nyuuzyou/wikis huggingface dataset:
Xbox Developer Kit Recovery Disc (Feb 26, 2002 prototype)

Xbox Developer Kit Recovery Disc for the Xbox.
PLEASE ONLY USE ON DVT4 dev and debug kits. Will most likely brick anything else.
Also don't use this on a xbox that still has data on it, THIS DISK WILL NUKE ALL THE DATA ON THE XBOX.
This disk will install 
Dev Dash 1.00.4361.1
Retail Dash 1.00.4039.01
Kernel ROM 1.00.4039.01
If you are on a BIOS higher then 4039 this disk will not update it.
At the start of the install process you will be asked to
Press Y for retail and any other button for dev kit.
This is not for retail consoles.
If you press Y it will only setup the retail dash and not setup any of the dev kit stuff.
This basically turns the xbox into a debug only console where you can play prototypes of a disk but
cant do much else. Good for trade shows and meetings where you have to show the game but you don't want
people to mess with the xbox.
As you still have disk access though, you can just stick the recovery disc in and format the xbox again
Back to full dev kit.
Sometimes these Recovery Discs can "fail successfully"(0x0000001a) at the end where all the files where copied across and setup
But it complains about not being able to update the bios because it was already up to date or some other "out of scope" error.
If the progress bars have all completed and you got to the end of the install it should be safe to eject the disk and reboot.
DO NOT interrupt it while it's doing things, just wait.
If you update in order eg. from 3911 to 4361 you shouldn't see any errors.
* Easter Eggs
In the retail dashboard included with this recovery disc there appears to be a wire frame mode of the retail dash.
Hold down the black button and the dash will now render in wire frame mode.
See last 2 screenshots.
Unsure if there are any other button combos that do things at this time.
==Notes==
* Recovery CD for Xbox Developer Kits.
* XBE information:
** Internal Name: 
** Maker ID and Product Number: \x00\x00-0
** Executable Name: default.xbe
** Executable checksum (MD5): 6137cd7cc554d41d84798b3eb1bb1ab0
* Miscellaneous Notes:
** Game is emulatable: No (as of September 12, 2021).
** Game contains dongle protection: No.
==Screenshots==
Screenshot 2021-09-20 14-26-57.png
XDK_Recovery_4361_1.png
XDK_Recovery_4361_3.png
XDK_Recovery_4361_5.png
XDK_Recovery_4361_7.png
XDK_Recovery_4361_8.png
XDK_Recovery_4361_9.png
XDK_Recovery_4361_10.jpg
XDK_Recovery_4361_11.jpg
==Files==
==Acknowledgments==
A huge thanks to ehw and Sazpaimon for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: Xbox and Dreamcast (September 18, 2021)
* The Cutting Room Floor (TCRF)
* [https://archive
==Origin==
Xbox - XDK March 2002.jpeg|Disc front.
Xbox - XDK March 2002.jpeg|Disc front.
==Acknowledgments==
A huge thanks to ehw and Sazpaimon for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: Xbox and Dreamcast (September 18, 2021)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Xbox Developer Kit Recovery Disc (Oct 2, 2002 prototype)

