nyuuzyou/wikis huggingface dataset:
Backstories/ImperialFighter Child

← Backstories Category:Characters
{| 
!Title (Short Title) !!Description !!Skill Modifications !! Work types!! Traits !! Tribal !! Outlander !! Pirate !! Offworld !! Outsider !! ImperialCommon !! ImperialFighter !! ImperialRoyal !! Bodytype
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! Ship Boy/Girl (Ship Boy/Girl) 
| [PAWN_nameDef] was born to low-ranked servants on an ancient starship. The ship's machine persona was like a third parent to [PAWN_objective], and the parts crafting crew [PAWN_pronoun] worked for was like a second family.[PAWN_nameDef] rarely saw plants or animals, and still finds them unnerving to touch. 
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* Crafting: 
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! Military Cadet (Cadet) 
| [PAWN_nameDef] was levied from [PAWN_possessive] family at a young age to become a soldier. [PAWN_pronoun] lived in barracks with other military kids, learning about duty, weapons, pain, and victory.The trainers sometimes let the kids escape the base to enjoy the wider world. They wanted soldiers who can think independently. 
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! Political Captive (Captive) 
| [PAWN_nameDef] was kidnapped by a rival family and held for ransom. To pass the time in captivity, [PAWN_pronoun] read books and practiced martial arts. [PAWN_nameDef] had few opportunities to develop [PAWN_possessive] social skills. 
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* Melee: 
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! Delinquent (Delinquent) 
| [PAWN_nameDef] spent most of [PAWN_possessive] childhood behind bars. Following an unsuccessful escape attempt, [PAWN_pronoun] was pressed into the military. 
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! Rich Kid (Rich Kid) 
| [PAWN_nameDef] came from a wealthy and influential bloodline. [PAWN_possessive] expensive education included lessons on dueling, leadership, and military strategy. 
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* Melee: 
* Shooting: 
* Intellectual: 
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! Street Rat (Street Rat) 
| [PAWN_nameDef] belonged to a gang of street thieves. [PAWN_possessive] days were spent picking pockets, settling disputes over territory, or high on whatever drugs [PAWN_pronoun] could get [PAWN_possessive] hands on. 
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* Melee: 
* Intellectual: 
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| Chemical Interest 
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! Soldier's Kid (Soldier Kid) 
| [PAWN_nameDef] was raised on the ancient starship where [PAWN_possessive] parents were stationed. [PAWN_pronoun] learned the basics of firearm operations and maintenance from the soldiers on board. [PAWN_nameDef] became accustomed to a strict routine and frequent discipline. 
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* Melee: 
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| Neurotic 
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! Machinist (Machinist) 
| [PAWN_nameDef] had a knack for machinery. [PAWN_pronoun] supplemented [PAWN_possessive] family's income by repairing and modifying black market weapons. 
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* Crafting: 
* Intellectual: 
* Shooting: 
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Backstories/ImperialRoyal Adult

← Backstories Category:Characters
{| 
!Title (Short Title) !!Description !!Skill Modifications !! Work types!! Traits !! Tribal !! Outlander !! Pirate !! Offworld !! Outsider !! ImperialCommon !! ImperialFighter !! ImperialRoyal !! Bodytype
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! Warmaster (Warmaster) 
| [PAWN_nameDef] was warmaster to a mid-level royal house. [PAWN_pronoun] oversaw military aspects of the family's strategy.On the rare occasion a battle occurred, [PAWN_nameDef] directed the military commanders.
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! Regent (Regent) 
| When [PAWN_nameDef]'s family's ally was killed, and his young son inherited his throne, [PAWN_nameDef] was appointed as regent to rule in the child's stead.[PAWN_pronoun] oversaw diverse matters of house and title, from finances to war to greedy relatives intent on usurping the throne. [PAWN_nameDef] himself never abused [PAWN_possessive] position. 
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| Work types
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! Beastmaster (Beastmaster) 
| [PAWN_nameDef]'s family had more children than they had proper titles to inherit. Being of low rank in the birth order, [PAWN_nameDef] was given the honorary title of beastmaster.[PAWN_nameDef] managed the family's extensive menagerie. While [PAWN_pronoun] never worked hands-on with the beasts, [PAWN_pronoun] connected with them. Few others appreciated [PAWN_objective] the way they did. 
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! Arts Patron (Patron) 
| [PAWN_nameDef] managed [PAWN_possessive] family's investments in the arts.[PAWN_pronoun] chose artists to patronize and worked with them to produce the expressions that most glorify [PAWN_possessive] family, the Imperial church, and the Empire itself. 
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* Social: 
* Artistic: 
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| Nimble 
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! Spymaster (Spymaster) 
| As soon as [PAWN_pronoun] was old enough, [PAWN_nameDef] was given the post of spymaster for [PAWN_possessive] house. [PAWN_possessive] cold, calculating nature made [PAWN_objective] a natural at the arts of blade, poison, and betrayal. 
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* Shooting: 
* Melee: 
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| Psychopath 
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! Landworker (Landworker) 
| [PAWN_nameDef] held the position of landworker in [PAWN_possessive] royal house. [PAWN_pronoun] managed the family's lands and all the resources on them - both agricultural and mineral.Though [PAWN_pronoun] would never work the machines [PAWN_objective]self, managing these enterprises required learning the methods of farming and mining in detail. 
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* Plants: 
* Mining: 
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Backstories/ImperialRoyal Child

