Bug triage/2007-11-12/Transcript

* [15:00] Squirrel Wood: compressed its a lot less ^^^
* [15:00] Alexa Linden: Hi Warkirby
* [15:01] Alexa Linden: Hi Saija
* [15:01] WarKirby Magojiro: hi alexa
* [15:01] Saijanai Kuhn: hey all
* [15:01] Daedalus Young: hi
* [15:01] Soft Linden: We'll give this another minute before we get under way... in the mean time, Aric's being pulled into a new meeting on Mondays that conflicts with this time.
* [15:01] Gigs Taggart: I have 3 issues agended
* [15:01] Gigs Taggart: more coming
* [15:01] WarKirby Magojiro: aww
* [15:02] Soft Linden: So we're going to reschedule this for Mondays at noon to start, and we'll see how that works out with everyone's schedule
* [15:02] Alexa Linden: the meeting next week will take place noon
* [15:02] Saijanai Kuhn: will h ebe starting his QA office hours soon?
* [15:02] Bridie Linden: nods
* [15:02] Saijanai Kuhn: cool
* [15:02] WarKirby Magojiro: oh, we have one out
* [15:02] Soft Linden: Not just next week - ongoing, I think?
* [15:02] WarKirby Magojiro: hmm
* [15:02] Bridie Linden: sorry, nodding to new time...
* [15:02] Saijanai Kuhn: We've got a new QA VAG
* [15:02] WarKirby Magojiro: wrong version, bridie
* [15:02] WarKirby Magojiro: do you have the 1.2 urler ?
* [15:02] Bridie Linden: NO, WarKirby! :(
* [15:02] Squirrel Wood: noon will be much better for me
* [15:02] WarKirby Magojiro: there we go
* [15:03] Opensource Obscure: ( hi all - ciao )
* [15:03] Alexa Linden: 1.2?
* [15:03] Bridie Linden: ossm
* [15:03] Soft Linden: Agenda's at https://wiki.secondlife.com/wiki/Bug_triage/Monday_Agenda - Gigs said he was adding a few more issues yet
* [15:03] Gigs Taggart: (god xml is bloated) hehe
* [15:03] Bridie Linden: new features?
* [15:03] Saijanai Kuhn: https://wiki.secondlife.com/wiki/Quality_Assurance_VAG
* [15:03] Bridie Linden: or just more beter?
* [15:03] Gigs Taggart: 1.5 megs and still going to download 280 some issues
* [15:03] Bridie Linden: *better
* [15:03] Soft Linden: Yes. As soon as you've got an extensible format, everyone's itching to extend it :)
* [15:04] WarKirby Magojiro: I hope we'll have more issues than that
* [15:04] WarKirby Magojiro: I know there isn't a shortageof them
* [15:04] Gigs Taggart: ok lets roll
* [15:04] Soft Linden: Nope - after this, SL is done!
* [15:05] Soft Linden: Cool - refreshing the page...
* [15:05] Soft Linden: Let's take a quick look at the three patches first. VWR-2977 first
* [15:05] WarKirby Magojiro: 555, not 5 bridie
* [15:05] WarKirby Magojiro: :)
* [15:06] Bridie Linden: ?
* [15:06] WarKirby Magojiro: [15:05
* [15:06] WarKirby Magojiro: I hear channels 1-20, and 4000
* [15:06] Daedalus Young: and ch 0
* [15:06] Gigs Taggart: 2977 looks like a good idea
* [15:06] WarKirby Magojiro: of course
* [15:07] Soft Linden: So this first one is for linking llmozlib statically to kill some bloat...
* [15:07] Gigs Taggart: dynamically
* [15:07] Soft Linden: Right. :)
* [15:08] Soft Linden: We should take this in and have Callum take a look at it - llmozlib is his baby. He'd be best able to say if we want to do it
* [15:08] Alexa Linden: noted
* [15:08] Gigs Taggart: yeah him and/or tofu
* [15:08] Gigs Taggart: since tofu seems to manage linux build stuff
* [15:08] Soft Linden: VWR-2965
* [15:09] Gigs Taggart: this is probably fine unless there's a reason you left that card out on purpose
* [15:09] Soft Linden: Also looks simple, straightforward.
* [15:09] WarKirby Magojiro: hmm
* [15:09] Soft Linden: Yeah, I couldn't think of a reason why we'd omit that. I think the model just appeared out of order.
* [15:09] WarKirby Magojiro: why would a single card be left out like that ?
