nyuuzyou/wikis huggingface dataset:
Dion

Gauntlet Dion was a Flaming Fist killed by a githyanki patrol along the Risen Road during Act One.
== Involvement ==
=== Act One ===
Dion confronts a githyanki patrol on a bridge near the Mountain Pass entrance at . Dion demands for the githyanki to drop their weapons, but is swiftly rebuked by their leader . However, flies overhead and incinerates him and the other Flaming Fists using dragon flames, which also destroys the nearby bridge.
== Combat ==
=== Attacks and abilities ===
=== Allies ===
* 
* 
* 
== Notes ==
* Dion cannot be looted, as he dies during the cutscene and his corpse cannot be found.
* Killing him during dialogue before the githyanki kills him causes him to disappear, and skips the cutscene altogether, forcing the party into interacting with Kith'rak Voss.
* None of the Flaming Fist Mercenary corpses by the destroyed bridge resemble him or any of his squad.
Category:Members of the Flaming Fist
Category:Characters
Category:Characters in the Risen Road
Category:Characters in Act One
Category:Humans
Category:Humanoids
Discoria

Fist Discoria is a human member of the Flaming Fist in Baldur's Gate during Act Three.
== Involvement ==
=== Act Three ===
Fist Discoria can be found patrolling the street outside of Facemaker's Boutique in the Lower City.
== Combat ==
=== Attacks and abilities ===
=== Notable loot ===
* 
* 
* x2
* 
* 
Category:Humans
Category:Humanoids
Category:Characters
Category:Characters in Lower City
Category:Characters in Act Three
Category:Members of the Flaming Fist
Category:Fighters
Discover the History of Prince Orpheus

Discover the History of Prince Orpheus is a Quest in Act One of Baldur's Gate 3 that is added whenever a related story item is examined.
==Objectives==
Objectives and journal entries may vary pending story decisions and outcomes.
== Walkthrough ==
To complete this quest it is necessary to retrieve the following three Engraved Githyanki Discs
* 
* 
* 
=== The Arcane Tower ===
The first Engraved Githyanki Disc is on the third floor of the . The disc itself is on a bookshelf, although an additional disc, is needed to interpret it if is not available. The disc is on a nearby desk on the same floor. Once the disc is read, its title changes to .
=== The Githyanki Crèche ===
The second disc is at Crèche Y'llek, in the Classroom . There is a young student named who has been beaten badly in combat. He's being berated by his teacher, , who says his next battle must be to the death. There are several options to proceed:
* Choosing "I'd bring him to the brink of death. Leave him asking why he deserves to live." or "Offer to fight the boy yourself." Then choosing to make a non-fatal attack (Dexterity DC 16). Then, once the boy is taken away, heal him.
* Talking the teacher down from having the boy fight by choosing "No, this is too far. He's learnt his lesson" (Persuasion DC 21).
* Pickpocketing the slate from Varrl.
* Killing Varrl and loot the disc off his corpse.
If Varrl is still alive, speaking to him results in him thanking the party for intervening. He almost calls them a certain name, but stops short. Questioning him on it:
* 
* 
* 
* (if mind read)
* 
* 
* 
* (if slate was stolen)
Varrl reveals he meant to say Prince . If showing him the slate from the Arcane Tower, he hands over the second Engraved Githyanki Disc .
=== Moonrise Towers ===
The third and final Engraved Githyanki Disc is at Moonrise Towers. It can be retrieved as part of when the party gains access to the upper floor. The slate is on a bookshelf in room . The party can either lockpick the door or gain the key from Disciple .
=== The Fate of Prince Orpheus ===
The party can learn the fate of Prince Orpheus at the start of Act Three, during . After finishing the quest, is initiated.
Category:Quests
Category:Personal Quest
Dishevelled Chicken

