Chase (Masters)

Chase (Japanese: カケル Kakeru) is a Pokémon Trainer in Pokémon Masters EX, based on the in the core series . He forms a sync pair with . This pair was first made available through a Poké Fair sync pair scout beginning on January 31, 2024. This pair can be raised to since it first released.
==In the games==
===History===
Chase has experienced similar events to his core series counterpart. Chase received his first partner Pokémon, Pikachu, from . Chase also had help from while on his .
===In events===
====Let's Go for Number One!====
While in the city, Chase finds , along with the (Scottie or Bettie), and ask why everyone is gather around. Elaine tells him about the time trials, with him asking to join her team. Elaine introduces Chase to the player, mentioning that he's good at running (along with running his mouth), and that they both came from Pallet Town. She also mentions that his Pikachu is like her , with him mentioning that his Pikachu doesn't like going in its Pokéball and that it can use Secret Techniques. Chase also claims that he is good at Pokémon battles, and that he even helped Elaine while on her , to which she claims that she helped him. He then said that they should practice as a team by racing to the square.
After the time trials are over, the player, Elaine, and Chase return to the city to see how they placed. To their shock, they discover that 's team placed first. Just then, Red and his arrive, alongside his teammates and . Blue commends the player's team for almost reaching their time. After a little more competitive banter, Red, Blue, and Leaf leave. Chase vows that he and his partner will become a better sync pair than Red and Pikachu one day, and he and Pikachu race off towards the sunset.
====Electricity Disruptors====
During the blackout, Chase lost his Pikachu and wished he could use the Secret Technique Light Up to help find his Partner.
==Pikachu==
===Availability===
Chase is exclusive to Poké Fair scouts. His offering rate was increased in the following sync pair scouts:
He was also available in the following sync pair scouts:
===Moves===
Name 	 	 	Move gauge	Base	Max 	 	Target 	Description
 	 	1	17 	20 	100% 	An opponent 	Has a chance (10%) of leaving the target paralyzed. 	
Kanto Analysis 	2(2 uses)	—	— 	— 	Allied side	Increases the Special Moves ↑ Next effect of all allied sync pairs by one rank. Applies Kanto Circle (Special) to the allied field of play. Kanto Circle (Special) grants all of the following effects: Powers up the special attack moves and special sync moves of all allied sync pairs by 10%. Reduces special attack move and special sync move damage taken by all allied sync pairs by 5%. The more sync pairs with the Kanto theme that are on the allied field of play, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by 10% and reduces damage by 3%. The maximum power-up is 40%, and the maximum damage reduction is 14%.)	 	
X Sp. Atk All 	0(2 uses)	—	— 	— 	An opponent	Raises the Sp. Atk of all allied sync pairs by two stat ranks. 	 	
Let's Go, Everyone! 	0(2 uses)	—	— 	— 	Allied side	Applies the Move Gauge Acceleration effect to the allied field of play. Reduces the user's sync move countdown by one. Raises the critical-hit rate of all allied sync pairs by two stat ranks. 	 	
 	 	 	 	 	 	 	 	
Running With My Partner	 	—	250 	300 	— 	An opponent 	(6★ EX effect: The sync buff is doubled the first time a sync move is used.)(EX role effect: The first time the user's sync move is used each battle, the sync move countdown is reduced by three.)	
===Skills===
Name 	Description
 	
Electrifying Chase 	Leaves an opponent that attacked the user paralyzed when the user is hit by an attack move. Restores the HP of all allied sync pairs when the user is hit by an attack move.
 	Raises the Speed and evasiveness of all allied sync pairs by one stat rank when the user's Trainer uses a move.
 	Raises the user's Defense and Sp. Def by one stat rank when its Trainer uses a move.
 	
Let's Go, Pikachu! 	Stats cannot be lowered for all allied sync pairs when a circle applies to the allied field of play. Applies the Enduring effect to all allied sync pairs the first time the user enters a battle each battle. Increases the Sync Move ↑ Next effect of all allied sync pairs by one rank when the user's Trainer uses a move.
 	