← Backstories Category:Characters
{| 
!Title (Short Title) !!Description !!Skill Modifications !! Work types!! Traits !! Tribal !! Outlander !! Pirate !! Offworld !! Outsider !! ImperialCommon !! ImperialFighter !! ImperialRoyal !! Bodytype
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! Country Lordling/Lady (Field Lord/Lady) 
| [PAWN_nameDef] grew up in a noble family's manor in the outer country. [PAWN_possessive] early years were full of lessons in horseback riding, politics, and religion.[PAWN_nameDef] and [PAWN_possessive] friends found many ways to break the rules and have fun in the fields and forests. 
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* Animals: 
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! Urban Lordling/Lady (City Lord/Lady)
| [PAWN_nameDef] was born to a royal house with a grand manor in a great city. [PAWN_pronoun] spent [PAWN_possessive] youth in lessons on politics.Whenever [PAWN_pronoun] could, [PAWN_pronoun] would escape with [PAWN_possessive] friends to explore the half-built substructure of the metropolis. 
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! Shipbound Lordling/Lady (Ship Lord/Lady)
| [PAWN_nameDef]'s family held their power base on a grand, ancient starship. Born and raised on the ship, [PAWN_nameDef] learned all about the rigors of shipboard life, and the politics and methods of interstellar battle and orbital invasion.[PAWN_pronoun] learned to feel most at home with strong walls close on all sides and the gentle hiss of atmosphere regulators. 
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* Construction: 
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| Undergrounder 
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! Pampered Lordling/Princess (Pampered) 
| [PAWN_nameDef]'s parents did not want another heir. Fearing a succession fight, they decided to neutralize [PAWN_objective] early.They pampered [PAWN_nameDef] from birth, preventing [PAWN_objective] from developing the grit or knowledge necessary to be a threat to their favored son. [PAWN_nameDef] learned little more than how to manipulate the royal staff to get more food 
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! Unwanted Survivor (Survivor) 
| [PAWN_nameDef]'s noble family did not want [PAWN_objective], but could not afford to be seen directly assassinating [PAWN_objective] either. They attempted to get [PAWN_objective] killed by assigning [PAWN_objective] dangerous training without proper protection at too young an age.Against all odds, [PAWN_nameDef] survived the jousting contests, horsewar matches, riverrun competitions and warzones. In the end, it only made [PAWN_objective] stronger. 
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| Tough, Iron-Willed 
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Backstories/InsectsRelated Child

← Backstories Category:Characters
{| 
! Title (Short Title) Female Title (Female Short Title) !! Description !! Slot !! Spawn Categories !! Skills
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! sewer kid (sewer boy) sewer girl (sewer girl)
| [PAWN_nameDef] grew up in the sludge-smeared sewers of a polluted industrial world.
[PAWN_pronoun] befriended the strange insects in the darkness and learned to love them.
| Childhood
| InsectsRelated
| Cooking: 
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|}
Backstories/Offworld Medieval Child

