Astérix & Obélix XXL 2: Mission: Las Vegum (Feb 25, 2005 prototype)

A prototype of Astérix & Obélix XXL 2: Mission: Las Vegum for the Sony PlayStation 2.
==Notes==
*Pressing L2+Triangle will bring up a level select menu.
*Pressing L2+R2 three times in the main menu/ingame will cycle through debug info and enable cheats.
*The game is titled Asterix & Obelix Ultimate at this stage in development (or Asterix Ultimate in the placeholder credits)
*Placeholder/unfinished FMVs
*Different texture for the shields that represent the player's HP
*Giant red block the player pushes to get into Lutetia was originally a partially built house
*Slightly different model for Asterix both ingame and in FMVs, different glove on his right hand
*Different particle graphic for Dogmatix pointing where to go next
*Asterix is able to attack and run at the same time while powered up with a magic potion by whirling his fist, removed likely for being too overpowered
*Several music triggers are missing/broken, music playback can also be broken by pausing and unpausing
*Entrance to Venetia is modelled differently and is opened with a pressure switch puzzle instead of a toll gate
*Sound for collecting shield is same as collecting meat
*Slightly different music
*Asterix's ground pound is weaker and can't break centurion's blocks
*Bombs have different textures and the arrow to indicate the direction they're being pushed is different
*No fireball graphic to indicate the combo meter going up
*The boss arenas all have different lighting/colors
*Venetia:
**Potion generator at the bottom of the pit in at the beginning of Venetia was removed because it breaks the physics/collision for swimming after the pit is filled with water
**Sam doesn't despawn at the top of the pit
**Fighting the group of enemies where the Pacman enemy is introduced isn't required to open the next door
**The alcove walls in the room connecting the 1st/2nd level chunks of Venetia were originally decorated with the face of Mario (based on the boxart for Super Mario Sunshine), which was changed to a generic Roman soldier in the final
**Diamond helmet in night section of Venetia isn't placed directly in the path of the player when they slide down the roof and can't be collected
**The spotlights in the night section of Venetia were originally animated and have yellow light beams instead of red
**4 torches/Turtle formation room in Venetia has untextured floors/platforms
**Potions don't appear from potion generators until the player gets close enough as Asterix
**Different texture for one of the banners in the last area of Venetia that says "Pacmanus"
**Cage holding cable car diamond helmet is untextured
**The doorframe in the background loading rooms deloads along with the previous level chunk the player was in, letting the player see out of bounds
**Cable car + bell room doesnt have any cables
**1st level chunk is visible from night-time chunk
*Abilities unlocked from defeating bosses is shown with static image instead of FMV
*Draw distance is still the same as in XXL 1
*No barrels on stairs leading to Lucksore/WCW
*Lucksore/WCW hub is very unfinished and untextured (although only when entering from Lutetia, entering from Lucksore loads in the hub as it looks in the final)
*Game doesn't lock the ability to jump while using a potion special move
*Door to boss in Lucksore as well as inside of Lucksore use a placeholder wood texture
*1st part of WCW is in an extremely early state
*Background geometry in Internetus was completely redone, originally resembling green Mario-style pipes decorated with "@" symbols
*Untextured platforms in Internetus
*No crowds in WCW arenas
*Fake Gaul village at the end of WCW is in an extremely early state
*WCW is called by its early name of MGM both internally and in the unfinished geometry for the Pirate Island/Seize-Us Palace hub
*Rayman enemy has a cut spin attack
*Mountains in background at beginning of Pirate island are untextured
*Seize-Us Palace- placeholder texture for picture in elevators
*One of the outdoor areas in Seize-Us Palace is missing, elevator takes the player straight to the top of the roulette room
*Bridges in final boss area are textured differently
*Larry Craft appears in the final boss area, near the player's spawn point
*Miscellaneous Notes:
**Game is emulatable: Yes (as of April 27, 2021).
**Game utilizes a dongle: No
==Screenshots==
File:Asterix and Obelix XXL 2 Feb proto 1.png
File:Asterix and Obelix XXL 2 Feb proto 2.png
File:Asterix and Obelix XXL 2 Feb proto 3.png
File:Asterix and Obelix XXL 2 Feb proto 4.png
File:Asterix and Obelix XXL 2 Feb proto 5.png
File:Asterix and Obelix XXL 2 Feb proto 6.png
File:Asterix and Obelix XXL 2 Feb proto 7.png
File:Asterix and Obelix XXL 2 Feb proto 8.png
File:Asterix and Obelix XXL 2 Feb proto 9.png
File:Asterix and Obelix XXL 2 Feb proto 10.png
==Origin==
File:Asterix xxl 2 ps2 2-03-05 proto disc front.png|Disc front.