nyuuzyou/wikis huggingface dataset:
Champion

is a subclass of Fighter that focuses entirely on passive improvements. 
== Subclass features ==
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: The number you need to roll a Critical Hit while attacking is reduced by 1. This effect can stack.
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: You're a master of your own body, your athletic prowess extended beyond the usual. Your Jump distance is increased by .
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: You're a master of your own body, your athletic prowess extended beyond the usual. You can add half of your Proficiency Bonus to any Strength, Dexterity, and Constitution Checks that you are not Proficient in.
; Choose 1 additional fighting style:
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==External links== 
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Category:Subclasses
Champion of Mahkloompah

The Champion of Mahkloompah is a special Sahuagin Champion that can be summoned from during the game's final sequence. 
== Involvement ==
In order to summon him, the party must kill , which reveals him as a fake and frightens the Kuo-Toa into declaring the current party member "Mahkloompah", their new god.
==Combat==
=== Attacks and abilities ===
== External links ==
* 
Category:Creatures
Category:Races
Category:Non-playable races
Category:Humanoids
Chandelier-Style Embroidered Ensemble

==Gallery==
file:Chandelier-Style Embroidered Ensemble Human Body1 Front Model.webp|Body Type 1 Front Human|alt=Chandelier-Style Embroidered Ensemble Human Front
file:Chandelier-Style Embroidered Ensemble Human Body1 Back Model.webp|Body Type 1 Back Human|alt=Chandelier-Style Embroidered Ensemble Human Back
file:Chandelier-Style Embroidered Ensemble High Elf Body4 Front Model.webp|Body Type 4 Front High Elf|alt=Chandelier-Style Embroidered Ensemble High Elf Front
file:Chandelier-Style Embroidered Ensemble High Elf Body4 Back Model.webp|Body Type 4 Back High Elf|alt=Chandelier-Style Embroidered Ensemble High Elf Back
Channel Divinity

Channel Divinity is a Class Feature of Clerics, first learned at level 2, provided through a resource called a Channel Divinity Charge used for a Class Action called a Channel Divinity Action. At level 2 the Cleric has 1 charge available, with an additional charge becoming available at level 6. The charges are replenished on a short or long rest.
== Channel Divinity Actions ==
Turn Undead is a Channel Divinity Action available to all Clerics at level 2.
At level 2, Clerics get an additional Channel Divinity Action dependent on their Domain.
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At level 6, some Domains get an additional Channel Divinity Action:
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== Related Items ==
* : Gain an additional Channel Divinity charge.
Category:Class actions
Channel From Hell

Larian: Channel From Hell, or just Channel From Hell, is a community-focused YouTube channel by Larian Studios, announced at the 1st Anniversary of Baldur's Gate 3.
Id 	Title 	Illustration
#11	Five Very Silly Mods To Add To Baldur’s Gate 3 	
#10	How Baldur's Gate 3 Mods Are Curated For Console 	
#9 	How To Find Your Baldur’s Gate 3 Mods 	
#8 	How to Get the Best Experience Out of Modding Baldur’s Gate 3	
#7 	5 Mods To Start Your Baldur's Gate 3 Journey 	
#6 	Baldur's Gate 3: A Retrospective (PAX West 2024 Panel) 	
#5 	General Mocappery: Spells with Tamara 	
#4 	General Mocappery: Combat with Michael 	
#3 	General Mocappery: Combat with Mustapha 	
#2 	Here's To You: A Thank You To The Baldur's Gate 3 Community 	
#1 	Introducing Larian: Channel From Hell!
Channel Oath

Channel Oath is a paladin class feature which is learned at level 1. The exact effects available when used vary depending on which Oath the paladin swore when taking the class. Though paladins will only ever have a single charge available to them, it is replenished on a short or long rest.
If a paladin breaks their oath, then they become unable to use their Channel Oath abilities until they speak with the Oathbreaker Knight, and either reclaim their previous oath or discard it and become an Oathbreaker.
== Channel Oath actions ==
* At level 1 the following Channel Oath abilities are available:
				
