nyuuzyou/wikis huggingface dataset:
MediEvil (Jun 26, 1998 prototype)

A prototype of MediEvil for the Sony PlayStation.
==Notes==
* To bypass the security protection, while the game is paused press Down, Up, Square, Triangle, Left, Up, Square, Triangle (DUSTLUST).
==Origin==
0.32 PAL.jpg|Disc front.
==See also==
* Original release on Archive.org (Archive)
* Redump.org entry
MediEvil (Jun 5, 1998 prototype)

A prototype of MediEvil for the Sony PlayStation.
==Notes==
* Dumped from two identical discs.
* To bypass the security protection, while the game is paused press Down, Up, Square, Triangle, Left, Up, Square, Triangle (DUSTLUST).
==Origin==
0.28 PAL.jpg|Disc front.
0.28 PAL X2.jpg|Disc front.
==See also==
* Original release on Archive.org (Archive)
* Redump.org entry
MediEvil II (Dec 20, 1999 prototype)

An early prototype of MediEvil II for the Sony PlayStation.
==Notes==
* It's recommended that you play the game using PCSX.
* This game will hang upon loading another level or quitting the game. 
* This build of the game doesn't seem to be using any identifiable copy protection.
* A cheat menu can be activated by holding down L2 while the game is paused and inputting:
** Triangle, Triangle, Triangle, Triangle (TTTT)
* Many of the FMV sequences are using layout renders instead.
* Different textures in many of the stages.
* A cut level called "Parliament" can be played from the cheat menu.
* Several test levels can be played from the cheat menu as well.
==Screenshots==
me2 19 proto 1.png
me2 19 proto 2.png
me2 19 proto 3.png
me2 19 proto 4.png
me2 19 proto 5.png
me2 19 proto 6.png
me2 19 proto 7.png
me2 19 proto 8.png
me2 19 proto 9.png
me2 19 proto 10.png
me2 19 proto 11.png
me2 19 proto 12.png
me2 19 proto 13.png
me2 19 proto 14.png
me2 19 proto 15.png
me2 19 proto 16.png
==Videos==
<youtube width="320" height="240">B89biP5MbSo</youtube>
==Origin==
M.E.II 12-20-99.jpeg|Disc front.
MediEvil II (Feb 28, 2000 prototype)

A prototype of MediEvil II for the PlayStation.
==Notes==
* The build was also distributed in a modified form by the scene group KALISTO, a clean dump was distributed many many years ago on the MediEvil Boards
* Internally marked as "EFG Submission Build"
==Screenshots==
File:me2bootlegtitle.png|Title
==Origin==
File:Me2Bootleg.png|Disc front of the bootleg
MediEvil II (Feb 29, 2000 prototype A)

A prototype of MediEvil II for the Sony PlayStation.
==Notes==
* It's recommended that you play the game using PCSX.
* This game will hang upon loading another level or quitting the game. 
* A cheat menu can be activated by holding down L2 while the game is paused and inputting:
** Left, Up, Square, Triangle, Right, Circle, Up, Square (LUSTROUS)
* No level select is available in the cheat menu. You can only "complete" levels to advance.
==Screenshots==
me2 51 proto 1.png
me2 51 proto 2.png
me2 51 proto 3.png
me2 51 proto 4.png
me2 51 proto 5.png
me2 51 proto 6.png
me2 51 proto 7.png
me2 51 proto 8.png
me2 51 proto 9.png
me2 51 proto 10.png
me2 51 proto 11.png
me2 51 proto 12.png
me2 51 proto 13.png
me2 51 proto 14.png
me2 51 proto 15.png
me2 51 proto 16.png
me2 51 proto 17.png
==Videos==
<youtube width="320" height="240">jpdF1OrULAE</youtube>
==Origin==
ME2 0.51 - Medievil (R) II Reviewable - S9608A074651.jpeg|Disc front.
MediEvil II (Jan 14, 2000 prototype A)

A prototype of MediEvil II for the PlayStation.
==Notes==
* Dongled, patch included
* Only contains a limited amount of levels
* Miscellaneous Notes:
** Game is emulatable: Yes
** Game contains dongle protection: Patch Included.
** Game contains debugging symbols: No
** Dump was originally scrambled: No
==Origin==
MediEvil2-Jan14proto2-DiscScan.png|Disc front.
==Acknowledgments==
A huge thanks to SolidSnake11 for patching this prototype!
MediEvil II (Jan 14, 2000 prototype B)

