nyuuzyou/wikis huggingface dataset:
Luigi (SSB)/Neutral attack

==Overview==
Luigi's neutral attacks consist of 2 jabs and a kick. It comes from the same combo in .
For the technical data of each individual hit, see:
*Luigi (SSB)/Neutral attack/Hit 1
*Luigi (SSB)/Neutral attack/Hit 2
*Luigi (SSB)/Neutral attack/Hit 3
Category:Luigi (SSB)
Category:Neutral attacks (SSB)
Luigi (SSB)/Neutral special

==Overview==
==Hitboxes==
===NTSC-J===
|}
===NTSC-U/PAL===
|}
====Summary====
*
==Timing==
Hitbox 	16-94
Hitbox (NTSC-J) 	16-104
Animation length	45
===NTSC-U/PAL===
|-
===NTSC-J===
|-
Category:Luigi (SSB)
Category:Neutral special moves (SSB)
Luigi (SSB)/Taunt

==Overview==
Luigi puts his arms by his sides and slightly behind him, lowers his head and kicks with his left foot. The taunt is unique as it is the only taunt in the game which possesses a hitbox. The kick has a hitbox which deals 1% with set horizontal knockback. The hitbox is extremely ineffective due to the move's extreme startup lag and extremely poor range. The move flatout fails to connect against certain character on the ground, even if Luigi is right next to them. Its knockback is not particularly powerful either although it is high enough to send most characters into tumble. As a result of its horrible speed and range, the taunt is almost never used as an intentional attack. The move can be used as an infinite if two Luigi's perform the move on lighter characters although this naturally cannot be done in a 1v1 and Luigi has better options in a doubles or free for all scenario.
==Hitboxes==
|}
==Timing==
* Can only be interrupted with shield or grab.
Hitbox 	48-50
Interruptible* 	61
Animation length	78
Category:Luigi (SSB)
Category:Taunts (SSB)
Luigi (SSB)/Up aerial

==Overview==
Luigi does an aerial flip kick, dealing 12% damage clean, and 9% damage late. Like , the angle it sends the opponent depends on what part of the attack hits, but compared to Falcon's up aerial, Luigi's has less versatility and overall usefulness. Still, Luigi's up aerial is a particularly useful comboing and juggling move, and is considered Luigi's primary aerial combo move. Its very fast startup allows it easily be used after a at low percentages, where it can lead into another down aerial to continue the chain, though its low knockback also allows it to chain into itself, which is one of Luigi's most used combos. The late hit is also useful at high percentages, being able to lead into other aerials, and even finishers such as , especially when platforms are involved in the combo, or Luigi's primary kill options, an . It does have some weaknesses, such as being difficult to time and use perfectly in combos, along with having moderately high landing lag if not Z-cancelled. Overall, a usable move in many situations, though when it is used often depends on the player's preference.
==Hitboxes==
|}
==Timing==
===Attack===
Initial auto-cancel	1
Clean hit 	2-4
Late hit 	5-11
Ending auto-cancel 	12-
Animation length 	39
|-
===Landing lag===
Animation length 	40
L-cancelled animation length	4
|Normal 
|-
|L-cancelled 
==Similar moves==
*
Category:Luigi (SSB)
Category:Up aerials (SSB)
Category:Aerial attacks (SSB)
Luigi (SSB)/Up smash

==Overview==
Luigi does a headbutt upward in an arc, doing 19% damage. It is mostly identical to 's up smash except it has a bigger hitbox. This makes his head a large, disjointed hitbox, with extremely high vertical knockback; it is one of the strongest up smashes in the game, being able to KO at around 80-90% normally (KOing Mario at 73% on at ground level). At base/very low percentages, it can also be used as a combo starter, as it can lead into an chain or a grab. The move is also usable for mindgames; it can punish defensive options such as rolls and intercept certain recoveries. However, it is rather laggy in terms of ending lag and has limited horizontal range. Also, there aren't many ways to combo straight into it, outside of Luigi's wall combos in the "tent" portion of Hyrule Castle, though it is possible to lead into it while using moves such as , particularly with the help of platforms.
==Hitboxes==
|}
==Timing==
Head intangible 	7-10
Hitboxes 	7-15
Animation length	59
|Hitboxes 
|-
|Head 
==Trivia==
*During this move, Luigi's head model separates slightly from his body. 's up smash shares this trait.
==Similar moves==
*Mario (SSB)/Up smash
Category:Luigi (SSB)
Category:Up smashes (SSB)
Luigi (SSB)/Up special

