nyuuzyou/wikis huggingface dataset:
Crazy Craters/Scenario Guide

As mentioned above, this scenario plays out very similarly to Arid Heights, though there are a couple of key differences:
*More rides are available from the start, although several of them — such as the Roto-Drop, Virginia Reel, and the Suspended Looping Coaster — are prone to having very high nausea ratings.
*Players have even more space to build in, even though it is uneven at the start.
Players who passed Arid Heights easily should find the Craters fairly straightforward, but still need to be sure to hire enough handymen to take care of any vomit before it plunges the park rating down below the fateful threshold of defeat.
Category:Scenario Guide
Creepy Themeing

Click here to return to the complete scenery list.
See also: 'Spooky Themeing'.
Creepy Themeing
 		 			
LL		17			
This is a list of all the scenery items under the group "Creepy Theming":
Name 	Image	Cost	Size
Pumpkin 	 	$32 	1x1
Giant Pumpkin	 	$115	2x2
Cauldron 	 	$9 	¼ Tile
Swamp Goo 	 	$30 	1x1
Skull 	 	$35 	1x1
Statue 	 	$30 	¼ tile
Statue 	 	$38 	1x1
Wall 	 	$5 	Tile edge
Wall 	 	$6 	Tile edge
Tree 	 	$26 	1x1
Tree 	 	$26 	1x1
Tree 	 	$24 	1x1
Tree 	 	$25 	1x1
Tree 	 	$17 	1x1
Tree 	 	$19 	1x1
Tree 	 	$19 	1x1
Tree 	 	$16 	1x1
== Notes ==
* The doesn't bring special entrances/exits or special walls/floors (RCT 1)
Category:Lists
Category:Scenery
Category:RollerCoaster Tycoon Scenery
Category:RollerCoaster Tycoon 2 Scenery
Category:Themeing
Crooked House

===Construction===
Wooden building with crooked rooms designed to disorientate people walking through it. Categorized as an indoor ride.
===Available types===
===Other Information===
Has a reasonable (in terms of Gentle Rides) excitement rating and low intensity and nausea ratings. Because this attraction is classified as an indoor ride, guests will flock to it during the rainy days. Best price for the Crooked House is between $0.50 and $1.50.
== Trivia ==
* The Crooked House will never break down, and therefore does not need a mechanic. However, like the Maze, its reliability will still decrease over time.
* Like the Haunted House, this ride's popularity decreases rather quickly after opening. Aside from rebuilding it often, the only ways to maintain the ride's popularity over time are to eventually charge as little as 10¢ to 50¢ for admission or make it free for guests.
* This ride has an operating cost of only $28.80 per hour, the lowest of any in the game.
Category:Gentle Rides
Category:Rides that do not break down
Category:Rides
Category:Gentle Rides added in Corkscrew Follies
Category:Gentle Rides in RCT2
Category:Gentle Rides in RCT3
Category:Attractions
Custom Scenery

Custom Scenery is the name for all the user-created content for all three tycoon games which appears as scenery.
==Installation==
===Rollercoaster Tycoon===
===Rollercoaster Tycoon 2===
All Custom Scenery/Rides have .dat files that are placed in:-
 Infogames>Rollercoaster Tycoon>Objdata' 
===Rollercoaster Tycoon 3===
Most Custom Scenery has it's own folder wich is placed in:-
==Notable Creators==
*The Amazing Earl
*UCES
Dark Age

The Dark Age is a general term for a group of scenarios, scenery and rides that is included in RCT2's Time Twister expansion pack. 
==Scenarios==
==Attractions ==
===Transport Rides ===
*(none)
===Gentle Rides ===
===Roller Coasters ===
===Thrill Rides ===
===Water Rides ===
===Shop & Stalls ===
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Category:Theme
Category:Descriptions
Category:Themeing
Category:Time Twister Themeing
David Braben

Full Name: 	David J. Braben
Date of Birth: 	Unknown, 1964
Country of Origin: 	England
Companies: 	Frontier Developments
Games worked on in the RCT series:	
*RollerCoaster Tycoon 3
 	
David John Braben is a British computer programmer who founded Frontier Developments, a games development company who produced RollerCoaster Tycoon 3. Braben is still the Chairman and part owner of the company, today.
In RollerCoaster Tycoon 3 , you can rename someone David Braben to allow almost unlimited speeds.
Category:People
Demolition Derby Dodgems

