Zhayolm Remnants

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Zhayolm Remnants Guide
Zhayolm Remnants can be reached via the southwest teleport in Alza'daal Undersea Ruins. Zhayolm Remnants has in the past been by far the most mysterious zone, hiding its NMs and being the reason some armor sets were impossible to complete for a long time. All the NMs besides Slot NM that drop equipment in this zone are named Poroggo Madame, and their pop condition varies from floor to floor. Battleclad Chariot is the zone's boss chariot, his special move Discoid is considered one of the easiest to manage for starter groups.
= Equipment Chart =
Equipment Chart 	Equipment Chart 	Equipment Chart 	Equipment Chart
Armor Set 	Lv35 	Lv25 	Lv15
Ares' Armor Set 	Deimos's LeggingsPoroggo Madame, 6th Floor 	Phobos's CuissesBattleclad Chariot, Boss Floor 	Enyo's GauntletsPoroggo Madame, 3rd Floor (North)
Marduk's Armor Set 	Enlil's GambisonPoroggo Madame, 5th Floor (North)Enlil's TiaraPoroggo Madame, 6th Floor	Ea's CrackowsBattleclad Chariot, Boss Floor 	Anu's BraisPoroggo Madame, 4th Floor (North)
Skadi's Attire Set 	Freya's TrousersPoroggo Madame, 5th Floor (North) 	Freyr's GlovesBattleclad Chariot, Boss Floor 	Njord's MaskPoroggo Madame, 4th Floor (North)Njord's JerkinJakko, 2nd Floor (Slot NM)
Morrigan's Attire Set	Macha's PigachesPoroggo Madame, 6th Floor 	Bodb's SlopsBattleclad Chariot, Boss Floor 	Nemain's CuffsPoroggo Madame, 3rd Floor (North)
Usukane Armor Set 	Hikazu GotePoroggo Madame, 5th Floor (North) 	Tsukikazu Togi & Tsukikazu JinpachiBattleclad Chariot, Boss Floor	Hoshikazu KyahanPoroggo Madame, 4th Floor (North)
= First Floor =
1F Cell Drops: Central Area 	1F Cell Drops: Central Area 	1F Cell Drops: Central Area	1F Cell Drops: Central Area
Enemies 	Cells 	 	
Bull Bugard, Puk, Vagrant Lindwurm, Ziz	Incus Cell (Main/Sub), Praecipitatio Cell (Magic), Opacus Cell (JA/WS), Duplicatus Cell (Subjob)	 	
1F Cell Drops: Wings	1F Cell Drops: Wings 	1F Cell Drops: Wings	1F Cell Drops: Wings
Enemies 	Cells 	 	
Puk 	Incus Cell (Main/Sub) 	 	
Ziz 	Praecipitatio Cell (Magic) 	 	
Vagrant Lindwurm 	Opacus Cell (JA/WS) 	 	
Bull Bugard 	Duplicatus Cell (Subjob) 	 	
Poroggo Gent 	Drops 2 cells matching those of the monsters in that wing.	 	
Southeast Path
*In the first room there are 4 Puk.
*In the hallway to the east there is a Mamool Ja Zenist (NIN).
**The Mamool Ja Zenist (NIN) will always drop an Armoury Crate containing 18 Dusty Potion and may contain other medicines. 
*In the second room there are 4 Puk.
*In the third room there are 4 Puk.
*In the fourth room there are 4 Puk and a door leading to the 2F Teleporter.
**Defeating all of the Puk in this wing will cause a Poroggo Gent to spawn in this room.
Northeast Path
*In the first room there are 4 Ziz.
*In the hallway to the north there is a Mamool Ja Zenist (NIN).
**The Mamool Ja Zenist (NIN) will always drop an Armoury Crate containing 18 Dusty Potion and may contain other medicines. 
*In the second room there are 4 Ziz.
*In the third room there are 4 Ziz.
*In the fourth room there are 4 Ziz and a door leading to the 2F Teleporter.
**Defeating all of the Ziz in this wing will cause a Poroggo Gent to spawn in this room.
*If Ziz are silenced (via spell, Guillotine or Tachi: Gekko) they can go into rage mode. Not recommended.
Northwest Path
*In the first room there are 4 Vagrant Lindwurm.
