nyuuzyou/wikis huggingface dataset:
Reo

Reos (, Rio) are enemies from the series.
==Origin==
Reos (also referred to as "Rios" in early Metroid games) are inhabitants of Zebes who resemble flies, and are among the many hostile creatures that will attack Samus Aran. They possess sharp claws and can be resilient, especially posing a serious threat in large groups. They can usually be found flying high in the air, and then they attack by swooping down low when Samus approaches them. In Other M, Reos are seen appearing from nests of biomass called Fly Pods; they can latch onto Samus, forcing her to shake them off.
==In ==
===In Smash Run===
Reos appear as enemies, based on their appearance in Other M. They remain stationary in the air and attack by swooping down on nearby players, behaving similarly to their appearances in 2D Metroid games.
===Trophy===
Category:Trophies (SSB4-3DS)
Reset (disambiguation)

Reset could mean:
*Jab reset
*Pressing the reset button on a Nintendo 64, GameCube, or Wii
*Resetting a match, mini-game, or certain single-player modes within a Super Smash Bros. game
*"Resetting the bracket", a term for when the player from loser's beats the player from winner's in grand finals, necessitating a second set
*The French tournament,
Reshiram

Reshiram (, Reshiram) is a Pokémon originating in , and the of Pokémon Black.
==Origin==
Reshiram is a Dragon/Fire Legendary Pokémon. It is the game mascot of Pokémon Black, and, along with Zekrom and Kyurem, it is a member of the , which exists in the legends of the region. Reshiram is categorized within the Pokédex at #643 as the "Vast White Pokémon". Kyurem fuses with Reshiram using the to become White Kyurem.
 is a special Fire-type move introduced in Generation V. It has 100 base power and 100% accuracy. The base power of Fusion Flare will double if another Pokémon uses immediately before the Pokémon using Fusion Flare, but only during that use. Likewise, it will double the power of Fusion Bolt if Fusion Flare is used immediately before the Pokémon using Fusion Bolt, during that use. It is one of Reshiram's and White Kyurem's signature moves.
==In ==
===As a stage element===
Reshiram is one of the two Legendary Pokémon that can appear on the Unova Pokémon League stage. When it appears, Reshiram will start fires across the stage, either to one side or the center, damaging fighters.
SSB4 Unova Pokemon League Reshiram 1.jpg|Reshiram's flames covering the center of the stage.
SSB4 Unova Pokemon League Reshiram 2.jpg|Reshiram's flames covering the steps on the right side of the stage.
===Trophy===
==In Super Smash Bros. Ultimate==
===As a stage element===
Reshiram reprises its role on Unova Pokémon League in Ultimate.
===Spirit===
No.	Image	Name	Type	Class	Slots	Base	Max 	Base	Max 	Base	Max 	Ability 	Series
528	 	 	★★★ 	2 	2942 	8851	1204	3621	1471	4426	Fire Attack ↑	Pokémon Series	
==Names in other languages==
Category:Pokémon
Category:Pokémon universe
Category:Stage hazards
Category:Trophies (SSB4-3DS)
Category:Spirits
RetroSSBBRank

The RetroSSBBRank were a power ranking system that ranked the best Super Smash Bros. Brawl players in the world between 2008 and 2014. Updates were made by user orange_ssbu on Reddit.
==2014==
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Honorable Mentions: , , , , 
==2013==
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Honorable Mentions: , , , , 
==2012==
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Honorable Mentions: , , , , 
==2011==
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Honorable Mentions: , , , , 
==2010==
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Honorable Mentions: , , , , 
==2009==
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Honorable Mentions: , , , , 
==2008==
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Honorable Mentions: , , , , 
==References==
Category:Global Power Rankings
RetroSSBMRank

