nyuuzyou/wikis huggingface dataset:
Moon Warrior (Apr 28, 1999 - Build 0.05)

A prototype of the unreleased Moon Warrior for the Sony PlayStation.
==Notes==
*Moon Warrior is an unreleased PlayStation (PSX) game by SCE Studio Cambridge, developed concurrently to MediEvil 2. It was the brainchild of Tameem Antoniades, who revealed in a 2022 interview with NME that it was based on films such as Once Upon A Time In China and further described it as "Metal Gear, but Kung Fu." It is unknown when the game was cancelled, but it is speculated there may be later builds.
*The case displays a URL, http://moonwarrior.camb.scee.sony.co.uk/. It is speculated this was an internal website which hosted internal development documents and sketches, similar to known websites for Frogger and Tax Man.
*The game automatically loads the first level upon bootup.
*This prototype contains only 2 levels. KING'S GARDENS and WAREHOUSE2.
*The player model looks to be a bit unfinished as his head and his hands are untextured.
*There's a cube in the first level. This was probably used for testing purposes. It looks very similar to the blocks which comprise the unused 'QB.MAP' in Frogger, a game created by the same developers a few years prior.
*The player can't move in the second level. The player cycles through his attacking animations. You can explore the map using the debug camera.
===Controls===
The D-Pad is a bit unfinished. Pressing Up on the D-Pad plays a walking animation.
*Press START to pause the game and bring up a debug menu.
*Press and hold SELECT to slow down the game. (Perhaps this is taking a screenshot?)
*Use the Left Analog Stick to move.
*Use the Right Analog Stick to look around.
Moveset:
*Press X to kick.
*Press Square to punch.
*Press Circle to jump.
*Press L2 or R2 while moving to shuffle left and right.
*Press R1 to toggle a debug camera.
*Press R2 to toggle some sort of magic ability.
*Press R3 to rotate the camera 180°
*Pressing L3 plays an audio file: "For your crimes you will feel the sting of Shao Lin."
Pressing Square followed by X activates a debug animation where the player tries to strangle a person, but the person flips the player over. This can be confirmed by performing this move on the NPC who looks like the player character, who will perform a responding animation.
===Miscellaneous Notes===
*Game is emulatable: Yes (as of April 4, 2022).
*Game contains dongle protection: No.
*Game contains debugging symbols: No.
==Screenshots==
File:PSX Moon Warrior1.png
File:PSX Moon Warrior2.png
File:PSX Moon Warrior3.png
File:PSX Moon Warrior4.png
File:PSX Moon Warrior5.png
File:PSX Moon Warrior6.png
File:PSX Moon Warrior7.png
File:PSX Moon Warrior8.png
File:PSX Moon Warrior9.png
File:PSX Moon Warrior10.png
File:PSX Moon Warrior11.png
File:PSX Moon Warrior12.png
File:PSX Moon Warrior13.png
File:PSX Moon Warrior14.png
File:PSX Moon Warrior15.png
==Videos==
<youtube width="320" height="240" align="right">19pcfn0nnbw</youtube>
==Origin==
File:MoonWarrior 0.05 CaseFront.png|Case front.
File:MoonWarrior MuseumDisplay.jpg|Museum Display
==Acknowledgments==
Dan's Friend (Took museum photos, discussed stuff)
Moontra Kid - Episode 1: Drug War (Jan 8, 2004 demo)

A demo version of Moontra Kid - Episode 1: Drug War for PC.
==Notes==
* Unknown origin.
* Dated five and a half months before the game's release.
* Only Stages 1 and 2 are available.
* Many differences in graphics, sound, level layouts and text
==Videos==
<youtube heights="352" widths="240">Ez94zxMlNFs</youtube>
MorphX (Feb 12, 2010 prototype)

