Medal of Honor: Warfighter

Medal of Honor: Warfighter (previously known as Medal of Honor 2) is a first-person shooter video game developed by Danger Close (EA LA) and published by Electronic Arts for the PC, Xbox 360, PS3 platforms. It is the fourteenth installment of the Medal of Honor series, officially announced on February 23, 2012, and a direct sequel to Medal of Honor. The game is built on Battlefield 3's Frostbite 2 engine and was released on October 23, 2012 in North America.
Zero Dark Thirty (USA) / The Hunt (Rest of the World) is a DLC that was released on December 17, 2012. It adds two new multiplayer maps and several new weapon attachments and camouflages.
As of February 2023, the game's multiplayer component and its servers have been shut down. All information about the game's multiplayer mechanics was correct before the multiplayer was defunct.
__TOC__
=Overview=
==General==
Both the single-player and multiplayer aspects of the game correctly track +1 round in the chamber on all weapons and feature correct partially-full and empty reloads; also, when there are unfired rounds remaining, the player character always is seen retaining the magazine while inserting a new one. When reloading from a completely empty magazine, it is dropped to the ground. The +1 chambered round correctly does not apply to the AA-12 or belt-fed machine guns, as these are open-bolt weapons. 
In Medal of Honor (2010) when using handguns, the player character would always pull back on the slide to release it after an empty reload: in Warfighter this practice is largely dropped in favor of the slide release lever on most handguns, but is still retained on the Glock handguns.
Both the single-player and multiplayer feature fire-selectors that are both functional and animated: the player character is seen moving the fire-selector to the correct position, as is rarely seen in games. Variable-magnification scopes are also featured, as well as scopes with a "piggyback" reflex sight on top, and Surefire RTS 45-degree canted iron sights used in conjunction with scopes. Reflex sights with swing-in/swing-out 3x magnifiers are included as well, but currently these can only be toggled in single-player.
The game notably features advertising deals with various weapon or accessory manufacturers, most notably Heckler & Koch, Daniel Defense, LaRue Tactical, McMillan Firearms, Trijicon, Magpul, SureFire, Vickers Tactical, and U.S. Optics.
==Single-Player==
The weapon allocation system in single-player gives the player two assigned weapons: a primary weapon such as a HK416 or SCAR-H, and a secondary weapon such as a SIG-Sauer P226, H&K MP7A1, or AA-12 CQC. Neither of these weapons can be traded away. The primary weapon has a moderately large but finite ammo supply, ammunition for it can be requested from certain NPC teammates. The secondary weapon is always equipped with an infinite supply of reserve ammunition. 
Enemy weapons such as the AK-103, AKMSU, PKP, and Remington 870 can be picked up as tertiary weapons. When picked up they will have however many rounds were left in the magazine, and usually one reload's worth of reserve ammo. More ammunition for these can be acquired by walking over similar weapons, or at ammunition caches. Unlike the players assigned weapons, only about three reloads' worth for the AKs or 870, or one 100-round belt for the PKP, can be carried in reserve. These weapons cannot be kept in the player's inventory: equipping one of the assigned weapons or a laser designator will drop the tertiary weapon. Using a grenade or tomahawk, however, will not.
==Multiplayer==
The weapon allocation system in multiplayer uses a standard two-slot system. The player carries a primary weapon such as an assault rifle, carbine, PDW, machine gun, or the AA-12. A backup weapon is carried, such as a HK45C, Glock 18C, or a 870 Breaching Shotgun. There are six character classes with their own specific traits: Assaulter, Demolition, Heavy Gunner, Pointman, Sniper, Special Ops. Each one can choose from its own assortment of highly customizable primary weapons. Backup weapons are assigned to the player based on character class, and cannot be chosen or customized.
Aside from the classes, the game also features 12 units from ten different nations: US OGA (Other Government Agency, a euphemism for the CIA), Canadian JTF-2, South Korean UDT/SEAL, Norwegian FSK/HJK, US Navy SEAL, Russian Spetsgruppa Alfa, Polish GROM, US Army SFOD-D, German KSK, British SAS, Australian SAS-R, and Swedish SOG. This combines to make 72 "soldiers" (12 units, each with 6 classes).
