Moves not in the Pokémon games/In the TCG/HeartGold & SoulSilver Series

Name 	First appearance	Cost	Damage	Effect 	
Mass Attack 	 	 	10× 	Does 10 damage times the number of Pokémon in play (both yours and your opponent's). 	
Double Return 	 	 	20× 	Flip a coin. If heads, this attack does 20 damage times the number of damage counters on . 	
Acceleration Bolt	 	 	30 	Search your deck for up to 2 Basic Energy cards and attach them to 1 of your Pokémon. Shuffle your deck afterward. 	
Cure Powder 	 	 	 	Remove 3 damage counters from each of your Pokémon. 	
Timid Tackle 	 	 	50 	does 20 damage to itself. Switch with 1 of your Benched Pokémon. 	
Psychic Shot 	 	 	30 	Does 10 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) 	
Quick Draw 	 	 	10 	Draw 3 cards. 	
Sharpen Claws 	 	 	 	Flip 3 coins. For each head, discard a card from your opponent's hand without looking. 	
Playground 	 	 	 	Each player may search their deck for as many Basic Pokémon as they like, put them onto their Bench, and shuffle the deck afterward. (You put your Pokémon onto the Bench first). is now .	
Energy Antics 	 	 	 	Move an Energy card attached to 1 of your opponent's Pokémon to another one of your opponent's Pokémon. is now . 	
Mischievous Punch	 	 	30 	This attack's damage isn't affected by Weakness or Resistance. is now . 	
Super Explosion 	 	 	90 	does 90 damage to itself, and don't apply Weakness to this damage. 	
Hyper Cannon 	 	 	20+ 	Flip 2 coins. If both of them are heads, this attack does 20 damage plus 50 more damage. 	
Snowy Present 	 	 	 	Draw a card for each Energy attached to all of your Pokémon. 	
Green Draw 	 	 	 	Draw a card for each of your Pokémon in play. 	
Graffiti 	 	 	 	is now . During your opponent's next turn, the attack cost of each of the Defending Pokémon's attacks is more. 	
Group Swim 	 	 	 	Search your deck for a Pokémon, show it to your opponent, and put it into your hand. Shuffle your deck afterward. 	
Moomoo Squeeze 	 	 	 	Search your deck for card, show it to your opponent, and put it into your hand. Shuffle your deck afterward. 	
Sleep Drain 	 	 	 	The Defending Pokémon is now . Remove 4 damage counters from . 	
Cosmic Cyclone 	 	 	20× 	Choose as many Energy attached to your Pokémon as you like. This attack does 20 damage times the amount of Energy you chose. Shuffle those cards back into your deck. 	
Happy Punch 	 	 	30 	Flip a coin. If heads, remove 3 damage counters from . 	
Double-edged Claw	 	 	30 	does 10 damage to itself. 	
Whimsy Tackle 	 	 	20 	Flip a coin. If tails, this attack does nothing. 	
Cure Kernels 	 	 	 	Remove 2 damage counters from 1 of your Pokémon. 	
Watering 	 	 	10 	 	
Lightning Crush 	 	 	40+ 	Flip a coin. If heads, this attack does 40 damage plus 40 more damage. If tails, discard an Energy attached to the Defending Pokémon. 	
Hydro Crunch 	 	 	60+ 	Does 60 damage plus 10 more damage for each damage counter on the Defending Pokémon. 	
Flare Destroy 	 	 	70 	Discard an Energy card attached to and discard an Energy card attached to the Defending Pokémon. 	
Bright Wing 	 	 	100 	Discard an Energy attached to . 	
Heavy Storm 	 	 	70 	 	
 	 	 	 	 	
Name 	First appearance	Cost	Damage	Effect 	
Time Hollow 	 	 	 	Choose a number of your opponent's Stage 1 or Stage 2 Evolved Pokémon up to the amount of Energy attached to . Remove the highest Stage Evolution card from each of those Pokémon and put those cards back into your opponent's hand.	
Mantle Bazooka 	 	 	100 	Discard 2 Energy from . 	
Deep Sea Swirl 	 	 	 	Shuffle your hand into your deck. Then, draw 5 cards. 	
Double Leg Hammer	 	 	 	Choose 2 of your opponent's Benched Pokémon. This attack does 40 damage to each of them. (Don't apply Weakness and Resistance for Benched Pokémon). 	
