nyuuzyou/wikis huggingface dataset:
Runeist Armor Set

==Notes==
*Unlike other Item Level 109 Artifact, the NQ set is stored with Storage Slip 04 instead of the more logical Storage Slip 15.
*Set bonus scales up as additional pieces are equipped to a maximum of 5 pieces:
:*2 pieces = +15 to Accuracy, Ranged Accuracy, and Magic Accuracy
:*3 pieces = +30 to Accuracy, Ranged Accuracy, and Magic Accuracy
:*4 pieces = +45 to Accuracy, Ranged Accuracy, and Magic Accuracy
:*5 pieces = +60 to Accuracy, Ranged Accuracy, and Magic Accuracy
*The set bonus is also activated by Regal Accessories from Ou.
Runeist Bandeau

==Notes==
*Fast Cast effect: +10
*Haste effect: 71/1024
*Regen Duration +20 seconds.
:*Added after Embolden.
*This may be reattained if dropped by talking to Jumping Rabbit in Yahse Hunting Grounds near the Frontier Station at (K-9) on the northern side of the beach.
==References==
*Fast Cast/Haste testing (Prothescar, BG)
*Regen Duration (Prothescar, BG)
Category:Head Category:Reforged Artifact Armor
Runic Portal

Runic Portals are a form of teleportation found in the Aradjiah Continent. They connect Aht Urhgan Whitegate to six remote outposts, known as Staging Points, for quick traversal and Assaults.
Upon first docking in Aht Urhgan Whitegate, players are advised to explore the surrounding wilderness and make their way to all six Staging Points, which host their own unique Runic Portal outlined below. Interacting with the respective Runic Portal will allow players instant return to the Chamber of Passage in Whitegate and future travel between the two portals. Visit the respective page of each Staging Point for detailed directions.
Area 	Runic Portal
Caedarva Mire (K-9) 	Azouph Isle Staging Point
Bhaflau Thickets (H-11) 	Mamool Ja Staging Point
Mount Zhayolm (K-6) 	Halvung Staging Point
Caedarva Mire (I-9) 	Dvucca Isle Staging Point
Arrapago Reef (G-5) 	Ilrusi Atoll Staging Point
Alzadaal Undersea Ruins (J-8)	Nyzul Isle Staging Point
*A fee of 200 Imperial Standing is charged to use a Runic Portal.
*Players who've achieved the Mercenary Rank of Captain may travel free of charge.
*Players bearing Assault Orders may travel free of charge, however they are restricted to the designated Staging Point and may not exit into the wider area. For example, Periqia Assault orders may only be used to travel to Dvucca Isle Staging Point. The Assault Order will remain active until the player speaks to Rytaal to either cancel or complete the mission.
*If the Astral Candescence in Al Zahbi is lost during Besieged, Sharin-Garin will not permit the purchase of a new Runic Portal Use Permit, however those purchased prior will remain valid.
Category:Assault
Category:Transportation
Category:Player Services
Runic Seal

Assault Mission arena's are protected by Runic Seals that deny access to all but authorized Mercenaries. Runic Seals are located at all 6 Staging Point. The designated leader of an Assault group will purchase an Assault Armband from the appropriate NPC, then click on the Runic Seal. This will activate options such as level cap restrictions and entry into the arena.
Category:Assault
Runic disc

==Notes==
*: Floor progress is only saved for the party member who initiated transportation upon beginning the Assault mission.
**Floors are only saved in multiples of 5, and the party must exit on a successful floor in order to record progress.
***Example: Once you clear up to floor 5, you start on floor 6 next run.
*Once you clear floor 100 on your disk, you obtain the Runic key. This key item is required to begin the Mythic Weapon creation process with the quest An Imperial Heist.
**As of the September 8th, 2008 update, the Runic key can be used to start a Nyzul Isle Investigation mission from any floor, divisible by 5, instead of having a Runic Disc with the appropriate clear. Once you have a Runic Key, you will always be able to start a run from any floor you like provided you have sufficient Tokens.
*The player who uses the Assault armband does not need to be the player who uses their Runic disc inside of the mission.
*This item has no affect on the Nyzul Isle Uncharted assault, which is a totally separate event.
Ruspix

