nyuuzyou/wikis huggingface dataset:
Fox (SSB)/Up smash

==Overview==
Fox does a fairly quick flip kick, dealing 16% damage and great vertical knockback during its first few frames, being able to KO on at 76% (assuming he's on the ground) and generally KOing every character at ground level sans under 100% if the move is not stale. The move is one of Fox's best finishers, along with his , due to its high vertical KOing power, very quick startup lag (coming out on frame 6), and decent range. Fox also has multiple ways to combo into up smash such as with a Z-cancelled or with for a kill confirm. The move also grants intangibility to Fox's head during the first 9 frames. 
The move does have some negative traits however. The move has high ending lag making it punishable on shield or on whiff and it also means that the move cannot reliably start combos. The move also has a drastically weaker late hit which only deals 8% and very low horizontal knockback making the late hit very punishable even on hit. 
Overall, his up smash is among the most feared up smashes in any Super Smash Bros. game due to its very high power which would later be reduced in subsequent entries in the series.
==Hitboxes==
|}
==Timing==
Head intangible 	1-9
Clean hit 	6-9
Late hit 	10-21
Animation length	59
|Hitboxes 
|-
|Head hurtbox 
Category:Fox (SSB)
Category:Up smashes (SSB)
Category:Normal attacks (SSB)
Fox (SSB)/Up special

==Overview==
The special move's name is Fire Fox, in which Fox charges, then propels himself in a direction (angled via the control stick) with a fiery blast, dealing moderate to decent knockback (though it isn't a reliable KO move). The move does 16% damage. Fire Fox's main usage is for Fox's recovery, which covers at least some decent distance, and along with Fox's high air speed (third highest in the game only behind and ), he can recover some good distance in total, though due to the move's linear nature, it is easy to read his recovery. Additionally, Fox is vulnerable during the charging of the move, making him easy to hit with a meteor smash or another powerful edgeguarding move. With the right timing, it is even possible to hit him while moving.
In the original Super Smash Bros., Fox does not cover himself in fire when he charges, unlike its sequels (also, he appears to be pulled down by gravity at a reduced rate during the charging). The move also cannot damage opponents during the charging, similar to Falco's Fire Bird in Super Smash Bros. Melee.
==Hitboxes==
|}
==Timing==
Invincible (NTSC-J only)	29-42
Hitbox 	43-72
Animation length 	93
|Hitbox 
|-
|Hurtboxes (NTSC-J) 
===Landing lag===
Animation length	12
Category:Fox (SSB)
Category:Up special moves (SSB)
Category:Flame attacks (SSB)
Fox (SSB)/Up tilt

==Overview==
Fox kicks directly upwards, with above average vertical range, but very limited horizontal range, as can be expected from the animation. Deals 9% damage. A move that can only be used effectively closeup, but it is a very useful combo move, being able to chain into itself many times to rack up damage, and easily being able to lead into an aerial, , or short hopped . It is also relatively quick. A chain of up tilts can be escaped at ~70% (floatier characters may escape earlier). Overall a great damage racker, whether on its own, or combined with other moves.
==Hitboxes==
|}
==Timing==
Hitboxes 	6-13
Animation length	23
Category:Fox (SSB)
Category:Up tilts (SSB)
Category:Normal attacks (SSB)
Fox (SSB4)/Back aerial

==Overview==
Fox's back aerial is a back kick that hits straight behind him. It has decently quick startup and generous autocancel windows, to the point that it can be used from the peak of a short hop and still autocancel, making it a safe move for spacing in the neutral. It is a fairly strong semi-spike, making it a decent KO move, as well as his strongest edgeguarding tool. Fox can also use ledge trumps to set up for a back aerial to KO an opponent.
==Hitboxes==
|}
==Timing==
===Attack===
Initial autocancel	1-8
Hitboxes 	9-11
Ending autocancel 	15-
Interruptible 	49
Animation length 	54
|-
===Landing lag===
Animation length	15
Category:Foot attacks (SSB4)
Category:Normal attacks (SSB4)
Category:Fox (SSB4)
Category:Back aerials (SSB4)
Fox (SSB4)/Back throw

