List of Alien Swarm: Reactive Drop console commands and variables

==Notes==
*Descriptions with ** denote community modified descriptions and my not be entirely accurate.
*This list does not include all console commands. Ex: jointeam <team|team number|character>.
*Some commands are legacy commands or are "not hooked up to code".
*Some commands may need developer mode (launch option -dev) in order to work.
==Cvar list==
===_===
Command 	Default Value	Flags 	Description
_autosave 	cmd 	 	Autosave
_autosavedangerous 	cmd 	 	AutoSaveDangerous
_bugreporter_restart	cmd 	 	Restarts bug reporter .dll
_fov 	0 	client	Automates fov command to server.
_record 	cmd 	 	Record a demo incrementally.
_restart 	cmd 	 	Shutdown and restart the engine.
===A===
Command 	Default Value 	Flags 	Description
achievement_debug 	0 	cheat, client, replicated	Turn on achievement debug msgs.
achievement_disable 	0 	cheat, client, replicated	Turn off achievements.
addip 	cmd 	 	Add an IP address to the ban list.
adsp_alley_min 	122 	 	
adsp_courtyard_min 	126 	 	
adsp_debug 	0 	archive 	
adsp_door_height 	112 	 	
adsp_duct_min 	106 	 	
adsp_hall_min 	110 	 	
adsp_low_ceiling 	108 	 	
adsp_opencourtyard_min 	126 	 	
adsp_openspace_min 	130 	 	
adsp_openstreet_min 	118 	 	
adsp_openwall_min 	130 	 	
adsp_room_min 	102 	 	
adsp_street_min 	118 	 	
adsp_tunnel_min 	114 	 	
adsp_wall_height 	128 	 	
ai_actbusy_search_time 	10 	server 	
ai_auto_contact_solver 	1 	server 	
ai_block_damage 	0 	server 	
ai_clear_bad_links 	cmd 	 	Clears bits set on nav links indicating link is unusable
ai_debug_actbusy 	0 	cheat, server 	Used to debug actbusy behavior. Usage:1: Constantly draw lines from NPCs to the actbusy nodes they've chosen to actbusy at.2:
ai_debug_assault 	0 	server 	
ai_debug_avoidancebounds 	0 	server 	
ai_debug_directnavprobe 	0 	server 	
ai_debug_doors 	0 	server 	
ai_debug_dyninteractions 	0 	server 	Debug the NPC dynamic interaction system.
ai_debug_efficiency 	0 	server 	
ai_debug_enemies 	0 	server 	
ai_debug_expressions 	0 	server 	Show random expression decisions for NPCs.
ai_debug_follow 	0 	server 	
ai_debug_loners 	0 	server 	
ai_debug_looktargets 	0 	server 	
ai_debug_los 	0 	cheat, server 	NPC Line-Of-Sight debug mode. If 1, solid entities that block NPC LOC will be highlighted with white bounding boxes. If 2, it'l
ai_debug_nav 	0 	server 	
ai_debug_node_connect 	cmd 	 	Debug the attempted connection between two nodes
ai_debug_ragdoll_magnets 	0 	server 	
ai_debug_shoot_positions 	0 	cheat, client, replicated	
ai_debug_speech 	0 	server 	
ai_debug_squads 	0 	server 	
ai_debug_think_ticks 	0 	server 	
ai_debugscriptconditions 	0 	server 	
ai_default_efficient 	0 	server 	
ai_disable 	cmd 	 	Bi-passes all AI logic routines and puts all NPCs into their idle animations. Can be used to get NPCs out of your way and to t
ai_drawbattlelines 	0 	cheat, server 	
ai_drop_hint 	cmd 	 	Drop an ai_hint at the player's current eye position.
ai_dump_hints 	cmd 	 	
ai_efficiency_override 	0 	server 	
ai_enable_fear_behavior 	1 	server 	
ai_expression_frametime 	0 	server 	Maximum frametime to still play background expressions.
ai_expression_optimization 	0 	server 	Disable npc background expressions when you can't see them.
ai_fear_player_dist 	720 	server 	
ai_find_lateral_cover 	1 	server 	
ai_find_lateral_los 	1 	server 	
ai_follow_use_points 	1 	server 	
ai_follow_use_points_when_moving 	1 	server 	
ai_force_serverside_ragdoll 	0 	server 	
ai_hull 	cmd 	 	Controls which connections are shown when ai_show_hull or ai_show_connect commands are used	Arguments:	NPC name or classname,
ai_inhibit_spawners 	0 	cheat, server 	
ai_lead_time 	0 	server 	
ai_LOS_mode 	0 	replicated, server 	
ai_moveprobe_debug 	0 	server 	
ai_moveprobe_jump_debug 	0 	server 	
ai_moveprobe_usetracelist 	0 	server 	
ai_nav_debug_experimental_pathing 	0 	server 	Draw paths tried during search for bodysnatcher pathing
ai_navigator_generate_spikes 	0 	server 	
ai_navigator_generate_spikes_strength 	8 	server 	
ai_next_hull 	cmd 	 	Cycles through the various hull sizes. Currently selected hull size is written to the screen. Controls which connections are
ai_no_local_paths 	0 	server 	
ai_no_node_cache 	0 	server 	
ai_no_select_box 	0 	server 	
ai_no_steer 	1 	server 	
ai_no_talk_delay 	0 	server 	
ai_nodes 	cmd 	 	Toggles node display. First call displays the nodes for the given network as green objects. Second call displays the nodes a
ai_norebuildgraph 	0 	server 	
ai_path_adjust_speed_on_immediate_turns 	1 	server 	
ai_path_insert_pause_at_est_end 	1 	server 	
ai_path_insert_pause_at_obstruction 	1 	server 	
ai_post_frame_navigation 	0 	server 	
ai_radial_max_link_dist 	512 	server 	
ai_reaction_delay_alert 	0 	server 	
ai_reaction_delay_idle 	0 	server 	
ai_rebalance_thinks 	1 	server 	
ai_report_task_timings_on_limit 	0 	server 	
ai_resume 	cmd 	 	If NPC is stepping through tasks (see ai_step ) will resume normal processing.
ai_sequence_debug 	0 	server 	
ai_set_move_height_epsilon 	cmd 	 	Set how high AI bumps up ground walkers when checking steps
ai_setenabled 	cmd 	 	Like ai_disable but you manually specify the state (with a 0 or 1) instead of toggling it.
ai_setupbones_debug 	0 	server 	Shows that bones that are setup every think
ai_shot_bias 	1 	server 	
ai_shot_bias_max 	1 	client, replicated 	
ai_shot_bias_min 	-1 	client, replicated 	
ai_shot_stats 	0 	server 	
ai_shot_stats_term 	1000 	server 	
ai_show_connect 	cmd 	 	Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows:	Gre
ai_show_connect_crawl 	cmd 	 	Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows:	Gre
ai_show_connect_fly 	cmd 	 	Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows:	Gre
ai_show_connect_jump 	cmd 	 	Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows:	Gre
ai_show_graph_connect 	cmd 	 	Toggles graph connection display for the node that the player is looking at. Nodes that are connected to the selected node by
ai_show_grid 	cmd 	 	Draw a grid on the floor where looking.
ai_show_hints 	cmd 	 	Displays all hints as small boxes	Blue		- hint is available for use	Red		- hint is currently being used by an NPC	Orange		-
ai_show_hull 	cmd 	 	Displays the allowed hulls between each node for the currently selected hull type. Hulls are color code as follows:	Green		-
ai_show_hull_attacks 	0 	server 	
ai_show_node 	cmd 	 	Highlight the specified node
ai_show_think_tolerance 	0 	server 	
ai_show_visibility 	cmd 	 	Toggles visibility display for the node that the player is looking at. Nodes that are visible from the selected node will be d
ai_simulate_task_overtime 	0 	server 	
ai_spread_cone_focus_time 	0 	server 	
ai_spread_defocused_cone_multiplier 	3 	server 	
ai_spread_pattern_focus_time 	0 	server 	
ai_squad_attack_slots 	4 	cheat, server 	number of simultaneous attackers allowed in an AI squad
ai_step 	cmd 	 	NPCs will freeze after completing their current task. To complete the next task, use 'ai_step' again. To resume processing no
ai_strong_optimizations 	0 	server 	
ai_strong_optimizations_no_checkstand 	0 	server 	
ai_task_pre_script 	0 	server 	
ai_test_los 	cmd 	 	Test AI LOS from the player's POV
ai_test_moveprobe_ignoresmall 	0 	server 	
ai_think_limit_label 	0 	server 	
ai_use_clipped_paths 	1 	server 	
ai_use_efficiency 	1 	server 	
ai_use_frame_think_limits 	1 	server 	
ai_use_think_optimizations 	1 	server 	
ai_use_visibility_cache 	1 	server 	
ai_vehicle_avoidance 	1 	cheat, server 	
ainet_generate_report 	cmd 	 	Generate a report to the console.
ainet_generate_report_only 	cmd 	 	Generate a report to the console.
air_density 	cmd 	 	Changes the density of air for drag computations.
alias 	cmd 	 	Alias a command.
anim_3wayblend 	1 	client, replicated 	Toggle the 3-way animation blending code.
antlion_easycrush 	1 	cheat, server 	
askconnect_accept 	cmd 	 	Accept a redirect request by the server.
ASW_ActivateExtra 	cmd 	 	Activates the item in your extra inventory slot
ASW_ActivatePrimary 	cmd 	 	Activates the item in your primary inventory slot
ASW_ActivateSecondary 	cmd 	 	Activates the item in your secondary inventory slot
ASW_ActivateTertiary 	cmd 	 	Activates the item in your tertiary (temporary) inventory slot
asw_add_room_thumbnails_to_perforce 	0 	cheat, client 	Set to 1 to cause room thumbnails to be added to Perforce on creation
asw_adjust_difficulty_by_number_of_marines 	1 	cheat, server 	If enabled, difficulty will be reduced when there are only 3 or 2 marines.
asw_afk 	cmd 	 	Leave current marine
asw_ai_button_hacking_scale 	0 	cheat, server 	Button panel hacking speed scale for AI marines
asw_ai_computer_data_download_scale 	1 	cheat, server 	Computer data download speed scale for AI marines
asw_ai_computer_hacking_scale 	0 	cheat, server 	Computer hacking speed scale for AI marines
asw_ai_enable_fear_behavior 	1 	cheat, server 	
asw_ai_fear_player_dist 	720 	cheat, server 	
asw_ai_report 	cmd 	 	Lists various AI and their efficiencies
asw_alien_batch 	cmd 	 	Creates a batch of aliens at the cursor
asw_alien_break_chance 	0 	server 	chance the alien will break into ragdoll pieces instead of gib
asw_alien_burn_duration 	5 	cheat, server 	Alien burn time
asw_alien_debug_death_style 	0 	cheat, client, replicated	For debugging alien deaths
asw_alien_fancy_death_chance 	0 	server 	If a drone doesn't instagib, this is the chance the alien plays a death anim before ragdolling
asw_alien_footstep_interval 	0 	client 	Minimum interval between alien footstep sounds. Used to keep them from piling up and preventing others from playing.
asw_alien_horde 	cmd 	 	Creates a horde of aliens somewhere nearby
asw_alien_hurt_speed 	0 	cheat, client, replicated	Fraction of speed to use when the alien is hurt after being shot
asw_alien_mining_laser_damage_scale 	0 	cheat, client, replicated	
asw_alien_money_chance 	1 	cheat, server 	Chance of base aliens dropping money
asw_alien_object_motion_blur_scale 	0 	client 	
asw_alien_shadows 	1 	archive, client 	If set to one, aliens will always have shadows (WARNING: Big fps cost when lots of aliens are active)
asw_alien_shover_speed 	50 	cheat, server 	Speed of a 75kg object thrown by an alien
asw_alien_speed_scale_easy 	0 	cheat, server 	
asw_alien_speed_scale_hard 	1 	cheat, server 	
asw_alien_speed_scale_insane 	1 	cheat, server 	
asw_alien_speed_scale_normal 	1 	cheat, server 	
asw_alien_stunned_speed 	0 	cheat, client, replicated	Fraction of speed to use when the alien is electrostunned
asw_alien_unlag 	1 	server 	Unlag alien positions by player's ping
asw_allow_detach 	0 	cheat, client, replicated	Allow the camera to detach from the marine.
asw_allow_hull_shots 	0 	cheat, client, replicated	
ASW_AllowBriefing 	cmd 	 	Lets you restart the briefing
asw_ammo_bag_burn_limit 	30 	cheat, server 	Amount of burn damage needed to make ammo bag explode
asw_ammo_bag_damage 	150 	cheat, server 	Damage from ammo bag explosion
asw_ammo_bag_damage_radius 	400 	cheat, server 	Radius from ammo bag explosion
asw_ammo_bag_report 	cmd 	 	List contents of ammo bag
asw_ammo_bag_report_client 	cmd 	 	List contents of ammo bag in client.dll
asw_ammo_count_50calmg 	200 	cheat, client, replicated	
asw_ammo_count_ammo_satchel 	3 	cheat, client, replicated	
asw_ammo_count_ar2 	30 	cheat, client, replicated	
asw_ammo_count_ar2_grenade 	3 	cheat, client, replicated	
asw_ammo_count_autogun 	250 	cheat, client, replicated	
asw_ammo_count_bait 	9 	cheat, client, replicated	
asw_ammo_count_buff_grenade 	5 	cheat, client, replicated	
asw_ammo_count_combat_rifle_shotgun 	8 	cheat, client, replicated	
asw_ammo_count_cryo_cannon 	200 	cheat, client, replicated	
asw_ammo_count_deagle 	7 	cheat, client, replicated	
asw_ammo_count_devastator 	70 	cheat, client, replicated	
asw_ammo_count_electrified_armor 	3 	cheat, client, replicated	
asw_ammo_count_energy_shield 	5 	cheat, client, replicated	
asw_ammo_count_energy_shield_max 	8 	cheat, client, replicated	
asw_ammo_count_fire_extinguisher 	200 	cheat, client, replicated	
asw_ammo_count_flamer 	80 	cheat, client, replicated	
asw_ammo_count_flares 	15 	cheat, client, replicated	
asw_ammo_count_flechette 	60 	cheat, client, replicated	
asw_ammo_count_freeze_grenades 	5 	cheat, client, replicated	
asw_ammo_count_gas_grenades 	5 	cheat, client, replicated	
asw_ammo_count_grenade_launcher 	6 	cheat, client, replicated	
asw_ammo_count_grenades 	5 	cheat, client, replicated	
asw_ammo_count_heal_beacon 	9 	cheat, client, replicated	
asw_ammo_count_heal_gun 	100 	cheat, client, replicated	
asw_ammo_count_healampgun_amp 	190 	cheat, client, replicated	
asw_ammo_count_healampgun_heal 	50 	cheat, client, replicated	
asw_ammo_count_heavy_rifle 	98 	cheat, client, replicated	
asw_ammo_count_heavy_rifle_charge 	5 	cheat, client, replicated	
asw_ammo_count_hornet_barrage 	3 	cheat, client, replicated	
asw_ammo_count_incendiary_grenades 	7 	cheat, client, replicated	
asw_ammo_count_jump_jet 	5 	cheat, client, replicated	
asw_ammo_count_laser_mines 	12 	cheat, client, replicated	
asw_ammo_count_medkit 	1 	cheat, client, replicated	
asw_ammo_count_medrifle 	72 	cheat, client, replicated	
asw_ammo_count_medrifle_heal 	50 	cheat, client, replicated	
asw_ammo_count_medsatchel 	9 	cheat, client, replicated	
asw_ammo_count_mines 	5 	cheat, client, replicated	
asw_ammo_count_mining_laser 	50 	cheat, client, replicated	
asw_ammo_count_pdw 	80 	cheat, client, replicated	
asw_ammo_count_pistol 	24 	cheat, client, replicated	
asw_ammo_count_prifle_grenade 	5 	cheat, client, replicated	
asw_ammo_count_prifle_grenade_max 	8 	cheat, client, replicated	
asw_ammo_count_railgun 	1 	cheat, client, replicated	
asw_ammo_count_rifle 	98 	cheat, client, replicated	
asw_ammo_count_rifle_grenade 	5 	cheat, client, replicated	
asw_ammo_count_rifle_grenade_max 	8 	cheat, client, replicated	
asw_ammo_count_shield_bubble 	3 	cheat, client, replicated	
asw_ammo_count_shotgun 	4 	cheat, client, replicated	
asw_ammo_count_smart_bomb 	1 	cheat, client, replicated	
asw_ammo_count_sniper_rifle 	12 	cheat, client, replicated	
asw_ammo_count_stim 	3 	cheat, client, replicated	
asw_ammo_count_stun_grenades 	10 	cheat, client, replicated	
asw_ammo_count_t75 	5 	cheat, client, replicated	
asw_ammo_count_tesla_gun 	20 	cheat, client, replicated	
asw_ammo_count_tesla_trap 	3 	cheat, client, replicated	
asw_ammo_count_vindicator 	14 	cheat, client, replicated	
asw_ammo_count_vindicator_grenade 	5 	cheat, client, replicated	
asw_ammo_count_vindicator_grenade_max 	8 	cheat, client, replicated	
asw_arena 	0 	cheat, server 	Will spawn waves of enemies (requires appropriate test map)
asw_arena_quantity_scale 	1 	cheat, server 	Scales number of aliens spawned in arena mode
asw_arena_shuffle_walls 	3 	cheat, server 	Shuffle walls after how many waves?
asw_arena_wall_density_max 	0 	cheat, server 	Max density of random wall brushes in arena mode
asw_arena_wall_density_min 	0 	cheat, server 	Max density of random wall brushes in arena mode
asw_arena_wave 	cmd 	 	Creates a wave of aliens on the arena test map
asw_arena_waves_per_difficulty 	3 	cheat, server 	How many waves before difficulty ramps up
asw_auto_override_computer 	1 	cheat, client, replicated	
asw_auto_override_computer_delay 	10 	cheat, server 	Number of seconds after opening a locked computer to automatically use the override command
asw_auto_reload 	1 	archive, client, userinfo	Whether your marines should autoreload when reaching 0 bullets
asw_background_color 	-2144460800.000	client 	Color of background tinting in briefing screens
asw_bait_launch_delay 	0 	client, replicated 	Delay before bait is thrown
asw_bait_refire_time 	0 	client, replicated 	Time between starting a new bait throw
asw_barrel_health_base 	3 	cheat, server 	Health of barrel at level 1
asw_barrel_health_growth 	0 	cheat, server 	% change in health per level
asw_batch_interval 	5 	cheat, server 	Time between successive batches spawning in the same spot
asw_blend_test_scale 	0 	cheat, server 	
asw_blind_follow 	0 	server 	Set to 1 to give marines short sight range while following (old school alien swarm style)
asw_blink_charge_time 	30 	cheat, client, replicated	
asw_blink_debug 	0 	cheat, server 	
asw_blink_height 	50 	client, replicated 	
asw_blink_range 	2000 	cheat, client, replicated	
asw_blink_time 	0 	cheat, client, replicated	
asw_blink_visible_time 	0 	client, replicated 	
asw_blip_color_alien 	-16718206 	client 	The blip color for mortars, harvesters, zombies, antlions
asw_blip_color_antlionguard 	-16776961 	client 	The antlionguard blip color. Detection method may fail under very specific condions
asw_blip_color_boomer 	-1 	client 	The boomer blip color.
asw_blip_color_buzzer 	-256 	client 	The buzzer blip color.
asw_blip_color_drone 	-9539846 	client 	The drone blip color.
asw_blip_color_marine_medic 	-16777024 	client 	Blip color of medic marines
asw_blip_color_marine_officer 	-16728064 	client 	Blip color of officer marines
asw_blip_color_marine_special 	-4194304 	client 	Blip color of special weapon marines
asw_blip_color_marine_tech 	-16740672 	client 	Blip color of tech marines
asw_blip_color_other_marine 	-16728064 	client 	Blip color of other marines
asw_blip_color_other_marine_use_classtype 	0 	client 	Set to 1 to use other marines coloring by their class
asw_blip_color_parasite 	-16711936 	client 	The parasite blip color.
asw_blip_color_parasite_defanged 	-16777088 	client 	The parasite defanged blip color. Detection method requires correct parasite model
asw_blip_color_parasite_egg 	-16711766 	client 	The parasite blip color while inside an egg.
asw_blip_color_queen 	-16776961 	client 	The queen blip color.
asw_blip_color_ranger 	-65281 	client 	The ranger blip color.
asw_blip_color_shaman 	-8388353 	client 	The shaman blip color.
asw_blip_color_shieldbug 	-9502721 	client 	The shieldbug blip color.
asw_blip_color_used_marine 	-16711681 	client 	Blip color of used marine
asw_blip_speech_chance 	0 	cheat, server 	Chance the tech marines will shout about movement on their scanner after a period of no activity
asw_bloodhound_drag 	0 	cheat, server 	Scalar applied to velocity every 0.1 seconds
asw_bloodhound_drop_interval 	3 	cheat, server 	Interval between dropping off marines
asw_bloodhound_max_speed 	600 	cheat, server 	Max speed of dropship
asw_bloodhound_near_distance 	500 	cheat, server 	How near dropship needs to be to dest to start reducing thrust
asw_bloodhound_random_interval 	1 	cheat, server 	Time between changing the random destination
asw_bloodhound_randomness 	10 	cheat, server 	Randomness applied to hovering destinations
asw_bloodhound_reset 	cmd 	 	Resets dropship sequence
asw_bloodhound_sway_speed 	1 	cheat, server 	How quickly the dropship sways side to side
asw_bloodhound_thrust 	1200 	cheat, server 	Change in velocity per second
asw_bloodhound_tolerance 	50 	cheat, server 	Distance dropship needs to be to reach destination
asw_bonus_charges 	0 	cheat, client, replicated	Bonus ammo given to starting equipment
asw_boomer_blob_child_fuse_max 	1 	cheat, server 	Cluster grenade child cluster's maximum fuse length
asw_boomer_blob_child_fuse_min 	0 	cheat, server 	Cluster grenade child cluster's minimum fuse length
asw_boomer_blob_friction 	0 	cheat, server 	Friction
asw_boomer_blob_fuse 	2 	cheat, server 	Fuse length of cluster grenade
asw_boomer_blob_gravity 	0 	cheat, server 	Gravity of mortar bug's mortar
asw_boomer_blob_min_detonation_time 	0 	cheat, server 	Min. time before cluster grenade can detonate
asw_boomer_blob_radius_check_interval 	0 	cheat, server 	How often the cluster grenade checks for nearby drones to explode against
asw_boomer_blob_radius_check_scale 	0 	cheat, server 	What fraction of the grenade's damage radius is used for the early detonation check
asw_boomer_health 	800 	cheat, server 	
asw_boomer_inflate_debug 	1 	cheat, server 	
asw_boomer_inflate_speed 	6 	cheat, server 	
asw_breakable_aliens 	1 	client 	If set, aliens can break into ragdoll gibs
asw_buffgrenade 	-15719838 	client 	Color of grenades
asw_buffgrenade_gravity 	1000 	cheat, server 	Gravity of buffgrenades
asw_build_map 	cmd 	 	
asw_build_speech_durations 	cmd 	 	Measures speech durations and saves to file for use in async client speech
asw_building_room_thumbnails 	0 	cheat, client 	Set to 1 to cause room thumbnails to be saved on next map load
asw_buildroomthumbnails 	cmd 	 	Outputs room thumbnail TGAs for all rooms specific in roomthumbnails.txt
asw_burst_pipe_chance 	0 	client 	
asw_buzzer_poison_duration 	0 	cheat, server 	Base buzzer poison blur duration. This scales up to double the value based on mission difficulty.
asw_cain_mail 	cmd 	 	Test shows cain mail
asw_cam_marine_blend 	1 	cheat, client 	Marine Camera: Whether camera should blend Z movement changes.
asw_cam_marine_dist 	412 	cheat, client, replicated	Marine Camera: Distance from marine.
asw_cam_marine_dist_2 	80 	cheat, client 	offset of camera in asw_controls 2
asw_cam_marine_dist_death 	200 	cheat, client 	Marine Camera: Distance from marine as he dies.
asw_cam_marine_dist_rate 	50 	cheat, client 	Marine Camera: Distance from marine.
asw_cam_marine_pitch 	60 	cheat, client, replicated	Marine Camera: pitch.
asw_cam_marine_pitch_2 	10 	cheat, client 	pitch offset of camera in asw_controls 2
asw_cam_marine_pitch_death 	50 	cheat, client 	Marine Camera: pitch when he dies.
asw_cam_marine_pitch_rate 	1000 	cheat, client 	
asw_cam_marine_shift_deadspace 	64 	cheat, client 	Marine Camera: Deadspace around the marine before camera shifting starts.
asw_cam_marine_shift_enable 	1 	archive, client 	Camera shifting enable/disable.
asw_cam_marine_shift_maxx 	300 	cheat, client 	Marine Camera: How far the camera pans east/west as you move the mouse.
asw_cam_marine_shift_maxy 	200 	cheat, client 	Marine Camera: How far the camera pans north as you move the mouse.
asw_cam_marine_shift_maxy_south 	380 	cheat, client 	Marine Camera: How far the camera pans south as you move the mouse.
asw_cam_marine_shift_ratex 	1000 	cheat, client 	Marine Camera: How far the camera pans east/west as you move the mouse.
asw_cam_marine_shift_ratey 	650 	cheat, client 	Marine Camera: How far the camera pans north as you move the mouse.
asw_cam_marine_shift_ratey_south 	2000 	cheat, client 	Marine Camera: How far the camera pans south as you move the mouse.
asw_cam_marine_shift_z_death 	-30 	cheat, client 	Marine Camera: Shift camera vertically when he dies.
asw_cam_marine_speed_2 	50 	cheat, client 	speed going back to full distance of camera in asw_controls 2
asw_cam_marine_sphere_max 	400 	cheat, client 	Test
asw_cam_marine_sphere_min 	32 	cheat, client 	Test
asw_cam_marine_spring_const 	0 	cheat, client 	Camera spring constant.
asw_cam_marine_spring_dampening 	3 	cheat, client 	Camera spring dampening.
asw_cam_marine_spring_vel_max 	35 	cheat, client 	Camera max velocity.
asw_cam_marine_test 	1 	cheat, client 	Camera Test.
asw_cam_marine_yaw 	90 	cheat, client 	Marine Camera: yaw.
asw_cam_marine_yaw_2 	20 	cheat, client 	yaw offset of camera in asw_controls 2
asw_cam_marine_yaw_death_rate 	35 	cheat, client 	Marine Camera: yaw rotate rate when he dies.
asw_cam_marine_yshift_static 	75 	cheat, client 	Camera y-shift value.
asw_camera_report_defaults 	cmd 	 	Report default vectors on the camera based on current settings
asw_camera_volume 	cmd 	 	check if the marine is inside an asw_camera_control volume
asw_campaign_death 	0 	client, replicated 	Whether marines are killed in the roster if a mission is completed with the marine dead
asw_campaign_wounding 	0 	server 	Whether marines are wounded in the roster if a mission is completed with the marine having taken significant damage
asw_candidate_interval 	1 	cheat, server 	Interval between updating candidate spawning nodes
asw_carnage 	cmd 	 	Scales the number of aliens each spawner will put out
asw_chainsaw_attack_fade_time 	0 	cheat, client, replicated	Time for chainsaw attack sound to fade out
asw_chainsaw_debug 	0 	cheat, client, replicated	
asw_chainsaw_pitch_bite_rate 	50 	cheat, client, replicated	How quickly the chainsaw pitch changes when attack hits somethings
asw_chainsaw_pitch_range 	5 	cheat, client, replicated	Random variation applied above and below target pitch
asw_chainsaw_pitch_return_delay 	1 	cheat, client, replicated	How long after attacking something before the chainsaw pitch returns to normal
asw_chainsaw_pitch_return_rate 	50 	cheat, client, replicated	How quickly the pitch returns to normal when attacking chainsaw doesn't hit anything
asw_chainsaw_pitch_target 	95 	cheat, client, replicated	Target pitch when chainsaw starts to attack something
asw_chainsaw_shake_amplitude 	12 	cheat, client, replicated	
asw_chainsaw_shake_duration 	1 	cheat, client 	
asw_chainsaw_shake_frequency 	100 	cheat, client, replicated	
asw_charge_height 	5 	client, replicated 	
asw_check_campaign 	cmd 	 	Is this map in campaign mode?
asw_ClearHouse 	cmd 	 	Removes all Swarm from the map
asw_client_build_maps 	0 	client, replicated 	Whether clients compile random maps rather than getting sent them
asw_client_chatter_enabled 	1 	server 	If zero cl_chatter is played only for the player who issued the command
asw_client_chatter_rate 	1 	client 	The time to wait before the next allowed marine chatter.
asw_clientside_avoidance 	1 	cheat, client 	
asw_clientside_avoidance_scale 	1 	cheat, client 	
asw_cluster_grenade_child_fuse_max 	1 	cheat, server 	Cluster grenade child cluster's maximum fuse length
asw_cluster_grenade_child_fuse_min 	0 	cheat, server 	Cluster grenade child cluster's minimum fuse length
asw_cluster_grenade_fuse 	2 	cheat, server 	Fuse length of cluster grenade
asw_cluster_grenade_min_detonation_time 	0 	cheat, server 	Min. time before cluster grenade can detonate
asw_cluster_grenade_radius_check_interval 	0 	cheat, server 	How often the cluster grenade checks for nearby drones to explode against
asw_cluster_grenade_radius_check_scale 	0 	cheat, server 	What fraction of the grenade's damage radius is used for the early detonation check
asw_colonist_goto 	cmd 	 	Selected Colonist(s) will go to the location that the player is looking Arguments: none
asw_colonist_health 	40 	cheat, server 	
asw_colonist_selectall 	cmd 	 	Make all colonists nearby follow. Arguments: none
asw_compliment_chatter_interval_max 	240 	server 	Max time between kill compliments
asw_compliment_chatter_interval_min 	180 	server 	Min time between kill compliments
asw_controller_focus_list 	cmd 	 	Lists panels receiving controller focus
asw_controller_lag 	40 	client 	
asw_controls 	1 	cheat, client, replicated	Default camera/control scheme mode
asw_controls_spectator_override 	-1 	client 	Force a value for asw_controls while spectating.
asw_controls_vehicle 	2 	cheat, client, replicated	Default camera/control scheme mode when in a vehicle
asw_conv 	cmd 	 	Test a conversation
asw_conversation 	cmd 	 	Triggers a conversation
asw_corpse 	cmd 	 	Test create a clientside corpse
asw_create_generic_emitters_for_drone_gibs 	1 	client 	Create generic emitters for drone gibs
asw_credits 	cmd 	 	Test shows credits
asw_crosshair_progress_size 	20 	archive, client 	
asw_crosshair_use_perspective 	1 	archive, client 	Show the crosshair that has perspective or the old version?
asw_custom_skill_points 	0 	cheat, server 	If set, marines will start with no skill points and will spend them as they progress through the campaign.
asw_damage_indicator 	1 	cheat, server 	If set, directional damage indicator is shown
asw_damage_spark_rate 	0 	cheat, client 	Base number of seconds between spark sounds/effects at critical damage.
asw_damageindicator_alpha 	0 	client 	Alpha of the HUD damage indicator
asw_damageindicator_bullets_alpha 	0 	client 	Scales alpha of the bullets in the HUD damage indicator.
asw_damageindicator_hurt_flash_alpha 	0 	client 	The alpha of the screen flash when the player is at low health (0.0 - 1.0)
asw_damageindicator_scale 	0 	client 	Scales the HUD damage indicator
asw_damageindicator_slash_alpha 	0 	client 	Scales alpha of the slashes in the HUD damage indicator.
asw_damageindicator_slash_radius 	0 	client 	Scales the slashes in the HUD damage indicator
asw_damageindicator_slash_scale 	0 	client 	Scales the slashes in the HUD damage indicator
asw_debug_air_move 	0 	cheat, client, replicated	Gives debug info on air moving
asw_debug_alien_damage 	0 	server 	Print damage aliens receive
asw_debug_aliens 	0 	cheat, server 	
asw_debug_button_skin 	0 	cheat, server 	If set, button panels will output skin setting details
asw_debug_charging 	0 	cheat, server 	Visualize charging
asw_debug_clientside_avoidance 	0 	cheat, client 	
asw_debug_combat_status 	0 	cheat, server 	Show marine's combat status on the screen
asw_debug_commander_list 	0 	client 	Display fake names in commander list
asw_debug_drone 	0 	cheat, server 	Enable drone debug messages
asw_debug_drone_pose 	0 	client 	Set to drone entity index to output drone pose params
asw_debug_fade 	0 	client 	
asw_debug_hud 	0 	client 	Draw debug info for the HUD
asw_debug_jump_behavior 	0 	server 	
asw_debug_marine_ai_followspot 	0 	server 	
asw_debug_marine_aim 	0 	cheat, server 	Shows debug info on marine aiming
asw_debug_marine_can_see 	0 	cheat, server 	Display lines for waking up aliens
asw_debug_marine_chatter 	0 	server 	Show debug info about when marine chatter is triggered
asw_debug_marine_damage 	0 	cheat, server 	Show damage marines are taking
asw_debug_marine_hints 	0 	server 	
asw_debug_medals 	0 	server 	Print debug info about medals
asw_debug_mine 	0 	cheat, server 	Turn on debug messages for Incendiary Mines
asw_debug_mortarbug 	0 	server 	Display mortarbug debug info
asw_debug_npcs 	0 	cheat, server 	Enables debug overlays for various NPCs
asw_debug_pvs 	0 	cheat, server 	
asw_debug_scanner_sound 	0 	cheat, client 	Prints debug output on scanner pulses
asw_debug_server_cursor 	cmd 	 	Server shows a marker where it thinks your cursor is
asw_debug_shieldbug 	0 	cheat, server 	Display shieldbug debug messages
asw_debug_simple_alien 	0 	cheat, server 	Print debug text for simple aliens
asw_debug_spawners 	0 	cheat, server 	Displays debug messages for the asw_spawners
asw_debug_spectator 	cmd 	 	Prints info on spectator
asw_debug_spectator_server 	cmd 	 	Prints whether a player wants to spectate
asw_debug_squad_movement 	0 	server 	Draw debug overlays for squad movement
asw_debug_steps 	0 	cheat, client, replicated	Gives debug info on moving up/down steps
asw_debug_throw 	0 	cheat, server 	Show node debug info on throw visibility checks
asw_debug_tile_connections 	0 	client, replicated 	Print debug info for tile connections
asw_debug_xp 	cmd 	 	Lists XP details for local player
asw_debuganimstate 	0 	client, replicated 	
asw_DebugAutoAim 	0 	cheat, client, replicated	
asw_default_campaign 	0 	archive, server 	Default campaign used when dedicated server restarts
asw_default_extra_0 	11 	archive, client 	Default extra equip for marine with this number
asw_default_extra_1 	10 	archive, client 	Default extra equip for marine with this number
asw_default_extra_2 	7 	archive, client 	Default extra equip for marine with this number
asw_default_extra_3 	7 	archive, client 	Default extra equip for marine with this number
asw_default_extra_4 	11 	archive, client 	Default extra equip for marine with this number
asw_default_extra_5 	7 	archive, client 	Default extra equip for marine with this number
asw_default_extra_6 	17 	archive, client 	Default extra equip for marine with this number
asw_default_extra_7 	10 	archive, client 	Default extra equip for marine with this number
asw_default_extra_8 	-1 	archive, client 	Default extra equip for marine with this number
asw_default_primary_0 	3 	archive, client 	Default primary equip for marine with this number
asw_default_primary_1 	23 	archive, client 	Default primary equip for marine with this number
asw_default_primary_2 	24 	archive, client 	Default primary equip for marine with this number
asw_default_primary_3 	21 	archive, client 	Default primary equip for marine with this number
asw_default_primary_4 	3 	archive, client 	Default primary equip for marine with this number
asw_default_primary_5 	15 	archive, client 	Default primary equip for marine with this number
asw_default_primary_6 	26 	archive, client 	Default primary equip for marine with this number
asw_default_primary_7 	18 	archive, client 	Default primary equip for marine with this number
asw_default_primary_8 	-1 	archive, client 	Default primary equip for marine with this number
asw_default_secondary_0 	20 	archive, client 	Default secondary equip for marine with this number
asw_default_secondary_1 	7 	archive, client 	Default secondary equip for marine with this number
asw_default_secondary_2 	9 	archive, client 	Default secondary equip for marine with this number
asw_default_secondary_3 	20 	archive, client 	Default secondary equip for marine with this number
asw_default_secondary_4 	20 	archive, client 	Default secondary equip for marine with this number
asw_default_secondary_5 	7 	archive, client 	Default secondary equip for marine with this number
asw_default_secondary_6 	20 	archive, client 	Default secondary equip for marine with this number
asw_default_secondary_7 	20 	archive, client 	Default secondary equip for marine with this number
asw_default_secondary_8 	-1 	archive, client 	Default secondary equip for marine with this number
asw_demo_camera 	cmd 	 	
asw_difficulty_alien_damage_step 	0 	cheat, server 	How much alien damage is changed per mission difficulty level
asw_difficulty_alien_health_step 	0 	cheat, server 	How much alien health is changed per mission difficulty level
asw_directional_shadows 	1 	archive, client 	Whether aliens should have flashlight directional shadows
asw_director_debug 	0 	cheat, server 	Displays director status on screen
asw_director_peak_max_time 	3 	cheat, server 	Max time that director keeps spawning aliens when marine intensity has peaked
asw_director_peak_min_time 	1 	cheat, server 	Min time that director keeps spawning aliens when marine intensity has peaked
asw_director_relaxed_max_time 	40 	cheat, server 	Max time that director stops spawning aliens
asw_director_relaxed_min_time 	25 	cheat, server 	Min time that director stops spawning aliens
asw_dlight_list 	0 	client 	Lists dynamic lights
asw_door_damage_base 	1000 	cheat, server 	Damage being hit by a door does on Normal.
asw_door_damage_step 	0 	cheat, server 	Increase/decrease in damage from being hit by a door for every mission difficulty above/below 5.
asw_door_drone_damage_scale 	2 	cheat, server 	Damage scale for drones hitting doors
asw_door_explosion_boost 	2 	cheat, server 	Sets damage scale for grenades vs doors
asw_door_healthbars 	2 	client 	0=no health bars, 1=health bar at cursor, 2=show all door health bars
asw_door_normal_health_base 	1800 	cheat, client, replicated	Base health for a non-reinforced door on Normal.
asw_door_normal_health_step 	0 	cheat, client, replicated	Increase/decrease in health for a non-reinforced door on for every mission difficulty above/below 5.
asw_door_physics 	0 	cheat, server 	If set, doors will turn into vphysics objects upon death.
asw_door_reinforced_health_base 	2400 	cheat, server 	Base health for a reinforced door on Normal.
asw_door_reinforced_health_step 	0 	cheat, server 	Increase/decrease in health for a reinforced door on for every mission difficulty above/below 5.
asw_door_seal_damage_reduction 	0 	cheat, server 	Alien damage scale when door is fully sealed
asw_draw_awake_ai 	0 	cheat, server 	Lists how many of each AI are awake
asw_draw_blips_real_time 	1 	archive, client 	Draw alien blips in realtime.
asw_draw_hud 	1 	client 	Draw the HUD or not
asw_draw_kills 	0 	client 	
asw_draw_scanner_rings 	1 	client 	
asw_drawplayermesh 	0 	client 	Draw the player entity or not
asw_drone_acceleration 	5 	cheat, server 	How fast the swarm drone accelerates, as a multiplier on his ideal speed
asw_drone_attack_speed 	1 	cheat, server 	
asw_drone_attack_speed_on_fire 	1 	cheat, server 	
asw_drone_attacks 	1 	cheat, server 	Whether the drones attack or not
asw_drone_auto_speed_scale 	0 	cheat, server 	Speed scale for the drones while melee attacking
asw_drone_cycle 	cmd 	 	Lists drones along with cycle and weight
asw_drone_death_force 	5 	cheat, server 	Scale for alien death forces
asw_drone_death_force_pitch 	-10 	cheat, server 	Tilt the angle of death forces on alien ragdolls
asw_drone_door_distance 	60 	cheat, server 	How near to the door a drone needs to be to bash it
asw_drone_door_distance_min 	40 	cheat, server 	Nearest a drone can be to a door when attacking
asw_drone_fade_time_max 	4 	client 	Maximum time a Swarm Drone ragdoll will stay around before fading
asw_drone_fade_time_min 	2 	client 	Minimum time a Swarm Drone ragdoll will stay around before fading
asw_drone_friction 	0 	cheat, server 	Velocity loss due to friction
asw_drone_gib_chance 	0 	cheat, server 	Chance of drone gibbing instead of ragdoll
asw_drone_gib_time_max 	0 	client 	Maximum time a Swarm Drone ragdoll will stay around before gibbing
asw_drone_gib_time_min 	0 	client 	Minimum time a Swarm Drone ragdoll will stay around before gibbing
asw_drone_gib_velocity 	1 	cheat, client 	Drone gibs will inherit the velocity of the parent ragdoll scaled by this
asw_drone_health 	40 	cheat, server 	How much health the Swarm drones have
asw_drone_hurl_chance 	0 	server 	Chance that an alien killed by explosives will hurl towards the camera.
asw_drone_hurl_interval 	10 	server 	Minimum number of seconds that must pass between alien bodies flung at camera.
asw_drone_jump_pitch_max 	45 	client 	Min pitch for drone's jumping pose parameter
asw_drone_jump_pitch_min 	-45 	client 	Min pitch for drone's jumping pose parameter
asw_drone_jump_pitch_speed 	3 	client 	Speed for drone's pitch jumping pose parameter transition
asw_drone_melee_force 	1 	cheat, server 	Force of the drone's melee attack
asw_drone_melee_range 	60 	cheat, server 	Range of the drone's melee attack
asw_drone_override_attack 	1 	cheat, server 	Enable to make Swarm drones use custom override movement to attack their enemy
asw_drone_override_move 	0 	cheat, server 	Enable to make Swarm drones use custom override movement to chase their enemy
asw_drone_override_speedboost 	0 	cheat, server 	boost speed for the alien drones when in override mode
asw_drone_ridiculous 	0 	cheat, client 	If true, hurl drone ragdolls at camera in a ridiculous fashion.
asw_drone_run_speed 	1 	cheat, server 	
asw_drone_show_facing 	0 	cheat, server 	Show which way the drone is facing
asw_drone_show_override 	0 	cheat, server 	Show a yellow arrow if drone is using override movement
asw_drone_smooth_speed 	200 	cheat, server 	How fast the swarm drone smooths his current velocity into the ideal, when using overidden movement
asw_drone_speedboost 	1 	cheat, server 	boost speed for the alien drones
asw_drone_start_melee_range 	100 	cheat, server 	Range at which the drone starts his melee attack
asw_drone_touch_damage 	0 	cheat, server 	Damage caused by drones on touch
asw_drone_uber_health 	500 	cheat, server 	How much health the uber Swarm drones have
asw_drone_weak_from_behind 	0 	cheat, client, replicated	Drones take double damage from behind
asw_drone_yaw_speed 	32 	cheat, server 	How fast the swarm drone can turn
asw_drone_yaw_speed_attacking 	8 	cheat, server 	How fast the swarm drone can turn while doing a melee attack
asw_drone_yaw_speed_attackprep 	64 	cheat, server 	How fast the swarm drone can turn while starting his melee attack
asw_drone_zig_zag_length 	144 	cheat, server 	Length of drone zig zagging
asw_drone_zig_zagging 	0 	cheat, server 	If set, aliens will try to zig zag up to their enemy instead of approaching directly
asw_drones_friendly 	cmd 	 	Makes drones friendly to marines
ASW_Drop 	cmd 	 	Makes your marine drop his current weapon
asw_drop_ammo 	cmd 	 	Drops ammo from an ammo bag
asw_drop_money 	1 	cheat, server 	Do aliens drop money?
asw_drop_powerups 	0 	cheat, server 	Do aliens drop powerups?
