List of SiN Episodes console commands and variables

==Notes==
*Some commands are legacy commands or are "not hooked up to code".
*There are a total of 1769 total convars/concommands in this list.
*Some SiN commands may need developer mode (launch option -dev) in order to work.
*The format for variables in the table is: <Variable Name> : <Default Value> : <Variable Flags> : <Help Text>
*The format for commands is: <Command Name> : cmd : <Command Flags> : <Help Text>
*To read about variable and command flags and their meaning click here. An important note is that the flags listed in the cvarlist do not necessarily represent the actual complete or real list of flags. To confirm a variable or command's flags use the type help <variable name> into the console, or use the findflags command.
==Cvar list==
===_===
Command 	Default Value	Flags 	Description
_fov 	0 	, "cl"	Automates fov command to server.
_restart	cmd 	 	Shutdown and restart the engine.
===A===
Command 	Default Value	Flags 	Description
accuracy_change_time 	10 	, "sv" 	
addip 	cmd 	 	Add an IP address to the ban list.
adsp_alley_min 	122 	 	
adsp_courtyard_min 	126 	 	
adsp_debug 	0 	, "a" 	
adsp_door_height 	112 	 	
adsp_duct_min 	106 	 	
adsp_hall_min 	110 	 	
adsp_low_ceiling 	108 	 	
adsp_opencourtyard_min 	126 	 	
adsp_openspace_min 	130 	 	
adsp_openstreet_min 	118 	 	
adsp_openwall_min 	130 	 	
adsp_room_min 	102 	 	
adsp_street_min 	118 	 	
adsp_tunnel_min 	114 	 	
adsp_wall_height 	128 	 	
ai_actbusy_search_time 	10 	, "sv" 	
ai_ally_manager_debug 	0 	, "sv" 	
ai_auto_contact_solver 	1 	, "sv" 	
ai_clear_bad_links 	cmd 	 	Clears bits set on nav links indicating link is unusable
ai_debug_actbusy 	0 	, "sv", "cheat" 	Used to debug actbusy behavior. Usage: 1: Constantly draw lines from NPCs to the actbusy nodes they've chosen to actbusy at. 2: Whenever an NPC makes a decision to use an actbusy, show which actbusy they've chosen. 3: Selected NPCs (with npc_select) will report why they're not choosing actbusy nodes. 4: Display debug output of actbusy logic.
ai_debug_assault 	0 	, "sv" 	
ai_debug_directnavprobe 	0 	, "sv" 	
ai_debug_doors 	0 	, "sv" 	
ai_debug_efficiency 	0 	, "sv" 	
ai_debug_enemies 	0 	, "sv" 	
ai_debug_expressions 	0 	, "sv" 	Show random expression decisions for NPCs.
ai_debug_follow 	0 	, "sv" 	
ai_debug_loners 	0 	, "sv" 	
ai_debug_looktargets 	0 	, "sv" 	
ai_debug_los 	0 	, "sv", "cheat" 	NPC Line-Of-Sight debug mode. If 1, solid entities that block NPC LOC will be highlighted with white bounding boxes. If 2, it'll show non-solid entities that would do it if they were solid.
ai_debug_nav 	0 	, "sv" 	
ai_debug_node_connect 	cmd 	 	Debug the attempted connection between two nodes
ai_debug_ragdoll_magnets 	0 	, "sv" 	
ai_debug_readiness 	0 	, "sv" 	
ai_debug_shoot_positions 	0 	, "sv", "cheat", "rep"	
ai_debug_speech 	0 	, "sv" 	
ai_debug_squads 	0 	, "sv" 	
ai_debug_think_ticks 	0 	, "sv" 	
ai_debugscriptconditions 	0 	, "sv" 	
ai_disable 	cmd 	 	Bi-passes all AI logic routines and puts all NPCs into their idle animations. Can be used to get NPCs out of your way and to test effect of AI logic routines on frame rate
ai_drawbattlelines 	0 	, "sv", "cheat" 	
ai_dump_hints 	cmd 	 	
ai_efficiency_override 	0 	, "sv" 	
ai_follow_use_points 	1 	, "sv" 	
ai_follow_use_points_when_moving 	1 	, "sv" 	
ai_lead_time 	0 	, "sv" 	
ai_LOS_mode 	0 	, "sv", "rep" 	
ai_moveprobe_debug 	0 	, "sv" 	
ai_moveprobe_jump_debug 	0 	, "sv" 	
ai_moveprobe_usetracelist 	0 	, "sv" 	
ai_new_aiming 	1 	, "sv" 	
ai_newgroundturret 	0 	, "sv" 	
ai_next_hull 	cmd 	 	Cycles through the various hull sizes. Currently selected hull size is written to the screen. Controls which connections are shown when ai_show_hull or ai_show_connect commands are used Arguments: -none-
ai_no_local_paths 	0 	, "sv" 	
ai_no_node_cache 	0 	, "sv" 	
ai_no_select_box 	0 	, "sv" 	
ai_no_steer 	0 	, "sv" 	
ai_no_talk_delay 	0 	, "sv" 	
ai_nodes 	cmd 	 	Toggles node display. First call displays the nodes for the given network as green objects. Second call displays the nodes and their IDs. Nodes are color coded as follows: Green - ground node Cyan - air node Magenta - climb node Grey - node not available for selected hull size Orange - node currently locked
ai_norebuildgraph 	0 	, "sv" 	
ai_path_adjust_speed_on_immediate_turns	1 	, "sv" 	
ai_path_insert_pause_at_est_end 	1 	, "sv" 	
ai_path_insert_pause_at_obstruction 	1 	, "sv" 	
ai_reaction_delay_alert 	0 	, "sv" 	
ai_reaction_delay_idle 	0 	, "sv" 	
ai_readiness_decay 	120 	, "sv" 	
ai_rebalance_thinks 	1 	, "sv" 	
ai_reloadresponsesystems 	cmd 	 	Reload all response system scripts.
ai_report_task_timings_on_limit 	0 	, "a", "sv" 	
ai_resume 	cmd 	 	If NPC is stepping through tasks (see ai_step ) will resume normal processing.
ai_sequence_debug 	0 	, "sv" 	
ai_set_move_height_epsilon 	cmd 	 	Set how high AI bumps up ground walkers when checking steps
ai_shot_bias 	1 	, "sv" 	
ai_shot_bias_max 	1 	, "sv", "rep" 	
ai_shot_bias_min 	-1 	, "sv", "rep" 	
ai_shot_spread 	0 	, "sv" 	
ai_shot_stats 	0 	, "sv" 	
ai_shot_stats_term 	1000 	, "sv" 	
ai_show_connect 	cmd 	 	Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Green - ground movement Blue - jumping movement Cyan - flying movement Magenta - climbing movement Red - connection disabled
ai_show_connect_fly 	cmd 	 	Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Green - ground movement Blue - jumping movement Cyan - flying movement Magenta - climbing movement Red - connection disabled
ai_show_connect_jump 	cmd 	 	Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Green - ground movement Blue - jumping movement Cyan - flying movement Magenta - climbing movement Red - connection disabled
ai_show_graph_connect 	cmd 	 	Toggles graph connection display for the node that the player is looking at. Nodes that are connected to the selected node by the net graph will be drawn in red with magenta lines connecting to the selected node. Nodes that are not connected via the net graph from the selected node will be drawn in blue.
ai_show_grid 	cmd 	 	Draw a grid on the floor where looking.
ai_show_hints 	cmd 	 	Displays all hints as small boxes Blue - hint is available for use Red - hint is currently being used by an NPC Orange - hint not being used by timed out Grey - hint has been disabled
ai_show_hull 	cmd 	 	Displays the allowed hulls between each node for the currently selected hull type. Hulls are color code as follows: Green - ground movement Blue - jumping movement Cyan - flying movement Magenta - climbing movement Arguments: -none-
ai_show_hull_attacks 	0 	, "sv" 	
ai_show_node 	cmd 	 	Highlight the specified node
ai_show_think_tolerance 	0 	, "sv" 	
ai_show_visibility 	cmd 	 	Toggles visibility display for the node that the player is looking at. Nodes that are visible from the selected node will be drawn in red with yellow lines connecting to the selected node. Nodes that are not visible from the selected node will be drawn in blue.
ai_simulate_task_overtime 	0 	, "sv" 	
ai_spread_cone_focus_time 	0 	, "sv" 	
ai_spread_defocused_cone_multiplier 	3 	, "sv" 	
ai_spread_pattern_focus_time 	0 	, "sv" 	
ai_step 	cmd 	 	NPCs will freeze after completing their current task. To complete the next task, use 'ai_step' again. To resume processing normally use 'ai_resume'
ai_think_limit_label 	0 	, "a", "sv" 	
ai_use_clipped_paths 	1 	, "sv" 	
ai_use_efficiency 	1 	, "sv" 	
ai_use_frame_think_limits 	1 	, "sv" 	
ai_use_readiness 	1 	, "sv" 	
ai_use_think_optimizations 	1 	, "sv" 	
ainet_generate_report 	cmd 	 	Generate a report to the console.
ainet_generate_report_only 	cmd 	 	Generate a report to the console.
air_density 	cmd 	 	Changes the density of air for drag computations.
airboat_fatal_stress 	5000 	, "sv" 	Amount of stress in kg that would kill the airboat driver.
alias 	cmd 	 	Alias a command.
+alt1 	cmd 	 	
-alt1 	cmd 	 	
arena_mode_over 	cmd 	 	Arena Mode is over command
+attack 	cmd 	 	
-attack 	cmd 	 	
+attack2 	cmd 	 	
-attack2 	cmd 	 	
autolife 	cmd 	 	Toggle. Player gets full health instead of dying.
autosave 	cmd 	 	
===B===
Command 	Default Value	Flags 	Description
+back 	cmd 	 	
-back 	cmd 	 	
banid 	cmd 	 	Add a user ID to the ban list.
banip 	cmd 	 	Add an IP address to the ban list.
bench_end 	cmd 	 	Ends gathering of info.
bench_showstatsdialog 	cmd 	 	Shows a dialog displaying the most recent benchmark results.
bench_start 	cmd 	 	Starts gathering of info. Arguments: filename to write results into
bench_upload 	cmd 	 	Uploads most recent benchmark stats to the Valve servers.
benchframe 	cmd 	 	Takes a snapshot of a particular frame in a time demo.
bgmvolume 	1 	, "a" 	CD sound playback volume.
bind 	cmd 	 	Bind a key.
BindToggle 	cmd 	 	
birds_debug 	0 	, "sv"	
blink_duration 	0 	, "cl"	How many seconds an eye blink will last.
bloodspray 	cmd 	 	blood
box 	cmd 	 	Draw a debug box.
+break 	cmd 	 	
-break 	cmd 	 	
breakable_disable_gib_limit 	0 	, "sv"	
breakable_multiplayer 	1 	, "sv"	
buddha 	cmd 	 	Toggle. Player takes damage but won't die. (Shows red cross when health is zero)
budget_averages_window 	30 	, "a" 	number of frames to look at when figuring out average frametimes
budget_background_alpha 	128 	, "a" 	how translucent the budget panel is
budget_bargraph_background_alpha 	128 	, "a" 	how translucent the budget panel is
budget_bargraph_range_ms 	16 	, "a" 	budget bargraph range in milliseconds
budget_history_numsamplesvisible 	100 	, "a" 	number of samples to draw in the budget history window. The lower the better as far as rendering overhead of the budget panel
budget_history_range_ms 	66 	, "a" 	budget history range in milliseconds
budget_panel_bottom_of_history_fraction	0 	, "a" 	number between 0 and 1
budget_panel_height 	384 	, "a" 	height in pixels of the budget panel
budget_panel_width 	512 	, "a" 	width in pixels of the budget panel
budget_panel_x 	0 	, "a" 	number of pixels from the left side of the game screen to draw the budget panel
budget_panel_y 	50 	, "a" 	number of pixels from the top side of the game screen to draw the budget panel
budget_peaks_window 	30 	, "a" 	number of frames to look at when figuring out peak frametimes
budget_show_averages 	0 	, "a" 	enable/disable averages in the budget panel
budget_show_history 	1 	, "a" 	turn history graph off and on. . good to turn off on low end
budget_show_peaks 	1 	, "a" 	enable/disable peaks in the budget panel
bug 	cmd 	 	Show/hide the bug reporting UI.
bug_swap 	cmd 	 	Automatically swaps the current weapon for the bug bait and back again.
bugreporter_includebsp 	1 	 	Include .bsp for internal bug submissions.
buildcubemaps 	cmd 	 	Rebuild cubemaps.
building_cubemaps 	0 	 	
bulletspeed 	6000 	, "sv"	
===C===
Command 	Default Value	Flags 	Description
c_maxdistance 	200 	, "a", "cl" 	
c_maxpitch 	90 	, "a", "cl" 	
c_maxyaw 	135 	, "a", "cl" 	
c_mindistance 	30 	, "a", "cl" 	
c_minpitch 	0 	, "a", "cl" 	
c_minyaw 	-135 	, "a", "cl" 	
c_orthoheight 	100 	, "a", "cl" 	
c_orthowidth 	100 	, "a", "cl" 	
cache_print 	cmd 	 	Print out contents of cache memory.
cam_command 	0 	, "a", "cheat", "cl" 	
cam_idealdist 	64 	, "a", "cl" 	
cam_idealpitch 	0 	, "a", "cl" 	
cam_idealyaw 	90 	, "a", "cl" 	
cam_snapto 	0 	, "a", "cl" 	
+camdistance 	cmd 	 	
-camdistance 	cmd 	 	
+camin 	cmd 	 	
-camin 	cmd 	 	
+cammousemove 	cmd 	 	
-cammousemove 	cmd 	 	
camortho 	cmd 	 	Switch to orthographic camera.
