Mr. Game & Watch (SSBU)

Mr. Game & Watch (, Mr. Game & Watch) is a playable character in Super Smash Bros. Ultimate. He was confirmed alongside and the rest of the returning roster on June 12th, 2018 during E3 2018. Mr. Game & Watch is classified as Fighter #26, the last fighter number of the Super Smash Bros. Melee veterans.
As in his Super Smash Bros. 4 incarnation, Mr. Game & Watch reuses his sound effects from Melee and Super Smash Bros. Brawl for Ultimate.
Mr. Game & Watch is ranked 4th out of 82 on the current tier list, placing him at the top of the S tier. This is a drastic improvement from his placement in Smash 4 where he was ranked 38th out of 54, and is his best placement in the series. Mr. Game & Watch's most notable strength is his unrivaled out of shield game: Fire is arguably the most effective out of shield option in the game, as it possesses quick startup at frame 3, with large hitboxes that are positioned on both sides of Mr. Game & Watch, allowing him to effectively punish moves that are the slightest bit mis-spaced. In addition, Mr. Game & Watch also possesses a strong combo game rooted from his baiting and punishing with up special, into multiple follow up hits such as his highly damaging up aerial, which also serves as an amazing juggling tool. Complimenting his combo game is his KO potential, with very strong tilt attacks, as well as smash attacks that are safe on shield due to their low ending lag. His ledgetrapping is also among the best in the game, with an indefinite attack in the form of Chef, which significantly complicates an opponent's ability to get back on stage and gives Mr. Game & Watch edgeguarding and gimping opportunities. Finally, Oil Panic allows Mr. Game & Watch to deal with zoners and projectile users, as it acts as both a reflector and an absorption based move, and if fully charged, can be released on an opponent for a KO. 
However, Mr. Game & Watch possesses some notable weaknesses, the most significant being his extremely poor endurance. He is tied with for being the third lightest character in the game, making him susceptible to early KOs. Aside from up special and down aerial, most of his defensive options are underwhelming, as his other aerials are slow, his double jump is floaty, and his rolls and dodges are short-reaching. Finally, his neutral game lacks effective zoning options while his attacks have very short range outside of a few disjointed attacks, and as such he has a poor approach game and has more trouble fighting against sword characters and characters with better disjoints. 
Overall, Mr. Game & Watch fits the archetype of a glass cannon. He is a character that can deal out damage quickly, has several strong KO options, and can be annoying to properly hit due to spammable attacks and a strong out-of-shield game. However, his weak endurance and poor approach options means he has to play patiently, lest he gets KOd before the opponent. Although still underwhelming compared to other characters in his tier, Mr. Game & Watch's representation has nevertheless been strong for most of the game's lifespan, thanks to the efforts of players such as and .
==How to unlock==
Complete one of the following:
*Play VS. matches, with Mr. Game & Watch being the 52nd character to be unlocked.
*Clear with or any character in its unlock tree, being the 6th character unlocked after .
*Have Mr. Game & Watch join the player's party in World of Light.
Mr. Game & Watch must then be defeated on Flat Zone X (the Ω form is used in World of Light).
==Attributes==
Mr. Game & Watch is a short, lightweight character that has some typical attributes of characters in his weight class, and is also a character of extremes. He has fast air speed, excellent air acceleration, a small size, and a very low crouch that allows him to evade many attacks like 's Shield Breaker and 's forward tilt. However, his jumps are very low and he has slightly above-average walking speed and below-average running speeds although his initial dash is decently fast.
Unlike most other lightweights, Mr. Game & Watch possesses attacks with large disjointed hitboxes and has numerous, powerful KO options. All of his smash attacks have very high power and low ending lag throughout, with each of them possessing unique attributes. Forward smash is among the strongest in the game if sweetspotted while having low endlag and good range, with the sweetspot being safe on shield. Up smash is also very strong, and comes with full body invincibility while the hitboxes are active. While it has slow startup, it has minimal endlag and is completely safe on shield. Down smash sends opponents at an awkward semi-spike angle offstage, while its sweetspot buries opponents long enough to lead into a forward smash, even at medium percents. It also has a very large hitbox, allowing it to easily 2-frame many recoveries, and acts as an excellent punish option on rolls. Like his other smash attacks, down smash is safe on shield when spaced properly. Overall, Mr. Game & Watch possesses an excellent arsenal of smash attacks.
Outside of his smash attacks, Mr. Game & Watch's other moves also boast strong KO potential. Forward tilt comes out quickly, has a lingering hitbox, and kills under 120% by the ledge, sending characters at a semi-spike. Down tilt lowers Mr. Game & Watch's hurtbox to match his crouch, allowing him to whiff-punish certain attacks. It also possesses high power and semi-spikes opponents offstage, leading to edgeguards and killing outright at 100%. His new forward aerial's explosion kills opponents at 120% by the ledge, while his back aerial now sends at a flatter angle with enough power to KO below 100% offstage. The clean hit on down aerial boasts a powerful meteor smash that can KO below 40%, while the late hit deals enough knockback to KO under 130%, and even sooner if it connects near the top blast zone, courtesy of the move's vertical launch angle. The move's low ending lag allows it to be used as a potent edgeguarding and landing option, giving him a deadly mixup game in the air at all times.