				
* At level 3 the following Channel Oath abilities become available:
				
				
== Related items ==
* : Once per long rest, restore a spent Channel Oath charge without resting.
* : Grants to the caster for 10 turns upon activating any Channel Oath ability.
Category:Class actions
Character level

Character level refers to a player character's total level regardless of multiclassing choices. In other words, it's the sum of all their class levels. For example, a character that is Fighter level 2, Rogue level 3, and Sorcerer level 3, would be character level 8.
The number of gameplay mechanics that are affected by character level is quite limited:
* Proficiency bonus is +2 for character levels 1 through 4, increases to +3 for levels 5 through 8, and increases to +4 for levels 9 through 12.
* Cantrips that deal damage gain an additional damage die at character level 5, and another at level 10. For example, starts at 1d12 damage, and increases to 2d12 at level 5, and 3d12 at level 10. The one exception is , which, instead of dealing more damage per beam, shoots additional beams; namely 2 beams at level 5, and 3 beams at level 10. 
* Hit points could be said to be based on character level, since they increase with each additional character level, though the amount by which they increase always depends on which class the player chooses to level up.
* The Life Domain Cleric class action heals allies for an amount of hit points based on the cleric's character level.
* Some race-specific features are based on character level. These include:
** Innate spells learned by Drow, Duergar, Tieflings, and Githyanki at levels 1, 3, and 5.
** Breath attacks of Dragonborn, whose damage scales similarly to cantrips, but increase at levels 6 and 11 instead.
* The experience rewarded for discovering locations is based on the main character level. For example, when discovering Crèche Y'llek, the game will grant 120 experience if the main character is level 4, 240 experience if they are level 5, 280 experience if they are level 6 and 300 experience if they are level 7.
Category:Gameplay mechanics
Charisma

Charisma is an ability score and the primary ability of Bards, Warlocks, and Sorcerers. Charisma affects its related skills (Deception, Intimidation, Performance, Persuasion) and improves spellcasting for Bards, Paladins, Warlocks and Sorcerers (better chance to hit enemies with spell attack rolls; increases the Difficulty Class of spells with saving throws).
Increasing one's Charisma Modifier also improves the prices offered by Traders (by increasing the Persuasion skill bonus).
== Charisma modifier chart ==
Baldur's Gate 3 uses the Point Buy ruleset.
== Ways to increase ==
The following items/entities can be consumed/used for a permanent bonus to Charisma:
* Auntie Ethel's Hair: +1 to any chosen ability
* Mirror of Loss: +2 to any chosen ability, and potentially additional +1 to Charisma, up to a maximum of 24
The following feats can increase Charisma up to a base value of 20:
* Actor: +1 to Charisma
* Performer: +1 to Charisma
* Resilient: +1 to any chosen ability
== Related items ==
=== Affecting Charisma ===
The following items increase Charisma while equipped:
The following items reduce Charisma while equipped:
=== Affecting saving throws ===
The following items grant a +1 bonus to Charisma saving throws:
The following items grant advantage on Charisma saving throws:
=== Affecting ability checks ===
The following items grant a +1 bonus to Charisma ability checks:
=== Benefiting from Charisma ===
Category:Gameplay mechanics
Category:Ability Scores
Charismatic Sentinel

The Charismatic Sentinel is a unique type of Undead guarding the secret shrine to Shar underneath statue of Ketheric Thorm in Reithwin Town's square. Its abilities mirror that of a paladin, and fitting of its role it has very high Charisma.
== Involvement ==
If the party fails to pass any of the three Saving Throw tests for Wisdom, Intelligence and Charisma or takes the Ritual Dagger of Shar it will summon the undead Dark Justiciar. It along with the Wise Sentinel and Intelligent Sentinel will put up a difficult fight considering their large amount of Hit Points and special abilities.
== Combat ==
=== Attacks and abilities ===
Category:Dark Justiciars
Category:Undead
Category:Characters
Category:Characters in Reithwin Town
Category:Characters in Act Two
Category:Followers of Shar
Category:Paladins
Charming Latham

