Dota 2 Workshop Tools/Actions List

This is a list of actions currently supported by Dota 2, as well as their IDs.
Action Name 	ID 	Notes
ACT_RESET 	0 	
ACT_IDLE 	1 	May not work in Dota V
ACT_TRANSITION 	2 	
ACT_COVER 	3 	
ACT_COVER_MED 	4 	
ACT_COVER_LOW 	5 	
ACT_WALK 	6 	
ACT_WALK_AIM 	7 	
ACT_WALK_CROUCH 	8 	
ACT_WALK_CROUCH_AIM 	9 	
ACT_RUN 	10 	
ACT_RUN_AIM 	11 	
ACT_RUN_CROUCH 	12 	
ACT_RUN_CROUCH_AIM 	13 	
ACT_RUN_PROTECTED 	14 	
ACT_SCRIPT_CUSTOM_MOVE 	15 	
ACT_RANGE_ATTACK1 	16 	
ACT_RANGE_ATTACK2 	17 	
ACT_RANGE_ATTACK1_LOW 	18 	
ACT_RANGE_ATTACK2_LOW 	19 	
ACT_DIESIMPLE 	20 	
ACT_DIEBACKWARD 	21 	
ACT_DIEFORWARD 	22 	
ACT_DIEVIOLENT 	23 	
ACT_DIERAGDOLL 	24 	
ACT_FLY 	25 	
ACT_HOVER 	26 	
ACT_GLIDE 	27 	
ACT_SWIM 	28 	
ACT_JUMP 	29 	
ACT_HOP 	30 	
ACT_LEAP 	31 	
ACT_LAND 	32 	
ACT_CLIMB_UP 	33 	
ACT_CLIMB_DOWN 	34 	
ACT_CLIMB_DISMOUNT 	35 	
ACT_SHIPLADDER_UP 	36 	
ACT_SHIPLADDER_DOWN 	37 	
ACT_STRAFE_LEFT 	38 	
ACT_STRAFE_RIGHT 	39 	
ACT_ROLL_LEFT 	40 	
ACT_ROLL_RIGHT 	41 	
ACT_TURN_LEFT 	42 	
ACT_TURN_RIGHT 	43 	
ACT_CROUCH 	44 	
ACT_CROUCHIDLE 	45 	
ACT_STAND 	46 	
ACT_USE 	47 	
ACT_ALIEN_BURROW_IDLE 	48 	
ACT_ALIEN_BURROW_OUT 	49 	
ACT_SIGNAL1 	50 	
ACT_SIGNAL2 	51 	
ACT_SIGNAL3 	52 	
ACT_SIGNAL_ADVANCE 	53 	
ACT_SIGNAL_FORWARD 	54 	
ACT_SIGNAL_GROUP 	55 	
ACT_SIGNAL_HALT 	56 	
ACT_SIGNAL_LEFT 	57 	
ACT_SIGNAL_RIGHT 	58 	
ACT_SIGNAL_TAKECOVER 	59 	
ACT_LOOKBACK_RIGHT 	60 	
ACT_LOOKBACK_LEFT 	61 	
ACT_COWER 	62 	
ACT_SMALL_FLINCH 	63 	
ACT_BIG_FLINCH 	64 	
ACT_MELEE_ATTACK1 	65 	
ACT_MELEE_ATTACK2 	66 	
ACT_RELOAD 	67 	
ACT_RELOAD_START 	68 	
ACT_RELOAD_FINISH 	69 	
ACT_RELOAD_LOW 	70 	
ACT_ARM 	71 	
ACT_DISARM 	72 	
ACT_DROP_WEAPON 	73 	
ACT_DROP_WEAPON_SHOTGUN 	74 	
ACT_PICKUP_GROUND 	75 	
ACT_PICKUP_RACK 	76 	
ACT_IDLE_ANGRY 	77 	
ACT_IDLE_RELAXED 	78 	
ACT_IDLE_STIMULATED 	79 	
ACT_IDLE_AGITATED 	80 	
ACT_IDLE_STEALTH 	81 	
ACT_IDLE_HURT 	82 	
ACT_WALK_RELAXED 	83 	
ACT_WALK_STIMULATED 	84 	
ACT_WALK_AGITATED 	85 	
ACT_WALK_STEALTH 	86 	
ACT_RUN_RELAXED 	87 	
ACT_RUN_STIMULATED 	88 	
ACT_RUN_AGITATED 	89 	
ACT_RUN_STEALTH 	90 	
ACT_IDLE_AIM_RELAXED 	91 	
ACT_IDLE_AIM_STIMULATED 	92 	
ACT_IDLE_AIM_AGITATED 	93 	
ACT_IDLE_AIM_STEALTH 	94 	
ACT_WALK_AIM_RELAXED 	95 	
ACT_WALK_AIM_STIMULATED 	96 	
ACT_WALK_AIM_AGITATED 	97 	
ACT_WALK_AIM_STEALTH 	98 	