===NPC Dialogue===
Ruspix: Care to browse my special list?
list options
* View the list.
* Ask about Outer Ra'Kaznar.
* Ask about Shiny Ra'Kaznarian plate . 
* Ask about Ruspix's plate . 
* Ask about temporary items.
* Leave for now.
Grants player access to Sortie by providing players with a Shiny Ra'Kaznarian plate and after the first completed run a Ruspix's plate .
Assists players in upgrading their Empyrean Armor from the item level 119 (+1) to the further upgraded +2 stage of item level 119.
Provides you information on what Temporary items you have obtained currently within sortie.
==Gallimaufry==
==Notes==
*Upon turning in all upgrade items and waiting for the game day to change, the item will be ready to be retrieved.
*In order to begin the process you need to have entered Sortie on the job you want to reforge at least once. This will unlock all 5 pieces of armor.
Category:Leafallia NPCs
Ruspix's plate

==Notes==
* 20 hours after entering Sortie:
** Your Dull Ra'Kaznarian plate will be fully recharged, whether or not you approach the Diaphanous Transposer in Kamihr Drifts to convert it into a Shiny Ra'Kaznarian plate.
** At this point, your Ruspix's plate will begin (or continue) accumulating charge, at a rate of 1 second for every 5 real-world seconds that pass.
** The maximum charge which can be accumulated in this manner is 72,000 seconds (20 hours).
* Upon entering Sortie:
** A message indicating how many seconds of charge you have accumulated on your Ruspix's plate will appear in the chat log. Your Shiny Ra'Kaznarian plate will be replaced with a Dull Ra'Kaznarian plate, and the 20-hour re-entry timer will begin.
** The accumulation of charge to Ruspix's plate will pause until the Dull Ra'Kaznarian plate is full again.
* When asking Ruspix about Ruspix's Plates:
** If the amount of charge accumulated on your Ruspix's plate is greater than or equal to the time remaining before your Dull Ra'Kaznarian plate will finish recharging naturally, you will be given the option to use your Ruspix's plate.
** Using the Ruspix's plate will consume only the amount of charge needed to instantly fill the Dull Ra'Kaznarian plate. The Dull Ra'Kaznarian plate will immediately be replaced with a Shiny Ra'Kaznarian plate. 
** The remaining charge will remain on the Ruspix's plate to use later.
* NOTE: It is recommended to wait to use your Ruspix's plate until right before you enter Sortie, since any additional delay before entering Sortie will go back into charging the Ruspix's plate at the same 5:1 ratio, rather than into your now-full Shiny Ra'Kaznarian plate.
Rvg. Calligae +2

== Notes ==
*Retaliation Damage +20%.
*Enhances critical hit damage by 10%.
==Related Links==
*Ravager's Armor Set +2
*Boii Armor Set
== References ==
Retaliation Damage Bonus (Ejin, BG)
Critical Damage Bonus (Sehrahin, BG)
Category:Empyrean Armor +2
Rvg. Mufflers +2

== Notes ==
*Doubles the Restraint Weapon Skill Damage bonus.
**Must be worn while the hits are landing, but not for Weapon Skill or Restraint activation.
==Related Links==
*Ravager's Armor Set +2
*Boii Armor Set
== References ==
*AF3+2 hands testing (Ejin.Caitsith, FFXIAH)
Category:Empyrean Armor +2
Ryaaf

Appears in Quests
* When the Bow Breaks
Appears in Assaults
* Saving Private Ryaaf
Notes
* One of the three missing squad member npc's for the assault mission.
* Brother to the Galeserpent General Najelith.
* Son of the legendary bowman Taira.
Category:Characters
Category:Assault NPC
Category:Arrapago Islands NPCs
Rycharde the Chef

== Walkthrough ==
*Speak to Numi Adaligo (F-9) in the governor's house and ask her about jobs.
*Speak to Take (I-8) on the first floor of the Sailor's Stay.
*Speak to Rycharde on the second floor of the Sailor's Stay to officially begin the quest.
*Trade Rycharde 2 Dhalmel Meat to complete this quest.
Category:Other Quests Category:Mhaura Quests
Rykoshet/Rukenshin

