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Battle of Zetta Secundus

==Background==
== Course of the Battle ==
In addition to giving them time to reinforce their positions, the Karahotdoum's offensive also gave the Alliance time to plan their first major counteroffensives. The Aeverians took initiative, focusing in a region of Rach space known as Zetta Secundus, which was on the brink of collapse after weeks of attacks by Zaretian forces. Rather than engaging the Monarchy directly, the Aeverians planned to flank Zaretian positions and disrupt their logistics, which would force the Zaretians to withdraw to defend their assets. A modest force comprised of the 371st, 482nd and 16th fleets were assembled for the task; though some officers wanted to dedicate more ships, all other available assets were tied up on other fronts, and the Alliance could not risk redeploying them elsewhere.
At the onset of the operation, forces within Zetta Secundus were ordered to hold their ground while the Aeverian fleets moved in. With the Monarchy distracted, the flanking maneuver was a success, and the Aeverians eliminated several of the Monarchy's forward-bases. When word reached Zaretian officers within Zetta Secundus, they turned their fleets around and counterattacked. Though the Zaretians outnumbered the Aeverians four-to-one, they were completely disorganized, with some fleets not coordinating with the rest. As a result, ships flew piecemeal into the Aeverian firing line. Combined with the Aeveria's advanced subspace engines and long-range beam weapons, for which the Monarchy had no counter, the Zaretians were completely routed, suffering catastrophic losses while most Aeverian casualties were in damaged ships that could be repaired. 
The Zaretian defeat at Zetta Secundus was the first major setback for the Warlord Pact. Due to the number of ships lost, the Zaretian front collapsed, forming a breach that forced both the Saracin and Margan to retreat in order to close it, ceding captured territories in the process. The Zaretian admiralty board, having learned a hard lesson about the flaws in their doctrine, began the process of completely overhauling their navy. For the Peacekeepers, it was a much needed boost in their morale, particularly for the Rach, and became immortalized in Peacekeeper media as the 'Miracle in Secundus'.
==Aftermath==
Category:Legacy LoreCategory:ConflictsCategory:Page
Bumble

==Sporecast==
Sporecast
==Description==
The Bumble are a very charismatic and simple people. They are traders, pure and simple. Their fleets are an economic backbone in the sector. Many goods and spice transactions pass through their hands at one point or another. They hold a position of non-involvement in any conflict, in turn no race has outright attacked their trade routes.
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==East Arm Trading Alliance==
The East Arm Trading Alliance (EATA) is comprised of many trading camps. Some camps are set up on colony worlds, open to any race wishing to drop in and browse the camp's inventory. Most of a colony camp's inventory is from shipments that were never claimed by a buyer or from shipments where no payment was recieved. This merchandise can often be purchased at discount prices. Many young Bumble begin their careers in the EATA working at one of these camps.
 
Other camps are starship trading camps. These camps are stationed aboard massive trading ships. Each ship is assigned to a partcular sector and handles all shipments and oversees all sales within that sector, any given sector can have multiple Starship Camps assigned to it.
==Buildings==
===Town Hall===
Rotund
===Housing===
Round Tent
===Factories===
===Entertainment===
==Vehicles==
===Land===
Hover Sale
Land vehicle used to transport shipments from one location to another. Hover Sales are lightweight and can be towed by Pay Days to and from planet surfaces. The bear no armaments, so as such they are driven in a convoy for safety.
===Sea===
===Air===
===Space===
Bumble Trading Ships
These massive ships are the back bone of the Bumble run East Arm Trading Alliance. Each ship oversees a trading route/sector. The ships are too large to enter a planet's atmosphere so the crew runs operations from orbit.
Pay Day
The Pay Day class ship is one of the oldest designs of the Bumble fleet. It dates back to their first journeies into space. Not much has changed from its original design. The ship wasn't intended for long term space travel. The premier designs didnt include an FTL drive, however the ship could traverse the star system in a matter of days. Newer models include a limited FTL drive capable of jumping only to nearby stars. Presently the Pay Day is used as a transport shuttle to carry personel and shipments between ships and to/from planet surfaces where trader ships can't go.
==Bumble of Note==
===C.E.O.===
===Explorer Dor'Qlo===
===Captain Klum'Say===
Category:Legacy Lore
Category:ToastyRobCategory:Page
Bunker Incident

