nyuuzyou/wikis huggingface dataset:
Flesh

Flesh is a Flesh Golem, Construct creature in Baldur's Gate 3. It is found in the Gauntlet of Shar, working as a servant for . 
==Overview==
After defeating various Dark Justiciars and Umbral Tremors outside Balthazar's room in the Gauntlet of Shar, the party can enter and talk to Balthazar. During the course of conversation, Balthazar can be asked about Flesh, and will reveal that it is partly made up of pieces of his unborn twin brother.
The party can gain the ability to summon Flesh as a temporary ally if they ask Balthazar for supplies and succeed a . He will then give the party the which allows them to summon Flesh as an ally in battle anywhere inside the Gauntlet of Shar.
== Combat ==
=== Attacks and abilities ===
Flesh will only attack using Slam, then after reaching a certain health threshold it will go and begin using its Multiattack instead.
On Tactician difficulty or higher, Corpulent Rage also grants permanent .
== Related items ==
* 
== Gallery ==
Mohamed-abdelfatah-full1.jpg|Model by Mohamed Abdelfatah
==Notes==
* Unlike the rest of Balthazar's necromantic creations, Flesh is categorized as a construct rather than an undead due to being a Flesh Golem.
Category:Constructs
Category:Flesh Golems
Category:Characters
Category:Characters in the Gauntlet of Shar
Category:Characters in Act Two
Flesh Golem

Flesh Golems are non-playable Construct creatures in Baldur's Gate 3. They look like fleshy abominations with various body parts stitched together.
== About flesh golems ==
Flesh Golems are a type of construct built from a wide variety of fleshy body parts from once-living creatures. They are usually extremely strong and durable, though very quiet and obey their master. During a long fight, they can sometimes go berserk.
=== Racial features ===
; Base Racial Speed
: 9m / 30ft
; Size
: Medium
== Flesh Golem characters ==
* 
== External links ==
* 
Category:Creatures
Category:Constructs
Category:Races
Category:Non-playable races
Flinster Sunseeker

Flinster Sunseeker is a corpse found in the crypt underneath the Open Hand Temple in Rivington. He becomes raised as a Greater Zombie, if refusing to take the curse from the .
== Involvement ==
Upon reaching the Open Hand Temple, it is revealed Shirra Clarwen died the previous year, and her spirit passed on. The monk's manifestation inside the sentient amulet laments the passing of her spirit, who would have born the curse, and asks the party if they will bear it instead. If refusing, the spirit inside the amulet (now inside the body of ) raises three nearby corpses, including Flinster Sunseeker, to attack the party.
== Combat ==
=== Allies ===
* 
* 
* 
== Related quests ==
* 
== Gallery ==
Flinster Sunseeker Model.png|In-game model
Category:Zombies
Category:Undead
Category:Characters
Category:Characters in Rivington
Category:Characters in Act Three
Flo-Flo

Reaper of Bhaal Flo-Flo is a member of the Cult of Bhaal, found in the Undercity Ruins within the Undercity of Baldur's Gate.
== Involvement ==
As part of the "test" to enter the Bhaal Temple, the will surprise the party with a combat encounter. He will begin casting a ritual spell to kill the party after a certain number of turns, and his minions including Flo-Flo will appear and attack the party as they attempt to cross the bridge to stop Ghislev.
== Combat ==
=== Attacks and abilities ===
=== Notable Loot ===
* 
* 
* 3x 
Category:Humans
Category:Humanoids
Category:Characters
Category:Characters in the Undercity
Category:Characters in Act Three
Category:Followers of Bhaal
Floridor

