Ground Branch

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=Handguns=
==Glock 19==
Two heavily customized Gen 3 Glock 19s by Agency Arms appear in the game under the "Patrol" and "Urban" variants. Both feature 15 and 20 round magazines (via extended baseplates) and threaded barrels.
==="Urban"===
==="Patrol"===
==SIG-Sauer P320 RX==
A SIG-Sauer P320 RX with a threaded barrel appears under the name "M17", which is incorrect since it lacks the manual safety, the frame is of full size length and it comes in a black finish. 17 and 21 round magazines are available.
==M1911A1 hybrid==
An all-black M1911A1 variant, made of different parts from many manufacturers appears as the "M1911A1". The upper assembly is from a Kimber Warrior and the barrel is threaded. The frame is inspired by the Colt Rail Gun with Hogue Wraparound grips. 8 and 10 round magazines are available.
==Beretta M9A3==
A black Beretta M9A3 appears in the game, with 17 and 20 round magazine available.
==SIG-Sauer P226 MK 25==
A SIG-Sauer P226 MK 25 with a threaded barrel and standard P226 (without the iconic Navy Anchor) optics ready slide appears in the game. 15 and 20 round magazines are available.
==Makarov PMM==
A Makarov PMM appears in-game without any customization. The magazines are double stack and hold 12 rounds.
=Submachine Guns=
==Heckler & Koch MP5A4==
An MP5A4 is available, correctly depicted using its semi, 3-burst, and auto trigger group. It has good recoil control, and a fast cyclic rate. Its main drawback is the reload speed, especially if the player is performing a retention reload. Due to the difficulty of seating a fully loaded magazine on a closed bolt in real life, the operator has to re-index the mag in their rig, and then come back and slap the fresh mag to make it completely seated. It has access to a Surefire 628 forend and RIS handguard.
==Heckler & Koch MP5A5==
Effectively the same as the variant above, the MP5A5 is also available. At this time, it is statistically identical to the A4. Only obvious difference is that it's sporting the updated "F" Type of retractable stock.
==Heckler & Koch MP5SD5==
==Heckler & Koch MP5SD6==
==Heckler & Koch MP7A1==
The Heckler & Koch MP7A1 is available in Ground Branch, using only 40-round magazines by default. It is relatively weak in game (taking 3-4 shots to the body to put down most NPCs) but can shred through body armor at close range because of its specialized rounds. The MP7A1 does not use its signature flip-up sights.
==Heckler & Koch UMP45==
The Heckler & Koch UMP45 is available in the game and comes with non-windowed 25 round magazines and rails to accomodate for various attachments. It doesn't have a burst option, unlike the MP5 variants.
==SIG-Sauer MPX==
A first generation SIG-Sauer MPX appears in the game. It comes with its own wrapped suppressor.
=Assault Rifles=
==AK-105==
The AK-105 appears in game. A variant outfitted with Zenitco furniture is also featured as the "AK-105 Alpha"
===AK-105 "Alpha"===
==AK-74M==
A standard AK-74M appears in the game.
==AKMN==
An AKM with standard side rail appears in game. It feeds from black polymer magazines.
==AKS-74UN==
An AKS-74UN appears in the game, feeding from polymer black magazines or orange Bakelite mags if selected. Another more tactical and more modernized variant is featured as the "AKS-74U Alpha".
===AKS-74UN "Alpha"===
==Heckler & Koch HK416D==
The Heckler & Koch HK416D appears in-game with two different barrel lengths: 14.5 inches and 10.4 inches, both feature the B5 SOPMOD stock instead of their proprietary one and lack the foldable front sight.
==M16A4==
The M16A4 service rifle appears by default with its detachable carrying handle and KAC M5 rail system.
==M4A1==
The M4A1 Carbine appears as the "M4A1 SOPMOD". It still features the default 6 position-stock however. Some accessories from the SOPMOD program are available, however.
==M4A1 Block II==
Two variants of the M4A1 Block II appear in the game: one with a full Daniel Defense 12 inch rail, and one with an FSP-cut rail. Both feature B5 SOPMOD stocks and SureFire 3-prong flash hiders, accurate to the Block II program.
