nyuuzyou/wikis huggingface dataset:
Halfar

Halfar is a Flaming Fist mercenary and cleric of Ilmater that can be found slain on the footsteps leading into High Hall. Killed by Absolutist forces, Halfar is one of two corpses in the area that can be spoken to with , the other one being Lewis Morell.
== Involvement ==
At some before the party's arrival, Halfar made his way from the Flaming Fist reserve to High Hall in an attempt to rescue potential survivors fleeing from the Absolutist forces. From there, he witnessed the Netherbrain rise into the sky, and found High Hall's courtyard to be swarming with Absolutist cultists coming from the mountainside.
Halfar was then killed by a Mind Flayer before he could get through the gate, dying in front of the courtyard ().
== Speak with Dead ==
Party member: Who are you?
* Dead Flaming Fist: Halfar... cleric... Ilmater...
Party member: What were you doing here?
* Dead Flaming Fist: Trying to... help... survivors... flee...
** Dead Flaming Fist: Never... even... made it... past... gate...
Party member: Where did you come from?
* Dead Flaming Fist: Baldur's... Gate... Flaming Fist... reserve...
Party member: Did you see where the Netherbrain went?
* Dead Flaming Fist: Up... high up...
** Dead Flaming Fist: Huge shadow... rising... covering... all...
*** Dead Flaming Fist: Transformation... chaos... illithids... everywhere...
Party member: How do I get to the brain from here?
* Dead Flaming Fist: Must go... up...
** Dead Flaming Fist: But... courtyard... heavily guarded... 
*** Dead Flaming Fist: Will not... make it... that way...
Party member: Is there another way to reach the brain?
* Dead Flaming Fist: Enemies... came... from... mountainside...
** Dead Flaming Fist: Not sure... where...
Party member: What forces await in the courtyard?
* Dead Flaming Fist: Illithids... and... others... many...
** Dead Flaming Fist: Too many...
Party member: Who killed you?
* Dead Flaming Fist: Illithid... one of... many... 
** Dead Flaming Fist: Too many...
Party member: How many illithids are there?
* Dead Flaming Fist: Enough... to keep... survivors... from leaving...
** Dead Flaming Fist: ...and rescuers... from... entering...
== Loot ==
* - 2x
== Notes and References ==
Category:Characters
Category:Characters in Act Three
Category:Humans
Category:Humanoids
Category:Available to Speak with Dead
Category:Members of the Flaming Fist
Category:Clerics
Category:Corpses
Halfling

Halflings are a playable race in Baldur's Gate 3.
__NOTOC__
==Racial features==
; Base Racial Speed
: You can move per turn.
; Size
: Small
== Subraces ==
=== Lightfoot halfling ===
==== Subrace features ====
=== Strongheart halfling ===
==== Subrace features ====
== Notable halflings ==
=== Lightfoot halflings ===
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
=== Strongheart halflings ===
* 
* 
=== Uncategorized halflings ===
* 
* 
* 
* 
* 
* 
* 
* 
* 
== See also ==
* List of all Halflings
== External links ==
* 
Category:Races
Category: Playable races
Halfling Luck

