Doc Team/2010-02-24

== Transcript ==
[13:01]	:	i loves me some viewer 2
[13:01]	:	Kate and Jeremy in tha hizzouse, represent!
[13:01]	 	has pinged you.
[13:01]	:	HELLLLO Jeremy!
[13:01]	 	has pinged you.
[13:01]	:	Whassup?
[13:01]	:	Who is on viewer 2?
[13:01]	:	and how
[13:01]	:	i am
[13:01]	:	I'm on Viewer 2!
[13:01]	:	Neroelite, this is a weapons free zone :)
[13:01]	:	its been a interesting 24 hours of viewer 2.0 public beta :D
[13:01]	:	Hi everyone
[13:01]	:	grrrrrr..... I've gone bald and can't do anything about it. I'm way to young to be losing my hair... oO
[13:01]	:	Hello lindens :)
[13:01]	:	Kate, that may be a bad choice of words.
[13:01]	:	<--- on Viewer 2
[13:01]	:	We've done quality in quantity for our Viewer 2 help, so yeah, if you need an easy link (which you can access in the in-Viewer browser) to all the help goodness, check out https://wiki.secondlife.com/wiki/Viewer_2_Help
[13:02]	:	But yeah, CLICK THOSE ? buttons!
[13:02]	:	is viewer 2 in beta or something?
[13:02]	:	Ah, NOW my hair finally rezzes.
[13:02]	:	Neroelite, yes.
[13:02]	:	Hi Jeremy and Kate and Torley Linden?
[13:02]	 	has pinged you.
[13:02]	:	I should get some of that
[13:02]	:	i heard it was in meta, neroelite :P
[13:02]	:	meta? you mean beta?
[13:02]	:	it's a joke
[13:02]	:	Hey Elite!
[13:02]	:	DUN taze me bro!
[13:02]	:	Torley. Quick question. Does viewer 2 deal with the alpha sorting problem?
[13:02]	:	last question I have about that
[13:03]	:	Neroelite - alpha sorting is an OpenGL issue, not an SL issue
[13:03]	:	okay thankyou
[13:03]	:	Hiya
[13:03]	:	Viewer 2 is great, though I couldn't find some things
[13:03]	:	I guess now that Viewer2.0b is out.,... some of the NDA stuff that was tying Torley's hands earlier are no longer under NDA?
[13:03]	:	how do you turn off tips? you can turn on land tips...
[13:03]	:	I found it slowing me down a lot but that's the learning curve.
[13:04]	:	En ツ
[13:04]	:	i set up a twitter for my lkinden homes place, harpsichord a few minutes ago :P http://twitter.com/lhharpsichord in case anyone waqnts to follow
[13:04]	:	How many of you have clicked the "?" in the V2 windows?
[13:04]	:	It took me awhile to get used to Viewer 2, but it's really grown on me. There's just so much cool new stuff :-)
[13:04]	:	Nathan, basically, yes!
[13:04]	:	never seen more than 1 linden in one place at a time
[13:04]	:	Many times
[13:04]	:	jeremy, it took me about half an hour
[13:04]	 	has pinged you.
[13:04]	:	lol Neroelite
[13:04]	:	Wonderful to see you all exist XD
[13:04]	:	Torley: Kewlness! :D
[13:04]	:	Napanickg, cool, I'm gonna have a look now...
[13:04]	:	cool
[13:05]	:	tons of times
[13:05]	:	I'm on viewer 2!
[13:05]	:	What happened to mini-map in V2>
[13:05]	:	Gnome, I dig those cel-shaded ears.
[13:05]	:	?
[13:05]	:	I'm downloading right now
[13:05]	:	I can remember when Lindens walked among us... ;)
[13:05]	:	quite simply, viewer 2 rules
[13:05]	:	Niky, it's still around! World menu.
[13:05]	:	this is my first time meeting any lindens
[13:05]	:	We didn't think you wanted the mini-map any longer...
[13:05]	:	<kidding>
[13:05]	:	If any of you have questions about what went where and soforth, you're with a trio of experts right now... so feel free to ask.
[13:05]	:	lol
[13:05]	:	Why are events hidden in search? I liked the search button on the bottom toolbar
[13:05]	:	I use the mini all the time
[13:05]	:	It's my compass,,, lol
[13:05]	:	It's under the World menu
[13:05]	:	Viewer 2 haz revived tha intial AWW, like when I first joined Second Life. Y'know, that feeling of "OMG YOU CAN DO THAT!".
[13:05]	:	me too
[13:06]	:	i love the favriotes LM bar thing
[13:06]	:	yes
[13:06]	:	Followed by a HAPPEH dance.
[13:06]	:	Me too Napanickg!
[13:06]	:	really well done
[13:06]	:	:D
[13:06]	:	I always use the mini map
[13:06]	:	i think the Ims are a ton better too
[13:06]	:	the minimap is important
[13:06]	:	star to add landmarks is AWESOME
[13:06]	:	May I warn everyone that I am in a bloody fould mood today.
[13:06]	:	Daniel, essentially clicking the question mark in the search bar in the upper-right does the same thing (to open search).
[13:06]	:	I was joking abou the mini-map lol
[13:06]	:	please, guys, call me nick. it's easier that way lol
[13:06]	:	Thanks Nick. :)
[13:06]	:	Ctrl-F is still shortcut to open search. One thing I'd like is a longer chatbar, some RPGers have griped about it and I understand.
[13:06]	:	yw :)
[13:06]	:	hello
[13:07]	:	I loved the idea of tattoo layer and alpha layer... that was so great...
[13:07]	:	After all, a text chat message can be over 4,000 characters!
[13:07]	:	damn. i did not know that
[13:07]	:	Who loves shared media?
[13:07]	:	i do
[13:07]	:	I love shared media :-D
[13:07]	:	Me
[13:07]	:	At first I waz like. "OMG WHERE iz that MINI map thinger!".
[13:07]	:	A LOT of the big stuff with Viewer 2 is about "AT LAST. YES." Like the invisiprim eliminator (in many cases) Niky mentioned, and WEB ON A PRIm. AT LAST.
[13:07]	:	Make phillip come too
[13:07]	:	as long as it's not stolen IP ;)
[13:07]	:	that is how i updated the harpsichord twitter
[13:07]	:	Liking Shared Media
[13:07]	:	i set i9t up via that method too
[13:07]	:	yI've never met phillip before
[13:07]	:	Shared Media = web on a prim (as it was colloquially known).
[13:07]	:	Torley, Search is cool but you have to type something in to get the events tab etc under that..
[13:07]	:	I like the shared media
[13:08]	:	Really, Daniel? I see an Events tab that can be clicked...
[13:08]	:	The V2 look is so great... loved it...
[13:08]	:	I found that you can click the magnifying glass icon
[13:08]	:	One cool thing (among many) about shared media is you no longer have to parcel media.
[13:08]	:	Oh, that's *after* doing a search, I mean, Daniel.
[13:08]	:	Will viewer 2 let my fwap at things XD
[13:08]	:	me*
[13:08]	:	i even have a gmail address too , set up at my linden home on the prim
[13:08]	:	I love Crap Mariner's idea of making the time int he upper right corner clickable for events
[13:08]	:	object@gmail.com?
