nyuuzyou/wikis huggingface dataset:
Knuckles' Chaotix (Feb 16, 1995 prototype)

The prototype build 216 of Knuckles' Chaotix, dated Feb 16, 1995, 19.06. It was released by drx on February 23, 2008.
==Screenshots==
==Files==
==Header==
00000100 53 45 47 41 20 33 32 58 20 20 20 20 20 20 20 20 SEGA 32X 
00000110 28 43 29 53 45 47 41 20 31 39 39 35 2e 46 45 42 (C)SEGA 1995.FEB
00000120 43 48 41 4f 54 49 58 20 20 20 20 20 20 20 20 20 CHAOTIX 
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00000150 43 48 41 4f 54 49 58 20 20 20 20 20 20 20 20 20 CHAOTIX 
00000160 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000170 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000180 47 4d 20 4d 4b 2d 38 34 35 30 33 2d 30 30 b6 1c GM MK-84503-00..
00000190 4a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 J 
000001a0 00 00 00 00 00 2f ff ff 00 ff 00 00 00 ff ff ff ...../..........
000001b0 52 41 f8 20 00 20 00 01 00 20 03 ff 20 20 20 20 RA. . ... .. 
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000001f0 35 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5
Knuckles' Chaotix (Feb 2, 1995 prototype)

The prototype build 0202 of Knuckles' Chaotix, dated Feb 07, 1995, 15.25. It was released by drx on February 23, 2008.
==Notes==
==Screenshots==
==Files==
==Header==
00000100 53 45 47 41 20 33 32 58 20 20 20 20 20 20 20 20 SEGA 32X 
00000110 28 43 29 53 45 47 41 20 31 39 39 35 2e 4a 41 4e (C)SEGA 1995.JAN
00000120 43 48 41 4f 54 49 58 20 20 20 20 20 20 20 20 20 CHAOTIX 
00000130 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000140 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000150 43 48 41 4f 54 49 58 20 20 20 20 20 20 20 20 20 CHAOTIX 
00000160 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000170 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000180 47 4d 20 4d 4b 2d 38 34 35 31 35 2d 30 30 a5 f6 GM MK-84515-00..
00000190 4a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 J 
000001a0 00 00 00 00 00 2f ff ff 00 ff 00 00 00 ff ff ff ...../..........
000001b0 52 41 f8 20 00 20 00 01 00 20 03 ff 20 20 20 20 RA. . ... .. 
000001c0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
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000001e0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001f0 35 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5
Knuckles' Chaotix (Feb 8, 1995 prototype)

The prototype build 208 of Knuckles' Chaotix, dated Feb 08, 1995, 11.17. It was released by drx on February 23, 2008.
==Screenshots==
==Files==
==Header==
00000100 53 45 47 41 20 33 32 58 20 20 20 20 20 20 20 20 SEGA 32X 
00000110 28 43 29 53 45 47 41 20 31 39 39 35 2e 4a 41 4e (C)SEGA 1995.JAN
00000120 43 48 41 4f 54 49 58 20 20 20 20 20 20 20 20 20 CHAOTIX 
00000130 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000140 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000150 43 48 41 4f 54 49 58 20 20 20 20 20 20 20 20 20 CHAOTIX 
00000160 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000170 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000180 47 4d 20 4d 4b 2d 38 34 35 31 35 2d 30 30 d0 ef GM MK-84515-00..
00000190 4a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 J 
000001a0 00 00 00 00 00 2f ff ff 00 ff 00 00 00 ff ff ff ...../..........
000001b0 52 41 f8 20 00 20 00 01 00 20 03 ff 20 20 20 20 RA. . ... .. 
000001c0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001d0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
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000001f0 35 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5
Knuckles' Chaotix (Feb 9, 1995 prototype)

The prototype build 209 of Knuckles' Chaotix, dated Feb 09, 1995, 08.25. It was released by drx on February 23, 2008.
==Screenshots==
==Files==
==Header==
00000100 53 45 47 41 20 33 32 58 20 20 20 20 20 20 20 20 SEGA 32X 
00000110 28 43 29 53 45 47 41 20 31 39 39 35 2e 46 45 42 (C)SEGA 1995.FEB
00000120 43 48 41 4f 54 49 58 20 20 20 20 20 20 20 20 20 CHAOTIX 
00000130 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000140 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000150 43 48 41 4f 54 49 58 20 20 20 20 20 20 20 20 20 CHAOTIX 
00000160 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000170 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000180 47 4d 20 4d 4b 2d 38 34 35 31 35 2d 30 30 04 68 GM MK-84515-00.h
00000190 4a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 J 
000001a0 00 00 00 00 00 2f ff ff 00 ff 00 00 00 ff ff ff ...../..........
000001b0 52 41 f8 20 00 20 00 01 00 20 03 ff 20 20 20 20 RA. . ... .. 
000001c0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001d0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001e0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001f0 35 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5
Knuckles' Chaotix (Jan 12, 1995 prototype)

