Red Orchestra 2: Rising Storm

Red Orchestra 2: Rising Storm is a standalone expansion for Red Orchestra 2: Heroes of Stalingrad, and is set in the Pacific Theatre of Operations, with players being able to control U.S. Army or Marine infantrymen in the fight against the Imperial Japanese Army. Apart from new factions, weapons, and settings, it includes new features such as banzai charges, booby traps, and grenade launchers. Otherwise, it remains true to the gameplay of the main game.
The game received a direct sequel called Rising Storm 2: Vietnam, set in the Vietnam War.
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=Allied Weapons=
==Sidearms==
===Colt M1911A1===
The Colt M1911A1 is the sidearm for the U.S. faction. Each upgrade awards the weapon with 1 extra magazine and a new visual finish - a blued finish and brighter wood grips at level 25, and pearl grips and a nickel finish at level 50.
==Rifles==
===M1903A1 Springfield===
The M1903A1 Springfield is available in-game for U.S. forces, as an alternative to the M1 Garand. It can be upgraded at Level 25 with an M1 10-inch Bayonet and at Level 50 with an M1905 16-inch bayonet. The player can choose to perform either a full reload with the five-round stripper clip or a partial reload with loose rounds. On the Guadalcanal map, to reflect historical accuracy, only the M1903A1 and not the M1 Garand is available to the Marine faction.
===M1903A4 Springfield===
The M1903A4 Springfield is used by the U.S. sniper class. It is fitted with a Model 330 Weaver scope by default, which was in fact used on the Springfield alongside the more well-known M84. It can be fitted with an M73B1 2.5x scope at Level 25. Reaching Level 50 changes the rifle to a Marine M1903A1 with an 8x Unertl scope. Unlike the Type 97 and Type 99 sniper rifles, neither variant of the Springfield has backup iron sights.
===M1 Garand===
The M1 Garand is the main battle rifle for the U.S. faction. It can be upgraded with an M7 bayonet at Level 25. The second upgrade at Level 50 gives the player the option to fake the famous ping noise, to fool enemy players in addition to an M1905 16-inch bayonet.
===M1 Carbine===
The M1 Carbine can be used by specialized U.S. troops (Officers, Squad Leaders, and Engineers and can be unlocked for use by the Flamethrower role). It can be upgraded to fit a twin magazine pouch and an anachronistic M4 bayonet. The weapon in-game behaves very similar to a pistol, with little to no kickback and high accuracy but you forgo the effective damage over range. 
==Submachine Guns==
===M1928A1 Thompson===
The M1928A1 Thompson is the submachine gun for U.S. troops in-game, with 20-round stick magazines. Early gameplay trailers showed it with simplified L-shaped sights, but as of the beta release, it features box-shaped sights. It can be upgraded to fire 30-round stick magazines and receives a Cutts compensator, and the final upgrade turns it into the M1928 Thompson with a 50-round drum magazine and vertical foregrip.
===M1928 Thompson===
The final upgrade for the M1928A1 Thompson turns it into an M1928 Thompson with a 50-round drum magazine and vertical foregrip.
 
==Shotguns==
===Winchester Model 1912===
The Winchester Model 1912 can be unlocked by players and used by the U.S. faction. It can be upgraded to mount an M1917 bayonet at level 25 and a shotgun bandolier with 10 extra shells at Level 50.
==Machine Guns==
===M1918A2 Browning Automatic Rifle===
The M1918A2 Browning Automatic Rifle is used by the U.S. automatic rifleman class. It can be upgraded to mount a Thompson-esque vertical foregrip and a bipod for stabilizing the weapon. Like the real Browning Automatic Rifle, the weapon can fire in both Fast and slow fire modes. 
===Browning M1919A6===
The Browning M1919A6 can be used by the U.S. faction. The player can change the barrel if the weapon overheats. It holds a 150-round belt by default but doesn't feature any additional upgrades. 
==Flamethrowers==
===M2-2 Flamethrower===
The M2-2 Flamethrower is usable by the U.S. faction in-game. Like real-world flamethrowers, they quickly use up most of their fuel reserves with long bursts. 
==Grenades==
===Mk 2 Hand Grenade===
The Mk 2 Hand Grenade is used by the U.S. faction. It can be cooked and can be either thrown long or simply lobbed underhanded from behind cover.
===AN/M8 HC smoke grenade===
The AN/M8 Smoke Grenade is used by U.S. squad leaders and commanders. It is simply referred to as the M8.
==Mounted Weapons==
===37 mm AT Gun M3===
M3A1 "Stuart" Light Tanks wrecks have mounted 37 mm AT Gun M3s.
===.30 AN/M2===
Grumman F4F Wildcat fighter aircraft have .30 AN/M2 machine guns mounted in their wings.
===Browning M2HB===
The Browning M2HB is dual mounted on the LVT-4 Amtrac and on the turret of the LVT(A)-4 gun carriage. As these Amtracs are part of the scenery, the machine guns cannot be mounted or used.
===Browning M1917A1===
The Browning M1917A1 is used as a fixed machine gun by the US. It holds 150 rounds and never overheats however the reload is somewhat lethargic. 
