Doc Team/2010-04-07

== Transcript ==
[12:59]	:	Hey Jeremy
[12:59]	 	has pinged you.
[13:00]	:	Uh... Trouble sitting, Youri?
[13:00]	:	Hi Everyone
[13:00]	:	Hello, all!
[13:00]	:	lol, yup
[13:00]	:	Hi Jeremy
[13:00]	 	has pinged you.
[13:00]	:	good day all *smiles
[13:00]	:	hello everyone
[13:00]	:	got problems with SL all day already =
[13:00]	:	yeah
[13:00]	:	Entering god mode, level 200
[13:00]	:	brb
[13:01]	:	IT'S TIME TO ROCK OUT... or something like that.
[13:01]	:	hey Torley
[13:01]	:	Hi Torley
[13:01]	:	`*~*`WooT WooT`*~*`
[13:01]	:	hi Torley *smiles
[13:01]	:	It's all rezzing in for me... I always like seeing how avatars have changed from one week to the next.
[13:02]	:	grrrr..... I go to sit down, and suddenly my viewer thinks I'm at 1, 0, 0
[13:02]	:	Yikes Nathan, did it do that thing where it looks like you're in the water?
[13:02]	:	yeah
[13:02]	:	cool music Torley
[13:02]	:	I don't see Nathan's textures at all.
[13:03]	:	bk
[13:03]	:	oh hi torley!
[13:03]	:	wb
[13:03]	:	ty
[13:03]	:	OHAI
[13:03]	:	never any music at meatting
[13:03]	:	So what's new and exciting for us? Any hot topics on your minds?
[13:03]	:	there we go
[13:04]	:	Went to Viewer2Tips island the other day..really good :)
[13:04]	:	strange Ava, Torley, so scary *giggles behind a hand
[13:04]	:	it ver bad, brb
[13:04]	:	Thanks Daniel, and there'll be a wiki version of it soon after I get graphics from Kate...
[13:04]	:	Haha, this avatar was made to test alpha masks. I try to make learning fun.
[13:04]	:	getting some odd assignments lately as NON linden lately... but oh well... :p
[13:04]	:	As you can see my normal head isn't there... at all... no invisiprims or another kludge.
[13:05]	:	im on 1.23 torley, i do see your head
[13:05]	:	well... hair actually
[13:05]	:	Holy Skills, that's a clever titling trick!
[13:05]	:	Alpha masks should render properly on 1.23
[13:05]	:	1.23.3 nightly
[13:05]	:	Yah, what Jeremy said... sometimes they DO take awhile to disappear...
[13:05]	 	has pinged you.
[13:05]	:	nice fish Torley *giggles*
[13:05]	:	oh i can't see it atm
[13:05]	:	I see a kind od a fish^^
[13:06]	:	However, I think hair and eyes are separate masks from "head"
[13:06]	:	arwan... what this meating about?
[13:06]	:	It sez Skills <3, how'd you do that?
[13:06]	:	it's fixed already, was fun while it lasted :)
[13:06]	:	it was a cosmetic "bug" in group titles
[13:06]	:	Sooden, here is where we discuss Second Life documentation... help... tips & tricks, there's a WANTED signboard by Jeremy.
[13:06]	 	has pinged you.
[13:06]	:	hello all! :)
[13:06]	:	:-D
[13:07]	:	Skills those baggy pants are pretty awesome too.
[13:07]	:	haha thanks :D
[13:07]	:	TOASTXOR as you can see I am jammin' with yer creation.
[13:07]	:	Hi, Soo, just reading the minutes from a meeting I missed.
[13:07]	:	yeah!
[13:07]	:	so i not silly looking ... what is the meatins topic?
[13:07]	:	You are gearrific!
[13:07]	:	im glad you like it
[13:07]	:	thanks!
[13:07]	:	We usually don't have a single topic but some areas of focus come up -- we're quite relaxed and freeform.
[13:07]	:	lol, was wondering who created that wonderous thing :)
[13:07]	:	Added a few nice pics to https://wiki.secondlife.com/wiki/Discovery_Island
[13:07]	:	:)
[13:08]	:	No particular topic at this meeting, but we do prefer to talk about Second Life online help, and how people learn SL.
[13:08]	:	Doc team discusses Documentation of Second Life; you should drop in more often
[13:08]	:	Cool Daniel, lemme review that right now... or you know you can normally as you're a reviewer... anyhoo...
[13:08]	:	well, that aside
[13:08]	:	kk
[13:09]	:	there is something i reale wanna ask
[13:09]	:	forgot in the othere metting
[13:09]	:	hoe I didnt land on anyone
[13:09]	:	hope
[13:09]	:	crud, crashed
[13:09]	:	oh, perhaps a good thing to tell kate her land is being used as a sandbox once again
[13:09]	:	you know how we can make our own enviroment settings
[13:09]	:	somebody has a broken mystitool XD
[13:09]	:	Go for it, Sooden, but we're not necessarily experts on non-help (text) stuff.
