nyuuzyou/wikis huggingface dataset:
Cave Painting

The Cave Painting is a creation in Drawn to Life: The Next Chapter (Wii) that is drawn in The Drifting Isles. 
Once drawn, the Cave Painting will appear on the stone walls of certain areas in the level. It has no impact on game play whatsoever, and is purely cosmetic.
== Appearance==
Due to the Cave Painting being a creation object, the appearance of this object is completely dependent on the player.
The preset drawing for this creation is a depiction of a humanoid hunter throwing spears at what appear to be oxen.
== Levels==
 
 The Drifting Isles 
 The Maze of Ages 
 
== Trivia ==
* Due to a visual bug, the Cave Painting seems to pop out of the wall it is supposed to be on, making it seem larger than it needs to be.
== Media==
WiiCPaintingDrawingLocation.png|The area where this creation is drawn.
BetaWiiCPainting.png|Early version of the template.
__NOTOC__
Category:Drawn to Life: The Next Chapter (Wii)
Category:Creations in Drawn to Life: The Next Chapter (Wii)
Category:Creations
Category:Eastern Winds
Chamber of the Eternal Furnace

Chamber of the Eternal Furnace is the sixth and final level of Icy Wastes and the eighteenth level of the game overall.
== Story ==
When Mike, Jowee, and the Hero return from the Frozenini, they meet up with Mari. Mike then tells her that he knows the location of the Eternal Furnace, and marks it on the Hero's map. Jowee and the Hero then return to the Icy Wastes to find the Furnace.
When the two get to the Furnace, they find the Shadowy Figure from the Shadow Palace, and see it steal the Eternal Furnace. Jowee calls out to it, only for the figure to disappear in a puff of smoke. Jowee then begins to worry about what they will do.
== Enemies ==
Snow Warrior 	Snow Cat 	Icy Wastes Baki
 	 	
Masked Warrior	Shadow Walker (Shooting Variant)	
 	 	
== Challenges==
* Retrieve the Eternal Furnace (Story Challenge)
* Retrieve 5 Sourdough Raisin Loaves (Cookie's Challenge)
== Creations ==
<tabber>
|-|Snow Flag=Snow Flag
|-|Snowman Hat=Snowman Hat
|-|Shiny Ornament=Shiny Ornament
|-|Tacky Ornament=Tacky Ornament
</tabber>
This list only includes creations that are first drawn, or can be redrawn, within this level.
== Stamps==
Up Eyebrows
Devil Ears
Sombrero
Viking Helmet
Figurehead
== Trivia ==
*It is possible for the player to jump past the cutscene with Circi by using the Trampolines and go to the Exit Gate. However, the gate remains locked until the player watches the cutscene.
== Media==
<tabber>
|-|Screenshots=
WiiSFlagDrawingLocation.png|The area where the Snow Flag is drawn.
WiiSHatDrawingLocation.png|The area where the Snowman Hat is drawn.
WiiSOrnamentDrawingLocation.png|The area where the Shiny Ornament is drawn.
WiiTOrnamentDrawingLocation.png|The area where the Tacky Ornament are drawn.
|-|Music=
IcyWastes.ogg|The music that plays in every Icy Wastes level.
</tabber>
__NOTOC__
Category:Levels
Category:Drawn to Life: The Next Chapter (Wii)
Category:Levels in Drawn to Life: The Next Chapter (Wii)
Category:Icy Wastes
Category:Artifacts of Power
Chandelier

Chandeliers are creations in Drawn to Life, first drawn in Rapo Towers.
Chandeliers swing back and forth allowing The Hero to reach higher platforms and move throughout the level. When The Hero jumps onto the chandelier, the D-pad is used to move it back and forth.
== Appearance ==
Due to the Chandelier being a creation object and having no pre-drawn preset or guide, the appearance of this object is completely dependent on the player.
They are still confined to the outline provided.
== Levels ==
<tabber>
|-|City Gate= 
 
