nyuuzyou/wikis huggingface dataset:
Trophy Collector

The Trophy Collector (known internally as FIGUREGET) is a stage found in Super Smash Bros. Melees , used in the Snag the Trophies minigame. It consists of a large cup made of rings, with trophies falling from the sky, which must be knocked into the cup. There are also two, smaller, floating platforms on the sides. The top ring of the "cup" acts like a floating platform, while the bottom section can be walked through; the cone has a red, flashing arrow on top of it pointing into the cone, as to alert player where to send trophies. After twenty seconds have passed, the arrow will stop flashing, regardless whether or not all the trophies have been snagged or not.
The Trophy Collector is available through hacking, though when used in , it will crash when a trophy appears. This can be avoided via other hacks.
==See also==
*Snag the Trophies
*Trophies
Category:Stages
Category:Stages (SSBM)
Category:Super Smash Bros. universe
Category:Bonus Games
Trophy Tussle (disambiguation)

A Trophy Tussle is a type of event match in Super Smash Bros. Melee where four characters (one human and three CPUs) battle atop a giant trophy. Each fighter has two stocks, and there is a three-minute time limit. Opponents will sometimes use alternate costumes. If the player wins the battle, they will receive a trophy version of the stage as a reward. There are three Trophy Tussles.
*Event 14: Trophy Tussle 1 (Stage: Goomba)
*Event 26: Trophy Tussle 2 (Stage: Entei)
*Event 47: Trophy Tussle 3 (Stage: Majora's Mask)
==Trivia==
*Despite being a free-for-all, the computer-controlled opponents will only attack when the player is nearby.
Trophy shop

In Super Smash Bros. 4, players have the option of buying trophies from the trophy shop (, Figure Shop). Trophies can be sold at varying prices, though discounts that lower the amount of required to buy them can occur. Trophies can also be purchased by using Play Coins in the 3DS version. The shop sells six trophies at a time in the 3DS version and eight at a time in the Wii U version; the stock refreshes gradually after a certain amount of time spent in matches. The shop may sell trophies that the player already owns, which is noted by an "unlocked" sign, but does not block the player from buying duplicates. 
In the Wii U version, alternate colored fighter trophies will randomly become available to purchase as the player clears or All Star Mode with each fighter. Unlike most random trophies, they are found exclusively at the Trophy Shop. Clearing Classic or All-Star as and will also add trophies of Alph and each of the Koopalings in the shop, respectively.
Like the Lottery and Coin Launcher modes, the Trophy Shop remains accessible after all trophies are obtained.
The music used in the Trophy Shop is also used for the 3DS version's DLC shop. 
== Prices ==
There are currently six known base trophy prices; the more expensive prices start appearing after more trophies are collected. Each trophy can additionally be sold at a random discount: 20%, 30%, 40%, or 50% off.
The top number in each cell is the selling price in gold coins, while the bottom one is in Play Coins.
 	Base 	-20% 	-30% 	-40% 	-50% 	Play Coin rate
Price 1	3005 	2404 	2103 	1803 	1502 	60G
Price 2	50010 	4008 	3507 	3006 	2505 	50G
Price 3	80020 	64016 	56014 	48012 	40010 	40G
Price 4	100030 	80024 	70021 	60018 	50015 	33.3G
Price 5	150040 	120032	105028	90024 	75020 	37.5G
Price 6	2500100	200080	175070	150060	125050	25G
These values are rounded down.
== Trivia ==
* Multiple copies of the same trophy can appear at the same time in the Wii U version's trophy shop, possibly at different discounts.
Category:Bonus Games
Category:Minigames
Category:Trophies
Trouble King (disambiguation)

Trouble King can refer to:
*Event 1: Trouble King, a Melee event match in which the player plays as against in .
*Event 42: Trouble King 2, a Melee event match in which the player plays as against a giant Bowser on Poké Floats.
*Event 1: Two Trouble Kings, a Brawl event match in which the player plays as (alongside in co-op mode) against and on Delfino Plaza.
Trowlon

