More Traits (mod)

Traits grant special bonuses or conditions to your colonists in addition to adding flavor and allowing more complex player-conceived stories based on those characters. 
These are traits added by TheFlameTouched in his mod called More Traits
Change log: 
v.1 - Initial Release. 
v.1.1 - Typo fixes and slight rebalancing, fixed errors. 
v.1.2 - Added more traits, fixed issues 
=All traits v1=
Name 	Description 	Effect 	Conflicting Traits
Hardened 	NAME has become accustomed to the harsh reality of death and the horrible things that sometimes need to be done. This has made HIM more mentally stable. 	Mental break threshold -3
Mood not affected by sight of death, unburied corpses, prisoners sold into slavery, sleeping outside 
+10 mood for killing strangers 
+3 mood for being wounded in action	Psychopath
Cannibal
Slaver
Veteran 	NAME is no stranger to battle and death, HE doesn't mind the sight of death or killing. 	Melee skill +3, Shooting skill +3, Medicine skill -3, Growing skill -3, Crafting skill -3 
Mood not affected by sight of death or unburied corpses 
+10 mood for killing strangers 
+3 mood for being wounded in action	Psychopath
Hardened
Rookie 	NAME has been training with weapons for a while now, and while HE is not anything special with them, HE is more proficient at killing than most individuals. 	Melee skill +2, Shooting skill +2 
Melee hit chance +10% 
5% Faster aiming, 5% Higher accuracy 
Mood not affected by sight of death, unburied corpses	Elite, Hardened, Numb, Commando, Killer, Marksman, Veteran, Reaver, LazyEye
Elite 	NAME has been training to fight for a long time, and HE has grown into a formidable opponent. 	Melee skill +6, Shooting skill +6 
Melee hit chance +50% 
25% Faster aiming, 25% Higher accuracy 
Mood not affected by sight of death, unburied corpses
+10 mood for killing strangers 
+3 mood for being wounded in action	Rookie, Hardened, Numb, Commando, Killer, Marksman, Veteran, Reaver, LazyEye
Commando 	NAME has been forged in the fires of battle and is a true threat on any battlefield. 	Melee skill +8, Shooting skill +8 
Melee hit chance +100% 
50% Faster aiming, 50% Higher accuracy 
Mental break threshold -7%, Movement speed +20% 
Mood not affected by sight of death or unburied corpses 
+10 mood for killing strangers 
+3 mood for being wounded in action	Elite, Hardened, Numb, Rookie, Killer, Marksman, Veteran, Reaver, LazyEye
Marksman 	NAME has a natural affinity with any ranged weapon and has spent HIS time honing HIS natural abilities further. 	Melee skill -6, Shooting skill +8 
25% Higher accuracy 
Mood not affected by sight of death or unburied corpses 
+10 mood for killing strangers 
+3 mood for being wounded in action	Elite, Hardened, Numb, Rookie, Killer, Commando, Veteran, Reaver, LazyEye
Reaver 	NAME prefers to be where the blood flows most freely in battle. In accordance with this HE has focused on mastering melee weapons. 	Melee skill +8, Shooting skill -6 
Melee hit chance +75% 
Mood not affected by sight of death or unburied corpses 
+10 mood for killing strangers 
+3 mood for being wounded in action	Elite, Hardened, Numb, Rookie, Killer, Commando, Veteran, Marksman, LazyEye
Combat Medic 	NAME has been training to heal the men he serves with from a young age, HE is proficient in both healing and killing, creating a deadly combo for the unsuspecting foe. 	Medicine skill +6, Shooting skill +4 
5% Faster aiming, 5% Higher accuracy 
Mood not affected by sight of death, unburied corpses	Elite, Hardened, Commando, Veteran, Marksman, LazyEye
Animal Lover 	NAME has a passion for animals. HECAP has spent as much time with HIS pets as possible. 	Animal skill +4, Social skill -2 
+8 mood boost for being nuzzled(default is +4)	Allergic
Psychopath
Medical Savant 	NAME understands the art of medicine like no one else can. However, they don't understand people half as well. 	Medicine skill +6, Social skill -4, Artistic skill -4 	Technical Savant
Artistic Savant
Technical Savant	NAME has always been able to intuitively figure out how devices work and come together. Unfortunately HE doesn't have the same insight when it comes to people. 	Crafting skill +6, Social skill -4, Artistic skill -4 	Medical Savant
Artistic Savant
Artistic Savant 	NAME has always been able to reach people on an emotional level with HIS work. 	Artistic skill +6, Social skill -4, Crafting skill -4 	Technical Savant
