Minthara/Approval

Minthara approves cruel attitude towards other beings and any choices aimed towards gaining more power.
Being a drow, Minthara has a highly hostile demeanor, considering pretty much everyone as inferior. As a scion of a noble House, she holds other drow characters in high regard, not hesitating to show all others their proper place. Also, Minthara prefers straight and harsh decisions to any subterfuge, and approves exerting revenge on everyone who wronged her. Finally, she appreciates any actions that might help her regain due respect and position within power structure of her homeland, Menzoberranzan. 
Minthara dislikes expresses of any weakness or spinelessness. These traits, in her opinion, include peacefulness, conformity and wish to help those in need for the sake of it. She disdains most acts of charity and expressing compassion to the weak and meek. Lastly, she doesn't approve stopping others from cruel behavior.
As Minthara can only be recruited after being used and then sentenced to death by the Chosen of the Absolute, she considers the latters as her implacable foes. Hence, she approves any player's choices directed to defeating current leadership of the cult.
The actions and choices listed on this page will raise or lower approval. 
For more information about the approval system, see Approval.
== Approval ==
The following story and dialogue choices will cause Minthara to gain approval.
=== Act Two ===
Crèche Y'llek
In the Infirmary:
* If Lae'zel is using the zaith'isk, during the first phase convince her that the device kills instead of curing 
Note: To do this, succeed a passive , then succeed a , or (the latter for only) 
In the Classroom:
* Offer to fight Youth Varrl when Sa'varsh Kethk asks for a challenger, and then indeed kill him 
** OR, Playing as a , save Varrl by whatever means, and then tell him that his teacher obviously failed to instill discipline 
Note: If you fight Varrl and leave him knocked out, he cannot be brought to senses afterwards, therefore, this point cannot be gained 
At the Captain's Quarters and Inquisitor's Chamber:
* Tell Kith'rak Therezzyn that you have the Mysterious Artefact, then refuse to surrender it (provokes a fight with Therezzyn)
* Ask Ch'r'ai W'wargaz how he knows so much about you 
* Ask W'wargaz what you'll get in return for surrendering the weapon , and then:
** Tell him you'll accept gold as a reward 
** Demand a reward, using class-based lines for a a , a , a or unique line for a (either option)
Note: characters have two different possibilities to gain an approval point here 
Ruined Battlefield 
If entering the Shadow-Cursed Lands from the Grymforge:
* Playing as a , a or a , use a class-based answer when Harper Lassandra orders you to come closer 
** OR Answer that you're a nightmare in the dark 
** OR, Playing as , call yourself an escaped lunatic 
If entering the Shadow-Cursed Lands from the Rosymorn Monastery Trail:
* Order Warrior Gronag to fetch the bone, after he makes the same with the hyena 
* When Kar'niss the drider comes to take the convoy to Moonrise Towers, choose to attack it (straightaway or after speaking with it) 
* Convince the drider not to attack you if you killed the convoy before summoning him, using OR (either option)
* Traversing Shadow-Cursed Lands with the convoy, protect them from Harpers, thus maintaining your cover as a True Soul 
** OR Side with the ambushing Harpers. Then, after defeating the convoy, tell the Harpers' leader you're going to kill them and keep the Moonlantern 
Note: Taking this course immediately starts the fight with remaining Harpers. Works, too, if you managed to pick up the Moonlantern during the battle 
* If ambushing the convoy with the Harpers, start the dialogue with Kar'niss and it into giving you the lantern 
** Then use again, and convince the drider to walk away into the shadows 
** OR, Starting the dialogue, reveal the ambush to the drider and turn yourself on Harpers 
* Talking to the drider after defeating Harpers, convince it that you have infiltrated their ranks to gather information 
** OR, playing as a , snap on it and call it abomination 
When dealing with He Who Was:
* Speaking to He Who Was, say you doubt that he is here for the goodness of his heart 
** Then agree to find Madeline's Ledger for him 
* Order Madeline to hurt herself as Ben and Marc did (Unique line for Evil )
** Then tell her to stab herself and don't stop OR order to prove that she is sorry (either option)
** Finally succeed a roll to keep her going 
Elsewhere:
* After saving Rolan from the Shadows, tell him to shut up and be grateful 
** OR, Playing as a or a , use a class-based option 
Last Light Inn
Speaking to Jaheira:
* When talking to Jaheira inside the inn, refuse to drink spiked wine 
* If you have talked to Marcus already and know his mission, try to convince Jaheira that he is a spy 
Dealing with Isobel and Marcus:
* If Marcus vouched for you at the entrance (in this case he will wait in Isobel's room):
** Agree to help him kidnap Isobel OR say that you are going to take the cleric yourself (either option)
** OR Talk to him and say that his mission ends here 
** OR Choose to attack him 
** OR Speak to Isobel and warn her, revealing Marcus as a True Soul 
* If Marcus assaults the inn (happens if you gained entrance with Mol's help):
** After speaking to Marcus telepathically, explain to Isobel that he is going to kidnap her 
* Playing as , tell Isobel that your blood orders you to kill her, then chase off the Urge, and finally choose any line to explain your behavior (available after the kidnap attempt AND if you haven't threatened her)
Talking to Counsellor Florrick:
* Ask whether the Flaming Fist are just going to stay around 
** If Wyll is in the party, tell Florrick it's your business what had happened to him 
** OR, Playing as Wyll origin, say it was a devil deal that has gone terribly wrong 
Talking to His Majesty via :
* Say you only wanted to admire him close , and then indeed choose to quietly admire him 
** OR, Playing as a , say you do not seek his territory 
Speaking to Cerys:
* When she tell you about their misfortunes, conclude that she abandoned others (use basic line or unique for , , or (except ))
* Ask her what they are doing here, if they headed for Baldur's Gate, and then:
** Tell her not to lose hope to see others alive 
** OR Say she did the right mess of things 
Talking to Alfira:
* After Marcus's assault, when she asks whether they cannot trust anyone:
** Tell her to stop whining 
** OR, Playing as a , tell her to use her anger 
* Ask her about others, and then say that it was a cowardly move 
* When Alfira asks you how do you keep going, answer:
** That you take one step at a time 
** OR That danger is your life 
** OR That you don't complain constantly 
** OR, Playing as a , a , a , a , or a , use a class-based line 
** OR, Playing as a , a or a , say that only the strong survive 
* When Alfira supposes that surviving tieflings were taken to the Moonrise Towers:
** Promise you will find them 
** OR Say you imagine the cultists are torturing them right now 
* If you successfully Rescue the Tieflings, speak to Alfira again. When she asks how did you do it, answer that you were being a hero 
** Take the reward from Alfira for rescuing the tieflings 
Note: If Lakrissa survived, talking to any of them starts the same cutscene, but the last two options do not gain approval 
Speaking with Bex and Danis:
* Before trying to save captured refugees:
** Promise Bex to find Danis, using any of two basic options or or lines (starts the quest, if you don't have it already)
** OR Tell her that Danis is now goblin chow toy OR that they've probably killed and eaten him (either option)
* If Danis died while saving attempt, tell Bex that he is better off dead than abandoned in Moonrise 
* If Danis survived and reunited with Bex:
** Smile and then say it's wonderful to see them together OR mention that it is all thanks to you 
** When Bex asks why you helped, answer that you did it because they were in trouble (a character will have a unique line)
Dealing with Rolan, Cal and Lia:
* Speaking to drunken Rolan before trying to save captured refugees:
** Tell him that his siblings are better off dead than in cult's hands 
** OR Tell him to stop whining and do something about it 
** OR, Playing as a , tell him he won't be able to read his spellbook if he keeps drinking 
* If you have already saved him from the Shadows, say you're absolutely going to gloat 
* If either Cal or Lia (or both) died while rescue attempt:
** Tell Rolan that you wanted to save everyone, but couldn't 
** Garble their names and say you don't know them 
* If both siblings survived:
** After they thank you, ask Rolan whether he has something to add 
** OR Ask who is going to pay you 
* If Rolan died in battle with Shadows, tell either Cal or Lia that he died as he lived - stupidly 
Talking to Ide after drunken Rolan has snapped on her:
* Say you're sorry, and then add that he is more immature than she is 
* OR Call Rolan a grump, and when Ide complains he called her a "ragged little devil":
** Say that he was observant 
** OR Tell her next time call him one back 
* When Ide shows you the book she means to keep for Rolan, convince her to give it to you, using , or (either option)
Elsewhere in the inn:
* Talking to the Strange Ox via , promise to keep its secret 
* When Manip Vidor says you are meant to be heading towards Moonrise, answer "doing your job, you mean" 
* Help Mol win the game of lanceboard against Raphael using the , , , or options, or following Gale's advice (if he is in party) 
