nyuuzyou/wikis huggingface dataset:
Magic Hit Rate

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Magic Hit Rate is determined by the target's Magic Evasion and the caster's Magic Accuracy, and represents the percentage of the time that a player can expect to land a spell unresisted. "Unresisted" should not be confused with "for full damage," as there are various other factors in the Magic Damage equation that can reduce the damage of unresisted nukes. This Magic Hit Rate indirectly determines the resist state distribution of spells.
There has been significant Magic Hit Rate testing (see reference summary), but a specific equation has been elusive because it is impossible to absolutely determine a monster's Magic Evasion. Combining the testing available, it appears to work something like this:
:dMAcc = Caster's Magic Accuracy - Target Magic Evasion
:If dMAcc < 0, Magic Hit Rate = 50% + floor( dMAcc2 )100
:If dMAcc 0, Magic Hit Rate = 50% + dMAcc100
Magic Hit Rate, like normal hit rate, is capped at 95%. The Magic Evasion = Magic Accuracy = 50% Magic Hit Rate point above is arbitrary and possibly not correct, but it simplifies the math the most.
There is also likely a level correction included in Magic Hit Rate, though there has not been significant testing reported on it. We could guess it to be on the order of +4 Magic Evasion per dLVL, on top of the native Magic Evasion trait increase from leveling up.
===Simplification===
**See the Estimated Magic Accuracy Requirements table below.
===dINT and Hit Rate===
The table below is from the dINT page. This is for the purpose of tying that information together with an example. 
== Estimated Magic Accuracy to Cap Hit Rate ==
The table below represents the magic accuracy required to cap your hit rate based on the elemental resistance value and level of the foe.
== Related Links ==
* Magic Hit Rate (CDF, Blogger)
*Hit Rate Testing (Dachi, JP Blog)
*(Lute, JP Blog)
* Magic Evasion
* Magic Accuracy
* Resist
Category:Game Mechanics
Magic Potency

Magic Potency is a direct increase to the amount of damage a spell or magical weapon skill/ability of the corresponding type will do. For example, a 10% increase in fire potency will cause the spell Fire IV to do 10% extra damage, but will also cause the weapon skill Wildfire and the job ability Fire Shot to do 10% extra damage.
Magic potency for specific elements is directly meritable in BLM group 1 merits, with a 2% damage increase with each upgrade.
Category:Game Terms
Magicite

There are three Magicite locates under the beastment strongholds:
Monastic Cavern- (F-6)
Qulun Dome- (E/F-9)
Altar Room (G-8)
Magicite is used in the following Missions and Quest:
* Bastok Mission 4-1
* San d'Oria Mission 4-1
* Windurst Mission 4-1
* Howl from the Heavens
Category:Targetable Location
Magicked astrolable

== Walkthrough ==
*The Eldieme Necropolis Door Quest.
*Starting NPC: Churano-Shurano, Windurst Waters (F-8). On top of Optistery in front of telescope.
*After talking to Churano-Shurano you can purchase a Permanent Key Item: Magicked astrolabe.
*This allows you to open doors in The Eldieme Necropolis solo.
Category:Windurst Waters Quests
Category:Borghertz's Hands
Magn. Strongbox

== Notes ==
Trade to one of the following NPCs to receive "Imperial Lineage" chapter II:
* Lurouillat- Southern San d'Oria (S) (J-9)
* Kevan- Bastok Markets (S) (F-9)
* Pogigi- Windurst Waters (S) (G-9)
== Related Links ==
* Stronghold Invasion
Magna Cache III (W)