==Overview==
Luigi's up special move in Super Smash Bros. is the Super Jump Punch, in which Luigi does a uppercut jump, similar to how he used to jump in the original Mario games. The move works in a similar way to Mario's Super Jump Punch, with the controls being exactly the same. However, the properties of Luigi's Super Jump Punch are significantly different. The move has a sweetspot that turns the move into the Fire Jump Punch, dealing around 25% and very high knockback. The grounded version KOs Mario on Dream Land at 45% at ground level while the aerial version KOs him at 54%. This move can KO certain characters rather early, and is one of Luigi's primary KO moves. It is also often used at the end of aerial strings. However, the Fire Jump Punch has a rather small hitbox and it only lasts for one frame, meaning players must be precise to land it. The rest of the move is a sourspot that deals only 1% damage, barely making the opponent flinch. Whiffing the move can leave Luigi rather vulnerable. The move also has intangibility while the sweetspot is active.
Like Mario's Super Jump Punch, the move is also a great recovery move, granting Luigi a high amount of vertical distance and a decent amount of horizontal distance if angled. It can also be used in certain situations to escape combos from opponents, though doing this is harder than with Mario's due to it having less intangibility. The move's vertical distance also allows it to land on platforms easily; for example, on , Luigi can reach the top platform from the ground using just this move, leaving him significantly less punishable.
In the Japanese version, the grounded version of the move is stronger, being able to KO Mario on Dream Land at 41% at ground level although the aerial version deals less damage and knockback; not KOing him on Dream Land until 62% at ground level making his aerial strings KO later in the Japanese version. 
==Hitboxes==
===NTSC-J===
|}
===NTSC-U/PAL===
|}
====Summary====
*
*
*
*
*
*
==Timing==
Clean hit 	2
Late hit 	3-24
Intangible 	2
Animation length	39
===Landing lag===
Animation length	25
==Gallery==
LuigiUpSpecial64.png|Luigi performing the move.
Category:Luigi (SSB)
Category:Up special moves (SSB)
Luigi (SSB)/Up tilt

==Overview==
Luigi performs an uppercut, dealing 10% damage. The move is almost identical to 's except it launches opponent at a slightly less vertical angle and the hand hitbox is slightly larger. It has above average knockback for an up tilt, but its primary use is as a combo move. At lower percentages it can chain into itself, though it is laggy compared to up tilts such as , , or . Because of its high ending lag, the move is unsafe on shield and on hit at lower percents. At around 50% it can lead into an . At percentages around 70% it can lead into an aerial such as a or (both of which can either be used to set up an edgeguard or, at high enough percentages, simply KO) , a →up aerial combo to rack up damage, or an up aerial on its own during a chain of up aerials into a .
==Hitboxes==
|}
==Timing==
Hitboxes 	5-16
Animation length	41
==Related moves==
*
Category:Luigi (SSB)
Category:Up tilts (SSB)
Category:Normal attacks (SSB)
Luigi (SSB4)/Back aerial

==Overview==
A dropkick. It comes out frame 6, while its clean feet hitbox has both an impressive damage output, and very high knockback growth. These traits make it one of Luigi's most viable KOing options, as its clean feet hitbox KOs middleweights at 99% while near edge. It is also useful for approaching when used as part of a reverse aerial rush. It is a good follow up after a sourspot up air, depending on directional influence. Like forward aerial, its clean legs and late hitboxes are positioned slightly around Luigi's body up to his front side, and have the same quirk of launching the opponent in the opposite direction if the body portion of their hitboxes hits them.
==Hitboxes==
|}
==Timing==
===Attack===
Initial autocancel	1-2
Clean hit 	6-7
Late hit 	8-13
Ending autocancel 	33-
Animation length 	45
|-
===Landing lag===
Animation length	16
Category:Luigi (SSB4)
Category:Back aerials (SSB4)
Luigi (SSB4)/Back throw