The Trowlon (, Faulong) is an enemy in Super Smash Bros. Brawls Adventure Mode: The Subspace Emissary and first appears in The Forest. Trowlons are characterized by a distinct whooshing sound whenever one is about to appear. It lifts the player and flies away to the top of the screen with the player, in an attempt to KO above the upper blast line. It may also attack the player with its beak to force the player on; if the hit is not teched on the Trowlon's back the delay in getting up may result in being carried away. Hitting it will make it fall down, dazed for a limited time. If on the Trowlon, the player can usually perform a down smash or down tilt to defeat one, but the part of the body right behind the Trowlon is raised and can be hit by forward attacks.
==Name origin==
The enemy's name is a combination of the words trowel, describing its disruptive act of shoveling characters onto its back and flying upwards in a fashion similar to a being caught on a fishing pole's hook and brought to the surface, and on.
==Damage taken==
==Trophy==
==Names in other languages==
==Trivia==
*The surface of a Trowlon uses a unique terrain type that makes Purple Pikmin twice as rare. No other terrain has the same effect.
Category:Super Smash Bros. universe
Category:Common enemies
Category:Trophies (SSBB)
True Grit Triumphs

True Grit Triumphs was an Event Tourney. It ran from 6 a.m. on September 3, 2021 to 6 a.m. on September 6, 2021 (). During the event, all matches were stamina battles.
==Description==
===North America===
:This time-limited tourney features stamina mode rules!
:The further you advance, the better the spirit you'll win!North American event page
==Rules==
*Format: Smash
*Rules: Stamina
*Stamina: 150
*Stock: 2
*Time Limit: 3:00
*FS Meter: Off
*Items: None
==Names in other languages==
==Trivia==
*На здоровье!, the Russian name for this event, is a pun. It can also be translated as "Health," which is a synonym for stamina.
==References==
True Speedsters Only

True Speedsters Only (, Catch Up and Overtake! The Fastest Fighter Playoffs), known as Fleet-Foot Frenzy in PAL regions, was an Event Tourney. It ran from 6 a.m. on January 22, 2021 to 6 a.m. on January 25, 2021 (). The event featured 16 of the fastest characters in the game and 10 stages that are walk-offs with no initial pits.
==Description==
===North America===
:Only the 16 speediest fighters can enter this time-limited tourney! Dash around sprawling stages at breakneck speed, and claim pole position!
:The further you advance, the better spirit you'll win!North American event page
===PAL regions===
:Only the top 16 speediest fighters can enter this time-limited tourney! Dash around sprawling stages at breakneck speed and claim pole position!
:The further you advance, the better spirit you'll win!PAL region event page
==Rules==
*Format: Smash
*Rules: Time
*Time Limit: 2:30
*FS Meter: On
*Items: Medium
==Available fighters==
 	 	 	 	 	
Fighters	Fighters	Fighters	Fighters	Fighters	Fighters
 	 	 	 	 	
 	 	 	 	 	
 	 	 	 	 	
==Available stages==
 	 	 	 	
Stages 	Stages 	Stages 	Stages 	Stages
Figure-8 Circuit	Bridge of Eldin	Green Hill Zone	Golden Plains 	Gerudo Valley
Living Room 	Mario Galaxy 	Coliseum 	Wii Fit Studio	Boxing Ring
==Names in other languages==
==Trivia==
* and are the only characters among the top 16 fastest fighters that are not selectable for this event. The former was released after this event's end date and she is paired with , while the latter is paired with .
*Despite also being walk-off stages with no pits, Mario Bros., Onett, and Shadow Moses Island were not available for the event.
==References==
Tucson Power Rankings

The Tucson Power Rankings are a ranking of Melee players that regularly attend tournaments in Tucson, Arizona with the goal of giving recognition to the players that contributed to the revival of the scene in 2021. While most of these players are below the skill level of the Arizona PR, their commitment to come compete deserves some recognition. These rankings will come out three times a year modeled around the schedule at the University of Arizona (where most of the events in Tucson take place). The first edition was taken at the end of the fall semester, the second edition will take place at the end of the spring semester, and there will be a third edition to cover the summer. These rankings are decided by the main tournament organizers in Tucson, while receiving the input of long-time members of the scene.
==Current Panelists==
*
*
== Melee ==
===Fall 2021===
|}
Note: Silly Kyle was recognized with the "0" spot because despite being under the attendance requirement, he demonstrated that he was easily the best active player in Tucson this season.
Category:American Power Rankings
Turtle (disambiguation)

The Turtle is a character from , who appears as:
*a trophy in Super Smash Bros. Melee.
*a stage element on Great Bay.
Turtle may also refer to:
*Koopa Troop - who is also known as the Turtle Tribe.
*Shellcreeper - who is also known as Mr. Turtle.
*Squirtle - a turtle-like Pokémon.
*Turtling, a defense strategy used in the whole series.
*Smasher:Turtle - a smasher from Southern California.
*Smasher:Turtles - a smasher from Minnesota.
*Smasher:TheTurtleKing - a smasher from Maryland.
*Smasher:UltimateRazer - a smasher who is also known as GrimTurtle.
Category:The Legend of Zelda universe
Category:Trophies (SSBM)
Turtling

