Spikes (move)

Spikes (Japanese: まきびし ) is a non-damaging move introduced in Generation II. It was TR23 in Generation VIII, and is TM090 in Generation IX.
==Effect==
===Generation II===
Spikes sets an entry hazard around the enemy team's field. Pokémon who switch into the spike-ridden field take 12.5% of their maximum HP in damage. Pokémon are immune to this damage. The move removes Spikes around the user.
====Spikes glitch====
In this generation only, Pokémon fainting from Spikes will not run the regular faint checks until later, meaning that player can potentially end up with a Pokémon with 0HP on the field which hasn't fainted if the game loop doesn't do any further unrelated faint checks later. The easiest way to reproduce this is to have a Pokémon faint to , then switch into a Pokémon who immediately faints from Spikes.
===Generations III and IV===
Spikes can now be set up to three times, each increasing the damage done to the opponent upon switching in. One layer of Spikes will damage the opponent Pokémon by 1/8 (12.5%) of its maximum HP, two layers will deal 1/6 (16.67%), and three layers will deal 1/4 (25%). Any Pokémon with will also be immune to the damage.
The move will remove Spikes around its target. Any Pokémon under the effect of the or Ability are unaffected by the damage. However, Flying and Levitating Pokémon are affected under , while holding Iron Ball, or if ed an .
===Generation V===
Spikes can now be reflected with and the Ability . Any Pokémon holding an Air Balloon will be immune to the damage.
===Generation VI onwards===
 now removes all Spikes from play regardless of which side of the field they were placed on.
Spikes can be used as part of a Contest Spectacular combination, causing , , , and to give an extra three appeal points if used in the next turn.
If powered up by a Groundium Z into Z-Spikes, the user's stat rises by one stage.
===Generation VIII===
====Pokemon Sword and Shield====
If a Pokémon is holding Heavy-Duty Boots, they are immune to Spikes when entering battle. 
====Pokémon Legends: Arceus====
In Pokémon Legends: Arceus, Spikes is a physical move that deals direct damage with a base power of 40. It also leaves the target with for 4 turns (Strong Style), 2 turns (Agile Style), or 3 turns (otherwise).
===Generation IX===
Using will set up one layer of spikes on the target's side of the field.
==Description==
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==Learnset==
===By leveling up===
===By TM/TR/Move Tutor===
In Pokémon Legends: Arceus, Spikes is a damage-dealing move, so receives when using it.
===By ===
===Special move===
====Generation V====
====Generation VII====
===By ===
====Generation II====
==In other games==
===Pokémon Mystery Dungeon series===
Spikes causes the user to create a Spikes trap (Spiked Tile prior to ) underneath them, as long as it is a land tile that is neither stairs nor Kecleon Shop carpet. The trap also cannot be laid in hallways and the entrance of a room. Any Pokémon that triggers a Spikes trap will lose 15 / 20 / 30 HP. 
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===Description===
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==In animation==
===Pokémon animated series===
==In the manga==
===Pokémon Adventures===
===Pokémon Try Adventure===
==In other generations==
===Core series games===
===Side series games===
===Spin-off series games===
==In other languages==
Category:Entry hazard-creating moves
Category:Moves usable in Pokémon Sword and Shield
Category:Moves in Pokémon Legends: Arceus
Category:Moves usable in Pokémon Scarlet and Violet
de:Stachler
es:Púas
fr:Picots
it:Punte
ja:まきびし
zh:撒菱（招式）