RetroSSBMRank is a power ranking created by Smash History. It aims to rank the top 10 players of each year in retrospect before the first SSBMRank's release in 2013.
==2012==
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Honorable Mentions: , , , , , , , , , 
==2011==
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Honorable Mentions: , , , , , , , , , , , 
==2010==
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Honorable Mentions: , , , , , , , , , 
==2009==
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Honorable Mentions: , , , , , , , , , , , , , , 
==2008==
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Honorable Mentions: , , , , , , , , , , 
==2007==
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Honorable Mentions: , , , , , , , , , , 
==2006==
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Honorable Mentions: , , , , , , , , , 
==2005==
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Honorable Mentions: , , , , , , , , , 
==2004==
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Honorable Mention: 
==2001-2003==
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==References==
==External links==
*Updated lists by Pikachu942
*Discussion of utility and legitimacy of RetroSSBMRank
Category:Global Power Rankings
Return to Koholint

Return to Koholint was a Spirit Board event focused on the Nintendo Switch remake of . It ran from 6 a.m. on June 14, 2019 to 6 a.m. on June 19, 2019 (). During the event, defeating any spirit on the Spirit Board awarded double EXP.
Two of the periodically appearing spirits, Link (Link's Awakening) and Owl, were previously exclusive to this event. After August 11, 2019, these spirits became available in the Shop and on the Spirit Board like most other spirits.
==Description==
:Spirits from The Legend of Zelda: Link's Awakening will appear hourly on the Spirit Board! Don't miss this chance to get your hands on the new spirits Link (Link's Awakening) and Owl. Hoot!
:You'll also earn double the usual EXP after battle while this event is on.Event page
==Periodically appearing spirits==
No. 	Image	Name	Type	Rank	Appearance times (UTC)
1,322	 	 	 	★★★ 	02:00, 06:00, 10:00, 14:00, 18:00, 22:00
188 	 	 	 	★★★★	07:00, 19:00
1,323	 	 	 	★★ 	00:00, 04:00, 08:00, 12:00, 16:00, 20:00
1,145	 	 	 	★★★ 	09:00, 21:00
36 	 	 	 	★ 	11:00, 23:00
187 	 	 	 	★★ 	01:00, 13:00
47 	 	 	 	★★ 	03:00, 15:00
51 	 	 	 	★★ 	05:00, 17:00
==Spirit battles==
Spirit	Spirit	Spirit 	Spirit 	Battle parameters	Battle parameters	Battle parameters 	Battle parameters 	Battle parameters 	Battle parameters	Battle parameters
No. 	Image 	Name 	Series 	Enemy Fighter(s) 	Type 	Power 	Stage 	Rules 	Conditions 	Music
1,322 	 	The Legend of Zelda Series 	• 	 	9,400 	Tortimer Island(Two palm trees, two regular trees)	•Assist Trophy Enemies (Chain Chomp) 	•Hostile assist trophies will appear 	 	
188 	 	The Legend of Zelda Series 	•Giant 	 	13,800 	Temple (Battlefield form) 	•Flowery•Hazard: Slumber Floor 	•The floor is sleep-inducing•You constantly take minor damage•The enemy is giant 	 	
1,323 	 	The Legend of Zelda Series 	• 	 	3,500 	Wuhu Island (Swaying Bridge) 	N/A 	•Only certain Pokémon will emerge from Poké Balls (Kyogre)•The enemy falls slowly 	 	
1,145 	 	Kaeru no Tame ni Kane wa Naru	• 	 	9,900 	Dream Land GB 	•Temporary Invincibility•Assist Trophy Enemies (Sablé Prince)	•The enemy will occasionally be invincible after a little while•The enemy can unleash powerful critical hits at random•Hostile assist trophies will appear	(Castle Lololo) 	
36 	 	Super Mario Series 	•Tiny Team ×5	 	1,800 	(Battlefield form) 	N/A 	•Defeat an army of fighters 	 	
187 	 	The Legend of Zelda Series 	• • 	 	4,600 	Tortimer Island (Battlefield form) 	•Hazard: Slumber Floor 	•The floor is sleep-inducing•Timed battle (1:30) 	 	
47 	 	Super Mario Series 	• • 	 	4,000 	Skyworld (Battlefield form) 	•Hazard: Slumber Floor 	•Defeat the main fighter to win•The floor is sleep-inducing 	 	
51 	 	Super Mario Series 	•Metal 	 	4,000 	(Battlefield form) 	•Assist Trophy Enemies (Chain Chomp) 	•Hostile assist trophies will appear•The enemy favors side specials•The enemy is metal 	 	
==Names in other languages==
==Trivia==
*This is the first Spirit Board event meant to commemorate a single game.
==References==
Reversal Slash

