nyuuzyou/wikis huggingface dataset:
Pyrithium Trade Guild

Pyrithium Trade Guild is one of the eleven Nopon trade guilds in Xenoblade Chronicles 2 and Torna ~ The Golden Country.
==Lore==
The guild was founded at an unknown point. During the Aegis War, the Pyrithium Trade Guild was the biggest trade center in Alrest. During the five hundred years between the end of the war and the beginning of Xenoblade Chronicles 2, the guild became the weakest of the eleven Nopon trade guilds.
The guild appears to be in the business of loaning money, as it was Azurda's guild of choice to borrow money from, borrowing a million from Momimi during the Aegis War, and another million from the guild's chairman, in the time between the end of the war and the beginning of the main game.
The guild has a presence in some of Alrest's nations as one of its traders can be found in the Indoline Praetorium, shopkeeping Aquarius Salvaging.
==Known members==
*Momimi
*Nunui
*Sosoma
==In other languages==
Category:Lore (XC2)
Qarz

Qarz is an in Future Connected. He can be found standing on the second floor of the tower in Gran Dell, along the stairway that leads to the Eternal Zenith at anytime.
==Quests==
===Given===
* 
===Involvement===
* Rival Hearts
* Stubborn Minds
==Lore==
==Dialogue==
===After the Armu attack on Gran Dell===
===Rival Hearts===
===After Rival Hearts===
===After the last Fogbeasts attack in Gran Dell===
===After Stubborn Minds===
===After Stubborn Minds===
==In other languages==
==Gallery==
Qmoeva

Qmoevas are an enemy Skell type in Xenoblade Chronicles X under the Mechanoid classification. These Ganglion mechs are very common throughout the lands of Mira, as they are mass produced for most Ganglion species to use, like the Prone, Marnuck, and Definian species.
==Description==
A mass-produced Skell utilized by the Ganglion. Like human-designed Skells, their armaments can be easily swapped out, granting them maximum adaptability in all situations. The standard arsenal includes a weaponized head with powerful beam capabilities and scissor-like hands for shredding armor in close-quarters combat.
Though these crafts are remarkably versatile, their cockpits were given only cursory thought, and the stress of particularly long missions often takes a significant toll on Qmoeva pilots.
== In combat ==
Qmoevas are Skells produced by the hostile Ganglion, so they'll often be hostile. Thanks to their many possible configurations, it's a good idea in general to break the weapon appendages off: not only will it prevent them from using their strongest attacks, but it'll also give the player the Skell weapon for their own Skells.
Breaking the head will enrage the Qmoeva, boosting their accuracies and evasion in most cases. However, the special colored qmoevas will increase their melee/ranged attack and potential instead.
One Qmoeva, known as Urdu's Qmoeva, has the ability to reflect physical damage.
== Variations ==
Qmoevas appear in six colors and appear on all of the continents. Their weapons typically depend on the weapons attached to their shoulders (two on each shoulder):
* Gray Qmoevas are the most common color: gray. They can be equipped with a large variety of weapons and drop the from their two legs.
* Red Qmoevas are colored red and are equipped with the Ganglion Railgun, Multi Laser, Boggle Bomb, and Bubble Energy as weapons. They drop s from their two legs.
* There is one dark black Qmoeva, the Twin Qmoeva fought during Rites of Ruin and equipped with the Ganglion Railgun, Multi Laser, Boggle Bomb, and Bubble Energy as weapons. As a mission enemy, it drops no items.
* Blue Qmoevas are colored blue and are equipped with the Ganglion Railgun, Bubble Energy, and two sets of Multi Lasers as weapons. They drop s from their two legs.
* Green Qmoevas are colored green and are equipped with the Ganglion Railgun, Bubble Energy, and two sets of Boggle Bombs as weapons. They drop s from their two legs.
* Gold Qmoevas are colored gold and are equipped with the Spike Cannon, Multi Laser, Boggle Bomb, and Bubble Energy as weapons. They drop s from their two legs, but the Tyrant, Urdu's Qmoeva, is able to reflect physical attacks, so be wary.
In general, all Qmoevas drop these items:
* Bloodied Face from the head.
* Qmoevan Capacitor from the four weapon appendages.
* Dual Boards from the main body.
* from the main body.
== Enemy List ==
==In other languages==
*Category:Mechanoids
Quadwing

