nyuuzyou/wikis huggingface dataset:
Treasure Island/Scenario Guide

This scenario appears to be difficult (especially building a 2000+ ft ride could seem expensive), but can easily be beaten when you build rides thoughtfully according to the objectives. You start off with the Soaked! roller coaster ride Half-Pipe Coaster. Build a Half-Pipe Coaster near the entrance gate to the left with a station length of three units, then on each ends of the station, add two straight pieces on each end, followed by two straight to medium vertical slopes with three extended vertical pieces on each side. The two cars will be able to travel at around 2134.66 ft total or somewhere past the 2001.31 ft length, covering the minimum coaster length objectives for all objective levels, with only about $2,200 of your $10,000 spent.
After you have completed your Half-Pipe Coaster, create a spiral staircase on Pool Complex 0's pool deck or use the same platform of Aqua Blaster Slides 1 and create a water slide with an excitement of at least 4.5 with little amount of money as possible. After having some fun drops and curves, since there's almost no way to end a slide from the sides of the pool due to paths (although you could rearrange the paths on the sides of the pool), end the slide in a drop from above. You could use H20slide Bowl's Bowl special element (or just a simple drop without an ending element), but make sure the bowl lands into the pool and make sure it's not too close to the High Diving Platform, otherwise the slide will automatic close down due to the slide being dangerous.
Now the remaining objectives is to have a good park rating (little-to-no litter and satisfying peeps with rides, attractions, and stalls) and to attract more peeps by building more rides since marketing is not available in the scenario. Make sure you set the prices of the rides to match their excitement rate, rounding down, as well as slightly increasing the prices of your shops and stalls to earn enough money as there are no loans to take out, and place an Cash Machine to allow peeps to refill their money.
Category:Scenario Guide
Trees

This is a list of all of the scenery items in the group "Trees" and since which game they are featured.
Trees
 		 			
abc		41			
=== RollerCoaster Tycoon ===
Name 	Image	Cost	On slopes	Size
Cedar of Lebanon 	 	$38 	no 	1 x 1
Aleppo Pine 	 	$18 	yes 	1 x 1
Scots Pine 	 	$36 	yes 	1 x 1
Montezuma Pine 	 	$27 	yes 	1 x 1
Corsican Pine 	 	$30 	yes 	1 x 1
Black Poplar 	 	$20 	yes 	1 x 1
White Poplar 	 	$17 	yes 	1 x 1
Aspen 	 	$11 	yes 	1 x 1
Magnolia 	 	$12 	yes 	1 x 1
Weeping Willow 	 	$14 	yes 	1 x 1
Silver Birch 	 	$21 	yes 	1 x 1
Voss's Laburnam 	 	$18 	yes 	1 x 1
Incense Cedar 	 	$30 	yes 	1 x 1
Lawson Cypress 	 	$21 	yes 	¼ tile
Monterey Cypress 	 	$25 	yes 	1 x 1
Italian Cypress 	 	$25 	yes 	1 x 1
Golden Hinoki Cypress	 	$18 	yes 	1 x 1
Arizona Cypress 	 	$20 	yes 	¼ tile
Hiba 	 	$17 	yes 	1 x 1
Common Juniper 	 	$10 	yes 	¼ tile
Meyer's Blue Juniper 	 	$8 	yes 	1 x 1
Caucasian Fir 	 	$23 	yes 	1 x 1
Red Fir 	 	$27 	yes 	1 x 1
Red Fir 	 	$18 	yes 	¼ tile
European Larch 	 	$26 	yes 	1 x 1
Lombardy Poplar 	 	$21 	yes 	¼ tile
Common Yew 	 	$17 	yes 	1 x 1
Walnut 	 	$18 	yes 	1 x 1
Common Oak 	 	$25 	yes 	1 x 1
Camperdown Elm 	 	$15 	yes 	1 x 1
Norway Spruce 	 	$20 	yes 	1 x 1
Honey Locust 	 	$28 	yes 	1 x 1
Chinese Cedar 	 	$21 	yes 	1 x 1
=== Added Attractions & Loopy Landscapes ===
Please note that some of the following trees are just called 'Tree' in-game.
Name	Image	Cost	On slopes	Size
Tree	 	$26 	yes 	1 x 1
Tree	 	$26 	no 	1 x 1
Tree	 	$24 	no 	1 x 1
Tree	 	$25 	yes 	1 x 1
Tree	 	$17 	no 	1 x 1
Tree	 	$19 	no 	1 x 1
Tree	 	$19 	yes 	1 x 1
Tree	 	$16 	no 	1 x 1
Name 	Image	Cost	On slopes	Size
Fruit Tree 	 	$14 	yes 	1 x 1
Fruit Tree 	 	$14 	yes 	1 x 1
Caucasian Fir	 	$23 	yes 	1 x 1
Red Fir 	 	$27 	yes 	1 x 1
Red Fir 	 	$18 	yes 	¼ tile
Norway Spruce	 	$20 	yes 	1 x 1
Tree 	 	$10 	yes 	¼ tile
Tree 	 	$12 	yes 	¼ tile
Tree 	 	$22 	yes 	1 x 1
Tree 	 	$18 	yes 	1 x 1
__NOTOC__
Category:Scenery
Category:Lists
Category:RollerCoaster Tycoon Scenery
Trinity Islands