Oil Panic is used as Mr. Game & Watch's primary defense against camping and projectiles, as it both absorbs energy projectiles from moves such as Mega Buster and PK Fire, and reflects items like 's Blunderbuss and 's Turnips. This can lead to massive advantages against certain characters who rely on projectiles in their playstyle. Oil Panic also has the notable ability of carrying over the charge to subsequent stocks, which can be used as a lethal finisher and even mind games. The area in which Oil Panic can absorb projectiles is also deceptively large, which allows Mr. Game & Watch to store energy into Oil Panic merely by standing close to just the edge of any energy projectile. Finally, Oil Panic is also a potent combo finisher with nearly instantaneous startup lag, with its fairly large, lingering hitbox coming out on just frame 2, as well as extreme knockback that can kill at single digit percents when at max power (power is dependent on projectiles absorbed). It is also notably difficult to defend against a fully charged use of it, as the lingering hitbox can still hit spot dodges if timed even slightly off, and a powerful enough charge can break a full shield, allowing Mr. Game & Watch to punish with one of his powerful smash attacks. However, Oil Panic has the glaring weakness of being filled with extremely weak moves such as Fox's blaster. This causes Mr. Game & Watch to fill Oil Panic extremely quickly, rendering its defensive value useless, and forces him to either hold onto a weak use of it, or dump it without purposefully damaging the opponent in order to use it again as a defensive tool. In addition, a full Oil Panic cannot absorb or reflect any projectiles, making Mr. Game & Watch more vulnerable to projectiles unless he releases the oil spill.
Mr. Game & Watch also has a very potent combo and aerial juggling game. Down throw combos into Oil Panic, Judge, and neutral air at low percentages. Chef can deal massive damage if multiple 'food' items hit, allowing it to get around 30-40% off of a single edgeguard. The pan also hits opponents into the stream of meat through a semi-spike, and at high percents can launch opponents fast enough to miss the food entirely and lead to more ledge trapping. Chef's speed and pattern makes it extremely difficult for certain characters to recover, such as or . Not only does Chef deal massive damage, but landing the move allows Mr. Game & Watch to follow up with a grab, neutral aerial, forward tilt, dash attack, and even Judge. Up tilt, though having worse range, deals high damage and combos into neutral aerial and Judge at low percentages. Once Mr. Game & Watch has his opponents above him, he can juggle them for massive damage using his up and neutral aerials. His up air acts similar to Mega Man's up air, pushing opponents upwards, albeit with much less force. All in all, Mr. Game & Watch's strong KO power is also paired with highly damaging combos and juggles.
Lastly, Mr. Game & Watch possesses a fantastic recovery option, as well as large, long-lasting and disjointed aerials. This means that he is a formidable edgeguarder and is extremely hard to gimp himself. His up special, Fire, has frame 3 startup, invincibility in its early frames, impressive recovery distance vertically and horizontally, and a strong upwards hitbox on its initial hitbox, with decent launch power horizontally, allowing for early off-stage KOs if it hits opposite the blast zone. This makes it deadly, as it can stage spike unwary opponents while also easily gimping characters with poor recoveries, like . It is also an extremely useful combo breaker and the game's uncontested best out-of-shield option due to its fast startup and invincibility, which is further complemented by it not rendering him helpless. His back aerial, Turtle Bridge, is a large, long-lasting disjointed multi-hit move that has high knockback at the final hit. The move's large disjoint beats out a lot of recoveries that have hitboxes, and the multi-hit nature of the move makes it hard to tech for stage-spikes and often drags opponents stuck in the move closer to the blast zone. For many characters, getting hit with Turtle Bridge is often fatal off-stage, as the move lingers long enough to shift the opponent closer to the blast zone before dealing the final knockback on the last hit. On the ledge, Chef punishes ledge hangers and covers getup attack and rolls (hit by the pan), forcing opponents to jump. This can easily allow Mr. Game & Watch to follow up with neutral aerial and force the opponent back off-stage. His new forward aerial can be comboed into with Chef and has strong KO potential on its own. Lastly, his up air has the notable quality of having no set limit on its distance, making it arguably the best juggling option in the game. Overall, Mr. Game & Watch is extremely deadly off the stage and at the ledge to all characters, even including himself.
Despite these strengths, Mr. Game & Watch possesses a few notable weaknesses. He is tied with being the third lightest character in the game, which, along with his floaty movement and average speed, make his horizontal and vertical endurance terrible. In addition, despite having disjointed hitboxes, his overall range is mediocre. This is worsened by the fact that many of his disjointed moves like down tilt, up tilt, and forward smash have underwhelming range for a disjoint. Characters with swords like and are able to easily keep Mr. Game & Watch at arm's length and stop his approaches. Also, while his new forward air possesses more damage and knockback, it has very low priority, so any move can hit the bomb and make it disappear. This makes it unsuitable for approaching and forces Mr. Game & Watch to approach with his back air instead. It is also a much more situational move in general, due to its higher lag and delayed hitbox, as the bomb will only explode upon touching the ground or waiting for half a second. Also, none of his aerials can autocancel in a short hop. Due to this, he has a somewhat lackluster neutral game and a rather poor approach. While Mr. Game & Watch's down throw and up throw are good at starting combos, Mr. Game & Watch's throws don't KO until very high percents, with his strongest throw, down throw, KOing at around 200%. He also has mediocre defensive attributes, possessing slow and short-reaching spot dodges and rolls.
