nyuuzyou/wikis huggingface dataset:
Crescive Bolt

__NOTOC__
Crescive Bolt (Alt: Crescive Bolt) is a 4th class offensive skill available to Windhawk.
==Effect==
Inflicts long-ranged physical damage to a target once. This skill gains damage bonus at the cost of increased SP cost every skill cast and will stack up to three times. This stack is going to be removed if the player has moved, has been pushed away from their location, or if the user did not cast the skill again after 10 seconds. It additionally increases in damage depending on the player's CON.
This skill also inflicts critical damage and shall apply half of the player's total critical damage bonus.
Level	Base Damage (ATK)	SP Cost
1 	300% 	55
2 	600% 	60
3 	900% 	65
4 	1,200% 	70
5 	1,500% 	75
6 	1,800% 	80
7 	2,100% 	85
8 	2,400% 	90
9 	2,700% 	95
10 	3,000% 	100
 Damage (ATK) = [(Base_Damage + (CON × 10)) × (1 + (Stack_Count × 0.1)) × (BaseLv ÷ 100)]%
==Notes==
*This skill will increase in damage by 10% and SP Cost up by 20 each time up to 3 times if the user has not moved from their location while casting the skill in succession. Once the stack has reached maximum, the AP regen becomes 3 on the succeeding skill casts.
==External==
===Enhanced by===
====Headgear====
* - For every 10 base levels, increases damage by 1%.
====Weapon====
*:
**Increases damage by 10%.
**Grade D: Increase damage by an additional 5%.
**Grade C: Increase damage by an additional 8%.
**Grade B: Increase damage by an additional 12%.
*:
**Grade D: Increase damage by 10%.
**Grade B: Increase damage by an additional 10%.
*:
**Increase damage by 5%.
**At +5, increase damage by an additional 10%.
**At +9, increase damage by an additional 10%.
**At +9, increase damage by an additional 5%.
====Accessory====
* - For every 10 base levels, increases damage by 1%.
====Equipment Sets====
* + 
**For every 2 refine level of weapon, increase damage by 8%.
* + 
**For every 3 refine level of weapon, increase damage by 7%.
**If weapon's grade is C or higher, increase damage by an additional 15%.
* + 
**For every 3 refine level of Weapon, increase damage by 4%.
**When weapon grade is B or higher, increase damage by an additional 10%.
* + + 
**Increase damage by an additional 15%.
==Future Changelog==
*???
**Damage formula changed.
**SP cost reduced.
***Old: 50 + (Skill Level × 5)
***New: ?
**Global delay reduced from 0.5 seconds to 0.3 seconds.
*???
**Damage formula changed.
**Cooldown increased from 0.15 seconds to 0.35 seconds.
**Global delay increased from 0.3 seconds to 0.7 seconds.
*???
**Damage formula changed.
**Sound effect changed.
Criminal Activities Quest

#Talk to Agent York inside Geffen Inn.
#*He asks you to help him Vince Noir near the Geffen fountain.
#Talk to Vince Noir , who also asks you for a favor.
#*His friends have joined a musician group without him, and are serving a crime lord, Jymmy the Thumb, against their will.
#*He tells you about his friends, and asks you to help each one get out of their "obligation."
#*He then gives you a Raccoon Doll and tells you to speak with Ling Mynmei.
#Head to the Geffen Bar and speak with Ling Mynmei at the counter.\
#*She misses Vince and the other band members and asks you to get the Old Lady Kroot to let her out of her contract. 
#Talk to Old Lady Kroot, who gives you the following options:
##Suggest a competition, to break Ling's contract. This costs 5,000 Zeny per attempt and has a moderate chance of succeeding each time. 
##Give her a , and she will lower the contract price to 50,000 Zeny.
##Buy the contract outright for 100,000 Zeny.
#After breaking Ling's contract, tell Ling Mynmei the news.
#*She says to speak with Howard Moon next, also in Geffen.
#Talk to Howard Moon outside manning a shop stall in the southeast of Geffen.
#*He says you should come up with a way to shut down the shop while making it look like an accident.
#*You suggest flooding the storage room; to do so, you must locate the four flood controls around the city.
#:
##The first device is at *outside* the building. 
##The second device is at *outside* the building.
##The third device is at along the northeast outer wall.
##The fourth device is at in the center of the pointed tower.
#Return to Howard Moon, who says you should find Naota on the domestic Airship in Juno.
#Go to Juno, head over to the Airship station, and board the Domestic Airship . 
#On the Airship, talk to Naota , he's downstairs on the main deck.
#*He asks you to drug the guards and wire the gambling machines with cheat detectors.
#In the kitchen to the left of the Airship Crew, add drugs to the Cooked Chicken to knock the guards out.
##The first detector goes on the Slot Machine .
##The second detector goes on the Slot Machine, Roulette Wheel at .
##The third detector goes on the Slot Machine at .
#Speak to the Dealer after all 3 devices are in place.
#Speak with Naota again.
#Flip the Switch behind the Casino that looks like a sword around to be transported to the bottom level.
#*Note: Once you arrive on the next floor, there will be a period of time where you cannot act. Simply wait it out.
#On the North side of the bottom level select the Cannon Switch .
#*Several will spawn.
#*You do not need to kill the Mobsters.
#*If you die on the Airship you do not lose experience.
#Inside the Captain's Quarters speak to Jymmy 'The Thumb' as the airship crashes near Izlude.
#After crashing near Izlude, speak to the Guard , he tells you to return to Agent York.
#Inside the building at , speak to Agent York to receive EXP
#*Exp Given as 4x 375k Base and 2x 375k + 300k Job VIP) and an .
Crimson Arrow