A prototype of MorphX for the Xbox 360.
==Notes==
* Compiled almost two months before the final retail build.
* Different title screen, missing the trademark information. Called "The Swarm" in this build.
* Press L+R stick down to activate debug menu in game.
* Other differences are not known.
* XEX information:
** Header Maker ID: FO
** Header Product Code: 2007
** Header Title: The Swarm
** Header PE Name: default.exe
** Header Executable Name: /default.xex
** Header: Executable Checksum (MD5): b21f2cb51f010d921a8d3b9f18be315d
* Miscellaneous Notes:
** Game is emulatable in either Xenia or Xenia-Canary: Issues (as of December 25, 2022).
*** Issues: Boots but in game graphics have too much bloom/white.
==Screenshots==
Screenshot - The Swarm 2022-12-16 23-33-36.png
Screenshot - The Swarm 2022-12-16 23-33-39.png
Screenshot - The Swarm 2022-12-16 23-33-42.png
Screenshot - The Swarm 2022-12-16 23-33-45.png
Screenshot - The Swarm 2022-12-16 23-33-51.png
Screenshot - The Swarm 2022-12-16 23-33-54.png
Screenshot - The Swarm 2022-12-16 23-33-55.png
Screenshot - The Swarm 2022-12-16 23-33-57.png
Screenshot - The Swarm 2022-12-16 23-33-59.png
Screenshot - The Swarm 2022-12-16 23-34-09.png
Screenshot - The Swarm 2022-12-16 23-34-12.png
Screenshot - The Swarm 2022-12-16 23-34-15.png
Screenshot - The Swarm 2022-12-16 23-34-17.png
Screenshot - The Swarm 2022-12-16 23-34-25.png
Screenshot - The Swarm 2022-12-16 23-34-40.png
Screenshot - The Swarm 2022-12-16 23-34-51.png
==Origin==
X360 - The Swarm MorphX.jpeg|Disc front.
==Files==
Archive Contents:
Download File:
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
 
* Project Deluge: Xbox 360 and Wii (December 25, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Mortal Kombat: Armageddon (Sep 6, 2006 prototype)

A prototype of Mortal Kombat: Armageddon for the PlayStation 2.
==Notes==
* Compiled only 10 minutes before the final build for this serial (SLUS-21543).
* The only differences in this build are the slightly earlier executable, the OVL files, and the mastering information. Everything else is a 1:1 match.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
PS2 - Mortal Kombat Armageddon Review title.png|Title screen.
==Origin==
PS2 - Mortal Kombat Armageddon Review.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Mortal Kombat: Deception (Aug 29, 2004 prototype)

A prototype of Mortal Kombat: Deception for the PlayStation 2.
==Notes==
* Built ten days before the final US build.
* There exists stage data for Acid Bath, a stage from the previous game within MKDA.PAK. It goes unused here, as the stage data would later be removed in the retail build.
* Internally known as version 0.082, the retail version was 0.098.
* Some fonts were not updated for Deception yet. An example of this can be found on the arcade ladder.
* Noob appears without Smoke on the arcade ladder.
* Noob-Smoke has a different fighter icon.
* The game says fatality after Onaga explodes upon defeating him.
* A flashing green glow appears around the mission complete text in Konquest.
* The background for the mission complete box is colored green instead of yellow.
* Konquest also has some minor text differences with Chaos Pendants and the krypt keys that unlock Dairou's alternate costume and the Dragon King temple arena.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
PS2 - Mortal Kombat Deception Review Code (1).png
PS2 - Mortal Kombat Deception Review Code (2).png
PS2 - Mortal Kombat Deception Review Code (3).png
PS2 - Mortal Kombat Deception Review Code (4).png
PS2 - Mortal Kombat Deception Review Code (5).png
PS2 - Mortal Kombat Deception Review Code (6).png
PS2 - Mortal Kombat Deception Review Code (7).png
PS2 - Mortal Kombat Deception Review Code (8).png
==Origin==
PS2 - Mortal Kombat Deception Review Code.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Mortal Kombat: Shaolin Monks (Aug 20, 2005 prototype)

