Uncharted 3: Drake's Deception

Uncharted 3: Drake's Deception is the third installment in the Uncharted video game series, developed by Naughty Dog Inc. and published by Sony exclusively for the PS3. It continues the story of fortune hunter Nathan Drake as he searches for another lost city; this time, he is hunting Iram of the Pillars, the "Atlantis of the Sands" described by Thomas Edward Lawrence. He soon finds that he is not the only one searching, as a mysterious old acquaintance, Katherine Marlowe, attempts to steal a decoding disc and ring from him that will allow the secret society she heads to find the unimaginable riches that the city supposedly contains.
In October 2015, a full HD edition of all three PS3 Uncharted games was released for the PS4. Called Uncharted: The Nathan Drake Collection, it runs in 1080p resolution at 60 frames per second, unlike the original games that ran in 720p at 30 FPS. It also includes an assortment of smaller changes and the addition of a "photo mode," which allows the player to pause the game at any time while continuing to control the camera, even adding a zoom function. Screenshots from the HD edition in this article will be marked with HD.
With the exception of these additions, the actual games are still the same, no new content has been added.
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=Overview=
Uncharted 3, as with the previous two games, features a two-weapon system based on size; Nathan can carry one one-handed weapon in his holster and one two-handed weapon on his back, as well as up to four hand grenades. Weapon models in the game often feature fixed components; pistols in particular will often be reloaded without the old magazine actually being removed from the weapon.
One fairly common occurrence is for a level to have a "designated" weapon for Nathan Drake to be carrying; this will often result in him having weapons during cutscenes which the player has replaced with others during the level itself.
=Pistols=
==Walther P99==
The olive drab-framed military version of the Walther P99 is one of the most common sidearms in the game, called the "Para-9." It is used by Marlowe's secret society thugs, and is her right-hand man Talbot's weapon of choice. The P99 is incorrectly modeled with an external hammer. One DLC extra is the "Naughty Dog Pistol," a modified P99 with an extended magazine, colored black with a red pawprint logo on the side. In cutscenes where Nathan has a P99 holstered, it quite frequently has the slide locked back for no apparent reason. Its proportions are rather inconsistent, being undersized in cutscenes, and noticeably larger when used by the player.
thumb|none|350px|Military Walther P99 with olive drab frame - 9x19mm
==Colt Defender==
The Colt Defender returns from the previous game, still called the "45 Defender" and still having an 8-round magazine when the real weapon only holds 7 rounds. It is also used by returning character Chloe. Unlike the previous games, it is not the most common pistol, the P99 being far more common. The in-game model is also still mirrored.
==Beretta 92FS Brigadier==
Near the start of the game as the group sets out to investigate where Marlowe's car went, Chloe hands Beretta 92FS Brigadier pistols with Hogue grips to Nathan and Sully, equipped with rather undersized suppressors. Like several weapons in the game, the Beretta 92FS Brigadier has an odd rendering issue where its specular properties are set to metallic despite its direct light setting being matte black (most likely a leftover from it being an Inox), meaning when it is receiving mostly indirect light it appears to be chrome plated. This is still the case in the Remaster. Notably it is still the same model as the Inox in previous games but the texture is simply darkened, evidenced by the fact it has the same Hogue grips and missing the right side safety switch, it even has the same wear marks. 
== Beretta 92FS Brigadier Inox ==
A unaltered Beretta 92FS Brigadier Inox from the previous game can be seen on Drake's table during the introduction. The suppressed Beretta 92FS Brigadier also uses a variation of the icon for the previous game's Inox.
==Beretta 93R Hybrid==
The Beretta 93R hybrid is called the "Raffica Pistol" in-game. Strangely, it has exactly the same firing sound as the hybrid Galil. The weapon is actually a rather strange hybrid of a 93R with a 92FS Brigadier slide. It appears very frequently at half of the game, used both Agents and very surpringly Somali pirates, the latter using this weapon very often.
==Walther P5==
New character Charlie Cutter uses a Walther P5 throughout the game. The weapon can also be seen in the top-left of the background on the PS3 dashboard. In a continuity error, his pistol is taken away by Talbot and he picks up a Walther P99 from one of Talbot's goons, only for it to become his Walther P5 again at the start of the next cutscene. The P5 can never be used by the player, or anyone else than Cutter.
