nyuuzyou/wikis huggingface dataset:
Left 4 Dead 2 (Oct 19, 2009 demo)

A demo build of Left 4 Dead 2 for the Xbox 360.
==Notes==
* According to the Left 4 Dead wiki, the demo became available to everyone with Xbox Live Gold on November 3, 2009. People who pre-ordered, however, were able to play it a week earlier, Due to delays, the PC demo was released October 28 at 7:00 (PC users were able to pre-load it on October 24 through Steam). Users with Silver Xbox Live accounts were able to play the demo on November 10. The Left 4 Dead 2 demo is still playable on the Xbox 360 after the release of the full version of Left 4 Dead 2. 
* Using console commands could allow people to become Special Infected and play a mini-game of Versus.
* According to the wiki, it is said that the H&K MP5 and Knife would generate. These two weapons in the final version are exclusive to the German xbox 360 region of the game.
* The first two levels of “The Parish” campaign are playable in this demo.
* It seems that in the August 18, 2024 version of Xenia Canary, there are some graphical errors.
==See also==
* Post on Digiex.net.
Left 4 Dead 2 (Oct 21, 2009 Retail prototype)

A late prototype of Left 4 Dead 2 for PC, which predates 4 weeks to official release.
==Notes==
* This version came out for users who made pre-orders before the official release, launched only in DVD-ROM.
* The only notable difference is the menu ui.
* Miscellaneous:
** Version 1.0.1.0 (left4dead2)
** EXE build: 18:23:20 Oct 21 2009 (4001) (550)
==See also==
* Original release on Archive.org
Legacy of Kain: Defiance (Oct 11, 2003 prototype)

A late PAL prototype debug build of Legacy of Kain: Defiance for the PlayStation 2 from 2003-10-11 (4 days after the NTSC release build, but 16 days before the PAL release build).
==Notes==
* Press Square + Circle (or L1+L2) simultaneously on controller 1 during normal gameplay to access an extensive debug menu.
* Press R1 + R2 simultaneously on controller 1 during normal gameplay to switch to no-clip movement of the player.
* Includes a memory map file for the game binary.
==Screenshots==
File:Legacy_of_Kain-Defiance-2003-10-11-Game-01.PNG
File:Legacy_of_Kain-Defiance-2003-10-11-Game-02.PNG
File:Legacy_of_Kain-Defiance-2003-10-11-Game-03.PNG
File:Legacy_of_Kain-Defiance-2003-10-11-Game-04.PNG
File:Legacy_of_Kain-Defiance-2003-10-11-Game-05.PNG
==See also==
* Original release page on Archive.org
Legacy of Kain: Defiance (Oct 13, 2003 prototype)

A prototype of Legacy of Kain: Defiance for the Xbox.
==Notes==
* Compiled ten days before the final US build (the first available retail build).
* XBE information:
** Internal Name: LoK: Defiance
** Maker ID and Product Number: ES-15
** Executable Name: default.xbe
** Executable checksum (MD5): 6ef0e4f37830ca886e0d923374f9fa8b
* Miscellaneous Notes:
** Game is emulatable: Yes (Xemu) (as of September 12, 2021).
** Game contains dongle protection: No.
==Screenshots==
Xbox - Legacy of Kain Defiance review code (1).png
Xbox - Legacy of Kain Defiance review code (2).png
Xbox - Legacy of Kain Defiance review code (3).png
Xbox - Legacy of Kain Defiance review code (4).png
Xbox - Legacy of Kain Defiance review code (5).png
Xbox - Legacy of Kain Defiance review code (6).png
Xbox - Legacy of Kain Defiance review code (7).png
Xbox - Legacy of Kain Defiance review code (8).png
Xbox - Legacy of Kain Defiance review code (9).png
Xbox - Legacy of Kain Defiance review code (10).png
Xbox - Legacy of Kain Defiance review code (11).png
Xbox - Legacy of Kain Defiance review code (12).png
Xbox - Legacy of Kain Defiance review code (13).png
Xbox - Legacy of Kain Defiance review code (14).png
Xbox - Legacy of Kain Defiance review code (15).png
Xbox - Legacy of Kain Defiance review code (16).png
Xbox - Legacy of Kain Defiance review code (17).png
==Origin==
Xbox - Legacy of Kain Defiance review code.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: Xbox and Dreamcast (September 18, 2021)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Legacy of Kain: Soul Reaver (Apr 14, 1999 prototype)

