nyuuzyou/wikis huggingface dataset:
Makai Kingdom: Chronicles of the Sacred Tome (Feb 3, 2005 prototype)

A prototype of Makai Kingdom: Chronicles of the Sacred Tome for the PlayStation 2.
==Notes==
* An NTSC "master" build dated 17 days before the final.
* Some strings in the disc header mirror its master disc nature:
 NIPPON ICHI SOFTWARE INC. 20050203PlayStation Master Disc 2.0
 PLEXTOR CD-R PX-W8220T2.0306/05/01 09:00 CDVDGEN 1.53
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
MakaiKingdom-Feb03-Title.png|Title screen
MakaiKingdom-Feb03-1.png|Gameplay
MakaiKingdom-Feb03-2.png|Gameplay
MakaiKingdom-Feb03-3.png|Gameplay
MakaiKingdom-Feb03-4.png|Gameplay
==Origin==
PS2 - Makai Kingdom J-Master.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Hwd45 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Makai Kingdom: Chronicles of the Sacred Tome (Mar 10, 2005 prototype)

A prototype of Makai Kingdom: Chronicles of the Sacred Tome for the PlayStation 2.
==Notes==
* An NTSC preview build and localisation prototype dated 3 months before the NTSC-U final, and 18 days after the NTSC-J final.
* The game is still in Japanese. The O / X buttons still match the Japanese layout.
* Just a single Q EDC error was found, correctable.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
MakaiKingdom-Mar10Preview-Title.png|Title screen
MakaiKingdom-Mar10Preview-1.png|Gameplay
MakaiKingdom-Mar10Preview-2.png|Gameplay
MakaiKingdom-Mar10Preview-3.png|Gameplay
==Origin==
PS2 - Makai Kingdom Preview Only ver.031005 D.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Hwd45 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Makai Kingdom: Chronicles of the Sacred Tome (May 10, 2005 prototype)

A prototype of Makai Kingdom: Chronicles of the Sacred Tome for the PlayStation 2.
==Notes==
* An NTSC preview build and localization prototype dated a month before the NTSC-U final, and about two and a half months after the NTSC-J final.
* There are some incomplete translations, including some spelling errors.
** "New Game" is written as "From begining"[sic].
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
MakaiKingdom-May10Preview-Title.png|Title screen
MakaiKingdom-May10Preview-1.png|Gameplay
MakaiKingdom-May10Preview-2.png|Gameplay
MakaiKingdom-May10Preview-3.png|Gameplay
MakaiKingdom-May10Preview-4.png|Gameplay
==Origin==
PS2 - Makai Kingdom Preview Only.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Hwd45 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Make My Video: INXS (Jan 18, 1993 prototype)

A late prototype of Make My Video: INXS for the Sega CD.
==Notes==
* The video files seem untouched, but the code seems to have been altered.
==Videos==
<youtube width=320 height=240>kRBX8MmqSfw</youtube>
==Origin==
Inxs.jpg|CD front
Make My Video: Kris Kross (Nov 30, 1992 prototype)

A late prototype of Make My Video: Kris Kross for the Sega CD.
==Notes==
* Video files are identical to the final release, but the executables are different.
==Videos==
<youtube width=320 height=240>13rghFq5ekw</youtube>
==Origin==
Kkross.jpg|CD front
Make My Video: Marky Mark and the Funky Bunch (Jan 20, 1993 prototype)

A possible unreleased second revision of Make My Video: Marky Mark and the Funky Bunch for the Sega CD.
==Notes==
* Video files are unchanged, but executables are altered between versions.
==Videos==
<youtube width=320 height=240>6YdtE2leu0c</youtube>
Maken X (Feb 9, 2000 prototype)

A prototype of Maken X for the Dreamcast.
==Notes==
* Compiled nearly 4 months after the initial Japanese retail build
* Likely a localization intermediate
* Different startup logos (Atlus). Order is different, too
* No "tm" on the title screen
* No gameplay differences noticed
* Executable information:
** Executable Name: /1ST_READ.BIN
** Executable checksum (MD5): efec456cced503cf5964a0d223b078ef
** Executable timestamp: 2000-02-09 15:13:13
* Header Information (IP.BIN):
** Header - Title: MAKEN X
** Header - Release Date: 20000209
** Header - Region: JU
** Header - Device Info: AAB2 GD-ROM1/1
** Header - Product Version: V0.800
** Header - Maker ID: 
** Header - Product Number: MK-51050
* Volume Information:
** Volume Identifier: MAKEN_X
** Volume Set Identifier: MAKEN_X
** Volume Creation Date: 2000-02-09 15:13:13
** Volume Modification Date: 2000-02-09 15:13:13
** Last Modified File (if not available, then executable was the last modified file): 
** Last Modified File Checksum (MD5): 
** Last Modified File Time Stamp: 
* Miscellaneous Notes:
** Game is emulatable: Yes (as of September 12, 2021).
==Screenshots==
MX-1.png
MX-2.png
MX-3.png
MX-4.png
==Origin==
MX.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Iniche for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: Xbox and Dreamcast (September 18, 2021)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Malice (Sep 12, 2003 prototype)