Charming Latham is a member of the Guild. 
== Involvement==
Latham found in the middle of an argument with the people on the western shore in Rivington during Act Three.
==Combat==
=== Attacks and Abilities ===
=== Allies ===
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== External links ==
* 
Category:Humans
Category:Humanoids
Category:Characters
Category:Characters in Rivington
Category:Characters in Act Three
Category:Members of the Guild
Category:Wizards
Chatterteeth

Chatterteeth is an Undead Skeleton in the service of Cazador Szarr. 
== Involvement ==
Chatterteeth can be fought alongside Cazador in Cazador's Dungeon.
== Combat ==
=== Attacks and abilities ===
=== Loot ===
* 
Category:Skeletons
Category:Undead
Category:Characters
Category:Characters in Szarr Palace
Category:Characters in Act Three
Cheeky Nora

Cheeky Nora is a member of the Guild that can potentially be found in the Guildhall in the Undercity of Baldur's Gate.
== Involvement==
Nora will only appear in the Guildhall if was not saved from in Act One. 
Nora can be found watching performing on the far end of the Guildhall. She is fixated on gaining attention as he just recently broke it off with her. This leads to an unlisted quest to speak with him on her behalf to find out why. 
=== Break-up ===
Speaking with Nora leads to her requesting the party ask Severn why he broke it off with her. He states he broke it off because he is not interested in her sexual proclivities. Returning to Nora results in multiple skill check options to convince her he is no longer interested:
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If succeeding one of the checks, she accepts his disinterest and says she has a reward for the party.
== Notes ==
* Although Nora claims she will reward the party, no items are received; this is likely a bug.
* If convinced to give up on Severn, Nora nonetheless resumes pining for him when speaking to her again. This may also be due to a bug, missed dialogue, or Nora simply not taking no for an answer.
* Severn states that Nora is a, "M. F. - the M stands for Monster. Let's just say I ain't that type."
Category:Half-Elves
Category:Wood Half-Elves
Category:Humanoids
Category:Characters
Category:Characters in the Undercity
Category:Characters in Act Three
Category:Members of the Guild
Chelvin

Hemm, disguised as Harper Chelvin, is a Doppelganger posing as an elderly lightfoot halfling member of the Harpers. Originally on a mission to look into Bhaalist activity in the city and to find the whereabouts of the Mad Rashemaar, Chelvin was killed and impersonated some time ago.
== History ==
=== Bhaalist Resurgence ===
After rumors of Bhaalist activity surfaced in Baldur's Gate, ordered her Harpers to look into the machinations of the Cult of Bhaal, letting them uncover as much information as possible while she led another force of Harpers into the Shadow-Cursed Lands to defeat . However, as Jaheira ordered the Harpers to concentrate their efforts in finding the , Chelvin and her cell of Harpers were either killed or captured, only to be brought to ; Chelvin herself was strangled to death by a doppelganger by name of Hemm, who was already disguised as her.
The sole survivor of the Harper cell, a raw recruit by the name of , would be used a live bait for Jaheira and the party to contact, in an attempt to ambush and silence them.
== Involvement ==
=== Bhaalist Ambush ===
While in Wyrm's Crossing with Jaheira, she points out Danthelon's Dancing Axe, a store run by , and front for a Harper safe house. In a secret room beneath the store, an impersonated Chelvin, , , and wait to ambush Jaheira and the party.
Upon the party and Jaheira's arrival, attempts - through the use of an old Harper code - to communicate that the Harpers present were traitors. Hemm, disguised as Chelvin, attempts to derail Geraldus' implications; Jaheira, if present in the party, understands the code and mentions to the party that Chelvin seemed familiar, and reminded her of . Failing to recognize the sign starts combat with the party , while recognizing the code and acting on it surprises the impersonated Harpers.
== Combat ==
===Attacks and Abilities===
== Loot ==
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== Related quests ==
* 
== Notes ==
* The impersonated Harpers all share the same doppelganger stat block, but there are stats in the game files for a non-impersonated version of Chelvin that is completely inaccessible in-game.
** The doppelganger form reverts it back to 9m of movement.
** The doppelganger form weighs 65 kg.
** The original version of Chelvin had 15 STR, 14 DEX, 12 CON, 12 INT, 10 WIS, and 12 CHA; she has a melee archetype, halfling racial features, but no melee class features or equipment.
== References ==
Category:Monstrosities
Category:Doppelgangers
Category:Characters
Category:Characters in Wyrm's Crossing
Category:Characters in Act Three
Category:Members of the Harpers
Category:Members of the Cult of Bhaal
Chenti

