nyuuzyou/wikis huggingface dataset:
Pokémon Ranger (Feb 19, 2006 JP prototype)

A prototype of Pokémon Ranger for the Nintendo DS.
==Notes==
* The build date was based on the file creation date in the leak.
* At least the game can get to the menu in DeSmuME 0.9.13.
Warning: Do not link to this build; It is a first party Nintendo prototype, and furthermore it was obtained via illegal means.
Pokémon Ranger (Jul 24, 2006 EU prototype)

A prototype of Pokémon Ranger for the Nintendo DS.
==Notes==
* The build date was based on the file creation date in the leak.
* At least the game can get to the menu in DeSmuME 0.9.13.
Warning: Do not link to this build; It is a first party Nintendo prototype, and furthermore it was obtained via illegal means.
Pokémon Ranger (Nov 10, 2006 EU prototype)

A prototype of Pokémon Ranger for the Nintendo DS.
==Notes==
* The build date was based on what was written at Retro Reversing.
* There are two versions of this rom that despite having differences in file size, it is not clear what the differences are.
* "tycho_eu_0611101914DSf.bin" appears to be corrupt.
* In melonDS 0.9.5 a "black screen" is shown.
* At least the game can get to the menu in DeSmuME 0.9.13.
Warning: Do not link to this build; It is a first party Nintendo prototype, and furthermore it was obtained via illegal means.
Pokémon Ranger (Nov 14, 2006 EU prototype)

A prototype of Pokémon Ranger for the Nintendo DS.
==Notes==
* The build date was based on what was written at Retro Reversing.
* There are two versions of this rom that despite having differences in file size, it is not clear what the differences are.
* In melonDS 0.9.5 a "black screen" is shown.
* At least the game can get to the menu in DeSmuME 0.9.13.
Warning: Do not link to this build; It is a first party Nintendo prototype, and furthermore it was obtained via illegal means.
Pokémon Ranger (Nov 15, 2006 EU prototype)

A prototype of Pokémon Ranger for the Nintendo DS.
==Notes==
* The build date was based on what was written at Retro Reversing.
* There are two versions of this rom that despite having differences in file size, it is not clear what the differences are.
* In melonDS 0.9.5 a "black screen" is shown.
* At least the game can get to the menu in DeSmuME 0.9.13.
Warning: Do not link to this build; It is a first party Nintendo prototype, and furthermore it was obtained via illegal means.
Pokémon Ranger (Nov 16, 2006 EU prototype)

A prototype of Pokémon Ranger for the Nintendo DS.
==Notes==
* The build date was based on what was written at Retro Reversing.
* There are two versions of this rom that despite having differences in file size, it is not clear what the differences are.
* In melonDS 0.9.5 a "black screen" is shown.
* At least the game can get to the menu in DeSmuME 0.9.13.
Warning: Do not link to this build; It is a first party Nintendo prototype, and furthermore it was obtained via illegal means.
Pokémon Ranger (Nov 17, 2006 EU prototype)

A prototype of Pokémon Ranger for the Nintendo DS.
==Notes==
* The build date was based on what was written at Retro Reversing.
* There are two versions of this rom that despite having differences in file size, it is not clear what the differences are.
* In melonDS 0.9.5 a "black screen" is shown.
* At least the game can get to the menu in DeSmuME 0.9.13.
Warning: Do not link to this build; It is a first party Nintendo prototype, and furthermore it was obtained via illegal means.
Pokémon Ranger (Nov 20, 2006 EU prototype)

A prototype of Pokémon Ranger for the Nintendo DS.
==Notes==
* The build date was based on what was written at Retro Reversing.
* There are two versions of this rom that despite having differences in file size, it is not clear what the differences are.
* In melonDS 0.9.5 a "black screen" is shown.
* At least the game can get to the menu in DeSmuME 0.9.13.
Warning: Do not link to this build; It is a first party Nintendo prototype, and furthermore it was obtained via illegal means.
Pokémon Ranger (Nov 21, 2006 EU prototype)