[13:09]	:	i noticed SL Discovery Island uses Mega Prims and I thought Lindens mainly avoid using them in theri builds.. is this a sign that maybe we will get mega prims returning for normal use??
[13:09]	:	she should turn on auto return :p
[13:10]	:	thats prolly me
[13:10]	:	i wanna know when we can save them as object we can tranfewr to otheres
[13:10]	:	no, some newbies
[13:10]	:	Boa tarde ou noite a todos....
[13:10]	:	Good afternoon or evening to all ....
[13:10]	:	yep thats mine
[13:10]	:	Chaley, not necessarily. In this case megaprims did help solve a design problem.
[13:11]	:	WAH audio spam!
[13:11]	:	what sort of design problem?
[13:11]	:	Design Problem? I thought the basic design problem, was how to design without megaprims?
[13:11]	:	cant get moch mroe of a design problem than prims being too small :D
[13:11]	:	no tillie
[13:11]	:	Environment settings are not currently easily tradable between avatars, Sooden. Right now, the best way to share them is by sending someone the saved XML file from your PC.
[13:11]	:	thats torley playing :p
[13:11]	:	:)
[13:11]	:	^^
[13:11]	:	Hm, well Chaley, which megaprims are you specifically referring to?
[13:11]	:	he found a new toy :p
[13:11]	:	lol Poor Andrew Linden is gunning for megas more then I am.
[13:12]	:	hey mari :)
[13:12]	:	gunning?
[13:12]	:	(I may have to take a trip back there to refresh my memory!)
[13:12]	:	as in shooting at, or as in using?
[13:12]	:	i would just love to see a huge increase in the size of prims
[13:12]	:	Hiya
[13:12]	:	realy need to work on that and make them scriptibal too, so we can triger seting for places
[13:12]	:	( shooting for, wanting, pushing for )
[13:12]	:	i think something like that is in the works o.o
[13:12]	:	so, someone wants to allow us to make megaprims again?
[13:12]	:	if i had beter liginh in me sim, i could half the detail in mt trxtures
[13:12]	:	the huge prims are all over in SL Discovery.. msotly platforms
[13:12]	:	tetures
[13:12]	:	no idea if i can say that lol
[13:12]	:	texture*
[13:13]	:	i sure hope not
[13:13]	:	Qarl's mesh team wants mega mesh's as well I had thought
[13:13]	:	i hate those darned things
[13:13]	:	Chaley, it's fun to bounce around eh? Hehe we worked with Ill Clan on that, including Damien Fate who built that, directly.
[13:13]	:	's true. Doscovery and I believe Welcome both use Megas. Surprised me
[13:13]	:	for some reason I seem to be stuck as a cloud right now
[13:13]	:	I would be happy for mega prims but only if I can return a 40x40x40 sphere that has 7 meters overhanging my land
[13:13]	:	Megaprims used by those who are adept and knowledgeable is cool, the problem is those who are uninformed and do so without knowledge of side effects.
[13:13]	:	yes it looks nice.. SL discovery is an example why we need to be supporting mega prims for building and selling
[13:13]	:	too many people dont know how to use them propperly resulting in a excellent griefer tool
[13:14]	:	people dont make builds to sell with megaprims because they are unsure about them
[13:14]	:	And Bronson points out one of the longtime things, we don't YET have better tools to deal with problems where a prim's root is on neighboring land.
[13:14]	:	Youri - yes. Had to deal with someone griefing with attached megas in one of the hubs last night.
[13:14]	:	EEK!
[13:14]	:	poderia haver filtro com idade minima de sl para uso de megaprims, por exemplo
[13:14]	:	there could be a filter with minimum age for use of megaprims sl, for example
[13:14]	:	Bronson 1.40 Is the first of Andrews updateson how parcel and sim borders are handled
[13:14]	:	So specifically, with the new Linden orientation experience, those megaprims are staying put, they're not going to rove and cause someone to cry all night.
[13:14]	:	Attack him ^^
[13:15]	:	not just that mari, they let them hang in the air or hide them in the ground as well
[13:15]	:	prefered invisible
[13:15]	:	around waterhead and pooley thats usually the case
[13:15]	:	oh remeber somthing a was asked to ask at a linden meting by othere Sl people, well quest
[13:15]	:	I use a bunch of megaprims on Here and one of the most badass usages I've seen recently are those extended landscapes that Sominel made.
[13:15]	:	and i dont 100% agree this it
[13:15]	:	looking forward to 1.40
[13:15]	:	:)
[13:15]	:	o/
[13:15]	:	anyways, whats this about the CG's i been hearing? LL has a new idea?
