nyuuzyou/wikis huggingface dataset:
Eternal Flame

==Involved in Quests/Missions==
*Teleports by Twilight
*Shifty Shades of Prey
*Petals of Recollection
*To Kill Mocking Birds
*The Ygnas Directive
==Notes:==
*His real name is Ervok(Ervie).
*Sells a variety of items in exchange for Sparks.
==Wildskeeper Reives Equipment Exchange==
Exchanges all six Paragon Key Items from each of the Wildskeeper Reives - Records of Eminence tasks for one piece of equipment from the following list. 
*Select "Exchange Seven treasures." from his dialogue menu to initiate the exchange.
**Note: This option does not appear until you have collected all six key items.
Rewards that can be selected:
{| class=default1 |	Colkhab	Tchakka	Achuka
Weapons:
* Kuakuakait
* Hatxiik
* Taikogane
Armor:
* Kaabanax Hat
* Kaabnax Trousers	
Weapons:
* Atetepeyorg
* Azukinagamitsu
* Atoyac
Armor:
* Ejekamal Boots
* Ejekamal Mask	
Weapons:
* Xiutleato
* Maochinoli
Armor:
* Otomi Helm
* Otomi Gloves	
Yumcax	Hurkan 	Kumhau 	
Weapons:
* Tamaxchi
* Ixtab
Armor:
* Buremte Hat
* Buremte Gloves
Accessories:
*Pahtli Cape
*Ocachi Gorget
*Barataria Ring	
Weapons:
* Xbalanque
* Hunahpu
Armor:
* Uk'uxkaj Cap
* Uk'uxkaj Boots
Accessories:
* Tzacab Grip
* Animikii Bullet	
Weapons:
* Ajjub Bow
* Baqil Staff
Armor:
* Quiahuiz Leggings 
* Quiahuiz Helm
Accessories:
* Nepote Bell	
Category:Western Adoulin NPCs
Ethereal Earring

==Notes==
* Despite the wording used in this items description, this earring is not a source of -Damage Taken. It does not mitigate any damage whatsoever.
* Grants MP in proportion to 3% of either physical/magical damage received.
==Reacquisition==
*Drop your earring and proceed to the Empyreal Paradox.
**The fastest way there is via the Home Point warp if you have it. Lumoria → The Garden of Ru'Humet → #1 and descend.
*Select the ??? near the entrance and erase your memories; "I've already forgotten them" and "Yes, erase my memories".
*Recomplete Shadows of the Departed and Apocalypse Nigh to re-obtain an earring of your choice.
Category:Earrings
Etoile Bangles +1

==Related Links==
*Etoile Attire Set
*Etoile Attire Set +1
*Etoile Attire Set +2
*Relic Armor
*Relic Armor +1
*Relic Armor +2
*Reforged Relic Armor
*Reforged Relic Armor +1
Category:Hands Category:Relic Armor +1
Etoile Bangles +2

== Notes ==
* Once augmented the Rem's Tale Ch.3 cost for reforging is reduced from x10 to x5.
** Enhances Fan Dance increases the minimum Physical Damage Taken (normally -20%) by 1% per merit level, up to -25% with 5/5 merits.
** Gloves must be worn to receive this bonus, though they don't have to be worn upon activation.
== Related Links ==
* Etoile Attire Set +2
* Horos Attire Set
==References==
* Fan Dance Testing (Byrth, BG)
Category:Hands Category:Relic Armor +2 Category:Trial of the Magians Hands
Etoile Casaque +2

== Notes ==
* Once augmented the Rem's Tale Ch.2 cost for reforging is reduced from x10 to x5.
** Gives 5 TP per merit level of No Foot Rise.
== Related Links ==
* Etoile Attire Set +2
* Horos Attire Set
Category:Body Category:Relic Armor +2 Category:Trial of the Magians Bodies
Etoile Tiara +2

== Notes ==
* Once augmented the Rem's Tale Ch.1 cost for reforging is reduced from x10 to x5.
** Increases Trance duration to 80 seconds.
== Related Links ==
* Etoile Attire Set +2
* Horos Attire Set
Category:Head Category:Relic Armor +2 Category:Trial of the Magians Heads
Etoile Tights +2

