nyuuzyou/wikis huggingface dataset:
Bounced (Prototype)

Unreleased Game Boy Color game from the now defunct developer Karma Studios.
==Notes==
*The game was originally scheduled to be published by Project 2 Interactive, but was picked up Midas Interactive after Project 2 Interactive went bankrupt.
*All images shown here were taken from the developer's now defunct website.
*This game was initially scheduled to be released Dec 1st 2000, but suffered multiple delays until being quietly canceled in 2003.
*A fully completed(Albeit bugged; see TCRF article for more details.) version of the game was found in 2020 among a collection of leaked Nintendo approved roms.
==Screenshots==
File:Bounced - beach.gif
File:Bounced - egypt.gif
File:Bounced - holland.gif
File:Bounced - northpole.gif
File:Bounced - world-1.gif
File:Bounced - world-2.gif
File:Bounced - world-3.gif
File:Bounced - world-4.gif
File:Paused.jpg
File:GAMEOVER.jpg
File:ENDDEMO2.jpg
File:Ingame1.jpg
File:Ingame2.jpg
File:Ingame3.jpg
File:Ingame4.jpg
File:Ingame5.jpg
File:Ingame6.jpg
File:Ingame7.jpg
File:Ingame8.jpg
File:Ingame9.jpg
File:Ingame10.jpg
File:Ingame11.jpg
File:Ingame12.jpg
File:Ingame13.jpg
File:Ingame14.jpg
==Videos==
<youtube width="320" height="240">Am76wu4ect4</youtube> 
<youtube width="320" height="240">rJuoOJZcg3Q</youtube> 
<youtube width="320" height="240">2_wyHHKh07o</youtube> 
<youtube width="320" height="240">GJ9dNdc8Rag</youtube> 
<youtube width="320" height="240">TDLn4VQVeVk</youtube> 
==Levels==
File:Level $00.png|Level 1-1
File:Level $01.png|Level 1-2
File:Level $02.png|Level 1-3
File:Level $03.png|Level 1-4
File:Level $04.png|Level 1-5
File:Level $05.png|Level 1-6
File:Level $06.png|Level 1-7
File:Level $07.png|Level 1-8
File:Level $08.png|Level 2-1
File:Level $09.png|Level 2-2
File:Level $0A.png|Level 2-3
File:Level $0B.png|Level 2-4
File:Level $0C.png|Level 2-5
File:Level $0D.png|Level 2-6
File:Level $0E.png|Level 2-7
File:Level $0F.png|Level 2-8
File:Level $10.png|Level 3-1
File:Level $11.png|Level 3-2
File:Level $12.png|Level 3-3
File:Level $13.png|Level 3-4
File:Level $14.png|Level 3-5
File:Level $15.png|Level 3-6
File:Level $16.png|Level 3-7
File:Level $17.png|Level 3-8
File:Level $18.png|Level 4-1
File:Level $19.png|Level 4-2
File:Level $1A.png|Level 4-3
File:Level $1B.png|Level 4-4
File:Level $1C.png|Level 4-5
File:Level $1D.png|Level 4-6
File:Level $1E.png|Level 4-7
==Passwords==
The game displays a screen with a password when the player beats a world. The passwords are located at $0799C7 in ROM (PC address).
* SANDY = W1 cleared (13 01 0E 04 19 in ROM)
* CHEEZ = W2 cleared (03 08 05 05 1A)
* CREAM = W3 cleared (03 12 05 01 0D)
* CLEAR = Credits (W4 cleared?) (03 0C 05 01 12)
* HAPPY = Credits (08 01 10 10 19)
* FUNKY = Credits (06 15 0E 0B 19)
Note: the bold ones are never presented to the player.
==Acknowledgments==
IGN, Nesworld, and Archive.org for providing the little bit of information that's available on this game.
==See also==
NESWorld.com article.
IGN article on the game.
IGN article on Karma Studios.
Bouncin' Baby Bunnies (prototype)

A prototype of the unreleased Bouncin' Baby Bunnies for the Atari 2600.
==Notes==
* Discovered in the collection of a former Telesys employee.
* Cancelled because the publisher Telesys didn't believe it was worth publishing.
* Earliest known dump is dated March 26, 2007.
==Origin==
Bouncing baby bunnies cartridge.jpg
==See also==
* AtariProtos article on the subject.
* No-intro entry
Bounty Sword (May 16, 1995 prototype)

A prototype of Bounty Sword for the Nintendo SNES.
==Notes==
* Marked as 80% complete.
==Origin==
bountry sword sample.jpg|PCB front with box
bounty sword sample 2.jpg|Instructions
bounty sword sample 3.jpg|Box
bounty sword sample 4.jpg|Tape
==See also==
* Bounty Sword (Japan) (Sample 80%) | elude visibility
Boxing Legends of the Ring (prototype)

