Imperial Equipment

== Overview ==
In Clana Nemieri Rebellion Base, talk to Imperial trader to exchange Schwartz's Honor Token for Imperial equipment. She is accessible once you're able to enter the Rebellion Base in the Terra Gloria questline. 
 
Each Imperial equipment/upgrade ticket is:
* a cost of 
* Character Bound
* Weight: 0
* Required Level: 125
The next "free" equipment set is at level 150 with Grace Equipment.
:Previous "free" set was at level 100 with Noblesse Equipment.
Tip: Do not throw away Imperial equips. Instead, use the upgrade ticket to make it +9 and feed it to Eat Gear for .
== Type of Equip for Sale ==
Imperial trader sells equips only specific to your class, which is either Attack, Magic, or both types. 
Visit the link to see which class can buy which type: table link
== Non-Armors ==
* is a ticket used to upgrade Imperial equipment. Add the following equipment to receive +9 Imperial equipment: Imperial Armor, Manteau, or Boots.
* Non-armors can be worn by all classes.
Equips	Equips 	Equips 	Equips	Equips 	Equips 	Equips
Item 	Type 	Description 	Item 	Type 	Description 	
 	Garment 	Increased ASPD +5% If refined to 7 or higher, After cast delay -5% If refined to 9 or higher, Physical damage +7% on all class enemies DEF: 25	 	Garment 	Variable Cast Time -7% If refined to 7 or higher, After cast delay -5% If refined to 9 or higher, All elemental Magic damage +7% DEF: 25 	
 	Shoes 	ATK +15, HIT +15 If refined to 7 or higher, Fixed Cast Time -0.5 sec. If refined to 9 or higher, Long-ranged Physical damage +7% DEF: 25 	 	Shoes 	MATK +15, FLEE +15 If refined to 7 or higher, Fixed Cast Time -0.5 sec. If refined to 9 or higher, All elemental Magic damage +7% DEF: 25	
 	Accessory (Right)	Increased ASPD +5% Variable Cast Time -7% Critical Damage +7% DEF: 8 	 	Accessory (Right)	Increased ASPD +5% Variable Cast Time -7% Magic damage +7% on enemies of all elements DEF: 8 	
== Armors ==
=== Primary Classes ===
Equips	Equips 	Equips 	Equips	Equips 	Equips 	Equips
Item 	Class 	Description 	Item 	Class 	Description 	
 	Rune Knight Classes 	ATK +75 If refined to 7 or higher, ASPD +5% If refined to 9 or higher, Critical Damage +7% ---------- SET BONUS: Imperial Knight Armor Imperial Attack Manteau Imperial Attack Boots Imperial Attack Ring ASPD +1, Critical Damage +5% Ignition Break damage +10% If combined refine levels are 27 or higher: Additional ASPD +1, Additional Critical Damage +5% Additional Ignition Break damage +15% ---------- DEF: 120 	 	Rune Knight Classes 	Max HP +7% If refined to 7 or higher, Variable Cast Time -15% If refined to 9 or higher, Max HP +7% ---------- SET BONUS: Imperial Breath Armor Imperial Attack Manteau Imperial Attack Boots Imperial Attack Ring After cast delay -5%, Max HP +5% Dragon Breath/Dragon Water Breath damage +10% If combined refine levels are 27 or higher: Additional After cast delay -10%, Additional Max HP +5% Additional Dragon Breath/Dragon Water Breath damage +15% ---------- DEF: 120	
