nyuuzyou/wikis huggingface dataset:
To do

This is a To-Do list for the wiki that anyone can follow. If you found an error that is spread across multiple pages but is not covered here, add it below!
==General wiki things==
*Import the rest of the old site
*Integrate with TCRF
*Add some nav boxes
*Make wanted pages
*Utilize or delete unused files.
*Find, upload, fix, or remove broken links.
*Some prototypes has 0 bytes in the total size bit. Need fixed
* Dat/hash all files (drx)
==Pages with only external downloads==
==Pages with missing downloads==
==Pages with missing title screenshots==
==Pages with missing screenshots==
ToeJam&Earl III: Mission to Earth (Jun 20, 2002 prototype)

A prototype of ToeJam&Earl III: Mission to Earth for the Xbox.
==Notes==
*Compiled a little over three months before the final US build (the first retail build).
*Preview build.
*Lacks the trademark, Sega screen, and ToeJam Products screens.
*Different "title screen". The game's title in this build is "ToeJam&Earl III - All Funked Up".
*No Options mode on the main menu.
*The bar at the bottom of the main menu is different.
*Different character select design.
*Missing the first FMV after selecting the character.
*Slightly different HUD.
*Slower framerate in comparison to the final build.
*The "reminder" monitor isn't present in this build.
*Final hub area and final boss are not accessible through normal gameplay.
*Different map design.
*Different object layout in the stages.
*Different in stage textures.
*The pause menu layout is slightly different, most notably the black belts are at the right side instead of the bottom in this build.
*Cheat screen accessible in pause menu via pressing right on options screen.
*The small cutscene after getting a certain amount of keys doesn't play in this build.
*XBE information:
**Internal Name: ToeJam&Earl III
**Maker ID and Product Number: \x20\x00-2
**Executable Name: default.xbe
**Executable checksum (MD5): 66ba1a18d5e8fa1e19fb8ff8ac7ad48f
*Miscellaneous Notes:
**Game is emulatable: Yes (Xemu) (as of September 12, 2021).
**Game contains dongle protection: No.
==Screenshots==
File:Xbox - TJ&E III 6-19-02 (1).png
File:Xbox - TJ&E III 6-19-02 (2).png
File:Xbox - TJ&E III 6-19-02 (3).png
File:Xbox - TJ&E III 6-19-02 (4).png
File:Xbox - TJ&E III 6-19-02 (5).png
File:Xbox - TJ&E III 6-19-02 (6).png
File:Xbox - TJ&E III 6-19-02 (7).png
File:Xbox - TJ&E III 6-19-02 (8).png
File:Xbox - TJ&E III 6-19-02 (9).png
File:Xbox - TJ&E III 6-19-02 (10).png
File:Xbox - TJ&E III 6-19-02 (11).png
File:Xbox - TJ&E III 6-19-02 (12).png
File:Xbox - TJ&E III 6-19-02 (13).png
File:Xbox - TJ&E III 6-19-02 (14).png
File:Xbox - TJ&E III 6-19-02 (15).png
File:Xbox - TJ&E III 6-19-02 (16).png
File:Xbox - TJ&E III 6-19-02 (17).png
File:Xbox - TJ&E III 6-19-02 (18).png
==Files==
==Origin==
File:Xbox - TJ&E III 6-19-02.jpeg|Disc front.
==Acknowledgments==
A huge thanks to ehw for doing the initial research on this prototype, and thanks to sebmal for further research! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
*Project Deluge: Xbox and Dreamcast (September 18, 2021)
*The Cutting Room Floor (TCRF)
*Internet Archive (IA)
ToeJam&Earl III: Mission to Earth (Sep 19, 2002 prototype)