This is a detailed description of Rykoshet and Rukenshin.
Rykoshet
* Has an Amanomurakumo.
* Is the Samurai of Legend.
* IS BLACK. I has pics.
* Is the Spinning Shihei Man.
* Is married to Sylphet.
* Is also the relic-mule of Sylphet.
* Has an epic Livejournal, containing hours upon hours of tests.
* You probably leveled a job he has due to his testing.
* Is often referred to as "Rick Astley."
* Never gonna land a Tachi: Kaiten with his Amanomurakumo.
* Never gonna update his LiveJournal. EVAR.
* Never gonna give you up, let you down, run around, or desert you.
* Resides in an LS that houses too many damn relics.
* Best possible Merit set up includes Rykoshet. Always.
* Has a Fire Resist build that resists the Pits of Hell itself.
* Is the King of Africa.
* Has a /novel macro.
* Better than Avesta. By far.
Rukenshin
* Has an Aegis.
* Is a Wal-Mart Paladin. Now and forever.
* Is a pony, who often steals bikes.
* He probably steals Yoshis as well.
* Look there! He just rode off with your bike while you were loling!
* His team, "Team Gallant", is also full of Wal-Mart PLDs. It should be noted that they are all preferred members of Sam's Club as well.
* Relishes the opportunity to verbally taunt and torture anyone that provokes him on BG.
* Is in the same LS as Senoska, some crazy doorman.
* Is in reality the Yu-Gi-Oh Game Master, Seto Kaiba-- he uses tons of trap cards in conjuction with Blue Eyes White Dragon to overwhelm his opponents.
* Will lick your Tootsie Roll Pop over 9000 times then crunch on it in your face, after counting to 3.
* Has a Galka doppelganger running about on Leviathan. AWWW WHO DUNNIT?
* The leader in epic internet vigilante. 
* Has an air conditioner ganked from The Fresh Prince's crib. He's rumored to have broken the dial and left it on "All cool."
* Has been spotted shopping at JC Penny.
Both
* Due to the "Chocolate Rain" Theory, they are both the reason why your neighborhood insurance rates have risen.
* Usually are confused for the other person. This article however, is correct.
* Both are respected members of their community, aswell as hardworking individuals who contribute greatly to society.
* Tend to have a semi long argument when they get into it.
Category: Meme
Ryunohige (Level 119)

== Notes ==
* This weapon is the fully upgraded Dragoon Polearm weapon through the mythic process, but it can be further upgraded via Oboro.
**In addition to Oboro's upgrade, this weapon can also be upgraded via Trial of the Magians for the Afterglow effect before proceeding to the "IL 119 III" version of this weapon.
***Trial 3749: Mulcibar's Scoria x150
*** Both paths turn into what is known as the "119 III" weapon with Afterglow and higher statistics. 
**** It is always cheaper to skip the "119 II" version and go straight for the "119 III" with 10,000 stones.
* This weapon allows user to use the weaponskill Drakesbane.
* Augments Jump attacks V provides the following:
** Jump and High Jump are guaranteed to critical hit.
** Jump +34.7% Attack.
***Does not affect High Jump.
==Hidden Effect==
*Drakesbane damage +30%.
Category:Mythic Weapons
Ryunohige (Level 119 II)

== Notes ==
* This weapon is the fully upgraded Dragoon Polearm weapon through the mythic process, but it can be further upgraded via Oboro.
** This version is known as the "119 II" weapon. This phase can be skipped, and it often is due to its very expensive (and time consuming) cost.
*** Players obtain this weapon from either upgrading the "99 II" via Oboro, or participate in Trial of the Magians with their "119 I" phase.
**** Upon completion of either the "119 I" or "119 II" version via Oboro, both upgrades result in the same outcome. Players are rewarded with the "119 III" weapon which has the Afterglow trait and higher statistics (approx Item Level 121).
* This weapon allows user to use the weaponskill Drakesbane.
* Augments Jump attacks V provides the following:
** Jump and High Jump are guaranteed to critical hit.
** Jump +34.7% Attack.
***Does not affect High Jump.
==Hidden Effect==
*Drakesbane damage +30%.
Category:Mythic Weapons
Ryunohige (Level 119 III)

== Notes ==
* This weapon allows user to use the weaponskill Drakesbane.
* Augments Jump attacks V provides the following:
** Jump and High Jump are guaranteed to critical hit.
** Jump +34.7% Attack.
***Does not affect High Jump.
==Hidden Effect==
*Drakesbane damage +30%.
**At Rank 15 Augment level, total damage bonus is +49.5% because they are different terms in the equation that get multiplied together.
Category:Mythic Weapons
Ryunohige (Level 75)

