Job Points

=Introduction=
Job Points can only be gained after a player obtains the job breaker key item from the Nomad Moogle in Ru'Lude Gardens at (H-5). The Key Item job breaker will be obtained after speaking with the Nomad Moogle if the player has previously obtained the limit breaker key item and reached level 99 on their current job.
A new menu button will appear under the Merit Points section of the Status menu. Here, the player may see Job Point totals on each of their unlocked jobs.
==Acquiring Capacity and Job Points==
* Capacity Points are earned by vanquishing monsters that are level 96 or higher.
**The amount of Capacity Points earned per kill depends on your item level; the higher you are, the more you'll get.
* You gain 1 Job Point per 30,000 Capacity Points earned. 
* Capacity and Job Points acquired independently for each job, are specifically associated with the job on which they are gained, and cannot be used to upgrade other jobs.
* You may hold a maximum of 500 Job Points on each job.
* Like Experience Points, Capacity Points gained depend on the size of your party (decreases with increased party size), the area you defeat the enemy, and the level of the enemy. 
** The reduction in earned points associated with a party is decreased in Ulbukan dungeons and in Escha:
***Sih Gates
***Moh Gates
***Dho Gates
***Woh Gates
***Cirdas Caverns
***Outer Ra'Kaznar
***Ra'Kaznar Inner Court
***Escha - Zi'Tah
***Escha - Ru'Aun
***Reisenjima
* Unlike Experience Points, Capacity Points cannot be earned in Abyssea or in Reives.
** Various Adoulin-related Records of Eminence quests reward Capacity Points.
** Token quantities of Capacity Points can be obtained from Macrocosmic Orb BCNMs and Domain Invasion.
* See also: EXP Guide CP Section.
===Capacity Point Chain Bonus===
Consecutively defeating foes of level 100+ will grant a chain bonus to the Capacity Points gained.
*The chain bonus increases on each consecutive kill, reaching a maximum multiplier of x1.6 for chains of 30+ kills.
*The time window to continue the chain decreases on each consecutive kill, reaching a minimum of 30 seconds for chains of 30+ kills.
==Job Point Usage==
Job points can be spent on two different things:
*Allocating them in order to improve your character, which in turn rewards Gifts.
**Continue reading this page for information on this process.
*They can be used as an alternative to defeating a Dynamis - Divergence Wave 3 boss, which in turn allows augmenting of Ultimate Weapons.
**10,000 Job Points are required for one weapon type. See Step 3 on the Oboro page for further details.
==Allocating Job Points==
* Like Merit Points abilities and traits, Job Points are allocated by selecting the appropriate menu inside a Mog House.
* The amount of Job Points needed per upgrade increases by 1 each upgrade (ex: The second rank of "Mighty Strikes Effect" requires 2 Job Points, the third requires 3, etc.)
* You are able to upgrade each category for each job to a maximum of 20 levels.
==Capping Job Points==
* Upon reaching 2100 Job Points, you gain a Job Master status symbol above your name, represented by 3 stars, for that specific job. 
* This effect only appears when on a mastered job, and can be disabled with the command: /jobmasterdisp
*Once a job is Mastered you can start gaining Master Levels	
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==Capacity Point Bonuses==
The amount of Capacity Points you obtain may be increased via several bonuses. Capacity Bonus Rings & Mantles, Records of Eminence Quests, Trusts, Corsair Rolls, Key Items and Job Gifts. Capacity Point Bonus Campaigns are also ran by Square Enix every few months. These give the highest amount of bonuses, up to triple chain bonuses in some cases!
The maximum Capacity Points you can get from a single kill is 65535 (maximum unsigned 16-bit integer value).
===Monthly Adventurer Campaigns===
There are two type of campaigns that may run any given month.
===Bonuses From Items===
* Head Armor - Enchanted items that grant a bonus onto the player like any other buff. The enchanted bonus cannot be dispelled, will not wear off when changing jobs, nor upon death. The bonus will only wear off after the designated duration time has elapsed, after acquiring the designated amount of bonus points, or when overwritten with a ring that grants either a "Dedication" or "Commitment" bonus.
**Guide Beret: +150% while active. Obtained via Vana'diel Adventurer Recruitment Program.
***Up to 30,000 Capacity Points for up to 720 minutes, 12 hours.
***Total Cumulative Bonus: 150% ( Up to 30,000 Capacity Points for up to 720 minutes, 12 hours. Does not stack with Rings.)
* Rings - Enchanted rings that grant a bonus onto the player like any other buff. The enchanted bonus cannot be dispelled, will not wear off when changing jobs, nor upon death. The bonus will only wear off after the designated duration time has elapsed, after acquiring the designated amount of bonus points, or when overwritten with another ring that grants either a "Dedication" or "Commitment" bonus. Buy them with Sparks of Eminence points, with Mog Pells, or obtain in either Brown or Gold boxes in Escha zones. 