Switch Cannon 	 	 	 	Choose 1 of your opponent's Pokémon. This attack does 30 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) Switch with 1 of your Benched Pokémon. 	
Ink Bomb 	 	 	50 	If the Defending Pokémon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing. 	
Big Chorus 	 	 	30× 	Flip a coin for each Pokémon you have in play. This attack does 30 damage times the number of heads. 	
Energy Bloom 	 	 	30 	Remove 3 damage counters from each of your Pokémon that has any Energy attached to it. 	
Land Crush 	 	 	80 	 	
Hydro Launcher 	 	 	 	Return 2 Energy attached to to your hand. Choose 1 of your opponent's Pokémon. This attack does 100 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon) 	
Hurricane Wing 	 	 	30× 	Flip 4 coins. This attack does 30 damage times the number of heads. 	
Stream Pump 	 	 	50+ 	You may do 50 damage plus 30 more damage. If you do, return an Energy card attached to to your hand. 	
Bebop Punch 	 	 	 	Choose 1 of your opponent's Pokémon. Flip a coin until you get tails. This attack does 50 damage times the number of heads to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) 	
Guard Press 	 	 	40 	During your opponent's next turn, any damage done to by attacks is reduced by 20 (after applying Weakness and Resistance). 	
Steel Swing 	 	 	80× 	Flip 2 coins. This attack does 80 damage for each heads. 	
Speed Evolution 	 	 	 	Search your deck for a card that evolves from and put it onto . (This counts as evolving .) Shuffle your deck afterward. 	
Energy Crane 	 	 	 	Search your discard pile for up to 2 Energy cards and attach them to your Pokémon in any way you like. 	
Tag Team Boost 	 	 	10+ 	If is on your Bench, this attack does 10 damage plus 20 more damage. 	
Flare Bonus 	 	 	 	Discard a Energy card from your hand. Then, draw 3 cards. 	
Crimson Bull 	 	 	30× 	Flip 3 coins. This attack does 30 damage times the number of heads. is now . 	
Swing Around 	 	 	20+ 	Flip 2 coins. This attack does 20 damage plus 20 more damage for each heads. 	
Green Call 	 	 	 	Flip 2 coins. For each head, search your deck for a Pokémon, show it to your opponent, and put it in your hand. Shuffle your deck afterward. 	
Severe Poison 	 	 	 	The Defending Pokémon is now Poisoned. Put 4 damage counters instead of 1 on that Pokémon between turns. 	
Dragon Steam 	 	 	60 	If your opponent has any Pokémon in play, this attack's base damage is 20 instead of 60. 	
Gaia Crush 	 	 	100 	You may discard any Stadium card in play. 	
Darkness Howl 	 	 	 	This attack does 20 damage to each Pokémon in play (both yours and your opponent's) (excluding any Pokémon.) (Don't apply Weakness and Resistance for Benched Pokémon.) 	
Power Claw 	 	 	60 	This attack's damage isn't affected by Poké-Powers, Poké-Bodies, or any other effects on the Defending Pokémon. 	
Megaton Tail 	 	 	120 	Discard the top 3 cards from your deck. 	
Megaton Lairat 	 	 	60 	 	
Detonation Spin 	 	 	90 	Discard a Energy attached to . 	
Thunder Fall 	 	 	 	Discard all Energy attached to . This attack does 80 damage to each Pokémon that has any Poké-Powers (both yours and your opponent's). This attack's damage isn't affected by Weakness or Resistance. 	
Thunderbolt Spear	 	 	150 	does 50 damage to itself and don't apply Weakness to this damage. 	
Aurora Gain 	 	 	50 	Remove 5 damage counters from . 	
Torrent Blade 	 	 	 	Return 2 Energy attached to to your hand. Choose 1 of your opponent's Benched Pokémon. This attack does 100 damage to that Pokémon. (Don't apply Weakness or Resistance for Benched Pokémon.) 	
 	 	 	 	 	
Name 	First appearance	Cost	Damage	Effect 	
Dance 'til Dawn 	 	 	30× 	Flip 3 coins. This attack does 30 damage times the number of heads. is now . 	
Solar Suggestion 	 	 	 	Move up to 4 damage counters from any of your Pokémon to any of your opponent's Pokémon in any way you like. 	
