nyuuzyou/wikis huggingface dataset:
Fewell

Fewell is an orb used to refuel a Synergy Furnace. 
Unlike feeding a furnace a crystal which is worth 1(/99) fuel, a fewell is worth 50(/99). See the Synergy page for more information.
There are 8 types of Fewell, all made using Alchemy. The formula for each is one Slime Oil, one Catalytic Oil, the associated colored rock synthesized with the crystal of the same element. For example Earth Fewell is made with an Earth Crystal, a Yellow Rock and the oils.
Element	Fewell 	Rock
 	Fire Fewell 	Red Rock
 	Ice Fewell 	Translucent Rock
 	Wind Fewell 	Green Rock
 	Earth Fewell 	Yellow Rock
 	Lightning Fewell	Purple Rock
 	Water Fewell 	Blue Rock
 	Light Fewell 	White Rock
 	Dark Fewell 	Black Rock
Category:Synergy
Fhelm Jobeizat

====Involved in Quests/Missions====
*Records of Eminence (Quest)
*Teleports by Twilight
*Shifty Shades of Prey
*Petals of Recollection
*To Kill Mocking Birds
====Notes:====
*Sells a variety of items in exchange for Sparks.
==Wildskeeper Reives Equipment Exchange==
Exchanges all six Paragon Key Items from each of the Wildskeeper Reives - Records of Eminence tasks for one piece of equipment from the following list. 
*Select "Exchange Seven treasures." from her dialogue menu to initiate the exchange.
**Note: This option does not appear until you have collected all six key items.
Rewards that can be selected:
{| class=default1 |	Colkhab	Tchakka	Achuka
Weapons:
* Kuakuakait
* Hatxiik
* Taikogane
Armor:
* Kaabanax Hat
* Kaabnax Trousers	
Weapons:
* Atetepeyorg
* Azukinagamitsu
* Atoyac
Armor:
* Ejekamal Boots
* Ejekamal Mask	
Weapons:
* Xiutleato
* Maochinoli
Armor:
* Otomi Helm
* Otomi Gloves	
Yumcax	Hurkan 	Kumhau 	
Weapons:
* Tamaxchi
* Ixtab
Armor:
* Buremte Hat
* Buremte Gloves
Accessories:
*Pahtli Cape
*Barataria Ring	
Weapons:
* Xbalanque
* Hunahpu
Armor:
* Uk'uxkaj Cap
* Uk'uxkaj Boots
Accessories:
* Tzacab Grip
* Animikii Bullet	
Weapons:
* Ajjub Bow
* Baqil Staff
Armor:
* Quiahuiz Leggings 
* Quiahuiz Helm
Accessories:
* Nepote Bell	
Category:Windurst Woods NPCs
Fiat Lux (B)

== Walkthrough ==
Note: This special campaign ops is only available when Throne Room (S) is under the control of Bastok and all northlands zones are under allied control.
*Head to the Throne Room (S) through Castle Zvahl Baileys (S).
*Defeat the Shadow Lord.
**All party members must have this Campaign Op active to enter. 
**See Shadow Lord for more information.
*Once the Shadow Lord an armory crate will appear.
*Speak with Hieronymus to complete this mission.
Fiat Lux (S)

== Walkthrough ==
*Note: This special campaign ops is only available when Throne Room (S) is under the control of San d'Oria and all northlands zones are under allied control.
*Head to the Throne Room (S) through Castle Zvahl Baileys (S).
*Defeat the Shadow Lord.
**All party members must have this Campaign Op active to enter. 
**See Shadow Lord for more information.
*Once the Shadow Lord is defeated an armory crate will appear.
*Speak with Rasdinice to complete this mission.
Fiat Lux (W)

== Walkthrough ==
Note: This special campaign ops is only available when Throne Room (S) is under the control of Windurst and all northlands zones are under allied control.
*Head to the Throne Room (S) through Castle Zvahl Baileys (S).
*Defeat the Shadow Lord.
**All party members must have this Campaign Op active to enter. 
**See Shadow Lord for more information.
*Once the Shadow Lord an armory crate will appear.
*Speak with Emhi Tchaoryo to complete this mission.
Field Woundpatcher