The prototype build 0111 of Knuckles' Chaotix, dated Jan 12, 1995, 09.36. It was released by drx on February 23, 2008.
==Notes==
==Screenshots==
32x_0134_Knuckles_Chaotix_0.png|
32x_0134_Knuckles_Chaotix_1.png|
==Files==
==Header==
00000100 53 45 47 41 20 33 32 58 20 20 20 20 20 20 20 20 SEGA 32X 
00000110 28 43 29 53 45 47 41 20 31 39 39 35 2e 41 50 52 (C)SEGA 1995.APR
00000120 43 48 41 4f 54 49 58 20 20 20 20 20 20 20 20 20 CHAOTIX 
00000130 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000140 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000150 43 48 41 4f 54 49 58 20 20 20 20 20 20 20 20 20 CHAOTIX 
00000160 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000170 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000180 47 4d 20 4d 4b 2d 38 34 35 31 35 2d 30 30 d4 1d GM MK-84515-00..
00000190 4a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 J 
000001a0 00 00 00 00 00 3f ff ff 00 ff 00 00 00 ff ff ff .....?..........
000001b0 52 41 f8 20 00 20 00 01 00 20 03 ff 20 20 20 20 RA. . ... .. 
000001c0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
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000001e0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001f0 35 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5
Knuckles' Chaotix (Jan 19, 1995 prototype)

The prototype build 119 of Knuckles' Chaotix, dated Jan 19, 1995, 07.04. It was released by drx on February 23, 2008.
==Notes==
==Screenshots==
==Files==
==Header==
00000100 53 45 47 41 20 33 32 58 20 20 20 20 20 20 20 20 SEGA 32X 
00000110 28 43 29 53 45 47 41 20 31 39 39 35 2e 41 50 52 (C)SEGA 1995.APR
00000120 43 48 41 4f 54 49 58 20 20 20 20 20 20 20 20 20 CHAOTIX 
00000130 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000140 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000150 43 48 41 4f 54 49 58 20 20 20 20 20 20 20 20 20 CHAOTIX 
00000160 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000170 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000180 47 4d 20 4d 4b 2d 38 34 35 31 35 2d 30 30 5e a3 GM MK-84515-00^.
00000190 4a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 J 
000001a0 00 00 00 00 00 3f ff ff 00 ff 00 00 00 ff ff ff .....?..........
000001b0 52 41 f8 20 00 20 00 01 00 20 03 ff 20 20 20 20 RA. . ... .. 
000001c0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001d0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001e0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001f0 35 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5
Konami International Rally Racing (May 7, 1999 prototype)

A prototype of Konami International Rally Racing for the PlayStation.
==Notes==
* Unreleased game by Konami. It was originally announced at E3 1999 as Konami Rally for a November 1999 release.
* DEBUG folder includes memory map, debug symbol file and CEP (PsyQ generated executable) for the executable. 
* After the Konami logo, 3 attract replays featuring two AI cars show Sanremo, Sweden and Finland tracks in a repeating sequential order until X or Start is pressed. The Konami logo will appear again after the end of each replay.
* The main menu features a car selection screen with car stats and 3 cars available in total.
* Only Rallye Finland Training stage is playable.
* If the player remains idle for a bit, the game will automatically make the selections and begin the stage.
* Controls are the following: X for acceleration; Triangle changes the camera between 1st and 3rd person view (including rear-view mirror); Circle for brake and reverse; Square for handbrake; L1 for rear view.
* Voice and on-screen arrow navigation guides the player for upcoming turns and dangers on the road.
* There is a countdown timer rather than stopwatch which suggests that this is very likely a time-limited demonstration build.
* After the end of a successful attempt's replay or time out, a screen will appear with the "Coming This Winter" text on it revealing that the game was planned to be released in the winter of 1999.
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
** Game contains dongle protection: No.
** Game contains debugging symbols: Yes.
** Dump was originally scrambled: No.
==Screenshots==
PSX - International Rally Racing Preview-0000.png
PSX - International Rally Racing Preview-0001.png
PSX - International Rally Racing Preview-0003.png
PSX - International Rally Racing Preview-0004.png
PSX - International Rally Racing Preview-0005.png
PSX - International Rally Racing Preview-0006.png
==Videos==
<youtube width="320" height="240">08KawOKdUAE</youtube>
==Origin==
PSX - International Rally Racing Preview.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Iniche for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Koudelka (Oct 16, 1999 prototype)

