nyuuzyou/wikis huggingface dataset:
Support

Note: Page is Under Construction
There is no doubt that Second Life is complicated. It is also under constant development. So where do you go when you have questions or something goes wrong? This page attempts to point you in the right direction and answer some of the more common issues. It is part of the User's Manual, so for information about what all the menus and windows in the Viewer software do, use the navigation box to the right.
==== Official Linden Lab Support ====
Problems with your Account - You can go to the Support Portal web page to submit a support ticket, contact live chat (for Premium members), or telephone support numbers to call.
The Knowledge Base - This is a set of articles written by Linden Lab staff.
==== Help from Other Residents ====
At last count there were 403 Linden accounts, and there are about 750,000 resident accounts who log in regularly. Therefore by sheer force of numbers, the residents have a lot of accumulated knowledge. Often the quickest and easiest way to answer a question or get help is from a more experienced user.
Newcomer Places and Groups - There are some special places and groups set up for helping new Residents. You can use the Search > Places tab with the Category dropdown list set to Newcomer Friendly, or visit one of the following:
:New Citizens Incorporated 
Second Life Forums - The Second Life Forums were switched from vBulletin to Clearspace software on 10 Feb 2010. At the present time old posts are unavailable. New instructions on how to use the Forums should appear in the Second_Life_Forums page.
The old forums have existed since the origin of Second Life, when the archive returns (location TBD), try using the search function to see if your question has been discussed before, likely it has.
==== Common Problems While Logged In: ====
It's Very Slow or Locks Up - This may be due to a number of causes. Second Life uses a lot of your computer's capacity to run, since it has to generate the 3D view constantly. See the article on Lag for more information.
Support Groups in Second Life

We understand that the Second Life virtual world is a place to go for many reasons, and among those, is support and help with some sensitive situations. Below is a list of Resident suggested support groups that might be able to help you through these situations.
=== Support Groups in the Second Life Virtual World ===
SL Support Group 	Description
Guiding Lights Peer Support Training 	Mental Health and Education Support
Guiding Lights Peer Support Training 	Grief and Loss Support
Mental Health Network 	Mental Health Support
Virtual Native Lands 	Native American Support Group
Survivors of TBI 	Traumatic Brain Injury Support
Let's Face It 	Facial Difference Support
Fearless Nation 	Post Traumatic Stress Disorder Community
Cape Able 	Deaf/Hearing Impaired Support
Virtual Ability 	General Disability Support
U.S. Military Veterans Center 	U.S. Military Veterans in Second Life
Centering Place 	Suicide Prevention & Educationtopic=Suicide/
Centering Place 	Depression and Abuse Support
SL's Cancer Survivors 	Cancer Survivors in Second Life
ASA SL 	Autism Support
PS~We Love You 	General Support
Tong Ren Healing 	Energy Healing
Survivors of Suicide Project 	Suicide and Depression Education and Prevention
Wheelies 	Virtual Disability Nightclub
Project Jason Families 	Supporting the Families of the Missing
Transgender American Veterans Association	Support for Transgender Veterans
Transgender Lounge 	Transgender Support
Path of Support 	General Support and Guide
ALS/MIND Support Group 	Lou Gehrig's Disease Support
Virtual Helping Hands 	Disability Support
The Brain Candy Project 	Support Parents/Guardians with Critically Ill Children
Surreal Brown Isolated Sim

Surreal Brown is an Isolated Sim. Its temporary name is 891-891/868-868, Grid Sector I8, Southern Ocean. This is an interesting sim migration. Surreal Brown comes from Estate Continent and moved here in September 2013.
This sim is a beach-themed sim, with sand and water. Parcels are rectangular and still there are parcels for sale and sale agents will contact you immediately.
== See Also ==
Second Life Geography
List Of Microcontinents And Sim Clusters
Oceans
Swiss Tutorial

Swiss Tutorial is the Community Gateway for new Residents in Second Life, dedicated for the Swiss German and German speaking community of Switzerland, located on the Swiss Projects sim in Second Life.
Welcome!
 
