nyuuzyou/wikis huggingface dataset:
Medicine Vial

A Medicine Vial is a common item in the Power Master series, first appearing in Power Master 1: A Strange Journey. When used, it removes most Status Ailments from one character.
==Power Master 1: A Strange Journey==
In Power Master 1: A Strange Journey, Medicine Vials are very common items and are sold in most Shops. When used, it removes all status ailments from one character except for the Possessed ailment. It can be used in both the field and in battles. Medicine Vials have a one-in-five chance of being dropped by Eels and a one-in-three chance of being dropped by Butlers.
===Locations===
*Town of Aora - Purchasable from the Shop
*Town of Bora - Purchasable from the Shop
*Town of Dora - Purchasable from the Shop
*Town of Eora - Purchasable from the Shop
*Town of Fora - Purchasable from the Shop
*Town of Gora - Purchasable from the Shop before beating the game
*Town of Hora - Purchasable from the Shop after defeating Pam
*Town of Iora - Purchasable from the Shop
*Town of Jora - Purchasable from the Shop
*Town of Lora - Purchasable from the Shop
*Town of Mora - Purchasable from the Shop
*Town of Nora - Purchasable from the Shop after defeating Latridow
*Town of Pora - Purchasable from the Shop
*Town of Qora - Purchasable from the Shop
*Town of Rora - Purchasable from the Shop
*Town of Sora - Purchasable from the Shop
*Town of Tora - Purchasable from the Shop
*Town of Wora - Purchasable from the Shop
*Town of Yora - Purchasable from the Shop
*Town of Zora - Purchasable from the Shop
==Power Master: A Strange Journey MV==
In Power Master: A Strange Journey MV, Medicine Vials now have a yellow coloring. When used on one ally, it removes most negative status effects from them. The only ones it does not remove are Possessed and Hypnotized. Medicine Vials can be used in both the field and in battle.
===Locations===
*Town of Bora - Purchasable from the Shop
*Town of Tora - Purchasable from the Shop
==Gallery==
PM1 Medicine Vial.png|Icon of the Medicine Vial in Power Master 1
PMMV Medicine Vial.png|Icon of the Medicine Vial in Power Master MV
==See also==
*Heal-All Medicine Vial
Category:Power Master 1 Items
Category:Power Master MV Items
Mega Health Vial

A Mega Health Vial is an item in the Power Master series, first appearing in Power Master 1: A Strange Journey. It is an improved version of the basic Health Vial. When used, it restores a character's Health.
==Power Master 1: A Strange Journey==
In Power Master 1: A Strange Journey, Mega Health Vials are uncommon items. When used, they restore a character's Health by 500 points and it can be used both in the field and in battles. One is always dropped when the player defeats the Mega Monster.
===Locations===
*Town of Bora - In the closet in Veronica's room
*Town of Eora - Purchasable from the Shop
*Land of Moneo - South of the Town of Jora
*Town of Mora - Purchasable from the Shop
*Town of Qora
**Purchasable from the Shop
**In the closet in the left room in the generic house
*Town of Sora - Purchasable from the Shop
*Town of Tora - Purchasable from the Shop
*Town of Wora - Purchasable from the Shop
*Town of Yora - Purchasable from the Shop
*Town of Zora - Purchasable from the Shop
==Power Master: A Strange Journey MV==
Mega Health Vials return in Power Master: A Strange Journey MV, though they function differently from the original game. Rather than recovering Health by a set amount, it recovers Health based on the user's Level, remaining Energy, and Power combined and then multiplied by three. It can be used in both fields and battles.
===Locations===
*Town of Bora - In Veronica's closet
*Town of Fora - Purchasable from the Shop after the player has visited it a hundred or more times
*Town of Oora - Purchasable from the Shop
*Town of Tora - Purchasable from the Shop
*Uora Underground - In the hole to the right of the entrance to the boss floor, initially contained five vials before demo 0.3.0
==Gallery==
PM1 Health Vial.png|Icon of the Mega Health Vial in Power Master 1
PMMV Mega Health Vial.png|Icon of the Mega Health Vial in Power Master MV
==See also==
*Health Vial
*Heal-All Health Vial
*Heal-All Mega Health Vial
Category:Power Master 1 Items
Category:Power Master MV Items
Mega Life Vial

