nyuuzyou/wikis huggingface dataset:
Blink Dog

Blink Dogs are a type of Fey and non-playable race in Baldur's Gate 3. They are intelligent dog-like creatures so named because of their ability to 'blink', or teleport.
==About blink dogs==
Blink dogs are quite fast, and possess the ability to . For a canine, they possess an unusually muscular physique as well as large ears.
=== Racial features ===
; Base Racial Speed
: 15m / 50ft
; Size
: Medium
== Blink dog characters ==
* 
== External links ==
* 
Category:Creatures
Category:Races
Category:Non-playable races
Blood (disambiguation)

Blood commonly refers to:
* , the surface created when creatures are damaged.
__NOTOC__
Blood may also refer to:
== Actions and features ==
* , a class action granted by Ritual Dagger
* , a weapon action granted by Twist of Fortune
* , a weapon action granted by Rupturing Blade
* , a passive feature granted by Bow of the Banshee
* , a passive feature available to Sahuagin
* , a passive feature granted by Horns of the Berserker
== Books ==
* 
* 
* 
== Creatures ==
* 
== Weapons ==
* 
== Quests ==
* 
== Inaccessible items ==
*
Bloodfang

Bloodfang is a Dire Wolf found in the ballroom of the Szarr Palace in Baldur's Gate 3. He can be spotted initially munching on the remains of a half-elf party guest.
== Involvement ==
Bloodfang will join the combat after the party speaks to upon entering the ballroom.
== Combat ==
=== Attacks and abilities ===
Category:Wolves
Category:Beasts
Category:Characters
Category:Characters in Szarr Palace
Category:Characters in Act Three
Bloodguzzler Garb

== Gallery ==
File:Bloodguzzler Garb in game female.png|alt=Bloodguzzler Garb worn by Karlach
File:Bloodguzzler Garb in game male.png|alt=Bloodguzzler Garb worn by Astarion
file:Bloodguzzler Garb Human Front Model.webp|Body Type 1 Front Human|alt=Bloodguzzler Garb Human Front
file:Bloodguzzler Garb Human Back Model.webp|Body Type 1 Back Human|alt=Bloodguzzler Garb Human Back
file:Bloodguzzler Garb Half-Elf Front Model.webp|Body Type 4 Front Half-Elf|alt=Bloodguzzler Garb Half-Elf Front
file:Bloodguzzler Garb Half-Elf Back Model.webp|Body Type 4 Back Half-Elf|alt=Bloodguzzler Garb Half-Elf Back
== External links ==
*
Bloodmopper

Bhaal Cultist Bloodmopper is a human Night Blade who can be found at the Bhaal Temple in the Undercity of Baldur's Gate.
== Combat ==
=== Attacks and abilities ===
=== Notable loot ===
* 3x 
Category:Humans
Category:Humanoids
Category:Characters
Category:Characters in the Undercity
Category:Characters in Act Three
Category:Followers of Bhaal
Bloomridge Park

== Locations ==
The park can be entered from a few different locations: jumping a wall on the northern side of the Facemaker's Boutique; the main gate, which lies to the north of the Blushing Mermaid; and a side entrance alongside the central watchtower's wall and near groundskeeper Laverinca's house.
===Main gate===
Directly inside the main gate is . The player will immediately discover that she is a True Soul, and she will warn the player that the Absolute has business in the park which shouldn't be interfered with. 
Further inside is , an excitable dog who can be persuaded to return home.
=== Central park ===
In the centre of the park a statue of Balduran stands near where two civilians, Eugenie Kenridge and Wendel Ashgrove are conversing. Just behind the statue is an Death's Head of Bhaal Spaulder. There are two more ambushing Bhaal cultists waiting along the raised section, near both of the statues. In the lower section are two more cultists in an argument, and a Sinister Hooded Man. Behind them, near the fountain is one final ambushing cultist. 
Approaching the cultists to talk will trigger a fight with them if the party has not made an alliance with by agreeing to kill first. During the fight, Manip Edenosa, and will interrupt. It's also possible to save the civilians with creative spells like Globe of Invulnerability. Otherwise the cultists will prioritize murdering innocents before confronting the party. If the civilians are saved, they will run off and disappear during the cutscene with Manip Edenosa at the end of the fight.
===Other landmarks===
* On the far north-western edge of the park is a pond with some alchemical ingredients. On the table nearby are some retired Flaming Fists.
* hidden dirt mount near a book titled . Contains a .
== Notable characters==
* 
* 
* 
* (replaces Edenosa if she was killed)
* 
* 
* 
== Other characters ==
* 
* 
* 
* 
* 
* 
* 
* 
==Notable loot==
* looted from Manip Edenosa
* looted from two of the cultists
* hidden dirt mound 
== External links ==
* 
Category:Locations
Category:Act Three Locations
Bloris Meadhoney