+camout 	cmd 	 	
-camout 	cmd 	 	
+campitchdown 	cmd 	 	
-campitchdown 	cmd 	 	
+campitchup 	cmd 	 	
-campitchup 	cmd 	 	
+camyawleft 	cmd 	 	
-camyawleft 	cmd 	 	
+camyawright 	cmd 	 	
-camyawright 	cmd 	 	
cancelselect 	cmd 	 	
cast_hull 	cmd 	 	Tests hull collision detection
cast_ray 	cmd 	 	Tests collision detection
cc_captiontrace 	1 	, "cl" 	Show missing closecaptions (0 = no, 1 = devconsole, 2 = show in hud)
cc_emit 	cmd 	 	Emits a closed caption
cc_lang 	0 	, "a", "cl" 	Current close caption language (emtpy = use game UI language)
cc_linger_time 	1 	, "a", "cl" 	Close caption linger time.
cc_lookup_crc 	cmd 	 	For tracking down missing CC token strings
cc_predisplay_time 	0 	, "a", "cl" 	Close caption delay before showing caption.
cc_sentencecaptionnorepeat 	4 	, "cl" 	How often a sentence can repeat.
cc_subtitles 	1 	, "a", "cl" 	If set, don't show sound effect captions, just voice overs (i.e., won't help hearing impaired players).
cd 	cmd 	 	Play or stop a cd track.
centerview 	cmd 	 	
ch_createairboat 	cmd 	 	Spawn airboat in front of the player.
ch_createjeep 	cmd 	 	Spawn jeep in front of the player.
changelevel 	cmd 	 	Change server to the specified map
changelevel2 	cmd 	 	Transition to the specified map in single player
cl_allowdownload 	1 	, "a" 	Client downloads customization files
cl_allowupload 	1 	, "a" 	Client uploads customization files
cl_anglespeedkey 	0 	, "cl" 	
cl_animationinfo 	cmd 	 	Hud element to examine.
cl_backspeed 	400 	, "a", "cl" 	
cl_class 	0 	, "a", "user", "cl" 	Default class when joining a game
cl_clock_correction 	1 	, "cheat" 	Enable/disable clock correction on the client.
cl_clock_correction_adjustment_max_amount	200 	, "cheat" 	Sets the maximum number of milliseconds per second it is allowed to correct the client clock. It will only correct this amount if the difference between the client and server clock is equal to or larger than cl_clock_correction_adjustment_max_offset.
cl_clock_correction_adjustment_max_offset	90 	, "cheat" 	As the clock offset goes from cl_clock_correction_adjustment_min_offset to this value (in milliseconds), it moves towards applying cl_clock_correction_adjustment_max_amount of adjustment. That way, the response is small when the offset is small.
cl_clock_correction_adjustment_min_offset	10 	, "cheat" 	If the clock offset is less than this amount (in milliseconds), then no clock correction is applied.
cl_clock_correction_force_server_tick 	999 	, "cheat" 	Force clock correction to match the server tick + this offset (-999 disables it).
cl_clock_showdebuginfo 	0 	, "cheat" 	Show debugging info about the clock drift.
cl_clockdrift_max_ms 	150 	, "cheat" 	Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
cl_cmdbackup 	2 	, "a" 	For each command packet, how many additional history commands are sent ( helps in case of packet loss )
cl_cmdrate 	30 	, "a", "user" 	Max number of command packets sent to server per second
cl_customsounds 	0 	, "cl" 	Enable customized player sound playback
cl_demoviewoverride 	0 	, "cl" 	Override view during demo playback
cl_detaildist 	1200 	, "matsys" 	
cl_detailfade 	400 	, "matsys" 	
cl_draw_airboat_wake 	1 	, "cheat", "cl" 	
cl_drawhud 	1 	, "cheat", "cl" 	Enable the rendering of the hud
cl_drawleaf 	-1 	, "cheat", "cl" 	
cl_drawmaterial 	0 	, "cheat", "cl" 	Draw a particular material over the frame
cl_drawmonitors 	1 	, "cl" 	
cl_drawshadowtexture 	0 	, "cheat", "cl" 	
cl_ejectbrass 	1 	, "matsys" 	
cl_ent_absbox 	cmd 	 	Displays the client's absbox for the entity under the crosshair.
cl_ent_bbox 	cmd 	 	Displays the client's bounding box for the entity under the crosshair.
cl_ent_rbox 	cmd 	 	Displays the client's render box for the entity under the crosshair.
cl_entityreport 	0 	, "cheat" 	For debugging, draw entity states to console
cl_extrapolate 	1 	, "cheat", "cl" 	Enable/disable extrapolation if interpolation history runs out.
cl_extrapolate_amount 	0 	, "cheat", "cl" 	Set how many seconds the client will extrapolate entities for.
cl_flushentitypacket 	0 	, "cheat" 	For debugging. Force the engine to flush an entity packet.
cl_forcehighendmonitors 	1 	, "cl" 	
cl_forcepreload 	0 	, "a" 	Whether we should force preloading.
cl_forwardspeed 	400 	, "a", "cl" 	
cl_fullupdate 	cmd 	 	Forces the server to send a full update packet
cl_idealpitchscale 	0 	, "a", "cl" 	
cl_ignorepackets 	0 	, "cheat" 	Force client to ignore packets (for debugging).
cl_interp 	0 	, "user", "cl" 	Interpolate object positions starting this many seconds in past
cl_interp_npcs 	0 	, "user", "cl" 	Interpolate NPC positions starting this many seconds in past (or cl_interp, if greater)
cl_interpolate 	1 	, "cl" 	Interpolate entities on the client.
cl_lagcomp_errorcheck 	0 	, "cl" 	Player index of other player to check for position errors.
cl_lagcompensation 	1 	, "user", "cl" 	Perform server side lag compensation of weapon firing events.
cl_leveloverview 	0 	, "cheat", "cl" 	
cl_leveloverviewmarker 	0 	, "cheat", "cl" 	
cl_localnetworkbackdoor 	1 	 	Enable network optimizations for single player games.
cl_logofile 	0 	, "a" 	Spraypoint logo decal.
cl_maxrenderable_dist 	3000 	, "cheat", "cl" 	Max distance from the camera at which things will be rendered
cl_mouseenable 	1 	, "cl" 	
cl_mouselook 	1 	, "a", "cl" 	Set to 1 to use mouse for look, 0 for keyboard look. Cannot be set while connected to a server.
cl_observercrosshair 	1 	, "a", "cl" 	
cl_overdraw_test 	0 	, "cheat", "numeric", "cl"	
cl_panelanimation 	cmd 	 	blanak for all panels>.
cl_particleeffect_aabb_buffer 	2 	, "cheat", "cl" 	Add this amount to a particle effect's bbox in the leaf system so if it's growing slowly, it won't have to be reinserted as often.
cl_pclass 	0 	, "cheat", "cl" 	Dump entity by prediction classname.
cl_pdump 	-1 	, "cheat", "cl" 	Dump info about this entity to screen.
cl_phys_props_enable 	1 	, "cl" 	Disable clientside physics props (must be set before loading a level).
cl_phys_props_max 	300 	, "cl" 	Maximum clientside physic props
cl_phys_timescale 	1 	, "cheat", "cl" 	Sets the scale of time for client-side physics (ragdolls)
cl_pitchdown 	89 	, "cheat", "cl" 	
cl_pitchspeed 	225 	, "cl" 	
cl_pitchup 	89 	, "cheat", "cl" 	
cl_precacheinfo 	cmd 	 	Show precache info (client).
cl_pred_optimize 	2 	, "cl" 	Optimize for not copying data if didn't receive a network update (1), and also for not repredicting if there were no errors (2).
cl_predict 	1 	, "user", "cl" 	Perform client side prediction.
cl_predictionlist 	0 	, "cheat", "cl" 	Show which entities are predicting
cl_predictweapons 	1 	, "user", "cl" 	Perform client side prediction of weapon effects.
cl_ragdoll_collide 	0 	, "cl" 	
cl_rate 	10000 	 	Max bytes/sec the host can send data
cl_removedecals 	cmd 	 	Remove the decals from the entity under the crosshair.
cl_resend 	6 	 	Delay in seconds before the client will resend the 'connect' attempt
cl_SetupAllBones 	0 	, "cl" 	
cl_show_bloodspray 	1 	, "cl" 	
cl_show_splashes 	1 	, "cl" 	
cl_showanimstate 	-1 	, "cheat", "cl" 	Show the (client) animation state for the specified entity (-1 for none).
cl_showanimstate_log 	0 	, "cheat", "cl" 	1 to output cl_showanimstate to Msg(). 2 to store in AnimState.log. 3 for both.
cl_showents 	cmd 	 	Dump entity list to console.
cl_showerror 	0 	, "cheat", "cl" 	Show prediction errors, 2 for above plus detailed field deltas.
cl_showevents 	0 	, "cheat" 	Print event firing info in the console
cl_showfps 	0 	, "cl" 	Draw fps meter at top of screen (1 = fps, 2 = smooth fps)
cl_showpluginmessages 	1 	, "a" 	Allow plugins to display messages to you
cl_showpos 	0 	, "cl" 	Draw current position at top of screen
cl_ShowSunVectors 	0 	, "cl" 	
cl_showtextmsg 	1 	, "cl" 	Enable/disable text messages printing on the screen.
cl_sidespeed 	400 	, "cl" 	
cl_slist 	10 	 	Number of seconds to wait for server ping responses when checking for server on your lan
cl_smooth 	1 	, "cl" 	Smooth view/eye origin after prediction errors
cl_smoothtime 	0 	, "cl" 	Smooth client's view after prediction error over this many seconds
cl_soundemitter_flush 	cmd 	 	Flushes the sounds.txt system (client only)
cl_soundfile 	0 	, "a" 	Jingle sound file.
cl_soundscape_flush 	cmd 	 	Flushes the client side soundscapes
cl_soundscape_printdebuginfo 	cmd 	 	print soundscapes
cl_spec_mode 	1 	, "a", "user", "cl" 	spectator mode
cl_starfield_diameter 	128 	, "cl" 	
cl_starfield_distance 	256 	, "cl" 	
cl_sun_decay_rate 	0 	, "cheat", "cl" 	
cl_team 	0 	, "a", "user", "cl" 	Default team when joining a game
cl_timeout 	30 	, "a" 	After this many seconds without receiving a packet from the server, the client will disconnect itself
cl_updaterate 	20 	, "a", "user" 	Number of packets per second of updates you are requesting from the server
cl_upspeed 	320 	, "a", "cl" 	
cl_view 	cmd 	 	Set the view entity index.
cl_winddir 	0 	, "cl" 	Weather effects wind direction angle
cl_windspeed 	0 	, "cl" 	Weather effects wind speed scalar
cl_yawspeed 	210 	, "cl" 	
clear 	cmd 	 	Clear all console output.
clear_debug_overlays 	cmd 	 	clears debug overlays
clientport 	27005 	 	Host game client port
closecaption 	1 	, "a", "user", "cl" 	Enable close captioning.
cmd 	cmd 	 	Forward command to server.
collision_shake_amp 	0 	, "sv" 	
collision_shake_freq 	0 	, "sv" 	
collision_shake_time 	0 	, "sv" 	
+commandermousemove 	cmd 	 	
-commandermousemove 	cmd 	 	
con_drawnotify 	1 	 	Disables drawing of notification area (for taking screenshots).
con_enable 	1 	, "a" 	Allows the console to be activated.
con_notifytime 	8 	 	How long to display recent console text to the upper part of the game window
con_nprint_bgalpha 	50 	 	Con_NPrint background alpha.
con_nprint_bgborder 	5 	 	Con_NPrint border size.
con_trace 	0 	 	Print console text to low level printout.
condump 	cmd 	 	dump the text currently in the console to condumpXX.log
connect 	cmd 	 	Connect to specified server.
contimes 	8 	 	Number of console lines to overlay for debugging.
coop 	0 	, "nf" 	Cooperative play.
CreateHairball 	cmd 	 	
creditsdone 	cmd 	 	
crosshair 	1 	, "a", "cl" 	
curve_bias 	0 	, "sv" 	
cvarlist 	cmd 	 	Show the list of convars/concommands.
===D===
Command 	Default Value	Flags 	Description
dd_arenamapindex 	3 	, "a", "sv" 	
dd_arenamode 	0 	, "sv" 	Dynamic Difficutly Mode: No saving and hyper decisions
dd_arenarecorddemo 	1 	, "a", "sv" 	
dd_autouploadstats 	1 	, "a", "sv" 	
dd_challenge 	0 	, "sv" 	The challenge level.
dd_enabled 	1 	, "sv", "cheat" 	
dd_forgiveness 	0 	, "sv" 	The assistance level.
dd_log_events 	0 	, "sv" 	
dd_nosaveallowed 	0 	, "sv" 	Dynamic Difficulty Mode: No saving allowed
dd_playername 	0 	, "a", "sv" 	
deathmatch 	0 	, "nf" 	Running a deathmatch server.
debug_crosshairs 	0 	, "cheat", "cl" 	
debug_functank 	0 	, "sv" 	
debug_physimpact 	0 	, "sv" 	
decalfrequency 	10 	, "sv", "nf" 	
default_fov 	75 	, "cheat", "cl" 	
demo_action 	0 	, "a", "sv", "rep" 	Set action the demo takes at the end, menu or loop
demo_debug 	0 	 	Demo debug info.
demo_fastforwardfinalspeed	20 	 	Go this fast when starting to hold FF button.
demo_fastforwardramptime 	5 	 	How many seconds it takes to get to full FF speed.
demo_fastforwardstartspeed	2 	 	Go this fast when starting to hold FF button.
demo_gototick 	cmd 	 	Skips to a tick in demo.
demo_interpolateview 	1 	 	Do view interpolation during dem playback.
demo_map 	0 	, "a", "sv", "rep" 	Set the starting map for the demo
demo_pause 	cmd 	 	Pauses demo playback.
demo_pauseatservertick 	0 	 	Pauses demo playback at server tick
demo_quitafterplayback 	0 	 	Quits game after demo playback.
demo_recordcommands 	1 	 	Record commands typed at console into .dem files.
demo_resume 	cmd 	 	Resumes demo playback.
demo_timescale 	cmd 	 	Sets demo replay speed.
demo_togglepause 	cmd 	 	Toggles demo playback.
demolist 	cmd 	 	Print demo sequence list.
demos 	cmd 	 	Demo demo file sequence.
demoui 	cmd 	 	Show/hide the demo player UI.
developer 	0 	 	Show developer messages.
devshots_nextmap 	cmd 	 	Used by the devshots system to go to the next map in the devshots maplist.
devshots_screenshot 	cmd 	 	Used by the -makedevshots system to take a screenshot. For taking your own screenshots, use the 'screenshot' command instead.
differences 	cmd 	 	Show all convars which are not at their default values.
disconnect 	cmd 	 	Disconnect game from server.
disp_dynamic 	0 	 	
disp_modlimit 	80 	 	
disp_modlimit_down 	20 	 	
disp_modlimit_up 	80 	 	
disp_numiterations 	1 	, "cheat" 	
dispcoll_drawplane 	0 	, "sv" 	
displaysoundlist 	0 	, "sv" 	
dive_double_tap_time 	0 	, "sv", "rep" 	
dive_enabled 	0 	, "sv", "cheat", "rep"	
dive_enter_time 	1 	, "sv", "rep" 	
dive_leave_time 	0 	, "sv", "rep" 	
dive_velocity_decay 	0 	, "sv", "rep" 	
dive_velocity_scale 	0 	, "sv", "rep" 	
+diveleft 	cmd 	 	
-diveleft 	cmd 	 	
+diveright 	cmd 	 	
-diveright 	cmd 	 	
drawcross 	cmd 	 	Draws a cross at the given location Arguments: x y z
drawline 	cmd 	 	Draws line between two 3D Points. Green if no collision Red is collides with something Arguments: x1 y1 z1 x2 y2 z2
dropprimary 	cmd 	 	dropprimary: Drops the primary weapon of the player.
dsp_automatic 	0 	, "demo" 	
dsp_db_min 	80 	, "demo" 	
dsp_db_mixdrop 	0 	, "demo" 	
dsp_dist_max 	1440 	, "a", "demo" 	
dsp_dist_min 	0 	, "a", "demo" 	
dsp_enhance_stereo 	0 	, "a" 	
dsp_facingaway 	0 	, "demo" 	
dsp_mix_max 	0 	, "demo" 	
dsp_mix_min 	0 	, "demo" 	
dsp_off 	0 	, "cheat" 	
dsp_player 	0 	, "demo" 	
dsp_reload 	cmd 	 	
dsp_room 	0 	, "demo" 	
dsp_slow_cpu 	0 	, "a", "demo" 	
dsp_spatial 	40 	, "demo" 	
dsp_speaker 	50 	, "demo" 	
dsp_vol_2ch 	1 	, "demo" 	
dsp_vol_4ch 	0 	, "demo" 	
dsp_vol_5ch 	0 	, "demo" 	
dsp_volume 	0 	, "a", "demo" 	
dsp_water 	14 	, "demo" 	
dti_flush 	cmd 	 	Write out the datatable instrumentation files (you must run with -dti for this to work).
dtwarning 	0 	 	Print data table warnings?
dtwatchent 	-1 	 	Watch this entities data table encoding.
dtwatchvar 	0 	 	Watch the named variable.
