Greninja (SSBU)

Greninja (, Gekkouga) is a playable character in Super Smash Bros. Ultimate. It was officially revealed on June 12th, 2018 alongside and the rest of the returning roster. Greninja is classified as Fighter #50.
Billy Bob Thompson, Yūji Ueda, Frédéric Clou and Benedikt Gutjan's portrayals of Greninja from Super Smash Bros. 4 were repurposed for the English, Japanese, French and German versions of Ultimate, respectively.
Greninja is ranked 34th out of 82 on the current tier list, placing it in the middle of the A- tier. This is a marginal rise from its 26th out of 54 placement in SSB4. Greninja's greatest strength is its mobility, as it has some of the fastest ground and air speed in the game. Coupled with a high jump height and a variety of moves with combo potential, especially its aerials, Greninja possesses a strong combo and rushdown game, allowing it to deal damage quickly and overwhelm opponents. In addition, Greninja also has many strong KO options, especially its forward air and smash attacks, that can all be comboed into at certain percents. This makes it stand out amongst characters of a similar archetype, as it has better KO power compared to other nimble, combo-heavy characters. Finally, Greninja's low stature makes it easier for it to weave through and dodge the opponent's moves.
However, Greninja also has several noteworthy weaknesses. Many of its aerials have slow start-up, which does not work well with its fast falling speed, as it hinders the disadvantage stage. In addition, its high jump can also work against it, as alongside the high aerial start-up and a mediocre grab, it means Greninja has little effective out-of-shield options, giving it one of the worst out-of-shield games in the game. Finally, Greninja's multi-hits are notorious for their inconsistent hitboxes, and as such, opponents have a great chance at falling out of them, greatly affecting Greninja's combo game. 
Overall, Greninja fits its ninja archetype as a speedy, hard-to-hit character that can play aggressively and deal damage quickly, but on the other hand, it possesses more limited options when going on the defense. Greninja's representation was at its highest in the early metagame, as it possessed a strong playerbase spearheaded by . Although the representation has since declined, dedicated Greninja players such as and remain successful at the highest level of competitive play.
==How to unlock==
Complete one of the following:
*Play VS. matches, with Greninja being the 58th character to be unlocked.
*Clear with or any character in his unlock tree, being the 6th character unlocked after .
*Have Greninja join the player's party in World of Light.
Greninja must then be defeated on Kalos Pokémon League (the Ω form is used in World of Light).
==Attributes==
Greninja, true to being a ninja-themed character, has very strong mobility; it has the 4th fastest walking speed, the 8th fastest run speed, the 10th fastest air speed, is tied for the 9th fastest falling and fast falling speed, the 2nd highest gravity, and possesses the 2nd highest jump height overall. However, unlike most characters who boast similar mobility (such as ), Greninja boasts a surprising amount of KO options, good range on plenty of its attacks, and KO throws.
One of Greninja's most notable traits is its high mobility, which complements its grounded moveset. Greninja's dash attack comes out on frame 7 and has very low ending lag, as well as the ability to cross upon shields. Its knockback angle allows for many true follow-ups and strings over a large range of percents. Its neutral jab attack comes out on frame 3, making it a good grounded combo breaker. It can also lock, which gives Greninja access to potent punishes from opponents missing techs. Its down tilt is an excellent combo starter due to its low startup, ending lag and vertical launch angle. Greninja's up tilt is a frame 9 disjointed hitbox that acts well as an anti-air and can also be a combo starter. Its smash attacks are also reliable in their own right; its forward smash is quick for its range and power; its down smash is an excellent punishment option for ledge regrabs, as well as sending at a low angle; and its up smash is a potent combo finisher.
Greninja also has a very strong air game due to its aforementioned air speed and jump height. Its aerials are reliable for multiple situations, and all have low landing lag (except for its down aerial, at 30 frames). Its neutral aerial is a decent low percent combo starter due to it having incredibly low landing lag and a good launch angle. It can also KO at high percentages. Its forward aerial acts as a combo finisher from its combo starters and can KO moderately early. Its forward aerial's low landing lag and disjointed nature also make it safe on shield in many situations when spaced correctly. Its up aerial is a great juggling option with low all-around lag, and boasts good KO potential near the upper blast line. Greninja can also utilize its multihits to drag down opponents to create tech chase and jab lock situations. Its back aerial is a very fast follow up or offstage edgeguarding option. Its down aerial can be used as a mix-up to return to the stage from far above, as well as perform surprise combos on hit with both its meteor smash and sourspot hitbox.
