nyuuzyou/wikis huggingface dataset:
Bloody Roar 4 (Aug 30, 2003 prototype)

A prototype of Bloody Roar 4 for the PlayStation 2.
==Notes==
* Minor differences
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
BR4_Preview_Title.png|Titlescreen
BR4_Preview_Menu.png|Menu
BR4_Preview_Selection.png|Character Selection
BR4_Preview_Gameplay1.png|Gameplay
BR4_Preview_Gameplay2.png|Gameplay
BR4_Preview_Gameplay3.png|Gameplay
==Origin==
PS2 - Bloody Roar 4 8-31 Preview.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Nex for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Bloody Roar 4 (Jul 15, 2003 prototype)

A prototype of Bloody Roar 4 for the PlayStation 2.
==Notes==
*Missing logos at the start
*Differently arranged character selection screen
*Many UI Differences
*Different or missing sound effects
*Different camera angles
*Has debugging information that is shown by pressing L1 and can be expanded by pressing either the Up, Right or Down Button
*Different transformation effect
*Missing voice acting
*Has 5 dummy files of the Renderware Graphics SDK instead of just a single one compared to the final version
*Miscellaneous Notes:
**Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
**Game contains dongle protection: No.
==Cheats==
Versus = Debug Menu (by punk7890)
 201003C0 0C0401A0 
==Screenshots==
File:BR4Con Titlescreen.png|Titlescreen
File:BR4Con Menu.png|Menu
File:BR4Con Select.png|Character Selection
File:BR4Con Load.png|Loading Screen
File:BR4Con PauseMenu.png|Pause Menu
File:BR4Con DebugInfo.png|Expanded Debug Information
File:BR4Con Win.png|Win
File:BR4Con Gameplay1.png|Gameplay
File:BR4Con Gameplay2.png|Gameplay
File:BR4Con Gameplay3.png|Gameplay
File:BR4Con Gameplay4.png|Gameplay
File:BR4Con Gameplay5.png|Gameplay
File:BR4Con Gameplay6.png|Gameplay
==Origin==
File:PS2 - Bloody Roar 4 Preview Confidential.jpeg|Disc front.
File:PS2 - Bloody Roar 4 Preview.jpeg|Disc front (copy).
==Files==
==Acknowledgments==
A huge thanks to Nex for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
*Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
*Cutting Room Floor (TCRF)
*Internet Archive (IA)
Blue Angelo: Angels from the Shrine (Early prototype)

An early prototype of the unreleased port of Blue Angelo: Angels from the Shrine for the Nintendo Game Boy Advance.
==Notes==
* Released officially by the developers as part of a Kickstarter campaign for a remake of the same game.
==Videos==
<youtube width="512" height="448">mloyAvhW0wc</youtube>
==See also==
Click here to see the original blog post that these ROMs originated from. (Archive)
Blue Angelo: Angels from the Shrine (Late prototype)

A late prototype of the unreleased port of Blue Angelo: Angels from the Shrine for the Nintendo Game Boy Advance.
==Notes==
* Released officially by the developers as part of a Kickstarter campaign for a remake of the same game.
* This prototype is more complete but not as stable as the earlier prototype.
==Screenshots==
Blue Angelo Angels from the Shrine (Late prototype) A.png|Actual first title screen at start up
==See also==
Click here to see the original blog post that these ROMs originated from. (Archive)
Blue Dragon: Awakened Shadow (prototype)

A prototype of Blue Dragon: Awakened Shadow for the Nintendo DS.
==Notes==
* USA prototype.
* It doesn't work in melonDS 0.9.5 but at least it's possible to get to the menu in DeSmuME 0.9.13
* This prototype, along with 23 others, were available for a short period of time until they were removed as the seller does not allow these prototypes to be made available until an unknown date. As of this article's editing date, it is no longer illegal to upload it to the wiki.
Blue Dragon (May 18, 2007 prototype)