A late prototype of Koudelka for the Sony PlayStation.
==Notes==
* This build lacks a CONFIG option on the main menu, just like the Japanese final.
* The gun does more damage in this build, and monsters move more spaces per turn as well.
* US version has uses X to select and O to go back these are reversed in the Japanese and proto versions.
* US version also has actions in a different order. US: Action, Move, Wait, Status. Japan and proto: Move, Action, Wait, Status.
* Koudelka has more spells available during the first fight in the proto (15) compared to US and Japanese final.(9)
Extra Spells: Flare, Geiser, Tornado, Megalith, Reflect, and one that doesn't do anything (Revive most likely, still not confirmed as I haven't actually progressed past the first fight so haven't had a chance to test it) Really easy to see why this was changed as it give you a very large unfair advantage.
* Different game over screens between final and proto.
* Since you have flare from the beginning you don't get it after the first fight.
KrissX (Dec 16, 2009 prototype)

A prototype of KrissX for the Xbox 360.
==Notes==
* Postdates the final build by a day.
* Original filename: KrissX (Dec 16, 2009).7z
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Kula World (Jun 3, 1998 prototype)

A prototype of Kula World (also known as Roll Away in US) for the PlayStation.
==Notes==
* Compiled around 3 months before US retail, but over 2 months after the initial EU one
* US localization intermediate
* Does not work in Mednafen (Video Standard Mismatch)
* From the SCEA Presents screen, it cuts straight to the title screen/main menu
* Miscellaneous Notes:
** Game is emulatable: Issues (as of April 17, 2021).
** Game contains dongle protection: No.
** Game contains debugging symbols: N/A
** Dump was originally scrambled: No
==Screenshots==
SCES-01000_2021-03-30_15-48-56.png|Gameplay
==Origin==
PSX - Kula World 6-16.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Iniche for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Kung Fu Chaos (May 15, 2002 prototype)

A prototype of Kung Fu Chaos for the Microsoft Xbox.
==Notes==
* Appears to only run on a Xbox with 128MB of memory or on XEMU.
* Dated eight months before the first available final build.
* This is a demo that was built for E3 2002.
* The save icon is a placeholder.
* The Rating Pending logo appears when the game boots.
* The Just Add Monsters logo does not have "part of Argonaut Games PLC Group" at the bottom.
* Different title screen.
* The main menu is stylized differently.
* Most of the game modes are locked, the only playable modes are Battle Game and Ninja Challenge.
* The character select has a different design.
* The only unlocked battles are: Gigantic Crack, Big Trouble on Little Iceberg, Enter The Dino, and Fish of Fury.
* The only battle options that are able to be customized are First to Win and Combat Rule.
* Time remaining is not displayed for some reason.
* If you want to play another game mode, you have to reboot the build.
* The opening FMV for Ninja Challenge is not present, so a placeholder textbox is displayed instead.
* The only unlocked Ninja Challenges are: Gigantic Crack, Seal of Destiny, Big Trouble on Little Iceberg, Enter The Dino, Climbing Fish, Jumping Turtle, and Fish of Fury.
* The Get Ready text for Climbing Fish, Jumping Turtle is different.
* The progress bar for Ninja Challenges is stylized differently.
==Screenshots==
KungFuChaosMay15_12.png
KungFuChaosMay15_1.png
KungFuChaosMay15_6.png
KungFuChaosMay15_2.png
KungFuChaosMay15_3.png
KungFuChaosMay15_4.png
KungFuChaosMay15_5.png
KungFuChaosMay15_7.png
KungFuChaosMay15_8.png
KungFuChaosMay15_9.png
KungFuChaosMay15_10.png
KungFuChaosMay15_11.png
==See Also==
Original release thread on ObscureGamers.
Kung Fu Panda: Showdown of Legendary Legends (Mar 24, 2015 prototype)

A prototype of Kung Fu Panda: Showdown of Legendary Legends for the Nintendo 3ds.
==Notes==
* The zip contains two builds of this game being considered with alts.
* Based on tests carried out on the citra canary 2792, it is at least possible to reach the main menu in both versions.
* Original filename: Kung Fu Panda - Showdown of Legendary Legends (March 24, 2015) (Nintendo 3DS).7z + Kung Fu Panda - Showdown of Legendary Legends (March 24, 2015) (Nintendo 3DS) [Alt.].7z
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
Kung Fu Panda: Showdown of Legendary Legends (Oct 6, 2015 prototype)

