Leveling Spots

== Overview ==
This page lists recommended leveling spots, with the maps and monsters associated with them. Leveling spots are optimized by only killing monsters that do not have an EXP penalty at the character's current level. More information on this topic is in the Experience page.
The former page was structured more for pre-renewal. Renewal leveling is more universal and does not necessarily need to be divided up by each class. Only a few exceptions exist, such as Acolyte Heal-bombing, and Archers and Mages sniping immobile monsters. The old page has been relocated here.
Adding suggestions onto the page is highly appreciated.
=== Zenny Vs EXP ===
New players might want to focus on building their financial power before building their DPS. Quest and bounty boards are a good way to do this. See the Eden Merit Badge and Bounty Board Quest.
Players can also level while farming items used for Potion Creation or Create Deadly Poison. Many other items are sought after by players. Look for these wanted items by visiting the Shopping Board of Prontera to search for buyers of specific items such as red herbs, stems, or maneater blossoms. 
Tip: You can kill two birds with one stone by collecting merit badges from bounty boards for monsters that drop items needed for potion creation.
== Quests ==
Quests are an alternative to pure grinding, or are complementary to monster kills by giving extra EXP reward to a set of monster kills. You can also acquire valuable items and useful equipment.
=== Eden Group Leveling Quests ===
The Eden Group Leveling Quests are a great place to start. Each character can undertake these quests after joining the Eden Group.
=== Weekly Turn Ins (Gramps) ===
Each week, there are Weekly Turn-In Events offered. These quests normally require a party to complete with, and often other players will be recruiting for anyone to join their party. These are for level ranges 70-100, 101-125, and 126-150. The Gramps NPC in Eden First Floor offers these quests to each character. Many players, especially ones playing support characters, will do these turn ins all the way to level 150/50. However, this leveling spots page does list some recommendations for more solo oriented characters or players to level at solo or with a small party.
Note: Many players seem to believe this is the best place to level. However, that is not always the case. It is highly recommended to try new areas, focusing on bounty boards and spotlights.
=== Bounty Board Quests ===
The Bounty Board Quests offer repeatable quests starting from base level 1 and go up to 175. These quests offer a suitable amount of monster kills for players to both solo or party.
Bounty boards are a great way to explore different maps and earn zenny / merit badges in the process. They are also great for staying in a monster's level range without having to do extra research. 
Tip: You can't start a bounty if you're level is too high but you can still turn it in of the quest is already active.
=== EXP Quests ===
Some regular quests also provide EXP reward. Some are repeatable, while others are one time only. For more information, please see the Quest Table page.
== Leveling Tactics ==
Every character starts off by auto-attacking (ctrl-click, or clicking with /nc activated) monsters. As the character gains job levels to acquire skills with, they can start to utilize new skills for more efficient combat and overall damage.
=== General Tactics ===
Newer players often choose an AGI oriented build for leveling (does not apply to Mages of course), as it is more potion-friendly and uses less funds and supplies in general. AGI oriented builds focus on faster ASPD for meleeing monsters, and relies on some degree of FLEE to avoid getting damaged altogether. It is recommended for AGI builds to avoid maps with aggressive monsters.
NOTE: New players (particularly ones who want to play the Mage, Acolyte class) should build a character that will help financially (Thief, Merchant) before transitioning into their main class. Playing a mage can be difficult and expensive, while playing a thief can be cheap and easy. A thief class is also more versatile and will be able to hunt well in more areas than an inexperienced mage.
Conversely, more experienced or well-funded players tend to choose a VIT oriented build, and will choose to use AoE skills on aggressive monsters. Note that in the higher levels, VIT should not be viewed as the "opposite" of AGI. Many builds can often utilize both stats, and higher level characters always utilize VIT for survivability, and AGI becomes more of a offensive / status resist stat instead of a defensive stat, which is still important.
=== Aggressive Monster Tactics ===
Aggressive (also referred to as "aggro") monsters are monsters that will automatically target and attack the player. Passive monsters, the opposite of aggro monsters, do not attack the player unless the player hits them or uses a skill on them first. Generally, aggro monsters are good for quick leveling by mobbing them up and using AoE skills. This leveling tactic is more expensive and will require much use of Healing Items however, and new players may not be able to afford them. Players can also use to locate mobs quicker.