A prototype of Blue Dragon for the Xbox 360.
==Notes==
* Compiled on the same day as final but only the .xex matches.
* Found as part of TNO-DRW-Kabo lot.
* Original filename: Blue Dragon (May 17, 2007) [Preview].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Blue Dragon (Ultra Hard Mod DLC prototype)

A prototype of Blue Dragon DLC Ultra Hard Mod for the Xbox 360.
==Notes==
* The only difference is the name of the dlc file is different.
* Original filename: Blue Dragon - Ultra Hard Mod DLC [4D5307DF].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
Blur (Mar 11, 2010 Title Update 2 prototype)

A prototype of Blur Title Update 2 for the xbox 360.
==Notes==
* Whether it works with the final version or with Blur (Feb 8, 2010 prototype) is unknown.
* Original filename: Blur (Mar 11, 2010) [41568864 TU2 update].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
Blur 2 (Aug 31, 2010 prototype)

A prototype of Blur 2 for the Xbox 360.
==Notes==
* Unreleased game.
* Original filename: Blur 2 (Aug 31, 2010) [Unreleased Fixed].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Blur 2 (Nov 10, 2010 prototype)

A prototype of Blur 2 for the Xbox 360.
==Notes==
* Originally missing audio, however, after a second analysis of the drive image, all the audio was present without file entries. After checking all the audio files, they are identical to the audio files found within the November 4th and November 9th build.
* Unreleased game.
* Late prototype.
* Original filename: Blur 2 (Nov 10, 2010) [Unreleased Audio missing copy from Nov09 build].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Blur 2 (Nov 4, 2010 prototype)

A prototype of Blur 2 for the Xbox 360.
==Notes==
* Unreleased game.
* Original filename: Blur 2 (Nov 04, 2010) [Unreleased].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Blur 2 (Nov 9, 2010 prototype)

A prototype of Blur 2 for the Xbox 360.
==Notes==
* Unreleased game.
* Original filename: Blur 2 (Nov 09, 2010 KanzenDev).rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Bobby's World (Prototype)

A prototype of the unreleased Bobby's World for the SNES.
==Notes==
==Origin==
'''
 /\
 _____ / \ )\
 \ \ / _ \ ) \
 / /\ \/ /_/_______ _________ _________ /. \ ___________
 / /\ \ / \____ .\\____ .\\____ .\/. / \. .\
 / / \ \ / /. / ./. _/ ./. / ./. /____/. _ _ ./
 / / \ \/ /. ./. _____/. ./. / ./. /_/ ./
 _/_/ /\ \/ /. / ./. /-A- /. / ./. ./. / / ./
 \ / \___/\___/\___/. / \___/\___/\________/\___/ / ./
 \ / \. / \. ./
 \/ \. / \_/
 \/
<-- [ GaMe iNFoRMaTioN ] -----------------------------[ GaMe iNFoRMaTioN ] -->
 TITLE : Bobby's World COMPANY : HiTech Entertainment
 GAMEINFO : SNES/SMC/8Mb DATE : 10/10/94
FILE_ID.DIZ
--------------------------------------------
 ____ /\ And the rest shall burn...
 \ \ / _\
 / /\ \/ /_/___ _____ _____ /\_ _______
 / /\ \ / \__ \\___ \\__ \/ / \ \
 / / \ \/ / / / ___/ / / /__/ /_/ /
/_/ /\ \/ / / / / / / / / /
\ / \__/\_/\_/\_/-A-\_/\_/\____/\_/ / /
-\/----------- * PRESENTS * ----------\_/---
 Bobby's World from HiTech Entertainment
---------------------------[Snes/smc/8mb]---
==See also==
Read the article on this prototype on SNESCentral.com. (Archive)
Body Count (Feb 28, 1994 prototype U)

