nyuuzyou/wikis huggingface dataset:
FlatOut: Ultimate Carnage (Jun 20, 2007 prototype)

A prototype of FlatOut: Ultimate Carnage for the Xbox 360.
==Notes==
*Compiled almost a month after the first final retail build for some reason.
*Demo version of the game. There are no differences from the final version of the demo.
*Other differences are unknown.
*XEX information:
**Header Maker ID:
**Header Product Code:
**Header Title:
**Header PE Name: Flatout360f.pe
**Header Executable Name: /default.xex
**Header: Executable Checksum (MD5): d65b4694da0e5d4397fed51c9e50b838
*Miscellaneous Notes:
**Game is emulatable in either Xenia or Xenia-Canary: Yes (as of December 25, 2022).
***Issues: No issues.
==Screenshots==
File:Screenshot - 1162676178 2022-12-13 23-39-37.png
File:Screenshot - 1162676178 2022-12-13 23-39-25.png
File:Screenshot - 1162676178 2022-12-13 23-39-18.png
File:Screenshot - 1162676178 2022-12-13 23-39-06.png
File:Screenshot - 1162676178 2022-12-13 23-39-01.png
File:Screenshot - 1162676178 2022-12-13 23-38-56.png
File:Screenshot - 1162676178 2022-12-13 23-38-51.png
File:Screenshot - 1162676178 2022-12-13 23-38-49.png
File:Screenshot - 1162676178 2022-12-13 23-38-44.png
File:Screenshot - 1162676178 2022-12-13 23-38-38.png
File:Screenshot - 1162676178 2022-12-13 23-38-31.png
File:Screenshot - 1162676178 2022-12-13 23-38-25.png
File:Screenshot - 1162676178 2022-12-13 23-38-20.png
==Origin==
File:X360 - Flatout Ultimate Carnage preview build 06-25-07.jpeg|Disc front.
==Files==
Archive Contents:
Download File:
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
 
*Project Deluge: Xbox 360 and Wii (December 25, 2022)
*The Cutting Room Floor (TCRF)
*Internet Archive (IA)
FlatOut (Feb 28, 2005 prototype)

A prototype of FlatOut for the Xbox.
==Notes==
* Compiled almost two months before the final US build but four months after the final PAL build.
* XBE information:
** Internal Name: FlatOut
** Maker ID and Product Number: EM-9
** Executable Name: default.xbe
** Executable checksum (MD5): 5971d422aa23144c6e9409a510a89b8b
* Miscellaneous Notes:
** Game is emulatable: Yes (Xemu) (as of September 12, 2021).
** Game contains dongle protection: No.
==Screenshots==
Xbox - Flatout 3-2-05.png
==Origin==
Xbox - Flatout 3-2-05.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: Xbox and Dreamcast (September 18, 2021)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
FlatOut (Mar 23, 2005 prototype)

A prototype of FlatOut for the PlayStation 2.
==Notes==
* Only contains a few byte changes in the main executable. Possible watermark. Only compiled ten minutes before the final US release.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
FlatOut-Mar23-1.png|Title screen
FlatOut-Mar23-2.png|Gameplay
FlatOut-Mar23-3.png|Gameplay
==Origin==
PS2 - FlatOut Build GMC 4-26-05.jpeg|Disc front.
PS2 - FlatOut Build GMC 4-26-05 - Dev.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw and Hwd45 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
FlatOut (Oct 17, 2004 prototype)

