nyuuzyou/wikis huggingface dataset:
Z37b20a13t01t08le

z37b20a13t01t08le (called on the JASRAC database) is Disc 2, Track 9 on the XenobladeX Original Soundtrack. It is split into two parts: the first plays from the start until 0:28, and the second plays from then until the end.
The first part plays in regular battles when an enemy initiates the battle. Uniquely among the battle themes in the game, it does not loop; once it is through the regular battle theme (Black tar part 1 or 2, The key we've lost part 2, or z29ba2t0t1l301e17 depending upon the situation) begins playing.
The second part plays in the following story-required battles:
* The Elder and Callow Grexs in the .
* Glennar and the s in .
* The Brume Auravis during Renewed Will.
* The Chief Qmoeva and s in .
* The Fierce Vigent during .
* The Tainted Sphinx in .
* , and the Wrothian Warriors (on foot) in .
* The s and during Manhunt.
* The in (for the first phase of the battle).
* The Soldier Chimeras in .
The track plays in the following battles in non-story-required Affinity Missions:
* The Dimnet Xiphias during New in New LA.
* The Stratospheric Balaena during Fitting In.
* The Stout Caro during Soldier of the Harriers.
* The Gleaming Sphinxes during Then and Now.
* The Agile Caecus during BFFs.
The track also plays as a boss theme in most Normal Missions (and often in the prior cutscenes if one exists), including but not limited to the following:
* during The Gauntlet.
* The during Definian Downfall (when it is fought in the Ganglion Antropolis).
* The Sazon Caladar during Leaving the Nest.
* and his goons during Professorial.
==Etymology==
The track title can be split into 3 parts: the prefix 'z37', the digits '20130108', and the letters 'battle'. The significance of the letters is obvious; the digits can be interpreted as the date 2013/01/08, or the 8th of January 2013, the date in which the track was recorded or mixed.
The track is one of several in the XenobladeX Original Soundtrack beginning with 'z' and a number (possibly followed by 'b'). The significance of this is that the composer Hiroyuki Sawano gives codenames to tracks before he properly titles them: a letter/abbreviation followed by a number, where the letter/abbreviation corresponds to the soundtrack in question. In the case of Xenoblade Chronicles X, this letter was 'z' (Xenoblade X's Japanese name, ゼノブレイドクロス, can be romanised as Zenobureido Kurosu). The number corresponds to the ordering in which tracks were composed. 'z37' is a holdover from this codename.
Therefore, 'z37b20a13t01t08le' decodes into 'The 37th track composed for Xenoblade X, battle theme, recorded/mixed on the 8th of January 2013'.
Category:Music (XCX)Category:Songs composed by Hiroyuki Sawano
Z5m20i12r04a28

z5m20i12r04a28 (called on the JASRAC database) is Disc 2, Track 2 on the XenobladeX Original Soundtrack and Track 5 on the Xenoblade Chronicles X Soundtrack Selection. It is split into two parts: the first plays from the start until 2:42, and the second plays from then until the end. The first part is a remix of N木ig木ht木L.
The first part plays in the cutscene when the sky clears as Cross sees the expanse of Primordia for the first time. The second part plays outside of combat in the NLA Primary Defense Line and the NLA Last Defense Line during . It also plays in the following cutscenes:
* gives the order to attack the Ganglion in .
* The party catches a breather between waves while defending the East Gate in Chapter 8.
* The party encounters the attacking Ajoa during Lakeside Getaway. 
* The Falconine Jacul 'saves' Mia from falling during Mighty Mia.
* De Soghu arrives and berates De Ezich during Leaving the Nest.
* Tolba Wolfen asks the party to defeat several Tectonic Puges during The Duel (Part IV).
The vocals from 1:52 were sung by Mika Kobayashi; the other vocal parts were sampled from Apple Loops.
==Etymology==
The track title can be split into 3 parts: the prefix 'z5', the digits '20120428', and the letters 'mira'. The significance of the letters is obvious; the digits can be interpreted as the date 2012/04/28, or the 28th of April 2012, the date in which the track was recorded or mixed.
The track is one of several in the XenobladeX Original Soundtrack beginning with 'z' and a number (possibly followed by 'b'). The significance of this is that the composer Hiroyuki Sawano gives codenames to tracks before he properly titles them: a letter/abbreviation followed by a number, where the letter/abbreviation corresponds to the soundtrack in question. In the case of Xenoblade Chronicles X, this letter was 'z' (Xenoblade X's Japanese name, ゼノブレイドクロス, can be romanised as Zenobureido Kurosu). The number corresponds to the ordering in which tracks were composed. 'z5' is a holdover from this codename.
Therefore, 'z5m20i12r04a28' decodes into 'The 5th track composed for Xenoblade X, Mira's theme, recorded/mixed on the 28th of April 2012'.
Category:Music (XCX)Category:Songs composed by Hiroyuki Sawano
Z7b2012lp0427arr