*In the hallway to the west there is a Mamool Ja Zenist (NIN).
**The Mamool Ja Zenist (NIN) will always drop an Armoury Crate containing 18 Dusty Potion and may contain other medicines.
*In the second room there are 4 Vagrant Lindwurm.
*In the third room there are 4 Vagrant Lindwurm.
*In the fourth room there are 4 Vagrant Lindwurm and a door leading to the 2F Teleporter.
**Defeating all of the Vagrant Lindwurm in this wing will cause a Poroggo Gent to spawn in this room.
Southwest Path
*In the first room there are 4 Bull Bugard.
*In the hallway to the south there is a Mamool Ja Zenist (NIN).
**The Mamool Ja Zenist (NIN) will always drop an Armoury Crate containing 18 Dusty Potion and may contain other medicines.
*In the second room there are 4 Bull Bugard.
*In the third room there are 4 Bull Bugard.
*In the fourth room there are 4 Bull Bugard and a door leading to the 2F Teleporter.
**Defeating all of the Bull Bugard in this wing will cause a Poroggo Gent to spawn in this room.
Beginning Hallway
*A Poroggo Madame will spawn in the entrance hallway if a Poroggo Gent has been defeated and all players in the zone have all of their pathos intact and are alive.
**Poroggo Madame will only spawn once after a wing is cleared. Clearing additional wings will not spawn additional Poroggo Madame.
**Poroggo Madame has a good chance of dropping exactly one of Enyo's Gauntlets, Nemain's Cuffs, Njord's Mask, Hoshikazu Kyahan, Anu's Brais.
**It is not necessary to kill the Mamool Ja Zenist to pop the Madame.
Notes
*The monsters that drop cells will always be the first two on Wide Scan.
*One of the monsters in the first room of each wing will drop an Incus Cell (Main/Sub) and a Duplicatus Cell (Subjob), another monster will drop a Praecipitatio Cell (Magic) and a Opacus Cell (JA/WS), the remaining monsters drop nothing.
*All of the doors to the 2F Teleporters will be unlocked at the start.
*Opening a door leading to a 2F Teleporter will lock the rest of the doors.
= Second Floor =
2F Cell Drops (Northwest Area)	2F Cell Drops (Northwest Area) 	2F Cell Drops (Northwest Area)	2F Cell Drops (Northwest Area)
Enemies 	Cells 	 	
Wyvern 	Castellanus Cell (Head/Neck)*, Cumulus Cell (Body)	 	
Mamool Ja Bounder (THF) 	Castellanus Cell (Head/Neck), Cumulus Cell (Body) 	 	
2F Cell Drops (Northeast Area)	2F Cell Drops (Northeast Area) 	2F Cell Drops (Northeast Area)	2F Cell Drops (Northeast Area)
Enemies 	Cells 	 	
Draco Lizard 	Undulatus Cell (Range/Ammo), Virga Cell (Ears/Rings), Cumulus Cell (Body), Cirrocumulus Cell (Back/Waist)*	 	
Mamool Ja Savant (WHM) 	Undulatus Cell (Range/Ammo), Virga Cell (Ears/Rings), Cumulus Cell (Body), Cirrocumulus Cell (Back/Waist) 	 	
2F Cell Drops (Southwest Area)	2F Cell Drops (Southwest Area) 	2F Cell Drops (Southwest Area)	2F Cell Drops (Southwest Area)
Enemies 	Cells 	 	
Wyvern 	Cumulus Cell (Body), Stratus Cell (Legs/Feet)*	 	
Mamool Ja Spearman (DRG) 	Cumulus Cell (Body), Stratus Cell (Legs/Feet) 	 	
2F Cell Drops (Southeast Area)	2F Cell Drops (Southeast Area) 	2F Cell Drops (Southeast Area)	2F Cell Drops (Southeast Area)
Enemies 	Cells 	 	
Draco Lizard 	Cumulus Cell (Body), Radiatus Cell (Hand)*	 	
Mamool Ja Zenist (NIN) 	Cumulus Cell (Body), Radiatus Cell (Hand) 	 	
Southeast Path
*There are 8 Draco Lizard in this room.