=== Equipment ===
Equipment is obviously an important part of improving the effectiveness of a character in battle. Eden Group Equipments Quests are a great place for new players to start off with, as the equipment is free. Once the player is more comfortable with gameplay and has more funds, they can start looking into more advanced gears. Some general gear recommendations are in the Equipment article.
=== Memo-able Maps ===
Acolytes are able to memo a map, and warp back to it with the Warp Portal skill. This lets a player to quickly go back to the leveling area. Non-Acolyte characters obviously will not be able to do this. However, many veteran players can have a second account with an Acolyte in it that can memo a particular map, and warp the character they are leveling to the map. Having a map memo-ed is great for when a (low Weight Limit) character has to restock supplies, or if choosing to use an inn for full HP / SP recovery. Some players may find themselves leveling quick enough that they are already out of the level range of the map before they need to restock however.
== Map Recommendations ==
Map recommendations are sorted by the level a character can start leveling at a certain map (15 levels below the highest level common monster). Max level is determined by 20 levels (penalty) above the lowest level common monster.
=== Levels 1-10 ===
Map	Min. Level	Max Level	Aggressive?	Memo?	Monsters 	Access 	Notes
 	1 	15 	 	 	, , 	From Izlude, head north-east to the docks. Talk to the cat there to go to Malangdo. You will arrive at Malangdo dock. Talk to the cat on the dock to go to Lasagna. One map south of Lasagna.	Fantastic spawn rate. Take the Kill 150 Eggring bounty board near Lasagna Tool Dealer and target only the Eggrings.
 	1 	35 	 	 	x170, x90, x1 	One map west, one map south of Prontera 	Good beginner map, but watch out for Vocal (30 minute spawn).
 	3 	37 	 	 	x100, x60, x30 	One map east of Payon 	Good beginner map, can get Strawberries from the Spores to sell to players for zeny.
 	10 	43 	 	 	x150, x80, x30 	Two maps south of Prontera 	Good quest reward EXP (Eden Group Leveling Quests (Level 11-25)), Peco Pecos assist however and several may target the player at once as a result.
 	1 	43 	 	 	x60, x60, x120, x30	One map north of Geffen 	Good quest reward EXP (Eden Group Leveling Quests (Level 1-11)). Easy for ranged classes since Mandragora are stationery.
=== Levels 11-20 ===
Map	Min. Level	Max Level	Aggressive?	Memo?	Monsters 	Access 	Notes
 	4 	28 	 	 	, , 	3 maps left of Prontera 	There's a bounty board for Roda Frogs at . These drop which can be turned in for exp at Eden. If you include the exp from the Sticky Webfoot, this is the most efficient leveling area.
 	12 	47 	 	 	, , 	Entrance to the cave is one map north of Payon 	Good quest reward EXP (Eden Group Leveling Quests (Level 11-25)).
 	13 	48 	 	 	x87, x20 	One map south, one map west of Morroc, then take the top right portal on the map	Very popular leveling map. Ant Eggs do not attack back, so the player will not take damage. However, be careful of Familiars, as they aggro.
 	14 	41 	 	 	x150, x60, x30, x10	One map south, one map east of Payon 	Can collect items for Eden Group Leveling Quests (Level 26-40).
 	14 	46 	 	 	x150, x50, x30 	One map east, one map north of Geffen 	Map with the lowest level aggro (aggressive) monster, Poison Spores. AoE skills recommended.
=== Levels 21-30 ===
Map 	Min. Level	Max Level	Aggressive?	Memo?	Monsters 	Access 	Notes
 	23 	52 	 	 	x43, x60, x266 	Two maps east of Payon 	Can also collect kill reward for Eden Group Leveling Quests (Level 26-40).
Overlook Water Dungeon Quests	30 	75 	 	 	Assorted water / fish monsters	Start one map west of Geffen 	VIP access only. Can begin Overlook quests at level 30. Wind element attacks recommended. Players can get temporary VIP status with to gain access to this area. Rewards a card of your choosing after completing all quests.