A prototype of Pokémon Ranger for the Nintendo DS.
==Notes==
* The build date was based on what was written at Retro Reversing.
* There are two versions of this rom that despite having differences in file size, it is not clear what the differences are.
* In melonDS 0.9.5 a "black screen" is shown.
* At least the game can get to the menu in DeSmuME 0.9.13.
Warning: Do not link to this build; It is a first party Nintendo prototype, and furthermore it was obtained via illegal means.
Pokémon Ranger (Nov 22, 2006 EU prototype)

A prototype of Pokémon Ranger for the Nintendo DS.
==Notes==
* The build date was based on what was written at Retro Reversing.
* There are two versions of this rom that despite having differences in file size, it is not clear what the differences are.
* In melonDS 0.9.5 a "black screen" is shown.
* At least the game can get to the menu in DeSmuME 0.9.13.
Warning: Do not link to this build; It is a first party Nintendo prototype, and furthermore it was obtained via illegal means.
Pokémon Ranger (Nov 28, 2006 A EU prototype)

A prototype of Pokémon Ranger for the Nintendo DS.
==Notes==
* The build date was based on what was written at Retro Reversing.
* There are two versions of this rom that despite having differences in file size, it is not clear what the differences are.
* In melonDS 0.9.5 a "black screen" is shown.
* At least the game can get to the menu in DeSmuME 0.9.13.
Warning: Do not link to this build; It is a first party Nintendo prototype, and furthermore it was obtained via illegal means.
Pokémon Ranger (Nov 28, 2006 B EU prototype)

A prototype of Pokémon Ranger for the Nintendo DS.
==Notes==
* The build date was based on what was written at Retro Reversing.
* There are two versions of this rom that despite having differences in file size, it is not clear what the differences are.
* In melonDS 0.9.5 a "black screen" is shown.
* At least the game can get to the menu in DeSmuME 0.9.13.
Warning: Do not link to this build; It is a first party Nintendo prototype, and furthermore it was obtained via illegal means.
Pokémon Ranger (Nov 29, 2006 EU prototype)

A prototype of Pokémon Ranger for the Nintendo DS.
==Notes==
* The build date was based on what was written at Retro Reversing.
* There are two versions of this rom that despite having differences in file size, it is not clear what the differences are.
* In melonDS 0.9.5 a "black screen" is shown.
* At least the game can get to the menu in DeSmuME 0.9.13.
Warning: Do not link to this build; It is a first party Nintendo prototype, and furthermore it was obtained via illegal means.
Pokémon Ranger (Nov 30, 2006 EU prototype)

A prototype of Pokémon Ranger for the Nintendo DS.
==Notes==
* The build date was based on what was written at Retro Reversing.
* There are two versions of this rom that despite having differences in file size, it is not clear what the differences are.
* In melonDS 0.9.5 a "black screen" is shown.
* At least the game can get to the menu in DeSmuME 0.9.13.
Warning: Do not link to this build; It is a first party Nintendo prototype, and furthermore it was obtained via illegal means.
Pokémon Ranger (Nov 8, 2006 EU prototype)

A prototype of Pokémon Ranger for the Nintendo DS.
==Notes==
* The build date was based on what was written at Retro Reversing.
* There are two versions of this rom that despite having differences in file size, it is not clear what the differences are.
* In melonDS 0.9.5 a "black screen" is shown.
* At least the game can get to the menu in DeSmuME 0.9.13.
Warning: Do not link to this build; It is a first party Nintendo prototype, and furthermore it was obtained via illegal means.
Pokémon Ranger (Nov 9, 2006 EU prototype)

A prototype of Pokémon Ranger for the Nintendo DS.
==Notes==
* The build date was based on what was written at Retro Reversing.
* There are two versions of this rom that despite having differences in file size, it is not clear what the differences are.
* In melonDS 0.9.5 a "black screen" is shown.
* At least the game can get to the menu in DeSmuME 0.9.13.
Warning: Do not link to this build; It is a first party Nintendo prototype, and furthermore it was obtained via illegal means.
Pokémon Ranger (Oct 24, 2006 EU prototype)