**Capacity Ring: +50%
**Vocation Ring: +100%
**Trizek Ring: +150%
**Facility Ring: +150%
**Endorsement Ring: +200%
***Total Cumulative Bonus: +50% ~ 200% ( Up to 12,000 to 30,000 Capacity Points, depending on the ring, for up to 720 minutes, 12 hours.)
* Mantles - You can purchase an Aptitude Mantle from the Auction House. The NQ version provides a +25% capacity point bonus, and +30% for the HQ version. You can also obtain a Mecistopins Mantle via Incursion, although the augment values are random. Capacity Point bonus can range from 1~50%. You must be wearing the Mantle at the time the target dies. Simply having it in your inventory will not grant you the bonus. Many people wear these capes full time during their party and store all other capes in their Mog Safe, Satchel, or Sack to prevent macros from swapping it out. Alternatively, Gearswap users can "lock" their mantle in place, preventing back pieces from being swapped, by typing the command: //gs disable back. 
**Aptitude Mantle: +25%
**Aptitude Mantle +1: +30%
**Mecistopins Mantle: +1 ~ 50%
***Total Cumulative Bonus: +1% ~ 50%
* Moghancement: Bounty - Only obtained by placing a Vana'clock in Mog House.
**Experience Points and Capacity Points: +10% while active. (Does not stack with Moglification: Capacity Boost)
* Moglification: Capacity Boost - Only obtained by placing a Moss Green Grisaille in Mog House.
**Capacity Points: +15% while active. (Does not stack with Moghancement: Bounty)
===Bonuses From Records of Eminence===
Certain Records of Eminence quests grant a permanent Capacity Point Bonus after completing the quests. 
* Missions - These Records of Eminence Quests may be accessed via the Tutorial menu. Completion of each grants a +10% bonus.
**Bastok Missions: Rank 10: +10%
**Windurst Missions: Rank 10: +10%
**San d'Oria Missions: Rank 10: +10%
*** Nation Mission 9-2 Completed. Optional Quests such as Rank 2-2 and 3-2 are not required to progress down the list.
**Rise of the Zilart Missions: +10%
**Chains of Promathia Missions: +10%
**Wings of the Goddess Missions: +10%
**Treasures of Aht Urhgan Missions: +10%
**Seekers of Adoulin Missions: +10%
**Rhapsodies of Vana'diel Missions: +10%
***Total Cumulative Bonus: +90%
::Reminder that you need to clear the actual final RoE quest in each category when you've completed the mission to receive the bonus. In the RoE menu, exit and re-enter each category to have additional quests appear after accepting & completing each one, and do this repeatedly until you've finished all in that category.
* Key Items - A few key items may be obtained via the Rhapsodies of Vanadiel Missions story line. They are permanent and automatically obtained key items with no additional requirements. Each one of them provides a +30% bonus. Key Items Available by Progressing through Rhapsodies of Vana’diel
**"Rhapsody in Fuchsia": +30%
**"Rhapsody in Puce": +30%
**"Rhapsody in Ochre": +30%
***Total Cumulative Bonus: +90%
* Reives - These Records of Eminence Quests may be accessed via the Records of Eminence#Content menu. Completion of every Lair, Colonization, and Wildskeeper Reive grants additional capacity point bonuses.
**10 Lair Reives each worth +1%
**14 Colonization Reives each worth +2%
**6 Wildskeeper Reives each worth +3%
***Total Cumulative Bonus: +56%
::Some tips on pursuing the Wildskeeper Reive bonuses on a "fresh 99" character:
::* You need to accept the respective RoE quest before finishing the Reive, otherwise you would need to defeat that Naakual again even though it provides you with a permanent key item upon completion (the Aged *** Naakual crests), which is a bit different from the earlier Mission RoE objectives in that you can't accept these after you're done with them to get credit.
::* Consider double-dipping with the Intermediate RoE objective Taming the Wilds which requires completion of any one Wildskeeper Reive if you haven't done so previously, as it blocks unlocking further intermediate objectives and you're doing it anyway.
::* If you're a blue mage, it wouldn't hurt to have Assimilator's bazubands +1-or-better equipped to better your chances of lucking out on learning one of the Unbridled Learning spells they offer - Droning Whirlwind, Carcharian Verve, Blistering Roar, Uproot, Crashing Thunder, and Polar Roar.
::* Each of these have a Home Point associated with them, so it's pretty simple to save them for when you're ready to take them on. It might be more streamlined to get a Reives-bonus accessory from mission 4-3-8 (...or the +1 version from mission 4-6-1) if you're completing Seekers of Adoulin Missions anyway.