Each class technically has 12 primary weapon options, 1 for each unit; however, many of the "different" primary options are actually variations of the same (class-specific) primary weapon in different default setups and configurations. For example, the DDM4 V1 is used by three factions' Assaulters, but each of their DDM4 V1 has a different default customization setup. When the repeats are merged, every class only has four basic primary options.
Initially, some units and their associated primary weapon options are locked. These are unlocked via progression.
The game features a very deep weapon customization, comparable to Ubisoft's Ghost Recon: Future Soldier. Customizable parts are the optics, barrel assembly, muzzle, stock (referred to as "receiver group"), magazine, and paint job.
Like in single-player, the player's primary weapon has a moderate amount of reserve ammo, with exception of Support Gunners, who do not run out of reserve ammunition. More ammo can be requested from either the player's fireteam partner, or an allied Support Gunner. This does not cost anything from the player giving the supplies. Usable ammunition caches can also be occasionally found. Also as in single-player, backup weapons have unlimited reloads. Dropped weapons cannot be picked up in any circumstance.
The AR-15 style weapons (DDM4/MK18, HK416/C, and OBR 5.56), the AK family (AK-103/104, AKMSU, and the bullpup conversion), the M14 EBR, the AUG A3, and the SCAR PDW all have extra distinct empty/non-empty reload styles that vary depending on which SF faction the player has selected.
= Handguns =
==Glock 17==
Bosic opens fire with a Glock 17 at TF Mako and Greko's men during the mission Old Friends. Later Sad al-Din is seen with a Glock 17 in the next mission; Bump in the Night.
==Glock 18==
Mother can be seen with a Glock 18 pistol for a brief second during the mission Hello and Dubai.
== Glock 18C ==
The Gen 3 Glock 18C is the standard sidearm of the Sniper class in MP. Comes with a 33-round magazine by default, and due to a bug, the +1 round is not tracked for this weapon. Listed simply as "G18" in the game. Also, this is the only secondary weapon that has a usable selector switch.
== Glock 23 ==
A 4th generation Glock 23 pistol is usable in-game. In Multiplayer, it is the sidearm of the Spec Ops class. It can be identified as a 4th Gen model by the texture on the grip and the fact that "Gen 4" can be seen written on the slide.
thumb|none|401px|Glock 23 (4th Generation) - .40 S&W
== Heckler & Koch HK45C ==
The HK45C is the secondary weapon of the Heavy Gunner class in MP, and is used by Stump in single player. Has a 8-round capacity in singleplayer, and a 10-round capacity in multiplayer. It is fitted with the extended barrel of the HK45CT model, but is actually based on a standard model as noted by the regular day sights.
== SIG-Sauer P226R ==
The SIG-Sauer P226R is the sidearm of the Assaulter class (all nations) in MP. The P226R now has a 15+1 round capacity instead of the 18+1 seen in MOH2010, and is called "SIG SAUER P226". In the single-player campaign, a suppressed P226R is used by SEAL Team Six member Preacher for most of his missions.
==Vickers Tactical Custom 1911==
In an extremely cool crossover between the worlds of firearm design and video games, EA DICE wanted "an “old school” combat handgun from an 'old school' Tier 1 Operator for a very specific character in Warfighter. And knowing that Larry has probably put more .45 ACP down range through the barrel of a 1911 than any other Operator walking the face of the earth, [they] requested a custom built Vickers Tactical 1911." As such, one of the usable weapons in the game is a 1911 pistol built exclusively for the game by Larry Vickers himself. It appears only in multiplayer where it is listed as "Vickers 1911". This is the sidearm of the Demolition class. Has a 7+1 capacity. In single player, one Vickers 1911 can be seen on Dusty's desk next to his computer.
As Vickers himself describes it, it "began life as a parts set from Wilson Combat, and in fact, they were instrumental in helping me get the gun built in a very short time frame. I essentially set the pistol up to what I felt a state of the art, serious use 1911 should be in the hands of a seasoned operator - a guy like me, who cut his teeth on the 1911, and wants a combat handgun with the latest improvements such as an integral light rail, night sights, and bulletproof components. I put some Vickers Tactical logos on it to help set it apart, including one on the custom VZ grips. With a durable matte black finish, the pistol turned out great!"
This 1911 also appears in Battlefield 4 and Battlefield Hardline without the Vickers Tactical logo, or Vickers in its name. This is likely due to copyright reasons, as EA owned the design for the pistol itself, but Vickers Tactical only gave them use of their name and logo for use in Medal Of Honor: Warfighter.
==Yarygin PYa==