ASW_DropExtra 	cmd 	 	Makes your marine drop his current extra item
asw_edit_panel 	cmd 	 	ASW Edit a VGUI panel by name
ASW_EditEmitterFrame 	cmd 	 	The vgui panel used to edit emitters
asw_egg_respawn 	0 	cheat, server 	If set, eggs will respawn the parasite inside
asw_electrified_armor_duration 	12 	cheat, client, replicated	Duration of electrified armor when activated
asw_emitter_max_collision_speed 	80 	cheat, client 	Maximum speed that makes a full volume
asw_emitter_min_collision_speed 	50 	cheat, client 	Minimum speed to make a sound
asw_encounter_display 	1 	 	
asw_encounter_radius_max 	512 	cheat 	
asw_encounter_radius_min 	384 	cheat 	
asw_encounters_distance_min 	900 	cheat 	Min distance between edges of encounter circles
asw_engine_finished_building_map 	cmd 	 	Notify engine that we've finished building a map
asw_ent_create 	cmd 	 	Creates an entity of the given type in front of the current marine.
asw_ent_teleport 	cmd 	 	Teleport the specified entity to the crosshair location.	Format: ent_teleport <entity name>
asw_entindex 	cmd 	 	Returns the entity index of the player
asw_facefronttime 	2 	client, replicated 	How many seconds before marine faces front when standing still.
asw_fade_duration 	0 	client 	
asw_fail_sound_delay 	0 	cheat, client 	Delay before playing mission fail music
asw_fast_reload_enabled 	1 	cheat, client, replicated	Use fast reload mechanic?
asw_fast_reload_under_marine 	1 	archive, client 	Draw the active reload bar under the marine?
asw_feetyawrate 	300 	client, replicated 	How many degrees per second that we can turn our feet or upper body.
asw_fire_alien_damage_scale 	3 	cheat, server 	
asw_fire_glow 	0 	cheat, server 	If 1 env_fire and fire mines will have dynamic lights(asw_dynamic_light). Dynamic lights can decrease framerate significantly i
asw_fire_glow_radius 	280 	cheat, server 	
asw_fire_spread_scale 	2 	cheat, server 	
asw_fist_finisher_damage_scale 	40 	cheat, client, replicated	Damage scale applied (in addition to passive scale) on combo finisher with fist
asw_fist_passive_damage_scale 	3 	cheat, client, replicated	Damage scale applied from charged fist passive item
asw_fist_ragdoll_chance 	0 	server 	
asw_fix_cam 	-1 	cheat, client 	Set to 1 to fix the camera in place.
asw_fixed_movement_playback_rate 	0 	client, replicated 	Movement animation playback is always unscaled
asw_flamer_debug 	0 	cheat, server 	Visualize flamer projectile collision
asw_flamer_force 	0 	cheat, server 	Force imparted by the flamer projectiles
asw_flamer_light_b 	160 	cheat, client 	Alters the colour of the flamer dynamic light
asw_flamer_light_exponent 	5 	cheat, client 	Alters the flamer dynamic light
asw_flamer_light_g 	192 	cheat, client 	Alters the colour of the flamer dynamic light
asw_flamer_light_r 	255 	cheat, client 	Alters the colour of the flamer dynamic light
asw_flamer_light_scale 	0 	cheat, client 	Alters the size of the flamer dynamic light
asw_flamer_size 	40 	cheat, server 	Radius at which flamer projectiles set aliens on fire
asw_flare_anim_speed 	1 	client, replicated 	Playback rate of the flare throw anim
asw_flare_autoaim_radius 	250 	cheat, client, replicated	Radius of autoaim effect from flares
asw_flare_b 	200 	client 	Colour of flares
asw_flare_g 	255 	client 	Colour of flares
asw_flare_launch_delay 	0 	client, replicated 	Delay before flares are thrown
asw_flare_lifetime 	30 	cheat, server 	Time before a thrown flare burns out.
asw_flare_r 	240 	client 	Colour of flares
asw_flare_refire_time 	0 	client, replicated 	Time between starting a new flare throw
asw_flare_throw_speed 	50 	cheat, server 	Velocity of thrown flares
asw_flashlight 	cmd 	 	Flashlight toggle for marine
asw_flashlight_dlight_b 	250 	client 	Blue component of flashlight colour
asw_flashlight_dlight_g 	250 	client 	Green component of flashlight colour
asw_flashlight_dlight_offsetx 	60 	client 	Offset of the flashlight dlight
asw_flashlight_dlight_offsety 	0 	cheat, client 	Offset of the flashlight dlight
asw_flashlight_dlight_offsetz 	40 	client 	Offset of the flashlight dlight
asw_flashlight_dlight_r 	250 	client 	Red component of flashlight colour
asw_flashlight_dlight_radius 	500 	client 	Radius of the light around the marine.
asw_flashlight_marine_ambient 	0 	cheat, client 	Ambient light of the marine with flashlight on
asw_flashlight_marine_lightscale 	1 	cheat, client 	Light scale on the marine with flashlight on
asw_flip_door 	cmd 	 	Flip all door meshes
asw_floating_number_combine 	0 	archive, client 	
asw_floating_number_combine_window 	0 	client 	
asw_floating_number_type 	0 	archive, client 	1 = vgui, 2 = particles
asw_follow_hint_max_range 	300 	server 	If bot is this far from leader it starts to move closer
asw_follow_hint_max_z_dist 	120 	cheat, server 	
asw_follow_slow_distance 	1200 	cheat, server 	Marines will follow their leader slowly during combat if he's within this distance
asw_follow_threshold 	40 	cheat, server 	Marines in diamond formation will move after leader has moved this much
asw_follow_use_hints 	2 	server 	0 = follow formation, 1 = use hints when in combat, 2 = always use hints
asw_follow_velocity_predict 	0 	cheat, server 	Marines travelling in diamond follow formation will predict their leader's movement ahead by this many seconds
asw_fonts 	cmd 	 	Shows all AS:I fonts
asw_force_ai_fire 	0 	cheat, server 	Forces all AI marines to fire constantly
asw_g_jeepexitspeed 	100 	cheat, server 	
asw_gas_grenade_cloud_width 	100 	cheat, client, replicated	Width of the gas grenade cloud
asw_gas_grenade_damage 	20 	cheat, client, replicated	Damage the gas grenade inflicts
asw_gas_grenade_damage_interval 	0 	cheat, client, replicated	Interval of the gas grenade damage
asw_gas_grenade_duration 	30 	cheat, client, replicated	Duration of the gas grenade
asw_gas_grenade_fuse 	1 	cheat, client, replicated	Fuse time on gas grenades
asw_gas_grenade_launch_delay 	0 	client, replicated 	Delay before gas_grenades are thrown
asw_gas_grenade_refire_time 	0 	client, replicated 	Time between starting a new gas_grenade throw
asw_gas_grenade_throw_speed 	50 	cheat, server 	Velocity of thrown gas_grenades
asw_gib_bleed_time 	1 	client 	How long drone gibs bleed for
asw_gimme_33hp 	cmd 	 	Sets marine hp to 33
asw_gimme_ammo 	cmd 	 	Refills all marine ammo
asw_gimme_health 	cmd 	 	Refills all marine health
asw_god 	0 	cheat, server 	Set to 1 to make marines invulnerable
asw_god_effects 	0 	cheat, server 	If 1, marine health will not be affected by damage, but they will still take other effects
asw_goo_burning_damage 	2 	cheat, server 	Damage applied per interval while burning
asw_goo_volume 	1 	cheat, server 	Volume of the alien goo looping sound
asw_grenade_gravity 	0 	cheat, server 	Gravity of rifle's grenade
asw_grenade_launcher_gravity 	2 	cheat, client, replicated	Gravity of grenade launcher grenades
asw_grenade_launcher_speed 	2 	cheat, server 	Scale speed of grenade launcher grenades
asw_grenade_lifetime 	1 	cheat, server 	Lifetime of the rifle's grenade, in seconds
asw_grenade_radius 	350 	cheat, server 	Radius of the rifle's grenade explosion
asw_grenade_throw_delay 	0 	cheat, client, replicated	Delay before grenade entity is spawned when throwing
asw_grentrail_brightness 	128 	server 	
asw_grentrail_fade 	100 	server 	
asw_grentrail_lifetime 	0 	server 	
asw_grentrail_width 	6 	server 	
asw_grentrail_widthend 	1 	server 	
asw_ground_secondary 	1 	client 	Set to 1 to make marines aim grenades at the floor instead of firing them straight
asw_hack_cycle_time 	0 	cheat, client 	
asw_hacking_fraction 	0 	cheat, server 	
asw_harverter_suppress_children 	0 	cheat, server 	If set to 1, harvesters won't spawn xenomites
asw_harvester_max_critters 	5 	cheat, server 	maximum critters the harvester can spawn
asw_harvester_new 	1 	cheat, server 	If set to 1, use the new model
asw_harvester_spawn_height 	16 	cheat, server 	Height above harvester origin to spawn xenomites at
asw_harvester_spawn_interval 	1 	cheat, server 	Time between spawning a harvesite and starting to spawn another
asw_harvester_speedboost 	1 	cheat, server 	boost speed for the harvesters
asw_harvester_touch_damage 	5 	cheat, server 	Damage caused by harvesters on touch
asw_heal_gun_heal_fade 	0 	cheat, client, replicated	Fade time for heal gun's heal sound
asw_heal_gun_start_heal_fade 	0 	cheat, client, replicated	Crossfade time between heal gun's search and heal sound
asw_healgrenade 	-14145446 	client 	Color of grenades
asw_healgrenade_gravity 	1000 	cheat, server 	Gravity of healgrenades
asw_healgrenade_refire_time 	1 	cheat, client, replicated	Time between starting a new healgrenade throw
asw_hear_fixed 	0 	client 	If set, hearing audio position is locked in place. Use asw_set_hear_pos to set the fixed position to the current audio locatio
asw_hear_from_marine 	0 	client 	Audio hearing position is at current marine's ears
asw_hear_height 	256 	client 	If set, hearing audio position is this many units above the marine. If number is negative, then hear position is number of uni
asw_hear_pos_debug 	0 	client 	Shows audio hearing position
asw_hide_marine 	cmd 	 	Toggle drawing of the current marine
asw_hl2_camera 	0 	cheat, client, replicated	
asw_holdout_announce_time 	5 	cheat, server 	How many seconds between announcing a wave and actually starting a wave.
asw_holdout_debug 	0 	cheat, client, replicated	Show debug text for holdout mode
asw_holdout_resupply_time 	20 	cheat, server 	How many seconds marines have to pick new weapons in the resupply stage.
asw_holdout_start_wave 	cmd 	 	Starts a holdout wave
asw_holdout_wave_score_time 	5 	cheat, server 	How many seconds to show the end wave scores for.
asw_horde_interval_max 	65 	cheat, server 	Min time between hordes
asw_horde_interval_min 	45 	cheat, server 	Min time between hordes
asw_horde_max_distance 	1500 	cheat, server 	Maximum distance away from the marines the horde can spawn
asw_horde_min_distance 	800 	cheat, server 	Minimum distance away from the marines the horde can spawn
asw_horde_override 	0 	client, replicated 	Forces hordes to spawn
asw_horizontal_autoaim 	1 	archive, client 	Applies horizontal correction towards best aim ent.
asw_hotbar_self 	1 	client 	Show your own items on the hotbar
asw_hotbar_simple 	1 	client 	Show only 1 item per AI marine on the squad hotbar
asw_hud_alpha 	192 	client 	Alpha of the black parts of the HUD (0->255)
asw_hud_jeephint_numentries 	10 	server 	
asw_hud_scale 	0 	client 	Scale of the HUD overall
asw_hud_swaps 	1 	client 	Show weapon swap icons on the HUD
asw_ignore_need_two_player_requirement 	1 	client, replicated 	If set to 1, ignores the mission setting that states two players are needed to start the mission.
asw_infest_angle 	0 	server 	Angle adjustment for parasite infestation attachment
asw_infest_pitch 	-45 	server 	Angle adjustment for parasite infestation attachment
asw_info_sound_continue 	1 	archive, client 	Info message sounds continue after you close the window
asw_inhabit_npc 	cmd 	 	inhabit targeted NPC
asw_inspect_profile 	cmd 	 	Display a marine's profile
asw_instant_restart 	1 	server 	Whether the game should use the instant restart (if not, it'll do a full reload of the map).
asw_instant_restart_cleanup 	1 	client 	remove corpses, gibs, and decals when performing an instant restart
asw_instant_restart_debug 	0 	server 	Write a lot of developer messages to the console during an instant restart.
asw_intensity_decay_time 	20 	cheat, server 	Seconds to decay full intensity to zero
asw_intensity_far_range 	200 	cheat, server 	Enemies killed past this distance will only slightly increase intensity
asw_intensity_inhibit_delay 	3 	cheat, server 	Seconds before intensity starts to decay after an increase
asw_intensity_scale 	0 	cheat, server 	Scales intensity increases for marines
asw_interval_change_max 	0 	cheat, server 	Director: Max scale applied to alien spawn interval each spawn
asw_interval_change_min 	0 	cheat, server 	Director: Min scale applied to alien spawn interval each spawn
asw_interval_initial_max 	7 	cheat, server 	Director: Max time between alien spawns when first entering spawning state
asw_interval_initial_min 	5 	cheat, server 	Director: Min time between alien spawns when first entering spawning state
asw_interval_min 	1 	cheat, server 	Director: Alien spawn interval will never go lower than this
asw_inventory 	cmd 	 	Lists marine's inventory
ASW_InvLast 	cmd 	 	Switches between primary and secondary weapons
ASW_InvNext 	cmd 	 	Makes your marine select the next weapon
ASW_InvPrev 	cmd 	 	Makes your marine select the previous weapon
asw_jump_jet_height 	160 	client, replicated 	
asw_jump_jet_pounce_height 	60 	client, replicated 	
asw_jump_jet_time 	0 	cheat, client, replicated	
asw_key_atten 	1 	client 	
asw_key_falloff 	0 	client 	
asw_key_innerCone 	20 	client 	
asw_key_outerCone 	30 	client 	
asw_key_range 	0 	client 	
asw_knockdown_interval 	3 	cheat, server 	Min time between knockdowns
asw_laser_sight 	1 	archive, client 	
asw_laser_sight_min_distance 	9999 	client 	The min distance at which to accurately draw the laser sight from the muzzle rather than using the shoot direction
asw_last_marine_dead_delay 	0 	cheat, server 	How long to wait after the last marine has died before failing the mission
asw_leadership_accuracy_scale 	2 	cheat, server 	Damage scale from leadership bonus
asw_leadership_radius 	600 	cheat, client, replicated	Radius of the leadership field around NCOs with the leadership skill
asw_leadership_resist_scale 	0 	cheat, server 	Incoming damage scale for leadership bonus.
asw_LeaveMarine 	cmd 	 	Uninhabits your current marine
asw_left_hand_ik 	0 	cheat, client 	IK the marine's left hand to his weapon
asw_list_cached_emitters 	cmd 	 	Lists all emitter templates currently loaded
asw_list_equipment 	cmd 	 	list weapons and their IDs
asw_live_marines 	cmd 	 	Reports if you have live marines
ASW_LoadCampaign 	cmd 	 	Loads a previously saved campaign game
asw_local_dlight_b 	250 	cheat, client 	Blue component of local colour
asw_local_dlight_exponent 	3 	cheat, client 	Exponent of local colour
asw_local_dlight_g 	250 	cheat, client 	Green component of local colour
asw_local_dlight_offsetx 	0 	cheat, client 	Offset of the local dlight
asw_local_dlight_offsety 	-15 	cheat, client 	Offset of the local local
asw_local_dlight_offsetz 	95 	cheat, client 	Offset of the flashlight dlight
asw_local_dlight_r 	250 	cheat, client 	Red component of local colour
asw_local_dlight_radius 	0 	cheat, client 	Radius of the light around the marine.
asw_local_dlight_rotate 	0 	cheat, client 	Whether local dlight's offset is rotated by marine facing
asw_location_grid_debug 	0 	 	Outputs mission grid hexes for server and client
asw_mad_firing_break 	4 	cheat, server 	Point at which the mad firing counter triggers the mad firing speech
asw_mad_firing_decay 	0 	cheat, server 	Tick down rate of the mad firing counter
asw_magazine_under_marine 	0 	archive, client 	Enable an ammo notification on low magazine count. (1 = warn at 100% ammo)
asw_magazine_under_marine_frequency 	20 	archive, client 	Time between low ammo notification flashes in seconds.
asw_magazine_under_marine_offscreen 	0 	archive, client 	Enable an ammo notification if the marine is offscreen.
asw_magazine_under_marine_recall_time 	1 	archive, client 	Time the Ammo Call Emote will be remembered and displayed at the left of a marine if enabled
asw_map_range 	1200 	cheat, client 	Range in world units of the minimap
asw_marine_ai_acceleration 	4 	cheat, server 	Acceleration boost for marine AI
asw_marine_aim_error_decay_multiplier 	0 	cheat, server 	Value multiplied per turn to reduce aim error over time
asw_marine_aim_error_max 	20 	cheat, server 	Maximum firing error angle for AI marines with base accuracy skill
asw_marine_aim_error_min 	5 	cheat, server 	Minimum firing error angle for AI marines with base accuracy skill
asw_marine_ambient 	0 	cheat, client 	Ambient light of the marine
asw_marine_auto_hack 	0 	cheat, server 	If set to 1, marine will automatically hack nearby computers and button panels
asw_marine_box_collision 	1 	cheat, client, replicated	
asw_marine_burn_time_easy 	6 	cheat, server 	Amount of time marine burns for when ignited on easy difficulty
asw_marine_burn_time_hard 	12 	cheat, server 	Amount of time marine burns for when ignited on hard difficulty
asw_marine_burn_time_insane 	15 	cheat, server 	Amount of time marine burns for when ignited on insane difficulty
asw_marine_burn_time_normal 	8 	cheat, server 	Amount of time marine burns for when ignited on normal difficulty
asw_marine_collision 	0 	client, replicated 	Whether marines collide with each other or not, in a multiplayer game
asw_marine_damage_force_scale 	0 	cheat, server 	Damage force in marine damage is applied as a velocity impulse scaled by this factor
asw_marine_death_cam 	0 	archive, client 	Use death cam
asw_marine_death_cam_slowdown 	0 	archive, server 	Slow down time when a marine dies
asw_marine_death_cam_time 	0 	cheat, client, replicated	Time to do the slowdown death cam
asw_marine_death_cam_time_hold 	1 	cheat, client, replicated	Time to hold on the dying marine at time ramps back up
asw_marine_death_cam_time_interp 	0 	cheat, client, replicated	Time to blend into the death cam
asw_marine_death_cam_time_interp_out 	0 	cheat, client, replicated	Time to blend out of the death cam
asw_marine_death_cam_time_local_hold 	5 	cheat, client, replicated	Time to hold on the dying marine at time ramps back up if they died
asw_marine_death_cam_time_scale 	0 	cheat, client, replicated	Time scale during death cam
asw_marine_death_protection 	1 	cheat, server 	Prevents marines from dying in one hit, unless on 1 health
asw_marine_debug_movement 	0 	cheat, server 	Debug overall marine movement direction
asw_marine_edge_names 	1 	client 	Prevent marine names from going off the edge of the screen
asw_marine_explosion_protection 	0 	cheat, server 	Reduction of explosion radius against marines
asw_marine_face_last_enemy_time 	5 	cheat, server 	Amount of time that AI marines will face their last enemy after losing it while in follow mode
asw_marine_fall_damage 	0 	cheat, server 	Marines take falling damage
asw_marine_ff 	1 	cheat, server 	Marine friendly fire setting (0 = FFGuard, 1 = Normal (based on mission difficulty), 2 = Always max)
asw_marine_ff_absorption 	1 	client, replicated 	Friendly fire absorption style (0=none 1=ramp up 2=ramp down)
asw_marine_ff_absorption_build_rate 	0 	cheat, server 	Rate of FF absorption decay build up when being shot by friendlies
asw_marine_ff_absorption_decay_rate 	0 	cheat, server 	Rate of FF absorption decay
asw_marine_ff_dmg_base 	1 	cheat, server 	Amount of friendly fire damage on mission difficulty 5
asw_marine_ff_dmg_step 	0 	cheat, server 	Amount friendly fire damage is modified per mission difficuly level away from 5
asw_marine_ff_guard_time 	5 	cheat, server 	Amount of time firing is disabled for when activating friendly fire guard
asw_marine_force_combat_status 	0 	cheat, server 	
asw_marine_fraction_turn_scale 	0 	cheat, client 	Scale for the fractional marine turning (large turns)
asw_marine_friction 	10 	cheat, client, replicated	Marine movement friction.
asw_marine_gravity 	800 	cheat, client, replicated	Marine gravity.
asw_marine_gun_offset_x 	25 	cheat, client, replicated	
asw_marine_gun_offset_y 	4 	cheat, client, replicated	
asw_marine_gun_offset_z 	34 	cheat, client, replicated	
asw_marine_labels_cursor_maxdist 	9000 	archive, client 	Only marines within this distance of the cursor will get their health bar drawn
asw_marine_lightscale 	4 	cheat, client 	Light scale on the marine
asw_marine_linear_turn_rate 	1000 	cheat, client 	Linear turning rate of the marine (used as minimum when fractional turning is employed)
asw_marine_melee_damage 	20 	cheat, server 	How much damage the marine's kick does
asw_marine_melee_distance 	50 	cheat, server 	How far the marine can kick
asw_marine_melee_force 	200000 	cheat, server 	Marine kick force = this / dist
asw_marine_melee_kick_lift 	0 	cheat, server 	Upwards Z-Force given to kicked objects
asw_marine_melee_max_force 	10000 	cheat, server 	Maximum force allowed
asw_marine_names 	1 	cheat, client, replicated	Whether to show the marine name
asw_marine_nearby_angle 	-75 	cheat, client, replicated	
asw_marine_object_motion_blur_scale 	0 	client 	
asw_marine_passive_armor_scale 	0 	cheat, client, replicated	heavy armor will scale damage taken by this much
asw_marine_random_yaw 	40 	server 	Min/max angle the marine will change his yaw when idling in follow mode
asw_marine_rolls 	1 	cheat, client, replicated	If set, marine will do rolls when jump is pressed
asw_marine_scan_beams 	0 	cheat, server 	Draw scan beams for marines holding position
asw_marine_server_anim 	cmd 	 	Lists animation playing on the player's current marine serverside
asw_marine_server_ragdoll 	0 	cheat, server 	If set, marines will have server ragdolls instead of clientside ones.
asw_marine_shadows 	1 	client 	If set to one, marines will have shadows.
asw_marine_shoulderlight 	2 	client 	Should marines have a shoulder light effect on them.
asw_marine_skill 	cmd 	 	Usage: asw_marine_skill [nSkillSlot] - reports the number of skill points of the current marine in that skill asw_marine_spe
asw_marine_special_heal_chatter_chance 	0 	server 	Chance of medic saying a special healing line. Wounded special chance is this times 5.
asw_marine_special_idle_chatter_chance 	0 	cheat, server 	Chance of marine doing a special idle chatter
asw_marine_spectate 	cmd 	 	Usage: asw_marine_spectate [marine_num]
asw_marine_speed_scale_adrenaline 	1 	cheat, client, replicated	
asw_marine_speed_scale_easy 	0 	cheat, client, replicated	
asw_marine_speed_scale_hard 	1 	cheat, client, replicated	
asw_marine_speed_scale_insane 	1 	cheat, client, replicated	
asw_marine_speed_scale_normal 	1 	cheat, client, replicated	
asw_marine_speed_type 	2 	client, replicated 	0=fixed points scaled by sequence speed, 1=fixed points, 2=just sequence speed
asw_marine_stumble_on_damage 	1 	cheat, server 	Marine stumbles when he takes damage
asw_marine_switch_blend_max_dist 	1500 	client 	Maximum distance apart marines can be for a camera blend to occur
asw_marine_switch_blend_speed 	2 	client 	How quickly the camera blends between marines when switching
asw_marine_time_until_ignite 	0 	cheat, server 	Amount of time before a marine ignites from taking repeated burn damage
asw_marine_toggle_crouch_chance 	0 	server 	Chance of AI changing between crouched and non-crouched while idling in follow mode
asw_marine_turn_firing_fraction 	0 	cheat, client 	Fractional turning value while firing, if using asw_marine_fraction_turn_scale
asw_marine_turn_normal_fraction 	0 	cheat, client 	Fractional turning value if using asw_marine_fraction_turn_scale
asw_marine_turn_y_pos 	0 	client 	Normalized height position for where the cursor changes the player from looking north to south.
asw_marine_update_visibility 	cmd 	 	Updates marine visibility
asw_marine_view_cone_cost 	5 	cheat, server 	Extra pathing cost if a node is visible to a marine
asw_marine_view_cone_dist 	700 	client, replicated 	Distance for marine view cone checks
asw_marine_view_cone_dot 	0 	client, replicated 	Dot for marine view cone checks
asw_marine_yaw_interval_max 	8 	server 	Max time between AI marine shifting his yaw
asw_marine_yaw_interval_min 	3 	server 	Min time between AI marine shifting his yaw
asw_MarineInvuln 	cmd 	 	Makes your marines invulnerable
asw_max_alien_batch 	10 	cheat, server 	Max number of aliens spawned in a horde batch
asw_max_body_yaw 	30 	client, replicated 	Max angle body yaw can turn either side before feet snap.
asw_max_saves 	200 	archive 	Maximum number of multiplayer saves that will be stored on this server.
asw_medal_accuracy 	0 	cheat, server 	Minimum accuracy needed to win the accuracy medal
asw_medal_barrel_kills 	5 	cheat, server 	Minimum aliens killed with barrels to get the Collateral damage medal
asw_medal_blood_heal_amount 	150 	cheat, server 	How much health must be healed to win the blood halo medal
asw_medal_egg_kills 	10 	cheat, server 	Minimum kills needed to get the eggs medal, if the team has wiped out all grubs in the map
asw_medal_explosive_kills 	6 	cheat, server 	How many aliens have to be killed from one explosion to get the explosives merit medal
asw_medal_firefighter 	10 	cheat, server 	Minimum fires needed to put out to get the firefighter medal
asw_medal_grub_kills 	10 	cheat, server 	Minimum kills needed to get the grub medal, if the team has wiped out all grubs in the map
asw_medal_info 	cmd 	 	Give medal info on a particular marine
asw_medal_lifesaver_dist 	100 	cheat, server 	How close an alien has to be a fellow marine to count for the lifesaver medal
asw_medal_lifesaver_kills 	1 	cheat, server 	How many aliens you have to kill that were close to a teammate to get the lifesaver medal
asw_medal_melee_hits 	20 	cheat, server 	Minimum kicks needed to get the iron fist medal
asw_medal_mine_burns 	60 	cheat, server 	How many mine kills needed to get the mine medal
asw_medal_parasite_kills 	50 	cheat, server 	Minimum kills needed to get the parasite medal
asw_medal_reckless_explosive_kills 	1 	cheat, server 	How many aliens have to be killed from kicked grenades to get the reckless explosive merit
asw_medal_sentry_kills 	60 	cheat, server 	Minimum kills needed to win the sentry medal
asw_medal_silver_heal_amount 	200 	cheat, server 	How much health must be healed to win the silver halo medal
asw_medic_under_marine 	0 	archive, client 	Enable a medic notification on low health. (1 = warn at 100% health)
asw_medic_under_marine_frequency 	60 	archive, client 	Time between medic notification flashes in seconds.
asw_medic_under_marine_offscreen 	1 	archive, client 	Enable a medic notification if the marine is offscreen.
asw_medic_under_marine_recall_time 	1 	archive, client 	Time the Medic Call Emote will be remembered and displayed at the left of a marine if enabled
asw_melee_base_damage 	12 	cheat, client, replicated	The melee damage that marines do at level 1 (scales up with level)
asw_melee_debug 	0 	cheat, client, replicated	Debugs the melee system. Set to 2 for position updates
asw_melee_knockback_up_force 	1 	cheat, server 	
asw_melee_list_dps 	cmd 	 	Lists DPS for melee weapons
asw_melee_lock 	0 	cheat, client, replicated	Marine is moved to the nearest enemy when melee attacking
asw_melee_lock_distance 	35 	cheat, client 	Dist marine slides to when locked onto a melee target
asw_melee_lock_slide_speed 	200 	cheat, client 	Speed at which marine slides into place when target locked in melee
asw_melee_reload 	cmd 	 	Reloads melee_attacks.txt
asw_melee_reload_server_only 	cmd 	 	Reloads melee_attacks.txt
asw_melee_require_contact 	0 	cheat, client, replicated	Melee requires contact to transition to the next combo
asw_melee_require_key_release 	1 	cheat, client, replicated	Melee requires key release between attacks
asw_mender_heal_biomass 	0 	cheat, server 	Should menders heal biomass?
asw_mender_prioritize_fire 	1 	cheat, server 	Should menders heal burning aliens first?
asw_mesh_emitter_test 	cmd 	 	Test spawning a clientside mesh emitter
ASW_MessageLog 	cmd 	 	Shows a log of info messages you've read so far in this mission
asw_minigun_pitch_max 	150 	cheat, client, replicated	Pitch of barrel spin sound
asw_minigun_pitch_min 	50 	cheat, client, replicated	Pitch of barrel spin sound
asw_minigun_spin_down_rate 	0 	cheat, client, replicated	Spin down speed of minigun
asw_minigun_spin_rate_threshold 	0 	cheat, client, replicated	Minimum barrel spin rate before minigun will fire
asw_minigun_spin_up_rate 	1 	cheat, client, replicated	Spin up speed of minigun
asw_minimap_clicks 	1 	archive, client 	Is enabled, clicking on the minimap will draw on it. If disabled, clicking there will fire your weapon as normal
asw_minimap_scale 	cmd 	 	Overrides scale of the minimap
asw_mining_laser_run_fade 	0 	cheat, client, replicated	Fade time for mining laser run sound
asw_mining_laser_start_run_fade 	0 	cheat, client, replicated	Crossfade time between mining laser's charge and run sound
asw_mininglaser_damage_snd_interval 	1 	cheat, client, replicated	How often to play the damage sound when the laser beam is on
asw_mission_chooser 	cmd 	 	asw_mission_chooser host [chooser] [campaign] - open mission chooser
asw_money 	0 	client, replicated 	Can players collect money?
asw_money_elasticity 	3 	cheat, server 	
asw_money_friction 	-1 	cheat, server 	
asw_money_gravity 	0 	cheat, server 	
asw_mortar_round_child_fuse_max 	1 	cheat, server 	Cluster grenade child cluster's maximum fuse length
asw_mortar_round_child_fuse_min 	0 	cheat, server 	Cluster grenade child cluster's minimum fuse length
asw_mortar_round_fuse 	4 	cheat, server 	Fuse length of cluster grenade
asw_mortar_round_gravity 	0 	cheat, server 	Gravity of mortar bug's mortar
asw_mortar_round_min_detonation_time 	0 	cheat, server 	Min. time before cluster grenade can detonate
asw_mortar_round_radius_check_interval 	0 	cheat, server 	How often the cluster grenade checks for nearby drones to explode against
asw_mortar_round_radius_check_scale 	0 	cheat, server 	What fraction of the grenade's damage radius is used for the early detonation check
asw_mortarbug_face_target 	1 	cheat, server 	Mortarbug faces his target when moving
asw_mortarbug_shell_fuse 	3 	cheat, server 	Time before mortarbug shell explodes
asw_mortarbug_shell_gravity 	0 	cheat, server 	Gravity of mortarbug shell
asw_mortarbug_speedboost 	1 	cheat, server 	boost speed for the mortarbug
asw_mortarbug_spitspeed 	350 	cheat, server 	Speed at which mortarbug grenade travels.
asw_mortarbug_touch_damage 	5 	cheat, server 	Damage caused by mortarbug on touch
asw_motionblur 	0 	client 	Motion Blur
asw_motionblur_addalpha 	0 	client 	Motion Blur Alpha
asw_motionblur_check 	cmd 	 	check for anomalies in asw_motionblur
asw_motionblur_drawalpha 	1 	client 	Motion Blur Draw Alpha
asw_motionblur_forceupdate 	0 	client 	update the motion blur buffer even if it's not being displayed
asw_motionblur_time 	0 	cheat, client 	The amount of time to wait until updating the FB
asw_mouse_order_dist 	100 	client 	Minimum distance squared needed to move the cursor while holding down a marine number to order that marine to face that directi
asw_move_marine 	1 	cheat, server 	Activate remote control of named entity
asw_movement_direction_interval 	0 	cheat, server 	
asw_movement_direction_tolerance 	30 	cheat, server 	
asw_muzzle_flash_new_type 	0 	cheat, client 	
asw_muzzle_light 	104907008.000 	cheat, client 	
asw_muzzle_light_radius_max 	100 	cheat, client 	
asw_muzzle_light_radius_min 	50 	cheat, client 	
asw_network_id 	cmd 	 	returns network id
asw_new_drone 	1 	cheat, server 	Set to 1 to use the new drone model
ASW_NextMarine 	cmd 	 	Select your next marine
asw_night_vision_duration 	20 	cheat, client, replicated	
asw_night_vision_fade_in_speed 	400 	cheat, client 	
asw_night_vision_fade_out_speed 	5000 	cheat, client 	
asw_night_vision_flash_max 	220 	cheat, client 	
asw_night_vision_flash_min 	0 	cheat, client 	
asw_night_vision_flash_speed 	1000 	cheat, client 	
asw_night_vision_self_illum_multiplier 	25 	cheat, client 	For materials that use the NightVision proxy, multiply the result (normally in the [0,1] range) by this value.
asw_npc_go 	cmd 	 	Selected NPC(s) will go to the location that the player is looking (shown with a purple box)	Arguments:	-none-
asw_npc_go_do_run 	1 	cheat, server 	Set whether should run on asw_npc_go
asw_objective_slowdown_time 	1 	cheat, server 	Length of time that the slowdown effect lasts.
asw_old_shieldbug 	0 	cheat, server 	1= old shield bug, 0 = new model
asw_OrderMarinesFollow 	cmd 	 	Orders nearest marine to follow
asw_OrderMarinesHold 	cmd 	 	Orders nearby marines to hold position
asw_override_footstep_volume 	0 	cheat, client 	Overrides footstep volume instead of it being surface dependent
asw_paint_ammo_bar 	1 	client 	Set to 0 to do not paint bars under ammo drops
asw_parasite_defanged_damage 	15 	cheat, server 	Damage per hit from defanged parasites
asw_parasite_inside 	0 	server 	If set, parasites will burrow into their victims rather than staying attached
asw_parasite_speedboost 	1 	cheat, server 	boost speed for the parasites
asw_particle_count 	0 	client 	Shows how many particles are being drawn
asw_path_end 	cmd 	 	mark end of pathfinding test
asw_path_start 	cmd 	 	mark start of pathfinding test
asw_pdw_max_shooting_distance 	400 	cheat, client, replicated	Maximum distance of the hitscan weapons.
asw_pellet_trail_a 	40 	cheat, client 	
asw_pellet_trail_b 	255 	cheat, client 	
asw_pellet_trail_fade 	0 	cheat, client 	
asw_pellet_trail_g 	255 	cheat, client 	
asw_pellet_trail_life 	1 	cheat, client 	
asw_pellet_trail_material 	0 	cheat, client 	
asw_pellet_trail_r 	255 	cheat, client 	
asw_pellet_trail_width 	1 	cheat, client 	
ASW_PermaStim 	cmd 	 	Free long stim
ASW_PermaStimStop 	cmd 	 	Free long stim
asw_phys_prop_motion_blur_scale 	0 	client 	
ASW_PhysicsShove 	cmd 	 	Shove objects in front of you
asw_pick_stim_music 	cmd 	 	Shows a dialog for picking custom stim music
asw_pierce_spark_scale 	0 	client 	Scale applied to piercing spark effect
asw_player_avoidance 	1 	cheat, client, replicated	Enable/Disable player avoidance.
asw_player_avoidance_bounce 	1 	cheat, client 	Marine avoidance bounce.
asw_player_avoidance_fakehull 	25 	cheat, client 	Marine avoidance hull size.
asw_player_avoidance_force 	1024 	cheat, client 	Marine avoidance separation force.
asw_player_lb_color_b 	0 	archive, client 	The b value of the player name color in the range of 0 to 255
asw_player_lb_color_g 	255 	archive, client 	The g value of the player name color in the range of 0 to 255
asw_player_lb_color_r 	255 	archive, client 	The r value of the player name color in the range of 0 to 255
asw_player_names 	3 	archive, client 	Whether to show player names under marines or not. Set to 2 to show both player and marine name. Set to 3 for colorful names.
asw_powerup_elasticity 	0 	cheat, client, replicated	
asw_powerup_friction 	0 	cheat, client, replicated	
asw_powerup_gravity 	1 	cheat, client, replicated	
asw_precache_speech 	0 	cheat, server 	If set, server will precache all speech files (increases load times a lot!)
asw_prevent_ai_crouch 	0 	cheat, client 	Prevents AI from crouching when they hold position
ASW_PrevMarine 	cmd 	 	Select your previous marine
asw_queen_debug 	0 	cheat, server 	Display debug info about the queen
asw_queen_diver_interval 	20 	cheat, server 	Time it takes queen's divers to recharge
asw_queen_flame_flinch_chance 	0 	cheat, server 	Chance of queen flinching when she takes fire damage
asw_queen_grabber_dmg 	1 	cheat, server 	Damager per pump per grabber
asw_queen_grabber_health 	20 	cheat, server 	Initial health of the queen grabbers
asw_queen_has_damage_resistances 	1 	cheat, server 	Is the queen resistant to certain damage types
asw_queen_health_bars 	5 	cheat, client, replicated	Number of health bar segments for queen
asw_queen_health_normal 	3500 	cheat, server 	Initial health of the Swarm Queen
asw_queen_max_mslash 	350 	cheat, server 	Max Range of Swarm Queen moving slash attack
asw_queen_max_parasites 	5 	cheat, server 	Max live parasites for queen
asw_queen_min_mslash 	160 	cheat, server 	Min Range of Swarm Queen moving slash attack
asw_queen_parasite_interval 	45 	cheat, server 	Time it takes for queen to ready more parasites
asw_queen_slash_damage 	5 	cheat, server 	Damage caused by the Swarm Queen's slash attack
asw_queen_slash_debug 	0 	cheat, server 	Visualize Swarm Queen slash collision
asw_queen_slash_range 	200 	cheat, server 	Range of Swarm Queen slash attack
asw_queen_slash_size 	100 	cheat, server 	Padding around the Swarm Queen's claw when calculating melee attack collision
asw_queen_spit_autoaim_angle 	10 	cheat, server 	Angle in degrees in which the Queen's spit attack will adjust to fire at a marine
asw_queen_spit_damage 	10 	cheat, server 	Damage caused by the queen's goo spit
asw_queen_spit_interval 	30 	cheat, server 	Time it takes the queen to ready another spit
asw_queen_spit_radius 	350 	cheat, server 	Radius of the queen's goo spit attack
asw_r_JeepFOV 	90 	cheat, client 	
asw_r_JeepViewBlendTo 	1 	cheat, client 	
asw_r_JeepViewBlendToScale 	0 	cheat, client 	
asw_r_JeepViewBlendToTime 	1 	cheat, client 	
asw_ragdoll_blend_test 	cmd 	 	Ragdoll blending test
asw_ragdoll_marine 	cmd 	 	Toggle ragdolling of the current marine
asw_railgun_beam_lifetime 	0 	client 	How long the railgun beam trails last
asw_railgun_beam_width 	20 	client 	Initial width of the railgun beam trail
asw_railgun_force_scale 	60 	client, replicated 	Force of railgun shots
asw_ranger_health 	101 	cheat, server 	
asw_realistic_death_chatter 	0 	cheat, server 	If true, only 1 nearby marine will shout about marine deaths
asw_reconnect_after_outro 	0 	client 	If set, client will reconnect to server after outro
asw_red_muzzle_b 	128 	client 	
asw_red_muzzle_g 	128 	client 	
asw_red_muzzle_r 	255 	client 	
asw_report_difficulty 	cmd 	 	Reports current skill and mission difficulty level
asw_reserve_marine_time 	30 	server 	Number of seconds marines are reserved for at briefing start
asw_respawn_marine_enable 	0 	cheat, server 	Enables respawning marines.
asw_restart_mission 	cmd 	 	Restarts the current mission
asw_return_chat 	cmd 	 	
asw_rg_explosion 	0 	client 	Should the rg tracer have an explosion at the end?
asw_rim_atten 	0 	client 	
asw_rim_falloff 	0 	client 	
asw_rim_innerCone 	20 	client 	
asw_rim_outerCone 	30 	client 	
asw_rim_range 	0 	client 	
asw_rocket_acceleration 	60 	cheat, server 	
asw_rocket_debug 	0 	cheat, server 	
asw_rocket_drag 	0 	cheat, server 	
asw_rocket_homing_range 	640000 	cheat, server 	
asw_rocket_hover_height 	10 	cheat, server 	
asw_rocket_hover_thrust 	60 	cheat, server 	
asw_rocket_lifetime 	3 	cheat, server 	
asw_rocket_max_speed 	600 	cheat, server 	
asw_rocket_min_speed 	280 	cheat, server 	
asw_rocket_trail_a 	40 	cheat, client 	
asw_rocket_trail_b 	128 	cheat, client 	
asw_rocket_trail_fade 	0 	cheat, client 	
asw_rocket_trail_g 	255 	cheat, client 	
asw_rocket_trail_life 	0 	cheat, client 	
asw_rocket_trail_material 	0 	cheat, client 	
asw_rocket_trail_r 	255 	cheat, client 	
asw_rocket_trail_width 	1 	cheat, client 	
asw_rocket_volume_time 	0 	client 	Time taken to fade in rocket loop sound
asw_rocket_wobble_amp 	90 	cheat, server 	
asw_rocket_wobble_freq 	0 	cheat, server 	
asw_room_info 	cmd 	 	Shows details about the current room in a randomly generated map
asw_roster_select_bypass_steam 	0 	cheat, client 	Bypass checking if data has been downloaded from steam when selecting a Marine.
asw_rts_controls 	0 	cheat, client, replicated	
asw_run_fixed_blend 	0 	client, replicated 	
asw_run_speed 	380 	client, replicated 	Test of movement speed returned in animstate code
asw_run_speed_scale 	1 	client, replicated 	
asw_sb_gallop_max_range 	130 	cheat, server 	Max range to do ram attack
asw_sb_gallop_min_range 	50 	cheat, server 	Min range to do ram attack
asw_scanner_background 	1 	client 	Draw black background behind minimap
asw_scanner_classic 	0 	client 	Scanner has white blips, is always pinging.
asw_scanner_idle_sound 	3 	client 	Which scanner idle sound is used (from 1 to 4)
asw_scanner_idle_volume 	0 	client 	Volume of scanner idle loop
asw_scanner_interlace_alpha 	0 	client 	Alpha of interlace effect on the scanner
asw_scanner_noise_alpha 	0 	client 	Alpha of noise effect on the scanner
asw_scanner_pitch_base 	1 	client 	Starting pitch
asw_scanner_pitch_change 	0 	client 	Change in pitch (from 0 to 1.0) of scanner blips depending on distance from the tech marine
asw_scanner_ring_scale 	1 	cheat, client 	Overdraw in the scanner ring size from the blip boundary
asw_scanner_scanline_alpha 	80 	client 	Alpha of scanlines on the scanner
asw_scanner_scanline_double 	0 	client 	Whether scanlines should be single or double pixel
asw_scanner_warning_sound 	1 	client 	Which scanner warning sound is used (from 1 to 3)
asw_scanner_warning_volume 	0 	client 	Volume of scanner warning beeps
asw_screenflash 	0 	cheat, server 	Alpha of damage screen flash
ASW_SelectPrimary 	cmd 	 	Select primary weapon
ASW_SelectSecondary 	cmd 	 	Select secondary weapon
asw_sentry_debug_aim 	0 	cheat, server 	Draw debug lines for sentry gun aim
asw_sentry_friendly_fire_scale 	0 	client, replicated 	Damage scale for sentry gun friendly fire
asw_sentry_friendly_target 	0 	cheat, server 	If 1, sentries ignore AI relationships and fire at all targets.
asw_sentry_gun_type 	-1 	cheat, server 	Force the type of sentry guns built to this. -1, the default, reads from the marine attributes.
asw_sentry_health_base 	300 	cheat, server 	
asw_sentry_health_step 	0 	cheat, server 	
asw_sentry_infinite_ammo 	0 	cheat, server 	
asw_sentry_top_cannon_dmg_override 	0 	cheat, server 	Overrides sentry cannon base damage. 0 means no override is done
asw_sentry_top_cannon_fire_rate 	1 	cheat, server 	Time in seconds between each shot of sentry cannon
asw_sentry_top_flamer_dmg_override 	0 	cheat, server 	Overrides sentry flamer's damage. 0 means no override is done
asw_sentry_top_machinegun_dmg_override 	0 	cheat, server 	Overrides sentry machinegun's damage. 0 means no override is done
asw_sentry_top_machinegun_fire_rate 	0 	cheat, server 	Time in seconds between each shot of sentry machinegun
asw_sequence_speed_cap 	160 	client, replicated 	
ASW_Server_LoadCampaign 	cmd 	 	Server loads a previously saved campaign game
ASW_Server_StartCampaign 	cmd 	 	Server starts a new campaign game
asw_set_drone_skin 	cmd 	 	Sets skin index of all drones and simple drones
asw_set_hear_pos 	cmd 	 	Sets fixed audio position to the current position
asw_set_solid 	cmd 	 	Sets solid status of current marine
asw_shake 	cmd 	 	Shake the screen. Requires asw_camera_shake 1.
asw_shaman_aim_ahead_time 	1 	cheat, server 	Look ahead time for shaman's heal target
asw_shaman_health 	59 	cheat, server 	
asw_shieldbug_death_force 	65000 	client 	this sets the custom death force for the exploding shieldbug
asw_shieldbug_defending_speedboost 	1 	cheat, server 	Boost speed for the shieldbug when defending
asw_shieldbug_force_defend 	0 	cheat, server 	0 = no force, 1 = force open, 2 = force defend
asw_shieldbug_knockdown 	1 	cheat, server 	If set shieldbug will knock marines down with his melee attacks
asw_shieldbug_knockdown_force 	500 	cheat, server 	Magnitude of knockdown force for shieldbug's melee attack
asw_shieldbug_knockdown_lift 	300 	cheat, server 	Upwards force for shieldbug's melee attack
asw_shieldbug_melee_force 	2 	cheat, server 	Melee force of the shieldbug
asw_shieldbug_screen_shake 	1 	cheat, server 	Should the shieldbug cause screen shake?
asw_shieldbug_speedboost 	1 	cheat, server 	boost speed for the shieldbug
asw_shotgun_shell_delay 	0 	client 	Delay on shell casing after firing shotgun
asw_show_marine_hints 	cmd 	 	Show hint manager spots
asw_show_mouse_entity 	0 	cheat, client 	Show entity under the mouse cursor
asw_show_stats_in_singleplayer 	1 	client 	Show stats screen in singleplayer
asw_show_xp 	cmd 	 	Print local player's XP and level
asw_show_xp_details 	0 	client, replicated 	Output XP rewards to the console
asw_simple_hacking 	0 	cheat, server 	Use simple progress bar computer hacking
asw_sk_jeep_gauss_damage 	15 	server 	
asw_skill 	2 	client, replicated 	Game skill level (1-5).
