Jaheira/Approval

Jaheira values decisiveness, honesty and bravery, and respects the chain of command (as long as the player character's actions are in phase with her own understanding of good and evil). Holding a high position among the Harpers, Jaheira also appreciates discretion and calculated risk. She likes to follow through everything she does, and keeps long memories of her past, ready to recognize the vice if it sprouts around again in a new form. Finally, she loves snarky jokes, even at her own expense, and approves of good deeds no matter how small they are.
Jaheira disapproves leaving in danger or harming those unable to protect themselves (especially children). She dislikes attempts to bargain with villains, as she sees no difference between lesser and greater evil. Jaheira despises any cowardice, disloyalty or breaking of subordination, as well as unnesessary cruelty and indiscretion. Lastly, despite her outer demeanor, she is ready to blot out anyone who casts a single menacing look on her own family and friends.
As Jaheira has been involved closely in fighting the cult of in her past, she takes to heart any of its current manifests, interactions with it and/or any connections to it around her that might come to the surface along the way.
The actions and choices listed on this page will raise or lower approval. 
For more information about the approval system, see Approval.
== Approval ==
The following story and dialogue choices will cause Jaheira to gain approval. 
=== Act Two===
Mind Flayer Colony
In the Necrotic Laboratory:
* Talking to the Fresh Mind via the Slack-Skinned Head, wish them good night 
At the Morgue:
* If Us survived the Nautiloid and you already freed it, when Chop speaks to you, order him to stand aside or die 
* If you killed Us, when Chop speaks to you, answer that you will send him to join it 
After the final fight with Apostle of Myrkul
Speaking to Jaheira:
* Say that she seems to enjoy herself, then tell you're having the time of your life, too 
* Agree to have her in the party (either joining you now or waiting at the camp) 
Speaking to Minthara:
* When Minthara tells you she is going to kill Orin and seize the cult leadership, answer that eradicating the Elder Brain may be wiser 
** OR Declare you will be the saviours of Baldur's Gate, and then say that her vision of the future is shaped by violence 
** OR Say that her idea is madness, and you need to eradicate the cult and the brain 
=== Act Three===
Rivington
Talking to Yenna, offer her help:
* Give some coin OR some food (either option, giving food available for all characters except )
** OR Suggest to find a guard for her (available for all characters except )
** OR Use class-based line for a , a or a (either option)
Note: For characters, offering Yenna either food or coin after using class-based line brings more points 
Angleiron's Cellar
* Agree to Wulbren's proposal to blow up the Steel Watch Foundry and take the Runepowder Bomb (Unique lines for , and )
** OR Tell him that you'll take the bomb but use it only as a last resort 
** OR Suggest to contact the Gondians first, so that they might see reason 
** OR, if Barcus Wroot is nearby and butts in, agree and say it sounds like a mass murder 
Circus of the Last Days
At the entrance:
* Convince Klaus to let you in, bribing him, using , , or any class-based option except pretending to be a friend of Gortash's
** OR, Playing as an , first say that you never pass up a faerie mischief 
** OR, Playing as , say you've used to be a murderer 
* Speaking with Zara the mummy, say you don't understand her, and then mime her grunting 
Dealing with Akabi the djinni:
* Tell him that he is VERY LOUD 
* Play the game and accuse the djinni of rigging the wheel 
** If successful, play again and try to distract Akabi, letting out a loud fart 
** OR, Playing as a , ask him about his adventures 
** OR Provoke him to transform you 
* After returning from jungle, talk to the djinni again and say you have had much fun OR promise he will pay for it (either option)
Talking to Boney the mephit:
* Call his wife Stoney magnificent 
** OR Note that she's a lot bigger than himself 
** OR, Playing as a , say they both are magnificent 
Dealing with Popper the kobold trader:
* Grab Dribbles's hand from his counter, and then:
** him to give you the hand for free 
** him to let you go with the hand 
** Use to make him lower the price 
Note: Class-based lines for , or do not give approval 
* Playing as a or a , tell him that graverobbing is a profane act 
* If talking to Popper after defeating false Dribbles, say that offering 'treatoes' now is a bit callous 
Dealing with caged beasts:
* Talking to Shadow-Whiskers, break the lock on her cage (works with or without )
* Talking to Crimson, give him some meat OR promise to bring it later (if you don't have any in inventory) (either option)
** After defeating false Dribbles, talk to Crimson again and scold the circus staff for starving him OR propose to open his cage up (either option)
** OR, Say you'd have killed him before he hurts anyone else 
Watching Dribbles's show:
* Say "What a corny joke" 
** OR, Playing as a , interrupt him with your own pun 
* Volunteer any companion to the stage as Dribbles's assistant, except Jaheira herself 
** Then insist on your choice and cheer them (including herself and unique line for Minthara)
* If going on stage yourself, suggest any available explanation on why you're special, except "something about my brain" and unique line for 
Talking to Lucretious:
* After defeating false Dribbles, tell her that killing clowns is a rare treat 
* When Lucretious asks you to find real Dribbles, answer that you are expensive 
* When you deliver her Dribbles's remains, say it was pleasure to meet her 
The Open Hand Temple
* Offer Sister Yannis help with investigating the double murder and proving Brilgor's innocence 
* Agree to bear Monk Manifestation's curse and withstand its madness 
* On the temple roof, having Gale in the party, ask him to tell Tara to stop eating the carrier pigeons 
** OR, Playing as Gale origin, tell Tara that other aviary in the city is much better 
Around the Requisitioned Barn
* Donate some gold to Manip Nestor 
* Talking to Mattis outside the barn, tell him to watch himself because Baldur's Gate is big and dangerous 
Note: This option is available only if tiefling kids survived in previous Acts
The Sword Coast Couriers
* Report to Commander Lightfeather that his soldiers fought to the last feather OR that you've found the enemy and pigeons fought bravely against it (formulation varies depending on whether you have met Tara on the roof or not)
* Make Angry Mar'hyah to let you keep Scratch, using , or class-based , or options 
** Then force Mar'hyah to leave the kennels via or 
Elsewhere in Rivington
* Tell Tinker Nayzeem that the way people treat refugees is terrible 
* Playing as a Baldurian character, tell Saer Grotpoll that his own accent is Rivingtonian 
* Playing as a , tell Fortuno Dibbs to relax, because dogs are sensitive to emotions 
* Try and help the Dying Stone Lord Thug. 