Medical Savant
DIY Enthusiast 	NAME enjoys working with HIS hands and building things. 	Contruction skill +4, Growing skill +2, Medicine skill -4	-
Naive 	NAME is a generally happy and likable person, but death bothers HIM more than others. 	Social skill +2
Permanent +12 mood modifier 	Hardened, Survivor, Veteran, Pragmatist, Doomsday Prepper, Psychopath, Cannibal, Medic, Reaver, Marksman, Elite, Rookie, Commando, Numb
Numb 	NAME is emotionally numb and as such is very non-expressive about most things. 	Social skill -2
Mental break threshold -7% 
Permanent -2 mood modifier	Psychopath
Naive
Focused 	NAME has an easy time staying focused, and gets things done faster than the average person. 	Work speed +10% 	Forgetful
ADHD
Forgetful 	NAME is forgetful at the worst of times, reducing overall work speed. 	Work speed -10% 	Focused
ADHD
RimWorlder 	For most people the Rimworlds are a dangerous, hostile place. Not for NAME, as no decision is too dark, no situation can not provide either profit or humour for HIM, often at the expense of others. Where others think HE's gone too far, HECAP doesnt think HE's gone far enough yet. This is HIS planet, it just doesn't know it yet.	Mental break threshold -7% 
Mood not affected by prisoners sold into slavery or butchering of people	Hardened, Survivor, Veteran, Pragmatist, Doomsday Prepper, Psychopath, Cannibal, Medic, Reaver, Marksman, Elite, Rookie, Killer, Naive, Numb, Paranoid, Confident
Slaver 	For NAME, people are money and as such HECAP hates seeing good merchandise damaged. 	Mood not affected by prisoners sold into slavery 	Rookie, Hardened, Naive, Commando, Killer, Marksman, Veteran, Reaver, Psychopath
Killer 	NAME likes to fight but more importantly, HECAP likes to kill. HISCAP main focus in life is to take it away from as many opposing individuals as possible. To this end HECAP has honed his fighting skills, and is slightly more deadly both up close and at range. 	Melee skill +4, Shooting skill +4 
Melee hit chance +25% 
10% Faster aiming, 10% Higher accuracy 
Mood not affected by sight of death, unburied corpses
+10 mood for killing strangers 
+3 mood for being wounded in action	Rookie, Hardened, Naive, Commando, Killer, Marksman, Veteran, Reaver, Psychopath
Silver Tongue 	NAME likes to talk and hates to fight, fortunately for HIM, HE's good at talking HIS way out of almost anything. 	Social skill +6, Shooting skill -6, Melee skill -6 	Psychopath
Asperger 
Introvert
Hero 	NAME is the hero of this story, or at least HE's trying to be, and has been all HIS life. 	Social skill +3, Shooting skill +3, Melee skill +3 
Growing skill -3, Crafting skill -3, Research skill -3, Cooking skill -3, Construction skill -3	Psychopath
Asperger 
Introvert
Born Leader 	NAME has been a leader since the first time HECAP made a friend, people are drawn to HIM naturally. 	Social skill +6 	Psychopath
Asperger 
Introvert
Strong 	NAME is abnormally strong and has worked on being even stronger. 	Melee skill +8 	-
Tough 	NAME is a lot tougher than most think HECAP is. 	Melee skill +4
Mental break threshold -4% 
Comfy Temp. Min/Max: -14 / +14 
Mood not affected by sleeping outside	-
Quick 	NAME is abnormally quick. 	Work speed +25%, Movement speed +25% 	-
Shy 	NAME is exceptionally shy. 	Social skill -4 	-
Ignorant 	NAME is not a fan of knowledge and is stubborn. A truly unfortunate situation. 	Social skill -4, Research skill -4 
Learining speed -20% 	Too Smart
Chaotic Genius 
Dumb
Paranoid 	NAME believes that everyone is out to get HIM and for the first time in HIS life, HE seems to be right. 	Social skill -2
Mental break threshold +5% 	Confident
Confident 	NAME is fairly confident that everything is going to be alright. 	Social skill +2
Mental break threshold -5% 	Paranoid
Survivor 	NAME can and will do anything to survive... 	Animal skill -3, Medicine skill -3, Artistic skill -3, Cooking skill -3, Mining skill -3, Growing skill -3, Social skill -3, Research skill -3, Construction skill -3
Mood not affected by sight of death, unburied corpses, prisoners sold into slavery, sleeping outside 
Mood loss from cannibalism -50%	Hardened, Pragmatist, Doomsday Prepper, Psychopath, Cannibal, RimWorlder, Slaver
Pragmatist 	NAME is practical, and will cross any line if it serves HIM best. HE isn't bothered by limiting moral choices, after all, HE is just looking out for number 1. 	Social skill -2 