z7b2012lp0427arr (called on the JASRAC database) is Disc 2, Track 15 on the XenobladeX Original Soundtrack. It is a remix of no6=LP with heavier percussion. It does not play in Xenoblade Chronicles X.
==Etymology==
The track title can be split into 3 parts: the prefix 'z7b', the digits '20120427', and the letters 'lparr'. The letters likely signify 'LP Arr'-angement, as the track is a remix of no6=LP. The digits can be interpreted as the date 2012/04/27, or the 27th of April 2012, the date in which the track was recorded or mixed.
The track is one of several in the XenobladeX Original Soundtrack beginning with 'z' and a number (possibly followed by 'b'). The significance of this is that the composer Hiroyuki Sawano gives codenames to tracks before he properly titles them: a letter/abbreviation followed by a number, where the letter/abbreviation corresponds to the soundtrack in question. In the case of Xenoblade Chronicles X, this letter was 'z' (Xenoblade X's Japanese name, ゼノブレイドクロス, can be romanised as Zenobureido Kurosu). The number corresponds to the ordering in which tracks were composed. 'z7' is a holdover from this codename.
Therefore, 'z7b2012lp0427arr' decodes into 'The 7th track composed for Xenoblade X, an arrangement of no6=LP, recorded/mixed on the 27th of April 2012'.
Category:Music (XCX)Category:Songs composed by Hiroyuki SawanoCategory:Unused content (XCX)
Z?2f0i1e2l0d914

z?2f0i1e2l0d914 (called on the JASRAC database) is Disc 2, Track 8 on the XenobladeX Original Soundtrack. It plays as the area theme in (most) caves:
* The Beasts' Lair in Primordia.
* The Castaway Cavern in Primordia.
* The Headwater Cavern in Primordia.
* The Molten Hollow in Primordia.
* The Rock Cavern in Primordia.
* The Stonelattice Cavern in Primordia.
* The Turtle Nest in Primordia.
* The Ensanguined Font in Noctilum.
* The Rockmole's Burrow in Noctilum.
* The Sato Headwater in Noctilum.
* The Shark's Jaws in Noctilum.
* The Vitriol Cesspool in Noctilum.
* The Whale's Gullet and Whale's Nostril in Noctilum.
* The North Ant's Nest, Ant's Nest, and South Ant's Nest in Oblivia.
* The Beachside Trove in Oblivia.
* The Demon's Pocket in Oblivia.
* The Devil's Colony in Oblivia.
* The Rooney Cavern in Oblivia.
* The Banshee Cave in Sylvalum.
* The Behemoth's Shadows in Sylvalum.
* The Quay Hollows in Sylvalum.
* The Secluded Lava Lake in Sylvalum.
* The Bestial Utopia in Cauldros.
* The Infernal Ledges in Cauldros.
* The Old Ceremonial Hollow in Cauldros.
It is one of the few area themes that takes priority over Don't worry.
==Etymology==
The track title can be split into 3 parts: the prefix 'z?', the digits '20120914', and the letters 'field'. The letters likely indicate that this is music heard in the 'field', or area music. The digits can be interpreted as the date 2012/09/14, or the 14th of September 2012, the date in which the track was recorded or mixed.
The prefix 'z?' is similar to other tracks that start with 'z' and a number (possibly followed by 'b'). The significance of this is that the composer Hiroyuki Sawano gives codenames to tracks before he properly titles them: a letter/abbreviation followed by a number, where the letter/abbreviation corresponds to the soundtrack in question. In the case of Xenoblade Chronicles X, this letter was 'z' (Xenoblade X's Japanese name, ゼノブレイドクロス, can be romanised as Zenobureido Kurosu). The number corresponds to the ordering in which tracks were composed. 'z?' is likely a holdover from this codename (perhaps the exact ordering in which this track was composed was forgotten).
Therefore, 'z?2f0i1e2l0d914' decodes into 'The ?th track composed for Xenoblade X, a field theme, recorded/mixed on the 14th of September 2012'.
Category:Music (XCX)Category:Songs composed by Hiroyuki Sawano
Z (boss)