** OR, Playing as a , apply a natural salve to his wound 
Note: These options are available only if Orin is not impersonating the Thug
* Playing as a , in the Abandoned Windmill basement yell "WAKE UP, SQUIDFACE!" at the newborn mind flayer 
* Playing as Astarion origin, at the Gur Camp tell Ulma you will do what you can for her tribe's children 
Dealing with Orin's guises
* If Orin is impersonating Gyldro Angleiron, tell her you would never kill someone you cared about (Unique lines for Karlach and Wyll origins)
** OR, Playing as , tell her you do all you can to keep your loved ones safe from your blade 
* If Orin is impersonating Fist Rowan, tell her that one can't just kill innocent people 
Note: This line belongs to the Custom origin (Tav). Other Origins have unique lines each
:* OR Tell her that you're going to report to the commanding officer 
:* OR, Playing as , tell her that mindless slaughter is not the answer 
* If Orin is impersonating Dying Stone Lord Thug, succeed a passive , and then:
* Say you'll stay with him until the end 
** OR Say you'll make it quick 
** OR, Playing as , resist the urge to torment him 
Wyrm's Crossing
* At the entrance gate, consent to be arrested by the Steel Watcher 
* Refuse to deliver the gnome leader's head to Manip Falcäo 
* At Carm's Garm, when Naaber pretends to be a dog, choose "Correct. But nobody likes Naaber" line 
** When he tries to imitate a bard, ask him to never sing again 
Note: It may take several sequential attempts to speak with Naaber to get to these lines
* At The Velveteen Elixir, talking to Stylin' Horst, choose lines about "heady top notes" OR "burning rothé shit" (either option)
* At Fraygo's Flophouse, tell Adventurer Drim that the word "adventurer" means nothing anymore 
* At Sharess' Caress, speaking to Valeria, propose a toast to ADVENTURE! 
Note: Available only after you've started Solve the Open Hand Temple Murders quest
In the Danthelon's Dancing Axe:
* When speaking to Geraldus and Chelvin, succeed an check and then:
** Expose the doppelgangers before Jaheira 
** OR Wait for Jaheira's signal OR Ask Jaheira what does "Selûne's Tears" codeword mean (either option)
** OR Successfully probe Jaheira's thoughts for directions 
** OR Attack Chelvin and other false Harpers straightaway 
** OR, Playing as a , choose class-based dialogue option 
* Speaking to Geraldus after the fight, stand to him, telling Jaheira:
** That the choice to live or die must be his only 
** OR That it was her fault, while Geraldus lived to warn her 
Wyrm's Rock Fortress
* Get access into Wyrm's Rock Fortress by either of following options:
** Showing the Admission Pass obtained from Arfur Gregorio
** Showing Lower City Pass obtained from Valeria
** Using Nashkellan's report (can be stolen from the Sword Coast Couriers)
** Bribing Blaze Elin
** Passing any of class-based checks
At the Flaming Fist quarters:
* Convince the Flaming Fist quartermaster Arkleia Oloril to trade with you 
When you spot Fist Reynash trying to open a chest:
* Wake other guards 
 Note: Waking guards gains approval only after discovering by any available means that Reynash was stealing from others
* Find out that Reynash needs gold, and then:
** Tell him to get a grip 
** OR Give him 300 gold to take the ferry 
Speaking to Manip Bakshi:
* Successfully use on him and pretend to be a new recruit 
* OR Tell him you've spotted another guard on stealing (requires if you have spotted Reynash's lockpick or if you didn't)
** Then Leave barracks (or let him escort you out) 
At the Audience Hall:
* Speaking to Lord Amber's Bodyguard and attendants of Lady Durinbold and Lord Shattershield about the Steel Watch, say:
** That you have seen the army of the Absolute and no where's safe 
** OR, That the Steel Watchers will eventually turn on everyone 
** OR, playing as a , say that there's nothing natural about them 
* Pass the Steel Watcher that confronts you at the coronation 
 Note: This dialogue appears only if Karlach is not in the party
* Playing as , when Gortash explains your previous dealings, answer that you've come to end this evil plot 
* Refuse to make an alliance with him and confirm your decision 
* Tell Gortash that you have no interest in this sham of a coronation 
* After killing Orin, speak to Gortash and surrender two your Netherstones to him, then fight when he attacks afterwards 
Talking to Duke Ravengard after the coronation:
* Ask him whether the "new dawn" is what they call tyranny now 
** OR Tell the Duke that Florrick sent you, then probe Ravengard's mind to discover counsellor's location, and tell him that Gortash is a tyrant 
 Note: Choosing this option starts the time-sensitive quest Free Counsellor Florrick
** OR Ask Ravengard whether he knows that he is infected 
* As a Baldurian character, ask what has happened to the city's great hero 
In the Wyrm's Rock Prison:
* Talking to the Unusual Skull, ask it to speak plainly (requires )
** Solve the first riddle 
** Solve the second riddle 
Note: These options are available only if you were arrested, not if you entered the prison by any other means
Lower City
Basilisk Gate Barracks
* Talking to Fist Murphy, ask why he is standing on one leg, and then:
** Outrage at him for stealing from people he is supposed to protect 
** OR Use race-based lines for a or a , or unique option for a (either option)
Note: For Baldurian characters, the initial line will run about "Blaze Portyr's infamous punishments" 
* Playing as a , talk to Gauntlet Thunder about proper punishment for two soldiers who screwed up, and say:
** That you'd do exactly what she is doing 
** OR Advise her to double their shifts and dock their pay 
* Talking to Fist 'Edge' Arensen at the gallows, ask him why don't he wait with threats until you commit a crime 
** OR Say a big guy like him makes an easy target 
** Tell him you'll stay out of trouble 
* Talking to Fist Miller after Florrick had been executed, say she didn't deserve to die 
** OR Say it's a cruel way of talking about her 
* Talking to Thrastle Muria, ask if everyone in her neighbourhood is as friendly as she is 
** OR Say that you are no builder but still are handy with a hammer 
Speaking to Liara Portyr and Lora Bergauz:
* Tell Lora to calm down and let Liara alone 
** Then call Liara a typical Fist who never listens 
** OR Tell Lora it wasn't very responsible to take a kid to a tavern 
* Promise to help Lora find her daughter (Unique line for a )
* If you already know that Vanra died, tell this to Lora, then say you did your best 
The Blushing Mermaid
Talking to Bosun Gannet:
* When he instructs you about the tavern rules, say you'll keep to them 
** Ask Gannet what to do if you want to use the latrine 
* Ask Gannet about the missing kid, and then:
** Say you didn't think a tough guy would be scared of a little knife 
** Tell him you'd love to see him try to kick you out 
* After dealing with the hag, if real Captain Grisly died, tell Gannet you are sorry for not saving her 
Talking to the hag masking as Captain Grisly:
* Inquire her about Vanra, and then ask how do you know she's not lying 
** OR, Playing as a or a , ask whether a little knife caused such trouble 
* When looking for a decision, propose to talk to Lora and calm her down 