[13:08]	:	Oh, didn't check this web on prim... coool
[13:08]	:	lol
[13:08]	:	There are some design aspects like that, Daniel, which we should examine closer... there was earlier discussion about optimizing events further but I'm not terribly close to that.
[13:09]	:	n icksslhome@gmail.com but that was funny kate
[13:09]	:	hello ppl
[13:09]	:	I like to access Twitter on the prim board
[13:09]	:	Mari, there's a thought!
[13:09]	:	yeah the events thing has been MUCH needed
[13:09]	:	Oh right torley. I see this (bottom snapshot) > http://www.flickr.com/photos/danielvoyager/4384869723/sizes/o/
[13:09]	:	That would be great to have like news feed and so from outer world
[13:09]	:	BTW My twitter is @Elite3000
[13:09]	:	Expect to see Doc Team using Shared Media ourselves to teach stuff inworld. I was freaking out over showing Flash inworld; it opens up tons of possibilities for video tutorials. :D
[13:09]	:	yeah. i also think it should be closer to real time, so you dont have things showing up at noon when it's 3 :P
[13:09]	:	At some point will viewer 2 be required to be on SL? Or a version of Veiwer 2 for like emerald and what not
[13:09]	:	So, any idea how long it'll be before Emerald encorperates this changes and new features?
[13:09]	:	Every time i see the word "twitter" i die a little inside
[13:09]	:	Ya, he suggested it an I was like "Brilliant!" like in those commercials
[13:09]	:	yI imagine there are aspects of viewer 2 which are more secure
[13:09]	:	Neroelite, eventually Viewer 2 will be required. We have a generous transition period.
[13:10]	:	Ah yes I see, Daniel.
[13:10]	:	Believe me I'm not complaining at all I was just curious :)
[13:10]	:	:)
[13:10]	:	when will viewer 2 skins be out? the black can be annoying :P
[13:10]	:	How about the server end? I see is still on v1... will it get to 2 any soon>
[13:10]	:	Hopefuly, very generous, given it does not work for PPC macs
[13:10]	:	I don't bloody care about viewer 2.0!!!!!!!
[13:10]	:	For those of you who have been to my Friday office hour and asked me about 2.0 (when it wasn't public info, I really was bursting inside wanting to talk about these cool features. lol
[13:10]	:	Loves the new Destination Guide. Good work with that :)
[13:10]	:	Did Viewer 2 close the hole that allows people to copy avatars? That's one of the main reasons I use Emerald.
[13:10]	:	Yeah, we want to give people PLENTY of time to get used to Viewer 2... because some of the "WTF" reactions right now may turn into "OK... I can tolerate this..." to "Hey, DON'T CHANGE IT" by the time Viewer 3 is out. ;) But you know how that goes!
[13:10]	:	there is some good stuff about viewer 2 but i think the bad stuff has the edge
[13:11]	:	personally i think people are freaking out about change and they dont like change
[13:11]	:	Plus, I still prefer Emerald's built-in radar.
[13:11]	:	Not gonna pass up an opportunity to bring up a couple JIRAs for possible votes... https://jira.secondlife.com/browse/VWR-17102 and https://jira.secondlife.com/browse/VWR-17094
[13:11]	:	If some of you have watched Battlestar Galactica, you know it's all happened before and will happen again.
[13:11]	:	Yeah, and I've gotten so used to Emerald's double-cklick TPs
[13:11]	:	lol Marianne
[13:11]	:	And torley because I can't seem to make any of babbage's sessions. Is LSL3 out of the question now? We just getting C#. I feel like that is a basic enough question
[13:11]	:	people are freaking out about valid points like wasted space.. the chat is eating up way too much space by default
[13:11]	:	me too, Nathan.
[13:11]	:	when is it suppposed to be final release ?
[13:12]	:	when its done
[13:12]	:	;)
[13:12]	:	Neroelite, I don't know.
[13:12]	:	:)
[13:12]	:	the die bar invades your world
[13:12]	:	Torley, I like your video tutorials on viewer 2!
[13:12]	:	side*
[13:12]	:	okay thankyou anyways
[13:12]	:	Are there plans for 64-bit versions of the viewer? And Mac tuned versions as well?
[13:12]	:	Laurent, we're going to have the beta out for estimated several weeks while we consider design adjustments and fix bugs.
[13:12]	:	Thanks Elite!
[13:12]	:	Have any of you taken the Viewer 2 beta survey?
[13:12]	:	Not yet
[13:12]	:	Survey?
[13:12]	:	Hi Carl!
[13:12]	:	I have
[13:12]	:	not yet. didnt even know there was one lol
[13:12]	:	not yet
[13:12]	:	I'd like better performance on Mac relative to Windows, too. 64-bit *seems* eventual given the way things are headed, but I won't speculate for sure.
[13:12]	:	same here, viewer 2.0 video tutorials on the SL youtube channel is great to watch.
[13:13]	:	but i have posted on the forums
[13:13]	:	Not yet
[13:13]	:	great tips
[13:13]	:	Hey Carl
[13:13]	:	I haven't used Viewer 2 yet since for reasons stated, I prefer Emerald.
[13:13]	:	I waiting till I've used it a little bit longer before I go to the survey
[13:13]	:	I like 2.0 so far.
[13:13]	:	So yeah, my future video tutorials will appear on both http://secondlife.com/video and http://youtube.com/secondlife take your pick :)
[13:13]	:	not yet for survei i wait again some days :)
[13:13]	:	i've noticed very little lag at the linden homes, thanks for that :P
[13:13]	:	Will LSL functions be available to take advantage of Shared media features
[13:13]	:	But I think in many cases, yes, more people need time to sleep and absorb changes and figure out it fits into their everyday Second Life.
[13:13]	:	I'd like to know how to do the web-on-a-prim and give that a try first
[13:13]	:	true
[13:13]	:	bigjay, they already are! I'll grab the wiki link
[13:13]	:	Survey: http://new.qualtrics.com/SE/?SID=SV_dg7TbxOQkvamrtO&SVID=Prod&Preview=Survey&BrandID=secondlife
[13:14]	:	ok great thanks ive been looking for it
[13:14]	:	Entrepeneur - it is all under the build menu, in texture
[13:14]	:	french version should follow slowly after. There is already a presentation of viewer 2.0 in french
[13:14]	:	Entrepreneur, http://www.youtube.com/watch?v=Wv20U7rJuwU video tutorial :)
[13:14]	:	That NDA Idea was the worst feature, because it left al others to be sorted out at once. Not even speaking of its betrayal of the Tao of Linden
[13:14]	:	there is a help video about using web on a prim.
[13:14]	:	torley's got it! ^
[13:14]	:	/me wodners how long it'll be before some of thise new functionality propogates out to the OpenSim grids
[13:14]	:	Heya Carl!
[13:14]	:	lol @ Tao of Linden, Arawn.
[13:14]	:	OH hai THAR Carl!
[13:14]	:	http://wiki.secondlife.com/wiki/LlSetPrimMediaParams -- They were written by Strife before Viewer 2 was released, to they may not be 100% accurate, but they're pretty good
[13:14]	:	Lets watch it on a prim
[13:14]	:	HOLY CRAP CPU did I just see hit points fly out of your head?!
