Olimar (SSBU)

Olimar (, Pikmin & Olimar) is a playable character in Super Smash Bros. Ultimate. He was officially revealed on June 12th, 2018 alongside and the rest of the returning roster. In addition, Alph (, Pikmin & Alph) returns as an alternate character alongside Olimar. Olimar is classified as Fighter #40. Olimar uses to assist him in attacking his foes, with a core playstyle revolving around managing and using his various Pikmin combinations to his advantage.
As in Super Smash Bros. Brawl and Super Smash Bros. 4, Hajime Wakai's portrayals of the Pikmin from and , as well as Atsuko Asahi's portrayals of the Winged Pikmin from , were repurposed for Ultimate, while both Olimar and Alph remain fully unvoiced.
Olimar is ranked 16th out of 82 on the current tier list, placing him in the A+ tier. This is a noticeable improvement to his placement in SSB4, where he was ranked 21st out of 54.
==How to unlock==
Complete one of the following:
*Play VS. matches, with Olimar being the 48th character to be unlocked.
*Clear with or any character in his unlock tree, being the last character unlocked after .
*Have Olimar join the player's party in World of Light.
Olimar must then be defeated on Distant Planet (the Ω form is used in World of Light).
==Attributes==
Olimar is a small, floaty, lightweight character. He has the 33rd slowest dashing speed, 8th slowest air speed, 32nd highest air acceleration (tied with and , among others), very low gravity, low traction (tied with ), below-average falling speed, and above-average jump height. Due to these attributes, Olimar has below-average mobility for the most part.
What sets Olimar apart from a majority of the cast is that his stronger attacks do not come from him. Instead, he utilizes Pikmin to perform disjointed attacks and function as projectiles to attack opponents from a distance during his smash attacks, most of his aerial attacks, and his side special move. Olimar starts off with 3 Pikmin at the start of each battle, and can have up to 3 at any given point. Each Pikmin has their own hit points, and will die if they receive too much damage or fall into a blast zone. Pikmin are obtained in a specific order: Red, Yellow, Blue, White and Purple, then back to Red. also appear via Olimar's up special move, although they lack hurtboxes and hit points like the other Pikmin.
Pikmin Pluck, Olimar's neutral special move, enables him to gain Pikmin when used on any solid surface in the event he has less than 3 Pikmin available. It is very laggy when used in air, but is somewhat quick on the ground and is best used if spaced out. Pikmin Order, Olimar's down special move, can be used to quickly call all Pikmin back. It is a very quick and efficient cycling tool for getting to a desired Pikmin that has already been plucked. It also grants super armor during its first few frames, although this can be risky to use as a strictly defense measure due to the super armor's minimal amount of frames. It will function as a combo breaking move in dangerous situations as well.
Winged Pikmin, Olimar's up special move, is a very flexible recovery option. The Winged Pikmin can be moved freely around the air, and their travel can be canceled with an aerial attack. However, canceling the Winged Pikmin will render Olimar helpless. Additionally, consecutive usage of the Winged Pikmin will tire them out, which results in their travel distance and maneuverability both worsening. Although sporadic usage of the Winged Pikmin will prevent them from tiring out, their travel distance and maneuverability will still worsen depending on Olimar's lineup of Pikmin: Purple Pikmin are the heaviest, whereas White Pikmin are the lightest.
Olimar's side special move, Pikmin Throw, boasts excellent utility and is his primary damage-racking option. Olimar throws his Pikmin forward. The thrown Pikmin, except for Purple, cling to the target and deal elemental damage over time. Purple Pikmin don't cling to opponents and instead deal a single strong hit as they are in the air. If they don't land on a target, they become miniature, independent hurtboxes that run back toward Olimar. When clinging to the opponent, they can be killed or damaged by certain moves, such as a down smash that covers the user in a hitbox. However, this can be used to an advantage, as the Pikmin can be used to block certain moves such as Charge Shot, even when clinging to . Pikmin Throw can also be used to get rid of unneeded or less useful Pikmin to get to a desired one if a different one needs to be plucked. 
