Spot dodge

A spot dodge (, on-the-spot dodge) or spotdodge, also called a sidestep, officially known as a sidestep dodge in Super Smash Bros. MeleeSuper Smash Bros. Melee How to Play video and Super Smash Bros. Brawl, and as an on-the-spot dodge in Super Smash Bros. Ultimate"On-the-Spot Dodge Into Counter Attack" tip from Super Smash Bros. Ultimate ("If you dodge on the spot, you can quickly cancel it with an attack. You can smoothly move from a dodge into a counterattack."), named EscapeN by Melees , and Brawl and Super Smash Bros. 4s internal character files, is a maneuver that renders the character intangible for a few frames, with the duration varying based on the game and character. Functionally similar to an air dodge, it is performed by pressing down while shielding, and can be employed to evade any and all harm of short duration. It is perhaps most useful in dodging projectiles and items along with quickly counter-attacking foes during the ending lag of their missed attack, as well as avoiding grabs (as grabs beat shields). Terry can additionally perform a counterattack after using his spot dodge, being the only character that can do so.
The spot dodge is the shortest and fastest of the three dodges (roll, spot dodge, and air dodge), and the only one where the player effectively remains stationary.
Though the spot dodge animation shows the character leaning into the back or foreground, the intangibile state gained allows the character to dodge all attacks, including those that come from the foreground or background, such as the lava wave in Norfair. The character's leaning position after the intangibility ends can also result in evading attacks due to the three-dimensional nature of hitboxes, most notably in Brawl being significantly outside the playing plane for most of his spot dodge's ending lag.
==Spot dodge frame list in Melee==
Characters	Intangibility Frames	Total Frames	Total Intangibility Frames	Ending Vulnerability Frames	% Intangible
 	2-15 	22 	14 	7 	63.7%
 	2-15 	22 	14 	7 	63.7%
 	2-15 	22 	14 	7 	63.7%
 	2-15 	22 	14 	7 	63.7%
 	2-15 	22 	14 	7 	63.7%
 	2-15 	22 	14 	7 	63.7%
 	2-15 	22 	14 	7 	63.7%
 	2-15 	22 	14 	7 	63.7%
 	2-15 	22 	14 	7 	63.7%
 	2-15 	22 	14 	7 	63.7%
 	2-15 	22 	14 	7 	63.7%
 	2-15 	22 	14 	7 	63.7%
 	2-15 	22 	14 	7 	63.7%
 	2-15 	27 	14 	12 	51.9%
 	2-18 	27 	17 	9 	63.0%
 	2-18 	27 	17 	9 	63.0%
 	2-18 	27 	17 	9 	63.0%
 	2-18 	27 	17 	9 	63.0%
 	2-18 	27 	17 	9 	63.0%
 	2-12 	32 	11 	20 	34.4%
 	2-20 	32 	19 	12 	59.4%
 	3-20 	32 	18 	12 	56.3%
 	3-20 	32 	18 	12 	56.3%
 	2-21 	37 	20 	16 	54.1%
 	2-23 	37 	22 	14 	59.5%
 	4-24 	42 	21 	18 	50.0%
==Spot dodge frame list in Brawl==
Characters	Intangibility Frames	Total Frames	Total Intangibility Frames	Ending Vulnerability Frames	% Intangible
 	2-20 	22 	19 	2 	86.4%
 	2-20 	22 	19 	2 	86.4%
 	2-20 	22 	19 	2 	86.4%
 	2-20 	22 	19 	2 	86.4%
 	2-20 	22 	19 	2 	86.4%
 	2-20 	24 	19 	4 	79.2%
 	2-20 	25 	19 	5 	76.0%
 	2-20 	25 	19 	5 	76.0%
 	2-20 	25 	19 	5 	76.0%
 	2-20 	25 	19 	5 	76.0%
* 	2-20 	25 	19 	5 	76.0%
 	2-20 	25 	19 	5 	76.0%
 	2-20 	25 	19 	5 	76.0%
 	2-20 	25 	19 	5 	76.0%
 	2-20 	25 	19 	5 	76.0%
 	2-20 	25 	19 	5 	76.0%
 	2-20 	25 	19 	5 	76.0%
 	2-20 	25 	19 	5 	76.0%
 	2-20 	25 	19 	5 	76.0%
 	2-20 	25 	19 	5 	76.0%
 	2-20 	25 	19 	5 	76.0%
 	2-20 	25 	19 	5 	76.0%
 	2-20 	25 	19 	5 	76.0%
 	2-20 	25 	19 	5 	76.0%
 	2-20 	25 	19 	5 	76.0%
 	2-20 	25 	19 	5 	76.0%
 	2-20 	25 	19 	5 	76.0%
 	2-20 	25 	19 	5 	76.0%
 	2-20 	25 	19 	5 	76.0%
 	2-20 	25 	19 	5 	76.0%
 	2-20 	25 	19 	5 	76.0%
 	2-20 	25 	19 	5 	76.0%
 	2-20 	25 	19 	5 	76.0%
 	2-20 	25 	19 	5 	76.0%
 	3-16 	25 	14 	9 	56.0%
 	3-20 	25 	18 	5 	72.0%
** 	2-20 	27 	19 	7 	70.4%
 	2-23 	30 	22 	7 	73.3%
 	3-24 	32 	22 	8 	68.8%
* Moves back slightly.
