Payday 3

Payday 3 (stylized as PAYDAY 3) is a 2023 Swedish cooperative first-person shooter game, and the sequel to 2013's Payday 2. The game continues to follow the Payday Gang as they return to a life of crime and move away from Washington, D.C. to commit more daring robberies and heists across New York City.
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=Overview=
Some of the finer details of weapon and inventory customization have been changed from the previous game. Attachments are no longer locked behind "card drops" or Continental Coin purchases, and are instead unlocked by earning "Weapon XP" through completing heists with any primary/secondary equipped. Once unlocked, attachments can be equipped by paying a cash fee. There is an additional currency type called "C-Stacks" which is either purchased in limited supply at the shop at an increasing cost (which resets weekly) or by completing daily challenges. Some of the last-unlocked weapon attachments will cost C-Stacks instead of cash to equip. Weapons can also be cosmetically customized with paint, stickers, and charms that mount onto the side of the weapon. Primary and secondary weapons themselves must still be unlocked by levelling up before being purchased with in-game currency. Furthermore, a new feature in Payday 3 is the addition of "preset weapons". These weapons are equipped with preset attachments that cannot be customized, while containing a weapon skin exclusive to the preset. Other than that, there is virtually no difference between the "preset weapons" and the regular weapons with the same attachments. 
A new class of weapon is added into the series called "Overkill weapons". These powerful weapons can be called in to be dropped via helicopter after the alarm has been raised, but they cannot be holstered and have a limited ammo supply. They are available to be called in after earning enough "Overkill Weapon XP" by completing objectives and killing enemies during any given heist. As of now these weapons cannot be customized or purchased, and are treated more as equipment items.
 
There are a couple of additional changes to the base gunplay: Payday 3 tracks the bullet in the chamber for most weapons. When spawning in or performing an empty reload, all firearms except for the revolvers and double-barreled shotgun can load an additional round by performing a tactical reload. Reload animations are also staged, meaning the player can interrupt most reloads at various points in the animation (mag out, mag in, charging handle/rechamber) and the weapon will remain in that state until the animation can be continued.
=Pistols=
==Beretta 93R==
A Beretta 93R was added to the game as the "Picchio Duro 5" ("picchio duro" being a literal Italian translation of "hard woodpecker") as part of the "Chapter 3 - Houston Breakout" DLC pack. It properly fires in 3-round bursts, unlike its incarnation in the previous game. Its only magazines are the default 15-round box, an extended 30-round stick mag, and a "Quick-Pull" magazine.
==Browning Hi-Power==
A Browning Hi-Power was added to the game as the "Jackknife SE5 Pistol" as part of the "Chapter 4 - Fear & Greed" DLC pack. Due to the default color scheme and distinctive "ring" hammer, it is quite likely that the "Jackknife" is intended to be the competition version of the Hi-Power, the Browning Hi-Power Practical. The gun's damage and recoil profile in-game as well as its 10-round capacity also suggest it to be chambered in .40 S&W, rather than the much better known 9mm version.
==IMI Desert Eagle Mark XIX==
An IMI Desert Eagle Mark XIX was added to the game as the "Garstini Viper .50AE Pistol" as part of the "Chapter 4 - Fear & Greed" DLC pack. Its name may be a reference to the Gigantophis garstini, a prehistoric snake estimated to be the largest snake ever discovered. While a step down from the .500 Magnum in terms of raw power, it is still certainly capable of popping any SWAT helmet in a single shot.
==Glock 17 MOS==
The Glock 17 returns from Payday 2, now modeled after the Gen 5 MOS version and renamed to "Stryk 7", referencing the Glock 18C's name in the previous games (Stryk 18c). The new name may also be a reference to the infamous "Glock 7" scene from Die Hard 2. The weapon uses 17-round magazines by default. These can be upgraded to 31-round extended magazines (which use a magazine model that is too small to actually fit that many rounds), or "Quick-Pull" magazines that increase reload speed.
==SIG-Sauer P226 Legion==
The SIG-Sauer P226 Legion replaces the original P226 from Payday 2, but still retains the name "Signature 40". It is the first unlocked handgun and loads a 12-round magazine; given this, the name of the weapon, and its damage profile in-game, it can be safely assumed that the weapon is once again chambered in .40 S&W. The other magazine options are the standard "Quick-pull" magazine and an extended 20-round magazine. 
==SIG-Sauer P320-M17==
The SIG-Sauer P320-M17 appears as the "Signature 403". It is chambered in 9mm and holds 17 or 21 rounds in each of its magazine options.
