nyuuzyou/wikis huggingface dataset:
Magic Carpet (Jan 24, 1996 prototype)

A prototype of Magic Carpet for the Sega Saturn.
==Notes==
* Compiled almost a month before the final EU build., the first available retail build.
* Nothing happens if you sit a while at the title screen.
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
==Screenshots==
Sat - Magic Carpet Preview 2-9-96-0000.png
Sat - Magic Carpet Preview 2-9-96-0001.png
Sat - Magic Carpet Preview 2-9-96-0002.png
Sat - Magic Carpet Preview 2-9-96-0003.png
Sat - Magic Carpet Preview 2-9-96-0004.png
Sat - Magic Carpet Preview 2-9-96-0005.png
Sat - Magic Carpet Preview 2-9-96-0006.png
Sat - Magic Carpet Preview 2-9-96-0007.png
Sat - Magic Carpet Preview 2-9-96-0008.png
Sat - Magic Carpet Preview 2-9-96-0009.png
Sat - Magic Carpet Preview 2-9-96-0010.png
Sat - Magic Carpet Preview 2-9-96-0011.png
Sat - Magic Carpet Preview 2-9-96-0012.png
==Origin==
Sat - Magic Carpet Preview 2-9-96.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Magic Carpet 2: The Netherworlds (July 13, 1995 prototype)

A prototype of Magic Carpet 2: The Netherworlds for MS-DOS.
==Notes==
* On the main menu in the bottom middle, there aren't any bloody skulls like there are in final.
* It doesn't seem to be possible to input a name, or load or save the game.
* The music for the main menu appears to be different?
* There's nothing on the menu to tell you what each option does.
* Cursor on the menu is different.
* No hints for joystick or keyboard options on the menu.
* On clicking the planet button on the top left, it just takes you immediately into a level.
* The levels mentioned in the readme don't appear to entirely align with what the levels are?
* In the high-resolution mode, the menu presented when hitting 'i' doesn't appear to be finished?
* When pausing the game, there's no menu.
* Hitting escape just immediately quits the current level.
* There's no options menu. Everything has to be changed via keyboard shortcuts instead.
* Fonts used in-game are different, and smaller.
* Some additional buttons in the input menu seem to be missing in this build.
Magic Darts (Prototype)

A prototype of Magic Darts for the NES.
==Notes==
* Late prototype.
==Screenshots==
Magic Darts (Prototype).2021-07-26 17.08.13.png
Magic Darts (Prototype).2021-07-26 17.08.56.png
Magic Darts (Prototype).2021-07-26 17.09.01.png
Magic Darts (Prototype).2021-07-26 17.09.05.png
Magic Darts (Prototype).2021-07-26 17.09.08.png
Magic Darts (Prototype).2021-07-26 17.09.17.png
Magic Darts (Prototype).2021-07-26 17.09.20.png
==Acknowledgments==
A huge thanks to Frank Cifaldi at the Video Game History Foundation and the Nolan brothers for this release!
==See also==
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Magic Johnson's Fast Break (Prototype)

A prototype of Magic Johnson's Fast Break for the NES.
==Notes==
* Late prototype.
* Screen flashes black upon turning on the game. In the final, the screen flashes green for a brief moment.
* The HUD is grayscale in this build. It's tinted greenish yellow in the final.
==Screenshots==
Magic Johnsons Fast Break (Prototype).2021-07-27 13.33.49.png
Magic Johnsons Fast Break (Prototype).2021-07-27 13.33.57.png
Magic Johnsons Fast Break (Prototype).2021-07-27 13.34.02.png
Magic Johnsons Fast Break (Prototype).2021-07-27 13.34.06.png
Magic Johnsons Fast Break (Prototype).2021-07-27 13.34.12.png
Magic Johnsons Fast Break (Prototype).2021-07-27 13.34.19.png
Magic Johnsons Fast Break (Prototype).2021-07-27 13.34.28.png
Magic Johnsons Fast Break (Prototype).2021-07-27 13.34.34.png
Magic Johnsons Fast Break (Prototype).2021-07-27 13.34.40.png
==Acknowledgments==
A huge thanks to Frank Cifaldi at the Video Game History Foundation and the Nolan brothers for this release!
==See also==
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Magic Knight Rayearth (Oct 8, 1998 prototype)

