Debug menu (SSBM)/Stage data

The following is a gallery of stages under the effects of Melee's when DBLEVEL is set to DEVELOP. In DEVELOP Mode, one can see the structure (walls, floors, and ceilings), terrain, and platform types of a stage. This is done by pressing + to cycle through debug views.
==Stage Visual Key==
Type 	Item 	Description
Camera/Blast Box 	Teal Box 	Camera Limit
Camera/Blast Box 	Light Yellow Box 	Blast Line
Camera Focal Box 	Blue Box 	Camera Focal Box
Camera Focal Box 	Small Red Box 	Character's left ledge grab range
Camera Focal Box 	Small Blue Box 	Character's right ledge grab range
Spawn Point 	Blue Plus 	Character Starting Point
Spawn Point 	Green Plus 	Character Respawn Point
Spawn Point 	Yellow Plus 	Item Spawn Point
Spawn Point 	Red Plus 	Enemy Spawn Point
Spawn Point 	Magenta Plus 	Trophy Spawn Point
Spawn Point 	White Plus 	Exit Point
Structure Structures that appear darker than other structures are dynamic, meaning they convert between floor, wall, and ceiling in real-time as they animate. One example is the entirety of Brinstar Depths.	Gray Structure 	Stage Floor
Structure Structures that appear darker than other structures are dynamic, meaning they convert between floor, wall, and ceiling in real-time as they animate. One example is the entirety of Brinstar Depths.	Red Structure 	Stage Ceiling
Structure Structures that appear darker than other structures are dynamic, meaning they convert between floor, wall, and ceiling in real-time as they animate. One example is the entirety of Brinstar Depths.	Blue Structure 	Stage Left Wall
Structure Structures that appear darker than other structures are dynamic, meaning they convert between floor, wall, and ceiling in real-time as they animate. One example is the entirety of Brinstar Depths.	Green Structure 	Stage Right Wall
Platform 	Gray Platform 	Hard No-Grab Platform
Platform 	Blue Platform 	Soft Platform
Platform 	Red Platform 	Grab Platform
Terrain 	Gray Platform 	Basic Terrain
Terrain 	Brown Platform 	Rock Terrain
Terrain 	Light Green Platform 	Grass Terrain
Terrain 	Dark Red Platform 	Dirt Terrain
Terrain 	Light Brown Platform 	Wood Terrain
Terrain 	Blue Platform 	Water Terrain
Terrain 	Light Blue Platform 	Ice Terrain
Terrain 	White Platform 	Snow Terrain
Terrain 	Dark Gray Platform 	Light Metal Terrain
Terrain 	Dark Brown Platform 	Heavy Metal Terrain
Terrain 	Yellow Platform 	Alien Goop Terrain
Terrain 	Light Gray Platform 	Game & Watch Terrain
Terrain 	Light Yellow Platform	Checkered Terrain
==Fountain of Dreams==
*Blast Zone: Fountain of Dreams has a rather large blast box. 
*Spawn Points: It features 4 spawn points: 1 on each platform, but only 1 respawn point, above the top most platform.
*Item Spawn Points: The stage has 3 item spawn points all evenly spaced above the main platform, as well as 5 more evenly spaced above the camera box.
*Platforms: In addition to the main hard platform, Fountain of Dreams also features 3 soft platforms. The 2 lower platforms begin evenly elevated, then randomly rise and fall, while the upper-center platform remains stationary. The main platform is grab-able on both sides.
*Terrain: The 3 aerial platforms have basic terrain, while the main platform has a mostly water terrain with grass terrain on the edges.
DREAM-NRML-SSBM.png|Fountain of Dreams.
DREAM-STRUCT-SSBM.png|Fountain of Dreams showing structure. 
DREAM-TERRA-SSBM.png|Fountain of Dreams showing terrain. 
DREAM-PLATF-SSBM.png|Fountain of Dreams showing platforms.
DREAM-BLAST-SSBM.png|Fountain of Dreams showing the blast zone and spawn points.
==Pokémon Stadium==
*Blast Zone: The Pokémon Stadium has a very large blast box.
*Spawn Points: Spawn points are located on either side of the lower platform, as well as above each of the 2 platforms. Although they cannot be used except for the normal form, spawn points exist in the same location in the all stage forms. The respawn point is located in the same upper-central spot in all forms as well.
*Item Spawn Points: There are a total of 10 item spawn points scattered in the air above the stage.
===Normal Stage===
*Platforms: The normal stage form features 2 evenly elevated soft platforms, located a short distance above the main, hard platform. The main platform is grab-able from either side.
*Terrain: This form has only basic terrain
PSTAD-NRML1-SSBM.png|Pokémon Stadium in normal form.
PSTAD-STRUCT1-SSBM.png|Pokémon Stadium in normal form showing structure. 
PSTAD-TERRA1-SSBM.png|Pokémon Stadium in normal form showing terrain. 
PSTAD-PLATF1-SSBM.png|Pokémon Stadium in normal form showing platforms.
===Grass Stage===
*Platforms: The grass stage form has 3 soft platforms, each elevated differently from the main platform. This main platform is again grab-able from both sides.
*Terrain: There are 2 central soft platforms that have wooden terrain, and the other right platform has grass terrain. The main platform is mostly covered with grass terrain, although there is a small strip of water terrain just left of the center. 
PSTAD-NRML2-SSBM.png|Pokémon Stadium in grass form.
PSTAD-STRUCT2-SSBM.png|Pokémon Stadium in grass form showing structure. 
PSTAD-TERRA2-SSBM.png|Pokémon Stadium in grass form showing terrain. 
PSTAD-PLATF2-SSBM.png|Pokémon Stadium in grass form showing platforms.
===Fire Stage===
*Platforms: The fire stage form has 3 soft platforms, although it may seem like only 2 at first. The first is the awning of the burning building on the right. The other 2 are located on the branch of the dead tree on the left. The platform technically counts as 2, as the center of it is solid. The main platform, as well as most of the dead tree (minus the aforementioned platforms on the branch) are hard platforms, and either edge of the main platform is grab-able. 
*Terrain: The edges of the main platform, as well as the awning of the burning building on the right have basic terrain. The ground under the awning and also the dead tree on the left have wooden terrain. The rest of the main platform has dirt terrain.
PSTAD-NRML3-SSBM.png|Pokémon Stadium in fire form.
PSTAD-STRUCT3-SSBM.png|Pokémon Stadium in fire form showing structure. 
PSTAD-TERRA3-SSBM.png|Pokémon Stadium in fire form showing terrain. 
PSTAD-PLATF3-SSBM.png|Pokémon Stadium in fire form showing platforms.
===Water Stage===
*Platforms: The water stage form has 3 soft platforms, each elevated differently. The one on the left is the windmill. The platform rotates clockwise, then disappears once it has become vertical enough. The other 2 are located towards the right and are elevated differently. The main platform is mostly flat, and again, both of its edges can be grabbed.
*Terrain: The windmill and the edges of the stage have basic terrain. The bridge on the left and the 2 aerial platforms on the right have wooden terrain and the stream has water terrain. There is also a minuscule strip of grass terrain between the left edge and the bridge.
PSTAD-NRML4-SSBM.png|Pokémon Stadium in water form.
PSTAD-STRUCT4-SSBM.png|Pokémon Stadium in water form showing structure. 
PSTAD-TERRA4-SSBM.png|Pokémon Stadium in water form showing terrain. 
PSTAD-PLATF4-SSBM.png|Pokémon Stadium in water form showing platforms.
===Rock Stage===
*Platforms: The rock stage form features 4 soft platforms, all located in the center of the stage. They are arranged in 2 uneven rows of 2, and the top-right most one is slanted slightly. The main platform is flat at the right, until the center where there is a sharp slant up, then a drop down, followed by the big boulder. There is a very small wall near the right edge that can sometimes mess players up, particularly during a transformation. The main platform is grab-able on both edges, and the boulder is grab-able from the left.
*Terrain: The edges of the main platform have basic terrain. The flat areas in the left and center have dirt terrain, and the mountain has rock terrain. The aerial platforms have light-metal terrain, while the metal beam in the center has heavy-metal terrain.
PSTAD-NRML5-SSBM.png|Pokémon Stadium in rock form.
PSTAD-STRUCT5-SSBM.png|Pokémon Stadium in rock form showing structure. 
PSTAD-TERRA5-SSBM.png|Pokémon Stadium in rock form showing terrain. 
PSTAD-PLATF5-SSBM.png|Pokémon Stadium in rock form showing platforms.
PSTAD-BLAST-SSBM.png|Pokémon Stadium showing the blast zone and spawn points.
==Princess Peach's Castle==
*Blast Zone: Princess Peach's Castle has a very large blast box. 
*Spawn Points: Spawn points are located in the center of the flat part on either side of the central tower, as well as on both rising platforms. The respawn point is located above the tower.
*Item Spawn Points: There are 9 item spawn points located towards the very top of the camera box. they are arranged in a straight line, 1 being directly above the tower, 4 being spaced nearly evenly above either side of the tower.
*Platforms: The entire stage is arranged symmetrically. There are 2 soft aerial platforms located near either edge of the stage. They will rise when a player stands on them, and will fall to their original position otherwise. The main platform is composed of a few different parts: there is a tower located in the center of the stage, with a top-most platform, as well as 2 short slanted platforms located a bit lower on either side. The stage then flattens out, then slants downward on either side. The main platform is grab-able on either edge.
*Terrain: The entire stage has basic terrain, except for the rising platforms, which have light-metal terrain.
===Normal===
CASTL-NRML1-SSBM.jpg|Princess Peach's Castle.
CASTL-STRUCT1-SSBM.png|Princess Peach's Castle showing structure.
CASTL-TERRA1-SSBM.png|Princess Peach's Castle showing terrain.
CASTL-PLATF1-SSBM.png|Princess Peach's Castle showing platforms.
===Green===
*Platforms: 2 evenly elevated soft platforms appear on either side of the tower. A hard platform also appears off the left edge of the stage.
*Terrain: All additional platforms have basic terrain.
CASTL-NRML2-SSBM.jpg|Princess Peach's Castle with green platforms.
CASTL-STRUCT2-SSBM.png|Princess Peach's Castle with green platforms showing structure.
CASTL-TERRA2-SSBM.png|Princess Peach's Castle with green platforms showing terrain.
CASTL-PLATF2-SSBM.png|Princess Peach's Castle with green platforms showing platforms.
===Red===
*Platforms: 2 soft platforms appear on either side of the stage even with the lower platforms, extending them. 2 hard platforms also appear level with either side of the lower platforms of the tower.
*Terrain: All additional platforms have basic terrain.
CASTL-NRML3-SSBM.jpg|Princess Peach's Castle with red platforms.
CASTL-STRUCT3-SSBM.png|Princess Peach's Castle with red platforms showing structure.
CASTL-TERRA3-SSBM.png|Princess Peach's Castle with red platforms showing terrain.
CASTL-PLATF3-SSBM.png|Princess Peach's Castle with red platforms showing platforms.
===Blue===
*Platforms: 2 soft platforms appear near either edge. They are each slanted down from the left. A hard platform also appears just above the tower.
*Terrain: All additional platforms have basic terrain.
CASTL-NRML4-SSBM.jpg|Princess Peach's Castle with blue platforms.
CASTL-STRUCT4-SSBM.png|Princess Peach's Castle with blue platforms showing structure.
CASTL-TERRA4-SSBM.png|Princess Peach's Castle with blue platforms showing terrain.
CASTL-PLATF4-SSBM.png|Princess Peach's Castle with blue platforms showing platforms.
CASTL-BLAST-SSBM.jpg|Princess Peach's Castle with blue platforms showing the blast zone and spawn points.
====
*Blast Zone: Kongo Jungle has a medium blast box.
*Spawn Points: Spawn points are located on the upper-left platform, on the middle-left platform, on the middle-right platform, and towards the right of the bottom platform. There are 4 respawn points placed evenly between the top-most platforms.
*Item Spawn Points: There are 9 item spawn points, scattered around the stage. 3 are located above the bottom platform, 1 above either upper platform, 1 above the middle-left platform, 2 above the middle-right platform, and 1 above the small piece of land on the right.
*Platforms: This stage features 4 soft platforms arranged in 2 uneven rows. They sway a little both randomly, and with the weight of players. The bottom hard platform is immobile and can be grabbed from either edge. The piece of land is also a hard platform, and can be ledge-grabbed from either side as well. In addition, a log can sometimes get caught in the side of the waterfall, and its edges are also grab-able.
*Terrain: The bottom platform, aerial platforms, and log all have wooden terrain, while the piece of land has rock terrain.
KONGO-NRML-SSBM.jpg|Kongo Jungle.
KONGO-STRUCT-SSBM.png|Kongo Jungle showing structure. 
KONGO-TERRA-SSBM.png|Kongo Jungle showing terrain. 
KONGO-PLATF-SSBM.png|Kongo Jungle showing platforms.
KONGO-LOG-NRML-SSBM.png|Kongo Jungle's Log.
KONGO-LOG-STRUCT-SSBM.png|Kongo Jungle's Log showing structure. 
KONGO-LOG-TERRA-SSBM.png|Kongo Jungle's Log showing terrain. 
KONGO-LOG-PLATF-SSBM.png|Kongo Jungle's Log showing platforms.
KONGO-BLAST-SSBM.jpg|Kongo Jungle showing the blast zone and spawn points.
==Brinstar==
*Blast Zone: Brinstar has a fairly large blast box.
*Spawn Points: Spawn points are placed above the left and right aerial platforms, as well as towards the left of the main platform, and towards the right of the main platform. 4 respawn points are arranged in an even line above the upper platform.