==Overview==
Luigi spins around with the opponent three times and then throws them. The animation is based on how Mario threw Bowser in . Luigi himself throws Bowser the same way in and .
==Hitboxes==
===Throw===
|}
===Collateral===
|}
==Timing==
The speed of this throw depends on the opponent's weight.
|-
!Invincible
|1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18
|}
|rowspan=2|Min (Jigglypuff) 
|-
|-
|rowspan=2|Baseline 
|-
|-
|rowspan=2|Max (Bowser) 
|-
Category:Luigi (SSB4)
Category:Back throws (SSB4)
Luigi (SSB4)/Dash attack

==Overview==
's dash attack is a series of cowardly punches. It's a very fast move (frame 4), making it decent as a burst option to punish whiffs. Thanks to its horizontal knockback, it's good to set up edge-guardings. The linking hits are very hard to escape, meaning the move is unlikely to drop an opponent before the last hit.
However, the move is plagued with very high endlag (IASA 76). Because of this, it's extremely punishable on whiff and on shield. In result, it's rarely used in competitive play.
==Hitboxes==
|}
==Timing==
Hits 1-6 	4, 10, 16, 22, 29, 37
Hit 7 	48
Interruptible 	76
Animation length	83
Category:Luigi (SSB4)
Category:Dash attacks (SSB4)
Luigi (SSB4)/Down aerial

==Overview==
Luigi performs a downward corkscrew kick. It is a meteor smash on aerial opponents, though its power is lacking. Unlike past games, the sweetspot is timing-based instead of position-based, making it comparatively much easier to use.
This move has many uses. The combination of wide autocancel windows and Luigi's floatiness make it very useful in air-to-ground combat, as it carries little risk if the opponent isn't right next to Luigi. Due to the late hit having the Sakurai angle, it can occasionally trip opponents, further improving its utility in approaching. Combined with all the aforementioned properties, it is a formidable edgeguarding tool. Even if it doesn't meteor smash, it can still be useful for gimping recoveries, since Luigi will almost always be able to make it back to the stage. Finally, it can be used as a follow-up after a down throw, with the clean hit also being a good combo starter. Overall, like every other aerial attack Luigi has, it is an all-around useful move.
==Update history==
Luigi's down aerial was buffed in patch 1.1.1, as it increased the hitbox size of its clean hit, making it easier to land the meteor smash.
 1.1.1
*
==Hitboxes==
|}
==Timing==
===Attack===
Initial autocancel	1-5
Clean hit 	10
Late hit 	11-14
Ending autocancel 	24-
Interruptible 	29
Animation length 	32
|-
===Landing lag===
Animation length	20
Category:Luigi (SSB4)
Category:Down aerials (SSB4)
Luigi (SSB4)/Down smash

==Overview==
Two sweeping kicks. It's 's fastest smash attack, coming out at frame 6. It has a sweetspot on Luigi's thighs and a sourspot on Luigi's feet. Down smash is used to cover rolls, punish whiffs with a fast move, stage spike recovering opponents and kill (with the second hit). The second hit is stronger than the first. Both hits send up and behind Luigi. Its startup is also allows Luigi to avoid high-hitting moves thanks to him crouching down.
==Update history==
 1.0.4/ 1.0.1
*
*
 1.1.1
*
==Hitboxes==
|}
==Timing==
Charges between 	2-3
Hitboxes 	6-7, 14-15
Animation length	37
Category:Luigi (SSB4)
Category:Down smashes (SSB4)
Luigi (SSB4)/Down special/Custom 2

==Overview==
==Hitboxes==
! 
|15
|15
|15
|0
|0
|}
==Timing==
Hit 1 	19-42
Hit 2 	63-64
Interruptible 	122
Animation length	121
Category:Luigi (SSB4)
Category:Down special moves (SSB4)
Category:Custom moves
Luigi (SSB4)/Down special/Default

==Update history==
 1.1.1
*
*
*
==Hitboxes==
===Ground===
|}
===Aerial===
|}
==Timing==
Hitboxes 	10-33, 44
Interruptible 	90
Animation length	91
Category:Luigi (SSB4)
Category:Special moves (SSB4)
Category:Down special moves (SSB4)
Luigi (SSB4)/Down taunt