 	Royal Guard Classes 	ATK +75 If refined to 7 or higher, ASPD +5% If refined to 9 or higher, Long-ranged Physical damage +7% ---------- SET BONUS: Imperial Spear Armor Imperial Attack Manteau Imperial Attack Boots Imperial Attack Ring ASPD +1, Long-ranged Physical damage +5% Cannon Spear damage +10% If combined refine levels are 27 or higher: Additional ASPD +1, Additional Long-ranged Physical damage +5% Addtional Cannon Spear damage +15% ---------- DEF: 120 	 	Royal Guard Classes 	MATK +75 If refined to 7 or higher, Holy Magic damage +7% If refined to 9 or higher, Additional Holy Magic damage +7% ---------- SET BONUS: Imperial Magic Armor Imperial Magic Manteau Imperial Magic Boots Imperial Magic Ring MATK +25, After cast delay -5% Genesis Ray damage +10% If combined refine levels are 27 or higher: MATK +25, Additional After cast delay -10% Additional Genesis Ray damage +15% ---------- DEF: 120 	
 	Warlock Classes 	MATK +75 If refined to 7 or higher, Variable Cast Time -15% If refined to 9 or higher, Fire Magic damage +7% ---------- SET BONUS: Imperial Crimson Robe Imperial Magic Manteau Imperial Magic Boots Imperial Magic Ring Variable Cast Time -5%, MATK +2% Crimson Rock damage +10% If combined refine levels are 27 or higher: Additional Variable Cast Time -5%, Additional MATK +3%, Additional Crimson Rock damage +15% ---------- DEF: 90 	 	Warlock Classes 	MATK +75 If refined to 7 or higher, Variable Cast Time -15% If refined to 9 or higher, Water Magic damage +7% ---------- SET BONUS: Imperial Frost Robe Imperial Magic Manteau Imperial Magic Boots Imperial Magic Ring Variable Cast Time -5%, MATK +2%, Jack Frost damage +10% If combined refine levels are 27 or higher: Additional Variable Cast Time -5%, Additional MATK +3%, Additional Jack Frost damage +15% ---------- DEF: 90 	
 	Sorcerer Classes 	MATK +75 If refined to 7 or higher, Variable Cast Time -15% If refined to 9 or higher, Neutral Magic damage +7% ---------- SET BONUS: Imperial Psychic Robe Imperial Magic Manteau Imperial Magic Boots Imperial Magic Ring Variable Cast Time -5%, MATK +2% Psychic Wave damage +10% If combined refine levels are 27 or higher: Additional Variable Cast Time -5%, Additional MATK +3%, Additional Psychic Wave damage +15% ---------- DEF: 90 	 	Sorcerer Classes 	MATK +75 If refined to 7 or higher, Variable Cast Time -15% If refined to 9 or higher, Water Magic damage +7% ---------- SET BONUS: Imperial Dust Robe Imperial Magic Manteau Imperial Magic Boots Imperial Magic Ring Variable Cast Time -5%, MATK +2%, Diamond Dust damage +10% If combined refine levels are 27 or higher: Additional Variable Cast Time -5%, Additional MATK +3%, Additional Diamond Dust damage +15% ---------- DEF: 90 	
 	Ranger Classes 	ATK +75 If refined to 7 or higher, ASPD +5% If refined to 9 or higher, Long-ranged Physical damage +7% ---------- SET BONUS: Imperial Sharp Suit Imperial Attack Manteau Imperial Attack Boots Imperial Attack Ring After cast delay -5%, Critical Damage +5%, Focused Arrow Strike damage +10% If combined refine levels are 27 or higher: Additional After cast delay -10%, Additional Critical Damage +5%, Additional Focused Arrow Strike damage +15% ---------- DEF: 90 	 	Ranger Classes 	ATK +75 If refined to 7 or higher, ASPD +5% If refined to 9 or higher, Long-ranged Physical damage +7% ---------- SET BONUS: Imperial Aim Suit Imperial Attack Manteau Imperial Attack Boots Imperial Attack Ring After cast delay -5%, ATK +2% Aimed Bolt damage +10% If combined refine levels are 27 or higher: Additional After cast delay -10%, Additional ATK +3% Additional Aimed Bolt damage +15% ---------- DEF: 90 	