==Walkthrough==
* After talking to the Campaign Ops NPC, speak to Yasmina (G-5) for details. She will ask you to which stronghold you want to ride:
** West Sarutabaruta (S) - Time to Beat: (1:09 was fast enough, 1:20 wasn't.)
** Fort Karugo-Narugo (S) - Time to Beat: (4:10 was fast enough, 4:14 wasn't.)
*** In order to progress this option, you must ride the Chocobo through Fivespires to Lamurara, C.C.. As Magna Cache missions require the nation to hold the stronghold.
*** Since the Phosphorous Ward will not open while mounted, it's required to use the small brick doors that look like Windows, such as the one at F-10.
*** Proceed inside until you reach the middle of Fivespires, and locate Lamurara, C.C. on the middle raised area/platform. Approaching them will initiate a cut-scene while mounted. DO NOT dismount under any circumstance before this cut-scene triggers. Or else the Ops Mission will fail, and no reward will be given.
** Meriphataud Mountains (S) - Time to Beat: 7:36
** Sauromugue Champaign (S) - Time to Beat: (10:01 was fast enough, 10:23 wasn't.)
*** To attain the time(s) needed for this, follow the mini-guide above to go through Fort Karugo-Narugo (S), take the upper level around the left side of the middle and heading for A Exit by falling down and taking the left north door from the center.
*** Take the far north exit to Meriphataud Mountains (S)
**** Go past the Watchful Pixie (or right-straight ahead leaning left from A Exit.)
**** Turn left and then immediately right, after.
**** Another Right at the next intersection, stay left, past the War Lizards.
**** Turn Immediate left before the Dragonflies, then follow the right wall avoiding as much terrain/clutter as possible to the exit.
*** In Meriphataud Mountains (S), go around the rock formation, and make sure you get to the right so you can get past the white cermet structure. After going past it, turn left and head straight for the S. Champaign Gate. Recommended that you fall down into the trench path to save time.
*** In Sauromugue Champaign (S), DO NOT go west/left around the middle mountain that sits in the middle of the zone. (This and not using the center raised platform in the Fort will lose you a lot of time.) Go to the right/north of it, staying close to it and then west toward the Stronghold through the gate. The NPC will be between the two braziers ahead.
* Ride your Chocobo to the stronghold. When you arrive at the Campaign Arbiter, you will automatically dismount and get a cut-scene.
* Report back to Emhi Tchaoryo to complete the mission.
==Notes==
* The Campaign Ops is the same as the last tier, but requires faster delivery times.
Magna Cache II (W)

==Walkthrough==
* After talking to the Campaign Ops NPC, speak to Yasmina (G-5) for details. She will ask you to which stronghold you want to ride:
** West Sarutabaruta (S) - Time to Beat: (1:22 was fast enough.)
** Fort Karugo-Narugo (S) - Time to Beat: (4:28 was fast enough, 4:33 wasn't.)
*** In order to progress this option, you must ride the Chocobo through Fivespires to Lamurara, C.C.. As Magna Cache missions require the nation to hold the stronghold.
*** Since the Phosphorous Ward will not open while mounted, it's required to use the small brick doors that look like Windows, such as the one at F-10.
*** Proceed inside until you reach the middle of Fivespires, and locate Lamurara, C.C. on the middle raised area/platform. Approaching them will initiate a cut-scene while mounted. DO NOT dismount under any circumstance before this cut-scene triggers. Or else the Ops Mission will fail, and no reward will be given.
** Meriphataud Mountains (S) - Time to Beat: (7:38 was fast enough, 8:04 wasn't.)
** Sauromugue Champaign (S) - Time to Beat: (11:30 wasn't fast enough)
* Ride your Chocobo to the stronghold. When you arrive at the Campaign Arbiter, you will automatically dismount and get a cut-scene.
* Report back to Emhi Tchaoryo to complete the mission.
==Notes==
* The Campaign Ops is the same as the last tier, but requires faster delivery times.
Magna Cache I (W)

