Black out

----
The player will black out (Japanese: lose hope, lit. plunge into darkness) when all the on the player's team faint. This is comparable to a screen for the Pokémon games. It generally occurs in but it can also occur in the overworld due to the effects of prior to Generation IV. Starting in Generation IX, the player can also black out by running from an in-game battle.
In English releases of the Generation and games, and Japanese releases of the Generation II games and , the player will instead white out (Japanese: plunge into white). In English versions starting in Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!, the player will instead be overwhelmed by their defeat. Both of these are identical in function to blacking out.
==Effects==
===Core series===
The player will lose a sum of . In battles, money will be given to the winner, while in battles with wild Pokémon, money will be dropped in panic. Before Generation IV, half of the player's money on hand was lost and this loss was not explicitly stated to the player. In and Generation IV onward, however, the money lost depends on the level of the player's and the number of Badges earned. In these games, the player receives a message about how much was lost, unless no money was lost at all (because the player had 0 before blacking out). Prior to Generation VI, the Pokémon will not be given the opportunity to evolve if player blacks out. In Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!, the player will not lose any money in a wild battle.
Furthermore, the player will rush back to the last visited Pokémon Center to restore their Pokémon's health. This will not occur in special occasions such as the player's initial battle as a Trainer in , , , , , , or in and battle facilities. In FireRed, LeafGreen, and from Generation IV onwards, a small cutscene plays featuring a description of the player's rush back to the Pokémon Center and protecting the party from harm. If the last place healed was the player's house, a slightly different description is shown. If the player blacks out during a Sky Battle but still has usable Pokémon in their party which were ineligible for the battle, they will not be returned to a Pokémon Center.
If a Pokémon Center has not been used at all before the party has fainted, the player's mother will revive the party and remark about stocking up on Potions.
 in Generation I causes a black out to occur in the overworld without ed Pokémon by storing all party Pokémon in the Pokémon Storage System except for the ones that have fainted.
In , , , if the player blacks out after taking the Mystery Egg from Mr. Pokémon but before visiting any Pokémon Center, they will be returned to Cherrygrove City's Pokémon Center. This prevents the player from skipping the first battle with by blacking out and returning directly to the player's house.
In , losing a battle does not cause the player to black out. If a battle is lost against a wild Pokémon, they can continue their adventure defenseless; if a Trainer battle is lost, they are offered a chance to retry it. Instead, the player can black out on sustaining enough damage themselves from wild Pokémon attacks, hazards from the environment, or falling from a high place. Upon blacking out (the message "Everything went black!"), they will be returned to the last visited camp, having lost some items from their satchel. If the player loses a battle against a frenzied Noble Pokémon or any other boss, such as , the penalty of losing items does not apply; they can choose to restart the battle, continue, or accept defeat.
In , the regular conditions and effects of blacking out are reinstated, with one new case: unlike previous generations, the player can now run from Trainer battles, which causes them to black out immediately.
====Formula for money lost====
In the Generation I games, Generation II games, and , the amount of money lost is simply half of the money the player has. In , and all games from Generation IV onwards, the money lost is calculated using the following formula:
MoneyLost = Level \times Base
Where Level is the level of the player's highest-level Pokémon and Base is looked up using the appropriate table below.
 	Base payout	Base payout
 	& 	&
0	8 	8
1	16 	16
2	24 	24
3	36 	36
4	48 	48
5	60 	64
6	80 	80
7	100 	100
8	120 	120
 	Base payout
 	