Demolition Derby Dodgems is a downloadable Gentle Ride made by Dan Wolfe/The Amazing Earl. Guests crash and bash into each other in Demolition Derby cars. The capacity is up to 12 cars. This ride was made by modifying the Dodgems ride.
Category:Gentle Rides
Category:Downloads
Category:AmazingEarl.com
Category:Custom-Made Material
Category:Custom-Made Rides
Category:Rides
Category:Attractions
Dinosaur-Go-Around

Dinosaur-Go-Around is a junior ride that first appeared in RCT3.
==Construction==
A pre-historic themed junior ride which consists of 6 dinosaur themed cars which rotate and bounce around a volcano.
==In Real Life==
It is based off the Dinosaur-Go-Round junior ride manufactured Venture Rides Manufacturing. Most notably is seen at Hersheypark.
Category:RollerCoaster Tycoon 3
Category:RollerCoaster Tycoon 3 Ride
Category:Junior Rides
Discus

Discus is a thrill ride introduced in Rollercoaster Tycoon 3 Expansion Pack Soaked!
==In Real Life==
It is based off the HUSS Giant Frisbee. This ride has been installed at many parks like 'Flip Flop' at Flamingo Land, 'MaXair' at Cedar Point, and 'Delirium' at Kings Island.
Category:Thrill Rides in RCT3
Category:Rides
Category:Thrill Rides
Category:Attractions
Category:Soaked! Ride
Category:RollerCoaster Tycoon 3 Ride
Disko

==Construction==
This ride has a large disk which seats 24 guests. The disk spins while moving up and down a track.
===Constraints===
*Maximum track slope - 80°
===Vehicles===
*Spinning Disk
==Other Information==
*There are two other variants of this ride, the Oddesy Ride and the Floundering Ferry, that are very similar to Disko.
==Real Life==
*This ride is based on the Disk'O ride made by Zamperla.
﻿
Category:Thrill Rides
Category:Soaked! Ride
Category:Rides
Category:Attractions
Category:Thrill Rides in RCT3
Category:RollerCoaster Tycoon 3 Ride
Dodgems

The dodgems(or bumper cars) are a type of ride where you can drive a car and bash into other cars for fun.
==Construction==
Metal floor and overhead mesh provide power for the dodgems, making this attraction categorized as an indoor ride.
===Vehicles===
==Other Information==
Dodgems are very popular in the rain and also plays music (the unique Dodgems Beat Style), which your guests will enjoy. One potential problem is that Dodgems can only run at full capacity (unlike real life), so guests may be on the ride for some time before it begins. The number of cars can be changed if desired, but Dodgems are popular enough that this is rarely an issue.
==Notes==
*In RCT1, they are called Bumper Cars in the US version, but in the successor series, they're called Dodgems, in the US and UK versions.
**Interestingly enough, the theme music in all versions is called "Dodgems Beat Theme".
Category:Gentle Rides
Category:Gentle Rides in RCT3
Category:Thrill Rides in RCT2
Category:Gentle Rides in RCT1
Category:Rides
Category:Gentle Rides in RCT2
Category:Attractions
Double Inversion

The Double Inversion is a downloadable Thrill Ride created by Dan Wolfe/The Amazing Earl. Guests climb into cars that not only swing 360-degrees, but also rotate 360-degrees in the opposite direction as well. The capacity of the ride is up to 12 riders.
Category:Custom-Made Rides
Category:AmazingEarl.com
Category:Thrill Rides
Category:Downloads
Category:Custom-Made Material
Category:Rides
Category:Attractions
Double SkyWheel

Double Skywheel is a thrill ride introduced in RCT3's Expansion Pack Soaked!
==Other Information==
It is a double variant of the Sky Wheel.
==Notes==
*See also: Sky Wheel. Normal Variant of this ride.
Category:Soaked! Ride
Category:RollerCoaster Tycoon 3 Ride
Category:Thrill Rides in RCT3
Category:Thrill Rides
Category:Rides
Category:Attractions
Double Swinging Inverter