==Overview==
Luigi bashfully performs a small kick. The kick produces a hitbox which deals 2% but it is an extremely powerful meteor smash with very high set knockback. it is the strongest meteor smash at 0% by quite a large margin, reliably KOing offstage opponents at 0%. The move can be useful against an opponent that wasted their ledge intangibility however, the move suffers from extremely high startup lag (coming out on frame 45) and very poor range. This makes the move incredibly difficult to land and disjointed recovery moves can flat out beat it. The move is ineffective against grounded opponents as if the opponent does manage to get hit by the move, they can tech the down taunt and the move can be avoided and punished by grounded opponents incredibly easily due to its poor speed and range. 
Overall, while Luigi's down taunt does have a practical use unlike most taunts, it is still an extremely situational move overall.
==Hitboxes==
|}
==Timing==
Hitbox 	45
Animation length	69
Category:Luigi (SSB4)
Category:Taunts (SSB4)
Luigi (SSB4)/Down tilt

==Overview==
A back shin kick. It can potentially trip opponents at low percentages, and is able to hit opponents that are trying to grab the edge. 
In 1.1.0, it was adjusted substantially. The change to the Sakurai angle made it much less reliable as a combo starter. At the same time, it became more efficient as way to edgeguard, although only slightly. Sooner interruptibility was a direct buff, while a lowered tripping chance was a nerf.
Its new knockback angle removed any combo potential aside from grab if it trips at low percent. It's new edgeguarding abilities are also overshadowed by Luigi's aerials and Luigi Cyclone. 
Due to this, down tilt is considered Luigi's worst move because everything it does can be done better by another move.
==Update history==
 1.1.0
*
*
**
**
*
==Hitboxes==
|}
==Timing==
Hitboxes 	5-8
Interruptible 	27
Animation length	39
Category:Luigi (SSB4)
Category:Down tilts (SSB4)
Luigi (SSB4)/Final Smash

==Hitbox Data==
(note: hitbox sizes and active frames are not applicable)
Hitbox	Damage 	Base Knockback	KBG	Angle
Loop 	30 (total)	N/A 	N/A	N/A
Shoot 	10 	160 	80 	60
Category:Luigi (SSB4)
Category:Final Smashes (SSB4)
Luigi (SSB4)/Forward aerial

==Overview==
A downward slap with Luigi's hand. It is a good follow up after down throw, and can usually be followed up by another forward air or a neutral air. It is a decent edgeguard because of its quick movement and decent knockback.
==Update history==
 1.0.4/ 1.0.1
*
*
 1.1.0
*
==Hitboxes==
|}
==Timing==
===Attack===
Initial autocancel	1
Hitboxes 	7-10
Ending autocancel 	21-
Interruptible 	24
Animation length 	39
|-
===Landing lag===
Animation length	22
Category:Luigi (SSB4)
Category:Forward aerials (SSB4)
Luigi (SSB4)/Forward smash

Luigi forward smash hitbox visualization	Luigi forward smash hitbox visualization
↗ 	
→ 	
↘ 	
==Overview==
A knifehand thrust. It's a very fast smash attack, coming out at frame 12. It's very powerful as well, able to KO just below 120% reliably. With its decently low endlag (FAF 42), it becomes somewhat safe on whiff if it the opponent isn't close enough to punish it. The up angled version can also create a DI trap thanks to it's more vertical trajectory
==Update history==
 1.0.4/ 1.0.1
*
*
==Hitboxes==
|}
==Timing==
Charges between 	4-5
Hitboxes 	12-13
Animation length	41
Category:Luigi (SSB4)
Category:Forward smashes (SSB4)
Luigi (SSB4)/Forward throw

==Overview==
Luigi spins once and throws the opponent. A very fast throw. It is mostly used to set up edge guards and doesn't KO until extremely high percents.
==Throw data==
|}
==Timing==
The speed of this throw depends on the opponent's weight.
|-
!Invincible
|1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18
|}
|rowspan=2|Min (Jigglypuff) 
|-
|-
|rowspan=2|Baseline 
|-
|-
|rowspan=2|Max (Bowser) 
|-
Category:Luigi (SSB4)
Category:Forward throws (SSB4)
Luigi (SSB4)/Forward tilt

