Wario (SSBU)

Wario (, Wario) is a playable character in Super Smash Bros. Ultimate. He was officially revealed on June 12th, 2018 alongside and the rest of the returning roster. Wario is classified as Fighter #30.
As in Super Smash Bros. 4, 's portrayal of Wario from Super Smash Bros. Brawl was repurposed for Ultimate.
Wario is currently ranked 24th out of 82 characters on the current Ultimate tier list, placing him towards the top of the A tier; a massive improvement from his tier placement in Smash 4 where he was ranked 40th out of 54 in the E tier, and is his best placement in the series. Wario's greatest strength is his aerial game: he has one of the fastest air acceleration and air speed in the game which, coupled with a set of strong and versatile aerials, allows him to dominate in the air. In addition, his strong aerial movement and short stature makes it harder for opponents to hit him, while his heavyweight status and passive healing through Chomp allows him to live longer compared to the rest of the cast. Finally, Wario is also notorious for his combo potential, which can not only rack up damage quickly but also set up into a KO confirm, most notably Wario Waft. As such, Wario has some of the best comeback potential in the game.
Despite these strengths, Wario has several weaknesses that hold him back. The most notable weakness is his poor neutral game: his relatively short range and lack of projectiles make him vulnerable towards characters that can overwhelm, juggle, or outrange him. In addition, Wario's best KO options all have their drawbacks: his forward tilt, back air, and all his smash attacks have either high end lag or slow startup while dash attack has noticeable sourspots. Finally, whiffing Waft means Wario loses his best comeback factor, as it can take a bit to even get to half-Waft.
Overall, Wario's strengths largely overshadow his weaknesses. Although very popular in the early metagame, subsequent nerfs via patch updates shrank his playerbase at a top level. However, he remained a viable character with decent representation, in particular amassing consistently high results from , Europe’s best and one of the best Ultimate players in the world.
==How to unlock==
Complete one of the following:
*Play VS. matches, with Wario being the 24th character to be unlocked.
*Clear with or any character in her unlock tree, being the 7th character unlocked after .
*Have Wario join the player's party in World of Light.
Wario must then be defeated on WarioWare, Inc. (the Ω form is used in World of Light).
==Attributes==
Wario is a short heavyweight character with a great air game and surprisingly fantastic movement in the air. He boasts the 8th fastest air speed in the game, in addition to being tied for the 2nd best air acceleration. Wario also sports an above average falling speed and the 26th highest gravity, which alongside the previous attributes gives him an amazing aerial prowess despite having low jumps. However, his grounded mobility pales in comparison, as his dashing speed and traction are average at best, and his walking speed is the 12th slowest in the game. Using his high mobility and versatile aerial attacks, Wario is able to dip in and out of the fray to bait attacks and punish. Wario's attacks in general also tend to be disjointed, as his hands don't have a hurtbox. He's also fairly hard to hit since he's relatively nimble and short for a heavy character, though fairly wide, meaning he can still be vulnerable to combos and juggles.
Furthermore, Wario boasts strong aerials, with his down, and back aerials being potent kill moves, while the up aerial is a highly damaging juggling and combo extension tool, with limited killing ability as well. Thanks to Ultimates universal 3-frame jumpsquat, he can finally utilize his forward and neutral aerials as fast moves that can combo and pressure his opponents. Wario's air control and quick aerials also make him very effective at edgeguarding.
Wario's ground game contrasts with his air game in that it focuses more on power than speed. His forward tilt and forward smash are among the strongest in the cast, although both are rather slow, and the latter is best suited for hard reads. His up and down tilts are great combo tools that could potentially lead into kill moves, and his new shoulder tackle dash attack is both extremely fast in terms of startup and one of the strongest dash attacks in the game.
Wario's grabs are not particularly fast but have above average range. His throws have their fair share utility, with his up throw being able to combo into his up aerial and his down throw being both quite damaging and great for keeping opponents close to pressure them further. Forward throw deals decent damage, and back throw having a strong collateral hitbox that is good at knocking away other combatants.
