Beta Server Office Hours/Minutes/2012-07-26

Category:Beta Server Office Hours - Minutes
This meeting was held on July 26, 2012
== Agenda ==
=== Updates ===
* The pathfinding meeting will be during this meeting. We are combining the two.
*Magnum got rolled twice because of a security issue.
* Second Life Server Channel
* This is a maint-server project.
* Bug Fixes:
** : HUD Attachments Receive Infrequent Updates when Camera is Zoomed Out
** : [PUBLIC] Newly created notecards dont auto open in the viewer on 12.04.12.253726 
** : llGetAgentList() with scope AGENT_LIST_PARCEL or AGENT_LIST_PARCEL_OWNER returns empty list when attached to avatar 
** : Role 'Everyone' in new groups should not have ability "Pay group liabilities and receive group dividends" 
** : Top Scripts Refresh in Region/Estate Tools Broken 
** : HUD Attachments Receive Infrequent Updates when Camera is Zoomed Out
** : Filtering by object name or owner name in top scripts/top colliders no longer works
** : Excessive EnableSimulator message spamming to viewers 
** : Please automatically unmute avatars who have muted themselves, and prevent this from occuring server-side.
** https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_Server/12#12.07.18.262055
* BlueSteel RC Channel
* This is the Creator Tools project.
** The features are now enabled.
** Details below in LeTigre
** https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_RC_BlueSteel/12#12.07.24.262437
* LeTigre RC Channel
* This is the Creator Tools project.
** The features are now enabled.
* Added three new LSL functions:
** llAttachToAvatarTemp(integer attach_point) -- Follows the same convention as llAttachToAvatar, with the exception that the object will not create inventory for the user, and will disappear on detach, or disconnect. It should be noted that when an object is attached temporarily, a user cannot 'take' or 'drop' the object that is attached to them. The user is 'automatically' made the owner of the object. Temporary attached items cannot use the llTeleportAgent or llTeleportAgentGlobalCoords LSL functions.
** llTeleportAgent(key agent_uuid, string lm_name, vector landing_point, vector look_at_point) -- Teleport Agent allows the script to teleport an agent to either a local coordinate in the current region or to a remote location specified by a landmark. If the destination is local, the lm_name argument is a blank string. The landing point and look at point are respected for this call. If the destination is remote, the object must have a landmark in its inventory with the teleport agent script. lm_name refers to the name of the landmark in inventory. This function cannot be used in a script in an object attached using llAttachToAvatarTemp.
** llTeleportAgentGlobalCoords(key avatar, vector global_coordinates, vector region_coordinates, vector look_at) -- Teleports an agent to region_coordinates within a region at the specified global_coordinates. The agent lands facing the position defined by look_at local coordinates. A region's global coordinates can be retrieved using llRequestSimulatorData(region_name, DATA_SIM_POS). This function cannot be used in a script in an object attached using llAttachToAvatarTemp.
* NOTES:
** The new LSL functions work with the current runtime permissions system and are precursor to future work with experience permissions. More information about the runtime permission is here: PERMISSION_TELEPORT.
** These functions only work on the RC regions and not grid wide.
* Bug Fixes
** : llTeleportAgent() does not fail gracefully when specifying an invalid landmark name
** : Magnum RC, llTeleportAgent gives a wrong message
** : llTeleportAgent always points in the positive Y direction on teleport
** https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_RC_LeTigre/12#12.07.24.262437
* Magnum RC Channel
* This is the Pathfinding Project again.
** Details are here: http://wiki.secondlife.com/wiki/Pathfinding
** Pathfinding viewer here: https://wiki.secondlife.com/wiki/Linden_Lab_Official:Alternate_Viewers#Pathfinding
* Features and Changes
** Havok's AI library has been added so that navigation meta data for an entire region can be computed. This data is called the "navmesh".
** SL objects can be turned into "characters" which use the navmesh to navigate the world and avoid obstacles.
*** New LSL calls have been added to create/update/delete character behavior.
*** Characters cannot be used as attachments.
*** Characters are incompatible with some features, such as keyframed motion, being used as attachments, phantom, size changes, and others.
