nyuuzyou/wikis huggingface dataset:
Pleasure Island

==Overview==
A long thin island makes a challenging setting to build a selection of coasters.
Pleasure Island park is a strip of land that is only a few tiles wide, yet its length extends from one edge of the map to the other. Note that you have a few tiles of construction rights extending out into the water all the way down the island. Your mission, which is to build ten exciting coasters (of any length) is actually fairly easy, because you'll have to keep it tight to even build ten coasters, and that drives up excitement. The hard part is cramming in a lot of stuff into a little space. Other scenarios that similarly have limited space are Dinky Park and Urban Park.
==Scenario Guide==
The scenario guide can be found here.
==Available Rides==
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==Other Notes==
Category:Scenario
Category:RollerCoaster Tycoon Scenario
Category:Bronze Group Scenarios
Category:Build 10 Coasters Objective
Pleasure Island/Scenario Guide

Start by putting a few gentle/thrill rides on the edges of your construction rights. Then, build a shuttle-loop-type above the rides on one side, and another shuttle-loop-type above the rides on the other side. Make sure that they are exciting enough to meet the objective, and you will quickly have two coasters down, eight to go.
Keeping things tight, slowly move down the island with your roller-coaster building. Use lots of shuttle-loop-type and wild-mouse-type rides to get a high excitement rating with a relatively short track. Wooden coasters are a less effective choice here because, one, their support structure makes it difficult to see around them, and, two, they are generally less maneuverable than the steel coasters. Make the tracks go over/under/around existing rides and coasters for maximum effect. Add flat rides and paths around the coasters to bring excitement up even more. Building two Stations next to each other and synchronizing them will also boost excitement a lot.
Category:Scenario Guide
Pokey Park

== Overview ==
A small, cramped amusement park which requires major expansion.
The last Park Value scenario in the original RCT, Pokey Park is just that - small. It seems hopeless to try and cram $10,000 of rides into the small area available at start, but more land is available to buy across the road, and construction rights are available to buy above it.
This scenario is known as Dinky Park in the American version of the game, and Parc Minus in the French one.
=== Pre-Built Rides: ===
* Ferris Wheel 1 (Ferris Wheel)
:Excitement Rating: 1.35 (Low)
:Intensity Rating: 0.75 (Low)
:Nausea Rating: 0.80 (Low)
:Initial Pricing: $1.00
:Age: New
* Carousel (Merry-Go-Round)
:Excitement Rating: 1.30 (Low)
:Intensity Rating: 0.60 (Low)
:Nausea Rating: 0.75 (Low)
:Initial Pricing: $1.00
:Age: New
* Cloud Nine (Observation Tower)
:Excitement Rating: 2.83 (Medium)
:Intensity Rating: 0.00 (Low)
:Nausea Rating: 0.20 (Low)
:Initial Pricing: $0.50
:Age: New
* Spiral Slide (Spiral Slide)
:Excitement Rating: 1.74 (Low)
:Intensity Rating: 1.40 (Low)
:Nausea Rating: 0.90 (Low)
:Initial Pricing: $0.80
:Age: New
:Mode: Single Ride
* Purple Peril (Scrambled Eggs/Twist)
:Excitement Rating: 1.62 (Low)
:Intensity Rating: 1.27 (Low)
:Nausea Rating: 2.50 (Low)
:Initial Pricing: $1.00
:Age: New
* Big Boat (EU) / Swinging Ship 1 (US) (Swinging Ship)
:Excitement Rating: 2.15 (Low)
:Intensity Rating: 2.45 (Low)
:Nausea Rating: 2.51 (Low)
:Initial Pricing: $1.50
:Age: New
== Scenario Guide ==
You can read the Scenario Guide here.
== Available Rides ==
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====Upgrades====
*Stand-up Roller Coaster: Corkscrew
*Stand-up Roller Coaster: Half Loop
*Steel Corkscrew Roller Coaster: Half Loop
*Steel Corkscrew Roller Coaster: Vertical Loop
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== Other Notes ==
*Players can access a small part of the road surrounding the outside of the park. By purchasing construction rights for the corner section of the road, where it is more than one unit above the land, that part of the road can be turned to a path.
*This is the first scenario in vanilla RCT where the Water Splash option is available from the start : it previously had to be researched individually.
==Completed Parks==
SCR7rm.png
DinkyParkFinished.png
Pokey Park.jpg
SCR1-ConvertImage.jpg
Dinky Park RCT.jpg
Dinky Park RCT 2.png
Category:Scenario
Category:Forest Scenario
Category:Amethyst Group Scenarios
Category:Pre-Built Parks
Category:Park Value at Given Date Objective
Pokey Park/Scenario Guide

