nyuuzyou/wikis huggingface dataset:
Annon Rhinon

Annon Rhinnons are quest-exclusive bosses in Xenoblade Chronicles 3. They are accompanied two more Annon Rhinons, forming the Tau-Raiding Monsters. Juniper joins the party at the start of the battle, well as being assisted by a non-controllable versions of Raine and Selin. They are fought during the Hero , .
==Data==
===Enemy===
===Arts===
===Drops===
==In other languages==
==Gallery==
Category:Bosses (High Maktha Wildwood)Category:Rhinons (XC3)
Ansel

Ansels are an enemy species in Xenoblade Chronicles, Future Connected, Xenoblade Chronicles 2, Torna ~ The Golden Country, and Xenoblade Chronicles 3. They are large birds of prey with a feathery mane and an elongated, horn-like beak.
==Xenoblade Chronicles==
Ansels are found in Makna Forest, Eryth Sea, and Valak Mountain. In Future Connected, they inhabit the Bionis' Shoulder.
===Main game===
===Future Connected===
==Xenoblade Chronicles 2==
Ansels are found in Uraya, Leftheria, Tantal, the Cliffs of Morytha, and the World Tree.
===Main game===
==Xenoblade Chronicles 3==
==In other languages==
==Gallery==
===Xenoblade Chronicles===
En040212.png|An Atomis Ansel in Xenoblade Chronicles.
En040213.png|The Satorl Guardian.
En040212.png|An Atomizek Ansel
===Xenoblade Chronicles 2===
====Renders====
XC2 enemy render en040112.png|An Ansel with white feathers in Xenoblade Chronicles 2.
XC2 enemy render en040113.png|An Ansel with multicolored feathers in Xenoblade Chronicles 2.
XC2 enemy render en040114.png|An Ansel with grey feathers in Xenoblade Chronicles 2.
====Screenshots====
Segel Ansel.png|A Segel Ansel
Dirid Ansel.png|A Dirid Ansel
===Xenoblade Chronicles 3===
****Category:Enemy species (XC1)Category:Enemy species (XC2)Category:Enemy species (XC3)
Ansel Hatchery

Ansel Hatchery is a in Fonsett Waters in the Leftherian Archipelago. It connects the Cloudway's Orl Cloudway: Fonsett to Fonsett Island's Fonsett Arch and Village Guardian.
==NPCs==
All NPCs appear during Hero of the Nopon
*Yumyum the Burglar
==Enemies==
===Normal enemies===
*Chituk Rapchor
*
*Parady Tirkin
*Ruchik Kapiba
*Segel Ansel
*Sloam Runner
*Velvan Tirkin
*Zigul Tirkin
====After salvaging====
*Dobri Urchon
*Flink Aligo
*Jaim Krabble
*Nomul Lysaat
===Quest-exclusive enemies===
*Shika Rhogul
==Key items==
*Shimmering Feather
==Points of interest==
*Ansel Hatchery (Salvage Point) (early)
*Ansel Hatchery (Salvage Point) (late)
==Heart-to-Hearts==
*Growing Up
==In other languages==
==Gallery==
Ansel Hatchery (night).jpg|Ansel Hatchery, at night
Ansel Hatchery (Salvage Point) (early)

Ansel Hatchery is a Salvage Point in Xenoblade Chronicles 2. It is located on the Ansel Hatchery island in the Fonsett Waters of the Leftherian Archipelago. Midway through chapter 9, it becomes a different Salvage Point with different drops.
==In other languages==
==Gallery==
Ansel Hatchery Salvage Point.jpg|The Salvage Point's appearance in the overworld
Ansel Hatchery Salvage Point Map Location.jpg|The Salvage Point's location on the map
Category:Salvage Points (Leftheria)
Ansel Hatchery (Salvage Point) (late)

Ansel Hatchery is a Salvage Point in Xenoblade Chronicles 2. It is located on the Ansel Hatchery island in the Fonsett Waters of the Leftherian Archipelago.
==In other languages==
==Gallery==
Ansel Hatchery Salvage Point.jpg|The Salvage Point's appearance in the overworld
Ansel Hatchery Salvage Point Map Location.jpg|The Salvage Point's location on the map
Category:Salvage Points (Leftheria)
Antecedent Xiaxia

