Sonic Heroes (Sep 28, 2003 prototype)

A PAL prototype of Sonic Heroes for the PlayStation 2.
==Patches==
This patch allows you to boot into Easy Mode, to select which level to navigate.
[PCSX2 Pnach]
[Heroes 10.2: Boot into Easy Select]
author=Sewer56
comment=On boot only.
patch=1,EE,00456d20,word,002af79c
This patch maintain's the flying character's energy, useful to fly into un-reachable areas from one point.
[PCSX2 Pnach]
[Heroes 10.2: Infinite Flight]
patch=1,EE,002393D0,word,00000000
[PCSX2 Pnach]
[Heroes 10.2: Permanent additive warp effect]
patch=1,EE,002A3254,short,00000002
[PCSX2 Pnach]
[Heroes 10.2: Disable character specific Tornado effects]
patch=1,EE,0023EB94,word,24050000
[PCSX2 Pnach]
[Heroes 10.2: Unlock Light Dash abilities for all speed chars + Amy Wall cling]
patch=1,EE,002431B0,word,10000003
patch=1,EE,002431B4,word,00000000
patch=1,EE,00272A64,word,808207F1
patch=1,EE,00455578,word,0027D734
patch=1,EE,00455584,word,0027D734
==General Changes==
*Basic debug mode (L+R in-game).
*Runs at 50fps without any frameskip
*50/60Hz switcher does not work, the game runs at 50Hz regardless of the setting.
*Uses the final title screen despite being older than the 10.8 build
*Subtitles lack background, and many of the subtitles are unescaped, functioning additive color blending like the Mario Kart: Double Dash! demo build.
*Two Player mode has XBOX HUD Elements, and black bar
*Massive slowdown on 2P splitscreen levels
*Team Chaotix uses Sonic level layouts most of the time, sometimes with functional goal rings
*Audio is a mix of English and Japanese voices
*Only the audio tracks from the E3 and TGS Builds are present (Seaside Hill, Rail Canyon, Bullet Station).
*Unique sound effect for score counter at end.
*Omega uses unfiltered voice clips.
*FMVs show corruption on the bottom of the screen.
*Various missing textures
*Some objects don't use special pixel processing render states.
==Screenshots==
File:Sonic Heroes_SLES-51950_20240101011642.png
File:Sonic Heroes_SLES-51950_20240101011656.png
File:Sonic Heroes_SLES-51950_20240101011704.png
File:Sonic Heroes_SLES-51950_20240101011714.png
File:Sonic Heroes_SLES-51950_20240101011757.png
File:Sonic Heroes_SLES-51950_20240101011824.png
File:Sonic Heroes_SLES-51950_20240101012636.png
File:Sonic Heroes_SLES-51950_20240101013430.png
File:Sonic Heroes_SLES-51950_20240101013728.png
File:Sonic Heroes_SLES-51950_20240101013754.png
File:Sonic Heroes_SLES-51950_20240101014221.png
File:Sonic Heroes_SLES-51950_20240101015348.png
File:Sonic Heroes_SLES-51950_20240101015524.png
File:Sonic Heroes_SLES-51950_20240101015549.png
File:Sonic Heroes_SLES-51950_20240101015827.png
File:Sonic Heroes_SLES-51950_20240101015928.png
File:Sonic Heroes_SLES-51950_20240101020031.png
File:Sonic Heroes_SLES-51950_20240101020040.png
File:Sonic Heroes_SLES-51950_20240101020151.png
File:Sonic Heroes_SLES-51950_20240101020306.png
File:Sonic Heroes_SLES-51950_20240101020539.png
File:Sonic Heroes_SLES-51950_20240101020954.png
File:Sonic Heroes_SLES-51950_20240101021120.png
File:Sonic Heroes_SLES-51950_20240101165038.png
File:Sonic Heroes_SLES-51950_20240101165236.png
File:Sonic Heroes_SLES-51950_20240101165259.png
==Origin==
File:SonicHeroes-Sep28_DiscFront.jpg|Disc front.
==Videos==
<youtube width="320" height="224">Q4oytXXfS0g</youtube>
==Acknowledgments==
Thanks to Sewer56 for helping to research this build!
==See also==
*The Cutting Room Floor
*Redump.org entry