List of No More Room in Hell Console Commands

This is a listing of all commands that are in No More Room in Hell but not part of a default Source SDK 2013 Multiplayer mod. For the normal commands that should mostly still apply see the Console Command List article.
==Table==
Name 	Description
-ammoinv 	
-compass 	
-dropweapon 	
-inventory 	
-maglite 	
-selectfire 	
-shove 	
-unload 	
-voicecmd 	
+ammoinv 	
+compass 	
+dropweapon 	
+inventory 	
+maglite 	
+selectfire 	
+shove 	
+unload 	
+voicecmd 	
addons 	Open Add-on Manager.
addons_cfg_startdir 	
addons_clear_preview_cache 	Clear preview cache
addons_dump_metadata 	Dump add-on metadata
addons_list 	Dumps add-on list
addons_publisher_save_startdir 	
addons_publisher_startdir_preview 	
addons_publisher_startdir_vpk 	
addons_showtags 	Prints add-on tags
ae_debug_print_worldlights 	Print amount of world lights found in PVS
ae_ssao_anglebias 	
ae_ssao_occlusionintensity 	
ae_ssao_occlusionradius 	
ai_debug_chopper_path 	
ai_zombie_losetime 	
ammocheck_sound_delay 	Time delay between ammo check and sound being played
anim_player_yaw_increments 	Increments of player yaw
anim_showmainactivity 	Show the idle, walk, run, and/or sprint activities.
blend_pct 	
bot_add 	Add a bot.
bot_changeclass 	Force all bots to change to the specified class.
bot_crouch 	Bot crouches
bot_flipout 	When on all bots fire their guns.
bot_forceattack2 	When firing use attack2.
bot_forceattackon 	When firing dont tap fire hold it down.
bot_forcefireweapon 	Force bots with the specified weapon to fire.
bot_kick 	Kick a bot.
bot_mimic 	Bot uses usercmd of player by index.
bot_mimic_yaw_offset 	Offsets the bot yaw.
bot_sendcmd 	Forces bots to send the specified command.
bot_voicecommands 	Bots talk the good smack.
charselect 	Show the character selector
chat_atten_max 	Chat attenuation distance in units
cl_barricade_board_model 	Model to use for barricade points
cl_debug_music_manager 	Debug music manager
cl_debug_shaders 	
cl_detail_avoid_force 	force with which to avoid players ( in units percentage of the width of the detail sprite )
cl_detail_avoid_radius 	radius around detail sprite to avoid players
cl_detail_avoid_recover_speed 	how fast to recover position after avoiding players
cl_detail_max_sway 	Amplitude of the detail prop sway
cl_fpspanel_font 	
cl_full_health_color_b 	
cl_full_health_color_g 	
cl_full_health_color_r 	
cl_half_health_color_b 	
cl_half_health_color_g 	
cl_half_health_color_r 	
cl_health_display 	Show player names
cl_health_far_opacity 	
cl_health_half_pct 	
cl_health_head_offset 	
cl_health_low_pct 	
cl_health_max_dist 	
cl_health_near_opacity 	
cl_health_supply_max_dist 	Maximum draw distance of health supply hud
cl_health_supply_offset 	Distance above origin that health draws for health supplys
cl_itemglow_alpha 	
cl_itemglow_enabled 	
cl_keypad_tone 	Keypad input plays DTMF tone.
cl_low_health_color_b 	
cl_low_health_color_g 	
cl_low_health_color_r 	
cl_lowhealth_end 	Percent of health to stop low health effect.
cl_lowhealth_start 	Percent of health to start low health effect.
cl_mainmenu_promo_buttons 	Show additional promotional buttons in the main menu.
cl_motd_allow_remote_url 	Allow remote URL on MOTD.
cl_music_blitz 	Music to play while playing blitz mode
cl_music_challenge 	Music to play while playing challenge modes
cl_music_crossfade_time 	Time for background music to fade in / out
cl_music_cure 	Music to play while cured
cl_music_suicide 	Music to play while contemplating suicide
cl_music_vaccine 	Music to play while under effects of vaccine
cl_muzzle_dlight 	Use dynamic light for muzzle flashes instead of entity light
cl_muzzle_smoke_delay 	Minimum time between muzzle smoke effects.
cl_natwarning_dontshow 	
cl_neutral_health_color_b 	
cl_neutral_health_color_g 	
cl_neutral_health_color_r 	
cl_new_impact_effects 	
cl_new_impact_effects_cheap 	
cl_playerselector_model 	Display 3D models in the player selector.
cl_progress_color_b 	
cl_progress_color_g 	
cl_progress_color_r 	
cl_ragdoll_fade_time 	
cl_ragdoll_physics_enable 	Enable/disable ragdoll physics.
