nyuuzyou/wikis huggingface dataset:
Neddio

Fast Neddio is watching the Flaming Fist patrols in Baldur's Gate during Act Three.
== Involvement ==
=== Act Three ===
Neddio and are standing near the southern entrance of Forge of the Nine in the Lower City, debating on the most attractive Fists.
== Idle banter ==
Fast Neddio: I'm telling you, that Flaming Fist was winking at me.
* Theda Grosz: Well she nodded at me. Very suggestively, I might add.
** Fast Neddio: A suggestive nod? You've been single too long.
Fast Neddio: If you had to pick one for a night of passion?
* Theda Grosz: The one with that dink in his chest plate. I'd give him a few more of those, if you catch my drift.
** Fast Neddio: Hard not to. I'm standing downwind.
Theda Grosz: What about the tall one? He's a bit of all right.
* Fast Neddio: Ugh. Not my type. He's not been near a razor in months.
** Theda Grosz: Neither have I. I'm exactly as Yondalla made me. Never felt so liberated.
Category:Humanoids
Category:Humans
Category:Characters
Category:Characters in the Lower City
Category:Characters in Act Three
Neem

Sharp-Eye Neem is a goblin stationed in the Goblin Camp in Act One.
== Involvement ==
=== Act One ===
Sharp-Eye Neem can be found in the eastern room of the Shattered Sanctum outside of the entrance to the Worg Pens.
== Combat ==
=== Attacks and abilities ===
=== Loot ===
* 
== Idle banter ==
Neem and Zurga successfully raid the Emerald Grove:
Zurga: Minthara's pleased.
* Neem: First time for everything.
** Zurga: If she hears you, it'll be the last.
Zurga: Get any good scars during the raid?
* Neem: Nah. True Souls did most of the fighting.
** Zurga: Oi! I was right in the thick of it.
Zurga: We should have raided another tavern.
* Neem: We should have raided a town.
** Zurga: A city!
Zurga: Where do druids store their liquor?
* Neem: I'm not even sure they drink liquor.
** Zurga: If they do it's probably made of grapes or apples, or some other rubbish.
== External links ==
* 
Category:Humanoids
Category:Goblins
Category:Characters
Category:Characters in Act One
Category:Characters in the Emerald Grove
Category:Characters in the Goblin Camp
Category:Rangers
Category:Followers of the Absolute
Nelburn Frust

Nelburn Frust is a Baldurian in the Lower City during Act Three.
== Involvement ==
=== Act Three ===
Nelburn Frust is standing near the entrance of Devil's Fee, attempting to activate an enchantment that he bought from . If interacting, Nelburn is frustrated that he cannot say the tongue twister "scarab sap" three times in a row.
== Idle banter ==
Nelburn can be heard talking to himself, repeatedly attempting the tongue twister.
Nelburn Frust: Scarabsapscarabsapscarabsapscarabsap - HAH! DID IT!
* Nelburn Frust: But nothing's happening... Oh shit - that was four times, wasn't it? Bollocks.
** Nelburn Frust: Just three times... Only have to say it three times...
Nelburn Frust: Scarab sap, scab - terrible. Idiot. Fool.
* Nelburn Frust: Carab - no, scarab. Gods' sakes. Scarab sap, sarab - ugh.
== References ==
Category:Humanoids
Category:Dwarves
Category:Gold Dwarves
Category:Characters
Category:Characters in the Lower City
Category:Characters in Act Three
Nesha Leesha

