Beta Server Office Hours/Minutes/2012-03-29

Category:Beta Server Office Hours - Minutes
This meeting was held on March 29, 2012
== Agenda ==
=== Updates ===
* Second Life Server Channel
* No main channel release this week. 
** Last week we decided to let the Threaded Region Crossing code soak a bit longer.
* BlueSteel RC Channel
** No new features.
** This release is focused on internal stability with networking code.
** Modified existing throttles and caps on network traffic
** Bug Fixes
*** Several fixes for certain crashmodes involved with "sim crashes all avatars on sim (dosent restart but crash all viewers) multiple times a day"
** This version is on LeTigre as well.
** https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_RC_BlueSteel/12#12.03.26.252149
* LeTigre RC Channel
** This is identical to the BlueSteel channel.
** https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_RC_LeTigre/12#12.03.26.252149
* Magnum RC Channel
** This is yet again the Threaded Region Crossing code.
** We fixed new crash modes.
** Will probably get promotion next week.
** https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_RC_Magnum/12#12.03.25.252046
* Pathfinding Live Beta on AGNI
** If you have a full region that you own you can apply to have the region added to the public beta
** email pathfinding-beta@lindenlab.com
** Include your account name and region you want added to the beta.
** Please email from the email address on your account
** We will follow up with you in email.
* Pathfinding Beta Regions Live on AGNI
** https://wiki.secondlife.com/wiki/Pathfinding_Public_Beta
=== Upcoming Stuff ===
** https://wiki.secondlife.com/wiki/Pathfinding_Public_Beta
=== Transcript ===
Transcript of Oskar Linden's Server Beta User Group for March 29, 2012:
* [15:01] MartinRJ Fayray: Hello Oskar!
* [15:01] Motor Loon: ninja in the house
* [15:01] Larre Leborski: Hi Oskar :-)
* [15:01] Theresa Tennyson: Hi Oskar!
* [15:01] SonicAnd Miles: sup Oskar
* [15:01] Oskar Linden: hello everyone!
* [15:02] SonicAnd Miles: now everyone "ALT-F4" Quick!
* [15:02] Ash Qin: Hi Oskar
* [15:02] SonicAnd Miles: XD
* [15:02] Larre Leborski: lolz!!
* [15:02] Fellony Lock Pick Hud: Reading pickconfig note card....
* [15:02] Oskar Linden: how is everyone today?
* [15:02] Eddi Decosta: hey Oskar!!
* [15:02] Oskar Linden: good week?
* [15:02] Lares Carter: Hi Oskar
* [15:02] Flip Idlemind: Im great :D
* [15:02] Larre Leborski: Awesome here.
* [15:02] Eddi Decosta: sleepy but ok :)
* [15:02] SonicAnd Miles: okay until my car broke IRL -lol
* [15:02] Theresa Tennyson: I'm great. I dont' have a store *giggle*
* [15:03] Homeless: my first store launches next week
* [15:03] HomelessHomeless holds breath
* [15:03] Larre Leborski: Yea.. me slightly on sleepy side as well.. even tho I shouldn't be :-)
* [15:03] Fancy Greeter: Caleb Linden has arrived!
* [15:04] Larre Leborski: Middle of the day here :-)
* [15:04] Theresa Tennyson: Hi Caleb!
* [15:04] Larre Leborski: Hi Caleb :-)
* [15:04] MartinRJ Fayray: Can anyone here open any profile inside the browser?
* [15:04] Eddi Decosta: hello Caleb :)
* [15:04] MartinRJ Fayray: "We're sorry but something went wrong"
* [15:04] Oskar Linden: I assume that you all saw the Penny Arcade comic about Sl from yesterday: http://penny-arcade.com/comic/2012/03/28
* [15:04] MartinRJ Fayray: inside the 'viewer'
* [15:04] MartinRJ Fayray: I'm sorry.
* [15:04] Oskar Linden: if you have not take a moment and LOL at that
* [15:04] Oskar Linden: we all did
* [15:04] Flip Idlemind: Yeah I can't open profiles on Aditi
* [15:05] MartinRJ Fayray: Can anyone open profiles on Aditi?
