Air acceleration

Air acceleration is the rate at which a character can change their horizontal velocity in midair. High air acceleration is advantageous for recovery and aerial combat, as it allows a character to reach their maximum air speed sooner and change direction more easily. Characters with high air acceleration do not necessarily have high air speed. Air acceleration is measured in units/frame².
Air acceleration operates the same whether the character is attempting to speed up, slow down, or reverse direction. When the player is providing no horizontal input, air friction controls the character's rate of deceleration instead of air acceleration.
Air acceleration is controlled by two values: a base value that determines the minimum acceleration, and an additional value that is scaled based on how much the control stick is tilted. A character's maximum potential acceleration is the sum of these two values. For example, if a character has a base value of 0.01 and an additional value of 0.07, their acceleration can vary from 0.01 at minimum input to 0.08 at maximum input. It is most beneficial for a character to have a low base value with a high additional value, as this combination offers the most precise aerial control; a character with a high base and low additional would have a very limited range of possible speeds.
==Air acceleration values==
Note: By default, these lists are sorted first by total maximum acceleration, then by additional value in case of a tie.
===Super Smash Bros.===
In Super Smash Bros., characters have a single maximum acceleration value instead of the later games' two-value system.
JPN/NA/AUS
Rank 	Character 	Stick Multiply	Max
1 	 	0.07 	5.6
2 	 	0.055 	4.4
3-7 	 	0.04 	3.2
3-7 	 	0.04 	3.2
3-7 	 	0.04 	3.2
3-7 	 	0.04 	3.2
3-7 	 	0.04 	3.2
N/A 	 	0.035 	2.8
8-9 	 	0.03 	2.4
8-9 	 	0.03 	2.4
10-12	 	0.025 	2
10-12	 	0.025 	2
10-12	 	0.025 	2
N/A 	Giant Donkey Kong	0.025 	2
EUR
Rank 	Character 	Stick Multiply	Max
1 	 	0.07 	5.6
2 	 	0.055 	4.4
3 	 	0.05 	4
4-7 	 	0.04 	3.2
4-7 	 	0.04 	3.2
4-7 	 	0.04 	3.2
4-7 	 	0.04 	3.2
N/A 	 	0.035 	2.8
8-9 	 	0.03 	2.4
8-9 	 	0.03 	2.4
10-12	 	0.025 	2
10-12	 	0.025 	2
10-12	 	0.025 	2
N/A 	Giant Donkey Kong	0.025 	2
====Version differences====
=====PAL (EUR)=====
*
===Super Smash Bros. Melee===
Rank 	Character 	Base 	Additional	Max
1 	 	0.19 	0.09 	0.28
2 	 	0.02 	0.06 	0.08
3 	 	0.02 	0.05 	0.07
4 	 	0.01 	0.06 	0.07
5-11 	 	0.02 	0.04 	0.06
5-11 	 	0.02 	0.04 	0.06
5-11 	 	0.02 	0.04 	0.06
5-11 	 	0.02 	0.04 	0.06
5-11 	 	0.02 	0.04 	0.06
5-11 	 	0.02 	0.04 	0.06
5-11 	 	0.02 	0.04 	0.06
N/A 	Male Wire Frame 	0.02 	0.04 	0.06
12-18	 	0.02 	0.03 	0.05
12-18	 	0.02 	0.03 	0.05
12-18	 	0.02 	0.03 	0.05
12-18	 	0.02 	0.03 	0.05