A prototype of Boxing Legends of the Ring for the SNES by Sculptured Software.
==Notes==
* Differs from final release.
* Preview build for Club Nintendo Magazine.
==Screenshots==
BoxingLegends-002.png
BoxingLegends-003.png
==Origin==
BoxingLegends.png|Cartridge PCB.
==See also==
Forest of Illusion release page.
Braid (Apr 21, 2008 prototype)

A prototype of Braid for the Xbox 360.
==Notes==
* Predates the final build by 2 months.
* Original filename: Braid (Apr 21 2008).rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Brain Challenge (Dec 7, 2007 prototype)

A prototype of Brain Challenge for the Xbox 360.
==Notes==
* Predates the final build by two months.
* UI graphics are broken.
* Original filename: Brain Challenge 584108AE.rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Brain Pain (Jan 30, 1983 prototype)

A late prototype of Brain Pain for the Commodore VIC-20.
==Notes==
* The splash screen lacks the "THE MEMORY GAME!" tag
* Games can be played up to 7 players rather than 6
* .TAP and .DMP dumps are provided
==Origin==
BrainPain Jan301983 tape.jpg|Cassette tape
==Acknowledgements==
From the original release:
:With a huge thanks to Mat Allen for loaning his Road Race purchase for preservation, Paul Drury for his input and kindly providing details from his interview with the Hope family, Andy Hewitt for the heads up about Road Race and also looking at the Chariot prototype tape, Toby Hope for all his help, photos and input, Margaret Hope for her final words to conclude the piece and OldKit1975 for kindly selling the prototype tapes to ensure they were fully saved.
==See also==
* A tribute to Micro-Antics (Commodore VIC-20) - Games That Weren't
Bram Stoker's Dracula (SNES prototype)

A prototype of Bram Stoker's Dracula for the SNES.
==Notes==
* Leaked five months ahead of release.
* The original release has a modified header reading dracula OOH I'M SCARED.
==Origin==
FUCK.TXT
 /\_________ ____ _________ _____________
 \___ /____ \ \ _\____ \\ / / 
 / /_____// / / // / // / / 
 // ___/ // / / /// /____// __/ 
 // / // /_/ /// / /// \ \_ 
 /___/ \________/ \_________//____/\_____/
 
 * FORGIVE US CRAZY KIDS BRINGS YOU TODAY ! *
 
 * DRACULA 100% FULL ENGLISH VERSION FROM SONY IMAGESOFT *
 * SUPPLIED BY .xX The PropMaster Xx. *
 * CONTACT US ON OUR WHQ EOTW IF YOU CAN MANAGE AN ACCOUNT *
==See also==
* No-intro entry.
Brave: A Warrior's Tale (Apr 3, 2009 prototype)

A prototype of Brave: A Warrior's Tale for the Wii.
==Notes==
* Files contain test maps
* Disc information:
** Header Product Code: RWXES5
** Header Version Number: 0
** Header Title: Brave
** Executable Name: /main.dol
** Latest date in DOL: 2/24/2009 1:12:00 AM
** Latest date in DOL (final build): 2/24/2009 1:12
** Apploader date: 2/24/2009
** Apploader date (final build): 2/24/2009 0:00
** Errors (Data Blocks): 0
** Errors (Unused Blocks): 0
* Miscellaneous Notes:
** Game is emulatable in Dolphin: Yes (as of December 25, 2022).
*** Issues: None.
** Debug enabled: No
==Screenshots==
RWXES5_2022-12-10_23-18-01.png
==Origin==
Brave 2009-4-3.JPG|Disc front.
==Files==
Archive Contents:
Download File:
==Acknowledgments==
A huge thanks to Nex for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
 
* Project Deluge: Xbox 360 and Wii (December 25, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Brave: A Warrior's Tale (Feb 19, 2009 prototype)