cl_ragdoll_pronecheck_distance 	
cl_richpresence 	Enable Rich Presence.
cl_safezone_attack_sound_cd 	Time between safe zone under attack sounds
cl_safezone_flash_cd 	Time between flashes of an in-danger safe zone
cl_screenshot_autotag 	
cl_show_speed 	spam console with local player speed
cl_steam_notification_position 	Steam overlay notification position.
cl_stickyironsight 	Whether to use sticky ironsights or not.
cl_vaccine_partial_blind_desaturation 	
cl_vaccine_partial_blind_fadein 	
cl_vaccine_partial_blind_fadeout 	
cl_vaccine_partial_blind_intensity 	
cl_viewbob_enabled 	Oscillation Toggle
cl_viewbob_scale 	Magnitude of Oscillaiton
cl_viewbob_timer 	Speed of Oscillation
cl_viewpunch_x 	Value of x-plane viewpunch for AE_WPN_VIEWPUNCH_VAR events.
cl_viewpunch_y 	Value of y-plane viewpunch for AE_WPN_VIEWPUNCH_VAR events.
cl_viewpunch_z 	Value of z-plane viewpunch for AE_WPN_VIEWPUNCH_VAR events.
cl_vmcamera_enabled 	Enable the viewmodel camera
cl_vmcamera_scale 	Scale of the viewmodel camera movements
cl_voicesubtitles 	Enable voice subtitles in chat.
cl_vote_ui_active_after_voting 	
cl_vote_ui_show_notification 	
cl_wavenum_padding_post 	Padding of WAVE texture before label
cl_wavenum_padding_x 	Padding of WAVE texture in x-direction
cl_wavenum_padding_y 	Padding of WAVE texture in y-direction
cl_workshop_download_maps 	Download maps automatically from Workshop. (Depends on server)
compass_fadetime 	Time for compass to fade away after releasing hotkey.
CreatePredictionError 	Create a prediction error
debug_challenge_print_records 	
debug_extract_preview 	
dropitem 	dropitem: Drops item/ammo of the player.
dropweapon 	dropweapon: Drops the weapon of the player.
ds_autodelete 	Auto-delete recordings with no associated bookmark.
ds_autorecord 	Auto-record demos on map start will be saved to the directory set in ds_dir.
ds_bookmark_backtrack 	By default how many seconds should the timer go backwards when the bookmark key is pressed
ds_bookmark_goto 	Go to bookmark tick.
ds_dir 	Demos are saved into this directory located in NMRiH game folder. Directory will be created if it doesnt exist.
ds_exportlog 	Export log of a demo.
ds_fileprefix 	File name prefix.
ds_log 	Log events such as player chat, kills and so on. Saved as [demoname].txt in the same folder as demo.
ds_mark 	Set bookmark to current tick. Usage: ds_mark [name] [secs to backtrack]
ds_playback_controls 	Enable demo playback controls.
ds_playback_open_ui 	Open demo UI on playback.
ds_playback_open_ui_version 	Demo UI version to open. 1: Normal UI. 2: Simple UI.
ds_playdemo 	This command attempts to load a demo in the dir that is set in ds_dir first and root second.
ds_record 	Record a demo using NMRiH Demo Support.
ds_record_toggle 	Record a demo using NMRiH Demo Support. (Toggle version for bind)
ds_sounds 	Play a sound on record/stop.
ds_stop 	Stop a demo using NMRiH Demo Support.
dump_objectives 	Dump all objectives to console
dump_weapon_registry 	Dump Weapon Registry
dump_weapon_registry 	Dump Weapon Registry
endround 	Ends round.
extractallplayers 	Extracts all players.
extractplayer 	Extracts player. Usage: extractplayer [userid]
fmod_fade_out 	Fade out a sound through FMOD
fmod_stop 	Stop a sound through FMOD
fov_desired 	
freezeallnpcs 	Freeze all NPCs.
freezeallplayers 	Freeze all players.
glow_outline_effect_enable 	Enable entity outline glow effects.
glow_outline_width 	Width of glow outline effect in screen space.
hap_ui_vehicles 	
hb_beat_baselooptime 	Time in seconds between heartbeats (baseline)
hb_beat_basepulsetime 	Time in seconds between in and out pulses (baseline)
hb_beat_endlooptime 	Time in seconds between heartbeats (ending point)
hb_beat_endpulsetime 	Time in seconds between in and out pulses (ending point)
hb_breath_looptime 	Time in seconds between breath start times.
hb_heavy_threshold 	Threshold of stamina to play heavy breathing sound.
hb_light_threshold 	Threshold of stamina to play light breathing sound (and heartbeat).
