Magnus Exorcismus

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Magnus Exorcismus (Alt: Magnus Exorcismus or ME) is a 2nd class offensive skill available as Priest and High Priest.
==Effect==
Summons a purifying cross on a targeted location, where monsters within the area of effect will be struck with waves of exorcism. Each wave will inflict several hits of 100% Holy property magic damage. This skill will deal 130% Holy property magic damage per hits to monsters with Demon race, Undead race, Shadow property, or Undead property. Each cast consumes a .
Level	 	Duration	SP Cost
1 	1 	5s 	40
2 	2 	6s 	42
3 	3 	7s 	44
4 	4 	8s 	46
5 	5 	9s 	48
6 	6 	10s 	50
7 	7 	11s 	52
8 	8 	12s 	54
9 	9 	13s 	56
10 	10	14s 	58
===Notes===
*Despite the animation, all damage of each wave is connected in one single bundle.
*Anything that is hit by this skill becomes immune to the skill for three seconds; thus, maximum output against an enemy is 5 waves of damage after the cast.
*Each cell from the area of this skill is only activated for a maximum amount of hits. If too many monsters are stacked on the same cell, this cell of this skill will disappear after dealing the maximum amount of hits it can and will and no longer damage enemies: these monsters have to be moved to another cell that is still active.
*If the user is incapacitated (Stunned, Frozen, Petrified), then this skill will not process attacks.
==External==
===Enhanced by===
====Headgear====
* 
** Reduces Variable Casting Time by 100%.
** Reduces Fixed Cast Time by 100%.
** If refine level is +9 or higher, increases damage by 120%.
* 
** For every 2 refine levels, increases damage by 10%.
====Weapon====
* 
** Reduces Variable Casting Time by 25%.
** When equipped with , increases damage by 20%.
* 
** If refine level is +9 or higher, increases damage by 30%.
** If refine level is +11 or higher, increases damage by 25%.
** When enchanted with , increases damage by 10% for every 3 refine levels.
====Accessory====
* 
** For every 2 base levels, increases damage by 3%.
====Shadow Equipment====
* 
** Increases damage by 20%.
** For every refine level, increases damage by 5%.
* 
** Increases damage by 5%.
** For every 2 refine levels, increases damage by 2%.
* 
** Reduces SP consumption by 2%.
** For every 2 refine levels, reduces SP consumption by 1%.
* , and 
** For every refine level in the sum of refine levels, increases damage by 1%.
====Enchants====
* 
** Increases damage by 15%.
** If refine level is +7 or higher, decreases damage by 3%.
** If refine level is +11 or higher, decreases damage by 7%.
* 
** Increases damage by 15%.
** If refine level is +7 or higher, decreases damage by 15%.
** If refine level is +9 or higher, decreases damage by 15%.
** If refine level is +11 or higher, decreases damage by 15%.
====Costume Enchants====
* 
** Increases damage by 20%.
* 
** Increases damage by 15%.
====Equipment Sets====
* 
** When equipped with, or or 
*** Increses damage by 30%.
==History==
 has the previous version of this skill before the 2020 skill updates. 
==Changelog==
*
**Fixed casting time reduced from 3 second to 1 second.
**Variable casting time reduced from 12 second to 4 seconds.
**Global delay of skills reduced from 4 second to 1 second.
**6 seconds cooldown added.
**Skill now deals damage to all race monsters, instead of only Undead property and Demon race monsters.
**Skill now deals 130% Holy property magic damage per hits to monsters with Demon race, Undead race, Shadow property, or Undead property.