nyuuzyou/wikis huggingface dataset:
Ictus (XCX)

Ictuses are large mech-like enemies in Xenoblade Chronicles X under the Insectoid classification. These enemies have eight legs, although the two front legs are much larger with stingers at the end to deal heavy damage.
==Description==
Fearless and deadly, ictuses use their powerful back legs to spring on unwary opponents, striking them with forelegs coated in a paralyzing neurotoxin. They will then carry the prey back to an underground lair and store it until hunger strikes.
During mating season, ictuses dig a new shaft in their underground homes, which males stock with rotting meat while the female ovulates. As the larvae will feed on this for nearly a month before leaving the nest, a male's worthiness as a mate is based solely on the amount of food he contributes.
== In combat ==
Ictuses often use Roar to inflict . Most of their moves are physical, but they have a few Ether attacks that can also inflict Physical Res Down. Flying Stomp is rather powerful, as is Pilebunker. In general, their Arts deal heavy physical blows.
Naturally, the front arm/foreleg appendages are the strongest, so they have a hardness of 2. The other appendages (head and tail) have a hardness of 0.
When at low health or if both of their arm/foreleg appendages are broken, they will Enrage. This will boost their melee attack, ranged attack, and potential, but lower their melee and ranged accuracies as well.
Ictuses resist Physical attacks (taking 35% less damage) but take 25% more damage from Ether and Thermal attacks.
== Variations ==
Ictuses come in three variations depending on their color.
* White Ictuses are mainly white, with white stingers at the end of their forelegs. They drop Lone White Ictus Stingers from the two foreleg appendages. These are found in Primordia.
* Dark Ictuses are dark colored with purple stingers on their forelegs. They drop Lone Purple Ictus Stingers from the two foreleg appendages. These are found in Oblivia.
* Gray Ictuses are largely gray, although their forelegs have red stingers. They drop Lone Red Ictus Stingers from the two foreleg appendages. These are found in Cauldros and Sylvalum.
In general, all Ictuses drop these items:
* Ictus Shell from the head and tail.
* Pristine Insect Jaw from the main body.
* from the main body.
== Enemy List ==
== In other languages ==
*Category:Insectoids
Id (Bethlehem)

Id is a Gear from Xenogears. It is fought at Bethlehem.
==Description==
Id is encountered Bethlehem. Its attacks include Flying Blaze. During the battle, the party reverts to their ordinary Gears due to losing access to their Omnigears at the time.
==Statistics==
See also ? (boss), and Id (Ethos Dig Site)
==Gallery==
Category:Bosses (Bethlehem)
Id (Ethos Dig Site)

Id is a character from Xenogears. He is fought as a boss at the Ethos Dig Site.
==Description==
Id is fought as a boss at the Ethos Dig Site as the party pursues Bishop Stone. He can perform various melee attacks and deathblows, as well as a Black Cloud attack.
==Statistics==
==Trivia==
* Id shares the same attack animations as Fei, hinting of his true identity.
==Gallery==
==See also==
* ? (boss)
* Id (Bethlehem)
Category:Bosses (Ethos Dig Site)
Idora Cave

Idora Cave is a in the of the Cliffs of Morytha. It connects Runo Cave-in, by clearing a Wind Mastery level 3 and Leaping level 2 check, to the Path of the Believer, by clearing an Earth Mastery and Leaping level 3 Field Skill check.
==Enemies==
All enemies are normal enemies.
*Bolc Vang
*Trilut Grebel
==In other languages==
==Gallery==
Idora Cave path.jpg|Path to Idora Cave
If Walls Could Speak

If Walls Could Speak is a in Future Redeemed. It can be initiated by observing the Graffiti just north of and below the Command Center.
==Quest objectives==
The Graffiti Hint A is obtained as part of the initial cutscene.
The party must travel to the Echoes of Gran Dell Citadel in Aurora Shelf and investigate the Graffiti there to continue.
The Graffiti Hint B is obtained as part of the prior cutscene.
The party must travel to the northeastern rampart of the Argan Cathedral Ruins in the Black Mountains and investigate the Graffiti there to continue.
The Graffiti Hint C is obtained as part of the prior cutscene.
The party must travel to a ledge in the southeast of Vermilion Woods, accessible by going west from the Palace of Bal Attas (or by taking an Ether Lift up from the Lakeside Grotto and taking four Ether Slides southwards), and investigate the Graffiti there to continue.
The Graffiti Hint D is obtained as part of the prior cutscene.
The party must travel to the Fallen Gate of Ulcaria and investigate the point of interest there to continue.
==Result==
The relic that was hidden in the final location was something that Rex once himself found. His memories of it remain as strong as ever.
Upon completion of the quest, the Orbital Skyreader becomes a point of interest in the Command Center.
==Script==
==In other languages==
Category:Quests (Yesterdale)
Igna Investigation