== Smith & Wesson Model 629 Classic ==
The Smith & Wesson Model 629 Classic, still called the "Wes .44" in-game, returns from the previous games. This is Victor Sullivan's weapon of choice in all of the games and is the most powerful pistol in the game. It's only usable by the player in very few parts of the game however, the PPC and Raging Bull revolvers being far more common.
==Taurus Raging Bull==
The "Tau Sniper" is a Taurus Raging Bull with a Smith & Wesson Model 500 muzzle-brake added and a low-magnification scope fitted. It has somehow less stopping power than the PPC, even though it fires a larger caliber.
thumb|none|400px|Taurus Raging Bull - .44 Magnum
== Dan Wesson PPC ==
The Dan Wesson PPC, called the "Mag 5" in the game, has a very high damage output and incorrectly holds 7 rounds.
== Carpați Md 1974 ==
What looks like a Carpați Md 1974 can be seen on a sign in the chapter Historical Research.
=Submachine Guns=
==MasterPiece Arms MPA930SST==
The MasterPiece Arms MPA930SST "mini pistol" (a civilian semi-auto clone of the MAC-10) is a replacement for the Micro Uzi from the first two games, and is called the "Arm Micro." In the game itself, it is shown as fully automatic. Is widely used throughout the game by thugs, agents, and Yemeni Police.
=Shotguns=
==Sawed-Off Double Barreled Shotgun==
An old-fashioned rabbit-ear 12 Gauge Double Barreled Shotgun with the barrels and stock sawed off and decorative engravings is referred to as the "Sawed-Off Shotgun". Nathan rather wisely chooses to fire one barrel at a time rather than both at once as is quite common in games. These weapons are also used by shotgun troopers early in the game; since the animation for these troopers assumes they have a SPAS-12, they operate the sawed-off shotgun by lifting it up and dramatically pumping it, which due to the magic of video games actually works. They can also fire it more than twice without reloading.
=="Pistole"==
The fictional "Pistole" shotgun returns from the previous game but with a new model. Now it appears more as a purpose-built double barreled over-and-under shotgun pistol. The barrels are still mounted on a revolver-like crane; the entire front of the gun swings to the side for reloading.
 
==Franchi SPAS-12==
The SPAS-12 returns once again as the "SAS-12" in game. Per tradition, it is pump-action only, although Drake works the pump at borderline semi-automatic speed. Despite being the short barrel version, it still has a capacity of 8 rounds.
=Assault Rifles=
== AKMSU ==
A stockless AKMSU is called the "KAL 7" in-game. This is something of a "poster weapon" for this game, appearing on the title screen and the box art, and held by the Nathan Drake figure included with the collector's edition of Uncharted 3.
==AK-47==
The AK-47 is used by thugs and agents in the early game and by Yemeni Police in later chapters. The reloading animation is mirrored when Nate is in cover depending on which way he is facing; this means he can end up pulling a charging handle that isn't there on the weapon's left side. In multiplayer, if the "blindfire accuracy" perk is used, it will be shown with an underfolding stock, which somehow makes it more accurate.
==IMI Galil hybrid==
Named "G-MAL", it replaces the FAL from Uncharted 2. Like its predecessor, it fires 3-rounds bursts and it is equipped with a Meprolight red dot sight. The in-game model appears to a hybrid between a 7.62mm Galil (for its magazine) and a 5.56mm Micro Galil (general model). It is not particularly clear if it is supposed to be 5.56mm or 7.62mm NATO in the game itself, though given it takes two full bursts to the torso to kill normal enemies (as opposed to three shots for the pistols) it may be the only Galil ever chambered in .22 LR and the name is suspiciously similar to the MAR variant.
==Heckler & Koch HK416D==
The Heckler & Koch HK416D is called the "M9" in-game and oddly has a fixed AK-style stock. This is an inaccurate name for the weapon; the "M9" in real life would be a Beretta M9. The red and white markings near the selector, lack of carrying handle, and square railed handguard with a top rail that meets the rail atop the receiver (rather than being broken up by a delta ring) indicates that it's not a Colt Model 653 as in the previous two games, but rather an HK416. The reload animation is, like in the first and second games, again taken from the AK, which means that Drake will "pull" the air on the right side of the weapon as if it had an AK-style charging handle attached to the bolt. The weapon incorrectly holds 32 rounds in a 30-round STANAG magazine.