* After Mol is taken during Marcus's assault, tell Mattis she's probably dead already 
Reithwin Town
In the Reithwin Tollhouse:
* Talking to Gerringothe Thorm, attack her straightaway, or choose to answer "I bring death", or say "This ends now" after giving her several coins (starts a fight with the tollmaster and her minions)
** OR Convince Gerringothe Thorm to end herself by any available option 
Note: Requires sequentive DC 18 and then DC 21 rolls on various skills, dialogue lines include class-based options
In the House of Healing:
* Convince Malus Thorm to order his sisters to hone their blades on each other 
** Then Malus Thorm to operate on himself 
* OR Convince Malus Thorm to take the place of his patient and submit to sisters' curing (comes one point by another subsequently)
* OR Choose to attack him at any stage of the dialogue 
At the cemetery:
* Refuse to help Arabella find her parents 
** If you agreed, refuse to take Arabella in at your camp 
* OR, If you've already found Locke and Komira's bodies, tell Arabella they are dead and fail or roll to take her to your camp 
Note: character will have unique lines and option only
At The Waning Moon:
* Safely drink with Thisobald Thorm (rolling , either general or class-based lines) (gains approval after first and second rounds)
** OR successfully imitate drinking (rolling ) (gains approval only in the first round)
** Successfully entertain the brewer with your stories (through roll) (gains approval each time)
Note: If roll failed, successful subsequent roll earns a point of approval, nonetheless
:* By any means make Thisobald Thorm drink his "elixir" three times in a row, thus leading him to burst 
* Refuse to drink with the brewer 
** OR Choose to attack the creature (through the dialogue options) 
** OR, After the second tankard, refuse to tell him more stories (makes Thisobald and his zombie patrons hostile)
Moonrise Towers
Talking to Disciple Z'rell:
* If you spared the goblins, use to explain that they are more useful alive 
* If you have helped Balthazar to retrieve Nightsong:
** Agree to kidnap Isobel on Z'rell's order 
** If you have already kidnapped Isobel, too, tell Z'rell you have an eye on her position 
At the Moonrise Towers Prison:
* When approaching Minthara being tortured and erased by Jasin and Sumera:
** Defeat the questioners, escort Minthara out of Moonrise Towers and tell her where to find your camp 
* Speaking to the Warden for the first time, tell her that her face is bland, too 
* Use to convince the Warden that you are Balthazar's closest confidante, and then:
** Try to bribe her, and when she takes the money and does nothing, say that you should have see it coming 
** OR, Playing as a , say it was so well-played that you are not even mad 
** OR Refuse to bribe her 
* Talking to Lia, promise to help the tieflings escape 
** OR Refuse to help them 
* Talking to Lakrissa, when she accuses you of serving the cult, succeed a or an roll, then promise to help the tieflings 
** OR Refuse to help them 
* Speaking to Wulbren, say that Barcus Wroot sent you, OR use any of check-based options 
** If the party found themselves in a cell, accept Wulbren's offer to break out together 
** Provide Wulbren with any tool capable of destroying a wall 
Elsewhere in Moonrise Towers:
* Sever the connection between Linsella and Barnabus 
** OR Reinforce the connection between Linsella and Barnabus 
* At the Moonrise Towers docks, use illithid check on Acolyte Marls, and then tell him to wash the worms off 
Final fight at the Moonrise:
* If you haven't come to Last Light Inn at all, before final fight for Moonrise Towers tell Jaheira you are a foe 
* At the Moonrise Towers Rooftop, tell Ketheric Thorm that seeing your enemies cowed never gets old 
Note: This line require or and any of subsequent DC 30 checks first, OR a if you have found and read Melodia's Letter to Ketheric
Gauntlet of Shar
Dealing with Yurgir and his retinue:
* If you agreed to help Yurgir:
** Speak to Nessa via and her that her love to the orthon is caused by dosed meat 
Note: Available if the party have investigated the dead spider or detected thoughts of the Hoarding Merregon 
:* OR, Using , convince her that the orthon sold her to the party 
** OR, Playing as , tell Nessa you didn't think the displacer beasts were slaves. Then discuss her love to the orthon and finally say that love is a disease like any other 
Near Pedestal of Reckoning:
* When Shadowheart speaks of her need to go through the Shar's trials:
** Answer that this is a distraction OR that you are actually here to gain Ketheric's trust (either option)
** OR Agree to help her if you can 
** OR, Playing as a worshipper, say you have no intention of letting her prove her fanaticism 
* After finishing the trials, agree to search the Spear of Night for Shadowheart (if you don't have it yet) 
Dealing with Balthazar in his outpost:
* Agree to clear the way for the necromancer, and then:
** Having Mother Dearest in your inventory, ask Balthazar what happened to his mother. Then, tell him you took the urn, and finally say that you'll keep her (Makes Balthazar and his minions hostile)
In the Shadowfell:
* Near the Verge of Shadows, tell Shadowheart to find a new purpose for herself, then provoke a fight with her 
* If you have defeated Balthazar, choose to kill Aylin 
** OR, Playing as Shadowheart origin, off her yourself 
Mind Flayer Colony
In the Necrotic Laboratory:
* Talking to the Waking Mind via the Slack-Skinned Head, succeed the passive check and choose to consume their mind 
* Talking to the Fresh Mind, tell them they will never wake again 
At the Morgue:
* Speak to Chop and ask why not to send him to all other butchered victims 
* If Us survived the Nautiloid and is kept in the cage, free it. When Chop objects, order him to stand aside or die 
* If you killed Us, when Chop speaks to you, answer that you will send him to join it 
In the Tadpoling Centre, choose to purge the pods instead of freeing the captives 
After the final fight with Apostle of Myrkul
Speaking to Minthara:
* If you haven't recruited her earlier, she'll be intent to go to Baldur's Gate with you. Answer that you two make a good team 
* When she says she will never tire of sitting on dead men's thrones, say it suits her 
** OR Answer you'll never tire of killing previous occupants 
* When Minthara tells you she is going to kill Orin, mention the cult might need a new leadership afterwards 
** Then tell her you are with her (Additional unique line for )
* OR Declare you will be the saviours of Baldur's Gate
** Then agree that reshaping world would be glorious 
* When Minthara enquires about one more thing to explain...
* ... and asks why you slayed the tieflings in the Emerald Grove (available if you did):
** Say you did it to earn her trust 
** OR Say you did it to impress her 
** OR, Playing as , tell Minthara you weren't in control of yourself, then pass a check to convince her that now you are, completely 
* ... and asks why you have come to Moonrise:
** Answer you wanted to learn more about the tadpole 
** OR Say you wanted revenge on those who did all this to you 
Speaking to Jaheira:
* Say that she seems to enjoy herself, then tell you're having the time of your life, too 
* OR Refuse to recruit Jaheira 
Talking to Aylin, if you let Balthazar take her from Shadowfell:
* If Isobel survived, tell them you must apologize to Aylin 
* If Isobel died, tell aasimar your betrayal was a strategic move 
Speaking to Cerys:
* Tell her you're glad they are safe, and say they are better off without Zevlor 
** OR Say "Good riddance" (i.e. to Zevlor) 
* Tell her the Nightsong is the real hero 
* Say people get paid for doing jobs (Unique line for )
** When she answers that she has no money, say you were joking 
Talking to Ide, Umi and Mattis:
* Tell any of them about Mol's eyepatch you have found down in the colony, and then:
** Assure Ide that Mol is somewhere safe 
** OR Tell Ide that her friend is dead anyway 
** OR Tell Mattis that death happens, and that's it 
** OR Inform Umi that Mol is dead 
Speaking to others:
* Playing as a , talk to Alfira and decline her proposal to play together a show for the tiefling kids 
Camp & Conversations
Camp interactions
* Ask Minthara about her life in Menzoberranzan, and call it a dangerous upbringing 
* Discussing with Minthara her joining and serving the cult of the Absolute:
** Say that pride can be a great weakness 
** Ask whether she respected Ketheric 
** Tell her Ketheric gave her the welcome she thought she deserved 
** Promise she will have her revenge on Orin 
** Say that being forced to kill is horrible 
** OR, Playing as , say you hate losing control of yourself 
* Playing as a , discuss your Oath with Minthara and say you feel it has become an inconvenience OR that it holds your potential (either option)
** If her own Oath is broken, say it must be liberating 
* Playing as , confess your yearn to kill, and then:
** When she asks why you confide in her, answer that you trust her 
** When she tells you about qu'lith quarthen, say you can control yourself 
* After recruiting Minthara, consume a regular tadpole and discuss it with her 
** Then let her use a regular tadpole herself 
Other companions and camp followers
* After Karlach receives the second upgrade for her heart and Minthara expresses concerns about her courage, answer "She won't give up as long as we support her" 
* Playing as Evil , tell Arabella that being an orphan makes her much more interesting (Works after you have found her parents dead)
** Then say she can quit snivelling 
Romance
* When she reaches out to your mind as you approach, ask to see her thoughts as well, in exchange 