**The Draco Lizard that drop cells will always be 1, 4, 5 and 7 on Wide Scan. 
**Defeating all of the Draco Lizard in this wing will cause a Mamool Ja Zenist (NIN) to spawn in this room.
Northeast Path
*There are 8 Draco Lizard in this room.
**The Draco Lizard that drop cells will always be 1, 4, 6 and 7 on Wide Scan.
**Defeating all of the Draco Lizard in this wing will cause a Mamool Ja Savant (WHM) to spawn in this room.
*The Socket is located in the northern part of this room. Trading up to five of the same cell will spawn Poroggo Madame.
**Poroggo Madame will drop double the amount of cells traded to the Socket.
Northwest Path
*There are 8 Wyvern in this room.
**The Wyvern that drop cells will always be 1, 3, 6 and 7 on Wide Scan.
**Defeating all of the Wyvern in this wing will cause a Mamool Ja Bounder (THF) to spawn in this room.
*The Slot is located in the northern part of this room. Trading a Silver Sea Card to the Slot will spawn Jakko.
**Jakko has a 100% chance to drop Njord's Jerkin.
Southwest Path
*There are 8 Wyvern in this room.
**The Wyvern that drop cells will always be 1, 3, 6 and 7 on Wide Scan.
**Defeating all of the Wyvern in this wing will cause a Mamool Ja Spearman (DRG) to spawn in this room.
Central Area
*The door leading to the center area and the teleporter to 3F is always open.
*The doors leading to the other wings are locked until the Mamool Ja in the room the party arrived in is defeated.
Notes
*Depending which portal taken on the first floor, the party will be in 1 of 4 areas on the second floor. 
*The monsters that drop cells will always drop 2 of the indicated cells (*) with a chance to drop the others.
*The Mamool Ja will always drop 2 of each cell.
**The Northeast room Mamool Ja Savant (WHM) will drop 2 Cirrocumulus Cell (Back/Waist) and 2 of one of the others.
= Third Floor =
3F Cell Drops (Northern Area)	3F Cell Drops (Northern Area)	3F Cell Drops (Northern Area)	3F Cell Drops (Northern Area)
Enemies 	Cells 	 	
All Monsters 	Nothing 	 	
3F Cell Drops (Southern Area/Small Rooms)	3F Cell Drops (Southern Area/Small Rooms) 	3F Cell Drops (Southern Area/Small Rooms)	3F Cell Drops (Southern Area/Small Rooms)
Enemies 	Cells 	 	
Mamool Ja Zenist (NIN) 	Fractus Cell (DEX), Nimbus Cell (AGI), Velum Cell (INT) 	 	
Mamool Ja Spearman (DRG) 	Pannus Cell (STR), Nimbus Cell (AGI), Velum Cell (INT), Mediocris Cell (CHR) 	 	
Mamool Ja Strapper (BST) 	Pannus Cell (STR), Congestus Cell (VIT), Pileus Cell (MND), Mediocris Cell (CHR)	 	
3F Cell Drops (Southern Area/Large Room)	3F Cell Drops (Southern Area/Large Room)	3F Cell Drops (Southern Area/Large Room)	3F Cell Drops (Southern Area/Large Room)
3F Cell Drops (Western Group)	3F Cell Drops (Western Group)	3F Cell Drops (Western Group)	3F Cell Drops (Western Group)
Enemies 	Cell 	 	
Mamool Ja Spearman (DRG) 	Congestus Cell (VIT) 	 	
Mamool Ja Bounder (THF) 	Velum Cell (INT) 	 	
Mamool Ja Zenist (NIN) 	Fractus Cell (DEX) 	 	
3F Cell Drops (Center Group)	3F Cell Drops (Center Group)	3F Cell Drops (Center Group)	3F Cell Drops (Center Group)
Enemies 	Cell 	 	
Mamool Ja Spearman (DRG) 	Congestus Cell (VIT) 	 	
Mamool Ja Bounder (THF) 	Pileus Cell (MND) 	 	
Mamool Ja Strapper (BST) 	Mediocris Cell (CHR) 	 	
Mamool Ja Zenist (NIN) 	Pannus Cell (STR) 	 	
3F Cell Drops (Eastern Group)	3F Cell Drops (Eastern Group)	3F Cell Drops (Eastern Group)	3F Cell Drops (Eastern Group)
Enemies 	Cell 	 	
Mamool Ja Spearman (DRG) 	Nimbus Cell (AGI) 	 	
Mamool Ja Bounder (THF) 	Pileus Cell (MND) 	 	
Mamool Ja Zenist (NIN) 	Pannus Cell (STR) 	 	
3F Cell Drops (Spawned after all other mobs are defeated)	3F Cell Drops (Spawned after all other mobs are defeated)	3F Cell Drops (Spawned after all other mobs are defeated)	3F Cell Drops (Spawned after all other mobs are defeated)
Enemies 	Cell 	 	
Poroggo Madame 	5 Humilus Cell (HP), 5 Spissatus Cell (MP) 	 	
Northern Path
*In the first, small room there are 4 Mamool Ja Savant (WHM). 