A prototype of FlatOut for the Xbox.
==Notes==
* Compiled four days before the final PAL build (the first available retail build).
* XBE information:
** Internal Name: FlatOut
** Maker ID and Product Number: EM-9
** Executable Name: default.xbe
** Executable checksum (MD5): 70ed4e0878ba2916165632539af48671
* Miscellaneous Notes:
** Game is emulatable: Yes (Xemu) (as of September 12, 2021).
** Game contains dongle protection: No.
==Screenshots==
Xbox - Flatout 2-7-05 (1).png
Xbox - Flatout 2-7-05 (2).png
Xbox - Flatout 2-7-05 (3).png
Xbox - Flatout 2-7-05 (4).png
Xbox - Flatout 2-7-05 (5).png
Xbox - Flatout 2-7-05 (6).png
Xbox - Flatout 2-7-05 (7).png
Xbox - Flatout 2-7-05 (8).png
Xbox - Flatout 2-7-05 (9).png
Xbox - Flatout 2-7-05 (10).png
Xbox - Flatout 2-7-05 (11).png
Xbox - Flatout 2-7-05 (12).png
Xbox - Flatout 2-7-05 (13).png
Xbox - Flatout 2-7-05 (14).png
Xbox - Flatout 2-7-05 (15).png
Xbox - Flatout 2-7-05 (16).png
Xbox - Flatout 2-7-05 (17).png
Xbox - Flatout 2-7-05 (18).png
==Origin==
Xbox - Flatout 2-7-05.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: Xbox and Dreamcast (September 18, 2021)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
FlatOut 2 (Apr 4, 2006 prototype)

A prototype of FlatOut 2 for the Microsoft Xbox.
==Notes==
*Different Intro with Nowhere Ride by The Chelsea Smile. Poorly done using in-game replay, no character BIOS
*Different loading screen with a press start screen
*Debug logs on a corner, different song pop-up texture (not pictured)
*Different player character designs
*Main menu shows parts of the intro slowed down and different UI naming.
*Unfinished loading screens
*Draw distance is unfinished
*Audio is unfinished
*Car physics are unfinished (but they also feel quite responsive)
*Anything from Single Player crashes the game upon selecting (Career, Single Race, Stunts, etc)
*Instant Action boots you to a race with a predefined car. Seems random although it spawned the Malice on the abandoned airport at the desert race most of the time.
==Origin==
Flatout_2_Disc-2006-04-04.jpg|Disc front.
==See also==
Original release page on Archive.org. (Archive)
FlatOut 2 (Mar 16, 2006 prototype)

A prototype of Flatout 2 for the Sony PlayStation 2.
==Notes==
- most of the track have changes on them
- numbers are still present on street class cars
- some cars have different skins
- different and cut wheels for some cars
- cut songs
- different driving physics and fo1-ish car camera
- different replay camera positions on all tracks
- replay camera is unfinished and broken sometimes
- unfinished car stats
- different menu images
- less damage in races and derbies
- stunt cars have car descriptions in the menu 
- bonus class is unfinished 
- working split-screen mode
- instantaction mode (starts a match on a random track with a random car & skin with a random gamemode)
- Garage test track is unfinished
- old AI pictures
- Jason is swapped with Ray & Katie is swapped with Sally
- Same intro as the April 4, 2006 Xbox beta
- same cut car in the files, just like in the April 4, 2006 Xbox beta files
this build works with PCSX2 emulator
you can find some more info on TCRF down below
==Videos==
https://www.youtube.com/live/mF97bALyEeI?si=JhY_YZgB2EvnkLeA<youtube heights="320" widths="224">Tse8BrNV2ng</youtube>
==Origin==
File:PdzNm9y.jpg|Disc front.
FlatOut Head On (Dec 11, 2007 prototype)

A prototype of FlatOut Head On for the Sony PlayStation Portable.
==Notes==
* Original filename: FlatOut Head On 2007-12-11 1.00 ULES-00968.iso
==Acknowledgments==
Special thanks to DRW, Kabojnk, Mementomori, TheNameless0ne, Jason, burninrubber0, Xe, Andrew7, March47, EdTheNerd, Foas, Riley541, j4m13c0, Fusion, Dink, and Aqua for these releases.
==See also==
This release is part of the 'Terarelease 1.0' event that occurred on December 25th, 2020.
Fleet: Shiva's Gate (May 21, 2002 prototype)

