nyuuzyou/wikis huggingface dataset:
Valis (Oct 25, 1991 prototype)

A localization of Valis for the Sega Mega Drive. 
== Notes ==
* Contains some grammar changes.
== Screenshots ==
File:VALIS000.png
File:VALIS001.png
File:VALIS002.png
File:VALIS003.png
File:VALIS004.png
== Videos ==
<youtube width="320" height="240">713hQdWmnao</youtube>
== Header ==
00000100 53 45 47 41 20 4d 45 47 41 20 44 52 49 56 45 20 SEGA MEGA DRIVE 
00000110 28 43 29 54 2d 34 39 20 31 39 39 31 2e 44 45 43 (C)T-49 1991.DEC
00000120 56 41 4c 49 53 20 49 20 20 20 20 20 20 20 20 20 VALIS I 
00000130 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000140 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000150 56 41 4c 49 53 20 49 20 20 20 20 20 20 20 20 20 VALIS I 
00000160 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000170 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000180 47 4d 20 54 2d 34 39 31 39 36 20 2d 30 30 f9 da GM T-49196 -00..
00000190 4a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 J 
000001a0 00 00 00 00 00 0f ff ff 00 ff 00 00 00 ff ff ff ................
000001b0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001c0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001d0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001e0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001f0 55 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 U 
== Files ==
Valkyria Chronicles (Aug 7, 2008 prototype)

A localization prototype of Valkyria Chronicles for the PlayStation 3 from 2008-08-07.
==Screenshots==
File:Valkyria_Chronicles-2008-08-07-Game-01.PNG
File:Valkyria_Chronicles-2008-08-07-Game-02.PNG
File:Valkyria_Chronicles-2008-08-07-Game-03.PNG
File:Valkyria_Chronicles-2008-08-07-Game-04.PNG
File:Valkyria_Chronicles-2008-08-07-Game-05.PNG
File:Valkyria_Chronicles-2008-08-07-Game-06.PNG
File:Valkyria_Chronicles-2008-08-07-Game-07.PNG
==Origin==
Valkyria_Chronicles-2008-08-07-Disc-Small.PNG|Disc front
Valkyrie Profile 2: Silmeria (Jun 21, 2006 prototype)

A prototype of Valkyrie Profile 2: Silmeria for the PlayStation 2.
==Notes==
*No obvious visible differences
*Miscellaneous Notes:
**Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
**Game contains dongle protection: No.
*Developed by tri-Ace and published by Square Enix
==Screenshots==
File:VP2 Title.png|Title Screen
==Origin==
File:PS2 - Valkyrie Profile 2 Silmeria Preview ROM.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Nex for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
*Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
*Cutting Room Floor (TCRF)
*Internet Archive (IA)
Vampire: The Masquerade - Redemption (Apr 17, 2000 Multiplayer prototype)

A prototype of Vampire: The Masquerade - Redemption for the PC.
==Notes==
* Original filename: Vampire - The Masquerade Redemption (Apr 17, 2000 Multiplayer Beta).rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
Vampire Rain (Mar 21, 2007 prototype)

A prototype/prerelease build of Vampire Rain for the Xbox 360. Contains builds from both 2007-03-20 and 2007-03-21.
==Notes==
* Parts of the CryEngine console/debug interface can be accessed via a USB keyboard attached to the console, but they do not seem to be usable.
==Screenshots==
File:Vampire_Rain-2007-03-21-Game-01.PNG
File:Vampire_Rain-2007-03-21-Game-02.PNG
File:Vampire_Rain-2007-03-21-Game-03.PNG
File:Vampire_Rain-2007-03-21-Game-04.PNG
File:Vampire_Rain-2007-03-21-Game-05.PNG
File:Vampire_Rain-2007-03-21-Game-06.PNG
File:Vampire_Rain-2007-03-21-Game-07.PNG
File:Vampire_Rain-2007-03-21-Game-08.PNG
==Origin==
Vampire_Rain-2007-03-21-Disc-Small.PNG|Disc front
Van Helsing (Mar 3, 2004 prototype)

A prototype of Van Helsing for the PlayStation 2.
==Notes==
* Predates final US build by around six days.
* There seems to be some kind of debug camera enabled on Controller 2. Pressing START stops the game, and pressing X while in this state advances a frame.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
PS2 - Van Helsing Preview (1).png
PS2 - Van Helsing Preview (2).png
PS2 - Van Helsing Preview (3).png
PS2 - Van Helsing Preview (4).png
PS2 - Van Helsing Preview (5).png
==Origin==
PS2 - Van Helsing Preview.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Vancouver 2010 (Feb 22, 2010 prototype)