The Yarygin PYa / MP-443 is seen in a cutscene in the single-player level Changing Tides, where Sal al-Din takes it from one of his own men's holsters and proceeds to shoot another soldier in the chest with it. This is the only time it is seen throughout the game, and it is not usable.
= Submachine Guns =
== Heckler & Koch MP7A1 ==
The H&K MP7A1 with a 40-round magazine is a Spec Ops weapon used by the US Navy SEAL, OGA, and ROKN UDT/SEAL factions. Like in many video games, it is listed simply as "MP7", even though it is clearly the A1 variant. An MP7A1 with flash suppressor and iron sights is the secondary weapon of Preacher in the missions Changing Tides and Rip Current.
= Shotguns =
== AA-12 ==
The AA-12 is unlockable with the Navy SEAL, SAS-R, and SOG Demolitions class. Can be used with a 8-round box mag or 12-round drum mag. It is correctly portrayed as an open bolt weapon and even shows the charging handle vibrating while being fired. Like the AA-12 in MW3, it is possible to attach a spare shell holder on the stock (even though it is a magazine-fed weapon).
Bizarrely, all the AA-12 barrel customization options in multiplayer include a FAB Defense AK-L handguard over the shotgun's forend. It has three barrel lengths available, ranging from the 13" CQB barrel and the 18" long barrel. A non-standard barrel in between both lengths is available in the "Standard Barrel Assembly" category, either with or without a SureFire M952V.
== Remington 870 MCS ==
The Remington 870 MCS fitted with a Trijicon RMR reflex sight is the secondary weapon of the Point Man class. Has a correct 3+1 capacity. In single player it is used for door breaching, but is also seen in hands of terrorists quite often. When reloading from empty, the player character will keep the action open, feed the first round through the ejection port, close the action, and then feed the remaining rounds through the loading gate. The Remington 870 and Benelli M4 had a similar reload animation in the previous game.
= Assault/Battle Rifles =
== AK-103 ==
In singleplayer, the AK-103 is used by many terrorists throughout the campaign. In multiplayer, it is the primary weapon of the OGA Point Man. A POSP 4x scope is available exclusively for this weapon.
The "AKM" of the single player campaign is actually an AK-103 with a wooden handguard and stock. This is noted by the 90 degree gas block, AK-74-style flash hider, lack of a strengthened receiver cover, and side folding (wooden) stock.
=== AK-104 ===
The AK-103 can be turned into an approximation of an AK-104 via a barrel attachment; a default factory build is not possible because the AK-104 flash hider is not present in the game. In multiplayer, AK-104-configured "AK-103" rifles are the primary weapons of the GROM and Gruppa Alfa Point Man.
== AKMSU ==
In the singleplayer, the AKMSU first appears during Through the Eyes of Evil, the second mission (and game tutorial) of the single player campaign equipped with an Elcan SpecterDR variable scope as the primary weapon of a CIA asset codenamed "Argyrus", while camo-painted AKMSUs with Trijicon TA01NSN-RMR ACOG scopes and 40-round waffle-pattern magazines, are used by Preacher and Mother in the mission Finding Faraz.
In multiplayer, the AKMSU is used by Gruppa Alfa Demolitions. It was listed as "AKS-74U Suchka" in early footage, but is simply referred to as the AKS-74U in the actual release.
==AKU-94==
The AKU-94 bullpup conversion kit, fitted with the AK-103/104, is an available weapon in the game, known under the name "AK-103 Bullpup". In multiplayer, it is used by GROM and Gruppa Alfa Special Ops.
== Bofors Ak 5C ==
The Ak 5C is used by the Swedish SOG Point Man in multiplayer.
thumb|none|400px|Ak 5C - 5.56x45mm NATO
=== Ak 5 ===
Equipping the "Standard Stock", "Standard Barrel", and "AK5C Iron Sights" (and optionally, the original STANAG magazine option) produces an approximation of the original Ak 5.
=== Ak 5B ===
Using the "Standard Stock + Cheek Riser" along with other Ak 5 parts produces an approximation of the Ak 5B DMR variant.
== Daniel Defense DDM4 V1 ==
The Daniel Defense DDM4 V1 appears as the "DD M4V1" in the game. It is used by OGA, SAS, and ROKN UDT/SEAL Assaulters. It can mount an H&K M320 grenade launcher.
The "Close Quarters" Barrel Assembly uses a standard military 14.5" length barrel while the "Precision" assembly uses the civilian 16" carbine length. The actual "Standard" option appears to be a non-standard length in between the two.
== Daniel Defense DDM4 MK18==
The Daniel Defense DDM4 MK18 is used by JTF2, SAS, SOG, and SFOD-D Spec Ops operatives. It is listed as "DD Mk18" on the killfeed and as "Daniel Defense Mk18" during class selection. In the single-player campaign, it is SEAL Team Six member Voodoo's primary weapon in the missions Old Friends, and is used by Preacher in Unexpected Consequences and Shut it Down.
 