A prototype of Mortal Kombat: Shaolin Monks for the Xbox.
==Notes==
* Built three days before the final US build.
* XBE information:
** Internal Name: MK Shaolin Monks
** Maker ID and Product Number: MW-41
** Executable Name: default.xbe
** Executable checksum (MD5): fba0490bd62ade183647f6d9a3a786e2
* Miscellaneous Notes:
** Game is emulatable: Yes (Xemu) (as of September 12, 2021).
** Game contains dongle protection: No.
==Screenshots==
Xbox - Mortal Kombat Shaolin Monks review (1).png
Xbox - Mortal Kombat Shaolin Monks review (2).png
Xbox - Mortal Kombat Shaolin Monks review (3).png
Xbox - Mortal Kombat Shaolin Monks review (4).png
Xbox - Mortal Kombat Shaolin Monks review (5).png
Xbox - Mortal Kombat Shaolin Monks review (6).png
Xbox - Mortal Kombat Shaolin Monks review (7).png
Xbox - Mortal Kombat Shaolin Monks review (8).png
Xbox - Mortal Kombat Shaolin Monks review (9).png
Xbox - Mortal Kombat Shaolin Monks review (10).png
==Origin==
Xbox - Mortal Kombat Shaolin Monks review.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: Xbox and Dreamcast (September 18, 2021)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Mortal Kombat: Shaolin Monks (May 15, 2005 prototype)

A prototype of Mortal Kombat: Shaolin Monks for the Microsoft Xbox.
==Notes==
* Debug enabled.
* This is a demo that was built for E3 2005.
==Screenshots==
tcjnbWx.jpg|Title screen.
tKH6FHL.jpg|Cutscene 1.
RQI5w8d.jpg|Gameplay 1.
LsiZR5A.jpg|Gameplay 2.
Zax92pn.jpg|Cutscene 2.
LUGqt1R.jpg|Logo.
==See also==
Original release thread on ASSEMBlerGames. (Archive)
Mortal Kombat: Shaolin Monks (May 16, 2005 prototype)

A prototype of Mortal Kombat: Shaolin Monks for the Sony PlayStation 2.
==Notes==
* This is a demo that was built for E3 2005.
* Dated three months before the first available final build.
* MKA.MAP is a linker map that contains debug symbols for this build.
* While this is a demo, no assets were stripped out for it. The rest of single player can be played through use of a code.
==Videos==
<youtube heights="352" widths="240">UIF80Vi-Udo</youtube>
Mortal Kombat (Game Boy prototype)

A prototype of Mortal Kombat for the Nintendo Game Boy.
==Notes==
* The dump size was originally 8192KB, but it has been corrected to its intended size of 256KB.
* The legal screen is a placeholder.
* The Probe Software logo is different.
* Sound effects are absent from this build.
* The score counter is also absent.
* The Finish Him! animation is played after every round for some reason.
==Screenshots==
MortalKombatGBProto_1.png
MortalKombatGBProto_2.png
MortalKombatGBProto_3.png
MortalKombatGBProto_4.png
MortalKombatGBProto_5.png
==Origin==
MortalKombat GBproto front.png|Cart
==Videos==
<youtube width="320" height="224">SzWXSuE0jmw</youtube>
Mortal Kombat (Game Gear Prototype)

A prototype of Mortal Kombat for the Sega Game Gear.
==Notes==
* Code differences.
==Screenshots==
MortalKombat-GG-Proto-03.png|Gameplay 1
MortalKombat-GG-Proto-04.png|Gameplay 2.
MortalKombat-GG-Proto-08.png|Gameplay 3.
MortalKombat-GG-Proto-06.png|Gameplay 4.
==Acknowledgments==
Special thanks to Video Game History Foundation and the anonymous donor for making this release possible!
==See also==
Original release article on SMSPower.org.
Mortal Kombat (Jan 27, 1994 prototype)

