nyuuzyou/wikis huggingface dataset:
G Darius (May 27, 1998 prototype)

A prototype/prerelease build of G Darius for the PlayStation from 1998-05-27. This is the same build date as the game binary for the release build version for the same serial (SLUS-00690). However, the content on the disc is different.
==Notes==
* This prototype includes 13 video files in the MOV folder vs. 7 in the release build. The additional files are:
 * GDLAM.STR
 * GDMYU.STR
 * GDNYU.STR
 * GDOMI.STR
 * GDROLL.STR
 * GDXIE.STR
* The prototype does not include the R08 folder at all.
* The following files have earlier dates in the prototype than the release build (1998-04-23 vs. 1998-05-27), meaning these levels are likely to be at least somewhat different:
 * R09/ZONE9.BIN
 * R10/ZONEA.BIN
 * R11/ZONEB.BIN
 * R12/ZONEC.BIN
 * R13/ZONED.BIN
 * R14/ZONEE.BIN
 * R15/ZONEF.BIN
* The prototype disc image was created on 1998-05-27, vs. 1998-08-13 for the release build.
==Screenshots==
File:G_Darius-1998-05-27-Game-01.PNG
File:G_Darius-1998-05-27-Game-02.PNG
File:G_Darius-1998-05-27-Game-03.PNG
File:G_Darius-1998-05-27-Game-04.PNG
File:G_Darius-1998-05-27-Game-05.PNG
File:G_Darius-1998-05-27-Game-06.PNG
File:G_Darius-1998-05-27-Game-07.PNG
File:G_Darius-1998-05-27-Game-08.PNG
File:G_Darius-1998-05-27-Game-09.PNG
File:G_Darius-1998-05-27-Game-10.PNG
File:G_Darius-1998-05-27-Game-11.PNG
File:G_Darius-1998-05-27-Game-12.PNG
File:G_Darius-1998-05-27-Game-13.PNG
File:G_Darius-1998-05-27-Game-14.PNG
File:G_Darius-1998-05-27-Game-15.PNG
File:G_Darius-1998-05-27-Game-16.PNG
File:G_Darius-1998-05-27-Game-17.PNG
File:G_Darius-1998-05-27-Game-18.PNG
File:G_Darius-1998-05-27-Game-19.PNG
File:G_Darius-1998-05-27-Game-20.PNG
File:G_Darius-1998-05-27-Game-21.PNG
File:G_Darius-1998-05-27-Game-22.PNG
File:G_Darius-1998-05-27-Game-23.PNG
File:G_Darius-1998-05-27-Game-24.PNG
File:G_Darius-1998-05-27-Game-25.PNG
File:G_Darius-1998-05-27-Game-26.PNG
==Origin==
G_Darius-1998-05-27-Disc-Small.PNG|Disc front
==See also==
* Original release page on Archive.org
* Redump.org entry
Gain Ground (Jul 27, 1990 prototype)

A prototype of Gain Ground for the Sega Mega Drive. 
== Notes ==
* Different title screen, no options screen. 
* The prototype labels the lives count "STAY", while the final uses "LEFT".
* Displays messages between each round (""NOW YOU LOOK OUT", "GO FOR YOUR GLORY", "YOU LOOK LIKE BRAVE ONE", "NEXT STAGE IS NOT EASY", "NOW TRY NEXT STAGE.") that were cut from the final version.
== Screenshots ==
File:GRNDJPN000.png
File:GRNDJPN002.png
File:GRNDJPN003.png
File:GRNDJPN004.png
== Videos ==
<youtube width="320" height="240">x_z38H1VSyg</youtube>
== Header ==
00000100 53 45 47 41 20 4d 45 47 41 20 44 52 49 56 45 20 SEGA MEGA DRIVE 
00000110 28 43 29 53 45 47 41 20 31 39 39 30 2e 4a 41 4e (C)SEGA 1990.JAN
00000120 47 41 49 4e 20 47 52 4f 55 4e 44 20 20 20 20 20 GAIN GROUND 
00000130 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000140 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000150 47 41 49 4e 20 47 52 4f 55 4e 44 20 20 20 20 20 GAIN GROUND 
00000160 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000170 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000180 47 4d 20 30 30 30 30 30 30 30 30 2d 30 30 c0 af GM 00000000-00..
00000190 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001a0 00 00 00 00 00 07 ff ff 00 ff 00 00 00 ff ff ff ................
000001b0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001c0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001d0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001e0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001f0 4a 55 20 20 20 20 20 20 20 20 20 20 20 20 20 20 JU 
== Files ==
Gakken no Obenkyou Soft Tasizan Hikizan (Prototype)

