nyuuzyou/wikis huggingface dataset:
Motocross Championship (Oct 19, 1994 prototype)

A prototype build of Motocross Championship, dated October 19, 1994. It was released by drx on February 23, 2008.
==Screenshots==
==Files==
==Header==
00000100 53 45 47 41 20 33 32 58 20 20 4a 55 20 20 20 20 SEGA 32X JU 
00000110 28 43 29 53 45 47 41 20 31 39 39 34 2e 3f 3f 3f (C)SEGA 1994.???
00000120 4d 4f 54 4f 43 52 4f 53 53 20 46 4f 52 20 4d 41 MOTOCROSS FOR MA
00000130 52 53 20 20 20 20 20 20 20 20 20 20 20 20 20 20 RS 
00000140 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000150 4d 4f 54 4f 43 52 4f 53 53 20 46 4f 52 20 4d 41 MOTOCROSS FOR MA
00000160 52 53 20 20 20 20 20 20 20 20 20 20 20 20 20 20 RS 
00000170 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000180 52 4f 4d 20 56 65 72 73 69 6f 6e 31 2e 30 00 00 ROM Version1.0..
00000190 4a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 J 
000001a0 00 00 00 00 00 01 ff ff 00 ff 00 00 00 ff ff ff ................
000001b0 4d 52 00 00 00 00 00 00 00 00 00 00 20 20 20 20 MR.......... 
000001c0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001d0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001e0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001f0 55 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 U
Motocross Championship (Oct 20, 1994 prototype)

A prototype build of Motocross Championship, dated October 20, 1994. It was released by drx on February 23, 2008.
==Screenshots==
==Files==
==Header==
00000100 53 45 47 41 20 33 32 58 20 20 4a 55 20 20 20 20 SEGA 32X JU 
00000110 28 43 29 53 45 47 41 20 31 39 39 34 2e 3f 3f 3f (C)SEGA 1994.???
00000120 4d 4f 54 4f 43 52 4f 53 53 20 46 4f 52 20 4d 41 MOTOCROSS FOR MA
00000130 52 53 20 20 20 20 20 20 20 20 20 20 20 20 20 20 RS 
00000140 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000150 4d 4f 54 4f 43 52 4f 53 53 20 46 4f 52 20 4d 41 MOTOCROSS FOR MA
00000160 52 53 20 20 20 20 20 20 20 20 20 20 20 20 20 20 RS 
00000170 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000180 52 4f 4d 20 56 65 72 73 69 6f 6e 31 2e 30 00 00 ROM Version1.0..
00000190 4a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 J 
000001a0 00 00 00 00 00 01 ff ff 00 ff 00 00 00 ff ff ff ................
000001b0 4d 52 00 00 00 00 00 00 00 00 00 00 20 20 20 20 MR.......... 
000001c0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001d0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001e0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001f0 55 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 U
Motocross Championship (Oct 24, 1994 prototype)

A prototype build of Motocross Championship, dated October 24, 1994. It was released by drx on February 23, 2008.
==Screenshots==
==Files==
==Header==
00000100 53 45 47 41 20 33 32 58 20 20 4a 55 20 20 20 20 SEGA 32X JU 
00000110 28 43 29 53 45 47 41 20 31 39 39 34 2e 3f 3f 3f (C)SEGA 1994.???
00000120 4d 4f 54 4f 43 52 4f 53 53 20 46 4f 52 20 4d 41 MOTOCROSS FOR MA
00000130 52 53 20 20 20 20 20 20 20 20 20 20 20 20 20 20 RS 
00000140 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000150 4d 4f 54 4f 43 52 4f 53 53 20 46 4f 52 20 4d 41 MOTOCROSS FOR MA
00000160 52 53 20 20 20 20 20 20 20 20 20 20 20 20 20 20 RS 
00000170 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000180 52 4f 4d 20 56 65 72 73 69 6f 6e 31 2e 30 00 00 ROM Version1.0..
00000190 4a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 J 
000001a0 00 00 00 00 00 01 ff ff 00 ff 00 00 00 ff ff ff ................
000001b0 4d 52 00 00 00 00 00 00 00 00 00 00 20 20 20 20 MR.......... 
000001c0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001d0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001e0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001f0 55 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 U
Motocross Championship (Oct 28, 1994 prototype)