*Item Spawn Points: There are 9 item spawn points: 2 above the left platform, 2 above the upper platform, 1 above the right platform, and 5 above the main platform.
*Platforms: The 3 aerial platforms are all soft. The hard main platform is grab-able on either edge. Breaking the tissue connecting the left and right aerial platforms to the main platform will cause the aerial platform to slant, while breaking the fleshy goop in the center of the main platform will cause the whole thing to split.
*Terrain: The main platform has mostly heavy metal-terrain, but the fleshy goop has alien terrain. The left and right aerial platforms also have alien terrain. The upper platform has light-metal terrain.
ZEBES-NRML-SSBM.jpg|Brinstar
ZEBES-STRUCT-SSBM.png|Brinstar showing structure. 
ZEBES-TERRA-SSBM.png|Brinstar showing terrain. 
ZEBES-PLATF-SSBM.png|Brinstar showing platforms.
ZEBES-BLAST-SSBM.jpg|Brinstar showing the blast zone and spawn points.
==Corneria==
*Blast Zone: Corneria has a medium-small blast box.
*Spawn Points: The spawn points are located on the hull and tail of the Great Fox. The respawn point is above the center of the hull.
*Item Spawn Points: There are 10 item spawn points arranged in a linear-curved fashion above the cockpit, hull, tail, and back jet of the ship.
*Platforms: The jets of the Great Fox are soft. These can be destroyed, making them intangible. The cockpit, tail, and jet have grab-able edges. Arwings and Wolfens are soft platforms.
*Terrain: The entirety of the Great Fox has heavy-metal terrain, while the Arwings and Wolfens have basic terrain.
STRFX-NRML-SSBM.jpg|Corneria.
STRFX-STRUCT-SSBM.png|Corneria showing structure. 
STRFX-TERRA-SSBM.png|Corneria showing terrain. 
STRFX-PLATF-SSBM.png|Corneria showing platforms.
STRFX-AWING-NRML-SSBM.png|Corneria's Arwing.
STRFX-AWING-STRUCT-SSBM.png|Corneria's Arwing showing structure. 
STRFX-AWING-TERRA-SSBM.png|Corneria's Arwing showing terrain. 
STRFX-AWING-PLATF-SSBM.png|Corneria's Arwing showing platforms.
STRFX-BLAST-SSBM.jpg|Corneria showing the blast zone and spawn points.
==Yoshi's Story==
*Blast Zone: Yoshi's Story has a medium-large blast box.
*Spawn Points: Spawn points are located 1 on each of the 3 aerial platforms and 1 in the center of the main platform. The respawn point is located above the upper platform.
*Item Spawn Points: There are 9 item spawn points: 3 above the main platform, 1 above either lower platform, 3 above the upper platform, and 1 that moves with the cloud.
*Platforms: The stage has 3 aerial soft platforms, and a main, hard platform with grab-able edges. There is also a cloud that travels in a set path in the lower part of the stage. Randall the Cloud is a soft platform.
*Terrain: The entire stage has paper terrain, except for the cloud, which has basic terrain.
STORY-NRML-SSBM.jpg|Yoshi's Story.
STORY-STRUCT-SSBM.png|Yoshi's Story showing structure. 
STORY-TERRA-SSBM.png|Yoshi's Story showing terrain. 
STORY-PLATF-SSBM.png|Yoshi's Story showing platforms.
STORY-BLAST-SSBM.jpg|Yoshi's Story showing the blast zone and spawn points.
==Onett==
*Blast Zone: Onett has a medium-small blast box. This stage has walk-offs on both sides.
*Spawn Points: Spawn points are located on the lower roof of the left-most house, on the sidewalk near the center, on the upper drug store awning, and on the left roof of the right-most house. The respawn point is located above the upper drug store awning.
*Item Spawn Points: There are 10 item spawn points: 2 above the tree on the left (different branches), 1 above either roof of the left-most house, 1 above the upper drug store awning, 1 above the center of the sidewalk, 2 above the ribbon on the right, and 1 above either roof on the right-most house
*Platforms: The 2 tree branches, 2 drug store awnings, ribbon, and the lower roof of the left-most house all have soft platforms. In addition, standing on the drug store awnings for too long will cause them to fall down. The upper roof on the left-most house has 2 grab-able edges. All other platforms are hard and featureless.
*Terrain: All the grounded platforms have basic terrain. The tree branches have grass terrain. The drug store awnings and the ribbon have paper terrain.
ONETT-NRML-SSBM.jpg|Onett.
ONETT-STRUCT-SSBM.png|Onett showing structure. 
ONETT-TERRA-SSBM.png|Onett showing terrain. 
ONETT-PLATF-SSBM.png|Onett showing platforms.
ONETT-BLAST-SSBM.jpg|Onett showing the blast zone and spawn points.
====
*Blast Zone: Mute City has a very large blast box.
*Spawn Points: Spawn points are arranged evenly on the platform. They are attached to this platform. The respawn point is also attached to the platform, and it is located a bit above it.
*Item Spawn Points: Item Spawn Points are also attached to the platform, and are actually located just above the upper blast line.
===Platform===
*Platforms: There is a single semi-soft platform located just above the hard ground platform. Neither of these have grab-able edges.
*Terrain: The whole phase has basic terrain.
MCITY-NRML1-SSBM.jpg|Mute City's platform.
MCITY-STRUCT1-SSBM.png|Mute City's platform showing structure.
MCITY-TERRA+PLATF1-SSBM.png|Mute City's platform showing terrain.
MCITY-TERRA+PLATF1-SSBM.png|Mute City's platform showing platforms.
===Landing 1===
*Platforms: There is a single hard platform with no grab-able edges.
*Terrain: The whole phase has basic terrain.
MCITY-NRML2-SSBM.jpg|Mute City's first landing.
MCITY-STRUCT2-SSBM.png|Mute City's first landing showing structure.
MCITY-TERRA+PLATF2-SSBM.png|Mute City's first landing showing terrain.
MCITY-TERRA+PLATF2-SSBM.png|Mute City's first landing showing platforms.
===Landing 2===
*Platforms: There are 4 soft platforms located above a single hard platform. This platform's edges are elevated, but are not grab-able.
*Terrain: The whole phase has basic terrain.
MCITY-NRML3-SSBM.jpg|Mute City's second landing.
MCITY-STRUCT3-SSBM.png|Mute City's second landing showing structure.
MCITY-TERRA3-SSBM.png|Mute City's second landing showing terrain.
MCITY-PLATF3-SSBM.png|Mute City's second landing showing platforms.
===Landing 3===
*Platforms: There are 3 soft platforms on the lips of the tunnel. These again are located above a non-grab-able hard platform with elevated edges. This time, these edges come down at a slant, preventing wall jumping.
*Terrain: The whole phase has basic terrain.
MCITY-NRML4-SSBM.jpg|Mute City's third landing.
MCITY-STRUCT4-SSBM.png|Mute City's third landing showing structure.
MCITY-TERRA4-SSBM.png|Mute City's third landing showing terrain.
MCITY-PLATF4-SSBM.png|Mute City's third landing showing platforms.
===Landing 4===
*Platforms: There are 2 curved soft platforms in the center of the stage. The main platform is hard and without grab-able edges.
*Terrain: The aerial platforms and the edges and center of the main platform have basic terrain. The healing strips on either side have ice terrain.
MCITY-NRML5-SSBM.jpg|Mute City's fourth landing.
MCITY-STRUCT5-SSBM.png|Mute City's fourth landing showing structure.
MCITY-TERRA5-SSBM.png|Mute City's fourth landing showing terrain.
MCITY-PLATF5-SSBM.png|Mute City's fourth landing showing platforms.
===Landing 5===
*Platforms: There is a single soft platform that swivels around randomly. The main platform is hard and without grab-able edges.
*Terrain: The whole phase has basic terrain.
MCITY-NRML6-SSBM.jpg|Mute City's fifth landing.
MCITY-STRUCT6-SSBM.png|Mute City's fifth landing showing structure.
MCITY-TERRA6-SSBM.png|Mute City's fifth landing showing terrain.
MCITY-PLATF6-SSBM.png|Mute City's fifth landing showing platforms.
===Landing 6===
*Platforms: There are 2 slanted soft platforms at either side of the stage. The main platform is again hard and without grab-able edges.
*Terrain: The whole phase has basic terrain.
MCITY-NRML7-SSBM.jpg|Mute City's sixth landing.
MCITY-STRUCT7-SSBM.png|Mute City's sixth landing showing structure.
MCITY-TERRA7-SSBM.png|Mute City's sixth landing showing terrain.
MCITY-PLATF7-SSBM.png|Mute City's sixth landing showing platforms.
MCITY-BLAST-SSBM.jpg|Mute City showing the blast zone and spawn points.
==Rainbow Cruise==
This stage is laid out in 4 quadrants, with the boat being located in the lower-right.
*Blast Zone: Rainbow Cruise has a large blast box.
*Spawn Points: Spawn points are located on the bow, hull, mast, and tail of the boat. The respawn points are arranged in a line in the center of the camera box. The respawn points follow the camera, but the spawn points will sink with the boat.
*Item Spawn Points: There are 10 item spawn points that are positioned to fit the boat, however they have constant position relative to the camera. They are located 3 above the bow, 4 above the hull, 1 above the mast, and 2 above the tail.
*Platforms: In general, the flying carpets are semi-soft. These carpets will also fly in a set path when stood on, disappearing eventually. All platforms disappear after a set time.
:*Lower-Right: The boat is a hard platform with grab-able edges. The mast features 2 soft platforms. 
:*Lower-Left: There are 4 soft platforms as well as a hard one at the bottom with grab-able edges. There are also 2 flying carpets here.
:*Upper-Left: There are 3 hard non-grab-able platforms, the smaller one being comprised of falling blocks. There is also a flying carpet, and above it, a soft platform that acts as a teeter scale. To the right of all this, There are 2 hard non-grab-able platforms, the right-most one being comprised of falling blocks. There is also a swinging pendulum platform. It's a hard platform and has no grab-able edges.
:*Upper-Right: There is 1 hard non-grab-able aerial platform, and 9 soft platforms in addition to the hard main platform in this area. The curved part of this has a grab-able edge on the left (for when the left area disappears), and another one on the left of the right-most section of the main platform (for the same reason). There are a few sections of the main platform comprised of falling blocks.
*Terrain: The ship's bow and tail have heavy metal terrain, while its hull and mast have wooden and basic terrain, respectively. The flying carpets have paper terrain, and the 2 small platforms in the Lower-Left quadrant have wooden terrain. The rest of the stage has basic terrain.
RNBOW-NRML1-SSBM.png|Rainbow Cruise: quadrant 1.
RNBOW-STRUCT1-SSBM.png|Rainbow Cruise: quadrant 1 showing structure. 
RNBOW-TERRA1-SSBM.png|Rainbow Cruise: quadrant 1 showing terrain. 
RNBOW-PLATF1-SSBM.png|Rainbow Cruise: quadrant 1 showing platforms. 
RNBOW-NRML2-SSBM.jpg|Rainbow Cruise: quadrant 2.
RNBOW-STRUCT2-SSBM.png|Rainbow Cruise: quadrant 2 showing structure. 
RNBOW-TERRA2-SSBM.png|Rainbow Cruise: quadrant 2 showing terrain. 
RNBOW-PLATF2-SSBM.png|Rainbow Cruise: quadrant 2 showing platforms. 
RNBOW-NRML3-SSBM.png|Rainbow Cruise: quadrant 3.
RNBOW-STRUCT3-SSBM.png|Rainbow Cruise: quadrant 3 showing structure. 
RNBOW-TERRA3-SSBM.png|Rainbow Cruise: quadrant 3 showing terrain. 
RNBOW-PLATF3-SSBM.png|Rainbow Cruise: quadrant 3 showing platforms. 
RNBOW-NRML4-SSBM.png|Rainbow Cruise: quadrant 3, part 2.
RNBOW-STRUCT4-SSBM.png|Rainbow Cruise: quadrant 3, part 2 showing structure. 
RNBOW-TERRA4-SSBM.png|Rainbow Cruise: quadrant 3, part 2 showing terrain. 
RNBOW-PLATF4-SSBM.png|Rainbow Cruise: quadrant 3, part 2 showing platforms. 
RNBOW-NRML5-SSBM.png|Rainbow Cruise: quadrant 4.
RNBOW-STRUCT5-SSBM.png|Rainbow Cruise: quadrant 4 showing structure. 
RNBOW-TERRA5-SSBM.png|Rainbow Cruise: quadrant 4 showing terrain. 
RNBOW-PLATF5-SSBM.png|Rainbow Cruise: quadrant 4 showing platforms. 
RNBOW-NRML6-SSBM.png|Rainbow Cruise: quadrant 4, part 2.
RNBOW-STRUCT6-SSBM.png|Rainbow Cruise: quadrant 4, part 2 showing structure. 
RNBOW-TERRA6-SSBM.png|Rainbow Cruise: quadrant 4, part 2 showing terrain. 
RNBOW-PLATF6-SSBM.png|Rainbow Cruise: quadrant 4, part 2 showing platforms.
RNBOW-BLAST-SSBM.png|Rainbow Cruise showing the blast zone and spawn points.
==Jungle Japes==
*Blast Zone: Jungle Japes has a medium-large blast box
*Spawn Points: Spawn points are located on the left platform, on either side of the center platform, and on the right platform. Respawn points are located above the upper-center platform.
*Item Spawn Points: There are 8 item spawn points: 2 above the left platform, 2 above the right platform, 2 above the upper-center platform, and 1 above either side of the center platform.
*Platforms: There is a single soft platform located above the hard center platform. There are then 3 hard platforms: 1 on the left, 1 in the center, and 1 on the right. All of these hard platforms are edge grab-able from either side.