== Notes ==
*Increases Jigs Duration by 35% after Job Points are accounted for.
* Once augmented the Rem's Tale Ch.4 cost for reforging is reduced from x10 to x5.
** Enhances Saber Dance by increasing the minimum Double Attack rate 1% per merit level.
== Related Links ==
* Etoile Attire Set +2
* Horos Attire Set
==References==
* Saber Dance Enhancement Test (Byrth, BG)
Category:Legs Category:Relic Armor +2 Category:Trial of the Magians Legs
Etoile Toe Shoes +2

== Notes ==
* +15 Step Accuracy
* Once augmented the Rem's Tale Ch.5 cost for reforging is reduced from x10 to x5.
** Gives +3 Store TP per merit level when face-to-face with the monster.
== Related Links ==
* Etoile Attire Set +2
* Horos Attire Set
==References==
* Enhancement Augment (Zirael and Claritin, BG)
* Step Accuracy (Byrth, BG)
Category:Feet Category:Relic Armor +2 Category:Trial of the Magians Feet
Eudaemon Item

The term "Eudaemon item(s)" refers to the items used to make Alluvion Skirmish entry key items.
These items are the:
Which in turn are used to create the following key items:
*Rala eudaemon
*Cirdas eudaemon
*Yorcia eudaemon
Eudaemon items may be obtained through various methods such as:
*Original Skirmish areas.
*Auction House or Bazaars.
*Repeat Login Campaigns.
Eudaemon items in also influence the type of stones one receives in Alluvion Skirmish.
*Eudaemon shield increases the drop rate of Tip type stones and occurrence of Twitherym.
*Eudaemon blade increases the drop rate of Slit type stones and occurrence of Twitherym.
*Eudaemon ring increases the drop rate of Dim type stones and occurrence of elemental creatures.
*Eudaemon cape increases the drop rate of Dim type stones and occurrence of elemental creatures.
*Eudaemon sash increases the drop rate of Orb type stones and occurrence of Twitherym.
==Related Links==
*Skirmish
*Alluvion Skirmish
*Repeat Login Campaign
Category:Alluvion Skirmish
Evade and Escape

==Enemies==
Level	Name 	Zone 	Aggro	Link	Drops	Steal	Spawns
? 	Dahak	Lebros Cavern	Yes 	No 	
 	None 	3
===Notes===
*The Dahaks have a very narrow vision and in the wider tunnels it is possible to avoid agro by standing on the walls as they run by.
*The Dahaks have extremely high HP and are thus more trouble than they're worth to kill (although they are trivial for an i119 player).
*Wide Scan is useful for avoiding Dahak agro.
==Walkthrough==
Simultaneously activate the three switches.
*The switches will be up in 3 of a possible 7 locations. Each of the possible locations are at the dead-ends on the extremeties of the map.
:*Once hit, switches will stay active for 5 minutes.
:*Switches do not appear on Wide Scan.
*The Rune of Release will appear in the cave at (H-8) after the switches have been activated simultaneously.
For solo i119 players;
*Locate the switches first, killing Dahak as you go.
*Activate the switches, furthest away first, working your way back towards the Rune of Release.
==Drops==
{| border="0" cellspacing="5" cellpadding="4" width="100%"	
{| border="1" cellspacing="3" cellpadding="4" width="100%"	Ancient Lockbox
Hi-Ether Tank 	
Hi-Potion +3 	
Hi-Potion Tank	
Hi-Reraiser 	
Remedy 	
LC -
Evanessence

== Notes ==
Grants the effects of Invisible, Sneak, and Deodorize for a duration of 10 minutes. Only overwrites existing Invisible effect; the item is unusable if either Sneak or Deodorize effects (from this item or other sources) are still active, and becomes usable again after both wear or are manually removed.
Contrary to what might be expected, this item does not grant the effect of Reraise and will not, in fact, bring you to life. Nor will it heal Sleep (Status) and wake you up.
Evasion

