nyuuzyou/wikis huggingface dataset:
Batman: Arkham Origins (Sep 9, 2013 Multiplayer prototype)

A prototype of Batman: Arkham Origins for the Sony Playstation 3.
==Notes==
* The serial is NPUB31261.
* Internal Multiplayer Build.
* Original filename: BATMAN ARKHAM ORIGINS (Sep 09, 2013 Multiplayer v29280 UP1018-NPUB31261_00-BATMANARKHAMORIG).pkg
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases! Thanks also to FrostWolf for preserving and making this build available on the Wiki!
Batman: Arkham Origins Blackgate (May 30, 2013 Prototype)

A prototype of Batman: Arkham Origins Blackgate for the PlayStation Vita.
==Notes==
* Ther serial is PCSE00269 (USA Region).
* E3 Build.
* For the prototype to work on the Vita 3k, it is necessary to install the retail version and then replace the files from that version with those from this prototype.
* Original filename: Batman Arkham Origins Blackgate (2013-05-30, E3 2013 Build).7z
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Releases!
==See also==
* Original page release on Archive.org
Batman: Revenge of the Joker (Prototype)

A prototype of the unreleased Batman: Revenge of the Joker for the SNES.
==Notes==
==Origin==
MAGICAL-NFO!
 _________.________ .__________.____.__________ .________ .____.
 / . . | . \| .____/| | \| . \| |
 / | | | | \ |_____| | |_____/| | \ |_____
 / |_| | _ \ | \ | | \| _ \ | \
 / | | | | \ \ | \ | \ \
:/-RtX!-| |____|____|____ /_______ /___|_________ /____|____ /_______ /:
O\ ____|----------------\/--------\/--------------\/----------\/--------\/-O
:-\/----) P ^ R ^ O ^ U ^ D ^ L ^ Y P ^ R ^ E ^ S ^ E ^ N ^ T ^ S (-------:
:---------------------------------------------------------------------------:
| |
| BATMAN RETURN OF THE JOKER |
| BY |
: SUNSOFT :
O---------------------------------------------------------------------------O
: CALL ONE OF THESE MAGiCAL BOARDS FOR THE LATEST iN CONSOLE WAREZ! :
O---------------------------------------------------------------------------O
: MAGiCAL WORLD! - (WORLD HEADQUARTERS) - +1 213 PRi-VATE :
| NETWORK! - (WORLD HEADQUARTERS2) - +31 255 031 623 |
: LiViNG CHAOS! - (EUROPEAN HEADQUARTERS) - +44 670 730 696 :
O---------------------------------------------------------------------------O
: :
==See also==
* No-intro entry
Batman: Rise of Sin Tzu (Aug 15, 2003 prototype)

A prototype of Batman: Rise of Sin Tzu for the PlayStation 2.
==Notes==
* Built seven days before the final US version.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
PS2 - Batman Rise of the Sin Tzu Review 9-11-03 (1).png
PS2 - Batman Rise of the Sin Tzu Review 9-11-03 (2).png
PS2 - Batman Rise of the Sin Tzu Review 9-11-03 (3).png
PS2 - Batman Rise of the Sin Tzu Review 9-11-03 (4).png
PS2 - Batman Rise of the Sin Tzu Review 9-11-03 (5).png
PS2 - Batman Rise of the Sin Tzu Review 9-11-03 (6).png
PS2 - Batman Rise of the Sin Tzu Review 9-11-03 (7).png
==Origin==
PS2 - Batman Rise of the Sin Tzu Review 9-11-03.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Batman: Vengeance (Aug 29, 2001 prototype)

A prototype of Batman: Vengeance for the PlayStation 2.
==Notes==
* The game doesn't seamlessly transition into gameplay and instead lets you go through the menus first.
* Cutscenes stutter extremely on PCSX2.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): No (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
BatmanVengance_Title.png|Titlescreen
BatmanVengance_Menu.png|Menu
==Origin==
PS2 - Batman Vengeance Review.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Nex for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Batman (Aug 1989 prototype)