Xbox Developer Kit Recovery Disc for the Xbox.
PLEASE ONLY USE ON DVT4 dev and debug kits, otherwise you could brick your xbox.
This disk will install
Dev Dash 1.00.4361.1
Retail Dash 1.00.4920.01
Kernel ROM 1.00.4039.01
At the start of the install process you will be asked to Press Y for retail and any other button for dev kit.
This is not for retail consoles.
If you press Y it will only setup the retail dash and not setup any of the dev kit stuff.
This basically turns the xbox into a debug only console where you can play prototypes of a disk but cant do much else.
Good for trade shows and meetings where you have to show the game but you don't want people to mess with the xbox.
As you still have disk access though, you can just stick the recovery disc in and format the xbox again Back to full dev kit.
Sometimes these Recovery Discs can "fail successfully"(0x0000001a) at the end where all the files where copied across and setup But it complains about not being able to update the bios because it was already up to date or some other "out of scope" error.
If the progress bars have all completed and you got to the end of the install it should be safe to eject the disk and reboot.
DO NOT interrupt it while it's doing things, just wait.
If you update in order eg. from 4627 to 5028 you shouldn't see any errors.
However sometimes it will still show the 0x0000001a error because it feels like it, even know everything seems to install fine.
==Notes==
* Recovery CD for Xbox Developer Kits.
* XBE information:
** Internal Name: 
** Maker ID and Product Number: \x00\x00-0
** Executable Name: default.xbe
** Executable checksum (MD5): 500fd1eb097befd4522f135d17fca727
* Miscellaneous Notes:
** Game is emulatable: No (as of September 12, 2021).
** Game contains dongle protection: No.
==Screenshots==
XDK_Recovery_5028_1.png
XDK_Recovery_5028_2.png
XDK_Recovery_5028_3.png
XDK_Recovery_5028_5.png
XDK_Recovery_5028_6.png
XDK_Recovery_5028_7.png
XDK_Recovery_5028_8.png
XDK_Recovery_5028_9.png
XDK_Recovery_5028_10.png
XDK_Recovery_5028_11.png
XDK_Recovery_5028_12.png
==Files==
==Acknowledgments==
A huge thanks to ehw and Sazpaimon for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* [[Project Deluge: Xbox and Dreamcast|Project Deluge: Xbox and Dreamc
==Origin==
Xbox - XDK October 2002 Build 5028.jpeg|Disc front.
Xbox - XDK Recover 5028.jpeg|Disc front.
Xbox - XDK Recovery 5028.jpeg|Disc front.
Xbox - XDK October 2002 Build 5028.jpeg|Disc front.
Xbox - XDK Recover 5028.jpeg|Disc front.
Xbox - XDK Recovery 5028.jpeg|Disc front.
==Acknowledgments==
A huge thanks to ehw and Sazpaimon for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: Xbox and Dreamcast (September 18, 2021)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Xbox Music Mixer (Jul 31, 2003 prototype)

A prototype of Xbox Music Mixer for the Xbox.
==Notes==
* Compiled 12 days before the final US build (the first retail build).
* XBE information:
** Internal Name: Xbox Music Mixer
** Maker ID and Product Number: MS-90
** Executable Name: default.xbe
** Executable checksum (MD5): a4338f4b8ffe7b7c45bbedb4e45bd1c2
* Miscellaneous Notes:
** Game is emulatable: Yes (Xemu) (as of September 12, 2021).
** Game contains dongle protection: No.
==Screenshots==
Xbox - Music Mixer beta 08-04-03 (1).png
Xbox - Music Mixer beta 08-04-03 (2).png
Xbox - Music Mixer beta 08-04-03 (3).png
Xbox - Music Mixer beta 08-04-03 (4).png
Xbox - Music Mixer beta 08-04-03 (5).png
Xbox - Music Mixer beta 08-04-03 (6).png
Xbox - Music Mixer beta 08-04-03 (7).png
==Origin==
Xbox - Music Mixer beta 08-04-03.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: Xbox and Dreamcast (September 18, 2021)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Xena: Warrior Princess (Aug 10, 1999 prototype)

A prototype of Xena: Warrior Princess for the Sony PlayStation.
==Notes==
* Dumped twice with DICUI, dumps matched.
==Screenshots==
SLES02265-0000.png
SLES02265-0001.png
SLES02265-0002.png
SLES02265-0003.png
SLES02265-0004.png
SLES02265-0005.png
SLES02265-0006.png
SLES02265-0007.png
SLES02265-0008.png
==Origin==
Xena Warrior Princess Beta 1 19899 31899.jpg|Disc front.
==Acknowledgments==
A huge thanks to The Swarming Dark for donating toward this release!
==See also==
This entry is part of the February 2020 group buy
Xena: Warrior Princess (Aug 11, 1999 prototype)

A prototype of Xena: Warrior Princess for the PlayStation.
==Notes==
* Compiled 2 days before the retail US version
* After the intro sequence and the game is loading before the title screen, the screen actually reads "Loading", whereas it's completely black in the final.
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
** Game contains dongle protection: No.
** Game contains debugging symbols: N/A
** Dump was originally scrambled: No
==Screenshots==
PSX - Xena Warrior Princess 8-11-99 Beta 2-0001.png
==Origin==
PSX - Xena Warrior Princess 8-11-99 Beta 2.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Iniche for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Xenoblade Chronicles 3D (Jan 6, 2015)

A prototype of Xenoblade Chronicles 3D for Nintendo 3DS.
==Notes==
* A development build of Xenoblade Chronicles 3D that was found in a rewritable 3DS dev cartridge, which was itself mistaken as a regular Nintendo DS Flash Card at first, due to it re-using the regular DS card chassis. 
* The game does not register as being inserted on a retail 3DS - it only registers as inserted when plugged into a 3DS dev unit.
* Appears to be very close to the retail build, possibly during a time where minute bugs were being addressed.
* Build date in mcx-version.txt is also identical to final. (Jan 6, 2015, at 13:15:31)
* Potentially some differences in the executable compared to the retail build - the RomFS is noted to be largely identical in both size and contents, albeit potentially stored at different memory offsets.
* Curiously, the version 1.1 update appears to be installable to this development build without breaking it.
Xenosaga Episode I: Der Wille zur Macht (Nov 12, 2002 prototype)

