Zero Isle West

Zero Isle West (Japanese: ゼロのしま せいぶ Zero Isle West) is a dungeon in and . It is unlocked after graduation and is part of the Zero Isle dungeons discovered by Team AWD. 
==Gameplay==
Zero Isle West is part of the challenging Zero Isle dungeons. Upon entering, all team members are temporarily reduced to Level 1. Any extra stats and IQ gained from Gummis, drinks, or the like, are removed. The Pokémon will have all the moves it would have at Level 1, with any TM, HM or Egg moves being lost. No Pokémon found in this dungeon can be recruited. Additionally, the player is not allowed to bring items at the start of the dungeon, any items have to be deposited into Kangaskhan Storage before entering, or they will be lost forever. This means the player has to rely on items found within the dungeon itself (with a friend rescue being unable to send items). Upon exiting the dungeon, the team members' IQ, stats and movesets return to what they were before entering the dungeon, with items obtained within the dungeon preserved as per usual rules.
The enemy Pokémon will gradually gain levels, at about the same pace as in Zero Isle East. The traps in this dungeon are the same as there, though there's less of them on earlier floors. Unlike it, however, enemy Pokémon have only 26IQ in the entire dungeon, granting them access only to basic skills. Also unlike Zero Isle East, a Monster House can naturally spawn starting at floor 14. The amount of starting enemies depends on the floor, specifically:
*2-3 on floors 1 through 4
*4-7 on floors 7, 14, 21, 26 and 34
*2-4 on other floors
Unlike most dungeons, the average amount of items drops as player goes deeper into the dungeon: there's 5-8 items on the ground on floors 1 through 4, 4-7 on floors 5 through 8, and 3-6 on later floors. There's also 2-5 items buried in the walls if the player is able to get through walls, though they're all Poké. Like Zero Isle East, items will spawn sticky 5% of the time.
Zero Isle West uses following floor layouts:
*Small-sized with 2-6 rooms on floors 4, 5, 9, 10, 15, 16, 24, 25 and 26
*Medium-sized, with 3-9 rooms on floors 1, 2, 3, 7, 8, 18, 22, 23, 28, 29 and 30, and 3-7 rooms on floors 12, 14, 19 and 20
*Large-sized, with 3-7 rooms on floors 6, 13, 21, 27, 31, 32 and 33, and 3-10 rooms on floors 11 an d17
*Floors 34, 36 and 38 have hallways in center and rooms on the edge
*Floors 35, 37 and 39 have hallways on the edge and rooms in center.
Jobs in this dungeon are ranked E or ★2 through ★5 by default, depending on the floor. There is light darkness present in the dungeon starting at floor 14. There is water on floors 3, 5, 7, 11, 12, 15, 19, 22, 24, 26, 30, 31, 34 and 38, similarly to Zero Isle East. The turn limit is 2000, twice as long. 
There is the following weather occurring in the dungeon:
*Cloudy at floors 4 and 5
*Random at floors 10, 17, 26, 28 and 36
*Fog at floors 12 and 20
Being generally a less forgiving version of Zero Isle East, Zero Isle West similarly houses many rare items; most notably, Ginseng can spawn outside of the shops unlike Zero Isle East. Other similarities are ability to find type Gummis on the ground in Darkness, and 20F not spawning many kinds of items in Explorers of Time and Explorers of Sky (though not as restrictive as in Zero Isle East).
There are locked chambers requiring s on floors:
*9, containing a , an exclusive item for .
*13, containing a , an exclusive item for .
*17, containing a Treasure Box that when opened can contain either a for , a for , a for or an for .
*21, containing a , an exclusive item for types.
*25, containing a Treasure Box that when opened can contain either a for , a for , a for or a .
*29, containing a , an exclusive item for .
*33, containing a , an exclusive item for .
*37, containing two Wonder Gummis and two Joy Seeds.
As the player cannot bring any items with them, a Key is guaranteed to spawn somewhere on the first floor. Most of them house rare exclusive items.
At the end of the dungeon, the player can pick up and a Deluxe Box containing either Joy Seed or Life Seed.
==Pokémon encountered==
Each time player enters floors 6 through 39, only 14 of the following species that can be found on the given floor will be chosen. The unpicked Pokémon's spawn rate will be added to whichever picked Pokémon is next in the National Dex order, going back to the beginning if needed. 
==Items==
When the game spawns Poké, it will spawn no more than 200 on floors 1 through 31 and no more than 280/300 on floors 32 through 39.
===Ground===
	
