nyuuzyou/wikis huggingface dataset:
Kaze no Klonoa 2: Sekai ga Nozonda Wasuremono (Feb 18, 2001 prototype)

A prototype of Kaze no Klonoa 2: Sekai ga Nozonda Wasuremono for the PlayStation 2.
==Notes==
* Late Japanese prototype.
* It still rains during parts of the cutscene before the first level.
* Level layout differences.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
PS2 - Klonoa 2 Master 1.0 2.19 (1).png
PS2 - Klonoa 2 Master 1.0 2.19 (2).png
PS2 - Klonoa 2 Master 1.0 2.19 (3).png
PS2 - Klonoa 2 Master 1.0 2.19 (4).png
PS2 - Klonoa 2 Master 1.0 2.19 (5).png
PS2 - Klonoa 2 Master 1.0 2.19 (6).png
PS2 - Klonoa 2 Master 1.0 2.19 (7).png
PS2 - Klonoa 2 Master 1.0 2.19 (8).png
PS2 - Klonoa 2 Master 1.0 2.19 (9).png
PS2 - Klonoa 2 Master 1.0 2.19 (10).png
PS2 - Klonoa 2 Master 1.0 2.19 (11).png
PS2 - Klonoa 2 Master 1.0 2.19 (12).png
PS2 - Klonoa 2 Master 1.0 2.19 (13).png
PS2 - Klonoa 2 Master 1.0 2.19 (14).png
PS2 - Klonoa 2 Master 1.0 2.19 (15).png
PS2 - Klonoa 2 Master 1.0 2.19 (16).png
PS2 - Klonoa 2 Master 1.0 2.19 (17).png
PS2 - Klonoa 2 Master 1.0 2.19 (18).png
PS2 - Klonoa 2 Master 1.0 2.19 (19).png
PS2 - Klonoa 2 Master 1.0 2.19 (20).png
PS2 - Klonoa 2 Master 1.0 2.19 (21).png
PS2 - Klonoa 2 Master 1.0 2.19 (22).png
==Origin==
PS2 - Klonoa 2 Master 1.0 2.19.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Kelly Slater's Pro Surfer (Jul 14, 2002 prototype)

A prototype of Kelly Slater's Pro Surfer for the Xbox.
==Notes==
* Compiled almost a month before the final US build.
* Preview prototype.
* Can't view Bio on the main menu.
* Pressing the back button while in game brings up a debugging window.
* XBE information:
** Internal Name: Kelly Slater's Pro S
** Maker ID and Product Number: \x02z-10178
** Executable Name: DEFAULT.XBE
** Executable checksum (MD5): ebcb7b0ca380d4203becee8242e2f9f5
* Miscellaneous Notes:
** Game is emulatable: Yes (Xemu) (as of September 12, 2021).
** Game contains dongle protection: No.
==Screenshots==
Xbox - Kelly Slater's Pro Surfer Print Review (1).png
Xbox - Kelly Slater's Pro Surfer Print Review (2).png
Xbox - Kelly Slater's Pro Surfer Print Review (3).png
Xbox - Kelly Slater's Pro Surfer Print Review (4).png
Xbox - Kelly Slater's Pro Surfer Print Review (5).png
Xbox - Kelly Slater's Pro Surfer Print Review (6).png
Xbox - Kelly Slater's Pro Surfer Print Review (7).png
Xbox - Kelly Slater's Pro Surfer Print Review (8).png
Xbox - Kelly Slater's Pro Surfer Print Review (9).png
Xbox - Kelly Slater's Pro Surfer Print Review (10).png
Xbox - Kelly Slater's Pro Surfer Print Review (11).png
Xbox - Kelly Slater's Pro Surfer Print Review (12).png
Xbox - Kelly Slater's Pro Surfer Print Review (13).png
Xbox - Kelly Slater's Pro Surfer Print Review (14).png
Xbox - Kelly Slater's Pro Surfer Print Review (15).png
Xbox - Kelly Slater's Pro Surfer Print Review (16).png
Xbox - Kelly Slater's Pro Surfer Print Review (17).png
Xbox - Kelly Slater's Pro Surfer Print Review (18).png
Xbox - Kelly Slater's Pro Surfer Print Review (19).png
==Origin==
Xbox - Kelly Slater's Pro Surfer Print Review.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: Xbox and Dreamcast (September 18, 2021)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Kelly Slater's Pro Surfer (Jul 15, 2002 prototype)

