nyuuzyou/wikis huggingface dataset:
Alfheim Perfume

#In Splendide, speak to High Laphine Grenouille . She asks you to bring her a seed for a Flower of Alfheim.
#Speak to the Middle-ranked Laphine inside a hut at , she will give you a Sprout.
#Place the Sprout on any of the purifiers around the perimeter of the center of the village. You will receive .
#*
#*
#*
#*
#*
#*
#Return to Grenouille and give her the flower. Keep talking to her until she makes out of it and asks you to take it to five exhausted soldiers. 
::*After you use perfume on an Exhausted Soldier, the NPC disappears and will return after one minute.
#*
#*
#*
#*
#*
#*
#Return to Grenouille.
#*Receive 70,000 Job EXP and 3 .
Category:Into the Unknown QuestsCategory:New World Quests
All Bloom

All Bloom (Alt: All Bloom) is a 4th class active skill available as Arch Mage.
==Effect==
Create a number of exploding flower buds over an area, the buds explode periodically inflicting Fire magical damage in a 7x7 area.
* If you have status active, the effect will change according to the skill level.
Level	Flower Buds	Base Damage (MATK)	Area of Effect
1 	4 	100% 	7x7
2 	8 	200% 	7x7
3 	12 	300% 	9x9
4 	16 	400% 	9x9
5 	20 	500% 	9x9
 Damage (MATK) = [(Base_Damage + 5 × SPL) × ]%
===Climax Effect===
Climax Level	Effect
1 	The delay between explosion is halved
2 	Half the damage but 2 Flower bud will explode at once
3 	Damage increased by 100%
4 	Skill no longer spawn Flower buds but enemies in the area will be inflicted by for 30 seconds
5 	When all Flower buds explode, inflict an additional 7,000% Fire magical damage
==External==
===Enhanced by===
All in the Sky

All in the Sky (Alt: All in the Sky) is a 4th expanded class active skill available as Sky Emperor.
==Effect==
Accumulates all of the celestial energy into the caster's feet then dashes to the target and kicks it with all might, inflicting melee physical damage to the target.
* If the target is a Player, the target's AP is lowered to 0
* If it's a Demi-Human or Demon race monster, it attacks 3 times.
* Damage is additionally increased according to the caster's Base Level and POW
* Has a chance to inflict half of the total Critical Damage according to the caster's Critical chance.
Level	Damage (ATK)
1 	2,000%
2 	4,000%
3 	6,000%
4 	8,000%
5 	10,000%
6 	12,000%
7 	14,000%
8 	16,000%
9 	18,000%
10 	20,000%
 Damage (ATK) = [(Base_Damage + 5 × POW) × ]%
==Notes==
* Currently the cooldown seems to be 60 seconds instead of 2 seconds.
Amatsu Blue Harvest Quest

== Blue Harvest ==
# In Amatsu, head to the bar and talk to Fujiko Tomonaga . After speaking to her, she will ask you to buy one set of and one set of .
#*You can buy both them from the old man near the entrance .
#:
# After returning to her with 10 and 10 , continue your conversation with Fujiko.
#*She will let you keep half of them. Her fiancé Yubei has been imprisoned for the theft of a sword and is being held on the third floor of the Amatsu Castle. Offer to help her.
# Talk to the Gullible Guard and deceive him into leaving his post.
#*Choose "Deceptive" (he will give you a ), after which you will be able to speak to Yubei.
#:
# Yubei asks you to help find the person who framed him. He suggests you talk to Einrich Lambretta.
#:
# Einrich Lambretta ([Ground Floor]) tells you that his sister Zella has entered the in search of a recently stolen heirloom.
#* He will teleport you to where Zella is if you offer to help her look for the stolen treasure.
#* Doing the quest at this point unlocks access to Amatsu dungeon. This is an alternative to the Amatsu Dungeon Entrance Quest, which is more convenient if the player wants to go to the next floor, since the whole Tatami Maze section is skipped.
#:
# Zella directs your search to the underground shrine.
# Retrieve the Sword from the Loose panel in the northern section of the shrine
#:
# Return to Zella who is waiting outside the Castle .
#* The sword is broken and needs repairing. 
#:
#Zella suggests that you seek the help of the Master Swordmaker who resides in the eastern area of Amatsu Field 
#:
# The Master Swordmaker requires 30 , 20 and 20 for the repair.
# After making the repairs, the Master Swordmaker will teleport you to Amatsu Castle.
#*Find the Lord of Palace and explain the situation to him.
#*He will give you a [1].
#:
# Return to the bar to tell Fujiko that Yubei is now cleared of the crime.
#*She will ask you to find the real culprit and tells you to find Major Kusanagi , near Einrich inside the castle.
#:
# After obtaining Major Kusanagi's permission to search the guards' quarters, head to the top left area of the next floor.
# Locate the Suspicious Wall Panel to find a Ninja scroll.
#:
# Enter the small house next to the well in Amatsu and speak to Happo Zai. He will summon three ninjas. After killing the ninjas, exit the house.
#:
# Speak to Lord of Palace who rewards you with one Eden Merit Badge.
# Speak to Yubei Jagyu . Receive one .
# Speak to Fujiko Jagyu . Receive .
#:
== Item Collecting ==
 