Nesha Leesha is a Baldur's Gate citizen. She is waiting for a friend to join her at the Blushing Mermaid tavern. 
==Involvement==
Nesha Leesha is standing on the open terrace of the Blushing Mermaid (), outside the tavern itself (she may sometimes walk a couple of meters to the west). She is a bit nervous and her banter lines reveal that she is visiting the establishment for the first time. When the player approaches her, Nesha tells them that a friend invited her for a drink but has not arrived yet.
Nesha Leesha is one of the marked targets on the Bloodstained Parchment that potential aspirants of Bhaal can kill in order to become an Unholy assassin. The serial killer Dolor is after the names on this list, but will hunt the targets in the order they are referred, i.e. after trying to murder Cora Highberry (regardless of outcome) he will move to attack Figaro Pennygood.
If the player character tells Nesha that her name is on the serial killer's list, she will not believe them at first. To convince her, they must pass an ability check:
* 
On a successful check, Nesha becomes frightened and runs away.If Nesha was not warned, but still survived, she will stay at the tavern terrace until the party's next Long Rest . If spoken to, she will issue a meaningless phrase, like most common Baldurian NPCs around the city. This earns Approval from Jaheira.
If the player character decides to become an Unholy Assassin by completing Impress the Murder Tribunal, they may tell Nesha that they intend to kill her. This will turn Nesha and all nearby tavern personnel and clients temporarily hostile, except several Tipplesome Patrons inside the tavern and its owner Captain Grisly. Those NPCs will remain neutral unless attacked. Then they will become hostile.If the Help the Hag Survivors, Avenge the Hag Survivors, and Save Vanra questlines are not resolved yet, then this makes Auntie Ethel throw off her disguise as Captain Grisly and immediately triggers the Save Vanra quest, bypassing all interactions within Help the Hag Survivors quest.
===Related Quests===
* Investigate the Murders
* Impress the Murder Tribunal
== Notable Loot ==
* , which can be used to gain access to the Murder Tribunal
* 
* 
==Notes==
Category:Humans
Category:Humanoids
Category:Characters
Category:Characters in the Lower City
Category:Characters in Act Three
Nessa

Nessa is a Displacer Beast who can be found in the Gauntlet of Shar.
== Involvement ==
Nessa tries to lead the party into an ambush with . If choosing or pretending to help Yurgir, Nessa can later be spoken with by using .
Investigating the spider carcass (, then ) in the room adjacent to Yurgir's reveals that Nessa has been charmed into being Yurgir's lover with succubus spittle. 
=== With Speak with Animals ===
If investigating the spider carcass, the party can detect a similar spell in Nessa's breath and can attempt to convince her to turn against Yurgir by passing one of the following checks:
* 
* 
Curing Nessa of the spider carcass meat or using anything that removes or conditions also works.
Otherwise, the party can only have a discussion about master / slave relationships and her "love" of Yurgir.
=== Without Speak with Animals ===
If interacting without using Speak with Animals, the party can only deduce that there is something amiss with the displacer beast:
* 
* 
* 
The party can then make another check for more clues, or pet the beast:
* 
* 
* 
* 
== Combat ==
=== Attacks and abilities ===
== Related quests == 
* 
** 
== Notes ==
* Nessa is simply named "Displacer Beast" when inspecting her, however Yurgir uses the name "Nessa" when speaking about her in dialogue.
=== Gallery ===
Displacer Beast Model.png|Nessa's ingame model.
== External links ==
* 
Category:Beasts
Category:Displacer Beasts
Category:Characters
Category:Characters in the Gauntlet of Shar
Category:Characters in Act Two
Nestor

Manip Nestor is a dwarven member of the Flaming Fist. He guards the Requisitioned Barn in Rivington during Act Three.
== Involvement ==
=== Act Three ===
Nestor is the chief guard of the Requisitioned Barn. He accepts donations of gold (500) or supplies (40) for refugees. Offering a donation earns the Food for the Soul for acolytes, Sharing the Spoils for soldiers, Gifts of the Wilds for outlanders, Spare What You Can for urchins, or Alms for the Unfortunate for nobles.
The party can negotiate with Nestor to gain passage into the barn, which would otherwise be considered trespassing. Party members can attempt a to convince him that some donations may be dangerous. Fighter characters can attempt a to convince him that they are a Flaming Fist reporting for duty.
Nestor has a dialogue option to engage in trade, despite not carrying any trader inventory.
According to the Sword Coast Courier's , Nestor was recently reassigned to Rivington, and was previously housed in the Basilisk Gate Barracks.
== Combat ==
=== Attacks and abilities ===
Nestor has four superiority die to spend on abilities.
=== Notable loot ===
* 
== Related literature ==
* 
== Companion approval ==
* I'll take a donation, please. 
* Make a donation of gold. 
== Related quests ==
* 
Category:Dwarves
Category:Humanoids
Category:Characters
Category:Characters in Rivington
Category:Characters in Act Three
Category:Members of the Flaming Fist
Category:Fighters
Nettie

