Villager (SSBU)

Villager (, Murabito) is a playable character in Super Smash Bros. Ultimate, officially confirmed on June 12th, 2018. Villager is now unlockable, instead of being available from the start in SSB4. Villager is classified as Fighter #45, the first fighter number of the Super Smash Bros. 4 veterans.
Villager is ranked 76th out of 82 on the current tier list, placing him in the middle of the D tier. This is a huge decline from his ranking in SSB4, where he was ranked 25th out of 54, and 10 spots lower than , his own semi-clone.
==How to unlock==
Complete one of the following:
*Play Vs. matches, with Villager being the 6th character to be unlocked.
*Clear with or anyone in its unlock tree, being the 1st character unlocked.
*Have Villager join the player's party in World of Light.
With the exception of the third method, Villager must be defeated on Smashville. In World of Light, he is fought on .
==Attributes==
Villager is a small middleweight (weighing the same as , , , , and ) who is an overall floaty character of below-average mobility. Although he has an average jumping height, Villager sports a slow falling speed (the 12th slowest, tied with ), and below-average air speed, air acceleration and gravity. Comparatively, Villager has a below-average walking speed and the 7th-slowest dashing speed (although his initial dash is decent). However, his traction is tied with , and for the 5th-highest in the game. Due to these attributes, once the opponent closes the gap, it is difficult for Villager to create space again, although his powerful camping game compensates for that to a degree.
Villager is among the most unorthodox characters on the roster with several unique moves, including multiple standard attacks that are actually projectiles, similar to . Villager possesses a strong camping game. His forward and back aerials are long-ranged slingshot attacks which, in combination with Lloid Rocket, are great for harassing opponents from a distance. Opposing projectiles can either be Pocketed or blocked by a tree; Pocket can also be useful for "stealing" character-generated items, such as 's Gyro, preventing them from being useable as long as Villager retains them and thus further weakening the opponent's ability to compete with him at range. Despite his rather poor mobility, Villager possesses a reliable sex kick in his neutral aerial that has very quick startup at frame 3, giving him a relatively easy time restraining the opponents if attempting to approach to point-blank proximity.
Should camping not be desirable, Villager's projectiles can also serve as good approaching tools. In particular, launching Lloid Rocket and then running behind it is a strategy that limits the opponent's options and provides a chance to punish their reaction. Using his forward and back aerials in a short hop is also a good approaching option, as they are reasonably safe disjointed attacks with little lag.
Despite being a middleweight, Villager possesses a surprisingly flexible recovery thanks to . This move allows him to fly a great distance at a respectable speed, and is surprisingly difficult to gimp; although the balloons can be popped to render Villager helpless, hitting Villager himself will allow him to simply perform the move again. Lloid Rocket further bolsters Villager's recovery, as launching it stalls his descent while threatening edgeguarders. Alternatively, Villager can ride Lloid back to the stage, although this is punishable and can be reflected.
Villager is also a very potent edgeguarder, with a wealth of options to threaten recovering opponents. His forward smash, one of the strongest in Ultimate, allows him to drop a bowling ball from the ledge; this is a powerful attack that can be difficult for an opponent to avoid provided that they are recovering low. If the opponent's recovery is slow enough or a tree is set up beforehand, Timber can also be performed from the ledge for an even more devastating attack, or to reduce an opponent's options should they grab the ledge. Alternatively, Villager can jump offstage and pursue with an aerial attack; his down aerial is a powerful meteor smash should it produce three turnips, while a clean hit from his slingshot has enough knockback to be deadly near the blast line, and is generally the best choice against an opponent recovering high. Several of his aerials are sex kicks as well, which, when combined with his extremely long-ranged recovery, allows him to gimp opponents fairly easily.
However, Villager suffers from notable flaws. Villager's ability to set up edgeguards in the first place is impaired by his slow grab. Although his net has relatively long range, it has exceptionally high ending lag that makes it very punishable. As such, attempting to throw an opponent offstage is a risky prospect, and Villager's ability to shield grab is quite limited, although he does have other good out of shield options, such as his neutral aerial and up smash. In addition, Villager's poor mobility also allows speed demons, such as and , to not only easily outrun him, but also immediately catch up to him and shut down Villager's camping game. Furthermore, Villager also especially struggles against characters with a reflector, as since most of his projectiles are characterized with high power (like his forward smash and Timber), characters with reflectors can reflect the projectile and turn the tides by dealing a potentially deadly blow from Villager's reflected projectile that can often lead into an early KO, even at lower precents. A notable example is : if Villager successfully cuts off Timber, Mr. Game & Watch can use Oil Panic and send the tree flying back to Villager with extreme knockback. By extension, Oil Panic can also reflect Villager's powerful forward smash, which is also a projectile, and can prove deadly when Villager is near the ledge, especially at higher precents of with rage.