Turtling is a common nickname given to a defensive strategy which involves avoiding the opponent, using ranged attacks, and punishing bad approaches. It is normally used when one is holding a small lead in a timed match, where it can reduce the timer significantly while not having much effect on the match, or even be used until the timer ends. Flat stages without platforms, especially Final Destination, are preferred for maximum usage of this technique, as it makes it harder for the opponent to approach, particularly if they lack a projectile, have poor mobility and/or range, or have large hurtboxes.
A common characteristic of characters that are especially good at turtling is that they often tend to have projectiles that leave them briefly open just in time to retaliate any attack that comes after them. They also tend to have attacks with good reach and short startup or ending lag, as well as rather high air speeds that allow them to move around quickly when jumping. While it can be done with many more characters, examples of characters that can take good advantage of this strategy in Ultimate include , , , , and .
Air dodges, quick air speed, quick ground mobility, and attacks that easily allow a cross-up (such as many dash attacks, some down tilts, and several special moves) can all help break turtling by forcing a close-range encounter.
==See also==
*Camping
*Stalling
Category:Techniques
Tutorial Stage

The Tutorial Stage (listed as Explain in the Debug menu) is a stage in Super Smash Bros., which cannot be unlocked or played on in any way, except via hacking. The stage is used in a tutorial video to demonstrate how to play the game, appearing when the player leaves the game idle after the introduction. It shows and teaching the basics of controls such as attacks, jumping, dashing and more. In tournaments, outside of the difficulty of needing a GameShark to access it, it is banned in competitive play due to the strange boundaries and camera quirks.
==Features==
*1 soft platform, and the main solid platform, with only one grabbable ledge.
*Resembles an early form of , as it contains both the same background, main platform, and one of the three small platforms of that stage.
*The stage's left boundary is extremely small and can result in quick KOs.
*Left side is a normal size compared to the other stages but characters stay in a magnifying glass throughout the time.
*The upper boundary is lower than that of the standard.
*For unclarified reasons, P3 can glitch on this stage, in that they will be very light and unable to control their character.
Category:Stages
Category:Stages (SSB)
Category:Super Smash Bros. universe
Category:Kirby universe
Category:Hacked stages
es:Tutorial (escenario)
Twelve character battle

A twelve character battle, often abbreviated as 12cb, is an alternative gameplay method in tournaments for the original Super Smash Bros. In these battles, players fight with all twelve characters in the game until one player runs out of characters to use. Matches of this sort can take a long time to complete; the shortest matches can last around 50 minutes, while the longest have lasted over 90 minutes.
Initially a niche idea, the twelve character battle has since become more and more accepted by professional Smash 64 players, with proponents of the battle claiming it does a better job of analysing one's skillset at the game compared to standard tournament play. The use of many characters reinforces the idea that the player is aware of multiple strategies involving tech skill, and the use of counterpicking also causes players to demonstrate knowledge of matchups.
Due to the significantly larger number of characters available in later games, equivalent events for the other games in the series are rare. However, two twenty-six character battles for Super Smash Bros. Melee were performed at Smash the Record as part of an exhibition; defeated in both, only having to use five characters in the first one, and 15 characters in the second one.
==Ruleset==
While no official ruleset exists for twelve-character battles, these battles generally follow a ruleset that was popularized by :
*The first character is blind-picked for both players to prevent counterpicking.
*Each character has 5 stocks; after five stocks are lost from a character, the losing player must select their next character.
*The losing player selects which stage to play on.
*If the losing player chooses to use a different stage, the winning player can switch to any remaining character they have.
An alternative ruleset dictates that when a player wins a match, they lose the character they were playing and whoever loses all their characters first wins the twelve-character battle. This ruleset's proponents state that it forces people to use every character, preventing players from potentially sweeping the entire event.
==See also==
* Ironman
==External links==
*Isai vs. SuPeRbOoMfAn 12cb
*Tatsuman vs. Jousuke 12cb
Category:Competitive play
Twintelle

