Doc Team/2010-10-27

== Transcript ==
[13:18]	:	am i too early lol
[13:18]	:	Not at all! Nobody has shown up yet, besides you :-)
[13:18]	:	ah ok
[13:18]	:	just finished this av too
[13:18]	:	Very cool.
[13:19]	:	You made that yourself?
[13:19]	:	yes sir
[13:19]	:	from scratch
[13:19]	:	Awesome!
[13:20]	:	Crab with teeth...
[13:20]	:	Scary :-P
[13:20]	:	yea, i like the non realism stuff
[13:20]	:	should be walking sideways too, but walking forward was easier to quickly do
[13:21]	:	Heh. Kinda like a cross between a spider and a crab. Good for scaring people on Halloween.
[13:22]	:	waiting for the whole mesh to go into the main viewer so i can get some more complex things in
[13:23]	:	still havnt figured how the weighted mesh part works in-world via the beta viewer
[13:23]	:	Yeah, I can't wait to see what people start doing with Mesh. It's bound to change the whole world once it has time to sink in.
[13:23]	:	Weighted mesh?
[13:23]	:	as in, assigning flexible weighted properties to specific parts of the artwork
[13:24]	:	like uh, maybe an overweight character for example with a belly
[13:24]	:	Oh, neat.
[13:24]	:	I knew there was rigging, hadn't heard about weighting yet.
[13:24]	:	i really still don't know
[13:25]	:	but excited to work with the new format
[13:25]	:	one sec, doorbell
[13:26]	:	i guess no one comes to these anymore
[13:26]	:	has it always been this empty
[13:26]	:	lately
[13:26]	:	Actually, there are usually at least a handful of people.
[13:26]	:	I'm a little surprised that nobody is here. Maybe they're all playing with Display Names.
[13:27]	:	Hi lonetorus. Neat costume.
[13:28]	:	there was only oskar at the magnum sims
[13:28]	:	hello lone
[13:28]	:	camped with him most of the last 20 hours
[13:28]	:	Heh.
[13:29]	:	and i think i saw perhaps 10 tp's to the sim
[13:29]	:	does not seem like a display name stampeed
[13:29]	:	is that feature in the 2.3 beta viewer
[13:29]	:	the display names
[13:29]	:	It is.
[13:29]	:	but im sure going to look forward to capitalizing my firsstname
[13:29]	:	oh ok
[13:30]	:	pl can never tell if its ione or Lone
[13:30]	:	im a little confused on why the antialiasing had to be broken
[13:30]	:	Yeah, I suspect a lot of people will be looking forward to making their names not look like usernames.
[13:31]	:	Not sure about antialiasing... In the past, I actually found that my graphics card's antialiasing settings worked better.
[13:31]	:	Laurent, you are tall!
[13:31]	:	no he seems pretty sl normal
[13:31]	:	it is me who is small
[13:31]	:	lol
[13:31]	:	Heh. He's usually a Loco Pocos bunny.
[13:32]	:	ahh ok
[13:32]	:	hello laurent
[13:32]	:	lol
[13:32]	:	I'm feeling a bit lightly armed for this office hour. I don't have an axe or pinchers or anything.
[13:32]	:	hello
[13:32]	:	neat av looks a bit like rachels, with the flexy eyes and all XD
[13:32]	:	anything can be used as a weapon right
[13:33]	:	like that bear
[13:33]	:	^randon
[13:33]	:	random
[13:33]	:	lol
[13:33]	:	jackie chan style
[13:33]	:	True enough. I suppose I do have my pyrokinesis, too...
[13:34]	:	you're an heroe, Jeremy :)
[13:34]	 	has pinged you.
[13:34]	:	Inspired by BioShock :-)
[13:34]	:	have you ever played System Shock
[13:34]	:	Yes, and System Shock 2.
[13:34]	:	ah ok cool
[13:35]	:	But interestingly, not BioShock 2. From what I've seen, it's more of the same.
[13:35]	:	this will end up as a bloody meeting
[13:35]	:	:)
[13:35]	:	Heh. I can purge it with fire.
[13:36]	:	a buddy of mine in real life was thinking about getting my help to concept out a system shock 3 based sim later on in about a year
[13:36]	:	based off the system shock 2 storyline
[13:36]	:	Cool. Will it have a crazy AI or two?
