nyuuzyou/wikis huggingface dataset:
Assets/Spyro the Dragon/PAL Press CD

A press asset disc of Spyro the Dragon for the Sony PlayStation, dated around a month after the game initially released. The disc was included within a limited release of press kits given to journalists in the PAL region.
==Notes==
A press asset disc included within a limited release of press kits given to journalists in PAL region countries. Several thousand copies of this press kit are known to exist, and many of the assets have existed online for many years, but a full disc image dump does not appear to have been made broadly accessible until around 2021.
* Press kit is dated October 1st, 1998. This is roughly a month after the initial release of the game and just under two months after the earliest final build of the game.
* The disc contains:
** A number of high-resolution art assets.
** Renders of a few of the enemies and characters.
** A logo for the game.
** Box art.
** A collection of in-game screenshots taken across a wide range of points in development, roughly ranging from March 1998 to August 1998.
** Multiple text documents in a handful of different languages.
* Some of the art assets on this disc were used as covers for various magazines, and they even have filenames indicating which ones they were designed for.
** For example, the GameInformer cover is labelled "GICOVER".
* There's a couple of lines of text in the primary volume data:
 APPLE COMPUTER, INC., TYPE: 0002SPYRO_PRESS_CD_IMAGES__PC_
 TOAST ISO 9660 BUILDER COPYRIGHT (C) 1997 ADAPTEC, INC. - HAVE A NICE DAY
==Screenshots==
All files were originally in .tiff format, but have been converted to .png:
File:Spyro1PressCD-FOROPMCO-Converted.png|"FOROPMCO"
File:Spyro1PressCD-GICOVER-Converted.png|"GICOVER"
File:Spyro1PressCD-SPYRO4SA-Converted.png|"SPYRO4SA"
File:Spyro1PressCD-SPYRO-Converted.png|"SPYRO"
File:Spyro1PressCD-BEASTMAK-Converted.png|"BEASTMAK"
==Origin==
File:Spyro1-PressCD.jpg|Disc front.
Assets/Superman: Battle for Metropolis/Level Pack

Sourced from an anonymous developer, this .rar contains raw graphical assets as well as various ROM files of the game's levels, the opening cutscene, and some character sprites.
==Notes==
*On less accurate emulators only one button can be held at a time, otherwise the graphics become corrupted.
*D-Pad moves the screen, and Start will advance to the next screen(This seems to only work for Superman_Charas.gb and Superman_Charas2.gb, otherwise the rom crashes.)
Assets/Tekken: Dark Resurrection/Tekken: Dark Resurrection Press Disk

A Press Disk of Tekken: Dark Resurrection.
==Notes==
* The disk seems to have been modified for the last time on July 20, 2006.
* Looking at the files, this disk seems to be related to the Port for Playstation Portable.
* The disk contains image files (psd, bmp and jpg), video files (avi, mpg and MP4), documents (doc) and Thumbs.db files.
==Screenshots==
File:Tekken Dark Resurrection Press Disk Image.png
Assets/The Simpsons: Hit & Run/PR Asset Discs

Two discs of artwork, screenshots, press information and more from The Simpsons: Hit and Run.
==Screenshots==
Homer HR.jpg|Homer.tga
Bart HR.jpg|Bart.tga
PlowKing4k.jpg|PlowKing4k.tga
Simpsons Montage.jpg|Simpsons Montage.jpg
suburbs03.png|suburbs03.bmp
DT concept.jpg|DT concept.jpg
==Videos==
<youtube>GeG9E8w2pWI</youtube>
Assets/The Simpsons: Hit & Run/Press Assets 2003

Renders and concept art from The Simpsons: Hit and Run.
==Screenshots==
Homer HR.jpg|Homer.jpg
Bart HR.jpg|Bart.jpg
PlowKing4k.jpg|PlowKing4k.jpg
Cletus nelson color.jpg|Cletus nelson color.jpg
Suburbs day colour concept.jpg|Suburbs day colour concept.jpg
Halloween school.jpg|Halloween school.jpg
Assets/Tornado Outbreak/August 28, 2007 Design Document

