nyuuzyou/wikis huggingface dataset:
Jeremy McGrath Supercross World (Aug 14, 2001 prototype)

A prototype of Jeremy McGrath Supercross World for the PlayStation 2.
==Notes==
* Prototype found on a DVD-R filled with multiple builds of Supercross for the PS2.
* Prototype was found in .ELF form (inside sx2002\dvdold). It might have to be made into an actual disc image before being made playable.
* The original disc dump the files were found on can be seen here..
* Doesn't seem to run when the disc image is built.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): No (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
==Origin==
PS2 - Supercross 020121_1556.jpeg|Disc front.
==Acknowledgments==
A huge thanks to Hwd45 and SolidSnake11 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Jeremy McGrath Supercross World (Aug 28, 2001 prototype)

A prototype of Jeremy McGrath Supercross World for the PlayStation 2.
==Notes==
* Prototype found on a DVD-R filled with multiple builds of Supercross for the PS2.
* Prototype was found in CDVDGEN image form. It can be converted using CVLT OF OSIRIS' cdvdgenbin2normalbin.py script.
* The original disc dump the files were found on can be seen here.
* An NTSC build dated a month and a half before the final.
* The title screen says "Alpha" on it.
* The game lacks any music.
* Gameplay seems especially incomplete and a bit glitchy.
* There are a number of debug options in the pause menu.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
JeremyMcGrath-Aug28-1.png|Title screen
JeremyMcGrath-Aug28-2.png|Gameplay
JeremyMcGrath-Aug28-3.png|Gameplay
JeremyMcGrath-Aug28-4.png|Gameplay
==Origin==
PS2 - Supercross 020121_1556.jpeg|Disc front.
==Files==
#N/A
==Acknowledgments==
A huge thanks to Hwd45 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Jeremy McGrath Supercross World (May 10, 2001 prototype)

An early prototype of Jeremy McGrath Supercross World for PlayStation 2 that predates the final build by several months.
==Notes==
*Boots directly into a race and is very buggy.
*No audio whatsoever.
*Has a free camera mode.
==Gallery==
Free 20Camera 20Jeremy 20McGrath 20Supercross 20World 20prototype.png|Free camera
==Origin==
Supercross 20- 20PS2.png|CD-R
==See also==
Release page.
Jeremy McGrath Supercross World (Nov 15, 2001 prototype)

A prototype of Jeremy McGrath Supercross World for the PlayStation 2.
==Notes==
* Prototype found on a DVD-R filled with multiple builds of Supercross and Shadowman 2 for the PS2.
* Prototype was found in .ELF form (inside sx2002\dvdold). It might have to be made into an actual disc image before being made playable.
* The original disc dump the files were found on can be seen here..
* Doesn't seem to run when the disc image is built.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): No (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
==Origin==
PS2 - Shadowman 2 Supercross 020123_2206.jpeg|Disc front.
==Acknowledgments==
A huge thanks to Hwd45 and SolidSnake11 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Jeremy McGrath Supercross World (Nov 19, 2001 prototype)

A prototype of Jeremy McGrath Supercross World for the PlayStation 2.
==Notes==
* Prototype found on a DVD-R filled with multiple builds of Supercross and Shadowman 2 for the PS2.
* Prototype was found in .ELF form (inside sx2002\dvdold). It might have to be made into an actual disc image before being made playable.
* The original disc dump the files were found on can be seen here..
* Doesn't seem to run when the disc image is built.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): No (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
==Origin==
PS2 - Shadowman 2 Supercross 020123_2206.jpeg|Disc front.
==Acknowledgments==
A huge thanks to Hwd45 and SolidSnake11 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Jeremy McGrath Supercross World (Oct 1, 2001 prototype)

A prototype of Jeremy McGrath Supercross World for the PlayStation 2.
==Notes==
* Prototype found on a DVD-R filled with multiple builds of Supercross for the PS2.
* Prototype was found in CDVDGEN image form. It can be converted using CVLT OF OSIRIS' cdvdgenbin2normalbin.py script.
* The original disc dump the files were found on can be seen here.
* An NTSC build dated 17 days before the final.
* At all times the version number Ver # P2COED16 can be seen at the bottom left of the screen.
* Some debugging information is also listed at the bottom of the screen.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
JeremyMcGrath-Oct01-1.png|Title screen
JeremyMcGrath-Oct01-2.png|Gameplay
==Origin==
PS2 - Supercross 020121_1556.jpeg|Disc front.
==Files==
#N/A
==Acknowledgments==
A huge thanks to Hwd45 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Jeremy McGrath Supercross World (Oct 2, 2001 prototype)