All in all, Mr. Game & Watch is a very powerful glass cannon with unique properties to a majority of his moves, and is universally believed to be among the most potent glass cannon characters in the game. He possesses extremely high damage output and powerful KO options while being very vulnerable himself, but is compensated for his extremely light weight and mediocre approach and defensive options with an incredible recovery, a brutal combo and juggling game, great edgeguarding, oppressive offstage presence, and explosive power through his smash attacks and Oil Panic. Overall, his strengths considerably outweigh his weaknesses, making Mr. Game & Watch one of the most fragile characters, but also among the most oppressive in all of Ultimate.
==Changes from Super Smash Bros. 4==
Mr. Game & Watch has received some of the most noticeable changes of any veteran in the transition to Ultimate, as several of his animations have been altered to change his appearance to the games they originate from when he performs them. This has led to a massive overhaul in his moveset that goes beyond changes to aesthetic appearances, as many of these moves have been mechanically altered and, in some cases, completely reworked altogether in their purpose and utility. As a result, Mr. Game & Watch has undergone a large mix of buffs and nerfs in his transition to Ultimate, arguably the most out of any other returning veteran; however, while these changes have weakened a few of his most powerful tools and set-ups from SSB4, they have also greatly improved several of his more underwhelming moves in his toolkit from the previous game, and the changes to game mechanics have benefitted these changes as well. As a result, Mr. Game & Watch has been dramatically buffed overall.
Mr. Game & Watch's KO and edgeguarding potential have been drastically improved, since a majority of his regular moves, including forward and down tilts, all of his smash attacks, and back and down aerials, have much stronger knockback; this drastically tones down one of his main weaknesses from SSB4. His smash attacks have also improved beyond higher power — down smash now has faster startup and can now bury grounded opponents when sweetspotted, allowing it to lead into followups and KO confirms, and its long range and burying time make it the best move of its kind. Forward smash is even easier to sweetspot than in SSB4, while up smash has faster startup with increased duration and now renders Mr. Game & Watch himself completely invincible during the attack, as opposed to just his head and foot.
His attacks have also increased utility overall. Changes to neutral aerial's first hits allow them to link together more reliably and catch opponents above him more effectively, and the move's reduced landing lag means it can now be used as a landing option and set-up tool (notably having a KO confirm into down tilt at high percentages), while retaining its decently strong knockback, allowing it to be used as an emergency KO option. Forward tilt has a much longer duration, making it an effective option for both 2-framing and spot dodging, and up tilt's hits connect into each other much more reliably, improving its consistency. Chef's trajectory can now be controlled, which makes it much easier to catch opponents who are trying to reach for the ledge and is now more effective keeping control of the neutral game. Oil Panic can now reflect physical projectiles in addition to absorbing energy-based projectiles (though it doesn't increase their power), and Judge's numbers 5, 7, 8, and 9 have improved. Mr. Game & Watch now sports a much more disjointed dash and pivot grab, giving it effective reach. However, his up special, Fire, has seen the most improvements; it now has a frame 3 hitbox that replaces its windbox from SSB4, which launches opponent directly upwards, and can even be comboed up with a neutral or up aerial at low percentages to keep juggling opponents. Because of this, it is now infamously considered both the best up special and the best out of shield option in the entire game. 
Mr. Game & Watch has gained two new attacks in his forward and up aerials. Forward aerial now depicts Mr. Game & Watch dropping a bomb in front of him; compared to his old forward aerial, it posseses stronger knockback and damage output, as well as much more versatility, as its explosion can cover the entire ledge of a stage, it can be used as a combo starter at low percentages, as a shield pressuring tool, and a landing option (as it is much safer on block). Meanwhile, his up aerial now depicts Mr. Game & Watch shooting a single puff of air upwards as a projectile, functioning very similarly to 's up aerial; this projectile has much more vertical range than his old up air, and is more reliable for trapping opponents in it. It, combined with his neutral aerial, now gives Mr. Game & Watch more respectable juggling potential.
However, Mr. Game & Watch has also received a few notable nerfs, most notably to his two most potent strengths from SSB4 — his up smash and down throw setups. Down throw now deals much more knockback, removing its follow-up potential at higher percents. Despite the startup reduction, extended hitbox duration and increased knockback to up smash, it has lost all of its invincibility frames during the move's startup, making it much less effective as an anti-air, and allows opponents to challenge it easier.
Many of Mr. Game & Watch's new animations have resulted in reductions to hitboxes for several of his attacks, including forward tilt, up aerial, up tilt, and most notably, his down tilt, the latter of which is now incapable of hitting aerial opponents altogether. This tones down Mr. Game & Watch's deceptive reach, and requires him to be closer towards opponents more often than before to land hits. Judge #9's effectiveness has also been halved, since instead of not having SDI at all, it now has a double SDI multiplier, and when combined with the hit's high hitlag, makes it much easier to prepare for and reduces its effectiveness for early KOs. His new moves have also come with drawbacks; while his new forward aerial possesses more utility than his old one, it has much weaker priority to the point that the bomb disappears if it gets hit and the hitbox does not completely cover it, making it a riskier option to challenge opponents in the air with when combined with its increased ending lag. His new up aerial has also lost all of its KO power, which, compounded with the changes to his down throw, effectively removes his "Toot Toot" KO confirm from SSB4.