** Moves significantly back on the Z-axis, to where he's intangible to most attacks for all but 1 frame in his spot dodge. Attacks need to have wide hitboxes that reach far into the Z-axis, or hit low enough to hit Dedede's foot that sticks out, to hit him during his vulnerable frames in his spot dodge.
==Spot dodge frame list in Smash 4==
thumb|Villager spotdodging Shulk's forward smash in SSB4.
Prior to version 1.1.0 of Smash 4, all spotdodges had one more frame of intangibility. This list shows the frame data of spot dodges as of the current version of the game.
Characters	Intangibility Frames 	Total Frames	Total Intangibility Frames	Ending Vulnerability Frames	% Intangible
 	2-16 	24 	15 	8 	62.5%
 	2-15 	24 	14 	9 	58.3%
 	2-15 	24 	14 	9 	58.3%
 	2-15 	24 	14 	9 	58.3%
 	2-15 	24 	14 	9 	58.3%
 	2-15 	24 	14 	9 	58.3%
 	2-15 	24 	14 	9 	58.3%
 	2-15 	24 	14 	9 	58.3%
 	2-15 	24 	14 	9 	58.3%
 	2-14 	24 	13 	10 	54.2%
 	2-16 	25 	15 	9 	60.0%
 	2-16 	25 	15 	9 	60.0%
 	2-16 	25 	15 	9 	60.0%
 	2-16 	25 	15 	9 	60.0%
 	2-16 	25 	15 	9 	60.0%
 	2-16 	25 	15 	9 	60.0%
 	2-16 	25 	15 	9 	60.0%
 	2-17 	26 	16 	9 	61.5%
 	3-17 	26 	15 	9 	57.7%
 	3-17 	26 	15 	9 	57.7%
 	2-17 	26 	16 	9 	61.5%
 	2-17 	26 	16 	9 	61.5%
 	3-17 	26 	15 	9 	57.7%
 	2-17 	26 	16 	9 	61.5%
 	2-17 	26 	16 	9 	61.5%
 	3-17 	26 	15 	9 	57.7%
 	2-17 	26 	16 	9 	61.5%
 	2-17 	26 	16 	9 	61.5%
 	2-17 	26 	16 	9 	61.5%
 	2-17 	26 	16 	9 	61.5%
 	2-17 	26 	16 	9 	61.5%
 	3-17 	26 	15 	9 	57.7%
 	2-15 	26 	14 	9 	53.8%
 	3-17 	26 	15 	9 	57.7%
 	3-18 	27 	16 	9 	59.3%
 	3-18 	27 	16 	9 	59.3%
 	3-18 	27 	16 	9 	59.3%
 	3-18 	27 	16 	9 	59.3%
 	3-18 	27 	16 	9 	59.3%
 	3-18 	27 	16 	9 	59.3%
 	3-18 	27 	16 	9 	59.3%
 	3-18 	27 	16 	9 	59.3%
 	3-18 	27 	16 	9 	59.3%
 	3-18 	27 	16 	9 	59.3%
 	3-18 	27 	16 	9 	59.3%
 	3-18 	27 	16 	9 	59.3%
 	3-18 	27 	16 	9 	59.3%
 	3-18 	27 	16 	9 	59.3%
 	3-18 	27 	16 	9 	59.3%
 	3-18 	27 	16 	9 	59.3%
 	3-18 	27 	16 	9 	59.3%
 	3-17 	27 	15 	9 	55.6%
 	4-19 	28 	16 	9 	57.1%
 	4-19 	28 	16 	9 	57.1%
 	4-19 	28 	16 	9 	57.1%
 	4-19 	28 	16 	9 	57.1%
 	4-19 	28 	16 	9 	57.1%
 	5-19Bat Within activates on frames 1-4.	29 	15 	10 	51.2%
==Spot dodge frame list in Ultimate==