A prototype of Malice for the Microsoft Xbox.
==Notes==
* Dated five months before the final build.
* Apparently Rockstar Games was the publisher at this point in development.
* Different legal screen.
* The opening FMV was not updated yet and still features voice acting from Gwen Stefani.
* Malice.xbe has a debug level select as well as a debug menu enabled.
==Screenshots==
MaliceSep12_1.png|Publisher logo
MaliceSep12_2.png|Legal screen
MaliceSep12_3.png|Debug level select
MaliceSep12_4.png|Gameplay
MaliceSep12_5.png|Debug menu
Mana Khemia: Alchemists of Al-Revis (Jan 30, 2008 prototype)

A prototype of Mana Khemia: Alchemists of Al-Revis for the PlayStation 2.
==Notes==
* Built three days before the final US build.
* English localization prototype.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
Mana Khemia Alchemists of Al-Revis Release Date March 31 2008 Review Build (1).png
Mana Khemia Alchemists of Al-Revis Release Date March 31 2008 Review Build (2).png
Mana Khemia Alchemists of Al-Revis Release Date March 31 2008 Review Build (3).png
Mana Khemia Alchemists of Al-Revis Release Date March 31 2008 Review Build (4).png
Mana Khemia Alchemists of Al-Revis Release Date March 31 2008 Review Build (5).png
Mana Khemia Alchemists of Al-Revis Release Date March 31 2008 Review Build (6).png
Mana Khemia Alchemists of Al-Revis Release Date March 31 2008 Review Build (7).png
Mana Khemia Alchemists of Al-Revis Release Date March 31 2008 Review Build (8).png
Mana Khemia Alchemists of Al-Revis Release Date March 31 2008 Review Build (9).png
==Origin==
PS2 - Mana Khemia Alchemists of Al-Revis Release Date March 31 2008 Review Build.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Mana Khemia: Student Alliance (Dec 9, 2008 prototype)

A prototype of Mana Khemia: Student Alliance for the PlayStation Portable.
==Notes==
* Release candidate.
* Compiled a month before the final build.
==Screenshots==
ULUS10408_00000.png
ULUS10408_00001.png
ULUS10408_00002.png
ULUS10408_00003.png
ULUS10408_00004.png
ULUS10408_00005.png
ULUS10408_00006.png
ULUS10408_00007.png
ULUS10408_00008.png
ULUS10408_00009.png
ULUS10408_00010.png
ULUS10408_00011.png
ULUS10408_00012.png
ULUS10408_00013.png
ULUS10408_00014.png
ULUS10408_00015.png
ULUS10408_00016.png
==Origin==
Mana Khemia Student Alliance TEDL 024410 Test Sample ULUS-10408 NIS America, INC 1.00.jpg
==Files==
Archive Contents:
|date=yes}}
Download File:
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks Jehuty for sharing this with us!
==See also==
 
* PSP Release Candidates (February 15, 2023)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
* Redump.org entry
Mana Khemia 2: Fall of Alchemy (Jul 10, 2009 prototype)

A prototype of Mana Khemia 2: Fall of Alchemy for the PlayStation 2.
==Notes==
* English localization prototype.
* Built four days before the final US build.
* A debugger is enabled complete with debug menu:
** Debug menu appears upon start up.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
PS2 - Mana Khemia Fall of Alchemy Preview Review Build (1).png
PS2 - Mana Khemia Fall of Alchemy Preview Review Build (2).png
PS2 - Mana Khemia Fall of Alchemy Preview Review Build (3).png
PS2 - Mana Khemia Fall of Alchemy Preview Review Build (4).png
PS2 - Mana Khemia Fall of Alchemy Preview Review Build (5).png
PS2 - Mana Khemia Fall of Alchemy Preview Review Build (6).png
PS2 - Mana Khemia Fall of Alchemy Preview Review Build (7).png
PS2 - Mana Khemia Fall of Alchemy Preview Review Build (8).png
PS2 - Mana Khemia Fall of Alchemy Preview Review Build (9).png
PS2 - Mana Khemia Fall of Alchemy Preview Review Build (10).png
==Origin==
PS2 - Mana Khemia Fall of Alchemy Preview Review Build.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Mana Khemia 2: Fall of Alchemy (Jun 29, 2009 prototype)

