Nature

:Quirky redirects here. For the Pokémon Musical category, see Pokémon Musical → Shows. For the skill in Pokémon Shuffle, see Skill (Shuffle) → Quirky.
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Nature (Japanese: nature) is a trait that each individual Pokémon has which influences how their stats grow and determines their flavor preferences. The mechanic was introduced in Generation III.
A Pokémon's Nature is displayed on the Pokémon's summary screen. From onward, the stats affected by a Pokémon's Nature are highlighted on their summary screens: the increased stat is notated in red text and the decreased stat is notated in blue text.
==Mechanics==
A Pokémon's Nature usually affects the value of two of its stats, ultimately increasing one of its non- stats (, , , , or ) by 10% and decreasing another by 10%. Starting in , the stats increased or decreased by a Pokémon's Nature have (respectively) a red or blue highlight on a Pokémon's summary screen.
Natures also determine the Pokémon's favorite flavor and its disliked flavor: each stat is associated with a flavor, and each Pokémon's favorite flavor is the one associated with the stat increased by its Nature, while it dislikes the flavor associated with the decreased stat. For example, since the Lonely Nature increases a Pokémon's stat (which is associated with the Spicy flavor) and decreases its stat (which is associated with the Sour flavor), a Pokémon with a Lonely Nature has Spicy as its favorite flavor and dislikes Sour flavors.
Every Nature represents one of the 25 unique possible combinations of stat increase and decrease; thus, there are five Natures that have no effect on the Pokémon's stat growth as they technically increase and decrease the same stat (Bashful, Docile, Hardy, Quirky, and Serious).
In Generation VIII, mints were introduced, which change the effect of a Pokémon's Nature on its stats to that of the Nature corresponding to the mint used. This does not change its actual Nature and by extension its flavor preferences, a 's evolution, Natures that would be inherited via Everstone, and the Nature of wild Pokémon encountered using .
==Determination==
A Pokémon's Nature is determined when it is generated by the game: when it is encountered in the , when it is obtained as an , or when it is given to the by a non-player character. In the Generation III games (except ) and the Generation V games, a Pokémon's Nature is determined when the player receives the Egg from the Day-Care Man; in Pokémon Emerald and the Generation IV games, a Pokémon's Nature is determined when the Day-Care Man obtains the Egg. A Pokémon's nature cannot be changed once generated.
In Generations III and IV, Nature is determined by the Pokémon's personality value. From Generation V onward, it is stored in an unrelated variable.
A Pokémon transported to Pokémon Bank from a Virtual Console core series game has its nature set upon being transported. Its Nature is the Nature with the index number that corresponds to the Pokémon's total experience in Generation I and II 25 (the Pokémon's experience is then reset to the minimum amount of experience required for its current level).
===Breeding===
From onward, a or a female that holds an Everstone has a 50% chance of passing its Nature to its offspring. Starting in , male Pokémon can also pass on their Nature by holding an Everstone. From onward, a Pokémon holding an Everstone will always pass its Nature to its offspring.
In Generation IV, the Everstone only applies this effect if both Pokémon have the same language of origin. If they do not, the Masuda method applies instead to attempt to make the Pokémon , thereby unsetting the Nature that had previously been set. From Generation V onward, Nature is independent of the personality value and so both the Everstone and Masuda method can apply at once.
In games where either parent can pass down their Nature, if both Pokémon hold an Everstone, each parent has an equal chance of passing down their Nature to the offspring.
===In the wild===
====Hoenn Safari Zone====
In , there are Pokéblock feeders throughout the . If a Pokéblock is placed in a feeder, all wild Pokémon encountered in tall grass and water tiles up to five steps away from the feeder will have a Nature such that, if an identical Pokéblock were thrown at it, the Pokémon would be enthralled (i.e. its preferred flavor dominates its disliked flavor in the Pokéblock); the feeder has no effect if no such Nature exists. Only one Pokéblock may occupy a feeder, and the feeder's effect disappears after 100 steps are taken.
====Synchronize====
=====Generations III-V=====
From onward, if a Pokémon with is in the first slot in the party (even if fainted) when a wild Pokémon is encountered, there is a 50% chance that the game will force it to have the same Nature as the Pokémon in the first slot. (Otherwise, the Nature is chosen at random, so the Pokémon still has a 1 in 25 chance of having the same Nature as the lead Pokémon.) This does not apply to roaming Pokémon, Pokémon in the Pokéwalker, or Pokémon in the Entree Forest. In Emerald, it also does not apply to stationary Pokémon (such as or ).