+duck 	cmd 	 	
-duck 	cmd 	 	
dump_globals 	cmd 	 	Dump all global entities/states
dumpstringtables 	cmd 	 	Print string tables to consol
===E===
Command 	Default Value	Flags 	Description
echo 	cmd 	 	Echo text to console.
editdemo 	cmd 	 	Edit a recorded demo file (.dem ).
enable_vehicle_temp_nodes 	1 	, "sv" 	
endmovie 	cmd 	 	Stop recording movie frames.
english 	1 	, "user", "cl" 	If set to 1, running the english language set of assets.
ent_absbox 	cmd 	 	Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_bbox 	cmd 	 	Displays the movement bounding box for the given entity(ies) in orange. Some entites will also display entity specific overlays. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_create 	cmd 	 	Creates an entity of the given type where the player is looking (if the given ent can actually be placed at that location). Note that this only works for entity classes that are already in the world. You can not create an entity that doesn't have an instance in the level. Arguments: {entity_class_name}
ent_debugkeys 	0 	, "sv" 	
ent_dump 	cmd 	 	Usage: ent_dump <entity name>
ent_fire 	cmd 	 	Usage: ent_fire <target> [action] [value] [delay]
ent_ignite 	cmd 	 	Set this entity on fire.
ent_info 	cmd 	 	Usage: ent_info <class name>
ent_messages 	cmd 	 	Toggles input/output message display for the selected entity(ies). The name of the entity will be displayed as well as any messages that it sends or receives. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_messages_draw 	0 	, "sv", "cheat"	Visualizes all entity input/output activity.
ent_name 	cmd 	 	
ent_pause 	cmd 	 	Toggles pausing of input/output message processing for entities. When turned on processing of all message will stop. Any messages displayed with 'ent_messages' will stop fading and be displayed indefinitely. To step through the messages one by one use 'ent_step'.
ent_pivot 	cmd 	 	Displays the pivot for the given entity(ies). (y=up=green, z=forward=blue, x=left=red). Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_rbox 	cmd 	 	Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_remove 	cmd 	 	Removes the given entity(s) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_remove_all 	cmd 	 	Removes all entities of the specified type Arguments: {entity_name} / {class_name}
ent_setname 	cmd 	 	Sets the targetname of the given entity(s) Arguments: {new entity name} {entity_name} / {class_name} / no argument picks what player is looking at
ent_show_response_criteria	cmd 	 	Print, to the console, an entity's current criteria set used to select responses. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_step 	cmd 	 	When 'ent_pause' is set this will step through one waiting input / output message at a time.
ent_text 	cmd 	 	Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
envmap 	cmd 	 	
escape 	cmd 	 	Escape key pressed.
exec 	cmd 	 	Execute script file.
exit 	cmd 	 	Exit the engine.
===F===
Command 	Default Value	Flags 	Description
fadein 	cmd 	 	fadein {time r g b}: Fades the screen in from black or from the specified color over the given number of seconds.
fadeout 	cmd 	 	fadeout {time r g b}: Fades the screen to black or to the specified color over the given number of seconds.
find 	cmd 	 	Find concommands with the specified string in their name/help text.
fire_absorbrate 	3 	, "sv" 	
fire_dmgbase 	5 	, "sv" 	
fire_dmginterval 	1 	, "sv" 	
fire_dmgscale 	0 	, "sv" 	
fire_extabsorb 	5 	, "sv" 	
fire_extscale 	12 	, "sv" 	
fire_growthrate 	1 	, "sv" 	
fire_heatscale 	1 	, "sv" 	
fire_incomingheatscale 	0 	, "sv" 	
fire_maxabsorb 	50 	, "sv" 	
fire_sprite_scale 	1 	, "cl" 	
firetarget 	cmd 	 	
firstperson 	cmd 	 	Switch to firstperson camera.
flex_expression 	0 	, "sv" 	
flex_looktime 	5 	, "sv" 	
flex_maxawaytime 	1 	, "sv" 	
flex_maxplayertime 	7 	, "sv" 	
flex_minawaytime 	0 	, "sv" 	
flex_minplayertime 	5 	, "sv" 	
flex_rules 	1 	, "cl" 	Allow flex animation rules to run.
flex_smooth 	1 	, "cl" 	Applies smoothing/decay curve to flex animation controller changes.
flex_talk 	0 	, "sv" 	
flush 	cmd 	 	Flush cache memory.
flush_unlocked 	cmd 	 	Flush unlocked cache memory.
fog_color 	-1 	, "cl" 	
fog_colorskybox 	-1 	, "cl" 	
fog_enable 	1 	, "cl" 	
fog_enable_water_fog 	1 	 	
fog_enableskybox 	1 	, "cl" 	
fog_end 	-1 	, "cl" 	
fog_endskybox 	-1 	, "cl" 	
fog_override 	0 	, "cheat", "cl" 	
fog_start 	-1 	, "cl" 	
fog_startskybox 	-1 	, "cl" 	
force_centerview 	cmd 	 	
+forward 	cmd 	 	
-forward 	cmd 	 	
fov 	cmd 	 	Change players FOV
fps_max 	300 	 	Frame rate limiter
free_pass_peek_debug 	0 	, "sv" 	
fs_printopenfiles 	cmd 	 	Show all files currently opened by the engine.
fs_warning_level 	cmd 	 	Set the filesystem warning level.
func_break_max_pieces 	15 	, "a", "sv", "rep"	
func_breakdmg_bullet 	0 	, "sv" 	
func_breakdmg_club 	1 	, "sv" 	
func_breakdmg_explosive	1 	, "sv" 	
===G===
Command 	Default Value	Flags 	Description
g_antlion_maxgibs 	16 	, "a", "cl" 	
g_behavior_interrogation_reactiontime 	1 	, "sv", "cheat" 	
g_cannon_debug 	0 	, "sv", "cheat" 	
g_cannon_max_traveltime 	10 	, "sv", "cheat" 	
g_cannon_reloadtime 	5 	, "sv", "cheat" 	
g_debug_actions 	0 	, "sv" 	
g_debug_basehelicopter 	0 	, "sv", "cheat" 	
g_debug_bigmutant 	0 	, "sv" 	
g_debug_cbot 	0 	, "sv", "cheat" 	
g_debug_citizen 	0 	, "sv", "cheat" 	
g_debug_damage 	0 	, "sv" 	
g_debug_doors 	0 	, "sv" 	
g_debug_dynamic_difficulty 	0 	, "sv" 	
g_debug_dynamicresupplies 	0 	, "sv" 	Debug item_dynamic_resupply spawning. Set to 1 to see text printouts of the spawning. Set to 2 to see lines drawn to other items factored into the spawning.
g_debug_grunt 	0 	, "sv", "cheat" 	
g_debug_helicopter 	0 	, "sv", "cheat" 	
g_debug_jetpack 	0 	, "sv", "cheat" 	
g_debug_jetpack_path_distance 	300 	, "sv", "cheat" 	
g_debug_major_phys_hit 	0 	, "sv" 	
g_debug_print_actions 	0 	, "sv" 	
g_debug_ragdoll_removal 	0 	, "sv", "cheat", "rep"	
g_debug_ragdoll_visualize 	0 	, "cheat", "cl" 	
g_debug_trackpather 	0 	, "sv", "cheat" 	
g_debug_transitions 	0 	, "sv" 	Set to 1 and restart the map to be warned if the map has no trigger_transition volumes. Set to 2 to see a dump of all entities & associated results during a transition.
g_debug_turret 	0 	, "sv" 	
g_debug_turret_ceiling 	0 	, "sv" 	
g_debug_use 	0 	, "sv" 	
g_debug_vehiclebase 	0 	, "sv", "cheat" 	
g_debug_vehicledriver 	0 	, "sv", "cheat" 	
g_debug_vehicleexit 	0 	, "sv", "cheat" 	
g_debug_vehiclesound 	0 	, "sv", "cheat" 	
g_helicopter_bullrush_bomb_enemy_distance	0 	, "sv" 	
g_helicopter_bullrush_bomb_speed 	850 	, "sv" 	The maximum distance the player can be from the chopper before it stops firing
g_helicopter_bullrush_bomb_time 	10 	, "sv" 	
g_helicopter_bullrush_distance 	5000 	, "sv" 	
g_helicopter_bullrush_mega_bomb_health 	0 	, "sv" 	Fraction of the health of the chopper before it mega-bombs
g_helicopter_bullrush_shoot_height 	650 	, "sv" 	The maximum distance the player can be from the chopper before it stops firing
g_helicopter_chargetime 	2 	, "sv" 	How much time we have to wait (on average) between the time we start hearing the charging sound + the chopper fires
g_helicopter_idletime 	3 	, "sv" 	How much time we have to wait (on average) after we fire before we can charge up again
g_helicopter_maxfiringdist 	2500 	, "sv" 	The maximum distance the player can be from the chopper before it stops firing
g_jeepexitspeed 	100 	, "sv", "cheat" 	
g_jetpack_new_anims 	0 	, "sv", "cheat" 	
g_Language 	0 	, "sv", "rep" 	
g_ragdoll_fadespeed 	600 	, "cl" 	
g_ragdoll_maxcount 	8 	, "sv", "rep" 	
gameui_hide 	cmd 	 	
getpos 	cmd 	 	dump position and angles to the console
give 	cmd 	 	Give item to player. Arguments: <item_name>
gl_clear 	0 	, "cl" 	
god 	cmd 	 	Toggle. Player becomes invulnerable.
+graph 	cmd 	 	
-graph 	cmd 	 	
+grenade 	cmd 	 	
-grenade 	cmd 	 	
groundlist 	cmd 	 	Display ground entity list <index>
grunt_spawn_health 	1 	, "sv" 	
===H===
Command 	Default Value	Flags 	Description
health 	cmd 	 	Set the player's health to whatever you want.
heartbeat 	cmd 	 	
help 	cmd 	 	Find help about a convar/concommand.
hideconsole 	cmd 	 	Hide the console.
hidehud 	0 	, "cheat", "cl"	
hidepanel 	cmd 	 	Hides a viewport panel <name>
hl2_normspeed 	237 	, "sv" 	
hl2_sprintspeed 	320 	, "sv" 	
hl2_walkspeed 	150 	, "sv" 	
host_framerate 	0 	 	Set to lock per-frame time elapse.
host_limitlocal 	0 	 	Apply cl_cmdrate and cl_updaterate to loopback connection
host_map 	0 	 	Current map name.
host_playthroughid 	0 	 	The playthrough id of the most recently created game
host_profile 	0 	 	
host_runofftime 	cmd 	 	Run off some time without rendering/updating sounds
host_showcachemiss 	0 	 	Print a debug message when the client or server cache is missed.
host_sleep 	0 	, "cheat" 	Force the host to sleep a certain number of milliseconds each frame.
host_speeds 	0 	 	Show general system running times.
host_timescale 	1 	 	Prescale the clock by this amount.
host_writeconfig 	cmd 	 	Store current settings to config.cfg (or specified .cfg file).
hostname 	0 	 	Hostname for server.
hostport 	27015 	 	Host game server port
hud_airboathint_numentries	10 	, "sv" 	
hud_autoreloadscript 	0 	, "cl" 	Automatically reloads the animation script each time one is ran
hud_drawhistory_time 	5 	, "cl" 	
hud_fastswitch 	1 	, "a", "cl" 	
hud_jeephint_numentries 	10 	, "sv" 	
hud_quickinfo 	0 	, "a", "cl" 	
hud_reloadscheme 	cmd 	 	Reloads hud layout and animation scripts.
hud_saytext_time 	12 	, "cl" 	
hurtme 	cmd 	 	Hurts the player. Arguments: <health to lose>
===I===
Command 	Default Value	Flags	Description
impulse 	cmd 	 	
incrementvar 	cmd 	 	Increment specified convar value.
input 	cmd 	 	input <input name> [optional value] - Send any input to whatever entity you're looking at.
input_named_ent	cmd 	 	input_named_ent <entity name> <input name> [optional value] - Send any input to a named entity.
invnext 	cmd 	 	
invprev 	cmd 	 	
ip 	0 	 	Overrides IP for multihomed hosts
===J===
Command 	Default Value	Flags 	Description
joy_advanced 	0 	, "cl" 	
joy_advaxisr 	0 	, "cl" 	
joy_advaxisu 	0 	, "cl" 	
joy_advaxisv 	0 	, "cl" 	
joy_advaxisx 	0 	, "cl" 	
joy_advaxisy 	0 	, "cl" 	
joy_advaxisz 	0 	, "cl" 	
joy_cc 	0 	, "a", "cl"	Enable Microsoft Common Controller settings
joy_diagonalpov 	0 	, "a", "cl"	POV manipulator operates on diagonal axes, too.
joy_forwardsensitivity 	-1 	, "a", "cl"	
joy_forwardthreshold 	0 	, "a", "cl"	
joy_name 	0 	, "a", "cl"	
joy_pitchsensitivity 	1 	, "a", "cl"	
joy_pitchthreshold 	0 	, "a", "cl"	
joy_sidesensitivity 	-1 	, "a", "cl"	
joy_sidethreshold 	0 	, "a", "cl"	
joy_wingmanwarrier_centerhack	0 	, "a", "cl"	Wingman warrior centering hack.
joy_wingmanwarrier_turnhack 	0 	, "a", "cl"	Wingman warrior hack related to turn axes.
joy_yawsensitivity 	-1 	, "a", "cl"	
joy_yawthreshold 	0 	, "a", "cl"	
joyadvancedupdate 	cmd 	 	
joystick 	0 	, "a", "cl"	
jpeg 	cmd 	 	Take a jpeg screenshot: jpeg <filename> <quality 1-100>.
jpeg_quality 	90 	 	jpeg screenshot quality.
+jump 	cmd 	 	
-jump 	cmd 	 	
===K===
Command 	Default Value	Flags	Description
kdtree_test 	cmd 	 	Tests spatial partition for entities queries.
key_findbinding 	cmd 	 	Find key bound to specified command string.
key_listboundkeys	cmd 	 	List bound keys with bindings.
key_updatelayout 	cmd 	 	Updates game keyboard layout to current windows keyboard setting.
kick 	cmd 	 	Kick a player by name.
kickid 	cmd 	 	Kick a player by userid or uniqueid, with a message.
kill 	cmd 	 	kills the player
killserver 	cmd 	 	Shutdown the server.
+klook 	cmd 	 	
-klook 	cmd 	 	
===L===
Command 	Default Value	Flags 	Description
lastinv 	cmd 	 	
+left 	cmd 	 	
-left 	cmd 	 	
light_crosshair 	cmd 	 	Show texture color at crosshair
linefile 	cmd 	 	Parses map leak data from .lin file
list 	cmd 	 	List cached servers.
listdemo 	cmd 	 	List demo file contents.
listid 	cmd 	 	Lists banned users.
listip 	cmd 	 	List IP addresses on the ban list.
listmodels 	cmd 	 	List loaded models.
load 	cmd 	 	Load a saved game.
lod_Enable 	1 	, "cl" 	
lod_TransitionDist	800 	, "cl" 	
log 	cmd 	 	off >.
logaddress_add 	cmd 	 	Set address and port for remote host <ip:port>.
logaddress_del 	cmd 	 	Remove address and port for remote host <ip:port>.
logaddress_delall 	cmd 	 	Remove all udp addresses being logged to
logaddress_list 	cmd 	 	List all addresses currently being used by logaddress.