==Background==
===Betel Annexation of the Doisu===
After the Doisu War came to an end 39 years earlier, the former city-state fell under Recycler suzerainty. Doisu culture was highly educated after using automation and robots to eliminate lower skilled work, and so the conquered citizens were integrated primarily into research positions. To this day many Doisu, especially the older ones, resent the Betel for the war and their subsequent treatment. Their former allies, the Wolnch Authority, would find themselves threatened by the Betel.
===Zaretian Raid on Betel===
With intelligence suggesting that the Betel would be more likely to side with the Peacekeepers because of strong trade relations with its members, the decision was made to attempt to forcibly puppet the Betel through a surgical strike against the Recycler national government. Failing that, killing the Betel's nascent militarism in the crib would suffice. Otherwise occupied, the operation would need to be small scale. Through carefully orchestrated quiet sabotages, a path to the planet Betel as created. Despite some hitches, a Zaretian invasion force would arrive and launch a number of ground assaults whilst a small space fleet covered orbit. Failure would ultimately be the result after the Zaretians were repulsed, but the situation continued demanded attention.
===Visas Calls a Vote===
==Prelude==
===Doisu Leak===
===Warlords Take Action===
===Luminarian Dignitaries Arrive===
==Asanian Attack==
==Special Forces Counterattack==
==Aftermath==
===Luminarian Impact===
===Betel Impact===
Category:Legacy LoreCategory:Page
Clacker

According to the internal statistics of various Peacekeeper law enforcement agencies, the Clacker is the most popular firearm in Alliance space – with criminals. The proliferation of the model is owed to the unusual nature of its production; no manufacturer officially owns the design and many make and sell them as an economical alternative to military-grade brands. The gun’s specifications are freely available via ‘open source weapons schematics communities’ and years of tweaking and perfecting by countless anonymous online designers has resulted in the most easily-reproduced handgun in known space. The fact that even the cheapest of gunsmiths can produce Clackers has made them ubiquitous in the lawless areas of the sector and the typical armament for petty criminals and guns for hire.
Clackers are characterised as disposable sidearms. The term ‘Clacker’ began as a pejorative nickname for such guns, mocking the tendency of copies made with cheap materials or imperfect assembly to make precarious noises or even break apart entirely when used. Common wisdom among buyers is to ask to test a Clacker before purchasing it in case it shatters the first time it is fired. A familiar joke among pirates alludes to the Clacker’s fragility and posits that if someone smuggling a Clacker expects to be frisked for illegal weapons, they should simply crush it in their hands and swallow it.
The exact specifications of Clackers vary because of the thousands of minutely different versions in circulation. Generally, Clackers are small pistols that can be easily concealed and fired using one hand. They are ballistic weapons that fire metal slugs and require conventional ammunition. Most Clackers are of a modular design, meaning that they are amenable to the addition of peripheral components to modify their functionality. Some Clackers are made from plastics to allow for smuggling through low-tech security systems like metal detectors.
Category:Ballistic WeaponCategory:PageCategory:Public Access PageCategory:Handheld Weapon
Collaborative Fiction Rules

