Console version/1.21

== Features / additions ==
* Added: Custom scenarios! Brand new game mode and customisation options
* Added: You can now toggle Attack, Rescue, and Haul options from the Animals screen 
* Added: You can now copy and paste in Bills screens
* Added: You can now "Jump to" colonists via the Relationship tab
* Added: The bill ingredient item amount were added to Bill screens
* Added: Factions "Opinion of" stats have been changed to numbers versus gauges for better accuracy
* Added: Audio prompts to Research screens
* Added: Additional information is now shown on the Scenario Selection screen as Notes
* Added: Adjust button prompts ontrade screen for better interaction
* Added: Prisoners and slaves are now identified during Trades
* Added: Life stage is now shown on the Wildlife menu
* Added: Revenge and Manhunter indicators to the Wildlife menu
* Added: Confirm dialogs with additional information to various options
* 
== Features/Improvements ==
=== UI ===
* Improved: The time speed UI element was made colorful after loading with "Pause on Load" activated
* Improved: Various UI clean up including Psyfocus
* Improved: Colonist bar can now show all status icons at once instead of cycling through them
* Improved: Ingredient amounts in parentheses are now shown on the Bill Ingredients screen
* Improved: Multiple animal relationships now display in a single row to prevent scrolling issues in the Relationship screen
* Improved: Message contrast was increased on specific screens to make messages more readable
* Improved: When player navigates through long lists, acceleration is activated smoothly and no longer skips some options
* Improved: Hunt and Tame options in the Wildlife menu
* Improved: Players now have the ability to scroll through Traits
* Improved: Removed the need to hold to perform actions on multiple dialog screens, for better accessibility and UX
=== Gameplay ===
* Improved: During trades you can no longer sell and buy the same item simultaneously
* Improved: Tutorial no longer displays wood as material for building when no wood is on the map
* Improved: Improved performance when multiple things are selected
* Improved: Inventory pinning, and the Tile Information Visibility status is now saved
* Improved: Performance of Learning Helper and Learning Helper updates
* Improved: A question mark is rendered above the target colonist in the "Beggars" quest
* Improved: Trade filter styles when other buttons are active
* Improved: Drag selection is now disabled when "Jump to" is selected for a pawn or animal
* Improved: Mood stats are now shown and players can change options within the Needs tab
=== Localization ===
* Improved: Various text display improvements for Italian, Dutch, Korean and Russian
== Fixes ==
=== UI ===
* Fix: Adjusted Research popup so it no longer extends off-screen
* Fix: Added navigation prompt to quest rewards screen
* Fix: Removed scrollbar when final quest item gets dismissed/restored in quest screen
* Fix: Updated scrollbar position on multiple screens
* Fix: Sometimes control prompts would not show after returning to a screen after viewing detailed information
* Fix: Various style fixes for Prisoner screen
=== Gameplay ===
* Fix: Players could previously build out of bounds of the map, which caused gameplay issues
* Fix: A bug causing quest description duplication was fixed
* Fix: Buildables like Egg Box now display content amounts and other labels like items
* Fix: The visual bug in which Difficulty and Storyteller information didn't update in the History tab was fixed
* Fix: Reticle no longer locks when opening colony details in World map
* Fix: Display issues related to images on the Wildlife menu
* Fix: Zooming in map no longer occurs when the Research menu is open
* Fix: Font issues on the World map
* Fix: Nature shrine icons now fixed to show correct material and style
* Fix: Animal grazing column in Form Caravan menu sometimes listed 'No' regardless of the animal
* Fix: Corrected anima tree linking ritual text
* Fix: Only one "bed type" window appears when multiple beds are selected
* Fix: A message about "undignified bedroom" would duplicate itself
* Fix: Add a title for reactor startup message
* Fix: Fixed mech units stats
* Fix: Multiple fixes to formatting issues in information boxes
* Fix: Changes to a colonist's max heat will now update instantly
* Fix: Quest rewards sometimes caused the item name to be cut short and the amounts to display the wrong information
* Fix: Stopped the research popup going out of screen
* Fix: Storyteller and Difficulty now change in History screen dynamically
* Fix: Message boxes for Trade screen no longer display underneath the Trade screen
* Fix: Dates on Historical tab of alerts would previously be truncated
=== Audio ===
* Fix: When an alert or message is shown, a sound is now played only the first time
=== Localisation === 
* Fix: Date sometimes did not show correctly in Japanese
=== Additional fixes ===
* Fix: Fixed issues with handling insufficient storage and players trying to save / autosave
* Fix: Better handling for times when players are unable to save DLC settings due to corrupt "Preferences" on PlayStation
* Fix: Changing profiles caused world generation to show a grey screen
* Removed: "Select" button prompts from logs which had no actions