[13:16]	:	What have you heard specifically, Youri? And your source?
[13:16]	:	lol, i dont tell this source :)
[13:16]	:	CG?s
[13:16]	:	.____.
[13:16]	:	but some of my simiuns want me to stop no SL browser entering the sim
[13:16]	:	Computer Generated?
[13:16]	:	i can just tell a bit more as well
[13:16]	:	Torley, can you please stop looping that 80's song?
[13:16]	:	if griefers want to grief people with mega prims they allready have them... the only people not using megaprims are the ones who would use them for good buildings
[13:16]	:	i been told that LL was letting the CG's go for a new project
[13:16]	:	lol. Does " the meeting presentation board they forgot up in the sim beside SLDev" count as a source ^^
[13:17]	:	something that seemed to be better in the eyes of LL
[13:17]	:	WHo or what is a CG?
[13:17]	:	i was born in the 80's
[13:17]	:	community gateway
[13:17]	:	OH MY GOSH it's me? So sorry! Is it the keytar!?
[13:17]	:	ah
[13:17]	:	XD
[13:17]	:	I'll detach it for now... TOASTXOR I had no idea this actually played music.
[13:17]	:	THANK YOU :-D
[13:17]	:	haha
[13:17]	:	haha
[13:17]	:	I deserved to be abuse reported.
[13:17]	:	hehe
[13:17]	:	i liked the music lol
[13:17]	:	GRIEFER xD
[13:17]	:	Hahaha.
[13:17]	:	as i said, torley has a new toy :p
[13:17]	:	It's awesome, but distracting when pages of text are flying past :-)
[13:17]	:	and here I thought it was parcel media
[13:18]	:	Yeah it was totally nonintentional. I have sound off on my Windows machine right now.
[13:18]	:	0fnail a fait that fits me
[13:18]	:	no you dont torley, we know you love showing your new things :)
[13:18]	:	orley is a griefer of the eyes and now ears :P
[13:18]	:	you like new things as much as we do :)
[13:18]	:	㋡
[13:18]	:	Haha Chaley, three more senses to go.
[13:18]	:	With MoaP, couldn't Torley just upload his keyboard live?
[13:19]	:	Oh man, I could live without smell griefing.
[13:19]	:	I've hd to be more conscious of what Shared Media is playing, too... I wish in some cases we could independently make just the video show sans sound.
[13:19]	:	but anyways, what about it? is that anyways near accurate? what i been hearing? euhm... heared a date... 31st april or something?
[13:19]	:	Youri, I couldn't comment without source and details, that's too vague for me to understand.
[13:19]	:	lol, np
[13:19]	:	welcome shadowfax :)
[13:20]	:	And also Madhavi and Katrin prolly know more on that front...
[13:20]	:	i heard something too but i cant tell you what. is it true?
[13:20]	:	Skills XD
[13:20]	:	i just can not tell source, was a promise to that person not to tell :)
[13:20]	:	there is no 21st april? april has only 30 days?
[13:20]	:	/me hasn't heard anything, yet, and wonders if thqat's true
[13:20]	:	You'd be surprised how often that comes up on the blogs or forums...
[13:20]	:	what you talking about?
[13:20]	:	That would be cool. So far all you can do is reupload without the audio track
[13:20]	:	i know, thats why i asked
[13:20]	:	Well, there's definetely a TWENTY-first of April. :D
[13:20]	:	could be 12th as well
[13:20]	:	"I heard from a friend that a Linden said..." and I always ask, "Which friend? Which Linden? Why don't they come and ask me directly?"
[13:21]	:	lol
[13:21]	:	hell, i didnt pay that much attention to just another stoy :p
[13:21]	:	Eeek! I'm in my underwear! :D
[13:21]	:	story*
[13:21]	:	I gave a source :P
[13:21]	:	I know some gossip can be fun but too often it leads to scares and an incredibly useless amount of fear.
[13:21]	:	the ladies wont mind nathan ;)
[13:21]	:	lol. Does " the meeting presentation board they forgot up in the sim beside SLDev" count as a source ^^
[13:21]	:	Have any of you been following that "secret dairy" on the forums?
[13:21]	:	It's a joke but some people took it seriously...
[13:22]	:	thats silly^^
[13:22]	:	im not reading pretty much anything on the forums torley :p
[13:22]	:	Diary or Dairy?
[13:22]	:	heared it over IM :)
[13:22]	:	i dont read them forums either
[13:22]	:	Yeah the forums increasingly difficult to... navigate for an old almost 20 like me
[13:22]	:	Secret dairy sounds tasty, as long as it's not expired.
[13:23]	:	forums are like "chinese whispers"
[13:23]	:	by the time I spit it out it was in CHUNKS.
[13:23]	:	Last month I drank stale milk... eww http://www ...
[13:23]	:	or like the telephone game>
[13:23]	:	you done that too?