A prototype of Mana Khemia 2: Fall of Alchemy for the PlayStation 2.
==Notes==
* English localization prototype.
* Built fourteen days before the final US build.
* A debugger is enabled complete with debug menu:
** Debug menu appears upon start up.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
Mana Khemia 2 090701 (1).png
Mana Khemia 2 090701 (2).png
Mana Khemia 2 090701 (3).png
Mana Khemia 2 090701 (4).png
Mana Khemia 2 090701 (5).png
Mana Khemia 2 090701 (6).png
Mana Khemia 2 090701 (7).png
Mana Khemia 2 090701 (8).png
Mana Khemia 2 090701 (9).png
Mana Khemia 2 090701 (10).png
Mana Khemia 2 090701 (11).png
Mana Khemia 2 090701 (12).png
Mana Khemia 2 090701 (13).png
Mana Khemia 2 090701 (14).png
Mana Khemia 2 090701 (15).png
Mana Khemia 2 090701 (16).png
Mana Khemia 2 090701 (17).png
==Origin==
PS2 - Mana Khemia 2 090701.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Mandrake the Magician: Shadow of the Vehme (Apr 8, 2003 prototype)

A prototype of the unreleased Mandrake the Magician: Shadow of the Vehme for the Nintendo Game Boy Advance.
==Notes==
* Developed by 7th Sense Studios, was to be published by Microids
* Most menus are uses English, and some texts uses Italian language.
* Miscellaneous Notes:
** Game is emulatable: Yes (as of March 27, 2024).
==Screenshots==
Mandrake the Magician Shadow of the Vehme-(Prototype) B.png|Language Select
man01.jpg|Gameplay
man06.jpg|Gameplay
man11.jpg|Gameplay
man12.jpg|Gameplay
man14.jpg|Gameplay
man16.jpg|Gameplay
man17.jpg|Gameplay
man19.jpg|Gameplay
man22.jpg|Gameplay
man25.jpg|Gameplay
Manhunt (May 13, 2003 prototype)

A prototype of Manhunt for PlayStation 2.
==Notes==
*Built a day before E3 2003 started.
*Has a debug menu that can be enabled by pressing Select.
*Dongle protection can be bypassed by doing either of the following. (Research by Edness)
**Creating a directory named SUTRUPS on the Memory Card in Slot 2
**Using the following cheat:
20229A38 00000000
20229A4C 00000000
Manhunt 2 (May 10, 2007 prototype)

A prototype of Manhunt 2 for the PlayStation 2.
==Origin==
iNDEPENDENT --
 ________/\ ____________ 
 /___/ \/ / \
 / / / / / /
 / / / / / /
 / /____/ \ __/_________/
/___/ \/ Proudly Presents:
<----[Release Info]--------------------------------------->
 Game - Manhunt 2 (Beta)
 
 Store Date - God knows.
 Release Date - 08.09.2007
 Platform - PlayStation 2
 Country - Europe (PAL)
 File Name - ind-man2.iso
 Supplier - a friend
 
<----[Release Notes]-------------------------------------->
 
 http://www.rockstargames.com/manhunt/
<----[Greetings]------------------------------------------>
 GANT - SUSHi - GeNiuS
Manic Monkey Mayhem (May 25, 2010 Nintendo DS prototype)

A prototype of an unreleased version of Manic Monkey Mayhem for Nintendo DS.
==Notes==
* Developed by The Code Monkeys.
* Build date taken from latest modified file date
* Found in the following folders in the original release: M3 Flash DS Card 1, R4 DS Card 1. Both files are identical.
Maou Golvellius (Prototype)

A prototype of Maou Golvellius (also known as Golvellius: Valley of Doom) for the Sega Master System.
==Notes==
* This same prototype was later redumped by HoverEel on September 3, 2021.
==Origin==
12219_label.jpg|Front.
12221_backs.jpg|Back.
==See also==
* No-intro entry.
* Original release thread on SMSPower.org
* SMS Power - Maou Golvellius [Proto]
Mar21FAQ

==== What is this stream? ====
I will be streaming myself dumping a few dozen prototypes we purchased in a group buy recently.
At the same time, I'm also streaming a late prototype of Flashback which we got in the same batch.
==== What was the group buy? ====
During the week of 2/17-2/13, we conducted a group buy of a number of prototypes. You can check out the spreadsheet of the prototypes.
==== Can I view the spreadsheet on stream? ====
Yes, here you go
==== When will the prototypes be released? ====
We plan to release most of them as soon as we can, over the coming weeks.
==== What are the known differences in the Flashback prototype so far? ====
* There is an annoying "Gun out" SFX when you draw your weapon
* There is an ad for Coke that was removed in the final:
Marathon: Durandal (Jul 2, 2007 prototype)