 	30 	65 	 	 	x120, x80, x30 	A long walk from either Geffen or Prontera (see World Map for details). VIP characters get a direct warp from Kafra.	Can also collect kill reward for Eden Group Leveling Quests (Level 41-55). Very mobby map and great for AoE leveling. Fire element attacks recommended. Be careful of .
=== Levels 31-40 ===
Map	Min. Level	Max Level	Aggressive?	Memo?	Monsters 	Access 	Notes
 	38 	71 	 	 	x80, x10 	Entrance is at top left of Orc Village	Very mobby map and great for AoE leveling. Holy or Fire element attacks recommended.
 	31 	72 	 	 	Assorted water / fish monsters	Accessed by ship from Izlude 	Not to be confused with Overlook, this area is accessible by non-VIP as well. Not as mobby as Orc Village or OD1 and better for single target killing. Has multiple kill rewards from Eden Group Leveling Quests.
 	33 	68 	 	 	x71, x43 	Accessed by ship from Alberta 	Very mobby map and great for AoE leveling.
=== Levels 41-50 ===
Map	Min. Level	Max Level	Aggressive?	Memo?	Monsters 	Access 	Notes
 	48 	77 	 	 	x150, x50, x50 	Two maps south, one map east of Morroc 	Decent leveling map with about half aggro half passive. Be careful of Phreeoni. Drops can be turned in for EXP from level 56 to 70 (Eden Group Leveling Quests (Level 56-70)).
 	48 	77 	 	 	x130, x130, x10	Two maps south, two maps east of Morroc 	Decent leveling map with mostly aggro monsters. Drops can be turned in for EXP from level 56 to 70 (Eden Group Leveling Quests (Level 56-70)).
 	49 	84 	 	 	 	Fourth level of Payon Cave. Entrance to the cave is one map north of Payon	Passive monsters. Also has EXP reward from (Eden Group Leveling Quests (Level 56-70)).
=== Levels 51-60 ===
Items such as s and can be turned in for EXP from level 56 to 70 (Eden Group Leveling Quests (Level 56-70)).
Map	Min. Level	Max Level	Aggressive?	Memo?	Monsters	Access 	Notes
 	56 	90 	 	 	, 	Entrance is one map left of Morroc 	Also EXP reward from Eden Group Leveling Quests (Level 71-85).
 	55 	85 	 	 	, 	Two maps south, two maps west of Aldebaran	All aggro map, but can be a far walk if not using memo.
 	60 	95 	 	 	 	One map east, two maps north of Prontera 	All aggro map, but can be a far walk if not using memo.
=== Levels 61-70 ===
Map	Min. Level	Max Level	Aggressive?	Memo?	Monsters	Access 	Notes
 	64 	85 	 	 	, 	Two west of Geffen 	Has some corners, where monsters may be bunched up at.
 	65 	88 	 	 	, , , , 	One north of Brasilis	
 	68 	100 	 	 	, 	One south of Juno 	Also has EXP reward from Eden Group Leveling Quests (Level 71-85). Harpies can silence the character, so remember to bring Green Potions if the character has low INT.
=== Levels 71-80 ===
Note: Weekly Turn-In Events (Gramps) is available at level 70, although it is quite easy to grind a few levels before entering. The first level range tier is referred to as "Low TI".
Map 	Min. Level	Max Level	Aggressive?	Memo?	Monsters	Access 	Notes
 	71 	101 	 	 	, , 	Entrance is at center of Aldebaran 	Good EXP reward from Eden Group Leveling Quests (Level 71-85).
Maps surrounding Juno	71 	103 	 	 	, , , 	Maps can be accessed by walking from either Juno or Aldebaran	Good EXP reward from Eden Group Leveling Quests (Level 71-85).
 	71 	106 	 	 	 	Glast Heim warp from Eden, walk east immediately into portal.	Fire element attacks recommended. Good EXP reward from Eden Group Leveling Quests (Level 86-90).