Each Pikmin has different properties that both affect how they interact with moves and Olimar's inputs. Red Pikmin have average projectile range, deal the second-highest damage, have the fire effect, reduce throw knockback, and are immune to fire attacks. Yellow Pikmin have an arcing path with slightly lower range, have the electric effect, have a larger hitbox (≈50% larger compared to the other Pikmin), and are immune to electric attacks. Blue Pikmin have average projectile range, higher throw power and damage, have the water effect, and are immune to water attacks. White Pikmin have the longest projectile range, deal the least direct damage in exchange for the most cling damage, and have the darkness effect. Purple Pikmin have the shortest projectile range, but deal the most damage and knockback and do not cling to opponents but act as a standard projectile with knockback instead.
Neutral attack is a that is quick overall, and is best suited for low percent set-ups into down tilt, a grab, and Pikmin Throw or if used for jab locking. Forward tilt is a wind-up punch that is laggy overall and his slowest tilt attack. However, it possesses respectable power that makes it useful for creating space and, more notably, it is his only non-Pikmin attack that can KO at reasonable percents. Up tilt is a simple spinning hop that is best suited as an anti-air move, yet can also set be followed up with an up aerial at low percents if the opponent fails to DI properly. Down tilt is Olimar's most useful tilt attack: it is a lunging tackle that can start combos at varying percents, 2 frame punish reliably, function as a pseudo-crawl, and is his best spacing option in most scenarios thanks to its quick start-up.
Olimar's aerials have great utility despite his mediocre air speed. His forward and back aerials are great for edgeguarding thanks to their wide arc. His up aerial is effective for juggling and combos into itself and low to medium percents, whereas his down aerial can meteor smash in its earlier frames while still possessing a weaker lingering hitbox in its later frames, thus making it a solid tool for denying juggles. Furthermore, using Olimar's Pikmin-based aerials cycles through his Pikmin, which can be either a blessing or curse depending on the situation. Olimar's neutral aerial is his only aerial that does not utilize Pikmin, and thus has much less range in comparison. However, it still has some utility as a niche combo tool and landing option. 
Olimar's throws are disproportionately powerful for a character of his size, specifically while using blue Pikmin. Up throw is a reliable KO move above approximately 130% with blue Pikmin (having very high base knockback) and can potentially set up juggling scenarios, while down throw reliably combos into forward aerial at low to medium percents and Pikmin Throw at higher percents, meaning that he can get very large amounts of damage off of a grab. Both forward and back throws can kill at ledge at about 130%, and also can set up edgeguards and ledgetraps. (Note: Blue Pikmin drastically increase the knockback and damage of throws. White Pikmin increase the range of the grab itself, while Purple Pikmin lower grab range. Red Pikmin make throws deal decreased knockback, making them more useful for combos starting from a grab.)
Having relatively long range for a character of his size also makes Olimar great at camping out and approaching hand-to-hand combatants, such as or , and further accentuate his strong punishment game. All of Olimar's aforementioned qualities give him a strong damage racking capability to complement his zoning focused playstyle.
However, Olimar does have some noticeable weaknesses to counterbalance his strengths. One of his most noteworthy issues is his defenselessness without his Pikmin. Although they can be plucked rather quickly, he can only do so when on the ground and there is still enough time to punish Olimar if he doesn't secure his space before gaining more Pikmin. His physical attacks themselves also provide niche/situational utility compared to his Pikmin moves and have significantly less range. Therefore, he is at his greatest disadvantage if the opponent manages to keep him airborne and within his space due to the very short range and limited scope of his physical attacks. On the flipside, his recovery becomes noticeably worsened when he does have Pikmin; as a result, he may have to resort to casting them aside if it improves his chances of recovering safely, and thus ridding himself of major defenses.
Olimar's below-average dashing and air speeds also make him susceptible to rushdown-oriented fighters overwhelming him while he's in a disadvantage state. This, in turn, is further compounded by his aforementioned difficulty at escaping a disadvantage state without Pikmin. Finally, Olimar's zoning capabilities are severely hindered by characters with a reflector, as Olimar's side special is both a projectile and his primary damage-racking move. On top of that, all of Olimar's smash attacks do damage solely through the use of Pikmin as projectiles, making a reflected smash attack potentially deadly, even at low percents.