Head Clerk Meadhoney is the head clerk of the Counting House in the Lower City. He must be spoken to in order to legally gain access to the vaults.
== Involvement ==
Upon speaking to Meadhoney at the front desk of the Counting House, a passive occurs in the background. If successful, it is revealed, that Meadhoney is rattled by something. When this is pointed out, Meadhoney uneasily explains, that a just led down to the lower vaults and he is worried for him.
The party can then make a check to offer to go down there and see if everything is alright:
* 
* 
* 
* 
* 
* 
* 
* 
* 
On a successful roll, Meadhoney takes them up on their offer and gives them a .
If failing the passive Insight check then it is necessary to ask Meadhoney for permission to enter the vaults. He refuses unless spending 10,000 gold to buy an account and their own vault pass.
If is in the party, she can talk to Meadhoney about the individual, who went down to the vaults. This allows several easier checks to gain a temporary vault pass when Meadhoney asks you who he is to you:
* 
* 
* 
== Combat ==
=== Notable loot ===
* 
* 
== Related literature ==
* 
* 
== Related quests ==
* 
* 
== External links ==
* 
Category:Halflings
Category:Lightfoot Halflings
Category:Humanoids
Category:Characters
Category:Characters in The Counting House
Category:Characters in Act Three
Category:Authors
Blue Flare Leather Outfit

==Gallery==
file:Blue Flare Leather Outfit Human Body1 Front Model.webp|Body Type 1 Front Human|alt=Blue Flare Leather Outfit Human Front
file:Blue Flare Leather Outfit Human Body1 Back Model.webp|Body Type 1 Back Human|alt=Blue Flare Leather Outfit Human Back
file:Blue Flare Leather Outfit High Elf Body4 Front Model.webp|Body Type 4 Front High Elf|alt=Blue Flare Leather Outfit High Elf Front
file:Blue Flare Leather Outfit High Elf Body4 Back Model.webp|Body Type 4 Back High Elf|alt=Blue Flare Leather Outfit High Elf Back
Blue Jay

The Blue Jay is found on the Rosymorn Monastery Trail in Act One.
== Involvement ==
=== Act One ===
The Blue Jay is a bird of dubious morals encountered on the road to Rosymorn Monastery. It can initially be found hovering alongside a small nest containing a key and can be spoken to via . When pressed, the bird coyly admits that it stole the nest from "some poor little tit who wasn't paying attention."
Talking to it about "drunk lizards" prompts a which, if passed, hints at the Kobold presence at Rosymorn Monastery.
The party can threaten to eat the Blue Jay, scaring it off.
The Blue Jay attempts to recruit the party to take back "its" nest from the Giant Eagles atop the monastery roof, which initiates . Upon completion, it reveals the location of a hidden stash on the region map.
== Notable loot ==
*
== Related quests ==
* 
Category:Birds
Category:Beasts
Category:Characters
Category:Characters in Rosymorn Monastery
Category:Characters in Act One
Bluenail