A prototype of Pokémon Ranger for the Nintendo DS.
==Notes==
* The build date was based on what was written at Retro Reversing.
* There are two versions of this rom that despite having differences in file size, it is not clear what the differences are.
* In melonDS 0.9.5 a "black screen" is shown.
* At least the game can get to the menu in DeSmuME 0.9.13.
Warning: Do not link to this build; It is a first party Nintendo prototype, and furthermore it was obtained via illegal means.
Pokémon Ranger (Oct 31, 2006 EU prototype)

A prototype of Pokémon Ranger for the Nintendo DS.
==Notes==
* The build date was based on what was written at Retro Reversing.
* There are two versions of this rom that despite having differences in file size, it is not clear what the differences are.
* In melonDS 0.9.5 a "black screen" is shown.
* At least the game can get to the menu in DeSmuME 0.9.13.
Warning: Do not link to this build; It is a first party Nintendo prototype, and furthermore it was obtained via illegal means.
Pokémon Silver (German Demo)

A German demo of Pokemon Silver.
==Notes==
*An NPC blocks the entrance to Violet City and Dark Cave. Interacting with them says "Hier geht es leider nicht weiter."
*This build is identical to mos2_slv_ger_e3_ps3_010112 with a three byte difference.
==Origin==
PokemonSilverGerman1.jpg
PokemonSilverGerman2.jpg
==See also==
Forest of Illusion's original tweet.
Pokémon Yellow (Apr 28, 1999 prototype)

A prototype of Pokémon Yellow for the Game Boy.
==Notes==
* According to The Cutting Room Floor, the prototype is said to be based on the final English version however the build date does not appear to be close to or above the final build date.
* Contains debugging that can be accessed in the main menu through select.
* Looking at the file name, it is suggested to be a prototype for Gameboy Color and not Gameboy.
* At least the game can get to the menu in mgba 0.10.3.
Pokémon Yellow (Feb 10, 1999 prototype)

A late English localisation prototype of Pokémon Yellow, compiled on February 10, 1999. Dated 13 days before the final US version of the game.
==Origin==
Stolen via intrusion into Nintendo's corporate intranet between March and May 2018. 
Warning: Do not link to this build; It is a first party Nintendo prototype, and furthermore was obtained via illegal means.
Pokémon Yellow (Feb 15, 1999 prototype)

A late English localisation prototype of Pokémon Yellow, compiled on February 15, 1999. Dated 8 days before the final US version of the game.
==Origin==
Stolen via intrusion into Nintendo's corporate intranet between March and May 2018. 
Warning: Do not link to this build; It is a first party Nintendo prototype, and furthermore was obtained via illegal means.
Pokémon Yellow (Feb 16, 1999 prototype)

A late English localisation prototype of Pokémon Yellow, compiled on February 16, 1999. Dated 7 days before the final US version of the game.
==Origin==
Stolen via intrusion into Nintendo's corporate intranet between March and May 2018. 
Warning: Do not link to this build; It is a first party Nintendo prototype, and furthermore was obtained via illegal means.
Pokémon Yellow (Feb 17, 1999 prototype)

A late English localisation prototype of Pokémon Yellow, compiled on February 17, 1999. Dated 6 days before the final US version of the game.
==Origin==
Stolen via intrusion into Nintendo's corporate intranet between March and May 2018. 
Warning: Do not link to this build; It is a first party Nintendo prototype, and furthermore was obtained via illegal means.
Pokémon Yellow (Feb 18, 1999 prototype)

A late English localisation prototype of Pokémon Yellow, compiled on February 18, 1999. Dated 5 days before the final US version of the game.
==Origin==
Stolen via intrusion into Nintendo's corporate intranet between March and May 2018. 
Warning: Do not link to this build; It is a first party Nintendo prototype, and furthermore was obtained via illegal means.
Pokémon Yellow (Feb 22, 1999 07:28 prototype)

