nyuuzyou/wikis huggingface dataset:
Volcania

== Overview ==
A dormant volcano is the setting of this coaster-building challenge.
Volcania is the first ever scenario with an objective of finishing the five pre-built roller coasters to have an excitement rating of 6.70 each. The next scenario to incorporate this objective is Dragon's Cove.
=== Pre-Built Rides ===
The five roller coasters start out incomplete and it's your job to complete them.
Roller Coaster 1 (RCT1 Vanilla) / Volcanic Wooden Roller Coaster (RCT Classic) (Wooden Twister Roller Coaster)
*Incomplete
Roller Coaster 2 (RCT1 Vanilla) / Volcanic Looping Roller Coaster (RCT Classic) (Steel Roller Coaster)
*Incomplete
Roller Coaster 3 (RCT1 Vanilla) / Volcanic Inverted Coaster (RCT Classic) (Suspended Looping Roller Coaster)
*Incomplete
Roller Coaster 4 (RCT1 Vanilla) / Volcanic Suspended Coaster (RCT Classic) (Suspended Roller Coaster)
*Incomplete
Roller Coaster 5 (RCT1 Vanilla) / Volcanic Wild Mouse (RCT Classic) (Steel Wild Mouse Roller Coaster)
*Incomplete
== Scenario Guide ==
The scenario guide can be viewed here.
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==Completed Parks==
Diagonal_Volcania.png
VolcaniaA.jpg
Volcania.png
Volcania RCT.jpg
Category:Scenario
Category:RollerCoaster Tycoon Scenario
Category:Sapphire Group Scenarios
Category:Pre-Built Parks
Category:Complete the 5 Coasters Objective
Wacky Warren

==Overview==
A park which has much of its footpaths and coasters underground.
You have two roller coasters already built that are partially underground and can help you with reaching your goal. Like the description says, most of the pathways are underground.
===Pre-Built Rides:===
Roller Coaster 1 (RCT1 Vanilla) / Wiggly Worm (RCT Classic) (Steel Mini Roller Coaster)
*Excitement Rating: 5.31 (High)
*Intensity Rating: 5.55 (High)
*Nausea Rating: 3.73 (Medium)
*Initial Pricing: $3.00
Roller Coaster 2 (RCT1 Vanilla) / Rat Flyer (RCT Classic) (Inverted Wild Mouse Roller Coaster)
*Excitement Rating: 7.43 (High)
*Intensity Rating: 7.88 (Very High)
*Nausea Rating: 4.78 (Medium)
*Initial Pricing: $3.50
Information Kiosk 1 (Information Kiosk)
*Initial Pricing: $0.20 (Maps); $2.50 (Umbrellas)
==Scenario Guide==
The scenario guide can be viewed here.
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==Other Notes==
Category:RollerCoaster Tycoon Scenario
Category:Scenario
Category:Forest Scenario
Category:Ivory Group Scenarios
Category:Pre-Built Parks
Category:Monthly Ride Income Objective
Wacky Warren/Scenario Guide

The park looks rather confusing at first with most of the paths being underground. The paths can be addressed in two different ways : players can either leave them underground, or move them above the ground and play this park as normal. Before taking a decision here, players should be aware that leaving the path network below ground allows for freer ride construction, by removing most of the ground-level interference. Occasional exits can be thought of as in the entrance of Extreme Heights for excitement rating bumps.
As always, players should set the ride prices equal or almost equal to the ride's excitement rating. For example, if the ride has a 4.59 excitement rating, then charging $4.50 for the ride would help trigger the "Best Value Award", which will attract even more guests.
Expanding the park would here require careful planning and players should take time doing so, moving from the front of the park into the back. Wacky Warren allows building a large variety of rides as researching lasts all the way into year 8, and all of the different rides still contribute towards park's ride ticket profits. Building one or two coasters a year when the money is available would be a solid pace,and by keeping them small to medium-sized, but most importantly preferably have them intertwine with each other or other rides ; will grant the players massive profits by attaining much larger excitement ratings and therefore attracting more guests.
By slowly expanding the park in all aspects, building a variety of popular rides, and keeping the guests happy, the objective will be reached. This scenario involves long-term playing and needs players to take their time, as the scenario's feel -despite its initial premise- is somewhat similar to Vertigo Views.
Category:Scenario Guide
Wacky Worlds