[13:23]	:	?
[13:23]	:	X_x dont tell people that torley
[13:23]	:	Stale Ewe's Milk? It must havebeen ater Imbolc
[13:24]	:	i cant drink pure milk, makes me stomach upset for the rest of the day
[13:24]	:	Ouch
[13:24]	:	Torley, I put cottage cheese in my sister's milk after she was mean to me. She made a mess.
[13:24]	:	Sounds like one of our meetings....have to get back to work got a world to save
[13:24]	:	Ever had Rice Dream? There's a chocolate mint formula or something, it was surprisingly refreshing.
[13:24]	:	crud. "Can't change appearance until clothing and shape are loaded." Grrrr...
[13:24]	:	What a prank, Ardy! :O
[13:25]	:	thats not for sale here... or to my knowlage...
[13:25]	:	relog nathan
[13:25]	:	Nathan. Try wearing an outfit out of your appearance pane. It force loads your avatar
[13:25]	:	Oh and if any of you are on YouTube, the official Second Life channel is @ http://youtube.com/secondlife and I'm adding new videos regularly... or irregularly, ha ha ha :)
[13:25]	:	never heard of it in Canada
[13:25]	:	(The "shirt" icon in the right dsidebar)
[13:26]	:	oh interresting
[13:26]	:	using emerals, he has no sidebar
[13:26]	:	ill press follow :p
[13:26]	:	It's still a bit tricky to align some kinds of Shared Media to fill a prim (without using the HTML wrapper trick I showed earlier) so that may be a forthcoming tip...
[13:26]	:	Ah. Then ya, relog
[13:26]	:	and yes torley, i following you as well :p
[13:26]	:	for about a year now infact
[13:26]	:	relog? me?
[13:26]	:	yeah
[13:26]	:	should solve your problem
[13:27]	:	Yeah in order to get a video to fit I embedded them in a page on my website
[13:27]	:	Ya, looking at how I can use Shared Media for promoting the Bay City Anniversary this year. Should be fun
[13:27]	:	or do what marianne told you
[13:27]	:	Kaine, I wonder if http://wiki.secondlife.com/wiki/Shared_Media_wrapper would help you?
[13:27]	:	Ya, the "outfit from the appearance pane" was a trick I puzzled out a time ago, given appearance not loading
[13:28]	:	It's faster in that you don't need to upload a webpage... using data: URIs is cool.
[13:28]	:	reading the title I say yes 8D
[13:28]	:	i have a strange feeling the viewer is about to crash... AGIAN
[13:29]	:	:( no thats what Ive already done
[13:29]	:	But yeah as a great followup feature for Shared Media it'd be nice if it could align non-square stuff and even resize the prim without having to do ratio calculations and stuff... that gets crazy.
[13:29]	:	see you in a minute then Youri :)
[13:29]	:	Argh. Hate when the focus gets stolen
[13:29]	:	Maybe there's a scripted way to automate all that in the meantime.
[13:29]	 	
[13:29]	:	lol, yeah think ill be relogging SL now
[13:29]	:	crud, now I'm at 10, 10, 10
[13:29]	:	before it kicks me out for 5 mins
[13:29]	:	noooooo not scripts
[13:29]	:	nooooooo
[13:29]	:	brb
[13:30]	:	I'm already hearing from people who ask "I have a 1280x720 video, how big should I make my prim?" and once you have a good ratio calculator it's straightforward but still not as direct as it could... or should be.
[13:30]	:	Do you have a bad connection, Nathan? It sounds like it
[13:30]	:	I see Nathan as ruthed right now.
[13:30]	:	my modem is showing 6 bars (it's a wireless highspeed-internet thing)
[13:30]	:	I have an 800 by 600 px website
[13:30]	:	that just looks lost on web on a prim
[13:30]	:	BTW Mari and Nathan re: your child avatar query from last week, I fwded to legal but haven't heard anything back.
[13:31]	:	A few other people like Loki wrote in about it, too.
[13:31]	:	Kaine, did you try turning Auto-Resize off and manually setting to 800x600?
[13:31]	:	Loki Eliot, you mean?
[13:31]	:	Thanks, Torley. I hate to impose, but could you nudge 'em a bit?
[13:31]	:	btw, knowledge base, I was never able to solve a problem with using knowledge base
[13:31]	:	Like I said, I get the intent, but imperfect language drives an obsessive like me nuts
[13:31]	:	Yes, Nathan, I presume you already know him!
[13:31]	:	No, because some of the pages are larger
[13:31]	:	/me giggles
[13:32]	:	You can define the viewing area of Shared Media in pixels... just make sure you hit the "Align" button afterward and make the prim the right aspect ratio.
[13:32]	:	Yup, rubbed elbows with him here and there... :D
[13:32]	:	Mari, yes -- but to set expectations, sometimes it can (because legal things are tricky that way) can take several months to change.