Crimson Arrow (Alt: Crimson Arrow) is a 4th class active skill available as Arch Mage.
==Effect==
Shoots a fire arrow to the target dealing Fire magical damage to the target and all enemies in a straight line.
* The fire arrow then explodes inflicting Fire magical damage to the target and surrounding enemies. 
* During , the explosion damage is doubled regardless of the level used.
Level	Damage (Line)	Damage (Explosion)	Explosion AoE
1 	300% 	600% 	5x5
2 	600% 	1,200% 	5x5
3 	900% 	1,800% 	5x5
4 	1,200% 	2,400% 	7x7
5 	1,500% 	3,000% 	7x7
 Damage (Line) = [(Base_Damage + 3 x SPL) x ]%
 Damage (Explosion) = [(Base_Damage + 5 x SPL) x ]%
== Enhanced By ==
=== Headgear ===
* 
** For every 10 base levels, increases damage by 1%.
* 
** For every 3 refine levels, increases damage by 4%.
=== Armor ===
* 
** For every 10 base levels, increases damage by 1%.
** If refine level is +9 or higher, reduces fixed casting time by 100%.
=== Weapon ===
* 
** If user's base level is 220 or higher, increases damage by 5%.
** If refine level is +9 or higher, increases damage by 10%.
** If refine level is +11 or higher, increases damage by 10%.
** If grade B or higher, increases damage by 10%.
* 
** For every 2 refine levels, increases damage by 6%.
** If grade C or higher, increases damage by 10%.
** When enchanted with -
*** Increases damage by 5%.
*** If weapon is grade D or higher, increases damage by 3%.
*** If weapon is grade B or higher, increases damage by 4%.
*** If weapon is grade A, increases damage by 6%.
* 
** Increases damage by 10%.
** If grade D or higher, increases damage by 5%.
** If grade C or higher, increases damage by 8%.
** If grade B or higher, increases damage by 12%.
=== Accessory ===
* 
** For every 10 base levels, increases damage by 1%.
=== Equipment Sets ===
* + 
** If weapon refine level is +10 or higher, increases damage by 10%.
** If weapon is grade C or higher, increases damage by 10%.
== Changelog ==
* 
** Cooldown reduced.
*** Old: 4 seconds
*** New: 0.3 seconds
** After-cast delay reduced
*** Old: 1 second
*** New: 0.5 seconds
** AP Recovery reduced.
*** Old: 4
*** New: 1
** Secondary Atk damage increased
*** Old: 2000%
*** New: 3000%
** Secondary Atk Damage under climax buff doubled.
Crimson Marker

Crimson Marker (Alt: Crimson Marker) is an Expanded 2nd class active skill available as Rebel. 
==Effect==
Mark a target with Crimson Death Mark, reducing its Flee by 10 and allows the caster to track the target on the mini-map.
Only a maximum of 3 Crimson Markers can be active at a time.
Boosts Quick Draw Shot, Dragon Tail and Hammer of God effect.
==History==
 has the previous version of this skill before the 2017 updates.
==Changelog==
*
**Duration increased from 30 seconds to 50 seconds.
Cross Rain