==Notes==
* The zip contains five builds of this game being considered with alts.
* Based on tests carried out on the citra canary 2792, it is at least possible to reach the main menu in both versions.
* Original filename: Kung Fu Panda - Showdown of Legendary Legends (October 6, 2015) (Nintendo 3DS).7z + Kung Fu Panda - Showdown of Legendary Legends (October 6, 2015) (Nintendo 3DS) [Alt].7z Kung Fu Panda - Showdown of Legendary Legends (October 6, 2015) (Nintendo 3DS) [Alt 2].7z + Kung Fu Panda - Showdown of Legendary Legends (October 6, 2015) (Nintendo 3DS) [Alt 3].7z + Kung Fu Panda - Showdown of Legendary Legends (October 6, 2015) (Nintendo 3DS) [Alt 4].7z
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
Kung Fu Panda: Showdown of Legendary Legends (Sep 23, 2015 prototype)

A prototype of Kung Fu Panda: Showdown of Legendary Legends for the Nintendo 3ds.
==Notes==
* The zip contains two builds of this game being considered with alts.
* Based on tests carried out on the citra canary 2792, it is at least possible to reach the main menu in both versions.
* Original filename: Kung Fu Panda - Showdown of Legendary Legends (September 23, 2015) (Nintendo 3DS).7z + Kung Fu Panda - Showdown of Legendary Legends (September 23, 2015) (Nintendo 3DS) [Alt].7z
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
Kung Fu Panda: Showdown of Legendary Legends (USA B demo)

A prototype of Kung Fu Panda: Showdown of Legendary Legends for the Playstation 3.
==Notes==
* Despite having the same serial as Kung Fu Panda: Showdown of Legendary Legends (USA demo). This build is different from that version, which is a prototype.
** There are certain files with different sizes from the final version, but as it is a prototype, it is not that old compared to the retail version.
** Like Kung Fu Panda: Showdown of Legendary Legends (USA A demo), this build is in demo mode, which means it needs a key to become functional. It is unknown whether the key used in the retail version is compatible with this build.
* Original filename: Kung Fu Panda Showdown of Legendary Legends (Trial) UP2089-NPUB31669_00-KUNGFUPANDASLL00 [Riley541].pkg
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases! Thanks also to FrostWolf for preserving and making this build available on the Wiki!
Kung Fu Panda (Dec 7, 2007 prototype)

A prototype of Kung Fu Panda for the Nintendo Wii.
==Notes==
*The build was originally stored in a zip archive in the game files. PandaWiiR.elf was converted to a dol and some boot files from retail were added so it can be played in Dolphin.
*It strangely boots straight into Lake of Tears (LOTUSLAKE_B), which takes place in the middle of the game.
*Some fonts do not render correctly.
*There's some leftovers from the Xbox 360 version.
*A debug menu can be accessed by pressing the Z button on a GameCube controller.
*While the debug menu references the multiplayer maps, they are not present in the build.
==Screenshots==
File:KungFuPandaDec7_1.png
File:KungFuPandaDec7_2.png
File:KungFuPandaDec7_3.png
File:KungFuPandaDec7_4.png
File:KungFuPandaDec7_5.png
File:KungFuPandaDec7_6.png
File:KungFuPandaDec7_7.png
File:KungFuPandaDec7_8.png
Kung Fu Panda (Mar 13, 2008 prototype)

A prototype/prerelease build of Kung Fu Panda for the Xbox 360 from 2008-03-13 (about 3 months before the game was released).
==Screenshots==
File:Kung_Fu_Panda-2008-03-13-Game-01.PNG
File:Kung_Fu_Panda-2008-03-13-Game-02.PNG
File:Kung_Fu_Panda-2008-03-13-Game-03.PNG
File:Kung_Fu_Panda-2008-03-13-Game-04.PNG
File:Kung_Fu_Panda-2008-03-13-Game-05.PNG
File:Kung_Fu_Panda-2008-03-13-Game-06.PNG
==Acknowledgments==
Thanks to DRW for preserving and sharing this rare artifact of gaming history.
Kuon (Aug 2, 2004 prototype)

A prototype of Kuon for the PlayStation 2.
==Notes==
* Built a month before the final US build.
* SLUS_210.07 has symbol names and DWARF debug information.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
KuonAlphaPreview_title.png
==Origin==
PS2 - Kuon Alpha Preview.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Nex for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Kurt Warner's Arena Football Unleashed (Mar 23, 2000 prototype)