=====Generation VI=====
From onward, if a Pokémon with Synchronize is leading the party, gift Pokémon (except Pokémon obtained via Mystery Gift and s) that are in the will always have the same Nature as the Pokémon with this Ability.
=====Generation VII=====
From onward, if a Pokémon with Synchronize is leading the party, gift Pokémon (except Pokémon obtained via Mystery Gift and s) will always have the same Nature as the Pokémon with this Ability regardless of Egg Group.
=====Generation VIII=====
In , if a Pokémon with Synchronize is leading the party, wild Pokémon are now guaranteed to have the same Nature as the leading Pokémon.
====Madam Celadon====
In Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!, the player can pay Madam Celadon in the Pokémon Center 10,000 to force all Pokémon encountered in the wild (including in the GO Park complex and Pokémon the player must defeat in a ) or received as a gift (including revived fossils, but not in-game trades or Mystery Gift) to have a specific Nature until midnight. Madam Celadon has the player select two flowers whose colors each represent a stat: 
* Red for Attack
* Yellow for Defense
* Blue for Special Attack
* Green for Special Defense
* Pink for Speed
The first flower the player chooses determines the stat the Nature increases, and the second flower determines the stat it decreases. While the effect does last for the rest of the day, the player can change the Nature at any time by paying Madam Celadon again. Due to the lack of breeding and Abilities, this is the only way to influence Natures in these games.
==List of Natures==
The following table lists each one of the 25 Natures and their effects on a Pokémon. Should a nature have both a negative and positive effect on a stat or flavor preference, this effect is cancelled out and the effect results in no change to the characteristics of the given Pokémon.
# 	Nature 	Japanese 	Increased stat	Decreased stat	Favorite flavor	Disliked flavor
0 	Hardy 	がんばりや 	Attack 	Attack 	Spicy 	Spicy
1 	Lonely 	さみしがり 	Attack 	Defense 	Spicy 	Sour
2 	Brave 	ゆうかん 	Attack 	Speed 	Spicy 	Sweet
3 	Adamant	いじっぱり 	Attack 	Sp. Attack 	Spicy 	Dry
4 	Naughty	やんちゃ 	Attack 	Sp. Defense 	Spicy 	Bitter
5 	Bold 	ずぶとい 	Defense 	Attack 	Sour 	Spicy
6 	Docile 	すなお 	Defense 	Defense 	Sour 	Sour
7 	Relaxed	のんき 	Defense 	Speed 	Sour 	Sweet
8 	Impish 	わんぱく 	Defense 	Sp. Attack 	Sour 	Dry
9 	Lax 	のうてんき 	Defense 	Sp. Defense 	Sour 	Bitter
10	Timid 	おくびょう 	Speed 	Attack 	Sweet 	Spicy
11	Hasty 	せっかち 	Speed 	Defense 	Sweet 	Sour
12	Serious	まじめ 	Speed 	Speed 	Sweet 	Sweet
13	Jolly 	ようき 	Speed 	Sp. Attack 	Sweet 	Dry
14	Naive 	むじゃき 	Speed 	Sp. Defense 	Sweet 	Bitter
15	Modest 	ひかえめ 	Sp. Attack 	Attack 	Dry 	Spicy
16	Mild 	おっとり 	Sp. Attack 	Defense 	Dry 	Sour
17	Quiet 	れいせい 	Sp. Attack 	Speed 	Dry 	Sweet
18	Bashful	てれや 	Sp. Attack 	Sp. Attack 	Dry 	Dry
19	Rash 	うっかりや 	Sp. Attack 	Sp. Defense 	Dry 	Bitter
20	Calm 	おだやか 	Sp. Defense 	Attack 	Bitter 	Spicy
21	Gentle 	おとなしい 	Sp. Defense 	Defense 	Bitter 	Sour
22	Sassy 	なまいき 	Sp. Defense 	Speed 	Bitter 	Sweet
23	Careful	しんちょう 	Sp. Defense 	Sp. Attack 	Bitter 	Dry
24	Quirky 	きまぐれ 	Sp. Defense 	Sp. Defense 	Bitter 	Bitter
 	 	 	 	 	 	
===Stat-focused table===
As each Nature uniquely boosts one stat and hinders another, the 25 Natures may also be arranged into a table such as the one shown below.