A prototype of Vancouver 2010 for the Xbox 360.
==Notes==
* Postdates the final build by 4 months.
* Original filename: Olympics - Vancouver 2010 (Feb 22, 2010).rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Vancouver 2010 (Jan 8, 2010 prototype)

A prototype of Vancouver 2010 for the Xbox 360.
==Notes==
* Postdates the final build by 3 months.
* Original filename: Olympics - Vancouver 2010 (Jan 08, 2010).rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Vancouver 2010 (Nov 6, 2009 prototype)

A prototype of Vancouver 2010 for the Xbox 360.
==Notes==
* Postdates the final build by 2 weeks.
* Original filename: Vancouver 2010 (Nov 06, 2010).rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Vancouver 2010 (Oct 28, 2008 prototype)

A prototype of Vancouver 2010 for the Xbox 360.
==Notes==
* Dated nearly a year before the final build.
* Legal screen is absent.
* Title screen is stylized differently.
* The main menu also has a different design.
* Some placeholder text is present on the event list.
* Original filename: Olympics - Vancouver 2010 (Oct 28, 2008).rar
==Screenshots==
File:Vancouver2010Oct28_1.png
File:Vancouver2010Oct28_2.png
File:Vancouver2010Oct28_3.png
File:Vancouver2010Oct28_4.png
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Vancouver 2010 (Oct 5, 2009 prototype)

A prototype of Vancouver 2010 for the Xbox 360.
==Notes==
* Predates the final build by 18 days.
* Original filename: Olympics - Vancouver 2010 (Oct 05, 2009).rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Vancouver 2010 (Oct 7, 2009 prototype)

A prototype of Vancouver 2010 for the Xbox 360.
==Notes==
* Predates the final build by 16 days.
* Original filename: Olympics - Vancouver 2010 (Oct 07, 2009).rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Vandal Hearts: Flames of Judgment (Sep 11, 2009 prototype)

A prototype of Vandal Hearts: Flames of Judgment for the Xbox 360.
==Notes==
* Compiled on the same day as the final.
* XEX matches but not the composite sum of the other files in the container.
* Original filename: Vandal Hearts Flames of Judgment (Sep 11 2009).rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Vanishing Point (Jun 2, 2000 prototype)

An early prototype of Vanishing Point for the Sega Dreamcast.
==Notes==
*There is no sound in the game.(tested only on emulators)
*Rival cars do not have collisions with the player's car (it passes through them).
*It has no configuration options or memory save options.
*You can play "Fast Race", "Time Trial" and "Stunt Driving".
*The cars that can be driven are: Audi TT Quattro, Austin Mini Cooper S, Lotus Elise, Volkswagen Beetle, Ford Explorer XLT, Ford Ranger XLT and Ford Thunderbird '64
==Screenshots==
File:VanishingPoint Jun2 3.png|Reviewer notes
File:VanishingPoint Jun2 2.png|Controls
File:VanishingPoint Jun2 title.png|Title screen
File:VanishingPoint Jun2 1.png|Main menu
==Origin==
File:Gdr-vanishingpoint.png
Vanishing Point (Nov 28, 2000 prototype)

A prototype of Vanishing Point for the Dreamcast.
==Notes==
* Crashes at assessing data with flycast, works on redream
* Compiled around 5 days before the initial US retail build, and about a week before the EU
* Likely a review build
* No differences noticed
* Executable information:
** Executable Name: /1ST_READ.BIN
** Executable checksum (MD5): 6b95c4a9d9add798c790dcfc27b6ccf2
** Executable timestamp: 2000-11-28 14:02:54
* Header Information (IP.BIN):
** Header - Title: VANISHING POINT
** Header - Release Date: 20001128
** Header - Region: U
** Header - Device Info: 60FA GD-ROM1/1
** Header - Product Version: V1.000
** Header - Maker ID: T-81
** Header - Product Number: T-8110N
* Volume Information:
** Volume Identifier: VANISHING_POINT
** Volume Set Identifier: 
** Volume Creation Date: 2000-11-28 12:15:25
** Volume Modification Date: 2000-10-28 20:48:52
** Last Modified File (if not available, then executable was the last modified file): 
** Last Modified File Checksum (MD5): 
** Last Modified File Time Stamp: 
* Miscellaneous Notes:
** Game is emulatable: Yes (as of September 12, 2021).
==Screenshots==
VanishingPoint-1.png
==Origin==
Vanishing Point 20001128.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Iniche for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: Xbox and Dreamcast (September 18, 2021)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Vanishing Point (Oct 25, 2000 prototype)