==Walkthrough==
* After talking to the Campaign Ops NPC, speak to Yasmina (G-5) for details. She will ask you to which stronghold you want to ride:
** West Sarutabaruta (S) - Time to Beat: (Between 1:09 and 1:41 will be fast enough)
** Fort Karugo-Narugo (S) - Time to Beat: (5:02 was fast enough, 5:05 was too slow.)
*** In order to progress this option, you must ride the Chocobo through Fivespires to Lamurara, C.C.. As Magna Cache missions require the nation to hold the stronghold.
*** Since the Phosphorous Ward will not open while mounted, it's required to use the small brick doors that look like Windows, such as the one at F-10.
*** Proceed inside until you reach the middle of Fivespires, and locate Lamurara, C.C. on the middle raised area/platform. Approaching them will initiate a cut-scene while mounted. DO NOT dismount under any circumstance before this cut-scene triggers. Or else the Ops Mission will fail, and no reward will be given.
** Meriphataud Mountains (S) - Time to Beat: (8:14 was fast enough, 8:31 wasn't fast enough.)
** Sauromugue Champaign (S) - Time to Beat: (10:27 seconds was fast enough, 13:41 wasn't fast enough)
* Ride your Chocobo to the stronghold. When you arrive at the Campaign Arbiter, you will automatically dismount and get a cut-scene.
* Report back to Emhi Tchaoryo to complete the mission.
==Notes==
* Northern Front Strongholds will not contribute to this Campaign Op.
Magna Swimwear Set

==Notes==
*Obtained via the Sunbreeze Festival
**The NQ pieces may be purchased for 5000 gil
**The HQ pieces may be purchased for 7500 gil
*The Magna Swimwear Set F and Magna Swimwear Set F +1 can only be worn by Elvaan Females.
*The Magna Swimwear Set M and Magna Swimwear Set M +1 can only be worn by Elvaan Males.
Category:Armor Set
Magnetic Earring

==Reacquisition==
*Drop your earring and proceed to the Empyreal Paradox.
**The fastest way there is via the Home Point warp if you have it. Lumoria → The Garden of Ru'Humet → #1 and descend.
*Select the ??? near the entrance and erase your memories; "I've already forgotten them" and "Yes, erase my memories".
*Recomplete Shadows of the Departed and Apocalypse Nigh to re-obtain an earring of your choice.
Category:Earrings
Magriffon (A)

Fame across Abyssea zones is not shared. Each area has it's own fame level.
Fame	NPC Dialog
1 	(Player Name)? Can't say I've ever heard that name. What did you expect? Those who live in chill, harsh environs such as these are slow to warm up to strangers. But take heart. Do what you can to make yourself useful, and someday you might find yourself as beloved as me. Ahahaha!
2 	(Player Name), you say? Yes, I may have overheard a person mention someone who claims he might have possibly known a fellow who spoke a name that almost vaguely resembles yours... though I cannot be sure. Keep working as your are, and I'm sure the community will warm up to you before long. Even if you're not as charming as yours truly. Ahahaha!
3 	(Player Name)...? Yes, there's no mistaking it. That's a name I heard the other day. "Why, <he/she> almost reminds me of a young Magriffon," the fellow said. "Not half as brave and gallant, of course...but then again, who is?"
4 	(Player Name)! You're quite the talk of the range these days. Seems your hard work has made quite an impression on the survivors. Just between you and me, do feel free to take a break from playing <hero/heroine> all the time. There's no need to overshadow, er, a certain other prestigious personage. Would you not agree?
5 	Ah, greetings, (Player Name). Always a pleasure. Every time I hear your name--quite often these days, I must say--it brings to mind my own remarkable exploits. Exploits that people don't seem to be speaking much of these days...<sigh>.
6 	Well, you've certainly done it, (Player Name). You've completely eclipsed yours truly in the hearts and minds of the survivors of Uleguerand. I must admit: at first, I was more than a little jealous. But not anymore. We're truly fortunate that you arrived. No doubt it's thanks to the providence pot I acquired. I knew it was worth every last coin!
Magus Bazubands

==Notes==
*Likely a 12% increased chance of learning a spell since we know Reforged +1 say +12 which probably means 12%. 
**This based on how some stuff was upgraded 1-2 vs NQ and some wasn't upgraded at all.
==Related Links==
*Magus Attire Set
Category:HandsCategory:Unsolved MysteriesCategory:Artifact Armor
Magus Keffiyeh +1