hb_medium_threshold 	Threshold of stamina to play medium breathing sound.
heal_safe_zone 	Test heal a safe zone
hud_demotimer_icon_colors 	
hud_demotimer_play_resolution 	
hud_demotimer_play_showtotal 	
hud_demotimer_record_resolution 	
hud_showchallengetimer 	
hud_showdemotimer 	
inv_maxcarry 	Maximum weight a player can carry in hundredths of grams.
inv_speedfactor_full 	Movement speed penalty when player has full inventory.
inv_speedfactor_half 	Movement speed penalty when player has half full inventory.
inv_speedfactor_norm 	Movement speed penalty when player has empty inventory.
kill_safe_zone 	Kill a safe zone
load_challenge 	Load challenge in Challenge mode.
map_showspawnpoints 	Dev - test the spawn points draws for 60 seconds
maphack_dump_vars 	Dump MapHack variables to console.
maphack_include 	Include file by name into existing MapHack.
maphack_load 	Load MapHack file by name.
maphack_reload 	Reload current MapHack.
maphack_trigger 	Trigger a MapHack event.
me_abrasivesaw_drain_rate_active 	Abrasive Saw fuel drain rate per second while attacking
me_abrasivesaw_drain_rate_idle 	Abrasive Saw fuel drain rate per second while idle
me_abrasivesaw_loop_crossfade_time 	Abrasive Saw looping sound crossfade time
me_chainsaw_drain_rate_active 	Chainsaw fuel drain rate per second while attacking
me_chainsaw_drain_rate_idle 	Chainsaw fuel drain rate per second while idle
me_chainsaw_loop_crossfade_time 	Chainsaw looping sound crossfade time
mp_limitteams 	Max # of players 1 team can have over another (0 disables check)
mp_showcleanedupents 	Show entities that are removed on round respawn.
mp_suicide_time 	
mv_speed_normal 	Movement speed while walking
mv_speed_riflesights 	Movement speed while ironsighted with a rifle
mv_speed_sights 	Movement speed while ironsighted
mv_speed_sprint 	Movement speed while sprinting
nav_no_zombie_spawn 	Toggles the zombies cannot spawn here flag used by the AI system.
nmrih_creategame 	Create multiplayer game
nmrih_dof 	
nmrih_dof_debug_vis 	
nmrih_dof_focallength 	
nmrih_dof_focus_override 	
nmrih_dof_focus_override_distance 	
nmrih_dof_focus_speed 	
nmrih_dof_fstop 	
nmrih_dof_model_trace 	
nmrih_dof_radius 	
nmrih_grain 	
nmrih_grain_falloff 	
nmrih_grain_intensity 	
nmrih_lensflare 	
nmrih_lensflare_intensity 	
nmrih_screenspace 	Enable / Disable Infection shaders
nmrih_ssao 	
nmrih_ssao_blursharpness 	
nmrih_support_helper 	Prints troubleshooting information.
nmrih_version_client 	NMRiH Client Version
nmrih_version_server 	NMRiH Server Version
nukeplayers 	Nuke players.
ov_autofill_complete_distance 	At this distance a spawn zone should be filled.
ov_autofill_start_distance 	At this distance a spawn zone should start filling.
ov_big_room_size 	Rooms this size or larger regenerate dead zombies by default.
ov_debug 	Debug spawn system.
ov_despawn_timeout 	Time in which a zombie will be despawned if not seen by any players.
ov_invisible_cull 	Distance at which a zombie is always invisible to a player regardless of visibility.
ov_max_despawn_per_tick 	Maximum number of zombies that can be despawned in a single tick
ov_max_spawn_try 	Amount of times overlord will try spawning a zombie before giving up
ov_max_zombie_count 	Maximum number of zombies in a map
ov_min_spawn_dist 	Absolute minimum distance to a player a zombie can be spawned.
ov_pop_queue_on_full 	Pop the oldest spawn queue entry if queue is full instead of rejecting spawns
ov_queue_overload 	Multiple of maximum zombies to allow in queue
ov_queue_per_tick 	Number of queue entries to process per tick
ov_runner_chance 	Chance for each zombie spawned to be a runner
ov_runner_kid_chance 	Chance of spawned runner zombie to be a kid
ov_spawn_per_tick 	Maximum number of zombies to spawn per tick
ov_spread_distance 	Minimum distance between zombies
ov_view_cone_padding 	Factor of view cone to allow as padding when doing visibility checks.
ov_vis_check_freq 	How often the overlord will check zombie visibility.
ov_visible_cull 	Distance at which a zombie is visible to a player even when occluded.
ov_zombies_per_second 	Maximum number of zombies to spawn per second
overlord_thinkrate 	Rate at which the overlord thinks.