asw_skill_accuracy_ar2_dmg_base 	0 	cheat, client, replicated	
asw_skill_accuracy_ar2_dmg_step 	2 	cheat, client, replicated	
asw_skill_accuracy_deagle_dmg_base 	0 	cheat, client, replicated	
asw_skill_accuracy_deagle_dmg_step 	0 	cheat, client, replicated	
asw_skill_accuracy_devastator_dmg_base 	0 	cheat, client, replicated	
asw_skill_accuracy_devastator_dmg_step 	1 	cheat, client, replicated	
asw_skill_accuracy_flamer_dmg_base 	0 	cheat, client, replicated	
asw_skill_accuracy_flamer_dmg_step 	0 	cheat, client, replicated	
asw_skill_accuracy_heavy_rifle_dmg_base 	0 	cheat, client, replicated	
asw_skill_accuracy_heavy_rifle_dmg_step 	2 	cheat, client, replicated	
asw_skill_accuracy_medrifle_dmg_base 	0 	cheat, client, replicated	
asw_skill_accuracy_medrifle_dmg_step 	2 	cheat, client, replicated	
asw_skill_accuracy_pdw_dmg_base 	0 	cheat, client, replicated	
asw_skill_accuracy_pdw_dmg_step 	1 	cheat, client, replicated	
asw_skill_accuracy_pistol_dmg_base 	0 	cheat, client, replicated	
asw_skill_accuracy_pistol_dmg_step 	4 	cheat, client, replicated	
asw_skill_accuracy_prifle_dmg_base 	0 	cheat, client, replicated	
asw_skill_accuracy_prifle_dmg_step 	1 	cheat, client, replicated	
asw_skill_accuracy_railgun_dmg_base 	0 	cheat, client, replicated	
asw_skill_accuracy_railgun_dmg_step 	10 	cheat, client, replicated	
asw_skill_accuracy_rifle_dmg_base 	0 	cheat, client, replicated	
asw_skill_accuracy_rifle_dmg_step 	1 	cheat, client, replicated	
asw_skill_accuracy_shotgun_dmg_base 	0 	cheat, client, replicated	
asw_skill_accuracy_shotgun_dmg_step 	2 	cheat, client, replicated	
asw_skill_accuracy_sniper_rifle_dmg_base 	0 	cheat, client, replicated	
asw_skill_accuracy_sniper_rifle_dmg_step 	20 	cheat, client, replicated	
asw_skill_accuracy_tesla_cannon_dmg_base 	0 	cheat, client, replicated	
asw_skill_accuracy_tesla_cannon_dmg_step 	0 	cheat, client, replicated	
asw_skill_agility_movespeed_base 	290 	cheat, client, replicated	
asw_skill_agility_movespeed_step 	10 	cheat, client, replicated	
asw_skill_agility_reload_step 	0 	cheat, client, replicated	
asw_skill_autogun_base 	0 	cheat, client, replicated	
asw_skill_autogun_step 	1 	cheat, client, replicated	
asw_skill_drugs_base 	5 	cheat, client, replicated	
asw_skill_drugs_healamp_base 	90 	cheat, client, replicated	
asw_skill_drugs_healamp_step 	20 	cheat, client, replicated	
asw_skill_drugs_step 	0 	cheat, client, replicated	
asw_skill_engineering_firerate_base 	0 	cheat, client, replicated	
asw_skill_engineering_firerate_step 	0 	cheat, client, replicated	
asw_skill_engineering_sentry_base 	1 	cheat, client, replicated	
asw_skill_engineering_sentry_step 	0 	cheat, client, replicated	
asw_skill_engineering_welding_base 	0 	cheat, client, replicated	
asw_skill_engineering_welding_step 	0 	cheat, client, replicated	
asw_skill_grenades_cluster_dmg_base 	0 	cheat, client, replicated	
asw_skill_grenades_cluster_dmg_step 	10 	cheat, client, replicated	
asw_skill_grenades_clusters_base 	0 	cheat, client, replicated	
asw_skill_grenades_clusters_step 	1 	cheat, client, replicated	
asw_skill_grenades_dmg_base 	128 	cheat, client, replicated	
asw_skill_grenades_dmg_step 	20 	cheat, client, replicated	
asw_skill_grenades_flechette_dmg_base 	10 	cheat, client, replicated	
asw_skill_grenades_flechette_dmg_step 	1 	cheat, client, replicated	
asw_skill_grenades_freeze_duration_base 	3 	cheat, client, replicated	
asw_skill_grenades_freeze_duration_step 	0 	cheat, client, replicated	
asw_skill_grenades_freeze_radius_base 	210 	cheat, client, replicated	
asw_skill_grenades_freeze_radius_step 	0 	cheat, client, replicated	
asw_skill_grenades_hornet_count_base 	8 	cheat, client, replicated	
asw_skill_grenades_hornet_count_step 	0 	cheat, client, replicated	
asw_skill_grenades_hornet_dmg_base 	50 	cheat, client, replicated	
asw_skill_grenades_hornet_dmg_step 	1 	cheat, client, replicated	
asw_skill_grenades_hornet_interval_base 	0 	cheat, client, replicated	
asw_skill_grenades_hornet_interval_step 	0 	cheat, client, replicated	
asw_skill_grenades_incendiary_dmg_base 	20 	cheat, client, replicated	
asw_skill_grenades_incendiary_dmg_step 	0 	cheat, client, replicated	
asw_skill_grenades_radius_base 	280 	cheat, client, replicated	
asw_skill_grenades_radius_step 	20 	cheat, client, replicated	
asw_skill_grenades_smart_count_base 	32 	cheat, client, replicated	
asw_skill_grenades_smart_count_step 	0 	cheat, client, replicated	
asw_skill_grenades_smart_interval_base 	0 	cheat, client, replicated	
asw_skill_grenades_smart_interval_step 	0 	cheat, client, replicated	
asw_skill_hacking_speed_base 	2 	cheat, client, replicated	
asw_skill_hacking_speed_step 	0 	cheat, client, replicated	
asw_skill_healing_amp_gun_charges_base 	20 	cheat, client, replicated	
asw_skill_healing_amp_gun_charges_step 	5 	cheat, client, replicated	
asw_skill_healing_charges_base 	4 	cheat, client, replicated	
asw_skill_healing_charges_step 	1 	cheat, client, replicated	
asw_skill_healing_grenade_base 	120 	cheat, client, replicated	
asw_skill_healing_grenade_step 	30 	cheat, client, replicated	
asw_skill_healing_gun_base 	5 	cheat, client, replicated	
asw_skill_healing_gun_charges_base 	40 	cheat, client, replicated	
asw_skill_healing_gun_charges_step 	10 	cheat, client, replicated	
asw_skill_healing_gun_step 	1 	cheat, client, replicated	
asw_skill_healing_hps_base 	25 	cheat, client, replicated	
asw_skill_healing_hps_step 	8 	cheat, client, replicated	
asw_skill_healing_medkit_hps_base 	50 	cheat, client, replicated	
asw_skill_healing_medkit_hps_step 	5 	cheat, client, replicated	
asw_skill_healing_medrifle_healing_charges_base	50 	cheat, client, replicated	
asw_skill_healing_medrifle_healing_charges_step	0 	cheat, client, replicated	
asw_skill_health_base 	80 	cheat, client, replicated	
asw_skill_health_step 	15 	cheat, client, replicated	
asw_skill_laser_mines_base 	1 	cheat, client, replicated	Number of laser mines to deploy by marines with no Explosives skills
asw_skill_laser_mines_expert 	3 	cheat, client, replicated	Number of laser mines to deploy by marines with expert(>3) Explosives skills. Currently only Jaeger have it
asw_skill_laser_mines_moderate 	2 	cheat, client, replicated	Number of laser mines to deploy by marines with moderate(>1) Explosives skills
asw_skill_leadership_accuracy_chance_base 	0 	cheat, client, replicated	
asw_skill_leadership_accuracy_chance_step 	0 	cheat, client, replicated	
asw_skill_leadership_damage_resist_base 	0 	cheat, client, replicated	
asw_skill_leadership_damage_resist_step 	0 	cheat, client, replicated	
asw_skill_melee_dmg_base 	30 	cheat, client, replicated	
asw_skill_melee_dmg_step 	6 	cheat, client, replicated	
asw_skill_melee_force_base 	10 	cheat, client, replicated	
asw_skill_melee_force_step 	1 	cheat, client, replicated	
asw_skill_melee_speed_base 	1 	cheat, client, replicated	
asw_skill_melee_speed_step 	0 	cheat, client, replicated	
asw_skill_mines_duration_base 	10 	cheat, client, replicated	
asw_skill_mines_duration_step 	5 	cheat, client, replicated	
asw_skill_mines_fires_base 	1 	cheat, client, replicated	
asw_skill_mines_fires_step 	0 	cheat, client, replicated	
asw_skill_muzzle_flash_base 	1 	cheat, client, replicated	
asw_skill_muzzle_flash_step 	0 	cheat, client, replicated	
asw_skill_particle_count 	20 	client 	How many particles are spawned for each edge of the skill button
asw_skill_particle_deviation 	0 	client 	Random deviation applied to initial velocity of skill spending particles
asw_skill_particle_gravity 	0 	client 	Gravity for particles for the skill spending effect
asw_skill_particle_inset 	10 	client 	How many pixels inset inside the skill button to spawn particles
asw_skill_particle_size 	40 	client 	Size of particles for the skill spending effect
asw_skill_particle_speed 	50 	client 	Initial speed of skill spend particles
asw_skill_particle_speed_up 	0 	client 	Upward boost given to skill spend particles
asw_skill_piercing_base 	0 	cheat, client, replicated	
asw_skill_piercing_step 	0 	cheat, client, replicated	
asw_skill_reloading_base 	1 	cheat, client, replicated	
asw_skill_reloading_fast_base 	1 	cheat, client, replicated	
asw_skill_reloading_fast_step 	0 	cheat, client, replicated	
asw_skill_reloading_step 	0 	cheat, client, replicated	
asw_skill_scanner_base 	600 	cheat, client, replicated	
asw_skill_scanner_step 	150 	cheat, client, replicated	
asw_skill_self_healing_charges_base 	2 	cheat, client, replicated	
asw_skill_self_healing_charges_step 	0 	cheat, client, replicated	
asw_skill_vindicator_dmg_base 	0 	cheat, client, replicated	
asw_skill_vindicator_dmg_step 	2 	cheat, client, replicated	
asw_skill_vindicator_pellets_base 	7 	cheat, client, replicated	
asw_skill_vindicator_pellets_step 	0 	cheat, client, replicated	
asw_skill_xenowounds_base 	100 	cheat, client, replicated	
asw_skill_xenowounds_step 	-25 	cheat, client, replicated	
asw_sniper_scope_radius 	52 	cheat, client 	
asw_sniper_scope_self_illum_multiplier 	0 	cheat, client 	For materials that use the NightVision proxy, multiply the result (normally in the [0,1] range) by this value.
asw_sniper_shell_delay 	0 	client 	Delay on shell casing after firing rifle
asw_solid_info 	cmd 	 	Shows solid status of current marine
asw_sounds 	cmd 	 	lists sounds playing
asw_spawn_alien 	cmd 	 	Make the named asw_spawner spit out an alien
asw_spawn_buzzer 	cmd 	 	Spawn a buzzer above marine.	Format: asw_spawn_buzzer <z height above marine>
asw_spawn_parasite_pack 	cmd 	 	Spawns a group of parasites somewhere randomly in the map
asw_spawn_shieldbug 	cmd 	 	Spawns a shieldbug somewhere randomly in the map
asw_spawning_enabled 	1 	cheat, server 	If set to 0, asw_spawners won't spawn aliens
asw_spectate_npc 	cmd 	 	spectate targeted NPC
asw_spinning_stim_cam 	1 	client 	If set, slow motion will display a small spinning camera view
asw_springcol 	1 	cheat, server 	Use soft alien collision
asw_springcol_core 	0 	cheat, server 	Fraction of the alien's pushaway radius that is a solid capped core
asw_springcol_debug 	0 	cheat, server 	Display the direction of the pushaway vector. Set to entity index or -1 to show all.
asw_springcol_force_scale 	3 	cheat, server 	Multiplier for each individual push force
asw_springcol_push_cap 	33 	cheat, server 	Cap on the total push vector
asw_springcol_radius 	50 	cheat, server 	Radius of the alien's pushaway cylinder
asw_squad_hotbar 	cmd 	 	Activate a squad hotbar button
asw_squad_inventory 	cmd 	 	Shows squad inventory
ASW_StartCampaign 	cmd 	 	Starts a new campaign game
asw_StartStim 	cmd 	 	Activates a stim pack
asw_stats_leaderboard_debug 	0 	client 	
asw_stats_scrub_time 	6 	cheat, client 	Time that it takes to do the full stats time scrub.
asw_stats_skip_marines_test 	0 	cheat, client 	Tests removing marines 1 and 3 from the stats screen
asw_stats_verbose 	0 	server 	Turn on//off verbose logging of stats.
asw_steam_cloud 	1 	client 	Whether Swarm data should be stored in the Steam Cloud
asw_steam_cloud_debug 	1 	client 	Print Steam Cloud messages
asw_stim_cam_pitch 	10 	client 	Controls angle of the small in-picture Stim camera
asw_stim_cam_roll 	0 	client 	Controls angle of the small in-picture Stim camera
asw_stim_cam_rotate_speed 	0 	client 	Rotation speed of the stim camera
asw_stim_cam_time 	0 	cheat, client 	When time scale drops below this value, the stim cam will show
asw_stim_cam_x 	-20 	client 	Controls offset of the small in-picture Stim camera
asw_stim_cam_y 	-30 	client 	Controls offset of the small in-picture Stim camera
asw_stim_cam_yaw 	15 	client 	Controls angle of the small in-picture Stim camera
asw_stim_cam_z 	70 	client 	Controls offset of the small in-picture Stim camera
asw_stim_music 	0 	archive, client 	Custom music file used for stim music
asw_stim_time_scale 	0 	cheat, client, replicated	Time scale during stimpack slomo
asw_stop_burning 	cmd 	 	Makes your marine stop burning
asw_stumble_interval 	2 	cheat, server 	Min time between stumbles
asw_stumble_knockback 	300 	cheat, server 	Velocity given to aliens that get knocked back
asw_stumble_lift 	300 	cheat, server 	Upwards velocity given to aliens that get knocked back
asw_stun_grenade_time 	6 	cheat, server 	How long stun grenades stun aliens for
asw_success_sound_delay 	0 	cheat, client 	Delay before playing mission success music
asw_suicide 	cmd 	 	Kills your current marine
asw_sv_maxspeed 	500 	cheat, client, replicated	
asw_synup_chatter_chance 	0 	cheat, server 	Chance of the synup chatter happening
asw_tech_order_hack_range 	1200 	cheat, server 	Max range when searching for a nearby AI tech to hack for you
asw_teleport 	cmd 	 	Usage: asw_teleport <target entity>Teleports your current marine to the named entity
asw_test_marinenearby 	cmd 	 	Tests the marine nearby util shared function
asw_test_music 	cmd 	 	lists music pointer
asw_test_turret 	cmd 	 	Test remote turret
asw_test_wave_announce 	cmd 	 	Shows wave announce panel
ASW_TestLoad 	cmd 	 	Tests loading a savegame
ASW_TestRoute 	cmd 	 	Tests loading a savegame
asw_tilegen 	cmd 	 	Experimental tile based level generator.
asw_tilegen_theme 	0 	archive 	Default theme selected in TileGen
asw_time_scale_delay 	0 	cheat, client, replicated	Delay before timescale changes to give a chance for the client to comply and predict.
asw_tracer_count 	cmd 	 	Shows number of tracers spawned
asw_tracer_style 	1 	cheat, client 	Specify tracer style. 0=none 1=normal 2=grey line
asw_trail_beam_lifetime 	0 	client 	How long the pellet trails last
asw_trail_beam_width 	3 	client 	Initial width of the pellet trails
asw_tumbler_debug 	0 	cheat, client 	Debug info on tumbler offsets
asw_turret_debug_limits 	0 	cheat, client 	Prints debug info about turret turning limits
asw_turret_dmg_override 	0 	cheat, client, replicated	Overrides remote turret's damage. 0 means no override is done
asw_turret_dot 	0 	cheat, client 	Dot angle above which potential targets are shown in the remote turret view
asw_turret_fire_rate 	0 	cheat, client, replicated	Firing rate of remote controlled turrets
asw_turret_fog_end 	1200 	client 	Fog end distance for turret view
asw_turret_fog_start 	900 	client 	Fog start distance for turret view
asw_turret_turn_rate 	50 	cheat, client, replicated	Turning rate of remote controlled turrets
asw_tutorial_save_stage 	0 	archive, server 	How far through the tutorial the player has got
asw_uber_auto_speed_scale 	0 	cheat, server 	Speed scale of uber drones when attacking
asw_uber_speed_scale 	0 	cheat, server 	Speed scale of uber drone compared to normal
asw_unlock_all_locations 	0 	cheat 	Unlocks all mission hexes
asw_unlock_all_weapons 	0 	cheat, client 	If enabled, all weapons will be available in the briefing
asw_update_binds 	cmd 	 	Makes ASI HUD elements update the detected key for various actions (e.g. the use key on use icons)
asw_use_blip_colors 	1 	client 	Set to 1 to use custom blip colors
asw_use_particle_tracers 	1 	cheat, client, replicated	Use particle tracers instead of the old school HL2 ones
asw_vehicle_cam_dist 	380 	cheat, client 	
asw_vehicle_cam_height 	0 	cheat, client 	
asw_vehicle_cam_pitch 	5 	cheat, client 	
asw_vehicle_cam_shift_2_enable 	0 	cheat, client, replicated	
asw_vehicle_cam_shift_enable 	0 	cheat, client 	
asw_vehicle_cam_speed 	200 	cheat, client 	
asw_vindicator_grenade_elasticity 	1 	cheat, server 	elasticity of vindicator grenade
asw_vindicator_grenade_friction 	-1 	cheat, server 	Time before grenade can
asw_vindicator_grenade_fuse 	3 	cheat, server 	Fuse time on incendiary grenades
asw_vindicator_grenade_gravity 	0 	cheat, server 	Gravity of vindicator grenade
asw_vindicator_grenade_mass 	10 	cheat, server 	Mass of indendiary/cluster grenade
asw_vindicator_grenade_min_detonation_time 	0 	cheat, server 	Minimum before this grenade can detonate
asw_vindicator_grenade_velocity 	3 	cheat, server 	Scale to the vindicator grenade initial velocity
asw_vindicator_grenade_velocity_fp 	900 	cheat, server 	Vindicator grenade initial velocity in first person
asw_visrange_generic 	400 	cheat, client, replicated	Vismon range
asw_voice_side_icon 	0 	archive, client 	Set to 1 to use the voice indicators on the side of the screen instead of the ones next to the 3d player names
asw_vote_cooldown_duration 	75 	server 	For how long to impose a cooldown to a player who has started map votes too often. Cooldown resets on map change.
asw_vote_duration 	20 	client, replicated 	Time allowed to vote on a map/campaign/saved game change.
asw_vote_kick_fraction 	0 	client, replicated 	Fraction of players needed to activate a kick vote
asw_vote_leader_fraction 	0 	client, replicated 	Fraction of players needed to activate a leader vote
asw_vote_limit 	2 	server 	How many recent map votes are considered to be vote spam and cooldown kicks in.
asw_vote_map_fraction 	0 	client, replicated 	Fraction of players needed to activate a map vote
asw_vote_spam_time 	30 	server 	How much time has to pass from previous map vote from the same user so that the next map vote does not count as recent (spam).
asw_walk_fixed_blend 	0 	client, replicated 	
asw_walk_point 	200 	client, replicated 	
asw_walk_sequence_speed_cap 	50 	client, replicated 	
asw_walk_speed 	175 	client, replicated 	
asw_walk_speed_scale 	1 	client, replicated 	
asw_wanderer_override 	0 	client, replicated 	Forces wanderers to spawn
asw_weapon_force_scale 	1 	client, replicated 	Force of weapon shots
asw_weapon_max_shooting_distance 	1500 	client, replicated 	Maximum distance of the hitscan weapons.
asw_weapon_pitch 	12 	client 	
asw_weapon_safety_hull 	0 	cheat, server 	Size of hull used to check for AI shots going too near a friendly
asw_welding_scale 	0 	cheat, server 	Overrides welding skills
asw_wire_full_random 	0 	cheat, server 	Fully randomize wire hacks
asw_world_healthbar_class_icon 	1 	archive, client 	Show class icon on mouse over
asw_world_healthbars 	1 	cheat, client, replicated	Shows health bars in the game world
asw_world_usingbars 	1 	cheat, client, replicated	Shows using bars in the game world
asw_ww_chatter_interval_max 	260 	server 	Max time between wildcat and wolfe conversation
asw_ww_chatter_interval_min 	200 	server 	Min time between wildcat and wolfe conversation
asw_xp_screen_debug 	0 	cheat, client 	If enabled, XP screen will show dummy player slots
async_allow_held_files 	1 	 	Allow AsyncBegin/EndRead()
async_mode 	0 	 	Set the async filesystem mode (0 = async, 1 = synchronous)
async_resume 	cmd 	 	
async_serialize 	0 	 	Force async reads to serialize for profiling
async_simulate_delay 	0 	 	Simulate a delay of up to a set msec per file operation
async_suspend 	cmd 	 	
audit_save_in_memory 	cmd 	 	Audit the memory usage and files in the save-to-memory system
autoaim_max_deflect 	0 	server 	
autoaim_max_dist 	2160 	server 	
autosave 	cmd 	 	Autosave
autosavedangerous 	cmd 	 	AutoSaveDangerous
autosavedangerousissafe 	cmd 	 	
ai_debug_cover 	0 	server 	
ai_debug_tactical_los 	0 	server 	
ai_disable_path_simplification 	0 	server 	
ai_draw_motor_movement 	0 	server 	
ai_old_check_stand_position 	0 	server 	
ai_test_move_solver 	cmd 	 	Tests the AI move solver system
ai_test_nav_failure_handling 	0 	server 	
asw_grenade_launcher_velocity 	28 	cheat, replicated, server	Velocity multiplier for grenade launcher grenades
asw_marine_skill_bastille_0 	5 	cheat, replicated, server	index of Bastille's first skill slot type
asw_marine_skill_bastille_1 	6 	cheat, replicated, server	index of Bastille's second skill slot type
asw_marine_skill_bastille_2 	11 	cheat, replicated, server	index of Bastille's third skill slot type
asw_marine_skill_bastille_3 	15 	cheat, replicated, server	index of Bastille's fourth skill slot type
asw_marine_skill_bastille_4 	7 	cheat, replicated, server	index of Bastille's fifth skill slot type
asw_marine_skill_crash_0 	9 	cheat, replicated, server	index of Crash's first skill slot type
asw_marine_skill_crash_1 	10 	cheat, replicated, server	index of Crash's second skill slot type
asw_marine_skill_crash_2 	11 	cheat, replicated, server	index of Crash's third skill slot type
asw_marine_skill_crash_3 	15 	cheat, replicated, server	index of Crash's fourth skill slot type
asw_marine_skill_crash_4 	12 	cheat, replicated, server	index of Crash's fifth skill slot type
asw_marine_skill_faith_0 	5 	cheat, replicated, server	index of Faith's first skill slot type
asw_marine_skill_faith_1 	6 	cheat, replicated, server	index of Faith's second skill slot type
asw_marine_skill_faith_2 	11 	cheat, replicated, server	index of Faith's third skill slot type
asw_marine_skill_faith_3 	15 	cheat, replicated, server	index of Faith's fourth skill slot type
asw_marine_skill_faith_4 	16 	cheat, replicated, server	index of Faith's fifth skill slot type
asw_marine_skill_jaeger_0 	0 	cheat, replicated, server	index of Jaeger's first skill slot type
asw_marine_skill_jaeger_1 	1 	cheat, replicated, server	index of Jaeger's second skill slot type
asw_marine_skill_jaeger_2 	12 	cheat, replicated, server	index of Jaeger's third skill slot type
asw_marine_skill_jaeger_3 	13 	cheat, replicated, server	index of Jaeger's fourth skill slot type
asw_marine_skill_jaeger_4 	14 	cheat, replicated, server	index of Jaeger's fifth skill slot type
asw_marine_skill_points_bastille_0 	4 	cheat, replicated, server	number of points in Bastille's first skill slot
asw_marine_skill_points_bastille_1 	1 	cheat, replicated, server	number of points in Bastille's second skill slot
asw_marine_skill_points_bastille_2 	3 	cheat, replicated, server	number of points in Bastille's third skill slot
asw_marine_skill_points_bastille_3 	3 	cheat, replicated, server	number of points in Bastille's fourth skill slot
asw_marine_skill_points_bastille_4 	3 	cheat, replicated, server	number of points in Bastille's fifth skill slot
asw_marine_skill_points_crash_0 	3 	cheat, replicated, server	number of points in Crash's first skill slot
asw_marine_skill_points_crash_1 	1 	cheat, replicated, server	number of points in Crash's second skill slot
asw_marine_skill_points_crash_2 	3 	cheat, replicated, server	number of points in Crash's third skill slot
asw_marine_skill_points_crash_3 	4 	cheat, replicated, server	number of points in Crash's fourth skill slot
asw_marine_skill_points_crash_4 	2 	cheat, replicated, server	number of points in Crash's fifth skill slot
asw_marine_skill_points_faith_0 	5 	cheat, replicated, server	number of points in Faith's first skill slot
asw_marine_skill_points_faith_1 	3 	cheat, replicated, server	number of points in Faith's second skill slot
asw_marine_skill_points_faith_2 	1 	cheat, replicated, server	number of points in Faith's third skill slot
asw_marine_skill_points_faith_3 	2 	cheat, replicated, server	number of points in Faith's fourth skill slot
asw_marine_skill_points_faith_4 	3 	cheat, replicated, server	number of points in Faith's fifth skill slot
asw_marine_skill_points_jaeger_0 	3 	cheat, replicated, server	number of points in Jaeger's first skill slot
asw_marine_skill_points_jaeger_1 	5 	cheat, replicated, server	number of points in Jaeger's second skill slot
asw_marine_skill_points_jaeger_2 	4 	cheat, replicated, server	number of points in Jaeger's third skill slot
asw_marine_skill_points_jaeger_3 	3 	cheat, replicated, server	number of points in Jaeger's fourth skill slot
asw_marine_skill_points_jaeger_4 	2 	cheat, replicated, server	number of points in Jaeger's fifth skill slot
asw_marine_skill_points_sarge_0 	5 	cheat, replicated, server	number of points in Sarge's first skill slot
asw_marine_skill_points_sarge_1 	3 	cheat, replicated, server	number of points in Sarge's second skill slot
asw_marine_skill_points_sarge_2 	2 	cheat, replicated, server	number of points in Sarge's third skill slot
asw_marine_skill_points_sarge_3 	4 	cheat, replicated, server	number of points in Sarge's fourth skill slot
asw_marine_skill_points_sarge_4 	3 	cheat, replicated, server	number of points in Sarge's fifth skill slot
asw_marine_skill_points_vegas_0 	3 	cheat, replicated, server	number of points in Vegas's first skill slot
asw_marine_skill_points_vegas_1 	3 	cheat, replicated, server	number of points in Vegas's second skill slot
asw_marine_skill_points_vegas_2 	3 	cheat, replicated, server	number of points in Vegas's third skill slot
asw_marine_skill_points_vegas_3 	2 	cheat, replicated, server	number of points in Vegas's fourth skill slot
asw_marine_skill_points_vegas_4 	4 	cheat, replicated, server	number of points in Vegas's fifth skill slot
asw_marine_skill_points_wildcat_0 	4 	cheat, replicated, server	number of points in Wildcat's first skill slot
asw_marine_skill_points_wildcat_1 	2 	cheat, replicated, server	number of points in Wildcat's second skill slot
asw_marine_skill_points_wildcat_2 	4 	cheat, replicated, server	number of points in Wildcat's third skill slot
asw_marine_skill_points_wildcat_3 	3 	cheat, replicated, server	number of points in Wildcat's fourth skill slot
asw_marine_skill_points_wildcat_4 	4 	cheat, replicated, server	number of points in Wildcat's fifth skill slot
asw_marine_skill_points_wolfe_0 	5 	cheat, replicated, server	number of points in Wolfe's first skill slot
asw_marine_skill_points_wolfe_1 	3 	cheat, replicated, server	number of points in Wolfe's second skill slot
asw_marine_skill_points_wolfe_2 	2 	cheat, replicated, server	number of points in Wolfe's third skill slot
asw_marine_skill_points_wolfe_3 	2 	cheat, replicated, server	number of points in Wolfe's fourth skill slot
asw_marine_skill_points_wolfe_4 	3 	cheat, replicated, server	number of points in Wolfe's fifth skill slot
asw_marine_skill_sarge_0 	0 	cheat, replicated, server	index of Sarge's first skill slot type
asw_marine_skill_sarge_1 	1 	cheat, replicated, server	index of Sarge's second skill slot type
asw_marine_skill_sarge_2 	12 	cheat, replicated, server	index of Sarge's third skill slot type
asw_marine_skill_sarge_3 	13 	cheat, replicated, server	index of Sarge's fourth skill slot type
asw_marine_skill_sarge_4 	11 	cheat, replicated, server	index of Sarge's fifth skill slot type
asw_marine_skill_vegas_0 	9 	cheat, replicated, server	index of Vegas's first skill slot type
asw_marine_skill_vegas_1 	10 	cheat, replicated, server	index of Vegas's second skill slot type
asw_marine_skill_vegas_2 	13 	cheat, replicated, server	index of Vegas's third skill slot type
asw_marine_skill_vegas_3 	15 	cheat, replicated, server	index of Vegas's fourth skill slot type
asw_marine_skill_vegas_4 	14 	cheat, replicated, server	index of Vegas's fifth skill slot type
asw_marine_skill_wildcat_0 	2 	cheat, replicated, server	index of Wildcat's first skill slot type
asw_marine_skill_wildcat_1 	4 	cheat, replicated, server	index of Wildcat's second skill slot type
asw_marine_skill_wildcat_2 	11 	cheat, replicated, server	index of Wildcat's third skill slot type
asw_marine_skill_wildcat_3 	15 	cheat, replicated, server	index of Wildcat's fourth skill slot type
asw_marine_skill_wildcat_4 	16 	cheat, replicated, server	index of Wildcat's fifth skill slot type
asw_marine_skill_wolfe_0 	2 	cheat, replicated, server	index of Wolfe's first skill slot type
asw_marine_skill_wolfe_1 	4 	cheat, replicated, server	index of Wolfe's second skill slot type
asw_marine_skill_wolfe_2 	11 	cheat, replicated, server	index of Wolfe's third skill slot type
asw_marine_skill_wolfe_3 	15 	cheat, replicated, server	index of Wolfe's fourth skill slot type
asw_marine_skill_wolfe_4 	13 	cheat, replicated, server	index of Wolfe's fifth skill slot type
==='===
Command 	Default Value	Flags	Description
'-alt1' 	cmd 	 	
'+alt1' 	cmd 	 	
'-alt2' 	cmd 	 	
'+alt2' 	cmd 	 	
'+attack' 	cmd 	 	
'-attack' 	cmd 	 	
'-attack2' 	cmd 	 	
'+attack2' 	cmd 	 	
'-back' 	cmd 	 	
'+back' 	cmd 	 	
'-break' 	cmd 	 	
'+break' 	cmd 	 	
'-camdistance' 	cmd 	 	
'+camdistance' 	cmd 	 	
'+camin' 	cmd 	 	
'-camin' 	cmd 	 	
'+cammousemove' 	cmd 	 	
'-cammousemove' 	cmd 	 	
'-camout' 	cmd 	 	
'+camout' 	cmd 	 	
'+campitchdown' 	cmd 	 	
'-campitchdown' 	cmd 	 	
'+campitchup' 	cmd 	 	
'-campitchup' 	cmd 	 	
'+camyawleft' 	cmd 	 	
'-camyawleft' 	cmd 	 	
'+camyawright' 	cmd 	 	
'-camyawright' 	cmd 	 	
'+commandermousemove' 	cmd 	 	
'-commandermousemove' 	cmd 	 	
'+demoui2' 	cmd 	 	Bring the advanced demo player UI (demoui2) to foreground.
'-demoui2' 	cmd 	 	Send the advanced demo player UI (demoui2) to background.
'+duck' 	cmd 	 	
'-duck' 	cmd 	 	
'-forward' 	cmd 	 	
'+forward' 	cmd 	 	
'-graph' 	cmd 	 	
'+graph' 	cmd 	 	
'-grenade1' 	cmd 	 	
'+grenade1' 	cmd 	 	
'-grenade2' 	cmd 	 	
'+grenade2' 	cmd 	 	
'-holdorder' 	cmd 	 	
'+holdorder' 	cmd 	 	
'+jlook' 	cmd 	 	
'-jlook' 	cmd 	 	
'-jump' 	cmd 	 	
'+jump' 	cmd 	 	
'-klook' 	cmd 	 	
'+klook' 	cmd 	 	
'-left' 	cmd 	 	
'+left' 	cmd 	 	
'-lookdown' 	cmd 	 	
'+lookdown' 	cmd 	 	
'-lookspin' 	cmd 	 	
'+lookspin' 	cmd 	 	
'+lookup' 	cmd 	 	
'-lookup' 	cmd 	 	
'+mat_texture_list' 	cmd 	 	
'-mat_texture_list' 	cmd 	 	
'+mouse_menu' 	cmd 	 	Opens a menu while held
'-mouse_menu' 	cmd 	 	Executes the highlighted button on the radial menu (if cl_fastradial is 1)
'+movedown' 	cmd 	 	
'-movedown' 	cmd 	 	
'+moveleft' 	cmd 	 	
'-moveleft' 	cmd 	 	
'+moveright' 	cmd 	 	
'-moveright' 	cmd 	 	
'+moveup' 	cmd 	 	
'-moveup' 	cmd 	 	
'+posedebug' 	cmd 	 	Turn on pose debugger or add ents to pose debugger UI
'-posedebug' 	cmd 	 	Turn off pose debugger or hide ents from pose debugger UI
'+reload' 	cmd 	 	
'-reload' 	cmd 	 	
'+right' 	cmd 	 	
'-right' 	cmd 	 	
'+score' 	cmd 	 	
'-score' 	cmd 	 	
'+secondary' 	cmd 	 	
'-secondary' 	cmd 	 	
'+selectmarine1' 	cmd 	 	
'-selectmarine1' 	cmd 	 	
'+selectmarine2' 	cmd 	 	
'-selectmarine2' 	cmd 	 	
'+selectmarine3' 	cmd 	 	
'-selectmarine3' 	cmd 	 	
'-selectmarine4' 	cmd 	 	
'+selectmarine4' 	cmd 	 	
'+selectmarine5' 	cmd 	 	
'-selectmarine5' 	cmd 	 	
'+selectmarine6' 	cmd 	 	
'-selectmarine6' 	cmd 	 	
'-selectmarine7' 	cmd 	 	
'+selectmarine7' 	cmd 	 	
'+selectmarine8' 	cmd 	 	
'-selectmarine8' 	cmd 	 	
'+showbudget' 	cmd 	 	
'-showbudget' 	cmd 	 	
'-showbudget_texture' 	cmd 	 	
'+showbudget_texture' 	cmd 	 	
'-showbudget_texture_global'	cmd 	 	
'+showbudget_texture_global'	cmd 	 	
'-showscores' 	cmd 	 	
'+showscores' 	cmd 	 	
'-showvprof' 	cmd 	 	
'+showvprof' 	cmd 	 	
'+speed' 	cmd 	 	
'-speed' 	cmd 	 	
'+strafe' 	cmd 	 	
'-strafe' 	cmd 	 	
'-use' 	cmd 	 	
'+use' 	cmd 	 	
'-vgui_drawtree' 	cmd 	 	
'+vgui_drawtree' 	cmd 	 	
'-voicerecord' 	cmd 	 	
'+voicerecord' 	cmd 	 	
'+walk' 	cmd 	 	
'-walk' 	cmd 	 	
'-zoom' 	cmd 	 	
'+zoom' 	cmd 	 	
===B===
Command 	Default Value	Flags 	Description
banid 	cmd 	 	Add a user ID to the ban list.
banip 	cmd 	 	Add an IP address to the ban list.
bench_end 	cmd 	 	Ends gathering of info.
bench_start 	cmd 	 	Starts gathering of info. Arguments: filename to write results into
bench_upload 	cmd 	 	Uploads most recent benchmark stats to the Valve servers.
benchframe 	cmd 	 	Takes a snapshot of a particular frame in a time demo.
bind 	cmd 	 	Bind a key.
BindToggle 	cmd 	 	Performs a bind <key> 'increment var <cvar> 0 1 1'
blackbox 	1 	 	
blackbox_dump 	cmd 	 	Dump the contents of the blackbox
blackbox_record 	cmd 	 	Record an entry into the blackbox
BlendBonesMode 	2 	client, replicated	
blink_duration 	0 	client 	How many seconds an eye blink will last.
box 	cmd 	 	Draw a debug box.
breakable_disable_gib_limit 	0 	server 	
breakable_multiplayer 	1 	server 	
budget_averages_window 	30 	archive 	number of frames to look at when figuring out average frametimes
budget_background_alpha 	128 	archive 	how translucent the budget panel is
budget_bargraph_background_alpha 	128 	archive 	how translucent the budget panel is
budget_bargraph_range_ms 	16 	archive 	budget bargraph range in milliseconds
budget_history_numsamplesvisible 	100 	archive 	number of samples to draw in the budget history window. The lower the better as far as rendering overhead of the budget panel
budget_history_range_ms 	66 	archive 	budget history range in milliseconds
budget_panel_bottom_of_history_fraction	0 	archive 	number between 0 and 1
budget_panel_height 	384 	archive 	height in pixels of the budget panel
budget_panel_width 	512 	archive 	width in pixels of the budget panel
budget_panel_x 	0 	archive 	number of pixels from the left side of the game screen to draw the budget panel
budget_panel_y 	50 	archive 	number of pixels from the top side of the game screen to draw the budget panel
budget_peaks_window 	30 	archive 	number of frames to look at when figuring out peak frametimes
budget_show_averages 	0 	archive 	enable/disable averages in the budget panel
budget_show_history 	1 	archive 	turn history graph off and on. . good to turn off on low end
budget_show_peaks 	1 	archive 	enable/disable peaks in the budget panel
budget_toggle_group 	cmd 	 	Turn a budget group on/off
bug 	cmd 	 	Show the bug reporting UI.
bugbait_radius 	300 	cheat, server 	
bugreporter_console_bytes 	15000 	 	Max # of console bytes to put into bug report body (full text still attached).
bugreporter_includebsp 	1 	 	Include .bsp for internal bug submissions.
bugreporter_snapshot_delay 	0 	 	Frames to delay before taking snapshot
bugreporter_uploadasync 	0 	archive 	Upload attachments asynchronously
bugreporter_username 	0 	archive 	Username to use for bugreporter
buildcubemaps 	cmd 	 	Rebuild cubemaps.
building_cubemaps 	0 	 	
===C===
Command 	Default Value	Flags 	Description
c_maxdistance 	1000 	archive, client 	
c_maxpitch 	360 	archive, client 	
c_maxyaw 	135 	archive, client 	
c_mindistance 	30 	archive, client 	
c_minpitch 	0 	archive, client 	
c_minyaw 	-135 	archive, client 	
c_orthoheight 	100 	archive, client 	
c_orthowidth 	100 	archive, client 	
c_thirdpersonshoulder 	0 	archive, client 	
c_thirdpersonshoulderaimdist 	120 	archive, client 	
c_thirdpersonshoulderdist 	40 	archive, client 	
c_thirdpersonshoulderheight 	5 	archive, client 	
c_thirdpersonshoulderoffset 	20 	archive, client 	
cache_print 	cmd 	 	cache_print [section]Print out contents of cache memory.
cache_print_lru 	cmd 	 	cache_print_lru [section]Print out contents of cache memory.
cache_print_summary 	cmd 	 	cache_print_summary [section]Print out a summary contents of cache memory.
cam_collision 	1 	archive, client 	When in thirdperson and cam_collision is set to 1, an attempt is made to keep the camera from passing though walls.
cam_command 	cmd 	 	Tells camera to change modes
cam_idealdelta 	4 	archive, client 	Controls the speed when matching offset to ideal angles in thirdperson view
cam_idealdist 	412 	archive, client 	
cam_ideallag 	4 	archive, client 	Amount of lag used when matching offset to ideal angles in thirdperson view
cam_idealpitch 	90 	archive, client 	
cam_idealyaw 	0 	archive, client 	
cam_showangles 	0 	cheat, client 	When in thirdperson, print viewangles/idealangles/cameraoffsets to the console.
cam_snapto 	0 	archive, client 	
camortho 	cmd 	 	Switch to orthographic camera.
cancelselect 	cmd 	 	
cast_hull 	cmd 	 	Tests hull collision detection
cast_ray 	cmd 	 	Tests collision detection
cc_captiontrace 	1 	client 	Show missing closecaptions (0 = no, 1 = devconsole, 2 = show in hud)
cc_emit 	cmd 	 	Emits a closed caption
cc_lang 	0 	archive, client 	Current close caption language (emtpy = use game UI language)
cc_linger_time 	1 	archive, client 	Close caption linger time.
cc_minvisibleitems 	1 	client 	Minimum number of caption items to show.
cc_norepeat 	5 	server 	In multiplayer games, don't repeat captions more often than this many seconds.
cc_predisplay_time 	0 	archive, client 	Close caption delay before showing caption.
cc_sentencecaptionnorepeat 	4 	client 	How often a sentence can repeat.
cc_showmissing 	0 	client, replicated 	Show missing closecaption entries.
cc_subtitles 	0 	archive, client 	If set, don't show sound effect captions, just voice overs (i.e., won't help hearing impaired players).
centerview 	cmd 	 	
changelevel 	cmd 	 	Change server to the specified map
changelevel2 	cmd 	 	Transition to the specified map in single player
chet_debug_idle 	0 	server 	If set one, many debug prints to help track down the TLK_IDLE issue. Set two for super verbose info
circle_paintsplat_alpha_offset 	1 	cheat, replicated 	alpha offset from max radius of the splat circle, -1 = no offset
circle_paintsplat_bias 	0 	cheat, replicated 	Change bias value for computing circle buffer
circle_paintsplat_enabled 	1 	cheat, replicated 	
circle_paintsplat_max_alpha_noise 	128 	cheat, replicated 	Max noise value of circle alpha
circle_paintsplat_noise_enabled 	1 	cheat, replicated 	
circle_paintsplat_radius 	4 	cheat, replicated 	Change the radius of circle in paintmap
cl_aggregate_particles 	1 	client 	
cl_alien_extra_interp 	0 	client 	Extra interpolation for aliens.
cl_allowdownload 	0 	archive 	Client downloads customization files
cl_allowupload 	0 	archive 	Client uploads customization files
cl_ambient_light_disableentities 	0 	client 	Disable map ambient light entities.
cl_anglespeedkey 	0 	cheat, client 	
cl_asw_drone_travel_yaw 	0 	cheat, client 	Show the clientside estimated travel yaw for swarm drones
cl_asw_drone_travel_yaw_rate 	4 	cheat, client 	How fast the drones alter their move_yaw param
cl_asw_smooth 	1 	client 	Smooth marine's render origin after prediction errors
cl_asw_smoothtime 	0 	client 	Smooth marine's render origin after prediction error over this many seconds
cl_auto_restart_mission 	0 	archive, client 	After failed mission, if you are the leader will auto restart on the client side.
cl_backspeed 	450 	cheat, client 	
cl_blobulator_freezing_max_metaball_radius	25 	client 	Setting this can create more complex surfaces on large hitboxes at the cost of performance.
cl_blurClearAlpha 	0 	client 	0-255, but 0 has errors at the moment
cl_blurDebug 	0 	client 	
cl_blurPasses 	1 	client 	
cl_blurTapSize 	0 	client 	
cl_burninggibs 	0 	client 	A burning player that gibs has burning gibs.
cl_camera_follow_bone_index 	-2 	cheat, client 	Index of the bone to follow. -2 == disabled. -1 == root bone. 0+ is bone index.
cl_chat_active 	0 	client 	
cl_chatcolor 	-1 	archive, client 	Default chat message color
cl_chatfilters 	31 	client 	Stores the chat filter settings
cl_class 	0 	archive, client, userinfo	Default class when joining a game
cl_clearhinthistory 	cmd 	 	Clear memory of client side hints displayed to the player.
cl_clock_correction 	1 	cheat 	Enable/disable clock correction on the client.
cl_clock_correction_adjustment_max_amount 	200 	cheat 	Sets the maximum number of milliseconds per second it is allowed to correct the client clock. It will only correct this amount
cl_clock_correction_adjustment_max_offset 	90 	cheat 	As the clock offset goes from cl_clock_correction_adjustment_min_offset to this value (in milliseconds), it moves towards apply
cl_clock_correction_adjustment_min_offset 	10 	cheat 	If the clock offset is less than this amount (in milliseconds), then no clock correction is applied.
cl_clock_correction_force_server_tick 	999 	cheat 	Force clock correction to match the server tick + this offset (-999 disables it).
cl_clock_showdebuginfo 	0 	cheat 	Show debugging info about the clock drift.
cl_clockdrift_max_ms 	150 	cheat 	Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
cl_clockdrift_max_ms_threadmode 	0 	cheat 	Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
cl_cmdrate 	60 	userinfo 	Max number of command packets sent to server per second
cl_colorfastpath 	0 	client 	
cl_customsounds 	0 	client 	Enable customized player sound playback
cl_debug_inventory_dynamic_props 	0 	client 	print debugging messages about dynamic property updates
cl_demoviewoverride 	0 	client 	Override view during demo playback
cl_detail_multiplier 	1 	cheat, client 	extra details to create
cl_detaildist 	1024 	client 	Distance at which detail props are no longer visible
cl_detailfade 	400 	client 	Distance across which detail props fade in
cl_disable_ragdolls 	0 	cheat, client 	
cl_disable_water_render_targets 	0 	client 	
cl_downloadfilter 	0 	archive 	Determines which files can be downloaded from the server (all, none, nosounds)
cl_drawhud 	1 	cheat, client 	Enable the rendering of the hud
cl_drawleaf 	-1 	cheat, client 	
cl_drawmaterial 	0 	cheat, client 	Draw a particular material over the frame
cl_drawmonitors 	1 	client 	
cl_drawshadowtexture 	0 	cheat, client 	
cl_dump_particle_stats 	cmd 	 	dump particle profiling info to particle_profile.csv
cl_dumpplayer 	cmd 	 	Dumps info about a player
cl_dumpsplithacks 	cmd 	 	Dump split screen workarounds.
cl_ejectbrass 	1 	client 	
cl_enable_remote_splitscreen 	0 	client 	Allows viewing of nonlocal players in a split screen fashion
cl_ent_absbox 	cmd 	 	Displays the client's absbox for the entity under the crosshair.
cl_ent_bbox 	cmd 	 	Displays the client's bounding box for the entity under the crosshair.
cl_ent_rbox 	cmd 	 	Displays the client's render box for the entity under the crosshair.
cl_entityreport 	0 	cheat 	For debugging, draw entity states to console
cl_extrapolate 	1 	cheat, client 	Enable/disable extrapolation if interpolation history runs out.
cl_extrapolate_amount 	0 	cheat, client 	Set how many seconds the client will extrapolate entities for.
cl_fastdetailsprites 	1 	cheat, client 	whether to use new detail sprite system
cl_fasttempentcollision 	5 	client 	
cl_find_ent 	cmd 	 	Find and list all client entities with classnames that contain the specified substring.Format: cl_find_ent <substring>
cl_find_ent_index 	cmd 	 	Display data for clientside entity matching specified index.Format: cl_find_ent_index <index>
cl_flushentitypacket 	0 	cheat 	For debugging. Force the engine to flush an entity packet.
cl_forcepreload 	1 	archive 	Whether we should force preloading.
cl_forwardspeed 	450 	cheat, client 	
cl_foundry_ShowEntityHighlights 	1 	client 	
cl_fullupdate 	cmd 	 	Forces the server to send a full update packet
cl_globallight_freeze 	0 	client 	
cl_globallight_xoffset 	-800 	client 	
cl_globallight_yoffset 	1600 	client 	
cl_idealpitchscale 	0 	archive, client 	
cl_ignore_vpk_assocation 	1 	archive, client 	Do not ask to set vpk assocation
cl_ignorepackets 	0 	cheat 	Force client to ignore packets (for debugging).
cl_interp 	0 	client, userinfo 	Sets the interpolation amount (bounded on low side by server interp ratio settings and cl_interp_ratio).
cl_interp_all 	0 	client 	Disable interpolation list optimizations.
cl_interp_npcs 	0 	client 	Interpolate NPC positions starting this many seconds in past (or cl_interp, if greater)
cl_interp_ratio 	1 	client, userinfo 	Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate).
cl_interp_threadmodeticks 	0 	client 	Additional interpolation ticks to use when interpolating with threaded engine mode set.
cl_jiggle_bone_debug 	0 	cheat, client 	Display physics-based 'jiggle bone' debugging information
cl_jiggle_bone_debug_pitch_constraints 	0 	cheat, client 	Display physics-based 'jiggle bone' debugging information
cl_jiggle_bone_debug_yaw_constraints 	0 	cheat, client 	Display physics-based 'jiggle bone' debugging information
cl_jiggle_bone_invert 	0 	cheat, client 	
cl_jiggle_bone_sanity 	1 	client 	Prevent jiggle bones from pointing directly away from their target in case of numerical instability.
cl_lagcomp_errorcheck 	0 	client 	Player index of other player to check for position errors.
cl_lagcompensation 	1 	client, userinfo 	Perform server side lag compensation of weapon firing events.
cl_language 	0 	userinfo 	Language (from Steam API)
cl_leafsystemvis 	0 	cheat, client 	
cl_leveloverview 	0 	cheat, client 	
cl_leveloverviewmarker 	0 	cheat, client 	
cl_localnetworkbackdoor 	0 	 	Enable network optimizations for single player games.
cl_logofile 	0 	archive 	Spraypoint logo decal.
cl_mapspawn_nut_exec 	0 	client 	If set to 1, client will execute scripts/vscripts/mapspawn.nut file
cl_maxrenderable_dist 	3000 	cheat, client 	Max distance from the camera at which things will be rendered
cl_modelfastpath 	1 	client 	
cl_mouseenable 	1 	client 	
cl_mouselook 	1 	archive, client, userinfo	Set to 1 to use mouse for look, 0 for keyboard look. Cannot be set while connected to a server.
cl_overdraw_test 	0 	cheat, client 	
cl_panelanimation 	cmd 	 	blank for all panels>.
cl_particle_batch_mode 	1 	client 	
cl_particle_fallback_base 	0 	client 	Base for falling back to cheaper effects under load.
cl_particle_fallback_multiplier 	1 	client 	Multiplier for falling back to cheaper effects under load.
cl_particle_max_count 	0 	client 	
cl_particle_retire_cost 	0 	cheat, client 	
cl_particle_sim_fallback_base_multiplier 	5 	client 	How aggressive the switch to fallbacks will be depending on how far over the cl_particle_sim_fallback_threshold_ms the sim time
cl_particle_sim_fallback_threshold_ms 	6 	client 	Amount of simulation time that can elapse before new systems start falling back to cheaper versions
cl_particles_dump_effects 	cmd 	 	
cl_particles_dumplist 	cmd 	 	Dump all new particles, optional name substring.
cl_particles_show_bbox 	0 	cheat, client 	
cl_pclass 	0 	cheat, client 	Dump entity by prediction classname.
cl_pdump 	-1 	cheat, client 	Dump info about this entity to screen.
cl_phys_block_dist 	1 	client 	
cl_phys_block_fraction 	0 	client 	
cl_phys_maxticks 	2 	client 	Sets the max number of physics ticks allowed for client-side physics (ragdolls)
cl_phys_timescale 	1 	cheat, client 	Sets the scale of time for client-side physics (ragdolls)
cl_pitchdown 	89 	cheat, client 	
cl_pitchspeed 	225 	cheat, client 	
cl_pitchup 	89 	cheat, client 	
cl_playback_screenshots 	0 	 	Allows the client to playback screenshot and jpeg commands in demos.
cl_playerspraydisable 	0 	archive, client 	Disable player sprays.
cl_precacheinfo 	cmd 	 	Show precache info (client).
cl_pred_doresetlatch 	1 	client 	
cl_pred_error_verbose 	0 	client 	Show more field info when spewing prediction errors.
cl_pred_optimize 	2 	client 	Optimize for not copying data if didn't receive a network update (1), and also for not repredicting if there were no errors (2)
cl_pred_track 	cmd 	 	<entindex> <fieldname>: Track changes to entity index entindex, for field fieldname.
cl_predict 	1 	client, userinfo 	Perform client side prediction. WARNING: Turning this off will cause extreme lag and break certain interactions like melee anim
cl_predictioncopy_describe 	cmd 	 	Describe datamap_t for entindex
cl_predictionlist 	0 	cheat, client 	Show which entities are predicting
cl_predictweapons 	1 	client, userinfo 	Perform client side prediction of weapon effects.
cl_quick_join_panel_accel 	0 	client 	Acceleration for the y position of the panel when items are added or removed.
cl_quick_join_panel_fakecount 	-1 	client 	
cl_quick_join_panel_tall 	14 	client 	The spacing between panels.
cl_quick_join_scroll_max 	4 	client 	Max players shown in the friend scrolling ticker.
cl_quick_join_scroll_offset 	16 	client 	Offset of the friend scrolling ticker from the title.
cl_quick_join_scroll_rate 	90 	client 	Rate of the friend scrolling ticker.