Bluenail is a Sharran Novice in Baldur's Gate.
==Involvement==
Bluenail can be found within the Cloister of Sombre Embrace at . Her real name is Dymbert, though within the cloister she is called Bluenail.
== Combat ==
=== Attacks and abilities ===
=== Loot ===
* 
* 
* 
== Notes ==
Category:Followers of Shar
Category:Characters
Category:Characters in the Cloister of Sombre Embrace
Category:Characters in Act Three
Category:Dwarves
Category:Humanoids
Blunder Bob

Blunder Bob, disguised as a Tipplesome Patron, is a Redcap Mystic Cannoneer in Baldur's Gate during Act Three.
== Involvement ==
=== Act Three ===
Blunder Bob is on the second floor of The Blushing Mermaid having a jolly good time. He remains disguised as long as combat doesn't start.
== Combat ==
=== Attacks and abilities ===
=== Notable loot ===
* 
* 
=== Allies ===
* 
* 
* 
* 
* 
Category:Characters
Category:Characters in Act Three
Category:Characters in the Lower City
Category:Redcaps
Category:Fey
Blunt Skuncher

Blunt Skuncher is a follower of the Stone Lord.
== Involvement ==
Skuncher is found in the middle of an argument with the Guild on the western shore in Rivington during Act Three.
== Combat ==
=== Attacks and abilities ===
=== Allies ===
* 
* 
* 
* 
=== Loot ===
* 
* 
== External links ==
* 
Category:Humans
Category:Humanoids
Category:Characters
Category:Characters in Rivington
Category:Characters in Act Three
Blurg

Blurg is a friendly hobgoblin trader first found in Ebonlake Grotto and then later in the Lower City at the Society of Brilliance Lodge. Alongside , he is a member of the Society of Brilliance studying the flora and fauna of the Underdark. 
==Involvement==
=== Act One ===
If you tell him about the tadpole, he will contact Omeluum and the pair will attempt to learn more information about it. He also shares details about the Society of Brilliance along with his scholarly insights on the Myconid colony and Underdark.
=== Act Three ===
Blurg can be found in the Society of Brilliance Lodge in the Lower City of Baldur's Gate. He travelled there with to tell the Society of Brilliance about their findings in the Underdark.
Blurg will express worry that Omeluum has been gone for too long, and will ask the party to find it.
== Shop ==
Corresponds to .
=== Notable items sold ===
* 
* 
* 
* 
* 
* 
* 
* 
==Combat==
===Attacks and abilities===
== Related quests ==
* 
* 
== Related literature ==
* 
* 
==Gallery==
File:Blurg Model.png|Blurg's model.
File:Blurg Act 3.webp|A smiling Blurg.
== Notes ==
* Blurg appears briefly in the Fifth Edition Dungeons & Dragons Module "Out of the Abyss." While still a member of the Society of Brilliance, he was originally an Orog, an uncommon subrace of Orc, rather than a Hobgoblin. Some of the dialogue related to him even reflects his original race - implying the hobgoblin model was originally a placeholder, but was eventually used for the full release. It is unknown as to why the Hobgoblin race was kept for Blurg.
* Blurg will teleport away after repeated pickpocket attempts.
== External links ==
* 
Category:Hobgoblins
Category:Humanoids
Category:Characters
Category:Characters in the Underdark
Category:Characters in the Lower City
Category:Characters in Act One
Category:Characters in Act Three
Category:Members of the Society of Brilliance
Category:Traders
Category:Wizards
Blythe

Death's Head of Bhaal Blythe is a human Death's Head of Bhaal found in the Undercity outside the Guildhall in Act Three.
== Involvement==
Blythe can be found alongside , , and attacking refugees. If the player character has made a deal with , they are not immediately hostile.
== Combat ==
=== Attacks and abilities ===
=== Loot ===
* - 3x
* 
* 
Category:Humans
Category:Humanoids
Category:Characters
Category:Characters in Act Three
Category:Characters in the Undercity
Category:Followers of Bhaal
Boar

Boars are a type of beast found in Baldur's Gate 3. They can be found as NPC's and spoken to using Speak with Animals, or summoned as a companion for Beast Master Ranger characters.
== About boars ==
=== Racial features ===
; Base Racial Speed
: 9m / 30ft
; Size
: Medium
== Notable boars ==
* 
* 
* 
* 
* 
== Boar-like creatures ==
* 
* 
* 
Category:Beasts
Category:Creatures
Bobby