It was released by drx on March 30, 2008.
==Screenshots==
 Pico_0099_Gakken_no_Obenkyou_Soft_Tasizan_Hikizan_0.png|
Pico_0099_Gakken_no_Obenkyou_Soft_Tasizan_Hikizan_1.png|
Pico_0099_Gakken_no_Obenkyou_Soft_Tasizan_Hikizan_2.png|
 
==Files==
==Header==
00000100 53 45 47 41 20 50 49 43 4f 20 20 20 20 20 20 20 SEGA PICO 
00000110 28 43 29 54 2d 31 36 39 31 39 39 35 2e 4a 41 4e (C)T-1691995.JAN
00000120 47 41 4b 4b 45 4e 20 4e 6f 20 20 20 20 20 20 20 GAKKEN No 
00000130 20 4f 62 65 6e 6b 79 6f 75 20 53 4f 46 54 20 20 Obenkyou SOFT 
00000140 20 54 41 53 49 5a 41 4e 20 48 49 4b 49 5a 41 4e TASIZAN HIKIZAN
00000150 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000160 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000170 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000180 54 2d 31 36 39 30 33 30 2d 30 30 20 20 20 38 76 T-169030-00 8v
00000190 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001a0 00 00 00 00 00 07 ff ff 00 ff 00 00 00 ff ff ff ................
000001b0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001c0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001d0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001e0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001f0 4a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 J
Gal Gun (Aug 29, 2010 prototype)

A prototype of Gal Gun for the Xbox 360.
==Notes==
* Predates the final build by almost 3 months.
* Original filename: GalGun (Aug 29, 2010) [TGS 2010] [JAP].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Galactic Wrestling featuring Ultimate Muscle: The Kinnikuman Legacy (Apr 13, 2004 prototype)

A prototype of Galactic Wrestling featuring Ultimate Muscle: The Kinnikuman Legacy for the PlayStation 2.
==Notes==
* An NTSC review build and localisation prototype dated a month before the final NTSC-U build, but two months after the final NTSC-J build.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
GalacticWrestling-Apr13-1.png|Title screen
GalacticWrestling-Apr13-2.png|Gameplay
==Origin==
PS2 - Galactic Wrestling featuring Ultimate Muscle Review 04-23-04.jpeg|Disc front.
PS2 - GW ver 4-13.jpeg|Disc front (copy).
==Files==
==Acknowledgments==
A huge thanks to Hwd45 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Galactic Wrestling featuring Ultimate Muscle: The Kinnikuman Legacy (Feb 16, 2004 prototype)

A prototype of Galactic Wrestling featuring Ultimate Muscle: The Kinnikuman Legacy for the PlayStation 2.
==Notes==
* An NTSC preview build and localisation prototype dated three months before the final NTSC-U build, but four days after the final NTSC-J build.
* This build is in Japanese and still very closely resembles the Japanese release version.
* The game boots into a very basic menu with lots of quick play functions, presumably for debugging. There is also an option to go to the main menu from here.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
GalacticWrestling-Feb16Preview-1.png|Boot menu
GalacticWrestling-Feb16Preview-2.png|Title screen
GalacticWrestling-Feb16Preview-3.png|Gameplay
==Origin==
PS2 - Galactic Wrestling Preview 03-15-2004.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Hwd45 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Galaga (Jul 11, 2006 prototype)

A prototype of Galaga for the Xbox 360.
==Notes==
* Built on the same day as the final build but only the main executable matches.
* Original filename: GALAGA [58410812].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Galaga (Jun 2, 2006 prototype)

A prototype of Galaga for the Xbox 360.
==Notes==
* Predates the final build by a little over a month.
* Original filename: GALAGA (Jun 02 2006).rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Galaga Legions DX (May 2, 2011 prototype)

A prototype of Galaga Legions DX for the Xbox 360.
==Notes==
* Built on the same day as the final but the files aside from the main executable are different.
* Original filename: Galaga Legions DX (May 02, 2011) [58410AF9].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Galaxy 5000: Racing in the 51st Century (Prototype)

