Status condition (Mystery Dungeon)

Status conditions are a game mechanic in the that have both similarities and differences to status conditions in the core series. Whereas in the core series, a Pokémon can only be afflicted with one major status condition and a number of volatile minor status ailments, the Mystery Dungeon series allows Pokémon to be afflicted by multiple status conditions. 
Status conditions can be caused by a variety of ways, such as from the effects of moves (such as the Sky Attack status, which is a self-inflicted condition due to the use of ), IQ skills (such as the Pierce status from Pierce Thrower), and items (such as Mobile from the ).
Stat drops and boosts are also listed as 'weakened' and 'boosted' status conditions in-game. When the Pokémon's HP drops below 25%, the game also lists this as a 'low HP' status condition. However, these conditions do not interact as usual status conditions and are not considered bad status conditions.
==Availability==
Status 	 	 	 	 	 	
AsleepSleep+ 	✓	✓	✓	✓	✓	✓
Sleepless 	✓	✓	✓	✓	✓	✓
Nightmare 	✓	✓	✓	✓	✓	✓
Yawning 	✓	✓	✓	✓	✓	✓
Napping 	✓	✓	✓	✓	✓	✓
Burned 	✓	✓	✓	✓	✓	✓
Frozen 	✓	✓	✓	✓	✓	✓
Poisoned 	✓	✓	✓	✓	✓	✓
Badly Poisoned 	✓	✓	✓	✓	✓	✓
Paralyzed 	✓	✓	✓	✓	✓	✓
SlowedHalf SpeedSlow 	✓	✓	✓	✓	✓	✓
Sped UpDouble SpeedQuick+ 	✓	✓	✓	✓	✓	✓
Leg HoldShadow HoldStuck+ 	✓	✓	✓	✓	✓	✓
Petrified 	✓	✓	✓	✓	✓	✓
Ingrain 	✓	✓	 	✓	✓	✓
Wrapped 	✓	✓	✓	✗	✗	✗
Wrap 	✓	✓	✓	✗	✗	✗
Constriction 	✓	✓	✓	✗	✗	✗
Clamp 	✗	✗	✗	✗	✓	✓
Whirlpool 	✗	✗	✗	✗	✓	✓
Fire Spin 	✗	✗	✗	✓	✓	✓
Sand Tomb 	✗	✗	✗	✓	✓	✓
Infestation 	✗	✗	✗	✗	✓	✓
Bound 	✗	✗	✗	✓	✓	✓
Trapped 	✗	✗	✗	✓	✗	✗
Magma Storm 	✗	✗	✗	✗	✓	✗
Mobile 	✓	✓	 	✓	✓	✓
Slip 	✗	✓	✗	✗	✗	✗
Magnet Rise 	✗	✓	✓	✗	✓	✓
Telekinesis 	✗	✗	✗	✓	✓	✓
Grounded 	✗	✗	✗	✓	✓	✓
CringeFlinch 	✓	✓	✓	✓	✓	✓
Confused 	✓	✓	✓	✓	✓	✓
Infatuated 	✓	✓	✓	✓	✓	✓
PausedLethargic+Recoil+ 	✓	✓	✓	✓	✓	✓
Cowering 	✓	✓	 	✗	✗	✗
Puppet 	✗	✗	✗	✗	✓	✓
Whiffer 	✓	✓	✓	✗	✗	✗
Muzzled 	✓	✓	 	✗	✗	✗
Truant 	✗	✗	✗	✗	✓	✓
Taunted 	✓	✓	✓	✓	✓	✓
Encore 	✓	✓	✓	✓	✓	✓
Sealed 	✗	✗	✗	✓	✓	✓
Decoy 	✓	✓	✓	✓	✓	✓
Discord 	✗	✗	✗	✗	✓	✗
Terrified 	✓	✓	✓	✓	✓	✓
Snatch 	✓	✓	✓	✗	✓	✓
Powder 	✗	✗	✗	✗	✓	✗
Charging 	✓	✓	✓	✗	✓	✓
Enraged 	✓	✓	✓	✓	✓	✓
Round 	✗	✗	✗	✗	✓	✓
Autotomize 	✗	✗	✗	✓	✓	✓
Stockpiling 	✓	✓	✓	✓	✓	✓
Rainbow 	✗	✗	✗	✗	✓	✓
Sea of Fire 	✗	✗	✗	✗	✓	✓
Swamp 	✗	✗	✗	✗	✓	✓
Throat Chop 	✗	✗	✗	✗	✗	✓
Awakened 	✗	✗	✗	✗	✓	✓
Berserk 	✗	✗	✗	✗	✓	✗
Trained 	✗	✗	✗	✓	✓	✓
Bide 	✓	✓	 	✓	✓	✓
SolarbeamSolarBeamSolar Beam+ 	✓	✓	 	✓	✓	✓
Sky Attack 	✓	✓	 	✗	✓	✓
Razor Wind 	✓	✓	 	✗	✓	✓
Focus Punch 	✓	✓	 	✓	✓	✓
Skull Bash 	✓	✓	 	✗	✓	✓
Flying 	✓	✓	 	✓	✓	✓
Bouncing 	✓	✓	 	✓	✓	✓
Diving 	✓	✓	 	✗	✓	✓
Digging 	✓	✓	 	✓	✓	✓
Phantom Force 	✗	✗	✗	✗	✓	✓
Shadow Force 	✗	✓	 	✗	✓	✗
Ice Burn 	✗	✗	✗	✓	✓	✗
Freeze Shock 	✗	✗	✗	✓	✓	✗
Geomancy 	✗	✗	✗	✗	✓	✗
