Hitman: Absolution

Hitman: Absolution is the fifth game in the Hitman series, it is a highly contested entry due to its many changes to the gameplay of the franchise and level design.
As far as weaponry is concerned, 47 can now dual-wield all semi-automatic pistols/one-hand submachine guns (revolvers cannot be dual-wielded) by picking up a second version of that firearm, this is the last Hitman game as of now with dual-wielding. 47 can freely switch between using dual/single pistols and detach/re-attach suppressors on the fly. Suppressors have reduced damage but higher accuracy (in addition to the obvious benefit of suppressed gunshots) when attached.
Hitman: Sniper Challenge is a short prelude sniping mini-game released as a pre-order bonus, however it is now included by default with the Steam version of Absolution but is missing from the GOG version. While it could arguably be considered its own game, the fact it is incredibly short and only has a few weapons all re-used from Absolution (with only one weapon available to the player) means it has been included in this page.
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=Handguns=
==American Derringer DA 38==
The American Derringer DA 38 appears in game as the "Swiss Derringer." It is the weapon of choice for antagonist Blake Dexter's disabled son, Lenny "The Limp". In the mission "End of the Road", if Lenny is allowed to wander off, he will hide behind cover and begin to attack 47 with this gun, but he is a poor marksman and the player will likely not sustain significant damage. It can be collected and used by Agent 47 in Contracts mode.
==AMP Auto Mag Model 180==
The AMP Auto Mag Model 180 appears in game as the "SA .44 Auto," and is the preferred weapon of psychopathic henchman Wade. A spider engraving is found on its handle, indicating it is Wade's personal weapon. 47 uses it as his starting weapon in the level "Birdie's Gift". It is also available in Contracts mode, where it starts out with a suppressor. This coupled with its greater damage and range, make it a decent alternative to the Silverballers.
==AMT Hardballer==
Agent 47's custom AMT Hardballers (often referred to as the "Silverballers") makes a re-appearance in the game. In the storyline mode, the Silverballers are always suppressed with the player having the freedom to toggle between single and akimbo handguns. The Silverballers can be customized in the Contracts mode with up to three different modifications simultaneously.
While unusuable in Sniper Challenge, 47 can be seen with his Hardballers in his holsters.
==Colt King Cobra==
A snub nose Colt King Cobra appears in the game as the "Mustang Snub" and is the starting weapon for the Terminus Hotel level. It also is the standard sidearm for The Patriot's bodyguards in "Fight Night" plus a number of truck drivers and bar bouncers in the "Welcome to Hope" level. A special nickel plated version belonging to the corrupt sheriff of Hope, Skurky, is also present in the game, complete with sheriff's star in its wooden grip. This version cannot be collected during normal gameplay and has to be purchased in game for use in Contracts mode.
Colt King Cobra - Skurky
==EAA Witness Limited Gold Team==
The EAA Witness Limited Gold Team appears as the pre-order bonus weapon, the "Bartoli Custom". A flashy and already suppressed sidearm, it is only usable in "Contracts" mode.
==Ruger Mk II==
The Ruger Mk II appears complete with a integral suppressor as the "Krugermeier 2-2". What the gun lacks in power, it makes up for with a larger magazine size than the Silverballer and decent accuracy, though it can only be used in "Contracts" mode.
==SIG-Sauer P226R==
The SIG-Sauer P226R appears, called the "Jagd P22G" in-game. The base variant is nickel plated with wooden grips and is a common sight in most levels and is used by guards. A suppressed version can be found in the Vixen club. Blake Dexter's secretary, Layla, carries a custom version that has soft gold plating upon the base scheme. If collected and used in Contracts mode, it will be equipped with a soft gold toned suppressor as well. The third version is a highly modular version issued by the Agency to its operatives. This version is dark gun metal gray with yellow accents. It can be acquired and modified for the Contracts mode as a DLC, collected in the storyline, or purchased in-game.
SIG-Sauer P226R - Layla
SIG-Sauer P226R - Agency
==Smith & Wesson Model 64==
The Smith & Wesson Model 64 appears in game as the "Z&M Model 60". It is one of the preferred weapons of the Chicago PD, along with the Taurus PT 24/7. Blake Dexter's henchmen at the Terminus Hotel are all armed with it as well, and it is also the standard sidearm of the Hope Police Department and the officers at the Hope County Court House.