Greninja's grab game is overall very effective, due to its grabs being among the longest ranges of any non-tether grab in the game. Its forward, up, and back throws can KO at high percentages. Its down throw acts as a middle percent combo starter, as well as a strong DI mix up, especially at higher percentages at ledge as a 50/50 between DI in and out in conjunction with its forward throw. Its up throw acts as a versatile combo starter that can lead to juggling situations. Because of this, Greninja has plenty of options off of a grab, as not one of its throws could be considered useless.
Finally, Greninja's special moves are effective in various situations. Water Shuriken acts as a versatile zoning tool, as well as a high-percentage KO option when fully charged. At low-to-mid percents, it is also a combo starter, allowing Greninja to rush down its opponent and follow up with any aerial attack or an up smash. Shadow Sneak works as an effective recovery mix-up, as well as a potent KO move from a good read or pseudo-combo finisher. Despite lacking an offensive hitbox, Hydro Pump is a good recovery move for its long distance, and can be used for gimping recoveries due to having windbox properties. Substitute is a counterattack with the unique attribute of being able to be aimed in one of 8 different directions upon a successful counter. These angled follow ups allow for Greninja to gain pseudo-follow ups, as well as KO earlier, by picking the optimal angle in regards to stage positioning.
However, Greninja is also flawed in many ways. One of its primary flaws is its inability to break out of a disadvantage state. While not as bad as in the previous game, Greninja still has difficulties escaping combos due to its fast falling speed and its aerials still having relatively high startup. This can sometimes be alleviated with its back or down aerials, but both are not very effective due to the back aerial's almost entirely horizontal hitboxes and the down aerial's landing lag. Another option is aerial Water Shuriken, which stalls Greninja in the air and can be used as a landing mix-up, as well as Hydro Pump landing mix-ups. 
Another notable weakness is Greninja's multi-hit moves, especially its back and up airs, being notoriously inconsistent, allowing opponents to escape out of these moves. As both aerials are some of Greninja's best combo tools, the inconsistency greatly affects its combo game.
Greninja's biggest weakness, however, is its poor out of shield game, which is arguably the worst of the entire cast. Because of its high short hop, its aerials' slow startup, and lacking a fast grab (although it has good range), Greninja lacks an effective out of shield option faster than frame 14. While its back aerial is fairly quick at frame 5 (making it frame 8 out of shield), it is unable to hit opponents in front of Greninja and is very inconsistent at hitting opponents behind Greninja due to its high short hop. Jumping or rolling out of shield are potential options to reset the neutral game, but they are very predictable and easily read. Thus, when Greninja is pinned down in its shield, it has difficulty escaping the situation without being heavily punished. Combined with its vulnerability to combos, this gives it a poor defensive game. 
Altogether, Greninja's playstyle requires players to think like an actual ninja: utilizing its superb mobility and fast attacks to rush down opponents; saving the slower attacks for potential mixups, mindgames and surprise KO options; and remaining unpredictable to prevent being trapped into disadvantageous positions.
==Changes from Super Smash Bros. 4==
Greninja has been greatly buffed in the transition from SSB4 to Ultimate. An assortment of its traits — such as its strong combo game and great mobility — that made up its playstyle have been further improved, while the general engine changes benefit said playstyle.
Most of the universal changes notably benefit Greninja. As with all other characters in the game, Greninja's already quick mobility is faster like most characters, which benefits its hit-and-run playstyle. The ability to run cancel into any ground move allows Greninja to further exploit its amazing ground mobility, allowing for easier setups into its combo starters, such as its up and down tilts and dash attack. The universally reduced landing lag on aerial attacks gives Greninja an easier time landing and comboing, while the universal 3-frame jumpsquat improves Greninja's ground-to-air potential. The implementation of spot dodge canceling and the changes to perfect shielding improve its potential punish game, due to its wide variety of combo starters and fast frame data.