== Notes ==
* This weapon is the fully upgraded Dragoon Polearm weapon through the mythic process, but it can be further upgraded through Trial of the Magians.
* This weapon allows user to use the weaponskill Drakesbane.
* Augments Jump attacks provides the following:
** Jump and High Jump are guaranteed to critical hit.
== Related Links ==
* The Myriad Arms of Balrahn
* Radiant Lance
* An Imperial Heist
* Ryunohige
==References==
* Ryunohige Jump Attack Bonus testing (Martel, BG)
* Later Jump attack bonus testing (Martel, BG)
* Confirmation of the lack of a Jump attack bonus on the 75 version (Martel, BG)
Category:Mythic Weapons
Ryunohige (Level 80)

== Notes ==
* This weapon is the fully upgraded Dragoon Polearm weapon through the mythic process, but it can be further upgraded through Trial of the Magians.
* This weapon allows user to use the weaponskill Drakesbane.
* Augments Jump attacks II provides the following:
** Jump and High Jump are guaranteed to critical hit.
** Jump +12.5% Attack.
***Does not affect High Jump.
Category:Mythic Weapons Category:Trial of the Magians Polearms
Ryunohige (Level 85)

== Notes ==
* This weapon is the fully upgraded Dragoon Polearm weapon through the mythic process, but it can be further upgraded through Trial of the Magians.
* This weapon allows user to use the weaponskill Drakesbane.
* Augments Jump attacks III provides the following:
** Jump and High Jump are guaranteed to critical hit.
** Jump +20.0% Attack.
***Does not affect High Jump.
Category:Mythic Weapons Category:Trial of the Magians Polearms
Ryunohige (Level 90)

== Notes ==
* This weapon is the fully upgraded Dragoon Polearm weapon through the mythic process, but it can be further upgraded through Trial of the Magians.
* This weapon allows user to use the weaponskill Drakesbane.
* Augments Jump attacks IV provides the following:
** Jump and High Jump are guaranteed to critical hit.
** Jump +30.0% Attack.
***Does not affect High Jump.
==Hidden Effect==
*Drakesbane damage +15%.
Category:Mythic Weapons Category:Trial of the Magians Polearms
Ryunohige (Level 95)

== Notes ==
* This weapon is the fully upgraded Dragoon Polearm weapon through the mythic process, but it can be further upgraded through Trial of the Magians.
* This weapon allows user to use the weaponskill Drakesbane.
* Augments Jump attacks IV provides the following:
** Jump and High Jump are guaranteed to critical hit.
** Jump +30.0% Attack.
***Does not affect High Jump.
==Hidden Effect==
*Drakesbane damage +15%.
Category:Mythic Weapons Category:Trial of the Magians Polearms
Ryunohige (Level 99)

== Notes ==
* This weapon is the fully upgraded Dragoon Polearm weapon through the mythic process, but it can be further upgraded. 
**From this point, there are two different upgrade paths that may be chosen. 
***Upgrade via Oboro: Trade Beitetsu x300
****This path grants the "119 I" version of this weapon without an Afterglow effect.
***Upgrade via Trial of the Magians Trial 3625: Trade Mulcibar's Scoria x150
****This path grants the "99 II" version of this weapon with the Afterglow effect.
**** This route is optional. It is time consuming and/or incredibly expensive for all weapon types. Players usually upgrade their weapons from 99 > 119 I > 119 III.
* This weapon allows user to use the weaponskill Drakesbane.
* Augments Jump attacks V provides the following:
** Jump and High Jump are guaranteed to critical hit.
** Jump +34.7% Attack.
***Does not affect High Jump.
==Hidden Effect==
*Drakesbane damage +30%.
Category:Mythic Weapons Category:Trial of the Magians Polearms
Ryunohige (Level 99 II)

== Notes ==
* This weapon is the fully upgraded Dragoon Polearm weapon through the mythic process, but it can be further upgraded via Oboro.
* This weapon allows user to use the weaponskill Drakesbane.
* Augments Jump attacks V provides the following:
** Jump and High Jump are guaranteed to critical hit.
** Jump +34.7% Attack.
***Does not affect High Jump.
==Hidden Effect==
*Drakesbane damage +30%.
Category:Mythic Weapons Category:Trial of the Magians Polearms
Ryuo Armor Set

==Notes==
* Set bonus only applies to the Ryuo Armor Set +1
* Set bonus scales up as additional pieces are equipped:
** 2 pieces: Attack II +20
** 3 pieces: Attack II +30
** 4 pieces: Attack II +40
** 5 pieces: Attack II +50
*Augmentable, see Nolan for more information.
Category:Armor Set
S.Abjuration: Bd.