Outside of edgeguarding, Villager has multiple powerful KO moves, but none of them are easy to land from a neutral situation. His forward smash, while powerful, is a laggy and short-ranged attack when performed onstage. Up smash is a potent KO option, but is very punishable as well and is susceptible to opponents falling out of the move entirely due to its multi-hitting nature. His dash attack is quick and can bea good mix-up attack, along with having pretty decent range, which can also benefit his edgeguarding ability. Lloid Rocket has relatively high KO power when ridden, but is sluggish and easy to punish. Timber's axe requires a tree to be present and has considerable ending lag, while using the tree itself is slow and requires Villager to stand in one place. Villager's up aerial is a strong juggling move and can score KOs off the upper blast line, but is somewhat luck-based and can be reasonably difficult to land. Pocketing and throwing back a sufficiently strong projectile makes for a deadly attack, generally enough to KO at medium percentages and instantly shatter full shields, but this is matchup-dependent and will not be easily allowed by a professional opponent. Overall, if the opponent maintains control of center stage, Villager can have trouble finding KO opportunities, especially lower than medium precents.
Overall, Villager is a somewhat polarizing glass cannon camper who excels when getting his gameplan going, but struggles when the opponent holds the advantage over him. Villager excels at restraining opponents with projectiles to allow enough time to set up traps. Villager especially performs well offstage, where he can easily edgeguard and gimp most of the cast while being able to easily recover from nearly any distance. Due to his array of projectiles and Pocket, Villager also has great counterplay to zoners. However, Villager does not fare better in terms of close-range encounters and can be easily overwhelmed by several rushdowners courtesy of his lackluster approach.
==Changes from Super Smash Bros. 4==
Villager has received a mix of buffs and nerfs in his transition to Ultimate; he received relatively few direct changes, resulting in his core playstyle remaining relatively unchanged with an easier learning curve. However, while objectively buffed, the indirect changes to Ultimates engine have pronounced his nerfs more while noticeably toning down his playstyle's efficacy. Overall, Villager has been significantly nerfed in the transition.
Villager's camping abilities have been considerably improved. Pocket not only now stores projectiles and items indefinitely, but also has less ending lag after pocketing them, and Villager can now pocket items with a grab. Lloid Rocket has notably increased knockback at low percentages, allowing Villager to win the neutral game easier. The universal reduction on landing lag benefits all of Villager's aerials, and down aerial now has a sweetspot that always meteor smashes, instead of doing it if he uses three turnips; these changes further improve his dominant air game. Villager's ground and grab games have seen a few improvements as well. Neutral attack now a rapid jab and a finisher, significantly improving its safety and damage racking ability; down tilt's sourspot is stronger; his dash attack is much faster; his up smash connects better and is more powerful; and down smash has increased range and is more reliable for burying and harder to escape from. Villager's grabs are much faster and can pocket items, while his throws have both better edge guarding potential (forward and back throws) and combo potential (down throw).
Some of the universal changes to gameplay benefit Villager; aside from lower landing lag on his aerials, his previously mediocre mobility has been improved, with faster ground and air speeds and a universal 3-frame jumpsquat improving his combo potential, notably with his throws. The changes made to air dodging also noticeably benefit Villager, as he can more easily punish opponents after a mistake, giving his aerial attacks further utility and notably improving their edge-guarding ability; and he can use one to recover with ease thanks to his floatiness.