+lookdown 	cmd 	 	
-lookdown 	cmd 	 	
lookspring 	0 	, "a", "cl"	
lookstrafe 	0 	, "a", "cl"	
+lookup 	cmd 	 	
-lookup 	cmd 	 	
lservercfgfile 	0 	, "sv" 	
===M===
Command 	Default Value	Flags 	Description
m_customaccel 	0 	, "a", "cl" 	Custom mouse acceleration (0 disable, 1 to enable, 2 enable with separate yaw/pitch rescale). Formula: mousesensitivity = ( rawmousedelta^m_customaccel_exponent ) * m_customaccel_scale + sensitivity If mode is 2, then x and y sensitivity are scaled by m_pitch and m_yaw respectively.
m_customaccel_exponent 	1 	, "a", "cl" 	Mouse move is raised to this power before being scaled by scale factor.
m_customaccel_max 	0 	, "a", "cl" 	Max mouse move scale factor, 0 for no limit
m_customaccel_scale 	0 	, "a", "cl" 	Custom mouse acceleration value.
m_filter 	1 	, "a", "cl" 	Mouse filtering (set this to 1 to average the mouse over 2 frames).
m_forward 	1 	, "a", "cl" 	Mouse forward factor.
m_mouseaccel1 	0 	, "a", "cl" 	Windows mouse acceleration initial threshold (2x movement).
m_mouseaccel2 	0 	, "a", "cl" 	Windows mouse acceleration secondary threshold (4x movement).
m_mousespeed 	1 	, "a", "cl" 	Windows mouse speed factor (range 1 to 20).
m_pitch 	0 	, "a", "cl" 	Mouse pitch factor.
m_side 	0 	, "a", "cl" 	Mouse side factor.
m_yaw 	0 	, "a", "cl" 	Mouse yaw factor.
major_ambushdist 	16000 	, "sv" 	
map 	cmd 	 	Start playing on specified map.
map_background 	cmd 	 	Runs a map as the background to the main menu.
map_edit 	cmd 	 	
map_noareas 	0 	 	Disable area to area connection testing.
mapcyclefile 	0 	, "sv" 	
maps 	cmd 	 	Displays list of maps.
mat_antialias 	4 	, "matsys" 	
mat_bloom 	1 	, "cl" 	
mat_bufferprimitives 	1 	, "matsys" 	
mat_bumpbasis 	0 	 	
mat_bumpmap 	1 	, "matsys" 	
mat_camerarendertargetoverlaysize 	128 	, "cheat", "cl" 	
mat_clipz 	1 	, "cl" 	
mat_compressedtextures 	1 	, "matsys" 	
mat_configcurrent 	cmd 	 	show the current video control panel config for the material system
mat_crosshair 	cmd 	 	
mat_debug 	cmd 	 	
mat_debugdepth 	0 	, "matsys" 	
mat_debugdepthmode 	0 	, "matsys" 	
mat_debugdepthval 	128 	, "matsys" 	
mat_debugdepthvalmax 	256 	, "matsys" 	
mat_depthbias_decal 	-262144 	, "matsys" 	
mat_depthbias_normal 	0 	, "cheat" 	
mat_diffuse 	1 	, "matsys" 	
mat_drawflat 	0 	, "cheat", "matsys" 	
mat_drawwater 	1 	, "cheat", "cl" 	
mat_dxlevel 	90 	, "matsys" 	
mat_envmapsize 	128 	 	
mat_envmaptgasize 	32 	 	
mat_fastnobump 	0 	, "matsys" 	
mat_fastspecular 	1 	 	Enable/Disable specularity for visual testing. Will not reload materials and will not affect perf.
mat_fillrate 	0 	, "cheat", "matsys" 	
mat_filterlightmaps 	1 	, "matsys" 	
mat_filtertextures 	1 	, "matsys" 	
mat_forceaniso 	16 	, "matsys" 	
mat_forcedynamic 	0 	, "cheat" 	
mat_forcehardwaresync 	1 	, "matsys" 	
mat_forcemanagedtextureintohardware	0 	, "matsys" 	
mat_frame_sync_enable 	1 	, "cheat", "matsys" 	
mat_frame_sync_force_texture 	0 	, "cheat", "matsys" 	Force frame syncing to lock a managed texture.
mat_framebuffercopyoverlaysize 	128 	, "cl" 	
mat_fullbright 	0 	, "cheat" 	
mat_hdr_level 	0 	, "matsys" 	
mat_hsv 	0 	, "cl" 	
mat_info 	cmd 	 	Shows material system info
mat_leafvis 	0 	 	Draw wireframe of current leaf
mat_levelflush 	1 	 	
mat_loadtextures 	1 	 	
mat_luxels 	0 	, "cheat" 	
mat_maxframelatency 	1 	 	
mat_measurefillrate 	0 	, "cheat", "matsys" 	
mat_mipmaptextures 	1 	, "matsys" 	
mat_monitorgamma 	1 	 	monitor gamma (typically 2.2 for CRT and 1.7 for LCD)
mat_norendering 	0 	 	
mat_normalmaps 	0 	, "cheat", "matsys" 	
mat_normals 	0 	, "cheat" 	
mat_parallaxmap 	0 	, "matsys" 	
mat_picmip 	0 	, "matsys" 	
mat_proxy 	0 	, "cheat", "matsys" 	
mat_reducefillrate 	0 	, "matsys" 	
mat_reloadallmaterials 	cmd 	 	
mat_reloadmaterial 	cmd 	 	
mat_reloadtextures 	cmd 	 	
mat_reversedepth 	0 	, "cheat", "matsys" 	
mat_savechanges 	cmd 	 	saves current video configuration to the registry
mat_setvideomode 	cmd 	 	sets the width, height, windowed state of the material system
mat_shadowstate 	1 	 	
mat_show_texture_memory_usage 	0 	, "numeric" 	Display the texture memory usage on the HUD.
mat_showcamerarendertarget 	0 	, "cheat", "cl" 	
mat_showenvmapmask 	0 	, "matsys" 	
mat_showframebuffertexture 	0 	, "cheat", "cl" 	
mat_showlightmapcomponent 	0 	, "matsys" 	0: show normal-mapped lightmap 1: show component 1 1: show component 2 1: show component 3
mat_showlightmappage 	-1 	 	
mat_showlowresimage 	0 	, "matsys" 	
mat_showmaterials 	cmd 	 	Show materials.
mat_showmaterialsverbose 	cmd 	 	
mat_showmiplevels 	0 	, "matsys" 	
mat_showtextures 	cmd 	 	Show textures.
mat_showwatertextures 	0 	, "cheat", "cl" 	
mat_skybloomamount 	1 	 	
mat_slopescaledepthbias_decal 	0 	, "matsys" 	
mat_slopescaledepthbias_normal 	0 	, "matsys" 	
mat_softwarelighting 	0 	, "matsys" 	
mat_softwareskin 	0 	 	
mat_specular 	1 	, "matsys" 	Enable/Disable specularity for perf testing. Will cause a material reload upon change.
mat_spewvertexandpixelshaders 	cmd 	 	print all vertex and pixel shaders currently loaded to the console
mat_stub 	0 	, "cheat", "cl" 	
mat_suppress 	cmd 	 	Supress a material from drawing
mat_surfaceid 	0 	 	
mat_surfacemat 	0 	 	
mat_texture_limit 	-1 	, "numeric", "matsys"	If this value is not -1, the material system will limit the amount of texture memory it uses in a frame. Useful for identifying performance cliffs. The value is in kilobytes.
-mat_texture_list 	cmd 	 	
+mat_texture_list 	cmd 	 	
mat_texture_list 	0 	 	For debugging, show a list of used textures per frame
mat_texture_list_all 	0 	, "numeric" 	If this is nonzero, then the texture list panel will show all currently-loaded textures.
mat_texturelist_directories 	0 	, "numeric" 	
mat_texturelist_files 	1 	, "numeric" 	
mat_trilinear 	0 	, "matsys" 	
mat_viewportscale 	1 	, "cheat" 	debugging viewport scale
mat_vsync 	1 	, "matsys" 	Force sync to vertical retrace
mat_wateroverlaysize 	128 	, "cl" 	
mat_wireframe 	0 	, "cheat" 	
mat_yuv 	0 	, "cl" 	
maxplayers 	cmd 	 	Change the maximum number of players allowed on this server.
+melee 	cmd 	 	
-melee 	cmd 	 	
melee_force_scale 	5 	, "sv", "rep" 	
melee_lunge_always 	0 	, "sv", "rep" 	
melee_lunge_velocity 	1200 	, "sv", "rep" 	
mem_dump 	cmd 	 	dump memory stats.
mem_dumpstats 	0 	 	Dump current and max heap usage info to console at end of frame ( set to 2 for continuous output )
mem_force_flush 	0 	 	Force cache flush of unlocked resources on every alloc
minisave 	cmd 	 	Saves game (for current level only!)
minor_spit_arc 	1 	, "sv" 	
mod_forcedata 	1 	 	Forces all model file data into cache on model load.
mortar_visualize 	0 	, "sv" 	
motdfile 	0 	, "sv" 	The MOTD file to load.
+movedown 	cmd 	 	
+moveleft 	cmd 	 	
+moveright 	cmd 	 	
+moveup 	cmd 	 	
-moveup 	cmd 	 	
mp_allowNPCs 	1 	, "sv", "nf" 	
mp_allowspectators 	1 	, "sv", "rep" 	toggles whether the server allows spectator mode or not
mp_autocrosshair 	1 	, "sv", "nf" 	
mp_chattime 	10 	, "sv", "rep" 	amount of time players can chat after the game is over
mp_decals 	200 	, "a" 	
mp_defaultteam 	0 	, "sv" 	
mp_facefronttime 	3 	, "sv", "rep" 	After this amount of time of standing in place but aiming to one side, go ahead and move feet to face upper body.
mp_falldamage 	0 	, "sv", "nf" 	
mp_feetyawrate 	720 	, "sv", "rep" 	How many degrees per second that we can turn our feet or upper body.
mp_flashlight 	0 	, "sv", "nf" 	
mp_footsteps 	1 	, "sv", "nf" 	
mp_forcecamera 	0 	, "sv", "rep" 	Restricts spectator modes for dead players
mp_forcerespawn 	1 	, "sv", "nf" 	
mp_fraglimit 	0 	, "sv", "nf" 	
mp_friendlyfire 	0 	, "sv", "nf", "rep" 	
mp_ik 	1 	, "sv", "rep" 	Use IK on in-place turns.
mp_teamlist 	0 	, "sv", "nf" 	
mp_teamoverride 	1 	, "sv" 	
mp_teamplay 	0 	, "sv", "nf" 	
mp_timelimit 	0 	, "sv", "nf", "rep" 	game time per map in minutes
mp_weaponstay 	0 	, "sv", "nf" 	
muzzleflash_light 	1 	, "a", "cl" 	
===N===
Command 	Default Value	Flags 	Description
name 	0 	, "a", "user", "print"	Current user name
nav_analyze 	cmd 	 	Re-analyze the current Navigation Mesh and save it to disk.
nav_area_bgcolor 	0 	, "sv" 	RGBA color to draw as the background color for nav areas while editing.
nav_avoid 	cmd 	 	Toggles the 'avoid this area when possible' flag used by the AI system.
nav_begin_area 	cmd 	 	Defines a corner of a new Area or Ladder. To complete the Area or Ladder, drag the opposite corner to the desired location and issue a 'nav_end_area' command.
nav_check_file_consistency	cmd 	 	Scans the maps directory and reports any missing/out-of-date navigation files.
nav_check_floor 	cmd 	 	Updates the blocked/unblocked status for every nav area.
nav_clear_walkable_marks 	cmd 	 	Erase any previously placed walkable positions.
nav_compress_id 	cmd 	 	Re-orders area and ladder ID's so they are continuous.
nav_connect 	cmd 	 	To connect two Areas, mark the first Area, highlight the second Area, then invoke the connect command. Note that this creates a ONE-WAY connection from the first to the second Area. To make a two-way connection, also connect the second area to the first.
nav_coplanar_slope_limit 	0 	, "sv" 	
nav_corner_lower 	cmd 	 	Lower the selected corner of the currently marked Area.
nav_corner_place_on_ground	cmd 	 	Places the selected corner of the currently marked Area on the ground.
nav_corner_raise 	cmd 	 	Raise the selected corner of the currently marked Area.
nav_corner_select 	cmd 	 	Select a corner of the currently marked Area. Use multiple times to access all four corners.
nav_crouch 	cmd 	 	Toggles the 'must crouch in this area' flag used by the AI system.
nav_delete 	cmd 	 	Deletes the currently highlighted Area.
nav_disconnect 	cmd 	 	To disconnect two Areas, mark an Area, highlight a second Area, then invoke the disconnect command. This will remove all connections between the two Areas.
nav_dont_hide 	cmd 	 	Toggles the 'area is not suitable for hiding spots' flag used by the AI system.
nav_edit 	0 	, "sv", "cheat" 	Set to one to interactively edit the Navigation Mesh. Set to zero to leave edit mode.
nav_end_area 	cmd 	 	Defines the second corner of a new Area or Ladder and creates it.
nav_generate 	cmd 	 	Generate a Navigation Mesh for the current map and save it to disk.
nav_jump 	cmd 	 	Toggles the 'traverse this area by jumping' flag used by the AI system.
nav_ladder_flip 	cmd 	 	Flips the selected ladder's direction.
nav_load 	cmd 	 	Loads the Navigation Mesh for the current map.
nav_make_sniper_spots 	cmd 	 	Chops the marked area into disconnected sub-areas suitable for sniper spots.
nav_mark 	cmd 	 	Marks the Area or Ladder under the cursor for manipulation by subsequent editing commands.
nav_mark_unnamed 	cmd 	 	Mark an Area with no Place name. Useful for finding stray areas missed when Place Painting.
nav_mark_walkable 	cmd 	 	Mark the current location as a walkable position. These positions are used as seed locations when sampling the map to generate a Navigation Mesh.
nav_merge 	cmd 	 	To merge two Areas into one, mark the first Area, highlight the second by pointing your cursor at it, and invoke the merge command.
nav_no_jump 	cmd 	 	Toggles the 'dont jump in this area' flag used by the AI system.
nav_place_floodfill 	cmd 	 	Sets the Place of the Area under the cursor to the curent Place, and 'flood-fills' the Place to all adjacent Areas. Flood-filling stops when it hits an Area with the same Place, or a different Place than that of the initial Area.
nav_place_list 	cmd 	 	Lists all place names used in the map.
nav_place_pick 	cmd 	 	Sets the current Place to the Place of the Area under the cursor.
nav_place_replace 	cmd 	 	Replaces all instances of the first place with the second place.
nav_precise 	cmd 	 	Toggles the 'dont avoid obstacles' flag used by the AI system.
nav_quicksave 	0 	, "sv", "cheat" 	Set to one to skip the time consuming phases of the analysis. Useful for data collection and testing.
nav_run 	cmd 	 	Toggles the 'traverse this area by running' flag used by the AI system.
nav_save 	cmd 	 	Saves the current Navigation Mesh to disk.
nav_set_place_mode 	cmd 	 	Sets the editor into or out of Place mode. Place mode allows labelling of Area with Place names.
nav_show_approach_points 	0 	, "sv", "cheat" 	Show Approach Points in the Navigation Mesh.
nav_show_area_info 	0 	, "sv" 	Duration in seconds to show nav area ID and attributes while editing
nav_show_danger 	0 	, "sv", "cheat" 	Show current 'danger' levels.
nav_show_player_counts 	0 	, "sv", "cheat" 	Show current player counts in each area.
nav_slope_limit 	0 	, "sv" 	The ground unit normal's Z component must be greater than this for nav areas to be generated.
nav_snap_to_grid 	0 	, "sv" 	Snap to the nav generation grid when creating new nav areas
nav_splice 	cmd 	 	To splice, mark an area, highlight a second area, then invoke the splice command to create a new, connected area between them.
nav_split 	cmd 	 	To split an Area into two, align the split line using your cursor and invoke the split command.
nav_split_place_on_ground 	0 	, "sv" 	If true, nav areas will be placed flush with the ground when split.
nav_stand 	cmd 	 	Toggles the 'stand while hiding' flag used by the AI system.
nav_stop 	cmd 	 	Toggles the 'must stop when entering this area' flag used by the AI system.
nav_strip 	cmd 	 	Strips all Hiding Spots, Approach Points, and Encounter Spots from the current Area.
nav_toggle_place_mode 	cmd 	 	Toggle the editor into and out of Place mode. Place mode allows labelling of Area with Place names.
nav_toggle_place_painting 	cmd 	 	Toggles Place Painting mode. When Place Painting, pointing at an Area will 'paint' it with the current Place.
nav_transient 	cmd 	 	Toggles the 'area is transient and may become blocked' flag used by the AI system.
nav_unmark 	cmd 	 	Clears the marked Area or Ladder.
nav_update_blocked 	cmd 	 	Updates the blocked/unblocked status for every nav area.
nav_use_place 	cmd 	 	If used without arguments, all available Places will be listed. If a Place argument is given, the current Place is set.
nav_walk 	cmd 	 	Toggles the 'traverse this area by walking' flag used by the AI system.
nav_warp_to_mark 	cmd 	 	Warps the player to the marked area.
