The Orange Box (Console)

The port of was released at the same time as the PC version, but has not received any of the engine updates from over the years. While the port was handled in-house by Valve, the version was ported by EA UK (prior to their EA Bright Light rename) and released later in December 2007.
The PS3 port of Orange Box usually suffered from occasional frame drops and inconsistent frame pacing due to poor optimization as at the time, developing games for PS3 in general are usually hard due to complex CPU architecture, which Valve CEO, Gabe Newell once criticized the PS3 for being extremely difficult when it comes to development and optimizations until the announcement of . The PlayStation 3 port also has audio issues, with 22KHz sounds being played back at 24KHz, causing certain sounds to be high-pitched while other sounds would crackle.
The game can be run on hardware, and is rendered at 4K on and .
Like the PC version, all 5 games are included:
* (without Lost Coast)
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==Key differences between Console and PC==
* All games on both consoles still run on Source 2007, with various bugs such as the Dropship container gun being unable to turn, alongside the NPCs' inability to blink their eyes, remains unfixed.
* Render resolution is locked at 1280x720 (720p) and framerate is locked at 30 FPS on PS3, while the Xbox 360 version can be made to run at 60 FPS if you edit your save file. NTSC 480i/480p or PAL 576i/576p is also available when configured on console settings or via analog video cable (e.g. Composite, S-Video, Component, RGB SCART, etc...), which may slightly improve performance and properly maintaining stable 30 FPS.
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* You can switch to different game from the menu, without restarting the game. This feature was later added to since 20th anniversary, and works similarly to Orange Box on both consoles.
* Anti-aliasing support, possibly Quincunx (instead of MSAA in PC), which, combined with slightly lower game resolution, makes the game noticeably blurry on .
* Software anti-aliasing support (), which noticeably reduces jagged edges on transparent textures (but also geometry). This is also supported on PC but disabled by default (and broken in PC version of Source 2009 & 2013). Software AA is still functional on Source SDK Base 2007.
* DirectX level 9.8 (), equivalent to DirectX 9.0+ (Shader Model 3)
* Unique menu scheme tailored for controller input, see image below:
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* Xbox Live compatibility
* Uses XAudio instead of DirectSound (through Miles Sound System).
* Servers for the version of were hosted by EA. The servers were shut down in March 2023.
* - Transmission Received achievement (including the radios hidden or placed somewhere in the maps), Portal 2 ARG and new ending (which Chell being dragged back inside the facility by a Party Escort Bot) are not present in either console version. Like TF2, it also received minimal or no updates.
* has received minimal updates compared to PC version, which receives more than 700 updates with new features. The versions was last updated on March 19, 2008, while was last updated on July 21, 2009.
* Achievements (Trophies in PlayStation), are not available on version of as the game predates Trophies, which wasn't introduced until 2008.
== Limitations/Bugs ==
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== See also ==
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* Portal 2 (Console)
* Counter-Strike: Global Offensive (Console)
==External links==
Links to buy the console version.
*Xbox Marketplace - For 
*PlayStation 3 version (Amazon) - For 
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