Nature table 	Nature table	Nature table 	Nature table 	Nature table 	Nature table 	Nature table
No change ↘ 	No change ↘ 	Decreased stat ↓ (disliked flavor)	Decreased stat ↓ (disliked flavor)	Decreased stat ↓ (disliked flavor)	Decreased stat ↓ (disliked flavor)	Decreased stat ↓ (disliked flavor)
No change ↘ 	No change ↘ 	↓Attack 	↓Defense 	↓Speed 	↓Sp.Atk 	↓Sp.Def
Increased stat ↑ (favorite flavor)	↑Attack 	Hardy 	Lonely 	Brave 	Adamant 	Naughty
Increased stat ↑ (favorite flavor)	↑Defense 	Bold 	Docile 	Relaxed 	Impish 	Lax
Increased stat ↑ (favorite flavor)	↑Speed 	Timid 	Hasty 	Serious 	Jolly 	Naive
Increased stat ↑ (favorite flavor)	↑Sp.Atk 	Modest 	Mild 	Quiet 	Bashful 	Rash
Increased stat ↑ (favorite flavor)	↑Sp.Def 	Calm 	Gentle 	Sassy 	Careful 	Quirky
==Other applications==
===Evolutions===
 evolves by level up into at level 30. Whether Toxel evolves into the Amped Form or Low Key Form upon evolution is determined by its base Nature, and is unaffected by Mints.
No change ↘ 	↓Attack 	↓Defense 	↓Speed 	↓Sp.Atk 	↓Sp.Def
↑Attack 	Hardy 	Lonely 	Brave 	Adamant 	Naughty
↑Defense 	Bold 	Docile 	Relaxed 	Impish 	Lax
↑Speed 	Timid 	Hasty 	Serious 	Jolly 	Naive
↑Sp.Atk 	Modest 	Mild 	Quiet 	Bashful 	Rash
↑Sp.Def 	Calm 	Gentle 	Sassy 	Careful 	Quirky
Amped Form • Low Key Form	Amped Form • Low Key Form	Amped Form • Low Key Form	Amped Form • Low Key Form	Amped Form • Low Key Form	Amped Form • Low Key Form
===Battle Palace===
In the Battle Palace and in Verdanturf Town's Battle Tent, Trainers do not control their Pokémon during . Instead, Pokémon have different battle styles depending on their Nature. 
All moves are grouped into three categories: Attack, Defense (primarily status moves targeting the user), and Support (primarily status moves targeting the opponent).
All Natures have a set ratio of Attack, Defense, and Support moves that Pokémon with that Nature will prefer to use. These ratios may change when the Pokémon's falls below 50%. During battle, a Pokémon will select a category in which it wants to attack and then select a random attack from its moveset that fits that category; if no such attack exists, the Pokémon will "appear incapable of using its power" and skip its turn.
===Shadow Pokémon behaviour===
In Pokémon Colosseum and Pokémon XD: Gale of Darkness, a Pokémon's Nature influences the efficacy of different purification methods. An action that greatly lowers the Heart Gauge of one Shadow Pokémon might do very little for another one based on their respective Natures.
Additionally, the frequency at which Hyper Mode is entered is partially influenced by the Pokémon's Nature.
===Other===
In , a man in the house closest to the Sunyshore City Heritage Site asks to see Pokémon with different Natures (Serious, Naive, and Quirky), and will give the three Pokétch applications in return.
From Generation V onwards, the player can assign a Nature to their Trainer profile. In Generation V, this is part of their and affects what the player will say on others' games at the Unity Tower. In Generation VI, this is part of the player's profile in the Player Search System.
==In the spin-off games==
===Pokémon Mystery Dungeon series===
In the , the personality quizzes at the beginning of Pokémon Mystery Dungeon: Red Rescue Team, Blue Rescue Team, Explorers of Time, Explorers of Darkness, and Explorers of Sky assign the player a nature from the core series which, along with their selected gender, determines what Pokémon the player turns into. 
A similar quiz is also present in , but the Pokémon are not associated with main series natures. As well, the player is allowed to select their own Pokémon afterwards if they do not like the Pokémon determined for them.
In Rescue Team DX, the nature quiz returns, additionally allowing the player to select their own Pokémon again.
Natures in these games only influence the player's Pokémon result, and have no impact on stats.
