nyuuzyou/wikis huggingface dataset:
Hazy Forest

== Overview ==
This is the instance for the Wandering Guardian Quest and the Soul Guide part of the Mora Daily Quests.
== Quest ==
# While in a Party, speak with the Laphine Soldier at and tell him you wish to Venture into the Hazy Forest.
# After the dungeon is created, speak to the Log Tunnel (bif_fild01 161, 355) just to the north to enter the dungeon.
#* Note 1: A window will appear showing pertinent time limits for the dungeon. If it is closed, it can be opened again with with the shortcut Alt+B. 
#*Note 2: There is a 2 hour time limit for completing the quest before the instance is destroyed.
#* Note 3: The monster spawn rate is less in the quest Hazy Forest instance than in the normal Hazy Forest. The example of spawn rate difference is in the map database at 
# In each section: 
## kill the guardian labeled with a blue star
## chop down the tree labeled with a yellow star
# In section 12, kill all 13 guardian.
# Chop down the tree, exit out the portal.
# Once you find the Lost Dragon, you can use the skill Steal (if you have access to it) in order to increase your chances of farming Ancient Dagger (used as material for the Nightmare Biolabs Headgear Quests) and Yggdrasil Berry, for example.</br>
*Instance Cooldown Quest Name: Explore the Foggy Forest
Monsters List 	Monsters List	Monsters List	Monsters List	Monsters List	Monsters List	Monsters List	Monsters List	Monsters List	Monsters List	Monsters List	Monsters List
Monster 	Level 	HP 	Size 	Element 	Race 	 	 	 	 	 	
https://db.irowiki.org/image/monster/2136.png Little-Fatum	142 	85,100 	Small 	Wind 2 	Human 	 	 	 	 	 	
https://db.irowiki.org/image/monster/2133.png Angra Mantis	144 	91,720 	Medium 	Earth 2 	Insect 	 	 	 	 	 	
https://db.irowiki.org/image/monster/2132.png Pom Spider 	145 	122,110 	Medium 	Earth 3 	Insect 	 	 	 	 	 	
https://db.irowiki.org/image/monster/2134.png Parus 	142 	86,990 	Small 	Earth 2 	Brute 	 	 	 	 	 	
https://db.irowiki.org/image/monster/2137.png Miming 	140 	81,200 	Small 	Neutral 1 	Formless 	 	 	 	 	 	
https://db.irowiki.org/image/monster/2131.png Lost Dragon	135 	608,920 	Large 	Dark 3 	Dragon 	 	 	 	 	 	
== Map ==
Red lines are two way portals.
Blue lines are one way portals.
Yellow islands have a chance to spawn of .
Green islands where there are souls.
(The yellow/green circles are the islands with chance of spawn of The Lost Dragon, and souls respectively).
Headgears

== General Overview ==
Equippable items worn on the head. Some can be made through NPCs, while others are dropped by monsters. Some headgears are currently unobtainable in the game, as no monster drops it, no NPC creates it, and cannot be forged. 
:For a list of headgear recommendations, please check the Equipment Headgears section.
==Unobtainable Headgears==
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=== Event Headgears ===
These are all items which were made for a specific event. Since that event has now ended, there is no way to create them any longer.
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=== Limited Edition Headgears ===
These are all items which were available through the Kafra Shop for a limited time only. Many of the headgears were recently introduced through Lucky Boxes, and some headgears are reintroduced every few months, while others are only available annually.
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=== See Also ===
*Socket Enchant
*Headgear Ingredients
*Headgear Quests
Category: Items
Heal

