Drawn to Life: The Next Chapter (Wii)

Drawn to Life: The Next Chapter is the non-canon sequel to Drawn to Life, developed by Planet Moon Studios, and published by THQ. There is a canon version of the game developed by 5th Cell for the DS, known as Drawn to Life: The Next Chapter.
==Gameplay==
Like the previous Drawn to Life, Drawn to Life: The Next Chapter is a platformer in which the player draws their own Hero to play as. New to the game is Action Drawing mode, which allows the player to draw directly into the game.
== Story==
The game is set after the original Drawn to Life, and Mari is now the mayor of Rapoville. She also has an assistant named Circi. The creations of the village are being stolen, so The Creator sends The Hero to help the village once again. Jowee suggests that Zsasha has stolen the items and ran off into Jangala. Mari sends The Hero and Jowee to Jangala to find Zsasha, but they find out that Zsasha has been held captive by the Monkey King. Mari then realizes that Zsasha didn't steal the items, and fears that Wilfre has returned. She sends The Hero and Jowee to Shadow City to check for signs of Wilfre's presence. They find the ink factory making Shadow Creatures again, and they also find Wilfre's Journal which holds a plan to destroy The Creator. To do that, he needs the four Artifacts of Power: Branches from the Tree of Ages, a Pen and Pencil, the Eternal Furnace and the Crystal Mask. They already have a pen and pencil from Wilfre's journal, and the mask was given to them by the Monkey King. Mari then sends The Hero and Jowee to the Icy Wastes to retrieve the Eternal Furnace. After they find it Galileo tells them that the Tree of Ages is in trouble. The Hero goes to save it and obtain the branches. When all the items are together, Circi then reveals that she is in love with Wilfre. She uses the artifacts to try and bring Wilfre back from the dead and attempts to draw him, but forgets what he looks like. She accidentally creates the Giant Scribble Monster that attacks her and the village. The Hero must defeat it, and then the Raposa celebrate with a feast.
==List of Gates==
===Jangala===
Jangala is the first gate in the game. It has a forest theme and is split into 6 levels. 
This gate has no boss, and the Artifact of Power found in this gate is the Crystal Mask.
===Shadow City===
Shadow City is the second gate in the game. It has a shadow theme and is split into 6 levels.
The boss of this gate is the Boss, and the Artifact of Power found in this gate is the Pen and Pencil.
===Icy Wastes===
Icy Wastes is the third gate in the game. It has a icy theme and is split into 6 levels.
This gate has no boss, and the Artifact of Power found in this gate is the Eternal Furnace.
===Eastern Winds===
Eastern Winds is the fourth and final gate in the game. It has a sky theme and is split into 6 levels.
This gate has no boss, and the Artifact of Power found in this gate is the Branches from the Tree of Ages.
===Rapoville===
Although not technically a separate gate, the final level of the game happens here.
The boss of this "gate" is the Giant Scribble Monster, and no Artifact of Power is found here.
== Features ==
===Action Drawing===
Action Drawing can be done during gameplay within certain areas defined by dashed lines, using the Wiimote as a pointer to draw.
* Basic Ink (Blue): Introduced in 1-1, Jangala Floor. Creates a static platform or ramp for the Hero to stand on. The Hero can't jump through Basic Ink platforms, unless the player draws the platform without releasing the B button, then jumps above it and immediately releases B, making the platform solid.
* Physics Ink (Red): Introduced in 1-2, Jangala Climb. In-game explanation: "Action Drawings done in Physics Ink will immediately fall with gravity. They will also be affected by the world, enemies, and more!"
* Bouncy Ink (Green): Introduced in 2-1, Shadow City Outer Walls. In-game explanation: "Action Drawings done in Bouncy Ink will bounce you away from the drawing when you come in contact with it."
===Cheat Codes===
* To get 100 free Rapo-Coins:
** Pause during play
** Hold the Wii remote upside down
** Enter A, B, C, Up (on D-pad)
== Reception ==
===Critical Reviews===
Critical Scores 	Critical Scores 	Critical Scores 	Critical Scores
Aggregated Scores	Aggregated Scores	Aggregated Scores	Aggregated Scores
 	58/100 	 	
Review Scores 	Review Scores 	Review Scores 	Review Scores
 	5/10 	 	
 	5/10 	 	
 	5.75/10 	 	
 	6.5/10 	 	
 	6.2/10 	 	
 	7/10 	 	
 	7/10 	 	
 	 	 	
Compared to the DS version, this version of Drawn to Life: The Next Chapter received mainly mixed reviews from critics. The main criticism stemmed from the questionable optimization of the Wiimote's pointer for Draw Mode, with other notable complaints being aimed at the gameplay and story, which critics considered not as well-developed as previous titles. As for praise, critics sung theirs over to the visual style, variety of Draw Mode tools and gameplay mechanics such as the level-specific gimmicks and Action Drawing. According to Metacritic, the aggregated score averaged out at a total of 58/100Metacritic, Drawn to Life: The Next Chapter (Wii), making it the third lowest-rated game in the series.
===Sales===
Sales numbers of the game are rather obscure, but according to THQ's fiscal year report, the game sold over 1 million copiesTHQ Fiscal Annual Report, March 2010. However, with the Wii counterpart selling more units than the DS version and the versions not specified, it is speculated that the units of both are combined.
== Beta==
As with any form of entertainment, and especially with video games, many things were planned to be a part of this game, but were not implemented in the final release. A compilation of unused and removed features from this game can be found here.
== Trivia ==
* The game was originally announced on May 26th, 2009 in tandem with its DS counterpart.
* Drawn to Life: The Next Chapter (Wii) was confirmed not to be canon by Digital Continue.
