List of Portal 2 Particles

== General Particles ==
Particle Name 	Description 	PCF
burning_gib_01(b) 	 	fire_01
embers_large_(01/02) 	 	fire_01
embers_medium_(01/03) 	 	fire_01
embers_small_01 	 	fire_01
env_fire_* 	Various particles for env_fire entity. 	fire_01
fire_jet_(01/02) 	Large jet of fire, with smoke. 	fire_01
fire_jet_01_flame 	Large jet of fire. 	fire_01
huge_flames 	Large patch of fire. 	fire_01
turret_burning_gib_01 	Fire and smoke, attached to turret gibs. 	fire_01
turret_smoke_gib(1/2) 	Smoke, attached to turret gibs. 	fire_01
burning_character 	Small flames, used for when a player is set on fire. 	burning_fx
combine_ball_bounce 	Impact effect for combine balls/high energy pellet. 	weapon_fx_hl2
slime_splash_(01/02/03)	Impact effects for slime. 	water_impact
water_splash_(01/02/03)	Impact effects for water. 	water_impact
water_wash 	Large slow patch of water fading out after 6 to 7 seconds.	water_impact
rain 	 	rain_fx
rain_outer 	 	rain_fx
rain_storm 	 	rain_fx
sprinkler_funnel 	Mist and short water jet downwards. 	rain_fx
sprinkler_jet 	Small jet of water shooting out sidewards. 	rain_fx
sprinkler_ring 	Large ring of sprinklers, water falling far. 	rain_fx
big_dust 	Large puff of dust. 	impact_fx
dust_concrete_big 	 	impact_fx
dust_tile_big 	 	impact_fx
glados_spark_01_small 	 	impact_fx
impact_asphalt 	 	impact_fx
impact_brick 	 	impact_fx
impact_cardboard 	 	impact_fx
impact_carpet 	 	impact_fx
impact_clay 	 	impact_fx
impact_cloth 	 	impact_fx
impact_concrete 	 	impact_fx
impact_dirt 	 	impact_fx
impact_electronic 	 	impact_fx
impact_generic 	 	impact_fx
impact_glass 	 	impact_fx
impact_grass 	 	impact_fx
impact_leaves 	 	impact_fx
impact_metal 	 	impact_fx
impact_mud 	 	impact_fx
impact_paper 	 	impact_fx
impact_physics_dust 	 	impact_fx
impact_physics_sparks 	 	impact_fx
impact_plaster 	 	impact_fx
impact_plastic 	 	impact_fx
impact_puddle 	 	impact_fx
impact_ricochet 	 	impact_fx
impact_rock 	 	impact_fx
impact_rubber 	 	impact_fx
impact_sand 	 	impact_fx
impact_sheetrock 	 	impact_fx
impact_steam 	 	impact_fx
impact_tile 	 	impact_fx
impact_turret_break 	 	impact_fx
impact_upholstery 	 	impact_fx
impact_water 	 	impact_fx
impact_wet 	 	impact_fx
impact_wood 	 	impact_fx
mon_short 	 	impact_fx
mon_short_big 	 	impact_fx
mon_short_initial 	 	impact_fx
realy_big_dust 	It's a really big explosion of dust. 	impact_fx
robot_fist_pound 	 	impact_fx
== Particles ==
Particle Name 	Description 	PCF
muzzle_portalgun_SFM 	High quality muzzleflash. 	portal_projectile
portal_1_projectile_stream 	Mid-air blue portal projectile from Portal 1 	portal_projectile
portal_1_success 	Blue expanding partiles on portal success. 	portal_projectile
portal_2_success 	Orange expanding partiles on portal success. 	portal_projectile
portal_badsurface 	 	portal_projectile
portal_projectile_ball 	 	portal_projectile
portal_success 	 	portal_projectile
portal_weapon_cleanser 	 	portal_projectile
Cleanser_edge_1 	Edges of original emancipation grill. 	cleansers
portal_cleanser 	Blue paricles moving along one axis, used for original emancipation grill. 	cleansers
