nyuuzyou/wikis huggingface dataset:
Jet Buton

Jet ButonMega Man: Official Complete Works art book, 2009. is an enemy appearing in Mega Man 6. Like Heli Buton, it is a flying robot based on a Japanese rhinoceros beetle, though it is lavender-coloured and possesses a pair of wings on its back instead of a propeller. Despite this, it does not primarily use them for flight, its actual means of propulsion being the jet engine attached to its rear.
==In the Games==
===Mega Man 6===
In Mega Man 6, Jet Butons appear in the final section of the Forgotten Area (Plant Man) stage. Rather than relying on camouflage like their hovering cousins, Jet Butons appear from the edge of the screen and quickly zoom across in a straight line with no warning, giving Mega Man little time to jump out of the way or destroy the enemy. They are often placed over pits or combined with other enemies, making them dangerous foes despite their simple manner of attack.
==Official Data==
Jet Buton appears under "Mega Man 6" in the in Mega Man Legacy Collection.
==Related Enemies==
Jet Buton is one of two beetle-like enemies found within the same stage.
* Heli Buton (Mega Man 6) - A similar-looking beetle enemy that hides in trees and uses a helicopter to slowly float towards Mega Man.
==Trivia==
* Jet Buton's name, just like Heli Buton's, likely comes kabutomushi (カブトムシ or 甲虫), the Japanese name for rhinoceros beetles.
==References==
Category:Mega Man 6 enemies
Jet Stingray

Jet Stingray, known as in Japan, is a Maverick from the X era, appearing as one of the main bosses in Mega Man X4. He is a water-themed Reploid based on a stingray, who attacks with high-speed dashes and mini stingray drones. He is a member of Repliforce who participates in their coup d'état.
== In the Games == 
=== Mega Man X4 ===
Jet Stingray debuted in Mega Man X4 as one of the eight Mavericks on the Stage Select screen. He serves as the boss of the Marine Base stage. The game's Japanese manual states he is a fiercely loyal member of the Repliforce navy, who participates in the coup by sabotaging a city's underground power generators before escaping to a naval base across the waters.Game manual, Rockman X4. August 1997.
Jet Stingray's pattern can be predictable, but his dash attacks and large number of stingray drones help him control the battlefield. Defeating Jet Stingray grants Ground Hunter to X and Hienkyaku to Zero. His weakness is the Frost Tower or Hyoretsuzan from Frost Walrus, which freezes him and resets his pattern. A boss attack rematch with Jet Stingray later occurs in Final Weapon 3.
=== Other Game Appearances ===
* In Mega Man X Legacy Collection, Jet Stingray appears in X Challenge. He is fought alongside Tidal Whale in 5-3 in Volume 1.
== Other Media ==
* In the Rockman X4 manga, Jet Stingray reprises his role from Mega Man X4.
* In the Archie Mega Man comic, Jet Stingray appears in the "Worlds Unite" arc as one of the Mavericks resurrected in Sigma's army.
== Official Data ==
Source 	Data
Mega Man X4 	He destroyed the city and escaped to the sea.
Rockman X4 manualRockman X4 website(Archived) Capcom Japan official website, New Products, Rockman X4. 2000. (http://www.capcom.co.jp/newproducts/consumer/rockmanx4/rockmanx4.html)	A hardened soldier who belongs to the Repliforce Navy. He is proud of the military and respects General and Colonel as ideal soldiers. When he rebelled, he destroyed a city's underground power system, causing chaos, before escaping to the sea.
Comic BomBom Special #116: Rockman X4 Saikyou Daizukan 	...
Televi Magazine Great Hyakka #103: Rockman X4 Himitsu Daizukan 	...
Compendium of Rockman X 	Militant boss who attacks during the stage prior. He moves like a stingray, swimming freely through the water with a jet on his chest. He launches missiles shaped like small stingrays.
Mega Man X Legacy Collection 	Fiercely proud of his military career and his advancement through the ranks of Repliforce's navy, Stingray sees General and Colonel as the ideal soldiers. During the coup, he sabotaged the city's underground power generators to cause mass panic and confusion before escaping to the sea.
==Gallery==
==Behind the Scenes==
===Nomenclature===
Language	Name 	Origin
Japanese	 	A jet engine is an engine that generates thrust via jet propulsion, referencing his high flight speed.
English 	Jet Stingray	A jet engine is an engine that generates thrust via jet propulsion, referencing his high flight speed.
== References ==
Category:Mega Man X4 Mavericks
Jump