Overall, Olimar is a versatile zoner who has an unorthodox manner of fighting involving the management of his Pikmin. Due to his poor disadvantage and his need for careful cycling and management of his Pikmin, he generally cannot afford to be reckless in his play.
==Changes from Super Smash Bros. 4==
Olimar was buffed overall in his transition from SSB4 to Ultimate, with several aspects of his core playstyle being buffed and further improved by Ultimates universally adjusted mechanics.
Each Pikmin's various attributes have been improved. Red and Purple Pikmin deal more damage on average, Blue Pikmin's throw strength has been drastically improved, White Pikmin deals even more damage when latched to an opponent via Pikmin Throw, and all aerial attacks that involve Pikmin have more range, especially Yellow Pikmin, which improves their usage on spacing. These changes further strengthen Olimar's already respectable damage output and zoning abilities. In addition to this, all of Olimar's Pikmin-based aerials now have transcendent priority, which allows Olimar to trade moves much more safely than in SSB4, which eliminates one of his most ultimate flaws from that game.
Olimar's grab game has been noticeably buffed as well. His grab has much more range, which can now be extended depending on the amount of Pikmin he has with him, and all of his throws deal more damage on average. As mentioned before, Blue Pikmin's increased throw strength means Olimar now possesses some of the most dangerous KO throws in the game, with up throw in particular having the potential to become even stronger than the likes of , or . Other notable buffs includde to up smash, which has less ending lag to the point it has gained combo potential at low percents, (heightening Olimar's out of shield game), and Pikmin Pluck, which is faster overall. Finally, in terms of universal changes, Olimar's mobility, while still below-average, has been improved via faster dashing and air speeds.
However, Olimar received some slight nerfs. At the cost of their stronger attributes, Pikmin are even easier to KO in general; they have slightly lower HP, are now left vulnerable to attacks if Olimar gets hit with a move with enough high knockback move, they can be hit by moves that Olimar already shielded or perfect shielded, and dead Pikmin temporarily becomes the active Pikmin in Olimar's squad upon their death. The former two changes make it harder for Olimar to keep his Pikmin alive, forcing to replenish them more often, while the latter two changes worsen Olimar's consistency for punishing opponents.
Olimar's down throw launches opponents at a more horizontal angle, making follow-ups less reliable. In exchange for longer range, Olimar's grabs tend to have more ending lag, making them riskier to throw out. His recovery also became less abusable as a result of the travel distance of his up special, Winged Pikmin, being further reduced with consecutive use, as well as its regeneration time being slower. Despite his faster mobility, Olimar now possesses one of the slowest initial dashes in the game, due to other fighters' initial dashes getting far more substantial buffs than his. Finally, Olimar's hurtbox is larger vertically, making it easier to hit him.
Overall, Olimar's oppressive damage output and camping abilities have been improved further, though this comes in exchange for Pikmin's fragility becoming even more pronounced than before and Olimar himself being more susceptible to punishment. He has also received some noticeable nerfs in game updates, which have notably affected his viability. While these nerfs aren't enough to outweigh his buffs, and Olimar is considered to be improved in comparison to in SSB4, he performs similarly effective in relation to the returning cast. 
==Update history==
Olimar received a mix of buffs, nerfs and glitch fixes via game updates, but was noticeably nerfed overall. Update fixed an infamous glitch which allowed Pikmin to double the strength of the spirit multiplier, causing attacks with his Pikmin to deal massive amounts of damage under the right circumstances. However, he received a glitch in this same update that caused all of his smash attacks to no longer increase in damage while being charged. While this glitch was fixed in update , this update also introduced another glitch that causes reflected Pikmin to inflict damage onto himself after they've returned to him, leading to the possibility of unintentional self-destructs caused by Olimar using moves that boast a great amount of KO power. The changes made to the shield mechanics in this same update also harmed him by making his smash attacks less safe on perfect shield. In addition, like with many other projectiles, his forward smash and Pikmin throw now deal less shield damage, although the amount of shieldstun went unchanged.