* [15:09] WarKirby Magojiro: accident ?
* [15:10] Soft Linden: I think the 7700 was released after the 7600 and 7800. I'd think it just didn't exist when this was made.
* [15:10] Squirrel Wood: Hmm... usually mobile versions of such cards are a bit crippled in functionality
* [15:10] Gigs Taggart: WarKirby possibly a bug in the card preventing it from running anything other than class 0
* [15:10] Gigs Taggart: but most likely not
* [15:10] Soft Linden: Let's take this for triage. If Steve doesn't want it, he'd know who does.
* [15:10] Alexa Linden: noted
* [15:10] Soft Linden: VWR-2410
* [15:11] Squirrel Wood: japanese font issue?
* [15:11] Daedalus Young: yes
* [15:11] Gigs Taggart: appears to be
* [15:11] Soft Linden: I like the mosaic'd out bit in the snapshot. Makes it look like an Atari game
* [15:12] Gigs Taggart: well, I'd take it
* [15:12] Gigs Taggart: alissa is usually right :)
* [15:12] WarKirby Magojiro: I can't tell whether the text is garbled, or jsut a wrong image format
* [15:12] Daedalus Young: I was about to say just that
* [15:12] Soft Linden: I'm looking, but I can't find it. I know this issue went through triage once, but I don't recall the outcome
* [15:12] Soft Linden: It didn't have a fix back then though. This looks like it should go to triage as well.
* [15:12] Alexa Linden: ok
* [15:13] Soft Linden: Alexa, on these three would you please note that they have a patch attached? The importer doesn't flag that.
* [15:13] Alexa Linden: yup
* [15:13] WarKirby Magojiro: I don't see the point in blurring out the world, but leaving the location bar readable
* [15:13] Daedalus Young: vwr-334 has been triaged before
* [15:13] Soft Linden: Coolness. On to the fresh bugs...
* [15:13] Daedalus Young: which is a dupe
* [15:13] Soft Linden: VWR-1015
* [15:14] Soft Linden: User of Cloaking Non-physical vehicles in many situations cannot communicate with attachments
* [15:14] Gigs Taggart: fresh is relative, these are all old
* [15:14] WarKirby Magojiro: This is a hack
* [15:14] WarKirby Magojiro: not working as desired, apparently
* [15:14] Gigs Taggart: I needed a quick query so I went to old bugs
* [15:14] Gigs Taggart: is 1015 an issue of an item moveing more than 20 meters before the chat hits the attachments? :)
* [15:14] Gigs Taggart: i.e. outrunning his own chat?
* [15:15] Daedalus Young: looks like it
* [15:15] WarKirby Magojiro: yes, pretty much
* [15:15] Soft Linden: Not sure, but from the comments, this looks like it could have some negative side effects, and it has zero votes...
* [15:15] WarKirby Magojiro: sit target shields are a hack in general
* [15:15] WarKirby Magojiro: and I personally don't like them
* [15:15] Gigs Taggart: ohhh
* [15:15] Soft Linden: Unless someone has a strong argument, I'd like to let this sit and wait for votes
* [15:15] WarKirby Magojiro: I would vote for marking as won't fix, and just tell them to quit circumventing things
* [15:15] Squirrel Wood: the sensor escape stuff ?
* [15:15] Gigs Taggart: the "cloaking" is moving his "presence" out of chat range
* [15:15] Gigs Taggart: I see
* [15:15] Alexa Linden: mark with last jira'd?
* [15:15] WarKirby Magojiro: yes, exactly
* [15:16] Soft Linden: Please, Alexa
* [15:16] Gigs Taggart: I'd resolve 1015 won'tfix
* [15:16] Gigs Taggart: it's a hack and fixing would be bad
* [15:16] Squirrel Wood: 300m sit target offset countered with a negatively offset animation ...
* [15:16] WarKirby Magojiro: You should do something to it, at least
* [15:16] WarKirby Magojiro: I know the reporter
* [15:16] WarKirby Magojiro: it will just lead to more "Lindens suck. They never look at jiras"
* [15:16] WarKirby Magojiro: a comment, at least
* [15:17] WarKirby Magojiro: but I'm with gigs on closing it personally
* [15:17] Soft Linden: We don't want to do things differently just because someone might have a bad reaction to it. That encourages more bad reactions.
* [15:17] Gigs Taggart: heh, well I'd wontfix regardless of who the reporter is
* [15:17] Soft Linden: Is this unlikely to get many votes?