Trinity Islands is the seventh scenario of RollerCoaster Tycoon.
==Overview==
Several islands form the basis for this new park.
You start Trinity Islands off with absolutely nothing built, except a minimalistic path system. The majority of the scenario is water, however the majority of rides built will have to take place on land, as the park does not own land very far out into the ocean from the islands, and you cannot buy any land or construction rights.
== Scenario Guide ==
You can read the Scenario Guide here.
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==RCT Classic edition==
The parks looks the same as it does in vanilla RCT 1. However, the list of available and researched rides has been upgraded.
===Additional rides and scenery available===
===Additional rides and scenery researched===
*Reversed trains and the spinning train for the Steel mini coaster don't exist in RCT Classic
*This park has got the Compact Inverted Coaster available for research instead of the Inverted Coaster. It features the same 2-seater cars as the Inverted Coaster of vanilla RCT1.
*The Bumper Cars for Boat Hire and the Wooden Wild Mine cars are not available in the RCT Classic version of this scenario.
== Other Notes ==
* On the north-west (outer side) of the first island, there are some tiles with pre-bought construction rights.
==Completed Parks==
SCR6rm.png
TrinityIslands.png
Trinity Islands RCT.jpg
Category:Scenario
Category:RollerCoaster Tycoon Scenario
Category:Graphite Group Scenarios
Category:Guests at Given Date Objective
Trinity Islands/Scenario Guide