net_blockmsg 	0 	, "cheat" 	
net_channels 	cmd 	 	Shows net channel info
net_chokeloop 	0 	 	Apply bandwidth choke to loopback packets
net_drawslider 	0 	 	Draw completion slider during signon
net_droppackets 	0 	, "cheat" 	Drops next n packets on client
net_fakelag 	0 	, "cheat" 	Lag all incoming network data (including loopback) by this many milliseconds.
net_fakeloss 	0 	, "cheat" 	Simulate packet loss as a percentage (negative means drop 1/n packets)
net_graph 	0 	, "a", "cl" 	Draw the network usage graph
net_graphheight 	64 	, "cl" 	
net_graphpos 	1 	, "a", "cl" 	
net_graphsolid 	1 	, "a", "cl" 	
net_maxfilesize 	16 	 	Maximum allowed file size for uploading in MB
net_maxfragments 	1280 	 	Max fragment bytes per packet
net_scale 	5 	, "a", "cl" 	
net_showdrop 	0 	 	Show dropped packets in console
net_showevents 	0 	 	Dump game events to console (1=client only, 2=all).
net_showfragments 	0 	 	Show netchannel fragments
net_showmsg 	0 	 	
net_showpeaks 	0 	 	Show messages for large packets only: <size>
net_showsplits 	0 	 	Show info about packet splits
net_showtcp 	0 	 	Dump TCP stream summary to console
net_showudp 	0 	 	Dump UPD packets summary to console
net_start 	cmd 	 	Inits multiplayer network sockets
net_synctags 	0 	, "cheat" 	Insert tokens into the net stream to find client/server mismatches.
next 	0 	, "cheat" 	Set to 1 to advance to next frame ( when singlestep == 1 )
nextdemo 	cmd 	 	Play next demo in sequence.
noclip 	cmd 	 	Toggle. Player becomes non-solid and flies.
notarget 	cmd 	 	Toggle. Player becomes hidden to NPCs.
npc_ammo_deplete 	cmd 	 	Subtracts half of the target's ammo
npc_bipass 	cmd 	 	Displays the local movement attempts by the given NPC(s) (triangulation detours). Failed bypass routes are displayed in red, successful bypasses are shown in green. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at.
npc_combat 	cmd 	 	Displays text debugging information about the squad and enemy of the selected NPC (See Overlay Text) Arguments: {npc_name} / {npc class_name} / no argument picks what player is looking at
npc_conditions 	cmd 	 	Displays all the current AI conditions that an NPC has in the overlay text. Arguments: {npc_name} / {npc class_name} / no argument picks what player is looking at
npc_create 	cmd 	 	Creates an NPC of the given type where the player is looking (if the given NPC can actually stand at that location). Note that this only works for npc classes that are already in the world. You can not create an entity that doesn't have an instance in the level. Arguments: {npc_class_name}
npc_create_aimed 	cmd 	 	Creates an NPC aimed away from the player of the given type where the player is looking (if the given NPC can actually stand at that location). Note that this only works for npc classes that are already in the world. You can not create an entity that doesn't have an instance in the level. Arguments: {npc_class_name}
npc_create_equipment 	0 	, "sv" 	
npc_destroy 	cmd 	 	Removes the given NPC(s) from the universe Arguments: {npc_name} / {npc_class_name} / no argument picks what player is looking at
npc_destroy_unselected 	cmd 	 	Removes all NPCs from the universe that aren't currently selected
npc_enemies 	cmd 	 	Shows memory of NPC. Draws an X on top of each memory. Eluded entities drawn in blue (don't know where it went) Unreachable entities drawn in green (can't get to it) Current enemy drawn in red Current target entity drawn in magenta All other entities drawn in pink Arguments: {npc_name} / {npc class_name} / no argument picks what player is looking at
npc_focus 	cmd 	 	Displays red line to NPC's enemy (if has one) and blue line to NPC's target entity (if has one) Arguments: {npc_name} / {npc class_name} / no argument picks what player is looking at
npc_freeze 	cmd 	 	Selected NPC(s) will freeze in place (or unfreeze). If there are no selected NPCs, uses the NPC under the crosshair. Arguments: -none-
npc_go 	cmd 	 	Selected NPC(s) will go to the location that the player is looking (shown with a purple box) Arguments: -none-
npc_go_do_run 	1 	, "sv" 	Set whether should run on NPC go
npc_go_random 	cmd 	 	Sends all selected NPC(s) to a random node. Arguments: -none-
npc_heal 	cmd 	 	Heals the target back to full health
npc_height_adjust 	1 	, "a", "sv" 	Enable test mode for ik height adjustment
npc_kill 	cmd 	 	Kills the given NPC(s) Arguments: {npc_name} / {npc_class_name} / no argument picks what player is looking at
npc_nearest 	cmd 	 	Draw's a while box around the NPC(s) nearest node Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
npc_reset 	cmd 	 	Reloads schedules for all NPC's from their script files Arguments: -none-
npc_route 	cmd 	 	Displays the current route of the given NPC as a line on the screen. Waypoints along the route are drawn as small cyan rectangles. Line is color coded in the following manner: Blue - path to a node Cyan - detour around an object (triangulation) Red - jump Maroon - path to final target position Arguments: {npc_name} / {npc_class_name} / no argument picks what player is looking at
npc_select 	cmd 	 	Select or deselects the given NPC(s) for later manipulation. Selected NPC's are shown surrounded by a red translucent box Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
npc_sentences 	0 	, "sv" 	
npc_speakall 	cmd 	 	Force the npc to try and speak all thier responses
npc_squads 	cmd 	 	Obsolete. Replaced by npc_combat
npc_steering 	cmd 	 	Displays the steering obstructions of the NPC (used to perform local avoidance) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
npc_steering_all 	cmd 	 	Displays the steering obstructions of all NPCs (used to perform local avoidance)
npc_task_text 	cmd 	 	Outputs text debugging information to the console about the all the tasks + break conditions of the selected NPC current schedule Arguments: {npc_name} / {npc class_name} / no argument picks what player is looking at
npc_tasks 	cmd 	 	Displays detailed text debugging information about the all the tasks of the selected NPC current schedule (See Overlay Text) Arguments: {npc_name} / {npc class_name} / no argument picks what player is looking at
npc_thinknow 	cmd 	 	Trigger NPC to think
npc_viewcone 	cmd 	 	Displays the viewcone of the NPC (where they are currently looking and what the extents of there vision is) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
npc_vphysics 	0 	, "sv" 	
===O===
Command 	Default Value	Flags 	Description
occupant_debug_transition	0 	, "sv" 	
old_radiusdamage 	0 	, "sv", "rep"	
OpenStatsPanel 	cmd 	 	Opens the stats panel from the main menu
option_flash_grenade 	0 	, "sv" 	
option_no_grenade_hold 	1 	, "sv" 	
overview_alpha 	1 	, "cl" 	Overview map translucency.
overview_health 	1 	, "cl" 	Show player's health in map overview.
overview_locked 	1 	, "cl" 	Locks map angle, doesn't follow view angle.
overview_mode 	cmd 	 	
overview_names 	1 	, "cl" 	Show player's names in map overview.
overview_tracks 	1 	, "cl" 	Show player's tracks in map overview.
overview_zoom 	cmd 	 	Sets overview map zoom: <zoom> [] [rel]
===P===
Command 	Default Value	Flags 	Description
particle_simulateoverflow 	0 	, "cheat", "cl"	Used for stress-testing particle systems. Randomly denies creation of particles.
passenger_collision_response_threshold	500 	, "sv" 	
passenger_impact_response_threshold 	-500 	, "sv" 	
password 	0 	, "a" 	Current server access password
path 	cmd 	 	Show the engine filesystem path.
pause 	cmd 	 	Toggle the server pause state.
perfui 	cmd 	 	Show/hide the level performance tools UI.
perfvisualbenchmark 	cmd 	 	
perfvisualbenchmark_abort 	cmd 	 	
phonemedelay 	0 	, "cl" 	Phoneme delay to account for sound system latency.
phonemefilter 	0 	, "cl" 	Time duration of box filter to pass over phonemes.
phonemesnap 	1 	, "cl" 	Don't force visemes to always consider two phonemes, regardless of duration.
phys_impactforcescale 	1 	, "sv" 	
phys_penetration_error_time 	10 	, "sv" 	Controls the duration of vphysics penetration error boxes.
phys_pushscale 	1 	, "sv", "rep" 	
phys_speeds 	0 	, "sv" 	
phys_stressbodyweights 	5 	, "sv" 	
phys_swap 	cmd 	 	Automatically swaps the current weapon for the physcannon and back again.
phys_timescale 	1 	, "sv" 	Scale time for physics
phys_upimpactforcescale 	0 	, "sv" 	
physics_budget 	cmd 	 	Times the cost of each active object
physics_debug_entity 	cmd 	 	Dumps debug info for an entity
physics_highlight_active 	cmd 	 	Turns on the absbox for all active physics objects
physics_report_active 	cmd 	 	Lists all active physics objects
physics_select 	cmd 	 	Dumps debug info for an entity
physicsshadowupdate_render 	0 	, "sv" 	
picker 	cmd 	 	Toggles 'picker' mode. When picker is on, the bounding box, pivot and debugging text is displayed for whatever entity the player is looking at. Arguments: full - enables all debug information
ping 	cmd 	 	Display ping to server.
pixelvis_debug 	cmd 	 	Dump debug info
play 	cmd 	 	Play a sound.
playdemo 	cmd 	 	Play a recorded demo file (.dem ).
player_alwaysrun 	0 	, "a", "sv" 	
player_dampen_roll_scalar 	2 	, "sv", "rep" 	
player_flashlight_power 	100 	, "sv" 	
player_grab_distance 	60 	, "sv", "cheat"	
player_max_lift_force 	30000 	, "sv", "cheat"	
player_max_pickup_mass 	100 	, "sv", "cheat"	
player_max_pickup_size 	128 	, "sv", "cheat"	
player_old_armor 	0 	, "sv" 	
player_showpredictedposition 	0 	, "sv" 	
player_showpredictedposition_timestep 	1 	, "sv" 	
player_sprint_enabled 	0 	, "sv" 	
player_squad_double_tap_time 	0 	, "sv" 	
player_squad_transient_commands 	1 	, "sv", "rep" 	
player_switch_weapons_on_found_ammo 	0 	, "a", "sv" 	
playflush 	cmd 	 	Play a sound, reloading from disk in case of changes.
playgamesound 	cmd 	 	Play a sound from the game sounds txt file
playsoundscape 	cmd 	 	Forces a soundscape to play
playvol 	cmd 	 	Play a sound at a specified volume.
plugin_load 	cmd 	 	plugin_load <filename> : loads a plugin
plugin_pause 	cmd 	 	plugin_pause <index> : pauses a loaded plugin
plugin_pause_all 	cmd 	 	pauses all loaded plugins
plugin_print 	cmd 	 	Prints details about loaded plugins
plugin_unload 	cmd 	 	plugin_unload <index> : unloads a plugin
plugin_unpause 	cmd 	 	plugin_unpause <index> : unpauses a disabled plugin
plugin_unpause_all 	cmd 	 	unpauses all disabled plugins
+policeradio 	cmd 	 	
-policeradio 	cmd 	 	
progress_enable 	cmd 	 	
prop_crosshair 	cmd 	 	Shows name for prop looking at
prop_debug 	cmd 	 	Toggle prop debug mode. If on, props will show colorcoded bounding boxes. Red means ignore all damage. White means respond physically to damage but never break. Green maps health in the range of 100 down to 1.
props_break_max_pieces 	-1 	, "matsys" 	
pwatchent 	-1 	, "cheat", "cl"	Entity to watch for prediction system changes.
pwatchvar 	0 	, "cheat", "cl"	Entity variable to watch in prediction system for changes.
===Q===
Command 	Default Value	Flags 	Description
quad_charge 	1 	, "sv", "cheat"	
quad_debug_shockwave	0 	, "sv" 	
quad_melee 	1 	, "sv", "cheat"	
quad_shockwave 	1 	, "sv", "cheat"	
quit 	cmd 	 	Exit the engine.
quti 	cmd 	 	Exit the engine.
===R===
Command 	Default Value	Flags 	Description
r_3dnow 	cmd 	 	
r_3dsky 	1 	, "cheat", "cl" 	Enable the rendering of 3d sky boxes
r_AirboatPitchCurveLinear 	60 	, "cheat", "cl" 	
r_AirboatPitchCurveZero 	25 	, "cheat", "cl" 	
r_AirboatRollCurveLinear 	120 	, "cheat", "cl" 	
r_AirboatRollCurveZero 	90 	, "cheat", "cl" 	
r_AirboatViewBlendTo 	1 	, "cheat", "cl" 	
r_AirboatViewBlendToScale 	0 	, "cheat", "cl" 	
r_AirboatViewBlendToTime 	1 	, "cheat", "cl" 	
r_AirboatViewDampenDamp 	1 	, "sv", "cheat", "nf", "rep"	
r_AirboatViewDampenFreq 	7 	, "sv", "cheat", "nf", "rep"	
r_AirboatViewZHeight 	0 	, "sv", "cheat", "nf", "rep"	
r_ambientlightingonly 	0 	, "cheat" 	Set this to 1 to light models with only ambient lighting (and no static lighting).
r_aspectratio 	0 	, "a", "cheat" 	
r_avglight 	1 	 	
r_avglightmap 	0 	 	
r_cheapwaterend 	cmd 	 	
r_cheapwaterstart 	cmd 	 	
r_cleardecals 	cmd 	 	Usage r_cleardecals <permanent>.
r_ClipAreaPortals 	1 	, "cheat" 	
r_colorstaticprops 	0 	, "cheat" 	
r_debugcheapwater 	0 	, "cheat", "cl" 	
r_debugrandomstaticlighting 	0 	, "cheat" 	Set to 1 to make all static lighting red for debugging. Must restart for change to take affect.
r_decal_cullsize 	5 	 	Decals under this size in pixels are culled
r_decals 	2048 	 	
r_decalstaticprops 	1 	 	Decal static props test
r_DispBuildable 	0 	, "cheat" 	
r_DispDrawAxes 	0 	 	
r_DispEnableLOD 	0 	 	
r_DispFullRadius 	400 	 	Radius within which a displacement will stay at its highest LOD
r_DispLockLOD 	0 	 	
r_DispRadius 	500 	 	
r_DispSetLOD 	0 	 	
r_DispTolerance 	5 	 	
r_DispUpdateAll 	0 	 	
r_DispUseStaticMeshes 	1 	, "cheat" 	High end machines use static meshes. Low end machines use temp meshes.
r_DispWalkable 	0 	, "cheat" 	
r_DoCovertTransitions 	1 	, "numeric", "cl" 	
r_dopixelvisibility 	1 	, "cl" 	
r_drawbatchdecals 	1 	 	Render decals batched.
r_DrawBeams 	1 	, "cheat", "cl" 	
r_drawbrushmodels 	1 	, "cheat" 	Render brush models.
r_drawclipbrushes 	0 	, "cheat" 	Draw clip brushes
r_drawdecals 	1 	, "cheat" 	Render decals.
r_drawdetailprops 	1 	, "matsys" 	
r_DrawDisp 	1 	, "cheat" 	Toggles rendering of displacment maps
r_drawentities 	1 	, "cheat" 	
r_drawflecks 	1 	, "matsys" 	
r_drawfullskybox 	1 	, "cheat" 	
r_drawleaf 	-1 	, "cheat" 	Draw the specified leaf.