cl_quick_join_scroll_start 	1 	client 	Number of players available to start friend scrolling ticker.
cl_ragdoll_collide 	0 	client 	
cl_ragdoll_gravity 	386 	cheat, client 	Sets the gravity client-side ragdolls
cl_removedecals 	cmd 	 	Remove the decals from the entity under the crosshair.
cl_report_soundpatch 	cmd 	 	reports client-side sound patch count
cl_resend 	6 	 	Delay in seconds before the client will resend the 'connect' attempt
cl_retire_low_priority_lights 	1 	 	Low priority dlights are replaced by high priority ones
cl_rosetta_debug 	0 	client 	
cl_rosetta_line_inner_radius 	25 	client 	
cl_rosetta_line_outer_radius 	45 	client 	
cl_screenshotname 	0 	 	Custom Screenshot name
cl_select_loadout 	cmd 	 	Toggles a briefing panel which allows to select marine and loadout
cl_select_loadout_noclose 	cmd 	 	Show a briefing panel which allows to select marine and loadout. Does nothing if panel is already shown
cl_SetupAllBones 	0 	client 	
cl_shadowtextureoverlaysize 	256 	cheat, client 	
cl_show_bounds_errors 	0 	client 	
cl_show_splashes 	1 	client 	
cl_showanimstate_activities 	1 	cheat, client 	Show activities in the (client) animation state display.
cl_ShowBoneSetupEnts 	0 	client 	Show which entities are having their bones setup each frame.
cl_showchatmsg 	1 	client 	Enable/disable chat messages printing on the screen.
cl_showdemooverlay 	0 	 	How often to flash demo recording/playback overlay (0 - disable overlay, -1 - show always)
cl_showents 	cmd 	 	Dump entity list to console.
cl_showerror 	0 	client 	Show prediction errors, 2 for above plus detailed field deltas.
cl_showevents 	0 	cheat 	Print event firing info in the console
cl_showfps 	0 	client 	Draw fps meter at top of screen (1 = fps, 2 = smooth fps, 3 = server MS, 4 = Show FPS and Log to file )
cl_showhelp 	1 	archive, client, userinfo	Set to 0 to not show on-screen help
cl_showpausedimage 	1 	client 	Show the 'Paused' image when game is paused.
cl_showpluginmessages 	1 	archive 	Allow plugins to display messages to you
cl_showpos 	0 	client 	Draw current position at top of screen
cl_ShowSunVectors 	0 	client 	
cl_showtextmsg 	1 	client 	Enable/disable text messages printing on the screen.
cl_sidespeed 	450 	cheat, client 	
cl_simdbones 	0 	client, replicated 	Use SIMD bone setup.
cl_skipfastpath 	0 	cheat, client 	Set to 1 to stop all models that go through the model fast path from rendering
cl_skipslowpath 	0 	cheat 	Set to 1 to skip any models that don't go through the model fast path
cl_smooth 	1 	client 	Smooth view/eye origin after prediction errors
cl_smoothtime 	0 	client 	Smooth client's view after prediction error over this many seconds
cl_soundfile 	0 	archive 	Jingle sound file.
cl_soundscape_flush 	cmd 	 	Flushes the client side soundscapes
cl_soundscape_printdebuginfo 	cmd 	 	print soundscapes
cl_spec_mode 	1 	client, userinfo 	spectator mode
cl_spewscriptintro 	0 	server 	
cl_sporeclipdistance 	512 	cheat, client 	
cl_ss_origin 	cmd 	 	print origin in script format
cl_sun_decay_rate 	0 	cheat, client 	
cl_sunlight_depthbias 	0 	client 	
cl_sunlight_ortho_size 	0 	cheat, client 	Set to values greater than 0 for ortho view render projections.
cl_support_vpk_assocation 	0 	client 	Whether vpk associations are enabled for this mod
cl_team 	0 	archive, client, userinfo	Default team when joining a game
cl_threaded_bone_setup 	0 	client 	Enable parallel processing of C_BaseAnimating::SetupBones()
cl_threaded_init 	0 	client 	
cl_timeout 	30 	archive 	After this many seconds without receiving a packet from the server, the client will disconnect itself
cl_tlucfastpath 	1 	client 	
cl_tracer_whiz_distance 	72 	client 	
cl_tree_sway_dir 	cmd 	 	sets tree sway wind direction and strength
cl_updaterate 	60 	userinfo 	Number of packets per second of updates you are requesting from the server
cl_updatevisibility 	cmd 	 	Updates visibility bits.
cl_upspeed 	320 	cheat, client 	
cl_use_simd_bones 	1 	client, replicated 	1 use SIMD bones 0 use scalar bones.
cl_view 	cmd 	 	Set the view entity index.
cl_voice_filter 	0 	 	Filter voice by name substring
cl_winddir 	0 	cheat, client 	Weather effects wind direction angle
cl_windspeed 	0 	cheat, client 	Weather effects wind speed scalar
cl_workshop_debug 	0 	client 	If 1 workshop debugging messages will be printed in console
cl_yawspeed 	210 	cheat, client 	
clear 	cmd 	 	Clear all console output.
clear_debug_overlays 	cmd 	 	clears debug overlays
clientport 	27005 	 	Host game client port
closecaption 	0 	archive, userinfo 	Enable close captioning.
cmd 	cmd 	 	Forward command to server.
cmd1 	cmd 	 	sets userinfo string for split screen player in slot 1
cmd2 	cmd 	 	sets userinfo string for split screen player in slot 2
cmd3 	cmd 	 	sets userinfo string for split screen player in slot 3
cmd4 	cmd 	 	sets userinfo string for split screen player in slot 4
collision_shake_amp 	0 	server 	
collision_shake_freq 	0 	server 	
collision_shake_time 	0 	server 	
collision_test 	cmd 	 	Tests collision system
colorcorrectionui 	cmd 	 	Show/hide the color correction tools UI.
commentary 	0 	archive, server 	Desired commentary mode state.
commentary_available 	0 	server 	Automatically set by the game when a commentary file is available for the current map.
commentary_cvarsnotchanging 	cmd 	 	
commentary_finishnode 	cmd 	 	
commentary_showmodelviewer 	cmd 	 	Display the commentary model viewer. Usage: commentary_showmodelviewer <model name> <optional attached model name>
con_drawnotify 	1 	 	Disables drawing of notification area (for taking screenshots).
con_enable 	1 	archive 	Allows the console to be activated.
con_filter_enable 	0 	 	Filters console output based on the setting of con_filter_text. 1 filters completely, 2 displays filtered text brighter than ot
con_filter_text 	0 	 	Text with which to filter console spew. Set con_filter_enable 1 or 2 to activate.
con_filter_text_out 	0 	 	Text with which to filter OUT of console spew. Set con_filter_enable 1 or 2 to activate.
con_logfile 	0 	 	Console output gets written to this file
con_notifytime 	8 	 	How long to display recent console text to the upper part of the game window
con_nprint_bgalpha 	50 	 	Con_NPrint background alpha.
con_nprint_bgborder 	5 	 	Con_NPrint border size.
con_timestamp 	0 	 	Prefix console.log entries with timestamps
con_trace 	0 	 	Print console text to low level printout.
condump 	cmd 	 	dump the text currently in the console to condumpXX.log
connect 	cmd 	 	Connect to specified server.
contimes 	8 	 	Number of console lines to overlay for debugging.
coop 	0 	 	Cooperative play.
cpu_level 	2 	 	CPU Level - Default: High
crash 	cmd 	 	Cause the engine to crash (Debug!!)
create_flashlight 	cmd 	 	
CreatePredictionError 	cmd 	 	Create a prediction error
creditsdone 	cmd 	 	
crosshair 	1 	cheat, client 	
cvarlist 	cmd 	 	Show the list of convars/concommands.
===D===
Command 	Default Value	Flags 	Description
datacachesize 	32 	 	Size in MB.
dbg_demofile 	0 	 	
dbghist_addline 	cmd 	 	Add a line to the debug history. Format: <category id> <line>
dbghist_dump 	cmd 	 	Dump the debug history to the console. Format: <category id> Categories: 0: Entity I/O 1: AI Decisions 2: Sc
deathmatch 	1 	 	Running a deathmatch server.
debug_circle_splat 	0 	cheat, replicated	
debug_materialmodifycontrol 	0 	server 	
debug_materialmodifycontrol_client	0 	client 	
debug_overlay_fullposition 	0 	server 	
debug_paint_seam 	0 	cheat, replicated	
debug_physimpact 	0 	server 	
debug_touchlinks 	0 	server 	Spew touch link activity
debug_visibility_monitor 	0 	cheat, server 	
debugsystemui 	cmd 	 	Show/hide the debug system UI.
decalfrequency 	10 	server 	
default_fov 	75 	cheat, client 	
demo_avellimit 	2000 	 	Angular velocity limit before eyes considered snapped for demo playback.
demo_debug 	0 	 	Demo debug info.
demo_fastforwardfinalspeed 	20 	 	Go this fast when starting to hold FF button.
demo_fastforwardramptime 	5 	 	How many seconds it takes to get to full FF speed.
demo_fastforwardstartspeed 	2 	 	Go this fast when starting to hold FF button.
demo_gototick 	cmd 	 	Skips to a tick in demo.
demo_interplimit 	4000 	 	How much origin velocity before it's considered to have 'teleported' causing interpolation to reset.
demo_interpolateview 	1 	 	Do view interpolation during dem playback.
demo_legacy_rollback 	1 	 	Use legacy view interpolation rollback amount in demo playback.
demo_pause 	cmd 	 	Pauses demo playback.
demo_pauseatservertick 	0 	 	Pauses demo playback at server tick
demo_quitafterplayback 	0 	 	Quits game after demo playback.
demo_recordcommands 	1 	cheat 	Record commands typed at console into .dem files.
demo_resume 	cmd 	 	Resumes demo playback.
demo_timescale 	cmd 	 	Sets demo replay speed.
demo_togglepause 	cmd 	 	Toggles demo playback.
demolist 	cmd 	 	Print demo sequence list.
demos 	cmd 	 	Demo demo file sequence.
demoui 	cmd 	 	Show/hide the demo player UI.
demoui2 	cmd 	 	Show/hide the advanced demo player UI (demoui2).
developer 	0 	 	Set developer message level
devshots_nextmap 	cmd 	 	Used by the devshots system to go to the next map in the devshots maplist.
devshots_screenshot 	cmd 	 	Used by the -makedevshots system to take a screenshot. For taking your own screenshots, use the 'screenshot' command instead.
differences 	cmd 	 	Show all convars which are not at their default values.
disable_static_prop_loading 	0 	cheat 	If non-zero when a map loads, static props won't be loaded
disconnect 	cmd 	 	Disconnect game from server.
disp_dynamic 	0 	 	
dispcoll_drawplane 	0 	server 	
display_elapsedtime 	cmd 	 	Displays how much time has elapsed since the game started
display_game_events 	0 	cheat 	
displaysoundlist 	0 	server 	
dlight_debug 	cmd 	 	Creates a dlight in front of the player
drawcross 	cmd 	 	Draws a cross at the given location	Arguments: x y z
drawline 	cmd 	 	Draws line between two 3D Points.	Green if no collision	Red is collides with something	Arguments: x1 y1 z1 x2 y2 z2
dsp_automatic 	0 	 	
dsp_db_min 	80 	 	
dsp_db_mixdrop 	0 	 	
dsp_dist_max 	1440 	cheat 	
dsp_dist_min 	0 	cheat 	
dsp_enhance_stereo 	0 	archive 	
dsp_facingaway 	0 	 	
dsp_mix_max 	0 	 	
dsp_mix_min 	0 	 	
dsp_off 	0 	cheat 	
dsp_player 	0 	 	
dsp_reload 	cmd 	 	
dsp_room 	0 	 	
dsp_slow_cpu 	0 	archive 	
dsp_spatial 	40 	 	
dsp_speaker 	50 	 	
dsp_vol_2ch 	1 	 	
dsp_vol_4ch 	0 	 	
dsp_vol_5ch 	0 	 	
dsp_volume 	0 	archive 	
dsp_water 	14 	 	
dt_ShowPartialChangeEnts 	0 	 	(SP only) - show entities that were copied using small optimized lists (FL_EDICT_PARTIAL_CHANGE).
dt_UsePartialChangeEnts 	1 	 	(SP only) - enable FL_EDICT_PARTIAL_CHANGE optimization.
dti_flush 	cmd 	 	Write out the datatable instrumentation files (you must run with -dti for this to work).
dtwarning 	0 	 	Print data table warnings?
dtwatchclass 	0 	 	Watch all fields encoded with this table.
dtwatchent 	-1 	 	Watch this entities data table encoding.
dtwatchvar 	0 	 	Watch the named variable.
dump_entity_sizes 	cmd 	 	Print sizeof(entclass)
dump_globals 	cmd 	 	Dump all global entities/states
dumpentityfactories 	cmd 	 	Lists all entity factory names.
dumpeventqueue 	cmd 	 	Dump the contents of the Entity I/O event queue to the console.
dumpgamestringtable 	cmd 	 	Dump the contents of the game string table to the console.
dumpsavedir 	cmd 	 	List the contents of the save directory in memory
dumpstringtables 	cmd 	 	Print string tables to console.
===E===
Command 	Default Value	Flags 	Description
echo 	cmd 	 	Echo text to console.
editdemo 	cmd 	 	Edit a recorded demo file (.dem ).
editor_toggle 	cmd 	 	Disables the simulation and returns focus to the editor
enable_debug_overlays 	1 	cheat, server 	Enable rendering of debug overlays
enable_skeleton_draw 	0 	cheat, client 	Render skeletons in wireframe
endmovie 	cmd 	 	Stop recording movie frames.
english 	1 	client, userinfo	If set to 1, running the english language set of assets.
ent_absbox 	cmd 	 	Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays.	Ar
ent_attachments 	cmd 	 	Displays the attachment points on an entity.	Arguments: 	{entity_name} / {class_name} / no argument picks what player is loo
ent_autoaim 	cmd 	 	Displays the entity's autoaim radius.	Arguments: 	{entity_name} / {class_name} / no argument picks what player is looking at
ent_bbox 	cmd 	 	Displays the movement bounding box for the given entity(ies) in orange. Some entites will also display entity specific overlay
ent_cancelpendingentfires 	cmd 	 	Cancels all ent_fire created outputs that are currently waiting for their delay to expire.
ent_create 	cmd 	 	Creates an entity of the given type where the player is looking.
ent_debugkeys 	0 	server 	
ent_dump 	cmd 	 	Usage: ent_dump <entity name>
ent_fire 	cmd 	 	Usage: ent_fire <target> [action] [value] [delay]
ent_info 	cmd 	 	Usage: ent_info <class name>
ent_keyvalue 	cmd 	 	Applies the comma delimited key=value pairs to the entity with the given Hammer ID.	Format: ent_keyvalue <entity id> <key1>=<v
ent_messages 	cmd 	 	Toggles input/output message display for the selected entity(ies). The name of the entity will be displayed as well as any mes
ent_messages_draw 	0 	cheat, server 	Visualizes all entity input/output activity.
ent_name 	cmd 	 	
ent_orient 	cmd 	 	Orient the specified entity to match the player's angles. By default, only orients target entity's YAW. Use the 'allangles' opt
ent_pause 	cmd 	 	Toggles pausing of input/output message processing for entities. When turned on processing of all message will stop. Any mess
ent_pivot 	cmd 	 	Displays the pivot for the given entity(ies).	(y=up=green, z=forward=blue, x=left=red). 	Arguments: 	{entity_name} / {class
ent_rbox 	cmd 	 	Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays.	Ar
ent_remove 	cmd 	 	Removes the given entity(s)	Arguments: 	{entity_name} / {class_name} / no argument picks what player is looking at
ent_remove_all 	cmd 	 	Removes all entities of the specified type	Arguments: 	{entity_name} / {class_name}
ent_rotate 	cmd 	 	Rotates an entity by a specified # of degrees
ent_script_dump 	cmd 	 	Dumps the names and values of this entity's script scope to the console	Arguments: 	{entity_name} / {class_name} / no argume
ent_setang 	cmd 	 	Set entity angles
ent_setname 	cmd 	 	Sets the targetname of the given entity(s)	Arguments: 	{new entity name} {entity_name} / {class_name} / no argument picks wh
ent_setpos 	cmd 	 	Move entity to position
ent_show_contexts 	0 	server 	Show entity contexts in ent_text display
ent_show_response_criteria	cmd 	 	Print, to the console, an entity's current criteria set used to select responses.	Arguments: 	{entity_name} / {class_name} /
ent_step 	cmd 	 	When 'ent_pause' is set this will step through one waiting input / output message at a time.
ent_teleport 	cmd 	 	Teleport the specified entity to where the player is looking.	Format: ent_teleport <entity name>
ent_text 	cmd 	 	Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text)	Arguments: 	{entity_
ent_viewoffset 	cmd 	 	Displays the eye position for the given entity(ies) in red.	Arguments: 	{entity_name} / {class_name} / no argument picks wha
envmap 	cmd 	 	
er_colwidth 	100 	 	
er_graphwidthfrac 	0 	 	
er_maxname 	14 	 	
escape 	cmd 	 	Escape key pressed.
exec 	cmd 	 	Execute script file.
execifexists 	cmd 	 	Execute script file if file exists.
exit 	cmd 	 	Exit the engine.
===F===
Command 	Default Value	Flags 	Description
fadein 	cmd 	 	fadein {time r g b}: Fades the screen in from black or from the specified color over the given number of seconds.
fadeout 	cmd 	 	fadeout {time r g b}: Fades the screen to black or to the specified color over the given number of seconds.
failadvice_dump_values 	cmd 	 	Gives a list of all current points.
fast_fogvolume 	0 	 	
filesystem_buffer_size 	0 	 	Size of per file buffers. 0 for none
filesystem_max_stdio_read 	16 	 	
filesystem_native 	1 	 	Use native FS or STDIO
filesystem_report_buffered_io 	0 	 	
filesystem_unbuffered_io 	1 	 	
filesystem_use_overlapped_io 	1 	 	
find 	cmd 	 	Find concommands with the specified string in their name/help text.
find_ent 	cmd 	 	Find and list all entities with classnames or targetnames that contain the specified substring.Format: find_ent <substring>
find_ent_index 	cmd 	 	Display data for entity matching specified index.Format: find_ent_index <index>
findflags 	cmd 	 	Find concommands by flags.
fire_absorbrate 	3 	server 	
fire_dmgbase 	1 	server 	
fire_dmginterval 	1 	server 	
fire_dmgscale 	0 	server 	
fire_extabsorb 	5 	server 	
fire_extscale 	12 	server 	
fire_growthrate 	1 	server 	
fire_heatscale 	1 	server 	
fire_incomingheatscale 	0 	server 	
fire_maxabsorb 	50 	server 	
firetarget 	cmd 	 	
firstperson 	cmd 	 	Switch to firstperson camera.
fish_debug 	0 	cheat, client 	Show debug info for fish
fish_dormant 	0 	cheat, replicated, server	Turns off interactive fish behavior. Fish become immobile and unresponsive.
flex_expression 	0 	server 	
flex_looktime 	5 	server 	
flex_maxawaytime 	1 	server 	
flex_maxplayertime 	7 	server 	
flex_minawaytime 	0 	server 	
flex_minplayertime 	5 	server 	
flex_rules 	1 	client 	Allow flex animation rules to run.
flex_smooth 	1 	client 	Applies smoothing/decay curve to flex animation controller changes.
flex_talk 	0 	server 	
flush 	cmd 	 	Flush unlocked cache memory.
flush_locked 	cmd 	 	Flush unlocked and locked cache memory.
fog_color 	-1 	cheat, client 	
fog_colorskybox 	-1 	cheat, client 	
fog_enable 	1 	cheat, client 	
fog_enable_water_fog 	1 	cheat 	
fog_enableskybox 	1 	cheat, client 	
fog_end 	-1 	cheat, client 	
fog_endskybox 	-1 	cheat, client 	
fog_hdrcolorscale 	-1 	cheat, client 	
fog_hdrcolorscaleskybox 	-1 	cheat, client 	
fog_maxdensity 	-1 	cheat, client 	
fog_maxdensityskybox 	-1 	cheat, client 	
fog_override 	0 	cheat, client 	Overrides the map's fog settings (-1 populates fog_ vars with map's values)
fog_start 	-1 	cheat, client 	
fog_startskybox 	-1 	cheat, client 	
fog_volume_debug 	0 	server 	If enabled, prints diagnostic information about the current fog volume
fogui 	cmd 	 	Show/hide fog control UI.
force_centerview 	cmd 	 	
forcebind 	cmd 	 	Bind a command to an available key. (forcebind command opt:suggestedKey)
foundry_engine_get_mouse_control 	cmd 	 	Give the engine control of the mouse.
foundry_engine_release_mouse_control	cmd 	 	Give the control of the mouse back to Hammer.
foundry_select_entity 	cmd 	 	Select the entity under the crosshair or select entities with the specified name.
foundry_sync_hammer_view 	cmd 	 	Move Hammer's 3D view to the same position as the engine's 3D view.
foundry_update_entity 	cmd 	 	Updates the entity's position/angles when in edit mode
fov_desired 	90 	client, userinfo 	Sets the base field-of-view.
fps_max 	61 	 	Frame rate limiter
fps_max_splitscreen 	300 	 	Frame rate limiter, splitscreen
free_pass_peek_debug 	0 	server 	
fs_clear_open_duplicate_times 	cmd 	 	Clear the list of files that have been opened.
fs_dump_open_duplicate_times 	cmd 	 	Set fs_report_long_reads 1 before loading to use this. Prints a list of files that were opened more than once and ~how long was
fs_monitor_read_from_pack 	0 	 	0:Off, 1:Any, 2:Sync only
fs_printopenfiles 	cmd 	 	Show all files currently opened by the engine.
fs_report_long_reads 	0 	 	0:Off, 1:All (for tracking accumulated duplicate read times), >1:Microsecond threashold
fs_report_sync_opens 	0 	 	0:Off, 1:Always, 2:Not during load
fs_syncdvddevcache 	cmd 	 	Force the 360 to get updated files that are in your p4 changelist(s) from the host PC when running with -dvddev.
fs_warning_level 	cmd 	 	Set the filesystem warning level.
fs_warning_mode 	0 	 	0:Off, 1:Warn main thread, 2:Warn other threads
func_break_max_pieces 	15 	client, replicated 	
func_break_reduction_factor 	0 	server 	
func_breakdmg_bullet 	0 	server 	
func_breakdmg_club 	1 	server 	
func_breakdmg_explosive 	1 	server 	
fx_glass_velocity_cap 	600 	client 	Maximum downwards speed of shattered glass particles
===G===
Command 	Default Value	Flags 	Description
g15_dumpplayer 	cmd 	 	Spew player data.
g15_reload 	cmd 	 	Reloads the Logitech G-15 Keyboard configs.
g15_update_msec 	250 	archive, client 	Logitech G-15 Keyboard update interval.
g_ai_threadedgraphbuild 	0 	server 	If true, use experimental threaded node graph building.
g_antlion_cascade_push 	1 	cheat, server 	
g_antlionguard_hemorrhage 	1 	server 	If 1, guard will emit a bleeding particle effect when wounded.
g_debug_angularsensor 	0 	cheat, server 	
g_debug_antlion 	0 	cheat, server 	
g_debug_antlion_worker 	0 	server 	
g_debug_antlionguard 	0 	cheat, server 	
g_debug_basehelicopter 	0 	cheat, server 	
g_debug_basescanner 	0 	cheat, server 	
g_debug_constraint_sounds 	0 	cheat, server 	Enable debug printing about constraint sounds.
g_debug_cscanner 	0 	server 	
g_debug_doors 	0 	server 	
g_debug_dropship 	0 	cheat, server 	
g_debug_gunship 	0 	cheat, server 	
g_debug_headcrab 	0 	cheat, server 	
g_debug_hunter_charge 	0 	cheat, server 	
g_debug_npc_vehicle_roles 	0 	server 	
g_debug_ragdoll_removal 	0 	cheat, client, replicated	
g_debug_ragdoll_visualize 	0 	cheat, client 	
g_debug_trackpather 	0 	cheat, server 	
g_debug_transitions 	0 	server 	Set to 1 and restart the map to be warned if the map has no trigger_transition volumes. Set to 2 to see a dump of all entities
g_debug_vehiclebase 	0 	cheat, server 	
g_debug_vehicledriver 	0 	cheat, server 	
g_debug_vehicleexit 	0 	cheat, server 	
g_debug_vehiclesound 	0 	cheat, server 	
g_drone_maxgibs 	16 	client 	
g_helicopter_bomb_danger_radius 	120 	cheat, server 	
g_helicopter_bullrush_bomb_enemy_distance	0 	cheat, server 	
g_helicopter_bullrush_bomb_speed 	850 	cheat, server 	The maximum distance the player can be from the chopper before it stops firing
g_helicopter_bullrush_bomb_time 	10 	cheat, server 	
g_helicopter_bullrush_distance 	5000 	cheat, server 	
g_helicopter_bullrush_mega_bomb_health 	0 	cheat, server 	Fraction of the health of the chopper before it mega-bombs
g_helicopter_bullrush_shoot_height 	650 	cheat, server 	The maximum distance the player can be from the chopper before it stops firing
g_helicopter_chargetime 	2 	cheat, server 	How much time we have to wait (on average) between the time we start hearing the charging sound + the chopper fires
g_helicopter_idletime 	3 	cheat, server 	How much time we have to wait (on average) after we fire before we can charge up again
g_helicopter_maxfiringdist 	2500 	cheat, server 	The maximum distance the player can be from the chopper before it stops firing
g_Language 	0 	client, replicated 	
g_ragdoll_fadespeed 	600 	client 	
g_ragdoll_important_maxcount 	2 	client, replicated 	
g_ragdoll_lvfadespeed 	0 	client 	
g_ragdoll_maxcount 	8 	client, replicated 	
g_test_new_antlion_jump 	1 	cheat, server 	
gameinstructor_dump_open_lessons 	cmd 	 	Gives a list of all currently open lessons.
gameinstructor_enable 	1 	archive, client 	Display in game lessons that teach new players.
gameinstructor_find_errors 	0 	cheat, client 	Set to 1 and the game instructor will run EVERY scripted command to uncover errors.
gameinstructor_reload_lessons 	cmd 	 	Shuts down all open lessons and reloads them from the script file.
gameinstructor_reset_counts 	cmd 	 	Resets all display and success counts to zero.
gameinstructor_start_sound_cooldown 	4 	client 	Number of seconds forced between similar lesson start sounds.
gameinstructor_verbose 	0 	cheat, client 	Set to 1 for standard debugging or 2 (in combo with gameinstructor_verbose_lesson) to show update actions.
gameinstructor_verbose_lesson 	0 	cheat, client 	Display more verbose information for lessons have this name.
gameui_activate 	cmd 	 	Shows the game UI
gameui_allowescape 	cmd 	 	Escape key allowed to hide game UI
gameui_allowescapetoshow 	cmd 	 	Escape key allowed to show game UI
gameui_hide 	cmd 	 	Hides the game UI
gameui_preventescape 	cmd 	 	Escape key doesn't hide game UI
gameui_preventescapetoshow 	cmd 	 	Escape key doesn't show game UI
gameui_xbox 	0 	 	
getpos 	cmd 	 	dump position and angles to the console
getpos_exact 	cmd 	 	dump origin and angles to the console
givecurrentammo 	cmd 	 	Give a supply of ammo for current weapon..
gl_clear 	0 	client 	
gl_clear_randomcolor 	0 	cheat, client 	Clear the back buffer to random colors every frame. Helps spot open seams in geometry.
global_event_log_enabled 	0 	cheat, server 	Enables the global event log system
global_set 	cmd 	 	global_set <globalname> <state>: Sets the state of the given env_global (0 = OFF, 1 = ON, 2 = DEAD).
glow_outline_color_active 	-3368551 	client 	
glow_outline_color_alien 	-15034035 	client 	
glow_outline_color_ammo 	-4168192 	client 	
glow_outline_color_inactive 	-11711155 	client 	
glow_outline_color_weapon 	-4168192 	client 	
glow_outline_effect_enable 	1 	cheat, client 	Enable entity outline glow effects.
glow_outline_width 	6 	cheat, client 	Width of glow outline effect in screen space.
gpu_level 	3 	 	GPU Level - Default: High
gpu_mem_level 	2 	 	Memory Level - Default: High
groundlist 	cmd 	 	Display ground entity list <index>
===H===
Command 	Default Value 	Flags 	Description
hammer_update_entity 	cmd 	 	Updates the entity's position/angles when in edit mode
hammer_update_safe_entities 	cmd 	 	Updates entities in the map that can safely be updated (don't have parents or are affected by constraints). Also excludes entit
heartbeat 	cmd 	 	Force heartbeat of master servers
help 	cmd 	 	Find help about a convar/concommand.
hideconsole 	cmd 	 	Hide the console.
hidehud 	0 	cheat, client 	
hidepanel 	cmd 	 	Hides a viewport panel <name>
hl2_episodic 	1 	cheat, client, replicated	
host_flush_threshold 	12 	 	Memory threshold below which the host should flush caches between server instances
host_framerate 	0 	 	Set to lock per-frame time elapse.
host_limitlocal 	0 	 	Apply cl_cmdrate and cl_updaterate to loopback connection
host_map 	0 	 	Current map name.
host_profile 	0 	 	
host_runofftime 	cmd 	 	Run off some time without rendering/updating sounds
host_showcachemiss 	0 	 	Print a debug message when the client or server cache is missed.
host_ShowIPCCallCount 	0 	 	Print # of IPC calls this number of times per second. If set to -1, the # of IPC calls is shown every frame.
host_sleep 	0 	cheat 	Force the host to sleep a certain number of milliseconds each frame.
host_speeds 	0 	 	Show general system running times.
host_threaded_sound 	0 	 	Run the sound on a thread (independent of mix)
host_timescale 	1 	cheat, replicated 	Prescale the clock by this amount.
host_writeconfig 	cmd 	 	Store current settings to config.cfg (or specified .cfg file).
host_writeconfig_ss 	cmd 	 	Store current settings to config.cfg (or specified .cfg file) with first param as splitscreen index.
hostfile 	0 	server 	The HOST file to load.
hostip 	-1407422464.000	 	Host game server ip
hostname 	0 	 	Hostname for server.
hostport 	27015 	 	Host game server port
hud_autoreloadscript 	0 	client 	Automatically reloads the animation script each time one is ran
hud_drawhistory_time 	5 	client 	
hud_fastswitch 	2 	archive, client 	
hud_reloadscheme 	cmd 	 	Reloads hud layout and animation scripts.
hud_saytext_time 	12 	client 	
hud_takesshots 	0 	archive, client 	Auto-save a scoreboard screenshot at the end of a map.
hunk_print_allocations 	cmd 	 	
hunk_track_allocation_types 	0 	cheat 	
hunter_allow_dissolve 	1 	cheat, server 	
hunter_allow_nav_jump 	0 	cheat, server 	
hunter_charge 	1 	cheat, server 	
hunter_charge_min_delay 	10 	cheat, server 	
hunter_charge_pct 	25 	cheat, server 	
hunter_charge_test 	0 	cheat, server 	
hunter_cheap_explosions 	1 	cheat, server 	
hunter_clamp_shots 	1 	cheat, server 	
hunter_disable_patrol 	0 	cheat, server 	
hunter_dodge_debug 	0 	cheat, server 	
hunter_dodge_warning 	1 	cheat, server 	
hunter_dodge_warning_cone 	0 	cheat, server 	
hunter_dodge_warning_width 	180 	cheat, server 	
hunter_first_flechette_delay 	0 	cheat, server 	
hunter_flechette_delay 	0 	cheat, server 	
hunter_flechette_explode_delay 	2 	cheat, server 	
hunter_flechette_max_concurrent_volleys 	2 	cheat, server 	
hunter_flechette_max_range 	1200 	cheat, server 	
hunter_flechette_min_range 	100 	cheat, server 	
hunter_flechette_speed 	2000 	cheat, server 	
hunter_flechette_test 	0 	cheat, server 	
hunter_flechette_volley_end_max_delay 	2 	cheat, server 	
hunter_flechette_volley_end_min_delay 	1 	cheat, server 	
hunter_flechette_volley_size 	8 	cheat, server 	
hunter_flechette_volley_start_max_delay 	0 	cheat, server 	
hunter_flechette_volley_start_min_delay 	0 	cheat, server 	
hunter_free_knowledge 	10 	cheat, server 	
hunter_hate_attached_striderbusters 	1 	cheat, server 	
hunter_hate_held_striderbusters 	1 	cheat, server 	
hunter_hate_held_striderbusters_delay 	0 	cheat, server 	
hunter_hate_held_striderbusters_tolerance 	2000 	cheat, server 	
hunter_hate_thrown_striderbusters 	1 	cheat, server 	
hunter_hate_thrown_striderbusters_tolerance	300 	cheat, server 	
hunter_jostle_car_max_speed 	600 	cheat, server 	
hunter_jostle_car_min_speed 	100 	cheat, server 	
hunter_melee_delay 	2 	cheat, server 	
hunter_plant_adjust_z 	12 	cheat, server 	
hunter_random_expressions 	0 	cheat, server 	
hunter_retreat_striderbusters 	1 	cheat, server 	If true, the hunter will retreat when a buster is glued to him.
hunter_seek_thrown_striderbusters_tolerance	400 	cheat, server 	
hunter_shoot_flechette 	cmd 	 	Fires a hunter flechette where the player is looking.
hunter_show_weapon_los_condition 	0 	cheat, server 	
hunter_show_weapon_los_z 	0 	cheat, server 	
hunter_siege_frequency 	12 	cheat, server 	
hunter_stand_still 	0 	cheat, server 	
HurtMyMarine 	cmd 	 	Gives your marine 1-10 damage
===I===
Command 	Default Value	Flags 	Description
impulse 	cmd 	 	
in_forceuser 	0 	cheat 	Force user input to this split screen player.
in_lock_mouse_to_window 	1 	archive	If set, mouse will be locked inside the game window.
in_usekeyboardsampletime	1 	client 	Use keyboard sample time smoothing.
incrementvar 	cmd 	 	Increment specified convar value.
ingamebriefing 	cmd 	 	Shows the mission briefing panel
invnext 	cmd 	 	
invprev 	cmd 	 	
ip 	0 	 	Overrides IP for multihomed hosts
===J===
Command 	Default Value	Flags 	Description
joy_accel_filter 	0 	client 	
joy_accelmax 	1 	archive, client 	
joy_accelscale 	1 	archive, client 	
joy_advanced 	1 	archive, client 	
joy_advaxisr 	2 	archive, client 	
joy_advaxisu 	4 	archive, client 	
joy_advaxisv 	0 	archive, client 	
joy_advaxisx 	3 	archive, client 	
joy_advaxisy 	1 	archive, client 	
joy_advaxisz 	0 	archive, client 	
joy_aim_to_movement 	1 	archive, client 	Aim in the direction of movement if the aiming stick is not in use
joy_aim_to_movement_time 	1 	archive, client 	Time before the player automatically aims in the direction of movement.
joy_autoaimdampen 	0 	archive, client, userinfo	How much to scale user stick input when the gun is pointing at a valid target.
joy_autoaimdampenrange 	0 	archive, client 	The stick range where autoaim dampening is applied. 0 = off
joy_autoattack 	0 	archive, client 	If enabled, marine will fire when you push the right analog stick
joy_autoattack_angle 	10 	archive, client 	Facing has to be within this many degrees of aim for the marine to auto fire
joy_autoattack_threshold 	0 	archive, client 	Threshold for joy_autoattack
joy_autosprint 	0 	client 	Automatically sprint when moving with an analog joystick
joy_autowalk 	0 	archive, client 	If enabled, marine will walk when you push the right analog stick
joy_autowalk_threshold 	0 	archive, client 	Threshold for joy_autowalk
joy_axisbutton_threshold 	0 	archive 	Analog axis range before a button press is registered.
joy_cfg_preset 	0 	client 	
joy_circle_correct 	1 	archive, client 	
joy_cursor_scale 	1 	archive, client 	Cursor extent scale of joystick when used in targeting mode
joy_cursor_speed 	2 	archive, client 	Cursor speed of joystick when used in targeting mode
joy_deadzone_mode 	0 	 	0 => Cross-shaped deadzone (default), 1 => Square deadzone.
joy_diagonalpov 	0 	archive, client 	POV manipulator operates on diagonal axes, too.
joy_disable_movement_in_ui 	1 	client 	Disables joystick character movement when UI is active.
joy_display_input 	0 	archive, client 	
joy_forwardsensitivity 	-1 	archive, client 	
joy_forwardthreshold 	0 	archive, client 	
joy_inverty 	0 	archive, client 	Whether to invert the Y axis of the joystick for looking.
joy_lock_firing_angle 	0 	archive, client 	If enabled, your facing direction will be locked while firing instead of aiming to movement
joy_lookspin_default 	0 	client 	
joy_lowend 	0 	archive, client 	
joy_lowmap 	0 	archive, client 	
joy_movement_stick 	0 	archive, client 	Which stick controls movement (0 is left stick)
joy_name 	0 	archive, client 	
joy_pan_camera 	0 	archive, client 	
joy_pegged 	0 	client 	
joy_pitchsensitivity 	1 	archive, client 	
joy_pitchsensitivity_default 	-1 	client 	
joy_pitchthreshold 	0 	archive, client 	
joy_radius_snap_factor 	2 	archive, client 	Rate at which joystick targeting radius tracks the current cursor radius
joy_response_look 	1 	archive, client 	'Look' stick response mode: 0=Default, 1=Acceleration Promotion
joy_response_move 	5 	archive, client 	'Movement' stick response mode: 0=Linear, 1=quadratic, 2=cubic, 3=quadratic extreme, 4=power function(i.e., pow(x,1/sensitivity
joy_response_move_vehicle 	6 	client 	
joy_sensitive_step0 	0 	archive, client 	
joy_sensitive_step1 	0 	archive, client 	
joy_sensitive_step2 	0 	archive, client 	
joy_sidesensitivity 	1 	archive, client 	
joy_sidethreshold 	0 	archive, client 	
joy_tilted_view 	0 	archive, client 	Set to 1 when using maps with tilted view to rotate player movement.
joy_variable_frametime 	1 	client 	
joy_vehicle_turn_lowend 	0 	client 	
joy_vehicle_turn_lowmap 	0 	client 	
joy_virtual_peg 	0 	client 	
joy_wingmanwarrior_centerhack	0 	archive 	Wingman warrior centering hack.
joy_wingmanwarrior_turnhack 	0 	archive, client 	Wingman warrior hack related to turn axes.
joy_xcontroller_cfg_loaded 	0 	client 	If 0, the 360controller.cfg file will be executed on startup & option changes.
joy_xcontroller_found 	0 	 	Automatically set to 1 if an xcontroller has been detected.
joy_yawsensitivity 	-1 	archive, client 	
joy_yawsensitivity_default 	-1 	client 	
joy_yawthreshold 	0 	archive, client 	
joyadvancedupdate 	cmd 	 	
joystick 	1 	archive, client 	True if the joystick is enabled, false otherwise.
jpeg 	cmd 	 	Take a jpeg screenshot: jpeg <filename> <quality 1-100>.
jpeg_quality 	90 	 	jpeg screenshot quality.
jump_jet_forward 	320 	cheat, client, replicated	
jump_jet_height 	150 	cheat, client, replicated	
===K===
Command 	Default Value	Flags	Description
kdtree_test 	cmd 	 	Tests spatial partition for entities queries.
key_findbinding 	cmd 	 	Find key bound to specified command string.
key_listboundkeys	cmd 	 	List bound keys with bindings.
key_updatelayout 	cmd 	 	Updates game keyboard layout to current windows keyboard setting.
kick 	cmd 	 	Kick a player by name.
kickid 	cmd 	 	Kick a player by userid or uniqueid, with a message.
killserver 	cmd 	 	Shutdown the server.
kv_editor 	cmd 	 	
===L===
Command 	Default Value 	Flags 	Description
lastinv 	cmd 	 	
light_crosshair 	cmd 	 	Show texture color at crosshair
lightcache_maxmiss 	2 	cheat 	
lightprobe 	cmd 	 	Samples the lighting environment.Creates a cubemap and a file indicating the local lighting in a subdirectory called 'material
linefile 	cmd 	 	Parses map leak data from .lin file
listdemo 	cmd 	 	List demo file contents.
listid 	cmd 	 	Lists banned users.
listip 	cmd 	 	List IP addresses on the ban list.
listmarineresources 	cmd 	 	Shows contents of the marine resource array
listmarineresources_server 	cmd 	 	Shows contents of the marine resources array
listmodels 	cmd 	 	List loaded models.
listobjectives 	cmd 	 	Shows names of objectives in the objectives array
listRecentNPCSpeech 	cmd 	 	Displays a list of the last 5 lines of speech from NPCs.
listroster 	cmd 	 	Shows which marines in the roster are selected
listroster_server 	cmd 	 	Shows which marines in the roster are selected
load 	cmd 	 	Load a saved game.
loader_defer_non_critical_jobs 	0 	 	
loader_dump_table 	cmd 	 	
loader_spew_info 	0 	 	0:Off, 1:Timing, 2:Completions, 3:Late Completions, 4:Creations/Purges, -1:All
loader_throttle_io 	1 	 	
locator_background_border_color 	-2145509888.000	client 	The default color for the border.
locator_background_border_thickness	2 	client 	How many pixels the background borders the left and right.
locator_background_color 	-2147483648 	client 	The default color for the background.
locator_background_shift_x 	3 	client 	How many pixels the background is shifted right.
locator_background_shift_y 	1 	client 	How many pixels the background is shifted down.
locator_background_style 	1 	client 	Setting this to 1 will show rectangle backgrounds behind the items word-bubble pointers.
locator_background_thickness_x 	4 	client 	How many pixels the background borders the left and right.
locator_background_thickness_y 	0 	client 	How many pixels the background borders the top and bottom.
locator_fade_time 	0 	client 	Number of seconds it takes for a lesson to fully fade in/out.
locator_icon_max_size_non_ss 	1 	client 	Maximum scale of the icon on the screen
locator_icon_min_size_non_ss 	0 	client 	Minimum scale of the icon on the screen
locator_lerp_rest 	0 	client 	Number of seconds before moving from the center.
locator_lerp_speed 	5 	client 	Speed that static lessons move along the Y axis.
locator_lerp_time 	1 	client 	Number of seconds to lerp before reaching final destination
locator_pulse_time 	1 	client 	Number of seconds to pulse after changing icon or position
locator_split_len 	0 	cheat, client 	
locator_split_maxwide_percent 	0 	cheat, client 	
locator_start_at_crosshair 	1 	client 	Start position at the crosshair instead of the top middle of the screen.
locator_target_offset_x 	-75 	client 	How many pixels to offset the locator from the target position.
locator_target_offset_y 	-110 	client 	How many pixels to offset the locator from the target position.
locator_text_drop_shadow 	0 	client 	If enabled, a drop shadow is drawn behind caption text. PC only.
locator_text_glow 	1 	client 	If enabled, a glow is drawn behind caption text
locator_text_glow_color 	-2131044864.000	client 	Color of text glow
locator_topdown_style 	1 	client 	Topdown games set this to handle distance and offscreen location differently.
log 	cmd 	 	off >.
log_color 	cmd 	 	Set the color of a logging channel.
log_dumpchannels 	cmd 	 	Dumps information about all logging channels.
log_flags 	cmd 	 	Set the flags on a logging channel.
log_level 	cmd 	 	Set the spew level of a logging channel.
logaddress_add 	cmd 	 	Set address and port for remote host <ip:port>.
logaddress_del 	cmd 	 	Remove address and port for remote host <ip:port>.
logaddress_delall 	cmd 	 	Remove all udp addresses being logged to
logaddress_list 	cmd 	 	List all addresses currently being used by logaddress.
lookspring 	0 	archive, client	
lookstrafe 	0 	archive, client	
lservercfgfile 	0 	server 	
===M===
Command 	Default Value	Flags 	Description
m_customaccel 	0 	archive, client 	Custom mouse acceleration (0 disable, 1 to enable, 2 enable with separate yaw/pitch rescale).Formula: mousesensitivity = ( raw
m_customaccel_exponent 	1 	archive, client 	Mouse move is raised to this power before being scaled by scale factor.
m_customaccel_max 	0 	archive, client 	Max mouse move scale factor, 0 for no limit
m_customaccel_scale 	0 	archive, client 	Custom mouse acceleration value.
m_filter 	0 	archive, client 	Mouse filtering (set this to 1 to average the mouse over 2 frames).
m_forward 	1 	archive, client 	Mouse forward factor.
m_mouseaccel1 	0 	archive, client 	Windows mouse acceleration initial threshold (2x movement).
m_mouseaccel2 	0 	archive, client 	Windows mouse acceleration secondary threshold (4x movement).
m_mousespeed 	1 	archive, client 	Windows mouse speed factor (range 1 to 20).
m_pitch 	0 	archive, client 	Mouse pitch factor.
m_side 	0 	archive, client 	Mouse side factor.
m_yaw 	0 	archive, client 	Mouse yaw factor.
make_game_friends_only 	cmd 	 	Changes access for the current game to friends only.
make_game_public 	cmd 	 	Changes access for the current game to public.
map 	cmd 	 	Start playing on specified map.
map_background 	cmd 	 	Runs a map as the background to the main menu.
map_commentary 	cmd 	 	Start playing, with commentary, on a specified map.
map_edit 	cmd 	 	
map_noareas 	0 	 	Disable area to area connection testing.
mapcyclefile 	0 	server 	Name of the .txt file used to cycle the maps on multiplayer servers
maps 	cmd 	 	Displays list of maps.
marine_dispcoll_drawplane 	0 	server 	
MarineHealths 	cmd 	 	List health of all marines
marinephysicsshadowupdate_render 	0 	server 	
mat_aaquality 	0 	 	
mat_accelerate_adjust_exposure_down 	3 	cheat, client 	
mat_allow_parallax_cubemaps 	1 	 	
mat_allow_parallax_textures 	1 	 	
mat_ambient_light_b 	0 	cheat 	
mat_ambient_light_b_forced 	-1 	client 	
mat_ambient_light_g 	0 	cheat 	
mat_ambient_light_g_forced 	-1 	client 	
mat_ambient_light_r 	0 	cheat 	
mat_ambient_light_r_forced 	-1 	client 	
mat_antialias 	4 	 	
mat_autoexposure_max 	2 	client 	
mat_autoexposure_min 	0 	client 	
mat_bloom_scalefactor_scalar 	1 	archive, client 	
mat_bloomamount_rate 	0 	cheat, client 	
mat_bloomscale 	2 	client 	
mat_bufferprimitives 	1 	 	
mat_bumpbasis 	0 	cheat 	
mat_bumpmap 	1 	 	
mat_camerarendertargetoverlaysize 	128 	cheat, client 	
mat_clipz 	1 	client 	
mat_colcorrection_disableentities 	0 	 	Disable map color-correction entities
mat_colcorrection_editor 	0 	 	
mat_colcorrection_forceentitiesclientside 	0 	cheat, client 	Forces color correction entities to be updated on the client
mat_compressedtextures 	1 	 	
mat_configcurrent 	cmd 	 	show the current video control panel config for the material system
mat_crosshair 	cmd 	 	Display the name of the material under the crosshair
mat_crosshair_edit 	cmd 	 	open the material under the crosshair in the editor defined by mat_crosshair_edit_editor
mat_crosshair_explorer 	cmd 	 	open the material under the crosshair in explorer and highlight the vmt file
mat_crosshair_printmaterial 	cmd 	 	print the material under the crosshair
mat_crosshair_reloadmaterial 	cmd 	 	reload the material under the crosshair
mat_debug 	cmd 	 	Activates debugging spew for a specific material.
mat_debug_bloom 	0 	cheat, client 	
mat_debug_postprocessing_effects 	0 	client 	0 = off, 1 = show post-processing passes in quadrants of the screen, 2 = only apply post-processing to the centre of the screen
mat_debugalttab 	0 	cheat 	
mat_debugdepth 	0 	 	
mat_debugdepthmode 	0 	 	
mat_debugdepthval 	128 	 	
mat_debugdepthvalmax 	256 	 	
mat_defaultlightmap 	1 	 	Default brightness for lightmaps where none have been created in the level.
