nyuuzyou/wikis huggingface dataset:
LEGO Super Soccer Adventure (Apr 24, 2003 prototype)

A prototype of the unreleased LEGO Super Soccer Adventure for the PlayStation 2.
==Notes==
*Build notes are displayed prior to starting the game.
==Screenshots==
LegoSuperSoccerApr24_1.png
LegoSuperSoccerApr24_2.png
LegoSuperSoccerApr24_3.png
LegoSuperSoccerApr24_4.png
LegoSuperSoccerApr24_5.png
==See also==
*Redump entry
LEGO Super Soccer Adventure (Jun 5, 2003 prototype)

A prototype of the unreleased LEGO Super Soccer Adventure for the Nintendo GameCube.
==Notes==
*Build notes are displayed prior to starting the game.
==Screenshots==
LegoSuperSoccerJun5_1.png
LegoSuperSoccerJun5_2.png
LegoSuperSoccerJun5_3.png
LegoSuperSoccerJun5_4.png
LegoSuperSoccerJun5_5.png
==See also==
*Redump entry
LEGO Super Soccer Adventure (Mar 27, 2003 prototype)

A prototype of the unreleased LEGO Super Soccer Adventure for the PlayStation 2.
==Notes==
===General Notes===
*Build notes are displayed prior to starting the game.
*This build and onwards is now in 60FPS.
*The version number is placed on the bottom left side of the screen on the title screen.
**It gets loaded in as well as the options before the background, Striker and the music.
*Striker appears larger here and he's in his victory animation.
*The title screen music doesn't loop.
*The options have been upgraded from the previous build.
**Start Game
***West1 - The Wild West
***West Link1 - The Runaway Train
***West Mini1 - Mini Game 1
***Medi2 - Medieval Level 2
**Model Viewer (This lets you view the characters and their animations.)
***The D-PAD or the Left Analog Stick cycles through the animations and scrolls through the list of characters.
***The Right Analog Stick rotates and zooms on the model.
**Show Credits (This just shows the "Developed by Blitz Games" screen.)
*This build and onwards now has a loading screen with a spinning white circle.
==Screenshots==
LegoSuperSoccerMar27_1.png
LegoSuperSoccerMar27_2.png
LegoSuperSoccerMar27_3.png
LegoSuperSoccerMar27_4.png
LegoSuperSoccerMar27_5.png
==See also==
*Redump entry
LEGO The Hobbit (Apr 3, 2014 Patch Data prototype)

A Patch Data prototype of LEGO The Hobbit for the Xbox 360.
==Notes==
* This Patch Data was found on the hdd XDK dump 11.03.2024 (targman executables). This build was extracted by funtimeandrefoxy on Oct 29, 2024 and no fixs were necessary.
* The build date is not precise, it was based on the date the file was modified.
LEGO The Hobbit (Apr 4, 2014 demo prototype)

A prototype of LEGO The Hobbit for the Xbox 360.
==Notes==
* This build was found on the hdd XDK dump 11.03.2024 (targman executables). This build was extracted by funtimeandrefoxy on Oct 29, 2024 and no fixs were necessary.
* Although it is a demo, it is a few days older than the final demo.
* This build is slightly larger than the final demo.
* It appears to be on a black screen in the August 18, 2024 version of Xenia Canary. However, the build doesn't seem to be corrupted.
LMK: The Lady, the Mage and the Knight (Sep 6, 1998 prototype)

A tech demo of the 16bit iteration of The Lady, the Mage and the Knight made for CeBit.
==Notes==
*Also known as "Legenden der Magierkriege" in germany
*Research suggests this was the demo used for CeBit in 1998
*Sadly the original unmodified form of the demo has never been distributed, it was released as part of a Kickstarter campaign from Larian Studios
*The demo can be obtained by buying certain Divine Divinity games on GOG.com
==See also==
* https://www.gog.com/de/game/divinity_2_developers_cut
LTDemo (Mar 4, 2004 prototype)