==Overview==
==Throw and Hitbox Data==
===Throw===
|}
===Laser===
|}
==Timing==
Invincibility 	1-18
Throw Release 	10
Lasers generated	16, 19, 22
Animation length	49
Interruptible 	50
|-
Category:Fox (SSB4)
Category:Back throws (SSB4)
Fox (SSB4)/Down aerial

==Hitboxes==
|}
==Timing==
===Attack===
Initial autocancel	1-4
Hits 1-6 	5-6, 8-9, 11-12, 14-15, 17-18, 20-21
Hit 7 	23
Ending autocancel 	29-
Animation length 	49
|-
===Landing lag===
Hitboxes 	1-2
Animation length	25
Category:Fox (SSB4)
Category:Down aerials (SSB4)
Fox (SSB4)/Down throw

==Overview==
==Throw and Hitbox Data==
===Laser===
|}
===Throw===
|}
==Timing==
Invincibility 	1-18
Lasers generated	24, 26, 29, 32
Throw Release 	34
Animation length	54
Interruptible 	55
|-
Category:Fox (SSB4)
Category:Down throws (SSB4)
Fox (SSB4)/Forward aerial

==Hitboxes==
|}
==Timing==
===Attack===
Hit 1 	7-8
Hit 2 	13-14
Hit 3 	19-20
Hit 4 	26-27
Hit 5 	32-33
Ending autocancel	45-
Animation length 	49
|-
===Landing lag===
Animation length	27
Category:Fox (SSB4)
Category:Forward aerials (SSB4)
Fox (SSB4)/Forward throw

==Overview==
Releases the opponent and quickly performs a cross, launching them forward. Can lead into a dash attack or up smash at low to high percentages if the opponent does not DI away or tech. It is also Fox's strongest throw, but it does not start KOing until extremely high percentages.
==Throw and Hitbox Data==
===Hitbox===
|}
===Throw===
|}
==Timing==
Invincibility 	1-18
Hitbox 	10-11
Throw Release 	12
Animation length	33
Interruptible 	34
|-
Category:Fox (SSB4)
Category:Forward throws (SSB4)
Fox (SSB4)/Forward tilt

Fox forward tilt hitbox visualization	Fox forward tilt hitbox visualization
↗ 	
→ 	
↘ 	
==Hitboxes==
===Angled up===
|}
===Angled forward===
|}
===Angled down===
|}
==Timing==
Hitboxes 	6-8
Interruptible 	24
Animation length	36
Category:Fox (SSB4)
Category:Forward tilts (SSB4)
Fox (SSB4)/Grab

==Overview==
==Grabbox Data==
===Standing Grab===
|}
===Dash Grab===
|}
===Pivot Grab===
|}
==Timing==
===Standing grab===
Grab 	6-7
Interruptible 	29
Animation length	49
===Dash grab===
Grab 	10-11
Interruptible 	36
Animation length	48
===Pivot grab===
Grab 	11-12
Interruptible 	34
Animation length	47
Category:Fox (SSB4)
Category:Grabs (SSB4)
Fox (SSB4)/Hitboxes

==Hitboxes==
Move 	Name 	Hitbox
Neutral attack 1 	 	
Neutral attack 2 	 	
Neutral attack infinite 	 	
Neutral attack infinite finisher	 	
Forward tilt 	 	
Forward tilt (angled up) 	 	
Forward tilt (angled down) 	 	
Up tilt 	 	
Down tilt 	 	
Dash attack 	 	
Forward smash 	 	
Up smash 	 	
Down smash 	 	
Neutral aerial 	 	
Forward aerial 	 	
Back aerial 	 	
Up aerial 	 	
Down aerial 	 	
Down aerial landing 	 	
Neutral special 	Blaster 	(unavailable)
Side special 	Fox Illusion	
Up special 	Fire Fox 	
Down special 	Reflector 	
Grab 	 	
Dash grab 	 	
Pivot grab 	 	
Pummel 	 	
Forward throw (collateral) 	 	
Back throw (collateral) 	 	
Up throw (collateral) 	 	
Down throw (collateral) 	 	
Category:Fox (SSB4)
Category:Hitboxes (SSB4)
Fox (SSB4)/Neutral aerial

