GameCube character encoding (Generation III)

This is the character encoding used in the Generation III side series games for the Nintendo GameCube.
==Pokémon Box Ruby & Sapphire==
Pokémon Box Ruby & Sapphire uses (for Japanese text) and (for Western text) as the encoding for its text data.
===Character set===
The Japanese font supports the following characters:
Size 	Row 	Row 	Supported code points 	Supported code points
Size 	Row 	Row 	Ranges 	Count
 	— 	— 	0x20-7E 	95
 	1 	Special characters	0x8141-8142, 0x8144-8145, 0x8148-814B, 0x815B, 0x815E, 0x8160, 0x8163-8164, 0x8175-8178, 0x817C, 0x8189-818A, 0x8195, 0x819A	22
 	2 	Special characters	0x81A8 	1
 	3 	/ 	0x824F-8258, 0x8260-8279, 0x8281-829A 	62
 	4 	 	0x829F-82F1 	83
 	5 	 	0x8340-837E, 0x8380-8396 	86
 	8 	 	0x84A3-84A8, 0x84AA-84AB 	8
 	23 	 	0x8C8E 	1
 	38 	 	0x93FA 	1
Total:	Total:	Total: 	Total: 	359
The Western font supports Windows-1252 code points 0x20-FF, for a total of 224 characters.
In Western versions, the Japanese font only supports 248 of the 359 characters it supports in the Japanese version; specifically, it excludes Shift JIS code points 0x21-7E, 0x8141, 0x8144, 0x815B, 0x8160, 0x8163, 0x8195, 0x819A, 0x81A8, 0x84A3-84A8, 0x84AB, 0x8C8E, and 0x93FA.
A space ( ) is used as a fallback character for characters not included in a given font.
===Transcoding===
Text from the Game Boy Advance games is transcoded from the proprietary encoding used in those games to Shift JIS or Windows-1252 for display, though it is still stored using the proprietary encoding in the game's save file.
Only the characters on a white background below can be input in box names; Ä, Ö, Ü, ä, ö, and ü are only available for input when connected to a German game. Those on a light gray background may be used in other text strings. Characters on a dark gray background are transcoded as a # followed by the hex code for the code point. For example, code point 0xF7 would be printed as #F7, except in Japanese text in Western games, where it would be printed as due to these characters having been removed from the Japanese font.