__NOTOC__
Heal (Alt: Heal) is a 1st class supportive skill available as Acolyte, Crusader and Super Novice.
==Effect==
Restores HP of a single target. Versus Undead property targets, inflicts Holy property damage equal to half the amount of the HP restored.
Level	SP Cost
1 	13
2 	16
3 	19
4 	22
5 	25
6 	28
7 	31
8 	34
9 	37
10 	40
 HP Restored = floor((BLv + INT)/5) × SkillLv × 3 × (1 + RecoveryEffect% + H.PLUS%) + MATK
===Notes===
*HP Restored and Damage are also influenced by Weapon Level.
*This skill is only affected by Weapon MATK and Status MATK.
==External==
===Bestowed from===
====Items====
* - Level 3; Only once
* - Level 5; Only once
====Headgear====
* - Level 3; Usable
* - Level 3; Autocast on self when physically attacked
* - ; Autocast on self when physically or magically attacked
* - Level 1; Autocast on self when physically attacked
====Weapon====
* - Level 5; Usable
* (and ) - Level 1; Autocast on self when physically attacking
* - Level 3; Usable
* - Level 1; Usable
* - ; Autocast on self when physically attacked
====Garment====
* - Level 1; Usable
====Shoes====
* - Level 1; Usable
====Accessory====
* - Level 1; Usable
* - Level 3; Usable
* - Level 5/7/9; Usable when wearing with the Doram armor sets and their respective charm.
====Card====
* - Level 5; Autocast on enemy when physically attacking
* - ; Autocast on self when physically attacking
* - Level 3; Autocast on self when physically attacked
* - Level 1; Autocast on self when physically attacked
* - Level 1; Usable
* - Level 5; Usable
====Costume====
* - Level 1; Usable
===Enhanced by===
====Headgear====
*:
**Increases efficiency by 3%.
**Additional 6% if upgrade Level is +5.
**Additional 9% if upgrade Level is +7.
**Additional 12% if upgrade Level is +9.
**Additional 4% per upgrade level of .
*:
**Increases recovery rate by 10%.
**If upgrade level is +7 or higher, increases recovery rate by an additional 10%.
**If upgrade level is +9 or higher, increases recovery rate by an additional 10%.
**Increases effectiveness by 10%.
*:
**Increases efficiency by 3%.
**Additional 2% per upgrade level of Clergy Nurse Cap
====Weapon====
* - Increases recovery rate by 1.5% per upgrade level of the item.
*:
**Increases efficiency by 10%.
**Additional 5% if Upgrade Level is +7 or higher
**Additional 10% if Upgrade Level is +9 or higher
* - Increases recovery rate by 1% per level of Divine Protection known.
====Shield====
* - Increases efficiency by .
* - Increases efficiency by 5%.
====Accessory====
* - May increase efficiency by 20% temporarily when using this skill.
* - Increases efficiency by 15%.
* - Increases efficiency by 2%.
* - Increases efficiency by 2%.
* - Increases efficiency by 2%.
====Card====
* - Increases efficiency by 3%.
* - Increases recovery rate by 30%.
====Shadow Equipment====
*:
**Reduces SP cost by 20%.
**For every upgrade level, reduces SP cost by an additional 3%.
*:
**Matk + 10.
**If upgrade level is +7 or higher, increases the recovery rate of recovery skills by 5%.
Heart Fragment Quest