Reversal Slash (), known as Reflect Spin in the PAL version of SSB4, is one of three down special moves for the .
==Overview==
When used, the Swordfighter performs a single rainbow-colored slash that flip enemies around as well as reflect projectiles. When used in the air, the Swordfighter gains a small boost in height, making this move a carbon copy of Mario's Cape.
In Ultimate, any projectiles successfully knocked back by this move deal more damage, and the reflecting hitbox lasts longer than both its previous version and Mario's Cape, though its damaging hitbox now starts at a later point during the move's execution.
==Instructional quote==
==Customization==
Special Move customization was added in Super Smash Bros. 4 and returns in Super Smash Bros. Ultimate for the s. These are the variations:
===Smash 4===
===Ultimate===
1. Blade Counter 	2. Reversal Slash 	3. Power Thrust
 	 	
"Counters an attack. The strength of the strike depends on the foe's attack."	"Creates a rainbow that reflects projectiles. Can also flip foes around if it hits them."	"Strikes at high-speed. Goes forward on the ground and diagonally down in the air."
==Gallery==
Reversal Slash (SSB4-U).JPG|Reversal Slash in for Wii U.
Mii Swordfighter SSBU Skill Preview Down Special 2.png|Reversal Slash as shown by the Move List in Ultimate.
==Names in other languages==
==Trivia==
*Like Cape and Super Sheet, Reversal Slash can be used on a taunting character to make them face the other way in manners that are otherwise impossible. In SSB4, this only happens to characters who do not always face the screen regardless of their direction.
Category:Down special moves
Category:Super Smash Bros. universe
Category:Mii Fighter
Category:Mii Swordfighter (SSB4)
Category:Reflectors
Reverse

:This article is about the effect. For the technique in Melee, see pivoting. For the technique in all five games, see B-sticking.
 
Reverse is an attack effect in the series that debuted in Super Smash Bros. Melee and has appeared in every subsequent game. A fighter hit by a reverse attack is forcibly turned around to face the opposite direction instead of flinching, putting them at a positional disadvantage due to facing the opposite direction and having to wait until their current action (if any) can be interrupted, and possibly KOing them if this means an attack with a lot of movement (such as a recovery move) propels them offstage.
In Melee, reverse hitboxes apply a fixed amount of knockback, equal to a launch speed of 2.0 on aerial victims and 2.25 (with the vertical part negated) on grounded ones. In later games they generally do not cause knockback, though some do, and there are situations where they can also boost the momentum of an airborne character. Reverse attacks typically also reflect projectiles, but this is solely a design convention and not a property of the reverse effect.
Stance mirroring was introduced in Super Smash Bros. 4. The reverse effect does not always respect mirroring, causing the character to spin and end up in a non-mirrored stance. This is quickly if not immediately corrected by the character's current or next action, so its effects are minimal, but the visual effect is jarring.
In Super Smash Bros. Ultimate, , , , and always face their opponent when one is left standing (including teammates if Friendly Fire is on), but if one of them is hit by an attack with the reverse effect, they immediately turn back to face the opponent again. cannot be reversed while in any part of her ARM attacks besides neutral aerial, including the charge frames of forward smash.
In Ultimate, the reverse effect is bugged; if an opponent is hit by any attack which causes hitstun, they will enter a state in which the momentum which is normally applied by reversing attacks is not applied. This glitched state will continue until the opponent is knocked down, although using a getup option may reactivate it. It will sometimes also end if the opponent techs.
==List of reverse attacks==
===By characters===
Character 	Move(s) 	Games
Dr. Mario 	Super Sheet 	
Dr. Mario 	Breezy SheetThis is a custom variant of a default move.	
 	Spinphony 	
Mario 	Cape 	
Mario 	Gust Cape 	
Mii Swordfighter	Reversal Slash 	
 	Dizzy Whistle 	
 	Mirror Shield 	
 	Nayru's Rejection 	
===By items===
Character 	Move(s) 	Games
Poké Ball Pokémon	Ditto: Transform (if the summoner possesses reversing attacks)	
Category:Effects
Rhode Island Power Rankings

