nyuuzyou/wikis huggingface dataset:
SL Cert - Advanced Event Hosting

Category:Certification
==Overview==
This section outlines the tasks required to manage an event or mood/atmosphere at an event or venue that has a DJ or live performer, is sim-wide or covers multiple sims, and/or is a multiple day event. Examples are: a music festival such as SecondStock; a celebration such as Burning Life or Second Life's Birthday; a multiple-event, a conference such as Virtual Worlds Best Practices in Education conference, a musical event such as a play or ballet. The person doing Advanced Event Hosting would have sole responsibility for the event. He or she might also be part of a team of event managers. 
==Audience==
Anyone who wants to host a event or work at a venue that covers multiple days, events, and participants and has completed the Intermediate Event Hosting Certification.
==Prerequisites==
Must have completed the Intermediate Event Hosting Certification
==Criteria==
Describe the skills and knowledge needed to effectively and efficiently manage an event or venue at the advanced level.
==Advanced Skillset==
The following describes the skillset needed to host an event or venue at the advanced level.
===Technical Knowledge===
Some technical skill is required to perform at the advanced level. The techical skills required are:
Simple Building skills:
Rezz a prim, add a texture to a prim, add basic script (give all contents, rotate,etc.)
Knowedge of Collaboration and Project Management Tools:
Google Docs, Doodle, Excel spreadsheets
Simple terraforming:
Raise, lower, flatten smooth, subdivide, join land.
===Content Knowledge===
===Advanced Skillset Testing Mode===
SL Cert - Advanced Land Management

Category:Certification
= SL Cert - Advanced Land Management =
==Overview==
This is the criteria required for a person to become certified on Second Life Land Management at the advanced level.
==Audience==
Anyone who intends to demonstrate that they have advanced land management skills and have passed the basic and intermediate levels
==Pre-requisites==
Completion of the testing at an intermediate level
== Criteria for testing to Advanced Level==
Lag: causes and cures
Identifying reasons for lag. Deduce whether lag is client or server side. Demonstrate a knowledge of how scripts, collisions and physics affect the performance of a sim.
Debugging a SIM
Correctly identify performance-impacting activities/functions of a region. Understand the basic measures of the region's performance statistics. Demonstrate how to use the debug facility to identify potential issues and resolve them. Understand the debug functions return and disable. Know the implications of disabling or returning an object through the debug menu. 
Editing ground texture levels
Demonstrate a understanding on how terrain heights work, and configure a region to have different appearances at similar heights.
Buying and Selling regions through Linden Transfer
Explain the process of buying land directly from the land portal and from another resident as a Linden Transfer. Explain the difference between support available with a premium account versus a concierge account.
Using Beacons & Rendering
Understand how beacons can be used to help identify issues on a sim. Use the rendering options to remove elements via the client to help track down lost objects.
RAW Files
Demonstrate an understanding of RAW files, what they are and how to use them. Explain uploading and downloading RAW files and demonstrate an understanding of "baking" a terrain.
Category:Certification
SL Cert - Advanced Machinima

Category:Certification
==Overview==
The following are the criteria required for an individual to become certified in the area of Machinima using the Second Life platform at the Advanced Level.
==Audience==
High end professional animators and filmmakers who use Second Life to produce videos.
==Pre-requisites==
Intermediate Certification.
==Testing Criteria==
Advanced Machinima criteria includes all criteria for Intermediate Level certification plus:
* Lip syncing
* Advanced animation
 
* Advanced lighting techniques
* Advanced editing and motion graphics
* Advanced sound (foley, soundtrack music, spatial audio)
All skills will be demonstrated as a combination of a theoretical (multiple-choice) test, practical application in-world, and a complete final video containing all required certification criteria. The video will be done according to a defined set of different scenes with the specific results called for within each scene.
==Advanced Level==
Completion of Advanced level certification will demonstrate that successful candidates have the skills necessary to operate as the Director of complex machinima projects.
===Lip syncing===
* Demonstrate ability to produce seamless lip synch animations to avatar speech.
* Must be convincing on close up shots (e.g. head shots).
* Must be demonstrated using several different voice actors using different cadences and speeds
===Advanced animation===
* Demonstrate ability to produce lifelike animation shots and scenes.
* Demonstrate ability to produce shots using effective facial expressions, avatar movement, and lifelike qualities including use of non-human avatars.
* Demonstrate mastery of frame rates, control over in-world obstacles such as lag, and use of animations without visible pose balls.
===Advanced lighting===
* Demonstrate ability to produce convincing set lighting in world.
* Demonstrate ability to craft lighting to match mood called for in different script situations and genres (e.g. training, romance, sci-fi, horror, comedy). 
=== Advanced editing and motion graphics===
* Demonstrate ability to produce complex edits using professional video editing tools (e.g. Adobe Premiere, Apple Final Cut Pro).
* Demonstrate ability to produce complex motion graphics effects and titles.
* Demonstrate advanced incorporation of still images
* Demonstrate consistent color management across all scenes.
===Advanced sound===
* Demonstrate ability to control sound requirements on in-world sets.
*Demonstrate ability to capture vocal dialog and do seamless overdubs to ensure consistent high quality sound.
* Demonstrate the effective use of foley and effects sounds added as post.
* Demonstrate the effective use of soundtrack music:
* According to genre (e.g. training, romance, sci-fi, horror, comedy).
* Proper placement in scenes.
* Proper mixing and equalization.
* Proper use of spatial effects (e.g. doppler effects, distance, close up)
SL Cert - Advanced Marketing