Igna Investigation is a Merc Mission in Xenoblade Chronicles 2. It is received from Hamlish at Mercenary HQ in Garfont Village, Kingdom of Uraya, upon reaching Merc level 2 for the Merc Group. The mission requires 40 minutes to be completed, down to 10 minutes by dispatching s with enough levels of the suggested s. 
==Dialogue==
==In other languages==
==Gallery==
Hamlish Merc Mission.jpg|Hamlish with the mission available 
Hamlish Map Location.jpg|Hamlish's location on the map
Igna Territory

The Igna Territory is a in Satorl Marsh. It is located south of Exile Fortress.
==Enemies==
* Aggressive Cornelius
* 
* 
* 
* 
* Partner Volff
==Map==
==In other languages==
==Gallery==
Igna Territory night.png|During nighttime
Igna Territory DE.jpg|Igna Territory in Definitive Edition
Igna Territory DE (night).jpg|Igna Territory in Definitive Edition, during nighttime
it:Regione Igna
Ignas

Ignas is a continent in Xenogears.
==Geography==
Ignas is the largest continent in the world of Xenogears. It is located in the northeastern portion of the world. There are grasslands and mountains across the northern part of the continent, with desert dominating approximately the bottom two thirds of it. A large mountain range is in the southwestern portion of the continent.
The countries of Aveh and Kislev dominate the continent, with Aveh being located in the south and Kislev located in the northeast. The country of Nisan is also located in the northwest. On the eastern outskirts of the continent is Lahan Village as well as the Mountain Path and Blackmoon Forest.
Category:Continents (XG)
Ignas Gate Cave

The Ignas Gate Cave is an area in Xenogears. It contains one of the three Gates hiding Solaris from the surface. Before its true nature is revealed, it is known as Hermit's Hole.
==Story==
When the party is successful in fighting off Shakhan from taking the Omnigear Andvari within Ft. Jasper, Shakhan flees to the nearby Ignas Gate Cave. The party follows him there and after fighting off some of his subordinates ands confront him before the Gate. Grahf appears and provides Shakhan's Gear with further power. However the party is successful in defeating Shakhan and he is killed when the Gate is destroyed.
==Geography==
The Ignas Gate Cave is a cave located to the west of Nisan.
==Enemies==
* 
* (Boss)
==Gallery==
Ignas Gate Cave.png|The Gate.
Ignia Hill (XC1)

Ignia Hill is a on Valak Mountain. It is located on the lower level between the Sealed Tower and the Great Glacier.
==Enemies==
* Agile Barbatos
* 
* Atomizek Ansel
* Costa Aries
* 
* Hista Aries
* 
* Sparas Pagul
* Zefa Ories
* Zegia Ories
==Map==
==In other languages==
==Gallery==
Ignia Hill night.png|During nighttime
Ignia Hill (XC1DE).jpg|Ignia Hill in Definitive Edition
Ignia Hill (XC1DE) (night).jpg|Ignia Hill in Definitive Edition, during nighttime
it:Pendio Ignya
Ignit, the Ultimate Chaos

Ignit, the Ultimate Chaos is a Tyrant in Xenoblade Chronicles X.
This powerful Coronid appears in Sylvalum on the east side of Lake Ciel during a crimson aurora (20% chance to appear in the night-time). It has the second highest base ranged attack of all enemies in the game and the third highest ranged attack, only beaten by the Ultrafauna Telethia, the Endbringer and Pharsis, the Everqueen. Due to the required weather, its Ether attack power is further increased. High damage or ether reflection through Reflect: Ether or Reflect.ADD-ETHER will help win this fight.
==Stats==
==In other languages==
Ikthus Fishmongers