ACT_RUN_AIM_RELAXED 	99 	
ACT_RUN_AIM_STIMULATED 	100	
ACT_RUN_AIM_AGITATED 	101	
ACT_RUN_AIM_STEALTH 	102	
ACT_CROUCHIDLE_STIMULATED 	103	
ACT_CROUCHIDLE_AIM_STIMULATED 	104	
ACT_CROUCHIDLE_AGITATED 	105	
ACT_WALK_HURT 	106	
ACT_RUN_HURT 	107	
ACT_SPECIAL_ATTACK1 	108	
ACT_SPECIAL_ATTACK2 	109	
ACT_COMBAT_IDLE 	110	
ACT_WALK_SCARED 	111	
ACT_RUN_SCARED 	112	
ACT_VICTORY_DANCE 	113	
ACT_DIE_HEADSHOT 	114	
ACT_DIE_CHESTSHOT 	115	
ACT_DIE_GUTSHOT 	116	
ACT_DIE_BACKSHOT 	117	
ACT_FLINCH_HEAD 	118	
ACT_FLINCH_CHEST 	119	
ACT_FLINCH_STOMACH 	120	
ACT_FLINCH_LEFTARM 	121	
ACT_FLINCH_RIGHTARM 	122	
ACT_FLINCH_LEFTLEG 	123	
ACT_FLINCH_RIGHTLEG 	124	
ACT_FLINCH_PHYSICS 	125	
ACT_FLINCH_HEAD_BACK 	126	
ACT_FLINCH_CHEST_BACK 	127	
ACT_FLINCH_STOMACH_BACK 	128	
ACT_FLINCH_CROUCH_FRONT 	129	
ACT_FLINCH_CROUCH_BACK 	130	
ACT_FLINCH_CROUCH_LEFT 	131	
ACT_FLINCH_CROUCH_RIGHT 	132	
ACT_IDLE_ON_FIRE 	133	
ACT_WALK_ON_FIRE 	134	
ACT_RUN_ON_FIRE 	135	
ACT_RAPPEL_LOOP 	136	
ACT_180_LEFT 	137	
ACT_180_RIGHT 	138	
ACT_90_LEFT 	139	
ACT_90_RIGHT 	140	
ACT_STEP_LEFT 	141	
ACT_STEP_RIGHT 	142	
ACT_STEP_BACK 	143	
ACT_STEP_FORE 	144	
ACT_GESTURE_RANGE_ATTACK1 	145	
ACT_GESTURE_RANGE_ATTACK2 	146	
ACT_GESTURE_MELEE_ATTACK1 	147	
ACT_GESTURE_MELEE_ATTACK2 	148	
ACT_GESTURE_RANGE_ATTACK1_LOW 	149	
ACT_GESTURE_RANGE_ATTACK2_LOW 	150	
ACT_MELEE_ATTACK_SWING_GESTURE 	151	
ACT_GESTURE_SMALL_FLINCH 	152	
ACT_GESTURE_BIG_FLINCH 	153	
ACT_GESTURE_FLINCH_BLAST 	154	
ACT_GESTURE_FLINCH_BLAST_SHOTGUN 	155	
ACT_GESTURE_FLINCH_BLAST_DAMAGED 	156	
ACT_GESTURE_FLINCH_BLAST_DAMAGED_SHOTGUN 	157	
ACT_GESTURE_FLINCH_HEAD 	158	
ACT_GESTURE_FLINCH_CHEST 	159	
ACT_GESTURE_FLINCH_STOMACH 	160	
ACT_GESTURE_FLINCH_LEFTARM 	161	
ACT_GESTURE_FLINCH_RIGHTARM 	162	
ACT_GESTURE_FLINCH_LEFTLEG 	163	
ACT_GESTURE_FLINCH_RIGHTLEG 	164	
ACT_GESTURE_TURN_LEFT 	165	
ACT_GESTURE_TURN_RIGHT 	166	
ACT_GESTURE_TURN_LEFT45 	167	
ACT_GESTURE_TURN_RIGHT45 	168	
ACT_GESTURE_TURN_LEFT90 	169	
ACT_GESTURE_TURN_RIGHT90 	170	
ACT_GESTURE_TURN_LEFT45_FLAT 	171	
ACT_GESTURE_TURN_RIGHT45_FLAT 	172	
ACT_GESTURE_TURN_LEFT90_FLAT 	173	
ACT_GESTURE_TURN_RIGHT90_FLAT 	174	
ACT_BARNACLE_HIT 	175	
ACT_BARNACLE_PULL 	176	
ACT_BARNACLE_CHOMP 	177	
ACT_BARNACLE_CHEW 	178	
ACT_DO_NOT_DISTURB 	179	
ACT_SPECIFIC_SEQUENCE 	180	
ACT_VM_DRAW 	181	
ACT_VM_HOLSTER 	182	
ACT_VM_IDLE 	183	