* [15:05] SonicAnd Miles: click
* [15:05] Fancy Greeter: Maestro Linden has arrived!
* [15:05] Ash Qin: That's because session login credentials don't work with agni profiles
* [15:05] Homeless: we're sorry something went wrong
* [15:05] Homeless: can't load profiles
* [15:05] Ash Qin: And you're accessing agni profiles with aditi session logins
* [15:05] Eddi Decosta: for me its ok ..
* [15:05] MartinRJ Fayray: I've never noticed before
* [15:05] Larre Leborski: Hi Maestro :-)
* [15:05] Eddi DecostaEddi Decosta poke Maestro :)
* [15:05] Maestro Linden: Hi guys
* [15:05] Oskar Linden: Eddi stop poking the Lindens
* [15:06] Tonya SoutherTonya Souther smiles at Maestro.
* [15:06] SonicAnd Miles: lol
* [15:06] Oskar Linden: alright
* [15:06] Eddi Decosta: Oskar, lol i give you a coffee cup? :)
* [15:06] Oskar Linden: here is the agenda
* [15:06] SonicAnd Miles: sup Maestro
* [15:06] FadeOut Razorfen: LOL@comic
* [15:06] Oskar Linden: https://wiki.secondlife.com/wiki/Server_Beta_User_Group
* [15:06] Oskar Linden: let's get this party started
* [15:07] Oskar Linden: yet again we did not have a promotion to main channel
* [15:07] SonicAnd Miles: Magnum gets a promotion "ext week" -LOL
* [15:07] Oskar Linden: we did however institute a rolling restart for the main channel sims
* [15:07] Ash Qin: Magnum sims did restart though.
* [15:08] Oskar Linden: that was wednesday
* [15:08] Oskar Linden: I'm still tlaking about Tuesday
* [15:08] Motor Loon: the weekly sim-wakeup-call °͜°
* [15:08] Oskar Linden: the threaded region crossing code is worrisome
* [15:08] Oskar Linden: we wanted to give it as much soak time as possible
* [15:08] Motor Loon: worrisome? nooo
* [15:08] Oskar Linden: we fixed a few crashers and are letting it soak this week
* [15:08] Oskar Linden: it meant no main channel roll though
* [15:08] Flip Idlemind: Im glad the RC process seems to be back on track, because Kelly says that the next next next maint-server will have llGetAgentList
* [15:09] NeoBokrug Elytis: Do want.
* [15:09] Lucia Nightfire: is llGetAgentList active on any aditi region atm?
* [15:09] Oskar Linden: we've intentionally not given the grid a rolling restart in a few weeks now
* [15:09] Oskar Linden: we've used that rare opportunity to monitor performance over time
* [15:09] Oskar Linden: the grid has performed far better than it has in the past
* [15:10] Oskar Linden: BlueSteel and LeTigre got some new code
* [15:10] Oskar Linden: a maint-server
* [15:10] Oskar Linden: no new features
* [15:10] Oskar Linden: it mostly dealt with stability with networking code
* [15:11] Oskar Linden: no real areas I can guide you to poke at
* [15:11] Oskar Linden: hopefully it will help take care of SVC-7713
* [15:11] Flame of Jira: [#SVC-7713] sim crashes all avatars on sim (dosent restart but crash all viewers) multiple times a day https://jira.secondlife.com/browse/SVC-7713
* [15:11] Maestro Linden: "is llGetAgentList active on any aditi region atm?" << caleb, do you know?
* [15:11] Rex Cronon: AFK...............................
* [15:11] Rex Cronon: afk
* [15:11] NeoBokrug Elytis: Now that direct delivery is live, are the LL backbones doing any better?
* [15:11] Caleb Linden: nope , maestro
* [15:11] Oskar Linden: some weren't so happy with the increased load
* [15:11] SonicAnd Miles: good goin with the distractions fuse lol
* [15:11] Flip Idlemind: So, curious: Are maint-servers that are a few weeks out set in stone? Or might they still have bug fixes added before they get RC'd?
* [15:12] Oskar Linden: ok fuse we see your glowing green noisy orb
* [15:12] Homeless: direct delivery increases load?