A prototype of the unreleased LTDemo for the Microsoft Xbox.
==Notes==
* Appears to only run properly on a Xbox or on emulators with 128MB of memory.
* Developed by LTStudios. Likely to be one of the last projects they worked on considering that the studio was closed down in May 2004.
* Contains leftover assets from Crash vs Spyro Racing, another LTStudios pitch for a kart racer.
* Pressing White on the Xbox controller activates a profiler.
==Screenshots==
File:LTDemoMar4_1.png
File:LTDemoMar4_2.png
File:LTDemoMar4_3.png
File:LTDemoMar4_4.png
==Videos==
<youtube width="320" height="240">Uli-uWxsI3M</youtube>
Lakers versus Celtics and the NBA Playoffs (Prototype)

A prototype of Lakers versus Celtics and the NBA Playoffs for the Sega Mega Drive.
==Notes==
* Late prototype.
* Different narration dialog.
==Screenshots==
Lakers versus Celtics and the NBA Playoffs (Prototype).2021-07-22 12.44.06.png
Lakers versus Celtics and the NBA Playoffs (Prototype).2021-07-22 12.44.14.png
Lakers versus Celtics and the NBA Playoffs (Prototype).2021-07-22 12.44.19.png
Lakers versus Celtics and the NBA Playoffs (Prototype).2021-07-22 12.44.39.png
Lakers versus Celtics and the NBA Playoffs (Prototype).2021-07-22 12.44.47.png
Lakers versus Celtics and the NBA Playoffs (Prototype).2021-07-22 12.45.07.png
Lakers versus Celtics and the NBA Playoffs (Prototype).2021-07-22 12.45.13.png
Lakers versus Celtics and the NBA Playoffs (Prototype).2021-07-22 12.45.15.png
Lakers versus Celtics and the NBA Playoffs (Prototype).2021-07-22 12.45.20.png
Lakers versus Celtics and the NBA Playoffs (Prototype).2021-07-22 12.45.31.png
==Files==
==Acknowledgments==
Special thanks to Frank Cifaldi at the Video Game History Foundation and the anonymous donor for this part of the lot! A huge thanks to ehw for researching this prototype! 
==See also==
* New Years 2022 (January 1, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
* Video Game History Foundation (VGHF)
Lamborghini (Dec 10, 2002 prototype)

A prototype of the unreleased Lamborghini for the Microsoft Xbox.
==Notes==
*Appears to be a full build of the game that was used to beta test Xbox Live functionality.
*The executable requires a patch to run due to the Entry Point and Kernel Image Thunk Address being encoded with unusual XOR keys (0xE682F45B & 0x46437DCD).
*Patches have been provided here, in the original release thread, as well as with the external download.
==Screenshots==
LamborghiniDec10_1.png
LamborghiniDec10_2.png
LamborghiniDec10_3.png
LamborghiniDec10_Title.png
LamborghiniDec10_4.png
LamborghiniDec10_5.png
LamborghiniDec10_6.png
LamborghiniDec10_7.png
==Origin==
Lamborghini.jpg|Disc front.|Disc front.
==See also==
* Archived release thread on ObscureGamers.
* Redump.org entry
Landstalker: The Treasures of King Nole (Jul 13, 1993 build)

An altered final build of Landstalker for the Sega Mega Drive.
==Notes==
* Same as US final, but with "Sega_Channel" XORed at the end.	
== Screenshots ==
File:LANDSTLK000.png
File:LANDSTLK001.png
File:LANDSTLK002.png
File:LANDSTLK003.png
File:LANDSTLK004.png
File:LANDSTLK005.png
== Header ==
00000100 53 45 47 41 20 47 45 4e 45 53 49 53 20 20 20 20 SEGA GENESIS 
00000110 28 43 29 53 45 47 41 20 31 39 39 33 2e 4a 55 4c (C)SEGA 1993.JUL
00000120 4c 61 6e 64 73 74 61 6c 6b 65 72 20 20 20 20 20 Landstalker 
00000130 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000140 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000150 4c 61 6e 64 73 74 61 6c 6b 65 72 20 20 20 20 20 Landstalker 
00000160 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000170 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000180 47 4d 20 4d 4b 2d 31 33 35 33 20 2d 30 30 f3 7c GM MK-1353 -00.|
00000190 4a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 J 
000001a0 00 00 00 00 00 1f ff ff 00 ff 00 00 00 ff ff ff ................
000001b0 52 41 f8 20 00 20 00 01 00 20 3f ff 20 20 20 20 RA. . ... ?. 
000001c0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001d0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001e0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001f0 55 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 U 
== Files ==
Lara Croft Tomb Raider: Anniversary (Apr 11, 2007 prototype)