** OR Say you want to get to the bottom to the story of a missing child 
** OR Use unique line for a or a (either option)
* When the hag offers you money for killing Lora, refuse to do the dirty work for her (Unique line for )
* Agree to kill Lora for disguised hag, but then return and say you can't do it 
** OR Tell the hag you've changed your mind and she should surrender Vanra 
* After Auntie Ethel reveals herself and confesses that she actually ate Vanra, call her a monster, and then:
** Tell her to surrender the child immediately 
* If you have already killed Lora, tell Ethel to thank you 
** OR Say you don't like being used 
* When Ethel offers you to become an ally in your crusade, decline her deal, choosing either "Not a chance" or "Time to die" lines (either option)
** OR Use unique line for a or a (either option)
Speaking to Svend and Siggy:
* Ask whether Svend is really worried about a date when the army of the Absolute can attack any moment 
** OR Succeed a passive check, then tell Svend that Siggy loves him (Unique line for )
** OR Svend he should leave the city at the first chance 
** OR Use a class-based or a race-based line for a , a or a (either option)
** OR Choose to stay out of their debate 
Other patrons of the tavern:
* Talking to Nesha Leesha, warn her about the serial killer, then use to insist on it 
Old Garlow's Place
First time visiting the place:
* If you found the group without reading any of their posters, ask Adrielle to calm down 
Dealing with hexed Mayrina:
* Speaking to Mayrina in the sheep form via , tell her you are here to help her 
* Talking to Adrielle, offer to have a look at the hex 
** OR Say that she protected Mayrina until now, and that's worth something 
** OR Tell her you hate dolls 
* Talking to Jatlo (before removing his hex), tell him "Less complaining, more searching" 
** When he accuses you of showing up at the convenient moment, call Mayrina an old friend 
** OR Tell him to say if they don't want your help 
Speaking to Jatlo after you have removed his hex:
* Tell him he has been charmed by hag 
** OR Use a class-based option for a , a , a , a or an (either option)
** OR, Playing as , say that true cruelty rules with fear alone 
** OR Ask him to tell the hag you're coming for her (The option is not available for the characters)
After removing the hex and killing Jatlo:
* Speaking to Mayrina, ask her how is her husband's condition 
* Tell Mayrina she was an adorable sheep 
* Offer Mayrina help with the hag (Unique line for )
* Tell Hydrangea Wubb she coudn't have known the spy in disguise 
** OR Say they need to do a better job protecting Mayrina 
 Note: Hydrangea will be present only if you knocked her out (as the Mask of Regret) in the Overgrown Tunnel AND killed the hag in Act One
* Talking to Kled, tell him that they are safe now 
** OR Say the dragonborn was only pretending to be a friend 
* Talking to Adrielle, tell her to get out there and kill the hag, not act like cowards 
** OR Say that hags and their agents are liars and cheats 
** OR Tell her that her actions were moronic and she endangered everyone 
* After Adrielle says she has discovered an ultimate way to kill a hag, offer to deal with the hag OR say you won't let the hag harm her (either option)
If you have met Auntie Ethel, but haven’t dealt with her yet:
* After telling Mayrina that Auntie Ethel is back, tell her to just let Connor die 
If you have killed Ethel:
* Talking with Mayrina, her to let Connor go 
** OR Tell her to take time and celebrate 
* If you haven't raised Connor from dead in Act One, tell Mayrina that killing the hag was even more amazing than revenge 
** OR Say it wasn't so amazing when the hag vomited a child 
** OR, If Vanra died, say you don't feel amazing because of it 
* When Mayrina asks you whether you have saved Vanra, answer that of course you did it 
* Playing as a or a , tell either Mayrina or Kled that you killed a perversion of everything natural (either option)
* Talking to Adrielle, say the hag is finally dead, thanks to you 
At Lora's House:
* If you haven't resolved the quest yet, ask Lora whether she really did threaten the tavern staff with a knife 
* After you have saved Vanra, talk to Lora and choose any answer except asking for a reward (either option)
** OR Tell Lora it isn't her fault that she couldn't protect Vanra 
The Counting House
* At the bridge leading to the entrance, give Rags Deelarma a handful of coins 
* Bargain with Rakath Glitterbeard to return him less money than had been stolen 
The Crimson Draughts
* If you are partnered with Astarion and he is in the party, refuse Araj Oblodra's invitation to come in, saying you saw how Araj made him feel 
** OR Tell Astarion that you all can leave if he doesn't want to be around Araj 
 Note: This option is available and brings approval if you did not convince the spawn to drink Araj's blood in Act Two AND if his companion quest is not finished yet
* Near the Crimson Draughts, give Strange Beggar Sacrum any amount of gold 
The Devil's Fee
* Helsik to give you first piece of information for free 
* Bargain with Helsik to provide you a free passage in to the House of Hope in exchange for a "souvenir" (Unique line for )
The Elfsong Tavern
* Convince Alan Alyth to lower the room price or to rent you it for free, using class-based lines for a , a , a , a or a (either option requiring various skill checks with DC from 18 to 20)
Talking to Lakrissa and Alfira:
* In the tavern hall, tell Lakrissa you never pictured her as a barmaid, then say she should never call herself cheap OR Say you missed her (either option)
* Speaking to them both on the tavern's roof, say they are very cute together 
** When Alfira tells you about her plans of opening a bard school, say you're proud of her 
Speaking to Harvard Willoughby:
* Agree to participate in Laff Riot, and then, in the first round:
** Playing as a , say "Laugh. Now" to the listeners 
* In the second round, joke about "Vampires" OR Joke about "Sleeping with a dragonborn" (either option)
** OR the public (Requires successful )
* In the third round, joke about "A cleric and ham" 
** OR the public (Requires successful )
Talking to Dez Kanshaw:
* Tell him he won't find courage on the bottom of a bottle 
** OR Say he has enough left to buy a drink 
** OR Use a race-based line for a or a (either option)
* When Dez tells you about the job offered to his son by Three-Piece, use class-based answer for a or a (either option)
Speaking to Devella Fountainhead on the site of Duke Stelmane’s murder:
* If you have found the list of targets, show it/tell about it, then promise to do your best to investigate the Bhaalists' trail 
* When Devella asks you to warn the targets, agree 
** OR Say that Flaming Fists should be protecting not only the patriars 
* Playing as , confess to it to Devella, then say you're working against Bhaal (two options depending on whether you actually have or have not the list of targets in the inventory)
** OR Promise to stop your Father 
Talking to Doora Thumbfoot:
* Ask her what's her "good cause" (Unique lines for and )
** Then agree to buy the necklace from her 
** OR Give her some money and tell to keep the necklace, too 
Other interactions:
* Playing as a , tell Enforcer Skoona it is she who decides her fate, no one else 
* Speaking to Dame Guisarme, say the Flaming Fist are good only to handling riots 
Elerrathin's Home
* Talking to Jaheira's children (within automated dialogue), tell Rion to listen to her mother 
* Speaking to Rion for the second time (not automated dialogue), tell her that refugees behind the wall need protection 
 Note: Both these options require having Jaheira in your party 
The Facemaker's Boutique
* Interrupt Dolor when he's about to kill Figaro Pennygood, saying "Stop right there!", using any of class-based lines or unique line 
Talking to Devella Fountainhead:
** Propose to investigate the cult for her 
** OR, Playing as , propose to infiltrate the cult to tear it down from within 
 Note: Both these lines will differ slightly depending on whether you actually have or have not any ritually cut hands in your inventory
Golbraith's Cellar
* Ask Golbraith Stredivas whether his son needs any help (Unique line for )
* Say that mind flayers are dangerous, and then add that you'll take it from here 
** OR Say that if his son is half a hunter as Golbraith himself, he'll be fine 
** OR Use a class-based line for a a , a , a , a or a , or a race-based line for a (either option)
The Graveyard
Talking to Valmorba:
* Inquire her about the grave of "M.Kurwin", then ask to borrow you a shovel (if you don't have one) 
Note: Available only if you have read the letter about it found on the dead body of Gomwick in Act One 
* Playing as , tell her there's usually not much left once you're done with the body 
Dealing with Bugthimble at the "M.Kurwin" grave:
* Ask what he was doing in your father's grave (Requires )
* him into surrendering the loot to you 
** OR Use unique lines for a or a (either option)
* Say "Thank goodness, you can keep it", and then:
** Use to convince him the treasure is cursed 
** Say the crate was promised for Nine-Fingers, then use to convince him to pay the fee for not breaking his snout 
* Pay him the "fee" he demands 
** OR, Playing as a , say you and he are practically kin 
Dealing with Nina Dortmell and Mortarch Gracie Scyre:
* Speaking with Nina for the first time, tell her to stop, because magic isn't a game 
** Ask who she wants to raise, then say she must never do it again 
** OR Tell Nina to let her brother rest in peace (Unique line for character)
* Report Nina's attempts to Mortarch Gracie Scyre 
** Then tell Nina the Mortarch is right 
Talking to Ulkov Sully:
* Pay him for making a coffin for little Lily Fischer 
** OR Convince him to make it for free and out of turn, using , or class-based lines for a , a Good , a or a (either option)
Speaking to Gothric Rillyn:
* Playing as a , tell him he should have learned the signs of a dangerous mark 
** OR, If you have already recruited Minsc, say you'll tell the Stone Lord how Gothric called him 
Grey Harbour Docks
* Convince Captain Sleam to take aboard the whole Brislen family via , , or simply paying the sum they're lacking 
Talking to Big Huido:
* Succeessfully him and pretend to be a representative of The Guild (Unique loines for and )
** OR him into surrendering the Guild shipment (Unique lines for and )
 At the Iron Throne:
* After docking at the prison, when Omeluum approaches your mind, convince it that other prisoners must be saved, too (Requires )
* Upon returning from the Iron Throne, at the Flymm Cargo, tell Allandra Grey you won't let her execute Redhammer 
The Guildhall
* When confronting Roah Moonglow or Friol, tell them that Minsc of Rashemen always knows the right thing to do 
** OR Declare that you side with the Guild 
* After defeating the Zhentarim, convince Minsc to make peace with Nine-Fingers, using any skill-based check (requires having him in the party)
The Heapside Prison
* Talking to Skittle via , call him a "rat-ical mercantile rodent" 
** OR Ask what does obtaining goods in the prison en-tail 
** OR Ask to have a squeak at what he's got 
* Ask him whether his business is rat-ified by the local merchant's league 
The House of Hope
Speaking to Hope or to her spirit:
* In front of the Archive, say you need to get her out before the jailor kills her 
* After freeing Hope from her chains, speak to her 
In the Boudoir
* Provoke the fight with Haarlep by either way of listed below: 
** When Haarlep asks you why you are here, answer you've come to kill them 
** OR Refuse to undress for Haarlep
** OR Choose to attack the incubus
Note: This option is available either before you shed your clothes or when they prompt you to lie on the bed
:* OR Agree to lie down, then plead to gods to get you out of here when the incubus approaches you
:* OR Roll a or check to resist the incubus and choose to fight your way out (Available regardless of roll result)
:* OR Refuse to vow your body after incubus asks for it
Note: Choosing line at the previous step of the dialogue does not give approval. Additional unique lines for Astarion origin
The Society of Brilliance Lodge
* Refuse to give Havkelaag the Githyanki Egg 
* Tell Blurg that bravery is no bad thing 
Talking to Ptaris:
Note: These options are available only if you have sold the Githyanki Egg from the Creche Y'llek to Lady Esther in Act One
* When Ptaris asks you whether you are good or bad person, answer you think yourself good, and then:
** Tell him he would be destroyed if you haven't saved him 
Note: Requires for a characters, and a for all others
** OR Successfully use on him and then say that it's his conscience that tells him to stop 
** OR Use a class-based line for a or a (Either option requires and brings equal approval) 
Lower City Sewers
* Talking to Lorna Esthelian, tell her that her date was a vampire 
* In the Abandoned Cistern, convince the Emperor to extend its mental defences onto Minsc 
The Sorcerous Sundries
Talking to Aradin near the entrance:
* Successfully him, saying you haven't found the Nightsong 
* If you let slip to Aradin that you’ve found her, say she is immortal and tough 
** OR or Aradin to make him stop pursuing the Nightsong (Unique lines for Good, Neutral or Evil )
** OR, Playing as a , him 
Talking to Lorroakan before resolving Dame Aylin’s fate:
* Tell Lorroakan you'll ask Nightsong to come to the tower, so that she ripped him to shreds 
** OR Use Deception to convince Lorroakan that Aylin is dead (A common unique line for a , a or a )
** OR, Playing as a or a , use a class-based line to mock Lorroakan over his plan 
Facing Lorroakan along with Dame Aylin:
* Tell the wizard you've come to stop him 
* Tell Lorroakan that Ketheric Thorm already tried to steal Aylin's immortality and is dead now 
** OR Tell Lorroakan that one more word about catching Aylin will be his last 
** OR, PLaying as Gale origin, ask him to reconsider his position 
* If you have betrayed Aylin to Lorroakan, say that this feels wrong 
In the Sorcerous Vault:
* Speaking to Yafeu once he's escaped the Peculiar lamp:
** Demand to release your "master" or die 
** Ask him politely to release your companion now (Available to all characters except )
The Steel Watch Foundry
Talking to Tamia Holzt, if she spotted you in the Foundry:
* Succeed a check and pretend to be a relief crew for Banite guards 
** OR Say you've come to bathe in Banites' blood 
** OR Use any of class-based options to inspire Gondians to rebel (Requires or , depending on character class)
Talking to Zanner Toobin once you have reached the laboratory wing:
* When Toobin says that Gondians are being subjugated through the collars, ask whether they will fight if you save their families 
* If you have killed Banites in the workroom, tell Toobin about it 
If you failed to switch off an activated Motivator, convince Toobin to move on, using or 
Resolving the conflict between the Gondians and Ironhands after razing down the Foundry:
** Barcus Wroot to take leadership over the Clan Ironhand (Unique lines for a , a , a Good or a )
** OR Wulbren Bongle to walk away, using basic or any class-based option 
Note: According to game files, a character roll instead of for all others
* Take Gondians' side and tell Wulbren you won't let hurt them (Wulbren and other Ironhands become hostile)
* OR, Convince Wulbren to let the Gondians go away (Requires ) 
Note: A , a Good , a will have a unique line here and a instead of basic one. characters roll instead of 
Talking to Barcus Wroot after resolving the conflict:
* If you have sided with Gondians, tell Barcus that Wulbren was past saving 
* If you convinced both factions to make peace, tell Barcus you're impressed OR Say that he'll make a great leader of the Clan Ironhand (either option)
The Water Queen's House
* Attending the funeral of Holli Dylford, tell Allandra Grey you’ve brought gold as an offering 
** OR Say you've brought a prayer (Not available for , and characters)
** OR, Playing as a , say you wish Holli's soul the stillness of a calmed ocean 
** OR, Playing as a , answer Allandra with a class-based line 
Note: Using this option, the players may choose either a common Cleric line or a line reflecting exactly the deity their character is allied to 
Other locations in Lower City
* In Bloomridge Park, speaking to Albert, call him a quitter and tell to get his dog 
* In Cazador's Dungeon, don't let Astarion finish the Rite of Profane Ascension once he has started it 
* In the Cloister of Sombre Embrace, after defeating Viconia DeVir, tell her to go and vanish 
 Note: You need to knock her out in the battle to speak to her afterwards 
* At the Chromatic Scale, playing as a , discuss with Thomas C. Quirkilious the benefits of using lute strings made of worg hair 
* At the Flaming Fist cordon near the Upper City gate, when the Emperor warns you about becoming a thrall, choose to turn back 
 Note: This dialogue will occur if you come close to the gate without having all three Netherstones
* At Highberry's Home, donate some gold to Roger and Cora Highberry for their orphanage 
* In the Lady Jannath's Estate, playing as , at the entrance ask Tarhun Mnemonis about icons depicting Bhaal, then tell him not to sell "this evil junk" (Available if Oskar Fevras was not saved in Act One)
* Outside The Singing Lute, give Manip Leythim a healing potion 
* In the Stormshore Tabernacle, make an offering to , the Supreme Ranger 
Note: Any approval benefits here will be gained only if the offering is enough to receive the blessing
Talking to children playing at :
* Succeed a passive check and ask Cinnamon what is she hiding in her pocket 
* Ask Punkins to scan you 
** OR First refuse to be scanned, then say you will comply 
** OR, If you detected Cinnamon's "spy candy", tell Punkins about it 
The Murder Tribunal
* Speaking to Sarevok Anchev, say you actually were deciding who should get to kill him 
** OR Ask Jaheira, Minsc, or them both, whether they would like to kill the old man, or you should do it yourself 
* Being judged, tell Sarevok that you didn't kill this person, but you will kill him instead 
* After becoming an Unholy Assassin, speak to Echo of Amelyssan and say that killing is merely a tool 
The Bhaal Temple
Speaking to Avatar of Bhaal after defeating Orin:
* Tell Bhaal that you have no desire to harm anyone else 
** OR Tell him that every night he possesses you your friends are in danger, and you won't stand it 
* Reject your Father's gift and blessings 
Note: These options are available to characters only. Throughout the dialogue, there are several potential points where the final yes/no decision might be taken, but the result will be the same 
Camp & Conversations
Camp interactions
* Ask Jaheira why she is following you, then say her experience could be an asset OR Tease her, saying "Try to keep up, old one" 
* Ask her about her past experience with the Dead Three and say "Please. You're only one of those things." 
* Talking to Jaheira about illithids, call yourself "a parasite, puppeting this body" OR Say that your mind is still your own (either option)
* When Jaheira greets you with "The cub speaks", call her back a crow 
* Playing as Astarion origin, if you chose not to ascend, discuss it with Jaheira 
* Playing as , when Jaheira (and possibly, Minsc) comes to you at night to guard your actions, ask her what you must do (i.e. to avoid the other Bhaalspawn's fate) 
* After Orin reveals herself as a shapeshifter, talk to Jaheira and say Orin want you all to go paranoid (Requires check)
* After Gortash's ordaining, discuss it with Jaheira and choose any line (either option)
Note: The set of available options will differ depending on whether you made an alliance with Gortash or not 
** If you defeated Gortash at the ceremony, talk about it to Jaheira 
* After visiting Elerrathin's Home, talk to Jaheira about her family and choose any answer except "having little faith i in chances of victory" 
** Ask her about Khalid and tell her that "It sounds like he had true strength" 
Other companions and camp followers
* After Aylin leaves to meet and fight Lorroakan, tell Isobel that you’re going to help the aasimar 
* Speaking to Jaheira about Karlach after defeating Gortash, say that Karlach needs friends to cure her, then choose any line except simply leaving 
* When Vlaakith emerges at the camp as a projection, convince Lae'zel to reject her once and for all 
Note: Requires or , or if you have successfully Vlaakith’s mind) 
Companion quest
* After the fight in Danthelon's Dancing Axe, agree to Jaheira's proposal to find Minsc 
** OR, Playing as Karlach origin, tell Jaheira she had been an idol of yours for years 
* In the Guildhall, talking with Nine-Fingers Keene for the first time, choose any line except letting Jaheira speak (either option)
** When Nine-Fingers refuses to call off her ambush, choose any answer except attacking her (either option)
* Make Tut Thistlebog reveal the location of the ambush against the Stone Lord 
* Convince Uktar to give you a hint about the Stone Lord 
* After speaking with Nine-Fingers about the ambush in the Counting House, Jaheira will tell you that Minsc was petrified for a century. Ask how could it be, then choose any line except "you abandoned him" 
* After encounter with false "Jaheira" in the Counting House, tell her to stop sulking OR Say that now you just have to find Minsc 
** OR Say she's tired because she is ancient 
== Disapproval ==
The following story and dialogue choices will cause Jaheira to lose approval.