 	80 	111 	 	 	, , 	Entrance is at center of Glast Heim 	Good EXP reward from Eden Group Leveling Quests (Level 91-99).
=== Levels 81-90 ===
Map	Min. Level	Max Level	Aggressive?	Memo?	Monsters	Access 	Notes
 	81 	115 	 	 	 	One map east of Rachel 	recommended. Earth element attacks will do extra damage.
 	88 	123 	 	 	 	One map east, three maps north of Rachel 	and Fire armor recommended. Water element attacks will do extra damage.
 	83 	118 	 	 	 	One map north, three maps west of Geffen, then enter from the bottom middle entrance. Next, enter the portal on the bottom right.	Shadow armor recommended. Holy and Fire element attacks will do extra damage.Good EXP reward from Eden Group Leveling Quests (Level 91-99).
 	83 	118 	 	 	, 	One map west of Comodo. 	Good EXP reward from Eden Group Leveling Quests (Level 91-99) and Eden Group Leveling Quests (Level 100-110). Good EXP reward from Bounty Board Quests (Comodo).
=== Levels 91-100 ===
Map	Min. Level	Max Level	Aggressive?	Memo?	Monsters 	Access 	Notes
 	92 	121 	 	 	x46, x40, x38 	Close to Juno, or can use Kafra Election Dungeon Warp.	Extremely mobby map, and great for AoE leveling. Make sure to use a reduction shield and garment. Fire armor and Aspersio recommended.
 	92 	121 	 	 	, , 	Two maps north, one map west of Lighthalzen 	or highly recommended for reduction.
 	95 	130 	 	 	 	Near Veins 	Magmarings are passive looters. One tactic is to drop an item, and cast an AoE skill onto the area as they bunch up.
 	98 	133 	 	 	x70, x70, x70, x50,	Close to Juno 	Extremely mobby map, and great for AoE leveling. Venatus have 2 cell range, so this map is not recommended for classes with small AoEs. Can use or for reduction from all of the monsters.
=== Levels 101-110 ===
Note: The next tier of Weekly Turn-In Events (Gramps) starts at 101, and goes up to 125. The second level range tier is referred to as "Mid TI".
Map	Min. Level	Max Level	Aggressive?	Memo?	Monsters	Access 	Notes
 	100 	250 	 	 	 	Illusion of Moonlight quest prerequisite 	Monsters in Illusion Dungeon have no base level experience modifier.Good EXP reward from Illusion Investigation Daily Quests.
 	109 	143 	 	 	, 	Rachel Sanctuary QuestFloor 1 is directly accessible from Dungeon Teleporter	or highly recommended.
=== Levels 111-120 ===
Map	Min. Level	Max Level	Aggressive?	Memo?	Monsters 	Access 	Notes
 	111 	150 	 	 	Multiple Large, Dragon monsters	One map south, one map west of Hugel, Abyss Lake Entrance Guide. Floor 1 is directly accessible from Dungeon Teleporter. 	or highly recommended.
 	105 	121 	 	 	, , 	One map west, one map north of Rune Midgard Allied Forces Post, Onward to the New World Quest OR Cat Hand Access Quest (much quicker)	Naga uses Waterball, Cornus uses Reflect Shield. Eden Group and Bounty Board Quests for Naga, Cornus and Dark Pinguicula
 	113 	143 	 	 	, , 	One map east, one map south of Rune Midgard Allied Forces Post, Onward to the New World Quest OR Cat Hand Access Quest (much quicker)	and Fire element attacks recommended. Be careful of Hardrock Mammoth.
 	117 	138 	 	 	, , , 	One map south of El Dicastes. Can use Light of El Dicastes ring to warp to El Dicastes and walk from there. 	Dolomedes hits hard and fast, and can cast Fiber Lock. Good EXP reward from Bounty Board Quests (El Dicastes).
=== Levels 121-130 ===
Note: The next tier of Weekly Turn-In Events (Gramps) starts at 126, and goes up to 150. The last level range tier is referred to as "High TI".