A prototype of Kelly Slater's Pro Surfer for the PlayStation 2.
==Notes==
* An NTSC-U review build from about three weeks before final.
* Some of the button icons look a bit different.
** The "Press START" text in the tutorial replaces the word "START" with an image of the Start button.
* The sufer poses in the character select are different to their final appearance.
* Contains a zip file on the disc with source code in it. Password is "skag".
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
KSPS-Jul15Review-Title.png
KSPS-Jul15Review-1.png
KSPS-Jul15Review-2.png
KSPS-Jul15Review-3.png
KSPS-Jul15Review-4.png
KSPS-Jul15Review-5.png
KSPS-Jul15Review-6.png
KSPS-Jul15Review-7.png
KSPS-Jul15Review-8.png
KSPS-Jul15Review-9.png
KSPS-Jul15Review-10.png
KSPS-Jul15Review-11.png
==Origin==
PS2 - Kelly Slater's Pro Surfer Print Review Only.jpeg|Disc front.
PS2 - Kelly Slater's Pro Surfer Print Review Only (2).jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Hwd45 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Kelly Slater's Pro Surfer (Jul 22, 2002 prototype)

A prototype of Kelly Slater's Pro Surfer for the PlayStation 2.
==Notes==
* An NTSC-U review build from about two weeks before final.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
KSPS-Jul22Review-Title.png
KSPS-Jul22Review-1.png
KSPS-Jul22Review-2.png
KSPS-Jul22Review-3.png
KSPS-Jul22Review-4.png
KSPS-Jul22Review-5.png
KSPS-Jul22Review-6.png
KSPS-Jul22Review-7.png
KSPS-Jul22Review-8.png
KSPS-Jul22Review-9.png
KSPS-Jul22Review-10.png
==Origin==
PS2 - KSPS Kelly Slater Pro Surfing For Review Only 07-21-02.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Hwd45 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Kelly Slater's Pro Surfer (Jul 30, 2002 prototype)

A review build of Kelly Slater's Pro Surfer for the PlayStation 2.
==Notes==
* Built 9 days before the final US version.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
PS2 - Kelly Slaters Pro Surfer Submission Build Print Preview Only (1).png
PS2 - Kelly Slaters Pro Surfer Submission Build Print Preview Only (2).png
PS2 - Kelly Slaters Pro Surfer Submission Build Print Preview Only (3).png
PS2 - Kelly Slaters Pro Surfer Submission Build Print Preview Only (4).png
PS2 - Kelly Slaters Pro Surfer Submission Build Print Preview Only (5).png
PS2 - Kelly Slaters Pro Surfer Submission Build Print Preview Only (6).png
PS2 - Kelly Slaters Pro Surfer Submission Build Print Preview Only (7).png
PS2 - Kelly Slaters Pro Surfer Submission Build Print Preview Only (8).png
PS2 - Kelly Slaters Pro Surfer Submission Build Print Preview Only (9).png
PS2 - Kelly Slaters Pro Surfer Submission Build Print Preview Only (10).png
PS2 - Kelly Slaters Pro Surfer Submission Build Print Preview Only (11).png
PS2 - Kelly Slaters Pro Surfer Submission Build Print Preview Only (12).png
==Files==
==Origin==
PS2 - Kelly Slaters Pro Surfer Submission Build Print Review Only.jpeg|Disc front.
==Acknowledgments==
A huge thanks to ehw for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed fo
==Acknowledgments==
A huge thanks to ehw for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* [https://tcrf.net/The_Cutting_Room
A huge thanks to ehw for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* [https://tcrf.net/The_Cutting_Room
PS2 - Kelly Slaters Pro Surfer Submission Build Print Review Only.jpeg|Disc front.
PS2 - Kelly Slaters Pro Surfer Submission Build Print Preview Only.jpeg|Disc front.
A huge thanks to ehw for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Kelly Slater's Pro Surfer (Jul 31, 2002 prototype)