** Not all objects in the world contribute to the navmesh calculations.
*** The terrain always contributes
*** By default objects are ignored for the navmesh calculations.
*** Objects may be flagged to modify the navmesh calculations in one of 4 ways:
**** "Walkable" objects add navigable zones to the navmesh.
**** "Static Obstacle" objects cannot be navigated, and create a hole in the nav mesh
**** "Exclusion Volume" objects are like static obstacles, except that they are phantom (meaning that pathfinding characters cannot move through them but other physical objects and avatars can)
**** "Material Volume" objects are phantom objects that can be set to change the walkability coefficients of an area of the navmesh
**** Material volumes and walkable objects have 4 walkability coefficients to determine how expensive they are for each category of character
*** Objects that contribute to the navmesh have special restrictions:
**** Objects that contribute to the navmesh cannot change their physical shape via LSL script (changing object position, shape parameters, scale, rotation, physics shape type, and linking/unlinking is generally blocked)
**** Objects that contribute to the navmesh can be physically changed via the build tool by avatars who have modify permission and if the avatar is in the same region as the object.
**** In other words: objects that contribute to the navmesh cannot be physically changed by avatars who are located in a different region than the object, and therefore such objects cannot be moved across region boundaries.
*** When the navmesh has been modified, either because the terrain has been edited or because an object contributing to the nav mesh was rezzed/modified/deleted, it must be manually regenerated.
*** The pathfinding project viewer can be used to modify the pathfinding settings in a region: http://wiki.secondlife.com/wiki/Linden_Lab_Official:Alternate_Viewers#Pathfinding 
*** Parcels that are set No-Entry for objects will cut the navmesh at their borders -- characters will not be able to navigate across it.
** The collision pipeline has been reorganized. This may affect avatar collisions/control, vehicle movement, and collision callbacks in LSL scripts.
** The terrain collision shape has been changed from a "heightfield" to a "mesh" to provide more efficient collisions, ray-trace, and navmesh computations.
*** This may change some collision details. In particular see the "Known Issues" list below.
*** When changing the terrain its visible appearance will update immediately, but its collision shape will not. 
*** The server will wait at least 10 seconds since the last change before computing the new shape, and the computation time may take several seconds.
*** Where there is a discrepancy between visible and colliding terrain shapes object and avatar collisions may appear incorrect.
** Fix for "llCastRay returns RCERR_CAST_TIME_EXCEEDED until the sim is rebooted"
** Avatars which are sitting on an object can no longer freeze it by selecting it, if they don't have permission to freeze it while standing.
** More details about pathfinding can be found at http://wiki.secondlife.com/wiki/Pathfinding and its linked pages
* Changed prim accounting for legacy prims which use the new accounting system
** All legacy-style prims have their streaming cost capped at 1.0 (except for sculpts, which will be capped at 2.0). This provides the benefit of not penalizing prim-based creators for optimizing their content by opting into the new system and will make the streaming cost more reflective of the true network cost of the objects.
** Server cost will be adjusted to MIN{ (0.5*num_prims) + (0.25 * num_scripts), num_prims }. This preserves the current value for unscripted linksets and reduce the cost for linksets containing fewer than 2*num_prims scripts. It provides the benefit of rewarding creators for reducing the number of scripts in their objects.
* Fixed the following bugs since the 12.06.23.260473 Pathfinding RC
** Ground Sit in a pathfinding region causes appearance to not match real location
** Sim crossings by objects is broken
** Other internal bugfixes
** https://wiki.secondlife.com/wiki/Release_Notes/Second_Life_RC_Magnum/12#12.07.18.262060
=== Transcript ===
Transcript of Oskar Linden's Server Beta User Group for July 26, 2012:
* [14:59] SonicAnd Miles: sup Oskar, long time no see.
* [14:59] Motor Loon: ey Oskar
* [15:00] Oskar Linden: hello everyone!
