Moves not in the Pokémon games/In the TCG/Black & White Series

Name 	First appearance	Cost	Damage	Effect 	
Constant Rattle	 	 	 	Flip 3 coins. If 1 of them is heads, this attack does 10 damage. If 2 of them are heads, this attack does 30 damage. If all of them are heads, this attack does 60 damage.	
Pike 	 	 	30 	Does 30 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) 	
Electrispark 	 	 	70 	Does 10 damage to each of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) 	
Poison Claws 	 	 	80 	The Defending Pokémon is now . 	
Cell Culture 	 	 	 	Search your deck for and put it onto your Bench. Shuffle your deck afterward. 	
Beatdown 	 	 	40 	 	
Krokoroll 	 	 	60+ 	If the Defending Pokémon already has any damage counters on it, this attack does 40 more damage. 	
Spit Acid 	 	 	20 	The Defending Pokémon is now . Flip a coin. If heads, the Defending Pokémon is also . 	
Surprise Attack	 	 	20 	Flip a coin. If tails, this attack does nothing. 	
Blindside 	 	 	 	Does 50 damage to 1 of your opponent's Pokémon that has any damage counters on it. (Don't apply Weakness and Resistance for Benched Pokémon.) 	
Pickup 	 	 	 	Put an from your discard pile into your hand. 	
Collect 	 	 	 	Draw 3 cards. 	
Cutting Wind 	 	 	70 	 	
Do the Wave 	 	 	20× 	 	
 	 	 	 	 	
Name 	First appearance	Cost	Damage	Effect 	
Fire's Power 	 	 	30 	If this Pokémon has any Energy attached to it, the Defending Pokémon is now . 	
Grass Cocooning 	 	 	 	Heal 40 damage from this Pokémon. 	
Nurturing 	 	 	 	Choose 1 of your Pokémon. Search your deck for a card that evolves from that Pokémon and put it onto that Pokémon. Shuffle your deck afterward. 	
Bemusing Aroma 	 	 	20 	Flip a coin. If heads, the Defending Pokémon is now and . If tails, the Defending Pokémon is now . 	
Water's Power 	 	 	30 	If this Pokémon has any Energy attached to it, the Defending Pokémon is now . 	
Grass' Power 	 	 	30 	If this Pokémon has any Energy attached to it, heal 20 damage from this Pokémon. 	
Wing Dance 	 	 	30 	Flip a coin. If heads, prevent all effects of attacks, including damage, done to this Pokémon during your opponent's next turn. 	
Disaster Volt 	 	 	80 	Discard an Energy attached to this Pokémon. 	
Phat Sound 	 	 	 	Flip 3 coins. This attack does 10 damage times the number of heads to each of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)	
Wild Horn 	 	 	50+ 	Flip 2 coins. This attack does 20 more damage for each heads. 	
Psychic Assault 	 	 	40+ 	Does 10 more damage for each damage counter on the Defending Pokémon. 	
Deleting Glare 	 	 	 	Flip a coin. If heads, discard an Energy attached to the Defending Pokémon. 	
Mental Shock 	 	 	60 	Flip a coin. If heads, the Defending Pokémon is now . If tails, discard an Energy attached to the Defending Pokémon. 	
Hard Crash 	 	 	60+ 	Flip a coin. If heads, this attack does 20 more damage. If tails, this Pokémon does 20 damage to itself. 	
Shear 	 	 	 	Discard the top 5 cards of your deck. If any of those cards are Energy cards, attach them to this Pokémon. 	
Rock Bullet 	 	 	40+ 	Does 20 more damage for each Energy attached to this Pokémon. 	
Scarf Hold 	 	 	30 	Flip a coin. If heads, the Defending Pokémon can't attack during your opponent's next turn. 	
Five Fierce Chops	 	 	20× 	Flip 5 coins. This attack does 20 damage times the number of heads. This Pokémon can't attack during your next turn. 	
Boulder Crush 	 	 	40 	 	
Rear Guard 	 	 	 	During your opponent's next turn, any damage done to this Pokémon by attacks is reduced by 30 (after applying Weakness and Resistance). 	
Steel Feelers 	 	 	30× 	Flip 3 coins. This attack does 30 damage times the number of heads. 	
Cobalion 	 	 	30 	Your opponent switches the Defending Pokémon with 1 of their Benched Pokémon. 	
Watcheck 	 	 	 	Look at the top 5 cards of your opponent's deck and put them back on top of their deck in any order. 	
Feather Strike 	 	 	40+ 	Flip a coin. If heads, this attack does 40 more damage. If tails, discard an Energy attached to the Defending Pokémon. 	
Powerful Slap 	 	 	40× 	Flip a coin for each Energy attached to this Pokémon. This attack does 40 damage times the number of heads. 	
Fluffy Tail 	 	 	30 	The Defending Pokémon is now . 	
Energy Wheel 	 	 	 	Move an Energy from 1 of your Benched Pokémon to this Pokémon. 	
 	 	 	 	 	
Name 	First appearance	Cost	Damage	Effect 	
Cutting Arm 	 	 	40+ 	Flip 2 coins. This attack does 20 more damage for each heads. 	
Aromax 	 	 	 	Heal all damage from 1 of your Benched Pokémon. 	
Windmill 	 	 	30 	Switch this Pokémon with 1 of your Benched Pokémon. 	
Mysterious Evolution	 	 	 	If is in play, search your deck for a card that evolves from this Pokémon and put it onto this Pokémon. (This counts as evolving this Pokémon.) Shuffle your deck afterward. 	