* [15:12] Oskar Linden: on certain areas
* [15:12] Theresa Tennyson: Oskar, do you run the inventory servers too?
* [15:12] Maestro Linden: okay, llGetAgentList() is part of DRTSIM-141.. which doesn't appear to be on aditi, yet
* [15:12] Oskar Linden: everything creates load when you have a world as large as SL
* [15:13] Oskar Linden: do I run them?
* [15:13] Theresa Tennyson: Is their maintenance your department, that is.
* [15:13] Maestro Linden: I would guess that direct delivery creates less load than magic boxes
* [15:13] Oskar Linden: not exactly Theresa
* [15:13] Homeless: will the load balance out when magic boxes are gone?
* [15:13] fuse McGinnis: sorry not intentional
* [15:13] Oskar Linden: there were some inv related hiccups last week
* [15:13] Tonya Souther: I would think different load, Maestro...
* [15:14] NeoBokrug Elytis: And do the llGiveInventory throttle help?
* [15:14] Oskar Linden: it will just be different loads Homeless
* [15:14] Theresa Tennyson: I think it's taking the load off the regions and putting it on the inventory servers.
* [15:14] NeoBokrug Elytis: me am tipe gud 2day
* [15:14] Maestro Linden: well, the inventory server load was there with magic boxes, too. llGiveInventory() still inserts the object into your avatar's inventory..
* [15:15] Flip Idlemind: D.D. probably has less load than magic boxes, on the simulators at least. (I'm guessing)
* [15:15] NeoBokrug Elytis: In theory it should be one less step, because you don't need to trigger LSL events -- so a lighter load yeah?
* [15:15] Oskar Linden: so yeah that's BlueSteel and LeTigre
* [15:15] Oskar Linden: Magnum has the Threaded Region Crossing code again
* [15:16] Oskar Linden: now with some crashing fixes
* [15:16] Oskar Linden: yay
* [15:16] Draconis Neurocam: i wonder if the xmlrpc server will work better with less load now
* [15:16] Oskar Linden: how many of you have been messing with pathfinding on ADITI?
* [15:16] Kris Spade: Sorry I'm late was playing with Experience Tools :D
* [15:16] Kaluura Boa: Shhhh!
* [15:16] NeoBokrug Elytis: I've got a region on the main grid.
* [15:16] Flip Idlemind: Can you legally say that?
* [15:17] Oskar Linden: cool
* [15:17] Oskar Linden: we've opened the alpha into a public beta
* [15:17] Oskar Linden: https://wiki.secondlife.com/wiki/Pathfinding_Public_Beta
* [15:17] Kris Spade: Awesome!
* [15:17] NeoBokrug Elytis: Was going to have two -- but dynamic objects seem to MURDER performance. I had 4 objects bring the region to it's knees.
* [15:17] Larre Leborski: Indeed :-)
* [15:17] Oskar Linden: there are a lot of sandboxes on AGNI you can test on now
* [15:18] Oskar Linden: we'll be putting new info on that page and the pages linked at the bottom
* [15:18] Oskar Linden: pass this page to anyone you think might be interested in checking out this feature: https://wiki.secondlife.com/wiki/Pathfinding_Public_Beta
* [15:18] Homeless: the premium sandboxes have pathfinding. nice!
* [15:18] MartinRJ Fayray: Hi Whirly!
* [15:18] Kris Spade: That is very helpful. Will do
* [15:18] Oskar Linden: Maestro. any details for the good resis?
* [15:18] Maestro Linden: Hm, there's a lot to pathfinding
* [15:18] Oskar Linden: hey Whirly
* [15:18] Maestro Linden: There's nothing too new about this agni beta
* [15:19] Oskar Linden: there's room on the cat next to me Ms Fizzle
* [15:19] Maestro Linden: well, except that we redid terrain collisions yesterday
* [15:19] Maestro Linden: so those will be different
* [15:19] Maestro Linden: Hopefully 'fixed'
* [15:19] Oskar Linden: or the duck
* [15:19] Maestro Linden: anybody with a pathfinding viewer can add objects to the nav mesh..