The Rhode Island Power Rankings is a list that ranks the top players from Rhode Island. 
==Super Smash Bros. Melee rankings==
===Summer 2024===
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Honorable Mention: 
Panelists: , , , , 
===Spring 2024===
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Honorable Mention: 
Panelists: , , , , , 
===Fall 2023===
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Honorable Mention: 
Panelists: , , , , , , 
===Spring 2023===
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Honorable Mention: 
Panelists: , , , , , , , , 
===Fall 2019===
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Honorable Mentions: , 
===Fall 2018===
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Honorable Mentions: , , 
===Spring 2018===
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Honorable Mentions: , , 
===Summer 2017===
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Honorable Mentions: 
== rankings==
===Fall 2017===
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====Honorable Mentions====
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===Spring 2017===
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====Honorable Mentions====
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===Winter 2016===
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====Honorable Mentions====
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===Summer 2016===
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====Honorable Mentions====
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==Super Smash Bros. Ultimate rankings==
===Summer 2024 https://x.com/RI_SSB/status/1855771169376408034===
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===Spring 2024 https://x.com/RI_SSB/status/1818053228094992391===
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===Winter 2024 https://x.com/RI_SSB/status/1781491054643913016===
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===Fall 2023 https://x.com/RI_SSB/status/1744177194006450557?s=20===
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====Honorable Mentions====
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===Summer 2023 https://x.com/RI_SSB/status/1715171393581494698?s=20===
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===Spring 2023 https://twitter.com/Paul0_RI/status/1683887352740032516?s=20===
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===Winter 2023 https://twitter.com/Paul0_RI/status/1643750363818754049===
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===Fall 2022 https://twitter.com/Paul0_RI/status/1601683175683637249===
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===Summer 2022 https://twitter.com/Kaigedipaolo/status/1568007944930729986===
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====Honorable Mentions====
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===Winter 2020===
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===Fall 2019===
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===Summer 2019===
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===Spring 2019===
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===Winter 2019===
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Category:American Power Rankings
Ribbon Girl