Z is the final boss of Xenoblade Chronicles 3. This article is about his first phase. At the start of the battle, Z will inflict the Interlink Seal debuff on the party, preventing them from Interlinking or using s.
The fight has several sub-phases as Z's diminishes:
# First, Z will freeze the floor, inflcting and slowing the party's speed drastically.
# Then, Z sets the floor on fire, which will occasionally cause a large amount of damage.
# Following this, he activates a shield which heals him for all damage taken.
# After a period, the Interlink Seal debuff is removed and three scripted Chain Attacks play. Z's shield deactivates and the party may freely Interlink and use Chain Attacks again.
==Data==
===Enemy===
===Arts===
* Dusk
* Dark Ere the Dawn
* Reproach Barbarity
* Grim Inquisition
==Dialogue==
In addition to Z's commentary, this boss has substantial scripted dialogue with subtitles. It can be seen at .
===Battle start===
* Sealing away your powers is trivial to me. Now then... the curtain rises.
===Attacking===
* Behold.
* Let me feel it.
* You would lay bare!
* Accept defeat
===Taking damage===
* You defy me?
* You who upset the balance.
===Party member incapacitated===
* Back to the eternal flow! Where you belong.
===Party member revived===
* Yet you rise. You will taste despair!
===Enraging===
* You think this is over? YOU ARE WRONG!
==In other languages==
==Gallery==
Category:Bosses (Origin Interior)Category:Moebius enemies
Z - Harbinger of the End

Z - Harbinger of the End is Disc 8, Track 6 on the Xenoblade Chronicles 3 Original Soundtrack and Disc 19, Track 6 on the Xenoblade Chronicles Original Soundtrack Trinity Box.
It shares many melodies with Grand Theater of Life. It also uses a motif from , specifically Moebius 3, at 1:22.
It plays when Z tells the party his reasons for maintaining the endless war before they fight in . It also plays in Future Redeemed when Alpha tries to take Matthew's soul between the two phases of his fight in Chapter 5.
==Album notes==
Category:Music (XC3)Category:Music (FR)Category:Songs composed by Yasunori MitsudaCategory:Songs composed by Manami Kiyota
Zack

Zack is a in Xenoblade Chronicles 3. He is an inhabitant of the City and a street performer.
==Appearance and personality==
Zack has black hair and green eyes. He wears a plain white short sleeve t-shirt, black pants, and red hiking boots.
Zack has a carefree and independent personality. He likes to live the way he wants, taking the time to enjoy life rather than force himself into things he doesn't like just to earn others' approval. He thinks most things can have its merit, even those that seem pointless at first.
==Story arc==
Zack is juggling in Centrilo Parade, drawing a crowd around him, when a City soldier approaches him to scold him, warning him once again street performing isn't allowed here. The crowd disperses, and Zack is forced to pack his equipment. Curious about his behavior, Lanz approaches him and asks him why he isn't training and is wasting his time doing this instead. Zack retorts he isn't wasting his time, and that street performing is his job. Lanz is baffled by the concept, and Zack explains the City's army is only for volunteers, and that they do get plenty of volunteers, because being a soldier gives one the others' approval. But Zack doesn't believe in the others' appreciation of merit, and tells Lanz he would rather take the time to really live, one step at a time, the way he wants to. His point of view leaves Lanz speechless with surprise and awe. They are interrupted by the sound of an emergency alarm, and Zack asks Lanz to come see him perform his new trick one day, then leaves the area to avoid being caught by a guard again.
A few days later, as Lanz is eating Torpedo wraps with Sena, Eunie and Taion, he notices Zack perform again in Serene Square, and decides to go see him. He then takes the habit to ask Zack how it is going every once in a while.
==Quests==
Zack appears in the following quests:
* Side Story: Lanz
==Lore==
* Zack is acquainted with Mizuki and once helped lift his spirit.
==Dialogue==
==Affinity==
==In other languages==
==Gallery==
XC3 Zack juggling.jpg|Zack performs in Serene Square
Zack and Lanz.jpg|Zack and Lanz
Category:Humans (XC3)
Category:NPCs (City)
Zain