Floridor is a rock gnome guest of The Guild who can be found near the bar in the Guildhall within the Undercity.
== Involvement ==
She comments on the events happening in the Guildhall but as a visitor, and does not take part in any fight.
== Idle banter ==
=== Mol ===
Floridor will periodically chat with if she is around:
Floridor: Is that special recipe ready yet? Just checking.
* Mol: 'Fraid not, saer. We're still gathering the, you know, special fluid.
** Floridor: All right. I'll try to be patient. But he's eager.
Floridor: Hi, it's me again! Just wondering about that recipe.
* Mol: We're working on it, all right? It's got, like, three different viscosities in it.
** Floridor: Very well, very well. I don't want to upset the process.
Floridor: Really, I must insist on delivery of my order!
* Mol: Now you've done it! The middle slime layers have inverted. I'm going to have to start over.
** Floridor: Son of a lich! All right, start over, then.
Floridor: Does it always take this long? Nothing went wrong, did it?
* Mol: Please, lady! Strong emotions can mess up the settling of the humours!
** Floridor: I... I guess I don't want the humours messed up, do I?
=== Li'l Fezmor ===
Floridor will also periodically chat with if she is around instead of Mol:
Floridor: Does it always take this long? Nothing went wrong, did it?
* Li'l Fezmor: Please, lady! Strong emotions can mess up the settling of the humours!
** Floridor: I... I guess I don't want the humours messed up, do I?
Floridor: Hi, it's me again! Just wondering about that recipe.
* Li'l Fezmor: We're working on it, all right? It's got, like, three different viscosities in it.
** Floridor: Very well, very well. I don't want to upset the process.
Floridor: Is that special recipe ready yet? Just checking.
* Li'l Fezmor: 'Fraid not, saer. We're still gathering the, you know, special fluid.
** Floridor: All right. I'll try to be patient. But he's eager.
Floridor: Really, I must insist on delivery of my order!
* Li'l Fezmor: Now you've done it! The middle slime layers have inverted. I'm going to have to start over.
** Floridor: Son of a lich! All right, start over, then.
Category:Gnomes
Category:Rock Gnomes
Category:Humanoids
Category:Characters
Category:Characters in the Undercity
Category:Characters in Act Three
Flute

==Gallery==
File:Instrument Flute Icon.png|Instrument Icon
File:Action Perform Flute.png|Perform Action
==In-Game Performance==
<embedvideo service="youtube" ,="" width="385" alignment="center">https://youtu.be/vwd1SUYcReU</embedvideo>
<embedvideo service="youtube" ,="" width="385" alignment="center">https://youtu.be/U-Ml3jFlyF8</embedvideo>
Flying Ghoul

Flying Ghouls are a type of undead creature and a non-playable race which can fly, unlike their Ghoul counterparts. They can be created through the spell , a level five variant of . 
== Combat ==
=== Attacks and abilities ===
== Flying ghoul enemy variants ==
* 
== Notes ==
*Flying ghouls are immune to . This prevents them from being driven due to a failed Wisdom saving throw when the summoner wears .
== External links ==
*
Category:Creatures
Category:Races
Category:Non-playable races
Category:Undead
Flymm's Cobblers

==Overview==
The store is home to and , the parents of . When speaking with them, you can use your Illithid Powers to learn more about Enver Gortash's background. Killing either of them will cause Gortash to break any agreement you may have had with him.
==Related Quests==
* 
* 
==Notable Loot==
* 
==Notable NPCs==
* 
* 
== Notes ==
* Upon a successful perception check of the picture on the wall behind Dravo Flymm by a party member they will say "That might be worth a look". Clicking on the Portrait of Gortash the party member will say "Big Gortash Fans".
Category:Locations
Category:Act Three Locations
Flymm Cargo

==Overview==
=== Ground floor ===
The inside of the warehouse has been taken over by several Worgs, who appear to have killed their Goblin handler. In the north-western corner is a partially concealed hatch leading to the basement.
===Basement===
The basement can be accessed either through a hatch inside the warehouse or a very messy path up from the Lower City Sewers. The basement is empty, except for the machine parts storage room where you will meet near his submarine.
You can either convince Redhammer to take you to the Iron Throne, or kill him and control the submarine yourself. If Gortash is defeated before visiting the Iron Throne, then Redhammer will disappear from the basement, and a will be left on the floor in his place.
Redhammer had killed one of Umberlee's servants with his submarine. If the party have accepted the quest Avenge the Drowned from , speaking to Redhammer reveals that Umberlee's servants often swim nearby to his submarine routes, and he has been close to hitting them several times. The party can make a deal with Redhammer to take them to the Iron Throne, however Allandra and her waveservants will be waiting when they get back. If he is accused of killing someone, or of being guilty of aiding Gortash in imprisoning the Gondians, he will become hostile.
=== Notable characters ===
* 
=== Notable creatures ===
* - 5x
==Notable loot==
* in the basement
== Related quests ==
* 
* 
* 
* 
* 
** 
== Related literature ==
* 
== Gallery ==
Flymm Cargo Hatch.jpg|Location of the hatch to the basement
Category:Locations
Category:Act Three Locations
Flytebon

