Orders

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Deconstruct	Mine	Haul things	Cut plants	Harvest	Chop wood	Hunt	Slaughter	Tame	Uninstall	Claim	Strip	Open	Plan	Remove plans
Orders are used to designate actions upon objects, which are carried out by colonists. 
== Manual ordering ==
While orders will be executed per the colonist's usual Work priorities and Schedule, a manual order will be followed immediately, usually cancelling whatever current task they are occupied with.
To give a colonist a manual order, select the colonist (via left-click or from one of several in-game menus), and right-click the desired target item. A menu will pop up listing all possible orders in that context. Note that a pawn must be permitted to perform that task in the Work tab, and must be capable of that particular type of work.
If a desired or expected order is not listed, then there is something preventing the pawn from performing that task at that time.
For multiple, successive orders, hold while right-clicking and selecting an order.
Queued orders will be carried out in the sequence they were input. This is handy to add tasks after their current activity, including sleeping, eating or recreating; the new task will be begun once that (one) current activity is fulfilled.
Note that Colonists will not follow their normal Schedule while following manual orders. Eating, Recreation, even Sleeping will be ignored until all listed orders are completed, or they fall asleep from exhaustion, or have a mental break from a low mood due to being deprived of their basic needs. Keep this in mind when giving orders, especially when issuing long lists and/or when near a pawn's usual rest/relaxation time.
== Deconstruct ==
== Mine ==
== Smooth ==
 The Smooth order designates natural stone surfaces to be smoothed out, be they natural stone walls, rough stone, or rough-hewn stone. Smoothing is done by pawns assigned to Construction.
The beauty of an area will be affected negatively by unsmoothed walls, which in turn affects colonist mood while in the area. If you are building an underground area that colonists will often visit or spend long periods of time in, smoothing the walls out will keep their mood from going down.
== Haul things ==
== Cut plants ==
== Harvest ==
== Chop wood ==
== Hunt ==
== Slaughter ==
 Marks a tamed animal to be slaughtered; done by handlers in the field where the animal stands. Properly slaughtered animal corpses will give 50% more meat and leather compared to hunting or killing them with direct attacks.
== Tame ==
 Marks a wild animal for an animal handler to try taming it.
== Uninstall ==
 Marks a movable object to uninstalled and boxed, usually so that it can be reinstalled in a new location. Boxed objects can be sold to traders. 
== Claim ==
== Strip ==
 Strip the apparel, including utility items, from corpses and downed pawns. Click Strip from the Orders menu and click any number of pawns to designate stripping. Strip orders are executed by haulers. A pawn must have a manipulation greater than 0% to strip someone.
Stripping can be done by reverse designation. Select one or more pawns and click the strip icon to mark them for stripping.
Stripping can also be done by prioritizing a colonist. Select a colonist, right-click the target pawn, and click Strip.
Note that apparel stripped from corpses will be tainted. See that page for details.
== Open ==
 Marks a non-empty container to be opened by a hauler. Works on graves, sarcophagi, and cryptosleep caskets.
== Plan ==
== Version history ==
* Beta 19 - Rearm trap order removed, as traps are now destroyed when used and replaced by a blueprint. Previously it involved rearming a sprung trap, so it could be triggered again. Traps were rearmed by haulers.
* 1.4.3682 - Fix: Pawns incapable of manipulation are able to strip targets via float menu option.
RearmTrap.png|Rearm trap icon
MineOld.png|Old Mine icon
CutPlantsOld.png|Old Cut Plants icon
HaulOld.png|Old Haul icon
Category:Architect
Category:Game mechanics