nyuuzyou/wikis huggingface dataset:
Woyy

Woyy is a Doppelganger found in the Facemaker's Boutique in the Lower City of Baldur's Gate if is attempting to kill as part of Investigate the Murders.
== Involvement ==
Woyy is disguised as a male elf, and can be found in the rear area of the Facemaker's Boutique. If the party approaches Dolor, the party can attempt to sneak in or intervene after which a fight will break out and Woyy will join him.
== Combat ==
=== Attacks and abilities ===
=== Notable loot ===
* 
* 
* 
=== Allies ===
* 
* 
* 
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== Related quests ==
* 
Category:Characters
Category:Characters in the Lower City
Category:Characters in Act Three
Category:Doppelgangers
Category:Monstrosities
Wraith

Wraiths are an undead creature type encountered in Act Two. They are visually similar to Shadows but are, in fact, in their own eponymous non-playable race.
== About ==
Wraiths resemble Shadows but are significantly stronger and easily distinguished by their piercing yellow eyes. These creatures generate an Aura of Vile Oblivion that snuffs out any light sources and imposes magical darkness within melee range.
==Combat==
=== Attacks and abilities ===
== Known wraith characters ==
* 
* 
== External links ==
* 
Category:Creatures
Category:Races
Category:Non-playable races
Category:Undead
Wrath set

The Wrath set is a set of equipment that generates , a stacking condition that grants up to +7 melee damage bonus.
== Equipment ==
* 
** When an enemy damages the wearer, the wearer gains for 1 turn.
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** During combat, when the wearer starts their turn with 50% Hit Points or less, they gain for 2 turn.
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** When the wearer Dash or takes a similar action during combat, they gain for 3 turns.
== See Also ==
* 
** While Raging, the wearer generates 2 turns of .
Category:Equipment sets
Wren

Wren is a lightfoot halfling druid in the Emerald Grove during Act One.
== Involvement ==
=== Act One ===
Wren is one of the Shadow Druids conspiring with to overtake the Emerald Grove in the name of their violent order. Wren can be found in the Inner Sanctum with his fellow Shadow Druids and , all of whom are as rats. If interacting with them using , they remain silent and non-threatening.
When enough evidence of Kagha's schemes are exposed, Olodan and her druids reveal themselves and admit to their plans. Regardless of whether persuading Kagha to turn on them or not, Wren fights to the death alongside the Shadow Druids.
== Combat ==
=== Attacks and abilities ===
=== Allies ===
* 
* 
=== Loot ===
* 
* 
== Related quests ==
*
Category:Halflings
Category:Lightfoot Halflings
Category:Humanoids
Category:Characters
Category:Characters in the Emerald Grove
Category:Characters in Act One
Category:Shadow Druids
Category:Druids
Wrilda Gemfinder

Wrilda Gemfinder is a gnome patron at the Elfsong Tavern in Act Three.
== Involvement ==
=== Act Three ===
Wrilda can be found in the Elfsong Tavern in the Lower City. She comments on the various events that have happened in Baldur's Gate.
Category:Gnomes
Category:Rock Gnomes
Category:Humanoids
Category:Characters
Category:Characters in the Lower City
Category:Characters in Act Three
Wrint Sprigley

Wrint Sprigley works for a Baldur's Gate newspaper in the Lower City during Act Three.
== Involvement ==
=== Act Three ===
Wrint Sprigley wanders the western perimeter of The Blushing Mermaid, mumbling scathing reviews of the tavern for the Baldur's Mouth Gazette. If Baldur's Mouth publishes a negative article on the party, Wrint is furious and criticizes the party to be more considerate of their misdemeanours, which have taken up all the column space for tavern reviews.
== Idle banter ==
Wrint Sprigley: Tavern Review enthusiasts will note the absence of the landlord from this article.
* Wrint Sprigley: While I requested an interview, Captain Grisly certainly lives up to her name.
Wrint Sprigley: The Blushing Mermaid. Not my preferred drinking hole, dear readers.
* Wrint Sprigley: In fact, 'hole' may be the perfect word to describe the tavern...
Wrint Sprigley: The Mermaid, faithful readers, has the tackiest architecture...
* Wrint Sprigley: ... matched only in disappointment by its threadbare pint selection.
Category:Humanoids
Category:Gnomes
Category:Deep Gnomes
Category:Characters
Category:Characters in the Lower City
Category:Characters in Act Three
Wulf

