ZagdemFrostKick

== Intro ==
Welcome to the Frostkick Assassin guide, a unique blend of martial arts and elemental damage. This build combines the power of Dragon Talon with the area-of-effect potential of Blade Shield, all while leveraging the Blizzard procs from Nord's Tenderizer. It's a fun but not so effective build that mixes physical damage with cold, providing good clear speed and boss-killing potential.
== Tell ChugThatEstus thank you ==
The idea came while playing with Chug's Blade Fury guide, so I thought I should thank him. BF wasn't for me, but I had fun and this would never have happened without you :) 
== Project Diablo 2 Changes ==
Ability Changes
* Dragon Talon now has 2 synergies and caps at 3 consecutive kicks.
* Blade Shield has been reworked to be more effective.
Item Changes
* Nord's Tenderizer now has a chance to cast Blizzard on striking.
== Viability ==
* Can I level as this build?: Yes, but traps would be faster early on.
* Early Ladder Viable: Yes.
* End Game Solo Viable: Yes, you can do T1 maps reasonably fast. It isn't the best end game build ever though.
* End Game Group Viable: I think this would be trash.
* Hardcore Viable: Potentially, but requires careful play and good defensive gear.
* Uber Trist Viable: I would not try that.
* Uber Diablo Clone Viable: I would not try that.
== Feedback ==
Overall, I think this build works, nothing more. Its strength lies in the price : for a few wss you can clear chaos and maps because Nord and Blackoack are very cheap. It is slow, but it works, and it is safe. So. You can :)
I wanted to try it and make a guide so y'all know what to expect if you try. In case the team reads this : you can buff Nord again, it is still far from being OP :p 
== Early Ladder Gear ==
Focus on getting Nord's Tenderizer as soon as possible. For other slots, aim for gear that provides attack rating and %pdr.
== End Game Gear ==
Weapon
* Nord's Tenderizer (main weapon)
* You could try other proc weapons like Earth Shifter and Warshrike. It might work, didn't try :p 
Helmet
* Kira's Guardian (for cannot be frozen and resistances)
* Nightwing's Veil (for cold damage boost)
* Guillaume
* Gaze
Armor
* Shaftstop (for damage reduction and life)
* Ormus' Robes (with +cold skill damage)
* Stone (for high defense)
* Leviathan (for high defense)
Amulet
* Metalgrid (for attack rating and resistances)
Shield
* Blackoak (for -resistances, also boosts defense quite a lot)
Rings
* Raven Frost (for cannot be frozen and attack rating)
* Dual leech ring
* Dwarf (for block)
Gloves
* Dracul's Grasp (for life tap proc and strength)
* Frostburn (for increased mana and cold damage)
Belt
* Nosferatu's Coil (for deadly strike and slow target)
* String of Ears (for damage reduction)
Boots
* Gore Rider (for deadly strike and crushing blow)
* WT (which I have not tried, but I think I should)
Mercenary
* Act 2 Defensive Mercenary with Infinity is probably BiS (but I ran A5 might to test because this isn't a late game build :p)
* Weapon: Infinity (if you can afford it)
* Armor: Gloom is really underrated, it is a great early ladder armor
Corruptions and Charms
* Look for corruptions that add sockets, or cannot be frozen
* Charms : max/ar or +cold damage, both work
== Stats and Skills ==
Stats
* Strength: Enough for gear (could be a lot with upped boots)
* Dexterity: Enough for max block (75%, hard to reach) or to wear gear (if you don't block)
* Vitality: Everything else
* Energy: None
Skills
* 20 Dragon Talon and synergies 
* 1-5 Fade
* 20 Blade Shield and remaining points in its synergies
== Breakpoints ==
* FHR : 27/48/86
* IAS : 30 is enough, 50 and 95 is better but not needed
== Farming Locations ==
This build excels in areas with mixed monster types due to its dual damage types. Good farming locations include:
* Chaos Sanctuary
* Worldstone Keep
* Most T1 maps, especially those without cold/phys immunes
Remember to use Dragon Flight to position yourself efficiently and let your Blade Shield and Blizzard procs help clear surrounding enemies while you focus on kicking primary targets.