Map	Min. Level	Max Level	Aggressive?	Memo?	Monsters 	Access 	Notes
 	121 	152 	 	 	Demi Human, Medium monsters	Biolabs Entrance Quest quest prerequisite 	or highly recommended for reduction. Use Fire element attacks for more damage. Be careful of the MVP and Eremes Guile, who may be cloaked.
 	124 	156 	 	 	x50, x45 	Doha's Secret Orders quest prerequisite. Can use Light of El Dicastes ring to warp to El Dicastes and walk from there. Floor 1 is directly accessible from Dungeon Teleporter.	highly recommended for reduction. Use Fire element attacks for more damage. Be careful of the MVP Queen Scaraba. Good EXP reward from Bounty Board Quests (El Dicastes).
=== Levels 131-140 ===
Map 	Min. Level	Max Level	Aggressive?	Memo?	Monsters 	Access 	Notes
 	130 	250 	 	 	 	Illusion of Vampire quest prerequisite 	Monsters in Illusion Dungeon have no base level experience modifier.Good EXP reward from Illusion Investigation Daily Quests.
 	130 	250 	 	 	 	Illusion of Frozen quest prerequisite 	Monsters in Illusion Dungeon have no base level experience modifier.Good EXP reward from Illusion Investigation Daily Quests.
Eclage (Bifrost) Tower	136 	167 	 	 	Lichterns, Antique Book	See Eclage for access. Floor 1 is directly accessible from Dungeon Teleporter.	High HP monsters that use many different elemental skills. For experienced well-geared players only.
=== Levels 141-165 ===
Map	Min. Level	Max Level	Aggressive?	Memo?	Monsters 	Access 	Notes
 	140 	250 	 	 	 	Illusion of Underwater quest prerequisite 	Monsters in Illusion Dungeon have no base level experience modifier.Good EXP reward from Illusion Investigation Daily Quests.
 	141 	165 	 	 	Brute and Plant race, Earth property monsters 	Floor 1 is directly accessible from Dungeon Teleporter. 	Good EXP reward from Bounty Board Quests (Lasagna).
 	141 	165 	 	 	Demi Human and Demon race, Medium size monsters	Biolabs Entrance Quest and Dangerous Rumors quest prerequisite 	Good EXP reward from Bounty Board Quests (Lighthalzen). For experienced well-geared players only.
 	141 	165 	 	 	, , 	Underground Prison quest prerequisite 	Drops can be turned in for Royal Banquet Daily Quests.
 	143 	165 	 	 	, 	Can be accessed after completing Room of Concsciousness Instance 	Holy or Fire element attacks recommended.
 	140 	155 	 	 	 	Enter the Dimensional Gap and go to 1st floor. Talk to Magic Scholar at to access the instance.	Be sure to choose Hard Mode after entering the instance to spawn more Faceworms. The instance lasts for 1 hour and have a 1 day cooldown.Check Faceworm Nest for more detailed info.
=== Levels 150-175 ===
Map 	Min. Level	Max Level	Aggressive?	Memo?	Monsters	Access 	Notes
 	150 	180 	 	 	x109 	Enter Clock Tower in Aldebaran and talk to Belljamin Button near the portal to 2nd floor for access. 	Easiest area. highly recommended for reduction. Use for more damage. Good EXP reward from Bounty Board Quests (Aldebaran).
Farm Lost Valley	150 	170 	 	 	Red Pitayax50
Yellow Pitayax50
Blue Pitayax50
Purple Pitayax50
Green Pitayax30	Requires the completion of Episode 16.1, 16.2, 17.1 and some 17.2 quest to access the map. Entrance and quest is at 	Good EXP reward from Daily Pitaya Quest. Weapons and cards might be valuable.
 	150 	250 	 	 	 	Illusion of Teddy Bear quest prerequisite 	Monsters in Illusion Dungeon have no base level experience modifier.Good EXP reward from Illusion Investigation Daily Quests.
 	150 	250 	 	 	, , , , 	Illusion of Abyss Turtle Island quest prerequisite 	or highly recommended for reduction. Use or for more damage. Monsters in Illusion Dungeon have no base level experience modifier.Good EXP reward from Illusion Investigation Daily Quests.