Cross Rain is a 4th class offensive skill available as Imperial Guard.
==Effect==
Bless an area with sacred energy raining down swords upon any enemies inside that area, inflicting Holy property magic damage every 0.3 seconds for 2.4 seconds.
* Base damage is increased while the status is active.
* Deals additional damage depends on user's base level, SPL and level of the user has learned.
Level	without Holy Shield	without Holy Shield 	with Holy Shield 	with Holy Shield 	Area of Effect (Cells)
Level	Base Damage (MATK) 	Spear Sword Mastery Multiplier	Base Damage (MATK)	Spear Sword Mastery Multiplier	Area of Effect (Cells)
1 	150% 	5 	250% 	10 	3 x 3
2 	300% 	10 	500% 	20 	3 x 3
3 	450% 	15 	750% 	30 	3 x 3
4 	600% 	20 	1,000% 	40 	5 x 5
5 	750% 	25 	1,250% 	50 	5 x 5
6 	900% 	30 	1,500% 	60 	5 x 5
7 	1,050% 	35 	1,750% 	70 	7 x 7
8 	1,200% 	40 	2,000% 	80 	7 x 7
9 	1,350% 	45 	2,250% 	90 	7 x 7
10 	1,500% 	50 	2,500% 	100 	9 x 9
 Damage (ATK) = [(Base_Damage + (Spear Sword Mastery Lvl x Multiplier) + 107 x SPL) x ]%
== External ==
=== Enchanced By ===
==== Headgear ====
* 
** For every 10 base levels, increases damage by 1%.
==== Weapon ====
* 
** Increases damage by 5%.
** If refine level is +5 or higher, increases damage by 10%.
** If refine level is +9 or higher, increases damage by 10%.
** If refine level is +11 or higher, increases damage by 5%.
** When equipped with -
*** For every 3 refine levels of weapon, increases damage by 4%.
*** If weapon is grade B or higher, increases damage by 10%.
*** When headgear is enchanted with , increases damage by 15%.
* 
** Increases damage by 10%.
** If grade D or higher, increases damage by 5%.
** If grade C or higher, increases damage by 8%.
** If grade B or higher, increases damage by 12%.
** When equipped with , increases damage by 8% for every 2 refine levels of weapon.
==== Garment ====
* 
** If refine level is +9 or higher, increases damage by 20%.
** If grade C or higher, increases damage by 12%.
==== Costume Enchants ====
* 
** When equipped with , increases damage by 15%.
==== Equipment Sets ====
* + 
** For every 3 refine levels of weapon, increases damage by 7%.
** If weapon is grade C or higher, increases damage by 15%.
* + 
** If refine level of weapon is +10 or higher, increases damage by 10%.
** If weapon is grade C or higher, increases damage by 10%.
Cross Ripper Slasher