A Game Design Document for Tornado Outbreak.
==Notes==
A complete revision to the Game Design Document from July 2006. The document describes the game with a focus on object collection and stylized destruction. Although the document is allegedly 213 pages long, only four pages have been released by the individual in possession of the document.
* The initial development for the game was primarily focused on the Midwestern Region of the United States, as it was the most associated with tornadoes, hence the working title of "Tornado Alley".
* The Warner Bros. Games logo alongside the Loose Cannon Studios logo is present on the cover.
* Proposed mechanics such as avoiding or destroying storm chasers and news vans are subsequently absent from the 2007 document.
==Screenshots==
TornadoOutbreak August 2007 document intro.png
TornadoOutbreak 2007 previs frames.png
TornadoOutbreak August 2007 Locations Document.png
Assets/Tornado Outbreak/July 2006 Design Document

A Game Design Document for Tornado Outbreak.
==Notes==
Initially pitched under the title of "Tornado Alley", July 2006 marks the first conception of Tornado Outbreak's Game Design Document. A revised version would be created on August 28, 2007 in collaboration with Warner Bros. Games and Loose Cannon Studios. It features quite a variety of differences that were ultimately reworked or removed from the final game.
* The initial pitch for the game revolved around controlling a tornado to wreak havoc on the environment while avoiding hostiles such as storm chasers and news vans.
* A proposed scoring mechanic revolving around the size of the tornado can be seen on the seventh page of the document.
* The game was initially pitched for the Nintendo Wii, PlayStation Portable, along with Xbox Live Arcade. Although the Nintendo Wii port along with the Xbox 360 was released, the PlayStation Portable was cut early on, presumably in favor of the PlayStation 3.
* The document was initially submitted to the USPTO on March 1, 2007 and was made public on April 3, 2008.
Assets/Twisted Metal 4/Art Disc

A press asset disc of Twisted Metal 4 for the PlayStation.
==Notes==
* Press disc is dated October 20, 1999, which is 8 days before the final build
* Contains the following assets:
** Four images of the game's logo in .TIF format, and two others in .EPS format
** Two packshot images in .TIF format, which match the final cover
** Seven developer logo images in .EPS format
** A formatting guideline for 989 Studios and 989 Sports' logos, dated February 23, 1999
** Twenty two in-game screenshots in .TIF format dated October 20, 1999, but could belong to an earlier build
** Fourteen behind-the-scenes images of the game's advertisement campaigns in .TIF format
Assets/Uncharted: Drake’s Fortune/Uncharted: Drake’s Fortune Press Disk

A Press Disk of the Uncharted: Drake’s Fortune.
==Notes==
* This disk, although similar in size to the game, is just a disk containing various photos, ,videos, word documents and pdfs. These files, which were found on the disk, appear to have been last modified on October 3, 2007.
==Screenshots==
File:Uncharted Drake’s Fortune Press Disk Image.png
Assets/Uncharted 2: Among Thieves/Uncharted 2: Among Thieves Media Disk

A Media Disk of Uncharted 2: Among Thieves.
==Notes==
* The disk seems to have been modified for the last time on Sep 11, 2009.
* The disk contains image files (jpg, eps and psd), video files (mp4), zips (with eps files inside) and .DS_Store files.
==Screenshots==
File:Uncharted 2 Among Thieves Media Disk Image.png
Assets/Universal Interactive Studios Confidential Asset Disc

A press asset disc from Universal Interactive Studios.
==Notes==
This disc is dated May 12th 2001 and features various press material for Crash Bandicoot: The Wrath of Cortex, The Mummy Returns, Spyro: Season Of Ice and the cancelled Jurassic Park: Survival.
* Crash Bandicoot: The Wrath of Cortex
** Logo, concept art, screenshots, and press release documents.
* Jurassic Park: Survival (cancelled)
** Logo, concept art, screenshots, and press release documents.
* The Mummy Returns
** Logo, concept art, screenshots, and press release documents.
* Spyro: Season of Ice
** Logo, concept art, screenshots, and press release documents.
==Files==
File:UniversalConfidentialAssetDisc-COCOON~1.jpg|Crash Bandicoot: The Wrath of Cortex "COCOON~1"
File:UniversalConfidentialAssetDisc-COCOIN~2.jpg|Crash Bandicoot: The Wrath of Cortex "COCOIN~2"
File:UniversalConfidentialAssetDisc-MUMMIE~1.jpg|The Mummy Returns "MUMMIE~1"
File:UniversalConfidentialAssetDisc-BONES2.jpg|Jurassic Park: Survival "BONES2"
File:UniversalConfidentialAssetDisc-SPYROR~1.jpg|Spyro: Season of Ice "SPYROR~1"
==Origin==
File:UniversalConfidentialAssetDisc.png|Disc front.
Assets/Vanishing Point/Press Disc