* [15:00] Oskar Linden: whoa. low turnout today
* [15:00] SonicAnd Miles: I had my IRL birthday last week so thats y i wasnt here :D
* [15:00] Lares Carter: Hi Oskar
* [15:00] xstorm Radek: happy birthday
* [15:00] SonicAnd Miles: lol thanks
* [15:00] Motor Loon: well, thats what you get for not having strippers and beer at your usergroup meetings Oskar
* [15:01] Ergo Morpork: yeah, all the others do
* [15:01] Oskar Linden: finally 18 irl Sonic?
* [15:01] Oskar Linden: X-D
* [15:01] SonicAnd Miles: LOL
* [15:02] Oskar Linden: we'll wait a few more minutes for people to show up
* [15:02] Motor Loon: Good, my coffee aint quite done yet
* [15:02] SonicAnd Miles: well sonic the hedgehog was born in 1991 -lol
* [15:03] Rex Cronon: hello everybody
* [15:03] SonicAnd Miles: i was born a few years sooner so i had an epic childhood playing sonic -LOL
* [15:03] Nalates Urriah: Hey Rex
* [15:03] arton Rotaru: hola
* [15:03] Oskar Linden: how was everyone this week?
* [15:03] Rex Cronon: hi nalates, arton
* [15:03] SonicAnd Miles: going good, one more day :)
* [15:04] Rex Cronon: looking for bugs on the main grid;)
* [15:04] arton Rotaru: busy as always
* [15:04] Motor Loon: My new SSD should arrive tomorrow.... hope it'll make Second Life™ run a bit faster too
* [15:05] Oskar Linden: sure
* [15:05] Oskar Linden: so faster
* [15:05] xstorm Radek: hi motor loon
* [15:05] Oskar Linden: alright. here is the agenda: https://wiki.secondlife.com/wiki/Server_Beta_User_Group
* [15:05] xstorm Radek: odd i know a loon but not that avatar
* [15:05] xstorm Radek: ok thank you
* [15:05] Rex Cronon: although it seems that something weird might be going on on the main grid after those latest rolling restarts
* [15:05] Oskar Linden: I spent the last few days working from the SF office
* [15:05] Motor Loon: I'm the only true Loon
* [15:05] Motor Loon: °͜°
* [15:06] Oskar Linden: you're the only loon for me motor
* [15:06] Oskar Linden: I missed my redeye flight this morning
* [15:06] Oskar Linden: because I was up way too late playing with Linden coworkers in the personal ballpit
* [15:06] Motor Loon: lol
* [15:06] Oskar Linden: imagine a huge walkin closet filled with ballpit balls
* [15:06] Oskar Linden: so much fun
* [15:07] Rex Cronon: like an arena?
* [15:07] Oskar Linden: but I had too much fun and slept through my flight
* [15:07] Oskar Linden: *doh*
* [15:07] xstorm Radek: lol
* [15:07] Motor Loon: Soo annoying when they wont hold back those planes for us
* [15:07] Oskar Linden: I caught the next one though
* [15:07] Oskar Linden: no extra cost
* [15:07] xstorm Radek: Boston will be hit by a storm soon may be 2 hours
* [15:08] Oskar Linden: I just walked into the office like 30 mintes ago
* [15:08] Oskar Linden: just in time for my most important meeting of the week!
* [15:08] Motor Loon: indeed!
* [15:08] SonicAnd Miles: :)
* [15:08] Oskar Linden: and let me get to it
* [15:08] xstorm Radek: aaaawwww us :)
* [15:08] Oskar Linden: agenda again: https://wiki.secondlife.com/wiki/Server_Beta_User_Group
* [15:08] Oskar Linden: we had a really busy week
* [15:08] Oskar Linden: we had a lot of last minute changes
* [15:08] Oskar Linden: right before release
* [15:08] Oskar Linden: and we had to scramble to get stuff tested
* [15:09] Oskar Linden: we have some changes going on in the datacenters
* [15:09] Oskar Linden: hardware movingaroundy stuffs
* [15:10] Oskar Linden: and it's been a lot to handle
* [15:10] Oskar Linden: but we've got it under control
* [15:10] Oskar Linden: it just makes more work for us in the first days of the week
* [15:10] Motor Loon: "makes mondays even BETTER"
* [15:10] Oskar Linden: heh
* [15:10] Oskar Linden: yeah
* [15:10] Nalates Urriah: Is that part of consolidating from 3 to 2 data centers?