* [15:20] Maestro Linden: I think anybody can fetch a bleeding-edge pathfinding viewer here: http://automated-builds-secondlife-com.s3.amazonaws.com/hg/repo/stinson_viewer-pathfinding/rev/252439/index.html
* [15:20] Oskar Linden: nice
* [15:20] Kris Spade: Nice :D
* [15:20] Kris Spade: I'll grab that now
* [15:20] Oskar Linden: maestro can you add that link to the wiki page pleaze!
* [15:20] Maestro Linden: the viewer downloads link on the wiki page is for a build that's like a week old at this point
* [15:20] Maestro Linden: sure
* [15:20] Maestro Linden: well, actually it's http://automated-builds-secondlife-com.s3.amazonaws.com/hg/repo/viewer-pathfinding/latest.html
* [15:20] Maestro Linden: sometimes the builds fail though
* [15:21] Maestro Linden: so 'latest' won't always have a download link
* [15:21] Oskar Linden: while we have the maestro's brain so readily accessible does anyone have any pathfinding questions?
* [15:21] Motor Loon: (looks like someone's playing megasize-tennis on the next sim)
* [15:21] Tonya Souther: no pathfinding Q, but something Maestro commented on, SVC-7759?
* [15:21] Flame of Jira: [#SVC-7759] Scheduled restart notices no longer noticeable https://jira.secondlife.com/browse/SVC-7759
* [15:22] NeoBokrug Elytis: Characters that try to move into (under) some enclosed spaces that are flagged as movable objects, cause a region to crash.
* [15:22] Maestro Linden: oh yeah neo?
* [15:22] SonicAnd Miles: by doing what it says on the website can we try it on a homestead on AGNI
* [15:22] Maestro Linden: any specific times/regions where that happened?
* [15:22] NeoBokrug Elytis: Kronbelt.
* [15:22] Maestro Linden: we have had a few crash cases recently, but were struggling to find repro steps
* [15:23] Rex Cronon: back
* [15:23] NeoBokrug Elytis: About -- 2:30pm PST
* [15:23] Maestro Linden: I see one at 14:00
* [15:23] Maestro Linden: and it's.. the same crash mode I was looking into
* [15:23] NeoBokrug Elytis: There's a tent without being assigned walls or floors on the land mesh, if you go inside it while something is following you, region dies.
* [15:24] Maestro Linden: I'll try to get some characters to move under movable objects..
* [15:24] Maestro Linden: Cool, that's good info
* [15:24] NeoBokrug Elytis: I think it's 'moveable objects', whatever the default is.
* [15:24] Maestro Linden: yeah, movable obstacle
* [15:25] NeoBokrug Elytis: This happened way back when I was testing when pathfinding was on the beta grid too.
* [15:25] Free Radar HUDFree Radar HUD v1.1 by Crystal Gadgets
* [15:25] Maestro Linden: can you send me a SLURL later? I'll try running that region oin aditi and see if I can get the crash consistently
* [15:25] NeoBokrug Elytis: Except the region would slow down to 1fps
* [15:25] NeoBokrug Elytis: Sure.
* [15:25] Maestro Linden: Cheers, thanks
* [15:25] SonicAnd Miles: b&
* [15:26] Oskar Linden: Maestro, during the public beta where should people focus their efforts?
* [15:26] Oskar Linden: TEST ALL THE THINGS!!
* [15:26] Tonya SoutherTonya Souther giggles.
* [15:26] Maestro Linden: yes basically
* [15:26] Maestro Linden: collisions are probably a good focus area
* [15:27] SonicAnd Miles: can we have pathfinding added on a homestead on AGNI by following the procedure on the website?
* [15:27] Maestro Linden: since any important bugs there will have a bigger impact than bugs that only affect pathfinding behavior
* [15:27] Oskar Linden: probably sonic
* [15:27] Oskar Linden: and miles
* [15:27] SonicAnd Miles: cool :)
* [15:27] Oskar Linden: depends on resources
* [15:27] NeoBokrug Elytis: Kronbelt is a homestead. :)
* [15:28] Maestro Linden: yes, there are a few homesteads in the beta already
* [15:28] Oskar Linden: perfect
* [15:28] SonicAnd Miles: sounds awesome
* [15:28] Oskar Linden: alrighty then let's see what Caleb has for us
* [15:28] Oskar Linden: Mr Caleb
* [15:28] Caleb Linden: howdy
* [15:28] Oskar Linden: what is upcoming in Serverlandia?