The is a recurring movement technique in the Mega Man franchise. A common technique in platformer games, it is the ability to jump off the ground to move the player vertically.
==In the Games==
===Classic era===
In the Classic era, and various bosses have possessed the ability to jump since the very first game in the series. Over time, power-ups such as the Rush Coil were introduced to grant Mega Man even higher vertical mobility. In Mega Man & Bass, Bass can use a double jump, meaning the player can jump again while midair after an initial jump.
===X era===
The X era, X and all playable characters exhibit the ability to Wall Kick, letting them repeatedly jump off of vertical surfaces to climb them. In Mega Man X4, Zero is able to double jump after receiving Kuuenbu, which became one of his basic abilities starting in Mega Man X6.
==References==
Category:Abilities
Jungle Stage (Mega Man 7)

Kanpeki Kōryaku Series #9: Rockman 7: Shukumei no Taiketsu! Hisshō Kōryaku-hō. 1995. is Slash Man's stage in Mega Man 7.
==Description==
== Enemies ==
=== Minor Enemies ===
Name	Image	Description	HP	Damage	Stage(s)
== Layout ==
=== Mid-Boss ===
Name	Image	Description	HP	Damage	Stage(s)
===Boss===
|-
|-
|}
== Items ==
Name	Sprite	Description	Location within the stage
Beat	 	 	
==Other media==
==References==
Category:Mega Man 7 stages
Jungle Stage (disambiguation)

Jungle or Jungle Stage may refer to one of the following stages:
* , Slash Man's stage in Mega Man 7.
* , Web Spider's stage in Mega Man X4.
* , Spike Rosered's stage in Mega Man X5.
* , Neon Tiger's stage in Mega Man Xtreme 2.
* Jungle, a Navi Customizer program in the Mega Man Battle Network series.
* "Jungle", a chapter from the Rockman X4 manga.
Kalinka

is a minor supporting character in the Classic era. She is the young daughter of Dr. Cossack, first appearing alongside her father in Mega Man 4.
==In the Games==
===Mega Man 4===
Kalinka debuts in Mega Man 4, where she is kidnapped by Dr. Wily in the game's backstory and used to blackmail her father, Dr. Cossack, into working for him. At some point during the events of the game, she is rescued by Proto Man, and is brought to Dr. Cossack's citadel when Mega Man is about to destroy the Cossack Catcher machine. She explains that her father is not really evil and begs Mega Man not to hurt him, upon which Dr. Cossack exits the machine, overjoyed to be reunited with his daughter.
According to the Mega Man Legacy Collection, Kalinka further assists Mega Man by "investigating Dr. Wily's castle", likely giving its location to Mega Man so that he can go after Wily. However, this is never shown in-game, where Mega Man simply appears at the fortress after the cutscene plays.
===Wily & Right no RockBoard: That's Paradise===
In the Japan-only digital board game Wily & Right no RockBoard: That's Paradise, Kalinka is one of the characters the player can choose to play as. The playable characters play largely the same, though they have different story goals and endings, with Kalinka's goal being to own a castle to live in as a princess.
===Rockman ✕over===
In the defunct mobile game Rockman ✕over, an older version of Kalinka appeared, with a slight redesign. Here, she acted as Navigator for the main character, OVER-1, explaining the game's systems to the player.
==Official Data==
Kalinka appears under "Mega Man 4" in the in Mega Man Legacy Collection, where she is the final entry listed, after Mega Man and Dr. Cossack. She is one of only two human characters explicitly included in the Database, the other being her father.
Category:Classic era characters
Category:RockBoard playable characters
Category:Rockman ✕over characters
Kamadoma