An extremely early build of the unreleased PlayStation 2 game Fleet: Shiva's Gate.
==Notes==
* Most of the menu entries are placeholders, including the campaign and multiplayer.
* The mission-select menu can be used to play missions 1, 2, 4, and 5 under PCSX2. Mission 3 will lock up the emulator, but may work on a PS2 TEST console.
* This is essentially a tech demo. All four playable missions can be completed in a few minutes, and there is no AI for player 2.
==Screenshots==
File:Fleet-SG-In-Game-01.PNG
File:Fleet-SG-In-Game-02.PNG
File:Fleet-SG-In-Game-03.PNG
File:Fleet-SG-In-Game-04.PNG
File:Fleet-SG-In-Game-05.PNG
File:Fleet-SG-In-Game-06.PNG
File:Fleet-SG-In-Game-07.PNG
File:Fleet-SG-In-Game-08.PNG
File:Fleet-SG-In-Game-09.PNG
File:Fleet-SG-In-Game-10.PNG
File:Fleet-SG-In-Game-11.PNG
File:Fleet-SG-In-Game-12.PNG
File:Fleet-SG-In-Game-13.PNG
File:Fleet-SG-In-Game-14.PNG
==Origin==
Fleet-SG-2002-05-21-Disc-Small.PNG|Disc front.
Fleet Defender (Jan 10, 1994 prototype)

A prototype of Fleet Defender for the PC.
==Notes==
*Dated about a month before the first available final build.
*Comes with a copy of the game's source code.
*If it does not unpack correctly using 7-Zip or WinRAR, try using UNARJ/ARJ32.
==Origin==
ùF14 FLEET DEFENDER PRE-RELEASE DiSK [1/6]ù
 .______ .___.
_____ | \_________._______| |________
\___ \| // ____ | / | | _____/
 / \ // ___/\ \__ . __// | ||____ \
// \ / \ \/ | \ | | / \\
\____|\ /\_______/____| \\______|_______/
ùÄ Ä ÄÄ\/ÄÄÄÄ ÄÄÄ ÄÄ Äù|_____/ùÄ[NEXUS'94]Äù
FlipOut! (Dec 22, 1995 demo)

This is a unreleased "shareware" version of FlipOut! for PC. This particular version was supposed to be sent to journalist for previewing before the Atari/JTS merger took place and forced the shutdown of the Atari Interactive division and the liquidation of its assets. This disc was fortunately rescued from an ex-Atari employee and is unknown if any others exist in the wild. The full PC version was eventually published by GameTek for the UK market in 1997.
==Origin==
File:AB30ECE6-980D-43D3-9C4C-36D88CB58D1E.jpeg|CD-ROM
Flipnote Studio (December 4th, 2008 prototype)

A prototype of Flipnote Studio for the Nintendo DSi.
==Notes==
* Appears to have been leftover by accident in the TWLToolsRED repository from testing.
* Predates the Japanese release by 20 days.
* Build information is displayed on the title screen.
* The menu layout files and graphics are stored uncompressed within the rom rather than stored within the arm binary.
* Tested on melonDS 0.9.5. In-game speed is slow as of writing. (tutorial)
Floigan Bros.: Episode 1 (May 28, 2001 prototype)

