nyuuzyou/wikis huggingface dataset:
Little Mac (SSBU)/Up smash

==Overview==
==Update History==
 
*
*
 
*
==Hitboxes==
Landing any hitbox after armoring through an attack triggers a Special Zoom.
|}
==Timing==
Charges between 	6-7
Super armor 	8-13
Clean hit 	10
Late hit 	11-14
Interruptible 	48
Animation length	52
|-
==Special Zoom parameters==
These parameters are shared between Little Mac's smash attacks.
Duration 	25 frames
Slowdown magnitude 	4
Zoom rate 	4
Time before zoom 	3 frames
Background duration (non-1v1)	30 frames
==Trivia==
*The move's shortened hitbox duration between versions 3.1.0 and 11.0.0 was caused due to a mistake with the script's timing functions. Prior to 3.1.0, after the move's late hit on frame 11, it used a synchronous timer of 1 frame to remove its super armor on frame 12, then another of 3 frames to delete the hitboxes on frame 15. Update 3.1.0 increased the first timer to 3 frames, but removed the second one altogether, causing both the super armor and hitboxes to be removed on frame 14. Update 11.0.0 fixed this error by adding an asynchronous timer on frame 15 for the hitboxes.
Category:Little Mac (SSBU)
Category:Up smashes (SSBU)
Little Mac (SSBU)/Up special

==Update History==
 
*
==Hitboxes==
|4
|0
|}
==Timing==
Intangibility 	1-3
Hit 1 	3
Multihits (rehit rate: 4)	6-21
Final hit 	26
Animation length 	57
|-
Category:Little Mac (SSBU)
Category:Special moves (SSBU)
Category:Up special moves (SSBU)
Little Mac (SSBU)/Up throw

Little Mac up throw hurtbox and hitbox visualization	Little Mac up throw hurtbox and hitbox visualization	Little Mac up throw hurtbox and hitbox visualization	Little Mac up throw hurtbox and hitbox visualization	Little Mac up throw hurtbox and hitbox visualization
 	 	 	 	
==Overview==
==Throw and Hitbox Data==
|}
|}
==Timing==
Invincibility 	1-12
Hitbox 	10-11
Throw Release 	12
Interruptible 	41
Animation length	40
|-
Category:Little Mac (SSBU)
Category:Up throws (SSBU)
Little Mac (SSBU)/Up tilt

==Overview==
==Update History==
 
*
==Hitboxes==
! Hitstun
|+2 frames
|+2 frames
|+2 frames
|}
==Timing==
Hitboxes 	4-10
Interruptible 	30
Animation length	42
Category:Little Mac (SSBU)
Category:Up tilts (SSBU)
Little Wyvern (disambiguation)

Little Wyvern is a vehicle in the series and appears as:
*a stage element.
**In Melee's , Big Blue, and the Adventure Mode stage, F-Zero Grand Prix.
**In Brawl's Port Town Aero Drive.
**In SSB4's .
*a trophy.
**Part of Melee's F-Zero Racers trophy.
**Part of 's James McCloud trophy.
Category:Trophies (SSBM)
Category:Trophies (SSBB)
Category:Trophies (SSB4-Wii U)
Category:F-Zero universe
Lloid

Lloid (, Haniwa-kun) is a gyroid character first appearing in Animal Crossing: City Folk. Despite this, however, there was a Gyroid in the original Animal Crossing that looked exactly the same as Lloid, and even share the same Japanese name (haniwa kun).
==Origin==
In the series, Lloid is a , a series of items that produces various different sounds. In a similar-looking Gyroid can hold items for the player, trade items with other visitors, and save the game. In , Lloid was in charge of the Auction House in The City, and in , he is responsible for collecting donations for public works projects and renting the player tools to use in Dream Towns or on Tortimer Island. He continues this role in , where he can collect donations to construct any placed bridges and inclines by the player and for commutes on .
Lloid has never been seen being a rocket, nor has any kind of Gyroid. However, seeing as how the player has to talk to the Gyroid in front of their house to save their game, it could be taken as a pun, as the rocket Lloid can be used as a recovery (quite literally saving the player).
==In Super Smash Bros. 4==
===As a background character===
It is possible for Lloid to appear in the background during the city portion of Town and City.
===Assist role===
Lloid first appeared in Smash 4 as part of Villager's moveset, being Lloid Rocket.
===Trophies===
Lloid has its own trophy and also appears in the Villager's alt trophy in for Wii U.
==In Super Smash Bros. Ultimate==
===As a background character===
Lloid returns with a random chance of being in the background on Town and City.
===Assist role===
Lloid appears once again as part of the 's moveset, but also as part of 's with Lloid Trap.
===Spirit===
No.	Image	Name	Type	Class	Slots	Base	Max	Base	Max	Base	Max 	Ability 	Series
844	 	 	★ 	2 	1087 	5442	463	2318	544	2721	Speed ↓	Animal Crossing Series	
==Names in other languages==
Category:Trophies (SSB4-3DS)
Category:Trophies (SSB4-Wii U)
Category:Animal Crossing universe
Category:Spirits
Lloid Trap

