nyuuzyou/wikis huggingface dataset:
Sub-Terrania (Feb 2, 1994 prototype)

A prototype build of Sub-Terrania, dated February 2, 1994. It was released by drx on February 23, 2008.
==Screenshots==
==Files==
==Header==
00000100 53 45 47 41 20 47 45 4e 45 53 49 53 20 20 20 20 SEGA GENESIS 
00000110 28 43 29 53 45 47 41 20 31 39 39 33 2e 44 45 43 (C)SEGA 1993.DEC
00000120 53 55 42 2d 54 45 52 52 41 4e 49 41 20 20 20 20 SUB-TERRANIA 
00000130 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000140 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000150 53 55 42 2d 54 45 52 52 41 4e 49 41 20 20 20 20 SUB-TERRANIA 
00000160 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000170 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000180 47 4d 20 4d 4b 2d 31 35 35 31 20 2d 30 30 9f 22 GM MK-1551 -00."
00000190 4a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 J 
000001a0 00 00 00 00 00 1f ff ff 00 ff 00 00 00 ff ff ff ................
000001b0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001c0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001d0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001e0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001f0 4a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 J
Sub-Terrania (Feb 3, 1994 prototype)

A prototype build of Sub-Terrania, dated February 3, 1994. It was released by drx on February 23, 2008.
==Screenshots==
==Files==
==Header==
00000100 53 45 47 41 20 4d 45 47 41 20 44 52 49 56 45 20 SEGA MEGA DRIVE 
00000110 28 43 29 53 45 47 41 20 31 39 39 34 2e 46 45 42 (C)SEGA 1994.FEB
00000120 53 55 42 2d 54 45 52 52 41 4e 49 41 20 20 20 20 SUB-TERRANIA 
00000130 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000140 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000150 53 55 42 2d 54 45 52 52 41 4e 49 41 20 20 20 20 SUB-TERRANIA 
00000160 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000170 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000180 47 4d 20 4d 4b 2d 31 35 35 31 20 2d 30 30 9f 22 GM MK-1551 -00."
00000190 4a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 J 
000001a0 00 00 00 00 00 1f ff ff 00 ff 00 00 00 ff ff ff ................
000001b0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001c0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001d0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001e0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001f0 45 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 E
Submarine DS (E3 Tech Demo)

Submarine is a Nintendo DS Tech Demo that was available via DS Download Play at E3 2005.
==Origin==
This is the demo Nintendo was broadcasting at E3 2005 to anyone who came with a DS. The E3 demo were captured by sgstair. The raw capture files were then reassembled by firefly into .nds file.
E32005_DS_Download_Station.jpeg|Kiosk
==Videos==
<youtube heights="320" widths="224">7C8GsLTz5SQ</youtube>
Successfully Learning English (prototype)

An unreleased build of the prototype "Lernerfolg Grundschule - Englisch Klasse 1-4" with Russian & Spanish language instead of French & German for the Nintendo DS.
==Notes==
The opening screen of the prototype is slightly different than the retail one.
os1r.jpg|Opening Screen Retail
os2r.jpg|Opening Screen Retail
lgor.jpg|Language Option Retail
os1p.jpg|Opening Screen Prototype
lgop.jpg|Language Option Prototype 
==Origin==
slef.jpg|Front
sleb.jpg|Back
(The back label is home made).
Sudeki (Mar 19, 2004 prototype)

