nyuuzyou/wikis huggingface dataset:
Divine Intervention

== Description ==
Leave the nether, or return to your bed.
== Effect ==
Transports the caster to their corresponding location in the overworld, based on the distance scale (currently 1/8). To prevent the player getting stuck in a wall, a pocket of air is created by the spell around the teleport point. However, there is still the danger of spawning in a pool of lava, or high in the air. Use with caution.
If the caster is already in the overworld, they will be returned to their bed or to spawn, if no bed exists that has been slept in by the caster.
Has no effect in the end.
In all casting modes, the reagent is required.
Utility
Draining Poison

== Description ==
Decay eats away at your target, both damaging and exhausting them while boosting you.
== Effect ==
Projectile spell that does poison damage over time to the target it hits. The buff ID of Draining Poison is 48.
== Mana Cost ==
Diminished: 100 mana
Normal: 400 mana
Augmented: 2000 mana
== Reagent ==
Augmented: Plant Essence
== Damage ==
Diminished:	1 dmg per second (0:04)
Normal: 	2 dmg per second (0:05)
Augmented: 	3 dmg per second (0:12)
== Castable by NPCs ==
*Need Info*
== Castable by Caster Block ==
*Need Info*
Offense
Dryad

Dryads are land mobs that are similar to the character in skin. They are peaceful creatures and will not attack. They have green hair and white skin, and wear leaves for Clothes. Dryads have a chance of spawning in their respective Biomes, but they are not high.
== General Information ==
Dryads are peaceful nymphs of the forest that appear throughout the Minecraft world in just about every Biome. They have a small chance to drop a Life Essence
== Behaviours ==
A dryad will behave much like a cow or a pig, in that they panic when attacked, and more or less just wander around their immediate area. 
Every so often, a Dryad will wander over to a nearby plant and cause it to grow. New plants are scanned only when there are no known nearby plants to grow.
Dryads can be lured to follow the player using a sapling of any type.
== Bugs ==
* (Fixed) If a Dryad is summoned by clicking rapidly, it will leave behind an entity that cannot be killed. It will not move. The real Dryad will still wander around and can be killed. The fake Dryad will stay frozen in place where it has been summoned, and has Gravity effect's like the real Dryad. Removing blocks underneath will cause the Dryad to fall.
* A Dryad trying to jump up a ledge will often simply jump in place repeatedly without successfully landing on the intended block. This is due to the model for the Dryad being smaller than that of a villager and thus their feet don't actually meet with the ledge even though their body is considered in part of the adjacent block. A workaround is to lure the Dryad quickly to a corner rather than up a straight ledge.
== Trivia ==
* A Summoned Dryad does in fact have normal drop tables.
* A Summon Dryad spell was originally craftable, but since they now spawn naturally Mithion made the spell attainable only via creative mode.
Earth Shift (Up)

== Description ==
Raise the targeted block up into the air.
== Effect ==
Takes [1 + Casting Mode^2] radius of blocks and raises them into the air. Regardless of side targeted, the radius will be applied on the x/z axis.
Does not affect bedrock, water, or lava.
Note that raising sand or gravel will simply cause them to fall back down.
If the player is standing on the blocks that are being raised, they will be raised as well.
Utility
Earth Shift Down

== Description ==
Lower the targeted block down.
== Effect ==
Takes [1 + Casting Mode^2] radius of blocks and lowers them by one block. Regardless of side targeted, the radius will be applied on the x/z axis.
Does not affect bedrock, water, or lava.
If there is a block occupying the space where a block is set to move, then it will remain where it is. This will not stop other blocks from moving, however.
Utility
Electrocute

== Description ==
Electrocute your target with several bolts of lightning
== Effect ==
This is a channelled spell that projects a number of lightning bolts a short distance in front of the caster, and hits all enemies within a short arc. The damage dependant on the casting mode. The continuous damage and knockback is good for keeping foes at bay if your aim is good.
== Mana Cost ==
Diminished: 4.1
Normal: 6.8
Augmented: 10.3
== Reagent ==
N/A
== Damage ==
Diminished:	
Normal: 	
Augmented: 	
== Castable by NPCs ==
Yes
== Castable by Caster Block ==
Yes
Offense
Ender Intervention