Quadwings are an enemy species in Xenoblade Chronicles, Future Connected, Xenoblade Chronicles 2, Torna ~ The Golden Country, and Xenoblade Chronicles 3. They are large owl-like creatures with four wings - two on their back used for flying, and two that behave more like arms with finger-like claws.
==Xenoblade Chronicles==
Quadwings are found on the Tephra Cave, Satorl Marsh, and Makna Forest. In Future Connected, they inhabit the Bionis' Shoulder.
===Main game===
===Future Connected===
==Xenoblade Chronicles 2==
Quadwings are found in Gormott, Leftheria, Temperantia, and the Kingdom of Torna.
===Main game===
===Torna ~ The Golden Country===
==Xenoblade Chronicles 3==
==In other languages==
==Gallery==
===Xenoblade Chronicles===
En040302.png|A Quadwing with black feathers in Xenoblade Chronicles.
En040303.png|A Quadwing with multicoloured feathers in Xenoblade Chronicles.
===Xenoblade Chronicles 2===
====Renders====
XC2 enemy render en040202.png|A Quadwing with white feathers in Xenoblade Chronicles 2.
XC2 enemy render en040203.png|A Quadwing with multicolored feathers in Xenoblade Chronicles 2.
====Screenshots====
Avys Quadwing.png|An Avys Quadwing
Magra Quadwing.png|A Magra Quadwing
Scribo Quadwing.png|A Scribo Quadwing
===Xenoblade Chronicles 3===
****Category:Enemy species (XC1)Category:Enemy species (XC2)Category:Enemy species (XC3)
Quality Control Tower

Quality Control Tower is a in the Old Factory in the Empire of Mor Ardain. It is connected to the Ether Refinery Corridor, the Nopon Workers' Quarters and the main floor of the factory.
==NPCs==
All NPCs appear only during Eternal Spirit.
*Vend
==Enemies==
===Normal enemies===
*Deej Tirkin
*Gattle Tirkin
*Kalymon Driver
*Mailer Runner
*Ratchet Tirkin
===Quest-exclusive enemies===
*Gardyll Driver
==In other languages==
==Gallery==
Quality Control Tower Floor 1.jpg|The tower's first floor
Quality Control Tower Floor 2.jpg|The tower's second floor
Quality Control Tower Floor 4.jpg|The tower's fourth floor
Quantum Technochampion π

Quantum Technochampion π is a in Xenoblade Chronicles 2. It can be found at Lv. 2, Mizar: Lower Deck on the of the World Tree. Viewing this Heart-to-Heart is required to unlock the fourth level of 's Battle Skill.
__TOC__
==Script==
===Notes===
==In other languages==
==Gallery==
Quantum Technochampion π Map Location.jpg|Location of the Heart-to-Heart on the map.
Quantum Technochampion π Requirements.jpg|The characters required to view the Heart-to-Heart
Quantum Technochampion π Choice.jpg|The choices during the Heart-to-Heart
Quattor Street

Quattor Street is a in Goetuis Port, Indoline Praetorium. It connects to the Refugee Campground.
==Quests==
*Indol's Teachings
==NPCs==
*Adalbert
*Custavio
*Daithi
*Gianluca
*Lesha
*Mololo
*Sephrian
*Sosoma
==Key items==
*Platinum Music Box
==Auto dialogues==
==In other languages==
==Gallery==
Quattor Street (night).jpg|Quattor Street, at night
Quattor Street/Auto dialogue

