Doc Team/2010-06-23

== Transcript ==
[13:04]	:	So the doc team doesnt even handle it?
[13:05]	:	hey jeremy!
[13:05]	 	has pinged you.
[13:05]	:	/me waves.
[13:05]	:	that's right, ShamelessTrouble. Doc Team hasn't done the MOTD in months.
[13:05]	:	i'm glad you let me know that page was stale though, so i just updated it.
[13:05]	:	JEREMY
[13:05]	 	has pinged you.
[13:05]	:	TORLEY
[13:05]	:	Heh.
[13:06]	:	yo bron
[13:06]	:	meow
[13:07]	:	the closest thing i know, ShamelessTrouble, would be to submit to the Destination Guide — are you familiar with it?
[13:07]	:	the DG does highlight high-profile events at their discretion
[13:07]	:	I know of it - not how to submit
[13:07]	:	hi everyone
[13:07]	:	need more furry lindens
[13:08]	:	submission instructions are on https://wiki.secondlife.com/wiki/Destination_Guide , pardon there's a lot of text. there's certain fine print we had to include after legal concerns.
[13:08]	:	i'll also mark http://wiki.secondlife.com/wiki/MotD_Trial_Offer as dead
[13:08]	:	so that future confusion doesn't happen
[13:08]	:	I'm sure there are plenty of them.
[13:08]	:	Always a moving target, this things, I guess. :D
[13:08]	:	*those things
[13:08]	:	thanks - my day has been a flurry of links that dont work, people that dont handle it - now office hours that dont either - it needs to be cleared up
[13:09]	:	Mentioned it that other week - that there are a nubmer of dragon Lindens.
[13:09]	:	/me likes to think his sim qualifies for the Guide. :-)
[13:09]	:	Yes, is hard for you folks to cope with everything.
[13:09]	:	ShamelessTrouble, that's one of my greatest pains which i can totally relate to. whenever i'm in a position where i can update those links and make sure things WORK as expected, i do.
[13:09]	:	there are dragon lindens indeed, mostly small dragons though
[13:09]	:	thank you
[13:09]	:	ill try your suggestions
[13:10]	:	/me isn't particularly draconian.
[13:10]	:	did you already submit, Aargle?
[13:10]	:	no... I haven't, but I'm just reading over the qualifications
[13:10]	:	some more kid-av lindens would probably help, too. (giggles) Would sure help some of the prejudice aganst kid-avs if some of those who descriminate against kid-avs find out there's kid-av lindens. (giggles)
[13:10]	:	Yes.
[13:11]	:	Doc Team can and does change a lot of wiki.secondlife.com stuff but we often have to find out who "owns" a particular page or fact-check; it's helpful of course when we get complaints that something isn't working, which certainly has prodded me into action many times
[13:11]	:	Some people are just very young at heart and would rather play young people.
[13:11]	:	/me nods nods nods
[13:11]	:	I have a lot of kid avatars visit my place, but I don't having anything specifically kid oriented... unless you consider 7S fishing appropriate
[13:11]	:	Yup. Like me, for instance.
[13:11]	:	nathan, people are affraid kid avis are abused, thats why you have such messages
[13:11]	:	i saw that kid avi advocacy at SL7B
[13:11]	:	me 2 torley!
[13:12]	:	yup, they had one at the prvious SLB, too
[13:13]	:	crickets
[13:13]	:	WHERE!? IMMA KILL THEM!
[13:13]	:	oh... crickets
[13:13]	:	What did you think I said?!?? :D
[13:13]	:	LOL
[13:13]	:	hurry torley! they might eat your watermelons!
[13:14]	:	:p
[13:14]	:	Torley has an irrational hatred toward creaking insects?
[13:14]	:	twas joking ;) hahaha
[13:14]	:	i know, so was I :p
[13:14]	:	Oh, you thought I said critics? :D
[13:14]	:	do you handle the banner ads on xstreet by chance?
[13:14]	:	i have been some pretty cool insectoid avatars, i often have dreams i'm in an insectoid starship and they've cleared out all the cargo space in order to make room for weapons xD
[13:14]	:	I've gotta run... so much to do in the next few days. but 2 things before I go: 1) Torley, did you get to look at my present I sent you a couple weeks ago? and 2) Torley and Jeremy, thanks again for taking time out of your schedule to spend time in these meetings.
[13:14]	 	has pinged you.