Wario's special moves are also very unorthodox, and they demand practice to be usable at their highest potentials. Chomp is one of the best command grabs in the game, having deceptively long range and decent startup. It heals Wario if it connects, can effectively cover certain edge recoveries and even kill at high percents, negate certain attacks such as Wonderwing, and absorb many projectiles, often with the benefit of further healing him and slightly increasing the charge of his Wario Waft. His Waft is his most significant move because, with time, it is a highly damaging kill move with an extremely fast startup. With Waft in his arsenal, any match can be turned around with the right read. Wario Bike gives Wario an unorthodox approach option that covers for his fairly slow ground movement, and the bike itself continues to move forward and hit opposing fighters even after Wario dismounts it. This gives him a large pseudo-projectile which can apply pressure when used effectively, but the bike has a respawn time which prevents this from being used as a normal projectile. It can be used to surprise unsuspecting players as an approach tool that can blow past some projectiles, dismounted and thrown like an item with kill power, a very effective recovery tool, and a way for Wario to heal and charge his Waft when he eats it. On the flip side, Wario cannot shield or dodge while on the bike and is vulnerable, opponents can throw it right back at him, and if it's destroyed, he has to wait six seconds before using it again, which can leave him helpless while recovering as his up special, the Corkscrew is rather lackluster as a recovery on its own (although it is a decent out-of-shield option as it is his fastest recovery move).
For all of his strengths, Wario does have several weaknesses to counterbalance them. His range is rather mediocre, especially in moves such as neutral aerial and forward aerial, and he lacks projectile attacks outside of a dismounted Wario Bike and thus must take a risk to deal damage. While his bike recovery can go a far distance, it is fairly easy to gimp him when he uses it, so Wario players have to be careful with when and how it is used. While Wario does have some fast moves, he is certainly slower and heavier on average than most characters that share his weaknesses, so he can sometimes be overwhelmed in the neutral against small characters with better range than him. Wario will have to use his overall high mobility to bait his opponents into making mistakes and capitalize on them with his highly damaging combos and powerful kill moves.
Despite having a variety of KO moves, Wario can have a difficult time landing them. Firstly, he is burdened with a rather poor set of smash attacks. All three have extremely high ending lag and are very unsafe on shield making them easily punishable while only having average or slightly above average power. Forward smash is very strong but suffers from slow startup and very high ending lag with deceptively short range, up smash has decent startup and grants Wario head intangibility, but has massive ending lag to the point where Wario will be standing at the end of the animation of the move and still be in lag. Finally, down smash has fast startup coming out on frame 8, but has extreme ending lag and very mediocre power which makes it one of Wario's least useful moves. His other KO moves such as his Back aerial, forward tilt and Dash attack also suffer from being sluggish or predictable on top of lacking legitimate kill throws as his forward throw has had its knockback reduced from its previous iteration. This means Wario can often be reliant on Wario Waft for an easier, early KO and is left with a more difficult process of finishing off opponents should it miss.
All in all, Wario is a quite mobile and versatile heavyweight brawler that rewards patient players who know how to use his movement and signature Waft to their fullest potentials. His damage-racking ability and kill power also rewards players heavily for finding creative ways to get around his rather poor range and lack of a proper projectile, and his versatile options and movement give players just the tools to do it.
==Changes from Super Smash Bros. 4==
Possibly due to his lower tier status in Smash 4 (41st out of 55 characters), Wario has been significantly buffed in his transition to Ultimate. His combo game has been strengthened drastically, and the changes to gameplay mechanics benefit both the aggressive and patient sides of his playstyle.
Wario has received both direct and indirect changes that grant him a much more dangerous offensive game, which he previously did not boast about in previous installments. His neutral aerial has been altered, possessing more range, both hits lingering for much longer, and the move now having an extremely lenient amount of ending lag of only four frames; while up tilt has had its knockback reduced to the point that, despite losing all of its KO power, has gained drastically more combo potential at low to mid-percentages. These two moves are now some of the game's best combo starters, with their late hits leading into a repertoire of moves even at high percentages. The power of his moveset has also been strengthened overall; most notably, his new forward tilt, back aerial and new dash attack all deal greater knockback; the former also has more range that's disjointed, allowing it to 2 frame punish with more ease when angled, and the latter can be used as an effective tech-chasing tool. Chomp now has actual KO potential and heals damage from Wario when biting an opponent or eating projectiles, overall improving his already good survivability. Wario Bike now possesses actual knockback, allowing it to be used situationally as a projectile.
