nyuuzyou/wikis huggingface dataset:
Carmageddon: Crude Awakening (Jan 7, 2008 20.00 prototype)

A prototype of Carmageddon: Crude Awakening for the Xbox 360.
==Notes==
* Obtained from a hdd called HM080IJ belonging to HaloBuildMessiah.
* An alt was discovered on a hdd named HM080JI5 owned by HaloBuildMessiah being dumped and released by kabojnk. This alt can be found here.
* Based on testing performed on the Aug 18, 2024 release of Xenia Canary, attempting to run Carmageddon-Release-2008-01-07d.xex from alt does not appear to cause any issues at least in the debug menu that opens. The other build for some reason stays on the black screen.
Carmageddon: Crude Awakening (Jan 8, 2008 prototype)

A prototype of the unreleased Carmageddon: Crude Awakening for the Xbox 360.
==Notes==
* It contains two alternative versions, one of which was obtained from HM080IJ and the other from HM080JI5. Both hdds belong to HaloBuildMessiah.
* In both cases, the builds are on a blackscreen for some reason.
* Each build contains an xex and this xex has an associated pdb.
Carmageddon: Crude Awakening (Jul 4, 2007 prototype)

A prototype of the unreleased Carmageddon: Crude Awakening for the Microsoft Xbox 360.
==Notes==
* Contains build notes viewable here which refer to the game as "Carmageddon: A Day to Dismember", with information about the game's design and direction, and specifics of this build.
==Screenshots==
Carmageddon July42007 Gameplay.jpg
Carmageddon: Crude Awakening (Jun 12, 2007 prototype)

A prototype of the unreleased Carmageddon: Crude Awakening for the Xbox 360.
==Notes==
* Obtained from a hdd named HM080JI5 belonging to HaloBuildMessiah.
* Based on testing performed on the July 15, 2024 release of Xenia Canary, attempting to run Carmageddon.exe does not appear to cause any issues at least in the debug menu that opens.
* The .exe has a pdb associated with it.
Carmageddon: Crude Awakening (Jun 26, 2007 prototype)

A prototype of the unreleased Carmageddon: Crude Awakening for the Microsoft Xbox 360.
==Notes==
* Most of this builds root folder was manually recovered with a hex editor by kabojnk.
* Some data from June 28, 2007 had to be used due to this build's .pix files being fragmented/overwritten.
Carmageddon: Crude Awakening (Nov 8, 2007 prototype)

A prototype of the unreleased Carmageddon: Crude Awakening for the Xbox 360.
==Notes==
* Obtained from a hdd belonging to Nitrozity.
* Based on testing performed on the July 15, 2024 release of Xenia Canary, attempting to run Carmageddon.xex does not appear to cause any issues at least in the debug menu that opens.
Note: Although the download file presented is from December 8th, this is likely to be an error because the place where it was taken, its build date is November 8th and in addition using xextool, it is possible to see that the build date is November 8.
Carnage Heart (May 10, 1996 prototype)

A prototype of Carnage Heart for the PlayStation.
==Notes==
* Plextor drive dumped the disc in scrambled mode. Descrambled version is included.
* Compiled around 6 months after the initial Japanese retail build, and closer to the EU than NA version.
** Is likely an localization intermediate for the former
* No "Sony Computer Entertainment America Presents" screen on startup
* Different ARTDiNK logo screen
* Copyright info located differently on the title screen
* The menu is controlled literally by an on-screen mouse pointer, like on PC. In the final, it's simple menu highlighting
* Menu text has bolded font
* Scenario screen has slightly different stat text
* Tactics menu has different option text: "Deploy Units" is "attack" instead, "Form Unit" is "Organization" instead, etc.
* The text in general, including dialogue, has differences
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
** Game contains dongle protection: No.
** Game contains debugging symbols: N/A
** Dump was originally scrambled: Yes
==Screenshots==
PSX - Carnage Heart US 96-7-22-0000.png
PSX - Carnage Heart US 96-7-22-0002.png
PSX - Carnage Heart US 96-7-22-0003.png
PSX - Carnage Heart US 96-7-22-0004.png
PSX - Carnage Heart US 96-7-22-0005.png
PSX - Carnage Heart US 96-7-22-0006.png
==Origin==
PSX - Carnage Heart US 96-7-22.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Iniche for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Carnivalé: Cenzo's Adventure (Jul 21, 2000 prototype)