Electric Support 	Raises the maximum HP of all allied sync pairs by 30.
Kanto Support 	Raises the maximum HP of all allied sync pairs by 4.
Main Character Support	Raises the maximum HP of all allied sync pairs by 4.
Pallet Town Support 	Raises the maximum HP of all allied sync pairs by 6.
 	
Wistful ↑ 2 	Raises the following discovery level by 2:• Wistful Crystal
===Sync grid===
The sync grid for Chase & Pikachu is an expanded grid, made available since the pair first released.
Name 	Effect 	Energy required	Sync orb required	Move level required
HP +10 	HP +10 	0 	5 	1
HP +10 	HP +10 	2 	24 	1
HP +10 	HP +10 	2 	24 	1
HP +10 	HP +10 	2 	24 	1
HP +10 	HP +10 	2 	24 	1
Defense +5 	Defense +5 	0 	5 	1
Defense +5 	Defense +5 	2 	24 	1
Defense +5 	Defense +5 	2 	24 	1
Sp. Atk +5 	Sp. Atk +5 	0 	5 	1
Sp. Atk +5 	Sp. Atk +5 	0 	5 	1
Sp. Atk +5 	Sp. Atk +5 	2 	24 	1
Sp. Atk +5 	Sp. Atk +5 	2 	24 	1
Sp. Def +5 	Sp. Def +5 	0 	5 	1
Sp. Def +5 	Sp. Def +5 	2 	24 	1
Sp. Def +5 	Sp. Def +5 	2 	24 	1
Sp. Def +5 	Sp. Def +5 	2 	24 	1
Speed +5 	Speed +5 	0 	5 	1
Speed +5 	Speed +5 	2 	24 	1
Speed +5 	Speed +5 	2 	24 	1
Speed +5 	Speed +5 	2 	24 	1
Thunder Shock: Power +3 	Thunder Shock: Power ↑ +3 	3 	36 	1
Thunder Shock: Power +3 	Thunder Shock: Power ↑ +3 	3 	36 	1
Thunder Shock: Power +3 	Thunder Shock: Power ↑ +3 	3 	36 	1
Thunder Shock: Power +3 	Thunder Shock: Power ↑ +3 	3 	36 	1
Thunder Shock: Power +3 	Thunder Shock: Power ↑ +3 	3 	36 	2
Thunder Shock: 	Has a chance (40%) of charging the user's move gauge by one when a move is successful. 	7 	84 	2
Thunder Shock: 	Raises the chance of inflicting status conditions with the additional effects of moves. 	9 	108 	2
Kanto Analysis: 	Applies the Critical-Hit Defense effect to the allied field of play when the user's Trainer uses a move. 	10 	120 	4
X Sp. Atk All: 	Has a chance (30%) of restoring one MP of the user's move when that move is successful. 	7 	84 	2
X Sp. Atk All: 	Increases the Special Moves ↑ Next effect of all allied sync pairs by one rank when the user's Trainer uses a move. 	10 	120 	3
Let's Go, Everyone!: 	Has a chance (30%) of restoring one MP of the user's move when that move is successful. 	7 	84 	2
 	Prevents the user from getting paralyzed. 	5 	60 	1
 	Sp. Def cannot be lowered. 	5 	60 	1
 	Defense cannot be lowered. 	5 	60 	2
 	Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. 	7 	84 	2
 	Removes all status conditions from the user the first time it is inflicted by any status condition each battle. 	7 	84 	2
 	Charges the user's move gauge by one when an opponent's attack move targeting the user misses. 	7 	84 	2
 	Applies the Gradual Healing effect to all allied sync pairs after the user uses a sync move. 	7 	84 	2
 	Quickly charges the move gauge when a circle applies to the allied field of play. 	7 	84 	2
 	Reduces damage when the user is hit by an attack move while a circle applies to the allied field of play. 	7 	84 	2
 	Restores the user's HP whenever its Pokémon takes an action when a circle applies to the allied field of play. 	8 	96 	2
 	Reduces damage when the user is attacked by Electric-type moves. 	8 	96 	2
 	Has a chance (40%) of restoring the user's HP by approximately 20% of its maximum HP when an opponent's attack move targeting the user misses.	10 	120 	3
 	Has a chance (40%) of restoring the HP of all allied sync pairs when the user's attack move is successful. 	10 	120 	3
 	Reduces the sync move countdown by one the first time the user's sync move is used each battle. 	10 	120 	3
 	When the user enters battle with full HP, applies the Enduring effect to it. 	10 	120 	3
 	Raises the Sp. Atk of all allied sync pairs by two stat ranks when the user enters a battle. 	10 	120 	3
 	Raises the critical-hit rate of all allied sync pairs by one stat rank when the user enters a battle. 	10 	120 	3
 	Extends the duration of Kanto Circle (Special) when Kanto Circle (Special) applies to the allied field of play. 	10 	120 	3
 	Has a chance (50%) of making the target flinch when the user's attack move against it is successful. 	10 	120 	4
 	Restores 1 MP for the user the first time its sync move is used each battle. 	10 	120 	5
 	Lowers the target's Sp. Def by one stat rank when the user's attack move against it is successful. 	10 	120 	5
Running With My Partner Pika Papow: Power +25	Running With My Partner Pika Papow: Power ↑ +25 	5 	60 	3
Running With My Partner Pika Papow: Power +25	Running With My Partner Pika Papow: Power ↑ +25 	5 	60 	3
==Appearances==
===Battle appearances===
Chase & Pikachu can be battled against in:
* Daily Type Rotation: (as a side foe; September 20 to October 6, 2024)
===Story appearances===
Chase appears in his normal outfit in the following story areas:
* Time trial event: Let's Go for Number One!
* Special event: Electricity Disruptors
* Special sync pair event: 
===Sync pair stories===
* A Day with Chase
==Quotes==
==Gallery==
 	 	 	 	
