nyuuzyou/wikis huggingface dataset:
South Park: The Stick of Truth (Feb 22, 2012 prototype)

A very early prototype of South Park: The Stick of Truth for the Microsoft Xbox 360.
==Notes==
*Predates the final release by over two years.
*The original dump provided on Archive.org by user 7777774 is a incorrect dump, it is missing 379 files from \data\engine\shaders. 
**The reupload to HiddenPalace contains the missing files.
==Xenia Patch==
The build can be played in the latest builds of xenia-canary by applying a patch made by Jason098. You must create a folder in xenia-canary named patches and add the patch below to a file named FFFF0079 - New York.patch.toml.
Xenia patch:
 
title_name = "New York"
title_id = "FFFF0079"
hash = "EAAB57B885BF177B"
[[patch]]
 name = "test"
 author = "jason098"
 is_enabled = true
 [[patch.be32]]
 address = 0x82A69938
 value = 0x60000000
==Screenshots==
SPTOS ui main menu.png
SPTOSFeb222012_ingame.png
South Park: The Stick of Truth (Nov 20, 2012 prototype)

A prototype of South Park: The Stick of Truth for the Xbox 360.
==Notes==
* Predates the final build by over a year.
* Original filename: South Park TSoT (870, Nov 20, 2012) [Build 276].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
South Park: The Stick of Truth (Nov 23, 2012 prototype)

A prototype of South Park: The Stick of Truth for the Xbox 360.
==Notes==
* Predates the final build by over a year.
* Original filename: South Park TSoT (873, Nov 23, 2012) [Build 284].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
South Park: The Stick of Truth (Nov 25, 2012 prototype)

A prototype of South Park: The Stick of Truth for the Xbox 360.
==Notes==
* Predates the final build by over a year.
* Original filename: South Park TSoT (875, Nov 25, 2012) [Build 293].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
South Park: The Stick of Truth (Nov 26, 2012 11.40 prototype)

A prototype of South Park: The Stick of Truth for the Xbox 360.
==Notes==
* Predates the final build by over a year.
* Original filename: South Park TSoT (876, Nov 26, 2012) [Build 297].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
South Park: The Stick of Truth (Nov 26, 2012 23.30 prototype)

A prototype of South Park: The Stick of Truth for the Xbox 360.
==Notes==
* Predates the final build by over a year.
* Original filename: South Park TSoT (877, Nov 26, 2012) [Build 306].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
South Park: The Stick of Truth (Nov 27, 2012 prototype)

A prototype of South Park: The Stick of Truth for the Xbox 360.
==Notes==
* Predates the final build by over a year.
* Original filename: South Park TSoT (877, Nov 27, 2012) [Build 308].rar + South Park TSoT (877, Nov 27, 2012) [Build 312].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
South Park: The Stick of Truth (Nov 28, 2012 prototype)

A prototype of South Park: The Stick of Truth for the Xbox 360.
==Notes==
* Predates the final build by over a year.
* Original filename: South Park TSoT (878, Nov 28, 2012) [Build 316].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
South Park: The Stick of Truth (Nov 29, 2012 prototype)

A prototype of South Park: The Stick of Truth for the Xbox 360.
==Notes==
* Predates the final build by over a year.
* Original filename: South Park TSoT (879, Nov 29, 2012) [Build 320].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
South Park: The Stick of Truth (Nov 30, 2012 prototype)

A prototype of South Park: The Stick of Truth for the Xbox 360.
==Notes==
* Predates the final build by over a year.
* Original filename: South Park TSoT (880, Nov 30, 2012) [Build 324].rar + South Park TSoT (880, Nov 30, 2012) [Build 66].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
South Park: The Stick of Truth (Sep 27, 2012 18:59:58 prototype)

A prototype of South Park The Stick of Truth for the PC.
==Notes==
*This build was found on an XBOX 360 developer kit, along side the matching XBOX 360 814 build, and a PlayStation 3 build of 814. 
*build_version.txt indicates this build as being compiled on Sep 26, 2012, but EBOOT.BIN was compiled one day later.
South Park: The Stick of Truth (Sep 27, 2012 PlayStation 3 prototype)