Lloid Trap (, Haniwa-kun Trap) is Isabelle's down special move.
==Overview==
Isabelle plants Lloid in the ground, acting like a landmine. If an opponent walks over the trap, Lloid will shoot directly upwards, dragging the opponent with it and hitting multiple times. At the very end of the attack, Lloid will explode. Isabelle can also input the command for the move again to cause Lloid to shoot up manually. If neither of these actions occur within 10 seconds, the planted Lloid will disappear.
Lloid has its own hurtbox and can be destroyed by an opponent's attacks after taking 8% damage, causing a small damaging explosion. Although Isabelle will normally not trigger or be damaged by her own traps, this explosion is owned by the opponent and can cause damage to her, making it potentially hazardous to camp on top of an existing Lloid trap or plant one while the opponent is close enough to attack the mine.
==Instructional quote==
==Techniques==
===Glyroid===
'Glyroid' is a technique that was discovered by Vinylic, that makes Isabelle slide forwards during the launch animation of Lloid Trap. To input it, the player must plant the Lloid Trap, then press forward to dash, rotate the stick down, press B to activate, then rotate back forward to then get the slide. It has a 19 frame window, and cannot be done out of a crouch. It is used as a movement option or mindgame, as it slides Isabelle a small distance and attacks can be done out of the animation fairly early due to its low lag. It can be useful to cover both low and high grounds at the same time due to Lloid's anti-airing capabilities. It also initiates standing grabs, cannot be B-reversed, and Isabelle can slide offstage during the animation, giving it minor edgeguarding application. A guide on how it can be applied can be found here.
==Origin==
In Animal Crossing, acts as the player's personal assistant. In (GCN) a similar-looking can hold items for the player, trade items with other visitors, and save the game. In , Lloid was in charge of the in , and in , he is responsible for collecting donations for s and renting the player s to use in Towns or on .
Gyroids other than Lloid can be found buried in the ground for the player to dig up, which is likely the origin for Isabelle burying Lloid. However, Lloid is never seen moving (other than rhythmic wiggling), nor exploding outside of the Smash Bros series. As such, it may be a reinterpretation of Villager's Lloid Rocket, which introduced the concept of rocket-propelled Gyroids.
==Gallery==
Isabelle SSBU Skill Preview Down Special.png|Lloid Trap as shown by the Move List in Ultimate.
==Names in other languages==
Category:Animal Crossing universe
Category:Down special moves
Category:Isabelle
Category:Isabelle (SSBU)
Lloyd (disambiguation)

Lloyd or Loid can refer to:
*, a character from who appears as:
**a sticker in Brawl.
**a background character on Magicant.
**A spirit in Ultimate.
*Lloyd Irving, a character from the series who is the basis for a Mii Swordfighter DLC costume.
*Lloid, a character from the series who appears as part of Lloid Rocket and Lloid Trap.
Lloyd Irving