* [15:17] Gigs Taggart: just so we don't have to look at this bogus bug again
* [15:17] Gigs Taggart: gestures aren't gonna regionsay
* [15:17] Gigs Taggart: he's out of luck :)
* [15:18] WarKirby Magojiro: at the moment, no
* [15:18] Soft Linden: That's a good point.
* [15:18] WarKirby Magojiro: if you mentioned voting
* [15:18] WarKirby Magojiro: it would get quite a few votes
* [15:18] Soft Linden: Yeah, please change this to won't fix
* [15:18] Alexa Linden: noted
* [15:18] Gigs Taggart: what he really wants is more LSL control keys
* [15:18] Gigs Taggart: gestures to control LSL is a hack anyway
* [15:18] Soft Linden: WEB-140
* [15:18] WarKirby Magojiro: I feel that would be a disproportionate representation, given the lack of negative voting, though
* [15:18] Soft Linden: "Credit card not approved"
* [15:18] Gigs Taggart: hehe yeah 140
* [15:18] Alexa Linden: wouldn't that be a support issue?
* [15:19] Alexa Linden: all billing issues?
* [15:19] WarKirby Magojiro: yes
* [15:19] Soft Linden: I know there were problems a while back while changing billing systems. The last comment on this is from July...
* [15:19] Gigs Taggart: "
Next meeting: 2007-XX-XX at TIME and PLACE (FIXME). See Bug triage for details.
== Fast Track Import ==
(Move bugs here that have solid repros, or valid patches that you have reviewed)
== Hot by Vote ==
== Patches ==
== Misc Pool ==
== Pre-meeting activity ==
Some issues will be resolved in the course of building this agenda. Rather than deleting them from the proposed agenda, move the issue and associated discussion into the appropriate section below.
=== Imported ===
=== Resolved ===
== Transcript ==
Transcript is/will be at /Transcript
== Creating An Agenda ==
"
* [15:19] Gigs Taggart: oops
* [15:19] WarKirby Magojiro: I seem to be gaining notoriety for closing useless issues
* [15:19] WarKirby Magojiro: heh
* [15:19] Alexa Linden: I can post my "support response nand close
* [15:19] Gigs Taggart: is there a jira for "making billing not suck"?
* [15:20] Soft Linden: Sure, a note that this is a support issue, and it can close
* [15:20] Daedalus Young: Gigs, that's going to muck up the Transcript :|
* [15:20] Gigs Taggart: daedalus hah make LL fix copy/paste then
* [15:20] WarKirby Magojiro: I'd really like some alternative to paypal, personally. but that's beside the point, and outwith the scope of this meeting
* [15:20] Soft Linden: VWR-997
* [15:20] Soft Linden: "Framerate decreases when many avatars present, even when offscreen or occluded"
* [15:20] WarKirby Magojiro: gigs, what did oyu just do there?
* [15:20] Gigs Taggart: tried to copy/paste a line from the bug
* [15:21] Soft Linden: Character animation has always been dog slow in SL. I wonder if we have an existing animation optimization jira...
* [15:21] WarKirby Magojiro: This sounds like something that might be complex to fix
* [15:21] Gigs Taggart: I have a gut feeling that VWR-997 is valid
* [15:21] WarKirby Magojiro: I made one soft, but iot's more about reducing the serverside impact.
* [15:21] Gigs Taggart: though it almost seems like a dupe
* [15:21] Daedalus Young: hmm, my framerate does improve when avs are occluded or off-screen
* [15:21] Squirrel Wood: Apparently many people = lag. No matter what.
* [15:22] Daedalus Young: and we'll get Impostors with WindLight
* [15:22] Gigs Taggart: oh really.. imposters is public knowledge now?
* [15:22] WarKirby Magojiro: yes
* [15:22] Gigs Taggart: neat
* [15:22] WarKirby Magojiro: There was a thread about it on SLu
* [15:22] Soft Linden: Alexa - let's hijack the existing SL-9932 for this one. "Render 100 avatars at high framerate" :)
* [15:22] Saijanai Kuhn: imposters?...
* [15:22] Daedalus Young: Torley keeps bringin it up
* [15:22] Soft Linden: You can just link the pJIRA to the internal and vice-versa.