The following is a list of s that can be found at Quattor Street. Auto dialogues are listed by the time of day they happen in and, if there are any, the triggers that make them happen. Each instance of auto dialogue has its own gallery, with a small summary beforehand. The script for the picture's dialogue bubble is provided as caption, under the picture.
__NOTOC__
==Between 07:00 and 19:00==
*An Urayan Driver wondering which Core Chips to buy.
Quattor Street Auto Dialogue 1.jpg|"Wish I could decide what to get..."
*A salvager having trouble deciding on which cylinder to get.
Quattor Street Auto Dialogue 2.jpg|"This one or that one? Or this one... Or that?"
*Gormotti arguing with a guard.
Quattor Street Auto Dialogue 3.jpg|"I've got a right to live in Indol, don't I?"
===After starting Chapter 6 and until Giga Rosa is defeated===
*An Ardainian child watching the soldiers, planning to become one himself.
Quattor Street Auto Dialogue 6.jpg|"When I'm all grown up, I'll be the best soldier ever!"
==Between 19:00 and 07:00==
*An Indoline guard complaining about a refugee's repeat visits.
Quattor Street Auto Dialogue 4.jpg|"That refugee was here again today..."
*An Indoline woman wondering where "Grampaw", possibly Gianluca, went.
Quattor Street Auto Dialogue 5.jpg|"I think Grampaw went to drink some Odifa again."
Category:Auto dialogues (Indol)
Queen of Agnus

The Queen of Agnus is a character Xenoblade Chronicles 3. She rules the nation of Agnus.
==Appearance and personality==
The Queen of Agnus wears a golden mask, neck-length silver hair styled into a bob cut with kitsune-like ears and a core similar to a Flesh Eater Core Crystal on her chest. The Queen wears a long white kimono-like dress with with gold and red accents, sandals with tabi socks.
The Queen is ruthless, determined to destroy Ouroboros at all costs believing them to be a danger to Aionios. Unlike her Kevesi counterpart, she does seem to care for her own people, regardless if they're Ouroboros or not as she states during Mio's Homecoming that she wants all life born from her a safe return.
==Story arc==
The Queen is first seen ordering her underlings to destroy the party after the destruction of Colony 4's Flame Clock the same time the Queen of Keves deploys her forces. After the party reaches the City, reveals that both Queens are imposters and that the real Queen, Nia, is sleeping somewhere else.
The Queen later takes part in Mio's Homecoming at the Ascension Grounds during the solar eclipse, with her people chanting her name. After the queen delivers a long speech, the off-seers then played their melodies as Mio seemingly fades away. When it is revealed that Mio switched places with M, X decides to take control of the fake Queen, transforming her throne into a combat Ferronis and setting it loose on the party. With the power of Lucky Seven, Noah manages to destroy the machine, freeing everyone in the Castle from its Flame Clock.
It was revealed to Noah and the party that the "Queen" was nothing more than a mechanical imposter imitating the real Queen. The machine pilots her throne (which turns out to be a combat Ferronis) and her voice becomes distorted. Unlike her Kevesi counterpart, this imposter is much more aggressive, firing on even her own soldiers while attacking the party.
==Lore==
==As a boss==
* Queen of Agnus (boss)
==See also==
*Nia
==Gallery==
===Screenshots===
The Queen of Agnus orders her underlings.png|The Queen of Agnus orders her underlings
Queen of Agnus close up.png|Closeup
====Pre-release====
Agnus_leader.jpeg|The Queen of Agnus.
Category: Agnians
Category:Characters (XC3)
Queen of Keves (boss)

The Queen of Keves is a boss in Xenoblade Chronicles 3. At first, she is stationary on her throne until a quarter of her is depleted. The battle ends when the Queen uses her Ether Protection Art when she has a sliver of HP left.
==Data==
===Enemy===
===Arts===
==In other languages==
==Gallery==
Category:Bosses (Keves Castle)Category:Queens
Quegga Zeblaga

Quegga Zeblaga is a Prone NPC from the Tree Clan in Xenoblade Chronicles X. He died helping Hala Gorida and his wife, Thea Pilattis, escape. Hala asks for someone to lay him to rest by guiding a mighty beast to eat his body.
==Appearance and personality==
==Story arc==
==Affinity links==
==Missions==
* A Grim Undertaking
* Quegga's Gift
==In other languages==
==Gallery==
Quest (XC1)/Party member dialogue