Mood not affected by sight of death, unburied corpses, prisoners sold into slavery, butchering of people 
Mood loss from cannibalism -50%	Hardened, Survivor, Veteran, Doomsday Prepper, Psychopath, Cannibal, RimWorlder, Slaver
Doomsday Prepper	NAME is prepared for death and destruction. HE has honed his prepping skills and neglected other area's. 	Growing skill +1, Crafting skill +1, Shooting skill +1 
Social skill -2, Animal skill -2, Artistic skill -2	Hardened, Survivor ,Veteran, Pragmatist, Psychopath, Cannibal, Rimworlder
Slacker 	NAME is set in HIS ways of doing as little as possible, as slow as possible. 	Work speed -10%, Movement speed -10% 	Hard Worker
Focused 
Forgetful
Photophobia 	NAME has an aversion to light, prefering the safety of the dark. 	+3 mood when in darkness(instead of normal -3 mood) 	-
Agoraphobia 	NAME has a fear of open spaces, while HE can manage relatively fine in them, HE is much more comfortable indoors. 	Minor cabin fever gives +7 mood(instead of normal -7 mood)
Serious cabin fever gives +15 mood(instead of normal -15 mood)	-
= Added traits v1.2 =
{| 
! Name
! Description
! Effect
! Conflicting Traits
|-
! Aspergers Syndrome
| Born with Aspergers Syndrome, NAME has slowly learnt to handle HIS setback.
| Social skill -3 
Learning speed +70% 
Movement speed -5% 
Shooting accuracy -15% 
| ADHD
|-
! ADHD
| NAME has ADHD and finds it extremely hard to stay focused on anyone task for long. HECAP is constantly flitting around as a result.
| Learning speed -20% 
Movement speed +15% 
Work speed -10%
| Focused
Forgetful
|-
! Lazyeyed
| NAME has a rather unfortunate disability for being on a RimWorld. HECAP has a lazy-eye, making hitting anything much harder
| Work Speed -5% '
Shooting accuracy -30%
| Elite, Hardened, Numb, Commando, Killer, Marksman, Veteran, Reaver, Rookie
|-
! Allergic
| NAME has never liked animals, which isn't helped by the endless sneezing fits HE goes into when in close proximity to one.
| -4 mood loss for being nuzzled 
(default is +4)
| Animal Lover
|-
! Party Animal
| NAME is the life of the party and at times it seems that all HE lives for is to party.
| Social skill +4 
Work speed -10%
| Introvert
|-
! Religious
| NAME has found faith and peace of mind in HIS religion and is more prepared for what may come than others.
| Mental break threshold +5% 
Permanent +8 mood modifier
| Fanatic
Cultist
|-
! Fanatic
| NAME has found religon and is prepared to do what ever is required to make others accept its truth.
| Social skill -2, Melee skill +2 
Shooting skill +2 
Mental break threshold +3% 
Permanent +2 mood modifier
| Religious
Cultist
|-
! Cultist
| NAME has heard the call constantly since HE was young. HECAP has followed it across the galaxy, worshipping the soothing sound until HE finally found its source. However on the planet that houses HIS god the call is intermitant, and only occasionally can HE hear its soothing song.
| Social skill -2 
Psychic sensitivity +50%
Psychic drones give positive instead of negative mood boost.
| Psychic Sensitivity
|-
! Dumb
| NAME isn't exactly the sharpest tool in the shed, but they didn't get to where they are by letting that hold them back.
| Research skill -8 
Learning speed -50% 
Work speed +33%
| Too Smart
Volatile Genius
|-
! Volatile Genius
| NAME is unbelievably smart, however HE is also extremely unstable.
| Learning speed +100% 
Mental break threshold +20% 
Thrice as likely to start social fights
| Too Smart
Dumb
|-
! Viking wannabe
| NAME has read all the stories, myths and legends HE could find about the ancient vikings, and while they've never painted an accurate picture of the vikings, NAME knows that HE wants to be one more than anything.
| Melee skill +4 
Melee hit chance +10% 
Comfy Temp. Min/Max: -10 / -1
| Elite, Hardened, Numb, Commando, Marksman, Veteran
|-
! Fat
| NAME hates exercise, and despite the fact that HE eats as much as a normal person, HIS sedentary lifestyle has made HIM exceptionally fat.
| Melee skill -4 
Movement speed -30% 
| Fit
Fast 
Speed Offsets
|-
! Fit
| NAME loves exercise, and HIS time spent conditioning HIS body has paid off.
| Melee skill +4 
Movement speed +30%
| Fat
|-
! Workaholic
| NAME has worked hard to get where HE is and HE doesn't plan on stopping now.
| Work speed +40%
| Slacker
|-