Vietcong 2

Vietcong 2 is the sequel to the tactical first person shooter Vietcong. As in the first game, the player will take on the role of US Army Special Forces team leader, Captain Daniel Boone, during the Vietnam War. Unlike its predecessor, it is also possible to play as the Viet Cong in a short secondary campaign. Players take on the role of Minh, a young Vietnamese man from a village in South Vietnam. Both the US and Viet Cong campaigns take place in and around the city of Hue during the Tet Offensive of January 1968.
In single player one is allowed to carry a knife, a handgun, two primary weapons, two types of hand grenades, C4 explosives, a LAW, and a first-aid kit. Unlike Vietcong the player cannot choose their starting equipment during the campaign; this can only done in the "Single Mission" mode, where the player can play the missions one by one. With a few exceptions, the non-player-characters have randomly selected guns. Also notable some "weapon groups" for this random selection: earlier Vietcong may spawn armed with an SKS, a MAT-49 or a PPSh-41; NVA soldiers and later Vietcong are armed with an SKS, an Sa vz. 58 or an AK-47; VC machine gunners may have an Sa vz. 58 or an RPD for example. The exceptions are the teammates, the snipers, the RPG-7 gunners and the Vietcong armed with the Baikal IZh-43. However these last two types drop a randomly generated handgun.
Another odd thing is that most of the pistol-caliber weapons are chambered for the wrong caliber; the specifics of these errors are described below.
__TOC__
=Handguns=
==Colt M1911A1==
The Colt M1911A1 appears in-game as the "M-1911 A1".
thumb|none|350px|Colt M1911A1 - .45 ACP
thumb|none|600px|Holding the M1911A1.
thumb|none|600px|Aiming.
thumb|none|600px|Reloading.
thumb|none|600px|Icon and world model.
==Makarov PM==
The Makarov PM appears in-game as the "Makarov". It incorrectly uses 9x19mm Parabellum.
thumb|none|350px|Makarov PM - 9x18mm Makarov
thumb|none|600px|Holding the pistol.
thumb|none|600px|Aiming down the sights.
thumb|none|600px|Reloading the PM.
thumb|none|600px|Icon and world model.
==Mauser C96==
The Mauser C96 appears in-game as the "Mauser C96 mod.1912". It is incorrectly stated to be chambered in 9x18mm Makarov, even though the rounds in the clip are clearly not.
thumb|none|350px|Mauser C96 - 7.63x25mm Mauser
thumb|none|600px|Holding the C96. Note that it is incorrectly depicted as double action.
thumb|none|600px|Aiming.
thumb|none|600px|Reloading; a full clip will be loaded into the gun, no matter how many rounds are remaining.
thumb|none|600px|Icon and world model.
==Nagant M1895==
An integrally-suppressed Nagant M1895 appears in-game as the "Nagant mod.1895 (silencer)". It is incorrectly chambered in .38 Special.
thumb|none|350px|Nagant M1895 - 7.62x38mmR
thumb|none|600px|Holding the Nagant.
thumb|none|600px|Aiming; due to the absolutely gigantic suppressor, a new set of iron sights are placed on top of it.
thumb|none|600px|Reloading; the player character somehow ejects all the cases by tipping the revolver upwards.
thumb|none|600px|Icon and world model.
==Smith & Wesson Model 27==
The Smith & Wesson Model 27 appears in-game as the "S&W mod.27". It is described as using .357 Magnum in multiplayer, but the ammunition itself is referred to as .38 Special.
thumb|none|350px|Smith & Wesson Model 27 - .357 Magnum
thumb|none|600px|The Model 24 in idle.
thumb|none|600px|Aiming down the iron sights.
thumb|none|600px|Reloading.
thumb|none|600px|Icon and world model.
==Smith & Wesson 39==
The suppressed Smith & Wesson 39 from the previous game appears as the "S&W mod.39 (silencer)". Also like the previous game, it is incorrectly chambered in .45 ACP.
thumb|none|350px|Smith & Wesson 39 - 9x19mm Parabellum
thumb|none|600px|Holding the S&W 39.
thumb|none|600px|Aiming.
thumb|none|600px|Reloading; unlike the previous game, it now uses the same animations as the Makarov.
thumb|none|600px|Icon and world model.