Zain is an in Xenoblade Chronicles. He can be found near the in Alcamoth. After the Mechonis Core events, he moves to Valak Mountain.
==Alcamoth==
==Valak Mountain (post-Mechonis Core)==
==Valak Mountain (Adventurers in Peril/The Missing Partner)==
==Quests==
==Affinity==
==In other languages==
Zakir

Zakir is a in Xenoblade Chronicles 3. He is one of Colony Gamma's lieutenants, alongside Kyrie and Foots. He is also the leader of a team including and Schoon.
==Appearance and personality==
Zakir is a teenage boy with pale porcelain skin, grey hair and green eyes. He wears silver framed glasses.
Zakir has a serious and logical personality, and is eager to better himself and the people around him to be prepared for different types of situations. He believes theoretical knowledge and combat ability are both needed to be a good warrior and leader. He has a lot of respect and admiration for Teach and Taion. He doesn't trust others easily, especially Kevesi.
==Story arc==
==Quests==
Zakir appears in the following quests:
* Going Beyond Power
* Theoretical Knowledge
* Extracurricular Lesson
* Shadow of Enmity
==Lore==
==Dialogue==
==Affinity==
==Collectopaedia Card==
==As an enemy==
==In other languages==
==Gallery==
XC3 Zakir 1.jpg|Zakir
XC3 Zakir 2.jpg|Zakir
XC3 Theoretical Knowledge Mina Zakir Schoon.jpg|Zakir, Mina and Schoon
XC3 Theoretical Knowledge Zakir Mina.jpg|Zakir and Mina
XC3 Theoretical Knowledge Schoon glance.jpg|Zakir salutes Taion
XC3 Theoretical Knowledge teaching.jpg|Zakir listens to Taion
XC3 Theoretical Knowledge Team Zakir.jpg|Tutoring Team Zakir
XC3 Theoretical Knowledge.jpg|Tutoring Team Zakir
Category:Agnians
Category:NPCs (Colony Gamma)
Zakt Spring

Zakt Spring is a on the Fallen Arm. It is located on Wreckage Beach south of the Silver Wreckage. The Clean Water required to save Fiora after the fall from Galahad Fortress can be found here.
==Map==
==In other languages==
==Gallery==
Zakt Spring DE.jpg|Zakt Spring in Definitive Edition
it:Sorgente Zakt
Zaldania Waterfall

Zaldania Waterfall is a in Satorl Marsh. It is located north of the Poison Swamp.
==Enemies==
* 
* 
* 
* 
* 
==Map==
==In other languages==
==Gallery==
Zaldania Waterfall night.png|During nighttime
Zaldania Waterfall DE.jpg|Zaldania Waterfall in Definitive Edition
Zaldania Waterfall DE (night).jpg|Zaldania Waterfall in Definitive Edition, during nighttime
it:Cascate di Zaldania
Zalmor's Crevice

