nyuuzyou/wikis huggingface dataset:
Viewtiful Joe 2 (Apr 30, 2004 prototype)

A prototype of Viewtiful Joe 2 for the PlayStation 2.
==Notes==
*An NTSC preview build dated over six months before the final.
*Appears to be a limited demo build.
*"Pre" is written on the title screen. The main menu presents a character select, rather than the usual main menu.
*The game moves straight into a controls screen and then gameplay, once leaving the title screen.
*Characters begin with the sliding kick and divekick moves 
*No lives / Consumables indicator is seen 
*Health gauge is at max capacity
*Tutorials are stylised as a slideshow instead of the regular ones
*Characters begin the stage with the Slow VFX
*Sylvia can get Mach Speed on stage 1, it is mapped on the R1 button, where her REC VFX would be in the final build
*Sylvia can only get the Fire Shield by doing kicks in mach speed, her regular shots don't work (Identically to how her REC VFX works)
*Sylvia generates her own doppelganger graphics when kicking at mach speed (Like Joe does in regular gameplay)
*Sylvia's shots have a generic blue/yellow effect, instead of the rotating pink heart in the final game
*When Sylvia gets de-transformed, she uses regular punching and kicking. She uses a toy gun in the final game.
*There are no SHOOT ME targets
*Joe can get the REC VFX on the second stage, it is mapped on the Circle button (where the zoom VFX is would be in the final build)
*REC VFX doesn't give you electricity buff
*Getting close to shielded enemies with Sylvia's gun goes through their hitbox
*There is no tag team mechanic
*Stage 1-1 and 1-2 are a single stage now, without any loading between them
*The demo ends with the tank battle on Stage 1-3, exploding like a final boss would
*Final 2VeContinued message after the demo (Yeah, typos included)
*Miscellaneous Notes:
**Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
**Game contains dongle protection: No.
==Screenshots==
File:ViewtifulJoe2-Apr30Preview-1.png|Title screen
File:ViewtifulJoe2-Apr30Preview-2.png|Controls
File:ViewtifulJoe2-Apr30Preview-3.png|Gameplay
File:ViewtifulJoe2-Apr30Preview-4.png|Gameplay
==Origin==
File:PS2 - Viewtiful Joe 2 Preview E3 6-20.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Hwd45 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
*Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
*Cutting Room Floor (TCRF)
*Internet Archive (IA)
Viewtiful Joe 2 (Aug 6, 2004 prototype)

A prototype of Viewtiful Joe 2 for the PlayStation 2.
==Notes==
* An NTSC preview build dated three months before the final.
* There is no intro sequence.
* The main menu presents a character select, rather than the usual main menu. After selecting a character, the game boots straight into gameplay.
* The cutscenes before gameplay are missing.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
ViewtifulJoe2-Aug06Preview-1.png|Title screen
ViewtifulJoe2-Aug06Preview-2.png|Gameplay
ViewtifulJoe2-Aug06Preview-3.png|Gameplay
==Origin==
PS2 - Viewtiful Joe 2 Preview 2 2004-08-06.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Hwd45 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Vigilante 8: Arcade (Aug 29, 2008 prototype)

A prototype of Vigilante 8: Arcade for the Xbox 360.
==Notes==
* Built on the same day as the final build but only the main executable matches.
* Original filename: Vigilante 8 Arcade (Aug 29, 2008) [584108A8].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Vigilante 8: Second Offense (Aug 4, 1999 prototype)