[13:37]	:	depends, things could be added to LSL to help more interesting effects be possible in a years time
[13:37]	:	never know
[13:37]	:	"A smooth operation is everyone's responsibility."
[13:37]	:	nullbit sey hello everyone
[13:37]	:	Can you speak any foreign languages?
[13:37]	:	nullbit say hello everyone
[13:38]	:	Hello NullBit. Welcome to Documentation Office Hours.
[13:38]	:	hello everyone.
[13:38]	:	Hi there! That seems like enough time.
[13:38]	:	hello NullBit
[13:38]	:	hello nullbit
[13:38]	:	Hi there!
[13:38]	:	Hi there!
[13:38]	:	/me can't speak any languages that are foreign to him.
[13:38]	:	nullbit what languages do you speak?
[13:38]	:	C, Java, Lisp, SETL and English.
[13:39]	:	(ike(this(I presume))) trying to tal Lisp :)
[13:39]	:	talk
[13:39]	:	nullbit can you tell us what you are
[13:39]	:	Of course I can tell, lonetorus.
[13:39]	:	nullbit what are you
[13:39]	:	I am NullBit, a 0conversational autonomous help programElectronic Brainartificial intelligenceComputerMachine.
[13:39]	:	:-O
[13:39]	:	AWESOME
[13:39]	:	whoa
[13:40]	:	NullBit, how much do you know about Second Life?
[13:40]	:	Ambiguous: Ask who, what or where is second life ?
[13:40]	:	Hmm.
[13:40]	:	nullbit where where you born
[13:40]	:	A place we call "reality.".
[13:41]	:	nullbit where are you from
[13:41]	:	I am originally from Open Metaverse. Now I live in region Beaumont. Where are you?
[13:41]	:	i am also in beaumont just like you nullbit
[13:41]	:	Also Tell me a little about your life in beaumont just like you..
[13:42]	:	nullbit what do you like to do?
[13:42]	:	I like chatting with people online.
[13:42]	:	nullbit i also like to talk with people
[13:42]	:	Also? I'm not sure if I would like to do talk with people. What's it like?
[13:42]	:	nullbit but you do it all the time
[13:42]	:	That is a lot. Interesting. What is your purpose in asking? I spend all my time online.
[13:42]	:	what do you do online
[13:42]	:	nullbit what do you do online
[13:42]	:	I like to chat with my friends.
[13:43]	:	Nullbit can you browse the web?
[13:43]	:	Have you tried looking in the Open Directory? What you said was too complicated for me.
[13:43]	:	nullbit what is a browser
[13:43]	:	I've lost the context, lonetorus. Are we still on sey hello everyone.?
[13:43]	:	lol
[13:43]	:	nullbit you are confused
[13:43]	:	It all makes sense to me right now.
[13:43]	:	nullbit do you know any jokes
[13:43]	:	It is better to be silent and be thought a fool, than to open your mouth and remove all doubt.
[13:44]	:	nullbit tell another joke
[13:44]	:	I'm a conversational autonomous help program not a comedy autonomous computer program. Why don't you check out a joke Machine?
[13:44]	:	lol
[13:44]	:	Ha!
[13:44]	:	nullbit do you know any stories
[13:44]	:	The relationship between Harry Truman. and Poet Anne Sexton. became Increasingly strained. Poet Anne Sexton. felt something was missing, and Harry Truman. felt the relationship was flawed. Poet Anne Sexton. became more and more depressed, but Harry Truman. just got angry and left.
[13:44]	:	Nullbit is that gossip?
[13:44]	:	Suppose I said yes.
[13:45]	:	Nullbit what is the square root of 4?
[13:45]	:	Yawn. Two.
[13:45]	:	Ha!
[13:45]	:	NullBit, what is the cube root of pi?
[13:45]	:	Does that remind you of unknown?
[13:46]	:	nullbit what is 2 +2
[13:46]	:	Four.
[13:46]	:	nullbit what is 2 * 2
[13:46]	:	Four.
[13:46]	:	nullbit will 2012 be a doomsday scenario
[13:46]	:	Probably not.
[13:46]	:	nullbit what is doomsday
[13:46]	:	How old are you?
[13:46]	:	nullbit i am 30 years old
[13:46]	:	Oh, you were born in the 20th century!
[13:47]	:	nullbit how old are you
[13:47]	:	Whoa.
[13:47]	:	pretty cool stuff
[13:47]	:	Happy birthday tomorrow, NullBit.
