Console Command List/M

MCategory:ListsCategory:Lists of console commands and variables
Command 	Default 	Cheat?	Help Text
m_customaccel 	0 	 	Custom mouse acceleration (0 disable, 1 to enable, 2 enable with separate yaw/pitch rescale).
Formula: mousesensitivity = ( rawmousedelta^m_customaccel_exponent ) * m_customaccel_scale + sensitivity. If mode is 2, then x and y sensitivity are scaled by m_pitch and m_yaw respectively.
m_customaccel_exponent 	1 	 	Mouse move is raised to this power before being scaled by scale factor.
m_customaccel_max 	0 	 	Max mouse move scale factor, 0 for no limit
m_customaccel_scale 	0 	 	Custom mouse acceleration value.
m_filter 	0 	 	Mouse filtering (set this to 1 to average the mouse over 2 frames).
m_forward 	1 	 	Mouse forward factor.
m_mouseaccel1 	0 	 	Windows mouse acceleration initial threshold (2x movement).
m_mouseaccel2 	0 	 	Windows mouse acceleration secondary threshold (4x movement).
m_mousespeed 	1 	 	Windows mouse speed factor (range 1 to 20).
m_pitch 	0 	 	Mouse pitch factor.
m_side 	0 	 	Mouse side factor.
m_yaw 	0 	 	Mouse yaw factor.
map 	 	 	Start playing on specified map.
map_background 	 	 	Runs a map as the background to the main menu.
map_edit 	 	 	None
map_noareas 	0 	 	Disable area to area connection testing.
mapcyclefile 	mapcycle.txt	 	Sets the map cycle file to use for cycling maps.
maps 	 	 	Displays list of maps.
mat_antialias 	0 	 	Enable MSAA anti-aliasing.
mat_bloom 	1 	 	None
mat_bufferprimitives 	1 	 	None
mat_bumpbasis 	0 	 	None
mat_bumpmap 	1 	 	Toggles bumpmap rendering on/off.
mat_camerarendertargetoverlaysize	128 	Yes 	None
mat_clipz 	1 	 	None
mat_compressedtextures 	1 	 	When set to 0 the engine will use uncompressed textures for the current map.
mat_configcurrent 	 	 	Show the current video control panel config for the material system.
mat_crosshair 	 	 	Display the name of the material/texture under the crosshair.
mat_debug 	 	 	None
mat_debugdepth 	0 	 	None
mat_debugdepthmode 	0 	 	None
mat_debugdepthval 	128 	 	None
mat_debugdepthvalmax 	256 	 	None
mat_depthbias_decal 	-262144 	 	None
mat_depthbias_normal 	0 	Yes 	None
mat_diffuse 	1 	Yes 	When set to 0, shows specular map on models with $envmaptint values. Use with mat_fullbright to view specular on brushes.
mat_drawflat 	0 	Yes 	None
mat_drawwater 	1 	Yes 	None
mat_dxlevel 	90 	 	Changes what GPU features are used based on DirectX version. Maximum supported values are 95 (98 in and 100 in ). Not available since .
mat_envmapsize 	128 	 	Adjusts the resolution of environment maps that are used for reflective surfaces.
mat_envmaptgasize 	32 	 	Adjusts the resolution of the cubemap_screenshot PFM files created by the envmap command.
mat_fastnobump 	0 	 	None
mat_fastspecular 	1 	 	Enable/Disable specularity for visual testing. Will not reload materials and will not affect perf.
mat_fillrate 	0 	Yes 	None
mat_filterlightmaps 	1 	 	Smooths lightmaps. Lighting appears blocky and pixelated when this is off.
mat_filtertextures 	1 	 	Smooths textures. Textures appear blocky and pixelated when this is off.
mat_forceaniso 	1 	 	Sets Anistropic Filtering Level
mat_forcedynamic 	0 	Yes 	Forces the use of dynamic lighting where applicable.
mat_forcehardwaresync 	1 	 	None
mat_frame_sync_enable 	1 	Yes 	None
mat_frame_sync_force_texture 	0 	Yes 	Force frame syncing to lock a managed texture.