First step would be to cut the path off at the end of the first island (such as in Evergreen Gardens) and then start off by building a Steel Mini Roller Coaster : a cheap yet effective custom design should roll in some money. Research priority should be set on Shops and Stalls until the Information Kiosk becomes available, as like in Evergreen Gardens, it will become necessary to prevent guests from getting lost later on.
Then, players should build all the thrill rides they have, before starting to build another small roller coaster - this will attract about 350 people. Now, players can join back the path to the two other islands, wise players would join a path up from the first island to the third, and the wisest of them would build an additional Chairlift from 3rd island to park entrance for some extra money.
Once this is done, extra staff will come in handy. This park will need at least five Bathrooms, and two groups of shops. From this point onward, the scenario's straightforward : Building new rides as they come, along with the occasional roller coaster and new staff periodically. By the end of Year 3, the scenario's goal should be long reached.
===Tips===
*If things are getting cramped up on the islands, a wise player would consider building beneath them, underground. This is tricky on the first one, but the other two have a decent amount of volume for construction. A low enough tunnel would even go beneath the water, essentially freeing players from islands' constraints.
*A solid ratio concerning rollercoasters in this park (no matter the game it is played on) would be :
*#One high-capacity shuttle coaster on island 1, equipped with an on-ride photo section for additionnal $ each launch, with a long queue and set on "Full charge" mode so that it drains as many guests (and wallets) as possible,
*#One well-themed coaster on island 2, also with photo section if available,
*#One massive high-capacity coaster on island 3, going underground if possible.
*Placing flat rides near or in the water, might prove wiser than forcing them on the land, removing all the trees on the way.
*Charging more than $1 for the chairlift suggested above, might prove counterproductive : would it be better to charge it low and have all guests ride it, or to push the price higher and have half the guests turn away ?
*Improved pathfinding in RCT2 & OpenRCT2 renders this scenario much easier there than in original RCT, along with stackable scenery for improved drawing power of rollercoasters. It also improves the efficiency of staff's patrol areas, reducing again the need for staff.
==Gallery==
TrinityIslandsFinished.png|Trinity Islands completed (PC)
IMG_0350.PNG|Trinity Islands completed by Diszxchat (IOS / Android)
Category:Scenario Guide
Tropical and Desert Trees

This is a table of all the scenery items in the group Tropical and Desert Trees, listing their names, costs and sizes, and including a picture.
Tropical and Desert Trees
		 			
		7			
Name 	Image	Cost	Size
Palm Tree 	 	$16 	1 x 1
Monkey-Puzzle	 	$27 	1 x 1
Cabbage Tree 	 	$20 	1 x 1
Canary Palm 	 	$18 	1 x 1
Cactus 	 	$9 	¼ Tile
Cactus 	 	$11 	¼ Tile
Palm Tree 	 	$21 	1 x 1
Category:Scenery
Category:Lists
Twist

The Twist (aka Scrambled Eggs or Twister) is a thrill ride that appears in all three RollerCoaster Tycoon games.
==Construction==
Three pairs of seats rotate at the end of three rotating arms, each pair has three buckets that hold two guests each.
===Vehicles===
==Pre-built examples==
=== RollerCoaster Tycoon ===
*Pokey Park : Purple Peril
=== RollerCoaster Tycoon 2 ===
*Rio Carnival: Coffee Cup Ride 1
*Rio Carnival: Coffee Cup Ride 2
*Rio Carnival: Coffee Cup Ride 3
*European Cultural Festival: Italian Police Ride 1
*Japanese Coastal Reclaim: Fighting Kite Ride
=== RollerCoaster Tycoon 3 ===
==Other information==
*The number of rotations per ride can be set manually.
*The ride is usually the first thrill ride available in the RCT campaigns.
*The US version of RCT1 names this ride as "Scrambled Eggs". The UK version of RCT1 and all versions of RCT2 name it "Twist". In RCT3, it is named "Twister".
*The ride's popularity falls hastily, and guests will refuse to ride it at a certain price very quickly. It is recommended to be rebuilt frequently.
*Despite being a Thrill Ride, its excitement, intensity, and nausea ratings are rather low and has its default music set to Gentle Style after first building the ride.
== In Real Life ==
The ride is modeled after the Scrambler, manufactured by Eli Bridge Company, a popular ride that spans across several fairgrounds in the USA. As well as several amusement parks.
Category:Thrill Rides
Category:Rides
Category:Thrill Rides in RCT2
Category:Thrill Rides in RCT3
Category:Attractions
UCES