Nettie is a dwarven druid in the Circle of the Emerald Grove in Act One. Nettie is a student under . In his absence, she is the primary healer in the Emerald Grove.
== Involvement ==
=== Act One ===
Nettie can be found in the Druids' Chambers healing a , who became injured in her search for Halsin. If the party ask her to heal them of their tadpoles, Nettie guides them into the Enclave Library. If the interacting player character is honest with Nettie, she informs them that she doesn't know how to remove their tadpoles but that she and Halsin were investigating Illithids. She asks the party to rescue Halsin because he may be the only person who knows of a cure. She offers the party , which is to be consumed if they begin mutating into mind flayers. If the party refuse to drink the poison, Nettie becomes hostile and attacks.
If the interacting party character avoids Nettie's questions, she attempts to poison the player character using a thorn branch.
== Companion approval ==
* Swear to take the wyvern toxin after asking her for a cure. Clerics of Selûne have a unique dialogue option for this decision; notably, Shadowheart will still approve.
:: 
== Combat ==
=== Attacks and abilities ===
=== Notable loot ===
* 
* 
* 
== Related literature ==
* 
* 
== Related quests ==
* 
== Speak with Dead ==
Nettie can be spoken to with .
Party member: How do I get out of this room? (If Nettie locked the party in the Enclave Library at the time.)
*Nettie: My circlet...
Party member: Who are you? (If you skipped Nettie's introduction scene.) 
*Nettie: Nettie... apprentice healer... to Master Halsin...
Party member: What happened to you? 
*Nettie: Wanted to protect... wanted to give... mercy... (If Nettie was killed after poisoning the player character, or trying to.)
*Nettie: Tried to protect... our grove... (Otherwise)
Party member: Where did you keep your valuables? 
*Nettie: Beneath... locked by runes... 
**Party member: And how do I get past these locks?
***Nettie: Wolf Rune... Rath...
=== If Halsin is alive ===
Party member: Where is Halsin?
*Nettie: Gone... with adventurers...
:Nettie: Went to goblins... never came back...
Party member: How can I get rid of the mind flayer parasite?
*Nettie: Find Halsin... knows parasites... studied them...
=== If Halsin is dead ===
Party member: Halsin's dead. Is there any other way to get rid of a mind flayer parasite? 
*Nettie: Master Halsin... studied parasites... hunted the source...
::Absolute... Moonrise Towers...
Party member: How can I get rid of the mind flayer parasite?
*Nettie: Master Halsin... studied parasites... hunted the source...
::Absolute... Moonrise Towers...
Party member: Halsin's dead. I thought you'd want to know. 
*Narrator: *The corpse says nothing. Its dead eyes convey no pain, only acceptance.*
== External links ==
* 
Category:Dwarves
Category:Gold Dwarves
Category:Humanoids
Category:Characters
Category:Characters in the Emerald Grove
Category:Characters in Act One
Category:Druids
Category:Available to Speak with Dead
Nettie/Transcript