== FN FAL 50.00==
The FAL 50.00 is a multiplayer-exclusive weapon, where it is limited to semi-automatic fire. Appears as "FAL SS" (single shot). With the release of the remaster, it is possible to use the FAL in singleplayer via cheats. It comes equipped with a red dot sight that works like a low-powered scope. Like in the second game, the model is mirrored. As opposed to the second game it now has black furniture and a ammo pouch on the stock.
 
 
 
=Sniper Rifles=
==Hybrid SVD / PSL sniper==
Named "Dragon Sniper", this rifle is a hybrid of the SVD Dragunov and the PSL Sniper Rifle; the model is similar to the SVD overall, but has no space between the magazine and the front of the trigger guard. It is a one shot kill from the waist up. The model uses the 10-round SVD magazine with green tape wrapped around the middle (as in Uncharted 2), though the magazine only actually holds 5 rounds in-game.
==TKIV-85==
The TKIV 85 rifle, a Finnish DMR built from surplus Mosin Nagant Rifle receivers, is present as the "T-Bolt Sniper." The weapon incorrectly features a 5-round detachable box magazine rather than the real weapon's integral magazine, and has somewhat glitchy animations; if operated while looking over Nathan's left shoulder, he will move as if operating a left-handed bolt while the bolt operates itself, and the handle will remain stuck upward at the end of the animation. The bolt handle will only return to the correct position if the player switches shoulders and fires again.
=Machine Guns=
==PKM==
The PKM is usable in the game, called the "PAK-80." It has an incorrect 50-round capacity and a solid conical flash hider. When reloading, Nathan swaps out the belt box but does not actually mount the belt. Neither is any belt shown coming from the belt box at any other time.
==DShK heavy machine gun==
Fixed gun emplacement turrets mounted with what seem to be DShK heavy machine guns are seen during the campaign, first used by Somali pirates during Chapter 12. The weapons have a shield that protects users from assaults directed to their front, but naturally leave operators vulnerable against explosives, snipers from behind and, for more daring players, melee attacks. Is also seen mounted on the enemies's Land Rovers' turrets.
=Launchers=
==Milkor MGL Mk 1L Grenade Launcher==
The Milkor MGL Mk 1L is called the "M32 Hammer" as in the previous game, the only change is that it now has a tan finished cylinder. Like in the previous game it has a four-round cylinder rather than the correct six, and the reload animation shows it breaking open at the top rather than the rear of the launcher swing to the side. Nathan reloads it as if he is using a speedloader, though the animation actually shows his hand empty. The launcher also features video game variable-fuze grenades which explode on impact with enemies but will bounce off walls and explode on a timer instead.
==RPG-7==
The RPG-7 is usable as it was in the previous game.
=Thrown Weapons=
==M67 Hand Grenade==
Both Nathan and his foes use M67 hand grenades as their explosive armament; Nathan now has the ability to throw grenades back. The grenades are shown fitted with flashing lights and make a tone as they count down. As is often the case in modern games, the thrown and in-world models are the same and so live grenades still have the pins and safety levers attached.
==M84 Stun Grenade==
While Nathan, Sully and Elena are trying to make their way out of an ancient site in Yemen, Marlowe's thugs throw smoke grenades down the entrance shaft; the models for these are actually M84 stun grenades. They are shown with their pins and safety levers still attached. 
The brute enemy will however use M84's, throwing three at the same time. Their M84's actually act as stun grenades. 
=Others=
==Heckler & Koch P11 Underwater Pistol==
In the final mission, Sully finds a Heckler & Koch P11 in a box with some other diving equipment and, apparently taking a liking to it, keeps it with him; Drake later uses it. It is shown firing high-explosive rockets, and incorrectly has three barrels instead of five. Its presence is most likely a reference to Angelina Jolie using a prop P11 in Lara Croft Tomb Raider: The Cradle of Life. While Drake uses it in a cutscene, the player never gets the chance to use it.
=="Minion" cannon==
During the flashback level set 20 years in the past, a young Nathan Drake visits an exhibition on Francis Drake's fleet, which includes a number of Tudor-period "Minion" cannons recovered from the ships. These were relatively small cannons of around 3-inch bore using 3-5 pound shot.
Category:Video Game
Category:Third-Person Shooter