 
 
 
 
 
 
 
== FN SCAR PDW==
The SCAR PDW appears as "Mk 16 PDW" in the game and is used by three different spec ops units; the OGA, FSK, and SFOD-D. It can use either a standard 30-round STANAG magazine or the low-profile 20-round magazine (using the smaller one will improve the weapon's handling/mobility). The game features the prototype version of the SCAR PDW which never went into production. The production version of the gun has a more lightweight stock and longer handguard covering the whole gas block.
== FN SCAR-H ==
The FN SCAR-H with an ELCAN SpecterDR scope appears during the mission Connect the Dots, where it is the standard weapon of three TF Mako members; Stump, Dingo, and Voodoo.
== Heckler & Koch G3A3 ==
In multiplayer, the Heckler & Koch G3A3 and variants are used by the Norwegian FSK/HJK, Russian Spetsgruppa Alfa, German KSK, and Swedish SOG Assaulters. They are listed as "Heckler & Koch AG3, HK G3 SPETSNAZ, Heckler & Koch G3KA4," and "Heckler & Koch AK4" respectively.
The game claims that the Swedish SOG Assaulter weapon is the Ak 4. That is not correct, because the real Ak 4 has a slightly longer buttstock, but the Ak 4 and G3A3 stock in the game have the exact same length (best visible when customizing the stocks). The same applies to the Norwegian AG-3, which also lacks the longer stock.
 
 
 
 
 
 
 
 
=== Heckler & Koch G3A4 ===
Using the telescoping stock creates a Heckler & Koch G3A4.
=== Heckler & Koch G3KA4 ===
The Heckler & Koch G3KA4 can be built from the customization parts available in the game, combining the telescoping stock with the "AG-3 Lightweight Barrel"; the name is a misnomer, as the AG-3 is a full-length G3 variant in reality.
The game also features the misnamed barrel configuration "G3KA4 Heavy Barrel", which is a full-length barrel.
== Heckler & Koch G36C ==
The Heckler & Koch G36C is a Spec Ops weapon usable by the SAS-R, FSK/HJK, and KSK teams. It appears as "HK G36" in the game, but the correct "G36C" designation is used on Battlelog. 
== Heckler & Koch HK416 ==
The Heckler & Koch HK416 is one of the main weapons in the game. In early release footage, the HK416 is seen fitted with Trijicon TA01NSN 4x32 ACOG scopes, KAC vertical foregrips, and most interestingly, SureFire 45-degree Rapid Transition backup iron sights.
In Single Player, the HK416 is used by Preacher, Mother, and the Filipino NAVSOG team during the mission Rip Current. Later it is also used by Greko and the other GROM operatives in Old Friends. In MP, the HK416 is used by the Navy SEALs, SFOD-D, and GROM Assaulters. It can mount a H&K M320 grenade launcher.
In multiplayer customization, the "Lightweight Barrel + VFG & PEQ-15" and "Lightweight Barrel + Contour Camera" options both use the short 10.4" barrel. The "Standard Barrel + 40mm Grenade Launcher" has a standard 14.5" barrel, and the "GREKO Heavy Barrel + M952V Light & PEQ-14" uses a M27 IAR-like 16" heavy barrel. 
 