A prototype build of Motocross Championship, dated October 28, 1994. It was released by drx on February 23, 2008.
==Screenshots==
==Files==
==Header==
00000100 53 45 47 41 20 33 32 58 20 20 4a 55 20 20 20 20 SEGA 32X JU 
00000110 28 43 29 53 45 47 41 20 31 39 39 34 2e 3f 3f 3f (C)SEGA 1994.???
00000120 4d 4f 54 4f 43 52 4f 53 53 20 46 4f 52 20 4d 41 MOTOCROSS FOR MA
00000130 52 53 20 20 20 20 20 20 20 20 20 20 20 20 20 20 RS 
00000140 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000150 4d 4f 54 4f 43 52 4f 53 53 20 46 4f 52 20 4d 41 MOTOCROSS FOR MA
00000160 52 53 20 20 20 20 20 20 20 20 20 20 20 20 20 20 RS 
00000170 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000180 52 4f 4d 20 56 65 72 73 69 6f 6e 31 2e 30 00 00 ROM Version1.0..
00000190 4a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 J 
000001a0 00 00 00 00 00 01 ff ff 00 ff 00 00 00 ff ff ff ................
000001b0 4d 52 00 00 00 00 00 00 00 00 00 00 20 20 20 20 MR.......... 
000001c0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001d0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001e0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001f0 55 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 U
MotorStorm: Apocalypse (Jan 25, 2010 Prototype)

A prototype of MotorStorm: Apocalypse for Playstation 3.
==Notes==
* Internal Prototype. Also called "The First Playable".
* The serial is NPEA00484.
* Much like the MotorStorm: Apocalypse (Jul 29, 2010 E3 Demo), this prototype includes a single race: a mix of the last races of the first two playable characters in the final game's Career Mode. However, this build is far earlier, and differs significantly from the final game.
* This prototype borrows a lot of physics and mechanics from the previous game, MotorStorm Pacific Rift, but it seemingly also borrows some from the first game, MotorStorm. All car models, and the race map look finished however, and are how they look in the final game for the most part.
* This prototype is referred to as "MotorStorm 3", and that's how it's referred to in the prototype itself. It makes sense since it is the third mainline game in the series. MotorStorm Pacific Rift, the second game, was also named "MotorStorm 2" internally. There are no references to the "Apocalypse" moniker in this prototype however.
* The player car is a Patriot V8 XR muscle car. This is the car used by Tyler, the second playable character in the final game, which he uses in this race in the final game. It presents however a different livery that resembles an early version of Nash's car liveries, the first playable character in the final game. The E3 Demo has a different car: the Osutsu Blacksun supercar.
* Multiple sound effects are exclusive to this prototype, and not used in the final game; the HUD elements are different from the final game.
* When the player crashes his car, the camera angle, sound effects, and crash physics are the ones present in MotorStorm Pacific Rift. In the final game, the camera goes slow-mo when the player crashes.
* The camera angle for the player's car is different, as well as the collapsing building animations. Motion blur effects, as well as overall game feel, seem closer to MotorStorm than to Pacific Rift. Fire effects are also seemingly borrowed from the first game.
* The Castro Robusto, a Racing Truck which only appears in the previous games, is visible as an AI opponent.
* Running over "crazies" (the NPC's scattered all over the race) makes a sound effect not present in the final game.
* An helicopter crashes in front of the player at the middle of the race. This event is not present in the future demos and final game.
* While this demo and the final game take place in a city clearly based on San Francisco, there are no references to the real city in the final game, aside from references in the game files. However, this prototype has clear references to the real city, most notably, a sign saying "Port of San Francisco" at the end of the race.
* Original filename: EP9000-NPEA00484_00-MOTORSTORM3FPM00.pkg
==Screenshots==
==Videos==
https://www.youtube.com/watch?v=dRaWFdv3XHI
==Acknowledgments==
A huge thank you to Xil_Dreadnought for the generous donation, and to Codebound for releasing this prototype!
==See also==
* Original page release on Archive.org
MotorStorm: Apocalypse (Jan 26, 2011 prototype)