[13:14]	:	no i don't, ShamelessTrouble. that would prolly be something to ask Brodesky Linden about
[13:15]	:	Brodesky handles Xstreet and its successor, the Marketplace
[13:15]	:	thanks so much for your help!
[13:15]	:	you're very welcome, and i DO wish there was an easier lookup table for who does what. we've tried it in the past but it doesn't get updated consistently
[13:15]	:	Aargle, what was it? i don't think i did! and (2) you're super welcome
[13:15]	:	Marketplace? XSL is being phased out / folded over into something called the Marketplace? oO
[13:15]	:	oh, I'll pass it again.
[13:15]	:	one sec
[13:16]	:	that's correct, Nathan. not just a changing of the name but it's got a much sleeker design and lots of other improvements, so it's a major upgrade.
[13:16]	:	https://wiki.secondlife.com/wiki/Marketplace <- more help will appear there in the future
[13:16]	:	1 prim and a tiny fraction of the existing one's CPU time.
[13:16]	:	the Marketplace open beta will be announced soon, then in good time, old Xstreet will go bye-bye
[13:16]	:	it just needs a new primary texture
[13:16]	:	Will all of our Favorites from there be carried over to the new system? oO
[13:17]	:	i don't know, Nathan -- i know we've experimented with wishlists but i haven't tried favorites
[13:18]	:	the testing area is down now, or i'd check. some older features are mapped to newer ones, while others don't have an equivalent. the FAQs explain some more in detail.
[13:18]	:	thanks Aargle, got it!
[13:18]	:	I know this isn't the place, but friends had so problems last night and the support person didn't want to use a rollback on their sim.
[13:19]	:	yw.... if you put a new graphic on it, can you send me a new one? I'd like to replace the one in my freebies/noob area.
[13:19]	:	I may end up being promoted to an estate manager ther - in order to help out. A rollback would have been a lot easier for them thou.
[13:19]	:	there's an idea, Aargle — i don't think i'll be making any new textures for that series anytime soon but i'm glad you let me know
[13:19]	:	Are there any rollbacks being done these days?
[13:20]	:	well, I mean, just the front texture. you'll see what I mean when you rez it and look at it.
[13:20]	:	I just had to use a screen-cap of your original gizmo
[13:20]	:	yes, Flenser, but details are beyond what i know
[13:21]	:	i like how you've efficiencized it into a single prim, Aargle
[13:21]	:	Ok, I remember being told once that rollback data usually extended back for a couple weeks.
[13:21]	:	Aargle, does this keep delivery stats too?
[13:21]	:	How do you go about getting details 9n something?
[13:21]	:	yes, just like it did before
[13:21]	:	I thought it odd that the support person didn't want to do it.
[13:21]	:	ooh
[13:21]	:	it behaves identically, howeever, about 1/20th the cpu cost and 1 prim
[13:22]	:	i'll have to play with this more, then!
[13:22]	:	there's the comparison
[13:23]	:	i like how you've done this research, which viewer is that in the pic?
[13:23]	:	that, I think is Emerald
[13:23]	:	I've tinkered a bit.
[13:23]	:	ahh
[13:23]	:	where can I get one of those Textures by Torley doohickees?
[13:24]	:	distribution starts here i suppose, thanks to Aargle!
[13:24]	:	nvm, got it
[13:24]	:	=)
[13:24]	:	ty
[13:25]	:	heehee
[13:25]	:	SL can be too much fun sometimes... but today, I have some work I have to get done. Got my own plans to bring in more people from outside SL.
[13:25]	:	bye everyone
[13:25]	:	take care Aargle and thanx again
[13:26]	:	you're very welcome
[13:26]	:	Have a good day everyone and thanks again Torley!
[13:26]	:	yer welcome, ShamelessTrouble! best of hope with your promotions
[13:26]	:	thanks!
[13:27]	:	/me tried to steal Jeremy's and Torley's Linden bears
[13:27]	 	has pinged you.
[13:27]	:	Wha?
[13:27]	:	oh bears, reminds me!
[13:27]	:	for my collection
[13:27]	:	does anyone want a Helen Keller Day 2010 pandabear? :)
[13:28]	:	sure, what the hey! :D
[13:28]	:	thznx
[13:28]	:	ty
[13:28]	:	np!