A prototype of the unreleased movie tie-in game Carnivalé: Cenzo's Adventure for the Nintendo 64.
==Notes==
* Despite an reported estimation of "50-60%" completion, the game can be completed, though many aspects are noticably unfinished.
* Was to be published by Vatical Entertainment. The game was cancelled on Feburary 8nd, 2001 seemingly due to the developer, Terraglyph Interactive, being unable to complete the game in a reasonable timespan. The failure of the movie, both to launch in America as well as it's financial performance in Europe, as well as 2001 being a poor year in general for N64 releases may have also played a factor. 
* Vatical Entertainment disappeared shortly after this, leaving an array of Dreamcast, N64 and Game Boy Color releases, including a fully finished Carnivalé for the Game Boy Color to be quietly shelved. Their final game would be the PS1 version of Sea Doo Hydro-cross, released on June of that same year.
==Origin==
File:Carnivale-cenzos-adventure-usa-prototype-cart-front.jpg
Carol Vorderman's Sudoku (Jul 20, 2006 prototype)

A prototype of Carol Vorderman's Sudoku for the PlayStation Portable.
==Notes==
* Predates the final EU build by 17 days.
* SFO Information:
** SFO Title: Carol Vorderman's Sudoku
** SFO Category: UG
** SFO Disc ID: ULUS10126
** SFO Disc Version: 1
** SFO Parental Level: 3
** SFO PSP System Version: 2.71
* Executable Information:
** Executable Name: /PSP_GAME/SYSDIR/EBOOT.BIN
** Executable Checksum (MD5): b3f083321534e7ee9c1180b71130ec0f
* Volume Information:
** System Identifier: PSP GAME
** Volume Identifier: 
** Volume Set Identifier: 
** Volume Creation Date: 2006-07-20 9:24:32
* Emulatable: Yes
==Acknowledgments==
A huge thanks to Armageddon Potato for this bountiful lot as well as togemet2 for documenting and analyzing parts of the lot! Special thanks to Sazpaimon and ehw for researching this prototype in particular.
==See also==
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
* Armageddon Potato on X
* Armageddon Potato on Instagram
Carol Vorderman's Sudoku (Jun 7, 2006 prototype)

A prototype of Carol Vorderman's Sudoku for the Sony PlayStation 2.
==Notes==
* Disc dumped twice, dumps matched.
==Screenshots==
gsdx_20200826232817.png
gsdx_20200826232844.png
gsdx_20200826232853.png
==Origin==
Carol Vorderman's Sudoku PROMO ONLY - NOT FOR RESALE.jpg|Disc front.
==Acknowledgments==
A huge thanks to HorrorTroll for donating toward this release!
==See also==
This entry is part of the February 2020 group buy
Cars: Mater-National Championship (Prototype)

A prototype of Cars: Mater-National Championship for the Wii.
==Notes==
* Disc is mislabeled.
* Late prototype.
* Demo build.
* Boots almost right into the race.
* Differences are not known.
* Disc information:
** Header Product Code: RABAZZ
** Header Version Number: 0
** Header Title: Sample Game Name
** Executable Name: /main.dol
** Latest date in DOL: 1/9/2007 12:37:00 PM
** Latest date in DOL (final build): TBD
** Apploader date: 3/1/2007
** Apploader date (final build): TBD
** Errors (Data Blocks): 0
** Errors (Unused Blocks): 0
* Miscellaneous Notes:
** Game is emulatable in Dolphin: Yes (as of December 25, 2022).
*** Issues: None.
** Debug enabled:
==Screenshots==
RABAZZ_2022-12-25_14-03-40.png
RABAZZ_2022-12-25_14-04-21.png
RABAZZ_2022-12-25_14-04-40.png
RABAZZ_2022-12-25_14-04-45.png
RABAZZ_2022-12-25_14-04-56.png
==Origin==
MX vs ATV Untamed.JPG|Disc front.
==Files==
Archive Contents:
Download File:
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
 
* Project Deluge: Xbox 360 and Wii (December 25, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Casper's Scare School: Spooky Sports Day (Aug 8, 2008 prototype)

A prototype of Casper's Scare School: Spooky Sports Day for the Nintendo DS.
==Notes==
* Build date taken from latest modified file date
* Found inside the folder R4 DS Card 1 in the original release
* There's now music, but it's taken from Postman Pete rather than what is heard in the final game
* The game will crash immediately after exiting the profile name entry screen
* May not load correctly on some emulators
Casper's Scare School: Spooky Sports Day (May 20, 2008 prototype)