* [15:23] Daedalus Young: Impostors, or Sprites
* [15:23] Alexa Linden: got it
* [15:23] WarKirby Magojiro: optimising animation would be really cool
* [15:23] Alexa Linden: cross - reference the two
* [15:23] Gigs Taggart: thank god for torley, he leaks things so no one else has to worry about accidentally doing it :)
* [15:23] Squirrel Wood: I hope you let people set the distance at which cardboard avatars should be used
* [15:23] Daedalus Young: hehe
* [15:23] Saijanai Kuhn: as in avatars converted to spirtes for distance rendering?
* [15:23] WarKirby Magojiro: smiles
* [15:23] Jason Swain: agrees with Daedalus comment that "framerate does improve when avs are occluded or off-screen"
* [15:23] Daedalus Young: correct, Saijanai
* [15:24] Soft Linden: I believe that's variable, and can be turned off completely if you have a monster system
* [15:24] Silicon Plunkett: how so, store a quick render of them and use that as a placeholder?
* [15:24] Squirrel Wood: does it also improve when they are occluded by a HUD element ?
* [15:25] Soft Linden: I don't believe HUD elements affect occlusion - just objects in the same scene graph.
* [15:25] Jason Swain: Quick test, surgests maybe not Squirrel
* [15:25] Gigs Taggart: can we move on?
* [15:25] Soft Linden: Yup! VWR-990
* [15:25] WarKirby Magojiro: nods,
* [15:25] WarKirby Magojiro: yes, lets
* [15:25] Gigs Taggart: Soft VWR-990 should probably be closed in anticipation of OpenAL. There's little point in fixing Fmod when we are getting rid of it shortly (we ARE right??)
* [15:25] Soft Linden: "SL Streaming Audio Trashes my Sound System"
* [15:25] Gigs Taggart: :P
* [15:26] Squirrel Wood: install latest audio drivers, do a bios update. that would be my suggestions on that one
* [15:26] WarKirby Magojiro: Linux Ubuntu
* [15:26] WarKirby Magojiro: any known problems with that?
* [15:26] Gigs Taggart: not like that
* [15:26] Dizzy Banjo: what is replacing FMOD ?
* [15:26] Gigs Taggart: the linux sound stuff is overall flaky
* [15:26] Gigs Taggart: Dizzy, openAL
* [15:26] Soft Linden: It sounds to me like he's probably got it launching the enlightenment sound daemon, and the rest of his kit isn't configured for that.
* [15:26] Dizzy Banjo: k
* [15:27] Gigs Taggart: openal should play a lot nicer with all the linux stuff
* [15:27] Soft Linden: Is the Linux support forum still pretty active? Maybe we should point him there and close this. Support wouldn't be much help on a Linux audio issue.
* [15:27] Soft Linden: Anyone know the best place for Linux SL questions?
* [15:27] Squirrel Wood: Might be the best thing to do
* [15:28] Gigs Taggart: sldev
* [15:28] Soft Linden: Sure, let's close and suggest asking in the Linux forums, or on the sldev mailing list if he's not got forum access.
* [15:28] Gigs Taggart: it's offtopic kinda but sldev is probably his best bet :)
* [15:28] Dizzy Banjo: is openAL implementation public knowledge ?
* [15:28] Gigs Taggart: openAL is open source
* [15:29] Alexa Linden: noted
* [15:29] Soft Linden: If someone wants to add additional suggestions to the issue, that would be helpful
* [15:29] Gigs Taggart: callum lerwick is porting openAL and is almost done
* [15:29] Dizzy Banjo: k
* [15:29] Soft Linden: VWR-965
* [15:29] Gigs Taggart: just needs to fix the wind noise :)
* [15:29] Soft Linden: "Bumpiness disappears if a texture is rotated towards 90/270 degrees"
* [15:29] Tree Kyomoon: whats openAL?
* [15:29] Gigs Taggart: openal is a sound library that is open source and cross platform
* [15:30] Gigs Taggart: fmod is closed source and not-free
* [15:30] Daedalus Young: I couldn't repro 965 at the time
* [15:30] Soft Linden: This is normal. Bump maps don't work edge-on. They add shading to the texture, but don't actually displace pixels.
* [15:30] Tree Kyomoon: thanks gigs
* [15:30] Gigs Taggart: Daedalus this might be related to ansio
* [15:30] Soft Linden: Is that what he's referring to? not seeing bump maps when looking at a face edge-on?
* [15:30] Gigs Taggart: we need to test this with ansio on and off
* [15:30] WarKirby Magojiro: I see it
* [15:30] WarKirby Magojiro: it doesn't disappear, per se
* [15:31] WarKirby Magojiro: but becomes more and less pronounced
* [15:31] WarKirby Magojiro: as the texture rotated
* [15:31] Alexa Linden: yes
* [15:31] Tree Kyomoon: if you could see them edge on, they would be more like sculpties
* [15:31] Gigs Taggart: yeah
* [15:31] WarKirby Magojiro: is this intended behaviour?
