007: Quantum of Solace (VG)

Despite the game's title, the single player story also includes several levels set from the prior 2006 film Casino Royale, as Bond recounts the story to Camille Montes. 
The single player portion of the game works off of a rather different three weapon slot system, with Bond's P99 being his interchangeable third weapon. Almost all weapons ingame can be equipped with suppressors, besides the power weapons. Power weapons are weapons that the player can find throughout special crates in various levels; these crates are usually shown as rewards to a player for exploring said level. Most primary weapons ingame have irremovable attachments, such as vertical foregrips or laser pointers. The multiplayer portion however, has the standard two weapon slot system that traditional FPS games have. Similar to the Rainbow Six: Vegas series, the game is primarily a first person shooter, but when in cover, the game will transition to third person, allowing Bond to blind fire and showing off the (for the time) very detailed Daniel Craig model made specifically for the game. Also of note are correct fire selector switches on most applicable weapons, although they are not necessarily animated.
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=Handguns=
==Walther P99AS==
The Walther P99AS appears in the game as Bond's standard sidearm, simply under the name P99. This is the current-generation P99, instead of his usual 1st generation that he has carried since Tomorrow Never Dies. The gun fires 9x19mm Parabellum rounds and can be equipped with a suppressor. A gold-plated version is available in multiplayer.
==Glock 17==
The Glock 17 pistol appears in the game as the GF17, and is only in the multiplayer mode. This of course is a reference to the film Goldfinger. It can be equipped with a suppressor. The Glock 17 was featured in Tomorrow Never Dies and Casino Royale
==Glock 18C==
The Glock 18C pistol appears in the game as the GF18. This is also a reference to the film Goldfinger. It comes with a 30 round magazine and occasionally a laser sight. It can also be suppressed.
==Converted Glock 17==
In the Wii version, a Glock 17 converted to full-auto with a chrome slide replaces both the normal Glock 17 and the Glock 18C as the "GF18".
==Smith & Wesson SW1911==
A nickel Smith & Wesson SW1911 appears in the game as the CR1911 .45. It is named after the 2006 Bond film Casino Royale, and is the main pistol of all NPCs in the game.
==Smith & Wesson Model 500==
This revolver is a Smith & Wesson Model 500. It only holds 5 rounds, hinting that it shoots .500 S&W rounds. It is called the LTK Super Magnum in the game, an obvious reference to the Bond film "Licence to Kill". Categorized as a power weapon ingame, the weapon can only be found in special crates around levels. The weapon is usually a reward to the player for exploring. The reload animation depicts Bond emptying out all the chambers in the cylinder, retaining the live rounds and tossing the empties, and then replacing each chamber with a fresh round.
===Golden Gun===
A gold-plated Smith & Wesson Model 500 fitted with a small scope is available only in the multiplayer. Notably, it fires explosives bullets that behave more like grenades. Unlike previous cinematic and video game Golden Guns, it is a revolver, not a single-action pistol. The Golden Gun in the novel The Man with The Golden Gun, however, was a revolver, albeit a Colt SAA instead of a Smith & Wesson; oddly, at least judging by the screenshots here, in the German version of the game the weapon is even called "the Golden Colt." 
==Walther PPK==
Although never seen or used in the game, the silhouettes of the Bond girls at the main menu screen are seen holding Walther PPK pistols.
=Submachine Guns=
==MAC-10==
The MAC-10 is referred to in-game as the Mantis (a small submarine in For Your Eyes Only). It can be upgraded with a laser, and is one of the most common weapons in the game, appearing in Siena, the Science Center, and Venice. The bolt is shown operating in closed nature; Bond will lock it back at the start of a reload and then close it at the end, which is not how a select-fire, open bolt MAC operates.
==Heckler & Koch MP5A2==
The Heckler & Koch MP5A2 appears as the SAF 9mm. It comes with tri-rail handguards and a forward pistol grip. The gun can also be modified with an Tasco Red Dot Scope and a suppressor, and a gold-plated version is available for use in multiplayer. This gun appears in the levels Siena, Miami, Airport, and Casino Royale, appearing variously with a fixed stock or without a stock at all.
==Heckler & Koch UMP==
The Heckler & Koch UMP makes an appearance as the SAF .45, despite appearing to be the 9mm version. It can be equipped with a suppressor and laser. The UMP made several appearances in the film Casino Royale, and is prominent in promotional artwork for Quantum of Solace. This gun appears in the levels White´s Estate, Bregenz and Train.
==Calico M950==
A Calico M950 pistol is used in this game, appearing in the Science Center and Bregenz stages. The game refers to the M950 as the TLD22, after the film The Living Daylights. Calicos were also used by Carver security guards in the Bond film Tomorrow Never Dies, and the 007: Agent Under Fire game also featured a Calico. Though the "22" in the name may lead players to think the weapon is a .22 Calico, it is in fact a 9mm. This gun appears in the levels in Bregenz, the Science Center, and the Barge.
=Rifles=
==Colt M4A1==
The Colt M4A1 appears in the game as the TND-16. Though the real carbine has only options of semi-auto and either three-round bursts on the original M4 or full-auto on the M4A1, the in-game weapon fits all three. It comes standard with an RIS-styled railed handguard, vertical foregrip, and an aftermarket Troy folding H&K-esque front sight. It can be outfitted with a suppressor, an EOTech 552 holographic sight, and laser sight (in single player missions only). This weapon is named after the film Tomorrow Never Dies. The bolt release is ignored in favor of always pulling the charging handle in the reload animation; despite this, as well as the fact that the animation goes out of its way to show the right side of the weapon as the handle is pulled, the bolt does not move in first person. The M4A1 is used in the levels Bolivia, Airport and Venice.
