Rest (move)

Rest (Japanese: ねむる Rest) is a non-damaging move introduced in Generation I. It was TM44 from Generation I to , as well as in Pokémon Brilliant Diamond and Shining Pearl, TM05 in Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!, TM21 in , and is TM085 in Generation IX.
==Effect==
Rest causes the user to fall , restoring its HP to its maximum amount. The user is unable to use moves while asleep for 2 turns after the turn when Rest is used.
 	Gen I 	Gen II–VIII 	Gen IX
PP 	10 	10 	5
Sleep time	Sleep 2 turns (counting the turn when Rest is used)Wake up on 3rd turnAttack on 4th turn	Sleep 3 turns (counting the turn when Rest is used)Attack on 4th turn (the same turn it wakes up)	Sleep 3 turns (counting the turn when Rest is used)Attack on 4th turn (the same turn it wakes up)
If a Pokémon with the Ability uses Rest, it will spend one fewer turn asleep (being able to attack two turns after Rest is used).
Rest cures the user of any other existing non-volatile status condition (, , , or ) once it falls asleep. However, it does not affect any volatile ones such as , infatuation, seeding, etc.
Rest works normally even if the user is affected by .
Rest fails in these circumstances:
* The user has full HP.
* The user has or , as these Abilities prevent them from falling asleep.
* The user has , which causes it to be treated as if it is already sleeping.
* is in effect.
** In Generations III–IV only, if the user has , then Rest can be used while Uproar is in effect.
* The user has during harsh sunlight.
* The user is grounded while or is in effect.
* The user is affected by .
If the user is affected by , this move cannot be used. In this case, if there are no other moves available, it will use .
===Generation I===
In the handheld Generation I games only, a glitch causes the stat reductions associated with and to remain despite the fact that the Pokémon no longer has that status, though this can be alleviated by switching out. In Pokémon Stadium and later games, Rest will reset stat reductions from major status conditions.
In the handheld Generation I games only, if a Pokémon that has been by successfully uses Rest, it will be cured of poison, but Toxic's counter is not reset; if it then suffers , or poison damage, that damage will be calculated with the formula for bad poison, still being calculated as N * x, and the N value will still increase by 1 each time (however, if the Pokémon is poisoned with Toxic, the N value will be reset to 1).
In the handheld Generation I games only, Rest will also fail if the difference between the user's maximum HP and current HP leaves a remainder of 255 when divided by 256 (such as 255 or 511).
===Generation II===
In this generation only, Rest can be used through . It will work as usual, restoring the user's HP and resetting the number of turns the user will remain asleep.
===Generations III and IV===
Rest now fails if it is used via Sleep Talk, regardless of the user's HP.
Rest can be used as the first move of a Pokémon Contest combination, causing and to score double the normal appeal if used in the next turn. It can also be used to finish a combination, with the user gaining 2 bonus appeal points if , , or was used in the previous turn.
===Generations V to VII===
Rest can be used as part of a Contest Spectacular combination, causing and to give an extra three appeal points if used in the next turn.
If powered up by a Psychium Z into Z-Rest, all of the user's lowered stats are reset.
===Generation VIII===
====Pokémon Legends: Arceus====
Rest restores 75% of the user's total HP and makes the user for four turns.
==Description==
|}
|}
==Learnset==
===By leveling up===
===By TM/Move Tutor===
|-
| colspan=18 style="text-align: center; background-color: #" | Every Pokémon can learn this move by TM or Move Tutor except the ones listed below and only if marked with ✘.
|-
===Special move===
====Generation IV====
====Generation VIII====
====Generation IX====
==In other games==
===Pokémon Mystery Dungeon series===
Rest causes the user to start for 2-3 / 5 turns. When the status ends, the user's HP is restored, its status conditions cured, and move seals removed. If the user is forcibly woken up (such as by ), the effect will not take place. The move is affected by .
===Super Smash Bros. series===
 is 's down special. Unlike its counterpart in the Pokémon games, rather than healing the player, Jigglypuff falls asleep to attack. A "huge buildup of energy" forms at Jigglypuff's center at the exact moment it nods off, and this energy damages the opponent and launches them into the air. Prior to Super Smash Bros. Brawl, this also sets said opponent on fire but from Super Smash Bros. Brawl onwards it plants a damage-inflicting flower on their head. The move is incredibly strong. For example, it almost always KOs the opponent in Melee.
The range of this attack is very strict, with the hitbox placed at the center of Jigglypuff's body. An opponent next to Jigglypuff will not be hit, the two kind of have to overlap. Jigglypuff stays asleep for a short time after using Rest, during which it can take no further actions. If the attack missed, this leaves Jigglypuff very vulnerable, just like how a sleeping Pokémon is open to attacks.
===Pokémon GO===
======
In Pokémon UNITE, Rest is 's second starting move. The user falls asleep for a short duration, healing 3 times for 8% of their Max HP. While asleep other Pokémon cannot pass through the user’s hitbox. At level 7 it's replaced by either or .
===Description===
|}
|}
==In animation==
===Pokémon animated series===
==In the manga==
===Ash & Pikachu===
===Pokémon Adventures===
* In Ursaring Major, mentioned that a wild knew Rest, but the move was never used.
* In Gotcha Where I Wantcha, Glalie, a that Noland was renting from the was revealed to know Rest by 's Pokédex.
* In Just My Luck...Shuckle, 's was revealed to know Rest by 's Pokédex.
===Pokémon Pocket Monsters===
==In other generations==
===Core series games===
===Side series games===
===Spin-off series games===
==Trivia==
* Rest is the only move that inflicts a non-volatile status condition and targets the user.
* According to 's friend in Johto, Rest is a contraction of Recover fast.
* The English manual for mentions that "<sc>Rest</sc>'s number of turns is changed to between 1 and 3" when used in Colosseum 2. This is not the case.
* If a uses Rest, it will always fail due to the fact that a non-fainted Shedinja always has full HP (1 HP).
==In other languages==
Category:Moves that can inflict sleep
Category:Status moves that heal the user immediately
Category:Moves that can heal non-volatile status conditions
Category:Moves in Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!
Category:Moves usable in Pokémon Sword and Shield
Category:Moves in Pokémon Legends: Arceus
Category:Moves usable in Pokémon Scarlet and Violet
de:Erholung
es:Descanso
fr:Repos
it:Riposo
ja:ねむる
zh:睡觉（招式）