About EVE Online

Category:New Player ExperienceCategory:GuidesCategory:About EVE
==How is EVE Online Different?==
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EVE Online is an open-ended Massively Multiplayer Online Game (MMOG). Most other contemporary games in this genre focus on linear progression through leveling and the acquisition of gear. EVE Online contains no character levels to grind and all ships and equipment can be bought, sold or lost. Skill is gained over time through non-linear progression of which you are in full control. Whether you want to be the best frigate pilot or pilot a mighty armored battleship, the choice is yours. 
This unmatched freedom of choice is why EVE Online is so different from almost all other online massively multiplayer titles. This is not only the freedom to develop your character as you see fit, but the freedom to impact the course of history in the EVE universe.
One of the most unique aspects of EVE is that all of its players share a single server. You can find tens of thousands of players online at any given time interacting in the same persistent universe. When your friends join EVE Online they will always join the same persistent universe that you joined.
The bottom line is that EVE Online is a rich and immersive persistent universe focused on human interaction. You have the choice to play the game as a simple space trader or endeavor to control the largest, most powerful corporation in the universe. We provide the rules and tools, but it is the players who write the story and create the history of New Eden.
==What and Where You Are==
You are a capsuleer, an elite member of society capable of piloting an entire starship from the protective cocoon of his capsule. A capsuleer has the training and freedom to take part in any activity they desire, be it cold-hearted mercenary work or dominating the market in one of the 7,000 solar systems of known space. 
The EVE universe is home to thousands of star systems. Many star systems form a constellation, a group of constellations form a region and several regions can constitute an Empire. 
You start your career affiliated with one the four great empires, Caldari, Minmatar, Amarr or Gallente, and placed in the heart of your Empire's controlled space. In the regions falling under the four Empires, laws are enforced through a cross-Empire law-enforcement agency called CONCORD.
In addition to those large empires, though, there are also alliances of capsuleer corporations who endeavor to control the untamed systems on the outskirts of known space. There they wage endless wars against each other for the right to harvest the lucrative resources available in those systems. 
==The Goal==
The ultimate goal in EVE Online is power. It can be power over the market, military dominance, financial power, or political power. These are all achievable at degrees varying from local system, regional level, or even universe-wide. EVE caters to many different play styles, ranging from the hard core combat commander to the patient miner, and there are corporations that have very different goals. Most corporations require all types of players to function in all aspects of EVE Online, so no matter what type of player you are, there is a place for you, even if you decide to carve it out yourself.
==Acquiring Wealth==
Interstellar Kredits (or ISK) is the currency of the EVE universe. There are many ways to earn ISK, and the list below is just a sample of the more common ones. Resourceful and creative players have found many other ingenious ways that are beyond the scope of this article. Most players elect to use a combination of some or all of these tactics to keep things fresh and fun.
* Mining
*NPC Hunting ("ratting")
* Agent Missions
* Research Agents
* Production
* Trading
* Pirating
* Deadspace Complexes
==Ships You Can Fly==
You start off in EVE Online flying frigate-class starships; small and agile vessels, some with specialized bonuses for specific uses. There are many types of starships, with each race having their own unique designs and varied abilities. You will find that, over time, you will amass a sizable fleet of ships; each one customized to accommodate the task or role that you choose to use it for, be it a lumbering freighter or a lightning fast interceptor.
==Never Too Late==
New players have joined EVE Online each day since its release, so you won't be alone as you enter the galaxy for the first time. Even players who have been playing since the beginning still experiment with new characters, so not everyone will actually be a brand-new player.
Though there are certainly some players who have already amassed a great deal of wealth and equipment, this will not affect your ability to competitively advance in the game. The high security areas are the safer places at which to start, until you are ready to venture into the more aggressive areas of the game. 
==Effects of Massively Multiplayer on Game Play==
The basic role-playing and space simulation aspects of EVE Online are really just the tip of the iceberg. When players band together to form corporations and alliances, the game becomes a grand-scale strategic drama. Political intrigue, corporate espionage, and Machiavellian machinations bring dimension and depth to the game as the struggle for fame and fortune ebbs and flows with each new day in EVE Online.
However, the level at which each player decides to participate is a matter of personal choice. The game leaves ample room for continual progress and variety in all its solo playing aspects. For those who opt to do so, becoming the best lone-wolf pirate or bounty hunter is a never-ending task as the competitors are other human players who will employ every method at their disposal to gain an edge over the rest.