Wacky Worlds is the first expansion pack for RollerCoaster Tycoon 2. This expansion is inspired by various notable sights from around the world, and introduces new scenarios, new scenery items, themes and themed rides.
Wacky Worlds was criticized for its lack of new gameplay options or new rides, since the rides included in the expansion pack are merely re-designs of previously available rides.
===Release dates===
*North America: May 6, 2003
*Europe: May 22, 2003
*United Kingdom: January 18, 2003
*Australia: June 6, 2003
==Themes==
Each theme has modifications of rides and lots of scenery, much of which is animated.
The themes are:
*Africa
*Antarctic
*Asia
*Australasia
*Europe
*North America
*South America
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(Not including attractions from the orginal RollerCoaster Tycoon 2.)
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==Scenarios==
(Not including scenarios from the orginal RollerCoaster Tycoon 2.)
===Beginner Parks===
===Challenging Parks===
===Expert Parks===
==="Real" Parks===
*(none)
===Other Parks===
*(none)
==Footpaths ==
(Not including footpaths from the orginal RollerCoaster Tycoon 2.)
*(none)
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(Not including scenery from the orginal RollerCoaster Tycoon 2.)
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(Not including park entrances from the orginal RollerCoaster Tycoon 2.)
==Water ==
(Not including water from the orginal RollerCoaster Tycoon 2.)
*(none)
Category:Expansion Packs
Category:RollerCoaster Tycoon Series
Category:PC Game
Category:RollerCoaster Tycoon Games
Walls and Roofs

Walls and Roofs
		 			
		66			
Name 	Image	Cost	Size
Brick Wall 	 	$5 	Tile Edge
Stone Wall 	 	$5 	Tile Edge
Stone Wall (Window Custom Color) 	 	$9 	Tile Edge
Poles (Custom Color) 	 	$6 	Tile Edge
Canvas Roof (Custom Color) 	 	$20 	1 x 1
Wall (Window Custom Color) 	 	$9 	Tile Edge
Wall 	 	$8 	Tile Edge
Wall 	 	$5 	Tile Edge
Wall 	 	$4 	Tile Edge
Roof 	 	$20 	1 x 1
Roof 	 	$20 	1 x 1
Wall 	 	$8 	Tile Edge
Wall 	 	$5 	Tile Edge
Wall 	 	$4 	Tile Edge
Wall (Custom Color) 	 	$8 	Tile Edge
Wall (Custom Color) 	 	$5 	Tile Edge
Wall (Custom Color) 	 	$4 	Tile Edge
Doorway (Custom Color) 	 	$25 	Tile Edge
Window (Custom Color) 	 	$10 	Tile Edge
Base Block (Custom Color) 	 	$20 	1 x 1
Roof (Sides Custom Color) 	 	$20 	1 x 1
Roof (Sides Custom Color) 	 	$20 	1 x 1
Roof (Sides Custom Color) 	 	$20 	1 x 1
Roof (Sides Custom Color) 	 	$20 	1 x 1
Wall 	 	$8 	Tile Edge
Wall 	 	$5 	Tile Edge
Wall 	 	$4 	Tile Edge
Doorway (Door Custom Color) 	 	$25 	Tile Edge
Window (Window Custom Color) 	 	$10 	Tile Edge
Base Block 	 	$20 	1 x 1
Curved Block 	 	$15 	1 x 1 (Diagonal)
Curved Wall 	 	$18 	1 x 1 (Diagonal)
Curved Roof 	 	$20 	1 x 1 (Diagonal)
Roof 	 	$20 	1 x 1
Roof 	 	$20 	1 x 1
Wall (Custom Color) 	 	$8 	Tile Edge
Wall (Custom Color) 	 	$5 	Tile Edge
Wall (Custom Color) 	 	$4 	Tile Edge
Doorway (Custom Color) 	 	$25 	Tile Edge
Window (Custom Color) 	 	$10 	Tile Edge
Wall Arch (Custom Color) 	 	$9 	Tile Edge
Base Block (Custom Color) 	 	$20 	1 x 1
Curved Block (Custom Color) 	 	$15 	1 x 1 (Diagonal)
Curved Wall (Custom Color) 	 	$18 	1 x 1 (Diagonal)
Curved Roof (Sides Custom Color) 	 	$20 	1 x 1 (Diagonal)
Roof (Sides Custom Color) 	 	$20 	1 x 1
Roof (Sides Custom Color) 	 	$20 	1 x 1
Roof (Sides Custom Color) 	 	$20 	1 x 1
Roof (Sides Custom Color) 	 	$20 	1 x 1
Corrugated Steel Base (Custom Color)	 	$20 	1 x 1
Corrugated Steel Wall (Custom Color)	 	$5 	Tile Edge
Corrugated Steel Roof (Custom Color)	 	$20 	1 x 1
Steel Latticework (Custom Color) 	 	$9 	Tile Edge
Wall (Custom Color) 	 	$5 	Tile Edge
Wall (Custom Color) 	 	$8 	Tile Edge
Wall (Custom Color) 	 	$12 	1 x 1 (Diagonal)
Wall (Custom Color) 	 	$18 	1 x 1 (Diagonal)
Block (Custom Color) 	 	$20 	1 x 1
Block (Custom Color) 	 	$14 	1 x 1 (Diagonal)
Support Structure (Custom Color) 	 	$12 	1 x 1
Support Structure (Custom Color) 	 	$17 	1 x 1
Support Structure (Custom Color) 	 	$8 	1 x 1
Pole (Custom Color) 	 	$10 	¼ tile
Pole (Custom Color) 	 	$10 	1 x 1
Roof 	 	$21 	1 x 1
Wall (Custom Color) 	 	$11 	Tile Edge
Category:Scenery
Category:RollerCoaster Tycoon 2 Scenery
Category:Lists
Category:Theming
Water

