Up smash/Knockback chart

These are charts showing the post hit data (base knockback, knockback scaling, and KO percentages) of the strongest hitbox in every up smash (or in the case of multi-hit smashes, the values of the final hit when all hits connect) for every character in the Super Smash Bros. series. The up smashes are given a general rank in power in comparison to other up smashes based on the knockback produced by their strongest hitbox at critical percentage.
==Chart (SSB)==
KO percentages are estimated by the knockback on in the center of .
=====Legend=====
** = damage if all hits connect
===NA/AUS/EUR===
Rank	Character	 	 	 	 	
1. 	 	21% 	90 	40	100	73%
1. 	 	19% 	85 	26	120	73%
1. 	 	19% 	85 	26	120	73%
1. 	 	18% 	80 	22	130	73%
5. 	 	16% 	80 	25	140	76%
6. 	 	18% 	361	20	118	82%
7. 	 	18% 	95 	40	100	91%
8. 	 	16% 	90 	20	120	95%
9. 	 	17% 	110	20	100	118%
10. 	 	12% (22%*)	90 	30	90 	173% (166%*)
11. 	 	10% (50%*)	80 	22	100	194% (175% if two hits connect)
12. 	 	17% 	95 	90	40 	194%
===JPN===
Rank	Character	 	 	 	 	
1. 	 	21% 	90 	40	100	73%
1. 	 	19% 	85 	26	120	73%
1. 	 	19% 	85 	26	120	73%
1. 	 	18% 	80 	22	130	73%
5. 	 	16% 	80 	25	140	76%
6. 	 	18% 	90 	24	120	80%
7. 	 	18% 	361	20	118	82%
8. 	 	18% 	95 	40	100	91%
9. 	 	19% 	105	0 	100	114%
10. 	 	12% (24%*)	90 	30	90 	173% (164%*)
11. 	 	10% (50%*)	80 	10	100	208% (189% if two hits connect)
12. 	 	17% 	95 	90	40 	194%
===Summary===
===NTSC-J to NTSC-U===
*
*
*
**
*
**
**
**
==Chart (SSBB)==
The following chart shows the power of the strongest hitbox of every character's up smash in Super Smash Bros. Brawl (or in the case of multi-hitting up smashes, the power of the attack if all hitboxes connect). For Olimar, the up smash of each Pikmin is presented separately on the chart. For the Ice Climbers, Popo and Nana have their up smashes represented on the chart separately, as well as when both connect their up smashes represented separately. In the case of Lucario, he is represented on the chart at minimum power, half power, and maximum power (however the chart does not take the stock modifier into account).
The data on the chart was collected from testing on , with the approximate KO percentages based from the center of . The up smashes are ranked by which KO the earliest when the opponent doesn't DI.
=====Legend=====
*Lucario
**0% = Damage at 0% (0.7x Aura)
**85% = Damage at 85% (1x (Aura)
**170% = Damage at 170% (1.4x Aura)
*Olimar:
**W = White Pikmin
**Y = Yellow Pikmin
**B = Blue Pikmin
**R = Red Pikmin
**P = Purple Pikmin
*Ice Climbers
**P = only Popo lands his smash
**N = only Nana lands her smash
**B = both Climbers land their smash
Rank	Character 	 	 	 	 	 	 	
1. 	 	17% 	82 	80	90 	47.31% 	58.37% 	73.73%
2. 	 	18% 	83 	40	97 	65.56% 	75.31% 	88.85%
3. 	 	19% (21%) 	95 	50	85 	65.06% 	75.65% 	90.35%
4. 	P 	16% 	94 	50	100 	66.35% 	76.86% 	91.45%
5. 	 	17% 	90 	40	100 	68.16% 	77.97% 	91.79%
6. 	 	18% 	90 	40	93 	69.71% 	79.87% 	93.99%
7. 	170% 	18.2% 	83 	32	95 	72.15% 	82.01% 	95.69%
8. 	 	19% 	65 	50	85 	77.05% 	88.76% 	105.02%
9. 	 	22% 	80 	40	70 	78.26% 	89.51% 	105.12%
10. 	 	17% 	80 	30	97 	79.56% 	89.93% 	104.33%
11. 	 	17% 	93 	50	85 	80.99% 	93.12% 	109.98%
12. 	 	13% (16%) 	95 	70	87 	79.65% 	94.16% 	114.32%
13. 	 	15% 	75 	34	100 	84.85% 	95.95% 	111.37%
14. 	Olimar R 	15% 	94 	50	90 	83.70% 	96.07% 	113.25%
14. 	Olimar B 	15% 	94 	50	90 	83.70% 	96.07% 	113.25%
16. 	 	15% 	110	35	98 	86.60% 	97.96% 	113.73%
17. 	 	20% 	90 	23	80 	87.47% 	98.21% 	113.12%
18. 	 	14% 	80 	40	100 	87.36% 	99.19% 	115.62%
19. 	 	13% (24%) 	85 	30	103 	93.26% 	105.64%	122.83%
20. 	Olimar Y 	14% 	94 	50	100 	92.61% 	105.76%	124.01%
21. 	 	14% 	80 	40	95 	93.55% 	106.01%	123.30%
22. 	 	15% 	87 	20	100 	96.22% 	107.35%	122.80%
23. 	 	12% (18%) 	361	50	100 	94.47% 	108.00%	126.80%
24. 	 	11% (16%) 	83 	50	110 	95.85% 	109.10%	127.51%
25. 	 	15% 	96 	30	93 	97.15% 	109.12%	125.74%
26. 	 	5% (15%) 	90 	20	210 	97.95% 	110.93%	128.95%
27. 	P 	11% 	83 	50	105 	97.41% 	111.29%	130.58%
28. 	Ice Climbers B	20% (11%/9%)	83 	50	105/113	97.25% 	112.52%	133.73%
29. 	 	14% 	85 	40	90 	100.41%	113.56%	131.81%
30. 	Lucario 85% 	13% 	83 	32	95 	104.41%	117.22%	135.00%
31. 	 	14% 	95 	20	98 	107.03%	119.10%	135.86%
32. 	 	14% 	83 	32	90 	107.95%	121.09%	139.35%
33. 	 	16% 	75 	23	83 	110.61%	123.27%	140.86%
34. 	Ice Climbers N	9% 	83 	50	113 	108.79%	124.06%	145.27%
35. 	 	17% (21%) 	90 	40	70 	110.30%	124.52%	144.27%
36. 	 	10% (17%) 	90 	70	80 	115.23%	134.99%	162.42%
37. 	 	10% (14%) 	65 	90	67 	114.41%	138.00%	170.75%
38. 	 	10% (15%) 	90 	40	97 	125.45%	141.75%	164.37%
39. 	 	6% (23%) 	80 	50	120 	127.69%	147.53%	175.09%
40. 	 	13% 	80 	90	60 	129.31%	150.25%	179.57%
41. 	 	8% (13%) 	80 	75	83 	130.60%	153.36%	184.98%
42. 	 	4% (9%) 	90 	62	145 	132.76%	154.74%	185.25%
43. 	 	3% (14%) 	75 	70	153 	130.64%	155.71%	190.53%
44. 	Olimar W 	9% 	94 	50	90 	144.70%	163.87%	190.50%
45. 	Lucario 0% 	9.1% 	83 	32	95 	157.20%	175.20%	200.20%
46. 	 	3% (12%) 	80 	70	133 	166.60%	195.45%	235.51%
47. 	 	6% (16%) 	95 	70	70 	216.70%	250.72%	297.96%
==See also==
*Up smash
*Forward smash/Knockback chart
*Down smash/Knockback chart
Category:Lists
Category:Game physics