← Backstories Category:Characters
{| 
!Title (Short Title) !!Description !!Skill Modifications !! Work types!! Traits !! Tribal !! Outlander !! Pirate !! Offworld !! Outsider !! ImperialCommon !! ImperialFighter !! ImperialRoyal !! Bodytype
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! Medieval Slave (Slave) 
| [PAWN_nameDef] grew up pulling carts and digging holes on a medieval world. Simple manual labor is [PAWN_possessive] oldest companion - along with the master's lash.[PAWN_pronoun] didn't learn to read until age nine. 
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! Medieval Lordling/Lady (Lordling/Lady) 
| [PAWN_nameDef] was a minor noble in an old kingdom on a medieval world. [PAWN_pronoun] grew up in a manor made of stone, served by bowing lowerclassmen.Such a life teaches no technical skills and instils a lifelong aversion to manual labor - but [PAWN_nameDef] learned early the ways of social manipulation. 
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! Convent Child (Illicit) 
| The child of an illicit affair, [PAWN_nameDef] was bought up by nuns in a medieval convent. [PAWN_pronoun] learned the value of hard work and submission, but was taught that technology is heretical. 
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Backstories/Outsider Adult

← Backstories Category:Characters
{| 
!Title (Short Title) !!Description !!Skill Modifications !! Work types!! Traits !! Tribal !! Outlander !! Pirate !! Offworld !! Outsider !! ImperialCommon !! ImperialFighter !! ImperialRoyal !! Bodytype
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! Hermit (Hermit) 
| Worn out by the pressures of social interaction, [PAWN_nameDef] left [PAWN_possessive] crowded city to live a simple life in the wilderness. There, [PAWN_pronoun] spent [PAWN_possessive] days alone, tending [PAWN_possessive] garden and crafting the simple tools [PAWN_pronoun] needed to survive. 
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| Ascetic 
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Backstories/Pirate Adult

← Backstories Category:Characters
{| 
!Title (Short Title) !!Description !!Skill Modifications !! Work types!! Traits !! Tribal !! Outlander !! Pirate !! Offworld !! Outsider !! ImperialCommon !! ImperialFighter !! ImperialRoyal !! Bodytype
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! Space Pirate (Pirate) 
| Piracy appears everywhere that governments are weak and society spread thin. [PAWN_nameDef] was part of this age-old part of human existence, extorting and smashing peaceful trade ships for profit. 
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! Pit Brawler (Brawler) 
| [PAWN_nameDef] was nine years old when [PAWN_pronoun] got in [PAWN_possessive] first fight. [PAWN_pronoun] won, but more important was the enjoyment of [PAWN_possessive] audience. Pit fighting turned out to be a lucrative career for those who could survive it. And it was even mostly legal. 
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| Brawler 
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! Illegal Shipwright (Shipwright) 
| There is a law that says that you're not allowed to put terawatt-range grasers on a cargo scow. Especially if you hide them under what looks like a communications dish for better ambush potential. [PAWN_nameDef] discovered that there is great profit to be made, however, from those who are uninterested in these laws. 
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! Gigolo/Courtesean (Gigolo/Courtesean) 
| [PAWN_nameDef] was used for [PAWN_possessive] body by hundreds of customers in brothels on several planets. [PAWN_pronoun] gained some mental marks and a special kind of street smarts. 
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* Social: 
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| Beautiful 
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! Space Marine (Marine) 
| [PAWN_nameDef] was a warrior in an Imperial navy. [PAWN_possessive] job was to punch into enemy starships, gun down the crew, and capture the ship intact. And [PAWN_pronoun] was good at it. 
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! Assassin (Assassin) 
| [PAWN_nameDef] was a professional assassin. [PAWN_pronoun] was cold, calculating, and made a good profit. In this business, an utter lack of empathy was an asset. 
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| Psychopath 
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Backstories/Solid

← Backstories Category:Characters
{| 
! Title (Short Title) !! Description !! Shuffeable !! Bodytype
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! unknown (unknown)
| [PAWN_nameDef]'s origins are unknown.
| false
| -
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! unknown (unknown)
| [PAWN_nameDef]'s origins are unknown.
| false
| Global:Female:Male:
|-
|}
Backstories/Special