Aside from the universal changes, Greninja has also received notable direct buffs. The biggest ones were to its grab game; its standing grab is faster, and its pummel, previously one of the worst in SSB4, deals less damage but is significantly faster, making it better all-around. Greninja's forward throw has higher knockback, allowing it to KO in an emergency, as with its up throw. Its up and down throws also have better combo and juggling potential due to the universal changes to mobility — the down throw notably now allows for potential KO confirms into its forward and back aerials Outside of its improved grab game, Greninja now has a new down tilt that has lower ending lag and sends at more favorable angles, and its dash attack sends at a higher angle, further improving Greninja's combo game. Water Shuriken has more range, improving Greninja's camping ability combined with its faster mobility. Substitute now slows opponents down and offers Greninja intangibility during all of its attack variations, bringing it in line with other counterattacks. Greninja's KO power has also been buffed, with its forward smash and forward aerial receiving higher knockback, its up smash connecting better into its second hit, and its down smash having faster startup.
On the other hand, Greninja is not without a few nerfs. Notably, the ability to tech footstools has made footstool combos much harder to pull off, which hinders Greninja's combo ability (specifically from its down aerial), though this is alleviated by the various buffs to Greninja's moveset. Substitute's attack variants are all weaker while also being more laggy overall, which compensates for the attack's new intangibility. In exchange for its buffed mobility, Greninja is now lighter, which brings it slightly more in-line with other combo-centric and/or hit-and-run characters, while not compensating much for its vulnerability to combos.
In terms of universal changes, some of them are as benefitial as they are detrimental to Greninja. The changes to air dodge mechanics slightly improve its previously below-average edgeguarding game, but also make it more vulnerable to combos. The increased shieldstun makes Greninja's own attacks much safer on shield, but also weakens its already poor out of shield game, forcing it to abuse the revamped perfect shielding. Lastly, the weakening of rage makes it slightly harder for Greninja to take advantage of it, despite compensating for its lighter weight.
Collectively, Greninja's strengths and weaknesses are more defined. It now performs much better as a hit-and-run, combo-centric character, with excellent mobility and various KO options and set-ups at a variety of percentages, but with its light weight and attributes making it just as vulnerable to combos while keeping its poor out of shield game. Despite its nerfs to its previous footstool combos, Greninja has been generally compensated due to the gameplay changes to the engine and the buffs to its moveset giving it a more traditional combo game. That said, various veterans have also been buffed to varying degrees, especially through game updates, while Greninja has comparatively received minor, unimpactful changes from them. Nevertheless, Greninja has improved from SSB4, keeping up with the rest of the cast in Ultimate.
==Update history==
Greninja has received a mix of minor buffs and nerfs and glitch fixes via game updates. Some important nerfs include removing the ability to cancel endlag with Hydro Pump, and the universal projectile shield damage nerf affected Greninja's safety and neutral game, making actions in general less safe. To partially compensate, other aspects like its down smash and pummel were made more reliable, and the increased shield size improves the potency of rushdown.
These changes did not affect Greninja in significant ways, and thus, Greninja's competitive standing has remained virtually the same since the game's launch.
 
 
 
 
 
 
 
==Moveset==
* Greninja can crawl, wall cling, and wall jump.
For a gallery of Greninja's hitboxes, see here.
===Stats===
===Announcer call===
Greninja English Announcer SSB4-SSBU.wav|English
Greninja Japanese Announcer SSB4-SSBU.wav|Japanese/Chinese
Greninja Korean Announcer SSB4-SSBU.wav|Korean
Greninja French Announcer SSBU.wav|French
Greninja Russian Announcer SSBU.wav|Russian
===On-screen appearance===
*Emerges from a Poké Ball, then performs a ninjutsu hand sign that emits a small burst of water from its hands.
GreninjaOnScreenAppearanceSSBU.gif|Greninja's on-screen appearance
===Taunts===
*Up Taunt: Stands upright, clasping its hands together before assuming a ninjutsu stance. The stance resembles one of its attack animations from the Pokémon series.
