Monsters

This page lists changes to monsters in PD2 relative to the vanilla game.
 This page has outdated or missing info (from s5 changes and later)
== Regular Monsters ==
For information about map monsters, see: Maps
* Monsters can now spawn with new auras (all monster auras scale at mlvl/7)
** Monsters now spawn with Concentration aura instead of Blessed Aim aura
** Monsters can now spawn with Vigor aura
** Monsters can now spawn with Holy Shock aura (sub level 20)
* Dolls have a small delay before exploding when killed, their explosion has a smaller radius, and it deals less damage
=== Monster Aura Stats ===
Monster Level	Monster Level 	7 	14 	21 	28 	35 	42 	49 	56 	63 	70 	77 	84 	91
Aura Level 	Aura Level 	1 	2 	3 	4 	5 	6 	7 	8 	9 	10 	11 	12 	13
Might 	Damage +% 	40 	50 	60 	70 	80 	90 	100	110	122	134	146	158	170
Concentration	Damage +% 	30 	35 	40 	45 	50 	55 	60 	65 	70 	75 	80 	85 	90
Fanaticism 	Party Damage +% 	25 	33 	42 	50 	59 	67 	76 	84 	93 	101	110	118	127
Fanaticism 	Monster Damage +% 	50 	67 	84 	101	118	135	152	169	186	203	220	237	254
Fanaticism 	Attack Speed +% 	14 	18 	20 	23 	25 	26 	27 	28 	29 	30 	31 	31 	32
Conviction 	Enemy Resistances %	-30	-35	-40	-45	-50	-55	-60	-65	-70	-75	-80	-85	-90
Conviction 	Enemy Defense % 	-49	-56	-61	-66	-70	-73	-75	-77	-79	-80	-82	-83	-85
Vigor 	Movement Speed +% 	24 	31 	36 	41 	45 	48 	50 	52 	54 	55 	57 	58 	60
	
== Prime Evils ==
Monsters with the Prime Evil tag all come with additional buffs. Prime Evil monsters include:
* All classic bosses and classic ubers
* All map bosses
* All dungeon monsters and bosses
* All new ubers and their minions
The additional buffs that they gain are:
* 200% damage to minions and mercenaries
* Immune to slow effects (cold damage, Decrepify, Holy Freeze, Slows Target by X%, etc.)
* Immune to Dim Vision, Terror, Confuse, and Attract
* Immune to Sanctuary's physical resistance removal
== Special Monsters ==
Mephisto, Diablo, and Baal now have a chance to drop Prime Evil Soul in Hell difficulty.
=== Andariel ===
* Andariel is now level 85 in Hell difficulty and drops from the same pool of items as Mephisto, Mephisto still has better probabilities, (except she still drops Twisted Essence of Suffering)
* Hell-difficulty Andariel's melee attack damage has been increased by 10%
* Hell-difficulty Andariel's health has been increased by roughly 23%
* The zone level of Catacombs has been changed (levels 1 & 2 increased to 80, levels 3 & 4 increased to 85)
=== Duriel ===
* Duriel is now level 88 in Hell difficulty and drops from the same pool of items as Baal (except he still drops Twisted Essence of Suffering)
* The zone level of Tal Rasha's Tomb has been increased to 82
=== Mephisto ===
* Mephisto can now float over the non-walkable blood moat areas in Durance of Hate.
* The Council Members in Durance of Hate are now closer to Mephisto.