ACT_VM_FIDGET 	184	
ACT_VM_PULLBACK 	185	
ACT_VM_PULLBACK_HIGH 	186	
ACT_VM_PULLBACK_LOW 	187	
ACT_VM_THROW 	188	
ACT_VM_PULLPIN 	189	
ACT_VM_PRIMARYATTACK 	190	
ACT_VM_SECONDARYATTACK 	191	
ACT_VM_RELOAD 	192	
ACT_VM_DRYFIRE 	193	
ACT_VM_HITLEFT 	194	
ACT_VM_HITLEFT2 	195	
ACT_VM_HITRIGHT 	196	
ACT_VM_HITRIGHT2 	197	
ACT_VM_HITCENTER 	198	
ACT_VM_HITCENTER2 	199	
ACT_VM_MISSLEFT 	200	
ACT_VM_MISSLEFT2 	201	
ACT_VM_MISSRIGHT 	202	
ACT_VM_MISSRIGHT2 	203	
ACT_VM_MISSCENTER 	204	
ACT_VM_MISSCENTER2 	205	
ACT_VM_HAULBACK 	206	
ACT_VM_SWINGHARD 	207	
ACT_VM_SWINGMISS 	208	
ACT_VM_SWINGHIT 	209	
ACT_VM_IDLE_TO_LOWERED 	210	
ACT_VM_IDLE_LOWERED 	211	
ACT_VM_LOWERED_TO_IDLE 	212	
ACT_VM_RECOIL1 	213	
ACT_VM_RECOIL2 	214	
ACT_VM_RECOIL3 	215	
ACT_VM_PICKUP 	216	
ACT_VM_RELEASE 	217	
ACT_VM_ATTACH_SILENCER 	218	
ACT_VM_DETACH_SILENCER 	219	
ACT_SLAM_STICKWALL_IDLE 	220	
ACT_SLAM_STICKWALL_ND_IDLE 	221	
ACT_SLAM_STICKWALL_ATTACH 	222	
ACT_SLAM_STICKWALL_ATTACH2 	223	
ACT_SLAM_STICKWALL_ND_ATTACH 	224	
ACT_SLAM_STICKWALL_ND_ATTACH2 	225	
ACT_SLAM_STICKWALL_DETONATE 	226	
ACT_SLAM_STICKWALL_DETONATOR_HOLSTER 	227	
ACT_SLAM_STICKWALL_DRAW 	228	
ACT_SLAM_STICKWALL_ND_DRAW 	229	
ACT_SLAM_STICKWALL_TO_THROW 	230	
ACT_SLAM_STICKWALL_TO_THROW_ND 	231	
ACT_SLAM_STICKWALL_TO_TRIPMINE_ND 	232	
ACT_SLAM_THROW_IDLE 	233	
ACT_SLAM_THROW_ND_IDLE 	234	
ACT_SLAM_THROW_THROW 	235	
ACT_SLAM_THROW_THROW2 	236	
ACT_SLAM_THROW_THROW_ND 	237	
ACT_SLAM_THROW_THROW_ND2 	238	
ACT_SLAM_THROW_DRAW 	239	
ACT_SLAM_THROW_ND_DRAW 	240	
ACT_SLAM_THROW_TO_STICKWALL 	241	
ACT_SLAM_THROW_TO_STICKWALL_ND 	242	
ACT_SLAM_THROW_DETONATE 	243	
ACT_SLAM_THROW_DETONATOR_HOLSTER 	244	
ACT_SLAM_THROW_TO_TRIPMINE_ND 	245	
ACT_SLAM_TRIPMINE_IDLE 	246	
ACT_SLAM_TRIPMINE_DRAW 	247	
ACT_SLAM_TRIPMINE_ATTACH 	248	
ACT_SLAM_TRIPMINE_ATTACH2 	249	
ACT_SLAM_TRIPMINE_TO_STICKWALL_ND 	250	
ACT_SLAM_TRIPMINE_TO_THROW_ND 	251	
ACT_SLAM_DETONATOR_IDLE 	252	
ACT_SLAM_DETONATOR_DRAW 	253	
ACT_SLAM_DETONATOR_DETONATE 	254	
ACT_SLAM_DETONATOR_HOLSTER 	255	
ACT_SLAM_DETONATOR_STICKWALL_DRAW 	256	
ACT_SLAM_DETONATOR_THROW_DRAW 	257	
ACT_SHOTGUN_RELOAD_START 	258	
ACT_SHOTGUN_RELOAD_FINISH 	259	
ACT_SHOTGUN_PUMP 	260	
ACT_SMG2_IDLE2 	261	
ACT_SMG2_FIRE2 	262	
ACT_SMG2_DRAW2 	263	
ACT_SMG2_RELOAD2 	264	
ACT_SMG2_DRYFIRE2 	265	
ACT_SMG2_TOAUTO 	266	