A prototype of Vanishing Point for the Sega Dreamcast.
==Notes==
* Build dates possibly faked.
* Timestamp can be seen in the main menu as well, possible debug mode enabled?
==Screenshots==
nullDC_Win32_Release-NoTrace 2015-05-24 21-07-40-113.png|Title screen.
nullDC_Win32_Release-NoTrace 2015-05-24 21-07-44-917.png|Main menu.
nullDC_Win32_Release-NoTrace 2015-05-24 21-08-27-086.png|Track select.
nullDC_Win32_Release-NoTrace 2015-05-24 21-08-39-329.png|Gameplay 1.
nullDC_Win32_Release-NoTrace 2015-05-24 21-09-56-578.png|Gameplay 2.
nullDC_Win32_Release-NoTrace 2015-05-24 21-10-06-852.png|Results screen.
nullDC_Win32_Release-NoTrace 2015-05-24 21-11-14-909.png|Versus 1.
nullDC_Win32_Release-NoTrace 2015-05-24 21-11-33-124.png|Versus 2.
== Videos ==
<youtube width="640" height="476">a84dQYeDl5A</youtube>
Vanquish (Aug 25, 2010 prototype)

A prototype of Vanquish for the Xbox 360.
==Notes==
* Postdates the final build by 6 days.
* Original filename: Vanquish (Aug 25, 2010) [TGS 2010 Demo].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Vanquish (Jun 28, 2010 prototype)

A prototype/preview build of Vanquish for the PlayStation 3, from 2010-06-28.
==Notes==
* Compiled about 6-7 weeks before the NTSC release build.
* On controller 2, hold Select and press L2 and R2 to cycle through 52(!) debugging pages.
==Screenshots==
File:Vanquish-2010-06-28-Game-01.PNG
File:Vanquish-2010-06-28-Game-02.PNG
File:Vanquish-2010-06-28-Game-03.PNG
File:Vanquish-2010-06-28-Game-04.PNG
File:Vanquish-2010-06-28-Game-05.PNG
File:Vanquish-2010-06-28-Game-06.PNG
File:Vanquish-2010-06-28-Game-07.PNG
File:Vanquish-2010-06-28-Game-08.PNG
File:Vanquish-2010-06-28-Game-09.PNG
==Origin==
Vanquish-2010-06-28-Disc-Small.PNG|Disc front
Vapor Trail (May 26, 1991 prototype)

A localization prototype of Vapor Trail for the Sega Mega Drive. 
== Notes ==
* Contains mostly code differences.
== Screenshots ==
File:VAPRTRAL000.png
File:VAPRTRAL001.png
File:VAPRTRAL002.png
File:VAPRTRAL003.png
File:VAPRTRAL004.png
File:VAPRTRAL005.png
File:VAPRTRAL006.png
File:VAPRTRAL007.png
== Videos ==
<youtube width="320" height="240">kO5sxw3KxCM</youtube>
== Header ==
00000100 53 45 47 41 20 4d 45 47 41 20 44 52 49 56 45 20 SEGA MEGA DRIVE 
00000110 28 43 29 54 2d 34 39 20 31 39 39 31 2e 4d 41 59 (C)T-49 1991.MAY
00000120 8b f3 89 e5 81 40 81 40 81 40 81 40 81 40 81 40 空牙　　　　　　
00000130 56 41 50 4f 52 20 54 52 41 49 4c 20 20 20 20 20 VAPOR TRAIL 
00000140 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000150 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000160 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000170 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000180 47 4d 20 54 2d 34 39 31 30 36 20 2d 30 30 c3 f3 GM T-49106 -00..
00000190 4a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 J 
000001a0 00 00 00 00 00 0f ff ff 00 ff 00 00 00 ff ff ff ................
000001b0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001c0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001d0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001e0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001f0 55 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 U 
== Files ==
Vectorman (Early Prototype 1)