A Mega Life Vial is an item in the Power Master series, first appearing in Power Master 1: A Strange Journey. It is an improved variant of the Life Vial, restoring an ally's Health fully upon being revived.
==Power Master 1: A Strange Journey==
In Power Master 1: A Strange Journey, Mega Life Vials are rare items. Rarely are they sold in Shops, but the item is always sold at the Blacksmiths. When used, it revives a fallen ally with full Health and it can be used in both the field and in battles. A Mega Life Vial will always be dropped by the Chester in Gora Mansion.
===Locations===
*Aora - Completing the Lost Love quest
*Dora - Purchasable from the Blacksmith
*Rora - Purchasable from the man in the Inn
*Yora - Purchasable from the Shop and the Blacksmith
==Power Master: A Strange Journey MV==
Mega Life Vials return in Power Master: A Strange Journey MV, working as they did in the original game. When used, it revives a Defeated ally with full Health, and it can be used in both the field and in battles.
===Locations===
*Bora Building - In a Push Block that can be broken by pushing it into a hole and having it crash onto the floor below
*Town of Fora - Purchasable from the Shop after the player has visited it a hundred times
*Town of Rora - Purchasable from the blue-haired man in the Inn during the day
==Gallery==
PM1 Life Vial.png|Icon of the Mega Life Vial in Power Master 1
PMMV Mega Life Vial.png|Icon of the Mega Life Vial in Power Master MV
==See also==
*Life Vial
*Heal-All Life Vial
*Heal-All Mega Life Vial
Category:Power Master 1 Items
Category:Power Master MV Items
Mega Monster

Mega Monster is a large Monster mini-boss that appears in Power Master 1: A Strange Journey. During the player's search for the ten Logs to build a bridge to Iora Island, the Mega Monster appears once they have collected them all. Defeating the Mega Monster will allow the player to continue. Like all other Monsters, the Mega Monster is made out of a certain natural element, in this case, grass.
===Card Info===
Name: Mega Monster
Health: 500
Attack: 300
Defense: 200
A very large Monster that appears when you collect all ten logs. Despite its size, it's not incredibly intimidating.
==Gallery==
Mega Monster.png|Mega Monster in Power Master 1
Category:Animated
Category:Power Master 1 Mini-bosses
Mole

A Mole is an enemy that first appears in Power Master 1: A Strange Journey. They make their home underground.
==Power Master 1: A Strange Journey==
Moles are found in Uora Underground and the area surrounding Uora in the Land of Moneo. They follow their leader, Burrow, who told the Moles to dig into the town of Uora and take what they can find. They can attack with their claws or by using the Stone skill. They are not strong against or weak to anything.
===Card Info===
Name: Mole
Health: 200
Attack: 380
Defense: 150
One of many moles who have been burrowing into people's homes and stealing their possessions.
==Power Master: A Strange Journey MV==
Moles return in Power Master: A Strange Journey MV, being found within the Town of Uora, Uora Underground, and the area south of the Town of Uora in the Land of Moneo. They have burrowed into the Town of Uora, taking whatever they can grab, which included the Uora Gem. This time, Burrow is stated to be a creation of the Gem acting in self-defense, which means the Moles are acting either independently or under another influence. 
Compared to their previous appearance, Moles are considerably weaker, having decreased Offense, Defense, and Luck. They now use Pierce in addition to their Stone skill, are strong against Lightning- and Air-based attacks, and taking no damage from Earth-based attacks. However, they are weak to Fire- and Water-based attacks, as well as those that deal additional damage to animals.
A variant, Dark Mole, is also introduced.
==Gallery==
Mole.png|Power Master 1: A Strange Journey
PMMV Mole.png|Power Master: A Strange Journey MV
Mole.jpg|Concept
Category:Animals
Category:Power Master 1 Enemies
Category:Power Master MV Enemies
Monster