A prototype build of Body Count, dated February 28, 1994 - U) NOTE: Unreleased US Port. It was released by drx on February 23, 2008.
==Screenshots==
==Files==
==Header==
00000100 53 45 47 41 20 47 45 4e 45 53 49 53 20 20 20 20 SEGA GENESIS 
00000110 28 43 29 53 45 47 41 20 31 39 39 34 2e 46 45 42 (C)SEGA 1994.FEB
00000120 42 4f 44 59 20 43 4f 55 4e 54 20 20 20 20 20 20 BODY COUNT 
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00000140 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000150 42 4f 44 59 20 43 4f 55 4e 54 20 20 20 20 20 20 BODY COUNT 
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00000170 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000180 47 4d 20 4d 4b 2d 31 35 33 33 2d 30 30 20 75 a4 GM MK-1533-00 u.
00000190 00 47 4a 20 20 20 20 20 20 20 20 20 20 20 20 20 .GJ 
000001a0 00 00 00 00 00 0f ff ff 00 ff 00 00 00 ff ff ff ................
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000001e0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001f0 55 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 U
Body Count (Feb 8, 1994 prototype)

A prototype build of Body Count, dated February 8, 1994) NOTE: Unreleased US Port. It was released by drx on February 23, 2008.
==Screenshots==
==Files==
==Header==
00000100 53 45 47 41 20 47 45 4e 45 53 49 53 20 20 20 20 SEGA GENESIS 
00000110 28 43 29 53 45 47 41 20 31 39 39 34 2e 46 45 42 (C)SEGA 1994.FEB
00000120 42 4f 44 59 20 43 4f 55 4e 54 20 20 20 20 20 20 BODY COUNT 
00000130 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000140 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000150 42 4f 44 59 20 43 4f 55 4e 54 20 20 20 20 20 20 BODY COUNT 
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00000170 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000180 47 4d 20 4d 4b 2d 31 35 33 33 2d 30 30 20 75 a4 GM MK-1533-00 u.
00000190 00 47 4a 20 20 20 20 20 20 20 20 20 20 20 20 20 .GJ 
000001a0 00 00 00 00 00 0f ff ff 00 ff 00 00 00 ff ff ff ................
000001b0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001c0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001d0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001e0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001f0 55 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 U
Body Count (Jan 27, 1994 prototype)

A prototype build of Body Count, dated January 27, 1994) NOTE: Unreleased US Port. It was released by drx on February 23, 2008.
==Screenshots==
==Files==
==Header==
00000100 53 45 47 41 20 4d 45 47 41 20 44 52 49 56 45 20 SEGA MEGA DRIVE 
00000110 28 43 29 53 45 47 41 20 31 39 39 33 2e 4e 4f 56 (C)SEGA 1993.NOV
00000120 42 4f 44 59 20 43 4f 55 4e 54 20 20 20 20 20 20 BODY COUNT 
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00000140 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000150 42 4f 44 59 20 43 4f 55 4e 54 20 20 20 20 20 20 BODY COUNT 
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00000170 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000180 47 4d 20 30 30 30 30 30 30 30 30 2d 30 30 ac 1c GM 00000000-00..
00000190 00 4d 36 47 20 20 20 20 20 20 20 20 20 20 20 20 .M6G 
000001a0 00 00 00 00 00 0f ff ff 00 ff 00 00 00 ff ff ff ................
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000001e0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001f0 45 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 E
Body Count (Mar 3, 1994 prototype)

A prototype build of Body Count, dated March 3, 1994) NOTE: Unreleased US Port. It was released by drx on February 23, 2008.
==Screenshots==
==Files==
==Header==
00000100 53 45 47 41 20 47 45 4e 45 53 49 53 20 20 20 20 SEGA GENESIS 
00000110 28 43 29 53 45 47 41 20 31 39 39 34 2e 4d 41 52 (C)SEGA 1994.MAR
00000120 42 4f 44 59 20 43 4f 55 4e 54 20 20 20 20 20 20 BODY COUNT 
00000130 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000140 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000150 42 4f 44 59 20 43 4f 55 4e 54 20 20 20 20 20 20 BODY COUNT 
00000160 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000170 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000180 47 4d 20 4d 4b 2d 31 35 33 33 20 2d 30 30 72 24 GM MK-1533 -00r$
00000190 4d 47 4a 20 20 20 20 20 20 20 20 20 20 20 20 20 MGJ 
000001a0 00 00 00 00 00 0f ff ff 00 ff 00 00 00 ff ff ff ................
000001b0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001c0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
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000001e0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001f0 55 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 U
Body Count (Mar 8, 1994 prototype)