A prototype of MediEvil II for the PlayStation.
==Notes==
* Dongled, patch included
* Only contains a limited ammount of levels
* Still uses the MediEvil 1 loading screen
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
** Game contains dongle protection: Patched.
** Game contains debugging symbols: N/A
** Dump was originally scrambled: No
==Screenshots==
PSX - Medievil 2 1-14-2000 Limited Music and Sound-0000.png
PSX - Medievil 2 1-14-2000 Limited Music and Sound-0002.png
PSX - Medievil 2 1-14-2000 Limited Music and Sound-0003.png
==Origin==
PSX - Medievil 2 1-14-2000 Limited Music and Sound.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Nex, SolidSnake11 for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
MediEvil lot

In January 2017, Sony Interactive Entertainment announced that it was shutting down Guerrilla Cambridge (formerly SCE Cambridge Studio). Nearly two years later, in October 2018, a listing went up on eBay which consisted of assorted items from the former studio, such as printed artwork, newspaper clippings and sheet music. However, chief among them were 25 discs containing prototype builds of the first MediEvil. The lot was successfully acquired by the R.D.K.S Team who released it on Archive.org on March 31, 2019.
Despite there being 25 discs in total, 7 of them are duplicates of other discs in the lot. The remaining 18 discs span a period of 3 months, from June to August 1998, allowing for a detailed look into SCE Cambridge Studio's development process.
Mega Bomberman (Eight Player Tech Demo)

A small tech demo done by Factor 5 to show off an eight player multiplayer mode for Mega Bomberman for the Sega Mega Drive.
==Notes==
* Shown to Hudson as a proof-of-concept pitch of allowing eight players to play simulatenously with the use of two Team Player add-ons. 
* While Hudson was impressed with this demo, they would eventually work with Westone to create the retail version.
Mega Man: Battle & Chase (Jan 8, 1997 prototype)

A prototype of Mega Man: Battle&Chase for the PlayStation.
==Notes==
* Pre-final Japanese version.
* Different title screen
* Unfinished graphics
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
** Game contains dongle protection: No.
** Game contains debugging symbols: N/A
** Dump was originally scrambled: No
==Screenshots==
PSX - Rockman Battle and Chase 97-1-7-0001.png
PSX - Rockman Battle and Chase 97-1-7-0002.png
==Origin==
PSX - Rockman Battle and Chase 97-1-7.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Zoda-Y13, Iniche for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Mega Man 64 (Prototype)

A debug-enabled early prototype of Mega Man 64 (Mega Man Legends) for the Nintendo 64.
==Notes==
*Interestingly, this cartridge once hosted a build of the cancelled N64 version of Resident Evil Zero. 
==Screenshots==
==Videos==
<youtube width="420" height="240">4MrEySDMKcc</youtube>
==Origin==
megaman 64 proto cart front IMAG2196.jpg|Frontside
BIO0-Under-MM64-Label.jpg|A "BIO 0" label underneath the yellow MEGAMAN64 label.
megaman 64 proto cart back IMAG2197.jpg|Backside
==Acknowledgments==
Special thanks to PixelButtz and OKeijiDragon for organizing the GoFundMe to collect funds needed for the acquisition and, with Protodude, releasing the ROM.
==See also==
*Release page at Rockman Corner: http://www.rockman-corner.com/2016/01/mega-man-64-debug-version-dumped-and.html
*A write-up of the events that led to the eventual release of this prototype can be found here: https://okeijidragon.blogspot.com/2016/02/mega-man-64-transition-prototype.html?m=1
Mega Man 9 (Aug 22, 2008 prototype)

A prototype of the Xbox 360 version of Mega Man 9.
==Notes==
* Found as part of TNO-DRW-Kabo lot.
* Original filename: Mega Man 9 (Aug 22, 2008) [V1.0.0].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==Origin==
Mega Man 9 (Aug 22, 2008 prototype) disc.png|Disc front
Mega Man Anniversary Collection (May 6, 2004 prototype)