==Notes==
*Trade a Supernal Abjuration: Body and a Hexed Domaru or a Hexed Domaru -1 to Alphollon C Meriard at (L-6) in Northern San d'Oria to obtain a Tenryu Domaru or a Tenryu Domaru +1, respectively.
==Related Links==
*Supernal Abjurations
*Tenryu Armor Set
*Tenryu Armor Set +1
Category:Abjurations
S.Abjuration: Ft.

==Notes==
*Trade a Supernal Abjuration: Feet and a Hexed Sune-Ate or a Hexed Sune-Ate -1 to Alphollon C Meriard at (L-6) in Northern San d'Oria to obtain a Tenryu Sune-Ate or a Tenryu Sune-Ate +1, respectively.
==Related Links==
*Supernal Abjurations
*Tenryu Armor Set
*Tenryu Armor Set +1
Category:Abjurations
S.Abjuration: Hd.

==Notes==
*Trade a Supernal Abjuration: Head and a Hexed Somen or a Hexed Somen -1 to Alphollon C Meriard at (L-6) in Northern San d'Oria to obtain a Tenryu Somen or a Tenryu Somen +1, respectively.
==Related Links==
*Supernal Abjurations
*Tenryu Armor Set
*Tenryu Armor Set +1
Category:Abjurations
S.Abjuration: Hn.

==Notes==
*Trade a Supernal Abjuration: Hands and a Hexed Kote or a Hexed Kote -1 to Alphollon C Meriard at (L-6) in Northern San d'Oria to obtain a Tenryu Tekko or a Tenryu Tekko +1, respectively.
==Related Links==
*Supernal Abjurations
*Tenryu Armor Set
*Tenryu Armor Set +1
Category:Abjurations
S.Abjuration: Lg.

==Notes==
*Trade a Supernal Abjuration: Legs and a Hexed Hakama or a Hexed Hakama -1 to Alphollon C Meriard at (L-6) in Northern San d'Oria to obtain a Tenryu Hakama or a Tenryu Hakama +1, respectively.
==Related Links==
*Supernal Abjurations
*Tenryu Armor Set
*Tenryu Armor Set +1
Category:Abjurations
S. Kindred Crest

==Notes==
* Drop from mobs level 99 or above with a mechanic similar to Beastmen's Seals and Kindred's Seals.
* Can be stored by the NPC Shami.
* Used to purchase Microcosmic Orbs for 10 seals, and Macrocosmic Orbs for 20 seals.
* Can be exchanged for Beastmen's Seals, Kindred's Seals, Kindred's Crests, or Sacred Kindred's Crests by the NPC Shemo at a rate of 3:1.
SP Gobbie Key

Warning: Time Gated Content
45 Days must have passed since character creation before you are able to participate in this content.
==Notes==
*When traded to a Gobbie Mystery Box Goblin, this grants a player a random reward from the special dial
**Has no effect on the Once-Per-Day limit of the gobbiebox (50 Tally dial).
*More likely to reward equipment than opening special dial with daily tally. https://we-are-vanadiel.finalfantasyxi.com/post/?id=695&lang=en Returning Adventurer Guide (We-Are-Vana’Diel)
==References==
Category:Dial Key
Saarlan

Legion points are obtained by defeating the HNMs in the five halls of Legion. HNMs in the tier 1 halls (An, Ki, Im, and Muru) are worth 10 points, plus 10 for each HNM defeated (10, 20, 30, etc.). HNMs in the the Hall of Mul are worth 100 points, plus 10 for each HNM defeated (100, 110, 120, etc.).
==Notes==
Access to more items is gained as titles are acquired from the various chambers.
== Related Links ==
* Subjugator of the Mired information- Tachi BGForums
* Subjugator of the Soaring, Veiled, and Lofty information- Tachi BGForums
Category:Legion
Saboteur