When a physical attack is successfully evaded, the attack will miss and have no effect on the player.
The activation rate of evasion is determined by the enemy's level and accuracy (or ranged accuracy) and the player's "Evasion," which is determined by a combination of Evasion skill, AGI, and "Evasion" added from gear, abilities, and job traits. Evasion can activate on any attacking enemy regardless of relative positioning and whether or not the player is engaged. When an attack is successfully evaded, it will be completely avoided and none of its effects will proc. Because there is an effective 20% minimum hit rate associated with melee attacks, there is an 80% cap on the rate of evasion of melee attacks (there is no cap on evading ranged attacks).
== Determining Evasion ==
Evasion can be measured in game via the /checkparam command, and is derived by these three terms:
:Evasion = floor( AGI 2 ) + ( Evasion from Skill ) + ( Evasion from Traits/JAs/gear )
Though it is harder to measure than accuracy, evasion from skill is assumed to follow the same trend. It has been shown that Evasion from skill gives .9 Evasion per skill above level 255, so it is assumed to work the same way as accuracy.
:Accuracy from Skill =
::For Skill 200: Evasion = Skill
::For Skill 201: Evasion = floor( (Evasion Skill-200) 0.9 ) + 200
So above 200 skill, 1 Evasion Skill = .9 Evasion
==Pet: Evasion from Pet: AGI==
Pet's evasion derived from their AGI is the same conversion rate as a player's:
:Evasion = floor( AGI 2 )
== Related Links ==
* Evasion/Evasion Skill relationship (Mojo/Byrth/Lots of people, BG)
* Evasion Bonus
* Evasion Skill
Category:Game Mechanics
Category:Derived Stats
Evasion Skill

When a physical attack is successfully evaded, the attack will miss and have no effect on the player. See Evasion for more information.
==Overview==
Evasion skill is a combat skill that is a factor in determining a player's ability to evade and completely avoid an incoming physical attack. All jobs have some amount of native evasion skill, which has a chance to increase whenever a player is physically attacked by an enemy with a sufficiently high level (regardless of whether the attack is evaded or not). The activation rate of evasion is determined by the enemy's level and accuracy and the player's Evasion, which is determined by a combination of evasion skill, AGI, and "Evasion" added from gear, abilities, and job traits. Evasion can activate on any attacking enemy regardless of relative positioning and whether or not the player is engaged. When an attack is successfully evaded, it will be completely avoided and none of its effects will proc.
==Evasion Skill Caps==
Job	Grade	Level 49	Level 99
THF	A+ 	150 	424
NIN	A 	150 	417
DNC	B+ 	144 	404
MNK	B+ 	144 	404
SAM	B+ 	144 	404
RUN	B+ 	144 	404
PUP	B 	144 	398
DRG	B- 	144 	388
BST	C 	139 	373
DRK	C 	139 	373
PLD	C 	139 	373
WAR	C 	139 	373
BLU	C- 	139 	368
COR	D 	133 	334
BRD	D 	133 	334
RDM	D 	133 	334
GEO	D 	133 	334
BLM	E 	124 	300
RNG	E 	124 	300
SMN	E 	124 	300
WHM	E 	124 	300
SCH	E 	124 	300
==Equipment Bonuses==
Evasion skill is not generally found on newer gear options; most gear options will instead directly modify Evasion as a superior alternative.
Item 	Level	Slot 	Jobs 	Amount
Boxer's Mantle 	70 	Back 	All jobs 	10
Drachen Greaves +1 	74 	Feet 	DRG 	10
Evoker's Spats 	52 	Legs 	SMN 	10
Magus Charuqs 	52 	Feet 	BLU 	10
Magus Charuqs +1 	74 	Feet 	BLU 	10
Master Caster's Mitts 	65 	Hands 	MNK WHM RDM THF PLD BST BRD DRG SMN BLU COR PUP DNC 	10 (Conquest)
Evasion Torque 	65 	Neck 	All jobs 	7
Grand Temple Knight's Bangles	65 	Hands 	MNK WHM BLM RDM THF DRK BRD RNG SMN BLU COR PUP DNC SCH	7 (Conquest)
Patrician's Cuffs 	70 	Hands 	MNK WHM BLM RDM THF DRK BRD RNG SMN BLU COR PUP DNC SCH	6
Melody Earring +1 	52 	Earring	All jobs 	6 (Latent)
Duelist's Boots 	71 	Feet 	RDM 	5
Duelist's Boots +1 	75 	Feet 	RDM 	5
Drachen Greaves 	54 	Feet 	DRG 	5
Emissary Boots 	69 	Feet 	WAR RDM THF PLD DRK BST BRD RNG SAM NIN DRG BLU COR DNC	5
Myochin Sune-Ate 	52 	Feet 	SAM 	5
Portus Annulet 	94 	Ring 	All jobs 	5
Praefectus's Gloves 	65 	Hands 	All jobs 	5 (Conquest)
Melody Earring 	52 	Earring	All jobs 	5 (Latent)
Evasion Earring 	35 	Earring	All jobs 	3
Fortified Chain 	60 	Neck 	All jobs 	3
Yarak Torque 	99 	Neck 	All jobs 	15
Combatant's Torque 	99 	Neck 	All jobs 	15
Category:Combat Skills
Evasion Torque