 
 
 
 
===Heckler & Koch HK416C===
The Heckler & Koch HK416C is used by JTF-2, KSK, GROM, and SAS Demolition in multiplayer. It is possible to extend, collapse, partially collapse, or remove the stock. Interestingly, fully or partially extending the stock will give the same results.
The in-game model is more of an approximation made from the same 10.4" HK416 above, as it has the same barrel and handguard (without the distinctive Heckler & Koch UMP-like handstop and shorter handguard and barrel. The lower receiver also lacks the guiding loops for the wire stock.
 
 
 
== LaRue Tactical OBR 5.56 ==
The LaRue Tactical OBR 5.56 is prominently featured in the game, being the gun wielded by Preacher on the game cover. In-game, the weapon is by default fitted with a Magpul CTR stock with LaRue RISR and POD, LaRue Grip Adapter Panels, Magpul PMAG, Troy rear BUIS, and a Trijicon TA01NSN-RMR 4x32 ACOG scope.
In singleplayer, an OBR 5.56 with red dot sight and magnifier is used by Stump in Shore Leave. In the multiplayer, it is the standard weapon for US Army SFOD-D, US Navy SEAL, German KSK and Canadian JTF-2 Pointman Class. In MP, the gun is limited to semi-automatic fire, making it the only assault rifle without a working selector switch.
In multiplayer, it has a 12" barrel upper receiver under the "Lightweight Barrel + Handstop" option. The 16" barrel is used with the "Standard Barrel" and "Standard Barrel + M952V + M900V" (the latter is still grouped as a CQ Barrel). The "Standard Barrel + Contour Camera & Foregrip" and the two "Precision Barrels" use the 18" length barrel.
 
 
 
 
 
 
 
 
 
== M14 rifle ==
The M14 rifle in an EBR stock (listed as the "EBR") is unlockable with the SAS-R and JTF-2 Assaulters. It only has the single gas block assembly and lacks the stabilizer of the Mk. 14 Mod 0 EBR variants, although the latter's shorter 18" barrel is available with the "Lightweight" barrel assemblies. The "Standard" length appears to be about 20", and the "Precision" barrel is the standard 22" length.
 
 
 
 
 
 
 
 
 