==Stechkin APS==
The Stechkin APS appears in-game, referred to with its real name and is incorrectly chambered for .45 ACP.
thumb|none|350px|Stechkin APS - 9x18mm Makarov
thumb|none|600px|Holding the Stechkin.
thumb|none|600px|Aiming.
thumb|none|600px|Reloading.
thumb|none|600px|Icon and world model.
=Submachine Guns=
==Carl Gustav M/45==
The Carl Gustav M/45 appears in-game as the "Carl Gustav M-45".
thumb|none|600px|The Carl Gustav in idle.
thumb|none|600px|Aiming down the sights.
thumb|none|600px|Reloading.
thumb|none|600px|Icon and world model.
==MAC-10==
The MAC-10 appears in-game as the "Ingram MAC-10" and is incorrectly chambered for .32 ACP.
thumb|none|600px|Holding the MAC-10.
thumb|none|600px|Iron sights.
thumb|none|600px|Reloading.
thumb|none|600px|Icon and world model.
==MAT-49==
The MAT-49 appears in-game under its real name. It is chambered in 9x18 Makarov in-game instead of the more common Vietnamese conversion of the MAT-49 to 7.62 Tokarev.
thumb|none|450px|MAT-49 - 9x19mm Parabellum
thumb|none|600px|Holding a MAT-49.
thumb|none|600px|Aiming.
thumb|none|600px|Reloading. Note the incorrect locked-back charging handle; it is also depicted as reciprocating in-game and it automatically snaps forward once the player character inserts a new magazine.
thumb|none|600px|Icon and world model.
==PPSh-41==
The PPSh-41 appears under its real name.
thumb|none|450px|PPSh-41 - 7.62x25mm Tokarev
thumb|none|600px|The PPSh in-game. As before, it is incorrectly depicted as closed-bolt.
thumb|none|600px|Aiming.
thumb|none|600px|Pulling the charging handle.
thumb|none|600px|Icon and world model.
==Sa vz. 61 Skorpion==
The Sa vz. 61 Skorpion appears as the "Vz.61 Scorpion".
thumb|none|450px|Sa. vz. 61 Skorpion - .32 ACP
thumb|none|600px|Holding the Skorpion.
thumb|none|600px|Aiming.
thumb|none|600px|Reloading.
thumb|none|600px|Icon and world model.
==Sten Mk IIS==
The Sten Mk IIS appears in-game as the "Sten Mk. II".
thumb|none|600px|The Sten in idle.
thumb|none|600px|Aiming.
thumb|none|600px|Reloading.
thumb|none|600px|Icon and world model.
==Sterling Mk. IV==
The Sterling Mk. IV appears in-game, incorrectly referred to as the "Sterling L34A1".
thumb|none|600px|Holding the Sterling
thumb|none|600px|Aiming.
thumb|none|600px|Reloading.
thumb|none|600px|Icon and world model.
==Thompson M1A1==
The Thompson M1A1 appears as the "M-1 A1 Thompson".
thumb|none|600px|Holding the Thompson.
thumb|none|600px|Aiming.
thumb|none|600px|Reloading.
thumb|none|600px|Icon and world model.
=Shotguns=
==Baikal IZh-43==
The Baikal IZh-43 anachronistically returns from the previous game as the "Shotgun Baikal".
thumb|none|450px|Baikal IZh-43 - 12 gauge
thumb|none|600px|The IZh-43 in idle.
thumb|none|600px|Aiming.
thumb|none|600px|Reloading.
thumb|none|600px|Icon and world model.
==Blunderbuss==
The Blunderbuss appears in-game as the "Trombone Gun".
thumb|none|600px|Holding a Blunderbuss.
thumb|none|600px|Aiming.
thumb|none|600px|Reloading; the player appears to insert nothing into the barrel, and the flashpan is not primed.
thumb|none|600px|Icon and world model.
==Remington 870==
The Remington 870 is referred to by its real name.
thumb|none|450px|Remington 870 - 12 gauge
thumb|none|600px|Holding the Remington.
thumb|none|600px|Aiming.
thumb|none|600px|Reloading; like the previous game, the player character inserts the shells through the tube itself.
thumb|none|600px|Icon and world model.