Lady Flytebon is a dwarven noble that can potentially be found in Lady Jannath's Estate in the Lower City.
== Involvement ==
Flytebon can only be found if was never rescued from in Act One. She is walking around the manor, appreciating the art exhibition.
If Oskar Fevras was rescued, the manor is haunted and the art exhibition does not happen.
== Notable loot ==
* 
== Related quests ==
* 
Category:Dwarves
Category:Gold Dwarves
Category:Humanoids
Category:Characters
Category:Characters in the Lower City
Category:Characters in Act Three
Follgast

Follgast is an elven member of the Zhentarim that can be found in the Guildhall, during Act Three. 
== Involvement ==
Follgast can be found in the Guildhall. When , , or attempts to take over the Guildhall, Follgast joins the fight alongside his Zhentarim allies against the Guild. Siding against the Zhentarim results in Follgast's demise, or in his disappearance if he is knocked out.
==Combat==
=== Attacks and abilities ===
== Loot ==
* 
* 
== Related quests ==
* 
Category:Elves
Category:High Elves
Category:Humanoids
Category:Characters
Category:Characters in the Undercity
Category:Characters in Act Three
Category:Members of the Zhentarim
Fonmara

Mind Master Fonmara is a Duergar who can be found at Grymforge.
==Invovement==
Fonmara can be found near the rubble in Grymforge and is a Novice of the Absolute. Should the party conspire with against , she sides with and the other novices of the cult and fights against the party.
== Combat ==
=== Attacks and abilities ===
== Related quests ==
* 
* 
* 
* 
* 
== Gallery ==
Mind Master Fonmara.png|Fonmara's model.
== External links ==
* 
Category:Duergar
Category:Humanoids
Category:Characters
Category:Characters in Grymforge
Category:Characters in Act One
Category:Followers of the Absolute
Food Supply Table 12

The Food Supply Table 12, also known as Supplies_Food_12, is a non-leveled Treasure Table containing a large Pumpkin.
Its name seems to be based on the fact that the average Supplies value of this table is exactly 12.
== Drop Table ==
Although this drop table is described below for completeness's sake, it is better to simply insert a pumpkin into any drop table that references this one.
The average roll on Food Supply Table 12 is worth 12 Camp Supplies.
Category:Drop tables
Category:Food supply tables
Category:Stub Drop Table
Food Supply Table 2

The Food Supply Table 2, also known as Supplies_Food_2, is a non-leveled Treasure Table containing small camp supply items. It is referenced in many drop tables. 
Its name seems to be based on the fact that the average Supplies value of this table is approximately 2.
=== Drop Table ===
The average drop from this table is worth 2.2 Camp Supplies.
Category:Drop tables
Category:Food supply tables
Food Supply Table 3

The Food Supply Table 3, also known as Supplies_Food_3, is a non-leveled Treasure Table containing medium camp supply items. It is referenced in many drop tables.
Its name seems to be based on the fact that the average Supplies value of this table is approximately 3.
=== Drop Table ===
The average drop from this table is worth 3.1 Camp Supplies.
Category:Drop tables
Category:Food supply tables
Food Supply Table 4

The Food Supply Table 4, also known as Supplies_Food_4, is a non-leveled Treasure Table containing medium camp supply items. It is referenced in many drop tables.
Its name seems to be based on the fact that the average Supplies value of this table is approximately 4.
=== Drop Table ===
This is the actual contents of the drop table.
The following is a flattened drop table. 
The average drop from this table is worth 4.75 Camp Supplies.
Category:Drop tables
Category:Food supply tables
Food Supply Table 5

The Food Supply Table 5, also known as Supplies_Food_5, is a non-leveled Treasure Table containing medium camp supply items. It is referenced in many drop tables.
Its name seems to be based on the fact that the average Supplies value of this table is approximately 5.
=== Drop Table ===
The average drop from this table is worth 5.4 Camp Supplies.
Category:Drop tables
Category:Food supply tables
Footwear

Footwear includes boots of various types. They can provide bonuses to saving throws, or grant item-specific actions such as the ability to cast a certain spell.
== List of Footwear ==
=== Non-Armour ===
These pieces of footwear don't require any kind of Armour Proficiency.
=== Light ===
These pieces of footwear require Light Armour Proficiency.
=== Medium ===
These pieces of footwear require Medium Armour Proficiency.
=== Heavy ===
These pieces of footwear require Heavy Armour Proficiency.
=== Legacy content ===
Category:Equipment
For'reth

