Terrain

Terrain (Japanese: フィールド field) is a type of field effect in the Pokémon games that affects Pokémon on the ground. The mechanic was introduced in Generation VI. In battle, there is often no initial terrain, but it can be changed by Pokémon's moves and Abilities. Only one type of terrain may be present at a time, with any new terrain put in place overwriting the previous terrain.
==In the core series games==
===Effects===
Once activated, a terrain affects all Pokémon on the ground, and it normally lasts for 5 turns regardless of how it is created, but if the Pokémon who activated it held a Terrain Extender when the terrain was put into effect, it lasts 8 turns. Terrain that occurs naturally (e.g. due to fog) lasts until it is replaced or removed.
Pokémon that are in the semi-invulnerable turn of a move are considered to not be on the ground for the purposes of terrain.
Natural objects disappear and cannot be destroyed while terrain is in effect.
Terrain 	Image	Description 	Details
Electric Terrain	 	For five turns, Pokémon on the ground won't fall asleep. The power of Electric-type moves is boosted. 	
Increases the power of moves used by Pokémon on the ground by 30% (50% prior to Generation VIII).
Prevents Pokémon on the ground from falling and being afflicted by .
Grassy Terrain 	 	For five turns, Pokémon on the ground will have a little HP restored at the end of each turn. The power of Grass-type moves is boosted.	
Increases the power of moves used by Pokémon on the ground by 30% (50% prior to Generation VIII).
Restores 1/16 HP to all Pokémon on the ground each turn.
Halves the power of , , and .
Misty Terrain 	 	For five turns, Pokémon on the ground won't get any status conditions. Damage from Dragon-type moves is halved. 	
Halves the damage taken by Pokémon on the ground from moves.
Prevents Pokémon on the ground from being afflicted with non-volatile status conditions and (from Generation VII onward) .
Psychic Terrain 	 	For five turns, Pokémon on the ground won't be hit by priority moves. The power of Psychic-type moves is boosted. 	
Increases the power of moves used by Pokémon on the ground by 30% (50% prior to Generation VIII).
Prevents Pokémon on the ground from being hit by moves with increased priority.
===Causing terrain===
Each terrain has a corresponding move, Max Move, and Ability that will create it. A certain Z-Move and certain other Abilities may summon terrain as well.
 	Electric Terrain	Grassy Terrain	Misty Terrain	Psychic Terrain
Terrain move 	 	 	 	
Z-Move /Max Move	 	 	 	
Ability 	 	 	 	
===Moves that remove terrain===
A terrain can be removed using any of the following moves.
Move	Type	Category	Power 	Accuracy	Notes
 	— 	—% 	Generation VIII onwards only. Lowers the target's one stage. Also removes the effects of fog, , and entry hazards	 	
 	— 	—% 	Exclusive G-Max Move of Gigantamax Also removes the effects of and entry hazards 	 	
 	80 	100% 	— 	 	
 	190 	—% 	Exclusive Z-Move of 	 	
 	130 	100% 	Fails when there is no terrain 	 	
===Moves affected by terrain===
Some moves can have their effects changed depending on the terrain.
Move	Type 	Category	Power 	Accuracy	Notes
 	80 	100% 	Power is increased and hits all opposing Pokémon if used on Psychic Terrain	 	
 	—	100% 	Restores up to ⅔ of the target's maximum HP if used on Grassy Terrain 	 	
 	55 	100% 	Increased priority if used on Grassy Terrain 	 	
 	100 	100% 	Base power is increased by 50% if used on Misty Terrain 	 	
 	80 	100% 	Base power is increased by 50% if used on Electric Terrain 	 	
 	70 	100% 	Power doubles when the target is on Electric Terrain 	 	
 	50 	100% 	Power doubles and changes type depending on the terrain 	 	
====Environment-based moves====
Terrain causes to ignore the current location and determine their effect based on the terrain, regardless of whether the move's user is on the ground.
	Electric Terrain 	Grassy Terrain 	Misty Terrain 	Psychic Terrain
	 	 	 	
	May cause ( animation)	May cause ( animation)	May lower one stage( animation)	May lower one stage( animation)
	 	 	 	
===Abilities affected by terrain===
Certain Abilities are activated under certain terrains.
Name	Effect 	Generationintroduced
 	While Grassy Terrain is active, the of the Pokémon with this Ability is increased by 50%. 	VI
 	Turns the ground into Electric Terrain when the Pokémon enters a battle. The futuristic engine within the Pokémon also boosts its stat on Electric Terrain.	IX
 	Changes the Pokémon's type depending on the terrain. 	VIII
 	Boosts the Pokémon's most proficient stat on Electric Terrain or if the Pokémon is holding Booster Energy. 	IX
 	While Electric Terrain is active, doubles the of Pokémon with this Ability. 	VII
===Items that interact with terrain===
If a Pokémon is holding one of these four held items when the appropriate terrain is created, or switches in while the appropriate terrain is in effect, the item will be consumed and boost one of the holder's stats by one stage. The item will activate regardless of whether or not the Pokémon is grounded.
Electric Terrain	Grassy Terrain	Misty Terrain	Psychic Terrain
Electric Seed 	Grassy Seed 	Misty Seed 	Psychic Seed
boosts 	boosts 	boosts 	boosts
==In the spin-off games==
===Pokémon Mystery Dungeon series===
===Pokémon Masters EX===
===Pokémon UNITE===
In , can use its Hadron Engine ability to set up Electric Terrain by hitting a Pokémon from the opposing team with a move. Using Aeos energy, Miraidon can strengthen its Electric Terrain by expanding its area of effect. In Electric Terrain, both Miraidon and its teammates deal increased damage and cannot be put to sleep. Electric Terrain can also be used to strengthen ally goal zones or weaken enemy goal zones, which either increases or decreases the amount of HP healed in the goal zone.
==Trivia==
*Psychic Terrain is the only terrain to not be introduced in Generation VI.
**Additionally, Psychic Terrain is the only terrain to not appear in Pokémon Brilliant Diamond and Shining Pearl.
*Misty Terrain is the only terrain that is not in Pokémon Masters EX.
==In other languages==
==Related articles==
Category:Game mechanics
Category:Pokémon world
de:Feldeffekte
es:Campo
fr:Champ
it:Campo
ja:フィールド
zh:場地型狀態