[13:32]	:	I made a suport ticket for a problem, answers was use knowlegde base, I did, but it still doesnt work
[13:32]	:	Maxine, can you please clarify?
[13:32]	:	Oh yes. Hadda deal with legal before on other, similar stuff.
[13:32]	:	if Imake it 800 by 600, will it auto add the scrobb bar?
[13:33]	:	oki
[13:33]	:	and will the scroll bar, normally 15 pixels, mean a left right scroll is added too?
[13:33]	:	I wanted to become a premium member
[13:33]	:	it didnt worked
[13:33]	:	Kaine, hm, to eliminate the scrollbar, if you can edit the HTML of the page, there are settings to ALWAYS hide scrollbars.
[13:33]	:	I made a support ticket
[13:33]	:	Like on that page, <body marginheight="0" marginwidth="0" topmargin="0" leftmargin="0" rightmargin="0" bottommargin="0" style="overflow:hidden">
[13:33]	:	Specifically, style="overflow:hidden"
[13:34]	:	Maxine: did you ever expect a helpful answer? I tried to get online help several times. What I got told: we dont support Win7, we dont support 64bit OS, clean cache, reinstall, reboot, relog. Never got any helpful reply yet. :P
[13:34]	:	omg, not agian. again im not rezzing
[13:34]	:	I got the answer to repeat the process decribed in knowledge base, but it dosnt help
[13:34]	:	I still cant
[13:34]	:	I'm not sure how the scrollbars interact with web content, in terms of spacing.
[13:34]	:	HOLY CRAP
[13:34]	:	WHAT A HAT
[13:34]	:	Youri: I'm SLOWLY rezzing here.....
[13:34]	:	youri? are you using you famous vapor cloud AV?
[13:34]	:	Kaine, is your website public?
[13:34]	:	do you want one?
[13:34]	:	lol bron
[13:35]	:	yeah
[13:35]	:	Thx for da hat.
[13:35]	:	first time I say the vapor cloud I thought... god damn I want an AV like that... where the hell do you buy it?
[13:35]	:	2.0 refuses to get on SL, the 1.23 viewer keeps kicking me off and emerald doesnt want me on for long either
[13:35]	:	http://www.beyondtimedesign.com
[13:35]	:	lol
[13:35]	:	Tillie, I know, in former times I found help on help island
[13:35]	:	np
[13:35]	:	a vertical scroll is fine
[13:35]	:	it was a bribe
[13:35]	:	its a horizontal scroll I dont want
[13:35]	:	Maxine: :P
[13:35]	:	I've heard ppl state that they been told by the help desk people: "Your problem is you're not using the SL viewer. Uninstall Emerand and try this again wit the SL viwer." when the problem is clearly at the server end.
[13:36]	:	/me think the nw Ruth Avi t be ovrly coorful,and wats the old on back.
[13:36]	:	another relog then... perhaps it helps.... :o
[13:36]	:	or someting of the sort
[13:36]	:	sorry to but in but...
[13:36]	:	when is the next merting on the V2 client
[13:36]	:	Nathan - Yes, I saw that mentioned on a JIRA entry the other day. The one about no accepted or decline messages
[13:36]	:	Well Butt, Soo, ask first
[13:36]	:	Kaine, looks like no scroll bars.
[13:36]	:	Yay live Shared Media demo from Jeremy!
[13:36]	 	has pinged you.
[13:37]	:	Nice picture on that page. :)
[13:37]	:	I think maybe the ppl at the help department ought to have a talking to....
[13:37]	:	Yup, they have to.
[13:37]	:	neat :)
[13:38]	:	there we go
[13:38]	:	They always treat you as noob first, and you have a hard time to prove you are an experienced resident and there is REALLY a problem.
[13:38]	:	i so sgonna script a brike
[13:38]	:	everythings 800 by 600 other then the portfolio and the blog
[13:38]	:	Nathan - you could have had my experience asking for a sim reset in Shermerville NW. I was told that I needed to contact the estate owner and had my ticket closed
[13:38]	:	and they do get both I think
[13:38]	:	(Shermerville NW is mainland)
[13:38]	:	I wonder why they not just open your profile when you contact them to see who you are ...
[13:38]	:	LOL
[13:38]	:	Tillie, I have suggested before that like some other companies (Dreamhost comes to mind), when filling out a support ticket, you can indicate how experienced you believe yourself to be.
[13:39]	:	At least I found the chat with the online help guys pretty refreshing... NOT!
[13:39]	:	whispers: ROFL
[13:39]	:	If the knew what hey wee doin, in Second Life, how could tey appeciatethe trubles that Noobs have?
[13:39]	:	Torley: good idea.
[13:39]	:	This is fun watching pages go by.