A prototype of Casper's Scare School: Spooky Sports Day for the Nintendo DS.
==Notes==
* Early prototype
* Build date taken from latest modified file date
* Found in the folder Acekard RPG 8G Pro DS Card in the original release
* Graphics are completely different from the final game
* Boots straight to the minigame selection screen
* There's no music nor sound effects
* Has framerate issues in some minigames (though more so in Dragon Egg Race)
* Scareboarding has not been implemented yet
* Frog Toss and Gymnasties toggle a debug camera function
* Exiting a minigame will corrupt the graphics
Casper's Scare School: Spooky Sports Day (Sep 16, 2008 prototype)

A prototype of Casper's Scare School: Spooky Sports Day for the Nintendo DS.
==Notes==
* Build date taken from file name and latest modified file date
* Found inside the folder DS Xtreme Card in the original release; has an accompaining .sav file
* Some menus are still different
* May not load correctly on some emulators
Casper and the Ghostly Trio (Apr 3, 2006 prototype)

A prototype of the Casper and the Ghostly Trio for PlayStation 2.
==Notes==
*PlayStation 2 build compiled for PC.
*Executable is reused from the previous prototype. Build date is derived from the last modified files.
*Enemies were added to the mansion level, but they do not attack the player.
*Unfinished versions of The Crypt and The Kitchen were added.
*Two very early versions of the bonus levels were added. Selecting the rest of the bonus levels will cause an assert to display, as their configuration files are missing.
==Screenshots==
CasperApr3_1.png
CasperApr3_2.png
CasperApr3_3.png
CasperApr3_4.png
CasperApr3_5.png
Casper and the Ghostly Trio (Mar 13, 2006 prototype)

A prototype of the Casper and the Ghostly Trio for PlayStation 2.
==Notes==
*PlayStation 2 build compiled for PC.
*Platform.exe was not able to be recovered and will produce data errors when attempted to be extracted. It is preferred to use the repacked archive to get around any potential issues with extraction tools.
*The executable from the later builds is able to be substituted in place of the corrupted executable. A few asserts will pop up, but they can be set to ignore always.
*Jumps into a debug level select after the opening logos. The frontend appears to have not been implemented yet.
*Different loading screen.
*Music is absent.
*All of the graphics from the HUD are placeholders borrowed from other games that used PlatformEngine.
*The only playable level is Casper Demo, which jumps the player into a mansion level with no enemies. The level itself is not in the final build, but assets from it were reused for the Library level.
*Contains unused files leftover from Billy The Wizard: Rocket Broomstick Racing, Anubis II, and the unreleased DDI Zool game.
==Screenshots==
CasperMar13_1.png
CasperMar13_2.png
CasperMar13_3.png
CasperMar13_4.png
CasperMar13_5.png
CasperMar13_6.png
CasperMar13_7.png
Casper and the Ghostly Trio (Mar 23, 2006 prototype)

A prototype of the Casper and the Ghostly Trio for PlayStation 2.
==Notes==
*PlayStation 2 build compiled for PC.
*Build date is derived from the last modified files.
*The opening logos from the previous build were removed for some reason.
*The placeholder graphic from Myth Makers: Trixie in Toyland was removed.
*An empty placeholder level has been added in place of the missing levels.
*A testbed level was added.
*Music is now added. It consists of only one track, which would later be used as the main menu music.
*Contains a Docs folder with two developer documents that were not included in the other builds.
==Screenshots==
CasperMar23_1.png
CasperMar23_2.png
CasperMar23_3.png
CasperMar23_4.png
CasperMar23_5.png
CasperMar23_6.png
CasperMar23_7.png
Castle of Illusion: Starring Mickey Mouse (May 25, 1990 prototype)

An early preview of Castle of Illusion: Starring Mickey Mouse for the Sega Master System.
==Notes==
* This is the same prototype featured at the Summer Consumer Electronic Show of 1990 (which took place on June 2 to June 5th of the year).
* Non playable demo.
* Different title screen.
* While the HUD graphics are the same, the tiles used in the level that is shown is completely different to those used tiles used in the first Forest level in the final.
* A "Coming Soon" screen is displayed after the demo.
* There is no sound in the prototype.
* It's unlikely there's any data aside from what's shown because the size of this prototype is smaller than the size of the final game.
==Origin==
castle of illusion ms proto sces 1990.JPG|Cart and PCB front.
==See also==
* Sega Collect: Master System Prototypes (New releases)
Castle of Magic (EU prototype)