Mysterious Evolution	 	 	 	If is in play, search your deck for a card that evolves from this Pokémon, and put it onto this Pokémon. (This counts as evolving this Pokémon.) Shuffle your deck afterward.	
Double Draw 	 	 	 	Draw 2 cards. 	
Leaf Wallop 	 	 	40 	During your next turn, this Pokémon's Leaf Wallop attack does 40 more damage (before applying Weakness and Resistance). 	
Vibration 	 	 	10 	 	
Double Freeze 	 	 	40× 	Flip 2 coins. This attack does 40 damage times the number of heads. If either of them is heads, the Defending Pokémon is now . 	
Ice Chain 	 	 	 	Switch the Defending Pokémon with 1 of your opponent's Benched Pokémon. 	
Frost Vanish 	 	 	40 	You may return this Pokémon and all cards attached to it to your hand. 	
Electrichain 	 	 	10+ 	Does 20 more damage if you have any Pokémon on your Bench. 	
Electric Ball 	 	 	50 	 	
V-blast 	 	 	120 	Flip 2 coins. If either of them is tails, this attack does nothing. 	
Perplex 	 	 	10 	Flip a coin. If heads, the Defending Pokémon is now . 	
Damagriiigus 	 	 	 	Move all damage counters from 1 of your Benched Pokémon to the Defending Pokémon. 	
Garbage Collection 	 	 	 	Put a card from your discard pile on top of your deck. 	
Net Force 	 	 	40× 	Does 40 damage times the number of you have in play. 	
First Contact 	 	 	 	Search your deck for 2 Basic Pokémon and put them onto your Bench. Shuffle your deck afterward. 	
Luring Light 	 	 	 	Switch the Defending Pokémon with 1 of your opponent's Benched Pokémon. 	
Eerie Glow 	 	 	50 	The Defending Pokémon is now and . 	
Core Cannon 	 	 	 	This attack does 20 damage to 1 of your opponent's Pokémon for each Energy attached to this Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) 	
Pummel 	 	 	10+ 	Flip a coin. If heads, this attack does 10 more damage. 	
Top Down 	 	 	80 	Flip a coin until you get tails. For each heads, discard the top card of your opponent's deck. 	
Swing Around 	 	 	60+ 	Flip 2 coins. This attack does 30 more damage for each heads. 	
Abundant Harvest 	 	 	 	Attach a basic Energy card from your discard pile to this Pokémon. 	
Gaia Hammer 	 	 	80 	Does 10 damage to each Benched Pokémon (both yours and your opponent's). (Don't apply Weakness and Resistance for Benched Pokémon.) 	
Finishing Blow 	 	 	20+ 	If the Defending Pokémon already has any damage counters on it, this attack does 50 more damage. 	
Berserker Blade 	 	 	60 	Does 40 damage to 2 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) 	
Devour 	 	 	 	For each of your in play, discard the top card of your opponent's deck. 	
Iron Breaker 	 	 	80 	The Defending Pokémon can't attack during your opponent's next turn. 	
 	 	 	 	 	
Name 	First appearance	Cost	Damage	Effect 	
Power Pinch 	 	 	 	Flip 2 coins. For each heads, discard an Energy attached to the Defending Pokémon. 	
White Noise 	 	 	20 	The Defending Pokémon is now . 	
Draining Cut 	 	 	40× 	Flip 2 coins. This attack does 40 damage times the number of heads. Heal from this Pokémon the same amount of damage you did to the Defending Pokémon. 	
Revenge Blast 	 	 	30+ 	Does 30 more damage for each your opponent has taken. 	
Storm Drain 	 	 	30+ 	If there is any in play, this attack does 30 more damage and heal 30 damage from this Pokémon. 	
Glinting Claw 	 	 	50+ 	Flip a coin. If heads, this attack does 30 more damage. 	
Brave Fire 	 	 	150 	Flip a coin. If tails, this Pokémon does 50 damage to itself. 	
Stadium Wave 	 	 	30+ 	If there is any in play, this attack does 30 more damage and the Defending Pokémon is now . 	
Bared Fangs 	 	 	40 	If, before this Pokémon does damage, the Defending Pokémon has no damage counters on it, this attack does nothing. 	
Icy Snow 	 	 	20 	 	
Vengeful Wish 	 	 	 	If this Pokémon was damaged by an attack during your opponent's last turn, this attack does the same amount of damage to the Defending Pokémon. 	
Absorb Life 	 	 	30 	Heal 30 damage from this Pokémon. 	
Sniffle 	 	 	 	During your next turn, this Pokémon's Belt attack's base damage is 40. 	
Belt 	 	 	20 	 	
Daunt 	 	 	40 	During your opponent's next turn, any damage done by attacks from the Defending Pokémon is reduced by 20 (before applying Weakness and Resistance). 	
Frozen Wing 	 	 	60 	Discard a Special Energy attached to the Defending Pokémon. 	
Hail Blizzard 	 	 	120 	This Pokémon can't use Hail Blizzard during your next turn. 	
Thundering Hurricane	 	 	50× 	Flip 4 coins. This attack does 50 damage times the number of heads. 	
Lightning Crash 	 	 	 	Discard all Energy attached to this Pokémon. This attack does 80 damage to 1 of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)	
Strong Volt 	 	 	150 	Discard 2 Energy attached to this Pokémon.' 	
X-Ball 	 	 	20× 	Does 20 damage times the amount of Energy attached to this Pokémon and the Defending Pokémon. 	
Psydrive 	 	 	120 	Discard an Energy attached to this Pokémon. 	
Fluffy Dream 	 	 	40 	This Pokémon is now . 	