[13:39]	:	Ooh video!
[13:39]	:	See how the portfolio SHOULD be fine, as its 800
[13:39]	:	That would be useful, Torley. Not in a bragging way, but jes to get more targeted help. Some of us have been 'round the bend here more than once
[13:39]	:	but because the scroll bar is added on the side
[13:40]	:	it now needs a scroll on the bottom?
[13:40]	:	I suspect a lot of the help desk ppl just want to take whatever the easiest action is on help calls, even if it's the lazy one.
[13:40]	:	Exactly, Mari. Some people have been through a LOT before and don't need to repeat those basic steps.
[13:40]	:	It's like calling a help desk and being asked if yer computer is plugged in
[13:40]	:	/me winks
[13:40]	:	I should create a small intro text that I copy in first... something like "3 year resident, sim owner, experienced LSL scripter, and YES, there IS a problem" :P
[13:40]	:	I am wondering.. how experienced is the support staff? Do they have knowledge of SL comparable to most of us here?
[13:40]	:	It's like the "did you check the knowledge base" drop down
[13:41]	:	Heh. Dell used to have (maybe still does) silver and gold level certifications that would let you bypass a lot of the scripted help talks.
[13:41]	:	That's cool, Jeremy
[13:41]	 	has pinged you.
[13:41]	:	Whenever there are documentation links we can fill, we get on it really quickly. Some stuff is dependent on hearing back from other Lindens.
[13:41]	:	I didn't know that with Dell!
[13:41]	:	Yeah, how many of these are ppl who don't have much experience with SL, and are just folloing a bunch of premade checklists in a screen?
[13:41]	:	Can media on a prim be tied into the media texture set on a parcel?
[13:41]	:	/me used to work I.T. helpdesk as an intern in college.
[13:42]	:	I can see how Support Taff will want to leaad you through the steps you think you8're too good for. Do Help Desk Peoplde come in world, at all? It sounds like thy're o prompers, rather than knowledgeable.
[13:42]	:	Shared Media has pretty much no ties to parcel media, KristenLee.
[13:42]	:	i wonder if Dell realises the meaning of their name in Dutch.... im sure they wont be pleased.....
[13:42]	:	shame would have loved to texture project it :)
[13:42]	:	LAWL!!
[13:42]	:	will there be new script functions to apply and control media on a prim?
[13:42]	:	However, I don't know what would happen if the prim texture underneath Shared Media happened to be the parcel media texture. Maybe they'd fight!
[13:42]	:	I sent in a resume to LL to get hired for customer suppirt but I think I need to move to india for that I guess XD
[13:42]	:	youri
[13:43]	:	yes?
[13:43]	:	support even
[13:43]	:	but first I must brush up on typing :/
[13:43]	:	hmmmm
[13:43]	:	/me wants to earn American Sign Language, so he can work on phone support, and move o New Delhi
[13:44]	:	We all speak Typonese. Fluently. :D
[13:44]	:	whats up dawny?
[13:44]	:	fet ignored.. just wnated to know next meant for viewer 2, cus my beat view 2 keeps crashing, within 30 sec
[13:44]	:	i said lol to your dell remark youri
[13:44]	:	so i cant test it
[13:44]	:	lol
[13:44]	:	Derek, there already are -- but what are you specifically trying to do?
[13:44]	:	I only know 1 hand-sign, but it comes in useful quite often. ;-)
[13:44]	:	Sooden I think every OH deals with viewer 2.0
[13:44]	:	Speaking of SL2 viwer..... did tey ever fix that major blunder where when you uninstall te viewer, it deletes all the logfiles and settings ands tuff?
[13:45]	:	E.g., http://wiki.secondlife.com/wiki/LlSetPrimMediaParams
[13:45]	:	we all know sign language, although it isnt really flattering....
[13:45]	:	yes Nathan, the viewer now installs to a different area then 1.23
[13:45]	:	ty
[13:45]	:	so you dont lose your 1.23 logs on uninstall
[13:45]	:	I believe your 2.0 ones are still french toast
[13:45]	:	just wear that Sooden it will list all the OH
[13:45]	:	grrr
[13:45]	:	well almost all the OH
[13:46]	:	did I miss the answer for me? *looks
[13:46]	:	oh i dont the 2.0 stuff, it doesnt let me on in the first place, so why bother about logs :p
[13:46]	:	I don't know if that was fixed already, Nathan, but I certainly heard complaints about it from others. :(
[13:46]	:	oh cool ty Torley that answered my question lol
[13:46]	:	the url lol
[13:47]	:	it's a bug from the installer, not the viewer, no ?
[13:47]	:	Btw. Torley, you have seen that on startup, all windlight XML files get loaded into the client? With big WL setting packages like yours this loads a LOT into memory.
[13:47]	:	/me says Bye Bye !