Zalmor's Crevice is a in the of the Kingdom of Tantal. It is connected to the Genbu Drifts, to the north, the Sacred Grove, to the northwest, Old Gelgemos Gate, to the northeast, and Declessa Altar Hill, to the south.
==NPCs==
All NPCs appear only during Tender-Hearted Beast.
*Gioramenes
==Enemies==
===Normal enemies===
*
*Heggl Antol
*Nebri Ropl
===Quest-exclusive enemies===
*Enraged Gogol
==In other languages==
==Gallery==
Zalmor's Crevice Clear.jpg|Zalmor's Crevice during Clear weather
Zalmor's Crevice Clear (night).jpg|Zalmor's Crevice during Clear weather, at night
Zalmor's Thawtunnels

Zalmor's Thawtunnels is a in Future Redeemed.
==Enemies==
==NPCs==
==In other languages==
==Gallery==
Zalmor's Thawtunnels 2.jpg|Zalmor's Thawtunnels
Zalmor's Thawtunnels 3.jpg|Zalmor's Thawtunnels
Zalmor's Thawtunnels 4.jpg|Zalmor's Thawtunnels
Zalmor's Thawtunnels 5.jpg|Zalmor's Thawtunnels
Category:Locations (Aurora Shelf)
Zanza's World

Zanza's World (originally unofficially referred to as Into the World of Xanthe or Into the World of Zanza) is Disc 4, Track 24 on the Xenoblade Original Soundtrack. It is the battle theme for normal enemies in Memory Space.
==Zanza's World (Definitive Edition ver.)==
Zanza's World (Definitive Edition ver.) is a track in Xenoblade Chronicles: Definitive Edition. It is Disc 5, Track 4 on the Xenoblade Chronicles: Definitive Edition Original Soundtrack and the Xenoblade Chronicles Original Soundtrack Trinity Box. It is a rerecording of the original with altered balance, mixing, and orchestration. It plays in the same situations as the original.
Category:Music (XC1)Category:Songs composed by ACE+
Zanza (Mechonis Core)

Zanza is a boss in Xenoblade Chronicles. Once his HP is reduced to four fifths, the battle automatically ends. In-game, his level is displayed as "???".
==Data==
==Dialogue==
===Battle start===
* This battle is mine, Meyneth.
===Using arts===
Art 	Lines
Ether Field 	
* Heh heh.
Monado Brave 	
* Heh heh.This same audio file is also used for another Art.
Monado Buster	
* Aaaaah!
Monado Eater 	
* Ha.
* Take this.
Monado Shield	
* Heh heh.
Twin Break 	
* Take this.
===Taking damage===
====Average hit====
* Uh!
* Heh-ha!
====Critical hit====
* Is that all you've got?
===Low HP===
====Nine-tenths HP====
* You are a pathetic excuse for a god!
===Notes===
==Trivia==
* As part of disguising that this fight is unlosable (due to the weapon provided), the game will spend about the first minute providing burst affinity chances supposedly caused by missing, even if the player doesn't attack at all. This provides a constant flow of to negate one of the disadvantages of fighting alone.
Zanza (Memory Space) (part 1)

Zanza is the final boss of Xenoblade Chronicles. This article is about his first phase. In-game, his level is displayed as "???".
==Data==
==Dialogue==
===Battle start===
* I shall wipe you from this world and bring forth its demise!
===Using arts===
Art 	Lines
Monado Cross VIII 	
* Behold supreme power!
Monado Recovery 	
* You cannot stand against a god!
World Reconstruction	
* This world is mine to control!
===Taking damage===
====Average hit====
* Ah!
* Uh!
====Critical hit====
* Aaah!
===Low HP===
====Fifth HP====
* It's not possible! ...How can you read my movements?!
===Vision tag breaks===
This plays the first time each individual vision is altered.
* Did you...? No! ...How can you still have visions?!
Zanza (Memory Space) (part 2)