A prototype of Legacy of Kain: Soul Reaver for the Sony PlayStation.
==Notes==
* Press square + circle to open the debugging menu.
==Screenshots==
File:Legacy of Kain Soul Reaver (Apr 14, 1999 prototype) screenshot 5.png
File:Legacy of Kain Soul Reaver (Apr 14, 1999 prototype) screenshot 2.png
File:Legacy of Kain Soul Reaver (Apr 14, 1999 prototype) screenshot 3.png
File:Legacy of Kain Soul Reaver (Apr 14, 1999 prototype) screenshot 4.png
==Videos==
<youtube width=320 height=240>STEfpaVv2z0</youtube>
==Origin==
 File:Legacy of Kain Soul Reaver (Apr 14, 1999 prototype)disc.png
==See also==
* Redump.org entry
Legacy of Kain: Soul Reaver (Dec 13, 1999 prototype)

A prototype of Legacy of Kain: Soul Reaver for the Dreamcast.
==Notes==
* No MPEG codec screen
* Cheat menu available right from the main menu
* Executable information:
** Executable Name: /1ST_READ.BIN
** Executable checksum (MD5): 18c9e8bf1f258ec9a7afb5ef7be44c4b
** Executable timestamp: 1999-12-12 16:40:48
* Header Information (IP.BIN):
** Header - Title: SOUL REAVER
** Header - Release Date: 19991206
** Header - Region: JUE
** Header - Device Info: D2AD GD-ROM1/1
** Header - Product Version: V1.000
** Header - Maker ID: SEGA LC-T-368
** Header - Product Number: T36802N
* Volume Information:
** Volume Identifier: KAIN2DC1
** Volume Set Identifier: 
** Volume Creation Date: 1999-09-12 11:31:11
** Volume Modification Date: 1999-11-05 13:53:20
** Last Modified File (if not available, then executable was the last modified file): /CHRONO13.SFD
** Last Modified File Checksum (MD5): 68d3dc82535ff817df9b712eceaf09d9
** Last Modified File Time Stamp: 1999-12-13 12:13:22
* Miscellaneous Notes:
** Game is emulatable: Yes (as of September 12, 2021).
==Screenshots==
LegacofKain-1.png
LegacofKain-2.png
LegacofKain-3.png
LegacofKain-4.png
LegacofKain-5.png
==Files==
==Acknowledgments==
A huge thanks to Iniche for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: Xbox and Dreamcast (September 18, 2021)
* The Cutting Room Floor (TCRF)
* [https://archive.org
==Origin==
Soul Reaver.jpeg|Disc front.
Soul Reaver.jpeg|Disc front.
==Acknowledgments==
A huge thanks to Iniche for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: Xbox and Dreamcast (September 18, 2021)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Legacy of Kain: Soul Reaver (Feb 16, 1999 prototype)