Ribbon Girl (, Ribbon Girl) is a character and playable fighter in the Nintendo Switch game .
==Origin==
Ribbon Girl is one of the playable fighters in ARMS. As her name implies, her design is themed around ribbons, such as her ARMS being extendable ribbons and her hair also being ribbons. Ribbon Girl is also a pop star within the world of ARMS. Within the game she has two extra jumps, a double air-dash, and an aerial fast-fall, and her default ARMS consist of the Sparky, Popper, and Slapamander. Her home stage is Ribbon Ring, a concert themed stage reflecting her pop star career. Her grand prix ending depicts her performing a concert with a band on what appears to be Ribbon Ring, with her face on the giant screen.
==In Super Smash Bros. Ultimate==
===Assist role===
Ribbon Girl is seen in Min Min's Final Smash, ARMS Rush, and unleashes a flurry of punches alongside other characters from ARMS.
===As a background character===
Ribbon Girl appears on the screen in the background of Spring Stadium. She also appeared in Min Min's reveal trailer where she knocks Spring Man away from the invitation before it is ultimately claimed by Min Min.
===As a costume===
Ribbon Girl is the basis of a costume for s.
===Spirit===
Ribbon Girl also appears as an Advanced-class primary spirit.
Ribbon Girl's spirit can be summoned using the cores of and .
If the player has purchased , Ribbon Girl can be battled in the ARMS DLC Spirit Board. 
Ribbon Girl uses a puppet fighter wearing a Ribbon Girl Mask and Outfit and is fought on the Spring Stadium stage. During the battle, the Mii Brawler will have an additional jump, referencing Ribbon Girl's ability to perform mid-air jumps in battle.
No. 	Image	Name	Type	Class	Slots	Base	Max	Base	Max	Base	Max 	Ability	Series
1,288	 	 	★★ 	2 	1485 	5944	614	2458	814	3258	Fist Attack ↑	ARMS 	
===Other appearances===
*Ribbon Girl's vocals appear in the ARMS Victory theme.
==Gallery==
Ribbon Girl in Min Min trailer.png|Ribbon Girl's appearance in Min Min's reveal trailer.
Ribbon Girl Stadium.jpg|Ribbon Girl's cameo on Spring Stadium.
==Names in other languages==
==Trivia==
*Ribbon Girl and Ninjara are the first summon-exclusive spirits to gain spirit battles in a update.
**These spirit battles are only accessible in the ARMS DLC Spirit Board.
Category:ARMS universe
Category:Spirits
Richter (SSBU)/Back aerial

Richter back aerial hitbox visualizations	Richter back aerial hitbox visualizations	Richter back aerial hitbox visualizations	Richter back aerial hitbox visualizations	Richter back aerial hitbox visualizations
↗ 	 	 	 	
→ 	 	 	 	
↘ 	 	 	 	
==Overview==
==Hitboxes==
If the whip collides with a solid surface, it bounces off and does not generate any hitboxes.
|}
|}
==Timing==
The tether recovery can be triggered on frame 13.
Collision detector	12-13
Hitboxes 	14-15
Ending autocancel 	28-
Interruptible 	40
Animation length 	60
|-
===Landing lag===
Interruptible 	11
Animation length	24
Category:Richter (SSBU)
Category:Back aerials (SSBU)
Richter (SSBU)/Back throw

Richter back throw hurtbox visualization	Richter back throw hurtbox visualization	Richter back throw hurtbox visualization	Richter back throw hurtbox visualization	Richter back throw hurtbox visualization
 	 	 	 	
==Overview==
==Throw Data==
|}
==Timing==
Invincibility 	1-18
Turnaround 	18
Throw release 	18
Interruptible 	42
Animation length	54
|-
Category:Richter (SSBU)
Category:Back throws (SSBU)
Richter (SSBU)/Dash attack

==Overview==
==Update History==
 
*
*
==Hitboxes==
|}
==Timing==
Hits 1-5 	10-11, 13-14, 16-17, 19-20, 22-23
Hit 6 	25-26
Interruptible 	55
Animation length	58
Category:Richter (SSBU)
Category:Dash attacks (SSBU)
Richter (SSBU)/Down aerial

==Overview==
==Update History==
 
*
==Hitboxes==
|}
==Timing==
===Attack===
The move first resets Richter's horizontal momentum and sets his vertical speed to 0.6 on frames 1-11, then sets his horizontal speed to 1.6 and his vertical speed to -3.8 from frame 12 onward. Manual horizontal movement is also disabled during frames 1-46, or until he hits an opponent, while jostling is disabled during frames 12-36.
Initial autocancel	1-3
Clean hit 	13-14
Late hit 	15-36
Ending autocancel 	47-
Interruptible 	49
Animation length 	65
|-
===Bounce-off===
Upon hitting an opponent, Richter bounces off them with a vertical speed of 2.7, experiencing hitlag during the first frame of the animation. Ledge grabs are enabled from both sides starting on frame 40.
Interruptible 	28
Animation length	60
===Landing lag===
Interruptible 	27
Animation length	37
Category:Richter (SSBU)
Category:Down aerials (SSBU)
Richter (SSBU)/Down special