The changes to the game's engine benefit Wario. As with the rest of the cast, Wario's overall mobility has been improved, with his faster grounded and aerial mobility, and streamlined 3-frame jumpsquat, allowing for a safer approach and utilization of his strong aerial game; the former change also allows Wario to camp opponents and build up his Wario Waft, while the latter change gives him a more viable out of shield game. Directional air dodges also add a new option to his already great and versatile recovery. The universal lower landing lag on aerial attacks benefits Wario the most, as this has granted his neutral, forward and up aerials more reliable combo potential such as into his other aerials and, most infamously, Wario Waft.
In spite of this, Wario did receive a few notorious nerfs to his best moves in SSB4. Wario Bike, similarly to its Brawl incarnation, can no longer be used immediately after despawning or being destroyed, forcing Wario to wait six seconds before it can be used again, which limits Wario's recovery should he end up offstage while its cooldown is in effect. Forward throw, previously his only throw with consistently good KO potential, is much weaker due to its redistributed damage output; this hinders his grab game, as he no longer has any reasonably viable kill throws, and forces him to rely on Chomp to KO an opponent. Finally, game updates have caused Wario Waft's higher levels of charge to possess slower startup, impairing their usage as standalone moves such as out of shield, though the move still retains its fear factor through Wario's newfound combo game allowing it to confirm into it. Wario also retains a few weaknesses from SSB4, notably a vulnerability to camping.
Overall, Wario has become a more reliable "lightning bruiser", with an intrincate combo game that can lead into devastatingly low percentage KOs as well as having more reliable kill power at high percentages, though at the cost of a few of his tools from the previous game being toned down. Game updates have watered down a bit the effectiveness of Wario's kit, but they haven't dramatically impacted his viability. All in all, his buffs outweigh his nerfs, and he is a much better character in stark contrast to his mediocre SSB4 iteration.
==Update history==
Wario received buffs, nerfs and a few glitch fixes, but was nerfed overall. Update 2.0.0 made Wario grab the ledge sooner after using down aerial. Update 3.0.0 brought slight buffs to Chomp, increasing its swallow box size and giving it less ending lag after eating a small projectile. 3.0.0 also made it so Wario would flash yellow when Wario Bike was ready to use again. Update 8.0.0 fixed Wario's forward throw so that the hitbox no longer blatantly misses characters like Ganondorf, and lowered the ending lag when Wario ate food using Chomp. Update 9.0.0 buffed Corkscrew so that now it links more reliably and deals more damage overall.
While most changes were negligible, patch 11.0.0 affected Wario the most. His up tilt was given less active frames, and the third and max level of Wario Waft have more startup and ending lag. Though as compensation, the super armor on the max Waft now starts earlier and lasts longer. All these changes together nerfed one of Wario's notoriously dangerous and easiest set-ups, and making Wario Waft less effective overall. 
Update 13.0.1 graced Wario with small buffs for one last time, making his neutral attack deal more damage (to the point that it is tied for the third most damaging non-infinite neutral attack in the game) and have less ending lag.
While Wario was made a somewhat less effective character overall, it was not enough to massively dent Wario's status and prowess in competitive play, and Wario is still seen as a top tier character with fantastic results to this day.
 
 
 
 
 
 
 
 
==Moveset==
*Wario can crawl.
For a gallery of Wario's hitboxes, see here.
===Stats===
===Announcer call===
Wario English Announcer SSB4-SSBU.wav|English/Japanese/Chinese
===On-screen appearance===
*Crashes onstage with his bike while laughing. Wario then jumps off and his bike explodes as he dusts himself off.
WarioOnScreenAppearanceSSBU.gif|Wario's on-screen appearance
===Taunts===
*Up taunt: Laughs so hard that his jaw unhinges, then forces his mouth shut with his hands.
*Side taunt: Shakes his rear end at the screen with his hands extended in each direction while making an "Unh-unh!" kind of noise.
*Down taunt: Faces the screen and shouts "Wah!" three times, with the third "Wah!" having the most enthusiasm. For each "Wah!" Wario holds up three fingers forming a "W" (his initials), first with his left hand, then his right, then both hands simultaneously.
*Bike taunt: Laughs and faces the screen while doing his signature "W" hand sign with both hands, and then picks his nose with his left hand.
SSBUWarioTaunt1.gif|Wario's up taunt.