A prototype/prerelease build of Lara Croft Tomb Raider: Anniversary (usually referred to as Tomb Raider: Anniversary) for the PlayStation 2 from 2007-04-11 (about three weeks before the earliest known release build).
==Notes==
* An review build dated about a month before the final.
* Debugging features have been disabled.
==Acknowledgments==
Thanks to Gh0stBlade for preserving and sharing this rare artifact of gaming history!
==See also==
* Original release page on Archive.org
Lara Croft Tomb Raider: Anniversary (Apr 6, 2007 prototype)

A prototype of Lara Croft Tomb Raider: Anniversary for the PlayStation 2.
==Notes==
*An NTSC build dated about a month before the final. This build is identical to the March 14th preview build in all but the MODULES\DLINK.IRX file, which has an earlier build date in that version.
*Disc markings indicate this is a preview build.
*Some of the opening logos are replaced with placeholders.
*The main menu screen is unfinished.
*Lara's ponytail is bizarrely rigid on the main menu screen.
*Croft Manor is not unlocked from beginning in this build.
*The calibration screen shown before starting the game looks a bit different to how it looks in the final game.
*Some of the loading screens differ from final.
*To access the debug menu, press the Square + Circle button.
*Switching to software mode (F9) fixes display issues in PCSX2.
*Miscellaneous Notes:
**Game is emulatable (in PCSX2): Issues (as of March 17, 2021).
**Game contains dongle protection: No.
==Screenshots==
File:TombRaiderAnniversary-Apr06-Intro.png|Intro sequence
File:TombRaiderAnniversary-Apr06-Title.png|Title screen
File:TombRaiderAnniversary-Apr06-1.png|Calibration Settings
File:TombRaiderAnniversary-Apr06-2.png|Gameplay
File:TombRaiderAnniversary-Apr06-3.png|Gameplay
File:TombRaiderAnniversary-Apr06-4.png|Gameplay
File:TombRaiderAnniversary-Apr06-5.png|Gameplay
==Origin==
File:PS2 - Tomb Raider Anniversary 04-06-2007.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Hwd45 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
*Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
*Cutting Room Floor (TCRF)
*Internet Archive (IA)
Lara Croft Tomb Raider: Anniversary (Apr 8, 2007 prototype)

A prototype of Lara Croft Tomb Raider: Anniversary for the PlayStation 2.
==Notes==
* An NTSC review build dated about a month before the final.
* Switching to software mode (F9) fixes display issues in PCSX2.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Issues (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
TombRaiderAnniversary-Apr08Review-Intro.png|Intro sequence
TombRaiderAnniversary-Apr08Review-Title.png|Title screen
TombRaiderAnniversary-Apr08Review-1.png|Gameplay
TombRaiderAnniversary-Apr08Review-2.png|Gameplay
TombRaiderAnniversary-Apr08Review-3.png|Gameplay
TombRaiderAnniversary-Apr08Review-4.png|Gameplay
TombRaiderAnniversary-Apr08Review-5.png|Gameplay
==Origin==
PS2 - Tomb Raider Anniversary 4-20-07 Review.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Hwd45 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Lara Croft Tomb Raider: Anniversary (Mar 10, 2007 prototype)

A prototype/prerelease build of Lara Croft Tomb Raider: Anniversary (usually referred to as Tomb Raider: Anniversary) for the PlayStation 2 from 2007-03-10 (about three months before the earliest known release build).
==Notes==
* This is a preview build of the game.
* Very obvious placeholder assets in some places.
* Press Square + Circle to access an extensive debug menu.
* Includes test/debugging areas such as container 1.
==Acknowledgments==
Thanks to Gh0stBlade for preserving and sharing this rare artifact of gaming history!
==See also==
* Original release page on Archive.org
Lara Croft Tomb Raider: Anniversary (Mar 14, 2007 prototype)

