Combat Skills (Paladin)

This page lists Paladin skills from the Combat Skills skill tree. Other Paladin skills: Defensive Auras, Offensive Auras, All Paladin Skills
__TOC__
== Sacrifice ==
*Description: A deadly attack at the cost of life - slain monsters explode, dealing overkill damage plus 5 percent of corpse life as half physical and half magic
*Required Level: 1
*Required Skills: None
Level 	1 	2 	3 	4 	5 	6 	7 	8 	9 	10 	11 	12 	13 	14 	15 	16 	17 	18 	19 	20 	21 	22 	23 	24 	25 	26 	27 	28 	29 	30 	31 	32 	33 	34 	35 	36 	37 	38 	39 	40 	41 	42 	43 	44 	45 	46 	47 	48 	49 	50 	51 	52 	53 	54 	55 	56 	57 	58 	59 	60
Damage to Self %	8 	7 	6 	5 	4 	3 	3 	3 	3 	3 	3 	3 	3 	3 	3 	3 	3 	3 	3 	3 	3 	3 	3 	3 	3 	3 	3 	3 	3 	3 	3 	3 	3 	3 	3 	3 	3 	3 	3 	3 	3 	3 	3 	3 	3 	3 	3 	3 	3 	3 	3 	3 	3 	3 	3 	3 	3 	3 	3 	3
Attack Rating +% 	20 	36 	52 	68 	84 	100	116	132	148	164	180	196	212	228	244	260	276	292	308	324	340	356	372	388	404	420	436	452	468	484	500	516	532	548 	564 	580 	596 	612 	628 	644 	660 	676 	692 	708 	724 	740 	756 	772 	788 	804 	820 	836 	852 	868 	884 	900 	916 	932 	948 	964
Damage +% 	180	205	230	255	280	305	330	355	380	405	430	455	480	505	530	555	580	605	630	655	680	705	730	755	780	805	830	855	880	905	930	955	980	1005	1030	1055	1080	1105	1130	1155	1180	1205	1230	1255	1280	1305	1330	1355	1380	1405	1430	1455	1480	1505	1530	1555	1580	1605	1630	1655
Damage to Self is reduced by Physical Damage Reduction
Sacrifice Receives Bonuses From:
*Redemption: +25% Damage per Level
*Fanaticism: +25% Damage per Level
 Changelog
Season 9:
* Fixed sacrifice hitting issues
Season 8:
* Synergies increased from 20% to 25%
* Lowered the delay for the AoE explosion on death
Season 7:
* Sacrifice has been reworked: It now causes the killed monster's corpse to explode after a delay dealing 5% of the monsters health and 150% of the overkill damage dealt to the monster. (This means if you deal 130 damage to a monster and the monster has 100 health then the overkill explosion will deal 5% monster health + 45 damage) This damage is dealt as 50% physical and 50% magic. Overkill explosion has a radius of 10 tiles (i.e. 6.66 yards). 
* Damage to self is now reduced by physical damage reduction
* Does NOT benefit from Deadly Strike or Critical Strike
Season 4:
* Sacrifice damage increased from 15% per level to 25%
Season 3:
* Sacrifice attack rating per level reduced from 28% to 16%
Season 1:
* Damage to self decreases by 1% per level to a minimum of 3%
* Now benefits from Damage to Undead, Damage to Demons
* Bonus attack rating increased to +28% per level (was +7%)
* Synergies are now 20% (was 15%/5%)
Vanilla Info
== Holy Bolt ==
*Description: A bolt of divine energy that damages enemies or heals allies. Fires an additional holy bolt at levels 15 and 25
*Required Level: 1
*Required Skills: None
Level 	1	2 	3 	4 	5 	6 	7 	8 	9 	10 	11 	12 	13	14 	15 	16 	17	18 	19 	20 	21 	22 	23 	24 	25 	26 	27 	28 	29 	30 	31 	32 	33 	34 	35 	36 	37 	38 	39 	40 	41 	42 	43 	44 	45 	46 	47 	48 	49 	50 	51 	52 	53 	54 	55 	56 	57 	58 	59 	60
Magic Damage (min) 	3	4 	5 	6 	7 	8 	9 	10 	15	20 	25 	30 	35	40 	45 	50 	62	74 	86 	98 	110	122	141	160	179	198	217	236	262	288	314	340	366	392 	418 	444 	470	496 	522 	548 	574	600 	626 	652 	678	704 	730 	756 	782	808 	834 	860 	886	912 	938 	964 	990 	1016	1042	1068
Magic Damage (max)	5	7 	9 	11 	13	15 	17 	19 	26	33 	40 	47 	54	61 	68 	75 	89	103	117	131	145	159	180	201	222	243	264	285	313	341	369	397	425	453 	481 	509 	537	565 	593 	621 	649	677 	705 	733 	761	789 	817 	845 	873	901 	929 	957 	985	1013	1041	1069	1097	1125	1153	1181
Heals (min) 	1	1 	2 	2 	3 	3 	4 	4 	5 	5 	6 	6 	7 	7 	8 	8 	9 	9 	10 	10 	11 	11 	12 	12 	13 	13 	14 	14 	15 	15 	16 	16 	17 	17 	18 	18 	19 	19 	20 	20 	21 	21 	22 	22 	23 	23 	24 	24 	25 	25 	26 	26 	27 	27 	28 	28 	29 	29 	30 	30
Heals (max) 	2	2 	3 	3 	4 	4 	5 	5 	6 	6 	7 	7 	8 	8 	9 	9 	10	10 	11 	11 	12 	12 	13 	13 	14 	14 	15 	15 	16 	16 	17 	17 	18 	18 	19 	19 	20 	20 	21 	21 	22 	22 	23 	23 	24 	24 	25 	25 	26 	26 	27 	27 	28 	28 	29 	29 	30 	30 	31 	31
Mana Cost 	2	2.2	2.5	2.7	3 	3.2	3.5	3.7	4 	4.2	4.5	4.7	5 	5.2	5.5	5.7	6 	6.2	6.5	6.7	7 	7.2	7.5	7.7	8 	8.2	8.5	8.7	9 	9.2	9.5	9.7	10 	10.2	10.5	10.7	11 	11.2	11.5	11.7	12 	12.2	12.5	12.7	13 	13.2	13.5	13.7	14 	14.2	14.5	14.7	15 	15.2	15.5	15.7	16 	16.2	16.5	16.7
Holy Bolt Receives Bonuses From:
*Holy Light: +9% Magic Damage per Level
*Fist of the Heavens: +9% Magic Damage per Level
