Gunslinger

== Overview == 
Gunslingers are renowned for their extremely high ASPD and HIT using Guns. Though unable to equip Shields, their ability to deal significantly large amounts of damage make them ideal combatants to hit-lock monsters in the battlefield. Growing up in polluted Einbroch in the Republic of Schwartzvald, they are able to further increase their HIT to deal single and area of effect damages.
Gunslingers rely on high DEX to deal enormous damage to monsters. Their skills in wielding guns can decimate the strongest enemies.
==Job Change Guide==
#Once you are Job Level 10, go to Einbroch Tower at the middle of Einbroch .
#Then, follow the Gunslinger Job Change Guide for information.
== Renewal Builds ==
=== I. PISTOL ===
a. GAMEPLAY:
This build relies on extremely high ASPD from Pistol and then using Chain Action to attach twice per hit. Increasing AGI and DEX is sufficient to kill well even in higher levels. Using Last Stand is a great strategy to temporarily boost ATK and Tracking and Wounding Shot to single target high damage.
b. STATS:
Base level 40 base status distribution suggestion. You may allocate certain status points depending on your preference but the idea is to focus on increasing DEX and INT statuses as they increase your overall damage and ASPD.
*STR: 1 
*AGI: 50 
*VIT: 1 
*INT: 1 
*DEX: 54 
*LUK: 1 
=== II. DESPERADO ===
a. GAMEPLAY:
This build focuses on gathering a group of monsters and then killing them all off using Desperado. Balancing between VIT for HP pool, INT for SP pool, and DEX statuses is crucial.
b. STATS:
Base level 40 base status distribution suggestion. You may allocate certain status points depending on your preference but the idea is to focus on increasing DEX, INT, and VIT statuses. Balancing between DEX, INT for SP pool, and VIT for HP pool statuses is crucial.
*STR: 1 
*AGI: 1 
*VIT: 35 
*INT: 20 
*DEX: 42 
*LUK: 1 
=== III. CRIT SPAM ===
a. GAMEPLAY:
This build focuses on increasing CRIT because critical hits do 40% more damage than normal hits. A useful weapon at level 70 is the with 2x . Each point on CRIT is a percent, which means, 60 CRIT means 60% chance to land a critical hit.
b. STATS:
Base level 40 base status distribution suggestion. You may allocate certain status points depending on your preference but the idea is to focus on increasing DEX and AGI statuses as they increase your overall damage and ASPD. It is not necessary to put any points on LUK to increase CRIT since most of increase in CRIT will come from equipment.
*STR: 1 
*AGI: 50 
*VIT: 1 
*INT: 1 
*DEX: 54 
*LUK: 1 
=== IV. GRENADE LAUNCHER ===
a. GAMEPLAY:
This build requires you to walk around, gather mobs of monsters, and then kill them all using Spread Shot skill equipped with a Grenade Launcher. The large area of effect (9X9) of this skill is effective in mobby areas.
b. STATS:
Base level 40 base status distribution suggestion. You may allocate certain status points depending on your preference but the idea is to focus on increasing DEX, INT, and VIT statuses. Balancing between DEX, INT for SP pool, and VIT for HP pool statuses is crucial.
* STR: 1
* AGI: 1
* VIT: 35
* INT: 20
* DEX: 42
* LUK: 1
=== STATS DESCRIPTION ===
It is vital that you understand how each status affects your character to play the game well. Below is a summary but go to the Primary Stats page for detailed information. 
*STR - increases ATK of melee weapons, increases Weight Limit, and slightly increases ATK of "ranged-type" weapons.
*AGI - increases Flee, ASPD, and provides resistance to Bleeding and Sleep status effects.
*VIT - increases Max HP, effectiveness of Healing potions, and resistance to Stun, Poison, Deadly Poison, Burning, and Freezing status effects.
*INT - increases MATK, Max SP, SP Recovery, and effectiveness of SP potions, decreases Variable Cast Time (VCT), provides resistance to Blind, Silence, and Chaos status effects.
*DEX - decreases Variable Cast Time (VCT), increases HIT, MATK, ATK of "ranged-type" weapons, and slightly increases ATK of "melee-type" weapons.
*LUK - increases ATK, MATK, CRIT, HIT, Flee, Perfect Dodge, Forging, Potion Creation, Cooking, and provides resistance to Blind, Curse, Frozen, Poison, Silence, Sleep, Stone Curse, and Stun.
Melee Weapons - (Axes, Books, Daggers, Katars, Knuckles, Maces, and Spears)
Ranged Weapons - (Bows, Guns, Instruments, and Whips)''
=== OVERALL TIPS AND SUGGESTIONS ===
#Your next class is a Rebel; you may have to adjust your build accordingly.