*Note: Completion of the main quest above is required to unlock the following additional quests. Each quest below has its own cooldown timer.
The item collection quests are given by the ambassadors located in the embassy in the western area of Amatsu. The reward for completing each quest is one random level 10 (Kafra) cooked food.
NPC 	Location 	Item	Amount
Brasilis Ambassador	ama_in01 81, 115 	 	50
Dewata Ambassador 	ama_in01 108, 104	 	50
Moscovia Ambassador	ama_in01 91, 113 	 	50
Louyang Ambassador 	ama_in01 110, 100	 	40
Amatsu Dungeon

==Amatsu Dungeon==
In the land of Amatsu, deep in the heart of Himezi Castle, lays a shadowy secret. Rumor has it that there is a hidden entrance that leads to a mysterious series of dungeons. The first of these is the Tatami Maze, a deceptive labyrinth of endless tatami and rows upon rows of rooms. None of what you see here are real, but many have been misled to believe otherwise and have since been aimlessly walking into dead ends. The second is the Battlefield in the Underground Forest, a cavern where many battles have taken place. And the last is the Amatsu Underground Shrine. There have been rumors (in hushed tones) on what lies in the Haunted Shrine, but no one has ever discovered what it was. All that is known is that the place has been sealed, and the ominous aura it exudes could ward off even the most courageous of warriors. The last level of the dungeon is where the MVP Boss Incantation Samurai or resides.
==Accessing Amatsu Dungeon==
Access to Amatsu Dungeon must first be acquired from the Feudal Lord by completing the Amatsu Dungeon Entrance Quest. Speak to the Soldier NPC (ama_in02 115,177) located on the 5th floor of Himezi Castle to enter the first floor of the dungeon, the Tatami Maze. The must be in inventory to enter the dungeon.
Alternatively, by doing the Amatsu Blue Harvest Quest until step 5, the player will get teleport access to the end of Amatsu Dungeon 1, thus skipping the Tatami Maze.
==NPCs==
Jyuro (ama_dun01 229,7) - return to Amatsu
==Amatsu Dungeon Levels==
===Amatsu Dungeon Floor 1===
(A solution to this maze is included here.)
Monster level range: 85-95
====Exits====
Exit to Himezi Castle at (229,7)
Exit to at (234,144)
====Monsters====
* LV85
* LV88
* LV95
===Amatsu Dungeon Floor 2===
Monster level range: 66-97
====Exits====
Exit to at (,)
Exit to at (196,123)
====Monsters====
* LV66
* LV85
* LV87
* LV88
* LV95
* LV97
===Amatsu Dungeon Floor 3===
Monster level range: 59-100
====Exits====
Exit to at (120,9)
====Monsters====
* LV59
* LV85
* LV88
* LV95
* LV97
* LV98
* MVP LV100
===Tatami Maze Solution===
Category:Dungeons
Amatsu Dungeon Entrance Quest