A prototype of Lara Croft Tomb Raider: Anniversary for the PlayStation 2.
==Notes==
* An NTSC preview build dated about two months before the final. This build is identical to the April 6th build in all but the MODULES\DLINK.IRX file, which has a later build date in that version.
* Some of the opening logos are replaced with placeholders.
* The main menu screen is unfinished.
* Lara's ponytail is bizarrely rigid on the main menu screen.
* Croft Manor is not unlocked from beginning in this build.
* The calibration screen shown before starting the game looks a bit different to how it looks in the final game.
* Some of the loading screens differ from final.
* Switching to software mode (F9) fixes display issues in PCSX2.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Issues (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
TombRaiderAnniversary-Mar14Preview-Intro.png|Intro sequence
TombRaiderAnniversary-Mar14Preview-Title.png|Title screen
TombRaiderAnniversary-Mar14Preview-1.png|Gameplay
TombRaiderAnniversary-Mar14Preview-2.png|Gameplay
TombRaiderAnniversary-Mar14Preview-3.png|Gameplay
TombRaiderAnniversary-Mar14Preview-4.png|Gameplay
TombRaiderAnniversary-Mar14Preview-5.png|Gameplay
==Origin==
PS2 - Tomb Raider Anniversary Preview 3-14-07.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Hwd45 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Lara Croft Tomb Raider: Anniversary (May 19, 2007 prototype)

A prototype/prerelease build of Lara Croft Tomb Raider: Anniversary (usually referred to as Tomb Raider: Anniversary) for the PlayStation Portable from 2007-05-19 (about ten weeks before the game was first released).
==Notes==
* This is an internal build of the game.
* Press Square + Circle to access an extensive debug menu.
* Includes test/debugging areas such as container 1.
* Like most PSP development builds, it was distributed as UMD layer images on a DVD-R. Because it is a dual-layer UMD, converting the files on the release image requires several steps, and CVLT OF OSIRIS has included both the original DVD-R image (Tomb_Raider-Anniversary-2007-05-19.iso) and a version that is ready to play in an emulator (Tomb_Raider-Anniversary-2007-05-19-Converted-Bootable.iso).
* If you wish to recreate the bootable image from the original dump instead of using the premade bootable image, follow these steps:
** Extract the USER_L0.IMG and USER_L1.IMG files from the DVD-R dump.
** Concatenate the two files together, layer 0 first, layer 1 second into a new file named Tomb_Raider-Anniversary-2007-05-19-Converted-Bootable.iso.
** Download UMDGen (https://www.romhacking.net/download/utilities/1218/) if you do not have it already.
** Open the ISO in UMDGen.
** In UMDGen, navigate to the \PSP_GAME\SYSDIR folder and right-click on BOOT.BIN.
** In the menu, choose File Relinker, then Use Selected File as Source.
** Right-click on EBOOT.BIN.
** In the menu, choose File Relinker, then Relink to '\PSP_GAME\SYSDIR\BOOT.BIN'.
* The UMDGen steps may be optional for some PSP emulators.
==Acknowledgments==
Thanks to Gh0stBlade for preserving and sharing this rare artifact of gaming history!
==See also==
* Original release page on Archive.org
Lara Croft Tomb Raider: Anniversary (Sep 20, 2007 prototype)

A prototype of Tomb Raider: Anniversary for the Wii.
==Notes==
* Trademark screen is slightly different.
* Other differences are unknown.
* Disc information:
** Header Product Code: RLRE4F
** Header Version Number: 0
** Header Title: Tomb Raider Anniversary
** Executable Name: /main.dol
** Latest date in DOL: 5/17/2007 3:52:00 PM
** Latest date in DOL (final build): 5/17/2007 15:52
** Apploader date: 3/1/2007
** Apploader date (final build): 3/1/2007 0:00
** Errors (Data Blocks): 0
** Errors (Unused Blocks): 0
* Miscellaneous Notes:
** Game is emulatable in Dolphin: Yes (as of December 25, 2022).
*** Issues: None.
** Debug enabled: No
==Screenshots==
RLRE4F_2022-12-24_23-49-41.png
RLRE4F_2022-12-24_23-49-46.png
RLRE4F_2022-12-24_23-49-53.png
RLRE4F_2022-12-24_23-49-55.png
RLRE4F_2022-12-24_23-49-58.png
RLRE4F_2022-12-24_23-50-03.png
RLRE4F_2022-12-24_23-50-08.png
RLRE4F_2022-12-24_23-50-10.png
RLRE4F 2022-12-24 23-50-13 1.png
RLRE4F 2022-12-24 23-50-13.png
RLRE4F 2022-12-24 23-50-22.png
RLRE4F 2022-12-24 23-50-34.png
RLRE4F 2022-12-24 23-50-19.png
RLRE4F 2022-12-24 23-50-51.png
RLRE4F 2022-12-24 23-51-14.png
RLRE4F 2022-12-24 23-51-20.png
RLRE4F 2022-12-24 23-50-32.png
RLRE4F 2022-12-24 23-51-04.png
RLRE4F 2022-12-24 23-51-37.png
RLRE4F 2022-12-24 23-51-41.png
RLRE4F 2022-12-24 23-51-46.png
==Origin==
Tomb Raider Anniversary.JPG|Disc front.
==Files==
Archive Contents:
Download File:
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: Xbox 360 and Wii (December 25, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Lara Croft and the Guardian of Light (Jun 25, 2010 prototype)