In Ultimate, spot dodges have had their startup standardized across the cast, so every character gains intangibility starting on frame 3 (with the exception of , and who can instead activate Bat Within/Foresight starting on frame 2). Additionally, all characters' spot dodges can now be canceled 5 frames earlier than usual into any ground attack (including special moves, but excluding grabs and dash attacks, the latter since they require the user to dash first), making them more effective for retaliating against opponents after dodging their attacks. However, a staleness mechanic has been introduced for spot dodges, which reduces their intangibility frames and lengthens their duration if they are performed repeatedly, gradually leaving the user more vulnerable. This mechanic is shared with rolls and air dodges. The staleness mechanic also affects the Bat Within and Foresight windows as well.
The formula to determine a spot dodge's duration before it can be interrupted is D * (1 + P), plus one frame if stale, where D is the total duration of the spot dodge when fresh, and P is a penalty value that increases by 0.06 for every spot dodge, capping at 0.3. As a result, five consecutive uses of spot dodges will fully stale them. The penalty is reset per each spot dodge used every time the player spends roughly one second without using any kind of dodge. When fully stale, all spot dodges grant intangibility three frames later, making them worse for dodging attacks quickly.
In the list below, values in parenthesis show the total frames of spot dodges when canceled into an attack. Attacks used out of spot dodges cannot be canceled into aerials.
Characters	Intangibility frames 	Intangibility frames	Total frames 	Total frames
Characters	Fresh 	Fully stale 	Fresh 	Fully stale
 	3-14 	6-15 	23 (18) 	30 (24)
 	3-14 	6-15 	23 (18) 	30 (24)
 	3-14 	6-15 	23 (18) 	30 (24)
 	3-14 	6-15 	23 (18) 	30 (24)
 	3-14 	6-15 	23 (18) 	30 (24)
 	3-16 	6-16 	24 (19) 	32 (25)
 	3-16 	6-16 	24 (19) 	32 (25)
 	3-16 	6-16 	24 (19) 	32 (25)
 	3-16 	6-16 	24 (19) 	32 (25)
 	3-16 	6-16 	24 (19) 	32 (25)
 	3-16 	6-16 	24 (19) 	32 (25)
 	3-16 	6-16 	24 (19) 	32 (25)
 	3-16 	6-16 	24 (19) 	32 (25)
 	3-17 	6-17 	25 (20) 	33 (27)
 	3-17 	6-17 	25 (20) 	33 (27)
 	3-17 	6-17 	25 (20) 	33 (27)
 	3-17 	6-17 	25 (20) 	33 (27)
 	3-17 	6-17 	25 (20) 	33 (27)
 	3-17 	6-17 	25 (20) 	33 (27)
 	3-17 	6-17 	25 (20) 	33 (27)
 	3-17 	6-17 	25 (20) 	33 (27)