In Xenoblade Chronicles, there are many times during s where one or two active party members will make a comment on the situation. These pieces of dialogue are fairly generic, designed so that any party member can jump in at the same moment and have the result still make sense.
Every permanent party member has a comment for six specific situations, which is said by the leader. Every other party member has two possible responses: one of them adding 20 points of between them and the leader, and the other adding 50 points and prompting an extra response by the leader. The exception is the "declined" situation, only seen when a quest is not accepted, which subtracts the same amount of affinity instead. It is random which of the three results occur.
Future Connected has much the same system, but slightly more limited: no affinity is involved, and what would be the 20-affinity option is not present.
In addition to this, many quests have an extra chunk of dialogue that only occurs if a certain character is in the active party. These pieces of dialogue are quest-specific and so not listed here.
==Explain==
==Decline==
==Accept==
==Success==
==Inquiry==
==Commiserate==
Category:Dialogue (XC1)Category:Dialogue (FC)
Quest (XC2)/Party member dialogue

In Xenoblade Chronicles 2, there are many times during s and other dialogues (such as receiving Merc Missions) where one or two active party members will make a comment on the situation. These pieces of dialogue are fairly generic, designed so that any party member can jump in at the same moment and have the result still make sense.
All permanent Driver party members have at least one line for every situation, unless they cannot be in the party for a story-specific situation. Story Blades almost exclusively appear in two-person comments, usually between Drivers or other story Blades. Rare Blades tend to have only five total comments, one paired with each Driver; the exceptions being Praxis and Theory interacting with each other instead of Tora, Kora having many lines because talking too much is her personality, and Vale having two Nia interactions and no Zeke ones (perhaps by accident). -exclusive characters only have four comments (via excluding Tora), and DLC characters have none.
The categories on this page match those within the game code, in both order and name (with some orthographical corrections).
==Notice==
==Topic==
==Greet==
==Interest==
==Order 1==
==Order 2==
==End 1==
==End 2==
==Sympathy==
==Wary==
==Select==
==Help 1==
==Help 2==
==Mercenary==
==Understand==
==Roger==
==Doubt==
==Thanks==
==Silence==
==Amaze==
This is clearly a sarcastic amazement rather than a geniune one.
==OK 1==
==OK 2==
==Modest==
==Yes==
==No==
==Sorry==
==Name==
This is specific to the Theory and Praxis quest.
==Rejection==
==Back==
==Surprise 1==
==Surprise 2==
==No problem==
==Of course==
==Present==
==Explanation==
==Tsukkomi==
The "tsukkomi" is roughly analagous to the straight man in Japanese double acts, the one who points out their partner is being silly and bops them with a paper fan.
==Check 1==
==Check 2==
==Admiration==
==Clear==
==Info 1==
==Info 2==
This is specific to the The Race to Find Nia quest.
==Info 3==
This is specific to the quest.
==Info 4==
This is specific to the Bana the Schemer quest.
Category:Dialogue (XC2)
Quest (disambiguation)

Quest may refer to:
* Quest (XS2) - Quests in Xenosaga Episode II
* Quest (XC1) - Quests in Xenoblade Chronicles and Future Connected
* Quest (XC2) - Quests in Xenoblade Chronicles 2 and Torna ~ The Golden Country
* Quest (XC3) - Quests in Xenoblade Chronicles 3 and Future Redeemed
* Mission - Missions in Xenoblade Chronicles X
Quest Clear

Quest Clear (lit. 'Quest Complete') is Disc 6, Track 16 on the Xenoblade2 Original Soundtrack. ('Quest Clear' is an unofficial translation, as seen in the VGMdb listing of the album.) It plays when the quest rewards are given upon completion of a quest.
==Trivia==
* Nia may hum a jingle that resembles Quest Clear as an idle voice clip in Xenoblade Chronicles 3.
Category:Music (XC2)Category:Music (TTGC)Category:Songs composed by ACE
Quest Order