A prototype of Brave: A Warrior's Tale for the Xbox 360.
==Notes==
* Predates the final build by almost 2 months.
* Other differences are unknown.
* XEX information:
** Header Maker ID: EV
** Header Product Code: 2001
** Header Title: Brave- Warrior's Tale
** Header PE Name: Brave_NORTHAMERICA_MASTER.exe
** Header Executable Name: /DEFAULT.XEX
** Header: Executable Checksum (MD5): dd7f3e463dcc27de15234f8b46604240
* Miscellaneous Notes:
** Game is emulatable in either Xenia or Xenia-Canary: Yes (as of December 25, 2022).
*** Issues: No issues.
==Screenshots==
Screenshot - Brave- Warrior's Tale 2022-12-13 21-48-38.png
Screenshot - Brave- Warrior's Tale 2022-12-13 21-48-22.png
Screenshot - Brave- Warrior's Tale 2022-12-13 21-48-11.png
Screenshot - Brave- Warrior's Tale 2022-12-13 21-48-02.png
Screenshot - Brave- Warrior's Tale 2022-12-13 21-47-49.png
Screenshot - Brave- Warrior's Tale 2022-12-13 21-47-39.png
Screenshot - Brave- Warrior's Tale 2022-12-13 21-47-33.png
Screenshot - Brave- Warrior's Tale 2022-12-13 21-47-11.png
Screenshot - Brave- Warrior's Tale 2022-12-13 21-47-03.png
Screenshot - Brave- Warrior's Tale 2022-12-13 21-46-56.png
Screenshot - Brave- Warrior's Tale 2022-12-13 21-46-49.png
Screenshot - Brave- Warrior's Tale 2022-12-13 21-46-42.png
Screenshot - Brave- Warrior's Tale 2022-12-13 21-46-38.png
Screenshot - Brave- Warrior's Tale 2022-12-13 21-46-32.png
Screenshot - Brave- Warrior's Tale 2022-12-13 21-46-24.png
Screenshot - Brave- Warrior's Tale 2022-12-13 21-46-15.png
Screenshot - Brave- Warrior's Tale 2022-12-13 21-46-11.png
Screenshot - Brave- Warrior's Tale 2022-12-13 21-46-03.png
==Origin==
X360 - Brave 04-29.JPG|Disc front.
==Files==
Archive Contents:
Download File:
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
 
* Project Deluge: Xbox 360 and Wii (December 25, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Brave: A Warrior's Tale (Sep 30, 2008 prototype)

A prototype of Brave: A Warrior's Tale for the Xbox 360.
==Notes==
* Predates the final build by almost 7 months.
* The prompt that warns the player of the consequences of removing the storage device is missing from the auto save system prompt in this build.
* Other differences are unknown.
* XEX information:
** Header Maker ID: EV
** Header Product Code: 2001
** Header Title: Brave- Warrior's Tale
** Header PE Name: Brave_NORTHAMERICA_MASTER.exe
** Header Executable Name: /DEFAULT.XEX
** Header: Executable Checksum (MD5): 28a68c2900e5a2fe87bfabad1a30b651
* Miscellaneous Notes:
** Game is emulatable in either Xenia or Xenia-Canary: Yes (as of December 25, 2022).
*** Issues: No issues.
==Screenshots==
Screenshot - Brave- Warrior's Tale 2022-12-13 21-43-27.png
Screenshot - Brave- Warrior's Tale 2022-12-13 21-43-14.png
Screenshot - Brave- Warrior's Tale 2022-12-13 21-42-17.png
Screenshot - Brave- Warrior's Tale 2022-12-13 21-41-56.png
Screenshot - Brave- Warrior's Tale 2022-12-13 21-41-47.png
Screenshot - Brave- Warrior's Tale 2022-12-13 21-41-40.png
Screenshot - Brave- Warrior's Tale 2022-12-13 21-41-18.png
Screenshot - Brave- Warrior's Tale 2022-12-13 21-41-13.png
Screenshot - Brave- Warrior's Tale 2022-12-13 21-41-10.png
Screenshot - Brave- Warrior's Tale 2022-12-13 21-41-05.png
Screenshot - Brave- Warrior's Tale 2022-12-13 21-40-57.png
Screenshot - Brave- Warrior's Tale 2022-12-13 21-40-49.png
Screenshot - Brave- Warrior's Tale 2022-12-13 21-40-45.png
Screenshot - Brave- Warrior's Tale 2022-12-13 21-40-41.png
Screenshot - Brave- Warrior's Tale 2022-12-13 21-40-34.png
Screenshot - Brave- Warrior's Tale 2022-12-13 21-40-18.png
Screenshot - Brave- Warrior's Tale 2022-12-13 21-40-05.png
Screenshot - Brave- Warrior's Tale 2022-12-13 21-40-01.png
==Origin==
X360 - Brave 10-15.JPG|Disc front.
==Files==
Archive Contents:
Download File:
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
 
* Project Deluge: Xbox 360 and Wii (December 25, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Brave: The Search for Spirit Dancer (May 9, 2005 prototype)

A prototype of Brave: The Search for Spirit Dancer for the PlayStation 2.
==Notes==
* No obvious differences
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
Brave_Title.png|Titlescreen
==Origin==
PS2 - Brave.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Nex for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Brave Fencer Musashi (Aug 31, 1998 prototype)