r_drawlightcache 	0 	, "cheat" 	0: off 1: draw light cache entries 2: draw rays
r_drawlightinfo 	0 	, "cheat" 	
r_drawlights 	0 	, "cheat" 	
r_drawmodeldecals 	1 	 	
r_DrawModelLightOrigin 	0 	, "cheat" 	
r_drawmodelstatsoverlay 	0 	, "cheat" 	
r_drawmodelstatsoverlaydistance 	500 	, "cheat" 	
r_drawmodelstatsoverlaymax 	1 	, "a" 	time in milliseconds beyond which a model overlay is fully red in r_drawmodelstatsoverlay 2
r_drawmodelstatsoverlaymin 	0 	, "a" 	time in milliseconds that a model must take to render before showing an overlay in r_drawmodelstatsoverlay 2
r_drawopaquerenderables 	1 	, "cheat", "cl" 	
r_drawopaqueworld 	1 	, "cheat", "cl" 	
r_drawothermodels 	1 	, "cheat", "cl" 	
r_drawparticles 	1 	, "cheat", "cl" 	Enable/disable particle rendering
r_drawpixelvisibility 	0 	, "cl" 	Show the occlusion proxies
r_DrawPortals 	0 	, "cheat" 	
r_DrawRain 	1 	, "cheat", "cl" 	Enable/disable rain rendering.
r_drawrenderboxes 	0 	, "cheat", "cl" 	
r_drawropes 	1 	, "cheat", "cl" 	
r_drawskybox 	1 	, "cheat" 	
r_DrawSpecificStaticProp 	-1 	 	
r_drawsprites 	1 	, "cheat", "cl" 	
r_drawstaticprops 	1 	, "cheat" 	
r_drawtranslucentrenderables 	1 	, "cheat", "cl" 	
r_drawtranslucentworld 	1 	, "cheat" 	
r_drawvgui 	1 	, "cheat" 	Enable the rendering of vgui panels
r_drawviewmodel 	1 	, "cheat", "cl" 	
r_drawworld 	1 	, "cheat" 	Render the world.
r_dynamic 	1 	 	
r_eyeglintlodpixels 	20 	 	The number of pixels wide an eyeball has to be before rendering an eyeglint. Is a floating point value.
r_eyegloss 	1 	, "a" 	
r_eyemove 	1 	, "a" 	
r_eyes 	1 	 	
r_eyeshift_x 	0 	, "a" 	
r_eyeshift_y 	0 	, "a" 	
r_eyeshift_z 	0 	, "a" 	
r_eyesize 	0 	, "a" 	
r_eyewaterepsilon 	7 	, "cheat", "cl" 	
r_farz 	-1 	, "cheat", "cl" 	Override the far clipping plane. -1 means to use the value in env_fog_controller.
r_fastzreject 	1 	 	Activate/deactivates a fast z-setting algorithm to take advantage of hardware with fast z reject. Use -1 to default to hardware settings
r_flashlightconstant 	0 	, "cheat", "cl" 	
r_flashlightdrawfrustum 	0 	, "cl" 	
r_flashlightdrawfrustumbbox 	0 	 	
r_flashlightdrawsweptbbox 	0 	 	
r_flashlightfar 	750 	, "cheat", "cl" 	
r_flashlightfov 	45 	, "cheat", "cl" 	
r_flashlightlinear 	100 	, "cheat", "cl" 	
r_flashlightlockposition 	0 	, "cheat", "cl" 	
r_flashlightmodels 	1 	, "cl" 	
r_flashlightnear 	1 	, "cheat", "cl" 	
r_flashlightnodraw 	0 	 	
r_flashlightoffsetx 	10 	, "cheat", "cl" 	
r_flashlightoffsety 	-20 	, "cheat", "cl" 	
r_flashlightoffsetz 	24 	, "cheat", "cl" 	
r_flashlightquadratic 	0 	, "cheat", "cl" 	
r_flashlightvisualizetrace 	0 	, "cheat", "cl" 	
r_flex 	1 	 	
r_flushlod 	cmd 	 	Flush and reload LODs.
r_ForceRestore 	0 	 	
r_ForceWaterLeaf 	1 	, "cl" 	Enable for optimization to water - considers view in leaf under water for purposes of culling
r_frustumcullworld 	1 	 	
r_JeepFOV 	90 	, "cheat", "cl" 	
r_JeepViewBlendTo 	1 	, "cheat", "cl" 	
r_JeepViewBlendToScale 	0 	, "cheat", "cl" 	
r_JeepViewBlendToTime 	1 	, "cheat", "cl" 	
r_JeepViewDampenDamp 	1 	, "sv", "cheat", "nf", "rep"	
r_JeepViewDampenFreq 	7 	, "sv", "cheat", "nf", "rep"	
r_JeepViewZHeight 	10 	, "sv", "cheat", "nf", "rep"	
r_lightaverage 	1 	 	Activates/deactivate light averaging
r_lightcache_numambientsamples 	162 	 	number of random directions to fire rays when computing ambient lighting
r_lightcachecenter 	1 	, "cheat" 	
r_lightinterp 	5 	 	Controls the speed of light interpolation, 0 turns off interpolation
r_lightmap 	-1 	 	
r_lightstyle 	-1 	 	
r_lockpvs 	0 	, "cheat" 	Lock the PVS so you can fly around and inspect what is being drawn.
r_lod 	-1 	 	
r_lod_noupdate 	0 	 	
r_mapextents 	16384 	, "cheat", "cl" 	Set the max dimension for the map. This determines the far clipping plane
r_maxdlights 	32 	 	
r_maxmodeldecal 	50 	 	
r_maxnewsamples 	6 	 	
r_maxsampledist 	128 	 	
r_minnewsamples 	3 	 	
r_mmx 	cmd 	 	
r_modellodscale 	1 	, "studio" 	1.0 is the default, set to a lower value (ie 0.5) to tend towards simpler models
r_modelwireframedecal 	0 	, "cheat" 	
r_newflashlight 	1 	, "cheat", "cl" 	
r_newproplighting 	0 	 	
r_nohw 	0 	, "cheat" 	
r_norefresh 	0 	 	
r_nosw 	0 	, "cheat" 	
r_novis 	0 	, "cheat" 	Turn off the PVS.
r_occludeemaxarea 	0 	 	Prevents occlusion testing for entities that take up more than X% of the screen. 0 means use whatever the level said to use.
r_occluderminarea 	0 	 	Prevents this occluder from being used if it takes up less than X% of the screen. 0 means use whatever the level said to use.
r_occludermincount 	0 	 	At least this many occluders will be used, no matter how big they are.
r_occlusion 	1 	 	Activate/deactivate the occlusion system.
r_occlusionspew 	0 	 	Activate/deactivates spew about what the occlusion system is doing.
r_overlayfademax 	2000 	, "matsys" 	
r_overlayfademin 	1750 	, "matsys" 	
r_overlaywireframe 	0 	 	
r_PhysPropStaticLighting 	1 	, "cl" 	
r_pixelvis_partial 	1 	, "cl" 	
r_portalscloseall 	0 	 	
r_portalsopenall 	0 	 	
r_PortalTestEnts 	1 	, "cheat", "cl" 	Clip entities against portal frustums.
r_printdecalinfo 	cmd 	 	
r_propsmaxdist 	1200 	, "cl" 	Maximum visible distance
r_radiosity 	4 	 	0: no radiosity 1: radiosity with ambient cube (6 samples) 2: radiosity with 162 samples 3: 162 samples for static props, 6 samples for everything else
r_rainalpha 	0 	, "cl" 	
r_rainalphapow 	0 	, "cl" 	
r_raindensity 	0 	, "cl" 	
r_RainHack 	0 	, "cl" 	
r_rainlength 	0 	, "cl" 	
r_RainProfile 	0 	, "cl" 	Enable/disable rain profiling.
r_RainRadius 	1500 	, "cl" 	
r_RainSideVel 	130 	, "cl" 	How much sideways velocity rain gets.
r_RainSimulate 	1 	, "cl" 	Enable/disable rain simulation.
r_rainspeed 	600 	, "cl" 	
r_RainSplashPercentage 	20 	, "cl" 	
r_rainwidth 	0 	, "cl" 	
r_renderoverlayfragment 	1 	 	
r_rootlod 	0 	 	Root LOD
r_ropebatch 	1 	, "cl" 	
r_ropetranslucent 	1 	, "cl" 	
r_screenfademaxsize 	0 	, "matsys" 	
r_screenfademinsize 	0 	, "matsys" 	
r_screenoverlay 	cmd 	 	
r_sequence_debug 	0 	, "cl" 	
r_shadowangles 	cmd 	 	Set shadow angles
r_shadowblobbycutoff 	cmd 	 	some shadow stuff
r_shadowcolor 	cmd 	 	Set shadow color
r_shadowdir 	cmd 	 	Set shadow direction
r_shadowdist 	cmd 	 	Set shadow distance
r_shadowids 	0 	, "cheat" 	
r_shadowmaxrendered 	32 	, "cl" 	
r_shadowrendertotexture 	1 	 	
r_shadows 	1 	 	
r_shadowwireframe 	0 	, "cheat" 	
r_showenvcubemap 	0 	, "cheat" 	
r_skin 	0 	 	
r_skybox 	1 	, "cheat", "cl" 	Enable the rendering of sky boxes
r_snapportal 	-1 	 	
r_spray_lifetime 	2 	 	Number of rounds player sprays are visible
r_SprinklerSideVel 	600 	, "cl" 	
r_sse 	cmd 	 	
r_sse2 	cmd 	 	
r_staticpropinfo 	0 	 	
r_teeth 	1 	 	
r_TransitionSensitivity 	6 	, "cl" 	Controls when LODs are changed. Lower numbers cause more overt LOD transitions.
r_updaterefracttexture 	1 	, "cl" 	
r_vehicleBrakeRate 	1 	, "sv", "cheat" 	
r_vehicleDrawDebug 	0 	, "sv", "cheat" 	
r_VehicleViewClamp 	1 	, "cheat", "cl" 	
r_VehicleViewDampen 	1 	, "sv", "cheat", "nf", "rep"	
r_visocclusion 	0 	 	Activate/deactivate wireframe rendering of what the occlusion system is doing.
r_visualizelighttraces 	0 	, "cheat" 	
r_visualizelighttracesshowfulltrace	0 	, "cheat" 	
r_visualizeproplightcaching 	0 	, "cl" 	
r_visualizetraces 	0 	, "cheat" 	
r_WaterDrawReflection 	1 	, "cl" 	Enable water reflection
r_WaterDrawRefraction 	1 	, "cl" 	Enable water refraction
r_waterforceexpensive 	0 	 	
r_waterforcereflectentities 	0 	 	
r_worldlightmin 	0 	 	
r_worldlights 	2 	 	number of world lights to use per vertex
rate 	30000 	, "user" 	Max bytes/sec the host can receive data
rcon 	cmd 	 	Issue an rcon command.
rcon_address 	0 	 	Address of remote server if sending unconnected rcon commands (format x.x.x.x:p)
rcon_password 	0 	 	remote console password.
recompute_speed 	cmd 	 	Recomputes clock speed (for debugging purposes).
record 	cmd 	 	Record a demo.
+reload 	cmd 	 	
-reload 	cmd 	 	
reload 	cmd 	 	Reload the most recent saved game (add setpos to jump to current view position on reload).
removeid 	cmd 	 	Remove a user ID from the ban list.
removeip 	cmd 	 	Remove an IP address from the ban list.
replaydelay 	0 	, "sv" 	
report_entities 	cmd 	 	Lists all entities
report_simthinklist 	cmd 	 	Lists all simulating/thinking entities
report_soundpatch 	cmd 	 	reports sound patch count
report_soundpatch 	cmd 	 	reports sound patch count
report_touchlinks 	cmd 	 	Lists all touchlinks
restart 	cmd 	 	Restart the game on the same level (add setpos to jump to current view position on restart).
retry 	cmd 	 	Retry connection to last server.
revert 	cmd 	 	Revert convars to their default values.
+right 	cmd 	 	
-right 	cmd 	 	
room_type 	0 	, "demo" 	
rope_averagelight 	1 	, "cl" 	Makes ropes use average of cubemap lighting instead of max intensity.
rope_collide 	1 	, "cl" 	Collide rope with the world
rope_drawlines 	0 	, "cl" 	
rope_shake 	0 	, "cl" 	
rope_smooth 	1 	, "cl" 	Do an antialiasing effect on ropes
rope_smooth_enlarge 	1 	, "cl" 	How much to enlarge ropes in screen space for antialiasing effect
rope_smooth_maxalpha 	0 	, "cl" 	Alpha for rope antialiasing effect
rope_smooth_maxalphawidth 	1 	, "cl" 	
rope_smooth_minalpha 	0 	, "cl" 	Alpha for rope antialiasing effect
rope_smooth_minwidth 	0 	, "cl" 	When using smoothing, this is the min screenspace width it lets a rope shrink to
rope_subdiv 	2 	, "cl" 	Rope subdivision amount
rope_wind_dist 	1000 	, "cl" 	Don't use CPU applying small wind gusts to ropes when they're past this distance.
===S===
Command 	Default Value	Flags 	Description
save 	cmd 	 	Saves current game.
say 	cmd 	 	Display player message
say_team 	cmd 	 	Display player message to team
scene_allowoverrides 	1 	, "sv" 	When playing back a choreographed scene, allow per-model expression overrides.
scene_flatturn 	1 	, "sv" 	
scene_flush 	cmd 	 	Flush all .vcds from the cache and reload from disk.
scene_forcecombined 	0 	, "sv" 	When playing back, force use of combined .wav files even in english.
scene_maxcaptionradius 	1200 	, "sv" 	Only show closed captions if recipient is within this many units of speaking actor (0==disabled).
scene_print 	0 	, "sv" 	When playing back a scene, print timing and event info to console.
scene_showfaceto 	0 	, "a", "sv" 	When playing back, show the directions of faceto events.
scene_showlook 	0 	, "a", "sv" 	When playing back, show the directions of look events.
scene_showmoveto 	0 	, "a", "sv" 	When moving, show the end location.
+score 	cmd 	 	
scr_centertime 	2 	, "cl" 	
screenshot 	cmd 	 	Take a screenshot.
sensitivity 	8 	, "a", "cl" 	Mouse sensitivity.
servercfgfile 	0 	, "sv" 	
setang 	cmd 	 	Snap player eyes to specified pitch yaw <roll:optional> (must have sv_cheats).
setinfo 	cmd 	 	Addes a new user info value
setmaster 	cmd 	 	
setmodel 	cmd 	 	Changes's player's model
setpause 	cmd 	 	Set the pause state of the server.
setpos 	cmd 	 	Move player to specified origin (must have sv_cheats).
shake 	cmd 	 	Shake the screen.
shake_show 	0 	, "cl" 	Displays a list of the active screen shakes.
shake_stop 	cmd 	 	Stops all active screen shakes.
show_paused_panel 	1 	, "cl" 	
+showbudget 	cmd 	 	
+showbudget_texture 	cmd 	 	
showbudget_texture 	0 	 	Enable the texture budget panel.