#Use Eden Group Leveling Quests and Bounty Board Quests to find monsters to kill around your level.
#Use Stat Reset to reset your stats to maximize your damage.
#Use Skill Reset to rest your skills to maximize your damage.
#Use Elemental Converters to increase your damage by changing your weapons element that is strong against the monster's element.
#Use ASPD Potions to greatly increase your killing speed at lower levels.
#Use the Archer/Mage/Ninja Sniping Maps in Leveling Spots to kill monsters from far away
#Useful recovery items.
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#Useful DEX or ATK cards:
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#Useful long-ranged damage increase card:
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#Useful cards HP cards:
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#Useful Utility cards:
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#May use any of the following gear based on your budget:
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== Equipment ==
=== I. Eden Group Equipments Quests ===
Complete the Eden Group Equipments Quests to obtain free equipment for your class. These equipment are sufficient to get you to level 99.
=== II. Enchanter Mounds Quest ===
After creating a Novice character, follow the Enchanter Mounds Quest guide. This will allow you to enchant a that you get the moment you created your Novice character with Max HP + 100, Max SP +50. You will be talking to Almond J in Izlude .
=== III. General Weapon Recommendations ===
Gunslingers can use five different types of guns in order to attack and defeat their enemies. While any Gunslinger can use any type of gun, only certain skills can be used with each type of gun available. All guns are two-handed, so Gunslingers can't make use of shields unless they remove their weapon. 
===Weapons===
See the Gun page for more detailed info.
==== ­ Pistols ====
Normally the defacto weapon for Gunslingers, the pistol allows for faster base attack speed at a cost of lower HIT and ATK.
====Rifles====
Rifles are stronger than pistols and can come with HIT and CRIT bonuses. However, they are slower (ranking behind Gatling Guns) and are limited in the skills they can work with. To make up for this, the skills that can be performed with a Rifle deal extra damage, compared to when using a Pistol.
====Gatling Guns==== 
These electro-mechanical weapons are nearly the same in comparison to pistols, slightly slower but offering no loss of Attack Speed. Gatling Guns are centered around auto attacking, its specialized skills focusing on raising attack and attack speed.
====Shotguns==== 
Shotguns are powerful, pump action weapons that provide splash damage on normal attacks, but at the cost of a very slow attack speed.
====Grenade Launchers==== 
These monsters pack some of the highest base attack in the game, and allow the use of elemental bullets called "spheres". They have the slowest attack speed of all guns, but they have a chance to break armor at close range.
===Armor===
Gunslingers can only wear armor that states that it can be worn by all, or all except Novice. With Battlegrounds, Gunslingers also get exclusive use of the following:
* Elite Shooter's Suit[1]
===Headgear===
Currently, Gunslingers can wear any headgear that is wearable by non-transcendent Archer class characters, with the exception of caps, goggles, and binoculars.
===Shields===
Gunslingers cannot use shields while equipped with guns, but if they wish, they can remove the weapon and wear a guard.
===Footwear===
Gunslingers can use any footwear equippable by non-transcendent Archer class characters. With Battlegrounds, Gunslingers also get exclusive use of the following:
* Battle Boots[1]
===Garments===
Gunslingers can use any garment that can be worn by non-transcendent Archer characters. With Battlegrounds, Gunslingers also get exclusive use of the following:
* Sheriff's Manteau[1]
===Accessories===
Gunslingers can use any accessory that can be worn by non-trans characters. With Battlegrounds, Gunslingers also get exclusive use of the following:
* 
== Class Data ==
=== Skills ===
:See Skill Reset for information about free skill resets.