A prototype of Kelly Slater's Pro Surfer for the Xbox.
==Notes==
* Compiled eight days before the final US build.
* Review prototype.
* XBE information:
** Internal Name: Kelly Slater's Pro S
** Maker ID and Product Number: \x02z-10178
** Executable Name: DEFAULT.XBE
** Executable checksum (MD5): 4b362611577a123fec70a1b2d44504a0
* Miscellaneous Notes:
** Game is emulatable: Yes (Xemu) (as of September 12, 2021).
** Game contains dongle protection: No.
==Screenshots==
Xbox - Kelly Slater's Pro Surfer print review only (1).png
Xbox - Kelly Slater's Pro Surfer print review only (2).png
Xbox - Kelly Slater's Pro Surfer print review only (3).png
Xbox - Kelly Slater's Pro Surfer print review only (4).png
Xbox - Kelly Slater's Pro Surfer print review only (5).png
Xbox - Kelly Slater's Pro Surfer print review only (6).png
Xbox - Kelly Slater's Pro Surfer print review only (7).png
Xbox - Kelly Slater's Pro Surfer print review only (8).png
Xbox - Kelly Slater's Pro Surfer print review only (9).png
Xbox - Kelly Slater's Pro Surfer print review only (10).png
Xbox - Kelly Slater's Pro Surfer print review only (11).png
Xbox - Kelly Slater's Pro Surfer print review only (12).png
Xbox - Kelly Slater's Pro Surfer print review only (13).png
Xbox - Kelly Slater's Pro Surfer print review only (14).png
Xbox - Kelly Slater's Pro Surfer print review only (15).png
Xbox - Kelly Slater's Pro Surfer print review only (16).png
==Origin==
Xbox - Kelly Slater's Pro Surfer print review only.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: Xbox and Dreamcast (September 18, 2021)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Kengo: Legacy of the Blade (Aug 1, 2002 prototype)

A prototype of Kengo: Legacy of the Blade for the PlayStation 2.
==Notes==
* Localization prototype
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
Kengo2Preview_title.png
==Origin==
PS2 - Kengo 2 Preview.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Nex for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Kenny Dalglish Soccer Match (Commodore 64 prototype)

A prototype of Kenny Dalglish Soccer Match for the Commodore 64.
==Notes==
* Collision detection and opponent AI appear to be much worse
==Origin==
KennyDalglishSoccerMatch C64proto disk.jpg|Floppy disk
==See also==
* Keith Purkiss C64 Archive - Games That Weren't
Kensei: Sacred Fist (Nov 2, 1998 prototype)

A prototype of Kensei: Sacred Fist for the PlayStation.
==Notes==
* PAL prototype.
* Built 18 days after the final US build but 53 days before the final PAL build.
==Screenshots==
KENSEI 2-40 PAL 40-60-0000.png
KENSEI 2-40 PAL 40-60-0001.png
KENSEI 2-40 PAL 40-60-0002.png
KENSEI 2-40 PAL 40-60-0003.png
KENSEI 2-40 PAL 40-60-0004.png
KENSEI 2-40 PAL 40-60-0005.png
KENSEI 2-40 PAL 40-60-0006.png
KENSEI 2-40 PAL 40-60-0007.png
KENSEI 2-40 PAL 40-60-0008.png
KENSEI 2-40 PAL 40-60-0009.png
KENSEI 2-40 PAL 40-60-0010.png
KENSEI 2-40 PAL 40-60-0011.png
==Origin==
P1140241.jpg|Disc front.
==Acknowledgments==
A huge thanks to ehw for donating toward this release!
==See also==
This entry is part of the February 2020 group buy.
Kessen! Dokapon Oukoku IV: Densetsu no Yuushatachi (Sep 13, 1993 prototype)

A prototype of Kessen! Dokapon Oukoku IV: Densetsu no Yuushatachi for the SNES.
==Notes==
* Build date taken from string in the data
* Dumped from two different EPROM boards that contain the same data
==Origin==
KessenDokaponOukokuIV Sep131993 cart.jpg|EPROM cartridges
==See also==
* No-intro entry.
Kessen! Dokapon Oukoku IV: Densetsu no Yuushatachi (Sep 17, 1993 prototype)

A prototype of Kessen! Dokapon Oukoku IV: Densetsu no Yuushatachi for the SNES.
==Notes==
* Build date taken from string in the data
==Origin==
KessenDokaponOukokuIV Sep171993 cart.jpg|EPROM cartridge
==See also==
* No-intro entry.
Key of Heaven (Nov 18, 2005 prototype)