Guard Wulf is a human guard in Baldur's Gate.
== Involvement ==
Wulf can be found just outside the main entrance to the Baldur's Mouth in the Lower City at .
== Combat ==
=== Attacks and abilities ===
=== Loot ===
* 
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* 
* 
Category:Humans
Category:Humanoids
Category:Characters
Category:Characters in the Lower City
Category:Characters in Act Three
Wyrm's Crossing

== Overview ==
===Waypoints===
This location contains the following :
* 
===Adjacent locations===
* South Span Checkpoint and Rivington
* Wyrm's Rock Fortress and Wyrm's Rock Prison
===Locations===
==== Carm's Garm ====
A camp clothing and dye store owned by , in the north eastern corner of the crossing.
==== Danthelon's Dancing Axe ====
A weapons and armour store owned by , also serving as a Harper safehouse. In the north western corner of the crossing.
==== Fraygo's Flophouse ====
A boarding house found in the south western corner of the crossing. This location is involved in personal quest, , as well as the quests and .
==== Sharess' Caress ====
A pleasure house run by , found in the south eastern corner of the crossing.
 and may also be found arguing in the Devil's Den located upstars.
==== The Velveteen Elixir ====
An alchemy and potions shop run by , located above Danthelon's Dancing Axe in the north western corner of the crossing.
==== Bridge to Wyrm's Rock Fortress ====
The bridge to Wyrm's Rock Fortress is guarded by Flaming Fist and Steel Watchers. Successfully bluffing grants the Inspirational Event Rock-Solid Alibi (Charlatan background), while sneaking in with spells and/or other abilities instead grants the Inspirational Event Through Nooks and Crannies (Urchin background).
==Notable characters==
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* 
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==Related quests==
* 
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==Notable loot==
Notable items obtained in this location, whether looted, purchased, or obtained as a quest reward:
Entharl Danthelon sells:
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*
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*
== External links ==
* 
Category:Locations
Category:Act Three Locations
Xargrim

Xargrim or Pale Corpse is one of the three Drow Explorers in the Underdark. 
==Involvement==
Xargrim's corpse can be found behind Ebonlake Grottos Guardian Gate in the Underdark during Act One. His corpse can be spoken to with .
===History===
Xargrim, , and were trying to find the Adamantine Forge somewhere within the Underdark. Xargrim was in charge of discovering how to operate the forge, and magically concealed his notes on the subject within the book . Eventually the three explorers turned on one another, with Xargrim releasing a Spectator on Dhourn and his hired mercenaries. At some point he was imprisoned and killed by the Myconids in Ebonlake Grotto.
== Speak with Dead ==
Party member: Who are you?
* Pale Corpse: Xargrim... conjurer... seeker...
Party member: How did you die?
* Pale Corpse: Battle... with rival... summoned spectator...
** Party member: What were you fighting over?
*** Pale Corpse: Glory... we search... for the Adamantine Forge...
** Party member: 'We'? Who were the others?
*** Pale Corpse: ... Filro... Dhourn... each held knowledge... none... would share...
**** Party member: What was your knowledge of the Forge?
***** Pale Corpse: ... secret... to its operation...
Party member: What is this book I found next to you?
* Pale Corpse: ... the secret... to mastering the Adamantine Forge...
* Pale Corpse: ... book... disguised... by magic...
** Party member: What is the Adamantine Forge?
*** Pale Corpse: ... lost workshop... of Silouv Vali... finest weapons... in all creation...
** Party member: Do you know where to find the Forge?
*** Pale Corpse: Dhourn knows... but cannot tell...
**** Party member: Where can I find this Dhourn?
***** Pale Corpse: ... with spectator... won't... have gone far... hah... hahaha...
== Related Quests ==
* 
== Related items==
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* 
* 
Category:Drow
Category:Lolth-Sworn Drow
Category:Humanoids
Category:Characters
Category:Characters in the Underdark
Category:Characters in Act One
Category:Available to Speak with Dead
Category:Corpses
Xeph