A prototype of Magic Knight Rayearth for the Sega Saturn.
==Notes==
* Compiled almost a month before the final US build.
* English localization prototype.
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
==Screenshots==
Sat - Magic Knight Rayearth 10-8-98 Review-0000.png
Sat - Magic Knight Rayearth 10-8-98 Review-0001.png
Sat - Magic Knight Rayearth 10-8-98 Review-0002.png
Sat - Magic Knight Rayearth 10-8-98 Review-0003.png
Sat - Magic Knight Rayearth 10-8-98 Review-0004.png
Sat - Magic Knight Rayearth 10-8-98 Review-0005.png
Sat - Magic Knight Rayearth 10-8-98 Review-0006.png
Sat - Magic Knight Rayearth 10-8-98 Review-0007.png
Sat - Magic Knight Rayearth 10-8-98 Review-0008.png
Sat - Magic Knight Rayearth 10-8-98 Review-0009.png
==Origin==
Sat - Magic Knight Rayearth 10-8-98 Review.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Magic Knight Rayearth (Sep 16, 1997 prototype)

A prototype of Magic Knight Rayearth for the Sega Saturn.
==Notes==
* Compiled over a year before the final US build.
* Build is also over a year past the original release date, "July 1996". The source for which comes from an May 96(or issue 89 page 69) interview in "Video Games: The Ultimate Gaming Magazine"
* English localization prototype.
* The opening FMV is different, featuring a different English take of the opening theme. The FMV was ripped right from the television show.
* Different title screen.
* Japanese Voice acting is still mostly intact, save for the intro and a few lines from the prologue. Dubbing wouldn't be complete until well into 1998.
* Grammar and text differences.
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
==Screenshots==
Sat - Magic Knight Rayearth 9-18-97-0000.png
Sat - Magic Knight Rayearth 9-18-97-0001.png
Sat - Magic Knight Rayearth 9-18-97-0002.png
Sat - Magic Knight Rayearth 9-18-97-0003.png
Sat - Magic Knight Rayearth 9-18-97-0004.png
Sat - Magic Knight Rayearth 9-18-97-0005.png
Sat - Magic Knight Rayearth 9-18-97-0006.png
Sat - Magic Knight Rayearth 9-18-97-0007.png
Sat - Magic Knight Rayearth 9-18-97-0008.png
Sat - Magic Knight Rayearth 9-18-97-0009.png
Sat - Magic Knight Rayearth 9-18-97-0010.png
Sat - Magic Knight Rayearth 9-18-97-0011.png
Sat - Magic Knight Rayearth 9-18-97-0012.png
Sat - Magic Knight Rayearth 9-18-97-0013.png
Sat - Magic Knight Rayearth 9-18-97-0014.png
Sat - Magic Knight Rayearth 9-18-97-0015.png
Sat - Magic Knight Rayearth 9-18-97-0016.png
Sat - Magic Knight Rayearth 9-18-97-0017.png
==Origin==
Sat - Magic Knight Rayearth 9-18-97.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Magic Pengel: The Quest for Color (Feb 25, 2003 prototype)

A prototype of Magic Pengel: The Quest for Color for the PlayStation 2.
==Notes==
* English localization prototype
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
colorquestalpha_title.png
==Origin==
PS2 - Color Quest Alpha Version 3-3-03.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Nex for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Magic Pengel: The Quest for Color (Mar 5, 2003 prototype)

A prototype of Magic Pengel: The Quest for Color for the PlayStation 2.
==Notes==
* English localization prototype
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
Colorquestmasterversion_title.png
==Origin==
PS2 - Color Quest Master Version 1.00.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Nex for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Magical Doropie (Prototype)

