Rod

Rods are equippable by a Priest, Acolyte, Mage, Wizard, Super Novice, Sage, Soul Linker, or Summoner. Rods usually have very low ATK but give a bonus to MATK, along with usually giving a bonus to INT or DEX. Rods are usually slotted, those with more than one variety may have different amounts of slots. Many rods can be purchased from NPCs. All rods are also naturally unbreakable except in upgrade attempts. Rods, when used by those of the Acolyte class, are commonly referred to as "Staves."
Size 	Damage
Small 	100%
Medium	100%
Large 	100%
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== One-Handed Rod ==
Name	Possible Slots	Level	ATK	MATK	Weight	Additonal Notes
 	0 	1 	15 	32 	40 	Novice Only.
 	, 	1 	15 	30 	40 	
 	0 	2 	60 	125 	0 	INT +2. Character bound.
 	0 	2 	60 	150 	0 	INT +3. Character bound.
 	, 	2 	40 	70 	40 	INT +2
 	, 	2 	25 	45 	40 	INT +1
 	, 	3 	60 	95 	40 	INT +3
 	1 	3 	30 	175 	50 	INT +4, Chance of using Blessing Lv 1, or the user's level if its higher, on the target when Heal is used
 	0 	3 	60 	170 	0 	INT +4. Character bound.
 	0 	3 	40 	110 	70 	INT +4
 	0 	3 	10 	105 	40 	Each upgrade increases Heal and Sanctuary effectiveness by 1.5%
 	, 	3 	70 	120 	50 	INT +1, Novice/Super Novice-only
 	0 	3 	130	100 	70 	STR +10, SP -2 each attack
 	2 	3 	30 	180 	50 	MDEF +1 and Storm Gust damage +1% for each refine rate; Storm Gust cast time -8% if refine rate is = 10
 	2 	3 	60 	170 	80 	INT +1, DEX +1, LvL 5 Area Curse by chance when hit with chance increased by refine rate, MATK +3% and SP +300 if upgraded to +9
 	1 	3 	40 	170 	50 	Decreases variable casting time and increase damage of Psychic Wave. Increases SP cost. Reduces HP for every upgrade above +6. Drains SP from the user when the weapon is unequipped. Sorcerer Only.
 	0 	3 	130	100 	70 	Drains SP from the user when physically attacking.
 	0 	3 	80 	145 	50 	INT +4, 10% MDEF bypass, MDEF bypass raised by refine rate
 	0 	3 	30 	125 	50 	INT +3, Increase recovery from healing skills by 5%, Chance to restore some HP/SP when magically attacking
 	0 	3 	70 	125 	0 	INT+ 3. DEX +2. Reduces the skill usage delay. Restores SP to the user every 10 seconds. Character bound
 	0 	3 	70 	125 	0 	Increases the recovery power of the user's healing skills. Restores SP to the user every 10 seconds. Character bound
 	, 	3 	50 	120 	100 	DEX +3, HP +400 (Slotted) / DEX +2, HP +300 (Unslotted)
 	, 	3 	50 	120 	100 	INT +3, HP +400 (Slotted) / INT +2, HP +300 (Unslotted)
 	1 	4 	100	200 	100 	+15% Healing effectiveness. Creates a chance of recovering HP and SP while you are magically attacking. Consumes 100 HP every 10 seconds. Consumes 1,000 HP when unequipped.
 	0 	3 	75 	105 	70 	INT +3
 	0 	3 	70 	125 	0 	INT +3. DEX +3. Increases magic damage vs. Demi-Human race. Inflict Stun by chance on the target when doing a magical attack. Account bound.
 	0 	3 	70 	125 	0 	INT +4. DEX +3. Magical attacks bypass the defense of Demi-Human race. Inflicting Stun by chance on the target when doing a magical attack. Account bound.
 	0 	4 	100	155 	10 	INT +4; for each upgrade past +5, INT +1, Max HP -200, Max SP -100
 	1 	4 	30 	180 	50 	INT +4. Increase Heal Bonus. Set bonus with , , : Increases Heal Bonus and SP consumption of Heal. Reduces cooldown time of Sacrament, Lauda Agnus and Lauda Ramus. Arch Bishop Only.
 	0 	4 	80 	170 	50 	INT +3, DEX +2, SP regen +8%, 0.5% chance of using Area Soul Drain Lv 1 when doing a magical attack or uses Lv 3 instead if upgraded to +9
 	1 	4 	40 	124 	50 	DEX +1; set bonus with : DEX +2, INT +2, SP Regen +5%, each upgrade made to the weapon gives MATK +1%.
 	0 	4 	80 	135 	0 	Increases magic damage vs. Demi-Human. Magical attacks bypass the defense of Demi-Human.+6 upgrade bonus: Increases defense bypassing by 5%.+9 upgrade bonus: Increases magic damage by 5%. Reduces the variable cast time of skills by 5%. Reduces the skill usage delay by 5%. Character bound.
 	0 	4 	70 	135 	0 	Reduces the skill usage delay. Increases the recovery power of the user's healing skills.
+6 upgrade bonus: Increases healing bonus bonus by (Upgrade - 5) * 2, til an upgrade of +14. The healing bonus is increased by 5%. Magical attacks bypass the defense of [Demi-Human].
+9 upgrade bonus: Adds a 10% chance of using [Heal] Lv 10 on the target when [Heal] is used. 