mat_depth_blur_focal_distance_override 	-1 	 	
mat_depth_blur_strength_override 	-1 	archive 	
mat_depthbias_shadowmap 	0 	 	
mat_dest_alpha_range 	3000 	client 	Amount to scale depth values before writing into destination alpha ([0,1] range).
mat_diffuse 	1 	 	
mat_disable_bloom 	0 	client 	
mat_disable_fancy_blending 	0 	 	
mat_disable_lightwarp 	0 	 	
mat_displacementmap 	1 	cheat 	
mat_do_not_shrink_dynamic_vb 	1 	 	Do not shrink the size of dynamic vertex buffers during map load/unload to save memory.
mat_dof_enabled 	1 	client 	
mat_dof_far_blur_depth 	1000 	client 	
mat_dof_far_blur_radius 	5 	client 	
mat_dof_far_focus_depth 	250 	client 	
mat_dof_max_blur_radius 	10 	 	
mat_dof_near_blur_depth 	20 	client 	
mat_dof_near_blur_radius 	10 	client 	
mat_dof_near_focus_depth 	100 	client 	
mat_dof_override 	0 	client 	
mat_dof_quality 	0 	 	
mat_drawflat 	0 	cheat 	
mat_drawTexture 	0 	client 	Enable debug view texture
mat_drawTextureScale 	1 	client 	Debug view texture scale
mat_drawTitleSafe 	0 	 	Enable title safe overlay
mat_drawwater 	1 	client 	
mat_dynamic_tonemapping 	1 	cheat 	
mat_dynamiclightmaps 	0 	cheat 	
mat_edit 	cmd 	 	Bring up the material under the crosshair in the editor
mat_envmapsize 	128 	 	
mat_envmaptgasize 	32 	 	
mat_excludetextures 	0 	 	
mat_exposure_center_region_x 	0 	cheat, client 	
mat_exposure_center_region_y 	0 	cheat, client 	
mat_fastclip 	0 	cheat 	
mat_fastnobump 	0 	cheat 	
mat_fastspecular 	1 	 	Enable/Disable specularity for visual testing. Will not reload materials and will not affect perf.
mat_fillrate 	0 	cheat 	
mat_filterlightmaps 	1 	 	
mat_filtertextures 	1 	 	
mat_flesh_flashlight 	0 	 	
mat_force_alpha_to_coverage 	1 	 	make the default value of $allowalphatocoverage 1 if $alphatest is set
mat_force_bloom 	0 	cheat, client 	
mat_force_tonemap_scale 	0 	cheat 	
mat_forceaniso 	4 	 	
mat_forcedynamic 	0 	cheat 	
mat_forcehardwaresync 	1 	 	
mat_frame_sync_enable 	1 	cheat 	
mat_frame_sync_force_texture 	0 	cheat 	Force frame syncing to lock a managed texture.
mat_framebuffercopyoverlaysize 	128 	client 	
mat_freeze_leafvis 	0 	 	If set to 1, uses the last known leaf visibility data for visualization. If set to 0, updates every frame based on camera move
mat_fullbright 	0 	cheat 	
mat_grain_enable 	1 	client 	
mat_grain_scale_override 	1 	 	
mat_hdr_enabled 	cmd 	 	Report if HDR is enabled for debugging
mat_hdr_level 	2 	 	Set to 0 for no HDR, 1 for LDR+bloom on HDR maps, and 2 for full HDR on HDR maps.
mat_hdr_manual_tonemap_rate 	1 	client 	
mat_hdr_tonemapscale 	1 	cheat, server 	The HDR tonemap scale. 1 = Use autoexposure, 0 = eyes fully closed, 16 = eyes wide open.
mat_hdr_uncapexposure 	0 	cheat, client 	
mat_hsv 	0 	cheat, client 	
mat_info 	cmd 	 	Shows material system info
mat_leafvis 	0 	cheat 	Draw wireframe of current leaf
mat_leafvis_draw_mask 	-1 	 	A bitfield which affects leaf visibility debug rendering. -1: show all, bit 0: render PVS-visible leafs, bit 1: render PVS- an
mat_levelflush 	1 	 	
mat_lightmap_pfms 	0 	 	Outputs .pfm files containing lightmap data for each lightmap page when a level exits.
mat_lightmappedgeneric_ps30 	1 	 	
mat_loadtextures 	1 	cheat 	
mat_local_contrast_edge_scale_override 	-1000 	 	
mat_local_contrast_enable 	1 	client 	
mat_local_contrast_midtone_mask_override 	-1 	 	
mat_local_contrast_scale_override 	0 	 	
mat_local_contrast_vignette_end_override 	-1 	 	
mat_local_contrast_vignette_start_override	-1 	 	
mat_lpreview_mode 	-1 	cheat, client 	
mat_luxels 	0 	cheat 	
mat_max_worldmesh_vertices 	65536 	 	
mat_maxframelatency 	1 	 	
mat_measurefillrate 	0 	cheat 	
mat_mipmaptextures 	1 	 	
mat_monitorgamma 	2 	 	monitor gamma (typically 2.2 for CRT and 1.7 for LCD)
mat_monitorgamma_tv_enabled 	0 	archive 	
mat_monitorgamma_tv_exp 	2 	 	
mat_monitorgamma_tv_range_max 	255 	 	
mat_monitorgamma_tv_range_min 	16 	 	
mat_morphstats 	0 	cheat 	
mat_motion_blur_enabled 	0 	 	
mat_motion_blur_falling_intensity 	1 	client 	
mat_motion_blur_falling_max 	20 	client 	
mat_motion_blur_falling_min 	10 	client 	
mat_motion_blur_forward_enabled 	0 	client 	
mat_motion_blur_percent_of_screen_max 	4 	 	
mat_motion_blur_rotation_intensity 	1 	client 	
mat_motion_blur_strength 	1 	client 	
mat_non_hdr_bloom_scalefactor 	0 	client 	
mat_norendering 	0 	cheat 	
mat_normalmaps 	0 	cheat 	
mat_normals 	0 	cheat 	
mat_object_motion_blur_enable 	0 	client 	
mat_object_motion_blur_model_scale 	1 	client 	
mat_paint_enabled 	0 	 	
mat_parallaxmap 	1 	 	
mat_parallaxmapsamplesmax 	50 	 	
mat_parallaxmapsamplesmin 	12 	 	
mat_pbr_force_20b 	0 	cheat 	
mat_pbr_parallaxmap 	1 	 	
mat_phong 	1 	 	
mat_picmip 	-1 	 	
mat_postprocess_enable 	1 	client 	
mat_postprocess_x 	4 	client 	
mat_postprocess_y 	1 	client 	
mat_processtoolvars 	1 	 	
mat_proxy 	0 	cheat 	
mat_queue_mode 	-1 	 	The queue/thread mode the material system should use: -1=default, 0=synchronous single thread, 1=queued single thread, 2=queued
mat_queue_priority 	1 	 	
mat_reloadallmaterials 	cmd 	 	Reloads all materials
mat_reloadmaterial 	cmd 	 	Reloads a single material
mat_reloadtextures 	cmd 	 	Reloads all textures
mat_remoteshadercompile 	0 	cheat 	
mat_report_queue_status 	0 	 	
mat_reporthwmorphmemory 	cmd 	 	Reports the amount of size in bytes taken up by hardware morph textures.
mat_reversedepth 	0 	cheat 	
mat_savechanges 	cmd 	 	saves current video configuration to the registry
mat_screen_blur_override 	-1 	 	
mat_setvideomode 	cmd 	 	sets the width, height, windowed state of the material system
mat_shadercount 	cmd 	 	display count of all shaders and reset that count
mat_shadowstate 	1 	 	
mat_show_histogram 	0 	client 	
mat_show_texture_memory_usage 	0 	cheat 	Display the texture memory usage on the HUD.
mat_showcamerarendertarget 	0 	cheat, client 	
mat_showenvmapmask 	0 	 	
mat_showframebuffertexture 	0 	cheat, client 	
mat_showlightmappage 	-1 	client 	
mat_showlowresimage 	0 	 	
mat_showmaterials 	cmd 	 	Show materials.
mat_showmaterialsverbose 	cmd 	 	Show materials (verbose version).
mat_showmiplevels 	0 	cheat 	color-code miplevels 2: normalmaps, 1: everything else
mat_showtextures 	cmd 	 	Show used textures.
mat_showwatertextures 	0 	cheat, client 	
mat_slopescaledepthbias_shadowmap 	4 	 	
mat_software_aa_blur_one_pixel_lines 	0 	client 	How much software AA should blur one-pixel thick lines: (0.0 - none), (1.0 - lots)
mat_software_aa_debug 	0 	client 	Software AA debug mode: (0 - off), (1 - show number of 'unlike' samples: 0->black, 1->red, 2->green, 3->blue), (2 - show anti-a
mat_software_aa_edge_threshold 	1 	client 	Software AA - adjusts the sensitivity of the software AA shader's edge detection (default 1.0 - a lower value will soften more
mat_software_aa_quality 	0 	client 	Software AA quality mode: (0 - 5-tap filter), (1 - 9-tap filter)
mat_software_aa_strength 	-1 	client 	Software AA - perform a software anti-aliasing post-process (an alternative/supplement to MSAA). This value sets the strength o
mat_software_aa_strength_vgui 	-1 	client 	Same as mat_software_aa_strength, but forced to this value when called by the post vgui AA pass.
mat_software_aa_tap_offset 	1 	client 	Software AA - adjusts the displacement of the taps used by the software AA shader (default 1.0 - a lower value will make the im
mat_softwarelighting 	0 	 	
mat_softwareskin 	0 	cheat 	
mat_specular 	1 	 	Enable/Disable specularity for perf testing. Will cause a material reload upon change.
mat_spew_long_frames 	0 	 	warn about frames that go over 66ms for CERT purposes.
mat_spewalloc 	0 	archive 	
mat_spewvertexandpixelshaders 	cmd 	 	Print all vertex and pixel shaders currently loaded to the console
mat_stub 	0 	cheat, client 	
mat_suppress 	cmd 	 	Supress a material from drawing
mat_surfaceid 	0 	cheat 	
mat_surfacemat 	0 	cheat 	
mat_tessellation_accgeometrytangents 	0 	cheat 	
mat_tessellation_cornertangents 	1 	cheat 	
mat_tessellation_update_buffers 	1 	cheat 	
mat_tessellationlevel 	6 	cheat 	
mat_texture_limit 	-1 	 	If this value is not -1, the material system will limit the amount of texture memory it uses in a frame. Useful for identifying
mat_texture_list 	0 	 	For debugging, show a list of used textures per frame
mat_texture_list_all 	0 	 	If this is nonzero, then the texture list panel will show all currently-loaded textures.
mat_texture_list_all_frames 	2 	 	How many frames to sample texture memory for all textures.
mat_texture_list_exclude 	cmd 	 	'load' - loads the exclude list file, 'reset' - resets all loaded exclude information, 'save' - saves exclude list file
mat_texture_list_exclude_editing 	0 	 	
mat_texture_list_txlod 	cmd 	 	Adjust LOD of the last viewed texture +1 to inc resolution, -1 to dec resolution
mat_texture_list_txlod_sync 	cmd 	 	'reset' - resets all run-time changes to LOD overrides, 'save' - saves all changes to material content files
mat_texture_list_view 	1 	 	If this is nonzero, then the texture list panel will render thumbnails of currently-loaded textures.
mat_tonemap_algorithm 	1 	cheat, client 	0 = Original Algorithm 1 = New Algorithm
mat_tonemap_min_avglum 	3 	cheat, client 	
mat_tonemap_percent_bright_pixels 	2 	cheat, client 	
mat_tonemap_percent_target 	60 	cheat, client 	
mat_tonemapping_occlusion_use_stencil 	0 	client 	
mat_triplebuffered 	0 	 	This means we want triple buffering if we are fullscreen and vsync'd
mat_use_compressed_hdr_textures 	1 	 	
mat_viewportscale 	1 	cheat, client 	Scale down the main viewport (to reduce GPU impact on CPU profiling)
mat_vignette_enable 	1 	client 	
mat_vsync 	1 	 	Force sync to vertical retrace
mat_wateroverlaysize 	128 	client 	
mat_wireframe 	0 	cheat 	
mat_yuv 	0 	cheat, client 	
maxplayers 	cmd 	 	Change the maximum number of players allowed on this server.
mem_compact 	cmd 	 	
mem_dump 	cmd 	 	Dump memory stats to text file.
mem_dumpstats 	0 	 	Dump current and max heap usage info to console at end of frame ( set to 2 for continuous output )
mem_dumpvballocs 	cmd 	 	Dump VB memory allocation stats.
mem_eat 	cmd 	 	
mem_force_flush 	0 	 	Force cache flush of unlocked resources on every alloc
mem_force_flush_section 	0 	 	Cache section to restrict mem_force_flush
mem_incremental_compact 	cmd 	 	
mem_incremental_compact_rate 	0 	cheat 	Rate at which to attempt internal heap compation
mem_level 	2 	 	Memory Level - Default: High
mem_max_heapsize 	256 	 	Maximum amount of memory to dedicate to engine hunk and datacache (in mb)
mem_max_heapsize_dedicated 	64 	 	Maximum amount of memory to dedicate to engine hunk and datacache, for dedicated server (in mb)
mem_min_heapsize 	48 	 	Minimum amount of memory to dedicate to engine hunk and datacache (in mb)
mem_periodicdumps 	0 	 	Write periodic memstats dumps every n seconds.
mem_test 	cmd 	 	
mem_test_each_frame 	0 	 	Run heap check at end of every frame
mem_test_every_n_seconds 	0 	 	Run heap check at a specified interval
mem_test_quiet 	0 	 	Don't print stats when memtesting
mem_vcollide 	cmd 	 	Dumps the memory used by vcollides
mem_verify 	cmd 	 	Verify the validity of the heap
memory 	cmd 	 	Print memory stats.
memory_diff 	cmd 	 	show memory stats relative to snapshot
memory_list 	cmd 	 	dump memory list (linux only)
memory_mark 	cmd 	 	snapshot current allocation status
memory_status 	cmd 	 	show memory stats (linux only)
menuselect 	cmd 	 	menuselect
miniprofiler_dump 	0 	 	
minisave 	cmd 	 	Saves game (for current level only!)
mission_reload 	cmd 	 	Reload mission metadata
mm_datacenter_debugprint 	cmd 	 	Shows information retrieved from data center
mm_debugprint 	cmd 	 	Show debug information about current matchmaking session
mm_dedicated_force_servers 	0 	 	Comma delimited list of ip:port of servers used to search for dedicated servers instead of searching for public servers.Use sy
mm_dedicated_search_maxping 	150 	 	Longest preferred ping to dedicated servers for games
mm_dlcs_mask_extras 	0 	 	
mm_dlcs_mask_fake 	0 	 	
mm_heartbeat_seconds 	300 	 	
mm_heartbeat_seconds_xlsp 	60 	 	
mm_heartbeat_timeout 	10 	 	
mm_heartbeat_timeout_legacy 	15 	 	
mm_matchmaking_dlcsquery 	2 	 	
mm_matchmaking_version 	9 	 	
mm_max_players 	32 	client, replicated	Max players for matchmaking system
mm_server_search_lan_ports 	27015 	archive 	Ports to scan during LAN games discovery. Also used to discover and correctly connect to dedicated LAN servers behind NATs.
mm_tu_string 	0 	 	
mod_check_vcollide 	0 	 	Check all vcollides on load
mod_dont_load_vertices 	0 	 	For the dedicated server, supress loading model vertex data
mod_forcedata 	1 	 	Forces all model file data into cache on model load.
mod_forcetouchdata 	1 	 	Forces all model file data into cache on model load.
mod_load_anims_async 	0 	 	
mod_load_fakestall 	0 	 	Forces all ANI file loading to stall for specified ms
mod_load_mesh_async 	0 	 	
mod_load_showstall 	0 	 	1 - show hitches , 2 - show stalls
mod_load_vcollide_async 	0 	 	
mod_lock_mdls_on_load 	1 	 	
mod_lock_meshes_on_load 	1 	 	
mod_test_mesh_not_available 	0 	 	
mod_test_not_available 	0 	 	
mod_test_verts_not_available 	0 	 	
mod_touchalldata 	1 	 	Touch model data during level startup
mod_trace_load 	0 	 	
morph_debug 	0 	 	
morph_path 	7 	 	
motdfile 	0 	server 	The MOTD file to load.
movie_fixwave 	cmd 	 	Fixup corrupted .wav file if engine crashed during startmovie/endmovie, etc.
mp_allowNPCs 	1 	server 	
mp_allowspectators 	1 	client, replicated	toggles whether the server allows spectator mode or not
mp_autocrosshair 	1 	server 	
mp_bonusroundtime 	15 	client, replicated	Time after round win until round restarts
mp_chattime 	10 	client, replicated	amount of time players can chat after the game is over
mp_clan_ready_signal 	0 	server 	Text that team leader from each team must speak for the match to begin
mp_clan_readyrestart 	0 	server 	If non-zero, game will restart once someone from each team gives the ready signal
mp_defaultteam 	0 	server 	
mp_disable_autokick 	cmd 	 	Prevents a userid from being auto-kicked
mp_disable_respawn_times 	0 	client, replicated	
mp_fadetoblack 	0 	client, replicated	fade a player's screen to black when he dies
mp_falldamage 	0 	server 	
mp_flashlight 	0 	server 	
mp_footsteps 	1 	server 	
mp_forcecamera 	1 	client, replicated	Restricts spectator modes for dead players
mp_forcerespawn 	1 	server 	
mp_fraglimit 	0 	server 	
mp_friendlyfire 	1 	client, replicated	Allows team members to injure other members of their team
mp_maxrounds 	0 	client, replicated	max number of rounds to play before server changes maps
mp_respawnwavetime 	10 	client, replicated	Time between respawn waves.
mp_restartgame 	0 	server 	If non-zero, game will restart in the specified number of seconds
mp_teamlist 	0 	server 	
mp_teamoverride 	1 	server 	
mp_teamplay 	0 	server 	
mp_teams_unbalance_limit 	1 	client, replicated	Teams are unbalanced when one team has this many more players than the other team. (0 disables check)
mp_timelimit 	0 	client, replicated	game time per map in minutes
mp_tournament 	0 	client, replicated	
mp_usehwmmodels 	-1 	client 	Enable the use of the hw morph models. (-1 = never, 1 = always, 0 = based upon GPU)
mp_usehwmvcds 	-1 	client 	Enable the use of the hw morph vcd(s). (-1 = never, 1 = always, 0 = based upon GPU)
mp_waitingforplayers_cancel 	0 	server 	Set to 1 to end the WaitingForPlayers period.
mp_waitingforplayers_restart 	0 	server 	Set to 1 to start or restart the WaitingForPlayers period.
mp_waitingforplayers_time 	0 	server 	WaitingForPlayers time length in seconds
mp_weaponstay 	0 	server 	
mp_winlimit 	0 	client, replicated	Max score one team can reach before server changes maps
multvar 	cmd 	 	Multiply specified convar value.
muzzleflash_light 	1 	archive, client 	
mat_depthbias_normal 	0 	cheat 	
===N===
Command 	Default Value 	Flags 	Description
name 	0 	archive, userinfo 	Current user name
nav_add_to_selected_set 	cmd 	 	Add current area to the selected set.
nav_add_to_selected_set_by_id 	cmd 	 	Add specified area id to the selected set.
nav_analyze 	cmd 	 	Re-analyze the current Navigation Mesh and save it to disk.
nav_area_bgcolor 	503316480 	cheat, server 	RGBA color to draw as the background color for nav areas while editing.
nav_area_max_size 	50 	cheat, server 	Max area size created in nav generation
nav_avoid 	cmd 	 	Toggles the 'avoid this area when possible' flag used by the AI system.
nav_begin_area 	cmd 	 	Defines a corner of a new Area or Ladder. To complete the Area or Ladder, drag the opposite corner to the desired location and
nav_begin_deselecting 	cmd 	 	Start continuously removing from the selected set.
nav_begin_drag_deselecting 	cmd 	 	Start dragging a selection area.
nav_begin_drag_selecting 	cmd 	 	Start dragging a selection area.
nav_begin_selecting 	cmd 	 	Start continuously adding to the selected set.
nav_begin_shift_xy 	cmd 	 	Begin shifting the Selected Set.
nav_build_ladder 	cmd 	 	Attempts to build a nav ladder on the climbable surface under the cursor.
nav_check_file_consistency 	cmd 	 	Scans the maps directory and reports any missing/out-of-date navigation files.
nav_check_floor 	cmd 	 	Updates the blocked/unblocked status for every nav area.
nav_check_stairs 	cmd 	 	Update the nav mesh STAIRS attribute
nav_chop_selected 	cmd 	 	Chops all selected areas into their component 1x1 areas
nav_clear_attribute 	cmd 	 	Remove given nav attribute from all areas in the selected set.
nav_clear_selected_set 	cmd 	 	Clear the selected set.
nav_clear_walkable_marks 	cmd 	 	Erase any previously placed walkable positions.
nav_compress_id 	cmd 	 	Re-orders area and ladder ID's so they are continuous.
nav_connect 	cmd 	 	To connect two Areas, mark the first Area, highlight the second Area, then invoke the connect command. Note that this creates a
nav_coplanar_slope_limit 	0 	cheat, server 	
nav_coplanar_slope_limit_displacement	0 	cheat, server 	
nav_corner_adjust_adjacent 	18 	cheat, server 	radius used to raise/lower corners in nearby areas when raising/lowering corners.
nav_corner_lower 	cmd 	 	Lower the selected corner of the currently marked Area.
nav_corner_place_on_ground 	cmd 	 	Places the selected corner of the currently marked Area on the ground.
nav_corner_raise 	cmd 	 	Raise the selected corner of the currently marked Area.
nav_corner_select 	cmd 	 	Select a corner of the currently marked Area. Use multiple times to access all four corners.
nav_create_area_at_feet 	0 	cheat, server 	Anchor nav_begin_area Z to editing player's feet
nav_create_place_on_ground 	0 	cheat, server 	If true, nav areas will be placed flush with the ground when created by hand.
nav_crouch 	cmd 	 	Toggles the 'must crouch in this area' flag used by the AI system.
nav_debug_blocked 	0 	cheat, server 	
nav_delete 	cmd 	 	Deletes the currently highlighted Area.
nav_delete_marked 	cmd 	 	Deletes the currently marked Area (if any).
nav_disconnect 	cmd 	 	To disconnect two Areas, mark an Area, highlight a second Area, then invoke the disconnect command. This will remove all connec
nav_displacement_test 	10000 	cheat, server 	Checks for nodes embedded in displacements (useful for in-development maps)
nav_dont_hide 	cmd 	 	Toggles the 'area is not suitable for hiding spots' flag used by the AI system.
nav_drag_selection_volume_zmax_offset	32 	replicated, server	The offset of the nav drag volume top from center
nav_drag_selection_volume_zmin_offset	32 	replicated, server	The offset of the nav drag volume bottom from center
nav_draw_limit 	500 	cheat, server 	The maximum number of areas to draw in edit mode
nav_edit 	0 	cheat, server 	Set to one to interactively edit the Navigation Mesh. Set to zero to leave edit mode.
nav_end_area 	cmd 	 	Defines the second corner of a new Area or Ladder and creates it.
nav_end_deselecting 	cmd 	 	Stop continuously removing from the selected set.
nav_end_drag_deselecting 	cmd 	 	Stop dragging a selection area.
nav_end_drag_selecting 	cmd 	 	Stop dragging a selection area.
nav_end_selecting 	cmd 	 	Stop continuously adding to the selected set.
nav_end_shift_xy 	cmd 	 	Finish shifting the Selected Set.
nav_flood_select 	cmd 	 	Selects the current Area and all Areas connected to it, recursively. To clear a selection, use this command again.
nav_gen_cliffs_approx 	cmd 	 	Mark cliff areas, post-processing approximation
nav_generate 	cmd 	 	Generate a Navigation Mesh for the current map and save it to disk.
nav_generate_fencetops 	1 	cheat, server 	Autogenerate nav areas on fence and obstacle tops
nav_generate_fixup_jump_areas 	1 	cheat, server 	Convert obsolete jump areas into 2-way connections
nav_generate_incremental 	cmd 	 	Generate a Navigation Mesh for the current map and save it to disk.
nav_generate_incremental_range 	2000 	cheat, server 	
nav_generate_incremental_tolerance 	0 	cheat, server 	Z tolerance for adding new nav areas.
nav_jump 	cmd 	 	Toggles the 'traverse this area by jumping' flag used by the AI system.
nav_ladder_flip 	cmd 	 	Flips the selected ladder's direction.
nav_load 	cmd 	 	Loads the Navigation Mesh for the current map.
nav_lower_drag_volume_max 	cmd 	 	Lower the top of the drag select volume.
nav_lower_drag_volume_min 	cmd 	 	Lower the bottom of the drag select volume.
nav_make_sniper_spots 	cmd 	 	Chops the marked area into disconnected sub-areas suitable for sniper spots.
nav_mark 	cmd 	 	Marks the Area or Ladder under the cursor for manipulation by subsequent editing commands.
nav_mark_attribute 	cmd 	 	Set nav attribute for all areas in the selected set.
nav_mark_unnamed 	cmd 	 	Mark an Area with no Place name. Useful for finding stray areas missed when Place Painting.
nav_mark_walkable 	cmd 	 	Mark the current location as a walkable position. These positions are used as seed locations when sampling the map to generate
nav_max_view_distance 	0 	cheat, server 	Maximum range for precomputed nav mesh visibility (0 = default 1500 units)
nav_max_vis_delta_list_length 	64 	cheat, server 	
nav_merge 	cmd 	 	To merge two Areas into one, mark the first Area, highlight the second by pointing your cursor at it, and invoke the merge comm
nav_merge_mesh 	cmd 	 	Merges a saved selected set into the current mesh.
nav_no_hostages 	cmd 	 	Toggles the 'hostages cannot use this area' flag used by the AI system.
nav_no_jump 	cmd 	 	Toggles the 'dont jump in this area' flag used by the AI system.
nav_place_floodfill 	cmd 	 	Sets the Place of the Area under the cursor to the curent Place, and 'flood-fills' the Place to all adjacent Areas. Flood-filli
nav_place_list 	cmd 	 	Lists all place names used in the map.
nav_place_pick 	cmd 	 	Sets the current Place to the Place of the Area under the cursor.
nav_place_replace 	cmd 	 	Replaces all instances of the first place with the second place.
nav_place_set 	cmd 	 	Sets the Place of all selected areas to the current Place.
nav_potentially_visible_dot_tolerance	0 	cheat, server 	
nav_precise 	cmd 	 	Toggles the 'dont avoid obstacles' flag used by the AI system.
nav_quicksave 	1 	cheat, server 	Set to one to skip the time consuming phases of the analysis. Useful for data collection and testing.
nav_raise_drag_volume_max 	cmd 	 	Raise the top of the drag select volume.
nav_raise_drag_volume_min 	cmd 	 	Raise the bottom of the drag select volume.
nav_recall_selected_set 	cmd 	 	Re-selects the stored selected set.
nav_remove_from_selected_set 	cmd 	 	Remove current area from the selected set.
nav_remove_jump_areas 	cmd 	 	Removes legacy jump areas, replacing them with connections.
nav_run 	cmd 	 	Toggles the 'traverse this area by running' flag used by the AI system.
nav_save 	cmd 	 	Saves the current Navigation Mesh to disk.
nav_save_selected 	cmd 	 	Writes the selected set to disk for merging into another mesh via nav_merge_mesh.
nav_select_blocked_areas 	cmd 	 	Adds all blocked areas to the selected set
nav_select_damaging_areas 	cmd 	 	Adds all damaging areas to the selected set
nav_select_half_space 	cmd 	 	Selects any areas that intersect the given half-space.
nav_select_invalid_areas 	cmd 	 	Adds all invalid areas to the Selected Set.
nav_select_obstructed_areas 	cmd 	 	Adds all obstructed areas to the selected set
nav_select_overlapping 	cmd 	 	Selects nav areas that are overlapping others.
nav_select_radius 	cmd 	 	Adds all areas in a radius to the selection set
nav_select_stairs 	cmd 	 	Adds all stairway areas to the selected set
nav_selected_set_border_color 	-16751516 	cheat, server 	Color used to draw the selected set borders while editing.
nav_selected_set_color 	1623785472.000	cheat, server 	Color used to draw the selected set background while editing.
nav_set_place_mode 	cmd 	 	Sets the editor into or out of Place mode. Place mode allows labelling of Area with Place names.
nav_shift 	cmd 	 	Shifts the selected areas by the specified amount
nav_show_approach_points 	0 	cheat, server 	Show Approach Points in the Navigation Mesh.
nav_show_area_info 	0 	cheat, server 	Duration in seconds to show nav area ID and attributes while editing
nav_show_compass 	0 	cheat, server 	
nav_show_continguous 	0 	cheat, server 	Highlight non-contiguous connections
nav_show_danger 	0 	cheat, server 	Show current 'danger' levels.
nav_show_light_intensity 	0 	cheat, server 	
nav_show_node_grid 	0 	cheat, server 	
nav_show_node_id 	0 	cheat, server 	
nav_show_nodes 	0 	cheat, server 	
nav_show_player_counts 	0 	cheat, server 	Show current player counts in each area.
nav_show_potentially_visible 	0 	cheat, server 	Show areas that are potentially visible from the current nav area
nav_simplify_selected 	cmd 	 	Chops all selected areas into their component 1x1 areas and re-merges them together into larger areas
nav_slope_limit 	0 	cheat, server 	The ground unit normal's Z component must be greater than this for nav areas to be generated.
nav_slope_tolerance 	0 	cheat, server 	The ground unit normal's Z component must be this close to the nav area's Z component to be generated.
nav_snap_to_grid 	0 	cheat, server 	Snap to the nav generation grid when creating new nav areas
nav_solid_props 	0 	cheat, server 	Make props solid to nav generation/editing
nav_splice 	cmd 	 	To splice, mark an area, highlight a second area, then invoke the splice command to create a new, connected area between them.
nav_split 	cmd 	 	To split an Area into two, align the split line using your cursor and invoke the split command.
nav_split_place_on_ground 	0 	cheat, server 	If true, nav areas will be placed flush with the ground when split.
nav_stand 	cmd 	 	Toggles the 'stand while hiding' flag used by the AI system.
nav_stop 	cmd 	 	Toggles the 'must stop when entering this area' flag used by the AI system.
nav_store_selected_set 	cmd 	 	Stores the current selected set for later retrieval.
nav_strip 	cmd 	 	Strips all Hiding Spots, Approach Points, and Encounter Spots from the current Area.
nav_subdivide 	cmd 	 	Subdivides all selected areas.
nav_test_node 	0 	cheat, server 	
nav_test_node_crouch 	0 	cheat, server 	
nav_test_node_crouch_dir 	4 	cheat, server 	
nav_test_stairs 	cmd 	 	Test the selected set for being on stairs
nav_toggle_deselecting 	cmd 	 	Start or stop continuously removing from the selected set.
nav_toggle_in_selected_set 	cmd 	 	Remove current area from the selected set.
nav_toggle_place_mode 	cmd 	 	Toggle the editor into and out of Place mode. Place mode allows labelling of Area with Place names.
nav_toggle_place_painting 	cmd 	 	Toggles Place Painting mode. When Place Painting, pointing at an Area will 'paint' it with the current Place.
nav_toggle_selected_set 	cmd 	 	Toggles all areas into/out of the selected set.
nav_toggle_selecting 	cmd 	 	Start or stop continuously adding to the selected set.
nav_transient 	cmd 	 	Toggles the 'area is transient and may become blocked' flag used by the AI system.
nav_unmark 	cmd 	 	Clears the marked Area or Ladder.
nav_update_blocked 	cmd 	 	Updates the blocked/unblocked status for every nav area.
nav_update_lighting 	cmd 	 	Recomputes lighting values
nav_update_visibility_on_edit 	0 	cheat, server 	If nonzero editing the mesh will incrementally recompue visibility
nav_use_place 	cmd 	 	If used without arguments, all available Places will be listed. If a Place argument is given, the current Place is set.
nav_walk 	cmd 	 	Toggles the 'traverse this area by walking' flag used by the AI system.
nav_warp_to_mark 	cmd 	 	Warps the player to the marked area.
nav_world_center 	cmd 	 	Centers the nav mesh in the world
net_allow_multicast 	0 	archive 	
net_blockmsg 	0 	cheat 	
net_channels 	cmd 	 	Shows net channel info
net_compressvoice 	0 	 	Attempt to compress out of band voice payloads (360 only).
net_drawslider 	0 	 	Draw completion slider during signon
net_droppackets 	0 	cheat 	Drops next n packets on client
net_dumpeventstats 	cmd 	 	Dumps out a report of game event network usage
net_dumptest 	0 	 	
net_fakejitter 	0 	cheat 	Jitter fakelag packet time
net_fakelag 	0 	cheat 	Lag all incoming network data (including loopback) by this many milliseconds.
net_fakeloss 	0 	cheat 	Simulate packet loss as a percentage (negative means drop 1/n packets)
net_graph 	5 	archive, client 	Draw the network usage graph, = 2 draws data on payload, = 3 draws payload legend.
net_graphheight 	1051 	archive, client 	Height of netgraph panel
net_graphmsecs 	400 	archive, client 	The latency graph represents this many milliseconds.
net_graphpos 	0 	archive, client 	
net_graphproportionalfont 	0 	archive, client 	Determines whether netgraph font is proportional or not
net_graphshowinterp 	1 	archive, client 	Draw the interpolation graph.
net_graphshowlatency 	1 	archive, client 	Draw the ping/packet loss graph.
net_graphsolid 	0 	archive, client 	
net_graphtext 	1 	archive, client 	Draw text fields
net_maxcleartime 	4 	 	Max # of seconds we can wait for next packets to be sent based on rate setting (0 == no limit).
net_maxfilesize 	16 	 	Maximum allowed file size for uploading in MB
net_maxfragments 	1200 	 	Max fragment bytes per packet
net_maxroutable 	1200 	archive, userinfo 	Requested max packet size before packets are 'split'.
net_megasnapshot 	1 	 	
net_paranoid 	1 	 	
net_public_adr 	0 	 	For servers behind NAT/DHCP meant to be exposed to the public internet, this is the public facing ip address string: ('x.x.x.x'
net_queue_trace 	0 	 	
net_queued_packet_thread 	1 	 	Use a high priority thread to send queued packets out instead of sending them each frame.
net_scale 	5 	archive, client 	
net_showeventlisteners 	0 	 	Show listening addition/removals
net_showevents 	0 	 	Dump game events to console (1=client only, 2=all).
net_showfragments 	0 	 	Show netchannel fragments
net_showpeaks 	0 	 	Show messages for large packets only: <size>
net_showreliablesounds 	0 	cheat 	
net_showsplits 	0 	 	Show info about packet splits
net_showtcp 	0 	 	Dump TCP stream summary to console
net_showudp 	0 	 	Dump UDP packets summary to console
net_showudp_remoteonly 	0 	 	Dump non-loopback udp only
net_showusercmd 	0 	client 	Show user command encoding
net_splitpacket_maxrate 	15000 	 	Max bytes per second when queueing splitpacket chunks
net_splitrate 	1 	 	Number of fragments for a splitpacket that can be sent per frame
net_start 	cmd 	 	Inits multiplayer network sockets
net_status 	cmd 	 	Shows current network status
net_steamcnx_allowrelay 	1 	archive 	Allow steam connections to attempt to use relay servers as fallback (best if specified on command line: +net_steamcnx_allowrel
net_steamcnx_debug 	1 	 	Show debug spew for steam based connections, 2 shows all network traffic for steam sockets.
net_steamcnx_enabled 	2 	 	Use steam connections on listen server as a fallback, 2 forces use of steam connections instead of raw UDP.
net_steamcnx_status 	cmd 	 	Print status of steam connection sockets.
net_usesocketsforloopback 	0 	 	Use network sockets layer even for listen server local player's packets (multiplayer only).
next 	0 	cheat 	Set to 1 to advance to next frame ( when singlestep == 1 )
nextdemo 	cmd 	 	Play next demo in sequence.
nextlevel 	0 	server 	If set to a valid map name, will change to this map during the next changelevel
noclip_fixup 	1 	cheat, server 	
npc_ally_deathmessage 	1 	cheat, server 	
npc_ammo_deplete 	cmd 	 	Subtracts half of the target's ammo
npc_bipass 	cmd 	 	Displays the local movement attempts by the given NPC(s) (triangulation detours). Failed bypass routes are displayed in red, s
npc_combat 	cmd 	 	Displays text debugging information about the squad and enemy of the selected NPC (See Overlay Text)	Arguments: 	{npc_name}
npc_conditions 	cmd 	 	Displays all the current AI conditions that an NPC has in the overlay text.	Arguments: 	{npc_name} / {npc class_name} / no a
npc_create 	cmd 	 	Creates an NPC of the given type where the player is looking (if the given NPC can actually stand at that location). 	Argumen
npc_create_aimed 	cmd 	 	Creates an NPC aimed away from the player of the given type where the player is looking (if the given NPC can actually stand at
npc_create_equipment 	0 	cheat, server 	
npc_destroy 	cmd 	 	Removes the given NPC(s) from the universeArguments: 	{npc_name} / {npc_class_name} / no argument picks what player is looki
npc_destroy_unselected 	cmd 	 	Removes all NPCs from the universe that aren't currently selected
npc_enemies 	cmd 	 	Shows memory of NPC. Draws an X on top of each memory.	Eluded entities drawn in blue (don't know where it went)	Unreachable
npc_focus 	cmd 	 	Displays red line to NPC's enemy (if has one) and blue line to NPC's target entity (if has one)	Arguments: 	{npc_name} / {np
npc_freeze 	cmd 	 	Selected NPC(s) will freeze in place (or unfreeze). If there are no selected NPCs, uses the NPC under the crosshair.	Arguments
npc_freeze_unselected 	cmd 	 	Freeze all NPCs not selected
npc_go 	cmd 	 	Selected NPC(s) will go to the location that the player is looking (shown with a purple box)	Arguments:	-none-
npc_go_do_run 	1 	cheat, server 	Set whether should run on NPC go
npc_go_random 	cmd 	 	Sends all selected NPC(s) to a random node.	Arguments: 	-none-
npc_heal 	cmd 	 	Heals the target back to full health
npc_height_adjust 	1 	cheat, server 	Enable test mode for ik height adjustment
npc_kill 	cmd 	 	Kills the given NPC(s)Arguments: 	{npc_name} / {npc_class_name} / no argument picks what player is looking at
npc_nearest 	cmd 	 	Draw's a while box around the NPC(s) nearest node	Arguments: 	{entity_name} / {class_name} / no argument picks what player i
npc_relationships 	cmd 	 	Displays the relationships between this NPC and all others.	Arguments: 	{entity_name} / {class_name} / no argument picks wha
npc_reset 	cmd 	 	Reloads schedules for all NPC's from their script files	Arguments:	-none-
npc_route 	cmd 	 	Displays the current route of the given NPC as a line on the screen. Waypoints along the route are drawn as small cyan rectang
npc_select 	cmd 	 	Select or deselects the given NPC(s) for later manipulation. Selected NPC's are shown surrounded by a red translucent box	Arg
npc_sentences 	0 	server 	
npc_set_freeze 	cmd 	 	Selected NPC(s) will freeze in place (or unfreeze). If there are no selected NPCs, uses the NPC under the crosshair.	Arguments
npc_set_freeze_unselected 	cmd 	 	Freeze all NPCs not selected
npc_speakall 	cmd 	 	Force the npc to try and speak all their responses
npc_squads 	cmd 	 	Obsolete. Replaced by npc_combat
npc_steering 	cmd 	 	Displays the steering obstructions of the NPC (used to perform local avoidance)	Arguments: 	{entity_name} / {class_name} / n
npc_steering_all 	cmd 	 	Displays the steering obstructions of all NPCs (used to perform local avoidance)
npc_strider_height_adj 	0 	cheat, server 	
npc_strider_shake_ropes_magnitude 	150 	cheat, server 	
npc_strider_shake_ropes_radius 	1200 	cheat, server 	
npc_task_text 	cmd 	 	Outputs text debugging information to the console about the all the tasks + break conditions of the selected NPC current schedu
npc_tasks 	cmd 	 	Displays detailed text debugging information about the all the tasks of the selected NPC current schedule (See Overlay Text)	A
npc_teleport 	cmd 	 	Selected NPC will teleport to the location that the player is looking (shown with a purple box)	Arguments:	-none-
npc_thinknow 	cmd 	 	Trigger NPC to think
npc_viewcone 	cmd 	 	Displays the viewcone of the NPC (where they are currently looking and what the extents of there vision is)	Arguments: 	{ent
npc_vphysics 	0 	server 	
===O===
Command 	Default Value	Flags 	Description
old_radiusdamage 	0 	cheat, client, replicated	
openserverbrowser 	cmd 	 	Opens server browser
option_duck_method	1 	client, replicated 	
overview_alpha 	1 	archive, client 	Overview map translucency.
overview_health 	1 	archive, client 	Show player's health in map overview.
overview_locked 	1 	archive, client 	Locks map angle, doesn't follow view angle.
overview_mode 	cmd 	 	
overview_names 	1 	archive, client 	Show player's names in map overview.
overview_tracks 	1 	archive, client 	Show player's tracks in map overview.
overview_zoom 	cmd 	 	Sets overview map zoom: <zoom> [] [rel]
===P===
Command 	Default Value	Flags 	Description
paint_sample_size 	4 	cheat, replicated 	
paintmap_scale 	1 	cheat, replicated 	
panel_test_title_safe 	0 	cheat 	Test vgui panel positioning with title safe indentation
particle_sim_alt_cores 	2 	client 	
particle_simulateoverflow 	0 	cheat, client 	Used for stress-testing particle systems. Randomly denies creation of particles.
particle_test_attach_attachment 	0 	cheat, server 	Attachment index for attachment mode
particle_test_attach_mode 	0 	cheat, server 	Possible Values: 'start_at_attachment', 'follow_attachment', 'start_at_origin', 'follow_origin'
particle_test_file 	0 	cheat, server 	Name of the particle system to dynamically spawn
particle_test_start 	cmd 	 	Dispatches the test particle system with the parameters specified in particle_test_file, particle_test_attach_mode and particl
particle_test_stop 	cmd 	 	Stops all particle systems on the selected entities.	Arguments: 	{entity_name} / {class_name} / no argument picks what playe
password 	0 	archive 	Current server access password
path 	cmd 	 	Show the engine filesystem path.
pause 	cmd 	 	Toggle the server pause state.
perfui 	cmd 	 	Show/hide the level performance tools UI.
perfvisualbenchmark 	cmd 	 	
perfvisualbenchmark_abort 	cmd 	 	
phonemedelay 	0 	client 	Phoneme delay to account for sound system latency.
phonemefilter 	0 	client 	Time duration of box filter to pass over phonemes.
phonemesnap 	2 	client 	Lod at level at which visemes stops always considering two phonemes, regardless of duration.
phys_enable_query_cache 	1 	 	
phys_impactforcescale 	1 	server 	
phys_penetration_error_time 	10 	server 	Controls the duration of vphysics penetration error boxes.
phys_pushscale 	1 	client, replicated	
phys_speeds 	0 	server 	
phys_stressbodyweights 	5 	server 	
phys_timescale 	1 	cheat, server 	Scale time for physics
phys_upimpactforcescale 	0 	server 	
physics_budget 	cmd 	 	Times the cost of each active object
physics_constraints 	cmd 	 	Highlights constraint system graph for an entity
physics_debug_entity 	cmd 	 	Dumps debug info for an entity
physics_highlight_active 	cmd 	 	Turns on the absbox for all active physics objects
physics_report_active 	cmd 	 	Lists all active physics objects
physics_select 	cmd 	 	Dumps debug info for an entity
physicsshadowupdate_render 	0 	server 	
PhysPMC 	0 	 	
picker 	cmd 	 	Toggles 'picker' mode. When picker is on, the bounding box, pivot and debugging text is displayed for whatever entity the play
ping 	cmd 	 	Display ping to server.
ping_max_green 	70 	client 	
ping_max_red 	250 	client 	
ping_max_yellow 	140 	client 	
pingserver 	cmd 	 	Ping a server for info
pipeline_static_props 	1 	 	
pixelvis_debug 	cmd 	 	Dump debug info
play 	cmd 	 	Play a sound.
playdemo 	cmd 	 	Play a recorded demo file (.dem ).
player_debug_print_damage 	0 	cheat, server 	When true, print amount and type of all damage received by player to console.
player_old_armor 	0 	server 	
playerlist 	cmd 	 	Shows the player list and allows voting
playflush 	cmd 	 	Play a sound, reloading from disk in case of changes.
playgamesound 	cmd 	 	Play a sound from the game sounds txt file
playsoundscape 	cmd 	 	Forces a soundscape to play
playvideo 	cmd 	 	Plays a video: <filename> [width height]
playvideo_exitcommand 	cmd 	 	Plays a video and fires and exit command when it is stopped or finishes: <filename> <exit command>
playvideo_exitcommand_nointerrupt	cmd 	 	Plays a video (without interruption) and fires and exit command when it is stopped or finishes: <filename> <exit command>
playvideo_nointerrupt 	cmd 	 	Plays a video without ability to skip: <filename> [width height]
playvol 	cmd 	 	Play a sound at a specified volume.
plugin_load 	cmd 	 	plugin_load <filename> : loads a plugin
plugin_pause 	cmd 	 	plugin_pause <index> : pauses a loaded plugin
plugin_pause_all 	cmd 	 	pauses all loaded plugins
plugin_print 	cmd 	 	Prints details about loaded plugins
plugin_unload 	cmd 	 	plugin_unload <index> : unloads a plugin
plugin_unpause 	cmd 	 	plugin_unpause <index> : unpauses a disabled plugin
plugin_unpause_all 	cmd 	 	unpauses all disabled plugins
print_colorcorrection 	cmd 	 	Display the color correction layer information.
progress_enable 	cmd 	 	
prop_active_gib_limit 	999999 	server 	
prop_active_gib_max_fade_time 	999999 	server 	
prop_crosshair 	cmd 	 	Shows name for prop looking at
prop_debug 	cmd 	 	Toggle prop debug mode. If on, props will show colorcoded bounding boxes. Red means ignore all damage. White means respond phys
prop_dynamic_create 	cmd 	 	Creates a dynamic prop with a specific .mdl aimed away from where the player is looking.	Arguments: {.mdl name}
prop_physics_create 	cmd 	 	Creates a physics prop with a specific .mdl aimed away from where the player is looking.	Arguments: {.mdl name}
props_break_max_pieces 	-1 	client, replicated	Maximum prop breakable piece count (-1 = model default)
props_break_max_pieces_perframe 	-1 	client, replicated	Maximum prop breakable piece count per frame (-1 = model default)
pwatchent 	-1 	cheat, client 	Entity to watch for prediction system changes.
pwatchvar 	0 	cheat, client 	Entity variable to watch in prediction system for changes.
phys_dontprintint 	1 	server 	Don't print inter-penetration warnings.
===Q===
Command	Default Value	Flags	Description
quit 	cmd 	 	Exit the engine.