Kamadoma,MM25: Mega Man & Mega Man X Official Complete Works art book, 2013. also known as FleaMega Man North American manual, 1987. or mistakenly as Blaster,Mega Man: Official Complete Works art book, 2009. is an enemy first appearing in the original Mega Man. It is a tiny robot with long legs that moves by jumping around.
==In the Games==
===Mega Man===
In the original Mega Man, Kamadomas appear in Cut Man's, Elec Man's and Bomb Man's stage, as well as the first Dr. Wily stage. They are fast-moving enemies that move exclusively by jumping towards , with short pauses between bounds. When doing so, they pick from one of two jump arcs at random, making either a long leap forward or a shorter hop.
Kamadomas can be destroyed in one hit for 500 points, but their small size and agility can make them difficult to hit. Touching one deals 2 damage to Mega Man.
==Trivia==
* The name Kamadoma (カマドウマ, kamadōma) is a Japanese name for the camel cricket, specifically Diestrammena apicalis, in reference to the enemy's diminutive size and jumping ability. The name "Flea" given in the original English manual plays on the same theme.
* According to the Database in Mega Man Legacy Collection, it was originally built to protect crops from pests, though it is not clear by what means it would do so.
==References==
Category:Mega Man 1 enemies
Kaminari Kogoro

Kaminari KogoroMega Man: Official Complete Works art book, 2009. is an enemy appearing in Mega Man 7. It resembles an egg-shaped red oni head with purple hair and a single horn, which is able to fly out of pits and generate lightning under the appropriate weather conditions.
==In the Games==
===Mega Man 7===
In Mega Man 7, Kaminari Kogoros appear chiefly in Cloud Man's stage, as well as the first section of . They can be classified as pit-jumper enemies, surprising Mega Man by jumping straight up out of a bottomless pit just as he approaches it and possibly knocking him in if he is too hasty. After reaching the peak of its jump, it glides back down slowly, swivelling left and right. Unlike many other pit jumpers, it does not respawn once destroyed.
In Cloud Man's stage, if the weather is rainy or snowy, the Kaminari Kogoro behaves differently at the peak of its jump, stopping in midair and sending a fast-moving lightning bolt downwards before it falls down again. In Wily Stage 1, this behaviour is instead observed on the second Kaminari Kogoro encountered.
==Related Enemies==
Kaminari Kogoro is named for the functionally very different Kaminari Goro enemy from Mega Man 2, though its physical appearance also evokes the equally oni-like Goblin/Petit Goblin enemies from the same game.
Its behaviour of surprising Mega Man by jumping out of pits is shared with several other Classic era enemies, codified by the Up'n'Down enemy in Mega Man 4:
* Big Fish (Mega Man 2) - Jumps out of water and falls back down, but can be jumped over. High HP.
* Up'n'Down (Mega Man 4) - Swivels back down. Respawns.
* Mizzile (Mega Man 5) - Slowly falls back down. Invincible.
* Gabgyo (Mega Man 6) - Jumps out of water and falls back down. Respawns.
* Shururun (Mega Man 8, Mega Man & Bass) - Jumps out of pits without waiting for Mega Man and falls back down. Respawns.
* Detarnayappa (Mega Man 9) - Shoots at the peak of its jumps and falls back down. Respawns.
* Furaibon (Mega Man 10) - Floats back down on a parachute. Respawns.
* Tosanaizer V (Mega Man 11) - Stops briefly at its peak and falls back down. Does not respawn.
==References==
Category:Mega Man 7 enemies
Kanpeki Kouryaku Series