+10 upgrade bonus: The healing bonus is increased by 10%. Character bound.
 	1 	4 	50 	140 	50 	Reduces the cast time for Holy Light, Turn Undead and Magnus Exorcismus by 25%
 	0 	4 	30 	160 	40 	Increases effectiveness of Heal, Sanctuary, High Heal, and Coluseo Heal skills per refine level. Increases SP cost of Heal by 10, High Heal by 14, and Coluseo Heal by 12 per refine level. Arch Bishop Only.
 	0 	4 	30 	170 	50 	INT +2,DEX +1; if user has mastered Dragonology, INT +3 and SP cost of skills -15%
 	0 	4 	60 	160 	70 	DEX +3, LUK +3, MDEF bypass raised by refine rate, Skill Delay lowered by refine rate
 	0 	4 	30 	160 	50 	INT +2. Increase Heal Bonus. Set bonus with , , : Increases Heal Bonus and SP consumption of Heal. Reduces cooldown time of Sacrament, Lauda Agnus and Lauda Ramus. Arch Bishop Only.
 	0 	4 	60 	115 	50 	Cast Time -5%
== Two-Handed Rod ==
Name	Possible Slots	Level	ATK	MATK	Weight	Additonal Notes
 	1 	3 	30 	220 	50 	INT +6, VIT+ 2, chance of 200 SP being restored to the user when Heal is used, each upgrade adds a 1% increase to magic damage
 	0 	3 	25 	200 	140 	INT +5, AGI +2, Set bonus with Spiritual Ring
 	2 	4 	30 	230 	90 	INT +3. Increases Cold Bolt and Frost Diver damage. Set bonus with , [1], : Increase all Water Element spell damage. Decreases all Wind element spell damage and resistance to Wind attack. Warlock Only.
 	2 	4 	30 	230 	90 	INT +3. Increases Fire Bolt and Fire Ball damage. Set bonus with , [1], : Increases all Fire element spell damage. Decreases all Water spell element damage and resistance to Water attack. Warlock Only.
 	0 	4 	120	210 	150 	DEX +4, Resist +15% vs. Undead and Demon, MATK +10% DEX +2 Resist +10% vs. Undead and Demon if equipped with
 	0 	4 	30 	270 	90 	INT +5. Increases Cold Bolt and Frost Diver damage. Set bonus with , [1], : Increases Water Magic damage by 60%. Lowers Wind Magic damage and resistance to Wind. Warlock Only.
 	0 	4 	30 	270 	90 	INT +5. Increases Fire Bolt and Fire Ball damage. Set bonus with , [1], : Increases Fire Magic damage. Lowers Water Magic damage and resistance to Water. Warlock Only.
 	0 	4 	30 	270 	90 	INT +5. Increase Earth Spike and Heaven's Drive damage. Set bonus with , [1], : Increase Earth Magic damage. Lowers Fire Magic damage and resistance to Fire. Warlock Only.
 	0 	4 	30 	27 	90 	INT +5. Increase Jupitel Thunder damage. Set bonus with , [1], : Increases Wind Magic damage. Lowers Earth Magic damage and resistance to Earth. Warlock Only.
 	2 	4 	30 	230 	90 	INT +3. Increase Earth Spike and Heaven's Drive damage. Set bonus with , [1], : Increase all Earth element spell damage. Decreases all Fire spell element damage and resistance to Fire attack. Warlock Only.
 	0 	4 	70 	210 	0 	Increases magic damage vs Demi-Human. Magical attacks bypass the DEF of Demi-Human.+6 upgrade bonus: Increases magic damage bonus and increases defense bypass. +9 upgrade bonus: Add chance of using Safety Wall when Storm Gust, Lord of Vermilion or Meteor Storm is casted.
 	0 	4 	30 	230 	90 	INT +3. Increase Jupitel Thunder damage. Set bonus with , [1], : Increases Wind Magic damage. Lowers Earth Magic damage and resistance to Earth. Warlock Only.
 	0 	4 	30 	240 	100 	INT +3, HP +300; for every two upgrades, INT +1, Max SP +50; chance for when dealing magic damage, the user will gain MATK +12% and SP cost of skills will be decreased by 20% for 5 seconds
 	0 	4 	100	50 	140 	INT +10. MDEF +20. Decreases targets SP with every magic and melee hit. Increase the SP cost of skill. +6 or higher upgrade bonus: Oncreases the SP drain of attacks. High Wizard Only.
 	2 	4 	150	320 	150 	MATK +1% per 2 upgrade levels of the item. Reduces the cast delay of skills by 1% per upgrade level of the item. This item is indestructible in battle.
 	1 	4 	120	250 	140 	+18% Healing effectiveness. Creates a chance of recovering HP and SP while you are magically attacking. Consumes 100 HP every 10 seconds. Consumes 1,000 HP when unequipped.
 	1 	4 	130	280 	250 	INT +3, AGI +10, Mystical Amplification cast time -50%, MATK +1% per two upgrades, SP cost of skills raised by refine rate, LvL 5 Jupitel Thunder by chance with chance increased by refine rate
 	0 	4 	110	220 	80 	Status during WoE & PvP: Increases magical damage against player. Bypasses MDEF. Upgrade bonus: +6 or higher: Increases magical damage against players.+9 or higher: Reduces Variable cast time and Fixed Cast Time.
 	0 	4 	120	200 	240 	INT +6, DEX +2, Set bonus with Spiritual Ring
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