SSBUWarioTaunt2.gif|Wario's side taunt.
SSBUWarioTaunt3.gif|Wario's down taunt.
SSBUWarioTaunt4.gif|Wario's bike taunt.
===Idle poses===
*Stretches his arms, fists clenched.
*Scratches his rear. Based on his idle animation from Wario World.
SSBUWarioIdle1.gif|Wario first idle pose.
SSBUWarioIdle2.gif|Wario second idle pose.
===Crowd cheer===
 	Cheer (English)	Cheer (Japanese/Chinese)	Cheer (Italian) 	Cheer (Dutch)	Cheer (French)
Cheer 	 	 	 	 	
Description	Wa - ri - o! 	Wa - rio! 	Wa - rio! Cha - cha - cha!	Wa - ri - o! 	Wa - rio! Cha - cha - cha!
 	Cheer (German) 	Cheer (Spanish) 	Cheer (Russian) 	Cheer (Korean)
Cheer 	 	 	 	
Description	Wa - ri - o! Cha - cha - cha!	Wa - rio! Cha - cha - cha!	Wario! *clap 2 times*	Wa - ri - o!
===Victory poses===
*Left: Walks forward, pats his belly twice, then farts, sniffs his behind, and scratches his head, saying "Ooh!" in surprise.
*Up: Spins around with his motorcycle, stops while facing the screen saying "Yes!", plucks the end of his mustache, and holds up three fingers in the shape of a W.
*Right: Briefly points, laughs gloatingly, and then falls over, rolling on his back.
WarioVictoryPose1SSBU.gif
WarioVictoryPose2SSBU.gif
WarioVictoryPose3SSBU.gif
==In competitive play==
===Most historically significant players===
See also: :Category:Wario players (SSBU)
* - Known for using a variety of characters throughout his Ultimate career, specifically using Wario in the second half of 2019, during the peak of his Ultimate career. He was considered one of the best Wario players in Japan during this time following a string of noteworthy performances both in and outside of Japan, which includes his victory at , where he used Wario for most of top 8; his 5th-place finish at using mostly Wario; and his 9th-place finish at using only Wario. 
* - One of the best European players in the post-COVID-19 pandemic metagame. He began competing as a Wario player, achieving recognition in Europe throughout 2022 as the second-best Wario player in Europe after Glutonny. He eventually picked up in 2023, and has since become more recognized as a Steve player; however, he maintains Wario as a secondary and counterpick, and remains the second-best Wario player in Europe, having used Wario to defeat at and at .
* - The greatest European player, and by far the greatest Wario player, of all-time, having been ranked among the game's best players for many seasons. Although not the first Wario player to win a major, he is the one with the most major wins, and is the only one to win a major in the post-pandemic metagame. In addition, he is one of three players who have won a major in all three of Ultimates superregions, having won in Europe, in North America, and in Japan.
* - The best Wario player in Japan after Wario's nerfs, having been playing Wario since the start of the post-pandemic metagame, aside from a period in 2022 when he primarily played . He is the only Wario player outside of Glutonny to place top 8 at a major in the post-pandemic metagame, having placed 5th at and 7th at both and . However, he is also known to be somewhat inconsistent, and as such, was never globally ranked in the top 50, much less as high as Glutonny.
* - Though he is much better known for using , he frequently uses Wario as a secondary or a counterpick in matchups that are less favorable to Mega Man. He most notably used Wario as a counterpick against , defeating him at both and to win both events. In addition, he also won using Wario for most of top 8. He eventually dropped Wario after his nerfs, and has seldom used him since.
* - The best Wario player in North America in the post-pandemic metagame. He was first known for placing 13th at , and has since seen some other noteworthy performances at major/supermajor events, including placing 13th at . He is better known for his performances at regional/superregional events, which includes placing 4th at defeating and , placing 7th at , and his win over at .
* - One of the greatest Ultimate players of all-time, as well as the second-greatest Wario player of all-time and the best Wario player in the early metagame. He was the first Wario player to win a major, doing so at , and eventually won four other majors with him throughout 2019, most notably and . He eventually dropped Wario after his nerfs, though he had on occasion pulled out Wario as a counterpick with little success.