== The Rules ==
# When writing your race sheet, please fill out every section and make it detailed; a single sentence to describe the history or culture is insufficient. Add any and all details you can think of; the more the merrier. Feel free to take a look at the wiki or talk to users if you're having any trouble, we will gladly help you brainstorm ideas!
# Once accepted, please register for the wiki and begin making a page as soon as you are able. A detailed race sheet is good, but it is also just a start.
# God-modding is prohibited. A race can be very powerful in some aspects, but cannot be invulnerable. They have to be able to lose; the story is more interesting that way!
# This is not a solo project. Interact with the other users, and always ask for permission before using someone's race.
# Infighting among the factions is not unheard of, and in appropriate circumstances, is even encouraged.
# Please use discretion when applying numbers to your race. While numbers are perfectly acceptable in some contexts, such as measuring the length of a starship or showing how large a race's standard battlegroup is, they create ore problems than they are worth in other situations, such as detailing how large a nation's military is, which will likely come off as either absurd or as god-modding.
# No unexplained magic. While certain forms of mysticism and limited psychic powers are permitted, this is ultimately a science-fiction universe first and foremost. If a reasonable scientific explanation can be created for what seems like a magical event, it may be permitted.
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Collection Conflict(Branding)

= Overview =
The Collection Conflict is an ongoing conflict between the Remusian Republic and its allies, against the machine-hivemind known as the collection. Origins of the conflict can be traced back to Remusia before the Remusians made the jump into space and colonized their new Homeworld, Aisumer.
== Background ==
==First Encounter and the loss of Aviat==
Following the end of the Interstellar Era, the Republic caught wind that an unknown empire had emerged nearby and could pose a threat to to Republic. Initial reactions were to begin training some new fleets and platoon to prepare some kind of defense After several months, nothing of the sort occurred, so the Republic ignored the rumors completely and halted the training program to focus back on the empires infrastructure. What began initially as rumors among the Republic, quickly began to turn awry. Following the disappearance of the Delta-V Corps unit position on the Outer Rim, a secondary unit was dispatched to investigate. Within hours of their arrival they defeated, with barely enough time to warn the Republic of the incoming threat. With little time to prepare, The Royal Council dispatched the only platoon of active personnel, the Dhat Platoon, to the nearest on the frontier worlds, Aviat. The Dhat platoon began coordinating with other local authorities in the region to set up a blockade. Confident the blockade would hold the invaders back, Aviat was placed on high alert and evacuated, but nearby colonies were simply told to be on standby. Vechtho Templesmith was dispatched to Avait to oversee the conflict.
Within several days, the invasion forces moved in. Within hours Vechtho and the Dhat platoon were completely overwelmed and forced to leave the colony. Returning to Aisumer, Vechtho realized they may be completely underprepared for the coming conflict, and enacted what would become the Grand Fleet Initiative.
==Battle on the Frontier==
==The Loss of the Mid-Sector==
==Operation Bellringer and the QED==
==The Final Stand==
==Post-First Conflict==
Category: EventsCategory:PageCategory:Public Access Page
Combat Proxies of the Telkevan Union

