Razing Storm

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=Assault Rifles=
==IMI Tavor TAR-21==
The U.S special force unit "S.C.A.R." (Strategic Combat And Rescue) uses a heavily modified IMI Tavor TAR-21 with IWI X95 trigger guard and futuristic holographic sight. In the PS3's FPS mode, it's only used by allied soldiers. It's loaded with 60 rounds, which is not the correct ammo capacity for actual TAR-21s.
thumb|none|400px|IWI X95L with Meprolight red dot sight and RIS foregrip - 5.56x45mm
==Fictional Assault Rifle==
The South American (The setting being in Brazil) rebel soldiers use an assault rifle largely based on Heckler & Koch XM8 Compact Carbine with a Heckler & Koch UMP's stock and an optical sight.
==Fictional Bullpup Laser Rifle==
The rebel special force soldiers uses a fictional bullpup laser rifle based on the FN F2000. They only appear in the PS3's FPS mode.
==Fictional Bullpup Laser Rifle 2==
The S.C.A.R. Bravo team soldiers uses another fictional bullpup laser rifle, based on the IMI Tavor TAR-21.
==Norinco Type 56-2==
The South American militia forces use a Norinco Type 56-2 with synthetic furniture.
=Submachine Guns=
==Fictional Submachine Gun==
In FPS mode, S.C.A.R. Delta team soldiers and South American prison guards (Only in Minigame mode) use a fictional submachine gun. It's incorrectly called "Machine Gun". It's loaded with 60 rounds. 
=Shotguns=
==Fictional Bullpup Shotgun==
In the FPS mode, S.C.A.R. Delta team soldiers uses a fictional bullpup shotgun. 
=Sniper Rifles=
==Walther WA 2000==
S.C.A.R. soldiers and South American prison guards use a heavily modified Walther WA 2000 with synthetic furniture and a futuristic optical scope. It's called "Sniper Rifle". This gun is depicted as a laser-type Rifle, But when used by the player, it fires live ammo. It correctly hold 6 rounds in FPS mode.
==Fictional Sniper Rifle==
South American rebel soldiers uses a fictional sniper rifle.
=Launchers=
=="Cluster Shot"==
S.C.A.R. Alpha team soldiers uses a fictional launcher called "Cluster Shot" in Arcade mode. It's basically a shotgun from the Time Crisis series. It's loaded with 12 rockets.
==M202 FLASH==
S.C.A.R. Alpha team soldiers use M202 FLASH rocket launchers in Arcade mode with a futuristic body. This Launcher incorrectly has 10 rockets when it's loaded with four rockets.
thumb|none|400px|M202 FLASH - 66mm
=="Skewer"==
In FPS mode, Delta One use a bolt-type launcher called "Skewer". It has a bullpup body and loaded with detachable 20-round translucent magazines.
==Fictional Grenade Launcher==
In FPS mode, Delta One uses a fictional grenade launcher. It is largely based on Milkor Mark 14. It's depicted as a break-open frame (as seen with the MP-412 REX revolver) with a detachable 6-shot sylinder magazine. 
=="Barelo Cannon"==
In FPS mode, Delta One uses a fictional launcher called "Barelo Cannon". It's depicted as a wrecking ball with charged energy. The rocket launcher's design are taken at least from the RPG-7's pistol grip.
thumb|none|450px|RPG-7 - 40mm
=="VIGUM"==
Delta One uses a fictional rocket launcher called "VIGUM". It fires remote controlled rockets with built-in cameras, which serves the same function as the "Nikita" from Konami's Metal Gear series.
=Grenades=
==Mk 2 hand grenade==
The Mk 2 hand grenade is used by South American rebel soldiers.
==Model 24 Stielhandgranate==
In FPS mode, Delta One uses a futurized Model 24 Stielhandgranate.
=Others=
==General Dynamics GAU-17/A==
The General Dynamics GAU-17/A appear as a gun turret in FPS mode.
=="Anti-Tank Gun"==
In FPS mode, Delta One use an unknown "Anti-Tank Gun" gun turret.
Category:Action
Category:War
Category:Japanese Produced/Filmed
Category:Science-Fiction
Category:Video Game