A prototype of Magical Doropie (also known as The Krion Conquest in the United States) for the Famicom.
==Notes==
* Level select can be activated by holding down B + Select and then pressing A. 
* Holding select while picking a level enables invincibility.
* The fifth level doesn't seem to load.
==Origin==
magical doropie proto cart.jpg|Cart front.
==See also==
Original release tweet. (Archive)
Magical Drop (Game Boy Color Prototype)

A prototype of Magical Drop for Game Boy Color.
==Notes==
*Copyright screen dates it as 1999 instead of 2000.
*It contains language selection options much like the European localization.
*The background seen within menus has the following text: “Pre Release Version NOT FOR SALE!”
* Miscellaneous Notes:
** Game is emulatable: Yes (as of September 18, 2023).
==Origin==
File:Magical-drop-usa-prototype-cart-front.jpg|Cartridge
==See also==
* Forest of Illusion article (archived)
Magician (Prototype D)

A prototype of Magician for the NES.
==Notes==
* Late prototype.
==Screenshots==
Magician (Prototype D).2021-07-26 16.49.05.png
Magician (Prototype D).2021-07-26 16.49.27.png
Magician (Prototype D).2021-07-26 16.49.31.png
Magician (Prototype D).2021-07-26 16.49.41.png
Magician (Prototype D).2021-07-26 16.50.15.png
Magician (Prototype D).2021-07-26 16.50.33.png
==Acknowledgments==
A huge thanks to Frank Cifaldi at the Video Game History Foundation and the Nolan brothers for this release!
==See also==
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
MagnaCarta II (Jul 28, 2009 prototype)

A prototype of MagnaCarta II for the Xbox 360.
==Notes==
* Predates the final build by half a month.
* Found as part of TNO-DRW-Kabo lot.
* Original filename: Magna Carta 2 (Jul 28, 2009) [Review].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==Origin==
MagnaCarta II (Jul 28, 2009 prototype) (Disc 1).png|Disc 1 front
MagnaCarta II (Jul 28, 2009 prototype) (Disc 2).png|Disc 2 front
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
MagnaCarta II (Jun 16, 2009 prototype)

A prototype of MagnaCarta II for the Xbox 360.
==Notes==
* Compiled two months before the final US retail version.
* English localization prototype.
* Other differences are unknown.
* XEX information:
** Header Maker ID: NM
** Header Product Code: 2059
** Header Title: Magnacarta2
** Header PE Name: MC2Game-XeReleaseLTCGMaster.exe
** Header Executable Name: /default.xex
** Header: Executable Checksum (MD5): 6a36323743dce835b2e84c7886202879
* Miscellaneous Notes:
** Game is emulatable in either Xenia or Xenia-Canary: No (as of December 25, 2022).
*** Issues: Flickers a lot on loading screens and FMV. "Guest has crashed" when a new game is started.
==Screenshots==
Screenshot - Magnacarta2 2022-12-16 00-27-18.png
Screenshot - Magnacarta2 2022-12-16 00-27-22.png
Screenshot - Magnacarta2 2022-12-16 00-27-35.png
Screenshot - Magnacarta2 2022-12-16 00-27-39.png
Screenshot - Magnacarta2 2022-12-16 00-27-48.png
Screenshot - Magnacarta2 2022-12-16 00-27-50.png
Screenshot - Magnacarta2 2022-12-16 00-28-04.png
Screenshot - Magnacarta2 2022-12-16 00-28-07.png
==Origin==
X360 - Magnacarta 2 preview build.jpeg|Disc front.
==Files==
Archive Contents:
Download File:
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
 
* Project Deluge: Xbox 360 and Wii (December 25, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Magna Carta: Tears of Blood (Sep 23, 2005 prototype)