Xeph is one of the tiefling refugees seeking shelter at the Emerald Grove in Act One.
== Involvement ==
=== Act One ===
Xeph is part of the tiefling mob attempting to interrupt the Rite of Thorns at the entrance to the Sacred Pool.
=== Act Two ===
If Xeph survives through Act One, her corpse can be found in the Shadow-Cursed Lands at among the tiefling refugees that did not make it to the Last Light Inn.
== Combat ==
=== Attacks and abilities ===
== Related quests ==
* 
* 
== Gallery ==
Xeph Model.png|Xeph's model.
Category:Tieflings
Category:Mephistopheles Tieflings
Category:Tiefling Refugees
Category:Humanoids
Category:Characters
Category:Characters in the Emerald Grove
Category:Characters in Act One
Xon'ar'as

Warrior Xon'ar'as is a githyanki warrior found in Act One. He is a member of a squad that is sent by to search the ‘weapon’ wanted by , at the very moment when the party approaches Captain’s Quarters.
Xon'a'ras is one of the characters in the Crèche that cannot be spoken with. As soon as the cutscene ends, he runs down the corridor towards the Trade Post and disappears.
== Combat ==
=== Attacks and abilities ===
=== Notable loot ===
* 
* 
Category: Characters
Category: Characters in the Rosymorn Monastery
Category: Characters in Act One
Category: Githyanki
Category: Humanoids
Category: Fighters
Yannis

Sister Yannis, also known as Rector Yannis, is a halfling follower of Ilmater and the woman in charge of the Open Hand Temple in Rivington during Act Three.
== Involvement ==
=== Act Three ===
Yannis can be found arguing with in the Open Hand Temple. She believes that , the refugee accused of killing , is innocent. However, Valeria disagrees and leaves the temple. The party can approach Yannis to ask about the disagreement. Yannis explains the case and asks the party to investigate too. She forewarns them that it is necessary to gather very convincing evidence to convince Valeria of Brilgor's innocence. Agreeing to investigate grants Assistant to the Extra-Planar Agent for sages.
The party can also ask Yannis about the location of to complete . She informs them that Shirra died a year ago and directs the party to the basement crypt.
== Combat ==
=== Attacks and abilities ===
=== Notable loot ===
* 
== Related literature ==
* 
== Related quests ==
* 
* 
Category:Humanoids
Category:Halflings
Category:Lightfoot Halflings
Category:Characters
Category:Characters in Rivington
Category:Characters in Act Three
Category:Members of the Church of Ilmater
Yeenoghu

Yeenoghu is a Demon Lord mentioned in Baldur's Gate 3.
__notoc__
== Overview ==
Yeenoghu's chosen are Gnolls, insatiably hungry monstrosities.
== Related creatures ==
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** 
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== Related items ==
* 
== Related literature ==
* 
== External links ==
*
Category: Fiends
Category: Mentioned characters
Yenna

