Arm Cannon

__NOTOC__
Arm Cannon (Alt: Arm Cannon) is a 3rd class Madogear offensive skill available as Mechanic.
==Effect==
Inflicts Ranged Physical Damage to all enemies in a set area around the targeted location. This skill ignores the accuracy check, Cast Time cannot be interrupted, and each cast consumes 1 and 1 Cannon Ball, on the property of which depends the property of this skill.
Level	Base Damage (ATK)	Area of Effect	Cast Time (Fix + Var)	SP Cost
1 	750% 	3x3 	(0.5 + 1.2)s 	40
2 	1,100% 	3x3 	(0.4 + 1.4)s 	45
3 	1,450% 	5x5 	(0.3 + 1.6)s 	50
4 	1,800% 	5x5 	(0.2 + 1.8)s 	55
5 	2,150% 	7x7 	(0.1 + 2)s 	60
 Damage (ATK) = [Base Damage × ()]%
===Notes===
*This skill ignores enemy's Flee.
*Hard DEF and RES are subtracted off the final damage value instead of reducing damage by a percent, basically treating it as Soft DEF.
*When using a Neutral property Cannon Ball, the damage is .
*Skill property will depend on the equipped Cannon Ball.
==External==
===Enhanced by===
====Headgear====
* 
** For every 2 refine levels, increases damage by 15%.
** When equipped with , reduces variable casting time by 50%.
** When equipped with , reduces cooldown by 0.3 seconds.
** When equipped with and , for every 3 refine levels of the headgear, increases damage by 10%.
* 
** For every 3 refine levels, increases damage by 10%.
====Armor====
* 
** If refine level is +5 or higher, increases damage by 50%.
** If refine level is +7 or higher, increases damage by 50%.
====Weapon====
* 
** If refine level is +9 or higher, increases damage by 10%.
* 
** If refine level is +9 or higher, increases damage by 15%.
* 
** If refine level is +9 or higher, increases damage by 25%.
* 
** If refine level is +9 or higher, increases damage by 15%.
** When enchanted with , for every 3 refine levels of the weapon, increases damage by 5%.
* 
** Increases damage by 10%.
* 
** If refine level is +9 or higher, increases damage by 25%.
** If refine level is +11 or higher, increases damage by 20%.
* 
** If refine level is +11 or higher, increases damage by 25%.
====Garment====
* 
** For every level of learned, increases damage by 25%
====Shoes====
* 
** When equipped with , increases damage by 50%.
** If refine level is +13 or higher -
*** Reduces variable casting time by 100%.
*** Increases damage by 150%.
** If grade A, increases damage by 150%.
* 
** For every 4 refine levels, increases damage by 15%.
** When weapon is enchanted with , increases damage by 15% for every 4 refine levels of weapon.
** When equipped with , weapon is enchanted with and sum of headgear, weapon and shoes refine is +35 or higher, reduces Variable Casting Time by 50%.
====Accessory====
* 
** When learned , reduces variable casting time by 50%
* 
** For every 3 base levels, increases damage by 1%, upto level 240
* 
** Increases damage by 30%.
** When equipped with and equipped by Mechanic class, reduces variable casting time by 50%.
* 
** Increases damage by 30%.
** When equipped with -
*** Reduces variable casting time by 100%.
*** Reduces cooldown by 0.5 seconds.
*** For every 2 refine levels of helmet, increases damage by 10%.
====Card====
* 
** Increases damage by 20%
** If refine level is +10 or higher, increases damage by 20%
====Enchants====
* 
** Increases damage by 15%
** If refine level is +7 or higher, increases damage by 3%
** If refine level is +11 or higher, increases damage by 7%
* 
** Increases damage by 15%
** If refine level is +7 or higher, increases damage by 15%
** If refine level is +9 or higher, increases damage by 15%
** If refine level is +11 or higher, increases damage by 15%
====Shadows====
* 
** Increases damage by 5%
** For every 2 refine levels, increases damage by 2%
* 
** Reduces SP consumption by 2%
** For every 2 refine levels, reduces SP consumption by 1%
* , and 
** For every 2 refine levels, increases damage by 1%
====Costumes====
* 
** Increases damage by 15%
** When equipped with , increases damage by 15%
====Set====
* Upgrade Part Set
** Increases damage by 50%.
* + 
** For every refine level of weapon, increases damage by 10%.
==Changelog==
*
** Damage increased
*** Old: 1,900%
*** New: 2,150%
** Delay after skill reduced
*** Old: 1 second
*** New: 0.5 seconds
** AoE increased at max level
*** Old: 5x5
*** New: 7x7
** Cooldown reduced
*** Old: 0.3 seconds
*** New: 0.15 seconds
* October 13th, 2022
**Damage Improved. 
**Removed Size Specific Damage.
**Improved Base Level scaling.
**Reduced AoE.
**Cast time, delay, cooldown adjusted.