Category:Certification
== Marketing - Advanced ==
===Overview===
This list of requirements is part of the Second Life Certification project. It is an effort to create a list of specific skills required for persons to become certified in advanced marketing.
===Audience===
Persons who wish to demonstrate competence in and knowledge of advanced Second Life Marketing
===Prerequisites===
To start the certification process for advanced Second Life marketing, a person should have good knowledge of the Second Life interface and operation, and he/she should be familiar with Second Life “shopping”, both in-world and through e-commerce websites related to Second Life.
Applicant must hold basic marketing certification and intermediate marketing certification.
(Recommended) An application should have a basic understanding of marketing and economical terms. It’s also recommended the person has a certain case which he or she can use to practice the marketing skill. 
===Criteria for testing to advanced level===
In the advanced skill sets a person should demonstrate a mastery of advanced marketing tasks. The following categories provide the advanced categories.
==== Broad Overview ====
* Brands
* Product lifetime and development
* Pricing strategies
* Distribution and reseller marketing
The advanced categorie focusses on "marketing beyond the product"; marketing your brand, marketeer's involvement in product development, how to explore new markets using pricing strategies and how to set up and maintain a distribution and reseller network.
==== Brands ====
* Your brand & it's image
* Brand support using logo's and packaging
* Brand support through service and relations
A person should be able to analyze the current position and image of the brand, and to formulate the desired image and position of the brand. The person should also have knowledge about how to influence the brand image by using logo's, house style and packaging, and how to promote and support a brand through service and relations with all parties involved.
==== Product lifetime and development ====
* Lifecycle of products
* Analyzing
* Competitors
* Development
A person should demonstrate knowledge of the product lifecycle; he should be able to analyze the lifecycle of his own products and services and to analyze the lifecycle of his direct competitors' products. Based on this, a person should demonstrate to know how to keep the product developers up-to-date about the lifecycle of the product, and to advise product developers on necessary changes/updates to the product.
==== Pricing Strategies ====
A person should demonstrate knowledge of how to introduce products to new markets using pricing strategies. (ie. price penetration strategy).
==== Distribution and reseller marketing ====
A person should know the basics of distribution and reseller marketing - ie. how to choose the right people and relations. A person should also demonstrate knowledge of how to maintain relations with resellers and distributors, and how to set up marketing actions together with them.
SL Cert - Advanced Mentoring

Category:Certification
= SL Cert - Advanced Tutoring =
== Overview ==
These are the requirements for advanced tutoring in Second Life.
== Audience ==
People and organizations who want to help others.
== Pre-requisites ==
* Be at least two years of age
* Have passed both the Basic and Intermediate exams
* Have a sub-specialty at the intermediate level
* Have mentored for six months after passing the Intermediate exam
* Be part of an apprenticeship program for one year
* Have started developing sub-specialties in other certification categories
* Have three recommendations; suggestions are your primary sponsor, a resident in a group with management-level responsibilities, and your immediate supervisor
== Criteria ==
Describe the skills and knowledge necessary to tutor competently and effectively at an advanced level.
== Communications Skill Set ==
=== Handling an unruly area on your own ===
=== Methods of bringing people over to the Good Side ===
== Technical Skill Set ==
=== Advanced knowledge of all menus in the standard interface ===
=== Advanced knowledge of the Preferences interface ===
=== Understand hardware and networking issues ===
=== Know the resources ===
Be able to research solutions in any of the below areas:
* http://wiki.secondlife.com
* http://secondlife.com/support
* http://jira.secondlife.com
* http://name your search engine
=== Computer knowledge ===
==== Video cards ====
==== CPUs ====
SL Cert - Advanced Terraforming