Villager also received some notable direct nerfs, though. Most of Villager's ground attacks also have more ending lag and/or less range, while the raw power throughout his standard moveset has been toned down, notably on his forward smash and all tilt attacks; notably, up tilt is no longer among the strongest of its kind. Down aerial also had its startup nearly doubled, making it harder for Villager to combat juggling. His previously heavily disjointed pivot grab has much less range, counterbalancing some of the benefits his grab game has received. The changes to neutral attack remove its ability to reliably jab cancel and removes his KO confirms from SSB4, most infamously to Timber's axe. While Villager's recovery remains incredibly long-distanced, it has been nerfed nonetheless, as the helium for Balloon Trip now takes longer to recharge, which allows opponents to edgeguard Villager much more easily. Villager is also noticeably lighter, which further hurts his survivability.
The most significant nerfs to Villager come from the indirect changes to gameplay mechanics, likely harming him more than any other character. Arguably the biggest nerf is the universal increase in mobility; Villager's floaty physics and camping-focused playstyle, whose core is essentially unchanged from SSB4, fare worse with the universally faster mobility, which prioritizes faster-paced, more aggressive gameplay; this makes it easier for many characters to get past Villager's zoning tools with less issue, while Villager's own faster mobility doesn't properly compensate for this. Aside from this, Villager's moveset's lower raw power is exacerbated by the weakening of rage, and combined with his lower weight, he is less capable of making use of it as effectively, forcing Villager to rely much more on edge-guarding to take a stock. Alongside with nerfs to Balloon Trip, edge-guarding being more prominent again further hurts Villager's survivability. All of these changes combined have now made several characters capable of overcoming (and in some cases, overwhelming) Villager, further reducing the effectiveness of his strong camping game despite being greatly buffed.
Overall, Villager's gameplan is largely the same as in SSB4 as a result of receiving less direct changes than most of the cast; however, the significantly changed environment has effectively crippled his defensive playstyle, forcing Villager to shift to a more offensive playstle that's far less effective, and this is further pronounced by his worse survivability and lower raw power. Despite receiving buffs by game updates, they do not properly compensate for the gameplay changes making his kit less effective. Egregiously, most veterans have received various buffs to varying degrees, with melee-based characters benefitting more from the increased mobility and projectile-based veteran characters receiving buffs that address some of their issues against opposing camping, allowing them to overcome Villager. Lastly, Ultimate has seen the return of veterans like and , while introducing newcomers such as and , all of which have zoning abilities that are just as strong, alongside greater range, outclassing Villager in competitive play. All in all, Villager fares drastically worse in Ultimate than in SSB4, being one of the most nerfed characters in the transition.
==Update history==
Villager received a mix of buffs, nerfs and glitch fixes via game updates, but was buffed overall. The universal projectile shield damage nerf in Version 3.0.0 affected Villager more than most other characters due to much of the moveset utilizing projectiles. Version 3.1.0 buffed down smash overall to hit more reliably, but slightly over-corrected to the point of it being unreliable again. This was fixed in Version 4.0.0. Up smash was given increased knockback to combo out of buried opponents more easily, and Version 7.0.0 made the shield larger.
Version 8.0.0 offered a suite of buffs and the removal of the Lloid Jacket. Neutral attack was given multiple buffs to hit more reliably, included higher hitstun multipliers, larger hitboxes and more of them, and more range overall to mitigate missing opponents under certain conditions. Up tilt was granted intangibily and a hitstun modifier to be better at an anti-air. Up smash became more powerful, Up aerial has more knockback, and Down aerial starts faster. Timber was made safer to use, easier to break the opponent's shield, and the Axe was made more powerful. Version 11.0.0 had a minor update to homogenize the crumpling state across the cast.
Overall, whether Villager fares better or worse since launch is debatable. The projectile nerfs negatively affected the keep away aspect of Villager's gameplan, though this was at least partially if not fully compensated with improved trapping capabilities and stuffing out slower opponents. 
 
 
 
 
 
 
 
 
 
==Moveset==
* Villager can wall jump.
For a gallery of Villager's hitboxes, see here.
===Stats===
===Announcer call===
Villager English Announcer SSB4-SSBU.wav|English
Villager Japanese Announcer SSB4-SSBU.wav|Japanese/Chinese
Villager Korean Announcer SSB4-SSBU.wav|Korean
===On-screen appearance===
* The Villager comes out of their house cheering before it shrinks into a puff of smoke.
VillagerOnScreenAppearanceSSBU.gif|Villager's on-screen appearance
===Taunts===
*Up Taunt: Faces the screen and cheers twice.