A late English localization prototype of Pokémon Yellow, compiled on February 22, 1999, 07:28:22 1 day before the final build.
==Notes==
==Origin==
Stolen via intrusion into Nintendo's corporate intranet between March and May 2018. 
Warning: Do not link to this build; It is a first party Nintendo prototype, and furthermore was obtained via illegal means.
Pokémon Yellow (Feb 22, 1999 10:38 prototype)

A late English localisation prototype of Pokémon Yellow, compiled on February 22, 1999, at 10:38:04, 1 day before the final build.
This is technically the same build as the final version of the game, but for unknown reasons, on February 23, a day after the compilation of this build, a binary modification was manually applied to this build, which was then used to manufacture the final cartridges for the US version of Pokémon Yellow. Therefore, this is a prototype.
==Origin==
Stolen via intrusion into Nintendo's corporate intranet between March and May 2018. 
Warning: Do not link to this build; It is a first party Nintendo prototype, and furthermore was obtained via illegal means.
Pokémon Yellow (Feb 3, 1999 09:29 prototype)

A late English localisation prototype of Pokémon Yellow, compiled on February 3, 1999, at 09:09:26. Dated 20 days before the final US version of the game.
==Origin==
Stolen via intrusion into Nintendo's corporate intranet between March and May 2018. 
Warning: Do not link to this build; It is a first party Nintendo prototype, and furthermore it was obtained via illegal means.
Pokémon Yellow (Feb 3, 1999 13:07 prototype)

A late English localisation prototype of Pokémon Yellow, compiled on February 3, 1999, 11:11:08. Dated 20 days before the final US version of the game.
==Origin==
Stolen via intrusion into Nintendo's corporate intranet between March and May 2018. 
Warning: Do not link to this build; It is a first party Nintendo prototype, and furthermore it was obtained via illegal means.
Polar Panic (Oct 22, 2009 prototype)

A prototype of Polar Panic for the Xbox 360.
==Notes==
* Predates the final build by a day.
* Original filename: Polar Panic (Oct 22, 2009).7z
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Polarium Advance (iQue prototype)

Chinese Game Boy Advance prototype for Polarium Advance by iQue. This cartridge was sent to the Chinese government for review when there was still a ban on video games. This translation of the game was never released.
==Notes==
*MD5 data - 76e7dac53db04f2b4fbc792659954c7d
*Chinese name - Tongqin Yibi
==Screenshots==
HITOFUDEGBA_BIIC002.png|Main menu
HITOFUDEGBA_BIIC003.png|Gameplay
Polaroid Pete (Dec 15, 2001 prototype)

A prototype of the unreleased PlayStation 2 title Polaroid Pete from 2002-01-09. This would have been the English version of Gekibo: Gekisha Boy 2.
==Screenshots==
File:Polaroid_Pete-2002-01-09-Game-01.PNG
File:Polaroid_Pete-2002-01-09-Game-02.PNG
File:Polaroid_Pete-2002-01-09-Game-03.PNG
File:Polaroid_Pete-2002-01-09-Game-04.PNG
==See also==
* Release mirror on Archive.org
* Redump.org entry
Pool Hustler (Jul 15, 1998 prototype)

A prototype of Pool Hustler for the PlayStation.
==Notes==
* Compiled 3 weeks before the US retail
* Different intro FMV
* On the title screen it says "Push Start" instead of "Press Start"
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
** Game contains dongle protection: No.
** Game contains debugging symbols: N/A
** Dump was originally scrambled: No
==Screenshots==
PSX - Pool Hustler - For Preview Purposes Only - 7-23-98-0001.png
PSX - Pool Hustler - For Preview Purposes Only - 7-23-98-0002.png
PSX - Pool Hustler - For Preview Purposes Only - 7-23-98-0003.png
==Origin==
PSX - Pool Hustler - For Preview Purposes Only - 7-23-98.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Iniche for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Pool Nation (Jun 20, 2012 prototype)