*Terrain: The whole stage has wood terrain.
JAPES-NRML-SSBM.png|Jungle Japes
JAPES-STRUCT-SSBM.png|Jungle Japes showing structure. 
JAPES-TERRA-SSBM.png|Jungle Japes showing terrain. 
JAPES-PLATF-SSBM.png|Jungle Japes showing platforms.
JAPES-BLAST-SSBM.png|Jungle Japes showing the blast zone and spawn points.
==Great Bay==
*Blast Zone: Great Bay has a medium blast box that extends far to the right.
*Spawn Points: Spawn points are located on either side of the main platform, on the turtle's head, and on the turtle's left tree. 
*Item Spawn Points: There are 8 item spawn points: 5 arranged far over the left platform portion of the stage, 2 arranged far over the turtle, and 1 just above the turtle's back. 
*Platforms: There are 3 constant hard platforms: the 3 on the left. The left-most platform shifts with players' weight. The left and right platforms have grab-able edges on either side, while the main upper platform does not. The turtle has 2 soft platforms in its trees. After a short period of time, the turtle will sink, then after a while later reemerge, rotated clockwise. Tingle's balloon has grab-able edges. It can be destroyed.
*Terrain: The right and center platform have light-metal terrain, while the left platform has rock terrain. The turtle's head and Tingle's balloon both have basic terrain. The turtle's trees and back have grass terrain, while its neck and behind have ice terrain.
GTBAY-NRML-SSBM.jpg|Great Bay.
GTBAY-STRUCT-SSBM.png|Great Bay showing structure. 
GTBAY-TERRA-SSBM.png|Great Bay showing terrain. 
GTBAY-PLATF-SSBM.png|Great Bay showing platforms.
GTBAY-TINGL-NRML-SSBM.jpg|Great Bay's Tingle.
GTBAY-TINGL-STRUCT-SSBM.png|Great Bay's Tingle showing structure. 
GTBAY-TINGL-TERRA-SSBM.png|Great Bay's Tingle showing terrain. 
GTBAY-TINGL-PLATF-SSBM.png|Great Bay's Tingle showing platforms.
GTBAY-BLAST-SSBM.jpg|Great Bay showing the blast zone and spawn points.
==Temple==
*Blast Zone: Temple has a medium-large blast box vertically, and a small blast box horizontally.
*Spawn Points: Spawn points are located on the stairs to the left of the stage, on the platform towards the top-center of the stage, in the tunnel, in the center of the stage, and on the grounded platform towards the right of the stage. The respawn point is above the tunnel entrance.
*Item Spawn Points: There are 10 item spawn points: 1 above the canopy on the left, 1 above the lower platform leading to the lower part of the stage on the left, 1 above the lower-left land mass, 1 above the lower small platform, 1 above and below the soft platform in the center, 1 above the small pillar, 1 above the slanted aerial platform on the right, and 1 above each of the aerial platforms on the right.
*Platforms: There are 6 soft platforms: one above the canopy on the left, 2 leading to the lower part of the stage, 1 as the upper-center platform, 1 located on the mid-right, slanted, and 2 located above each other on the far right. The stage also has several grab-able edges: 1 on the upper-left, one on the lower-left, one in the center above the tunnel, 1 on the right side of the lower-left land mass, 1 on either side of the small lower platform, and one on the right.
*Terrain: The right half of the lower-left land mass, the tunnel, a small portion of the ground to the right of the central pillar, and the ground to the right of the grounded platform all have dirt terrain. The rest of the stage has basic terrain.
TEMPL-NRML-SSBM.jpg|Temple.
TEMPL-STRUCT-SSBM.png|Temple showing structure. 
TEMPL-TERRA-SSBM.png|Temple showing terrain. 
TEMPL-PLATF-SSBM.png|Temple showing platforms.
TEMPL-BLAST-SSBM.png|Temple showing the blast zone and spawn points.
==Brinstar Depths==
*Blast Zone: Brinstar Depths has a medium blast box.
*Spawn Points: Spawn points are located on the either side of the left portion of the main platform, the center of the upper platform, and the right portion of the main platform, after the pillar. The respawn point is located far above the middle of the stage.
*Item Spawn Points: There are 6 spawn points arranged in a line above the stage, close to the camera box.
*Platforms: There are no grab-able edges or soft platforms on this stage, only 3 hard platforms. Kraid rotates the whole stage at random angles, and as such, there are no discernible phases.
*Terrain: The tops of the pillars have ice terrain. The rest of the stage is has rock terrain.
DEPTH-NRML1-SSBM.jpg|Brinstar Depths: angle 1.
DEPTH-STRUCT1-SSBM.png|Brinstar Depths: angle 1 showing structure.
DEPTH-TERRA1-SSBM.png|Brinstar Depths: angle 1 showing terrain.
DEPTH-PLATF1-SSBM.png|Brinstar Depths: angle 1 showing platforms.
DEPTH-BLAST-SSBM.png|Brinstar Depths showing the blast zone and spawn points.
====
*Blast Zone: Yoshi's Island has a medium blast box. This stage has a walk-off on the right.
*Spawn Points: Spawn points are located on the left hill, on either side of the lower flip-boxes, and on the right hill. The respawn point is located in the center of the stage, above the lower flip-boxes
*Item Spawn Points: There are 10 spawn points: 2 on the inclined hill on the left, 2 on the declined hill on the left, 2 above the lower flip-boxes, 1 above the ground to the right, and 3 on the right hill.
*Platforms: This stage has a grab-able edge on the left, and 1 more on the ground at either side of the lower flip-boxes. These cannot be used unless the flip-boxes are turning. When flip-boxes turn, they become intangible.
*Terrain: The left hill has rock terrain, the flat ground has grass terrain, the right hill has dirt terrain, and the flip-boxes have basic terrain. Also, out of view, the top of the hill and land beyond that has grass terrain.
YOSHI-NRML-SSBM.jpg|Yoshi's Island.
YOSHI-STRUCT-SSBM.png|Yoshi's Island showing structure. 
YOSHI-TERRA-SSBM.png|Yoshi's Island showing terrain. 
YOSHI-PLATF-SSBM.png|Yoshi's Island showing platforms.
YOSHI-BLAST-SSBM.jpg|Yoshi's Island showing the blast zone and spawn points.
==Green Greens==
*Blast Zone: Green Greens has a medium-large blast box.
*Spawn Points: Spawn points are located 1 on the inner side of the left and right platforms, and 1 on either side of the main platform. The respawn point is located in the center of the stage above the main platform.
*Item Spawn Points: There are 9 item spawn points: 2 above both the left and right platforms, 1 above both sets of blocks, and 3 above the main center platform.
*Platforms: The stage is split into 3 pieces by the destroyable blocks on either side of the main platform. These blocks spawn from the upper blast line and fall down to stack on top of the others. While it is difficult, it is possible to land on the blocks while they are falling. The stage has 2 soft platforms located above the main platform. Both sides of all 3 platforms have grab-able edges, although the edges connecting to the star block areas can only be grabbed if those blocks are destroyed.
*Terrain: The 2 aerial platforms above the main platform have paper terrain, while the rest of the stage has basic terrain.
GREEN-NRML-SSBM.png|Green Greens.
GREEN-STRUCT-SSBM.png|Green Greens showing structure. 
GREEN-TERRA-SSBM.png|Green Greens showing terrain. 
GREEN-PLATF-SSBM.png|Green Greens showing platforms.
GREEN-BLAST-SSBM.png|Green Greens showing the blast zone and spawn points.
==Fourside==
*Blast Zone: Fourside has a medium-large blast box.
*Spawn Points: Spawn points are located on the crane platform on the left, on both the upper and lower platform of the building in the center, and on the building on the right. The spawn point is located above the upper platform of the central building.
*Item Spawn Points: There are 8 item spawn points, lined up on the camera box. They are spaced such that 3 of them are above the left building, 3 above the center building, and 2 above the right building.
*Platforms: The stage is split up into 3 parts, one for each building. The central building has 4 platforms, while the others only have one. There is also a soft platform connected to the crane on the left. The crane will occasionally move, raise, and lower this platform. A UFO sometimes appears in the upper left or right of the stage, creating an extra platform. It will leave after a short period of time. There are no soft platforms on this stage aside from the aforementioned crane platform. The stage has grab-able edges on either side of all 3 buildings.
*Terrain: The crane platform has light-metal terrain, and the UFO has ice terrain. The rest of the stage has basic terrain.
FOURS-NRML-SSBM.jpg|Fourside.
FOURS-STRUCT-SSBM.png|Fourside showing structure. 
FOURS-TERRA-SSBM.png|Fourside showing terrain. 
FOURS-PLATF-SSBM.png|Fourside showing platforms.
FOURS-UFO-NRML-SSBM.png|Fourside's UFO.
FOURS-UFO-STRUCT-SSBM.png|Fourside's UFO showing structure. 
FOURS-UFO-TERRA-SSBM.png|Fourside's UFO showing terrain. 
FOURS-UFO-PLATF-SSBM.png|Fourside's UFO showing platforms.
FOURS-BLAST-SSBM.png|Fourside showing the blast zone and spawn points.
====
*Blast Zone: Mushroom Kingdom has a very small blast box. This stage has walk-offs on either side.
*Spawn Points: Spawn points are located on the platforms on both the left and right of the stage, as well as on both upper sets of breakable blocks in the center. The respawn point is located above the lower set of breakable blocks.
*Item Spawn Points: There are 9 item spawn points: 1 far above the left platform, 1 above the sets of breakable blocks on either side of the stage, 1 above each elevator platform, 2 above the lower set of breakable blocks, 1 above the upper-left set of breakable blocks, and one right next to it, far over the lower set.
*Platforms: There are 3 hard platforms at the bottom of the stage, separated by pits. Above these pits are soft elevator platforms that rise and fall with players' weight. While one falls, the other will rise, and if they extend completely, they will both fall off into the pit, respawning a few moments later. There are also 5 sets of hard breakable blocks. These can be broken by attacks or by jumping into them. They, also will respawn. The edges on either side of both pits are grab-able.
*Terrain: The elevator platforms have light-metal terrain, while the rest of the stage has basic terrain.
MKI-NRML-SSBM.png|Mushroom Kingdom.
MKI-STRUCT-SSBM.png|Mushroom Kingdom showing structure. 
MKI-TERRA-SSBM.png|Mushroom Kingdom showing terrain. 
MKI-PLATF-SSBM.png|Mushroom Kingdom showing platforms.
MKI-BLAST-SSBM.png|Mushroom Kingdom showing the blast zone and spawn points.
==Mushroom Kingdom II==
*Blast Zone: Mushroom Kingdom II has a medium-small blast box. This stage has walk-offs on either side.
*Spawn Points: Spawn points are located at the edge of the left and right platforms, as well as either side of the central platform. The respawn point is located above this central platform.
*Item Spawn Points: There are 7 item spawn points: 2 above both the left and right platforms, and 3 above the central platform.
*Platforms: There are 3 hard platforms, separated by pits. Occasionally, logs that act as semi-soft platforms will drift down the waterfall and fall down these pits. Also occasionally, Pidgit will appear on his carpet, creating a moving soft platform. He will leave eventually. Also occasionally, Birdo may appear from either side of the stage. She can also be stood on, and she can be destroyed. The edges on either side of both pits are grab-able.
*Terrain: The logs and the wooden bridge in the center of the stage have wood terrain, Pidgit's carpet has paper terrain, Birdo has ice terrain, and the rest of the stage has basic terrain.
MKII-NRML-SSBM.png|Mushroom Kingdom II.
MKII-STRUCT-SSBM.png|Mushroom Kingdom II showing structure. 
MKII-TERRA-SSBM.png|Mushroom Kingdom II showing terrain. 
MKII-PLATF-SSBM.png|Mushroom Kingdom II showing platforms.
MKII-LOG-NRML-SSBM.png|Mushroom Kingdom II's Log.
MKII-LOG-STRUCT-SSBM.png|Mushroom Kingdom II's Log showing structure. 
MKII-LOG-TERRA-SSBM.png|Mushroom Kingdom II's Log showing terrain. 
MKII-LOG-PLATF-SSBM.png|Mushroom Kingdom II's Log showing platforms.
MKII-BIRD-NRML-SSBM.png|Mushroom Kingdom II's Pidgit.
MKII-BIRD-STRUCT-SSBM.png|Mushroom Kingdom II's Pidgit showing structure. 
MKII-BIRD-TERRA-SSBM.png|Mushroom Kingdom II's Pidgit showing terrain. 
MKII-BIRD-PLATF-SSBM.png|Mushroom Kingdom II's Pidgit showing platforms.
MKII-BIRDO-NRML-SSBM.png|Mushroom Kingdom II's Birdo.
MKII-BIRDO-STRUCT-SSBM.png|Mushroom Kingdom II's Birdo showing structure. 
MKII-BIRDO-TERRA-SSBM.png|Mushroom Kingdom II's Birdo showing terrain. 
MKII-BIRDO-PLATF-SSBM.png|Mushroom Kingdom II's Birdo showing platforms.
MKII-BLAST-SSBM.png|Mushroom Kingdom II showing the blast zone and spawn points.
==Venom==
*Blast Zone: Venom has a medium-large blast box.
*Spawn Points: Spawn points are located on the inner edge of each wing. The respawn point is located above the tail.
*Item Spawn Points: There are 9 item spawn points: 2 above each wing, and one above the tail.
*Platforms: The 2 upper wings are soft platforms, while the bottom wings are hard platforms with grab-able edges. Arwings and Wolfens are soft.
*Terrain: The entire stage has heavy-metal terrain
VENOM-NRML1-SSBM.png|Venom.