A prototype of Marathon: Durandal for the Xbox 360.
==Notes==
* Predates the final build by a month.
* Original filename: Marathon Durandal (Jul 02 2007).rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Marble Blast Ultra (DLC Agoraphobia Expansion Pack prototype)

A prototype DLC of Marble Blast Ultra for the box 360.
==Notes==
* This dlc was found on the hdd samsung20gb. This build was extracted by funtimeandrefoxy on Nov 27, 2024.
* spa.bin is slightly larger than the final version, the file name is different and the description of the DLC is also different.
Marble Blast Ultra (Dec 13, 2005 prototype)

A prototype of Marble Blast Ultra for the Xbox 360.
==Notes==
* Predates the final build by a month.
* Original filename: Marble Blast Ultra (Dec 13 2005).rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Marble Madness (Prototype)

A prototype of Marble Madness for the NES.
==Notes==
* Late prototype.
* Timer is frozen.
==Screenshots==
Marble Madness (Prototype).2021-07-27 13.36.43.png
Marble Madness (Prototype).2021-07-27 13.37.09.png
Marble Madness (Prototype).2021-07-27 13.37.16.png
Marble Madness (Prototype).2021-07-27 13.37.24.png
Marble Madness (Prototype).2021-07-27 13.37.35.png
Marble Madness (Prototype).2021-07-27 13.37.52.png
Marble Madness (Prototype).2021-07-27 13.37.58.png
Marble Madness (Prototype).2021-07-27 13.38.30.png
==Acknowledgments==
A huge thanks to Frank Cifaldi at the Video Game History Foundation and the Nolan brothers for this release!
==See also==
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Marble Madness (prototype)

A prototype of the unreleased Turbografx-16 port of Marble madness
==Notes==
Game was in posession by the former Tengen developer Jun Amanai, who posted a video on youtube showing off some of the gameplay. The prototype is, as of 7-24-2017, being sold by the developer on savejapan.com/shop for $6,800, along with a couple of other unreleased games. The game itself seems to be pretty far along, but there's still a few things that just don't work, such as the black marble's AI.
==Videos==
<youtube width="320" height="240">EbLdzPWKWBA</youtube>
Marc Ecko's Getting Up: Contents Under Pressure (Dec 13, 2005 Prototype)

A prototype of Marc Ecko's Getting Up: Contents Under Pressure for the Xbox.
==Notes==
*Seems to only work on a Xbox or on emulators with 128MB of memory.
*This build is debug enabled.
*Contains a bunch of test maps that can be launched by using gettingup_launcher.xbe.
==Screenshots==
Marc Ecko's Getting Up: Contents Under Pressure (Dec 2, 2005 prototype)

A prototype of Marc Ecko's Getting Up: Contents Under Pressure for the PlayStation 2.
==Notes==
* Built a month before the final build.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
marceckosgettingupreview_title.png
==Origin==
PS2 - Marc Ecko's Getting Up Preview Build.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Nex for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Marc Ecko's Getting Up: Contents Under Pressure (Dec 3, 2005 prototype)

A prototype of Marc Ecko's Getting Up: Contents Under Pressure for the Xbox.
==Notes==
* Compiled a month before the final PAL build. Final US build is unknown.
* XBE information:
** Internal Name: Getting Up: Contents
** Maker ID and Product Number: IG-125
** Executable Name: default.xbe
** Executable checksum (MD5): 1981da894a0a12c663d2e61198d37428
* Miscellaneous Notes:
** Game is emulatable: Yes (Xemu) (as of September 12, 2021).
** Game contains dongle protection: No.
==Screenshots==
Xbox - Marc Ecko Getting Up preview build (1).png
Xbox - Marc Ecko Getting Up preview build (2).png
Xbox - Marc Ecko Getting Up preview build (3).png
Xbox - Marc Ecko Getting Up preview build (4).png
Xbox - Marc Ecko Getting Up preview build (5).png
Xbox - Marc Ecko Getting Up preview build (6).png
Xbox - Marc Ecko Getting Up preview build (7).png
Xbox - Marc Ecko Getting Up preview build (8).png
Xbox - Marc Ecko Getting Up preview build (9).png
Xbox - Marc Ecko Getting Up preview build (10).png
Xbox - Marc Ecko Getting Up preview build (11).png
Xbox - Marc Ecko Getting Up preview build (12).png
Xbox - Marc Ecko Getting Up preview build (13).png
Xbox - Marc Ecko Getting Up preview build (14).png
Xbox - Marc Ecko Getting Up preview build (15).png
==Origin==
Xbox - Marc Ecko Getting Up preview build.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: Xbox and Dreamcast (September 18, 2021)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Marc Ecko's Getting Up: Contents Under Pressure (Jan 7, 2006 Prototype)