===Tier placement and history===
Wario in Ultimate is widely considered superior to his previous iterations due to his more consistent KO options, his already fast speed being further increased, and his stronger, more reliable combo game. In addition, Wario greatly benefited from having a frame 3 jumpsquat, as he can now make more use out of his air game. Finally, Wario Waft became notorious as a comeback mechanic for closing out stocks when in a dire or last stock situation, and there were several moves that could set up to it at early-to-mid percents. As such, Wario was widely considered one of the best characters in the early metagame, with many players ranking him among the top 5. Wario's representation was also rather large at a national level; notably, four different players had won a major using Wario in crucial sets during this period. These players include and , who were two of the best players in the world during this period.
Nerfs to Wario's up tilt and Waft hindered several of his setups into the Waft, making it harder to hit compared to before. In addition, metagame shifts were also less favorable towards Wario, as more characters with an oppressive gameplan became more common in competitive play. The nerfs and metagame shifts led to a noticeable decline in Wario's top-level representation as many of his veteran players dropped him, most notably Tweek. As such, Wario's position in the metagame began to fall as the community agreed that he was not as strong as he once was. On the other hand, many players pointed out how Glutonny's performances, despite fluctuating from time-to-time, were overall just as good if not better than his earlier results, proving that Wario's nerfs were not as severe as once perceived. In addition, newer Wario players also rose into the spotlight, most notably in Japan, in North America, and in Europe. As such, Wario remained a viable pick in the metagame, and was ranked 24th on the first tier list as a high tier and 20th on the second tier list in the middle of A-tier; although Wario was not as prevalent as the early metagame, dedicated mains have continued to keep his representation afloat in the current metagame.
==: I'm-a Gonna Win!==
All of Wario's opponents are champions who utilize brute strength and hard, heavy-hitting attacks, much like Wario himself. The only base roster heavy characters absent are and .
While the English title refers to Wario's catchphrase in the international version of : "I'm-a Wario! I'm-a gonna win!", the Japanese title () more accurately reflects the theme of the route, translating roughly to "My super strength is number one!"
Round 	Opponent 	Stage 	Music 	Notes
1 	 	Coliseum 	 	
2 	 	Pokémon Stadium 2 	 	Charizard's is absent.
3 	 	Arena Ferox 	 	
4 	 	Fountain of Dreams	 	
5 	 	Kongo Falls 	 	
6 	 	Pokémon Stadium 	 	Items do not appear.
Bonus Stage	Bonus Stage	Bonus Stage 	Bonus Stage 	Bonus Stage
Final 	 	 	(Less than 7.0 intensity) (Intensity 7.0 or higher)	On intensity 7.0 and higher, fights alongside Master Hand.
Credits roll after completing Classic Mode. Completing it as Wario has accompany the credits.
==Role in World of Light==
Although Wario does not appear in the World of Light opening cutscene, he was vaporized and later imprisoned alongside the rest of the fighters (except ) when Galeem unleashed his beams of light.
Wario was one of the many fighters that fell under Dharkon's control upon Galeem's first defeat. He can be found in the sub-area. A switch must be pressed to change the orientation of the lever blocking him.
===Fighter Battle===
No.	Image	Name 	Type	Power 	Stage 	Music
30 	 	Wario	 	10,100	WarioWare, Inc. (Ω form)	
==Spirits==
Wario's default fighter spirit can be obtained by completing as Wario. It is also available periodically for purchase in the shop for 300 Gold, but only after Wario has been unlocked. Unlocking Wario in World of Light allows the player to preview the first spirit below in the Spirit List under the name "???". As a fighter spirit, it cannot be used in Spirit Battles and is purely aesthetic. His classic outfit has a fighter spirit of its own, available through the shop. Each fighter spirit has an alternate version that replaces them with their artwork in Ultimate.
Wario also makes an appearance as a legend-class primary spirit as his alter ego, Wario-Man.