==Notes==
*There is no commanding general for this unit.
*They can cast Raise, Cure, Protect, and Shell on Campaign NPCs, players, and Beastmaster pets.
**The level of spells they have access to in battle is influenced by doing the Cut and Cauterize campaign ops. 
*They will not attack unless attacked first.
*They do not have unlimited MP and will use the /heal command to recover MP when it gets low.
Fields of Valor Beckon You! (11/28/2008)

__NOTOC__
==Development Concept==
Ever had a bit of time to spare, but not quite enough to participate in a normal leveling party? Or for a change of pace, just wanted to chill out and indulge in some light-hearted gaming with friends and fellow linkshell members?
If you answered in the affirmative to at least one of the above questions, then Fields of Valor is just what the doctor ordered. For a small fraction of your time (friends optional), you can enjoy fuss-free yet rewarding adventuring. Get more out of each Vana'dielian day with Fields of Valor!
==How to Play==
Using a "Field Manual" located in any of several areas will bring up a menu from which players can select a training regime of their choice. After that, it's just a matter of venturing forth and slaying the enemies listed in the regime. Those wishing to enjoy Fields of Valor in a party simply need to make sure they all select the same training regime.
==Rewards==
In Fields of Valor, the spoils and experience acquired in the natural course of slaying monsters will be yours to keep. In addition, upon successful completion of each training regime, players will be further rewarded for their fortitude with experience and a corresponding amount of gil, as well as "tabs"—points exclusive for use in Fields of Valor. These points can be exchanged for items and services that will surely benefit adventurers roughing it out in the field.
Category:SE Development News
Fiendish Tome (21)

== Notes ==
* Used in conjunction with Fiendish Tome (22)Fiendish Tome: Chapter 22, Fiendish Tome (23)Fiendish Tome: Chapter 23, Fiendish Tome (24)Fiendish Tome: Chapter 24, and Fiendish Tome (25)Fiendish Tome: Chapter 25 to spawn Arch Angra Mainyu.
Fiendish Tome (22)

== Notes ==
* Used in conjunction with Fiendish Tome (21)Fiendish Tome: Chapter 21, Fiendish Tome (23)Fiendish Tome: Chapter 23, Fiendish Tome (24)Fiendish Tome: Chapter 24, and Fiendish Tome (25)Fiendish Tome: Chapter 25 to spawn Arch Angra Mainyu.
Fiendish Tome (23)

== Notes ==
* Used in conjunction with Fiendish Tome (21)Fiendish Tome: Chapter 21, Fiendish Tome (22)Fiendish Tome: Chapter 22, Fiendish Tome (24)Fiendish Tome: Chapter 24, and Fiendish Tome (25)Fiendish Tome: Chapter 25 to spawn Arch Angra Mainyu.
Fiendish Tome (24)

== Notes ==
* Used in conjunction with Fiendish Tome (21)Fiendish Tome: Chapter 21, Fiendish Tome (22)Fiendish Tome: Chapter 22, Fiendish Tome (23)Fiendish Tome: Chapter 23, and Fiendish Tome (25)Fiendish Tome: Chapter 25 to spawn Arch Angra Mainyu.
Fiendish Tome (25)

==Notes==
* Used in conjunction with Fiendish Tome (21)Fiendish Tome: Chapter 21, Fiendish Tome (22)Fiendish Tome: Chapter 22, Fiendish Tome (23)Fiendish Tome: Chapter 23, and Fiendish Tome (24)Fiendish Tome: Chapter 24 to spawn Arch Angra Mainyu.
Fiendish Tome (26)

== Notes ==
* Used in conjunction with Fiendish Tome (27)Fiendish Tome: Chapter 27, Fiendish Tome (28)Fiendish Tome: Chapter 28, Fiendish Tome (29)Fiendish Tome: Chapter 29, and Fiendish Tome (30)Fiendish Tome: Chapter 30 to spawn Arch Dynamis Lord.
Fiendish Tome (27)