* [15:10] Oskar Linden: something like that
* [15:10] Oskar Linden: yup
* [15:11] Oskar Linden: the Tuesday release went well
* [15:11] Oskar Linden: that is the maint-server project
* [15:11] Oskar Linden: a few little buggy fixes
* [15:12] Oskar Linden: that should be pretty stable
* [15:12] Oskar Linden: then we have the RC channels on Wednesday
* [15:12] Oskar Linden: only two projects
* [15:12] Oskar Linden: the same that were there last week with a merge to trunk
* [15:12] Oskar Linden: the Creator Tools project had some issues last week
* [15:13] Oskar Linden: our configuration update didn't work
* [15:13] Oskar Linden: only some LeTigre regions had the changes enabled
* [15:13] Oskar Linden: that's not good
* [15:13] Oskar Linden: so this week we had to do a full deploy to make up for that
* [15:13] Oskar Linden: we're looking intot he conf updater system
* [15:13] xstorm Radek: i think you have a error in your list ?
* [15:13] Oskar Linden: it seems to have a bug
* [15:14] Oskar Linden: an error in my list?
* [15:14] Oskar Linden: which list?
* [15:14] xstorm Radek: SVC SVC-378 can not be fix do to old groups
* [15:14] Flame of Jira: [#SVC-378] Role 'Everyone' in new groups should not have ability "Pay group liabilities and receive group dividends" https://jira.secondlife.com/browse/SVC-378
* [15:14] Nalates Urriah: Are your configuration tools part of some part if the server system, or like scripts the hardware jockies use?
* [15:15] Oskar Linden: not sure what you mean xstorm
* [15:15] Oskar Linden: also what do you mean Nalates?
* [15:15] Motor Loon: everybody so cryptic today
* [15:15] Motor Loon: I need more coffee
* [15:15] arton Rotaru: lol
* [15:16] Oskar Linden: I think I need more coffee too
* [15:16] Nalates Urriah: :) Hard to say... is it something the Lab's development programmers do or is there a seprate group dealing mostly with the hardware and updates?
* [15:16] Oskar Linden: well the ops and dev teams work pretty close
* [15:16] Ergo MorporkErgo Morpork watches the sharks
* [15:16] Oskar Linden: I think Morpork is my fav last name
* [15:16] Oskar Linden: I remember one resident: Givmeh.Morpork
* [15:16] Oskar Linden: cracked me up
* [15:16] Nalates Urriah: So, not really a separate group or thing...
* [15:16] Ergo Morpork: yep. disk world
* [15:16] Oskar Linden: greatest name evar
* [15:17] xstorm Radek: some of the old group content that has scripts such as hippo and the like used the older group pay system so its not a true error what the user is getting .. its just part of the old group system to let its member pay by defualt
* [15:17] Oskar Linden: it is technically a separate entity but they work hand in hand
* [15:17] Rex Cronon: Morbacon sounds better
* [15:17] Ergo Morpork: heee
* [15:18] xstorm Radek: Deed and group is hand in hand
* [15:18] Oskar Linden: then we deployed to Magnum
* [15:18] Oskar Linden: the updated pathfinding code
* [15:18] Oskar Linden: also the Creator Tools is on BlueSteel and LeTigre
* [15:18] Oskar Linden: two channels for double the fun
* [15:18] arton Rotaru: lol
* [15:18] Oskar Linden: You might have noticed that we had to roll Magnum twice
* [15:19] Oskar Linden: and it got new versions each time
* [15:19] arton Rotaru: I think many are a bit disappointed about llTeleportAgent now^^
* [15:19] Oskar Linden: :-)
* [15:19] Oskar Linden: I can't really go into details
* [15:19] xstorm Radek: is that what happen yesterday ?