Future Sight 	✗	✗	✗	✓	✓	✓
Doom Desire 	✗	✗	✗	✗	✓	✗
Sky Drop 	✗	✗	✗	✓	✓	✓
Suspended 	✗	✗	✗	✓	✓	✓
Explosion 	✗	✗	✗	✗	✓	✓
Self-Destruct 	✗	✗	✗	✗	✓	✓
Reflect 	✓	✓	✓	✓	✓	✓
Aurora Veil 	✗	✗	✗	✗	✗	✓
Light Screen 	✓	✓	✓	✓	✓	✓
Safeguard 	✓	✓	✓	✓	✓	✓
Mist 	✓	✓	✓	✓	✓	✓
Lucky Chant 	✗	✓	✓	✓	✓	✓
Magic Coat 	✓	✓	✓	✗	✓	✓
Protect 	✓	✓	✓	✓	✓	✓
Quick Guard 	✗	✗	✗	✓	✓	✓
Wide Guard 	✗	✗	✗	✓	✓	✓
Mat Block 	✗	✗	✗	✗	✓	✗
King's Shield 	✗	✗	✗	✗	✓	✗
Spiky Shield 	✗	✗	✗	✗	✓	✓
Crafty Shield 	✗	✗	✗	✗	✓	✗
Counter 	✓	✓	✓	✓	✓	✓
Mirror Coat 	✓	✓	✓	✓	✓	✓
Metal Burst 	✗	✓	✓	✓	✓	✓
Mini Counter 	✓	✓	 	✗	✗	✗
Enduring 	✓	✓	 	✓	✓	✓
Mirror Move 	✓	✓	✓	✗	✗	✗
Vital Throw 	✓	✓	✓	✗	✗	✗
Grudge 	✓	✓	✓	✓	✓	✓
Healthy 	✗	✗	 	✓	✓	✓
Sure Shot 	✓	✓	✓	✓	✓	✓
Set Damage 	✓	✓	✓	✗	✗	✗
Focus Energy 	✓	✓	✓	✓	✓	✓
Laser Focus 	✗	✗	✗	✗	✗	✓
Encouraged 	✗	✗	 	✓	✓	✓
Electrify 	✗	✗	✗	✗	✓	✗
Long Toss 	✓	✓	 	✗	✗	✗
Pierce 	✓	✓	 	✓	✓	✗
Embargo 	✗	✓	✓	✓	✓	✓
Cursed 	✓	✓	✓	✓	✓	✓
Leech Seed 	✓	✓	✓	✓	✓	✓
Wish 	✓	✓	✓	✗	✓	✓
Aqua Ring 	✗	✓	✓	✓	✓	✓
Destiny Bond 	✓	✓	✓	✓	✓	✓
Perish Song 	✓	✓	✓	✓	✓	✓
Heal Block 	✗	✓	✓	✓	✓	✓
Blinker 	✓	✓	 	✓	✓	✓
Cross-Eyed 	✓	✓	 	✗	✗	✗
Invisible 	✓	✓	 	✓	✗	✗
Eyedrops 	✓	✓	 	✓	✓	✓
Dropeye 	✗	✓	✗	✗	✗	✗
Power EarsRadar 	✓	✓	 	✓	✓	✗
Scanning 	✓	✓	 	✓	✓	✗
Identifying 	✓	✓	 	✗	✗	✗
Stair Spotter 	✓	✓	 	✓	✗	✗
Exposed 	✓	✓	✓	✓	✓	✓
Miracle Eye 	✓	✓	✓	✗	✓	✓
Gastro Acid 	✗	✓	✓	✓	✓	✓
Substitute 	✗	✗	✗	✓	✓	✓
Transformed 	✓	✓	 	✓	✓	✓
Conversion 2 	✓	✓	✓	✗	✗	✗
Famished 	✓	✓	 	✗	✗	✗
Hungry Pal /Immobilized by hunger	✓	✓	 	✗	✗	✗
Inviting 	✗	✗	✗	✗	✗	✓
 	 	 	 	 	 	
==Bad status conditions==
Bad status conditions, referred to as status problems prior to Gates to Infinity, are status conditions with an adverse effect. These will trigger effects such as and . A Pokémon must have at least one bad status condition in order for healing to take effect. A Pokémon can be healed by:
* Items: Health Orb, Heal Seed, berries
* Moves: , , , , 
* Abilities: (renamed Natural Recovery in Super Mystery Dungeon only) will have a bad status condition for at most 5 turns (even for those that are indefinite in duration), , in rain, 
* Self-Curer IQ skill will have an ailment status duration halved
In Super Mystery Dungeon, teammates may autonomously heal allies from certain bad status conditions such as sleep and paralysis.
Bosses are immune to certain status conditions and/or more easily heal from status conditions. 
==Status conditions==
===Sleep-related conditions===
There are 5 sleep-related conditions in this category, though only Asleep/Sleep, Yawning, and Nightmare are considered bad status conditions. A Pokémon with the Ability will have the duration of Asleep, Napping, and Nightmare statuses halved. Pokémon that have ability will be immune to these status conditions.