==Beretta CX4 Storm==
Although not directly in the game, the "VKP-08" bears a strong resemblance to the Beretta Cx4 Storm. The VKP-08 actually features a bullpup design and fires rifle rounds, as opposed to the Cx4's pistol rounds, and has a longer barrel. The similarities are marked, though.
==FN SCAR-L==
The second-generation FN SCAR-L assault rifle appears in the game as the Mk3 LLD. The name of the weapon is a reference to Live and Let Die. The game version is the SCAR-L, noted by the STANAG magazine. It can be equipped with a Tasco Reflex Scope.
==Steyr AUG A1==
The Steyr AUG appears in the single player as the A3 Raker, while it is referred to as the A3 Recon in the multiplayer portion of the game. It is only usable in three levels, Siena, Casino Royale, and Eco Hotel. However, it is shown in an in-game cutscene during the Siena level. This weapon is named after the film Moonraker. Despite the A3 designation present in the in-game name, this AUG is actually an A1.
==AKS-74U==
An AKS-74U makes an appearance in this game during the Madagascar and Barge stages. Called the FRWL in the game, after the film From Russia with Love. The Kalashnikov series of rifles has been represented in a majority of Bond films and video games, the AKS-74U in particular was used in the movie Goldeneye.
==M1A==
The M1A rifle appears in the game, simply called the M14. The version in-game has a Vltor M1S stock, using a Magpul PRS. It is also given a vertical foregrip as standard in multiplayer, replacing the unusable Harris bipod it features in singleplayer, and can be modified to use a suppressor and a Tasco Reflex Scope or Sniper Scope. A scoped variant can also be used in the Sink Hole level, which seems to do twice as much damage as later unscoped M14s.
=Sniper Rifles=
==PSL Sniper Rifle==
A PSL Sniper Rifle with some features of an SVD Dragunov appears in the game as the V-TAK 31. The name comes from the film A View To A Kill. It can be outfitted with a night-vision scope, laser and suppressor. Strangely, in Multiplayer, it is called the WA2000, even though it's not. Its firing sound was reused for the Dragunov in Call of Duty: Black Ops.
==Walther WA 2000==
The Walther WA 2000 sniper rifle is used in this game, under its actual name. It is notable that all Walther firearms actually are referred to by their correct names in this game. The Walther WA2000 was previously used in the film The Living Daylights by Timothy Dalton during the sniping sequence.
=Shotguns= 
==Fictional shotgun==
A fictional box magazine-fed shotgun, with some design cues from the Remington 870, is referred to in-game as the A4 Hutchinson. The weapon never appears during the single player campaign.
==Remington 870==
A Remington 870, with an S & J Hardware rail system (the AR15-870 CQB MKII) and vertical foregrip to give the shotgun its distinctive look in the game. The 870 is referred to as a power weapon in game, usually rewarded to the player upon exploring levels. The weapon can only be picked up from special crates which house these power weapons. The 870 in the game does have a fiber optic sight on the front of the rail system, unlike the real-life rail system. Also of note, the name 'Hutchinson A3' is given to it by the weapons designer for the game, who has the last name of Hutchinson.
thumb|none|450px|A Remington 870 shotgun with the same full-length Picatinny Rail system, but without the foregrip like a Serbu Super Shorty 9 - 12 Gauge
==Winchester 1300 Defender==
The Winchester 1300 Defender is only seen in the Wii version's Multiplayer, under the name "1300 AUTO".
=Machine Guns=
==M60E3==
The M60E3 appears in the game as the 8-CAT, as the only machine gun. Much like the 870, it is often found in hidden containers as a bonus for exploration. The weapon is categorized as a powerful weapon in-game. The weapon's name is of course a reference to the film Octopussy. Stamper (Götz Otto) used one to kill British sailors in Tomorrow Never Dies. An emplaced variant is also used in a few levels.
=Other Weapons=
==Milkor MGL==
The Milkor MGL rotary grenade launcher appears in the game under the name of the "D.A.D. System", after the film Die Another Day. It appears in the Sink Hole, Science Center and Airport stages as a power weapon. It once again can only be found in special crates around levels, usually for boss fights. The weapon has a rather strange reload animation, with Bond dumping all of the rounds whether all of them be fresh or used, and inserts each shell manually. Bond will dump all of the unused shells, even when he has only fired a single shot. Has a similar reload animation as the S&W 500, and thus holds the dubious honor of "Longest Reload Time".
The model is a mix of the early variant with no forend RIS, and the later models' telescoping AR buffer tube stock. It also lacks any sights or scope; Bond simply aims it by the top of the frame. It shoots very RPG-like rounds that don't arc.
==Nail Gun==
This weapon is used during the Venice stage, where it is used to kill Gettler, similar to the film Casino Royale. In the XBOX 360, PC, and PS3 versions of the game, the player is rewarded with the "Allow Me" achievement for shooting Gettler through his blackened lens, mirroring his death in the film. The weapon can also be used in the Multiplayer portion of the game, although the weapon's a very impractical and a bit humorous sidearm.
==Various grenade types==
In-game, you can use fragmentation, flashbang, and smoke grenades, all of which have different models.
Category:Video Game
Category:Espionage
Category:First-Person Shooter
Category:James Bond Game