12-18	 	0.02 	0.03 	0.05
12-18	 	0.02 	0.03 	0.05
12-18	 	0.02 	0.03 	0.05
N/A 	 	0.02 	0.03 	0.05
19 	 	0.01 	0.038 	0.048
N/A 	Female Wire Frame	0.01 	0.038 	0.048
20 	 	0.02 	0.028 	0.048
21 	 	0.02 	0.027 	0.047
22 	 	0.02 	0.025 	0.045
23 	 	0.02 	0.024 	0.044
24 	 	0.015	0.025 	0.04
25 	 	0.02 	0.02 	0.04
26 	 	0.02 	0.0125 	0.0325
===Super Smash Bros. Brawl===
Rank 	Character 	Base 	Additional	Max
1 	 	0.04 	0.3 	0.34
N/A 	Wario-Man 	0.04 	0.3 	0.34
2 	 	0.05 	0.08 	0.13
3 	 	0.01 	0.11 	0.12
4 	 	0.01 	0.1 	0.11
5 	 	0.03 	0.08 	0.11
6-9 	 	0.01 	0.09 	0.1
6-9 	 	0.01 	0.09 	0.1
6-9 	 	0.01 	0.09 	0.1
6-9 	 	0.01 	0.09 	0.1
10 	 	0.07 	0.03 	0.1
11-12	 	0.01 	0.085 	0.095
11-12	 	0.01 	0.085 	0.095
13-18	 	0.01 	0.08 	0.09
13-18	 	0.01 	0.08 	0.09
13-18	 	0.01 	0.08 	0.09
13-18	 	0.01 	0.08 	0.09
13-18	 	0.01 	0.08 	0.09
13-18	 	0.01 	0.08 	0.09
N/A 	Fighting Alloy Team	0.01 	0.08 	0.09
19 	 	0.04 	0.05 	0.09
20-24	 	0.01 	0.07 	0.08
20-24	 	0.01 	0.07 	0.08
20-24	 	0.01 	0.07 	0.08
20-24	 	0.01 	0.07 	0.08
20-24	 	0.01 	0.07 	0.08
25 	 	0.0 	0.075 	0.075
26 	 	0.01 	0.065 	0.075
27 	 	0.0 	0.07 	0.07
28-30	 	0.01 	0.05 	0.06
28-30	 	0.01 	0.05 	0.06
28-30	 	0.01 	0.05 	0.06
31 	 	0.0 	0.05 	0.05
32-36	 	0.01 	0.04 	0.05
32-36	 	0.01 	0.04 	0.05
32-36	 	0.01 	0.04 	0.05
32-36	 	0.01 	0.04 	0.05
32-36	 	0.01 	0.04 	0.05
37 	 	0.04 	0.006 	0.046
38 	 	0.01 	0.03 	0.04
N/A 	 	0.015	0.025 	0.04
39 	 	0.01 	0.02 	0.03
===Super Smash Bros. 4===
Rank 	Character 	Base	Additional	Max
N/A 	Wario-Man 	0.04	0.3 	0.34
1 	 	0.05	0.08 	0.13
2 	 	0.04	0.08 	0.12
3-6 	 	0.01	0.1 	0.11
3-6 	 	0.01	0.1 	0.11
3-6 	 	0.01	0.1 	0.11
3-6 	 	0.01	0.1 	0.11
7-9 	 	0.01	0.09 	0.1
7-9 	 	0.01	0.09 	0.1
7-9 	 	0.01	0.09 	0.1
10 	 	0.07	0.03 	0.1
11 	 	0.03	0.068 	0.098
12-14	 	0.01	0.085 	0.095
12-14	 	0.01	0.085 	0.095
12-14	 	0.01	0.085 	0.095
15 	 	0.03	0.065 	0.095
16-19	 	0.01	0.08 	0.09
16-19	 	0.01	0.08 	0.09
16-19	 	0.01	0.08 	0.09
16-19	 	0.01	0.08 	0.09
20 	 	0.04	0.05 	0.09
21 	 	0.04	0.045 	0.085
22-31	 	0.01	0.07 	0.08
22-31	 	0.01	0.07 	0.08
22-31	 	0.01	0.07 	0.08
22-31	 	0.01	0.07 	0.08
22-31	 	0.01	0.07 	0.08
22-31	 	0.01	0.07 	0.08
22-31	 	0.01	0.07 	0.08
22-31	 	0.01	0.07 	0.08
22-31	 	0.01	0.07 	0.08
22-31	 	0.01	0.07 	0.08
32 	 	0.0 	0.075 	0.075
33-36	 	0.01	0.065 	0.075
33-36	 	0.01	0.065 	0.075
33-36	 	0.01	0.065 	0.075
33-36	 	0.01	0.065 	0.075
37 	 	0.0 	0.07 	0.07
N/A 	Mega Lucario	0.0 	0.07 	0.07
38 	 	0.01	0.06 	0.07
39 	 	0.02	0.05 	0.07
40 	 	0.01	0.058 	0.068
41 	 	0.01	0.055 	0.065
42 	 	 	 	0.06464
43-45	 	0.01	0.05 	0.06
43-45	 	0.01	0.05 	0.06
43-45	 	0.01	0.05 	0.06
46 	 	0.0 	0.05 	0.05
47-54	 	0.01	0.04 	0.05
47-54	 	0.01	0.04 	0.05
47-54	 	0.01	0.04 	0.05
47-54	 	0.01	0.04 	0.05