Nature 	 	 				
Nature 	 	 				
Nature 	 	 				
Hardy 	 	 				
Lonely 	 	 				
Brave 	 	 				
Bold 	N/A	N/A				
Docile 	 	 				
Relaxed	 	 				
Impish 	 	 				
Timid 	 	 				
Jolly 	 	 				
Naive 	 	 				
Hasty 	 	 				
Quiet 	N/A	N/A				
Rash 	N/A	N/A				
Calm 	 	 				
Sassy 	 	 				
Quirky 	 	 				
===Pokémon Sleep===
In , Natures determine the following five attributes of helper Pokémon: speed of help (the time it takes for the Pokémon to help gather ), energy recovery (how much of the Pokémon's energy is recovered after a sleep session), EXP gains (how much EXP is gained by the Pokémon after sleep research, and through giving the Pokémon Candy and Dream Shards), ingredient finding (how often the Pokémon will find ingredients), and main skill chance (how often the Pokémon's main skill will trigger).
Nature 	Increased attribute ▲▲	Decreased attribute ▼▼
Hardy 	 	—
Lonely 	Speed of help 	Energy recovery
Brave 	Speed of help 	EXP gains
Adamant	Speed of help 	Ingredient finding
Naughty	Speed of help 	Main skill chance
Bold 	Energy recovery 	Speed of help
Docile 	 	—
Relaxed	Energy recovery 	EXP gains
Impish 	Energy recovery 	Ingredient finding
Lax 	Energy recovery 	Main skill chance
Timid 	EXP gains 	Speed of help
Hasty 	EXP gains 	Energy recovery
Serious	 	—
Jolly 	EXP gains 	Ingredient finding
Naive 	EXP gains 	Main skill chance
Modest 	Ingredient finding 	Speed of help
Mild 	Ingredient finding 	Energy recovery
Quiet 	Ingredient finding 	EXP gains
Bashful	 	—
Rash 	Ingredient finding 	Main skill chance
Calm 	Main skill chance 	Speed of help
Gentle 	Main skill chance 	Energy recovery
Sassy 	Main skill chance 	EXP gains
Careful	Main skill chance 	Ingredient finding
Quirky 	 	—
====Attribute-focused table====
As each Nature uniquely boosts one attribute and hinders another, the 25 Natures may also be arranged into a table such as the one shown below.
Nature table 	Nature table 	Nature table 	Nature table 	Nature table 	Nature table 	Nature table
No change ↘ 	No change ↘ 	Decreased attribute ▼▼	Decreased attribute ▼▼	Decreased attribute ▼▼	Decreased attribute ▼▼	Decreased attribute ▼▼
No change ↘ 	No change ↘ 	Speed of help▼▼ 	Energy recovery▼▼ 	EXP gains▼▼ 	Ingredient finding▼▼ 	Main skill chance▼▼
Increased attribute ▲▲	Speed of help▲▲ 	Hardy 	Lonely 	Brave 	Adamant 	Naughty
Increased attribute ▲▲	Energy recovery▲▲ 	Bold 	Docile 	Relaxed 	Impish 	Lax
Increased attribute ▲▲	EXP gains▲▲ 	Timid 	Hasty 	Serious 	Jolly 	Naive
Increased attribute ▲▲	Ingredient finding▲▲	Modest 	Mild 	Quiet 	Bashful 	Rash
Increased attribute ▲▲	Main skill chance▲▲ 	Calm 	Gentle 	Careful 	Sassy 	Quirky
==In animation==
===Pokémon the Series===
========
Natures were first mentioned in Mounting an Electrifying Charge!, where it was revealed that Sophocles's Charjabug had a Mild Nature. In addition, a young man named Horacio revealed that his had a Timid Nature, which he believed to be perfect for the Charjabug race. However, these references to Natures were removed in the dub.
===Pokémon Horizons: The Series===
In Welcome to Paldea!, Nidothing made a video about Pokémon Natures.
==In the manga==
===Pokémon Adventures===
Since the , the Natures of each Pokédex holder's Pokémon have been visible on their bios.
In addition, has a talent of being able to tell a Pokémon's Nature just by observing its moves and body language, allowing him to choose the correct Pokéblock flavor for them.
==Trivia==
* In , , the animation speed of the Pokémon in dorsal form when it comes out of its Poké Ball is determined by its Nature. There are three animation speeds for the Pokémon sprite: slow, medium, and fast.
** The animation speed is slow when the Pokémon's Nature is Bashful, Careful, Gentle, Lonely, Mild, Modest, Quiet, or Timid.
** The animation speed is medium when the Pokémon's Nature is Bold, Calm, Docile, Lax, Quirky, Rash, Relaxed, Sassy, or Serious.
** The animation speed is fast when the Pokémon's Nature is Adamant, Brave, Hardy, Hasty, Impish, Jolly, Naive, or Naughty.
* Nature names in Western languages have a maximum of seven characters, while in Japanese and Korean, they have a maximum of five.
==In other languages==
Specific Natures
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==Related articles==
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