A prototype of ToeJam&Earl III: Mission to Earth for the Xbox.
==Notes==
*Compiled 11 days before the final US build (the first retail build).
*Review build.
*Main antagonist "Anti-Funk" has different design resembling a ghostly Ku Klux Klan hood.
*XBE information:
**Internal Name: ToeJam&Earl III
**Maker ID and Product Number: SE-15
**Executable Name: default.xbe
**Executable checksum (MD5): 6d0d4ab36c71729cb91375e70403e013
*Miscellaneous Notes:
**Game is emulatable: Yes (Xemu) (as of September 12, 2021).
**Game contains dongle protection: No.
==Screenshots==
File:Xbox - Toe Jam and Earl 3 For Review 9-18-2002 (1).png
File:Xbox - Toe Jam and Earl 3 For Review 9-18-2002 (2).png
File:Xbox - Toe Jam and Earl 3 For Review 9-18-2002 (3).png
File:Xbox - Toe Jam and Earl 3 For Review 9-18-2002 (4).png
File:Xbox - Toe Jam and Earl 3 For Review 9-18-2002 (5).png
File:Xbox - Toe Jam and Earl 3 For Review 9-18-2002 (6).png
File:Xbox - Toe Jam and Earl 3 For Review 9-18-2002 (7).png
File:Xbox - Toe Jam and Earl 3 For Review 9-18-2002 (8).png
File:Xbox - Toe Jam and Earl 3 For Review 9-18-2002 (9).png
File:Xbox - Toe Jam and Earl 3 For Review 9-18-2002 (10).png
File:Xbox - Toe Jam and Earl 3 For Review 9-18-2002 (11).png
File:Xbox - Toe Jam and Earl 3 For Review 9-18-2002 (12).png
File:Xbox - Toe Jam and Earl 3 For Review 9-18-2002 (13).png
File:Xbox - Toe Jam and Earl 3 For Review 9-18-2002 (14).png
File:Xbox - Toe Jam and Earl 3 For Review 9-18-2002 (15).png
File:Xbox - Toe Jam and Earl 3 For Review 9-18-2002 (16).png
File:Xbox - Toe Jam and Earl 3 For Review 9-18-2002 (17).png
File:Xbox - Toe Jam and Earl 3 For Review 9-18-2002 (18).png
File:Xbox - Toe Jam and Earl 3 For Review 9-18-2002 (19).png
File:Xbox - Toe Jam and Earl 3 For Review 9-18-2002 (20).png
File:Xbox - Toe Jam and Earl 3 For Review 9-18-2002 (21).png
File:Xbox - Toe Jam and Earl 3 For Review 9-18-2002 (22).png
File:Xbox - Toe Jam and Earl 3 For Review 9-18-2002 (23).png
File:Xbox - Toe Jam and Earl 3 For Review 9-18-2002 (24).png
File:Xbox - Toe Jam and Earl 3 For Review 9-18-2002 (25).png
File:Xbox - Toe Jam and Earl 3 For Review 9-18-2002 (26).png
File:Xbox - Toe Jam and Earl 3 For Review 9-18-2002 (27).png
File:Xbox - Toe Jam and Earl 3 For Review 9-18-2002 (28).png
File:Xbox - Toe Jam and Earl 3 For Review 9-18-2002 (29).png
File:Xbox - Toe Jam and Earl 3 For Review 9-18-2002 (30).png
File:Xbox - Toe Jam and Earl 3 For Review 9-18-2002 (31).png
==Files==
==Origin==
File:Xbox - Toe Jam and Earl 3 For Review 9-18-2002.jpeg|Disc front.
File:Xbox - Toe Jam and Earl III for review.jpeg|Disc front.
==Acknowledgments==
A huge thanks to ehw for doing the initial research on this prototype, and thanks to sebmal for further research! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
*Project Deluge: Xbox and Dreamcast (September 18, 2021)
*The Cutting Room Floor (TCRF)
*Internet Archive (IA)
ToeJam&Earl III: Mission to Earth (Sep 9, 2002 prototype)