* [15:31] Gigs Taggart: yeah bump maps aren't really 3d :)
* [15:31] Gigs Taggart: if that's all they are saying
* [15:31] WarKirby Magojiro: also
* [15:32] WarKirby Magojiro: full bright does not affect it
* [15:32] WarKirby Magojiro: so it's likely not concerned with lighting
* [15:32] Soft Linden: Does "won't fix" with "bump maps are a shading effect that don't change surface geometry" sound fair?
* [15:32] WarKirby Magojiro: Is this a bug, or not ?
* [15:32] idoru Ng: perhaps add a documentation action item?
* [15:32] Daedalus Young: it looks to be by design to me
* [15:32] Alexa Linden: noted
* [15:32] Soft Linden: If he's just concerned about not seeing bump maps edge on, it's not a bug.
* [15:32] Squirrel Wood: while we're at this... setting transparency to anything but 0 instantly kills shiny and bump effects
* [15:33] WarKirby Magojiro: The bump map fades in and out. I don't see the relevance to 3D geometry. am I missing something?
* [15:33] Gigs Taggart: yeah resolve notabug :)
* [15:33] Soft Linden: thumbsup :)
* [15:33] Daedalus Young: that's also no bug, Squirrel
* [15:33] Gigs Taggart: (first add that resolution, we need it bad)
* [15:33] Gigs Taggart: there's a bug about adding a notabug resolution by the way
* [15:33] Gigs Taggart: hehe
* [15:33] Squirrel Wood: I see it as a bug as I would like transparent stuff with those effects :p
* [15:33] Daedalus Young: shiny and transparency is too hard to render
* [15:33] Squirrel Wood: Like, shiny glass
* [15:33] Tree Kyomoon: "Notabug", the name of my first child.
* [15:34] Soft Linden: Hmm. I'm not sure why that would be,s quirrel. You could try JIRAing that and see if the graphics guys want to add comments
* [15:34] Daedalus Young: "Feature"
* [15:34] Silicon Plunkett: parallax maps maybe.. but bumpmaps are behaving as to be expected imo
* [15:34] Saijanai Kuhn: Later to become known as Notabug Treekiller
* [15:34] WarKirby Magojiro: I personally don't expect that behaviour. Seems anomalous to me
* [15:34] Soft Linden: Set to move on?
* [15:34] Gigs Taggart: there's actually code for shiny transparency
* [15:34] Tree Kyomoon: eeek
* [15:34] Gigs Taggart: it was in a public beta before :)
* [15:34] Gigs Taggart: it killed FPS too much
* [15:34] Gigs Taggart: yes lets move on
* [15:35] Soft Linden: Woot - VWR-954
* [15:35] WarKirby Magojiro: 954
* [15:35] Soft Linden: "Objects flash changing every texture I have....sometimes all trees, sometimes walls, sometimes avatars...never know what."
* [15:35] WarKirby Magojiro: why the wootage ?
* [15:35] Gigs Taggart: this is a common bug
* [15:35] Soft Linden: Old bug, but a comment as recent as Oct-24
* [15:35] Gigs Taggart: there's dupes
* [15:35] Tree Kyomoon: the old rainbowy of objects with full bright textures?
* [15:35] Gigs Taggart: tons of dupes
* [15:35] Gigs Taggart: no this is "random textures painted all over things"
* [15:36] Saijanai Kuhn: I've seen that rarely
* [15:36] WarKirby Magojiro: 1.16
* [15:36] WarKirby Magojiro: this is old. Is it still around ?
* [15:36] Gigs Taggart: I haven't seen it recently
* [15:36] Gigs Taggart: I've seen it a long time ago but only on nvidia
* [15:36] Gigs Taggart: I think they are right it's nvidia only
* [15:36] WarKirby Magojiro: I don't recall ever seeing it personally
* [15:36] Soft Linden: I haven't seen this recently myself, but a couple people note it still... hmm.
* [15:36] Gigs Taggart: probably part of nvidia's shitty opengl support.