==Overview==
==Hitboxes==
|}
==Timing==
===Attack===
Holy Water generated	18
Interruptible 	46
Animation length 	68
==Trivia==
*Despite Richter's Holy Water being Aura, its damage doesn't scale like Lucario.
Category:Richter (SSBU)
Category:Down special moves (SSBU)
Category:Aura attacks (SSBU)
Richter (SSBU)/Down throw

Richter down throw hurtbox visualization	Richter down throw hurtbox visualization	Richter down throw hurtbox visualization	Richter down throw hurtbox visualization	Richter down throw hurtbox visualization
 	 	 	 	
==Overview==
==Throw Data==
|}
==Timing==
During frame 23, the move inflicts 10 frames of hitlag to both Richter and the opponent, during which the opponent is invincible. This section shows its timing without the hitlag.
Invincibility 	1-24
Throw Release 	24
Interruptible 	40
Animation length	60
|-
Category:Richter (SSBU)
Category:Down throws (SSBU)
Richter (SSBU)/Down tilt

==Overview==
Richter's down tilt consists of a sliding kick followed by an upwards kick jumping from the slide.
For the technical data of each individual hit, see:
*Richter (SSBU)/Down tilt/Hit 1
*Richter (SSBU)/Down tilt/Hit 2
Category:Richter (SSBU)
Category:Down tilts (SSBU)
Richter (SSBU)/Down tilt/Hit 2

==Overview==
==Hitboxes==
|}
==Timing==
The move causes Richter to leave the ground, and has 25 frames of landing lag, with a minimum of 18 airborne frames before he lands. Timings are shown for its use without landing (the default duration), and with a landing at ground level.
Jostling is disabled during frames 6-28.
Clean hit 	8-19
Late hit 	20-28
Landing (ground level) 	33
Interruptible (off ledge, ground level) 	44, 58
Animation length (off ledge, ground level)	43, 57
!Off ledge 
|-
!Ground level 
Category:Richter (SSBU)
Category:Down tilts (SSBU)
Richter (SSBU)/Edge attack

==Overview==
==Update History==
 
*
==Hitboxes==
|}
==Timing==
For each ledge grab without touching the ground or being hit, intangibility is reduced on subsequent ledge grabs, until it is lost entirely from the fourth grab onward. The hitbox visualization only shows intangibility for the first ledge grab.
Intangibility (1st grab)	1-23
Intangibility (2nd grab)	1-19
Intangibility (3rd grab)	1-11
Hitbox 	21-23
Interruptible 	56
Animation length 	64
!Hitbox 
|-
!1st grab 
|-
!2nd grab 
|-
!3rd grab 
Category:Richter (SSBU)
Category:Edge attacks (SSBU)
Richter (SSBU)/Forward aerial

Richter forward aerial hitbox visualizations	Richter forward aerial hitbox visualizations	Richter forward aerial hitbox visualizations	Richter forward aerial hitbox visualizations	Richter forward aerial hitbox visualizations
↗ 	 	 	 	
→ 	 	 	 	
↘ 	 	 	 	
==Overview==
==Hitboxes==
If the whip collides with a solid surface, it bounces off and does not generate any hitboxes.
|}
|}
==Timing==
The tether recovery can be triggered on frame 13.
Collision detector	12-13
Hitboxes 	14
Ending autocancel 	29-
Interruptible 	40
Animation length 	49
|-
===Landing lag===
Interruptible 	11
Animation length	29
Category:Richter (SSBU)
Category:Forward aerials (SSBU)
Richter (SSBU)/Forward smash

