nyuuzyou/wikis huggingface dataset:
Call of Duty: World at War (Oct 25, 2008 Multiplayer prototype)

A prototype of Call of Duty: World at War for the PC.
==Notes==
* The build claims to be a public beta.
* By default, it only includes the installer. To install, you need a key, which is C3X4-M79J-4Q4P-QWE4-E296 (thanks Cheato).
Call of Duty: World at War (Sep 25, 2008 Multiplayer Prototype)

A multiplayer prototype of Call of Duty: World at War for the Microsoft Xbox 360.
==Notes==
* This build is bound to crash. (Tested on Xenia Canary)
* The provided System Link patch does not work. You are still prompted to connect online when you start a match.
** Can probably be bypassed with an RGH.
* The provided Splitscreen patch does work.
Makin, Castle, and Roundhouse are the only map files available so everything else does not work.
Roundhouse does not appear in the Splitscreen Patch but does in the System Link patch.
== Screenshots ==
File:WAW Beta.png|The beta prompt for World at War.
Call of Duty (Sep 15, 2004 prototype)

A prototype of Call of Duty for the Nokia N-Gage.
==Notes==
* Build date taken from latest file modification dates excluding executable and credits
* The original release, which came from Review Kit 266, is watermarked. Two later, non-watermarked releases from Review Kits 110 and 141 are also known to exist; the latter is linked externally
Call of Duty (Sep 3, 2003 prototype)

A prototype of Call of Duty for PC.
==Notes==
* This Build is a Beta Demo that contains the singleplayer campaign map "Ste. Mere-Eglise - Day".
* The "Uninstall" folder has been removed for privacy purposes.
* It's also called "Call of Duty Dawnville".
* It is similar to Call of Duty (Aug 20, 2003 prototype).
Call of Duty 2 (DLC Invasion Pack prototype)

A prototype of Call of Duty 2 DLC Invasion Pack for the Xbox 360.
==Notes==
* This dlc was found on the hdd SAMSUNG500GB.
* The differences between the file sizes of this file and the final version are almost none, possibly being a late DLC prototype.
* Using tools like wxPirs shows that this file has no DLC name and no description.
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
Call of Duty 2 (DLC Skirmish Pack prototype)

A prototype of Call of Duty 2 DLC Skirmish Pack for the Xbox 360.
==Notes==
* This dlc was found on the hdd SAMSUNG500GB.
* The differences between the file sizes of this file and the final version are almost none, possibly being a late DLC prototype.
* Using tools like wxPirs shows that this file has no DLC name and no description.
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
Call of Duty 3 (DLC Bravo Map Pack prototype)

A DLC prototype of Cal of Duty 3 DLC Bravo Map Pack for the Xbox 360.
==Notes==
* This dlc was found on the hdd SAMSUNG500GB.
* The size of the DLC of this prototype is a bit larger than that of the final version.
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
Call of Duty 4: Modern Warfare (DLC Winter Crash Bonus Map prototype)

A prototype of Call of Duty 4: Modern Warfare DLC Winter Crash Bonus Map prototype for the Xbox 360.
==Notes==
* This dlc was found on the hdd SAMSUNG500GB.
* This dlc was only released for the PC version. It is unknown if there are differences between this map and the one in the PC version.
* It works in the retail version at least.
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
Call of Duty 4: Modern Warfare (Jun 11, 2007 prototype)

A prototype of Call of Duty 4: Modern Warfare for the Xbox 360.
==Notes==
*Prototype is 147 days before release.
*Build does not have any issues pertaining to freezing/crashing.
*A debug display can be seen on the bottom-right for which weapon is being selected.
*Single player features all missions and some developer levels for testing.
*Multiplayer works but only offer a handful of maps.
== Build Details ==
* Developer Levels:
** Pilot Cobra Day (Not available)
** Pilot Cobra Night (Not available)
** Swat (Close quarters map with enemies everywhere)
** Firing Range (Features every weapon and targets of varying ranges.)
** Interior Concept (Likely testing interior lighting compared to outside lighting)
** Javelin Weapon Test (Open field with an enemy tank circling the opposite end.)
** Javelin Weapon Test, Night (Same but night time)
** Dog Survival (Endless spawning enemies and dogs, likely a fun excuse to look busy but also testing weapons)
** Bad Guys (Similar to Interior Concept but features all of the antagonists instead.
* Within the levels of Interior Concept and Bad Guys, if you press Left D-Pad, it changes the tint of the environment between a blue or yellow tint.
==Screenshots==
File:Dev Swat.png|Swat is a dev map. Likely testing the flow of close quarters against the AI and weapon sandbox. Very chaotic
File:Dev DogSurvival.png|The strange but fun map of Dog Survival. Was likely a fun excuse to look busy but also testing weapons. Features a counter at the top of the screen.
File:Dev InteriorConcept.png|The dev map InteriorConcept. Pressing Left-Dpad changes the tint of the world between a blue or yellow tint.
Call of Duty 4: Modern Warfare (Mar 23, 2007 prototype)