was a series of video game strategy guide books published by Futabasha. Guide books for one hundred different video games were published in the series, including many for games in the Mega Man franchise. Most books from this series contain in the title. Earlier books in the series were divided based on game console, before dividing them based on developer instead.
==Rockman Books==
Cover	Title	Release 	ISBN
 	 	December 1993 	ISBN-10: 4575282774
 	 	January 1994 	ISBN-10: 4575282847
 	 	April 1994 	ISBN-10: 4575283142
 	 	August 1994 	ISBN-10: 4575283606
 	 	October 1994 	ISBN-10: 4575283754
 	 	December 1994 	ISBN-10: 4575284076
 	 	April 1995 	ISBN-10:‎ 4575284467
 	 	December 1995 	ISBN-10: 4575285390
 	 	March 1997 	ISBN-10: 4575160318
 	 	December 2000 	ISBN-10: 4575162434
 	 	December 2000 	ISBN-10: 4575162426
 	 	July 2001 	ISBN-10: 4575162744
 	 	December 2001 	ISBN-10: 4575162949
 	 	May 2002 	ISBN-10: 457516318X
 	 	September 2002	ISBN-10: 4575163449
 	 	March 2003 	ISBN-10: 4575163724
 	 	May 2003 	ISBN-10: 457516383X
 	 	August 2003 	ISBN-10: 4575163996
 	 	February 2004 	ISBN-10: 4575164186
 	 	May 2004 	ISBN-10: 4575164224
 	 	August 2004 	ISBN-10: 4575164259
 	 	March 2005 	ISBN-10: 4575164356
 	 	March 2005 	ISBN-10: 4575164402
 	 	May 2005 	ISBN-10: 4575164429
 	 	January 2006 	ISBN-10: 4575164526
 	 	January 2007 	ISBN-10: 4575164623
 	 	January 2008 	ISBN-10: 4575164720
Category:Strategy guides
Kerone

KeroneMega Man: Official Complete Works art book, 2009. is an enemy appearing in Mega Man 7. It is a frog-like robot with a single eye, using its massive legs to jump around.
==In the Games==
===Mega Man 7===
In Mega Man 7, Kerones appear in Burst Man's stage, Slash Man's stage and . They repeat a simple pattern, waiting on the ground and blinking and then making a tall but short jump towards Mega Man. Unlike the similar Mechakkero enemy from earlier games, Kerone is large enough to be hit easily with the Mega Buster even when sitting on the ground.
==Related Enemies==
* Mechakkero (Mega Man 3) - A flat frog robot that cannot be hit with the Mega Buster while resting on the ground.
==References==
Category:Mega Man 7 enemies
Killer Bomb

Killer Bomb,Mega Man: Official Complete Works art book, 2008. also known as Killer Bullet,Mega Man North American manual, 1987. is an enemy first appearing in the original Mega Man. It is a black, flying rocket or bullet with a face painted on, which explodes when destroyed.
==In the Games==
===Mega Man===
In Mega Man, Killer Bombs appear prominently in , but are also found in and and 2, as well as the underwater section of . They appear endlessly from the right side of the screen as long as Mega Man is near their spawn point, coming in at his vertical position and flying towards the other side of the screen in a wave motion similar to Pepe. However, no more than one Killer Bomb will usually spawn at once.
True to their name, if Mega Man shoots at a Killer Bomb, it will explode in a similar radius to the Hyper Bomb, damaging Mega Man if he is too close to the explosion. The explosion does 4 points of damage, while contact with the bullet itself deals 3, so if Mega Man is about to get hit, he can mitigate some damage by not shooting it.
==Official Data==
===Mega Man Legacy Collection Database===
Killer Bomb appears under "Mega Man" in the Database in Mega Man Legacy Collection.
==Related Enemies==
* Pepe (Mega Man) - A penguin enemy that acts similarly, but does not explode.
==Trivia==
* Killer Bombs strongly resemble the Bullet Bill enemy from the Mario series, which is known as "Killer" (「キラー」kiraa) in Japan.
==References==
Category:Mega Man 1 enemies
Category:The Wily Wars enemies
Category:Powered Up enemies
Category:Missing Info - Powered Up
Knight Crusher