Name 	Bad status condition	Description 	Duration 	Caused by
AsleepSleep	✓ 	The Pokémon cannot move, use items or attack. If in the middle of a linked move, the rest of the linked move is skipped. Items cannot be removed from this Pokémon. A Pokémon that already has a Sleep, Nightmare, or Napping status condition cannot be inflicted with this status. There is a random chance that a Pokémon with this status may wake up when attacked. 	3-6 turns6 turns8 turns 	Moves which induce sleep (excluding Rest), , Slumber Orb, Sleep Seed, Slumber Wand, certain exclusive items, Slumber Trap, Lullaby and Sleep Payback emera
Sleepless 	✗ 	Prevents the Pokémon from being inflicted with any other sleep-related condition. 	Entire floor11-12 turnsEntire floor	, , Chesto Berry
Nightmare 	✓ 	Causes the Pokémon to sleep and lose 8 HP / 10 HP when the status wears off. The status can override the Sleep and Napping status. 	4-7 turns10 turns 	, exclusive item (Eclipse Robe)
Yawning 	✓ 	The Pokémon will get the Asleep status when this status ends. 	3 turns 	,
Napping 	✗ 	Causes the Pokémon to sleep. This condition's duration cannot be overridden if the Pokémon is subsequently inflicted with Asleep, Nightmare, or Napping (though the status itself may be overridden). Unlike regular sleep, a Pokémon with this condition does not have a chance to wake up when attacked. (Note that the other effect of Rest, the healing of all HP after this status wears off, is not caused by this status.)	2-3 turns5 turns 	
===Major status conditions===
This category is named as it draws its parallels with the core series. All the conditions in this category are considered bad status conditions. Aside from using healing items, moving up (or down) a dungeon floor will cure these conditions. If a Pokémon is inflicted with a major status condition while already being inflicted with one, the new major status condition will replace the old condition. 
Name 	Bad status condition	Description 	Duration 	Caused by
Burned 	✓ 	In Red Rescue Team and Blue Rescue Team, and Explorers of Time, Darkness and Sky, the Pokémon loses 5 HP/6 HP at the end of its next turn, and every 20 turns after that. In Gates to Infinity and , the Pokémon loses 4 HP/12 HP at the end of every 15 turns. In Rescue Team DX, the Pokémon has a random small chance of losing 20 HP each turn. The Pokémon's Attack is also lowered. Pokémon on water tiles can be burnt, however, burns can be healed by re-stepping on a water tile.	Entire floorStatus also disappears by stepping on a water tile	Moves which inflict burn, , , certain exclusive items, lava tiles
Frozen 	✓ 	The Pokémon cannot move, use items or attack, and will also not receive damage. If in the middle of a linked move, the rest of the linked move is skipped. Pokémon on lava tiles cannot be frozen. Frozen Pokémon can be defrosted if a attack or is used against it, if it is forced on a lava tile, or a specific item is used on it. This lasts for 4-5 turns. 	4-5 turns 	Moves which can freeze, certain exclusive items
Poisoned 	✓ 	In Red Rescue Team and Blue Rescue Team, and Explorers of Time, Darkness and Sky, the Pokémon loses 4 HP/2 HP at the end of its next turn, and every 10/20 turns after that. In Gates to Infinity and , the Pokémon loses 4 HP at the end of every 15 turns. In Rescue Team DX, the Pokémon has a random small chance of losing 40 HP each turn.Poisoned Pokémon cannot naturally regenerate HP. 	Entire floor 	, , , , certain exclusive items, Poison Trap
Badly Poisoned	✓ 	In Red Rescue Team and Blue Rescue Team, and Explorers of Time, Darkness and Sky, the Pokémon loses 6 HP at the end of its next turn, and every 2 turns after that. In Gates to Infinity and , the Pokémon loses 6 HP at the end of every 10 turns. In Rescue Team DX, the Pokémon has a random small chance of losing 60 HP each turn.Badly Poisoned Pokémon cannot naturally regenerate HP. 	Entire floor 	
Paralyzed 	✓ 	The Pokémon's Travel Speed is reduced, and cannot use attacks (regular or special) or Wonder Orbs. Thrown items can still be used. In , Pokémon cannot become paralyzed. 	2-3 turns3 turns30 turns 	Moves which paralyze, , , , , certain exclusive items, stepping on a
===Status conditions affecting mobility===
This category includes conditions that limit a Pokémon's mobility. Paralyzed and Frozen status conditions affects mobility too, but is actually parallel to the main series games, which is why it is in the "Major status conditions" list instead of this one.