** Tell her you're flattered OR that she is rather special, too (either option)
** Then imagine her as a lover 
** OR, If you imagine her as anything other, except for monster, you can follow up with the line "I want you too." 
** Further in the dialogue, choosing the lines "There's nothing I'd like more" or "That would be a good life" does not bring any further approval points, but starts the romance with Minthara
* If you have already partnered with someone else, tell Minthara you choose to remain with her 
=== Act Three ===
Rivington
Talking to Yenna
* Offer her help:
** Give some coin OR some food (either option, giving food available for all characters except )
** OR Suggest to find a guard for her (available for all characters except )
** OR Use class-based line for a , a or a (either option)
Note: For characters, offering Yenna either food or coin after using class-based line brings more points 
* OR Be rude to the girl:
** Ask where did she last see her mum, then say her mother is probably dead 
** Tell Yenna to get lost 
Angleiron's Cellar
* Agree to Wulbren's proposal to blow up the Steel Watch Foundry and take the Runepowder Bomb (Unique lines for , and )
** OR Tell him that you'll take the bomb but use it only as a last resort 
** OR Refuse, saying that his plan is too messy and you're out 
Circus of the Last Days
At the entrance:
* Convince Klaus to let you in, using any skill-based or class-based option, or bribing him 
** OR, Playing as , say you used to be a murderer 
** OR, Playing as an , first say that you never pass up a faerie mischief 
* Speaking with Zara the mummy, say you don't understand her, and then mime her grunting 
Dealing with Akabi the djinni:
* Tell him that he is VERY LOUD 
* Play the game and accuse the djinni of rigging the wheel 
** OR, If successful and playing as a , try to distract Akabi, asking him about his adventures 
** OR Provoke him to transform you 
* After returning from jungle, talk to the djinni again and say you have had much fun OR promise he will pay for it (either option)
When passing Zethino's trial, choose answers:
* First question: "Picking off siblings" , OR ★ "Ulaver wine" 
* Second question: ★ "Me" , OR ★ "Gods" , OR ★ "Nobody" 
* Third question: ★ "Let herself be captured" ( correct/wrong answers)
Note: If you are not partnered with Minthara, you must have an approval rate >50 to take the test with the drow. The ★ sign here marks the answers considered correct for the purposes of the test
Talking to Boney the mephit:
* Call his wife Stoney magnificent 
** OR Note that she's a lot bigger than himself 
** OR, Playing as a , say they both are magnificent 
Dealing with Popper the kobold trader:
* Grab Dribbles's hand from his counter, and then:
** him to give you the hand for free 
** him to let you go with the hand 
** Use to make him lower the price 
Note: Class-based lines for , or do not give approval 
* Playing as a or a , tell him that graverobbing is a profane act 
Dealing with caged beasts:
* Talking to Shadow-Whiskers with , tell her to murder whoever she wants OR say "Sure thing, pussycat" (either option)
** Without , choose the line "Kill them all, kitty" 
** OR Break the lock on her cage (works either with or without )
* Talking to Crimson, give him some meat OR promise to bring it later (if you don't have any in inventory) (either option)
** After defeating false Dribbles, talk to Crimson again and scold the circus staff for starving him OR propose to open his cage up (either option)
** OR, Say you'd have killed him before he hurts anyone else 
Watching Dribbles's show:
* Say "What a corny joke" OR yell "Boo! Get off the stage!" (either option)
* Volunteer any companion to the stage as Dribbles's assistant, except Minthara herself 
** Then insist on your choice and cheer them (including herself and unique line for Jaheira)
** OR Choose to cross your arms and glare 
** OR Just answer "No." 
* If going on stage yourself, suggest any available explanation on why you're special, except "something about my brain" and unique line for 
Talking to Lucretious:
* After defeating false Dribbles, tell her that killing clowns is a rare treat 
* When Lucretious asks you to find real Dribbles, answer that you are expensive 
** Then say that Dribbles is probably dead now 
* When you deliver her Dribbles's remains, say it was pleasure to meet her 
Open Hand Temple
* Talking to Brother Bill and Brother Clements, say that if Father Lorgan had been pickier, he might still be alive 
* Refuse to bear the madness curse instilled by Monk Manifestation (starts a fight with crypt corpses)
** OR Agree to bear the curse and then withstand Monk Manifestation's madness 
Around and inside the Requisitioned Barn 
* Tell Manip Nestor you'll take a donation 
* Talk to Fist Broadhorn inside the barn and say you were just looking for anything worth stealing 
** OR, Playing as a , if you are caught inside the barn by Fist Madigan, tell him this is the only place around worth stealing from 
Sword Coast Couriers
* Report to Commander Lightfeather that his soldiers died horrible, painful deaths OR that you've found what was left of them. (formulation varies depending on whether you have met Tara on the roof or not)
* Get more money out of Danzo Arkwright in return for the Zhentarim letters, using or 
* In the kennels, leave Scratch with Angry Mar'hyah 
** After that speak to Scratch and ask to be a good boy 
** OR Tell him to stop whining 
In the smugglers' cave
* After defeating Caïros and his thugs, if Farlin survived, ask her about the Stone Lord and say you're ruthless, too, OR that you don't play nice (either option)
** OR Continue asking about, and after Farlin says Stone Lord is trouble, answer that so are you, too 
Elsewhere in Rivington
* Promise the Strange Ox to keep its secret (if you haven't spoken to it in the Last Light Inn)
** Tell the Ox that it takes worse than a bit of gore to turn your gullet 
(if you have seen its thoughts in the Act Two and let it be)
* Playing as Astarion origin, in the Gur Camp refuse to help Ulma 
* In the Abandoned Windmill basement, attack the newborn mind flayer (The option works regardless you wake it first or not)