human_cleanser(_cheap) 	Neurotoxin venting. 	cleansers
fire_incinerator_base 	 	fire_01_portal
fire_incinerator_constant_end01	 	fire_01_portal
fire_incinerator_constant_end02	 	fire_01_portal
fire_incinerator_constant_smoke	 	fire_01_portal
fire_incinerator_door 	 	fire_01_portal
fire_incinerator_window_warp 	 	fire_01_portal
fire_large_02 	Combination of _warp, _base, _fillers and smoke. Has missing textures in Portal 2.	fire_01_portal
fire_ploom_01 	Jet of fire shooting upwards then fading quickly. 	fire_01_portal
broken_tube_blow 	Jet of dust shooting outwards. 	tubes
broken_tube_suck 	Jet of dust being sucked inwards. 	tubes
broken_tube_suck_b 	Strange dust particles being sucked downwards. 	tubes
broken_tube_suck_near 	 	tubes
broken_tube_suck_ring 	 	tubes
moon_glint 	Ping when portal is shot at moon. 	enviroment
water_mist_1024_512 	1024x512 unit area of green mist. 	enviroment
water_mist_256 	256x256 unit area of green mist. 	enviroment
water_mist_512 	512x512 unit area of green mist. 	enviroment
water_upjet 	Splash where jet underwater breaks the surface. 	enviroment
Notes:
blood_impact.pcf - Unable to open with Alien Swarm.
== Particles ==
Particle Name 	Description 	PCF
portal_fake 	Outline of blue portal. 	portals
portal_fake_b 	Outline of red portal. 	portals
portal_particles 	 	portals
ping_commentary 	Base for the Portal 2 ping effect. 	portal2_coop_ping_effect
laser_relay_powered 	Small red ball used in laser emitters, relays and catchers. 	laser_relay_effects
cleanser_scanline 	 	projected_wall
projected_wall_impact 	Small beam of light used where light bridges impact walls 	projected_wall
dust_glass_collapse_(01/02) 	Dust effect embedded in glass breaking animations. 	dust_fx
dust_panel_eject_(01/02) 	Dust effect for panels ejecting. 	dust_fx
drip_stream_01 	Dripping water, impact effect at Ctrl Pt #1 	drip_fx
tractor_beam_core 	 	tractor_beam_fx
tractor_beam_arm 	 	tractor_beam_fx
turret_coop_explosion 	Explosion with turret gibs 	robot_fx
bot_death_B_gib 	Explosion with gibs 	robot_fx
bot_death_B_gib_fallback 	Explosion with gibs 	robot_fx
bot_fling_trail 	 	robot_fx
bot_fling_trail_legs 	 	robot_fx
coop_gun_spawn_steam / coop_spawntube_steam	Steam effect lasting 3 seconds. 	robot_fx
coop_robot_talk_light_(orange/blue) 	Light effect on bot arials when talking. 	robot_fx
hi-five_success_01 	Flash and sparks, for a successful hi-five 	robot_fx
robot_impact 	Smoke and sparks, used on impact with a wall 	robot_fx
robot_point_beam(_b) 	Beam used between player and target when pinging 	robot_fx
dissolve 	Dissolve effect 	spark_fx
cable_spark_6 	 	spark_fx
discouragement_beam_sparks 	Sparks for laser impact point 	spark_fx
env_sparks_* 	Various particles used for env_spark entity. 	spark_fx
bomb_trail 	Red trail effect for unused bomb model. 	exploding_futbol
portalgun_beam_bolding_TP 	Portalgun holding effect, three control points. 	portalgun
portalgun_muzzleflash 	Portalgun muzzle flash. 	portalgun
portalgun_top_light_firstperson 	Beam effect inside portalgun viewmodel. 	portalgun
blob_curve(_orange/_blue) 	Creates a gel flow at CP 1. Can make a curve if the entity is rotated.	