Antecedent Xiaxia is a in Xenoblade Chronicles 2. It can be found anytime at Artificial Blade Adjustment in the Old Factory in the Empire of Mor Ardain, after arriving for the first time in the First Low Orbit Station.
==Data==
==In other languages==
==Gallery==
Antecedent Xiaxia Nametag.jpg|Antecedent Xiaxia's nametag
Antecedent Xiaxia Map Location.jpg|Antecedent Xiaxia's location on the map
Antecedent Xiaxia Tombstone.jpg|Antecedent Xiaxia's tombstone
Antecedent Xiaxia Tombstone Interface.jpg|Antecedent Xiaxia's tombstone interface
Category:Unique monsters (Mor Ardain)Category:Artificial Blades
Anti-Air Battery 1

Anti-Air Battery 1 is a location northwest of .
==Enemies==
On the beach to the south:
* 
* Beach Krabble
* Cute Brog
* 
* 
* 
* 
* Verdant Bluchal (Unique Enemy)
On the beach to the west:
* 
* 
* 
* Little Vang
==Map==
==In other languages==
==Gallery==
Anti-Air Battery 1 DE.jpg|First discovery of the Anti-Air Battery 1 in during the day
Anti-Air Battery 1 DE 2.jpg|Anti-Air Battery 1 in Definitive Edition
Anti-Air Battery 1 (N) DE.jpg|First discovery of the Anti-Air Battery 1 in Definitive Edition during the night
Anti-Air Battery 1 (N) DE 2.jpg|Anti-Air Battery 1 in Definitive Edition, at night
Category:Locations (Colony 9)
it:Batteria antiaerea 1
Anti-Air Battery 2

Anti-Air Battery 2 is a location northeast of north of Agora Shore. This location is especially isolated in terms of quick-travel points since the nearest Landmark is the .
==Enemies==
===Anti-Air Battery base===
* 
* Throne Sardi
===Coast north of the base===
* Flailing Bracken (Unique Enemy)
* 
* 
* Throne Sardi
==Key items==
* Fallen Object
==Map==
==In other languages==
==Gallery==
Anti-Air Battery 2 DE.jpg|First discovery of the Anti-Air Battery 2 in during the day
Anti-Air Battery 2 DE 2.jpg|Anti-Air Battery 2 in Definitive Edition
Anti-Air Battery 2 (N) DE.jpg|First discovery of the Anti-Air Battery 2 in Definitive Edition during the night
Anti-Air Battery 2 (N) DE 2.jpg|Anti-Air Battery 2 in Definitive Edition, at night
Category:Locations (Colony 9)
it:Batteria antiaerea 2
Anti-Air Battery 3

Anti-Air Battery 3 is a location in . It can be climbed from below the .
==Enemies==
* Dark Murakmor (Unique Enemy)
==Map==
==In other languages==
==Gallery==
Anti-Air Battery 3 DE.jpg|First discovery of the Anti-Air Battery 3 in during the day
Anti-Air Battery 3 DE 2.jpg|Anti-Air Battery 3 in Definitive Edition
Anti-Air Battery 3 (N) DE.jpg|First discovery of the Anti-Air Battery 3 in Definitive Edition during the night
Anti-Air Battery 3 (N) DE 2.jpg|Anti-Air Battery 3 in Definitive Edition, at night
Category:Locations (Colony 9)
it:Batteria antiaerea 3
Anti-Mechon Glaive

The Anti-Mechon Glaive is 's weapon in Xenoblade Chronicles once he rejoins the party at Freight Road. It is the first anti-Mechon weapon (aside from the Monado) available. Unlike the Monado, it can also hurt Face Mechon, though this does not matter as no Face Mechon appears in battle until the party gains a method to hurt them anyway.
If the glaive is sold, it cannot be reobtained from any source.
==In other languages==
Antimatter Round

Antimatter Round is a Skell Art in Xenoblade Chronicles X, attached to the Antimatter-R Series of back-mounted Skell superweapons. 
==Overview==
The Skell unfolds the two parts of the weapon off of its back and constructs it to form a massive cannon. It is then fired to deal heavy gravity damage while also inflicting Gravity Res Down .
===Publicity Description===
Sakuraba, the leader in particle research, unveils its latest masterpiece. But what kind of weapon is it? Physical? Beam? Electric? No, there's only one force felling foes in today's era—gravity! So be a winner and get with gravity today!
==Weapons==
* SRM-USP740SA Antimatter-R
* SRM-USP760SA Antimatter-R
* SRM-USP780SA Antimatter-R
==Data==
==In other languages==
Antique Judgment