A prototype of MotorStorm: Apocalypse for Playstation 3.
==Notes==
* The build available for download has at least some missing video files. As a result, the original extract has been made available and can be downloaded here. As it was downloaded from bdemu, it is in .emu format which means it needs to be converted to pkg in order to be playable on a ps3 retail or rpcs3, although it can be played on devkit without conversion.
* Original filename: Motorstorm Apocalypse (Jan 26, 2011 EP9000-NPEA00315_00-GMOTORSTOR000001).pkg
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases! Thanks also to FrostWolf for preserving and making this build available on the Wiki!
MotorStorm: Apocalypse (Jul 29, 2010 E3 Demo)

A prototype of MotorStorm: Apocalypse for Playstation 3.
==Notes==
* E3 Demo Build.
* Original filename: Motorstorm Apocalypse (Jul 29, 2010 E3 DEMO EP9000-NPEA00484_00-MOTORSTORM3E3R00).pkg
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases! Thanks also to FrostWolf for preserving and making this build available on the Wiki!
MotorStorm: Apocalypse (Jul 29, 2010 Gamescom Demo prototype)

A prototype of MotorStorm: Apocalypse for Playstation 3.
==Notes==
* Gamescom Demo Build.
* Original filename: Motorstorm Apocalypse (Jul 29, 2010 GAMESCOM DEMO EP9000-COEA00484_00-MOTORSTORM3COR00).pkg
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases! Thanks also to Atomic for preserving and making this build available on the Wiki!
MotorStorm: Pacific Rift (Aug 6, 2008 prototype)

A prototype of Motorstorm Pacific Rift for the PlayStation 3, approximately 3 months before its final release.
==Notes==
* For some reason, the game is on two DVD-R despite being a 4GB prototype.
==Origin==
File:MotorstormPacificRiftSeptember2008ScanDisc1.png | First Disc
File:MotorstormPacificRiftSeptember2008ScanDisc2.png | Second Disc
Motorhead (Jul 23, 1998 prototype)

A prototype of Motorhead for the PlayStation.
==Notes==
* Compiled nearly 4 months after the initial EU version, possibly a US localization intermediate
* No legal disclaimer before the intro FMV.
* No main menu music
* No music during races, either
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
** Game contains dongle protection: No.
** Game contains debugging symbols: N/A
** Dump was originally scrambled: No
==Screenshots==
PSX - Motorhead 14-8-98 A1-0001.png
==Origin==
PSX - Motorhead 14-8-98 A1.jpg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Zoda-Y13, Iniche for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Mr. Driller (Jan 17, 2000 prototype)

A prototype of Mr. Driller for the PlayStation.
==Notes==
* Japan region
* However, it's a prototype of the US version (same logos, opening sequence, etc). So it seems to be a localization intermediate prototype.
* There is a lot of text still in Japanese.
* Measurements are in the metric system, like the Japanese version as well
* Mr Driller itself is an emulated title on this PS1 game. No noticeable differences were observed, given that.
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
** Game contains dongle protection: No.
** Game contains debugging symbols: N/A
** Dump was originally scrambled: No
==Screenshots==
PSX - Mr. Driller-0001.png
PSX - Mr. Driller-0002.png
PSX - Mr. Driller-0003.png
==Origin==
PSX - Mr. Driller.jpeg|Disc front.
Driller Jan17 Back.png|Disc back.
Driller Jan17 Front.png
==Files==
==Acknowledgments==
A huge thanks to Iniche for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Mr. Nutz (Jun 10, 1993 prototype)