 Western font
 	-0	-1	-2	-3	-4	-5 	-6 	-7	-8	-9	-A	-B	-C	-D	-E	-F
0-	 	À 	Á 	Â 	Ç 	È 	É 	Ê 	Ë 	Ì 	 	Î 	Ï 	Ò 	Ó 	Ô
1-	Œ 	Ù 	Ú 	Û 	Ñ 	ß 	à 	á 	 	ç 	è 	é 	ê 	ë 	ì 	
2-	î 	ï 	ò 	ó 	ô 	œ 	ù 	ú 	û 	ñ 	º 	ª 	‡ 	& 	+ 	
3-	 	 	 	 	 	= 	; 	 	 	 	 	 	 	 	 	
4-	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
5-	 	¿ 	¡ 	 	 	 	 	 	 	 	Í 	% 	( 	) 	 	
6-	 	 	 	 	 	 	 	 	â 	 	 	 	 	 	 	í
7-	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
8-	 	 	 	 	 	<	>	 	 	 	 	 	 	 	 	
9-	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
A-	 	0 	1 	2 	3 	4 	5 	6 	7 	8 	9 	! 	? 	. 	- 	·
B-	¨ 	 	 	‘ 	’ 	¢ 	£ 	 	, 	× 	/ 	A 	B 	C 	D 	E
C-	F 	G 	H 	I 	J 	K 	L 	M 	N 	O 	P 	Q 	R 	S 	T 	U
D-	V 	W 	X 	Y 	Z 	a 	b 	c 	d 	e 	f 	g 	h 	i 	j 	k
E-	l 	m 	n 	o 	p 	q 	r 	s 	t 	u 	v 	w 	x 	y 	z 	
F-	: 	Ä 	Ö 	Ü 	ä 	ö 	ü 	 	 	 	 	 	 	 	 	
 Japanese font
 	-0	-1	-2	-3	-4	-5	-6	-7	-8	-9	-A	-B	-C	-D	-E	-F
0-	 	あ 	い 	う 	え 	お 	か 	き 	く 	け 	こ 	さ 	し 	す 	せ 	そ
1-	た 	ち 	つ 	て 	と 	な 	に 	ぬ 	ね 	の 	は 	ひ 	ふ 	へ 	ほ 	ま
2-	み 	む 	め 	も 	や 	ゆ 	よ 	ら 	り 	る 	れ 	ろ 	わ 	を 	ん 	ぁ
3-	ぃ 	ぅ 	ぇ 	ぉ 	ゃ 	ゅ 	ょ 	が 	ぎ 	ぐ 	げ 	ご 	ざ 	じ 	ず 	ぜ
4-	ぞ 	だ 	ぢ 	づ 	で 	ど 	ば 	び 	ぶ 	べ 	ぼ 	ぱ 	ぴ 	ぷ 	ぺ 	ぽ
5-	っ 	ア 	イ 	ウ 	エ 	オ 	カ 	キ 	ク 	ケ 	コ 	サ 	シ 	ス 	セ 	ソ
6-	タ 	チ 	ツ 	テ 	ト 	ナ 	ニ 	ヌ 	ネ 	ノ 	ハ 	ヒ 	フ 	ヘ 	ホ 	マ
7-	ミ 	ム 	メ 	モ 	ヤ 	ユ 	ヨ 	ラ 	リ 	ル 	レ 	ロ 	ワ 	ヲ 	ン 	ァ
8-	ィ 	ゥ 	ェ 	ォ 	ャ 	ュ 	ョ 	ガ 	ギ 	グ 	ゲ 	ゴ 	ザ 	ジ 	ズ 	ゼ
9-	ゾ 	ダ 	ヂ 	ヅ 	デ 	ド 	バ 	ビ 	ブ 	ベ 	ボ 	パ 	ピ 	プ 	ペ 	ポ
A-	ッ 	０ 	１ 	２ 	３ 	４ 	５ 	６ 	７ 	８ 	９ 	！ 	？ 	。 	− 	・
B-	‥ 	『 	』 	「 	」 	♂ 	♀ 	 	． 	 	／ 	Ａ 	Ｂ 	Ｃ 	Ｄ 	Ｅ
C-	Ｆ 	Ｇ 	Ｈ 	Ｉ 	Ｊ 	Ｋ 	Ｌ 	Ｍ 	Ｎ 	Ｏ 	Ｐ 	Ｑ 	Ｒ 	Ｓ 	Ｔ 	Ｕ
D-	Ｖ 	Ｗ 	Ｘ 	Ｙ 	Ｚ 	ａ 	ｂ 	ｃ 	ｄ 	ｅ 	ｆ 	ｇ 	ｈ 	ｉ 	ｊ 	ｋ
E-	ｌ 	ｍ 	ｎ 	ｏ 	ｐ 	ｑ 	ｒ 	ｓ 	ｔ 	ｕ 	ｖ 	ｗ 	ｘ 	ｙ 	ｚ 	
F-	 	┘ 	└ 	├ 	┬ 	┤ 	┴ 	 	 	 	 	 	 	 	 	
The set of quotation marks used depends on the language of the connected cartridge, not the language of Pokémon Box Ruby & Sapphire.
 	English	Spanish	Italian	German	French
0xB1	“ 	“ 	“ 	„ 	«
0xB2	” 	” 	” 	“ 	»
===Nonstandard characters===
The following characters are displayed in a nonstandard manner. Rows ending with , , or apply only to the Japanese, North American, or European version of the game, respectively.