ACT_SMG2_TOBURST 	267	
ACT_PHYSCANNON_UPGRADE 	268	
ACT_RANGE_ATTACK_AR1 	269	
ACT_RANGE_ATTACK_AR2 	270	
ACT_RANGE_ATTACK_AR2_LOW 	271	
ACT_RANGE_ATTACK_AR2_GRENADE 	272	
ACT_RANGE_ATTACK_HMG1 	273	
ACT_RANGE_ATTACK_ML 	274	
ACT_RANGE_ATTACK_SMG1 	275	
ACT_RANGE_ATTACK_SMG1_LOW 	276	
ACT_RANGE_ATTACK_SMG2 	277	
ACT_RANGE_ATTACK_SHOTGUN 	278	
ACT_RANGE_ATTACK_SHOTGUN_LOW 	279	
ACT_RANGE_ATTACK_PISTOL 	280	
ACT_RANGE_ATTACK_PISTOL_LOW 	281	
ACT_RANGE_ATTACK_SLAM 	282	
ACT_RANGE_ATTACK_TRIPWIRE 	283	
ACT_RANGE_ATTACK_THROW 	284	
ACT_RANGE_ATTACK_SNIPER_RIFLE 	285	
ACT_RANGE_ATTACK_RPG 	286	
ACT_MELEE_ATTACK_SWING 	287	
ACT_RANGE_AIM_LOW 	288	
ACT_RANGE_AIM_SMG1_LOW 	289	
ACT_RANGE_AIM_PISTOL_LOW 	290	
ACT_RANGE_AIM_AR2_LOW 	291	
ACT_COVER_PISTOL_LOW 	292	
ACT_COVER_SMG1_LOW 	293	
ACT_GESTURE_RANGE_ATTACK_AR1 	294	
ACT_GESTURE_RANGE_ATTACK_AR2 	295	
ACT_GESTURE_RANGE_ATTACK_AR2_GRENADE 	296	
ACT_GESTURE_RANGE_ATTACK_HMG1 	297	
ACT_GESTURE_RANGE_ATTACK_ML 	298	
ACT_GESTURE_RANGE_ATTACK_SMG1 	299	
ACT_GESTURE_RANGE_ATTACK_SMG1_LOW 	300	
ACT_GESTURE_RANGE_ATTACK_SMG2 	301	
ACT_GESTURE_RANGE_ATTACK_SHOTGUN 	302	
ACT_GESTURE_RANGE_ATTACK_PISTOL 	303	
ACT_GESTURE_RANGE_ATTACK_PISTOL_LOW 	304	
ACT_GESTURE_RANGE_ATTACK_SLAM 	305	
ACT_GESTURE_RANGE_ATTACK_TRIPWIRE 	306	
ACT_GESTURE_RANGE_ATTACK_THROW 	307	
ACT_GESTURE_RANGE_ATTACK_SNIPER_RIFLE 	308	
ACT_GESTURE_MELEE_ATTACK_SWING 	309	
ACT_IDLE_RIFLE 	310	
ACT_IDLE_SMG1 	311	
ACT_IDLE_ANGRY_SMG1 	312	
ACT_IDLE_PISTOL 	313	
ACT_IDLE_ANGRY_PISTOL 	314	
ACT_IDLE_ANGRY_SHOTGUN 	315	
ACT_IDLE_STEALTH_PISTOL 	316	
ACT_IDLE_PACKAGE 	317	
ACT_WALK_PACKAGE 	318	
ACT_IDLE_SUITCASE 	319	
ACT_WALK_SUITCASE 	320	
ACT_IDLE_SMG1_RELAXED 	321	
ACT_IDLE_SMG1_STIMULATED 	322	
ACT_WALK_RIFLE_RELAXED 	323	
ACT_RUN_RIFLE_RELAXED 	324	
ACT_WALK_RIFLE_STIMULATED 	325	
ACT_RUN_RIFLE_STIMULATED 	326	
ACT_IDLE_AIM_RIFLE_STIMULATED 	327	
ACT_WALK_AIM_RIFLE_STIMULATED 	328	
ACT_RUN_AIM_RIFLE_STIMULATED 	329	
ACT_IDLE_SHOTGUN_RELAXED 	330	
ACT_IDLE_SHOTGUN_STIMULATED 	331	
ACT_IDLE_SHOTGUN_AGITATED 	332	
ACT_WALK_ANGRY 	333	
ACT_POLICE_HARASS1 	334	
ACT_POLICE_HARASS2 	335	
ACT_IDLE_MANNEDGUN 	336	
ACT_IDLE_MELEE 	337	
ACT_IDLE_ANGRY_MELEE 	338	
ACT_IDLE_RPG_RELAXED 	339	
ACT_IDLE_RPG 	340	
ACT_IDLE_ANGRY_RPG 	341	
ACT_COVER_LOW_RPG 	342	
ACT_WALK_RPG 	343	