A prototype of ToeJam&Earl III: Mission to Earth for the Xbox.
==Notes==
*Compiled 21 days before the final US build (the first retail build).
*Review build.
*Cheat screen is no longer accessible via pause menu.
*Main antagonist "Anti-Funk" has different design resembling a ghostly Ku Klux Klan hood.
*XBE information:
**Internal Name: ToeJam&Earl III
**Maker ID and Product Number: SE-15
**Executable Name: default.xbe
**Executable checksum (MD5): c594eabaef5fba5cd40ed66e9a3e0238
*Miscellaneous Notes:
**Game is emulatable: Yes (Xemu) (as of September 12, 2021).
**Game contains dongle protection: No.
==Screenshots==
File:Xbox - Toe Jam and Earl 3 For Review 9-9-02 (1).png
File:Xbox - Toe Jam and Earl 3 For Review 9-9-02 (2).png
File:Xbox - Toe Jam and Earl 3 For Review 9-9-02 (3).png
File:Xbox - Toe Jam and Earl 3 For Review 9-9-02 (4).png
File:Xbox - Toe Jam and Earl 3 For Review 9-9-02 (5).png
File:Xbox - Toe Jam and Earl 3 For Review 9-9-02 (6).png
File:Xbox - Toe Jam and Earl 3 For Review 9-9-02 (7).png
File:Xbox - Toe Jam and Earl 3 For Review 9-9-02 (8).png
File:Xbox - Toe Jam and Earl 3 For Review 9-9-02 (9).png
File:Xbox - Toe Jam and Earl 3 For Review 9-9-02 (10).png
File:Xbox - Toe Jam and Earl 3 For Review 9-9-02 (11).png
File:Xbox - Toe Jam and Earl 3 For Review 9-9-02 (12).png
File:Xbox - Toe Jam and Earl 3 For Review 9-9-02 (13).png
File:Xbox - Toe Jam and Earl 3 For Review 9-9-02 (14).png
File:Xbox - Toe Jam and Earl 3 For Review 9-9-02 (15).png
File:Xbox - Toe Jam and Earl 3 For Review 9-9-02 (16).png
File:Xbox - Toe Jam and Earl 3 For Review 9-9-02 (17).png
File:Xbox - Toe Jam and Earl 3 For Review 9-9-02 (18).png
File:Xbox - Toe Jam and Earl 3 For Review 9-9-02 (19).png
File:Xbox - Toe Jam and Earl 3 For Review 9-9-02 (20).png
File:Xbox - Toe Jam and Earl 3 For Review 9-9-02 (21).png
File:Xbox - Toe Jam and Earl 3 For Review 9-9-02 (22).png
File:Xbox - Toe Jam and Earl 3 For Review 9-9-02 (23).png
File:Xbox - Toe Jam and Earl 3 For Review 9-9-02 (24).png
File:Xbox - Toe Jam and Earl 3 For Review 9-9-02 (25).png
File:Xbox - Toe Jam and Earl 3 For Review 9-9-02 (26).png
File:Xbox - Toe Jam and Earl 3 For Review 9-9-02 (27).png
File:Xbox - Toe Jam and Earl 3 For Review 9-9-02 (28).png
File:Xbox - Toe Jam and Earl 3 For Review 9-9-02 (29).png
==Files==
==Origin==
File:Xbox - Toe Jam and Earl 3 For Review 9-9-02.jpeg|Disc front.
==Acknowledgments==
A huge thanks to ehw for doing the initial research on this prototype, and thanks to sebmal for further research! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
*Project Deluge: Xbox and Dreamcast (September 18, 2021)
*The Cutting Room Floor (TCRF)
*Internet Archive (IA)
ToeJam & Earl in Panic on Funkotron (Sep 11, 1993 build)