The alterations to gameplay-based mechanics both strengthen and impair Mr. Game & Watch. The ability to perform an attack out of a run has improved the newfound utility of his grounded attacks further, and now gives him access very quick KO options he previously didn't have access to. He also possesses drastically increased traction, which combined with the improvements to Fire gives him a much stronger out of shield game, which was a weakness he suffered from in SSB4. However, while the universal increase in mobility benefits his own, several other returning veterans now boast overall quicker mobility to varying degrees as well, making it hard for Mr. Game & Watch to catch up with them and easier for them to eventually hit him. This problem is especially noticeable due to the increased prevalance of speed demons in 'Ultimate. The changes to air dodging mechanics and reintroduction of directional air dodging give Mr. Game & Watch an option to either extend his recovery in a pinch, or perform a single directional air dodge as a short-ranged recovery without the necessity of using Fire, but this has also resulted in his air dodges becoming some of the slowest in the game, making them susceptible to punishment should one be performed recklessly. Finally, the weakening of rage improves Mr. Game & Watch's endurance, but due to his surprisingly good survivability for a lightweight, this also weakens his ability to reap advantage from it with his plentiful powerful attacks such as Judge #9.
Overall, Mr. Game & Watch generally retains much of his bait-and-punish playstyle from SSB4, though the adjustments and increased utility he received to several of his attacks, as well as his significantly improved KO power, have led him to become more of an "all-rounder" type of character to his fellow lightweight brethren. Though he retains some of the same issues from SSB4, namely his poor endurance, short range (despite being disjointed), and a lack of reliable approaching options, his numerous buffs now generally compensate for these issues. This has garnered Mr. Game & Watch a strikingly positive reception overall, and this incarnation of Mr. Game & Watch is near universally considered to be his best iteration in the series yet, being considered an excellent choice in competitive play.
==Update history==
Mr. Game & Watch has been slightly buffed via updates; in patch update , forward aerial's explosion had its range increased to match the visual explosion and down aerial auto-cancels slightly earlier to match its interruptibility. now has Octopus trap opponents for longer periods of time, and in patch , up tilt's first hit now deals weight independent set knockback, allowing it to always connect into the second hit, even at higher percents, and in his shield size has been significantly increased.
Overall, the updates given to Mr. Game & Watch have largely been quality of life improvements, and his competitive standing has not significantly changed as a result.
 
 
 
 
 
 
 
==Moveset==
For a gallery of Mr. Game & Watch's hitboxes, see here.
===Stats===
===Judge Damage===
Numbers	Damage
1 	2%
2 	4%
3 	6%
4 	8%
5 	3% (hits 1-4)
6 	12%
7 	14%
8 	13%
9 	32%
===Oil Panic scaling===
The greater damage an absorbed energy-based projectile is supposed to deal, the higher damage the oil spill will deal. Oil Panic will multiply the damage per unit by 2, though the result is capped at 16%. As a result, the maximum damage Oil Panic deals is 48%. So for example, if 20%, 12% and 4% enter Oil Panic, the result will be 40% dealt not considering factors such as the 1v1 multiplier and stale-move negation. Oil Panic Resource
Strong projectiles can fill two to three bucket units at once. If a move deals 10% (eg. Trick Shot), it will fill the bucket by two units. However, if a move deals 20% (Sun Salutation at max charge), it will fill by three. For each additional unit filled in one go, 8% is deducted from the previous unit, making it deal less damage overall.
Hero's special move Snooze launches an energy-based projectile that can be absorbed despite not dealing any damage. Absorbing it fills the bucket by one unit and adds 6.7% damage to the bucket.
===Announcer call===
Mr. Game & Watch English Announcer SSB4-SSBU.wav|English/Japanese/Chinese
===On-screen appearance===
*Moves along a row of Game & Watch LCD frames until reaching the foreground.
Mr.Game&WatchOnScreenAppearanceSSBU.gif|Mr. Game & Watch's on-screen appearance
===Taunts===
*Up Taunt: Rings his bell at a high angle. Similar to his side taunt, it originates from the Game & Watch's alarm feature.
*Side Taunt: Rings his bell at a low angle. Similar to his up taunt, it originates from the Game & Watch's alarm feature.
*Down Taunt: Sits down and catches his breath. Originates from the Game & Watch version of Mario Bros., when Mario and Luigi finished a level.
SSBUMrGame&WatchTaunt1.gif|Mr. Game & Watch's up taunt.
SSBUMrGame&WatchTaunt2.gif|Mr. Game & Watch's side taunt.
SSBUMrGame&WatchTaunt3.gif|Mr. Game & Watch's down taunt.
===Idle poses===
*Hops in place.
*Briefly looks behind himself.
SSBUMrGame&WatchIdle1.gif|Mr. Game & Watch first idle pose.
SSBUMrGame&WatchIdle2.gif|Mr. Game & Watch second idle pose.
===Crowd cheer===
 	Cheer (English) 	Cheer (Japanese/Chinese)	Cheer (Italian) 	Cheer (Dutch) 	Cheer (French)
Cheer 	 	 	 	 	
Description	Game - And - Watch!	Game - And - Watch! 	Mis - ter -- Game and Watch!	Game - And - Watch!	Mis - ter -- Game and Watch!
 	Cheer (German) 	Cheer (Spanish) 	Cheer (Russian) 	Cheer (Korean)
Cheer 	 	 	 	
Description	Mis - ter -- Game and Watch!	Game - And - Watch!	Gos - po - din! Game - And - Watch!	Game - And - Watch!
===Victory poses===
*Left: Rings his bell to his left, then his right. Afterwards, he continues to ring his bell to his left.