Learn everything about Second Life in a wonderful, Swissness landscape. Walk through the Second Life Trailer to find out what you can do in Second Life. Enjoy the comprehensive, interactive Swiss Projects Tutorial, covering 20 stations. Read all about Second Life on the web, and practice exercises right away on the tutorial sim.
The tutorial is in German.
== Related Links ==
* Read more on our website, swiss-projects.ch
* Swiss Tutorial SLURL
== Related Groupes ==
* Swiss Projects Tutorial Group for the welcome area, tutorials, sandbox and Kalliope house
Category:Community_Gateway
Swiss Tutorial/de

Swiss Tutorial ist der Community Gateway für neue Mitglieder von Second Life, aus dem deutschsprachigen Teil der Schweiz, und allen anderen interessierten Regionen. Der Community Gateway befindet sich auf der Swiss Projects sim in Second Life.
Willkommen in der Schweizer Community!
 
Lerne alles zu deinem Second Life in einer wundervollen schweizerischen Landschaft. Schreite durch den Second Life Trailer, einem Rundgang um einen Bergsee, wo Du in kürze alles über Second Life erfährst. 
Geniesse danach das ausführliche interaktive Swiss Projects Tutorial, welches 20 Stationen umfasst. Dort erfährst Du Schritt für Schritt wie Du den Second Life Viewer bedienst, deinen Avatar steuerst, chattest, Guppen und Freunde findest, und vieles mehr. Das einzigartige an diesem Tutorial ist, dass es das Web und die dreidimensionale Umgebung von Second Life hervorragend miteinander verbindet. Lies alles Informationen im Web Browser, und führe parallel Übungen und Beispiel innerhalb Second Life direkt auf dem Rundgang durch.
Das ganze Tutorial ist in Deutsch. Lies mehr darüber auf unserer Website swiss-projects.ch
== Links ==
* Website swiss-projects.ch
* Swiss Tutorial SLURL
== Gruppen ==
* Swiss Projects Tutorial Gruppe für das Tutorial, die Sandboxen und das Kulturhaus.
Switch Statement

The switch case statement is a common programming construct used in many programming languages to check the value of a variable and execute different code blocks based on the value. However, in LSL, there is no built-in switch case statement.
Instead, scripters can achieve similar functionality using if-else statements or a series of if statements. This example will explain how to use if/if-else/else statements as an alternative to the switch case statement in LSL.
==Examples==
default{
 listen(integer channel, string name, key id, string message){
 if(message=="1"){
 llOwnerSay("The case is 1.");
 }
 else if(message=="2"){
 llOwnerSay("The case is 2.");
 }
 else if(message=="3"){
 llOwnerSay("The case is 3.");
 }
 else{
 llOwnerSay("The case is"+message+".");
 }
 //Only one of the statements will be accepted and ignores the rest.
 //Script can continue further in this event scope without the use of 'return'.
 }
}
Alternatively, using 'return' call to "break" out of the current scope. If the first condition is true, the second condition won't be evaluated, like a "switch" would do. Second "if" will be executed only if the first condition is false. Using "else" in this structure may not reach the same result.
default{
 listen(integer channel, string name, key id, string message){
 
 if(channel == PUBLIC_CHANNEL){
 llOwnerSay("The message was sent on Public Channel.");
 return;
 } 
 if(channel == DEBUG_CHANNEL) {
 llOwnerSay("The message was sent on Debug Channel.");
 return;
 }
 }
}
A JIRA feature request exists at VWR-1287. (Has been closed.)
 LSL WishList
Synchronize

simple synchronize script for two or more separate prims, like wings for instance 
assuming the task(); is 100% similar in all prims and takes less than 1 sec to implement
 float i = llGetTime(); 
 task(); 
 float x = llGetTime();
 while (llGetUnixTime()%2 == 0)// do every even second (result 1 for odd seconds)
 { 
 llSleep(1-(x-i));// one second minus time that has passed
 }
Syntax