Category:Certification
Advanced
1. Use of 3rd party tools (RAW creation and similar)
Testing: could be multiple choice eg:
What type of file is used for terrain definition in SL a. .tga b. .raw c. .gif
Testing PIW
•Upload RAW file
•set water level
•Save RAW file
2. Awareness of existing SL land builds
take examiner to 3 SL estates and explain how you think they were created
3. Use of Megaprims for altering terrain
4. Use of 3rd Party tools eg:
• Backhoe
• Landsculptor
• Terragen
* Bailiwick
• Photoshop
• GIMP
5. Knowledge of the land mesh in Second Life
Content based on LSL Wiki
SL Cert - Advanced Textures

Category:Certification
==Overview==
This is the criteria required for a person to become certified on texturing for Second Life on the advanced level.
==Audience==
Anyone who intends to demonstrate that they have professional texturing skills.
This would be very useful for Second Life builder for example and texture artists.
==Pre-requisites==
Certification on the intermediate Texturing level.
==Testing Criteria==
The following topics are required knowledge to become certified on the advanced Texturing level:
1.	Sculpt maps and textures
2.	Graphic program skills (outside Second Life)
 
3. Professional project work to specifications
All skills should be demonstrated as a combination of theoretical (multiple-choice) test and practical application inworld.
==Advanced Level==
Advanced level certification candidates should demonstrate an understanding of the following topics:
1. Sculpt maps and textures
1.1 Ability to produce and upload a working and transparent or otherwise protected sculpt map texture.
1.2 Ability to produce a sculpty surface texture with baked shadow/lighting for a given sculpt map.
1.3 Ability to produce a sculpt map and sculpty surface texture to given specifications.
2. Other graphic program skills:
2.1 Understanding of at least: text on textures, gradients, image cutting, shadow/lighting, sharpening, smoothing, bump mapping, patterns, selection, layers, and channels in a graphic program of choice.
2.2 Ability to produce seamless textures, seamless clothes, skins etc.
2.3 Ability to produce texture sheets, multi-use textures (for instance, a wall texture that incorporates elements that can be used separately on smaller prims as capitals for pillars or other architectural details, etc.), glass and metal textures, highlighting and shading to convey the illusion of sequins, metallic, or vinyl fabric on clothing, changing hue and saturation on a provided texture to match a sample. Ability to create several textures for fabric, walls, etc. that "go with" a provided sample, use of alpha channels to simulate fur, feathers, or flora in world, knowledge of paths and/or shapes sufficient to reproduce the client's logo on articles of clothing from a provided vector image, knowledge of distortion tools sufficient to correct parallax in a provided photograph, knowledge of compositing sufficient to combine provided photo textures seamlessly to produce an image to specifications.
2.4 Ability to produce convincing vinyl, shine, grunge and aging effects on textures specially for Second Life.
3. Working to specifications
3.1 Producing any possible texture to specifications, using and combining several above mentioned methods.
3.2 Recognizing texturing limits that are Second Life specific and communicate these after reading the specifications and before starting on a texturing project. (sculpty shapes, formats options, lighting etc.) 
3.3 Patience and professionalism, discussing licensing, timelines, expenses for given specifications.
SL Cert - Basic Building

Category:Certification
= Overview =
This page contains the criteria required for a candidate to become certified in building for Second Life.
The building certification levels are as follows:
* Basic - building competently and accurately with simpler primitives;
* Intermediate - building competently and accurately with more complex primitives;
* Advanced - building the best possible quality content at one or more chosen scales. 
= Audience =
= Pre-requisites =
Basic familiarity with the Second Life platform and the viewer, including avatar and camera positioning.
= Testing Criteria = 
At all levels the builder is expected to create builds which:
* follow established standards for accessibility;
* are free of usability defects;
* are free of defects which adversely impact simulator performance or the experience of avatars in the same region;
* are in accordance with their stated product descriptions or customer requirements;
* are clearly and comprehensibly documented where necessary.
At all levels the builder is expected to respond promptly and courteously to all customer comments and complaints.
= SL Certification Basic Building =
== Preparing to build ==
* Know your position coordinates and orientation in the grid; 
* Determine the coordinates of the boundaries of the parcel; 
* Determine whether you have permission to build in the parcel; 
* Determine how many prims you can rez in the parcel.
== Prim basics ==
The candidate is expected to demonstrate the following without using third party scripts or tools:
* Position, rotate and size a prim precisely by numbers; 
* Position, rotate and size a prim precisely using the grid; 
* Place prims within the parcel and precisely on the edge of the parcel;
* Demonstrate complete understanding of prim parameters for box, cylinder, sphere and triangular prism; 
* Demonstrate use of World versus Local ruler - discuss the differences and when to use one versus the other;
* Position and size a prim to exact multiples of its current size; 
* Align prims precisely
== Texturing basics ==
* Apply a texture to a prim, and to an individual face of a prim; 
* Set textures to different repeats and offsets on different faces of a prim;
* Create and texture a hemisphere with 2 poles on the equator and another with one pole; discuss benefits of single pole hemisphere; 
* Demonstrate how texture permissions affect permissions of the object being built
* State general principles for use of third party full permission textures, without going into the detail of specific vendor's licensing agreements
== Building basics ==
* Link and unlink prims; 
* Copy a prim;
* Use the camera controls to examine and modify a build from any angle without moving avatar position.
SL Cert - Basic Land Management