*Holy Nova: +9% Magic Damage per Level
*Prayer: +5% Life Healed per Level
 Changelog
Season 5:
* Holy bolt synergies increased from 8% to 9%
* Holy bolt level 8-16 scaling increased from 3-5 to 5-7
* Holy bolt level 16-22 scaling increased from 9-11 to 12-14
* Holy bolt level 22-28 scaling increased from 15-17 to 19-21
* Holy bolt level 28+ scaling increased from 21-23 to 26-28
Season 4:
* Holy Bolt heal per level reduced from 1 per level to 1 every 2 levels
* Holy Bolt synergies increased from 6% to 8%
Season 3:
* Holy bolt healing per level reduced from 2 to 1
* Holy bolt synergies reduced from 12% to 6%
* Holy bolt's prayer synergy has been reduced from 6% life healed per level to 5%
* Holy bolt's level 8-16 scaling changed from 3-4 to 3-5
* Holy bolt's level 16-22 scaling changed from 9-10 to 9-11
* Holy bolt's level 22-28 scaling changed from 12-13 to 15-17
* Holy bolt's level 28+ scaling has been changed from 15-16 to 21-23
Season 2:
* synergies reduced from 16% to 12%
* heal synergies reduced from 10% to 6%
Season 1:
* moved in the skill tree, requires level 1 (was 6)
* bolts now pierce all allies and enemies, healing or damaging each
* fires an additional holy bolt at levels 15 and 25, can shotgun nearby enemies
* magic damage scaling reduced
* healing scaling halved
* mana cost scaling increased
* now has Holy Light & Holy Nova as synergies instead of Blessed Hammer
* damage synergies are now 16% (was 50%)
* synergy for Prayer is now 10% life healed per level (was 15%)
Vanilla Info
== Smite ==
*Description: Temporarily stun your enemy by bashing it with your shield
*Required Level: 1
*Required Skills: None
Level 	1 	2 	3 	4 	5 	6 	7 	8 	9 	10 	11 	12 	13 	14 	15 	16 	17 	18 	19 	20 	21 	22 	23 	24 	25 	26 	27 	28 	29 	30 	31 	32 	33 	34 	35 	36 	37 	38 	39 	40 	41 	42 	43 	44 	45 	46 	47 	48 	49 	50 	51 	52 	53 	54 	55 	56 	57 	58 	59 	60
Damage +% 	75 	100	125	150	175	200	225	250	275	300	325	350	375	400	425	450	475	500	525	550	575	600	625	650	675	700	725	750	775	800	825	850	875	900	925	950	975	1000	1025	1050	1075	1100	1125	1150	1175	1200	1225	1250	1275	1300	1325	1350	1375	1400	1425	1450	1475	1500	1525	1550
Stun (seconds) 	0.6	0.8	1 	1.2	1.4	1.6	1.8	2 	2.2	2.4	2.6	2.8	3 	3.2	3.4	3.6	3.8	4 	4.2	4.4	4.6	4.8	5 	5.2	5.4	5.6	5.8	6 	6.2	6.4	6.6	6.8	7 	7.2	7.4	7.6	7.8	8 	8.2 	8.4 	8.6 	8.8 	9 	9.2 	9.4 	9.6 	9.8 	10 	10 	10 	10 	10 	10 	10 	10 	10 	10 	10 	10 	10
Crushing Blow Effectiveness	11%	12%	13%	14%	15%	16%	17%	18%	19%	20%	21%	22%	23%	24%	25%	26%	27%	28%	29%	30%	31%	32%	33%	34%	35%	36%	37%	38%	39%	40%	41%	42%	43%	44%	45%	46%	47%	48% 	49% 	50% 	50% 	50% 	50% 	50% 	50% 	50% 	50% 	50% 	50% 	50% 	50% 	50% 	50% 	50% 	50% 	50% 	50% 	50% 	50% 	50%
Hard Level 	0 	1 	2 	3 	4 	5 	6 	7 	8 	9 	10 	11 	12 	13 	14 	15 	16 	17 	18 	19 	20
Chance of Crushing Blow	5%	6%	7%	8%	9%	10%	11%	12%	13%	14%	15%	16%	17%	18%	19%	20%	21%	22%	23%	24%	25%
Mana Cost: 2
Also See: Holy Shield
 Changelog
Season 10:
* Base Enhanced Damage increased from +40% to +75%
* Enhanced Damage per level increased from +20% to +25%
* Now gains Crushing Blow efficiency per level (NOT YET IMPLEMENTED INTO THE WIKI)
* Now has 5% chance of Crushing Blow at level 1 and gains +1% per base point (NOT SURE IF I IMPLEMENTED IT CORRECTLY)
Season 8:
* Base damage bonus increased from 20% to 40%
* No longer knocks back in PvE
Season 6:
* now deals splash damage
Season 4:
* can gain significantly more damage from the Holy Shield pseudo-synergy since it now has damage synergies of its own
* now adds 20% + 20% enhanced damage per level (was 15% + 30%)
Season 3:
* stun now lasts up to 2.5 seconds in pvp (was up to 10 seconds)
Season 1:
* damage bonus increased to +30% per level (was +15%)
* indirectly affected by Grief no longer having "+X damage" ("Adds X-Y damage" is different), although Stone Crusher, The Redeemer, and Astreon's Iron Ward still have "+X damage"
* indirectly affected by Crushing Blow no longer working against bosses, uniques, or champions that are below 65% life
Vanilla Info
== Zeal ==
*Description: Allows you to attack multiple adjacent enemies with a single attack
*Required Level: 6
*Required Skills: Sacrifice [1]
Level 	1 	2 	3 	4 	5 	6 	7 	8 	9 	10 	11 	12 	13 	14 	15 	16 	17 	18 	19 	20 	21 	22 	23 	24 	25 	26 	27 	28 	29 	30 	31 	32 	33 	34 	35 	36 	37 	38 	39 	40 	41 	42 	43 	44 	45 	46 	47 	48 	49 	50 	51 	52 	53 	54 	55 	56 	57 	58 	59 	60