1. Talk to Hallen on the Airship . Ask him what he's doing, then talk to him a second time. He asks you to deliver a letter to his cousin Kaci , which can be found near the gaming tables under deck.
:
2. Give Kaci the letter from Hallen. Then talk to her again, selecting all of the options.
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3. Return and talk to Hallen. If you agree that helping other people is good he gives you 1 but you also can choose "Every man for himself". The quest is continued but you don't get a red potion.
4. Talk to Hallen some more, and he'll talk about wanting to be an inventor, and about the Sage Varmunt. Finally he'll talk about his curiosity on how the airship operates. If you complete the How the Airship Works Quest you can answer Hallen.
5. Talk to Hallen again and he will tell you that he heard the words "Ymir's Heart" from a Kaci when she mention Drunken man who plays the Dice game for apples. For you help Hallen give you reward 1 .
* Note: If you pass Einbroch Murder Quest go to step 7.
* Obtain 1 
6. Ask Kaci about the Drunken man. She will tell you that he is the Einbroch Lab Director. 
7. Go to the Einbroch Laboratory to investigate. To enter the lab, you must enter a pair of randomly chosen passwords within 60 seconds. If you enter the first password incorrectly you won't be told of your failure until after entering the second password.
A partial list of passwords (other pairs you can find in Einbroch Murder Quest page): 
You give me no choice. I guess it's time for me to reveal my secret...
fReeDoM eCstAcy JoUrnaLiSm ArMpIt DisCoverY hEaDaChE MoonbeAmS jUsTiCE
Coboman no chikara-yumei na chikara-daiookii na chikara da ze! COBO ON
hfjdkeldjsieldjshfjdjeiskdlefvbd
...silence. quiet benevolence...soul mate...wonder. enigma...cloud.
opeN,Open!op3n.openOpen0p3nOpEn0pen`open'0Pen open?open!111OPENSESAME
By the power of p-po-poi-po-poi-poin-poing GOD-POING. I NEVER LOSE!
uNflAPPaBLe LoVaBLe SeCreTs AnD BoWLiNg aGaINST tHe KarMA of YoUtH
I'm the King of All Weirdos! Now you know of my true power. Obey~!
belief love luck grimace sweat rush folktale rodimus optimus bumblebee
LiGhTsPeEd RiGhT SPEed LeFT TURn RiGhT BuRn OriGInAL GaNgSteR SmACk
burapaphurarlandreamduranbatuhiwooikabamturubamdingding
8. At laboratory in spot you find the password checker (Dialogue Box activates when you walk over the spot) to decode the password and get the information. Step over to the machine at to start decoding. The code is of the same kind as the one you need to get the yellow Key for Thanatos Tower. You have five tries to enter the correct three digit code (numbers 1-9) where every digit is different.
*Note: if you'd like help finding the number, try this site.
9. When you find the information, Ferlock will appear. He will ask you to get out of here and meet him at the airship.
: 
10. Proceed to , tell Ferlock that you help someone. He will tell you that there might be someone behind all the attacks of the airship. He will inform you when he has more information. 
Category: Noghalt Quests
Heart Hunter War Base 2

Note:
*All monsters in this instance are Demi-Human race and Shadow property.
=== Walkthrough ===
#Speak to Julian once again to reserve the instance.
#Talk to Striker Unit Commander top left of Julian to enter.
#Once inside the instance, go left and talk to Julian (@swat 54/122) to start the encounter (2nd option will reduce the amount of dialogues). Heart Hunter Guards and Upgraded Heart Hunter Guards will appear.
#Defeat all the guards and the defense wall to the north will automatically explode to let you pass. Move to Julian (@swat 30/233) who who will talk.
#More Heart Hunter Guards and Upgraded Heart Hunter Guards will spawn. Defeat those and continue through the defense wall (@swat 35/272) that explodes after they are all defeated.
#Julian (@swat 55/283) is standing there and tells you about the security devices. It's designed to prevent people from passing through. Talk to the SWT_309 device beside Julian and "Push the Button" to reveal a path (@swat 24/301) through the security devices. The path starts at the far left. More Heart Hunter Guards spawn that you must kill.
#*Note: Defeating a Heart Hunter as soon as you press the button can quickly end the fight since they spawn one at a time.
#:
#:This next portion is a maze created by the Robot-NPCs positioning. If you get too close to them, you will get severely damaged (death by robot not possible, but hp will drop to 1). There are more than 1 possible paths depending on the encounter. The path leads north-east of where you start.
#:The Robot-NPCs' range is up to 4 cells away as shown here:
#:
#Julian is waiting for you at the end of the defensive force maze ( @swat 163/300 ). He wants you to go through the portal near him.
#Go down the stairs and talk to Julian who is standing next to Ebel (2nd option shortens the dialogue). Prepare yourself, and gird your loins!
#Defeat Ebel despite her odd personality and attractive allure to some.
#After defeating her, go back up the stairs, wait for the portal to spawn, and enter it to warped outside the instance.
=== Monster List ===
Heart Hunter Guard 
Upgraded Heart Hunter 
Heart Hunter Ebel
Heat Barrel

