Ice Man Stage (Mega Man 1)

Famicom Hisshō Hon Friday Special #64: Rockman Kanzen Hisshō Hon. Takarajimasha. 1988.(Archived) Capcom Japan official website, Rockman Complete Works. 2003. (http://www.capcom.co.jp/ps1books/rock01/index.html)The Official Guide to Mega Man. Steven Schwartz. 1991. is Ice Man's stage in Mega Man.
Ice Man's stage is a Robot Master stage in the original Mega Man and its enhanced port in Mega Man: The Wily Wars, appearing 4th on the stage select screen (in reading order).
Ice Man's stage takes place in an icy environment, implied by palm trees in the background to have formerly been a tropical location. It has indoor and outdoor environments and is one of the two stages in Mega Man 1 to feature Appearing Blocks, as well as one of two to contain water.
== Description ==
<tabber>
Mega Man=
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Mega Man Powered Up=
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Mega Man The Wily Wars=
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== Enemies ==
=== Minor enemies ===
<tabber>
Mega Man=
Name	Sprite	Description	HP	Damage	Points	Stage(s)
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Mega Man Powered Up=
Name	Sprite	Description	HP	Damage	Points	Stage(s)
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Mega Man The Wily Wars=
Name	Sprite	Description	HP	Damage	Points	Stage(s)
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==Layout==
The stage starts outside, in a slippery horizontal section where Crazy Razys come running at Mega Man, their only appearance in the game. Overcoming these, Mega Man must traverse a lake full of Gabyoalls while Pepes fly in from the right. As the low gravity underwater physics from later games do not exist yet, this lake merely slowly Mega Man down. At the end is a chance for a big Energy pickup behind an Adhering Suzy and a drop down into an underground section.
This room drops Mega Man in water again and requires him to jump across a pattern of seven scattered Appearing Blocks to scale a wall to the left. Though there is solid ground below, a Gabyoall in the water poses a threat if not destroyed with a special weapon. Dropping down into the room below, the puzzle then repeats with a more complex pattern of 11 blocks to climb up to the right.
What follows is a horizontal section consisting mainly of a wide chasm, which can either by crossed with the unreliable Foot Holder platforms or the Magnet Beam utility weapon, for which there is a large Weapon Energy pickup on a small pillar in the middle of the pit. Pepes are again flying in from the right, which can knock Mega Man off platforms and to his demise.
At the end is a drop down, with a 1 UP that can be gathered by pressing against the left wall; doing the same on the next drop leads to 3 small Energy and Weapon Energy pickups each.
The final obstacle before the boss door corridor, in the bottommost underground part of the stage, is a large, otherwise empty room with a single Big Eye enemy; the corridor itself contains more Pepes.
===Boss===
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MM1=
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MMPU=
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MMTWW=
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=== Robot Masters ===
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! colspan="6" | Mega Man Powered Up
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 (while playing as Ice Man)
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! colspan="6" | Mega Man The Wily Wars
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== Items ==
Name	Sprite	Description	Location within the stage
1-UP	 	 	
==Gallery==
== Other Game Appearances ==
==Other Versions==
* Ice Man's stage (Dr. Wily's Revenge) - A separate stage for the same Robot Master, from Mega Man: Dr. Wily's Revenge.
==Trivia==
* The text on the back of the North American Mega Man 1 box alludes to Ice Man's stage twice, redundantly mentioning that the game's bosses are found "Below icefields" and "even in subterranean passages under icefields".Mega Man North American game box, 1987.
==References==
== External links ==
* StrategyWiki
==References==
Category: Mega Man 1 stages
Category: Mega Man Powered Up stages
Category: The Wily Wars stages
Category: Robot Master stages