Attack Rating +%	35	49	63	77 	91 	105	119	133	147	161	175	189	203	217	231	245	259	273	287	301	315	329	343	357	371	385	399	413	427	441	455	469	483	497	511	525	539	553	567	581	595	609	623	637	651	665	679	693	707 	721 	735 	749 	763 	777 	791 	805 	819 	833 	847 	861
Damage +% 	40	60	80	100	120	140	160	180	200	220	240	260	280	300	320	340	360	380	400	420	440	460	480	500	520	540	560	580	600	620	640	660	680	700	720	740	760	780	800	820	840	860	880	900	920	940	960	980	1000	1020	1040	1060	1080	1100	1120	1140	1160	1180	1200	1220
Hits 3 times; hit #2 has +20% melee splash radius and hit #3 has +40% melee splash radius
Mana Cost: 2
Zeal Receives Bonuses From:
*Sacrifice: +20% Damage per Level
Other Sources: Passion, Boneslayer Blade, Ferocity
 Changelog
Season 9:
* Synergies increased from 15% to 20%
* Fixed incorrect damage tooltip
Season 8:
* Added +20% base bonus damage
* Now gains it's +20% damage per level bonus from level 1-4 instead of gaining +0%
* Synergies reduced from 20% to 15%
Season 7:
* Now gains +20% melee splash radius on it's second attack and +40% on it's third
Season 4:
* Zeal damage per level increased from 16% to 20%
* Zeal synergy increased from 16% to 20%
Season 3:
* Zeal's attack rating per level reduced from 25% to 14% per level
* Zeal's base attack rating reduced from 45% to 35%
Season 1:
* moved in the skill tree, requires level 6 (was 12)
* Number of attacks decreased to 3 from 5, avoids animation lock
* damage increased
* attack rating increased
* synergy is now 16% (was 12%)
Vanilla Info
== Holy Light ==
*Description: Calls down light from the heavens to heal an ally from afar
*Required Level: 12
*Required Skills: Holy Bolt [1]
Level 	1 	2 	3 	4 	5 	6 	7 	8 	9 	10 	11 	12 	13 	14 	15 	16 	17 	18 	19 	20 	21 	22 	23 	24 	25 	26 	27 	28 	29 	30 	31 	32 	33 	34 	35 	36 	37 	38 	39 	40 	41 	42 	43 	44 	45 	46 	47 	48 	49 	50 	51 	52 	53 	54 	55 	56 	57 	58 	59 	60
Heals (min) 	30	35 	40	45 	50	55 	60 	65 	70 	75 	80 	85 	90 	95 	100	105 	110	115 	120	125 	130	135 	140	145 	150	155 	160	165 	170	175 	180	185 	190	195 	200	205 	210	215 	220	225 	230	235 	240	245 	250	255 	260	265 	270	275 	280	285 	290	295 	300	305 	310	315 	320	325
Heals (max)	50	60 	70	80 	90	100 	110	120 	130	140 	150	160 	170	180 	190	200 	210	220 	230	240 	250	260 	270	280 	290	300 	310	320 	330	340 	350	360 	370	380 	390	400 	410	420 	430	440 	450	460 	470	480 	490	500 	510	520 	530	540 	550	560 	570	580 	590	600 	610	620 	630	640
Mana Cost 	10	10.5	11	11.5	12	12.5	13 	13.5	14 	14.5	15 	15.5	16 	16.5	17 	17.5	18 	18.5	19 	19.5	20 	20.5	21 	21.5	22 	22.5	23 	23.5	24 	24.5	25 	25.5	26 	26.5	27 	27.5	28 	28.5	29 	29.5	30 	30.5	31 	31.5	32 	32.5	33 	33.5	34 	34.5	35 	35.5	36 	36.5	37 	37.5	38 	38.5	39 	39.5
Holy Light Receives Bonuses From:
*Holy Bolt: +?% Damage per Level
*Fist of the Heavens: +?% Damage per Level
*Prayer: +5-10 Life Healed per Level
 Changelog
Season 9:
* Reworked holy light to deal damage and heal in an aoe around the target
* Targeting an ally causes heal to deal full effect and the damage to deal half effect
* Targeting an enemy causes the heal to deal half effect and the damage to deal full effect
* Undead are knocked back from damage dealt by holy light
* Holy bolt and fist of heavens have been added as damage synergies
Season 5:
* Holy light no longer has a cooldown at any level
* Holy light light level 1 mana cost increased from 8 to 10
* Holy light prayer synergy reduced from 10 per level to 5-10
Season 3:
* Holy light can now only target allies
* Holy light now has a lock on targeting mechanic
* Holy lights heal per level has been increased from 3-5 to 5-10
* Holy light no longer has holy nova as a 5 health per level heal synergy
* Holy light's prayer synergy has been increased from 5 health per level to 10
Season 1:
* new skill that heals a single target
== Charge ==
*Description: Charge into battle and attack an enemy - gains up to +60% melee splash radius based on the distance traveled
*Required Level: 12
*Required Skills: Smite [1]
Level 	1 	2 	3 	4 	5 	6 	7 	8 	9 	10 	11 	12 	13 	14 	15 	16 	17 	18 	19 	20 	21 	22 	23 	24 	25 	26 	27 	28 	29 	30 	31 	32 	33 	34 	35 	36 	37 	38 	39 	40 	41 	42 	43 	44 	45 	46 	47 	48 	49 	50 	51 	52 	53 	54 	55 	56 	57 	58 	59 	60
Damage +% 	100	125	150	175	200	225	250	275	300	325	350	375	400	425	450	475	500	525	550	575	600	625	650	675	700	725	750	775	800	825	850	875	900	925	950	975	1000	1025	1050	1075	1100	1125	1150	1175	1200	1225	1250	1275	1300	1325	1350	1375	1400	1425	1450	1475	1500	1525	1550	1575