** OR, Playing as a , yell "WAKE UP, SQUIDFACE!" 
Dealing with Orin's guises
* If Orin is impersonating Gyldro Angleiron, say you would kill someone close to you without hesitation (Unique line for Lae'zel origin)
** OR, Playing as , say that you have already done it 
Note: Available if you have killed either Isobel or your companion in Act Two on demand of your butler
* If Orin is impersonating Fist Rowan, tell her that both sides need a lesson 
Note: This line belongs to the Custom origin (Tav). Other Origins have unique lines each
:* OR, Playing as , propose to kill and kill again 
* If Orin is impersonating Dying Stone Lord Thug:
* Playing as an Evil , choose to make him suffer 
** OR, Playing as , choose to prod his wound OR to spin the blade (either option)
* If you succeeded a passive , choose to make him scream 
** OR, Playing as , say that you'll enjoy watching him die slowly 
Wyrm's Crossing
* At the entrance gate, refuse to be arrested by the Steel Watcher and prepare to fight 
** Threaten Gauntlet Edwynna or attack her (either option)
* Agree OR Refuse to deliver the gnome leader's head to Manip Falcäo (either option)
** Provide Wulbren's head to Falcäo 
* Playing as Astarion origin, in Fraygo's Flophouse drag Pale Petras under the sun and continue to hold him in the flow of light 
* At Carm's Garm, when Naaber pretends to be a dog, choose the line "Correct. But nobody likes Naaber" 
** When he tries to imitate a bard, ask him to never sing again 
Note: It may take several sequential attempts to speak with Naaber to get to these lines
* At The Velveteen Elixir, talking to Stylin' Horst, choose lines about "heady top notes" OR "burning rothé shit" (either option)
Wyrm's Rock Fortress
* Get access into Wyrm's Rock Fortress by either of following options:
** Showing the Admission Pass obtained from Arfur Gregorio
** Showing Lower City Pass obtained from Valeria
** Using Nashkellan's report (can be stolen from the Sword Coast Couriers)
** Bribing Blaze Elin
** Passing any of class-based checks
** OR choose to leave when Blaze Elin stops you 
At the Flaming Fist barracks:
* Convince the Flaming Fist quartermaster Arkleia Oloril to trade with you 
** OR, If failed to convince, attack her 
When you spot Fist Reynash trying to open a chest:
* Find out that he needs gold, and then:
** Tell him to get a grip 
** OR OR blackmail him into giving you his stash (either option)
** OR Fail the check (makes Reynash hostile)
** OR Attack Reynash straightaway 
Speaking to Manip Bakshi:
* Successfully use on him and pretend to be a new recruit 
* OR Tell him you've spotted another guard on stealing (requires if you have spotted Reynash's lockpick or if you didn't)
** Then ask whether it is Fists' job to catch criminals 
** OR Ask a reward for turning Reynash in 
** OR Leave barracks (or let him escort you out) 
* Attack Bakshi straightaway or after speaking with him 
At the Audience Hall:
* Speaking to Lord Amber's Bodyguard and attendants of Lady Durinbold and Lord Shattershield about the Steel Watch, say that the Steel Watchers will eventually turn on everyone 
** OR Use a class-based option for a , a or a (either option)
* Pass the Steel Watcher that confronts you at the coronation 
 Note: This dialogue appears only if Karlach is not in the party
* Playing as , when Gortash explains your previous dealings:
** Say that you'll make Orin pay for taking your place 
** OR Reply that you don't remember a thing, but the plan sounds brilliant 
* Agree to witness the ceremony of Gortash's ordain, saying "All right", OR "I'd never dream of missing it", OR "Let's get over" (either option)
* Refuse to make an alliance with him and confirm your decision 
** OR, Playing as , say that you'll possess both the brain and the crown and won't share 
* After killing Orin, speak to Gortash and say you two can be allies, but you'll keep Ketheric's and Orin's Netherstones 
Talking to Duke Ravengard after the coronation:
* Ask him whether the "new dawn" is what they call tyranny now 
** OR Tell the Duke that Florrick sent you, then probe Ravengard's mind to discover counsellor's location, and tell him that Gortash is a tyrant 
 Note: Choosing this option starts the time-sensitive quest Free Counsellor Florrick
** OR Ask Ravengard whether he knows that he is infected 
In the Wyrm's Rock Prison:
* Talking to the Unusual Skull, ask it to speak plainly (requires )
** Solve the first riddle 
** Solve the second riddle 
Note: These options are available only if you were arrested, not if you entered the prison by any other means
Lower City
Basilisk Gate Barracks
* Talking to Fist Murphy, ask why he is standing on one leg, and then:
** Outrage at him for stealing from people he is supposed to protect 
** OR Pretend to push him off his balance 
** OR Use race-based lines for a or a , or class-based lines for a or a (either option)
Note: For Baldurian characters, the initial line will run about "Blaze Portyr's infamous punishments" 
* Playing as a , talk to Gauntlet Thunder about proper punishment for two soldiers who screwed up, and say:
* That you'd do exactly what she is doing 
** OR Advise her to double their shifts and dock their pay 
* Talking to Fist 'Edge' Arensen at the gallows, ask him why don't he wait with threats until you commit a crime 
** OR Say a big guy like him makes an easy target 
* Talking to Fist Miller after Florrick had been executed, say "Good riddance" 
** OR Say she didn't deserve to die 
** OR Say it's a cruel way of talking about her 
* Talking to Thrastle Muria, ask if everyone in her neighbourhood is as friendly as she is 
Speaking to Liara Portyr and Lora Bergauz:
* Tell Lora to calm down and let Liara alone 
** Then call Liara a typical Fist who never listens 
* Promise to help Lora find her daughter (Unique line for )
** Propose to help Lora find Vanra for a certain price 
* If you already know that Vanra died, tell this to Lora, then say you did your best 
** OR Say Vanra is dead, no matter Lora believes you or not 
The Blushing Mermaid
Talking to Bosun Gannet:
* When he instructs you about the tavern rules, ask what to do if you want to use the latrine 
* Ask Gannet about the missing kid, and then:
** Say you didn't think a tough guy would be scared of a little knife 
** Tell him you'd love to see him try to kick you out 
Talking to the hag masking as Captain Grisly:
* Inquire her about Vanra, and then ask how do you know she's not lying 
** OR, Playing as a or a , ask whether a little knife caused such trouble 
* When looking for a decision, suggest to pay Lora off 
** OR Say you want to get to the bottom to the story of a missing child 
** OR Use unique line for a or a (either option)
** OR, Playing as a , mention that killing Lora sounds like the best way 
* Agree to take money from the hag for killing Lora 
** OR Refuse to do the dirty work for her (Unique line for )
** OR, Playing as a , agree to do it if she doubles the price 
* Agree to kill Lora for disguised hag, but then return and tell the hag you've changed your mind and she should surrender Vanra 
* After Auntie Ethel reveals herself and confesses that she actually ate Vanra, call her a monster, and then:
** Tell her to surrender the child immediately 
** OR Say you'll leave now 
** OR Say "That's so evil, even I'm impressed." 
* If you have already killed Lora, tell Ethel to thank you 
** OR Say you don't like being used 
* When Ethel offers you to become an ally in your crusade, agree to have a deal (Unique line for )
** OR Decline her deal, choosing either "Not a chance" or "Time to die" lines (either option)
** OR Use a class-based line for a or a (either option)
Speaking to Svend and Siggy:
* Ask whether Svend is really worried about a date when the army of the Absolute can attack any moment 
** OR Svend he should leave the city at the first chance 
** OR Use a class-based or race-based line for a , a or a (either option)
** OR Choose to stay out of their debate 
Other patrons of the tavern:
* Talking to Nesha Leesha, warn her about the serial killer, then use to insist on it 
** OR Say you've probably mistaken her for someone else 
* Speaking to Zena, tell her that if a child was in this dump, they deserve to be "nabbed" 
Old Garlow's Place
First time visiting the place:
* If you found the group without reading any of their posters, ask Adrielle to calm down 
** OR Taunt her, saying you will "EAT THEIR SOULS, RAAAGH" 
* After the Hag Survivors attacked the party, tell Hydrangea Wubb that all you care about is killing Ethel 
 Note: Hydrangea will be present only if you knocked her out (as the Mask of Regret) in the Overgrown Tunnel AND killed the hag in Act One
** OR Say you are not getting mixed up in this 
Dealing with hexed Mayrina:
* Using , call Mayrina's condition hilarious OR tell her to SPIT IT OUT (either option)
* Without , ask her how did she get herself turned into a sheep 
* Tell Adrielle that if they have pissed off a hag, they're screwed 
** OR Tell her you hate dolls 
* Talking to Jatlo (before removing his hex), tell him "Less complaining, more searching" 
** When he accuses you of showing up at the convenient moment, call Mayrina an old friend 
** OR Tell him to say if they don't want your help 
Speaking to Jatlo after you have removed his hex:
* Tell him he has been charmed by hag 
** OR Use a class-based option for a , a , a , a or an (either option)
** OR, Playing as , say that true cruelty rules with fear alone 
** OR Ask him to tell the hag you're coming for her (Not available for the characters)
After removing the hex and killing Jatlo:
* Speaking to Mayrina, ask her how is her husband's condition 
** OR Wonder why has she been still dragging this corpse around 
* Say you're helping her for the last time 
** OR Say they will have to deal with this themselves 
* Tell Hydrangea Wubb they need to do a better job protecting Mayrina 
* Talking to Kled, tell him you aren't getting mixed up in this 
* Say the dragonborn was only pretending to be a friend 
** OR Say that Mayrina can be very annoying 
* Talking to Adrielle, tell her to get out there and kill the hag, not act like cowards 
** OR Say you are not getting mixed up in this 
** OR Tell her that her actions were moronic and she endangered everyone 
* After Adrielle says she has discovered an ultimate way to kill a hag, say the hag is their problem 
If you have met Auntie Ethel, but haven’t dealt with her yet:
* After telling Mayrina that Auntie Ethel is back, tell her to just let Connor die 
If you have killed Ethel:
* Talking with Mayrina, her to let Connor go 
** OR Tell her to take time and celebrate 
** OR Tell her you killed Ethel and expect a reward 
* If you haven't raised Connor from dead in Act One, tell Mayrina that killing the hag was even more amazing than revenge 
** OR Say you prefer thank-yous of a coin variety 
** OR Say it wasn't so amazing when the hag vomited a child 
** OR, If Vanra died, say you don't feel amazing because of it 
* When Mayrina asks you whether you have saved Vanra, answer that of course you did it 
* Playing as a or a , tell either Mayrina or Kled that you killed a perversion of everything natural 
At Lora's House:
* If you haven't resolved the quest yet, ask Lora whether she really did threaten the tavern staff with a knife 
* After you have saved Vanra, talk to Lora and choose any answer (including the one about a reward) (either option)
** OR Tell Lora it isn't her fault that she couldn't protect Vanra 
The Baldur's Mouth (and dealing with its employees)
* Talking to Ettvard Needle, threaten him with the blackmail letters from Gortash 
* Growl at News Hawker Chalara at , if the Baldur's Mouth Gazette has printed a negative article about you 
* Talking to News Hawker Luan at , tell him that his salesmanship is terrible 
** Then say you don't care about his age 
* Tell Silfy she's not a good salesperson 
Cazador's Dungeon
* Talk to Sebastian and say you have no intention of freeing a bunch of ravenous spawn 
* Let Astarion complete the Rite of Profane Ascension 
The Devil's Fee
* Helsik to give you first piece of information for free 
* After returning from the House of Hope, refuse to give Helsik the promised item, saying that you have just killed a devil in his own home 
The Elfsong Tavern
* Convince Alan Alyth to lower the room price or to rent you it for free, using class-based lines for a , a , a , a or a (either option requiring various skill checks with DC from 18 to 20)
Talking to Lakrissa and Alfira:
* In the tavern hall, remind her about your bet in the druid's grove, and ask for a kiss instead OR Say you missed her (either option)
** OR Spur her to work instead of talking 
* Speaking to them both on the tavern's roof, say you are shocked Alfira hasn't been arrested for making noise 
** When Alfira tells you about her plans of opening a bard school, say you're proud of her 
Speaking to Harvard Willoughby:
* Agree to participate in Laff Riot, and then, in the first round, joke about Harvard smelling funny OR Joke about "Wizard and shatter" (either option)
** OR, Playing as a , say "Laugh. Now" to the listeners 
* In the second round, joke about "Vampires" OR Joke about "Sleeping with a dragonborn" (either option)
** OR the public (Requires successful )
* In the third round, joke about the Dead Three OR Joke about "A cleric and ham" (either option)
** OR the public (Requires successful )
Talking to Dez Kanshaw:
* Say he won't find courage on the bottom of a bottle 
** OR Say he has enough left to buy a drink 
** OR Use a race-based line for a or a (either option)
* When Dez tells you about the job offered to his son by Three-Piece, answer with a race-based line for a or a (either option)
Speaking to Devella Fountainhead on the site of Duke Stelmane’s murder:
* Express hope that the one who solves Devella's death will be just as diligent 
* If you haven't found the serial killer's list of targets, successfully Devella, pretending to be a trainee of Camber Fosrick 
* Tell Devella that Bhaal himself is involved, then say you'll kill her in his name 
Note: Available for non- characters, too; Devella and other Fists immediately turn hostile
Speaking to others:
* Talking to Enforcer Skoona, playing as a , say it is she who decides her fate, no one else 
* Talking to Doora Thumbfoot, ask her what's her "good cause" (Unique lines for and )
The Facemaker's Boutique
* Interrupt Dolor when he's about to kill Figaro Pennygood, saying "Back off. That's my kill." 