Knight Crusher is a Robot Master weapon first appearing in Mega Man 6, where it is obtained from Knight Man. It has an blue and grey colour scheme and uses a spiked mace ball to attack.
==In the Games==
===Mega Man 6===
In Mega Man 6, the Knight Crusher is obtained by defeating Knight Man, who uses it as his main attack. It consumes 1 point of energy to launch a large spikeball forward, which travels a distance of roughly 5 blocks and then returns to Mega Man in a loop. It can also be aimed diagonally by holding up or down while firing it. The direction of the loop depends on the direction in which the weapon is fired, generally going counter-clockwise (looping around the bottom if fired to the left or the top if fired to the right). As Mega Man does not have to stand still, the trajectory of the mace can further be influenced by moving around, and if it goes off-screen, it will disappear and not return to Mega Man at all.
The Knight Crusher is the main weakness of only one boss - Centaur Man, who it deals 4 damage to. However, it also deals 3 damage to Rounder II (which is generally weak against special weapons) and 2 to Power Piston, as well as both of the Wily Machine 6 forms and the . When hitting an enemy that it does not destroy, the mace ball disappears, so it cannot hit the same boss multiple times.
==Related Weapons==
Knight Crusher is one of multiple weapons that return to Mega Man after firing them. Others include:
* Rolling Cutter () - Return in a loop.
* Quick Boomerang (Mega Man 2) - Return in a short loop.
* Shadow Blade (Mega Man 3) - Returns in a straight line.
* Ring Boomerangl (Mega Man 4) - Returns in a straight line.
* Magic Card (Mega Man & Bass) - Returns in a straight line.
==Trivia==
* The demonstration shown when receiving the Knight Crusher in Mega Man 6 does not show the full behaviour of the weapon, as the mace balls in the animation simply disappear (as when leaving the screen boundaries) without returning.
* Knight Man's artwork shows his mace ball attached to a chain coming from his buster, while the Knight Crusher art shows it completely detached. In the game, no chain is seen, no matter who uses the weapon.
Category:Mega Man 6 weapons
Kodansha Manga Hyakka

was a series of books published by Kodansha. They were hardcover encyclopedias for children, ranging on popular topics from dinosaurs to sports to comics, television, and video games. Three specific volumes contained data on the Mega Man franchise (especially the X era), plus a special bonus manga in each.
==Rockman Books==
Cover	Title	Release 	ISBN
 	 	November 1994	ISBN-10: 4062590069
 	 	April 1995 	ISBN-10: 4062590247
 	 	April 1996 	ISBN-10: 4062590344
Category:Books
Category:Strategy guides
Ladder Press

Ladder Press is an enemy appearing in Mega Man 4. It consists of two halves of a machine - one with three spikes and another with two - that move along ladders and are able to snap together.
==In the Games==
===Mega Man 4===
In Mega Man 4, Ladder Presses are only found in Dr. Cossack's citadel, specifically appearing in Dr. Cossack stage 1 and 2. They are always placed on ladders, slowly moving up or down and regularly stopping to join their two halves together, hurting Mega Man if he is caught between them. After a short time, the press opens again, continuing to move up or down depending on Mega Man's position. Even if the Ladder Press is not closed, it will still harm Mega Man if he moves into it from the side, which makes jumping off or onto a ladder more difficult.
Ladder Presses are invincible to all methods of attack, and Mega Man's shots will bounce off of them.
===Mega Man III===
Ladder Presses return in Mega Man III on the Game Boy, acting identically, but no longer being limited to the fortress stages. They appear in and .
==Related Enemies==
Other ladder-based enemies are found in the Classic era and X era, though they are rare and none share the Ladder Press's behaviour.
* Jamacy (Mega Man 3) - Moves up and down on a ladder. Some are also able to walk along the ground.
* Ladder Yadder (Mega Man X) - Moves up and down on a ladder.
Category:Mega Man 4 enemies
Category:Mega Man III enemies
Lan Hikari

Lan Hikari, known as in Japan, is the main protagonist and playable character in the Battle Network era. He is a student who works together with his personal NetNavi, MegaMan.EXE, to NetBattle and bust es across the internet. He gives MegaMan orders and sends him Battle Chips from the real world to use in battle.
==In the Games==
==Other Game Appearances==
==Other Media==
==Behind the Scenes==
==References==
Last Stage