== Notes ==
* Used in conjunction with Fiendish Tome (26)Fiendish Tome: Chapter 26, Fiendish Tome (28)Fiendish Tome: Chapter 28, Fiendish Tome (29)Fiendish Tome: Chapter 29, and Fiendish Tome (30)Fiendish Tome: Chapter 30 to spawn Arch Dynamis Lord.
Fiendish Tome (28)

== Notes ==
* Used in conjunction with Fiendish Tome (26)Fiendish Tome: Chapter 26, Fiendish Tome (27)Fiendish Tome: Chapter 27, Fiendish Tome (29)Fiendish Tome: Chapter 29, and Fiendish Tome (30)Fiendish Tome: Chapter 30 to spawn Arch Dynamis Lord.
Fiendish Tome (29)

== Notes ==
* Used in conjunction with Fiendish Tome (26)Fiendish Tome: Chapter 26, Fiendish Tome (27)Fiendish Tome: Chapter 27, Fiendish Tome (28)Fiendish Tome: Chapter 28, and Fiendish Tome (30)Fiendish Tome: Chapter 30 to spawn Arch Dynamis Lord.
Fiendish Tome (30)

== Notes ==
* Used in conjunction with Fiendish Tome (26)Fiendish Tome: Chapter 26, Fiendish Tome (27)Fiendish Tome: Chapter 27, Fiendish Tome (28)Fiendish Tome: Chapter 28, and Fiendish Tome (29)Fiendish Tome: Chapter 29 to spawn Arch Dynamis Lord.
Fifteenth Walk

==Enemies==
==Notes==
*Total of 6 Caturae, 4 around the fountain, one at the top of some steps leading down to an area with the the last.
** Mingyi is the only mob that is required to clear this conflux.
** Mingyi will call in other Caturae and elementals, having a coordinated effort with people to aggro them to keep away from the main group can be very successful.
**Each Caturae is a clone of those found in Abyssea zones including a Rani clone which uses Enthrall (AoE Charm and Caturae costume).
*Lots of dual-element HQ Abyssea-style elementals.
**Elementals use TP moves which can inflict massive damage and status effect.
**Cast Tier V single target, -ja spells and enfeebling magic based on type.
**Take full magic damage but significantly reduced physical damage.
==Related Links==
*Testimonials
Final Fantasy XI

Region 	Release Date
Japan (PS2) 	May 16, 2002
Japan (PC) 	November 7, 2002
North America (PC) 	October 28, 2003
North America (PS2) 	March 23, 2004
Europe 	September 17, 2004
All Regions (Xbox 360)	April 18-21, 2006
Region 	Service Conclusion
French & German Languages	July 2014
All Regions (PS2) 	March 31, 2016
All Regions (Xbox 360) 	March 31, 2016
==Notes==
Even though some services have concluded, Final Fantasy XI still supports tens of thousands of active players to this day on the PC version in both Japanese and English.
==Related Links==
*Expansion Packs
Category:Software
Final Fantasy XI: The Out of Orders

Final Fantasy XI ~The Out of Orders~ was a short-lived official comic serialized in Young Gangan magazine from December 2004 to January 2005. The magazine is a bi-weekly manga anthology marketed to young adult men and published by Square-Enix Holdings' manga imprint Gangan.
The strip was written by Kim Sung Jae and illustrated by Kim Byung-jin. Only 3 installments were published before the comic went on hiatus. It was scheduled to resume in Fall of 2005, but in September 2005 it was announced that it was cancelled. Rumors were that the author did not like how the editor talked about the contents of the manga.
The creators were Korean and the game was not available in South Korea during the time, so the creators are said to have struggled to get their bearings on the game world. There's a number of inconsistencies with the actual game, such as the Tarutaru being featured as being simple and child-like (and not possessing intelligence).
The Out of Orders was set during the Crystal War, based on the Battle of Fort Karugo-Narugo (S) in 862. The main character is Varig (ヴァリグ隊長), Captain of the San d'Orian Melusine Corps. He appears to be half Hume and Half Elvaan. Later in the game's life, this historical encounter would be depicted in A Manifest Problem.
Most of the characters are depicted as jobs available in-game, wearing their standard JSE. Captain Varig is depicted as a Paladin with no shield or helmet, but also seen in the image to the right as wearing an Adaman Hauberk and wielding a Great Katana. Hmmm...
The comic was mostly black and white with a few color pages for the introduction.
The comic spawned a small Japanese meme "見事な連携だ…" or roughly "it's a wonderful collaboration," which is muttered by a character following a skillchain and magic burst in the strip after kicking the decimated cockatrice. The Japanese text for To Kill Mocking Birds has a callback to this in a line from Thundering Chariot.
==Sample Gallery==
Final fantasy xi the out of orders - sample 1.jpg|Part of the color intro
Final fantasy xi the out of orders - sample 2.jpg|A Galka RNG opens fire with glee
Final fantasy xi the out of orders - sample 3.jpg|A skillchain & magic burst in action
==Related Links==
* Japanese Wikipedia Entry
* Let's Read The Out of Orders (some scans)
Category:MerchandiseCategory:Comics
Final Fantasy XIV