== Overview and Key ==
This article is a work in progress
In all the following examples:
Black text indicates text that must be typed or the script won't work
Red text indicates text that must be replaced by the text described
green text indicates optional text that may be skipped or included depending on your need
____ text indicates optional text that may be skipped or replaced by the text described
These first sections, cover the overall syntax of each line of script. The final section gives a more detailed description of what may be used to replace the red or ____ text in each line of script.
=== Defining Variables ===
Other than explanations you might provide, the very first part of every script is where the variables are defined. The variables won't work if they are not defined at the beginning. Essentially, defining variables consists of giving each variable a unique name and defining which of the seven types of variable it is. These lines of script may look deceptively simple and trivial but they are essential to the success of your script. The following is the correct syntax for defining each type of variable.
 float x;
 integer x;
 key x;
 list x;
 rotation x;
 string x;
 vector x;
=== Setting Variables ===
 float x=#.#;
 integer x=#;
 key x=
 list x=
 rotation x=<%,%,%,r>;
 string x="text";
 vector x=<%,%,%>;
=== States, Events, and Triggers ===
=== Functions ===
=== Other Syntax ===
== Red Text Explanations ==
=== # ===
Replace this with a whole number. Do not use decimals. The number can be as large as
=== #.# ===
Replace this with a number. This number can use decimals. The number can range from 
=== % ===
This is the same as #.# except that typically the range is between 0.0 and 1.0. For some scripts, you'll want to go outside this range but most of the time, this range is a percentage represented by 0.0 for 0% to 1.0 for 100%.
=== r ===
This is the same as #.# except that typically the range is between 0.0 and 360.0. For some scripts, you'll want to go outside this range but most of the time, this range is the distance around a circle measured in degrees.
=== text ===
Replace this with 
=== x ===
Replace this with the name of a variable. Variables are usually single letters but can be words,
Syntax Highlighting Examples

== Overview ==
This is a MediaWiki extension that enables including code with syntax highlighting. To use, it, enclose your code in tags like this
<source lang="Language">
 ....
</source>
or
<syntaxhighlight lang="Language">
 ....
</syntaxhighlight>
where Language is the code for the programming or markup language being used. (Both forms work the same way, <syntaxhighlight> is handy for when the source code example itself contains a <source> tag.)
The documentation lists a large number of supported languages, but the ones most likely to be useful here are
* lsl2: Linden Scripting Language
* cpp: C++
* bash: Bash shell
* html4strict or html5: HTML
* javascript: Javascript
* perl: Perl
* php: PHP
* python: Python
* sql: SQL
* xml: XML
== LSL ==
 if (type == 0)
 {
 llOwnerSay("Near");
 }
 else if (type == 1)
 {
 llOwnerSay("Stopping");
 }
...
== PHP ==
Text before code.
<?php
 $v = "string"; // sample initialization
?>
html text
<?
 echo $v; // end of php code
?> 
Text after code.
== Python ==
 
Text before code.
 # Hello World in Python
 def main():
 print "Hello World!"
 
 if __name__ == '__main__':
 main()
Text after code.
== C++ ==
Text before code.
#include <iostream>
int main(int argc, char** argv)
{
 std::cout << "hai, can i haz c++ nao?" << std::endl;
 return 0;
}
Text after code.
== HTML ==
Text before code.
OMG Look at This
Wait where did he get that penguin from?
Text after code.
Syntax Highlighting Examples/pt

= Como destacar uma sintaxe =
== Introdução ==
Quando tiver a necessidade de mostrar as linhas de programação de uma linguagem de programação, poderá fazer o uso da seguinte sintaxe:
<Linguagem>
 ....
</Linguagem>
Onde a linguagem é o código para a linguagem de programação ou de marcação, a ser utilizada. Verá que as linhas e parâmetros ficam coloridas, facilitando o seu entendimento.
Uma listagem das linguagens de programação podem ser vistas no site do MediaWiki, com um grande número de línguas suportadas, mas as mais prováveis de aqui serem utilizadas, estão abaixo relacionadas:
* cpp: C++
* bash: Bash shell
* html4strict: HTML
* javascript: Javascript
* perl: Perl
* php: PHP
* python: Python
* sql: SQL
* xml: XML
== LSL ==
<lsl>
 if (type == 0)
 {
 llOwnerSay("Near");
 }
 else if (type == 1)
 {
 llOwnerSay("Stopping");
 }
...
</lsl>
== PHP ==
Texto antes do código.
<php><?php
 $v = "string"; // sample initialization
?>
html text
<?
 echo $v; // end of php code
?> </php>
Texto depois do código.
== Python ==
 
Texto antes do código.
<python> # Hello World in Python
 def main():
 print "Hello World!"
 
 if __name__ == '__main__':
 main()</python>
Texto depois do código.
== C++ ==
Texto antes do código.
<cpp>#include <iostream>
int main(int argc, char** argv)
{
 std::cout << "hai, can i haz c++ nao?" << std::endl;
 return 0;
}</cpp>
Texto depois do código.
== HTML ==
Texto antes do código.
<html4strict>OMG Look at This
Wait where did he get that penguin from?</html4strict>
Texto depois do código.
SystemMessage