Yenna is a Human and potential Camp Follower living in Rivington with her mother and her cat, . 
== Involvement ==
Yenna approaches the party as they enter Rivington for the first time. She explains that her mother has gone missing and she would like help finding her. The party can choose to give Yenna some money or food, suggest they find a guard to help her, tell her her mother is likely dead, or leave. 
Regardless of the option chosen, Yenna and Grub show up at the Campsite and she asks if they can stay there. There are dialogue options to accept her into the camp, or kick her out.
=== Rescue Orin's Victim ===
If none of the candidate companions are at camp when kidnaps someone, Yenna will be taken instead. If she is kidnapped, her cat Grub is killed and cooked on a skewer by Orin. To ensure that Yenna is not kidnapped, it is necessary that least one of , , or is at camp after finding out about a shapeshifter infiltrating the camp. Otherwise Yenna can be kidnapped.
If Lae'zel is kidnapped, Yenna may be murdered by Orin in Lae'zel's form if the kidnapping occurs at camp, and the player character fails to pass a speech skill check to stop her. If the skill check is succeeded, Yenna is shaken by the events, but recovers quickly and starts to sell soup at camp.
== Companion approval ==
When first meeting Yenna:
* Do not help Yenna , , , and 
* Help Yenna , ; this may also trigger a conversation if he is in your party.
* Give Yenna coin or food 
* Any choice 
== Speak with Dead ==
Yenna can be spoken to with .
Party member: Yenna... I didn't want this to happen.
* Narrator: The corpse doesn't speak
Party member: Who can I inform of your death?
* Yenna: Grub... and you...
Party member: Where are you from?
* Yenna: Outer... city... Baldur's Gate...
Party member: What can I do to honor your memory?
* Yenna: Eat... lots...
Party member: What did you want to be when you grew up?
* Yenna: A cook... like... mummy...
Party member: Why did this happen?
* Narrator: The corpse remains silent. It does not know.
== Gallery ==
Yenna Model.png|Yenna's model.
Category:Humans
Category:Humanoids
Category:Characters
Category:Characters in Rivington
Category:Characters in Act Three
Category:Available to Speak with Dead
Category:Children
Yerle

Yerle is a member of the Zhentarim who guards alongside in the Shattered Sanctum and Moonrise Towers.
== Involvement ==
=== Act One ===
In the Shattered Sanctum, Yerle and Erna can be found guarding a door. Yerle discourages the party from entering the room due to the high number of explosive barrels kept within.
=== Act Two ===
In Moonrise Towers, Yerle begins to express apprehension toward the Cult of the Absolute because the cult is no longer just about "goblins branding arses", but that it actually means business.
== Combat ==
=== Attacks and abilities ===
=== Loot ===
* 
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== Notes ==
* Despite being a ranger, and having 4 level one spell slots and 2 level two spell slots, Yerle does not have any ranger abilities or spells to make use of.
== External links ==
* 
Category:Humanoids
Category:Half-Elves
Category:High Half-Elves
Category:Characters
Category:Characters in Act One
Category:Characters in the Goblin Camp
Category:Characters in Act Two
Category:Characters in Moonrise Towers
Category:Rangers
Category:Members of the Zhentarim
Yeva

Yeva is a human fighter and Gauntlet serving as a corporal of the Flaming Fist. Serving under and , she and her Fists attempt to rescue them from a burning Waukeen's Rest.
== Involvement ==
=== Waukeen's Rest ===
Yeva is first encountered in Act One alongside other members of the Flaming Fist, leading the search for and at Waukeen's Rest, an inn by The Risen Road. As the inn burns after being razed by a horde of nearby goblins and drow, Yeva attempts to push through the ruined main door to no avail. The party can step in and aid them by pushing the door with a , to which she and her Fists run to the second floor's east-most room, where Florrick can be heard shouting for help and be rescued.
Following the , Florrick and her Fists will immediately descend and go outside. Florrick then announces to the Fists that Grand Duke Ravengard has been taken by the drow westward, and personally orders Yeva to report to the Manip for reinforcements.
=== Mind Flayer Colony ===
Yeva can later be found in Act Two, imprisoned in a pod within the Mind Flayer Colony. It is revealed that the pod is a transformation pod, and releasing her also starts a fight with several released . Provided she survives, Yeva thanks the party and tells that she and her Fists were immediately captured without being able to rescue Duke Ravengard, and that half of her forces are either dead or have been transformed into Mind Flayers. Yeva then presumably escapes the Mind Flayer Colony with and .
== Combat ==
=== Attacks and Abilities ===
== Loot ==
* 
* - 2x
* 
== Related quests ==
* 
* 
== Gallery ==
Yeva Model.png|Model
Gauntlet Yeva EA.png|Early Access
Yeva_FistRecruitment_Art.png|Promotional Art
== Notes and references ==
==External links ==
*
Category:Humans
Category:Humanoids
Category:Characters
Category:Characters in the Risen Road
Category:Characters in the Mind Flayer Colony
Category:Characters in Act One
Category:Characters in Act Two
Category:Members of the Flaming Fist
Category:Fighters
Yimuir