Synchrodraw 	 	 	 	Shuffle your hand into your deck. Then, draw a number of cards equal to the number of cards in your opponent's hand. 	
DarMAXitan 	 	 	50× 	Flip a coin for each Energy attached to this Pokémon. This attack does 50 damage times the number of heads. 	
Brain Control 	 	 	 	Your opponent reveals their hand. Choose a card from there and put it on the bottom of your opponent's deck. 	
Sand Jet 	 	 	 	This attack does 20 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) 	
Sand Bazooka 	 	 	70 	You may move a basic Energy attached to this Pokémon to 1 of your Benched Pokémon. 	
Haul In 	 	 	 	Search your deck for 2 cards, reveal them, and put them into your hand. Shuffle your deck afterward. 	
Dark Penalty 	 	 	90 	If the Defending Pokémon has no card attached to it, this attack does nothing. 	
Surprise Punch 	 	 	20 	Move an Energy attached to the Defending Pokémon to 1 of your opponent's Benched Pokémon. 	
Hammer Kick 	 	 	50+ 	If this Pokémon has fewer remaining HP than the Defending Pokémon, this attack does 30 more damage. 	
Oracle Inflict 	 	 	30+ 	Does 10 more damage for each card in your opponent's hand. 	
Raging Power 	 	 	50+ 	Does 10 more damage for each damage counter on this Pokémon. 	
 	 	 	 	 	
Name 	First appearance	Cost	Damage	Effect 	
Spit Squall 	 	 	 	Your opponent puts the Defending Pokémon and all cards attached to it into their hand. 	
Heavy Bullet 	 	 	70 	for Benched Pokémon.) 	
Deck and Cover 	 	 	50 	The Defending Pokémon is now and . Shuffle this Pokémon and all cards attached to it into your deck. 	
Fire Slash 	 	 	60+ 	You may discard a Energy attached to this Pokémon. If you do, this attack does 30 more damage. 	
Grand Flame 	 	 	90 	Attach a Energy card from your discard pile to 1 of your Benched Pokémon. 	
Hot Lick 	 	 	10+ 	If the Defending Pokémon is , this attack does 50 more damage. 	
Burning Wind 	 	 	70 	You may discard an Energy attached to this Pokémon. If you do, the Defending Pokémon is now . 	
Shot in the Dark 	 	 	20 	Flip 2 coins. If either of them is tails, this attack does nothing. 	
Attack Command 	 	 	10× 	Does 10 damage times the number of Pokémon in play (both yours and your opponent's). 	
Healing Pirouette	 	 	10× 	Heal 30 damage from each of your Pokémon. 	
Electrigun 	 	 	20+ 	You may discard a Energy attached to this Pokémon. If you do, this attack does 40 more damage. 	
Volt Bolt 	 	 	 	Discard all Energy attached to this Pokémon. This attack does 100 damage to 1 of your opponent's Pokémon. (Don't apply Weakness or Resistance for Benched Pokémon.)	
Tag Draw 	 	 	 	Shuffle your hand into your deck. Then, draw 4 cards. If is on your Bench, draw 4 more cards. 	
Electrishower 	 	 	 	This attack does 10 damage to each of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) 	
Electrisilk 	 	 	30+ 	If the Defending Pokémon has no Retreat Cost, this attack does 40 more damage. 	
Suction Heal 	 	 	40 	Heal from this Pokémon the amount of damage you did to the Defending Pokémon. 	
Slurp Shakedown 	 	 	 	Switch the Defending Pokémon with 1 of your opponent's Benched Pokémon. This attack does 60 damage to the new Defending Pokémon. 	
Psy Report 	 	 	60 	Your opponent reveals their hand. 	
Hand Press 	 	 	50+ 	If you have more cards in your hand than your opponent, this attack does 30 more damage. 	
Giant Claw 	 	 	80+ 	If the Defending Pokémon already has 2 or more damage counters on it, this attack does 40 more damage. 	
Tunnel Strike 	 	 	 	This attack does 30 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) 	
Dig Uppercut 	 	 	50 	Put a card from your discard pile into your hand. 	
Reinforced Drill 	 	 	50+ 	If this Pokémon has a attached to it, this attack does 30 more damage. 	
Shadow Drain 	 	 	30 	Heal from this Pokémon the same amount of damage you did to the Defending Pokémon. 	
Shadow Shutdown 	 	 	60 	Flip 2 coins. If both of them are heads, discard all Energy attached to the Defending Pokémon. 	
Junk Hunt 	 	 	 	Put 2 s from your discard pile into your hand. 	
Night Spear 	 	 	90 	Does 30 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) 	
Sand Dive 	 	 	 	Flip a coin. If heads, prevent all damage done to this Pokémon by attacks during your opponent's next turn. 	
Bombast 	 	 	40× 	Does 40 damage times the number of Prize cards you have taken. 	
Brutal Bash 	 	 	20× 	Does 20 damage times the number of Pokémon you have in play. 	
Joust 	 	 	30 	Before doing damage, discard a attached to the Defending Pokémon. 	
Cavalry Lance 	 	 	70 	During your opponent's next turn, this Pokémon has no Weakness. 	
Lock Gear 	 	 	60 	Draw cards until you have 6 cards in your hand. 	
Special Fang 	 	 	40+ 	If this Pokémon has any attached to it, this attack does 40 more damage. 	
Ferocious Bellow 	 	 	60 	During your opponent's next turn, any damage done by attacks from the Defending Pokémon is reduced by 30 (before applying Weakness and Resistance). 	
Stunning Uppercut	 	 	80 	Flip 2 coins. If both are heads, the Defending Pokémon is now . If both are tails, this attack does nothing. 	