A Monster is a common enemy first appearing in Power Master 1: A Strange Journey. They are animated forms of either dirt or mud.
==Power Master 1: A Strange Journey==
Monsters are the first enemy the player can encounter in Power Master 1: A Strange Journey. They are commonly found in Fora Forest, Fora Temple, and a majority of the Land of Moneo. They have no special skills, strengths, or weaknesses.
===Card Info===
Name: Monster
Health: 50
Attack: 55
Defense: 1
A common enemy and the weakest of them all. Nothing truly special about this creature.
==Power Master: A Strange Journey MV==
Monsters return in Power Master: A Strange Journey MV. They are found in the same locations as last time, being Fora Forest, Fora Temple, and the Land of Moneo. Their Health, Offense, and Agility has decreased, though their Defense and Luck has increased, and they now know the Earth skill. They are weak against Fire- and Lightning-based attacks and strong against Earth- and Stone-based attacks, as well as being immune to Air-based attacks. In the final demo, their Offense was decreased further from 50 to 30, and their Defense was decreased from 10 to 5.
A group of Monsters are also battled after talking to the Warrior in the Town of Bora and the player responding that they are looking for a warrior.
Monster variants, Dark Monster and Snowman, are also introduced in this game.
==Gallery==
Monster.png|Power Master 1: A Strange Journey
Monster.jpg|Power Master 1: A Strange Journey (Concept)
Monster_concept.png|Power Master 1: A Strange Journey (Concept)
MonsterMV.png|Power Master: A Strange Journey MV
MonsterCardPM1MV.png|Power Master: A Strange Journey MV (Pre-release card)
MonsterCardPMMV.png|Power Master: A Strange Journey MV (Pre-release card)
==Related==
*Dark Monster
*Lava Creature
*Mega Monster
*Sandman
*Snowman
Category:Animated
Category:Power Master 1 Enemies
Category:Power Master MV Enemies
Monster Hunter

Monster Hunter is the first quest in Power Master: A Strange Journey MV.
==Power Master: A Strange Journey MV==
===Quest===
To start this quest, the player has to talk to Stewart, who is next to the player's house in the Town of Fora. He will ask the player to defeat ten Monsters for him. He specifically mentions the Monsters in Fora Forest, but any Monster will count towards the total. Dark Monsters also count to this total, but other Monster variants do not.
===Rewards===
Upon completing the objective and returning to Stewart, he will congratulate the player, but does not give a reward. The reward is instead handed by his father, who is in Stewart's house in the west of the Town of Fora. Talking to his father will reward the player with a Book of Ice.
Category:Power Master MV Quests
Mora Cave

Mora Cave is a large cave dug deep into Mora Mountain. It is first seen in Power Master 1: A Strange Journey.
==Power Master 1: A Strange Journey==
The player enters the dungeon from the southeast of the first floor. The passage downward is blocked off, so the player can only go up to the next floor at the moment. Once the player drops a boulder through the blockade, they can go through the hole to the first basement floor. Rock Warriors will attack the player from this floor and upward.
On the second floor, there are two doors, with the one on the left being locked. A Key can be found to unlock it in the room to the right, which opens the way to the third floor.
Going around the center of the third floor to the boulder and pushing it into the hole will cause it to fall down to the floors below, destroying the barrier on the first floor. The player can either jump down to the basement floor or walk down. If they jump, they will lose 100 Health Points. A Star Shard can be collected by checking the rock in the south corner of the room.
In the first basement floor, the point of impact between the boulder and the floor can be seen next to the staircase leading to the first floor. Golems will begin attacking the player on this floor and the second basement floor.
Directly before the boss fight with Gobem, there is a Transfer Panel that can bring the player back to the start of the dungeon. When the player is ready to fight, they can talk to Gobem and the battle will begin.
===Enemies===
*Rock Warriors
*Golems (first basement floor and onward)
*Gobem (boss)
===Treasure===
*Key - Room on the right on the second floor
*Star Shard - In the rock below the boulder on the third floor
===Alex's Statement===
Alexander Bodine can be found on the B2F next to the staircase. When under the effects of Doppel's Dimension, he turns into Gobem.
Gobem's boss fight was going to be a bit different. I guess I had envisioned PM1 as a real-time RPG at one point because, in my notebook, I have a blue object on Gobem's head. I assume I wanted Gobem to function similar to the Egg Golem from Sonic Adventure 2. Well, see you around!
==Gallery==
Mora Cave 1.png|First floor of Mora Cave in Power Master 1
Mora Cave 2.png|Second floor of Mora Cave in Power Master 1
Mora Cave 3.png|Third floor of Mora Cave in Power Master 1
Mora Cave 4.png|B1F of Mora Cave in Power Master 1
Mora Cave 5.png|B2F of Mora Cave in Power Master 1
Mora Cave PM1 Concept 1.jpg|Concept of Mora Cave for Power Master 1
Mora Cave PM1 Concept 2.jpg|Concept of Mora Cave for Power Master 1
Category:Caves
Category:Power Master 1 Dungeons
Mora Mountain