Water is a land feature in all games in the RollerCoaster Tycoon series. There are some rides such as the Boat Hire that can only be built on bodies of water. Water has a grayish blue appearance. It is possible to see through water using the eye menu.
===In RollerCoaster Tycoon and RollerCoaster Tycoon 2===
Water can be raised and lowered like land and has its own button next to the one for land. When water is placed, the bottom takes the shape of the land below. Water does not flow, but instead can be raised and lowered in sections, showing vertical faces, just like land. However, water cannot be sloped, for obvious reasons.
Most things cannot be built underwater, but when built above the surface, support structures extend to the bottom of the water. Some scenery objects such as walls can be placed underwater. Guests and staff will drown a short time after being dropped in water.
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===In RollerCoaster Tycoon 3===
Category:Land Types
Water Coaster

The Water Coaster is a roller coaster type introduced in the Loopy Landscapes expansion pack for the original RollerCoaster Tycoon. It is most notable for its use of water sections to soak the riders.
==Construction==
Track is made up of two steel beams with cross sections in the middle (similar to the Junior and Steel Mini Roller Coasters). The supports are poles made out of steel and the water sections have steel lattice supports. Unlike the Junior and Steel Mini Roller Coasters, the Water Coaster uses a chain lift hill instead of a friction wheel lift hill.
===Special Track Elements===
*Banked Curves
*Banked Helix
*Water Sections (not noted in-game)
*On-ride photo section (added in OpenRCT2)
*Booster (added in OpenRCT2)
===Constraints===
*Banked Curves - 50° banking
*Maximum Track Slope - 60°
*Maximum Lift Hill Slope - 25°
*Maximum Height - 78 Feet
===Ride rating penalties===
Ride stat 	Requirement 	Ratings affected if missed
Highest drop height	6 m (19 ft) 	Excitement, intensity, nausea (-50% each)
Drops 	1 	Excitement, intensity, nausea (-50% each)
Max. speed 	25 km/h (16 mph)	Excitement, intensity, nausea (-50% each)
Water sections 	1 piece 	Excitement (-87.5%)
===Vehicles===
===Pre-built designs===
====RollerCoaster Tycoon====
=====Scenarios=====
*Roller Coaster 1 (Sunny Swamps)
====RollerCoaster Tycoon 2====
=====Build menu only=====
*Fossil Folly (uses Trilobite Boats)
*Splashtastic
*Spruce Goose (uses Flying boats)
=====Scenarios=====
*Splashster (Ayers Rock)
*Mad Manta (Fun at the Beach)
===Other Information===
* A mixture of a roller coaster and a water splash ride. The boats run on rails, allowing fast spiral turns and steep drops, which can be enhanced by carefully positioned water splash sections.
* The water splash sections can only be level track, either straight segments or standard-radius curves.
** In OpenRCT2, water sections can also use S-bends.
* Water splash sections can be used as a substitute for brakes in the event of a brakes failure breakdown.
* Oddly enough, in Loopy Landscapes, the Water Coaster is listed only as a water ride and can be invented only under the category of 'Thrill Ride'.
* This is the only ride outside the "Roller Coasters" tab which will be named "Roller Coaster #" at default when adding this ride to the park.
===In Real Life===