A prototype of Mortal Kombat for the Sega CD.
==Notes==
This is a prototype given to EGM for review. Gameplay and ladder appear to be working, however, there is no blood in the game. Despite being marked N.F.M.V (no full motion video), the disk opens with Arena and Probe tags and the Mortal Kombat commercial if no buttons are pressed. 
==Origin==
File:egm-prototype-case.jpeg
File:disc-prototype.png|Disc front.
Mortal Kombat (Mar 11, 2011 prototype)

A prototype of Mortal Kombat for the Xbox 360.
==Notes==
* Compiled 7 days before the first retail final build.
* Slightly different trademark screen.
* Other differences are unknown.
* XEX information:
** Header Maker ID: WR
** Header Product Code: 2045
** Header Title: Mortal Kombat
** Header PE Name: MK9Game-Retail.exe
** Header Executable Name: /default.xex
** Header: Executable Checksum (MD5): 67d8550a896f7da43aba51b29cff6de9
* Miscellaneous Notes:
** Game is emulatable in either Xenia or Xenia-Canary: Yes (as of December 25, 2022).
*** Issues: Might sometimes crash the emulator. But graphics and gameplay seem fine.
==Screenshots==
Screenshot - Mortal Kombat 2022-12-16 23-36-19.png
Screenshot - Mortal Kombat 2022-12-16 23-36-21.png
Screenshot - Mortal Kombat 2022-12-16 23-36-24.png
Screenshot - Mortal Kombat 2022-12-16 23-36-28.png
Screenshot - Mortal Kombat 2022-12-16 23-36-35.png
Screenshot - Mortal Kombat 2022-12-16 23-36-40.png
Screenshot - Mortal Kombat 2022-12-16 23-36-45.png
Screenshot - Mortal Kombat 2022-12-16 23-36-48.png
Screenshot - Mortal Kombat 2022-12-16 23-36-51.png
Screenshot - Mortal Kombat 2022-12-16 23-36-52.png
Screenshot - Mortal Kombat 2022-12-16 23-36-56.png
Screenshot - Mortal Kombat 2022-12-16 23-37-01.png
Screenshot - Mortal Kombat 2022-12-16 23-37-08.png
Screenshot - Mortal Kombat 2022-12-16 23-37-11.png
Screenshot - Mortal Kombat 2022-12-16 23-37-14.png
Screenshot - Mortal Kombat 2022-12-16 23-37-19.png
Screenshot - Mortal Kombat 2022-12-16 23-37-29.png
Screenshot - Mortal Kombat 2022-12-16 23-37-36.png
Screenshot - Mortal Kombat 2022-12-16 23-37-40.png
Screenshot - Mortal Kombat 2022-12-16 23-37-45.png
Screenshot - Mortal Kombat 2022-12-16 23-37-48.png
Screenshot - Mortal Kombat 2022-12-16 23-38-40.png
Screenshot - Mortal Kombat 2022-12-16 23-38-47.png
==Origin==
X360 - Mortal Kombat print review build.jpeg|Disc front.
==Files==
Archive Contents:
Download File:
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
 
* Project Deluge: Xbox 360 and Wii (December 25, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Mortal Kombat (Nov 2, 2012 prototype)

A prototype of Mortal Kombat for the Xbox 360.
==Notes==
* Files must be used in Nov 13, 2012 build.
* Postdates the final build by over a year and a half.
* Original filename: Mortal Kombat 9 (Nov 02, 2012) [Place these in other build to use].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Mortal Kombat (Nov 22, 2012 prototype)

A prototype of Mortal Kombat for the Xbox 360.
==Notes==
* Postdates the final build by over a year and a half.
* Original filename: Mortal Kombat 9 (Nov 13, 2012).rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Mortal Kombat 3 (Aug 1, 1995 prototype)

A prototype of Mortal Kombat 3 for the Nintendo SNES.
==Notes==
*The NTSC version is build on August 2nd (hold L+R when startup the game), just 1 day after this build.
*No gameplay and graphic changes from the final NTSC version.
*Random hangs/game freezes.
*Random graphic glitches, which are fixed in the final build.
==See also==
No-intro entry.
Mortal Kombat 3 (Jul 13, 1995 prototype)