===Browning M1919A4===
The Browning M1919A4 is pintle-mounted on the LVT-4 Amtrac and M3A1 "Stuart" Light Tanks wrecks that can be found on several maps. However, it cannot be used by Players. 
===M116 75 mm Pack Howitzer===
The main armament of the LVT(A)-4 is an M116 75 mm Pack Howitzer in Mount M7.
=Axis Weapons=
==Sidearms==
===Nambu Type 14===
The Nambu Type 14 transition model is available to the Imperial Japanese faction. Each upgrade awards the player with an additional Magazine at Levels 25 and 50 respectively. To reflect its real-world counterpart, the Type 14 is noticeably weaker than the 1911A1 and has a number of achievements tied to it. 
==Rifles==
===Arisaka Type 38===
The Arisaka Type 38 is the main weapon for the Imperial Japanese Army faction, fitted by default with the Type 30 bayonet. The player can choose to perform either a full reload with the five-round stripper clip or a partial reload with loose rounds.
===Arisaka Type 97===
The scoped version of the Arisaka Type 38, the Type 97, is the first sniper rifle for the Japanese.
===Arisaka Type 99===
The Japanese faction can also use the Arisaka Type 99, fitted by default with the Type 30 bayonet. At level 50, the player is awarded with a somewhat redundant monopod which vastly increases accuracy and recoil control when fired from the prone position. The player can choose to perform either a full reload with the five-round stripper clip, or a partial reload with loose rounds. 
===Arisaka Type 99 Sniper===
In addition to the standard Type 99 Rifle, a Type 99 Sniper was available fitted by default with a side-mounted scope. At level 25, the weapon receives a fixed x4 scope but at level 50, the weapon receives a 4x adjustable scope, monopod, and a bayonet.
==Submachine Gun==
===Type 100===
The Type 100 Submachine Gun is available to the Japanese faction. Extremely rare in reality, the in-game weapon serves as a balance to the Thompson submachine guns of the U.S. troops. The start variant is the late war 1944 model. At level 25 the weapon becomes the early Type 100/40 variant and receives a reduction in recoil and improved adjustable rear sighs. A Type 100 bayonet will be received at level 50.
==Machine Guns==
===Nambu Type 96===
The Type 96 light machine gun will be available to the Japanese faction utilized by Japanese Machine Gunners. It is equipped with a bipod by default and It can be upgraded to fit a bayonet and a 2.5x scope.
===Nambu Type 99===
The Type 99 Light Machine Gun will be used by the Imperial Japanese Army used by Japanese Machine Gunners, fitted with a bipod by default. It can be upgraded to fit a bayonet and a 2.5x scope.
==Launchers==
===Type 89 "Knee Mortar"===
The Type 89 "Knee Mortar" is available to the Japanese faction. It can be used as a direct-fire weapon or a ranged mortar.
==Grenades==
===Type 91 Hand Grenade===
An earlier model of the Type 97 Hand Grenade, the Type 91 Grenade, is also exclusively used by the Japanese mortar class.
===Type 94 Smoke Candle===
Japanese squad leader and commander are equipped with Type 94 Smoke Candles.
===Type 97 Hand Grenade===
Japanese soldiers can be equipped with the more common Type 97 Hand Grenade, which can also be planted as a booby trap where it will detonate when a player steps on the grenade due to a percussion cap. The grenade itself has a rather long timer before it will explode. To reflect historical accuracy and for gameplay balance, Japanese soldiers who commit suicide with the Type 97 hand grenade will not cause their team to lose any reinforcement tickets if they successfully gain a kill in the ensuing "Kamikaze" blast. 
==Mounted Weapons==
===Nambu Type 92===
The Type 92 heavy machine gun is used as a fixed machine gun by the Imperial Japanese Army. It counters the US M1917 by having a faster reload time however it only has a magazine size of 30 rounds and is extremely accurate. 
===Type 3 8 cm/40 naval gun===
Some Type 3 naval guns can be seen on some maps.
===Type 41 4.7-inch/40 (12 cm) Coastal Gun===
Some Type 41 4.7-inch/40 (12 cm) Coastal Guns can be seen on various maps. These guns were licensed copies of the British QF 4.7-inch guns. Some of these are also mounted in Finnish Coastal Forts.
===Type 89 12.7 cm/40 naval gun===
Several unusable Type 89 naval guns are stationed on the multiplayer map "Betio".
===Type 96 25 mm AT/AA Gun===
Destroyed Japanese Type 96 25 mm AT/AA Guns in triple mountings can be seen on several maps.
===Type 97 Aircraft Machine Gun===
Mitsubishi A6M fighters are armed with nose-mounted Type 97 aircraft machine guns.
===Type 97 Light Machine Gun===
The Type 97 tank machine gun is pintle-mounted on the wrecks of Japanese Type-95 "Ha-Go" tanks found on some maps. It cannot be used by Players. 
===Type 99 20 mm Cannon===
Type 99 cannons can be seen mounted on A6M "Zero" fighters.
Category:First-Person Shooter
Category:Video Game
Category:War