An altered final rom of ToeJam & Earl in Panic on Funkotron for the Sega Mega Drive.
== Notes ==
* Same as US final, but with "Sega_Channel" XORed at the end.
== Screenshots ==
File:TJ&E2000.png
File:TJ&E2001.png
File:TJ&E2002.png
File:TJ&E2003.png
File:TJ&E2004.png
== Header ==
00000100 53 45 47 41 20 47 45 4e 45 53 49 53 20 20 20 20 SEGA GENESIS 
00000110 28 43 29 53 45 47 41 20 31 39 39 33 2e 53 45 50 (C)SEGA 1993.SEP
00000120 54 4f 45 4a 41 4d 20 26 20 45 41 52 4c 20 49 49 TOEJAM & EARL II
00000130 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000140 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000150 54 4f 45 4a 41 4d 20 26 20 45 41 52 4c 20 49 49 TOEJAM & EARL II
00000160 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000170 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000180 47 4d 20 4d 4b 2d 31 30 34 33 20 2d 30 30 2b 44 GM MK-1043 -00+D
00000190 4a 36 20 20 20 20 20 20 20 20 20 20 20 20 20 20 J6 
000001a0 00 00 00 00 00 1f ff ff 00 ff 00 00 00 ff ff ff ................
000001b0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001c0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001d0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001e0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001f0 55 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 U 
== Files ==
Toki (Beta Version Two)

A near complete version of Toki for the Atari 7800.
==Notes==
* Is in the possession of AtariProto's owner Tempest, but can not be released for unspecified reasons.
* Rom file was found in 2015
==Videos==
<youtube>https://www.youtube.com/watch?v=TTD0BxfbQNI</youtube>
==See also==
AtariAge thread
AtariProtos
Toki (prototype)

A prototype of Toki for the NES.
==Notes==
* The cartridge had all pins intact while the final release didn't, due to being a late release. 
* The dumper bought this from a woman online who had bought the game from a video game store.
==Origin==
File:Toki Prototype Cart.jpg|Cartridge
File:Toki Prototype board.jpg|Board
==See also==
* Original NintendoAge thread (archived)
Tokyo Xtreme Racer: Drift (Jan 11, 2006 prototype)

A prototype/prerelease build of Tokyo Xtreme Racer: Drift for the PlayStation 2 from 2006-01-11 (same day as the NTSC release build).
==Notes==
* Disc hashes do not match the release build from the same day.
* Also released by Obscure Gamers.
* Possible final build.
==Origin==
Tokyo_Xtreme_Racer-Drift-2006-01-11-01-Disc-Small.png|Disc front
==See also==
* Original release page on Archive.org
Tokyo Xtreme Racer 2 (Jul 12, 2000 prototype)

A prototype of Tokyo Xtreme Racer 2 for the Dreamcast.
==Notes==
* Compiled around 40 days after the initial retail Japanese build
* Most likely a localization intermediate prototype
* No memory card/VMU prompt at startup, just a gray screen that appears briefly
* Different warning message about repeating/recreating the races/stunts in the game
* Different Genki logo screen, likely from the Japanese release
* Weight is in Kg instead of lb
* Executable information:
** Executable Name: /1ST_READ.BIN
** Executable checksum (MD5): 1ceb04a0b68c34d3ed335a7c7b38137a
** Executable timestamp: 2000-07-12 18:21:20
* Header Information (IP.BIN):
** Header - Title: TOKYO XTREME RACER 2
** Header - Release Date: 20000712
** Header - Region: JUE
** Header - Device Info: 58BE GD-ROM1/1
** Header - Product Version: V0.800
** Header - Maker ID: SEGA LC-T-402
** Header - Product Number: T40211N
* Volume Information:
** Volume Identifier: TXR21
** Volume Set Identifier: 
** Volume Creation Date: 2000-07-07 10:42:48
** Volume Modification Date: 2000-07-12 08:57:32
** Last Modified File (if not available, then executable was the last modified file): 
** Last Modified File Checksum (MD5): 
** Last Modified File Time Stamp: 
* Miscellaneous Notes:
** Game is emulatable: Yes (as of September 12, 2021).
==Screenshots==
TokyoXtremeRacer2-1.png
TokyoXtremeRacer2-2.png
TokyoXtremeRacer2-3.png
TokyoXtremeRacer2-4.png
==Origin==
Tokyo Xtreme Racer 2.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Iniche for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: Xbox and Dreamcast (September 18, 2021)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Tokyo Xtreme Racer 2 (Jun 14, 2000 prototype)