A prototype of South Park The Stick of Truth for the PlayStation 3.
==Notes==
*This build was found on an Xbox 360 developer kit, along side the matching Xbox 360 814 build, and a PC build of 814.
*build_version.txt indicates this build as being compiled on Sep 26, 2012, but EBOOT.BIN was compiled one day later.
*An edited Eboot (by the user PixelButts) patches the game to launch the debug .self file by default. It can be downloaded here or this alternate link.
*Once (using the edited Eboot) you can access the debug menu by pressing spacebar then enter on a keyboard.
*Contains a Level Select Menu located on the main menu.
*Game contains a debug console which can be accessed by pressing Tilde ( ˜ ) on the keyboard (needs edited eboot) List of some console commands can be found here.
==Screenshots==
File:ONYX11173 screenshot 2023 09 21 17 56 07.png
File:ONYX11173 screenshot 2023 09 21 18 12 13.png
File:ONYX11173 screenshot 2023 09 21 18 29 28.png
File:ONYX11173 screenshot 2023 09 21 18 34 13.png
File:ONYX11173 screenshot 2023 09 21 18 56 41.png
File:ONYX11173 screenshot 2023 09 21 19 40 02.png
File:ONYX11173 screenshot 2023 09 21 19 40 21.png
File:ONYX11173 screenshot 2023 09 21 19 40 07.png
South Park Rally (Jan 14, 2000 prototype)

A late prototype of South Park Rally for Nintendo 64.
==Notes==
*Dated Jan 14, 2000 according to the ROM.
==Origin==
File:FQJXoJLVEAEJJxn.jpg|Cartridges (front)
File:FQJYOEGaQAIiei7.jpg|Cartridges (back)
==See also==
Forest of Illusion's original tweet.
South Park Rally (Jan 17, 2000 prototype)

A late European prototype of South Park Rally for Nintendo 64.
==Notes==
*Dated Jan 17, 2000 according to the ROM.
==Origin==
File:South-park-rally-europe-prototype-2-cart-front.jpg|Cartridge front
File:South-park-rally-europe-prototype-2-cart-back.jpg|Cartridge back
==See also==
Forest of Illusion's original tweet.
South Park Rally (Jan 27, 2000 prototype)

A post-final prototype of South Park Rally for Nintendo 64.
==Notes==
*Dated Jan 27, 2000 according to the ROM, which is three days after the final US build.
==Origin==
File:FQJXoJLVEAEJJxn.jpg|Cartridges (front)
File:FQJYOEGaQAIiei7.jpg|Cartridges (back)
==See also==
Forest of Illusion's original tweet.
South Park Rally (Jun 13, 2000 17:33 prototype)

A prototype of of South Park Rally for Dreamcast predating the final US build by a day.
==Origin==
SOUTH 20PARK 20RALLY 20(Jun 2013 2C 202000 20prototype 20(17 20h 2033)).jpg|GD-ROM
==See also==
* Duffy's Dreamcast Collection release page.
South Park Rally (Jun 18, 2000 prototype)

A very near-final prototype of of South Park Rally for Dreamcast predating the final PAL build by only a day.
==Origin==
File:SOUTH 20PARK 20RALLY 20(Jun 2018 2C 202000 20Prototype) 20Dreamcast.jpg|GD-ROM
==See also==
* Duffy's Dreamcast Collection release page.
South Park Rally (Jun 9, 2000 prototype)

A prototype of South Park Rally for the Sega Dreamcast that predates the final game by five days.
==Screenshots==
demul 2015-05-25 12-42-03-895.png|Gameplay 1.
demul 2015-05-25 12-41-27-277.png|Gameplay 2.
demul 2015-05-25 12-41-14-288.png|Gameplay 3.
demul 2015-05-25 12-41-06-707.png|Gameplay 4.
demul 2015-05-25 12-40-58-975.png|Hints.
demul 2015-05-25 12-40-27-510.png|Title screen.
demul 2015-05-25 12-40-14-338.png|Demo.
demul 2015-05-25 12-39-46-691.png|Copyright.
==Videos==
<youtube width="480" height="340">zXHKSoncpIw</youtube>
Soviet Strike (Aug 27, 1996 prototype)