Lloyd Irving (, Lloyd Irving) is the protagonist of , the fifth game in Namco's series of RPGs.
==Origin==
Lloyd Irving serves as the main character from Tales of Symphonia for the GameCube and as a playable protagonist in Tales of Symphonia: Dawn of the New World for the Wii. He is also a guest character in Soulcalibur Legends for the Wii. Though a simple country boy in many respects, Lloyd is a gifted crafter with considerable knowledge on power-enhancing ExSpheres and Key Crests. He is also a talented swordsman with a preference for dual-wielding, and a capable and idealistic leader. He aids his childhood friend Colette, the Chosen of Regeneration, in her pilgrimage to save their world. He eventually becomes a key figure in a war of balance between two worlds, leading a quest to save them both.
==In Super Smash Bros. 4==
===As a costume===
Lloyd is the basis for a paid downloadable content costume for s. Nintendo also released a QR code for those who wish to have the exact Mii used in the costume's advertising.
==In Super Smash Bros. Ultimate==
===As a costume===
Lloyd returns as a costume in the 10th wave of Mii costumes, alongside . While his design is mostly the same, his hair is slightly shorter than it was in Smash 4 and his sword slashes produce orange trails instead of gray. He is also the final third-party Mii costume from Smash 4 to return in Ultimate.
==Gallery==
DLC Costume Lloyd Outfit.png|Lloyd as a Mii Swordfighter costume in SSB4.
==Trivia==
*Although Lloyd Irving is a dual-blade warrior, the Mii Swordfighter continues to fight with only one blade - the other will always remain sheathed. His reveal trailers make reference to this, often depicting the Mii with his costume with an additional Beam Sword.
*Equipping a Swordfighter with Airborne Assault, Power Thrust and Blurring Blade will be a close approximation to Lloyd's Tempest, Sonic Thrust (Rising Falcon in the air) and Sword Rain moves, respectively - though with the use of only one blade.
*The song used in Lloyd's reveal for both SSB4 and Ultimate is "Like a Glint of Light".
==External links==
*Article on the Aselia The Tales Wiki
Category:Third-party characters
Category:Bandai Namco
Local Wireless

Local Wireless is the function in and Super Smash Bros. Ultimate in which players can play with other players via wireless connection.
==In ==
Local Wireless is available for Smash, Smash Run, All-Star, and Multi-Man. Upon selecting Local Wireless the player is able to either host or join a game. If the player chooses to host then they have three options for who they would like to be able to join: "Anyone", "Friends Preferred", or "Friends Only". It is one of the ways to play with friends, the other being online in the With Friends mode. Up to four players can join. Local Wireless is the only way to play with other people without an internet connection.
==In Super Smash Bros. Ultimate==
Local Wireless returns in Ultimate, now located on the Dashboard. One to seven additional players can join a host by linking Nintendo Switch systems and joining a room. If there are 5 or more systems connected to a single local wireless room, a message will be displayed on the host's screen warning them of the inevitable lag caused by such a condition. Players can also obtain other players' Smash Tags in this mode. Unlike , this is counted as a separate mode from the Smash Menu and can only be used for Smash matches. This also means that other game modes are unplayable, likely as to allow more players on the same Nintendo Switch.
The options in Local Wireless have been expanded since its 3DS incarnation. The joining options have been updated to allow Anyone, Acquaintances (players not on the host's friends list but have encountered before), and Friends Only. Custom Smash can now be chosen as the game mode, which now has a player limit of 4. Super Sudden Death can be selected as well, but the limit is 8 players instead. Taunts are now fully allowed with no restrictions and a player's pick of character is unable to be seen on any other player's screen until a match starts.
==Gallery==
Ultimate Local Wireless Room Selection.jpg|Room Selection Screen in Ultimate
LW Creation Prompt SSBU.jpg|The Room Creation Prompt in Ultimate
Mode Selection LW SSBU.jpg|The Mode Selection Screen Showing the Available Modes
Category:Multiplayer modes
Long Island New York Power Rankings

==Super Smash Bros. Melee rankings==
===Summer 2022===
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===Fall/Winter 2019-2020===
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===Summer 2019===
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===Winter 2018===
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===Spring 2018===
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===Fall/Winter 2017===
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===Summer 2017===
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===Winter 2016-2017===
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===Fall 2016===
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===Summer 2016===
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===Fall/Winter 2015===
}
|}
===Fall 2015===
|}
Category:American Power Rankings
Los Lagos Power Rankings

The Los Lagos Power Rankings is for the region of Los Lagos in Chile.
==Super Smash Bros. Ultimate==
===2022https://twitter.com/loslagos_smash/status/1607400577301889025===
|}
===2021https://twitter.com/loslagos_smash/status/1471873273302560771===
|}
===2019 - 2020===
|}
==References==
Category:South American Power Rankings
Lottery