Dishevelled Chicken is a beast potentially found in the Goblin Camp in Act One. A plaything for the goblins, the frightened poultry is constantly chased by or forced to take part in chicken chasing games.
== Involvement ==
=== Act One ===
The Dishevelled Chicken can only be encountered in the Goblin Camp if the party have not thoroughly explored other parts of the Wilderness yet. Long resting after having met the Owlbear, regardless if it survives, as long as the cub is not harmed, sets a series of unfortunate events in motion which result in the chicken being eaten by the . Consequently the cub replaces the Chicken.
Even if using , the chicken is too distressed to form coherent answers. However, while playing the chicken chasing game, the party can communicate with it:
* 
* (during the chicken chase game)
* 
* 
Choosing either of the above options results in the chicken entering a mad rage, the whole camp turning hostile to it, and quickly killing it.
* (The chicken talks about its dire situation.)
* (This will make the chicken run to the end of the course and quickly finish the game.)
* (During the chase, will also make the chicken run to the end of the course)
* (Just makes the chicken more distressed.)
Unfortunately there is no way to free the Dishevelled Chicken. In any case, it either dies or is chased again.
The chicken can be killed without turning the goblins hostile, though the party cannot play chicken chasing anymore unless the party leave the Goblin Camp, encounter the Owlbear, take a long rest, after which the Owlbear Cub arrives at the Goblin Camp.
== Companion approval ==
* Any option that makes the chicken attack or shooing it towards the posts:
:: 
* Tell the chicken to run through the posts or to shut up and play:
:: 
== Gallery ==
File:Dishevelled Chicken Model.webp|Dishevelled Chicken Model
File:Dishevelled Chicken with Krolla.webp|Dishevelled Chicken with Krolla
Category:Chickens
Category:Beasts
Category:Characters
Category:Characters in Act One
Category:Characters in the Goblin Camp
Displacer beast

Displacer beasts are a non-playable race and beast creature, found in the Gauntlet of Shar and the Circus of the Last Days. Displacer Beast Shape allows a creature to polymorph into a displacer beast.
==About==
Displacer beasts are feline, tentacled creatures resembling panthers. They often live in small groups, preferring sheltered habitats such as caves or tree hollows.
Displacer beasts can be spoken to using , and can be transformed into by partial-illithids with .
==Combat==
===Attacks and abilities===
=== Tactics ===
Displacer beasts are significant combat threats. 18 strength makes them formidable attackers. while gives them free roam of the arena while leaving behind a double that can still dish out damage. This brute strength can be countered by targeting their low mental abilities, which make them more susceptible to manipulating or controlling effects like or .
== Displacer beast characters ==
* 
* 
== Gallery ==
Tan-burci-displacer-beast-concept.jpg|Concept art by Tan Bur-Ci
== Notes ==
* Displacer Beasts are typed as Large Monstrosities in 5e, but are typed as Medium Beasts in Baldur's Gate 3.
==External links==
* 
Category:Creatures
Category:Beasts
Category:Races
Category:Non-playable races
Distressed Patient

Distressed Patient is a human character found in Act Two. This unfortunate soul is the subject of twisted lectures.
== Involvement ==
Distressed Patient is initially encountered , strapped to a gurney in Malus Thorm's operating theater. He can be spared by convincing Malus to have his nurses kill each other, then kill himself.
When freed from his restraints, he flees in a terrified stupor. The party can subsequently lie down in his surgical bed. Lockpicking the surgical bed does not work, but Knock can be used to free him from the bed.
Category:Humans
Category:Humanoids
Category:Characters
Category:Characters in the Shadow-Cursed Lands
Category:Characters in Act Two
Divination

Divination is a school of magic. 
== Overview ==
Divination magic tends to involve divination and insight. Very few Divination spells exist in Baldur's Gate 3, and fewer still can be learned by Wizards. 
The Divination School is a Wizard subclass that specializes in Divination spells.
== List of divination spells granted by class or through scrolls ==
== List of divination spells granted by items ==
== List of divination spells available only to NPCs ==
== External links ==
* 
Category:Schools of magic
Category:Spell-related lists
Category:Lists of spells
Divination School