Antique Judgment is a Merc Mission in Xenoblade Chronicles 2. It is received from Tully in the Admar Storage Zone in Alba Cavanich, Empire of Mor Ardain, upon reaching development level 2 for Mor Ardain. The mission requires 50 minutes to be completed, down to 12 minutes by dispatching s with enough levels of the suggested s. 
==Dialogue==
==In other languages==
==Gallery==
Antique Judgment Location.jpg|Tully with the mission available 
Tully Map Location.jpg|Tully's location on the map
Antis

Antis is an in Xenoblade Chronicles 2. He can be found anytime in Ayvill Shopping District in Alba Cavanich, Empire of Mor Ardain.
==Quests==
*Involved in Vess's Blade Quest, Tranquility.
==Heart-to-Hearts==
*Involved in Vess's , Reunion.
==Lore==
*Antis is Mabon's son and Noelle's brother.
*He hoped that he could get his father to come back to Alba Cavanich, which he considered his real home.
*He and his sister did not become Drivers due to their father warning them against it.
==Dialogue==
===Chapter 4===
===During Tranquility===
===Tranquility completed===
====Reunion viewed====
==In other languages==
Category:Ardainians Category:NPCs (Mor Ardain)
Antispike

Antispike is an Augment in Xenoblade Chronicles X.
==Overview==
In order to fully prevent damage, the player will need at two Antispike armor augments. Doing this will protect against powerful spikes from enemies such as Xair, the Cerulean Walker, Feliciano, the All-Seeing, or .
Spike damage can be reduced with attribute resistances, so a full chunk of 100% spike resistance may not necessarily be required for a particular foe. This will not protect against spikes that cause s, though.
==Levels==
==Sources==
==In other languages==
Antitype

The Antitype as seen in Xenogears is the name given to the various incarnations of Elly. 
==Origin and purpose==
10,000 years before the events of the game, the Antitype was created when made contact with the Wave Existence within the and in response, Kadomony created the Mother of Humanity using a "mother's will". When the Eldridge crashed on a deserted planet, the Mother was overtaken by System Hawwa, creating the first Miang. Due to the mother's will remaining in her, she created two duplicates of herself, one with her original programming and the mother's will, Elhaym, and one with the System Hawwa programming, Miang (000). She would then return to Kadomony to rest eternally. Three more Antitypes are seen during the game, all named Elhaym including one, who was alive 4,000 years ago during the Zeboim era, Sophia, who was alive 500 years ago during the war between Solaris and the surface, and the Elly in the present day. A common theme of the Antitype is she would often sacrifice herself, telling an incarnation of the Contact to live before dying.
Category:Lore (XG)
Antol

Antols are an enemy species in Xenoblade Chronicles, Future Connected, Xenoblade Chronicles 2, Torna ~ The Golden Country, and Xenoblade Chronicles 3. They are spider-like creatures with pincers. While they resemble real-world spiders more than the similar Arachno, their eight legs only ever move in pairs.
Also like Arachnos, Antols have a larger variant with more pincers and a split abdomen, known as Antol Kings.
==Xenoblade Chronicles==
===Main game===
Antols are found in , Bionis' Leg, Colony 6, Makna Forest, Valak Mountain, and the Fallen Arm. In Future Connected, they inhabit the Bionis' Shoulder.
===Future Connected===
==Xenoblade Chronicles 2==
Antols are found in Temperantia, Tantal, and the Kingdom of Torna. Cloud Arachnos are actually Antols and likely misnamed.
===Main game===
====Antol Pods====
====Antols====
===Torna ~ The Golden Country===
====Antol Pods====
====Antols====
==Xenoblade Chronicles 3==
==In other languages==
==Gallery==
===Xenoblade Chronicles===
En050111.png|A yellow Antol.
En050112.png|A red Antol.
En050211.png|An Antol King.
===Xenoblade Chronicles 2===
====Renders====
XC2 enemy render en030113.png|A white Antol.
XC2 enemy render en030211.png|An Antol King.
====Screenshots====
Demon Antol (normal).png|A Demon Antol
Scura Antol.png|A Scura Antol
Heggl Antol.png|A Heggl Antol
Vacillus Antol cutscene.jpg|The Vacillus Antol
===Xenoblade Chronicles 3===
****Category:Enemy species (XC1)Category:Enemy species (XC2)Category:Enemy species (XC3)
Antol Den