 	Maestro/Wanderer Classes	ATK +75 If refined to 7 or higher, Variable Cast Time -15% If refined to 9 or higher, Long-ranged Physical damage +7% ---------- SET BONUS: Imperial Severe Suit Imperial Attack Manteau Imperial Attack Boots Imperial Attack Ring Long-ranged Physical damage +5%, ATK +2%, Severe Rainstorm damage +10% If combined refine levels are 27 or higher: Additional Long-ranged Physical damage +5%, Additional ATK +3%, Additional Severe Rainstorm damage +15% ---------- DEF: 90	 	Maestro/Wanderer Classes	MATK +75 If refined to 7 or higher, Neutral Magic damage +7% If refined to 9 or higher, Additional Neutral Magic damage +7% ---------- SET BONUS: Imperial Reverberation Suit Imperial Magic Manteau Imperial Magic Boots Imperial Magic Ring Variable Cast Time -5%, MATK +2%, Reverberation damage +10% If combined refine levels are 27 or higher: Additional Variable Cast Time -5%, Additional MATK +3%, Additional Reverberation damage +15% ---------- DEF: 90 	
 	Mechanic Classes 	ATK +75 If refined to 7 or higher, Increased ASPD +5% If refined to 9 or higher, Physical damage +7% on all class enemies ---------- SET BONUS: Imperial Tornado Armor Imperial Attack Manteau Imperial Attack Boots Imperial Attack Ring ASPD +1, After cast delay -5%, Axe Tornado damage +10% If combined refine levels are 27 or higher: Additional ASPD +1 Additional After cast delay -10%, Additional Axe Tornado damage +15% ---------- DEF: 90 	 	Mechanic Classes 	ATK +75 If refined to 7 or higher, Increased ASPD +5% If refined to 9 or higher, Long-ranged Physical damage +7% ---------- SET BONUS: Imperial Vulcan Armor Imperial Attack Manteau Imperial Attack Boots Imperial Attack Ring ASPD +1, Long-ranged Physical damage +5%, Vulcan Arm damage +10% If combined refine levels are 27 or higher: Additional ASPD +1, Additional Long-ranged Physical damage +5%, Additional Vulcan Arm damage +15% ---------- DEF: 90 	
 	Geneticist Classes 	ATK +75 If refined to 7 or higher, Variable Cast Time -15% If refined to 9 or higher, Long-ranged Physical damage +7% ---------- SET BONUS: Imperial Cart Cannon Suit Imperial Attack Manteau Imperial Attack Boots Imperial Attack Ring Variable Cast Time -5%, ATK +2%, Cart Cannon damage +10% If combined refine levels are 27 or higher: Additional Variable Cast Time -5%, Additional ATK +3%, Additional Cart Cannon damage +15% ---------- DEF: 90 	 	Geneticist Classes 	ATK +75 If refined to 7 or higher, Increased ASPD +5% If refined to 9 or higher, Physical damage +7% on all class enemies ---------- SET BONUS: Imperial Cart Tornado Suit Imperial Attack Manteau Imperial Attack Boots Imperial Attack Ring ASPD +1, ATK +2% Cart Tornado damage +10% If combined refine levels are 27 or higher: Additional ASPD +1, Additional ATK +3%, Additional Cart Tornado damage +15% ---------- DEF: 90 	
 	Guillotine Cross Classes	ATK +75 If refined to 7 or higher, Increased ASPD +5% If refined to 9 or higher, Long-ranged Physical damage +7% ---------- SET BONUS: Imperial Rolling Suit Imperial Attack Manteau Imperial Attack Boots Imperial Attack Ring After cast delay -5%, ATK +2%, Rolling Cutter damage +10% If combined refine levels are 27 or higher: Additional After cast delay -10%, Additional ATK +3%, Additional Rolling Cutter damage +15% ---------- DEF: 90 	 	Guillotine Cross Classes	ATK +75 If refined to 7 or higher, Increased ASPD +5% If refined to 9 or higher, Critical Damage +7% ---------- SET BONUS: Imperial Assassin Suit Imperial Attack Manteau Imperial Attack Boots Imperial Attack Ring ASPD +1, ATK +2%, Critical Damage +5% If combined refine levels are 27 or higher: Additional ASPD +1, Additional ATK +3%, Additional Critical Damage +5% ---------- DEF: 90 	