	
	
	
	
	
	
	
	
	
	
	
	
|- style="text-align:center; background: #;" 
| colspan=3 | Fixed spawn
|- style="text-align:center; background: #;" 
| colspan=3 | Following items are individually replacedby Reviver Seeds if already owned
|- style="text-align:center; background: #;" 
| colspan=3 | One of the following four per visit to B17
|- style="text-align:center; background: #;" 
| colspan=3 | One of the following three per visit to B25
|- style="text-align:center; background: #;" 
| colspan=3 | One of the following per visit to B40F
|}
===Kecleon Shop===
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
	
|}
===Monster House===
|}
===Buried items===
|}
==Traps==
The game will spawn various amount of tiles depending on the floor, specifically:
*0-1 on floor 1. This is the only dungeon in Explorers of Time and Darkness where a floor can spawn not a single one.
*1-3 on floor 2
*2-5 on floor 3
*3-7 on floor 4
*4-8 on floors 5 through 13
*5-10 on later floors
It will spawn extra in a Monster House.
Image	 	B1-B2F	B3-B9F	B10F 	B11-B19F	B20F 	B21-B29F	B30F 	B31-B39F
 	Chestnut Trap 	5.92% 	5.58% 	5.52% 	5.68% 	5.52% 	5.84% 	5.38% 	5.85%
 	Explosion Trap 	2.37% 	2.23% 	2.21% 	2.28% 	2.21% 	2.34% 	2.15% 	2.34%
 	Grimy Trap 	5.91% 	5.58% 	5.53% 	5.69% 	5.53% 	5.85% 	5.38% 	5.85%
 	Gust Trap 	2.96% 	2.79% 	2.76% 	2.84% 	2.76% 	2.93% 	2.69% 	2.92%
 	Mud Trap 	2.96% 	2.79% 	2.76% 	2.84% 	5.52% 	5.85% 	16.13%	17.54%
 	Poison Trap 	— 	5.59% 	5.53% 	5.68% 	5.53% 	5.84% 	5.37% 	5.85%
 	Pokémon Trap 	5.92% 	5.59% 	5.53% 	5.68% 	5.53% 	5.85% 	5.37% 	5.85%
 	PP-Zero Trap 	5.91% 	5.59% 	5.53% 	5.68% 	5.53% 	5.85% 	5.37% 	5.85%
 	Seal Trap 	2.96% 	2.79% 	2.76% 	2.84% 	2.76% 	2.93% 	8.07% 	8.77%
 	Selfdestruct Trap	1.78% 	1.68% 	1.65% 	1.70% 	1.65% 	1.76% 	1.62% 	1.75%
 	Slow Trap 	4.73% 	4.47% 	5.53% 	5.69% 	5.53% 	5.85% 	5.37% 	5.85%
 	Slumber Trap 	2.96% 	2.79% 	2.76% 	2.84% 	2.76% 	2.92% 	2.69% 	2.93%
 	Spin Trap 	5.32% 	5.03% 	4.97% 	5.11% 	4.97% 	5.26% 	4.84% 	5.26%
 	Sticky Trap 	2.96% 	2.80% 	11.05%	11.36% 	11.05%	11.69% 	10.75%	2.93%
 	Summon Trap 	5.92% 	5.59% 	5.52% 	5.68% 	5.52% 	5.85% 	5.37% 	5.84%
 	Trip Trap 	2.96% 	2.79% 	2.76% 	2.84% 	2.76% 	2.92% 	2.69% 	2.92%
 	Warp Trap 	5.92% 	5.59% 	5.53% 	2.84% 	2.77% 	2.92% 	2.69% 	2.93%
 	Wonder Tile 	32.54%	30.73%	22.10%	22.73% 	22.10%	17.55% 	8.07% 	8.77%
==Other encounters==
Image	Encounter 	B1-B13F	B14F, B29F	Other floors
 	Kecleon Shop 	7% 	0% 	7%
 	Monster House	0% 	50% 	6%
==Layout==
Tileset #2	Tileset #3
 	
Tileset #4	B40F
 	
  	 
==In other languages==
Category:Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness locations
Category:Islands
Category:Pokémon Mystery Dungeon: Explorers of Sky locations
de:Null-Insel West
es:Isla Cero#Isla Cero Oeste
fr:Île Zéro Ouest
it:Isola Zero Ovest
ja:ゼロのしま せいぶ
zh:零岛西部