The Double Swinging Inverter is a downloadable Thrill Ride created by Dan Wolfe/The Amazing Earl. Cars swing in opposite directions, turning the riders completely upside down. The capacity of the ride is up to 16 riders. The ride was later used in RollerCoaster Tycoon 3.
=== In Real Life ===
The Double Swinging Inverter is modeled after the infamous Inverter ride, but unlike the original ride, the Double Swinging Inverter contains two Inverter rides in one, as the name suggests.
However, a real life version of this ride is known to exist at Six Flags Holland/Walibi Holland.
==Artwork Gallery==
R-ae-dinvt.jpg|Ride Window.
Category:Custom-Made Rides
Category:Thrill Rides
Category:AmazingEarl.com
Category:Downloads
Category:Custom-Made Material
Category:Rides
Category:Attractions
Doughnut Shop

The Doughnut Shop is a stall that sells doughnuts to guests. Like the Toffee Apple Stall, this is one of the least profitable stalls.
=== Notes ===
*Also known as the Donut Shop in RollerCoaster Tycoon 2.
Category:Shops and Stalls
Category:Shops and Stalls in RCT2
Category:Attractions
Category:Shops and Stalls in Loopy Landscapes
Dragon's Cove

==Overview==
This sea-side cove is the setting for this coaster-building challenge.
A cove for a coaster-building challenge. Good building template.
===Pre-Built Rides:===
The pre-built rides are five unfinished roller coasters for you to finish.
Roller Coaster 1 (RCT1 Vanilla) / Dragon's Drop (RCT Classic) (Vertical Roller Coaster)
*Incomplete
Roller Coaster 2 (RCT1 Vanilla) / Dragon Loops (RCT Classic) (Steel Roller Coaster)
*Incomplete
Roller Coaster 3 (RCT1 Vanilla) / Dangling Dragons (RCT Classic) (Suspended Looping Roller Coaster)
*Incomplete
Roller Coaster 4 (RCT1 Vanilla) / Dragon Planes (RCT Classic) (Suspended Roller Coaster)
*Incomplete
Roller Coaster 5 (RCT1 Vanilla) / Dragon Sleigher (RCT Classic) (Bobsled Roller Coaster)
*Incomplete
==Scenario Guide==
The scenario guide can be found here.
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==Other Notes==
*Sometimes, Roller Coaster 5 (the Bobsled Roller Coaster) can have the trains go over 37 mph at the end dip before the station, whereas other times if it goes over 30 mph, it will crash.
Category:RollerCoaster Tycoon Scenario
Category:Scenario
Category:Sapphire Group Scenarios
Category:Pre-Built Parks
Category:Complete the 5 Coasters Objective
Dragon's Cove/Scenario Guide

To complete Dragon's Cove, players will need to finish the five roller coasters one by one and make money off the first, since it's most likely they'll run out before finishing all 5 of the required roller coasters. The best start off will be by finishing the Steel Roller Coaster, since its the easiest to get the excitement rating up (thanks to the Vertical Loops and coaster tracks going through it). It can easily be built underground. After that, players can open the park already, and build a path towards the ride (A sixth coaster, of the Shuttle Loop type, would be very clever and useful to keep money rolling in, especially near the entrance in the early stages of the scenario).Now that the first coaster is opened, it should bring enough money to keep the park over debt ; but players are still well advised to build some gentle rides too in order to please the timid guests. 
The order of finishing roller coasters to complete should be the following:
*Steel Roller Coaster
*Vertical Drop Roller Coaster
*Suspended Roller Coaster
*Suspended Looping Roller Coaster
*Bobsled Roller Coaster
Players should remember to have many coaster tracks going through loops, since it increases the excitement rating a lot. Basic knowledge of physics will be required so that no ride gets too intense, otherwise the excitement rating drops very rapidly. The last three roller coasters are the trickiest to build, since they have high nausea and intensity ratings usually ; While the Bobsled coaster can crash off the track at hilltops taken too fast, which requires the layout to include a lot of helixes and therefore head out of the steel melee. The water area to the west of the map would prove perfect for the job, since it is difficult to access otherwise. Players should save the game before testing the pre-built coasters, especially in the original game. Players from OpenRCT2 can freely use the new "simulate" option (blue flag/light) and prevent crashes that way. It is very easy to run into financial trouble in this park, since the initial loan can only be doubled. Players should really try not to clutter other tracked rides in with the roller coasters, as this can make building the five roller coasters very difficult. Often, just having the coasters go through the hills and trees will make it exciting enough to meet the requirements.
Category:Scenario Guide
Drinks Stall