SSBU spirit Wario.png|729. Wario
SSBU spirit Wario (Overalls).png|730. Wario (Overalls)
SSBU spirit Wario-Man.png|738. Wario-Man
==In Spirit Battles==
===As the main opponent===
Spirit	Spirit	Spirit 	Spirit 	Battle parameters	Battle parameters	Battle parameters 	Battle parameters 	Battle parameters 	Battle parameters	Battle parameters	Inspiration
No. 	Image 	Name 	Series 	Enemy Fighter(s) 	Type 	Power 	Stage 	Rules 	Conditions 	Music 	Character
59 	 	Super Mario Series 	• Team ×4 	 	1,800 	Super Mario Maker (Battlefield form)	N/A 	•The enemy favors dash attacks 	 	 	
87 	 	Mario Kart Series 	• ×4 	 	2,100 	Figure-8 Circuit 	N/A 	•The enemy's side special has increased power•The enemy has increased move speed 	 	Waluigi 	
115 	 	Wrecking Crew Series 	• Team ×6 	 	1,900 	Wrecking Crew (Battlefield form) 	•Item: Golden Hammer 	•Defeat an army of fighters 	 	 	
226 	 	The Legend of Zelda Series 	• 	 	2,000 	Bridge of Eldin 	N/A 	•The enemy favors dash attacks 	 	 	
232 	 	The Legend of Zelda Series 	• 	 	3,800 	Skyloft 	•Item: Exploding Types 	•The enemy starts the battle with a Bomber•The enemy's throwing-type items have increased power•The enemy loves to jump 	 	 	
396 	 	Star Fox Series 	• • 	 	4,300 	Lylat Cruise (Battlefield form) 	•Move Speed ↑ 	•Defeat the main fighter to win•The enemy has increased move speed when the enemy's at high damage•The enemy tends to avoid conflict	 	 	
448 	 	Pokémon Series 	• 	 	2,200 	Pokémon Stadium (hazards off) 	•Hazard: Poison Cloud 	•The stage is covered in a poisonous cloud 	 	 	
580 	 	EarthBound Series 	• 	 	4,200 	Mario Bros. (Battlefield form) 	•Defense ↓•Hazard: Sticky Floor	•The floor is sticky•You have reduced defense after a little while 	 	 	
599 	 	F-Zero Series 	•Giant •Giant	 	3,800 	Big Blue 	N/A 	•Defeat the main fighter to win•The enemy's dash attacks have increased power•The enemy can deal damage by dashing into you 	 	 	
719 	 	Kid Icarus Series 	• ×3 	 	1,800 	Reset Bomb Forest 	N/A 	•Take your strongest team into this no-frills battle 	 	 	
734 	 	WarioWare Series 	• • 	 	4,000 	Saffron City 	•Uncontrollable Speed 	•All fighters move faster and can't stop quickly after a little while•The enemy favors side specials 	 	Dribble 	
738 	 	WarioWare Series 	• 	 	13,700 	WarioWare, Inc. (hazards off) 	•Sudden Final Smash 	•The enemy will suddenly have a Final Smash•The enemy's FS Meter charges quickly 	 	 	
747 	 	Wario Land Series 	• 	 	1,800 	WarioWare, Inc. (hazards off) 	•Item: Transforming Types 	•Items will be pulled toward the enemy 	 	 	
856 	 	Animal Crossing Series 	• • • 	 	2,400 	Town and City 	N/A 	•The enemy loves to taunt 	 	 	
944 	 	Punch-Out!! Series 	• (160 HP) 	 	9,300 	Boxing Ring 	•Item Tidal Wave 	•Stamina battle•The enemy becomes more powerful after eating•Certain items will appear in large numbers 	 	 	
1,123 	 	Excitebike Series 	• Team ×2 	 	3,800 	 	N/A 	•The enemy favors side specials 	 	 	
1,184 	 	The Legendary Starfy Series	• ×3 	 	3,800 	Tortimer Island 	N/A 	•The enemy's throws have increased power•The enemy favors grabs and throws 	 	 	
===As a minion===
Spirit	Spirit	Spirit 	Spirit 	Battle parameters	Battle parameters	Battle parameters 	Battle parameters 	Battle parameters 	Battle parameters	Battle parameters 	Inspiration
No. 	Image 	Name 	Series 	Enemy Fighter(s) 	Type 	Power 	Stage 	Rules 	Conditions 	Music 	Character
586 	 	EarthBound Series 	• • 	 	1,700 	Gerudo Valley (Battlefield form)	•Item: Banana Peel 	•The enemy favors special moves 	 	 	
655 	 	Fire Emblem Series 	• • • 	 	1,600 	Castle Siege 	•Health Recovery 	•The enemy is healed when the enemy's at high damage 	 	 	
736 	 	WarioWare Series 	• • • 	 	3,400 	WarioWare, Inc. (hazards off) 	N/A 	•Defeat the main fighter to win 	 	 	
746 	 	Wario Land Series 	• • • 	 	2,900 	Mushroom Kingdom II 	•Item: Transforming Types	•Defeat the main fighter to win•Timed battle (1:30)•The enemy tends to avoid conflict	 	Wario 	
1,154 	 	Marvelous: Mouhitotsu no Takarajima	• • • 	 	1,800 	Tortimer Island 	•Item: Beastball 	•Take your strongest team into this no-frills battle 	 	Max 	
1,313 	 	Persona Series 	• •Giant Clear	 	3,000 	Dracula's Castle (Ω form) 	N/A 	•Defeat the main fighter to win•The enemy is invisible 	 	Johanna/Junya Kaneshiro	
==Alternate costumes==
							
							
==Gallery==
SSBU Wario Number.png|Wario's fighter card.