A European localization prototype of Key of Heaven (Tenchi no Mon in Japan, Kingdom of Paradise in North America) for the PlayStation Portable from 2005-11-18 (about four months after the Japanese release date, three days after the North American release date, and four months before the European release date).
==Notes==
* Has text available in English, French, German, Italian, Spanish. Audio is English or Japanese.
* Seems to correspond to release serial UCES-00178, but this UMD has the serial UCET-00247.
==Screenshots==
File:Key_of_Heaven-2005-11-18-Game-01.PNG
File:Key_of_Heaven-2005-11-18-Game-02.PNG
File:Key_of_Heaven-2005-11-18-Game-03.PNG
File:Key_of_Heaven-2005-11-18-Game-04.PNG
File:Key_of_Heaven-2005-11-18-Game-05.PNG
==Origin==
Key_of_Heaven-2005-11-18-Disc-Small.PNG|Disc front
==See also==
* Original release page on Archive.org
Kick Off (Prototype)

A prototype of Kick Off for the NES.
==Notes==
* Late prototype of an NTSC version.
* The background is slightly brighter throughout the game due to running with the NTSC standard.
* Appears to be a bad conversion as there's severe glitching during gameplay.
==Screenshots==
Kick Off (Prototype).2021-07-27 13.20.46.png
Kick Off (Prototype).2021-07-27 13.21.22.png
Kick Off (Prototype).2021-07-27 13.21.29.png
Kick Off (Prototype).2021-07-27 13.21.42.png
Kick Off (Prototype).2021-07-27 13.22.02.png
Kick Off (Prototype).2021-07-27 13.22.09.png
Kick Off (Prototype).2021-07-27 13.22.16.png
Kick Off (Prototype).2021-07-27 13.22.27.png
==Acknowledgments==
A huge thanks to Frank Cifaldi at the Video Game History Foundation and the Nolan brothers for this release!
==See also==
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Kick Off 3: European Challenge (Prototype)

A prototype of Kick Off 3: European Challenge for the Sega Mega Drive.
==Notes==
* Early prototype.
* Header changes:
** publisher code is T-150 in this build, T-23 for the final.
** Release date is 1994.APR in this build, 1994.SEP in the final.
** International and domestic title names are "KICKOFF 3" in this build, "KICKOFF 3 EURO CHALLENGE" for the final.
** Serial number is GM T-150016-00 in this build, GM T-23086-50 in the final.
* Different SEGA logo. In this build, the logo has a gradiant. In the final, it's a flash dark blue color.
* Completely different opening and trademark screens, with different music.
* Different main menu.
* Field is using a darker green palette. Crowd graphics are different.
* HUD is different, more simplistic in this build.
* Different music and sound effects.
==Screenshots==
Kick Off 3 - European Challenge (Prototype).2021-07-22 12.49.43.png
Kick Off 3 - European Challenge (Prototype).2021-07-22 12.51.04.png
Kick Off 3 - European Challenge (Prototype).2021-07-22 12.51.17.png
Kick Off 3 - European Challenge (Prototype).2021-07-22 12.51.23.png
Kick Off 3 - European Challenge (Prototype).2021-07-22 12.51.31.png
Kick Off 3 - European Challenge (Prototype).2021-07-22 12.51.32.png
Kick Off 3 - European Challenge (Prototype).2021-07-22 12.51.54.png
Kick Off 3 - European Challenge (Prototype).2021-07-22 12.52.05.png
Kick Off 3 - European Challenge (Prototype).2021-07-22 12.52.48.png
Kick Off 3 - European Challenge (Prototype).2021-07-22 12.52.53.png
Kick Off 3 - European Challenge (Prototype).2021-07-22 12.52.57.png
Kick Off 3 - European Challenge (Prototype).2021-07-22 12.53.04.png
==Files==
==Acknowledgments==
Special thanks to Frank Cifaldi at the Video Game History Foundation and the anonymous donor for this part of the lot! A huge thanks to ehw for researching this prototype! 
==See also==
* New Years 2022 (January 1, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
* Video Game History Foundation (VGHF)
Kickman (Jan 8, 1982 prototype)