Richter forward smash hitbox visualizations	Richter forward smash hitbox visualizations	Richter forward smash hitbox visualizations	Richter forward smash hitbox visualizations	Richter forward smash hitbox visualizations
↗ 	 	 	 	
→ 	 	 	 	
↘ 	 	 	 	
==Overview==
==Update History==
 
*
==Hitboxes==
If the whip collides with a solid surface, it bounces off and does not generate any hitboxes.
|}
|}
==Timing==
Charges between 	5-6
Collision detector	22-23
Hitboxes 	24-25
Interruptible 	63
Animation length 	105
Category:Richter (SSBU)
Category:Forward smashes (SSBU)
Richter (SSBU)/Forward throw

Richter forward throw hurtbox visualization	Richter forward throw hurtbox visualization	Richter forward throw hurtbox visualization	Richter forward throw hurtbox visualization	Richter forward throw hurtbox visualization
 	 	 	 	
==Overview==
==Throw Data==
|}
==Timing==
Invincibility 	1-24
Throw Release 	24
Interruptible 	42
Animation length	58
|-
Category:Richter (SSBU)
Category:Forward throws (SSBU)
Richter (SSBU)/Forward tilt

==Overview==
==Hitboxes==
If the whip collides with a solid surface, it bounces off and does not generate any hitboxes.
|}
|}
==Timing==
The move transitions into Richter's Whip Twirl if the attack button is held.
Collision detector 	10-11
Hitboxes 	12-13
Whip Twirl transition	25
Interruptible 	31
Animation length 	42
Category:Richter (SSBU)
Category:Forward tilts (SSBU)
Richter (SSBU)/Grab

==Overview==
==Grabbox Data==
===Standing Grab===
|}
===Dash Grab===
|}
===Pivot Grab===
|}
==Timing==
===Standing grab===
Grab 	10-11
Interruptible 	38
Animation length	39
===Dash grab===
Grab 	13-14
Interruptible 	46
Animation length	47
===Pivot grab===
Grab 	14-15
Interruptible 	43
Animation length	44
Category:Richter (SSBU)
Category:Grabs (SSBU)
Richter (SSBU)/Hitboxes

==Hitboxes==
Move 	Name 	Hitbox
Neutral attack 1 	Short Bash 	
Neutral attack 2 	Second Bash 	
Neutral attack infinite	Whip Rush 	
Neutral attack finisher	Whip Finish 	
Whip dangle 	 	
Forward tilt 	Level Swing 	
Up tilt 	Wide Shake 	
Down tilt 1 	Sliding 	
Down tilt 2 	Sliding Kick 	
Dash attack 	Tackle 	
Forward smash 	Full Swing 	
Forward smash up 	Full Swing 	
Forward smash down 	Full Swing 	
Up smash 	Bat Killer 	
Down smash 	Whirlwind 	
Neutral aerial 	Round Guard 	
Forward aerial 	Aerial Swing 	
Forward aerial up 	Aerial Swing 	
Forward aerial down 	Aerial Swing 	
Back aerial 	Aerial Back Swing	
Back aerial up 	Aerial Back Swing	
Back aerial down 	Aerial Back Swing	
Up aerial 	Aerial Top Swing 	
Down aerial 	Jump Kick 	
Neutral special 	Axe 	
Side special 	Cross 	
Up special 	Uppercut 	
Down special 	Holy Water 	
Down special burst 	Holy Water 	
Standing grab 	 	
Dash grab 	 	
Pivot grab 	 	
Pummel 	Grab Kneebutt 	
Forward throw 	Swing Throw 	
Back throw 	Swing Back Throw 	
Up throw 	Toss & Beat 	
Down throw 	Slapdown 	
Getup attack front 	 	
Getup attack back 	 	
Getup attack trip 	 	
Ledge attack 	 	
Category:Richter (SSBU)
Category:Hitboxes (SSBU)