play_fmod_fade 	Fade in a sound through FMOD
play_fmod_sound 	Play a sound through FMOD
r_forcelocalplayerdraw 	
refresh_postprocess 	Refresh post process textures
refresh_screenspace 	Refresh Screenspace Texture
reset_records 	Reset challenge mode record times.
respawnallplayers 	Respawns all players.
respawnplayer 	Respawns player. Usage: respawnplayer [userid]
restartround 	Restart round.
sdk_clamp_back_speed 	
sdk_clamp_back_speed_min 	
sdk_ShowStateTransitions 	sdk_ShowStateTransitions <ent index or -1 for all>. Show player state transitions.
show_instant_triggers 	
show_objective 	Show the current objective
show3dnav 	Shows 3d nav brushes
showmotd 	show motd
showvphysicsclips 	Shows VPhysics clip brushes
showvphysicsclips_toggle 	Toggle Shows VPhysics clip brushes
sk_plr_dmg_grenade 	
soundscape_update_rate 	Rate at which soundscapes will update the list of players in their PVS
sv_allow_dead_votekick_alive 	Allow dead players to vote kick alive players
sv_armor_scale_dmg 	Amount damage is scaled for all weapons hitting chest armor
sv_arrow_max_passthroughs 	Maximum number of entities a single arrow can pass through.
sv_arrow_passthrough_chance 	Chance for an arrow to pass through an entity on headshot.
sv_arrow_speed_max 	Maximum speed of arrows (units/sec)
sv_arrow_speed_min 	Minimum speed of arrows (units/sec)
sv_back_speed_frac 	Fraction of movement speed when walking backwards
sv_bandage_heal_amt 	Amount of health bandages heal on use
sv_barricade_cooldown 	Time after board breaking before barricade point is available again
sv_barricade_health 	Health of barricade boards.
sv_barricade_opacity 	Opacity of barricade points when visible
sv_bash_cost_per_sec 	Cost of stamina per second of bash charge
sv_bleedout_chance_high 	Chance for bleedout at not low health
sv_bleedout_chance_low 	Chance for bleedout at low health
sv_bleedout_damage 	Damage taken per bleedout tick
sv_bleedout_jump_stam_mult 	Stamina cost multiplier when bleeding out
sv_bleedout_threshold 	Health threshold for low health bleedout chance
sv_bleedout_tick_rate 	Seconds between bleedout damage
sv_bloody_chance 	Chance of a weapon to be bloodied on each melee attack
sv_blunt_charged_pushback_chance 	Chance of a blunt weapon to push back a zombie on a charged attack
sv_blunt_pushback_chance 	Chance of a blunt weapon to push back a zombie
sv_bow_cancel_time 	Time until a stretched bow is cancelled
sv_bow_tense_period 	Time until a stretched bow becomes tense
sv_brainstem 	Enables/Disables zombie brainstem hitbox
sv_bullet_knockback_chance_max 	Maximum chance for a bullet to knock a zombie back
sv_bullet_knockback_chance_min 	Minimum chance for a bullet to knock a zombie back
sv_bullet_pen_count 	Maximum number of times a bullet can penetrate through a zombie
sv_bullet_pen_dmg_factor 	Damage factor of bullet each time it penetrates
sv_challenge 	Enable challenge mode.
sv_challenge_name 	Current challenge. (Set to Random for random objective chains)
sv_chopper_drop_height 	How high above a drop point the chopper tries to get before dropping its crate
sv_chopper_drop_leave_time 	How long the chopper waits after dropping its crate before leaving
sv_chopper_drop_wait_time 	How long the chopper waits before dropping its crate
sv_chopper_flare_count 	Number of flares that get dropped with a supply crate
sv_chopper_flare_life 	Lifetime of flares in seconds
sv_climb_speed 	Speed when climbing
sv_curelength 	How long pills keep the player cured
sv_deathnotice 	Show deathnotices on player kills/deaths
sv_debug_tension 	Debug tension
sv_default_door_health 	Default health for breakable doors
sv_difficulty 	Difficulty mode
sv_drop_ammobox_pct 	Amount of ammo zombies will drop inside their dropped ammo boxes
sv_duck_speed_frac 	Fraction of movement speed while ducking
sv_etool_pick_damage_modifier 	Damage multiplier for e-tool when pick is active.
sv_execmapcfg 	Autoexec [mapname].cfg on map init.
sv_extinguisher_always_fire 	Always able to fire an extinguisher
sv_extract_pause 	Time after getting extracted that a player is frozen.
sv_extract_previewtime 	Time the extract cam is active.
sv_first_aid_heal_amt 	Amount of health a first aid kit heals.