=== Key Holders ===
Three additional enemies drop Uber Keys: Blood Raven, Bloodwitch, and Izual
The Countess</h3>
* Now has 3x more Health (19,770 - 32,952)
 Vanilla Stats for The Countess
Difficulty 	Normal	Nightmare	Hell
Level 	11 	45 	82
Experience 	395 	18,295 	204,440
Hit Points 	72-120	1311-2187	6590-10,984
Speed (Run/Walk) 	8/6 	8/6 	8/6
Max TC/Rune 	12/Ral	45/Ko 	66/Lo
Attack #1 	4-9 	20-40 	51-102
Attack #2 	5-8 	24-37 	61-93
Attack Rating 	95 	1170 	4282
Fire Wall 	22-24 	29-31 	39-40
Minions 	6 	7 	9
Defense 	40 	570 	1468
Blocking 	25 	25 	25
Regen Rate 	0 	0 	0
Drain Effectiveness	100 	100 	100
Chill Effectiveness	50 	40 	33
Physical Resist 	0 	0 	20
Magic Resist 	0 	0 	20
Fire Resist 	75 	75 	108
Lightning Resist 	0 	0 	33
Cold Resist 	0 	0 	130
Poison Resist 	0 	0 	20
The Summoner</h3>
* Now has 8x more Health (49,336 - 62,792)
 Vanilla Stats for The Summoner
Difficulty 	Normal 	Nightmare 	Hell
Level 	18 	55 	80
Experience 	305 	26,200 	130,092
Hit Points 	82-100 	1290-1642 	6167-7849
Speed 	5 	5 	5
Max TC/Rune 	21/Nef 	48/Ko 	72/Lo
Glacial Spike 	51-61 (2.6s)	78-90 (3s) 	130-144 (3.4s)
Frost Nova 	10-14 (12s) 	16-21 (15s)	28-35 (19s)
Fire Ball 	32-44 	51-66 	97-116
Fire Wall 	16-17 	25-26 	39-41
Weaken 	4 	7 	11
Defense 	165 	642 	1328
Blocking 	18 	18 	18
Regen Rate 	0 	0 	0
Drain Effectiveness	100 	75 	50
Chill Effectiveness	50 	40 	33
Physical Resist 	0 	0 	0
Magic Resist 	0 	0 	0
Fire Resist 	50 	50 	75
Lightning Resist 	50 	50 	75
Cold Resist 	50 	50 	75
Poison Resist 	0 	0 	0
Nihlathak</h3>
* Now has 3x more Health (40,035)
 Vanilla Stats for Nihlathak
Difficulty 	Normal 	Nightmare 	Hell
Level 	68 	73 	95
Experience 	10,739 	56,895 	168,161
Hit Points 	911 	3218 	13,345
Speed 	7 	7 	7
Max TC/Rune 	39/Dol 	60/Ist 	87/Zod
Arctic Blast 	360-480 (11s)	414-552 (12.8s)	486-648 (14.4s)
Defense 	491 	1029 	1951
Blocking 	0 	0 	0
Regen Rate 	0 	0 	0
Drain Effectiveness	100 	75 	50
Chill Effectiveness	50 	40 	33
Physical Resist 	0 	0 	0
Magic Resist 	0 	0 	25
Fire Resist 	0 	0 	33
Lightning Resist 	0 	0 	33
Cold Resist 	70 	70 	70
Poison Resist 	70 	70 	70
Blood Raven</h3>
* Now drops Key of Terror in Hell
* Now has 2x more Health (115,658)
* Summons twice as many special zombies around her, appears with a pack of archers, and uses immolation arrow
 Vanilla Stats for Blood Raven
Difficulty 	Normal 	Nightmare 	Hell
Level 	10 	43 	88
Experience 	181 	40,262 	540,007
Hit Points 	113 	9832 	57,829
Speed (Run/Walk) 	8/6 	8/6 	8/6
Max TC/Rune 	6/- 	42/Io 	66/Vex
Ranged Attack 	1-4 	1-4 	1-4
Fire Arrow (Phys + Fire)	1-3 + 5-11	19-21 + 41-47	43-45 + 89-95
Defense 	38 	918 	2556
Blocking 	0 	0 	0
Regen Rate 	0 	0 	0
Drain Effectiveness 	100 	85 	75
Chill Effectiveness 	50 	40 	33
Physical Resist 	0 	25 	50
Magic Resist 	50 	50 	50
Fire Resist 	50 	50 	50
Lightning Resist 	50 	50 	50
Cold Resist 	50 	50 	50
Poison Resist 	50 	50 	50
Bloodwitch the Wild</h3>
* Now drops Key of Hate in Hell (she guards the Horadric Cube in Halls of the Dead Level 3)
* Now has 9x more Health (63,036 - 105,066)
 Vanilla Stats for Bloodwitch
Difficulty 	Normal 	Nightmare	Hell
Level 	17 	48 	85
Experience 	595 	18,870 	188,470
Hit Points 	108-184	1497-2496	7004-11,674
Speed (Run/Walk) 	10/5 	10/5 	10/5
Max TC/Rune 	15/Nef 	51/Lem 	78/Cham
Attack 	11-30 	42-76 	95-171
Attack Rating 	296 	3339 	11,314
Minions 	5 	6 	8
Defense 	53 	667 	1667
Blocking 	15 	15 	15
Regen Rate 	0 	0 	0
Drain Effectiveness	100 	100 	100
Chill Effectiveness	50 	40 	33
Physical Resist 	0 	0 	15
Magic Resist 	0 	0 	0
Fire Resist 	0 	0 	0
Lightning Resist 	0 	0 	0