== Description ==
Enter the nether.
== Effect ==
Transports the player to their corresponding location in the nether without the need for a portal. The location is calculated based on the movement scale between the dimensions (currently 1/8).
To prevent the player from getting stuck in a block, an air bubble is created around the caster. Due to the prevalence of large lava lakes in the nether, a platform of netherrack is created at the bottom of the air pocket to ensure the player does not fall in lava. This does not protect from lava falls coming from above, however.
Has no effect in the end, or if the player is already in the nether.
Utility
Entities List

Ars Magica adds the following entities to the game:
== Evil Mobs: ==
* Darkling
* Dark Mages
* Hecate
* Mana Creeper
* Mana Elemental
* Water Elemental
== Good/Neutral Mobs: ==
* Light Mages
* NPC Villager Mage
* Dryad
== Summoned Mobs: ==
* Summoned Battle Chicken
* Summoned Earth Elemental
* Summoned Fire Elemental
* Summoned Lich
* Summoned Shadow
* Summoned Skeleton
== Neutral until Attacked Mobs: ==
* Wisp
* Tower Guardian
Essence

== Description ==
Essence refers to two things in Ars Magica: Raw Essence and reagents.
======
Main: Raw Essence
Raw Essence is the magical power source, created by a Nexus, that fuels the machines of Ars Magica. It comes in three types: Light, Dark, and Neutral.
Raw Essence is primarily used to power essence devices such as Calefactors, Magic Fabricators and Casters. 
===Reagents===
Essence can also be crystalized into item form by using an Essence Refiner. This is frequently used as a reagent for augmented spellcasting or as a component in creating blocks, items, armors, and used for Spell Research. There are currently 12 types of essence items. Each type of essence exists in opposition to another one. A player can read Affinity Tomes to gain the ability to cast spells of one type at lower cost and without requiring essences, but spells of the opposing essence cost more and require additional essence. You can also throw essence into lava and obtain a lava source.
 The twelve crystallized reagent essences:
Ice Essence	
Magma Essence	
Ender Essence	
Lightning Essence	
Plant Essence	
Pure Essence	
Water Essence	
Fire Essence	
Air Essence	
Earth Essence	
Arcane Essence	
Life Essence
Essence Conduit

== Description ==
The Essence Conduit is used to transfer raw essence longer distances. They will build Deficit based on how much essence travels through them--they will shed .5 Deficit per tick (10 deficit per second). An Essence Conduit that has a redstone current applied to it will not transfer essence, but will still shed deficit.
== Crafting Recipe ==
;Crafting an Essence Conduit requires the following:
*4 x Stone
*1 x Vinteum Dust
Place the components in the following configuration:
== Usage ==
Simply place the conduit in range of an Essence Nexus and it will act like a pipe or wire of sorts. The conduit crystal cube will be teal when placed if it is in range of an Essence Nexus. You can then transfer Essence into another conduit or other Blocks. You can continue the chain as long as you want. This way, it is possible to have many machines around a house running all on one Essence Nexus.
WARNING: Conduits will explode if they gain 1000 Deficit. Deficit gain increases more rapidly as more Blocks are connected to a single Essence Conduit and as more Charge Foci are placed in receiving Blocks. Placing Mana Foci in the Essence Conduit will also increase the deficit gain.
You can check the amount of deficit in a conduit using the Sense Energy Spell. 
You can lower the deficit gain by putting Charge Foci into the conduit and/or placing a Crystal Pillar next to it. 
== Possible Bugs ==
In the version for 1.5.2, conduits must be placed before the Blocks they are intended to power.
== Tutorial ==
Essence Conduit, Calefactor, Fabricator and Caster by Huntanor
== YouTube Series ==
Minecraft Legend of Hoodie E01 "Wizard's First Day" (Silly Role-Play) by paulsoaresjr
Essence Refiner

== Crafting Recipe ==
;Crafting an Essence Refiner requires the following:
* 5 x Wood Planks
* 1 x Diamond
* 2 x Obsidian
* 1 x Arcane Ash
Place the components in the following configuration:
WoodDiamondWood
ObsidianArcane AshObsidian
WoodWoodWood
== Description == 
The essence refiner is used to take Arcane Ash and other ingredients and creates magic Essences.
== Usage ==
The refiner works similar to the obelisk Arcane Ash is the fuel source, and always goes in the middle. The rest of the ingredients of the recipe then go in the outer slots. Once a recipe configuration is matched, the outer ring will begin to spin. 
Progress is measured by the color of the outer ring. It will slowly fade to purple as progress increases. When it matches the color of the circle of the single slot outside the ring, the refinement will be complete, and the recipe items will be consumed, and the resulting essence will move into the output slot.
Both recipe items and the output slot can stack to 64 items.
The Essence Refiner uses an Obelisk to power itself and you must link the two with a Crystal Wrench
Essences