==Item Usage==
{| border="1" cellpadding="0" cellspacing="0" width="90%"	Obtained From... 	Obtained From... 	Obtained From...
NPC Name	Zone 	BCNM 60 	
- 	Sacrificial Chamber	Amphibian Assault 	
- 	Sacrificial Chamber	Jungle Boogymen 	
- 	Chamber of Oracles 	Legion XI Comitatensis	
Category:Neck
Evasionist's Cape

==Notes==
*See JSE Capes for a list of augments.
*Specific PDT value is 7/256.
**Augment adds another 2~5~7~10~12/256 in DT
*Augment can add Embolden +5~15
**This Augment is 5%~15% duration to the spell received while Embolden is active.
**The cape must be worn at the time the spell cast is received. It does not have to be used at the time Embolden is used.
Category:Back Category:JSE Capes
Even More Gullible's Travels

== Walkthrough ==
*Speak to Magriffon and trade him the gil he asks for.
*Zone, then return to Magriffon who will give you Treasure map (Key Item).
*Go to the three places in Yuhtunga Jungle on the Treasure map: (F-7) (H-10) and (I-12). 
*At each spot on the map you will find a Blue Rafflesia.
**Examining each Blue Rafflesia will give you a Rafflesia Nectar.
*Return to Magriffon to finish the quest.
====Notes:====
*You must zone after completing Gullible's Travels before you can flag this quest. 
*After completing this quest, all Mithra in Kazham will be repulsed by you, but Opo-opos will be attracted to you.
**The only way to fix this is by completing Personal Hygiene, however it is recommended that you finish The Opo-opo and I quest first so you can get an Opo-opo Crown. 
Category:Outlands Quests Category:Kazham Quests
Everyone's Grudge

== Walkthrough ==
*Speak to Magephaud in Norg (I-8) to begin the quest.
**You must have defeated a Tonberry before being able to start this quest.
*Trade him 3 Gold Beastcoins to receive the Tonberry key (Zilart).
====Note:====
*Once you have the Tonberry key (Zilart), you may use it to reset your Tonberry Hate inside the Temple of Uggalepih at any time you want.
**Travel to Temple of Uggalepih (Map 1) and use the Tonberry key (Zilart) on the door at (F-11).
***The quickest way to this is via the Survival Guide or Voidwatch Warp.
**Inside, you will find the Tonberry Priest, who will reset your Tonberry hate for a fee.
***This will cost between 250 - 6,000 gil depending upon your hate level.
*There is also a Tonberry key (Shantotto) from A Shantotto Ascension Missions, which is a temporary key item. Everyone's Grudge uses the permanent key item.
**If you are having issues resetting Tonberry Hate via this quest, then it is very possible you have the wrong key item.
***Check with Magephaud in Norg to see if he requests the 3 Gold Beastcoins to be sure.
***If Magephaud requests the beastcoins, then you should receive the Tonberry key (Zilart) to reset hate after providing the 3 Gold Beastcoins to him.
Category:Outlands Quests Category:Norg Quests Category:Tonberry Hate
Everyone's Grudging

====Walkthrough====
*To begin this quest you must have traded an Unlit Lantern to the Altar of Rancor and received the Rancor Flame at some point before. It helps to have a Rancor Flame on you.
*Once you have used a Rancor Flame, talk to Jakoh Wahcondalo in Kazham who will tell you to leave her village. The other NPCs in the room tell you to go the Den of Rancor/Temple of Uggalepih complex to be cleansed and then come back.
**You get the title "Excommunicate of Kazham" as soon as this quest becomes active.
*You will need to obtain at least 1 Unlit Lantern to cleanse the Rancor. 
**The lanterns are dropped by Tonberry Maledictors.
**Ideally, it is easiest to use 4 players with 4 lanterns, however you just need to light all 4 lamps at the Altar. You can actually solo this by making 4 trips back and forth between the Rancor Flame and the altar. The altar seems to stay lit for quite a while.
*Once you have the Unlit Lanterns, go back to the main entrance and make all right turns to exit at F-5. Now hug the left wall to re-enter the temple at H-11. 
*Once in the temple, head to I-10 and defeat the Temple Guardian to open the door.
*Past the guardian's door, head north to I-7 inside the paintings room. A Paintbrush of souls is needed to proceed into the Den of Rancor.
*Once you are in the Den of Rancor, go to the Altar of Rancor at D/E-5. You can easily get there by hugging the right wall from where you enter the Den. Once there, the Unlit Lanterns must be traded to the Altar of Rancor to receive a Rancor Flame. 
*Once you have your Rancor Flames, you want to visit the other Altar of Rancor at I/J-13. Trade the Rancor Flames to the Altar of Rancor. 
*After the fourth lantern is lit, a bomb NM called Rancor Torch will appear.
*Kill the Rancor Torch and head back to Kazham and talk to the Chieftainess for your reward.
Category:Outlands Quests Category:Kazham Quests
Evil at the Inlet