sv_flare_gun_explode_damage 	Damage done by a flare gun explosion
sv_flare_gun_supply_limit 	Amount of supplies that can be called by a flare gun per round. Set to -1 for infinite.
sv_free_knowedge_duration 	Time after a zombie spawns that it has free knowledge.
sv_friendly_fire_factor 	Damage factor of friendly fire.
sv_grenade_blast_radius 	Blast radius of grenade
sv_hardcore_survival 	Enables or disables survival hardcore mode
sv_health_display 	Whether or not to allow health to be displayed
sv_health_station_heal_per_tick 	Amount healed by health station per second
sv_health_station_health 	Amount of health that a health station spawns with
sv_health_station_opacity 	Opacity of unused health station
sv_helmet_scale_dmg 	Amount damage is scaled for all other weapons hitting the helmet
sv_helmet_scale_rifle_dmg 	Amount damage is scaled for rifles hitting the helmet
sv_idle_autokick_enabled 	Enable autokicking idle players.
sv_idle_autokick_time 	Time a player can be idle before auto kicked from the server.
sv_infect_chance_modifier 	Modifier for infect chance formula
sv_infect_survival_modifier 	
sv_infection_chance 	Chance for zombie to infect players per hit.
sv_infectionlength 	Length of time it takes for infection to kill a target
sv_item_dropforce 	Force of dropped objects
sv_item_glow 	Enable item glow
sv_itembox_single_use 	Whether or not players can only take one item per box
sv_keycode_use_dist 	
sv_kid_dmg_onehand 	Damage kid zombie does with one handed attacks
sv_kid_dmg_twohand 	Damage kid zombie does with two handed attacks
sv_kid_health_fraction 	Percent of normal zombie maximum health that runners have.
sv_killpenalty 	Players lose score if they kill their healthy team mates. Set to 0 for PVP scoring.
sv_maglite_melee_factor 	Factor of melee damage that Maglite does
sv_maphack 	Enable MapHack. MapHacks are text files used for adding or modifying entities in the map.
sv_maphack_allow_servercommand 	Allow $console function to execute server commands.
sv_maphack_directory 	The game will search this directory for [mapname].txt files.
sv_maphack_filename 	If not empty load this file for MapHack.
sv_max_charge_length 	Maximum time attacks can be charged
sv_max_runner_chance 	Maximum chance of a runner zombie spawning
sv_max_separation_force 	Player avoidance force tries to steer away clients from players and objects that might interpenetrate
sv_max_stamina 	Maximum stamina
sv_max_unragdoll_dist 	Maximum distance players can be for a zombie to unragdoll
sv_melee_damage_base 	Melee weapon base damage
sv_melee_damage_head 	Melee weapon head damage
sv_melee_dmg_per_sec 	Multiple of base melee damage to do per second of charge
sv_melee_force_scale 	How much to scale force of melee hits by
sv_melee_require_stamina 	Require enough stamina for melee swing
sv_molotov_burn_damage 	Molotov burn damage
sv_molotov_burn_freq 	Molotov burn (damage) frequency in seconds
sv_molotov_damage_duration 	Time in seconds that molotov damage radius lasts after explosion
sv_molotov_damage_radius 	Radius of damage for molotov explosion
sv_molotov_explode_damage 	Damage done by molotov on explosion
sv_music_ap_change_delay_time 	How long until pursuit / attack music state can change
sv_music_change_delay_time 	How long until music state can change
sv_music_pursuit_zombie_count 	Number of zombies that must be around the player to trigger the Pursuit music state
sv_music_tension_1_zombie_count 	Number of zombies that must be around the player to trigger the Tension 1 music state
sv_music_tension_2_zombie_count 	Number of zombies that must be around the player to trigger the Tension 2 music state
sv_neutral_player_name 	Display player name tags in neutral color
sv_nextlevel_on_round_win 	On round win condition change level to next map instead of resetting.
sv_ng_zombie_chance 	Chance of a zombie being an NG zombie
sv_no_stam_viewmodel_drop 	Units the viewmodel drops when not enough stamina for shoving / quick attacking
sv_noinvlimit 	Disable inventory weight limit. (Also removes speed reduction)
sv_objective_glow 	Enable objective boundary glow
sv_observer_health_display 	Whether or not to allow health counters to be displayed for observers / spectators
sv_pickup_masslimit 	
sv_pickup_sizelimit 	
sv_player_fatal_fall_speed 	Fatal fall speed
sv_player_max_safe_fall_speed 	Maximum safe fall speed
sv_postinfection_zombietime 	Time after death until an infected zombie is spawned
sv_postround_time 	Time after round win/loss before reset.