Ikthus Fishmongers is a in Xenoblade Chronicles 2 specialized in Seafood pouch items.
==Stock==
==In other languages==
==Gallery==
Ikthus Fishmongers.png|Ikthus Fishmongers
Ikthus Fishmongers Inventory.png|The shop's inventory
Ikthus Fishmongers map location.png|Location of the shop on the map
Illumi Skeeter (disambiguation)

Illumi Skeeter may refer to:
* Illumi Skeeter (XC2) - the normal enemy in Xenoblade Chronicles 2
* Illumi Skeeter (summon) - the summonable enemy in Xenoblade Chronicles 2
* Illumi Skeeter (XC3) - the normal enemy in Xenoblade Chronicles 3
* Illumi Skeeter (time attack) - the enemy in Xenoblade Chronicles 3
* Illumi Skeeter (gauntlet) (normal) - the Archsage's Gauntlet normal enemy in Xenoblade Chronicles 3
* Illumi Skeeter (gauntlet) (boss) - the Archsage's Gauntlet boss enemy in Xenoblade Chronicles 3
Ilmina

Ilmina is an in Xenoblade Chronicles 2. She can be found during the day and the evening in the Cargo Transportation Zone in the of the Empire of Mor Ardain. She gives the Merc Mission Volff Tricks upon reaching development level 5 for Mor Ardain.
==Lore==
*Ilmina is an Ardainian woman working at the Cargo Transportation Zone.
==Dialogue==
===Chapter 4===
====Lila's Location received====
===Dev level 5===
==In other languages==
Category:Ardainians Category:NPCs (Mor Ardain)
Imaginary Number Domain

The Imaginary Number Domain, also referred to as Imaginary Space or the Imaginary Realm, is the "spiritual" or "metaphysical" half of the Lower Domain where the Xenosaga series takes place. It is the temporal axis where the Gnosis exist.
==Description==
The Imaginary Number Domain is a layer of reality that exists in tandem with the physical world, the Real Number Domain. Any object or life form that exists in real space has an equivalent existence in imaginary space. For example, a person's living body that exists in the Real Number Domain gives individuality to their consciousness existing in the Imaginary Number Domain. When that person's body dies, their consciousness is no longer tethered to real space, so it returns to the ever present Collective Unconscious. 
While imaginary space cannot be ordinarily perceived by a Real Number Domain existence, it is often visualized in the event of a person's physical death when their consciousness is pulled towards the Collective Unconscious. For example, Shion Uzuki's visualization of the Beach of Nothingness is her perception of the Imaginary Number Domain. This image varies depending on the personal background and experiences of the person who perceives it.
===Gnosis===
The word "Gnosis" refers to all forms of existence in imaginary space. When a person attempts to escape or reject the fear instilled on them by imaginary space, they become Gnosis. Certain anti-Gnosis technologies like D.S.S.S. and the Hilbert Effect take advantage of the boundary between real space and imaginary space as ways to harm the Gnosis.
===Testament===
Testaments are purely Imaginary Domain existences, i.e., consciousnesses who have had their individuality retained by Wilhelm. As such, they can manipulate the Real Number Domain at will through their control of imaginary space. The very appearance of their physical bodies in real space is but an illusion they instilled onto the consciousnesses of those they wish to perceive them.
==Lore==
* Abel's Ark is U-DO's observation terminal for the Imaginary Number Domain.
* Due to a rare, congenital condition, Shion Uzuki is able to visually perceive imaginary space. Because of this, she is seen wearing special holo-glasses in Episode I, given to her by her late boyfriend, Kevin Winnicot. These special glasses make it easier for Shion to see by sending geographical information of the Real Number Domain from the U.M.N. to her visual cortex.
==Database==
==Gallery==
Category:Lore (XS)
Imaginations Tempered