A prototype of Lara Croft and the Guardian of Light for the Xbox 360.
==Notes==
* Predates the final build by almost a month.
* Original filename: Lara Croft and the Guardian of the Light ((Jun 25 2010)).zip
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
 
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Last Bronx (Jun 9, 1997 prototype)

A prototype of Last Bronx for the Sega Saturn.
==Notes==
* Compiled almost a month before the final JP build.
* Boots right to the title screen, there are no demos or FMV after the title screen.
* When you press start on the title scren, it goes right to the character select screen. There are no menus or option
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
==Screenshots==
Sat - Last Bronx 6-27 pre-0000.png
Sat - Last Bronx 6-27 pre-0001.png
Sat - Last Bronx 6-27 pre-0002.png
Sat - Last Bronx 6-27 pre-0003.png
Sat - Last Bronx 6-27 pre-0004.png
Sat - Last Bronx 6-27 pre-0005.png
Sat - Last Bronx 6-27 pre-0006.png
Sat - Last Bronx 6-27 pre-0007.png
Sat - Last Bronx 6-27 pre-0008.png
Sat - Last Bronx 6-27 pre-0009.png
Sat - Last Bronx 6-27 pre-0010.png
Sat - Last Bronx 6-27 pre-0011.png
Sat - Last Bronx 6-27 pre-0012.png
Sat - Last Bronx 6-27 pre-0013.png
Sat - Last Bronx 6-27 pre-0014.png
Sat - Last Bronx 6-27 pre-0015.png
Sat - Last Bronx 6-27 pre-0016.png
Sat - Last Bronx 6-27 pre-0017.png
Sat - Last Bronx 6-27 pre-0018.png
==Origin==
Sat - Last Bronx 6-27 pre.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Last Mission (Jul 6, 1987 build)

A build of Last Mission for the Commodore 64.
==Notes==
* To load the game:
LOAD"LAST11",8
RUN
:* The game disk has two debugging executables labeled "NOCOLL" and "INFINITE"; the former disables collision while the latter grants the player infinite lives
* Likely the final build, but on a floppy disk instead of a cassette tape
* Released alongside source code
==Origin==
LastMission Jul61987 disk.jpg|Floppy disk (game)
LastMission Jul61987 sourcedisk.jpg|Floppy disk (source code)
==See also==
* Keith Purkiss C64 Archive - Games That Weren't
Lazer Tag (Feb 18, 1988 prototype)

A prototype of Lazer Tag for the Commodore 64.
==Notes==
* To load the game:
LOAD"LAZERTAG",8
RUN
:* The game disk appears to have a debugging executable labeled "CHEAT"; there's an additional instruction compared to the regular "LAZERTAG" executable after the music is loaded, as follows:
:POKE 15066,64
* Released alongside source code
* Other differences unknown
==Origin==
LazerTag Feb181988 disk.jpg|Floppy disk (game)
LazerTag Feb181988 sourcedisk.jpg|Floppy disk (source code)
==See also==
* Keith Purkiss C64 Archive - Games That Weren't
Le Mans 24 Hours (Aug 20, 2000 prototype)