This is the earliest known prototype of the game.
==Notes==
* Vectorman's voice clips are not final.
* The hardest difficulty is labelled 'Vicious' instead of 'Insane'.
* Options menu music has a different drum sample.
* No info on power-ups available from the option menu, though the text is partially present in the ROM.
* There is a scrapped Rocket level and its music is present in the music test.
* The private option screen contains additional stats for 'Max', 'Average', and 'Watch'.
* There is a stage not present in the final game called 'Stage', which is a tech demo stage.
* Vectorman's life icon is different on the bottom.
* Multipliers are not prerendered graphics.
* No score printed when getting a game over.
* "ELAPSED TIME BONUS" instead of just "TIME BONUS".
* Levels aren't referred to as Days. Level names are also different.
* Drilling through only destroys one tile of a platform.
* Credits are unfinished and only list Blue Sky personnel.
==Cheats==
* The following cheats can be input at the options screen:
** Down, Up, B, A - Refus Q Orbot's Private Option Screen
** B, U, B, B, A - Unknown
** C, A, B, A, Left - Credits
* When pausing the game, enter the following sequences for debug controls (using Player 1's controller):
** X x3 - Hitbox for enemies (Will need to re-enter once enemies are cleared)
** Y x3 - Hitbox for Vectorman
** C x2, A - Map Coordinates 1
** C x2, b - Map Coordinates 2
** C x3 - Map Coordinates 3
** A, B, C, Start - Go to the next level
** A, B, Right, A, C, A, Down, A, B, Right, A (ABRACADABRA) - Full health
** A, Left, A, B, A, Mode, A (ALABAMA) - Disable sounds
** Down, Right, A, C, Up, Left, A (DRACULA) - Slow motion
** C, A, Left x2, A, C, A, B (CALL A CAB) - Move around the map
** Holding Z and unpausing sends the player back to the Options menu
==Screenshots==
==Acknowledgments==
Thanks to Haczilla for documenting the game's cheats
Vectorman (Jul 24, 1995 prototype)

A prototype build of Vectorman, dated July 24, 1995. It was released by drx on February 23, 2008.
==Screenshots==
==Files==
==Header==
00000100 53 45 47 41 20 47 45 4e 45 53 49 53 20 20 20 20 SEGA GENESIS 
00000110 28 43 29 53 45 47 41 20 31 39 39 35 2e 41 55 47 (C)SEGA 1995.AUG
00000120 56 45 43 54 4f 52 4d 41 4e 20 20 20 20 20 20 20 VECTORMAN 
00000130 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000140 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000150 56 45 43 54 4f 52 4d 41 4e 20 20 20 20 20 20 20 VECTORMAN 
00000160 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000170 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000180 47 4d 20 4d 58 2d 31 35 37 37 20 2d 30 30 e0 39 GM MX-1577 -00.9
00000190 4a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 J 
000001a0 00 00 00 00 00 1f ff ff 00 ff 00 00 00 ff ff ff ................
000001b0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001c0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001d0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001e0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001f0 46 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 F
Vectorman (Jul 25, 1995 prototype)

A prototype build of Vectorman, dated July 25, 1995. It was released by drx on February 23, 2008.
==Screenshots==
==Files==
==Header==
00000100 53 45 47 41 20 47 45 4e 45 53 49 53 20 20 20 20 SEGA GENESIS 
00000110 28 43 29 53 45 47 41 20 31 39 39 35 2e 41 55 47 (C)SEGA 1995.AUG
00000120 56 45 43 54 4f 52 4d 41 4e 20 20 20 20 20 20 20 VECTORMAN 
00000130 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000140 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000150 56 45 43 54 4f 52 4d 41 4e 20 20 20 20 20 20 20 VECTORMAN 
00000160 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000170 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000180 47 4d 20 4d 4b 2d 31 35 37 37 20 2d 30 30 e0 39 GM MK-1577 -00.9
00000190 4a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 J 
000001a0 00 00 00 00 00 1f ff ff 00 ff 00 00 00 ff ff ff ................
000001b0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001c0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001d0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001e0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001f0 46 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 F
Vectorman (SNEAKERS Prototype)

A prototype of Vectorman for the Sega Mega Drive.
==Origin==
!eNf_______________________ ________/\_____
 __\ _______/_ _ \__\ / /
 /_______ / / / ___/
 /. / // / // / \_
/_____________/____ /_____/______/\______/
------------------\/----------------------->
 Vector-Man by Sega!~ 
<-( 16mb/Smd )--------------------( Sega! )-
Vectorman 2 (Aug 15, 1996 prototype)

A prototype build of Vectorman 2, dated August 15, 1996. It was released by drx on February 23, 2008.
==Screenshots==
 
==Files==
==Header==
00000100 53 45 47 41 20 47 45 4e 45 53 49 53 20 20 20 20 SEGA GENESIS 
00000110 28 43 29 53 45 47 41 20 31 39 39 36 2e 41 55 47 (C)SEGA 1996.AUG
00000120 56 45 43 54 4f 52 4d 41 4e 20 32 20 20 20 20 20 VECTORMAN 2 
00000130 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000140 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000150 56 45 43 54 4f 52 4d 41 4e 20 32 20 20 20 20 20 VECTORMAN 2 
00000160 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000170 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000180 47 4d 20 4d 4b 2d 31 38 34 33 20 2d 30 30 0a 2a GM MK-1843 -00.*
00000190 4a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 J 
000001a0 00 00 00 00 00 2f ff ff 00 ff 00 00 00 ff ff ff ...../..........
000001b0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001c0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001d0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001e0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001f0 46 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 F
Vectorman 2 (Aug 16, 1996 prototype)