*Up: Hops about in choppy poses, tripping halfway, before teetering on one foot. He then proceeds to jump back and forth, landing on his feet, then his head.
*Right: Juggles 3 balls while in his appearance from Ball.
MrGame&WatchVictoryPose1SSBU.gif
MrGame&WatchVictoryPose2SSBU.gif
MrGame&WatchVictoryPose3SSBU.gif
==In competitive play==
===Most historically significant players===
See also: :Category:Mr. Game & Watch players (SSBU)
* - Known as one of the best players in South America, winning several notable South American events such as . He has also seen success outside of South America, placing 25th at both and the . He passed away on May 30th, 2023.
* - The second-best Mr. Game & Watch player in Japan. Although his major results have been mixed, he has seen far more success at regionals and superregionals, including placing 4th at defeating and 5th at defeating .
* - The second-best Mr. Game & Watch player of all-time, as well as the definitive best from 2019 until Miya's rise in mid-2022. He is largely responsible for Mr. Game & Watch's rise in the metagame, and although he has yet to win a major he came close several times, most notably at and .
* - The best Mr. Game & Watch player of all-time and one of the best players in the world since 2023. He came to prominence after his unexpected victory at and has won many other majors and supermajors since, most notably , and . He is the only Mr. Game & Watch player with major wins and holds the record for most amount of major wins in Ultimate.
* - The second-best Mr. Game & Watch player in North America. He was first known for his performances online before transitioning offline, seeing some solid performances such as 17th at and . He began finding even greater success in 2024, placing 5th at and 9th at defeating in the latter.
* - One of the best Mr. Game & Watch players in the world in the early metagame, notably placing 7th at the and 33rd at , the best early Mr. Game & Watch results outside of Maister. He was also a top 10 player in Mexico, ranking as high as 7th on the Mexican Power Rankings.
===Tier placement and history===
Upon the release of Ultimate, Mr. Game & Watch's competitive reception was mostly poor; this was because many players considered the nerfs he received - particularly the lack of priority on his new forward aerial, the reduction of invincibility frames on his up smash, and the loss of his "Toot-Toot" KO confirm - as significant enough to outweigh the buffs he was given. Likely as a result, most players considered him a low tier or even a bottom tier character, and the character saw little representation in competitive play. However, it later became clear that the buffs were far more significant than the nerfs. In particular, Mr. Game & Watch has a strong advantage state due to his aerial juggle game, an amazing out of shield option (as his up special has a startup of 3 frames and is invincible on frame 5), and low ending lag on his smash attacks, with down smash burying opponents, allowing for easy KOs as well. This rise in perception was due to the rise of , who having struggled a bit in the first few months of the game, saw many strong results following the end of the first PGRU season. 
These revelations and results helped boost Mr. Game & Watch's perception in the community, with players considering Mr. Game & Watch to be high or top-tier. The rise of in mid-2022 helped bolster this opinion, resulting in him being ranked 18th on the first tier list. Perceptions on the character only further improved as Miya became one of Ultimates Four Horsemen, and the metagame began favoring a campier, more patient playstyle that fit perfectly for Mr. Game & Watch players. As such, Mr. Game & Watch received a massive boost on the second tier list to 3rd, now ranking as one of the best characters in the game, and remained in the top 5 in the following tier list.
==: A Long Legacy==
Mr. Game & Watch fights classic characters on retro stages, with most of the music sourced directly from retro games. They are fought in reverse order of release dates, similar to All-Star Mode in , except for Pac-Man, who is ordered between Kirby and Duck Hunt, rather than between Donkey Kong and the Mr. Game & Watch horde. This is likely a reference to the Nintendo Entertainment System version of Pac-Man, which released in 1984, fitting with the order of release dates.
Round 	Opponent 	Stage 	Music 	Notes
1 	 	Dream Land GB	(Green Greens) 	Kirby has his white alternate costume equipped, referencing his monochromatic appearance in Kirby's Dream Land.
2 	 	Pac-Land 	 	
3 	 	 	 	
4 	and 	Mario Bros. 	 	Free-for-All
5 	 	75m 	 	Mario is a CPU ally, as a reference to him appearing in the original . Donkey Kong's red costume references his appearance in said game.
6 	(×6) 	Flat Zone X 	 	Horde Battle (3 at a time)If any of these costumes are being used by the player, the default Mr. Game & Watch takes their place.
Bonus Stage	Bonus Stage	Bonus Stage 	Bonus Stage 	Bonus Stage
Final 	 	 	(Less than 7.0 intensity) (7.0 or higher intensity)	On intensity 7.0 and higher, fights alongside Master Hand.
Credits roll after completing Classic Mode. Completing it as Mr. Game & Watch has accompany the credits.
==Role in World of Light==
Although Mr. Game & Watch does not appear in the World of Light opening cutscene, he was vaporized and later imprisoned alongside the rest of the fighters (sans ) when Galeem unleashed his beams of light.
Mr. Game & Watch is unlocked in the area reminiscent of Pac-Maze of The Light Realm. He can be found by going through the teleporters to find the correct path. After finding the correct path through the maze, the player must defeat the Sidestepper and Nikki spirits blocking him.