[13:47]	:	Tillie, you mean it takes a lot of RAM?
[13:47]	:	it loads about 100 things on startup tillie
[13:47]	:	Is that new beavrior, Tillie?
[13:47]	:	and about 1000 in total
[13:48]	:	Not new.
[13:48]	:	behavior*
[13:48]	:	Derek, cool, be sure to see http://wiki.secondlife.com/wiki/User:Becky_Pippen/Shared_Media_LSL_Recipes too, Becky comes to our office hours sometimes.
[13:48]	:	I see it in the debug console on startup. loads all WL xmls. And it was about 500 until I cleanup it up.
[13:48]	:	Wow
[13:48]	:	cleaned it up.
[13:48]	:	How did you "clean it up"?
[13:48]	:	you can experiment with it tillie, just remove one and see what happens
[13:48]	:	I removed them from the WL folder.
[13:48]	:	V2 does seem to be taking up a lot more of my CPU, so I was wondering
[13:49]	:	Only have the ones in the WL folder now, that I really use.
[13:49]	:	Do you have any proof to show it actually has a substantial performance hit, Tillie?
[13:49]	:	I've never noticed that before and the XML files themselves are like pretty small text files...
[13:49]	:	its a obvious cause torley
[13:49]	:	No it isn't, Youri.
[13:49]	:	Q and Nyx agreed on it as well
[13:49]	:	a) it slows down the startup of the viewer quite a bit if you have the debug console on, and b) it prevents that you can add new WL settings while SL is running.
[13:49]	:	Unless you have specific proof...
[13:49]	:	I guess thats why my video card doesnt get so hot
[13:50]	:	its all on my cpu
[13:50]	:	lol
[13:50]	:	well, the viewer on it sown doesnt cause problems
[13:50]	:	however
[13:50]	:	Vut that has little to do with when its running, just startup
[13:50]	:	It sounds like there are some misunderstandings here. I wouldn't speculate further unless you have hard evidence.
[13:50]	:	**But
[13:50]	:	the XML files are adding to that lag problem
[13:50]	:	it needs to read them all on startup and keeps reading during playing
[13:50]	:	AHH Music where X_x
[13:51]	:	without them you simply wont really have a SL left
[13:51]	:	Oh the prim XD
[13:51]	:	Youri, don't confuse others, because the many files used to spec the UI are also XML, and there are a lot of them. They're not giant RAM-hogging graphics or videos, so provide proof.
[13:51]	:	I can see the list of WL XMLs scoll up on startup. With 500 it was quite a bit time.
[13:51]	:	true, didnt say delete all :p
[13:51]	:	i said expiriment
[13:52]	:	meaning try out which is what
[13:52]	:	A lot of files doesn't mean things are substantially slower. That's just bad computer science.
[13:52]	:	Shoot - I gotta run, Fires t'put out! Have fun!
[13:52]	:	dont need it? then copy it to a save folder untill you need it again
[13:52]	:	Details needed!
[13:52]	:	Bye Bye!!
[13:52]	:	Thanks for coming, Marianne.
[13:52]	:	do need to restart before it is loaded though
[13:52]	:	l8r Mari
[13:52]	:	bye mari :)
[13:52]	:	see you at michaels!
[13:53]	:	Jeremy, Torley, We organize every day a talk at Ajuda SL Brasil about new viewer for new and old residents. Would be possible to use islands Viewer2tips for the next talk and to give tp to group there ?
[13:53]	 	has pinged you.
[13:53]	:	Youri, find me the exact quotes from Q and Nyx. I defer to their expertise.
[13:53]	:	Torley: https://jira.secondlife.com/browse/VWR-16769
[13:53]	:	300 windlight XML files, with debug console open, took 30 seconds to load.
[13:53]	:	Oooh Jorge, so glad you asked! We've considered that possibility -- Kate Linden would know more about that and she should hopefully be back soon.
[13:53]	:	lol, if i could i most sertainly would torley, but as i was saying earlier, i have problems with SL the whole day :(
[13:54]	:	ok ty Torley
[13:54]	:	Thanks for finding that, Tillie. I wonder what else is involved, because it's atypical. First time I've heard of that and it doesn't happen for me.
[13:54]	:	I only added 'snowglobe' as client, but I am sure thats no different in client 2.0
[13:55]	:	Torley: you maybe dont start up with debug console open?
[13:55]	:	Actually it could be -- don't edit versions unless you've tested firsthand or know for sure. :)
[13:55]	:	both Q and Nyx were discussing during Q's OH today how to kill the lag problem, even in slight way
[13:55]	:	I have, Tillie.
[13:55]	:	the issue Tillie tries to tell is one of the things that came up
[13:55]	:	I made this jira even, but no one has ever looked at it yet. :P
[13:56]	:	we also discussed about a possible on/off switch for sertain things loaded by SL
[13:56]	:	It certainly makes me concerned if many WindLight presets slow thangs down (which sucks), so I'd like to be better educated on it.
