Consciousness

Humans, animals and mechanoids all share the same unconscious and lethality thresholds. 
, the maximum possible Consciousness capacity is 170% with a healthy pawn high on go-juice, luciferium and wake-up, having used a neural supercharger, with any level of pollution stimulus and a psychic bond with a pawn on the same map.
== Affected stats ==
Consciousness itself doesn't have any direct effect on a pawn's stats, however it does directly affect several other capacities which in turn affect most stats a pawn has. Thus, when considering the effect of a consciousness change, the affected stats of those other capacities must be considered.
== Factors ==
=== Base Factors ===
Consciousness is mainly affected by the following factors:
* Blood Pumping: 20% importance, no allowed defect. 100% Max.
* Breathing: 20% importance, no allowed defect. 100% Max.
* Blood filtration: 10% importance, no allowed defect. 100% Max.
* Pain: The pain offset can be calculated as follows: 
: IF Pain[%] <= 10% THEN -0% ELSE -{(Pain-0.1)/2.25}[%]
::Thus, minor levels of pain (10% or less) have no effect on Consciousness, while anything more than that starts to reduce consciousness at a little less than half (4/9) its value.
:: More specifically, the pawn's consciousness is reduced at a rate of -1% for every 2.25% Pain above 10%, with a maximum penalty at 100% Pain of -40% Consciousness.
* Brain part efficiency: 100% importance, no allowed defect. No Max (effectively 100%).
** Joywire: part efficiency offset 
=== Post Factors ===
The following factors are applied after the Base factors.
* Beer (high)
** Tipsy: ×90%
** Drunk: ×65%
** Hammered: ×50%
* Cryptosleep sickness: ×80%
* Food poisoning
** Recovering: ×60%
** Initial: ×60%
** Major: ×50%
* Heart attack painful: ×50%
* Biosculpting sickness: ×80%
* Interupted deathrest: ×80%
* Scanning sickness: ×75%
* Morning sickness: ×80%
=== Offsets ===
The following offsets are applied after the Post factors.
* Beer (hangover)
** Slight: 
** Strong: 
** Pounding: 
* Alcohol withdrawal: 
* Go-juice: 
** High: 
** Withdrawal: 
* Luciferium high: 
* Psychite withdrawal (Flake/Yayo/Psychite tea): 
* Smokeleaf joint
** High: 
** Withdrawal: 
* Wake-up: 
** High: 
** Withdrawal: 
* Blood loss
** Minor: 
** Moderate: 
** Severe: 
** Extreme: 
* Toxic buildup
** Initial: 
** Minor: 
** Moderate: 
** Serious: 
* Malnutrition
** Trivial: 
** Minor: 
** Moderate: 
** Severe: 
* Heatstroke
** Initial: 
** Minor: 
** Serious: 
* Hypothermia
** Shivering: 
** Minor: 
** Serious: 
* Hypothermic slowdown
** Minor: 
** Moderate: 
** Serious: 
* Infection extreme (initial): 
* Flu
** Minor: 
** Major: 
** Extreme: 
* Plague
** Minor: 
** Major: 
** Extreme: 
* Malaria
** Minor: 
** Major: 
* Sleeping sickness
** Minor (initial): 
** Minor (advanced): 
** Major: 
** Extreme (initial): 
* Lung rot extreme: 
* Resurrection psychosis
** Moderate: 
** Advanced: 
** Severe: 
** Total: 
* Psychic breakdown:
** Minor: 
** Major: 
* Circadian half-cycler: 
* Neural supercharger: 
* Psychic bond:
** Psychic bond: 
** Psychic bond distance: 
* Pollution stimulus: 
* Infant illness extreme: 
* Gene loss shock: 
* Bio-starvation: 
* Mind-numb serum: 
=== Limits ===
If any of these conditions apply, the Consciousness can not be higher than the given value. Note that it can still be lower.
* Beer (high) blackout: 10% max
* Luciferium need unmet: 80% max
* Blood loss extreme: 10% max
* Anesthetic
** Wearing off: 90% max
** Woozy: 70% max
** Sedated: 1% max
* Catatonic breakdown: 10% max
* Psychic shock: 10% max
* Psychic coma: 10% max
* Brain shock: 10% max
* Toxic buildup extreme: 10% max
* Heart attack debilitating: 10% max
* Drug overdose
** Minor: 50% max
** Major: 10% max
* Malnutrition extreme: 10% max
* Heatstroke extreme: 10% max
* Hypothermia extreme: 10% max
* Hypothermic slowdown extreme: 10% max
* Infection extreme (advanced): 10% max
* Malaria extreme: 10% max
* Sleeping sickness extreme (advanced): 10% max
* Resurrection psychosis catatonic: 10% max
* Psychic breakdown total: 10% max
* Infant illness extreme: 10% max
* Hemogen craving:
** Minor: 90% max
** Major: 80% max
** Extreme: 50% max
* Deathresting: 10% max
* Deathrest exhaustion: 50% max
* Regeneration coma: 10% max
* Xenogermination coma: 10% max
* Chemical dependency:
** Deficiency: 70% max
** Deficiency coma: 10% max
=== Formula ===
The formula is as follows:
 Consciousness = IF (Base factors × Post factors + Offsets) < Limit THEN (Base factors × Post factors + Offsets) ELSE Limit
The Base factors can be calculated with the following formulas:
 Blood Pumping = 1 + ({IF Blood Pumping < 1 THEN Blood Pumping ELSE 1} - 1) × 0.2
 Breathing = 1 + ({IF Breathing < 1 THEN Breathing ELSE 1} - 1) × 0.2
 Blood Filtration = 1 + ({IF Blood Filtration < 1 THEN Blood Filtration ELSE 1} - 1) × 0.1
 Pain = IF (-0.45 × Pain + 1.05) < 1 THEN (-0.45 × Pain + 1.05) ELSE 1
Category:Capacity