A later version of Batman that barely seems to pre-date the final version. The main difference is some cheat codes seem to be active still.
==Debug Controls==
Press the following button(s) on controller 2 to activate these features:
*A - Skips to the next stage
*B - Refills health/turns on invincibility
*Down - Freezes gameplay
*Right + B - Turns off invincibility
==Origin==
Batman Aug1989 cart1.jpg|Cart front
Batman Aug1989 cart2.jpg|Cart back
Batman Aug1989 cart3.jpg|PCB front
Batman Aug1989 cart4.jpg|PCB back
Batman (Earlier prototype)

A early version of Batman. It has the unused 1-up and prototype cutscenes. Joker is no longer the final boss in this version either. Some debug features are enabled in this build.
==Notes==
* Original release was an overdump; later redumped by kevtris and released on May 31, 2007
* Debug Controls:
** Press the following button(s) on controller 2 to activate these features:
***A - Skips to the next stage
***Down - Freezes gameplay
==Screenshots==
File:Batman(OlderBeta) 01.png
File:Batman(OlderBeta) 02.png
File:Batman(OlderBeta) 03.png
File:Batman(OlderBeta) 04.png
File:Batman(OlderBeta) 05.png
Batman (Software Creations prototype)

An early prototype of the unreleased Batman for the SNES.
==Notes==
* Developed by Software Creations.
* Likely a proof-of-concept.
==Origin==
FILE_ID.DIZ
_ ________________________________________ _
 ____________ ________. _____/\_________
 /\/ _/ _/ | | Y | | | |_/\_ _/ \_ - )_-/
/__\__\__\___|_\_/_|___|__/__\_|\ /|_|_\__)
_ _______________________________\/___LTm_ _
Batman *Beta* - Software Creations [4M/SNES]
ACC.NFO
 .:+:. 
 :╖½ 
 __ _ _ _ _ _ __ __ _ _ _ _ _ _ __ _ 
 /\_______________\ /____/\ ______\ /__ /\_________________________
 / / / / \ / Y / / / /___/ __ / ____/ / / ___/
 / / \ \_/ \_/ / / \ / / / / \ / / / / \/____ \ 
(___\ \____\_____\____ /__\ /__\____\____ /___/ \ __/____ /____\ / / 
 ╖½/____\ [FAZ!] \/ \/ \/ /____\/ \/╖╗ /___\ 
 
<=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=>
 
 GaME : Batman *Beta* SizE : 4Mbits
 CoMPaNY : Software Creations DatE : 8th Aug 94
 FoRMaT : SNES SuPPLiER : JB '94
<=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=>
 <- Call Our Boards ->
 SaNCTuARY [WHQ] 1-ITS-PRI-VATE (SpEeD MaStER)
 DoMiNO EfFEcT (RaPE) [USHQ] 1-503-ITS-DOWN (M. BiSoN)
 CrIMeS Of PaSSiON [USHQ] 1-916-969-0706 (PaLE HoRSE)
 ALTeRNaTE ReALiTY [CHQ] 1-416-236-9590 (YaNkeE ROsE)
-----------------------------------------------------------------------------
 
 Game Note: This is one of those games which we can't decide if it is
 worth releasing or not. It has bad grafix and no gameplay.
 I hope the finished product will be better than this crap. 
 Play it if you really have to.
-----------------------------------------------------------------------------
 
 Group News: We give a big welcome to JB, our new euro member!
 Mark this man, you will see more from him very soon...
-----------------------------------------------------------------------------
 
 CH says "hi" to:
 - Fa & Da - HyDrO - Tazman - Irata - Ltm - FaZ - Newworld - Chp -
 - Delta - Speed Master - Wise Man - Xad (Thanx for everything!) -
 - Happy Jack - Lestat - Bod - and the rest of the gang -
<=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=>
==See also==
* No-intro entry
Batman Returns (SNES prototype)

A prototype of Batman Returns for the SNES.
==Notes==
* A cartridge containing the same data was dumped by Matthew Callis on December 7, 2016.
==Origin==
batman_returns_prototype cart.JPG|Cart front (redump)
==See also==
* Release page on snescentral.com.
* Batman Returns (USA) (Prototype) | elude visiblity
BattleBots (Alpha 4.6 prototype)