This is a transcript of conversations with Nettie.
== Introduction ==
Nettie: Give me a moment. I'll be right with you.
* Player: Is there anything I can do to help?
** Nettie: A moment!
:: Vis medicatrix...
:: There. It's up to her now. Life or death.
** (If the player is a Drow or Duergar and has not exposed Kagha)
*** Nettie: Now, what -
**** Nettie: Drow. Last time I saw one of you folk, he tried to slit me open. I hope you're more agreeable.
**** Player: Where did you see another drow?
***** Nettie: That's neither here nor there.
::::: Look, you obviously want something. What is it?
**** Player: Enough. I need your abilities.
***** Nettie: Just be glad my bedside manner's better than yours.
::::: Come here. Let's have a look at you.
**** Player: That depends. How good of a healer are you?
**** Nettie: A grey dwarf. Never thought I'd meet a decent one, but I heard what you did at the gates.
** (If the player is a Drow or Duergar and has exposed Kagha)
*** Nettie: So. A grey dwarf. Never thought I'd meet a decent one, but I heard what you did out there.
*** Nettie: So. The last time I saw a drow, he tried to slit me open. I hope you're more agreeable.
** (Otherwise)
*** Now, what was it you needed?
* Player: Wait patiently.
* Player: Excuse me? I'm more important than some bird.
* > Leave.
== Speak with Dead ==
If Nettie dies, the player can cast on her body. The player can then ask up to five questions.
Player: How do I get out of this room? (If Nettie has locked you in the Enclave Library at the time.)
* Nettie: My circlet...
Player: Who are you? (If you skipped Nettie's introduction scene.)
** Nettie: Nettie... apprentice healer... to Master Halsin...
Player: What happened to you?
* (If Nettie was killed after poisoning the player, or trying to.)
** Nettie: Wanted to protect... wanted to give... mercy... 
* (Otherwise)
** Nettie: Tried to protect... our grove... 
Player: Where did you keep your valuables?
* Nettie: Beneath... locked by runes...
** Player: And how do I get past these locks?
*** Nettie: Wolf Rune... Rath...
Player: Where is Halsin?
* Nettie: Gone... with adventurers...
: Nettie: Went to goblins... never came back...
Player: How can I get rid of the mind flayer parasite?
* Nettie: Find Halsin... knows parasites... studied them...
* Nettie: Master Halsin... studied parasites... hunted the source...
:: Absolute... Moonrise Towers...
Player: Halsin's dead. Is there any other way to get rid of a mind flayer parasite? 
* Nettie: Master Halsin... studied parasites... hunted the source...
:: Absolute... Moonrise Towers...
Player: Halsin's dead. I thought you'd want to know.
* Narrator: *The corpse says nothing. Its dead eyes convey no pain, only acceptance.*
Category:Transcripts
Newborn Gnoll

Newborn Gnolls are gnoll enemies found in Act One along The Risen Road. They are feral, hyena-like humanoids that slaughter indiscriminately in an attempt to quell the insatiable hunger bestowed upon them by their demonic creator, Yeenoghu.
Despite being freshly spawned from the body of a Bloated Hyena, they have shocking strength and can coordinate fiercely with each other.
== Combat ==
=== Attack and abilities ===
=== Notable loot ===
*
Category:Gnolls
Category:Humanoids
Category:Archetypes
Ni'ima

Warrior Ni'ima is a githyanki soldier that can be summoned through an Astral Rift opened by at the Knights of the Shield Hideout in the Lower City of Baldur's Gate.
== Combat ==
=== Attacks and abilities ===
=== Notable loot ===
* 
* 
== Gallery ==
Ni'ima Model.png|Model
Category: Characters
Category: Characters in the Lower City
Category: Characters in Act Three
Category: Githyanki
Category: Humanoids
Category: Fighters
Nickelow

Cashguard Basher Nickelow, is a human member of the Cashguard located in The Counting House in the Lower City of Baldur's Gate. She can be found guarding the lower gate to the vaults next to .
== Involvement ==
Attempting to pass Nickelow will result in the party being asked for their . The party can either show theres if they have one, or attempt to talk/bribe their way through:
* 
* (if the party knows about the cultists)
* 
* 
* 
== Combat ==
=== Attacks and abilities ===
=== Notable loot ===
* 
* 
* 
* 
== Idle banter ==
Nickelow will occassionally chat with Dadger:
Cashguard Artillerist Dadger: Head Banker Glitterbeard almost got my name right today.
* Cashguard Basher Nickelow: Never mind Glitterbeard. It's Meadhoney's good books you want to be in.
** Cashguard Basher Nickelow: Glitterbeard might shake hands and smile, but it's Meadhoney who can assign you to the graveyard shift.
Cashguard Artillerist Dadger: You ever seen anyone actually raid this place?
* Cashguard Basher Nickelow: Nah. None of us have.
** Cashguard Artillerist Dadger: What, it's never been robbed?
*** Cashguard Basher Nickelow: If it has, I doubt the guards get to stick around to tell about it.
Cashguard Artillerist Dadger: We'll be pulling a late one tonight.
* Cashguard Basher Nickelow: What? Why?
** Cashguard Artillerist Dadger: Half that crowd up there aren't getting their coin. Some will go quietly out the front door...
*** Cashguard Basher Nickelow: And some will go out with a splash by the dock door. Right.
Category:Humans
Category:Humanoids
Category:Characters
Category:Characters in Act Three
Category:Characters in The Counting House
Category:Paladins
Nickels