A prototype build of Body Count, dated March 8, 1994) NOTE: Unreleased US Port. It was released by drx on February 23, 2008.
==Screenshots==
==Files==
==Header==
00000100 53 45 47 41 20 47 45 4e 45 53 49 53 20 20 20 20 SEGA GENESIS 
00000110 28 43 29 53 45 47 41 20 31 39 39 34 2e 4d 41 52 (C)SEGA 1994.MAR
00000120 42 4f 44 59 20 43 4f 55 4e 54 20 20 20 20 20 20 BODY COUNT 
00000130 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000140 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000150 42 4f 44 59 20 43 4f 55 4e 54 20 20 20 20 20 20 BODY COUNT 
00000160 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000170 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000180 47 4d 20 4d 4b 2d 31 35 33 33 20 2d 30 30 15 bb GM MK-1533 -00..
00000190 4d 47 4a 20 20 20 20 20 20 20 20 20 20 20 20 20 MGJ 
000001a0 00 00 00 00 00 0f ff ff 00 ff 00 00 00 ff ff ff ................
000001b0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001c0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
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000001e0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001f0 55 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 U
Body Count (Mar 8, 1994 prototype A)

A prototype build of Body Count, dated March 8, 1994 - A) NOTE: Unreleased US Port. It was released by drx on February 23, 2008.
==Screenshots==
==Files==
==Header==
00000100 53 45 47 41 20 47 45 4e 45 53 49 53 20 20 20 20 SEGA GENESIS 
00000110 28 43 29 53 45 47 41 20 31 39 39 34 2e 4d 41 52 (C)SEGA 1994.MAR
00000120 42 4f 44 59 20 43 4f 55 4e 54 20 20 20 20 20 20 BODY COUNT 
00000130 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000140 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000150 42 4f 44 59 20 43 4f 55 4e 54 20 20 20 20 20 20 BODY COUNT 
00000160 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000170 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000180 47 4d 20 4d 4b 2d 31 35 33 33 20 2d 30 30 15 bb GM MK-1533 -00..
00000190 4d 47 4a 20 20 20 20 20 20 20 20 20 20 20 20 20 MGJ 
000001a0 00 00 00 00 00 0f ff ff 00 ff 00 00 00 ff ff ff ................
000001b0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001c0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
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000001e0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001f0 55 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 U
Body Count (Mar 9, 1994 prototype)

A prototype build of Body Count, dated March 9, 1994) NOTE: Unreleased US Port. It was released by drx on February 23, 2008.
==Screenshots==
==Files==
==Header==
00000100 53 45 47 41 20 47 45 4e 45 53 49 53 20 20 20 20 SEGA GENESIS 
00000110 28 43 29 53 45 47 41 20 31 39 39 34 2e 4d 41 52 (C)SEGA 1994.MAR
00000120 42 4f 44 59 20 43 4f 55 4e 54 20 20 20 20 20 20 BODY COUNT 
00000130 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000140 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000150 42 4f 44 59 20 43 4f 55 4e 54 20 20 20 20 20 20 BODY COUNT 
00000160 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000170 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000180 47 4d 20 4d 4b 2d 31 35 33 33 20 2d 30 30 b5 d9 GM MK-1533 -00..
00000190 4d 47 4a 20 20 20 20 20 20 20 20 20 20 20 20 20 MGJ 
000001a0 00 00 00 00 00 0f ff ff 00 ff 00 00 00 ff ff ff ................
000001b0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001c0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001d0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001e0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001f0 55 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 U
Bodycount (Jul 9, 2011 prototype)