← Backstories Category:Characters
{| 
! Title (Short Title) !! Description !! Slot !! Spawn Categories !! Bodytype !! Requires Spawn Category
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! newborn (newborn)
| [PAWN_nameDef] is a baby. [PAWN_possessive] life revolves around milk and naps.
| Childhood
| Newborn
| -
| true
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! child (child)
| [PAWN_nameDef] is a child. The story of [PAWN_possessive] childhood is still being written.
| Childhood
| Child
| -
| true
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! child (child)
| [PAWN_nameDef] is a child. The story of [PAWN_possessive] childhood is still being written.
| Childhood
| ChildTribal
| -
| true
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! colony child (colonist)
| [PAWN_nameDef] grew up in our colony.
| Childhood
| AdultColonist
| -
| true
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! tribe child (tribal)
| [PAWN_nameDef] grew up in our tribe.
| Childhood
| AdultTribal
| -
| true
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! vatgrown child (child)
| [PAWN_nameDef] spent most of [PAWN_possessive] childhood in a growth vat.
| Childhood
| VatGrown
| -
| true
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! colonist (colonist)
| [PAWN_nameDef] became an adult in our colony. [PAWN_possessive] story is still being written.
| Adulthood
| AdultColonist
| Male:Female:
| true
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! tribe member (tribal)
| [PAWN_nameDef] became an adult in our tribe. [PAWN_possessive] story is still being written.
| Adulthood
| AdultTribal
| Male:Female:
| true
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|}
Bamboo tree

Bamboo trees are trees found in . Bamboo trees are the one of the fastest growing wood producing plants however the low yield of wood and -day grow time makes for a relatively low wood per tile per day ratio and one of the worst wood per work ratios. These factors make bamboo a poor choice for wood production in almost all scenarios.
== Growing ==
== Gallery ==
Bamboo tree.png|Bamboo tree
Bamboo tree leafless.png|Leafless bamboo tree
Category:Plants
Category:Trees
Band node

A band nodes is a building added by the Biotech DLC that increases the bandwidth of the mechanitor tuned to it. 
== Acquisition ==
== Summary ==
When tuned to a mechanitor, a band node gives bandwidth at the cost of 300 W of power. If the node is turned off, then the bandwidth will be retracted. If bandwidth is reduced below a mechanitor's current bandwidth demand, then any unsupported mechs will enter the Uncontrolled state. After 24 hours of being Uncontrolled, mechs have a chance of going feral and permanently leaving the player.
Band nodes start untuned. When untuned, you can tune the node to any present mechanitor in of time. This process is activated by the player and requires no colonist interaction. If the band node is already tuned, then retuning it instead takes 3 days of time. In the untuned state, band nodes only consume 100 W of power.
== Analysis ==
Band nodes are the only scalable means of obtaining bandwidth. That is, if you already have a mechlord helmet, mechlord suit, and bandwidth pack, band nodes are your only option to further increase bandwidth and bandwidth can be increased so long as there are sufficient resources, power, and map space. In a more general sense, having more bandwidth equates to more mechs at any time. No matter what stage in the game you are in, having extra mechs can be a large help. Band nodes are also the only way to increase bandwidth beyond the provided by the mechlink and airwire headset without facing the mech commanders. 
Combat mechs can be very useful for defense. Getting that 1-2 extra bandwidth to build a centipede can go a long way. 300 W and some steel/components for an extra agrihand, fabricor, etc. is useful in a different manner.
* Heavy on both power and resources. Large quantities of nodes are heavy on space.
* Risk of wild mechs during long bouts of power loss, such as EMI condition causers or disruption to infrastructure. 
** Solar flares are never long enough to have mechs go feral, though you'll lose command of any affected mechs for its duration.
* Does not block wind turbines.
== Version history ==
* Biotech DLC Release - Added.
Category:Biotech (Buildings)
Bandwidth Cost

== Bases ==
{| 
Mechanoid	Bandwidth Cost
Note that the termite and apocriton also have bandwidth costs of 1 and 2, respectively, defined in the game code, however as they cannot be gestated by a mechanitor, they are irrelevant.
Similarly, the war urchin has a bandwidth cost of 1 defined, but cannot be directly controlled by an overseer, so again this value is irrelevant.
== Stat Def Data ==
Def NameLabelLabel For Full Stat ListOffset LabelAttributes	Description 	Category	Parameters	ComplexParameters	DisplayPriorityInCategory
* Def Name:BandwidthCost
* Label:bandwidth cost 	How much bandwidth this mech consumes when under mechanitor control.	
* Display Order:13
* Def Name:Mechanoid
* Label:Mechanoid
* Display All By Default:	
* Show On Animals: 
* Show On Humanlikes: 
* Show On Mechanoids: 
* Default Base Value: 0
* Min Value: 0
* Show If Undefined:	- 	2000
== Version history ==
* Biotech (DLC) Release - Added.
Bandwidth pack