==Sphinx 3000==
The Sphinx 3000 appears as the "Swiss 3000" and has an incorrect 10-round magazine. The Swiss 3000 is a relatively uncommon gun in the game, only appearing in "The King of Chinatown" level in the hands of the drug dealer Snowman, carried by the bikers in the "Welcome to Hope" level and finally appearing in the gun shop in "Birdie's Gift". The Agency also issues a custom version which is carried by a limited number of its operatives, including Benjamin Travis's secretary Jade. Travis himself carries an unique version that has yellow grips with a soft gold plating. Travis's personal sidearm cannot be acquired during the storyline and has to be purchased in game for use in Contracts mode.
Sphinx 3000 - Agency
Sphinx 3000 - Travis
==Taurus PT 24/7==
Taurus PT 24/7s with stainless steel slides can be seen used by Chicago Police Officers. However, the only authorized sidearms for real Chicago PD officers are those from Beretta, Glock, Ruger, Smith & Wesson, or Springfield Armory and those firearms must be chambered 9mm, .40 S&W, or .45 ACP. Besides the Chicago PD, the PT 24/7 is used by Wade's henchmen in "Rosewood", the Hope Cougars in "Shaving Lenny", some guards in "Dexter Industries" and very rarely in the hands of ICA agents in "Operation Sledgehammer".
==Taurus Raging Bull==
The Taurus Raging Bull is called the "Aries Charging Ram" in-game. The normal Taurus is only seen in two missions, carried by a few enemies in "Rosewood" and is found in the trunk of Wade's 1950 Mercury Coupe that 47 takes and uses in "End of the Line". There are also two special variants, one with pink grips found in "Birdie's Gift" and one called "The Absolver", the sidearm of Lasandra Dixon, the field leader of the Saints, which can be collected, but the damage of the three weapons is the same. "The Absolver" is available for use in Contracts mode and features the ICA's logo on its grip alongside other custom touches.
Taurus Raging Bull - Pink
Taurus Raging Bull - Absolver
=="Zenith" (Deus Ex Pistol)==
The Steiner-Bisley Zenith, lifted straight from Deus Ex: Human Revolution, appears as the "Zenith" through a specific DLC. A very formidable sidearm, comparable to the Silverballers, it is only useable in the "Contracts" mode.
=Submachine Guns=
==Brügger & Thomet AG SPP==
The Brügger & Thomet AG SPP appears in game as the "Zug TMP." Its low damage is balanced out by its high rate of fire and ability to be dual wielded. A rather uncommon SMG, it's only used by some of Wade's men in "Rosewood" as well as the locked weapons area of "Fight Night". It can be collected and used in Contracts mode, where it starts out with a suppressor.
==Heckler & Koch UMP-45==
The Heckler & Koch UMP-45 appears as the "HX UMP" and is used by Chicago PD in the first act of the game, as well as various display racks in "Birdie's Gift", police officers in "Shaving Lenny", and by the exterior security guards in "Blackwater Park" with some of the interior security using suppressed versions. The Agency's version, called "Agency HX UMP", can be acquired and customized with a plethora of parts for use in Contracts mode. It is distinguished from the base version with its yellow accents. The Agency version isn't found in the storyline and must be bought as a DLC or purchased in-game.
Heckler & Koch UMP45 - Agency
==ST Kinetics CPW==
The ST Kinetics CPW appears as "Agency Dynamics CPW". As the name implies, it is exclusively issued by the Agency, with the controversial hit squad, The Saints, being notable users. It's colored in standard Agency black and yellow and can also be bought and modified in Contracts mode.
==M1928A1 Thompson ==
The M1928A1 Thompson appears as a pre-order bonus weapon, as the "Bronson M1928".
=Assault Rifles and Battle Rifles=
==AKMSU==
The AKMSU appears in game as the "AH 74U" with no S in its name, where it is incorrectly labelled as a submachine gun. It is the preferred weapon of antagonist Blake Dexter's factory security guards for all the factory sections, and is displayed in Dexter's penthouse in "Blackwater Park". It can be collected and used in Contracts.
==Beretta ARX-160==
The Beretta ARX-160 is featured in the game as the "ARZ 160". An Agency exclusive weapon, colored black and yellow with ICA markings, it is seen in all the levels involving the ICA. And just like the other weapons in the game, it can be collected and used in Contracts.