 Rapo Towers 
 
</tabber>
== Trivia ==
* This is the second creation drawn in Rapo Towers.
== Media==
File:ChandelierDrawingLocation.png|The area where this creation is drawn.
File:ChandelierDrawingPrompt.png|The drawing prompt for this creation.
File:ChandelierEx.png|A player's Chandelier design.
File:ChandelierHero.png|A hero riding a Chandelier.
----
__NOTOC__
Category:Drawn to Life
Category:City Gate
Category:Creations
Category:Creations in Drawn to Life
Chandelier (SpongeBob SquarePants Edition)

The Chandelier is the first Level Object drawn in Dutchman Deck, as well the sixth drawn in Deep Sea and the twenty-fifth in Drawn to Life: SpongeBob SquarePants Edition overall. This acts as a platform that will start falling after the player stands on it too long.
== Appearance ==
Due to the being a creation object and having no pre-drawn preset or guide, the appearance of this object is completely dependent on the player.
== Levels ==
<tabber>
|-|Deep Sea=
 
 Below Deck 
 
</tabber>
== Trivia ==
* The similar Chandelier creation from the original Drawn to Life acts different to this version, as it acts as a swinging platform instead.
== Media==
ChandelierBelowDeck.png|A Chandelier in Below Deck.
__NOTOC__
Category:Creations
Category:Drawn to Life: SpongeBob SquarePants Edition
Category:Creations in Drawn to Life: SpongeBob SquarePants Edition
Category:Bikini Bottom
Category:Deep Sea
Chandice

Chandice is a Raposa in Drawn to Life: The Next Chapter. She resides in the west side of Lavasteam on the bridge over the lavafall. She rarely moves from this location.
She is almost always seen near or to the right of her friend, Nanci, who takes on a similar appearance and personality as she does. 
Chandice speaks as a stereotypical teenager would, constantly using "like" as a filler or discourse marker, or by using slang. She seems to adopt the same stereotypical mannerisms as well.
She can be heard complaining about the lack of variety clothing wise, saying that it is boring to wear the same blue uniform all the time.
==Appearance==
Chandice is a teenage Raposa with brown hair put up in pigtails. She wears a bright blue dress and a white knitted apron with two adjustable strings near the neck. A matching blue bonnet can be seen on her head. This outfit is the standard uniform for all female Raposa in Lavasteam.
== Quotes==
== Trivia ==
*At one point at the beginning of Lavasteam's story, Nanci shares Chandice's name.
*It is possible to squeeze between Chandice and Nanci. Doing so will cause the screen to shake rapidly.
== Media ==
File:Chandice.png|The area in which Chandice resides.
Baki_in_the_Middle.png|A hero stuck between the two Raposa.
----
__NOTOC__
Category:Drawn to Life: The Next Chapter
Category:Characters
Category:Raposa
Category:Lavasteam
Category:Characters in Drawn to Life: The Next Chapter
Checkpoint

The Checkpoint is the first Level Object drawn in the Tutorial, as well as both Bikini Bottom and Drawn to Life: SpongeBob SquarePants Edition overall. It acts as a save point for when DoodlePants loses a life, unless they arrive at the checkpoint or area.
== Appearance ==
Due to the being a creation object and having no pre-drawn preset or guide, the appearance of this object is completely dependent on the player.
== Levels ==
<tabber>
|-|Bikini Bottom=
 
 Tutorial 
 Uptown Bikini Bottom 
 Lagoon Circus 
 
 
 BiBo Industries 
 
|-|The Jungle=
 
 Wild Jungle 
 Perilous Cliffs 
 Bikinos Bottos 
 
|-|Deep Sea=
 
 Rock Bottom 
 Dutchman Deck 
 Below Deck 
 
|-|Space=
 
 Moon Surface 
 Space Station 
 Bikini Doodle 
 
 
 Lunar Battle 
 Doodle Revenge 
 
|-|Notebook Land=
 
 Note World 
 
</tabber>
== Trivia ==
* This the first Checkpoint in the series to be based in smaller portions of a section of a stage, rather than the next area when the player reaches the end of the screen. This trait is shared with the Checkpoint from Drawn to Life: The Next Chapter (Wii).
** Unlike that game's checkpoint, however, it is drawn by the player and doesn't utilize a preset design.
* The Checkpoint is one of only three level creations - alongside the Oopsie Doodle Friend and Victory Display - to appear in every standard level in the game.
== Media==
DTLSBCheckpointEasel.png|A Checkpoint near the Easel that created it in the Tutorial.
DTLSPCheckpoint.ogg|The Checkpoint sound effect.
__NOTOC__
Category:Creations
Category:Drawn to Life: SpongeBob SquarePants Edition
Category:Creations in Drawn to Life: SpongeBob SquarePants Edition
Category:Objects
Category:Objects in Drawn to Life: SpongeBob SquarePants Edition
Category:Bikini Bottom
Category:Bikini Bottom (World)
Cherry