Name 	Bad status condition	Description 	Duration 	Caused by
SlowedHalf SpeedSlow 	✓ 	The Pokémon's Travel Speed is reduced, causing it to only move every 2 or more turns. 	6-8 turns6 turns10 turns 	Any moves that lower in the core series lower Travel Speed, Paralysis status condition, , Slow Orb, Slow Wand, Slow Trap, randomly caused by
Sped UpDouble SpeedQuick	✗ 	The Pokémon's Travel Speed is increased. 	8-10 turns12 turns - 	Any moves that increase in the core series boost Travel Speed, , , , , Quick Orb, randomly caused by
Leg HoldShadow HoldStuck	✓ 	The Pokémon cannot move (but may attack), and cannot switch places with the team leader. In Super Mystery Dungeon, Pokémon cannot become stuck. 	2-5 turns7 turns-Status also disappears if the Pokémon is blown or warped away 	, , , , Lasso Orb, , certain exclusive items
Petrified 	✓ 	The Pokémon is unable to do anything, and cannot move. If in the middle of a linked move, the rest of the linked move is skipped. 	Until the Pokémon is affected by an item or move.21-30 turns for the team leader.Status also disappears if ally Pokémon talk to them or push/swap positions with them.	, , Petrify Orb, Stayaway Orb, Petrify Power, Petrify Wand, Stayaway Wand
Ingrain 	✗ 	The Pokémon cannot move (though it may attack), and cannot switch places with the team leader. In Red Rescue Team and Blue Rescue Team, Explorers of Time, Darkness and Sky, the Pokémon gains 10 HP at the end of the second turn, and every five turns after that. In Gates to Infinity, the Pokémon gains 15 HP at the end of every second turn. In , the Pokémon gains 15 HP at the end of every turn. The status also prevents the Pokémon from being blown away.	16-30 turns7 turns3 turnsStatus also disappears if the Pokémon is warped away 	
Wrapped 	✓ 	The Pokémon cannot take any actions, and cannot switch places with the team leader. The Pokémon will lose 6 HP at the end of the turn and every 2 turns thereafter. 	0-5 turns 	
Wrap 	✓ 	The Pokémon cannot take any actions, and cannot switch places with the team leader. If part of a linked move, the rest of the linked move is skipped. 	0-5 turns 	Self-inflicted from using
Constriction 	✓ 	The Pokémon cannot move (though it may attack), and cannot switch places with the team leader. The Pokémon loses 5 HP every two turns. 	4-6 turnsStatus also disappears if the Pokémon is warped or blown away 	, , , , , , exclusive item (Nether Veil)
Clamp 	✓ 	The Pokémon cannot move (though it may attack), and cannot switch places with the team leader. The Pokémon loses 3 HP at the end of every 2 turns. 	6 turns Status also disappears if the Pokémon is blown away or warped 	
Whirlpool 	✓ 	The Pokémon cannot move (though it may attack), and cannot switch places with the team leader. The Pokémon loses 3 HP at the end of every 2 turns. 	6 turns Status also disappears if the Pokémon is blown away or warped 	
Fire Spin 	✓ 	The Pokémon cannot move (though it may attack), and cannot switch places with the team leader. The Pokémon loses 3 HP at the end of every 2 turns. 	6 turns Status also disappears if the Pokémon is blown away or warped 	-
Sand Tomb 	✓ 	The Pokémon cannot move (though it may attack), and cannot switch places with the team leader. The Pokémon loses 3 HP at the end of every 2 turns. 	6 turns Status also disappears if the Pokémon is blown away or warped 	-
Infestation 	✓ 	The Pokémon cannot move (though it may attack), and cannot switch places with the team leader. The Pokémon loses 3 HP at the end of every 2 turns. 	6 turns Status also disappears if the Pokémon is blown away or warped 	
Bound 	✓ 	The Pokémon cannot move (though it may attack), and cannot switch places with the team leader. The Pokémon loses 3 HP at the end of every 2 turns. 	6 turns Status also disappears if the Pokémon is blown away or warped 	-,
Trapped 	✓ 	The Pokémon cannot move (though it may attack), and cannot switch places with the team leader. The Pokémon loses 3 HP at the end of every 2 turns. 	6 turns Status also disappears if the Pokémon is blown away or warped 	
Magma Storm 	✓ 	The Pokémon cannot move (though it may attack), and cannot switch places with the team leader. The Pokémon loses 10 HP at the end of every 2 turns. 	6 turns Status also disappears if the Pokémon is blown away or warped 	
Mobile 	✗ 	The Pokémon is capable of crossing any terrain type and passing through walls. 	Entire floor 	
Slip 	✗ 	Allows the Pokémon to walk on water. This status wears off when the Pokémon moves to the next floor. 	Entire floor 	
Magnet Rise 	✗ 	The user is unaffected by moves and can travel over lava, water and air tiles. 	3-5 turns10 turns 	
Telekinesis 	✓ 	The Pokémon is raised into the air and will not be able to move from its spot. The Pokémon's evasiveness goes down, but will also be immune to Ground-type moves. 	7 turnsStatus also disappears if the Pokémon is blown or warped away 	
Grounded 	✓ 	The Pokémon is knocked to the ground, which means Ground-type moves can hit it. Also the Pokémon is unable to move in the air (e.g. cannot move over water tiles). 	10 turnsStatus also disappears if the Pokémon uses or 	
===Status conditions affecting move execution or move effects===
This category affects the way moves are executed or the effects of moves. 