Prototype/prerelease build of Legacy of Kain: Soul Reaver for the PlayStation from 1999-02-16 (about 5 months before the game was released).
==Notes==
* This prototype features early versions of most areas, as well as two major deleted areas (Undercity and Lair/Morlock).
* This build does not include save/load capability, but you can access all of the game world using a combination of the debugging menu and fast movement.
* Press square + circle to open the debugging menu.
* Hold start and use the D-pad to use fast/vertical movement.
* Target TK projectiles by holding triangle, then also pressing and holding L2 + R2 to enter lookaround mode. Fire by releasing triangle. They don't affect many objects in this build, but break some windows and open some doors.
* Target possession projectiles the same as TK projectiles, but using O instead of triangle. These don't seem to do anything in this build.
* Trigger some unfinished events by pressing triangle + X.
* Includes full debugging symbols.
==Screenshots==
File:Legacy_of_Kain-Soul_Reaver-1999-02-16-Game-01.PNG
File:Legacy_of_Kain-Soul_Reaver-1999-02-16-Game-02.PNG
File:Legacy_of_Kain-Soul_Reaver-1999-02-16-Game-03.PNG
File:Legacy_of_Kain-Soul_Reaver-1999-02-16-Game-04.PNG
File:Legacy_of_Kain-Soul_Reaver-1999-02-16-Game-05.PNG
File:Legacy_of_Kain-Soul_Reaver-1999-02-16-Game-06.PNG
File:Legacy_of_Kain-Soul_Reaver-1999-02-16-Game-07.PNG
File:Legacy_of_Kain-Soul_Reaver-1999-02-16-Game-08.PNG
==Acknowledgments==
Special thanks to Gh0stBlade and the other anonymous heroes who saved this gem from the scrapyard.
==See also==
* Original release page on Archive.org
Legacy of Kain: Soul Reaver (Feb 4, 1999 prototype)

Prototype/prerelease build of Legacy of Kain: Soul Reaver for the PlayStation from 1999-02-04 (about 5 months before the game was released).
==Notes==
* This prototype features early versions of most areas, as well as two major deleted areas (Undercity and Lair/Morlock).
* This build does not include save/load capability, but you can access all of the game world using a combination of the debugging menu and fast movement.
* Press square + circle to open the debugging menu.
* Hold start and use the D-pad to use fast/vertical movement.
* Target TK projectiles by holding triangle, then also pressing and holding L2 + R2 to enter lookaround mode. Fire by releasing triangle. They don't affect many objects in this build, but break some windows and open some doors.
* Target possession projectiles the same as TK projectiles, but using O instead of triangle. These don't seem to do anything in this build.
* Trigger some unfinished events by pressing triangle + X.
* Includes full debugging symbols.
==Screenshots==
File:Legacy_of_Kain-Soul_Reaver-1999-02-04-Game-01.PNG
File:Legacy_of_Kain-Soul_Reaver-1999-02-04-Game-02.PNG
File:Legacy_of_Kain-Soul_Reaver-1999-02-04-Game-03.PNG
File:Legacy_of_Kain-Soul_Reaver-1999-02-04-Game-04.PNG
File:Legacy_of_Kain-Soul_Reaver-1999-02-04-Game-05.PNG
File:Legacy_of_Kain-Soul_Reaver-1999-02-04-Game-06.PNG
File:Legacy_of_Kain-Soul_Reaver-1999-02-04-Game-07.PNG
File:Legacy_of_Kain-Soul_Reaver-1999-02-04-Game-08.PNG
File:Legacy_of_Kain-Soul_Reaver-1999-02-04-Game-09.PNG
File:Legacy_of_Kain-Soul_Reaver-1999-02-04-Game-10.PNG
File:Legacy_of_Kain-Soul_Reaver-1999-02-04-Game-11.PNG
File:Legacy_of_Kain-Soul_Reaver-1999-02-04-Game-12.PNG
==Acknowledgments==
Special thanks to Gh0stBlade and the other anonymous heroes who saved this gem from the scrapyard.
==See also==
* Original release page on Archive.org
Legacy of Kain: Soul Reaver (Jan 23, 1999 prototype)