Update was, by far, the update that nerfed Olimar the most. The size of Olimar's hurtbox has been enlarged, making him easier to hit even while shielding. His forward and up smashes had their ending lag increased, with the former smash attack also having its clean hitbox harder to land due to its duration being shortened. This same update also noticeably reduced the Winged Pikmin's overall travel distance when they are used consecutively, hampering his recovery. However, update undid update 3.1.0.'s nerf to his clean forward smash's duration.
Like many other characters, Olimar's shield was enlarged in update , which compensated his larger hurtbox by both fully covering him and making him less vulnerable to shield stabbing. Update buffed End of Day's KO potential and range. Prior to update 10.0.0, if Olimar tried to use an aerial attack out of Winged Pikmin after using forward smash or Pikmin Throw, the move would act as if there were no Pikmin. This bug had plagued Olimar since SSB4 and was finally fixed in 10.0.0, indirectly buffing Olimar.
Due to Olimar's strongest traits being toned down, he is considered to be significantly worse than he was at the launch of Ultimate. 
 
 
 
 
 
 
 
 10.0.0
 
==Moveset==
*All Pikmin-based moves and grabs use the next Pikmin in the line to perform the given attack. Upon performing a move, that Pikmin goes to the back of the line. In general:
** Red Pikmin deal more damage for attacks, but less for throws.
** Yellow Pikmin have larger hitboxes.
** Blue Pikmin have more damaging throws.
** White Pikmin are very weak in attacks, but have significantly longer grab and toss range and deal more latch damage.
** Purple Pikmin are very strong in damage and knockback, but have very poor range and can't latch.
For a gallery of Olimar's hitboxes, see here.
===Stats===
===Announcer calls===
The announcer also calls the Pikmin in the Japanese, Chinese, and Korean versions.
====Olimar====
Olimar English Announcer SSB4-SSBU.wav|English
Olimar Japanese Announcer SSB4-SSBU.wav|Japanese/Chinese/Korean
Olimar French Announcer SSBU.wav|French
====Alph====
Alph English Announcer SSB4-SSBU.wav|English
Alph Japanese Announcer SSB4-SSBU.wav|Japanese/Chinese/Korean
Alph French Announcer SSBU.wav|French
===On-screen appearance===
*Exits the Hocotate Ship and then plucks a trio of Pikmin, after which the Hocotate Ship disappears in a puff of smoke.
OlimarOnScreenAppearanceSSBU.gif|Olimar's on-screen appearance
===Taunts===
*Up taunt: Joyfully jumps in place twice.
*Side taunt: Lies down on the ground, rolls around as if basking in nature, and then gets up.
*Down taunt: Swings his hips twice.
SSBUOlimarTaunt1.gif|Olimar's up taunt.
SSBUOlimarTaunt2.gif|Olimar's side taunt.
SSBUOlimarTaunt3.gif|Olimar's down taunt.
===Idle poses===
*Rubs his helmet with both hands.
*Moves his arms back and forward in a basic limber exercise.
SSBUOlimarIdle1.gif|Olimar's first idle pose.
SSBUOlimarIdle2.gif|Olimar's second idle pose.
===Crowd cheer===
====Olimar====
 	Cheer (English) 	Cheer (Japanese/Chinese)	Cheer (Italian) 	Cheer (Dutch) 	Cheer (French)
Cheer 	 	 	 	 	
Description	Olimar! Olimar! Olimar!	Pik - min! Oli - mar! 	Pik - min! Oli - mar!	Oli - mar! Pik - min!	Pik - min! Oli - mar!
 	Cheer (German) 	Cheer (Spanish) 	Cheer (Russian) 	Cheer (Korean)
Cheer 	 	 	 	
Description	Pik - min! Oli - mar!	Pik - min! Oli - mar!	Pi - k - min! O - li - mar!	Pikmin! Olimar!
====Alph====
 	Cheer (English) 	Cheer (Japanese/Chinese)	Cheer (Italian) 	Cheer (Dutch) 	Cheer (French)
Cheer 	 	 	 	 	
Description	Alph! Alph! Alph!	Pik - min! Al - ph! 	Pik - min! *claps 2 times* Alph!	Alph! Alph! Pik - min! Alph! Alph!	Pik - min! Alph!