A prototype of Floigan Bros.: Episode 1 for the Dreamcast.
==Notes==
* Predates the first available retail build (the US release) by a little over a month.
* A build date and watermark are present on the screen at all times.
* Slightly different copyright and trademark information at the top. In this build there's only a SEGA logo, in the final it says "Presented by SEGA".
* Executable information:
** Executable Name: /1ST_READ.BIN
** Executable checksum (MD5): 1b6eb9d0498085d6154edc617fd3fadf
** Executable timestamp: 2001-05-27 23:11:50
* Header Information (IP.BIN):
** Header - Title: FLOIGAN BROS. EPISODE 1 MOIGLES SECRET PROJECT
** Header - Release Date: 20010528
** Header - Region: U
** Header - Device Info: E61A GD-ROM1/5
** Header - Product Version: V0.528
** Header - Maker ID: SEGA ENTERPRISES
** Header - Product Number: MK-51114
* Volume Information:
** Volume Identifier: FLOIGAN1
** Volume Set Identifier: 
** Volume Creation Date: 2001-03-30 14:53:55
** Volume Modification Date: 2001-05-28 15:59:54
** Last Modified File (if not available, then executable was the last modified file): /GLOBALS.IFF
** Last Modified File Checksum (MD5): fa317b08f2577c785b33542d5b0b4bbe
** Last Modified File Time Stamp: 2001-05-28 15:37:08
* Miscellaneous Notes:
** Game is emulatable: Yes (as of September 12, 2021).
==Screenshots==
Floigan (1).png
Floigan (2).png
Floigan (3).png
Floigan (4).png
Floigan (5).png
Floigan (6).png
Floigan (7).png
Floigan (8).png
Floigan (9).png
Floigan (10).png
Floigan (11).png
Floigan (12).png
==Origin==
Floigan.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: Xbox and Dreamcast (September 18, 2021)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Floracy (Demo)

An unreleased game that was developed by German studio Kritzelkratz, though the game failed to attract a publisher it seems.
==Notes==
A demo of the game once existed online via the game's website.
It is unknown how far the game managed to get before cancellation, though all signs point to the demo being one of the final builds.
==Screenshots==
 
==Source==
File:Floracy_XM_Sound_Source.zip
Stello when inquired about his musical works was also talked to about his hand in Floracy's development and its fate. He says they are still hoping to get an investor soon for the more recent platforms.
The utility above is a Windows application that converts XM module music into GB MusicBox sound data. It's possible to create Game Boy music from this method as well.
==See also==
https://web.archive.org/web/20010305193108/http://www.floracy.com/
Flux (Apr 25, 1995 prototype)

An early prototype of Flux for the Sega Mega Drive and Sega CD.
==Notes==
* The build date is located in the ROM.
* Flux is a music visualizer that takes an audio CD and plays it back with visuals generated by the console. It's a particular game as it's one of few games that takes advantage of both the Mega Drive's cartridge slot and the Sega CD itself. The Flux cartridge in this case acts like a boot rom.
==Origin==
SMD Flux (Virgin) Prototype Cartridge.jpg|Cartridge front.
SMD Flux (Virgin) Prototype PCB.png|PCB front.
==Acknowledgments==
Special thanks to Radar for this release!
Flying Warriors (Prototype)

A prototype of Flying Warriors for NES.
==Notes==
==Origin==
File:FlyingWarriors Cart Front.jpg|Cartridge front
File:FlyingWarriors Cart Back.jpg|Cartridge back
File:FlyingWarriors PCB Front.jpg|PCB front
File:FlyingWarriors PCB Back.jpg|PCB back
==See also==
* Original release thread at Lost Levels.
Folklore (Jun 4, 2007 prototype)

A late localization prototype of Folklore for the Sony PlayStation 3.
==Notes==
* Localization prototype.
* Predates the final US build by 2 months but only postdates the Japanese final build by half a month.
* Debug symbols are present.
* Originally released in Terarelease 2.0.
* Original filename (on Terarelease 2.0.): Folklore (Jun 04, 2007) [Internal Build].iso
==Origin==
File:Folklore Internal Disc Scan.png
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases! Thanks also to FrostWolf for preserving and making this build available on the Wiki!
Food Network: Cook Or Be Cooked (Prototype)

A prototype of Food Network: Cook Or Be Cooked for Wii.
==Notes==
* Build date unknown.
* Title screen specifies it's a demo version.
* Original filename: Food Network - Cook or Be Cooked (Unknown date).gcm
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
Food Network: Cook Or Be Cooked (Sep 25, 2009 10:42:57 prototype)

A prototype of Food Network: Cook Or Be Cooked for Wii.
==Notes==
* Original filename: Food Network - Cook or Be Cooked (Sep 25, 2009 10.42.57AM).gcm
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
Food Network: Cook Or Be Cooked (Sep 25, 2009 10:46:11 prototype)