[13:28]	:	well, was my idea actually
[13:28]	:	last year i created one as well
[13:28]	:	Someone likes both Helen Keller, and pandas? :D
[13:29]	:	well, panda's yes, but the helen keller day is a event i am working on together with an entire team :)
[13:29]	:	hey teagan!
[13:29]	:	Hey :)
[13:30]	:	come join us!
[13:30]	:	dotn have to be scared, we wont bite :p
[13:30]	:	just nibble perhaps
[13:30]	:	lol
[13:30]	:	much. :D
[13:30]	:	I'm not so sure o_0
[13:30]	:	lol
[13:30]	:	Teag!
[13:30]	:	/me takes a headcount and realizes that Nathan is probably the only Resident here who doesn't have pointy teeth.
[13:30]	:	anyone else for a HKD 2010 pandabear?
[13:31]	:	Hey Torley!
[13:31]	:	Oh, do have a seat please, Teagan Linden. :D
[13:31]	:	Yes, please. I'd like abear.
[13:31]	:	am I sitting on anyone?
[13:31]	:	nope
[13:31]	:	darn :/
[13:31]	:	lol
[13:31]	:	not unless they're really, really tiny. :D
[13:32]	:	there ya go flenser!
[13:33]	:	(sorry, was takinga few pics) :)
[13:33]	:	Thank you. Have a amantle where I'm starting a collection.
[13:33]	:	its copyable, so wouldnt be a problem :)
[13:33]	:	Heh. If you collect them all, you're going to need a big mantle!
[13:33]	:	True!
[13:33]	:	lemme give the other bears i made as well
[13:33]	:	is sa big fireplace. :)
[13:33]	:	good start for your collection!
[13:34]	:	is it dimensionally transendental? :D
[13:34]	:	Thank you.
[13:34]	:	oh! I thought that was Jon, but it's Faux Jon! Hi Faux Jon! *waves*
[13:34]	:	thats fake jon
[13:34]	:	jeremy kept it too long there, it starts to go smelly here :p
[13:34]	 	has pinged you.
[13:34]	:	haha
[13:34]	:	/me puts down the fork and backs away
[13:34]	:	/me gives everyone a strraaaannnnnnnnge look.
[13:35]	:	lol
[13:35]	:	Nah, I made him out of thermoplastic. It's like when they use weird materials to imitate food for photographs.
[13:35]	:	that fake jon is there for months :p
[13:35]	:	that always tripped me out, Jeremy
[13:35]	 	has pinged you.
[13:35]	:	and all the tricks they do to make food look good on TV
[13:35]	:	/me wonders what the smell then is *sniffs jeremy carefully* ....
[13:35]	 	has pinged you.
[13:35]	:	lol
[13:35]	:	i remember hearing the story of someone who glued each sesame bun onto a hamburger to make it look perfect
[13:36]	:	Doh.
[13:36]	:	weird!
[13:36]	:	glued? omg
[13:36]	:	Waste for a perfectly good hamburger!
[13:36]	:	there are some rather revealing websites out there that shows what the advertised fast food looks like vs. what you really get
[13:36]	:	Elmers glue is edable
[13:36]	:	indeed jeremy!
[13:36]	 	has pinged you.
[13:37]	:	That's good, Geerkil, because they use it to simulate milk in cereal pictures.
[13:37]	:	es, and of course everyone has heard of the marbles in the cans of soup - to make all the good stuff float on top when open.
[13:37]	:	ew!
[13:37]	:	in soup ads, you mean?
[13:38]	:	yep
[13:38]	:	Heh. Yeah, don't sell those in the U.S. unless it has a big "DO NOT EAT" warning on it.
[13:38]	:	/me has never seen marbles in HIS soup cans.... oO
[13:38]	:	you do not eat the barbles, they are there so you did not see the liquit only when the can was opened on TV
[13:38]	:	how does this relate to SL?
[13:38]	:	So that's what the blue dots are. >>
[13:39]	:	Hope I'm not interupting anything.
[13:39]	:	ROFL
[13:39]	:	No idea but it reminds me of some of the LL advertising.
[13:39]	:	Topic drift on parade! (LOLLOLLOL)
[13:39]	:	LOL you kill me Flenser
[13:39]	 	& METER --[Rosen Janus]
[13:39]	 	-- [Rosen Janus]
[13:39]	:	Just office hours for the Documentation Team, Rosen.
[13:39]	:	please do join us rosen!
[13:40]	:	take a seat! be welcome!