A prototype of Tokyo Xtreme Racer 2 for the Dreamcast.
==Notes==
* Compiled around 12 days after the initital retail Japanese build
* Most likely a localization intermediate prototype
* Lots of text is still in Japanese, including the title
* Additional DODA logo screen, likely also from the Japanese release
* Kg weight instead of lb
* Executable information:
** Executable Name: /1ST_READ.BIN
** Executable checksum (MD5): 49cdd66c35f2d3da4f315206f15b23cd
** Executable timestamp: 2000-06-14 15:01:08
* Header Information (IP.BIN):
** Header - Title: TOKYO XTREME RACER 2
** Header - Release Date: 20000615
** Header - Region: JUE
** Header - Device Info: 58BE GD-ROM1/1
** Header - Product Version: V0.800
** Header - Maker ID: SEGA LC-T-402
** Header - Product Number: T40211N
* Volume Information:
** Volume Identifier: TXR21
** Volume Set Identifier: 
** Volume Creation Date: 2000-06-15 12:01:55
** Volume Modification Date: 2000-06-15 12:27:03
** Last Modified File (if not available, then executable was the last modified file): 
** Last Modified File Checksum (MD5): 
** Last Modified File Time Stamp: 
* Miscellaneous Notes:
** Game is emulatable: Yes (as of September 12, 2021).
==Screenshots==
TokyoXtremeRacer2beta-1.png
TokyoXtremeRacer2beta-2.png
TokyoXtremeRacer2beta-3.png
TokyoXtremeRacer2beta-4.png
TokyoXtremeRacer2beta-5.png
TokyoXtremeRacer2beta-6.png
TokyoXtremeRacer2beta-7.png
==Origin==
Tokyo Xtreme Racer 2 beta.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Iniche for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: Xbox and Dreamcast (September 18, 2021)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Tom Clancy's EndWar (DLC Veteran Map Pack prototype)

A prototype DLC of Tom Clancy's EndWar for the Xbox 360.
==Notes==
* This dlc was found on the hdd SAMSUNG500GB. This dlc was extracted by funtimeandrefoxy on Jan 5, 2025.
* DLC05_OilReserve.lin, DLC05_OilReserve_Mode_0.lin, DLC05_OilReserve_Mode_1.lin, DLC06_Baikonur_Mode_0.lin and DLC06_Baikonur_Mode_1.lin are smaller in this version.
* DLC05_OilReserve_-1_Cache, DLC06_Baikonur.lin and DLC06_Baikonur_-1_Cache are larger in this version.
Tom Clancy's EndWar (Sep 13, 2008 prototype)

A prototype of Tom Clancy's EndWar for the Xbox 360.
==Notes==
* On hardware, the game will crash at startup (possible kernel version issue?)
* XEX information:
** Header Maker ID: US
** Header Product Code: 2016
** Header Title: Tom Clancy's EndWar
** Header PE Name: OfGame-Retail_vc8.exe
** Header Executable Name: /default.xex
** Header: Executable Checksum (MD5): 9b4ec4d9484d45934913fcb731e2fa5f
* Miscellaneous Notes:
** Game is emulatable in either Xenia or Xenia-Canary: No (as of December 25, 2022).
*** Issues: Boots fine, but guest crashes when starting a mission.
==Screenshots==
Screenshot - Tom Clancy's EndWar 2022-12-22 11-45-08.png
Screenshot - Tom Clancy's EndWar 2022-12-22 11-45-15.png
Screenshot - Tom Clancy's EndWar 2022-12-22 11-45-21.png
Screenshot - Tom Clancy's EndWar 2022-12-22 11-45-28.png
Screenshot - Tom Clancy's EndWar 2022-12-22 11-45-34.png
Screenshot - Tom Clancy's EndWar 2022-12-22 11-45-43.png
Screenshot - Tom Clancy's EndWar 2022-12-22 11-45-47.png
Screenshot - Tom Clancy's EndWar 2022-12-22 11-45-48.png
Screenshot - Tom Clancy's EndWar 2022-12-22 11-45-49.png
Screenshot - Tom Clancy's EndWar 2022-12-22 11-45-53.png
Screenshot - Tom Clancy's EndWar 2022-12-22 11-45-58.png
Screenshot - Tom Clancy's EndWar 2022-12-22 11-46-00.png
Screenshot - Tom Clancy's EndWar 2022-12-22 11-46-01.png
Screenshot - Tom Clancy's EndWar 2022-12-22 11-46-07.png
Screenshot - Tom Clancy's EndWar 2022-12-22 11-46-09.png
Screenshot - Tom Clancy's EndWar 2022-12-22 11-46-13.png
Screenshot - Tom Clancy's EndWar 2022-12-22 11-46-15.png
Screenshot - Tom Clancy's EndWar 2022-12-22 11-46-17.png
Screenshot - Tom Clancy's EndWar 2022-12-22 11-46-24.png
Screenshot - Tom Clancy's EndWar 2022-12-22 11-46-31.png
Screenshot - Tom Clancy's EndWar 2022-12-22 11-46-36.png
Screenshot - Tom Clancy's EndWar 2022-12-22 11-46-43.png
==Origin==
X360 - Endwar review code.JPG|Disc front.
==Files==
Archive Contents:
Download File:
==Acknowledgments==
A huge thanks to ehw, and Sazpaimon for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
 