*Side Taunt: Performs a shortened version of the Shrunk Funk Shuffle.
*Down Taunt: Bends down and scrapes the ground with a stick.
SSBUVillagerTaunt1.gif|Villager's up taunt.
SSBUVillagerTaunt2.gif|Villager's side taunt.
SSBUVillagerTaunt3.gif|Villager's down taunt.
===Idle poses===
* Puts their hand on their face while tapping their foot. This is the animation used when they access their inventory in the Animal Crossing games.
* Scratches the side of their head.
SSBUVillagerIdle1.gif|Villager's first idle pose.
SSBUVillagerIdle2.gif|Villager's second idle pose.
===Crowd cheer===
 	Cheer (English)	Cheer (Japanese/Chinese) 	Cheer (Italian) 	Cheer (Dutch) 	Cheer (French)
Cheer 	 	 	 	 	(♂) (♂) (♀) (♀)
Description	Vill - a - ger!	(high voices) Mura - no (low voices) son - cho! (The mayor of a village!)	Forza Abitante! *claps 4 times*	Dorps - bewoner! *claps 5 times*	A - bi - tant! *claps 3 times* Vi - lla - geois!
 	Cheer (German) 	Cheer (Spanish) 	Cheer (Russian) 	Cheer (Korean)
Cheer 	(♂) (♀) 	(♂) (♀) 	(♂) (♀) 	
Description	Be - woh - ner! (♂) Be - woh - nerin! (♀)	Aaaaal - de - a - no! *claps 5 times* (♂) Aaaaal - de - a - na! *claps 5 times* (♀)	Zhi - tel! Zhi - tel! (♂) Zhi - tel - ni - tsa! (♀)	Maaaaa'eul Jumin! *claps 5 times*
===Victory poses===
*Left: Catches a with their net and shows it off.
*Up: Digs up a and shows it off.
*Right: Does a Dance Spin then poses in their SSB4 artwork pose.
VillagerVictoryPose1SSBU.gif
VillagerVictoryPose2SSBU.gif
VillagerVictoryPose3SSBU.gif
==In competitive play==
===Most historically significant players===
See also: :Category:Villager players (SSBU)
* - The best Villager player in North America, placing well at several events in their region, including 13th at defeating and defeating . They are the only other Villager player ever ranked globally, ranking 101st on the OrionRank Ultimate: Eclipse.
* - The best Villager player of all-time who was at his peak in 2019, with placements such as 9th at , 13th at , 17th at and 25th at , defeating at Umebura and at Super Smash Con. In addition, he is the only Villager player to top 8 a major, placing 7th , and was the only Villager player ranked top 100 globally, ranking 72nd on the OrionRank 2019. Since then, kept remained one of the few Villager players who could place highly at majors but would never be ranked top 100 globally again.
===Tier placement and history===
In the early metagame, players noticed how the changes to the game's mechanics, which increases the pace of the game and encourages more aggressive gameplay over camping, impaired Villager's camping playstyle by making one of his biggest strengths less effective. As such, opinions on Villager have been low for most of Ultimates lifespan, and although Villager was able to receive some notable representation from players such as and , Villager's overall representation in Ultimate remained in the bottom 20 for most of the game's competitive lifespan. As such, Villager was ranked 69th on the first tier list, ranking towards the end of the lower-mid tier in the C- tier. 
Even with this low ranking, Villager's metagame developments remained stagnant as kept's results became increasingly inconsistent and JAVI ON EARTH's activity remained mostly in Florida. Not helping Villager was the rise of several characters ranked below Villager, including , , and Villager's semi-clone . Isabelle especially was considered by many, especially in Japan, to be better than Villager due to Isabelle possessing a more skilled playerbase and better representation in the metagame, especially by mid-2023. As such, Villager slipped three spots to 72nd on the second tier list, ranking in the D- tier. Due to Villager's representation and metagame developments remaining stagnant, he dropped to 76th on the third tier list.
==: Mistake to Underestimate==
Villager fights against characters who appear unsuited for battle, such as Isabelle and Wii Fit Trainer. This is likely a reference to the similar reason for Villager not being included in Brawl.
Round 	Opponent 	Stage 	Music 	Notes
1 	(x6) 	Town and City 	 	Horde Battle (3 at a time)If any of these costumes are being used by the player, the default Villager takes their place.