mat_framebuffercopyoverlaysize 	128 	 	None
mat_fullbright 	0 	Yes 	When set to 1 it turns on self-illumination for geometry. Automatically enabled if the map does not contains any lighting.
mat_hsv 	0 	 	None
mat_info 	 	 	Shows material system info
mat_leafvis 	0 	 	Draw wireframe of current leaf
mat_levelflush 	1 	 	None
mat_loadtextures 	1 	 	None
mat_luxels 	0 	Yes 	Turns on luxel visualization.
mat_maxframelatency 	1 	 	None
mat_measurefillrate 	0 	Yes 	None
mat_mipmaptextures 	1 	 	None
mat_monitorgamma 	2 	 	Monitor gamma (typically 2.2 for CRT, LCD with IPS, OLED and 1.7 for LCD with TN).
mat_norendering 	0 	 	None
mat_normalmaps 	0 	Yes 	Turns on normalmap visualization
mat_normals 	0 	Yes 	Turns on surface normal visualization
mat_parallaxmap 	0 	 	Enables the use of parallax maps
mat_picmip 	0 	 	Sets texture quality. Is the same as the "Texture Detail" menu. Values are -1-Very High (Orange Box only), 0-High, 1-Medium, 2-Low. Some games may offers value down to -10 (which is the highest quality possible), such as .
mat_proxy 	0 	Yes 	None
mat_reducefillrate 	0 	 	None
mat_reloadallmaterials 	 	 	Reloads every VMT. Can take several seconds to complete.
mat_reloadmaterial 	 	 	Reloads a specific VMT. File path and name after "materials/" needs to be specified.
mat_reloadtextures 	 	 	None
mat_reversedepth 	0 	Yes 	None
mat_savechanges 	 	 	Saves current video configuration to the registry.
mat_setvideomode 	 	 	Changes the resolution and display mode of the game window. Tests in reveal the following: Format of parameters is mat_setvideomode [width] [height] [display mode]. Display mode can be negative or 0 for Fullscreen, and positive above 0 for Windowed. Resolution will automatically be rounded to the nearest resolution in the normal Window Settings menu (eg: 1600x800 will be rounded to 1600x900). If the resolution does not match any pre-defined resolutions (such as 720x1280), it appears to default to 1600x900.
mat_shadowstate 	1 	 	None
mat_show_texture_memory_usage 	0 	 	Display the texture memory usage on the HUD.
mat_showcamerarendertarget 	0 	Yes 	None
mat_showenvmapmask 	0 	 	None
mat_showframebuffertexture 	0 	Yes 	None
mat_showlightmapcomponent 	0 	 	0: show normal-mapped lightmap1: show component 11: show component 21: show component 3
mat_showlightmappage 	-1 	 	None
mat_showlowresimage 	0 	 	Show the texture in the lowest quality possible.
mat_showmaterials 	 	 	Show materials.
mat_showmaterialsverbose 	 	 	None
mat_showmiplevels 	0 	 	None
mat_showtextures 	 	 	Show textures.
mat_showwatertextures 	0 	Yes 	None
mat_skybloomamount 	1 	 	None
mat_slopescaledepthbias_decal 	0 	Yes 	None
mat_slopescaledepthbias_normal 	0 	Yes 	None
mat_softwarelighting 	0 	 	Enable Software rendered lighting, may cause crashes on some games.
mat_softwareskin 	0 	 	None
mat_specular 	1 	 	Enable/Disable specularity for performance testing. Will cause a material reload upon change.
mat_spewvertexandpixelshaders 	 	 	Print all vertex and pixel shaders currently loaded to the console.
mat_stub 	0 	Yes 	None
mat_suppress 	 	 	Suppress a material from drawing
mat_surfaceid 	0 	 	None
mat_surfacemat 	0 	 	Show surface material name for brushes faces
mat_texture_limit 	-1 	 	If this value is not -1, the material system will limit the amount of texture memory it uses in a frame. Useful for identifying performance cliffs. The value is in kilobytes.