A prototype of Soviet Strike for the PlayStation.
==Notes==
* After the opening FMV, it goes straight to the main menu
** The little animated icon in the bottom-right is different (possibly being displayed incorrectly)
* Control instructions is blank
* The subtitle/title cards are yellow instead of green, and they all appear immediately on-screen (in the final, some are "typed out")
* Different HUD in-game
* Music plays by default during gameplay
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
** Game contains dongle protection: No.
** Game contains debugging symbols: N/A
** Dump was originally scrambled: No
==Screenshots==
PSX - Strike Preview-0001.png
PSX - Strike Preview-0002.png
PSX - Strike Preview-0003.png
==Origin==
PSX - Strike Preview.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Iniche for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Soviet Strike (Aug 30, 1996 prototype)

A prototype of Soviet Strike for the Sega Saturn.
==Notes==
* Prototype
* Miscellaneous Notes:
** Game is emulatable Yes (as of May 8, 2021).
==Origin==
Soviet Strike (Aug 30, 1996 prototype).png|Disc front.
==Acknowledgments==
* A Special Thanks goes to the following people/groups,
** RacingFreak for helping manage the scans by clearing them up.
** ehw / HiddenPalace.org for double checking data.
** Merlin for donating a better Plextor than the one we had.
** All donators.
==See also==
* Mega.nz mirror.
* Archive.org mirror.
Space Ark (May 11, 2010 prototype)

A prototype of Space Ark for the Xbox 360.
==Notes==
* Predates the final build b a ay.
* Original filename: Space Ark (May 11, 2010) [5841096F].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
 
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Space Channel 5 (Apr 20, 2000 prototype)

A late localization prototype of Space Channel 5 for the Sega Dreamcast.
==Notes==
*The file time stamps on the disc are faked. The correct date for the build can be found in IP.BIN. The date can be confirmed by looking for the same date 1ST_READ.BIN.
*A Debug Menu (Nindows) can be activated
*There are development options (except Debug Menu)
*Unused voices of Michael Jakson are present
==Origin==
Gdr-spacechannel5.png|GD-R
==Acknowledgments==
VincentNL : for his research on the Nindows Debug Menu and Reverse Engineering of the build
jetgumradio : for audio analysis
==See also==
Original release thread.
(Archive)
Research page.
Space Giraffe (Aug 1, 2007 prototype)

A prototype of Space Giraffe for the Xbox 360.
==Notes==
* Predates the final build by over a month.
* Original filename: Space Giraffe Aug 01 124000 2007 5841080C.rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Space Harrier (Sep 20, 1994 prototype)

A prototype build of Space Harrier, dated September 20, 1994. It was released by drx on February 23, 2008.
==Screenshots==
==Files==
==Header==
 00000100 53 45 47 41 20 33 32 58 20 20 20 20 20 20 20 4e SEGA 32X N
 00000110 28 43 29 53 45 47 41 20 31 39 39 34 2e 53 45 50 (C)SEGA 1994.SEP
 00000120 53 50 41 43 45 20 48 41 52 52 49 45 52 20 20 20 SPACE HARRIER 
 00000130 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
 00000140 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
 00000150 53 50 41 43 45 20 48 41 52 52 49 45 52 20 20 20 SPACE HARRIER 
 00000160 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
 00000170 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
 00000180 47 4d 20 4d 4b 2d 38 34 35 30 35 2d 30 30 a2 cb GM MK-84505-00..
 00000190 4a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 J 
 000001a0 00 00 00 00 00 1f ff ff 00 ff 00 00 00 ff ff ff ................
 000001b0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
 000001c0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
 000001d0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
 000001e0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
 000001f0 4a 55 20 20 20 20 20 20 20 20 20 20 20 20 20 20 JU
Space Hero (Prototype)

