.
** When equipped with , increases damage by 15%.
** When equipped with , reduces cooldown by 1 second.
** When equipped with , increases damage by 15%.
====Equipment Sets====
* + + 
** If combined refine level is 27 or higher, increases damage by 10%.
** When further equipped with , increases damage by 10%.
* + + 
** If combined refine level is 27 or higher, increases damage by 10%.
** When further equipped with , increases damage by 15%.
* + + 
** If combined refine level is 27 or higher, increases damage by 15%.
** When further equipped with , increases damage by 15%.
* Supplement Part Str & Supplement Part Con Set
** Increases damage by 25%.
==Changelog==
*October 13th, 2022
**Damage Improved. 
**Removed Bonus Damage From Wind Element Weapon.
**Removed Damage Loss on Outer Edge of AoE.
**Removed HP Cost, Increase SP Cost.