A prototype of Magna Carta: Tears of Blood for the PlayStation 2.
==Notes==
* English localization prototype.
* Built four days before the final US build.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
PS2 - Magna Carta Atlus USA 2005 (1).png
PS2 - Magna Carta Atlus USA 2005 (2).png
PS2 - Magna Carta Atlus USA 2005 (3).png
PS2 - Magna Carta Atlus USA 2005 (4).png
PS2 - Magna Carta Atlus USA 2005 (5).png
PS2 - Magna Carta Atlus USA 2005 (6).png
PS2 - Magna Carta Atlus USA 2005 (7).png
PS2 - Magna Carta Atlus USA 2005 (8).png
PS2 - Magna Carta Atlus USA 2005 (9).png
==Origin==
PS2 - Magna Carta Atlus USA 2005.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Magna Carta (Oct 20, 2004 prototype)

A prototype of Magna Carta for the PlayStation 2.
==Notes==
* Built a day before the final Japanese build. Only contains a byte difference in two files, LINEAR.AFS and 990108.SFD. All other files are identical.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
MagnaCarta-Oct20-1.png|Title screen
MagnaCarta-Oct20-2.png|Gameplay
MagnaCarta-Oct20-3.png|Gameplay
==Origin==
PS2 - Magna Carta J Version.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw and Hwd45 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Magnetic Joe (Jan 12, 2011 prototype)

A prototype of Magnetic Joe for the Nintendo DSi.
==Notes==
* ARM9 binary has differences
* Most files are likely corrupted
* Original filename: Magnetic Joe (January 12, 2011) (Nintendo DSi).7z
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
Magrunner: Dark Pulse (Jul 5, 2013 prototype)

A prototype of Magrunner: Dark Pulse for the Xbox 360.
==Notes==
* Predates the final build by 26 days.
* Original filename: Magrunner (Jul 05 2013).zip
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Mahjong Sengoku Jidai (Prototype)

A prototype of Mahjong Sengoku Jidai for the Sega Master System.
==Origin==
mahjong_sengoku_jidai-proto-sms-jp-cart.jpg|Cart front.
==See also==
* No-intro entry.
* Original release thread on SMSPower.org.
* SMS Power - Mahjong Sengoku Jidai [Proto]
Majin and the Forsaken Kingdom (Aug 4, 2010 prototype)

A prototype of Majin and the Forsaken Kingdom for the Xbox 360.
==Notes==
* Compiled two months before the final US retail version.
* English localization prototype.
* Other differences are unknown.
* Placeholder ESRB rating logo and rating text screen.
* Game still uses PlayStation 3 terminology throughout menus and in game dialog.
* XEX information:
** Header Maker ID: NM
** Header Product Code: 2070
** Header Title: Majin
** Header PE Name: KB.exe
** Header Executable Name: /default.xex
** Header: Executable Checksum (MD5): 4233e746cb118bbb21670a42eb5fd977
* Miscellaneous Notes:
** Game is emulatable in either Xenia or Xenia-Canary: Yes (as of December 25, 2022).
*** Issues: No issues.
==Screenshots==
Screenshot - Majin 2022-12-16 00-29-58.png
Screenshot - Majin 2022-12-16 00-30-03.png
Screenshot - Majin 2022-12-16 00-30-08.png
Screenshot - Majin 2022-12-16 00-30-14.png
Screenshot - Majin 2022-12-16 00-30-18.png
Screenshot - Majin 2022-12-16 00-30-23.png
Screenshot - Majin 2022-12-16 00-30-32.png
Screenshot - Majin 2022-12-16 00-30-36.png
Screenshot - Majin 2022-12-16 00-30-39.png
Screenshot - Majin 2022-12-16 00-30-42.png
Screenshot - Majin 2022-12-16 00-30-48.png
Screenshot - Majin 2022-12-16 00-30-59.png
Screenshot - Majin 2022-12-16 00-31-20.png
Screenshot - Majin 2022-12-16 00-31-44.png
Screenshot - Majin 2022-12-16 00-31-48.png
Screenshot - Majin 2022-12-16 00-32-13.png
Screenshot - Majin 2022-12-16 00-32-27.png
Screenshot - Majin 2022-12-16 00-32-44.png
Screenshot - Majin 2022-12-16 00-32-54.png
==Origin==
X360 - Majin & the Forsaken Kingdom preview 08-09-10.jpeg|Disc front.
==Files==
Archive Contents:
Download File:
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
 