[13:40]	:	Um.. sure. D=
[13:40]	:	/me wonders what the HUD does, sounds interesting.
[13:40]	:	Yes, your among friends. My evil alternate is hidden away.
[13:40]	:	Sim I was in is restarting anyways
[13:40]	:	you've found refuge!
[13:40]	:	/me giggles and chortles.
[13:40]	:	It's a combat meter.
[13:40]	:	:)
[13:40]	:	ah
[13:41]	:	:O Torley! -Big fan-
[13:41]	:	I am my evil Alt
[13:41]	:	=^_^= happy coincidence, eh Rosen?
[13:41]	:	<--- not into combat stuff, tho he does love goofball weapons. (Couch bazooka anyway? :D :D :D )
[13:41]	:	*anyone
[13:41]	:	Yeah. Mainly heard you from your music.
[13:41]	:	I have a car launcher. << @Nathan
[13:42]	:	BEEPBEEP!
[13:42]	:	Heh.
[13:42]	:	hungry teagan? ;)
[13:42]	:	Now we know who to ask if we ever need more seating or transportation.
[13:42]	:	I think I might have a bus thrower somewhere in my inventory.
[13:42]	:	yeah, but I have this sushi
[13:42]	:	om nom nom
[13:42]	:	Rosen, you like Pendulum too? i was looking at your profile
[13:43]	:	OMG SUSHI
[13:43]	:	hehe, hope it tastes good teagan!
[13:43]	:	always!
[13:43]	:	i reached my quota for the month, i can technically only have it 2x/month
[13:43]	:	Brb. Sending some VPU recover stuff to ATI. o.x Was using SL and YouTube and my graphics card went pfft
[13:43]	:	eeek!
[13:43]	:	i rather let fish swim instead of eating it :p
[13:43]	:	Pendulum! :D
[13:43]	:	You can have virtual sushi every day! and, 0 calories! also, free!
[13:44]	:	lol, still, my stumach cant take it :p
[13:44]	:	Rosen, yeah, i totally recognized the lyrics... hahaha
[13:44]	:	I always find it hard to digest virtual food, even when I can get it into my avatar's stomach.
[13:44]	:	each fish that goes in, will go out in no time as well :o
[13:44]	:	Heard their latest stuff? From Immersion?
[13:45]	:	They actually managed a pure rave-sounding song. o_O
[13:45]	:	yes like multiple times, Rosen... which one are you referring to, The Island?
[13:45]	:	Yup. The Island Part I
[13:45]	:	Part II I could care less for. >>
[13:45]	:	i like how Pendulum keep exploring and branching out, yet at the same time, have a very accessible sound. that's extraordinarily difficult to do
[13:45]	:	is there a URL for this? :D
[13:45]	:	do all the squealy/electro noises in Part II bother you?
[13:46]	:	Yes, very much. O:
[13:46]	:	Nathan, if you're referring to Pendulum, http://www.youtube.com/user/pendulumlive
[13:46]	:	haha i'm such a music geek
[13:46]	:	i didn't expect to like "Self vs. Self", but that's such an intense hybrid of DnB and melodic metal
[13:46]	:	If you've played Motorstorm or Forza 3, you're probably heard them already.
[13:46]	:	ah, ty
[13:47]	:	Motorstorm's never gone a game without an obligatory Pendulum song
[13:47]	:	Blondin just cancelled his OH I read on Twitter
[13:47]	:	Doh!
[13:47]	:	Second Life connection: someone once sent me an ad for their Second Life city, and i rezzed it, and it was a diorama of a metropolis blaring "Slam" i think, and that was wicked
[13:48]	:	haha, i even took a picture when i visited, it was this: http://www.flickr.com/photos/torley/4600329852/
[13:48]	:	Another good song.. "The Tempest" I think it was named.
[13:48]	:	/me is also a HUGE Muse fan. >>
[13:49]	:	yeah, The Tempest is like castle-storming, very epic, i prefer it as a ending over Immersion's
[13:49]	:	OMG YOU LIKE MUSE TOO
[13:49]	:	/obligator plug
[13:49]	:	haha figures you'd like my music as well
[13:49]	:	very cool Torley!
[13:49]	:	Muse fangirl. ._. -Waves white flag-
[13:49]	:	i was reading the other day how a mix engineer worked on Muse's tracks, that was intense detail
[13:49]	:	From their new stuff to their old b-sides. I'm a Muse addict
[13:49]	:	i think "Knights of Cydonia" is still my fave, especially because of the video
[13:50]	:	By music... I'd say Glorious or Exo-Politics. :D
[13:50]	:	I've heard of that one.