Attack Rating +%	75 	90 	105	120	135	150	165	180	195	210	225	240	255	270	285	300	315	330	345	360	375	390	405	420	435	450	465	480	495	510	525	540	555	570	585	600	615 	630 	645 	660 	675 	690 	705 	720 	735 	750 	765 	780 	795 	810 	825 	840 	855 	870 	885 	900 	915 	930 	945 	960
Mana Cost: 9
Charge Receives Bonuses From:
*Vigor: +20% Damage per Level
*Might: +20% Damage per Level
 Changelog
Season 10:
* Fixed several bugs
* Improved functionality
* Now properly uses attack speed during swing animation. Move speed unaffected
Season 9:
* Fixed Charge not hitting when landing near a target
* Charge lock bug fixes (again)
Season 8:
* Charge was previously not gaining it's enhanced damage bonus, this has been fixed
* Enhanced damage per level reduced from 30% to 25%
* Synergies reduced from 25% to 20%
Season 7:
* Now gains up to +60% increased melee splash radius based on the distance traveled
* Will always charge in melee range instead of doing a normal attack
* “Charge bug” has now been fixed
Season 5:
* Charge no longer attempts to do a normal attack when out of mana
Season 4:
* Charge damage increased from 25% per level to 30%
* Charge synergies increased from 20% to 25%
Season 1:
* attack rating bonus increased by +25%
Vanilla Info
== Vengeance ==
*Description: Deals fire, lightning, and cold damage in an area. This effect also carries and increases elemental damage from items
*Required Level: 18
*Required Skills: Sacrifice [1], Zeal [6]
Level 	1 	2 	3 	4 	5 	6 	7 	8 	9 	10 	11 	12 	13 	14 	15 	16 	17 	18 	19 	20 	21 	22 	23 	24 	25 	26 	27 	28 	29 	30 	31 	32 	33 	34 	35 	36 	37 	38 	39 	40 	41 	42 	43 	44 	45 	46 	47 	48 	49 	50 	51 	52 	53 	54 	55 	56 	57 	58 	59 	60
% Chance to Chain to Nearby Enemies	20 	22 	24 	26 	28 	30 	32 	34 	36 	38 	40 	42 	44 	46 	48 	50 	52 	54 	56 	58 	60 	62 	64 	66 	68 	70 	72 	74 	76 	78 	80 	82 	84 	86 	88 	90 	90 	90 	90 	90 	90 	90 	90 	90 	90 	90 	90 	90 	90 	90 	90 	90 	90 	90 	90 	90 	90 	90 	90 	90
Attack Rating +% 	120	138	156	174	192	210	228	246	264	282	300	318	336	354	372	390	408	426	444	462	480	498	516	534	552	570	588	606	624	642	660	678	696	714	732	750	768	786	804	822	840	858	876	894	912	930	948	966	984	1002	1020	1038	1056	1074	1092	1110	1128	1146	1164	1182
Elemental Damage +% 	5 	7 	9 	11 	13 	15 	17 	19 	21 	23 	25 	27 	29 	31 	33 	35 	37 	39 	41 	43 	45 	47 	49 	51 	53 	55 	57 	59 	61 	63 	65 	67 	69 	71 	73 	75 	77 	79 	81 	83 	85 	87 	89 	91 	93 	95 	97 	99 	101	103 	105 	107 	109 	111 	113 	115 	117 	119 	121 	123
Fire Damage (min) 	12 	16 	20 	24 	28 	32 	36 	40 	46 	52 	58 	64 	70 	76 	82 	88 	98 	108	118	128	138	148	160	172	184	196	208	220	234	248	262	276	290	304	318	332	346	360	374	388	402	416	430	444	458	472	486	500	514	528 	542 	556 	570 	584 	598 	612 	626 	640 	654 	668
Fire Damage (max) 	16 	22 	28 	34 	40 	46 	52 	58 	66 	74 	82 	90 	98 	106	114	122	134	146	158	170	182	194	208	222	236	250	264	278	294	310	326	342	358	374	390	406	422	438	454	470	486	502	518	534	550	566	582	598	614	630 	646 	662 	678 	694 	710 	726 	742 	758 	774 	790
Cold Damage (min) 	12 	16 	20 	24 	28 	32 	36 	40 	46 	52 	58 	64 	70 	76 	82 	88 	98 	108	118	128	138	148	160	172	184	196	208	220	234	248	262	276	290	304	318	332	346	360	374	388	402	416	430	444	458	472	486	500	514	528 	542 	556 	570 	584 	598 	612 	626 	640 	654 	668
Cold Damage (max) 	16 	22 	28 	34 	40 	46 	52 	58 	66 	74 	82 	90 	98 	106	114	122	134	146	158	170	182	194	208	222	236	250	264	278	294	310	326	342	358	374	390	406	422	438	454	470	486	502	518	534	550	566	582	598	614	630 	646 	662 	678 	694 	710 	726 	742 	758 	774 	790
Lightning Damage (min) 	12 	16 	20 	24 	28 	32 	36 	40 	46 	52 	58 	64 	70 	76 	82 	88 	98 	108	118	128	138	148	160	172	184	196	208	220	234	248	262	276	290	304	318	332	346	360	374	388	402	416	430	444	458	472	486	500	514	528 	542 	556 	570 	584 	598 	612 	626 	640 	654 	668
Lightning Damage (max) 	16 	22 	28 	34 	40 	46 	52 	58 	66 	74 	82 	90 	98 	106	114	122	134	146	158	170	182	194	208	222	236	250	264	278	294	310	326	342	358	374	390	406	422	438	454	470	486	502	518	534	550	566	582	598	614	630 	646 	662 	678 	694 	710 	726 	742 	758 	774 	790
Mana Cost 	2 	2.1	2.2	2.3	2.5	2.6	2.7	2.8	3 	3.1	3.2	3.3	3.5	3.6	3.7	3.8	4 	4.1	4.2	4.3	4.5	4.6	4.7	4.8	5 	5.1	5.2	5.3	5.5	5.6	5.7	5.8	6 	6.1	6.2	6.3	6.5	6.6	6.7	6.8	7 	7.1	7.2	7.3	7.5	7.6	7.7	7.8	8 	8.1 	8.2 	8.3 	8.5 	8.6 	8.7 	8.8 	9 	9.1 	9.2 	9.3