A early prototype of Call of Duty 4: Modern Warfare for the Xbox 360.
==Notes==
* Includes early version of campaign, testing levels, and development levels such as a firing range and a cut helicopter level.
* Also includes remnants from a scrapped prior version of the campaign 
* Multiplayer includes unreleased night versions of District, Strike, and Overgrown. As well as two unreleased maps Hill and Dusk.
==Screenshots==
File:CoD4Mar232007-Menu.png|Main Menu
File:CoD4Mar232007-2006Menutest.png|Menutest
File:Chechnya Escape.png|Chechnya Escape
Call of Duty 4: Modern Warfare (May 4, 2007 prototype)

A pre-alpha build of Call of Duty 4: Modern Warfare for the Xbox 360.
==Notes==
Build is 185 days before release.
Crashing/Freezing does not occur in this build, is a very smooth build as well.
== Details ==
There isn't much different from the (Apr 11, 2007) build other than some minor touch ups, and progression in development.
Most missions have slightly more scripting and additions while some are still identical to the (Apr 11, 2007) build.
Multiplayer is near that of release. Cut maps were removed and there are more launch maps.
* Hardpoint and Team Hardpoint were removed.
* There is now a Capture and Hold mode. (Headquarters if I had to guess)
=== Campaign: ===
* In The Bog, Lt.Vasquez has his model but same generic voice, and still has the name of Cpt. Price.
* Pilot Cobra Day, Pilot Cobra Night, and MenuTest give script errors now.
* All Ghillied Up
** Scripting is now present but only works till you clear the church, when you get to the graves, you get a message of End of Level, but you can continue on with no enemies.
** The tank escort sequence no longer appears in the build however despite having in the (Apr 11, 2007) build.
** You now spawn with your sniper.
** Geiger counter is no longer visible on your screen
* Aftermath (Where you fall and watch the nuke)
** The mission is now complete and operates exactly as release.
* Game Over (Jeepride)
** The jeep is now occupied and enemies properly crouch and hide in the trucks.
** The scripting is more complete but when you near the tunnel exit, you get a script ends here message, and it ends now.
Call of Duty 4: Modern Warfare (Sep 7, 2007 prototype)

A debug Xbox 360 final build of Call of Duty 4: Modern Warfare for the Xbox 360.
==Notes==
*Contains Debug executables
==Screenshots==
File:Call of Duty 4- Modern Warfare (Sep 7, 2007 prototype) - Developer level select.png|Developer level select
File:Call of Duty 4- Modern Warfare (Sep 7, 2007 prototype) - Shipment MP screenshot.png|Shipment screenshot (fullbright enabled)
Call of Duty Black Ops (Sep 26, 2011 Prototype)

A post-release build of Call of Duty: Black Ops for the Xbox 360.
==Notes==
* Multiplayer requires a patch_mp and patch_ui_mp fastfile to boot. 
* The debug executables work on xenia with additional patches. 
* There are .map files in the build.
* Contains all maps, including Zombies and DLC maps.
* Campaign is playable in this build.
==Screenshots==
File:bo1zm.png
File:Bo1titlescreen.png
File:bo1sep261.png
File:bo1sep262.png
File:bo1sep263.png
File:bo1sep264.png
File:bo1sep265.png
File:bo1sep266.png
File:bo1sep267.png
Call of Juarez: Bound in Blood (May 16, 2009 prototype)

A prototype of Call of Juarez: Bound in Blood for the Xbox 360.
==Notes==
* Postdates the final build by 4 minutes.
* Found as part of TNO-DRW-Kabo lot.
* Original filename: Call of Juarez - Bound in Blood (May 16, 2009) [Review].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==Origin==
Call of Juarez - Bound in Blood (May 16, 2009 prototype) disc.png|Disc front
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Call of Juarez: Gunslinger (Apr 4, 2013 prototype)