=Rifles=
==AK-47==
The AK-47 is referred to by its real name.
thumb|none|600px|Holding an AK-47.
thumb|none|600px|Aiming.
thumb|none|600px|Reloading.
thumb|none|600px|Icon and world model.
==L1A1==
The L1A1 appears as the "L1 A1". It is incorrectly depicted as select-fire.
thumb|none|600px|Holding the L1A1.
thumb|none|600px|Aiming.
thumb|none|600px|Reloading; the player character very clearly just pulls out and inserts the same magazine back in.
thumb|none|600px|Icon and world model.
==M14==
The M14 Rifle appears in-game as the "M-14".
thumb|none|600px|The M14 in idle.
thumb|none|600px|Aiming through the incredibly thin rear sight.
thumb|none|600px|Reloading.
thumb|none|600px|Icon and world model.
==Mosin Nagant M38 Carbine==
The Mosin Nagant M38 Carbine appears in-game, and is incorrectly referred to as the "Mosin-Nagant 1891/30".
thumb|none|450px|Mosin Nagant M38 Carbine - 7.62x54mmR
thumb|none|600px|Holding a Mosin.
thumb|none|600px|Aiming.
thumb|none|600px|Reloading; a full clip is inserted no matter how many rounds are remaining.
thumb|none|600px|Icon and world model.
==Sa vz. 58V==
The Sa vz. 58V appears in-game as the "Vz.58". Of note is that Patch 1.1 renames it to "Type 56/1", a variant of the Norinco Type 56 with an underfolding stock, but doesn't change the model.
thumb|none|600px|The vz. 58 in idle.
thumb|none|600px|Aiming down the sights.
thumb|none|600px|Reloading.
thumb|none|600px|Icon and world model.
==SKS==
The SKS appears as the "SKS-1945".
thumb|none|600px|Holding the SKS.
thumb|none|600px|Aiming.
thumb|none|600px|Reloading; like the other clip-fed weapons, a full clip is inserted regardless of remaining ammunition.
thumb|none|600px|Icon and world model.
==Sturmgewehr 44==
The Sturmgewehr 44 appears as the "StG-44".
thumb|none|600px|Holding an StG.
thumb|none|600px|Aiming.
thumb|none|600px|Reloading.
thumb|none|600px|Icon and world model.
==Winchester Model 52==
The Winchester Model 52 appears as the "Winchester Mod.70", standing in for a Winchester Model 70 like in the previous game.
thumb|none|600px|Holding a "Winchester Model 70".
thumb|none|600px|Aiming; it still lacks a rear sight as in the previous game.
thumb|none|600px|Loading in a round far too large for it.
thumb|none|600px|Icon and world model.
==XM16E1==
The XM16E1 appears in-game as the "M-16". A variant with an attached XM148 grenade launcher appears as the "M-16/XM-148".
thumb|none|600px|Holding the XM16E1.
thumb|none|600px|Aiming; for some reason, it lacks a rear sight.
thumb|none|600px|Reloading.
thumb|none|600px|Icon and world model.
==XM177E1==
The XM177E1 appears as the "XM-177".
thumb|none|600px|The XM177 in idle.
thumb|none|600px|Aiming; it also lacks a rear sight for some reason.
thumb|none|600px|Reloading.
thumb|none|600px|Icon and world model.
=Sniper Rifles=
==SVD Dragunov==
The SVD Dragunov appears as the "SVD-1963".
thumb|none|600px|The SVD in idle.
thumb|none|600px|Aiming through the PSO-1.
thumb|none|600px|Reloading.
thumb|none|600px|Icon and world model.
==M40==
The M40 appears as the "M-40".
thumb|none|600px|Holding an M40.
thumb|none|600px|Getting a really close look at a gravestone.
thumb|none|600px|Reloading.
thumb|none|600px|Icon and world model.
==XM21==
The XM21 appears in-game as the "M-14 (with scope)".
thumb|none|600px|Holding the XM21.
thumb|none|600px|Aiming through the scope.
thumb|none|600px|Reloading.
thumb|none|600px|Icon and world model.