** This makes it the only game in the series to have its canonicity changed, as it was originally confirmed canon by Matthew PellicaneMatthew Pellicane Interview.
* Like the original installment, the player gets to draw the world of Raposa at the start of the game.
** Unlike the original game, the Wii game doesn't let the player draw the trees and Raposa. Instead, the player gets to draw the sun and the moon.
* Like the original installment, there are different tools for each world in-game.
** Jangala uses a Tail.
** Shadow City uses Claws.
** Icy Wastes uses a Sword and Skates.
** Eastern Winds uses Wings and a Shooter.
* According to Jowee, the game takes place during the summertime.
** Despite this, according to Heather, she still goes to school over the summer.
* The Instruction Manuals for this game and its DS counterpart are both stylized to look like the Book of Life.
* Instead of only featuring Shadow, Ink and Scribble are also used by Circi to accomplish her goals. The ink is primarily manifested in Shadow City as the main plot device of the gate, and scribble is manifested exclusively in the Giant Scribble Monster.
* Although Jowee states that Wilfre's plan was to burn the Branches from the Tree of Ages in the Eternal Furnace to make Creation Ink, this plan is never carried out by Circi. In reality, she uses the Branches and Furnace, along with the other Artifacts of Power to create the Bad Mannequin, upon which she tries to draw Wilfre.
** It is unknown whether this is a plot hole or a miscalculation of the plan on Jowee's part.
* According to Character Artist Eric Maki and Additional Artist Thomas Denmark, the last six months of development were part of a crunch, meaning that the team was working long days, 6-7 days a week to get the game out on time.
* Much like the original game, the Australian release was commemorated with a competition, this time involving contestants to draw their own Hero.
** The winning prize was a Nintendo DSi for themselves and everyone in their class, and a copy of this version of the game.
** As part of said competition, a competitive flash game was created, titled "Action Draw Jumper". You can read more about it here.
* In the UK, THQ worked with a number of primary schools to trial using both versions of Drawn to Life: The Next Chapter to help engage kids in art.https://www.mcvuk.com/business-news/publishing/drawn-to-life-conquers-the-classroom/ 
** A competition was also held in the UK to get participants' heroes displayed on a billboard, with ten regions being represented.
* According to Scott Rogers, the uDraw peripheral was created to make drawing on the Wii easier after seeing the difficultly of drawing with the Wii remoteScott Rogers' LinkedIn.
* This game released with two of only four pieces of merchandise made throughout the entire Drawn to Life series - a branded pack of Crayola sidewalk chalk and an iron-on transfer sticker.
** The chalk was given to reviewersTechnogog Review, while the iron-on transfer was released exclusively in Australia.
== Media==
<tabber>
|-|Photos=
WiiMenuBanner.png|The game's Disc Channel banner for the game in the Wii Menu.
WiiMenuChannel.png|The Disc Channel preview.
WiiTitleScreen.png|The title screen for the game.
WiiLoading.gif|The game's loading screen. Click to view
RaposaVillageWii.png|The establishing shot for Rapoville in the game.
JangalaClimbAction.png|The Hero traversing Jangala Climb.
Eric-maki-pm-drawntolife04.jpg| 3D Models of Jowee, DJ and Erika
Eric-maki-pm-drawntolife01.jpg| 3D Models of some enemies
Eric-maki-pm-drawntolife02.jpg| 3D Models of some more enemies
Eric-maki-pm-drawntolife03.jpg| 3D Models of Cricket, Crazy Barks and a Baki
TNCWiiPLAYTHQ.png|The game's webpage on PlayTHQ's website.
PMSTNC.png|The game's webpage on Planet Moon's webite.
DTL TNC NP.png|Drawn to Life: The Next Chapter'spreview page in the October 2009 edition of the Nintendo Power magazine.
DTLPAL.jpg|Initial concept art of the uDraw GameTablet by Daniel McGuffey, titled Drawn to Life Pal during development.
DTLPAL2.jpg|Updated mockup of the Drawn to Life Pal, with a closer resemblence to the final uDraw GameTablet design.
TNCChalk.jpg|An official Drawn to Life branded pack of Crayola chalk.
|-|Australian Release=
|-|UK Release=
<gallery>
TNCBillboardComp.jpg|A promotion for a DTL-theme contest, with a billboard placement as the prize.
TNCBillboardWinners.jpg|The winners of all ten regions represented.
|-|Instruction Manual=
Note: This uses captures of the Australian version. The manual may differ between regions.
Wii1MAN.jpg|Front and World of Zoo-donned back cover
Wii2MAN.jpg|Nintendo-related info and Wiimote-related Info
Wii3MAN.jpg|Wiimote Synchroniztion Info & Nunchuck Info
Wii4MAN.jpg|Page 4 & Contents Page
Wii5MAN.jpg|Page 6 & 7
Wii6MAN.jpg|Page 8 & 9
Wii7MAN.jpg|Page 10 & 11
Wii8MAN.jpg|Limited Warranty notice & THQ Customer Service numbers
|-|Videos=
<youtube>U6EX3iSsD7k</youtube>A 48 sec Trailer for Drawn to Life: The Next Chapter (Wii)
<youtube>fDnxtF5lbKY</youtube>A minute long trailer for Drawn to Life: The Next Chapter (Wii)
<youtube>ukt5lnGDi7k</youtube>A French Advertisement for Drawn to Life: The Next Chapter (Wii)
<youtube>xCHhjmrlWQg</youtube>A French Advertisement for Drawn to Life: The Next Chapter (Wii)
</tabber>
== References==
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Category:Drawn to Life: The Next Chapter (Wii)
Category:Games