A prototype of Call of Juarez: Gunslinger for the Xbox 360.
==Notes==
* Late build.
* Found as part of TNO-DRW-Kabo lot.
* Original filename: Call of Juarez - Gunslinger (Apr 04, 2013) [Preview].rar
==Screenshots==
File:Ghost Revolver .png|An unused transparent variant of the quickshooter
==Origin==
Call of Juarez - Gunslinger (Apr 4, 2013 prototype) disc.png|Disc front
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Call of Juarez: The Cartel (May 16, 2011 prototype)

A prototype of Call of Juarez: The Cartel for the Xbox 360.
==Notes==
* Predates the final build by almost a month.
* Found as part of TNO-DRW-Kabo lot.
* Original filename: Call of Juarez - The Cartel (May 16, 2011) [Preview].rar
==Videos==
<youtube>RftG8ftXGxQ</youtube>
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
Call of Juarez (DLC GatewayDark prototype)

A prototype DLC of Call of Juarez for the Xbox 360.
==Notes==
* This dlc was found on the hdd SAMSUNG500GB. This dlc was extracted by funtimeandrefoxy on Jan 8, 2025.
* The DLC never seems to have been released.
==Screenshots==
The photos below were taken by a thatdarncrow.
File:Call of Juarez (DLC GatewayDark prototype) image1.png
File:Call of Juarez (DLC GatewayDark prototype) image2.png
File:Call of Juarez (DLC GatewayDark prototype) image3.png
==Videos==
<youtube>Dt_F8Stquys</youtube>
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
Call of Juarez (DLC MineExtra prototype)

A prototype DLC of Call of Juarez for the Xbox 360.
==Notes==
* This dlc was found on the hdd SAMSUNG500GB. This dlc was extracted by funtimeandrefoxy on Jan 8, 2025.
* The DLC never seems to have been released.
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
Call of duty: advanced warfare (september 2014 prototypes) (Xbox 360)

A lot released on the internet archive by user codebound
https://archive.org/details/call-of-duty-advanced-warfare-september-2014-prototype-xbox-360
Contains 2 Call of Duty: Advanced Warfare Dev Builds: 
"Call of Duty Advanced Warfare (September 4, 2014) [HMS_X360_PMG_1054643]" and "Call of Duty Advanced Warfare (September 16, 2014) [CG_xbox360_1079656_CRC1]"
These builds are dated September 4, 2014 and September 16, 2014 respectively 
codebound credits MrPinball64 for dumping and providing these prototypes
Capcom's Soccer Shootout (prototype)

A prototype of Capcom's Soccer Shootout for the SNES.
==Notes==
* Some graphics from the original Japanese release, J.League Excite Stage '94, can still be seen
==Origin==
CapcomSoccerShootout proto cart1.jpg|PCB front
CapcomSoccerShootout proto cart2.jpg|PCB back
==See also==
* Original release article at Snes Central.
Capcom Classics Collection Vol. 1 (Aug 16, 2005 16.13 prototype)

A prototype of Capcom Classics Collection Vol. 1 for the PlayStation 2.
==Notes==
* Compiled just three days before the final US build.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
PS2 - Capcom Classic Collection Review 2005-08-18 (1).png
PS2 - Capcom Classic Collection Review 2005-08-18 (2).png
PS2 - Capcom Classic Collection Review 2005-08-18 (3).png
PS2 - Capcom Classic Collection Review 2005-08-18 (4).png
PS2 - Capcom Classic Collection Review 2005-08-18 (5).png
==Origin==
PS2 - Capcom Classic Collection Review 2005-08-18.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Capcom Classics Collection Vol. 2 (Jul 5, 2006 prototype)

A prototype of Capcom Classics Collection Vol. 2 for the PlayStation 2.
==Notes==
* Compiled approximately 3 months before the US retail version.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
capcomclassicsvolume2preview_title.png
==Origin==
PS2 - Capcom Classics Collection Volume 2 Preview.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Nex for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Capcom Classics Collection Vol. 2 (Sep 8, 2006 prototype)