VENOM-STRUCT1-SSBM.png|Venom showing structure. 
VENOM-TERRA1-SSBM.png|Venom showing terrain. 
VENOM-PLATF1-SSBM.png|Venom showing platforms.
VENOM-NRML2-SSBM.png|Venom when in a cave.
VENOM-STRUCT2-SSBM.png|Venom when in a cave showing structure. 
VENOM-TERRA2-SSBM.png|Venom when in a cave showing terrain. 
VENOM-PLATF-SSBM.png|Venom when in a cave showing platforms.
VENOM-AWING-NRML-SSBM.jpg|Venom's Arwing.
VENOM-AWING-STRUCT-SSBM.png|Venom's Arwing showing structure. 
VENOM-AWING-TERRA-SSBM.png|Venom's Arwing showing terrain. 
VENOM-AWING-PLATF-SSBM.png|Venom's Arwing showing platforms.
VENOM-BLAST-SSBM.png|Venom showing the blast zone and spawn points.
==Poké Floats==
*Blast Zone: Poké Floats has a medium blast box.
*Spawn Points: Spawn points are located on the tip edge of both Squirtle's arms, and on both edges of its head. The 4 respawn points are located in a line in the upper middle portion of the screen. Each of these points follow the screen.
*Item Spawn Points: There are 10 item spawn points, stretching across the entire top of the camera box. They are arranged in an arc. These points follow the screen
*Terrain: Every float in this stage has full basic terrain.
===Squirtle===
*Platforms: Squirtle has all hard platforms, comprised of its head and arms.
PKFLT-SQRTL-NRML-SSBM.png|Squirtle.
PKFLT-SQRTL-STRUCT-SSBM.png|Squirtle showing structure.
PKFLT-SQRTL-TERRA+PLATF-SSBM.png|Squirtle showing terrain.
PKFLT-SQRTL-TERRA+PLATF-SSBM.png|Squirtle showing platforms.
===Onix===
*Platforms: Onix has one hard platform. The platform has several bumps and curves.
PKFLT-ONIX-NRML-SSBM.png|Onix.
PKFLT-ONIX-STRUCT-SSBM.png|Onix showing structure.
PKFLT-ONIX-TERRA+PLATF-SSBM.png|Onix showing terrain.
PKFLT-ONIX-TERRA+PLATF-SSBM.png|Onix showing platforms.
===Psyduck===
*Platforms: Psyduck has all hard platforms, comprised of its head and bill.
PKFLT-PSDCK-NRML-SSBM.png|Psyduck.
PKFLT-PSDCK-STRUCT-SSBM.png|Psyduck showing structure.
PKFLT-PSDCK-TERRA+PLATF-SSBM.png|Psyduck showing terrain.
PKFLT-PSDCK-TERRA+PLATF-SSBM.png|Psyduck showing platforms.
===Chikorita===
*Platforms: Chickorita's body is a hard platform, while its leaf is a soft platform.
PKFLT-CHIK-NRML-SSBM.png|Chikorita.
PKFLT-CHIK-STRUCT-SSBM.png|Chikorita showing structure.
PKFLT-CHIK-TERRA-SSBM.png|Chikorita showing terrain.
PKFLT-CHIK-PLATF-SSBM.png|Chikorita showing platforms.
===Weezing===
*Platforms: Weezing has one big hard platform. The platform is basically just the 2 curves for each head.
PKFLT-WEEZ-NRML-SSBM.png|Weezing.
PKFLT-WEEZ-STRUCT-SSBM.png|Weezing showing structure.
PKFLT-WEEZ-TERRA+PLATF-SSBM.png|Weezing showing terrain.
PKFLT-WEEZ-TERRA+PLATF-SSBM.png|Weezing showing platforms.
===Slowpoke===
*Platforms: Slowpoke's body and part of the tail is one big platform with a few bumps and curves. The tail acts as a wall and a ceiling before it lowers, where it becomes a floor.
PKFLT-SLWPK-NRML1-SSBM.png|Slowpoke.
PKFLT-SLWPK-STRUCT1-SSBM.png|Slowpoke showing structure.
PKFLT-SLWPK-TERRA+PLATF-SSBM.png|Slowpoke showing terrain.
PKFLT-SLWPK-TERRA+PLATF-SSBM.png|Slowpoke showing platforms.
PKFLT-SLWPK-NRML2-SSBM.png|Slowpoke with tail half lowered.
PKFLT-SLWPK-STRUCT2-SSBM.png|Slowpoke with tail half lowered showing structure.
PKFLT-SLWPK-NRML3-SSBM.png|Slowpoke with tail fully lowered.
PKFLT-SLWPK-STRUCT3-SSBM.png|Slowpoke with tail fully lowered showing structure.
===Porygon===
*Platforms: Porygon has all hard platforms, comprised of its head, body, and tail.
PKFLT-PRYGN-NRML-SSBM.png|Porygon.
PKFLT-PRYGN-STRUCT-SSBM.png|Porygon showing structure.
PKFLT-PRYGN-TERRA+PLATF-SSBM.png|Porygon showing terrain.
PKFLT-PRYGN-TERRA+PLATF-SSBM.png|Porygon showing platforms.
===Wooper===
*Platforms: Wooper's head is a curved hard platform, and its branches are soft platforms. The body and feet never become solid.
PKFLT-WOOPR-NRML-SSBM.png|Wooper.
PKFLT-WOOPR-STRUCT-SSBM.png|Wooper showing structure.
PKFLT-WOOPR-TERRA-SSBM.png|Wooper showing terrain.
PKFLT-WOOPR-PLATF-SSBM.png|Wooper showing platforms.
===Sudowoodo===
*Platforms: Sudowoodo's head branches, head, and right leg and foot are hard platforms, while its right arm is a soft platform. There is a piece of hard platform in the middle of the hand. Interestingly the left side of Sudowoodo has no platforms, presumably because developers did not expect anyone to attempt to get over there.
PKFLT-SWOOD-NRML-SSBM.png|Sudowoodo.
PKFLT-SWOOD-STRUCT-SSBM.png|Sudowoodo showing structure.
PKFLT-SWOOD-TERRA-SSBM.png|Sudowoodo showing terrain.
PKFLT-SWOOD-PLATF-SSBM.png|Sudowoodo showing platforms.
===Snorlax===
*Platforms: Snorlax has one big hard platform, comprised of a curve for the stomach, and one for the head.
PKFLT-SNRLX-NRML-SSBM.png|Snorlax.
PKFLT-SNRLX-STRUCT-SSBM.png|Snorlax showing structure.
PKFLT-SNRLX-TERRA+PLATF-SSBM.png|Snorlax showing terrain.
PKFLT-SNRLX-TERRA+PLATF-SSBM.png|Snorlax showing platforms.
===Venusaur===
*Platforms: Venusaur's body and stem are hard platforms, while the flower and leaves are soft platforms.
PKFLT-VENUS-NRML-SSBM.png|Venusaur.
PKFLT-VENUS-STRUCT-SSBM.png|Venusaur showing structure.
PKFLT-VENUS-TERRA-SSBM.png|Venusaur showing terrain.
PKFLT-VENUS-PLATF-SSBM.png|Venusaur showing platforms.
===Seel===
*Platforms: Seel has all hard platforms, comprised of its head, body, and tail.
PKFLT-SEEL-NRML-SSBM.png|Seel.
PKFLT-SEEL-STRUCT-SSBM.png|Seel showing structure.
PKFLT-SEEL-TERRA+PLATF-SSBM.png|Seel showing terrain.
PKFLT-SEEL-TERRA+PLATF-SSBM.png|Seel showing platforms.
===Wobbuffet===
*Platforms: Wobbuffet has one big hard platform, curved around its head.
PKFLT-WOBFT-NRML-SSBM.png|Wobbuffet.
PKFLT-WOBFT-STRUCT-SSBM.png|Wobbuffet showing structure.
PKFLT-WOBFT-TERRA+PLATF-SSBM.png|Wobbuffet showing terrain.
PKFLT-WOBFT-TERRA+PLATF-SSBM.png|Wobbuffet showing platforms.
===Unown===
*Platforms: Unowns have one small soft platform, typically with a curve in the center.
PKFLT-UNOWN-NRML-SSBM.png|Unown.
PKFLT-UNOWN-STRUCT-SSBM.png|Unown showing structure.
PKFLT-UNOWN-TERRA-SSBM.png|Unown showing terrain.
PKFLT-UNOWN-PLATF-SSBM.png|Unown showing platforms.
===Goldeen===
*Platforms: Goldeen has all soft platforms, comprised of its head and tail.
PKFLT-GOLDN-NRML-SSBM.png|Goldeen.
PKFLT-GOLDN-STRUCT-SSBM.png|Goldeen showing structure.
PKFLT-GOLDN-TERRA-SSBM.png|Goldeen showing terrain.
PKFLT-GOLDN-PLATF-SSBM.png|Goldeen showing platforms.
===Lickitung===
*Platforms: Lickitung has all hard platforms, comprised of its head, tongue, body, and tail. Eventually, its tongue gets retracted.
PKFLT-LTUNG-NRML1-SSBM.png|Lickitung.
PKFLT-LTUNG-STRUCT1-SSBM.png|Lickitung showing structure.
PKFLT-LTUNG-TERRA+PLATF1-SSBM.png|Lickitung showing terrain.
PKFLT-LTUNG-TERRA+PLATF1-SSBM.png|Lickitung showing platforms.
PKFLT-LTUNG-NRML2-SSBM.png|Lickitung with tongue contracted.
PKFLT-LTUNG-STRUCT2-SSBM.png|Lickitung with tongue contracted showing structure.
PKFLT-LTUNG-TERRA+PLATF2-SSBM.png|Lickitung with tongue contracted showing terrain.
PKFLT-LTUNG-TERRA+PLATF2-SSBM.png|Lickitung with tongue contracted showing platforms.
===Chansey===
*Platforms: Chansey has one hard platform, comprised of its head.
PKFLT-CHANS-NRML-SSBM.png|Chansey.
PKFLT-CHANS-STRUCT-SSBM.png|Chansey showing structure.
PKFLT-CHANS-TERRA+PLATF-SSBM.png|Chansey showing terrain.
PKFLT-CHANS-TERRA+PLATF-SSBM.png|Chansey showing platforms.
===Geodude===
*Platforms: Geodude has all hard platforms, comprised of its head, arms, and fists.
PKFLT-GEODU-NRML-SSBM.png|Geodude.
PKFLT-GEODU-STRUCT-SSBM.png|Geodude showing structure.
PKFLT-GEODU-TERRA+PLATF-SSBM.png|Geodude showing terrain.
PKFLT-GEODU-TERRA+PLATF-SSBM.png|Geodude showing platforms.
PKFLT-BLAST-SSBM.png|Poké Floats showing the blast zone and spawn points.
==Big Blue==
*Blast Zone: Big Blue has a tall, narrow blast box.
*Spawn Points: Spawn points are located on the Falcon Flyer: 1 on the tail, 2 on the body, and 1 on the nose. The respawn points are located in the center of the screen.
*Item Spawn Points: There are 7 item spawn points all located in a line at the top of the screen.
*Platforms: The flat flying platform is the only soft platform in the stage. The Falcon Flyer and spherical platform have grab-able edges, and the entire rest of the stage is hard.
*Terrain: The Falcon Flyer, F-Zero Racers, and the edges of the spherical platform have heavy-metal terrain, while the ground, flat platform, and top of the spherical platform have basic terrain. 
BBLUE-NRML-SSBM.jpg|Big Blue.
BBLUE-STRUCT-SSBM.png|Big Blue showing structure. 
BBLUE-TERRA-SSBM.png|Big Blue showing terrain. 
BBLUE-PLATF-SSBM.png|Big Blue showing platforms.
BBLUE-PLAT1-NRML-SSBM.png|Big Blue's Platform.
BBLUE-PLAT1-STRUCT-SSBM.png|Big Blue's Platform showing structure. 
BBLUE-PLAT1-TERRA-SSBM.png|Big Blue's Platform showing terrain. 
BBLUE-PLAT1-PLATF-SSBM.png|Big Blue's Platform showing platforms.
BBLUE-PLAT2-NRML-SSBM.jpg|Big Blue's Second Platform.
BBLUE-PLAT2-STRUCT-SSBM.png|Big Blue's Second Platform showing structure. 
BBLUE-PLAT2-TERRA-SSBM.png|Big Blue's Second Platform showing terrain. 
BBLUE-PLAT2-PLATF-SSBM.png|Big Blue's Second Platform showing platforms. 
BBLUE-BLAST-SSBM.jpg|Big Blue showing the blast zone and spawn points.
==Icicle Mountain==
*Blast Zone: Icicle Mountain has a large blast box, but it is easy to get to each side of it due to all the platforms. This stage has walk-offs on both sides at several different points. Oddly, it is possible to Self Destruct on the upper blast line, unlike any other stage.
*Spawn Points: Spawn points are located in the bottom portion of the stage: 1 on the upper slanted wooden platform, 2 on the lower slanted wooden platform, and 1 on the right platform between the 2. Respawn points are located in a line in the center of the screen. These points follow the screen.
*Item Spawn Points: There are 8 item spawn points: 5 arranged in an arc above 3 more arranged in a triangle. These points, like the spawn and respawn points, follow the screen. These points also follow the screen.
*Trophy/Enemy Spawn Points: Oddly, this stage has unused trophy and enemy spawn points. 
:*Lower Half: There are 5 trophy spawn points: 1 on the right of the 3rd level platform, 1 on the left 4th level platform, 1 on the right 5th level platform, 1 on the left 6th level platform, and 1 on the breakable ice cubes on the left of the 7th level. There are 5 enemy spawn points: 1 on the right 1st level platform, 1 above the left 4th level platform, 1 on the upper wooden slant, 1 on the central 6th level platform, and 1 on the central 8th level platform.