A prototype of Marc Ecko's Getting Up: Contents Under Pressure for the Xbox.
==Notes==
* Preview build.
* Original filename: Marc Ecko Getting Up Contents Under Pressure (Jan 07, 2006)[Review].iso
==Acknowledgments==
A huge thanks to ObscureGamers and all who have contributed over the years to these Tera Releases!
Marc Ecko's Getting Up: Contents Under Pressure (May 17, 2005 prototype)

A prototype/prerelease build of Marc Ecko's Getting Up: Contents Under Pressure for the PlayStation 2 from 2005-05-17 (almost eight months before the release build).
==Notes==
* Printed label indicates this prototype was built for E3 (2005).
==Origin==
Marc_Eckos_Getting_Up-Contents_Under_Pressure-2005-05-17-01-Disc-Small.png|Disc front
==See also==
* Original release page on Archive.org
Mario & Luigi: Superstar Saga (May 3, 2003 prototype)

A prototype of Mario & Luigi: Superstar Saga for Game Boy Advance.
==Notes==
* Two versions of the prototype were made available: the normal unaltered file, and one that allows you to start a game from the beginning if File 1 is selected.
* Many of the sound effects are missing.
** Most areas of the game use a placeholder track that does not go used in the final game. 
* Some localization work was done, mainly on the UI elements, but certain sections such as the Border Jump minigame have also been translated.
* The label says November 11th, 2002 although the build date of this prototype was May 3rd, 2003 suggesting that the cartridge once held a different prototype but was overwritten by this one.
==Screenshots==
ML_proto_File1Beginning-5.png
ML_proto_File1Beginning-7.png
ML_proto_File1Beginning-9.png
ML_proto_File1Beginning-11.png
ML_proto_File1Beginning-13.png
==Origin==
Mario_and_Luigi_proto_front.jpg
Mario_and_Luigi_proto_back.jpg
==Video==
<youtube>3bZFyCBEPHY</youtube>
Mario & Luigi: Superstar Saga (iQue prototype)

Chinese Game Boy Advance prototype for Mario & Luigi Super Star Saga by iQue. This cartridge was sent to the Chinese government for review when there was still a ban on video games. This translation of the game was never released.
==Notes==
*MD5 data - 54ac1def7820beed364a38edb65e22f0
*Chinese name - Maliou Yu Luyiji RPG
==Screenshots==
MARIO_LUIGIJ_A88C002.png|Main menu
MARIO_LUIGIJ_A88C003.png|Introduction
Mario & Sonic at the Rio 2016 Olympic Games (Feb 11, 2016 prototype)

A prototype of Mario & Sonic at the Rio 2016 Olympic Games.
==Notes==
* It contains a debug menu with less options than the one available in the release versions of the game, and there are several slightly differing assets in the game files. 
* The disc unfortunately had issues later in the dumping process, leading to skipped sectors in the padding data, but the actual game itself is fully intact.
*Miscellaneous Notes:
**Game is emulatable in CEMU 2.0-65: Issues (as of February 17, 2024).
***Issues: TalkWindowViewer menu option doesn't work, and some submenus (or functions) doesn't work perfectly.
Warning: Do not link to this build; the build is too new to be on the wiki (this explains why someone doesn't link the .7z file containing this build here).
==Acknowledgments==
A HUGE thanks to Wiicurious for providing this disc to dump and making available to internet!
Mario Kart: Super Circuit (iQue Prototype)

Chinese Game Boy Advance prototype for Mario Kart Super Circuit by iQue. This cartridge was sent to the Chinese government for review when there was still a ban on video games. This translation of the game was never released.
==Notes==
*MD5 data - 54a1ea59c39ff418af3b009cd1ecc6d6
*Chinese name - Maliou Kadingche
==Screenshots==
MARIO_KART_AMKC002.png|Main menu
MARIO_KART_AMKC003.png|Character select
Mario Party 3 (Prototype)

A late prototype of Mario Party 3 for the Nintendo 64.
==Notes==
* Predates the final USA retail by around a month.
* Contains overdump data from the October 25th, 2000 build of Conker's Bad Fur Day.
==Gallery==
File:Mario-party-3-usa-prototype-cart-front.jpg|Cartridge
==See also==
* Release page.
* Original release tweet.