Ninja Fang 	 	 	30 	If, before does damage, the Defending Pokémon has no damage counters on it and is then damaged by this attack (after applying Weakness and Resistance), the Defending Pokémon is now . 	
Dark Roar 	 	 	50 	Your opponent discards a card from their hand. 	
Blessed Wings 	 	 	 	Remove all damage counters from each of your Pokémon. Shuffle and all cards attached to it back into your deck. 	
Moonlight Fang 	 	 	30 	During your opponent's next turn, prevent all effects, including damage, done to by attacks from your opponent's Pokémon that has any Poké-Powers or Poké-Bodies. 	
Incessant Peck 	 	 	20+ 	Flip a coin until you get tails. This attack does 20 damage plus 20 more damage for each heads. 	
Balloon Tackle 	 	 	60 	does 20 damage to itself. 	
Spike Spread 	 	 	 	This attack does 10 damage to each of your opponent's Pokémon. (Don't apply Weakness or Resistance for Benched Pokémon.) 	
Backward Belt Throw 	 	 	80+ 	You may do 80 damage plus 20 more damage. If you do, does 20 damage to itself. 	
Miasma Wind 	 	 	50× 	Does 50 damage times the amount of s affecting the Defending Pokémon. 	
Quad Smash 	 	 	50× 	Flip 4 coins. This attack does 50 damage times the number of heads. 	
Sleeping Spell 	 	 	30 	Flip a coin. If heads, the Defending Pokémon is now . 	
Plasma Arrow 	 	 	 	Choose 1 of your opponent's Pokémon. This attack does 20 damage for each Energy attached to that Pokémon. This attack's damage isn't affected by Weakness or Resistance. 	
Steel Coat 	 	 	 	Search your deck for a Energy card and attach it to 1 of your Pokémon. Shuffle your deck afterward. 	
Fresh-Picked Fruit 	 	 	 	Remove 6 damage counters from 1 of your Benched Pokémon. 	
Mach Wind 	 	 	60 	During your next turn, Retreat Cost is 0. 	
Dazzling Pollen 	 	 	50+ 	Flip a coin. If heads, this attack does 50 damage plus 20 more damage. If tails, the Defending Pokémon is now . 	
Mach Bolt 	 	 	70 	 	
Scrap Attack 	 	 	20 	Flip a coin. If heads, search your discard pile for a Energy card, and attach it to . 	
Double Smash 	 	 	50× 	Flip 2 coins. This attack does 50 damage times the number of heads. 	
Sludge Drag 	 	 	 	Switch the Defending Pokémon with 1 of your opponent's Benched Pokémon. The new Defending Pokémon is now and . 	
Razor-Sharp Incisors	 	 	10× 	Does 10 damage times the number of damage counters on the Defending Pokémon. 	
Gnaw Up 	 	 	30 	Discard a Special Energy attached the Defending Pokémon. 	
Afterimage Strike 	 	 	20 	During your opponent's next turn, if would be damaged by an attack, flip a coin. If heads, prevent that attack's damage done to . 	
Full-Belly Refresh 	 	 	 	Remove all s and 3 damage counters from . 	
Startling Trip 	 	 	50 	Flip a coin. If heads, the Defending Pokémon is now . If tails, is now . 	
Single Smash 	 	 	50 	Flip a coin. If tails, this attack does nothing. 	
Enraged Assault 	 	 	20+ 	If is on your Bench and has any damage counters on it, this attack does 20 damage plus 60 more damage and the Defending Pokémon is now . 	
Double Headstrike 	 	 	50 	Flip 2 coins. If either of them is tails, this attack does nothing. 	
Sticky Liquid 	 	 	 	During your opponent's next turn, the Defending Pokémon's Retreat Cost is more. 	
Selfish Draw 	 	 	 	Look at the top card of your deck. You may put it into your hand. If not, discard it and draw a card. 	
Destructive Jaw 	 	 	30 	Flip a coin. If heads, the Defending Pokémon is now and discard an Energy card attached to the Defending Pokémon. 	
Dual Draw 	 	 	 	Each player draws 3 cards. 	
Dark Cutter 	 	 	30 	 	
Rambunctious Party 	 	 	 	Look at the top 5 cards of your deck. Choose as many Basic Pokémon as you like and put them onto your Bench. Shuffle the other cards back into your deck. 	