#Speak to the Guard Soldiers in Amatsu . He will tell you not to enter the house. In there is the master's mother and she has been sick for several months.
#:
#Now, go to the castle and find the Lord of Palace on the 4th floor. Tell him you heard his mother is sick. He will ask you to cure his mother.
#:
#After this, head back outside and go to a boy named Kouji near the walls . Speak to him twice.
#:
#Head North and go to the shrine . 
#Talk to the NPC named Kitsune Mask . He'll teach you how to get rid of the ghost.
#:
#Go into the house in step 1 . Speak to her until the ghost leaves. If you fail to get rid of the ghost each time you talk to her then she will kick you out; just keep trying. When you succeed, you will see dead Nine Tails. You will receive a .
#:
#*Note: It is possible to consecutively fail upwards of ~20x. If you talk to the small boy NPC Kouji again, he will mention the power of Acolytes, bears, and tigers.
#*Kitsune Mask NPC also mentions the power of animals.
#*The chance of successful exorcism may increase when having and in your inventory.
#Talk to the Lord of Palace again with a in your inventory as a proof. He'll thank you for your work, and give you a to the dungeon. The dungeon is located on the 5th floor. Simply walk up the ladder you see as you enter the 4th floor, and speak to the NPC waiting there, and he'll let you in.
#*Note: Do NOT try to use another character's to access the dungeon before or after doing the quest for yourself.
#*The guard at the dungeon entrance will realize that you are using a permit other than your own and take it.
#*It doesn't matter if you borrow a friend's permit or put one of your alternate character's permits into storage, the guard will take it regardless. This will leave you and the other character permitless.
Category: Quests
Category:Amatsu Quests
Amistr Bulwark

Amistr Bulwark (Alt: Defense) is a Homunculus exclusive supportive skill available to Amistr.
__TOC__
==Effect==
Commands Amistr to temporarily increase VIT of both itself and its owner.
Level	VIT Boost	Duration	SP Cost
1 	10 	40s 	20
2 	15 	35s 	25
3 	20 	30s 	30
4 	25 	25s 	35
5 	30 	20s 	40
Ammunition

Ammunition is a type of projectile that is used from a specific weapon. Bows use Arrows, Guns use Bullets, and Mechanics and Geneticists use Cannon Balls through Arm Cannon and Cart Cannon, respectively. Ninja classes can also use ammunition, like Kunai and Shurikens.
== Arrows ==
== Bullets ==
== Cannon Balls ==
== Kunai ==
== Shurikens ==
Amp

Amp (Alt: Adaptation to Circumstances) is a 2nd class active skill available as Bard, Minstrel, Dancer and Gypsy.
==Effect==
Reduces SP cost of performances, ensembles, and dances by 20% for 3 minutes. Can be used in conjunction with Encore.
==History==
 has the previous version of this skill before the 2020 skill updates. 
==Changelog==
*
**Effect changed:
***Old: Stops the currently active performance.
***New: Reduces SP cost of performances, ensembles, and dances by 20% for 3 minutes.
**0.3 seconds global delay of skills added.
**300 seconds cooldown added.
Analyze

Analyze (Alt: Analyze) is a 3rd class Madogear active skill available as Mechanic.
==Effect==
Attempts to place a debuff on a single target that decreases Physical and Magic Defense. Each cast consumes 1 .
Level	Defenses Decrease	Success Rate
1 	14% 	42%
2 	28% 	54%
3 	42% 	66%
===Notes===
*This skill works on Boss monsters.
Analyze Element

__NOTOC__
Analyze Element (Alt: Elemental Analysis) is a 3rd class active skill available as Sorcerer and part of the Elemental Spirit System.
==Effect==
Synthesize elemental stones into kinds needed for summoning Elemental Spirits.
The rates for level 1 are really bad so use Ore Downgrading instead.
Level	Effect 	Result	SP Cost
1 	Break down one full elemental stone into smaller ones.	
Random amount (2-5)	10
2 	Merge tens of ores into stones. 	
90% chance to successfully combine elemental ores.10% chance to fail and lose all elemental ores.	20
Elemental Ores
*
*
*
*	Elemental Stones
*
*
*
*
===Notes===
*The chance of success is applied once per process. For example, if 200 are used through Level 2 Analyze Element, there's a 90% chance of successfully merging them into 20 and 10% chance of losing all of the used items.
Ancilla