sv_practice_mode 	Practice mode.
sv_practice_transtime 	Transition time for ending practice mode.
sv_preround_freezetime 	Freeze time before each round.
sv_progress_use_max_angle_change 	Maximum angle change allowed when using a trigger_progress_use before player is kicked off.
sv_quickattack_limit 	Time for mouse to be held down and still considered quick attack.
sv_random_spawner_ang_vel 	Angular velocity for randomly spawned weapons
sv_random_spawner_vel 	Velocity for randomly spawned weapons
sv_rare_tool_chance 	Chance for item boxes to spawn rare tools (flare gun, extinguisher, welder)
sv_rare_weapon_chance 	Chance for item boxes to spawn rare weapons (chainsaw)
sv_realism 	Enables/disables realism mode. Headshots will be instant kills and all other areas of the body will take no damage.
sv_realism_allow_respawn 	Allow respawns in realism mode.
sv_respawn_allowed 	Whether or not to allow respawning after death
sv_respawn_ammo_pct 	The percentage of the clip that comes with respawn starting guns.
sv_respawn_initial_token_count_objective	Respawn token initial count in objective mode
sv_respawn_initial_token_count_survival 	Respawn token initial count in survival mode
sv_respawn_kills_per_token_objective 	Kills per token in objective mode
sv_respawn_kills_per_token_survival 	Kills per token in survival mode
sv_respawn_nearby_allowed 	Whether or not to allow spawning near other players
sv_respawn_nearby_max_distance 	Maximum distance to spawn near other players when doing nearby spawning
sv_respawn_nearby_min_distance 	Closest distance to spawn near other players when doing nearby spawning
sv_respawn_nearby_tries_per_player 	Number of times to try finding a nearby spawn per other player when doing nearby spawning
sv_respawn_time_notoken 	Time until a dead player respawns without a token
sv_respawn_time_token 	Time until a dead player respawns with a token
sv_respawn_token_objective 	Are respawn tokes enabled in objective mode
sv_respawn_token_survival 	Are respawn tokes enabled in survival mode
sv_respawn_with_weapon 	Should players spawn with a weapon
sv_respawn_without_tokens 	Allow players to respawn without tokens
sv_restrict_host_timescale 	Disallow changing host_timescale
sv_resupplytime 	Length of resupply wave in seconds
sv_roundlag_time 	Wait time between rounds.
sv_runner_dmg_onehand 	Damage runner zombie does with one handed attacks
sv_runner_dmg_twohand 	Damage runner zombie does with two handed attacks
sv_runner_health_fraction 	Percent of normal zombie maximum health that runners have.
sv_safezone_counter_per_player_sec 	Amount of HP drain each player counters per second.
sv_safezone_drain_per_zombie_per_sec 	Amount of HP safe zones lose per second per zombie occupying.
sv_safezone_empty_drain_per_sec 	Amount of HP safe zones lose per second with no players.
sv_safezone_empty_drain_time 	Time a safe zone is empty before it starts draining
sv_safezone_heal_amt 	Amount safe zone heals at once
sv_safezone_health 	Maximum HP of safe zones.
sv_safezone_max_drain_per_sec 	Maximum amount of HP safe zones can lose per second from zombie occupancy.
sv_safezone_reactivate_health 	Amount of HP safe zones reactivate with.
sv_server_spawn_buffer 	Time buffer of players joining that they could spawn
sv_sharp_charged_pushback_chance 	Chance of a sharp weapon to push back a zombie on a charged attack
sv_sharp_pushback_chance 	Chance of a sharp weapon to push back a zombie
sv_shove_cost 	Stamina cost of shove
sv_shove_delay 	Time delay between shoves in seconds
sv_showimpacts 	Shows client (red) and server (blue) bullet impact point
sv_skillshot_activate_time 	Time a player must be idle before skillshot mode activates
sv_skillshot_damage_modifier 	Damage modifier while in skillshot mode
sv_skillshot_stagger_chance 	Chance to add a stagger effect to shots while in skillshot mode
sv_sks_melee_headshot_multiplier 	Max Multiplier on SKS melee damage
sv_sks_melee_multiplier_max 	Max Multiplier on SKS melee damage
sv_sks_melee_multiplier_min 	Min Multiplier on SKS melee damage
sv_sks_shove_delay 	Time delay between shoves for SKS only in seconds
sv_sniper_zoom 	FoV zoom for sniper rifles
sv_spawn_density 	Multiplier For Zombie Spawn Zones without specific maximums
sv_spawn_grace 	Spawn grace time
sv_spawn_grace_objectivecount 	Number of objectives completed after which players cannot respawn.