2 	 	Saffron City 	 	
3 	and 	Onett 	 	
4 	 	New Donk City Hall	 	
5 	(x2) 	Wii Fit Studio 	 	
6 	 	Smashville 	 	
Bonus Stage	Bonus Stage	Bonus Stage 	Bonus Stage 	Bonus Stage
Final 	 	 	(Less than 7.0 intensity) (Intensity 7.0 or higher)	On intensity 7.0 and higher, fights alongside Master Hand.
Credits roll after completing Classic Mode. Completing it as Villager has accompany the credits.
==Role in World of Light==
The default male Villager was among the fighters that were summoned to fight against the army of Master Hands. He was also present on the cliffside when Galeem unleashed its beams of light. He is seen panicking alongside and a composed . He was vaporized and placed under Galeem's imprisonment along with the rest of the fighters, excluding .
During the mode itself, the default male Villager can be unlocked early on shortly after rescuing , where the player arrives at a crossroads and has the choice to rescue him, or . If one of the others is rescued first, Villager's path will be blocked by a force field created by , which will disappear upon defeating a boss or can be circumvented by looping back to the other side.
Later, the fighters prepare their final stand against Galeem and Dharkon, with Villager among them.
===Fighter Battle===
No.	Image	Name 	Type	Power	Stage	Music
45 	 	Villager	 	2,500	 	
==Spirits==
Villager Boy's fighter spirit can be obtained by completing as Villager. It is also available periodically for purchase in the shop for 300 Gold, but only after Villager has been unlocked. Unlocking Villager in World of Light allows the player to preview the first spirit below in the Spirit List under the name "???". As a fighter spirit, it cannot be used in Spirit Battles and is purely aesthetic. Villager Girl also has a fighter spirit of her own, only available through the shop. Each fighter spirit has an alternate version that replaces them with their artwork in Ultimate.
SSBU spirit Villager (Boy).png|825. Villager (Boy)
SSBU spirit Villager (Girl).png|826. Villager (Girl)
==In Spirit Battles==
===As the main opponent===
Spirit	Spirit 	Spirit 	Spirit 	Battle parameters	Battle parameters	Battle parameters 	Battle parameters 	Battle parameters 	Battle parameters	Battle parameters 	Inspiration
No. 	Image 	Name 	Series 	Enemy Fighter(s) 	Type 	Power 	Stage 	Rules 	Conditions 	Music 	Character
33 	 	Captain Toad: Treasure Tracker Series 	• • (Moveset 2231, Toad Hat, Toad Outfit, High Voice, Type 7)	 	2,600 	The Great Cave Offensive (Battlefield form)	N/A 	•The enemy is easily distracted by items 	 	 	
139 	 	Donkey Kong Series 	• 	 	3,700 	75m 	N/A 	•The enemy starts the battle with a Gust Bellows 	 	 	
211 	 	The Legend of Zelda Series 	• • 	 	9,000 	Great Bay 	•Uncontrollable Speed•Slippery Stage 	•Defeat the main fighter to win•All fighters move faster and can't stop quickly after a little while•The enemy loves to taunt	 	Ankle (purple costume) and Knuckle (yellow costume)	
250 	 	The Legend of Zelda Series 	• • 	 	9,000 	Wuhu Island (Swaying Bridge) 	N/A 	•The enemy has increased attack power 	 	 	
377 	 	Kirby Series 	• Team ×4 	 	4,200 	The Great Cave Offensive 	N/A 	•Timed battle (1:30)•The enemy can deal damage by dashing into you•The enemy has increased move speed 	 	 	
566 	 	EarthBound Series 	• (100 HP)• (80 HP) 	 	9,200 	Magicant (hazards off) 	N/A 	•Stamina battle•The enemy heals over time 	 	 	