Twintelle (, Twintella) is a character and playable fighter in the Nintendo Switch game .
==Origin==
One of the playable fighters in ARMS, Twintelle is a famed movie star and the owner of . Originally a pop star on the same label as Ribbon Girl, she switched to acting before eventually entering the . Unlike most characters, Twintelle's gene manifests in her hair, leaving her with normal human arms and hair that functions as two additional, stretchy appendages. While other cases of the ARMS gene manifesting in body parts besides arms exist, Twintelle is the only known case to specifically manifest in the hair and has thus attracted the attention of , who she refuses to allow to study her. Her Grand Prix ending depicts a crowded theatre showing a feature film, the scene being a cold evening with Twintelle flipping her hair like a scarf around her neck opposite a male co-star. Twintelle's standard are the , the and the ; she utilizes two Chillas in Super Smash Bros.
==In Super Smash Bros. Ultimate==
===Assist role===
Twintelle is seen in 's Final Smash, ARMS Rush and unleashes a flurry of punches alongside other characters from ARMS.
===As a background character===
Twintelle appears on the screen in background of Spring Stadium. She also appeared in Min Min's reveal trailer, where she fought Kid Cobra for the Smash invitation. She was later knocked out by Min Min's Dragon.
===As a color scheme===
Twintelle's "left" color scheme is the basis for Min Min's 6th costume.
===Spirit===
Twintelle also appears Advanced-class support spirit.
In Adventure Mode: World of Light, Twintelle is presumably one of the countless spirits captured by Galeem during his takeover of the universe. Twintelle's spirit is located in the southern city section of The Light Realm.
Twintelle uses a puppet fighter starting off with a Drill, referencing Twintelle's Parasol ARMS, and is fought on the New Donk City Hall stage. During the battle, Bayonetta favors smash attacks, referencing Twintelle uses her hair as giant fists to attack.
No. 	Image	Name	Type	Class	Cost 	Ability	Series
1,290	 	 	★★ 	1 	Air Defense ↑	ARMS 	
==Gallery==
Twintelle in Min Min trailer.png|Twintelle's appearance (right) in Min Min's reveal trailer.
Twintelle Stadium.jpg|Twintelle's cameo on Spring Stadium.
==Names in other languages==
==Trivia==
*Twintelle and Spring Man are the first DLC Spirit Board spirits to appear in the World of Light and on the regular spirit board.
==External links==
Category:Spirits
Type

Type is the term used to refer to how an attacker performs an attack in Super Smash Bros. Brawl, Super Smash Bros. for Nintendo 3DS, and Super Smash Bros. Ultimate. For example, using an arm to attack makes it an Arm attack.
In Super Smash Bros. Brawl, the concept is tied to how stickers are used in The Subspace Emissary to power up attacks of a certain type. In Super Smash Bros. for Nintendo 3DS, the concept is used by powers in Smash Run. In Super Smash Bros. Ultimate, spirits can power up attacks of certain types, and some conditions in Spirit Battles boost the power of certain attack types. Types have no significance outside of these cases.
The origin of the term "type" is unclear. While coined the term upon discovering the coding of the feature, he does not recall why he chose it, given that "type" is used by other series (such as the Pokémon series) to refer to what is known in Smash Bros. as effects.
==List of types==
Evidence suggests that, while not all types have corresponding Smash Run powers, the underlying data structure remains the same as Brawl, and so all types in Brawl are also in SSB4. There is currently no evidence of new types.
*Typeless is the default type of hitboxes, mostly used if no other type is applicable.
*Arm attacks involve punches, slaps, and elbows; it is split into sub-types of Hand and Elbow.
*Bite attacks involve teeth.
*Body and Butt attacks involve shoulder rams and other full-body attacks.
*Energy attacks involve damaging energy.
*Explosive attacks involve explosions.
*Head attacks involve headbutts.
*Leg attacks involve kicks, stomps, and knees; it is split into sub-types of Foot and Knee.
*Magic attacks involve magical power.
*Pikmin attacks are the type of all attacks made by Pikmin.
*PK attacks involve psychic power.
*Spin attacks involve attacks consisting of several rotations.
*Tail attacks involve tail whips and the like.
*Throwing is the type used by throws, and can also be applied to hitboxes.
*Water attacks involve shooting or otherwise manipulating water.
*Weapon attacks used various implements to attack. In addition to the main Weapon type, it has multiple sub-types: Sword, Hammer, Sacred, Bat, Parasol, and Whip.
*
Typeless