Prototype/prerelease build of Legacy of Kain: Soul Reaver for the PlayStation from 1999-01-23 (about 6 months before the game was released).
==Notes==
* This prototype features early versions of most areas, as well as two major deleted areas (Undercity and Lair/Morlock).
* This build does not include save/load capability, but you can access all of the game world using a combination of the debugging menu and fast movement.
* Press square + circle to open the debugging menu.
* Hold start and use the D-pad to use fast/vertical movement.
* Target TK projectiles by holding triangle, then also pressing and holding L2 + R2 to enter lookaround mode. Fire by releasing triangle. They don't affect many objects in this build, but break some windows and open some doors.
* Target possession projectiles the same as TK projectiles, but using O instead of triangle. These don't seem to do anything in this build.
* Trigger some unfinished events by pressing triangle + X.
* Includes full debugging symbols.
==Screenshots==
File:Legacy_of_Kain-Soul_Reaver-1999-01-23-Game-01.PNG
File:Legacy_of_Kain-Soul_Reaver-1999-01-23-Game-02.PNG
File:Legacy_of_Kain-Soul_Reaver-1999-01-23-Game-03.PNG
File:Legacy_of_Kain-Soul_Reaver-1999-01-23-Game-04.PNG
File:Legacy_of_Kain-Soul_Reaver-1999-01-23-Game-05.PNG
File:Legacy_of_Kain-Soul_Reaver-1999-01-23-Game-06.PNG
File:Legacy_of_Kain-Soul_Reaver-1999-01-23-Game-07.PNG
File:Legacy_of_Kain-Soul_Reaver-1999-01-23-Game-08.PNG
File:Legacy_of_Kain-Soul_Reaver-1999-01-23-Game-09.PNG
File:Legacy_of_Kain-Soul_Reaver-1999-01-23-Game-10.PNG
File:Legacy_of_Kain-Soul_Reaver-1999-01-23-Game-11.PNG
File:Legacy_of_Kain-Soul_Reaver-1999-01-23-Game-12.PNG
File:Legacy_of_Kain-Soul_Reaver-1999-01-23-Game-13.PNG
File:Legacy_of_Kain-Soul_Reaver-1999-01-23-Game-14.PNG
File:Legacy_of_Kain-Soul_Reaver-1999-01-23-Game-15.PNG
File:Legacy_of_Kain-Soul_Reaver-1999-01-23-Game-16.PNG
==Acknowledgments==
Special thanks to Gh0stBlade and the other anonymous heroes who saved this gem from the scrapyard.
==See also==
* Original release page on Archive.org
Legacy of Kain: Soul Reaver (Jul 14, 1999 prototype)

Prototype/prerelease build of Legacy of Kain: Soul Reaver for the PlayStation from 1999-07-14 (about 2 weeks before the NTSC release build).
==Notes==
This is a debug build, but unlike the 1999-05-12 and 1999-06-28 builds of the game, the debugging functionality cannot be accessed without using AR/GS codes, which are noted below.
Action Replay/GameShark codes:
 
# Press Circle + Square for debug menu (start to exit)
D00D33AC 0060
800D34D2 0004
# Use Goodies Menu instead of Camera Menu
800C8118 83C0
# Use AI Menu instead of Camera Menu
800C8118 8ED0
# Use Event Menu instead of Camera Menu
800C8118 8210
# Use Cheats Menu instead of Camera Menu
800C8118 8A08
# Use Camera menu (undo codes above)
800C8118 8E70
# All Abilities
800D20F0 FFFF
# All Glyphs 
800D20F2 FFFF
# Activate all Warp Gates
800D34A6 0040
# Skip First Puppet Show
800D34A6 0080
# Activate All Warp Gates + Skip First Puppet Show
800D34A6 00C0
==Screenshots==
File:Legacy_of_Kain-Soul_Reaver-1999-07-14-Game-01.PNG
File:Legacy_of_Kain-Soul_Reaver-1999-07-14-Game-02.PNG
File:Legacy_of_Kain-Soul_Reaver-1999-07-14-Game-03.PNG
==Acknowledgments==
Sincere thanks to Gh0stBlade.
==See also==
* Original release page on Archive.org
Legacy of Kain: Soul Reaver (Jul 2, 1999 prototype)

Prototype/prerelease build of Legacy of Kain: Soul Reaver for the PlayStation from 1999-07-02 (about 4 weeks before the NTSC release build).
==Notes==
This is a debug build, but unlike the 1999-05-12 and 1999-06-28 builds of the game, the debugging functionality cannot be accessed without using AR/GS codes, which are noted below.
Action Replay/GameShark codes:
 