Divination School is one of the Subclasses of Wizard. These Wizards specialize in fates and knowledge. They can manipulate random outcomes and see the unseen.
== Subclass features ==
; Divination Savant
: Halves the cost to learn Divination spells from Scrolls. Learning these spells will only cost per spell level.
; 
: Your dreams grant you glimpses that let you influence the future. After each Long Rest you gain two random Portent Dice. During the day, you can use your reaction to change the die of any Attack Roll or Saving Throw rolled within of you to one of your Portent Dice. Each Portent Die can only be used once, and you lose your unused Portent Dice at the end of the day.
; 
: You gain an additional Portent Die. When taking a Short Rest you receive a set of Prophecies. Complete them to regain missing Portent Dice.
; 
: Once per long rest, use an action to gain the ability to see in the dark out to , akin to , without expending a Spell Slot.
; 
: Once per long rest, use an action to gain the ability to see creatures out to , without expending a Spell Slot.
: Both Third Eye bonuses can be active at the same time.
Category:Subclasses
Divine Strike

Divine Strike is a weapon action available to level 8 Clerics of the following Domains: Life, Trickery, Nature, Tempest, and War. It is usable once per turn and deals 1d8 additional damage upon a weapon strike (either melee or ranged) of a type dependent on the chosen domain.
==Variations==
Domain	Variation	Damage
 	 	
 	 	
 	 	
 	 	
 	 	
 	 	
 	 	
 	 	
== Using Divine Strike ==
There are two ways of using Divine Strike. First, is to use it directly with the corresponding attack ability (e.g. ). Second, is to use any other weapon attack and let Divine Strike trigger as a post-strike reaction upon hit. Triggering it this way does not cost a , but it is configured the same way as other reactions in the reactions tab.
Using Divine Strike as a reaction means it can be used in conjunction with any attack such as an offhand attack, a weapon action, with a special arrow, or an Opportunity Attack. On the other hand, using the ability directly is always equivalent to a basic main-hand attack with the 1d8 bonus damage from Divine Strike. Thus, it is usually better to trigger Divine Strike as a reaction since it works in far more situations.
Divine Strike only works with melee and ranged weapons and cannot be used with unarmed attacks or thrown weapons, even as a reaction.
== Notes ==
* War cleric's variant of Divine Strike inherits the damage type from the weapon in the primary hand, so it can deal a wide variety of damage types such as with the or with the . The main-hand weapon's damage type is used even if the triggering attack was made with an offhand weapon.
== Bugs ==
* The different methods of using Divine Strike (as a post-strike reaction or with the weapon action directly) have independent, once-per-turn cooldowns. Activating Divine Strike directly prevent triggering it again that turn with a post-strike reaction (and vice versa). This means that Divine Strike can actually be used twice in a turn, provided it is used once with each method.
Category:Actions
Category:Weapon actions
Djinni

Djinn are a type of Elemental creature. They can be summoned to a spellcaster's aid with the spell .
== About Djinni ==
All Djinni have immunity to and damage, as well as the ability to use and . They are also all immune to the and conditions.
==Combat==
=== Attacks and abilities ===
== Djinni characters ==
* 
* 
== Summonable Djinni ==
* 
==Gallery==
Jane-katsubo-jin.jpg|Concept art by Jane Katsubo
== Notes ==
* While Djinni are considered a race in D&D lore, Baldur's Gate 3 simply labels their race as Elemental.
== External Links ==
* 
Category:Creatures
Category:Races
Category:Non-playable races
Category:Elementals
Dog