== Walkthrough ==
* Speak with Rodeupansat to begin quest
* You will receive Evil warding seal
* Travel to (D-11) of Vunkerl Inlet (S) to find a ??? behind the tower (not the irridescent markings). Be very careful here, there are a lot of Djinns (bomb types) floating around, if you need to recast invisible, just use a powder or tonko. 
* Upon touching that you will lose the original key item.
* Return to Rodeupansat to complete quest.
Category:Crystal War Quests Category:Crawlers' Nest (S) Quests
Evisceration

* June 2010 - Summary of Aanalaty's testing (Robonosto, Blogger)
* January 2013 - 200 and 300 TP Testing (Byrth, BG)
* June 17, 2014 - Version Update with WS Adjustments (Official Forums)
* December 10, 2014 - Version Update with WS Adjustments (Official Forums)
* December 2014 - Retesting after the 12/14 update (Byrth, BG)
** Lacking test data for 2000TP and 3000TP adjustments
Category:WSNM
Evk. Bracers +1

Category:HandsCategory:Artifact Armor +1
==Notes==
*The description on the equipment is somewhat misleading. If the player takes damage of the same element as their avatar then they has a chance to absorb some of that damage as MP.
**Has approximately a 20~25% proc rate, and absorbs 10% of the damage taken (rounded down) as MP. 
***This information comes from testing on the NQ version.
*You can skip upgrading to and go straight to the Reforged version by checking out the Reforged Artifact Armor page.
==Related Links==
*Evoker's Attire Set +1
==Resources==
*Evoker's Bracers NQ testing (Kegsay, Alla)
Evoker's Bracers

Category:Artifact Armor
==Notes==
* The description on the equipment is somewhat misleading. If the player takes damage of the same element as their avatar then they has a chance to absorb some of that damage as MP.
** Has approximately a 20~25% proc rate, and absorbs 10% of the damage taken (rounded down) as MP.
*The quest is actually started by talking to Guslam (H-8) in Upper Jeuno, but the Evoker's Bracelets are obtained from Borghertz in a cutscene at the end of the quest.
*A Grotto Coffer Key is required for this quest.
==Related Links==
*Evoker's Attire Set
==Resources==
*Evoker's Bracers testing (Kegsay, Alla)
Evoker's Doublet

Category:BodyCategory:Artifact Armor
==Notes==
*You must have started the quest Class Reunion and have Summoner set as your main job to obtain these from the coffer.
*Having the Borghertz's Calling Hands quest active will also allow you to obtain the item.
*Coffer spawn points include: (I-7); (I-10); (J-11); (H-8); (G-8); (G-7); (G-10); (G-9); (E-8); and (E-7) on Map 2.
*There's always one, and only one, spawned coffer. Meaning you will have to check all the possible locations.
**It is strongly suggested to go for the coffer in (E-8) which is located behind 2 locked doors. You will need an Uggalepih Key for the first door and a Prelate Key for the second door to access the coffer. This is the coffer that requires more effort to reach, therefore there's a higher chance for it to be already there.
*An Uggalepih Coffer Key is required to open the Treasure Coffer.
==Related Links==
*Evoker's Attire Set
Evolith