Cold Resist 	0 	0 	100
Poison Resist 	0 	0 	0
Izual</h3>
* Now drops Key of Destruction in Hell
 Vanilla Stats for Izual
Difficulty 	Normal 	Nightmare 	Hell
Level 	29 	60 	86
Experience 	22,761 	237,724 	1,044,247
Hit Points 	11,946 	41,811 	57,365
Speed 	10 	10 	10
Max TC/Rune 	36/Sol 	57/Um 	78/Cham
Melee Attack (Phys + Cold)	25-45 + 7-15	58-78 + 24-39	117-156 + 49-78
Attack Rating 	747 	2340 	6892
Frost Nova 	16-21 (15s) 	25-32 (18s) 	37-46 (22s)
Defense 	146 	979 	2002
Blocking 	50 	50 	50
Regen Rate 	0 	0 	0
Drain Effectiveness 	100 	75 	50
Chill Effectiveness 	50 	33 	25
Physical Resist 	30 	30 	30
Magic Resist 	30 	30 	30
Fire Resist 	30 	30 	30
Lightning Resist 	30 	30 	30
Cold Resist 	75 	75 	75
Poison Resist 	30 	30 	30
== Ubers ==
All ubers regenerate life like most monsters, but their high life means they regenerate substantially more per second than most. Monsters do not regenerate life while being damaged, so continuous damage such as Poison Damage or Open Wounds will halt their regeneration entirely. Prevent Monster Heal does not affect ubers. Note that ubers' immunities are not shown beneath their name like they are for other monsters.
Mini-Ubers
 Vanilla Stats for Mini-Ubers
Monster 	Lilith 	Uber Duriel 	Uber Izual
Level 	110 	110 	110
Experience 	2,387,200 	2,648,000 	3,179,200
Hit Points 	650,000-660,000 	650,000-660,000 	650,000-660,000
Melee Attack (Phys + Elem)	520-572 + ~1069 Poison	468-494 + ~10 Cold	455-520 + ~85 Cold
Attack Rating 	30,700 	7185 	13,064
Melee Attack #2 	- 	149-214 	-
Attack Rating #2 	- 	9798 	-
Defense 	2310 	2520 	2520
Blocking 	40 	50 	50
Drain Effectiveness 	33 	100 	50
Chill Effectiveness 	0 	20 	25
Physical Resist 	66 	50 	30
Magic Resist 	75 	75 	75
Fire Resist 	75 	75 	75
Lightning Resist 	75 	75 	75
Cold Resist 	75 	150 	185
Poison Resist 	185 	75 	75
Uber Tristram Prime Evils
: When the final prime evil is defeated, they drop a Hellfire Torch.
* Uber Tristram is now accessed with Pandemonium Talisman
* All pre-buffs are removed when characters enter Uber Tristram
* Players can no longer freely re-enter Uber Tristram while enemies remain within - when first entering the area, three single-use silver portals are created in town and the area may only be re-entered by using them (players get their original attempt plus three extra attempts)
* Uber Mephisto uses level 20 Conviction (-50% resistances, was -125%)
* Uber Baal now casts his own version of Lower Resist (-75% resistances, lasts about 25 seconds)
* Uber Mephisto, Diablo, and Baal now have 10% more health and 25% less defense
* Uber Mephisto, Diablo, and Baal now also has a chance to drop Black Soulstone
* These ubers no longer drop Standard of Heroes
 Vanilla Stats for Ubers
Monster 	Uber Mephisto 	Uber Diablo 	Uber Baal
Level 	110 	110 	110
Experience 	3,409,600 	5,539,200 	10,336,000
Hit Points 	650,000-660,000 	650,000-660,000 	650,000-660,000
Melee Attack (Phys + Elem)	487-572 + ~249/~291/~165 L/C/P	481-494 + ~104/~244/~44 M/F/L	429-494 + ~52/~239/~213 M/F/C
Attack Rating 	13,064 	14,043 	16,330
Melee Attack #2 	- 	143-299 	214-312
Attack Rating #2 	- 	13,064 	16,330
Defense 	3360 	2940 	3150
Blocking 	50 	50 	55
Drain Effectiveness 	0 	15 	20
Chill Effectiveness 	10 	10 	15
Physical Resist 	20 	50 	50
Magic Resist 	75 	75 	75
Fire Resist 	75 	110 	115
Lightning Resist 	110 	75 	75
Cold Resist 	75 	115 	185
Poison Resist 	110 	75 	75
: Uber Diablo is sometimes referred to as "Pandemonium Diablo" with "Uber Diablo" being reserved for Diablo-Clone, but that nomenclature is avoided here.