Luigi forward tilt hitbox visualization	Luigi forward tilt hitbox visualization
↗ 	
→ 	
↘ 	
==Overview==
A reverse roundhouse kick. Is decent for spacing beginning at 40%. It's 's longest reaching ground move. It's decent to cover whiffs thanks to its range and active frames.
However, it's not safe on shield and on hit at low percentages. This along with very limited applications makes forward tilt one of Luigi's least used moves.
==Hitboxes==
This move can be angled, but all three angles have the same properties.
|}
==Timing==
Hitboxes 	5-7
Interruptible 	33
Animation length	37
Category:Luigi (SSB4)
Category:Forward tilts (SSB4)
Luigi (SSB4)/Grab

==Overview==
Luigi bashfully reaches out with one hand. Like Mario's grab, Luigi's has below average range, but is among the fastest grabs in the game and has relatively quick interruptibility compared to the rest (with only , and 's grabs having faster interruptibility). However, Luigi's dash grab also grants him a boost forward, improving its utility for approaching as this enables him to grab characters with greater efficiency than Mario. Combined with the noticeably high reward in his throw game, especially thanks to his down throw, this makes Luigi's grabs extremely important for his success in competitive play.
==Grabbox Data==
===Standing Grab===
|}
===Dash Grab===
|}
===Pivot Grab===
|}
==Timing==
===Standing grab===
Grab 	6-7
Interruptible 	29
Animation length	29
===Dash grab===
Grab 	8-9
Interruptible 	36
Animation length	36
===Pivot grab===
Grab 	9-10
Interruptible 	34
Animation length	34
Category:Luigi (SSB4)
Category:Grabs (SSB4)
Luigi (SSB4)/Hitboxes

==Hitboxes==
Move 	Name 	Hitbox
Neutral attack 1 	 	
Neutral attack 2 	 	
Neutral attack 3 	 	
Forward tilt 	 	
Forward tilt (angled up) 	 	
Forward tilt (angled down) 	 	
Up tilt 	 	
Down tilt 	 	
Dash attack 	 	
Forward smash 	 	
Forward smash (angled up) 	 	
Forward smash (angled down) 	 	
Up smash 	 	
Down smash 	 	
Neutral aerial 	 	
Forward aerial 	 	
Back aerial 	 	
Up aerial 	 	
Down aerial 	 	
Neutral special 	Fireball 	(unavailable)
Side special 	Green Missile 	
Side special (custom 1) 	Floating Missile 	
Side special (custom 2) 	Quick Missile 	
Up special 	Super Jump Punch 	
Up special (custom 1, grounded	Fiery Jump Punch 	
Up special (custom 1, aerial 	Fiery Jump Punch 	
Down special grounded 	Luigi Cyclone 	
Down special aerial 	Luigi Cyclone 	
Down special (custom 1) 	Mach Cyclone 	
Down special (custom 2) 	Clothesline Cyclone	
Grab 	 	
Dash grab 	 	
Pivot grab 	 	
Pummel 	 	
Forward throw (collateral) 	 	
Back throw (collateral) 	 	
Up throw (collateral) 	 	
Down throw (collateral) 	 	
Edge attack 	 	
Down Taunt 	 	
Category:Luigi (SSB4)
Category:Hitboxes (SSB4)
Luigi (SSB4)/Neutral attack/Hit 1

==Overview==
's first jab is a very quick punch that knocks opponents slightly upwards. It is an extremely useful move thanks to its very quick startup (frame 2) and very low endlag (IASA 19). It also has deceptively long range, which along with its low endlag makes it one of Luigi's best tools in neutral and a decent option out of shield. Jab 1 is also a useful move to create mixups as it can lead into a grab, Super Jump Punch or a smash attack if Luigi's opponent doesn't react fast enough. It can also be used with Jab 2 and Jab 3 to cover certain ledge options such as neutral getup and ledge getup, which can then setup for an edgeguard situatuon.
==Hitboxes==
|}
==Timing==
Hitboxes 	2-3
Earliest continuable frame	6
Interruptible 	19
Animation length 	23
Category:Luigi (SSB4)
Category:Neutral attacks (SSB4)
Luigi (SSB4)/Neutral attack/Hit 2

==Overview==
's second jab is a quick punch using his other hand. It shares its uses with jab 1. It's a fast (frame 3) move with low endlag (IASA 19) that leads into several mixups. However, due to being after jab 1, it's easier to excape its mixups because of a higher reaction time.
==Hitboxes==
|}
==Timing==
Hitboxes 	3-4
Earliest continuable frame	7
Interruptible 	19
Animation length 	27
Category:Luigi (SSB4)
Category:Neutral attacks (SSB4)
Luigi (SSB4)/Neutral attack/Hit 3