sv_spawn_grace_wave_percent 	Spawn grace time wave percent
sv_spawn_regen_target 	By default dead zombies will be replaced to maintain this factor of total live zombies for a brush over two minutes time.
sv_spawn_z_buffer 	Vertical distance buffer when spawning players
sv_sprint_penalty 	Initial stamina penalty when sprinting.
sv_stam_drainrate 	Amount of stamina drained per second while running
sv_stam_empty_shove_penalty 	Delay in seconds to add to the time between shoves when completely out of stamina.
sv_stam_jumpcost 	Stamina cost for a jump
sv_stam_min_move_pct 	Fraction of movement speed when zero stamina
sv_stam_min_sprint_pct 	Fraction of sprinting speed when zero stamina
sv_stam_regen_crouch 	Stamina regained per second while crouched
sv_stam_regen_idle 	Stamina regained per second while idle
sv_stam_regen_moving 	Stamina regained per second while moving
sv_stam_regen_sprint 	Stamina regained per second while sprinting
sv_suicide_black_time 	Time a players screen is black after suiciding.
sv_suicide_dsp 	DSP for players contemplating suicide
sv_suicide_pushforce 	Suicide ragdoll push force
sv_supply_use_time 	Time a supply station must be used before a piece is given.
sv_tension_think_period 	How often the tension manager thinks
sv_tension_zombie_attack_range 	Distance at which zombies are considered to be attacking the player
sv_tension_zombie_range 	Distance at which zombies can be added to tension
sv_tension_zombie_vis_range 	Distance at which zombies will be checked for visibility
sv_throw_dmg_min_velocity 	Minimum velocity for a thrown weapon to do damage
sv_throw_stagger_chance 	Chance to stagger on throw hit
sv_tnt_blast_radius 	Blast radius of TNT
sv_tnt_explode_shake_amplitude 	Amplitude of screen shake from TNT explosion
sv_tnt_explode_shake_duration 	Duration of screen shake from TNT explosion
sv_tnt_explode_shake_frequency 	Frequency of screen shake from TNT explosion
sv_tnt_explode_shake_radius 	Radius of screen shake from TNT explosion
sv_unlag_npcs 	Perform lag compensation on NPCs (EXPERIMENTAL)
sv_use_max_reach 	Maximum reach of +USE after combining range and radial searches
sv_use_range 	Range of initial +USE trace
sv_use_secondary_radius 	Radius of secondary +USE search if initial trace fails
sv_vaccine_partial_blind_chance 	Chance of vaccine causing partial blindness
sv_vaccine_partial_blind_duration 	Length (in seconds) of partial blindness effects
sv_voice_cooldown 	Voice command cooldown (seconds).
sv_vote_allow_dead_call_vote 	Can players call votes when dead (does not affect nextlevel)
sv_vote_allow_restart_game_skip 	Can players skip waiting phase by voting for round restart?
sv_vote_issue_changechallenge_allowed 	Can players call votes to change challenge? (speedrun mode only)
sv_vote_issue_changelevel_allowed 	Can players call votes to change level?
sv_vote_issue_kick_allowed 	Can players call votes to kick players from the server?
sv_vote_issue_nextlevel_allowed 	Can players call votes to change next level?
sv_vote_issue_restart_game_allowed 	Can players call votes to restart the round?
sv_vote_kick_ban_duration 	Vote kick ban duration in minutes (0 = disable)
sv_wave_begin_grace 	Time before wave system begins
sv_wave_cooldown 	Cooldown time between waves
sv_wave_cycle 	Length of wave cycles for zombie spawning
sv_wave_heal_amount 	Heal amount on new wave
sv_wave_max 	Maximum wave number
sv_wave_remove_inflictions 	Remove inflictions on new wave
sv_wave_reset_tokens 	Reset tokens on new wave
sv_wave_skip_count 	Number of zombies left at which the wave skip timer kicks in
sv_wave_skip_time 	Time after which no zombies are killed that the wave system skips to the next wave
sv_wave_spawn_delay 	Time at the start of each wave before the first zombies are spawned
sv_wave_spawn_per_think 	Number of zombies spawned per think (when spawning)
sv_wave_spawn_think_rate 	How often the wave controller thinks when spawning
sv_weapon_dropforce 	Force of dropped weapons
sv_weapon_throwforce 	Force of thrown weapons
sv_zippo_equip_delay 	Time in seconds that player has to hold IN_MAGLITE before equipping zippo
sv_zippo_extinguish_time 	Time until a zippo extinguishes
sv_zippo_light_chance 	Chance for zippo to be lit on a strike
sv_zippo_radius 	Radius the zippo lights up
sv_zombie_ambush_dist 	Distance for a zombie to consider ambushing a player
sv_zombie_base_pitch_max 	Maximum base pitch for zombie noises
sv_zombie_base_pitch_min 	Minimum base pitch for zombie noises
sv_zombie_bullet_dmg_scale 	Zombies take this factor of bullet damage
sv_zombie_burn_time 	If ignited zombies burn for this long
sv_zombie_burn_time_noise 	If ignited zombies burn for burn_time give or take this much
sv_zombie_change_max 	Maximum time for zombie sound pitch to change
sv_zombie_change_min 	Minimum time for zombie sound pitch to change
sv_zombie_charge_reset_tol 	Distance for player to move from LKP for zombie to consider moved
sv_zombie_collision_enabled 	Whether or not zombie collision is enabled.