Cherry is a Raposa in Drawn to Life: The Next Chapter. She resides in the east side of Lavasteam next to the Magma Flow Factory. 
She has an older sister named Melon, who she adores and follows everywhere. While Cherry wasn't tasked with a job of any sort, probably due to her young age, she was still required to wear a standard uniform.
== Appearance ==
Cherry is a young Raposa with blonde hair put up in pigtails. Like the generic Rapo Girl sprite in the first game, she wears a blue button-up dress. She has two blue hair bobbles on her pigtails.
== Quotes==
== Trivia ==
*She and Melon are the only two Raposa in Lavasteam with blonde hair.
*Like Levi, Her sprite is a recolor of the default RapoGirl sprite from the first game.
**This is why she has left over unused sprites from the SnowFight minigame in Drawn to Life.
*She and her sister Melon are both named after food items.
== Media ==
FruitLadies.png|The area in which Cherry resides.
----
__NOTOC__
Category:Drawn to Life: The Next Chapter
Category:Characters
Category:Raposa
Category:Lavasteam
Category:Characters in Drawn to Life: The Next Chapter
Category:Needs More Images
Chimney Debris

The Chimney Debris is a creation in Drawn to Life: The Next Chapter (Wii) that is drawn in Shadow City. 
Once drawn, the Chimney Debris will shoot out of certain chimneys in Shadow City. It has no impact on game play whatsoever, and are purely cosmetic.
== Appearance==
Due to the Chimney Debris being a creation object, the appearance of this object is completely dependent on the player.
The preset drawing for this creation is a single brown boot.
== Levels==
 
 Shadow City 
 Shadow Labyrinth 
 Shadow Palace Gates 
 
== Trivia ==
== Media==
WiiCDebrisDrawingLocation.png|The area where this creation is drawn.
__NOTOC__
Category:Creations in Drawn to Life: The Next Chapter (Wii)
Category:Drawn to Life: The Next Chapter (Wii)
Category:Shadow City
Category:Creations
Cindi

Cindi is the daughter of Isaac and Mya who only appears in Drawn to Life and Drawn to Life: The Next Chapter. She is a young RapoGirl who lives in the Rapoville with her parents. Cindi enjoys her mother's Banya cupcakes and doesn't like RapoBoys very much. In all of her appearances, she tends to be in trouble early in the game.
== Appearance ==
Cindi is a young Raposa girl with brown hair that is tied in pigtails. She wears a blue dress with white buttons and has two blue hair bobbles on her pigtails.
== Story ==
===Drawn to Life===
In the original game, Cindi was thought to have disappeared convincing Isaac and Mya to leave the village in order to find her. The Hero soon discovers that she was really hiding behind Creation Hall thinking that there was a game of hide-and-seek going on. Once the Mayor is saved, she hears that her parents were kidnapped by Shadow Creatures and decides to go in the Snow Gate to rescue them. She is then taken hostage, forcing the Hero to save her in Mt. Snowy.
===Drawn to Life: The Next Chapter===
Once all the color disappears, Cindi escapes with her father and the remaining Raposa onto Turtle Rock. She is soon attacked by wild Baki from Baki Basement, forcing the Hero to go in and defeat them. Despite Cindi's desires, she isn't allowed to attend the crew's meetings because her father said she isn't a "swab", a term Pirate Beard calls the rest of the villagers by.
== Quotes==
<tabber>
|-|Drawn to Life=
|-|Drawn to Life: The Next Chapter=
</tabber>
== Trivia ==
* Cindi is one of a few characters to have a canon voice, being voiced by Molly Hymas.
** She shares this voice actor with Mari, and Genevieve (uncredited).
* In Drawn to Life: The Next Chapter, if the player speaks to Cindi during the game, she will ask the Hero if they came to play with her. Regardless of their response, she will play "hide and seek" with the Hero. She will always win.
** Despite this, she has two unused lines of dialogue for other points in the game:
*** "Here, (heroname). I made you a fwower bwacewet."
*** "I wove to watch the waves here, but I miss my bed at home."
* Cindi is the only Generic Raposa Character to make it onto Turtle Rock.
* According to Executive Producer Joseph Tringali, Cindi does not appear in Drawn to Life: Two Realms because she was sent to a boarding school in Watersong.
== Media ==
<tabber>
|-|Images=
Cindi_talking_to_a_Hero.png|Cindi talking to a Hero near the start of Drawn to Life.
Cindi.png|Cindi hiding behind her father, Isaac.
TRVillagers.png|Cindi sitting with her father.
|-|Audio=
 