===R===
Command 	Default Value	Flags 	Description
r_3dsky 	1 	client 	Enable the rendering of 3d sky boxes
r_AirboatViewDampenDamp 	1 	cheat, client, replicated	
r_AirboatViewDampenFreq 	7 	cheat, client, replicated	
r_AirboatViewZHeight 	0 	cheat, client, replicated	
r_ambientboost 	1 	 	Set to boost ambient term if it is totally swamped by local lights
r_ambientfactor 	5 	 	Boost ambient cube by no more than this factor
r_ambientfraction 	0 	cheat 	Fraction of direct lighting used to boost lighting when model requests
r_ambientlightingonly 	0 	cheat 	Set this to 1 to light models with only ambient lighting (and no static lighting).
r_ambientmin 	0 	 	Threshold above which ambient cube will not boost (i.e. it's already sufficiently bright
r_aspectratio 	0 	 	
r_asw_vehicleBrakeRate 	1 	cheat, client 	
r_asw_vehicleDrawDebug 	0 	cheat, client 	
r_avglight 	1 	cheat 	
r_avglightmap 	0 	cheat 	
r_bloomtintb 	1 	 	
r_bloomtintexponent 	1 	 	
r_bloomtintg 	1 	 	
r_bloomtintr 	1 	 	
r_cheapwaterend 	cmd 	 	
r_cheapwaterstart 	cmd 	 	
r_cleardecals 	cmd 	 	Usage r_cleardecals <permanent>.
r_ClipAreaPortals 	1 	cheat 	
r_colorstaticprops 	0 	cheat 	
r_debug_sequencesets 	-2 	client 	
r_debugcheapwater 	0 	cheat, client 	
r_debugrandomstaticlighting 	0 	cheat 	Set to 1 to randomize static lighting for debugging. Must restart for change to take affect.
r_decal_cover_count 	4 	 	
r_decal_overlap_area 	0 	 	
r_decal_overlap_count 	3 	 	
r_decals 	2048 	 	
r_decalstaticprops 	1 	 	Decal static props test
r_depthoverlay 	0 	cheat, client 	Replaces opaque objects with their grayscaled depth values. r_showz_power scales the output.
r_DispBuildable 	0 	cheat 	
r_DispWalkable 	0 	cheat 	
r_dopixelvisibility 	1 	client 	
r_drawallrenderables 	0 	cheat, client 	Draw all renderables, even ones inside solid leaves.
r_drawbatchdecals 	1 	 	Render decals batched.
r_DrawBeams 	1 	cheat 	0=Off, 1=Normal, 2=Wireframe
r_drawbrushmodels 	1 	cheat 	Render brush models. 0=Off, 1=Normal, 2=Wireframe
r_drawclipbrushes 	0 	cheat 	Draw clip brushes (red=NPC+player, pink=player, purple=NPC)
r_drawdecals 	1 	cheat 	Render decals.
r_DrawDetailProps 	1 	client 	0=Off, 1=Normal, 2=Wireframe
r_DrawDisp 	1 	cheat 	Toggles rendering of displacment maps
r_drawentities 	1 	cheat 	
r_drawflecks 	1 	client 	
r_drawfuncdetail 	1 	cheat 	Render func_detail
r_drawleaf 	-1 	cheat 	Draw the specified leaf.
r_drawlightcache 	0 	cheat 	0: off1: draw light cache entries2: draw rays
r_drawlightinfo 	0 	cheat 	
r_drawlights 	0 	cheat 	
r_drawmodeldecals 	1 	 	
r_DrawModelLightOrigin 	0 	cheat 	
r_drawmodelstatsoverlay 	0 	cheat 	
r_drawmodelstatsoverlaydistance 	500 	cheat 	
r_drawmodelstatsoverlaymax 	1 	archive 	time in milliseconds beyond which a model overlay is fully red in r_drawmodelstatsoverlay 2
r_drawmodelstatsoverlaymin 	0 	archive 	time in milliseconds that a model must take to render before showing an overlay in r_drawmodelstatsoverlay 2
r_drawopaquerenderables 	1 	cheat, client 	
r_drawopaqueworld 	1 	cheat, client 	
r_drawothermodels 	1 	cheat, client 	0=Off, 1=Normal, 2=Wireframe
r_drawparticles 	1 	cheat, client 	Enable/disable particle rendering
r_drawpixelvisibility 	0 	client 	Show the occlusion proxies
r_DrawPortals 	0 	cheat 	
r_DrawRain 	1 	cheat, client 	Enable/disable rain rendering.
r_drawrenderboxes 	0 	cheat, client 	
r_drawropes 	1 	client 	
r_drawskybox 	1 	cheat 	
r_DrawSpecificStaticProp 	-1 	 	
r_drawsprites 	1 	client 	
r_drawstaticprops 	1 	cheat 	0=Off, 1=Normal, 2=Wireframe
r_drawtracers 	1 	cheat, client 	
r_drawtracers_firstperson 	1 	client 	
r_drawtranslucentrenderables 	1 	cheat, client 	
r_drawtranslucentworld 	1 	cheat 	
r_drawvgui 	1 	cheat 	Enable the rendering of vgui panels
r_drawviewmodel 	1 	cheat, client 	
r_drawworld 	1 	cheat 	Render the world.
r_dscale_basefov 	90 	cheat 	
r_dscale_fardist 	2000 	cheat 	
r_dscale_farscale 	4 	cheat 	
r_dscale_neardist 	100 	cheat 	
r_dscale_nearscale 	1 	cheat 	
r_dynamic 	1 	 	
r_dynamiclighting 	1 	cheat 	
r_emulategl 	0 	 	
r_entityclips 	1 	client 	
r_eyeglintlodpixels 	20 	 	The number of pixels wide an eyeball has to be before rendering an eyeglint. Is a floating point value.
r_eyegloss 	1 	archive, client 	
r_eyemove 	1 	archive 	
r_eyes 	1 	 	
r_eyeshift_x 	0 	archive 	
r_eyeshift_y 	0 	archive 	
r_eyeshift_z 	0 	archive 	
r_eyesize 	0 	archive 	
r_eyewaterepsilon 	7 	cheat, client 	
r_fade360style 	1 	client 	
r_farz 	-1 	cheat, client 	Override the far clipping plane. -1 means to use the value in env_fog_controller.
r_fastzreject 	0 	 	Activate/deactivates a fast z-setting algorithm to take advantage of hardware with fast z reject. Use -1 to default to hardware
r_fastzrejectdisp 	0 	 	Activates/deactivates fast z rejection on displacements (360 only). Only active when r_fastzreject is on.
r_flashlight_topdown 	1 	client 	
r_flashlightambient 	0 	cheat, client 	
r_flashlightbacktraceoffset 	0 	cheat, client 	
r_flashlightbrightness 	0 	cheat 	
r_flashlightclip 	0 	cheat 	
r_flashlightconstant 	0 	cheat, client 	
r_flashlightculldepth 	1 	 	
r_flashlightdepth_drawtranslucents 	0 	client 	
r_flashlightdepthres 	1024 	client 	
r_flashlightdepthreshigh 	2048 	client 	
r_flashlightdepthtexture 	1 	 	
r_FlashlightDetailProps 	1 	client 	Enable a flashlight drawing pass on detail props. 0 = off, 1 = single pass, 2 = multipass (multipass is PC ONLY)
r_flashlightdrawclip 	0 	cheat 	
r_flashlightdrawdepth 	0 	 	
r_flashlightdrawfrustum 	0 	client 	
r_flashlightdrawfrustumbbox 	0 	client 	
r_flashlightdrawsweptbbox 	0 	 	
r_flashlightfar 	750 	cheat, client 	
r_flashlightfov 	53 	cheat, client 	
r_flashlightladderdist 	40 	cheat, client 	
r_flashlightlinear 	100 	cheat, client 	
r_flashlightlockposition 	0 	cheat, client 	
r_flashlightmodels 	1 	client 	
r_flashlightmuzzleflashfov 	120 	cheat, client 	
r_flashlightnear 	4 	cheat, client 	
r_flashlightnearoffsetscale 	1 	cheat, client 	
r_flashlightnodraw 	0 	 	
r_flashlightoffsetforward 	0 	cheat, client 	
r_flashlightoffsetright 	5 	cheat, client 	
r_flashlightoffsetup 	-5 	cheat, client 	
r_flashlightquadratic 	0 	cheat, client 	
r_flashlightrender 	1 	 	
r_flashlightrendermodels 	1 	 	
r_flashlightrenderworld 	1 	 	
r_flashlightscissor 	0 	 	
r_flashlightshadowatten 	0 	cheat, client 	
r_flashlighttracedistcutoff 	128 	client 	
r_flashlightupdatedepth 	1 	 	
r_flashlightvisualizetrace 	0 	cheat, client 	
r_flashlightvolumetrics 	1 	client 	
r_flex 	1 	 	
r_flushlod 	cmd 	 	Flush and reload LODs.
r_ForceRestore 	0 	 	
r_ForceWaterLeaf 	1 	client 	Enable for optimization to water - considers view in leaf under water for purposes of culling
r_frustumcullworld 	1 	 	
r_glint_alwaysdraw 	0 	 	
r_glint_procedural 	0 	 	
r_hunkalloclightmaps 	1 	 	
r_hwmorph 	0 	cheat 	
r_impacts_alt_orientation 	1 	client 	
r_itemblinkmax 	0 	cheat 	
r_itemblinkrate 	4 	cheat 	
r_JeepFOV 	82 	cheat, replicated, server	
r_JeepViewBlendTo 	1 	cheat, client 	
r_JeepViewBlendToScale 	0 	cheat, client 	
r_JeepViewBlendToTime 	1 	cheat, client 	
r_JeepViewDampenDamp 	1 	cheat, client, replicated	
r_JeepViewDampenFreq 	7 	cheat, client, replicated	
r_JeepViewZHeight 	10 	cheat, client, replicated	
r_jiggle_bones 	1 	client 	
r_lightaverage 	1 	 	Activates/deactivate light averaging
r_lightcache_invalidate 	cmd 	 	
r_lightcache_numambientsamples 	162 	cheat 	number of random directions to fire rays when computing ambient lighting
r_lightcache_radiusfactor 	1000 	cheat 	Allow lights to influence lightcaches beyond the lights' radii
r_lightcache_zbuffercache 	0 	 	
r_lightcachecenter 	1 	cheat 	
r_lightcachemodel 	-1 	cheat 	
r_lightinterp 	5 	cheat 	Controls the speed of light interpolation, 0 turns off interpolation
r_lightmap 	-1 	cheat 	
r_lightstyle 	-1 	cheat 	
r_lightwarpidentity 	0 	cheat 	
r_lockpvs 	0 	cheat 	Lock the PVS so you can fly around and inspect what is being drawn.
r_lod 	-1 	 	
r_mapextents 	16384 	cheat, client 	Set the max dimension for the map. This determines the far clipping plane
r_maxdlights 	32 	 	
r_maxmodeldecal 	50 	 	
r_maxnewsamples 	6 	 	
r_maxsampledist 	128 	 	
r_minnewsamples 	3 	 	
r_modelwireframedecal 	0 	cheat 	
r_nohw 	0 	cheat 	
r_norefresh 	0 	 	
r_nosw 	0 	cheat 	
r_novis 	0 	cheat 	Turn off the PVS.
r_occludeemaxarea 	0 	 	Prevents occlusion testing for entities that take up more than X% of the screen. 0 means use whatever the level said to use.
r_occluderminarea 	0 	 	Prevents this occluder from being used if it takes up less than X% of the screen. 0 means use whatever the level said to use.
r_occludermincount 	0 	 	At least this many occluders will be used, no matter how big they are.
r_occlusion 	1 	 	Activate/deactivate the occlusion system.
r_occlusionspew 	0 	cheat 	Activate/deactivates spew about what the occlusion system is doing.
r_oldlightselection 	0 	cheat 	Set this to revert to HL2's method of selecting lights
r_overlayfadeenable 	0 	 	
r_overlayfademax 	2000 	 	
r_overlayfademin 	1750 	 	
r_overlaywireframe 	0 	 	
r_particle_sim_spike_threshold_ms 	5 	client 	
r_particle_timescale 	1 	client 	
r_partition_level 	-1 	cheat 	Displays a particular level of the spatial partition system. Use -1 to disable it.
r_PhysPropStaticLighting 	1 	client 	
r_pix_recordframes 	0 	 	
r_pix_start 	0 	 	
r_pixelfog 	1 	 	
r_pixelvisibility_partial 	1 	client 	
r_pixelvisibility_spew 	0 	client 	
r_portalscloseall 	0 	 	
r_portalsopenall 	0 	cheat 	Open all portals
r_PortalTestEnts 	1 	cheat, client 	Clip entities against portal frustums.
r_printdecalinfo 	cmd 	 	
r_proplightingfromdisk 	1 	 	0=Off, 1=On, 2=Show Errors
r_proplightingpooling 	-1 	cheat 	0 - off, 1 - static prop color meshes are allocated from a single shared vertex buffer (on hardware that supports stream offset
r_propsmaxdist 	1200 	client 	Maximum visible distance
r_queued_decals 	0 	 	Offloads a bit of decal rendering setup work to the material system queue when enabled.
r_queued_post_processing 	0 	client 	
r_queued_ropes 	1 	client 	
r_radiosity 	4 	cheat 	0: no radiosity1: radiosity with ambient cube (6 samples)2: radiosity with 162 samples3: 162 samples for static props, 6 sam
r_RainAllowInSplitScreen 	0 	client 	Allows rain in splitscreen
r_rainalpha 	0 	cheat, client 	
r_rainalphapow 	0 	cheat, client 	
r_RainCheck 	0 	cheat, client 	Enable/disable IsInAir() check for rain drops?
r_RainDebugDuration 	0 	cheat, client 	Shows rain tracelines for this many seconds (0 disables)
r_raindensity 	0 	cheat, client 	
r_RainHack 	0 	cheat, client 	
r_rainlength 	0 	cheat, client 	
r_RainParticleDensity 	1 	client 	Density of Particle Rain 0-1
r_RainProfile 	0 	cheat, client 	Enable/disable rain profiling.
r_RainRadius 	1500 	cheat, client 	
r_RainSideVel 	130 	cheat, client 	How much sideways velocity rain gets.
r_RainSimulate 	1 	cheat, client 	Enable/disable rain simulation.
r_rainspeed 	600 	cheat, client 	
r_RainSplashPercentage 	20 	cheat, client 	
r_rainwidth 	0 	cheat, client 	
r_randomflex 	0 	cheat 	
r_renderoverlayfragment 	1 	 	
r_rimlight 	1 	cheat 	
r_rootlod 	0 	 	Root LOD
r_ropetranslucent 	1 	client 	
r_screenoverlay 	cmd 	 	Draw specified material as an overlay
r_sequence_debug 	0 	client 	
r_shader_srgb 	0 	 	-1 = use hardware caps. 0 = use hardware srgb. 1 = use shader srgb(software lookup)
r_shadow_debug_spew 	0 	cheat, client 	
r_shadow_deferred 	0 	cheat 	Toggle deferred shadow rendering
r_shadow_deferred_downsample 	0 	client 	Toggle low-res deferred shadow rendering
r_shadow_deferred_simd 	0 	client 	
r_shadow_half_update_rate 	0 	client 	Updates shadows at half the framerate
r_shadow_lightpos_lerptime 	0 	client 	
r_shadow_shortenfactor 	2 	client 	Makes shadows cast from local lights shorter
r_shadowangles 	cmd 	 	Set shadow angles
r_shadowblobbycutoff 	cmd 	 	some shadow stuff
r_shadowcolor 	cmd 	 	Set shadow color
r_shadowdir 	cmd 	 	Set shadow direction
r_shadowdist 	cmd 	 	Set shadow distance
r_shadowfromanyworldlight 	0 	cheat, client 	
r_shadowfromworldlights 	1 	client 	Enable shadowing from world lights
r_shadowfromworldlights_debug 	0 	cheat, client 	
r_shadowids 	0 	cheat 	
r_shadowmaxrendered 	32 	client 	
r_shadowrendertotexture 	1 	 	
r_shadows 	1 	 	
r_shadows_gamecontrol 	-1 	cheat 	
r_shadows_on_renderables_enable 	0 	client 	Support casting RTT shadows onto other renderables
r_shadowwireframe 	0 	cheat 	
r_showenvcubemap 	0 	cheat 	
r_ShowViewerArea 	0 	 	
r_showz_power 	1 	cheat 	
r_skin 	0 	cheat 	
r_skybox 	1 	cheat, client 	Enable the rendering of sky boxes
r_slowpathwireframe 	0 	cheat 	
r_snapportal 	-1 	 	
r_SnowColorBlue 	200 	cheat, client 	Snow.
r_SnowColorGreen 	175 	cheat, client 	Snow.
r_SnowColorRed 	150 	cheat, client 	Snow.
r_SnowDebugBox 	0 	cheat, client 	Snow Debug Boxes.
r_SnowEnable 	1 	cheat, client 	Snow Enable
r_SnowEndAlpha 	255 	cheat, client 	Snow.
r_SnowEndSize 	0 	cheat, client 	Snow.
r_SnowFallSpeed 	1 	cheat, client 	Snow fall speed scale.
r_SnowInsideRadius 	256 	cheat, client 	Snow.
r_SnowOutsideRadius 	1024 	cheat, client 	Snow.
r_SnowParticles 	500 	cheat, client 	Snow.
r_SnowPosScale 	1 	cheat, client 	Snow.
r_SnowRayEnable 	1 	cheat, client 	Snow.
r_SnowRayLength 	8192 	cheat, client 	Snow.
r_SnowRayRadius 	256 	cheat, client 	Snow.
r_SnowSpeedScale 	1 	cheat, client 	Snow.
r_SnowStartAlpha 	25 	cheat, client 	Snow.
r_SnowStartSize 	1 	cheat, client 	Snow.
r_SnowWindScale 	0 	cheat, client 	Snow.
r_SnowZoomOffset 	384 	cheat, client 	Snow.
r_SnowZoomRadius 	512 	cheat, client 	Snow.
r_spray_lifetime 	10 	 	Number of rounds player sprays are visible
r_sse_s 	1 	client 	sse ins for particle sphere create
r_staticlight_streams 	1 	 	
r_staticprop_lod 	-1 	 	
r_staticpropinfo 	0 	 	
r_swingflashlight 	1 	cheat, client 	
r_teeth 	1 	 	
r_threaded_particles 	1 	client 	
r_threaded_shadow_clip 	0 	 	
r_threadeddetailprops 	1 	client 	enable threading of detail prop drawing
r_twopasspaint 	1 	 	HAZARD: Only change this outside a map. Enable two-pass paint method. You will need to reload all materials when changing this
r_unlimitedrefract 	0 	client 	
r_unloadlightmaps 	0 	 	
r_updaterefracttexture 	1 	cheat, client 	
r_vehicleBrakeRate 	1 	cheat, server 	
r_VehicleViewClamp 	1 	cheat, client 	
r_VehicleViewDampen 	1 	cheat, client, replicated	
r_visambient 	0 	 	Draw leaf ambient lighting samples. Needs mat_leafvis 1 to work
r_visocclusion 	0 	cheat 	Activate/deactivate wireframe rendering of what the occlusion system is doing.
r_visualizelighttraces 	0 	cheat 	
r_visualizelighttracesshowfulltrace 	0 	cheat 	
r_visualizeproplightcaching 	0 	client 	
r_visualizetraces 	0 	cheat 	
r_WaterDrawReflection 	1 	client 	Enable water reflection
r_WaterDrawRefraction 	1 	client 	Enable water refraction
r_waterforceexpensive 	1 	cheat, client 	
r_waterforcereflectentities 	0 	client 	
r_worldlightmin 	0 	 	
r_worldlights 	4 	 	number of world lights to use per vertex
r_worldlistcache 	1 	client 	
radialmenu 	cmd 	 	Opens a radial menu
ragdoll_sleepaftertime 	5 	client 	After this many seconds of being basically stationary, the ragdoll will go to sleep.
rate 	120000 	userinfo 	Max bytes/sec the host can receive data
rcon 	cmd 	 	Issue an rcon command.
rcon_address 	0 	 	Address of remote server if sending unconnected rcon commands (format x.x.x.x:p)
rcon_password 	0 	 	remote console password.
rd_add_bots 	0 	cheat, client, replicated	1 add bots to fill free slots, 0 don't add
rd_adjust_mod_dont_load_vertices 	1 	server 	Automatically disables loading of vertex data.
rd_adjust_sv_maxrate 	1 	archive, server 	If 1 for 8 slot listen server sv_maxrate will be set to 60000
rd_aim_marines 	0 	cheat, client, replicated	If 1 marines can aim at marines that are on different Z level
rd_alien_instagib 	0 	server 	If 1 forces aliens to instantly gib upon death, without any fancy animations
rd_alien_num_max_players 	8 	cheat, client, replicated	with this many or more players, alien number scale will use the maximum value
rd_alien_num_max_scale 	2 	cheat, client, replicated	the maximum alien number scale for co-op
rd_alien_num_min_players 	4 	cheat, client, replicated	with this many or fewer players, alien number scale will use the minimum value
rd_alien_num_min_scale 	1 	cheat, client, replicated	the minimum alien number scale for co-op
rd_alien_speed_scale 	1 	cheat, client, replicated	the factor used to scale aliens' speed
rd_allow_afk 	1 	client, replicated 	If set to 0 players cannot use asw_afk command or Esc - Take a Break
rd_allow_chat_in_singleplayer 	1 	client 	Allow opening the chat panel when maxplayers is set to 1.
rd_allow_flashlight 	0 	cheat, server 	If set to 0 players cannot use asw_flashlight command
rd_allow_revive 	0 	cheat, client, replicated	
rd_ammo_bonus 	0 	cheat, client, replicated	
rd_ammo_counter_under_marine 	1 	archive, client 	Draw an ammo counter of the marine's active weapon under the marine?
rd_ammo_counter_under_marine_alignment 	1 	archive, client 	Aligns the ammo counter under the marine. 0 - Left, 1 - Center, 2 - Right
rd_ammo_counter_under_marine_show_max_ammo 	0 	archive, client 	Should the ammo counter under the marine also show max ammo?
rd_ammo_under_marine 	1 	archive, client 	Draw the marine's current ammo under the marine?
rd_anniversary_week_debug 	-1 	cheat, client, replicated	Set to 1 to force anniversary week logic (requires sv_cheats); 0 to force off
rd_antlionguard_incavern 	1 	cheat, server 	If 1 antlionguard behavior changes, more agile for tight places
rd_antlionguardian_poison 	0 	cheat, server 	If 1, antlion guardians poison marines down to 12 HP (it will slowly heal)
rd_ar2_dmg_base 	0 	cheat, client, replicated	Base damage of AR2
rd_auto_fast_restart 	0 	server 	Set to 1 to restart mission on fail automatically
rd_auto_hide_mission_icon_loading 	1 	archive, client 	hide the mission icon if the mission has a custom loading background
rd_auto_kick_high_ping_player 	0 	cheat, server 	Server auto kick players with pings higher than this cvar.
rd_auto_kick_low_level_player 	0 	cheat, server 	Server auto kicks players below level 30 from challenges which have this cvar set to 1. This cvar is meant for players who use
rd_auto_kick_low_level_player_if_brutal_or_asbi 	0 	server 	Server auto kicks players below level 30 if difficulty is brutal or official asbi is active
rd_auto_kick_low_level_player_if_brutal_or_challenge 	0 	cheat, server 	Server auto kicks players below level 30 if difficulty is brutal or a challenge is active
rd_auto_record_auto_fix_times 	1 	client 	If a demo has a negative duration, automatically fix the file's header.
rd_auto_record_debug 	0 	client 	
rd_auto_record_delay_start_frames 	50 	client 	Auto record will wait this number of client frames after an instant restart or the initial connection to a server to start a re
rd_auto_record_demo_search_paths 	0 	client 	Space-separated list of wildcards used to find demo files.
rd_auto_record_fix_time 	cmd 	 	Recompute the duration of a demo file.
rd_auto_record_force_clean 	cmd 	 	Force a cleanup of the recordings directory
rd_auto_record_lobbies 	0 	archive, client, userinfo	Automatically keep this many lobby recordings. Executes the record and stop commands automatically.
rd_auto_record_stop_on_retry 	1 	archive, client 	Treat an instant restart the same way as a loading screen for auto recordings.
rd_auto_record_ui 	cmd 	 	Displays demo list.
rd_autogun_dmg_base 	0 	cheat, client, replicated	Base damage of shotgun
rd_biomass_damage_from_explosions 	0 	cheat, server 	If 1, biomass will take damage from explosions
rd_biomass_ignite_from_explosions 	0 	cheat, client, replicated	If 1, biomass will ignite from blast damage
rd_biomass_ignite_from_flares 	0 	cheat, replicated, server	If 1, biomass will ignite from a flare
rd_bot_melee_combo 	1 	server 	can bots do melee combo attacks
rd_bot_melee_losblocked 	1 	server 	should bots melee if there is a friend between them and their enemy
rd_bot_melee_mobbed 	1 	server 	should bots melee if they are mobbed by enemies
rd_bot_melee_noammo 	1 	server 	should bots melee if they are out of ammo
rd_bot_melee_object 	1 	server 	should bots melee attack crates that are in their way
rd_bot_strong 	1 	cheat, server 	If 1, bots take only 25% of damage in a co-op game
rd_botadd 	cmd 	 	Adds a bot by index from 1 to 8, where index is the character of bot
rd_bots_avoid_bombs 	1 	server 	If 1 AI marines will try to find a safe place when they see alien explosives or some types of live grenades
rd_bots_avoid_fire 	1 	server 	If 1 AI marines will try to avoid standing near fires
rd_bots_avoid_gas 	1 	server 	If 1 AI marines will try to find a safe place when they see gas grenades or ruptured radioactive barrels
rd_bots_flank_shieldbug 	1 	server 	If 1 AI marines will try to get behind shieldbugs
rd_bots_kick 	cmd 	 	Kicks all bots you added, currently deselects your marine too
rd_briefing_item_details_color1 	-4387 	client 	
rd_briefing_item_details_color2 	-1127254 	client 	
rd_briefing_item_details_delay 	3 	client 	
rd_briefing_item_details_displaytype 	-5592406 	client 	
rd_buff_grenade_attach_sw 	1 	cheat, client, replicated	if set, special weapons deploy amp grenades to themselves, not to the floor
rd_cam_marine_yaw_desired 	90 	cheat, client 	The desired value of yaw. Camera yaw will linearly blend to the desired value
rd_cam_marine_yaw_rate 	0 	cheat, client 	Time in seconds needed to change camera yaw
rd_camera_shake 	1 	archive, client 	Enable camera shakes (2=all, 1=only forced, 0=none)
rd_carnage_scale 	1 	cheat, client, replicated	the factor used to scale the amount of aliens in each drone spawner
rd_chainsaw_dmg_base 	0 	cheat, client, replicated	Base damage of chainsaw
rd_chainsaw_slows_down 	1 	cheat, client, replicated	If 0 chainsaw doesn't slow down when firing
rd_challenge 	0 	client, replicated 	Activates a challenge by ID
rd_chat_colorful_player_names 	1 	archive, client 	If set 1, the player name in the chat box will become colorful
rd_chatter_about_ff 	1 	replicated, server 	If 1 marines will shout about friendly fire done to them
rd_chatter_about_marine_death 	1 	replicated, server 	If 1 marines will shout Marine Down if marine dies
rd_chatwipe 	0 	client 	Set this to 0 to prevent chat wiping between missions
rd_chatwipe_mainmenu 	1 	client 	Set this to 0 to prevent chat wiping between games
rd_check_clientdll_consistency 	1 	server 	If 1, client.dll must match on the client and server. Default is 0 on beta, 1 on other branches.
rd_clearhouse_on_mission_complete 	0 	server 	If 1 all NPCs will be removed from map on round end
rd_client_marine_backpacks 	0 	client 	Show marine's un-equipped weapon on their back.
rd_collections 	cmd 	 	open collections view
rd_collections_last_tab 	0 	archive, client 	Remembers last accessed tab index of the collections screen.
rd_combat_rifle_dmg_base 	0 	cheat, client, replicated	Base damage of combat rifle
rd_combine_ball_first_hit_bonus 	10 	cheat, server 	
rd_commander_cam 	1 	client 	If 0 disables the commander camera.
rd_console_debug_xp 	0 	client 	Show client-sided xp award messages in console
rd_controller_analog_radius 	1 	archive, client 	
rd_controller_analog_radius_min 	0 	archive, client 	The minimum crosshair stop position when rd_controller_analog_radius is active.
rd_controller_radius_adjust 	0 	archive, client 	Number of pixels to add to crosshair distance from marine, when using controller. Can be negative
rd_damage_buff_scale 	2 	cheat, server 	Damage amplifier's damage factor. 2.0 by default
rd_deagle_bigalien_dmg_scale 	0 	cheat, client, replicated	Used to scale down desert eagles damage against Shieldbug, Mortarbug, Harvester, Drone Uber, Queen
rd_deagle_dmg_base 	0 	cheat, client, replicated	Base damage of deagle
rd_Deathmatch_enable 	cmd 	 	Enables Deathmatch game mode
rd_deathmatch_ending_time 	10 	client, replicated 	Period of time after which the round ends after somebody has won
rd_deathmatch_gungame_equipment_order 	8 	cheat, server 	
rd_deathmatch_last_game_mode 	0 	archive, server 	
rd_deathmatch_loadout_allowed 	0 	client, replicated 	If set to 1 players can choose weapons they spawn with
rd_deathmatch_respawn_hints 	1 	archive, client 	Show keybind hints for spawning in Deathmatch mode.
rd_deathmatch_spawn_bots_in_singleplayer 	1 	server 	Causes Deathmatch mode to add random bots when a player marine is selected and maxplayers is 1.
rd_deathmatch_team_colors 	2 	archive, client 	1: allies green enemies red / 2: Counter-Terrorists blue Terrorists yellow
rd_debug_equipment_button 	0 	client, replicated 	
rd_debug_inspect_entire_inventory 	cmd 	 	inspect every item in your inventory
rd_debug_inspect_own_item 	cmd 	 	inspect an item you own by ID
rd_debug_print_inventory 	cmd 	 	
rd_debug_sentry_placement 	0 	cheat, client, replicated	
rd_debug_string_tables 	0 	server 	log the creation of string tables for the mission chooser
rd_debug_wine_version 	cmd 	 	
rd_dedicated_high_resolution_timer_ms 	0 	server 	Acquire timer with specified resolution in ms
rd_dedicated_server_language 	0 	server 	translation language to load on dedicated server
rd_default_weapon 	0 	cheat, client, replicated	Index of the weapon that is given to marine after he spawns
rd_devastator_dmg_base 	0 	cheat, client, replicated	Base damage of devastator
rd_devastator_dynamic_bullet_spread 	1 	cheat, client, replicated	Controls if crouching decreases bullet spread for devastator
rd_difficulty_tier 	0 	cheat, client, replicated	Used to make difficulties higher then Brutal. 0 - default difficulties, 1 - Easy is as hard as Brutal + 1, 2 - Easy is as hard
rd_director_max_awake_aliens_for_horde 	25 	cheat, server 	If there are more awake aliens than this number director will not spawn new hordes
rd_director_max_awake_aliens_for_wanderers 	20 	cheat, server 	If there are more awake aliens than this number director will not spawn new wanderers
rd_director_spawner_bias 	0 	cheat, server 	0 (search from the node) to 1 (search from the nearest marine)
rd_director_spawner_range 	600 	cheat, server 	Radius around expected spawn point that the director can look for spawners
rd_disable_briefing_camera 	0 	client 	always render video backgrounds for briefing
rd_door_melee_damage 	0 	cheat, server 	Allow doors to take melee damage from marines.
rd_download_workshop_previews 	0 	archive, client 	If 0 game will not download preview images for workshop add-ons, improving performance at startup
rd_draw_avatars_with_frags 	1 	archive, client 	If 1 In PvP modes a panel with avatars and frags will be shown at top of the screen
rd_draw_briefing_ui 	1 	cheat, client 	
rd_draw_marine_health_counter 	1 	archive, client 	Display a numeric counter for marine health on the HUD
rd_draw_minimap 	1 	client 	
rd_draw_portraits 	1 	client 	
rd_draw_timer 	1 	archive, client 	Display the current mission time at the top of the screen
rd_draw_timer_color 	771751936.000	archive, client 	The color of the current mission time
rd_drone_uber_knockdown 	0 	cheat, server 	Set to 1 to make uber drones knock down marines like shieldbugs do
rd_drone_uber_knockdown_force 	10 	cheat, server 	Magnitude of knockdown force for uber drone's melee attack, only works if rd_drone_uber_knockdown 1
rd_drone_uber_knockdown_lift 	10 	cheat, server 	Upwards force for uber drone's melee attack, only works if rd_drone_uber_knockdown 1
rd_drone_uber_model_scale 	1 	cheat, server 	Scales uber drone model size
rd_drones_attack_sentry 	cmd 	 	Makes drones attack sentry gun
rd_drones_attack_sentry1 	cmd 	 	Makes drones attack sentry gun base
rd_drop_magazine 	1 	client 	Drop a magazine model when reloading weapons
rd_drop_magazine_force 	50 	client 	Amount of random force to apply to dropped magazine
rd_drop_magazine_force_up 	50 	client 	Amount of upward force to apply to the dropped magazine
rd_drop_magazine_lifetime 	4 	client 	Time before a dropped magazine fades
rd_drop_magazine_spin 	1000 	client 	Amount of random angular velocity to apply to dropped magazine
rd_dump_alien_selection_set 	cmd 	 	
rd_dump_workshop_conflicts_client 	cmd 	 	
rd_dump_workshop_conflicts_server 	cmd 	 	
rd_dump_workshop_mapping_client 	cmd 	 	
rd_dump_workshop_mapping_server 	cmd 	 	
rd_econ_item_preview 	cmd 	 	inspect an item using a code from the Steam Community backpack
rd_enable_workshop_item 	cmd 	 	(dedicated servers only) enable a workshop addon by ID
rd_env_projectedtexture_enabled 	1 	archive, client 	If 0 all projected textures are disabled(to improve performance)
rd_explosive_autogun_bullets 	0 	cheat, server 	
rd_explosive_bullets 	0 	cheat, server 	
rd_explosive_bullets_dmg 	50 	cheat, server 	
rd_explosive_bullets_radius 	200 	cheat, server 	
rd_explosive_minigun_bullets 	0 	cheat, server 	
rd_explosive_railgun_bullets 	0 	cheat, server 	
rd_explosive_shotgun_pellets 	0 	cheat, server 	
rd_explosive_vindicator_pellets 	0 	cheat, server 	
rd_extinguisher_dmg_amount 	0 	cheat, replicated, server	The amount of damage the extinguisher does to entities
rd_extinguisher_freeze_amount 	0 	cheat, replicated, server	The amount of freezing to apply to the extinguisher
rd_fail_advice 	1 	archive, client 	Show advice on mission failed.
rd_fast_reload_explode_chance 	0 	cheat, server 	0-1 chance for marine to explode on failed fast reload
rd_fast_reload_explode_damage 	50 	cheat, server 	Damage of the fast reload fail explosion
rd_fast_reload_explode_radius 	50 	cheat, server 	Radius of the fast reload fail explosion
rd_fast_reload_under_marine_height_scale 	0 	archive, client 	Scales the original Fast Reload Bar. 0 to use the same rd_fast_reload_under_marine_scale
rd_fast_reload_under_marine_scale 	1 	archive, client 	Scales the original Fast Reload Bar
rd_fire_extinguisher_infinite 	0 	cheat, client, replicated	If 1 the fire extinguisher has infinite ammo
rd_firemine_target_marine 	0 	cheat, replicated, server	If 1 Incendiary(fire) Mines explode when marine is near them
rd_first_person_aim_correction 	1 	client, userinfo 	Make the gun point where the player is looking rather than straight forward.
rd_first_person_aim_correction_weapon_length 	35 	client, userinfo 	Scale down aim angle correction linearly when distance is below this.
rd_flamer_dmg_base 	0 	cheat, client, replicated	Base damage of flamer
rd_flamer_infinite_extinguisher 	0 	cheat, client, replicated	If 1 the flamer's extinguisher has infinite ammo
rd_flashlight_dlight_enable 	0 	archive, client 	If 1 adds additional dynamic light(ambient) to ordinary flashlight
rd_flashlight_enable 	1 	client 	If 1 an ordinary flashlight beam is used
rd_flashlightshadows 	0 	archive, client 	If 1 marine's flashlight will cast high quality shadows
rd_flechette_speed 	2000 	cheat, server 	
rd_follow_hint_delay 	5 	server 	The number of seconds marines will ignore follow hints after being told to follow
rd_follow_hint_max_path_bloat 	450 	cheat, server 	Maximum additional pathing distance where a bot can try to pick a hint (due to non-optimal node connection choices)
rd_follow_hint_max_search_range 	300 	cheat, server 	A range around leader used to search for a hint to move bot to
rd_follow_hint_max_search_range_danger 	400 	cheat, server 	A range around leader used to search for a hint to move bot to
rd_follow_hint_pathfind 	1 	cheat, server 	Avoid directing marines to stand in places that cannot be walked to by the squad leader.
rd_follow_hint_pathfind_bad 	2 	server 	Avoid directing marines to stand in places that cannot be walked to by the squad leader. Remember bad hints for this many secon
rd_follow_hint_pathfind_good 	30 	server 	Avoid directing marines to stand in places that cannot be walked to by the squad leader. Remember good hints for this many seco
rd_force_all_marines_in_pvs 	3 	server 	Send information about objects near all marines to all players. Helps record more complete demos, but increases memory and band
rd_force_controller_glyph_set 	-1 	archive, client 	Use a specific controller button set for UI hints. 3=xbox, 10=switch, 13=ps5, 14=steam deck
rd_force_spectate_marine 	-1 	client 	spectate this marine resource index if it exists
rd_frags_limit 	20 	replicated, server 	Number of frags a player must reach to win the round
rd_func_precipitation_enable 	1 	archive, client 	If 0 disables all func_precipitation drawing
rd_gamepad_player_color 	1 	archive, client 	Set controller LED color to player color when controlling a marine.
rd_gamepad_soft_keyboard 	1 	archive, client 	Automatically open Steam Deck style keyboard when focusing a text field.
rd_gas_grenade_ff_dmg 	10 	cheat, server 	Fixed friendly fire damage of gas grenade, marine to marine, done in asw_gas_grenade_damage_interval.
rd_givemeweapon 	cmd 	 	Gives a specified weapon to me
rd_grenade_collision_fix 	1 	cheat, server 	Set to 1 to not impact on dropped weapons & items
rd_grenade_launcher_arm_time 	0 	cheat, server 	Time in seconds until grenade launcher grenade is armed and can explode
rd_grenade_launcher_direct_hit_damage_mult 	2 	cheat, client, replicated	Damage multiplier for direct hits with grenade launcher grenades.
rd_grenade_launcher_dmg_base 	0 	cheat, client, replicated	Base damage of grenade launcher
rd_grenade_launcher_explode_on_contact 	1 	cheat, server 	If set to 0 grenade will not explode on contact with rigid world
rd_grenade_launcher_grenade_preview 	0 	cheat, client, replicated	Draw a predictive arc for a grenade launcher
rd_grenade_launcher_num_clusters 	0 	cheat, client, replicated	Number of clusters to spawn on grenade explosion
rd_grenade_launcher_projectile_direct_dmg 	256 	cheat, server 	The direct damage caused by non exploded grenade from GL
rd_grenades_dmg_base 	0 	cheat, client, replicated	Base damage of hand grenades
rd_ground_shooting 	0 	cheat, client, replicated	1 enable ground shooting, 0 disabled
rd_grub_health 	1 	cheat, server 	
rd_gungame_enable 	cmd 	 	Enables GunGame game mode
rd_hackall 	0 	cheat, client, replicated	If 1 all marines can hack doors and computers
rd_harvester_always_release_xenomites 	0 	cheat, server 	If set, harvesters will always release xenomites after death
rd_harvester_health 	200 	cheat, server 	Health of the harvester
rd_headcrab_waterproof 	0 	cheat, server 	Headcrabs don't drown in water.
rd_health_counter_under_marine 	1 	archive, client 	Draw a counter of the marine's current health under the marine?
rd_health_counter_under_marine_alignment 	1 	archive, client 	Aligns the health counter under the marine. 0 - Left, 1 - Center, 2 - Right
rd_health_counter_under_marine_show_max_health 	0 	archive, client 	Should the health counter under the marine also show max health?
rd_health_decrease_interval 	5 	server 	Interval between health decrease when incapacitated
rd_health_effect 	1 	archive, client 	If 0 disables the red blinking low health effect
rd_hearbeat 	1 	archive, client 	If 0 disables heartbeat low health effect
rd_heavy_rifle_bigalien_dmg_scale 	1 	cheat, client, replicated	Used to scale up heavy rifle's damage against Shieldbug, Mortarbug, Harvester, Drone Uber, Queen
rd_heavy_rifle_dmg_base 	0 	cheat, client, replicated	Base damage of heavy rifle
rd_heavy_rifle_fastfire_dmg_scale 	2 	cheat, client, replicated	Used to scale up heavy rifle's damage during fast fire mode
rd_heavy_rifle_fastfire_duration 	3 	cheat, client, replicated	Number of seconds fast fire lasts
rd_heavy_rifle_fastfire_fire_rate_multiplier 	0 	cheat, client, replicated	A multiplier which is applied to rifle's fire rate during fast fire mode
rd_heavy_scale 	1 	cheat, client, replicated	the factor used to scale aliens' health
rd_highlight_active_character 	0 	archive, client 	
rd_hit_confirms_to_recorders 	1 	server 	Send hit confirm user messages to players who are recording, not just players who are spectating the relevant character.
rd_horde_from_exit 	1 	cheat, server 	If 0 hordes and wanderers cannot spawn in map exit zone. 1 by default
rd_horde_ignore_north_door 	0 	cheat, server 	If 1 hordes can spawn behind sealed and locked doors to the north from marines. Excluding indestructible doors.
rd_horde_retry_on_fail 	1 	cheat, server 	When set to 1 will retry to spawn horde from opposite direction if previous direction spawn failed.
rd_horde_two_sided 	0 	cheat, server 	If 1 and Onslaught is enabled a 2nd horde will come from opposite side, e.g. north and south
rd_hp_regen 	0 	cheat, client, replicated	0 disable marines' health regeneration
rd_hud_hide_clips 	0 	cheat, client, replicated	
rd_hud_minimap_drawing 	1 	client 	Allow drawing on the minimap.
rd_increase_difficulty_by_number_of_marines 	0 	cheat, server 	If enabled, difficulty will be increased when there are more than 4 marines.
rd_infinite_ammo 	0 	cheat, server 	Marine's active weapon will never run out of ammo
rd_infinite_healgrenade 	0 	cheat, client, replicated	Set to 1 to enable infinite heal beacons
rd_infinite_spawners 	0 	cheat, client, replicated	If 1 all spawners will be set to infinitely spawn aliens
rd_info_particle_system_enabled 	1 	archive, client 	If 0 all info_particle_system entities are disabled
rd_instagib_enable 	cmd 	 	Enables InstaGib game mode
rd_interpenetrating_entities_warning 	0 	server 	
rd_jumpjet_knockdown_marines 	0 	cheat, client, replicated	If 1 Jump Jet knock down marines
rd_kick_inactive_players 	0 	server 	If positive, kick players who are inactive for this many seconds.
rd_kick_inactive_players_warning 	0 	server 	Warn players that they will be kicked after this fraction of the inactive time.
rd_killingspree_time_limit 	3 	client, replicated 	Time in seconds. If player doesn't kill anybody during this time his killing spree is ended
rd_laser_mine_dmg 	100 	cheat, server 	Damage of laser mines
rd_laser_mine_dmg_radius 	256 	cheat, server 	Damage radius of laser mines
rd_laser_mine_takes_damage 	0 	cheat, server 	If 1 laser mines can be destroyed by weapons
rd_laser_mine_targets_everything 	0 	cheat, server 	If 1 laser mines explode under marines and aliens
rd_last_game_access 	0 	archive, client 	Remembers the last game access setting (public or friends) for a lobby created from the main menu.
rd_last_game_challenge 	0 	archive, client 	Remembers the last game challenge ID (0 for none) for a lobby created from the main menu.
rd_last_game_difficulty 	0 	archive, client 	Remembers the last game difficulty setting (easy/normal/hard/insane/imba) for a lobby created from the main menu.
rd_last_game_hardcoreff 	0 	archive, client 	Remembers the last game hardcore friendly fire setting for a lobby created from the main menu.
rd_last_game_maxplayers 	4 	archive, client 	Remembers the last game max players setting for a lobby created from the main menu.
rd_last_game_onslaught 	0 	archive, client 	Remembers the last game onslaught setting for a lobby created from the main menu.
rd_leaderboard_enabled 	1 	client, replicated 	If 0 player leaderboard scores will not be updated on mission complete. Use this for modded servers.
rd_leaderboard_enabled_client 	1 	archive, client 	If 0 player leaderboard scores will not be set or updated on mission complete. Client only.
rd_loading_image_per_map 	1 	archive, client 	If set to 1 each map can have its own background image during loading screen, 0 means same image for every map
rd_loading_status_text_visible 	1 	archive, client 	If set to 1 status text is visible on the loading screen.
rd_lobby_debug_clear 	cmd 	 	
rd_lobby_debug_current 	cmd 	 	
rd_lobby_debug_filter_distance 	cmd 	 	1: close, 2: default, 3: far, 4: worldwide
rd_lobby_debug_filter_numerical 	cmd 	 	rd_lobby_debug_filter_numerical 'key' value compare
rd_lobby_debug_filter_string 	cmd 	 	rd_lobby_debug_filter_string 'key' 'value' compare
rd_lobby_debug_start_searching 	cmd 	 	
rd_lobby_debug_stop_searching 	cmd 	 	
rd_lobby_ping_high 	250 	client 	lobbies with an estimated ping above this many milliseconds are considered 'high ping'.
rd_lobby_ping_low 	120 	client 	lobbies with an estimated ping below this many milliseconds are considered 'low ping'.
rd_mapcycle_bonus 	2 	archive, server 	Automatically select the next Bonus mission.
rd_mapcycle_deathmatch 	1 	archive, server 	Automatically select the next Deathmatch mission.
rd_mapcycle_endless 	0 	archive, server 	Automatically select the next Endless mission.
rd_mapcycle_ignore 	0 	archive, server 	Comma-separated list of map filenames (no .bsp) that cannot be selected by map cycle.
rd_marine_chatter_enabled 	1 	server 	If 0 marines will not speak anything
rd_marine_explodes_into_gibs 	1 	archive, client 	
rd_marine_ff_fist 	0 	cheat, client, replicated	If set to 1, enables friendly fire for fist attacks.
rd_marine_gear 	1 	client 	Draw model overlays for marine gear items
rd_marine_gear_hide_backpack 	1 	client 	Disable body group 1 on the marine model when rendering certain model overlays
rd_marine_gib_lifetime 	36000 	client 	number of seconds before marine gibs fade
rd_marine_gib_lifetime_dm 	15 	client 	number of seconds before marine gibs fade in deathmatch mode
rd_marine_gib_spin 	500 	client 	how much do marine gibs spin?
rd_marine_heal_range_max 	1536 	cheat, server 	Maximum distance the AI medic will run to heal
rd_marine_ignite_immediately 	0 	cheat, replicated, server	If 1 marines will will be ignited by flamer from single puff
rd_marine_jump_height 	70 	cheat, client, replicated	Sets marine jump height.
rd_marine_passive_armor_layer_protection_value 	0 	cheat, client, replicated	proportion of damage one layer of heavy armor absorbs
rd_marine_passive_armor_layer_update_interval 	2 	cheat, client, replicated	how much time it takes each subsequent layer of heavy armor to restore
rd_marine_passive_armor_layer_update_interval_initial 	4 	cheat, client, replicated	how much time it takes one layer of heavy armor to restore after damage
rd_marine_passive_armor_layers_amount 	5 	cheat, client, replicated	heavy armor has this many exta layers of nanites
rd_marine_passive_armor_layers_enabled 	1 	cheat, client, replicated	heavy armor can restore protection level
rd_marine_poison_recover_delay 	2 	cheat, server 	time after being poisoned before suit antitoxin begins to act
rd_marine_poison_recover_tick 	0 	cheat, server 	time between hitpoints restored by antitoxin
rd_marine_spawn_zombine_on_death_chance 	0 	cheat, server 	Chance to spawn a zombine when a marine dies from an alien
rd_marine_stuck_in_extinguisher_pellets 	0 	cheat, client, replicated	If set, marines get stuck in extinguisher pellets and slightly teleport up.
rd_marine_take_damage_from_ai_grenade 	1 	cheat, server 	Players take damage from bots' grenade launchers
rd_max_depth_texture_highres_shadows 	0 	client 	
rd_max_depth_texture_shadows 	1 	client 	Specifies the maximum number of high quality shadows to render. Watch out for perfomance issues
rd_max_drone_death_particles 	25 	archive, client 	Maximum number of drone blood particle being created per 1 frame
rd_max_marines 	-1 	server 	Sets how many marines can be selected
rd_medgun_infinite_ammo 	0 	cheat, client, replicated	If 1 the medgun have infinite ammo
rd_medgun_medkit_refill_amount 	0 	cheat, server 	Amount of ammo given to refill a healgun from a medkit
rd_medkit_overheal 	0 	cheat, client, replicated	If marine health is at max level medkit is used for additional small health boost
rd_medkit_overheal_divider 	2 	cheat, client, replicated	Divider for medkit overhealth amount from base healing value. Bigger divider lesser health it adds
rd_medrifle_dmg_base 	0 	cheat, client, replicated	Base damage of medical rifle
rd_minigun_additional_piercing_chance 	0 	cheat, client, replicated	Additional piercing chance after rd_minigun_additional_piercing_delay of continuous shooting
rd_minigun_additional_piercing_delay 	3 	cheat, client, replicated	After this time piercing chance increased
rd_minigun_dmg_base 	0 	cheat, client, replicated	Base damage of minigun
rd_mininglaser_dmg_base 	0 	cheat, client, replicated	Base damage of mining laser
rd_mininglaser_slows_down 	1 	cheat, client, replicated	If 0 mining laser doesn't slow down when firing
rd_mission_chooser_scroll_speed 	30 	client 	Scroll speed in the mission chooser window in pixels.