Nickels Zeltron is a deep gnome member of Clan Ironhand first found in Moonrise Towers Prison in Act Two.
== Involvement ==
=== Act Two ===
Nickels can be encountered in a cell in Moonrise Towers Prison, together with and . If he escapes, he can be directed or escorted to Last Light Inn.
If not freed from Moonrise Towers before dealing with the , his corpse can be found in the Oubliette together with those of the other prisoners.
=== Act Three ===
Nickels can be found with other members of Clan Ironhand in Angleiron's Cellar in Rivington. He has been noticing the shaking in the city, and realised it is coming from inside the rock. Nickels says he has asked the stone why it is shaking, but it only screams.
== Related literature ==
* 
== Related quests ==
* 
* 
* 
* 
* 
== Combat ==
When met in Moonrise Towers Prison, Nickels has no equpiment, and can only use Throw Stone. On encountering him in Rivington he has equipment and corresponding weapon actions.
=== Actions and abilities ===
===Loot===
* 
* 
== Notes ==
Category:Humanoids
Category:Gnomes
Category:Deep Gnomes
Category:Characters
Category:Characters in Moonrise Towers
Category:Characters in Rivington
Category:Characters in Act Two
Category:Characters in Act Three
Category:Members of Clan Ironhand
Night Blade

Night Blade are an archetype of NPC that are members of the Cult of Bhaal and can be found throughout the Bhaal Temple and other areas of Act Three.
== Combat ==
=== Attacks and abilities ===
== Known night blades ==
=== Bhaal Temple ===
* 
* 
=== Bloomridge Park ===
* 
* 
* 
=== Grey Harbour Docks ===
* 
=== Lower City Sewers ===
* 
* 
* 
* 
* 
=== Undercity Ruins ===
* 
* 
* 
* 
* 
* 
* 
* 
* 
==Notes==
* Some members of this archetype may have slightly different passives, movement speed, weight, and size due to being members of different races.
Category:Followers of Bhaal
Category:Archetypes
Nightdome

Nightdome is an environmental object found in Act Two. 
==Involvement==
It is a magical shield born of the shadow curse. The Nightdome acts as a shield to protect Oliver during his combat encounter. 
== Mechanics ==
The shield is resistant to all damage types other than magical weapons and .
However, damaging the shield directly is a risky prospect on Tactician difficulty, as it triggers its condition to return all damage dealt back to the attacker twofold. All reflected damage is dealt as damage.
Alternatively, the Nightdome loses chunks of HP as flat force damage whenever one of Oliver's allied shadows is destroyed. Destroying his allies and summons eventually destroys the Nightdome on its own.
=== Health reductions ===
* Mummy: 
* Daddy: 
* Shadow Plush: 
* Shadow Friend: 
== Related quests ==
* 
Category:Environmental objects
Nightmist

Jusiciar Crusader Nightmist is a High elf NPC found in the Cloister of Sombre Embrace. 
==Involvement==
Nightmist is a Justiciar Crusader for and, as such, possesses respectable combat prowess.
== Combat ==
Nightmist uses to enter her , empowering her attacks with an extra and making her immune to non-magical damage. This lasts until death. Although the Umbral Form passive grants an extra attack, this does not stack with Nightmist's existing .
=== Attacks and abilities ===
=== Loot ===
* 
* 
* 
==Related literature ==
* 
== External links ==
* 
Category:Elves
Category:High Elves
Category:Humanoids
Category:Characters
Category:Characters in the Cloister of Sombre Embrace
Category:Characters in Act Three
Category:Followers of Shar
Nightsinger's Favour (Condition)