A prototype of Capcom Classics Collection Vol. 2 for the Xbox.
==Notes==
* Compiled almost a full month before the final US release.
* Save file creation screen has the text formatted differently.
* Viewing High Scores from the main menu can be accessed from the B button in this build. This is accessible with the white button in the final.
* XBE information:
** Internal Name: Capcom Classics Vol.
** Maker ID and Product Number: CC-25
** Executable Name: AVENGERS.xbe
** Executable checksum (MD5): 6cdab4369cbe3e5590f5fcea68bcb736
* Miscellaneous Notes:
** Game is emulatable: Yes (Xemu) (as of September 12, 2021).
** Game contains dongle protection: No.
==Screenshots==
Xbox - CCC2 review (1).png
Xbox - CCC2 review (2).png
Xbox - CCC2 review (3).png
Xbox - CCC2 review (4).png
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==Origin==
Xbox - CCC2 review.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: Xbox and Dreamcast (September 18, 2021)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Capcom Fighting Evolution (Jan 31, 2005 prototype)

A prototype of Capcom Fighting Evolution for the Xbox.
==Notes==
* Can end round with Start + X
* Has debug menu available by pressing Y + X + Start
** Some debug options do not work, others crash the game
* XBE information:
** Internal Name: Capcom Fighting Evo.
** Maker ID and Product Number: CC-16
** Executable Name: default.xbe
** Executable checksum (MD5): 6f3401f6ac22271e91588fc4e8bcbe58
* Miscellaneous Notes:
** Game is emulatable: No (as of September 12, 2021).
** Game contains dongle protection: No.
==Screenshots==
1391312540.png
1391312571.png
1391312578.png
1391312602.png
1391312611.png
1391312612.png
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1391329309.png
1391329432.png
1391329664.png
1391329714.png
1391330168.png
1391330195.png
1391330362.png
==Origin==
Xbox - Capcom Fighting Evolution preview ROM.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: Xbox and Dreamcast (September 18, 2021)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Capcom Fighting Evolution (Mar 23, 2005 prototype)

A prototype of Capcom Fighting Evolution for the Xbox.
==Notes==
* Predates the final build by 9 days.
* XBE information:
** Internal Name: Capcom Fighting Evo.
** Maker ID and Product Number: CC-16
** Executable Name: default.xbe
** Executable checksum (MD5): c484a372c03982ad5373328705f11a35
* Miscellaneous Notes:
** Game is emulatable: Yes (CXBX) (as of September 12, 2021).
** Game contains dongle protection: No.
==Screenshots==
Xbox - Capcom Fighting Evolution review (1).png
Xbox - Capcom Fighting Evolution review (2).png
Xbox - Capcom Fighting Evolution review (3).png
Xbox - Capcom Fighting Evolution review (4).png
Xbox - Capcom Fighting Evolution review (5).png
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Xbox - Capcom Fighting Evolution review (16).png
==Origin==
Xbox - Capcom Fighting Evolution review.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: Xbox and Dreamcast (September 18, 2021)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Capcom Fighting Evolution (Oct 29, 2004 prototype)

A prototype of Capcom Fighting Jam (also known as Capcom Fighting Evolution in the United States) for the Sony PlayStation 2.
==Notes==
* Disc dumped twice, dumps matched.
==Screenshots==
gsdx_20200826231954.png
gsdx_20200826232005.png
gsdx_20200826232015.png
gsdx_20200826232220.png
gsdx_20200826232302.png
gsdx_20200826232312.png
gsdx_20200826232522.png
==Origin==
CAPCOM FIGHTING JAM 20041101 SN 054.jpg|Disc front.
==Acknowledgments==
A huge thanks to Sazpaimon for donating toward this release!
==See also==
This entry is part of the February 2020 group buy
Capcom Fighting Evolution (Sep 29, 2004 prototype)

A prototype of Capcom Fighting Evolution for the PlayStation 2.
==Notes==
* Almost completely matches the final US release, but the executable was compiled with debug symbols.
* SLUS_209.50 has symbol names and DWARF debug information.
* Compiled just one day before the US release.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
PS2 - Capcom Fighting Evolution Review 2004-09-29 (1).png
PS2 - Capcom Fighting Evolution Review 2004-09-29 (2).png
PS2 - Capcom Fighting Evolution Review 2004-09-29 (3).png
PS2 - Capcom Fighting Evolution Review 2004-09-29 (4).png
PS2 - Capcom Fighting Evolution Review 2004-09-29 (5).png
==Origin==
PS2 - Capcom Fighting Evolution Review 2004-09-29.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Capcom Fighting Evolution (Sep 8, 2004 prototype)

A prototype of Capcom Fighting Evolution for the PlayStation 2.
==Notes==
* No obvious visible differences
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
capcomfightingevolution20040908_title.png
==Origin==
PS2 - Capcom Fighting Evolution 2004-09-08.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Nex for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)