A press asset disc of Vanishing Point for the PlayStation and Dreamcast.
==Notes==
* Australian origin
* Press disc is dated March 6, 2001, which is 25 days before the European PlayStation release.
* Contains the following assets:
** A high resolution game logo in .jpg format
** Pack shot renders for both releases of the game, in .jpg format
** 30 vehicle renders in .tga format
** 12 early screenshots from the PlayStation release in .bmp and .jpg formats; the .bmp screenshots are dated September 30, 1999
** An early version of the game's intro in .mpg format, as well as stills of this intro in .jpg format
** A document with an overview of the game's features and an estimated release date
** Two zipped packages containing screenshots of the Dreamcast version dated August 2, 2000
Assets/Vib-Ribbon/August 2000 Press Kit

A press kit featuring information, artwork and screenshots from Vib-Ribbon.
==Gallery==
VRPACKWI.png|VRPACKWI.TIF
VibRibbon CHARA00.png|CHARA00.TIF
VibRibbon CHARA01.png|CHARA01.TIF
VibRibbon CHARA02.png|CHARA02.TIF
VibRibbon CHARA03.png|CHARA03.TIF
VibRibbon CHARA04.png|CHARA04.TIF
VibRibbon CHARA07.png|CHARA07.TIF
VibRibbon RIBBON4.png|RIBBON4.TIF
VibRibbon SKIP.png|SKIP.TIF
VibRibbon IMAGEA3.png|IMAGEA3.TIF
VibRibbon MANGAC.png|MANGAC.TIF
VibRibbon POSTER.png|POSTER.TIF
VibRibbon POSTERA4.png|POSTERA4.TIF
VibRibbon POSTERA5.png|POSTERA5.TIF
VibRibbon POSTERA6.png|POSTERA6.TIF
VibRibbon_POSTER.png|POSTER.TIF
VibRibbon 02.png|02.TIF
VibRibbon MATSU00.png|MATSU00.TIF
==Origin==
VibRIbbon pkg.jpg|Package.
==See also==
Release blog post.
Assets/World Racing/Asset CD

An asset disc of World Racing for the Xbox.
==Notes==
* Australian origin
* Dated March 27, 2003, a month after the European release and a week after the US release
* Contains the following assets:
** Logos and boxart graphics in .jpg format
** 23 low to medium resolution renders in .tif format
** A high resolution vehicle render in .jpg format
** 46 screenshots in .jpg format dated from March 27 to October 10, 2002
Asterix & Obelix XXL (Feb 25, 2004 prototype)

A prototype of Asterix & Obelix XXL for the Nintendo GameCube.
==Origin==
lPRBTNt.jpg|NR front 1.
JDgfeS5.jpg|NR front 2.
==See also==
*Original release thread on ASSEMBlerGames. (Archive)
*No-Intro entry
Asterix & Obelix XXL (Prototype A)

A prototype of Asterix & Obelix XXL for the Game Boy Advance.
==Notes==
* Very early tech demo showcasing the 3D platforming technology.
* Only one stage.
* Different HUD and controls.
==Screenshots==
Asterix & Obelix XXL (Prototype A)_00003.png
Asterix & Obelix XXL (Prototype A)_00005.png
Asterix & Obelix XXL (Prototype A)_00006.png
Asterix & Obelix XXL (Prototype A)_00008.png
Asterix & Obelix XXL (Prototype A)_00009.png
Asterix & Obelix XXL (Prototype A)_00011.png
Asterix & Obelix XXL (Prototype A)_00012.png
Asterix & Obelix XXL (Prototype A)_00015.png
Asterix & Obelix XXL (Prototype A)_00017.png
Asterix & Obelix XXL (Prototype A)_00018.png
Asterix & Obelix XXL (Prototype A)_00019.png
Asterix & Obelix XXL (Prototype A)_00021.png
Asterix & Obelix XXL (Prototype A)_00023.png
Asterix & Obelix XXL (Prototype A)_00024.png
Asterix & Obelix XXL (Prototype A)_00026.png
Asterix & Obelix XXL (Prototype A)_00029.png
==Files==
==Acknowledgments==
Special thanks to Frank Cifaldi at the Video Game History Foundation and the anonymous donor for this part of the lot! A huge thanks to ehw for researching this prototype! 
==See also==
* New Years 2022 (January 1, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
* Video Game History Foundation (VGHF)
Asterix & Obelix XXL (Prototype B)