:*Upper Half: There are 5 more trophy spawn points: 1 on the left 2nd level platform, 1 on the central 3rd level platform, 1 on the central 4th level platform, 1 on the left 7th level platform, and 1 on the right 8th level platform. There are also 5 more enemy spawn points: 1 on the right 1st level platform, 1 on the central 3rd level platform, 1 on the central 4th level platform, 1 on the left 6th level platform, and 1 on the central 8th level platform.
*Platforms: This stage has several soft platforms. There are 16 in each half. The upper half also features grab-able edges on both rocks of the 8th level. The ice cubes found throughout the stage can be destroyed.
*Terrain: This stage features multiple wood, light-metal, snow, ice, and rock terrains.
*Notes: Although this stage may seem similar to the adventure mode map, they are actually 2 entirely different stages with the same theme. This stage moves the player around by shifting the camera up and down at various speeds. In this way, the stage is completely loaded during the initial load. The camera will never exceed the upper or lower limits of the stage. The adventure mode map, however, works differently. The camera can only get shifted upwards, and the stage is not completely loaded at any time. Instead, the stage will loop, loading a new section each time the camera gets to the top edge. Because of this, the stage has many more varieties. 
ICEMT-NRML1-SSBM.jpg|Icicle Mountain: lower half.
ICEMT-STRUCT1-SSBM.png|Icicle Mountain: lower half showing structure. 
ICEMT-TERRA1-SSBM.png|Icicle Mountain: lower half showing terrain. 
ICEMT-PLATF1-SSBM.png|Icicle Mountain: lower half showing platforms.
ICEMT-NRML2-SSBM.jpg|Icicle Mountain: upper half.
ICEMT-STRUCT2-SSBM.png|Icicle Mountain: upper half showing structure. 
ICEMT-TERRA2-SSBM.png|Icicle Mountain: upper half showing terrain. 
ICEMT-PLATF2-SSBM.png|Icicle Mountain: upper half showing platforms. 
ICEMT-BLAST-SSBM.jpg|Icicle Mountain showing the blast zone and spawn points.
==Flat Zone==
*Blast Zone: Flat Zone has a very small blast box. This stage has walk-offs on either side.
*Spawn Points: Spawn points are spaced evenly in a line on the bottom platform. The respawn point is located on the upper-middle aerial platform.
*Item Spawn Points: There are only 4 item spawn points located in a line above the camera box.
*Platforms: There are 5 soft platforms. 4 of these, located in the center of the stage, can be extended at some points by the teleporting platform. The other consists of the house roof. There are no grab-able edges.
*Terrain: The whole stage has Game & Watch terrain.
FLATZ-NRML-SSBM.png|Flat Zone.
FLATZ-STRUCT+TERRA-SSBM.png|Flat Zone showing structure. 
FLATZ-STRUCT+TERRA-SSBM.png|Flat Zone showing terrain. 
FLATZ-PLATF-SSBM.png|Flat Zone showing platforms.
FLATZ-BLAST-SSBM.png|Flat Zone showing the blast zone and spawn points.
==Dream Land N64==
*Blast Zone: Dream Land has an enormous blast box.
*Spawn Points: Spawn points are located 1 on each of the 3 aerial platforms and 1 in the center of the main platform. The respawn point is located above the upper aerial platform.
*Item Spawn Points: There are 10 item spawn points: 1 above each edge, 2 below either of the lower aerial platforms, and 4 in a line above the main platform, center stage.
*Platforms: The stage has 3 aerial soft platforms, and a main, hard platform with grab-able edges.
*Terrain: The whole stage has basic terrain.
OLDDL-NRML-SSBM.jpg|N64 Dream Land.
OLDDL-STRUCT-SSBM.png|N64 Dream Land showing structure. 
OLDDL-TERRA-SSBM.png|N64 Dream Land showing terrain. 
OLDDL-PLATF-SSBM.png|N64 Dream Land showing platforms.
OLDDL-BLAST-SSBM.png|N64 Dream Land showing the blast zone and spawn points.
==Yoshi's Island N64==
*Blast Zone: Yoshi's Island has very wide blast box that stretches really far right from the main stage (for the clouds).
*Spawn Points: Spawn points are located one on each platform in the main stage. The respawn point is located above the upper aerial platform.
*Item Spawn Points: There are 8 item spawn points: 2 located above each other above either edge of the main platform, and 3 in a line above the upper aerial platform.
*Platforms: The main stage has one hard main platform with grab-able edges. Above this platform are 3 soft platforms each elevated and slanted differently. The stage also has 3 clouds that act as soft platforms. They are located one on the left of the stage, and 2 on the right (spaced really far apart). These cloud platforms will disappear after being stood on for a while, then reappear after a short time.
*Terrain: The main and aerial platforms have paper terrain, while the clouds have basic terrain. Interestingly, the walls of the main platform have wood terrain.
OLDYI-NRML-SSBM.jpg|N64 Yoshi's Island.
OLDYI-STRUCT-SSBM.png|N64 Yoshi's Island showing structure. 
OLDYI-TERRA-SSBM.png|N64 Yoshi's Island showing terrain. 
OLDYI-PLATF-SSBM.png|N64 Yoshi's Island showing platforms.
OLDYI-BLAST-SSBM.jpg|N64 Yoshi's Island showing the blast zone and spawn points.
==Kongo Jungle N64==
*Blast Zone: Kongo Jungle has a medium-large blast box.
*Spawn Points: Spawn points are aligned evenly along the main platform. The respawn point is located above the area containing the rotating platforms
*Item Spawn Points: There are 5 item spawn points: 2 along either edge of the main platform, and 1 in the center of the stage, around the rotating platforms. 
*Platforms: The stage has 4 soft platforms, 1 slanted slightly above each side of the main platform, and 2 that act as elevator platforms. These platforms revolve around the central item spawn point. The main platform is semi-soft and has grab-able edges.
*Terrain: The whole stage has basic terrain.
OLDKJ-NRML-SSBM.png|N64 Kongo Jungle.
OLDKJ-STRUCT-SSBM.png|N64 Kongo Jungle showing structure. 
OLDKJ-TERRA-SSBM.png|N64 Kongo Jungle showing terrain. 
OLDKJ-PLATF-SSBM.png|N64 Kongo Jungle showing platforms.
OLDKJ-BLAST-SSBM.png|N64 Kongo Jungle showing the blast zone and spawn points.
====
*Blast Zone: Battlefield has a moderate-to-large blast box.
*Spawn Points: Spawn points are located 1 on each of the 3 aerial platforms and 1 in the center of the main platform. There are 4 respawn points arranged evenly above the stage.
*Item Spawn Points: There are 8 item spawn points: 1 above the center of the main platform, 2 above either of the lower aerial platforms, and 3 above the upper aerial platform.
*Platforms: The stage has 3 soft aerial platforms, and a main, hard platform with grab-able edges.
*Terrain: The entire stage has basic terrain.
File:BTLFD-NRML-SSBM.png|Battlefield.
File:BTLFD-STRUCT-SSBM.png|Battlefield showing structure.
File:BTLFD-TERRA-SSBM.png|Battlefield showing terrain.
File:BTLFD-PLATF-SSBM.png|Battlefield showing platforms.
File:BTLFD-BLAST-SSBM.png|Battlefield showing the blast zone and spawn points.
====
*Blast Zone: Final Destination has a moderate-to-large blast box.
*Spawn Points: Spawn points are spaced evenly on the main platform. There are 4 respawn points spaced evenly above the main platform. 
*Item Spawn Points: There are 8 item spawn points arranged symmetrically across the stage.
*Platforms: The stage has one main, hard platform with grab-able edges.
*Terrain: The entire stage has basic terrain.
File:FDEST-NRML-SSBM.png|Final Destination.
File:FDEST-STRUCT-SSBM.png|Final Destination showing structure.
File:FDEST-TERRA-SSBM.png|Final Destination showing terrain.
File:FDEST-PLATF-SSBM.png|Final Destination showing platforms.
File:FDEST-BLAST-SSBM.png|Final Destination showing the blast zone and spawn points.
==Adventure Mode: Mushroom Kingdom==
Mushroom Kingdom is split into 3 part.
*Blast Zone: Mushroom Kingdom has a moderate size blast box that follows the camera.
*Spawn Points: The spawn point is located on the very first rock in the stage. Spawn points are located 1 on the right side of the first section, 1 in the middle of the second section, and 1 above the central platform where s are fought in the third section. There are 4 exit points around the Yoshi fight area, used to trigger the fight. There is also the one at the end of section 3 that ends the match.
*Item Spawn Points: There are 4 item spawn points arranged in a line near the top of the camera box. They follow the camera.
*Trophy Spawn Points: There are 10 trophy spawn points. In the first section, they are located: 1 above the larger pillar, and 1 above the right-most incline. In the second section, they are located: 1 above the block formation, 1 above the incline left-of-center, 1 on the platform below the larger one, and 1 above the middle soft aerial platform. In the third section, they are located: 1 on the 2nd aerial platform before the Yoshi fight, 1 on the lower ground past the Yoshi fight (and 1 above it), and 1 on the platform before the end of the stage.
*Enemy Spawn Points: There are several enemy spawn points (6 in the first section, 27 in the second section, and 6 in the third section). They spawn Koopas, Paratroopas, and Goombas:
:*Section 1: 1 left-of-center on the low ground, 1 on the high pillar, 4 above and below the breakable blocks on the right, and 2 on the incline on the far-right.
:*Section 2: 4 beneath the breakable block formation on the left, 2 on the incline just past that, 3 on the lower ground just past that, 1 above sharp dip, center stage, 4 on the lower platform, 3 above the left middle set of breakable blocks, 2 on both the left and middle soft aerial platforms, 1 on the middle pillar, 2 on the right-most pillar (and 2 above it), and 1 above the right set of breakable blocks.
:*Section 3: 1 on the 2nd aerial platform before the Yoshi fight, 3 on the lower ground past the Yoshi fight (and 1 above it), and one on the cliff before the end of the stage.
*Platforms: Throughout the stage, there are several breakable blocks. In the second section, there are 3 soft platforms located towards the right, and each of the pillars have grab-able edges. The third section has 5 soft platforms on the left (3 before the Yoshi fight, and 2 during), and the platform used for the Yoshi fight is fully grab-able.
*Terrain: The tops of the pillars typically have dirt terrain, but the center of a few have wooden terrain. The platforms in the middle of the second section have grass terrain, while the lower large platform has wooden terrain. The soft platforms throughout the stage all have dirt terrain. The Yoshi platform has grass terrain, and the elevated platform (2nd from the exit) has wooden terrain. The rest of the stage has basic terrain.
ADVMK-NRML1-SSBM.jpg|Mushroom Kingdom part 1.
ADVMK-STRUCT1-SSBM.png|Mushroom Kingdom part 1 showing structure. 
ADVMK-TERRA1-SSBM.png|Mushroom Kingdom part 1 showing terrain. 
ADVMK-PLATF1-SSBM.png|Mushroom Kingdom part 1 showing platforms.
ADVMK-NRML2-SSBM.jpg|Mushroom Kingdom part 2.
ADVMK-STRUCT2-SSBM.png|Mushroom Kingdom part 2 showing structure.
ADVMK-TERRA2-SSBM.png|Mushroom Kingdom part 2 showing terrain. 
ADVMK-PLATF2-SSBM.png|Mushroom Kingdom part 2 showing platforms.
ADVMK-NRML3-SSBM.jpg|Mushroom Kingdom part 3.
ADVMK-STRUCT3-SSBM.png|Mushroom Kingdom part 3 showing structure. 
ADVMK-TERRA3-SSBM.png|Mushroom Kingdom part 3 showing terrain. 
ADVMK-PLATF3-SSBM.png|Mushroom Kingdom part 3 showing platforms.
ADVMK-BLAST-SSBM.jpg|Mushroom Kingdom showing the blast zone and spawn points.
==Adventure Mode: Underground Maze==
*Blast Zone: The maze has a moderate size blast box that follows the camera.
*Spawn Points: The spawn point is located in a small room on the left that leads to the central room. The respawn point is located above the camera box and another on a soft platform in the center room. The camera box one is used for the fights only (it follows the camera box). The other one is used for all other deaths. There are 2 exit points in each fight room. Only one is active per room. The lower ones are always exit points for the Triforce, and the upper ones are used to transition to the Link fights.
*Item Spawn Points: There are 3 item spawn points located near the blast box. They follow the camera.
*Trophy Spawn Points: There are 9 trophy spawn points located in the center and grass room, and in hallways.
*Enemy Spawn Points: There are 36 enemy spawn points throughout the stage. They are located in the central, fire, and grass rooms as well as the hallways, typically on soft platforms or on the ground in hallways. There are no spawn points in the Link fight rooms. They spawn Octoroks, Redeads, and Like-Likes.
*Platforms: All the Link fights rooms have grab-able edges. Most edges in this stage are grab-able if they are elevated enough. There are 39 aerial soft platforms in this stage.
*Terrain: Most of this stage has dirt terrain, but there are a few exceptions. The bottom of the central room has water terrain, and the grass room has light-metal edges and a wooden center.
ADVUM-NRML1-SSBM.jpg|Underground Maze: upper-central room.
ADVUM-STRUCT1-SSBM.png|Underground Maze: upper-central room showing structure. 
ADVUM-TERRA1-SSBM.png|Underground Maze: upper-central room showing terrain. 
ADVUM-PLATF1-SSBM.png|Underground Maze: upper-central room showing platforms.