A prototype of Jeremy McGrath Supercross World for the PlayStation 2.
==Notes==
* Prototype found on a DVD-R filled with multiple builds of Supercross for the PS2.
* Prototype was found in CDVDGEN image form. It can be converted using CVLT OF OSIRIS' cdvdgenbin2normalbin.py script.
* The original disc dump the files were found on can be seen here.
* An NTSC build dated 16 days before the final.
* At all times the version number Ver # P2COED17 can be seen at the bottom left of the screen.
* Some debugging information is also listed at the bottom of the screen.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
JeremyMcGrath-Oct02-1.png|Title screen
JeremyMcGrath-Oct02-2.png|Gameplay
==Origin==
PS2 - Supercross 020121_1556.jpeg|Disc front.
==Files==
#N/A
==Acknowledgments==
A huge thanks to Hwd45 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Jeremy McGrath Supercross World (Sep 12, 2001 prototype)

A prototype of Jeremy McGrath Supercross World for the PlayStation 2.
==Notes==
* Prototype found on a DVD-R filled with multiple builds of Supercross for the PS2.
* Prototype was found in CDVDGEN image form. It can be converted using CVLT OF OSIRIS' cdvdgenbin2normalbin.py script.
* The original disc dump the files were found on can be seen here.
* An NTSC build dated a month before the final.
* The title screen says "Alpha" on it.
* Gameplay seems especially incomplete and a bit glitchy.
* At all times the version number Ver # P2COED07 can be seen at the bottom left of the screen.
* There are a number of debug options in the pause menu.
* Pausing and unpausing restarts the music.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
JeremyMcGrath-Sep12-1.png|Title screen
JeremyMcGrath-Sep12-2.png|Gameplay
JeremyMcGrath-Sep12-3.png|Gameplay
==Origin==
PS2 - Supercross 020121_1556.jpeg|Disc front.
==Files==
#N/A
==Acknowledgments==
A huge thanks to Hwd45 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Jeremy McGrath Supercross World (Sep 13, 2001 00.29 prototype)

A prototype of Jeremy McGrath Supercross World for the PlayStation 2.
==Notes==
* Prototype found on a DVD-R filled with multiple builds of Supercross for the PS2.
* Prototype was found in CDVDGEN image form. It can be converted using CVLT OF OSIRIS' cdvdgenbin2normalbin.py script.
* The original disc dump the files were found on can be seen here.
* An NTSC build dated a month before the final.
* The title screen says "Alpha" on it.
* Gameplay seems especially incomplete and a bit glitchy.
* At all times the version number Ver # P2COED08 can be seen at the bottom left of the screen.
* There are a number of debug options in the pause menu.
* Pausing and unpausing restarts the music.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
JeremyMcGrath-Sep13_0029-1.png|Title screen
JeremyMcGrath-Sep13_0029-2.png|Gameplay
==Origin==
PS2 - Supercross 020121_1556.jpeg|Disc front.
==Files==
#N/A
==Acknowledgments==
A huge thanks to Hwd45 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Jeremy McGrath Supercross World (Sep 13, 2001 00.56 prototype)

A prototype of Jeremy McGrath Supercross World for the PlayStation 2.
==Notes==
* Prototype found on a DVD-R filled with multiple builds of Supercross for the PS2.
* The original disc dump the files were found on can be seen here.
* Prototype was found in .ELF form (inside sx2002\dvd). It must be made into an actual disc image before being made playable.
* In order to get this build working, you must unpack the folder directly to C:\ as well as copy the sce folder from P2COED09.ZIP to the same drive. Then copy Temp\Iml\sx2002Burn.ccz from P2COED08.ZIP and use it with CD/DVD-ROM GENERATOR to burn the image. Afterwards, the .000 file can be converted into a proper .bin with CVLT OF OSIRIS' cdvdgenbin2normalbin.py script.
* Turns out to be an NTSC build dated a month before the final.
* The title screen says "Alpha" on it.
* Gameplay seems especially incomplete and a bit glitchy.
* At all times the version number Ver # P2COED08 can be seen at the bottom left of the screen.
* There are a number of debug options in the pause menu.
* Pausing and unpausing restarts the music.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
JeremyMcGrathSep130056_Title.png|Title screen
JeremyMcGrathSep130056_1.png|Menu
JeremyMcGrathSep130056_2.png|Menu
JeremyMcGrathSep130056_3.png|Gameplay
JeremyMcGrathSep130056_4.png|Gameplay
==Origin==
PS2 - Supercross 020121_1556.jpeg|Disc front.
==Files==
#N/A
==Acknowledgments==
A huge thanks to Hwd45 and SolidSnake11 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Jeremy McGrath Supercross World (Sep 13, 2001 21.51 prototype)