A prototype of the unreleased Kickman for the Atari 2600.
==Notes==
* Programmed by Alex Leavens for Bally Midway, was to be published by CBS Electronics.
* Compiled from source code from a floppy disk found in the collection of a former Roklan programmer.
* Assumed to be near-final.
* Modified from the original dump to make the game work.
==See also==
* Original release thread at AtariAge.com.
* AtariProtos' article on the game.
Kid Chameleon (Dec 19, 1991 prototype)

A possible late prototype or second revision of Kid Chameleon for the Sega Mega Drive. 
== Notes ==
* Product code changed to remove a space. 
* No known differences in maps and level art.
* The code for the "Murder Wall" featured in "Hills of the Warrior 1", "Forced Entry", and "Bloody Swamp" lacks the special condition check for "Hills of the Warrior 1" where the maximum speed of the wall is set a slower value and that a condition is set so that the wall can be outran. As a result, this makes the first stage this obstacle appears in comparably difficult to the later levels. This is one of two major code changes of the ROM, making this one of the very last things that was changed before release.
== Screenshots ==
File:KID-CH000.png
File:KID-CH001.png
File:KID-CH002.png
File:KID-CH003.png
File:KID-CH004.png
File:KID-CH005.png
File:KID-CH006.png
File:KID-CH007.png
File:KID-CH008.png
File:KID-CH009.png
== Videos ==
<youtube width="320" height="240">1TMH2I7_6BM</youtube>
== Header ==
00000100 53 45 47 41 20 4d 45 47 41 20 44 52 49 56 45 20 SEGA MEGA DRIVE 
00000110 28 43 29 53 45 47 41 20 31 39 39 31 20 44 45 43 (C)SEGA 1991 DEC
00000120 4b 49 44 20 43 48 41 4d 45 4c 45 4f 4e 20 20 20 KID CHAMELEON 
00000130 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000140 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000150 4b 49 44 20 43 48 41 4d 45 4c 45 4f 4e 20 20 20 KID CHAMELEON 
00000160 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000170 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000180 47 4d 20 4d 4b 2d 31 30 31 30 2d 30 30 20 9c 5a GM MK-1010-00 .Z
00000190 4a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 J 
000001a0 00 00 00 00 00 0f ff ff 00 ff 00 00 00 ff ff ff ................
000001b0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001c0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001d0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001e0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001f0 4a 55 45 20 20 20 20 20 20 20 20 20 20 20 20 20 JUE 
== Files ==
Kid Klown in Night Mayor World (Prototype)

A prototype of Kid Klown in Night Mayor World for the NES.
==Notes==
* Late prototype.
==Screenshots==
Kid Klown in Night Mayor World (Prototype).2021-07-26 16.43.30.png
Kid Klown in Night Mayor World (Prototype).2021-07-26 16.43.33.png
Kid Klown in Night Mayor World (Prototype).2021-07-26 16.44.21.png
Kid Klown in Night Mayor World (Prototype).2021-07-26 16.44.27.png
Kid Klown in Night Mayor World (Prototype).2021-07-26 16.44.49.png
Kid Klown in Night Mayor World (Prototype).2021-07-26 16.45.00.png
Kid Klown in Night Mayor World (Prototype).2021-07-26 16.45.09.png
==Acknowledgments==
A huge thanks to Frank Cifaldi at the Video Game History Foundation and the Nolan brothers for this release!
==See also==
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Kid Paddle (Jul 8, 2005 prototype)