* [15:29] Oskar Linden: what awesome magic of development wonder can you share with us today?
* [15:29] Oskar LindenOskar Linden waits with bated breath
* [15:29] FadeOut Razorfen: i've just found a couple of bugs on pathfinding... if you run around llPursue cube on distance - it just stands at the same place rotating without moving, and also climbing speed is ridiculusly slow...
* [15:29] Caleb Linden: There is more organic server fixes. Highlights to me are the throttles to IM and inventory shares, that have brought down sims before
* [15:29] Oskar Linden: file them fadeout
* [15:30] FadeOut Razorfen: yep, will do when my internet is gonna fix itself lol
* [15:30] Maestro Linden: oh yes, if you see any pathfinding bugs, please file in a PATHBUG Jira rather than generic SVC
* [15:30] Oskar Linden: pelase please please!
* [15:30] Oskar Linden: Caleb, what are organic server fixes?
* [15:30] Caleb Linden: you mentioned serverlandia
* [15:31] Caleb Linden: and it made me think of Portlandia
* [15:31] Oskar Linden: and portland makes you think of hippies
* [15:31] Caleb Linden: as per Fred Armissen
* [15:31] Oskar Linden: which makes you think of free range organic ovo lacto free code fixes?
* [15:31] Oskar Linden: and double decker bicycles
* [15:31] Caleb Linden: fixies
* [15:32] Oskar Linden: The dream of the metaverse is alive in Serverlandia
* [15:32] Caleb Linden: ok, a lot fixes have been revolving around IM floods
* [15:32] Oskar Linden: I hope everyone is familiar with Portlandia and gets that humor
* [15:32] Oskar Linden: if not... To The Webz!
* [15:32] Homeless: I can guess but not sure specifically
* [15:33] Homeless: Google to the rescue then...
* [15:33] Oskar LindenOskar Linden looks at his agenda
* [15:33] Lucia Nightfire: speaking of IM floods, hopefully SVC-7760 gets fixed soon
* [15:33] Flame of Jira: [#SVC-7760] Large object instant messages can corrupt returned object location URL making it impossible to determine the object's location. https://jira.secondlife.com/browse/SVC-7760
* [15:33] Maestro Linden: brb, need to ask somebody a question
* [15:34] Oskar Linden: is that everything Caleb?
* [15:35] Oskar Linden: perhaps it is
* [15:35] Oskar Linden: maybe I should type slower to make these meetings last longer
* [15:35] Caleb Linden: pretty much what made sense to mention. the rest goes deeper into simulator config files and removal of obsolete code
* [15:35] Oskar Linden: removing obsolete code is a good idea
* [15:36] Oskar Linden: removing it is the best way to find out if anyone is using it
* [15:36] Rex Cronon: next thing we know mesh stops working;)
* [15:36] Oskar Linden: remove code, ship it, wait for the screams
* [15:36] NeoBokrug Elytis: :(
* [15:36] Caleb Linden: if you guys wanna hack on that maint release, i would focus on IM, group notices for sure
* [15:36] Lucia Nightfire: can I frame that
* [15:36] Homeless: Sounds like a torture chamber
* [15:36] Oskar Linden: that's on BlueSteel and LeTigre right Caleb?
* [15:37] Caleb Linden: for those who have large groups to send IM. it will be out next week prospectively
* [15:37] Oskar Linden: kk
* [15:37] Tonya Souther: that's individual IM, not group chat, right?
* [15:38] Caleb Linden: yes
* [15:38] Draconis Neurocam: what about conferences not related to groups?
* [15:39] Caleb Linden: i don't know, but you may try
* [15:39] Motor Loon: Could we have some focus on https://jira.secondlife.com/browse/VWR-14674 we're alot of estateowners/managers who (for years) would have found great benefit from this function in regards to greifing and such, but it only very rarely works - mostly it has zero effect...
* [15:39] Flame of Jira: [#VWR-14674] Object Return Function of Region/Estate Menu does not work https://jira.secondlife.com/browse/VWR-14674
* [15:40] Oskar Linden: it doesn't work?