Cold Length: 3.2 seconds
Vengeance Receives Bonuses From:
*Holy Fire: +2% Elemental Damage per Level
*Holy Freeze: +2% Elemental Damage per Level
*Holy Shock: +2% Elemental Damage per Level
*Conviction: +2% Elemental Damage per Level
Other Sources: Kingslayer
 Changelog
Season 9:
* Fixed an issue with Vengeance tooltip display damage
Season 5:
* Vengeance has been reworked and now chains its aoe explosion onto nearby enemies
Season 3:
* Vengeance has been reworked completely
* Vengeance will now create an aoe effect on attack that deals flat elemental damage of each type as well as carries any elemental damage from your gear.
* Vengeance now has a +% elemental damage modifier that increased elemental damage from items similar to enhanced damage (only increases elemental damage from items)
* Vengeance starts at 120% increased attack rating instead of 150%
* Vengeance now gains 18% attack rating per level from 10%
* Vengeance synergies changed from Resist Fire, Resist Cold, Resist Lightning and Salvation to Holy Fire, Holy Freeze, Holy Shock and Conviction
Season 1:
* bonus attack rating increased to 150% + 18% per level (was 20% + 10%)
Vanilla Info
== Blessed Hammer ==
*Description: Summons an ethereal hammer that spirals outwards damaging enemies it hits
*Required Level: 18
*Required Skills: Holy Bolt [1], Holy Light [12]
Level 	1 	2 	3 	4 	5 	6 	7 	8 	9 	10 	11 	12 	13 	14 	15 	16 	17 	18 	19 	20 	21 	22 	23 	24 	25 	26 	27 	28 	29 	30 	31 	32 	33 	34 	35 	36 	37 	38 	39 	40 	41 	42 	43 	44 	45 	46 	47 	48 	49 	50 	51 	52 	53 	54 	55 	56 	57 	58 	59 	60
Magic Damage (min) 	12	20 	28 	36 	44	52 	60 	68 	78	88 	98 	108	118	128	138	148	160	172	184	196	208	220 	233 	246 	259	272 	285 	298 	312	326 	340 	354 	368	382 	396 	410 	424	438 	452 	466 	480	494 	508 	522 	536	550 	564 	578 	592	606 	620 	634 	648	662 	676 	690 	704	718 	732 	746
Magic Damage (max)	16	24 	32 	40 	48	56 	64 	72 	82	92 	102	112	122	132	142	152	164	176	188	200	212	224 	237 	250 	263	276 	289 	302 	316	330 	344 	358 	372	386 	400 	414 	428	442 	456 	470 	484	498 	512 	526 	540	554 	568 	582 	596	610 	624 	638 	652	666 	680 	694 	708	722 	736 	750
Mana Cost 	5 	5.2	5.5	5.7	6 	6.2	6.5	6.7	7 	7.2	7.5	7.7	8 	8.2	8.5	8.7	9 	9.2	9.5	9.7	10 	10.2	10.5	10.7	11 	11.2	11.5	11.7	12 	12.2	12.5	12.7	13 	13.2	13.5	13.7	14 	14.2	14.5	14.7	15 	15.2	15.5	15.7	16 	16.2	16.5	16.7	17 	17.2	17.5	17.7	18 	18.2	18.5	18.7	19 	19.2	19.5	19.7
Blessed Hammer Receives Bonuses From:
*Blessed Aim: +12% Magic Damage per Level
*Vigor: +12% Magic Damage per Level
Also See: Concentration
 Changelog
Season 6:
* Blessed hammer no longer improperly displays dealing bonus damage to undead
Season 3:
* Blessed hammer missile speed increased by roughly 35%
* Blessed Hammer missile hitbox size has been doubled
Season 2:
* synergies increased from 10% to 12%
* hammers now have 33% faster travel speed
Season 1:
* prerequisites increased from 1 to 2 (now also requires Holy Light)
* synergies are now 10% (was 14%)
Vanilla Info
== Holy Sword ==
*Description: Imbues a two-handed sword with holy energy allowing the user to parry attacks and spells and deal extra damage to demons and undead
*Required Level: 18
*Required Skills: Smite[1], Charge [12]
Level 	1 	2 	3 	4 	5 	6 	7 	8 	9 	10 	11 	12 	13 	14 	15 	16 	17 	18 	19 	20 	21 	22 	23 	24 	25 	26 	27 	28 	29 	30 	31 	32 	33 	34 	35 	36 	37 	38 	39 	40 	41 	42 	43 	44 	45 	46 	47 	48 	49 	50 	51 	52 	53 	54 	55 	56 	57 	58 	59 	60
Parry Chance % 	8 	14 	19 	24 	27 	30 	32 	34 	36 	37 	39 	40 	41 	42 	42 	44 	44 	45 	45 	46 	46 	47 	47 	48 	48 	48 	49 	49 	50 	50 	50 	50 	51 	51 	51 	51 	51 	52 	52 	52 	52 	52 	52 	52 	53 	53 	53 	53 	53 	53 	53 	53 	53 	54 	54 	54 	54 	54 	54 	55
Damage to Demons/Undead +%	25 	35 	45 	55 	65 	75 	85 	95 	105	115	125	135	145	155	165	175	185	195	205	215	225	235	245	255	265	275	285	295	305	315	325	335	345	355	365	375	385	395	405	415	425	435	445	455	465	475	485	495	505	515	525	535	545	555	565	575	585	595	605	615
Duration (seconds) 	300	305	310	315	320	325	330	335	340	345	350	355	360	365	370	375	380	385	390	395	400	405	410	415	420	425	430	435	440	445	450	455	460	465	470	475	480	485	490	495	500	505	510	515	520	525	530	535	540	545	550	555	560	565	570	575	580	585	590	595
Affected by "Increased Block Chance" at a 1:5 ratio (1% parry chance per 5% increased block chance). Dexterity has no effect on parry chance. Parry chance has a hard cap of 75%. 