A prototype of Asterix & Obelix XXL for the Game Boy Advance.
==Notes==
* Early prototype.
* No title screen or intro sequence after choosing a language. Instead, the game boots right into the first level.
* No music or sound.
* No HUD in game.
* You can sometimes view enemies and objects through geometry, this was fixed for the final.
* Game can't be paused.
==Screenshots==
Asterix & Obelix XXL (Prototype B)_00005.png
Asterix & Obelix XXL (Prototype B)_00006.png
Asterix & Obelix XXL (Prototype B)_00007.png
Asterix & Obelix XXL (Prototype B)_00008.png
Asterix & Obelix XXL (Prototype B)_00009.png
Asterix & Obelix XXL (Prototype B)_00010.png
Asterix & Obelix XXL (Prototype B)_00012.png
Asterix & Obelix XXL (Prototype B)_00013.png
Asterix & Obelix XXL (Prototype B)_00015.png
Asterix & Obelix XXL (Prototype B)_00016.png
Asterix & Obelix XXL (Prototype B)_00018.png
Asterix & Obelix XXL (Prototype B)_00019.png
Asterix & Obelix XXL (Prototype B)_00021.png
Asterix & Obelix XXL (Prototype B)_00022.png
Asterix & Obelix XXL (Prototype B)_00024.png
Asterix & Obelix XXL (Prototype B)_00026.png
Asterix & Obelix XXL (Prototype B)_00027.png
Asterix & Obelix XXL (Prototype B)_00029.png
Asterix & Obelix XXL (Prototype B)_00032.png
Asterix & Obelix XXL (Prototype B)_00033.png
Asterix & Obelix XXL (Prototype B)_00035.png
Asterix & Obelix XXL (Prototype B)_00037.png
Asterix & Obelix XXL (Prototype B)_00038.png
Asterix & Obelix XXL (Prototype B)_00040.png
Asterix & Obelix XXL (Prototype B)_00042.png
Asterix & Obelix XXL (Prototype B)_00043.png
Asterix & Obelix XXL (Prototype B)_00045.png
Asterix & Obelix XXL (Prototype B)_00046.png
Asterix & Obelix XXL (Prototype B)_00048.png
Asterix & Obelix XXL (Prototype B)_00049.png
Asterix & Obelix XXL (Prototype B)_00051.png
Asterix & Obelix XXL (Prototype B)_00053.png
==Files==
==Acknowledgments==
Special thanks to Frank Cifaldi at the Video Game History Foundation and the anonymous donor for this part of the lot! A huge thanks to ehw for researching this prototype! 
==See also==
* New Years 2022 (January 1, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
* Video Game History Foundation (VGHF)
Asterix (Aug 1, 1983 prototype)

A prototype of Asterix for the Atari 2600.
==Notes==
* A reworked version of Taz intended for the European market
* While it was never intended for the US proper, it seems a small print run was made for sale in Canada.
==Origin==
Asterix 8183 cart front.jpg|Cartridge (Front)
asterix 8183 pcb front.jpg|PCB (Front)
==See also==
* Atari 2600 - Asterix Prototype - AtariAge
* AtariProtos' article on the prototype.
Asterix (Feb 16, 1994 prototype)

A prototype build of Asterix, dated February 16, 1994. It was released by drx on February 23, 2008.
==Screenshots==
==Files==
==Header==
00007ff0 54 4d 52 20 53 45 47 41 20 20 7b 2e 52 4b 01 4c TMR SEGA {.RK.L
Asterix (Feb 22, 1994 prototype)

A prototype build of Asterix, dated February 22, 1994. It was released by drx on February 23, 2008.
==Screenshots==
==Files==
==Header==
00007ff0 54 4d 52 20 53 45 47 41 20 20 44 72 52 4b 01 4c TMR SEGA DrRK.L
Asterix (Jan 25, 1994 prototype)

A prototype build of Asterix, dated January 25, 1994. It was released by drx on February 23, 2008.
==Screenshots==
==Files==
==Header==
00007ff0 54 4d 52 20 53 45 47 41 20 20 38 97 52 4b 01 4c TMR SEGA 8.RK.L
Asterix (Jul 27, 1983 prototype)

A prototype of Asterix for the Atari 2600.
==Notes==
* A reworked version of Taz made for the European market
* Has yet to be converted to the NTSC format.
* There exists a duplicate prototype, with the burn date Aug 18th, 1983.
** While it wasn't released in the US proper, it seems a small print run was made for sale in Canada.
==Origin==
Asterix 72783 PCB front.jpg|PCB (Front)
==See also==
* AtariProtos' article on the prototype.
Asterix (Mar 11, 1993 prototype)