==Math==
=== Chances of succeeding a specific roll===
See Advantage math section for comparison.
Chance of rolling a target number or above on 1d20 with Halfling Luck
Target on 1d20	Luck Normal Roll	Luck with Advantage	Luck with Disadvantage
1 	100% 	100% 	100%
2 	99.75% 	99.9994% 	99.5%
3 	94.50% 	99.7% 	89.3%
4 	89.25% 	98.84% 	79.66%
5 	84% 	97.44% 	70.56%
6 	78.75% 	95.48% 	62.02%
7 	73.5% 	92.98% 	54.02%
8 	68.25% 	89.92% 	46.58%
9 	63% 	86.31% 	39.69%
10 	57.75% 	82.15% 	33.35%
11 	52.5% 	77.44% 	27.56%
12 	47.25% 	72.17% 	22.33%
13 	42% 	66.36% 	17.64%
14 	36.75% 	59.99% 	13.51%
15 	31.5% 	53.08% 	9.92%
16 	26.25% 	45.61% 	6.89%
17 	21% 	37.59% 	4.41%
18 	15.75% 	29.02% 	2.48%
19 	10.5% 	19.9% 	1.1%
20 	5.25% 	10.22% 	0.28%
=== Chance to hit comparisons ===
On a normal roll, Halfling Luck multiplies the chance to hit by :
* 1.05 whatever the target roll is
** This would be the most noticeable for a target roll of 2 which would add a flat 4.75% chance to hit or almost +1 on a d20.
** For a target roll of 20 it would add a flat 0.25% chance to hit, which would be a critical success.
On a roll with Advantage, Halfling Luck multiplies the chance to hit by :
* 1.003 for a target roll of 2 or a flat +0.25% chance to hit
* 1.01 for a target roll of 3 or a flat +0.70% chance to hit
...
* 1.03 for a target roll of 11 or a flat +2.44% chance to hit
...
* 1.05 for a target roll of 20 or a flat +0.47% chance to hit, which would be a critical success.
On a roll with Disadvantage, Halfling Luck multiplies the chance to hit by :
* 1.10 whatever the target roll is
** This would be the most noticeable for a target roll of 2 which would add a flat 9.25% chance to hit or almost +2 on a d20.
** For a target roll of 20 it would add a flat 0.03% chance to hit, which would be a critical success.
=== Chance to fail comparisons ===
On a normal roll, Halfling Luck divides the chance to fail by :
* 20 for a target roll of 2
* 1.82 for a target roll of 3
* 1.40 for a target roll of 4
...
* 1.003 for a target roll of 20
On a roll with Advantage, Halfling Luck divides the chance to fail by : 
* 400 for a target roll of 2
* 3.31 for a target roll of 3
* 1.95 for a target roll of 4
...
* 1.01 for a target roll of 20
On a roll with Disadvantage, Halfling Luck divides the chance to fail by : 
* 19.52 for a target roll of 2
* 1.78 for a target roll of 3
* 1.36 for a target roll of 4
...
* 1.0003 for a target roll of 20
==External Links==
*Advantage and Halfling luck calculation by Kalaeman
Hamate

Hamate is an Undead Humanoid creature in Baldur's Gate 3. 
== Involvement ==
They can be found on the top floor of Philgrave's Mansion.
Their name, along is a reference to a bone in the human body.
== Combat ==
=== Attacks and abilities ===
== Other Ghoul characters ==
* 
* 
* 
* 
== External links ==
* 
Category:Undead
Category:Characters
Category:Characters in the Lower City
Category:Characters in Act Three
Hand Drum

== Gallery ==
File:Instrument Hand Drum Icon.png|Instrument Icon
File:Action Perform Drum.png|Perform Action
== In-Game Performance ==
<embedvideo service="youtube" ,="" width="385" alignment="center">https://youtu.be/Igk6zjCIvWM</embedvideo>
<embedvideo service="youtube" ,="" width="385" alignment="center">https://youtu.be/kBDz8L6GJGE</embedvideo>
Category:Pages with multiple page generating templates
Handwear

Handwear includes gloves, gauntlets, bracers, and so on. They can provide bonuses to saving throws, or grant item-specific actions such as the ability to cast a certain spell.
== List of Handwear ==
=== Non-Armour ===
These pieces of handwear don't require any kind of Armour Proficiency.
=== Light ===
These pieces of handwear require Light Armour Proficiency.
=== Medium ===
These pieces of handwear require Medium Armour Proficiency.
=== Heavy ===
These pieces of handwear require Heavy Armour Proficiency.
=== Legacy content ===
Category:Equipment
Hangfar