Drinks Stalls are venues that sell drinks to your guests. Guests have a thirst rate and if they can't find or access a drink stall, they will leave your park. Guests that eat salty foods, such as popcorn and fries, will seek a drink stall. Drinks will also make your guest want to go to the Toilets.
==Other Notes==
*The Drinks Stall is the only place to buy drinks in the original RCT scenarios as well as in the Added Attractions scenarios. In Loopy Landscapes, the Coffee Shop and Lemonade Stall were added.
*Although they're called "Drinks", the only beverage from this stall is soda pop.
Category:Shops and Stalls
Category:Shops and Stalls in RCT2
Category:Drink Stalls
Category:Attractions
Duck

Ducks are objects that appear during gameplay in all of the RollerCoaster Tycoon Games. They are based off real world Mallards. Having water in your park allows ducks to fly in from the side of the screen and land in the water. Ducks swim in a random pattern and may sometimes end up on a ride at the surface of the water. Clicking on a duck triggers a quacking sound. Double clicking slowly will trigger a duck's feathers to come off, leaving the duck naked. Feathers will float down.
Ducks fly off after spending some time in the water. Removing the water from underneath the ducks will cause them to immediately fly away.
Category:Stubs
Category:Scenery
Dueling Coasters

Dueling Coasters, or Racing Coasters is the term used when two or more roller coasters are placed right beside each other and start at the same time, usually ending at the same time, too. To build dueling coasters, construct two or more roller coasters with stations next to each other, and enable the Synchronize Adjacent Stations button (found here).
The key thing is to have the first piece of station platform on the one station right next to the first piece of station platform on the other station. So this means that the stop-and-go-lights on both station platforms are right next to each other. There can be two station platforms facing the same direction this way, even with different lengths, or the two station platforms are facing opposite directions, as long as the first pieces on the station platforms are right next to each other. Either way will work.
When doing this on two separate coasters, these are called "Dueling Coasters" or "Racing Coasters" and they have different ratings on intensity, nausea and excitement. When one coaster is built, having two station platforms right next to each other, this is called a "Mobius Coaster".
This can not only be done with roller coasters, but with every type of tracked ride that features the Synchronize Adjacent Stations mode, but a so-called Mobius design can only be created with a tracked ride that allows multiple station platforms.
==Examples==
===RollerCoaster Tycoon 1===
*Diamond Heights
: Agoraphobia
: Claustrophobia
*Three Monkeys Park
: See No Evil
: Hear No Evil
: Speak No Evil
*Crumbly Woods
: Double Trouble (Woodchip Woodchip) (This is a so-called Mobius Coaster)
*Blackpool Pleasure Beach
: Grand National
===RollerCoaster Tycoon 2===
*Six Flags Great Adventure
: Rolling Thunder (track 1)
: Rolling Thunder (track 2)
*Six Flags Magic Mountain
: Collosus (track 1)
: Collosus (track 2)
===Other Information===
*Sometimes one train will get a green light before the other, but the first one will always wait for the other one to get a green light as well, before departing from the station platform, so that they depart at the same time.
*When one of the dueling rides is broken down, the other ride(s) will not synchronize with it until it is repaired. This prevents the riders on the other ride(s) from being forced to wait for the repair of the broken-down ride.
*6 Cool Mobius Coaster Designs in RCT2 - YouTube video by Marcel Vos
Category:Descriptions
Dusty Desert

==Overview==
Five coasters require completion in this desert park.
This park takes place in a desert oasis. The goal in this scenario is to finish building five incomplete roller coasters.
===Pre-Built Rides===
The park has 5 existing roller coasters park but none of the rides are complete.
Roller Coaster 1 (RCT1 Vanilla) / Dusty Flight (RCT Classic) (Flying Roller Coaster)
*Incomplete
Roller Coaster 2 (RCT1 Vanilla) / Dusty Rattler (RCT Classic) (Wooden Roller Coaster)
*Incomplete
Roller Coaster 3 (RCT1 Vanilla) / Dusty Twister (RCT Classic) (Steel Twister Roller Coaster)
*Incomplete
Roller Coaster 4 (RCT1 Vanilla) / Dusty Dangler (RCT Classic) (Inverted Roller Coaster)
*Incomplete
Roller Coaster 5 (RCT1 Vanilla) / Dusty Drop (RCT Classic) (Vertical Roller Coaster)
*Incomplete
==Scenario Guide==
The scenario guide can be found here.
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==Other Notes==
* The terrain of Dusty Desert actually matches that of Arid Heights. The difference between the two is the lack of green areas in Dusty Desert. 
* Roller Coaster 5 is extremely easy. Do not lengthen the lift hill! Then, make a vertical drop, then make a vertical hill until it gets above ground and drop it again. Now a banked U-turn (mid-sized turns) and up 6 "humps" (up then down) and another banked U-turn and add 2 more Humps.
Category:RollerCoaster Tycoon Scenario
Category:Bronze Group Scenarios
Category:Pre-Built Parks
Category:Complete the 5 Coasters Objective
Dusty Greens