A prototype of Food Network: Cook Or Be Cooked for Wii.
==Notes==
* Original filename: Food Network - Cook or Be Cooked (Sep 25, 2009 10.46.11AM).gcm
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
Food Network: Cook or Be Cooked! (Jul 20, 2009 prototype)

A prototype of Food Network: Cook or Be Cooked! for the Wii.
==Notes==
* Version info on the title screen.
* Other differences are unknown.
* Predates the final by at least several months.
* Disc information:
** Header Product Code: SFOEAF
** Header Version Number: 0
** Header Title: Cook Or Be Cooked
** Executable Name: /main.dol
** Latest date in DOL: 10/10/2008 3:46:00 PM
** Latest date in DOL (final build): 3/3/2009 14:00
** Apploader date: 10/2/2008
** Apploader date (final build): 2/27/2009 0:00
** Errors (Data Blocks): 0
** Errors (Unused Blocks): 0
* Miscellaneous Notes:
** Game is emulatable in Dolphin: Yes (as of December 25, 2022).
*** Issues: None.
** Debug enabled: No
==Screenshots==
SFOEAF_2022-12-25_13-42-11.png
SFOEAF_2022-12-25_13-42-33.png
SFOEAF_2022-12-25_13-42-38.png
SFOEAF_2022-12-25_13-42-43.png
SFOEAF_2022-12-25_13-42-48.png
SFOEAF_2022-12-25_13-42-54.png
SFOEAF_2022-12-25_13-42-59.png
SFOEAF_2022-12-25_13-43-02.png
SFOEAF 2022-12-25 13-43-17.png
==Origin==
Food Network Cook or Be Cooked 7-20 preview.JPG|Disc front.
==Files==
Archive Contents:
Download File:
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
 
* Project Deluge: Xbox 360 and Wii (December 25, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Football Manager 2008 (Jan 15, 2008 prototype)

A prototype of Football Manager 2008 for the Xbox 360.
==Notes==
* Predates the final build by a month.
* Original filename: Football Manager 2008 (Jan 15, 2008) [Preview].iso
* Dumped from a copy of the original prototype. However, the data does not appear to be compromised.
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Ford Racing 3 (Oct 27, 2004 prototype)

A prototype of Ford Racing 3 for the Xbox.
==Notes==
* Compiled 24 days after the final PAL build (the first available retail build) but 22 days before the final US build.
* XBE information:
** Internal Name: Ford Racing 3
** Maker ID and Product Number: EM-13
** Executable Name: default.xbe
** Executable checksum (MD5): 67a139360b530481b01a6bec78eefe19
* Miscellaneous Notes:
** Game is emulatable: Yes (Xemu) (as of September 12, 2021).
** Game contains dongle protection: No.
==Screenshots==
Xbox - Ford Racing 3 (1).png
Xbox - Ford Racing 3 (2).png
Xbox - Ford Racing 3 (3).png
Xbox - Ford Racing 3 (4).png
Xbox - Ford Racing 3 (5).png
Xbox - Ford Racing 3 (6).png
Xbox - Ford Racing 3 (7).png
Xbox - Ford Racing 3 (8).png
Xbox - Ford Racing 3 (9).png
Xbox - Ford Racing 3 (10).png
Xbox - Ford Racing 3 (11).png
Xbox - Ford Racing 3 (12).png
Xbox - Ford Racing 3 (13).png
Xbox - Ford Racing 3 (14).png
Xbox - Ford Racing 3 (15).png
Xbox - Ford Racing 3 (16).png
Xbox - Ford Racing 3 (17).png
Xbox - Ford Racing 3 (18).png
Xbox - Ford Racing 3 (19).png
Xbox - Ford Racing 3 (20).png
Xbox - Ford Racing 3 (21).png
Xbox - Ford Racing 3 (22).png
==Origin==
Xbox - Ford Racing 3.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: Xbox and Dreamcast (September 18, 2021)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Forever Kingdom (Oct 24, 2001 prototype)