A prototype of Space Hero for the Sega Mega Drive.
==Notes==
* Unreleased game developed by Tengen in 1992. Cancelled for unknown reasons.
* Sound but no music.
==Screenshots==
Space Hero (Prototype)_00003.png
Space Hero (Prototype)_00004.png
Space Hero (Prototype)_00008.png
Space Hero (Prototype)_00009.png
Space Hero (Prototype)_00012.png
Space Hero (Prototype)_00014.png
Space Hero (Prototype)_00016.png
Space Hero (Prototype)_00017.png
Space Hero (Prototype)_00018.png
Space Hero (Prototype)_00020.png
Space Hero (Prototype)_00021.png
Space Hero (Prototype)_00023.png
Space Hero (Prototype)_00024.png
Space Hero (Prototype)_00026.png
Space Hero (Prototype)_00028.png
Space Hero (Prototype)_00030.png
Space Hero (Prototype)_00032.png
Space Hero (Prototype)_00033.png
Space Hero (Prototype)_00035.png
Space Hero (Prototype)_00036.png
Space Hero (Prototype)_00037.png
Space Hero (Prototype)_00039.png
Space Hero (Prototype)_00040.png
Space Hero (Prototype)_00042.png
Space Hero (Prototype)_00044.png
Space Hero (Prototype)_00045.png
Space Hero (Prototype)_00046.png
Space Hero (Prototype)_00048.png
Space Hero (Prototype)_00049.png
Space Hero (Prototype)_00051.png
Space Hero (Prototype)_00052.png
Space Hero (Prototype)_00054.png
Space Hero (Prototype)_00055.png
Space Hero (Prototype)_00057.png
Space Hero (Prototype)_00058.png
Space Hero (Prototype)_00060.png
Space Hero (Prototype)_00063.png
Space Hero (Prototype)_00064.png
Space Hero (Prototype)_00066.png
Space Hero (Prototype)_00067.png
Space Hero (Prototype)_00069.png
Space Hero (Prototype)_00070.png
Space Hero (Prototype)_00071.png
Space Hero (Prototype)_00073.png
Space Hero (Prototype)_00074.png
Space Hero (Prototype)_00076.png
Space Hero (Prototype)_00077.png
Space Hero (Prototype)_00079.png
Space Hero (Prototype)_00081.png
Space Hero (Prototype)_00082.png
Space Hero (Prototype)_00083.png
==Files==
==Acknowledgments==
Special thanks to Frank Cifaldi at the Video Game History Foundation and the anonymous donor for this part of the lot! A huge thanks to ehw for researching this prototype! 
==See also==
* New Years 2022 (January 1, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
* Video Game History Foundation (VGHF)
Space Invaders Extreme (May 16, 2008 prototype)

A localization prototype of Space Invaders Extreme for the Sony PlayStation Portable.
==Notes==
* Original filename: Space Invaders Extreme (May 16, 2008 v0.01).rar
==Acknowledgments==
Special thanks to DRW, Kabojnk, Mementomori, TheNameless0ne, Jason, burninrubber0, Xe, Andrew7, March47, EdTheNerd, Foas, Riley541, j4m13c0, Fusion, Dink, and Aqua for these releases.
==See also==
This release is part of the 'Terarelease 1.0' event that occurred on December 25th, 2020.
Space Station Tycoon (Jul 7, 2007 prototype)