Imaginations Tempered is a on the Bionis' Leg. This quest cannot be declined and is mutually exclusive with Spirits Raised.
==Quest objectives==
==Notes==
The Lake Drop used for this quest is the same item that can be used for route A of Matryona's Answer. Completing this quest is mutually-exclusive to a prerequisite of that quest, so under normal conditions the option to use the Lake Drop will never be seen unless it is available. However, only partially completing this quest means that Matryona's Answer will have its choice of route being forced.
* If the Lake Drop is collected, but not delivered, it will remain in inventory and instantly trigger route A of Matryona's Answer once it is accepted, locking out the choice of route B. This cannot be avoided because key items cannot be discarded or sold.
* If the Lake Drop is collected and delivered, but the Picture Book is not given to Pama before the refugees return to Colony 6, this quest expires while leaving Matryona's Answer available later. The Lake Drop will not respawn and is gone for good, meaning route B becomes the only option. This can be avoided simply by either delivering the book, or not delivering the Lake Drop.
==Dialogue==
===Return to Matryona===
===Give the picture book to Pama===
==In other languages==
Immediate Threat

Immediate Threat is Disc 2, Track 5 on the Xenoblade Chronicles 3 Original Soundtrack and Disc 13, Track 5 on the Xenoblade Chronicles Original Soundtrack Trinity Box.
__NOTOC__
It is the battle theme for the following bosses, often including the immediately prior cutscenes:
===Xenoblade Chronicles 3===
====Main story====
* The Drifter Ropl in .
* The Three Agnus Soldiers in Chapter 1.
* The Mysterious Enemy in Chapter 1.
* in .
* The Supply-Hungry Volffs during No Want of Courage.
* The Mysterious Keves Unit during The Kind Right Hand.
* The Incomplete Siege-Lev during The Kind Right Hand.
* The Lepus in .
* The Gem-Crazy Spiders during A Nopon's Counsel.
* Lambda Ferronis in Chapter 3.
* The Umber Drague in .
* The Mystery Agnus Ninjas during .
* The Mysterious Raider in Chapter 4.
* The Peerless Pairing in Chapter 4.
* , , and in .
* The during Second Day of Prison (for both of its battles).
* The Castle Guard Corps in Chapter 5.
* The Gyrinus in Chapter 5.
* The Colony Omega Pipers during Side Story: Mio.
* The Center Defense Team in .
====Sidequests====
* The Mystery Man in A Gray Matter.
* The second Colony 23 Patrol in A Gray Matter.
* The 7th Levnis Troop during The Wrath of Ashera.
* The Ferronis-Dwellers Tirkins during Rousing Bolearis.
* The Keves Strike Team during Transparent Dreams.
* Team Garvel during Side Story: Lanz.
* The Field-Trashing Ropls during Reasons to Evolve.
* The Memorial Ropl, the Carrion Clique, and the Memorial Ekidno during My Memories.
* during Shadow of Enmity
* The Erythia Relay Force during A Farewell Reset
* Wave 1 and 3 of Tau-Raiding Monsters (Survivors) during Survivors.
* The Tirking's Flock during The Hunt of Plenty (B route).
* The Hardliner Battalion during Choices.
* The first battle against the in Erythia Sea during The Future of Noponkind.
* The Argent Ropl during For the Sake of Keepsakes.
It also plays in the cutscene when Manana haphazardly spins into Arachnos during A Nopon's Counsel.
====Other====
* Every boss stage against non-Moebius enemies in the Archsage's Gauntlet, aside from the final stages.
===Future Redeemed===
====Main Story====
* The Desperate Kevesi and Desperate Agnian in .
* The Ritteli Rhinon in .
* The Heidel Taos during The Ouroboros Power.
====Sidequests====
* The Enn Shoox during Big Game: Enn Shoox.
* The Rumo Kapiba during Big Game: Rumo Kapiba.
* The Rogal Vvarga during Big Game: Rogal Vvarga.
* The Reinz Egel during Ancient Contraption.
* The Gigante Anlood during A Melody Sustained.
==Dynamic nature==
The piece has a climax section and a pre-end section, both of which play in a portion of the piece's uses. On the Xenoblade Chronicles 3 Original Soundtrack, the main loop corresponds to 0:00 to 3:19, the climax section 3:19 to 4:06, and the pre-end section 4:06 to 4:13. The section from 4:13 to 4:26 is the ending jingle.
==Album notes==
==Trivia==
* For some time before the announcement of the Xenoblade Chronicles 3 Original Soundtrack, the only known sources of this track's title misspelled its name as "Immediate Threst".
Category:Music (XC3)Category:Music (FR)Category:Songs composed by ACE
Immigrant Fleet