==Hitboxes==
|}
==Timing==
===Attack===
Initial autocancel	1-3
Clean hit 	4-6
Late hit 	7-25
Ending autocancel 	32-
Interruptible 	42
Animation length 	49
|-
===Landing lag===
Animation length	11
Category:Fox (SSB4)
Category:Neutral aerials (SSB4)
Fox (SSB4)/Neutral attack/Infinite

==Overview==
==Hitboxes==
|}
==Timing==
Starter 	3
Rapid Jab 	9, 13, 17, 21, 25...
Finisher (ending) 	3-4
Interruptible (ending) 	33
Animation length (ending)	35
Category:Fox (SSB4)
Category:Neutral attacks (SSB4)
Fox (SSB4)/Neutral special/Default

==Overview==
==Hitboxes==
|}
==Timing==
===Ground===
First loop frame	7
Repeat window 	9-16
Clean Shot 	11-12
Mid Shot 	13-19
Late shot 	20-30
Last loop frame 	16
Interruptible 	40
Animation length	70
|-
|-
===Air===
First loop frame	5
Repeat window 	7-14
Clean Shot 	9-10
Mid Shot 	11-17
Late shot 	18-28
Last loop frame 	14
Interruptible 	38
Animation length	41
|-
|-
Category:Fox (SSB4)
Category:Special moves (SSB4)
Category:Neutral special moves (SSB4)
Fox (SSB4)/Up aerial

==Hitboxes==
|}
==Timing==
===Attack===
Initial autocancel	1-8
Hit 1 	9-10
Hit 2 	12-13
Ending autocancel 	25-
Interruptible 	36
Animation length 	39
|-
===Landing lag===
Animation length	22
Category:Fox (SSB4)
Category:Up aerials (SSB4)
Fox (SSB4)/Up smash

==Overview==
Fox's up smash is named Flip Kick and involves him performing a bicycle kick. For how quickly it starts, it has very high power, KOing most opponents at 100%, even when uncharged. Additionally, Fox's legs are intangible up until the late hit begins. The late hit has much weaker kill power than the early hit. Fox has also two reliable set-ups to this move: the late hit of a neutral aerial or the landing hit of a down aerial. However, the move has 45 frames of ending lag, making it extremely punishable if it misses.
==Hitboxes==
|}
==Timing==
Charges between 	2-3
Head intangibility	1-9
Clean hit 	8, 9
Late hit 	10-11
Interruptible 	56
Animation length 	59
|Hitboxes 
|-
|Head hurtbox 
Category:Fox (SSB4)
Category:Up smashes (SSB4)
Fox (SSB4)/Up special/Default

==Hitboxes==
Looping hit hits up to 7 times.
|}
==Timing==
Looping hits 	20, 22, 24, 26, 28, 30, 32
Clean hit 	43-46
Late hit 	47-71
Animation length	90
Category:Fox (SSB4)
Category:Special moves (SSB4)
Category:Up special moves (SSB4)
Fox (SSB4)/Up throw

==Overview==
==Throw and Hitbox Data==
===Throw===
|}
===Laser===
|}
==Timing==
Invincibility 	1-8
Throw Release 	7
Lasers generated	18, 21, 24
Animation length	49
Interruptible 	50
|-
Category:Fox (SSB4)
Category:Up throws (SSB4)
Fox (SSB4)/Up tilt