[13:50]	:	my wife once did a machinima with "Because I adore you" http://www.youtube.com/watch?v=RdkIEMeYLjU and the piano lines in that are fantastic
[13:50]	:	It's extremely hard to pick a favorite.
[13:50]	:	what did Blonden see in Twitter that caused the cancellatino fo todays' OH there?
[13:51]	:	Not sure.
[13:51]	:	i am trying out modding the game Fall Out 3, it has the same engine as SL, looks different though. so far I understand how to change things, still trying to find out how to add things etc :p
[13:51]	:	Could it be related to SLB7.
[13:51]	:	o.o Same engine?
[13:52]	:	SL uses G.E.C.K.? >>
[13:52]	:	havok engine
[13:52]	:	Hovoc?
[13:52]	:	ah
[13:52]	:	Lol. Oh.
[13:52]	:	which havoc engine?
[13:52]	:	and no, SL doesnt use the Geck
[13:52]	:	SL is upgrading to Havok 7...
[13:52]	:	What's Geck?
[13:52]	:	you can upgrade Fall Out 3 as well :p
[13:52]	:	My friend does modding for FO3. Apparently GECK is the FO3 engine.
[13:53]	:	Heh. I thought GECK was a plot device from the Fallout series.
[13:53]	:	there are ways to improve that game big time as well
[13:53]	:	I just use mods. -Has one awesome cardboard box mod- Mhm
[13:53]	:	well yes jeremy
[13:53]	 	has pinged you.
[13:53]	:	+10 to sneak. :D And I can make MGS jokes
[13:53]	:	both a "water purify system" in the game as a map maker
[13:54]	:	http://geck.bethsoft.com/index.php/Main_Page
[13:54]	:	Appropriate to name god/creation tools after the Garden of Eden Creation Kit.
[13:54]	:	Jeremy and i are excited about Deus Ex Human Revolution
[13:54]	 	has pinged you.
[13:54]	:	Yes!
[13:54]	:	did you see the "leaked" gameplay footage, Jeremy?
[13:54]	 	has pinged you.
[13:54]	:	Dues Ex?
[13:54]	:	i am as well torley!
[13:54]	:	No, it got taken down before I saw it, Torley.
[13:55]	:	<3 Deus Ex
[13:55]	:	The Garden of Eden Creation Kit, eh? That sounds interesting. Any snakes or apples there? (giggles)
[13:55]	:	DX: Human Revolution trailer http://www.youtube.com/watch?v=4FRWYRqaGFE
[13:55]	:	you can add a lot to that world :p
[13:55]	:	:-D
[13:55]	:	gameplay http://www.gamingeverything.com/2010/6/20_minutes_of_deus_ex_human_revolution
[13:55]	:	you can just not build in world like you can in SL
[13:55]	:	nor buildings etc can be in your inventory
[13:55]	:	Deus Ex was one of the sources that got me to find SL in the first place so i owe some sort of symbolic debt to it
[13:56]	:	i even downloaded the MP3 of the trailer music, Jeremy
[13:56]	 	has pinged you.
[13:56]	:	they have a great thing going with the gold-and-black
[13:56]	:	/me thinks it might be a great thing to merge SL and FO3 to get a even better game :D
[13:56]	:	Heh!
[13:56]	:	(interestingly enough, gold-and-black will also be prominent in Tron Legacy)
[13:56]	:	i've seen some fallout-inspired creations in SL, Youri
[13:57]	:	yeah, i got a avi i made with FO3 in mind
[13:57]	:	but i didnt mean that
[13:57]	:	Fallout is the post-appocolypse, retro-future thing, right?
[13:57]	:	i meant getting the total mix of both into 1 game
[13:57]	:	the good things of both into 1 game might be a great thing
[13:58]	:	doesnt have to be a post apocalypic style game though
[13:58]	:	I've always thought of SL as being a big 3D chatroom with scenery and props.... and that sometimes people can have games inside ot.
[13:58]	:	*of
[13:58]	:	o_o Lol @ The Last Story. >> Last = final... story = fantasy. Add to that, it's by ex-FF creators, supposedly
[13:58]	:	need to keep the freedom of SL
 
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