* [15:36] Squirrel Wood: It is definitely still around
* [15:37] Silicon Plunkett: I've gotten it when moving SL from one screen to another, that's about it
* [15:37] Saijanai Kuhn: Haven't seen it with MacOS X.5 so perhaps those drivers were fixed (or I just haven't seen it)
* [15:37] Squirrel Wood: specifically when packet loss is involved
* [15:37] Soft Linden: Windlight recreates so much of this pipeline that it would be nice to hold and see if people experience it in WL
* [15:37] Gigs Taggart: in any case this is duplicated by like 4 other bugs
* [15:37] WarKirby Magojiro: good point, soft
* [15:37] Soft Linden: What would be a good way to codify that - can't reproduce and ask for repros on WL only?
* [15:38] Gigs Taggart: https://jira.secondlife.com/browse/VWR-1473
* [15:38] WarKirby Magojiro: I've closed a few rendering issues for exactly that reason recently. Mostly stuff about clouds and the sun
* [15:38] Alexa Linden: sam issue Gigs?
* [15:38] Alexa Linden: same*
* [15:38] Gigs Taggart: alexa looks like it
* [15:38] Squirrel Wood: If asking wor windlight repro only you will trigger replys that there is no windlight client to test it on :p
* [15:39] Soft Linden: VWR-1473 can definitely be closed as a dupe of VWR-954
* [15:39] Bridie Linden: Not yet...
* [15:39] Saijanai Kuhn: how about just saying "this may be cleared up by windlight, so wait and see?
* [15:39] Gigs Taggart: I closed 100 old windlight bugs as "fixed internally"
* [15:39] Gigs Taggart: LL better really fix them :)
* [15:39] Bridie Linden: :)
* [15:39] WarKirby Magojiro: ready to mvoe on?
* [15:39] Squirrel Wood: OSSM! ^^
* [15:39] Bridie Linden: grins
* [15:40] Soft Linden: Sure. VWR-1473 as dupe of VWR-954, and VWR-954 can get a comment asking for Windlight feedback only.
* [15:40] Soft Linden: elbows through some chatlag...
* [15:40] Soft Linden: There we go
* [15:40] Squirrel Wood: VWR-895 seems to be a dupe as well?
* [15:40] Soft Linden: VWR-895
* [15:40] Gigs Taggart: 895 has been triaged as a dupe I believe
* [15:40] Gigs Taggart: recently
* [15:40] Gigs Taggart: we probably picked up a newer version
* [15:41] Gigs Taggart: jira is unusably slow
* [15:41] Soft Linden: "Texture latency - texturing all sides of a prim at once results in one side not being textured, has to be selected individually"
* [15:41] WarKirby Magojiro: I would close as fixed. Haven't seen this in a long time
* [15:41] Soft Linden: Yeah, it's not loading at all for me at the moment
* [15:41] Squirrel Wood: it sounds like the previous bug
* [15:41] Saijanai Kuhn: "Jira is unusually slow" is an oxymoron
* [15:41] Gigs Taggart: more slow than usual
* [15:41] Saijanai Kuhn: or is it a redundancy...
* [15:41] Squirrel Wood: A snail moves faster than Jira ^^
* [15:41] Alexa Linden: lol
* [15:41] WarKirby Magojiro: not just slow. It seems to have stopped
* [15:42] Tree Kyomoon: jira isnt working for me
* [15:42] Gigs Taggart: Jira is quality Java proramming
* [15:42] Tree Kyomoon: I think its my fault
* [15:42] WarKirby Magojiro: can't you guys spare an extra server for it?
* [15:42] Saijanai Kuhn: ok, who broke jira?
* [15:42] Bridie Linden: jiggle the handle someone
* [15:42] Saijanai Kuhn: one of those spre class 3's just retired?
* [15:42] Tree Kyomoon: i spilled coffee on it
* [15:42] Gigs Taggart: lets just skip to one of my bugs
* [15:42] Soft Linden: I'm not sure JIRA itself is capable of running across multiple servers
* [15:42] Gigs Taggart: since I can tell you what it is
* [15:42] Gigs Taggart: hehe
* [15:42] WarKirby Magojiro: someone needs to be poked about it
* [15:42] Soft Linden: But 
* [15:42] Soft Linden: We can always pull from the Google cache :)
* [15:43] Tree Kyomoon: hah, no excuse for laziness
* [15:43] WarKirby Magojiro: o.o
* [15:43] WarKirby Magojiro: that's neat
* [15:43] Squirrel Wood: oogle boogle ^^
* [15:43] Soft Linden: I've seen this fairly recently - always when I'm having connection problems
* [15:43] Tree Kyomoon: I was trying to search for my issues, then it crashed
* [15:43] Soft Linden: Really, texturing should probably move to TCP during object edits. But I'm sure we've triaged this before...
