nyuuzyou/wikis huggingface dataset:
Indigo stratum abyssite III

== Notes ==
* Evolved from Indigo stratum abyssite II after defeating Lorbulcrud.
** To evolve the stratum abyssite, speak to one of the above Atmacite Refiners and choose the "Have stratum abyssite examined." option.
* Allows bearer to spawn Murk-veined Baneberry and Melancholic Moira as well as monsters from the earlier Indigo stratum abyssites.
== Related Links ==
* Crimson stratum abyssite III
* Jade stratum abyssite III
* Voidstone
* Indigo stratum abyssite
* Indigo stratum abyssite II
* Indigo stratum abyssite IV
Category:Voidwatch Category:Abyssite
Indigo stratum abyssite IV

== Notes ==
* Evolved from Indigo stratum abyssite III after defeating Murk-veined Baneberry and Melancholic Moira.
** To evolve the stratum abyssite, speak to one of the above Atmacite Refiners and choose the "Have stratum abyssite examined." option.
* Allows bearer to spawn Celaeno as well as monsters from the earlier Indigo stratum abyssites.
== Related Links ==
* Crimson stratum abyssite IV
* Jade stratum abyssite IV
* Voidstone
* Indigo stratum abyssite
* Indigo stratum abyssite II
* Indigo stratum abyssite III
Category:Voidwatch Category:Abyssite
Indomitable Spirit

== Walkthrough ==
* To begin this quest in your log, you need the Serpent Rumors key item. It can be purchased from Fennella in Port Windurst (C-8) for 95,000 Guild Points with Fishing rank Adept or higher.
** You can still obtain the other items needed for this quest before initiating it.
* Turn in Liks and Gugrusaurus to Zaldon to obtain Opal Silk and Saber Shoot, respectively. 
** About a ~.5% chance to get each.
* Speak to Irmilant in Rabao (G-7).
* Trade the Opal Silk and Saber Shoot to Irmilant.
* Return to Irmilant after conquest tally to receive your reward.
==Notes==
*The Ebisu Fishing Rod can be re-obtained if dropped by mistake.
**You'll need to speak with Irmilant who will request you trade him a Takitaro.
Category:Outlands Quests Category:Rabao Quests
Infernal Scythe

* January 2011 - 300TP WS Mods Update (Studio Gobli)
* April 2011 - fINT information/mods/etc. (Masamune, BG)
* June 17, 2014 - Version Update with WS Adjustments (Official Forums)
* June 7, 2017 - Version Update with WS additional effects adjustment (Official Forums)
Inferno Claws

== Obtaining Item ==
* 100% drop from the Enemy Leader on floor 100 if the person who started the run (Person who selects floor) is on Puppetmaster. (It is possible to get a duplicate of the same weapon.)
* Potential drop from the Enemy Leaders on floors 20, 40, 60, and 80.
* Possible to drop from any normal Notorious Monster. (Not including Enemy Leaders on floors other than the ones listed above, Specified Enemies, Specified Enemy, Gears, or Ramparts.)
== Related Links ==
* The Myriad Arms of Balrahn
* Kenkonken
* An Imperial Heist
* Unlocking a Myth (Puppetmaster)
Category:Vigil Weapons
Inferno Crystal

== Notes ==
* This crystal can be used in place of a Fire Crystal for crafting.
* When used to create an item with Synthesis, the resultant item will be signed (bear the crafter's name) if it has an inscribable flag.
:*Additionally, High-Quality crystals will decrease the rate of synthesis materials being lost in the event of a break.
Usage: Traded in exchange for 500 Kinetic Units each. Kinetic Units are used in conjunction with Waypoints and Proto-Waypoints.
Category:Crystal Category:High-Quality Crystal Category:Guild Point Item
Infinity Core

== Obtaining Item ==
== Notes == 
* Drops from Replica in Dynamis zones.
* When paired with an appropriate chip and traded to one of the eight working Strange Apparatus of the corresponding element to get various items.
** If you are trying to obtain the title "Blade Enthusiast" from Octavien, you will need a good number of Infinity Cores to obtain Rune items from them.
** The possible Arcane Flowerpot result was a favorite for Gardening.
* Used to obtain Omega whistle.
* This item originally did not stack, but that was changed in the June 2014 Version Update.
Inheritance