A prototype of Mr. Nutz for the SNES by Ocean.
==Notes==
* The prototype contains no sound.
* The prototype has been watermarked.
* The build date along with the following message can be found in the ROM: "MR NUTZ OCEAN's version 10 june 1993- This version includes a anti-thieves tag ! -MR NUTZ produced by Pierre ADANE & Philippe DESSOLY"
==Screenshots==
MrNutz000.png
MrNutz001.png
MrNutz002.png
==Origin==
MrNutz.png|PCB front.
==See also==
Release page.
Mr. Nutz Hoppin' Mad (Jul 20, 1994 prototype)

A prototype of Mr. Nutz Hoppin' Mad for the Sega Mega Drive.
==Notes==
* Unreleased Mega Drive port of the titular 1994 Amiga game.
* Developed by Neon Software, and was to be published by Ocean for a 1995 release.
* It appears the game was to be retitled "Mr. Nuts 2", as the game was reviewed under this title.
* This ROM was compiled from source code, which is also available.
Mr. Okatami's Winning Post (Jul 18, 2007 prototype)

A prototype of the unreleased Mr. Okatami's Winning Post for PlayStation 2.
==Notes==
*Unreleased game developed by Broadsword Interactive and Team Works Productions.
*Compiled build that was present in a SVN repository. This came from Revision 6378.
*A FPS counter appears on screen at all times.
==Screenshots==
MOWinningPostJul18_1.png
MOWinningPostJul18_2.png
MOWinningPostJul18_3.png
MOWinningPostJul18_4.png
MOWinningPostJul18_5.png
MOWinningPostJul18_6.png
MOWinningPostJul18_7.png
MOWinningPostJul18_8.png
==See also==
Codebound release page. 
Codebound's original Twitter post.
Mr. Tuff (Dec 5, 1994 prototype)

A late prototype of the unreleased Mr. Tuff for the SNES.
==Notes==
* Build date found in the ROM.
* This build is almost identical to the late build that was distributed by ANTHROX (under the release archive name ‘ATX-TUFF’). However, the ROM that’s included in the no-intro set that’s currently floating around on the internet was modified from the original dump and contained the following changes:
** 0x7FFC - The scene ROM was modified to start the game at 0x8028 in Bank 0. In the original ROM, the game starts at 0x8000.
** 0x1ACD8 - The scene ROM modified the high score table to advertise a BBS while also crediting various suppliers. The original ROM contains a high score table mentioning names of the developers.
** 0xA0961 - The byte at this address in the scene ROM is set to $01. The original ROM is set to $00. This change was confirmed by looking at a similar region in a ROM dump based on an earlier build. It's unknown what this byte is used for.
** 0x120961 - The byte at this address in the scene ROM is set to $11. The original ROM is set to $10. This change was confirmed by looking at a similar region in a ROM dump based on an earlier build. It's unknown what this byte is used for.
* The original scene ROM was further modified with additional changes, including an intro and trainer.
==Screenshots==
mr. tuff.2017-05-25 22.08.14.png|Title screen.
mr. tuff.2017-05-25 22.08.36.png|Level select.
mr. tuff.2017-05-25 22.08.49.png|Gameplay (1).
mr. tuff.2017-05-25 22.09.32.png|Gameplay (2).
mr. tuff.2017-05-25 22.09.43.png|Gameplay (3).
==Videos==
<youtube width="256" height="224">-24OGlvl8pM</youtube>
==See also==
* No-Intro entry
Ms. 'Splosion Man (Mar 14, 2011 prototype)

A prototype of Ms. 'Splosion Man for the Xbox 360.
==Notes==
* Predates the final build by almost two months.
* Original filename: Ms. Splosion Man (Mar 14, 2011) [58410B19].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
 