Name 	Bad status condition	Description 	Duration 	Caused by
CringeFlinch 	✓ 	The Pokémon cannot use any regular attacks, special attacks, or orbs, but may throw items. If in the middle of a linked move, the rest of the linked move is skipped. 	1 turn 	Move which can flinch, , certain exclusive items
Confused 	✓ 	The Pokémon will move in a random direction, and turn in a random direction before attacking. However, thrown items will still travel in the desired direction. Allies are treated as foes (except in Gates to Infinity), unless the Pokémon has the Nontraitor IQ skill or is holding a looplet with the Self Control emera. For example, if the Pokémon uses moves such as or , teammates will be affected, and moves like will also benefit the opposing side. The Pokémon may not switch places with the team leader.	7-12 turns8 turns- 	, Totter Orb, Totter Seed, Dizzying Payback and Dizzing Stare emera, Spin Trap, certain exclusive items, or stepping on a disguised
Infatuated 	✓ 	In Red Rescue Team and Blue Rescue Team, and Explorers of Time, Darkness and Sky, the Pokémon is unable to do anything. If in the middle of a linked move, the rest of the linked move is skipped. Since Gates to Infinity, the Pokémon has a one in two chance of being unable to use a move. Unlike the core series games, infatuation is not cured if the Pokémon causing the infatuation faints. 	5-6 turns6 turns 	, , , certain exclusive items
PausedLethargic	✓ 	The Pokémon cannot take any actions, but this status does not interrupt the execution of a linked move. 	5-12 turns1 turn with or after using 5 turns 	Foe-Seal Orb, , ,
Recoil 	✓ 	The Pokémon cannot take any actions. 	1 turn 	-
Cowering 	✓ 	The Pokémon will turn in the opposite direction before attacking with a regular attack, a special attack, or an orb. Allies are treated as foes unless the Pokémon has the Nontraitor IQ skill. 	11-12 turns 	
Puppet 	✓ 	The Pokémon will randomly attack its allies or use items. The player cannot switch to the Pokémon affected with this status. If the leader has Puppet status, the player won't be able to do anything until it wears off. 	Until the Sleep status wears off 	When is used on a Pokémon with the Sleep status condition
Whiffer 	✓ 	The Pokémon's attacks will always miss (or almost always miss). 	2-6 turns 	
Muzzled 	✓ 	Moves that require the use of the mouth will fail. The Pokémon may also not eat or drink items. 	11 turns 	
Truant 	✓ 	The Pokémon can't use attacks or moves but can use items. 	1 turn 	
Taunted 	✓ 	The Pokémon will only be able to use moves or orbs that cause damage. 	10-12 turns11 turns- 	
Encore 	✓ 	The Pokémon is stuck with using only one move. In the case of linked moves, only the move was used against will work. Other moves (including cloned moves) will fail. The Pokémon can still freely use items or use its regular attack 	6-11 turns11 turns- 	
Sealed 	✓ 	Prevents use of sealed moves. While Seal Trap causes moves to be sealed before Gates to Infinity, this is not recognized as a status problem by the game (although it still can be cured by status-curing moves, such as ). The sealed status can be cured with a . 	Entire floor 	-, -, Seal Trap-
Decoy 	✓ 	The Pokémon with this status will be preferentially attacked by allies and enemies. This status disappears if a new decoy appears. The decoy is still able to move in any direction, but CPU-controlled decoys move randomly.Moves that target multiple enemies, such as (but not moves like which target both allies and enemies), will target only the decoy if possible. 	21-50 turns6 turns 	, , , ,
Discord 	✓ 	The player can't use an Alliance or switch the leader. 	21 turns 	Discord Trap
Terrified 	✓ 	The Pokémon can only move, and is incapable of using moves, picking up or using items, looking around or moving to the next floor using stairs. If the terrified Pokémon is not the team leader, then they will flee from other Pokémon, including other members of the team. Since Gates to Infinity, it also prevents changing the leader. If in the middle of a linked move, the rest of the linked moves are skipped. 	9+ turns1 turn11 turns 	, , dungeon tactic "Get Away From Here", using on a sleeping opponent
Snatch 	✗ 	Enables Pokémon to steal enhancing status moves from enemy Pokémon. 	4-5 turns6 turns 	, .
Powder 	✓ 	A move used once by a Pokémon affected by the Powder status will fail, and the Pokémon will also take damage when the move fails. 	11 turnsStatus also disappears when a Fire-type move is used by the affected Pokémon 	
Charging 	✗ 	moves deal double damage while this status is in effect. 	1 turn 	
Enraged 	✗ 	Attack is increased by 1 stage whenever the Pokémon takes damage. 	5-10 turns100 turns11 turns 	
Round 	✗ 	The Pokémon is currently using Round. If a teammate in the same room used Round in the same turn, the power of the move is increased for the turn by 50%. 	1 turn 	
Autotomize 	✗ 	The Pokémon gets lighter. The Pokémon will be stronger against moves that do more damage when the target is heavy, such as , but weaker against moves that do more damage when it is light, such as . 	Entire floor 	
Stockpiling 	✗ 	The Pokémon is stockpiled by one or more. The Pokémon can be stockpiled up to 3 times. This can allow for or to be used. 	Entire floor 	
Rainbow 	✗ 	Increases the probability of secondary effects taking place. 	5 turns 	When and are used together in an AllianceWhen and are used in the same turn
Sea of Fire 	✓ 	A sea of fire damages all opponent non-Fire-type Pokémon in the room 	5 turns 	When and are used together in an AllianceWhen and are used in the same turn
Swamp 	✓ 	The Speed stat of all opponent Pokémon in the room are reduced, reducing their chance of moves to hit and increasing their chance of getting hit.Needs testing 	5 turns 	When and are used together in an AllianceWhen and are used in the same turn
Throat Chop 	✓ 	Prevents the afflicted Pokémon from using sound-based moves. 	Entire floor 	
Awakened 	✗ 	The Pokémon becomes stronger and will take no damage from the front. It will also trigger Mega Evolution if the Pokémon can Mega Evolve. The Pokémon gains a boosted damage modifier, and linked moves bypass negative type matchups and always critical hit (unless the target used , is holding a Lucky Ribbon, or has the Ability ) In addition, eligible Pokémon will Mega Evolve. 	Until the emera loses its effect (shown by a gauge), or when the looplet is unequippedUntil the awakened Pokémon is inflicted with a bad status condition or faints	Awakening emeraEmpowerment Seed
Berserk 	✓ 	The Pokémon will move in a random direction and attack randomly, including allies and dungeon walls. If the leader is affected by this status condition, the leader cannot be switched until the condition ends. 	8 turns 	Caused when the gauge on an Awakening emera maxes out on a Mega-Evolved Pokémon. Does not occur with regular Awakened Pokémon that do not Mega Evolve.
Trained 	✗ 	Moves grow faster when they are used. 	Entire floor 	,
===Move-based status conditions===
Status conditions in this category are self-inflicted from the use of particular moves.