 	Shadow Chaser Classes 	ATK +75 If refined to 7 or higher, Increased ASPD +5% If refined to 9 or higher, Physical damage +7% on all class enemies ---------- SET BONUS: Imperial Fatal Suit Imperial Attack Manteau Imperial Attack Boots Imperial Attack Ring After cast delay -5%, ATK +2%, Fatal Menace damage +10% If combined refine levels are 27 or higher: Additional After cast delay -10%, Additional ATK +3%, Additional Fatal Menace damage +15% ---------- DEF: 90 	 	Shadow Chaser Classes 	MATK +75 If refined to 7 or higher, Increased ASPD +5% If refined to 9 or higher, Fire Magic damage +7% ---------- SET BONUS: Imperial Stalker Suit Imperial Magic Manteau Imperial Magic Boots Imperial Magic Ring ASPD +1, MATK +2%, Meteor Storm damage +25% If combined refine levels are 27 or higher: Additional ASPD +1, Additional MATK 3%, Additional Meteor Storm damage +25% ---------- DEF: 90 	
 	Arch Bishop Classes 	ATK +75 If refined to 7 or higher, Increased ASPD +5% If refined to 9 or higher, Critical Damage +7% ---------- SET BONUS: Imperial Duple Robe Imperial Attack Manteau Imperial Attack Boots Imperial Attack Ring ASPD +1, ATK +2%, Duple Light damage +10% If combined refine levels are 27 or higher: Additional ASPD +1, Additional ATK +3%, Additional Duple Light damage +15% ---------- DEF: 90 	 	Arch Bishop Classes 	MATK +75 If refined to 7 or higher, Holy Magic damage +7% If refined to 9 or higher, Additional Holy Magic damage +7% ---------- SET BONUS: Imperial Adora Robe Imperial Magic Manteau Imperial Magic Boots Imperial Magic Ring Variable Cast Time -5%, MATK +2%, Adoramus damage +10% If combined refine levels are 27 or higher: Additional Variable Cast Time -5%, Additional MATK +3%, Additional Adoramus damage +15% ---------- DEF: 90 	
 	Sura Classes 	ATK +75 If refined to 7 or higher, Max SP +15% If refined to 9 or higher, Physical damage +7% on all class enemies ---------- SET BONUS: Imperial Knuckle Suit Imperial Attack Manteau Imperial Attack Boots Imperial Attack Ring After cast delay -5%, ATK +2%, Knuckle Arrow damage +10% If combined refine levels are 27 or higher: Additional After cast delay -10%, ATK +3%, Additional Knuckle Arrow damage +15% ---------- DEF: 90 	 	Sura Classes 	Max SP +7% If refined to 7 or higher, Max HP +4% If refined to 9 or higher, Max HP +4% ---------- SET BONUS: Imperial Tiger Cannon Suit Imperial Attack Manteau Imperial Attack Boots Imperial Attack Ring Max HP +5%, ATK +2%, Tiger Cannon damage +10% If combined refine levels are 27 or higher: Additional Max HP +5%, ATK +3%, Additional Tiger Cannon damage +15% ---------- DEF: 90 	
=== Expanded Classes and Doram ===
Equips	Equips 	Equips 	Equips	Equips 	Equips 	Equips
Item 	Class 	Description 	Item 	Class 	Description 	