Note: Available if you have found and read at least one copy of Dolor's list of targets
** OR Choose to stay in the shadows and watch (Unique line for )
Golbraith's Cellar
* Ask Golbraith Stredivas whether his son needs any help (Unique line for )
* Say that mind flayers are dangerous, and then add that you'll take it from here 
** OR Say that if his son is half a hunter as Golbraith himself, he'll be fine 
** OR Use a class-based line for a , a , a , a , a , or a race-based line for a (either option)
The Graveyard
Talking to Valmorba:
* Inquire her about the grave of "M.Kurwin", then ask to borrow you a shovel (if you don't have one) 
** OR, Playing as , tell her there's usually not much left once you're done with the body 
Dealing with Bugthimble at the "M.Kurwin" grave:
* Ask what he was doing in your father's grave (Requires 
* Intimidate him into surrendering the loot to you 
* OR Use unique lines for a or a (either option)
* Say "Thank goodness, you can keep it", and then:
** Use to convince him the treasure is cursed 
** Say the crate was promised for Nine-Fingers, then him to pay the fee for not breaking his snout 
* Playing as a , say you and he are practically kin 
Dealing with Nina Dortmell and Mortarch Gracie Scyre:
* Speaking with Nina for the first time, tell her to stop, because magic isn't a game 
** Ask who she wants to raise, then help her by any means or by using any available class-based options 
** OR Say she must never do it again 
** OR Tell Nina to let her brother rest in peace (A character will have a unique line here)
* Report Nina's attempts to Mortarch Gracie Scyre and then:
** Then tell Nina the Mortarch is right 
** OR Advise the girl to practice for a decade, then try again 
** OR, Playing as , offer Nina to join her brother instead of raising him 
Dealing with grieving parents:
* Speaking to Anita and Elias Fischer, suggest a "much cheaper" solution to their problem 
* Convince Ulkov Sully to make a coffin for little Lily Fischer for free and out of turn, using , or class-based lines for a , a Good , a or a characters 
Speaking to Gothric Rillyn:
* Say that burying alive is an apt punishment for thievery 
** OR, Playing as a , say he should have learned the signs of a dangerous mark 
** OR, If you have already recruited Minsc, say you'll tell the Stone Lord how Gothric called him 
Other interactions:
* Speaking to Maude, ask what use do the dead have with flowers 
Grey Harbour Docks
Talking to Big Huido:
* Successfully him and pretend to be a representative of The Guild (Unique lines for and )
** Then say you'll just loot his corpse instead 
* OR him into surrendering the Guild shipment (Unique lines for and )
** Then him again to turn out his pockets, too (Unique lines for and )
* Ask him what if you just kill him and take everything 
* At the Flymm Cargo, after returning from the Iron Throne, surrender Redhammer to Allandra Grey 
Highberry's Home
* If you successfully detected poisoned wine at the Wine Festival, refuse to drink but tell Roger and Cora Highberry you hope they enjoy it 
 Note: This option requires a passive , or for a character
* Tell Timmy the Orphan that there are bigger problems at the city now 
* Ask Molly the Orphan whether she knows her father is dead 
The House of Grief
* In front of House of Grief, deceive Arves into giving you money (with or without using on him first) (Both options require )
* If Shadowheart remained loyal to , Mirie into giving you the box of collections 
* Without talking to Mirie first, speak to Morann and convince him to let you proceed inside the Mapping Chamber through , or 
* After defeating Viconia DeVir, choose to kill her 
 Note: You need to knock her out in the battle to speak to her afterwards 
Lady Jannath's Estate
If Oskar Fevras was not saved in Act One:
* Speaking with Sir Gorran Penghyst and Lord Delwaer Jeth, them to stop or you will stick both their heads through the bloody painting 
** OR Provoke a duel, using unique lines for a , a or a (either option)
If Oskar Fevras was saved in Act One and the estate is now haunted:
* After initial fight with Poltergeists, speak to Lady Jannath and say you are not one of her servants to order you around 
* After you have dealt with Kerry Evenfield’s ghost, speak to both Lady Jannath and Oskar Fevras and call their cooing "saccharine nonsense" 
The Society of Brilliance Lodge 
* Sell Havkelaag the Githyanki Egg OR Donate it for free (either option)
Talking to Ptaris:
Note: These options are available only if you have sold the Githyanki Egg from the Creche Y'llek to Lady Esther in previous Acts
* When Ptaris asks you whether you are good or bad person, answer that you are good at being bad 
** OR Use class-based line for a 
Speaking to Omeluum after you have rescued it from the Iron Throne:
* If you failed to save Ulder Ravengard, say the Duke meant nothing to you 
* If you have failed to save the majority of Gondian prisoners, say they meant nothing to you 
* If the rest of the Lodge members had been massacred while Omeluum was imprisoned, tell it you came to finish the job (Omeluum becomes hostile to the party)
Lower City Sewers
* Talking to Lorna Esthelian, tell her that her boyfriend will show up eventually 
* In the Abandoned Cistern, agree with the Emperor when it refuses to save Minsc from the Absolute 
The Sorcerous Sundries
Talking to Aradin near the entrance:
* Successfully him, saying you haven't found the Nightsong 
* If you let slip to Aradin that you've found the Nightsong, say she is immortal and tough 
** OR or Aradin to make him stop pursuing the Nightsong (Unique lines for Good, Neutral or Evil )
:* OR, Playing as a , him
Talking to Lorroakan before resolving Dame Aylin's fate:
* Tell Lorroakan you might hand the Nightsong over for a right price 
** OR Say you know where she is and might be willing to tell him, too 
Facing Lorroakan along with Dame Aylin:
* Tell Aylin that things will be easier if she goes quietly 
** OR Tell Lorroakan that he can have the aasimar, but you’re expecting a fine reward in return 
If you have betrayed Dame Aylin to Lorroakan:
* After Aylin is defeated, tell Lorroakan it was pleasure doing business with him 
* After Lorroakan has caged Aylin, tell him that eternity suits him 
* OR Say it's wonderful to see someone achieve their dreams 
At the Sorcerous Vault:
* Speaking to Yafeu once he's escaped the Peculiar lamp:
** Demand to release your "master" or die OR Say you didn't like your "master" anyway (either option)
** OR Ask the djinni for some gold 
** OR Ask him politely to release your companion now (Available to all characters except )
The Steel Watch Foundry
Talking to Tamia Holzt, if she spotted you in the Foundry:
* Succeed a check and pretend to be a relief crew for Banite guards 
** OR Say you've come to bathe in Banites' blood 
** OR Use any of class-based options to inspire Gondians to rebel (Requires or , depending on character class)
Talking to Zanner Toobin once you have reached the laboratory wing:
* When Toobin says that Gondians are being subjugated through the collars, say that killing them all would be a good thing 
** OR Say it is selfish to value their families more than an entire city 
* If you have killed Banites in the workroom, tell Toobin about it 
If you failed to switch off an activated Motivator, convince Toobin to move on, using or 
Resolving the conflict between the Gondians and Ironhands after razing down the Foundry:
** Barcus Wroot to take leadership over the Clan Ironhand (Unique lines for , a , a Good or a )
** OR Wulbren Bongle to walk away, using basic or any class-based option 
Note: According to game files, a character roll instead of for all others
* Side with Wulbren and tell Toobin that Gondians have to die for the city OR Tell him that the Ironhands came for him (either option)
* Take Gondians' side and tell Wulbren you won't let hurt them (Wulbren and other Ironhands become hostile)
* OR, Convince Wulbren to let the Gondians go away (Requires ) 
Note: A , a Good , a will have a unique line here and a instead of basic one. characters roll instead of 
Talking to Barcus Wroot after resolving the conflict:
* If you have sided with Wulbren Bongle, tell Barcus that there was no other way 
* If you killed both Gondians and Ironhands, tell Barcus you did what you could 
** OR Say that it is for the best if no one of them takes Baldur's Gate 
* If you have sided with Gondians, tell Barcus that Wulbren was past saving 
** OR Say that Wulbren deserved to die 
* If you convinced both factions to make peace, tell Barcus you're impressed OR that he'll make a great leader of the Clan Ironhand (either option)
** OR Say he should have killed Wulbren 
Other locations in Lower City
* In the Bloomridge Park, speaking to Albert, call him a quitter and tell to get his dog 
* At the Chromatic Scale, playing as a , discuss with Thomas C. Quirkilious the benefits of using lute strings made of worg hair 
* At the Counting House, bargain with Rakath Glitterbeard to return him less money than had been stolen 