[13:14]	:	http://www.youtube.com/watch?v=I_oWNI2XahY
[13:14]	:	Tao of Linden, Transparency, are these both requiring Torley Tuts?
[13:14]	:	very nice thanks
[13:15]	:	Thanks, Torley
[13:15]	:	hi all
[13:15]	:	Hi, how do we change to show ourselves as invisible to select users like we used to be able to
[13:15]	:	there was a check box with an eye
[13:15]	:	Thank Jeremy for taking the lead on Shared Media docs, he was one of the first people to play with it... ever... I think :)
[13:15]	 	has pinged you.
[13:15]	:	torley, and dont forget ppl will always have the option to run snowglobe and snowglobe derived clients, esp now with the new client registry (btw, the wb page cant make up its mind if its viewver registry or vieew
[13:15]	:	Pretty much. I'd still like to put together a brief Shared Media guide on the wiki, similar to the Quick Start Guide.
[13:15]	:	1Time, thata be under a users profile and "Private & Notez", I beleive itz alled.
[13:15]	:	...directory
[13:15]	:	quick question, the features on V2 are seen on V1? If I make a part of me invisible, others will see? From other viewers?
[13:15]	:	1Time, that's moved. Go to your friends list in the sidebar and click the -> arrow.
[13:16]	:	called*
[13:16]	:	Then click NOTES & PRIVACY tab. Shows "Allow this person to:" under there.
[13:16]	:	I could be WRANG tho.
[13:16]	:	Niky: yes
[13:16]	:	Torley, has Here island been revamped?
[13:16]	:	ok, I'll look there
[13:16]	:	done survey :D
[13:16]	:	I KNEW it! I be wrang. :P
[13:16]	:	Kate's been rounding up what-moved-where.
[13:16]	:	Niky, yes. If you use an alpha mask in Viewer 2, Residents on 1.23 will view you correctly.
[13:16]	:	Alpha masks can be seen by all viewers, but only used by Viewer 2-based viewers.
[13:16]	:	elite , its always being rewamped XD
[13:16]	:	Elite, yes, largely thanks to my wife, we're rebuilding.
[13:16]	:	yes we have some inworld goodness coming soon
[13:17]	:	Will some of that in-world goodness include meshes?
[13:17]	:	OMG... these new layers will so expand the possibilities
[13:17]	:	Nathan, it will include info for the beta 2.0
[13:17]	:	t, a dark sinister cave with a locked door, behind the dor you find the heart of sl all locked up in a strongbox inside a inverted iron maiden
[13:17]	:	By the way, if NEARBY CHAT display takes up too much space, go to Me > Preferences, click Chat tab and check "Enable plain text chat history"
[13:17]	:	In profile showing sl avatar and rl pic I don't like that much.
[13:17]	:	Yeah you can apply alpha layers to body parts and be invisible too lol
[13:17]	:	Hahaha lonetorus, that sounds like a heavy metal album I'd rock out to!
[13:18]	:	lol
[13:18]	:	Do Alpha Layers come in as textures to upload?
[13:18]	:	yes. they start as fully invisible.
[13:18]	:	You can upload custom alpha masks, Arawn, yes.
[13:18]	:	I think there are default textures in the Library...checking..
[13:18]	:	i've been using alpha layers for a while now. my avatar doesn't have any visible body parts.
[13:18]	:	Oh GET OUTTA heare. I CAN MAKE MYSELF INVISIBLE naow? With alpha layerz.
[13:18]	:	look ma, no head!
[13:18]	:	Funnnnn!
[13:19]	:	Yep! And "highlight transparent" reveals invisible parts now, too.
[13:19]	:	yeah there is an alpha maska folder under Body Parts in the Library
[13:19]	:	*Masks
[13:19]	:	hmmmmm....... could be useful in, say, Predator-vs-Aliens RP.... if someone ever starts one of those
[13:19]	:	ididn't control alt T show transparents anyways?
[13:19]	:	Ouch
[13:19]	:	"Alpha Maska" sounds like a fierce luchador!
[13:19]	:	or just that it can be done by click of button
[13:19]	:	How would you suggest content creators deal with the customer need for multiple alpha layers? ie: if a prim corset required invisiprims before, and they switch over to using an alpha mask, and the same person wants to wear shoes that require an alpha mask, right now they're forced to choose ONE alpha mask. what would the Lindens suggest as a way that content creators can address this?
[13:19]	:	I saw this hilarious video of Predators exercising.
[13:20]	:	torley, hmm, might be, but it was me desribing the secret cave of here island or at least as i imagine it (had a breif convo with rav last night, thus the diggin tools)
[13:20]	:	Jeremy: What sort of invisible parts?
[13:20]	 	has pinged you.
[13:20]	:	/me looks hungrily at the Lunchador
[13:20]	:	Anything covered by an alpha mask is invisible -- And much better for Avatar Rendering Cost than invisiprims :-)
[13:20]	:	lonetorus, ahhhh heh heh yeah, she mentioned that to me, we gotta put some cool animals. You contributed paint tubes didn't you?
[13:20]	:	i haz paint tubes also
[13:21]	:	But if the alpha mask that comes with the shoes only cuts off the feet, and the alpha mask that comes with the corset only cuts off the belly.. what is the customer to do?
[13:21]	:	I think you need an intall which automatii look forward to the upgrade of my avatar with alpha masks :)
[13:21]	:	Winter, I personally don't have a suggestion for that yet. I need to use alpha masks more firsthand.
[13:21]	:	err.. messed up 2 lines
[13:21]	:	Can these alpha masks make a person semi-transperent instea of totally invisible? Would be useful for stuff like... ghosts...
[13:21]	:	Ghosts or holograms!
[13:21]	:	winter: there are alpha masks for lower and upper body.
[13:21]	:	I'm noticing I'm getting a lot more crashes on 2.0I'm getting a lot of crashes
[13:21]	:	Winter, there are several different areas that can be covered by different alpha masks, sort of like the "shirt" vs. "pants" areas of clotihng
[13:21]	:	if clothing requires alpha masks for the same part of the body, though...
[13:21]	:	Thanks Carl and Jeremy! =)
[13:21]	 	has pinged you.
[13:22]	:	then yeah, you might still be stuck using invisiprisms.
[13:22]	:	I like to keep the sidebar open when I'm on Second Lifedisplaying on a widescreen monitor
[13:22]	:	/me doesn't know how to bring SL2 back up
[13:22]	:	yes buyt the end user can't easily create an alpha mask (there are no sliders). so it's up to the content creators, the people selling the shoes, corsets, cybernetic arms, etc.. to provide the matching alpha masks.
[13:22]	:	yes. just as they'd provide invisiprisms before.
[13:22]	:	lonetorus, dance! I gotta take a pic.
[13:22]	:	What would it take to have in-world means of making and adjusting alpha masks? A hud maybe?
[13:22]	:	Sp ypou havent avoied theold alpha mask problems, jyst added ne ways o havethem. j joy!
[13:23]	:	lol
[13:23]	:	so how does one wear their shoes from creator A, with their cyber arms from creator B?
[13:23]	:	winter, your avatars would benefit from a propper alpha mask, will you issue updates? (can you?)