ACT_RUN_RPG 	344	
ACT_WALK_CROUCH_RPG 	345	
ACT_RUN_CROUCH_RPG 	346	
ACT_WALK_RPG_RELAXED 	347	
ACT_RUN_RPG_RELAXED 	348	
ACT_WALK_RIFLE 	349	
ACT_WALK_AIM_RIFLE 	350	
ACT_WALK_CROUCH_RIFLE 	351	
ACT_WALK_CROUCH_AIM_RIFLE 	352	
ACT_RUN_RIFLE 	353	
ACT_RUN_AIM_RIFLE 	354	
ACT_RUN_CROUCH_RIFLE 	355	
ACT_RUN_CROUCH_AIM_RIFLE 	356	
ACT_RUN_STEALTH_PISTOL 	357	
ACT_WALK_AIM_SHOTGUN 	358	
ACT_RUN_AIM_SHOTGUN 	359	
ACT_WALK_PISTOL 	360	
ACT_RUN_PISTOL 	361	
ACT_WALK_AIM_PISTOL 	362	
ACT_RUN_AIM_PISTOL 	363	
ACT_WALK_STEALTH_PISTOL 	364	
ACT_WALK_AIM_STEALTH_PISTOL 	365	
ACT_RUN_AIM_STEALTH_PISTOL 	366	
ACT_RELOAD_PISTOL 	367	
ACT_RELOAD_PISTOL_LOW 	368	
ACT_RELOAD_SMG1 	369	
ACT_RELOAD_SMG1_LOW 	370	
ACT_RELOAD_SHOTGUN 	371	
ACT_RELOAD_SHOTGUN_LOW 	372	
ACT_GESTURE_RELOAD 	373	
ACT_GESTURE_RELOAD_PISTOL 	374	
ACT_GESTURE_RELOAD_SMG1 	375	
ACT_GESTURE_RELOAD_SHOTGUN 	376	
ACT_BUSY_LEAN_LEFT 	377	
ACT_BUSY_LEAN_LEFT_ENTRY 	378	
ACT_BUSY_LEAN_LEFT_EXIT 	379	
ACT_BUSY_LEAN_BACK 	380	
ACT_BUSY_LEAN_BACK_ENTRY 	381	
ACT_BUSY_LEAN_BACK_EXIT 	382	
ACT_BUSY_SIT_GROUND 	383	
ACT_BUSY_SIT_GROUND_ENTRY 	384	
ACT_BUSY_SIT_GROUND_EXIT 	385	
ACT_BUSY_SIT_CHAIR 	386	
ACT_BUSY_SIT_CHAIR_ENTRY 	387	
ACT_BUSY_SIT_CHAIR_EXIT 	388	
ACT_BUSY_STAND 	389	
ACT_BUSY_QUEUE 	390	
ACT_DUCK_DODGE 	391	
ACT_DIE_BARNACLE_SWALLOW 	392	
ACT_GESTURE_BARNACLE_STRANGLE 	393	
ACT_PHYSCANNON_DETACH 	394	
ACT_PHYSCANNON_ANIMATE 	395	
ACT_PHYSCANNON_ANIMATE_PRE 	396	
ACT_PHYSCANNON_ANIMATE_POST 	397	
ACT_DIE_FRONTSIDE 	398	
ACT_DIE_RIGHTSIDE 	399	
ACT_DIE_BACKSIDE 	400	
ACT_DIE_LEFTSIDE 	401	
ACT_OPEN_DOOR 	402	
ACT_DI_ALYX_ZOMBIE_MELEE 	403	
ACT_DI_ALYX_ZOMBIE_TORSO_MELEE 	404	
ACT_DI_ALYX_HEADCRAB_MELEE 	405	
ACT_DI_ALYX_ANTLION 	406	
ACT_DI_ALYX_ZOMBIE_SHOTGUN64 	407	
ACT_DI_ALYX_ZOMBIE_SHOTGUN26 	408	
ACT_READINESS_RELAXED_TO_STIMULATED 	409	
ACT_READINESS_RELAXED_TO_STIMULATED_WALK 	410	
ACT_READINESS_AGITATED_TO_STIMULATED 	411	
ACT_READINESS_STIMULATED_TO_RELAXED 	412	
ACT_READINESS_PISTOL_RELAXED_TO_STIMULATED 	413	
ACT_READINESS_PISTOL_RELAXED_TO_STIMULATED_WALK	414	
ACT_READINESS_PISTOL_AGITATED_TO_STIMULATED 	415	
ACT_READINESS_PISTOL_STIMULATED_TO_RELAXED 	416	
ACT_IDLE_CARRY 	417	
ACT_WALK_CARRY 	418	May not work in Dota ^
ACT_DOTA_IDLE 	419	Defined for almost everything in Dota 2, and what units will default to.