== Walkthrough ==
* You cannot start this quest if you have another Weapon Skill Quest active. You must return to the person that gave said quest and quit it to start another.
* Speaking with Gumbah will grant you the key item Weapon training guide as well as the Sword of Trials. You will need to break the latent on the Sword of Trials before completing the rest of the quest.
:* Breaking the Latent
 
* Trade the Sword of Trials back to Gumbah. This will give you the key item Map to the Annals of Truth.
* Next, travel to the oasis in Western Altepa Desert at (E-9). It is located in the south west of the map.
** Via Survival Guide, Unity Warp (125), or Voidwatch warps.
** Rabao or Quicksand Caves #1 HP warps also work.
* Examine the ??? on the south side of the oasis to spawn the NM Maharaja, a tiger.
* Re-examine the ??? after winning to receive the key item Annals of Truth.
* Go back and speak with Gumbah to receive your reward.
Category:Quests
Category:Bastok Quests
Category:Bastok Mines Quests
Category:WSNM
Inimitable samurai's shard

==Notes==
*Players still unlock one slot at a time as before, and the Key Item is not required to begin the process. As an example: If a player enters Dynamis - San d'Oria (D) as Samurai and defeats 100 Squadron monsters, the Key Item is not obtained but the ability to upgrade Samurai Feet relic armor to +3 is unlocked. will only be obtained when the same is done in Bastok, Windurst, and Jeuno as Samurai.
*If a player has previously unlocked all five slots of relic armor on a job, that job's shard is automatically received after entering a Dynamis - Divergence zone after the November 2021 Version Update, or after clicking on the enigmatic footprints after the Jan 2022 Version Update.
Inimitable samurai's soul

==Notes==
*Note that no key item exists for the +2 tier, and the only way to see if you can upgrade an empyrean set of armor to Reforged Empyrean Armor +2 is by interacting with Ruspix.
*If a player has previously unlocked the +3 tier of a job, that job's soul key item is automatically received when examining the Diaphanous Transposer in Kamihr Drifts (F-6).
Initiate

Initiate is the third Crafting and Fishing rank, which spans levels 18-30, until the player passes the Rank-up Test for their guild, to reach the next rank of Novice.
== Rank-up Test Items ==
Craft 	Item
Alchemy 	Blinding Potion
Bonecraft 	Beetle Earring
Clothcraft 	Heko Obi
Cooking 	Vegetable Gruel
Fishing 	Giant Catfish
Goldsmithing	Silver Hairpin
Leathercraft	Dhalmel Mantle
Smithing 	Bilbo
Woodworking 	Harp
Category:Tradeskills
Inner Horutoto Ruins

==Zone Information==
==Quests==
==Missions==
== Notorious Monsters ==
== Adversaries ==
== Historical Significance ==
The term "Horutoto Ruins" refers to the set of ancient towers that are spread across the plains of Sarutabaruta. While no one is certain why these massive structures were built, the powerful magical energy that emanates from them has been the center of Tarutaru scientific investigation for decades.
Inoshishinofuda

== Notes ==
*x99 can be combined into a pouch via Ominous Cloud.
* This tool can be used as a replacement to cast any elemental Ninjutsu when main job is set to Ninja.
** If this and the spell specific tool are in the player's inventory at the same time, the spell specific tool will be consumed first.
* When attempting to use Futae, the ability will not activate unless you have two or more of this or the spell specific tool.
** As with normal casting, the spell specific tool will be consumed first.
** You will not be able to use Futae if you only possess one each of this and the spell specific tool.
Category:Ninja Tools
Inspector's Gadget!

== Walkthrough ==
* Zone after finishing the previous quest.
* Speak to Kohlo-Lakolo, then to Pichichi near him, who directs you to her mother.
* Go to Windurst Waters and speak to Chamama at (F-10) (use Home Point #4), who requests four balls of Saruta Cotton to make a Fake moustache.
* Give Chamama the four Saruta Cotton, then return to Kohlo-Lakolo.
Category:Windurst Quests Category:Port Windurst Quests
Instructor Expedition 1 (Batallia)