Final Fantasy XIV is the followup FF-branded MMORPG from Square Enix. Rumors of it's development began fairly early in Final Fantasy XI's life. At E3 2005, Square showed off the "Rapture" tech demo, which threw a tanker on the fire of rumors about FFXI being replaced.
<youtube>https://www.youtube.com/watch?v=KVhEvarOkdQ</youtube>
As the decade roared on, FFXIV's development actually picked up and the rumor mill concerning what was commonly referred to as "Rapture" for years kept brewing. FFXI players assumed that Rapture's launch would be the death of their favorite game, or that players would be able to migrate their existing characters to the new game.
In an early 2009 investor's call, Yoichi Wada discussed how FFXI wouldn't last forever and Square was looking ahead to their next flagship MMO.
Fast forward to Hiromichi Tanaka and a lot of the veteran FFXI development team being focused on FFXIV and launching a poorly received FFXIV in late 2010. The story of FFXIV's disastrous launch and revival is better told elsewhere and has been. Long story short is that FFXIV's arrival was supposed to signal the end of days for FFXI and it frankly never happened.
Category:Meme
Final Fantasy XI Gaming Mouse Pad

Release date: March 2022 (NA) 01/22/2022 (JP) May 2022 (EU)
Price: $34.99 / ¥3,300 / £29.99
SKU: 4988601359313 / B09HH1G2Y6 / XFF11ZZZ14_UK
This Final Fantasy XI Gaming Mouse Pad was unveiled in September 2021 and showcased at Tokyo Game Show 2021. It was part of a line of similar sized gaming mouse pads Square Enix promoted for a number of popular Final Fantasy entries. Preorders went up on the North American, Japanese, and European Square Enix web stores.
It features a beautiful illustration by Mitsuhiro Arita.
It's dimensions are approximately L: 15.55” x W: 31.5” x D: 0.20” (L 39.5 cm x W 80 cm x D 0.50cm). It is expected to weight approximately 1.81 lbs.
It is made from polyester and rubber materials. It was manufactured in China.
==Reception==
Buyers have not received this product yet.
==Packaging==
While it is unclear how it will arrive, one assumes the mouse pad will be included.
==Photos==
==Related Links==
* Square Enix Store - NA - JP - EU
* Game Watch Impress article on the line of mouse pads
Category:Merchandise
Final Sting

==Notes==
*Unlike Self-Destruct this spell does not inflict weakness to the caster.
*Damage is proportional to the HP of the caster.
*Damage potential caps on a particular target if your current HP > 1/2 target's max HP. 
**The lower the mob level the higher the cap damage:
***Max of 65% of monster's HP in damage to anything that checks "Too weak to be worthwhile" to weaker "Decent challenge" foes. 
***Max of 50% of monster's HP in damage on harder "Decent challenge" to "Even match" foes. 
*Possesses properties of both physical and magical blue magic. You may skillchain with Chain Affinity, but resist rates on damage are light based. 
*Melee accuracy has nothing to do with the spell landing. 
*This spell ignores Utsusemi Shadow Images.
*If the spell misses ("fails to activate") the user will lose no HP.
==Spell Obtainment==
Category:Spells Category:Blue Magic
Finding Faults