=Machine guns=
==Browning M1919==
The Browning M1919 appears in-game.
thumb|none|600px|Manning an M1919.
thumb|none|600px|The right side of an M1919.
==Browning M2HB==
The Browning M2HB appears in-game as the "Browning M-2".
thumb|none|600px|Manning a single M2HB.
thumb|none|600px|Using dual monuted M2s.
thumb|none|600px|The right side of an M2.
thumb|none|600px|The left side.
thumb|none|600px|An M2 with a shield.
thumb|none|600px|A couple of M2s in a dual mount.
==Degtyaryov DP-28==
The Degtyaryov DP-28 appears as the "Degtyarev 1928".
thumb|none|450px|Degtyarev DP-28 - 7.62x54mmR
thumb|none|600px|The DP-28 in idle.
thumb|none|600px|Aiming.
thumb|none|600px|Reloading.
thumb|none|600px|Icon and world model.
==M1918A2 BAR==
The M1918A2 BAR appears as the "BAR".
thumb|none|600px|Holding a BAR.
thumb|none|600px|Aiming.
thumb|none|600px|Reloading.
thumb|none|600px|Icon and world model.
==M60==
The M60 appears in-game as the "M-60".
thumb|none|600px|Holding an M60.
thumb|none|600px|Aiming; unlike the previous game, it now has a front sight.
thumb|none|600px|Reloading.
thumb|none|600px|Icon and world model a M60.
==RPD==
The RPD appears under its real name.
thumb|none|600px|Holding an RPD.
thumb|none|600px|Aiming down the iron sights.
thumb|none|600px|Reloading.
thumb|none|600px|Icon and world model.
==UK vz. 59==
The UK vz. 59 appears as the "Vz.59".
thumb|none|600px|Holding a UK vz 59.
thumb|none|600px|Aiming.
thumb|none|600px|Reloading.
thumb|none|600px|Icon and world model.
=Launchers=
==M72 LAW==
The M72 LAW appears as the "M-72 LAW".
thumb|none|600px|Holding a LAW.
thumb|none|600px|Aiming.
thumb|none|600px|Icon and world model.
==M79 grenade launcher==
The M79 grenade launcher appears as the "M-79".
thumb|none|600px|Holding an M79.
thumb|none|600px|Aiming.
thumb|none|600px|Reloading.
thumb|none|600px|Icon and world model.
==RPG-7==
The RPG-7 appears under its real name.
thumb|none|600px|The RPG-7 in idle.
thumb|none|600px|Aiming.
thumb|none|600px|Reloading.
thumb|none|600px|Icon and world model.
==XM148==
The XM148 grenade launcher is mounted on the XM16E1 as part of the "M-16/XM-148" combo.
thumb|none|600px|The XM148 on an XM16E1.
thumb|none|600px|Reloading the launcher.
thumb|none|600px|Icon and world model.
=Grenades/Explosives=
==C4==
The C4.
thumb|none|600px|The player holding a C4.
thumb|none|600px|Icon a C4.
==Type 67 stick grenade==
The Type 67 stick grenade appears as the "Chicom Grenade".
thumb|none|600px|Holding a Type 67.
thumb|none|600px|Icon and world model.
==M18 smoke grenade==
The M18 smoke grenade appears as the "M-18 smoke grenade". Of note is that they appear to have been influenced by Counter-Strike's Smoke Grenades (recoloured M7A3 CS gas grenades), as they have very similar colour schemes.
thumb|none|600px|Holding an M18.
thumb|none|600px|Icon and world model.
==M18A1 Claymore==
The M18A1 Claymore appears in-game as the "M18 Claymore".
thumb|none|600px|Holding a Claymore.
thumb|none|600px|Icon and world model.
==M67 hand grenade==
The M67 hand grenade appears as the "M-67 Grenade".
thumb|none|600px|Holding an M67 grenade.
thumb|none|600px|Icon and world model.
=Others=
==M2 Mortar==
The M2 Mortar appears in-game.
thumb|none|350px|M2 Mortar - 60mm
thumb|none|600px|The right side of the mortar.
thumb|none|600px|The left side.
Category:Video Game
Category:War
Category:First-Person Shooter