== Sources of Nightsinger's Favour ==
* Succeed a Religion Skill Check at a DC 14 at the Altar to Shar in the Gauntlet of Shar. Failure to the check will have you cursed with Shar-Stricken.
* If Shadowheart is praying at the Altar to Shar, she must offer more than a prayer to receive the blessing.
Category:Resistant to Necrotic
== Notes ==
* Clerics with devotion to an evil Deity receive this condition without the Skill Check.
Nightsinger's Half-Plate

==Gallery==
file:Nightsinger's Half-Plate Human Front Model.webp|Body Type 1 Front Human|alt=Nightsinger's Half-Plate Human Front
file:Nightsinger's Half-Plate Human Back Model.webp|Body Type 1 Back Human|alt=Nightsinger's Half-Plate Human Back
file:Nightsinger's Half-Plate High Elf Front Model.webp|Body Type 4 Front High Elf|alt=Nightsinger's Half-Plate High Elf Front
file:Nightsinger's Half-Plate High Elf Back Model.webp|Body Type 4 Back High Elf|alt=Nightsinger's Half-Plate High Elf Back
Nik-Nuk

Tracker Nik-Nuk is a goblin stationed in the Goblin Camp in Act One.
== Involvement ==
=== Act One ===
Tracker Nik-Nuk is in the westernmost room of the Shattered Sanctum with and .
== Combat ==
=== Attacks and abilities ===
=== Loot ===
* 
== External links ==
* 
Category:Humanoids
Category:Goblins
Category:Characters
Category:Characters in Act One
Category:Characters in the Goblin Camp
Category:Followers of the Absolute
Nimba'as

Veteran Raider Nimba'as is a githyanki Veteran Raider who ambushes the party near the Road to Baldur's Gate in Reithwin Town within the Shadow-Cursed Lands.
== Involvement ==
If marked for death by , , Nimba'as, and the rest of their unit ambush the party as they approach the western gate to Reithwin Town. Carrying the allows the party to spot the ambush and surprise the githyanki instead.
==Combat==
=== Attacks and abilities ===
=== Notable loot ===
* 
* 
* 
=== Allies ===
* 
* 
* 
* 
Category:Githyanki
Category:Humanoids
Category:Characters
Category:Characters in Act Two
Category:Characters in Reithwin Town
Category:Fighters
Nimble

Nimble Paternon is a Deep Gnome member of Clan Ironhand.
== Involvement ==
=== Act Two ===
Nimble can be encountered in a cell in Moonrise Towers Prison, together with and . If she escapes, she can be directed or escorted to Last Light Inn.
If not freed from Moonrise Towers before the dealing with the , her corpse can be found in the Oubliette together with those of all the other prisoners.
=== Act Three ===
If entering Wyrm's Crossing from South Span Checkpoint, the party must pay a fine and submit to a scan from the Steel Watcher there. If attacking or (after the scan) submitting to imprisonment, Nimble and (if alive) run past and lobby a grenade at the Watcher. They then flee to Angleiron's Cellar via the alternative entrance on the western side of the crossing.
Nimble and Laridda can later be encountered at Angleiron's Cellar, accessible through a rock opening near South Span Checkpoint.
== Related literature ==
* 
== Related quests ==
* 
* 
* 
* 
* 
== Combat ==
When met in Moonrise Towers Prison, Nimble has no equpiment, and can only use Throw Stone. On encountering her in Rivington she has equipment and corresponding weapon actions.
=== Actions and abilities ===
===Loot===
* 
* 
* 
== Notes ==
Category:Humanoids
Category:Gnomes
Category:Deep Gnomes
Category:Characters
Category:Characters in Moonrise Towers
Category:Characters in Rivington
Category:Characters in Act Two
Category:Characters in Act Three
Category:Members of Clan Ironhand