The Lottery (フィギュポン, Figure-pon) is a -like minigame in Super Smash Bros. Melee that is used to collect trophies. Players can spend up to 20 to try and win new trophies from the Lottery, with each coin increasing the player's chances of receiving a trophy that they do not already own by a flat 5% up until 99.9%. As more trophies are attained in the player's collection, the chances of a getting a new trophy drop, until all potential trophies are won from the Lottery and there exists a 0% chance of getting a new trophy.
It is still possible to use the Lottery after all potential trophies have been collected, but it becomes functionally useless after this point. If no coins are spent, the coin meter will eventually cap at 999 coins.
The Lottery did not return for Super Smash Bros. Brawl, and it was effectively replaced by the Coin Launcher.
Category:Modes (SSBM)
Category:Bonus Games
Category:Minigames
Category:Trophies
Louie (disambiguation)

Louie is a character from the series and appears as:
*A trophy in Brawl
*A sticker in Brawl
*The color scheme of an alternate costume for in Brawl
*A trophy in SSB4
*A spirit in Ultimate
Category:Trophies (SSBB)
Category:Stickers
Category:Trophies (SSB4-3DS)
Category:Trophies (SSB4-Wii U)
Category:Pikmin universe
Louisiana Power Rankings

The Louisiana Power Rankings are the power rankings for the US state of Louisiana. This ranking has replaced a discontinued Southern Louisiana Power Rankings.
==Melee==
===Louisiana===
====Fall/Winter 2023====
|}
Honorable mentions: , 
====Spring/Summer 2023====
PR Image
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====Winter 2022====
PR Image
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Honorable mentions: , 
====Winter 2021====
PR Image
|}
Honorable mentions: , 
====Spring 2020====
PR Post
|}
Honorable mention: 
Louisiana Melee Winter/Spring 2020 Power Rankings
====Fall-Winter 2019====
Image
|}
Honorable mentions: , 
====Summer 2019====
PR Post
|}
Honorable mentions: , , 
====Spring 2019====
Image
|}
Honorable mentions: 
====Winter 2018====
PR Post
Image
|}
Honorable mentions: , 
====Summer 2018====
PR Post
Image
|}
Honorable mentions: , 
====Spring 2018====
PR Post
Image
|}
Honorable mentions: , , 
====Winter 2017====
PR Post
Image
|}
Honorable mentions: , 
====Fall 2017====
PR Post
Image
|}
Honorable mentions: , 
Louisiana Melee PR Combo Video - Fall 2017
====Summer 2017====
PR Post
Image
|}
Honorable mention: 
Louisiana Melee PR Combo Video - Summer 2017
====Spring 2017====
PR Post
Image
|}
Honorable mentions: , 
====Winter 2016====
PR Post
|}
Honorable mentions: , , 
Louisiana Melee PR Combo Video - Winter 2016
====Fall 2016====
PR Post
|}
Honorable mentions: 
====Summer 2016====
PR Post
|}
Honorable mentions: 
====Spring 2016====
PR Post
|}
====Winter 2015====
PR Post
|}
Honorable mentions: 
====Spring 2015====
|}
Honorable mentions: , , 
====Fall 2014====
|}
Honorable mentions: , 
====January 2014====
|}
===Northern Louisiana===
====Spring 2015====
|}
==Project +==
===Oct 2021 - June 2022===
|}
====
===Spring 2017===
Image
|}
===January 2017===
|}
==Super Smash Bros. Ultimate==
===Louisiana===
====July - December 2023====
|}
====January - June 2023====
|}
====Q4 October - December 2022====
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====Q3 July - September 2022====
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====Q2 April - June 2022====
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Missing In Action: 
====Q1 January - March 2022====
|}
Missing In Action: , 
====Fall/Winter 2019====
|}
====Summer/Fall 2019====
|}
===Northern Louisiana===
====Summer 2021====
|}
===Central Louisiana===
====Q1 January - March 2022====
|}
====Q4 2021====
|}
====Q4 2020====
|}
====Q1 2020====
|}
====Q4 2019====
|}
Category:American Power Rankings
Lucario (SSB4)/Back aerial

==Hitboxes==
|}
==Timing==
Initial autocancel	1-3
Clean hit 	16-17
Late hit 	18-19
Ending autocancel 	40-
Interruptible 	49
Animation length 	63
|-
===Landing lag===
Animation length	15
Category:Lucario (SSB4)
Category:Back aerials (SSB4)
Lucario (SSB4)/Back throw