==Message Layout==
{
 SystemMessage Low Trusted Zerocoded
	{
		MethodData	 	Single
		{	Method		Variable 1	}
		{	Invoice		LLUUID		}
		{	Digest		Fixed 32	} 
	}
	{
		ParamList		Variable
		{	Parameter	Variable 1 }
	}
}
==Usage and Notes==
Category:Messages
TAMHSC Microcontinent

This is a Microcontinent, placed at Coordinates 1102-1105/1244-1246, Grid Sector K12, Eastern Ocean. It has the temporary name A008, that means it was the 8th structure found on map by Second Life Geography group.
Name comes from Texas A&M Health Science Center. Almost all sims share this common name. So, this is an estate owned by an institustion. It doesn't look like a young people estate. Maturity rating is set to moderate. Places are named like College of Nursing, School of Biomedical Sicences or School Of Rural Public Health.
Overall, land is almost flat, with a few rivers. There are many institutional buildings, surrounded by large parks.
== See Also ==
Second Life Geography
List Of Microcontinents And Sim Clusters
Oceans
TCMG Glytchopedia

Hello, my name is Tyrah. Some people call me the Glytch Guru.
I've been studying the glytches we've been finding across the grid. We don't know much about them now, but the Moles and I have begun classifying them.
__TOC__
=Glytches Around The Grid=
==Abnormals==
==Ancients==
==Binaynays==
==Deedlez==
==Deemons==
==Dynamites==
==Eyebulbs==
==Flippies==
==Flumpies==
==Frostees==
==Gardeners==
==Gigglesnorts==
==Ginger Jammies==
==Guidles==
==Keirapillars==
==Konanas==
==Leandans==
==Magicians==
==Millipals==
==Naughties==
==Oodles==
==Patchoulies==
==Primsies==
==Quartzy-Wartzies==
==Shamaniacs==
==Silent Ones==
==Squishies==
==Trifidies==
==Vitaemins==
=Limited Edition Glytches=
==Sananok==
==Revwyn==
==Mary O'Nets==
TCMalloc Beta

TCMalloc is potentially slated for a 1.44 release.
= TCMalloc Beta Testing =
We are in the process of testing the switchover from pthreads2 back to TCMalloc. TCMalloc thread caching memory allocator. More technical details are available here:
* http://goog-perftools.sourceforge.net/doc/tcmalloc.html
We are hoping for some performance enhancements, but mostly are interested in utilizing the inline performance monitoring tools. This will allow us to get better immediate stats on simulator performance.
If you are interested in helping testing our tcmalloc enabled regions please join the group "TC Malloc Testers" on AGNI.
= TCMalloc Testing Guide =
I have 4 enabled regions on ADITI. They are open to members of the group Second Life Beta. The regions are as follows:
 TMallocTest1 : a full region on Class 5 hardware
 TMallocTest2 : a full region on Class 5 hardware
 TMallocTest3 : a full region on Class 7 hardware
 TMallocTest4 : a full region on Class 7 hardware
Each are running the latest server codebase merged with the TCMalloc updates. I encourage you to head out there and mess around. You should be able to do all you need including editing the terrain. 
As far as guidelines go I'd like to see you do your worst, however you define that. I'd also like you to poke areas you know have been prone to failure in the past. If you need ideas we have made a large number of test plans available here
TCMalloc should be a 100% transparent upgrade with no visible issues and it should all go super smooth and everyone will be happy… or so the developers would have me believe. :-) I hope they're right. I also hope you can help me prove them wrong.
When you find issues please use the 1.40.4 regions on ADITI to determine that the issues are unique to the TCMalloc enabled regions then file a JIRA. I have added "TCMalloc Beta" to the "Affects Version/s" field.
Contact me if you need something specific set up on ADITI or if you have any questions.
__Oskar
TPVD/Developers Group Agenda