== Uber Ancients ==
* New encounter featuring uber versions of Madawc, Talic, and Korlic that is accessed with Relic of the Ancients
* Players can choose to fight 1, 2, or all 3 of the ancients by toggling their statues prior to starting the fight
* When defeated, a Standard of Heroes will drop. If more than one ancient was fought, each additional ancient beyond the first adds a chance for another to drop.
== Diablo-Clone ==
* Diablo-Clone is now accessed with Vision of Terror
* Diablo-Clone drops Annihilus when slain
* If the Vision of Terror is empowered to difficulty 1 or 2, the fight will be more difficult and Diablo-Clone will have a 1/220 or 1/100 chance to drop an exclusive unique item (Overlord's Helm, Dark Abyss, Itherael's Path, Hadriel's Hand, Aidan's Scar)
* Diablo-Clone is much stronger, and fighting him is substantially different
** All pre-buffs are removed when characters enter Diablo-Clone's arena
** Players cannot freely exit/re-enter the arena while Diablo-Clone lives (a portal is created when he is defeated)
** Diablo-Clone becomes immune to all damage when players are more than ~10 yards from him
** Meteors fall randomly throughout the fight
** Bone Spirits appear from Trapped Souls throughout the fight and create dangerous patches of burning ground when colliding with players
** The fight is divided into four phases
*** Between each phase, Diablo-Clone becomes temporarily immune to all damage and releases 6 especially deadly fire novas in succession
*** A horde of skeletal enemies (Bone Warriors, Skeleton Archers, Horror Mages) rise from the ground during each phase (60% poison resistance)
*** Skeletons cannot be cursed
*** Skeletons have 75% poison length reduction
*** Additional meteors and bone spirits are created in later phases
** Diablo-Clone can no longer be chilled
** Diablo-Clone can no longer be damaged by Static Field
** Diablo-Clone now has more health
** Diablo-Clone now has 15% chance to block (was 50%)
** Diablo-Clone now has 75% poison length reduction and 95% curse length reduction
 Vanilla Stats for Diablo-Clone
Level 	110
Experience 	75,673,564
Hit Points 	642,700
Melee Attack 	130-247
Attack Rating 	14,043
Melee Attack #2 	143-299
Attack Rating #2 	13,064
Defense 	2940
Blocking 	50
Drain Effectiveness	15
Chill Effectiveness	10
Physical Resist 	50
Magic Resist 	50
Fire Resist 	95
Lightning Resist 	95
Cold Resist 	95
Poison Resist 	95
== Rathma and Mendeln ==
Rathma and Mendeln are two bosses part of an endgame boss-fight that can be accessed with Voidstone.
* Rathma/Mendeln drops a Tainted Worldstone Shard when slain which can be used to corrupt Annihilus.
* If the Voidstone is empowered to difficulty 1 or 2, the fight will be more difficult and Rathma will have 1/220 or 1/100 chance to drop an exclusive unique item (The Third Eye, Band of Skulls, Cage of the Unsullied) and also have a 1/50, 1/48, 1/46 chance to drop either Horadric Navigator, Horadric Almanac, or Skeleton Key.
* Lower Resist from Mendeln (in both phase 1 and 3) scales per tier, starting at -25 at T0, -29 T1, and -33 at T2.
* "Rathma" can refer to the actual boss, but is a colloquial term for this fight as a whole.
* The fight consists of 3 pre-phases, alternating with 3 main phases. I.e. pre-phase 1, main phase 1, pre-phase 2 etc.