47-54	 	0.01	0.04 	0.05
47-54	 	0.01	0.04 	0.05
47-54	 	0.01	0.04 	0.05
47-54	 	0.01	0.04 	0.05
N/A 	Giga Mac 	0.01	0.04 	0.05
55 	 	0.02	0.03 	0.05
N/A 	Giga Bowser 	0.02	0.025 	0.045
56 	 	0.01	0.03 	0.04
57 	 	0.01	0.028 	0.038
58 	 	0.01	0.025 	0.035
====Update history====
=====1.0.8=====
*
===Super Smash Bros. Ultimate===
Rank 	Character	Base 	Additional	Max
1 	 	0.05 	0.08 	0.13
2-4 	 	0.04 	0.08 	0.12
2-4 	 	0.04 	0.08 	0.12
2-4 	 	0.04 	0.08 	0.12
5 	 	0.01 	0.105 	0.115
6-7 	 	0.01 	0.1 	0.11
6-7 	 	0.01 	0.1 	0.11
8 	 	0.01 	0.095 	0.105
9-12 	 	0.01 	0.09 	0.1
9-12 	 	0.01 	0.09 	0.1
9-12 	 	0.01 	0.09 	0.1
9-12 	 	0.01 	0.09 	0.1
13 	 	0.07 	0.03 	0.1
14 	 	0.03 	0.068 	0.098
15 	 	0.01 	0.086 	0.096
16-19	 	0.01 	0.085 	0.095
16-19	 	0.01 	0.085 	0.095
16-19	 	0.01 	0.085 	0.095
16-19	 	0.01 	0.085 	0.095
20 	 	 	 	
21 	Nana 	0.0105	0.084 	0.0945
22-28	 	0.01 	0.08 	0.09
22-28	Popo 	0.01 	0.08 	0.09
22-28	 	0.01 	0.08 	0.09
22-28	 	0.01 	0.08 	0.09
22-28	 	0.01 	0.08 	0.09
22-28	 	0.01 	0.08 	0.09
22-28	 	0.01 	0.08 	0.09
29-30	 	0.04 	0.05 	0.09
29-30	 	0.04 	0.05 	0.09
31 	 	0.04 	0.045 	0.085
32-43	 	0.01 	0.07 	0.08
32-43	 	0.01 	0.07 	0.08
32-43	 	0.01 	0.07 	0.08
32-43	 	0.01 	0.07 	0.08
32-43	 	0.01 	0.07 	0.08
32-43	 	0.01 	0.07 	0.08
32-43	 	0.01 	0.07 	0.08
32-43	 	0.01 	0.07 	0.08
32-43	 	0.01 	0.07 	0.08
32-43	 	0.01 	0.07 	0.08
32-43	 	0.01 	0.07 	0.08
32-43	 	 	 	
44 	 	0 	0.075 	0.075
45-48	 	0.01 	0.065 	0.075
45-48	 	0.01 	0.065 	0.075
45-48	 	0.01 	0.065 	0.075
45-48	 	0.01 	0.065 	0.075
49-53	 	 	 	
49-53	 	0.01 	0.06 	0.07
49-53	 	0.01 	0.06 	0.07
49-53	 	0.01 	0.06 	0.07
49-53	 	0.01 	0.06 	0.07
54 	 	0.02 	0.05 	0.07
55 	 	0.01 	0.058 	0.068
56-57	 	0.01 	0.055 	0.065
56-57	 	0.01 	0.055 	0.065
58 	 	 	 	0.061184
59-66	 	0.01 	0.05 	0.06
59-66	 	0.01 	0.05 	0.06
59-66	 	0.01 	0.05 	0.06
59-66	 	0.01 	0.05 	0.06
59-66	 	0.01 	0.05 	0.06
59-66	 	0.01 	0.05 	0.06
59-66	 	0.01 	0.05 	0.06
59-66	 	0.01 	0.05 	0.06
67 	 	0.02 	0.04 	0.06
68 	 	 	 	
69-70	 	0.01 	0.043 	0.053
69-70	 	0.01 	0.043 	0.053
71 	 	0 	0.05 	0.05
72-80	 	 	 	
72-80	 	0.01 	0.04 	0.05
72-80	 	0.01 	0.04 	0.05
72-80	 	0.01 	0.04 	0.05
72-80	 	0.01 	0.04 	0.05
72-80	 	0.01 	0.04 	0.05
72-80	 	0.01 	0.04 	0.05
72-80	 	0.01 	0.04 	0.05
72-80	 	0.01 	0.04 	0.05
81-82	 	0.02 	0.03 	0.05
81-82	 	0.02 	0.03 	0.05
83-85	 	0.01 	0.03 	0.04
83-85	 	0.01 	0.03 	0.04
83-85	 	0.01 	0.03 	0.04
86-87	 	0.01 	0.025 	0.035
86-87	 	0.01 	0.025 	0.035
88-90	 	0.01 	0.02 	0.03
88-90	 	0.01 	0.02 	0.03
88-90	 	0.01 	0.02 	0.03
==See also==
*Air friction
*Air speed
*Gravity
==References==
*Kurogane Hammer - Air acceleration
*Kurogane Hammer - Air acceleration (Ultimate)
Category:Game physics
Category:Character attributes