 	Star Emperor Classes 	ATK +75 If refined to 7 or higher, Physical damage +7% on all class enemies If refined to 9 or higher, ATK +7% ---------- SET BONUS: Imperial Full Moon Suit Imperial Attack Manteau Imperial Attack Boots Imperial Attack Ring Physical damage +5% on all class enemies, ATK +2%, Full Moon Kick damage +10% If combined refine levels are 27 or higher: Additional Physical damage +5% on all class enemies, Additional ATK +3%, Additional Full Moon Kick damage +15% ---------- DEF: 90	 	Star Emperor Classes 	ATK +75 If refined to 7 or higher, Increased ASPD +5% If refined to 9 or higher, ATK +7% ---------- SET BONUS: Imperial Sun Suit Imperial Attack Manteau Imperial Attack Boots Imperial Attack Ring ASPD +1, ATK +2%, Solar Explosion damage +10% If combined refine levels are 27 or higher: Additional ASPD +1, Additional ATK +3%, Additional Solar Explosion damage +15% ---------- DEF: 90 	
 	Soul Reaper Classes 	MATK +75 If refined to 7 or higher, Shadow Magic damage +7% If refined to 9 or higher, Shadow Magic damage +7% ---------- SET BONUS: Imperial Curse Robe Imperial Magic Manteau Imperial Magic Boots Imperial Magic Ring Variable Cast Time -5%, MATK +2%, Curse Explosion damage +10% If combined refine levels are 27 or higher: Additional Variable Cast Time -5%, MATK +3%, Additional Curse Explosion damage +15% ---------- DEF: 90 	 	Soul Reaper Classes 	MATK +75 If refined to 7 or higher, Shadow Magic damage +7% If refined to 9 or higher, Shadow Magic damage +7% ---------- SET BONUS: Imperial Eswoo Robe Imperial Magic Manteau Imperial Magic Boots Imperial Magic Ring Variable Cast Time -5%, MATK +2%, Eswoo damage +10% If combined refine levels are 27 or higher: Additional Variable Cast Time -5%, MATK +3%, Additional Eswoo damage +15% ---------- DEF: 90 	
 	Ninja Classes 	ATK +75 If refined to 7 or higher, ATK +7% If refined to 9 or higher, Long-ranged Physical damage +7% ---------- SET BONUS: Imperial Kunai Suit Imperial Attack Manteau Imperial Attack Boots Imperial Attack Ring Long-ranged Physical damage +5%, ATK +2%, Kunai Splash damage +10% If combined refine levels are 27 or higher: Additional Long-ranged Physical damage +5%, ATK +3%, Additional Kunai Splash damage +15% ---------- DEF: 90 	 	Ninja Classes 	MATK +75 If refined to 7 or higher, Variable Cast Time -15% If refined to 9 or higher, All elemental Magic damage +7% ---------- SET BONUS: Imperial Ninja Suit Imperial Magic Manteau Imperial Magic Boots Imperial Magic Ring Variable Cast Time -5%, MATK +2%, Flaming Petals/Freezing Spear/Wind Blade damage +10% If combined refine levels are 27 or higher: Additional Variable Cast Time -5%, Additional MATK +3%, Additional Flaming Petals/Freezing Spear/Wind Blade damage +15% ---------- DEF: 90	
 	Rebel Classes 	ATK +75 If refined to 7 or higher, ATK +7% If refined to 9 or higher, Long-ranged Physical damage +7% ---------- SET BONUS: Imperial Trip Suit Imperial Attack Manteau Imperial Attack Boots Imperial Attack Ring Long-ranged Physical damage +5%, ATK +2%, Round Trip damage +10% If combined refine levels are 27 or higher: Additional Long-ranged Physical damage +5%, Additional ATK +3%, Additional Round Trip damage +15% ---------- DEF: 90 	 	Rebel Classes 	ATK +75 If refined to 7 or higher, ATK +7% If refined to 9 or higher, Long-ranged Physical damage +7% ---------- SET BONUS: Imperial Fire Rain Suit Imperial Attack Manteau Imperial Attack Boots Imperial Attack Ring ASPD +1, ATK +2%, Fire Rain damage +10% If combined refine levels are 27 or higher: Additional ASPD +1, Additional ATK +3%, Additional Fire Rain damage +15% ---------- DEF: 90 	