None of the below	8
Melemele Trial 	16
Akala Trial 	32
Ula'ula Trial 	56
Poni Trial 	88
Island Challenge 	120
For example, if the player has seven Badges and loses a battle with only a Level 96 in their party, 9600 will be lost. The minimum amount of money that the player can lose is 8 (if the Pokémon with the highest level in the player's party is level 1 and the player has 0 Badges; 1×8=8), while the maximum is 12000 (if the Pokémon with the highest level in the player's party is level 100 and the player has 8 Badges or the Island Challenge Completion stamp; 100×120=12000).
If the player is currently holding less money than the amount calculated, they will simply lose all their money when they black out.
===Side series===
In , the amount of money lost when the player whites out is half of the money the player has. The player will usually respawn at the last visited Pokémon Center, or in the Outskirt Stand if a Pokémon Center has not been used.
In , the amount of money lost when the player whites out is 16 × the level of the player's highest-level Pokémon. The player will respawn in a spot in the current location; for example, the player respawns at the entrance to the grounds if the player whites out at Kaminko's House, while the player respawns in Acri's house if the player whites out in Gateon Port.
==Quotes==
 When running out of usable Pokémon
Games	Wild battle 	Trainer battle
 	<player> is out of useable <sc>Pok</sc>é<sc>mon</sc>!	<player> is out of useable <sc>Pok</sc>é<sc>mon</sc>!
 	<player> blacked out! 	<player> blacked out!
 	<player> is out of useable <sc>Pok</sc>é<sc>mon</sc>!	<player> is out of useable <sc>Pok</sc>é<sc>mon</sc>!
 	<player> whited out! 	<player> whited out!
 	<player> is out of <sc>Pok</sc>é<sc>mon</sc>! 	<player> is out of <sc>Pok</sc>é<sc>mon</sc>!
 	<player> whited out! 	<player> whited out!
 	<player> is out of usable <sc>Pok</sc>é<sc>mon</sc>! 	<player> is out of usable <sc>Pok</sc>é<sc>mon</sc>!
 	<player> panicked and lost XX,XXX... 	Player lost against XXX XXXX!
 	<player> panicked and lost XX,XXX... 	<player> paid XX,XXX as the prize money...
 	... ... ... ... 	... ... ... ...
 	<player> whited out! 	<player> whited out!
 	<player> is out of usable Pokémon! 	<player> is out of usable Pokémon!
 	<player> dropped XX,XXX in panic! 	<player> paid out XX,XXX to the winner.
 	... ... ... ... 	... ... ... ...
 	<player> blacked out! 	<player> blacked out!
 	<player> is out of usable Pokémon! 	<player> is out of usable Pokémon!
 	<player> dropped XX,XXX in panic... 	<player> paid out XX,XXX to the winner...
 	<player> blacked out! 	<player> blacked out!
 	<player> has no more Pokémon that can fight! 	<player> has no more Pokémon that can fight!
 	<player> panicked and dropped XX,XXX... 	<player> gave XX,XXX to the winner...
 	<player> blacked out! 	<player> blacked out!
 	You have no more Pokémon that can fight! 	You have no more Pokémon that can fight!
 	You panicked and dropped XX,XXX... 	You gave XX,XXX to the winner...
 	You blacked out! 	You blacked out!
 	You have no more Pokémon that can fight! 	You have no more Pokémon that can fight!
 	N/A 	You gave XX,XXX to the winner...
 	You were overwhelmed by your defeat! 	You were overwhelmed by your defeat!
 	You have no more Pokémon that can fight! 	You have no more Pokémon that can fight!
 	You panicked and dropped XX,XXX... 	You gave XX,XXX to the winner...
 	You were overwhelmed by your defeat! 	You were overwhelmed by your defeat!
 	 	
 When rushing back and protecting the party from any further harm
Games	Pokémon Center 	Home
 	<player> scurried to a <sc>Pok</sc>é<sc>mon Center</sc>, protecting the exhausted and fainted <sc>Pok</sc>é<sc>mon</sc> from further harm…	<player> scurried back home, protecting the exhausted and fainted <sc>Pok</sc>é<sc>mon</sc> from further harm…
 	<player> scurried to a Pokémon Center, protecting the exhausted and fainted Pokémon from further harm... 	<player> scurried back home, protecting the exhausted and fainted Pokémon from further harm...
 	<player> scurried to a Pokémon Center, protecting the exhausted and fainted Pokémon from further harm... 	<player> scurried back home, protecting the exhausted and fainted Pokémon from further harm...
 	<player> scurried to a Pokémon Center, protecting the exhausted Pokémon from any further harm... 	<player> scurried back home, protecting the exhausted Pokémon from any further harm...
 	You scurry back to the Pokémon Center, protecting your exhausted Pokémon from any further harm... 	You scurry back home, protecting your exhausted Pokémon from any further harm...
 	You hurried to the Pokémon Center with your tired Pokémon... 	You hurried home with your tired Pokémon...
 	You scurry back to the Pokémon Center, protecting your exhausted Pokémon from any further harm... 	You scurry back home, protecting your exhausted Pokémon from any further harm...
 	You hurry to the Pokémon Center, shielding your exhausted Pokémon from any further harm... 	You hurry back home, shielding your exhausted Pokémon from any further harm...
 When running away from a Trainer battle
Games	Pokémon Center 	Home
 	You went running to the Pokémon Center to regroup and reconsider your battle strategy...	You went running back home to regroup and reconsider your battle strategy...
 When taking too much damage
Games	Text
 	Everything went black!
==Appearance==
==In other languages==
Category:Game mechanics
de:Ohnmacht
fr:Hors-jeu
it:Essere alle strette
ja:めのまえがまっくらになった!