A prototype of Sudeki for the Xbox.
==Notes==
* A preview build dated over three months before the earliest final build.
* Installer type disc, iso must be produced using the Files/sol/ directory with Files/sol/SOLXM.xbe as default.xbe.
* Credits is missing from the main menu
* Voice acting is a different take for some lines
* XBE information:
** Internal Name: Installer
** Maker ID and Product Number: \xFF\xFF-65280
** Executable Name: default.xbe
** Executable checksum (MD5): af692a1db6ec05ca8342be895c833299
* Miscellaneous Notes:
** Game is emulatable: No (as of September 12, 2021).
** Game contains dongle protection: .
==Screenshots==
1394412409.png
1394412494.png
1394412700.png
1394412713.png
1394412796.png
1394412837.png
1394412934.png
1394413000.png
1394413083.png
1394413132.png
1394413192.png
1394413385.png
amarec20210829-012958.png
amarec20210829-013239.png
==Origin==
Xbox - Sudeki preview code.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Hwd45 and Sazpaimon for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: Xbox and Dreamcast (September 18, 2021)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Suicide Mission (Feb 10, 1982 prototype)

A prototype of Suicide Mission for the Atari 2600.
==Notes==
* Originally included on the original version of the Stella Gets a New Brain CD, as both the original source code and a compiled ROM file.
* During early phases of the game's development, the game was known as Meteoroids, and consisted of an Asteroids clone. However, threats of legal action by Atari forced Starpath to modify the game further, eventually becoming Suicide Mission. This prototype reflects this previous phase of development.
==See also==
* AtariProtos' article on the prototype.
Suikoden III (Jul 14, 2002 prototype)

A prototype of Suikoden III for the PlayStation 2.
==Notes==
* No obvious visible differences
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
SuidokenIII20020715_title.png
==Origin==
PS2 - Suikoden III 2002-0715 0.10.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Nex for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Suikoden II (Apr 26, 1999 prototype)

A prototype of Suikoden II for the PlayStation.
==Notes==
* E3 Demo Version
* Title screen states it's a trial version
* No intro cut scene
* Main menu just shows New Game and Battle Mode
* Differences in the character set when inputting name
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
** Game contains dongle protection: No.
** Game contains debugging symbols: N/A
** Dump was originally scrambled: No
==Screenshots==
PSX - Suikoden II E3 Ver Preview-0000 (1).png
PSX - Suikoden II E3 Ver Preview-0001.png
==Origin==
PSX - Suikoden II E3 Ver Preview.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Nex, Iniche for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Suikoden II (Jul 14, 1999 prototype)

A prototype of Suikoden II for the PlayStation.
==Notes==
* Compiled around 37 days before US retail, but nearly 8 months after the initial Japanese one
* US localization intermediate
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
** Game contains dongle protection: .
** Game contains debugging symbols: N/A
** Dump was originally scrambled: No
==Screenshots==
PSX - Suikoden II 7-14-1999-0001.png
==Origin==
PSX - Suikoden II 7-14-1999.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Iniche for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Suikoden Tactics (Aug 8, 2005 prototype)

A prototype of Suikoden Tactics for the PlayStation 2.
==Notes==
* Predates the final US build by 13 days.
* NTSC prototype.
* English localization prototype.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
PS2 - Suikoden Tactics Preview 8-10-05 (1).png
PS2 - Suikoden Tactics Preview 8-10-05 (2).png
PS2 - Suikoden Tactics Preview 8-10-05 (3).png
PS2 - Suikoden Tactics Preview 8-10-05 (4).png
PS2 - Suikoden Tactics Preview 8-10-05 (5).png
PS2 - Suikoden Tactics Preview 8-10-05 (6).png
PS2 - Suikoden Tactics Preview 8-10-05 (7).png
PS2 - Suikoden Tactics Preview 8-10-05 (8).png
PS2 - Suikoden Tactics Preview 8-10-05 (9).png
PS2 - Suikoden Tactics Preview 8-10-05 (10).png
==Origin==
PS2 - Suikoden Tactics Preview 8-10-05.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Suikoden V (Dec 22, 2004 prototype)