*Side Taunt: Shakes head from side to side, causing its tongue to whip out in the same directions. Particles of saliva fly off with each whip.
*Down Taunt: Poses with arms out and palms upward, and summons small sprays of water from them, which deal 1% or 2% damage and produce some knockback, though they're able to KO only at above 420%. A video showing the exact KO percentages at which each character can be KO'd can be found here.
SSBUGreninjaTaunt1.gif|Greninja's up taunt.
SSBUGreninjaTaunt2.gif|Greninja's side taunt.
SSBUGreninjaTaunt3.gif|Greninja's down taunt.
===Idle Poses===
*Crosses arms over its body, then separates them with a flourish.
*Hunches over and assumes a ninjutsu stance.
SSBUGreninjaIdle1.gif|Greninja's first idle pose.
SSBUGreninjaIdle2.gif|Greninja's second idle pose.
===Crowd cheer===
 	Cheer (English)	Cheer (Japanese/Chinese)	Cheer (Italian)	Cheer (Dutch)	Cheer (French)
Cheer 	 	 	 	 	
Description	Gre - ninja! 	Ge - kkou -ga! 	Gre - nin - ja!	Gre - ninja! 	Am - phi - no - bi!
 	Cheer (German) 	Cheer (Spanish) 	Cheer (Russian)	Cheer (Korean)
Cheer 	 	 	 	
Description	Quaaaaa - jutsu!	Greninja! Greninja! Ya ya ya!	Gre - ninja! 	Gae - gul - nin - ja!
===Victory poses===
*Left: Does a few hand seals with splashing water, and then a ninja pose. It resembles one of its attack animations in Pokémon X and Y.
*Up: Performs Double Team to briefly create three afterimages of itself.
*Right: Does a flip, lands in a spinning pose, and crosses its arms.
GreninjaVictoryPose1SSBU.gif
GreninjaVictoryPose2SSBU.gif
GreninjaVictoryPose3SSBU.gif
==In competitive play==
===Most historically significant players===
See also: :Category:Greninja players (SSBU)
*/ - One of the best Greninja players in North America in the post-pandemic metagame. He made his debut on the competitive scene by placing 9th at , but gained greater recognition after attending college in the United States, having placed 5th at and 17th at both and , in addition to defeating at the former Luminosity event and at . He was ranked 68th on the LumiRank 2024.2, the first North American Greninja player ranked globally since the early metagame.
* - One of the best Greninja players in Europe in the early metagame, with his best results being placing 7th at defeating , placing 9th at , and defeating at . He remained the second-best European Greninja player in the post-pandemic metagame, most notably placing 9th at defeating , but became inactive by the end of 2022.
* - The second-best Greninja player in North America in the early metagame, and the best player from Canada for the first half of 2019. He is best known for defeating at , ultimately placing 9th, and he has also placed 13th at defeating and 17th at defeating and . Although less active in the post-pandemic metagame, he remained Canada's best Greninja player, notably placing 4th at defeating , before becoming inactive in 2023.
* - The greatest Greninja player of all time, having spearheaded Greninja's early metagame and as such placed 5th at several majors, as well as 7th at defeating and . He remained the best Greninja player during the pandemic and in the early years of the post-pandemic period, most notably placing 7th at both and ; however, health issues forced him to go on hiatus in mid-2022, and he would sporadically attend events since, with more mixed results.
* - The second-best Greninja player in Japan's early metagame, winning and , and also placing 7th at defeating , 9th at defeating , and 13th at . He took a hiatus from offline competitive play due to the pandemic, and did not return until 2023, albeit with more mixed performances.
* - Plays a variety of characters, and primarily played Greninja in the early metagame. He was the second-best Greninja player in the world during this time, ranking 29th on the Spring 2019 PGRU. He is best known for winning over , and has also placed 5th at defeating , 5th at defeating and , and 13th at defeating . He has since switched to other characters, but continues to use Greninja as an occasional secondary.