Yimuir, or Waiter Yimuir, is waiter in the Elfsong Tavern in the Lower City of Baldur's Gate. 
== Involvement ==
Yimuir is very busy and quite brash. He keeps a running tab of every patron in the tavern.
== Notable loot ==
* 
Category:Humans
Category:Humanoids
Category:Characters
Category:Characters in the Lower City
Category:Characters in Act Three
Yonas

Harper Yonas is a human ranger who is part of Harpers organisation in Act Two. Before his comrades or the party can intervene, he is snatched by a Shadow and turned into a .
== Involvement ==
=== Expedition ===
Yonas can only be encountered in the Shadow-Cursed Lands if the party enters the area through the Grymforge elevator. He is part of an expedition of Harpers led by and consisting of , , and himself. After meeting the party and being ordered to move in, he is struck down and snatched into the surrounding darkness by a Shadow, where he called for help. He is then killed by the Shadow Curse, and wanders back into line of sight as a . The blighted Harper sides with the shadows against the party. 
Once Yonas has been dispatched, Lassandra speaks with the party and marks the Last Light Inn on their map.
=== Last Light Inn ===
Should the party come to Last Light Inn, both Karrow and Meygan can be found mourning Yonas on a rocky ledge south of the docks. Meygan kneels in front of a shrine, grieving Yonas, while Karrow observes her mourning from a few steps behind her. Speaking with Meygan reveals that she had developed feelings for Yonas, and had wanted to be with him before he met his demise; it's unclear if Yonas had any idea about this, and the party can tell her that Yonas probably felt the same away. Speaking with Karrow has him remark that Yonas was "green", and thus most likely inexperienced.
The party can give the to Meygan, who offers a reward of Gold in return for this memento of him.
== Combat ==
===Attacks and Abilities===
== Loot ==
*
*
*
*
== Notes ==
* Yonas, Meygan, Lassandra, and Karrow, are the only level 5 Harpers in Act Two. All the other Harpers in Last Light Inn are level 6, except for , who is level 8.
* As of Patch 7, despite having Extra Attack, Yonas is not able to attack twice during his turns.
* As of Patch 6, there is an exploit which allows the party to save him. It involves the use of on Yonas during the encounter, which removes the condition from him. After that, toggle Non-Lethal Attacks must be used to hit the polymorphed Yonas, which may result in him reverting back to his human form and free from the curse; there is also a chance that he dies instead from the hit. If successful, Yonas can be found at the entrance of Last Light Inn. However, as he is supposed to die, he cannot be interacted with, and has no additional scripts or dialogue.
== External links ==
* 
Category:Humans
Category:Humanoids
Category:Characters
Category:Characters in the Shadow-Cursed Lands
Category:Characters in Act Two
Category:Members of the Harpers
Category:Rangers
__INDEX__
Yonni

Cashguard Yonni is a human member of the Cashguard who can be found at The Counting House in the Lower City of Baldur's Gate. She can be found guarding the door to the docks outside, alongside .
== Combat ==
=== Attacks and abilities ===
=== Notable loot ===
* 
* 
* 
* 
* 
== Idle banter ==
Yonni will occasionally chat with Dugg:
Cashguard Yonni: You know what we ought to do? We ought to heist this joint.
* Cashguard Dugg: Oh, I love your sense of humour, Yonni.
Cashguard Yonni: Seen that new drow cashier? She's full of herself.
* Cashguard Dugg: I think she's got a reason to feel that way.
** Cashguard Yonni: Oh? Go for those Menzo gals, do you?
*** Cashguard Dugg: I might, except Gladiss would kill me.
Cashguard Yonni: Docks Sentry is the worst damn job at the House.
* Cashguard Dugg: What's so bad about it?
** Cashguard Yonni: It's boring, plus it's boring, and also it's boring.
*** Cashguard Dugg: I like it, though. Nice view. Restful.
== External links ==
* 
Category:Humans
Category:Humanoids
Category:Characters
Category:Characters in Act Three
Category:Characters in The Counting House
Yoonce