A prototype of Galaxy 5000: Racing in the 51st Century for the NES.
==Notes==
* Appears to be a late build.
* Miscellaneous Notes:
** Game is emulatable: Yes (as of December 9, 2022).
==Screenshots==
Galaxy 5000 - Racing in the 51st Century (Prototype) 2021-08-13 00-06-00.png
Galaxy 5000 - Racing in the 51st Century (Prototype) 2021-08-13 00-07-18.png
Galaxy 5000 - Racing in the 51st Century (Prototype) 2021-08-13 00-07-27.png
Galaxy 5000 - Racing in the 51st Century (Prototype) 2021-08-13 00-07-32.png
Galaxy 5000 - Racing in the 51st Century (Prototype) 2021-08-13 00-08-17.png
Galaxy 5000 - Racing in the 51st Century (Prototype) 2021-08-13 00-09-16.png
Galaxy 5000 - Racing in the 51st Century (Prototype) 2021-08-13 00-09-48.png
Galaxy 5000 - Racing in the 51st Century (Prototype) 2021-08-13 00-11-28.png
Galaxy 5000 - Racing in the 51st Century (Prototype) 2021-08-13 00-11-41.png
==Origin==
IMG_0884.JPEG|PCB and cart front.
IMG_0885.JPEG|Cart front.
IMG_0886.JPEG|PCB front.
IMG_0887.JPEG|PCB front. (2)
==Files==
==Acknowledgments==
A huge thanks to Hwd45 for researching this prototype! Big thanks to Ed Semrad for providing an opportunity for this prototype and many more to be preserved. Huge special thanks to Frank Cifaldi from the Video Game History Foundation (VGHF) for dumping and providing the prototypes!
==See also==
* Semradical! (December 9, 2022)
* Video Game History Foundation (VGHF)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Galerians (Aug 20, 1999 prototype)

An early English localization prototype of Galerians for the PlayStation.
==Notes==
* Only the first two discs (out of three) are present.
==Screenshots==
File:Galerians-1999-08-20-Game-01.PNG
File:Galerians-1999-08-20-Game-02.PNG
File:Galerians-1999-08-20-Game-03.PNG
File:Galerians-1999-08-20-Game-04.PNG
File:Galerians-1999-08-20-Game-05.PNG
File:Galerians-1999-08-20-Game-06.PNG
File:Galerians-1999-08-20-Game-07.PNG
File:Galerians-1999-08-20-Game-08.PNG
==Acknowledgments==
Thanks to Crash Override!
==See also==
* Original release page on Archive.org
* Redump.org entry (Disc 1)
* Redump.org entry (Disc 2)
Galerians (Nov 15, 1999 prototype)

A prototype of Galerians for the PlayStation.
==Notes==
* Compiled around 100 days before US retail, but over 4 months after the initial Japanese one
* US localization intermediate
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
** Game contains dongle protection: No.
** Game contains debugging symbols: N/A
** Dump was originally scrambled: No
==Screenshots==
PSX - Gallerians 11-17-99 Disc 1-0001.png
==Origin==
PSX - Gallerians 11-17-99 Disc 1.jpeg|Disc front.
PSX - Gallerians 11-17-99 Disc 2.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Iniche for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Galleon (GameCube Prototype)

An early prototype of the cancelled Galleon port for the Nintendo GameCube.
==Notes==
* Cancelled port of Galleon for the Nintendo GameCube. The game was The game was designed by Toby Gard, the original director of the Tomb Raider games. Originally started development as a PC/Dreamcast game in 2001, the game was in development for four years before finally being released in 2004 as an exclusive Xbox title.
* This particular prototype seems to have been built around late 2002 given timestamps scattered throughout the prototype.
* This prototype does not boot as it seems to be lacking files the game requires for loading the main menu. Even when bypassing the menu entirely, the game complains about "test1.gcg" not being present. Despite this, it may be possible to hack the game to load up the levels.
* Based on file names of levels in this build, there seems to be various levels that would be eventually cut from the main game.
==Origin==
Galleon NR disc front.jpg|Disc front.
==See also==
*Original release on Archive.org. (Archive)
*Redump.org entry
Galleon (May 6, 2004 prototype)