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Ms. Pac-Man (Jun 18, 1996 prototype)

A prototype of Ms. Pac-Man for the SNES.
==Notes==
*Different title screen.
*The screen that introduces the cast of characters in the Attract Mode use either the wrong graphics and/or palette.
*Copyright information is missing from the staff credit list.
*During gameplay, the bar that shows the current level type, difficulty and Pac Booster status is missing.
*Pressing RESET can sometimes cause the game to hard lock.
*When a level is beaten there is no music in the cutscenes.
==Origin==
File:Ms pacman snes proto 618 pcb front.JPG|PCB front.
File:Ms pacman snes proto 618 pcb back.JPG|PCB back.
==See also==
The original release tweet. (Archive)
Muhammad Ali Heavyweight Boxing (Later prototype)

A prototype of Muhammad Ali Heavyweight Boxing for the Sega Mega Drive.
==Notes==
* Late prototype.
* Header changes:
** publisher code is T-50 instead of VRGN.
** Release year is 1992.XXX where it's 1992.NOV in the final.
** Serial is GM T-XXXXX-XX in this build, GM T-70056-00 for the final.
* Easier to return to title screen from 3D intro in the final.
* Title screen is missing the Licensed by Sega Enterprises, Ltd.
==Screenshots==
Muhammad Ali Heavyweight Boxing (Later prototype).2021-07-22 12.37.24.png
Muhammad Ali Heavyweight Boxing (Later prototype).2021-07-22 12.37.26.png
Muhammad Ali Heavyweight Boxing (Later prototype).2021-07-22 12.37.29.png
Muhammad Ali Heavyweight Boxing (Later prototype).2021-07-22 12.37.38.png
Muhammad Ali Heavyweight Boxing (Later prototype).2021-07-22 12.37.47.png
Muhammad Ali Heavyweight Boxing (Later prototype).2021-07-22 12.38.12.png
Muhammad Ali Heavyweight Boxing (Later prototype).2021-07-22 12.39.05.png
Muhammad Ali Heavyweight Boxing (Later prototype).2021-07-22 12.39.12.png
Muhammad Ali Heavyweight Boxing (Later prototype).2021-07-22 12.39.26.png
Muhammad Ali Heavyweight Boxing (Later prototype).2021-07-22 12.39.34.png
Muhammad Ali Heavyweight Boxing (Later prototype).2021-07-22 12.39.43.png
Muhammad Ali Heavyweight Boxing (Later prototype).2021-07-22 12.39.55.png
==Files==
==Acknowledgments==
Special thanks to Frank Cifaldi at the Video Game History Foundation and the anonymous donor for this part of the lot! A huge thanks to ehw for researching this prototype! 
==See also==
* New Years 2022 (January 1, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
* Video Game History Foundation (VGHF)
Muhammad Ali Heavyweight Boxing (SNES Prototype)

A prototype of the unreleased SNES version of Muhammad Ali Heavyweight Boxing.
==Notes==
==Origin==
===FILE_ID.DIZ===
 
 --------------------------[ GAME INFO ]-----------------------------
 Title : Muhammad Ali Boxing *Beta* Size : 16Mbits 
 Company : Virgin Date : 4th Jan '95
 Format : Snes SMC Supplier : The Man Himself
 --------------------------------------------------------------------
 . 
 . ______ 
 :_____________:_____________._____________: :______: 
 í ___ | _ í _ í | | 
 | . | \_________| \_________! í | 
 |______í |_____________)_____________)_____________| 
 +------|______|----------------------------[FAZ!]-------+ 
 ____ . 
 :____ ____.____| :____:__________._________________:_________________ 
 | Y ! | | | ___ |__ __| | .____) _____) 
 | \ / | í | í_____: | | | | | |________ \ 
 |___\_/ |_________|__________) | ! |________í____í / / 
 +----/____í--------------------| |-í :-------------:-----/_____\+ 
 í : ` 
 ` ╖ 
 -----------------------[ CH'S LAST WORDS ]--------------------------
 My day has finally come. Due to lack of time and interest, I am
 going to drop out of the scene for awhile. There will not be another
 ACC release for a long time to come. But remember.. We will be back!
 --------------------------------------------------------------------
 