A prototype of Bodycount for the Xbox 360.
==Notes==
* Includes three levels from the beginning, middle, and end of the release version.
* It works at least in version 0.0.31-16206-77485747 Alpha of rpcs3 although performance is unstable (isn't the build supposed to be for xbox 360???).
==Screenshots==
File:Bodycount-2011-07-09-Game-01.PNG
File:Bodycount-2011-07-09-Game-02.PNG
File:Bodycount-2011-07-09-Game-03.PNG
File:Bodycount-2011-07-09-Game-04.PNG
==Origin==
Bodycount-2011-07-09-Disc-Small.PNG|Disc front
Boggle (Aug 7, 1978 prototype)

A prototype of the unreleased Boggle for the Atari 2600.
==Notes==
* Compiled from source
* Is believed to be the final version made before the project was cancelled.
* According to developer David Crane, the game was cancelled because Atari encountered "Licensing issues".
* The reset button must be pressed multiple times in order to get all of the letters to display properly.
==See also==
* Atari 2600 Boggle prototype discovered - AtariAge
* AtariProtos' article on the prototype.
Bokura no Telebi Game Kentei: Pikotto! Udedameshi (Feb 22, 2008 prototype)

A prototype of Bokura no Telebi Game Kentei: Pikotto! Udedameshi for the Nintendo DS.
==Notes==
* JP prototype.
* At least it is possible to get to the menu in melonDS 0.9.5.
* This prototype, along with 23 others, were available for a short period of time until they were removed as the seller does not allow these prototypes to be made available until an unknown date. As of this article's editing date, it is no longer illegal to upload it to the wiki.
Bomb Jack (Prototype A)

A prototype of Bomb Jack for the Game Boy.
==Notes==
* Later prototype.
* Level layout differences.
==Screenshots==
Bomb Jack (Prototype A)_00003.png
Bomb Jack (Prototype A)_00004.png
Bomb Jack (Prototype A)_00011.png
Bomb Jack (Prototype A)_00012.png
Bomb Jack (Prototype A)_00016.png
Bomb Jack (Prototype A)_00018.png
Bomb Jack (Prototype A)_00021.png
Bomb Jack (Prototype A)_00023.png
Bomb Jack (Prototype A)_00024.png
Bomb Jack (Prototype A)_00027.png
Bomb Jack (Prototype A)_00029.png
Bomb Jack (Prototype A)_00033.png
Bomb Jack (Prototype A)_00035.png
Bomb Jack (Prototype A)_00037.png
Bomb Jack (Prototype A)_00039.png
Bomb Jack (Prototype A)_00042.png
Bomb Jack (Prototype A)_00044.png
Bomb Jack (Prototype A)_00048.png
Bomb Jack (Prototype A)_00051.png
Bomb Jack (Prototype A)_00055.png
Bomb Jack (Prototype A)_00060.png
Bomb Jack (Prototype A)_00062.png
Bomb Jack (Prototype A)_00064.png
==Files==
==Acknowledgments==
Special thanks to Frank Cifaldi at the Video Game History Foundation and the anonymous donor for this part of the lot! A huge thanks to ehw for researching this prototype! 
==See also==
* New Years 2022 (January 1, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
* Video Game History Foundation (VGHF)
Bomb Jack (Prototype B)