A prototype of Brave Fencer Musashi for the PlayStation.
==Notes==
* Compiled about 3 weeks before the US retail version (initial release)
* After the Squaresoft logo, there is no title sequence; it shows a loading screen and then the title screen
* Pressing Start on the title screen goes to a scene/area selection menu instead of the usual main menu, as part of this demo.
* Fewer voice lines
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
** Game contains dongle protection: No.
** Game contains debugging symbols: N/A
** Dump was originally scrambled: No
==Screenshots==
PSX - Musashi Demo-0001.png
PSX - Musashi Demo-0002.png
==Origin==
PSX - Musashi Demo.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Iniche for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Brave Fencer Musashi (Sep 8, 1998 prototype)

A prototype of Brave Fencer Musashi for the PlayStation.
==Notes==
* Late English localization prototype.
* On the settings menu, the vibration setting is referred to as "Dual Shock Vibration" in the prototype. In the final build, it just says "Vibration".
* In the prototype, a piece of dialog says "Haven't saved them yet...I wonder where he is..." was changed to "Haven't saved them yet...I wonder where they are..." for the final.
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
** Game contains dongle protection: No.
** Game contains debugging symbols: N/A
** Dump was originally scrambled: No
==Screenshots==
PSX - Musashi Master-0001.png
PSX - Musashi Master-0002.png
==Origin==
PSX - Musashi Master.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw, Iniche for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Breach (May 12, 2010 prototype)

A prototype of Breach for the Xbox 360.
==Notes==
* Predates the final build by 5 months.
* Original filename: Breach (May 12 2010).rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
BreakThru! (Game Gear Prototype)

A prototype of the unreleased BreakThru! port for the Sega Game Gear.
==Notes==
* Original ROM needed to be modified to run. The .zip includes a modified ROM, along with the original, plus some art/asset backups from another source.
==Acknowledgments==
Special thanks to the Video Game History Foundation for providing the original EPROM dumps!
==See also==
Original release article on SMSPower.org. (Archive)
Breakdown (Dec 14, 2003 prototype)

A prototype of Breakdown for the Xbox.
==Notes==
* Disc image is not an Xbox iso. Game must be extracted to a hard drive to run
* Minor differences in dialigue during the initial prologue (example: referring to "magazine" instead of "clip")
* Basic hand-to-hand combat tutorial is missing most of the sections and only teaches basic jabs and blocking
* XBE information:
** Internal Name: BREAKDOWN
** Maker ID and Product Number: NM-9
** Executable Name: DEFAULT.XBE
** Executable checksum (MD5): 22430e520a0554c3d86dc068466768a8
* Miscellaneous Notes:
** Game is emulatable: No (as of September 12, 2021).
** Game contains dongle protection: No.
==Screenshots==
1393035621.png
1393035669.png
1393035738.png
1393036198.png
1393036224.png
1393036261.png
1393036346.png
1393036410.png
1393036576.png
1393036797.png
==Origin==
Xbox - Breakdown for preview only.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw and Sazpaimon for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: Xbox and Dreamcast (September 18, 2021)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Breath of Fire II (Prototype)

A localization prototype of Breath of Fire II for the SNES.
==Notes==
* Late US prototype.
* Contains many script changes.
* Debug is enabled.
* An alternate dump was provided by ExplodedHamster and released on ASSEMblerGames on July 15, 2018. In comparison to the original snescentral release, a single byte at 0x71951 was changed from 48 to 40, which is probably a watermark.
==Origin==
The following pictures are from the original snescentral release:
BreathofFireII proto cart1.jpg|PCB front
BreathofFireII proto cart2.jpg|PCB back
==See also==
* Original release article at Snes Central.
* Redump release thread on ASSEMblerGames.com Archive.
* No-Intro entry
Breath of Fire IV (May 1, 2000 E3 demo)

A prototype of the English version of Breath of Fire IV for the PlayStation, from 2000-05-01 (about six months before the NTSC release build).
==Notes==
* This build was created for E3 2000.
* It is set up to start the player in a demo area, but includes the data files for the full game. It may therefore be possible to create a modified version which starts the player at the beginning of the game in its early state.
==Screenshots==
File:Breath_of_Fire_IV-2000-05-01-Game-01.PNG
File:Breath_of_Fire_IV-2000-05-01-Game-02.PNG
File:Breath_of_Fire_IV-2000-05-01-Game-03.PNG
File:Breath_of_Fire_IV-2000-05-01-Game-04.PNG
==Origin==
Breath_of_Fire_4-2000-05-01-Disc.PNG|Disc front.
==See also==
* Original release page on Archive.org
* Redump.org entry
Breath of Fire V: Dragon Quarter (Oct 24, 2002 prototype)