===Fighter Battle===
No.	Image	Name 	Type	Power	Stage 	Music
26 	 	Mr. Game & Watch	 	7,500	Flat Zone X (Ω form)	
==Spirits==
Mr. Game & Watch's fighter spirit can be obtained by completing as Mr. Game & Watch. It is also available periodically for purchase in the shop for 300 Gold, but only after Mr. Game & Watch has been unlocked. Unlocking Mr. Game & Watch in World of Light allows the player to preview the first spirit below in the Spirit List under the name "???". As a fighter spirit, it cannot be used in Spirit Battles and is purely aesthetic. His fighter spirit has an alternate version that replaces it with his artwork in Ultimate.
SSBU spirit Mr. Game & Watch.png|689. Mr. Game & Watch
SSBU spirit Ball.png|690. Ball
SSBU spirit Flagman.png|691. Flagman
SSBU spirit Fire.png|692. Fire
SSBU spirit Judge.png|693. Judge
SSBU spirit Manhole.png|694. Manhole
SSBU spirit Helmet.png|695. Helmet
SSBU spirit Lion.png|696. Lion
SSBU spirit Octopus.png|698. Octopus
SSBU spirit Chef (Game & Watch).png|699. Chef (Game & Watch)
SSBU spirit Fire Attack.png|701. Fire Attack
SSBU spirit Oil Panic.png|702. Oil Panic
==In Spirit Battles==
===As the main opponent===
Spirit	Spirit 	Spirit 	Spirit 	Battle parameters	Battle parameters	Battle parameters 	Battle parameters 	Battle parameters 	Battle parameters	Battle parameters 	Inspiration
No. 	Image 	Name 	Series 	Enemy Fighter(s) 	Type 	Power 	Stage 	Rules 	Conditions 	Music 	Character
98 	 	Paper Mario Series 	•Clear 	 	3,600 	Luigi's Mansion (Battlefield form) 	N/A 	•The enemy is invisible 	 	 	
113 	 	Mario Bros. Series 	• Team ×8 ×4 	 	1,900 	Mario Bros. 	•Move Speed ↑ 	•The enemy has increased move speed after a little while•The enemy can deal damage by dashing into you•Reinforcements will appear after an enemy is KO'd	 	 	
233 	 	The Legend of Zelda Series 	• • 	 	3,500 	Flat Zone X 	N/A 	•Reinforcements will appear after an enemy is KO'd 	 	 	
473 	 	Pokémon Series 	•Tiny Team ×8 	 	1,800 	Temple (Battlefield form) 	N/A 	•Defeat an army of fighters 	 	 	
489 	 	Pokémon Series 	•Reflect (1 HP)	 	4,000 	Luigi's Mansion 	•Temporary Invincibility 	•The enemy reflects projectiles•The enemy will occasionally be invincible•Stamina battle 	 	 	
512 	 	Pokémon Series 	•Giant 	 	9,500 	Spear Pillar (hazards off) 	•Hazard: Screen Flip 	•The screen will suddenly flip after a little while•Only certain Pokémon will emerge from Poké Balls (Giratina)•The enemy is giant 	 	 	
523 	 	Pokémon Series 	• 	 	4,100 	Luigi's Mansion (Battlefield form) 	•Hazard: Lava Floor 	•The floor is lava 	 	 	
575 	 	EarthBound Series 	•Tiny (300%) 	 	2,900 	Onett (hazards off) 	N/A 	•Timed battle (0:30) 	 	 	
598 	 	F-Zero Series 	• 	 	3,700 	Port Town Aero Dive (Battlefield form)	•Sudden Final Smash 	•The enemy will suddenly have a Final Smash•The enemy's FS Meter charges quickly 	 	 	
690 	 	Game & Watch Series 	• • • • 	 	3,900 	Flat Zone X (hazards off) 	•Item: Balls 	•The enemy favors grabs and throws•The enemy's throwing-type items have increased power 	 	 	
691 	 	Game & Watch Series 	• Team ×4 	 	4,100 	Flat Zone X 	•Item: Special Flag 	•Timed battle (2:00)•The enemy favors up tilt attacks 	 	 	
692 	 	Game & Watch Series 	• Team ×4 	 	9,800 	Flat Zone X (hazards off) 	N/A 	•The enemy's up special has increased power•Timed battle (1:00) 	 	 	
693 	 	Game & Watch Series 	• Team ×8 	 	9,400 	Flat Zone X (hazards off) 	N/A 	•The enemy favors side specials•Defeat an army of fighters 	 	 	
694 	 	Game & Watch Series 	• 	 	3,900 	Flat Zone X 	•Item Tidal Wave•Item: Pitfall 	•The enemy favors down tilt attacks•Items will be pulled toward the enemy•Certain items will appear in large numbers 	 	 	
696 	 	Game & Watch Series 	• • 	 	3,600 	Flat Zone X (Lion) 	N/A 	•Take your strongest team into this no-frills battle 	 	 	
700 	 	Game & Watch Series 	• • •Morton • 	 	1,700 	Flat Zone X (hazards off) 	N/A 	•The enemy favors back air attacks 	 	 	
701 	 	Game & Watch Series 	• Team ×4 	 	2,100 	Flat Zone X 	N/A 	•The enemy favors side smash attacks 	 	 	