# Press Circle + Square for debug menu (start to exit)
D00D1CF4 0060
800D1E1A 0004
# Use Goodies Menu instead of Camera Menu
800C6BC4 6E6C
# Use AI Menu instead of Camera Menu
800C6BC4 797C
# Use Event Menu instead of Camera Menu
800C6BC4 6CBC
# Use Cheats Menu instead of Camera Menu
800C6BC4 74B4
# Use Camera menu (undo codes above)
800C6BC4 791C
# All Abilities
800D0A44 FFFF
# All Glyphs 
800D0A46 FFFF
# Activate all Warp Gates
800D1DEE 0040
# Skip First Puppet Show
800D1DEE 0080
# Activate All Warp Gates + Skip First Puppet Show
800D1DEE 00C0
==Screenshots==
File:Legacy_of_Kain-Soul_Reaver-1999-07-02-Game-01.PNG
File:Legacy_of_Kain-Soul_Reaver-1999-07-02-Game-02.PNG
==Acknowledgments==
Sincere thanks to Gh0stBlade.
==See also==
* Original release page on Archive.org
Legacy of Kain: Soul Reaver (Jun 1, 1999 prototype)

Prototype/prerelease build of Legacy of Kain: Soul Reaver for the PlayStation from 1999-06-01 (about 8 weeks before the NTSC release build).
==Notes==
This is a debug build, but unlike the 1999-05-12 and 1999-06-28 builds of the game, the debugging functionality cannot be accessed without using AR/GS codes, which are noted below.
Action Replay/GameShark codes:
 
# Press Circle + Square for debug menu (start to exit)
D00D0B40 0060
800D0C66 0004
# Use Goodies Menu instead of Camera Menu
800C5100 53A8
# Use AI Menu instead of Camera Menu
800C5100 5E88
# Use Event Menu instead of Camera Menu
800C5100 51F8
# Use Cheats Menu instead of Camera Menu
800C5100 59c0
# Use Camera menu (undo codes above)
800C5100 5E28
# All Abilities
800CF8A0 FFFF
# All Glyphs 
800CF8A2 FFFF
# Activate all Warp Gates
800D0C3A 0040
# Skip First Puppet Show
800D0C3A 0080
# Activate All Warp Gates + Skip First Puppet Show
800D0C3A 00C0
==Screenshots==
File:Legacy_of_Kain-Soul_Reaver-1999-06-01-Game-01.PNG
File:Legacy_of_Kain-Soul_Reaver-1999-06-01-Game-02.PNG
==Acknowledgments==
Sincere thanks to Gh0stBlade.
==See also==
* Original release page on Archive.org
Legacy of Kain: Soul Reaver (Jun 10, 1999 prototype)

Prototype/prerelease build of Legacy of Kain: Soul Reaver for the PlayStation from 1999-06-10 (about 7 weeks before the NTSC release build).
==Notes==
This is a debug build, but unlike the 1999-05-12 and 1999-06-28 builds of the game, the debugging functionality cannot be accessed without using AR/GS codes, which are noted below.
Action Replay/GameShark codes:
 
# Press Circle + Square for debug menu (start to exit)
D00D2118 0060
800D223E 0004
# Use Goodies Menu instead of Camera Menu
800C6794 6A3C
# Use AI Menu instead of Camera Menu
800C6794 751C
# Use Event Menu instead of Camera Menu
800C6794 688C
# Use Cheats Menu instead of Camera Menu
800C6794 7054
# Use Camera menu (undo codes above)
800C6794 74BC
# All Abilities
800D0E68 FFFF
# All Glyphs 
800D0E6A FFFF
# Activate all Warp Gates
800D2212 0040
# Skip First Puppet Show
800D2212 0080
# Activate All Warp Gates + Skip First Puppet Show
800D2212 00C0
==Screenshots==
File:Legacy_of_Kain-Soul_Reaver-1999-06-10-Game-01.PNG
File:Legacy_of_Kain-Soul_Reaver-1999-06-10-Game-02.PNG
==Acknowledgments==
Sincere thanks to Gh0stBlade.
==See also==
* Original release page on Archive.org
Legacy of Kain: Soul Reaver (Jun 18, 1999 prototype)