Gish For'reth can be found along the Mountain Pass during Act One.
== Involvement ==
=== Act One ===
A gish specializing in psionics, For'reth is the primary spellcaster in a group searching for a powerful weapon.
== Combat ==
=== Attacks and abilities ===
=== Notable loot ===
* 
* 
== Gallery ==
For'reth mountain pass model.png|Model
== See also ==
* 
* 
== External links ==
* 
Category:Githyanki
Category:Humanoids
Category:Characters
Category:Characters in the Risen Road
Category:Characters in Act One
Force set

The Force set is a set of equipment that helps the user deal damage and gain the condition. The set consists of the following pieces: 
Name	Slot 	Effect
 	 (Pike) 	
* Deal an additional damage.
 	 (Non-Armour) 	
 	 (Heavy Crossbow)	
 	 (Clothing) 	
* +1
 	 (Non-Armour) 	
 	 (Non-Armour) 	
* + 2, up to 20.
 	 (Warhammer) 	
 	 (Halberd) 	
*Deal an additional damage.
 	 (Quarterstaff) 	
 	 (Hand Crossbow) 	
* Attacks deal instead of damage.
 	 	
 	 (Heavy Armour) 	
 	 (Non-Armour) 	
 	 (Greataxe) 	
 	 (Non-Armour) 	
 	 (Shield) 	
 	 (Halberd) 	
 	 (Shield) 	
 	 (Light Hammer) 	
* Deal an additional damage to constructs and objects (unlisted)
Category:Equipment sets
Forest

== Overview ==
 and , followers of the Absolute, are in the Forest at tending to their brother, , who is dying from the wounds sustained from an Owlbear attack. The can be found on Edowin's body. If the Dark Urge kills Brynna and Andrick, this grants Reuniting Friends for the Haunted One background.
Southeast of the Blighted Village along the ridge overlooking the river, there is a dig spot at , requiring a to notice. It contains Arrows, Potions, Grenades and .
A hidden burrow in a tree trunk that contains a small amount of treasure at , requiring a to notice. It contains a backpack with Gold and a .
== Forest locations ==
* 
* 
* 
* 
== Characters ==
* 
* 
* 
* 
* 
== Loot ==
* in the mysterious hole at the outside base of the northern wall of the Blighted Village
* at dig spot at 
* carried by Edowin at 
* in the mysterious hole near the Blighted Village
* in the mysterious hole near the Blighted Village
* carried by Edowin at 
* in a hidden burrow in a tree trunk
=== Hidden treasures ===
* Just outside the west entrance of the Blighted Village on the overlook towards the Goblin Camp there is a dig spot , requiring a to notice
* Just outside the north entrance of the Blighted Village near the broken bridge towards The Risen Road there is a dig spot , requiring a to notice
Category:Locations
Category:Act One Locations
Forge of the Nine

== Dammon ==
 can be found outside working the forge, if he survived Acts One and Two. Otherwise, no vendor will be present.
== Basement ==
The basement can be accessed through a locked door on the west facing side of the building. The can be obtained from the mailbox near the door on the main floor. The basement contains an assortment of enchanted weapons and armour. A breakable wall can be found behind some crates that leads to the basement of the Devil's Fee.
== Notable Loot ==
Sold by Dammon:
* 
* 
* 
* 
Found in a Gilded Chest in the basement:
* 
* 
Also found in the basement:
* 
* 
* 
Found in the upper floor:
* 
Category:Locations
Category:Act Three Locations
Forging a Heart