VS model(Normal colors) 	6★ model(Normal colors) 	6★ model(EX colors) 	VS model(EX colors) 	Chase's sync move mindscape()
 	 	 	 	
Trainer emoteNice! 	Trainer emoteWatch out! 	Trainer emoteLet's do this! 	Trainer emoteThanks! 	
 	 	 	 	
Medal1★ Let's Go for Number One!	Medal2★ Let's Go for Number One!	Medal3★ Let's Go for Number One!	MedalAnywhere with My Partner	
==Trivia==
* Chase and Elaine are one of two pairs of protagonists where it is unknown which one is based on the player character from their games of origin, the other being and .
** During the Let's Go for Number One! time trial event, both Chase and claim they helped the other one out in battles while in Kanto. This may be a reference to the co-op feature from , which allows two players to battle Trainers together. This may also imply that one is based on the player character, while the other is based on the Support Trainer from the Let's Go! games.
* All versions of Chase use special voice-over lines upon entering a team that contains certain Trainers (regardless of their partner Pokémon). Those Trainers include , , , Elaine, and .
** Chase also uses special voice-over lines upon winning a battle with Red, Leaf, Blue, or Elaine in the same team.
===Origin===
Chase's design is based on his appearance in . Pikachu is the first partner Pokémon in Pokémon: Let's Go, Pikachu!, and it appears in Chase's key art from those games. In addition, Chase's Pocket Monsters Let's Go! Pikachu Let's Go! Eievui Adventure Start Comic counterpart is depicted with a Pikachu. Pikachu's entry comes from .
==In other languages==
Kanto Analysis	
Let's Go, Everyone!	
Running With My Partner Pika Papow
==References==
==Related articles==
Category:Masters EX characters with an EX style
de:Chase#Pokémon Masters EX
es:Chase (Masters EX)
zh:小驅#Masters