Saboteur Duration (Marauc, BG)
Saboteur Potency (Foldypaws, BG)
Saboteur +1 gloves Testing (Foldypaws, BG)
Saboteur +2 gloves Testing (Foldypaws, BG)
Saboteur NM Testing (Braden, FFXIAH)
Saboteur NM Testing #2 (Chiaia, BGWiki)
Lethargy Gloves +3 duration testing (Ulgar, FFXIAH)
Category:Job Ability
Sacrarium

==Zone Information==
==Quests==
==Missions==
== Notorious Monsters ==
== Adversaries ==
== Historical Significance ==
Eerily reminiscent of the Phomiuna Aqueducts, this area is also part of the Tavnazian Cathedral. While there are fewer Fomor parties roaming around, the upper floor's hallways are patrolled by true-sight tauri. The lower floor is accessible only by navigating a treacherous maze.
Saga of the Skyserpent

== Walkthrough ==
* Speak to Fari-Wari in Aht Urhgan Whitegate (K-12) for a cutscene that begins the quest. 
* Go to Wajaom Woodlands (C-8) to enter Halvung. Go to (H-11) and examine the ??? to acquire a Lilac ribbon.
** Fastest way is using Wajaom Woodlands Survival Guide.
* Speak to Fari-Wari.
* Wait a game day and speak to Fari-Wari to complete the quest.
You may only get the cutscenes in Aht Urhgan Whitegate when General Rughadjeen is in Al Zahbi.
Category:Aht Urhgan Quests Category:Aht Urhgan Whitegate Quests
Sagasinger

== Notes ==
* Approximately a 20% chances of stealing an enhancement effect.
** Seems to be able to steal anything Aura Steal or Absorb-Attri can.
* 50% chance of resisting Terror
==Appearance==
Category:Ambuscade Rewards
Category:Pulse Panoplia
== References ==
* Sagasinger Testing (Martel, BG)
Category:Pulse Panoplia
Sagelord Elimination

==Enemies==
Level	Name 	Zone 	Aggro	Link	Drops	Steal	Spawns
? 	Mamool Ja Trainee 	Mamool Ja Training Grounds	Yes 	Yes 	
 	None 	?
? 	Mamool Ja Trainee 	Mamool Ja Training Grounds	Yes 	Yes 	
 	None 	?
? 	Mamool Ja Trainee 	Mamool Ja Training Grounds	Yes 	Yes 	
 	None 	?
? 	Sagelord Molaal Ja	Mamool Ja Training Grounds	No 	Yes 	
 	None 	1
===Notes===
*After being damaged, Molaal Ja will disengage from battle and flee away for a period of time.
*Molaal Ja will not regenerate HP, even if he goes passive with no DoT spells.
*If you can damage Molaal Ja sufficiently right away, he will warp out right away and not flee.
==Walkthrough==
The object of this assault is to hunt down Sagelord Molaal Ja and damage him until he is forced to warp out.
*The area of this assault is filled with Mamool Ja Trainees that will aggro and link to Molaal Ja. 
*When Molaal Ja links Trainees, they will only initially be aware of the target that Molaal Ja currently hates.
**The Trainees will not deaggro naturally, but if nobody acts upon them, they will go passive when they kill their only target.
**While not too dangerous individually, the swarm of Trainees caused by a fleeing Molaal Ja can cause a wipe. Make sure to use Reraise (Status) in the event of a wipe.
**Assigning someone to preemptively aggro and kite Trainees (especially someone with movement speed enhancement) will prevent Molaal Ja from linking anything when he runs away.
*Using a pet (such as Carbuncle) or Widescan can help the party locate Molaal Ja quickly when he runs away.
Once Molaal Ja reaches 15% HP, he will Warp and the Rune of Release will spawn in the dead end room within the southeast corner of (I-7).
==Drops==
{| border="0" cellspacing="5" cellpadding="4" width="100%"	
{| border="1" cellspacing="3" cellpadding="4" width="100%"	Ancient Lockbox
Hi-Ether Tank	
Hi-Potion +3 	
Hi-Reraiser 	
==Related Links==
SP -