==Enemies==
Name 	Level	Aggro 	Link	Spawns
Colony Bat	100 	True Sound	Yes 	11
==Walkthrough==
*This expedition consists of one very large maze covering six Ghoyu's Reverie maps (see guide map image for a composite of all six maps).
*Colony Bats will be present in several locations around the map in groups of two or three.
*The goals of this expedition are to click 3, 6, or all 10 "Points" in order, starting with "Point 1." The possible locations of the points are always the same; however, the location of each individual point is random within the 10 possible locations. Reference the composite map for the locations of the points. Map changes occur in tunnels wherever there is a line break.
**Since the enemies are (for the most part) easily avoided, enhanced movement speed should be the primary goal of party setups (including BRD for Mazurka, COR for Bolter's Roll, SMN for Fleet Wind, and THF or THF sub for Flee).
**Only one player needs to click each point, so the group should split up to efficiently find and activate the points.
==Map==
*This expedition encompasses several maps of Ghoyu's Reverie; reference the composite guide map above.
Instructor Expedition 1 (Sauromugue)

==Enemies==
Level	Name 	Aggro 	Link	Drops	Steal	Spawns
95 	Stoic Marolith	True Sound, Magic	Yes 	
*Earth Crystal	None 	10
==Walkthrough==
*This expedition consists of one very large maze covering six Ghoyu's Reverie maps (see guide map images for a composite of all six maps).
*Stoic Maroliths will be present as piles of rocks on the ground (noticeably different from the rest of the scenery), and are typically easily avoided. If one is passed within sound aggro range or magic is casted near one, it may reform into a Stoic Marolith.
*The goals of the expedition are to have one or more party members move to and click the Goal in a certain amount of time.
**Since the enemies are easily avoided, to achieve goal 3, enhanced movement speed should be the primary goal of party setups (including BRD for Mazurka, COR for Bolter's Roll, SMN for Fleet Wind, and THF or THF sub for Flee).
*While the start and goal positions are always the same, the combination of walls that block tunnels will randomly differ on each entry, restricting the number of possible paths to the goal.
==Map==
*This expedition encompasses several maps of Ghoyu's Reverie; reference the composite guide map above.
Instructor Expedition 2 (Batallia)

==Enemies==
Name 	Level	Aggro 	Link	Spawns
Cluster Fly 	90~96	True Sound	Yes 	14
Cluster Spider 	91~96	True Sound	Yes 	12
Cluster Scorpion	93~96	True Sound	Yes 	8
==Walkthrough==
*About 45 seconds after entry, monsters will begin spawning from the tunnels surrounding the Burrows Depthmarker (at the intersection in the center of the map). Every 90 seconds thereafter, additional monsters will spawn from the tunnels with immediate aggression.
**Cluster Fly: east tunnel
**Cluster Spider: south tunnel
**Cluster Scorpion: west tunnel
*The Burrows Depthmarker will take damage from AoE TP moves and is targeted directly by monsters as they spawn. It cannot be cured, but has approximately 15,000 HP so it is relatively easy to defend as long as attacking monsters are kept asleep or occupied. While Cluster Fly and Cluster Scorpion aggression can be redirected to players with offensive actions, Cluster Spiders' aggression cannot be pulled off the Burrows Depthmarker so they should be slept and/or defeated quickly when they arrive. Monster levels will increase by one with each wave.
*The sequence of the expedition is as follows:
**Expedition Start
***Wave 1: Cluster Fly x2
***Wave 2: Cluster Fly x2
***Wave 3: Cluster Fly x2 -> Cluster Spider x2
**Completion of Goal 1
***Wave 4: Cluster Fly x2 -> Cluster Spider x2
***Wave 5: Cluster Fly x2 -> Cluster Spider x2
***Wave 6: Cluster Fly x2 & Cluster Scorpion x2 -> Cluster Spider x2
**Completion of Goal 2
***Wave 7: Cluster Fly x2 & Cluster Scorpion x2 -> Cluster Spider x2
***Wave 8: Cluster Scorpion x2 -> Cluster Spider x2
***Wave 9: Cluster Scorpion x2
**Completion of Goal 3
*Monsters need not be killed to complete the goals. While they are sleepable, there is no limit to how many can be present, so there can be an overwhelming number of them if they are not defeated as they spawn.
*The goals are completed automatically as the necessary time requirements pass.
*One Soothing Strongbox, which will fully replenish the party's HP and MP upon opening, is present at the far south of the area.
==Map==
left|400px|Expedition Map
Instructor Expedition 2 (Sauromugue)