Quest Order (lit. 'Quest Accepted') is Disc 6, Track 3 on the Xenoblade2 Original Soundtrack. ('Quest Order' is an unofficial translation, as seen in the VGMdb listing of the album.) It plays when the quest acceptance screen is brought up for a newly-accepted and when sending a group of s off to a Merc Mission.
Category:Music (XC2)Category:Music (TTGC)Category:Songs composed by Kenji Hiramatsu
Quick Cannon

Quick Cannon is a in Xenoblade Chronicles X. Cross learns this Art after completing Irina's Affinity Mission Fathers and Sons.
==Overview==
Quick Cannon has the highest damage scaling of all non-TP Battle Arts, making it a very powerful one-shot ranged attack. Since it also inflicts , this Art will inflict a heavy amount of damage over time, since Blaze scales with the damage of the shot that caused it.
==Data==
==In other languages==
Quick Step

Quick Step is a effect in Xenoblade Chronicles. It raises the user's movement speed.
==Overview==
Raising movement speed cannot be understated; it makes it easier to encourage and help allies, faster to position strategically, and arguably most importantly, simply navigate the world quicker. If the last is most important, Quick Step gems should be assigned based on whoever the player is controlling, as allies will automatically catch up as necessary unless a battle starts unexpectedly. Otherwise, they can be given to whoever needs to move faster in battle - which is pretty much anyone, really.
In the original version, the cap on Quick Step's effect is shared between the gem and any skills that increase movement speed. In the , the cap is no longer shared, raising the top possible speed.
==Sources==
==In other languages==
Quickdraw

Quickdraw is a in Xenoblade Chronicles 3. The user jumps backwards while firing two shots in quick succession. The Art evades incoming attacks and deals more damage when attacking an enemy's front.
==Overview==
===Quickdraw bug===
Due to a bug in how multihit Fusion Arts are handled, Quickdraw does double damage and counts as two Role Actions when it is used as the Master Art in a Fusion Art. It is the only Art with this property, so the bug is nicknamed the "Quickdraw bug".
While the double damage can be useful, it is the double Role Action gain which truly gives Quickdraw its power. When fused with front-positional-bonus Agnian Class Arts such as Flamelord, it is possible to get three Role Actions in a single attack. In combination with sufficient recharge-increasing effects, this can be enough to fully charge even high-recharge s such as and Unlimited Sword in a single go.
==Data==
==In other languages==
Quiet Intrigue

__NOTOC__
Quiet Intrigue is Disc 2, Track 13 on the Xenoblade Chronicles 3 Original Soundtrack and Disc 13, Track 13 on the Xenoblade Chronicles Original Soundtrack Trinity Box.
It plays in the following instances:
===Xenoblade Chronicles 3===
====Main Story====
* soldiers, under B's influence, receive word that the Kevesi Special Forces-turned-Ouroboros are approaching the colony in .
* Shania picks up Guernica's eyepatch at the end of Chapter 1.
* D reports in and the Consuls bicker about next steps at the start of .
* Ethel, under K's influence, looks out over Eagus Wilderness in Chapter 2.
* The party considers the role of the Consuls and the Queens at the end of Chapter 2.
* Eunie has a flashback of dying at D's hand by the campfire in .
* N greets Cammuravi in his cell at the start of .
* Tirkin steal the party's food while they sleep in Maktha Wildwood in Chapter 4.
* N, D, and J discuss the party's imminent arrival at Keves Castle in Chapter 4.
* The party meets Ghondor in Li Garte Prison Camp in .
* Y admires his soldiers in a dark forest in .
* Y gets up close and personal with Miyabi while extolling life in Side Story: Mio.
* Z speaks with the voices in the Amphitheater after the party collects the last piece of Origin metal in Side Story: Noah.
* Z gets N to take up the Sword of the End and confront the party in .
====Sidequests====
* contacts Teach during Shadow of Enmity.
* Fog enshrouds the Boundary in Erythia Sea during The Mysterious White Fog.
* Alexandria and the party hear Chickadee in danger during Alexandria's Birthday.
* Confronting Vane at Vinisog Holm during Choices.
===Future Redeemed===
* Matthew, A, and Nikol notice signs of Glimmer's scuffle with the Liberators in Chapter 2.
* The party finds the children surrounded by Fogbeasts during Hunt for the Kids.
==Album notes==
Category:Music (XC3)Category:Music (FR)Category:Songs composed by Manami Kiyota
Quiet Moment

