Recharge

A Pokémon may need to skip a turn to recharge after using certain moves.
==Effect==
After successfully using any of the moves listed below, the user's next turn will be automatically skipped as a "recharge" turn.
During the recharge turn, the user will be unable to:
* Open their list of moves or use any move.
* Open their Bag or use any item.
* Open their party, a Pokémon's summary, or switch Pokémon.
* Run from a wild Pokémon battle.
A ed Pokémon will still lose HP in the recharge turn. A Pokémon will not hit itself in the recharge turn. The recharge turn does not count for the number of turns remaining from , , or . The recharge turn counts for the Timer Ball's catch rate modifier.
In the recharge turn, automated actions from held items are still activated, such as gaining HP if the user is holding Leftovers. If the user has , the recharge and "loafing around" take place on the same turn. If the user's causes a recharging move to strike twice, the user will still only need to recharge for one turn.
 ignores recharge turns, and can be used to copy the move used before a recharge turn. fails if the target is currently recharging or if the target's latest move will require recharging next turn. The recharge turn counts for the number of turns remaining from or , and these moves can hit their target in a recharge turn.
In battles involving multiple Pokémon on the same side (Double Battle, Triple Battle, as well as wild Pokémon in a Horde Encounter, etc.), each Pokémon's recharge turn does not affect the actions of its allies. However, in a Rotation Battle, the recharge turn will be skipped normally before the user can rotate Pokémon.
===Generation I===
A recharge turn is not required if the move breaks a , knocks out the target, the user is targeted by a (even if it misses), the user flinches, or the user is put to after the move but before the recharge turn. However, does not prevent the need for the recharge turn of Hyper Beam. 
In Pokémon Stadium, a recharge turn is required every time the move is used.
===Generation II onwards===
A recharge turn will always be required if the move hits, even if the target is knocked out, unless the battle is completed in that turn.
==Moves==
:See also: :Category:Moves that require recharging
{| border=1 width="100%" class="sortable roundy" style="text-align:center; background: #FFFFFF; border:1px solid #; border-collapse:collapse;"	 	 	 	 	
Move	Type	Category	Power 	Accuracy	Notes
 	150 	90% 	 	 	
 	160 	90% 	 	 	
 	150 	90% 	 	 	
 	150 	90% 	 	 	
 	150 	90% 	 	 	
 	150 	90% 	 	 	
 	150 	100% 	 	 	
 	160 	100% 	 	 	
 	150 	90% 	 	 	
 	150 	90% 	 	 	
 	— 	100% 	Halves the current HP of all Pokémon in battle	 	
==In animation==
===Pokémon the Series===
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The first time that any Pokémon has had to recharge after using a move was in Enter The Dragonite, where Drake's Dragonite was left exhausted from its use of , giving Ash's Pikachu the chance to hit it with a close-range and defeat it.
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In Better Eight Than Never, was forced to recharge during 's Gym with Clair after failing to counter Clair's 's with Hyper Beam. This allowed Gyarados to Snorlax with before defeating it with a Hyper Beam of its own.
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In At the End of the Fray, Ash's Grovyle dodged a Hyper Beam from 's during their match in the Ever Grande Conference quarterfinals, leaving Metagross immobilized and open for a barrage.
In Wheel of Frontier, during Ash's Battle Arena match against Greta, his Snorlax was forced to recharge after failing to hit Greta's with Hyper Beam. Ash worked around this by having Snorlax fire a Hyper Beam to launch itself off the ground, allowing it to come back down and defeat Medicham with a .
In Weekend Warrior, during the Battle Stage of the Pokémon Contest, 's had to recharge after using .
In Second Time's the Charm!, Anabel's Metagross was forced to recharge after using Hyper Beam during Ash's rematch against her at the , leaving it open for a from Ash's Tauros.
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In Top-Down Training!, Cynthia's Garchomp was forced to recharge after defeating Paul's Murkrow with , allowing Paul's Torterra to hit her with .
In Smells Like Team Spirit!, Paul's Torterra had to recharge after using Hyper Beam during Ash and Paul's battle against and Holly during the Hearthome City Tag Battle Competition. However, Torterra was able withstand the attacks thrown at it as it was recharging, and subsequently defeated Brock's Croagunk with a , ending the battle.
In Barry's Busting Out All Over!, Barry's Empoleon failed to defeat Ash's Pikachu with Hyper Beam, leaving it immobilized and allowing Pikachu to defeat it.
In A Pyramiding Rage!, recalled his following its use of Hyper Beam to avoid it being immobilized by the move's recharge effect.
In Pedal to the Mettle!, during Ash and Paul's Full Battle at Lake Acuity, Paul's Torterra had to recharge after failing to hit Ash's Gliscor with Frenzy Plant, allowing Gliscor to land multiple close-range attacks. However, as soon as Torterra could move again, it ed down on Gliscor's tail and drained it of its energy with Giga Drain.
In Challenging a Towering Figure!, Palmer's 's use of during his battle against Ash and his at the Twinleaf Festival left it momentarily immobilized.
In Mastering Current Events!, Ash's Gliscor was forced to recharge after hitting McCann's with its newly-learned move, Giga Impact.
In Casting a Paul on Barry!, during the third round of the Lily of the Valley Conference, 's Empoleon had to recharge after using Hyper Beam to counter a Thunder attack from Paul's Electivire. It was forced to recharge again later in the match after using .
In A Real Rival Rouser!, during the Lily of the Valley Conference quarterfinals, Ash's Gliscor had to recharge after using Giga Impact on Paul's , but it mitigated this by using the move's recoil to distance itself from the until it could move again.
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In All for the Love of Meloetta!, Iris's Axew was forced to recharge after using Giga Impact against Cynthia's Garchomp.
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In Exhibition Unmasked!, during the Manalo Conference , Professor Kukui's Incineroar was forced to recharge after using on Ash's Torracat, who managed to absorb the flames into its fire sac. This allowed Ash to bring in and strike back with .
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In Flash of the Titans!, during the Masters Eight Tournament finals, Lance's Gyarados was forced to recharge after failing to hit Leon's Charizard with Hyper Beam. Despite this, Gyarados was able to block an incoming by kicking up boulders from the battlefield.
In The Future is Now, Thanks to Strategy!, Ash's Sirfetch'd was rendered immobile by its use of after using it to defeat Clemont's Luxray in a practice battle.
In Taking Two For The Team!, Ash's Sirfetch'd had to recharge after using Meteor Assault on Drasna's , leaving it open to be hit a and forcing Ash to switch it out in favor of .
In Helping the Hometown Hero!, during a Battle Royal between Ash, , , and , Professor Kukui's Incineroar was forced to recharge after failing to hit Pikachu with Blast Burn, allowing Pikachu to trap it in an .
In Friends, Rivals, Lend Me Your Spirit!, Paul's had to recharge after using Hyper Beam. However, it was still able to stop from using by grabbing the Aura Pokémon with its tail.
In Pride of a Champion!, during the first round of the Masters Eight Tournament, Lance's Dragonite was twice rendered immobile after using Hyper Beam. Diantha capitalized on the Dragon Pokémon's recharge periods with supereffective attacks, leading to Dragonite's defeat and eliminating from the tournament.
In Paring Pokémon While Parrying!, during the Masters Eight Tournament finals, Ash's Sirfetch'd was forced to recharge after using Meteor Assault, allowing 's to retaliate with .
Category:Terminology
Category:Game mechanics