 Western font (replaced characters)
Code	Windows-1252 character	Windows-1252 character 	Displayed character	Displayed character
5C 	\ 	REVERSE SOLIDUS 	¥ 	Yen sign
87 	‡ 	DOUBLE DAGGER 	er 	Superscript er
8D 	 	<control> 	♀ 	Female sign
9D 	 	<control> 	♂ 	Male sign
A2 	¢ 	CENT SIGN 	♂ 	Male sign
A3 	£ 	POUND SIGN 	♀ 	Female sign
A5 	¥ 	YEN SIGN 	■ 	Black square
A6 	¦ 	BROKEN BAR 	● 	Black circle
A7 	§ 	SECTION SIGN 	▲ 	Black triangle
A8 	¨ 	DIAERESIS 	‥ 	Two dot leader
B0 	° 	DEGREE SIGN 	º 	Masculine ordinal indicator
B6 	¶ 	PILCROW SIGN 	× 	Multiplication sign
B8 	¸ 	CEDILLA 	‥ 	Two dot leader
BC 	¼ 	VULGAR FRACTION ONE QUARTER 	♥ 	Black heart
BD 	½ 	VULGAR FRACTION ONE HALF 	★ 	Black star
BE 	¾ 	VULGAR FRACTION THREE QUARTERS	S 	Space symbol
 Western font (approximated characters)
Code	Windows-1252 character	Windows-1252 character 	Displayed character	Displayed character
83 	ƒ 	LATIN SMALL LETTER F WITH HOOK 	f 	Latin small letter F
8A 	Š 	LATIN CAPITAL LETTER S WITH CARON 	S 	Latin capital letter S
8C 	Œ 	LATIN CAPITAL LIGATURE OE 	O 	Latin capital letter O
8E 	Ž 	LATIN CAPITAL LETTER Z WITH CARON 	Z 	Latin capital letter Z
95 	• 	BULLET 	● 	Black circle
98 	˜ 	SMALL TILDE 	~ 	Tilde
9A 	š 	LATIN SMALL LETTER S WITH CARON 	s 	Latin small letter S
9C 	œ 	LATIN SMALL LIGATURE OE 	o 	Latin small letter O
9E 	ž 	LATIN SMALL LETTER Z WITH CARON 	z 	Latin small letter Z
9F 	Ÿ 	LATIN CAPITAL LETTER Y WITH DIAERESIS	Y 	Latin capital letter Y
A1 	¡ 	INVERTED EXCLAMATION MARK 	! 	Exclamation mark/
AE 	® 	REGISTERED SIGN 	R 	Latin capital letter R
B2 	² 	SUPERSCRIPT TWO 	2 	Digit two
B3 	³ 	SUPERSCRIPT THREE 	3 	Digit three
B9 	¹ 	SUPERSCRIPT ONE 	1 	Digit one
BA 	º 	MASCULINE ORDINAL INDICATOR 	0 	Digit zero/
BF 	¿ 	INVERTED QUESTION MARK 	? 	Question mark/
C6 	Æ 	LATIN CAPITAL LETTER AE 	A 	Latin capital letter A
D0 	Ð 	LATIN CAPITAL LETTER ETH 	D 	Latin capital letter D
D8 	Ø 	LATIN CAPITAL LETTER O WITH STROKE 	O 	Latin capital letter O
DF 	ß 	LATIN SMALL LETTER SHARP S 	β 	Greek small letter beta
E6 	æ 	LATIN SMALL LETTER AE 	a 	Latin small letter A
F8 	ø 	LATIN SMALL LETTER O WITH STROKE 	o 	Latin small letter O
 Western font (blank characters)
Code	Windows-1252 character	Windows-1252 character
7F 	 	<control>
80 	€ 	EURO SIGN
81 	 	<control>
84 	„ 	DOUBLE LOW-9 QUOTATION MARK
8F 	 	<control>