A prototype of Pool Nation for the Xbox 360.
==Notes==
* Predates the final build by 3 months.
* Original filename: Pool Nation (Jun 20 2012).rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Pop'n TwinBee: Rainbow Bell Adventures (Prototype)

A very late European prototype of Pop'n TwinBee: Rainbow Bell Adventures for SNES.
==Notes==
* Only a single byte difference from the final release.
==Origin==
File:Popn-twinbee-rainbow-bell-adventures-europe-prototype-cart-front.jpg|Cartridge
File:Popn-twinbee-rainbow-bell-adventures-europe-prototype-cart-pcb.jpg|PCB
==See also==
Forest of Illusion release page.
Pop'n TwinBee (Putative Sample)

A prototype sample of Pop'n TwinBee for the Super Famicom.
==Notes==
* Was previously marked as a bad dump in no-intro. This is a new dump attempt that confirms that the dump is actually correct.
==Screenshots==
popntwinbee - title.png|Title screen
popntwinbee - cutscene.png|After title cutscene
popntwinbee - demo 1.png|Demo 1
popntwinbee - demo 2.png|Demo 2
popntwinbee - release.png|Release date advertisement
popntwinbee - gameplay.png|Gameplay
==Origin==
popntwinbee - pcb back.png|PCB back
popntwinbee - pcb front.png|PCB front
==See Also==
* No-Intro entry
PopStar Guitar (Apr 21, 2008 prototype)

A prototype of PopStar Guitar for PlayStation 2.
==Notes==
*Compiled build that was present in a SVN repository. This came from Revision 10952.
*Most of the .tc archives were not checked into the SVN, so they had to be generated manually with tools included in the GuitarKidsCombined folder.
*Dated about five months before the first available final build.
*Broadsword Interactive logo is different.
*Title screen and the main menu have very different designs.
*Magazine and Rehearse have been added in this build. The rest of the items on the main menu outside of Select Venue and Options still display mockups.
*The game begins differently. The player no longer has to perform at the guitar shop. It jumps straight into the school audition.
*Notes and strum bar have a different design. The design for both items were simplified in the final.
*The player has to audition at Apollo High (referred to as just "school") by playing a 30 second sample of Our Time Now.
*After passing the audition, the player will be able to perform the full song at the talent show.
*Winning and losing screens after playing at a venue have a very basic look. Likely placeholders.
==Screenshots==
PopstarGApr4_1.png
PopstarGApr4_2.png
PopstarGApr4_3.png
PopstarGApr4_4.png
PopstarGApr4_5.png
PopstarGApr4_6.png
PopstarGApr4_7.png
PopstarGApr21_1.png
PopstarGApr21_2.png
PopstarGApr4_10.png
PopstarGApr4_11.png
PopstarGApr21_3.png
PopstarGApr21_4.png
PopstarGApr21_5.png
PopstarGApr21_6.png
PopstarGApr21_7.png
PopstarGApr21_8.png
==See also==
Codebound release page. 
Codebound's original Twitter post.
PopStar Guitar (Apr 4, 2008 prototype)

A prototype of PopStar Guitar for PlayStation 2.
==Notes==
*Compiled build that was present in a SVN repository. This came from Revision 10664, which happens to be the earliest build that was checked in.
*Most of the .tc archives were not checked into the SVN, so they had to be generated manually with tools included in the GuitarKidsCombined folder.
*Dated about five and a half months before the first available final build.
*Broadsword Interactive logo is different.
*Title screen and the main menu have very different designs.
*Select a Venue and Options are the only working items on the main menu. All of the other items will just display a mockup of the game mode in question.
*The game begins differently. The player has to go to a guitar shop and play the song Narrow Escape in order to win a guitar.
*Notes and strum bar have a different design. The design for both items were simplified in the final.
*The player has to audition at Apollo High (referred to as just "school") by playing a 30 second sample of Our Time Now.
*After passing the audition, the player will be able to perform the full song at the talent show.
*Winning and losing screens after playing at a venue have a very basic look. Likely placeholders.
*There's a bug where background characters have a tendency to clip in and out of the venue.
==Screenshots==
PopstarGApr4_1.png
PopstarGApr4_2.png
PopstarGApr4_3.png
PopstarGApr4_4.png
PopstarGApr4_5.png
PopstarGApr4_6.png
PopstarGApr4_7.png
PopstarGApr4_8.png
PopstarGApr4_9.png
PopstarGApr4_10.png
PopstarGApr4_11.png
PopstarGApr4_12.png
PopstarGApr4_13.png
PopstarGApr4_14.png
PopstarGApr4_15.png
PopstarGApr4_16.png
==See also==
Codebound release page. 
Codebound's original Twitter post.
PopStar Guitar (May 12, 2008 prototype)