The design is based on Premier's Liquid Coaster. RCDB Entry
Category: Water Rides
Category: Roller Coasters
Category:Rides
Category:Water Rides in RCT2
Category:Water Rides in RCT3
Category:Roller coasters added in Loopy Landscapes
Category:Roller coasters in RCT2
Category:Roller coasters in RCT3
Category:Attractions
Category:Water rides in RCT1
Category:Roller coasters in RCT1
Water Feature Themeing

Water Feature Themeing
		 			
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This is a list of all the scenery items under the group "Water Feature Themeing".
Name 	Image	Cost	Size 	Animation
Waterfall (RCT2) 	 	$18 	Tile Edge	Yes
Water Jet (RCT2) 	 	$18 	¼ Tile 	Yes
Jumping Fountains 	 	$20 	Path Item	Yes
Water Spout (RCT2)	 	$45 	1x1 	Yes
Ice Cube (RCT2) 	 	$25 	1x1 	No
Fountain (RCT2) 	 	$22 	¼ Tile 	Yes
Fountain 	 	$55 	1x1 	Yes
==Notes==
*In RCT1, some of these scenery objects could only be placed on water. In RCT2 though, these could be placed on land, too.
Category:Scenery
Category:Themeing
Category:RollerCoaster Tycoon Scenery
Category:RollerCoaster Tycoon 2 Scenery
Water Slide

Water Slide may refer to:
*Dinghy Slide, which is known as a "water slide" in the original RollerCoaster Tycoon.
*Pool Slides and Rides, which are introduced in the RollerCoaster Tycoon 3: Soaked! expansion pack.
*Water Slide (The Amazing Earl), which is a downloadable custom water ride designed by The Amazing Earl for RollerCoaster Tycoon 2.
Water Splash

The 
Water Splash is a ride improvement that can be built for the Wooden Roller Coaster. The water splash increases the excitement rating of the coaster, but slows down the train a little bit. It is therefore ideal to build the water splash at (or near) the end of the track before the station, to slow down the train before it enters the station, to help prevent crashes while also boosting the coaster's excitement rating.
The water splash takes up five tiles in a straight line. If you want to build a water splash at 0ft, you must first dig down five squares of land in a straight line, since the track piece dips down 5ft. The water splash can however be built at 5ft or higher with out you needing to lower any land.
In the first game, it can be researched through the "ride improvements" option under the reseach tab. Once researched, it'll appear when building a wooden roller coster, under the "special track elements" tab on the ride costruction menu. However, in the second and third game, the water splash is available by default (since there is no "ride improvements" option in the research menu, all special track elements for all roller coasters are available by deafault).
Category:Ride Elements
Whirling Dervish

Whirling Dervish is a ride that comes with the Wild! expansion pack.
Two arms carry two cylindrical-shaped cars, each of which start spinning horizontally. Eventually, the arms lift the two cars up in the air and they start spinning up and down.
==In Real Life==
It is modeled after the Hard Rock ride seen at fairs. They are manufactured by Fabbri Group, an italian amusement rides manufacturer.
Category:Rides
Category:Thrill Rides
Category:Thrill Rides in RCT3
Category:Attractions
Category:Wild! Ride
Category:Article Stubs
Category:Articles needing improvement
Category:Articles needing images
Category:RollerCoaster Tycoon 3 Ride
Whispering Cliffs