+showbudget_texture_global 	cmd 	 	
showhitlocation 	0 	, "sv" 	
showinfo 	cmd 	 	Shows a info panel: <type> <title> <message> [<command>]
showpanel 	cmd 	 	Shows a viewport panel <name>
showparticlecounts 	0 	, "cl" 	Display number of particles drawn per frame
+showscores 	cmd 	 	
showsniperdist 	0 	, "sv" 	
showsniperlines 	0 	, "sv" 	
showstats 	cmd 	 	Shows the stats for a given score file
showtriggers 	0 	, "sv", "cheat" 	Shows trigger brushes
showtriggers_toggle 	cmd 	 	Toggle show triggers
+showvprof 	cmd 	 	
singlestep 	0 	, "cheat" 	Run engine in single step mode ( set next to 1 to advance a frame )
sk_airboat_drain_rate 	10 	, "sv" 	
sk_airboat_max_ammo 	100 	, "sv" 	
sk_airboat_recharge_rate 	15 	, "sv" 	
sk_ally_regen_time 	0 	, "sv" 	Time taken for an ally to regenerate a point of health.
sk_apc_health 	750 	, "sv" 	
sk_bigmutant_dmg_charge 	10 	, "sv", "cheat" 	
sk_bigmutant_dmg_shockwave 	15 	, "sv", "cheat" 	
sk_bigmutant_dmg_shove 	10 	, "sv", "cheat" 	
sk_bot_dmg_dive 	10 	, "sv", "cheat" 	
sk_bot_health 	50 	, "sv", "cheat" 	
sk_bullseye_health 	0 	, "sv" 	
sk_ceiling_turret_health 	100 	, "sv", "cheat" 	
sk_citizen_giveammo_player_delay 	10 	, "sv" 	
sk_citizen_heal_ally 	30 	, "sv" 	
sk_citizen_heal_ally_delay 	20 	, "sv" 	
sk_citizen_heal_ally_min_pct 	0 	, "sv" 	
sk_citizen_heal_player 	25 	, "sv" 	
sk_citizen_heal_player_delay 	25 	, "sv" 	
sk_citizen_heal_player_min_forced	10 	, "sv" 	
sk_citizen_heal_player_min_pct 	0 	, "sv" 	
sk_citizen_health 	25 	, "sv" 	
sk_citizen_player_stare_dist 	72 	, "sv" 	
sk_citizen_player_stare_time 	1 	, "sv" 	
sk_citizen_stare_heal_time 	5 	, "sv" 	
sk_crow_health 	1 	, "sv" 	
sk_crow_melee_dmg 	0 	, "sv" 	
sk_dmg_homer_grenade 	20 	, "sv" 	
sk_dmg_pathfollower_grenade 	0 	, "sv" 	
sk_dynamic_resupply_modifier 	1 	, "sv" 	
sk_elite_grunt_head_mult 	1 	, "sv", "cheat" 	
sk_elite_grunt_health 	125 	, "sv", "cheat" 	
sk_elite_grunt_kick 	15 	, "sv", "cheat" 	
sk_flashgrenade_radius 	0 	, "sv" 	
sk_fraggrenade_radius 	250 	, "sv", "cheat" 	
sk_grenade_spit_poison_dmg 	5 	, "sv", "cheat" 	
sk_grunt_assault_rifle_health 	50 	, "sv", "cheat" 	
sk_grunt_health 	50 	, "sv", "cheat" 	
sk_grunt_jetpack_health 	30 	, "sv", "cheat" 	
sk_grunt_kick 	10 	, "sv", "cheat" 	
sk_grunt_pistol_health 	30 	, "sv", "cheat" 	
sk_grunt_scattergun_health 	40 	, "sv", "cheat" 	
sk_healthcharger 	50 	, "sv", "cheat" 	
sk_healthkit 	25 	, "sv", "cheat" 	
sk_healthmega 	100 	, "sv" 	
sk_healthvial 	10 	, "sv", "cheat" 	
sk_helicopter_burstcount 	12 	, "sv" 	How many shot bursts to fire after charging up. The bigger the number, the longer the firing is
sk_helicopter_drone_speed 	450 	, "sv" 	How fast does the zapper drone move?
sk_helicopter_firingcone 	2 	, "sv" 	The angle in degrees of the cone in which the shots will be fired
sk_helicopter_grenadedamage 	30 	, "sv", "cheat" 	The amount of damage the helicopter grenade deals.
sk_helicopter_grenadeforce 	55000 	, "sv", "cheat" 	The physics force that the helicopter grenade exerts.
sk_helicopter_grenaderadius 	275 	, "sv", "cheat" 	The damage radius of the helicopter grenade.
sk_helicopter_health 	5600 	, "sv" 	
sk_helicopter_roundsperburst 	1 	, "sv" 	How many shots to fire in a single burst
sk_homer_grenade_radius 	100 	, "sv" 	
sk_jeep_gauss_damage 	15 	, "sv" 	
sk_mutant_major_bite_dmg 	15 	, "sv", "cheat" 	
sk_mutant_major_health 	100 	, "sv", "cheat" 	
sk_mutant_major_slash_dmg 	10 	, "sv", "cheat" 	
sk_mutant_major_slash_dmg_heavy 	15 	, "sv", "cheat" 	
sk_mutant_minor_bite_dmg 	10 	, "sv", "cheat" 	
sk_mutant_minor_health 	25 	, "sv", "cheat" 	
sk_mutant_minor_spit_dmg 	5 	, "sv", "cheat" 	
sk_npc_arm 	1 	, "sv", "cheat" 	
sk_npc_chest 	1 	, "sv", "cheat" 	
sk_npc_dmg_helicopter 	6 	, "sv" 	Damage helicopter shots deal to everything but the player
sk_npc_dmg_helicopter_to_plr 	3 	, "sv" 	Damage helicopter shots deal to the player
sk_npc_head 	8 	, "sv", "cheat" 	
sk_npc_head_helmet 	1 	, "sv", "cheat" 	
sk_npc_leg 	1 	, "sv", "cheat" 	
sk_npc_stomach 	1 	, "sv", "cheat" 	
sk_pathfollower_grenade_radius 	0 	, "sv" 	
sk_player_arm 	1 	, "sv", "cheat" 	
sk_player_chest 	1 	, "sv", "cheat" 	
sk_player_head 	3 	, "sv", "cheat" 	
sk_player_leg 	1 	, "sv", "cheat" 	
sk_player_stomach 	1 	, "sv", "cheat" 	
skill 	3 	, "a" 	Game skill level (1-3).
slist 	cmd 	 	List servers on your LAN.
slot0 	cmd 	 	
slot1 	cmd 	 	
slot10 	cmd 	 	
slot2 	cmd 	 	
slot3 	cmd 	 	
slot4 	cmd 	 	
slot5 	cmd 	 	
slot6 	cmd 	 	
slot7 	cmd 	 	
slot8 	cmd 	 	
slot9 	cmd 	 	
smoothstairs 	1 	, "sv", "rep" 	Smooth player eye z coordinate when climbing stairs.
snapto 	cmd 	 	
snd_async_fullyasync 	0 	 	All playback is fully async (sound doesn't play until data arrives).
snd_async_spew_blocking 	0 	 	Spew message to console any time async sound loading blocks on file i/o.
snd_digital_surround 	0 	, "a" 	
snd_disable_mixer_duck 	0 	 	
snd_duckerattacktime 	0 	, "a" 	
snd_duckerreleasetime 	2 	, "a" 	
snd_duckerthreshold 	0 	, "a" 	
snd_ducktovolume 	0 	, "a" 	
snd_flushasync 	cmd 	 	Flush all async .wav data
snd_foliage_db_loss 	4 	 	
snd_gain 	1 	 	
snd_gain_max 	1 	 	
snd_gain_min 	0 	 	
snd_memasync 	cmd 	 	Show async memory stats
snd_mixahead 	0 	, "a" 	
snd_mixvol 	cmd 	 	Set named Mixgroup to mix volume.
snd_musicvolume 	0 	, "a" 	Music volume
snd_noextraupdate 	0 	 	
snd_obscured_gain_dB 	-2 	, "cheat" 	
snd_pitchquality 	1 	, "a" 	
snd_profile 	0 	, "demo" 	
snd_rebuildaudiocache 	cmd 	 	Rebuilds all audio caches (_other, _other_rebuild, _sharedprecache, level caches) from reslists
snd_refdb 	60 	 	
snd_refdist 	36 	 	
snd_restart 	cmd 	 	Restart sound system.
snd_show 	0 	, "cheat" 	Show sounds info
snd_showclassname 	0 	 	
snd_showmixer 	0 	 	
snd_showstart 	0 	, "cheat" 	
snd_soundmixer 	0 	 	
snd_surround_speakers 	2 	 	
snd_visualize 	0 	, "cheat" 	Show sounds location in world
snd_vox_captiontrace 	0 	 	Shows sentence name for sentences which are set not to show captions.
snd_vox_globaltimeout 	300 	 	
snd_vox_sectimetout 	300 	 	
snd_vox_seqtimetout 	300 	 	
snd_writemanifest 	cmd 	 	If running a game, outputs the precache manifest for the current level
sndplaydelay 	cmd 	 	
sniperspeak 	0 	, "sv" 	
sniperviewdist 	6000 	, "sv" 	
soundfade 	cmd 	 	Fade client volume.
soundinfo 	cmd 	 	Describe the current sound device.
soundlist 	cmd 	 	List all known sounds.
soundlist_playing 	cmd 	 	List all playing sounds
soundpatch_captionlength 	2 	, "sv", "rep" 	How long looping soundpatch captions should display for.
soundscape_fadetime 	3 	, "cl" 	Time to crossfade sound effects between soundscapes
soundscape_flush 	cmd 	 	Flushes the server & client side soundscapes
speak 	cmd 	 	Play a constructed sentence.
spec_mode 	cmd 	 	Set spectator mode
spec_next 	cmd 	 	Spectate next player
spec_player 	cmd 	 	Spectate player by name
spec_pos 	cmd 	 	dump position and angles to the console
spec_prev 	cmd 	 	Spectate previous player
spec_scoreboard 	0 	, "a", "cl" 	
spec_track 	0 	, "cl" 	Tracks an entity in spec mode
+speed 	cmd 	 	
spike 	cmd 	 	generates a fake spike
srctvport 	27020 	 	Host SrcTV port
startdemos 	cmd 	 	Play demos in demo sequence.
startmovie 	cmd 	 	Start recording movie frames.
startupmenu 	cmd 	 	Opens initial menu screen and loads the background bsp, but only if no other level is being loaded, and we're not in developer mode.
stats 	cmd 	 	Prints server performance variables
status 	cmd 	 	Display map and connection status.
step_spline 	0 	, "sv" 	
stop 	cmd 	 	Finish recording demo.
stopdemo 	cmd 	 	Stop playing back a demo.
stopsound 	cmd 	 	
stopsoundscape 	cmd 	 	Stops all soundscape processing and fades current looping sounds
+strafe 	cmd 	 	
-strafe 	cmd 	 	
stuffcmds 	cmd 	 	Parses and stuffs command line + commands to command buffer.
suitvolume 	0 	, "a", "sv" 	
surfaceprop 	cmd 	 	Reports the surface properties at the cursor
sv_accelerate 	10 	, "sv", "nf", "rep" 	
sv_airaccelerate 	10 	, "sv", "nf", "rep" 	
sv_allowdownload 	1 	 	Allow clients to download files
sv_allowupload 	1 	 	Allow clients to upload customizations files
sv_alltalk 	0 	, "sv", "nf" 	Players can hear all other players, no team restrictions
sv_alternateticks 	0 	, "matsys" 	
sv_autojump 	0 	, "sv" 	
sv_autoladderdismount 	1 	, "sv", "rep" 	Automatically dismount from ladders when you reach the end (don't have to +USE).
sv_autosave 	1 	, "sv" 	Set to 1 to save game on level transition. Does not affect autosave triggers.
sv_backspeed 	0 	, "a", "sv", "rep" 	How much to slow down backwards motion
sv_bounce 	0 	, "sv", "nf", "rep" 	Bounce multiplier for when physically simulated objects collide with other objects.
sv_cacheencodedents 	1 	 	If set to 1, does an optimization to prevent extra SendTable_Encode calls.
sv_cheats 	0 	, "nf", "rep" 	Allow cheats on server
sv_consistency 	1 	, "rep" 	Whether the server enforces file consistency for critical files
sv_contact 	0 	 	Contact email for server sysop
sv_debug_player_use 	0 	, "sv", "rep" 	Visualizes +use logic. Green cross=trace success, Red cross=trace too far, Green box=radius success
sv_debugmanualmode 	0 	 	Make sure entities correctly report whether or not their network data has changed.
sv_debugresponses 	0 	, "sv" 	Show verbose matching output (1 for simple, 2 for rule scoring)
sv_deltaprint 	0 	 	Print accumulated CalcDelta profiling data (only if sv_deltatime is on)
sv_deltatime 	0 	 	Enable profiling of CalcDelta calls
sv_downloadurl 	0 	, "rep" 	Location from which clients can download missing files
sv_dumpresponses 	0 	, "sv" 	Dump all response_rules.txt and rules (requires restart)
sv_enableoldqueries 	1 	 	Enable support for old style (HL1) server queries
sv_filterban 	1 	 	Set packet filtering by IP mode
sv_findsoundname 	cmd 	 	Find sound names which reference the specified wave files.
sv_footsteps 	1 	, "sv", "nf", "rep" 	Play footstep sound for players
sv_forcepreload 	0 	, "a" 	Force server side preloading.
sv_friction 	4 	, "sv", "nf", "rep" 	World friction.
sv_gravity 	600 	, "sv", "nf", "rep" 	World gravity.
sv_infinite_aux_power 	0 	, "sv", "cheat" 	
sv_instancebaselines 	1 	 	Enable instanced baselines. Saves network overhead.
sv_ladderautomountdot 	0 	, "sv", "rep" 	When auto-mounting a ladder by looking up its axis, this is the tolerance for looking now directly along the ladder axis.
sv_lan 	0 	 	Server is a lan server ( no heartbeat, no authentication, no non-class C addresses, 9999.0 rate, etc. )
sv_log_onefile 	0 	, "a" 	Log server information to only one file.
sv_logbans 	0 	, "a" 	Log server bans in the server logs.
sv_logblocks 	0 	 	If true when log when a query is blocked (can cause very large log files)
sv_logdownloadlist 	1 	 	
sv_logecho 	1 	, "a" 	Echo log information to the console.
sv_logfile 	1 	, "a" 	Log server information in the log file.
sv_logsdir 	0 	, "a" 	Folder in the game directory where server logs will be stored.
sv_massreport 	0 	, "sv" 	
sv_max_queries_sec 	3 	 	Maximum queries per second to respond to from a single IP address.
sv_max_queries_sec_global 	60 	 	Maximum queries per second to respond to from anywhere.
sv_max_queries_window 	30 	 	Window over which to average queries per second averages.
sv_maxrate 	0 	 	Max bandwidth rate allowed on server, 0 == unlimited
sv_maxspeed 	320 	, "sv", "nf", "rep" 	
sv_maxunlag 	1 	, "sv" 	Maximum lag compensation in seconds
sv_maxupdaterate 	60 	 	Maximum updates per second that the server will allow
sv_maxvelocity 	3500 	, "sv", "rep" 	Maximum speed any ballistically moving object is allowed to attain per axis.
sv_minrate 	0 	 	Min bandwidth rate allowed on server, 0 == unlimited
sv_minupdaterate 	10 	 	Minimum updates per second that the server will allow
sv_netvisdist 	10000 	, "sv", "cheat" 	Test networking visibility distance
sv_noclipaccelerate 	5 	, "a", "sv", "nf", "rep"	
sv_noclipduringpause 	0 	, "sv", "cheat", "rep" 	If cheats are enabled, then you can noclip with the game paused (for doing screenshots, etc.).
sv_noclipspeed 	5 	, "a", "sv", "nf", "rep"	
sv_npc_talker_maxdist 	1024 	, "sv" 	NPCs over this distance from the player won't attempt to speak.
sv_password 	0 	, "nf", "prot" 	Server password for entry into multiplayer games
sv_pausable 	0 	, "nf" 	Is the server pausable.
sv_precachegeneric 	cmd 	 	Usage: sv_precachegeneric <name> [ preload ] Add file to precache list.
sv_precacheinfo 	cmd 	 	Show precache info.
sv_precachemodel 	cmd 	 	Usage: sv_precachemodel <name> [ preload ] Add model to precache list.
sv_precachesound 	cmd 	 	Usage: sv_precachesound <name> [ preload ] Add sound to precache list.
sv_pushaway_clientside_size 	15 	, "sv", "rep" 	Minimum size of pushback objects
sv_rcon_banpenalty 	0 	 	Number of minutes to ban users who fail rcon authentication
sv_rcon_maxfailures 	10 	 	Max number of times a user can fail rcon authentication before being banned
sv_rcon_minfailures 	5 	 	Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned
sv_rcon_minfailuretime 	30 	 	Number of seconds to track failed rcon authentications
sv_region 	-1 	 	The region of the world to report this server in.