ADVUM-NRML2-SSBM.jpg|Underground Maze: mid-central room.
ADVUM-STRUCT2-SSBM.png|Underground Maze: mid-central room showing structure. 
ADVUM-TERRA2-SSBM.png|Underground Maze: mid-central room showing terrain. 
ADVUM-PLATF2-SSBM.png|Underground Maze: mid-central room showing platforms.
ADVUM-NRML3-SSBM.jpg|Underground Maze: lower-central room.
ADVUM-STRUCT3-SSBM.png|Underground Maze: lower-central room showing structure. 
ADVUM-TERRA3-SSBM.png|Underground Maze: lower-central room showing terrain. 
ADVUM-PLATF3-SSBM.png|Underground Maze: lower-central room showing platforms.
ADVUM-NRML6-SSBM.png|Underground Maze: fight room #1.
ADVUM-STRUCT6-SSBM.png|Underground Maze: fight room #1 showing structure. 
ADVUM-TERRA6-SSBM.png|Underground Maze: fight room #1 showing terrain. 
ADVUM-PLATF6-SSBM.png|Underground Maze: fight room #1 showing platforms.
ADVUM-NRML4-SSBM.png|Underground Maze: fire room.
ADVUM-STRUCT4-SSBM.png|Underground Maze: fire room showing structure. 
ADVUM-TERRA4-SSBM.png|Underground Maze: fire room showing terrain. 
ADVUM-PLATF4-SSBM.png|Underground Maze: fire room showing platforms.
ADVUM-NRML5-SSBM.png|Underground Maze: fight room #2 & grass room.
ADVUM-STRUCT5-SSBM.png|Underground Maze: fight room #2 & grass room showing structure. 
ADVUM-TERRA5-SSBM.png|Underground Maze: fight room #2 & grass room showing terrain. 
ADVUM-PLATF5-SSBM.png|Underground Maze: fight room #2 & grass room showing platforms.
ADVUM-NRML7-SSBM.png|Underground Maze: fight room #3 & 4.
ADVUM-STRUCT7-SSBM.png|Underground Maze: fight room #3 & 4 showing structure. 
ADVUM-TERRA7-SSBM.png|Underground Maze: fight room #3 & 4 showing terrain. 
ADVUM-PLATF7-SSBM.png|Underground Maze: fight room #3 & 4 showing platforms.
ADVUM-NRML8-SSBM.png|Underground Maze: fight room #5 & 6.
ADVUM-STRUCT8-SSBM.png|Underground Maze: fight room #5 & 6 showing structure. 
ADVUM-TERRA8-SSBM.png|Underground Maze: fight room #5 & 6 showing terrain. 
ADVUM-PLATF8-SSBM.png|Underground Maze: fight room #5 & 6 showing platforms.
ADVUM-BLAST-SSBM.png|Underground Maze showing the blast zone and spawn points.
==Adventure Mode: Brinstar Escape Shaft==
Brinstar Escape Shaft is split into 6 sections by semi-soft platforms.
*Blast Zone: The Escape Shaft has a wide and tall blast box.
*Spawn Points: The spawn point is at the bottom right in the first section, and the respawn point follows player 1. The exit point is on the platform at the very top in the sixth section.
*Item Spawn Points: Oddly, there is a single item spawn point in the center of the first section.
*Trophy/Enemy Spawn Points: There are 5 trophy spawn points: 1 towards the top of the first section, 1 on a platform in the second section, 1 on a platform towards the top of the third section, and 1 on either side of the sixth section.
*Platforms: There are several soft platforms throughout the stage, but no grab-able ones.
*Terrain: Almost all hard platforms have basic terrain, while the aerial platforms have light metal terrain.
ADVES-NRML3-SSBM.png|Brinstar Escape Shaft: top.
ADVES-STRUCT3-SSBM.png|Brinstar Escape Shaft: top showing structure. 
ADVES-TERRA3-SSBM.png|Brinstar Escape Shaft: top showing terrain. 
ADVES-PLATF3-SSBM.png|Brinstar Escape Shaft: top showing platforms.
ADVES-NRML2-SSBM.png|Brinstar Escape Shaft: middle.
ADVES-STRUCT2-SSBM.png|Brinstar Escape Shaft: middle showing structure. 
ADVES-TERRA2-SSBM.png|Brinstar Escape Shaft: middle showing terrain. 
ADVES-PLATF2-SSBM.png|Brinstar Escape Shaft: middle showing platforms.
ADVES-NRML1-SSBM.png|Brinstar Escape Shaft: bottom.
ADVES-STRUCT1-SSBM.png|Brinstar Escape Shaft: bottom showing structure. 
ADVES-TERRA1-SSBM.png|Brinstar Escape Shaft: bottom showing terrain. 
ADVES-PLATF1-SSBM.png|Brinstar Escape Shaft: bottom showing platforms.
ADVES-BLAST-SSBM.png|Brinstar Escape Shaft showing the blast zone and spawn points.
==Adventure Mode: Grand Prix==
*Blast Zone: Grand Prix has a moderate size blast box that follows the camera.
*Spawn Points: The spawn point is at the far left of the stage. Respawn points in this stage act like check points. They are located on the aerial platforms, specifically, the third, fourth, and sixth platforms, as well as the upper aerial platform after the big gap. The exit point is located at the end of the stage.
*Item Spawn Points: Item spawn points behave oddly here. All but one are unused. When there are no players on the stage, there are 4 arranged in a line near the middle of the stage. When there are players, there are 3, 1 placed on the ground before the fifth aerial platform, 1 located in about the same place as before, just after the gap, and 1 located under the stage, right where the hill between platforms 4 and 5 is. This point is used to spawn the F-Zero Racers.
*Trophy/Enemy Spawn Points: There are 5 trophy spawn points: 1 above the start line, 1 above the aforementioned hill, 1 just after the hill, 1 above the upper platform past the big gap, and 1 below the last platform before the stage ends.
*Platforms: In addition to the hard main platform, there is also a hard platform making up the start line, and 5 more crossing the big gap. Of these, there is one platform in the gap with grab-able edges, and the main platform (on either side) also has them. The 3 smaller platforms at the end of the gap are actually semi-soft. There are also 7 soft platforms throughout the stage.
*Terrain: The entire stage has basic terrain.
ADVGP-NRML1-SSBM.jpg|Grand Prix part 1.
ADVGP-STRUCT1-SSBM.png|Grand Prix part 1 showing structure. 
ADVGP-TERRA1-SSBM.png|Grand Prix part 1 showing terrain. 
ADVGP-PLATF1-SSBM.png|Grand Prix part 1 showing platforms. 
ADVGP-NRML2-SSBM.jpg|Grand Prix part 2.
ADVGP-STRUCT2-SSBM.png|Grand Prix part 2 showing structure. 
ADVGP-TERRA2-SSBM.png|Grand Prix part 2 showing terrain. 
ADVGP-PLATF2-SSBM.png|Grand Prix part 2 showing platforms. 
ADVGP-NRML3-SSBM.jpg|Grand Prix part 3.
ADVGP-STRUCT3-SSBM.png|Grand Prix part 3 showing structure. 
ADVGP-TERRA3-SSBM.png|Grand Prix part 3 showing terrain. 
ADVGP-PLATF3-SSBM.png|Grand Prix part 3 showing platforms. 
ADVGP-NRML4-SSBM.jpg|Grand Prix part 4.
ADVGP-STRUCT4-SSBM.png|Grand Prix part 4 showing structure. 
ADVGP-TERRA4-SSBM.png|Grand Prix part 4 showing terrain. 
ADVGP-PLATF4-SSBM.png|Grand Prix part 4 showing platforms.
ADVGP-BLAST-SSBM.jpg|Grand Prix showing the blast zone and spawn points.
==Adventure Mode: Icicle Mountain==
*Blast Zone: Icicle Mountain has a large blast box, but it is easy to get to each side of it due to all the platforms. This stage has walk-offs on both sides at several different points. Oddly, it is possible to Self Destruct on the upper blast line, unlike any other stage.
*Spawn Points: Spawn points, oddly, are located 4 in each section of the stage. Respawn points, however, follow the frame and are arranged 4 in a straight line in the center of the camera box. 
*Item Spawn Points: There are 8 item spawn points: 5 arranged in an arc above 3 more arranged in a triangle. These points, like the spawn and respawn points, follow the screen. These points also follow the screen.
*Trophy Spawn Points: 
:*Part 1: There are 4 trophy spawn points: 1 in the middle of the 3rd level platform, 1 on the right of the left-most 6th level platform, 1 above the right-most 10th level platform, and 1 above and on the right of the 11th level platform.
:*Part 2: There are 3 trophy spawn points: 1 on the left of the 1st, 3rd, and 7th level platforms. 
:*Part 3: There are 4 trophy spawn points: 1 on the left of the 2nd and 5th level platforms, 1 in the center of the slanted left-most 8th level platform, and 1 on the left of the right-most 9th level platform.
:*Part 4: There are 4 trophy spawn points: 1 on the right of the left-most 3rd level platform, 1 in the center of the slanted right-most 4th level platform, 1 on the right of the 7th level platform, and 1 on the left of the right-most 9th level platform.
*Enemy Spawn Points: 
:*Part 1: There are 3 enemy spawn points: 1 to the left of the right-most 6th level platform, 1 on the right of the left-most 8th level platform, and to the right of the 13th level platform.
:*Part 2: There are 3 enemy spawn points: 1 above and on the right of the 1st level platform, and 1 in the middle of either 6th level platform.
:*Part 3: There are 5 enemy spawn points: 1 on the right of the 1st level platform, 1 on the left of the 3rd and 5th level platforms, 1 on the right of the left-most 7th level platform, and 1 in the middle of the middle 9th level platform.
:*Part 4: There are 4 enemy spawn points: 1 in the middle of the middle 1st level platform, 1 on either side of the 7th level platform, and 1 on the left of the 10th level platform.
*Platforms: This stage has several soft platforms, but no grab-able edges. The ice cubes found throughout the stage can be destroyed.
*Terrain: This stage features multiple wood, light-metal, snow, ice, and rock terrains.
*Notes: Although this stage may seem similar to the versus mode map, they are actually 2 entirely different stages with the same theme. The camera can only get shifted upwards, and the stage is not completely loaded at any time. Instead, the stage will loop, loading a new section each time the camera gets to the top edge. Because of this, the stage has many more varieties. The versus mode map, however, works differently. It moves the player around by shifting the camera up and down at various speeds. In this way, that stage is completely loaded during the initial load.
ADVMT-NRML4-SSBM.jpg|Icicle Mountain part 4: top.
ADVMT-STRUCT4-SSBM.png|Icicle Mountain part 4 showing structure. 
ADVMT-TERRA4-SSBM.png|Icicle Mountain part 4 showing terrain. 
ADVMT-PLATF4-SSBM.png|Icicle Mountain part 4 showing platforms.
ADVMT-NRML3-SSBM.jpg|Icicle Mountain part 3.
ADVMT-STRUCT3-SSBM.png|Icicle Mountain part 3 showing structure. 
ADVMT-TERRA3-SSBM.png|Icicle Mountain part 3 showing terrain. 
ADVMT-PLATF3-SSBM.png|Icicle Mountain part 3 showing platforms. 
ADVMT-NRML2-SSBM.jpg|Icicle Mountain part 2.
ADVMT-STRUCT2-SSBM.png|Icicle Mountain part 2 showing structure. 
ADVMT-TERRA2-SSBM.png|Icicle Mountain part 2 showing terrain. 
ADVMT-PLATF2-SSBM.png|Icicle Mountain part 2 showing platforms. 
ADVMT-NRML1-SSBM.jpg|Icicle Mountain part 1: bottom.
ADVMT-STRUCT1-SSBM.png|Icicle Mountain part 1 showing structure. 
ADVMT-TERRA1-SSBM.png|Icicle Mountain part 1 showing terrain. 
ADVMT-PLATF1-SSBM.png|Icicle Mountain part 1 showing platforms. 
ADVMT-BLAST-SSBM.jpg|Icicle Mountain part 1 showing the blast zone and spawn points.
==Special Stage: Race to the Finish==
*Spawn Points: The spawn point is located at the very top left corner of the maze. The respawn points act very strangely in this stage. The stage was never meant to support it. There are 3, 2 of which are out of bounds. The in-bounds one is located in just before the pit in the lower branch. Another is located far out of bounds on the left of the stage. The last one is located out of bounds aligned with the neutral position for the blast lines. It and the item spawn points do not follow the blast box, though. The stage has 22 exit points, positioned on each door, and oddly, a 23rd point that follows the frame.
*Item Spawn Points: There are 4 item spawn points as mentioned above. They are out of bounds at all times.
*Trophy Spawn Points: There are a total of 10 trophy spawn points throughout the map.
*Platforms: The maze has no grab-able edges, but it does have various soft platforms, especially at the beginning and at the pit branch.
*Terrain: The whole stage has basic terrain.
RACE-NRML1-SSBM.png|Race to the Finish: beginning.
RACE-STRUCT1-SSBM.png|Race to the Finish: beginning showing structure.
RACE-TERRA1-SSBM.png|Race to the Finish: beginning showing terrain.
RACE-PLATF1-SSBM.png|Race to the Finish: beginning showing platforms.
RACE-NRML2-SSBM.png|Race to the Finish: split.
RACE-STRUCT2-SSBM.png|Race to the Finish: split showing structure.
RACE-TERRA+PLATF2-SSBM.png|Race to the Finish: split showing terrain.
RACE-TERRA+PLATF2-SSBM.png|Race to the Finish: split showing platforms.
RACE-NRML3-SSBM.png|Race to the Finish: upper path.