__NOTOC__
Cross Ripper Slasher (Alt: Cross Ripper Slasher) is a 3rd class offensive skill available as Guillotine Cross.
==Effect==
Throws a spinning knife at a single target that severely rends it.
* This skill can only be used if the Spin Count from is at least 1.
* The Spin Count also increases the damage output of this skill.
Level	Base Damage (ATK)	Range	SP Cost
1 	80% 	9 	20
2 	160% 	10 	24
3 	240% 	11 	28
4 	320% 	12 	32
5 	400% 	13 	36
 Damage (ATK)% = (Base_Damage × ) + (SpinCount × 200) + (AGI × 3)
===Notes===
*The Spin Count will wear off either after 10 seconds, moving, or using another skill (except or * ).
==External==
===Enhanced by===
====Headgear====
* 
** For every 2 refine levels, increases damage by 20%.
====Armor====
* 
** Increases damage by 10%.
====Weapon====
* 
** If refine level is +9 or higher, increases damage by 15%.
* 
** For every base level, increases damage by 1%, up to level 240.
** If refine level is +11 or higher, for every base level, increases damage by 1%, up to level 240.
** If refine level is +13 or higher, for every base level, increases damage by 1%, up to level 240.
* 
** If refine level is +7 or higher, increases damage by 25%.
* 
** If refine level is +7 or higher, increases damage by 10%.
** If refine level is +11 or higher, increases damage by 15%.
* 
** If refine level is +11 or higher, increases damage by 20%.
** When weapon is enchanted with , increases damage by 5% for every 3 refine levels of weapon.
** When weapon equipped with , increases damage by 10% for every refine level of weapon.
* 
** If refine level is +9 or higher, increases damage by 20%.
* 
** If refine level is +9 or higher, increases damage by 45%.
* 
** If refine level is +7 or higher, increases damage by 25%.
** If refine level is +9 or higher, increases damage by 20%.
====Accessory====
* 
** For every 4 base levels, increases damage by 1%, upto level 200.
====Enchants====
* 
** Increases damage by 15%
** If refine level is +7 or higher, increases damage by 3%
** If refine level is +11 or higher, increases damage by 7%
* 
** Increases damage by 15%
** If refine level is +7 or higher, increases damage by 15%
** If refine level is +9 or higher, increases damage by 15%
** If refine level is +11 or higher, increases damage by 15%
====Shadows====
* 
** Increases damage by 5%.
** For every 2 refine levels, increases damage by 2%.
* + + 
** For every refine level in the sum of refine levels, increases damage by 1%.
====Costumes====
* 
** When equipped with , increases damage by 15%.
** When equipped with , increases damage by 15%.
** When equipped with , increases damage by 15%.
==Changelog==
*October 13th, 2022
**Damage formula changed.
***Old: [(400 + (80 × Skill Level)) × BaseLv ÷ 100 + (AGI × SpinCount)]%
***New: [((80 × Skill Level) × BaseLv ÷ 100) + (SpinCount × 200) + (AGI × 3)]%
**Global delay of skills reduced from 1 second to 0.3 seconds.
**0.2 seconds cooldown added.
**Cross Ripper Slasher no longer removes the spin counter.
Cross Slash

__NOTOC__
Cross Slash (Alt: Jyumonjikiri) is an Expanded 2nd class offensive skill available as Kagerou and Oboro.
== Effect ==
A combination attack. A pair of Kagerou and/or Oboro each take an attack on an enemy to deal damage. This skill does ranged damage and is affected by ranged physical damage multipliers. On the first hit, the target is inflicted with an ailment known as Cross Wound for 3 seconds. If hit again while this buff is active, the second hit will deal bonus damage.
Level	Damage (ATK)	Range	Cooldown	SP Cost
1 	200% 	4 	4.0s 	10
2 	400% 	4 	3.9s 	12
3 	600% 	4 	3.8s 	14
4 	800% 	5 	3.7s 	16
5 	1000% 	5 	3.6s 	18
6 	1200% 	5 	3.5s 	20
7 	1400% 	6 	3.4s 	22
8 	1600% 	6 	3.3s 	24
9 	1800% 	6 	3.2s 	26
10 	2000% 	7 	3.1s 	28
=== Notes ===
* Bonus damage is believed to be BaseLevel*Skill Level used;
* The base damage is affected by base level. The proportion is believed to be [blevel/120];
* Similar to Killing Stroke, the caster will move close to the target after using the skill;
* The skill may only be used of both hands are being used. Wearing a Huuma, Twin Dagger, or Dagger + Shield will work, however, if attempting to use with either hand free of anything, the skill will fail;
* This skill is blocked by Pneuma.
==External==
===Enhanced by===
==== Weapon ====
* Awakened Kiri no Tsuyu [2] + Sharp Wind Sword [2]: Reduce Cooldown by 2s.
==== Card ====
*
**Increases damage by 10%
==== Shadow Equpment ====
* Kagerou Shadow Armor & Kagerou Shadow Shows
**Reduces the cooldown of Cross Slash by 1 second.
==Changelog==
* Oct. 13, 2022
** Increases max level from 5 to 10.
** Changes cooldown to 3.1 seconds on level 10.
** Increases skill damage. New damage formula : (200 x skill level)%Atk. Damage will be increased depends on user's base level.
* Feb. 27, 2024
**This skill does ranged damage and is affected by ranged physical damage multipliers.
**On the first hit, the target is inflicted with an ailment known as Cross Wound for 3 seconds.
**If hit again while this buff is active, the second hit will deal bonus damage.
Crowd Control Shot