The Antol Den is a on Valak Mountain. It is near the . It can be reached by jumping with the right timing from the Hollow Bone.
In the , this is one of the few locations with a significantly altered detection shape - specifically, it's changed from being round to being a box.
==Enemies==
* Banquet Vassago
* Barbaric Sitri
* Bonterra Pod
* Ent Antol
==Map (original)==
==Map (DE)==
==In other languages==
==Gallery==
Antol Den night.png|Antol Den at night
Antol Den DE.jpg|Antol Den in Definitive Edition
it:Rifugio dei Formik
Anton

Anton is a in Xenoblade Chronicles 3. He is an inhabitant of the City and a member of the Lost Numbers.
==Appearance and personality==
Anton is a man of similar height to Noah, with light brown skin, brown hair with sideburns, and golden eyes. He wears an open sleeveless khaki vest over a yellow short sleeved shirt, brown pants, long black gloves and a brown scarf. He wears black shoes with a shin protection on the right leg.
==Story arc==
===First Day of Prison===
Anton is first encountered in Li Garte Prison Camp, where he has been imprisoned for a while. As all prisoners, including the party, are tasked with gathering food for Agnus, Anton gives some Honey Plums to the party to help them meet their quota.
===Second Day of Prison===
Prisoners of Li Garte are ordered to hunt down berserk Ferises in the Perimeter Woodland. The mission takes a sour turn when Anton is wounded while fighting a Feris, but he is saved by Ghondor, Aggy and Oggy.
===Escaping Li Garte and death===
Anton later took part in the escape attempt alongside Ghondor and the party, but were betrayed by Shania. He is later killed by N and after his death, his NPC becomes dark.
==Quests==
Anton appears in the following quests:
* First Day of Prison
* Second Day of Prison
==Lore==
* Anton declares having "ten years frontline experience", implying he started fighting on the field for the Lost Numbers in his early twenties.
* He was captured and imprisoned some time before Ghondor.
* Anton, Aggy and Oggy wanted to support Ghondor together. Aggy/Dialogue
* Anton is killed by N during the escape from Li Garte Prison Camp.
==Dialogue==
==Affinity==
==In other languages==
==Gallery==
==References==
Category:Humans (XC3)
Category:NPCs (City)
Anu Shore

Anu Shore is a in Eryth Sea. It is located northeast of the Centre Gate.
==Enemies==
* Buono Nebula
* 
* 
* 
* Lightspeed Sonid
* Lograt Kromar
* 
* Stella Eks
* Zeldi Kromar
==Map==
==In other languages==
==Gallery==
Anu Shore DE.jpg|Anu Shore in Definitive Edition
it:Spiaggia Anu
Anxiety

(also known as Fuan) is Disc 2, Track 4 on the Xenosaga Original Soundtrack and Disc 2, Track 20 on the album. ('Anxiety' is an unofficial translation, as seen in the VGMdb listing of the album.)
It plays in the following cutscenes:
* Virgil shows up in the Realian Maintenance Centre on the Woglinde.
* Virgil prepares to remotely control the Realians to hold off the Gnosis during their attack on the Woglinde.
* Margulis talks with MOMO in her cell on Pleroma.
* A hooded figure hands Cherenkov KOS-MOS' pod control device (flashback).
* Albedo shows up and taunts Margulis on Pleroma.
* Jr. finds the remains of the Zohar Emulator's security ring in the ruins of the Woglinde.
* Cherenkov has flashbacks of the Gnosis attacking him onboard the Elsa, and injects himself with an unknown device.
* Cherenkov notices his hand becoming transparent, and fails to administer his medication.
* Shion wakes up inside the Cathedral Ship.
* Cherenkov hallucinates scenes from his past life inside the Cathedral Ship.
* The party notices that the Cathedral Ship's interior seems to have human-made signs.
* Cherenkov sees visions of people he was responsible for killing while standing in front of the Zohar Emulator in the Cathedral Ship.
* The party enters the room with partially-Gnosified people on the Durandal.
* Shion and Jr. confront their past painful memories inside the Old Church during the dive into KOS-MOS' subconscious domain.
* Margulis gives the order for Albedo to use the Song of Nephilim.
* MOMO sees the remains of the Kirschwassers before Albedo confronts her in the Song of Nephilim.
* The Blue Testament confronts the party in the Song of Nephilim.
==Album Notes==
Category:Music (XS1)Category:Songs composed by Yasunori Mitsuda
Aoi Uzuki

