Guillotine (move)

Guillotine (Japanese: ハサミギロチン Pincer Guillotine) is a one-hit knockout move introduced in Generation I.
==Effect==
===Generation I===
Guillotine always inflicts exactly 65535 HP damage if it hits. Its accuracy is 30%. Guillotine will break a if it hits.
Unlike other moves that skip the damage formula, Guillotine does not bypass type immunities.
Guillotine will not affect a target whose current stat is greater than the user's current Speed stat.
===Generation II===
Guillotine now inflicts damage equal to the target's current HP. The accuracy of Guillotine is now calculated using the following formula:
Accuracy = \left( \frac{(Level_{user}-Level_{target}) \times 2 + 76}{256}\right) \times 100\%
If the user is a lower level than the target, the move always fails (Speed no longer has any impact on the success of Guillotine). If the user is 90 levels or more higher than the target, Guillotine's accuracy is 100% (even though the formula would produce values over 100% for a difference of 91 or more). 
This formula means that the accuracy starts at approximately 30% (\tfrac{76}{256}) when the Pokémon have the same level, and grows by approximately 0.78% (\tfrac{2}{256}) for every level higher than the target that the user is. This accuracy is affected by and stats.
===Generations III onwards===
Despite having an accuracy of 30% listed, Guillotine's chance of hitting a Pokémon is instead calculated using the following formula:
HitChance = (Level_{user}-Level_{target} + 30)\%
This formula means that the accuracy starts at 30% when the Pokémon have the same level, and is 1% more likely to hit for every level the user is higher than the target. If the user is at least 70 levels higher than the target, Guillotine will always hit. If the user is a lower level than the target, the move always fails.
This chance of hitting is not an accuracy: it is not affected by and stats, nor is it affected by other accuracy modifiers such as , Wide Lens, and . Additionally, Guillotine cannot hit a semi-invulnerable Pokémon. However, effects that guarantee moves to hit (such as and ) still affect Guillotine.
Guillotine can be used as the second move of a Pokémon Contest combination, with the user gaining 2 bonus appeal points if was used in the previous turn. It is also part of a Contest Spectacular combination and will give an extra three appeal points if any of the moves , and was used in the prior turn.
When used in a Max Raid Battle against a Dynamax Pokémon while it is under the effect of a mysterious barrier, Guillotine will deplete two bars of the barrier's strength. Otherwise, Guillotine will always fail against Dynamax Pokémon. Tera Raid bosses are unaffected by Guillotine.
==Description==
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==Learnset==
===By leveling up===
==In other games==
===Pokémon Mystery Dungeon series===
Guillotine defeats the target in one hit. Prior to Gates to Infinity, Guillotine knocks out the target by dealing "calamitous damage" (Japanese: とてつもない タメージ tremendous damage) which is internally treated as 9999 damage. Additionally, it will fail against Pokémon.
===Description===
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==In animation==
===Pokémon animated series===
==In the manga==
===Pokémon Adventures===
* In Pinsir Me, I Must Be Dreaming, a that was renting from the was revealed to know Guillotine by Emerald's Pokédex.
==In other generations==
===Core series games===
===Side series games===
===Spin-off series games===
==Trivia==
* The and evolutionary lines, as well as , can learn this move despite all seven lacking pincers (which are necessary for the move, as indicated by the move description and Japanese name). However, in the animated series, Pawniard and are seen using this move by slashing at the opponent with their blades.
*With the exception of , no Pokémon that learns Guillotine can learn any of the other one-hit knockout moves. And unlike the other one-hit knockout moves, Guillotine cannot be learned by any Pokémon that shares the same type as this move.
==In other languages==
Category:One-hit knockout moves
Category:Moves that can jam
Category:Moves in Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!
Category:Moves usable in Pokémon Sword and Shield
Category:Moves usable in Pokémon Scarlet and Violet
de:Guillotine
es:Guillotina
fr:Guillotine
it:Ghigliottina
ja:ハサミギロチン
zh:断头钳（招式）