Category:HeadCategory:Artifact Armor +1
==Notes==
*Adds 0.02 to a spell multiplier from a spell of a family that is predatory (stronger) than the target monster family. E.g MP Drainkiss vs Colibri.
**See Monster Correlation.
*You can skip upgrading to and go straight to the Reforged version by checking out the Reforged Artifact Armor page.
==Related Links==
*Magus Attire Set +1
Mahuika

==Listings==
==Lore==
* Mahuika is the Maori goddess of fire, an ancestress of Māui. When mortals lost the utility of fire, Māui sought out Mahuika's secret of using it on command. Māui begged of her to give him the gift of fire, and she removed one of her five fingers (each representing her five Fire Children) and gave it to him. Māui deviously took it away and extinguished it. He returned to Mahuika and told her it had gone out. This pattern continued until only one finger remained. Mahuika was enraged, removed her last child, and hurled it at Māui, causing a massive fire. Māui narrowly escaped.Nga Manawa, spawned in the same battlefield, is named after the collective name of Mahuika's five Fire Children.
Maiden of the Dusk

== Walkthrough ==
* Examine the Veridical Conflux in Grauberg (S) at (F-5) for a cutscene. You will be transported to Walk of Echoes.
** If Walk of Echoes was the last dawndrop you did from the last mission, you must exit and examine the Veridical Conflux for the cutscene.
* Examine the Ornate Door north of the Verdical Conflux in the Walk of Echoes for a cutscene; examine it again to enter the BC Maiden of the Dusk.
* Your opponent in this BC is Lilith; she casts AoE enfeebling spells, and has two forms.
** In the first form:
*** Her regular melee attacks are AoE and cause knockback, and she has a weaponskill with the additional effect of Dispel.
*** Aside from AoE enfeebling spells, she casts Comet, and at low HP, Meteor.
*** She can use Trance multiple times. While under trance, she can use a gaze weaponskill called Fatal Attraction which will charm; this can be avoided by turning away from her.
*** After defeating the first form, there will be a cutscene and you will return to the entry point of the battlefield to rest and buff again if needed.
** In her second form:
*** Her weaponskills are Dark Flare, Dark Burst, Dark Quake, Dark Freeze, Dark Tornado; they are conal attacks that do sizable amounts of damage.
*** She also has a weaponskill called Dark Moon that causes Weakness for a short period of time.
*** She summons Elemental Gyves which can be nuked down fairly easily. Avoid standing in them when possible.
**** Red gives Burn and Attack Down.
**** Cyan gives Frost and Magic Attack Down.
**** Yellow gives Rasp and Defense Down.
**** Green gives Choke and Evasion Down.
**** Blue gives Drown and Magic Defense Down.
**** Purple gives Shock and Accuracy Down.
**** White gives Dia and Disease.
**** Black gives Bio and a 5 second Doom effect. Two appear after Dark Moon. Be especially careful of this one.
*** Her two hour is Dark Sun; it is AoE Death in approximately a 15 yalm radius. She will say a line before she uses it, so be prepared to run when she is under 50%.
** Both phases are rather trivial at ilvl 119, but advise caution on Fatal Attraction.
*The mission will be complete after a 10 minute cutscene with Lady Lilith, Lilisette and Cait Sith.
**After this cutscene, you may buy the HTMB KI Maiden phantom gem for 10 Merit Points.
* If you are defeated, wait for the next game day and check the Grauberg (S) Veridical Conflux to get another Primal glow.
Category:Wings of the Goddess Missions
Mailleronce