==Enemies==
Level	Name 	Aggro	Link	Drops	Steal	Spawns
95 	Tectochuk	No 	Yes 	None 	None 	5
95 	Varaneft 	No 	Yes 	None 	None 	5
==Walkthrough==
*Alternately defeat Tectochuks and Varanefts to successively complete the goals of the expedition.
**Either of the two types can be defeated first - after that, if the same type is defeated twice in a row, the second will not count towards the goal requirement.
*At the start of the expedition, five of each are present. 
**Additional monsters will spawn after the initial ones are defeated (quick timed respawn, 60 seconds or less).
*Consider linking Varanefts and bringing them to the Tectochuks so you can swap between them quickly. They hit for sub-100 and the Soothing Strongbox will refill your HP once on each side.
==Map==
left|400px|Assault Map
Instructor Expedition 3 (Batallia)

==Enemies==
Name 	Level	Aggro 	Link	Spawns
Sulphurous Bomb 	100 	True Sight / Magic	Yes 	6
Sulphurous Djinn	100 	True Sight / Magic	Yes 	3
==Walkthrough==
*Sulphurous Bombs will be present in the large southeast room as a group of six, with Sulphurous Djinn in the smaller room north of there as a group of three. All monsters are on a 5 minute respawn timer.
**There is a Soothing Strongbox in the far northeast corner.
*The goals of this expedition are to cause enemies to self-destruct ("Self-Destruct" for bombs, "Nocturnal Combustion" for djinn).
*In order to complete the higher goals consistently, it is necessary to take advantage of a Djinn mechanic. Whenever a Djinn is targeted with an elemental attack of the current day, it will receive 1000 TP. If it is below 25% HP, every elemental attack of the current day will force it to use a TP move immediately. By attacking with tier 1 nukes or enspells whose element match the current day, Djinn can be forced to use many TP moves successively. There is no equivalent mechanic on the Bomb type monsters (they will most frequently use Berserk and very rarely use Self-Destruct).
**Because of the repop timer, to complete goal 3 it will be necessary to cause at least one Sulphurous Bomb to Self-Destruct even if the group is focusing on Djinn (a maximum of only 9 Djinn can be spawned during the expedition's duration).
**Both the Bombs and Djinns are much more likely to explode at extremely low health (<10%).
==Map==
left|400px|Expedition Map
Instructor Expedition 3 (Sauromugue)

==Enemies==
Level	Name 	Aggro 	Link	Drops	Steal	Spawns
80 	Lair Lizard	True Sound	Yes 	
*Fire Crystal	None 	66
==Walkthrough==
*This expedition takes place entirely in one room in H-8 of Ghoyu's Reverie map 3.
*Shortly after entry, four Lair Lizards will spawn in the north and west tunnels and move towards party members. Shortly after arriving, they will become hostile.
*Approximately every minute thereafter, additional Lair Lizards will spawn in the two adjacent tunnels. 5-10 seconds after they spawn, they will immediately become aggressive and run towards a party member to attack:
**Expedition Start
***Waves 1, 2, and 3: Lair Lizard x4
***Wave 4: Lair Lizard x6
**Completion of Goal 1
***Waves 5 and 6: Lair Lizard x6
***Wave 7: Lair Lizard x8
**Completion of Goal 2
***Wave 8: Lair Lizard x8
***Waves 9 and 10: Lair Lizard x10
**Completion of Goal 3 (if no one has been KO'ed)
*The Lair Lizards need not be killed to complete the goals. While they are sleepable, there is no limit to how many can be present, so there can be an overwhelming number of them if they are not defeated as they spawn.
*The goals are completed automatically as the necessary time requirements pass.
*One Soothing Strongbox, which will fully replenish the party's HP and MP upon opening, is present immediately adjacent to the starting point in H-8.
==Map==
left|400px|Assault Map
Instructor Expedition 4 (Batallia)