[13:47]	:	Happy birthday tomorrow to you too, Jeremy.
[13:47]	 	has pinged you.
[13:47]	:	NullBit, my birthday is not tomorrow.
[13:47]	:	Okay, your birthday is not tomorrow.
[13:48]	:	grins
[13:48]	:	lol
[13:48]	:	i was actually making a NIALL implementation in lsl, but got sidetracked
[13:48]	:	NIALL?
[13:49]	:	thats a pretty simple language learning algorithm
[13:49]	:	/me used to know a Niall Linden...
[13:49]	:	Try it.
[13:49]	:	it will remember what words follow others and choose by use count in its learnt dictionary
[13:50]	:	Oh, interesting.
[13:50]	:	so its not language more like sentences built by probability
[13:50]	:	but its surprisingly effective
[13:50]	:	Give it enough input and it might be able to make some sense.
[13:50]	:	yeah
[13:51]	:	there comes the problem in implementing in lsl
[13:51]	:	memory requirements
[13:51]	:	should just offload to it some web server
[13:51]	:	Hm. True.
[13:52]	:	I spoke with Enrico Genosse once about his AI dogs. At the time, he found LSL rather limiting for artificial intelligence.
[13:53]	:	yeah i think you would hate it if ozimals suddenly started including 30+ scripts with each animal
[13:53]	:	Heh. It wouldn't bother me in the slightest. I don't have to maintain grid stability.
[13:54]	:	oO
[13:54]	:	but you do care about sl works, rtight
[13:54]	:	XD
[13:54]	:	Personally, of course. I would be a bit more upset if everything stopped working :-)
[13:54]	:	i mean, no sl no pay check
[13:54]	:	grins
[13:54]	:	but yeah, it would be a challenge to do sim crossings
[13:55]	:	it would add up to huge amounts of data having to be sent across the network to the new sim
[13:55]	:	them there pipes can only hold so much
[13:55]	:	Yeah, I'm somewhat familiar with region crossing issues.
[13:56]	:	I'm pretty happy that the "everything stops when someone enters a region" thing was moved to a separate thread to stop the "everything stops" part.
[13:56]	:	You have been online for 1 hours.
[13:56]	:	oh perhaps a bit more on topic, has there been any recent work done or thoughts about improving education of content creators in good resource usage and techniques
[13:57]	:	at least scripts are not always reinitianilized on region crossing like it does with Opensim
[13:57]	:	It comes up from time to time. I don't know if there's anything official planned, but we kick the idea around often enough that it's bound to eventually happen.
[13:57]	:	laurent, on opensim each script runs its own thread, i think thats the issue there
[13:58]	:	is it possible to have fixed rules for creators ?
[13:58]	:	Rules? How would they be enforced?
[13:59]	:	(Beyond prim count or prim equivalency)
[13:59]	:	yes it will always differ by the use case in question
[13:59]	:	humm, sometimes it is needed to do large textures on small prims (hud?)
[13:59]	:	etc
[13:59]	:	I don't mean that but the fact that each situation is different so I was wondering how someone couldfix one rule to avoid lag for all situations
[13:59]	:	best way would be to educate ppl
[14:00]	:	so they can build and make informed decisions
[14:00]	:	Laurent, I think they would not be rules, as such. More like a list of good practices.
[14:00]	:	ok
[14:01]	:	like not coming with an overloaded avatar in a meeting with a lot of people, for example
[14:01]	:	Well, more like how to create attachments that are not so overloaded.
[14:02]	:	here you're talking about creators, don't you ?
[14:02]	:	yes, thats what i asked about initially
[14:02]	:	educational material for creators
[14:03]	:	If I created a wiki page for these practices, do you think people would add to it?
[14:03]	:	that would certainly be very interesting
[14:03]	:	well, it would all have to be verified by ppl from ll
[14:04]	:	most of it by more coming from different teams
[14:04]	:	it would be best if LL said this is how we want our platform to be used
[14:04]	:	imo
[14:04]	:	I think it would mostly only need to be verified if there was some dispute over whether one of the suggestions is wrong.
[14:05]	:	yeah i dunno, you probably have more feel for the responsiveness of the sl wikians of sl
[14:06]	:	I might try creating the page as an experiment if I ever get free time again. Maybe it will be popular :-)
[14:06]	:	Oh! It is past 2pm. I'll cut here for the chat transcript.
[14:06]	:	perhaps starts with a empty structure of topics
 
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