* [15:19] Oskar Linden: but we got a report of a fairly serious security hole in Magnum
* [15:19] Oskar Linden: and we worked fast to get it patched and released
* [15:19] Motor Loon: I noticed you suddenly put Blake Sea - Atlantic on magnum... the guys north of it was not too happy about that... (being a yacht club renting dockspace out to e.g. mesh boats which now can't leave there)
* [15:19] Oskar Linden: unfortunately I cannot tell you what the hole was
* [15:20] Oskar Linden: Motor have them contact support and they can put the other regions on Magnum too
* [15:20] Motor Loon: yeah noticed the double restarts
* [15:20] Motor Loon: I really think they'd rather see magnum OFF all Blake sea sims
* [15:20] Motor Loon: it's really a pain there right now
* [15:20] Motor Loon: as in... HUUGE pain
* [15:20] xstorm Radek: >:) i bet i can find out what the hole was lol
* [15:20] SonicAnd Miles: so far Phantom Island hasnt had any complaints on Magnum. :)
* [15:21] Oskar Linden: you can't now xstorm
* [15:21] arton Rotaru: was the hole content related or user related?
* [15:21] Oskar Linden: since it is patched
* [15:21] Oskar Linden: but good luck!
* [15:21] Oskar Linden: I have no more details :-)
* [15:21] Oskar Linden: I'm sure you can understand
* [15:21] Rex Cronon: could it be the thing that allows custom viewers to rez in no rez zone?
* [15:21] Motor Loon: yeah we dont really wanna know °͜°
* [15:21] arton Rotaru: yeah, just want to know if we have to check our content
* [15:22] Oskar Linden: it's better you don't know ;-)
* [15:22] Oskar Linden: your content is fine
* [15:22] arton Rotaru: like it's copied or perm busted
* [15:22] xstorm Radek: may have been connection open to assets system it some thing that can happen
* [15:22] arton Rotaru: ok thats all I want to know :)
* [15:22] Nalates Urriah: Someone snuck in code from Portal and people were using the holes...
* [15:22] Oskar Linden: you guys have wild imaginations but I don't imagine you will guess this one
* [15:22] Oskar Linden: anyway
* [15:22] Oskar Linden: ok
* [15:22] SonicAnd Miles: lol
* [15:22] Oskar Linden: so there used to be a pathfinding meeting after this one
* [15:22] Motor Loon: Whats your take on magnum - how much longer before it going to mainchannel? 2 weeks? 3 weeks?
* [15:22] Oskar Linden: but it makes sense to combine them now
* [15:22] Nalates Urriah: used to be?
* [15:22] Oskar Linden: good question Motor
* [15:23] Maestro Linden: Well Motor
* [15:23] Motor Loon: yeah i know... people ask me 15 times aday ;-.)
* [15:23] Maestro Linden: we were hoping for next week
* [15:23] Oskar Linden: I am guessing week after enxt at the earliest
* [15:23] Oskar Linden: orly Maestro?
* [15:23] Oskar Linden: next week?
* [15:23] Motor Loon: that'd be "lovely"
* [15:23] Oskar Linden: we should promise September
* [15:23] Maestro Linden: but *somebody* had to find a jumping bug
* [15:23] Lucia Nightfire: lol
* [15:23] Maestro Linden: so we're delayed :)
* [15:23] Motor Loon: I timed the release of my new mesh sailboat real bad with this havok update °͜°
* [15:23] Oskar Linden: then when it ships early we look like heros
* [15:23] Maestro Linden: Anyway, we have potential fixes for all the known bugs that would block it
* [15:24] Maestro Linden: so hopefully this new version will do well in RC next week
* [15:24] Rex Cronon: i think i have one more possible bug for u guys:)
* [15:24] arton Rotaru: we have one already Motor^^
* [15:24] Oskar Linden: so like I said. :-) week after next at the earliest
* [15:24] Motor Loon: so... anyone reporting new bugs for magnum will have their asses kicked by me
* [15:24] Motor Loon: °͜°
* [15:25] Oskar Linden: so that means this is your last chance to find showstopper bugs if you want it to go out week after next
* [15:25] Rex Cronon: it seems that using the land tool to remove objects belonging to a specific person doesn' work right. removes some, but others u have to select and remove manually. they don't even show in the objects list until selected
* [15:25] Oskar Linden: is there a jira for that?