Zanza is the final boss of Xenoblade Chronicles. This article is about his second phase. Once his HP is reduced to one fifth, the battle automatically ends. In-game, his level is displayed as "???".
==Data==
==Dialogue==
===Battle start===
* Only the divine may shape the future.
===Using arts===
Art 	Lines
Black Hole 	
* UAAAAAAAH!
Bionis Buster 	
* This is the power of a god.
* You are all doomed.
Monado Combo 	
* This is the power of a god.This same audio file is also used for another Art.
* UAAAAAAAH!
Monado Shooter IX 	
* You cannot defy my will.
* You will never defeat me!
Mechonis Buster 	
* UAAAAAAAH!
* You are all doomed.
Titan Bazooka VIII	
* This is the power of a god.
* You are all doomed.
World Reconstruct 	
* Mine is the one true Monado: instrument of destruction and rebirth.
===Taking damage===
====Average hit====
* Uh!
* Urh!
====Critical hit====
* OHHH!
===Unsorted===
* Behold: the true form of a united world.
* You cannot stop a god.
* Insolent mortal, know your insignificance.
===Notes===
Zanza (Memory Space) (part 3)

Zanza is the final boss of Xenoblade Chronicles. This article is about his third and final phase. In-game, his level is displayed as "???".
==Data==
==Dialogue==
===Battle start===
* Your existence cannot be permitted. I will destroy you.
===Using arts===
Art 	Lines
Black Hole 	
* UAAAAAAAH!This is an identical copy of an audio file used in his second-form battle.
Bionis Buster 	
* This is the power of a god.
* You are all doomed.
Monado Combo 	
* This is the power of a god.This same audio file is also used for another Art.
* UAAAAAAAH!
Monado Shooter IX 	
* You cannot defy my will.
* You will never defeat me!
Mechonis Buster 	
* UAAAAAAAH!
* You are all doomed.
Titan Bazooka VIII	
* This is the power of a god.
* You are all doomed.
World Reconstruct 	
* Mine is the one true Monado: instrument of destruction and rebirth.
===Taking damage===
====Average hit====
* Uh!
* Urh!
====Critical hit====
* OHHH!
===Low HP===
====Four-fifths HP====
* Impossible! ...How can such power dwell within you?
====Half HP====
* I am a god! All that is and shall be! You are nothing!''
====Fifth HP====
* I cannot... No, I will not let you live!
===Player wins===
* No, it cannot be.
===Unused===
* You cannot defy my will.
* You are all doomed.
* Mine is the one true Monado: instrument of destruction and rebirth.
* You will never defeat me!
===Notes===
Zanza the Divine

Zanza the Divine (originally unofficially referred to as Xanthe or Zanza) is Disc 2, Track 14 on the Xenoblade Original Soundtrack. The melody is used as a motif in Memory's End. It plays during the first and second phase of the final boss battle against Zanza. During the third phase, The God-Slaying Sword plays instead. The track is mainly in a 4/4 time signature at mostly 104 bpm in C major and A minor. It features primarily synths, electric guitar, piano, and gibberish singing. 
==Zanza the Divine (Definitive Edition ver.)==
Zanza the Divine (Definitive Edition ver.) is Track 14 on the Xenoblade Chronicles: Definitive Edition Sound Selection and Disc 5, Track 5 on the Xenoblade Chronicles: Definitive Edition Original Soundtrack and the Xenoblade Chronicles Original Soundtrack Trinity Box.
It is a rerecording of the original with altered balance, mixing, and orchestration. Unlike the original's ending fadeout, this version has a clear ending (only heard on the soundtracks).
In the base game, it plays in the same instances as the original. In Future Connected, it plays during the first phase of the final battle against the Fog King.
===Composer notes===
==References==
Category:Music (XC1)Category:Music (FC)Category:Songs composed by Manami Kiyota
Zappy Girl

Zappy Girl is one of 's Battle Skills in Xenoblade Chronicles 2.
==Overview==
At max level, this skill generates the same amount of aggro as dealing 60 damage per second to all enemies, or healing for 24 HP every second. In a game where auto-attacks can easily deal over a thousand damage, which is considered so weak as to be avoided wasting time with, aggro of this magnitude can be charitably described as irrelevant. It is not even useful for holding the aggro of enemies which are not targeted by any characters, since it isn't enough to overcome aggro passively reducing over time (on the order of 100 aggro per second).
==Affinity Chart==
==In other languages==