==Overview==
A scorpion kick. One of Fox's most useful combo tools, as it can link into itself at low percents, as well as combo into various aerials depending on the enemy's percent. This is also affected by which part of the hitbox connects; the front hitbox is weaker than the back hitbox. This hit has followup potential for a larger percent range than the latter, but it has notably less reach. The attack can also be useful in the neutral game when combined with perfect pivoting. Finally, the move can 2-frame opponents that are attempting to grab the ledge.
==Hitboxes==
|}
==Timing==
Clean hit 	3-5
Late hit 	6-7
Interruptible 	28
Animation length	33
Category:Normal attacks (SSB4)
Category:Fox (SSB4)
Category:Up tilts (SSB4)
Fox (SSBB)/Back aerial

==Overview==
Fox performs a fast kick behind himself. Deals 15% damage. It is rather powerful, being capable of KO'ing reliably under 150%, and is useful for edgeguarding. If the move is sweetspotted, it hits opponents on a semi-spike trajectory, and is one of the strongest semi-spikes in Brawl. However, its short range and short-lasting hitbox hinders its effectiveness, especially for spacing. It also has high ending lag, making it somewhat risky to use offstage. Despite its high ending lag, however, it has little landing lag (similar to ), making it a safe move to use in a short hop fast fall or RAR. If sourspotted, it instead hits opponents at the Sakurai angle.
==Hitboxes==
|}
==Timing==
===Attack===
Initial autocancel	1-8
Hitbox 	9-11
Ending autocancel 	15-
Interruptible 	49
Animation length 	54
|-
===Landing lag===
Animation length	15
|
Category:Fox (SSBB)
Category:Back aerials (SSBB)
Category:Foot attacks (SSBB)
Category:Semi-spikes (SSBB)
Fox (SSBB)/Dash attack

==Overview==
==Hitboxes==
|}
==Timing==
Clean hit 	4-7
Late hit 	8-15
DACUS window 	3
Boost grab window	2-3
Interruptible 	36
Animation length 	39
!Hitboxes 
|-
!DACUS 
|-
!Boost grab 
Category:Fox (SSBB)
Category:Dash attacks (SSBB)
Fox (SSBB)/Down aerial

==Overview==
==Hitboxes==
|}
==Timing==
Initial autocancel	1-4
Hits 1-7 	5-6, 8-9, 11-12, 14-15, 17-18, 20-21, 23-24
Ending autocancel 	31-
Animation length 	49
|-
===Landing lag===
Animation length	12
Category:Fox (SSBB)
Category:Down aerials (SSBB)
Fox (SSBB)/Forward aerial

==Overview==
==Hitboxes==
|}
==Timing==
Hit 1 	7-8
Hit 2 	13-14
Hit 3 	19-20
Hit 4 	26-27
Hit 5 	32-33
Ending autocancel	45>
Animation length 	49
|-
===Landing lag===
Animation length	18
Category:Fox (SSBB)
Category:Forward aerials (SSBB)
Fox (SSBB)/Forward tilt

Fox forward tilt hitbox visualizations	Fox forward tilt hitbox visualizations	Fox forward tilt hitbox visualizations	Fox forward tilt hitbox visualizations	Fox forward tilt hitbox visualizations
↗ 	 	 	 	
→ 	 	 	 	
↘ 	 	 	 	
==Overview==
==Hitboxes==
|}
==Timing==
Hitboxes 	6-8
Interruptible 	24
Animation length	36
Category:Fox (SSBB)
Category:Forward tilts (SSBB)
Fox (SSBB)/Grab

==Overview==
==Grabboxes==
===Standing grab===
|}
===Dash grab===
|}
===Pivot grab===
|}
==Timing==
===Standing grab===
Grab 	6-7
Animation length	29
===Dash grab===
Grab 	11-12
Animation length	39
===Pivot grab===
Grab 	9-10
Animation length	35
Category:Fox (SSBB)
Category:Grabs (SSBB)
Fox (SSBB)/Hitboxes