sv_robust_explosions 	1 	, "sv", "rep" 	
sv_rollangle 	0 	, "sv", "nf", "rep" 	Max view roll angle
sv_rollspeed 	200 	, "sv", "nf", "rep" 	
sv_sendtables 	0 	 	Force full sendtable sending path.
sv_show_crosshair_target 	0 	, "sv" 	
sv_showhitboxes 	-1 	, "sv", "cheat" 	Send server-side hitboxes for specified entity to client (NOTE: this uses lots of bandwidth, use on listen server only).
sv_showladders 	0 	, "sv" 	Show bbox and dismount points for all ladders (must be set before level load.)
sv_skyname 	0 	, "a", "sv", "rep" 	Current name of the skybox texture
sv_soundemitter_filecheck 	cmd 	 	Report missing wave files for sounds and game_sounds files.
sv_soundemitter_flush 	cmd 	 	Flushes the sounds.txt system (server only)
sv_soundemitter_trace 	0 	, "sv", "rep" 	Show all EmitSound calls including their symbolic name and the actual wave file they resolved to
sv_soundscape_printdebuginfo 	cmd 	 	print soundscapes
sv_specaccelerate 	5 	, "a", "sv", "nf", "rep"	
sv_specnoclip 	1 	, "a", "sv", "nf", "rep"	
sv_specspeed 	3 	, "a", "sv", "nf", "rep"	
sv_stats 	1 	 	Collect CPU usage stats
sv_stepsize 	18 	, "sv", "nf", "rep" 	
sv_stopspeed 	100 	, "sv", "nf", "rep" 	Minimum stopping speed when on ground.
sv_stressbots 	0 	 	If set to 1, the server calculates data and fills packets to bots. Used for perf testing.
sv_strict_notarget 	0 	, "sv" 	If set, notarget will cause entities to never think they are in the pvs
sv_suppress_viewpunch 	0 	, "sv", "rep" 	
sv_teststepsimulation 	1 	, "sv" 	
sv_thinktimecheck 	0 	, "sv" 	Check for thinktimes all on same timestamp.
sv_timeout 	65 	 	After this many seconds without a message from a client, the client is dropped
sv_unlag 	1 	, "sv" 	Enables player lag compensation
sv_unlag_debug 	0 	, "sv" 	
sv_unlockedchapters 	6 	, "a" 	Highest unlocked game chapter.
sv_visiblemaxplayers 	-1 	 	Overrides the max players reported to prospective clients
sv_voicecodec 	0 	 	Specifies which voice codec DLL to use in a game. Set to the name of the DLL without the extension.
sv_voiceenable 	1 	, "a", "nf" 	
sv_wateraccelerate 	10 	, "sv", "nf", "rep" 	
sv_waterdist 	12 	, "sv", "rep" 	Vertical view fixup when eyes are near water plane.
sv_waterfriction 	1 	, "sv", "nf", "rep" 	
===T===
Command 	Default Value	Flags 	Description
template_debug 	0 	, "sv" 	
Test_CreateEntity 	cmd 	 	
test_dispatcheffect 	cmd 	 	Test a clientside dispatch effect. Usage: test_dispatcheffect <effect name> <distance away> <flags> <magnitude> <scale> Defaults are: <distance 1024> <flags 0> <magnitude 0> <scale 0>
Test_EHandle 	cmd 	 	
test_entity_blocker 	cmd 	 	Test command that drops an entity blocker out in front of the player.
Test_InitRandomEntitySpawner 	cmd 	 	
Test_Loop 	cmd 	 	Test_Loop <loop name> - loop back to the specified loop start point unconditionally.
Test_LoopCount 	cmd 	 	Test_LoopCount <loop name> <count> - loop back to the specified loop start point the specified # of times.
Test_LoopForNumSeconds 	cmd 	 	Test_LoopForNumSeconds <loop name> - loop back to the specified start point for the specified # of seconds.
test_nav_opt 	1 	, "sv" 	
Test_ProxyToggle_EnableProxy 	cmd 	 	
Test_ProxyToggle_EnsureValue 	cmd 	 	
Test_ProxyToggle_SetValue 	cmd 	 	
Test_RandomChance 	cmd 	 	Test_RandomChance <percent chance, 0-100> <token1> <token2...> - Roll the dice and maybe run the command following the percentage chance.
Test_RandomizeInPVS 	cmd 	 	
Test_RandomPlayerPosition 	cmd 	 	
Test_RemoveAllRandomEntities 	cmd 	 	
Test_RunFrame 	cmd 	 	
Test_SendKey 	cmd 	 	
Test_SpawnRandomEntities 	cmd 	 	
Test_StartLoop 	cmd 	 	Test_StartLoop <loop name> - Denote the start of a loop. Really just defines a named point you can jump to.
Test_StartScript 	cmd 	 	Start a test script running..
Test_Wait 	cmd 	 	
Test_WaitForCheckPoint 	cmd 	 	
testhudanim 	cmd 	 	Test a hud element animation. Arguments: <anim name>
testscript_debug 	0 	 	Debug test scripts.
texture_budget_background_alpha 	128 	, "a" 	how translucent the budget panel is
texture_budget_panel_bottom_of_history_fraction	0 	, "a" 	number between 0 and 1
texture_budget_panel_global 	0 	 	Show global times in the texture budget panel.
texture_budget_panel_height 	284 	, "a" 	height in pixels of the budget panel
texture_budget_panel_width 	512 	, "a" 	width in pixels of the budget panel
texture_budget_panel_x 	0 	, "a" 	number of pixels from the left side of the game screen to draw the budget panel
texture_budget_panel_y 	450 	, "a" 	number of pixels from the top side of the game screen to draw the budget panel
think_limit 	10 	, "sv", "rep" 	Maximum think time in milliseconds, warning is printed if this is exceeded.
thirdperson 	cmd 	 	Switch to thirdperson camera.
timedemo 	cmd 	 	Play a demo and report performance info.
timedemoquit 	cmd 	 	Play a demo, report performance info, and then exit
timerefresh 	cmd 	 	Profile the renderer.
toggleconsole 	cmd 	 	Show/hide the console.
trace_report 	0 	, "sv" 	
tracer_extra 	1 	, "cl" 	
tv_autorecord 	0 	 	Automatically records all games as SrcTV demos.
tv_debug 	0 	 	SrcTV debug info.
tv_delay 	10 	, "sv" 	SrcTV broadcast delay in seconds
tv_dispatchmode 	1 	 	Dispatch clients to relay proxies: 0=never, 1=if appropriate, 2=always
tv_enable 	0 	 	Activates SrcTV on server.
tv_maxclients 	128 	 	Maximum client number on SrcTV server.
tv_maxrate 	3500 	 	Max SrcTV spectator bandwidth rate allowed, 0 == unlimited
tv_name 	0 	 	SrcTV host name
tv_overrideroot 	0 	 	Overrides the SrcTV master root address.
tv_password 	0 	, "nf", "prot"	SrcTV password for all clients
tv_record 	cmd 	 	Starts SrcTV demo recording.
tv_relay 	cmd 	 	Connect to SrcTV server and relay broadcast.
tv_relaypassword 	0 	, "nf", "prot"	SrcTV password for relay proxies
tv_retry 	cmd 	 	Reconnects the SrcTV relay proxy.
tv_snapshotinterval 	2 	 	Take game snapshot every nth tick
tv_status 	cmd 	 	Connect to specified SrcTV server.
tv_stop 	cmd 	 	Stops the SrcTV broadcast.
tv_stoprecord 	cmd 	 	Stops SrcTV demo recording.
===U===
Command 	Default Value	Flags 	Description
unbind 	cmd 	 	Unbind a key.
unbindall 	cmd 	 	Unbind all keys.
undie 	cmd 	 	Player gets full health.
unpause 	cmd 	 	Unpause the game.
upload_stats 	cmd 	 	uploads game stats to steam server
+use 	cmd 	 	
-use 	cmd 	 	
use 	cmd 	 	Use a particular weapon Arguments: <weapon_name>
use_true_pattern	0 	, "sv"	
user 	cmd 	 	Show user data.
users 	cmd 	 	Show user info for players on server.
===V===
Command 	Default Value	Flags 	Description
v_centermove 	0 	, "cl" 	
v_centerspeed 	500 	, "cl" 	
vcollide_wireframe 	0 	, "cheat" 	
vcollide_wireframe_axes 	0 	 	
vcr_verbose 	0 	 	Write extra information into .vcr file.
vehicle_damage_mod 	2 	, "sv" 	
vehicle_headlight_pitch 	10 	, "cl" 	
vehicle_headlight_roll 	0 	, "cl" 	
vehicle_headlight_yaw 	0 	, "cl" 	
vehicle_passenger_damage_mod 	1 	, "sv" 	
version 	cmd 	 	Print version info string.
vgui_drawfocus 	0 	 	Report which panel is under the mouse.
-vgui_drawtree 	cmd 	 	
+vgui_drawtree 	cmd 	 	
vgui_drawtree 	0 	, "cheat" 	Draws the vgui panel hiearchy to the specified depth level.
vgui_drawtree_clear 	cmd 	 	
vgui_drawtree_freeze 	0 	 	Set to 1 to stop updating the vgui_drawtree view.
vgui_drawtree_hidden 	0 	 	Draw the hidden panels.
vgui_drawtree_panelalpha 	0 	 	Show the panel alpha values in the vgui_drawtree view.
vgui_drawtree_panelptr 	0 	 	Show the panel pointer values in the vgui_drawtree view.
vgui_drawtree_popupsonly 	0 	 	Draws the vgui popup list in hierarchy(1) or most recently used(2) order.
vgui_drawtree_render_order 	0 	 	List the vgui_drawtree panels in render order.
vgui_drawtree_visible 	1 	 	Draw the visible panels.
vgui_togglepanel 	cmd 	 	show/hide vgui panel by name.
viewmodel_fov 	54 	, "cheat", "cl"	
violence_ablood 	1 	 	Draw alien blood
violence_agibs 	1 	 	Show alien gib entities
violence_hblood 	1 	 	Draw human blood
violence_hgibs 	1 	 	Show human gib entities
voice_avggain 	0 	 	
voice_clientdebug 	0 	, "cl" 	
voice_dsound 	0 	 	
voice_enable 	1 	, "a" 	
voice_fadeouttime 	0 	 	
voice_forcemicrecord 	1 	, "a" 	
voice_inputfromfile 	0 	 	Get voice input from 'voice_input.wav' rather than from the microphone.
voice_loopback 	0 	, "user" 	
voice_maxgain 	10 	 	
voice_modenable 	1 	, "a", "cl" 	Enable/disable voice in this mod.
voice_overdrive 	2 	 	
voice_overdrivefadetime 	0 	 	
voice_profile 	0 	 	
voice_recordtofile 	0 	 	Record mic data and decompressed voice data into 'voice_micdata.wav' and 'voice_decompressed.wav'
voice_scale 	1 	, "a" 	
voice_serverdebug 	0 	, "sv" 	
voice_showchannels 	0 	 	
voice_showincoming 	0 	 	
voice_steal 	2 	 	
-voicerecord 	cmd 	 	
+voicerecord 	cmd 	 	
volume 	0 	, "a" 	Sound volume
vox_reload 	cmd 	 	Reload sentences.txt file
voxeltree_box 	cmd 	 	View entities in the voxel-tree inside box <Vector(min), Vector(max)>.
voxeltree_playerview 	cmd 	 	View entities in the voxel-tree at the player position.
voxeltree_sphere 	cmd 	 	View entities in the voxel-tree inside sphere <Vector(center), float(radius)>.
voxeltree_view 	cmd 	 	View entities in the voxel-tree.
vprof 	cmd 	 	Toggle VProf profiler
vprof_adddebuggroup1 	cmd 	 	add a new budget group dynamically for debugging
vprof_cachemiss 	cmd 	 	Toggle VProf cache miss checking
vprof_cachemiss_off 	cmd 	 	Turn off VProf cache miss checking
vprof_cachemiss_on 	cmd 	 	Turn on VProf cache miss checking
vprof_child 	cmd 	 	
vprof_collapse_all 	cmd 	 	Collapse the whole vprof tree
vprof_counters 	0 	 	
vprof_dump_groupnames 	cmd 	 	Write the names of all of the vprof groups to the console.
vprof_dump_spikes 	0 	 	Framerate at which vprof will begin to dump spikes to the console. 0 = disabled.
vprof_expand_all 	cmd 	 	Expand the whole vprof tree
vprof_expand_group 	cmd 	 	Expand a budget group in the vprof tree by name
vprof_generate_report 	cmd 	 	Generate a report to the console.
vprof_generate_report_AI 	cmd 	 	Generate a report to the console.
vprof_generate_report_AI_only 	cmd 	 	Generate a report to the console.
vprof_generate_report_hierarchy	cmd 	 	Generate a report to the console.
vprof_generate_report_map_load 	cmd 	 	Generate a report to the console.
vprof_graph 	0 	 	Draw the vprof graph.
vprof_graphheight 	256 	, "a" 	
vprof_graphwidth 	512 	, "a" 	
vprof_nextsibling 	cmd 	 	
vprof_off 	cmd 	 	Turn off VProf profiler
vprof_on 	cmd 	 	Turn on VProf profiler
vprof_parent 	cmd 	 	
vprof_playback_start 	cmd 	 	Start playing back a recorded .vprof file.
vprof_playback_step 	cmd 	 	While playing back a .vprof file, step to the next tick.
vprof_playback_stop 	cmd 	 	
vprof_prevsibling 	cmd 	 	
vprof_record_start 	cmd 	 	Start recording vprof data for playback later.
vprof_record_stop 	cmd 	 	
vprof_remote_start 	cmd 	 	Request a VProf data stream from the remote server (requires authentication)
vprof_remote_stop 	cmd 	 	Stop an existing remote VProf data request
vprof_reset 	cmd 	 	Reset the stats in VProf profiler
vprof_reset_peaks 	cmd 	 	Reset just the peak time in VProf profiler
vprof_scope 	0 	 	Set a specific scope to start showing vprof tree
vprof_unaccounted_limit 	0 	, "a" 	number of milliseconds that a node must exceed to turn red in the vprof panel
vprof_verbose 	1 	, "a" 	Set to one to show average and peak times
vprof_vtune_group 	cmd 	 	enable vtune for a particular vprof group ('disable' to disable)
vtune 	cmd 	 	Controls VTune's sampling.
===W===
Command 	Default Value	Flags 	Description
wait 	cmd 	 	Stop command parsing until next frame.
+walk 	cmd 	 	
-walk 	cmd 	 	
wc_air_edit_further 	cmd 	 	When in WC edit mode and editing air nodes, moves position of air node crosshair and placement location further away from player
wc_air_edit_nearer 	cmd 	 	When in WC edit mode and editing air nodes, moves position of air node crosshair and placement location nearer to from player
wc_air_node_edit 	cmd 	 	When in WC edit mode, toggles laying down or air nodes instead of ground nodes
wc_create 	cmd 	 	When in WC edit mode, creates a node where the player is looking if a node is allowed at that location for the currently selected hull size (see ai_next_hull)
wc_destroy 	cmd 	 	When in WC edit mode, destroys the node that the player is nearest to looking at. (The node will be highlighted by a red box).
wc_destroy_undo 	cmd 	 	When in WC edit mode restores the last deleted node
wc_link_edit 	cmd 	 	
wc_update_entity 	cmd 	 	Updates the entity's position/angles when in edit mode
weapon_showproficiency	0 	, "sv"	
writeid 	cmd 	 	Writes a list of permanently-banned user IDs to banned_user.cfg.
writeip 	cmd 	 	Save the ban list to banned_ip.cfg.
===X===
Command	Default Value	Flags	Description
 	 	 	
===Y===
Command	Default Value	Flags	Description
 	 	 	
===Z===
Command 	Default Value	Flags 	Description
+zoom 	cmd 	 	
-zoom 	cmd 	 	
zoom_sensitivity_ratio	1 	, "cl"	Additional mouse sensitivity scale factor applied when FOV is zoomed in.
Category: Sin EpisodesCategory:Lists of console commands and variables