Aoi Uzuki () is the late mother of Shion Uzuki and Jin Uzuki and the late wife of Suou Uzuki. She was killed during the Miltian Conflict.
==Appearance and Personality==
==Story arc==
==Lore==
==Database==
==Gallery==
Category:Characters (XS1)Category:Characters (XS3)
Category:Humans (XS)
Aortic Pathway

The Aortic Pathway is a in the Bionis' Interior. It is located between thet Terminal Nerve Tower and the Heart Entrance.
==Enemies==
* Jelly Selua
* Wool Selua
==Map==
==In other languages==
==Gallery==
Aortic Pathway DE.jpg|Aortic Pathway in Definitive Edition
it:Sentiero dell'Aorta
Api

Api is a in Xenoblade Chronicles 3. She is the lieutenant of Colony 15 under Triton.
==Appearance and personality==
Api is a pink Nopon wearing a sailor hat with an insignia representing Triton's helmet.
==Story arc==
==Quests==
Api appears in the following quests:
* Doing It My Way
* Colony 15 Soldiers Missing
* A Young Noble's Request
==Lore==
==Dialogue==
==Affinity==
==In other languages==
==Gallery==
Category:Nopon (XC3)
Category:NPCs (Colony 15)
Apis

Apis are an enemy species in Xenoblade Chronicles, Future Connected. They are flying insectoid-like creatures with glowing rings on their thoraxes. They are sometimes seen carrying, gemstones or s.
==Xenoblade Chronicles==
Apis are found exclusively in Makna Forest. In Future Connected, they inhabit the Bionis' Shoulder.
===Main game===
===Future Connected===
===Time attack===
==Trivia==
* In the Japanese version, this species shares a name with the Adsecula from Xenoblade Chronicles X, although the two species look very different.
==In other languages==
==Gallery==
===Xenoblade Chronicles===
En050412.png|An Apis carrying a gemstone in Xenoblade Chronicles
En050413.png|An Apis carrying an Ether Crystal in Xenoblade Chronicles
*Category:Enemy species (XC1)
Apis Lair

The Apis Lair is a on Valak Mountain. It is located north of Serik Waterfall.
==Enemies==
* 
* Crista Apis
* Latio Apis
* 
==Map==
==In other languages==
==Gallery==
Apis Lair night.png|During nighttime
Apis Lair DE.jpg|Apis Lair in Definitive Edition
Apis Lair DE (night).jpg|Apis Lair in Definitive Edition, during nighttime
it:Covo degli Apis
Apocrypha Generator

The Apocrypha Generator is a large device constructed by Egil within the Mechonis. When activated, it produces waves of ether that permeate across the Mechonis. These waves are designed to counter the natural wavelengths of the Monado's ether, which prevents the weapon from being activated and renders it useless, as well as neutralising any of its lingering effects (such as ). It is possible for the wielder of the Monado to overcome the Apocrypha Generator through sheer will, raising the power of the Monado's ether waves so the Apocrypha Generator cannot cancel it completely. This is naturally more taxing than simply using it as normal.
==As a gameplay element==
Egil activates the Apocrypha Generator before he faces the party in the Fortress Depths. Shulk cannot use his during this battle, nor any subsequent battle, until he successfully forces the Monado active at the Ulna Passage. He remains able to auto-attack and use other arts unhindered. (This contradicts the lore, but is necessary so he isn't absolutely useless in gameplay.) After this, there is no further gameplay effect.
==As a location and boss==
The Apocrypha Generator is located within its own chamber, where it defends itself from being destroyed by the party. Upon being destroyed, Shulk unlocks .
Category:Lore (XC1)
Apocrypha Generator (location)