 	Cheer (German) 	Cheer (Spanish) 	Cheer (Russian) 	Cheer (Korean)
Cheer 	 	 	 	
Description	Pik - min! Alph!	Pik - min! Alph!	Pik - min - Pik! Alph! Alph! Alph!	Piki - min! Alph!
===Victory poses===
*Left: Performs a toe touching exercise while a rests on the ground and a looks around, waving its arms, and occasionally jumping.
*Up: Plucks a White, Blue, and . The White Pikmin and Blue Pikmin bounce off Olimar's head, whereas the Purple Pikmin squashes him onto the ground. Olimar's eyes will comically bulge outward upon being squashed before his expression returns to normal, whereas Alph will comically wince upon being squashed before his expression returns to normal.
*Right: Sways in place while a Red, Yellow, and Blue Pikmin walk around him in a circle.
OlimarVictoryPose1SSBU.gif
OlimarVictoryPose2SSBU.gif
OlimarVictoryPose3SSBU.gif
==In competitive play==
===Most historically significant players===
See also: :Category:Olimar players (SSBU)
* - The best solo-Olimar in the world in 2024. Aside from several high placements and victories at Midwest regionals, they have also placed highly at several majors despite infrequent appearances outside of their region, including 17th at and 25th at . In addition, they are known for their proficiency in the matchup, having a positive record over and defeating at the .
* - The second-best Olimar player of all-time, playing the character as either a co-main or secondary for his , and was a top 10 player from 2019 to mid-2022. He came close to winning many majors while using Olimar, including , , and .
* - One of the best Olimar players in the early metagame, ranking 13th on the Spring 2019 PGRU thanks to high major placements such as 2nd at and 3rd at . His performance has since declined following Olimar's nerfs in update 3.1.0, although he has still seen some strong runs on occasion, including 5th at and 7th at .
* - The second-best Olimar player in Japan who came to prominence in the post-online metagame, playing the character alongside . He regularly places highly at Japanese events, notably 9th at , , and . Internationally, he made his debut by placing 13th at . His beat placement was ranking 74th on the OrionRank 2022.
* - The best Olimar player of all-time, playing the character alongside and and has been a consistent top 10 player since 2019. He is the only Olimar player with majors wins, most notably winning and with solo-Olimar.
* - One of the best Olimar players in Japan in 2021 and 2022, playing the character alongside . He first came to prominence in late-2021, with strong placements such as 7th at , 13th at , and 17th at , ultimately ranking 91st on the OrionRank Mid-Year 2022. However, his performance had always been inconsistent and he has yet to be ranked globally since.
* - The best solo-Olimar player in Japan since 2023. He is best known for winning and , defeating in the former event. Although less consistent at majors, he still notably placed 13th at and 17th at both and .
===Tier placement and history===
In the early metagame, Olimar was widely considered a contender for the best character in Ultimate, alongside others like and . Olimar received several improvements to his moveset compared to his SSB4 iteration, including stronger throws, a quick Pikmin Pluck, and less lag on his smash attacks—especially his up smash. This, along with Olimar's increased speed, made him a more potent character both offensively and defensively. As a result of these strengths, players such as , , and achieved solid results with Olimar and consistently placed in top 8 at several tournaments.
Subsequent updates, especially 3.0.0 and 3.1.0, impaired Olimar both directly and indirectly. These updates nerfed Olimar's smash attacks and made them less safe on shield, while Pikmin Throw dealt less shield damage. The nerfs led to a decline in Olimar's playerbase, with Myran's success waning and Dabuz reintroducing as a secondary. Although Shuton continued to perform well with Olimar as his sole main up and into the online metagame, he nevertheless adopted and as co-mains alongside Olimar, due to the introduction of several DLC characters who became more prominent in the metagame and boasted tools to deal with Olimar. All of these events led to the perception of Olimar's viability undergoing a significant downturn, which was reflected in his placement on the first tier list; although he was ranked 28th and thus posited as a high tier, it was nevertheless a far cry from his initial, widely viewed top-tier position in the early metagame.