UCES stands for the "User Created Expansion Set". It contains some of the first custom content ever created for RollerCoaster Tycoon 2. It was released in 2003, shortly after the release of the Wacky Worlds Expansion.
== Scenario List ==
*Urbis Incognitus
*Bigrock Blast
*Choo Choo Town
*Kiddy Karnival II
*Tower of Babel
*Transformation
*Dragon Islands
*Rocky Mountain Miners
*Cleveland's Luna Park
*Beneath the Christmas Tree
*Camp Mockingbird
*Lighthouse of Alexandria
*Mount Vesuvius 1700 A.D.
*Niagara Falls & Gorge
*Sand Dune
*The Sandbox
*The Time Machine
*UCES Halloween (optional download)
== External Links ==
Archive of official, now inexistent site
Download Page
Category:Downloads
Category:Custom-Made Material
Category:Uces
Urban Jungle

==Overview==
A giant abandoned skyscraper is a unique opportunity for a theme park developer.
This scenario contains a skyscraper in a jungle with an Observation Tower on top.
This scenario has a higher park rating difficulty level, so your guests are harder to please.
===Pre-Built Rides===
Tower 1 (Observation Tower)
*Excitement Rating: 2.40 (Low)
*Intensity Rating: 0.00 (Low)
*Nausea Rating: 0.27 (Low)
*Initial Pricing: £0.50
==Scenario Guide==
The scenario guide can be found here.
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==Other Notes==
* For unknown reasons, this scenario is not available to play in RollerCoaster Tycoon Classic.
Category:Scenario
Category:RollerCoaster Tycoon Scenario
Category:Pre-Built Parks
Category:Guests at Given Date Objective
Urban Jungle/Scenario Guide

In this park, you should focus on cramming as much rides and shops as you can on the skyscraper, since that area isn't filled with scenery like the ground level. You have the best selection of roller coasters you could wish for that intent. Cram together as many roller coasters as you can, preferably cheap ones like the Virginia Reel or the Wooden Wild Mouse, then fill the rest of the space with some less intense rides and some shops. Just filling up the skyscraper alone will give you around 800-900 guests. A Vertical Roller Coaster lends itself to building a lift for your guests, so they don't have to walk all the way up and arrive there exhausted. This can also be a huge money maker, even though it won't come cheap constructing it. Once all the possible space on top of the tower is gone, you can either build in the tower itself or build on the ground. However, both methods will drain your cash, so you'll have to let your rides and shops bring in some extra cash. When you do get enough cash, keep building lots of rides and shops and you'll reach your goal in no time.
Category:Scenario Guide
Urban Park

==Overview==
A tiny park has done a deal with the nearby town to allow expansion through the town itself.
Urban Park is the second-to-last scenario in Corkscrew Follies which takes place in a city, with a very small park with only two gentle rides.
===Pre-Built Rides===
Ferris Wheel 1 (Ferris Wheel)
*Excitement Rating: 1.67 (Low)
*Intensity Rating: 0.75 (Low)
*Nausea Rating: 0.80 (Low)
*Initial Pricing: $1.00
Merry-Go-Round 1 (Merry-Go-Round)
*Excitement Rating: 1.34 (Low)
*Intensity Rating: 0.60 (Low)
*Nausea Rating: 0.75 (Low)
*Initial Pricing: $1.00
==Scenario Guide==
The scenario guide can be found here.
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*Vertical Drop Roller Coaster: Vertical Loop
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*Log Flume: Reverser Turnable
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==Other Notes==
*There are a few areas in this scenario where it is possible to buy land and construction rights on the exact same square.
*If you look carefully, the town section is very similar to the one in the Bumbly Beach scenario.
*Merry-Go-Round has an entrance and exit, but their paths are exchanged.
Category:Added Attractions Scenario
Category:Scenario
Category:RollerCoaster Tycoon Scenario
Category:Gold Group Scenarios
Category:Pre-Built Parks
Category:Guests at Given Date Objective
Urban Park/Scenario Guide