The following is an exhaustive list of the drones and combat proxies currently utilized by the Armed Forces of the Telkevan Union. For the rest of the arsenal, view Telkevan Military Arsenal. For details on how robots are employed on the battlefield, see Telkevan Battle Doctrine.
== Remote-Controlled Drones ==
Name 	PK Call sign	Description
O10 'Vald' Squad Supply Carrier 	Bee 	Valds are unarmed quadrupedal drones that carry weapons and supplies. They are capable of carrying several hundred kilos (100s of lbs) of weight and can run up to 80kph (50mph) when unencumbered.
O120 Modular Weapon Platform 	Wasp 	Known colloquially as 'treads', 0120s are remote-controlled drones that can be equipped with up to three weapons systems. Configurations often include machine guns, grenade or rocket launchers, and in boarding operations, shotguns.
O2 Spotter 	Gallfly 	Spotters are flying drones that act as spotters for artillery and other long-range weapon systems. Combined with satellites, weapons can easily pin-point targets once they are within range.
O50 Aerial Modular Drone 	Yellowjacket	050 are relatively small drones that can be carried by users wearing drone command armor. Depending on their configuration, they can perform acts such as scouting, repairing damaged equipment, and/or hacking into electrical systems.
OL90 Mobile Bomb 	Hornet 	OL90s are mobile bombs frequently employed by saboteurs, guerilla fighters, and regular soldiers against unsuspecting vehicles and structures.
OH45 Explosive Ordinance Disposal	Horntail 	OH45s are tasked with the dangerous job of disarming bombs, protecting soldiers from having to put themselves in harms way, though specialists are nonetheless trained in disposal for when it proves necessary.
== Combat Proxies ==
===Bipedal===
Name 	PK Call sign	Role 	Description
CD-I10 Arkava	Jackal 	General-purpose	Arkava serve as the current baseline for humanoid combat drones. They are fitted with a rudimentary Yolkavach program which gives them some tactical ability, though they are still expected to defeat most opponents through force of numbers. They can be equipped with a variety of weapons.
CD-I19 Chyr 	Dhole 	Melee 	Chyr are fast and agile drones fitted with melee weapons such as saw blades and electrified wrist-blades.
CD-I77 Nyrog 	Tanuki 	Air assault 	Nyrog use jump jets and explosive weapons to harass enemy forces.
CD-I15 Vera 	Wolf 	Shock trooper 	Vera are equipped with sophisticated Yolkavach giving them behavior akin to an experienced soldier. Operating in squads and frequently equipped with heavy weapons, they are deployed into the thick of fighting to break enemy lines.
CD-I50 Hazej 	Fox 	Field commander	Hazef are heavily armed and armored platforms fitted with Selshezak which coordinate nearby drones.
CD-IT80 Sutha	Direwolf 	Field commander	Sutha are experimental platforms currently utilized by Telkevan A.I constructs. They are the largest and most powerful of the humanoid combat drones, having been fitted with vehicle-grade armor plating and equipped with battlesuit weapons.
category:PageCategory:Telkevan UnionCategory:Armed Forces of the Telkevan UnionCategory:Amaker
Conkirite Dictatorship

The Conkirites long ago were allies once of the Acropolan Empire, and an average empire. For some reason they cut their alliance with them, something had soured their relations, perhaps the Acropolians didnt want to participate in one of their wars. many generations later the Conkirite hit hard times, depression pirate attacks, and other misfortunes caused them to lose grip on their already decreasing empire. A Conkirite dictator took the reigns and decided the only way to build back up was to take over the smaller neighboring empires in order to gain power. They built up huge technology, and a war machine in almost no time at all. The reason for this was a soldier enhancing tech called "Frost Tech". The Acropolians stepped in and began the frost wars, which raged on for many fierce battles, until finally, collaborating with the conkirite rebles they defeated the Conkirites and stopped their plans of domination. (these events take place during the "Acropolan series")
Now the Dictatorship fled from this to the help of the Warlord side, while the rebels formed The New Alliance Conkirites" which is under the protection of the Acropolians. The Dictatorship seeks to take back their lost territory and once again pursue domination, with the help of their warlord allies. Although they lost much of their territory and power in the result of the Frost wars, the dictatorships allies helped it back to power. And now they are powerful once again. The Acropolians are the dictatorships enemy, and peace will not last. A message sent to the dictator from the Acropolians says that if they attempt to take over the Alliance Conkirites, then war will be the only choice. Very good technology, powerful allies, and their burning hatred will make this a very intense fight. 
Category:InactiveCategory:Page
DGRW Cluster One