Blow Through 	 	 	30+ 	If there is any Stadium card in play, this attack does 30 more damage. 	
 	 	 	 	 	
Name 	First appearance	Cost	Damage	Effect 	
Triple Energy 	 	 	 	Search your deck for 3 different types of basic Energy cards and attach them to your Pokémon in any way you like. Shuffle your deck afterward.	
Drainpour 	 	 	40 	Heal 40 damage from each of your Benched Pokémon. 	
Tangle Drag 	 	 	 	Switch 1 of your opponent's Benched Pokémon with the Defending Pokémon. 	
Double Whip 	 	 	10× 	Flip 2 coins. This attack does 10 damage times the number of heads. 	
Relaxing Fragrance 	 	 	 	Heal 30 damage and remove all s from this Pokémon. 	
Crosswise Whip 	 	 	30× 	Flip 4 coins. This attack does 30 damage times the number of heads. 	
Reinforced Needle 	 	 	40+ 	If this Pokémon has a card attached to it, this attack does 40 more damage. 	
Hexed Flame 	 	 	20+ 	Does 50 more damage for each affecting the Defending Pokémon. 	
Soggy Rush 	 	 	10× 	Flip a coin until you get tails. This attack does 10 damage times the number of heads. 	
Water Cannon 	 	 	30× 	Flip a coin. If heads, this attack does 30 damage times the amount of Energy attached to this Pokémon. 	
Add-a-Dash 	 	 	 	Flip 2 coins. For each heads, draw a card. 	
Clear Search 	 	 	 	Search your deck for any 3 cards and put them into your hand. Shuffle your deck afterward. 	
Unstoppable Roll 	 	 	10+ 	Flip 2 coins. If both of them are heads, this attack does 30 more damage. 	
Ice Entomb 	 	 	60 	The Defending Pokémon is now . This Pokémon can't use Ice Entomb during your next turn. 	
Electrobullet 	 	 	70 	Does 20 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) 	
Replace 	 	 	 	Move as many Energy attached to your Pokémon to your other Pokémon in any way you like. 	
Hazardous Scales 	 	 	 	The Defending Pokémon is now , and . 	
Plentiful Placement	 	 	 	Put 4 damage counters on 1 of your opponent's Pokémon. 	
Devolution Punch 	 	 	60 	Devolve the Defending Pokémon and put the highest Stage Evolution card on it into your opponent's hand. 	
Ghost Hammer 	 	 	90 	During your opponent's next turn, this Pokémon has no weakness. 	
Bone Lock 	 	 	30 	The Defending Pokémon can't retreat during your opponent's next turn. 	
Reverse Spin 	 	 	 	Your opponent shuffles their hand into their deck and draws 4 cards. 	
Revenge Cannon 	 	 	10+ 	Does 10 more damage for each damage counter on each of your Benched Pokémon. 	
Defensive Stance 	 	 	 	Heal 30 damage from this Pokémon. Switch this Pokémon with 1 of your Benched Pokémon. 	
Pump-up Smash 	 	 	90 	Attach 2 basic Energy cards from your hand to your Benched Pokémon in any way you like. 	
Diving Swipe 	 	 	70 	Discard a random card from your opponent's hand. 	
Triple Laser 	 	 	 	This attack does 30 damage to 3 of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) 	
Heavy Nose 	 	 	60+ 	If the Defending Pokémon already has damage counters on it, this attack does 30 more damage. 	
Celestial Roar 	 	 	 	Discard the top 3 cards of your deck. If any of those cards are Energy cards, attach them to this Pokémon. 	
Shred 	 	 	40 	This attack's damage isn't affected by any effects on the Defending Pokémon. 	
Dragonslice 	 	 	20 	 	
Mach Cut 	 	 	60 	Discard a Special Energy attached to the Defending Pokémon. 	
Dragonblade 	 	 	100 	Discard the top 2 cards of your deck. 	
Jet Headbutt 	 	 	40 	 	
Power Breath 	 	 	30 	Discard an Energy attached to this Pokémon. 	
Dragon Headbutt 	 	 	40 	 	
Dragonblast 	 	 	140 	Discard 2 Energy attached to this Pokémon. 	
Consume 	 	 	40 	Heal from this Pokémon the amount of damage done to the Defending Pokémon. 	
Hand Fling 	 	 	10× 	Does 10 damage times the number of cards in your hand. 	
Smack 'n' Slack 	 	 	10 	This Pokémon is now . 	
Bang Heads 	 	 	20 	Both this Pokémon and the Defending Pokémon are now Confused. 	
Tumbling Tackle 	 	 	60 	Both this Pokémon and the Defending Pokémon are now Asleep. 	
Wake-up Beam 	 	 	40 	Remove all Special Conditions from the Defending Pokémon. 	
Drain Slap 	 	 	60 	Heal 30 damage from this Pokémon. 	
Gold Breaker 	 	 	60+ 	If the Defending Pokémon is a , this attack does 60 more damage. 	
Chirp 	 	 	 	Search your deck for two Pokémon with a Resistance, reveal them, and put them in your hand. Shuffle your deck afterward. 	
 	 	 	 	 	
Name 	First appearance	Cost	Damage	Effect 	
Rumble Stomp 	 	 	80+ 	Flip a coin until you get tails. This attack does 20 more damage for each heads. 	
Sting Missile 	 	 	30 	Shuffle this Pokémon and all cards attached to it into your deck. 	
Damage Beat 	 	 	20× 	Does 20 damage times the number of damage counters on the Defending Pokémon. 	