Dusty Greens is one of the seven Challenging Scenarios of the vanilla version of RollerCoaster Tycoon 2.
==Overview==
Situated near a highway junction in a desert, Dusty Greens is an opportunity to develop a small golf resort into a thriving theme park.
Dusty Greens is a small park, divided by a highway. Each side has a Mini Golf ride and because of the large amount of scenery, guests love them. There are two places to expand to, should you be short of space. The places are on the opposite of the park, on the other side of the road. As it is a junction, this provides a natural separation of the park divided by four.
==Pre-built Rides==
Mini Golf 1 (Mini Golf)
* Excitement: 3.39 (Medium)
* Intensity: 0.90 (Low)
* Nausea: 0.00 (Low)
Mini Golf 2 (Mini Golf)
* Excitement: 3.35 (Medium)
* Intensity: 0.91 (Low)
* Nausea: 0.02 (Low)
== Scenario Guide ==
You can read the Scenario Guide here.
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==Trivia==
This park might be based on the golf course shown in Tin Cup.
Category:Scenario
Category:RollerCoaster Tycoon 2 Scenario
Category:Challenging Parks
Category:Challenging Parks RCT2
Category:Ivory Group Scenarios
Category:Pre-Built Parks
Category:Monthly Ride Income Objective
Dusty Greens/Scenario Guide

==Scenario Guide==
Players here in Dusty Greens are limited in space. The two squares of available land at the beginning have a bridge connecting the two of them, as well as two more squares available for purchase with construction rights to get there, even though it won't be necessary, since it's easily possible to win here by cramming the park nito the two starting squares, and even into only one of them.
First thing to do is shortening the huge lines for both Mini Golf courses, since guests are waiting forever. One single tile of queue line will be more than enough. Now, players might want to consider removing one of them, since they are taking a lot of space and never will reach a rollercoaster's popularity & profitability, but it's definitely possible to win the scenario with both courses left untouched.
Players should then start off with gentle and thrill flat rides, as well as a couple of tracked rides priced for their excitement ratings, rounded down. If a Splash Boats ride for example has an excitement rating of 5.34, then players can charge 5.30 for it, and have guests flocking in. As such, every piece of scenery can be a welcome addition if it pushes the Excitement Rating up a dime, and therefore the entrance fee.
Since players have unlimited time, it's possible to finish the scenario before Year 2. What it takes is a solid roller coaster with 7+ Excitement Rating, a good amount of flat thrill rides, and objective's in reach, but of course players may want some extra challenge, i.e. repay the loan.
Players who want to buy land should buy the northern part of the 2 available pieces first. This is because this part has a building in it which sells for $90, making the four tiles free with a $10 gain. Not only that, but also the fact that this part is larger than the other, which means the next square will most probably not be needed. Another good idea is to use the space between the parts originally owned, as a space for rides.
Dusty Greens is much easier than it looks at first glance, and the main goal of this scenario is to test player's ability to charge a correct amount of money per ride.
Category:Scenario Guide
Ecological Salvage

==Overview==
The environment agency has turned to you to transform an old refinery ecological eyesore into a top tourist attraction. Land is cheap but loan interest is high. You can sell the old buildings for salvage.
In this Wacky Worlds Expert scenario, you have a small number of ride choices and high-interest loans, but 5 years to achieve a park value of only £200,000. Land is cheap and there are plenty of buildings for you to buy and then sell off for money.
==Scenario Guide==
The scenario guide can be found here.
==Rides ==
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==Water ==
==Other Notes==
*This is the only scenario in RCT2 that starts with no money.
Category:Scenario
Category:Expert Parks
Category:RollerCoaster Tycoon 2 Scenario
Category:Antarctic
Category:Expert Parks WW
Category:Expert Parks RCT2
Category:Park Value at Given Date Objective