==Mk 18 Mod 1==
A Mk 18 Mod 1 rifle with a tan Magpul CTR stock and MOE pistol grip appears in the game. Like its bigger brother, the M4A1 Block II, it has a three-prong SureFire muzzle device by default.
==Wz. 88 Tantal==
The Polish Wz. 88 Tantal appears in the game with polymer furniture. Understandably, it re-uses the same animations from its AK pattern brethren.
=Battles Rifles=
==FN FAL==
Originally a G series variant of the FN FAL, it is now replaced with a variant with the synthetic furniture in Build 1034. Unlike its predecessor, it is now fitted with a DSA rail on the dust cover, allowing the user to mount any optic of their choice.
==DSA SA-58 Para Elite Compact==
Added in Build 1034, the DSA SA58 Para Elite Compact is another close quarters battle rifle in the player's arsenal. It is referred to as an "SA58 OSW" in game. Aside from its short barrel, and inclusion of a quad rail, it's near identical to the FAL in every way.
==Heckler & Koch G3A3==
The Heckler & Koch G3A3 was added around the same time as the older FAL G-Series model, albeit has rather limited customization through the use of a rail adapter on the top of the receiver.
==FN SCAR-H==
Two variants of the FN SCAR-H appear: a short barreled one in FDE, named the "Mk17" and a long barreled one in black with rail extensions named the "Mk17 DMR". Both have their charging handles moved to the right side and feed from black 20 round magazines.
=Sniper Rifles=
==DSA SA58 Special Purpose Rifle==
A DSA SA58 Special Purpose Rifle with a traditional FAL stock is available in the DMR class.
==Knight's Armament M110 SASS==
The M110 SASS semi-automatic Sniper rifle appears as the "M110", it feeds from a 7.62x51 20-round magazine (correctly labeled as an M110/SR-25 mag in-game). It comes with a unique suppressor by default, which can be removed through weapon customization.
===Knight's Armament M110K1===
The much shorter M110K1 Variant of the M110 SASS also appears, easily told apart by its shorter barrel and retractable Magpul ACS stock.
==M24 SWS==
The M24 SWS modified with Picatinny rails appears as the only bolt-action rifle in-game. It feeds from a 5-round internal mag and the operator loads two rounds at a time when loaded, by default the bolt-action must be worked manually after each shot, unlike most games. 
==Mk 14 Mod 1 EBR==
A Mk. 14 Mod 1 EBR is available as a battle rifle. It's select fire.
==SVD Dragunov==
The SVD Dragunov is available as a DMR along with its PSO-1 scope. You can also mount other optics via a Picatinny side rail. It feeds from 10 round magazines.
=Shotguns=
==Benelli M4 Super 90==
The Benelli M4 Super 90 appears as the M1014 in Ground Branch. It has a 7+1 capacity.
==Fabarm SDASS Martial Pro Forces==
The Fabarm SDASS Martial Pro Forces appears as the "SDASS Custom" in Ground Branch with a 6+1 tube capacity. It's the only pump-action shotgun currently in the game and it comes with its own iron sights that can be used on any other gun.
=Light machine guns=
==Galil ARM==
The Galil ARM was first added in the beta branch of build 1034. It was officially released as of March 21st, 2024. It cannot be customized at this time, and is instead classified as an LMG in game.
==Mk 46 Mod 1==
The Mk 46 Mod 1 appears in the game as the "Mk46", it's currently the only machine gun that can equip attachments and comes with green tracers.
==PKM Machine Gun==
=Grenades=
==M67 hand grenade== 
The M67 hand grenade appears as the game's sole lethal grenade.
==M18 smoke grenade==
The M18 smoke grenade appears in game under the same name; its smoke is available in red, green, yellow and violet colors.
==M83 smoke grenade==
The M83 smoke grenade yet again appears under the same name, it's only available in white.
250px|thumb|none|M83 TA smoke grenade
Category:Video Game
Category:First-Person Shooter
Category:War