Urchin

Urchin is a character background with skills and inspirations themed around street smarts. The hireling Maddala Deadeye has this background.
== Background features ==
* Sleight of Hand Proficiency: Gain Proficiency with Dexterity (Sleight of Hand) Ability Checks.
* Stealth Proficiency: Gain Proficiency with Dexterity (Stealth) Ability Checks.
== Background goals ==
Performing certain actions that align with this background will reward Inspiration. These goals can be accomplished by any member of the active party, and Inspiration points are pooled, up to 
Location 	XP Reward	Name 	Description
Act 1 	Act 1 	Act 1 	Act 1
Wilderness 	20 	Hunger Never Fades 	Fill your plate at Raphael's House of Hope.
*Several possible triggers, see here.
Druids Grove 	20 	Artful Dodger 	Earn Mattis' respect by taking his ring.
* The description is misleading; you must perform a DC 15 Sleight of Hand check and then return the ring.
Druids Grove 	20 	Family Comes First 	Encourage Meli to tell the truth about the amulet.
Druids Grove 	20 	Idolatry 	Help Mol steal the Idol of Silvanus.
Druids Grove 	20 	Not On My Watch 	Save Arabella from Kagha and her serpent.
Druids Grove 	20 	Paying It Forward 	Give Mol money to found a guild in Baldur's Gate.
* Saving or helping several childen in the Grove will eventually lead to this option.
Druids Grove 	20 	Slaying The Piper 	Rescue Mirkon from the harpies.
Druids Grove 	25 	Protect Your Own 	Protect the child who took the locket from Barth.
Blighted Village 	20 	Pyramid Scheme 	Convince the ogres to work for you without giving them gold.
Goblin Camp 	25 	Born Innocent 	Save the owlbear cub from the goblins.
Goblin Camp 	25 	What Price Dignity? 	Steal the toe ring from Crusher without getting caught.
* Must be done through the skill check while kissing Crusher's feet; this ring cannot be obtained through normal pickpocketing.
The Risen Road 	30 	Hero For Hire 	Get some coin out of the Zhentarim survivors.
Grymforge 	50 	You Can't Take It With You 	Loot the dead gnomes in Grymforge before their corpses are thrown into the river.
* You must specifically acquire the Fetish of Callarduran Smoothhands in order to get this.
Act 2 	Act 2 	Act 2 	Act 2
Shadow-Cursed Lands 	50 	Child at Heart 	Play both games of hide and seek with Oliver.
Shadow-Cursed Lands 	60 	Alley Cats 	Meet both the lordly cat and the tadpole-hunting cat.
Last Light Inn 	50 	Orphan Camaraderie 	Help Mol win the game of lanceboard.
Last Light Inn 	50 	Wary of Strangers 	Refuse to drink the spiked wine.
* When Jaheira offers you a glass of wine.
Moonrise Towers 	50 	Gone Feral 	Free the mind-controlled gnolls from their master.
* If you fail the skill check in the conversation, the inspiration can still be obtained through straight up combat.
Moonrise Towers 	50 	Newly Downtrodden 	Spare the goblins from Ketheric's wrath.
Moonrise Towers 	50 	No Peeking! 	Block out True Soul Z'rell from reading your intentions.
Moonrise Towers 	60 	Bugging Out 	Help Wulbren escape Moonrise.
Moonrise Towers 	60 	Will Not Be Forgotten 	Escape the Oubliette.
* As the description hints, this inspiration is awarded when you leave, not when you enter.
Moonrise Towers 	60 	Twice Scorned, Twice Abandoned 	Rescue Minthara from her captors.
Gauntlet of Shar 	75 	Strength in Cowardice 	Convince the orthon to spare you, for now...
Gauntlet of Shar 	75 	Rebellious Phase 	Betray Balthazar.
Gauntlet of Shar 	75 	Good Deed of the Day 	Free Nightsong.
Mind Flayer Colony 	95 	Amateur Optician 	Find Mol's eyepatch.
*Located in Balthazar's Necrotic Laboratory
Act 3 	Act 3 	Act 3 	Act 3
Rivington 	135 	Finders Keepers 	Help the squatters keep their temporary abode.
Rivington 	135 	Give Nothing Back 	Take donations from the big barn.
* Must take from the locked chest specifically.
Rivington 	135 	Spare What You Can 	Give a donation to the big barn.
Wyrm's Crossing 	135 	Child Safety 	Expose Arfur for his booby-trapped toys.
Wyrm's Crossing 	170 	Through Nooks and Crannies 	Enter Wyrm's Rock without pass or invitation.
Wyrm's Rock Fortress	170 	Never Trust Those Above You 	Defeat Gortash without making a deal with him.
Wyrm's Rock Fortress	170 	Easing His Leave, and His Pockets	Blackmail the Flaming Fist deserter.
Lower City 	170 	A Dish Served Cold 	Destroy the Steel Watch Foundry.
Lower City 	170 	Good Intentions 	Help Nina with her ritual.
Lower City 	170 	Home Sweet Home 	Delve into the Undercellar of Baldur's Gate.
Lower City 	170 	Part of Life 	Convince the coffin maker to make an exception.
Lower City 	170 	Proper Lodging, Finally 	Obtain a room at the Elfsong Tavern.
Lower City 	220 	Down with the Steel Oppressors! 	Defeat a Steel Watcher.
Lower City 	220 	Finding Vanra 	Find and free Lora's abducted child.
Lower City 	220 	Estrangement of Ethel 	Defeat Auntie Ethel permanently.
Lower City 	220 	Cunning Code Crackers 	Discover the secret passphrase and enter Avery Sonshal's secret workshop.
Lower City 	220 	Cherishing Family 	Convince Jaheira to let her family stay in the city.
Category:Backgrounds