nyuuzyou/wikis huggingface dataset:
Timmy & Tommy

Timmy & Tommy (, Mamekichi & Tsubukichi), also known as the Nooklings, are twin shopkeepers from the series, playing a similar role as Tom Nook.
==Origin==
In the early Animal Crossing games, Timmy and Tommy Nook are Tom Nook's assistants in Nookington's, the largest upgrade to his store. However, starting in New Leaf, they completely take over the shop while their uncle runs a separate estate business. Their role in Villager's Final Smash likely references them being Tom Nook's assistants in the first three games.
==In Super Smash Bros. Brawl==
===As background characters===
Timmy and Tommy are among the many Animal Crossing characters who may appear in the background of Smashville.
===Trophy===
==In Super Smash Bros. 4==
===Assist role===
Timmy & Tommy appear alongside Tom Nook in 's Final Smash, