Console Command List/P

PCategory:ListsCategory:Lists of console commands and variables
Command 	Default	Cheat?	Help Text
particle_simulateoverflow 	0 	Yes 	Used for stress-testing particle systems. Randomly denies creation of particles.
password 	0 	 	Current server access password
path 	 	 	Show the engine filesystem path.
pause 	 	 	Toggle the server pause state.
perfui 	 	 	Show/hide the level performance tools UI.
perfvisualbenchmark 	 	 	None
perfvisualbenchmark_abort 	 	 	None
phonemedelay 	0 	 	Phoneme delay to account for sound system latency.
phonemefilter 	0 	 	Time duration of box filter to pass over phonemes.
phonemesnap 	1 	 	Don't force visemes to always consider two phonemes, regardless of duration.
phys_impactforcescale 	1 	 	None
phys_penetration_error_time 	10 	 	Controls the duration of vphysics penetration error boxes.
phys_pushscale 	1 	 	None
phys_speeds 	0 	 	None
phys_stressbodyweights 	5 	 	None
phys_swap 	 	 	Automatically swaps the current weapon for the physcannon and back again.
phys_timescale 	1 	 	Scale time for physics
phys_upimpactforcescale 	0 	 	None
physcannon_ball_cone 	0 	 	None
physcannon_chargetime 	2 	 	None
physcannon_cone 	0 	 	None
physcannon_dmg_glass 	15 	 	
physcannon_maxforce 	1500 	 	None
physcannon_maxmass 	250 	 	None
physcannon_mega_enabled 	0 	 	Enables Dark Energy Field Manipulator
physcannon_mega_pullforce 	8000 	 	None
physcannon_mega_tracelength 	850 	 	None
physcannon_minforce 	700 	 	None
physcannon_pullforce 	4000 	 	None
physcannon_punt_cone 	0.0997 	 	
physcannon_right_turrets 	0 	 	
physcannon_tracelength 	250 	 	None
physics_budget 	 	 	Times the cost of each active object
physics_constraints 	 	 	Highlights constraint system graph for an entity
physics_debug_entity 	 	 	Dumps debug info for an entity
physics_highlight_active 	 	 	Turns on the absbox for all active physics objects
physics_report_active 	 	 	Lists all active physics objects
physics_select 	 	 	Dumps debug info for an entity
physicsshadowupdate_render 	0 	 	None
picker 	 	 	Toggles 'picker' mode. When picker is on, the bounding box, pivot and debugging text is displayed for whatever entity the player is looking at.
;Arguments:Full - enables all debug information
ping 	 	 	Display ping to server.
pistol_use_new_accuracy 	1 	 	None
pixelvis_debug 	 	 	Dump debug info
play 	 	 	Play a sound.
playdemo 	 	 	Play a recorded demo file (.dem ).
player_old_armor 	0 	 	None
player_showpredictedposition 	0 	 	None
player_showpredictedposition_timestep 	1 	 	None
player_squad_autosummon_debug 	0 	 	None
player_squad_autosummon_move_tolerance 	20 	 	None
player_squad_autosummon_player_tolerance 	10 	 	None
player_squad_autosummon_time 	5 	 	None
player_squad_autosummon_time_after_combat	8 	 	None
player_squad_double_tap_time 	0 	 	None
player_squad_transient_commands 	1 	 	None
player_throwforce 	1000 	 	None
playflush 	 	 	Play a sound, reloading from disk in case of changes.
playgamesound 	 	 	Play a sound from the game sounds txt file
playsoundscape 	 	 	Forces a soundscape to play
playvol 	 	 	Play a sound at a specified volume.
plugin_load 	 	 	Loads a plugin present in the addons directory.
plugin_print 	 	 	Prints loaded plugins (server).
plugin_unload 	 	 	Unloads a plugin based on it's ID in plugin_print.
portal_disable_radios 	0 	 	since 2022 update:Disable the ARG Radios which is used to earn the "Transmission Received" achievement. A map reload is required for this command to take effect. This command can be also toggled through an option in the Gamepad UI (), but not the regular VGUI.
progress_enable 	 	 	None
prop_crosshair 	 	 	Shows name for prop looking at
prop_debug 	 	 	Toggle prop debug mode. If on, props will show colorcoded bounding boxes. Red means ignore all damage. White means respond physically to damage but never break. Green maps health in the range of 100 down to 1.
prop_dynamic_create 	 	Yes 	Creates a dynamic prop with a specific .mdl aimed away from where the player is looking.
props_break_max_pieces 	-1 	 	None
pwatchent 	-1 	Yes 	Entity to watch for prediction system changes.
pwatchvar 	0 	Yes 	Entity variable to watch in prediction system for changes.