 Changelog
Season 9:
* Changed Holy Sword to have no internal animation timer (i.e. 0 frame block), this means "faster block rate" has no effect.
Season 8:
* Replaced Conversion with a new skill: Holy Sword
** Allows the paladin to gain parry chance while wielding two handed swords (Similar to Weapon Block)
** Just like Weapon Block, parry works while moving
** There is a 4 frame delay (or 0.16 seconds) between two potentially successful parries.
** Provides the paladin with increased damage to demons and undead
** Fixed the parry bonus from block being 10:1 block to parry chance to 5:1 block to parry chance (patch 2)
== Joust ==
*Description: Teleport to your enemies and impale them with a deadly strike, gaining increased movement speed for 2 seconds
*Required Level: 24
*Required Skills: Sacrifice [1], Zeal [6], Vengeance [18]
Level 	1 	2 	3 	4 	5 	6 	7 	8 	9 	10 	11 	12 	13 	14 	15 	16 	17 	18 	19 	20 	21 	22 	23 	24 	25 	26 	27 	28 	29 	30 	31 	32 	33 	34 	35 	36 	37 	38 	39 	40 	41 	42 	43 	44 	45 	46 	47 	48 	49 	50 	51 	52 	53 	54 	55 	56 	57 	58 	59 	60
Movement Speed +% 	5 	7 	9 	11 	13 	15 	17 	19 	21 	23 	25 	27 	29 	31 	33 	35 	37 	39 	41 	43 	45 	47 	49 	51 	53 	55 	57 	59 	61 	63 	65 	65 	65 	65 	65 	65 	65 	65 	65 	65 	65 	65 	65 	65 	65 	65 	65 	65 	65 	65 	65 	65 	65 	65 	65 	65 	65 	65 	65 	65
Damage +% 	8 	16 	24 	32 	40 	48 	56 	64 	72 	80 	88 	96 	104	112	120	128	136	144	152	160	168	176	184	192	200	208	216	224	232	240	248	256	264	272	280	288	296	304	312	320	328	336	344	352	360	368	376	384	392	400	408	416	424	432	440	448 	456 	464 	472 	480
Attack Rating +% 	120	136	152	168	184	200	216	232	248	264	280	296	312	328	344	360	376	392	408	424	440	456	472	488	504	520	536	552	568	584	600	616	632	648	664	680	696	712	728	744	760	776	792	808	824	840	856	872	888	904	920	936	952	968	984	1000	1016	1032	1048	1064
Critical Strike Chance +%	10 	12 	14 	16 	18 	20 	22 	24 	26 	28 	30 	32 	34 	36 	38 	40 	42 	44 	46 	48 	50 	52 	54 	56 	58 	60 	62 	64 	66 	68 	70 	72 	74 	75 	75 	75 	75 	75 	75 	75 	75 	75 	75 	75 	75 	75 	75 	75 	75 	75 	75 	75 	75 	75 	75 	75 	75 	75 	75 	75
Mana Cost 	5 	6 	7 	8 	9 	10 	11 	12 	13 	14 	15 	16 	17 	18 	19 	20 	21 	22 	23 	24 	25 	26 	27 	28 	29 	30 	31 	32 	33 	34 	35 	36 	37 	38 	39 	40 	41 	42 	43 	44 	45 	46 	47 	48 	49 	50 	51 	52 	53 	54 	55 	56 	57 	58 	59 	60 	61 	62 	63 	64
Hard Level 	0 	1 	2 	3 	4 	5	6 	7 	8 	9 	10 	11 	12 	13 	14 	15	16 	17 	18 	19 	20
Cooldown (seconds)	3.5	3.4	3.3	3.2	3.1	3	2.9	2.8	2.7	2.6	2.5	2.4	2.3	2.2	2.1	2 	1.9	1.8	1.7	1.6	1.5
Duration: 2 seconds
Other Sources: Zerae's Resolve
 Changelog
Season 8:
* Items that reduce cooldown will now allow you to reduce the cooldown below the 1.5 second minimum cooldown
Season 3:
* Joust now starts with a +5% movement speed bonus
* Joust now gains +2% movement speed per soft point instead of 2% per base point
* Jousts movement speed bonus now caps at 65%
* Joust now has its cooldown reduced from base points at .1 per level (eventually reaches a 1.5 second cooldown)
* Joust now has a starting cooldown of 3.5 from 3 seconds
* Joust now has lock on targeting similar to fist of heavens
Season 1:
* new skill that teleports to an enemy and impales them, has a 3 second cooldown
* FRW boost when landing, hard points increase FRW
== Fist of the Heavens ==
*Description: Lightning strikes your target as holy bolts seek out nearby enemies
*Required Level: 24
*Required Skills: Holy Bolt [1], Holy Light [12], Blessed Hammer [18]
Level 	1 	2 	3 	4 	5 	6 	7 	8 	9 	10 	11 	12 	13 	14 	15 	16 	17 	18 	19 	20 	21 	22 	23 	24 	25 	26 	27 	28 	29 	30 	31 	32 	33 	34 	35 	36 	37 	38 	39 	40 	41 	42 	43 	44 	45 	46 	47 	48 	49 	50 	51 	52 	53 	54 	55 	56 	57 	58 	59 	60
Magic Damage (min) 	10 	12 	14 	16 	18 	20 	22 	24 	28 	32 	36 	40 	44 	48 	52 	56 	65 	74 	83 	92 	101	110 	124 	138 	152	166 	180 	194 	213	232 	251 	270 	289	308 	327 	346 	365	384 	403 	422 	441	460 	479 	498 	517 	536 	555 	574 	593 	612 	631 	650 	669 	688 	707 	726 	745 	764 	783 	802