sv_zombie_collision_group_count 	Number of collision groups for zombies to use
sv_zombie_crawler_health 	Crawler zombie maximum health
sv_zombie_death_ragdoll_chance 	Chance that a zombie will ragdoll instead of dying if not killed by headshot
sv_zombie_death_ragdoll_health_pct 	Percent of health a zombie ragdolling from non-headshot death the zombie will pop back up with.
sv_zombie_death_ragdoll_length 	Number of seconds a zombie will stay ragdolled after dying by non headshot
sv_zombie_decay_max 	Maximum zombie grunt sound decay time
sv_zombie_decay_min 	Minimum zombie grunt sound decay time
sv_zombie_dmg_onehand 	Damage zombie does with one handed attacks
sv_zombie_dmg_twohand 	Damage zombie does with two handed attacks
sv_zombie_door_dmg 	Damage zombies do to doors per hit.
sv_zombie_farthest_phys_obj 	Zombies only consider swatting objects this close to them
sv_zombie_fire_size 	Size of a zombie fire.
sv_zombie_flinch_delay 	Zombies ignore damage this many seconds after flinching
sv_zombie_grab_cooldown 	How often zombies will try to grab the same player.
sv_zombie_grease_chance 	Chance that a zombie will switch collision groups after sv_zombie_grease_fails navigation failures.
sv_zombie_grease_fails 	Number of failures before zombies have chance at switching collision group
sv_zombie_hate_everyone 	Zombies go crazy and will attack anything that moves
sv_zombie_health 	Zombie maximum health
sv_zombie_heavy_dmg_threshold 	Minimum damage for zombie to consider heavy
sv_zombie_max_physobj_mass 	Heaviest a physics object can be for a zombie to swat
sv_zombie_moan_freq 	How many zombies can moan at one time
sv_zombie_nav_debug 	Enable zombie nav debugging.
sv_zombie_nav_radius 	Change zombie targetting radius (turbo de-conga-line-ation system).
sv_zombie_physobj_movetodist 	How close to a physics object zombies try to get before swatting them
sv_zombie_physobj_swatdist 	How close to a physics object zombies get before swatting them
sv_zombie_player_max_swatdist 	Zombies will not swat physics objects at players farther away than this
sv_zombie_reach 	Zombie attack range / reach distance
sv_zombie_shambler_crawler_chance 	Chance for shamblers to spawn as crawlers
sv_zombie_sound_decay_time 	Zombies lose interest in sounds after this long
sv_zombie_sound_react_max 	Maximum number of zombies that can react to a sound at once
sv_zombie_sound_react_time 	How often the sound reaction count is reset
sv_zombie_spawn_ragdoll_chance 	Chance that a zombie will ragdoll instead of spawning
sv_zombie_squash_mass 	Minimum mass that will squish a zombie
sv_zombie_step_freq 	How many footstep sounds to play at once
sv_zombie_swat_delay 	How long between zombie physics swat attacks
sv_zombie_target_cooldown 	
sv_zombie_torso_health 	Factor of maximum health that zombie torsos start with
sv_zombie_unragdoll_think_freq 	Frequency of a zombies unragdoll think
test_register_output_callback 	Usage: test_register_output_callback [entity targetname]
test_remove_all_output_callbacks 	
unfreezeallnpcs 	Unfreeze all NPCs.
unfreezeallplayers 	Unfreeze all players.
vpk_dump_files_list 	Spews all filenames from selected VPK to console.
vpk_valid 	Check VPK for Workshop validity.
workshop_download 	Download a Workshop map and add it to the list.
workshop_download_collection 	Download all Workshop maps in a collection and add them to the list.
workshop_publisher 	Open Workshop Publisher.
workshop_validate 	Validate all Workshop items and redownload them if missing.
zomb_ragdoll 	Toggle ragdoll on zombie
zomb_squirt 	Squirt all the things!
zomb_squirt_all 	Squirt ALL the things!
Category:No More Room in Hell
Category:Lists of console commands and variables