The bandwidth pack is a piece of utility item added by the Biotech DLC. As its name suggests, it provides the mechanitor wearing it additional bandwidth.
== Acquisition ==
== Summary ==
When worn, they give a mechanitor wearing it bandwidth, allowing the control of more allied mechanoids. They have no quality.
== Analysis ==
Bandwidth packs are unique in that they the only means of gaining bandwidth that lasts indefinitely and is 100% stable. Band nodes stop working when the power goes out, and apparel items will degrade when damaged and over time. Bandwidth packs never deteriorate when worn and do not require power. So long as the mechanitor wears the pack and remains alive, it will persist forever.
The ability to field 9 bandwidth worth of mechanoids is certainly powerful. Almost any dedicated mechanitor should acquire a bandwidth pack eventually. The loss of the utility slot can be made up for by fielding additional mechanoids. Further, as mechanitors become more specialized, they will likely also equip the mechanitor armor and apparel, which either offers no protection or actively degrades the mechanitors combat skill. As such, they can take more and more of a backline approach to combat and allow their mechanoids and other colonists to carry the battle. 
Two signal chips are quite difficult to obtain, at least early on, as it requires you to defeat 2 diabolus mechs. While studying a signal chip does not consume it, they can be used for other useful implants, such as a standard control sublinks. But, generally speaking, a bandwidth pack is the highest priority of all the options for the chips.
== Version history ==
* Biotech DLC Release - Added.
Category: Utility
Barkskin dryad

Barkskin dryads are a caste of Dryads, a type of animal added by the Ideology DLC. Slow but tough, the barkskin dryad soaks hits for your other fighters.
== Summary ==
=== Attacks ===
Barkskin dryads are fairly weak combatants. Even with their amazing armor, they are roughly on par with most dogs as individual fighters.
Melee Attacks	Damage Amount	Cooldown
Scratch 	8 	2.0 sec
Bite 	9 	2.0 sec
Blunt 	4 	2.0 sec
===Armor===
Armor
Barkskin dryads have similar armor to a thrumbo (with more Sharp armor), but they don't quite compare - dryads have a health scale of 0.9, similar to a human and over 8x less than a proper thrumbo.
Compared to the more common grizzly bear, barkskin dryads have as much raw health. Considering that even a standard steel knife has around 18% armor penetration, armor boosts this by much less than you'd expect. Against such mediocre weapons, a barkskin dryad can be expected to have about as much health as a grizzly, with this figure only getting worse against stronger foes and weapons.
== Analysis ==
Barkskin dryads do one thing well: tank hits for your colonists. While your pawns fire from a distance, barkskin dryads can face enemy attacks. Thanks to the unique properties of dryads, they can heal up permanent injuries in 3 days, and don't need immediate tending, making them very cheap blocking animals. Barkskins will also engage enemies in melee, which means that they won't be firing their gun. Friendly fire is a possibility, but barkskins are small (avoiding melee hits and having a 67% modifier to shooting accuracy), and they can be used as direct cover.
As far as blocking animals go, however, the biggest detriment of barkskin dryads is that they lack advanced training and cannot be zoned to specific tiles; they can only be assigned to a handler and released to generally charge towards and attack an enemy. This significantly lessens their value for taking on infestations and other close-quarters combat situations where you want something to reliably stand between hostiles and your own colonists, like at a chokepoint. Mediocre DPS results in long fights and also means that your average barkskin dryad takes a *lot* of damage before it can take out something hostile. While they can be great disposable distractions to buy time for the cavalry to arrive, barkskins are not primary colony defense material. 
== Training ==
Barkskin dryads spawn fully trained in Guard and Attack and have no training decay. 
== Health ==
== Version history ==
* Ideology DLC Release - Added.
* 1.3.3076 - Fix: Dryads are affected by disease incidents.
* 1.3.3101 - Blunt armor increased from 30% to 40%, sharp armor increased from 60% to 70%.
Category:Animals
Category:Dryad