An early prototype of Suikoden V (also known as Gensou Suikoden V in Japan) for the Sony PlayStation 2.
==Notes==
* Only the first 1048MB of this master disc image were used as padding inside of Ys VI - The Ark of Napishtim (Feb 2, 2005 demo).
* The build was unplayable in the state that it was found in, so some missing files were borrowed from JP final.
* The original unmodified image is present inside the rebuilt ISO as DUMMY.
* Dated nearly one year before the first available final build.
* Boots straight into a debug level select.
* The first level has different lighting and background textures.
* Text boxes are stylized differently.
* Some levels will crash the build, so you will have to use the level select to skip them.
* Debug text appears on screen for event portals.
* Holding down triangle activates noclip mode. Release the button to exit.
* Selecting VIEWER enables a character viewer.
* Selecting BATTLE will jump the player straight into a battle of their choice.
* FEITAS is the only option from MINI GAME that will not crash the build.
* Selecting SOUND enables a sound test.
* Pressing select while in-game returns to the level select.
* Original filename: Genso Suikoden V (Dec 22, 2004) [Rebuilt with Retail Files].rar
==Screenshots==
SuikodenVDec22_Title.png
SuikodenVDec22_1.png
SuikodenVDec22_2.png
SuikodenVDec22_3.png
SuikodenVDec22_4.png
SuikodenVDec22_5.png
SuikodenVDec22_6.png
SuikodenVDec22_7.png
SuikodenVDec22_8.png
SuikodenVDec22_9.png
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
Suikoden V (Jan 17, 2006 prototype)

A prototype of Suikoden V for the PlayStation 2.
==Notes==
* No obvious differences
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
SuidokenVReview_Title.png
==Origin==
PS2 - Suikoden V Review.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Nex for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Sumikko Gurashi: Koko Dokonan Desu? (Prototype)

A prototype of Sumikko Gurashi: Koko Dokonan Desu? for the Nintendo 3DS.
==Notes==
*Boots into a debug menu.
File:Sumikkogurasi･･･ 16.03.23 09.23.10.21.png|Debug menu
==Origin==
Sumikko-gurashi-koko-dokonan-desu-japan-prototype-cart-front.jpg|Cartridge
==See also==
Forest of Illusion release page.
Summer Heat Beach Volleyball (Apr 14, 2003 prototype)

A prototype of Summer Heat Beach Volleyball for the PlayStation 2.
==Notes==
* An NTSC pre-beta build dated a couple months before the final.
* The opening sequence is missing and there is no title screen.
* Lots of menu details are unfinished, and there are multiple instances of the string "SCRIPT HERE" where information is supposed to go.
* A fair amount of options are crossed out and cannot be selected from the beginning.
* Loading screens look basic.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
SummerHeat-Apr14PreBeta-Menu-1.png|Main menu
SummerHeat-Apr14PreBeta-Menu-2.png|Menus
SummerHeat-Apr14PreBeta-1.png|Gameplay
==Origin==
PS2 - Summer Heat Beach Volleyball For Preview Only Pre-Beta.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Hwd45 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Summer Heat Beach Volleyball (Jun 13, 2003 prototype)

A prototype of Summer Heat Beach Volleyball for the PlayStation 2.
==Notes==
* Built ten days after the final US version.
* Demo version.
* PAL build.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
PS2 - Summer Beach Volleyball PAL Standalone Demo 13-6-03 (1).png
PS2 - Summer Beach Volleyball PAL Standalone Demo 13-6-03 (2).png
PS2 - Summer Beach Volleyball PAL Standalone Demo 13-6-03 (3).png
PS2 - Summer Beach Volleyball PAL Standalone Demo 13-6-03 (4).png
PS2 - Summer Beach Volleyball PAL Standalone Demo 13-6-03 (5).png
PS2 - Summer Beach Volleyball PAL Standalone Demo 13-6-03 (6).png
PS2 - Summer Beach Volleyball PAL Standalone Demo 13-6-03 (7).png
==Origin==
PS2 - Summer Beach Volleyball PAL Standalone Demo 13-6-03.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Summer Heat Beach Volleyball (Jun 16, 2003 prototype)