__NOTOC__
Ancilla (Alt: Ancilla) is a 3rd class active skill available as Arch Bishop.
==Effect==
Creates a single , consuming 1 and 10% of the user's Max SP. Ancilla can be used as a catalyst for Epiclesis or consumed to restore 15% of the user's Max SP and gaining a 60 second buff that increases effectiveness of healing by 15%, SP recovery by 30% and converts Adoramus element to Neutral.
===Notes===
*The user cannot have more than 3 in their inventory. Otherwise this skill will fail.
*Despite the SP cost of this skill is relative to Max SP, it can be affected by all effects that alter SP cost, such as Offertorium. However, if the SP cost is reduced, it still requires to have at least 10% of the user's Max SP in order to cast it.
==History==
 has the previous version of this skill before the 2021 skill updates.
==Etymology==
*In Latin, ancilla means "maid / female servant."
==Changelog==
*
**Skill now also gives increased healing and SP recovery for 60 seconds.
**SP cost reduced from 30% max SP to 10% max SP.
Angel

Angel is a race of monster. They are fairly rare and most are Boss Protocol.
==Card==
Cards which concern the Angel race are: 
=== Weapon ===
*: Increases physical damage on Angel race targets by 20%.
*: Increases magical damage on Angel race targets by 10%.
*: Gain 5 SP each time an Angel monster is killed by Physical Melee Attack. Drain 5 SP as the weapon is unequipped.
=== Shield ===
*: Reduce damage from Angel monsters by 30%.
===Armor===
*: Increases physical damage against Angel race targets by 40%.
=== Shoes ===
*: 
**Receive 10% more Experience Points from Angel monsters.
**Receive 20% more damage from Angel monsters.
*: Increases magical damage on Angel race targets by 50%. 
=== Accessory ===
*: Add the chance of gaining '' item each time Angel monster is killed.
==Equipment==
Equipment concerning the Angel race are:
===Headgear===
* : Reduces damage from Angel monsters by 3%. STR +1. MDEF +2.
*:
**Increases physical and magical damage on Angel race targets by 10%.
**Increases physical and magical damage on Angel race targets by an additional 1% per 2 upgrade level.
===Armor===
* :
**Reduces damage taken from Angel race enemies by 5%.
**For every upgrade level of Vicious Cloth [1], reduces damage taken from Angel race enemies by an additional 1%.
===Garment===
* : Reduces damage taken from Angel race enemies by 5%.
===Shoes===
* :
**Increases the experience given from Angel race monsters by 5%.
**Increases the experience given from Angel race monsters by an additional 1% per upgrade level of the item. 
Category: Races
Angelus

Angelus (Alt: Angelus) is a 1st class supportive skill available as Acolyte and Super Novice.
==Effect==
Places a temporary buff on the user and all party members in a 14x14 area around the user that increases Soft Defense and Max HP.
Level	DEF Increase	Max HP Increase	Duration	SP Cost
1 	5% 	50 	30s 	23
2 	10% 	100 	60s 	26
3 	15% 	150 	90s 	29
4 	20% 	200 	120s 	32
5 	25% 	250 	150s 	35
6 	30% 	300 	180s 	38
7 	35% 	350 	210s 	41
8 	40% 	400 	240s 	44
9 	45% 	450 	270s 	47
10 	50% 	500 	300s 	50
==External==
===Bestowed from===
* - Level 1; Usable
* - Level 10; Autocast when physically attacked
* [1] - Level 5; Autocast on self when physically attacked
==History==
 has the previous version of this skill before the 2020 skill updates. 
==Changelog==
*
**Also increases Max HP by 50 per skill level.
Angriffs Modus

