Bug triage/2007-12-17/Transcript

* [12:02] Alexa Linden: Hi Soft
* [12:02] Soft Linden: Hey hey hey
* [12:02] Squirrel Wood: I got perlin noise working properly ^^
* [12:03] Soft Linden: Cool!
* [12:03] Soft Linden: Should be able to get some pretty cool, organic landscapes out of that
* [12:03] Alexa Linden: amazing
* [12:04] Soft Linden: Alexa, I forgot to ask - ever been to Raglan Shire?
* [12:04] Aric Linden: what's perlin noice?
* [12:04] Alexa Linden: no
* [12:04] Alexa Linden: worth visiting?
* [12:04] Soft Linden: Raglan Shire's a region with tons of shops for tinies. Outfits, gestures, animations, etc - you might find a few fun things
* [12:04] Alexa Linden: oooh!
* [12:04] Alexa Linden: thank you :)
* [12:05] Squirrel Wood: Perlin noise is a procedural texture primitive used by visual effects artists to increase the appearance of realism in computer graphics.
* [12:05] Soft Linden: Perlin noise is a fractal algorithm for generating continous patterns that's got characteristics that are great for things like wood grains, clouds, rocks, etc depending on the parameters.
* [12:05] Soft Linden: Ya, like Squirrel say
* [12:05] Aric Linden: nice
* [12:05] Aric Linden: i did fractal music stuff in grad school. but that was pre graphics
* [12:05] Aric Linden: mostl y
* [12:05] Aric Linden: anyway, let's start
* [12:06] Soft Linden: I wonder at whether we shouldn't include perlin noise texture generation in the viewer. It's a great way to get lots of detail with very little data transmission
* [12:06] Alexa Linden: SVC-1032 - Votes: 11 - Age Verification status shows in profile - WarKirby Magojiro
* [12:06] Alexa Linden: as of last Thursday's triage
* [12:06] Alexa Linden: bridie is waiting to here who on that team can attend a traige
* [12:06] Soft Linden: There we go - https://wiki.secondlife.com/wiki/Bug_triage/Monday_Agenda
* [12:07] Alexa Linden: to handle all age verification pjiras
* [12:07] Squirrel Wood: my verification finally passed ^^
* [12:07] Soft Linden: SVC-1032 should go to Robin for comment at least, I think.
* [12:07] Soft Linden: I sure thought Robin promised that data wouldn't be directly revealed
* [12:08] Bridie Linden: Sorry I'm late!
* [12:08] Aric Linden: sorry. got pinged irl
* [12:08] Alexa Linden: so do we want to import
* [12:08] Aric Linden: I agree soft.
* [12:09] Alexa Linden: and assign to robin
* [12:09] Aric Linden: yes, alexa, please import and ask robin for comment.
* [12:09] Bridie Linden: which #?
* [12:09] Soft Linden: Jimmy Linden at the bottom says this will be fixed, but it's not imported, so ya
* [12:09] Alexa Linden: SVC-1032 - Votes: 11 - Age Verification status shows in profile - WarKirby Magojiro
* [12:09] Soft Linden: https://jira.secondlife.com/browse/SVC-1032
* [12:09] Bridie Linden: I think we can link to existing issue...jas
* [12:09] Aric Linden: SVC-1072
* [12:09] Alexa Linden: Havok 4 -- Objects can exist up to 4096 meters up, but scripted rez above 1024 meters fails silently - Jcool410 Wildcat
* [12:10] Soft Linden: Andrew said 1024 was the new cap for havok4, so objects remaining above that sounds like a bug. This could probably go straight to him, or at least the havok team
* [12:10] Squirrel Wood: with havok 1 you can rez items up to 4096m
* [12:11] Squirrel Wood: anything nonphys above 768 is corrected to 768m when moved
* [12:11] Aric Linden: it should go to the havok team. please import and assign to joel
* [12:11] Aric Linden: they have a sort of interesting internal process
* [12:11] Bridie Linden: alexa, I'll link svc-1032 to DEV-7422
* [12:12] Aric Linden: heya gigs
* [12:12] Alexa Linden: ok
* [12:12] Aric Linden: VWR-3655 is next
* [12:12] Soft Linden: VWR-3655 is a 10 second no-brainer. I can take that directly if you want.