== Steyr AUG A3 ==
The Steyr AUG A3 is used by the Australian SASR, Norwegian FSK/HJK, and British SAS Pointman Class. In-game, it is referred to by the Australian designation "F88". The AUG's unique Swarovski scope is available, and replaces the top rail when equipped. 
The standard barrel option is the 16" barrel, the SASR Heavy Barrel option is the 20" barrel, and the SAS and FSK short barrels appear to use a non-standard 14" carbine barrel. 
= Machine Guns =
== FN M240B / M240L==
The M240B is mounted on the MUSA UGV used in the second and final missions. In multiplayer, it is unlocked with the FSK/HJK, Navy SEALs, SFOD-D, and SAS. It appears as the "M240 FSK/HJK, M240L, M240 Mk43 Mod1," and "M240b" respectively. The "M240 Mk43 Mod1" designation is inaccurate; in reality, the Mk 43 Mod 0/1 is an upgraded M60 machine gun and has nothing to do with the M240 series. The SAS variant comes standard as an actual M240L and the SEAL's an M240B; their stocks are mis-identified in the Receiver Group customization.
The real M240L barrel is listed as the "Lightweight Barrel;" the "Standard" barrels use a nonstandard intermediate length and the "Precision" barrel length is a standard M240B 24.8" barrel.
==Mk 46 Mod 0/1==
Five FN Minimi variations appear as individual weapons in the game, used by heavy gunners of various factions. They use the names of four different Minimi variants (one weapon having a hybrid name, and the M249 being used on two weapons): the Mk 46 Mod 1, the M249, the Daewoo K3, and the Ksp 90 (a licensed FN Minimi made by Swedish company Bofors). All of them however use a base model of a Mk 46 Mod 0/1, as they all lack a STANAG magazine well. The base forms of all these individual weapons feature modifications to make the Mk 46 resemble their intended weapon. These modifications can also be fitted to the other Minimi variants as customization options, allowing for all kinds of name-form mismatching. A standard M249 plastic stock is also available as a customization option.
No matter the weapon, all the weapons below are listed as "M249" on the in-game killfeed and BattleLog.
The five in-game weapons are as follows:
* "M249 Mk 46 Mod 1": Used by the American OGA. Base form features the Mk 46 Mod 0 heat shield (which the in-game customization also incorrectly attributes to the Mk 46 Mod 1), angled carry handle, and collapsed paratrooper stock. The Mk 46 railed handguards also have the pintle mounting hardware from a standard Minimi/M249.
* "M249 JTF-2": Used by the Canadian JTF-2. Base form features the Mk 46 Mod 1 heat shield, angled carry handle, and HK416 stock.
* "M249 GROM": Used by the Polish GROM. Base form features the Mk 46 Mod 0 heat shield, angled carry handle, and M4-type Rapid Fielding Initiative telescoping stock.
* "K3 SAW": Used by the Korean ROKN UDT/SEAL. Base form features the K3 hand guard, Minimi-style 90-degree carrying handle (which, as a customization component, is bundled with the K3 handguard), M249-style front sight, and extended paratrooper stock (which is a completely different customization option from the collapsed paratrooper stock used on the "M249 Mk 46 Mod 1").
*"Ksp 90": Used by the Swedish SOG. Base form features FN Minimi hand guard with side rails, the same 90-degree carrying handle as the K3, and FN Minimi side-folding stock. Its barrel assembly lacks the pintle mount that Ksp 90s typically have.
; M249 Mk 46 Mod 1
; M249 JTF-2
; K3 SAW
; Ksp 90
== Heckler & Koch MG4 ==
In singleplayer, the Heckler & Koch MG4 is used by Stump during the AH-6 ride at the start of Connect the Dots and is also carried by TF Mako member Tick during the same mission. In multiplayer, it is unlocked with the Australian SAS-R Heavy Gunner. A G36V-style combination carry handle and 3x sight is available exclusively for this weapon.
=== Heckler & Koch MG4KE ===
The compact MG4KE is unlocked with the German KSK Heavy Gunner. An even shorter barrel (with the muzzle device just ahead of the front sight) and a no stock option are included with the Map Pack 1 DLC.
== PKP Pecheneg ==
The PKP Pecheneg is usable by the Russian Spetsnaz Alfa Group. It is also the only enemy man-portable machine gun to appear throughout the single-player campaign.
The sights are not zeroed properly when using a bipod; the player has to aim lower than the intended target with the iron sights and aim higher when using the optics.
===PKM===
It is possible to fit the Pecheneg with a wooden stock and PKM-style carrying handle, creating an approximation of the PKM.
= Sniper Rifles =
== LaRue Tactical OBR 7.62 ==
The LaRue Tactical OBR 7.62 is featured in the game as the main sniper rifle of the Delta Force and SAS-R factions. Stump and the other SEALs use OBR 7.62 sniper rifles during the short mission Hat Trick.
==McMillan CS5==
The McMillan CS5 sniper rifle is usable by the FSK, SAS, and OGA factions. Stump uses a CS5 rifle during the mission Old Friends.
==McMillan TAC-50 ==
The McMillan TAC-50 heavy sniper rifle is also usable in the game. It is used by GROM, KSK, and JTF2. It is the only rifle in the game capable of one-shot-killing an enemy in the waist at full health.
== McMillan TAC-300 ==
The McMillan TAC-300 is used prominently by Stump at the end of the mission Shore Leave where he must neutralize a number of RPG-toting Somali pirates before they can shoot down an American helicopter. Unlike most games, the player must compensate for wind and bullet drop when firing.