ACT_DOTA_IDLE_RARE 	421	An idle animation played occasionally if available.
ACT_DOTA_RUN 	422	Movement action.
ACT_DOTA_ATTACK 	424	
ACT_DOTA_ATTACK2 	425	
ACT_DOTA_ATTACK_EVENT 	426	
ACT_DOTA_DIE 	427	
ACT_DOTA_FLINCH 	428	
ACT_DOTA_FLAIL 	429	
ACT_DOTA_DISABLED 	430	Animation played when an hero gets stunned.
ACT_DOTA_CAST_ABILITY_1 	431	This is what animation is played when the ability in ability slot 0 is used.
ACT_DOTA_CAST_ABILITY_2 	432	This is what animation is played when the ability in ability slot 1 is used.
ACT_DOTA_CAST_ABILITY_3 	433	This is what animation is played when the ability in ability slot 2 is used.
ACT_DOTA_CAST_ABILITY_4 	434	This is what animation is played when the ability in ability slot 3 is used.
ACT_DOTA_CAST_ABILITY_5 	435	This is what animation is played when the ability in ability slot 4 is used.
ACT_DOTA_CAST_ABILITY_6 	436	This is what animation is played when the ability in ability slot 5 is used.
ACT_DOTA_OVERRIDE_ABILITY_1 	437	
ACT_DOTA_OVERRIDE_ABILITY_2 	438	
ACT_DOTA_OVERRIDE_ABILITY_3 	439	
ACT_DOTA_OVERRIDE_ABILITY_4 	440	
ACT_DOTA_CHANNEL_ABILITY_1 	441	This is what animation is played while the ability in ability slot 0 is channeled.
ACT_DOTA_CHANNEL_ABILITY_2 	442	This is what animation is played while the ability in ability slot 1 is channeled.
ACT_DOTA_CHANNEL_ABILITY_3 	443	This is what animation is played while the ability in ability slot 2 is channeled.
ACT_DOTA_CHANNEL_ABILITY_4 	444	This is what animation is played while the ability in ability slot 3 is channeled.
ACT_DOTA_CHANNEL_ABILITY_5 	445	This is what animation is played while the ability in ability slot 4 is channeled.
ACT_DOTA_CHANNEL_ABILITY_6 	446	This is what animation is played while the ability in ability slot 5 is channeled.
ACT_DOTA_CHANNEL_END_ABILITY_1 	447	
ACT_DOTA_CHANNEL_END_ABILITY_2 	448	
ACT_DOTA_CHANNEL_END_ABILITY_3 	449	
ACT_DOTA_CHANNEL_END_ABILITY_4 	450	
ACT_DOTA_CHANNEL_END_ABILITY_5 	451	
ACT_DOTA_CHANNEL_END_ABILITY_6 	452	
ACT_DOTA_CONSTANT_LAYER 	453	
ACT_DOTA_CAPTURE 	454	The animation that is played in the hero's portrait.
ACT_DOTA_SPAWN 	455	
ACT_DOTA_KILLTAUNT 	456	
ACT_DOTA_TAUNT 	457	
ACT_DOTA_THIRST 	458	
ACT_DOTA_CAST_DRAGONBREATH 	459	
ACT_DOTA_ECHO_SLAM 	460	
ACT_DOTA_CAST_ABILITY_1_END 	461	
ACT_DOTA_CAST_ABILITY_2_END 	462	
ACT_DOTA_CAST_ABILITY_3_END 	463	
ACT_DOTA_CAST_ABILITY_4_END 	464	
ACT_MIRANA_LEAP_END 	465	
ACT_WAVEFORM_START 	466	
ACT_WAVEFORM_END 	467	
ACT_DOTA_CAST_ABILITY_ROT 	468	
ACT_DOTA_DIE_SPECIAL 	469	
ACT_DOTA_RATTLETRAP_BATTERYASSAULT 	470	npc_dota_hero_rattletrap - specific
ACT_DOTA_RATTLETRAP_POWERCOGS 	471	npc_dota_hero_rattletrap - specific
ACT_DOTA_RATTLETRAP_HOOKSHOT_START 	472	npc_dota_hero_rattletrap - specific
ACT_DOTA_RATTLETRAP_HOOKSHOT_LOOP 	473	npc_dota_hero_rattletrap - specific
ACT_DOTA_RATTLETRAP_HOOKSHOT_END 	474	npc_dota_hero_rattletrap - specific
ACT_STORM_SPIRIT_OVERLOAD_RUN_OVERRIDE 	475	
ACT_DOTA_TINKER_REARM1 	476	npc_dota_hero_tinker - specific (level 1 rearm)
ACT_DOTA_TINKER_REARM2 	477	npc_dota_hero_tinker - specific (level 2 rearm)
ACT_DOTA_TINKER_REARM3 	478	npc_dota_hero_tinker - specific (level 3 rearm)
ACT_TINY_AVALANCHE 	479	npc_dota_hero_tiny - specific
ACT_TINY_TOSS 	480	npc_dota_hero_tiny - specific (also used by mystery_tiny_throw?)