 "Wapo" Greeting
 Happy "Wapo" Greeting
 Sad "Wapo" Greeting
 Confused "Wapo" Greeting
 Confused "Oopa" Greeting
 
</tabber>
__NOTOC__
Category:Raposa
Category:Characters
Category:Recurring Characters
Category:Rapoville
Category:Turtle Rock
Category:Drawn to Life
Category:Drawn to Life: The Next Chapter
Category:Characters in Drawn to Life
Category:Characters in Drawn to Life: The Next Chapter
City Gate

The City Gate is the fourth Gate accessible in Drawn to Life.
It is the Gate after the Beach Gate, and before the Secret Door. This Gate contains a total of three levels, all of which are regular. It has no boss.
== Levels ==
=== World 4-1 ===
Rapocity is the first level in the City Gate. The Hero has to rescue Mike, a RapoGirl, and a RapoBoy, and collect the Secret Door Template.
=== World 4-2 ===
Windy Hills is the second level in the City Gate. The Hero has to rescue Unagi and his operators, and collect the Legendary Sword Template.
=== World 4-3 ===
Rapo Towers is the third level in the City Gate. The Hero has to rescue Dr. Cure and two of her assistants, and collect the Final Page for the Book of Life.
== The Secret Door ==
 The Secret Door is the entrance to the Shadow Lair. It can be accessed after completing Rapo Towers.
== Rescued Characters==
<tabber>
|-|Mike=
|-|Unagi=
|-|Dr. Cure=
</tabber>
== Trivia ==
* Every Gate in the game minus the Secret Door uses the same sprite of the entrance gate in their stage select map.
* The Mayor calls the City Gate the "Rapoville Gate".
* This is the only Gate in the game to not contain five levels, including bosses.
** Not counting the Snow Fields, which is part of the Snow Gate and is a tutorial level that cannot be replayed.
** Also not counting the Secret Door, which only contains one level.
* This Gate only contains Shadow and Baki enemies.
* The sprite used for the City Gate is a remnant of the Meadow Gate, a cut gate.
== Media==
<tabber>
|-|Screenshots= 
Gate4Menu.png|The map of the City Gate.
DoorMap.png|The Gate as it's shown on the map.
CityGateDraw.png|The drawing backdrop for creations in this gate.
CityGateHUD.png|The level name HUD for all levels in this gate.
|-|Videos= 
<youtube>ecBWMRoPyzg</youtube>A hero clearing the northeastern section of the village.
</tabber>
__NOTOC__
Category:Gates
Category:Drawn to Life
Category:City Gate
Category:Levels
Category:Levels in Drawn to Life
Category:Locations
Category:Rapoville
Clam

Clams are creations in Drawn to Life, first drawn in Angle Isle. Clams periodically swing open their shell, which can launch the Hero upwards, assuming they are standing on top of the creation.
== Appearance==
Due to the Clam being a creation object and having no pre-drawn preset or guide, the appearance of this object is completely dependent on the player.
They are still confined to the outline provided.
== Levels ==
 
 Angle Isle 
 
== Trivia ==
== Media==
ClamDrawingLocation.png|The area where this creation is drawn.
ClamDrawingPrompt.png|The drawing prompt for this creation.
__NOTOC__
Category:Drawn to Life
Category:Beach Gate
Category:Creations
Category:Creations in Drawn to Life
Claws