rd_mixer_volume_combat_damage 	1 	archive, client 	Mixer volume multiplier for damage sound effects.
rd_mixer_volume_combat_weapons 	1 	archive, client 	Mixer volume multiplier for weapon sounds.
rd_mixer_volume_environment_ambient 	1 	archive, client 	Mixer volume multiplier for ambient sounds.
rd_mixer_volume_environment_physics 	1 	archive, client 	Mixer volume multiplier for physics/impact sound effects.
rd_mixer_volume_explosions 	1 	archive, client 	Mixer volume multiplier for explosions.
rd_mixer_volume_interface 	1 	archive, client 	Mixer volume multiplier for UI sounds.
rd_mixer_volume_music_ingame 	0 	archive, client 	Mixer volume multiplier for music played during missions.
rd_mixer_volume_music_menus 	0 	archive, client 	Mixer volume multiplier for music played on menus.
rd_mixer_volume_other 	1 	archive, client 	Mixer volume multiplier for sounds not matched by another mixer category.
rd_mixer_volume_voice_aliens 	1 	archive, client 	Mixer volume multiplier for alien vocalizations.
rd_mixer_volume_voice_dialogue 	1 	archive, client 	Mixer volume multiplier for NPC and marine dialogue.
rd_mixer_volume_voice_players 	1 	archive, client 	Mixer volume multiplier for player voice chat.
rd_mortarbug_health 	350 	cheat, server 	Health of the mortarbug
rd_movement_relative_to_aim 	0 	archive, client, userinfo	In top-down view, makes commands like '+forward' move relative to the marine's facing rather than the camera position.
rd_muted_color 	-12434878 	archive, client 	Color of the speaker icon in Player List window (F9) while muted
rd_noclip 	cmd 	 	Toggle. Marine becomes non-solid and flies. Optional argument of 0 or 1 to force enable/disable
rd_notify_about_out_of_ammo 	1 	cheat, server 	Chatter and print a yellow message when marine is out of ammo
rd_override_alien_selection_challenge 	0 	cheat, server 	
rd_override_allow_rotate_camera 	-1 	server 	-1(default)-uses asw_gamerules setting, 0-disable rotation, 1-enable rotation
rd_override_commander_level 	-1 	client, replicated 	
rd_override_commander_promotion 	-1 	client, replicated 	
rd_override_fps_max 	60 	server 	overrides fps_max, this option sticks across map changes without touching newmapsettings
rd_paint_boss_bars 	1 	client 	Draw boss bars on the HUD when rd_boss_bar entities are active
rd_paint_marine_blips 	1 	cheat, client, replicated	If 1 marines' position and facing is shown on minimap
rd_paint_scanner_blips 	1 	cheat, client, replicated	If 1 scanner blips are shown on minimap
rd_parasite_defanged_health 	10 	cheat, server 	Health of the defanged parasite
rd_parasite_health 	25 	cheat, server 	Health of the parasite
rd_pdw_dmg_base 	0 	cheat, client, replicated	Base damage of PDW
rd_pistol_dmg_base 	0 	cheat, client, replicated	Base damage of twin pistols
rd_pistols_drone_dualshot_health_bound 	105 	cheat, server 	Drones below this health guaranteed to die in two (or one) pistol shots
rd_pistols_min_delay 	0 	cheat, client, replicated	If more than 0 will set the delay between each shot of Twin Pistols in seconds. 0.1 recommended
rd_pistols_uber_drone_additional_damage_health_percent	12 	cheat, server 	Special pistol bullets provide additional damage over heavy drones
rd_player_bots_allowed 	1 	client, replicated 	If 0 will prevent players from adding bots
rd_points_decay 	0 	client, replicated 	Amount that score change decays by per tick.
rd_points_decay_tick 	0 	client, replicated 	Number of seconds between score decay ticks.
rd_points_delay 	1 	client, replicated 	Number of seconds after the score changes before it starts decaying.
rd_points_delay_max 	5 	client, replicated 	Maximum number of seconds that the score can remain still without decaying.
rd_points_report_to_chat 	1 	server 	If 1 then all points errors will be printed in chat with yellow color.
rd_prespawn_antlionguard 	0 	cheat, server 	If 1 and Onslaught is enabled an npc_antlionguard will be prespawned somewhere on map
rd_prespawn_scale 	0 	cheat, server 	Director: will populate map with aliens at random positions
rd_prifle_dmg_base 	0 	cheat, client, replicated	Base damage of prototype rifle
rd_projected_texture_min_z 	-64 	cheat, client, replicated	Projected textures that do not reach at least as high as this distance from the current marine's feet are considered non-visibl
rd_pvp_marine_take_damage_from_bots 	1 	cheat, server 	If 0 players will not take damage from bots in PvP
rd_quake_sounds 	2 	client, replicated 	Enable or disable quake sounds like doublekill, monsterkill
rd_queen_hud_suppress_time 	-1 	cheat, client, replicated	Hides the Swarm Queen's health HUD if not damaged for this long (-1 to always show)
rd_radial_damage_no_falloff_distance 	16 	cheat, server 	Distance from an explosion where damage starts to decrease based on distance.
rd_railgun_dmg_base 	0 	cheat, client, replicated	Base damage of railgun
rd_ray_trace_distance 	3000 	cheat, client, replicated	Increase this parameter for huge maps for grenade launcher to properly aim to far away distances
rd_ready_mark_override 	0 	server 	If set to 1 all players will be auto ready, the green ready mark will be set to checked state
rd_reassign_marines 	1 	server 	For dev, if 1 ReassignMarines function will be called
rd_reduce_motion 	0 	archive, client 	reduce ambient motion in menus
rd_refill_secondary 	0 	cheat, client, replicated	0 = false, 1 = true. If true the secondary ammo is picked up too
rd_report_voted_players 	0 	archive, client 	Automatically send a report when voting or muting a player on the player list.
rd_represented_country 	0 	client, userinfo 	If empty, this will be automatically set to your country based on your IP. Set to XX to not represent a country.
rd_respawn_time 	0 	client, replicated 	Number of seconds after you can respawn in Deathmatch
rd_restart_mission_countdown 	1 	server 	If set to 0 there will be no 5 seconds countdown timer if leader chooses to restart mission
rd_revert_convars 	1 	archive, client 	Resets FCVAR_REPLICATED variables to their default values when opening the main menu.
rd_revive_duration 	2 	cheat, client, replicated	How long it takes to revive an incapacitated marine
rd_revive_health 	10 	cheat, client, replicated	How much health a revived marine gets
rd_ricochet_bounces 	3 	cheat, client, replicated	
rd_ricochet_shotgun_bounces 	1 	cheat, client, replicated	
rd_ricochet_shotgun_damage_scale 	0 	cheat, client, replicated	
rd_ricochet_shotgun_pellets 	7 	cheat, client, replicated	
rd_ricochet_shotgun_spread 	20 	cheat, client, replicated	
rd_rifle_dmg_base 	0 	cheat, client, replicated	Base damage of rifle
rd_rocket_target_marine 	0 	cheat, replicated, server	If 1 rockets from hornet barrage will be targeting enemy marines
rd_scale_rates 	1 	client 	Automatically change cl_updaterate and cl_cmdrate during slow motion.
rd_scene_extend_caption_to_sound 	1 	server 	Force closed caption duration in VCD scenes to be at least the duration of the associated sound. Uses sound length from host.
rd_sentry_block_aliens 	1 	cheat, server 	If 0 sentries don't collide with aliens
rd_sentry_gib 	1 	client 	should destroyed sentries create gibs? (if not, they just disappear)
rd_sentry_gib_force 	150 	client 	amount of random force to apply to sentry gibs
rd_sentry_gib_lifetime 	30 	client 	time in seconds before sentry gibs fade out
rd_sentry_gib_lifetime_jitter 	1 	client 	random time to add to lifetime to avoid all gibs fading at the same instant
rd_sentry_gib_spin 	30 	client 	amount of random spin to apply to sentry gibs
rd_sentry_invincible 	0 	cheat, server 	If set to 1 sentries will not take damage from anything
rd_sentry_is_attacked_by_aliens 	1 	cheat, client, replicated	If set to 0 aliens will not try to damage sentries.
rd_sentry_refilled_by_dismantling 	0 	cheat, server 	If set to 1 marine will refill sentry ammo by dismantling it.
rd_sentry_rotates_aim_instantly 	1 	cheat, server 	If 1, rotating a sentry will instantly change its enemy acquisition arc. Otherwise, the arc changes as the sentry turns while i
rd_sentry_take_damage_from_marine 	0 	cheat, replicated, server	If set to 1, players can destroy sentry by shooting at it.
rd_server_marine_backpacks 	0 	cheat, client, replicated	Attach unactive weapon model to marine's back
rd_server_shutdown_after_num_secs 	3600 	server 	Server will shutdown after being online for this number of seconds.
rd_server_shutdown_when_empty 	0 	server 	Server will shutdown after last player left.
rd_shaman_healing_speed 	0 	cheat, server 	Number of health Mender gives per second. 0 means heal ~40% of maxhealth in 1 second
rd_shieldbug_health 	1000 	cheat, server 	Health of the shieldbug
rd_shotgun_dmg_base 	0 	cheat, client, replicated	Base damage of shotgun
rd_shotgun_fire_rate 	0 	cheat, client, replicated	Fire rate of shotgun
rd_shotgun_secondary_delay 	0 	cheat, client, replicated	
rd_show_arrow_to_marine 	1 	cheat, client, replicated	If 1 then arrows show where marines are
rd_show_leaderboard_debrief 	1 	archive, client 	Show leaderboard during debriefing
rd_show_leaderboard_loading 	1 	archive, client 	show friends' leaderboard entries on the loading screen
rd_show_mission_icon_loading 	1 	archive, client 	show mission icon on the loading screen
rd_show_others_laser_pointer 	1 	cheat, client, replicated	Allows to show laser pointers of other marines, not my marine
rd_simple_beacons 	0 	archive, client 	If 1 heal beacon and damage amplifier will be rendered simple to improve performance
rd_skip_all_dialogue 	0 	archive, client, userinfo	Tell the server not to send audio from asw_voiceover_dialogue.
rd_slowmo 	1 	server 	If 0 env_slomo will be deleted from map on round start(if present)
rd_sniper_dmg_base 	0 	cheat, client, replicated	Base damage of sniper rifle
rd_sniper_rifle_dmg_zoomed_bonus 	186 	cheat, client, replicated	Damage value added to sniper rifle in zoom mode
rd_sniper_scope_weapon_switch 	0 	archive, client, userinfo	
rd_sound_pitch_scale 	1 	cheat, client, replicated	Global audio pitch modifier.
rd_spawn_ammo 	0 	cheat, client, replicated	Will spawn an ammo box from 51st killed alien if set to 51
rd_spawn_medkits 	0 	cheat, client, replicated	Will spawn a med kit from 31st killed alien is set to 31
rd_spawning_start_at_randomized_intervals 	0 	cheat, server 	If set to 1, asw_spawners that start spawning aliens have a small random delay each before starting to spawn
rd_speaking_color 	-987136 	archive, client 	Color of the speaker icon in Player List window (F9) while talking
rd_steam_input_disable 	cmd 	 	
rd_steam_input_enable 	cmd 	 	
rd_stuck_bot_teleport 	1 	cheat, server 	Teleport stuck bots
rd_stuck_bot_teleport_max_range 	400 	cheat, server 	Teleport stuck bots to a node within this range of the squad leader. -1 for unlimited.
rd_stuck_bot_teleport_required_failures 	16 	cheat, server 	Teleport stuck bots only after they've failed this many move attempts in the same number of seconds
rd_stuck_bot_teleport_to_marine 	0 	cheat, server 	Teleport stuck bots directly to a marine instead of to the nearest node
rd_stuck_teleport_distance 	256 	cheat, server 	Maximum distance to teleport a stuck marine to a node
rd_suggest_difficulty 	1 	client 	Suggest increasing or decreasing difficulty.
rd_swarmopedia_global_stat_window_days 	30 	archive, client 	Number of days to sum for global stats in the Swarmopedia. 0 for all time.
rd_swarmopedia_grid 	0 	archive, client 	Draw a grid in the Swarmopedia model viewer
rd_swarmopedia_timescale 	0 	archive, client 	Speed for Swarmopedia specimen animations
rd_swarmopedia_units_per_foot 	16 	client 	recommended: 12 to 16
rd_swarmopedia_units_per_meter 	52 	client 	recommended: 39.37 to 52.49
rd_swarmopedia_units_preference 	0 	archive, client 	0=hammer, 1=metric, 2=imperial
rd_team_change 	cmd 	 	Change your current team to another
rd_team_create 	cmd 	 	Create a new team, testing command
rd_team_report 	cmd 	 	Outputs debug team information
rd_team_report_client 	cmd 	 	Outputs debug team information
rd_TeamDeathmatch_enable 	cmd 	 	Enables TeamDeathmatch game mode
rd_techreq 	1 	cheat, client, replicated	If 0 tech will be not required to start a mission. Mission will not restart if tech dies. 1 is default
rd_tesla_trap_ammo 	30 	cheat, server 	
rd_tesla_trap_area_damage 	0 	cheat, server 	If 1 then tesla traps will cause area damage to all aliens near it
rd_tesla_trap_area_damage_interval 	1 	cheat, server 	
rd_tesla_trap_dmg 	5 	cheat, server 	
rd_test_marine_gib 	cmd 	 	spawn marine gibs at the currently targeted point
rd_test_sentry_gib 	cmd 	 	spawn sentry gibs at the currently targeted point
rd_text_filtering 	1 	client 	Filter text for content using the Steam API.
rd_text_filtering_debug_no_steamid 	0 	client 	(for testing) Fail all SteamID lookups for text filtering, causing 'friends' and 'self' special cases to not fire.
rd_throttle_inventory_counter_updates 	60 	server 	Only update inventory item counters once every this many seconds to save bandwidth. Staggered per player.
rd_tilegen_seal_height 	2048 	 	
rd_tilegen_seal_lightmap 	256 	 	
rd_tilegen_seal_material 	0 	 	
rd_tilegen_seal_padding 	32 	 	
rd_tilegen_seal_texscale 	4 	 	
rd_tracer_tint_other 	-1 	archive, client 	Tint tracers and muzzle flashes from other marines
rd_tracer_tint_self 	-1 	archive, client 	Tint tracers and muzzle flashes from own marine
rd_tree_sway_enabled 	1 	client 	If set, some trees sway in the wind.
rd_tree_sway_strength 	1 	client 	How strong is the wind. 0-16
rd_unmuted_color 	-4276546 	archive, client 	Color of the speaker icon in Player List window (F9) while silent
rd_use_info_nodes 	0 	server 	If there are no info_marine_hint nodes, info_node will be used instead
rd_use_new_prediction_strategy 	1 	client 	use a prediction error resolution strategy that handles moving platforms better
rd_vindicator_dmg_base 	0 	cheat, client, replicated	Base damage of vindicator
rd_waste_cpu_in_briefing 	0 	client 	Waste CPU cycles in briefing to try to keep the CPU out of low power mode.
rd_weapon_on_ground_time 	600 	replicated, server 	Time in seconds, how much the dropped weapon will lay on the ground until it disappears
rd_weapon_requirement_override 	0 	cheat, client, replicated	0 = asw_equip_req wins, 1 = rd_weapons_<slot>_allowed wins
rd_weapons_extra_allowed 	-1 	cheat, client, replicated	Space separated array of allowed extra items IDs: 1 2 7 12. See asw_list_equipment
rd_weapons_extra_allowed_inverted 	0 	cheat, client, replicated	If 1 inverts the allowed weapons for rd_weapons_extra_allowed
rd_weapons_extra_class_unrestricted 	-1 	cheat, client, replicated	Space separated array of unrestricted class weapon IDs: 11 17. See asw_list_equipment. -2 value will un-restrict all extra weap
rd_weapons_regular_allowed 	-1 	cheat, client, replicated	Space separated array of allowed weapon IDs: 0 6 9 15. See asw_list_equipment
rd_weapons_regular_allowed_inverted 	0 	cheat, client, replicated	If 1 inverts the allowed weapons for rd_weapons_regular_allowed
rd_weapons_regular_class_unrestricted 	-1 	cheat, client, replicated	Space separated array of unrestricted class weapon IDs: 1 3 16. See asw_list_equipment. -2 value will un-restrict all regular w
rd_weapons_show_hidden 	0 	cheat, client, replicated	If 1 will show the hidden weapons and extra items at briefing
rd_wire_tile_alternate 	1 	archive, client 	1 = right click rotates counter-clockwise, 2 = right click rotates clockwise
rd_wire_tile_charge 	1 	client 	
rd_workshop_allow_item_creation 	1 	archive, client 	If set to 1 then you can create new workshop items.
rd_workshop_list_vpk_paths 	cmd 	 	
rd_workshop_official_addons 	2 	server 	0 = load workshop.cfg on official dedicated servers, 1 = load official addon list, 2 = load both
rd_workshop_query_cache 	0 	server 	If set, caches all calls to SteamUGC for given seconds. Can reduce SteamUGC network calls.
rd_workshop_temp_subscribe 	3 	client 	Should the client download and load workshop addons the server needs?
rd_workshop_unconditional_download_item 	0 	server 	Dedicated server only. If nonzero, call ISteamUGC::DownloadItem every [number] map loads, even if the API reports it being up-t
rd_workshop_use_reactivedrop_folder 	1 	server 	If 1, use the reactivedrop folder. If 0, use the folder steam assigns by default
rd_write_config_on_mission_start 	1 	archive, client 	Update config.cfg when entering the in-game mission state. Useful for saving loadouts.
rda_faster_radialmenu 	1 	client 	Radial menu disappears faster and does not delay weapon's fire
rda_faster_wire_hack_close 	1 	client 	Wire hack closes faster
rda_grenade_allow_electro_amped 	0 	cheat, server 	Make grenades benefit from tesla additions
rda_grenade_electrostun_duration 	0 	cheat, server 	Electrostun duration time of amped grenades. Valid range 0.0 - 5.0 s
rda_grenade_electrostun_range_multiplier 	1 	cheat, server 	Electrostun range of amped grenades. Valid range 0.2 - 1.5 of current damage range
rda_grenade_launcher_grenade_ricochet 	0 	cheat, server 	If set to 1 GL grenades ricochet after world collision
rda_grenade_max_ricochets 	1 	cheat, server 	Set to change how many times GL grenade can bouncy, 0 = unlim till timer
rda_grenade_post_ricochet_velocity_multiplier 	2 	cheat, server 	Set to change GL grenade post ricochet velocity. Try values within [1..4] range
rda_grenade_reflector_radius 	72 	cheat, server 	If grenade hit something while reflector alien is this nearby grenade will be reflected
rda_grenade_search_reflectors 	0 	cheat, server 	Set to 1 to allow grenades to be reflected from reflector aliens
rda_laser_mine_ownerless_alien_friendly 	0 	cheat, server 	Mines unrelated to marines (VScript created) are alien friendly
rda_marine_allow_strafe 	0 	cheat, server 	Allow marines to use strafe command
rda_marine_strafe_allow_air 	0 	cheat, server 	If set to 1 marine able to strafe jump once in the air
rda_marine_strafe_push_hor_velocity 	520 	cheat, server 	Horizontal velocity for strafe push
rda_marine_strafe_push_vert_velocity 	260 	cheat, server 	Vertical velocity for strafe push
rda_mortarbug_shells_by_alien_sizescale 	0 	cheat, server 	Adjust number of shells fired by mortarbug model size
rda_print_chat_objective_completion_time 	1 	archive, client 	Print objective completion time to the chat
rda_print_console_objective_completion_time 	0 	archive, client 	Print objective completion time to the console
rda_strafepush 	cmd 	 	Strafe push current marine
recompute_speed 	cmd 	 	Recomputes clock speed (for debugging purposes).
record 	cmd 	 	Record a demo.
record_tga_interval 	1 	 	How often to save screenshots when using startmovie. A value of 1 will save every frame. A value of 2 will save every other f
reload 	cmd 	 	Reload the most recent saved game (add setpos to jump to current view position on reload).
reload_materials 	0 	 	
remote_bug 	cmd 	 	Starts a bug report with data from the currently connected rcon machine
removeid 	cmd 	 	Remove a user ID from the ban list.
removeip 	cmd 	 	Remove an IP address from the ban list.
report_cliententitysim 	0 	cheat, client 	List all clientside simulations and time - will report and turn itself off.
report_clientthinklist 	0 	cheat, client 	List all clientside entities thinking and time - will report and turn itself off.
report_entities 	cmd 	 	Lists all entities
report_simthinklist 	cmd 	 	Lists all simulating/thinking entities
report_soundpatch 	cmd 	 	reports sound patch count
report_touchlinks 	cmd 	 	Lists all touchlinks
res_restrict_access 	0 	 	
reset_gameconvars 	cmd 	 	Reset a bunch of game convars to default values
respawn_entities 	cmd 	 	Respawn all the entities in the map.
restart 	cmd 	 	Restart the game on the same level (add setpos to jump to current view position on restart).
retry 	cmd 	 	Retry connection to last server.
rm_destroy_empty_weapon 	1 	server 	If 1 the weapon with 0 clips will be destroyed, e.g. medkit
rm_health_decrease_amount 	7 	server 	Amount of health decreasing during incapacitation
rm_health_regen_amount 	5 	server 	Amount of health regenerating
rm_health_regen_interval 	5 	server 	Interval between health regeneration
rm_item_regen_interval 	60 	server 	Interval between item regeneration
rm_prespawn_num_biomass 	3 	cheat, server 	Num biomass to randomly spawn if rd_prespawn_scale 1
rm_prespawn_num_boomers 	3 	cheat, server 	Num aliens to randomly spawn if rd_prespawn_scale 1
rm_prespawn_num_buzzers 	1 	cheat, server 	Num aliens to randomly spawn if rd_prespawn_scale 1
rm_prespawn_num_drones 	15 	cheat, server 	Num aliens to randomly spawn if rd_prespawn_scale 1
rm_prespawn_num_harvesters 	4 	cheat, server 	Num aliens to randomly spawn if rd_prespawn_scale 1
rm_prespawn_num_mortars 	2 	cheat, server 	Num aliens to randomly spawn if rd_prespawn_scale 1
rm_prespawn_num_parasites 	7 	cheat, server 	Num aliens to randomly spawn if rd_prespawn_scale 1
rm_prespawn_num_rangers 	5 	cheat, server 	Num aliens to randomly spawn if rd_prespawn_scale 1
rm_prespawn_num_shamans 	5 	cheat, server 	Num aliens to randomly spawn if rd_prespawn_scale 1
rm_prespawn_num_shieldbugs 	1 	cheat, server 	Num aliens to randomly spawn if rd_prespawn_scale 1
rm_prespawn_num_uber_drones 	2 	cheat, server 	Num aliens to randomly spawn if rd_prespawn_scale 1
rm_welcome_message 	0 	server 	This message is displayed to a player after they join the game
rm_welcome_message_delay 	10 	server 	The number of seconds the welcome message is delayed.
room_type 	0 	 	
rope_averagelight 	1 	client 	Makes ropes use average of cubemap lighting instead of max intensity.
rope_collide 	1 	client 	Collide rope with the world
rope_min_pixel_diameter 	2 	cheat 	
rope_rendersolid 	1 	client 	
rope_shake 	0 	client 	
rope_smooth 	1 	client 	Do an antialiasing effect on ropes
rope_smooth_enlarge 	1 	client 	How much to enlarge ropes in screen space for antialiasing effect
rope_smooth_maxalpha 	0 	client 	Alpha for rope antialiasing effect
rope_smooth_maxalphawidth 	1 	client 	
rope_smooth_minalpha 	0 	client 	Alpha for rope antialiasing effect
rope_smooth_minwidth 	0 	client 	When using smoothing, this is the min screenspace width it lets a rope shrink to
rope_solid_maxalpha 	1 	client 	
rope_solid_maxwidth 	1 	client 	
rope_solid_minalpha 	0 	client 	
rope_solid_minwidth 	0 	client 	
rope_subdiv 	2 	client 	Rope subdivision amount
rope_wind_dist 	1000 	client 	Don't use CPU applying small wind gusts to ropes when they're past this distance.
rotatecameraexact 	cmd 	 	Rotates marine camera to exact yaw angle
rotatecameraleft 	cmd 	 	Rotates marine camera by 90 degrees
rotatecameraright 	cmd 	 	Rotates marine camera by -90 degrees
rr_debug_qa 	0 	server 	Set to 1 to see debug related to the Question & Answer system used to create conversations between allied NPCs.
rr_debugresponseconcept 	0 	client 	If set, rr_debugresponses will print only responses testing for the specified concept
rr_debugresponseconcept_exclude 	cmd 	 	Set a list of concepts to exclude from rr_debugresponseconcept. Separate multiple concepts with spaces. Call with no arguments
rr_debugresponses 	0 	client 	Show verbose matching output (1 for simple, 2 for rule scoring, 3 for noisy). If set to 4, it will only show response success/f
rr_debugrule 	0 	client 	If set to the name of the rule, that rule's score will be shown whenever a concept is passed into the response rules system.
rr_dumpresponses 	0 	client 	Dump all response_rules.txt and rules (requires restart)
rr_followup_maxdist 	1800 	cheat, server 	'then ANY' or 'then ALL' response followups will be dispatched only to characters within this distance.
rr_forceconcept 	cmd 	 	fire a response concept directly at a given character.USAGE: rr_forceconcept <target> <concept> 'criteria1:value1,criteria2:va
rr_reloadresponsesystems 	cmd 	 	Reload all response system scripts.
rr_reloadresponsesystems_client 	cmd 	 	Reload all response system scripts.
rr_remarkable_max_distance 	1200 	cheat, server 	AIs will not even consider remarkarbles that are more than this many units away.
rr_remarkable_world_entities_replay_limit 	1 	cheat, server 	TLK_REMARKs will be dispatched no more than this many times for any given info_remarkable
rr_remarkables_enabled 	0 	cheat, server 	If 1, polling for info_remarkables and issuances of TLK_REMARK is enabled.
rr_thenany_score_slop 	0 	cheat, server 	When computing respondents for a 'THEN ANY' rule, all rule-matching scores within this much of the best score will be considere
rd_drone_flinch_resets_attack 	0 	cheat, server 	Set to 1 to revert the fix for drones being able to attack immediately after a flinch interrupts an attack animation
rd_grenade_launcher_far_below_arc_modifier 	1 	cheat, replicated, server	A time value to force grenades launched 'far below' to use while calculating the arc.
rd_grenade_launcher_far_below_distance 	512 	cheat, replicated, server	How far below the grenade's starting position the target has to be to use the arc modifier.
rd_grenade_launcher_far_below_require_hit_world 	128 	cheat, replicated, server	Only use the 'far below' logic if the grenade would hit a static part of the world more than this many units away from the targ
===S===
Command 	Default Value	Flags 	Description
save 	cmd 	 	Saves current game.
save_async 	1 	 	
save_asyncdelay 	0 	 	For testing, adds this many milliseconds of delay to the save operation.
save_console 	0 	 	Autosave on the PC behaves like it does on the consoles.
save_disable 	0 	 	
save_finish_async 	cmd 	 	
save_history_count 	1 	 	Keep this many old copies in history of autosaves and quicksaves.
save_huddelayframes 	1 	 	Number of frames to defer for drawing the Saving message.
save_in_memory 	0 	 	Set to 1 to save to memory instead of disk (Xbox 360)
save_noxsave 	0 	 	
save_screenshot 	1 	 	0 = none, 1 = non-autosave, 2 = always
save_spew 	0 	 	
say 	cmd 	 	Display player message
say_team 	cmd 	 	Display player message to team
sb_quick_list_bit_field 	-1 	 	
sb_showblacklists 	0 	 	If set to 1, blacklist rules will be printed to the console as they're applied.
scene_async_prefetch_spew 	0 	server 	Display async .ani file loading info.
scene_clamplookat 	1 	server 	Clamp head turns to a MAX of 20 degrees per think.
scene_clientflex 	1 	client, replicated 	Do client side flex animation.
scene_clientplayback 	1 	server 	Play all vcds on the clients.
scene_flatturn 	1 	server 	
scene_flush 	cmd 	 	Flush all .vcds from the cache and reload from disk.
scene_forcecombined 	0 	server 	When playing back, force use of combined .wav files even in english.
scene_maxcaptionradius 	1200 	server 	Only show closed captions if recipient is within this many units of speaking actor (0==disabled).
scene_playvcd 	cmd 	 	Play the given VCD as an instanced scripted scene.
scene_print 	0 	client, replicated 	When playing back a scene, print timing and event info to console.
scene_showfaceto 	0 	archive, server 	When playing back, show the directions of faceto events.
scene_showlook 	0 	archive, server 	When playing back, show the directions of look events.
scene_showmoveto 	0 	archive, server 	When moving, show the end location.
scene_showunlock 	0 	archive, server 	Show when a vcd is playing but normal AI is running.
scene_vcdautosave 	0 	client 	Create a savegame before VCD playback
scr_centertime 	2 	client 	
screenshot 	cmd 	 	Take a screenshot.
script 	cmd 	 	Run the text as a script
script_client 	cmd 	 	Run the text as a script
script_debug 	cmd 	 	Connect the vscript VM to the script debugger
script_debug_client 	cmd 	 	Connect the vscript VM to the script debugger
script_dump_all 	cmd 	 	Dump the state of the VM to the console
script_dump_all_client 	cmd 	 	Dump the state of the VM to the console
script_execute 	cmd 	 	Run a vscript file
script_execute_client 	cmd 	 	Run a vscript file
script_help 	cmd 	 	Output help for script functions, optionally with a search string
script_help_client 	cmd 	 	Output help for script functions, optionally with a search string
script_reload_code 	cmd 	 	Execute a vscript file, replacing existing functions with the functions in the run script
script_reload_entity_code 	cmd 	 	Execute all of this entity's VScripts, replacing existing functions with the functions in the run scripts
script_reload_think 	cmd 	 	Execute an activation script, replacing existing functions with the functions in the run script
scripted_user_func 	cmd 	 	Call script from this user, with the value
sensitivity 	3 	archive, client 	Mouse sensitivity.
server_game_time 	cmd 	 	Gives the game time in seconds (server's curtime)
servercfgfile 	0 	server 	
setang 	cmd 	 	Snap player eyes to specified pitch yaw <roll:optional> (must have sv_cheats).
setang_exact 	cmd 	 	Snap player eyes and orientation to specified pitch yaw <roll:optional> (must have sv_cheats).
setinfo 	cmd 	 	Adds a new user info value
setmaster 	cmd 	 	add/remove/enable/disable master servers
setmodel 	cmd 	 	Changes's player's model
setpause 	cmd 	 	Set the pause state of the server.
setpos 	cmd 	 	Move player to specified origin (must have sv_cheats).
setpos_exact 	cmd 	 	Move player to an exact specified origin (must have sv_cheats).
setpos_player 	cmd 	 	Move specified player to specified origin (must have sv_cheats).
sfm_record_hz 	30 	client 	
shake 	cmd 	 	Shake the screen.
shake_show 	0 	client 	Displays a list of the active screen shakes.
shake_stop 	cmd 	 	Stops all active screen shakes.
shake_testpunch 	cmd 	 	Test a punch-style screen shake.
ShootMe 	cmd 	 	Does DMG_BULLET to marine
showbudget_texture 	0 	 	Enable the texture budget panel.
showbudget_texture_global_dumpstats 	cmd 	 	Dump all items in +showbudget_texture_global in a text form
showbudget_texture_global_sum 	0 	 	
showcompletemessage 	cmd 	 	Shows the mission complete message again
showconsole 	cmd 	 	Show the console.
showGameSettings 	cmd 	 	
showhitlocation 	0 	server 	
showinfo 	cmd 	 	Shows a info panel: <type> <title> <message> [<command>]
showpanel 	cmd 	 	Shows a viewport panel <name>
showparticlecounts 	0 	client 	Display number of particles drawn per frame
showtriggers 	0 	cheat, server 	Shows trigger brushes
showtriggers_toggle 	cmd 	 	Toggle show triggers
singlestep 	0 	cheat 	Run engine in single step mode ( set next to 1 to advance a frame )
sk_ally_regen_time 	0 	cheat, server 	Time taken for an ally to regenerate a point of health.
sk_antlion_air_attack_dmg 	10 	cheat, server 	
sk_antlion_health 	24 	cheat, server 	
sk_antlion_jump_damage 	15 	cheat, server 	
sk_antlion_swipe_damage 	10 	cheat, server 	
sk_antlion_worker_burst_damage 	50 	cheat, server 	How much damage is inflicted by an antlion worker's death explosion.
sk_antlion_worker_burst_radius 	160 	cheat, server 	Effect radius of an antlion worker's death explosion.
sk_antlion_worker_health 	24 	cheat, server 	Hitpoints of an antlion worker.
sk_antlion_worker_spit_grenade_dmg 	10 	cheat, server 	Total damage done by an individual antlion worker loogie.
sk_antlion_worker_spit_grenade_poison_ratio 	0 	cheat, server 	Percentage of an antlion worker's spit damage done as poison (which regenerates)
sk_antlion_worker_spit_grenade_radius 	40 	cheat, server 	Radius of effect for an antlion worker spit grenade.
sk_antlion_worker_spit_speed 	600 	cheat, server 	Speed at which an antlion spit grenade travels.
sk_antlionguard_dmg_charge 	20 	cheat, server 	
sk_antlionguard_dmg_shove 	10 	cheat, server 	
sk_antlionguard_health 	500 	cheat, server 	
sk_asw_boomer_bomb_damage 	55 	cheat, server 	
sk_asw_boomer_melee_damage_max 	6 	cheat, server 	
sk_asw_boomer_melee_damage_min 	4 	cheat, server 	
sk_asw_buzzer_health 	30 	cheat, server 	Health of the buzzer
sk_asw_buzzer_melee_dmg 	15 	cheat, server 	Damage caused by buzzer
sk_asw_buzzer_melee_interval 	1 	cheat, server 	Min time between causing damage to marines
sk_asw_buzzer_v2 	1 	cheat, server 	
sk_asw_drone_damage 	15 	cheat, server 	Damage per swipe from the Drone
sk_asw_mortarbug_shell_damage 	50 	cheat, server 	
sk_asw_parasite_infest_dmg_brutal 	280 	cheat, client, replicated	Total damage from parasite infestation
sk_asw_parasite_infest_dmg_easy 	175 	cheat, client, replicated	Total damage from parasite infestation
sk_asw_parasite_infest_dmg_hard 	270 	cheat, client, replicated	Total damage from parasite infestation
sk_asw_parasite_infest_dmg_insane 	280 	cheat, client, replicated	Total damage from parasite infestation
sk_asw_parasite_infest_dmg_normal 	225 	cheat, client, replicated	Total damage from parasite infestation
sk_asw_ranger_volley_damage_direct 	6 	cheat, server 	
sk_asw_ranger_volley_damage_splash 	0 	cheat, server 	
sk_asw_shieldbug_damage 	25 	cheat, server 	Damage per swipe from the shieldbug
sk_autoaim_mode 	1 	client, replicated 	
sk_bullseye_health 	35 	cheat, server 	
sk_combine_ball_search_radius 	512 	cheat, server 	
sk_combine_guard_health 	70 	cheat, server 	
sk_combine_guard_kick 	15 	cheat, server 	
sk_combine_s_health 	50 	cheat, server 	
sk_combine_s_kick 	10 	cheat, server 	
sk_combineball_guidefactor 	1 	cheat, server 	
sk_combineball_seek_angle 	15 	cheat, server 	
sk_combineball_seek_kill 	0 	cheat, server 	
sk_dropship_container_health 	750 	cheat, server 	
sk_env_headcrabcanister_shake_amplitude 	50 	cheat, server 	
sk_env_headcrabcanister_shake_radius 	1024 	cheat, server 	
sk_env_headcrabcanister_shake_radius_vehicle 	2500 	cheat, server 	
sk_fraggrenade_radius 	250 	cheat, server 	
sk_gunship_burst_dist 	768 	cheat, server 	
sk_gunship_burst_min 	800 	cheat, server 	
sk_gunship_burst_size 	15 	cheat, server 	
sk_gunship_health_increments 	5 	cheat, server 	
sk_headcrab_fast_health 	10 	cheat, server 	
sk_headcrab_health 	10 	cheat, server 	
sk_headcrab_melee_dmg 	5 	cheat, server 	
sk_headcrab_poison_health 	35 	cheat, server 	
sk_headcrab_poison_npc_damage 	20 	cheat, server 	
sk_helicopter_burstcount 	12 	cheat, server 	How many shot bursts to fire after charging up. The bigger the number, the longer the firing is
sk_helicopter_drone_speed 	450 	cheat, server 	How fast does the zapper drone move?
sk_helicopter_firingcone 	20 	cheat, server 	The angle in degrees of the cone in which the shots will be fired
sk_helicopter_grenade_puntscale 	1 	cheat, server 	When physpunting a chopper's grenade, scale its velocity by this much.
sk_helicopter_grenadedamage 	30 	cheat, server 	The amount of damage the helicopter grenade deals.
sk_helicopter_grenadeforce 	55000 	cheat, server 	The physics force that the helicopter grenade exerts.
sk_helicopter_grenaderadius 	275 	cheat, server 	The damage radius of the helicopter grenade.
sk_helicopter_health 	5600 	cheat, server 	
sk_helicopter_num_bombs1 	3 	cheat, server 	
sk_helicopter_num_bombs2 	5 	cheat, server 	
sk_helicopter_num_bombs3 	5 	cheat, server 	
sk_helicopter_roundsperburst 	5 	cheat, server 	How many shots to fire in a single burst
sk_hunter_buckshot_damage_scale 	0 	cheat, server 	
sk_hunter_bullet_damage_scale 	0 	cheat, server 	
sk_hunter_charge_damage_scale 	2 	cheat, server 	
sk_hunter_citizen_damage_scale 	0 	cheat, server 	
sk_hunter_dmg_charge 	20 	cheat, server 	
sk_hunter_dmg_charge_npc 	250 	cheat, server 	
sk_hunter_dmg_flechette 	4 	cheat, server 	
sk_hunter_dmg_from_striderbuster 	150 	cheat, server 	
sk_hunter_dmg_one_slash 	20 	cheat, server 	
sk_hunter_flechette_explode_dmg 	12 	cheat, server 	
sk_hunter_flechette_explode_radius 	128 	cheat, server 	
sk_hunter_health 	210 	cheat, server 	
sk_hunter_vehicle_damage_scale 	2 	cheat, server 	
sk_max_ar2 	180 	cheat, client, replicated	
sk_max_ar2_altfire 	3 	cheat, client, replicated	
sk_max_asw_50calmg 	0 	cheat, client, replicated	
sk_max_asw_ag 	250 	cheat, client, replicated	
sk_max_asw_asg 	70 	cheat, client, replicated	
sk_max_asw_cryo 	1800 	cheat, client, replicated	
sk_max_asw_cs 	1111 	cheat, client, replicated	
sk_max_asw_deagle 	63 	cheat, client, replicated	
sk_max_asw_devastator 	70 	cheat, client, replicated	
sk_max_asw_eshield 	8 	cheat, client, replicated	
sk_max_asw_ext 	0 	cheat, client, replicated	
sk_max_asw_f 	400 	cheat, client, replicated	
sk_max_asw_flares 	0 	cheat, client, replicated	
sk_max_asw_flechette 	420 	cheat, client, replicated	
sk_max_asw_gas_grenades 	0 	cheat, client, replicated	
sk_max_asw_gl 	18 	cheat, client, replicated	
sk_max_asw_hg 	0 	cheat, client, replicated	
sk_max_asw_hr 	490 	cheat, client, replicated	
sk_max_asw_hr_g 	5 	cheat, client, replicated	
sk_max_asw_medkit 	0 	cheat, client, replicated	
sk_max_asw_medrifle 	504 	cheat, client, replicated	
sk_max_asw_medsat 	0 	cheat, client, replicated	
sk_max_asw_medself 	0 	cheat, client, replicated	
sk_max_asw_mines 	0 	cheat, client, replicated	
sk_max_asw_ml 	250 	cheat, client, replicated	
sk_max_asw_p 	240 	cheat, client, replicated	
sk_max_asw_pdw 	480 	cheat, client, replicated	
sk_max_asw_r 	490 	cheat, client, replicated	
sk_max_asw_r_g 	8 	cheat, client, replicated	
sk_max_asw_rg 	72 	cheat, client, replicated	
sk_max_asw_sg 	48 	cheat, client, replicated	
sk_max_asw_sg_g 	0 	cheat, client, replicated	
sk_max_asw_sniper 	60 	cheat, client, replicated	
sk_max_asw_stim 	0 	cheat, client, replicated	
sk_max_asw_tg 	260 	cheat, client, replicated	
sk_max_asw_welder 	0 	cheat, client, replicated	
sk_npc_arm 	1 	cheat, server 	
sk_npc_chest 	1 	cheat, server 	
sk_npc_dmg_ar2 	5 	cheat, client, replicated	
sk_npc_dmg_asw_50calmg 	0 	cheat, client, replicated	
sk_npc_dmg_asw_ag 	9 	cheat, client, replicated	
sk_npc_dmg_asw_asg 	10 	cheat, client, replicated	
sk_npc_dmg_asw_cryo 	2 	cheat, client, replicated	
sk_npc_dmg_asw_cs 	8 	cheat, client, replicated	
sk_npc_dmg_asw_deagle 	75 	cheat, client, replicated	
sk_npc_dmg_asw_devastator 	10 	cheat, client, replicated	
sk_npc_dmg_asw_eshield 	10 	cheat, client, replicated	
sk_npc_dmg_asw_ext 	1 	cheat, client, replicated	
sk_npc_dmg_asw_f 	5 	cheat, client, replicated	
sk_npc_dmg_asw_flares 	1 	cheat, client, replicated	
sk_npc_dmg_asw_flechette 	7 	cheat, client, replicated	
sk_npc_dmg_asw_gas_grenades 	0 	cheat, client, replicated	
sk_npc_dmg_asw_gl 	0 	cheat, client, replicated	
sk_npc_dmg_asw_hg 	0 	cheat, client, replicated	
sk_npc_dmg_asw_hr 	7 	cheat, client, replicated	
sk_npc_dmg_asw_hr_g 	1 	cheat, client, replicated	
sk_npc_dmg_asw_medkit 	1 	cheat, client, replicated	
sk_npc_dmg_asw_medrifle 	7 	cheat, client, replicated	
sk_npc_dmg_asw_medsat 	1 	cheat, client, replicated	
sk_npc_dmg_asw_medself 	1 	cheat, client, replicated	
sk_npc_dmg_asw_mines 	1 	cheat, client, replicated	
sk_npc_dmg_asw_ml 	50 	cheat, client, replicated	
sk_npc_dmg_asw_p 	22 	cheat, client, replicated	
sk_npc_dmg_asw_pdw 	4 	cheat, client, replicated	
sk_npc_dmg_asw_r 	7 	cheat, client, replicated	
sk_npc_dmg_asw_r_g 	100 	cheat, client, replicated	
sk_npc_dmg_asw_rg 	45 	cheat, client, replicated	
sk_npc_dmg_asw_sg 	10 	cheat, client, replicated	
sk_npc_dmg_asw_sg_g 	0 	cheat, client, replicated	
sk_npc_dmg_asw_sniper 	0 	cheat, client, replicated	
sk_npc_dmg_asw_stim 	1 	cheat, client, replicated	
sk_npc_dmg_asw_tg 	50 	cheat, client, replicated	
sk_npc_dmg_asw_welder 	0 	cheat, client, replicated	
sk_npc_dmg_buckshot 	3 	cheat, server 	
sk_npc_dmg_combineball 	45 	cheat, server 	
sk_npc_dmg_dropship 	2 	cheat, server 	Dropship container cannon damage.
sk_npc_dmg_fraggrenade 	75 	cheat, server 	
sk_npc_dmg_helicopter 	6 	cheat, server 	Damage helicopter shots deal to everything but the player
sk_npc_dmg_helicopter_to_plr 	3 	cheat, server 	Damage helicopter shots deal to the player
sk_npc_dmg_smg1 	3 	cheat, server 	
sk_npc_head 	3 	cheat, server 	
sk_npc_leg 	1 	cheat, server 	
sk_npc_stomach 	1 	cheat, server 	
sk_player_arm 	1 	cheat, server 	
sk_player_chest 	1 	cheat, server 	
sk_player_head 	3 	cheat, server 	
sk_player_leg 	1 	cheat, server 	
sk_player_stomach 	1 	cheat, server 	
sk_plr_dmg_ar2 	15 	cheat, client, replicated	
sk_plr_dmg_asw_50calmg 	0 	cheat, client, replicated	
sk_plr_dmg_asw_ag 	9 	cheat, client, replicated	
sk_plr_dmg_asw_asg 	10 	cheat, client, replicated	
sk_plr_dmg_asw_cryo 	2 	cheat, client, replicated	
sk_plr_dmg_asw_cs 	8 	cheat, client, replicated	
sk_plr_dmg_asw_deagle 	75 	cheat, client, replicated	
sk_plr_dmg_asw_devastator 	10 	cheat, client, replicated	
sk_plr_dmg_asw_eshield 	10 	cheat, client, replicated	
sk_plr_dmg_asw_ext 	1 	cheat, client, replicated	
sk_plr_dmg_asw_f 	5 	cheat, client, replicated	
sk_plr_dmg_asw_flares 	1 	cheat, client, replicated	
sk_plr_dmg_asw_flechette 	7 	cheat, client, replicated	
sk_plr_dmg_asw_gas_grenades 	0 	cheat, client, replicated	
sk_plr_dmg_asw_hr 	7 	cheat, client, replicated	
sk_plr_dmg_asw_hr_g 	1 	cheat, client, replicated	
sk_plr_dmg_asw_medkit 	1 	cheat, client, replicated	
sk_plr_dmg_asw_medrifle 	7 	cheat, client, replicated	
sk_plr_dmg_asw_medsat 	1 	cheat, client, replicated	
sk_plr_dmg_asw_medself 	1 	cheat, client, replicated	
sk_plr_dmg_asw_mines 	1 	cheat, client, replicated	
sk_plr_dmg_asw_ml 	50 	cheat, client, replicated	
sk_plr_dmg_asw_p 	22 	cheat, client, replicated	
sk_plr_dmg_asw_pdw 	4 	cheat, client, replicated	
sk_plr_dmg_asw_r 	7 	cheat, client, replicated	
sk_plr_dmg_asw_r_g 	100 	cheat, client, replicated	
sk_plr_dmg_asw_rg 	45 	cheat, client, replicated	
sk_plr_dmg_asw_sg 	10 	cheat, client, replicated	
sk_plr_dmg_asw_sg_g 	0 	cheat, client, replicated	
sk_plr_dmg_asw_stim 	1 	cheat, client, replicated	
sk_plr_dmg_asw_tg 	50 	cheat, client, replicated	
sk_plr_dmg_asw_welder 	0 	cheat, client, replicated	
sk_plr_dmg_fraggrenade 	125 	cheat, server 	
sk_scanner_dmg_dive 	25 	cheat, server 	
sk_scanner_health 	30 	cheat, server 	
sk_strider_health 	350 	cheat, server 	
sk_strider_num_missiles1 	5 	cheat, server 	
sk_strider_num_missiles2 	7 	cheat, server 	
sk_strider_num_missiles3 	7 	cheat, server 	
sk_weapon_ar2_alt_fire_duration 	2 	cheat, server 	
sk_weapon_ar2_alt_fire_mass 	150 	cheat, server 	
sk_weapon_ar2_alt_fire_radius 	10 	cheat, server 	
sk_zombie_dmg_both_slash 	25 	cheat, server 	
sk_zombie_dmg_one_slash 	10 	cheat, server 	
sk_zombie_fast_health 	50 	cheat, server 	
sk_zombie_health 	50 	cheat, server 	
sk_zombie_poison_dmg_spit 	20 	cheat, server 	
sk_zombie_poison_health 	175 	cheat, server 	
sk_zombie_soldier_health 	100 	cheat, server 	
skill 	1 	archive 	Game skill level (1-3).