A prototype of Castle of Magic for the Nintendo DSi.
==Notes==
* To work on melonDS 0.9.5, you need to follow this tutorial. It seems that when started, a message will appear that the system memory is damaged. It is not known whether it is really a system problem or whether it is the build itself.
* Original filename: KCMVGL_Castle_of_Magic_1_EN_FR_ES_IT_DE.nds
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
Castle of Magic (JP JA prototype)

A prototype of Castle of Magic for the Nintendo DSi.
==Notes==
* To work on melonDS 0.9.5, you need to follow this tutorial. It seems that when started, a message will appear that the system memory is damaged. It is not known whether it is really a system problem or whether it is the build itself.
* Original filename: KCMJGL_Castle_of_Magic_6_JA.nds
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
Castle of Magic (JP KOR A prototype)

A prototype of Castle of Magic for the Nintendo DSi.
==Notes==
* To work on melonDS 0.9.5, you need to follow this tutorial. It seems that when started, a message will appear that the system memory is damaged. It is not known whether it is really a system problem or whether it is the build itself.
* Original filename: Castle of Magic (KOR).zip
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
Castle of Magic (JP KOR B prototype)

A prototype of Castle of Magic for the Nintendo DSi.
==Notes==
* To work on melonDS 0.9.5, you need to follow this tutorial. It seems that when started, a message will appear that the system memory is damaged. It is not known whether it is really a system problem or whether it is the build itself.
* Original filename: KCMJGL_Castle_of_Magic_1_KO.nds
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
Castle of Magic (JP KOR C prototype)

A prototype of Castle of Magic for the Nintendo DSi.
==Notes==
* To work on melonDS 0.9.5, you need to follow this tutorial. It seems that when started, a message will appear that the system memory is damaged. It is not known whether it is really a system problem or whether it is the build itself.
* Original filename: KCMJGL_Castle_of_Magic_2_KO.nds
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
Castle of Magic (JP KOR D prototype)

A prototype of Castle of Magic for the Nintendo DSi.
==Notes==
* To work on melonDS 0.9.5, you need to follow this tutorial. It seems that when started, a message will appear that the system memory is damaged. It is not known whether it is really a system problem or whether it is the build itself.
* Original filename: KCMJGL_Castle_of_Magic_3_KO.nds
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
Castle of Magic (JP KOR E prototype)

A prototype of Castle of Magic for the Nintendo DSi.
==Notes==
* To work on melonDS 0.9.5, you need to follow this tutorial. It seems that when started, a message will appear that the system memory is damaged. It is not known whether it is really a system problem or whether it is the build itself.
* Original filename: KCMJGL_Castle_of_Magic_4_KO.nds/KCMJGL_Castle_of_Magic_5_KO.nds
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
Castle of Shikigami III (Feb 12, 2008 prototype)

A prototype of Castle of Shikigami III for the Wii.
==Notes==
* No visible differences noticed at first glance
* Disc information:
** Header Product Code: RS4EXS
** Header Version Number: 0
** Header Title: CASTLE OF SHIKIGAMI 3
** Executable Name: /main.dol
** Latest date in DOL: 5/17/2007 3:52:00 PM
** Latest date in DOL (final build): 5/17/2007 15:52
** Apploader date: 3/1/2007
** Apploader date (final build): 3/1/2007 0:00
** Errors (Data Blocks): 0
** Errors (Unused Blocks): 0
* Miscellaneous Notes:
** Game is emulatable in Dolphin: Yes (as of December 25, 2022).
*** Issues: None.
** Debug enabled: No
==Screenshots==
RS4EXS_2022-12-10_23-20-17.png
==Origin==
Castle of Shikigami III 2-12-08 reviewable.JPG|Disc front.
==Files==
Archive Contents:
Download File:
==Acknowledgments==
A huge thanks to Nex for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
 
* Project Deluge: Xbox 360 and Wii (December 25, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Castlequest (Prototype)

A prototype of Castlequest for the NES.
==Notes==
* Identical to the released Japanese version, known as Castle Excellent for Famicom.
==Origin==
castleexcellent.jpg
==Acknowledgments==
A huge thanks to Armageddon Potato for this bountiful lot as well as togemet2 for documenting and analyzing parts of the lot!
==See also==
* Armageddon Potato on X
* Armageddon Potato on Instagram
Castlevania: Harmony of Despair (Demo)