Ars Magica uses essences in both crafting and as reagents for certain spells.
Currently, the following essences exist in Ars Magica:
* Fire Essence
* Water Essence
* Earth Essence
* Air Essence
* Magma Essence
* Ice Essence
* Lightning Essence
* Plant Essence
* Life Essence
* Ender Essence
* Pure Essence
* liquid essence
Essences can be found in Mage Towers and Mage Archives, or created using an Essence Refiner.
Fire Burst

== Description ==
Emit a blast of fire in all directions.
== Effect ==
This spell cannot be used while the player is flying or otherwise airborne.
In diminished casting, will create fire at the casters location and one block from the four cardinal locations around the caster. Similar to a small plus sign.
In normal casting, will create fire in a small circle, going out 2 blocks from the casters location in a circular fashion.
In augmented casting, will create fire in a larger circle, going out 5 blocks from the casters location.
== Technical Effect ==
Blocks within the radius of 2+[[Casting Mode]]^2 are set on fire. Casting mode values is 0 for dimished, 1 for normal and 2 for augmented.
Offense
Fire Shield

== Description ==
Summon fire from nearby flame sources to guard you.
== Effect ==
Applies Fire Shield (buff) to the caster based on a combination of how many fire sources are nearby, and how long the caster channels.
Needs a nearby flame source - valid flame sources include torches, fire, active furnaces, and lava.
Nearby is defined by a cube with the radius of 4 blocks.
Can be extended by channeling the spell with nearby valid sources while the buff is still active.
Adds 2 seconds to the buff per second channeled per valid nearby source, up to a maximum of 45 second duration.
Costs 40 mana * number of nearby valid blocks per second channeled regardless of Casting Mode.
Deals damage to enemies in melee range every second while active.
Fireball

== Description ==
Fuego!
== Effect ==
Creates a projectile that moves forward from the caster. On impact, living entities within the radius (Casting Mode + 1) are attacked for [(Casting Mode^3) + 4] damage, and set on fire for (Casting Mode * 3) seconds. The spell does both fire and explosion damage.
Also, all blocks within the sphere defined by radius (Casting Mode + 1) around the impact point are destroyed with a chance to drop as an item.
Crafting this spell requires a copy of the Fire Bolt spell rather than Spell Parchment.
== Damage ==
(Casting Mode^3) + 4
Offense
Frozen Path

== Description ==
Freeze water solid in front of you.
== Effect ==
Creates a 3 block wide path of ice across water in the direction that the caster is facing.
If cast diminished, the path is 1 block long.
If cast normal, the path is 8 blocks long.
If cast augmented, the path is 64 blocks long.
== Mana Cost ==
Diminished: 20
Normal: 80
Augmented: 400
Utility
Furnace Touch

== Description ==
A furnace in the palm of your hand...
== Effect ==
Simulates each affected block as being run through a furnace. Furnace recipes that output an item are added to the player's inventory. Furnace recipes that yield a block are replaced in-place with the smelted block.
The affected area depends on what face of the block is targeted is a cube. It will spread out to the left, right, up and down relative to that face.
The affected radius is determined by the formula [1 + Casting Mode^2], giving diameters of 1, 5 and 11 blocks.
Utility
Gateway

== Description ==
A Gateway is a structure that connects to a portal system that is made by placing a three Stone Bricks in a line (Stone Brick, Chiseled Stone Brick, Stone Brick) then three Stone Bricks on each end with Stone Brick Stairs on the top facing out with the Keystone Receptacle in between the stairs.
A Gateway must be powered with Raw Essence before it will work. A Gateway that does not have enough essence to function will activate, however if insufficient essence is in the gateway to take you all the way to your destination, you will be deposited somewhere in the middle, as far as the essence can take you. A fully charged Gateway will hold 250,000 Essence.
Using the same formula as Recall, this works out to a maximum travel distance of 11,952 blocks.
== Uses ==
Gateways are defaulted to the "open" network meaning that anyone activating a gateway, without a keystone in hand, can end up at any "open" gateway. Alternatively, you can assign a gateway a rune address by placing a keystone, with a rune combination, inside the Keystone Receptacle (shift+right click with an 'open hand' to access). To travel to a gateway with an address, right click any Keystone Receptacle with a keystone containing the desired rune address.
In practice, each destination has a specific rune address (each player's house, your mine, the mooshroom island, ect.). You can store these addresses on a written book, for example. Arrange the runes in your keystone to match the rune address of your desired destination, and right click any gateway with the keystone. Assuming you are withing range, you will arrive at your destination instantly.
There can be as many different addresses as there are rune combinations. In short, the keystone (or lack thereof) in your hand determines where you can go, and the keystone in the gateway (or lack thereof) determines who can arrive.
Gateways A, B and C are on the open network. Gateway D contains a Keystone with a Rune combination. Any person who activates and enters A, B or C will travel to the next in order. They will not be able to exit Gateway D. Anyone who enters gateway D will appear in gateway A, B, or C. Anyone who activates a gateway with a Keystone that matches the Keystone Receptacle in gateway D will travel to gateway D.
Getting Started