* - The second-best Greninja player of all time, and the best Greninja player after Lea's hiatus, ranking 55th on the LumiRank 2023. He is one of the best players in Europe in the post-pandemic metagame, having placed 7th at several European majors such as and , and having multiple wins over at ranked events. Internationally, he is known for placing 5th at defeating , and defeating at , at , and at .
* - One of the best Greninja players in the post-pandemic metagame, playing Greninja alongside . He has been a known Greninja in Japan since the early metagame, with his best performances during this time being finishing 2nd at , 5th at , and 9th at . He has been the best Greninja player in Japan since Lea's hiatus in mid-2022, frequently placing at or near the top 8 at major events, including 5th at both , defeating and , and . He was ranked 61st on the LumiRank 2024.2
===Tier placement and history===
In the early metagame, players quickly noticed that Greninja had been buffed from Smash 4, with improved versatility and speed, and despite losing its footstool combos, it gained a stronger combo game thanks to improved frame data on moves such as its dash attack, up throw, down throw, and neutral air. Greninja's high learning curve did not deter players such as , , and from seeing success with the character, and it became a popular pick in competitive play, culminating in the character peaking at 10th in terms of representation between July and December 2019. Due to Greninja's buffs and its strong representation, it was considered an upper-high tier character in the early metagame.
This perception shifted following the end of the online metagame, especially as Greninja players began pointing out frustrating traits in the character's moveset, most notably inconsistencies in its multi-hit moves. Furthermore, Greninja's best players from before the pandemic either became less active, changed mains, or had worse performance: for example, Lea would go on hiatus in 2022, with mixed results in the events he has attended since, while Stroder would begin playing other characters over Greninja. Although Greninja still saw strong results from players such as , its overall representation would drop, bottoming out at 45th between January and June 2022. Greninja's lower representation and more apparent flaws led to a colder reception than in the early metagame, and as such, it was ranked 33rd on the first tier list, towards the lower end of high tier. 
Following the release of the first list, Greninja's results would noticeably improve, thanks to Tarik's results remaining strong and the rise of many other Greninja players, including and , in their respective scenes. Continued efforts from dedicated mains prevented Greninja from dropping further, and it only slid down a spot to 34th on the second list, ranking towards the middle of B+ tier, with this drop mainly being the result of the meteoric rise of and from the first tier list. Overall, although less common than the early metagame, Greninja remains a rather viable pick in the post-online metagame.
==: Your Turn, Greninja!==
Greninja battles characters that represent different s from the Pokémon games: for example, Charizard and Bowser represent the Fire type, while Mewtwo, Ness and Lucas represent the Psychic type. Interestingly, the types represented correspond to those initially available in the .
Round 	Opponent 	Stage 	Music 	Notes
1 	and 	Pokémon Stadium 	 	Represents -type. Charizard's is absent.
2 	, , and 	Pokémon Stadium 2 	 	Represents -type.
3 	, , and 	Pokémon Stadium 	 	Represents -type.
4 	 	Pokémon Stadium 	 	Represents -type. Ivysaur's Pokémon Trainer is absent.
5 	, , and 	Pokémon Stadium 2 	 	Represents -type.
6 	and 	Kalos Pokémon League	 	Represents -type. Squirtle's Pokémon Trainer is absent. The CPU will be the default Greninja if the player chooses the black costume.
Bonus Stage	Bonus Stage	Bonus Stage 	Bonus Stage 	Bonus Stage
Final 	 	 	(Less than 7.0 intensity) (Intensity 7.0 or higher)	On intensity 7.0 and higher, fights alongside Master Hand.
Note: All rounds except the sixth round take place on Pokémon Stadium and Pokémon Stadium 2. If applicable, each stage will also shift to their appropriately-typed form at the earliest possible opportunity. (The stages remain in their default form in rounds 3 and 5, as none of the stages have Psychic or Fighting-themed forms.)
Credits roll after completing Classic Mode. Completing it as Greninja has accompany the credits.
==Role in World of Light==
Greninja was among the fighters that were summoned to fight the army of Master Hands.
During the opening cutscene, Greninja was present on the cliffside when Galeem unleashed his beams of light. Greninja leaped into the air to avoid one of the beams, which hit instead. Greninja was hit shortly after and vaporized, getting imprisoned by Galeem afterward along with the other fighters, sans . A puppet fighter cloned from Greninja is later seen alongside ones cloned from , , and other fighters.