==STI Perfect 10==
A silver-coloured STI Perfect 10 appears as the "SP Model 11". Previously the hammer was always shown in the down position, which would make shooting the gun impossible. This has since been patched. Magazine options include 10 and 18-round capacities. There also exist various modifications to the grip and trigger guard, some of which remove the weapon's distinctive flared magwell.
=Revolvers=
==Smith & Wesson Model 29==
The Smith & Wesson Model 29 returns from Payday 2 as the "J&M Castigo 44" (combining its original Payday 2 name with a spoof of Smith & Wesson from OVERKILL's The Walking Dead as a prefix) with an obligatory Dirty Harry reference in its flavor text making up for a lack of one in Payday 2. While it suffers higher recoil than the below .357 Chiappa, the .44 will reliably put down a SWAT with 2 to center-mass.
==Smith & Wesson Model 500==
A Smith & Wesson Model 500 was added into the game as the "Bullkick 500" as part of the "Chapter 2 - Boys In Blue" DLC pack. It is far and away the most powerful secondary weapon in the game, capable of one-shotting anything less than a shield with a hit to the torso within its effective range. Due to its low armor penetration, however, it is nearly useless against a Bulldozer.
==Chiappa Rhino 50DS==
A Chiappa Rhino 50DS appears in the game as the "Sforza Bison", a clever pun on the revolver's name being based on a big herbivore mammal. Its low-bore barrel and more modest caliber provide excellent recoil control at the expense of slower handling.
=Submachine Guns=
Unlike the previous game, submachine guns are no longer classified as secondary weapons, which is for now reserved exclusively for sidearms. The only current exception to this is the MasterPiece Arms MPA30DMG.
==Heckler & Koch MP5A2==
A Heckler & Koch MP5A2 was added into the game as the "ATK-7" as part of the "Chapter 2 - Boys in Blue" DLC pack. The submachine gun is customized with a picatinny rail handguard to facilitate underbarrel grip attachments. Equipping the "Hollow Frame" stock modification will replace the fixed stock with that of the MP5A3.
==Heckler & Koch MP7A2==
The Heckler & Koch MP7A2 returns from the previous game, renamed to "SG Compact-7", taking cues off the MP5's name from the previous game (Compact 5) as both SMGs are made by H&K in real life. The weapon by default loads from a 30-round magazine, with the option to use the flush-fitting 20-round mag or the more common 40-round "extended" magazine, as well as the ubiquitous "Quick-Pull" mag.
==IWI Uzi Pro==
The IWI Uzi Pro replaces the Micro Uzi from the previous game as the "ZIV Commando". Despite firing in full-auto, it is modeled after the pistol variant. However, it is depicted as firing from a open bolt in-game and is still somehow capable of loading an additional round in the chamber. Unfortunately, the fire selector is incorrectly set to safe.
==LWRC SMG-45==
The LWRC SMG-45 was added into the game as the "WAR-45" in the "Chapter 1 - Syntax Error" DLC pack. By default it uses the stock seen on earlier models of the SMG-45.
==MasterPiece Arms MPA30DMG==
A MasterPiece Arms MPA30DMG converted to fire in full-auto was added to the game for free as the "Tribune 32" on the release of the "Chapter 3 - Houston Breakout" DLC pack. It is classified in-game as a secondary weapon, unlike the rest of the weapons in this category.
==SIG-Sauer MPX==
The SIG-Sauer MPX returns, now being modeled after the 2nd generation version and renamed to "FIK PC9", with the company name "FIK" being a spoof on SIG, a name previously used in OVERKILL's The Walking Dead. SWAT officers can also be seen using customized MPXs.
=Rifles=
==AKM==
The AKM returns from Payday 2 under the new name "KU-59". Its extended mag is a strange, slab-sided Bakelite magazine that holds 45 rounds.
==Colt Law Enforcement Carbine==
The "CAR-4" returns from Payday 2, although the model is now of a Colt Law Enforcement Carbine rather than a proper M4A1. Despite this, it features the third pin that is present on select-fire AR-15 lower receivers.
===Colt Model 901===
The "Ranged Barrel" is a full 20" M16A4 style upper (KAC M5 RAS included), producing a Colt Model 901/RO901 type configuration albeit with the collapsible stock by default.
===Geissele URG-I/Super Duty===
The trailers and promotional screenshots show an AR-15 variant loaded with Magpul PMags, and fitted with a Magpul CTR carbine stock, KAC iron sights, a Surefire SOCOM muzzle brake, and a Geissele URG-I 14.5" upper, and three variants are usable by NPCs, but as of launch, it is not available to the player. Friendly bots use it without any additional attachments, low-level SWAT units use it with only an Eotech XPS (also not usable by the player), and higher-level units use it with the XPS, as well as a black AN/PEQ-15 mounted on the top rail, a large weapon light on the right side MLOK rail, and a suppressor.