slot0 	cmd 	 	
slot1 	cmd 	 	
slot10 	cmd 	 	
slot2 	cmd 	 	
slot3 	cmd 	 	
slot4 	cmd 	 	
slot5 	cmd 	 	
slot6 	cmd 	 	
slot7 	cmd 	 	
slot8 	cmd 	 	
slot9 	cmd 	 	
smoothstairs 	1 	client, replicated 	Smooth player eye z coordinate when traversing stairs.
snapto 	cmd 	 	
snd_async_flush 	cmd 	 	Flush all unlocked async audio data
snd_async_fullyasync 	1 	 	All playback is fully async (sound doesn't play until data arrives).
snd_async_minsize 	262144 	 	
snd_async_showmem 	cmd 	 	Show async memory stats
snd_async_showmem_music 	cmd 	 	Show async memory stats for just non-streamed music
snd_async_showmem_summary 	cmd 	 	Show brief async memory stats
snd_async_spew_blocking 	0 	 	Spew message to console any time async sound loading blocks on file i/o.
snd_async_stream_fail 	0 	 	Spew stream pool failures.
snd_async_stream_spew 	0 	 	Spew streaming info ( 0=Off, 1=streams, 2=buffers
snd_cull_duplicates 	0 	 	If nonzero, aggressively cull duplicate sounds during mixing. The number specifies the number of duplicates allowed to be playe
snd_debug_gaincurve 	0 	 	Visualize sound gain fall off
snd_debug_gaincurvevol 	1 	 	Visualize sound gain fall off
snd_defer_trace 	1 	 	
snd_delay_sound_shift 	0 	 	
snd_disable_mixer_duck 	0 	 	
snd_disable_mixer_solo 	0 	 	
snd_duckerattacktime 	0 	archive 	
snd_duckerreleasetime 	2 	archive 	
snd_duckerthreshold 	0 	archive 	
snd_ducktovolume 	1 	archive 	
snd_dump_filepaths 	cmd 	 	
snd_dumpclientsounds 	cmd 	 	Dump sounds to console
snd_dvar_dist_max 	3000 	 	Play full 'far' sound at this distance
snd_dvar_dist_min 	480 	 	Play full 'near' sound at this distance
snd_filter 	0 	cheat 	
snd_foliage_db_loss 	4 	cheat 	foliage dB loss per 1200 units
snd_gain 	1 	cheat 	
snd_gain_max 	1 	cheat 	
snd_gain_min 	0 	cheat 	
snd_getmixer 	cmd 	 	Get data related to mix group matching string
snd_legacy_surround 	0 	archive 	
snd_list 	0 	 	
snd_list_mix_groups 	cmd 	 	List all mix groups to dev console.
snd_list_mixers 	cmd 	 	List all mixers to dev console.
snd_lockpartial 	1 	 	
snd_max_same_sounds 	4 	 	
snd_max_same_weapon_sounds 	3 	 	
snd_mergemethod 	1 	 	Sound merge method (0 == sum and clip, 1 == max, 2 == avg).
snd_mix_async 	0 	 	
snd_mix_minframetime 	0 	 	
snd_mixahead 	0 	archive 	
snd_mixer_master_dsp 	1 	 	
snd_mixer_master_level 	1 	 	
snd_moviefix 	1 	 	Defer sound recording until next tick when laying off movies.
snd_noextraupdate 	0 	 	
snd_obscured_gain_dB 	-2 	cheat 	
snd_pitchquality 	1 	archive 	
snd_playsounds 	cmd 	 	Play sounds from the game sounds txt file at a given location
snd_pre_gain_dist_falloff 	1 	cheat 	
snd_prefetch_common 	1 	 	Prefetch common sounds from directories specified in scripts/sound_prefetch.txt
snd_profile 	0 	 	
snd_rebuildaudiocache 	cmd 	 	rebuild audio cache for current language
snd_refdb 	60 	cheat 	Reference dB at snd_refdist
snd_refdist 	36 	cheat 	Reference distance for snd_refdb
snd_restart 	cmd 	 	Restart sound system.
snd_setmixer 	cmd 	 	Set named Mixgroup of current mixer to mix vol, mute, solo.
snd_setmixlayer 	cmd 	 	Set named Mixgroup of named mix layer to mix vol, mute, solo.
snd_setmixlayer_amount 	cmd 	 	Set named mix layer mix amount.
snd_setsoundparam 	cmd 	 	Set a sound paramater
snd_show 	0 	 	Show sounds info
snd_showclassname 	0 	 	
snd_showmixer 	0 	 	
snd_showstart 	0 	cheat 	
snd_ShowThreadFrameTime 	0 	 	
snd_soundmixer 	0 	 	
snd_soundmixer_flush 	cmd 	 	Reload soundmixers.txt file.
snd_soundmixer_parse_debug 	0 	 	
snd_soundmixer_version 	2 	 	
snd_spatialize_roundrobin 	0 	 	Lowend optimization: if nonzero, spatialize only a fraction of sound channels each frame. 1/2^x of channels will be spatialized
snd_store_filepaths 	0 	 	
snd_surround_speakers 	2 	 	
snd_updateaudiocache 	cmd 	 	checks _master.cache based on file sizes and rebuilds any change/new entries
snd_visualize 	0 	cheat 	Show sounds location in world
snd_vox_captiontrace 	0 	 	Shows sentence name for sentences which are set not to show captions.
snd_vox_globaltimeout 	300 	 	
snd_vox_sectimetout 	300 	 	
snd_vox_seqtimetout 	300 	 	
snd_writemanifest 	cmd 	 	If running a game, outputs the precache manifest for the current level
sndplaydelay 	cmd 	 	
soundfade 	cmd 	 	Fade client volume.
soundinfo 	cmd 	 	Describe the current sound device.
soundlist 	cmd 	 	List all known sounds.
soundpatch_captionlength 	2 	client, replicated 	How long looping soundpatch captions should display for.
soundscape_debug 	0 	cheat, server 	When on, draws lines to all env_soundscape entities. Green lines show the active soundscape, red lines show soundscapes that ar
soundscape_dumpclient 	cmd 	 	Dumps the client's soundscape data.
soundscape_fadetime 	3 	cheat, client 	Time to crossfade sound effects between soundscapes
soundscape_flush 	cmd 	 	Flushes the server & client side soundscapes
soundscape_message 	0 	client 	
soundscape_radius_debug 	0 	cheat, client 	Prints current volume of radius sounds
speak 	cmd 	 	Play a constructed sentence.
spec_autodirector 	1 	client 	Auto-director chooses best view modes while spectating
spec_freeze_distance_max 	200 	cheat, client 	Maximum random distance from the target to stop when framing them in observer freeze cam.
spec_freeze_distance_min 	96 	cheat, client 	Minimum random distance from the target to stop when framing them in observer freeze cam.
spec_freeze_time 	4 	cheat, client, replicated	Time spend frozen in observer freeze cam.
spec_freeze_traveltime 	0 	cheat, client, replicated	Time taken to zoom in to frame a target in observer freeze cam.
spec_mode 	cmd 	 	Set spectator mode
spec_next 	cmd 	 	Spectate next player
spec_player 	cmd 	 	Spectate player by name
spec_pos 	cmd 	 	dump position and angles to the console
spec_prev 	cmd 	 	Spectate previous player
spec_scoreboard 	0 	archive, client 	
spec_track 	0 	client 	Tracks an entity in spec mode
spike 	cmd 	 	generates a fake spike
ss_enable 	0 	client 	Enables Split Screen support. Play Single Player now launches into split screen mode. NO ONLINE SUPPORT
ss_map 	cmd 	 	Start playing on specified map with max allowed splitscreen players.
ss_splitmode 	0 	archive, client 	Two player split screen mode (0 - recommended settings base on the width, 1 - horizontal, 2 - vertical (only allowed in widescr
ss_verticalsplit 	1 	client 	Two player split screen uses vertical split (do not set this directly, use ss_splitmode instead).
ss_voice_hearpartner 	0 	 	Route voice between splitscreen players on same system.
star_memory 	cmd 	 	Dump memory stats
startdemos 	cmd 	 	Play demos in demo sequence.
startmovie 	cmd 	 	Start recording movie frames.
startupmenu 	cmd 	 	Opens initial menu screen and loads the background bsp, but only if no other level is being loaded, and we're not in developer
stats 	cmd 	 	Prints server performance variables
status 	cmd 	 	Display map and connection status.
step_spline 	0 	server 	
stop 	cmd 	 	Finish recording demo.
stopdemo 	cmd 	 	Stop playing back a demo.
stopsound 	cmd 	 	
stopsoundscape 	cmd 	 	Stops all soundscape processing and fades current looping sounds
stopvideos 	cmd 	 	Stops all videos playing to the screen
strider_always_use_procedural_height 	0 	cheat, server 	
strider_ar2_altfire_dmg 	25 	cheat, server 	
strider_distributed_fire 	1 	cheat, server 	
strider_eyepositions 	0 	cheat, server 	
strider_free_knowledge 	0 	cheat, server 	
strider_free_pass_after_escorts_dead 	2 	cheat, server 	
strider_free_pass_cover_dist 	120 	cheat, server 	
strider_free_pass_duration 	2 	cheat, server 	
strider_free_pass_move_tolerance 	320 	cheat, server 	
strider_free_pass_refill_rate 	0 	cheat, server 	
strider_free_pass_start_time 	3 	cheat, server 	
strider_free_pass_tolerance_after_escorts_dead	600 	cheat, server 	
strider_idle_test 	0 	cheat, server 	
strider_immolate 	0 	cheat, server 	
strider_missile_suppress_dist 	240 	cheat, server 	
strider_missile_suppress_time 	3 	cheat, server 	
strider_pct_height_no_crouch_move 	90 	cheat, server 	
strider_peek_eye_dist 	1 	cheat, server 	
strider_peek_eye_dist_z 	4 	cheat, server 	
strider_peek_time 	0 	cheat, server 	
strider_peek_time_after_damage 	4 	cheat, server 	
strider_show_cannonlos 	0 	cheat, server 	
strider_show_focus 	0 	cheat, server 	
strider_show_weapon_los_condition 	0 	cheat, server 	
strider_show_weapon_los_z 	0 	cheat, server 	
strider_test_height 	0 	cheat, server 	
stringtable_alwaysrebuilddictionaries 	0 	 	Rebuild dictionary file on every level load
stringtable_usedictionaries 	1 	 	Use dictionaries for string table networking
stringtabledictionary 	cmd 	 	Create dictionary for current strings.
stuck 	cmd 	 	Teleports marine to the nearest free node
studio_queue_mode 	1 	 	
stuffcmds 	cmd 	 	Parses and stuffs command line + commands to command buffer.
suitvolume 	0 	archive, server 	
surfaceprop 	cmd 	 	Reports the surface properties at the cursor
sv_accelerate 	10 	cheat, client, replicated	
sv_airaccelerate 	10 	cheat, client, replicated	
sv_allchat 	1 	server 	Players can receive all other players' text chat, no death restrictions
sv_allow_lobby_connect_only 	1 	 	If set, players may only join this server from matchmaking lobby, may not connect directly.
sv_allow_wait_command 	1 	replicated 	Allow or disallow the wait command on clients connected to this server.
sv_allowdownload 	1 	 	Allow clients to download files
sv_allowupload 	1 	 	Allow clients to upload customizations files
sv_alltalk 	0 	server 	Players can hear all other players, no team restrictions
sv_alternateticks 	0 	 	If set, server only simulates entities on even numbered ticks.
sv_always_full_flush 	0 	cheat 	
sv_autobunnyhopping 	0 	cheat, client, replicated	Marines automatically re-jump while holding jump button
sv_autosave 	1 	 	Set to 1 to autosave game on level transition. Does not affect autosave triggers.
sv_benchmark_autovprofrecord 	0 	server 	If running a benchmark and this is set, it will record a vprof file over the duration of the benchmark with filename benchmark.
sv_benchmark_force_start 	cmd 	 	Force start the benchmark. This is only for debugging. It's better to set sv_benchmark to 1 and restart the level.
sv_benchmark_numticks 	3300 	server 	If > 0, then it only runs the benchmark for this # of ticks.
sv_cacheencodedents 	1 	 	If set to 1, does an optimization to prevent extra SendTable_Encode calls.
sv_cheats 	0 	replicated 	Allow cheats on server
sv_clamp_unsafe_velocities 	1 	client, replicated 	Whether the server will attempt to clamp velocities that could cause physics bugs or crashes.
sv_clearhinthistory 	cmd 	 	Clear memory of server side hints displayed to the player.
sv_client_cmdrate_difference 	20 	replicated 	cl_cmdrate is moved to within sv_client_cmdrate_difference units of cl_updaterate before it is clamped between sv_mincmdrate an
sv_client_max_interp_ratio 	5 	replicated 	This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected). If sv_client_min_
sv_client_min_interp_ratio 	1 	replicated 	This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected). -1
sv_client_predict 	-1 	replicated 	This can be used to force the value of cl_predict for connected clients (only while they are connected). -1 = let clients se
sv_clockcorrection_msecs 	60 	server 	The server tries to keep each player's m_nTickBase withing this many msecs of the server absolute tickcount
sv_consistency 	1 	replicated 	Whether the server enforces file consistency for critical files
sv_contact 	0 	 	Contact email for server sysop
sv_debug_inventory_dynamic_props 	0 	server 	print debugging messages about dynamic property updates
sv_debug_player_use 	0 	client, replicated 	Visualizes +use logic. Green cross=trace success, Red cross=trace too far, Green box=radius success
sv_debugmanualmode 	0 	 	Make sure entities correctly report whether or not their network data has changed.
sv_debugtempentities 	0 	 	Show temp entity bandwidth usage.
sv_deltaprint 	0 	 	Print accumulated CalcDelta profiling data (only if sv_deltatime is on)
sv_deltatime 	0 	 	Enable profiling of CalcDelta calls
sv_downloadurl 	0 	replicated 	Location from which clients can download missing files
sv_draw_debug_overlays_release 	1 	server 	To Allow drawing debug overlays in release builds
sv_dumpstringtables 	0 	cheat 	
sv_enablebunnyhopping 	0 	cheat, client, replicated	Allow marine speed to exceed maximum running speed
sv_enableoldqueries 	0 	 	Enable support for old style (HL1) server queries
sv_extra_client_connect_time 	15 	 	Seconds after client connect during which extra frames are buffered to prevent non-delta'd update
sv_filterban 	1 	 	Set packet filtering by IP mode
sv_findsoundname 	cmd 	 	Find sound names which reference the specified wave files.
sv_forcepreload 	0 	archive 	Force server side preloading.
sv_frametime_limit 	3 	cheat, server 	When exceed this number of frames, switch to more efficient ai
sv_gameinstructor_disable 	0 	client, replicated 	Force all clients to disable their game instructors.
sv_gametypes 	0 	client, replicated 	Game modes that can be selected on this server.
sv_gravity 	800 	cheat, client, replicated	World gravity.
sv_hibernate_ms 	20 	 	# of milliseconds to sleep per frame while hibernating
sv_hibernate_ms_vgui 	20 	 	# of milliseconds to sleep per frame while hibernating but running the vgui dedicated server frontend
sv_hibernate_postgame_delay 	5 	 	# of seconds to wait after final client leaves before hibernating.
sv_hibernate_when_empty 	1 	 	Puts the server into extremely low CPU usage mode when no clients connected
sv_infinite_ammo 	0 	cheat, server 	Player's active weapon will never run out of ammo
sv_lagcompensationforcerestore 	1 	cheat, server 	Don't test validity of a lag comp restore, just do it.
sv_lan 	0 	 	Server is a lan server ( no heartbeat, no authentication, no non-class C addresses )
sv_log_onefile 	0 	archive 	Log server information to only one file.
sv_logbans 	0 	archive 	Log server bans in the server logs.
sv_logblocks 	0 	 	If true when log when a query is blocked (can cause very large log files)
sv_logdownloadlist 	0 	 	
sv_logecho 	1 	archive 	Echo log information to the console.
sv_logfile 	1 	archive 	Log server information in the log file.
sv_logflush 	0 	archive 	Flush the log file to disk on each write (slow).
sv_logsdir 	0 	archive 	Folder in the game directory where server logs will be stored.
sv_mapspawn_nut_exec 	0 	server 	If set to 1, server will execute scripts/vscripts/mapspawn.nut file
sv_massreport 	0 	server 	
sv_master_legacy_mode 	0 	 	Use (outside-of-Steam) code to communicate with master servers.
sv_master_share_game_socket 	1 	 	Use the game's socket to communicate to the master server. If this is 0, then it will create a socket on -steamport + 1 to comm
sv_max_queries_sec 	3 	 	Maximum queries per second to respond to from a single IP address.
sv_max_queries_sec_global 	60 	 	Maximum queries per second to respond to from anywhere.
sv_max_queries_window 	30 	 	Window over which to average queries per second averages.
sv_max_usercmd_future_ticks 	8 	server 	Prevents clients from running usercmds too far in the future. Prevents speed hacks.
sv_maxclientframes 	128 	 	
sv_maxcmdrate 	40 	replicated 	(If sv_mincmdrate is > 0), this sets the maximum value for cl_cmdrate.
sv_maxrate 	30000 	replicated 	Max bandwidth rate allowed on server, 0 == unlimited
sv_maxreplay 	0 	 	Maximum replay time in seconds
sv_maxroutable 	1200 	 	Server upper bound on net_maxroutable that a client can use.
sv_maxupdaterate 	60 	replicated 	Maximum updates per second that the server will allow
sv_memlimit 	0 	cheat 	If set, whenever a game ends, if the total memory used by the server is greater than this # of megabytes, the server will exit.
sv_mincmdrate 	0 	replicated 	This sets the minimum value for cl_cmdrate. 0 == unlimited.
sv_minrate 	5000 	replicated 	Min bandwidth rate allowed on server, 0 == unlimited
sv_minupdaterate 	10 	replicated 	Minimum updates per second that the server will allow
sv_multiplayer_maxtempentities 	32 	 	
sv_multiplayer_sounds 	20 	 	
sv_new_delta_bits 	1 	 	
sv_noclipaccelerate 	5 	client, replicated 	
sv_noclipduringpause 	0 	cheat, client, replicated	If cheats are enabled, then you can noclip with the game paused (for doing screenshots, etc.).
sv_noclipspeed 	5 	client, replicated 	
sv_npc_talker_maxdist 	1024 	server 	NPCs over this distance from the player won't attempt to speak.
sv_parallel_packentities 	1 	 	
sv_parallel_sendsnapshot 	1 	 	
sv_password 	0 	 	Server password for entry into multiplayer games
sv_pausable 	0 	 	Is the server pausable.
sv_playerperfhistorycount 	20 	server 	Number of samples to maintain in player perf history
sv_precacheinfo 	cmd 	 	Show precache info.
sv_pure 	cmd 	 	Show user data.
sv_pure_kick_clients 	1 	 	If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client.
sv_pure_trace 	0 	 	If set to 1, the server will print a message whenever a client is verifying a CRC for a file.
sv_pvsskipanimation 	1 	archive, server 	Skips SetupBones when npc's are outside the PVS
sv_querycache_stats 	cmd 	 	Display status of the query cache (client only)
sv_rcon_banpenalty 	0 	 	Number of minutes to ban users who fail rcon authentication
sv_rcon_log 	1 	 	Enable/disable rcon logging.
sv_rcon_maxfailures 	10 	 	Max number of times a user can fail rcon authentication before being banned
sv_rcon_minfailures 	5 	 	Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned
sv_rcon_minfailuretime 	30 	 	Number of seconds to track failed rcon authentications
sv_region 	-1 	 	The region of the world to report this server in.
sv_reservation_grace 	5 	 	Time in seconds given for a lobby reservation.
sv_reservation_timeout 	45 	 	Time in seconds before lobby reservation expires.
sv_script_think_interval 	0 	server 	
sv_search_key 	0 	 	When searching for a dedicated server from lobby, restrict search to only dedicated servers having the same sv_search_key.
sv_search_team_key 	0 	 	When initiating team search, set this key to match with known opponents team
sv_showhitboxes 	-1 	cheat, server 	Send server-side hitboxes for specified entity to client (NOTE: this uses lots of bandwidth, use on listen server only).
sv_showladders 	0 	server 	Show bbox and dismount points for all ladders (must be set before level load.)
sv_showlagcompensation 	0 	cheat, server 	Show lag compensated hitboxes whenever a player is lag compensated.
sv_showtags 	cmd 	 	Describe current gametags.
sv_shutdown 	cmd 	 	Sets the server to shutdown when all games have completed
sv_skip_velocities_warnings 	1 	client, replicated 	Do not show console warnings for unsafe velocities
sv_skyname 	0 	client, replicated 	Current name of the skybox texture
sv_sound_discardextraunreliable 	1 	 	
sv_soundemitter_filecheck 	cmd 	 	Report missing wave files for sounds and game_sounds files.
sv_soundemitter_flush 	cmd 	 	Flushes the sounds.txt system (server only)
sv_soundemitter_spew 	cmd 	 	Print details about a sound.
sv_soundemitter_trace 	-1 	client, replicated 	Show all EmitSound calls including their symbolic name and the actual wave file they resolved to. (-1 = for nobody, 0 = for eve
sv_soundscape_printdebuginfo 	cmd 	 	print soundscapes
sv_specaccelerate 	5 	client, replicated 	
sv_specnoclip 	1 	client, replicated 	
sv_specspeed 	3 	client, replicated 	
sv_stats 	1 	 	Collect CPU usage stats
sv_steamgroup 	0 	 	The ID of the steam group that this server belongs to. You can find your group's ID on the admin profile page in the steam comm
sv_steamgroup_exclusive 	0 	 	If set, only members of Steam group will be able to join the server when it's empty, public people will be able to join the ser
sv_stickysprint_default 	0 	client 	
sv_strict_notarget 	0 	server 	If set, notarget will cause entities to never think they are in the pvs
sv_sync_client_updates 	0 	 	(Only used when hosting xbox games). Send clients updates at the same time. This saves CPU because the server will encode and c
sv_tags 	0 	 	Server tags. Used to provide extra information to clients when they're browsing for servers. Separate tags with a comma.
sv_test_scripted_sequences 	0 	server 	Tests for scripted sequences that are embedded in the world. Run through your map with this set to check for NPCs falling throu
sv_teststepsimulation 	1 	server 	
sv_thinktimecheck 	0 	server 	Check for thinktimes all on same timestamp.
sv_threaded_init 	0 	server 	
sv_timeout 	65 	 	After this many seconds without a message from a client, the client is dropped
sv_timeout_when_fully_connected 	30 	server 	Once fully connected, player will be kicked if he doesn't send a network message within this interval.
sv_turbophysics 	0 	client, replicated 	Turns on turbo physics
sv_unlag_alien_projectiles 	1 	server 	If enabled, server will rewind time based on a player's ping when doing ranger projectile collision vs marines.
sv_unlockedchapters 	1 	archive 	Highest unlocked game chapter.
sv_vehicle_autoaim_scale 	8 	server 	
sv_visiblemaxplayers 	-1 	 	Overrides the max players reported to prospective clients
sv_voicecodec 	0 	 	Specifies which voice codec DLL to use in a game. Set to the name of the DLL without the extension.
sv_voiceenable 	1 	archive 	
sv_vote_kick_ban_duration 	5 	server 	How long should a kick vote ban someone from the server? (in minutes)
sv_workshop_debug 	0 	server 	If 1 workshop debugging messages will be printed in console
sys_minidumpexpandedspew 	0 	 	
sys_minidumpspewlines 	500 	 	Lines of crash dump console spew to keep.
snd_musicvolume 	1 	archive, userinfo 	Music volume
sv_debug_inventory 	0 	server 	print debugging messages about inventory service calls
===T===
Command 	Default Value	Flags 	Description
template_debug 	0 	server 	
Test_CreateEntity 	cmd 	 	
test_dispatcheffect 	cmd 	 	Test a clientside dispatch effect.	Usage: test_dispatcheffect <effect name> <distance away> <flags> <magnitude> <scale>	Defau
Test_EHandle 	cmd 	 	
test_entity_blocker 	cmd 	 	Test command that drops an entity blocker out in front of the player.
test_freezeframe 	cmd 	 	Test the freeze frame code.
Test_InitRandomEntitySpawner 	cmd 	 	
Test_Loop 	cmd 	 	Test_Loop <loop name> - loop back to the specified loop start point unconditionally.
Test_LoopCount 	cmd 	 	Test_LoopCount <loop name> <count> - loop back to the specified loop start point the specified # of times.
Test_LoopForNumSeconds 	cmd 	 	Test_LoopForNumSeconds <loop name> - loop back to the specified start point for the specified # of seconds.
test_outtro_stats 	cmd 	 	
Test_ProxyToggle_EnableProxy 	cmd 	 	
Test_ProxyToggle_EnsureValue 	cmd 	 	Test_ProxyToggle_EnsureValue
Test_ProxyToggle_SetValue 	cmd 	 	
Test_RandomChance 	cmd 	 	Test_RandomChance <percent chance, 0-100> <token1> <token2...> - Roll the dice and maybe run the command following the percenta
Test_RandomizeInPVS 	cmd 	 	
Test_RandomPlayerPosition 	cmd 	 	
Test_RemoveAllRandomEntities 	cmd 	 	
Test_RunFrame 	cmd 	 	
Test_SendKey 	cmd 	 	
Test_SpawnRandomEntities 	cmd 	 	
Test_StartLoop 	cmd 	 	Test_StartLoop <loop name> - Denote the start of a loop. Really just defines a named point you can jump to.
Test_StartScript 	cmd 	 	Start a test script running..
Test_Wait 	cmd 	 	
Test_WaitForCheckPoint 	cmd 	 	
testhudanim 	cmd 	 	Test a hud element animation.	Arguments: <anim name>
testscript_debug 	0 	 	Debug test scripts.
texture_budget_background_alpha 	128 	archive 	how translucent the budget panel is
texture_budget_panel_bottom_of_history_fraction	0 	archive 	number between 0 and 1
texture_budget_panel_global 	0 	 	Show global times in the texture budget panel.
texture_budget_panel_height 	284 	archive 	height in pixels of the budget panel
texture_budget_panel_width 	512 	archive 	width in pixels of the budget panel
texture_budget_panel_x 	0 	archive 	number of pixels from the left side of the game screen to draw the budget panel
texture_budget_panel_y 	450 	archive 	number of pixels from the top side of the game screen to draw the budget panel
tf_arena_max_streak 	5 	client, replicated	Teams will be scrambled if one team reaches this streak
tf_arena_preround_time 	10 	client, replicated	Length of the Pre-Round time
tf_dingaling_lasthit_pitch_override 	-1 	client 	If set, pitch for last hit sounds.
tf_dingaling_lasthit_pitchmaxdmg 	100 	archive, client 	Desired pitch of the last hit sound when a maximum damage hit (>= 150 health) is done.
tf_dingaling_lasthit_pitchmindmg 	100 	archive, client 	Desired pitch of the last hit sound when a minimal damage hit (<= 10 health) is done.
tf_dingaling_lasthit_volume 	0 	archive, client 	Desired volume of the last hit sound.
tf_dingaling_pitch_override 	-1 	client 	If set, pitch for all hit sounds.
tf_dingaling_pitchmaxdmg 	100 	archive, client 	Desired pitch of the hit sound when a maximum damage hit (>= 150 health) is done.
tf_dingaling_pitchmindmg 	100 	archive, client 	Desired pitch of the hit sound when a minimal damage hit (<= 10 health) is done.
tf_dingaling_volume 	0 	archive, client 	Desired volume of the hit sound.
tf_dingalingaling 	0 	archive, client 	If set to 1, play a sound every time you injure an enemy.The sound can be customized by replacing the 'sound/ui/hitsound.wav' f
tf_dingalingaling_effect 	0 	archive, client 	Which Dingalingaling sound is used
tf_dingalingaling_last_effect 	0 	archive, client 	Which final hit sound to play when the target expires.
tf_dingalingaling_lasthit 	0 	archive, client 	If set to 1, play a sound whenever one of your attacks kills an enemy.The sound can be customized by replacing the 'sound/ui/ki
tf_dingalingaling_repeat_delay 	0 	archive, client 	Desired repeat delay of the hit sound.Set to 0 to play a sound for every instance of damage dealt.
tf_escort_score_rate 	1 	cheat, server 	Score for escorting the train, in points per second
think_limit 	10 	client, replicated	Maximum think time in milliseconds, warning is printed if this is exceeded.
thirdperson 	cmd 	 	Switch to thirdperson camera.
thirdperson_mayamode 	cmd 	 	Switch to thirdperson Maya-like camera controls.
thirdperson_platformer 	0 	client 	Player will aim in the direction they are moving.
thirdperson_screenspace 	0 	client 	Movement will be relative to the camera, eg: left means screen-left
thirdpersonshoulder 	cmd 	 	Switch to thirdperson-shoulder camera.
thread_test_tslist 	cmd 	 	
thread_test_tsqueue 	cmd 	 	
threadpool_affinity 	1 	 	Enable setting affinity
threadpool_cycle_reserve 	cmd 	 	Cycles threadpool reservation by powers of 2
threadpool_reserve 	0 	 	Consume the specified number of threads in the thread pool
threadpool_run_tests 	cmd 	 	
tilegen_break_on_iteration 	-1 	cheat 	If set to a non-negative value, tilegen will break at the start of iteration #N if a debugger is attached.
tilegen_preprocess_mission 	0 	cheat 	If set to 1, tilegen will dump the pre-processed mission file to preprocess_mission.txt.
tilegen_retry_count 	20 	cheat 	The number of level generation retries to attempt after which tilegen will give up.
timedemo 	cmd 	 	Play a demo and report performance info.
timedemo_vprofrecord 	cmd 	 	Play a demo and report performance info. Also record vprof data for the span of the demo
timedemoquit 	cmd 	 	Play a demo, report performance info, and then exit
timerefresh 	cmd 	 	Profile the renderer.
tir_maxpitch 	15 	cheat, client 	TrackIR Max Pitch
tir_maxroll 	90 	cheat, client 	TrackIR Max Roll
tir_maxx 	4 	cheat, client 	TrackIR Max X
tir_maxy 	6 	cheat, client 	TrackIR Max Y
tir_maxyaw 	90 	cheat, client 	TrackIR Max Yaw
tir_maxz 	1 	cheat, client 	TrackIR Max Z
tir_start 	0 	client 	TrackIR Start
tir_stop 	0 	client 	TrackIR Stop
toggle 	cmd 	 	Toggles a convar on or off, or cycles through a set of values.
toggleconsole 	cmd 	 	Show/hide the console.
toolload 	cmd 	 	Load a tool.
toolunload 	cmd 	 	Unload a tool.
trace_report 	0 	server 	
tracer_extra 	1 	client 	
tv_allow_camera_man 	1 	server 	Auto director allows spectators to become camera man
tv_allow_static_shots 	1 	server 	Auto director uses fixed level cameras for shots
tv_autorecord 	0 	 	Automatically records all games as SourceTV demos.
tv_autoretry 	1 	 	Relay proxies retry connection after network timeout
tv_chatgroupsize 	0 	 	Set the default chat group size
tv_chattimelimit 	8 	 	Limits spectators to chat only every n seconds
tv_clients 	cmd 	 	Shows list of connected SourceTV clients.
tv_debug 	0 	 	SourceTV debug info.
tv_delay 	30 	server 	SourceTV broadcast delay in seconds
tv_delaymapchange 	0 	server 	Delays map change until broadcast is complete
tv_deltacache 	2 	 	Enable delta entity bit stream cache
tv_dispatchmode 	1 	 	Dispatch clients to relay proxies: 0=never, 1=if appropriate, 2=always
tv_enable 	0 	 	Activates SourceTV on server.
tv_maxclients 	128 	 	Maximum client number on SourceTV server.
tv_maxrate 	8000 	 	Max SourceTV spectator bandwidth rate allowed, 0 == unlimited
tv_msg 	cmd 	 	Send a screen message to all clients.
tv_name 	0 	 	SourceTV host name
tv_nochat 	0 	archive, userinfo 	Don't receive chat messages from other SourceTV spectators
tv_overridemaster 	0 	 	Overrides the SourceTV master root address.
tv_password 	0 	 	SourceTV password for all clients
tv_port 	27020 	 	Host SourceTV port
tv_record 	cmd 	 	Starts SourceTV demo recording.
tv_relay 	cmd 	 	Connect to SourceTV server and relay broadcast.
tv_relaypassword 	0 	 	SourceTV password for relay proxies
tv_relayvoice 	1 	 	Relay voice data: 0=off, 1=on
tv_retry 	cmd 	 	Reconnects the SourceTV relay proxy.
tv_snapshotrate 	16 	 	Snapshots broadcasted per second
tv_status 	cmd 	 	Show SourceTV server status.
tv_stop 	cmd 	 	Stops the SourceTV broadcast.
tv_stoprecord 	cmd 	 	Stops SourceTV demo recording.
tv_timeout 	30 	 	SourceTV connection timeout in seconds.
tv_title 	0 	 	Set title for SourceTV spectator UI
tv_transmitall 	0 	replicated 	Transmit all entities (not only director view)
===U===
Command 	Default Value	Flags 	Description
ugc_create 	cmd 	 	Usage: ugc_create 'C:\Path\to\content.vpk' 'C:\Path\to\preview\image.jpeg' 'Title' 'Description' 'Tag1' 'Tag2' ...Campaign, Ch
ugc_update 	cmd 	 	Usage: ugc_update 826481632 'C:\Path\to\content.vpk' 'C:\Path\to\preview.jpg' 'Description of changes line 1' 'Description of c
ugc_updatetags 	cmd 	 	Usage: ugc_updatetags 826481632 'Tag1' 'Tag2' ...(the number should be the number in the address of your workshop item after h
ui_gameui_debug 	0 	client 	
ui_gameui_modal 	1 	client 	If set, the game UI pages will take modal input focus.
ui_play_online_browser 	1 	client 	Whether play online displays a browser or plain search dialog.
ui_posedebug_fade_in_time 	0 	cheat, client 	Time during which a new pose activity layer is shown in green in +posedebug UI
ui_posedebug_fade_out_time 	0 	cheat, client 	Time to keep a no longer active pose activity layer in red until removing it from +posedebug UI
ui_public_lobby_filter_campaign 	0 	archive, client	Filter type for campaigns on the public lobby display
ui_public_lobby_filter_challenge 	0 	archive, client	Filter type for challenge on the public lobby display
ui_public_lobby_filter_deathmatch 	0 	archive, client	Filter type for deathmatch on the public lobby display
ui_public_lobby_filter_dedicated_servers	0 	client 	Filter dedicated servers from the public lobby display
ui_public_lobby_filter_difficulty2 	0 	archive, client	Filter type for difficulty on the public lobby display
ui_public_lobby_filter_distance 	0 	archive, client	Filter type for distance on the public lobby display
ui_public_lobby_filter_onslaught 	0 	archive, client	Filter type for Onslaught mode on the public lobby display
ui_public_lobby_filter_status 	0 	archive, client	Filter type for game status on the public lobby display
ui_reloadscheme 	cmd 	 	Reloads the resource files for the active UI window
ui_start_dlc_time_corrupt 	300 	client 	
ui_start_dlc_time_loaded 	150 	client 	
ui_start_dlc_time_pump 	30 	client 	
ui_volume_max 	1 	 	
unbind 	cmd 	 	Unbind a key.
unbindall 	cmd 	 	Unbind all keys.
unload_all_addons 	cmd 	 	Reloads the search paths for game addons.
unpause 	cmd 	 	Unpause the game.
update_addon_paths 	cmd 	 	Reloads the search paths for game addons.
use 	cmd 	 	Use a particular weapon	Arguments: <weapon_name>
user 	cmd 	 	Show user data.
users 	cmd 	 	Show user info for players on server.
UseNetworkVars 	1 	cheat, server 	For profiling, toggle network vars.
===V===
Command 	Default Value	Flags 	Description
v_centermove 	0 	client 	
v_centerspeed 	500 	client 	
vcollide_wireframe 	0 	cheat, client 	Render physics collision models in wireframe
vehicle_flushscript 	cmd 	 	Flush and reload all vehicle scripts
version 	cmd 	 	Print version info string.
vgui_drawfocus 	0 	 	Report which panel is under the mouse.
vgui_drawkeyfocus 	0 	 	Report which panel has keyboard focus.
vgui_drawtree 	0 	cheat 	Draws the vgui panel hiearchy to the specified depth level.
vgui_drawtree_bounds 	0 	 	Show panel bounds.
vgui_drawtree_clear 	cmd 	 	
vgui_drawtree_draw_selected 	0 	 	Highlight the selected panel
vgui_drawtree_freeze 	0 	 	Set to 1 to stop updating the vgui_drawtree view.
vgui_drawtree_hidden 	0 	 	Draw the hidden panels.
vgui_drawtree_panelalpha 	0 	 	Show the panel alpha values in the vgui_drawtree view.
vgui_drawtree_panelptr 	0 	 	Show the panel pointer values in the vgui_drawtree view.
vgui_drawtree_popupsonly 	0 	 	Draws the vgui popup list in hierarchy(1) or most recently used(2) order.
vgui_drawtree_render_order 	0 	 	List the vgui_drawtree panels in render order.
vgui_drawtree_scheme 	0 	 	Show scheme file for each panel
vgui_drawtree_visible 	1 	 	Draw the visible panels.
vgui_dump_panels 	cmd 	 	vgui_dump_panels [visible]
vgui_spew_fonts 	cmd 	 	
vgui_togglepanel 	cmd 	 	show/hide vgui panel by name.
viewanim_addkeyframe 	cmd 	 	
viewanim_create 	cmd 	 	viewanim_create
viewanim_load 	cmd 	 	load animation from file
viewanim_reset 	cmd 	 	reset view angles!
viewanim_save 	cmd 	 	Save current animation to file
viewanim_test 	cmd 	 	test view animation
viewmodel_fov 	54 	cheat, client 	
viewmodel_offset_x 	0 	archive, client	
viewmodel_offset_y 	0 	archive, client	
viewmodel_offset_z 	0 	archive, client	
violence_ablood 	1 	 	Draw alien blood
violence_agibs 	1 	 	Show alien gib entities
violence_hblood 	1 	 	Draw human blood
violence_hgibs 	1 	 	Show human gib entities
vis_force 	0 	cheat, server 	
vismon_poll_frequency 	0 	cheat, server 	
vismon_trace_limit 	12 	cheat, server 	
vm_debug 	0 	cheat, client 	
vm_draw_always 	0 	client 	
voice_all_icons 	0 	client 	Draw all players' voice icons
voice_avggain 	0 	 	
voice_clientdebug 	0 	client 	
voice_debugfeedback 	0 	 	
voice_debugfeedbackfrom 	0 	 	
voice_enable 	0 	archive 	Toggle voice transmit and receive.
voice_fadeouttime 	0 	 	
voice_forcemicrecord 	1 	archive 	
voice_head_icon_height 	20 	client 	Voice icons are this many inches over player eye positions
voice_head_icon_size 	6 	client 	Size of voice icon over player heads in inches
voice_inputfromfile 	0 	 	Get voice input from 'voice_input.wav' rather than from the microphone.
voice_local_icon 	0 	client 	Draw local player's voice icon
voice_loopback 	0 	userinfo 	
voice_maxgain 	10 	 	
voice_menu_1 	cmd 	 	Opens voice menu 1
voice_menu_2 	cmd 	 	Opens voice menu 2
voice_menu_3 	cmd 	 	Opens voice menu 3
voice_minimum_gain 	0 	 	
voice_mixer_boost 	0 	archive 	
voice_mixer_mute 	0 	archive 	
voice_mixer_volume 	0 	archive 	
voice_modenable 	1 	archive, client	Enable/disable voice in this mod.
voice_mute 	cmd 	 	Mute a specific Steam user
voice_overdrive 	1 	 	
voice_overdrivefadetime 	0 	 	
voice_player_speaking_delay_threshold 	0 	cheat, server 	
voice_profile 	0 	 	
voice_recordtofile 	0 	 	Record mic data and decompressed voice data into 'voice_micdata.wav' and 'voice_decompressed.wav'
voice_reset_mutelist 	cmd 	 	Reset all mute information for all players who were ever muted.
voice_scale 	0 	archive 	
voice_serverdebug 	0 	server 	
voice_show_mute 	cmd 	 	Show whether current players are muted.
voice_showchannels 	0 	 	
voice_showincoming 	0 	 	
voice_steal 	2 	 	
voice_threshold 	2000 	archive 	
voice_thresold_delay 	0 	 	
voice_unmute 	cmd 	 	Unmute a specific Steam user, or `all` to unmute all connected players.
voice_vox 	0 	archive, client	Voice chat uses a vox-style always on
voice_writevoices 	0 	 	Saves each speaker's voice data into separate .wav files
voice_xsend_debug 	0 	 	
voicerecord_toggle 	cmd 	 	
volume 	0 	archive 	Sound volume
vox_reload 	cmd 	 	Reload sentences.txt file
voxeltree_box 	cmd 	 	View entities in the voxel-tree inside box <Vector(min), Vector(max)>.
voxeltree_playerview 	cmd 	 	View entities in the voxel-tree at the player position.
voxeltree_sphere 	cmd 	 	View entities in the voxel-tree inside sphere <Vector(center), float(radius)>.
voxeltree_view 	cmd 	 	View entities in the voxel-tree.
vphys_sleep_timeout 	cmd 	 	set sleep timeout: large values mean stuff won't ever sleep
vphysics_threadmode 	1 	 	
vpk_download 	cmd 	 	Download a VPK file. Usage: vpk_download [url]
vprof 	cmd 	 	Toggle VProf profiler
vprof_adddebuggroup1 	cmd 	 	add a new budget group dynamically for debugging
vprof_cachemiss 	cmd 	 	Toggle VProf cache miss checking
vprof_cachemiss_off 	cmd 	 	Turn off VProf cache miss checking
vprof_cachemiss_on 	cmd 	 	Turn on VProf cache miss checking
vprof_child 	cmd 	 	
vprof_collapse_all 	cmd 	 	Collapse the whole vprof tree
vprof_counters 	0 	 	
vprof_counters_show_minmax 	0 	 	
vprof_dump_counters 	cmd 	 	Dump vprof counters to the console
vprof_dump_groupnames 	cmd 	 	Write the names of all of the vprof groups to the console.
vprof_dump_oninterval 	0 	 	Interval (in seconds) at which vprof will batch up data and dump it to the console.
vprof_dump_spikes 	0 	 	Framerate at which vprof will begin to dump spikes to the console. 0 = disabled, negative to reset after dump
vprof_dump_spikes_budget_group 	0 	 	Budget gtNode to start report from when doing a dump spikes
vprof_dump_spikes_hiearchy 	0 	 	Set to 1 to get a hierarchy report whith vprof_dump_spikes
vprof_dump_spikes_node 	0 	 	Node to start report from when doing a dump spikes
vprof_dump_spikes_terse 	0 	 	Whether to use most terse output
vprof_expand_all 	cmd 	 	Expand the whole vprof tree
vprof_expand_group 	cmd 	 	Expand a budget group in the vprof tree by name
vprof_generate_report 	cmd 	 	Generate a report to the console.
vprof_generate_report_AI 	cmd 	 	Generate a report to the console.
vprof_generate_report_AI_only 	cmd 	 	Generate a report to the console.
vprof_generate_report_budget 	cmd 	 	Generate a report to the console based on budget group.
vprof_generate_report_hierarchy 	cmd 	 	Generate a report to the console.
vprof_generate_report_hierarchy_per_frame_and_count_only	cmd 	 	Generate a minimal hiearchical report to the console.
vprof_generate_report_map_load 	cmd 	 	Generate a report to the console.
vprof_graph 	0 	 	Draw the vprof graph.
vprof_graphheight 	256 	archive 	
vprof_graphwidth 	512 	archive 	
vprof_nextsibling 	cmd 	 	
vprof_off 	cmd 	 	Turn off VProf profiler
vprof_on 	cmd 	 	Turn on VProf profiler
vprof_parent 	cmd 	 	
vprof_playback_average 	cmd 	 	Average the next N frames.
vprof_playback_start 	cmd 	 	Start playing back a recorded .vprof file.
vprof_playback_step 	cmd 	 	While playing back a .vprof file, step to the next tick.
vprof_playback_stepback 	cmd 	 	While playing back a .vprof file, step to the previous tick.
vprof_playback_stop 	cmd 	 	Stop playing back a recorded .vprof file.
vprof_prevsibling 	cmd 	 	
vprof_record_start 	cmd 	 	Start recording vprof data for playback later.
vprof_record_stop 	cmd 	 	Stop recording vprof data
vprof_remote_start 	cmd 	 	Request a VProf data stream from the remote server (requires authentication)
vprof_remote_stop 	cmd 	 	Stop an existing remote VProf data request
vprof_reset 	cmd 	 	Reset the stats in VProf profiler
vprof_reset_peaks 	cmd 	 	Reset just the peak time in VProf profiler
vprof_scope 	0 	 	Set a specific scope to start showing vprof tree
vprof_scope_entity_gamephys 	0 	server 	
vprof_scope_entity_thinks 	0 	server 	
vprof_server_spike_threshold 	999 	 	
vprof_server_thread 	0 	 	
vprof_think_limit 	0 	server 	
vprof_to_csv 	cmd 	 	Convert a recorded .vprof file to .csv.
vprof_unaccounted_limit 	0 	archive 	number of milliseconds that a node must exceed to turn red in the vprof panel
vprof_verbose 	1 	archive 	Set to one to show average and peak times
vprof_vtune_group 	cmd 	 	enable vtune for a particular vprof group ('disable' to disable)
vprof_warningmsec 	10 	archive 	Above this many milliseconds render the label red to indicate slow code.
vtune 	cmd 	 	Controls VTune's sampling.
===W===
Command 	Default Value	Flags 	Description
wc_air_edit_further 	cmd 	 	When in WC edit mode and editing air nodes, moves position of air node crosshair and placement location further away from play
wc_air_edit_nearer 	cmd 	 	When in WC edit mode and editing air nodes, moves position of air node crosshair and placement location nearer to from player
wc_air_node_edit 	cmd 	 	When in WC edit mode, toggles laying down or air nodes instead of ground nodes
wc_create 	cmd 	 	When in WC edit mode, creates a node where the player is looking if a node is allowed at that location for the currently select
wc_destroy 	cmd 	 	When in WC edit mode, destroys the node that the player is nearest to looking at. (The node will be highlighted by a red box).
wc_destroy_undo 	cmd 	 	When in WC edit mode restores the last deleted node
wc_edit_emitter 	cmd 	 	When in WC edit mode, this lets you modify a generic particle emitter
wc_link_edit 	cmd 	 	
weapon_showproficiency	0 	server 	
windows_speaker_config	4 	archive	
wipe_nav_attributes 	cmd 	 	Clear all nav attributes of selected area.
writeid 	cmd 	 	Writes a list of permanently-banned user IDs to banned_user.cfg.
writeip 	cmd 	 	Save the ban list to banned_ip.cfg.
===X===
Command 	Default Value	Flags 	Description
x360_audio_english 	0 	client 	Keeps track of whether we're forcing english in a localized language.
xbox_autothrottle 	1 	archive, server	
xbox_steering_deadzone	0 	server 	
xbox_throttlebias 	100 	archive, server	
xbox_throttlespoof 	200 	archive, server	
xc_crouch_debounce 	0 	server 	
xload 	cmd 	 	Load a saved game from a 360 storage device.
xlook 	cmd 	 	
xmove 	cmd 	 	
xsave 	cmd 	 	Saves current game to a 360 storage device.
===Z===
Command 	Default Value	Flags 	Description
z_ragdoll_impact_strength	500 	client	
zombie_ambushdist 	16000 	server	
zombie_basemax 	100 	server	
zombie_basemin 	100 	server	
zombie_changemax 	0 	server	
zombie_changemin 	0 	server	
zombie_decaymax 	0 	server	
zombie_decaymin 	0 	server	
zombie_moanfreq 	1 	server	
zombie_stepfreq 	4 	server	
zoom_sensitivity_ratio 	1 	client	Additional mouse sensitivity scale factor applied when FOV is zoomed in.
Category:Alien Swarm: Reactive DropCategory:Lists of console commands and variables