The post-pandemic metagame saw the rise of several new Olimar players, most notably and in Japan. However, these Olimar players often had co-mains or secondaries that they also used, in this case and , respectively. In addition, the new solo Olimar players, most notably and , were either less consistent or had a smaller presence on a national scale. When coupled with the rise of other characters initially ranked below Olimar, the second tier list saw him slide down to 33rd, now ranking in the B+ tier as an upper mid-tier character.
Fortunately, Olimar's results received a boost in 2024. First, Shuton began playing more Olimar in tournament, and was eventually able to win his first supermajor since the early metagame by winning . In addition, Candle began attending more events outside their region, allowing them to garner a strong set of wins that included and , making them well-known for being proficient in the Steve matchup. With Olimar remaining a relatively-popular character in competitive play in spite of his nerfs, he would rise significantly on the third tier list to 16th, now ranking towards the top of the A+ tier.
==: Planetary Explorer==
Olimar faces off against characters who are space travelers in their respective series.
Round 	Opponent 	Stage 	Music 	Notes
1 	and 	Mario Galaxy 	 	
2 	 	Lylat Cruise 	 	
3 	and 	Dream Land 	 	This battle is a free-for-all, and Kirby and King Dedede will primarily target each other.
4 	 	Brinstar 	 	
5 	and 	Corneria 	 	
6 	Alph 	Distant Planet	 	If playing as Alph, the opponent will be Olimar.
Bonus Stage	Bonus Stage	Bonus Stage 	Bonus Stage 	Bonus Stage
Final 	 	 	(Less than 7.0 intensity) (Intensity 7.0 or higher)	On intensity 7.0 and higher, fights alongside Master Hand.
Credits roll after completing Classic Mode. Completing it as Olimar has accompany the credits.
==Role in World of Light==
While Olimar and Alph are both absent from the World of Light opening cutscene, they were vaporized and later imprisoned alongside the rest of the fighters (except ) when Galeem unleashed his beams of light.
Olimar can be found in the mode by choosing to save instead of or . The spirit of a magician is needed in order to enlarge some mushrooms to reach him.
As a side note, once Olimar has been rescued, Alph (due to his status as an alternate character of Olimar) will have been 'rescued' as well, resulting in him also being available as a playable character within the story.
===Fighter Battle===
No.	Image	Name 	Type	Power	Stage 	Music
40 	 	Olimar	 	3,300	Distant Planet (Ω form)	
==Spirits==
Olimar's fighter spirit can be obtained by completing as Olimar. It is also available periodically for purchase in the shop for 300 Gold, but only after Olimar has been unlocked. Unlocking Olimar in World of Light allows the player to preview the spirit below in the Spirit List under the name "???". As a fighter spirit, it cannot be used in Spirit Battles and is purely aesthetic. Alph has a fighter spirit of his own, only available through the shop. Each fighter spirit has an alternate version that replaces them with their artwork in Ultimate.
Each type of Pikmin that Olimar utilizes in his moveset also possess a spirit of their own, as either primary or support spirits.