Swaddle Guard 	 	 	 	During your opponent's next turn, any damage done to this Pokémon by attacks is reduced by 40 (after applying Weakness and Resistance).	
Cleave 	 	 	30 	Flip 2 coins. If both of them are heads, discard all Energy attached to the Defending Pokémon. 	
Destructive Flame 	 	 	30 	Flip a coin. If heads, discard an Energy attached to the Defending Pokémon. 	
Power Flame 	 	 	80+ 	If this Pokémon has any attached to it, this attack does 40 more damage. 	
Turbo Energize 	 	 	 	Search your deck for 2 basic Energy cards and attach them to your Benched Pokémon in any way you like. Shuffle your deck afterward. 	
Intensifying Burn 	 	 	50+ 	If the Defending Pokémon is a , this attack does 50 more damage. 	
Frost Prison 	 	 	80 	If this Pokémon has any attached to it, the Defending Pokémon is now . 	
Quintuple Headbutt 	 	 	40× 	Flip 5 coins. This attack does 40 damage times the number of heads. 	
Quintuple Headbutt 	 	 	40× 	Flip 5 coins. This attack does 40 damage times the number of heads. 	
Frost Stone 	 	 	50+ 	Flip a coin. If heads, this attack does 20 more damage and the Defending Pokémon is now Paralyzed. 	
Groovy Dance 	 	 	70 	You may discard an Energy attached to this Pokémon. If you do, the Defending Pokémon is now . 	
Hard Bite 	 	 	40+ 	Flip a coin. If heads, this attack does 20 more damage. 	
Seafaring 	 	 	 	Flip 3 coins. For each heads, attach a Energy card from your discard pile to your Benched Pokémon in any way you like. 	
Snow Squall 	 	 	10 	This attack's damage isn't affected by Resistance. 	
Enefountain 	 	 	30 	Attach 2 basic Energy cards from your hand to 1 of your Pokémon. 	
Aqua Bullet 	 	 	40 	Does 10 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) 	
Powerful Rage 	 	 	20× 	Does 20 damage times the number of damage counters on this Pokémon. 	
Glacier Drop 	 	 	90 	Discard the top card of your opponent's deck. 	
Double Assist 	 	 	30 	Attach 2 basic Energy cards from your discard pile to 1 of your Pokémon. 	
Powervolt 	 	 	80+ 	If this Pokémon has any attached to it, this attack does 40 more damage. 	
Electribonus 	 	 	 	Discard a Energy card from your hand. If you do, draw 3 cards. 	
Ultra-Toxic Fang 	 	 	40 	The Defending Pokémon is now . Put 4 damage counters instead of 1 on that Pokémon between turns. 	
Smogbank 	 	 	 	This attack does 20 damage to each of your opponent's Pokémon (Don't apply Weakness and Resistance for Benched Pokémon.) 	
Powerful Storm 	 	 	20× 	Does 20 damage times the amount of Energy attached to all of your Pokémon. 	
Pile Up 	 	 	 	Flip a coin. If heads, search your deck for a , reveal it, and put it into your hand. Shuffle your deck afterward. 	
Tool Drop 	 	 	20× 	Does 20 damage for each card attached to Pokémon in play (both yours and your opponent's). 	
Biosmog 	 	 	20 	The Defending Pokémon is now . Flip a coin. If heads, discard an Energy attached to that Pokémon. 	
Ensnarl 	 	 	20× 	Does 20 damage times the number of in the Defending Pokémon's Retreat Cost. 	
Double Ducts 	 	 	80× 	Flip 2 coins. This attack does 80 damage times the number of heads. 	
Damakinesis 	 	 	 	Move 6 damage counters from any of your Pokémon to the Defending Pokémon. 	
Spinning Turn 	 	 	40 	Switch this Pokémon with 1 of your Benched Pokémon. 	
Hurricane Kick 	 	 	60+ 	Does 30 more damage for each your opponent has taken. 	
Silent Claw 	 	 	 	Your opponent reveals their hand. Discard a you find there. Use the effect of that card as the effect of this attack. 	
Reinforced Headbutt	 	 	50+ 	If this Pokémon has a card attached to it, this attack does 50 more damage. 	
Cargo Jet 	 	 	 	Discard a Team Plasma card from your hand. If you do, draw 3 cards. 	
Rigidify 	 	 	 	During your opponent's next turn, any damage done to this Pokémon by attacks is reduced by 20 (after applying Weakness and Resistance).	
Gear Smash 	 	 	30+ 	Flip 2 coins. This attack does 20 more damage for each heads. 	
Hard Crunch 	 	 	40+ 	If the Defending Pokémon already has any damage counters on it, this attack does 30 more damage. 	
Call for Backup 	 	 	 	Search your deck for a Pokémon, reveal it, and put it into your hand. Shuffle your deck afterward. 	
Metal Jail 	 	 	30 	The Defending Pokémon can't retreat during your opponent's next turn. 	
Righteous Edge 	 	 	30 	Discard a Special Energy attached to the Defending Pokémon. 	
Steel Bullet 	 	 	100 	This attack's damage isn't affected by Weakness, Resistance, or any other effects on the Defending Pokémon. 	
Black Ballista 	 	 	200 	Discard 3 Energy attached to this Pokémon. 	
White Inferno 	 	 	100+ 	Does 10 more damage for each damage counter on this Pokémon. 	
Gattling Peck 	 	 	10× 	Flip 5 coins. This attack does 10 damage times the number of heads. 	
Raging Pecks 	 	 	30× 	Flip 3 coins. This attack does 30 damage times the number of heads. This Pokémon is now . 	