Prototype/prerelease build of Legacy of Kain: Soul Reaver for the PlayStation from 1999-06-18 (about 6 weeks before the NTSC release build).
==Notes==
This is a debug build, but unlike the 1999-05-12 and 1999-06-28 builds of the game, the debugging functionality cannot be accessed without using AR/GS codes, which are noted below.
Action Replay/GameShark codes:
 
# Press Circle + Square for debug menu (start to exit)
D00D2D00 0060
800D2E26 0004
# Use Goodies Menu instead of Camera Menu
800C7AF8 7DA0
# Use AI Menu instead of Camera Menu
800C7AF8 88B0
# Use Event Menu instead of Camera Menu
800C7AF8 7BF0
# Use Cheats Menu instead of Camera Menu
800C7AF8 83E8
# Use Camera menu (undo codes above)
800C7AF8 8850
# All Abilities
800D1A50 FFFF
# All Glyphs 
800D1A52 FFFF
# Activate all Warp Gates
800D2DFA 0040
# Skip First Puppet Show
800D2DFA 0080
# Activate All Warp Gates + Skip First Puppet Show
800D2DFA 00C0
==Screenshots==
File:Legacy_of_Kain-Soul_Reaver-1999-06-18-Game-01.PNG
File:Legacy_of_Kain-Soul_Reaver-1999-06-18-Game-02.PNG
==Acknowledgments==
Sincere thanks to Gh0stBlade.
==See also==
* Original release page on Archive.org
Legacy of Kain: Soul Reaver (Jun 28, 1999 prototype)

A late prototype of Legacy of Kain: Soul Reaver for the Sony PlayStation.
==Notes==
* Access a debug menu by pressing Circle + Square simultaneously
==Screenshots==
File:Legacy_of_Kain-Soul_Reaver-1999-06-28-Game-01.PNG
File:Legacy_of_Kain-Soul_Reaver-1999-06-28-Game-02.PNG
==See also==
* BetaArchive entry
Legacy of Kain: Soul Reaver (May 12, 1999 prototype)

A prototype of Legacy of Kain: Soul Reaver for the Sony PlayStation.
==Notes==
* Access a debug menu by pressing Circle + Square simultaneously
==Screenshots==
File:Legacy_of_Kain-Soul_Reaver-1999-05-12-Game-01.PNG
File:Legacy_of_Kain-Soul_Reaver-1999-05-12-Game-02.PNG
File:Legacy_of_Kain-Soul_Reaver-1999-05-12-Game-03.PNG
File:Legacy_of_Kain-Soul_Reaver-1999-05-12-Game-04.PNG
Legacy of Kain: Soul Reaver 2 (Jul 17, 2001 prototype)