The Immigrant Fleet is an organization in the Xenosaga series that claims ownership of the . They act as the public naval forces of Ormus, while the U-TIC Organization is their military arm.
==Story==
===History===
The Immigrant Fleet was the first to escape on the ship known as Pleroma (not to be confused with the asteroid base Pleroma), bringing the Zohar with them. Over time, the fleet's nomadic influence expanded across the cosmos, creating independent splinter fleets that emigrated to different planets. Despite being geographically separate, the values of the greater fleet could stay united under the theocratic values of Ormus, the religious group that led the fleet from the shadows. As a result of Ormus' covert influence, the Immigrant Fleet is often considered a religious body rather than a governing body, causing the two organizations to become nearly synonymous despite their differences.
Eventually, at the start of the T.C. 4000s, the Immigrant Fleet reunited with another fleet that escaped from Lost Jerusalem known widely as the Galaxy Federation. Despite attempts to make mutual exchanges, cultural differences and the Immigrant Fleet's possession of the Zohar perpetuated the divide between the groups. As a result, countless conflicts broke out between the two groups over several centuries.
===Pied Piper===
==Lore==
==Trivia==
==Database==
==In other languages==
==Gallery==
===Episode II===
====Screenshots====
===Episode III===
====Screenshots====
====Ships====
Ormus Carrier.png|Carrier
Ormus Escort.png|Escort
Ormus Cruiser.png|Cruiser
Ormus Gunship.png|Gunship
Ormus Warship.png|Warship
Category:Lore (XS)
Imminent Illusion

Imminent Illusion is a in Xenoblade Chronicles 3. It is received in High Maktha Wildwood during the main story, while heading for the Tree Hollow Opening after leaving Colony Tau.
==Quest objectives==
==Result==
The mysterious Levnis has disappeared, returning whence it came. But what is the significance of its arrival in the first place...?
==Dialogue==
===Ambushed===
===Defeat the Mysterious Raider===
==In other languages==
Category:Quests (High Maktha Wildwood)
Immovable Gonzalez (XC2)

Immovable Gonzalez is a Gogol in Xenoblade Chronicles 2. It can be found anytime sleeping in front of the hole above Koorell Pool in the Upper Level - Right of the Gormott Province.
Defeating it will unlock the fifth level of 's .
==Data==
==In other languages==
==Gallery==
Immovable Gonzalez (XC2).jpg|Immovable Gonzalez's in-game appearance.
Immovable Gonzalez (XC2) Nametag.jpg|Immovable Gonzalez's nametag.
Immovable Gonzalez (XC2) Map Location.jpg|Immovable Gonzalez's location on the map.
Immovable Gonzalez (XC2) Tombstone.jpg|Immovable Gonzalez's tombstone.
Immovable Gonzalez (XC2) Tombstone Interface.jpg|Immovable Gonzalez's tombstone interface.
Immovable Gonzalez (XC3) (normal)

Immovable Gonzalez is a in Xenoblade Chronicles 3. It gives the player the Soulhacker Art, Wild Wave when defeated with Soul Hack equipped.
==Data==
===Enemy===
===Arts===
===Drops===
==In other languages==
==Gallery==
Category:Unique monsters (High Maktha WildwoodCategory:Gogols (XC3)
Immovable Gonzalez (disambiguation)

Immovable Gonzalez may refer to:
* Immovable Gonzalez (XC1) (normal) - the normal in Xenoblade Chronicles
* Immovable Gonzalez (XC1) (time attack) - the enemy in 
* Immovable Gonzalez (XC2) - the in Xenoblade Chronicles 2
* Immovable Gonzalez (XC3) (normal) - the in Xenoblade Chronicles 3
* Immovable Gonzalez (XC3) (time attack) - the enemy in Xenoblade Chronicles 3
Immunisation

Immunisation is the fifth skill in 's Pessimism skill branch. It makes him immune to stat-reducing debuffs: , , , , and .
==Overview==
This skill by itself is worth 5 max-power defensive gems. It's somewhat overkill, as most fights won't involve every one of these debuffs, but it frees Shulk's slots up to defend against the other debuffs. It's an expensive skill to link with a shape that usually needs high affinity, but depending on the situation it can be well worth it.
==In other languages==
Imogen