90 	 	<control>
99 	™ 	TRADE MARK SIGN
A0 	  	NO-BREAK SPACE
A4 	¤ 	CURRENCY SIGN
A9 	© 	COPYRIGHT SIGN
AA 	ª 	FEMININE ORDINAL INDICATOR
C6 	Æ 	LATIN CAPITAL LETTER AE/
DE 	Þ 	LATIN CAPITAL LETTER THORN
F0 	ð 	LATIN SMALL LETTER ETH
FE 	þ 	LATIN SMALL LETTER THORN
 Japanese font (replaced characters)
Code	Shift JIS character	Shift JIS character 	Displayed character	Displayed character
7E 	‾ 	OVERLINE 	~ 	Tilde
84A3	┘ 	BOX DRAWINGS LIGHT UP AND LEFT 	Ä 	Latin capital letter A with diaresis
84A4	└ 	BOX DRAWINGS LIGHT UP AND RIGHT 	Ö 	Latin capital letter O with diaresis
84A5	├ 	BOX DRAWINGS LIGHT VERTICAL AND RIGHT 	Ü 	Latin capital letter U with diaresis
84A6	┬ 	BOX DRAWINGS LIGHT DOWN AND HORIZONTAL	ä 	Latin small letter A with diaresis
84A7	┤ 	BOX DRAWINGS LIGHT VERTICAL AND LEFT 	ö 	Latin small letter O with diaresis
84A8	┴ 	BOX DRAWINGS LIGHT UP AND HORIZONTAL 	ü 	Latin small letter U with diaresis
84AA	━ 	BOX DRAWINGS HEAVY HORIZONTAL 	S 	Space symbol
84AB	┃ 	BOX DRAWINGS HEAVY VERTICAL 	× 	Multiplication sign
===Control characters===
* 0x00 is a terminator, marking the ends of strings.
* 0x0A is a line break.
* 0x1A is an escape character for variables and functions. It is followed by a byte indicating the length of the escape sequence and a byte indicating the function to call.
** Function 0x01 prints a string from the buffer specified by the following 16-bit integer.
** Function 0x02 prints a number from the buffer specified by the following 16-bit integer.
** Function 0x03 performs an action specified by the following 16-bit integer. (Higher values are unused and have the same effect.)
*** Value 0x0001 prompts for the player to press a button to continue, which clears the dialogue box before printing the next line.
*** Value 0x0002 causes a picture of an to be shown in a separate box and a sound effect to play.
*** Value 0x0003 causes Brigette to keep her mouth open in a smile and close her eyes for a longer period of time. (Higher values are unused and have the same effect.)
==Pokémon Colosseum and XD==
 and use in big endian to store text data. When communicating with the Game Boy Advance games, text is transcoded between the proprietary encoding used in those games and their Unicode equivalent for storage and display.
===Character set===