Angriffs Modus (Alt: Angriffs Modus) is a Homunculus S exclusive supportive skill available to Bayeri.
== Effect ==
Reduces Bayeri's Defense and Flee to increase its ATK. While in use, the homunculus loses 100 HP every second and can die from this effect. 20 SP is also drained per second, and the skill will cancel once SP reaches 0. 
Level	ATK Boost	DEF Reduction	Flee Reduction	Cast Time (Variable)	Duration	SP Cost
1 	+70 	-30 	-35 	0.2s 	30s 	60
2 	+90 	-40 	-45 	0.4s 	45s 	65
3 	+110 	-50 	-55 	0.6s 	60s 	70
4 	+130 	-60 	-65 	0.8s 	75s 	75
5 	+150 	-70 	-75 	1.0s 	90s 	80
=== Notes ===
* Angriffs Modus cannot be used in conjunction with Goldene Ferse.
== Etymology==
* Angriffs Modus is German for "Attack Mode".
==History==
 has the previous version of this skill before the 2020 skill updates.
==Changelog==
*
**Effect changed.
***Old: 
****Defense reduction: 30 + (Skill Level x 20)
****Flee reduction: 40 + (Skill Level x 20)
***New: 
****Defense reduction: 20 + (Skill Level x 10)
****Flee reduction: 25 + (Skill Level x 10)
Ankle Snare

Ankle Snare (Alt: Ankle Snare) is a 2nd class active skill available as Hunter, Sniper and some Mercenaries.
==Effect==
Sets a trap on a targeted location that will catch and immobilize any enemy that steps on it.
Level	Base Effect Duration	Trap Duration
1 	4s 	250s
2 	8s 	200s
3 	12s 	150s
4 	16s 	100s
5 	20s 	50s
 = [Base_Effect_Duration − Target_AGI ÷ 10]s
===Notes===
*Although trapped enemies cannot move, they can still attack and use skills.
*Enemies can also be released through Remove Trap.
*Guild castles contain some map squares on which this trap is not visible. Even though it can't be seen, the snare is still there and functional.
*If the triggering player or monster cannot be knocked back (during the War of Emperium, Boss monsters or users for example), they may move past a trap before coming to a stop. They may also occupy multiple snares. When this happens, the Effect Duration of the first trap they encountered determines how long they remain trapped. All of the traps they occupy will vanish at the same time. Using Remove Trap on any of the traps will remove all of them, but return only one Trap.
*This trap cannot be pushed back.
*This skill is required to be maxed out (Lv. 5) in order to unlock the arrow-related skills of a Ranger.
==About Traps==
*If the player has learned Ranger's Trap Research, this skill can be used with instead. In which case the skills Remove Trap and Keen Nose will yield a instead of a plain . If both kinds of trap are present in the inventory, the plain traps will take priority as catalyst for this skill.
*This trap can be set into null cells. When using this skill onto a forbidden (black) area of the map, the skill will fail with a warning message, and no SP or Trap will be used. However, if the skill is cast onto a map square which is occupied by an object (not an entity), the SP and Trap will be consumed, but a trap will not be set and a warning message will not be issued. These map squares can be identified when the green targeting square vanishes. , is an example of a map full of (non-obvious) locations that will cause this. Many guild castles also contain map squares with this behavior, only the targeting square might not disappear.
*Trap Duration lasts 4 times as long in War of Emperium.
*Traps occupy 1 cell.
*Traps can only be placed up to 2 cells next to players, monsters or another trap.
*Traps can be activated by and will affect allies, enemies and the user in PvP environment.
*Traps have a durability of 3,500 HP.
*Traps will not activate if the user is under the effect of Manhole.
*Like ground skills, traps can also be swept by Ganbantein, Earth Drive and Crazy Vines.
==Related Skills==
*Remove Trap
*Spring Trap
*Detonator
*Keen Nose
*Hover
*Trample
Anti-Material Blast

Anti-Material Blast (Alt: Anti Material Blast) is an Expanded 2nd class offensive skill available as Rebel. 
==Effect==
Fires an immaterial projectile at a single target to inflict massive ranged physical damage. It has a chance of decreasing the target's Demi Human property resistance.
Level	Damage (ATK)	Trigger Rate	Duration	SP Cost
1 	3,800% 	30% 	12s 	80
2 	4,100% 	40% 	14s 	84
3 	4,400% 	50% 	16s 	88
4 	4,700% 	60% 	18s 	92
5 	5,000% 	70% 	20s 	96
==External==
===Enhanced by===
*:
**If upgrade level is +7 or higher, increases damage by 30%.
**If upgrade level is +9 or higher, reduces cooldown by 1 second. 
* 
** If Lv1 Fallen Angel is learned: Reduces cooldown of Anti-Material Blast by 5 seconds.
April 2011 Kill Quest Event