Pokey Park may seem challenging at first due to its very limited size, but it can actually be beaten fairly easily. The key for players is to maximize the actual space, that is, build rides that have the most potential to attract guests while taking up as little space as possible. Knowing the ideal needed queue length per ride is a very powerful asset here : some rides need no queue at all, some others need only one tile of queue, etc. 
It's a good idea to research thrill rides initially, this without forgetting that some guest prefer less intimidating rides. A small, custom built shuttle loop is a great way to attract a large number of guests and filling the park's wallets. Of course, maximum train & queue lengths, and an on-ride photo section are must-haves on every succesful coaster.
The sloped landscape in Pokey Park allows the good ride designer to build many rides underground, and cheaper than on flat terrain. This is a good way to maximize space. It is possible to beat this scenario without expanding, but much easier to do so. Players are however only able to buy construction rights to the land across the road, and it is important to build several footpaths to connect both sections of the park. A Chairlift is useful too, as it doesn't need much space, goes high and is cheap, yet attracts guests and boosts the park value. Also, players should stay aware of depreciation (the fact that Park Value slowly goes down over time), especially those who play in RCT1.
It is possible to beat this scenario without buying any additional land or construction rights, although it is very difficult. There are three areas in the park that can be good station platform zones: behind the Carousel, along the fence by the Spiral Slide, and in the space above Purple Peril along the park fence. These three areas can serve as starting points for coasters before going underground. Alternatively, coasters can be made entirely underground, requiring only one opening underground for the entrance path.
If overcrowding becomes a problem (when guests complain and say "It's too crowded here!"), then wise players will start to build paths above the park rides and around the park. Despite not immediately needed, the additional path network will maintain a higher park value by lessening the guest overcrowding. Obviously, food courts are to be avoided here at all costs, since they generate overcrowding.
The cheap way to beat Pokey Park is to close the park and the rides, get rid of everything and start flattening the landscape before starting it from scratch, building everything tight and smart. It is cheap and much less rewarding than succeeding while keeping the original park up, but it works.
Category:Scenario Guide
Pool Accessories

Pool Accessories are extras, such as hot tubs and diving boards, that can be added to the Pool Complex in the Soaked!expansion pack for RollerCoaster Tycoon 3. Accessories can be placed on a pool edge (below and above water) and on full non-pool tiles. Not only do they make your pool look nicer, they also please the guests.
==List of pool accessories==
===Wave Machine===
Price:$50. Must be placed on pool edge (below water).
Causes waves. Wave height, length and duration can be adjusted at the pool operations tab.
===Sun Loungers===
Price:$15. Must be placed on full non-pool tile.
Peeps can sunbathe on them(or so they seem to appear in the peep details tab.)
====Sun Loungers with Umbrellas====
Price: $20. Must be placed on full non-pool tile.
Much like the Sun Lounger, peeps use these to sunbathe, except these are shaded over.
===Pool Lamp===
: Price: $5. Must be placed on full non-pool tile.
: Works like the regular street lamps in the game, provides light for the Pool Complex.
===Lifeguard Chair===
: Price: $100. Must be placed on full non-pool tile.
: Expensive, and has no use. A lifeguard appears on the chair when you place it, but he doesn't do anything. Lifeguards are not staff, so monthly pay is not required. This accessory is pretty much a decoration.
===Underwater light===
: Price: $7. must be placed on pool edge (below water.)
: Provides light underwater.
===Spa Pool===
: Price: $75. Must be placed on a full non-pool tile.
: A small pool of very hot water. Peeps like to rest in the hot tubs from now and then. Despite it's size, there is no limit to the amount of people that can be in a Spa Pool.
===Pool Showers===
: Price:$10. Must be placed on a full non-pool tile.
: Peeps can shower using these. Putting them right outside changing rooms makes a nice effect.
===Small diving board===
: Price:$15. Must be placed on pool egde (outside water)
: Peeps dive into pools using these. Also see Large Diving Board.
===Large Diving board===
: Price per level: $51.
: Peeps can dive into pools using these. You can adjust the number of levels using the Shift key. To avoid injuries, make sure to limit the height to 5 or less levels.
===Ladder===
: Price: $4. Must be placed on pool edge.
: Used to climb in and out of pools. Put them around the pool, and next to the Inflatable Ship entrance. 
==See Also==
*Pool Slides and Rides
*Pool Complex
Pool Slides and Rides