A prototype of Forever Kingdom for the PlayStation 2.
==Notes==
* Compiled approximately 30 days before the US retail version, but 5 months after the Japanese retail, making it a localization intermediate..
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
foreverkingdom20011029_title.png
==Origin==
PS2 - Forever kingdom 2001-10-29 ver 0.90.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Nex for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Forgotten Realms: Demon Stone (Jun 15, 2004 prototype)

A prototype of Forgotten Realms: Demon Stone for the PlayStation 2.
==Notes==
* Compiled approximately 27 days before the US retail version.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
DDForgottenRealmsDemonStonePreview_title.png
==Origin==
PS2 - D&D Forgotten Realms Demon Stone Preview Build for Preview Only.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Nex for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Forgotten Realms: Demon Stone (Jun 4, 2004 prototype)

A prototype of Forgotten Realms: Demon Stone for the PlayStation 2.
==Notes==
* Leftovers of a test level are in the files
* There doesn't seem to be a titlescreen
* SLUS_208.04 has symbol names and DWARF debug information.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
DemonStoneInternal_ChapterSelect.png|Chapter selection
DemonStoneInternal_Cutscene.png|Cutscene
DemonStoneInternal_Gameplay1.png|Gameplay
DemonStoneInternal_Gameplay2.png|Gameplay
DemonStoneInternal_Gameplay3.png|Gameplay
DemonStoneInternal_Gameplay4.png|Gameplay
DemonStoneInternal_Menu.png|Options menu
==Origin==
PS2 - Forgotten Realms Demon Stone For Internal Use Only V027 6.04.04.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Nex for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Formula 1 (Jun 16, 1998 prototype)

A prototype of the unreleased Formula 1 for the Game Boy Color.
==Notes==
*This is a demo for an unreleased GBC Formula 1 game that Data Deisgn Interactive pitched to Psygnosis in 1998. It did not get any further in development past this demo, as the publisher had more interest in another developer that apparently showed off their own demo at that year's E3.
*The demo is split into two roms: INTRO.GB (Frontend) and RACE.GB (Gameplay).
*The build appears to only work in VGB-DOS, as the roms will not load in other GBC emulators.
*You need to have a copy of CWSDPMI when running the emulator in DosBox. Extract the executables into the same folder as the emulator.
==Screenshots==
Formula1Jun16_1.png
Formula1Jun16_2.png
Formula1Jun16_3.png
Formula1Jun16_4.png
Formula1Jun16_5.png
Formula1Jun16_6.png
Formula1Jun16_7.png
Formula1Jun16_8.png
Formula 1 97 (Aug 9, 1997 prototype)

A prototype of Formula 1 97 for the PlayStation.
==Notes==
* Dongle protected, patch now available.
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
** Game contains dongle protection: Patched.
** Game contains debugging symbols: N/A
** Dump was originally scrambled: No
==Screenshots==
PSX - F197 -4.53 uses dongle (1).png
PSX - F197 -4.53 uses dongle (2).png
PSX - F197 -4.53 uses dongle (3).png
PSX - F197 -4.53 uses dongle (4).png
PSX - F197 -4.53 uses dongle (5).png
==Origin==
PSX - F197 -4.53 uses dongle.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Iniche, SolidSnake11 for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Formula 1 97 (Jun 4, 1997 prototype)

A prototype of Formula 1 97 for the PlayStation.
==Notes==
* Dongle protected, patch now available.
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
** Game contains dongle protection: Patched.
** Game contains debugging symbols: N/A
** Dump was originally scrambled: No
==Screenshots==
PSX - Formula One 97 1-29-0000.png
PSX - Formula One 97 1-29-0001.png
PSX - Formula One 97 1-29-0002.png
PSX - Formula One 97 1-29-0003.png
==Origin==
PSX - Formula One 97 1-29.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Iniche, SolidSnake11 for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)