* [12:12] Aric Linden: as you wish dude,
* [12:12] Soft Linden: It's a Visual Studio syntax that isn't really legal. No risk fixy
* [12:13] Alexa Linden: lol
* [12:13] Aric Linden: VWR-3813 is next
* [12:13] Aric Linden: loves it when we blast through this stuff
* [12:13] Wyn Galbraith: Nevermnd
* [12:13] Soft Linden: VWR-3813 is also a super quickie. Adding a const like that is always safe.
* [12:14] Soft Linden: I can take that too if you like
* [12:14] Aric Linden: ok
* [12:14] Aric Linden: thanks soft
* [12:14] Wyn Galbraith: Oh that's cool.
* [12:14] Aric Linden: VWR-3835
* [12:15] Aric Linden: I'd like to run this by RX before implementing
* [12:15] Soft Linden: The patch on VWR-3835 looks okay - but Rx should probably say if we want the extra pie menu here. That one's kinda cluttered!
* [12:15] Soft Linden: Ya.
* [12:15] Alexa Linden: importing - Rx
* [12:15] Aric Linden: Alexa, please import and ask the RX folks to weigh in.
* [12:16] Aric Linden: /VWR-3416
* [12:16] Squirrel Wood: some bad physics objects in the sim :(
* [12:16] Gigs Taggart: 3835 I requested John put in Jira, it's a very old patch
* [12:16] Gigs Taggart: but it would come in very handy
* [12:17] Aric Linden: I think we should take this and pass it to the windlight folks for vetteting
* [12:17] Aric Linden: vetteing
* [12:17] Aric Linden: anyone else?
* [12:17] Soft Linden: Yeah, I'd take that in
* [12:17] Alexa Linden: ok
* [12:17] Aric Linden: I think there's enough info here for pastrami and runitai to start with
* [12:17] Squirrel Wood: ctrl-alt-shift-t works for rezzed objects
* [12:18] Squirrel Wood: when view admin options is checked
* [12:18] Aric Linden: SVC-961
* [12:18] Harleen Gretzky: That is for textures only
* [12:18] Aric Linden: looks as though 961 is already assigned
* [12:18] Soft Linden: 961 looks like an import for Joel. You shouldn't be able to walk up steep/vertical grades
* [12:19] Soft Linden: Yeah, but not imported. Those get lost a *lot*
* [12:19] Aric Linden: yes. I'm wondering if andrew self assigned or not
* [12:19] Soft Linden: Ha - good question :)
* [12:19] Soft Linden: Yeah, he did
* [12:19] Gigs Taggart: I have background on 961
* [12:19] Aric Linden: either way, let's take it and assign it to andrew
* [12:19] Aric Linden: looks at gigs
* [12:19] Alexa Linden: ok
* [12:19] Gigs Taggart: andrew asked about it on IRC way back before havok was released :P
* [12:19] Soft Linden: 961 will be chaos once all the bumper cars and jet skis escape!
* [12:20] Aric Linden: hehe
* [12:20] Gigs Taggart: he said QA already had pinged him on it
* [12:20] Wyn Galbraith: That's the fly feature.
* [12:20] Gigs Taggart: we all said we were ok with it...
* [12:20] Aric Linden: I'm sure Dan had found it. either way, let's take it and give it to andrew
* [12:20] Aric Linden: WEB-406
* [12:20] Gigs Taggart: it only affects avatars Soft
* [12:20] Soft Linden: Gotcha
* [12:21] Soft Linden: 406 - would be nice to have a specific example - screenshot showing a case of this, perhaps
* [12:21] Aric Linden: I agree
* [12:21] Aric Linden: could we resolve "get more info"
* [12:21] Alexa Linden: yup
* [12:21] Alexa Linden: and will ask for pics
* [12:22] Aric Linden: WEB-309
* [12:22] Aric Linden: I'm not sure this is a bug
* [12:22] Gigs Taggart: I am
* [12:22] Gigs Taggart: You can feed CSV to a Windows user and it opens just fine in Excel or anything else
* [12:23] Gigs Taggart: there's no reason for SL to be generating XLS
* [12:23] Squirrel Wood: This feature request is about an OSX programme that is struggling to convert a very simple xls file.