Harper Hangfar is a gold dwarven fighter who is part of the Harpers in Act Two. He patrols the northern side of the Last Light Inn docks.
== Involvement ==
=== Last Light Inn ===
Hangfar can be first encountered at the Last Light Inn, where he is patrolling the same northern side route of the docks area as . Speaking with Hangfar lets him reveal that he thinks that some of Harpers are at the inn are under-equipped.
=== Resolve the Abduction ===
When attacks the inn and attempts to kidnap during Resolve the Abduction, Hangfar more often than not fails the saving throw and is for the remainder of the battle. If Isobel is not saved, Hangfar and everyone in Last Light Inn turn into a , save for .
If Marcus has been defeated, talking with Hangfar after the battle lets him mention to the party that he played cards with Marcus, and thought they were friends.
=== Assault Moonrise Towers ===
If Isobel was saved at the Last Light Inn, and once the has been freed from her cage and is heads for Moonrise, Hangfar follows Jaheira to Moonrise Towers. However, Hangfar is killed during the fight against Absolute forces before the party members arrive. His corpse can be found within Moonrise Towers itself, nestled in a nook between a wall and the staircase leading down from the entrance.
==Combat==
===Attacks and Abilities===
== Loot ==
*
*
== Related quests==
* 
* 
== Notes ==
* Hangfar wears a set of armor identical to the armor set, but with the shoulder pads from the set.
* As of Patch 7, despite having Extra Attack, Hangfar is not able to attack twice during his turns.
== References ==
Category:Dwarves
Category:Gold Dwarves
Category:Humanoids
Category:Characters
Category:Characters in the Shadow-Cursed Lands
Category:Characters in Act Two
Category:Members of the Harpers
Category:Fighters
__INDEX__
Hans Feather

Hans Feather is a half-elven guest of The Guild who can be found near the bar in the Guildhall within the Undercity.
== Involvement ==
He comments on the events happening in the Guildhall but as a visitor, and does not take part in any fight.
== Related literature ==
* 
Category:Half-Elves
Category:Wood Half-Elves
Category:Humanoids
Category:Characters
Category:Characters in the Undercity
Category:Characters in Act Three
Hapdim

Hapdim is an Undead Vampire Spawn who is imprisoned in Cazador's Dungeon.
== Interactions ==
As the party progresses through Cazador's Dungeon, they inevitably pass by a prison containing various Vampire spawns, including among them and .
If choosing to free the imprisoned vampire spawns after killing , then Hapdim will escape his cell and disappear.
== Combat ==
Hapdim cannot be fought, but he still retains the abilities of all vampire spawns.
=== Attacks and abilities ===
== Related Quests==
* 
* 
Category:Vampire Spawns
Category:Undead
Category:Characters
Category:Characters in Szarr Palace
Category:Characters in Act Three
Happy Hands

Happy Hands is a member of Fetcher's Brats within The Guild, found inside the Guildhall at .
== Notes ==
* Happy Hands cannot be killed: Even while taking damage at 0 hp, he will not receive Dead status. He can, however, be Knocked Out.
== External links ==
* 
Category:Members of the Guild
Category:Characters
Category:Characters in the Undercity
Category:Characters in Act Three
Category:Humans
Category:Humanoids
Category:Children
Happy Hoarson

Happy Hoarson is an NPC in Baldur's Gate 3. He's found at the party site during the Epilogue
== Involvement==
===Epilogue===
Happy was caught stealing from the battlesite of the Battle for Baldur's Gate by . Minsc held him over the edge of High Hall for over 2 hours, until they both were transported to Withers' party.
When initially speaking to Happy, conversation begins with Minsc instead. Minsc berates Happy for being a scoundrel who does not deserve to be in the presence of so many heroes. Still, the Rashemaan believes Happy could make better of himself, but ultimately it is up to whether he lives or dies.
When spoken to again, Happy quivers in fear of Boo.
=== Gallery ===
Happy_Hoarson_model.png|Happy Hoarson's ingame model.
Category:Humanoids
Category:Halflings
Category:Characters
Category:Members of the Guild
Har'rak