== Tempcontent ==
Particle Name 	Description 	PCF
confetti 	Confetti dropping effect 	confetti
papers_suction 	Confetti being sucked from CP #0 to CP #1 	confetti
case_bubbles 	Bubbles raising from CP #0 	enviromental_fx
Dust_Ceiling_Rumble_256Line	Dust dropping in a 256 unit long line 	enviromental_fx
sparks_generic_random 	Quick burst of sparks 	enviromental_fx
paint_cleanser 	Unused red version of classic fizzler. 	paint_fizzler
paint_splat_bounce_01 	Impact effect for blue paint. 	paint_splats_fx
paint_splat_erase_01 	Impact effect for white paint. 	paint_splats_fx
paint_splat_speed_01 	Impact effect for orange paint. 	paint_splats_fx
paint_splat_stick_01 	Impact effect for unused purple paint. 	paint_splats_fx
paint_vent_white 	White paint spraying 	paint_splats_fx
boomer_vomit_screeneffect 	Paint covering screen used when player touches paint blobs.	player_paint_effects
boomer_vomit_survivor 	 	player_paint_effects
paint_bomb_bounce 	Explosion of blue paint. 	paint_bomb_fx
paint_bomb_erase 	Explosion of white paint. 	paint_bomb_fx
paint_bomb_speed 	Explosion of orange paint. 	paint_bomb_fx
paint_bomb_stick 	Explosion of purple paint. 	paint_bomb_fx
== Scenes ==
Particle Name 	Description 	PCF
electrical_arc_01_parent 	Electrical arc, 2x CPs. 	scene_fx
glados_arc_head_(01/02) 	Various arcs, 5x CPs. 	scene_fx
glados_box_eject 	Smoke, sparks and splash, 5 CPs. 	scene_fx
glados_chest_drag 	 	scene_fx
glados_head_drag 	 	scene_fx
glados_neck_drag 	 	scene_fx
glados_platform_glass_bits	Quick dust puff with glass shards. 	scene_fx
glados_stream_(01/02/03) 	Various water streams, slowly fading out. 01 has 2 CPs, 02 has 2 CPs and 03 has 1 CP. 	scene_fx
cutting_arm_laser 	Laser with sparks. Laser is red beam between CP #1 and CP #2. Sparks emitting from CP #2.	laser_relay_2
toxin_big_burst 	Big green burst of smoke. 	laser_relay_2
toxin_leak_a 	Green smoke venting for 8 seconds. 	laser_relay_2
toxin_leak_b 	Small green puff. 	laser_relay_2
== BR ==
Particle Name 	Description 	PCF
BR_cardoor_hit 	Impact, smoke and rocks. 	br_train_effects
BR_dust_particles_in_light 	Floating dust particles. 	br_train_effects
BR_embers_large_dn 	 	br_train_effects
BR_embers_large_up 	 	br_train_effects
br_explosion_fluid_1 	Explosion with directional streaks coming out, lingering smoke. 	br_train_effects
br_explosion_in_train 	Small explosion. 	br_train_effects
br_fire_jet_main 	Constant jet of fire. 	br_train_effects
br_fire_line 	Small wide patch of fire. 	br_train_effects
br_fire_line(_small) 	Small wide patch of fire. 	br_train_effects
br_fire_very_tiny 	Very small patch of fire. 	br_train_effects
br_hanging_light_beam_1 	Light sprite with beam. 	br_train_effects
BR_monstercar_gas_hit_once 	Quick impact, dust shooting high and fading quickly. 	br_train_effects
BR_monstercar_gas_idle 	Quick impact, dust shooting high with smoke lingering at base briefly.	br_train_effects
br_screen_hit_quick 	Sharp red edges covering screen, flash of red. 	br_train_effects
br_sky_star 	Small white still particle. 	br_train_effects
br_train_window_break 	Quick puff of smoke with falling dust. 	br_train_effects
BR_traincrash_hit_dust_670x100 	Dust jumping up from floor in 670x100 unit area. 	br_train_effects
BR_traincrash_hit_dust_670x100_top	Dust dropping from roof in 670x100 unit area. 	br_train_effects
br_window_lightbeam 	 	br_train_effects
BR_wreck_smoke_512_512(_bright) 	Smoke slowly rising from ground in 512x512 unit area. 	br_train_effects
BR_wreck_smoke_512_512_in_sky 	512x512 unit of smoke drifting to side. 	br_train_effects
steam_long 	Long jet of steam including droplets. 	br_train_effects
Category:Particle Effects
Category:Portal 2