A prototype of Xenosaga Episode I: Der Wille zur Macht for the PlayStation 2.
==Notes==
* English localization prototype.
* NTSC prototype.
* Disc 2 is currently missing.
* Built 11 days before the US final build.
* After the Woglinde segment, all FMVs and audio for cutscenes have been removed. The game plays fine regardless.
* Compiled with debug features enabled:
** Title screen contains an extra option to load into a debug room.
*** Debug room contains NPCs that can warp you to any area in the game, other planner's rooms, and battles that give you a lot of experience points.
** Pressing certain button combinations loads additional debug statistics and menus at different points in the game.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
PS2 - Xenosaga Episode 1 For Preview Disc 1 (1).png
PS2 - Xenosaga Episode 1 For Preview Disc 1 (2).png
PS2 - Xenosaga Episode 1 For Preview Disc 1 (3).png
PS2 - Xenosaga Episode 1 For Preview Disc 1 (4).png
PS2 - Xenosaga Episode 1 For Preview Disc 1 (5).png
PS2 - Xenosaga Episode 1 For Preview Disc 1 (6).png
PS2 - Xenosaga Episode 1 For Preview Disc 1 (7).png
PS2 - Xenosaga Episode 1 For Preview Disc 1 (8).png
PS2 - Xenosaga Episode 1 For Preview Disc 1 (9).png
PS2 - Xenosaga Episode 1 For Preview Disc 1 (10).png
PS2 - Xenosaga Episode 1 For Preview Disc 1 (11).png
PS2 - Xenosaga Episode 1 For Preview Disc 1 (12).png
PS2 - Xenosaga Episode 1 For Preview Disc 1 (13).png
PS2 - Xenosaga Episode 1 For Preview Disc 1 (14).png
PS2 - Xenosaga Episode 1 For Preview Disc 1 (15).png
PS2 - Xenosaga Episode 1 For Preview Disc 1 (16).png
PS2 - Xenosaga Episode 1 For Preview Disc 1 (17).png
PS2 - Xenosaga Episode 1 For Preview Disc 1 (18).png
PS2 - Xenosaga Episode 1 For Preview Disc 1 (19).png
==Origin==
PS2 - Xenosaga Episode 1 For Preview Disc 1.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Xenosaga Episode III: Also sprach Zarathustra (May 22, 2006 prototype)

A prototype of Xenosaga Episode III: Also sprach Zarathustra for the PlayStation 2.
==Notes==
* An NTSC localisation prototype dated a couple months before the NTSC-U final, but about 3 months after the NTSC-J final.
* The words "FOR PRESS ONLY" cover the title screen.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
XenosagaIII-May22-Title.png|Title screen
XenosagaIII-May22-1.png|Gameplay
XenosagaIII-May22-2.png|Gameplay
XenosagaIII-May22-3.png|Gameplay
XenosagaIII-May22-4.png|Gameplay
==Origin==
PS2 - Xenosaga Episode III 5-24-06.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Hwd45 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Xevious (Aug 10, 1984 prototype)

A late prototype of Xevious for the Atari 7800.
==Notes==
* Only the title screen seems to be different.
* Included are .bin and .a78 dumps.
==Origin==
Xevious Aug101984 cart.png
==See also==
* 7800 proto dumps - AtariAge
* AtariProtos' article on the prototype.
Xevious (Jan 18, 1984 prototype)

A nearly complete build of Xevious for the Atari 2600.
==Notes==
* Programmed by Tod Frye, was to be published by Atari.
* This build appears to be near complete, with only some polish needed before it could ship.
* There doesn't appear to be a specific reason for cancellation. Most likely it was merely a casualty of the video game crash.
* Also contains an alternate ROM with bug fixes.
==See also==
* 2600 Xevious Prototype Found - AtariAge
* AtariProtos' article on the prototype.
Xevious (May 25, 1983 prototype)

A prototype of an unreleased Atari 2600 port of Xevious.
==Notes==
* Programmed by Tod Frye, was to be published by Atari.
* Earliest known dump is dated April 9, 2004.
==Origin==
Xevious 52383 Cart front.jpg|Cartridge (Front)
==See also==
* AtariProtos' article on the prototype.
Xevious 3D-G+ (Feb 26, 1997 prototype)