702 	 	Game & Watch Series 	• Team ×4 	 	3,900 	Flat Zone X (Oil Panic) 	•Slippery Stage 	•The stage's platforms are very slippery 	 	 	
949 	 	PAC-MAN Series 	• Team ×4 	 	2,600 	Wrecking Crew 	N/A 	•Timed battle (1:30)•The enemy tends to avoid conflict 	 	 	
1,029 	 	Splatoon Series 	•Tiny • 	 	9,100 	Moray Towers 	N/A 	•The enemy favors side specials 	 	 	
1,108 	 	Super Smash Bros. Series 	• Team ×8 	 	1,800 	Pokémon Stadium (hazards off) 	N/A 	•Defeat an army of fighters 	 	 	
1,109 	 	Super Smash Bros. Series 	•Tiny Team 	 	1,800 	Shadow Moses Island 	N/A 	•Defeat an army of fighters 	 	 	
1,112 	 	Super Smash Bros. Series 	• Team ×4 	 	4,300 	Pokémon Stadium (Ω form) 	•Hazard: Poison Cloud 	•The stage is covered in a poisonous cloud 	 	 	
1,228 	 	Make 10: A Journey of Numbers	• Team ×4 	 	2,000 	PictoChat 2 	•Assist Trophy Enemies (Dr. Kawashima)	•Hostile assist trophies will appear 	 	 	
1,341 	 	Banjo-Kazooie Series 	•Giant • Team 	 	3,800 	Summit (Ω form) 	N/A 	•The enemy can deal damage by dashing into you•Reinforcements will appear after an enemy is KO'd 	 	The Mighty Jinjonator (Giant Mr. Game & Watch)	
1,346 	 	Dragon Quest Series 	•Tiny Team ×3 	 	9,200 	Yggdrasil's Altar 	•Invisibility 	•The enemy is invisible•Reinforcements will appear after an enemy is KO'd•The enemy starts the battle with a Beam Sword 	 	 	
1,431 	 	Minecraft Series 	• Team ×6 	 	3,500 	Minecraft World (Birch Forest) 	•Item: Bomber 	•The enemy starts the battle with a Bomber•Explosion attacks aren't as effective against the enemy•Reinforcements will appear after an enemy is KO'd 	 	 	
1,431 	• ×6 (Moveset 1111, Creeper Mask, Creeper Outfit)	Minecraft Series 	 	 	3,500 	Minecraft World (Birch Forest) 	•Item: Bomber 	•The enemy starts the battle with a Bomber•Explosion attacks aren't as effective against the enemy•Reinforcements will appear after an enemy is KO'd 	 	 	
===As a minion===
Spirit	Spirit	Spirit 	Spirit 	Battle parameters	Battle parameters	Battle parameters 	Battle parameters 	Battle parameters 	Battle parameters	Battle parameters	Inspiration
No. 	Image 	Name 	Series 	Enemy Fighter(s) 	Type 	Power 	Stage 	Rules 	Conditions 	Music 	Character
746 	 	Wario Land Series 	• • • 	 	2,900 	Mushroom Kingdom II 	•Item: Transforming Types 	•Defeat the main fighter to win•Timed battle (1:30)•The enemy tends to avoid conflict 	 	 	
1,248 	 	And-Kensaku 	• • 	 	2,000 	PictoChat 2 (Battlefield form)	•Hazard: Zap Floor 	•The floor is electrified•The enemy favors side specials 	 	Panel 9 minigame 	
1,401 	 	Cuphead 	•Giant (Moveset 3211,Chibi-Robo Hat, Butler Outfit)•Tiny Team ×6	 	2,300 	WarioWare, Inc. 	N/A 	•Defeat the main fighter to win•The enemy has super armor but moves slower 	 	Row of cards 	
1,401 	 	Cuphead 	•Giant (Moveset 3211,Chibi-Robo Hat, Butler Outfit)•Tiny Team ×6	 	2,300 	WarioWare, Inc. 	N/A 	•Defeat the main fighter to win•The enemy has super armor but moves slower 	 	Row of cards 	
1,445 	 	FINAL FANTASY Series 	•Roy • ×3 	 	1,700 	New Pork City (Ω form) 	N/A 	•Defeat the main fighter to win 	 	Toy Soldiers 	
1,512 	 	Kingdom Hearts Series	• (150 HP)• ×4 (50 HP) 	 	9,400 	Find Mii (Ω form) 	•Assist Trophy Enemies (Krystal)	•Stamina battle•Hostile assist trophies will appear when the enemy's at high damage•Reinforcements will appear after an enemy is KO'd	 	Shadow Heartless 	
This alternative occurs when the corresponding DLC has been purchased and downloaded.
==Alternate costumes==
							
							
==Gallery==
SSBU Mr. Game & Watch Number.png|Mr. Game & Watch's fighter card.
Mr. Game & Watch unlock notice SSBU.jpg|Mr. Game & Watch's unlock notice.
SSBUWebsiteMrGame&Watch1.jpg|Mr. Game & Watch's up taunt on Town and City.
SSBUWebsiteMrGame&Watch2.jpg|Using Chef on Temple.
SSBUWebsiteMrGame&Watch3.jpg|Dodging 's attack on Suzaku Castle.
SSBUWebsiteMrGame&Watch4.jpg|Using his down smash on and on Yoshi's Story.
SSBUWebsiteMrGame&Watch5.jpg|Using Judge 1 on on Tortimer Island.
SSBUWebsiteMrGame&Watch6.jpg|Four of Mr. Game & Watch's alternate costumes on Flat Zone X.
SSBUWebsitePac-Man5.jpg|Using Chef near on Tortimer Island.
SSBUWebsiteYoshi5.jpg|With on Skyloft.