Welcome to Ars Magica!
You have awoken in a land filled with strange, disused structures. What should you do? It can be hard to know where to start in Ars Magica, and this is an attempt at a basic guide for a new person.
==Spellcasting==
The first, and probably most fun thing, about Ars Magica is the large numbers of spells there are to play with. From growing plants, to teleporting, to various attack magics, there is a lot a person can do. Before a person can begin firing off magic missiles, a proto-mage must first become a mage. The way to do this is simple, and requires an Arcane Empowerment Table. Find two iron ingots, some wood planks, wool, and make three Runes Vestis from some cobblestone. Then place them into a crafting table like so:
Once created, you may assign one of your Minecraft levels to a Mage level and you will be able to cast spells from scrolls. The first Mage level is free.
Later, you'll probably want to go mine and/or kill some mobs in order to level up. Anytime your minecraft level is equal to your mage level, you may spend your minecraft levels to gain a mage level by killing mobs. With every mage level, you have more mana and your mana regeneration rate increases.
Also, you're going to need an Inscription Table
== Crafting Recipe ==
Place the components in the following configuration to get inscription table:
== Acquiring Spells ==
Spells are cast from scrolls. In order to create spell scrolls, you will need an Inscription Table, a Spell Parchment and some Runes. By putting runes in the middle slots and a parchment in the bottom right slot, you may create spell scrolls. You can find Spell Recipes in the world in houses that ramdomly spawn in the world and dungeons etc. They can be found in Mage Archives and Mage Towers, and they drop sometimes from killing mobs. They can also be acquired by trading with a NPC Villager Mage.
If you have a lot of spells in your inventory and you are having trouble managing your inventory space, it might be a good idea to make a Spell Book.
'''
==Regaining Mana==
Your mana will regenerate overtime. Higher level characters will regain mana faster than lower level characters. There are three ways to regain mana faster than normal.
# By consuming a Mana Potion. A Greater Mana Potion (the easiest to make) will restore 500 mana points, and is created in a brewing stand by adding Vinteum Dust to an Awkward Potion.
# You can also gain a bonus to mana regeneration by standing near a Nexus that is more than 10% full.
# By eating a Mana Cake (which also restores a bit of hunger!)
==Essences and Affinities==
Throughout your travels you will find several relics left behind by powerful magi. Some are Essences, which serve as powerful conduits for your magic, and are required as reagents for certain powerful spells. Others are Affinity Tomes, which once read will teach you how to bind to one specific aspect of magic and become much more powerful when casting spells under the same affinity. There is a price though, as all affinities do have an opposite...
Gravity Well

== Description ==
Create a well of gravity under your target that makes them fall more quickly.
== Effect ==
This is a bolt spell. When the spell hits the target, the target will fall quicker than normal speeds.
== Mana Cost ==
Diminished: 45
Normal: 180
Augmented: 900
== Reagent ==
N/A
== Castable by NPCs ==
Yes
== Castable by Caster Block ==
Yes
Growth

== Description ==
Make plants grow.
== Effect ==
Essentially applies bonemeal in a radius around the targeted area. Note that this also applies the same restrictions as bonemeal, meaning for example, that trees will not grow if there is not sufficient free space.
== Technical Effect ==
The radius is determined by the formula 1+[[Casting Mode]]^2. Where Casting Mode is 0 for diminished, 1 for normal, and 2 for augmented.
Utility
Gust