*In the second, small room there are 4 Mamool Ja Sophist (BLM).
*In the third, small room there are 4 Mamool Ja Mimicker (BLU).
*In the fourth, long room there are 8 Mamool Ja Mimicker (BLU), 6 Mamool Ja Savant (WHM), and 6 Mamool Ja Sophist and an Archaic Rampart.
**The Archaic Rampart can use Reinforcements to summon a Wajaom Tiger.
**Defeating all of the Mamool Ja and the Archaic Rampart on this path will cause a Poroggo Madame to spawn.
***Poroggo Madame has a 100% chance to drop Enyo's Gauntlets and Nemain's Cuffs.
*In the final, small room there is a teleporter to 4F.
Southern Path
*In the first, small room there are 4 Mamool Ja Zenist (NIN).
**Drops in Wide Scan order: Fractus Cell (DEX), Nimbus Cell (AGI), Velum Cell (INT), nothing.
*In the second, small room there are 4 Mamool Ja Spearman (DRG).
**Pannus Cell (STR), Nimbus Cell (AGI), Velum Cell (INT), Mediocris Cell (CHR).
*In the third, small room there are 4 Mamool Ja Strapper (BST).
**Congestus Cell (VIT), Pannus Cell (STR), Pileus Cell (MND), Mediocris Cell (CHR).
*In the fourth, long room there are 3 groups of 4 Mamool Ja, 1 each of Mamool Ja Zenist (NIN), Mamool Ja Spearman (DRG), Mamool Ja Strapper (BST), and Mamool Ja Bounder (THF) and an Archaic Rampart.
** First group: Spearman (Congestus Cell (VIT)), Bounder (Velum Cell (INT)), Strapper (Nothing), Zenist (Fractus Cell (DEX)).
** Second group: Spearman (Congestus Cell (VIT)), Bounder (Pileus Cell (MND)), Strapper (Mediocris Cell (CHR)), Zenist (Fractus Cell (DEX)).
** Third group: Spearman (Nimbus Cell (AGI)), Bounder (Pileus Cell (MND)), Strapper (Nothing), Zenist (Pannus Cell (STR)).
**The Archaic Rampart can use Reinforcements to summon a Wajaom Tiger.
**Defeating all of the Mamool Ja and the Archaic Rampart on this path will cause a Poroggo Madame to spawn.
***Poroggo Madame has a 100% chance to drop 5 Humilus Cell (HP) and 5 Spissatus Cell (MP).
*In the final, small room there is a teleporter to 4F.
Notes
*The portal taken on this floor will determine the areas that you will have access to until you reach the sixth floor.
= Fourth Floor =
4F North Area 	4F North Area 	4F North Area	4F North Area
Enemies 	Cell 	 	
Mamool Ja Mimicker (BLU) 	Nothing 	 	
Mamool Ja Sophist (WHM)Mamool Ja Savant (BLM)	Humilus Cell (HP), Pannus Cell (STR), Fractus Cell (DEX), Congestus Cell (VIT), Nimbus Cell (AGI), Velum Cell (INT), Pileus Cell (MND), Mediocris Cell (CHR)	 	
4F South Area	4F South Area	4F South Area	4F South Area
Enemies 	Cells 	 	
 	 	 	
Northern Path
*In the small room to east of the 3F Teleporter there is a Teleporter to 5F. This Teleporter will not be activated until the proper Archaic Rampart is defeated.