== Obtaining Item ==
* Obtained by completing hunts from the Hunt Registry.
== Notes ==
* The following augments are possible on Evoliths:
** Vs. beasts:
** Vs. plantoids:
** Vs. vermin:
** Vs. lizards:
** Vs. birds:
** Vs. amorphs:
** Vs. aquans:
** Vs. undead:
** Vs. elementals:
** Vs. arcana:
** Vs. Demons:
** Vs. dragons:
** Vs. Empty:
** Vs. Luminians:
** Mighty Strikes:
** Hundred Fists:
** Benediction:
** Manafont:
** Chainspell:
** Perfect Dodge:
** Invincible:
** Blood Weapon:
** Familiar:
** Soul Voice:
** Eagle Eye Shot:
** Meikyo Shisui:
** Mijin Gakure:
** Spirit Surge:
** Astral Flow:
** Azure Lore:
** Wild Card:
** Overdrive:
** Trance:
** Tabula Rasa:
** Hand-to-hand weapon skills:
** Dagger weapon skills:
** Sword weapon skills:
** Great sword weapon skills:
** Axe weapon skills:
** Great axe weapon skills:
** Scythe weapon skills:
** Polearm weapon skills:
** Katana weapon skills:
** Great katana weapon skills:
** Club weapon skills:
** Staff weapon skills:
** Archery weapon skills:
** Marksmanship weapon skills:
** Light elemental divine magic:
** Light elemental healing magic:
** Fire elemental enhancing magic:
** Ice elemental enhancing magic:
** Wind elemental enhancing magic:
** Earth elemental enhancing magic:
** Lightning elemental enhancing magic:
** Water elemental enhancing magic:
** Light elemental enhancing magic:
** elemental enhancing magic:
** Fire elemental enfeebling magic:
** Ice elemental enfeebling magic:
** Wind elemental enfeebling magic:
** Earth elemental enfeebling magic:
** Lightning elemental enfeebling magic:
** Water elemental enfeebling magic:
** Light elemental enfeebling magic:
** Darkness elemental enfeebling magic:
** Fire elemental magic:
** Ice elemental magic:
** Wind elemental magic:
** Earth elemental magic:
** Lightning elemental magic:
** Water elemental magic:
** Light elemental magic:
** Darkness elemental magic:
** Darkness elemental dark magic
** Fire elemental songs:
** Ice elemental songs:
** Wind elemental songs:
** Earth elemental songs:
** Lightning elemental songs:
** Water elemental songs:
** Light elemental songs:
** Darkness elemental songs:
** Fire elemental ninjutsu:
** Ice elemental ninjutsu:
** Wind elemental ninjutsu:
** Earth elemental ninjutsu:
** Lightning elemental ninjutsu:
** Water elemental ninjutsu:
** Light elemental ninjutsu:
** Darkness elemental ninjutsu:
** Fire elemental blue magic:
** Ice elemental blue magic:
** Wind elemental blue magic:
** Earth elemental blue magic:
** Lightning elemental blue magic:
** Water elemental blue magic:
** Light elemental blue magic:
** Darkness elemental blue magic:
** Physical blue magic:
** Ability delay -%d
** Recast delay -%d%%
** TP Bonus %+d%%
** Casting time -%d%% 
Category:ItemCategory:Augment
Evrgrn. Strongbox

== Notes ==
Trade to one of the following NPCs to receive "Imperial Lineage" chapter IV:
* Lurouillat- Southern San d'Oria (S) (J-9)
* Kevan- Bastok Markets (S) (F-9)
* Pogigi- Windurst Waters (S) (G-7)
== Related Links ==
* Stronghold Invasion
Excalibur (Level 119)

==Notes==
* This weapon is the fully upgraded Sword weapon through the relic process, but it can be further upgraded via Oboro.
**In addition to Oboro's upgrade, this weapon can also be upgraded via Trial of the Magians for the Afterglow effect before proceeding to the "IL 119 III" version of this weapon.
***Trial 3703: Umbral Marrow x250
*** Both paths turn into what is known as the "119 III" weapon with Afterglow and higher statistics. 
**** It is always cheaper to skip the "119 II" version, and go straight for the "119 III" with 10,000 stones.
* This weapon allows user to use the weaponskill Knights of Round.
===Additional Effect===
* Deals Slashing Damage damage equal to 25% of the wielder's current HP. This displays as an "Additional Effect" line in the in-game chat log.
** This amount is subject to Modifiers.
===Hidden Effects===
* Hidden Effect: Does Triple Damage on the first swing of an attack round 13% of the time.
** Will never activate on hits from Double Attack, Triple Attack, etc.
* Hidden Effect: Knights of Round damage +40%
__NOTOC__
Category:Relic Weapons