Name 	Bad status condition	Description 	Duration 	Caused by
Bide 	✗ 	The Pokémon is currently charging or . On the last turn, the Pokémon will unleash an attack that deals increased damage to the opposing Pokémon (2× or 1.5×) that it received from attacks while under this status condition. If no damage has been done to the Pokémon while under this condition, no damage will be dealt.	4 turns3 turns-	,
SolarbeamSolarBeamSolar Beam	✗ 	The Pokémon is currently charging a attack. On the second turn, an attack is unleashed, dealing large amount of damage to the opposing Pokémon. 	1 turn 	
Sky Attack 	✗ 	The Pokémon is currently charging a . On the second turn, an attack is unleashed, dealing large amount of damage to any opposing Pokémon in a straight path. 	1 turn 	
Razor Wind 	✗ 	The Pokémon is currently charging a attack. On the second turn, an attack is unleashed, dealing large amount of damage to any opposing Pokémon in the room. 	1 turn 	
Focus Punch 	✗ 	The Pokémon is currently charging a attack. The status disappears if the Pokémon takes damage. 	1 turn 	
Skull Bash 	✗ 	The Pokémon is currently charging a attack. is increased by 1 stage while this status is active. On the second turn, an attack is unleashed, dealing damage to the opposing Pokémon. 	1 turn 	
Flying 	✗ 	The Pokémon is currently charging a attack (and is not in view). On the second turn, an attack is unleashed, dealing damage to the opposing Pokémon. 	1 turn 	
Bouncing 	✗ 	The Pokémon is currently charging a attack (and is not in view). On the second turn, an attack is unleashed, dealing damage to the opposing Pokémon. 	1 turn 	
Diving 	✗ 	The Pokémon is currently charging a attack (and is not in view). On the second turn, an attack is unleashed, dealing damage to the opposing Pokémon. Prior to , Dive could only be used in a body of water. 	1 turn 	
Digging 	✗ 	The Pokémon is currently charging a attack (and is not in view). On the second turn, an attack is unleashed, dealing damage to the opposing Pokémon. Dig can only be used in ground. 	1 turn 	
Phantom Force 	✗ 	The Pokémon is currently using (and is not in view). On the second turn, an attack is unleashed, dealing damage to the opposing Pokémon. 	1 turn 	
Shadow Force 	✗ 	The Pokémon is currently using (and is not in view). On the second turn, an attack is unleashed, dealing damage to the opposing Pokémon. 	1 turn 	
Ice Burn 	✗ 	The Pokémon is currently using . On the second turn, an attack is unleashed, dealing damage to the opposing Pokémon. 	1 turn 	
Freeze Shock 	✗ 	The Pokémon is currently using . On the second turn, an attack is unleashed, dealing damage to the opposing Pokémon. 	1 turn 	
Geomancy 	✗ 	The Pokémon is currently using . On the second turn, the move is completed, boosting the Sp. Atk, Sp. Def, and Travel Speed of the user and teammates in the same room. 	1 turn 	
Future Sight 	✗ 	The Pokémon is currently charging a attack. On the second turn, an attack is unleashed, dealing large amount of damage to the opposing Pokémon that is in front of the user. 	1 turn 	
Doom Desire 	✗ 	The Pokémon is currently charging a attack. On the second turn, an attack is unleashed, dealing large amount of damage to the opposing Pokémon that is in front of the user. 	1 turn 	
Sky Drop 	✗ 	The Pokémon is currently using attack (and is not in view). On the second turn, an attack is unleashed, dealing damage to the opposing Pokémon. 	1 turn 	
Suspended 	✗ 	The Pokémon is suspended in the air as the target of the opponent's . It cannot take any actions and will take damage from Sky Drop on the next turn. 	1 turn 	
Explosion 	✗ 	If the Pokémon takes damage, it will explode, affecting an area 2-tiles wide around the user. The Pokémon will lose half of its current health. s will take half as much damage. An explosion will not occur if the floor is defused. 	1 turn 	
Self-Destruct 	✗ 	If the Pokémon takes damage, it will explode, affecting an area 1-tile wide around the user. The Pokémon will lose half of its current health. s will take half as much damage. An explosion will not occur if the floor is defused. 	1 turn 	
===Shield status conditions===
Status conditions in this category largely protect the user and are indicated by a shield icon on top of the affected Pokémon. Prior to Super Mystery Dungeon, gaining a new status condition from this category will replace the previous status. In Super Mystery Dungeon, Pokémon are able to be affected by multiple conditions from this category, although some conditions will still replace others (e.g. Counter will replace Mirror Coat, Endure will replace Protect).