[13:23]	:	does the invisprim texture work as a clothing option to invisiblize avatars?
[13:23]	:	winter: lower and upper body are two different masks
[13:23]	:	or only on objects
[13:23]	:	lone great tube of paint!
[13:23]	:	there are 5 masks total.
[13:23]	:	lower, upper, head, eye, and hair.
[13:23]	:	lol
[13:24]	:	(personal) when Viewer 2.0 leaves beta, I will update my products with that option, and will send updates to the previous owners I have on file (about 85% of previous owners)
[13:24]	:	]Hello Carl Linden. Nice old-school robot av! :D
[13:24]	:	Carl, but there's only one clothing item
[13:24]	:	awsome av carl
[13:24]	:	there ya go
[13:24]	:	All the same UP mapping as any other texture then.
[13:24]	:	Thanks!!
[13:24]	:	it's 5 textures on one alpha mask item
[13:24]	:	ah, i see what you mean.
[13:24]	:	you can't mix and match alpha ITEMS.
[13:24]	:	you might be right about that.
[13:24]	:	so how does the end user deal with the problem of perhaps needing to "mix masks"?
[13:24]	:	is there a doc on alpha masks ? I confess I understand nothing on that matter :)
[13:25]	:	by providing individual alpha textures, i'd assume. but i don't know anything further.
[13:25]	:	Is there a way we could be provided with sliders?
[13:25]	:	There's a little bit in the context sensitive help, but I'm not sure there's a comprehensive doc in the KB yet :-/
[13:25]	:	Torley - will there be a vidtut on the proper and safe use of shift-control-alt-H?
[13:25]	:	Where have the functions of the Network tab in Preferences been moved to?
[13:25]	:	And Torley, I like the dream journal music
[13:25]	:	/me doesn't confess to not knowing, but accuses others of knowing more
[13:25]	:	I'm lost..... what would these sliders be for?
[13:25]	:	Mari, tell me more about what you mean by "proper and safe use"? Hahaha.
[13:25]	:	Arawn : :))
[13:25]	:	What would the sliders control, I mean.
[13:26]	:	What's the H for?
[13:26]	:	entrepreneur: first place i'd look would be Setup
[13:26]	:	History?
[13:26]	:	Network settings have been moved to the Setup tab, yes.
[13:26]	:	Well, you never know what could happen when you bring up hippos!
[13:26]	:	I see a Network subsection in there.
[13:26]	:	I know Shift Control H, but not Shift Control Alt H
[13:26]	:	And on tattoos? Can they be applied to any of the 5 masks too? @Carl
[13:26]	:	Tattoos are a different layer than masks.
[13:26]	:	TORLY: whats teh square root of a slice of strawberry rhubarb pie?
[13:26]	:	Mari, there was a funny version of the Three Wolf Moon shirt I saw recently that was effectively Three Hippo Moon.
[13:26]	:	If you're using Viewer 2, you can look in your Library for some tattoos and try applying them.
[13:26]	:	Oh awesome.
[13:26]	:	Neroelite, I have no clue. I'm a watermelon person.
[13:26]	:	(sliders would be for the procedural editing of moddable alpha "skins" (I don't know what to call them).. allowing a customer to perhaps "adjust the sliders" if they also wanted to cut off the feet. The only solution I can see right now is providing alpha masks as textures with product packages, and providing instructions for customers to insert them
[13:26]	:	I don't know if they work on individual body parts.
[13:27]	:	(ah)
[13:27]	:	brb
[13:27]	:	http://www.popculturetees.com/wp-content/uploads/2009/08/Hippopoticorn-420x420.jpg oh my gosh they're unicorns
[13:27]	:	lol
[13:27]	:	I was think more on like using tattoos to make polished nails (and still keep gloves available...)...
[13:27]	:	/me tries to recall a recipe for Watermelon Pi
[13:27]	:	That's bizarre and wonderful
[13:27]	:	that nails idea is great
[13:27]	:	Are watermelon pi squared?
[13:27]	:	Carl, I think I see what Winter is saying. It could be neat to have editable alpha mask parts, the same way you can edit the length and shape of a default shirt.
[13:28]	:	Yeah.
[13:28]	:	I can't just cover the feet
[13:28]	:	I see what winter means
[13:28]	:	i see what winter means
[13:28]	:	Although... with the abundant use of textures rather than sliders like "eyebrows" and "lips" I'm not sure how many people would make use of it.
[13:28]	:	Better than nothing at all, though!
[13:28]	:	It has to be the whole bottom
[13:28]	:	Neroelite, you could cover just your feet currently, with the right mask textures.
[13:29]	:	That would make it very easy for customers to "add shoe support" to an otherwise custom alpha layer.. and would make it very easy for the shoe makers to adapt, since they could make a quick alpha inviewer just by "trimming back" from the toes up to the ankles
[13:29]	:	Could be a useful avenue, though
[13:29]	:	But like winter said. If there was a slider to just cover as much as we need
[13:29]	:	Just sayin
[13:29]	:	And an instant Pie button would be nice as well
[13:29]	:	It would be cool to see yourself gradually disappear from top to bottom.
[13:29]	:	And scary.
[13:29]	:	Heh!
[13:29]	:	/me smiles.
[13:29]	:	the alpha masks would be great for shirts and skyes it would carl
[13:29]	:	However, I used shared media (media on a prim) on a vehicle, like the upcoming release of the 2010 Shark v2.2 multi-use vehcile, the 2010 Rex v2.0 and the 2010 Raptor v2.0 land vehicles
[13:29]	:	"Help me! I'm melting! What a world what a world...."
[13:30]	:	back
[13:30]	:	shared media rules BTW thanks for including it :P
[13:30]	:	carl, it is possible with scriptable inventory
[13:30]	:	WELCOME BACK! dude.
[13:30]	:	(btw, I love that "Show Invisibles" shows the fully textured avatar.. it was so funny seeing my avatar appear when I pressed that"
[13:30]	:	wb kate
[13:30]	:	Disappearing in parts is best in a smiling cat avatar
[13:30]	:	ty :)
[13:30]	:	yw
[13:30]	:	dudette, rather. :D
[13:30]	:	lol
[13:30]	:	:D
[13:30]	:	where is that button winter?
[13:30]	:	/me lols at Arawn
[13:30]	:	Smiling Cat.... reminds me of the coming movie of Alice....
[13:30]	:	If your taking pics please submit them to our doc team flickr page
[13:30]	:	We'd love to share them
[13:30]	:	Ctrl-Alt-T where it's always been
[13:31]	:	shared medias is the possibility to have several prims with medias on your parcel, it's that ?
[13:31]	:	I'm confused whats different
[13:31]	:	/me smiles
[13:31]	:	Laurent: yes.
[13:31]	:	I gotta reale niice, greay laggy goodnezz. Pic. Lolz.
[13:31]	:	lol
[13:31]	:	Say 'on' or 'off'to turn me on or off, or 'help' for more commands
[13:31]	:	hey
[13:31]	:	I've made a few jira posts recently regarding bugs and buglike things in 2.0, so I hope someone is looking
[13:31]	:	http://www.flickr.com/groups/docteam/
[13:31]	:	Shared media has nothing to do with parcels, actually. It's specific to prims.