Quiet Moments are events in Future Connected similar to s in the main game. Watching them is completely optional and, unlike Heart-to-Hearts, give no rewards such as . Every Quiet Moment has full voice acting and no choices for different outcomes. Some Quiet Moments can only be viewed after a certain story point is reached, during certain times of day, have clear weather as a requirement or require another Quiet Moment to be watched before.
==List of Quiet Moments==
There exists a total of 14 Quiet Moments: Two between each pair of playable characters and two between Melia and Tyrea.
Name	Characters	Characters	Area
==In other languages==
==Gallery==
Quiet Moment list 1.jpg|Quiet Moment list
Quiet Moment list 2.jpg|Quiet Moment list
Unknown Quiet Moment requirements.jpg|An unknown Quiet Moment
*
Quisantro

Quisantro is an in Xenoblade Chronicles 2. He can be found during nighttime in the Refugee Campground in Goetuis Port, Indoline Praetorium. He gives the Merc Mission Heavy Angling upon reaching development level 1 for Indol. 
==Lore==
*Quisantro is an Indoline warrior monk tasked with guarding the refugee camp's distribution center.
==Dialogue==
===Chapter 5===
===Chapter 6===
===Chapter 8===
==In other languages==
Category:Indoline Category:NPCs (Indol)
Quo

Quos are a Ganglion mech in Xenoblade Chronicles X under the Mechanoid classification. 
==Description==
Unmanned units created to support friendlies, and primarily meant to operate within a platoon or other large group. Intel gathered by their "Domina" data-processing systems can be transmitted to nearby allies—giving them an edge in combat—while regenerative nanomachines can be dispersed to mend superficial wounds.
While their solo combat skills are less than desirable, quos do boast two missile pods, which allow them to hold their own in standard anti-personnel engagements.
== In combat ==
Quos often conceal themselves by appearing as broken mechs. When approached, however, they re-construct themselves and prepare to fight. These enemies typically deal damage via their multi-hit thermal missiles like Multi Missile. Additionally, they have abilities that inflict Beam Res Down and Fatigue. All of their attacks are ranged and so can be stopped with Virus.
Quos also buff other enemies in the group by healing them and granting them Supercharge, boosting their next attack. They do need to keep the ring appendage underneath to buff, so destroying that can help.
In general, all Quo attacks require an appendage to function, so destroying them all can render a Quo useless.
== Variations ==
Quos appear in two variations:
* Black Quos drop the Black Gyrocompass from the ring on their bottom. Their names typically contain the word "Drone" and appear in Ganglion bases in Primordia, Noctilum, Oblivia, and Cauldros.
* White Quos drop the Golden Gyrocompass from the ring on their bottom. Their names typically contain the word "Machine" and appear in Ganglion bases in Sylvalum.
In general, all Quos drop these items:
* from the two plungers supporting the weapons.
* Quo Pod from the two missile pods.
* Upgraded Jammer from the main body.
* Standard Jammer from the main body.
== Enemy List ==
==In other languages==
*Category:Mechanoids
R&D Support

R&D Support is a form of Division Support in Xenoblade Chronicles X, provided by other Outfitters in the region. It can be offered if there are Outfitters in the area, or if the player requested combat support from a Outfitter earlier.
==Overview==
When the player gets combat support from Outfitters, R&D points will be granted to the Arms Manufacturers whose gear was used in combat.
Level	R&D Point Increase
 	120
 	140
 	160
 	180
 	200
 	300
==In other languages==
Category:Statuses (XCX)