Ch'r'ai Har'rak is a Githyanki Paladin who can be encountered in Knights of the Shield Hideout in Act Three. She was sent by to learn more about the mysterious Emperor.
==Involvement==
If the party approaches her without Lae'zel, Har'rak accuses them of being the puppets. She reveals that the Githyanki have been tracking the Emperor ever since it escaped with the and are well aware that it is hiding inside it. The party can attempt to reveal the presence of , over the objections of the Emperor, but Har'rak says that she already knows and desires glory for recapturing the "Traitor Prince". At this point, nothing the party says can dissuade Har'rak and she will attack them.
If Lae'zel is in the party then a unique alternate dialogue plays out. Har'rak addresses Lae'zel instead of the player character and revels in the imagined rewards that Vlaakith will give her for delivering "the false heir's head". Depending on her choices within the main story, either defends Orpheus or claims that she will be the one to deliver the prism to Vlaakith. Har'rak then turns her focus to the player character and threatens to annihilate them until nothing is left but "skin and bone". 
At this point, a unique appears:
* Strike me and die, a failed warrior forgotten by your people. 
On a successful roll, Har'rak backs down and reveals her jealousy that a young warrior like Lae'zel could come so far despite the fact that she herself has served Vlaakith for 1000 years. She then leaves with all her allies, skipping the battle entirely. On a failed roll, Har'rak attacks the party instead.
==Combat==
=== Attacks and abilities ===
=== Honour Mode ===
===Allies===
* 
* 
* 
* 
* 
* Additional Veteran Warriors and Veteran Raiders each turn as long as the Astral Rifts remain open
=== Encounter details ===
* and are that allow more Githyanki to enter the fight. Each round, one of the two will summon a new Veteran Warrior or Veteran Raider. This ability can only be used every other turn but they take turns doing it so that a new Githyanki is summoned each turn. The rifts disappear when they are defeated or lose concentration on the spell.
* Ch'r'ai Har'rak will be accompanied by and if they were not killed during the previous Acts of the story.
=== Tactics ===
* As previously noted, this fight can be skipped by bringing Lae'zel in the party and passing the . and can help the player character beat this check.
* If the party engages Har'rak in battle then it is important to kill the two Gate Masters as soon as possible. Otherwise they will slowly flood the battlefield with reinforcements and make the fight more difficult.
* can help counter Har'rak's ability.
=== Notable loot ===
* 
* 
* 
* 
== Related quests ==
* 
== Gallery ==
Har'rak Model.png|Model
==Notes==
* Har'rak displays the abilities of an Oath of Conquest Paladin despite the fact that this Paladin subclass is not available to player characters.
Category:Githyanki
Category:Humanoids
Category:Characters
Category:Bosses
Category:Characters in the Lower City
Category:Characters in Act Three
Category:Paladins
Hargin Jooli

Hargin Jooli is a dwarven servant to that can be found in Lady Jannath's Estate in the Lower City.
== Involvement ==
Hargin can only be found in the kitchen storage of Lady Jannath's Estate if was never rescued from in Act One. He can be seen gossiping with .
If Oskar Fevras was rescued, the manor is haunted and Hargin is sent away on a temporary leave of absence at the request of .
== Idle banter ==
Hargin will occasionally chat with Cyrilla:
Hargin Jooli: How much you reckon Lady Jannath'll make out of those nobles upstairs?
* 'Loose Lips' Cyrilla: Oh, I don't know. More than I can count on my fingers, that's for sure.
** Hargin Jooli: Surprised she's not showing the big one, though. That'd fetch a pretty penny.
*** 'Loose Lips' Cyrilla: It was Master Oskar's favourite. She'll never sell that one.
**** Hargin Jooli: She should cut her losses. He ain't never coming back.
* Hargin Jooli: You met that hoity-toity woman upstairs? She kept whinging that her wine tasted funny...
** 'Loose Lips' Cyrilla: No you didn't... did you? Go on, tell me what you did.
*** Hargin Jooli: Let's just say it had more in it than a few grapes.
**** 'Loose Lips' Cyrilla: Oh, you're filthy. I bet she still drank every drop.
* Hargin Jooli: Still think Lady Jannath'll make you a lady's maid?
** 'Loose Lips' Cyrilla: Oh, I've given up. I've scrubbed, I've washed, I've polished - all for nothing. She doesn't notice me.
*** Hargin Jooli: I think you'd make a great lady's maid.
**** 'Loose Lips' Cyrilla: Stop. You're making me blush.
* 'Loose Lips' Cyrilla: How's life in the kitchens?
** Hargin Jooli: Piece of cake. I just turn up and chop what I'm told to chop.
*** 'Loose Lips' Cyrilla: Like being back in the Guildhall, eh?
**** Hargin Jooli: Don't know what you're talking about.
== Related literature ==
* 
* 
== Related quests ==
* 
== External links ==
* 
Category:Dwarves
Category:Gold Dwarves
Category:Humanoids
Category:Characters
Category:Characters in the Lower City
Category:Characters in Act Three
Harper Archer