A prototype of Vigilante 8: Second Offense for the Dreamcast.
==Notes==
* No logos, opening screens, sequences, etc. It goes straight to the main menu
* Main menu itself is different
** No music
** Different button symbols (for all menus)
** Different spinning cursor (tire instead of 2-faced smiley)
** No flip-away transition when making a selection in the menus
* Options menu is also different
** Selections are simple text (not on plates)
** Different background behind the title logo & selections
** Lineage portraits have the central 3 boxes filled with portraits and they're colorful (related to unlocks?)
** "VMU" is "Memory Card", and no "Back Story" selection
** Swapped buttons between going back and main menu (although it is redundant, in general). Navigation buttons for various menus are generally different.
* In 1 Player Mode, Quest and Arcade have swapped positions
** Quest and Survival are not accessible
* Placeholder names, like "Harbor Level" in the stage select. Also, the interstate "V8" sign stays in the same place.
* Lots of differences in the character select: portraits, stats, names. One portrait even somewhat repeats
** Selected characters have no voice clips
* There are no loadings screens; instead, the current screen freezes as the next part of the game is loading (such as entering the gameplay)
* Differences in the vehicle models
* HUD is slightly different
* Executable information:
** Executable Name: /1ST_READ.BIN
** Executable checksum (MD5): 37dc88d8b090b8b3e1dde72e286a32dd
** Executable timestamp: 1999-08-04 17:20:08
* Header Information (IP.BIN):
** Header - Title: THIS IS A SAMPLE DISK FOR USE INTHE OFFICE ONLY / DO NOT SELL / DO NOT CARRY OUT FROM THE OFFICE
** Header - Release Date: 19981127
** Header - Region: JUE
** Header - Device Info: SEGA GD-ROM1/1
** Header - Product Version: V1.000
** Header - Maker ID: SEGA ENTERPRISES
** Header - Product Number: GM-9999999
* Volume Information:
** Volume Identifier: SESSION1
** Volume Set Identifier: 
** Volume Creation Date: 1998-10-13 19:36:41
** Volume Modification Date: 1999-08-04 15:00:33
** Last Modified File (if not available, then executable was the last modified file): 
** Last Modified File Checksum (MD5): 
** Last Modified File Time Stamp: 
* Miscellaneous Notes:
** Game is emulatable: Yes (as of September 12, 2021).
==Screenshots==
V8-1.png
V8-2.png
V8-3.png
V8-4.png
V8-5.png
V8-6.png
V8-7.png
V8-8.png
V8-9.png
V8-10.png
V8-11.png
V8-12.png
V8-13.png
V8-14.png
V8-15.png
V8-16.png
V8-17.png
V8-18.png
V8-19.png
V8-20.png
V8-21.png
V8-22.png
V8-23.png
V8-24.png
==Origin==
V8 SO 0805 99.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Iniche for researching this prototype! And a huge thanks to the Anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: Xbox and Dreamcast (September 18, 2021)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Vigilante 8 (Mar 30, 1998 Prototype)

A prototype of Vigilante 8 for the Sony PlayStation. dated 3-4 months before release.
==Notes==
*Early menu
*Early start screen
*Secret character "Y" is unplayable (trying to force the game to load him causes a crash)
*Various changes across multiple maps
*Every ending is a placeholder FMV with the character's name and some music from the game in the background (beezwax's placehold fmv spells his name as beezewax)
*John torque's car has blue windows instead of black
*Sid and boogie both crash on the casino city level in quest mode
*Casino city has large open part at edge of map with no invisible wall, allowing you to go out of bounds
*Luxoflux logo appears in between loading between levels and menus
*Dave's special "invasion" crashes the game when used
*Game is buggy and crashes easily
*Only a few weapon combos have been added, and they have no cool down and use only 1 ammo
*Intro FMV has placeholder music from the game
*Different physics and weight, cars feel more rigid
*
*HUD from older prototype is leftover unused in files
*You can pick up destroyed enemies specials and it gives you your special with the ammo they had
*
*
==Screenshots==
 
==Acknowledgments==
*Thanks to the Vigilante 8 discord for documenting the prototype!
==See also==
*Repository where info came from: https://v8.chasseyblue.com/
*Redump page: http://redump.org/disc/89699/
Viking: Battle for Asgard (Feb 7, 2008 prototype)