Game&WatchJudge9.png| Hitting with Judge 9 on Pictochat 2.
SSBUSoraMonochrome.jpg|With , , and on PictoChat 2.
===Fighter Showcase Video===
==Trivia==
*This is the first game in the series where Mr. Game & Watch is portrayed holding an object different than his signature bell in his official art, instead being shown holding the flag from Flagman (the same one as his up tilt). It also resembles his Alt. trophy in .
**In-game, however, Mr. Game & Watch changes his appearance to match the character in Flagman, rather than using his own appearance.
*Mr. Game & Watch's render pose somewhat resembles his Smash 4 render, although mirrored, and the positioning of his legs has been mirrored.
**It is also the first time in the series where his render pose shows him facing right instead of left.
*Mr. Game & Watch, , , , , , , , and are the only characters in Ultimate who have kept the same falling speed for three games in a row.
*During the launch of Ultimates official website, Mr. Game & Watch's name was as "Mr. GAME & WATACH" exclusively on the mobile variant of his fighter page. The typo was later corrected.
*In 's showcase trailer, Mr. Game & Watch is seen using his forward smash animation from Smash 4. However, it was later changed to reference its origin game (Fire Attack) like some of his other moves. This change attracted criticism for its portrayal of a Native American stereotype (itself sourced from the original version of ); Nintendo of America responded to the criticism by apologizing for the outdated imagery and promising to alter it by removing the feather from Mr. Game & Watch's model,https://twitter.com/AllSourceGaming/status/1060056482664927232 matching a change seen in the Game & Watch Gallery 4 version of Fire Attack.
**The screenshot of 4 Mr. Game & Watches on Flat Zone X has an old animation from Smash 4 on the building, in which Mr. Game & Watch retains his regular form when using his neutral attack. In the final game, Mr. Game & Watch instead changes his appearance into that of the main character of Greenhouse.
**The spirit also had its artwork altered in the same patch as well, removing the feather.
*Although Mr. Game & Watch has no visible eyes in his neutral animation, the loading screen, and the damage meter render when parrying (which temporarily lights up the selected character's eyes) makes Mr. Game & Watch glow where his eyes would be. The same applies to his Final Smash activation picture, which focuses on where his eyes would be, as with other characters.
**While some of his moves cause him to resemble characters from the Game & Watch series with eyes, they are not affected by parrying.
*Along with and , Mr. Game & Watch is one of the few characters in Ultimate to lack voice-clips in the Sound Test, despite and being included. This is probably because the game considers his various beeps as sound effects instead.
*In spite of other languages having a translated word for the term "Mr.", no other language uses it in Ultimate for Mr. Game & Watch's name except for Russian, appropriately using "Г-н".
*On the character selection screen, the icon in the Japanese version show Mr. Game & Watch's name within only one row, while in the English version it is shown with two rows. He shares this trait with , , , , , the s, and .
*Mr. Game & Watch's "transformation" into other Game & Watch characters are fully 2-D, unlike his regular model, although the manhole in his down tilt is still rendered in 3-D. This can be seen when under the effect of a Metal Box.
*Mr. Game & Watch's route in Classic Mode is vaguely similar to 's, as both characters fight retro video-game characters from the NES era for opponents.
**Coincidentally, they are chronologically the oldest fighters in Ultimate, with Mr. Game & Watch being older than Pac-Man by one month.
*In the form of all Game & Watch series spirits, Mr. Game & Watch is one of the only characters to use their default costumes in a spirit battle present at the game's initial launch, the others being , , and R.O.B.
**Mr. Game & Watch is also one of two of these characters to use his default costume in more than one spirit battle, the other being Bowser Jr., and the only one of those four to do so at launch.
**Alongside Yoshi and Bowser Jr., Mr. Game & Watch is one of the few characters with a spirit battle where all of his alternate costumes appear.
*As a consequence of not having visible eyes, Mr. Game & Watch is the only character with puppet fighters in World of Light that lack their signature red or purple eyes, simply using his model and various alternate costumes with no alterations.
**Pac-Man, Samus, and Dark Samus also share this distinction, though it is only through the spirit battle previews, where they, along with Mr. Game & Watch, do not emit red-flashing eyes.
*Mr. Game & Watch is one of few characters who have two moves that trigger Special Zoom, being Judge and Oil Panic.
*Due to a programming oversight, the sweetspots of Mr. Game & Watch's down smash do not cause any hit effect to appear on aerial or downed targets. This is due to the effect being misspelled as "noamal" in the scripts.
*In Mr. Game & Watch's showcase trailer in Ultimate, Mr. Game & Watch is seen using his Vermin form in his down smash, which had a slightly different expression on his face (such as his eyes being circular and large, his hair being bigger than the original and his mouth being more extended) compared to was is seen in the final release.
*When a character becomes a ball in Mr. Game & Watch's throws, they are considered a UI element instead of a part of the foreground, and as such will appear over Windy Hill Zone's grass.
*Oddly, Mr. Game & Watch used to be unable to angle his shield directly forward as doing so caused the shield to reset to neutral position. This was fixed in a patch.
*Mr. Game & Watch is one of the two Melee fighters to never appear in a CGI trailer in Ultimate, the other being .
*Mr. Game & Watch is the only character in Ultimate who has a higher base air acceleration than additional air acceleration.
==References==
 
Category:Spirits
es:Mr. Game & Watch (SSBU)