A prototype of Legacy of Kain: Soul Reaver 2 for the PlayStation 2.
==Notes==
*Debug menu can be enabled by pressing L3
*Debug menu has more options than the final version
*PUSH, MOVIE and DEMO areas listed in the debug menu have been removed from the files
*The game is unfinished:
**Some cutscenes do not end - restarting level from debug menu helps
**Game cannot be finished without using debug menu
***The light forge puzzle is not fully scripted and cannot be completed
***The Sarafan Stronghold's second time streaming chamber cutscene can't be triggered
**Some voiceover cutescenes use audio placeholders
**The underground chamber and reaver forge murals use placeholder art
**The Sarafan Stronghold and Overworld music doesn't play
**Most cutscenes lack proper animation and camera angles, most characters use T-pose
**Janos Audron mural in Sarafan Stronghold only contains the heart-extraction part and has much simpler background
**The Ouroboros chamber is missing Sarafan brothers murals and Raziel statue
*Content not present in the final version of the game
**Between the stronghold and the pillars, there is a cutscene of Raziel encountering two vampires who acknowledge he is not one of them and flee
**Just before the pillars, the cutscene depicts the female vampire encountered earlier being impaled and decapitated by vampire hunters
**The first vampire cutscene uses the untextured male vampire model, which is not present in retail game files
**When in autoface combat mode, the crossed swords icon is shown in the upper-right corner of the screen
*Different titlescreen
*Different Font
*A cheat can be selected from the titlescreen
*Symbols file is present on disc
*Miscellaneous Notes:
**Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
**Game contains dongle protection: No.
==Screenshots==
File:SR2Preview Titlescreen.png|Early titlescreen featuring Raziel in the moonlight
File:SR2Preview Cheats.png|Cheats menu on the titlescreen
File:SR2Preview Opening.png|Raziel being confronted by Moebius after the end of SR1
File:SR2Preview PauseMenu.png|Pause Menu
File:SR2Preview DebugMenu.png|Debug Menu that can be activated via L3
File:SR2Preview Temp.png
==Origin==
File:PS2 - SR2 Preview.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Nex for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
*Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
*Cutting Room Floor (TCRF)
*Internet Archive (IA)
Legacy of Kain: Soul Reaver 2 (Oct 24, 2001 prototype)

A prototype of Legacy of Kain: Soul Reaver 2 for the PlayStation 2.
==Notes==
* Original filename: Soul Reaver 2 (Oct 24, 2001).rar
==Origin==
Lksr2.png|Original disc
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
Legaia 2: Duel Saga (Aug 13, 2002 prototype)

A prototype of Legaia 2: Duel Saga for the PlayStation 2.
==Notes==
* May display incorrectly in some emulators
* Late English localization prototype.
* No debug.
* Not a demo.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Issues (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
PS2 - Legaia 2 Mastr Reviewable (1).png
PS2 - Legaia 2 Mastr Reviewable (2).png
PS2 - Legaia 2 Mastr Reviewable (3).png
PS2 - Legaia 2 Mastr Reviewable (4).png
PS2 - Legaia 2 Mastr Reviewable (5).png
PS2 - Legaia 2 Mastr Reviewable (6).png
PS2 - Legaia 2 Mastr Reviewable (7).png
PS2 - Legaia 2 Mastr Reviewable (8).png
PS2 - Legaia 2 Mastr Reviewable (9).png
PS2 - Legaia 2 Mastr Reviewable (10).png
PS2 - Legaia 2 Mastr Reviewable (11).png
PS2 - Legaia 2 Mastr Reviewable (12).png
PS2 - Legaia 2 Mastr Reviewable (13).png
PS2 - Legaia 2 Mastr Reviewable (14).png
PS2 - Legaia 2 Mastr Reviewable (15).png
PS2 - Legaia 2 Mastr Reviewable (16).png
PS2 - Legaia 2 Mastr Reviewable (17).png
PS2 - Legaia 2 Mastr Reviewable (18).png
PS2 - Legaia 2 Mastr Reviewable (19).png
PS2 - Legaia 2 Mastr Reviewable (20).png
PS2 - Legaia 2 Mastr Reviewable (21).png
PS2 - Legaia 2 Mastr Reviewable (22).png
PS2 - Legaia 2 Mastr Reviewable (23).png
PS2 - Legaia 2 Mastr Reviewable (24).png
PS2 - Legaia 2 Mastr Reviewable (25).png
PS2 - Legaia 2 Mastr Reviewable (26).png
PS2 - Legaia 2 Mastr Reviewable (27).png
PS2 - Legaia 2 Mastr Reviewable (28).png
PS2 - Legaia 2 Mastr Reviewable (29).png
PS2 - Legaia 2 Mastr Reviewable (30).png
==Origin==
PS2 - Legaia 2 Mastr Reviewable.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)