= Grenade Launchers =
== Heckler & Koch M320 ==
The H&K M320 can be fitted on the HK416 and Daniel Defense DDM4 V1 rifles.
==M79==
A sawn-off M79 grenade launcher with a spare grenade is the special ability of the Assaulter class. It appears to be based on the cut-down M79 "Pirate Pistol" that was seen in use with Navy SEALs around the time this game was developed. It is replaced with the M320 launcher if players choose to equip that on the DDM4 V1 or HK416.
== M203 Grenade Launcher ==
The MUSA combat UGV used by Stump in Somalia and Preacher in the finale has four M203 grenade launchers and a M240 machine gun mounted on it. It is also available as a high scorestreak reward for the EOD class in multiplayer.
== Milkor MGL Mk 1S == 
The MGL Mk 1S is the first offensive score streak of the Demolition Class (all nations). Referred to as "M32". It is possible to get 6 additional grenades from a buddy, however the reloading animation will be done off-screen.
= Rocket Launchers = 
==Mk 153 SMAW ==
The Mk 153 Mod 0 SMAW with a spare rocket is the second offensive score streak of the Demo class (all nations). One SMAW must be used by Preacher during the intro level to take out an enemy helicopter.
== RPG-7 ==
RPG-7 launchers are used by various enemies throughout the single player campaign, but is not normally available to the player. However, it can be acquired by exploiting a glitch in the mission Old Friends. A Bosnian RPG-gunner will appear next to the van in front of the UN building during the sniper segment at the beginning - once shot, he drops his RPG-7. If one keeps an eye on the dropped launcher in between engaging other targets, it shouldn't despawn, and can be acquired during the assault on the tower. It is fairly buggy as it isn't intended to be acquired normally. 
= Heavy Weapons =
== General Dynamics GAU-17/A ==
A General Dynamics GAU-17/A Minigun is usable for a short time during the mission Rip Current, when the player switches to Stump and covers Preacher and the other TF Mako members from the air. It is also mounted on Black Hawk helicopters in MP.
== General Electric GAU-8/A Avenger ==
The General Electric GAU-8/A Avenger was seen in the E3 multiplayer trailer, mounted on an A-10 Thunderbolt II.
== KPV heavy machine gun ==
KPV heavy machine guns are seen in unused ZPU-2 systems installed on the back of technicals, found in both the campaign and multiplayer. 
==M134 Minigun==
M134 Miniguns are mounted on Little Bird helicopters in both SP and MP.
thumb|none|400px|General Electric M134 - 7.62x51mm NATO
== M230 Chain Gun ==
M230 Chain Guns are mounted on AH-64D Apache Longbow helicopters visible during the opening of the level Shore Leave. M230's are also featured in MP, mounted on Apaches.
== Mk 19 ==
Mk 19 grenade launchers are seen mounted on zodiacs during the missions Shore Leave and Rip Current. It is usable in multiplayer as a deployable tripod-fired weapon, by the "Heavy Gunner" class.
== ZU-23-2 ==
Unusable ZU-23-2's are seen on numerous multiplayer maps. It is also featured in SP.
= Grenades & Mines =
==AN/M8 HC smoke grenade==
Enemies use AN/M8 HC smoke grenades at the hockey rink during the mission Old Friends.
== M67 Hand Grenade ==
The M67 hand grenade is used by the Assaulter and Spec Ops classes.
== M84 Stun Grenade==
The M84 stun grenade is simply called the "Flashbang" or "FB" and is used by the Point Man class.
== M86 Pursuit Deterrent Munition ==
The M86 Pursuit Deterrent Munition is used by snipers in MP. It is issued in pairs. The mine has a limited life and will self-destruct after a few minutes. Placing a jammer can also detonate enemy PDM's.
== V40 Mini Grenade ==
V40 Mini Grenades are used by the Heavy Gunner class. Three V40's are thrown at a time, resulting in a wider blast radius than the M67.
= Other =
== AK-74 ==
Sad al-Din uses an AK-74 rifle in the cutscene at the end of Hello and Dubai. It appears to be the model from Battlefield 3.
== FN M249 SAW ==
While the main game's M249/Minimi/K3/etc. are all based on a Mk 46 Mod 1 base model, an actual M249 SAW with its STANAG magazine well appears in a promotional image, as it reuses the M249's model from MOH2010.
thumb|none|600px|A Tier 1 operator uses a FN M249 SAW with Eclan M145 MG optic. Note the anti-reflective filter installed on the Elcan.
== Lee-Enfield No. 1 Mk. III ==
A SMLE rifle is seen in an old photo on Dusty's ops board.
== M40A3 Sniper Rifle (possibly cut) ==
An M40A3 can be seen in one of the trailers being used by SEAL Team Six member Preacher. This scene in the final game has the M40 replaced with a TAC-300.
== M45 MEUSOC (Cut)==
A terrorist leader executes one of his own men with an M45 MEUSOC in the Official Announce Trailer, and reuses the exact model from BF3, as a temporary stand-in. In the final game, the gun used in this scene is an MP-443, while a different 1911 variant is a usable weapon. The M45 is not included in the final game.
== PKM ==
The PKM was seen on various promo images and wallpapers posted on the official web site and Facebook site of the game. This weapon is not seen in the actual game, but the player can customize the PKP Pecheneg with the PKM's furniture.
 
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Category:Medal of Honor
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