* Project Deluge: Xbox 360 and Wii (December 25, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Majin and the Forsaken Kingdom (Jul 8, 2010 prototype)

A prototype of Majin and the Forsaken Kingdom for the Xbox 360.
==Notes==
* Predates the final build by 3 months.
* Original filename: Majin and The Forsaken Kingdom (2010-07-08) (beta) [Debug].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Majin and the Forsaken Kingdom (Oct 3, 2010 prototype)

A prototype of Majin and the Forsaken Kingdom for the Xbox 360.
==Notes==
* Built 18 minutes before the final US build.
* Only the .xex is different.
* XEX information:
** Header Maker ID: NM
** Header Product Code: 2070
** Header Title: Majinâ„¢
** Header PE Name: KB.exe
** Header Executable Name: /default.xex
** Header: Executable Checksum (MD5): 167b3b054823c7868d928ed05364f231
* Miscellaneous Notes:
** Game is emulatable in either Xenia or Xenia-Canary: Yes (as of December 25, 2022).
*** Issues: No issues.
==Screenshots==
Screenshot - Majinâ„¢ 2022-12-16 00-35-14.png
Screenshot - Majinâ„¢ 2022-12-16 00-35-20.png
Screenshot - Majinâ„¢ 2022-12-16 00-35-25.png
Screenshot - Majinâ„¢ 2022-12-16 00-35-30.png
Screenshot - Majinâ„¢ 2022-12-16 00-35-36.png
Screenshot - Majinâ„¢ 2022-12-16 00-35-38.png
Screenshot - Majinâ„¢ 2022-12-16 00-35-45.png
Screenshot - Majinâ„¢ 2022-12-16 00-35-50.png
Screenshot - Majinâ„¢ 2022-12-16 00-35-59.png
Screenshot - Majinâ„¢ 2022-12-16 00-36-20.png
Screenshot - Majinâ„¢ 2022-12-16 00-36-26.png
Screenshot - Majinâ„¢ 2022-12-16 00-36-42.png
Screenshot - Majinâ„¢ 2022-12-16 00-36-44.png
Screenshot - Majinâ„¢ 2022-12-16 00-36-47.png
Screenshot - Majinâ„¢ 2022-12-16 00-36-52.png
Screenshot - Majinâ„¢ 2022-12-16 00-37-05.png
Screenshot - Majinâ„¢ 2022-12-16 00-37-18.png
==Origin==
X360 - Majin & the Forsaken Kingdom review 10-4-10.jpeg|Disc front.
==Files==
Archive Contents:
Download File:
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
 
* Project Deluge: Xbox 360 and Wii (December 25, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Major Damage (Jul 14, 1996 prototype)

A prototype of Major Damage for the Sega Saturn.
==Notes==
This version is one month later and includes a few differences:
*The 3 levels have different elements, obstacles (pipes, bridges, etc).
*Environment with greater interaction in this version.
*More enemies (crazyness), some of them bugged.
*Different weapons (in this prototype is a blaster).
*The second level now is at night.
==Screenshots==
File:M.Damage 01 proto 15 jul96.jpg
File:M.Damage 02 proto 15 jul96.jpg
File:M.Damage 03 proto 15 jul96.jpg
File:M.Damage 04 proto 15 jul96.jpg
File:M.Damage 05 proto 15 jul96.jpg
File:M.Damage 06 proto 15 jul96.jpg
File:M.Damage 07 proto 15 jul96.jpg
File:M.Damage 08 proto 15 jul96.jpg
File:M.Damage 09 proto 15 jul96.jpg
File:M.Damage 10 proto 15 jul96.jpg
File:M.Damage 11 proto 15 jul96.jpg
File:M.Damage 13 proto 15 jul96.jpg
File:M.Damage 14 proto 15 jul96.jpg
Major Damage (Jun 14, 1996 prototype)