+mat_texture_list 	 	 	None
-mat_texture_list 	 	 	None
mat_texture_list 	0 	 	For debugging, show a list of used textures per frame
mat_texture_list_all 	0 	 	If this is nonzero, then the texture list panel will show all currently-loaded textures.
mat_texturelist_directories 	0 	 	None
mat_texturelist_files 	1 	 	None
mat_trilinear 	1 	 	None
mat_viewportscale 	1 	Yes 	Debugging viewport scale
mat_vsync 	0 	 	Force sync to vertical retrace
mat_wateroverlaysize 	128 	 	None
mat_wireframe 	0 to 3 	Yes 	See Optimization Commands.
mat_yuv 	0 	 	Turns the screen monochrome
maxplayers 	 	 	Change the maximum number of players allowed on this server.
mem_dump 	 	 	Dump memory stats.
mem_dumpstats 	0 	 	Dump current and max heap usage info to console at end of frame ( set to 2 for continuous output )
mem_force_flush 	0 	 	Force cache flush of unlocked resources on every alloc.
metropolice_charge 	1 	 	None
metropolice_chase_use_follow 	0 	 	None
metropolice_move_and_melee 	1 	 	None
minisave 	 	 	Saves game (for current level only!)
mod_forcedata 	1 	 	Forces all model file data into cache on model load.
monk_headshot_freq 	2 	 	None
mortar_visualize 	0 	 	None
+movedown 	 	 	None
-movedown 	 	 	None
+moveleft 	 	 	None
-moveleft 	 	 	None
+moveright 	 	 	None
-moveright 	 	 	None
+moveup 	 	 	None
-moveup 	 	 	None
mp_allowNPCs 	1 	 	None
mp_autokick 	1 	 	None
mp_autoteambalance 	1 	 	None - New Source Engine
mp_autoteambalance_delay 	1 	 	Time after the teams become unbalanced to attempt to switch players. - New Source Engine
mp_autoteambalance_warning_delay 	1 	 	Time after the teams become unbalanced to print a balance warning. - New Source Engine
mp_allowspectators 	1 	 	Toggles whether the server allows spectator mode or not.
mp_autocrosshair 	1 	 	None
mp_bonusroundtime 	1 	 	Time after round win until round restarts - New Source Engine
mp_buytime 	1.5 	 	Time players have to buy weapons
mp_chattime 	10 	 	Amount of time players can chat after the game is over.
mp_decals 	200 	 	None
mp_defaultteam 	0 	 	None
mp_enableroundwaittime 	1 	 	Enable timers to wait between rounds. - New Source Engine
mp_facefronttime 	3 	 	After this amount of time of standing in place but aiming to one side, go ahead and move feet to face upper body.
mp_falldamage 	0 	 	None
mp_feetyawrate 	720 	 	How many degrees per second that we can turn our feet or upper body.
mp_flashlight 	0 	 	If 1, enable Flashlight on multiplayer mode.
mp_footsteps 	1 	 	None
mp_forcecamera 	0 	 	Restricts spectator modes for dead players.
mp_forcerespawn 	1 	 	None
mp_fraglimit 	0 	 	None
mp_freezetime 	5 	 	None
mp_friendlyfire 	0 	 	None
mp_ik 	1 	 	Use IK on in-place turns.
mp_logecho 	1 	 	None
mp_logfile 	1 	 	None
mp_maxrounds 	1 	 	Max number of rounds to play before server changes maps - New Source Engine.
mp_respawntime 	10 	 	Sets the time before respawn - New Source Engine.
mp_restartround 	1 	 	If non-zero, the current round will restart in the specified number of seconds - New Source Engine.
mp_roundtime 	4 	 	None
mp_stalemate_timelimit 	1 	 	Timelimit (in seconds) of the stalemate round. - New Source Engine.
mp_teamlist 	0 	 	None
mp_teamoverride 	1 	 	None
mp_teamplay 	0 	 	None
mp_teams_unbalance_limit 	1 	 	Teams are unbalanced when one team has this many more players than the other team. (0 disables check) - New Source Engine.
mp_timelimit 	0 	 	Game time per map in minutes.
mp_weaponstay 	0 	 	None
mp_winlimit 	0 	 	Max number of rounds one team can win before server changes maps - New Source Engine.
mp3 	 	 	(Counter-Strike: Source only) Starts the Valve MP3 Player.
muzzleflash_light 	1 	 	None