** The pre-phases consist of a variety of mobs in three different terrains, mostly undead, who drop mana, full rejuvenation and antidote potions. It is also possible that the undead mobs in this fight can drop Trang-oul's Jawbone. It is worth noting that the first pre-phase drops far less potions than the others.
** The three main phases are as follows: Mendeln alone, Rathma alone and finally both together. In each of these main phases, there are a variety of mechanics, and their cue is the boss health. For example, in phase 1 when Mendeln reaches a specific health level he will summon four blood golems. In phase 3, Mendeln and Rathma are health-linked: dealing damage to one deals damage to the other.
** Almost all damage sources are against you in this fight, the one exception being lightning damage. The only source of lightning damage during the Rathma/Mendeln fight is in pre-phases, namely Burning Souls and Void Watchers. Mendeln's skills are mostly poison, with one cold skill, and the towers in his arena fire glacial spikes that do large amounts of cold damage. Rathma's skills are magic damage, and the void knights that he summons deal damage type corresponding to their right hand e.g. red = fire, blue = cold, green = poison and purple = physical. As in normal content, the void knights also have an array of curses they can use.
Rathma and Mendeln skills:
* Rathma has a variety of magic damage spells
** Bone Spear: with a burning trail that deals damage equaling a percentage of your life pool. This skill is unparryable by Weapon Block and Holy Sword, and unavoidable by Evade and Dodge
** Teeth: like Teeth.
** Bone nova: which creates a burning ring at maximum radius. (The Third Eye amulet gives this ability to players on casting)
** Bone Spear plus teleport: Rathma teleports to your location and casts the above bone spear, he does this three times in quick succession and does not cast anything in between the three spears.
** Summon Conjured Soul: Summons a skeleton mage that casts fissure, dealing fire damage in that area.
* Mendeln has mostly poison skills, and one cold skill
** Poison ball: This explodes on impact or maximum range, creating a mini poison nova
** Lower resist: See above for -res amounts based on fight tier.
** Sludge nova: Similar look to poison nova, but deals instant damage of the poison type, not damage over time.
** Cold wave: Similar to Baal's cold wave
In addition to the above, both bosses have abilities that they cast when they reach a certain life percentage.
* Rathma simply summons void knights, these knights vary in element and number. 
** At 70% health: 1 Cold, 2 Fire, 1 Poison, at 50% HP: 1 Cold, 1 Fire, 2 Poison, 1 Physical, and at 30% HP: 2 Cold, 2 Fire, 1 Poison, 1 Physical. While the knights are out Rathma continues casting his other abilities and is invulnerable to damage until they are all killed. When fighting Mendeln and Rathma together in the third main phase, both bosses are invulnerable while the knights are out. 
* Mendeln has two different phase events.
** Blood golems: Mendeln teleports to the middle of the arena, and summons four blood golems. These march towards him, healing him if they reach him before dying. This occurs three times during the fight.
** Vine: Mendeln teleports to the middle of the arena, and starts casting poison vines, releasing a poison cloud around the edge of the arena. At the end of this sequence he casts a deadly poison nova with exceedingly long poison duration. This occurs three times during the fight.
** In addition to the above, there are four cold spires that cast a glacial spike that deals immense cold damage.
** These phases alternate starting with blood golems. During these phases Mendeln is invulnerable to damage until the golems have disappeared or the poison nova has been cast. When fighting Mendeln and Rathma together in the third main phase, Mendeln does not summon the blood golems.
== Lucion ==
Lucion is the new uber boss added in season 10: Desecration.
The boss fight is accessed by using Shadow of Hatred by the Blood Fountain in Harrogath. Shadow of Hatred can be obtained by cubing Talisman of Transgression, Flesh of Malic and Demonic Insignia.
Ingredient: 	Drops from:
Demonic Insignia 	Drops from any enemy in Act 5 red portal (Abaddon / Pit of Acheron / Infernal Pit)
Talisman of Transgression	Drops from any enemy in corrupted zones
Flesh of Malic 	Drops from any demon enemy
Fight has 2 difficulties. You can set them by cycling the Shadow of Hatred in Horadric Cube.
You will lose all buffs upon entering the boss area.
Killing this boss gives access to Temple of the Triune, where you can "desecrate" an amulet in the Sacrifical altar, giving it second corruption modifier on top of regular one. For more info, see Desecration.