==DS Arms SA58==
The "STG 58 Elite" is an FN FAL resembling various modernized SA58 FAL variants from DS ARMS, equipped with a reflex sight. The "STG 58 Elite" is the standard rifle of Blake Dexter's factory guards, used in all levels including them, plus it can be found in the court evidence room in "Skurky's Law".
==Heckler & Koch HK416==
The Heckler & Koch HK416 is present in game as the "HX AP-15". The "AP-15" appears commonly at the end of the game, in several displays in "Birdie's Gift", and a suppressed version is used by the penthouse guards in "Blackwater Park" and used by the tactical team in "Countdown", and like all other guns can be collected and used in "Contracts" mode.
==Sturmgewehr 58==
The StG 58, the Austrian military variant of the FAL appears in the game as the "STG 58." While the "Elite" version is commonly seen with guards, the standard StG 58 is a bit harder to find. It's in the trunk of the car in "End Of The Road", in a safe in "Skurky's Law", one of the back corridors in the mine testing fields of "Death Factory", and in one of the backrooms of the Hope Police Precinct in "Operation Sledgehammer".
= Shotguns =
==Franchi SPAS-12==
The Franchi SPAS-12 with a Benelli M4 Super 90 stock appears in-game as the "SPS 12". The base version can be found in Blake Dexter's Chicago penthouse. A special customizable Agency variant is also available, both in Contracts mode as well as in "Attack of the Saints" and "Absolution". 
Franchi SPAS-12 - Agency
==Mossberg 590==
A Mossberg 590 with ghost ring sights appears as "M590 12ga" and appears in three specific versions in-game. The base version has wooden furniture, a well worn-out tactical version is also present, fittingly called "Worn M590 12ga". A mint condition tactical version, suffixed "Police", can be collected in the storyline and used in the Contracts mode. The M590 is a very common gun, seen in the evidence room of the Hope Courthouse, back rooms of many stores and more. A suppressed Police version can be found in Blake Dexter's Chicago penthouse, while the weapon starts out suppressed in Contracts mode; making it the only suppressed shotgun in the game.
=Sniper Rifles=
==Remington Model 700==
The Remington Model 700 appears in the game as the "Ilyon R700". One of the first sniper rifles 47 can acquire, the Ilyon is a perfect way to pick off targets at long range if you can forgive its un-suppressed nature. The rifle appears every so often in the campaign, in the second story of the donut store in "Shaving Lenny", the trunk of the car in "End Of The Line", and the weapons locker in "Fight Club". The in-game name is probably a reference to Ilion, New York, where Remington was originally founded. 
==Sako TRG-42==
The Sako TRG-42 appears in the game as the "Kazo TRG" in three distinct flavors. The main normal version is in green paint, and is found on Snowflake's table in "King of Chinatown", the rear dugout in "Birdie's Gift", and in the tunnel opening of "Dexter Industries". The second variant is a black painted model, commonly fitted with a suppressor. This version is found in Lenny's room in Blake Dexter's penthouse in "Blackwater Park", in the Agency sniper position in "Operation Sledgehammer", and 47 spawns with one in "Absolution." The final version is the Agency model, which can be acquired by either buying the DLC or by completing Hitman: Sniper Challenge.
In Sniper Challenge it is the only available firearm for 47 and can be upgraded with a faster bolt, larger magazine and the magazine well to speed up reloading, it is the Agency version and is always equipped with a suppressor.
Sako TRG-42 - Black
Sako TRG-42 - Agency
=Machine Guns=
==CIS Ultimax 100 Mk.3==
The CIS Ultimax 100 Mk.3 is found in-game as the "Ultramax". The standard version can be found in the bunker in the gun shop level and in Blake Dexter's Chicago penthouse. Dexter himself carries a cosmetically identical version, customized to have a higher rate of fire, higher damage, and yet lower recoil. Dexter's Ultramax is usable in Contracts.
=Other=
==Factory==
The majority of "Dexter Industries" and "Death Factory" feature a mixture of mines, real and fake, but all are unusable to the player. 
==Gun Shop==
The gun shop featured in "Birdie's Gift" features a number of displays containing both real guns the player can use, similar models only used for decoration and more low poly models that are repeated throughout the game.
Category:Video Game
Category:Stealth
Category:Third-Person Shooter
Category:Covert-ops