Bobby is a Human child in the Rivington refugee camp in Act Three.
== Involvement ==
=== Act Three ===
Bobby can be found in Rivington playing tag with several other children. He is usually running around the camp with his friends and will ignore the party if they try to interact with him.
Category:Characters
Category:Characters in Rivington
Category:Characters in Act Three
Category:Humans
Category:Humanoids
Category:Children
Bogdan Vortleson

Bogdan Vortleson is a Wood Elf having a picnic with outside of the Windmill in Rivington.
== Involvement ==
=== Act Three ===
If the newborn in the Rivington windmill was told to find his own corpse in , the Mind Flayer attacks Bogdan and Sloncha. Sloncha is killed and Bogdan kidnapped, never to be seen again.
== Idle banter ==
Sloncha Owena: This was a wonderful idea. Just what we needed.
* Bogdan Vortleson: I thought you might want to get your mind off things. I know I do.
** Sloncha Owena: True. What with all the refugees, ill rumours, the food shortages...
*** Sloncha Owena: Speaking of which, I'm surprised you managed to get such a spread.
**** Bogdan Vortleson: Ways and means, dear. Ways and means.
Sloncha Owena: Did you hear something earlier? Almost like a groan.
* Bogdan Vortleson: Well, we're by a windmill, after all. Probably some cog or joint in need of a little grease.
** Sloncha Owena: Hmm. Speaking of grease, are there any sausage rolls left?
Bogdan Vortleson: Freshen your drink, perhaps?
* Sloncha Owena: I think it's been freshened enough times as it is - I can feel my face going flush.
** Bogdan Vortleson: And here was me, thinking you were blushing with happiness to be here with me.
*** Sloncha Owena: Oh I see, compliments in return for the picnic, is it? Maybe I'll take that drink after all...
== Related quests ==
* 
Category:Elves
Category:Wood Elves
Category:Humanoids
Category:Characters
Category:Characters in Rivington
Category:Characters in Act Three
Bolt

Warlock Bolt is a goblin stationed in the Goblin Camp during Act One.
== Involvement ==
=== Act One ===
Warlock Bolt can be found in throne room in the Shattered Sanctum. As part of his entourage, Bolt joins Ragzlin in combat if a fight breaks out.
== Combat ==
=== Attacks and abilities ===
=== Loot ===
* 
== External links ==
* 
Category:Humanoids
Category:Goblins
Category:Characters
Category:Characters in Act One
Category:Characters in the Goblin Camp
Category:Warlocks
Category:Followers of the Absolute
Bonecloak's Apothecary

== Overview ==
If was killed in the Underdark and was not rescued, or if both Baelen and Derryth die in Act One, then Bonecloak's Apothecary will be closed, with a simple notice left out front that says "Gone shroom hunting."
=== Ground Level ===
The ground floor of the apothecary consists of the store and a greenhouse with alchemical ingredients, which is located west of the main entrance.
If Derryth obtained while in the Underdark in Act One, she will have some for sale in the store, but these Noblestalk cannot be used to restore memories, unlike the stalk found in the Underdark.
=== Upper Level ===
The greenhouse vines wrap through the hallway windows on the upper level. A small bedroom can be reached at the end of the hall, which contains Derryth's diary.
=== Basement ===
The basement can be accessed through a DC 10 locked hatch in the greenhouse. The basement contains alchemical ingredients and a locked Heavy Chest that houses the .
On the western wall, there is a notice that reads "Preparing brews. Feck off" and several crates that partially conceal a lever. Using the lever will lower the wall to provide entrance to the Bonecloak's laboratory. The lab contains more alchemical ingredients as well as an and . Several Bibberbangs are scattered throughout the room. Notes regarding Derryth and Baelen's relationship can also be found.
=== Characters ===
* 
* 
* (in the alley)
==Notable loot==
Notable items obtained in this location, whether looted, purchased, or obtained as a quest reward:
=== Store ===
* , if Derryth was restocked while in the Underdark, but those cannot restore memories unlike the one found in the Underdark.
* Potions and ingredients
=== Basement ===
* 
* 
* , on a table in the laboratory 
* , in the lab, on a large mushroom near Baelen's Alchemical Notes 
* 
* , in a Bottle Rack in the laboratory 
=== Upper Floor ===
* 
* 
== External links ==
* 
Category:Locations
Category:Act Three Locations
Bonespike Garb