Mora Mountain is a large mountain that lies east of the Town of Mora. It is first seen in Power Master 1: A Strange Journey.
==Power Master 1: A Strange Journey==
The player enters Mora Mountain from the southwest and they must make their way up. When the player enters the doorway on the second level, they will be brought to a cave. In order to progress through it, the player needs to use a Bomb on one of the boulders blocking the path. Exiting the cave through the upper door will bring the player to the third level. At the top of the mountain is a hole that leads to a Healing Panel, which will recover all the damage the player has taken. In order to get to Mora Cave, the player needs to jump down from the right side of the mountain at where the gravel is sitting on the cliff side. 
Rock Warriors are fought in this area, either attacking individually or in pairs.
A Stone Axe can be collected by jumping down from the right of the large staircase.
==Power Master: A Strange Journey MV==
In Power Master: A Strange Journey MV, Mora Mountain has a redesign, but the general layout remains the same.
The player enters Mora Mountain from the southwest and they must make their way up. When the player enters the doorway on the second level, they will be brought to a cave system. In order to progress through the room, the player needs to use a Bomb on one of the walls blocking the path. Exiting the cave through the upper door will bring the player to the third level of the mountain. From the top of the mountain to get to the main area of Mora Cave, the player needs to jump down from the right side of the mountain south of where the right-most gravel is sitting. Jumping off the right side of the mountain will bring the player to the Land of Moneo.
Rock Warriors are fought in this area, hiding by curling up and looking like boulders. Battles begin upon touching a disguised Rock Warrior.
A Cement Axe can be collected by jumping down from the left of the mountaintop. A Cement Sword is granted by finding all Red Sers.
==Gallery==
Mora_Mountain.png|Power Master 1: A Strange Journey
Mora Mountain Map.png|Power Master 1: A Strange Journey
Mora Hole.png|Power Master 1: A Strange Journey
Mora Mountain PM1 Concept.jpg|Power Master 1: A Strange Journey (concept)
Mora Mountain MV.png|Power Master: A Strange Journey MV
PMMV Mora Mountain Screenshot.png|Power Master: A Strange Journey MV
Category:Mountainous Regions
Category:Power Master 1 Areas
Category:Power Master MV Areas
Mother's Love

Mother's Love is an item in the Power Master series, first appearing in Power Master 1: A Strange Journey.
==Power Master 1: A Strange Journey==
In Power Master 1: A Strange Journey, Mother's Love can only be obtained when the player is under the effects of Doppel's Dimension. The character Jill will transform into a Treasure Chest, which contains the item, in her house in Bora. Only one can be collected at one time, but the player can collect it numerous times so long as one is not in their inventory. When used, it restores the Health and maxes the Special Points of every member in the current party and it can only be used during battle. It cannot be bought or sold.
==Power Master: A Strange Journey MV==
Mother's Love returns in Power Master: A Strange Journey MV. As in the last game, it can only be obtained when Jill has been transformed, though the method of doing so is not yet implemented.
==Gallery==
PM1 Mother's Love.png|Icon of Mother's Love in Power Master 1
PMMV Mother's Love.png|Icon of Mother's Love in Power Master MV
Category:Power Master 1 Items
Category:Power Master MV Items
Mummy

A Mummy is a revived and bandaged enemy that first appears in Power Master 1: A Strange Journey.
==Power Master 1: A Strange Journey==
Mummies are uncommon enemies that only appear in Dora Pyramid. They don't have an attack with an elemental property, but they know the Life Drain skill, which saps the player's Health and adds to their own. They are immune to being put to sleep and are weak to Fire- and Water-based attacks.
===Card Info===
Name: Mummy
Health: 100
Attack: 300
Defense: 90
An undead person wrapped in bandages to keep the person preserved. Returned to life by Exitilus's magic. Weak to Fire magic.
==Gallery==
Mummy.png|A Mummy in Power Master 1
Mummy.jpg|Concept of a Mummy for Power Master 1
Category:Undead
Category:Power Master 1 Enemies
Music Box

