Sonic Unleashed (Oct 14, 2008 prototype)

A prototype of Sonic Unleashed for the Xbox 360.
==Notes==
*Debugger enabled.
**Distance meter is enabled.
**Framerate counter is enabled.
**Debug Operation Tool can be accessed by pressing RB 10 times in quick succession then Right Stick pressing opens debug menu.
*Game runs at an uncapped framerate, while the final is hard locked to 30fps.
*Hedgehog Engine FMV lacks sound.
*Sound effects play at the same time as the title screen bgm in this build. In the final, the music always plays after the sound effects play.
*The "Walk Run" on one of the how to play graphics while a level is loading was moved slightly.
*Picture for Windmill Isle Act 2 is different.
*XEX information:
**Header Maker ID: SE
**Header Product Code: 2066
**Header Title: SONIC UNLEASHED
**Header PE Name: SWA.exe
**Header Executable Name: /default.xex
**Header: Executable Checksum (MD5): 769d772c571d13af246930a4acba4aa1
*Miscellaneous Notes:
**Game is emulatable in either Xenia or Xenia-Canary: Yes (as of December 25, 2022).
***Issues: No issues.
==Screenshots==
File:Screenshot - SONIC UNLEASHED 2022-12-21 23-17-44.png
File:Screenshot - SONIC UNLEASHED 2022-12-21 23-17-48.png
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File:Screenshot - SONIC UNLEASHED 2022-12-21 23-19-00.png
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File:Screenshot - SONIC UNLEASHED 2022-12-21 23-19-45.png
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File:Su Oct14 Debug menu.jpg
File:Screenshot - SONIC UNLEASHED 2022-12-21 23-20-02.png
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File:Screenshot - SONIC UNLEASHED 2022-12-21 23-22-02.png
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File:Screenshot - SONIC UNLEASHED 2022-12-21 23-22-39.png
File:Screenshot - SONIC UNLEASHED 2022-12-21 23-22-49.png
==Origin==
File:X360 - Sonic Unleashed 10-16-08.JPG|Disc front.
==Files==
Archive Contents:
Download File:
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
 
*Project Deluge: Xbox 360 and Wii (December 25, 2022)
*The Cutting Room Floor (TCRF)
*Internet Archive (IA)