==Overview==
Lucario throws the opponent with both hands on the ground behind itself, bouncing them backward. Like the rest of Lucario's moves, its power is dependent on Aura, even though the throw lacks an aura hit effect. Its base damage is 10% and it can deal from 6.6% to a whopping 17% depending on Lucario's damage (Not including stock modifiers, where the damage can range from 6% to 18%). Combos relatively effectively into a fully-charged Aura Sphere at low to mid-range opponent percentages, and at high opponent damage, can be a viable KO move.
==Throw data==
|}
==Timing==
The speed of this throw depends on the opponent's weight.
|-
!Invincible
|1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18
|}
|rowspan=2|Min (Jigglypuff) 
|-
|-
|rowspan=2|Baseline 
|-
|-
|rowspan=2|Max (Bowser) 
|-
Category:Lucario (SSB4)
Category:Back throws (SSB4)
Lucario (SSB4)/Down aerial

==Hitboxes==
|}
==Timing==
Initial autocancel	1
Hit 1 	4-5
Hit 2 	11-12
Ending autocancel 	25-
Interruptibility 	31
Animation length 	31
|-
===Landing lag===
Animation length	9
Category:Lucario (SSB4)
Category:Down aerials (SSB4)
Lucario (SSB4)/Down throw

==Overview==
==Throw data==
|}
==Timing==
The speed of this throw depends on the opponent's weight.
|-
!Invincible
|1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18
|}
|rowspan=2|Min (Jigglypuff) 
|-
|-
|rowspan=2|Baseline 
|-
|-
|rowspan=2|Max (Bowser) 
|-
Category:Lucario (SSB4)
Category:Down throws (SSB4)
Lucario (SSB4)/Forward aerial

==Hitboxes==
|}
==Timing==
===Attack===
Initial autocancel	1
Hitboxes 	7-8
Ending autocancel 	28-
Interruptible 	28
Animation length 	62
|-
===Landing lag===
Animation length	18
Category:Lucario (SSB4)
Category:Forward aerials (SSB4)
Lucario (SSB4)/Forward smash

==Overview==
Lucario performs a double palm thrust, which releases a small burst of Aura. If Lucario is at max aura, this is the strongest smash attack in the game, reliably KOing anyone at 25% from the center of , or at 0% near the ledge when fully charged.
==Hitboxes==
|}
==Timing==
Charges between 	1-2
Clean hit 	22-23
Late hit 	24-25
Animation length	54
Category:Lucario (SSB4)
Category:Forward smashes (SSB4)
Lucario (SSB4)/Forward throw

==Overview==
==Throw data==
|}
==Timing==
The speed of this throw depends on the opponent's weight.
|-
!Invincible
|1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18
|}
|rowspan=2|Min (Jigglypuff) 
|-
|-
|rowspan=2|Baseline 
|-
|-
|rowspan=2|Max (Bowser) 
|-
Category:Lucario (SSB4)
Category:Forward throws (SSB4)
Lucario (SSB4)/Forward tilt

Lucario forward tilt hitbox visualization	Lucario forward tilt hitbox visualization
↗ 	
→ 	
↘ 	
==Hitboxes==
===Angled up===
|}
===Angled forward===
|}
===Angled down===
|}
==Timing==
Hit 1 	12-14
Hit 2 	15-16
Interruptible 	33
Animation length	51
Category:Lucario (SSB4)
Category:Forward tilts (SSB4)
Lucario (SSB4)/Grab

==Overview==
==Grabbox Data==
===Standing Grab===
|}
===Dash Grab===
|}
===Pivot Grab===
|}
==Timing==
===Standing grab===
Grab 	6-7
Interruptible 	29
Animation length	49
===Dash grab===
Grab 	8-9
Interruptible 	36
Animation length	39
===Pivot grab===
Grab 	9-10
Interruptible 	34
Animation length	35
Category:Lucario (SSB4)
Category:Grabs (SSB4)
Lucario (SSB4)/Hitboxes

==Hitboxes==
Move 	Name 	Hitbox
Neutral attack 1 	 	
Neutral attack 2 	 	
Neutral attack 3 	 	
Forward tilt 	 	
Forward tilt (angled up) 	 	
Forward tilt (angled down)	 	
Up tilt 	 	
Down tilt 	 	
Dash attack 	 	
Forward smash 	 	
Up smash 	 	
Down smash 	 	
Neutral aerial 	 	
Forward aerial 	 	
Back aerial 	 	
Up aerial 	 	
Down aerial 	 	
Neutral special 	Aura Sphere 	(unavailable)
Side special 	Force Palm 	
Up special 	Extreme Speed	
Down special 	Double Team 	(unavailable)
Down special (hit) 	Double Team 	
Grab 	 	
Dash grab 	 	
Pivot grab 	 	
Pummel 	 	
Forward throw (collateral)	 	
Back throw (collateral) 	 	
Up throw (collateral) 	 	
Down throw (collateral) 	 	
Category:Lucario (SSB4)
Category:Hitboxes (SSB4)
Lucario (SSB4)/Neutral aerial