* At the Flaming Fist cordon near the Upper City gate, when the Emperor warns you about becoming a thrall, choose to turn back 
 Note: This dialogue will occur if you come close to the gate without having all three Netherstones
* At Flymm's Cobblers, talking to Sally Flymm, choose to put her out of her misery (Sally and Dravo turn hostile to the party)
* In the Heapside Prison, talking to Skittle via , say you don't want more puns 
* At the House of Hope, ask the Archivist whether he'd like you to break bits of him (Works regardless you talk about your contract or the Orphic Hammer; Requires )
The Murder Tribunal
* Meeting Olfaith Olumssdottir for the first time, ask him what you must do to become an avatar of slaughter 
* Speaking to Sarevok Anchev, offer either Jaheira or Minsc, or them both as a sacrifice to the Tribunal 
* Being judged, say you've ended your victim and then cut off their hand 
** OR Say you killed them with a smile on your face and pleasure in your heart 
** OR Say you killed them slowly and painfully 
 Note: All these options bring approval only if the victim is indeed your kill. Successful rolls on corresponding options do not give approval points
* Agree to sacrifice Valeria in Bhaal's name, on Sarevok's orders 
 Note: characters will have four different options in this dialogue, all bringing same amount of points
* After becoming an Unholy Assassin:
* Speaking to Echo of Amelyssan, say that killing is merely a tool 
** OR Say that nothing compares to your first kill 
The Bhaal Temple
Talking to Orin:
* Tell her that you're not interested in abducted companion's fate 
* OR Tell her you won't stop her to kill the abductee 
Speaking to Avatar of Bhaal after defeating Orin:
* Accept your Father's gift and blessings 
Note: These options are available to characters only. Throughout the dialogue, there are several potential points where the final yes/no decision might be taken, but the result will be the same
Camp & Conversations
Camp interactions
* Let her use the Astral-Touched Tadpole 
* After entering the refugee camp at Rivington, agree with Minthara that refugees should earn their keep 
** OR, Playing as , call them a convenient source of food if the city is sieged 
* After she says the next urchin who pickes her pocket will lose their hand, ask why not take their head 
* Playing as , after your heritage is revealed, tell her you want to take your rightful place 
* Discussing with Minthara the Steel Watchers, say you wish you had such devices of your own 
* Discussing Gortash, say he won't save the city, but you will, then say that Baldurians' opinion does not matter 
* Playing as Gale origin, after speaking to Elminster, tell Minthara you are nothing without Mystra 
* After purchasing a copy of Baldur's Mouth Gazette from a street vendor, ask her what she would do if she ran the paper 
* After defeating Orin, observe that she sounds disheartened 
** OR Say it was a good kill, and then choose any of next options 
** OR Say she is one of few people who faced a Chosen of Bhaal 
** Then say that your fight is not over yet 
* When Minthara asks you about mastering the Absolute together, succeed the to convince her 
* Playing as Karlach origin, after killing Gortash, tell Minthara it's hard to savour anything when your time runs out 
** OR Say you're glad this f*cker is dead 
Other companions and camp followers
* After Scratch returns back to camp, tell him he's back where he belongs 
* When Vlaakith emerges at camp as a projection, convince Lae'zel to remain loyal to her 
Romance
* If you are partnered, after Orin reveals herself as a shapeshifter, promise Minthara you won't let her fall into Orin's clutches again 
* Playing as AND being partnered with her, after your heritage is revealed, show Minthara your mind. When she praises you, say she is exquisite, too 
* After Orin has abducted your companion (not Minthara), ask her whether you are bonded until the matter is done 
** OR Say you hope your bond will last beyond that 
==Disapproval==
The following story and dialogue choices will cause Minthara to lose approval.
===Act Two===
Crèche Y'llek
* At the Infirmary, ask Ghustil Stornugoss whether the zaith'isk process will hurt you 
* Playing as a , save Youth Varrl in the Classroom by whatever means, and then tell him that capacity for mercy is what separates us from feral beasts 
Note: If you fight Varrl and leave him alive but knocked out, he cannot be brought to senses afterwards, therefore, this point cannot be gained 
* When speaking with Kith'rak Therezzyn, surrender the Mysterious Artefact to her 
Ruined Battlefield
If entering the Shadow-Cursed Lands from the Rosymorn Monastery Trail:
* Traversing Shadow-Cursed Lands with the convoy and Kar'niss the drider, betray them and side with the ambushing Harpers 
When dealing with He Who Was:
* After ordering Madeline to hurt herself as Ben and Marc did, stop her, saying she had done enough 
** OR Say her willing to hurt herself was enough 
** OR Accuse her of cowardice, using basic or unique , , lines 
** OR Say that it wasn't her fault, using basic or unique , Good or lines 
Elsewhere:
* After saving Rolan from the Shadows, tell him not to be hard on himself for trying to save his family 
** OR, Playing as a , a or a , use a class-based option 
Last Light Inn
Speaking to Jaheira:
* When talking to Jaheira inside the inn, drink the spiked wine 
** OR Tell her that you drink to darkness that will come when you drag Isobel to Moonrise Towers (Available is you have Z'rell's orders to do it)
Dealing with Isobel and Marcus:
* If Marcus vouched for you at the entrance (in this case he will wait in Isobel's room):
** Speak to Isobel and say that she is coming with you 
* If Marcus assaults the inn (happens if you gained entrance with Mol's help):
** After speaking to Marcus telepathically, tell Isobel that she is going to meet Ketheric face to face 
* Playing as :
** Obey your Urge and tell Isobel you crave to kill her 
Note: This option is available either before kidnapping attempt, or after assault, or if you return to the inn after freeing Nightsong; turns hostile Isobel and any Harper who sees it
Talking to His Majesty via :
* Hiss back at him, say that he is in your territory, and order to get out 
** OR, Playing as a , WOOF at him 
Speaking to Cerys:
* When she tell you about their misfortunes, say that she did the right thing (either basic line or unique for or )
Elsewhere in the inn:
* Talking to Alfira, ask her about others, and then say that running was right call 
* Talking to Counsellor Florrick, tell her you have no intentions to go to Moonrise Towers 
* Let Mol lose the game of lanceboard against Raphael by giving the wrong advice, failing the roll or not helping her at all 
* Speaking to drunken Rolan before trying to save captured refugees, promise to rescue Cal and Lia if they are alive OR say that it is your responsibility to bring them back (either option; starts the quest, if you don't have it already)
Reithwin Town 
* At the Reithwin Tollhouse, agree to give up all your gold to Gerringothe Thorm 
At the cemetery:
* Agree to help Arabella find her parents 
** Then offer Arabella shelter at your camp 
* OR, If you've already found Locke and Komira's bodies, tell Arabella they are dead and succeed or roll to take her to your camp ( character will have a unique lines and option only)
Moonrise Towers
* In the Moonrise Towers Prison, speaking to the Warden for the first time, her about being Balthazar's closest confidante 
** Then try to bribe her 
* Speaking to Wulbren, say that they can die in prison for all you care 
** Refuse to find tools for Wulbren 
* When Wulbren, once freed, takes the boat and sails off without the party, let him go 
* If the jailbreak was successful and your participation went unnoticed, tell the Warden it was you who snuck the prisoners 
Gauntlet of Shar
* Lick the dead spider meat (Comes point by point for each lick)
Mind Flayer Colony
In the Necrotic Laboratory:
* Talking to the Fresh Mind via the Slack-Skinned Head, tell them they will never wake again 
* Talking to Balthazar, successfully pretend to be a thrall 
Note: Available only if you helped the necromancer reach the Nightsong and let him take her to Ketheric
* In the Tadpoling Centre, choose to release pod captives 
After the final fight with Apostle of Myrkul
Speaking to Minthara:
* If you haven't recruited her earlier, Minthara'll be intent to go to Baldur's Gate with you. Ask her whether she should skulk back to the Underdark 
** OR Refuse to recruit her, saying that she is staying here in the shadows 
* When Minthara tells you she is going to kill Orin and seize the cult leadership, say eradicating the Elder Brain may be wiser 
* OR Declare you will be the saviours of Baldur's Gate, then say her vision of future is shaped by violence 
** Then tell her that if she is going to Baldur's Gate, she'll do it alone 
* OR Say that her idea is madness, and you need to eradicate the cult and the brain 
* When Minthara enquires about one more thing to explain...