Crowd Control Shot (Alt: Dust) is an Expanded class offensive skill available as Gunslinger.
==Effect==
Shoots a single target point-blank to inflict physical damage and push it 5 cells backwards.
Level	Damage (ATK)
1 	150%
2 	200%
3 	250%
4 	300%
5 	350%
6 	400%
7 	450%
8 	500%
9 	550%
10 	600%
===Notes===
*This skill has a range of 3 cells, hence it is not blocked by Pneuma.
*This skill is unaffected by Snake Eyes.
Crusader Skill Quest

==Shrink Skill Quest==
1. Talk to Ford in Geffen and you'll be asked to find a Soldier .
2. Prepare 1 for the soldier and return to Ford for further help.
3. Proceed to the Prontera Church to find Arther Pastor for assistance to cure the soldier.
4. Collect 20 , 3 , 5 , 1 , 1 , 3 and 1 to prepare an antidote.
5. Race the antidote back to the Soldier to cure him. If you fail, return to Arther Pastor for another antidote. You will not need any additional items.
6. Once successful, you'll be taught Shrink.
Category: Skill Quests
Crusader Spirit

Crusader Spirit (Alt: Crusader Spirit) is an Expanded class supportive skill available as Soul Linker.
==Effect==
Calls forth the spirit of history's bravest Crusader and imbues its abilities upon the targeted Crusader temporarily. 
Level	Duration	SP Cost
1 	150s 	460
2 	200s 	360
3 	250s 	260
4 	300s 	160
5 	350s 	60
===Effects on the target===
*Doubles the damage output of Shield Boomerang, halves its Cast Delay and allows it to ignore the accuracy check.
Category:Spirit Link Skills
Crystal Impact

Crystal Impact (Alt: Crystal Impact) is a 4th class active skill available as Arch Mage.
==Effect==
Creates the powerful water wave from the ground under the caster feet to inflict Water elemental magical damage to all targets within the skill range.
* Targets attacked by the water wave will take additional Water elemental magical damage after a while.
* If you have status active, the effect will change according to the skill level.
Level	Damage (MATK)	Area of Effect
1 	800% 	7x7
2 	1,600% 	9x9
3 	2,400% 	11x11
4 	3,200% 	13x13
5 	4,000% 	15x15
 Damage (MATK) = [(Base_Damage + 5 × SPL) × ]%
===Climax Effect===
Climax Level	Effect
1 	Apply a buff to caster and surrounding party memberFor 15 minutes, DEF+ 300, MDEF+ 100, increase Water magic damage and resistance to Water by 30%
2 	The initial hit now hit twice
3 	Increase initial damage by 50%
4 	Half initial damage but increase delayed damage by 150%
5 	Increase AoE to the whole screen, delayed damage now deal damage to 5x5 area surrounding the target
== External ==
=== Enhanced By ===
==== Weapon ====
* 
** For every 3 refine levels, increases damage by 5%.
** When enchanted with -
*** Increases damage by 10%.
*** If grade D or higher, increases damage by 7%.
*** If grade B or higher, increases damage by 8%.
*** If grade A, increases damage by 10%.
Crystal Rain

Crystal Rain (Alt: Rain of Crystal) is a 4th class active skill available as Arch Mage.
==Effect==
Makes rain made of ice picks fall around you and inflicting Water elemental magic damage to targets within range.
Level	Damage (MATK)	Area of Effect
1 	150% 	11x11
2 	300% 	13x13
3 	450% 	15x15
4 	600% 	17x17
5 	750% 	19x19
 Damage (MATK) = [(Base_Damage + 5 x SPL) x ]%
== Enhanced By ==
=== Armor ===
* 
** If refine level is +11 or higher, increases damage by 30%.
** If grade A, increases damage by 50%.
=== Weapon ===
* 
** If refine level is +11 or higher, increases damage by 15%.
** When equipped with -
*** For every 3 refine levels of weapon, increases damage by 5%.
*** When headgear is enchanted with , increases damage by 20%.
Cultivate Plant

Cultivate Plant (Alt: Plant Cultivation) is a Transcendent 2nd class active skill available as Biochemist.
==Effect==
Attempts to produce a random type of mushroom or plant with a success chance of 50%.
Level	Production	Reagent
1 	Mushroom 	
2 	Plant 	
===Notes===
*This skill cannot be used:
**On an occupied cell.
**On town or inside War of Emperium castles.
*Plants and mushrooms produced by this skill disappear after 5 minutes, even if they've been transformed into something else.
Cure