* [15:40] Motor Loon: it sometimes work
* [15:40] Motor Loon: but rarely
* [15:40] NeoBokrug Elytis: Yes THAT. WHAT MOTOR SAID.
* [15:41] Motor Loon: the senario being: returned all object owned by a certain person across all regions in the estate and on all parcels regardless of owner of those.
* [15:41] Oskar Linden: oh it's for all regions in the estate
* [15:41] NeoBokrug Elytis: As an estate owner that's my BIGGEST wish to be fixed.
* [15:41] Motor Loon: its a god function ... when it works
* [15:41] NeoBokrug Elytis: Makes cleanup of griefing take 15 seconds.
* [15:41] Motor Loon: and thats incl. filing an AR
* [15:41] Motor Loon: °͜°
* [15:42] NeoBokrug Elytis: Instead of region -> teleport -> cleam -> repeat 20 times
* [15:42] Motor Loon: aka doing it manually °͜°
* [15:43] Motor Loon: or - waiting for a linden to come and clean up the mess
* [15:43] Flip Idlemind: So, here's a list of JIRAs that currently interest me:
* [15:43] Oskar Linden: I'll make sure that issues gets some attention
* [15:43] Flip Idlemind: SVC-7790, SVC-7792, SVC-7743, SVC-3811
* [15:43] Flame of Jira: [#SVC-7790] "Avatar Sounds" feature fails to disable all scripted sounds https://jira.secondlife.com/browse/SVC-3811
* [15:43] Flame of Jira: [#SVC-7792] HUD Attachments Receive Infrequent Updates when Camera is Zoomed Out https://jira.secondlife.com/browse/SVC-3811
* [15:43] Flame of Jira: [#SVC-7743] Better Administrative Control over who can Speak on Voice https://jira.secondlife.com/browse/SVC-3811
* [15:43] Flame of Jira: [#SVC-3811] Sit disabled on prims that are: inside a prim's bounding box (eg, phantom prim). https://jira.secondlife.com/browse/SVC-3811
* [15:43] NeoBokrug Elytis: If you can get concierge to help.
* [15:45] Draconis Neurocam: that last one flip is very old an annoying
* [15:45] Draconis Neurocam: and*
* [15:45] Flip Idlemind: Yes, and, hold on...
* [15:46] Flip Idlemind: I made the comment...
* [15:46] Flip Idlemind: While we're at it, could we get rid of the whole "No room to sit here" thing all together? What purpose does that serve really?
* [15:46] MartinRJ Fayray: SVC-7790
* [15:46] Flame of Jira: [#SVC-7790] "Avatar Sounds" feature fails to disable all scripted sounds https://jira.secondlife.com/browse/SVC-7790
* [15:46] Tonya Souther: feedback when no sit target is set.
* [15:46] Oskar Linden: I should create a monthly top 10 unfixed jiras list
* [15:46] Motor Loon: Not a bad idea
* [15:47] Motor Loon: - or - just get some dev's on fixing them °͜°
* [15:47] Oskar Linden: devs fix a lot
* [15:47] Motor Loon: I know °͜°
* [15:47] Motor Loon: just not always the really really important stuff
* [15:48] Tonya Souther: Oskar, can we get someone to look at SVC-7759? That's causing a lot of user unhappiness, and should be a simple fix, server-side...
* [15:48] Flip Idlemind: So does anyone agree with my comment? Is there any real purpose for there ever being "no room" to sit on a prim?
* [15:48] Flame of Jira: [#SVC-7759] Scheduled restart notices no longer noticeable https://jira.secondlife.com/browse/SVC-7759
* [15:48] NeoBokrug Elytis: Flip: if your hip slider is set to 100?
* [15:48] Oskar Linden: I know Tonya
* [15:48] Draconis Neurocam: i agree flip
* [15:48] Oskar Linden: I have communicated that to the team
* [15:49] Tonya Souther: yeah...basically, the rolling restart message sent to the viewer should be the same as the manually initiated restart message...but out users scream because they never see the rolling restart warning.