[13:31]	:	Shared media is per-prim, instead of per-parcel. So yes, you can have several media objects playing different media at the same time, on the same parcel :-)
[13:31]	:	Thanks Torley :)
[13:32]	:	I'll look em up Winter. I've a few as well
[13:32]	:	@doc team, i would still like to see some documented "best practices" for content creators ie. not using too large textures etc
[13:32]	:	DO you have to be land owner to use shared media for others to see it ?
[13:32]	:	nice :)
[13:32]	:	or is it a permissions thing
[13:32]	:	Also, shared media is interactive. You can click links on webpages, scroll webpages, rewind a video, etc.
[13:32]	:	<- WinterVentura on twitter, I posted links there
[13:32]	:	BTW, whyen are the control panels on linden homes going be activated? :P
[13:32]	:	All Go
[13:32]	:	When will we see the new script limit indicators?
[13:32]	:	Now..Sharing media will give the option to add 3D effects... imagine something going on a prim and then you do some particles and glow effects... lol
[13:32]	:	Torley don't you have a video about inworld performance?
[13:32]	:	Right, gentlemen, Linden Lab have managed to change so many things in the last week that I have lost track of what is going on. I don't know why I'm lagging. But until you sort out the non-beta stuff, I am not going to touch the new viewer with a bargepole. Texture download times can be measured in geological time, and you're enthusing about new textures. The web is inundated with malicious web pages, and you plan to bypass routine web browser security systems. From where I sit, you look insane. What are you smoking, boys?
[13:32]	:	lol someone is using old time flight band awesome
[13:32]	:	What I'd love to see is a something I saw someone showing being done experementally in a different VR world (that wasn't an SL or OPenSim-based syste,): they created what amounted to a magic doorway prim you could look thought into another place, and walk right through to that other place.
[13:32]	:	lonetorus, that was something Pastrami, Runitai and others hoped to work on awhile back but it was shelved. I agree it's great to know... maybe like other wiki pages I'll need to compile over time and encourage others to join in...
[13:33]	:	For Control Panel Activation on Linden Homes, I'd suggest Michael Hour at 3PM, in Shamon
[13:33]	:	ok
[13:33]	:	Kate, different ones, I didn't do a texture one a la what lonetorus is asking for .
[13:33]	:	Control Panel is not yet out
[13:33]	:	but its very cool ; )
[13:34]	:	Gentle reminder that we're the Documentation Team and we're best equipped to answer questions you have about Viewer help and such; if we know more we can share, we shall, but we can't guarantee it. ;) Carl brings his web experience and beyond too! AWWW YEAHHH.
[13:34]	:	Is everyone fiding new Search to be usable?
[13:34]	:	torley, yeah though farming it out to the community could lead to inacurate information, im thinking the ppl that know often are too busy making linden dollars XD
[13:34]	:	I just recently took a pic
[13:34]	:	*could look through into
[13:34]	:	Carl - I find it harder to search events
[13:34]	:	lonetorus, have you seen the wiki system we already have in place? Articles in the "Knowledge Base" must be reviewed by us or a qualified Resident Reviewer. So if there's crap I'd throw it out.
[13:34]	:	It was difficult to get used to at first, but its ok now, yes.
[13:35]	:	(And again, I mention Crap Mariner's possible solution)
[13:35]	:	haven't tried much yet
[13:35]	:	The largest change in search is that you must search generally before drilling down to events.
[13:35]	:	In a week we'll be enabling some sorting that we had to disable temporarily.
[13:35]	:	/me facepalms.
[13:35]	:	I tend to think Search places ordered by Traffic seemed more useful than the default using google relevance to find places
[13:35]	:	I'll be honest, most everyting is FAIRLY easy to find in the new viewer, I mean a lot has changed, but it's still discoverable (to use a term) I am concerned about the removal of "Create" (now "Build" from the context menu when you click on a prim.. so much of SL is skyboxes, platforms and whatnot.. it's kind of jarring not to have access to it.
[13:35]	:	why is it disabled?
[13:35]	:	bigjay: traffic is a big problem. It's highly gamed.
[13:36]	:	new search tool hasnt been that great for me.. it was failing to find land when i last tried it
[13:36]	:	That part is a little bit inconvenient; requiring the general search. Doesn't it have to parse through a lot more data that way?
[13:36]	:	Agreed, winter. Seen a JIRA at all on that? It's a major pain
[13:36]	:	And for anyone who hasn't bookmarked https://wiki.secondlife.com/wiki/Viewer_2_Help but would like to keep up-to-date with the evolution of our help resources, please do! We hope to have FAQs to hot questions and much more soon.
[13:36]	:	yeah I wrote one.. lol
[13:36]	:	SO are you guys actually already working on viewer 3?
[13:36]	:	Drop me a link?
[13:36]	:	https://jira.secondlife.com/browse/VWR-17130
[13:36]	:	hopefully you guys will launch viewer 2 skins next release :P
[13:36]	:	thats true but we usually weed out the gamers by looking at the map to see who is running bot farms
[13:36]	:	Does 2.0 have a way to bookmark web url's?
[13:36]	:	All Go
[13:37]	:	what's a bot farm?
[13:37]	:	Are lindens already working on viewer 3.0?
[13:37]	:	For those of you not comfortable with using camera controls, remember you can right-click on an avatar or object and choose Zoom In. There are related features in the Build menu, "Focus on Selection" and "Zoom to Selection".
[13:37]	:	Oh yes something that's counterintuitive. I can create a folder inside the "favourites" folder.. but it doesn't create a menu in the favourites bar (like firefox would).
[13:37]	:	i have been finding it inconventient opening the build menu
[13:37]	:	I would doubt it, Neroelite
[13:37]	:	Hmmm that's a good Q, Entrepreneur! I haven't seen one.
[13:37]	:	Highly highly suggest watching Torley's vids on http://secondlife.com/youtube. I've been using Viewer 2 for months, and I still learned a lot.
[13:37]	:	=^_^=
[13:37]	:	er...
[13:37]	:	Thanks, Torley
[13:38]	:	i'm dyslexic...
[13:38]	:	lol
[13:38]	:	http://youtube.com/secondlife
[13:38]	:	not the other way around.
[13:38]	:	lol
[13:38]	:	yeah thanks torley the vid tutorials helped me too :P
[13:38]	:	although we could definitely make a redirect link. :P
[13:38]	:	lol
[13:38]	:	i never used camera controls when i was newbie.. never have found a use for them.. and the movement controls??
[13:38]	:	(how about just video.secondlife.com? lol
[13:38]	:	Napanickg, re: skinnability and other alternative customization, remember that we're continuing to encourage open source development efforts so alternate viewers will flourish.
[13:38]	:	bgut carl,l i like the first link better :P
[13:38]	:	Winter, http://secondlife.com/video :) Close enough?
[13:38]	:	sure
[13:38]	:	ok
[13:39]	:	Would be nice if V2 kept a log of non-read conversations even after a logoff... Like I logged to try V2 first time yesterday (had some 15 messages), but then I crashed... ended up not knowing what the messages were...
[13:39]	:	Uh oh. Someone found my shared media prim
[13:39]	:	Is shared media a personal thing. When I click on a link will website change for everhyone else oo?