A prototype of Asterix for the SNES.
==Notes==
* Late prototype.
* Compiled 7 days before the final build.
* Takes longer to get past the Infogrames screen.
* Some text and grammar changes.
* The Press Start Button on the title screen is a different color in this prototype.
==Screenshots==
Asterix (Mar 11, 1993 prototype)_00005.png
Asterix (Mar 11, 1993 prototype)_00006.png
Asterix (Mar 11, 1993 prototype)_00008.png
Asterix (Mar 11, 1993 prototype)_00010.png
Asterix (Mar 11, 1993 prototype)_00011.png
Asterix (Mar 11, 1993 prototype)_00012.png
Asterix (Mar 11, 1993 prototype)_00013.png
Asterix (Mar 11, 1993 prototype)_00016.png
Asterix (Mar 11, 1993 prototype)_00018.png
Asterix (Mar 11, 1993 prototype)_00019.png
Asterix (Mar 11, 1993 prototype)_00021.png
Asterix (Mar 11, 1993 prototype)_00022.png
Asterix (Mar 11, 1993 prototype)_00024.png
Asterix (Mar 11, 1993 prototype)_00026.png
Asterix (Mar 11, 1993 prototype)_00028.png
Asterix (Mar 11, 1993 prototype)_00030.png
Asterix (Mar 11, 1993 prototype)_00032.png
Asterix (Mar 11, 1993 prototype)_00033.png
Asterix (Mar 11, 1993 prototype)_00035.png
Asterix (Mar 11, 1993 prototype)_00037.png
Asterix (Mar 11, 1993 prototype)_00039.png
Asterix (Mar 11, 1993 prototype)_00046.png
Asterix (Mar 11, 1993 prototype)_00048.png
Asterix (Mar 11, 1993 prototype)_00050.png
Asterix (Mar 11, 1993 prototype)_00053.png
Asterix (Mar 11, 1993 prototype)_00054.png
Asterix (Mar 11, 1993 prototype)_00056.png
Asterix (Mar 11, 1993 prototype)_00058.png
Asterix (Mar 11, 1993 prototype)_00060.png
Asterix (Mar 11, 1993 prototype)_00062.png
Asterix (Mar 11, 1993 prototype)_00064.png
Asterix (Mar 11, 1993 prototype)_00068.png
Asterix (Mar 11, 1993 prototype)_00069.png
Asterix (Mar 11, 1993 prototype)_00070.png
Asterix (Mar 11, 1993 prototype)_00072.png
Asterix (Mar 11, 1993 prototype)_00074.png
Asterix (Mar 11, 1993 prototype)_00076.png
Asterix (Mar 11, 1993 prototype)_00078.png
Asterix (Mar 11, 1993 prototype)_00080.png
Asterix (Mar 11, 1993 prototype)_00082.png
Asterix (Mar 11, 1993 prototype)_00084.png
Asterix (Mar 11, 1993 prototype)_00086.png
Asterix (Mar 11, 1993 prototype)_00087.png
Asterix (Mar 11, 1993 prototype)_00089.png
Asterix (Mar 11, 1993 prototype)_00092.png
Asterix (Mar 11, 1993 prototype)_00093.png
Asterix (Mar 11, 1993 prototype)_00094.png
Asterix (Mar 11, 1993 prototype)_00096.png
Asterix (Mar 11, 1993 prototype)_00097.png
Asterix (Mar 11, 1993 prototype)_00099.png
Asterix (Mar 11, 1993 prototype)_00101.png
Asterix (Mar 11, 1993 prototype)_00103.png
Asterix (Mar 11, 1993 prototype)_00106.png
Asterix (Mar 11, 1993 prototype)_00108.png
==Files==
==Acknowledgments==
Special thanks to Frank Cifaldi at the Video Game History Foundation and the anonymous donor for this part of the lot! A huge thanks to ehw for researching this prototype!
==See also==
* New Years 2022 (January 1, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
* Video Game History Foundation (VGHF)
Asterix (Mar 15, 1994 prototype)

A prototype build of Asterix, dated March 15, 1994. It was released by drx on February 23, 2008.
==Screenshots==
==Files==
==Header==
00007ff0 54 4d 52 20 53 45 47 41 00 00 00 00 20 25 00 70 TMR SEGA.... %.p
Asterix (Mar 16, 1994 prototype)