A prototype of Castlevania: Harmony of Despair for the Playstation 3.
==Notes==
* Demo Build.
* "MISSING LICENSE KEY WON'T BOOT WITHOUT".
* Original filename: Castlevania Harmony of Despair (DEMO) UP0101-NPUB30505_00-CASTHARMONYOFDES [MISSING LICENSE KEY WON'T BOOT WITHOUT].pkg
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases! Thanks also to FrostWolf for preserving and making this build available on the Wiki!
Castlevania: Harmony of Despair (Jul 9, 2010 prototype)

A prototype of Castlevania: Harmony of Despair for the Xbox 360.
==Notes==
* Built on the same day as the final but only the executable matches with the final.
* Original filename: Castlevania Harmony of Despair (Jul 09 2010).zip
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Castlevania: Lament of Innocence (Aug 14, 2003 prototype)

A prototype of Castlevania: Lament of Innocence for the PlayStation 2.
==Notes==
* NTSC prototype.
* English localization prototype.
* Predates the final US build by 14 days.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
Castlevania Lament of Innocence Review Code Konami Confidential Under Stric (1).png|Gameplay
Castlevania Lament of Innocence Review Code Konami Confidential Under Stric (2).png|Main Menu
Castlevania Lament of Innocence Review Code Konami Confidential Under Stric (3).png|Options
Castlevania Lament of Innocence Review Code Konami Confidential Under Stric (4).png|Name Entry
Castlevania Lament of Innocence Review Code Konami Confidential Under Stric (5).png|Gameplay
Castlevania Lament of Innocence Review Code Konami Confidential Under Stric (6).png|Gameplay
Castlevania Lament of Innocence Review Code Konami Confidential Under Stric (7).png|Menu
Castlevania Lament of Innocence Review Code Konami Confidential Under Stric (8).png|Map
Castlevania Lament of Innocence Review Code Konami Confidential Under Stric (9).png|Gameplay
Castlevania Lament of Innocence Review Code Konami Confidential Under Stric (10).png|Gameplay
==Origin==
PS2 - Castlevania Lament of Innocence Review Code Konami Confidential Under .jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Castlevania: Lords of Shadow (Jul 24, 2010 prototype)

A prototype of Castlevania: Lords of Shadow for the Xbox 360.
==Notes==
* Predates the final build by almost a month.
* Text formating and grammar differences.
* Other differences are unknown.
* XEX information:
** Header Maker ID: KT
** Header Product Code: 2004
** Header Title: Castlevania LoS
** Header PE Name: Game.exe
** Header Executable Name: /Default.xex
** Header: Executable Checksum (MD5): 75fd1430e1726f0627557928836a01cb
* Miscellaneous Notes:
** Game is emulatable in either Xenia or Xenia-Canary: Yes (as of December 25, 2022).
*** Issues: No issues.
==Screenshots==
Screenshot - Castlevania LoS 2022-12-13 21-50-43.png
Screenshot - Castlevania LoS 2022-12-13 21-50-29.png
Screenshot - Castlevania LoS 2022-12-13 21-50-16.png
Screenshot - Castlevania LoS 2022-12-13 21-50-09.png
Screenshot - Castlevania LoS 2022-12-13 21-50-01.png
Screenshot - Castlevania LoS 2022-12-13 21-49-50.png
Screenshot - Castlevania LoS 2022-12-13 21-49-37.png
Screenshot - Castlevania LoS 2022-12-13 21-49-32.png
Screenshot - Castlevania LoS 2022-12-13 21-49-27.png
Screenshot - Castlevania LoS 2022-12-13 21-49-17.png
Screenshot - Castlevania LoS 2022-12-13 21-49-13.png
Screenshot - Castlevania LoS 2022-12-13 21-49-01.png
==Origin==
X360 - CVLOS disc 1 preview.JPG|Disc front.
X360 - CVLOS disc 2 preview.JPG|Disc front.
==Files==
Archive Contents:
Download File:
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
 
* Project Deluge: Xbox 360 and Wii (December 25, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Castlevania: Lords of Shadow (Sep 13, 2010 prototype)

A prototype of Castlevania: Lords of Shadow for the Xbox 360.
==Notes==
* Postdates the final build by a month.
* Tradeshow Demo.
* Original filename: Castlevania Lords of Shadow Demo (Sep 13, 2010).7z
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)