A dog is a type of beast in Baldur's Gate 3.
==About dogs==
Dogs are a domesticated species of canine, bred for various purposes. They are often companions to humanoids, or otherwise used for hunting or work.
Dogs can be spoken to using . Scratch the dog is also available as a familiar, after adopting him in the Wilderness and receiving his item .
==Dog characters==
* 
* 
* 
===Undead===
* 
* 
* 
==Dog-like creatures==
* 
* 
* 
==Dog-themed items==
* 
* 
* 
==See also==
* :Category:Dogs
==External links==
* 
Category:Creatures
Category:Races
Category:Non-playable races
Dogaletto

Night Blade Dogaletto is a human Night Blade found in the Undercity outside the Guildhall in Act Three.
== Involvement==
Dogaletto can be found alongside , , and attacking refugees. If the player character has made a deal with , they are not immediately hostile.
== Combat ==
=== Attacks and abilities ===
=== Notable loot ===
* 
Category:Humans
Category:Humanoids
Category:Characters
Category:Characters in Act Three
Category:Characters in the Undercity
Category:Followers of Bhaal
Doggy

Doggy is a unique Construct in the Shadow-Cursed Lands in the service of the curse-bound child Oliver. Despite appearing as a Shadow and having similar abilities to Shadow Mastiff, it is not considered an undead or monstrosity.
== Overview ==
It appears during the second game of hide-and-seek with Oliver, forcing the party to Hide and use Turn-Based Mode. The party either has to sneak their way into the ruined house where Oliver will appear in two turns or attempt to fight Doggy which is backed up by Mummy (wraith) and Daddy.
== Combat ==
=== Attacks and abilities ===
Category:Creatures
Category:Constructs
Category:Characters
Category:Characters in the Shadow-Cursed Lands
Category:Characters in Act Two
Dohna

Dohna is a Sharran Novice in Baldur's Gate.
== Involvement ==
Dohna can be found within the Cloister of Sombre Embrace in the Lower City of Baldur's Gate located at .
== Combat ==
=== Attacks and abilities ===
== Notes ==
Dohna is one of very few (perhaps the only) non-playable characters in the game to be seen weating the same (default evening) garb as .
=== Loot ===
* 
* 
Category:Followers of Shar
Category:Characters
Category:Characters in the Cloister of Sombre Embrace
Category:Characters in Act Three
Category:Elves
Category:Wood Elves
Category:Humanoids
Dokksill

Saer Dokksill is a half-elven noble that can potentially be found in Lady Jannath's Estate in the Lower City.
== Involvement ==
Dokksill can only be found if was never rescued from in Act One. She is gossiping with fellow noble on the first floor.
If Oskar Fevras was rescued, the manor is haunted and the art exhibition does not happen.
== Idle banter ==
Dokksill will occasionally chat with Impurto Nexim:
Impurto Nexim: I believe it's your turn to throw the next get-together.
* Saer Dokksill: I think not. How is one to throw a half-decent party without a florist?
** Saer Dokksill: Mine travelled all the way from Neverwinter, to be turned away at the gate. It's outrageous.
*** Impurto Nexim: You must take this to Lord Gortash. He's a man who will see sense.
Impurto Nexim: I came all the way from the Upper City for this little viewing of hers, and she's holding back on us.
* Impurto Nexim: I know for a fact she has an original Yapswurt hidden away. I've seen it.
** Saer Dokksill: Typical. The least she could do is have it on display. How else is one to buy it from her?
Saer Dokksill: I find it hard to believe she's still pining over that commoner.
* Impurto Nexim: She should have married my cousin, as I suggested. He has plenty of land out in Amn.
** Saer Dokksill: An Amnian wedding? Now that would be a party.
Saer Dokksill: Tell me, has anything caught your eye?
* Impurto Nexim: Certainly not the lobster. I haven't seen one in hours!
** Saer Dokksill: Oh, very good. Very good. Yes, Fireliia keeps a rather lax house, doesn't she?
*** Impurto Nexim: I wouldn't stand for it under my roof. Lazy little serfs.
== Related quests ==
* 
== External links ==
* 
Category:Half-Elves
Category:High Half-Elves
Category:Humanoids
Category:Characters
Category:Characters in the Lower City
Category:Characters in Act Three
Dollay