Harper Archers are summonable, failsafe allies that provide ranged support in Act Three.
== Involvement ==
=== Act Three ===
Harper Archers can be summoned with the variant, , provided is an ally and all previous incarnations of the Harpers are dead.
== Combat ==
=== Attacks and abilities ===
=== Loot ===
* 
* 
* 
== Related quests ==
* 
== Gallery ==
Harper Archer2.png|Female Wood Elf model
Harper Archer3.png|Lightfoot Halfling model
Portrait Harper Archer 2.png|Female Wood Elf portrait
Portrait Harper Archer 3.png|Lightfoot Halfling portrait
== Notes ==
* Some members of this archetype may have slightly different passives, movement speed, weight, and size due to being members of different races.
* The Harper Archers wear a set of armour identical in apperance to the and dyed in Harper colours, but are actually equipped with the default .
* The only way to summon Harper Archers are if , and die in Last Light Inn, and their replacement , and die in the Assault on Moonrise Towers.
* These Harper Archers are stronger than all previous incarnations of the Harper summon, as Naysa, Lymn, and Antony lack the ability to use their Extra Attack feature, and Grenywald, Lanni, and Olys are only level 6.
Category:Archetypes
Category:Humanoids
Category:Elves
Category:Wood Elves
Category:Characters
Category:Characters in Act Three
Category:Characters in the Upper City
Category:Members of the Harpers
Category:Rangers
Category:Replacement characters
Harpy

Harpies are a non-playable race and monstrosity type creature located north of the Emerald Grove in the Secluded Cove.
== Involvement ==
=== Act One ===
A group of harpies can be found singing their alluring song along the Secluded Cove. They have already lured the young tiefling close to the water's edge.
== Combat ==
=== Attacks and abilities ===
=== Tactics ===
The harpies utilize a combination of the terrain and their . One harpy always remains at a distance to perform the song, which can cause the party to waste turns if they fail to resist. Meanwhile, the other harpies fly close to attack the party. Any attempts to approach distant harpies will be slowed because of the cove's Difficult Terrain. The harpies can ignore distance and terrain using their fly ability, which allows them to easily multiattack party members who are lured.
It is recommended to use ranged attacks and spells on the singing harpy to break their Concentration. If successful, it is suggested to fight aggressively before another harpy sings again.
In preparation for combat, it is possible to bless the party before speaking with Mirkon to improve the party's resistance to Luring Song. Using gnomes, elves, or half-elf characters with Advantage on saves can improve the likelihood of resisting the song. It may also be helpful to utilize the high ground flanking Mirkon.
A viable yet violent strategy to protect Mirkon involves throwing or shoving him away from the shoreline and the harpies. Tossing him provides more distance from the enemies to reduce his likelihood of being killed.
If a party member can cast , the fight can be somewhat trivialized. Calm Emotions protects Mirkon and all party members within its casting radius from being affected by Luring Song, which significantly reduces combat difficulty. (The game log will still show a saving throw being rolled, but the characters are unaffected on failures.) Alternatively, the party can use and keep their entire party within the silenced area. In both cases, the party should be careful to prevent the caster's Concentration from being broken. If the party member casting Calm Emotions or Silence is a cleric, they can cast on themselves to prevent broken Concentration.
However, note that casting Silence over Mirkon before speaking with him immediately triggers the fight. If the player character decides on this strategy, it is advised to cast Silence over Mirkon and the entire party.
== Gallery ==
Harpy-thumbnail.jpg|A Harpy ingame.
Maxime-ponslet-harpy.jpg|Concept by Tan Burci
Maxime-ponslet-ab11.jpg|Render by Maxime Ponslet
== External links ==
*
Category:Creatures
Category:Races
Category:Non-playable races
Category:Monstrosities
Hartlebury