A prototype of Viking: Battle for Asgard for the Xbox 360.
==Notes==
* Compiled 12 days before the final retail build.
* Trademark screen is missing the auto save message in this build.
* Other differences are currently unknown.
* XEX information:
** Header Maker ID: SE
** Header Product Code: 2016
** Header Title: Viking
** Header PE Name: legend_360_05_rel_disk.exe
** Header Executable Name: /DEFAULT.XEX
** Header: Executable Checksum (MD5): 34869e7e09c1aac0c005a2f3da0cb0ce
* Miscellaneous Notes:
** Game is emulatable in either Xenia or Xenia-Canary: Issues (as of December 25, 2022).
*** Issues: Lots of graphical issues with lighting.
==Screenshots==
Screenshot - Viking 2022-12-22 13-16-35.png
Screenshot - Viking 2022-12-22 13-16-38.png
Screenshot - Viking 2022-12-22 13-16-41.png
Screenshot - Viking 2022-12-22 13-16-44.png
Screenshot - Viking 2022-12-22 13-16-46.png
Screenshot - Viking 2022-12-22 13-16-49.png
Screenshot - Viking 2022-12-22 13-16-56.png
Screenshot - Viking 2022-12-22 13-17-04.png
Screenshot - Viking 2022-12-22 13-17-07.png
Screenshot - Viking 2022-12-22 13-17-12.png
Screenshot - Viking 2022-12-22 13-17-19.png
Screenshot - Viking 2022-12-22 13-17-22.png
Screenshot - Viking 2022-12-22 13-17-26.png
Screenshot - Viking 2022-12-22 13-17-29.png
Screenshot - Viking 2022-12-22 13-17-39.png
Screenshot - Viking 2022-12-22 13-17-52.png
==Origin==
X360 - Viking hands on preview 2-12-08.JPG|Disc front.
==Files==
Archive Contents:
Download File:
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
 
* Project Deluge: Xbox 360 and Wii (December 25, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Virgin (Radar)

Virgin Interactive Entertainment was the video game publishing division of British conglomerate the Virgin Group. It was formed as Virgin Games in 1983. Initially built around a small development team called the Gang of Five, the company grew significantly after purchasing budget label Mastertronic in 1987.
In 2000, Virgin began throwing away what they kept in their offices in Europe. Some employees managed to salvage certain artifacts from this time and kept it for many years. In the late 2010s, Radar managed to acquire certain items from this event and is planning to share it over time.
Virtua Athlete 2K (Jul 24, 2000 prototype)

A prototype of Virtua Athlete 2K for the Dreamcast.
==Notes==
* Compiled 22 days after the Japanese final but 11 days before the first available localized build (the PAL retail build).
* English build.
* Executable information:
** Executable Name: /1ST_READ.BIN
** Executable checksum (MD5): efdb6648844ba1bd8f8b7f0b9cb5f0bf
** Executable timestamp: 2000-07-24 05:28:30
* Header Information (IP.BIN):
** Header - Title: VIRTUAATHLETE2K
** Header - Release Date: 20000724
** Header - Region: U
** Header - Device Info: 827C GD-ROM1/1
** Header - Product Version: V0.900
** Header - Maker ID: SEGA ENTERPRISES
** Header - Product Number: MK-0081
* Volume Information:
** Volume Identifier: SAMPLE_GAME_TITLE
** Volume Set Identifier: SAMPLE_GAME_TITLE
** Volume Creation Date: 2000-07-24 06:07:30
** Volume Modification Date: 2000-07-24 06:07:30
** Last Modified File (if not available, then executable was the last modified file): /DEC/MENU/TITLEBG.PVM
** Last Modified File Checksum (MD5): d5662b9d731a3e329738c631657248c2
** Last Modified File Time Stamp: 2000-07-24 05:29:08
* Miscellaneous Notes:
** Game is emulatable: Yes (as of September 12, 2021).
==Screenshots==
Virtua Athlete 2000-07-24 (1).png
Virtua Athlete 2000-07-24 (2).png
Virtua Athlete 2000-07-24 (3).png
Virtua Athlete 2000-07-24 (4).png
Virtua Athlete 2000-07-24 (5).png
Virtua Athlete 2000-07-24 (6).png
Virtua Athlete 2000-07-24 (7).png
Virtua Athlete 2000-07-24 (8).png
Virtua Athlete 2000-07-24 (9).png
Virtua Athlete 2000-07-24 (10).png
Virtua Athlete 2000-07-24 (11).png
Virtua Athlete 2000-07-24 (12).png
Virtua Athlete 2000-07-24 (13).png
Virtua Athlete 2000-07-24 (14).png
Virtua Athlete 2000-07-24 (15).png
Virtua Athlete 2000-07-24 (16).png
Virtua Athlete 2000-07-24 (17).png
Virtua Athlete 2000-07-24 (18).png
Virtua Athlete 2000-07-24 (19).png
Virtua Athlete 2000-07-24 (20).png
Virtua Athlete 2000-07-24 (21).png
Virtua Athlete 2000-07-24 (22).png
Virtua Athlete 2000-07-24 (23).png
Virtua Athlete 2000-07-24 (24).png
Virtua Athlete 2000-07-24 (25).png
Virtua Athlete 2000-07-24 (26).png
==Origin==
Virtua Athlete 2000-07-24.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: Xbox and Dreamcast (September 18, 2021)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Virtua Cop (Jun 13, 1995 prototype)