Plead 	 	 	 	Ask your opponent if you may draw 2 cards. If yes, draw 2 cards. If no, this attack does 20 damage to the Defending Pokémon. 	
Solar Ray 	 	 	30 	Remove 1 damage counter from each of your Pokémon. 	
Dark Clamp 	 	 	70 	The Defending Pokémon can't retreat during your opponent's next turn. 	
Metal Scissors 	 	 	30+ 	Does 30 damage plus 20 more damage for each Energy attached to . 	
Evoblast 	 	 	50+ 	Does 50 damage plus 10 more damage for each Pokémon in play that evolves from . 	
Mega Tidal Wave 	 	 	50+ 	Discard the top 5 cards from your opponent's deck. This attack does 30 damage times the number of Energy cards you discarded to each of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)	
Massive Eruption 	 	 	100× 	Discard the top 5 cards from your deck. This attack does 100 damage times the number of Energy cards you discarded. 	
Ozone Buster 	 	 	150 	Discard all Energy attached to . 	
 	 	 	 	 	
Name 	First appearance	Cost	Damage	Effect 	
Leaf Bind 	 	 	30 	Flip a coin. If heads, the Defending Pokémon is now . 	
Snowstorm 	 	 	70 	Does 20 damage to each of your opponent's Benched Pokémon that has damage counters on them. (Don't apply Weakness and Resistance for Benched Pokémon.) 	
Venomous Horn 	 	 	80 	The Defending Pokémon is now . 	
Suspicious Beam β 	 	 	80 	If has no attached to it, does 20 damage to itself and is now . 	
Color Tag 	 	 	 	Choose 1 type from , , , , , , , , or type. Put 1 damage counter on each Pokémon your opponent has in play of the type you chose. 	
Acidic Drain 	 	 	30 	The Defending Pokémon is now and . Remove 3 damage counters from . 	
Tail Spank 	 	 	60 	Discard 2 cards from your hand. (If you can't discard 2 cards, this attack does nothing.) 	
Lost Crush 	 	 	 	Discard 2 cards from your hand. (If you can't discard 2 cards, this attack does nothing.) 	
Legendary Ritual 	 	 	 	Search your deck for both halves of a , show them to your opponent, and put them into your hand. Shuffle your deck afterward. 	
Saliva Lure 	 	 	 	Switch the Defending Pokémon with 1 of your opponent's Benched Pokémon. 	
Calming Wind 	 	 	50 	Remove all s from . 	
Dragon Stamp 	 	 	80 	Flip 2 coins. If both of them are tails, this attack does nothing. If both of them are heads, the Defending Pokémon is now . 	
Thunder Shot 	 	 	 	This attack does 50 damage to each of your opponent's Pokémon that has any Energy cards attached to it. (Don't apply Weakness and Resistance for Benched Pokémon.) 	
Sparking Ball 	 	 	 	This attack does 50 damage to each of your opponent's Pokémon that has any Energy cards attached to it. (Don't apply Weakness and Resistance for Benched Pokémon.) 	
Powerful Splash 	 	 	30+ 	Does 30 damage plus 10 more damage for each Energy attached to all of your Pokémon. 	
Entrancing Melody 	 	 	30 	Flip a coin. If heads, the Defending Pokémon is now . 	
Hundred Furious Punches	 	 	60+ 	Does 60 damage plus 10 more damage for each Energy attached to . 	
Headwind 	 	 	20 	During your opponent's next turn, the attack cost of each of the Defending Pokémon's attacks is more. 	
Strip Bare 	 	 	20 	Flip 2 coins. If both of them are heads, your opponent discards all cards from their hand. 	
Search and Invite 	 	 	 	Search your deck for up to 2 Pokémon, show them to your opponent, and put them into your hand. Shuffle your deck afterward. 	
Sneaky Placement 	 	 	 	Put 2 damage counters on 1 of your opponent's Pokémon. 	
Licking Shot 	 	 	 	Choose 1 of your opponent's Pokémon. This attack does 10 damage to that Pokémon for each Energy attached to . (Don't apply Weakness and Resistance for Benched Pokémon.) 	
Rendezvous Draw 	 	 	 	Each player draws and reveals the top card of their deck. 	