A prototype of Space Station Tycoon for the Wii.
==Notes==
* This game was unreleased
* It has a lot of zany humor
* Disc information:
** Header Product Code: RYCEAF
** Header Version Number: 0
** Header Title: Sample Game Name
** Executable Name: /main.dol
** Latest date in DOL: 5/17/2007 3:52:00 PM
** Latest date in DOL (final build): 
** Apploader date: 3/1/2007
** Apploader date (final build): 
** Errors (Data Blocks): 0
** Errors (Unused Blocks): 0
* Miscellaneous Notes:
** Game is emulatable in Dolphin: Yes (as of December 25, 2022).
*** Issues: None.
** Debug enabled: No
==Screenshots==
RYCEAF_2022-12-24_22-37-56.png
RYCEAF_2022-12-24_22-37-58.png
RYCEAF_2022-12-24_22-38-03.png
RYCEAF_2022-12-24_22-38-16.png
RYCEAF_2022-12-24_22-38-26.png
RYCEAF_2022-12-24_22-38-36.png
RYCEAF_2022-12-24_22-38-42.png
RYCEAF_2022-12-24_22-39-09.png
RYCEAF_
==Origin==
Space Station Tycoon 7-7.JPG|Disc front.
==Files==
Archive Contents:
Download File:
==Acknowledgments==
A huge thanks to drx for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
 
* Project Deluge: Xbox 360 and Wii (December 25, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Space Warriors (prototype)

A prototype of the unreleased Space Warriors for the Commodore 64.
==Notes==
* Developed by DCR Software, would-have-been publisher unknown
** Programming by Dirk Conrad
* Release comes with an intro
==Origin==
 /\
 /¿¿\
 /¿¿¿ \
 /¿¿ \
 /¿¿ \
 /¿ /\ \
 /¿ / \ \
 /¿ / \ \
 /¿ / \ \
 / / \ \
 /¿ / (¿¿ ¿ ¿) \ \ 
 \¿¿ ¿ ) /¿ / \ / \ \ (¿¿ ¿ /
 / / \ \
 ( ¿¿ ¿ ¿ ¿¿\/¿¿ ¿\ (¿¿ ¿\/¿¿ \
 ¿/ / ¿] !¿) :¿ \ \ ( \ ¿ (\ \
 / //¿ ¿\ /¿ \\ \
 / ( ! : \¿\ /¿| : ! ) \
 / ¿ /| \/ |\ ¿ \
 \ /:\ /\ /\ /\ /:\ /
 ¿¿¿¿¿¿¿¿¿¿ / ¿¿¿¿ ¿¿¿ ¿¿¿¿ ¿¿¿¿¿¿¿¿¿ \ ¿¿¿¿¿¿¿¿¿¿
 /¿¿ / \ \ [$2f]
 /¿ / \ \
 / ¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿ \
 / Finest Brand. Established 1986 \
 / \
 ¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿
 
( . Dealer Quality Software . )
 \/ \/
 Release name : Space Warriors 
 (c) DCR Software
 Release date : 2004-October-11
 Cracked by : iopop
 Supplier : iopop
 
 /\ /\
( . G a m e N F O f i l e . )
==See also==
* Space Warrior (C64) - 1987 DCRSoft - GTW64
Spare Parts (Mar 1, 2011 prototype)

A prototype of Spare Parts for Playstation 3.
==Notes==
* USA Build.
* Original filename: Spare Parts (Mar 01, 2011) UP0006-NPUB30310_00-SPAREPARTS000000-A0102-V0100.pkg
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases! Thanks also to FrostWolf for preserving and making this build available on the Wiki!
Spare Parts (Nov 1, 2010 prototype)

A prototype of Spare Parts for Playstation 3.
==Notes==
* Europe Build.
* Original filename: Spare Parts (Nov 01, 2010) EP0006-NPEB00301_00-SPAREPARTS000000.pkg
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases! Thanks also to FrostWolf for preserving and making this build available on the Wiki!
Spawn: In the Demon's Hand (Jul 25, 2000 prototype)