* [12:23] Gigs Taggart: just send the right mime type to IE and it opens in Excel automatically
* [12:24] Squirrel Wood: csv may cause problems though as german people write 1,25 where us people write 1.25
* [12:24] Soft Linden: But iWorks supports the CSV format?
* [12:24] Soft Linden: Oh
* [12:24] Aric Linden: I'm not sure that the iWorks 08 implementation is up to date with our output.
* [12:24] Aric Linden: Gigs is right, changing mime ought to simply work
* [12:24] Gigs Taggart: squirrel you just quote it properly
* [12:25] Gigs Taggart: generating CSV is trivial compared to trying to make XLS right!
* [12:25] Soft Linden: Maybe it's worth checking for an updated version of the library we export with - but sounds low priority unless it gets more votes?
* [12:25] Alexa Linden: last triaged date and leave as-is?
* [12:26] Aric Linden: I'd also add gigs' comment re mime type. that definitely should be a reasonable workaround
* [12:26] Alexa Linden: ok
* [12:26] Aric Linden: VWR-3627
* [12:26] Squirrel Wood: 
* [12:26] Snake Dawes: greetings all
* [12:26] Squirrel Wood: according to apple it can use xls files
* [12:26] Gigs Taggart: there's already comments about just using CSV instead, what I meant with mime type is just send it as a CSV mime type and not text so the browser knows it's not text
* [12:26] Alexa Linden: Hi Snake :)
* [12:27] Aric Linden: I'm not sure that VWR-3627 has enough information to really be useful
* [12:27] Aric Linden: soft?
* [12:27] Snake Dawes: hey
* [12:27] Snake Dawes: may i stay here?
* [12:27] Aric Linden: do you think there's enough stuff here?
* [12:27] Aric Linden: Snake, please do
* [12:27] Soft Linden: Well, an example of how it fails and all would be helpful. But really - any Linden with a newer Mac would have an iWorks trial on it. They could test this quickly.
* [12:27] Alexa Linden: sure!
* [12:27] Squirrel Wood: 3627 is most likely outdated drivers
* [12:27] Aric Linden: we're triaging bugs
* [12:27] Soft Linden: Oh - we moved on
* [12:27] Soft Linden: I'm still talking about 309 :)
* [12:28] Aric Linden: the bug says he has uptodate drivers
* [12:28] Gigs Taggart: Soft: that ignores the root problem of using a proprietary format unnecessarily
* [12:28] Snake Dawes: i need more function
* [12:28] Snake Dawes: im a scripter
* [12:28] Snake Dawes: lol
* [12:28] Gigs Taggart: Snake this is a bug triage
* [12:29] Aric Linden: alexa, let's take this and assign it to me for repro
* [12:29] Alexa Linden: ok
* [12:29] Gigs Taggart: https://wiki.secondlife.com/wiki/Bug_Triage/2007-12-17
* [12:29] Soft Linden: Gigs - I was going to point to the single vote count, even apart from that. A Linden would have a hard time justifying to much time on it with only one vote like that
* [12:29] Squirrel Wood: there's one major bug with LSL: It has not enough functions ^^
* [12:29] Aric Linden: VWR-3521
* [12:29] Aric Linden: is next.
* [12:29] Gigs Taggart: Soft: doing the right thing for long term maintainability shouldn't require popularity
* [12:29] Soft Linden: Yeah... needs more info or maybe go to support on 3627. They can encourage him to update drivers, reinstall, or check that card
* [12:30] Snake Dawes: lol
* [12:30] Snake Dawes: ic
* [12:30] Soft Linden: Definitely not a widespread problem.