A prototype of Summer Heat Beach Volleyball for the PlayStation 2.
==Notes==
* Built fourteen days after the final US version.
* Demo version.
* NTSC build.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
PS2 - Summer Heat Beach Volleyball Stand Alone Demo (1).png
PS2 - Summer Heat Beach Volleyball Stand Alone Demo (2).png
PS2 - Summer Heat Beach Volleyball Stand Alone Demo (3).png
PS2 - Summer Heat Beach Volleyball Stand Alone Demo (4).png
PS2 - Summer Heat Beach Volleyball Stand Alone Demo (5).png
PS2 - Summer Heat Beach Volleyball Stand Alone Demo (6).png
PS2 - Summer Heat Beach Volleyball Stand Alone Demo (7).png
PS2 - Summer Heat Beach Volleyball Stand Alone Demo (8).png
PS2 - Summer Heat Beach Volleyball Stand Alone Demo (9).png
PS2 - Summer Heat Beach Volleyball Stand Alone Demo (10).png
==Origin==
PS2 - Summer Heat Beach Volleyball Stand Alone Demo.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Sunman (Early Superman Prototype)

An early prototype of Sunman, using the Superman character.
==Notes==
* No title screen; goes straight into the action.
* Features only two music tracks exclusive to this build.
* While paused, press Select to skip to the next level.
==See also==
https://web.archive.org/web/20220417014002/http://forums.lostlevels.org/viewtopic.php?t=2015
Sunman (Prototype)

Originally a game made with the Superman IP in mind. It was then reworked to incorporate a generic superhero for unknown reasons before ultimately being cancelled.
==Notes==
* Notable for being worked on by infamous Japanese game designer, the late-Kenji Eno. 
* There have been some conflicting claims as to the reason for the IP change:
** Developer EIM supposedly couldn't come to an agreement with Sunsoft over how the game should be made.
** It is also possible that Sunsoft may not have actually had the rights to produce an NES Superman game to begin with, and this was simply a pitch to Superman's IP holders.
==Screenshots==
File:Sunman.2022-04-29 22.10.04.png
File:Sunman.2022-04-29 22.11.40.png
File:Sunman.2022-04-29 22.12.12.png
File:Sunman.2022-04-29 22.12.25.png
File:Sunman.2022-04-29 22.12.49.png
==See also==
Release page.
No-intro entry.
Lost Levels article.
Super Baseball Simulator 1.000 2 (Prototype)

A late prototype of the unreleased localization of Super Baseball Simulator 1.000 2 (also known as Super Ultra Baseball 2 in Japan) for the Nintendo SNES. 
==Notes==
* Different title screen.
* Many of the graphics have been changed/altered.
==Origin==
File:SuperUltraBaseball2 prototype pcb picture.jpg|PCB
==See also==
Read more about this prototype on SNESCentral.com. (Archive)
Original release thread on NintendoAge.com. [(Archive)
Super Blackout (Jul 26, 2015 prototype)

A prototype of Super Blackout for Playstation Vita.
==Notes==
* To work: "install the 3.600.011 PTEL Test Kit firmware PUP under safe mode, re-hack using Henkaku and enso ex or enso dex, and finally install the 0syscall6 plugin".
* Original filename: Super Blackout (2015-07-26).7z
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Releases!
==See also==
* Original page release on Archive.org
Super Bomberman 2 (Prototype)

A late localization prototype of Super Bomberman 2 for the SNES.
==Notes==
* The staff job titles in the staff credits aren't plural just like in the Japanese final.
==Videos==
<youtube width="256" height="224">EiuO_3V5DSE</youtube>
==Screenshots==
Sbmr2.2019-02-10 18.59.03.png|Title screen.
Sbmr2.2019-02-10 18.59.13.png|Multiplayer.
Sbmr2.2019-02-10 18.59.25.png|Gameplay 1.
Sbmr2.2019-02-10 18.59.52.png|Gameplay 2.
Sbmr2.2019-02-10 19.00.17.png|Gameplay 3.
==Origin==
SB2 SB3 Prototypes.jpg|PCB front (prototype top).
==Acknowledgments==
Special thanks to Radar for this release!
Super Bomberman 3 (Prototype)