* [15:49] Oskar Linden: I get it
* [15:49] Oskar Linden: I understand the issue
* [15:49] Tonya Souther: Thanks.
* [15:49] Flip Idlemind: My personal viewer has a region restart countdown timer
* [15:50] Oskar Linden: nice
* [15:50] Oskar Linden: tik tok
* [15:50] Draconis Neurocam: what would be nicer is a way to reliably animate a group of avatars without a single script per
* [15:50] Ash Qin: Mine makes the viewer's UI go red and does a star trek 'red alert' type sound
* [15:50] Oskar Linden: needs klaxon sirens
* [15:50] Ash Qin: I tend to miss the fact it's going down otherwise
* [15:50] Rex Cronon: how can u animate avatars without scripts?
* [15:50] SonicAnd Miles: I like that timer idea FLIP
* [15:50] MartinRJ Fayray: mine makes the viewer disconnect after 5 minutes : )
* [15:51] Motor Loon: "I'm Giving Her All She's Got Captain"
* [15:51] Ash Qin: Rex, you could play the animations from your inventory.
* [15:51] Tonya Souther: me too, Flip.
* [15:51] Flip Idlemind: SVC-7743 I think would be nice for classes and whatnot
* [15:51] Flame of Jira: [#SVC-7743] Better Administrative Control over who can Speak on Voice https://jira.secondlife.com/browse/SVC-7743
* [15:51] Tonya Souther: Mind if I steal the idea?
* [15:51] Flip Idlemind: No go ahead :D
* [15:51] Draconis Neurocam: rex, something to animate multiple people with a single one i meant
* [15:52] Maestro Linden: well, if you don't need to trigger the animations simultaneously, you can request permissions and animate them in serial
* [15:52] Rex Cronon: if all sit on same sit, it takes just one script
* [15:52] Maestro Linden: so you can have like a 10-seat boat with only 1 script
* [15:52] Lucia Nightfire: group thiller dancing or river dancing comes to mind
* [15:52] Oskar Linden: I love the group thriller
* [15:52] Lucia Nightfire: ie in synch
* [15:52] Draconis Neurocam: try stopping them as they stand though maestro
* [15:52] Ash Qin: How is that possible? I thought you could only request animation permission for one avatar per script
* [15:52] Maestro Linden: that's usually not necessary, draconis
* [15:52] NeoBokrug Elytis: Script threading. :)
* [15:53] Maestro Linden: the animations stop when you stand up automatically
* [15:53] Theresa Tennyson: Dance balls usually have a separate "sync" command for avatars who are already dancing.
* [15:53] Rex Cronon: to animate somebody that seats u don't really need their permission:)
* [15:53] Rex Cronon: sits*
* [15:53] Motor Loon: you do
* [15:53] Motor Loon: but its granted auto
* [15:54] Rex Cronon: u don't need to ask them for it:)
* [15:54] Tonya Souther: but you still need to llRequestPermission(PERMISSION_ANIMATE).
* [15:54] Motor Loon: you kinda do... they just dont have to answer
* [15:54] Motor Loon: °͜°
* [15:54] Motor Loon: so you just run a new request for each avatar in your single script... works fine
* [15:55] Rex Cronon: u do know about the bug that allows it. right?
* [15:55] Motor Loon: I use it on my 32 passenger boat myself
* [15:55] Motor Loon: (with 32 sit targets though, but using the hack)
* [15:55] Flip Idlemind: I don't, Rex, go on
* [15:55] Motor Loon: but=not
* [15:55] Homeless: How well do 32 passangers survive a sim crossing?
* [15:55] Motor Loon: they often dont
* [15:55] Motor Loon: °͜°
* [15:55] NeoBokrug Elytis: Haha
* [15:55] Tonya Souther: I need to experiment with multi-sit-targets soon.