* [15:25] Ergo Morpork: sorry First life. Good bye smart people. :)
* [15:25] Lucia Nightfire: sounds familiar, heh
* [15:25] Rex Cronon: motor. u might break your foot on mine:)
* [15:25] Lucia Nightfire: thats also not magnum specific
* [15:26] Oskar Linden: cya Ergo!
* [15:26] Lucia Nightfire: SVC-7788
* [15:26] Flame of Jira: [#SVC-7788] Failed prim returns interfere with parcel's prim usage and owner's list until either the prims are selected or the region is restarted. https://jira.secondlife.com/browse/SVC-7788
* [15:26] Rex Cronon: tc
* [15:26] Rex Cronon: there is even a jira for that:)
* [15:26] xstorm Radek: ?? can you not do a UUID scan and remove the item by UUID from the land or is that only in god mode ?
* [15:26] Motor Loon: I'd hate to kick ass on Ironman anyway... he's my fav superhero
* [15:26] Rex Cronon: :)
* [15:26] Motor Loon: after Oskar that is
* [15:27] arton Rotaru: too much love in here :p
* [15:27] Rex Cronon: that jira is a real problems for those that have public sandboxes and get attacked by griefers:(
* [15:27] Lucia Nightfire: indeed
* [15:27] Lucia Nightfire: I deal with it daily
* [15:28] Motor Loon: I'm actually seeing lots of wierd stuff where stuff not doing things until selected....
* [15:29] Motor Loon: example in my habor... half the mesh boats mast's dont rez until I rightclick the boats...
* [15:29] xstorm Radek: selected as in edit mode ?
* [15:29] Motor Loon: just rightclicking is enough
* [15:29] SonicAnd Miles: that happens to me until I right click them.
* [15:29] SonicAnd Miles: I wasnt sure if it was only me or not.
* [15:29] xstorm Radek: may be not updating from server to viewer ?
* [15:30] Motor Loon: I thought it was only viewerside... but if people are seeing returned prims still counting on land, mabye its not all viewerside eh
* [15:30] Lucia Nightfire: I typically see taht with mesh that hasn't fully loaded all LOD's yet but that usually is in combination of the object not comign into draw distance.
* [15:30] Rex Cronon: imagine having to return thousands of physical objects manually:(
* [15:30] xstorm Radek: lol
* [15:31] Motor Loon: I also see alot of example of people crossing regions and their vehicles and avatars hanging on the edge... they'll stay there until I rightclick on them... then vanish
* [15:31] xstorm Radek: i have done that
* [15:31] Oskar Linden: what's the issue?
* [15:31] Motor Loon: Good question
* [15:31] xstorm Radek: problem is errors in information updates to the viewer
* [15:31] Rex Cronon: there r many issues:(
* [15:31] Motor Loon: seems like it
* [15:33] Motor Loon: but as far as I'm concerned it dont seem related to particular RC regions or mainchannel only
* [15:33] Oskar Linden: hmm
* [15:33] xstorm Radek: but thats a old problem back when people in one region seen them self one way and a new user teleports in and gets new data from the server and will not see the same thing
* [15:34] Lares Carter: I had it right now with the cat next to me. Didn't show fully until I selected it in build menu.
* [15:34] Rex Cronon: things need to be synch
* [15:34] arton Rotaru: don't touch my cat :p
* [15:34] Oskar Linden: so what normally goes on in the pathfinding meeting?
* [15:35] xstorm Radek: slow data packets to end user
* [15:35] Oskar Linden: I never got a chance to go
* [15:35] Maestro Linden: Updates, and then Lorca asks if people have cool new pathfinding content to show off
* [15:35] Motor Loon: well... Lorca asks if anyone has something to showcase
* [15:35] Maestro Linden: we can't really do that 2nd part in this sim
* [15:35] Motor Loon: then it goes real quiet
* [15:35] Rex Cronon: first u need pest moving around
* [15:35] Rex Cronon: i meant pets:)
* [15:35] Motor Loon: then falcon says ok, mabye we'll just cut the meeting short
* [15:35] Motor Loon: then we go home
* [15:35] Motor Loon: ;-))
* [15:35] xstorm Radek: lol
* [15:36] Oskar Linden: hah
* [15:36] Motor Loon: oh and usually pathtest1 crashes atleast once during the meeting
* [15:36] Motor Loon: almost a tradition by now
* [15:36] Oskar Linden: has anyone told Lorca we're doing the meeting here?