ACT_TINY_GROWL 	481	
ACT_DOTA_WEAVERBUG_ATTACH 	482	npc_dota_hero_weaver - specific (used for "the swarm" bugs when they attach to a unit?)
ACT_DOTA_CAST_WILD_AXES_END 	483	npc_dota_hero_beastmaster - specific
ACT_DOTA_CAST_LIFE_BREAK_START 	484	npc_dota_hero_huskar - specific
ACT_DOTA_CAST_LIFE_BREAK_END 	485	npc_dota_hero_huskar - specific
ACT_DOTA_NIGHTSTALKER_TRANSITION 	486	npc_dota_hero_nightstalker - specific
ACT_DOTA_LIFESTEALER_RAGE 	487	
ACT_DOTA_LIFESTEALER_OPEN_WOUNDS 	488	
ACT_DOTA_SAND_KING_BURROW_IN 	489	
ACT_DOTA_SAND_KING_BURROW_OUT 	490	
ACT_DOTA_EARTHSHAKER_TOTEM_ATTACK 	491	
ACT_DOTA_WHEEL_LAYER 	492	
ACT_DOTA_ALCHEMIST_CHEMICAL_RAGE_START 	493	
ACT_DOTA_ALCHEMIST_CONCOCTION 	494	
ACT_DOTA_JAKIRO_LIQUIDFIRE_START 	495	
ACT_DOTA_JAKIRO_LIQUIDFIRE_LOOP 	496	
ACT_DOTA_LIFESTEALER_INFEST 	497	
ACT_DOTA_LIFESTEALER_INFEST_END 	498	
ACT_DOTA_LASSO_LOOP 	499	
ACT_DOTA_ALCHEMIST_CONCOCTION_THROW 	500	
ACT_DOTA_ALCHEMIST_CHEMICAL_RAGE_END 	501	
ACT_DOTA_CAST_COLD_SNAP 	502	
ACT_DOTA_CAST_GHOST_WALK 	503	
ACT_DOTA_CAST_TORNADO 	504	
ACT_DOTA_CAST_EMP 	505	
ACT_DOTA_CAST_ALACRITY 	506	
ACT_DOTA_CAST_CHAOS_METEOR 	507	
ACT_DOTA_CAST_SUN_STRIKE 	508	
ACT_DOTA_CAST_FORGE_SPIRIT 	509	
ACT_DOTA_CAST_ICE_WALL 	510	
ACT_DOTA_CAST_DEAFENING_BLAST 	511	
ACT_DOTA_VICTORY 	512	
ACT_DOTA_DEFEAT 	513	
ACT_DOTA_SPIRIT_BREAKER_CHARGE_POSE 	514	
ACT_DOTA_SPIRIT_BREAKER_CHARGE_END 	515	
ACT_DOTA_TELEPORT 	516	
ACT_DOTA_TELEPORT_END 	517	
ACT_DOTA_CAST_REFRACTION 	518	
ACT_DOTA_CAST_ABILITY_7 	519	
ACT_DOTA_CANCEL_SIREN_SONG 	520	
ACT_DOTA_CHANNEL_ABILITY_7 	521	
ACT_DOTA_LOADOUT 	522	
ACT_DOTA_FORCESTAFF_END 	523	
ACT_DOTA_POOF_END 	524	
ACT_DOTA_SLARK_POUNCE 	525	
ACT_DOTA_MAGNUS_SKEWER_START 	526	
ACT_DOTA_MAGNUS_SKEWER_END 	527	
ACT_DOTA_MEDUSA_STONE_GAZE 	528	
ACT_DOTA_RELAX_START 	529	
ACT_DOTA_RELAX_LOOP 	530	
ACT_DOTA_RELAX_END 	531	
ACT_DOTA_CENTAUR_STAMPEDE 	532	
ACT_DOTA_BELLYACHE_START 	533	Used in tutorial maps for injured units?
