Stat/Core Weapons Ranged

← Stat
{| 
! Def NameLabelLabel For Full Stat ListOffset Label !! Description !! Category !! Parameters !! ComplexParameters !! DisplayPriorityInCategory
|- id="Accuracy (Close)" 
|
* Def Name:AccuracyTouch
* Label:Accuracy (close)
| The weapon's accuracy at a distance of 3 cells or less.An actual shot's chance to hit will also be affected by other factors.
|
* Display Order:44
* Def Name:Weapon_Ranged
* Label:Weapon (ranged)
* Display All By Default:
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* Default Base Value: 
* Min Value: 
* Max Value: 
* To String Style: PercentZero
* Show If Undefined: 
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StatParts:
* StatPart_Quality:
** Factor Awful: 
** Factor Poor: 
** Factor Normal: 
** Factor Good: 
** Factor Excellent: 
** Factor Masterwork: 
** Factor Legendary: 
| 5110
|- id="Accuracy (Short)" 
|
* Def Name:AccuracyShort
* Label:Accuracy (short)
| The weapon's accuracy at a distance of 12 cells.An actual shot's chance to hit will also be affected by other factors.
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* Display Order:44
* Def Name:Weapon_Ranged
* Label:Weapon (ranged)
* Display All By Default:
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* Default Base Value: 
* Min Value: 
* Max Value: 
* To String Style: PercentZero
* Show If Undefined: 
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StatParts:
* StatPart_Quality:
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** Factor Poor: 
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** Factor Excellent: 
** Factor Masterwork: 
** Factor Legendary: 
| 5109
|- id="Accuracy (Medium)" 
|
* Def Name:AccuracyMedium
* Label:Accuracy (medium)
| The weapon's accuracy at a distance of 25 cells.An actual shot's chance to hit will also be affected by other factors.
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* Display Order:44
* Def Name:Weapon_Ranged
* Label:Weapon (ranged)
* Display All By Default:
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* Default Base Value: 
* Min Value: 
* Max Value: 
* To String Style: PercentZero
* Show If Undefined: 
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StatParts:
* StatPart_Quality:
** Factor Awful: 
** Factor Poor: 
** Factor Normal: 
** Factor Good: 
** Factor Excellent: 
** Factor Masterwork: 
** Factor Legendary: 
| 5108
|- id="Accuracy (Long)" 
|
* Def Name:AccuracyLong
* Label:Accuracy (long)
| The weapon's accuracy at a distance of 40 cells or more.An actual shot's chance to hit will also be affected by other factors.
|
* Display Order:44
* Def Name:Weapon_Ranged
* Label:Weapon (ranged)
* Display All By Default:
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* Default Base Value: 
* Min Value: 
* Max Value: 
* To String Style: PercentZero
* Show If Undefined: 
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StatParts:
* StatPart_Quality:
** Factor Awful: 
** Factor Poor: 
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** Factor Masterwork: 
** Factor Legendary: 
| 5107
|- id="Ranged Cooldown" 
|
* Def Name:RangedWeapon_Cooldown
* Label:ranged cooldown
| How long it takes to recover after firing this weapon.
|
* Display Order:44
* Def Name:Weapon_Ranged
* Label:Weapon (ranged)
* Display All By Default:
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* Default Base Value: 
* Min Value: 
* To String Style: FloatTwo
* Format String: {0} s
* Show If Undefined: 
* Scenario Randomizable: 
| -
| 5106
|- id="Damage Multiplier" 
|
* Def Name:RangedWeapon_DamageMultiplier
* Label:damage multiplier
| A damage multiplier applied to projectiles fired from this weapon.
|
* Display Order:44
* Def Name:Weapon_Ranged
* Label:Weapon (ranged)
* Display All By Default:
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* Default Base Value: 
* Min Value: 
* To String Style: PercentZero
* Show If Undefined: 
* Scenario Randomizable: 
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* Parts:
** StatPart_Quality:
*** Factor Awful: 
*** Factor Poor: 
*** Factor Normal: 
*** Factor Good: 
*** Factor Excellent: 
*** Factor Masterwork: 
*** Factor Legendary: 
| 5105
|}