Top priority here is to expand Urban Park, as it is tiny. Players can build tracked rides like roller coasters and transport rides above the houses, but support costs can make this expensive. Set research to maximum and roller-coasters only at the start of the scenario; you don't have access to any launched or reverse-incline coasters at the start, but can quickly get access to the Corkscrew, Looping, and Inverted coasters, which can all be used to make compact designs. By only making coasters using the Wild Mouse variants, launched coasters, and possibly the Virginia Reel you can fit at least one roller-coaster into each patch of purchasable land (possibly two into the large lower left section), and can often fit a flat ride (Gentle or Thrill ride) into each section as well. Avoid other coaster types (such as the Wooden coaster, as they don't have the tight turns of the Wild Mouse coasters or the no-lift hill options of Corkscrew/Looping coasters, and thus take up a lot more space.
Urban Park has a pretty modest guest goal, so simply building a small coaster in each section and building flat rides and stalls in the extra space should reach the guest goal (it's worth noting that stalls also add to the soft guest cap, so adding stalls, which only take up 1 tile, to open spaces left after building rides can be a good way to eke out more guests). The "low guest goal in exchange for high challenge" nature of this scenario also makes advertising more powerful than usual in this scenario, since the guest generation from advertising is fixed.
An important note is that the Merry-Go-Round already in the park has the queue tiles going to the ride's exit instead of its entrance riders will want to get off before finishing (queue times will also be very long as well).
According to Youtuber, Marcel Vos, it is entirely possible to clear this scenario without buying any land NOR advertising your park. A video on how to accomplish this can be found here.
Category:Scenario Guide
Urban Themeing

Click here to return to the Complete scenery list.
Urban Themeing
 		 			
LL		10			
Name 	Image	Cost	Size
Terraced House (Seen without AA/CF or LL) (Custom Color)	 	$140	2 x 3
House (Seen without AA/CF of LL) (Custom Color) 	 	$145	2 x 4
Town Hall 	 	$165	2 x 2
House 	 	$135	2 x 2
Gas Station 	 	$110	2 x 2
House 	 	$130	2 x 2
Tenement (RCT2) 	 	$85 	1 x 1
Office Block 	 	$220	2 x 2
Wall (RCT2) 	 	$8 	Tile Edge
Wall (RCT2) 	 	$8 	Tile Edge
Skyscraper Edges (RCT1) 	 	$10 	Landscape
Skyscraper Edges (RCT1) 	 	$10 	Landscape
==Notes==
*This scenery is seen in parks without expansion packs but only obtainable with expansion packs in RCT1. This is only shared with Creepy Themed Objects.
*In RCT1, Urban Style music can only be played on rides if you have this theming unlocked. In RCT2, however, all songs are unlocked to start with.
Category:Scenery
Category:Themeing
Category:Lists
Category:RollerCoaster Tycoon 2 Scenery
Category:RollerCoaster Tycoon Scenery
Urbis Incognitus

==Overview==
A custom-made scenario created by Kaffe, and is also part of UCES.
==Background Story==
"So we are in ancient Rome, but where?" asked Candy. 
Bobby peered at the panels on The Time Machine. "Well look at this!" answered Bobby. "The year is displaying in Roman Numerals!" They all leaned over to look at the time machine's date panel.
"Gotcha!" Bobby laughed.
"Bobby, you can be such a dork," said Cindy.
"But where are we?" repeated Candy.
Bobby studied the panels some more. "I can't tell," he sighed. "None of the maps show a city here."
They looked at the city just ahead. "Wow!" said Cindy. "An Unknown City."
"Right. I think that would be translated as Urbus Incognitus," said Candy.
"Sounds good," said Billy. "That reminds me of something - does anyone know what the Roman's greatest accomplishment was?"
"What's that?" asked Candy.
"Speaking Latin!" said both boys together.
==Scenario Guide==
(guide to beating this scenario goes here)
==See Also==
UCES - Urbus Incognitus
Category:Uces
Category:Scenario
Category:Custom-Made Material
Category:Downloads
Category:Delete
User blog:Comeverga/Roller Coaster Tycoon: Ultimate Megaminus Collection