A late prototype of Super Bomberman 3 for the SNES.
==Notes==
* Matches "Super Bomber Man 3 (Japan) (Beta)" in no-intro, but this dump confirms that the dump that exists is correct.
* All the demos except for the first are different in comparison to the final game.
* The stage layout for 1-1, and the 4th and 5th stages featured in the demo gameplay are different.
==Screenshots==
Super Bomber Man 3 (Japan) (Beta).2019-02-10 19.00.46.png|Title screen.
Super Bomber Man 3 (Japan) (Beta).2019-02-10 19.01.12.png|Gameplay 1.
Super Bomber Man 3 (Japan) (Beta).2019-02-10 19.01.47.png|Gameplay 2.
Super Bomber Man 3 (Japan) (Beta).2019-02-10 19.02.27.png|Gameplay 3.
Super Bomber Man 3 (Japan) (Beta).2019-02-10 19.03.11.png|Gameplay 4.
Super Bomber Man 3 (Japan) (Beta).2019-02-10 19.03.41.png|Gameplay 5.
==Videos==
<youtube width="256" height="224">emE-xPsH5ho</youtube>
==Origin==
SB2 SB3 Prototypes.jpg|PCB front (prototype below).
==Acknowledgments==
Special thanks to Radar for this release!
==See also==
* No-Intro entry
Super Bubble Pop (Sep 25, 2002 prototype)

A prototype of Super Bubble Pop for the Xbox.
==Notes==
* Compiled almost two months before the final PAL/US build.
* Preview build.
* Different trademark screens.
* Slightly different title screen.
* The "A" Button is "SELECT" instead of "CHOOSE".
* "VIEW CHILLED SCORES" isntead of "VIEW HIGHSCORES".
* Slightly different character selector. The title for this screen is "Character Selection" while the final uses "Select Character".
* XBE information:
** Internal Name: Super Bubble Pop Rel
** Maker ID and Product Number: \x00\x00-0
** Executable Name: default.xbe
** Executable checksum (MD5): e752d5b0eee8635e837188722a260bbb
* Miscellaneous Notes:
** Game is emulatable: Yes (Xemu) (as of September 12, 2021).
** Game contains dongle protection: No.
==Screenshots==
Xbox - Super Bubble Pop (1).png
Xbox - Super Bubble Pop (2).png
Xbox - Super Bubble Pop (3).png
Xbox - Super Bubble Pop (4).png
Xbox - Super Bubble Pop (5).png
Xbox - Super Bubble Pop (6).png
Xbox - Super Bubble Pop (7).png
Xbox - Super Bubble Pop (8).png
Xbox - Super Bubble Pop (9).png
Xbox - Super Bubble Pop (10).png
Xbox - Super Bubble Pop (11).png
Xbox - Super Bubble Pop (12).png
Xbox - Super Bubble Pop (13).png
Xbox - Super Bubble Pop (14).png
Xbox - Super Bubble Pop (15).png
Xbox - Super Bubble Pop (16).png
==Origin==
Xbox - Super Bubble Pop.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: Xbox and Dreamcast (September 18, 2021)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Super Bubsy (Jul 5, 1995 prototype)

A beta of Super Bubsy for Windows 95.
==Notes==
==Origin==
ELEET INTERNET RELEASE GROUP
WE PRESENT
SUPER BUBSY FOR WINDOWS 95 BETA
or somethjing like that
it requires DDI and WING32 so if you don't have them, get a newer build of 95
This will NOT work under NT since NT does not support DDI and they have no
plans to do that.
Greets to no one.
EIRG is Pink and Byte and thats it so we dont accept new members, go away.
If this doesn't work, eat me.
Super Buster Bros. (Prototype)