== Description ==
Conjure a burst of air under your target's feet.
== Effect ==
Applies upward velocity to the target.
It is worth noting that the target will not necessarily go straight up, as a random x and z velocity is also applied, but nowhere near the vertical velocity. Wind is uncontrollable like that.
This spell is used instead of Spell Parchment when making the Breath of the Open Sky spell.
Offense
Hecate

Hecates are ghostly creatures that spawn in dark places or at night. They can also be spawned by the Hood of Debugging. They are the risen spirits of villagers. They are undead and burn in the sun.
== General Information ==
Hecate are spectral assassins who thrive in the shadows. They are a type of flying mob. The Hecate emits smoke-like particles from it's waist into the ground. When they aren't moving, they float in the air with their back straight. When they are moving, they fly in superman-style. This means arms forward and legs back. In this case, smoke from the back. On the right you can see how they fly.
"...It's like a steamroller on steroids." -sgmjscorp
== Behaviours ==
Hecate will fly around their immediate area until spotting a player, a villager, or an Iron Golem.
Upon seeing the enemy, Hecate will fly at very high speeds and attack, doing significant damage.
Hecate will also attempt to break down doors. When killed they have a small chance to drop Ender Essence.
When attacking or being attacked, the Hecate will become invisible.
== Bugs ==
* There is currently a bug going around for single/server side where the Hecate's will over spawn and not react or do much anything. Some known ways as a work around as in using open blocks, but none to permanently fix unless fixed through an update.
== Trivia ==
* In greek mythology, Hecate is a three-headed goddess of Witchcraft and Magic.
* If a Hecate is under a tree at day-time, he will only attack when you get under the same tree as him
Illusion Block

== Description ==
Illusion Blocks look like their counterparts, However, when a player has the True Sight buff active, Illusions Blocks will show their true form and can be passed through as if they were not there.
Diamond block 
Stone block
== Crafting Recipe ==
To craft an illusion block, You will need to place Vinteum Dust in all four corners, and put a Niveus Rune (Black) in the top, bottom, left, and right slots of the crafting table, leaving the center empty. The end result will be four Illusion Blocks.
* 4 x [[glass
* 4 x [[diamonds
* = 4 Illusion Blocks
Place the components in the following configuration:
== More Info ==
The Illusion Block is used to conceal hidden locations. It is used in many of the structures generated by Ars Magica to hide the Tower Protector Blocks.
Illusion Blocks can take the form of most Solid (Non-Transparent) Blocks.
To place your block, stand one block away from the type of block you wish your Illusion Block to appear as and place the Illusion Block while looking at the target block, if done corectly it will look like a normal block of the targeted block/gold block
PLEASE READ AND NOTE!! Placing Illusion Blocks on the TOP of a block will cause your entire world to crash and you will have to use MCEdit to replace the block or restore your world. LAST UPDATED: 3/18/2021. SERVER VERSION: 1.7.10. Modpack version v0.0.3c
Imbue (Enchantment)

Description 
Imbue is an enchantment added in version 5.45.004. It allows a spell to be permanently enchanted on to a piece of armor, a sword, or a bow. This is a very early and OP (though fun) version of this feature and will change in subsequent updates.
 Use 
Upon getting the enchantment from the enchanting table, you will find that the item shows as "Not Set". In order to set the spell, you will need to combine the item itself with the spell scroll you would like to imbue using a Magic Fabricator.
Custom spells do work with the Imbue enchantment.
Each time the enchantment procs, the item enchanted will take additional durability damage (configurable) due to the magical forces running through it. The exception to this is armor enchanted with buff effects.
 Proc Rules 
Different items will proc the spell under different conditions.
Armor
* If the spell is a buff effect, the buff is treated as "Always Active". Currently this only applies to buffs added by Ars Magica. Vanilla buffs are not permanently applied yet.
* Each piece of armor will also proc under various conditions. 
----
Helmet
*Procs when you crouch
*If the spell is channeled, it will cast continuously*
Chest Armor
* Procs when you take damage
* If the spell is offensive, the enemy that damaged you is affected by the spell (where applicable)
* If the spell is defensive, you will be affected by the spell
Legs
* Procs when you sprint
* This is really only useful for channeled effects
Boots
* Procs when you fall
----
Bows
* Proc when you hit them with an arrow
** Formerly allowed melee, but that was removed in 5.52.002
----
Swords
* Proc when you strike an enemy
* If the imbued effect is channeled, it will proc as long as you are blocking instead of upon striking an enemy
----
WARNING
Has a high chance to break a world by crashing it every time you enter.