 	3-17 	6-17 	25 (20) 	33 (27)
 	3-17 	6-17 	25 (20) 	33 (27)
 	3-17 	6-17 	25 (20) 	33 (27)
 	3-17 	6-17 	25 (20) 	33 (27)
 	3-17 	6-17 	25 (20) 	33 (27)
 	3-17 	6-17 	25 (20) 	33 (27)
 	3-17 	6-17 	25 (20) 	33 (27)
 	3-17 	6-17 	25 (20) 	33 (27)
 	3-17 	6-17 	25 (20) 	33 (27)
 	3-17 	6-17 	25 (20) 	33 (27)
 	3-17 	6-17 	25 (20) 	33 (27)
 	3-17 	6-17 	25 (20) 	33 (27)
 	3-17 	6-17 	25 (20) 	33 (27)
 	3-17 	6-17 	25 (20) 	33 (27)
 	3-17 	6-17 	25 (20) 	33 (27)
 	3-17 	6-17 	25 (20) 	33 (27)
 	3-17 	6-17 	25 (20) 	33 (27)
 	3-17 	6-17 	25 (20) 	33 (27)
 	3-17 	6-17 	25 (20) 	33 (27)
 	3-17 	6-17 	25 (20) 	33 (27)
 	3-17 	6-17 	25 (20) 	33 (27)
 	3-17 	6-17 	25 (20) 	33 (27)
 	3-17 	6-17 	25 (20) 	33 (27)
 	3-17 	6-17 	25 (20) 	33 (27)
 	3-17 	6-17 	25 (20) 	33 (27)
 	3-17 	6-17 	25 (20) 	33 (27)
 	3-17 	6-17 	25 (20) 	33 (27)
 	3-17 	6-17 	25 (20) 	33 (27)
 	3-17 	6-17 	25 (20) 	33 (27)
 	3-17 	6-17 	25 (20) 	33 (27)
 	3-17 	6-17 	25 (20) 	33 (27)
 	3-17 	6-17 	25 (20) 	33 (27)
 	3-17 	6-17 	25 (20)Can be canceled into Dodge Attack on frames 10-17.	33 (27)
 	3-17 	6-17 	25 (20) 	33 (27)
 	3-17 	6-17 	25 (20) 	33 (27)
 	3-17 	6-17 	25 (20) 	33 (27)
 	3-17 	6-17 	25 (20) 	33 (27)
 	6-17Bat Within activates on frames 2-5, assuming unstaled dodges.	9-18 	25 (20) 	33 (27)
 	3-17 	6-17 	26 (21) 	34 (28)
 	3-17 	6-17 	26 (21) 	34 (28)
 	3-17 	6-17 	26 (21) 	34 (28)
 	3-17 	6-17 	26 (21) 	34 (28)
 	3-17 	6-17 	26 (21) 	34 (28)
 	3-17 	6-17 	26 (21) 	34 (28)
 	3-17 	6-17 	26 (21) 	34 (28)
 	3-17 	6-17 	26 (21) 	34 (28)
 	3-17 	6-17 	26 (21) 	34 (28)
 	3-17 	6-17 	26 (21) 	34 (28)
 	3-17 	6-17 	26 (21) 	34 (28)
 	3-17 	6-17 	26 (21) 	34 (28)
 	3-17 	6-17 	26 (21) 	34 (28)
 	3-17 	6-17 	26 (21) 	34 (28)
 	3-17 	6-17 	26 (21) 	34 (28)
 	3-17 	6-17 	26 (21) 	34 (28)
 	3-17 	6-17 	26 (21) 	34 (28)
 	3-17 	6-17 	26 (21) 	34 (28)
 	3-17 	6-17 	26 (21) 	34 (28)
 	3-17 	6-17 	26 (21) 	34 (28)
 	3-17 	6-17 	26 (21) 	34 (28)
 	3-17 	6-17 	26 (21) 	34 (28)
 	3-17 	6-17 	26 (21) 	34 (28)
 	3-18 	6-18 	28 (23) 	37 (30)
 	3-18 	6-18 	28 (23) 	37 (30)
 	3-18 	6-18 	28 (23) 	37 (30)
 	3-18 	6-18 	28 (23) 	37 (30)
 	3-18 	6-18 	28 (23) 	37 (30)
 	3-18 	6-18 	28 (23) 	37 (30)
 	7-21Foresight activates on frames 2-6, assuming unstaled dodges. 	10-21 	31 (26) 	40 (32)
==References==
Category:Game controls
Category:Character attributes