A prototype of Kid Paddle for the Game Boy Advance.
==Notes==
* Licensed by Nintendo screen is missing. Instead it has been merged with the Atari trademark screen in this build.
* Build date on the top left corner of the title screen - V05 -- JUL 8 2005.
* Title screen is slightly different with the inclusion of a character next to the PRESS START BUTTON text.
* Main menu is different. There's no OPTIONS menu in this build, there's a selection for the CREDITS instead.
* Different opening cutscene when starting a new game.
* In this build, the game saves when starting a new game. In the final, a new game doesn't prompt an immediate save.
* The Continue option is available at the start in this build despite not having started a new game yet.
* Different mini game selection menu.
==Screenshots==
Kid Paddle (Jul 8, 2005 prototype)_00004.png
Kid Paddle (Jul 8, 2005 prototype)_00005.png
Kid Paddle (Jul 8, 2005 prototype)_00006.png
Kid Paddle (Jul 8, 2005 prototype)_00007.png
Kid Paddle (Jul 8, 2005 prototype)_00008.png
Kid Paddle (Jul 8, 2005 prototype)_00009.png
Kid Paddle (Jul 8, 2005 prototype)_00012.png
Kid Paddle (Jul 8, 2005 prototype)_00014.png
Kid Paddle (Jul 8, 2005 prototype)_00015.png
Kid Paddle (Jul 8, 2005 prototype)_00017.png
Kid Paddle (Jul 8, 2005 prototype)_00019.png
Kid Paddle (Jul 8, 2005 prototype)_00024.png
Kid Paddle (Jul 8, 2005 prototype)_00025.png
Kid Paddle (Jul 8, 2005 prototype)_00027.png
Kid Paddle (Jul 8, 2005 prototype)_00028.png
Kid Paddle (Jul 8, 2005 prototype)_00030.png
Kid Paddle (Jul 8, 2005 prototype)_00031.png
Kid Paddle (Jul 8, 2005 prototype)_00033.png
Kid Paddle (Jul 8, 2005 prototype)_00034.png
Kid Paddle (Jul 8, 2005 prototype)_00036.png
==Files==
==Acknowledgments==
Special thanks to Frank Cifaldi at the Video Game History Foundation and the anonymous donor for this part of the lot! A huge thanks to ehw for researching this prototype! 
==See also==
* New Years 2022 (January 1, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
* Video Game History Foundation (VGHF)
Kid Paddle (Jun 28, 2005 prototype)

A prototype of Kid Paddle for the Game Boy Advance.
==Notes==
* Early prototype.
* Licensed by Nintendo screen is missing. Instead it has been merged with the Atari trademark screen in this build.
* Build date on the top left corner of the title screen - V04 -- JUN 28 2005.
* Title screen is slightly different with the inclusion of a character next to the PRESS START BUTTON text.
* Main menu is different. There's no OPTIONS menu in this build, there's a selection for the CREDITS instead.
* Different opening cutscene when starting a new game.
* In this build, the game saves when starting a new game. In the final, a new game doesn't prompt an immediate save.
* The Continue option is available at the start in this build despite not having started a new game yet.
* Different mini game selection menu.
==Screenshots==
Kid Paddle (Jun 28, 2005 prototype)_00004.png
Kid Paddle (Jun 28, 2005 prototype)_00005.png
Kid Paddle (Jun 28, 2005 prototype)_00007.png
Kid Paddle (Jun 28, 2005 prototype)_00010.png
Kid Paddle (Jun 28, 2005 prototype)_00011.png
Kid Paddle (Jun 28, 2005 prototype)_00012.png
Kid Paddle (Jun 28, 2005 prototype)_00014.png
Kid Paddle (Jun 28, 2005 prototype)_00015.png
Kid Paddle (Jun 28, 2005 prototype)_00017.png
Kid Paddle (Jun 28, 2005 prototype)_00018.png
Kid Paddle (Jun 28, 2005 prototype)_00020.png
Kid Paddle (Jun 28, 2005 prototype)_00021.png
Kid Paddle (Jun 28, 2005 prototype)_00023.png
Kid Paddle (Jun 28, 2005 prototype)_00024.png
Kid Paddle (Jun 28, 2005 prototype)_00025.png
Kid Paddle (Jun 28, 2005 prototype)_00027.png
Kid Paddle (Jun 28, 2005 prototype)_00031.png
Kid Paddle (Jun 28, 2005 prototype)_00032.png
Kid Paddle (Jun 28, 2005 prototype)_00033.png
Kid Paddle (Jun 28, 2005 prototype)_00035.png
Kid Paddle (Jun 28, 2005 prototype)_00037.png
Kid Paddle (Jun 28, 2005 prototype)_00038.png
Kid Paddle (Jun 28, 2005 prototype)_00041.png
Kid Paddle (Jun 28, 2005 prototype)_00043.png
==Files==
==Acknowledgments==
Special thanks to Frank Cifaldi at the Video Game History Foundation and the anonymous donor for this part of the lot! A huge thanks to ehw for researching this prototype! 
==See also==
* New Years 2022 (January 1, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
* Video Game History Foundation (VGHF)