==Hitboxes==
Move 	Name 	Hitbox
Neutral attack 1 	 	
Neutral attack 2 	 	
Neutral attack (infinite) 	 	
Neutral attack (infinite end)	 	
Forward tilt 	 	
Forward tilt (angled up) 	 	
Forward tilt (angled down) 	 	
Up tilt 	 	
Down tilt 	 	
Dash attack 	 	
Forward smash 	 	
Up smash 	 	
Down smash 	 	
Neutral aerial 	 	
Forward aerial 	 	
Back aerial 	 	
Up aerial 	 	
Down aerial 	 	
Neutral special 	Blaster 	
Side special 	Fox Illusion 	
Up special 	Fire Fox 	
Down special 	Reflector (start)	
Down special 	Reflector 	
Final Smash 	Landmaster 	
Grab 	 	
Dash grab 	 	
Pivot grab 	 	
Pummel 	 	
Forward Throw 	 	
Back Throw 	 	
Up Throw 	 	
Down Throw 	 	
Floor attack (front) 	 	
Floor attack (back) 	 	
Trip attack 	 	
Edge attack (fast) 	 	
Edge attack (slow) 	 	
Category:Hitbox repositories
Category:Fox (SSBB)
Category:Hitboxes (SSBB)
Fox (SSBB)/Neutral aerial

==Overview==
==Hitboxes==
|}
==Timing==
Initial autocancel	1-3
Clean hit 	4-6
Late hit 	7-25
Ending autocancel 	32-
Interruptible 	42
Animation length 	49
|-
===Landing lag===
Animation length	9
Category:Fox (SSBB)
Category:Neutral aerials (SSBB)
Fox (SSBB)/Neutral attack

==Overview==
Fox's neutral attack consists of 2 jabs followed by a flurry of kicks.
For the technical data of each individual hit, see:
*Fox (SSBB)/Neutral attack/Hit 1
*Fox (SSBB)/Neutral attack/Hit 2
*Fox (SSBB)/Neutral attack/Infinite
==Quickest loop==
Jab 1 	2
Jab 2 	6-8
Rapid jab 	22, 26, 30, 34, 38
Windbox 	41
Interruptible 	16, 23, 51
Animation lengths	24, 34, 56
|-
|-
Category:Fox (SSBB)
Category:Neutral attacks (SSBB)
Fox (SSBB)/Neutral attack/Infinite

==Overview==
==Hitboxes==
|}
==Timing==
Animation length is only for the finisher.
Rapid Jab 	9, 13, 17, 21, 25...
Ending windbox 	2
Interruptible 	12
Animation length	17
Category:Fox (SSBB)
Category:Neutral attacks (SSBB)
Fox (SSBB)/Neutral special

==Overview==
==Hitboxes==
|}
==Timing==
===Ground===
First loop frame	7
Repeat window 	9-16
Clean Shot 	11
Mid Shot 	12-17
Late shot 	18-30
Last loop frame 	16
Interruptible 	39
Animation length	70
|-
|-
===Air===
First loop frame	5
Repeat window 	7-14
Clean Shot 	9
Mid Shot 	10-15
Late shot 	16-28
Last loop frame 	14
Animation length	36
Interruptible 	37
|-
|-
==Similar Moves==
*Falco (SSBB)/Neutral special
Category:Fox (SSBB)
Category:Neutral special moves (SSBB)
Fox (SSBB)/Up aerial

==Overview==
==Hitboxes==
|}
==Timing==
Initial autocancel	1-8
Hit 1 	9-10
Hit 2 	12-14
Ending autocancel 	26-
Interruptible 	36
Animation length 	39
|-
===Landing lag===
Animation length	22
Category:Fox (SSBB)
Category:Up aerials (SSBB)
Fox (SSBB)/Up smash

==Overview==
==Hitboxes==
|}
==Timing==
Head intangible 	1-10
Charges between 	2-3
Clean hit 	8, 9-10
Late hit 	11-15
Interruptible 	47
Animation length	47
|Hitboxes 
|-
|Head 
Category:Fox (SSBB)
Category:Up smashes (SSBB)
Fox (SSBM)/Back aerial