== Walkthrough ==
* Speak to Hishahma to start the quest.
** Your goal is to find what intimidates the beastmen.
* Select which type of Beastman you are going to investigate:
** Lamia - Caedarva Mire (I-7)
*** Fastest route is the Ilrusi Atoll staging point or Arrapago Reef Survival Guide and then using Escape
*** Select the nearby Peculiar Plants to make a sound
*** Melee it
** Troll - Mount Zhayolm (L-6)
*** Fastest route is the Halvung Survival Guide and then using Escape
*** Select the nearby Peculiar Seed to make a smell
*** Run away from it and observe whether it is particularly slow
** Mamool Ja - Wajaom Woodlands (E-13)
*** Fastest route is the Mamook Survival Guide warp and then running to the L-10 exit back to Wajaom Woodlands.
*** Select the nearby Peculiar Bud to make a smell
**** This can have at least two messages. Make sure it is "A liquid drips from the plant when you touch it, making your eyes blink rapidly."
*** Lead it off the nearby ledge
* Touching the ??? will spawn a NM. This NM will be intimidated sometimes and you have to figure out what intimidates it.
** In addition to the two unique intimidation possibilities above, all three NMs share these possibilities:
*** A certain Weaponskill
*** A Weaponskill from a certain angle
*** A certain element
** Two of the five potential factors will intimidate the NM.
*** These change regularly.
* Report your theory to Hishahma after defeating the NM.
** You can easily test the two unique options for each monster type, which means you are guaranteed to get at least one of your selections correct.
* After zoning and waiting 1 minute, talk to Hishahma again to find out whether you were correct:
** If you get one of the two things right, you will receive 200 Imperial Standing.
** If you get both things right, you will receive a ??? Box
Category:Aht Urhgan Quests Category:Aht Urhgan Whitegate Quests
Finishing Move

One of Dancer's core mechanics, Finishing Moves are a stacking buff earned by successfully performing Steps against an enemy. They are consumed in order to perform Flourishes.
Initially, up to 5 Finishing Moves can be held at once. Dancer's 100 and 1200 Job Point gifts each raise the maximum by 2, ultimately allowing up to 9 Finishing Moves to be held.
Each successful Step grants 1 Finishing Move as a base value, which can be increased additively in several ways.
* Main job Dancers gain +1 Finishing Move if the enemy's Daze effect associated with the Step used was not already at the maximum level.
* Having the Presto buff active grants +4 Finishing Moves if the enemy's Daze effect associated with the Step used was not already at the maximum level.
* Having Terpsichore equipped in the main hand grants +1 Finishing Move.
Using No Foot Rise instantly grants a number of Finishing Moves equal to its merit level.
Some Flourishes have varying effects depending on how many Finishing Moves are held at the time of activation. See individual ability pages for details. Flourishes which have variable Finishing Moves costs will always consume the largest number available, which makes the order of activation strategically important.
The Finishing Move buff has a 2-hour duration which is refreshed any time a Finishing Move is earned or spent. Finishing Moves cannot be dispelled , but are lost when zoning.
Category:Game Terms
Fire Cluster

== Notes ==
Obtainable from the Ephemeral Moogle when retrieving stored Fire Crystals. Every 12 crystals retrieved gives you 1 Fire Cluster.
Also obtained from Gardening, Chocobo Digging, and as random drops from monsters in Lumoria.
Usage: Traded in exchange for 200 Kinetic Units each. Kinetic Units are used in conjunction with Waypoints and Proto-Waypoints.
Category:Crystal
Fire Crystal

==Notes==
Primary method of acquisition is from fire based, Experience Points yielding monsters while under one of: Signet, Sanction, Sigil, or Ionis effects.
Also obtained from participating in Monstrosity.
Can be obtained from Gardening and Chocobo Digging.
Usage: Crystals are mainly used in the Synthesis system. Another use for them is fertilization in Gardening. 
Traded in exchange for 15 Kinetic Units each. Kinetic Units are used in conjunction with Waypoints and Proto-Waypoints.
Also used for the Escutcheon questline in conjunction with the Synthesis Focuser II to perform Synthchains.
Category:Crystal
Fire and Brimstone