__NOTOC__
Cure (Alt: Cure) is a 1st class supportive skill available as Acolyte, Crusader and Super Novice.
==Effect==
Cures a single target from the following status effects: Silence, Chaos and Blind.
==External==
===Bestowed from===
====Weapon====
* - Level 1; Usable
====Accessory====
* - Level 1; Usable
====Card====
* - Level 1; Usable
Curse Explosion

__NOTOC__
Curse Explosion (Alt: Curse Explosion) is a 3rd class offensive skill available as Soul Reaper.
==Effect==
Inflict Shadow Magic damage on your target and surrounding enemies. Targets under Evil Soul Curse will receive additional damage.
Level	Base Damage	Bonus Damage	SP Cost
1 	500% 	1,700% 	50
2 	600% 	1,900% 	55
3 	700% 	2,100% 	60
4 	800% 	2,300% 	65
5 	900% 	2,500% 	70
6 	1,000% 	2,700% 	75
7 	1,100% 	2,900% 	80
8 	1,200% 	3,100% 	85
9 	1,300% 	3,300% 	90
10 	1,400% 	3,500% 	95
 Damage (MATK) = [Base_Damage]%
 Damage (Evil Curse) = [Base_Damage]% + [Bonus_Damage]%
===Notes===
==External==
===Enhanced by===
====Headgear====
* 
** For every 3 refine levels, increases damage by 20%.
* 
** For every 3 refine levels, increases damage by 15%.
** When equipped with or , increases damage by 5% for every 3 refine levels of weapon.
====Armor====
* 
** If refine level is +9 or higher, reduces cooldown by 0.5 seconds.
* 
** For every 3 refine levels, increases damage by 20%.
====Weapon====
* 
** Increases damage by 10%.
** If refine level is +7 or higher, increases damage by 20%.
** If refine level is +11 or higher, increases damage by 25%.
* 
** Increases damage by 10%.
** If refine level is +7 or higher, increases damage by 20%.
** If refine level is +11 or higher, increases damage by 25%.
** If grade C or higher, increases damage by 15%.
====Accessory====
* 
** For every 7 base levels, increases damage by 1%.
** When learnt -
*** Reduces SP Cost by 25
*** Reduces cooldown by 0.5 seconds.
====Card====
* 
** Increases damage by 10%.
** When equipped with and -
*** Increases damage by 20%.
*** For every 2 refine levels of shoes, increases damage by 5%.
====Equipment Enchant====
* 
** Increases damage by 15%
** If refine level is +7 or higher, increases damage by 3%.
** If refine level is +11 or higher, increases damage by 7%.
* 
** Increases damage by 15%
** If refine level is +7 or higher, increases damage by 15%.
** If refine level is +9 or higher, increases damage by 15%.
** If refine level is +11 or higher, increases damage by 15%.
====Costume Enchant====
* 
** For every level of learned, reduce its cooldown by 0.1 seconds. 
====Equipment Sets====
* + + 
** If combined refine level is 27 or higher, increases damage by 10%.
** When further equipped with , increases damage by 10%.
* + + 
** If combined refine level is 27 or higher, increases damage by 10%.
** When further equipped with , increases damage by 15%.
* + + 
** If combined refine level is 27 or higher, increases damage by 15%.
** When further equipped with , increases damage by 10%.
* + 
** Reduces cooldown by 0.5 seconds.
==Changelog==
* TBA
Cursed Circle

Cursed Circle (Alt: Cursed Circle) is a 3rd class active skill available as Sura.
==Effect==
Places an area around the user that entraps all enemies and leaves them silenced and immobilized, until the user casts another skill or it expires. Each cast uses 1 Spirit Sphere for each trapped enemy and 120 SP regardless of the skill level.
Level	Area of Effect	Duration	HP Cost
1 	3x3 	3s 	1%
2 	3x3 	4s 	2%
3 	5x5 	5s 	3%
4 	5x5 	6s 	4%
5 	7x7 	7s 	5%
===Notes===
*If more enemies are caught within the area of effect than the amount of available Spirit Spheres, some enemies may not be affected.
*Skills already casting will not be canceled.
==External==
===Enhanced by===
* - Increases cooldown by 10 seconds.
==Changelog==
*
**Prerequisites changed.
***Old: Root level 2, Gentle Touch-Silence level 2.
***New: Root level 2.
Category:Spirit Sphere Skills