A prototype of Mega Man Anniversary Collection for the PlayStation 2.
==Notes==
* Built 14 days before the final US build.
* NTSC prototype.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
Mega Man Collection PR US Sample 2004-05-17 (1).png
Mega Man Collection PR US Sample 2004-05-17 (2).png
Mega Man Collection PR US Sample 2004-05-17 (3).png
Mega Man Collection PR US Sample 2004-05-17 (4).png
Mega Man Collection PR US Sample 2004-05-17 (5).png
Mega Man Collection PR US Sample 2004-05-17 (6).png
Mega Man Collection PR US Sample 2004-05-17 (7).png
Mega Man Collection PR US Sample 2004-05-17 (8).png
Mega Man Collection PR US Sample 2004-05-17 (9).png
Mega Man Collection PR US Sample 2004-05-17 (10).png
Mega Man Collection PR US Sample 2004-05-17 (11).png
Mega Man Collection PR US Sample 2004-05-17 (12).png
Mega Man Collection PR US Sample 2004-05-17 (13).png
Mega Man Collection PR US Sample 2004-05-17 (14).png
Mega Man Collection PR US Sample 2004-05-17 (15).png
==Origin==
PS2 - Mega Man Collection PR US Sample 2004-05-17.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Mega Man III (US Sample)

A slightly altered final US build of Mega Man III for the Nintendo Game Boy.
==Notes==
* There are only two changes in comparison to the final US release. No other code or data changes exist.
** The word "SAMPLE" was added to the title screen.
** The checksum was recalculated to reflect this change.
==Origin==
megaman 3 gb proto cart front.png|Cart front.
==Acknowledgments==
Many thanks to Skaarg for the donation!
==See also==
Original release article on Rockman Corner. (Archive)
Mega Man IV (Prototype)

A prototype of Mega Man IV for the NES.
==Origin==
megaman4.jpg
==Acknowledgments==
A huge thanks to Armageddon Potato for this bountiful lot as well as togemet2 for documenting and analyzing parts of the lot! 
==See also==
* Armageddon Potato on X
* Armageddon Potato on Instagram
Mega Man Legends (May 13, 1998 prototype)

A "reviewable" build of Mega Man Legends for the PlayStation. Compiled on the same day as when the game was mastered, the game is practically finished but with some tiny differentiations.
==Notes==
* Built just before the final US release was mastered (same day, but this build is obviously earlier [see here]). However it still contains a few tiny differences in comparison, practically making this an almost-literal last minute localization proto.
* Missing US copyright info on title screen.
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
** Game contains dongle protection: No.
** Game contains debugging symbols: N/A
** Dump was originally scrambled: No
==Screenshots==
PSX - MegaMan Legends Reviewable-0001.png
PSX - MegaMan Legends Reviewable-0002.png
==Origin==
PSX - MegaMan Legends Reviewable.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Zoda-Y13, Iniche for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Mega Man Legends (May 8, 1998 prototype)

A practically final prototype of Mega Man Legends for the PlayStation showcased for E3 1998, but with tiny differentiations here and there.
==Notes==
* DiscImageCreator returned three uncorrectable C2 errors at the end of the disc in any drive. This appears to be just a mastering mistake. Unfortunately, a proper Redump submission can't be done for this prototype at this time.
* DEMO_DAT.BIN in the build calls for a different graphic with a different name for the title screen copyright credit than the final. 
* Only a few days before the actual final build (see next point), despite the file modification timestamps on the final build being dated a few months later (August 16, 1998, 12:31:28).
** Despite handwritten-dated 2-6-98 (European date format) on the disc label, it was built specifically for the E3 1998 show that took place on May 28–30. This is confirmed in the build's ROCKNEO.EXE file, with the moniker "E3 SHOW VERSION 1998/5/8." The final is referred to as the "MASTER VERSION 1998/5/13" 
==Screenshots==
Megaman Legends PSX 2-6-98-0000.png
Megaman Legends PSX 2-6-98-0001.png
Megaman Legends PSX 2-6-98-0002.png
Megaman Legends PSX 2-6-98-0003.png
Megaman Legends PSX 2-6-98-0004.png
Megaman Legends PSX 2-6-98-0005.png
Megaman Legends PSX 2-6-98-0006.png
Megaman Legends PSX 2-6-98-0007.png
Megaman Legends PSX 2-6-98-0008.png
==Origin==
P1140227.jpg|Disc front.
==Acknowledgments==
A huge thanks to OKeijiDragon, HorrorTroll, GoldS, and Protodude for donating toward this release!
==See also==
This entry is part of the February 2020 group buy.
Mega Man Legends 2 (Sep 7, 2000 prototype)

