Raid the Emerald Grove

Raid the Grove is a sub-quest of the Druid Grove's main quest . It can be initiated by talking to in the Shattered Sanctum within the Goblin Camp and telling her the location of the grove. 
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==Objectives==
Objectives and journal entries may vary pending story decisions and outcomes.
== Walkthrough ==
Raid the Emerald Grove can be started either by talking to Minthara in the Shattered Sanctum alone, or by completing and accompanying Sazza to inform Minthara about the Grove. Once the goblin forces are aware of the Grove's location, they mobilize to raid it. Minthara bids the party to go back to the Grove and infiltrate it from within. The raid occurs after the next Long Rest.
Once back at the Grove, the Druids and Tieflings have moved in response to the goblin's movements. The druids lock themselves into the Inner Sanctum and refuse to shelter any outlanders. is gathering the tiefling children, starting if the party is willing to help her.
To start the raid, speak to on the ramparts at There is an option to tell him the party betrayed the tieflings, starting the battle early, or speak to him further for more information on his strategy. If Zevlor believes the party is on his side, he instructs them to sound the war horn once they are ready to start the raid. The goblins appear, as well as Minthara. Minthara orders the party to open the gate. This leads to two choices:
* Obey and open the gate.
* No. This grove is under my protection.
If the party obeys, Minthara and the Goblin raiders will become allies while the tieflings and Wyll (if present) will become enemies. The new group will begin moving through the grove in sections clearing out all that remain. Return to Minthara after the battle and she tells the party she'll meet them at camp. Go to camp, and Minthara congratulates the party and rewards them with a gift from the Absolute - a True Soul tadpole. After the night ends, Minthara tells the party they must go to Moonrise Towers to find their place in the Absolute's Grand Design. She provides a and explains that a servant of hers can lead the party through the Shadow-Cursed Lands where the Tower is located. (This instrument can also be stolen from her to that end via pickpocket, which currently results in a second one being generated should she later be recruited as a companion) Then, she leaves, stating she is gathering the troops to meet the party at Moonrise. This starts .
Protecting the grove, has the tieflings act as allies. The surviving tieflings speak to the party and thank them for their help, then celebrate at camp. If is alive, he appears to congratulate the party and explains the strange movements occurring at Moonrise Towers. He tells the party the best shot at curing their tadpoles is going there, and offers to go with them.
== Quest Rewards ==
* - if the goblins are sided with
* can become a Companion in Act Two, if the goblins are sided with or if choosing not to get involved in the raid either way. Minthara can also be recruited if she is not killed in the fight but knocked out with non-lethal melee attacks.
== Companion approval ==
* Agree to help raid the Emerald Grove 
== Consequences ==
=== Raiding the grove===
Choosing to raid the grove with the goblin forces has immense, far-reaching consequences for the game, some of which can only be felt in later Acts. These consequences include:
* and will leave the party (or cannot be recruited if they haven't already been).
* is not available as a companion.
* will leave the party unless an Insight or Deception check is passed.
* can't be resolved in Act Two.
* Loss of many rare equipment items, as the traders and won't be alive to trade in Acts Two and Three.
* Halsin, , Dammon, and Zevlor won't be available for .
* won't be available for Gather Your Allies if he was convinced to stay and defend the Grove earlier.
* All unfinished quests involving the Grove cannot be completed.
=== Siding with the tieflings and druids and defending the grove ===
* If the party brings the goblins to the Grove, but then sides with the Grove, then the story plays out similarly to if the party had defeated the goblin camp leaders. But some of the tieflings might die in the crossfire. 
* Siding with the Grove results in Minthara being available as a companion in Act Two if she isn't killed but knocked out.
=== Not participating in the fight at the grove ===
A somewhat different set of consequences are incurred if choosing to leave the region without participating in the fight at the grove, including:
* Karlach and Wyll will stay in the party (or can still be recruited if the character has not yet started Act 2 in the Shadow-Cursed Lands).
* Karlach's Infernal Engine cannot be repaired.
* Halsin won't be available as a companion, and will spontaneously die in his last known location, even if previously saved from the Goblins.
* Gale will stay in the party.
* The quest Lift the Shadow Curse can't be completed in Act Two.
* Loss of many rare equipment items, as the traders Dammon and Mattis won't be alive to trade in Acts Two and Three.
* Halsin, Arabella, Dammon, and Zevlor won't be available for Gather Your Allies
* Rolan won't be available for Gather Your Allies if he was convinced to stay and defend the Grove earlier
* All unfinished quests involving the Grove cannot be completed
* Despite disobeying Minthara's orders, she will still be available as a companion in Act 2
* A specific bit of dialogue happens with the being in the , but all other characters appear to ignore the decision
Category:Quests
Category:Druids' Grove Quests
Category:Time-Sensitive Quests