Imogen is a in Xenoblade Chronicles 3. She is a soldier from Colony Tau.
==Appearance and personality==
Imogen has short red hair and golden eyes. She wears an Agnian armour. In battle, she wields a lance type similar to Agnus Attackers.
==Story arc==
===Natural Selection===
Imogen ambushes the party at the Vista of Rhonnar alongside Juniper, Carson, Selin and Honorine. She is injured during the fight, and Juniper takes the decision to retreat to Colony Tau.
After the colony's Flame Clock is destroyed, Imogen chooses to leave Colony Tau and go to Colony 4.
===Lost Friend===
==Quests==
Imogen appears in the following quests:
* 
* Lost Friend
==Lore==
==Dialogue==
==Affinity==
==Collectopaedia Card==
==In other languages==
==Gallery==
XC3 Imogen.jpg|Imogen
XC3 Lost Friend Imogen.jpg|Imogen
XC3 Natural Selection ambush.jpg|Imogen (left) during Juniper's ambush
Juniper and their posse.png|Imogen (right) with her Blade drawn
XC3 Natural Selection wounded Imogen.jpg|Wounded Imogen (second from the right)
Category:Agnians
Category:NPCs (Colony Tau)
Imogen at Colony 4

Imogen at Colony 4 is a discussion in Xenoblade Chronicles 3. It can be received during Lost Friend and is required to complete this quest.
==Info fragments==
Imogen at Colony 4 requires 4 info fragments, acquired by talking with Kukucha, Oleshandra, Solon and Dinzel in Colony 4.
===Location of the info fragments===
XC3 Info Imogen at Colony 4.jpg|Info fragments location
===Info fragments 1/4 - Talk with Kukucha===
===Info fragments 2/4 - Talk with Oleshandra===
===Info fragments 3/4 - Talk with Solon===
===Info fragments 4/4 - Talk with Dinzel===
==Script==
==In other languages==
Impact Frag (Electric)

Impact Frag (Electric) is a Skell Art in Xenoblade Chronicles X attached to the Cracker-FL series of spare Skell weapons.
==Overview==
The Skell throws a homing grenade at the enemy, inflicting where it hits.
This Impact Frag shares its name with two other Impact Frag Arts, Thermal and Ether.
==Weapons==
* SKM-R320GG Cracker-FL
* SKM-R330GG Cracker-FL
* SKM-R340GG Cracker-FL
* SKM-R350GG Cracker-FL
* SKM-R360GG Cracker-FL
* SKM-XR320GG Cracker-FL
* SKM-XR330GG Cracker-FL
* SKM-XR340GG Cracker-FL
* SKM-XR350GG Cracker-FL
* SKM-XR360GG Cracker-FL
* SKM-XXR320GG Cracker-FL
* SKM-XXR330GG Cracker-FL
* SKM-XXR340GG Cracker-FL
* SKM-XXR350GG Cracker-FL
* SKM-XXR360GG Cracker-FL
==Data==
==In other languages==
Impact Frag (Ether)

Impact Frag (Ether) is a Skell Art in Xenoblade Chronicles X attached to the Cracker-PD series of spare Skell weapons.
==Overview==
The Skell throws a homing grenade at the enemy, inflicting Fatigue where it hits.
This Impact Frag shares its name with two other Impact Frag Arts, Electric and Thermal.
==Weapons==
* SKM-R320ME Cracker-PD
* SKM-R330ME Cracker-PD
* SKM-R340ME Cracker-PD
* SKM-R350ME Cracker-PD
* SKM-R360ME Cracker-PD
* SKM-XR320ME Cracker-PD
* SKM-XR330ME Cracker-PD
* SKM-XR340ME Cracker-PD
* SKM-XR350ME Cracker-PD
* SKM-XR360ME Cracker-PD
* SKM-XXR320ME Cracker-PD
* SKM-XXR330ME Cracker-PD
* SKM-XXR340ME Cracker-PD
* SKM-XXR350ME Cracker-PD
* SKM-XXR360ME Cracker-PD
==Data==
==In other languages==