[13:39]	:	lol
[13:39]	:	hi everyone, please forgive my lurking, i'm just getting back up to speed after an absence from SL.
[13:39]	:	its fun playing games on a prim
[13:39]	:	flash games
[13:39]	:	Voted, Winter
[13:39]	:	Oh, Torley's videos are well made, but I'm one of those old fogeys who prefers to read tech instructions.
[13:39]	:	http://video.secondlife.com has a certain grace, if the domain is free
[13:39]	:	BTW I subscribed to the Second Life Youtube channel
[13:39]	:	Oh hey there's something that hasn't been shown in any of the videos that I wanted to ask about shared media
[13:39]	:	The only thing that's really "shared" about Shared Media is the URL.
[13:40]	:	if I set up a shared media prim, and someone navigates using it, will I see their navigation changes? or will it remain at the starting url?
[13:40]	:	Whatever URL is currently displayed on the prim is what everyone else sees. But not the content itself.
[13:40]	:	With shared media, if the URL changes, it changes for everyone else. They won't see you scrolling the page or typing text, though, unless the page would normally do that with multiple visitors.
[13:40]	:	What do they see then carl?
[13:40]	:	does it depend on the land owner?
[13:40]	:	or is just just up to the other people to click the link
[13:40]	:	Pretend that you're running Firefox on your home machine. When you scroll everyone else looking at the same page isn't going to scroll.
[13:40]	:	But the difference is, everyone is going to be on the same page.
[13:40]	:	will a shared media prim need to be deeded on group land for eveyone to see it ?
[13:40]	:	No, it has nothing to do with land.
[13:41]	:	So if I change the page the page will change for everyone else?
[13:41]	:	Nope, bigjay. It's totally per-prim
[13:41]	:	wow I just checked the notes and privacy
[13:41]	:	ahh ok
[13:41]	:	Hmm none of my postcards seem to be making it to the outside world in Viewer 2. Will have to check on that later, anyone else notice the same?
[13:41]	:	this is more time consuming
[13:41]	:	Neroelite: yes.
[13:41]	:	Torley - that is a server bug
[13:41]	:	okaythankyou
[13:41]	:	since you have to visit each profile
[13:41]	:	Sounds like we need to clearly emphasize the difference between old-skool parcel media and new Shared Media (tm). :D
[13:41]	:	awesome tks
[13:41]	:	So, in Scripting Class, I should be able to post my script, somewhere?
[13:41]	:	For prims you create, you can whitelist specific pages and domains.
[13:41]	:	yeah
[13:41]	:	okay so each user has to click "play" on the video in order to see it, so it's not synced between viewers. that's a little disappointing, but woraroundable
[13:41]	:	And seems to be oddly intermittant. I'll get you the JIRA
[13:41]	:	to mark yourself visible or not
[13:41]	:	So you can restrict people from navigating away from the page it's on if you own the prim.
[13:41]	:	Oh I see
[13:41]	:	Here oyu go, Torley: https://jira.secondlife.com/browse/SVC-5387
[13:42]	:	i was able to imput a t4exture for a group fine :P
[13:42]	:	One feature I'm a little hazy on is what happens with sites you log into...
[13:42]	:	lol
[13:42]	:	Winter, you can enable auto-play to approximate shared movie viewing, but it's not perfect.
[13:42]	:	And you can also limit the URLs loaded by that prim. Is that right Carl?
[13:42]	:	Kate: right
[13:42]	:	yeah I played with that, I was able to lock a prim to just my website domain, and they could browse anywhere they wanted within the site, but not to a linked site
[13:42]	:	Shared Media allows to have multiple medias in land? Inside different prims? Like land media wouldn't?
[13:42]	:	Can you forward and rewind videos now?
[13:42]	:	Such as - when you go to Gmail.com on a prim, and you log in, people will NOT be seeing your logged-in stuff... but what WILL they see?
[13:42]	:	Correct, Niky.
[13:42]	:	Someone just searched Youtube Torley Linden Naked on the mediaprim
[13:42]	:	Mari, here's the odd thing: I saw a similar issue reported much further back by Fake Fitzgerald. I *always* get that message but my postcards are almost always delivered. So I'm wondering if what I see now with Viewer 2 is different.
[13:42]	:	will they see a login page of their own? Wouldn't that change the other person's URL around?
[13:42]	:	:O
[13:42]	:	how can you have a trade mark for "Shared Media"?
[13:42]	:	I would need to test it out.
[13:43]	:	*eclectic-randomness.com* seems though that it doesn't like forward slashes or http in there.. so http://www.eclectic-randomness.com/* didn't work.
[13:43]	:	Mari, http://jira.secondlife.com/browse/SVC-2283
[13:43]	:	If you load a youtube video on a prim, you would use the youtube video controls as you would in your browser to forward or rewind, pause etc.
[13:43]	:	carl, i have a prim set up in my linden home if you wanted to check it out and stuff :P
[13:43]	:	How secure is this shared media. If I go to facebook and login. Will other peopel hae an opportunity to copy my password?
[13:43]	:	While I'm logging in
[13:43]	:	Thanks, Torley! Clearly relatable
[13:43]	:	no. no one can see that you're typing anything in to a shared media url.
[13:43]	:	Eh, searching fore Torley Linden Nekkid iz not a new endeavor. LOLz.
[13:43]	:	my work calls ,but I will need to stay logged in here ... just so I have a log of all the good information.
[13:43]	:	Okay
[13:44]	:	Torley : I've just tried and nothing is still arrived
[13:44]	:	hmm. i just logged into my email using that prim.
[13:44]	:	but it looks like it keeps reloading when everyone else tries logging in as well.
[13:44]	:	geez, but is it good to watch your personal things inworld anyways?
[13:44]	:	I still see the login page :-)
[13:44]	:	so... there are some problems with using logged-in sites. no security hazards, though.
[13:44]	:	torley, would a best practice docu project fall under docu team?
[13:44]	:	only hazard i can guess is you might reveal your IP if you automatically allowed your client to connect to a server that was logging it
[13:45]	:	Hmn. That JIRA is for 1.34 and earlier. May need an update to reflect 1.36.0 specific trouble
[13:45]	:	Carl, I don't trust you on that, just on general principles.
[13:45]	:	Can I make a suggestion. Have a feature to see who changed a webpage. SO you know when someone is screwing around.
[13:45]	:	That already happens with Streaming Media
[13:45]	:	WolfBaginski: how so?
[13:45]	:	Say you're having an open jira seminar and someone changes it to a porn site
[13:45]	:	so you know who to ban
[13:45]	:	webcams work great on a prim
[13:45]	:	Another odd thing in the viewer.. might be worth mentioning in a tutorial.. Me > My Dashboard.. opens an inviewer webbrowser, which asks me to log in to second life;s website. That seems really bizarre, since I'm already logged into Second Life. is there a fix coming for that down the line? because otherwise I'd consider that something that needs explaining that it's "safe" to do so.
[13:45]	:	We sure have lively chat today.
[13:45]	:	Arawn: right, only now anyone can do it without being the parcel owner
[13:45]	:	Unless your credentials are stored as query arguments in a GET request, no one should be able to see the interaction between your viewer and the server.