==Overview==
Fox does a kick backwards, having good KO potential knockback when it first comes out. Like his , it is a sex kick, so the move has a quick startup and a relatively high duration but lower than that of his neutral aerial. It also is a very good move at shield pressuring. One of Fox's best edgeguarding moves, being effective at edgeguarding opponents near or off the ledge, either from an edge option or from an onstage combo. One can also SHFFL this move and can potentially do great in combos, such as a followup to a waveshine. Can also be used to space against opponents. Overall, a great move to use in competitive play, having good power and speed.
Compared to Fox's neutral air, back air is slightly worse on block (at best -2 compared to 0), but its longer reach and the shape of its hitbox makes it better for beating some options out of shield, and significantly harder to cover with drift away.
==Hitboxes==
|}
==Timing==
===Attack===
Initial autocancel	1-3
Clean hit 	4-7
Late hit 	8-19
Ending autocancel 	23-
Interruptible 	38
Animation length 	39
|-
===Landing lag===
Animation length 	20
L-cancelled animation length	10
|Normal 
|-
|L-cancelled 
==Similar moves==
*Falco (SSBM)/Back aerial
Category:Fox (SSBM)
Category:Back aerials (SSBM)
Category:Sex kicks (SSBM)
Fox (SSBM)/Back throw

==Overview==
Fox throws the opponent behind him and shoots them with his Blaster. One of Fox's best throws due to its speed and capacity for setting up edgeguards, tech-chases and even combos. Commonly used to put the opponent offstage and quickly find a Shinespike. Against Fox and Falco, it can serve as a useful tech-chase starter due to its quick speed that can make it hard to DI appropriately when expecting an upthrow instead, and can be a kill confirm into up smash when DI'd incorrectly. It can also occasionally true combo into up smash on DI in against midfallers like Sheik, and at higher percent can combo into and against some lighter characters.
==Throw Data==
===Throw===
|}
===Laser===
|}
==Timing==
The speed of this throw depends on the opponent's weight.
|-
!Invincible
|1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8
|}
|rowspan=2|Min (Pichu) 
|-
|-
|rowspan=2|Baseline 
|-
|-
|rowspan=2|Max (Bowser, PAL) 
|-
Category:Fox (SSBM)
Category:Back throws (SSBM)
Fox (SSBM)/Dash attack

==Overview==
Fox does a running kick. Due to its long range, slight increase in movement speed at the start of the animation, and 4 frame startup, Fox's dash attack makes for an excellent whiff punishing option, albeit with weaknesses. Its low knockback makes it easily ASDI-down teched until well-over 100% for most of the cast, and its high endlag can make it unsafe on hit at low percents regardless of the opponent using crouch-cancelling or being in the air. Within combos and on a successful hit on an airborne opponent, it serves as an excellent combo starter and one of Fox's key kill confirms. Against fast-fallers, it will easily combo into upsmash in its kill percent range on everything except DI away, which Fox can instead opt to do a tech-chase into upsmash from instead. Against mid-fallers and some floaties (such as Doctor Mario, Peach, and Luigi), it can true combo into up air at kill percent. Altogether, a move with some inherent risk attached due to its vulnerability to crouch cancelling and ASDI-down, but excellent reward when used correctly.
==Hitboxes==
|}
==Timing==
Clean hit 	4-7
Late hit 	8-17
Boost grab window	2-4
Interruptible 	36
Animation length 	39
!Hitboxes 
|-
!Boost grab 
==Similar moves==
*
Category:Fox (SSBM)
Category:Dash attacks (SSBM)
Fox (SSBM)/Down aerial