The Claws are a creation in Drawn to Life: The Next Chapter (Wii). They are created during first level of Shadow City, Shadow City Outer Walls. It is a required creation that allows the Hero to progress through Shadow City.
== Appearance ==
Due to the Claws being a creation object, the appearance is overall dependent on the player.
===Furry Claws===
The Furry Claws take the appearance of a thick, fuzzy hand covered in purple fur. It has five sharp claws, one at the end of each finger.
===Lobster Claws===
The Lobster Claws take the appearance of yellow lobster claws with black tips at the ends.
===Skeleton Claws===
The Skeleton Claws take the appearance of a three-fingered hand made of bones.
== Levels ==
 
 Shadow City Outer Walls 
 Shadow City 
 Shadow Labyrinth 
 Shadow Palace Gates 
 Shadow Palace 
 Wilfre's Lair 
 
== Trivia ==
* The idea for giving the Hero claws came from the Xbox 360 game, Crackdown."The inspiration for this comes from the Xbox 360 game Crackdown, and more specifically the jump mechanic that sets it apart from other third person action games." -10/16/2008 Game Design Document
* According to a Game Design Document shared by Ken Capelli, the Claws were originally going to be drawn and used in Rapoville.
== Media==
WiiClawsDrawingLocation.png|The area where this creation is drawn.
ClawsBeta.jpg|Concept drawing of the Claws.
ClawsJumping.jpg|Concpet of the Hero using the Claws to jump up a wall.
ClawsConcept.jpg|Concept Art of the Hero wearing the Claws.
== References==
Category:Drawn to Life: The Next Chapter (Wii)
Category:Creations in Drawn to Life: The Next Chapter (Wii)
Category:Creations
Category:Shadow City
__NOTOC__
Cliff Racer

The Cliff Racer is the first and only Level Object drawn in Cliffs of Doom, as well the first drawn in Deep Sea and the twentieth in Drawn to Life: SpongeBob SquarePants Edition overall. This acts as a vehicle for DoodlePants to ride in on top of the stage's tracks from a cliff in The Jungle to Rock Bottom, and is controlled entirely with the Stylus.
== Appearance ==
Due to the being a creation object and having no pre-drawn preset or guide, the appearance of this object is completely dependent on the player.
== Levels ==
<tabber>
|-|Deep Sea=
 
 Cliffs of Doom 
 
</tabber>
== Trivia ==
* The Cliff Racer is one of six vehicles drawn in this game - the other five being the Blue Sky Flyer, Mine Cart, Rocket Ship, Boat and DoodleMobile.
** Out of these, the Blue Sky Flyer and Mine Cart share the same gameplay style and prompt graphics.
== Media==
<tabber>
|-|Screenshots=
CliffRacerJump.png|The player about to jump across a gap.
|-|Prompts=
DTLSBSwipeUpPrompt.gif|The prompt for swiping up.
StylusSwipePrompt.gif|The prompt for swiping right.
ToxicBoxTouchPrompt.gif|The prompt for touching Toxic Boxes.
</tabber>
__NOTOC__
Category:Creations
Category:Drawn to Life: SpongeBob SquarePants Edition
Category:Creations in Drawn to Life: SpongeBob SquarePants Edition
Category:Bikini Bottom
Category:Deep Sea
Category:Transportation
Cliffs of Doom

Cliffs of Doom is the first level in Deep Sea and the 11th level in the Drawn to Life: SpongeBob SquarePants Edition game in general, following Pyramid. It is also the last traditional vehicle level in the game, with two sections making up this stage.
As the player first starts the level, they're required to draw the Cliff Racer. The stage is an auto-mover, with the player swiping the touch screen right to gain a speed boost and defeat Fire Spirits, and swiping up to jump. They also have to touch Toxic Boxes with the Stylus to erase them before the Cliff Racer hits them. As this is a vehicle level, no other creations or Bikini Bottom Home residents can be found here.
== Enemies==
Fire Spirit	Toxic Box
 	