"Water Slide" redirects here. For the RCT1 water ride, click here.
thumb|Various Pool Slides ending in a Pool Complex.
Pool Slides and Rides are rides added in RollerCoaster Tycoon 3 Soaked!. These slides can only be reached from swimming pools and are always free of charge. They usually run into a Pool Complex but they can also run into another station. Pool slides are built like roller coasters and there is (except for two) a coaster cam, too.
==List Of Pool Slides==
*Aqua Blaster Slides
*Body Slide
*H2Oslide Bowl
*Hostel Lujan
*Hostel Tigre
*Hostel Wave Pool
*Inflatable Ship
*Multisurf
*Lazy River
*The Oasis
*Ring/Raft Slide
*Turbolance
*Wave Pool
Category:Pool Slides and Rides
Category:Soaked! Ride
Category:Water Rides in RCT3
Category:Rides
Category:Attractions
Category:Water Rides
Category:RollerCoaster Tycoon 3 Ride
Category:RollerCoaster Tycoon 3
Popcorn Stall

The popcorn sold at the stalls is very salty. Building a drinks stall near a popcorn stall is a good way to increase revenue because popcorn increases thirst. Popcorn will turn into rubbish after it is eaten and will need to be thrown away. Popcorn will reduce the guests' hunger bars.
Category:Shops and Stalls
Category:Shops and Stalls in RCT2
Category:Attractions
Pretzel Stall

The Pretzel Stall is a shop that first appears in RollerCoaster Tycoon 2. As suggested by it's name, this stall sells pretzels to your guests and helps remove their hunger. It may, however, increase their needs for a drink or a Toilets as with other food stalls.
Category:Shops and Stalls
Category:Shops and Stalls in RCT2
Prison Island

==Overview==
This scenario takes place on Alcatraz, a former prison island with much of its infrastructure still intact. Points of interest include the prison complex at the center of the island, the huge plaza at the far end of the island, the large breakwaters on one side of the island, and a platform on the other side of the island where a cruise liner is docked.
==Scenario Guide==
The scenario guide can be found here.
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==Footpaths ==
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==Other Notes==
This park's scenario is a reference to Alcatraz Island, in San Francisco, California, another prison from the early 20th century that was entirely on an island.
Category:Scenario
Category:Beginner Parks
Category:RollerCoaster Tycoon 2 Scenario
Category:Beginner Parks TT
Category:Beginner Parks RCT2
Category:No Money Scenario
Category:Build 10 Coasters Objective
Prison Island/Scenario Guide

This scenario is as easy as it gets: Infinite money, a huge park (yes, the water around the island is all availalble to build on) and many roller coasters available from the start.
Players just have to build ten track designs with an excitement rating of 6.00 or more (such as the Six Flags coasters) and test them. Once the results appear, they're free to open them and completely disregard warnings about the entrances/exits not being connected to the main path layout, for an easy win in March, Year 1.
A little caveat to remember however : players need ten different types of roller coasters : ten Wooden Roller Coasters won't work.
Category:Scenario Guide
Quantum's Edge