A prototype of Bomb Jack for the Game Boy.
==Notes==
* Earlier prototype.
* Lacks game completion screen.
* Level layout differences.
==Screenshots==
Bomb Jack (Prototype B)_00003.png
Bomb Jack (Prototype B)_00004.png
Bomb Jack (Prototype B)_00008.png
Bomb Jack (Prototype B)_00011.png
Bomb Jack (Prototype B)_00016.png
Bomb Jack (Prototype B)_00020.png
Bomb Jack (Prototype B)_00024.png
Bomb Jack (Prototype B)_00027.png
Bomb Jack (Prototype B)_00029.png
Bomb Jack (Prototype B)_00030.png
Bomb Jack (Prototype B)_00033.png
Bomb Jack (Prototype B)_00036.png
Bomb Jack (Prototype B)_00038.png
Bomb Jack (Prototype B)_00039.png
Bomb Jack (Prototype B)_00041.png
Bomb Jack (Prototype B)_00042.png
Bomb Jack (Prototype B)_00044.png
Bomb Jack (Prototype B)_00045.png
Bomb Jack (Prototype B)_00048.png
Bomb Jack (Prototype B)_00052.png
Bomb Jack (Prototype B)_00054.png
Bomb Jack (Prototype B)_00057.png
Bomb Jack (Prototype B)_00058.png
Bomb Jack (Prototype B)_00059.png
Bomb Jack (Prototype B)_00060.png
Bomb Jack (Prototype B)_00062.png
Bomb Jack (Prototype B)_00063.png
Bomb Jack (Prototype B)_00064.png
Bomb Jack (Prototype B)_00065.png
Bomb Jack (Prototype B)_00067.png
Bomb Jack (Prototype B)_00069.png
==Files==
==Acknowledgments==
Special thanks to Frank Cifaldi at the Video Game History Foundation and the anonymous donor for this part of the lot! A huge thanks to ehw for researching this prototype! 
==See also==
* New Years 2022 (January 1, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
* Video Game History Foundation (VGHF)
Bomberman Fantasy Race (Aug 21, 1998 prototype)

A prototype of Bomberman Fantasy Race for the PlayStation.
==Notes==
* English localization proto
* There are no hints/tips during the loading screen before races
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
** Game contains dongle protection: No.
** Game contains debugging symbols: N/A
** Dump was originally scrambled: No
==Screenshots==
PSX - Bomberman Fantasy Race - Atlus-0001.png
PSX - Bomberman Fantasy Race - Atlus-0003.png
==Origin==
PSX - Bomberman Fantasy Race - Atlus.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Zoda-Y13, Iniche for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Bomberman II (Prototype)

A prototype of Bomberman II for the NES.
==Origin==
bomberman2.jpg
==Acknowledgments==
A huge thanks to Armageddon Potato for this bountiful lot as well as togemet2 for documenting and analyzing parts of the lot! 
==See also==
* Armageddon Potato on X
* Armageddon Potato on Instagram
Bomberman Land (Nov 6, 2007 prototype)

A prototype of Bomberman Land for the Wii.
==Notes==
* No visible differences noticed at first glance
* Disc information:
** Header Product Code: RBBE18
** Header Version Number: 0
** Header Title: BombermanLand Wii US ver.
** Executable Name: /main.dol
** Latest date in DOL: 5/17/2007 3:52:00 PM
** Latest date in DOL (final build): 5/17/2007 15:52
** Apploader date: 3/1/2007
** Apploader date (final build): 3/1/2007 0:00
** Errors (Data Blocks): 0
** Errors (Unused Blocks): 0
* Miscellaneous Notes:
** Game is emulatable in Dolphin: Yes (as of December 25, 2022).
*** Issues: None.
** Debug enabled: No
==Screenshots==
RBBE18_2022-12-08_19-33-35.png
==Origin==
Bomberman Land 07-11-06.JPG|Disc front.
==Files==
Archive Contents:
Download File:
==Acknowledgments==
A huge thanks to Nex for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
 
* Project Deluge: Xbox 360 and Wii (December 25, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Bomberman Live (Jun 18, 2007 prototype)

A prototype of Bomberman Live for the Xbox 360.
==Notes==
* Predates the final build by almost 5 months.
* Original filename: Bomberman LIVE (Jun 18 2007).rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Bomberman Online (Feb 7, 2001 prototype)

An early prototype of Bomberman Online for the Sega Dreamcast.
==Notes==
* Built for a "toy fair". Most likely meant for the New York Toy Fair held around the same period.
* Different plain text menus.
* Majority of the modes are unavailable.
==Videos==
<youtube width="256" height="224">HBMVCcgIHm8</youtube>
==Origin==
bomberman online 2-7 gdr front.png|GD-R front.
==See also==
See the original article on DreamcastSegaInfo.org. (Archive)