Teampact 	 	 	30× 	Does 30 damage times the number of Team Plasma Pokémon you have in play. 	
Shout 	 	 	 	Flip a coin. If heads, discard a random card from your opponent's hand. 	
Destructive Sound 	 	 	 	Your opponent reveals their hand. Discard all s you find there. 	
Plasma Gale 	 	 	120 	Discard a Plasma Energy attached to this Pokémon. If you can't discard a Plasma Energy, this attack does nothing. 	
Triple Slap 	 	 	20× 	Flip 3 s. This attack does 20 damage times the number of heads. 	
Fast Swipe 	 	 	 	Discard a random card from your opponent's hand. 	
Tool Breaker 	 	 	 	Discard a card attached to the Defending Pokémon. 	
Wild Edge 	 	 	60+ 	You may do 20 more damage. If you do, this Pokémon does 20 damage to itself. 	
 	 	 	 	 	
Name 	First appearance	Cost	Damage	Effect 	
Triple Stap 	 	 	10× 	Flip 3 coins. This attack does 10 damage times the number of heads. 	
Swift Sting 	 	 	20+ 	If this Pokémon has full HP, this attack does 40 more damage, and the Defending Pokémon is now and . 	
Blockade 	 	 	10 	Your opponent can't play any s from their hand during their next turn. 	
Rapid-Fire Needles	 	 	60 	Does 30 damage to 1 of your Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) 	
Dynamite Press 	 	 	80+ 	If this Pokémon has any attached to it, this attack does 10 more damage for each damage counter on the Defending Pokémon. 	
Purifying Flame 	 	 	50 	Remove all s from this Pokémon. 	
Refreshing Rain 	 	 	30 	Heal 30 damage from each of your Pokémon. 	
Mud Gun 	 	 	60+ 	If this Pokémon has any Energy attached to it, this attack does 30 more damage. 	
Seismic Punch 	 	 	30 	Does 30 damage to each Benched Pokémon (both your and your opponent's). (Don't apply Weakness and Resistance for Benched Pokémon.) 	
Surefire Spin 	 	 	20+ 	Flip 2 coins. If both of them are heads, this attack does 40 more damage. 	
Surefire Spin 	 	 	60× 	Flip a coin for each Energy attached to this Pokémon. This attack does 60 damage for each heads. 	
Call Sign 	 	 	 	Search your deck for a Pokémon, reveal it, and put it into your hand. Shuffle your deck afterward. 	
Cryofreeze 	 	 	10 	Discard an Energy attached to this Pokémon. The Defending Pokémon can't attack during your opponent's next turn. 	
Frost Spear 	 	 	30 	Does 30 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) 	
Blizzard Burn 	 	 	120 	This Pokémon can't attack during your next turn. 	
Electri-Defuse 	 	 	40 	If the Defending Pokémon is a , that Pokémon can't attack during your opponent's next turn. 	
Special Tackle 	 	 	30+ 	If this Pokémon has any attached to it, this attack does 30 more damage. 	
Extreme Current 	 	 	90 	Discard an Energy attached to this Pokémon. 	
Raiden Knuckle 	 	 	30+ 	Attach an Energy card from your discard pile to 1 of your Benched Team Plasma Pokémon. 	
Thunderous Noise 	 	 	90 	If this Pokémon has any attached to it, discard an Energy attached to the Defending Pokémon. 	
Hit Back 	 	 	30 	If this Pokémon has no damage counters on it, this attack does nothing. 	
Poison Suction 	 	 	60 	If the Defending Pokémon is , heal 60 damage from this Pokémon. 	
Sludge Crash 	 	 	80 	Flip a coin until you get tails. For each heads, discard an Energy attached to the Defending Pokémon. 	
Psy Alert 	 	 	20 	Draw cards until you have 6 cards in your hand. 	
Shadow Cage 	 	 	20 	The Defending Pokémon can't retreat during your opponent's next turn. 	
Shadow Cage 	 	 	30+ 	If this Pokémon has any attached to it, this attack does 30 more damage for each Energy attached to the Defending Pokémon. 	
Slap of Misfortune	 	 	70 	Whenever your opponent flips a coin during their next turn, treat it as tails. 	
Elongating Arms 	 	 	 	This attack does 30 damage to 1 of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) 	
Crazy Slap 	 	 	40× 	Flip 4 coins. This attack does 40 damage times the number of heads. 	
Continuous Slap 	 	 	20× 	Flip a coin until you get tails. This attack does 20 damage times the number of heads. 	
Vilify 	 	 	30× 	Discard as many Pokémon as you like from your hand. This attack does 30 damage times the number of Pokémon you discarded. 	
Mind Jack 	 	 	20+ 	Does 20 more damage for each of your opponent's Benched Pokémon. 	
Fearsome Shadow 	 	 	60 	Your opponent reveals their hand. 	
Piston Headbutt 	 	 	30 	Move an Energy attached to the Defending Pokémon to 1 of your opponent's Benched Pokémon. 	
Dragon Slayer 	 	 	80+ 	If the Defending Pokémon is a Pokémon, this attack does 40 more damage. 	
Cut Down 	 	 	30 	Flip a coin. If heads, discard an Energy attached to the Defending Pokémon. 	
Tractorbeam 	 	 	 	Switch 1 of your opponent's Benched Pokémon with the Defending Pokémon. This attack does 40 damage to the new Defending Pokémon. 	
Obsidian Fang 	 	 	80 	Before doing damage, discard all s attached to the Defending Pokémon. 	
Metal Defender 	 	 	50 	During your opponent's next turn, this Pokémon has no Weakness. 	