Pokémon Colosseum and XD split their fonts across multiple files, with fonts containing certain characters such as kanji and symbols only being loaded in menus and areas where they are needed. A filled square (⬛︎) is used as a fallback character for characters not included in a given font. The following Unicode characters are supported in at least one font in either game:
Block range 	Block name	Supported code points 	Supported code points
Block range 	Block name	Ranges 	Count
U+0000..U+007F	 	U+0020..U+007A, U+007C, U+007E 	93
U+0080..U+00FF	 	U+00A1, U+00AA..U+00AB, U+00B0, U+00BA..U+00BB, U+00BF..U+00C2, U+00C4, U+00C7..U+00CF, U+00D1..U+00D4, U+00D6..U+00D7, U+00D9..U+00DC, U+00DF..U+00E2, U+00E4, U+00E7..U+00EF, U+00F1..U+00F4, U+00F6, U+00F9..U+00FC	53
U+0100..U+017F	 	U+0152..U+0153 	2
U+0370..U+03FF	 	U+03B1..U+03B3 	3
U+2000..U+206F	 	U+2015, U+2018..U+2019, U+201C..U+201F, U+2025..U+2026, U+2030..U+2031 	11
U+2150..U+218F	 	U+2160 	1
U+2190..U+21FF	 	U+2190..U+2193, U+21D4 	5
U+2200..U+22FF	 	U+2212 	1
U+2460..U+24FF	 	U+2460..U+2467 	8
U+25A0..U+25FF	 	U+25A1, U+25C6, U+25CB 	3
U+2600..U+26FF	 	U+2605..U+2606, U+2640, U+2642, U+266A 	5
U+3000..U+303F	 	U+3000..U+3002, U+3005, U+300C..U+3011 	10
U+3040..U+309F	 	U+3041..U+308D, U+308F, U+3092..U+3093 	80
U+30A0..U+30FF	 	U+30A1..U+30ED, U+30EF, U+30F2..U+30F4, U+30FB..U+30FC 	83
U+3300..U+33FF	 	U+337C..U+337E 	3
U+4E00..U+9FFF	 	The 2,965 kanji in level 1, 5 kanji from JIS X 0208 level 2 (墟, 拉, 炸, 璧, 隕), and 1 kanji from JIS X 0213 (麨) 	2,971
U+FF00..U+FFEF	 	U+FF01, U+FF04..U+FF06, U+FF08..U+FF1A, U+FF1C, U+FF1E..U+FF1F, U+FF21..U+FF3A, U+FF3E, U+FF41..U+FF5A, U+FF5E, U+FF9E 	81
Total: 	Total: 	Total: 	3,413
The following characters are only included in certain versions of the games:
* Pokémon Colosseum (Japanese region): 炸
* Pokémon XD (all regions): ―, Ⅰ, ①, ②, ③, ④, ⑤, ⑥, ⑦, ⑧, ◆, ☆, ＜, ＞
* Pokémon XD (Japanese region): 拉, 隕, ％, ＆, ﾞ
* Pokémon XD (PAL region): 麨
===Transcoding===
The following tables describe the Unicode code points that correspond to each byte value in the GBA games.
* Cells on a dark gray background indicate the byte is mapped to the U+0000. Upon reaching a terminator, all subsequent bytes/characters are ignored and the rest of the buffer is filled with U+0000. When traded back to the GBA games, it is mapped to the end-of-string terminator 0xFF, and the rest of the buffer is filled with 0x00.