* [15:43] Tree Kyomoon: I think its trying to tell me something
* [15:44] Daedalus Young: 895 often in high-lag class3 areas
* [15:44] WarKirby Magojiro: I thought class 3 areas didn't exist anymore
* [15:44] Soft Linden: Class 3 are being phased out nowishly.
* [15:44] Soft Linden: But they do still exist.
* [15:44] Gigs Taggart: one of the faces took longer but they all changed
* [15:45] Saijanai Kuhn: sanag 2 or 3 of the better ones an ddedicate them to jira
* [15:45] Daedalus Young: I once made a 10 cubes x 10 cubes Object and applied lots of different textures to all of them, resulted in a random texturefest
* [15:45] WarKirby Magojiro: if jira isn't capable of running across multiple servers, we might have some scaling problems
* [15:45] Alexa Linden: ...
* [15:45] Soft Linden: I can't find the related issue in recent triage notes
* [15:46] Soft Linden: Let's import this one for triage. Someone's sure to spot the dupe if we really have imported it.
* [15:46] Gigs Taggart: oh yeah
* [15:46] Gigs Taggart: repro
* [15:46] Alexa Linden: noted
* [15:46] Opensource Obscure: here is it
* [15:46] Gigs Taggart: see
* [15:46] Soft Linden: It's a pretty well known issue.
* [15:46] Gigs Taggart: damn
* [15:46] Gigs Taggart: well I had it reproed for 10 seconds :)
* [15:46] WarKirby Magojiro: I saw several faces not changin there
* [15:46] Gigs Taggart: hehe
* [15:46] Gigs Taggart: they did eventally flip
* [15:46] WarKirby Magojiro: did they change on their own?
* [15:46] Soft Linden: VWR-887 
* [15:46] Gigs Taggart: yeah
* [15:46] Soft Linden: "Bug in pants mesh after teleporting"
* [15:47] Alexa Linden: can't open these soft
* [15:47] idoru Ng: haha
* [15:47] Soft Linden: Oh, bah :)
* [15:47] Gigs Taggart: soft: that one is so old you might close it...
* [15:47] WarKirby Magojiro: Jira is completely down, it seems
* [15:47] WarKirby Magojiro: can you guys notify someone about that?
* [15:47] Alexa Linden: ya, wiki and jiras are down
* [15:47] WarKirby Magojiro: get it fixed
* [15:47] Soft Linden: I don't think I've ever seen it, and nothing since May. Let's go "Can't Repro"
* [15:47] Saijanai Kuhn: 5 months. its brand new
* [15:48] Saijanai Kuhn: I could see it, but the jpg won't load
* [15:48] Saijanai Kuhn: wanted to see Nicolas' long pants
* [15:48] Soft Linden: Is anyone able to load JIRA at all right now?
* [15:48] Alexa Linden: nope
* [15:48] Saijanai Kuhn: the text part, yes
* [15:48] Squirrel Wood: trying
* [15:49] Saijanai Kuhn: well, once maybe
* [15:49] Alexa Linden: lol
* [15:49] Squirrel Wood: firefox could not establish a connection to the server
* [15:49] Tree Kyomoon: hey that sound board looked cool
* [15:49] WarKirby Magojiro: my issue about hud attaching is fixed
* [15:49] WarKirby Magojiro: that can be resolved
* [15:49] Squirrel Wood: looks like the server itself croaked
* [15:49] Saijanai Kuhn: seems to have stalled now
* [15:49] WarKirby Magojiro: I made the sound board
* [15:49] Tree Kyomoon: very cool warkirby
* [15:49] Saijanai Kuhn: its all our fault 10 people here trying to read teh same page at teh same time? Unheard of
* [15:50] Alexa Linden: :P
* [15:50] WarKirby Magojiro: it's part of an avatar a friend made.