Category:Sources of damage reduction
== Gallery ==
File:Bonespike Garb in game female.png|alt=Bonespike Garb worn by Karlach
File:Bonespike Garb in game male.png|alt=Bonespike Garb worn by Astarion
file:Bonespike Garb Human Front Model.webp|Body Type 1 Front Human|alt=Bonespike Garb Human Front
file:Bonespike Garb Human Back Model.webp|Body Type 1 Back Human|alt=Bonespike Garb Human Back
file:Bonespike Garb Half-Elf Front Model.webp|Body Type 4 Front Half-Elf|alt=Bonespike Garb Half-Elf Front
file:Bonespike Garb Half-Elf Back Model.webp|Body Type 4 Back Half-Elf|alt=Bonespike Garb Half-Elf Back
Category:Sources of Temporary HP
Category:Sources of Piercing damage
Bonespike set

Bonespike is a set of equipment that generally provide the user benefits while raging, or provide new abilities or passives when worn. They have no proficiency requirements.
Name	Slot 	Effect
 	 (Non-Armour)	
 	 (Clothing) 	
 	 (Non-Armour)	
 	 (Non-Armour)	
 +2
Category:Equipment sets
Boney

Boney is a Mud Mephit at the Circus of the Last Days. He and his wife run Stoney and Boney's Bespoke Creations, with Boney handling sales and Stoney sculpting. Boney is cheerful and very vocal about his absolute adoration for his talented wife.
== Involvement ==
The player character can purchase a statue of themselves for 5000 gold. This statue will remain in camp and grant a permanent to whomever it depicts.
The player character can choose through dialogue to have the statue depicting them armed (including their head gear), in their camp clothing, or in the nude. Boney thanks for their purchase and reveals that the funds going towards his and his wife's trip to the .
Boney cannot be pickpocketed, and thus the 5000 gold is irretrievable without killing him. It will, however, show up as available gold in his standard shop so items can be sold to him to regain it.
== Combat ==
As he is a Mud Mephit, he has the same abilities.
=== Attacks and abilities ===
Category:Mephits
Category:Elementals
Category:Characters
Category:Characters in Rivington
Category:Characters in Act Three
Category:Traders
Category:Members of the Circus of the Last Days
Bonna

Bonna is a Duergar fighter who is a part of crew in the Underdark.
__notoc__
== Involvement ==
=== Act One ===
After boarding the boat from the Underdark beach, a boat captained by Corsair Greymon sails up alongside the party's boat. Greymon comes aboard, and the player character has to pass a check to convince him to let the party through to Grymforge. If the party is unable to pass the check, or they choose violence, Greymon attacks and Bonna joins the battle on his side.
== Combat ==
=== Attacks and abilities ===
=== Allies ===
* 
* 
* 
* 
* 
=== Notable loot ===
* 
* 
* 
Category:Duergar
Category:Humanoids
Category:Characters
Category:Characters in Grymforge
Category:Characters in Act One
Category:Followers of the Absolute
Boo