* Cells containing � indicate the byte is mapped to U+FEFE (a reserved code point in Unicode). When traded back to the GBA games, it is mapped to 0x2C (displayed as er in Western languages).
* When traded back to the GBA games, any other Unicode character not present in the appropriate table below is mapped to 0xB7 (displayed as 円 in Japanese and in Western languages).
 Western font
 	-0	-1	-2	-3	-4	-5 	-6 	-7	-8	-9	-A	-B	-C	-D	-E	-F
0-	 	À 	Á 	Â 	Ç 	È 	É 	Ê 	Ë 	Ì 	 	Î 	Ï 	Ò 	Ó 	Ô
1-	Œ 	Ù 	Ú 	Û 	Ñ 	ß 	à 	á 	 	ç 	è 	é 	ê 	ë 	ì 	
2-	î 	ï 	ò 	ó 	ô 	œ 	ù 	ú 	û 	ñ 	º 	ª 	� 	& 	+ 	
3-	 	 	 	 	� 	= 	; 	 	 	 	 	 	 	 	 	
4-	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
5-	 	¿ 	¡ 	� 	� 	� 	� 	� 	� 	� 	Í 	% 	( 	) 	 	
6-	 	 	 	 	 	 	 	 	â 	 	 	 	 	 	 	í
7-	 	 	 	 	 	 	 	 	 	↑ 	↓ 	← 	＋ 	 	 	
8-	 	 	 	 	� 	<	>	 	 	 	 	 	 	 	 	
9-	ゾ 	ダ 	ヂ 	ヅ 	デ 	ド 	バ 	ビ 	ブ 	ベ 	ボ 	パ 	ピ 	プ 	ペ 	ポ
A-	� 	0 	1 	2 	3 	4 	5 	6 	7 	8 	9 	! 	? 	. 	- 	・
B-	‰ 	 	 	‘ 	' 	♂ 	♀ 	$ 	, 	× 	/ 	A 	B 	C 	D 	E
C-	F 	G 	H 	I 	J 	K 	L 	M 	N 	O 	P 	Q 	R 	S 	T 	U
D-	V 	W 	X 	Y 	Z 	a 	b 	c 	d 	e 	f 	g 	h 	i 	j 	k
E-	l 	m 	n 	o 	p 	q 	r 	s 	t 	u 	v 	w 	x 	y 	z 	
F-	: 	Ä 	Ö 	Ü 	ä 	ö 	ü 	 	 	 	 	 	 	 	 	
 Japanese font
 	-0	-1	-2	-3	-4	-5	-6	-7	-8	-9	-A	-B	-C	-D	-E	-F
0-	 	あ 	い 	う 	え 	お 	か 	き 	く 	け 	こ 	さ 	し 	す 	せ 	そ
1-	た 	ち 	つ 	て 	と 	な 	に 	ぬ 	ね 	の 	は 	ひ 	ふ 	へ 	ほ 	ま
2-	み 	む 	め 	も 	や 	ゆ 	よ 	ら 	り 	る 	れ 	ろ 	わ 	を 	ん 	ぁ
3-	ぃ 	ぅ 	ぇ 	ぉ 	ゃ 	ゅ 	ょ 	が 	ぎ 	ぐ 	げ 	ご 	ざ 	じ 	ず 	ぜ
4-	ぞ 	だ 	ぢ 	づ 	で 	ど 	ば 	び 	ぶ 	べ 	ぼ 	ぱ 	ぴ 	ぷ 	ぺ 	ぽ
5-	っ 	ア 	イ 	ウ 	エ 	オ 	カ 	キ 	ク 	ケ 	コ 	サ 	シ 	ス 	セ 	ソ
6-	タ 	チ 	ツ 	テ 	ト 	ナ 	ニ 	ヌ 	ネ 	ノ 	ハ 	ヒ 	フ 	ヘ 	ホ 	マ
7-	ミ 	ム 	メ 	モ 	ヤ 	ユ 	ヨ 	ラ 	リ 	ル 	レ 	ロ 	ワ 	ヲ 	ン 	ァ
8-	ィ 	ゥ 	ェ 	ォ 	ャ 	ュ 	ョ 	ガ 	ギ 	グ 	ゲ 	ゴ 	ザ 	ジ 	ズ 	ゼ
9-	ゾ 	ダ 	ヂ 	ヅ 	デ 	ド 	バ 	ビ 	ブ 	ベ 	ボ 	パ 	ピ 	プ 	ペ 	ポ
A-	ッ 	０ 	１ 	２ 	３ 	４ 	５ 	６ 	７ 	８ 	９ 	！ 	？ 	。 	ー 	・
B-	‥ 	『 	』 	「 	」 	♂ 	♀ 	円 	． 	× 	／ 	Ａ 	Ｂ 	Ｃ 	Ｄ 	Ｅ
C-	Ｆ 	Ｇ 	Ｈ 	Ｉ 	Ｊ 	Ｋ 	Ｌ 	Ｍ 	Ｎ 	Ｏ 	Ｐ 	Ｑ 	Ｒ 	Ｓ 	Ｔ 	Ｕ
D-	Ｖ 	Ｗ 	Ｘ 	Ｙ 	Ｚ 	ａ 	ｂ 	ｃ 	ｄ 	ｅ 	ｆ 	ｇ 	ｈ 	ｉ 	ｊ 	ｋ
E-	ｌ 	ｍ 	ｎ 	ｏ 	ｐ 	ｑ 	ｒ 	ｓ 	ｔ 	ｕ 	ｖ 	ｗ 	ｘ 	ｙ 	ｚ 	
F-	： 	Ä 	Ö 	Ü 	ä 	ö 	ü 	↑ 	↓ 	← 	→ 	＋ 	 	 	 	
The set of quotation marks used depends on the region of Pokémon Colosseum or XD. In Japanese and American region games, Japanese or English quotation marks are always used, respectively. In PAL region games, it depends on the Pokémon's language of origin.