*In the large room to the north of the 3F Teleporter there are 12 Poroggo Gents.
**If the Fourth Floor is reached in under 30 minutes from entering Zhayolm Remnants then a Poroggo Madame will also spawn in this room.
**The Poroggo Madame has a 100% chance to drop Anu's Brais, Hoshikazu Kyahan and Njord's Mask.
*On the path to the west of the 3F Teleporter there is a small room with 2 Mamool Ja Savant, 2 Mamool Ja Sophist and 2 Mamool Ja Mimicker. 4 of the 6 Mamool Ja here will drop two of each stat cell and a HP cell. There are two possible configurations (in Wide Scan order):
** Setup 1:
*** Mamool Ja Savant: Humilus Cell (HP)/Pannus Cell (STR)
*** Mamool Ja Savant: Congestus Cell (VIT)/Nimbus Cell (AGI)
*** Mamool Ja Sophist: Mediocris Cell (CHR)/Velum Cell (INT)
*** Mamool Ja Sophist: Fractus Cell (DEX)/Pileus Cell (MND)
*** Mamool Ja Mimicker x2: Nothing.
** Setup 2:
*** Mamool Ja Savant x2: Nothing.
*** Mamool Ja Sophist: Humilus Cell (HP)/Pannus Cell (STR)
*** Mamool Ja Sophist: Congestus Cell (VIT)/Nimbus Cell (AGI)
*** Mamool Ja Mimicker: Mediocris Cell (CHR)/Velum Cell (INT)
*** Mamool Ja Mimicker: Fractus Cell (DEX)/Pileus Cell (MND)
** It may be that the first time you enter the floor you always get Setup 1, and then when you re-enter the floor it switches back and forth between the two. 
*In the large room at the end of the hall there is First Rampart, Second Rampart, Third Rampart and Fourth Rampart.
**Defeating the proper Rampart will activate the Teleporter to 5F. The proper Rampart is determined by the day of the week that Zhayolm Remnants was entered. Once one of the Rampart are engaged the rest will despawn. If the improper Rampart is defeated the Teleporter will still activate but will only return the group to the beginning of 4F again.
***First Rampart must be defeated if entered on Firesday or Earthsday.
***Second Rampart must be defeated if entered on Watersday or Windsday.
***Third Rampart must be defeated if entered on Iceday or Lightningday.
***Fourth Rampart must be defeated if entered on Lightsday or Darksday.
**The Archaic Rampart can use Reinforcements to summon a Rogue Marid. 
Southern Path
*In the small room to west of the 3F Teleporter there is a Teleporter to 5F. This Teleporter will not be activated until the proper Archaic Rampart is defeated.
*In the large room to the south of the 3F Teleporter there are 8 Poroggo Gents.
**If the Fourth Floor is reached in under 47 minutes from entering Zhayolm Remnants then a Poroggo Madame will also spawn in this room.
**The Poroggo Madame has a 100% chance to drop an item chest.
*On the path to the east of the 3F Teleporter there is a small room with 2 Mamool Ja Zenist (NIN), 2 Mamool Ja Spearman (DRG), 2 Mamool Ja Bounder (THF) and 2 Mamool Ja Strapper (BST). Each Mamool Ja can drop 2 sets of 3 stat cells each and a chance of HP or MP cells.
*In the large room at the end of the hall there is First Rampart, Second Rampart, Third Rampart and Fourth Rampart.
**Defeating the proper Rampart will activate the Teleporter to 5F. The proper Rampart is determined by the day of the week that Zhayolm Remnants was entered. The Teleporter will not activate until the proper Rampart is defeated.
***First Rampart must be defeated if entered on Firesday or Earthsday.
***Second Rampart must be defeated if entered on Watersday or Windsday.
***Third Rampart must be defeated if entered on Iceday or Lightningday.
***Fourth Rampart must be defeated if entered on Lightsday or Darksday.
**The Archaic Rampart can use Reinforcements to summon a Rogue Marid. 
Caution: Defeating the incorrect rampart after defeating the Poroggo Madame then going up. Will count as repeating the floor in terms of credit towards your Madame kill total. If you kill the Madame as your fourth (and no others after) and then the wrong rampart and zone up after 30 minutes in the zone. Then the Poroggo Madame on the sixth floor will not spawn.