The sighted variants retain the iron sights but folded, in a back-up sight configuration.
===Mk 18 Mod 0===
Equipping the "CQC Barrel" turns the LE Carbine into a Mk 18 Mod 0.
==FAMAS Valorisé==
A FAMAS Valorisé was added to the game as the "Chanit S3" as part of the "Chapter 3 - Houston Breakout" DLC pack. As is typical for videogame adaptations, it is exclusively operated in 3-round burst mode in-game.
==FN SCAR-H==
The FN SCAR-H returns as the "VF-7S". Strangely, instead of just stretching the standard magazine model like most games, the extended magazine model for the SCAR appears to be a .308-chambered Magpul magazine. 
==Heckler & Koch G3A3==
A Heckler & Koch G3A3 was added in the "Chapter 2 - Boys in Blue" DLC pack as the "Adeling RG-5". The rifle is equipped with a Midwest industries MLOK handguard and a Spuhr R-410 stock. Its description misidentifies it as an assault rifle.
==Knight's Armament Company L403A1==
The Knight's Armament Company L403A1 was added for free in the Boys in Blue update as the "Queen's Revenge". The rifle is the new signature gun of Irish heister Clover, replacing the "Queen's Wrath" Enfield L85A2 rifle that she used in Payday 2. This appears to reference the adoption of L403A1 as the British Armed Forces' standard rifle, and their retirement of the esoteric and aging L85A2. Statistically, the weapon is identical to the base-game "CAR-4", but as a preset weapon it has several modifications baked into it.
The rifle's in-game name is somewhat odd as the 2023 adoption of the L403A1 took place after the reign of Queen Elizabeth II (though the program in which the rifle was selected was initiated in 2021, before her passing). 
==QBZ-191==
The rather obscure QBZ-191 appears as the "Northwest B-9". Its description correctly identifies its place of origin and manufacture as China.
==Customized Ruger 10/22==
A heavily customized Ruger 10/22 with a railed aftermarket receiver referred to as the "FIK-22 TLR" was added in the "Chapter 1 - Syntax Error" DLC pack. By default it is equipped with a BCM Mod 0 grip and a LaRue RAT stock.
==Springfield Armory M1A (in EBR chassis)==
A Springfield Armory M1A in a tan EBR chassis makes an appearance as a marksman rifle named the "SA-A144". Its default short magazine holds 12 rounds, 2 more than the real life version is capable of. Thankfully, the extended option correctly increases the capacity to 20 rounds. 
=Light Machine Guns=
==KAC LAMG==
The early version of the KAC LAMG with the current model's stock was added as a primary weapon to the game for free as the "Blyspruta MX63" ("blyspruta" being Swedish for "lead sprayer") in the Boys in Blue update. When equipping any optic the front sight will fold down, but strangely, some of the sights will remove the rear sight instead of folding it as well.
=Shotguns=
==Double Barreled Shotgun==
The Double Barreled Shotgun from Payday 2 returns, going by the slightly altered name "Mosconi 12 Classic".
==Fostech Origin-12==
An unusable Fostech Origin-12 appears as the Bulldozer's standard shotgun, replacing the Remington Model 870 Field Gun/Reinfeld 880 that it used in Payday 2.
==Franchi SPAS-12==
A Franchi SPAS-12 was added to the game as the "TAS-12 Shotgun" as part of the "Chapter 4 - Fear & Greed" DLC pack. As is typical for videogame adaptations, its select-fire nature is not utilized. Interestingly, however, the SPAS-12 in Payday 2 was semi-automatic, and in this game it is operated in pump-action mode.
thumb|none|400px|Franchi SPAS-12 with stock removed - 12 gauge
==Genesis Arms Gen-12==
The Genesis Arms Gen-12 shotgun was added to the game in the "Chapter 1 - Syntax Error" DLC pack as the "FSA-12". It is the SBM version with a crown muzzle device, and is configured with dual charging handles. It feeds from a 5-round magazine with a small baseplate that somehow allows it to hold 10 rounds by default; removing the hammerspace baseplate will revert its capacity to a correct 5 rounds, while equipping the Genesis Arms 10-round magazine will increase the capacity to 15.
==Panzer Arms BP12==
The Panzer Arms BP12 was added to the game as the "M7 Pursuivant" as part of the "Chapter 3 - Houston Breakout" DLC pack. Fitting with the Houston Breakout Weapon Pack's theme of burst-fire, the shotgun is customized to fire three-round bursts.
==Remington Model 870==
A stubby variant of the Remington Model 870 also returns, retaining its "Reinfield 880" name from the two previous games. It can be customized extensively, including turning it into a stubby version, a Express Tactical Magpul variant or its shorter TAC-14 variant. SWAT Officers use customized versions of the shotgun.