The Apocrypha Generator is a in the Central Factory. It is located on the uppermost floor and marks the entrance to the Mechonis Core. The battle against the enemy of the same name takes place here.
==Enemies==
* 
==NPCs==
* Alvis
* Dickson
==Map==
==In other languages==
==Gallery==
Apocrypha Generator (location) DE.jpg|Apocrypha Generator in Definitive Edition
it:Generatore Apocrypha (Luogo)
Apostle Rhogul

Apostle Rhoguls are Rhogul enemies in Torna ~ The Golden Country. Two of them can be ed by Hurricane Anise after using Warning Cry. Later on during the battle, Hurricane Anise is able to use a powered-up version of this Art that summons three Apostle Rhoguls. Each Rhogul in battle will lock one bar of the , meaning that having three of them simultaneously in battle will lock the entire gauge. Defeating one will free the bar they had locked.
==Data==
==In other languages==
Appendage Crusher

Appendage Crusher is an Augment in Xenoblade Chronicles X. This augment softens all enemy appendages by one tier, which as a result causes attacks to deal more damage to appendages (it provides no damage boost when not targeting an appendage). Two Appendage Crushers will soften appendages by two tiers, and so on down to the minimum hardness of -5.
==Overview==
This is the best offensive Weapon Augment in the game.
Many people overlook it, and they'd be forgiven for doing so — its effects make use of a little-known mechanic, appendage hardness, which places an (independent) multiplier on how much damage is dealt based upon what appendage of the enemy is being targeted, and more specifically, how hard/soft said appendage is. Appendage hardness ranges from -5 to +5, although most appendages have a hardness of 0. Appendage Crusher decreases the hardness of the targeted weapon by 1 (unless it is already at -5, in which case it does nothing). The Augment stacks with itself; if a character has 3 Appendage Crusher augments equipped and they target an appendage with hardness 1, the appendage hardness damage multiplier would be the same as that of targeting an appendage with hardness -2 and no Augments.
Attacking an appendage with the lowest hardness, -5, results in a damage multiplier of x2.5; therefore, equipping five Appendage Crusher Augments (something which is incredibly easy thanks to Appendage Crusher being ridiculously cheap to craft) will multiply all damage dealt by 2.5 as long as an appendage with hardness 0 is being targeted. This is just about as good as one can get with five Weapon Augments. Targeting appendages with positive hardness results in a similarly effective bonus, but the exact number will be different. Targeting appendages with negative hardness results in less of a bonus, but appendages with negative hardness are rare.
This Augment meshes well with Core Crusher — the bonus to core damage remains (and stacks multiplicatively with the appendage hardness effect) even though the targeted appendage does not actually receive any damage. This is especially useful when fighting Global Nemeses for RP; the use of Core Crusher means that appendages are not destroyed (assuming only damage is dealt in large quantities), so the player will not lose out on the Appendage Crusher bonus due to running out of appendages to target.
==Sources==
==In other languages==
Appendage fragment

Appendage Fragments are parts of Global Nemeses in Xenoblade Chronicles X. These items are gathered from destroyed appendages and are meant to be gathered for analysis, which will complete when the Global Nemesis is successfully defeated. Otherwise, they can be exchanged for Reward Tickets.
== Overview ==
Appendage fragments spawn when one of the Global Nemeses, Telethia Plume or Yggralith Zero, has its appendages destroyed. These appendage fragments are always rewarded after the appendage is destroyed, even if the mission is abandoned early.
Appendage fragments can be exchanged for a rather large number of Reward Tickets at the Network Console, under "Global Nemesis Battle Spoils". 
After the Global Nemesis is defeated, a random appendage fragment will be found to have rare constituents, converting that fragment into a rare : Telethia Emeralds from Telethia Plume or Yggralith Gold from Yggralith Zero. All other fragments are converted to Reward Tickets at a much lower rate of one ticket per fragment.
If the Global Nemesis flees because the timer has run out, all appendage fragments are converted into Reward Tickets at the low rate of one ticket per fragment.
==List of Appendage Fragments==
Name	Ticket Value
==In other languages==
==Gallery==
XCX appendage fragment icon 2748.png|Fragment icon from Telethia Plume
XCX appendage fragment icon 2747.png|Fragment icon from Yggralith Zero
*