= Fifth Floor =
5F Cell Drops	5F Cell Drops	5F Cell Drops	5F Cell Drops
Enemies 	Cells 	 	
All Monsters 	Nothing 	 	
Northern Path
*In the first, small room to the west of the 4F Teleporter there are 12 Archaic Gears. 
*In the room at the end of the hallway to the south there are 3 Archaic Rampart.
**If at least three members of the group have all Pathos removed then a Poroggo Madame will also spawn in this room.
**The Poroggo Madame has a low chance to drop Enlil's Gambison, Freya's Trousers and/or Hikazu Gote.
**The Archaic Rampart can use Reinforcements to summon a Mind Gazer.
*In the second, small room to the west of the 4F Teleporter there are eight Archaic Gears and an Archaic Rampart. 
**The Archaic Rampart can use Reinforcements to summon a Toroma.
*In the third, large room to the west of the 4f Teleporter there are 12 Archaic Gears, and an Archaic Chariot. 
*In the final, small central room is the 6F Teleporter.
Southern Path
*In the first, small room to the west of the 4F Teleporter there are 8 Archaic Gears. 
*In the room at the end of the hallway to the south there are 3 Archaic Rampart.
**If at least one member of the group have all Pathos removed then a Poroggo Madame will also spawn in this room.
**The Poroggo Madame has a 100% chance to drop a chest.
**The Archaic Rampart can use Reinforcements to summon a Slime Mold.
*In the second, small room to the west of the 4F Teleporter there are four Archaic Gears and an Archaic Rampart. 
**The Archaic Rampart can use Reinforcements to summon a Wajaom Tiger.
*In the third, large room to the west of the 4f Teleporter there are 8 Archaic Gears, and an Archaic Chariot. 
*In the final, small central room is the 6F Teleporter.
Notes
*The Archaic Rampart on the North Path detect by Sound, while the ones on the South Path are passive.
= Sixth Floor =
6F Cell Drops	6F Cell Drops	6F Cell Drops	6F Cell Drops
Enemies 	Cells 	 	
All Monsters 	Nothing 	 	
Central Area
*In the central room there is an Archaic Chariot. It is non-aggressive.
**If at least 4 of the other NM in Zhayolm Remnants are defeated then a Poroggo Madame will also spawn in the Southern hallway in this room.
**The Poroggo Madame has a low chance to drop Deimos's Leggings, Enlil's Tiara and Macha's Pigaches.
**Once the Archaic Chariot is engaged 10 Archaic Gears and 2 Archaic Gear will spawn. 
***The gears are unsleepable.
*Once all of the monsters in the central room are defeated the door to the 7F Teleporter will open.
*In the small rooms to the west and the east there is an Archaic Rampart.
**The Archaic Rampart in the small rooms to the west and the east can use Reinforcements to summon a Greater Manticore.
***The Greater Manticores drop chests with strong medicines.
Notes
*It is only necessary to defeat the monsters in the central room to open the door to the 7F Teleporter.
= Boss Floor =
* Battleclad Chariot is located after Gilded Doors, at the center of the main room.
* Utilizes all the Chariot moves, which include:
** Inertia Stream: AoE damage and Bind. Additionally it will wipe all shadows.
** Discharge: AoE damage and Paralysis. Additionally it will wipe all shadows.
** Diffusion Ray: Conal directed damage, only used when target with hate is in front.
*** Using a Fanatic's Drink will cause a player to totally resist both the damage and status effect of these TP moves.
* Utilizes special move Discoid:
** AoE magical damage from target.
** Total damage of 4,400, split among any type of affected targets, includes NPCs.
** Damage can be reduced by Shell.
* The group can put themselves in a position where Discoid affects everyone, but avoiding the aforementioned moves.
** Discoid AoE distance is about 10' from target, positioning just outside the regular AoE moves is a safe distance.
** Unless you can dish out a ton of damage, it is highly advisable to farm a fool's drink which is dropped in a chest in the room with 3 ramparts + 1 NM frog if you qualify for it to pop. Fool's drink gives you 30 seconds of magic immunity which should be used around 75% boss HP to start your skill chain.
Category:Salvage (Level 75)
Category:Instance