A prototype of Jeremy McGrath Supercross World for the PlayStation 2.
==Notes==
* Prototype found on a DVD-R filled with multiple builds of Supercross for the PS2.
* The original disc dump the files were found on can be seen here.
* Prototype was found in .ELF form (inside sx2002\dvd). It must be made into an actual disc image before being made playable.
* In order to get this build working, you must unpack the folders directly to C:\. Then copy Temp\Iml\sx2002Burn.ccz from P2COED08.ZIP and use it with CD/DVD-ROM GENERATOR to burn the image. Afterwards, the .000 file can be converted into a proper .bin with CVLT OF OSIRIS' cdvdgenbin2normalbin.py script.
* Turns out to be an NTSC build dated a month before the final.
* The title screen says "Alpha" on it.
* Gameplay seems especially incomplete and a bit glitchy.
* At all times the version number Ver # P2COED09 can be seen at the bottom left of the screen.
* There are a number of debug options in the pause menu.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
JeremyMcGrathSep132151_Title.png|Title screen
JeremyMcGrathSep132151_1.png|Menu
JeremyMcGrathSep132151_2.png|Menu
JeremyMcGrathSep132151_3.png|Gameplay
JeremyMcGrathSep132151_4.png|Gameplay
==Origin==
PS2 - Supercross 020121_1556.jpeg|Disc front.
==Files==
#N/A
==Acknowledgments==
A huge thanks to Hwd45 and SolidSnake11 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Jeremy McGrath Supercross World (Sep 15, 2001 prototype)

A prototype of Jeremy McGrath Supercross World for the PlayStation 2.
==Notes==
* Prototype found on a DVD-R filled with multiple builds of Supercross for the PS2.
* Prototype was found in CDVDGEN image form. It can be converted using CVLT OF OSIRIS' cdvdgenbin2normalbin.py script.
* The original disc dump the files were found on can be seen here.
* An NTSC build dated a month before the final.
* The title screen says "Alpha" on it.
* Gameplay seems especially incomplete and a bit glitchy.
* At all times the version number Ver # P2COED10 can be seen at the bottom left of the screen.
* Some debugging information is also listed at the bottom of the screen.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
JeremyMcGrath-Sep15-1.png|Title screen
JeremyMcGrath-Sep15-2.png|Gameplay
==Origin==
PS2 - Supercross 020121_1556.jpeg|Disc front.
==Files==
#N/A
==Acknowledgments==
A huge thanks to Hwd45 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Jeremy McGrath Supercross World (Sep 18, 2001 prototype)

A prototype of Jeremy McGrath Supercross World for the PlayStation 2.
==Notes==
* Prototype found on a DVD-R filled with multiple builds of Supercross for the PS2.
* Prototype was found in CDVDGEN image form. It can be converted using CVLT OF OSIRIS' cdvdgenbin2normalbin.py script.
* The original disc dump the files were found on can be seen here.
* An NTSC build dated a month before the final.
* Starts with an unfinished memory card screen.
* The title screen says "Alpha" on it.
* Gameplay seems especially incomplete and a bit glitchy.
* At all times the version number Ver # P2COED11 can be seen at the bottom left of the screen.
* Some debugging information is also listed at the bottom of the screen.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
JeremyMcGrath-Sep18-0.png|Memory card screen
JeremyMcGrath-Sep18-1.png|Title screen
JeremyMcGrath-Sep18-2.png|Gameplay
JeremyMcGrath-Sep18-3.png|Gameplay
==Origin==
PS2 - Supercross 020121_1556.jpeg|Disc front.
==Files==
#N/A
==Acknowledgments==
A huge thanks to Hwd45 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Jeremy McGrath Supercross World (Sep 19, 2001 prototype)

A prototype of Jeremy McGrath Supercross World for the PlayStation 2.
==Notes==
* Prototype found on a DVD-R filled with multiple builds of Supercross for the PS2.
* Prototype was found in CDVDGEN image form. It can be converted using CVLT OF OSIRIS' cdvdgenbin2normalbin.py script.
* The original disc dump the files were found on can be seen here.
* An NTSC build dated a month before the final.
* Starts with an unfinished memory card screen.
* The title screen says "Alpha" on it.
* Gameplay seems especially incomplete and a bit glitchy.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
JeremyMcGrath-Sep19-1.png|Title screen
JeremyMcGrath-Sep19-2.png|Gameplay
==Origin==
PS2 - Supercross 020121_1556.jpeg|Disc front.
==Files==
#N/A
==Acknowledgments==
A huge thanks to Hwd45 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Jeremy McGrath Supercross World (Sep 21, 2001 prototype)