Name 	Bad status condition	Description 	Duration 	Caused by
Reflect 	✗ 	The Pokémon takes 50% less damage from physical attacks. 	11-12 turns21 turns- 	
Light Screen 	✗ 	The Pokémon takes 50% less damage from special attacks. 	11-12 turns21 turns- 	
Aurora Veil 	✗ 	The Pokémon takes less damage from physical and special attacks. 	21 turns 	
Safeguard 	✗ 	This Pokémon is protected from having bad status conditions inflicted against it. 	16-20 turns21 turns- 	
Mist 	✗ 	The Pokémon cannot have its stat stages or stat multipliers reduced, except for moves that lower their own stats. 	11-14 turns21 turns- 	
Lucky Chant 	✗ 	Prevents the Pokémon from taking any critical hits. 	8-15 turns21 turns- 	
Magic Coat 	✗ 	Certain non-damaging attacks directed at this Pokémon are returned to its user instead. 	11-12 turns6 turns 	
Protect 	✗ 	The Pokémon will not be affected by opponents moves and move effects, but it can take damage from thrown items or explosions. 	3-6 turns1 turns-2 turns with the for each team member in the dungeon-	, ,
Quick Guard 	✗ 	The Pokémon is protected from faraway Pokémon's moves and attacks. The Pokémon can still take damage from items or explosions. 	1 turn 	
Wide Guard 	✗ 	The Pokémon is protected from wide-ranging moves, but can take damage from thrown items or explosions. 	1 turn 	
Mat Block 	✗ 	The Pokémon will take no damage from attacks or moves, but can take damage from thrown items or explosions. 	1 turn 	
King's Shield	✗ 	The Pokémon takes no damage from attacks or moves. When the Pokémon evades a contact move from an opponent, the opponent's Attack will decrease. will also change into its Shield Forme if it was in its Blade Forme. 	1 turn 	
Spiky Shield 	✗ 	The Pokémon takes no damage from attacks or moves. Any contact moves from the enemy will deal damage back to the enemy equal to 10% of their max HP. 	1 turn 	
Crafty Shield	✗ 	The Pokémon is protected from status moves. 	1 turn 	
Counter 	✗ 	Any damage dealt to the Pokémon from physical moves (including the regular A button attack) will be dealt back to the opponent equal to the damage received. Oddly in Explorers of Time and Darkness, though moves are assigned as Physical or Special in game, Counter will return damage from damaging moves from types previously assigned as physical prior to the Physical/Special split. Cannot be inflicted on a Pokémon already with the Counter or Mini Counter status.	7-12 turns6 turns- 	, ,
Mirror Coat 	✗ 	Any damage dealt to the Pokémon from special moves will be dealt back to the opponent equal to the damage received. Oddly in Explorers of Time and Darkness, though moves are assigned as Physical or Special in game, Mirror Coat will return damage from damaging moves from types previously assigned as special prior to the Physical/Special split. 	11-12 turns6 turns- 	
Metal Burst 	✗ 	In Explorers, the user will counter half of the damage it takes from a move to all adjacent enemies. In Gates to Infinity onwards, the counter instead reflects 3/4 of the damage received will be dealt back to its user 	8-11 turns6 turns- 	
Mini Counter 	✗ 	1/4 of damage dealt by all physical attacks will be reflected back at the foe. It cannot be inflicted on a Pokémon already with the Counter or Mini-Counter status. 	7-12 turns 	
Enduring 	✗ 	The Pokémon will survive any attack that would KO it with 1 HP remaining. 	4-5 turns1 turn- 	
Mirror Move 	✗ 	If a move is used on the Pokémon, the Pokémon will not take damage and will instead use the same move on the attacker. Mirror Move does not return regular attacks, nor will it return moves if the user is not on an adjacent tile to the user of Mirror Move. 	2-5 turns 	
Vital Throw 	✗ 	If the Pokémon that used is struck and the striker is next to it, the striker will be thrown onto a nearby random tile. 	18 turns 	
Grudge 	✗ 	Prior to , if the affected Pokémon is knocked out, the move that knocked it out will have all its PP depleted. If the Pokémon is knocked out by a standard attack, the PP of the last used move will be depleted. As the effect is blocked by reviving, this makes Grudge ineffective on team leader. In Super Mystery Dungeon, if the affected Pokémon is attacked, the PP of the attacker's move will be depleted to 0. 	Entire floor3 turns 	, Grudge Trap
Healthy 	✗ 	Existing bad status conditions are removed, lowered stats are reset, and the Pokémon is protected from all bad status conditions or their stats being reduced. 	Entire floor 	
===Sword status conditions===
These status conditions are indicated by a sword icon on top of the affected Pokémon. Prior to Super Mystery Dungeon, gaining a new status condition from this category will replace the previous status. In Super Mystery Dungeon, Pokémon are able to be affected by multiple conditions from this category.
Name 	Bad status condition	Description 	Duration 	Caused by
Sure Shot 	✗ 	The Pokémon's attacks will always hit 	10-12 turns3 turns 	,
Set Damage 	✗ 	The Pokémon is readying to deal a set amount of typeless damage of 35 HP damage, or 30 HP damage. This is the same amount of set damage as a Pokémon's regular attack 	2-4 turns 	,
Focus Energy	✗ 	The Pokémon's attacks will score a critical hit (unless they are blocked by or ) or increasing the critical hit ratio up to 80%. 	2-4 turns3 turns 	, All-Hit Orb
Laser Focus 	✗ 	The Pokémon's moves will always be a critical hit. 	1 turn 	
Encouraged 	✗ 	The Pokémon's moves and attacks will always hit, and their critical-hit rate is boosted. The more teammates are on the floor, the longer the encouraged status will last.	4 turns when there are no other teammates; 10 turns with one teammate; 12 turns with two teammates; and 14 turns with 3+ teammates10 turns when there are no other teammates; 15 turns with one teammate; 20 turns with two teammates; and 25 turns with 3+ teammates	
Electrify 	✗ 	All moves become . 	21 turns 	
===Status conditions affecting use of items===
This category of statuses affects how items are used.
Name 	Bad status condition	Description 	Duration 	Caused by
Long Toss	✗ 	Items tossed by the Pokémon other than rocks will have a range of 99 tiles instead of the regular 10.	Entire floor 	Longtoss Orb, certain exclusive items
Pierce 	✗ 	Items tossed by the Pokémon other than rocks will pass through obstacles. 	Entire floor 	Pierce Orb
Embargo 	✓ 	The Pokémon cannot use, eat, or throw any items. This does not affect held items in Explorers. 	5-8 turns6 turns	
===HP-related status conditions===
These status conditions involve taking away or even regaining HP.