=Sniper Rifles=
==Remington 700 PSS==
The Remington 700PSS, named as the Reinfeld 900S (sharing the same company name as the Remington 870 as they are, of course, made by Remington) appears in the game. The decision to use a renowned police sniper rifle was undoubtedly an intentionally ironic choice by OVERKILL Software. Note that unlike the previous game, it appears that sniper rifles are not capable of piercing terrain and require a skill to pierce enemies. This does not apply to the below GM6 Lynx.
==Gepard GM6 Lynx==
The Gepard GM6 Lynx, named the "HET-5 Red Fox", appears as an Overkill weapon. It has a thermal scope attached to it at all times and impossibly low recoil when aiming down the scope. It deploys with 15 total rounds of ammunition. 
As one would expect, the GM6 is currently the most powerful weapon in the game. Easily capable of killing all regular police units with a single shot anywhere on the body, the .50 BMG rounds will also pass through moderate cover, ballistic shields, and several lined-up SWAT without breaking a sweat. The only enemies capable of withstanding a single shot are the Bulldozer and the FBI van's antenna. Due to how his face shield absorbs damage, it's actually more effective to shoot Bulldozers in the body with the Red Fox.
In February 2025 the OVERSKILL system was implemented, which among other things added some progressive buffs to the game's standing roster of OVERKILL-classified weapons. The Red Fox was granted the base ability to deal AoE damage in a small radius of any enemy that is directly shot with the rifle, in a manner remotely similar to the "Graze" skill from 'Payday 2'. Further unlocks involve improving the damage and reach of this "shrapnel" effect as well as the ability for the player to mark all enemies detected by the weapon's scope. 
=Launchers=
==Milkor M32A1==
The Milkor M32A1 appears as the "Marcom Mamba MGL" as an Overkill weapon and replaces the Milkor MGL Mk 1L from Payday 2. It deploys with 12 total rounds of ammunition, and is once again loaded by manually extracting and inserting each cartridge. The projectiles act differently than in the previous game, however; launched grenades will bounce off the environment and explode on a timer by default. If they ever make contact with an enemy, however, they will immediately explode. There is a skill which makes the projectiles explode on contact with the environment as well.
As of February 2025, the projectiles launched by the M32 now split into 4 submunitions after the original grenade explodes. 
=Grenades=
==M18 smoke grenade==
The M18 smoke grenade appears in the game as the "Smoke Grenade". As is all too common in games, it is shown releasing white smoke, despite the M18 only being available in red, yellow, violet, or green (with the M83 smoke grenade being the white equivalent).
In Payday 2, the Smoke Grenade utilized that game's "dodge" system and required a specific skill line to use. Here, it can be equipped with no skill restriction and applies a flat 50% dodge chance to players in the smoke, or a 50% accuracy penalty to enemies in the smoke.
==M67 hand grenade==
The M67 hand grenade appears as the standard grenade, under the basic name of "Frag Grenade".
==M84 Stun Grenade==
The M84 Stun Grenade appears as the "Flashbang Grenade".
=Other=
==Handheld M134 Minigun==
A Handheld M134 Minigun was added to the game for free as the "M135 ARGES Minigun" on the release of the "Chapter 4 - Fear & Greed" DLC pack. Fittingly enough, the minigun is classified as an Overkill weapon. Unlike the other Overkill weapons (as well as its incarnation in the previous game), the Minigun incurs some severe penalties while equipped. The player is restricted from sprinting and moves much more slowly when holding the weapon, which is to be expected. Unlike in Payday 2, the barrels must actually be spooled up to fire, which slows the wielder's movement even further. And perhaps most intrusive, due to needing both hands to operate and even hold the Minigun, the user is unable to interact with anything beyond shouting at civilians and teammates. Thankfully, these considerable downsides are balanced by the whopping 750 rounds of fairly powerful ammunition the weapon deploys with.
Unlike the other two base-game OVERKILL weapons, the February 2025 OVERSKILL update did not change any of the basic mechanics of how the Minigun works (apart from tweaking movement speed while spinning up the barrels and firing). Instead it was given a roster of entirely defensive traits, such as the ability to reduce armor damage and even regenerate armor through the power of sheer volume and violence.
thumb|none|400px|Airsoft handheld M134 Minigun with "chainsaw grip"- 7.62x51mm NATO
==Sentry Turret==
Sentry turrets return from the previous two games as a deployable item which automatically shoots at enemies within its range. As it shoots and takes damage, it generates heat, which eventually causes the sentry to break down. Sentries do not require ammo and can be picked up and redeployed indefinitely.
 
Category:Video Game
Category:First-Person Shooter
Category:Crime