 	160 	250 	 	 	 	Illusion of Luanda quest prerequisite 	To switch between Megalith/Wootan monster spawn, the MVP must be killed.Monsters in Illusion Dungeon have no base level experience modifier.Good EXP reward from Illusion Investigation Daily Quests.
 	160 	250 	 	 	 	One map south, one map west of Morroc, then take the top right portal on the map. Illusion of Twins quest prerequisite.	Monsters in Illusion Dungeon have no base level experience modifier.Good EXP reward from Illusion Investigation Daily Quests.
 	160 	195 	 	 	 	Requires the completion of Episode 16.1, 16.2, 17.1, and 17.2 quest to access the map. 	Only for very geared players, monsters have 1.2 millions HP.
 	170 	250 	 	 	 	Illusion of Labyrinth quest prerequisite 	Monsters in Illusion Dungeon have no base level experience modifier.Good EXP reward from Illusion Investigation Daily Quests.
 	170 	225 	 	 	 	Requires the completion of Episode 16.1, 16.2, 17.1, 17.2, and 18 quest to access the map. 	The entrance to the dungeon is available directly if the player have Warp Portal access to it.
=== Levels 175-200 ===
Map	Min. Level	Max Level	Aggressive?	Memo?	Access 	Notes
 	175 	190 	 	 	Close to Juno, or can use Kafra Election Dungeon Warp.Entrance is at Floor 2 .	Map Info
 	175 	200 	 	 	Talk to Magician Nillem to access the map. 	Map Info
=== Levels 180-220 ===
Each of these maps have good experience reward from the daily quests. Credits to Hazy Forest. Consider stacking and delivering all quests at once while under x3 EXP buff to gain multiple levels.
Map 	Min. Level	Max Level	Aggressive?	Memo?	Access 	Notes
Illusion of Underwater 2F 	180 	250 	 	 	Illusion of Under Water quest prerequisite 	Monsters in Illusion Dungeon have no base level experience modifier.Good EXP reward from Illusion Investigation Daily Quests.
Thanatos Tower Floor / / / 	180 	220 	 	 	Entrance is at Hugel Field 01 . The floor warper at Floor 1 can warp to a specific floor.	Exceptional EXP reward from Thanatos Daily Quests. Bring 10 of each Fragment for 50% extra EXP reward. Best element for each floor: 9-Earth, 10-Holy, 11-Earth, 12-Water.
Einbech Mine Floor 3 	180 	205 	 	 	Entrance is at Floor 2 	Map Info
Ancient Odin's Temple 	187 	215 	 	 	Entrance is at Hugel Odin's Temple North Side 	Map Info
Hugel Abyss Lake Underground Cave Floor 4	192 	220 	 	 	Entrance is at Floor 3 .Floor 1 is directly accessible from Dungeon Teleporter. 	Map Info
=== Levels 200-250===
Map 	Min. Level	Max Level	Aggressive?	Memo?	Access 	Notes
 	200240 	230250 	 	 	Talk to Bathory at Eden Group to go to Niflheim.Entrance is at 	Map Info
Airship Crash Instance 	200 	230 	 	 	Enter the Dimensional Gap and go to 2nd floor. Talk to Dr. Dry Circle Strong at to access the instance. 	The instance lasts for 40 minutes, and have a 3 days cooldown. You may deliver the Kill Monsters quest multiple times during a single run. Progress carries over to future runs.
 	200 	230 	 	 	One map north, one map east of Einbroch. Rudus (Illusion) quest prerequisite. Talk to Rebellion Member at to access the map.	Map Info
 	215230 	245250 	 	 	One map south of Einbroch. Talk to Lana at to access the map. 	Map Info
Varmundt's Biosphere - / / /	230 	250 	 	 	Requires the completion of Episode 16.1, 16.2, 17.1, and 17.2 quest to access the map. 	Monster takes only 10% of the damage dealt from players. You need level 237 to gain full EXP from some monsters and 240 to gain full EXP from every monster, but only 230 to start and deliver the quest.