[13:46]	:	Neroelite, the owner of a shared media prim can lock it down so only certain people can use it.
[13:46]	:	Er, change it
[13:46]	:	I don't ewven know which company wrote the code which displays web content.
[13:46]	:	That would be Apple
[13:46]	:	WebKit?
[13:46]	:	Yes
[13:46]	:	With help from Nokia, since it's an implementation of QtWebKit
[13:46]	:	*nods* WebKit's been mentioned in press info and other sources. Please see http://blogs.secondlife.com for more. :)
[13:46]	:	I have to get the latest news
[13:46]	:	YAYZERAMA fore WebKit.
[13:47]	:	thanks :)
[13:47]	:	There are these things called hyperlinks which you can use in your web pages, you know.
[13:47]	:	agreed :)
[13:47]	:	i got to do some running around. nice to meet you all and i'll see ya around :P
[13:47]	:	l8r nick
[13:47]	:	(ps, why isn't the tattoo layer tintable?)
[13:47]	:	Seeee yaz Nick!
[13:47]	:	Thanks for joining us Nick
[13:47]	:	Did you know you can also drag-and-drop URLs from another desktop app like your web browser onto Shared Media? :)
[13:47]	:	"Webkit", as a label, is a word I am only vaguely aware of.
[13:47]	:	so we can use webkit to play direct mp4 videos links on group land without deeding
[13:48]	:	Welcome Timeless
[13:48]	:	WolfBaginski: http://webkit.org
[13:48]	:	Gotta scoot - have fun, all!
[13:48]	:	Have u heard about the seaworld trainer in which he was killed by a killer whale?
[13:48]	:	hello Timeless
[13:48]	:	It's the rendering engine that Safari and Chrome use.
[13:48]	:	hiyas
[13:48]	:	Bye Bye!!
[13:48]	:	WebKit started out as Konqourer's html layout engine, was adopted by apple for safari, and is generally all round okay
[13:48]	:	I love the nick! ;D
[13:48]	:	WolfBaginski, fore more info: http://webkit.org/
[13:48]	:	oh no, we have webkit in SLV2?
[13:49]	:	xD
[13:49]	:	Yes. The Home sidebar and Search floater are full webkit pages.
[13:49]	:	l8r Mari
[13:49]	:	(HTML, JS, CSS)
[13:49]	:	so i guess, I may be late in this, but can shared media be split? so each person sees different things? I know collaboration is the end-goal, but personalized data is useful too
[13:49]	:	it would be good if the client automatically logged into SL using the password we allready intered to logged into the world. I mean when we put SL on a prim its going to be really easy to make a mistake and type a password out in chat
[13:49]	:	Mari, have you gotten postcards to work at all in Viewer 2? I wonder if the problem I'm having is with this Viewer (it sends me that same server error message). I'll compare later.
[13:49]	:	Tensai: in some ways. Via JavaScript, Flash, and other things.
[13:49]	:	But everyone must be seeing the same HTTP URL.
[13:49]	:	It gets a bit complicated, unfortunately.
[13:49]	:	/me chuckles at Timeless. "I still don't know enough to decide, but at least I know where to look."
[13:50]	:	Torley : my postcard is arrived :)
[13:50]	:	/me gives a lopsided smile.
[13:50]	:	How about location streaming restrictions? Some websites restrict the countries a media can be streamed to... if I implement a media on a prim, how these sites will see about the location of the stream request to block it or not?
[13:50]	:	i allready logged into my SL account on a prim :)
[13:50]	:	has anyone tried to load a java applet on a prim? XD
[13:50]	:	/me wonder is Textbox is implementable
[13:50]	:	Having webkit also means that when using the in-Viewer web browser to look at wiki.secondlife.com and other sites, embedded Flash video will work. At last. YESSSS.
[13:50]	:	okay, is there an api or other set that we can use to pass data to the scripts, etc? and on that note, without revealing too much about the viewer?
[13:50]	:	shouts: bug triage office hours starts in ten minutes will you lindens be tehre too?
[13:50]	:	Laurent, you sent it to your email address?
[13:50]	:	yes
[13:50]	:	If you were to load a region-restricted video on YouTube, only people from that region would be able to see the video.
[13:50]	:	Torley, the issue was intermittent and seemed to have no OS or video card relevance, I'm thinking it might have been some kind of connection issue or asset server issue)
[13:50]	:	Others would see a "this video can't be displayed in your region" message.
[13:50]	:	Kate and Torley have little Lindens to attend Triage on their behalf
[13:51]	:	my thing would be, me checking email on a prim, and not having someone cam over to me and read my data
[13:51]	:	Torley i loaded that web page for you :)
[13:51]	:	little Lindesns.... izzat sorta like little Indians?
[13:51]	:	i've considered, and succeeded in using logmein to remote pc's via a prim sofar
[13:51]	:	Who's controling the mediaprim?
[13:51]	:	Lol, rogaine
[13:51]	:	Elite: anyone can control the media prim right now.
[13:51]	:	:)
[13:51]	:	...maybe i shouldn't have mentioned that...
[13:52]	:	Tensai: :D
[13:52]	:	So the requesting IP will be the resident's IP not the Linden servers IP? @Carl
[13:52]	:	Oh man, did you guys hear that YouTube took down the original RickRoll'd video?!?!
[13:52]	:	nnnnnoooooooo
[13:52]	:	it's only available on Rick Astley's official channel now...
[13:52]	:	please!
[13:52]	:	...and a few other hundred videos.
[13:52]	:	Carl hold an SL funeral
[13:52]	 	HUD Lite v4.0.12: /me by Timeless Prototype
[13:52]	:	Javascript? Is it ISO/IEC 16262 compliant?
[13:52]	:	What an indignity to a meme!
[13:52]	:	WolfBaginski: it uses Qt's javascript interpreter.
[13:52]	:	memecide
[13:53]	:	First time I heard that portmanteau but I kinda like it, Allison!
[13:53]	:	one thing I've started is loading seperate environments into VirtualBox machines, then logmeining to them via terminals in my 'lab'
[13:53]	:	oh also interesting "tip" here.. when you create a web prim, whatever was on that face before you placed media there, will still be visible to people with shared media disabled or in older viewers.. so UNLIKE the land media screens which use a special texture, this new system will still show plywood or whatever texture you applied
[13:53]	:	it's all plywood to me
[13:53]	:	carl, i suppose he wants to cash in on the rick rollin, though im not sure there is much cash to be had directly from the anon/*chan crowd
[13:53]	:	WolfBaginski: it'll be ECMA262 revision 3 compliant, since it's basically the same javascript engine in chrome/safari
[13:53]	:	Maybe some of those placeholder textures should call out "Can't see this awesomeness? Upgrade to Viewer 2!"
[13:54]	:	so it might be handy to have a texture that says "please enable shared media to view this" applied on any face you're gonna use media
[13:54]	:	lol
[13:54]	:	good point ventura, is there any plans to 'back-port any web functionality into the pre 2.0 viewers? or is that too much work?