 	Novice Classes 	ATK +75 If refined to 7 or higher, Increased ASPD +5% If refined to 9 or higher, Max HP +7% ---------- SET BONUS: Imperial Super Novice Suit Imperial Attack Manteau Imperial Attack Boots Imperial Attack Ring Max HP +5%, ATK +2%, Critical Damage +5% If combined refine levels are 27 or higher: Additional Max HP +5%, ATK +3%, Additional Critical Damage +5% ---------- DEF: 90 	 	Novice Classes 	MATK +75 If refined to 7 or higher, Increased ASPD +5% If refined to 9 or higher, Max HP +7% ---------- SET BONUS: Imperial Super Novice Robe Imperial Magic Manteau Imperial Magic Boots Imperial Magic Ring Max HP +5%, MATK +2%, Normal Physical Melee attacks create a chance of casting Level 1 Psychic Wave. If combined refine levels are 27 or higher: Additional Max HP +5%, MATK +3%, Psychic Wave +7% ---------- DEF: 90 	
 	Summoner (Doram) Classes	ATK +75 If refined to 7 or higher, Variable Cast Time -15% If refined to 9 or higher, Long-ranged Physical damage +7% ---------- SET BONUS: Imperial Picky Robe Imperial Attack Manteau Imperial Attack Boots Imperial Attack Ring After cast delay -5%, ATK +2%, Picky Peck damage +10% If combined refine levels are 27 or higher: Additional After cast delay -10%, Additional ATK +3%, Additional Picky Peck damage +15% ---------- DEF: 90 	 	Summoner (Doram) Classes	MATK +75 If refined to 7 or higher, Variable Cast Time -15% If refined to 9 or higher, Neutral Magic damage +7% ---------- SET BONUS: Imperial Catnip Robe Imperial Magic Manteau Imperial Magic Boots Imperial Magic Ring Variable Cast Time -5%, MATK +2%, Catnip Meteor damage +10% If combined refine levels are 27 or higher: Additional Variable Cast Time -5%, Additional MATK +3%, Additional Catnip Meteor damage +15% ---------- DEF: 90 	
== Enchants ==
Imperial Armor and Garment can each be enchanted using Modification Permit, which each cost from Imperial trader. Old enchants can be overwritten by enchanting again. Each permit gives only one random option enchant.
* 
* 
* 
* 
Both Physical and Magic Mod Permits (Armor) give the same option enchants. 
https://irowiki.org/images/db/item/100135.png https://irowiki.org/images/db/item/100136.png Imperial Option Enchants (Armor)	https://irowiki.org/images/db/item/100135.png https://irowiki.org/images/db/item/100136.png Imperial Option Enchants (Armor)
Enchant 	Min ~ Max
Fire attacks resistance + 	1 ~ 5 %
Water attacks resistance + 	1 ~ 5 %
Earth attacks resistance + 	1 ~ 5 %
Wind attacks resistance + 	1 ~ 5 %
All elements (except Neutral) attacks resistance + 	1 ~ 5 %
Decreases SP consumption by 	1 ~ 5 %
Max HP + 	1 ~ 5 %
Max SP + 	1 ~ 5 %
Physical and Magic Mod Permits (Manteau) each have different option enchants.
{| class="wikitable mw-collapsible" style="text-align:left;"	https://irowiki.org/images/db/item/100131.png Imperial Physical Option Enchants (Manteau)	https://irowiki.org/images/db/item/100131.png Imperial Physical Option Enchants (Manteau)
Enchant 	Min ~ Max 	
Physical damage to Neutral enemies +	1 ~ 5 % 	
Physical damage to Water enemies + 	1 ~ 5 % 	
Physical damage to Wind enemies + 	1 ~ 5 % 	
Physical damage to Earth enemies + 	1 ~ 5 % 	
Physical damage to Fire enemies + 	1 ~ 5 % 	
Physical damage to Poison enemies + 	1 ~ 5 % 	
Physical damage to Shadow enemies + 	1 ~ 5 % 	
Physical damage to Holy enemies + 	1 ~ 5 % 	
Physical damage to Ghost enemies + 	1 ~ 5 % 	
Physical damage to Undead enemies + 	1 ~ 5 % 	
== References ==
* iRO Release: forum link
* Divine-Pride: post link