Dollay is a Sharran Novice in Baldur's Gate.
== Involvement ==
Dolly can be found within the Cloister of Sombre Embrace located at .
== Combat ==
=== Attacks and abilities ===
=== Loot ===
* 
* 
Category:Followers of Shar
Category:Characters
Category:Characters in the Cloister of Sombre Embrace
Category:Characters in Act Three
Category:Elves
Category:Wood Elves
Category:Humanoids
Dominated Red Dragon

Dominated Red Dragon is a Dragon found Atop the Netherbrain in Act Three. 
== Overview ==
Always hostile and psychically enslaved by the Netherbrain, it serves as a major enemy in the final combat encounter of the game.
==Combat==
The Dominated Red Dragon is a Githyanki Dragon cohort that has been mind-controlled by the Netherbrain into defending the . Befitting a dragon encountered at the very end of the game, its base level and statistics are formidable even for a full-level party. 
===Attacks and abilities===
==Achievements==
==Notes==
* If the Dominated Red Dragon lands on any tentacles after taking flight, it will instantly kill them.
Category:Dragons
Category:Bosses
Dominica Arsetz

Dominica Arsetz is one of the Gur, the human nomadic tribe. She can be found in the Gur Camp in Rivington in Act 3. 
== Overview ==
Dominica with her fellow Gur, all members of a group of monster hunters lead by , are looking for their children. The kids have been kidnapped by spawn, and the nomads have camped in Rivington trying to mount a rescue or seek revenge.
== Involvement ==
Dominica Arsetz along with other Gur can be found in the Gur Camp attending a funeral for the fallen from a recent offence on Cazador's palace. Their leader Ulma will ask the party to help in defeating Cazador and discovering the fate of their stolen children.
Once Cazador is defeated, Dominica along with Ulma and the other Gur can be found near the waypoint in Cazador's Dungeon. She will attack the party if the ritual held in the dungeons was completed.
If had been turned in to in the Act One and kidnapped, then in the Act Three Dominica along with all her fellow Gur (except Gandrel) will be dead.
== Combat ==
=== Attacks and abilities ===
== Related quests ==
* 
* 
Category:Humans
Category:Humanoids
Category:Characters
Category:Characters in Rivington
Category:Characters in Szarr Palace
Category:Characters in Act Three
Category:Gur
Don't-Call-Me-Runt

Don't-Call-Me-Runt is a halfling member of The Guild, found guarding the Guildhall entrance in the Lower City of Baldur's Gate.
== Involvement ==
Don't-Call-Me-Runt new to guarding the alley. He seems to not have all his lines prepared, thus he is occasionally stumbling over his words. 
== Combat ==
=== Attacks and abilities ===
=== Loot ===
* 
* 
* 
* 
* 
=== Allies ===
* 
* 
* 
* 
* 
== Notes and references ==
Category:Characters
Category:Characters in the Lower City
Category:Characters in Act Three
Category:Members of the Guild
Category:Halflings
Category:Lightfoot Halflings
Category:Humanoids
Category:Rangers
Doni

Doni is one of the tiefling refugees seeking shelter at the Emerald Grove in Act One. is his guardian.
== Overview ==
Doni does not speak and tries to avoid eye contact when spoken to. Like many children in-game, he reacts with written dialogue when certain animals approach him, such as a Dire Raven Companion.
Before arriving at the Emerald Grove, Doni lost his father and home, which led Rikka to take guardianship. Doni is also part of the children's gang led by .
== Involvement ==
=== Act One ===
Doni is first encountered in the Grove at . If attempted to be spoken with for the first time, he stares past the initiating party member. If that character turns around to see what Doni is looking at, a passive is rolled. On success, Doni is seen slipping between the rocks. The party can then make an additional check to spot the entrance to the Tiefling Hideout and receive 15 XP:
* 
* 
* 
Alternatively, if survives , he gives the party a password and instructs them to speak with Doni to gain entry.
== Related quests ==
* 
* 
== Related literature ==
* 
== Gallery ==
Doni Model.png|Doni's ingame model.
Category:Tieflings
Category:Tiefling Children
Category:Tiefling Refugees
Category:Humanoids
Category:Characters
Category:Characters in the Emerald Grove
Category:Characters in Act One
Category:Children
Donner