* Project Deluge: Xbox 360 and Wii (December 25, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Tom Clancy's EndWar (Sep 24, 2008 prototype)

A prototype/prerelease build of Tom Clancy's EndWar for the PlayStation 3 from 2008-09-24 (about six weeks before the game was released).
==Notes==
* The printed disc label indicates it is a review build.
==Origin==
Endwar-2008-09-24-01-Disc-Small.png|Disc front
==See also==
* Original release page on Archive.org
Tom Clancy's Ghost Recon: Advanced Warfighter (Jan 19, 2006 prototype)

A prototype of Tom Clancy's Ghost Recon: Advanced Warfighter for the Microsoft Xbox 360.
==Notes==
* Original filename: Tom Clancy's Ghost Recon Advanced Warfighter (Jan 19, 2006).iso
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
Tom Clancy's Ghost Recon: Future Soldier (Apr 1, 2012 10.44 prototype)

A prototype of Tom Clancy's Ghost Recon: Future Soldier for the Xbox 360.
==Notes==
* Predates the final build by 11 days.
* Unlike Tom Clancy's Ghost Recon: Future Soldier (Apr 1, 2012 20.43 prototype), this build was built more or less 10 hours before and this build is more or less 6 GB in size while the other is more or less 10 GB.
Tom Clancy's Ghost Recon: Future Soldier (Apr 1, 2012 20.43 prototype)

A prototype of Tom Clancy's Ghost Recon: Future Soldier for the Xbox 360.
==Notes==
* Unlike Tom Clancy's Ghost Recon: Future Soldier (Apr 1, 2012 10.44 prototype), this build was built more or less 10 hours later and this build is more or less 10 GB in size while the other is more or less 6 GB.
==Acknowledgments==
A big thanks to Kabojnk for preserving this prototype and to Rain0x06 for making it available to me.
Tom Clancy's Ghost Recon: Future Soldier (Apr 4, 2012 prototype)

A prototype of Tom Clancy's Ghost Recon: Future Soldier for the Xbox 360.
==Notes==
* When unzipped, it is about 8.2 GB in size.
To Do: Is this a version to test multiplayer? it appears to contain files related to networking. to check.
==Acknowledgments==
A big thanks to Kabojnk for preserving this prototype and to Rain0x06 for making it available to me.
Tom Clancy's Ghost Recon: Future Soldier (Dec 7, 2011 prototype)

A prototype of Tom Clancy's Ghost Recon: Future Soldier for the Xbox 360.
==Notes==
* This build had its root completely wiped including both the Yeti.big files that all had to be manually recovered with HxD. Unsure whether the newYetiShadersX360 sat and sdf files were recovered properly.
Tom Clancy's Ghost Recon: Future Soldier (Europe Multiplayer prototype)

