Lifter

A lifter is a mechanoid added by the Biotech DLC.
== Acquisition ==
Dead, friendly s can also be resurrected at the using the "Resurrect light mechanoid" bill. This requires the corpse of the friendly , steel, and 1 gestation cycle taking to initiate.
== Summary ==
Dead lifters may be shredded at the machining table or crafting spot for steel. However, these values are affected by mechanoid shredding efficiency, as well as missing parts on the lifter.
=== Combat ===
Lifters can only make melee attacks. They have a melee hit chance of 62%, equivalent to a pawn with a Melee skill of 4.
As a labor-focused mech, lifters are never found in mechanoid raids.
=== As an ally ===
Mechs under player control require power: lifters use 10% of their power per day while active. If set to dormant self-charging, they instead recharge for 1% power / day, without pollution. They recharge in a mech recharger (200W), for 50% power/day, creating 5 wastepacks whenever the recharger's waste is filled up.
=== Work ===
Lifters will do all tasks under the Haul tab. Other than bringing items to other places, Lifters can also re-arm turrets, reinstall buildings, and more. Lifters move at cells/s, which is roughly as fast as a baseline human.
You can also have them cut down trees when there's a construction blueprint on top, so if you don't have an Agrihand, but have to get trees, you can place some concrete blueprints on top of trees. Same can be done with Constructoids.
== Analysis ==
Lifters have the benefits of being a mechanoid - they aren't human, and will constantly haul until they run out of power. While lifters move slower than colonists or animals, they spend the entirety of their time hauling. At minimum, mechs will work for 83% of the time (5 days of work, 1 day recharge, minus travel time), and they can be turned off when not required. Their lack of mood is useful for picking up far away items and cremating human corpses. 
Finally, they are cheap to produce and amass. Their disposability is a unique benefit - you can have lifters pick up items near the map edge, and won't lose much if Randy decides to drop a pack of manhunters right on top of them.
===Comparison to dryads===
Compared to the Carrier dryad, lifters move faster and are created faster. Carriers need to sleep, so lifters can work for longer before needing to charge. Carriers require active pruning, while lifters are autonomous from their master. You can turn off a lifter when hauling isn't required, but you need to keep pruning the gauranlen tree every day. However, lifters require Electricity and a mechanitor to function, and create pollution. Meanwhile, carriers are available from the neolithic era.
== Health ==
=== Body parts===
== Gallery ==
Lifter east.png| Age 0-99 Lifter facing east
Lifter north.png| Age 0-99 Lifter facing north
Lifter south.png| Age 0-99 Lifter facing south
LifterAncient east.png| Age 100+ Lifter facing east
LifterAncient north.png| Age 100+ Lifter facing north
LifterAncient south.png| Age 100+ Lifter facing south
== Version history ==
* Biotech DLC Release - Added.
* 1.4.3528 - Fix: Lifters can try to haul themselves to a transport pod.
* 1.4.3534 - Added more allowed work types to lifter mechs. Can now do cremation.
Category:Mechanoids