== Creations==
Cliff Racer Draw a CRAZY CAR to ride down on the coaster!
This list only includes creations that are first drawn within this level.
== Trivia ==
* This is the only vehicle level in the game that switches terrains halfway through.
** Said terrains are references to both Kelp Forest and Rock Bottom.
== Media ==
<tabber>
|-|Screenshots=
CliffRacerJump.png|The player about to jump across a gap.
|-|Prompts=
DTLSBSwipeUpPrompt.gif|The prompt for swiping up.
StylusSwipePrompt.gif|The prompt for swiping right.
ToxicBoxTouchPrompt.gif|The prompt for touching Toxic Boxes.
|-|Music=
DTL_SP_Cliffs_of_Doom.ogg|Cliffs of Doom
</tabber>
__NOTOC__
Category:Non-Canon
Category:Drawn to Life: SpongeBob SquarePants Edition
Category:Bikini Bottom
Category:Levels
Category:Levels in Drawn to Life: SpongeBob SquarePants Edition
Category:Deep Sea
Clinic

The Clinic is a building that appears in Drawn to Life: Two Realms, located at the northern side of Belleview, south of Kone's Mansion. It is where Dr. Curie works, but it is unknown if she owns the clinic or not.
== Appearance ==
The Clinic is a square building with a yellow medical cross on the front. The corners of the building are painted both white and mint green, whilst the main walls are various shades of green. There is a mint green portico at the entrance doors, with frames of the same color accompanying the windows. A car and two ambulances occupy the parking lot that takes up the surrounding area.
== Story ==
In Drawn to Life: Two Realms, the Hero approaches the Clinic at Aly's request after Bruce asks about his wife, Dr. Curie. The Hero meets Dr. Curie outside of the building, and after she asks about the the Hero's injury, she gets upset after discovering Aly sent them over. Once her mind is cleared following the ensuing Imagination Battle, Dr. Curie apologizes for her harshness towards Aly and the Hero. Bruce arrives at the scene soon after, and the two apologize to each other and reconcile.
== Trivia ==
* It is unknown who else works at the hospital besides Dr. Curie, as there are two ambulances parked outside.
== Media==
Clinic.PNG|The full area surrounding the Clinic
BlabberingAbout.png|Dr. Curie complaining about Aly to the Hero
Cesaros!.png|Bruce and Dr. Curie making up and planning a trip for Aly
__NOTOC__
Category:Drawn to Life: Two Realms
Category:Buildings
Category:Village Area
Category:Belleview
Clock

The Clock is a creation in Drawn to Life used to tell the player's local time. At the start of the game, the clock appears to be broken with gears showing from behind a torn clock face. After The Creator draws the Night Sky, the player must bring back the Village Clock page from Gearworks and draw the Clock Hands. 
The Clock Hands are a creation drawn by The Creator used to tell the current time. They show up on the  Village Clock at Village Hall and on the sub-screen HUD (shown while in the village). The template is retrieved from Gearworks and is drawn after the Festival takes place.
== Appearance ==
The clock itself takes the appearance of a blue metal disc with various mechanical accents, and a white clock face in the center. Dashes at regular intervals around the case indicate the hours, while a semi-circular hole reveals the gear mechanisms working the clock. Hanging from the Clock is a brown satchel with some kind of rolled up document sticking out of it.
That hands of the clock are drawn by the player, and as such their appearance is up to what the player decides to drawn. They are, however, restricted to two rectangular boxes, one smaller than the other to indicate the hour and minute hand.
The player also gets to draw a Clock face too, but this is not shown on the Clock itself. Instead, it appears on the Village Hall, along with the Clock Hands, so that the Raposa of the village can use to tell the time with. Like the Hands, the Face is entirely designed by the player, although they are restricted to a circular area that appears white if not colored in.
== Trivia ==
*It takes 12 hours for a day to pass in Drawn to Life, from 7AM-7PM.
*The Clock is vital for the Day/Night cycle to occur in Drawn to Life, as the time never changes without it.
*There are no pre-drawn guides for this creation. The image showing the Clock Hands is from a pre-release version of the game.
*The Clock's time is synced up with whatever time the player's Nintendo DS is set at.
*In Drawn to Life: The Next Chapter, the Clock on the Village Hall is absent, instead replaced by a bell.
Category:Drawn to Life
Category:Creations
Category:Village Creation
Category:Creations in Drawn to Life