567 	 	EarthBound Series 	• (160 HP)• (160 HP) 	 	9,200 	Magicant (hazards off) 	•Bob-omb Festival 	•Defeat the main fighter to win•Bob-ombs will rain from the sky after a little while•Stamina battle 	 	 	
572 	 	EarthBound Series 	• (120 HP)• (120 HP) 	 	13,300 	Onett 	•Sudden Final Smash 	•The enemy will suddenly have a Final Smash•The enemy's PSI attacks have increased power•Stamina battle 	 	 	
637 	 	Fire Emblem Series 	• 	 	2,500 	Skyloft (hazards off) 	N/A 	•Timed battle (1:00)•The enemy tends to avoid conflict 	 	Alm (cyan costume)Celica (pink costume) 	
767 	 	Metal Gear Solid Series 	• •Giant 	 	3,500 	Gaur Plain (Battlefield form) 	•Bob-omb Festival 	•Bob-ombs will rain from the sky after a little while•The enemy is giant 	 	 	
830 	 	Animal Crossing Series 	•Tail ×2 	 	2,600 	Smashville 	N/A 	•The enemy is easily distracted by items 	 	 	
844 	 	Animal Crossing Series 	• • 	 	1,600 	Mushroomy Kingdom 	N/A 	•The enemy favors side specials 	 	 	
849 	 	Animal Crossing Series 	• 	 	9,700 	Smashville 	•Hazard: Slumber Floor 	•The floor is sleep-inducing•Items will be pulled toward the enemy 	 	 	
868 	 	Mega Man Series 	• • 	 	9,800 	Living Room 	N/A 	•Defeat the main fighter to win•Timed battle (2:00)•The enemy heals over time 	 	 	
1,082 	Ella Mentree	StreetPass Mii Plaza Series 	• • (Moveset 1222, Wild West Hat, Butler Outfit) 	 	3,600 	Luigi's Mansion 	•Invisibility 	•All fighters are invisible after a little while 	 	 	
1,124 	 	Balloon Fight Series 	• Team ×4 	 	4,500 	Balloon Fight 	N/A 	•Timed battle (1:30)•The enemy favors up specials•The enemy has increased jump power 	 	 	
1,138 	 	Famicom Tantei Club Series 	• 	 	2,300 	Town and City 	•Item: Smoke Ball•Hazard: Fog 	•The stage is covered in fog 	 	 	
1,141 	 	Yakuman 	• Team ×4 	 	2,000 	Tomodachi Life 	•Item: Daybreak Parts 	•The enemy is easily distracted by items 	 	 	
1,149 	 	SimCity Series 	• Team 	 	9,500 	New Donk City Hall (Ω form) 	•Assist Trophy Enemies (Dr. Wright) 	•Hostile assist trophies will appear•Defeat an army of fighters 	 	Civilians 	
1,154 	 	Marvelous: Mouhitotsu no Takarajima 	• • • 	 	1,800 	Tortimer Island 	•Item: Beastball 	•Take your strongest team into this no-frills battle 	 	Dion 	
1,156 	 	Hajimari no Mori 	• • 	 	2,300 	(Battlefield form) 	•Hazard: Fog 	•The stage is covered in fog•The enemy favors down specials 	 	 	
1,176 	 	Magical Vacation Series 	• 	 	3,800 	Smashville 	N/A 	•The enemy is easily distracted by items 	 	Boy (yellow costume)Girl (green costume) 	
1,191 	 	Calciobit Series 	•Tiny Team ×11 	 	3,900 	Pokémon Stadium 2 (Ω form) 	•Item: Soccer Ball 	•The enemy's kicks and knee strikes have increased power•The enemy is easily distracted by items•Defeat an army of fighters 	 	 	
1,259 	Hana Samurai	Sakura Samurai: Art of the Sword Hana Samurai: Art of the Sword	• 	 	3,700 	Suzaku Castle 	N/A 	•The enemy starts the battle with a Killing Edge•The enemy has increased jump power 	 	 	
1,315 	 	Persona Series 	• •Giant 	 	2,300 	Tomodachi Life (Ω form) 	•Item Tidal Wave 	•Defeat the main fighter to win•Certain items will appear in large numbers after a little while 	 	 	
1,393 	 	Fire Emblem Series 	• • 	 	2,400 	Garreg Mach Monastery (Bridge) 	•Attack Power ↑ 	•The enemy gets a major stat boost when badly damaged 	 	 	
1,410 	 	Animal Crossing Series 	• •Clear 	 	1,900 	Town and City 	N/A 	•Defeat the main fighter to win•The enemy favors down air attacks•The enemy is invisible 	 	 	
1,422 	 	OCTOPATH TRAVELER 	• • 	 	9,400 	Luigi's Mansion 	•Item: Battering Items•Hazard: Heavy Wind	•Dangerously high winds are in effect after a little while 	 	Tressa 	