A prototype of Galleon for the Xbox.
==Notes==
* Compiled two months before the final US build but two build after the final PAL build (the first available retail build).
* XBE information:
** Internal Name: Galleon
** Maker ID and Product Number: SC-11
** Executable Name: default.xbe
** Executable checksum (MD5): a35ad670847a1b795c02e6dbbb9c00b4
* Miscellaneous Notes:
** Game is emulatable: Yes (Xemu) (as of September 12, 2021).
** Game contains dongle protection: No.
==Screenshots==
Xbox - Galleon previewable (1).png
Xbox - Galleon previewable (2).png
Xbox - Galleon previewable (3).png
Xbox - Galleon previewable (4).png
Xbox - Galleon previewable (5).png
Xbox - Galleon previewable (6).png
Xbox - Galleon previewable (7).png
Xbox - Galleon previewable (8).png
Xbox - Galleon previewable (9).png
Xbox - Galleon previewable (10).png
Xbox - Galleon previewable (11).png
Xbox - Galleon previewable (12).png
Xbox - Galleon previewable (13).png
Xbox - Galleon previewable (14).png
Xbox - Galleon previewable (15).png
Xbox - Galleon previewable (16).png
Xbox - Galleon previewable (17).png
Xbox - Galleon previewable (18).png
Xbox - Galleon previewable (19).png
==Origin==
Xbox - Galleon previewable.jpeg|Disc front.
Xbox - Galleon 4SSI.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: Xbox and Dreamcast (September 18, 2021)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Gallop Racer 2003: A New Breed (Feb 14, 2003 prototype)

A prototype of Gallop Racer 2003: A New Breed for the PlayStation 2.
==Notes==
* An NTSC build and localisation prototype dated about three weeks before the final NTSC-U build, but three months after the final NTSC-J build.
* Some Japanese still remains, and there seems to be a number of unfinished localisations.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
GallopRacer03-Feb14-1.png|Title screen
GallopRacer03-Feb14-2.png|Gameplay
GallopRacer03-Feb14-3.png|Gameplay
==Origin==
PS2 - Gallop Racer 2003 ver0.9 2003-2-14.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Hwd45 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Gallop Racer 2004 (Jul 1, 2004 prototype)

A prototype of Gallop Racer 2004 for the PlayStation 2.
==Notes==
* NTSC prototype.
* English localization prototype.
* Built 13 days before the US final build.
* Some untranslated text.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
PS2 - Gallop Racer 2004 ver 0.97 2004-7-1 (1).png
PS2 - Gallop Racer 2004 ver 0.97 2004-7-1 (2).png
PS2 - Gallop Racer 2004 ver 0.97 2004-7-1 (3).png
PS2 - Gallop Racer 2004 ver 0.97 2004-7-1 (4).png
PS2 - Gallop Racer 2004 ver 0.97 2004-7-1 (5).png
PS2 - Gallop Racer 2004 ver 0.97 2004-7-1 (6).png
PS2 - Gallop Racer 2004 ver 0.97 2004-7-1 (7).png
PS2 - Gallop Racer 2004 ver 0.97 2004-7-1 (8).png
PS2 - Gallop Racer 2004 ver 0.97 2004-7-1 (9).png
PS2 - Gallop Racer 2004 ver 0.97 2004-7-1 (10).png
PS2 - Gallop Racer 2004 ver 0.97 2004-7-1 (11).png
PS2 - Gallop Racer 2004 ver 0.97 2004-7-1 (12).png
PS2 - Gallop Racer 2004 ver 0.97 2004-7-1 (13).png
PS2 - Gallop Racer 2004 ver 0.97 2004-7-1 (14).png
PS2 - Gallop Racer 2004 ver 0.97 2004-7-1 (15).png
PS2 - Gallop Racer 2004 ver 0.97 2004-7-1 (16).png
PS2 - Gallop Racer 2004 ver 0.97 2004-7-1 (17).png
PS2 - Gallop Racer 2004 ver 0.97 2004-7-1 (18).png
==Origin==
PS2 - Gallop Racer 2004 ver 0.97 2004-7-1.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Gallop Racer 2004 (Jun 2, 2004 prototype)

A prototype of Gallop Racer 2004 for the PlayStation 2.
==Notes==
* An NTSC build and localisation prototype dated a month and a half before the final NTSC-U build, but four and a half months after the final NTSC-J build.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
GallopRacer04-Jun02-1.png|Title screen
GallopRacer04-Jun02-2.png|Gameplay
==Origin==
PS2 - Gallop Racer ver 0.90 2004-6-2.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Hwd45 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Gallop Racer 2006 (Mar 1, 2006 prototype)