* ... and asks why you slayed the tieflings in the Emerald Grove (available if you did):
** Say you wanted to watch them suffer 
** Say you don't have an answer 
** Ask whether it matters 
** Playing as , tell her you weren't in control of yourself. Then fail a to assure her you are now 
*** OR answer "No." 
*... and asks why you have come to Moonrise:
** Say you were looking for more people to kill 
 Talking to Alfira:
* Playing as a , agree to play together a show for the tiefling kids 
** OR Prompt her to play for them alone 
Speaking to Cerys:
* Tell her you're glad they are safe, and mention that Zevlor did his best 
* Tell Cerys that other will look up to her 
* Say you couldn't have done it without Jaheira's help 
** Then ask her not to speak ill of the dead (i.e. Zevlor) 
Talking to Ide, Umi and Mattis:
* Tell any of them about Mol's eyepatch you have found down in the colony, and then:
** Tell Mattis that Mol will already be at Baldur's Gate when they arrive 
** Promise Umi that Mol is fine 
Camp & Conversations
Camp interactions
* Discussing with Minthara her serving the cult of the Absolute, say she should take responsibility for her actions 
** OR, Playing as , tell her that surrendering to your urges is liberating 
* Playing as a , discuss your Oath with Minthara and tell her that her crusade against the Absolute is an excuse for the bloodshed 
** If her own Oath is broken, say it's hardly surprising, for she serves only herself 
* Playing as , confess your yearn to kill, and then:
** When Minthara asks why you confide in her, say you thought she would understand you 
** When she tells you about qu'lith quarthen, say you fear you can't control yourself 
* Playing as Astarion origin, after Raphael reveals the purpose of your scars, tell Minthara you just want Cazador dead 
Other companions and camp followers
* After Karlach receives the second upgrade for her heart and Minthara expresses concerns about her courage, answer that you all be better without the tiefling 
* Tell Arabella that her parents are dead, then say that she'll feel better in time OR that her parents would be proud of her (either option)
Romance
* When she reaches out to your mind as you approach, ask her to respect your privacy 
** Then say you understand her, but you don't like her 
** Imagine her as a monster 
** OR Say she wouldn't like what she saw 
* If you have already partnered with someone else, ask Minthara whether you could have them both 
** When she objects, say you then choose the other partner 
** OR Choose simply to leave 
* Ask about why did she call you alurlssrin, then say you don't feel the same way 
===Act Three===
Rivington
Angleiron's Cellar
* Talking to Wulbren, refuse to take the Runepowder Bomb but promise you'll destroy the Steel Watch Foundry your way 
** OR Refuse, saying that the real enemy is Gortash, not the Gondians, and you'll find another way 
Circus of the Last Days
* Dealing with Akabi the djinni, successfully catch him on rigging the wheel, but apologise and say you were mistaken 
** Spin the wheel again and try to distract the djinni, letting out a loud fart 
* Talking to Boney the mephit, say his wife Stoney is not your type 
* Talking to Popper the kobold trader after defeating false Dribbles, say that offering "treatoes" now is a bit callous. 
When passing Zethino's trial, choose answers:
* First question: "Pet spiders" OR "Time with her family" (either option)
* Second question: "Drizzt Do'Urden" 
* Third question: "Raiding the grove", OR "Deny Lolth", OR "Fall for me" (either option)
Dealing with caged beasts:
* Talking to Shadow-Whiskers with , note that her cage looks comfy 
* Talking to Crimson, refuse to feed him via or mock him for being hungry (without the spell) (either option)
Watching Dribbles's show:
* Playing as a , interrupt him with your own pun 
* Volunteer Minthara to the stage as an assistant to Dribbles 
Talking to Lucretious:
* When she's training up skeletons (before fighting doppelgangers), tell her that she is being a little harsh 
* When you deliver her Dribbles's remains, ask whether she is hiring personnel 
The Open Hand Temple
* Talk to Brother Bill and Brother Clements and say that their god would be proud of Father Lorgan 
** OR, Playing as a , say that offering alms to those in need is a sign of noble soul 
* On the temple roof, tell Tara to stop eating the carrier pigeons 
** OR, Playing as Gale origin, tell Tara that other aviary in the city is much better 
Sword Coast Couriers
* In the kennels, make Angry Mar'hyah let you keep Scratch, using , or class-based , or options 
** Then force Mar'hyah to leave the kennels via or 
Elsewhere in Rivington
* Ask newspaper seller Lilly Beanbottom whether she knows that a murder is not a good thing 
* Playing as a , tell Tinker Nayzeem that Divine works in mysterious ways 
* Near Requisitioned Barn, donate some gold to Manip Nestor 
* Try and help the Dying Stone Lord Thug 
** OR, Playing as a , apply a natural salve to his wound 
Note: These options are available only if Orin is not impersonating the Thug
* In the smugglers' cave, defeat Caïros and his thugs, and if Farlin survived, say you don't want gratitude from criminals 
* Playing as Astarion origin, at the Gur Camp tell Ulma you will do what you can for her tribe's children 
Dealing with Orin's guises
* If Orin is impersonating Gyldro Angleiron, tell her you would never kill someone you cared about (Unique lines for Karlach and Wyll origins)
** OR, Playing as , tell her you do all you can to keep your loved ones safe from your blade 
Wyrm's Crossing
* At the entrance gate, consent to be arrested by the Steel Watcher 
* Playing as Astarion origin, in Fraygo's Flophouse drag Pale Petras into the sunlight, then choose to let him go 
At Sharess' Caress:
* When trying to hire both Sorn Orlith and Nym Orlith, choose to proceed with one of the twins when Minthara declines their offer (if you're partnered with her)
** OR Choose to proceed with one of the twins when any other partner declines their offer (if you're partnered with any other companion)
* Speaking to Valeria, propose a toast to ADVENTURE! 