A prototype of Breath of Fire V: Dragon Quarter for the PlayStation 2.
==Notes==
*Has constant debug information shown on screen
*In certain cases, pressing L3 will show different information
*Miscellaneous Notes:
**Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
**Game contains dongle protection: No.
==Screenshots==
File:Bof5dqd logo.png|Startup debug information
File:Bof5dqd title.png|Titlescreen
File:Bof5dqd info1.png|Example of debug information
File:Bof5dqd info2.png|Example of debug information
==Origin==
File:PS2 - Breath of Fire 5 Dragon Quarter 2002-10-24.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Nex for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
*Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
*Cutting Room Floor (TCRF)
*Internet Archive (IA)
Broken Helix (Apr 15, 1997 prototype)

A prototype of Broken Helix for the PlayStation.
==Notes==
* Slightly smaller file size to retail
* No differences noticed, but the full game data was not examined
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
** Game contains dongle protection: No.
** Game contains debugging symbols: N/A
** Dump was originally scrambled: No
==Screenshots==
PSX - Broken Helix 4-16-97-0001.png
==Origin==
PSX - Broken Helix 4-16-97.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Iniche for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Broken Helix (Apr 22, 1997 prototype)

A prototype of Broken Helix for the PlayStation.
==Notes==
* No differences noticed, but the full game data was not examined
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
** Game contains dongle protection: No.
** Game contains debugging symbols: N/A
** Dump was originally scrambled: No
==Screenshots==
PSX - Broken Helix 4-22-97-0001.png
==Origin==
PSX - Broken Helix 4-22-97.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Iniche for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Broken Helix (Jan 13, 1997 prototype)

A prototype of Broken Helix for the PlayStation.
==Notes==
* Noticeably smaller game size compared to retail
* Konami logo can be skipped
* Weird start to the opening cut scene where a line at the bottom of the screen shrinks down before the scene actually commences
* No main menu. From the title screen, it goes straight to the campaign, starting with prologue cut scene
* Skipping the opening sequence does not skip the title screen
* Different, simpler loading screen
* Camera is zoomed in near Jake's head
* First mission progresses somewhat differently
* No on-screen prompts
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
** Game contains dongle protection: No.
** Game contains debugging symbols: N/A
** Dump was originally scrambled: No
==Screenshots==
PSX - Broken Helix 1-13-97-0000.png
PSX - Broken Helix 1-13-97-0001.png
==Origin==
PSX - Broken Helix 1-13-97.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Iniche for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Broken Helix (Oct 7, 1996 prototype)

A prototype of Broken Helix for the PlayStation.
==Notes==
* Prototype size is considerably smaller than retail, possibly a preview
* Weird start to the opening cut scene where a line at the bottom of the screen shrinks down before the scene actually commences
* This cut scene can't be skipped
* No main menu, loading screens, etc. From the title screen, it goes straight to the campaign, starting with prologue cut scene
* The player starts in a different part of the room, with the mission progressing somewhat differently
* Slightly different HUD
* Camera is zoomed in near Jake's head
* No on-screen prompts
* Jake randomly repeats "Ok, bye bye" after a death grunt is heard
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
** Game contains dongle protection: No.
** Game contains debugging symbols: N/A
** Dump was originally scrambled: No
==Screenshots==
PSX - Broken Helix 10-7-96-0000.png
PSX - Broken Helix 10-7-96-0002.png
PSX - Broken Helix 10-7-96-0003.png
PSX - Broken Helix 10-7-96-0004.png
==Origin==
PSX - Broken Helix 10-7-96.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Iniche for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Broken Sword: The Shadow of the Templars (Oct 1, 1997 prototype)

A prototype of Broken Sword: The Shadow of the Templars for the PlayStation.
==Notes==
* Compiled around 56 days before US retail, but nearly a year after the initial EU one
* US localization intermediate
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
** Game contains dongle protection: No.
** Game contains debugging symbols: N/A
** Dump was originally scrambled: No
==Screenshots==
PSX - Broken Sword Shadow of the Templars Reviewable Copy 11-7-97-0001.png
==Origin==
PSX - Broken Sword Shadow of the Templars Reviewable Copy 11-7-97.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Iniche for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Brothers: A Tale of Two Sons (Apr 3, 2013 prototype)

A prototype of Brothers: A Tale of Two Sons for the Xbox 360.
==Notes==
* Predates the final build by 20 days.
* Contains a debug menu.
* Original filename: Brother Tale Of Two sons (Apr 03 2013).zip
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)