Quantum's Edge is a 2018 custom-made scenario by BlazingEmpireHD that has gained popularity in the RCT community as one of the hardest scenarios possible to beat.
==Overview==
A freak radioactive disaster has left this area in ruins - alien like plants have grown, the water turned acid, the land is jagged and broken...but nevertheless, you have a park to make on this travesty.
The first challenge comes with the very limited space available. Buying more land is expensive and only covers the borders of the exclamation mark with the exclamation mark unable to be built on. There are no construction rights beyond the border either and no terrain can be edited in any way. 
On top of that, park rating is much more hard to obtain and guests are really hard to attract with absolutely no options to advertise the park (which would make sense because of the conditions the area represents). On the bright side there is no time limit on this scenario, so it can be completed at arbitrary pace. However, it is extremely easy to fail this scenario in the first 2 months.
== Links ==
Scenario download
Category:Custom-Made Material
Category:Downloads
Queue Lines

Queue lines are paths, where people that want to go on a certain ride, can get in line for that particular ride. When a queue line is too short, you won't maximize your profit on the ride that it runs to. When it's too long, people will complain and even get out of the line, because they get bored and fed up. So how to build good length queue lines?
==Building queue lines==
Queue lines can be recognized by a special type of path. In RCT 1, you can only build blue queue lines. In the Loopy Landscapes expansion pack, there are 4 different colors available: Blue, yellow, green and red.
A queue line looks easy to build. But many people make them too long, or too short. Resulting in low profit on lines that are too short, or complaining guests on lines that are too long. You could hire some Entertainers , but it will cost the player some money, and that's one thing that's not desired. The secret of getting a queue line with the right length, lies in doing a little math. How long should a good designed queue line be? The answer is shown below.
===How long?===
If there is a rollercoaster in the park, with 3 trains, with each train having 6 cars, and with each car holding a maximum of 4 guests, you can have a maximum number of: 3 × 6 × 4 = 72 people on your rollercoaster. Now, let's say that one train goes around the track one time, in 1 minute and 15 seconds. You have to take in account an extra 10 to 15 seconds for passengers to get off of the train and others on it, so you come to a total of 72 guests riding the rollercoaster, every 1 and a half minute. On one piece of queue line, there is space for about 5 guests. So, every 1 and a half minute, there are about 14 pieces of queue line emptied. If you want to have a waiting time of about 5-6 minutes (not too long, not too short), just build a queue line, that's around 50 pieces of length.
Also, keep in mind that breakdowns stop the ride for a period of time. So don't go over 6 minutes, just to have some sort of buffer!!!
A ride can only process so many customers and tickets in a period of time, so very long queues are not advisable because they cost more and get guests to waste time waiting when they can be on your other rides. A suitable queue should never empty completely every time a roller coaster pulls in, and not fill up to the brim when all the trains are out and running.
Category:Descriptions
Rain Forest Plateau

==Overview==
Space is limited in the precious rainforest - you must cram as much as possible into the existing clearing, in order to provide a viable alternative to the local timber industry.
The final scenario in the Wacky Worlds expansion pack. Building on a large and flat, crescent-shaped rock in the middle of a jungle, you have 4 years and a modest goal of a £275,000 park value rating. The landscape can not be modified.
==Scenario Guide==
The scenario guide can be found here.
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==Water ==
==Other Notes==
Category:Expert Parks
Category:RollerCoaster Tycoon 2 Scenario
Category:South America
Category:Expert Parks WW
Category:Expert Parks RCT2
Category:Park Value at Given Date Objective
Rain Forest Plateau/Scenario Guide

