Silent Hill: Homecoming (Apr 3, 2008 prototype)

An early prototype of Silent Hill: Homecoming for the Sony PlayStation 3.
==Notes==
* Early prototype.
* Predates the final build by 4 months.
* Debug symbols are present.
* Works at least in version 0.0.31-16206-77485747 Alpha of rpcs3. Sometimes items like chairs can react oddly to physics, hovering in the air. Alex also appears to sometimes be walking between a quarter to half an inch above the ground. None of these issues impact gameplay.
* Runs exceptionally well but only covers the second and third missions (comprising Alex walking around part of Shepherd's Glen and navigating the front portion of his family home). As soon as you approach the back alley, the game crashes while trying to load the next section., crashing right after leaving your backyard. Also, you can't enter the rear of the house to hear the casette tape. No sign of the cut alternate tutorial opening involving fighting alongside a hunter in the woods as found by dataminers.
* The most notable content difference is that characters appear with different hairstyles. Both Alex Shepherd (the protagonist) and the town's judge, Margaret Holloway, have completely different hair sculpts than in the final release. Alex's is almost entirely a 2D texture, as is still visible in the PC port's leftover loading screens from the game's beta, while Holloway has a less natural looking, layered hair sculpt. They still exchange the same dialogue, and have the same optional dialogue conversation if the player speaks to her inside the town hall building.
* When examining items (at least in RPCS3), they will naturally rotate vertically, making it difficult to examine them. At least one of the photos you can examine has a glitched back texture.
* Original filename: Silent Hill V (Apr 03, 2008) [First Look].iso
==Screenshots==
File:Silent Hill Homecoming (Apr 3, 2008 prototype) gameplay 1.png|alt=Alex Shepherd stands in his family home, combat knife drawn, in a soldier's uniform.
File:Silent Hill Homecoming (Apr 3, 2008 prototype) gameplay 2.png|alt=Alex Shepherd examines his old flashlight in his childhood bedroom.
File:Silent Hill Homecoming (Apr 3, 2008 prototype) gameplay 3.png|alt=Alex Shepherd standing outside his childhood home.
File:Silent Hill Homecoming (Apr 3, 2008 prototype) gameplay 4.png|alt=Silent Hill V's weapon inventory screen, currently only displaying the combat knife, with Alex's healthbar off to the left.
File:Silent Hill Homecoming (Apr 3, 2008 prototype) gameplay 5.png|alt=Alex Shepherd examining the Shepherd's Glen Sigil outside Town Hall
File:Silent Hill Homecoming (Apr 3, 2008 prototype) gameplay 6.png|alt=Judge Holloway with an earlier version of her hairsculpt
File:Silent Hill Homecoming (Apr 3, 2008 prototype) gameplay 7.png|alt=Judge Holloway in her office with the floating chair glitch
File:Silent Hill Homecoming (Apr 3, 2008 prototype) gameplay 8.png|alt=Judge Holloway in her office with the floating chair glitch, from a different angle
File:Silent Hill Homecoming (Apr 3, 2008 prototype) gameplay 9.png|alt=The Lurker enemy
File:Silent Hill Homecoming (Apr 3, 2008 prototype) gameplay 10.png|alt=The rear door to Alex's childhood home, which isn't interactive in this build.
File:Silent Hill Homecoming (Apr 3, 2008 prototype) gameplay 11.png|alt=Another angle on the uninteractable rear door, with visible modeled interior beyond it.
==Origin==
File:Silent Hill V First Look Disc Scan.png|Disc Front.
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases! Thanks also to FrostWolf and Kempy161 for preserving and making this build available on the Wiki!