A prototype of Mortal Kombat 3 for the Nintendo SNES.
==Notes==
*Copyright screen has build date of prototype.
*Sculptured logo in the beginning was replaced by Midway logo in final.
*Minor differences in spelling in Kabal, Sektor, Kano, and Sub-Zero's intros.
*Defeating opponent twice in a row without being hit results in Double Flawless, instead of just a Flawless Victory.
*Can defeat the opponent by holding the Select button.
*Run meter is yellow instead of green.
*End Cast screen does not have any names of the characters.
*Midway Credits screen has different color for programmers names and 2 less names. Steve Beran and Dave Michicich. Dan "Toasty" Forden does not have quotes.
*There isn't a synopsis of the game
*Smoke is already unlocked
*Codes (Sound test, Kooler stuff, Kool stuff) don't work
*Battle against Motaro is very buggy.
*Shao Kahn Shoulder special moves have longer range.
*You will always fight Motaro after first 3 fights.
*Some fatalities are glitchy.
*Once you beat the game, it will just start over again, but you will always be Kano.
*The ROM does not work on the Snesx9x emulator 1.53 and 1.52, but works perfectly on 1.51, it also works very well on ZSNES and BSNES.
==Origin==
File:Mk3 proto big.jpg|PCB front
==Acknowledgments==
*Read the article on legrospixel here! (archived)
*https://www.youtube.com/watch?v=TJ63aqdPcGQ
Mortal Kombat 3 (Jun 17, 1995 prototype)

A prototype of Mortal Kombat 3 for the PlayStation.
==Notes==
* Japan region proto
* Disclaimer about violence on startup
* "Williams Entertainment Presents" instead of "Sony Computer Entertainment America Inc Presents"
* Also, no Williams logo sequence
* Simple loading screen after title screen
* No sounds for cycling the main menu options
* Fewer "Game Konfigure" options
* Main menu music doesn't loop
* Default Kombat Zone on the character select is The Street
* Character model is previewed on the character select screen
* Sound doesn't play when the screen reaches the player's progress level/position on the totem
* At the start of matches, a voice says "Round (#) Fight", and those messages are displayed differently
* Wins are displayed in a single digit (0 instead of 00)
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
** Game contains dongle protection: No.
** Game contains debugging symbols: N/A
** Dump was originally scrambled: No
==Screenshots==
PSX - Mortal Kombat 3 6-17-0000.png
PSX - Mortal Kombat 3 6-17-0001.png
PSX - Mortal Kombat 3 6-17-0002.png
PSX - Mortal Kombat 3 6-17-0004.png
PSX - Mortal Kombat 3 6-17-0005.png
PSX - Mortal Kombat 3 6-17-0006.png
PSX - Mortal Kombat 3 6-17-0007.png
==Origin==
PSX - Mortal Kombat 3 6-17.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Iniche for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Mortal Kombat 3 (Mega Drive prototype)

==Notes==
* Has 1995 on copyright screen, like final game
* Different copyright/intro screens
* Title screen and menu screen are separate
* All menu options are available right away
* No blood option in options menu
* Grabbing bosses can crash the game
==Screenshots==
File:Mortal Kombat 3 (Mega Drive prototype) 01.png
File:Mortal Kombat 3 (Mega Drive prototype) 02.png
File:Mortal Kombat 3 (Mega Drive prototype) 03.png
File:Mortal Kombat 3 (Mega Drive prototype) 04.png
File:Mortal Kombat 3 (Mega Drive prototype) 05.png
File:Mortal Kombat 3 (Mega Drive prototype) 06.png
File:Mortal Kombat 3 (Mega Drive prototype) 07.png
File:Mortal Kombat 3 (Mega Drive prototype) 08.png
File:Mortal Kombat 3 (Mega Drive prototype) 09.png
File:Mortal Kombat 3 (Mega Drive prototype) 10.png
==Origin==
File:Mortal Kombat 3 (Mega Drive prototype) 11.jpg
File:Mortal Kombat 3 (Mega Drive prototype) 12.jpg
File:Mortal Kombat 3 (Mega Drive prototype) 13.jpg
==See also==
* No-Intro entry
Mortal Kombat 4 (Apr 2, 1998 prototype)