BattleBots is a unreleased video game adaptation of the TV show with the same name. The game was developed by Warthog Games and was intended to release for the Nintendo GameCube and Sony PlayStation systems. In the game you play as one of the bots and fight opponent bots in a few different game modes.
==Notes==
*Game is playable in Dolphin Emulator
*Game is playable on real hardware (Nintendont)
*The game crashes whenever you try to save progress to a memory card.
==See also==
*lostmediawiki article
*No-Intro entry
Battle Arena Toshinden URA (Nov 7, 1996 prototype)

A prototype of Battle Arena Toshinden URA for the Sega Saturn.
==Notes==
* PAL prototype.
* Built 3 days before the PAL final build.
==Screenshots==
Toshinden Ura (BETA) PAL-0000.png
Toshinden Ura (BETA) PAL-0001.png
Toshinden Ura (BETA) PAL-0002.png
Toshinden Ura (BETA) PAL-0003.png
Toshinden Ura (BETA) PAL-0004.png
Toshinden Ura (BETA) PAL-0005.png
Toshinden Ura (BETA) PAL-0006.png
Toshinden Ura (BETA) PAL-0007.png
==Origin==
P1140247.jpg|Disc front.
==Acknowledgments==
A huge thanks to Xkeeper for donating toward this release!
==See also==
This entry is part of the February 2020 group buy.
Battle Assault 3 featuring Gundam Seed (Aug 1, 2004 prototype)

A prototype of Battle Assault 3 featuring Gundam Seed for the PlayStation 2.
==Notes==
* An NTSC build dated nearly two months before the final.
* Has an early title screen.
* Mission mode goes straight into gameplay instead of giving a level list. A brief cutscene is shown which vaguely resembles the one seen in the final.
* This build contains some small debug features:
** Pressing R2 slows the game down.
** Pressing R2 + L2 at the same time stops the game.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
BattleAssault3-Aug01-Title.png|Title screen
BattleAssault3-Aug01-1.png|Gameplay
BattleAssault3-Aug01-2.png|Gameplay
BattleAssault3-Aug01-3.png|Gameplay
BattleAssault3-Aug01-4.png|Gameplay
==Origin==
PS2 - GBA 3 ver 8-1.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Hwd45 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Battle Assault 3 featuring Gundam Seed (Aug 13, 2004 prototype)

A prototype of Battle Assault 3 featuring Gundam Seed for the PlayStation 2.
==Notes==
* An NTSC build dated a month and a half before the final.
* Has an early title screen.
* Mission mode goes straight into gameplay instead of giving a level list. It's also missing its opening cutscene.
* This build contains some small debug features:
** Pressing R2 slows the game down.
** Pressing R2 + L2 at the same time stops the game.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
BattleAssault3-Aug13-Title.png|Title screen
BattleAssault3-Aug13-1.png|Gameplay
BattleAssault3-Aug13-2.png|Gameplay
==Origin==
PS2 - Battle Assault 3 Feat Gundam Seed 8-13 ver.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Hwd45 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Battle Assault 3 featuring Gundam Seed (Aug 19, 2004 prototype)

A prototype of Battle Assault 3 featuring Gundam Seed for the PlayStation 2.
==Notes==
* An NTSC pre-Beta build dated just over a month before the final.
* Has an early title screen.
* The mission mode is missing its opening cutscene.
* This build contains some small debug features:
** Pressing L3 makes some sort of visual effect surround the player.
** Pressing R2 slows the game down.
** Pressing R2 + L2 at the same time stops the game.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
BattleAssault3-Aug19PreBeta-Title.png|Title screen
BattleAssault3-Aug19PreBeta-1.png|Gameplay
BattleAssault3-Aug19PreBeta-2.png|Gameplay
BattleAssault3-Aug19PreBeta-3.png|Gameplay
==Origin==
PS2 - GBA 3 pre-beta 8.23.04.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Hwd45 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Battle Assault 3 featuring Gundam Seed (Aug 27, 2004 prototype)