Harper Donner is an asmodeus tiefling wizard who is part of the Harpers in Act Two. He is stationed within Last Light Inn, guarding and reinforcing the barricades leading into the main plaza.
== Involvement ==
=== Last Light Inn ===
Donner can be first encountered at the Last Light Inn, reinforcing the barricade with the planks, which and bring to him. He can be observed in the background as and interact with the party, stepping aside to make way for , if she is alive and comes to the party's rescue. Alternatively, he can be lightly pushed aside by , if the tiefling refugees did not make it to Last Light. If Marcus is exposed as a True Soul, Donner gets and joins the fight against the summoned Crawling Claws.
Talking with Donner after exposing Marcus' true identity reveals he is the only Harper around who is still unwilling to trust the party, berating them that Marcus got away without being injured and that the party is only doing this to gain their trust.
Donner can then be observed reinforcing and sharpening the barricades with a dagger until later events, occasionally chatting with who is bringing him wood.
=== Resolve the Abduction ===
When Flaming Fist Marcus attacks the inn and attempts to kidnap during , Donner usually fails his saving throw and is for the remainder of the battle. If Isobel is not saved, Donner and everyone in Last Light Inn, save for Jaheira, turn into .
=== Assault Moonrise Towers ===
If Isobel is saved, and the is freed from her cage and heads for Moonrise Towers, Donner then follows Jaheira to the Assault there. However, Donner is killed during the fight against Absolute forces before the party members arrive. His corpse is on the bridge leading to Moonrise Towers, implying he was amongst the first to fall in battle.
== Combat ==
===Attacks and Abilities===
== Loot ==
*
*
*
== Related quests ==
* 
* 
== References ==
Category:Tieflings
Category:Asmodeus Tieflings
Category:Humanoids
Category:Characters
Category:Characters in the Shadow-Cursed Lands
Category:Characters in Act Two
Category:Members of the Harpers
Category:Wizards
__INDEX__
Donnick

Brother Donnick is a member of the Open Hand Temple in Rivington during Act Three. 
== Overview ==
Donnick can be found working in the kitchen. He he despairs over murder and how the rising tide of anti-refugee sentiment forced his soup kitchen to close. Questioning him reveals that Lorgan was murdered in the nearby basement and Donnick often brought unusually large amounts of food down to him.
== Combat ==
=== Notable Loot ===
* 
* 
==Related literature==
* 
Category:Half-Elves
Category:Wood Half-Elves
Category:Humanoids
Category:Characters
Category:Characters in Rivington
Category:Characters in Act Three
Category:Members of the Church of Ilmater
Doober

Doober is a Baldurian child in the Lower City during Act Three.
== Involvement ==
=== Act Three ===
Doober and spend time at the entrance to Flymm's Cobblers, where a Steel Watcher is stationed.
== Idle banter ==
If the Steel Watch Foundry continues to operate:
Doober: The Watcher is super scary but still kind of cool. I bet I couldn't even lift that big sword.
* Markiza: I don't like it, Doober. It's too big, and too clanky, and it smells like rotten eggs.
If the Steel Watch Foundry is destroyed:
Markiza: Look at this thing, Doober! It's still kind of scary, only not really.
* Doober: I wouldn't touch that thing if you double-drow-dared me!
Category:Humanoids
Category:Humans
Category:Characters
Category:Characters in Act Three
Category:Characters in the Lower City
Category:Children