Skill	Description 	Levels	Type 	Weapon
 	The most basic Gunslinger skill. Increases HIT and ASPD when equipped with a gun. 	10 	Passive 	-
 	Increases HIT and attack range when using guns. 	10 	Passive 	-
 	Flips a coin, and upon success, the user will gain a coin. Upon failure, the user loses a coin. 	5 	Supportive	-
 	Consumes 4 coins to boost the caster's HIT by 20, as well as DEX and AGI by 4 for one minute. 	1 	Supportive	-
 	Consumes 1 coin to increase the caster's ATK by 100, and ASPD by 15% for 15 seconds. 	1 	Supportive	-
 	A buff skill that consumes 2 coins. Reduces HIT by 30, damage dealt by long-range attacks by 20% and increases FLEE by 30. Lasts 30 seconds.	1 	Supportive	-
 	Uses 1 Coin to deal 500% damage to Demi Human and Brute enemies. Has a 0.1% chance to inflict Coma status. 	1 	Offensive 	-
 	Uses 1 coin to shoot an enemy three times, dealing 450% total damage. 	1 	Offensive 	-
 	Uses 1 coin to launch a Ghost-property attack that does not consume any bullets. 	1 	Offensive 	-
 	Uses a single coin to Stun an enemy. The closer the enemy, the higher the success rate. 	1 	Supportive	-
 	Use up to 5 coins to deal damage to an enemy while reducing the target's DEF stat. 	1 	Supportive	-
 	When normally attacking, adds the chance of dealing double damage. 	10 	Passive 	Pistols
 	Rapidly fires 5 bullets at an enemy. 	10 	Offensive 	Pistols
 	Sprays a surrounding area full of lead, hitting enemies anywhere from 0 to 10 times. 	10 	Offensive 	Pistols
 	Greatly boosts ASPD when casted, at the cost of movement speed and Flee. Must be used with a Gatling-type weapon. 	10 	Supportive	Gatling Guns
 	Take aim with a Pistol or Rifle on a target to deal significant damage to a target. 	10 	Offensive 	Pistols or Rifles
 	Aim at an enemy's appendages to reduce their offensive capabilities. 	5 	Supportive	Pistols or Rifles
 	Fires a bullet that is capable of piercing defenses while causing the Bleeding status. 	5 	Offensive 	Pistols or Rifles
 	Fires a blast strong enough to knock back a target 5 cells. 	10 	Offensive 	Shotguns
 	Sprays a round of 10 bullets at a single target. 	10 	Offensive 	Shotguns
 	Cover an area with intense fire. Uses 5 bullets. 	10 	Offensive 	Shotguns or Grenade Launchers
 	Launches a grenade onto the ground that acts like a mine. 	10 	Offensive 	Grenade Launchers
=== Skill Tree ===
=== Job Bonuses ===
The bonus to stats given for each job level are listen in the below table.
Job Bonus
Stat\Amount	+1	+2 	+3 	+4 	+5 	+6 	+7 	+8 	+9
STR 	32	41 	50 	64 	 	 	 	 	 
AGI 	59	 	 	 	 	 	 	 	 
VIT 	60	 	 	 	 	 	 	 	 
INT 	52	61 	 	 	 	 	 	 	 
DEX 	1 	6 	11 	17 	25 	36 	45 	55 	62
LUK 	2 	4 	12 	21 	31 	51 	63 	 	 
=== ASPD ===
{| class="wikitablec"	Equip	Attack Speed	From Novice
Bare Handed 	146 	−10 	
Shield 	-6 	+4 	
Pistol 	+5 	N/A 	
Rifle 	-5 	N/A 	
Shotgun 	-40 	N/A 	
Gatling Gun 	0 	N/A 	
Grenade Launcher	-50 	N/A 	
=== HP (With 1 VIT) ===
Level	HP
1 	40
2 	47
3 	54
4 	61
5 	69
6 	77
7 	85
8 	94
9 	103
10 	202
11 	212
12 	222
13 	232
14 	243
15 	254
16 	265
17 	277
18 	289
19 	301
20 	316
Level	HP
21 	331
22 	346
23 	364
24 	382
25 	400
26 	420
27 	440
28 	460
29 	490
30 	520
31 	550
32 	580
33 	610
34 	650
35 	680
36 	710
37 	740
38 	770
39 	800
40 	830
Level	HP
41 	865
42 	890
43 	925
44 	955
45 	990
46 	1,025
47 	1,050
48 	1,080
49 	1,110
50 	1,145
51 	1,180
52 	1,215
53 	1,275
54 	1,335
55 	1,395
56 	1,455
57 	1,515
58 	1,575
59 	1,635
60 	1,695
Level	HP
61 	1,760
62 	1,820
63 	1,885
64 	1,950
65 	2,015
66 	2,080
67 	2,145
68 	2,210
69 	2,275
70 	2,340
71 	2,410
72 	2,480
73 	2,550
74 	2,620
75 	2,690
76 	2,760
77 	2,830
78 	2,900
79 	2,970
80 	3,040
Level	HP
81 	3,115
82 	3,190
83 	3,265
84 	3,340
85 	3,415
86 	3,490
87 	3,565
88 	3,640
89 	3,715
90 	3,790
91 	3,870
92 	3,950
93 	4,030
94 	4,110
95 	4,190
96 	4,270
97 	4,350
98 	4,430
99 	4,510
==Related Links ==
* Skill Simulator