A prototype of Gallop Racer 2006 for the PlayStation 2.
==Notes==
* An NTSC build and localisation prototype dated five and a half months before the final NTSC-U build, but four months after the final NTSC-J build.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
GallopRacer06-Mar01-1.png|Title screen
GallopRacer06-Mar01-2.png|Gameplay
==Origin==
PS2 - Gallop Racer 2006 ver 1.00 03-01-2006.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Hwd45 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Game Boy Color Sample Programs Version 1.10 (1998 Source Code)

Source Code for Game Boy Color Sample Programs from Nintendo.
==Notes==
* The code can be built using a version of the Intelligent Systems SDK with GBC support, such as this one.
* There's a bug which causes code to be linked to the wrong bank, preventing the built ROM from working. To fix that, go to line 25 of SAMPLE.DMG and replace $01 with $00.
* Two precompiled ISX versions (COLORIZE.ISX, SAMPLE.ISX) of the sample can be found in the directory, but they currently can't be converted to working ROMs.
* The sample program reuses Wario Land: Super Mario Land 3's sound driver, except cut down to remove most songs and sound effects. It is provided as a precompiled object file.
Game Room (Aug 10, 2010 prototype)

A prototype of Game Room for the Xbox 360.
==Notes==
* Differences unknown.
* Original filename: Game Room [4D530901]/4D530901/00000002/801C51C3D114B07984FE748614CDE3A19DEC1AB14D
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
 
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Game Room (Mar 5, 2010 03.17 prototype)

A prototype of Game Room for the Xbox 360.
==Notes==
* Differences unknown.
* Original filename: Game Room [4D530901]/4D530901/00000002/45E04211BFDF8C49D02C6A0AB6114A2A8B914C9B4D
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
 
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Game Room (Mar 5, 2010 03.20 prototype)

A prototype of Game Room for the Xbox 360.
==Notes==
* Differences unknown.
* Original filename: Game Room [4D530901]/4D530901/00000002/9A35CCAC01789A4EDB1118BCDAB8279F8E5E5DB14D
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
 
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Game Room (Oct 14, 2010 prototype)

A prototype of Game Room for the Xbox 360.
==Notes==
* Differences unknown.
* Original filename: Game Room [4D530901]/4D530901/00000002/DA42005E35A3FD280E6FAC9734180CD52137766D4D
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
 
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Ganbare Goemon 3: Shishi Juurokubei no Karakuri Manjigatame (Oct 24, 1994 prototype)

A prototype of Ganbare Goemon 3: Shishi Juurokubei no Karakuri Manjigatame for the Super Famicom.
==Notes==
==Videos==
<youtube width="320" height="240">3Edn8j8Emd4</youtube>
==See also==
* Ganbare Goemon 3 - Shishi Juurokubei no Karakuri Manjigatame (Japan) (Sample) | Matthew Callis
Gangstar 2: Kings of L.A (JP prototype)

A prototype of Gangstar 2: Kings of L.A for the Nintendo DSi.
==Notes==
* To work on melonDS 0.9.5, you need to follow this tutorial. It seems that when started, a message will appear that the system memory is damaged. It is not known whether it is really a system problem or whether it is the build itself.
* Original filename: KGNJGL_Gangstar_2_1_JA.nds
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
Gangstar 2: Kings of L.A (USA A prototype)

A prototype of Gangstar 2: Kings of L.A for the Nintendo DSi.
==Notes==
* To work on melonDS 0.9.5, you need to follow this tutorial. It seems that when started, a message will appear that the system memory is damaged. It is not known whether it is really a system problem or whether it is the build itself.
* Original filename: Gangstar 2 (USA).zip/KGNEGL_Gangstar_2_1_EN_FR_ES.nds
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
Gangstar 2: Kings of L.A (USA B prototype)

A prototype of Gangstar 2: Kings of L.A for the Nintendo DSi.
==Notes==
* To work on melonDS 0.9.5, you need to follow this tutorial. It seems that when started, a message will appear that the system memory is damaged. It is not known whether it is really a system problem or whether it is the build itself.
* Original filename: KGNEGL_Gangstar_2_2_EN_FR_ES.nds
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
Gangstar 2: Kings of L.A (USA C prototype)

A prototype of Gangstar 2: Kings of L.A for the Nintendo DSi.
==Notes==
* To work on melonDS 0.9.5, you need to follow this tutorial. It seems that when started, a message will appear that the system memory is damaged. It is not known whether it is really a system problem or whether it is the build itself.
* Original filename: KGNEGL_Gangstar_2_3_EN_FR_ES.nds
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!