Schedule: See SL Public Calendar 
== Viewer Pipeline ==
See repository links on Viewer Source Repositories and downloads on Alternate Viewers
* Maint L has been promoted
* Merges in progress
* In RC:
** Performance Improvements Viewer
** MFA Viewer
==Ongoing and Upcoming==
* 
** Aditi regions available for testing include: "Animesh1", "Animesh Adult", and "PerfTest 2".
== New Topics: ==
:Attendees should add agenda items here as needed - see comments when you edit the page
* Viewer builds now use python 3 and autobuild 3
== Meeting Notes ==
https://modemworld.me/tag/tpv-developer-meetings/
Category:Third Party Viewers
TRUST Microcontinent

TRUST or A080 is a Microcontinent discovered at Coordinates 520-523/1152-1157, Grid Sector E11, Far West Ocean. It is made of 16 sims. The largest surface is flat and urban, full with roads that devide it into smaller parcels and give the style of the suburbs. There are residential buildings all around. A few sims look like parks.
== See Also ==
Second Life Geography
List Of Microcontinents And Sim Clusters
Oceans
TSL Volunteer Group IM Guidelines

The following are the formal guidelines to be followed in the Volunteer Group IMs (TSL Mentors 2.0):
Please remember, the Mentor Group Instant Message (IM) channel can reach a large number of people. Make sure to use the channel only for important issues. Questions and concerns that do not need to be broadcast to the whole volunteer group likely should be brought up in a separate communication venue.
===IM Policy===
* If you have an inquiry for the Mentor Group IM channel that is answered in the Mentor Group channel or see a question in the channel that is answered and resolved, chat in the channel should end.
* If your inquiry CAN be answered in IM, it SHOULD be answered in IM.
* If your inquiry CAN be answered in IM, end your message to the Mentor Group IM channel with "IM me please."
* If you CAN reply to an inquiry via IM, you should reply via IM. Chat in the Mentor Group channel should be minimized.
===Use the Channel for Helpful Reference===
* Do answer questions that appear in channel with a helpful point to the most relevant help resource.
* Do encourage the use of wiki, KB and Pjira often. 
* Do contact Linden Support via the Support portal at http://secondlife.com/community/support.php if a Linden is required for support related concerns.
* Do file an Abuse Report via Help->Report Abuse... for abuse, harassment or griefing concerns.
===Use the Channel to Rally Volunteers===
* Do use the channel if you would like to gather a group of helpers...
* Do use the channel to ask for additional helpers if a volunteer location is very busy.
* Do use the channel if you are seeking a volunteer who speaks a certain language. Only reply to those type messages if you do speak the language.
===Use Channel Etiquette===
* Do be courteous to your teammates in the group channel.
* Do try to avoid extended conversation...Try other venues for friendly chatter.
* Do avoid disputes. Agree to disagree! Please keep debates in Private IMs.
* Do know when less is more....there's no need to respond if your answer is "sorry I don't know"
TSL Volunteer Island

== Visit TSL Volunteer Island ==
Teleport to 
Only TSL Mentors 2.0 members can visit TSL Volunteer Island.
=== TSL Volunteer Island Attractions ===
 
* Mentor Building Shop - Building Tools.
* Mentor Scripting Shop - Scripting Tools.
* Mentor Sandbox - Create your builds here.
* Stalls - IM TSL-VTeam for more details.
* Mentors Picks Stall - Helpful guides.
* Mentor Stage - Meetings and classes are held here.
* The Buddy Centre - IM TSL-VTeam for more details.
* Suggestions Box - IM TSL-VTeam for more details.
=== TSL Volunteer Photos ===
* TSL Mentor 2.0 Photos
* TSL Mentors 2.0 Flickr Group
Tabor - Scimitar Microcontinent

Tabor - Scimitar is a structure on map with temporary name A127, located at Coordinates 784-789/1348-1352, Grid Sector G13, Northern Ocean, close to IGBC Continent.
== Structure ==
Actually, there are two microcontinents, linked through a sim (Hulneth Bay). Since the link is done on their corners, it is impossible for an avatar to walk from one microcontinent to the other one.
*Tabor Microcontinent is in South-West
* Scimitar Microcontinent is in North-East.
== Geography ==
*Tabor is a Gorean place, with lush forests that cover the hills. Majority of sims have water access and the welcome zone is near a boat.
*Scimitar is a desert with oasis. Buildings are made of stone and share something from the Arabic style.
== Land Status ==
Both microcontinents are under strict rules. Access is allowed on a large surface, but only with themed clothes. Not only that, but they are also combat areas.
== See Also ==
Second Life Geography
List Of Microcontinents And Sim Clusters
Oceans