A prototype of Mega Man Legends 2 for the PlayStation.
==Notes==
* Compiled 5 days before US retail (earliest version is JP). Likely a review prototype
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
** Game contains dongle protection: No.
** Game contains debugging symbols: N/A
** Dump was originally scrambled: No
==Screenshots==
PSX - Mega Man Legends 2-0001.png
==Origin==
PSX - Mega Man Legends 2.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Iniche for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Mega Man X4 (Apr 29, 1997 prototype)

A prototype of Mega Man X4 (also known as Rockman X4 in Japan) for the Sega Saturn.
==Notes==
* The text ROCKMAN X4 SHOW VERSION appears upon start up.
* Opening FMV hasn't been implemented yet.
* Title screen has the word "SAMPLE" underneath the logo.
* No music on the title screen.
* Compiled almost three months before the final JP build.
* There's no options menu when pressing start, it goes right to the character select instead.
* Pressing START in game doesn't do anything. 
* There are no dialog sequences.
* None of the FMVs have been implemented.
* Some of the upgrades have been unlocked already. Pressing the R trigger lets you cycle through them.
* Three of the stages on the level select screen say "NOW MAKING" and cannot be selected.
* The level select screen music is different.
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
==Screenshots==
Sat - Megaman X4 4-29-0000.png|Title screen
Sat - Megaman X4 4-29-0001.png
Sat - Megaman X4 4-29-0002.png
Sat - Megaman X4 4-29-0003.png
Sat - Megaman X4 4-29-0004.png
Sat - Megaman X4 4-29-0005.png
Sat - Megaman X4 4-29-0006.png
Sat - Megaman X4 4-29-0007.png
Sat - Megaman X4 4-29-0008.png
Sat - Megaman X4 4-29-0009.png
Sat - Megaman X4 4-29-0010.png
Sat - Megaman X4 4-29-0011.png
Sat - Megaman X4 4-29-0012.png
Sat - Megaman X4 4-29-0013.png
Sat - Megaman X4 4-29-0014.png|Character select
Sat - Megaman X4 4-29-0016.png|Loading screen
Sat - Megaman X4 4-29-0017.png|Gameplay
Sat - Megaman X4 4-29-0018.png|Gameplay
Sat - Megaman X4 4-29-0019.png|Gameplay
Sat - Megaman X4 4-29-0020.png|Gameplay
Sat - Megaman X4 4-29-0021.png|Stage select
Sat - Megaman X4 4-29-0022.png|Gameplay
Sat - Megaman X4 4-29-0023.png|Gameplay
Sat - Megaman X4 4-29-0024.png|Gameplay
Sat - Megaman X4 4-29-0025.png|Gameplay
==Origin==
Sat - Megaman X4 4-29.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Zoda-Y13, Iniche, and ehw for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Mega Man X5 (Jul 28, 2000 prototype)

A prototype of Mega Man X5 for the PlayStation.
==Notes==
* Intro animation is unfinished.
* Text reads Sample
* Debug menu present
* All 8 stages can be selected at the start
* Cutscenes use very crude, MS-Paint style placeholder drawings
* Practice mode is present at this point
* Zero/Sigma stages are also present
* Axel The Red (Spike Rosered) sprite is not in the boss selection sequence
* Mattrex (Burn Dinorex) stage is present, but not the boss himself. However, all 8 bosses are in the rematch in the Sigma stage.
* The Shadow Devil's theme doesn't play during its battle; it's instead the remix from the Rangda Bangda battle.
* Sigma's pre-rendered image has a different pose in the final battle
* Rockman X4's credits play instead and, oddly, the Shadow Devil's theme plays here instead.
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
** Game contains dongle protection: No.
** Game contains debugging symbols: N/A
** Dump was originally scrambled: No
==Screenshots==
PSX - Megaman X5 7-28-0000.png
PSX - Megaman X5 7-28-0001.png
PSX - Megaman X5 7-28-0003.png
PSX - Megaman X5 7-28-0004.png
==Origin==
PSX - Megaman X5 7-28.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Iniche, Zoda-Y13 for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Mega Man X6 (Oct 30, 2001 prototype)

A prototype of Mega Man X6 for the PlayStation.
==Notes==
* Compiled 18 days after the initial Japanese retail version, and 9 days before the US one. Likely a localization intermediate/review build.
* No differences noticed, but the full game data was not examined
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
** Game contains dongle protection: No.
** Game contains debugging symbols: N/A
** Dump was originally scrambled: No
==Screenshots==
PSX - Megaman X6 11-07-01-0001.png
PSX - Megaman X6 11-07-01-0002.png
==Origin==
PSX - Megaman X6 11-07-01.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Iniche for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Mega Man X7 (Feb 20, 2003 prototype)