Harper Chenti is a human druid who is part of the Harpers in Act Two. She is among the Harpers reinforcing the barricade leading into the Last Light Inn.
== Involvement ==
=== Last Light Inn ===
Chenti can be first encountered at the Last Light Inn, where she is seen making trips back and forth within the main plaza, bringing planks to the sanctuary's entrance in order to reinforce the barricade.
If the party is rescued by Marcus but exposes him as a True Soul, Chenti will be and join the fight against his summoned Crawling Claws.
=== Resolve the Abduction ===
When Marcus attacks the inn and attempts to kidnap Isobel during Resolve the Abduction, Chenti will more often than not fail the save and be for the remainder of the battle. If the party fails to protect Isobel, she and everyone in Last Light Inn will turn into a , save for Jaheira.
=== Assault Moonrise Towers ===
If the party successfully prevented Marcus from capturing Isobel at the Last Light Inn, and once the Nightsong has been freed from her cage and is headed for Moonrise, Chenti will follow Jaheira to Moonrise Towers. However, Chenti is killed during the fight against Absolute forces before the party can arrive. Her corpse is the very first body seen on the bridge leading to Moonrise Towers, implying that she was the first Harper to fall in battle.
== Combat ==
===Attacks and Abilities===
== Loot ==
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== Related quests ==
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== Notes ==
* According to her devnotes, Chenti is a bit younger and cheekier than the rest of the Harpers at Last Light.
* Despite her archetype in the code being that of a "mage", Chenti functions as a druid mechanically.
** Despite having two Wild Shape charges, Chenti doesn't have the ability to actually wild shape into an animal.
* During Patch 5, Chenti was the recipient of a notorious bug where her face would be stretched and distorted, rendering in a low-poly state when engaged in dialogue.
== References ==
== External links ==
* 
Category:Humans
Category:Humanoids
Category:Characters
Category:Characters in the Shadow-Cursed Lands
Category:Characters in Act Two
Category:Members of the Harpers
Category:Druids
__INDEX__
Chervis

Clerk Chervis is one of the cashiers handling customers at the Counting House in the Lower City. 
== Involvement==
Chervis is too busy to talk to the party. If there is chaos and the civilians have fled, he tells the party the "good stuff" is downstairs.
== Idle banter ==
Chervis will occassionally chat with , who manages the queue next to him:
Clerk Zollerix: Are you thinking what I'm thinking?
* Clerk Chervis: I am, if you're looking where I'm looking.
Clerk Zollerix: Do you have any blank vouching documents?
* Clerk Chervis: No - but I've got a little brandy in hip flask. Want a nip?
** Clerk Zollerix: During work hours? Are you crazy?
*** Clerk Chervis: That's what they tell me. But we'll save it for later.
Clerk Zollerix: So, I told him 'I'm not that kind of drow.'
* Clerk Chervis: You didn't! And what did he say?
** Clerk Zollerix: He said, and I'm not kidding, 'What's stopping you?'
*** Clerk Chervis: Waukeen's scales! I'd have slapped him.
== Related literature ==
* 
Category:Elves
Category:High Elves
Category:Humanoids
Category:Characters
Category:Characters in The Counting House
Category:Characters in Act Three
Chessa