Roller Coaster Tycoon Ultimate Megamimus Collection Is a 3D Game
==Gameplay==
The Gamplay  would be a Mix Of RCT3 And PlanetCoaster. You Can Build Amusement Parks, Water Parks and Safaris in a open 3D environment, using CoasterCam, You can Take Photos, Record Video, Ride your Rides, and see the park from a 1st Person view, You Can Add Fireworks (Including Machines Gun, Rockets and more), Light Shows, Water Shows and Mixmaster Show
Category:Blog posts
User blog:Larry98/Wiki Updates

Hello everybody!
I just want to know your thoughts about the new wiki features like the achievments, the new wiki background and the design of the rollercoaster tycoon pages like this one. Please also post your feedback about the other changes like the new Admins (Figmeister, Bodoc Calado and me). Feedback is important that we can make the wiki better.
Thanks for your time.
Best wishes
Larry98
Bureaucrat and Administrator
Category:Blog posts
User blog:LostInRiverview/Recent Activity

Hi, and thanks for reading this!
I want to update readers and common visitors to this wiki as to my activities over the past few days. I haven't been here very long, but I've noticed quite quickly a lack of organization. This is a problem because if information is not properly organized, it's of little use to people looking for info, and it's difficult for editors to fix problems, since they might not know where to look. Therefore, I've done a bit of work regarding templates and categories. Here's a brief overview:
1 I created the {{Confirm}} and {{fact}} templates - they fulfill similar functions, in that they both highlight statements that need to be proven - a confirm tag requests that other members of the community state whether a stated fact is correct; the fact tag is more strict and requires an official source.
2 I've added all templates (that I can edit) into :Category:Templates, since many do not presently belong in subcategories. I tried linking vaild subcategories.
3 I created :Category:Articles needing improvement, and linked stubs, articles needing confirmation, articles with unsourced statements, to it.
4 I edited Template:stub, Template:stubsection and Template:Construction, so that all articles that contain those templates will be added to a special category (:Category:stubs, :Category:articles with stub sections, and :Category:Articles needing improvement, respectively) - this was done for convenience sake - if a project were to be undertaken to clean up articles, to add information to articles, or the like, all one would need to do would be to visit the category page and all articles with the corresponding template would be listed there.
- A quick note on that - I believe that the category lists aren't kept entirely up-to-date; to my knowledge, articles that should be on that list are not yet on that list - I'll keep my eyes on it, and address it in a day or so if they haven't been automatically added yet. Oddly, if an article that should be on the category page due to a template being edited, it is immediately placed on the category page.
5 I will be working towards further template categorization.
Again, this is simply to explain some of the changes, though they should not have any major effect on most editors. I was sure not to break any of the templates I edited, so they should look and function the same as before, except where they add to categories or are added to categories themselves.
Thanks for reading
Category:Blog posts
User blog:Matt 20 1/Ride Names?

I'm sure there's a point in everyone's park running career that they start running out of creative and/or awesome names for your Rollercoasters and other rides, so let's make this a community effort to come up with an extensive list of rides!!!
I'll start 'er off:
*Moscow Mauler
*Breakout
*Evolution
*The Eye Of The Storm
*No Limits
-Matt
Category:Blog posts
User blog:Matt 20 1/The Logo

As everyone would have realized, I changed the monobook logo. The monthly poll asks which one you like better, and at the end of the month, I will change it to whatever the majority vote is. I thought I would explain the new one though, and show both of them so you can make a comparison.
The random wood plank thing is there to cover up the big 2. That picture is from the box art of RCT2, and I couldn't think of a way to get rid of it without making it look crappy. I chose that because of the blue around the RollerCoaster part and the red circle. On the old logo it was black. I have both images saved on my computer, so any suggestions to improve either one of them will be made.
20100705074800!Wiki.png|Old Logo
Wiki.png|New Logo
Category:Blog posts