Big Ol' Bite 	 	 	30 	Heal 30 damage from this Pokémon. The Defending Pokémon can't retreat during your opponent's next turn. 	
Healwing 	 	 	90 	Heal 30 damage from this Pokémon. 	
Dragon Vortex 	 	 	20× 	Does 20 damage times the number of Energy cards and Energy cards in your discard pile. Then, shuffle all of those cards back into your deck.	
Tri Bullet 	 	 	 	This attack does 30 damage to 3 of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) 	
Barrier Break 	 	 	70 	This attack's damage isn't affected by Weakness, Resistance, or any other effects on the Defending Pokémon. 	
Mach Flight 	 	 	40 	The Defending Pokémon can't retreat during your opponent's next turn. 	
Transfer Junk 	 	 	40 	Put a Team Plasma Pokémon, a Team Plasma Trainer card, and a Team Plasma Energy card from your discard pile into your hand. 	
Powerful Vision 	 	 	10× 	Does 10 damage times the number of cards in your opponent's hand. 	
Max Milk 	 	 	 	Heal all damage from 1 of your Pokémon. Then, discard all Energy attached to this Pokémon. 	
Imittack 	 	 	 	Choose 1 of the Defending Pokémon's attacks. If this Pokémon has the necessary Energy to use that attack, use it as this attack. 	
Windfall 	 	 	 	Shuffle your hand into your deck. Then, draw 6 cards. 	
Jet Blast 	 	 	60+ 	Does 30 more damage for each attached to this Pokémon. 	
 	 	 	 	 	
Name 	First appearance	Cost	Damage	Effect 	
Lifesplosion 	 	 	 	For each Energy attached to this Pokémon, search your deck for a , and put it onto your Bench. Shuffle your deck afterward. 	
Retribution 	 	 	20 	If an you had in play was Knocked Out by damage from an opponent's attack during their last turn, put all Energy attached to the Defending Pokémon into your opponent's hand.	
Emerald Slash 	 	 	50 	You may search your deck for 2 Energy cards and attach them to 1 of your Benched Pokémon. Shuffle your deck afterward. 	
Jet Impact 	 	 	80+ 	Flip a coin. If heads, this attack does 20 more damage. 	
Megalo Cannon 	 	 	100 	Does 20 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) 	
Solar Transporter 	 	 	 	Reveal the top 5 cards of your deck and put all you find there into your hand. Discard the other cards. 	
Fossil Hunt 	 	 	 	Put 2 s that have Fossil in their names from your discard pile into your hand. 	
Fossil Clutch 	 	 	50+ 	You may discard an that has Fossil in its name from your hand. If you do, this attack does 50 more damage. 	
Gigafrost 	 	 	150 	Discard 2 Energy attached to this Pokémon. 	
Thunder Tempest 	 	 	50× 	Flip 4 coins. This attack does 50 damage times the number of heads. 	
Creepy Wind 	 	 	 	Flip a coin. If heads, the Defending Pokémon is now . 	
Wind Blast 	 	 	 	This attack does 40 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) 	
Psypower 	 	 	 	Put 3 damage counters on your opponent's Pokémon in any way you like. 	
Trading Places 	 	 	 	Switch this Pokémon with 1 of your Benched Pokémon. 	
Psyjamming 	 	 	 	Move as many Special Energy attached to your opponent's Pokémon to your opponent's other Pokémon in any way you like. 	
Focused Wish 	 	 	10+ 	Flip a coin. If heads, this attack does 20 more damage. 	
Precognitive Dream 	 	 	 	Draw 3 cards. This Pokémon is now . 	
Telekinesis of Nobility	 	 	70 	Switch this Pokémon with 1 of your Benched Pokémon. 	
Iron Fist of Justice 	 	 	60 	If you have any Team Plasma Pokémon in play, this attack does nothing. 	
Last-Chance Chop 	 	 	20+ 	If this Pokémon's remaining HP is 10, this attack does 70 more damage. 	
Reinforced Lariat 	 	 	80+ 	If this Pokémon has a card attached to it, this attack does 40 more damage. 	
Freestyle Strike 	 	 	30× 	Flip 2 coins. This attack does 30 damage times the number of heads. 	
Shoulder Throw 	 	 	80- 	Does 80 damage minus 20 damage for each in the Defending Pokémon's Retreat Cost. 	
Kick of Righteousness 	 	 	10+ 	If the Defending Pokémon is a Team Plasma Pokémon, this attack does 40 more damage. 	
Swift Dive 	 	 	100 	If this Pokémon's remaining HP is 50 or less, this attack's base damage is 50. 	
Blazing Claws 	 	 	60+ 	If the Defending Pokémon is a Team Plasma Pokémon, this attack does 60 more damage, and the Defending Pokémon is now . 	
Aura of the Land 	 	 	80 	Does 20 damage to each Benched Pokémon (both yours and your opponent's). (Don't apply Weakness and Resistance for Benched Pokémon.) 	
Hypnostrike 	 	 	60 	Both this Pokémon and the Defending Pokémon are now . 	
Reverse Edge 	 	 	50 	Flip a coin. If heads, put a card from your discard pile into your hand. 	
Fast Forward 	 	 	90 	For each attached to this Pokémon, discard the top card of your opponent's deck. 	
Dimensional Heal 	 	 	80 	Heal from this Pokémon 20 damage for each attached to this Pokémon. 	
Strong Bond 	 	 	 	Search your deck for a named , reveal it, and put it into your hand. Shuffle your deck afterward. 	
Dragonaxe 	 	 	40× 	Does 40 damage times the amount of Energy attached to this Pokémon. 	
