Last Light Inn

== Overview ==
The Last Light Inn was once an abandoned inn, having been recently taken up and transformed into a refuge by the Selûnite cleric , and then later as a base of operations by the Harpers and possibly the Flaming Fists. It currently serves as a safe haven from the Shadow Curse, sheltered from magic by Isobel's moon shield.
The inn can be accessed by crossing the bridge in the Ruined Battlefield.
===Courtyard===
The entrance to the courtyard is secured by rudimentary barricades, manned by the Harpers , , and from atop a makeshift guard tower. Out front of the inn is a yard with a fountain in the middle, filled with Harpers and a Flaming Fist; and can be seen holding a conversation should the Flaming Fists be present. 
A barn and forge to the north houses and the , if they have survived Act One. Killing the Strange Ox in the barn will net the . Up the stairs around the side of the forge is a storage area with a rustic chest containing the .
On the southern side of the courtyard is the Harper , who sells a number of weapons and armour. She can be persuaded into giving the party .
A skinny path beside the guard tower leads down to an underpass by the river. Near the underside of a small bridge connected to the barn is , who takes part in the quest , should she have survived the events of Act One. joins her once he is saved from Moonrise Towers.
===Ground floor===
On the ground floor's main room are and the surviving tiefling refugees that managed to flee to the inn, including the trader by the entrance, their leader and by the hearth, and by the bar; any of which can give the party the quest .
In the southern portion of the room is at an alchemist's table, should he have survived Act One, as well as the cat . can be found playing lanceboard with . If is present, he has a special interaction with Raphael, advancing .
The western room serves as the inn's bunk room and travellers' dorm. The door to the room is either guarded by , or remains unguarded should the Flaming Fists be present at Last Light. The room serves as a main base for and the Flaming Fists if they are present. Also in this room is , an ancient but Flaming Fist essential for the quest; either interacting with Tumeril or prompts the quest to start.
The north-western room serves as a private bedroom. and can be seen chatting in it if the tiefling refugees are present. A loose plank in the room can be discovered through a , revealing the .
If the tieflings in , and the deep gnomes in have been rescued, the following characters join the others in the inn's main room:
* joins Alfira at the hearth.
* joins Rolan at the bar.
* joins Rolan at the bar.
* at a table next to the western room.
* at a table next to the western room.
* at a table next to the western room.
The following characters disappear from the inn depending on certain events:
* after .
* after leaving Last Light Inn for the first time. If coming back after is completed, then Rolan is saved.
* after leaving Last Light Inn for the first time.
* after leaving Last Light Inn for the first time.
* after leaving Last Light Inn for the first time.
* after leaving Last Light Inn for the first time.
===First floor===
Up the stairs is the upper part of the common hall, patrolled by a single Harper. Isobel's bedroom is situated through a door on the northern side, with a number of lore-related items and Selûnite gear such as the .
===Docks===
On the western side of the inn and beneath the ground floor are the docks, devoid of any boats. The docks are patrolled at all times by two dwarven Harper fighters and two tiefling Harper rangers. A wooden door at leads to the cellar. 
===Cellar===
The jail room located at contains a hidden wall (with a smokepowder barrel behind it) blocked by a destructible spiderweb and a pile of crates that leads to a hidden room with a set of locked double metal doors. Past these double metal doors, there is a locked Heavy Chest at that contains the . 
There is another jail room located at , with another hidden wall (also with a smokepowder barrel behind it) blocked by a destructible spiderweb and a pile of crates. Going into the room, on the left side sits another destructible wall. Following the path leads to a secret Selûnite shrine occupied by a group of seven Meenlocks, one of which drops the .
===Graveyard===
Crossing the shore or small bridge on the northern side of the inn leads to a small burial area with the skeletal remains of several Harpers and Flaming Fists. A rough pile of rocks can be revealed east of the graveyard at with a check, and then uncovered with a subsequent check. Digging up this grave unearths a murdered Flaming Fist gnome and the .
=== Harper funeral ===
Along the shore on the south side of the inn at (), a few cairns have been raised to honour fallen Harpers. Witnessing the funeral of and talking to awards the Inspirational Event Tragic Love (Acolyte background) and the Memento Mori (Entertainer background). To receive the inspiration, Yonas' funeral must be witnessed before attacks the inn. 
The party can also turn in the to Meygan, who offers a reward of Gold in return for this memento of him.
==Waypoints==
This location contains the following Waypoint:
* 
==Connected locations==
* 
* 
==Characters==
=== Notable characters ===
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
===Traders===
* 
* 
* 
* 
=== Flaming Fists ===
* 
* 
* 
* 
* 
* 
* 
* 
* 
=== Harpers ===
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
=== Tiefling children ===
* 
* 
* 
==Related quests==
* 
** 
** 
* 
* 
* 
** 
* 
* 
* 
* 
==Notable loot==
Notable items obtained in this location, whether looted, purchased, or obtained as a quest reward:
* - In a locked, trapped chest in the Cellar.
* - Dropped by a Meenlock in the Cellar.
* - Dropped by . 
* - Dropped by Isobel.
* - In the abandoned house by the river to the east, in a locked chest.
* - Above Dammon's smithy, locked in a chest.
* - In the burial area to the north of the inn (across the bridge), on a corpse (Perception and Strength checks needed).
* - In the bedroom in the north west corner of the inn's ground floor, under some floorboards (Perception check needed to find).
===Traders===
Quartermaster Talli sells:
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
Dammon sells:
* 
* 
* 
* 
* 
* 
* 
* 
* 
Mattis sells:
* 
* 
Barcus Wroot sells:
* 
* 
* 
Category:Locations
Category:Act Two Locations