 ----------------------[CH'S LAST GREETINGS]-------------------------
 To all my friends in the scene (u know who u are!).
 ---------------------------------------------------------
==See also==
* No-intro entry
Muppet Adventure: Chaos at the Carnival (Prototype)

A prototype of Muppet Adventure: Chaos at the Carnival for the NES.
==Notes==
*Additional story screens cut from the final game.
*Player seems to have infinite lives.
*The title screen loop is the only music in the game and sound effects are largely missing.
*Only River Ride appears to be playable by default, after reaching the end and pressing start, you loop back to the beginning of the level.
==Acknowledgments==
A huge thanks to Armageddon Potato for this bountiful lot as well as togemet2 for documenting and analyzing parts of the lot! 
==See also==
* Armageddon Potato on X
* Armageddon Potato on Instagram
Muppet Monster Adventure (Jun 1, 2000 prototype)

A prototype of Muppet Monster Adventure for the PlayStation.
==Notes==
* Screen position is wrong, needs to be adjusted from the game's options.
* Miscellaneous Notes:
** Game is emulatable: (as of April 17, 2021).
** Game contains dongle protection: No.
** Game contains debugging symbols: N/A
** Dump was originally scrambled: No
==Screenshots==
PSX - Muppet Monster Adventure Previewable-0000.png
PSX - Muppet Monster Adventure Previewable-0001.png
PSX - Muppet Monster Adventure Previewable-0002.png
PSX - Muppet Monster Adventure Previewable-0003.png
==Origin==
PSX - Muppet Monster Adventure Previewable.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to SolidSnake11 for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Muppet Monster Adventure (May 4, 2000 prototype)

A prototype of Muppet Monster Adventure for the PlayStation.
==Notes==
* Dongled, patch included.
* Screen position is wrong, needs to be adjusted from the game's options.
* Very different from the final version, the intro cutscene and the hubs are totally different..
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
** Game contains dongle protection: Patched.
** Game contains debugging symbols: N/A
** Dump was originally scrambled: No
==Screenshots==
PSX - Muppets Monster Adventure (1).png
PSX - Muppets Monster Adventure (2).png
PSX - Muppets Monster Adventure (3).png
PSX - Muppets Monster Adventure (4).png
PSX - Muppets Monster Adventure (5).png
==Origin==
PSX - Muppets Monster Adventure.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to SolidSnake11 for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Muppet RaceMania (May 20, 2000 prototype)

A prototype of Muppet RaceMania for the PlayStation.
==Notes==
* Compiled about 3 months after the initial EU version, possibly a US localization intermediate suitable for previewing purposes.
* Different Midway logo (animated).
* No trademark screens, goes straight to the initial loading screen.
* In the final, pressing Start on the title screen displays "New Game" and "Memory Card" options before the main menu appears. Here, the main menu displays immediately.
* Character select for the race is a simple list, rather than showing each character individually, with their vehicles.
* Choosing a character in the list mentioned previously shows that character's vehicle, in another list (where all other items on the list are "?).
* The screen doesn't show "Wrong Way" when facing the opposite direction.
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
** Game contains dongle protection: No.
** Game contains debugging symbols: N/A
** Dump was originally scrambled: No
==Screenshots==
PSX - Muppet Race Mania Previewable-0000.png
PSX - Muppet Race Mania Previewable-0002.png
PSX - Muppet Race Mania Previewable-0003.png
==Origin==
PSX - Muppet Race Mania Previewable.jpeg|Disc front.
PSX - Muppet Race Mania Previewable (2).jpeg|Disc front (copy).
==Files==
==Acknowledgments==
A huge thanks to Iniche for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)