This page content info about Temporary Event Quest that require a player to kill a certains amount of monsters in exchange for EXP.
*Note: Each quest is repeatable so long as the player remains within the level limits.
*Note: Mercenary kills will not increase your kill count!
*Note: VIP users will receive 150% of the EXP normally received for killing the stated amount, while non-VIP will receive 85% of normal EXP.
== VIP ==
VIP users may make use of the warper NPC at the Eden Group HQ to be taken to each turn-in NPC.
NPC 	Location 	Minimum Level	Maximum Level	Monster	Amount	Base EXP Reward (Kills) 	Job EXP Reward (Kills)
Burk 	( xx, yy)	90 	120 	 	100200	260,400 (100)520,800 (200)	195,300 (100)390,600 (200)
Benton	( xx, yy)	70 	95 	 	100200	180,000 (100)360,000 (200)	202,200 (100)404,400 (200)
Bort 	( xx, yy)	120 	150 	 	100200	?? (100)1,679,700 (200) 	?? (100)2,312,700 (200)
== Non-VIP ==
NPC 	Location 	Minimum Level	Maximum Level	Monster	Amount	Base EXP Reward (Kills) 	Job EXP Reward (Kills)
Burk 	( xx, yy)	90 	120 	 	100200	147,560 (100)295,120 (200)	110,670 (100)221,340 (200)
Benton	( xx, yy)	70 	95 	 	100200	102,000 (100)204,000 (200)	114,580 (100)229,160 (200)
Bort 	( xx, yy)	120 	150 	 	100200	?? (100)?? (200) 	?? (100)?? (200)
Category:Temporary Event Quests
April Fools Event (2010/04/01) ~ (2010/04/20)

Note: Novices cannot start this quest.
#Talk with the Nosy Little Girl , located slightly southwest of Prontera fountain. She asks you to talk with Romeo.
#Talk with Romeo at Prontera's east gate, who tells you about his fight with Juliet and asks you to convince her to meet with him.
#Talk with Juliet at Prontera's west gate, apologise for Romeo, and tell her Romeo also wants to meet.
#Talk with Romeo, who asks you to meet himself and Juliet at the handshake monument in disguise.
#Talk with Romeo again to receive a Bandit Mask.
#Talk with Romeo near the handshake monument in north Prontera with the Bandit Mask equipped, who tells you to grab Juliet.
#Walk near Juliet and Romeo will pretend to fight you off.
#Walk near the couple in front of the statue.
#Talk with the Nosy Little Girl again. She rewards you with some Base EXP and Job EXP and 1 , then asks you to help Romeo's mother.
#Talk to Romeo, who he tells you that his mother is feigning illness again. He asks you convince his mother that she really is sick while pretending to be a doctor.
#Talk to Romeo again to receive a Doctor Hairband.
#Talk to Romeo's mother on the second floor of east Prontera inn with the Doctor Hairband equipped. In order to receive the final reward, do NOT tell Romeo's mom that she is going to die tomorrow.
#Talk to Romeo, who rewards you with some Base EXP, Job EXP and two Gift Box?.
== Notes ==
*If there is no Romeo at step 6, you need to talk to Romeo again. Or another player can re-activate it.
*The exp reward is scaled on your level. It usually gives around 1% to 5%
Category: Temporary Event Quests
Aqua Benedicta

Aqua Benedicta (Alt: Aqua Benedicta) is a 1st class active skill available as Acolyte and Super Novice.
==Effect==
Draws water under the caster to create a single from it. Requires the player to be in shallow water and each cast consumes an .
===Notes===
*This skill can be cast on Sage's Deluge and it does not consume the cells of it, so it is a viable alternative.
*This skill can also be cast on Ninja's Watery Evasion, but it will use the cells and they will be removed after casting.
==See also==
*List of Maps with shallow water