In the type system used by Super Smash Bros. Brawl, there are many moves that are typeless. Attacks are generally coded as being typeless for two reasons: the attack does not fit into any other type, or the attack does not appear in The Subspace Emissary. Many attacks outside of playable characters' movesets are typeless. In the case of enemies, their hitboxes do not have the ability to be given a type, and are therefore also typeless.
The damage of typeless attacks can still be boosted by stickers if they have an effect such as flame or electric, but if their effect is normal, they cannot be boosted by any stickers.
As typeless is the default type of all hitboxes, maintaining a list would be futile, and as such any attacks that are not listed on any other type pages can be assumed to be typeless.
Category:Types
USB Gecko

USB Gecko is a cheat device for the Wii that allows for considerable modifications to Wii games. It works by loading a custom operating system onto the Wii, after which codes can be input for specific games. Contrary to popular belief, the use of USB Gecko is not completely identical in function in Brawl in comparison to Action Replay, due to Brawls lack of a dedicated debug menu. Production of the device ended in 2010 for unknown reasons.
Initially a popular choice for users who wished to modify Brawl, advances in the hacking scene for the Wii and for Brawl have caused the device to become antiquated. The default OS loaded by USB Gecko, Gecko OS, was later made usable without the device, and it can potentially be loaded with the Smash Stack exploit or with The Homebrew Channel. A variety of alternatives are also available to Gecko OS, such as WiiLauncher. Outside of the console itself, Dolphin offers a variety of built-in hacking options for Brawl.
== External links ==
*USB Gecko on WiiBrew
*Gecko OS on WiiBrew
Category:Hacking
Ukrainian Power Rankings

The Ukrainian Power Rankings are power rankings for Ukraine.
Due to the Russian invasion of Ukraine, currently the majority of tournaments are held online.
==Super Smash Bros. Ultimate==
===October 8th, 2022 - July 31st 2023 (Season 3)===
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===October 23rd, 2021 - May 7th 2022 (Season 2)===
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===December 26th, 2020 - June 30th, 2021 (Season 1)===
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==External links==
*Dashboard of the Ukrainian Power Rankings and tournaments
Category:European Power Rankings
Ultimate Uppercut

Ultimate Uppercut (, Ultimate Uppercut) is one of the three neutral special moves usable by s in Super Smash Bros. 4.
==Overview==
It functions like a mix between 's Giant Punch and 's Straight Lunge, being a powerful chargeable attack that can be stored and grants super armor during a fully-charged swing (similar to Giant Punch) while not having any increased damage unless fully charged and being weaker in the air (like Straight Lunge).
When used, the Brawler begins charging automatically as their fist gets cloaked in a blue aura, which then turns purple as the charge completes. When the special move button is tapped again during that period, the Brawler unleashes a powerful jumping uppercut. It is similar in function to any auto-charge special, allowing the Mii to preserve a charge by charge-canceling; however, unlike many auto-charge specials, the base power of the uppercut does not increase in power at any point during the charge--only the maximum-charged version does more damage than the uncharged version.
The Mii is able to shrug off weak attacks during an uncharged punch, while a fully-charged uppercut grants super armor until the move completes. This allows the punch to act as a sort of counterattack, though the Brawler will still take some damage from the opposing blow. The move also negates all of the Mii's momentum if used in the air, leaving them helpless and resulting in an SD if they are over a pit. An aerial uppercut, though much weaker than a grounded one, does also provide a short hop, resulting in some slight upward momentum.
In Ultimate, Ultimate Uppercut was replaced by Flashing Mach Punch.
==Customization==
Special Move customization was added in Super Smash Bros. 4. These are the variations:
==Glitch==
In rare cases, if the Mii Brawler uses the attack at the same time it is hit by another opponent, its fist will still be flashing, just as if the Ultimate Uppercut move was charging (blue) or in use (purple).
Category:Neutral special moves
Category:Super Smash Bros. universe
Category:Mii Fighter
Category:Mii Fighter (SSB4)
Category:Mii Brawler (SSB4)
Umebura Smash 4 Power Rankings

The Umebura Smash 4 Power Rankings are one of the two power rankings for players in Japan, along with the eSports Runner Japanese Power Rankings.
==June 20th, 2016==
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==May 1st, 2016==
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==April 3rd, 2016==
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==January 13th, 2016==
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==December 12th, 2015==
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==October 25th, 2015==
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==July 20th, 2015==
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==May 21st, 2015==
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==April 25th, 2015==
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==External links==
*Official website (Japanese)
Category:Japanese Power Rankings