Name 	Bad status condition	Description 	Duration 	Caused by
Cursed 	✓ 	The Pokémon loses 1/4 of its maximum HP at the end of the next turn and every 10 turns thereafter, or at the end of every turn. Since Gates to Infinity, if Curse is used while the Pokémon is already Cursed, the status duration is reset. The status continues to affect the Pokémon even after the one that used the attack is defeated.	4-5 turns2 turns 	by a Pokémon
Leech Seed 	✓ 	At the end of every second turn, 10 HP or 5 HP- damage will be dealt to the affected Pokémon, and 10 HP or 5 HP- will be returned to the Pokémon that inflicted it. The status wears off if the Pokémon that used Leech Seed is defeated. Pokémon cannot become affected by Leech Seed. 	11-12 turns6 turns-	
Wish 	✗ 	In Red Rescue Team and Blue Rescue Team, and Explorers of Time, Darkness and Sky, this status increases natural HP recovery to 3.3% of the Pokémon's maximum HP each turn. 	11-12 turns 	
Wish 	✗ 	In Super Mystery Dungeon, The Pokémon gains the Wish status on the first turn. At the end of the second turn, the Pokémon recovers 75% of max HP, and heals all adjacent allies by the same amount. 	1 turn 	
Aqua Ring 	✗ 	The Pokémon gains 8 HP every 4 turns, or 6 HP every 2 turns. 	9-16 turns6 turns- 	
Destiny Bond	✗ 	Any damage the Pokémon takes from attacks or moves is dealt to the attacker. 	11 turns6 turns 	
Perish Song 	✓ 	At the end of 3 turns, the Pokémon loses all HP, unless it is cured with a or has Protect status at this time. 	4 turns 	, certain exclusive items
Heal Block 	✓ 	The Pokémon cannot restore HP at all. 	5-7 turns6 turns 	
===Visibility-related status conditions===
This category affects the visibility of a Pokémon or dungeon. Many of these status conditions are indicated by an eye icon on top of the affected Pokémon.
Name 	Bad status condition	Description 	Duration 	Caused by
Blinker 	✓ 	The Pokémon cannot see other Pokémon, items or the dungeon walls. The Pokémon will treat allies as enemies (except in Gates to Infinity) and will be unable to switch leaders. A non-player character will move in a random direction until it cannot move further before attacking.	6 turns 	, , certain exclusive items,
Cross-Eyed 	✓ 	All other Pokémon, including friends and foes, and items on the floor will be replaced by substitutes, making targeting a foe more difficult, while making it easier to accidentally attack a friend. 	11 turns 	
Invisible 	✗ 	The Pokémon cannot be seen by anyone, except for Pokémon that have Eyedrop status. 	11-15 turns 	, exclusive item (Heart Brooch)
Eyedrops 	✗ 	The Pokémon is able to see all hidden traps and all invisible Pokémon. 	Entire floor	
Dropeye 	✓ 	Makes it hard to see the surroundings, even when in a room. This status lasts a certain number of turns. 	20-25 turns 	
Power EarsRadar	✗ 	If the Pokémon is the team leader, the location of all other Pokémon are visible on the map. 	Entire floor	-
Scanning 	✗ 	If the Pokémon is the team leader, the location of all items are visible on the map. 	Entire floor	-
Identifying 	✗ 	If the Pokémon is the team leader, it can identify whether other Pokémon on the floor are holding items or not. 	Entire floor	
Stair Spotter 	✗ 	The location of the stairs is visible on the map. 	Entire floor	
Exposed 	✓ 	- and moves made against this Pokémon will have normal effectiveness against s affected by this condition. 	Entire floor	,
Miracle Eye 	✓ 	moves made against this Pokémon will have normal effectiveness against s affected by this condition. 	Entire floor	
===Miscellaneous status conditions===
Name 	Bad status condition	Description 	Duration 	Caused by
Gastro Acid 	✓ 	The Pokémon's Ability is suppressed. 	4-10 turns21 turns 	
Substitute 	✗ 	The Pokémon will not be targeted by enemies, but will not be able to use any moves, items, or stairs. It also will not restore its HP naturally. 	11 turns 	-
Transformed 	✗ 	The Pokémon has transformed. In Gates to Infinity and later, if the user has transformed into an opposing Pokémon, it will make other opposing Pokémon in the room , except for the opposing Pokémon that the user transformed into.	Entire floor 	
Conversion 2 	✗ 	When an attack hits a Pokémon with this status, it randomly changes the Pokémon's type to one that it either resists or is immune to. 	11 turns 	
Famished 	✓ 	The Pokémon will lose HP over time when the is low. 	Until the Belly is refilled	When the Belly is empty
Hungry Pal /Immobilized by hunger	✓ 	If the Pokémon is not the team leader, they will be unable to move until they consume a , Gummi, Seed, or Berry. 	Until exiting the dungeon 	, , Heal Ribbon (eventually)
Inviting 	✗ 	Increases the chances of recruiting a Pokémon during the adventure. 	Entire floor 	
==Appearances==
Status 					
AsleepSleep 					
Frozen 					
Burned 					
Poisoned 					
Badly Poisoned					
Paralyzed 					
Confusion 					
Category:Pokémon Mystery Dungeon
Category:Game mechanics
de:Statusveränderungen (Pokémon Mystery Dungeon)
es:Estados en Pokémon Mundo misterioso
it:Alterazioni di stato in Mystery Dungeon
zh:状态（不可思议迷宫）