A prototype of Le Mans 24 Hours (also known as Test Drive Le Mans in North America) for the Sega Dreamcast.
==Notes==
* "Release Candidate 1"
* Cheats are available in the option
** Start + X - Change cars
** Start + A - Free camera (car)
** Start + B - Free camera
==Screenshots==
File:Le Mans 24 Hours (Aug 20, 2000 prototype) boot.png
Le Mans 24 Hours (Sep 29, 1999 prototype)

A prototype/prerelease build of Le Mans 24 Hours (known as Test Drive: Le Mans in North America) for the PC from 1999-09-29 (about three months before the European release build, and six months before the North American release build).
==Origin==
Le_Mans_24_Hours-1999-09-29-01-Disc-Small.png|Disc front
==See also==
* Original release page on Archive.org
Learn and Play: Blackjack & Solitaire (Aug 9, 1994 prototype)

A prototype of Learn and Play: Blackjack & Solitaire for the Game Boy.
==Notes==
* Prototype of an unreleased poker game by Spidersoft. Possibly a port of Poker Face Paul that appeared on the Sega Game Gear that same year. Cancelled for unknown reasons.
* Trying to play Solitaire results in glitchy graphics. This might be evidence of a bad compile or bad dump. Or possibly the header is configured incorrectly.
==Screenshots==
Learn and Play - Blackjack & Solitaire (Aug 9, 1994 prototype).2021-07-28 13.42.29.png
Learn and Play - Blackjack & Solitaire (Aug 9, 1994 prototype).2021-07-28 13.42.39.png
Learn and Play - Blackjack & Solitaire (Aug 9, 1994 prototype).2021-07-28 13.42.47.png
Learn and Play - Blackjack & Solitaire (Aug 9, 1994 prototype).2021-07-28 13.42.51.png
Learn and Play - Blackjack & Solitaire (Aug 9, 1994 prototype).2021-07-28 13.42.58.png
Learn and Play - Blackjack & Solitaire (Aug 9, 1994 prototype).2021-07-28 13.43.03.png
Learn and Play - Blackjack & Solitaire (Aug 9, 1994 prototype).2021-07-28 13.43.07.png
Learn and Play - Blackjack & Solitaire (Aug 9, 1994 prototype).2021-07-28 13.43.10.png
Learn and Play - Blackjack & Solitaire (Aug 9, 1994 prototype).2021-07-28 13.43.15.png
Learn and Play - Blackjack & Solitaire (Aug 9, 1994 prototype).2021-07-28 13.43.25.png
Learn and Play - Blackjack & Solitaire (Aug 9, 1994 prototype).2021-07-28 13.43.28.png
Learn and Play - Blackjack & Solitaire (Aug 9, 1994 prototype).2021-07-28 13.43.45.png
==Files==
==Acknowledgments==
Special thanks to Frank Cifaldi at the Video Game History Foundation and the anonymous donor for this part of the lot! A huge thanks to ehw for researching this prototype! 
==See also==
* New Years 2022 (January 1, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
* Video Game History Foundation (VGHF)
Left 4 Dead (DLC The Survival Pack prototype)

A prototype DLC of Left 4 Dead for the Xbox 360.
==Notes==
* This dlc was found on the hdd SAMSUNG500GB. This dlc was extracted by funtimeandrefoxy on Jan 4, 2025.
* The description of the dlc is “FIXME” which means that it has some bug that it's supposed to fix (probably in some files that are different from the retail version).
* __preload_section.pre, l4d_hospital03_sewers_h_0.360.lmp, l4d_hospital04_interior_h_0.360.lmp, l4d_smalltown02_drainage_h_0.360.lmp, l4d_smalltown03_ranchhouse_h_0.360.lmp are slightly larger in this version.
* There are two exclusive files that don't exist in the retail DLC, mainmenu.res and game_sounds_terror.txt.
* There is a exclusive folder named “ui” located in dlc.360.zip\sound that does not exist in the retail version. The files it contains are holdout_medal.360.wav, holdout_playerrec.360.wav and holdout_teamrec.360.wav.
To Do: Check exactly what the unique files do in the game.
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
Left 4 Dead (Oct 27, 2008 demo)

A demo build of Left 4 Dead for the Xbox 360.
==Notes==
* This demo only allows you to play the first two levels of the No Mercy campaign.
* It doesn't seem to be possible to get to the main menu in the Nov 3, 2024 version of Xenia Canary.
==See also==
* Origin of the build.