 GBA → GCN
 	English	Spanish	Italian	German	French
0xB1	“ 	“ 	“ 	„ 	«
0xB2	” 	” 	” 	“ 	»
 GCN → GBA
 	English 	Spanish 	Italian 	German 	French
“	0xB1 (left quote) 	0xB1 (left quote) 	0xB1 (left quote) 	0xB2 (right quote)	0xB2 (right quote)
”	0xB2 (right quote)	0xB2 (right quote)	0xB2 (right quote)	0xB2 (right quote)	0xB2 (right quote)
„	0xB7 (invalid) 	0xB7 (invalid) 	0xB7 (invalid) 	0xB1 (left quote) 	0xB1 (left quote)
«	0xB7 (invalid) 	0xB7 (invalid) 	0xB7 (invalid) 	0xB1 (left quote) 	0xB1 (left quote)
»	0xB7 (invalid) 	0xB7 (invalid) 	0xB7 (invalid) 	0xB2 (right quote)	0xB2 (right quote)
===Nonstandard characters===
The following characters are displayed in a nonstandard manner.
;Introduced in Japanese versions of Colosseum
* U+2018 ‘ LEFT SINGLE QUOTATION MARK is displayed as the mark (゛) used on the text entry screen in certain fonts in Japanese games.
* U+FF3E ＾ FULLWIDTH CIRCUMFLEX ACCENT is displayed as the mark (゜) used on the text entry screen in Japanese games.
* U+25A1 □ WHITE SQUARE is displayed as the space symbol (S) used on the text entry screen.
* U+337C ㍼ SQUARE ERA NAME SYOUWA is displayed as the large "e+" in "カードe+" (Card e+).
* U+337D ㍽ SQUARE ERA NAME TAISYOU is displayed as the large "e" in "カードeリーダー＋" (Card e Reader+).
* U+337E ㍾ SQUARE ERA NAME MEIZI is displayed as a fullwidth "é".
* U+FF04 ＄ FULLWIDTH DOLLAR SIGN is displayed as the fullwidth Pokémon Dollar symbol ().
;Introduced in Western versions of Colosseum
* U+0024 $ DOLLAR SIGN is displayed as the halfwidth Pokémon Dollar symbol (). Displays as a regular dollar sign in Japanese versions of Colosseum.
* U+03B1 α GREEK SMALL LETTER ALPHA is displayed as the large "e+" in "カードe+" (Card e+) in certain fonts.
* U+03B2 β GREEK SMALL LETTER BETA is displayed as the large "e" in "e-Reader" in certain fonts.
* U+03B3 γ GREEK SMALL LETTER GAMMA is displayed as a superscript "er" (er) in certain fonts.
* U+2030 ‰ PER MILLE SIGN is displayed as a halfwidth two-dot ellipsis (‥). The fullwidth form is mapped to the standard Unicode codepoint for a two-dot ellipsis.
* U+2031 ‱ PER TEN THOUSAND SIGN is displayed as a speech bubble (🗨) or as a space ( ) depending on the font.
===Control characters===
* 0x0000 is a terminator, marking the ends of strings.
* 0xFFFF is an escape character for variables and functions. It is followed by a byte indicating the index of the function to call, and 0, 1, or 4 bytes as arguments. Some of these functions are described below.
** When followed by 0x00, it marks a line break.
** When followed by 0x02, it marks a prompt for the player to press a button to dismiss the dialogue box. No visible indicator is displayed.
** When followed by 0x03, it marks a prompt for the player to press a button to continue, which clears the dialogue box before printing the next line. An indicator is displayed at the end of the line.
** When followed by 0x04, it marks the start of the base text for furigana.
** When followed by 0x05, it marks the end of the base text and the start of the ruby text for furigana.
** When followed by 0x06, it marks the end of the ruby text for furigana.
** When followed by 0x08, it changes the text color to the RGBA color specified by the following four bytes, though the alpha component is ignored.
** When followed by 0x09, it marks a pause for a period of time specified by the following byte.
** When followed by 0x2B, it prints the player's name.
** When followed by 0x2C, it prints Rui's name.
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