* [12:30] Aric Linden: let's take VWR-3521 and assign it to pastrami. I hope he enjoys the comments.
* [12:30] Alexa Linden: ok
* [12:30] Aric Linden: nothing like positivity to encourage folks to jump in and resolve stuff
* [12:30] Wyn Galbraith: Thanks, now I'm hungry.
* [12:31] Alexa Linden: lol
* [12:31] Gigs Taggart: hehe that is a strange horizon
* [12:31] Aric Linden: VWR-3514 is next
* [12:31] Soft Linden: Ha - yeah. :)
* [12:31] Squirrel Wood: definitely needs mor einfo
* [12:31] Squirrel Wood: what drivers? what gfx card?
* [12:32] Bridie Linden: nVidia GeForce Go 6150 graphics card
* [12:32] Aric Linden: and what version? he's got two different strings going
* [12:32] Aric Linden: he says release candidate and windlight both
* [12:32] Alexa Linden: lol
* [12:32] Wyn Galbraith: Looks like the rolling horizons again.
* [12:32] Aric Linden: I'm assuming windlight, but, erm....
* [12:32] Bridie Linden: nods
* [12:32] Aric Linden: Let's ask for some clarification here
* [12:32] Alexa Linden: nmi?
* [12:32] Alexa Linden: ok
* [12:33] Soft Linden: This looks like it has to be windlight, if he's referring to the 'medium' quality setting
* [12:33] Soft Linden: screenshot names also all mention windlight
* [12:33] Aric Linden: VWR-3523
* [12:33] Gigs Taggart: 3523 is probably a region setting in the region he was in
* [12:34] Gigs Taggart: i.e. the region he was in had low water
* [12:34] Soft Linden: 3514 looks like enough info to give to the windlight guys to me
* [12:34] Gigs Taggart: which makes the fake water look too high
* [12:34] Wyn Galbraith: There is some strangeness with windlight, high altitude and the ground
* [12:35] Aric Linden: ok. let's take this one and pass it to pastrami
* [12:35] Gigs Taggart: 3523?
* [12:35] Gigs Taggart: 3523 sounds like not a bug
* [12:35] Gigs Taggart: if anything it needs more info
* [12:35] Wyn Galbraith: No images.
* [12:35] Aric Linden: Sorry Gigs, I meant 3514
* [12:36] Alexa Linden: so for 3523, not a bug?
* [12:36] Gigs Taggart: I don't know, like I said it depends on if the water in the "ocean" is actually rendering higher than 20 meters for him or not
* [12:36] Aric Linden: I think we should ask for a region and possibly images for 3523
* [12:36] Gigs Taggart: if he's in a region with 1 meter water the ocean will look high
* [12:36] Soft Linden: 3523 - would be nice to have example screenshots at least. "high" and "crap" are such subjective terms
* [12:37] Alexa Linden: noted
* [12:37] Aric Linden: knowing which region will help pin this down
* [12:37] Aric Linden: grins at soft
* [12:37] Aric Linden: you think?
* [12:37] Squirrel Wood: if the surrounding regions have different water levels it looks kinda odd
* [12:37] Aric Linden: VWR-3522 is next
* [12:37] Soft Linden: Bao assigned himself 3522, needs to import
* [12:37] Soft Linden: If this is really happening, that's a sweet find!