A multiplayer prototype of Tom Clancy's Ghost Recon: Future Soldier for the Playstation 3.
==Notes==
* The .zip contains the build, the 1.01 update and the .rap file.
* Only the extras and multiplayer options are available, however as the multiplayer servers for this build closed a long time ago, it is impossible to play the game without third-party servers.
To Do: Get The Build Date.
Tom Clancy's Ghost Recon: Future Soldier (Feb 23, 2012 prototype)

A prototype of Tom Clancy's Ghost Recon: Future Soldier for the Xbox 360.
==Notes==
* Contains a large number of .xex files although it is unknown if they all work.
* The newYetiShadersX360 shader files for this build were fragmented/corrupt when recovered, so the shader files from Tom Clancy's Ghost Recon: Future Soldier (Feb 22, 2012 prototype) were used in their place.
Tom Clancy's Ghost Recon: Future Soldier (Jul 26, 2011 prototype)

A prototype of Tom Clancy's Ghost Recon: Future Soldier for the Xbox 360.
==Notes==
* When unzipped, it is about 15 GB in size.
==Acknowledgments==
A big thanks to Kabojnk for preserving this prototype and to Rain0x06 for making it available to me.
Tom Clancy's Ghost Recon: Future Soldier (Jul 28, 2011 prototype)

A prototype of Tom Clancy's Ghost Recon: Future Soldier for the Xbox 360.
==Notes==
* Predates the final build by 9 months.
* Original filename: Tom Clancy's Ghost Recon Future Soldier (Jul 28, 2011).rar
To Do: Check build size when unzipped.
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Tom Clancy's Ghost Recon: Future Soldier (Mar 1, 2012 prototype)

A prototype of Tom Clancy's Ghost Recon: Future Soldier for the Xbox 360.
==Notes==
* When unzipped, it is about 8 GB in size.
* Although default.xex and AICLASS_X360_P.xex are dated February 27, 2012, the disc is marked March 1.
To Do: Is this a version to test multiplayer? it appears to contain files related to networking. to check.
==Acknowledgments==
A big thanks to Kabojnk for preserving this prototype and to Rain0x06 for making it available to me.
Tom Clancy's Ghost Recon: Future Soldier (Mar 27, 2012 prototype)

A prototype of Tom Clancy's Ghost Recon: Future Soldier for the Xbox 360.
==Notes==
* Preview Build.
* Found as part of TNO-DRW-Kabo lot.
* When the rar is extracted, it contains the build disk (weighing more or less than 6.5 GB) and other files with dump information.
* Original filename: Tom Clancy's Ghost Recon Future Soldier (Mar 27, 2012) [Preview].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==Origin==
Tom Clancy's Ghost Recon - Future Soldier (Mar 27, 2012 prototype) disc.png|Disc front
Tom Clancy's Ghost Recon: Future Soldier (Mar 29, 2012 Multiplayer prototype)

A prototype of Tom Clancy's Ghost Recon: Future Soldier for the Xbox 360.
==Notes==
* Predates the final build by 14 days.
* As the servers for this build have closed, this build is unplayable.
* Although default.xex is dated March 27, 2012, AICLASS_X360_F_Beta.xex is dated March 29, 2012.
* Original filename: Ghost Recon Future Soldier (Multiplayer Beta, Mar 27 2012).rar
Tom Clancy's Ghost Recon: Future Soldier (May 31, 2011 prototype)

A prototype of Tom Clancy's Ghost Recon: Future Soldier for the Xbox 360.
==Notes==
* When unzipped, it is approximately 5.5 GB.
* This build will not work due to the lack of certain files with some .big format files. Theoretically, it was suggested that Borman had the complete build, but so far, nothing has been proven.
To Do: check what AICLASS is.
==Acknowledgments==
A big thanks to Kabojnk for preserving this prototype and to Rain0x06 for making it available to me.