A prototype of Super Buster Bros. for the SNES.
==Origin==
busterbros.jpg
==Acknowledgments==
A huge thanks to Armageddon Potato for this bountiful lot as well as togemet2 for documenting and analyzing parts of the lot! 
==See also==
* Armageddon Potato on X
* Armageddon Potato on Instagram
Super Buster Bros. (Revision prototype)

A revision prototype of Super Buster Bros. for the SNES.
==Notes==
* Early version of REV1; the internal header had already been changed, though in terms of coding structure it's most similiar to REV0
==Origin==
SuperBusterBros revproto cart1.jpg|PCB front
SuperBusterBros revproto cart2.jpg|PCB back
==See also==
* Original release thread at Snes Central.
Super Columns (Dec 15, 1994 prototype)

A prototype build of Super Columns, dated December 15, 1994. It was released by drx on February 23, 2008.
==Screenshots==
==Files==
==Header==
00007ff0 54 4d 52 20 53 45 47 41 01 00 00 00 01 31 01 5c TMR SEGA.....1.\
Super Columns (Dec 21, 1994 prototype)

A prototype build of Super Columns, dated December 21, 1994. It was released by drx on February 23, 2008.
==Screenshots==
==Files==
==Header==
00007ff0 54 4d 52 20 53 45 47 41 00 00 00 00 01 31 01 5c TMR SEGA.....1.\
Super Columns (Dec 26, 1994 prototype)

A prototype build of Super Columns, dated December 26, 1994. It was released by drx on February 23, 2008.
==Screenshots==
==Files==
==Header==
00007ff0 54 4d 52 20 53 45 47 41 00 00 00 00 01 31 01 5c TMR SEGA.....1.\
Super Columns (Dec 28, 1994 prototype)

A prototype build of Super Columns, dated December 28, 1994. It was released by drx on February 23, 2008.
==Screenshots==
==Files==
==Header==
00007ff0 54 4d 52 20 53 45 47 41 19 01 00 00 49 24 00 7f TMR SEGA....I$..
Super Columns (Jan 6, 1995 prototype)

A prototype build of Super Columns, dated January 6, 1995. It was released by drx on February 23, 2008.
==Screenshots==
==Files==
==Header==
00007ff0 54 4d 52 20 53 45 47 41 19 01 00 00 49 24 00 7f TMR SEGA....I$..
Super Columns (Jan 9, 1995 prototype)

A prototype build of Super Columns, dated January 9, 1995. It was released by drx on February 23, 2008.
==Screenshots==
==Files==
==Header==
00007ff0 54 4d 52 20 53 45 47 41 19 01 00 00 49 24 00 7f TMR SEGA....I$..
Super Columns (Nov 11, 1994 prototype)

A prototype build of Super Columns, dated November 11, 1994. It was released by drx on February 23, 2008.
==Screenshots==
==Files==
==Header==
00007ff0 54 4d 52 20 53 45 47 41 01 00 00 00 01 31 01 5c TMR SEGA.....1.\
Super Columns (Nov 30, 1994 prototype)

A prototype build of Super Columns, dated December 1, 1994. It was released by drx on February 23, 2008.
==Screenshots==
==Files==
==Header==
00007ff0 54 4d 52 20 53 45 47 41 01 00 00 00 01 31 01 5c TMR SEGA.....1.\
Super Dragon Ball Z (May 1, 2006 prototype)

A prototype of Super Dragon Ball Z for the PlayStation 2.
==Notes==
*PAL localization prototype.
*Compiled 6 days before the JP final build and a month before the EU final build.
==Screenshots==
File:SuperDragonBallZMay1_1.png
File:SuperDragonBallZMay1_2.png
File:SuperDragonBallZMay1_3.png
File:SuperDragonBallZMay1_4.png
File:SuperDragonBallZMay1_5.png