 	240 	250 	 	 	Enter Clock Tower in Aldebaran then talk to Giant Spring , and select Turn Right!. 	Map Info
== Class-Specific Maps ==
Acolyte characters using Heal on Undead to level will have limited maps to choose from. Certain classes may also take advantage of other tactics to level as well. Archers and Mages can use ranged / ranged magic attacks to snipe immobile monsters. Mages can also level off only passive monsters that do not have the cast-sensor attribute with a skill that has a long cast time, but can one-shot the monster.
=== Acolyte / Priest Heal Bomb Maps ===
"Healing" an Undead element monster to death is also known as "Heal Bombing". Note that Undead is also the name of a race and this can be confusing. For a complete list of Undead element monsters, using a monster database (like http://db.irowiki.org/ Monster Search) is highly recommended. For any support oriented Acolyte / Priest characters, usually it is much easier to party with one friend and share the EXP. For more information on the Heal skill, please see the Heal article.
A Priest skill, Turn Undead which can only be used on Undead element monsters, has the chance to insta-kill. This can be applied to the following maps as well.
Upon learning the Priest skill, Magnus Exorcismus, this allows you to defeat any monster that isn't Holy element, this also deals extra damage to Undead and Demon race, as well as Undead and Shadow property enemies. This is a very reliable AoE Priests, High Priests, and even Arch Bishops have. For more information, please see the Magnus Exorcismus article.
Map	Min. Level	Max Level	Aggressive?	Memo?	Monsters 	Access 	Notes
 	12 	78 	 	 	Undead element monsters	Fourth level of Payon Cave. Entrance to the cave is one map north of Payon 	Some aggro monsters can not be hurt with Heal. It is recommended to bring a melee weapon like a mace, and switch to it (with a hotkey) to kill these monsters.
 	31 	66 	 	 	 	One map east of Comodo 	An alternative to Payon Cave.
 	38 	71 	 	 	x80, x10 	Entrance is at top left of Orc Village 	Very mobby map. Can teleport away if surrounded by too many monsters. May have some Homunculus campers here however.
 	65 	97 	 	 	, 	One map north, three maps west of Geffen, then enter from the bottom middle entrance. 	Also has a few mimics in the map. It is recommended to teleport away from these and can avoid them completely instead of killing them.
 	73 	99+ 	 	 	 	Enter through Amatsu Castle (can memo outside). 	Pneuma is required to level here.
 	83 	118 	 	 	 	One map north, three maps west of Geffen, then enter from the bottom middle entrance. Next, enter the portal on the bottom right.	Dark Priests have high HP and may take a few hits to kill.
=== Archer / Mage / Ninja Sniping Maps ===
Certain monsters (usually plants) are immobile. This is a great advantage for new Archer and Mage players, as these classes have ranged attacks or skills, and can "snipe" these monsters while being out of the monster's range. The monster will not be able to hit the character and the character will sustain no damage. Positioning right outside of the monster's range is important of course. An Archer can simply use their regular attacks (ctrl-click, or clicking with /nc activated) on these monsters, or use a skill such as Double Strafe. Mages will have to use a ranged skill such as Fire Bolt or Cold Bolt. Ninjas have their own skills they can use to snipe as well.
For a complete list of immobile monsters, using a monster database (like http://db.irowiki.org/ Monster Search) is highly recommended. 
Map	Min. Level	Max Level	Aggressive?	Memo?	Monsters	Access 	Notes
 	1 	33 	 	 	 	One map north of Geffen 	Mandragoras have a range of four cells. If the character moves too close by accident, the Mandragora will attack as it aggressive.
 	15 	48 	 	 	 	One map east of Comodo 	Hydras have a longer range than Mandragoras, making them difficult to snipe at times, but they provide a good run- in for lightning Mages and Ninjas. Thara Frogs and Megaladons can make decent later prey as you level up.
 	40 	75 	 	 	 	One map south, two maps east of Payon	Greatest Generals have a range of three cells, but are known to use ranged spells. Be careful of Eddga.
== External Links ==
# Speed Leveling Guide 1-150
# Leveling Past 150
Category:Leveling