==Overview==
Fox does a drilling motion downwards while airborne, doing a maximum of 19.38% damage if all hits connect (due to how staling works) and very low set knockback. It's a very weak spike, and can only produce knockback on low handicapped opponents and Wire Frames, which, combined with its long duration, makes it mostly unreasonable to use offstage and very likely to result in an SD. However, it is a good move for racking up damage and a useful comboing move - upon landing it can be followed up with other moves, such as an to combo into another aerial or a shine, followed by a waveshine to continue the combo with other moves.
Dair, formally known as the Air Drill (usually abbreviated to just Drill) is one of Fox's best moves in neutral due to its effectiveness against both crouch cancel and ASDI-down, as well as its large, disjointed hitbox and long active duration. It's the go-to option to cover an opponent dashing towards Fox and can be used to go over some grounded pokes, like Marth/Roy Dtilt. It's also very fast and works very well as a whiff punish tool, particularly because it can be timed to cover a potential spot dodge. It's especially effective as a counter to , whose parry is nullified by Drill's multi-hit nature, and can turn what would've been an advantageous situation for Yoshi into an advantageous situation for Fox.
A notable aspect of this move is that is commonly has different uses in combos depending on if it is timed properly or not. When perfectly timed, which is done by activating the move on the second frame after Fox is airborne (assuming he is SHFFLing the move),The Most Complex Attack in SSBM it is possible to true combo it into Fox's , , and , leading to it being a very threatening move. When mistimed, it will frequently have a small gap in hitstun between landing and the hitboxes of those moves, which can lead to Fox getting punished out of a spotdodge or shine. Additionally, the frame disadvantage this move has on shield can vary with staling, as well as timing, meaning it's often impossible for the defender to shield grab unstaled, while it is possible if the move has been staled, mistimed, or both.
Due to its multiple hitboxes, it can be quite vulnerable to Smash DI. Its miniscule knockback and spike-angle also makes it very dangerous to use against an aerial opponent, who can often land from being hit by it before Fox can and get a punish.
==Hitboxes==
|}
==Timing==
===Attack===
Initial autocancel	1-4
Hitboxes 	5-6, 8-9, 11-12, 14-15, 17-18, 20-21, 23-24
Ending autocancel 	31-
Animation length 	49
Interruptible 	60
|-
===Landing lag===
Animation length 	18
L-cancelled animation length	9
|Normal 
|-
|L-cancelled 
==References==
Category:Fox (SSBM)
Category:Down aerials (SSBM)
Fox (SSBM)/Down smash

==Overview==
Fox does the splits, which is presumably quite painful. His fastest smash attack, Down Smash can serve as a good option to quickly take stocks at mid/high percent due to its very low knockback angle than can Semi-spike opponents. Its quick speed and low hitbox makes it a common edgeguarding option to catch people at ledge, although it is reasonably easy to tech. It is sometimes used out of Fox's waveshines at mid-percent near ledge in order to produce an edgeguarding situation. 
==Hitboxes==
|}
==Timing==
Charges between 	2-3
Legs intangible 	6
Hitboxes 	6-10
Interruptible 	46
Animation length	49
|Hitboxes 
|-
|Legs 
Category:Fox (SSBM)
Category:Down smashes (SSBM)
Fox (SSBM)/Down throw

==Overview==
Fox throws the opponent against the floor and shoots them with his Blaster. The throw portion of this move is a Meteor Smash, which can allow it to launch someone into the bottom blastzone if they are not prepared to Meteor Cancel or stage/wall tech it. In most positions, it can allow for a tech chase, although against most of the cast you cannot tech chase on reaction after, instead having to read their tech option. Against especially light characters like and , you can reaction tech chase after as long as they don't DI the throw in an ambiguous way.
Down throw is usually used against characters whom Fox cannot up-throw up-air, such as , as a way of potentially securing a strong hit, like a read with upsmash. Generally speaking, it has the least usefulness of Fox's throws, but may be a good option in certain matchups.
==Throw Data==
===Laser===
|}
===Throw===
|}
==Timing==
Invincibility 	1-8
Blaster shot 1 	23
Blaster shot 2 	25
Blaster shot 3 	28
Blaster shot 4 	31
Throw Release 	33
Animation length	43
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Category:Fox (SSBM)
Category:Down throws (SSBM)