A prototype of Jeremy McGrath Supercross World for the PlayStation 2.
==Notes==
* An NTSC build dated a month before the final.
* Starts with an unfinished memory card screen.
* Still has incomplete menus.
* The pause menu has some debug options.
* Prototype can also be found under the name "P2COED12" on a DVD-R filled with multiple builds of Supercross for the PS2.
** Prototype was found in CDVDGEN image form. It can be converted using CVLT OF OSIRIS' cdvdgenbin2normalbin.py script.
** The original disc dump the files were found on can be seen here.
* Although some EDC errors were found, they are only Q errors.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
JeremyMcGrath-Sep21Preview-1.png|Title screen
JeremyMcGrath-Sep21Preview-2.png|Gameplay
JeremyMcGrath-Sep21Preview-3.png|Gameplay
==Origin==
PS2 - Supercross 020121_1556.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Hwd45 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Jeremy McGrath Supercross World (Sep 27, 2001 03.38 prototype)

A prototype of Jeremy McGrath Supercross World for the PlayStation 2.
==Notes==
* Prototype found on a DVD-R filled with multiple builds of Supercross for the PS2.
* Prototype was found in CDVDGEN image form. It can be converted using CVLT OF OSIRIS' cdvdgenbin2normalbin.py script.
* The original disc dump the files were found on can be seen here.
* An NTSC build dated about three weeks before the final.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
JeremyMcGrath-Sep27_0338-1.png|Title screen
JeremyMcGrath-Sep27_0338-2.png|Gameplay
==Origin==
PS2 - Supercross 020121_1556.jpeg|Disc front.
==Files==
#N/A
==Acknowledgments==
A huge thanks to Hwd45 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Jeremy McGrath Supercross World (Sep 27, 2001 13.42 prototype)

A prototype of Jeremy McGrath Supercross World for the PlayStation 2.
==Notes==
* Prototype found on a DVD-R filled with multiple builds of Supercross for the PS2.
* Prototype was found in .ELF form (inside sx2002\dvd). It might have to be made into an actual disc image before being made playable.
* The original disc dump the files were found on can be seen here..
* Doesn't seem to run when the disc image is built.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): No (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
==Origin==
PS2 - Supercross 020121_1556.jpeg|Disc front.
==Files==
#N/A
==Acknowledgments==
A huge thanks to Hwd45 and SolidSnake11 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Jeremy McGrath Supercross World (Sep 27, 2001 16.03 prototype)

A prototype of Jeremy McGrath Supercross World for the PlayStation 2.
==Notes==
* Prototype found on a DVD-R filled with multiple builds of Supercross for the PS2.
* The original disc dump the files were found on can be seen here.
* Prototype was found in .ELF form (inside sx2002\dvd). It must be made into an actual disc image before being made playable.
* In order to get this build working, you must unpack the folders directly to C:\ and use \temp\Iml\sx2002Burn.ccz with CD/DVD-ROM GENERATOR to burn the image. Afterwards, the .000 file can be converted into a proper .bin with CVLT OF OSIRIS' cdvdgenbin2normalbin.py script.
* Turns out to be an NTSC build dated three weeks before the final.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
JeremyMcGrathSep271603_1.png|Acclaim logo
JeremyMcGrathSep271603_Title.png|Title screen
JeremyMcGrathSep271603_2.png|Menu
JeremyMcGrathSep29_3.png|Menu
JeremyMcGrathSep271603_4.png|Gameplay
==Origin==
PS2 - Supercross 020121_1556.jpeg|Disc front.
==Files==
#N/A
==Acknowledgments==
A huge thanks to Hwd45 and SolidSnake11 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Jeremy McGrath Supercross World (Sep 29, 2001 prototype)

A prototype of Jeremy McGrath Supercross World for the PlayStation 2.
==Notes==
* Prototype found on a DVD-R filled with multiple builds of Supercross for the PS2.
* The original disc dump the files were found on can be seen here.
* Prototype was found in .ELF form (inside sx2002\dvd). It must be made into an actual disc image before being made playable.
* In order to get this build working, you must unpack the folders directly to C:\ and use \temp\Iml\sx2002Burn.ccz with CD/DVD-ROM GENERATOR to burn the image. Afterwards, the .000 file can be converted into a proper .bin with CVLT OF OSIRIS' cdvdgenbin2normalbin.py script.
* Turns out to be an NTSC build dated two and a half weeks before the final.
* The Acclaim logo was changed to the version used in final.
* The version number Ver # P2COED15 can be seen at the bottom left of the title screen.
* Some debugging information is also displayed at the bottom of the screen during gameplay.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
JeremyMcGrathSep29_1.png|Acclaim logo
JeremyMcGrathSep29_Title.png|Title screen
JeremyMcGrathSep29_2.png|Menu
JeremyMcGrathSep29_3.png|Menu
JeremyMcGrathSep29_4.png|Gameplay
==Origin==
PS2 - Supercross 020121_1556.jpeg|Disc front.
==Files==
#N/A
==Acknowledgments==
A huge thanks to Hwd45 and SolidSnake11 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)