Six Days in Fallujah

Six Days in Fallujah is a first person, squad based tactical shooter based on the Second Battle of Fallujah set in November 2004. Fallujah is regarded as one of the most brutal urban conflicts since the Battle of Hue City in 1968 during the Vietnam War. Previously announced in 2009 and eventually cancelled, the game was re-announced on February 11, 2021. Like its original incarnation, the game was also made with insight from veterans of the U.S. Marine Corps who actively fought in the battle. It was released in Early Access on June 22, 2023.
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=Overview=
Since the game is currently an Early Access title, there's only a select number of weapons available to the player. Some are available exclusively to insurgent NPCs or the Marine armored vehicles present within the AO.
At this time, the game has five roles available to the player which are comprised of: 
Team: Squad leader, armed with an M16A4, utilizing an ACOG and an M203 with both HE and smoke grenade shells available.
 Ready: Acting as a standard rifleman, also carrying an A4 with the ACOG.
Assist: Specializes in close quarters, uses a Benelli M1014 for breaching doors and room clearing, along with a A4 with irons.
Fire: Squad gunner, exclusively armed with the SAW.
Grunt: If a player dies and respawns, they get respawned as a "Grunt" with only a basic A4 and iron sights.
=USMC/Player Weapons=
==Colt M16A4==
The M16A4 is the hallmark rifle of the Marines used by every class except the Automatic Rifleman. "Team leader" and "Ready" have ACOGs, and "Assist" and "Grunts" have detachable carry handles, all of which come with flashlights. Depending on the kit/role you are playing, sometimes the magazines are downloaded to 28 rounds by some classes (a doctrine used by Marines to decrease spring stress on mags), while others have the full 30.
==M249 Para==
An M249 Para is exclusive to the Fire role, using 200 round belt boxes, great for suppressive fire. Unlike most of the weapons, it lacks a flashlight, making it not the most ideal weapon for night missions, or clearing a building under low light conditions.
==Benelli M1014==
The Benelli M1014 is exclusively used by the Assist role; it can be used to open locked doors.
==Beretta M9==
A Beretta M9 is available as a secondary weapon to the Team, Ready, and Fire roles. It is equipped with a flashlight, like most weapons, and is correctly depicted with a 15 round magazine. 
==M203==
An M203 is available only to the Team role, underslung on the M16A4. Can be used with either HE or smoke shells.
==M67 Fragmentation Grenade==
The M67 Hand Grenade is usable by all roles, with the exception of the team lead.
==M18 Smoke Grenade==
The M18 Smoke Grenade is available to all classes, with the exception of Team lead role. Only shown in red smoke at this time.
=Unusable/NPC Weapons=
==AKM==
The AKM and AKMS are the bog standard rifles for the insurgent NPCs encountered in the game. 
==AKMS==
==Browning Hi-Power==
The Browning Hi-Power is used by some insurgents throughout some scenarios.
==PKM==
A PKM is also a common sight in insurgent hands. Impressively enough, insurgent gunners are able to hit a target in game while hip firing, and walking forward.
==SVD==
An SVD can be seen in the hands of a sniper in the minaret tower during the apartment mission. It also can sometimes be seen as part of weapon caches. It's likely that it could be a stand-in for the Al-Kadesiah, the Iraqi produced clone.
==RPG-7==
The RPG-7 is used by the insurgents as well, and can be seen scattered in some insurgent weapon caches.
==Browning M2HB==
A Browning M2HB is seen as a coaxial machine gun on an AAVP-7A1.
==Mk 19 Mod 3==
The Mk 19 Mod 3 is also seen on the Amtrac.
==Bushmaster M242 Chaingun==
An M242 Bushmaster chaingun is used on the LAV-25 in the convoy mission. 
==M240C==
The coaxial version of the M240 is also seen on the LAV in the same mission.
Category:Video Game
Category:First-Person Shooter
Category:War