* [15:36] Oskar Linden: :-D
* [15:36] arton Rotaru: lol
* [15:36] Oskar Linden: does anyone have any cool content to show?
* [15:36] xstorm Radek: nope
* [15:36] arton Rotaru: lol
* [15:36] Oskar Linden: well shall we cut the meeting short?
* [15:36] Oskar Linden: ok then
* [15:36] Oskar Linden: bye!
* [15:36] Motor Loon: hehe
* [15:37] arton Rotaru: :p
* [15:37] xstorm Radek: lol
* [15:37] Rex Cronon: lol. u lear fast oskar:)
* [15:37] Rex Cronon: u learn*
* [15:37] xstorm Radek: may i ask some thing of the group ?
* [15:37] Oskar LindenOskar Linden is jetlagged and caffeinated
* [15:37] Oskar Linden: ok xstorm
* [15:37] Lucia Nightfire: can we get a tech to respond to WEB-4799 soon please?
* [15:37] Flame of Jira: [#WEB-4799] MapAPI cap broken for "Region name from global coordinates" https://jira.secondlife.com/browse/WEB-4799
* [15:38] xstorm Radek: has any one seen any errors with textures on old content ?
* [15:38] Motor Loon: with textures?
* [15:38] Rex Cronon: like what?
* [15:38] Motor Loon: yeah, like what
* [15:38] xstorm Radek: yes such as the wrong texture or blank
* [15:38] Theresa Tennyson: I have one pair of socks that randomly take incorrect textures.
* [15:39] arton Rotaru: bad socks
* [15:39] Motor Loon: my RL socks does that
* [15:39] SonicAnd Miles: XD
* [15:39] Motor Loon: everytime I walk outside they turn all dirty
* [15:39] Motor Loon: most annoying
* [15:39] Theresa TennysonTheresa Tennyson sticks out her tongue.
* [15:39] xstorm Radek: ok thats what im looking for
* [15:39] xstorm Radek: not rl
* [15:40] Motor Loon: but no, haven't seen assets go bad on old content as I can remember
* [15:40] xstorm Radek: any content from 2003 to 2008
* [15:40] Motor Loon: atleast not in the past year or so
* [15:40] Theresa Tennyson: It happened just before the official roll-out of local textures.
* [15:40] Motor Loon: (not that I can remember much further back usually) lol
* [15:40] SonicAnd Miles: i told my friend to TP over the other day on the phone IRL... i ment drive.. i didnt even catch it... LOL
* [15:40] Oskar Linden: ok lucia
* [15:40] Lucia Nightfire: tyvm
* [15:41] Motor Loon: lol Sonic
* [15:41] Rex Cronon: as long as your friend didn't landed on u, everything is ok sonic:)
* [15:41] Rex Cronon: didn't land*
* [15:42] SonicAnd Miles: XD
* [15:42] xstorm Radek: ok i must go need to go help wife in rl with LPN home work
* [15:42] xstorm Radek: thank you laters
* [15:42] Oskar Linden: ok xstomr
* [15:42] Oskar Linden: thanks
* [15:42] Rex Cronon: tc
* [15:42] arton Rotaru: bad wife
* [15:42] SonicAnd Miles: cya xstorm
* [15:43] Motor Loon: Gawd... singlelife is good
* [15:43] arton Rotaru: entertainment now^^
* [15:43] Oskar Linden: I like single life
* [15:43] SonicAnd Miles: XD
* [15:43] Oskar LindenOskar Linden highfives Motor
* [15:43] Motor Loon: hehe
* [15:44] Oskar Linden: alright we've got 15 minutes left
* [15:44] Oskar Linden: how are the enabled creator tools looking?