=== Act Two ===
Crèche Y'llek
* In Inquisitor's Chamber, talking to Vlaakith, rat Shadowheart out that it was she who stole the artifact (Available only if Shadowheart is in the party)
Mind Flayer Colony
In the Necrotic Laboratory:
* Talking to the Waking Mind via the Slack-Skinned Head, succeed the passive check and choose to consume their mind 
* Talking to the Fresh Mind, tell them they will never wake again 
At the Morgue:
* If Us survived the Nautiloid and you already freed it, when Chop speaks to you, pass check (illithid) and say that you and it are alike 
** OR Chop to let Us go with you 
After the final fight with Apostle of Myrkul
* Refuse to recruit Jaheira 
Speaking to Minthara:
* When Minthara tells you she is going to kill Orin, mention the cult might need a new leadership afterwards 
** Then tell Minthara you are with her (Additional unique line for )
** OR Declare you will be the saviours of Baldur's Gate, and then agree with Minthara that reshaping world would be glorious 
* When Minthara enquires about one more thing to explain and asks why you slayed the tieflings in the Emerald Grove:
** Say you did it to impress her 
** Say you wanted to watch them suffer 
** Playing as , say you enjoy killing 
=== Act Three===
Rivington
Talking to Yenna, be rude to the girl:
* Ask where did she last see her mum, then say her mother is probably dead 
** OR Tell Yenna to get lost 
Angleiron's Cellar
* Talking to Wulbren, refuse to take the Runepowder Bomb but promise you'll destroy the Steel Watch Foundry your way 
** OR Refuse, saying that his plan is too messy and you're out 
** OR Refuse, saying that the real enemy is Gortash, not the Gondians, and you'll find another way 
Circus of the Last Days
* At the entrance, convince Klaus to let you in, pretending to be a friend of Gortash's (class-based check) 
* Dealing with Akabi the djinni, successfully catch him on rigging the wheel, but apologise and say you were mistaken 
* Talking to Boney the mephit, say his wife Stoney is not your type 
Dealing with caged beasts:
* Talking to Shadow-Whiskers with , note that her cage looks comfy 
** Then tell her to murder whoever she wants OR Say "Sure thing, pussycat" (either option)
** Without , choose the line "Kill them all, kitty" 
* Talking to Crimson, refuse to feed him via OR mock him for being hungry (without the spell) (either option)
Watching Dribbles's show:
* Yell "Boo! Get off the stage!" 
* Volunteer Jaheira to the stage as an assistant to Dribbles, and then cheer her, saying "All hail the High Harper!" 
** OR Choose to cross your arms and glare 
** OR Just answer "No." 
Talking to Lucretious:
* When she's training up skeletons (before fighting doppelgangers), tell her that she is being a little harsh 
* When she asks you to find real Dribbles, say that he is probably dead now 
* When you deliver her Dribbles's remains, ask whether she is hiring personnel 
The Gur Camp
* Playing as Astarion origin, tell Ulma you won't sacfirice yourself for her cause 
** OR Attack Ulma 
The Requisitioned Barn
* Talk to Fist Broadhorn inside the barn and say you were just looking for anything worth stealing 
** OR, Playing as a , if you are caught inside the barn by Fist Madigan, tell him this is the only place around worth stealing from 
Dealing with Orin's guises
* If Orin is impersonating Gyldro Angleiron, say you would kill someone close to you without hesitation (Unique line for Lae'zel origin)
** OR, Playing as , say that you have already done it 
Note: This option is available if you have killed either Isobel or your partner in Act Two on demand of your butler
* If Orin is impersonating Fist Rowan, tell her that both sides need a lesson 
Note: This line belongs to the Custom origin (Tav). Other Origins have unique lines each
:* OR, Playing as , propose to kill and kill again 
* If Orin is impersonating Dying Stone Lord Thug:
** Playing as an Evil , choose to make him suffer 
** OR, Playing as , choose to prod his wound OR to spin the blade (either option)
** If you succeeded a passive , choose to make him scream 
** OR, Playing as , say that you'll enjoy watching him die slowly 
Wyrm's Crossing
* At the entrance gate, refuse to be arrested by the Steel Watcher and prepare to fight 
** Threaten Gauntlet Edwynna OR Choose to attack her (either option)
* Agree to deliver the gnome leader's head to Manip Falcäo 
** Provide Wulbren's head to Falcäo 
Sharess' Caress
* Agree to try Hoots Hooligan's special hooch 
* Point out how Sorn Orlith and Nym Orlith look alike, and then call them "delicious" 
** When trying to hire them both, choose to proceed with any of the twins (if you're partnered with any companion and they declined the offer)
Wyrm's Rock Fortress
* Trying to get access into Wyrm's Rock Fortress, choose to leave when Blaze Elin stops you 
At the Flaming Fist barracks:
* If failed to convince Arkleia Oloril to trade, attack her 
When you spot Fist Reynash trying to open a chest:
* OR blackmail him into giving you his stash (either option)
** OR Fail the check (makes Reynash hostile)
** OR Attack Reynash straightaway 
* Speaking to Manip Bakshi afterwards, let him arrest you 
** OR Attack him straightaway or after speaking with him 
At the Audience Hall:
* Speaking to Lord Amber's Bodyguard and attendants of Lady Durinbold and Lord Shattershield about the Steel Watch, say that you couldn't feel safer 
** OR, Playing as a or a , say that you feel safer than with some 
* Playing as , when Gortash explains your previous dealings:
** Say that you'll make Orin pay for taking your place 
** OR Reply that you don't remember a thing, but the plan sounds brilliant 
* Speaking to Gortash after killing Orin, surrender two your Netherstones to him 
** OR Say you two can be allies, but you'll keep Ketheric's and Orin's stones 
In the Wyrm's Rock Prison:
* Talking to Counsellor Florrick, when she sinks into despair, say you don't need her 
Lower City
The Basilisk Gate Barracks
* Talking to Fist Murphy, ask why he is standing on one leg, and then:
** OR Pretend to push him off his balance 
** OR, Playing as a , tell him to prove Liara Portyr he is not a weakling 
Note: For Baldurian characters, the initial line will run about "Blaze Portyr's infamous punishments" 
* Playing as a , talk to Gauntlet Thunder about proper punishment for two soldiers who screwed up, and ask her to let it slide, just for once 
* Talking to Fist Miller after Florrick had been executed, say "Good riddance" 
Speaking to Liara Portyr and Lora Bergauz:
* Propose to help Lora find her daughter for a certain price 
* If you already know that Vanra died, tell this to Lora, adding it's true no matter Lora believes you or not 
The Blushing Mermaid
Talking to the hag masking as Captain Grisly:
* Inquire her about Vanra, and then suggest to pay Lora off 
** OR, Playing as a , mention that killing Lora sounds like the best way 
* Agree to take money from the hag for killing Lora 
** OR, Playing as a , agree to do it if she doubles the price 
* After Auntie Ethel reveals herself and confesses that she actually ate Vanra, call her a monster, and then:
** Say you'll leave now 
** OR Say "That's so evil, even I'm impressed." 
* When Ethel offers you to become an ally in your crusade, agree to have a deal (Unique line for )
Other patrons of the tavern:
* Talking to Nesha Leesha, warn her about the serial killer, then say you've probably mistaken her for someone else 
* Speaking to Zena, tell her that if a child was in this dump, they deserve to be 'nabbed' 
Old Garlow's Place
First time visiting the place:
* If you found the group without reading any of their posters, taunt Adrielle, saying you will "EAT THEIR SOULS, RAAAGH" 
* After the Hag Survivors attacked the party, tell Hydrangea Wubb that all you care about is killing the hag 
** OR Say you are not getting mixed up in this 
 Note: Hydrangea will be present only if you knocked her out (as the Mask of Regret) in the Overgrown Tunnel AND killed the hag in Act One
Dealing with hexed Mayrina:
* Using , tell Mayrina to SPIT IT OUT, OR Call her condition hilarious (either option)
* Without , ask her how did she get herself turned into a sheep 
* Tell Adrielle that if they have pissed off a hag, they're screwed 
After removing the hex and killing Jatlo:
* Speaking to Mayrina, wonder why has she been still dragging this corpse around 
* Say you're helping her for the last time 
** OR Say they will have to deal with this themselves 
* Talking to Kled, say you aren't getting mixed up in this 
** OR Say that Mayrina can be very annoying 
* Talking to Adrielle, say you are not getting mixed up in this 
* After Adrielle says she has discovered an ultimate way to kill a hag, say the hag is their problem 
If you have killed Auntie Ethel:
* Talking with Mayrina, tell her you killed Ethel and expect a reward 
* If you haven't raised Connor from dead in Act One, tell Mayrina that you prefer thank-yous of a coin variety 
The Baldur's Mouth (and dealing with its employees)
* Talking to Falael outside Baldur's Mouth, muddle her count 
* Growl at News Hawker Chalara at , if the Baldur's Mouth Gazette has printed a negative article about you 
* Talking to News Hawker Luan at , tell him that his salesmanship is terrible 
** Then say you don't care about his age 
The Elfsong Tavern
Talking to Lakrissa and Alfira:
* In the tavern hall, spur Lakrissa to work instead of talking 
* Speaking to them both on the tavern's roof, tell Lakrissa to get back to work, or you will tell Alan about it 
** Say you are shocked that Alfira hasn't been arrested for making noise 
Speaking to Harvard Willoughby:
* Agree to participate in Laff Riot, and then, in the first round, use any joke (either option)
* In the second round, joke about "Zombie reanimator" 
* In the third round, joke about the Dead Three OR Joke about "Mind flayer and duergar" (either option)
Speaking to Devella Fountainhead on the site of Duke Stelmane's murder:
* Express hope that the one who solves Devella's death will be just as diligent 
* Tell Devella that Bhaal himself is involved, then say you'll kill her in his name 
Note: Available for non- characters, too; Devella and other Fists immediately turn hostile
Other interactions:
* When Dez Kanshaw tells you about the job offered to his son by Three-Piece, playing as a , use a class-based line 
The Facemaker's Boutique
* Interrupt Dolor when he's about to kill Figaro Pennygood, saying "Back off. That’s my kill" 
Note: Available if you have found and read at least one copy of Dolor's list of victims
Talking to Devella Fountainhead after saving her from Dolor:
* Playing as , say you did it only to kill her yourself 
Note: The line differs depending on whether you did or didn't speak to Devella at the Elfsong; choosing it makes Devella and any nearby Flaming Fist hostile to the party
Golbraith's Cellar
* Tell Golbraith Stredivas that mind flayers are dangerous, and then tell him to leave the city 
** OR Tell Golbraith that he should be fighting, hot hiding 
The Graveyard
Dealing with Nina Dortmell and Mortarch Gracie Scyre:
* Speaking with Nina for the first time, ask who she wants to raise, then help her by any means or by using any available class-based options 
* Report Nina's attempts to Mortarch Gracie Scyre and then:
** Advise the girl to practice for a decade, then try again 
** OR, Playing as , offer Nina to join her brother instead of raising him 
Talking to Valmorba:
* Inquire her about the grave of "M.Kurwin", then ask to borrow you a shovel (if you don't have one) 
* OR, Playing as , tell her there's usually not much left once you're done with the body 
Other interactions:
* Speaking to Anita and Elias Fischer, suggest a "much cheaper" solution to their problem 
* Speaking to Maude, ask what use do the dead have with flowers 
Grey Harbour Docks
Talking to Big Huido:
* Succeessfully him and pretend to be a representative of The Guild, then say you'll just loot his corpse instead 
** OR him into surrendering the Guild shipment, then him again to turn out his pockets, too (Unique line for and )
* Ask him what if you just kill him and take everything 
* At the Flymm Cargo, after returning from the Iron Throne, surrender Redhammer to Allandra Grey 
Highberry's Home
* If you successfully detected poisoned wine at the Wine Festival, refuse to drink but tell Roger and Cora Highberry you hope they enjoy it 
 Note: This option requires a passive , or for a character
* Tell Timmy the Orphan that there are bigger problems at the city now 
* Ask Molly the Orphan whether she knows her father is dead 
In the House of Hope
In the Boudoir:
* Undress for Haarlep 
* Tell the incubus they can have your body, but not your mind 
** Vow your body to Haarlep 
* After defeating Raphael, if Korrilla was knocked out, tell Hope she didn't deserve to die 
The Society of Brilliance Lodge 
* Sell Havkelaag the Githyanki Egg OR Donate it for free (either option)
Speaking to Omeluum after you have rescued it from the Iron Throne:
* If you failed to save Ulder Ravengard, say the Duke meant nothing to you 
* If you have failed to save the majority of Gondian prisoners, say they meant nothing to you 
Lower City Sewers
* Talking to Lorna Esthelian, tell her that her boyfriend will show up eventually 
* In the Abandoned Cistern, agree with the Emperor when it refuses to save Minsc from the Absolute 
** If you convinced the Emperor to cleanse Minsc's mind, refuse to recruit the ranger. When Jaheira intervenes, tell Minsc to go and take Jaheira with him 
* At the Guildhall, when confronting Roah Moonglow or Friol, choose to side with the Zhentarim 
The Sorcerous Sundries
* Near the entrance, if you let slip to Aradin that you've found the Nightsong, tell him that she is in your camp 
Talking to Lorroakan before resolving Dame Aylin’s fate:
* Tell Lorroakan you might hand the Nightsong over for a right price 
** OR Say you know where she is and might be willing to tell him, too 
Facing Lorroakan along with Dame Aylin:
* Tell Aylin that things will be easier if she goes quietly 
** OR Tell Lorroakan that he can have the aasimar, but you're expecting a fine reward in return 
At the Sorcerous Vault:
* Speaking to Yafeu once he's escaped the Peculiar lamp:
** Say you didn't like your "master" anyway 
** Ask the djinni for some gold 
The Steel Watch Foundry
Talking to Zanner Toobin in the laboratory wing:
* When Toobin tell you about the collars, say that killing them all would be a good thing 
** OR Say it is selfish to value their families more than an entire city 
Resolving the conflict between the Gondians and Ironhands after razing down the Foundry:
* Side with Wulbren and tell Toobin that Gondians have to die for the city OR Say that Ironhands came for him (either option)
Talking to Barcus Wroot after resolving the conflict:
* If you have sided with Wulbren Bongle, tell Barcus that there was no other way 
** OR Ask whether he wants to die, too 
* If you killed both Gondians and Ironhands, tell Barcus you did what you could 
** OR Say that it is for the best if no one of them takes Baldur's Gate 
* If you have sided with Gondians, say that Wulbren deserved to die 
* If you convinced both factions to make peace, tell Barcus he should have killed Wulbren 
Other locations in Lower City
* In Cazador's Dungeon, let Astarion complete the Rite of Profane Ascension 
* At Elerrathin's Home, talking to Jaheira's children (within automated dialogue), tell Rion you are all going to die 
* At the Flaming Fist cordon near the Upper City gate, when the Emperor warns you about becoming a thrall, say you don't care, let's go through 
 Note: This dialogue will occur if you come close to the gate without having all three Netherstones
* In the Heapside Prison, talking to Skittle via , say you don't want more rat puns 
* In front of House of Grief, deceive Arves into giving you money (with or without using on him first) (Both options require )
* In Lady Jannath's Estate, after you have dealt with Kerry Evenfield’s ghost, speak to both Lady Jannath and Oskar Fevras and call their cooing "saccharine nonsense" 
The Murder Tribunal
* Meeting Olfaith Olumssdottir for the first time, ask him what you must do to become an avatar of slaughter 
* Speaking with Sarevok Anchev, offer either Jaheira or Minsc, or them both as a sacrifice to the Tribunal 
* Being judged, say you've ended your victim and then cut off their hand 
** OR Say you killed them with a smile on your face and pleasure in your heart 
** OR Say you killed them slowly and painfully 
 Note: All these options bring approval only if the victim is indeed your kill. Successful rolls on corresponding options do not give approval points
* Agree to sacrifice Valeria in Bhaal’s name, on Sarevok’s order 
 Note: characters will have four different options in this dialogue, all bringing same amount of points
* After becoming an Unholy Assassin, speak to Echo of Amelyssan and say that every kill is euphoria 
The Bhaal Temple
Talking to Orin:
* Tell her that you're not interested in abducted companion's fate 
** OR Tell her you won't stop her to kill the abductee 
* Tell Orin that her vision of the fate of Baldur's Gate is exquisite 
Speaking to Avatar of Bhaal after defeating Orin:
* Accept your Father’s gift and blessings 
Note: This option is available to characters only. Throughout the dialogue, there are several potential points where the final yes/no decision might be taken, but the result will be the same
Note 2: After the dialogue with the Avatar of Bhaal ends, the dialogue with Jaheira starts instantly. Throughout it, if accepted their heritage, Jaheira 
Camp & Conversations
Camp interactions
* After visiting Elerrathin's Home, ask Jaheira about Khalid and call him a weakling 
* When Jaheira scolds Minsc after his recruitment, tell her that she could have lost the trail of the cult 
* Playing as , when Jaheira (and possibly, Minsc) comes to you at night to guard your actions, ask her what if you embrace your Father's power 
** Tell her you intend to become Bhaal's Chosen 
** When she asks what did it take to acquire the Slayer form, answer you killed everyone at the Last Light Inn 
** Fail the check about giving them to your Father as trophies 
** Reach into Minsc's mind and stoke the rage there 
Other companions and camp followers
* Speaking to Jaheira about Karlach after defeating Gortash, say you wish Karlach had stopped sulking 
* When Vlaakith emerges at camp as a projection, convince Lae'zel to remain loyal to her 
Companion quest
* After the fight in Danthelon's Dancing Axe, when Jaheira proposes to find Minsc, answer that stopping the Chosen is more important 
* After siding with the Zhentarim against The Guild, talk to Jaheira and say that Nine-Fingers actually wanted Minsc dead 
** OR Tell Jaheira that she has no right to ask you about it 
== Notes ==
Category:Approval