==Enemies==
Name 	Level	Aggro 	Link	Spawns
Piceous Mimic	103 	N/A 	N/A 	Up to 20
Wicked Weapon	99 	True Sound / Magic	Yes 	6
Clay Krater 	104 	Magic 	No 	3
==Walkthrough==
*The goals of this expedition are to collect "elaborate parts." Elaborate parts can be obtained in several ways and their accumulation is noted in the chat log for the entire party:
**Successfully opening a Capacious Coffer (guaranteed)
**Failing to open a Capacious Coffer, then defeating the Piceous Mimic (guaranteed)
**Defeating other enemies in the area (not guaranteed, ~50%)
*20 Capacious Coffers are spread throughout the area (including the south tunnels) with the majority of them in the open northwest section. Each coffer functions similar to a gold crate in Abyssea and allows 3 or 4 guesses to its combination (each guess will tell you whether the correct number is higher or lower and give one additional hint about the number).
*In order to complete goal 3, the group should focus mainly on opening all Capacious Coffers and/or defeating spawned Piceous Mimics to obtain the 20 guaranteed parts. The remaining five will need to be obtained from enemies.
*Wicked Weapons (large center room) and Clay Kraters (small southwest room) respawn on a 5 minute timer. Because of the respawn timer and the random nature of obtaining parts from these monsters, it may be wise to defeat these monsters early in the expedition to allow for respawns if necessary.
==Map==
left|400px|Expedition Map
Instructor Expedition 4 (Sauromugue)

==Enemies==
Level	Name 	Aggro 	Link	Drops	Steal	Spawns
95 	Befouled Slime	True Sound	Yes 	None 	None 	5
99 	Fetid Slime 	True Sound	Yes 	None 	None 	5
103 	Mucid Slime 	True Sound	Yes 	None 	None 	4
==Walkthrough==
*Simply defeat the required number of slimes (5, 10, and all 14) to complete the goals. 
**The five easiest (Befouled) slimes are located west of the starting point, with the five more (Fetid) difficult slimes located beyond those. The most difficult (Mucid) slimes are north of the starting point.
==Map==
left|400px|Assault Map
Instructor Expedition 5 (Batallia)

Instructor Expedition #5 (Batallia)	Instructor Expedition #5 (Batallia) 	Instructor Expedition #5 (Batallia) 	Instructor Expedition #5 (Batallia) 	
 Entry Zone: 	Batallia Downs: Wotark, (J-8) 	Batallia Downs: Wotark, (J-8) 	Batallia Downs: Wotark, (J-8) 	
 Instructor Expeditions: 	#1 · #2 · #3 · #4 · #5	#1 · #2 · #3 · #4 · #5	#1 · #2 · #3 · #4 · #5	
 Area Map: 	Ghoyu's Reverie, No Map 	Ghoyu's Reverie, No Map 	Ghoyu's Reverie, No Map 	
 Expedition Rank: 	Instructor 	Instructor 	Instructor 	
 Objective: 	Defeat Svaha. 	Defeat Svaha. 	Defeat Svaha. 	
 Time Limit: 	15 minutes 	15 minutes 	15 minutes 	
 Research Marks: 	
{| border="0" width="100%" 	
{| border="0" width="100%" 	
{| border="0" width="100%" 	
*3 members: 1200
*4 members: 1440
*5 members: 1680
*6 members: 1920
==Walkthrough==
*Svaha must be defeated to successfully complete the expedition. Upon defeating Svaha, the expedition will be set to automatically eject all players after 5 minutes. See Svaha for more information.
* Note that the Meeble adds spawned by Svaha have a chance to drop the Meeble Claw item and are the only meebles that can currently do so.
{| border="0" cellspacing="0" cellpadding="0" width="100%"
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Instructor Expedition 5 (Sauromugue)

Instructor Expedition #5 (Sauromugue)	Instructor Expedition #5 (Sauromugue) 	Instructor Expedition #5 (Sauromugue) 	Instructor Expedition #5 (Sauromugue) 	
 Entry Zone: 	Sauromugue Champaign: Vrednev, (J-7) 	Sauromugue Champaign: Vrednev, (J-7) 	Sauromugue Champaign: Vrednev, (J-7) 	
 Instructor Expeditions: 	#1 · #2 · #3 · #4 · #5	#1 · #2 · #3 · #4 · #5	#1 · #2 · #3 · #4 · #5	
 Area Map: 	Ghoyu's Reverie, No Map 	Ghoyu's Reverie, No Map 	Ghoyu's Reverie, No Map 	
 Expedition Rank: 	Instructor 	Instructor 	Instructor 	
 Objective: 	Defeat Surtr. 	Defeat Surtr. 	Defeat Surtr. 	
 Time Limit: 	15 minutes 	15 minutes 	15 minutes 	
 Research Marks: 	
{| border="0" width="100%" 	
{| border="0" width="100%" 	
{| border="0" width="100%" 	
*3 members: 1200
*4 members: 1440
*5 members: 1680
*6 members: 1920
==Walkthrough==
*The only enemy present is Surtr, who must be defeated to successfully complete the expedition. Upon defeating Surtr, the expedition will be set to automatically eject all players after 5 minutes. See Surtr for more information.
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Intel gathering