A prototype of Major Damage for the Sega Saturn.
==Screenshots==
File:MD intro.jpg
File:M.Damage 01 proto 14 jun96.jpg
File:M.Damage 02 proto 14 jun96.jpg
File:M.Damage 03 proto 14 jun96.jpg
File:M.Damage 04 proto 14 jun96.jpg
File:M.Damage 05 proto 14 jun96.jpg
File:M.Damage 06 proto 14 jun96.jpg
File:M.Damage 07 proto 14 jun96.jpg
File:M.Damage 08 proto 14 jun96.jpg
File:M.Damage 09 proto 14 jun96.jpg
File:M.Damage 10 proto 14 jun96.jpg
File:M.Damage 11 proto 14 jun96.jpg
File:M.Damage 12 proto 14 jun96.jpg
File:M.Damage13 proto 14 jun96.jpg
File:M.Damage 14 proto 14 jun96.jpg
File:M.Damage 15 proto 14 jun96.jpg
Major League Baseball 2K6 (prototype)

A prototype of the unreleased Major League Baseball 2K6 for the Nintendo DS. The game was not finished until late in 2006, so it was shelved and reworked as Major League Baseball 2K7 and released the following year.
==Notes==
* Very similar to Major League Baseball 2K7, with small differences such as missing and different animations, the adjusted difficulty of hitting the ball, and other small changes.
* Logo at the start of the game is different as the publisher rebranded itself in 2007.
==Origin==
MLB2k6FrontCart.jpg|Cart front.
MLB2K6BackCart.jpg|Cart back.
Major League Baseball 2K7 (Prototype)

A prototype of Major League Baseball 2K7 for Game Boy Advance.
==Notes==
*Instead on the legal screen, it boots into main menu.
*Starts on the top 9th, rather than top 1st.
*The game ID stored in its header is MONSTERTRUCK BYMP00, which is just a placeholder ID from Monster Trucks Mayhem.
==See also==
Forest of Illusion's original tweet. (archived)
Makai Island (prototype)

An unreleased localization of the game Higemaru Makaijima - Nanatsu no Shima Daibōken. A ROM image was released as part of Virtual Console Alternative Week event on Lost Levels in 2007.
==Screenshots==
File:Makai Island (U) (Prototype).2022-04-29 22.05.56.png
File:Makai Island (U) (Prototype).2022-04-29 22.05.50.png
File:Makai Island (U) (Prototype).2022-04-29 22.06.32.png
File:Makai Island (U) (Prototype).2022-04-29 22.07.07.png
File:Makai Island (U) (Prototype).2022-04-29 22.09.35.png
==See also==
*Original ROM release forum thread
Makai Kingdom: Chronicles of the Sacred Tome (Apr 28, 2005 prototype)

A prototype of Makai Kingdom: Chronicles of the Sacred Tome for the PlayStation 2.
==Notes==
* An NTSC preview build and localisation prototype dated about a month and a half before the NTSC-U final, and a couple months after the NTSC-J final.
* There are some incomplete translations, including some spelling errors. "New Game" is written as "From begining"[sic].
* Just a single Q EDC error was found, correctable.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
MakaiKingdom-Apr28Preview-Title.png|Title screen
MakaiKingdom-Apr28Preview-1.png|Gameplay
MakaiKingdom-Apr28Preview-2.png|Gameplay
MakaiKingdom-Apr28Preview-3.png|Gameplay
MakaiKingdom-Apr28Preview-4.png|Gameplay
==Origin==
PS2 - Makai Kingdom Preview Build ver 0428.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Hwd45 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)