1,488 	 	Sakuna: Of Rice and Ruin 	• 	 	8,200 	Gaur Plain (Battlefield form) 	•Item Tidal Wave•Attack Power ↑ 	•The enemy has increased attack power•The enemy starts the battle with a Death's Scythe 	 	 	
===As a minion===
Spirit	Spirit 	Spirit 	Spirit 	Battle parameters	Battle parameters	Battle parameters 	Battle parameters 	Battle parameters 	Battle parameters	Battle parameters 	Inspiration
No. 	Image 	Name 	Series 	Enemy Fighter(s) 	Type 	Power 	Stage 	Rules 	Conditions 	Music 	Character
733 	 	WarioWare Series 	• • 	 	9,000 	Gamer (Battlefield form) 	•Assist Trophy Enemies (Sheriff)•Item: Boss Galaga 	•Hostile assist trophies will appear•The enemy is easily distracted by items 	 	 	
831 	 	Animal Crossing Series 	• • 	 	3,900 	Fourside 	•Assist Trophy Enemies (Squid Sisters)•Temporary Invincibility	•Defeat the main fighter to win•The enemy will occasionally be invincible after a little while•Hostile assist trophies will appear after a little while	 	Villager 	
835 	 	Animal Crossing Series 	• • 	 	8,800 	Spirit Train 	N/A 	•Take your strongest team into this no-frills battle 	 	Villager 	
842 	 	Animal Crossing Series 	• • 	 	3,800 	Town and City 	N/A 	•The enemy favors down specials 	 	Villager 	
852 	 	Animal Crossing Series 	• • • 	 	8,800 	Luigi's Mansion 	•Item Tidal Wave (Food) 	•Defeat the main fighter to win•Reinforcements will appear during the battle•Certain items will appear in large numbers after a little while 	 	Villager 	
856 	 	Animal Crossing Series 	• • • 	 	2,400 	Town and City 	N/A 	•The enemy loves to taunt 	 	Villager 	
1,130 	 	Famicom Mukashibanashi Series 	• • • • • 	 	3,500 	(hazards off) 	N/A 	•Defeat an army of fighters 	 	Hikari 	
1,139 	 	Famicom Mukashibanashi Series 	• • 	 	1,600 	Town and City 	•Item: Golden Hammer 	•Reinforcements will appear during the battle•The enemy is easily distracted by items 	 	Chao 	
1,189 	 	SimTower SP 	• • ×2 	 	2,000 	Tomodachi Life 	•Item: Ore Club•Hazard: Heavy Wind 	•Dangerously high winds are in effect after a little while•The enemy is easily distracted by items 	 	Tenants 	
1,212 	Ashley Mizuki Robins	Trace Memory Series Another Code Series 	• •Clear 	 	3,700 	Luigi's Mansion 	N/A 	•The enemy is invisible 	 	Daniel Edward 	
1,238 	 	Looksley's Line Up Tales in a Box: Hidden shapes in perspective!	• • 	 	1,500 	Paper Mario 	•Invisibility•Item: Smoke Ball 	•All fighters are invisible 	 	Silhouette 	
1,284 	 	The Wonderful 101 	• • 	 	1,800 	New Donk City Hall 	N/A 	•Defeat the main fighter to win•The enemy's melee weapons have increased power•Defeat an army of fighters 	 	Recruitable citizens	
1,373 	 	Resident Evil Series 	• (150 HP)• Team ×3 ×3 ×3 (60 HP)	 	3,800 	Gerudo Valley (hazards off) 	•Item: Exploding Types 	•Defeat the main fighter to win•Stamina battle•The enemy favors neutral specials 	 	Ganado 	
1,390 	 	Fire Emblem Series 	• • 	 	4,200 	Garreg Mach Monastery (Cathedral)	N/A 	•Timed battle (1:00)•Reinforcements will appear after an enemy is KO'd•The enemy has increased power for the first part of the battle 	 	 	
1,519 	 	eBASEBALL: POWER PROS 	• • • 	 	9,600 	Pokémon Stadium 2 (hazards off) 	•Item: Beastball 	•The enemy starts the battle with a Home-Run Bat 	 	Aoi Hayakawa 	
==Alternate costumes==
							
							
==Gallery==
Villager and Isabelle artwork.jpg|Villager and Isabelle artwork, as posted on the official Japanese Animal Crossing Twitter account.