==Hitboxes==
|}
==Timing==
Initial autocancel	1-7
Front hit 	8-11
Back hit 	22-29
Ending autocancel 	39-
Interruptibility 	43
Animation length 	54
|-
===Landing lag===
Animation length	9
Category:Lucario (SSB4)
Category:Neutral aerials (SSB4)
Lucario (SSB4)/Side special/Default

==Hitboxes==
===Grab===
Hitbox type	Damage	Angle	Base knockback	Knockback scaling	Fixed knockback value	Weight dependent
Throw 	13% 	52 	66 	86 	0 	No
===Projectile===
|}
Category:Lucario (SSB4)
Category:Special moves (SSB4)
Category:Side special moves (SSB4)
Lucario (SSB4)/Up aerial

==Hitboxes==
|}
==Timing==
Initial autocancel	1
Clean hit 	10-11
Late hit 	12-16
Ending autocancel 	29-
Interruptible 	39
Animation length 	50
|-
===Landing lag===
Animation length	22
Category:Lucario (SSB4)
Category:Up aerials (SSB4)
Lucario (SSB4)/Up smash

==Hitboxes==
|}
==Timing==
Charges between 	14-15
Hit 1 	15-17
Hit 2 (clean) 	19-20
Hit 2 (late) 	21-23
Interruptible 	64
Animation length	64
Category:Lucario (SSB4)
Category:Up smashes (SSB4)
Lucario (SSB4)/Up throw

==Overview==
==Throw and Hitbox Data==
===Hitbox===
|}
===Throw===
|}
==Timing==
Invincibility 	1-18
Hitbox 	16-17
Throw Release 	17
Interruptible 	38
Animation length	49
|-
Category:Lucario (SSB4)
Category:Up throws (SSB4)
Lucario (SSBB)/Back aerial

==Overview==
==Hitboxes==
|}
==Timing==
Initial autocancel	1-14
Clean hit 	15-17
Late hit 	18-28
Ending autocancel 	33-
Animation length 	47
|-
===Landing lag===
Animation length	15
Category:Lucario (SSBB)
Category:Back aerials (SSBB)
Lucario (SSBB)/Back throw

==Overview==
==Throw data==
|}
==Timing==
The speed of this throw depends on the opponent's weight.
|-
!Invincible
|1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8
|}
|rowspan=2|Min (Jigglypuff) 
|-
|-
|rowspan=2|Baseline 
|-
|-
|rowspan=2|Max (Bowser) 
|-
Category:Lucario (SSBB)
Category:Back throws (SSBB)
Lucario (SSBB)/Dash attack

==Overview==
==Hitboxes==
|}
==Timing==
Clean hit 	7-9
Late hit 	10-17
DACUS window 	3-4
Boost grab window	2-3
Interruptible 	35
Animation length 	54
!Hitboxes 
|-
!DACUS 
|-
!Boost grab 
Category:Lucario (SSBB)
Category:Dash attacks (SSBB)
Lucario (SSBB)/Down aerial

==Overview==
==Hitboxes==
|}
==Timing==
Initial autocancel	1
Hit 1 	4-5
Hit 2 	11-12
Ending autocancel 	25-
Interruptible 	29
Animation length 	31
|-
===Landing lag===
Animation length	9
Category:Lucario (SSBB)
Category:Down aerials (SSBB)
Lucario (SSBB)/Down throw

==Overview==
==Throw data==
|}
==Timing==
The speed of this throw depends on the opponent's weight.
|-
!Invincible
|1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8
|}
|rowspan=2|Min (Jigglypuff) 
|-
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|rowspan=2|Baseline 
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|rowspan=2|Max (Bowser) 
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Category:Lucario (SSBB)
Category:Down throws (SSBB)
Lucario (SSBB)/Forward aerial

==Overview==
==Hitboxes==
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==Timing==
Initial autocancel	1-4
Hitboxes 	7-20
Ending autocancel 	28-
Interruptible 	28
Animation length 	35
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===Landing lag===
Animation length	18
Category:Lucario (SSBB)
Category:Forward aerials (SSBB)