Splatterhouse (Aug 27, 2010 prototype)

A prototype of Splatterhouse for the Xbox 360.
==Notes==
* Compiled almost two months before the final release build.
* Title screen is missing the trademark and copyright information. The START in press start button is lower cased in this build but all uppercase in the final build.
* Grammar and text differences.
* "Downloads" instead of "Downloadable content" on the main menu.
* Dummy placeholders - "description".
* Story mode and Survival Arena are both 100% by default.
* The button icons are missing.
* All the items on the main menu are selectable regardless of status.
* Story progression (called "progression" in this build and not "progression (story)") uses a three digit percentage in this build.
* A diary counter is featured in the main menu in this build. 
* Difficulty names are "Normal, Hard, and Brutal" in this build. In the final, the difficulties were renamed to "Coward, Savge, and Brutal".
* "Select level" instead of "Select chapter" in this build.
* Mask selection menu is different.
* Slightly different HUD.
* Other differences are unknown.
* XEX information:
** Header Maker ID: NM
** Header Product Code: 2032
** Header Title: Splatterhouse
** Header PE Name: SH_ship.exe
** Header Executable Name: /default.xex
** Header: Executable Checksum (MD5): 7650ea09b01f324d6154aa914c4af12b
* Miscellaneous Notes:
** Game is emulatable in either Xenia or Xenia-Canary: Yes (as of December 25, 2022).
*** Issues: Minor sound issues. Graphics appear fine.
==Screenshots==
Screenshot - Splatterhouse 2022-12-22 10-42-28.png
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==Origin==
X360 - Splatterhouse 5519.jpeg|Disc front.
==Files==
Archive Contents:
Download File:
==Acknowledgments==
A huge thanks to drx for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
 
* Project Deluge: Xbox 360 and Wii (December 25, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)