#Redirect Hit Barrel
Hit Barrel (Alt: Heat Barrel) is an Expanded 2nd class active skill available as Rebel. 
==Effect==
Increases attack and attack speed temporarily at cost of Flee rate. Upon skill effect end, the user will be unable to attack, use skills, or use items for 10 seconds. Last Stand and Platinum Altar cannot be used in conjunction with this skill. Each use consumes all coins.
Level	 	ASPD Boost	FLEE Drop	Cooldown
1 	8% 	+1 	70 	100s
2 	10%	+2 	65 	95s
3 	12%	+3 	60 	90s
4 	14%	+4 	55 	85s
5 	16%	+5 	50 	80s
===Notes===
*This skill also decreases the Fixed Cast Time of all skills by 5% for each coin spent.
*If the user changes equipment when this skill is still active, the effect will end immediately and activate the 10 second penalty.
*Damage increase is not factored into skill damage calculations, it is added to the skill damage after other calculations are complete.
*In-game description states duration of 55s for level 4 and 50s for level 5, but lasts 60s at all skill levels.
Category:Coin Skills
Heaven's Drive

__NOTOC__
Heaven's Drive (Alt: Heaven's Drive) is a 2nd class offensive skill available as Wizard, High Wizard, Sage, Scholar and expanded Super Novice.
==Effect==
Commands the ground in a targeted location to rise into spikes, where each series of spikes will inflict 125% Earth property magic damage to all enemies within its area of effect.
Level	Hits Inflicted	Cast Time	Cast Time	SP Cost
Level	Hits Inflicted	Fixed 	Variable 	SP Cost
1 	1 	0.8s 	1.1s 	26
2 	2 	0.8s 	1.3s 	28
3 	3 	0.8s 	1.5s 	30
4 	4 	0.8s 	1.7s 	32
5 	5 	0.8s 	1.9s 	34
===Notes===
*Despite the animation, all damage is connected in one single bundle.
*Like Earth Spike, this skill is capable of hitting hidden enemies. However, since the enemy does not need to be targeted to cast this skill, it is often easier to use than Earth Spike.
*In addition to Level 3 Earth Spike, Super Novices also have a prerequisite of doing the Expansion Quest. Wizards and Sages only require Level 3 and 1 Earth Spike, respectively.
==Extended==
===Bestowed from===
* - Level 3; Autocast on target when physically attacked
* - Level 1; Usable
* - Level 3; Usable
===Enhanced by===
* - Increases damage by 5%, additional 1% per upgrade level
* - Increases damage by 10% (Warlock Only)
* - Increases damage by 30% (Warlock Only)
*:
**Increases damage by 20%.
**For every upgrade level, increases damage by an additional 5%.
* - Increases damage by 5%
*Survivor's Orb & Survivor's Rod Set - Increases damage by 70% if Survivor's Rod upgrade level is +10 or higher.
**Increases damage by an additional 140%, if the users base level is 100 or higher.
*Sage Card Set - Increases damage by 10%
==History==
 has the previous version of this skill before the 2020 skill updates. 
==Changelog==
*
**Fixed casting time changed.
***Old: (Skill Level x 0.16) seconds.
***New: 0.8 seconds at all skill levels.
**Variable casting time changed.
***Old: (Skill Level × 0.64) seconds.
***New: [0.9 + (Skill Level x 0.2)] seconds.
**Global delay of skills reduced.
***Old: 1 second at all skill levels. 
***New: 0.5 seconds at all skill levels.
Heel Drop

Heel Drop (Alt: Axe Kick) is an Expanded class offensive skill available as TaeKwon Kid.
==Effect==
Performs a downward kick to inflict physical damage that may leave the current target stunned. Requires the user to have Heel Drop Stance ready.
Level	Damage (ATK)	SP Cost
1 	180% 	14
2 	200% 	12
3 	220% 	10
4 	240% 	8
5 	260% 	6
6 	280% 	4
7 	300% 	2
Heilige Stange