Iron Consul Underbite Yoonce is a cultist of Bane found in the lower levels of the Steel Watch Foundry at , next to .
== Combat ==
=== Attacks and abilities ===
=== Tactician/Honour modes only ===
Yoonce receives to spend on Goading Attacks.
=== Loot ===
* 
* 
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==Related literature==
* 
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== Idle banter ==
Underbite Yoonce occasionally chats with Zana Hade:
Fist of Bane Zana Hade: How long must we patrol this wretched hole? We should be outside - spreading His word, enforcing His will!
* Iron Consul Underbite Yoonce: Patience. The Gondians are pivotal to Lord Gortash's plan.
** Fist of Bane Zana Hade: Aren't you sick of them? How they cower and cry at the slightest thing? It's vile.
*** Iron Consul Underbite Yoonce: It is the natural order - the strong rule the weak. In time, you will grow used to their cries.
Iron Consul Underbite Yoonce: Any trouble?
* Fist of Bane Zana Hade: None, unfortunately.
** Iron Consul Underbite Yoonce: Hah - your time to prove yourself will come, Dread Sister. And I have no doubt the Black Hand will be pleased at what he sees.
Fist of Bane Zana Hade: How many Gondians are needed to run the Foundry?
* Iron Consul Underbite Yoonce: Why do you ask?
** Fist of Bane Zana Hade: I have been focusing on the tenent of subjugation - having a test subject would be very helpful.
*** Iron Consul Underbite Yoonce: Hm. I will speak to Black Gauntlet Holzt - perhaps she can spare one.
Category:Followers of Bane
Category:Characters
Category:Characters in the Steel Watch Foundry
Category:Characters in Act Three
Category:Half-Orcs
Category:Humanoids
Young Mud Mephit

Young Mud Mephits are a type of Elemental creature created by during Act One in the secluded Decrepit Sanctuary. As a summoned creature, they give no experience or drops.
Far weaker than their mature counterparts, they serve only to hinder whoever they attack through numbers and the muddy patches they leave behind on death.
== Combat ==
=== Attacks and abilities ===
Category:Creatures
Category:Mephits
Category: Elementals
Yousen

Yousen is a vampire spawn enslaved to Cazador, and one of siblings. He may appear at camp or Cazador's Dungeon during Act Three. 
== Involvement ==
After reaching the Lower City, Yousen, , and will visit camp at night and attempt to kidnap Astarion. He and his fellow spawn can be persuaded that Astarion will help them, but regardless they will be compelled to attack. Failing to defeat them before Astarion reaches 1HP will allow them to take him back to the Szarr Palace. 
Yousen and the other spawns will later be encountered in Cazador's Dungeon, trapped by ritual ruins as Cazador prepares for his ascension.
== Combat ==
=== Attacks and abilities ===
== Related quests==
* 
== Related literature ==
* 
== Notes ==
* Despite being a gnome, Yousen has the stats of a vampire spawn, thus having a larger size and weight.
Category:Vampire Spawns
Category:Undead
Category:Characters
Category:Characters in Szarr Palace
Category:Characters in Act Three
Youth

Githyanki youth are an archetype of githyanki NPC encountered throughout Baldur's Gate 3. They are all located within Crèche Y'llek.
== Named githyanki youth ==
=== Crèche Y'llek ===
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Category:Githyanki
Category:Humanoids
Category:Githyanki Archetypes
Category:Archetypes
Category:Children