==Overview==
Develop the seaside cliffs into an thriving amusement park.
Starting from scratch, the park is very long and the cliff face gives you the opportunity to build underground.
==Scenario Guide==
The scenario guide can be found here.
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====Upgrades====
*Vertical Drop Roller Coaster: Vertical Loop
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===Shops & Stalls ===
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==Other Notes==
*Including the original RCT scenarios, this scenario is the first scenario with a park value objective to start from scratch.
*This scenario is called Falaises Insidieuses (Insidious Cliffs) in the French version of the games.
Category:Scenario
Category:RollerCoaster Tycoon Scenario
Category:Forest Scenario
Category:Amethyst Group Scenarios
Category:Park Value at Given Date Objective
Whispering Cliffs/Scenario Guide

Since there's only a limited amount of space available in Whispering Cliffs, it's advised to any player to concentrate on smaller rides, like small footprint coasters, thrill and gentle rides. It doesn't really matter where the rides are placed, but no player should forget, now that the No-Entry signs are available, to use them and block off the pathes to the side where there aren't any rides, simply because people will wander there aimlessly, and lose both their energy and happiness.
It's important to think twice before placing a ride somewhere ; usable flat land is very limited on this map. But as long as there's a wide variation of gentle/thrill rides, and this map shouldn't be too hard. The park also consists of parts of sea which covers the whole shoreline for 4 or 5 tiles. Raising this land will give some extra building space, but at the expense of draining the park's finances down to the bottom of the sea. However, they will serve perfectly for tall rollercoasters such as the Corkscrew Rollercoaster.
The stations for roller coasters and other tracked rides should be built on the edge of the cliff, so they don't fill up important space. Of course, this map will require custom designs. The tip would be to build them underground : the cliff walls are perfect for that, and will not only save the player some valuable space, but also increase the rides' excitement ratings and keep on drawing guests when it is raining. Players also can build a path down to the water and build there without raising the land, though it should not be necessary at all. This still can be done for filling the map after this scenario's complete.
Here, the worst is the terrain, but the scenario's objective isn't hard at all to get : the main difficulty here is to start a proper layout.
====Gallery====
WhisperingCliffsFinished.png
Whispering Cliffs RCT.png
Category:Scenario Guide
White Water Park/Scenario Guide

First step here would be researching the Information Kiosk. This will be invaluable to guests, as they often get lost towards the back of the park (the River Rapids). The second valuable tip for this scenario would be to build a bridge from White Water Rapids towards White Water Boats, so the park's path layout is turned into a circle. It may be a good idea to research Ride Improvements as well, as you can unlock the Water Splash for the Wooden Roller Coaster fairly early in the scenario, turning the Wooden Coaster into a "water ride". The space on the other side of the lake also proves a solid point for it : a hill climb, a quick back turn and a steep fall into a couple Water Splashes down the lake, will replace the Splash Boats and Water Coaster from AA/CF all at once, and turn "White Water Coaster" into a solid quick buck machine. You should also connect a path across the lake from the exit to that ride to the area with the Boat Hire and fill the gap with some rides.
The Water Slide that has already been built may stall out at times, so it is best to leave it always waiting for a full load (uncheck the "Maximum Waiting Time" option in the ride options panel) or alter the ride slightly. It still might get stuck after a couple of breakdowns, preventing the dinghies from reaching back to the station and frustrating guests. If this happens, a solid tip would be to pause the game, click the close button of the ride twice so it resets, then reopen. There is no minor change to the ride to make this preventable.
After that, the only needed rides to build here would be the Merry-Go-Round and Haunted House because this scenario is fairly rainy. The hills near the Log Flumes are good for building an underground roller coaster. The park lacks stalls (like most parks with pre-built rides) so this is also an urgent move. Players should also make sure to add more benches and trash cans to the paths, as they are seriously lacking. Additional handymen and mechanics are needed, as well as ordering the pre-hired handyman to stop mowing lawns. Skilled players will achieve the 1,000 required guests long before Year 3.
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Category:Scenario Guide
Wild!