SSBU spirit Olimar.png|798. Olimar
SSBU spirit Alph.png|799. Alph
SSBU spirit Red Pikmin.png|803. Red Pikmin
SSBU spirit Blue Pikmin.png|804. Blue Pikmin
SSBU spirit Yellow Pikmin.png|805. Yellow Pikmin
SSBU spirit White Pikmin.png|806. White Pikmin
SSBU spirit Purple Pikmin.png|807. Purple Pikmin
SSBU spirit Winged Pikmin.png|808. Winged Pikmin
==In Spirit Battles==
===As the main opponent===
Spirit	Spirit	Spirit 	Spirit	Battle parameters	Battle parameters	Battle parameters 	Battle parameters 	Battle parameters 	Battle parameters	Battle parameters 	Inspiration
No. 	Image 	Name 	Series	Enemy Fighter(s) 	Type 	Power 	Stage 	Rules 	Conditions 	Music 	Character
801 	 	Pikmin Series 	•Alph 	 	1,200 	Garden of Hope (Battlefield form)	•Slippery Stage 	•Reinforcements will appear during the battle•The stage's platforms are very slippery•The enemy starts the battle with a Drill	 	Captain Charlie (Green Alph)Brittany (Pink Alph)Alph (Default Alph)	
802 	 	Pikmin Series 	•Alph 	 	9,600 	Garden of Hope (Battlefield form)	•Item Tidal Wave•Item: Food	•Timed battle (2:00)•The enemy becomes more powerful after eating•Items will be pulled toward the enemy 	 	 	
1,188 	 	Nonono Puzzle Chalien	•Alph 	 	1,600 	Hanenbow 	•Hazard: Low Gravity 	•Gravity is reduced 	 	 	
===As a minion===
Spirit	Spirit	Spirit 	Spirit 	Battle parameters	Battle parameters	Battle parameters 	Battle parameters 	Battle parameters 	Battle parameters	Battle parameters	Inspiration
No. 	Image 	Name 	Series 	Enemy Fighter(s) 	Type 	Power 	Stage 	Rules 	Conditions 	Music 	Character
1,517 	 	Pikmin Series	•Giant •Alph	 	8,800 	Distant Planet (Ω form)	•Item: Hocotate Bomb	•The enemy favors dash attacks•The enemy can deal damage by dashing into you	 	 	
===As an ally===
Spirit	Spirit	Spirit 	Spirit 	Battle parameters	Battle parameters	Battle parameters	Battle parameters	Battle parameters 	Battle parameters	Battle parameters	Inspiration
No. 	Image 	Name 	Series 	Enemy Fighter(s) 	Type 	Power 	Stage 	Rules 	Conditions 	Music 	Character
821 	 	Pikmin Series	•Giant (100 HP)•Ally: (50 HP)	 	1,500 	Garden of Hope 	N/A 	•Join forces with a CPU ally•Stamina battle•The enemy is giant	 	 	
==Alternate costumes==
							
							
==Gallery==
SSBU Olimar Number.png|Olimar's fighter card.
Olimar unlock notice SSBU.jpg|Olimar's unlock notice.
SSBUWebsiteOlimar1.jpg|Olimar using his forward smash on The Great Cave Offensive.
SSBUWebsiteOlimar2.jpg|With , , and on Gaur Plain.
SSBUWebsiteOlimar3.jpg|Ascending with Winged Pikmin in his red costume with Alph on Wuhu Island.
SSBUWebsiteOlimar4.jpg|Ascending with Winged Pikmin on Kongo Falls.
SSBUWebsiteOlimar5.jpg|Idling with on Distant Planet.
SSBUWebsiteOlimar6.jpg|The Red, Yellow, Blue, White, and Purple Pikmin on Distant Planet.
SSBUWebsiteMewtwo6.jpg|Pikmin with on Onett.
SSBUWebsiteMiiFighter4.jpg|Pikmin with the s on Find Mii.
SSBUWebsitePac-Man6.jpg|A shrunken Olimar being held by Pac-Man on Distant Planet.
SSBUWebsiteRichter5.jpg|A Red Pikmin with on Distant Planet.
SSBUWebsiteSummit2.jpg|Olimar getting attacked by the fish on Summit.
SSBUWebsite20.jpg|In his green costume on Temple.
===Fighter Showcase Video===
==Trivia==
*During the official Ultimate website's launch on June 12th, 2018, Olimar's name was as "OLIMER" in English variants of his fighter page. The typo was later corrected.
*The part of Olimar's showcase trailer where Alph crouches next to a prone Olimar is a reference to a scene in Pikmin 3 after Alph initially rescues Olimar from the .
*In World of Light, Olimar and the s will never be spawned as a false character in battles with Galeem and Dharkon. While will also not appear, he was never initially imprisoned in the first place, unlike the other fighters.
**Similarly Olimar isn't in a single spirit battle in World of Light because Alph is used instead.
*Olimar's helmet can be detached under certain circumstances. This is particularly noticeable during Gates of Hell's animation if the game is slowed down.
*As of update 2.0.0, if Olimar's Pikmin latch onto something and it changes size with them still latched on, they will change their size too. This is most noticeable with Mother Brain, though Super and Poison Mushrooms will also do this as long as they are applied by the character the Pikmin are latched onto.
 
Category:Spirits
es:Olimar (SSBU)