A prototype of Xevious 3D-G+ for the PlayStation.
==Notes==
* An NTSC-U build and localisation prototype dated about three weeks before the NTSC-U final, but 9 days after the final NTSC-J build.
* The only differing files are SLUS_004.61 and XVP.BNS.
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
** Game contains dongle protection: No.
** Game contains debugging symbols: No
** Dump was originally scrambled: No
==Screenshots==
PSX - Xevious 3D G+ 2-26-97-0000.png|Title screen
PSX - Xevious 3D G+ 2-26-97-0001.png|Gameplay
PSX - Xevious 3D G+ 2-26-97-0002.png|Gameplay
PSX - Xevious 3D G+ 2-26-97-0003.png|Gameplay
PSX - Xevious 3D G+ 2-26-97-0004.png|Gameplay
PSX - Xevious 3D G+ 2-26-97-0005.png|Gameplay
PSX - Xevious 3D G+ 2-26-97-0006.png|Gameplay
PSX - Xevious 3D G+ 2-26-97-0007.png|Gameplay
==Origin==
PSX - Xevious 3D G+ 2-26-97.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Hwd45 for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Xotic (Jun 9, 2011 prototype)

A prototype of Xotic for the Xbox 360.
==Notes==
* Predates the final build by two months.
* Original filename: Xotic (Jun 09 2011).zip
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Xyanide (Sep 9, 2005 prototype)

A prototype/prerelease build of Xyanide for the Xbox from 2005-09-09 (eleven months before the game was released!).
==Notes==
* This prototype requires a controller code for access. The access code for this specific build is Y Y Y A Y A A X.
* Archive.org release page includes scans of a draft version of the full manual.
==Origin==
Xyanide-2005-09-09-01-Disc-Small.png|Disc front
Xyanide-2005-09-09-02-Insert-Small.png|Case insert
Xyanide-2005-09-09-Printed_Disclaimer-Small.png|Printed disclaimer
==See also==
* Original release page on Archive.org
Yager (Feb 27, 2003 prototype)

A prototype/prerelease build of Yager for the Xbox from 2003-02-27.
==Notes==
* The binaries are signed for use on a retail Xbox. Running it on a dev kit (vs. a modded retail console) is possible by modifying the binaries or using a tool like Retail Game Loader.
==Screenshots==
File:Yager-2003-02-27-Game-01.PNG
File:Yager-2003-02-27-Game-02.PNG
File:Yager-2003-02-27-Game-03.PNG
File:Yager-2003-02-27-Game-04.PNG
File:Yager-2003-02-27-Game-05.PNG
File:Yager-2003-02-27-Game-06.PNG
File:Yager-2003-02-27-Game-07.PNG
File:Yager-2003-02-27-Game-08.PNG
File:Yager-2003-02-27-Game-09.PNG
File:Yager-2003-02-27-Game-10.PNG
==Origin==
Yager-2003-02-27-Disc-Small.PNG|Disc front
==See also==
* Original release page on Archive.org
* Redump.org entry
Yager (Jun 8, 2004 prototype)

A prototype/prerelease build of Yager for the Xbox from 2004-06-08 (about 13 months after the game was released in Europe, but three months before it was released in North America).
==Notes==
* Hand written text on disc: "Play on Debug Xbox", "Kemco Xbox", "Levels: 1-3".
==Origin==
Yager-2004-06-08-01-Disc-01-Small.png|Disc front
Yager-2004-06-08-02-Disc-02-Small.png|Disc front
==See also==
* Original release page on Archive.org
Yaiba: Ninja Gaiden Z (Jan 10, 2014 prototype)

A prototype of Yaiba: Ninja Gaiden Z for the Xbox 360.
==Notes==
* Predate the final build by a month.
* Original filename: Yaiba Ninja Gaiden Z (January 09, 2014).rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Yakuza (Jul 3, 2006 prototype)

A late review prototype of Yakuza for the Sony PlayStation 2.
==Notes==
* A PAL prototype?
==Origin==
YakuzaPS2-Jul72006_DiscScan.jpg|Disc scan.
Yakuza jul 7 2006 ps2 review disc front.jpg|Disc photo.
==See also==
Original release thread on ObscureGamers.com.
Yaris (Aug 4, 2007 prototype)

A prototype of Yaris for the Xbox 360.
==Notes==
* Predates the final build by 25 days.
* Original filename: Yaris (Aug 04 2007).rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Year at Pooh Corner (Aug 1, 1994 prototype)