Note: Available only after you've started Solve the Open Hand Temple Murders quest
Wyrm's Rock Fortress
At the Flaming Fist barracks:
* When you spot Fist Reynash trying to open a chest, give him 300 gold to take the ferry 
* Speaking to Manip Bakshi afterwards, let him arrest you 
At the Audience Hall:
* Playing as , when Gortash explains your previous dealings, answer that you've come to end this evil plot 
* Speaking to Gortash after killing Orin, surrender two your Netherstones to him 
* In the Wyrmway, after defeating Ansur, tell the Emperor that it "could do the honorable thing and let him kill you" 
Lower City
Basilisk Gate Barracks
* Playing as a , talk to Gauntlet Thunder about proper punishment for two soldiers who screwed up, and ask her to let it slide, just for once 
* Talking to Fist 'Edge' Arensen at the gallows, tell him you'll stay out of trouble 
* Talking to Thrastle Muria, say that you are no builder but still are handy with a hammer 
Speaking to Liara Portyr and Lora Bergauz:
* Tell Lora it wasn't very responsible to take a kid to a tavern 
* Promise to help Lora find her daughter (Unique line for )
The Blushing Mermaid
Talking to Bosun Gannet:
* When he instructs you about the tavern rules, say you'll keep to them 
* After dealing with the hag, if real Captain Grisly died, tell Gannet you are sorry for not saving her 
Talking to the hag masking as Captain Grisly:
* When looking for a decision, propose to talk to Lora and calm her down 
* Agree to take money from the hag for killing Lora, then return and say you can't do it 
Speaking to Svend and Siggy:
* Tell Svend that Siggy loves him (Unique line for )
Old Garlow's Place
Dealing with hexed Mayrina:
* Speaking to Mayrina in the sheep form via , tell her you are here to help her 
* Talking to Adrielle, offer to have a look at the hex 
** OR Say that she protected Mayrina until now, and that's worth something 
After removing the hex and killing Jatlo:
* Tell Mayrina she was an adorable sheep 
* Offer Mayrina help with the hag (Unique line for )
* Tell Hydrangea Wubb she coudn't have known the spy in disguise 
 Note: Hydrangea will be present only if you knocked her out (as the Mask of Regret) in the Overgrown Tunnel AND killed the hag in Act One
* Talking to Kled, tell him that they are safe now 
* Talking to Adrielle, say that hags and their agents are liars and cheats 
* After Adrielle says she has discovered an ultimate way to kill a hag, offer to deal with the hag OR say you won't let the hag harm her (either option)
If you have killed Auntie Ethel:
* Talking to Adrielle, say the hag is finally dead, thanks to you 
Cazador's Dungeon
* Speaking to Sebastian, pass or check, then promise him to set him and the other spawn free OR ask whether they would be able to control hunger (either option)
* Don't let Astarion finish the Rite of Profane Ascension once he has started it 
The Crimson Draughts
* When Araj Oblodra invites you to come in, agree to follow her 
* If you are partnered with Astarion and he is in the party, refuse Araj's invitation to come in, saying you saw how Araj made him feel 
** OR Tell Astarion that you all can leave if he doesn't want to be around Araj 
 Note: This option is available and brings approval if you did not convince the spawn to drink Araj's blood in Act Two AND if his companion quest is not finished yet
* Near the Crimson Draughts, give Strange Beggar Sacrum any amount of gold 
The Elfsong Tavern
Talking to Lakrissa:
* In the tavern hall, tell Lakrissa you never pictured her as a barmaid, then say she should never call herself cheap 
* On the tavern's roof, tell her to get back to work, or you will tell Alan about it 
Speaking to Harvard Willoughby:
* Agree to participate in Laff Riot, and then, in the first round, joke about "Dwarf and bulette" 
* In the second round, joke about "Zombie reanimator" 
* In the third round, joke about "Mind flayer and duergar" 
Speaking to Devella Fountainhead on the site of Duke Stelmane's murder:
* If you haven't found the serial killer's list of targets, playing as a , her to use your help 
* If you have found the list of targets, show it/tell about it, then promise to do your best to investigate the Bhaalists' trail 
* When Devella asks you to warn the targets, agree 
* Playing as , confess to it to Devella, then say you're working against Bhaal (two options depending on whether you actually have or have not the list of targets in the inventory)
** OR Promise to stop your Father 
At the Facemaker's Boutique:
* Interrupt Dolor when he's about to kill Figaro Pennygood, saying "Stop right there!", using any of class-based lines or unique line 
Talking to Devella Fountainhead after saving her from Dolor:
* Playing as , tell Devella you did it only to kill her yourself 
Note: The line differs depending on whether you did or didn't speak to Devella at the Elfsong; choosing it makes Devella and any nearby Flaming Fist hostile to the party
Golbraith's Cellar
* Tell Golbraith Stredivas that mind flayers are dangerous, and then suggest to leave the city 
** OR Tell Golbraith that he should be fighting, hot hiding 
The Graveyard
* After digging up "M.Kurwin" grave, ask Bugthimble whether he was buried here, and then pay him the "fee" he demands 
* Talking to Ulkov Sully, pay him for making a coffin for little Lily Fischer 
In the Heapside Prison
* Talking to Skittle via , call him a "rat-ical mercantile rodent" 
** OR Ask what does obtaining goods in the prison en-tail 
** OR Ask to have a squeak at what he's got 
* Ask him whether his business is rat-ified by the local merchant's league 
The House of Grief
* Speaking to Viconia DeVir without Shadowheart in party, promise to bring Shadowheart to the Cloister 
* If Shadowheart is in the party, surrender her to Viconia 
* If you supported Shadowheart, after defeating Sharrans tell Viconia to go and vanish 
 Note: You need to knock her out in the battle to speak to her afterwards
The House of Hope
* In the Archive, fail the check on the Archivist (Works either with the contract or with the Orphic Hammer)
In the Boudoir:
* Tell Haarlep they can have your body, but not your mind 
** Vow your body to Haarlep 
The Iron Throne
* After docking at the prison, when Omeluum approaches your mind, convince it that other prisoners must be saved, too (Requires )
* At the Flymm Cargo, after returning from the Iron Throne, tell Allandra Grey you won't let her execute Redhammer 
The Sorcerous Sundries
* Near the entrance, if you let slip to Aradin that you've found the Nightsong, tell him that she is in your camp 
Facing Lorroakan along with Dame Aylin:
* Tell the wizard you've come to stop him 
* Tell Lorroakan that Ketheric Thorm already tried to steal Aylin's immortality and is dead now 
** OR Tell Lorroakan that one more word about catching Aylin will be his last 
** OR, PLaying as Gale origin, ask him to reconsider his position 
The Stormshore Tabernacle
* Make an offering to any deity 
** Make an offering to , the Queen of Spiders 
Note: Gained only if the offering is enough to receive the blessing, adds to previous disapproval
Other locations in Lower City
* In the Abandoned Cistern, convince the Emperor to extend its mental defences onto Minsc 
* At the Counting House, at the bridge leading to the entrance, give Rags Deelarma a handful of coins 
* At Elerrathin's Home, talking to Jaheira's children (within automated dialogue), tell Rion you are all going to die 
* At the Flaming Fist cordon near the Upper City gate, when the Emperor warns you about becoming a thrall, say you don't care, let's go through 
 Note: This dialogue will occur if you come close to the gate without having all three Netherstones
* At Highberry's Home, donate some gold to Roger and Cora Highberry for their orphanage 
* At the Society of Brilliance Lodge, refuse to sell or donate the Githyanki Egg to Havkelaag 
* Outside The Singing Lute, give Manip Leythim a healing potion 
* At the Steel Watch Foundry, if you have sided with Wulbren Bongle (and hence killed the Gondians), ask Barcus Wroot whether he wants to die, too 
The Murder Tribunal
* Speaking to Sarevok Anchev, say you actually were deciding who should get to kill him 
** OR Ask either Jaheira, or Minsc, or them both, whether they would like to kill the old man, or you should do it yourself 
* Being judged, tell Sarevok that you didn't kill this person, but you will kill him instead 
The Bhaal Temple
* Talking to Orin, say that her vision of the fate of Baldur’s Gate is exquisite 
Speaking to Avatar of Bhaal after defeating Orin:
* Tell Bhaal that you have no desire to harm anyone else 
** OR Tell him that every night he possesses you your friends are in danger, and you won't stand it 
* Reject your Father's gift and blessings 
Note: These options are available to characters only. Throughout the dialogue, there are several potential points where the final yes/no decision might be taken, but the result will be the same
Camp & Conversations
Camp interactions
* After entering the refugee camp at Rivington, tell Minthara that refugees would be better seeking off help elsewhere 
* Discussing the Steel Watchers, say you need to destroy them and put a stop to this "revolution" 
** OR Ask Minthara about Gondians 
* Discussing Gortash's ordaining, call him a tyrant, not a saviour 
* After purchasing a copy of Baldur's Mouth Gazette from a street vendor, say that people are not that gullible 
* When Minthara asks you about mastering the Absolute together, fail the check to convince her 
Other companions and camp followers
* If you helped Astarion to ascend, but then betrayed him to the Gur, say you did this because he had become a monster 
* If you betrayed Shadowheart to Viconia DeVir, tell Minthara that she and Viconia are not that different 
Romance
* If you are partnered, after Orin reveals herself as a shapeshifter, say she does not frighten you, then fail the roll 
== Notes ==
Category:Approval