Category:Certification
= SL Cert - Basic Land Management =
==Overview==
This is the criteria required for a person to become certified on Second Life Land Management at the basic level.
==Audience==
Anyone who intends to demonstrate that they have basic land management skills
==Pre-requisites==
Six months SL experience is recommended, plus a good working knowledge of land tools and the land management process within Second Life.
== Criteria for testing to Basic Level==
Locating a parcel for sale or Rent
Demonstrate that you understand how to locate a parcel that suits your needs. Show an understanding of the differences between buying and renting. Locate the current owner / landlord of the parcel. Understand the cost per prim, including the object bonus. Identifying the key traits of a good versus a bad landlord.
Understanding a SIM
Identify the difference between a mainland and a private estate. Recognise and explain the differences between a Full, Homestead or Openspace region. Locate the owner and / or group allocations of a sim.
Renting or Buying a Parcel
Understand the differences between buying land on a mainland region versus a private estate, and the effect of buying mainland on your premium account. Recognise the different methods commonly used by landlords to "rent out" land. 
Group versus Individual purchase / Rent.
Understand the implications of buying land as an individual versus buying land for a group. Demonstrate an understanding of assigning a group to a parcel bought as an individual.
Available prims.
Show how to view and understand how prims are shown in a region. Recognise the difference between the ways prims are shown on bought land versus group rented land. Demonstrate that you can identify the prims you have available on your parcel. Demonstrate that you understand how many prims make up an object.
Setting Parcel "Options"
Be able to set key land options, including fly, script, build, object entry and explain how changing these setting affects the functionality of a region and it's security. Create a new parcel name and desription and set it to be advertised; recognising the implications of group liabilities.
Creating and playing "Media"
Add a music URL to stream music to the parcel and understand how to deed an object to the group. Set a video stream and make it available to be viewed.
Parcel Security (Basic)
Understand how access lists work, and the differences between public access and private access. Recognise the difference between "eject" and "ban" and understand how this can be achieved. Recognise different parcel security options.
Category:Certification
SL Cert - Basic Marketing

Category:Certification
== Marketing - Basic ==
===Overview===
This list of requirements is part of the Second Life Certification project. It is an effort to create a list of specific skills required for persons to become certified in basic marketing.
===Audience===
Persons who wish to demonstrate competence in and knowledge of basic Second Life Marketing
===Prerequisites===
To start the certification process for basic Second Life marketing, a person should have good knowledge of the Second Life interface and operation, and he/she should be familiar with Second Life “shopping”, both in-world and through e-commerce websites related to Second Life.
It’s recommended the person has a certain case which he or she can use to practice the marketing skill. 
===Criteria for testing to basic level===
In the basic skill sets a person should demonstrate a mastery of basic marketing tasks. The following categories provide the basic categories.
==== Broad Overview and Most Basic Skills ====
* What is marketing?
* The 4 P's of marketing
* Basic SWOT analysis
* Budgets and targets
A person should provide a basic understanding of what marketing actually is, and be able to use the marketing mix (also known as the 4 P’s of marketing) together with the SWOT analysis to develop a basic marketing strategy for a product and/or service.
After having developed a basic marketing strategy, they should be able to set targets and make up budgets, and afterwards analyze their marketing strategy and sales in order to be able to improve these and get their foreseen targets.
==== Understanding what marketing is ====
A person should provide a basic understanding of what marketing is. He/she should be familiar with basic marketing terms.
==== The marketing mix (4 P's of marketing) ====
* Product
* Place
* Price
* Promotion
A person should be able to identify the separate parts of the marketing mix in their range of products and/or services, and be able to develop a marketing mix for these using the 4 P's of marketing.
==== Basic SWOT analysis ====
* Strengths 
* Weaknesses
* Opportunities
* Threads
A person should be able to analyze their marketing position by doing a SWOT analysis; they should be able to analyze the strenghts and weaknesses of their own products and/or services, and know how to analyze the market looking for opportunities and threads.
After having done a SWOT analysis, a marketeer should be able to propose a strategy to make optimal use of the facts discovered during the SWOT analysis.
==== Budgets and Targets ====
* Setting up budgets and targets
* Analyzing results
A person should demonstrate his/her knowledge of how to set targets for short and mid-long term, and how to analyze the results on the end of these terms. 
Afterwards they should be able to analyze why they made or did not make their targets, and come up with a strategy to improve.