====Involved in Missions====
*Proof of Valor
====Dialogue====
(During Proof of Valor)
Mailleronce: What's that you say? You require signatures in order to go to Valdeaunia and snatch the Troupe Mayakov dancers out from the jaws of death?
Mailleronce: Is this t-true? T-that the girls are in grave danger?
Mailleronce: M-my apologies. I meant not to lose my composure over the news. I would be glad indeed to lend my voice to your cause.
Mailleronce: <Sigh>... Would that I could leave my post and go rescue those beauties myself...
Category:Shadowreign NPCs
Main Gauche

== Obtaining Item ==
* 100% drop from the Enemy Leader on floor 100 if the person who started the run is on Dancer. (It is possible to get a duplicate of the same weapon.)
* Potential drop from the Enemy Leaders on floors 20, 40, 60, and 80.
* Possible to drop from any normal Notorious Monster. (Not including Enemy Leaders on floors other than the ones listed above, Specified Enemies, Specified Enemy, Gears, or Ramparts.)
== Related Links ==
* The Myriad Arms of Balrahn
* Terpsichore
* An Imperial Heist
* Unlocking a Myth (Dancer)
Category:Vigil Weapons
Make FFXI Great Again

==Introduction==
In this guide I am going to go over software that can enhances your FPS especially if you are playing on a new ATI/nVidia powered laptop that won't play DirectX8 or lower on the GPU by default and defaults to it all being rendered on the CPU or nVidia power Tegra GPU in handhelds such as smart phones, the nVidia Shield, tablets and various other products that use the Tegra chip.
I'll give you an intro to what is Super Sampling and how it can be achieved on FFXI to help the game look sharper even on lowish end GPUs.
Software that will redirect the DirectX8 API to use DirectX 10/11. Which allows for a lot of post processing image manipulation a.k.a. will bigly enhance the visual aesthetics of FFXI. Some of it is even just used to make FFXI run better on those newer systems before you start using those new DirectX10/11 shaders you will have access to if you so chioce.
Software that will further enhance the visuals now that you have those DirectX10/11 API to communicate with.
And finally software that can allow you run add-on software on top of FFXI to ease the daily grind but only to a point! Some stuff I just cant talk about here and google will be your friend.
==Vanilla==
Plain FFXI a.k.a. Vanilla is very CPU bound do being developed for the PS2 first then ported to the PC. You can have a 1080TI and will only see 5%~ GPU usage while you new core I7 will see 90%+ usage on one core. That's right FFXI is so old all it can only utilize one CPU core.
I've been playing since the PS2 in North America about 6 months after the PC NA release. Though I started on the PC while my 5 real life friends started on the PS2. I've always felt FFXI had amazing graphics back then and even into this era though lately they started lacking in the animation department for sure to do only supporting DirectX 8 and its lack of shader editing.
Unfortunately newer AMD/nVidia Laptops and Tegra systems decided that they would have dual graphic cards one being on-board and the other your normal off board GPU but those off board GPUs would only kick in if the game supported DirectX9+ and would kill your FPS even though FFXI isn't GPU intensive. Sadly a game already very CPU intensive not having access to a real GPU for the little bit it did utilize one, made it drop to 10-15 FPS.
==Super Sampling==
==dgVoodoo2==
==Reshade==
==Project Mercury==
==Dat Files(Image/Sound Files)==
==Others==
Makel-Pakel

==Notes==
Reive and Incursion Capes JSE Capes can be traded at a 3:1 ratio trading Makel-Pakel. Trading 3 capes allows the choice of any single Reive and Incursion Capes JSE Capes. He does not accept augmented capes.
*The augmented versions of the capes may have their augments removed by Makel-Pakel as well.
Category:Celennia Memorial Library NPCs
Making Amends

== Walkthrough ==
*Speak with Hakkuru-Rinkuru in the Orastery and then trade him an Animal Glue.
**If you are on The Horutoto Ruins Experiment, you need to complete the mission before you may activate this quest.
**If you are on Saintly Invitation, you need to complete the fight with the Yagudo before you may activate this quest.
Category:Port Windurst Quests
Category:Windurst Quests
Making Amens!