A prototype of Battle Assault 3 featuring Gundam Seed for the PlayStation 2.
==Notes==
* An NTSC build dated just under a month before the final.
* Has a slightly incomplete title screen.
* The mission mode is missing its opening cutscene.
* This build contains some small debug features:
** Pressing L3 + R3 at the same instantly KOs all the opponents on the screen.
** Pressing R2 slows the game down.
** Pressing R2 + L2 at the same time stops the game.
** Everything is unlocked from the beginning.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
BattleAssault3-Aug27-Title.png|Title screen
BattleAssault3-Aug27-1.png|Gameplay
BattleAssault3-Aug27-2.png|Gameplay
==Origin==
PS2 - GBA 3 8-27.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Hwd45 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Battle Assault 3 featuring Gundam Seed (Aug 31, 2004 prototype)

A prototype of Battle Assault 3 featuring Gundam Seed for the PlayStation 2.
==Notes==
* An NTSC build dated just under a month before the final.
* Has a slightly incomplete title screen.
* The mission mode is missing its opening cutscene.
* This build contains some small debug features:
** Pressing L3 + R3 at the same instantly KOs all the opponents on the screen.
** Pressing R2 slows the game down.
** Pressing R2 + L2 at the same time stops the game.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
BattleAssault3-Aug31-Title.png|Title screen
BattleAssault3-Aug31-1.png|Gameplay
BattleAssault3-Aug31-2.png|Gameplay
==Origin==
PS2 - GBA 3 8-31.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Hwd45 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Battle Assault 3 featuring Gundam Seed (Jul 19, 2004 prototype)

A prototype of Battle Assault 3 featuring Gundam Seed for the PlayStation 2.
==Notes==
* Slowdown issues in emulation
* Boots to the main menu. No title screen.
* Holding R2 on Controller 2 slows the framerate down.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Issues (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
PS2 - GBA 3 ver 7-19 (1).png
PS2 - GBA 3 ver 7-19 (2).png
==Origin==
PS2 - GBA 3 ver 7-19.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Battle Assault 3 featuring Gundam Seed (Sep 10, 2004 prototype)

A prototype of Battle Assault 3 featuring Gundam Seed for the PlayStation 2.
==Notes==
* NTSC prototype.
* Built 13 days before the final US build.
* This build contains some small debug features:
** Pressing L3 + R3 at the same instantly KOs all the opponents on the screen.
** Pressing R2 slows the game down.
** Pressing R2 + L2 at the same time stops the game.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
PS2 - BA 3 9-10 (1).png
PS2 - BA 3 9-10 (2).png
PS2 - BA 3 9-10 (3).png
PS2 - BA 3 9-10 (4).png
PS2 - BA 3 9-10 (5).png
PS2 - BA 3 9-10 (6).png
PS2 - BA 3 9-10 (7).png
==Origin==
PS2 - BA 3 9-10.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Battle Assault 3 featuring Gundam Seed (Sep 13, 2004 prototype)

A prototype of Battle Assault 3 featuring Gundam Seed for the PlayStation 2.
==Notes==
* NTSC prototype.
* Built 11 days before the final US build.
* This build contains some small debug features:
** Pressing L3 + R3 at the same instantly KOs all the opponents on the screen.
** Pressing R2 slows the game down.
** Pressing R2 + L2 at the same time stops the game.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
PS2 - BA3 ver 9-13 (1).png
PS2 - BA3 ver 9-13 (2).png
PS2 - BA3 ver 9-13 (3).png
PS2 - BA3 ver 9-13 (4).png
PS2 - BA3 ver 9-13 (5).png
PS2 - BA3 ver 9-13 (6).png
PS2 - BA3 ver 9-13 (7).png
PS2 - BA3 ver 9-13 (8).png
PS2 - BA3 ver 9-13 (9).png
PS2 - BA3 ver 9-13 (10).png
PS2 - BA3 ver 9-13 (11).png
PS2 - BA3 ver 9-13 (12).png
==Origin==
PS2 - BA3 ver 9-13.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Battle Assault 3 featuring Gundam Seed (Sep 17, 2004 prototype)