Boo is the familiar and companion of . He is a who Minsc can summon with . 
Boo is the one of the only beasts the player character cannot understand even while using . However, Minsc asserts that Boo "speaks of much" and that maybe one day the player will be able to understand him.
__NOTOC__
==Overview==
=== Description ===
Boo is a small, fuzzy miniature giant space hamster(allegedly) who enjoys fruit and stalwart companion to Minsc. He has a strong sense of justice, unafraid of confronting evil and taking matters into his own tiny hands. Boo is observant, patient and wise, often using his knowledge to serve as a moral guide to Minsc.
Boo is somewhat wary of cats, and has a soft spot for .
Despite his diminutive size, he's usually unable to activate or enter burrows and tiny holes in walls. As Minsc often says, "Boo would squeeze through but he just had a big lunch."
===Recruitment===
Boo can be recruited along with Minsc only if joined the party at the end of Act Two and the player character has completed . After Minsc is rescued in the Lower City Sewers, he will rush off to find Boo. The two can thereafter join the party.
== History ==
Boo comes from a large family, having "many dozen cousins". He is the long time familiar and greater half of , ever since they met when Minsc was just a typical Rashemi berserker. Minsc was ambushed and injured, and was only just recovering when Boo appeared. Boo declared that Minsc had felt the "poking finger of justice", marking Minsc as its champion and Boo as his guide.
After the events of , both Boo and Minsc were ambushed by an unknown assailant and petrified in the middle of the marketplace in the Upper City in Baldur's Gate. They were released 80 years later, when Delina, a wild mage, accidentally struck the statue with a wild magic surge.
Minsc and Boo continued to travel together, but were separated for a time while Minsc was tricked into carrying out orders for the false . Boo was trapped in a wall in the Lower City Sewers by Absolute cultists, who feared his righteous gaze.
== Combat ==
Boo can be summoned by Minsc with . He's unique as when thrown by Minsc he has a chance to inflict blind to the target (a reference to Minsc's quote "Go for the eyes, Boo!"). If defender is hit, it must succeed a or become Blinded for 1 turn.
=== Actions ===
== Related Literature ==
* 
==Gallery==
Boo Model.png|Boo's model.
Boo Sneak.png|Boo sneaking.
Boo Justice Pose.png|Boo striking a pose for justice. 
Boo_sitting.webp|Boo being cute.
== References ==
==External links==
* 
* 
Category:Beasts
Category:Characters
Category:Characters in the Undercity
Category:Characters in Act Three
Category:Returning Characters
Category:Attached Followers
Book of Dead Gods

== Checks ==
=== Opening the Book ===
Narrator: *This book is far lighter than it should be with such a massive lock.*
* 
* 
* 
* 
* 
* 
* 
* 
* 
** Narrator: *As the lock opens, a loose page comes with it. Magic pulses from the parchment.*
** Narrator: *What was once script is now an obliterated scrawl. You have a sense these are names, a list, but of what?*
*** 
**** Narrator: *Gods. These are names of gods, once lost, but now restored after the Second Sundering.*
**** 
***** Narrator: *The last three names in this book sit close together, but are so devastated by the scrawl as to be unreadable.*
== Rewards ==
*Attempting the Religion Ability Check when reading the book will give you a Ray of Enfeeblement Scroll (even if the check fails).
*If the player has the Sage background or Gale is in the party and succeeds the Religion check they will be become inspired and receive Secrets of the Sundering (1 Inspiration, XP based on character level).
*If the player has the Acolyte background or Shadowheart is in the party and succeeds the Religion check they will be become inspired and receive Divinity Undone (1 Inspiration, XP based on character level).
== Notes ==
*The generic Strength check to open the book can still be attempted even after trying and failing one of the class-specific options.
*The three names mentioned in the Investigation check are a possible reference to the Dead Three.
*You can also lockpick the book from your inventory and then read it afterward, to get the Scroll of Ray of Enfeeblement, without any of the dialogue above. Difficulty Class: 10.
Books

Books are readable items in Baldur's Gate 3. Reading them might start or update Quests or trigger a cutscene. Most of them provide world or character lore. 
In addition, other forms of written material can be found on these pages:
* Notes includes a list of letters and notes in the game.
* :Category:Books provides a comprehensive list of written material found in game. 
* There are separate articles grouping Books by Subject and Books by Author.
== ==
== ==
== Other ==
These items are not treated as books by the game, and have a different functionality.
== Common ==
 __NOTOC__
Contents
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