Magic Damage (max) 	12 	15 	18 	21 	24 	27 	30 	33 	38 	43 	48 	53 	58 	63 	68 	73 	83 	93 	103 	113 	123	133 	148 	163 	178	193 	208 	223 	243	263 	283 	303 	323	343 	363 	383 	403	423 	443 	463 	483	503 	523 	543 	563 	583 	603 	623 	643 	663 	683 	703 	723 	743 	763 	783 	803 	823 	843 	863
Lightning Damage (min) 	100	102 	104 	106 	108	110 	112 	114 	119	124 	129 	134 	139	144 	149 	154 	162	170 	178 	186 	194	202 	213 	224 	235	246 	257 	268 	282	296 	310 	324 	338	352 	366 	380 	394	408 	422 	436 	450	464 	478 	492 	506 	520 	534 	548 	562 	576 	590 	604 	618 	632 	646 	660 	674 	688 	702 	716
Lightning Damage (max)	150	155 	160 	165 	170	175 	180 	185 	196	207 	218 	229 	240	251 	262 	273 	290	307 	324 	341 	358	375 	398 	421 	444	467 	490 	513 	542	571 	600 	629 	658	687 	716 	745 	774	803 	832 	861 	890	919 	948 	977 	1006	1035	1064	1093	1122	1151	1180	1209	1238	1267	1296	1325	1354	1383	1412	1441
Mana Cost 	10 	10.2	10.5	10.7	11 	11.2	11.5	11.7	12 	12.2	12.5	12.7	13 	13.2	13.5	13.7	14 	14.2	14.5	14.7	15 	15.2	15.5	15.7	16 	16.2	16.5	16.7	17 	17.2	17.5	17.7	18 	18.2	18.5	18.7	19 	19.2	19.5	19.7	20 	20.2	20.5	20.7	21 	21.2	21.5	21.7	22 	22.2	22.5	22.7	23 	23.2	23.5	23.7	24 	24.2	24.5	24.7
Fist of the Heavens Receives Bonuses From:
*Holy Bolt: +11% Damage per Level
*Holy Light: +11% Damage per Level
*Holy Nova: +11% Damage per Level
 Changelog
Season 7:
*Synergies increased from 10% to 11%
* Fist of the heavens holy bolts now gain their proper synergy values
Season 5:
* Fist of heavens synergies reduced from 12% to 10%
* Fist of heavens no longer attempts to do a normal attack when out of mana
Season 3:
* Fist of heavens damage scaling has been completely reworked to increase its early game potential and allow it to scale more smoothly into end game
* Fist of heavens lightning synergies have been increased from 5% to 12%
* Fist of heavens magic synergies have been reduced from 15% to 12%
* Fist of heavens now has holy nova as a magic damage synergy at 12%
* Fist of heavens holy bolt range has been reduced by 50%
* Fist of heavens reverted back to locking on enemies but with a reduced aoe to make it less clunky
* Fist of Heavens now deals 1% damage in pvp from 6%
Season 2:
* holy bolts now damage all creature types (was just undead)
* now has holy light as a 15% magic damage synergy
* holy bolt damage scaling has been buffed
Season 1:
* moved in the skill tree, requires level 24 (was 30)
* prerequisites reduced from 6 to 3 (no longer requires Sacrifice, Zeal, Vengeance, Conversion, now requires Holy Light)
* Removed Auto Target and cooldown
* damage scaling reduced
* mana cost now starts lower and scales with levels
* synergy from Holy Shock changed to Holy Nova at 5% (Holy Shock was 7%)
* now also has Holy Light as a synergy
* synergies for Holy Bolt & Holy Light are 15% magic damage and 5% lightning damage each (was just 15% magic damage)
Vanilla Info
== Holy Shield ==
*Description: Enhances your shield with divine power
*Required Level: 24
*Required Skills: Smite [1], Charge [12], Conversion [18]
Level 	1 	2 	3 	4 	5 	6 	7 	8 	9 	10 	11 	12 	13 	14 	15 	16 	17 	18 	19 	20 	21 	22 	23 	24 	25 	26 	27 	28 	29 	30 	31 	32 	33 	34 	35 	36 	37 	38 	39 	40 	41 	42 	43 	44 	45 	46 	47 	48 	49 	50 	51 	52 	53 	54 	55 	56 	57 	58 	59 	60
Smite Damage (min) 	3 	4 	5 	6 	7 	8 	9 	10 	12 	14 	16 	18 	20 	22 	24 	26 	29 	32 	35 	38 	41 	44 	48 	52 	56 	60 	64 	68 	73 	78 	83 	88 	93 	98 	103	108	113	118	123	128	133	138	143	148	153	158	163	168	173	178	183	188	193	198	203	208	213	218	223	228
Smite Damage (max)	6 	7 	8 	9 	10 	11 	12 	13 	15 	17 	19 	21 	23 	25 	27 	29 	32 	35 	38 	41 	44 	47 	51 	55 	59 	63 	67 	71 	76 	81 	86 	91 	96 	101	106	111	116	121	126	131	136	141	146	151	156	161	166	171	176	181	186	191	196	201	206	211	216	221	226	231
Duration (seconds) 	300	305	310	315	320	325	330	335	340	345	350	355	360	365	370	375	380	385	390	395	400	405	410	415	420	425	430	435	440	445	450	455	460	465	470	475	480	485	490	495	500	505	510	515	520	525	530	535	540	545	550	555	560	565	570	575	580	585	590	595