*A type of Campaign Ops mission that requires you to interact with beastmen and or their strongholds to gather vital information.
===Campaign Ops===
Type 	San d'Oria 	Bastok 	Windurst
Hawk Eye 	Hawk Eye I (S) 	Hawk Eye I (B) 	Hawk Eye I (W)
Hawk Eye 	Hawk Eye II (S) 	Hawk Eye II (B) 	Hawk Eye II (W)
Hawk Eye 	Hawk Eye III (S) 	Hawk Eye III (B) 	Hawk Eye III (W)
Deep Cover 	Deep Cover I (S) 	Deep Cover I (B) 	Deep Cover I (W)
Deep Cover 	Deep Cover II (S) 	Deep Cover II (B) 	Deep Cover II (W)
Deep Cover 	Deep Cover III (S) 	Deep Cover III (B) 	Deep Cover III (W)
Slaughterhouse	Slaughterhouse I (S) 	Slaughterhouse I (B) 	Slaughterhouse I (W)
Slaughterhouse	Slaughterhouse II (S) 	Slaughterhouse II (B) 	Slaughterhouse II (W)
Slaughterhouse	Slaughterhouse III (S)	Slaughterhouse III (B)	Slaughterhouse III (W)
Bailey Borer 	Bailey Borer (S) 	Bailey Borer (B) 	Bailey Borer (W)
Bailey Borer 	 	 	
Bailey Borer 	 	 	
Category:Campaign Ops
Intellect Torque

==Item Usage==
{| border="1" cellpadding="0" cellspacing="0" width="90%"	Obtained From...	Obtained From... 	Obtained From...
NPC Name	Zone 	Cost/Quest/BCNM/ISNM 	
- 	Balga's Dais 	BCNM 50 Rapid Raptors 	
- 	Horlais Peak 	BCNM 50 Eye of the Tiger	
- 	Qu'Bia Arena 	BCNM 50 An Awful Autopsy	
- 	Waughroon Shrine	BCNM 50 The Final Bout 	
Category:Neck
Intelligence

__NOToC__
Abbreviation: INT
Intelligence is generally an offensive and defensive stat associated with black magic.
INT is associated with the Ice element. 
==Offensive==
*As INT is added, the dINT term of the Magic Damage equation for black magic is increased, with varying effect depending on the spell cast.
**For player-casted spells, INT has the greatest impact on magic damage dealt by Stone Spells, followed by Water, Aero, Fire, Blizzard, and the least impact on Thunder Spells.
===dINT===
dINT is the difference between the INT of a caster and the target. It directly influences the Magic Damage equation and Magic Accuracy.
*Increasing INT improves the Magic Accuracy of all black magic spells, depending on dINT.
**When dINT < 10: 1 INT = 1 Magic Accuracy
**When dINT > 10: 2 INT = 1 Magic Accuracy
**When dINT > 30: 4 INT = 1 Magic Accuracy
**dINT caps at 70, at which point any INT adds 0 Magic Accuracy.
===Foe Intelligence===
==Defensive==
*INT has a defensive impact against offensive enemy black magic spells. Increasing player INT will decrease both the damage and accuracy of enemy black magic by the same formulas as above. 
==Relevant Links==
*(Lute, JP Blog)
Category:Game MechanicsCategory:Base Stats
Intermediate Teamwork

==Walkthrough==
*First, zone at (C-7) in Northern San d'Oria.
*You should be in a watchtower in West Ronfaure now, and Vilatroire should be up ahead after zoning in.
*Talk to him to activate the quest.
*After you form a party of two (yourself and one other) with the same race, talk to him again to complete the quest.
Category:Northern San d'Oria Quests