Heilige Stange is a Homunculus S exclusive offensive skill available to Bayeri.
== Effect ==
Deals Holy property Magic Damage to all enemies around the target.
Level	Base Damage (MATK)	Cast Time (Fixed + Variable)	Area of Effect	SP Cost
1 	750% 	(2.0 + 0.2) seconds 	3x3 	48
2 	1,000% 	(1.8 + 0.4) seconds 	3x3 	54
3 	1,250% 	(1.6 + 0.6) seconds 	3x3 	60
4 	1,500% 	(1.4 + 0.8) seconds 	3x3 	66
5 	1,750% 	(1.2 + 1.0) seconds 	5x5 	72
6 	2,050% 	(1.0 + 1.2) seconds 	5x5 	78
7 	2,250% 	(0.8 + 1.4) seconds 	5x5 	84
8 	2,500% 	(0.6 + 1.6) seconds 	5x5 	90
9 	2,750% 	(0.4 + 1.8) seconds 	7x7 	96
10 	3,000% 	(0.2 + 2.0) seconds 	7x7 	104
 Damage (MATK)% = (Base_Damage × Homun_Lv ÷ 150)
== Etymology==
* Heilige Stange is German for "Holy Rod".
==History==
 has the previous version of this skill before the 2020 skill updates.
==Changelog==
*
**Level increased from 5 to 10.
**Fixed casting time changed.
***Old: [2.0 - (0.2 × Skill Level)] seconds 
***New: [2.2 - (0.2 × Skill Level)] seconds 
**5 seconds global delay of skills removed.
**SP cost changed.
***Old: 60 ~ 100
***New: 42 + (Skill Level x 6)
**Area of effect for new skill levels.
***6 ~ 8: 5x5
***9 ~ 10: 7x7
Hell's Drive

Hell's Drive (Alt: Jupitel Thunderstorm) is a 4th expanded class active skill available as Hell's Drive.
==Effect==
Twists the ground around you to inflict Earth elemental magic damage to enemies within range.
* Damage is additionally increased according to the level, the caster's Base Level and SPL.
Level	Base Damage (MATK)	Bonus Damage (Self Study Sorcery Lvl) Multiplier	Area of Effect
1 	1,550 	4 	3x3
2 	2,100 	8 	3x3
3 	2,650 	12 	3x3
4 	3,200 	16 	5x5
5 	3,750 	20 	5x5
6 	4,300 	24 	5x5
7 	4,850 	28 	7x7
8 	5,400 	32 	7x7
9 	5,950 	36 	7x7
10 	6,500 	40 	9x9
 Damage (MATK) = [((Base_Damage + ((Self Study Sorcery Lvl) x Bonus Damage Multiplier)) + 5 × SPL) × ]%
==Changelog==
* TBA
Hell Inferno

Category:Fire
Hell Inferno (Alt: Hell Inferno) is a 3rd class offensive skill available as Warlock.
==Effect==
Inflicts Fire and Shadow property Magic Damage to a target and its surrounding enemies, hitting it once for with Fire property and 3 times with Shadow property. 
Level	Base Damage (MATK)	Base Damage (MATK)	Area of Effect	SP Cost
Level	Fire 	Shadow 	Area of Effect	SP Cost
1 	400% 	600% 	3x3 	64
2 	800% 	1,200% 	3x3 	70
3 	1,200% 	1,800% 	3x3 	76
4 	1,600% 	2,400% 	5x5 	82
5 	1,800% 	3,000% 	5x5 	88
 Damage (MATK) = [Base_Damage × BaseLv ÷ 100]%
==Note==
*Lex Aeterna will only affect Fire portion of the skill as the damage are dealt in 2 separate hits and Fire came first.
*The Shadow part of damage is inflicted in one bundle of 3 hits. This only affects the divisibility of the damage, which is rounded down.
==External==
===Bestowed from===
* - Level 1; Autocast on target when physically attacking.
* - Level 3; Autocast on target when physically attacking.
* - Level 3; Autocast on target when physically attacking.
* - Level 5; enabled through Set Bonus with .
===Enhanced by===
*Great Magician's Ceremonial Crown & Cannon Rapier-OS Set - Increases damage by 4% per 2 upgrade levels of the weapon.
*Spell Circuit & Kronos Set - Increases damage by 10% per 2 upgrade levels of the weapon.
*Yin Yang Talisman & Sealed Evil Sword Set - Increases damage by 20% per upgrade level of the weapon.
==Changelog==
*October 13th, 2022
**Damage Improved. 
**Removed Status Infliction.
**Added Cooldown, Reduced Delay.
**Increased SP Cost.
Hell Plant