Greninja was one of the many fighters that fell under Dharkon's control upon Galeem's first defeat, and it can be found in the Mysterious Dimension at The Dark Realm. It can be seen impeding the path, making it an obligatory unlock.
Greninja is later seen among several other fighters, making their last stand against Galeem and Dharkon. It also shows up in the bad ending where Galeem emerges victorious against Dharkon, witnessing Galeem engulf the world in light.
===Fighter Battle===
No.	Image	Name 	Type	Power 	Stage 	Music
50 	 	Greninja	 	10,600	Kalos Pokémon League (Ω form)	
==Spirit==
Greninja's fighter spirit can be obtained by completing as Greninja. It is also available periodically for purchase in the shop for 300 Gold, but only after Greninja has been unlocked. Unlocking Greninja in World of Light allows the player to preview the spirit below in the Spirit List under the name "???". As a fighter spirit, it cannot be used in Spirit Battles and is purely aesthetic. Its fighter spirit has an alternate version that replaces it with its artwork in Ultimate.
SSBU spirit Greninja.png|418. Greninja
==In Spirit Battles==
===As the main opponent===
Spirit	Spirit 	Spirit 	Spirit 	Battle parameters	Battle parameters	Battle parameters 	Battle parameters 	Battle parameters 	Battle parameters	Battle parameters	Inspiration
No. 	Image 	Name 	Series 	Enemy Fighter(s) 	Type 	Power 	Stage 	Rules 	Conditions 	Music 	Character
154 	 	Donkey Kong Series 	• 	 	1,700 	Mushroom Kingdom U 	N/A 	•The enemy deals damage when falling•The enemy has increased jump power 	 	 	
199 	 	The Legend of Zelda Series 	• 	 	1,800 	Great Bay 	N/A 	•The enemy's neutral special has increased power 	 	 	
385 	 	Star Fox Series 	• • 	 	9,600 	Frigate Orpheon (hazards off) 	N/A 	•Defeat the main fighter to win•Timed battle (1:30)•The enemy tends to avoid conflict 	 	 	
482 	 	Pokémon Series 	• • • 	 	9,900 	Suzaku Castle 	•Hazard: Lava Floor 	•The floor is lava 	 	Suicune 	
516 	 	Pokémon Series 	• 	 	9,900 	Luigi's Mansion (Ω form) 	•Item: Black Hole•Hazard: Slumber Floor	•The floor is sleep-inducing•Only certain Pokémon will emerge from Poké Balls (Darkrai) 	 	 	
770 	 	Metal Gear Solid Series 	•Metal (140 HP)	 	4,200 	Shadow Moses Island 	•Item: Exploding Types 	•Stamina battle•Explosion attacks aren't as effective against the enemy•The enemy is metal 	 	 	
893 	 	Mega Man Series 	• ×3 (60 HP) 	 	3,500 	Norfair (Battlefield form) 	N/A 	•The enemy's neutral special has increased power•Stamina battle•The enemy favors neutral specials	 	 	
1,014 	 	Bayonetta Series 	• 	 	3,800 	New Donk City Hall 	•Temporary Invincibility 	•The enemy becomes temporarily invincible when badly damaged 	 	 	
1,048 	 	Splatoon Series 	• Team ×4 	 	3,900 	Moray Towers 	N/A 	•Timed battle (2:00) 	 	 	
1,143 	 	Kaeru no Tame ni Kane wa Naru	• • 	 	3,600 	Dream Land GB (Castle Lololo interior)	•Assist Trophy Enemies (Sablé Prince) 	•Hostile assist trophies will appear 	(Castle Lololo) 	Frog 	
1,291 	 	ARMS 	• 	 	3,600 	Suzaku Castle 	•Item: Boomerang 	•The enemy has increased move speed 	 	 	
1,291 	• (Moveset 2313, Ninjara Wig, Ninjara Outfit)	ARMS 	 	 	3,600 	Suzaku Castle 	•Item: Boomerang 	•The enemy has increased move speed 	 	 	
This alternative occurs when the corresponding DLC has been purchased and downloaded.