A prototype build of Year at Pooh Corner, dated August 1, 1994. It was released by drx on February 23, 2008.
==Screenshots==
==Files==
==Header==
00000100 53 45 47 41 20 50 49 43 4f 20 20 20 20 20 20 20 SEGA PICO 
00000110 28 43 29 53 45 47 41 20 31 39 39 34 2e 41 55 47 (C)SEGA 1994.AUG
00000120 4d 49 43 4b 45 59 27 53 20 42 4c 41 53 54 20 49 MICKEY'S BLAST I
00000130 4e 54 4f 20 54 48 45 20 50 41 53 54 20 20 20 20 NTO THE PAST 
00000140 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000150 4d 69 63 6b 65 79 27 73 20 42 6c 61 73 74 20 69 Mickey's Blast i
00000160 6e 74 6f 20 74 68 65 20 50 61 73 74 20 20 20 20 nto the Past 
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00000180 4d 4b 20 2d 34 39 30 32 34 2d 30 30 20 20 b9 76 MK -49024-00 .v
00000190 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001a0 00 00 00 00 00 07 ff ff 00 ff 00 00 00 ff ff ff ................
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000001e0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001f0 55 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 U
Year at Pooh Corner (Aug 9, 1994 prototype)

A prototype build of Year at Pooh Corner, dated August 9, 1994. It was released by drx on February 23, 2008.
==Screenshots==
==Files==
==Header==
00000100 53 45 47 41 20 50 49 43 4f 20 20 20 20 20 20 20 SEGA PICO 
00000110 28 43 29 53 45 47 41 20 31 39 39 34 2e 41 55 47 (C)SEGA 1994.AUG
00000120 41 20 59 45 41 52 20 41 54 20 50 4f 4f 48 20 43 A YEAR AT POOH C
00000130 4f 52 4e 45 52 20 20 20 20 20 20 20 20 20 20 20 ORNER 
00000140 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000150 41 20 59 65 61 72 20 61 74 20 50 6f 6f 68 20 43 A Year at Pooh C
00000160 6f 72 6e 65 72 20 20 20 20 20 20 20 20 20 20 20 orner 
00000170 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000180 4d 4b 20 2d 34 39 30 32 31 2d 30 30 20 20 7b 62 MK -49021-00 {b
00000190 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001a0 00 00 00 00 00 07 ff ff 00 ff 00 00 00 ff ff ff ................
000001b0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
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000001e0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001f0 55 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 U
Year at Pooh Corner (Jul 11, 1994 prototype)

A prototype build of Year at Pooh Corner, dated July 11, 1994. It was released by drx on February 23, 2008.
==Notes==
* Different title screen. Although it is not stretched.
* Miscellaneous Notes:
** Game is emulatable: Yes (as of May 23, 2023).
==Screenshots==
==Files==
==Header==
00000100 53 45 47 41 20 50 49 43 4f 20 20 20 20 20 20 20 SEGA PICO 
00000110 28 43 29 53 45 47 41 20 31 39 39 34 2e 4a 55 4c (C)SEGA 1994.JUL
00000120 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000130 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000140 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000150 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000160 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000170 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000180 48 50 43 2d 78 78 78 78 2d 78 78 20 20 20 4f 56 HPC-xxxx-xx OV
00000190 56 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 V 
000001a0 00 00 00 00 00 07 ff ff 00 ff 00 00 00 ff ff ff ................
000001b0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001c0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001d0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001e0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001f0 55 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 U
Year at Pooh Corner (Jul 21, 1994 prototype)

A prototype build of Year at Pooh Corner, dated July 21, 1994. It was released by drx on February 23, 2008.
==Screenshots==
==Files==
==Header==
00000100 53 45 47 41 20 50 49 43 4f 20 20 20 20 20 20 20 SEGA PICO 
00000110 28 43 29 53 45 47 41 20 31 39 39 34 2e 4a 55 4c (C)SEGA 1994.JUL
00000120 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000130 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000140 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000150 41 20 59 45 41 52 20 41 54 20 50 4f 4f 48 20 43 A YEAR AT POOH C
00000160 4f 52 4e 45 52 20 20 20 20 20 20 20 20 20 20 20 ORNER 
00000170 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000180 4d 4b 2d 34 39 30 32 31 2d 30 30 20 20 20 e1 54 MK-49021-00 .T
00000190 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001a0 00 00 00 00 00 07 ff ff 00 ff 00 00 00 ff ff ff ................
000001b0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001c0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
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000001e0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001f0 55 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 U