The DGRW Cluster One, a large space born megastructure that serves as a Large research facility off planet and serves as a place to conduct more secretive and private projects of the Science Directive, somewhere away from the prying public eye. The station is a massive citadel like science nexus with many levels that require a designation of A4 or higher to access. The entire station is maintained and run by the Central Datanet, an in-house Artificial intelligence that is also in control of a massive warsat network across Remusian space.
== Personnel ==
Only Directive members are permitted aboard the station, and members who bear a clearance designation of A4 or higher are the only Directive members allowed access. Members bearing A4 designations are often invited or required in some cases to live aboard the station to help maintain secrecy with regards to projects. These members are divided into their respective divisions, depending on where they choose to study before taking the ESA. The Technocratic Council is also housed on the Station, and meet several times on the average week to discuss new applicants, pending projects, and current projects across the various Divisions
== Infrastructure & Amenities ==
The Cluster One houses many each divisions members, and as such the entire main floor of the station is dedicated to housing these members. Each member is designated to their own quarters within their Divisions residences. From the main floor, each additional level is built vertically, and can be accessed through a series of Gravity lifts. The station also caters food brought in daily from Remusia, though it is always carefully inspected to prevent any breach of unwanted stowaways or contamination.
==Defensive Capabilities ==
Thanks to housing many of the Republics most brilliant minds, the Cluster One is constantly being swapped out for the latest and greatest shielding and weaponry. The station itself generates a forcefield approximately 500 miles around the already massive station. This shield is programmed to let only registered members into the surrounding space. Space borne debris that comes into contact with it is either vaporized or bounced off the field. A variant of warsats orbit the Cluster One, focusing primarily on intercepting approaching spacecraft to allow interface with the Central Datanet. Built into the stations hull is a variety of Point defense, laser and projectile systems that can engage with hostile craft attempting to breach the shield.
Category:Page Category:Satellites_and_Space_Stations
Detelkek

== Overview ==
Detelkek is a heavily fortified world located deep within Repork territory that is primarily used for research of dangerous materials and specimens and its potential development into weaponry and equipment. As of the start of the Great War it has been used for research of both the Biomatter and Margan crystals. 
=== Planetary Data ===
Detelkek is considerably smaller than Earth. It's climate consist of long, cold winters and cool summers. The natural terrain is difficult to traverse due to the largely rugged, mountainous terrain. Land covers about 61% of the planet's surface, with water taking up the rest.
Over the past several months, Detelkek's ecosystem has been intentionally broken down and destroyed. This is part of a plan to help keep the Biomatter specimens contained in the event that they escape. Burning forest, killing off entire species and draining waterways have all been done for the sake of containment.
== Continents ==
Detelkek is divided into merely two continents: Helvek and Telkeva.
Diablos

==Overview==
Diablos is a large terrestrial world with blood red oceans and has moderately higher gravity than earth. It is the homeworld of the Diabloian race and center of the Empire of Diablos. 
===Planetary Data===
In many areas of the planet's surface, Diablos looks like a lush paradise, blooming with flora and fauna with great diversity. However to any non-native species, Diablos is almost impossible to survive on without the aid of technology. The gravity alone is enough to render most non-native life immobile. Diablos follows an elliptical orbit moving closer to its parent star during the summer, in which temperatures skyrocket, sometimes exceeding water's boiling point on especially hot days in desert regions of the planet. Winter snow is an almost unseen phenomenon, with only the highest peaks seeing any snowfall. However life has adapted so well to this environment that it thrives, and even keeps the planet in a more hospitable state. The oceans are colored red because of a microscopic algae that fills much of the upper layers of the ocean. It is theorized that early Diablos was burnt to a crisp each summer, with almost the entire ocean boiling away followed by constant rain storms through the other seasons that would refill the oceans. This process made it almost impossible for life to form since any life would be killed in the boiling seas. However as thousands of years passed some life managed to form and was barely able to survive through the boiling. Over the eons more and more of this extremophile life form managed to survive and adapt, developing a secretion that raised the boiling point of the surrounding water. This kept more of the water liquid through the summer which in turn allowed even more life to survive. Eventually over the eons the algae filled the oceans, preventing the oceans from boiling in the summer and paving the way for more advanced life to form in the oceans. 
Under construction.
Category:Legacy LoreCategory:PageCategory:Empire of Diablos