SSBU Villager Number.png|Villager's fighter card.
Villager unlock notice SSBU.jpg|Villager's unlock notice.
SSBUWebsiteVillager1.jpg|Villager taunting on Summit.
SSBUWebsiteVillager2.jpg|Villager using their watering can on on 3D Land.
SSBUWebsiteVillager3.jpg|Villager attacking on Coliseum.
SSBUWebsiteVillager4.jpg|Villager riding Lloid Rocket on Onett.
SSBUWebsiteVillager5.jpg|Villager flying past on Mario Galaxy.
SSBUWebsiteVillager6.jpg|A male Villager dancing alongside a female Villager on Tortimer Island.
SSBUWebsiteBayonetta4.jpg|Villager trying to catch a shrunken on Tortimer Island.
SSBUWebsiteBowserJr4.jpg|Villager fighting against on Boxing Ring.
SSBUWebsiteKingKRool4.jpg|Villager taking out 's pocketed crown on Tortimer Island.
SSBUWebsiteMiiFighter2.jpg|Villager getting hit by the 's dash attack on Hyrule Castle.
SSBUWebsitePalutena5.jpg|Villager using their neutral aerial on on Gaur Plain.
SSBUWebsitePeach5.jpg|Villager digging up a turnip for on Gaur Plain.
SSBUWebsiteRobin3.jpg|Villager and struck by 's down smash on Wily Castle.
SSBUWebsiteArcadeBunny4.jpg|Villager caught by the Arcade Bunny's claw on Green Hill Zone.
SSBUWebsiteSquidSisters3.jpg|Villager and during the Squid Sisters' concert on Mario Galaxy.
SSBUWebsite25.jpg|Villager during their on-screen appearance on Town and City.
ShovelKnight1.jpg|Villager, and buried by Shovel Knight on Garden of Hope.
8-PlayerSSBU 1.jpg|With , , , , , and on .
SSBUKirbyJPTwitter2.jpg|With , Mario, Link, Inkling, , and Pit on Battlefield.
SSBUWebsiteMoon1.png|Villager, Samus, Palutena, and Shovel Knight fighting on Find Mii Ω with the Moon about to crash into the stage.
File:SSBUPressKitBanjo%26Kazooie.jpg|Preparing to grab .
SSBUWebsiteBanjo&Kazooie3.jpg|Banjo & Kazooie popping Villager's balloons with their forward tilt.
===Fighter Showcase Video===
==Trivia==
*Villager is the first SSB4 newcomer to be confirmed for Ultimate. 
*Villager is the only SSB4 newcomer to appear on the game's boxart.
*Villager's body and lighting on the boxart for Ultimate is flipped when compared to his appearance in the panorama, with only his face facing the same direction.
*In the E3 demo of the game, Villager's portrait used his in-game model as opposed to the render made for the final game. This was also the case with , and . This has since been fixed.
*In the demo for Super Smash Bros. Ultimate, Villager's 7th and 8th costumes had a light skin tone, just like in SSB4. However, in the final game, the skin was changed to be a darker tone.
*In Spanish, German, French, and Italian, the name tag and voice clip from the announcer on the victory screen is slightly different from the one used on the character select screen, instead featuring a noticeable translation of "the" (respectively, "el Aldeano"/"la Aldeana", "der Bewohner"/"die Bewohnerin", "lHabitant"/"lHabitante", "le Villageois"/"la Villageoise", and "lAbitante"). This trait is shared with , , , , the , Zombie, Enderman, and the s.
*When Villager uses his Up Special, the color of the balloons that appear depends on who controls the character (gray for CPU, red for P1, blue for P2, etc.). also shares this trait.
*Similar to 's Chomp, characters trapped in Villager's grab appears to have the upper half of their models removed, presumably so that even large characters can fit inside the net. This also happens with Isabelle.
*In the results screen after a team battle, if the winning team consists of Villager in the front and or behind him to the left, Villager’s net will clip through Ken’s arm or Piranha Plant’s face, respectively.
==References==
 
Category:Spirits
es:Aldeano (SSBU)