==Scenario Guide==
Despite what the description might imply, the Rain Forest Plateau offers not so much challenge as the plateau yields more than enough space for players to build parks that reach a value of $275,000 by the end of Year 4.
Research is straightforward, as it's very possible to get all rides available before the scenario's deadline, but the Observation Tower, along with the Ferris Wheel, Enterprise, and Coffee Cups, offers an interest for the wisest players to check Gentle Rides first. As there's plenty of Roller Coasters already available, this research option can safely be ticked off.
A simple start would imply an Information Kiosk and the 4 Gentle/Thrill rides available. Space isn't a problem at this point, if not for the guests themselves : building a path through the rock towards the rides, can prove a solid idea. A shuttled Looping Roller Coaster will work just great for a first foray into the Roller Coaster territory.
Despite even the best players' most effective money drains working full-time at emptying the guests' wallets, it's going to be hard making money here on the plateau : This is because there is a $10,000 loan, and a 30% interest rate on it ! All players must make repaying this loan back as soon as possible, since it will severely impact park's development. Money will stop being a problem when this immense loan interest will be cut. Since the Burger Bar is the first researched Shops and Stalls, players might consider this research option, if they want more food).
Players must remember that the scenario's goal is park value, not people, so they should not bother trying to cram as many guests as possible in. The faster they build, the less each ride is worth by october Year 4, so going build-crazy is not a good plan. In order to get the money for massive constructions in order to boost the park value, people should consider the Log Flume, River Rapids, Splash Boats, or Go Karts, all of which are cost-effective money makers. In Years 3 & 4, a new roller coaster or two should get players the park value rating they need.
Category:Scenario Guide
Category:South America
Rainbow Summit

==Overview==
Built on a hillside, this park is forbidden from building anything tall. Can you expand the park and make it successful?
Nothing in this park can be built above tree level, no higher than 10.5m. Furthermore, even though it isn't mentioned in the description, marketing campaigns are prohibited as well!
===Pre-built Rides===
Wooden Roller Coaster 1 (Wooden Roller Coaster)
*Excitement Rating: 7.98 (Very High)
*Intensity Rating: 9.22 (Very High)
*Nausea Rating: 5.43 (High)
Chairlift 1 (Chairlift)
*Excitement Rating: 3.18 (Medium)
*Intensity Rating: 0.48 (Low)
*Nausea Rating: 0.51 (Low)
Trams 1 (Trams)
*Excitement Rating: 3.52 (Medium)
*Intensity Rating: 0.31 (Low)
*Nausea Rating: 0.02 (Low)
== Scenario Guide ==
You can read the Scenario Guide here.
Marcel Vos' tutorial 'How to beat Rainbow Summit'
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==Other Notes==
This park appears to be based on a mirror image of Lake Compounce in Bristol, CT. It has a "mountain coaster" painted accordingly and similar to Boulder Dash, and a chairlift and tram in appropriate locations.
Category:Scenario
Category:Expert Parks
Category:Expert Parks RCT2
Category:Silver Group Scenarios
Category:Pre-Built Parks
Category:Guests at Given Date Objective
Rainbow Valley

== Overview ==
Rainbow Valley's local authority won't allow any landscape changes or large tree removal, but you must develop the area into a large theme park.
The park itself is located along a river, long, but not very wide. The terrain is hilly, and there are a lot of trees. As the description already made clear, the player is not allowed to remove any scenery (including trees) or raise/lower the land or water level. Therefore, the space available to build is very limited. There are a few small cliffs available for building underground. This park seems impossible at first, but if you get used to it, it may be a cakewalk.
Rainbow Valley has no pre-built rides.
If you set your research to $400 for the whole game, you will finish all research in October, Year 4.
== Scenario Guide ==
You can read the Scenario Guide here.
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=====Upgrades=====
*Stand-up Roller Coaster: Corkscrew
*Stand-up Roller Coaster: Half Loop
*Steel Corkscrew Roller Coaster: Half Loop
*Steel Corkscrew Roller Coaster: Vertical Loop
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== Other Notes ==
Category:Scenario
Category:Forest Scenario
Category:Gold Group Scenarios
Category:Guests at Given Date Objective