Chessa is an Undead Vampire Spawn who is imprisoned in Cazador's Dungeon. She is one of the children recently kidnapped from the Gur by and forcibly turned into a vampire spawn.
== Interactions ==
As progressing through Cazador's Dungeon, the party can find a prison containing various Vampire spawns, including . When talked to, Chessa comments that she smells fresh flesh, and tells herself to snap out of it as the urges from being a vampire spawn begin to take hold.
She then asks the party to have mercy and put her and the other children down, as the hunger is becoming too much. If is later defeated, the party can then choose to consume the souls of all vampire spawn or free them, the former resulting in Chessa's immediate death. If Chessa is freed, she can later be seen in the Lower City Sewers with her father .
== Combat ==
=== Attacks and abilities ===
== Related Quests==
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== External links ==
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Category:Vampire Spawns
Category:Undead
Category:Characters
Category:Characters in Szarr Palace
Category:Characters in Act Three
Category:Gur
Category:Children
Chock

Chock is an ogre in the Blighted Village during Act One.
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== Involvement ==
=== Act One ===
Chock is in the ruined schoolhouse of the Blighted Village with his companions and . The trio are gathered around a . If approaching, the ogres ask the party to show a Brand of the Absolute from . If the interacting party member is not branded, they must convince the ogres not to attack. On success, the party can also convince the ogres to work for them instead of the Absolute, which leads Lump to relinquish .
== Combat ==
=== Attacks and abilities ===
== External links ==
* 
Category:Ogres
Category:Giants
Category:Characters
Category:Characters in Act One
Category:Characters in the Blighted Village
Category:Followers of the Absolute
Chocolatier Style Doublet

==Gallery==
file:Chocolatier Style Doublet Human Body1 Front Model.webp|Body Type 1 Front Human|alt=Chocolatier Style Doublet Human Front
file:Chocolatier Style Doublet Human Body1 Back Model.webp|Body Type 1 Back Human|alt=Chocolatier Style Doublet Human Back
file:Chocolatier Style Doublet High Elf Body4 Front Model.webp|Body Type 4 Front High Elf|alt=Chocolatier Style Doublet High Elf Front
file:Chocolatier Style Doublet High Elf Body4 Back Model.webp|Body Type 4 Back High Elf|alt=Chocolatier Style Doublet High Elf Back
Chop

Chop is a Bugbear who butchers humanoids to create Intellect Devourers in the beneath Moonrise Towers. 
== Overview ==
Something has been done to his mind to make him more subservient and obedient, at great cost to his intellect, and he seems distinctly unhappy with the situation; if the party asks him "Why don't I send you to join all these creatures you butchered?" he responds with: "Yes. Yes. Please." Despite his apparent desire for death, he will attack when attacked, possibly due to his apparent inability to ignore or contradict his instructions. When killed, he will remark with his dying breath that he is "free at last".
The exact nature of his affliction is unknown; he is not being directly controlled by a Mind Flayer Parasite, as he does not drop one upon his death.
== Involvement ==
Chop keeps Us locked in a cage, but can be persuaded to give the key to the party. If the party attempts to lockpick the cage in Chop's line of sight, he will initiate a dialogue wherein the party can, again, attempt to persuade Chop to give them the key. Alternatively, the party may simply kill Chop and take the key from his corpse, or pickpocket it from him. Regardless of method, freeing Us will result in receiving Summon Us.
If the party is in the Oubliette, Chop can be heard talking to himself through the walls.
==Related items==
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== Gallery ==
Chop 3DModel.png|Chop's model.
== Notes ==
* In the Dark Elf book trilogy of the Forgotten Realms, the main characters also encounters a Mind Flayer colony. The Mind Flayers there keep a wide assortment of slaves under powerful psychic control and brainwashing; it is possible this is what has affected Chop.
== External links ==
* 
Category:Bugbears
Category:Humanoids
Category:Characters
Category:Characters in the Mind Flayer Colony
Category:Characters in Act Two
Chorizo