==Alternate costumes==
							
							
==Gallery==
Pokémon Smash Bros.png|Artwork of all playable Pokémon characters and Poké Ball Pokémon, as posted by the official Pokémon Twitter account.
SSBU Greninja Number.png|Greninja's fighter card.
Greninja unlock notice SSBU.jpg|Greninja's unlock notice.
SSBUWebsiteGreninja1.jpg|Greninja coming to a halt on Kalos Pokémon League.
SSBUWebsiteGreninja2.jpg|Charging Water Shuriken next to on Suzaku Castle.
SSBUWebsiteGreninja3.jpg|Jumping on .
SSBUWebsiteGreninja4.jpg|Performing its neutral aerial with Leviathan on Midgar.
SSBUWebsiteGreninja5.jpg|With its Substitute Doll on Wuhu Island after tripping.
SSBUWebsiteGreninja6.jpg|Performing Shadow Sneak on Luigi's Mansion.
SSBUWebsiteLucario3.jpg|Struck by on Pokémon Stadium 2.
The Show's Over.png|Greninja being hit with Joker's All-Out Attack.
===Fighter Showcase Video===
==Trivia==
*In the Pokémon series, Ash-Greninja is only obtainable as a male. The fact that Greninja transforms into Ash-Greninja for its Final Smash, Secret Ninja Attack, implies that Greninja is a male in Ultimate.
*Greninja's new character portrait resembles its air dodge animation.
**It also resembles 's character portrait from Super Smash Bros. 4, but with the arm and leg positions mirrored.
*Greninja's down taunt has a unique property where it will seemingly be absorbed by counters without triggering the counterattack, even against grounded opponents, despite the grounded hitboxes being standard hitboxes. This is because despite the grounded hitboxes being standard hitboxes that are counterable like any other hitbox, the aerial hitboxes actually take priority over the grounded hitboxes, and the aerial hitboxes are windboxes, which cannot trigger counters, but will still be negated by them. Since counters respond to both grounded and aerial hitboxes, the game treats this interaction as a windbox connecting with a counter and completely ignores the regular hitboxes that hit grounded opponents.
**As Greninja's down taunt is the only attack in the game with direct windboxes that trigger hitlag for the user, this gives the unique appearance of the attack striking the counter, but being negated.
*Greninja's fighter number, 50, is the same as the number of its costume in Super Mario Maker. It shares this distinction with .
*Greninja, , , , and are the only base game characters to never appear as minions in any Spirit battles.
*Alongside , Greninja is one of two characters in Ultimate with a taunt that cannot be canceled, due to the fact that their non-cancelable taunts have hitboxes.
**Strangely, this does not apply for and 's taunts that have damaging hitboxes.
**Greninja and Luigi are also the only two characters whose Classic Mode titles feature their names.
*Greninja can also be unlocked immediately after clearing Classic Mode as Sheik, referencing their ninja-like traits and movements.
*Greninja appears slightly tilted in its damage meter compared to its character artwork. This distinction is shared with fellow Pokémon series character .
**Coincidentally, both are final evolutions of starter Pokémon, and both have Dark as their secondary type.
**Both are also found and unlocked in the Dark Realm in World of Light.
*Incineroar and are the only Pokémon that are not encountered in Greninja's Classic Mode route.
*Oddly, Greninja does not vanish when performing a directional air dodge despite the sound effects playing. It shares this oddity with and .
*In Ultimate, Greninja has a weight of 88, which almost matches its weight in Pokémon (in pounds), being 88.2 lbs.
*Because of Greninja's heavy throwing animation, it is unable to damage opponents with 's Wario Bike if thrown from the left, as the large tire will clip through the stage first and cause the bike to bounce off the ground. If thrown in such a way that it does not touch the ground during the throwing animation, it will be able to hit opponents.It took OVER 5 YEARS for this Glitch to be discovered! [SMASH REVIEW 281]
==References==
 
Category:Pokémon (SSBU)
Category:Spirits
es:Greninja (SSBU)