[13:56]	:	Yah, only load the WL files that are needed. ;)
[13:56]	:	so the user can choose what to load and what not
[13:56]	:	and for that matter, in what order
[13:56]	 	Drink: whispers: Mmmmmm Tropical ;D
[13:56]	:	for example, textures loading pretty slowly and fail sometimes now, agreed?
[13:57]	:	Hm, that's too vague.
[13:57]	:	/me thins: Prioritization should be a no brainer.
[13:57]	:	the idea that Q had was to give it priority, atleast, when the user wants that
[13:58]	:	You have been online for 1 hours.
[13:58]	:	Haha, first-person Tetris!
[13:58]	:	lets say, loading world on #1, loading textures on #2, loading avitars #3 and so on
[13:58]	:	omg
[13:58]	:	:)
[13:58]	:	I should have locked down the input on that media prim, huh...
[13:58]	:	the sound media volume slider doesnt work
[13:58]	:	everony can actually, according to Q's idea if im right, set priorities to what ever they want to see first
[13:58]	:	Bronson, not for flash, sadly :-/
[13:58]	:	lol
[13:59]	:	i want my inventory to be #2 lol
[13:59]	:	it never loads fully
[13:59]	:	thought it was a great idea actually
[13:59]	:	/me bangs his head to the music
[13:59]	:	or did
[13:59]	:	INterestingly, one of the third party viewers added a feature where, when you first arrive on a spot,it temporarily drops draw distance down to minimum distance to force allt he foreground objects to load first, then brings the draw distance back up to where you set it to bring it the rest of everything. Clever idea that
[13:59]	:	true bron
[13:59]	:	Jorge, I'm going to let Kate Linden know what you asked... it sounds like a pretty helpful use of Viewer2Tips. :)
[13:59]	:	Haha Nathan, do you remember which viewer? I used to do that MANUALLY... by instinct...
[13:59]	:	great thanks Torley
[13:59]	:	Insolense (sp?) viwer, I believe.
[14:00]	:	i think thats what the emerald speed rezzer dose
[14:00]	:	Nathan: good idea. I never understood how stuff can load, that is at the outer rim of my viewrange, and the prim right in front of me does NOT load its textures.
[14:00]	:	i think cool viewer does that too
[14:00]	:	however, thats when i came in and asking if it was possible (after mojito asked how to solve her problem) to get a "load sim only" or "plot only"
[14:00]	:	meaning...
[14:00]	:	Ironically, due to some policy dispute with the TPV police here, they've officially announced they no longer support logging into SL with their viwer
[14:00]	:	er. policy, not police
[14:00]	:	who said so?
[14:00]	:	but it's not necessarily faster, it just looks faster
[14:00]	:	that peopel using just 1 sim and dont like to load more then that, then they wont have to load that any more
[14:01]	:	keeping laoding down and thus lag is less
[14:01]	:	as simple idea of course
[14:01]	:	I'd like to feel more responsive when I hover over a vendor in a store and that texture loads first... sometimes I find the ones to the side of it rez faster.
[14:01]	:	ywah
[14:01]	:	Some backstory: texture loading is one of those things hard to describe in words and pictures since it's a sequence over time, so a good thing for video...
[14:01]	:	Nathan? Which viewer stops SL upport?
[14:01]	:	I land at a club.... and it always, ALWAYS seems like the dance globe rezzed dead last...
[14:02]	:	so far of what i understood torley, you could with Q's idea
[14:02]	:	i made 4 gestures on the hotkeys F9 to F12 for setting drawing distance manually
[14:02]	:	Ooh it's the Quick Start Guide Jeremy crafted! Hope you all have seen it. :)
[14:02]	 	has pinged you.
[14:02]	:	yes if things we use rezz faster we dont care so much of anything else
[14:02]	:	I wonder what is done when you change groups... you can force shapes to load by doing that. Why is no one finding out and use this after a teleport to rezz all shapes?
[14:02]	:	/me blushes.
[14:02]	:	i havnt been in SL for a while now, so sorry, missed it
[14:02]	:	Changing group titles used to fix an unintentional avatar invisibility issue, too.
[14:02]	:	The makers of Insolense viwer have stated on their mainpage, in a long winded multi-paragraph announcement, that they can't support going to SL anymore, because of someting the comflicts with the GPL license
[14:02]	:	Changing a group should not affect the avatar shapes, but apparently it does some kind of refresh, whyever...
[14:02]	:	but i have always hovered my mouse over things to make them rezz faster
[14:03]	:	But it's the end of our office hour chat session! Thanks each & all for being with us and hanging out today!
[14:03]	:	sometimes i have to click or focus on a prim for its to load or clea
 
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