A Music Box is a key item in the Power Master series, first appearing in Power Master 1: A Strange Journey.
==Power Master 1: A Strange Journey==
In Power Master 1: A Strange Journey, the Music Box is found in one of the closets in Xora Spaceship. It is needed to complete a small quest in the town of Xora. When used, it plays music. Like with most key items, it cannot be sold.
==Gallery==
PM1 Music Box.png|Icon of the Music Box in Power Master 1
Category:Power Master 1 Items
Nature's Breath

Nature's Breath, originally named Fairy's Breath, is a skill in the Power Master series, first appearing in Power Master 1: A Strange Journey.
==Power Master 1: A Strange Journey==
In Power Master 1: A Strange Journey, Fairy's Breath is a skill learned by Helen and her respective Doppel, with Helen learning the skill if she reaches Level 25. The skill costs 25 Special Points to use.
Fairy's Breath causes every member in the current party to gradually recover their Health every turn for the next four turns.
==Power Master: A Strange Journey MV==
In Power Master: A Strange Journey MV, the skilled is named "Nature's Breath". It can only be learned by reading a Book of Nature's Breath. When used, it restores the current team's Health gradually over five turns.
Category:Power Master 1 Skills
Category:Power Master MV Skills
Nora Anthill

Nora Anthill is a subterranean complex of rooms dug out by Ants. It is first seen in Power Master 1: A Strange Journey.
== Power Master 1: A Strange Journey ==
Nora Anthill consists of several rooms, each one connecting to another. Some of the passages are blocked by boulders, which can only be removed by bombing them. At the end of Nora Anthill lies the Queen Ant. Defeating her will reward the player one of three shards of the Nora Gem. If the player has already defeated Queen Bee and Latridow, then the Queen Ant will give the player the final piece. Defeating the Queen Ant will also allow the player access into the Guardian of Nora's house.
===Enemies===
*Ants
*Queen Ant (boss)
===Treasure===
*Battle Sword - Treasure chest below the starting area, behind a boulder
==Gallery==
Nora Anthill.png|Nora Anthill in Power Master 1
Nora Anthill PM1 Concept.jpg|Concept of Nora Anthill for Power Master 1
Category:Caves
Category:Power Master 1 Dungeons
Nora Beehive

Nora Beehive is a large beehive that sits within Nora Nest. It is first seen in Power Master 1: A Strange Journey.
==Power Master 1: A Strange Journey==
Compared to the other dungeons in Nora Nest, Nora Beehive is quite large. It is patrolled by Bees, which are led by the dungeon's boss, Queen Bee. In order to progress through the beehive, the player needs to collect Keys in order to open locked doors. Defeating the Queen Bee will reward the player one of three shards of the Nora Gem. If the player has already defeated Queen Ant and Latridow, then the Queen Bee will give the player the final piece. Defeating the Queen Bee will also allow the player access into the house in Nora.
===Enemies===
*Bees
*Queen Bee (boss)
===Treasures===
*Keys
*Heal-All Health Vial (northeastern-most room behind a boulder)
==Gallery==
Nora Beehive.png|Nora Beehive in Power Master 1
Nora Beehive PM1 Concept.jpg|Concept of Nora Beehive for Power Master 1
Category:Structures
Category:Power Master 1 Dungeons
Nora Nest

Nora Nest is an area that lies just north of the town of Nora. It is first seen in Power Master 1: A Strange Journey.
==Power Master 1: A Strange Journey==
Nora Nest contains entrances to three dungeons, the most out of any other area in Power Master 1: A Strange Journey. The hole to the west leads into Nora Anthill, the large structure to the east is Nora Beehive, and the tree to the north is Nora Spider Web. Completing all three dungeons will reward the player with the Nora Gem.
==Gallery==
Nora Nest.png|Nora Nest in Power Master 1
Nora Nest PM1 Concept.jpg|Concept of Nora Nest for Power Master 1
Category:Power Master 1 Areas