==Overview==
's third and final jab is a quick strike with his bottom. When coupled with his first two jabs, it's a very useful move to get opponents off of Luigi and do quick damage (10% total). However, it is unsafe on shield and has much higher endlag than the first two jabs (IASA 31), making it harder to use in neutral. It knocks opponents in a tech chase situation at low percentages and into a landing situation at higher percentages.
==Hitboxes==
|}
==Timing==
Hitboxes 	6-7
Interruptible 	31
Animation length	35
Category:Luigi (SSB4)
Category:Neutral attacks (SSB4)
Luigi (SSB4)/Neutral special/Custom 1

==Overview==
Luigi throws a Fireball that bounces like Mario's. As such, the fireball itself lasts longer than his default move but Luigi is actionable later to compensate.
==Hitboxes==
|}
==Timing==
Clean hit 	17-36
Late hit 	37-51
Latest hit 	52-91
Interruptible 	66
Animation length	71
|-
Category:Luigi (SSB4)
Category:Neutral special moves (SSB4)
Category:Custom moves
Luigi (SSB4)/Neutral special/Custom 2

==Overview==
Luigi throws an iceball that floats much like his default but that lasts much longer and has the ability to freeze opponent.
==Hitboxes==
|}
==Timing==
Iceball 	25-114
Interruptible 	53
Animation length	54
|-
Category:Luigi (SSB4)
Category:Neutral special moves (SSB4)
Category:Custom moves
Luigi (SSB4)/Neutral special/Default

==Update history==
 1.0.6
*
 1.1.0
*
==Hitboxes==
|}
==Timing==
Clean hit 	17-45
Late hit 	46-66
Interruptible 	44
Animation length	46
|Fireball 
|-
|Lag 
Category:Luigi (SSB4)
Category:Special moves (SSB4)
Category:Neutral special moves (SSB4)
Luigi (SSB4)/Side special/Custom 1

==Overview==
==Hitboxes==
|}
==Timing==
===Missile===
This data starts from release. Start up animation is 17 frames. The interruptibility is when the move ends when airborne. The ending lag on the ground depends on the height before landing.
Intangibility (misfire only)	1-5
Hitboxes 	5-43
Interruptible 	69
Animation length 	73
|Luigi 
|-
|Misfire only 
===Landing Lag===
Animation length	42
===Wall stick===
Animation length	109
Category:Luigi (SSB4)
Category:Special moves (SSB4)
Category:Side special moves (SSB4)
Luigi (SSB4)/Side special/Custom 2

==Overview==
==Hitboxes==
|}
==Timing==
===Missile===
This data starts from release. Start up animation is 17 frames. The interruptibility is when the move ends when airborne. The ending lag on the ground depends on the height before landing.
Intangibility (misfire only)	1-5
Hitboxes 	5-43
Interruptible 	83
Animation length 	87
|Luigi 
|-
|Misfire only 
===Landing Lag===
Animation length	69
===Wall stick===
Animation length	109
Category:Luigi (SSB4)
Category:Special moves (SSB4)
Category:Side special moves (SSB4)
Category:Custom moves
Luigi (SSB4)/Side special/Default

==Hitboxes==
|}
==Timing==
===Missile===
This data starts from release. Start up animation is 17 frames. The interruptibility is when the move ends when airborne. The ending lag on the ground depends on the height before landing.
Intangibility (misfire only)	1-5
Hitboxes 	5-43
Interruptible 	69
Animation length 	73
|Luigi 
|-
|Misfire only 
===Landing Lag===
Animation length	42
===Wall stick===
Animation length	109
Category:Luigi (SSB4)
Category:Special moves (SSB4)
Category:Side special moves (SSB4)
Luigi (SSB4)/Up aerial

==Hitboxes==
|}
==Timing==
===Attack===
Initial autocancel	1
Clean hit 	5-7
Late hit 	8-11
Ending autocancel 	19-
Interruptible 	30
Animation length 	33
|-
===Landing lag===
Animation length	12
Category:Luigi (SSB4)
Category:Up aerials (SSB4)