[13:54]	:	GMTA, Winter... ;D
[13:54]	:	shouts: Please install a feature that tells who teh last person to interact with the media prim is. That way we know when someone is doing somethign they shouldn't
[13:54]	:	haha Torley
[13:54]	:	shouts: OH MY GOSH SHOUTYNESS IS BOLD LOL
[13:54]	:	(we used to do the same for the media texture on tv's and movie screens)
[13:54]	:	nero, no, you will only know who was the last to use it
[13:54]	:	I'd expect a change of shared media to be an edit of a prim
[13:54]	:	WolfBaginski: I actually don't know which JS interpreter/compiler our QtWebkit implementation uses. But I would assume it's JavaScriptCore
[13:54]	:	Oh hey, where did "whisper" and "shout" go?
[13:54]	:	Winter, I had a similar experience, I made a texture called "ON YES PLAY" to show how to use parcel media... ahhh...
[13:55]	:	which means... if it's ISO compliant in Safari/Chrome, then it's ISO compliant here.
[13:55]	:	(or does Linden Lab not want us whispering and or shouting anymore?)
[13:55]	:	Have you guys enabled the LM coordinates in your nav bar?
[13:55]	:	shouts: shout test!
[13:55]	:	Yeah, well, Chrome stopped working with the forum upgrade. I really hope you test Viewer 2 web handling with your own website.
[13:55]	:	shouts: Testing shouting in Viewer 2...
[13:55]	:	/me whispers: Just use /me whispers: or /me shouts: and chat normally
[13:55]	:	lol
[13:55]	:	Well, ctrl+enter still shouts :-)
[13:56]	:	I enabled it.. I think the "about this land" icons (no script, no push, whatever) really should be enabled by default tho
[13:56]	:	is there a shortcut for shisper?
[13:56]	:	whisper*
[13:56]	:	They are also listed in the Places Profile
[13:56]	:	I'm not sure I know the keyboard shortcut for whispering, actually :-O
[13:56]	:	Shit + Enter = Whisper. WRITE?
[13:56]	:	lots of good info about a parcel there
[13:56]	:	OOP!
[13:56]	:	Shift*
[13:56]	:	One problem we already foresee is people trying to rez stuff on no-build land... like new shoppers who just bought something from Xstreet. Plus, the error message doesn't link to our help page yet. It should. I gotta report that.
[13:57]	:	whisper test (nope)
[13:57]	:	Gnome: remind me not to let you near my keyboard :)
[13:57]	:	I just made this media prim "Full Bright" - make sure you do that on your own prims or else the web will be affected by lighting...
[13:57]	:	And uhm.. the minimap is opaque.
[13:57]	:	Sowwie! :P
[13:57]	:	Uh oh, it looks like Carl is getting absorbed by the fake Jon.
[13:57]	:	lonetorus, it's been a long time since I ventured into Infocom.
[13:57]	:	oh hehe, BTW, if you put a media page on a HUD prim, then click on it, your viewer tends to try and zoom in on it perpetually... it's an interesting glitch
[13:57]	:	infocom, blah
[13:58]	:	or did they make cave adventrure
[13:58]	:	Torley, it's easy to forget to change to the correct group for building on group land. You need to get those error messages working properly.
[13:58]	:	lonetorus, they did Zork, which was influenced...
[13:58]	:	i only ever played nethack
[13:58]	:	oh man, media on HUDs. i think we're working on HUDs a lot right now for before the release.
[13:58]	:	Did you uncheck the Zoom option?
[13:58]	:	lonetorus, they made zork and such with grues, cave adventure was way back when
[13:58]	:	People have been filing reports about missing HUDs and things like that.
[13:58]	:	take a lok at the mediaprim now!
[13:58]	:	good good, and what about shared and SYNCHED media?
[13:58]	:	Nice to know we have some other old-skool gamers in the midst!
[13:58]	:	Meeps!
[13:59]	:	tensai: that would require running WebKit server-side.
[13:59]	:	yeah there's something weirdish going on with "hud drift" and it relates to the right-tray, I just haven't been able to put my finger on what is causing it to happen, but sometimes my huds end up off the screen.
[13:59]	:	i belive nethack was ported to sl
[13:59]	:	That's a bit ambitious for what we're doing...
[13:59]	:	true or a skip ahead funtion in streams
[13:59]	:	as a prim/lsl game
[13:59]	:	lonetorus, "The graphics are better in ASCII" scans to the tune of "My Bonny..."
[13:59]	:	the screen size is shrinking when the side bars are open
[13:59]	:	lone: hmm, i think liandra was working on something like that
[13:59]	:	media on HUDs would be great.. only problem is the UI eats so much space there is no room for the huds they get buried
[13:59]	:	or some equal retro thingie
[13:59]	:	yeh
[14:00]	:	it's okay, I can probably link it through flash into a server control
[14:00]	:	You have been online for 1 hours.
[14:00]	:	I was playing with thincbooks the other day which can be read as a HUD. I loaded URLs on the book pages. The book didn't recognize the pages without graphics. I left off there, but I think if I toss some images onto the book to create pages, I can get media HUD working.
[14:00]	:	ascii is still king, but some polygons are nice too
[14:00]	:	Got to go... nice chat everyone (though I will have to re-read.... got lost on the chatlines..... very fast... lol)
[14:00]	:	You can also hide some things... right-click the top bar or bottom bar, you can hide the navigation and location bar... and some buttons...
[14:00]	:	now when can we haz AAlib renderng in client?
[14:00]	:	we could write AAlib in javascript
[14:00]	:	oh I was messing around with shared media, and I've been having problems making a nonsquare media window. Is there a trick to doing that? if I make a 3x4 window, it seems that it just stretches the displayed page
[14:00]	:	and put it on a side with media on a prim xD
[14:00]	:	Thanks for all the great info :)
[14:01]	:	videos and sound are off balance :/ limp bizket is making noise before their lips move
[14:01]	:	You cn hide navigation and location. Helpful for those who want more space - but you can't see the location without it.
[14:01]	:	Search bar also goes away - so if you've hidden the navigation bar, access search via Ctrl+F
[14:01]	:	/me collapses into helpless giggling.
[14:01]	:	In "the old 1.23 days" I sometimes just hid the whole UI to get more immersion for sights. I know doing that doesn't entirely work in Viewer 2. We're aware (esp. from passionate machinimatographers).
[14:01]	:	(aka Ctrl-Alt-F1)
[14:02]	:	/me is missing Ctrl T
[14:02]	:	ah, yea, that'll need to be worked out
[14:02]	:	(what did ctrl T do?
[14:02]	:	Timeless, I was so used to that too... it was like a phantom limb for me.
[14:02]	:	the new UI needs a lot of improving
[14:02]	:	brought up conversations window
[14:02]	:	gotta go, folks. Good seeing so many of you again
[14:02]	:	But again, this is a beta. And now that it's in the open, lots of churn and gel to come.
[14:02]	:	(mine was always open, so lol
[14:02]	:	Thanks for joining us Allison!
[14:03]	:	course, a proper editor knows to overshoot a frame *smiles*
[14:03]	:	I've got to go too, it's been f un doing our first Viewer 2-focused office hour! Thanks each & all for being with us Lindeny peeps.
[14:03]	:	Specific suggestions about the UI are highly appreciated via Jira.
[14:03]	:	learned a lot
[14:03]	:	<ctrl>t for Talk
 
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