== Walkthrough == 
*Talk to Perih Vashai in Windurst Woods (K-7) and she will tell you to go to Mhaura and visit the Blacksmiths' guild.
*In Mhaura head to (F-9) to speak with Koh Lenbalalako. Speak with her twice, the first time will just be her talking. The second time should get you a CS. This CS will tell you to head to Eldieme Necropolis.
** Koh is found inside the Blacksmith Guild.
*Enter Eldieme Necropolis through Batallia Downs at (I-10) and get another CS with the Mithran Tracker telling you to examine the stone monuments in search of the name of the sinner's daughter. (You do not need to be on ranger for this part of the quest.)
**The Eldieme Necropolis survival guide will put you at the correct entrance, but will not activate the cutscene. You must zone out and back in.
*Head to (G-9) and examine the Gravestone to trigger another CS with the Mithra Tracker.
**If you have the Magicked astrolabe you can get here solo.
*After the CS head back to Windurst Woods and speak with Perih Vashai again.
*You will get another CS with the Mithran Tracker, where you are told by Perih Vashai to head to Castle Oztroja to search a pool for an Old Earring.
*The next step in Castle Oztroja requires Scavenge, so set your job or subjob accordingly. 
**Once in Castle Oztroja head to (I-8) on the first map, and hit the correct handle to go through the brass door.
**On the second map, head to (I-10) to get the 4 switch password for the game day. Then head to the brass door at (G-8) and enter the 4 switch combination.
***You can also just play around with it until it opens rather than go to the room at (I-10). 
**Head up the stairs to the third map where you'll find a pool of water with leeches in it at (H-9). 
**Use the job ability Scavenge until you get the Old Earring. 
***This may take more than one attempt. You can come as a high level job and sub Ranger for Scavenge, as you can obtain the earring this way. 
*Take the Old Earring and trade it to Perih Vashai for a cutscene and the Hunter's Beret.
Category:Ranger Artifact Quests
Category:Quests
Category:Windurst Quests
Category:Windurst Woods Quests
Fire in the Hole

== Walkthrough ==
* Zone into Bastok Markets (S) from North Gustaberg (S) for a cut-scene that begins the quest. You will receive the Silvermine key.
* Go to North Gustaberg (S) top-middle of (E-9) and examine the Stonehoused Adit for a cut-scene.
* Examine the Stonehoused Adit again to start the fight.
** If you fail this fight, you can get a new Silvermine key by speaking with Solitary Ant at North Gustaberg (S) (J-9).
** You must zone and wait a game day before getting a new key.
* Your goal is to protect the NPC as you run through a maze. At certain points Quadavs will attack the NPC.
** The NPC will follow the path marked below.
*** See the Discussion tab for enemy attack patterns
** Occasionally the Quadavs will lose hate on whomever they are attacking and go after the NPC.
** You can cure the NPC via non-BLU spells and she can be buffed by most spells 
WARNING: The Quadavs will kill the NPC long before you can target them all. It is advised to bring a 99 blm to use sleepga 2 along with whatever strong AoE damage spells you'd like. If you bring whm sub you can use that to cast cure on the NPC in order to keep them alive. This is the quickest basic solution.
* Once you defeat all of the Quadavs, the battlefield will end once Adelheid reaches the turret.
* Enter Bastok Markets (S) from North Gustaberg (S) for a cut-scene.
* Speak to Gentle Tiger in Bastok Markets (S) (H-6) for a cut-scene.
* Speak to Gentle Tiger again for a second cut-scene and to receive your reward.
If you are working on missions then return to In the Name of the Father.
Category:Crystal War Quests Category:Bastok Markets (S) Quests
Fire in the Sky

==Enemies==
==Prerequisites==
* A Monarch beard key item is required to enter this ENM.
** Speak to Morangeart on the main floor at (G-10) in Tavnazian Safehold to obtain the Key Item.
*** Must have completed up to mission An Eternal Melody completed in CoP before she will trade for the Astral Covenant Key item. 
* Once KI is obtained, travel to Monarch Linn in either Riverne - Site A01 or Riverne - Site B01.
==Notes==
==Related Links==
*Testimonials
Category:Battlefields Category:ENM