Defense +% 	25 	35 	45 	55 	65 	75 	85 	95 	105	115	125	135	145	155	165	175	185	195	205	215	225	235	245	255	265	275	285	295	305	315	325	335	345	355	365	375	385	395	405	415	425	435	445	455	465	475	485	495	505	515	525	535	545	555	565	575	585	595	605	615
Block Chance +% 	10 	14 	17 	20 	22 	24 	25 	26 	28 	28 	29 	30 	31 	31 	32 	33 	33 	33 	34 	34 	34 	35 	35 	35 	35 	36 	36 	36 	36 	36 	37 	37 	37 	37 	37 	37 	37 	38 	38 	38 	38 	38 	38 	38 	38 	38 	38 	38 	39 	39 	39 	39 	39 	39 	39 	39 	39 	39 	39 	40
Mana Cost: 35
Holy Shield Receives Bonuses From:
*Smite: +5% Damage per Level
*Defiance: +5% Damage per Level
*Defiance: +15% Defense per Level
 Changelog
Season 9:
* Damage synergies increased from 4% to 5%
Season 8:
* Level 28+ damage scaling increased from 4-4 to 5-5
Season 6:
* Holy shield level 28+ scaling reduced from 5-5 damage per level to 4-4 
Season 5:
* Holy shield no longer attempts to do a normal attack when out of mana
* Holy shield duration changed from 2 minutes base + 10 seconds per level to 5 minutes base + 5 seconds per level (patch 6)
Season 4:
* Added smite and defiance as Holy Shield smite damage synergies at 4% each
* Holy shield damage scaling reduced from 2/3/4/4/4 to 1/2/3/4/5
Season 3:
* Holy shield's increased block base reduced from 14% to 10%
* Holy shield now gains 10% defense per level instead of 15%
* Holy shield level 1 duration increased to 2 minutes from 30 seconds
* Holy shield duration per level reduced from 25 to 10
Season 2:
* now counts as a magic skill (for items with +X to Magic Skills)
Season 1:
* prerequisites reduced from 4 to 3 (no longer requires Holy Bolt, Blessed Hammer, now requires Conversion)
Vanilla Info
== Holy Nova ==
*Description: Creates an expanding ring of holy energy that damages enemies or heals allies
*Required Level: 30
*Required Skills: Holy Bolt [1], Smite [1], Holy Light [12], Charge [12], Blessed Hammer [18], Conversion [18], Fist of the Heavens [24], Holy Shield [24]
Level 	1 	2 	3 	4 	5 	6 	7 	8 	9 	10 	11 	12 	13 	14 	15 	16 	17 	18 	19 	20 	21 	22 	23 	24 	25 	26 	27 	28 	29 	30 	31 	32 	33 	34 	35 	36 	37 	38 	39 	40 	41 	42 	43 	44 	45 	46 	47 	48 	49 	50 	51 	52 	53 	54 	55 	56 	57 	58 	59 	60
Magic Damage (min) 	8 	16 	24 	32 	40 	48 	56 	64 	74 	84 	94 	104	114	124	134	144	157	170	183	196	209	222	238	254	270	286	302	318	338	358	378	398	418	438	458	478	498	518	538	558	578	598	618	638	658	678 	698 	718 	738 	758 	778 	798 	818 	838 	858 	878 	898 	918 	938 	958
Magic Damage (max)	16 	24 	32 	40 	48 	56 	64 	72 	83 	94 	105	116	127	138	149	160	175	190	205	220	235	250	268	286	304	322	340	358	381	404	427	450	473	496	519	542	565	588	611	634	657	680	703	726	749	772 	795 	818 	841 	864 	887 	910 	933 	956 	979 	1002	1025	1048	1071	1094
Heals 	100	120	140	160	180	200	220	240	260	280	300	320	340	360	380	400	420	440	460	480	500	520	540	560	580	600	620	640	660	680	700	720	740	760	780	800	820	840	860	880	900	920	940	960	980	1000	1020	1040	1060	1080	1100	1120	1140	1160	1180	1200	1220	1240	1260	1280
Mana Cost 	20 	21 	22 	23 	24 	25 	26 	27 	28 	29 	30 	31 	32 	33 	34 	35 	36 	37 	38 	39 	40 	41 	42 	43 	44 	45 	46 	47 	48 	49 	50 	51 	52 	53 	54 	55 	56 	57 	58 	59 	60 	61 	62 	63 	64 	65 	66 	67 	68 	69 	70 	71 	72 	73 	74 	75 	76 	77 	78 	79
Cooldown: 4 seconds
Holy Nova Receives Bonuses From:
*Prayer: +10 Life Healed per Level
*Holy Light: +10 Life Healed per Level
*Holy Bolt: +15% Magic Damage per Level
*Fist of the Heavens: +15% Magic Damage per Level
 Changelog
Season 5:
* Holy nova prayer magic damage synergy removed
* Holy nova fist of the heavens magic damage synergy increased from 8% to 15%
* Holy nova holy bolt magic damage synergy increased from 12% to 15%
Season 4:
* Holy Nova base heal increased from 80 to 100
* Holy Nova heal per level increased from 10 to 20
* Now has Prayer and Fist of the Heavens as damage synergies at 8%
Season 1:
* new skill that heals allies and damages enemies in an area, has a long cooldown