* [12:37] Alexa Linden: ok
* [12:37] Aric Linden: ok
* [12:38] Aric Linden: Milo had been playing with this, trying to figure out where the leak was
* [12:38] Aric Linden: let's take it and assign it to Bao. Please make pastrami a watcher
* [12:38] Alexa Linden: ok
* [12:38] Aric Linden: VWR-3373 is next
* [12:38] Aric Linden: this one seems odd
* [12:38] Soft Linden: Bao assigned himself 3373 too - hungry for bugs! Also needs import if he's really taking it
* [12:39] Alexa Linden: ok
* [12:39] Aric Linden: wow. this one seems really obnoxious
* [12:39] Gigs Taggart: grr more bmps
* [12:40] Gigs Taggart: someone please merge my save snapshot as jpeg patch :P
* [12:40] Aric Linden: please import and assign to me. I'd like to get a step by step repro into the issue
* [12:40] Alexa Linden: ok
* [12:41] Aric Linden: VWR-3118is up
* [12:41] Aric Linden: Gigs, you'll be happy, more bmps
* [12:41] Squirrel Wood: assigned to bao
* [12:41] Gigs Taggart: yeah I was looking at 3118
* [12:41] Gigs Taggart: I can't tell what they mean from the snapshots really
* [12:42] Gigs Taggart: but it sounds like it's a real problem
* [12:42] Kerry Giha: It happens on my ATI X-600 Card
* [12:43] Aric Linden: i'm wondering if it's still an issue. this is a month old
* [12:43] Kerry Giha: If bump and shinny off then objects will not become transparent
* [12:43] Gigs Taggart: it does feel like a dupe
* [12:43] Kerry Giha: It still isn't working
* [12:43] Gigs Taggart: ok
* [12:43] Aric Linden: ok. thanks
* [12:43] Soft Linden: I look at the 3118 screenshots, and I can't help thinking how much time that outfit must add to a restroom stop
* [12:43] Gigs Taggart: hehe
* [12:43] Aric Linden: let's take it
* [12:43] Alexa Linden: lol
* [12:43] Aric Linden: lol
* [12:43] Wyn Galbraith: LOL
* [12:43] Aric Linden: please add that to the notes, alexa
* [12:44] Alexa Linden: hahahahaha
* [12:44] Aric Linden: it's important information
* [12:44] Wyn Galbraith: I was thinking the same thing.
* [12:44] Aric Linden: I'm sure pastrami will want to know this
* [12:44] Alexa Linden: noted
* [12:44] Aric Linden: SVC-1030
* [12:45] Squirrel Wood: particle scripts may need to be reset in such a case
* [12:46] Aric Linden: I'm wondering if it would help to see the scripts
* [12:46] Aric Linden: anyone?
* [12:46] Soft Linden: A very very common problem is people who have static particle system - like TV screens done as a particle so they always face the viewer - that spawn particles in the same spot really really quickly. So you have a billion particles on screen but don't realize it.
* [12:46] Boroondas Gupte: What about the eyes?
* [12:46] Soft Linden: There's a good chance it's just a content issue there
* [12:46] Squirrel Wood: from what I have heard a particle script that keeps running (not restarting the particle system) will emit less and less particles over time
* [12:46] Gigs Taggart: 1030 might be just particle contention caused by hidden sources that the user can't see.
* [12:47] Soft Linden: We could ask our contractor to have a quick look at this. He's already got a particle system browser working.
* [12:47] Boroondas Gupte: oops, sorry was at wrong issue
* [12:47] Aric Linden: how can we get the user to try that? suggest a script restart?
* [12:47] Gigs Taggart: there was a lot of talk on SLDEV about reworking the particle limits
* [12:47] Aric Linden: nods
* [12:47] Alexa Linden: I will post that question
* [12:47] Wyn Galbraith: Like the particle system runs out of gas, Squirrel.
* [12:47] Aric Linden: I think we'd want the scripts
* [12:47] Squirrel Wood: yes.
* [12:47] Soft Linden: If you want to assign SVC-1030 to me, I'll pass it on to the contractor and ask him to just look for 10 minutes
* [12:47] Alexa Linden: ok
* [12:47] Aric Linden: ok
* [12:48] Aric Linden: /VWR-3630
* [12:48] Jasmine Au: escuse me but did u already do E6740?
* [12:48] Jasmine Au: im new at this
* [12:48] Squirrel Wood: 3630... I get invisible avatars a lot with the windlight viewer
* [12:48] Wyn Galbraith: Oh that's what was happening!
* [12:48] Soft Linden: Anyone here running Windlight? Is this consistent?
* [12:49] Gigs Taggart: jasmine that's not a valid number
* [12:49] Squirrel Wood: yes.