Hell Plant (Alt: Hell's Plant) is a 3rd class offensive skill available as Geneticist.
==Effect==
Attach a cannibal plant to the user, which will inflict damage to 5x5 area around the user every 0.3 second. Its damage is affected by Summon Flora and each cast consumes a .
Level	Base Damage (ATK)	Cast Time (Var)	Duration	SP Cost
1 	100% 	3.0s 	60s 	50
2 	200% 	3.5s 	120s 	55
3 	300% 	4.0s 	180s 	60
4 	400% 	4.5s 	240s 	65
5 	500% 	5.0s 	300s 	70
 Damage (ATK) = [{Base Damage + INT × SummonFlora_Lv} × ()]%
===Notes===
*The damage is determined at the time of applying the buff, meaning multiplier will persist even after buffs like Runaway Magic has expired.
*The skill element can be changed by using converters and such.
*The skill is affected by defense and flee.
*The skill will not trigger reflect damage.
*The skill will not trigger drain effect, such as Hunterfly card or Blood Sucker.
*The skill will trigger gain HP/SP effect, such as Catherina Von Blood.
*The skill will still do damage in Invisibility, Cloaking and or sitting down.
*The skill will not do damage when the player is in Hiding, Stealth or over 90% overweight, .
==Changelog==
*October 13th, 2022
**Skill reworked
Help Mikhail Quest

# Go to the second floor of the house in Moscovia at and talk with Gallina . Promise to search for her son, Mikhail.
#:
# Check the Fire Pot on the first floor and talk with Gallina again. She mentions the landlord of the inn is protective of Mikhail.
#:
# Talk with Anna , choosing to ask "about the situation".
#:
# Go to the inn in the center of Moscovia and ask the Landlord about Mikhail. Pay 5,000 Z to stay overnight in exchange for information about Mikhail. Ask the Landlord about Milhail again to learn she guided Mikhail to the pub.
#:
# Go to the pub (which is part of the same building that houses the inn) and ask the Pub Owner about Mikhail. He mentions Victor.
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# Buy a drink from the bar for 1,000 Z and then talk with Victor , who is hidden in the corner. He suggests Mikhail might have headed to the swamp.
#:
#:Note: You must have completed the Finding The Moving Island Quest to continue.
# Travel to Whale Island and ask the Aged Stranger to take you to the forest by choosing to "venture into the unknown".
# Travel to Dremuci Forest and check the Bubbly Swamp.
#: frame | Location of the Bubbly Swamp
# Check the Fire Pot , choosing to "look it over" and then to "look inside the fire pot". You find Mikhail and promise to get the paste for him.
# Speak to Victor again, who says you will need to gather 10 and 1 for him to make the adhesive.
#:Tip: The Medicine Bowl can be bought from the Chemical Academy guild dealer in Al De Baran.
# Return to Dremuci Forest and repeatedly check the Bubbly Swamp until you have collected 10 .
#:Note: The swamp will sometimes yield kinds of herbs other than .
# Talk with Victor again with 1 and 10 in your inventory to obtain the .
# Return to the Fire Pot and talk with Mikhail.
# Talk with Gallina to receive 100,000 base experience points.
# Talk with Larissa on the first floor, who will reward you with 5 and 5 .
Larissa will now make any of the following kinds of pancakes for you whenever you wish:
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*
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*
*
The following items are required to make a pancake (regardless of which kind of pancake it is):
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*
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*
*
*
Category:Moscovia Quests
Help Mr. Zabaroo Quest

1. Go to , and talk to to the Wincing Old Man (Zabaroo) . His back has given out, and he needs you to talk to Absar in the Veins tool shop for him.
2. Head to Veins, and find Abasar in the back room of the Tool Shop . Answer with "..." and when he asks, tell him you're there for Zabaroo. Then inquire about the items he needs.
*If you say "Excuse Me," you interfere with an experiment, and lose some HP in the process.
3. Abasar says he'll help, but needs some items. Bring him 5 , 5 , and 2 . He makes the device for you, a "claw," and tells you to deliver it to Zabaroo.
4. Walk back to Zabaroo, and give him the device. He thanks you and asks you to deliver some of the stones to the factory in town for him.
5. Enter the factory , and talk to the Factory Manager . He tells you to give the rocks to the Factory Worker . 
6. After handing over the rocks, go back to Zabaroo, who thanks you and gives you a reward.
*Receive 30,000 Base EXP and 3 .
Category: Quests Category: Veins Quests Category: Base Experience Reward