ACT_DOTA_BELLYACHE_LOOP 	534	^
ACT_DOTA_BELLYACHE_END 	535	^
ACT_DOTA_ROQUELAIRE_LAND 	536	Used for roquelaire perch system
ACT_DOTA_ROQUELAIRE_LAND_IDLE 	537	^
ACT_DOTA_GREEVIL_CAST 	538	Frosivus - greevils use this for all spells (except the ones below?)
ACT_DOTA_GREEVIL_OVERRIDE_ABILITY 	539	
ACT_DOTA_GREEVIL_HOOK_START 	540	
ACT_DOTA_GREEVIL_HOOK_END 	541	
ACT_DOTA_GREEVIL_BLINK_BONE 	542	
ACT_DOTA_IDLE_SLEEPING 	543	Sleeping action for neutral creeps
ACT_DOTA_INTRO 	544	tutorial_m2 - related V
ACT_DOTA_GESTURE_POINT 	545	
ACT_DOTA_GESTURE_ACCENT 	546	
ACT_DOTA_SLEEPING_END 	547	
ACT_DOTA_AMBUSH 	548	
ACT_DOTA_ITEM_LOOK 	549	
ACT_DOTA_STARTLE 	550	
ACT_DOTA_FRUSTRATION 	551	
ACT_DOTA_TELEPORT_REACT 	552	
ACT_DOTA_TELEPORT_END_REACT 	553	
ACT_DOTA_SHRUG 	554	
ACT_DOTA_RELAX_LOOP_END 	555	
ACT_DOTA_PRESENT_ITEM 	556	
ACT_DOTA_IDLE_IMPATIENT 	557	
ACT_DOTA_SHARPEN_WEAPON 	558	
ACT_DOTA_SHARPEN_WEAPON_OUT 	559	
ACT_DOTA_IDLE_SLEEPING_END 	560	
ACT_DOTA_BRIDGE_DESTROY 	561	
ACT_DOTA_TAUNT_SNIPER 	562	
ACT_DOTA_DEATH_BY_SNIPER 	563	
ACT_DOTA_LOOK_AROUND 	564	
ACT_DOTA_CAGED_CREEP_RAGE 	565	
ACT_DOTA_CAGED_CREEP_RAGE_OUT 	566	
ACT_DOTA_CAGED_CREEP_SMASH 	567	
ACT_DOTA_CAGED_CREEP_SMASH_OUT 	568	
ACT_DOTA_IDLE_IMPATIENT_SWORD_TAP 	569	
ACT_DOTA_INTRO_LOOP 	570	
ACT_DOTA_BRIDGE_THREAT 	571	tutorial_m2 - related ^
ACT_DOTA_DAGON 	572	Used for nyx dagon item?
ACT_DOTA_CAST_ABILITY_2_ES_ROLL_START 	573	
ACT_DOTA_CAST_ABILITY_2_ES_ROLL 	574	
ACT_DOTA_CAST_ABILITY_2_ES_ROLL_END 	575	
ACT_DOTA_NIAN_PIN_START 	576	
ACT_DOTA_NIAN_PIN_LOOP 	577	
ACT_DOTA_NIAN_PIN_END 	578	
ACT_DOTA_LEAP_STUN 	579	
ACT_DOTA_LEAP_SWIPE 	580	
ACT_DOTA_NIAN_INTRO_LEAP 	581	
ACT_DOTA_AREA_DENY 	582	
ACT_DOTA_NIAN_PIN_TO_STUN 	583	
ACT_DOTA_RAZE_1 	584	
ACT_DOTA_RAZE_2 	585	
ACT_DOTA_RAZE_3 	586	
ACT_DOTA_UNDYING_DECAY 	587	
ACT_DOTA_UNDYING_SOUL_RIP 	588	
ACT_DOTA_UNDYING_TOMBSTONE 	589	
ACT_DOTA_WHIRLING_AXES_RANGED 	590	
ACT_DOTA_SHALLOW_GRAVE 	591	
ACT_DOTA_COLD_FEET 	592	
ACT_DOTA_ICE_VORTEX 	593	
ACT_DOTA_CHILLING_TOUCH 	594	
ACT_DOTA_ENFEEBLE 	595	
ACT_DOTA_FATAL_BONDS 	596	
ACT_DOTA_MIDNIGHT_PULSE 	597	
ACT_DOTA_ANCESTRAL_SPIRIT 	598	
ACT_DOTA_THUNDER_STRIKE 	599	
ACT_DOTA_KINETIC_FIELD 	600	
Category: Dota 2 Workshop Tools