RollerCoaster Tycoon 3: Wild! (released October 25, 2005) is the second expansion pack for RollerCoaster Tycoon 3 and is currently the final iteration of the game released for the PC. It includes new attractions and themes, with addition being the ability to create zoos and safari rides in a park. New scenery items include African flora and giant insects and dinosaurs.
Just like with the Soaked! expansion, Wild introduced new game-play elements and proper new rides.
== Scenarios ==
# Scrub Gardens
# Ostrich Farm Plains
# Egyptian Sand Dance
# A Rollercoaster Odyssey
# Zoo Rescue
# Mine Mountain
# Insect World
# Rocky Coasters
# Lost Land of the Dinosaurs
# Tiger Forest
# Raiders of the Lost Coaster
# Saxon Farm
==Attractions ==
===Roller Coasters ===
===Junior Rides ===
===Thrill Rides ===
===Gentle rides ===
===Transport Rides ===
===Other Rides and Attractions ===
==Shops & Facilities ==
===Food ===
=== Stalls ===
==System requirements==
*Original RollerCoaster Tycoon 3
*Operating system: Windows 98/Me/2000/XP/Vista/7/8/10; Mac OS X
*Processor: Pentium III 733 MHz or higher
*Memory: 128 MB RAM; 256 MB for XP
*Hard Disk Space: 600 MB free
*CD-ROM Drive: 4X CD-ROM or faster
*Video: Any ATI Radeon or GeForce 2 with 32MB or higher; or other video card with 32MB and hardware T&L
*Sound: Windows 98/Me/2000/XP or Mac OS X compatible 16-bit sound card
*DirectX: version 9.0 (included) or newer
==Trivia==
*The Safari Train resembles the Indian Railways Fairy Queen train.
*The default car for the Extended Coaster resembles the Drift Coaster.
== See also ==
* RollerCoaster Tycoon 3
* RollerCoaster Tycoon 3 Platinum!
* Soaked!
Category:Expansion Packs
Category:RollerCoaster Tycoon Games
Category:PC Game
Category:RollerCoaster Tycoon Series
Wild Mouse

Wild Mouse can refer to several types of Roller Coaster:
* The Wooden Wild Mouse, the wooden variant, later renamed to Wooden Wild Mouse.
* The Steel Wild Mouse, the steel variant introduced in the Added Attractions expansion pack.
* The Inverted Wild Mouse, a variant with suspended trains, first seen in the Loopy Landscapes expansion pack. It was renamed to Inverted Hairpin Coaster in RollerCoaster Tycoon 2.
* The Spinning Wild Mouse, a variant with spinning cars introduced in RollerCoaster Tycoon 2.
Category:Roller Coasters
Wild Mouse Coaster

==Construction==
Track consists of tubular steel rails. Supports are large tubular steel posts. Cars are held on the track by wheels above, below, and outside the running rails.
===Special Track Elements===
None, though the 60° lift hill slope is notable.
===Constraints===
*Maximum track slope - 60°
*Lift hill maximum slope - 60°
*Maximum height above ground - 68 ft
===Vehicles===
===Operating Modes===
*Continuous circuit mode
*Continuous block section mode
==Pre-built designs==
===RollerCoaster Tycoon===
====Build menu only====
*Steel Mouse 1
*Steel Mouse 2
====Scenarios====
*Roller Coaster 5 (Volcania)
===RollerCoaster Tycoon 2===
====Build menu only====
*Flying Dutchman Gold Mine
*Fungicide
*Steel Squeak
====Scenarios====
*Flying Dutchman Gold Mine (Six Flags Holland)
==Other Information==
* A good Wild Mouse Roller Coaster is all about tight turns and sudden drops - the more intense, the better.
* This ride is called Steel Wild Mouse Roller Coaster in RCT1 and Wild Mouse in RCT2 and RCT3.
==External Links==
Ride overview video by Marcel Vos (YouTube)
Category:Roller Coasters
Category:Rides
Category:Roller coasters in RCT2
Category:Roller coasters in RCT3
Category:Attractions