A prototype of Spawn: In the Demon's Hand for the Dreamcast.
==Notes==
* Compiled about 2 weeks after the initial retail Japanese build
* Likely a US localization intermediate
* Main menu has a "homepage" option (likely would connect online)
** Highlighting it shows "You must regist of Dream Key"
* In the game mode selection, Battle Royale Mode is highlighted by default
* Executable information:
** Executable Name: /1ST_READ.BIN
** Executable checksum (MD5): 935c6200ebf08607c5849c98ce9b01d1
** Executable timestamp: 2000-07-25 14:38:25
* Header Information (IP.BIN):
** Header - Title: SPAWN IN THE DEMONS HAND
** Header - Release Date: 20000727
** Header - Region: U
** Header - Device Info: 1E9E GD-ROM1/1
** Header - Product Version: V0.800
** Header - Maker ID: SEGA LC-T-12
** Header - Product Number: T1216N
* Volume Information:
** Volume Identifier: SPAWN
** Volume Set Identifier: SPAWN
** Volume Creation Date: 2000-07-25 14:38:25
** Volume Modification Date: 2000-07-25 14:38:25
** Last Modified File (if not available, then executable was the last modified file): 
** Last Modified File Checksum (MD5): 
** Last Modified File Time Stamp: 
* Miscellaneous Notes:
** Game is emulatable: Yes (as of September 12, 2021).
==Screenshots==
Spawn-1.png
Spawn-2.png
Spawn-3.png
Spawn-4.png
==Origin==
Spawn 7-27.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Iniche for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: Xbox and Dreamcast (September 18, 2021)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Spawn: The Eternal (Jun 16, 1997 prototype)

An early prototype of Spawn: The Eternal for the Sony PlayStation.
== Free Camera ==
To activate free camera, press R2 + Start on first controller, then you can release R2, but you should hold Start button.
Free Camera Controls:
* Left -- look left
* Right -- look right
* Up -- move forward
* Down -- move backward
* L1 -- move up
* L2 -- move down
* R1 -- look up
* R2 -- look down
Spec Ops: Rangers Lead the Way (Nov 10, 1998 prototype)

A prototype of Spec Ops: Rangers Lead the Way for the PC.
==Notes==
* The name of the file suggests a pack (DLC), which is the Pro Pack. However, the build seems to contain the full version.
* Original filename: SPEC OPS - Rangers Lead the Way Pro Pack (November 10, 1998).ISO
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
Spec Ops: The Line (Jul 13, 2010 Multiplayer prototype)

A prototype of Spec Ops: The Line for the Xbox 360.
==Notes==
* This build is called "Spec Ops: The Line Exclusive Private Demo".
==Screenshots==
File:Spec Ops The Line Jul 13 2010 screenshot01.jpg
File:Spec Ops The Line Jul 13 2010 screenshot02.jpg
Spec Ops II: Omega Squad (Jul 25, 2000 prototype)

A prototype of Spec Ops II: Omega Squad for the Dreamcast.
==Notes==
* There's a training mode in the main menu
** It has a few practice scenarios: Firing Range, Obstacle Course, Tire House, Shoot House
* Slight difference with the HUD during gameplay
* Gameplay displays incorrectly in redream (insanely out of control white balance for the fog effect)
** Looks much better in Demul
* Executable information:
** Executable Name: /1ST_READ.BIN
** Executable checksum (MD5): fac5a022f02c14b33506a6967e2f4b7f
** Executable timestamp: 2000-07-25 17:49:36
* Header Information (IP.BIN):
** Header - Title: SPECOPS: OMEGA SQUAD
** Header - Release Date: 20000620
** Header - Region: U
** Header - Device Info: EA9A GD-ROM1/1
** Header - Product Version: V1.000
** Header - Maker ID: SEGA LC-T-417
** Header - Product Number: T41704N
* Volume Information:
** Volume Identifier: SPECOPS21
** Volume Set Identifier: 
** Volume Creation Date: 2000-01-27 15:51:03
** Volume Modification Date: 2000-04-03 17:48:00
** Last Modified File (if not available, then executable was the last modified file): 
** Last Modified File Checksum (MD5): 
** Last Modified File Time Stamp: 
* Miscellaneous Notes:
** Game is emulatable: Yes (as of September 12, 2021).
==Screenshots==
SpecOps-1.png
SpecOps-2.png
==Origin==
Spec Ops Omega Squad.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Iniche for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: Xbox and Dreamcast (September 18, 2021)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)