* [15:44] arton Rotaru: bad
* [15:44] Radmiral Deluxe: hey linden can you unban Nymphetamine Nurmi
* [15:44] Radmiral Deluxe: thanks
* [15:44] arton Rotaru: owner only :p
* [15:45] SonicAnd Miles: derp
* [15:45] Motor Loon: grins
* [15:45] Lucia Nightfire: also, I noticed theres chat throttling at tthe server level on all channels now, is there a wiki page with any specifics on that anywhere?
* [15:45] Lucia Nightfire: I commented my findings on SVC-7504 but that was rough guestimating
* [15:45] Flame of Jira: [#SVC-7504] Muted chat spam sent to the viewer needs to be throttled at the server as it can exceed the maximum bandwidth set in the viewer and consume the user's entire bandwidth capacity. https://jira.secondlife.com/browse/SVC-7504
* [15:46] Motor Loon: eh... aren't muting serverside?
* [15:46] Lucia Nightfire: the title of that jira needs to change
* [15:47] Lucia Nightfire: I'm not referrign to muted chat
* [15:47] Lucia Nightfire: but all chat
* [15:47] Maestro Linden: Nope, chat mute is enforced viewer side
* [15:47] Oskar Linden: Radmiral you need to contact support
* [15:47] Rex Cronon: that explains when i mute an object and i still get laggy if i stand near it
* [15:47] Oskar Linden: good point Lucia
* [15:47] Lucia Nightfire: but as of Wed, that is no longer the case
* [15:47] Motor Loon: hm that should be changed
* [15:47] Radmiral Deluxe: eeh can't be bothered just unban it
* [15:47] Radmiral Deluxe: thanks
* [15:47] Oskar Linden: I don't know how feasible that is
* [15:47] Oskar Linden: but I like the idea of SVC-7504
* [15:48] Motor Loon: we cant be bothered with unbanning your friends Radmiral
* [15:48] Lucia Nightfire: soemthing was done this week from my observing as chat spam is being blocked now
* [15:48] Radmiral Deluxe: sort out your attitude
* [15:48] Motor Loon: lol
* [15:49] Rex Cronon: radmiral. do u have major credit card available:)
* [15:49] Oskar Linden: Radmiral, I don't work for the support team and this isn't a support team meeting
* [15:49] Radmiral Deluxe: omg reported
* [15:49] Oskar Linden: this is a meeting to discuss server releases
* [15:49] Oskar Linden: and bugs
* [15:49] Radmiral Deluxe: i know all the exploitive bugs i can be your inside man
* [15:49] Oskar Linden: please contact the support team with issues
* [15:49] Motor Loon: dies laughing
* [15:50] Oskar Linden: https://support.secondlife.com/
* [15:50] Radmiral Deluxe: not for free ofc
* [15:50] Motor Loon: http;//whydontyouhaveawhinecookie.com/
* [15:50] Radmiral Deluxe: there's also this bug
* [15:50] Oskar Linden: be nice Motor
* [15:51] Theresa Tennyson: Oh cool, blocked people are invisible now.
* [15:51] Motor Loon: Trying my best °͜°
* [15:51] Radmiral Deluxe: motor you're damaging my soul with your words
* [15:51] Rex Cronon: i think motor is very nice
* [15:51] Radmiral Deluxe: im out of here
* [15:51] Motor Loon: yeah mom said that too
* [15:51] Oskar Linden: see ya radmiral
* [15:51] Oskar Linden: have a good day
* [15:51] Radmiral Deluxe: a mom joke?
* [15:51] Radmiral Deluxe: really?
* [15:51] SonicAnd Miles: lol theresa
* [15:51] arton Rotaru: entertainment, I told you^^
* [15:51] Oskar Linden: don't feed the trolls
* [15:51] Radmiral Deluxe: i came here for support is all
* [15:52] Motor Loon: hides the baconcookies
* [15:52] Radmiral Deluxe: no need for bandying around words like troll
* aaaaand then Radmiral crashed us and the meeting was done.