RACE-STRUCT3-SSBM.png|Race to the Finish: upper path showing structure.
RACE-TERRA+PLATF3-SSBM.png|Race to the Finish: upper path showing terrain.
RACE-TERRA+PLATF3-SSBM.png|Race to the Finish: upper path showing platforms.
RACE-NRML4-SSBM.png|Race to the Finish: middle path.
RACE-STRUCT4-SSBM.png|Race to the Finish: middle path showing structure.
RACE-TERRA+PLATF4-SSBM.png|Race to the Finish: middle path showing terrain.
RACE-TERRA+PLATF4-SSBM.png|Race to the Finish: middle path showing platforms.
RACE-NRML5-SSBM.png|Race to the Finish: lower path.
RACE-STRUCT5-SSBM.png|Race to the Finish: lower path showing structure.
RACE-TERRA5-SSBM.png|Race to the Finish: lower path showing terrain.
RACE-PLATF5-SSBM.png|Race to the Finish: lower path showing platforms.
RACE-NRML6-SSBM.png|Race to the Finish: paths meet.
RACE-STRUCT6-SSBM.png|Race to the Finish: paths meet showing structure.
RACE-TERRA6-SSBM.png|Race to the Finish: paths meet showing terrain.
RACE-PLATF6-SSBM.png|Race to the Finish: paths meet showing platforms.
RACE-NRML7-SSBM.png|Race to the Finish: end.
RACE-STRUCT7-SSBM.png|Race to the Finish: end showing structure.
RACE-TERRA+PLATF7-SSBM.png|Race to the Finish: end showing terrain.
RACE-TERRA+PLATF7-SSBM.png|Race to the Finish: end showing platforms.
RACE-NRML-SSBM.png|Race to the Finish: full.
RACE-STRUCT-SSBM.png|Race to the Finish showing structure.
==Special Stage: Trophy Collector==
*Blast Zone: Trophy Collector has a medium blast box.
*Spawn Points: There is one spawn point on the trophy capture platform.
*Item Spawn Points: Interestingly, there is one located below the main platform, a little left-of-center. It's unused.
*Platforms: There are 2 soft aerial platforms above the main platform. In the center of the main platform is the trophy capture platform. It has the special property of being hard to characters, but non-existent to trophies. The main platform does not have grab-able edges.
*Terrain: The middle portion of the main platform has heavy-metal terrain, while the trophy capture platform, aerial platforms, and edges have basic terrain.
FIGUR-NRML-SSBM.png|Trophy Collector.
FIGUR-STRUCT-SSBM.png|Trophy Collector showing structure. 
FIGUR-TERRA-SSBM.png|Trophy Collector showing terrain. 
FIGUR-PLATF-SSBM.png|Trophy Collector showing platforms.
FIGUR-BLAST-SSBM.png|Trophy Collector showing the blast zone and spawn points.
==Special Stage: All-Star Rest Area==
*Blast Zone: Rest area has a huge blast box. It cannot be crossed normally due to the solid walls and ceiling.
*Spawn Points: There is a single spawn point located on the left. The respawn point is located further right and above the other points. There is also an exit point located a bit right-of-center of the stage.
*Item Spawn Points: There are 3 unused item spawn points scattered on the left side of the stage.
*Trophy/Enemy Spawn Points: There is a single trophy spawn point located on the left, left of the spawn point.
*Platforms: There is a single hard platform without grab-able edges. 
*Terrain: The floor has dirt terrain.
REST-NRML-SSBM.png|All-Star Rest Area.
REST-STRUCT-SSBM.png|All-Star Rest Area showing structure. 
REST-TERRA-SSBM.png|All-Star Rest Area showing terrain. 
REST-PLATF-SSBM.png|All-Star Rest Area showing platforms.
REST-BLAST-SSBM.png|All-Star Rest Area showing the blast zone and spawn points.
==Special Stage: Target Test==
Spawn Points: In all target test stages, there is only one spawn point used for all players. There is only 1 respawn point, always located in the same place as the spawn point.
======
*Spawn Points: The spawn point is located on the small mid platform in the center of the stage.
*Item Spawn Points: There is 1 unused item spawn point located above the player spawn point, level with the upper platform.
*Platforms: There are 12 soft platforms that revolve counter-clockwise around the left structure. All other platforms are hard and without grab-able edges.
*Terrain: The hard platforms all have light-metal terrain, while the soft ones have basic terrain.
TMARI-NRML-SSBM.jpg|Mario's Target Test.
TMARI-STRUCT-SSBM.png|Mario's Target Test showing structure. 
TMARI-TERRA-SSBM.png|Mario's Target Test showing terrain. 
TMARI-PLATF-SSBM.png|Mario's Target Test showing platforms. 
======
*Spawn Points: The spawn point is located on the lowest hard platform on the right.
*Item Spawn Points: There is 1 unused item spawn point located about center stage.
*Platforms: There are 4 soft platforms: 2 in the mid-left section, 1 below the gap in the left (this one moves horizontally between the gap and the left edge of the stage), and one above the sharp incline in the center of the stage. There is one grab-able edge on the lowest hard platform on the right, next to the spawn point.
*Terrain: The lower right 2 hard aerial platforms, the upper curved platform on the right, and the platforms on the very left have hard metal terrain. The rest of the stage has basic terrain.
TFLCN-NRML-SSBM.jpg|Falcon's Target Test.
TFLCN-STRUCT-SSBM.png|Falcon's Target Test showing structure. 
TFLCN-TERRA-SSBM.png|Falcon's Target Test showing terrain. 
TFLCN-PLATF-SSBM.png|Falcon's Target Test showing platforms. 
======
*Spawn Points: The spawn point is located in the stake like structure, where the player would have to wall jump to get out.
*Item Spawn Points: There is 1 item-spawn point in the upper-middle structure (that encases a target)
*Platforms: All platforms in this stage are hard, and only the small platform beneath the structure that looks like 2 arrows in the center is grab-able. It is grab-able on both edges.
*Terrain: This stage is made up of basic, dirt, wood, and heavy-metal terrains.
TYLNK-NRML-SSBM.jpg|Young Link's Target Test.
TYLNK-STRUCT-SSBM.png|Young Link's Target Test showing structure. 
TYLNK-TERRA-SSBM.png|Young Link's Target Test showing terrain. 
TYLNK-PLATF-SSBM.png|Young Link's Target Test showing platforms. 
======
*Spawn Points: The spawn point is located on the lower right platform, with 2 targets on either side of it.
*Item Spawn Points: There is 1 unused item spawn point located about center stage.
*Platforms: There are 6 soft platforms located all around the stage.
*Terrain: The hard platforms all have light-metal terrain, while the soft ones have heavy-metal terrain.
TKONG-NRML-SSBM.jpg|Donkey Kong's Target Test.
TKONG-STRUCT-SSBM.png|Donkey Kong's Target Test showing structure. 
TKONG-TERRA-SSBM.png|Donkey Kong's Target Test showing terrain. 
TKONG-PLATF-SSBM.png|Donkey Kong's Target Test showing platforms. 
======
*Spawn Points: The spawn and respawn points are located on the bottom-most platform. 
*Item Spawn Points: There is a single item spawn point just below the top-most platform on the right.
*Platforms: There are 5 soft platforms, 2 of which move: the one on the far right moves vertically, and the 2nd from the top one on the left moves horizontally.
*Terrain: The entire stage has basic terrain.
TDMAR-NRML-SSBM.jpg|Dr. Mario's Target Test.
TDMAR-STRUCT-SSBM.png|Dr. Mario's Target Test showing structure. 
TDMAR-TERRA-SSBM.png|Dr. Mario's Target Test showing terrain. 
TDMAR-PLATF-SSBM.png|Dr. Mario's Target Test showing platforms. 
======
*Spawn Points: The spawn point is located on the central platform. The respawn point is just above it.
*Item Spawn Points: There is a single item spawn point just to the right of the spawn point.
*Platforms: The stage's platforms are all hard and without grab-able edges.
*Terrain: The stage has all basic terrain.
TFLCO-NRML-SSBM.jpg|Falco's Target Test.
TFLCO-STRUCT-SSBM.png|Falco's Target Test showing structure. 
TFLCO-TERRA-SSBM.png|Falco's Target Test showing terrain. 
TFLCO-PLATF-SSBM.png|Falco's Target Test showing platforms. 
======
*Spawn Points: The spawn point and respawn point are both located on the bottom-left-most platform.
*Item Spawn Points: There is a single item spawn point located a bit above the center of the stage.
*Platforms: There is a single soft platform in the upper right corner of the stage. The rest of the stage's platforms are hard and without grab-able edges.
*Terrain: The stage has all basic terrain.
TFOX-NRML-SSBM.jpg|Fox's Target Test.
TFOX-STRUCT-SSBM.png|Fox's Target Test showing structure. 
TFOX-TERRA-SSBM.png|Fox's Target Test showing terrain. 
TFOX-PLATF-SSBM.png|Fox's Target Test showing platforms. 
======
*Spawn Points: The spawn and respawn points overlap each other on the middle platform of the second row of platforms from the bottom.
*Item Spawn Points: There is a single unused item spawn point above the spawn and respawn points.
*Platforms: Most platforms here are hard (but breakable), but there are 3 levels moving soft platforms towards the top. The bird at the top is also a soft platform. There are no grab-able edges.
*Terrain: The whole stage has basic terrain.
TCLMB-NRML-SSBM.png|Ice Climbers' Target Test.
TCLMB-STRUCT-SSBM.png|Ice Climbers' Target Test showing structure. 
TCLMB-TERRA-SSBM.png|Ice Climbers' Target Test showing terrain. 
TCLMB-PLATF-SSBM.png|Ice Climbers' Target Test showing platforms. 
======
*Spawn Points: The spawn point and respawn point are both located in the top-left of the stage, within the outer wall.
*Item Spawn Points: There is a single item spawn point located about at the center of the stage.
*Platforms: This stage has 3 soft platforms and one grab-able edge on the platform to the right of the pit. 
*Terrain: Despite the look of the stage, it has all basic terrain.
TKIRB-NRML-SSBM.jpg|Kirby's Target Test.
TKIRB-STRUCT-SSBM.png|Kirby's Target Test showing structure. 
TKIRB-TERRA-SSBM.png|Kirby's Target Test showing terrain. 
TKIRB-PLATF-SSBM.png|Kirby's Target Test showing platforms. 
======
*Spawn Points: The spawn point and respawn point are both located on the upper middle platform.
*Item Spawn Points: There is a single item spawn point located a ways above the spawn point.
*Platforms: There is a 2 soft platforms in the left of the stage and 1 platform with grab-able edges in the lower right of the stage (2nd from right-most platform).
*Terrain: The stage has all basic terrain.
TBWSR-NRML-SSBM.jpg|Bowser's Target Test.
TBWSR-STRUCT-SSBM.png|Bowser's Target Test showing structure. 
TBWSR-TERRA-SSBM.png|Bowser's Target Test showing terrain. 
TBWSR-PLATF-SSBM.png|Bowser's Target Test showing platforms. 
======
*Spawn Points: The spawn point and respawn point are both located on the pillar-like platform in the upper-middle portion of the stage.
*Item Spawn Points: There is a single item spawn point located a ways above the spawn point.
*Platforms: There is a single soft platform in the left-of-center portion of the stage. The rest of the stage's platforms are hard and without grab-able edges.
*Terrain: The stage has all basic terrain.
TLINK-NRML-SSBM.jpg|Link's Target Test.
TLINK-STRUCT-SSBM.png|Link's Target Test showing structure. 
TLINK-TERRA-SSBM.png|Link's Target Test showing terrain. 
TLINK-PLATF-SSBM.png|Link's Target Test showing platforms.
======
*Spawn Points: The spawn point and respawn point are both located on the GameCube platform.
*Item Spawn Points: There is a single item spawn point located a ways above the spawn point.
*Platforms: The GameCube platform is grab-able on both sides. The rest of the stage's platforms are hard and without grab-able edges.
*Terrain: The stage has all basic terrain.
TLUIG-NRML-SSBM.jpg|Luigi's Target Test.
TLUIG-STRUCT-SSBM.png|Luigi's Target Test showing structure. 
TLUIG-TERRA-SSBM.png|Luigi's Target Test showing terrain. 
TLUIG-PLATF-SSBM.png|Luigi's Target Test showing platforms.
======
*Spawn Points: The spawn point is located on the middle of the long bottom platform, and the respawn point is located just above it.
*Item Spawn Points: There is a single item spawn point located above the spawn point, separated by the pillar-like platform between them.
*Platforms: There are 3 soft platforms scattered throughout the stage, and the bottom-most platform is grab-able from the right. All other platforms in this stage are hard and without grab-able edges.
*Terrain: The stage has all basic terrain.
TMRTH-NRML-SSBM.jpg|Marth's Target Test.
TMRTH-STRUCT-SSBM.png|Marth's Target Test showing structure. 
TMRTH-TERRA-SSBM.png|Marth's Target Test showing terrain. 
TMRTH-PLATF-SSBM.png|Marth's Target Test showing platforms.
======
*Spawn Points: The spawn point is located on the middle of the long platform in the center of the stage, and the respawn point is located just above it.
*Item Spawn Points: There is a single item spawn point located above the spawn point.
*Platforms: There are 2 soft platforms: 1 is the platform the spawn point is on, and the other is located in the top-left of the stage, between 2 pillar-like platforms. All other platforms in this stage are hard and without grab-able edges.
*Terrain: The stage has all basic terrain.
TMTWO-NRML-SSBM.jpg|Mewtwo's Target Test.
TMTWO-STRUCT-SSBM.png|Mewtwo's Target Test showing structure.
TMTWO-TERRA-SSBM.png|Mewtwo's Target Test showing terrain. 