A prototype of PopStar Guitar for PlayStation 2.
==Notes==
*Compiled build that was present in a SVN repository. This came from Revision 11977.
*Most of the .tc archives were not checked into the SVN, so they had to be generated manually with tools included in the GuitarKidsCombined folder.
*Dated about four months before the first available final build.
*A build string appears while the game is booting up.
*Broadsword Interactive logo is different.
*The game now has the ability to autosave.
*A character selection screen now appears before the player enters the main menu.
*Main menu was updated, but its design still differs from the final.
*Studio was inplmented.
*A loading screen has been added and it looks different from the final.
*Magazine has been reworked to look more like a magazine.
*Cash menu has an updated design.
*Selecting Arcade crashes the game.
*Options menu has an updated design.
*Rehearse is functional in this build.
*The audition has been removed. The game jumps straight into the talent show.
*Winning and losing screens after playing at a venue have a very basic look. Likely placeholders.
==Screenshots==
PopstarGApr4_2.png
PopstarGApr4_3.png
PopstarGApr4_4.png
PopstarGMay12_1.png
PopstarGMay12_2.png
PopstarGMay12_3.png
PopstarGMay12_4.png
PopstarGMay12_5.png
PopstarGMay12_6.png
PopstarGMay12_7.png
PopstarGMay12_8.png
PopstarGMay12_9.png
PopstarGMay12_10.png
PopstarGMay12_11.png
PopstarGMay12_12.png
PopstarGMay12_13.png
PopstarGMay12_14.png
PopstarGMay12_15.png
PopstarGMay12_16.png
PopstarGMay12_17.png
PopstarGMay12_18.png
==See also==
Codebound release page. 
Codebound's original Twitter post.
Populous: The Beginning (Aug 24, 1998 Prototype)

A very early prototype build of Populous: The Beginning for the PlayStation.
==Notes==
*Part of the Climax lot that was put up for sale in 2016.
*This build has no title screen, the beginning is rotating colors and the game starts after they finish cycling through.
*The date given by a hex editor, predates the date written on the disc by 4 days. The date in the articles current title is the disc editor date.
==Screenshots==
File:EPSXe_-_Enhanced_PSX_emulator_7_10_2016_11_56_01_PM.png|Gameplay
File:EPSXe_-_Enhanced_PSX_emulator_7_10_2016_11_56_43_PM.png|Gameplay
File:EPSXe - Enhanced PSX emulator 7 10 2016 11 58 06 PM.png|Gameplay
==Origin==
File:20160711 181727.jpg|Disc front.
Populous: The Beginning (Aug 26, 1998 Prototype A)

A very early prototype build of Populous: The Beginning.
==Notes==
*Part of the Climax lot that was put up for sale in 2016.
*This build has no title screen, the beginning is rotating colors and the game starts after they finish cycling through.
*The date given by a hex editor, predates the date written on the disc by 6 days. The date in the articles current title is the disc date.
==Screenshots==
File: EPSXe_-_Enhanced_PSX_emulator_7_11_2016_7_11_06_PM.png
File: EPSXe_-_Enhanced_PSX_emulator_7_11_2016_7_12_13_PM.png
File: EPSXe_-_Enhanced_PSX_emulator_7_11_2016_7_13_49_PM.png
==Origin==
20160711 182101.jpg|Original CD-R disc