A prototype build of Vectorman 2, dated August 16, 1996. It was released by drx on February 23, 2008.
==Screenshots==
==Files==
==Header==
00000100 53 45 47 41 20 47 45 4e 45 53 49 53 20 20 20 20 SEGA GENESIS 
00000110 28 43 29 53 45 47 41 20 31 39 39 36 2e 41 55 47 (C)SEGA 1996.AUG
00000120 56 45 43 54 4f 52 4d 41 4e 20 32 20 20 20 20 20 VECTORMAN 2 
00000130 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000140 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000150 56 45 43 54 4f 52 4d 41 4e 20 32 20 20 20 20 20 VECTORMAN 2 
00000160 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000170 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000180 47 4d 20 4d 4b 2d 31 38 34 33 20 2d 30 30 84 c5 GM MK-1843 -00..
00000190 4a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 J 
000001a0 00 00 00 00 00 2f ff ff 00 ff 00 00 00 ff ff ff ...../..........
000001b0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001c0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001d0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001e0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001f0 46 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 F
Vectorman 2 (Aug 19, 1996 prototype)

A prototype build of Vectorman 2, dated August 19, 1996. It was released by drx on February 23, 2008.
==Screenshots==
==Files==
==Header==
00000100 53 45 47 41 20 47 45 4e 45 53 49 53 20 20 20 20 SEGA GENESIS 
00000110 28 43 29 53 45 47 41 20 31 39 39 36 2e 41 55 47 (C)SEGA 1996.AUG
00000120 56 45 43 54 4f 52 4d 41 4e 20 32 20 20 20 20 20 VECTORMAN 2 
00000130 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000140 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000150 56 45 43 54 4f 52 4d 41 4e 20 32 20 20 20 20 20 VECTORMAN 2 
00000160 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000170 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000180 47 4d 20 4d 4b 2d 31 38 34 33 20 2d 30 30 f9 83 GM MK-1843 -00..
00000190 4a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 J 
000001a0 00 00 00 00 00 2f ff ff 00 ff 00 00 00 ff ff ff ...../..........
000001b0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001c0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001d0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001e0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001f0 46 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 F
Vectorman 2 (Aug 26, 1996 prototype)

A prototype build of Vectorman 2, dated August 26, 1996. It was released by drx on February 23, 2008.
==Screenshots==
==Files==
==Header==
00000100 53 45 47 41 20 47 45 4e 45 53 49 53 20 20 20 20 SEGA GENESIS 
00000110 28 43 29 53 45 47 41 20 31 39 39 36 2e 41 55 47 (C)SEGA 1996.AUG
00000120 56 45 43 54 4f 52 4d 41 4e 20 32 20 20 20 20 20 VECTORMAN 2 
00000130 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000140 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000150 56 45 43 54 4f 52 4d 41 4e 20 32 20 20 20 20 20 VECTORMAN 2 
00000160 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000170 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000180 47 4d 20 4d 4b 2d 31 38 34 33 20 2d 30 30 00 00 GM MK-1843 -00..
00000190 4a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 J 
000001a0 00 00 00 00 00 2f ff ff 00 ff 00 00 00 ff ff ff ...../..........
000001b0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001c0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001d0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001e0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001f0 46 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 F
Vectorman 2 (Aug 27, 1996 prototype)

A prototype build of Vectorman 2, dated August 27, 1996. It was released by drx on February 23, 2008.
==Screenshots==
==Files==
==Header==
00000100 53 45 47 41 20 47 45 4e 45 53 49 53 20 20 20 20 SEGA GENESIS 
00000110 28 43 29 53 45 47 41 20 31 39 39 36 2e 41 55 47 (C)SEGA 1996.AUG
00000120 56 45 43 54 4f 52 4d 41 4e 20 32 20 20 20 20 20 VECTORMAN 2 
00000130 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000140 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000150 56 45 43 54 4f 52 4d 41 4e 20 32 20 20 20 20 20 VECTORMAN 2 
00000160 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000170 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000180 47 4d 20 4d 4b 2d 31 38 34 33 20 2d 30 30 c4 5f GM MK-1843 -00._
00000190 4a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 J 
000001a0 00 00 00 00 00 2f ff ff 00 ff 00 00 00 ff ff ff ...../..........
000001b0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001c0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001d0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001e0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001f0 46 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 F