Fist Wizard Hartlebury is a gold dwarven Flaming Fist wizard stationed on the bridge to Baldur's Gate, managing the queue leading into the Upper City.
== Involvement ==
=== Baldur's Gate ===
During Act Three, Hartlebury can be found on the bridge leading through Baldur's Gate, watching over the queue of residents trying to make their way into the Upper City. With her fellow Fists having received orders to not let anyone into the Upper City, she is among those trying to keep the queue orderly and prevent anyone from entering.
If returning to Baldur's Gate after acquiring all Netherstones, three infected refugees by the queue transform into Mind Flayers and attack the nearby party. Hartlebury is , but fights alongside the party. Once the Mind Flayers are dead, she and all the Fists around run away to warn their superiors, before completely vanishing from the game once far enough.
== Combat ==
=== Attacks and abilities ===
=== Allies ===
* 
* 
* 
* 
* 
* 
* 
== Loot ==
* 
* 
== Notes ==
Category:Dwarves
Category:Gold Dwarves
Category:Humanoids
Category:Characters
Category:Characters in the Lower City
Category:Characters in Act Three
Category:Members of the Flaming Fist
Category:Wizards
Harvard Willoughby

Harvard Willoughby is a human comedian at the Elfsong Tavern.
== Involvement==
Willoughby hosts the contest Laff Riot at the Elfsong Tavern.
=== Laff Riot ===
How to win the Laff Riot:
# Willoughby the comedian, folks! Were his jokes good, or did he just smell funny?
# I tried sleeping with a dragonborn the other night, but it didn’t work out – he had a reptile dysfunction.
# Our cleric tried to cast Healing Word on a ham, but it was already cured.
The audience can also be Intimidated into applauding.
Category:Humans
Category:Humanoids
Category:Characters
Category:Characters in the Lower City
Category:Characters in Act Three
Haseid

Haseid is one of the bandits raiding the Overgrown Ruins in Act One.
== Involvement ==
=== Act One ===
An experienced combatant, Haseid is wary and alert. If the party enter the Refectory by dropping a masonry stone into the crypt, Haseid warns and not to venture outside because it may be a trap. If entering the Refectory, Haseid is instantly hostile to the party.
== Combat ==
=== Attacks and abilities ===
=== Loot ===
* 
* - x2 (if unused)
* 
* 
== Related quests ==
* 
== External links ==
* 
Category:Humanoids
Category:Humans
Category:Characters
Category:Characters in the Ravaged Beach
Category:Characters in Act One
Category:Barbarians
Haskinn Xhesilaphin

Haskinn Xhesilaphin is a prolific Dragonborn author in Baldur's Gate 3. In their teenage years they were descaled, and they turned to alchemy to attempt to restore and soothe their hide. They decided to share their alchemical research and notes, and helped bring Alchemy to the masses.Extracts - The Rule of Three — Haskinn Xhesilaphin (foreword by Adynn Ilvar)
== Background ==
Haskinn Xhesilaphin was descaled as a teenager. The descaling was painful, and they decided to publish their notes and research after an encounter with a poisoned child On Antidotes — Haskinn Xhesilaphin in the Elfsong Tavern. They were convinced to publish their poison recipes by Nikros. Simple Poison Recipe — Haskinn Xhesilaphin
== Published works ==
* 
* , Part 5 of the Basics of Alchemy series
* 
* 
* , Introduction & Foreword
* , Part 14 of the Basics of Alchemy series
* 
* 
* 
* , Part 2 of the Basics of Alchemy series
* , Part 9 of the Basics of Alchemy series
* , Part 11 of the Basics of Alchemy series
* , Part 13 of the Basics of Alchemy series
* , Part 10 of the Basics of Alchemy series
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
== References ==
== External links ==
* 
Category:Authors