* [12:49] Jasmine Au: ah ok ty
* [12:49] Squirrel Wood: avatars become visible when sitting down or standing up
* [12:49] Harleen Gretzky: I get it a lot also, especially at high altitudes
* [12:49] Wyn Galbraith: My desktop died, so I'm back on the unsported laptop while I wait for a new system.
* [12:50] Aric Linden: I'll take this one and see if I can have QA provide some clearer and more direct repro steps
* [12:50] Alexa Linden: ok
* [12:50] Wyn Galbraith: *unsupported
* [12:51] Aric Linden: SVC-976
* [12:51] Gigs Taggart: 976 seems to be the normal "crash 1 minute after login" bug that everyone seems to get
* [12:51] Gigs Taggart: it's been reported about 10 times on jira
* [12:51] Soft Linden: Geforce 4 MX!
* [12:52] Aric Linden: nods
* [12:52] Aric Linden: just what i was gonna comment
* [12:52] Squirrel Wood: suggestion: Upgrade video card.
* [12:52] Soft Linden: I guess that was only 5-6 years ago. But that's like - 100 in dog years.
* [12:52] Snake Dawes: i have a problem about llSetRot()
* [12:52] Gigs Taggart: snake we are only doing bugs in jira
* [12:53] Aric Linden: The other reporters don't provide enough info
* [12:53] Snake Dawes: yes,i think its a bug
* [12:53] Soft Linden: Snake - give a look - you can enter details about the bug there. Then people comment or vote and we discuss tehm and those extra details here.
* [12:53] Aric Linden: I think we need to suggest a new card for the initial logger and then ask for more info from the others
* [12:53] Snake Dawes: it not work well when llSetRot() ZERO
* [12:54] Gigs Taggart: might it be time to update the official requirements?
* [12:54] Aric Linden: ISVC-872
* [12:54] Aric Linden: gigs, we just did so about 5 weeks ago
* [12:54] Gigs Taggart: orly
* [12:54] Soft Linden: Snake - look at ZERO_ROTATION not jsut a zero vector. That's a common mistake.
* [12:55] Aric Linden: Let's take SVC-872 and assign it to triage. i'm pretty sure it's not a havok issue
* [12:55] Alexa Linden: ok
* [12:55] Aric Linden: nods at gigs
* [12:55] Aric Linden: it was an exciting time for all
* [12:55] Aric Linden: VWR-3633
* [12:55] Gigs Taggart: ew you left non-SSE capable CPUs in :(
* [12:56] Aric Linden: 'tweren't up to me
* [12:56] Aric Linden: I had input only on the vista stuff
* [12:56] Squirrel Wood: SL will run on 486s at 3600 seconds per frame or so :p
* [12:56] Aric Linden: alexa, let's take VWR-3633
* [12:57] Aric Linden: There's so much stuff about the imposters this week that I suspect more info will be helpful to runitai
* [12:57] Gigs Taggart: is this the same as the invisible avatar one we did three bugs ago?
* [12:57] Squirrel Wood: they may be related?
* [12:57] Aric Linden: /VWR-3536
* [12:57] Wyn Galbraith: thinks so.
* [12:57] Aric Linden: I think they are
* [12:57] Soft Linden: 3536 is a feature request, not a bug
* [12:57] Aric Linden: I just figure runitai will like having more stuff
* [12:58] Harleen Gretzky: no, the invisible avatars are not impostors
* [12:58] Alexa Linden: noted
* [12:58] Aric Linden: agreed
* [12:58] Soft Linden: 3536 should probably be held for votes (though I'm adding one :)
* [12:58] Bridie Linden: nods
* [12:58] Alexa Linden: Hi Zee :D
* [12:58] Aric Linden: soft, you want to just pass it to rx?
* [12:58] Soft Linden: Sure, if that's okay!
* [12:58] Zee Linden: Hello. Just dropping in to see what's going on.
* [12:58] Gigs Taggart: hi zee
* [12:59] Alexa Linden: Congrats everyone
* [12:59] Squirrel Wood: perlin noise is going on ^^
* [12:59] Wyn Galbraith: Hello Zee!