An early prototype of Virtua Cop for the Sega Saturn.
==Notes==
* Use SSFPreview R9 to run this in emulation (Otherwise use Real Hardware)
* A+B+C+START to soft reset to enable joypad support (The game assumes a gun is connected otherwise)
* Only the first stage is available
* Infinite Lives
* Seemingly no 2-player mode
* Several voice acting clips are missing, including Kong's.
* Track 6 CDDA is "The King of Speed" from the Saturn version of Daytona USA.
* Internal datamining reveals a reference to "GANGS", a counter seen in various videos of a build which looks otherwise identical to this.
==Screenshots==
File:00000005.png|Title Screen
File:00000006.png|Stage Select, relatively speaking
File:VC00000008.png|Game Play screen
File:00000009.png|I shot this civilian
File:00000004.png|Since you have infinite lives, you can theoretically be shot at for hours.
File:VCCOMPETITION3.png|RELATED MEDIA: A shot from "Saturn Super Vol. 2".
File:Gangs2.png|How the "GANGS" counter would look
File:Gangs3.png|The "GANGS" counter is likely a simple kill count.
==Videos==
<youtube width="320" height="240">HBrqIgj_Fv8</youtube>
<youtube width="320" height="240">c3FmMYXhC6Y</youtube>
==Origin==
VCop33disc.png|Disc front.
Virtua Cop 2 (May 10, 1996 prototype)

An early prototype of Virtua Cop 2 for the Sega Saturn.
==Notes==
A playable demo consisting of a portion of the first mission. Likely the build used to demonstrate the game at E3 1996.
==Screenshots==
File:VC2proto1.jpg
File:VC2proto3.jpg
File:VC2proto4.jpg
File:VC2proto5.jpg
File:VC2proto6.jpg
File:VC2proto7.jpg
File:VC2proto8.jpg
==Videos==
<youtube width=320 height=240>YYEsVpKjcSo</youtube>
==Origin==
VirtuaCop2 30percent.jpg|Disc front.
==Acknowledgments==
Release funded by donations from: 
tanoka81, Fandu, zeros, Frankie, Victordelanau, dagore91, rod_wod, mrbigreddog, darumo, Denymetanol, Indiket, TimeDevouncer, Nekketsu, commander, Ground Zero, arnoldlayne, realbrucest, TunneT, Lord Kefka, Segafreak_NL, chokai, FacundoARG, chupito_brisco, Wesker, roberam, MasterPhW, Ironhell, Shakey_Jake33
==See also==
Release post on SegaSaturno: https://www.segasaturno.com/portal/segasaturno-unreleased-chill-werewolf-virtua-cop-2-alpha-vt5356.html
Virtua Cop 2 (Sep 24, 1996 prototype)

A prototype of Virtua Cop 2 for the Sega Saturn.
==Notes==
* Prototype
* Miscellaneous Notes:
** Game is emulatable Yes (as of May 8, 2021).
==Origin==
Virtua Cop 2 (Sep 24, 1996 prototype).png|Disc front.
==Acknowledgments==
* A Special Thanks goes to the following people/groups,
** RacingFreak for helping manage the scans by clearing them up.
** ehw / HiddenPalace.org for double checking data.
** Merlin for donating a better Plextor than the one we had.
** All donators.
==See also==
* Mega.nz mirror.
* Archive.org mirror.
Virtua Fighter (Jul 17, 1995 prototype)

A prototype build of Virtua Fighter, dated July 17, 1995. It was released by drx on February 23, 2008.
==Screenshots==
 32x_0123_Virtua_Fighter_0.png|
32x_0123_Virtua_Fighter_1.png|
32x_0123_Virtua_Fighter_2.png|bla bla bla
 