* [15:55] Homeless: lol
* [15:56] Motor Loon: I've tried with I think 17... and half didnt make the crossing atleast
* [15:56] NeoBokrug Elytis: Good way to test threaded crossings
* [15:56] Lucia Nightfire: extreme sim crossing
* [15:56] Motor Loon: but it was still fun
* [15:56] Lucia Nightfire: who'll make it out alive and who'll end up reloagging
* [15:57] MartinRJ Fayray: btw, alexa linden just asked you to update https://jira.secondlife.com/browse/VWR-14674
* [15:57] Flame of Jira: [#VWR-14674] Object Return Function of Region/Estate Menu does not work https://jira.secondlife.com/browse/VWR-14674
* [15:57] MartinRJ Fayray: it's still set as an issue for viewer 1.23
* [15:57] Flip Idlemind: Well...I really think that, if SVC-3811 is in fact on anyone's to-do list, it should be moved way up, if not to the top
* [15:57] Flame of Jira: [#SVC-3811] Sit disabled on prims that are: inside a prim's bounding box (eg, phantom prim). https://jira.secondlife.com/browse/SVC-3811
* [15:58] Motor Loon: nice... I might even experiment with different viewers
* [15:58] Oskar Linden: see that's progress :-D
* [15:58] Oskar Linden: you cry, I poke, shit gets done
* [15:58] Motor Loon: tiny progress... but progress °͜°
* [15:58] Flip IdlemindFlip Idlemind cries about the sit disabled bug
* [15:58] Kris Spade: hehe
* [15:58] Flip Idlemind: Poke someone for me? :D
* [15:58] SonicAnd Miles: nicely put
* [15:59] Rex Cronon: lol. oskar. that does make a quote:)
* [15:59] NeoBokrug Elytis: I know it affects the current viewer, just tried to return a bunch of stuff last week.
* [15:59] Motor Loon: I'll bring it up in a few estate groups and get some people to comment on it too
* [15:59] Motor Loon: Im usually on Firestorm myself
* [15:59] Tonya SoutherTonya Souther purrs.
* [15:59] Oskar Linden: well everyone
* [15:59] Oskar Linden: it is about that time
* [15:59] Oskar Linden: tik tok
* [15:59] Motor Loon: oh no
* [15:59] Maestro Linden: well, for SVC-3811, if the problem is that your 'simscape' is preventing people from sitting in the sim
* [15:59] Ash Qin: Thanks for your time, Oskar
* [16:00] SonicAnd Miles: tik tok, i still like that timer idea for a restart
* [16:00] Motor Loon: resident bedtime
* [16:00] SonicAnd Miles: lol
* [16:00] Maestro Linden: you should just set those prims to not have a physics shape
* [16:00] Oskar Linden: thank you everyone for attending today
* [16:00] Kris Spade: Isn't there some exit theme song that should be traditionally played at the closing of the meeting?
* [16:00] SonicAnd Miles: thx again Oskar for the meetings :)
* [16:00] Tonya Souther: me too, Sonic.
* [16:00] Oskar Linden: pass the word on the pathfinding beta
* [16:00] MartinRJ Fayray: Goodbye everyone: )
* [16:00] Ash Qin: Maetro, Caleb too <3
* [16:00] Motor Loon: Have fun peeps
* [16:00] Maestro Linden: Thanks for coming!
* [16:00] Thriller Animation: Starting a thriller dance in 60 seconds, everyone who wishes to dance, please click me.
PLEASE take off your IAL HUD for this to work.
* [16:00] Draconis Neurocam: maestro those are usually sculpts, and the prim cost would skyrocket
* [16:00] Kris Spade: Thanks ㋡ I shall
* [16:00] Tonya Souther: It'll go in the next Firestorm if I can get to it in my copious free time.
* [16:00] Rex Cronon: tc all those leaving
* [16:00] Oskar Linden: on
* [16:00] SonicAnd Miles: ((pass the word on that count-down timer too lol ;)
* [16:00] Motor Loon: and thanks for the footmassage Maestro
* [16:00] Flip Idlemind: That's not the problem, Maestro, the problem is a griefer can prevent me from sitting on an object by putting another object around it
* [16:00] Maestro Linden: :P
* [16:01] xxx: Hello, Avatar!
* [16:01] Oskar Linden: ok everyone have a great weekend
* [16:01] Kallista Destiny: Thank you, lindens, for a stimulation meeting
* [16:01] Maestro Linden: yeah, that would be obnoxious
* [16:01] Kris Spade: You too!
* [16:01] Rex Cronon: u2