Sauceman Chorizo is the cook at Sharess' Caress in Wyrm's Crossing during Act Three.
== Involvement ==
=== Act Three ===
Chorizo is perpetually annoyed that the patrons of the brothel rob him of his phallic foods. Chorizo also sells a limited supply of pork products.
== Notable loot ==
* 
== Notes ==
* A chorizo is a type of pork sausage.
Category:Dwarves
Category:Gold Dwarves
Category:Humanoids
Category:Characters
Category:Characters in Wyrm's Crossing
Category:Characters in Act Three
Chost

Raider Chost is a githyanki raider in the Mountain Pass during Act One.
== Involvement ==
=== Act One ===
Chost is the ranged weapons specialist in Kith'rak Voss' search party. The group is tasked with scouring the Wilderness to retrieve a powerful weapon. Chost can only be interacted with while engaged in combat. 
==Combat ==
=== Attacks and abilities ===
=== Notable loot ===
* x2
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== Gallery ==
Chost Model.png|In-game model
== External links ==
* 
Category:Githyanki
Category:Humanoids
Category:Characters
Category:Characters in the Risen Road
Category:Characters in Act One
Category:Fighters
Chromatic Scale

== Overview==
Bards can get a decent discount on selling and buying goods by just talking to Thomas about music via a class-specific dialogue option.
== Related Locations ==
* is downstairs
== Notable Characters ==
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== Store ==
Thomas C. Quirkilious sells uniquely named musical instruments. These are functionally identical to the common musical instruments available throughout the game, though they cost significantly more.
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== Notes ==
* The name of the shop is a play on words, referencing a type of musical scale as well as the fact that its owner is a Red Dragonborn (and therefore both chromatic and scaled).
== External links ==
* 
Category:Locations
Category:Act Three Locations
Chult Alioramus

Chult Alioramus is a type of Beast creature found in the Jungle in Baldur's Gate 3. They can move quickly and make leaping attacks.
== Combat ==
=== Attacks and abilities ===
If the Chult Alioramus Colossa is nearby, it can give the alioramus the condition , which grants Resistance to all damage types except , an additional 5 damage, and prevents the target from being or .
== Gallery ==
Luna-wullaert-dinow-01-2.jpg|Render by Luna Wullaert
Luna-wullaert-dinow-03.jpg|"Lazy Sunday" Render by Luna Wullaert
== External links ==
* 
Category: Beasts
Chult Alioramus Colossa

Chult Alioramus Colossa is a female alioramus found in the Jungle in Baldur's Gate 3. Alioramus can move quickly and make leaping attacks. 
The alioramus colossa leads a group of male alioramus, using its mating pheromones to give the pack additional damage and resistances.
== Combat ==
=== Attacks and abilities ===
== External links ==
* 
Category:Beasts
Category:Alioramus
Churg Elvek

Churg Elvek is a human character in the Lower City of Baldur's Gate. He can be found near the Grey Harbour Docks, with a mob of people ready to bring to "justice".
== Involvement ==
When approaching the Steel Watch Foundry, the party can come across Churg Elvek and his mob, as well as Volo who is tied up to some . Upon approaching, a cutscene plays out where Churg accusses Volo of harmful lies, conspiracies and fear mongering. The party can intervene or draw their weapons after which Churg and his mob attack.
== Combat ==
=== Attacks and abilities ===
=== Notable loot ===
* 3x 
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=== Allies ===
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== Related literature ==
* 
Category:Humans
Category:Humanoids
Category:Characters
Category:Characters in the Lower City
Category:Characters in Act Three
Category:Followers of the Absolute