==Videos==
<youtube width="320" height="240">GTlwsOWffP4</youtube>
==Files==
==Header==
00000100 53 45 47 41 20 33 32 58 20 20 20 20 20 20 20 20 SEGA 32X 
00000110 28 43 29 53 45 47 41 20 31 39 39 35 2e 4f 43 54 (C)SEGA 1995.OCT
00000120 56 49 52 54 55 41 20 46 49 47 48 54 45 52 20 20 VIRTUA FIGHTER 
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00000190 4a 36 20 20 20 20 20 20 20 20 20 20 20 20 20 20 J6 
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Virtua Fighter (Jul 21, 1995 prototype)

A prototype build of Virtua Fighter, dated July 21, 1995. It was released by drx on February 23, 2008.
==Screenshots==
==Files==
==Header==
00000100 53 45 47 41 20 33 32 58 20 20 20 20 20 20 20 20 SEGA 32X 
00000110 28 43 29 53 45 47 41 20 31 39 39 35 2e 4f 43 54 (C)SEGA 1995.OCT
00000120 56 49 52 54 55 41 20 46 49 47 48 54 45 52 20 20 VIRTUA FIGHTER 
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Virtua Fighter (Jul 24, 1995 prototype)

A prototype build of Virtua Fighter, dated July 24, 1995. It was released by drx on February 23, 2008.
==Screenshots==
==Files==
==Header==
00000100 53 45 47 41 20 33 32 58 20 20 20 20 20 20 20 20 SEGA 32X 
00000110 28 43 29 53 45 47 41 20 31 39 39 35 2e 4f 43 54 (C)SEGA 1995.OCT
00000120 56 49 52 54 55 41 20 46 49 47 48 54 45 52 20 20 VIRTUA FIGHTER 
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Virtua Fighter (Jul 25, 1995 prototype)

A prototype build of Virtua Fighter, dated July 25, 1995. It was released by drx on February 23, 2008.
==Screenshots==
==Files==
==Header==
00000100 53 45 47 41 20 33 32 58 20 20 20 20 20 20 20 20 SEGA 32X 
00000110 28 43 29 53 45 47 41 20 31 39 39 35 2e 4f 43 54 (C)SEGA 1995.OCT
00000120 56 49 52 54 55 41 20 46 49 47 48 54 45 52 20 20 VIRTUA FIGHTER 
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00000180 47 4d 20 4d 4b 2d 38 34 37 30 31 2d 30 30 57 bf GM MK-84701-00W.
00000190 4a 36 20 20 20 20 20 20 20 20 20 20 20 20 20 20 J6 
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Virtua Fighter (Jul 26, 1995 prototype)

A prototype build of Virtua Fighter, dated July 26, 1995. It was released by drx on February 23, 2008.
==Screenshots==
==Files==
==Header==
00000100 53 45 47 41 20 33 32 58 20 20 20 20 20 20 20 20 SEGA 32X 
00000110 28 43 29 53 45 47 41 20 31 39 39 35 2e 4f 43 54 (C)SEGA 1995.OCT
00000120 56 49 52 54 55 41 20 46 49 47 48 54 45 52 20 20 VIRTUA FIGHTER 
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00000150 56 49 52 54 55 41 20 46 49 47 48 54 45 52 20 20 VIRTUA FIGHTER 
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00000180 47 4d 20 4d 4b 2d 38 34 37 30 31 2d 30 30 19 51 GM MK-84701-00.Q
00000190 4a 36 20 20 20 20 20 20 20 20 20 20 20 20 20 20 J6 
000001a0 00 00 00 00 00 3f ff ff 00 ff 00 00 00 ff ff ff .....?..........
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000001f0 35 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5
Virtua Fighter (Jun 15, 1995 prototype)

A prototype build of Virtua Fighter, dated June 15, 1995. It was released by drx on February 23, 2008.
==Screenshots==
==Videos==
<youtube width="320" height="240">Y0JKoLs8v1Q</youtube>
==Files==
==Header==
00000100 53 45 47 41 20 33 32 58 20 20 20 20 20 20 20 20 SEGA 32X 
00000110 28 43 29 53 45 47 41 20 31 39 39 35 2e 53 65 70 (C)SEGA 1995.Sep
00000120 56 49 52 54 55 41 20 46 49 47 48 54 45 52 20 20 VIRTUA FIGHTER 
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00000180 47 4d 20 47 58 35 30 30 31 20 20 2d 30 30 00 00 GM GX5001 -00..
00000190 4a 36 20 20 20 20 20 20 20 20 20 20 20 20 20 20 J6 
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