::* Having "Rhapsody in Ochre" will also lower the fee for Wildskeeper Reives down to 7500 Bayld per entry, and as noted above will get you a significant capacity point bonus (in case you've been putting it off!)
* Unity Concord Ranking - Players who have joined a Unity Concord faction will receive a Capacity Points bonus depending on their ranking if not in first place, with the current lowest ranking faction having a maximum of +20%. The bonus is calculated by: 2 x (Rank - 1).
**Total Cumulative Bonus: +0~20%
===Miscellaneous Bonuses===
* Trust: Kupofried - Only obtained with Cipher: Kupofried. Grants a "Dedication" and "Commitment" Geomancy type aura bonus to both Experience Points and Capacity Points. Kupofried's bonus stacks with the enchantment bonus granted by rings. He cannot be attacked or damaged by enemies. 
**Total Cumulative Bonus: +20%
* Corsair's Roll - Grants a "Dedication" and "Commitment" bonus to both Experience Points and Capacity Points. The effect will wear off upon timing out or upon death, and can be dispelled. 
**Total Cumulative Bonus: +8% ~ 45%
* Gifts - By spending Job Points, every individual job will be granted bonus Capacity Points depending on the total amount of Job Points spent. Unlike all other bonuses, these are exclusive to the job in which you have spent the Job Points only. 
**5 Job Points spent: +5%
**25 Job Points spent: +7%
**55 Job Points spent: +9%
**95 Job Points spent: +11%
**145 Job Points spent: +13%
**205 Job Points spent: +15%
**275 Job Points spent: +17%
**355 Job Points spent: +19%
**445 Job Points spent: +21%
**545 Job Points spent: +23%
**655 Job Points spent: +25%
**775 Job Points spent: +27%
**905 Job Points spent: +29%
**1045 Job Points spent: +31%
**1195 Job Points spent: +33%
**1355 Job Points spent: +35%
***Total Cumulative Bonus: +320%
===Monster Rearing Bonuses===
* Monster Rearing - Certain monsters raised in your Mog Garden can grant you a Capacity Points Bonus with the Cheer. The Cheers are key items obtained after your raised monster reaches a certain level of happiness following particular raising pattern. The cheers also grant other bonuses toward the player's skill gain rates, stats increases, certain resistances, alter ego utility, and a few others. 
:Indented creatures are along a similar path and a higher evolution from the creature above it.
	
*Rearing Rank 1
:*White Rabbit: +1%	
*Rearing Rank 3
:*Uragnite: +3%
:*Limascabra: +5%
*Rearing Rank 4
:*Lynx: +3%
:*Buffalo: +3%
:*Clot: +3%
:*Slime: +3%
::*Hecteyes: +5%
:*Ake-Ome: +5%	
*Rearing Rank 5
:*Bugard: +4%
:*Abyssobugard: +4%
:*Adamantoise: +4%
::*Great Adamantoise: +5%
::*White Adamantoise: +5%
:*Ferromantoise: +4%
::*Great Ferromantoise: +5%
*Rearing Rank 6:
:*Bomb: +5%
::*Djinn: +5%
:*Snoll: +6%
:*Behemoth: +5%
::*King Behemoth: +7%
:::*Elasmoth: +8%
::::*Skormoth: +9%	
*Rearing Rank 7:
:*Jumbotender: +7%
:*Abyssal Wyrm: +6%
::*Lunar Wyrm: +8%
::*Blazing Wyrm: +8%
:*Wyvern: +6%
::*Blue Wyvern: +6%
::*Green Wyvern: +6%
*Total Cumulative Bonus: +1% ~ 9%	
=Gifts=
Gifts were added in the December 10th, 2014 Version Update. Gifts are a reward system with a variety of effects derived from the number of job points already spent. Some affect the performance of a job, while others provide increased capacity point gains and the ability to equip special equipment marked as "Superior." 
Gifts are automatically "Gifted" to a player after he or she spends the required amount of Job Points as shown below.
= Job Point Bonuses & Gifts =
== Warrior ==
== Monk ==
== White Mage ==
== Black Mage ==
== Red Mage ==
== Thief ==
== Paladin ==
== Dark Knight ==
== Beastmaster ==
== Bard ==
== Ranger ==
== Samurai ==
== Ninja ==
== Dragoon ==
== Summoner ==
== Blue Mage ==
== Corsair ==
== Puppetmaster ==
== Dancer ==
== Scholar ==
== Geomancer ==
== Rune Fencer ==
==References==
* Official Forums' Job Point Gift List
* Official Forums Post on Chain Bonus Multiplier
* Official Forums Post on Chain Bonus Time
Category:Game Terms