Strike of the Champion 	 	 	 	If the Defending Pokémon is a Team Plasma Pokémon, it is Knocked Out. (If the Defending Pokémon is not a Team Plasma Pokémon, this attack does nothing.) 	
Big Swing 	 	 	40 	Flip 2 coins. If either of them is tails, this attack does nothing. 	
Adrenaslash 	 	 	50 	During your next turn, each of this Pokémon's attacks does 50 more damage (before applying Weakness and Resistance). 	
Misinformation 	 	 	 	Discard all cards attached to each of your opponent's Pokémon. 	
 	 	 	 	 	
Name 	First appearance	Cost	Damage	Effect 	
Flog 	 	 	20+ 	Flip a coin. If heads, this attack does 20 more damage. 	
Share 	 	 	20+ 	Heal 40 damage from 1 of your Benched Pokémon. 	
Ambush Bite 	 	 	20+ 	Flip a coin. If heads, this attack does 20 more damage and discard an Energy attached to the Defending Pokémon. 	
Hard Press 	 	 	30 	Flip a coin. If heads, the Defending Pokémon is now . 	
Gaia Blaster 	 	 	50+ 	Does 20 more damage for each Energy attached to this Pokémon. 	
Color Coordination 	 	 	50+ 	If this Pokémon has any basic Energy attached to it that is the same type as the Defending Pokémon, this attack does 40 more damage. 	
Flailing Flop 	 	 	10 	Flip a coin. If tails, this Pokémon does 10 damage to itself. 	
Howling Rampage 	 	 	20× 	Does 20 damage times the number of Prize cards both players have taken. 	
Emperor's Strike 	 	 	70+ 	If this Pokémon has fewer remaining HP than the Defending Pokémon, this attack does 60 more damage. 	
Aqua Boomerang 	 	 	20 	Return this Pokémon and all cards attached to it to your hand. 	
Power Edge 	 	 	30 	 	
Psyslash 	 	 	120 	Discard 2 Energy attached to this Pokémon. 	
Fortunate Draw 	 	 	 	You and your opponent play Rock-Paper-Scissors. The player who wins draws 3 cards. The player who loses discards the top 3 cards of their deck.	
Miracle Wing 	 	 	60 	Flip a coin. If heads, the Defending Pokémon is now . 	
Spooky Shot 	 	 	20 	 	
Energy Gift 	 	 	20 	Flip a coin. If heads, search your deck for 2 Energy cards and attach them to your Pokémon in any way you like. Shuffle your deck afterward. 	
Pandemonium Blade 	 	 	60+ 	Does 20 more damage for each of your Benched Pokémon that has any damage counters on it. 	
Dig Out 	 	 	40 	Discard the top card of your deck. If that card is a basic Energy card, attach it to 1 of your Pokémon. 	
Magical Dance 	 	 	30 	Heal 30 damage from each of your Benched Pokémon. 	
Shooting Star Pirouette	 	 	40+ 	Flip a coin until you get tails. This attack does 30 more damage for each heads. 	
Hexed Mirror 	 	 	 	Shuffle your hand into your deck. Then, draw a number of cards equal to the number of cards in your opponent's hand. 	
Tiptoe Step 	 	 	 	Draw a card for each Energy attached to this Pokémon. 	
Eternal Radiance 	 	 	 	Move all damage counters from this Pokémon to the Defending Pokémon. This Pokémon can't use Eternal Radiance during your next turn. 	
Brilliant Voice 	 	 	20 	Flip a coin. If heads, the Defending Pokémon is now . If tails, the Defending Pokémon is now . 	
Honey Snack 	 	 	 	Heal 20 damage from this Pokémon. 	
Honey Snack 	 	 	 	Heal 20 damage from this Pokémon. 	
Picnic Weather 	 	 	 	Put a from your discard pile onto your Bench. Then, attach an Energy card from your discard pile to that Pokémon. 	
Relaxed Roll 	 	 	30× 	Flip a coin until you get tails. This attack does 30 damage times the number of heads. 	
== Promotional cards ==
 	 	 	 	
Name 	First appearance	Cost	Damage	Effect
Tail Smack 	 	 	20 	
Armor Press 	 	 	40 	During your opponent's next turn, any damage done to this Pokémon is reduced by 20 (after applying Weakness and Resistance).
Aqua Blade 	 	 	60 	
Electricannon 	 	 	60+ 	You may discard all Energy attached to this Pokémon. If you do, this attack does 60 more damage.
Electribeam 	 	 	20 	Flip a coin. If heads, the Defending Pokémon is .
Boost Claw 	 	 	60 	During your next turn, each of this Pokémon's attacks does 30 more damage (before applying Weakness and Resistance).
Fast Punch 	 	 	60+ 	Flip a coin. If heads, this attack does 30 more damage.
Overdrive Smash	 	 	60 	During your next turn, this Pokémon's Overdrive Smash attack does 60 more damage (before applying Weakness and Resistance).
Breaker Bazooka	 	 	100 	Discard all Energy attached to this Pokémon.
== Mini Sets==
 	 	 	 	
Name 	First appearance	Cost	Damage	Effect
Hurricane Tail	 	 	60× 	Flip 4 coins. This attack does 60 damage times the number of heads.
Sky Heal 	 	 	40 	If is on your Bench, heal 20 damage from this Pokémon.
Sky Blade 	 	 	20+ 	If is on your Bench, this attack does 20 more damage.
Speed Wing 	 	 	60 	
Axe Slugger 	 	 	60+ 	If the Defending Pokémon is a Pokémon, this attack does 60 more damage.
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