TMTWO-PLATF-SSBM.png|Mewtwo's Target Test showing platforms. 
======
*Spawn Points: The spawn point and respawn point are both located in the dip of the lower platform.
*Item Spawn Points: There is a single item spawn point located a ways above the spawn point, separated by a soft platform.
*Platforms: There is a single soft platform separating the item spawn point from the spawn point. The rest of the stage's platforms are hard and without grab-able edges.
*Terrain: The stage has all basic terrain.
TNESS-NRML-SSBM.jpg|Ness's Target Test.
TNESS-STRUCT-SSBM.png|Ness's Target Test showing structure. 
TNESS-TERRA-SSBM.png|Ness's Target Test showing terrain. 
TNESS-PLATF-SSBM.png|Ness's Target Test showing platforms.
======
*Spawn Points: The spawn point and respawn point are both located on the middle platform.
*Item Spawn Points: There is a single item spawn point located above and to the right of the spawn point.
*Platforms: There is a single soft platform above the platform with the spawn point on it. The rest of the stage's platforms are hard and without grab-able edges.
*Terrain: The stage has all basic terrain.
TPCH-NRML-SSBM.jpg|Peach's Target Test.
TPCH-STRUCT-SSBM.png|Peach's Target Test showing structure. 
TPCH-TERRA-SSBM.png|Peach's Target Test showing terrain. 
TPCH-PLATF-SSBM.png|Peach's Target Test showing platforms. 
======
*Spawn Points: The spawn point and respawn point are both located above the pendulum-like swinging platform. The spawn point is placed in a way that Pichu will always land on the pendulum at the first spawn if no input is given.
*Item Spawn Points: There is a single item spawn point located on a soft platform above the pendulum.
*Platforms: There is 1 soft platform located above the pendulum and the slanted platforms. The rest of the stage's platforms are hard and without grab-able edges.
*Terrain: The stage has all basic terrain.
TPCHU-NRML-SSBM.jpg|Pichu's Target Test.
TPCHU-STRUCT-SSBM.png|Pichu's Target Test showing structure. 
TPCHU-TERRA-SSBM.png|Pichu's Target Test showing terrain. 
TPCHU-PLATF-SSBM.png|Pichu's Target Test showing platforms. 
======
*Spawn Points: The spawn and respawn point are both located in the middle of the bottom-most platform.
*Item Spawn Points: There is a single item spawn point located a ways above the spawn point, separated by a soft platform.
*Platforms: There are 3 soft platforms in the center of the stage and 1 on the right of the stage. The rest of the stage's platforms are hard and without grab-able edges.
*Terrain: The stage has basic terrain for all soft platforms, and grass terrain for all hard platforms.
TPIKA-NRML-SSBM.jpg|Pikachu's Target Test.
TPIKA-STRUCT-SSBM.png|Pikachu's Target Test showing structure. 
TPIKA-TERRA-SSBM.png|Pikachu's Target Test showing terrain. 
TPIKA-PLATF-SSBM.png|Pikachu's Target Test showing platforms. 
======
*Spawn Points: The spawn point is located in the upper-right of the stage within the outer walls and the respawn point is located directly above it.
*Item Spawn Points: There is a single item spawn point located on the top of the stage above the outer wall.
*Platforms: The stage's platforms are all hard and without grab-able edges.
*Terrain: The stage has all basic terrain.
TPUFF-NRML-SSBM.jpg|Jigglypuff's Target Test.
TPUFF-STRUCT-SSBM.png|Jigglypuff's Target Test showing structure. 
TPUFF-TERRA+PLATF-SSBM.png|Jigglypuff's Target Test showing terrain.
TPUFF-TERRA+PLATF-SSBM.png|Jigglypuff's Target Test showing platforms.
======
*Spawn Points: The spawn point is located on the small platform in the center of the stage, and the respawn point is just above it.
*Item Spawn Points: There is one item spawn point located just above the respawn point.
*Platforms: There are 2 soft platforms on the bottom of either side of the stage. The hard lower left platform is grab-able.
*Terrain: The stage has all basic terrain.
TSMUS-NRML-SSBM.jpg|Samus's Target Test.
TSMUS-STRUCT-SSBM.png|Samus's Target Test showing structure. 
TSMUS-TERRA-SSBM.png|Samus's Target Test showing terrain. 
TSMUS-PLATF-SSBM.png|Samus's Target Test showing platforms. 
======
*Spawn Points: The spawn point is located in the center of the platform. The respawn point is above it, and a little to the right.
*Item Spawn Points: There is a single item spawn point floating in the upper left.
*Platforms: There is a single soft platform.
*Terrain: The stage has basic terrain.
TSEAK-NRML-SSBM.png|Sheik's Target Test.
TSEAK-STRUCT-SSBM.png|Sheik's Target Test showing structure. 
TSEAK-TERRA-SSBM.png|Sheik's Target Test showing terrain. 
TSEAK-PLATF-SSBM.png|Sheik's Target Test showing platforms. 
======
*Spawn Points: Both the spawn point and respawn point are located on the lower lip of the upper left-of-center platform.
*Item Spawn Points: There is a single item spawn point located in the middle of the top-most platform of the stage.
*Platforms: The stage's platforms are all hard and without grab-able edges.
*Terrain: The stage has all basic terrain.
TYOSH-NRML-SSBM.jpg|Yoshi's Target Test.
TYOSH-STRUCT-SSBM.png|Yoshi's Target Test showing structure. 
TYOSH-TERRA+PLATF-SSBM.png|Yoshi's Target Test showing terrain.
TYOSH-TERRA+PLATF-SSBM.png|Yoshi's Target Test showing platforms.
======
*Spawn Points: The spawn point is located on the small central platform between the 2 pillar-like platforms, and the respawn point is a ways above it.
*Item Spawn Points: There is a single item spawn point located a ways above the respawn point.
*Platforms: The stage has 3 soft platforms: 2 in the lower left and 1 in the upper region, in the center of the triforce formation. The rest of the stage's platforms are hard and without grab-able edges.
*Terrain: The stage has all basic terrain.
TZLDA-NRML-SSBM.jpg|Zelda's Target Test.
TZLDA-STRUCT-SSBM.png|Zelda's Target Test showing structure. 
TZLDA-TERRA-SSBM.png|Zelda's Target Test showing terrain. 
TZLDA-PLATF-SSBM.png|Zelda's Target Test showing platforms. 
======
This stage is unlike the others in that it has a "box" (a floor, 2 walls, and a ceiling) around it, protecting players from the blast lines.
*Spawn Points: Both the spawn point and respawn point are located on the ground just to the left of the house.
*Item Spawn Points: There is a single item spawn point located outside the stage's box.
*Platforms: There are 4 soft platforms: 3 of them are located at the left of the stage, one right after another, and the other is the roof of the house on the right. The rest of the stage's platforms are hard and without grab-able edges.
*Terrain: The stage has all Game & Watch terrain.
TMRGW-NRML-SSBM.png|Mr. Game & Watch's Target Test.
TMRGW-STRUCT-SSBM.png|Mr. Game & Watch's Target Test showing structure. 
TMRGW-TERRA-SSBM.png|Mr. Game & Watch's Target Test showing terrain. 
TMRGW-PLATF-SSBM.png|Mr. Game & Watch's Target Test showing platforms. 
======
*Spawn Points: The spawn point is located on the lower middle platform and the respawn point is just above it.
*Item Spawn Points: There is a single item spawn point located just above the respawn point.
*Platforms: There are 3 soft platforms in the top-right corner of the stage. The rest of the stage's platforms are hard and without grab-able edges.
*Terrain: The stage has all basic terrain. 
TROY-NRML-SSBM.jpg|Roy's Target Test.
TROY-STRUCT-SSBM.png|Roy's Target Test showing structure. 
TROY-TERRA-SSBM.png|Roy's Target Test showing terrain. 
TROY-PLATF-SSBM.png|Roy's Target Test showing platforms. 
======
*Spawn Points: Both the spawn point and respawn point are located on the bottom middle platform.
*Item Spawn Points: There is a single item spawn point located a ways above the spawn point.
*Platforms: The moving platforms in the upper portion of the stage are soft. The rest of the stage's platforms are hard and without grab-able edges.
*Terrain: The stage has all heavy metal terrain.
TDORF-NRML-SSBM.png|Ganondorf's Target Test.
TDORF-STRUCT-SSBM.png|Ganondorf's Target Test showing structure. 
TDORF-TERRA-SSBM.png|Ganondorf's Target Test showing terrain. 
TDORF-PLATF-SSBM.png|Ganondorf's Target Test showing platforms. 
==Special Stage: Home-Run Stadium==
*Blast Zone: The blast zone is enormous. It is possible to KO any enemy besides Sandbag (who ignores the blast lines), but it takes a lot of work.
*Spawn Points: There are 2 spawn points: One where the player usually spawns, and one where Sandbag usually spawns. Interestingly, Sandbag's spawn point is slightly lowered into the stage. There is a respawn point that follows the camera box. It is positioned such that respawn will drop a foe on the ground (not the platform). As such, if the camera is focused on the starting platform, the respawn point will be positioned inside it. This will result in a several SDs until the camera box moves (there is no floor under the starting platform).
*Item Spawn Points: There is a single item spawn point on the left side of the starting platform, whose only purpose is to spawn the Home-Run Bat.
*Platforms: The stage is one giant platform. it is not infinite, but it extends very, very far right, and a little left. There are no soft platforms or grab-able edges.
*Terrain: The whole stage has basic terrain.
HMRUN-NRML-SSBM.jpg|Home-Run Stadium.
HMRUN-STRUCT-SSBM.png|Home-Run Stadium showing structure.
HMRUN-TERRA+PLATF-SSBM.png|Home-Run Stadium showing terrain.
HMRUN-TERRA+PLATF-SSBM.png|Home-Run Stadium showing platforms.
HMRUN-BLAST-SSBM.png|Home-Run Stadium showing the blast zone and spawn points.
==Special Stage: Goomba==
*Blast Zone: Goomba has a medium blast box.
*Spawn Points: Spawn points are all located on the top of Goomba's head. The respawn point is located above this.
*Item Spawn Points: There are 8 item spawn points, all located in an arc over goomba's head. 
*Platforms: Goomba has odd platform data. The bumps for Goomba's cheeks are grab-able, as is the left side of Goomba's right leg. There are no soft platforms. Also note that Goomba's left leg does not have any platforms.
*Terrain: The whole stage has basic terrain.
GOOMB-NRML-SSBM.jpg|Goomba.
GOOMB-STRUCT-SSBM.png|Goomba showing structure. 
GOOMB-TERRA-SSBM.png|Goomba showing terrain. 
GOOMB-PLATF-SSBM.png|Goomba showing platforms.
GOOMB-BLAST-SSBM.jpg|Goomba showing the blast zone and spawn points.
==Special Stage: Entei==
*Blast Zone: Entei has a medium blast box.
*Spawn Points: Spawn points are located one on Entei's head and 3 on his mane. The respawn point is located above the mane.
*Item Spawn Points: There are 8 item spawn points, 2 above the head, and 6 above the mane.
*Platforms: The tip of Entei's main and its head act as grab-able edges. There are no soft platforms.
*Terrain: Entei's mane has ice terrain, while the rest of the stage has normal terrain.
ENTEI-NRML-SSBM.jpg|Entei.
ENTEI-STRUCT-SSBM.png|Entei showing structure. 
ENTEI-TERRA-SSBM.png|Entei showing terrain. 
ENTEI-PLATF-SSBM.png|Entei showing platforms.
ENTEI-BLAST-SSBM.jpg|Entei showing the blast zone and spawn points.
==Special Stage: Majora's Mask==
*Blast Zone: Majora's Mask has a medium blast box.
*Spawn Points: Spawn points are located on the upper spikes and on the inner edge of the top spike of the lower cluster. The respawn point is located between the upper spikes, centered above the head.
*Item Spawn Points: There are 6 item spawn points: 2 above each other on either side of the stage, and 4 arranged in a rhombus between the upper spikes. 
*Platforms: The edge of the Mask's upper most spikes (of the lower cluster, not the 2 on top of the head) act as grab-able edges. There are no soft platforms.
*Terrain: The whole stage has basic terrain.
MMASK-NRML-SSBM.jpg|Majora's Mask.
MMASK-STRUCT-SSBM.png|Majora's Mask showing structure. 
MMASK-TERRA-SSBM.png|Majora's Mask showing terrain. 
MMASK-PLATF-SSBM.png|Majora's Mask showing platforms.
MMASK-BLAST-SSBM.jpg|Majora's Mask showing the blast zone and spawn points.
==Debug Stage: TEST==
*Blast Zone: TEST features a moderate size blast box for the length of the stage.
*Spawn Points: The spawn point is located just a bit right of the middle of the stage. The respawn point is located just above and to the right of the spawn point.
*Item Spawn Points: There is a single item spawn point located above the platform just right of the spawn point.
*Platforms: The stage's platforms are all hard and without grab-able edges.
*Terrain: This stage features 2 very odd terrains not seen in the rest of the game, denoted with black and a very light blue. They seem identical in function and operates similarly to ice terrain, if less finalized. The rest of the stage uses basic terrain.
TEST-NRML-SSBM.png|TEST.
TEST-STRUCT-SSBM.png|TEST showing structure. 
TEST-TERRA-SSBM.png|TEST showing terrain. 
TEST-PLATF-SSBM.png|TEST showing platforms. 
TEST-BLAST-SSBM.png|TEST showing the blast zone and spawn points.
TEST-ZOOMTERRA-SSBM.png|TEST showing a close up of its terrain.
Category:Debug menu (SSBM)
Category:Hacking