Forging a Heart is a sub-quest of the quest for origin in Act One of Baldur's Gate 3. Karlach's infernal engine needs repairing by an infernal mechanic, the nearest being , who can be found at his makeshift forge in the Emerald Grove. 
__TOC__
==Objectives==
== Walkthrough ==
Karlach's engine can receive three upgrades from Dammon, who can be found in a new location during each Act: The Hollow during Act One, Last Light Inn during Act Two, and the Forge of the Nine during Act Three.
If the first upgrade is done in The Grove, then Dammon says he needs to think further on how he can help Karlach. He does not have a clear idea until after the meeting up with him again in the Last Light Inn. If initially encountering Dammon at the Last Light Inn, both upgrades can be received after a Long Rest. If Dammon is not met before but in Baldur's Gate, then both upgrades can be received at the Forge of the Nine after a Long Rest. 
===Emerald Grove===
Dammon will examine Karlach's engine, and relay that it might be repaired, but he will need some . During Act One, it can be found at the following locations:
* Inside a chest in the basement of a house in Blighted Village at 
* Inside Treasure Crates in Shattered Sanctum at 
* Inside a trapped chest, in a locked room in the Zhentarim Basement at 
* Purchased from or given by Stonemason in Grymforge at 
Karlach can return to Dammon with the iron, which will improve her condition, but not completely stabilise it.
If Dammon dies (for example, during the raid on the grove), there are no other infernal mechanics available to continue this quest.
=== Last Light Inn ===
If Dammon makes it to the Shadow-Cursed Lands, he will be found at the Last Light Inn. He will need another piece of infernal iron to make more improvements; any remaining iron from Act One can still be retrieved at this point, otherwise some can be found in the Shadow-Cursed Lands:
* In the Reithwin Mason's Guild at 
* Inside an opulent chest in the vault room near in the Gauntlet of Shar at .
This time, Dammon's repairs allow Karlach to touch people without burning them up. 
=== Lower City ===
During Act Three, Dammon can be found at the Forge of the Nine in the Lower City, to give one last tune up to Karlach's engine. He again needs infernal iron, which can now only be retrieved from locations in and around Baldur's Gate:
* Found on the floor in Flymm Cargo's Basement at 
* Carried by Steel Watchers in the Lower City of Baldur's Gate
Category:Quests
Category:Personal Quest
Forstum

Cashguard Basher Forstum, is a human member of the Cashguard located in The Counting House in the Lower City of Baldur's Gate. He can be found next to on the main floor, guarding the gate to the vaults.
== Combat ==
=== Attacks and abilities ===
=== Notable loot ===
* 
* 
* 
* 
== Idle banter ==
Forstum will ocassionally chat with Faril:
Cashguard Basher Forstum: Glitterbeard was in a mood just now.
* Cashguard Captain Faril: A mood? Mate, he was nervous.
** Cashguard Basher Forstum: What for? The big bald fellow he was escorting?
*** Cashguard Captain Faril: With the half-elf, aye. New clients, maybe? Either way, Glitterbeard was fit to fill his trousers.
**** Cashguard Basher Forstum: Heh. Just as well he's going down to special deposits.
***** Cashguard Captain Faril: All right. Calm down.
Cashguard Basher Forstum: Agh.
* Cashguard Captain Faril: What's wrong with you now?
** Cashguard Basher Forstum: Shoulder. Glitterbeard kept checking this one chest in the vault, over and over - nearly dropped a door on me. Mustn't have seen me.
*** Cashguard Captain Faril: Or maybe he did.
Cashguard Basher Forstum: Mark the notice in the barracks, by the way. The anti-magic whatsit is banjaxed.
* Cashguard Captain Faril: Aye, I heard. Word is the Gondian guild has downed tools and gone walkabouts.
** Cashguard Basher Forstum: Striking, I bet. Lazy gits. Wish I could go on strike.
Category:Humans
Category:Humanoids
Category:Characters
Category:Characters in Act Three
Category:Characters in The Counting House
Category:Paladins
Fortuno Dibbs

Fortuno Dibbs is a Human refugee in Rivington in Act Three.
== Involvement ==
=== Act Three ===
Fortuno can be found next to his wife and their dog at . They became refugees after the cult burned down their farm. He seems especially protective of Biscotti.
If the party approach, Fortuno asks them not to pet their dog, to which Grisselda insists that it is okay.
Category:Characters
Category:Characters in Rivington
Category:Characters in Act Three
Category:Humans
Category:Humanoids
Four

Four is a goblin child located on the eastern most side of the Goblin Camp near the cliff where is stationed. Four stands over the corpse of a dead adventurer along with two other goblin children.
== Involvement ==
=== Act One ===
Four, despite his age, proves to be overly aggressive, doling out threats to everyone who initiates conversation. If threatened in return, Rancer, Four, , and attack the party. Killing any of the goblin children results in a quick surrender.
== Notable loot ==
* 
== External links ==
* 
Category:Humanoids
Category:Goblins
Category:Characters
Category:Characters in the Goblin Camp
Category:Characters in Act One
Category:Children
Category:Followers of the Absolute