A prototype of Battle Assault 3 featuring Gundam Seed for the PlayStation 2.
==Notes==
* Predates the final US build by 8 days.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
PS2 - Battle Assault 3 featuring Gundam Seed Preview 9-22-04 (1).png
PS2 - Battle Assault 3 featuring Gundam Seed Preview 9-22-04 (2).png
PS2 - Battle Assault 3 featuring Gundam Seed Preview 9-22-04 (3).png
PS2 - Battle Assault 3 featuring Gundam Seed Preview 9-22-04 (4).png
PS2 - Battle Assault 3 featuring Gundam Seed Preview 9-22-04 (5).png
PS2 - Battle Assault 3 featuring Gundam Seed Preview 9-22-04 (6).png
PS2 - Battle Assault 3 featuring Gundam Seed Preview 9-22-04 (7).png
PS2 - Battle Assault 3 featuring Gundam Seed Preview 9-22-04 (8).png
PS2 - Battle Assault 3 featuring Gundam Seed Preview 9-22-04 (9).png
==Origin==
PS2 - Battle Assault 3 featuring Gundam Seed Preview 9-22-04.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Battle Assault 3 featuring Gundam Seed (Sep 8, 2004 prototype)

A prototype of Battle Assault 3 featuring Gundam Seed for the PlayStation 2.
==Notes==
* An NTSC build dated 17 days before the final.
* The mission mode is missing its opening cutscene.
* This build contains some small debug features:
** Pressing L3 + R3 at the same instantly KOs all the opponents on the screen.
** Pressing R2 slows the game down.
** Pressing R2 + L2 at the same time stops the game.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
BattleAssault3-Sep08-Title.png|Title screen
BattleAssault3-Sep08-1.png|Gameplay
BattleAssault3-Sep08-2.png|Gameplay
==Origin==
PS2 - BA 3 9-8.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Hwd45 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Battle Blaze (Prototype A)

A prototype of Battle Blaze for the SNES.
==Notes==
* Localization prototype
* Contains overdump data for F-Zero
* Original release was slightly damaged; the same cartridge was later dumped again by Martin @ NESWorld and released by snescentral on September 4, 2010
==Origin==
BattleBlaze protoA cart.jpg|PCB front
==Acknowledgements==
From the Snes Central release article:
:Thanks to Martin at NES World for the ROM Image! Also thanks to the denizens of the #romhacking.net IRC channel for some technical help.
==See also==
* Original release thread at NESWorld.
* Release article at Snes Central.
Battle Blaze (Prototype B)

A prototype of Battle Blaze for the SNES.
==Notes==
* Late prototype.
* English localization.
* Noticeably faster to boot the prototype in comparison to the final build.
* Copyright and trademark year is still 1992 where the final was changed to 1993. The font color of the text in the prototype is the same as the Push Start prompt on the title screen.
* The sprite of Durill being stabbed with the sword during the post title screen backstory is present in this build but was removed from the final.
==Screenshots==
Battle Blaze (Prototype B).2021-07-23 11.40.23.png
Battle Blaze (Prototype B).2021-07-23 11.40.32.png
Battle Blaze (Prototype B).2021-07-23 11.40.37.png
Battle Blaze (Prototype B).2021-07-23 11.42.52.png
Battle Blaze (Prototype B).2021-07-23 11.43.32.png
Battle Blaze (Prototype B).2021-07-23 11.44.36.png
Battle Blaze (Prototype B).2021-07-23 11.45.33.png
Battle Blaze (Prototype B).2021-07-23 11.45.38.png
Battle Blaze (Prototype B).2021-07-23 11.45.50.png
Battle Blaze (Prototype B).2021-07-23 11.46.15.png
Battle Blaze (Prototype B).2021-07-23 11.46.18.png
Battle Blaze (Prototype B).2021-07-23 11.46.31.png
Battle Blaze (Prototype B).2021-07-23 11.46.35.png
Battle Blaze (Prototype B).2021-07-23 11.46.44.png
Battle Blaze (Prototype B).2021-07-23 11.46.54.png
==Files==
==Acknowledgments==
Special thanks to Frank Cifaldi at the Video Game History Foundation and the anonymous donor for this part of the lot! A huge thanks to ehw for researching this prototype! 
==See also==
* New Years 2022 (January 1, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
* Video Game History Foundation (VGHF)