Wario unlock notice SSBU.jpg|Wario's unlock notice.
SSBUWebsiteWario1.jpg|Wario taunting on WarioWare, Inc.
SSBUWebsiteWario2.jpg|Wario charging a forward smash on 3D Land.
SSBUWebsiteWario3.jpg|Wario attacking with his new forward tilt on Onett.
SSBUWebsiteWario4.jpg|Wario performing Chomp on the shark of Tortimer Island.
SSBUWebsiteWario5.jpg|Wario riding his Wario Bike ahead of on Big Blue.
SSBUWebsiteWario6.jpg|Wario teetering on the Spirit Train.
Wario ShoulderTackle.png|Wario's new dash attack.
SSBUWebsiteKen4.jpg|Being kicked by on Onett.
SSBUWebsiteLittleMac6.jpg|Wario getting attacked by Giga Mac.
SSBUWebsiteLuigi6.jpg| kicking Wario on the Bridge of Eldin.
SSBUWebsitePichu4.jpg|Wario struck by 's up smash on Pilotwings.
SSBUWebsitePiranhaPlant1.jpg| attempts to bite a chomping Wario trying to eat a Maxim Tomato on Skyloft.
SSBUWebsiteR.O.B.4.jpg|Wario buried near on Gaur Plain.
SSBUWebsiteRyu3.jpg| kicking a bike-riding Wario on Suzaku Castle.
SSBUWebsiteYoungLink2.jpg|Wario using Chomp to eat 's bomb on Castle Siege.
SSBUWebsiteBewear3.jpg|Wario riding his bike behind Bewear on the Bridge of Eldin.
SSBUWebsite35.jpg|Wario performing his neutral aerial in Town and City.
SSBUWebsiteMoon1.png|Wario buried by Shovel Knight on ΩFind Mii.
SSBUTwitterHero3.jpg|Being attacked by Erdrick while Eleven attacks on Yggdrasil's Altar.
===Fighter Showcase Video===
==Trivia==
*Wario's entry on the Japanese Super Smash Blog was on August 2nd, 2018, the same day was released in Japan.
*Wario's buttons on his overalls in the E3 video, his showcase video, and one of his website screenshots were incorrectly gold, as opposed to their usual white. However, in the final game, the error was corrected.
*Wario, along with and , each have a Classic Mode route that consists almost entirely of super-heavyweight fighters.
*One of the Japanese website screenshots that show Wario using his neutral aerial shows him doing the move with an angry expression on his face, which was changed in the final release with Wario having a happy expression while using the move.
*Despite receiving non-English voice actors in non-English versions of WarioWare Gold, Wario is still voiced by Charles Martinet in all versions of Ultimate.
*Wario's overalls outfit has odd properties with his face in covering textures such as and the Metal Box's activation, with his face being covered instantly by these instead of gradually.
*Prior to 8.0.0, Wario's forward throw did not work correctly on due to the first hit not connecting properly.
*Wario and R.O.B. are the only first-party sole fighters of their series that can be found in The Dark Realm.
*In Wario's biker outfit, because his jacket has been given more physics-based movement, certain animations will cause it to disconnect, exposing a gap underneath his arm.
*In early builds of Ultimate, when playing World of Light, if Wario were to be hit with a move that inflicts any hitstun, half of a second pupil can be seen on the outer part of his eyes.
 
Category:Spirits
es:Wario (SSBU)