An early prototype of Mega Man X7 (also known as Rockman X7) for the Sony PlayStation 2.
==Notes==
* Might be built with debugging symbols as the executable size is quite large.
* Executable is using a temporary ID.
* This build was originally playable at Capcom USA's Gamer's Day press event in Las Vegas in early 2003 and later made available to the public at the 2003 World Hobby Fair in Japan. Previews and screenshots from this build populated early X7 coverage, most notably in GameNow magazine.
* This build includes three missions with X as the only playable character, Highway, Tank Farm, Ride Armor.
* Tank Farm features a completely unused mission absent from the final game, where the objective is to destroy 30 targets within five minutes.
* You only have one life.
* Build is in English.
==Acknowledgments==
Huge thanks to Protodude for releasing this prototype!
==See also==
Original release article on Rockman Corner.
Mega Man X7 (May 11, 2003 prototype)

A prototype of Mega Man X7 (also known as Rockman X7) for the Sony PlayStation 2.
==Notes==
* E3 prototype.
* Executable is using a temporary ID.
* Date taken from SYSTEM.CNF but could be as early as May 9, 2003.
* This build was available on the E3 2003 showroom floor and is much closer to the retail version. The script is based on an early English localization (without English voice acting), with some lines being more direct translations from the Japanese script. 
* Only four stages are playable: Highway, Battleship, Deep Forest, and Lava Factory. 
* Tank Farm features a completely unused mission absent from the final game, where the objective is to destroy 30 targets within five minutes.
==Acknowledgments==
Huge thanks to Protodude for releasing this prototype!
==See also==
Original release article on Rockman Corner.
Mega Man X8 (Aug 12, 2004 prototype)

A prototype of Mega Man X8 for the PlayStation 2.
==Notes==
* NTSC prototype.
* Predates the final build by two months.
* Seems to have some debug functionalites accessible via the 2nd controller.
* Crashes if you press R3 on the 2nd controller.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
PS2 - Mega Man x8 Preview 2004-08-12 (1).png
PS2 - Mega Man x8 Preview 2004-08-12 (2).png
PS2 - Mega Man x8 Preview 2004-08-12 (3).png
PS2 - Mega Man x8 Preview 2004-08-12 (4).png
PS2 - Mega Man x8 Preview 2004-08-12 (5).png
PS2 - Mega Man x8 Preview 2004-08-12 (6).png
PS2 - Mega Man x8 Preview 2004-08-12 (7).png
PS2 - Mega Man x8 Preview 2004-08-12 (8).png
PS2 - Mega Man x8 Preview 2004-08-12 (9).png
PS2 - Mega Man x8 Preview 2004-08-12 (10).png
PS2 - Mega Man x8 Preview 2004-08-12 (11).png
PS2 - Mega Man x8 Preview 2004-08-12 (12).png
==Origin==
PS2 - Mega Man x8 Preview 2004-08-12.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to SolidSnake11 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Mega Man X8 (Oct 20, 2004 prototype)

A late prototype of Mega Man X8 for the PlayStation 2.
==Notes==
* NTSC prototype.
* English build.
* Predates the final build by twelve days.
* Pressing L1 + L2 + L3 + R1 + R2 + R3 at the title screen reveals a hidden watermark for this build.
===Miscellaneous Notes===
* Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
* Game contains dongle protection: No.
==Screenshots==
PS2 - Megaman X8 Sample 2004-10-20 Review (1).png|Gameplay
PS2 - Megaman X8 Sample 2004-10-20 Review (2).png|Title screen
PS2 - Megaman X8 Sample 2004-10-20 Review (3).png
PS2 - Megaman X8 Sample 2004-10-20 Review (4).png
PS2 - Megaman X8 Sample 2004-10-20 Review (5).png
PS2 - Megaman X8 Sample 2004-10-20 Review (6).png
PS2 - Megaman X8 Sample 2004-10-20 Review (7).png
PS2 - Megaman X8 Sample 2004-10-20 Review (8).png
PS2 - Megaman X8 Sample 2004-10-20 Review (9).png
PS2 - Megaman X8 Sample 2004-10-20 Review (10).png
==Origin==
PS2 - Megaman X8 Sample 2004-10-20 Review.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)