* [15:50] Soft Linden: Alright. If we can't even use the JIRA anymore and not everyone can see the cache, let's end this 10m early
* [15:50] Tree Kyomoon: I think my issue of having alpha support on avatars textures should be #1
* [15:50] Gigs Taggart: can we import SVC-245? :)
* [15:50] Gigs Taggart: it's one of mine
* [15:50] Squirrel Wood: VWR-2876 <= is an issue with me :p
* [15:50] Gigs Taggart: it was coming up on the agenda anyway
* [15:50] WarKirby Magojiro: T_T
* [15:51] WarKirby Magojiro: kicks jira
* [15:51] Saijanai Kuhn: oh, wanted to ask about a timeframe for xCode 3.0 suport. Its getting old to have to reboot into MacOS Tiger
* [15:51] Soft Linden: 
* [15:51] Soft Linden: SVC-245
* [15:51] Gigs Taggart: while(TRUE) { num2=llGetListLength([<1,1,1>,<1,1,1>,<1,1,1>,<1,1,1>]); num=10 % num2;
* [15:51] Soft Linden: Yeah, that's a no-brainer bug. Please import SVC-245 for triage.
* [15:51] Gigs Taggart: math error on derez as it tries to carry out the modulus
* [15:52] Gigs Taggart: even though getlistlenth has gone bogus
* [15:52] Gigs Taggart: hehe
* [15:52] Alexa Linden: soft, the links aren't working :(
* [15:52] WarKirby Magojiro: works for me
* [15:52] Saijanai Kuhn: that one worked for me
* [15:52] Squirrel Wood: oogle cache works 4 me
* [15:52] Alexa Linden: wierd
* [15:52] WarKirby Magojiro: thouh the page is pretty much read only
* [15:52] Soft Linden: The Google cache pages might be restricted to certain networks. I won't post any more of those.
* [15:53] Saijanai Kuhn: awww
* [15:53] Alexa Linden: *waves fist at the Jira gods*
* [15:53] Soft Linden: Alexa, you can note that as SVC-245 for triage though.
* [15:53] WarKirby Magojiro: Angel wanted to ask about group Im issues
* [15:53] Alexa Linden: noted
* [15:53] Saijanai Kuhn: xCode 3.0?
* [15:53] Gigs Taggart: Is atlassian still at LL?
* [15:53] Gigs Taggart: you could force them to use Jira for 2 hours
* [15:53] WarKirby Magojiro: Is any work being done on allowing groups to restrict use of the Im channel
* [15:53] Gigs Taggart: that should get them off thier asses
* [15:53] Alexa Linden: lol
* [15:53] Soft Linden: Xcode 3 support should be complete shortly. We're moving to Xcode 3 internally this coming week.
* [15:53] Saijanai Kuhn: great.
* [15:54] Saijanai Kuhn: has some nice features on paper. Wondering if it will help bughnting any
* [15:54] Soft Linden: There are nice options for forcing Xcode 3 to maintain backward project file compatibility, so it's very safe to make the move early. Smart devs!
* [15:54] Gigs Taggart: why are my posts to sldev going to /dev/null?
* [15:54] Gigs Taggart: soft are you censoring me?!? :)
* [15:54] Dizzy Banjo: is there any progress on the "can't find gesture" bug ? https://jira.secondlife.com/browse/VWR-2345 and others...
* [15:54] Tree Kyomoon: eorp
* [15:54] Gigs Taggart: hehe
* [15:54] Soft Linden: covers Gigs' mouth
* [15:54] Gigs Taggart: handgag!
* [15:54] Squirrel Wood: (vote for it once jira works agin ^^)
* [15:54] Gigs Taggart: soft did you know there's a handgag fetish?
* [15:55] Gigs Taggart: search handgag on youtube someday :)
* [15:55] Soft Linden: I think we've run far afield of triaging with that :)
* [15:55] WarKirby Magojiro: .....
* [15:55] Alexa Linden: lalalalalalalalalla
* [15:55] Gigs Taggart: hehe don't worry alexa it's totally not sexual to most normal people :)
* [15:55] Gigs Taggart: that's what make it so weird
* [15:55] Saijanai Kuhn: covers ears
* [15:55] WarKirby Magojiro: group IM, anyone?
* [15:55] Soft Linden: Cool - we're done for today then. Rob will grab a hammer and head toward the JIRA host soon, I'd wager :)
* [15:55] Bridie Linden: hides
* [15:55] Saijanai Kuhn: then realizes that that won't help with youtube
* [15:55] WarKirby Magojiro: any work being done on allowing restriction of it
* [15:56] Soft Linden: Thanks much for turning up, and thanks again for making the agenda, Gigs!
* [15:56] Gigs Taggart: :P
* [15:56] Alexa Linden: cries into her scarf
* [15:56] Soft Linden: What's the IM issue exactly?
* [15:56] Gigs Taggart: awww alexa
* [15:56] Alexa Linden: lol
* [15:56] Saijanai Kuhn: which IM issue?
*