Knuckle Down 	 	 	30 	This attack's damage isn't affected by Poké-Powers, Poké-Bodies, or any other effect on the Defending Pokémon. 	
Bone Impact 	 	 	20+ 	If there is any Stadium card in play, this attack does 20 damage plus 60 more damage. Discard that Stadium card. 	
Tentavolve 	 	 	20 	If evolved from during this turn, the Defending Pokémon is now and . 	
Corrode Target 	 	 	10 	Filp a coin. If heads, look at your opponent's hand, choose 1 card, and discard it. 	
Imitate 	 	 	 	Draw cards until you have the same number of cards in your hand as your opponent. 	
Vulcan Beat 	 	 	30× 	Flip a coin for each you have in play. This attack does 30 damage times the number of heads. 	
Magnetic Switch 	 	 	 	Switch with 1 of your Benched Pokémon. 	
Pheromone Poison 	 	 	10 	If is on your Bench, the Defending Pokémon is now . 	
Tripping Headbutt 	 	 	10 	Filp a coin. If heads, this attack does 30 damage to 1 of your opponent's Pokémon. If tails, this attack does 30 damage to 1 of your Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) 	
Paralyzing Clamp 	 	 	30 	Flip a coin. If tails, this attack does nothing. If heads, the Defending Pokémon is now . 	
Sleep Pearl 	 	 	 	The Defending Pokémon is now . Switch with 1 of your Benched Pokémon. 	
Wing Flick 	 	 	10 	Your opponent switches the Defending Pokémon with 1 of their Benched Pokémon. 	
Illumisile 	 	 	 	If you don't have in play, this attack does nothing. Choose 1 of your opponent's Benched Pokémon. This attack does 30 damage to that Pokémon (Don't apply Weakness and Resistance for Benched Pokémon.) 	
Vicious Claw 	 	 	70 	Choose 1 Pokémon from your hand and put it into the . (If you can't put any Pokémon in your Lost Zone, this attack does nothing.) 	
Time Circle 	 	 	30 	During your opponent's next turn, prevent all damage done to by attacks from your opponent's Stage 1 and Stage 2 Pokémon. 	
Hurl into Darkness 	 	 	 	Look at your opponent's hand and choose a number of Pokémon you find there up to the number of Energy attached to . Put the Pokémon you chose into the Lost Zone. 	
Cursed Drop 	 	 	 	Put 4 damage counters on your opponent's Pokémon in any way you like. 	
Crushing Punch 	 	 	60 	Discard a Special Energy card attached to the Defending Pokémon. 	
Champ Buster 	 	 	100+ 	Does 100 damage plus 10 more damage for each of your Benched Pokémon that has any damage counters on it. 	
Lost Burn 	 	 	50× 	Put as many Energy cards attached to your Pokémon as you like in the . This attack does 50 damage times the number of Energy cards put in the Lost Zone in this way. 	
See Off 	 	 	 	Search your deck for 1 Pokémon, and put it into the Lost Zone. Shuffle your deck afterward. 	
Lost Crisis 	 	 	100 	Choose 2 Energy attached to and put them in the . If any of your opponent's Pokémon would be Knocked Out by damage from this attack, put that Pokémon and all cards attached to it in the Lost Zone instead of discarding it.	
Moon's Invite 	 	 	 	Move as many damage counters on your opponent's Pokémon as you like to any of your opponent's other Pokémon in any way you like. 	
Sudden Delete 	 	 	 	Choose 1 of your opponent's Benched Pokémon. Put that Pokémon and all cards attached to it back to your opponent's hand. 	
Time Control 	 	 	 	Discard all Energy attached to . Add the top 2 cards of your opponent's deck to their Prize cards. 	
== Promotional cards ==
 	 	 	 	 	
Name 	First appearance	Cost	Damage	Effect 	
Infinite Wind 	 	 	40 	If is on your Bench, remove 2 damage counters from each of your Benched Pokémon. 	
Infinite Wing 	 	 	80 	Discard 2 Energy attached to . 	
Ferry 	 	 	 	Search your discard pile for a , show it to your opponent, and put it into your hand. 	
Shell Stunner 	 	 	20 	Flip a coin. If heads, prevent all damage done to by attacks during your opponent's next turn. 	
Version Update	 	 	 	Search your deck for , show it to your opponent, and put it into your hand. Shuffle your deck afterward.	
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