* [12:59] Aric Linden: I think that's it for today
* [12:59] Soft Linden: The feature it names is really handy for griefer cleanup/renter management, and it's frustrating to use when it cleans out on its own
* [12:59] Alexa Linden: again, we had a stellar day and covered 22 Pjiras!
* [12:59] Rob Linden: Zee, just wrapping up this meeting: https://wiki.secondlife.com/wiki/Bug_triage/Monday_Agenda
* [12:59] Aric Linden: is sad. we didn't set a new record
* [12:59] Alexa Linden: lol
* [12:59] Aric Linden: close though
* [12:59] Alexa Linden: next week ;)
* [12:59] Bridie Linden: is sad too
* [12:59] Aric Linden: off by one
* [12:59] Aric Linden: nope, no meeting next week
* [12:59] Rob Linden: file a bug report
* [12:59] Zee Linden: /thanks Rob.
* [12:59] Rob Linden: :)
* [12:59] Bridie Linden: ha!
* [12:59] Aric Linden: it's xmas eve day
* [12:59] Alexa Linden: lol
* [13:00] Aric Linden: I'll be in an airplane
* [13:00] Alexa Linden: ahh that's right
* [13:00] Aric Linden: it's a linden no-work day
* [13:00] Aric Linden: and i bet it's a resident all play day
* [13:00] Alexa Linden: hahaha
* [13:00] Alexa Linden: true
* [13:00] Soft Linden: Bridie vanished before I could ask if what Aric said was true :(
* [13:01] Aric Linden: about no work?
* [13:01] Soft Linden: Yis :>
* [13:01] Aric Linden: yes, monday is a linden day off
* [13:01] Aric Linden: so is tuesday
* [13:01] Wyn Galbraith: Zee's just out taking a walk.
* [13:01] Squirrel Wood: I just love my perlin noise generator XD
* [13:01] Aric Linden: erm, soft, did no one tell you
* [13:01] Aric Linden: maybe they want you to work extra?
* [13:01] Alexa Linden: 24th & 25th
* [13:01] Soft Linden: Bagh!
* [13:01] Aric Linden: nudges his friend
* [13:02] Soft Linden: Actually, I think I'm helping out on gridmonkey for one or both days. Someone booked poor Ryan twice in a month, so Aura and I are going to help out
* [13:02] Aric Linden: no meeting the week after that, since it's new years eve day
* [13:02] Aric Linden: so we're back in triage mode on the 6th of the new year
* [13:02] Wyn Galbraith: Taht must be fun, being gridmonkey ;)
* [13:02] Alexa Linden: what WILL I do with myself!
* [13:03] Squirrel Wood: eat OSSM carrots ?
* [13:03] Alexa Linden: :D
* [13:03] Wyn Galbraith: Drink lots of eggnog?
* [13:03] Alexa Linden: I'll take that too
* [13:03] Aric Linden: is going to mexico
* [13:03] Alexa Linden: mmmm warmth
* [13:03] Aric Linden: yeah, and sand
* [13:03] Soft Linden: Gridmonkey is mostly fun. But it doesn't help with sleep.
* [13:03] Aric Linden: and my family
* [13:03] Wyn Galbraith: was suppose to go for Day of the Dead, "But we decided to go in 2008 instead."
* [13:03] Wyn Galbraith: goes to Yucatan.
* [13:03] Soft Linden: You end up with the concurrency graph running on a laptop at bedside - look like a terminal care patient, with IRC making it beep every few minutes!
* [13:03] Rob Linden: heads out
* [13:04] Aric Linden: laughs
* [13:04] Alexa Linden: Bye Friends :(
* [13:04] Aric Linden: Gigs, do you have a minute to chat?
* [13:04] Alexa Linden: see you in 2 weeks
* [13:04] Aric Linden: Bye all
* [13:04] Aric Linden: see you all in three weeks
* [13:04] Kerry Giha: Bye
* [13:04] Kerry Giha: see ya
* [13:04] Squirrel Wood: happy holidays
* [13:04] Alexa Linden: Happy Holidays & best wishes to you and your families