A prototype build of Asterix, dated March 16, 1994. It was released by drx on February 23, 2008.
==Screenshots==
==Files==
==Header==
00007ff0 54 4d 52 20 53 45 47 41 00 00 00 00 20 25 00 70 TMR SEGA.... %.p
Asterix (Mar 3, 1994 prototype)

A prototype build of Asterix, dated March 13, 1994. It was released by drx on February 23, 2008.
==Screenshots==
==Files==
==Header==
00007ff0 54 4d 52 20 53 45 47 41 00 00 00 00 20 25 00 70 TMR SEGA.... %.p
Asterix (Prototype A)

An early prototype of Asterix for the Game Boy.
==Notes==
* Extremely early prototype of Asterix with only one level playable and no sound. Seems to be a proof of concept.
==Screenshots==
Asterix (Prototype A)_00001.png
Asterix (Prototype A)_00002.png
Asterix (Prototype A)_00005.png
Asterix (Prototype A)_00007.png
Asterix (Prototype A)_00008.png
Asterix (Prototype A)_00009.png
Asterix (Prototype A)_00010.png
Asterix (Prototype A)_00012.png
==Files==
==Acknowledgments==
Special thanks to Frank Cifaldi at the Video Game History Foundation and the anonymous donor for this part of the lot! A huge thanks to ehw for researching this prototype! 
==See also==
* New Years 2022 (January 1, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
* Video Game History Foundation (VGHF)
Asterix (Prototype B)

An early prototype of Asterix for the Game Boy.
==Notes==
* Extremely early prototype of Asterix with only one level playable and no sound. Seems to be a proof of concept. This one is slightly more finished in comparison to Prototype A.
* Contains a small portion of source code at the beginning of the ROM, though it is mangled.
==Screenshots==
Asterix (Prototype B)_00003.png
Asterix (Prototype B)_00004.png
Asterix (Prototype B)_00005.png
Asterix (Prototype B)_00006.png
Asterix (Prototype B)_00007.png
Asterix (Prototype B)_00008.png
Asterix (Prototype B)_00009.png
Asterix (Prototype B)_00010.png
==Files==
==Acknowledgments==
Special thanks to Frank Cifaldi at the Video Game History Foundation and the anonymous donor for this part of the lot! A huge thanks to ehw for researching this prototype! 
==See also==
* New Years 2022 (January 1, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
* Video Game History Foundation (VGHF)
Asteroids & Deluxe (Oct 3, 2007 prototype)

A prototype of Asteroids & Deluxe for the Xbox 360.
==Notes==
* Predates the final build by 7 days.
* Original filename: 15465ED335955F800C69B844525D0017A164529158
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Asteroids (Atari 7800 prototype)

A prototype of Asteroids for the Atari 7800.
==Notes==
* Seemingly the same as the final version, but encrypted.
* Contains a more complete version of the secret message in the end of the retail ROM:IFYOUCANREADTHISYOU'RETOOCLOSE. GCC(C)1984
* Provided are the original .bin dump and an .a78 version with an added header.
==Origin==
Asteroids 7800proto cart1.jpg
Asteroids 7800proto cart2.jpg
==See also==
* 7800 protos - AtariAge
* AtariProtos' article on the prototype.
Asteroids (Game Boy Prototype)

A prototype of Asteroids for the Game Boy.
==Notes==
* Early prototype.
* The opening logos and credit sequences are missing from this build.
* No music or sound.
* On the title screen, the rotating asteroid that's normally over the O in the logo is missing in this build.
* Missing trademark symbol.
* Fade in and fade out screen transitions aren't implemented.
==Screenshots==
Asteroids (Game Boy Prototype).2021-07-21 12.37.59.png
Asteroids (Game Boy Prototype).2021-07-21 12.46.09.png
Asteroids (Game Boy Prototype).2021-07-21 12.46.28.png
Asteroids (Game Boy Prototype).2021-07-21 12.46.41.png
==Files==
==Acknowledgments==
Special thanks to Frank Cifaldi at the Video Game History Foundation and the anonymous donor for this part of the lot! A huge thanks to ehw for researching this prototype! 
==See also==
* New Years 2022 (January 1, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
* Video Game History Foundation (VGHF)
AstroPop (Feb 22, 2006 prototype)

A prototype of AstroPop for the Xbox 360.
==Notes==
* Predates the final build by 10 days.
* Original filename: Astropop (Feb 22, 2006) [584107F2].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
 
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)