A prototype of Mortal Kombat 4 for the PlayStation.
==Notes==
*NTSC prototype.
*Built 62 days before the first available final build (US final build).
*Graphical bugs.
*Some screens can cause the game to crash.
*After the first 5-6 fights, the game start to glitch. Applies for all modes.
*Fatalities do not work.
*Short SUJK combos do not work.
*Skull stage is present, but does not appear in Single Player.
*The Tomb and The Prison stages looks more like Arcade version.
*Lightening effects on characters. Light could be also controlled in the cheat menu.
*Practice Mode is more advanced. Showing Damage % for each attack.
*No Music.
*No FMV endings.
*Noob Saibot and Goro are playable.
*Goro has removed in later version B, F, HK special move, but the Teleport and Ground Stomps do not work.
*Noob Saibot has only weapon and Teleport Punch like Scorpion's.
==Screenshots==
File:MK4 PSX Preview 11.6.98-0000.png
File:MK4 PSX Preview 11.6.98-0001.png
File:MK4 PSX Preview 11.6.98-0002.png
File:MK4 PSX Preview 11.6.98-0003.png
File:MK4 PSX Preview 11.6.98-0004.png
File:MK4 PSX Preview 11.6.98-0005.png
File:MK4 PSX Preview 11.6.98-0006.png
File:MK4 PSX Preview 11.6.98-0007.png
File:MK4 PSX Preview 11.6.98-0008.png
File:MK4 PSX Preview 11.6.98-0009.png
File:MK4 PSX Preview 11.6.98-0010.png
File:MK4 PSX Preview 11.6.98-0011.png
File:MK4 PSX Preview 11.6.98-0012.png
File:MK4 PSX Preview 11.6.98-0013.png
File:MK4 PSX Preview 11.6.98-0014.png
File:MK4 PSX Preview 11.6.98-0015.png
==Origin==
File:P1140229.jpg|Disc front.
==Acknowledgments==
A huge thanks to The Swarming Dark for donating toward this release!
==See also==
This entry is part of the February 2020 group buy.
https://www.youtube.com/watch?v=pkXknKBTqh0
Mortal Kombat 4 (Jun 2, 1998 prototype)

A prototype/prerelease build of Mortal Kombat 4 for the PC from 1998-06-02 (about two weeks before the North American release build, five weeks before the European release build).
==Notes==
* Disc has hand-written date "13/8/98", "PC Beta", and "Preview".
* README.TXT file on disc indicates it was made for Eurocom 1998.
* DATA directory has only "B_" versions of character ECM files. The release version has "E_" versions of the same files as well.
* "B_" ECM files have timestamps 15 minutes prior to the same files on the North American release version.
* FILESYS.DAT, MK4.exe, and M_INTRO.ECM are from about two weeks before the North American release version of the same files.
* Missing the M_EURO.ECM file from the North American release.
* Some CD audio tracks differ from the release versions:
** All tracks were remastered (or at least normalized) for the release
** Except for the remastering, tracks 2, 3, 4, 5, 6, 7, 8, 11, and 12 seem to be the same music between this prototype and the release versions
** Track 9 for the prototype is 30 seconds shorter than the release (01:32 vs. 02:02), and the sections that are the same were remastered for the release
** Track 10 in the prototype has a short extra sound at the very end of the track, likely left unintentionally
** Track 13 on the prototype disc is not present on the release version at all
** Track 14 on the prototype and 13 on the release version seem to be the same music except for the remastering
** Track 15 on the prototype and 14 on the release version seem to be the same music except for the remastering
** Track 16 on the prototype and 15 on the release version seem to be the same music except for the remastering
==Origin==
Mortal_Kombat_4-1998-06-02-01-Disc-Small.png|Disc front
==See also==
* Original release page on Archive.org