== Walkthrough ==
*Speak to Kuroido-Moido to begin this quest. Rezone if you just completed the previous quest.
*Head to Garlaige Citadel.
*Once inside kill Fallen Evacuees in the small rooms near(ish) the entrance until you get a Garlaige Key.
*Head past the first two Banishing Gates and use the Garlaige Key to get into the Incinerator room at (I-7) on the third map.
**Obtain a Pouch of weighted stones from the ??? on the ground on map 1 (G-8). This allows you to pass through the gates alone.
**Proceed through the Banishing Gate #1 at (I-9) on the first map.
**Then proceed through the Banishing Gate #2 at (H-10) on the second map.
*Speak to Mashira in the Incinerator Room at (I-7) who will hand you a Broken wand.
*Return to Kuroido-Moido for your reward.
:
*This quest cannot be completed if you are on Windurst Mission 8-1 or the quest Orastery Woes.
*It is recommended that you complete the quest Rubbish Day at the same time as this quest also sends you to the same Incinerator Room.
Category:Windurst Quests Category:Port Windurst Quests
Making Headlines

== Walkthrough ==
* Speak to Naiko-Paneiko in Southern Windurst Waters (C-11) at The Tarutaru Times Company to begin the quest.
* Speak to the following NPCs to retrieve key items:
** Kyume-Romeh in Northern Windurst Waters (F-10) in the Timbre Timbers Tavern for Windurst Waters scoop
** Hiwon-Biwon in Windurst Walls (K-8) by Shanttoto's House for Windurst Walls scoop
** Umumu in Windurst Woods (I-6) near the Dhamel Farm for Windurst Woods scoop
** Yujuju in Port Windurst (M-6) by the Air Travel Agency for Port Windurst scoop.
* Return to Naiko-Paneiko, he will request that you check out a lead in the Inner Horutoto Ruins.
* Enter from East Sarutabaruta (J-7) to enter the first map of Inner Horutoto Ruins.
* Examine the Cracked Wall at (G-8) to enter the second map.
** The Cracked Wall at (G-9) can be used as an alternative if you do not have a way to apply Invisible (Status) once past the door to avoid goblin aggro.
** Low level players may notice the monsters on the second map are much higher level, but should not panic. Only "evil" mobs are aggressive. See notes below for more info.
* Examine the Mahogany Door at (G-8) to get a message to confirm the Windurst Woods scoop.
* Return to Naiko-Paneiko to finish the quest and receive your reward.
 	
Horutoto Ruins Map 1	Horutoto Ruins Map 2
== Notes ==
* What low level players should know about Incredibly Tough mobs (level 79-92) in beginner zones such as Inner Horutoto Ruins.
** Why they are here:
*** After the level cap was raised beyond 75 in the Abyssea era, SE decided to repurpose some of the many underutilized low level zones into leveling camps for level 75+.
** These changes should not disrupt new players:
*** Regular wildlife (Beasts, Vermin, etc.) will be non-aggressive. You can walk past them.
*** Evil creatures (Undead, Beastmen, Demons will still be aggressive and should be avoided.
**** You do not need Sneak and Invisible usually. Check for alternative tunnels where these creatures are not present.
**** At Inner Horutoto Ruins, the southern tunnel marked B on the maps do not have skeletons or goblins.
** To look up the level of an Incredibly Tough mob, you can look at the zone pages on this wiki, or the Grounds Tomes in middle lands areas.
* Summary
** Deathwatch Beetle and Troika Bats: ignore them and they'll ignore you.
** Goblins : If they see you, they will attack. Stay more than 10y away (roughly half the width of the tunnel), be careful around (H-8).
** Skeletons: If they hear you or your Hit Points are below 80%, they will attack. Stay more than 10y away, these are also around (H-8), further ahead than the goblins.
** The aggressive enemies can be avoided without Sneak/Invisible by using the southern tunnel marked B and staying to the left while going toward the Mahogany Door.
Category:Windurst Quests Category:Windurst Waters Quests