A prototype of Kurt Warner's Arena Football Unleashed for the PlayStation.
==Notes==
* Approximately 3 weeks before retail
* Starting copyright screen is missing the last line of text
* Different Midway logo animation
* Different intro FMV
* Different title screen
* Main menu has "MEMORY CARD" option in the prototype
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
** Game contains dongle protection: No.
** Game contains debugging symbols: N/A
** Dump was originally scrambled: No
==Screenshots==
PSX - Arena Football Preview 03-23-00-0000.png
PSX - Arena Football Preview 03-23-00-0002.png
==Origin==
PSX - Arena Football Preview 03-23-00.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Iniche for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Kuru Kuru Kururin (iQue prototype)

Chinese Game Boy Advance prototype for Kuru Kuru Kuruin by iQue. This cartridge was sent to the Chinese government for review when there was still a ban on video games. This translation of the game was never released.
==Notes==
*MD5 data - 93539207be7d05e2ef8e3e9b44a82c2e
*Chinese name - Zhuanzhuan Bang
==Screenshots==
KURURIN_AKRC002.png|Title screen
KURURIN_AKRC003.png|Main menu
Kururin Paradise (iQue prototype)

Chinese Game Boy Advance prototype for Kuruin Paradise by iQue. This cartridge was sent to the Chinese government for review when there was still a ban on video games. This translation of the game was never released.
==Notes==
*MD5 data - 43849ed3425271e56e183d6b6999dfb7
*Chinese name - Zhuangzhuan Bang Tiantang
==Screenshots==
KURUPARA_A9QC002.png|Main menu
KURUPARA_A9QC003.png|Gameplay
Kya: Dark Lineage (May 12, 2003 prototype)

A prototype of Kya: Dark Lineage for the PlayStation 2.
==Notes==
*A few selected scenarios are playable
*By writing 0x01 to address 06F15B1 in the EE RAM, an extended version of the pause menu can be unlocked, featuring things like saving and loading functions, an options menu, and a Cheat options menu similar to the one in the September 29 build.
*The cheat menu allows to: disable E3DemoMode, which disables the triggers that end the demo segments when reaching certain parts of the maps; enable flying (initiated with R2+R3); enable invincibility; and open all the shell elevators. It also features a submenu from which the player can teleport to any world
*This version features all the worlds from the final game, including the ones not featured in the demo segments (apart from the secret LEVEL_13), all of which are in different stages of completion and resemblance to the worlds in the final game
*The general design of the HUD is very different from the final game, being more cartoonish. The design of the models of Kya, the Wolfuns and the other enemies, as well as the music tracks and audio effects are very close to the final game 
*Miscellaneous Notes:
**Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
**Game contains dongle protection: No.
==Screenshots==
File:KyaDarkLineageDemo title.png
==Origin==
File:PS2 - Kya Dark Lineage Game Demo.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Nex for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
*Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
*Cutting Room Floor (TCRF)
*Internet Archive (IA)
Kyle Petty's No Fear Racing (prototype)

A prototype of Kyle Petty's No Fear Racing for the SNES by Williams Entertainment.
==Notes==
* Identical to the retail build.
* Miscellaneous Notes:
** Game is emulatable: Yes (as of July 21, 2023).
==Screenshots==
NoFearRacing-27c4000-20200101-121315.png|Main Menu
NoFearRacing-27c4000-20200101-121340.png|Gameplay
==Origin==
NoFearRacing.png|PCB front.
Kyskrew (Sep 16, 2001 prototype)

The preparatory material for Kyskrew, a French game developed by amateurs and scheduled for release in 2001. If the game was originally a kind of homebrew, Dragonhydre tried to find a publisher. 
==Notes==
*There is no playable build of the game
*The archive comes from one of the composers of the music
*There are sketches, documents, video, engine, music and parts of the script
*The studio being French, the documents are in French.
==Acknowledgments==
Christophe, alias Shinji or Papa Shinji, for sharing his archive
==See also==
original release : https://en.sega-dreamcast-info-games-preservation.com/unreleased-kyskrew-dreamcast
Kyuukai Douchuuki (Prototype)

A possible prototype or unreleased second revision of Kyuukai Douchuuki for the Sega Mega Drive.
==Notes==
* Contains only code differences.
==Screenshots==
Kyuukai Douchuuki (Prototype).2017-06-25 22.04.06.png|Title Screen
Kyuukai Douchuuki (Prototype).2017-06-25 22.04.11.png|Mode Select
Kyuukai Douchuuki (Prototype).2017-06-25 22.04.15.png|Team Select
Kyuukai Douchuuki (Prototype).2017-06-25 22.04.26.png|Summary
Kyuukai Douchuuki (Prototype).2017-06-25 22.04.39.png|Gameplay
==Videos==
<youtube width=320 height=240>zI85WnOQ44o</youtube>