The Compendium of Rockman X. 2005. p. 21. is a recurring type of stage in the Mega Man franchise. It is the final stage(s) the player must complete to beat the game, often divided into multiple stages. They are usually unlocked after the Stage Select or all Missions have been completed. Unlike those stages, the Last Stages can only be completed sequentially.
In the original Mega Man games, the Last Stages are always set in a Wily Stage. Thus, those stages will be listed separately on that page.
==List of Last Stages==
 Mega Man X
Game 	Stage
Mega Man X 	
Mega Man X2 	X-Hunter Stage 1X-Hunter Stage 2X-Hunter Stage 3X-Hunter Stage 4
Mega Man X3 	Doppler Stage ADoppler Stage BDoppler Stage CDoppler Stage D
Mega Man Xtreme 	
Mega Man X4 	Space PortFinal Weapon 1Final Weapon 2Final Weapon 3
Mega Man Xtreme 2 	Laguz Laboratory 1Laguz Laboratory 2Laguz Laboratory 3
Mega Man X5 	Zero Space Stage 1: OriginZero Space Stage 2: GriefZero Space Stage 3: AwakeningZero Space Stage 4: Birth
Mega Man X6 	Secret Lab 1Secret Lab 2??????
Mega Man X7 	Palace RoadCrimson Palace
Mega Man X8 	JakobGateway
Mega Man Maverick Hunter X	
 Mega Man Zero
Game 	Stage
Mega Man Zero 	Neo Arcadia ShrineNeo Arcadia TowerNeo Arcadia Core
Mega Man Zero 2	Neo Arcadia TempleTemple of FireTemple of IceTemple of WindYggdrasil
Mega Man Zero 3	Sub ArcadiaWeil's Laboratory
Mega Man Zero 4	Ragnarok Control RoomTeleporter BaseTeleporter CircuitRagnarok Core
 Mega Man ZX
Game 	Stage
Mega Man ZX 	Area M (Remains)Area N (Remains 2)Area O (Highway 2)Slither Inc. head office
Mega Man ZX Advent	Undersea VolcanoOuroboros
==References==
Layer

is a supporting character in the X era, first appearing in Mega Man X8 as a navigator and bonus playable character.
==In the Games==
===Mega Man X8===
===Mega Man X DiVE===
==Behind the Scenes==
===Developer Commentary===
:"Pallette is one of those absentminded types, so I focused on pastel colors for her. Layer has more of a divine air about her, so I went with the rich and royal purple. As far as Alia is concerned, she brought sex appeal to a man's world, but by changing her hairstyle in 'X8', I was trying to add some cuteness to her character." - (Tatsuya Yoshikawa)MM25: Mega Man & Mega Man X Official Complete Works. 2013.
==References==
Category:Maverick Hunters
Leaf Shield

Leaf Shield is a Robot Master weapon first appearing in Mega Man 2, where it is used by and obtained from Wood Man. It has a green and white colour scheme and creates a spinning shield of green leaves around the user.
== In the Games ==
===Mega Man 2===
In Mega Man 2, Leaf Shield is obtained by defeating Wood Man, who also uses it as his main attack during battle. It costs 3 Weapon Energy to use and surrounds with moving leaves, which damage enemies and protect him from bullets. The shield persists as long as Mega Man does not move sideways; pressing left or right sends it flying in that direction, harming enemies along the way.
Leaf Shield is strong against Air Man, though the shield is blocked and cancelled out by his tornadoes.
===Mega Man II===
The Leaf Shield returns in Mega Man II on the Game Boy, where it can once again be acquired from Wood Man. It is once again Air Man's weakness, but deals no damage to any of the other Robot Masters.
=== Super Smash Bros. series ===
 
 
 
*Leaf Blade shows up as down special move. It's customizable by swapping out with Skull Man's Skull Barrier and Plant Man's Plant Barrier.
==Related Weapons==
Several other "shield" weapons have appeared in the Mega Man games:
* Fire Storm (Mega Man 1) - Creates a temporary fire shield in addition to shooting.
* Skull Barrier (Mega Man 4) - Can't be thrown, dissipates when damaged.
* Star Crash (Mega Man 5) - Can be thrown on button press, dissipates when damaged.
* Plant Barrier (Mega Man 6) - Can't be thrown, works on shielded enemies, dissipated when damaged.
* Junk Shield (Mega Man 7) - Individual junk bits that can be fired off and are slowly destroyed by damage.
* Turbo Wheel (Mega Man 7) - A temporary fire shield that detaches and rolls across the floor.
Category:Mega Man 2 weapons
Category:Mega Man II weapons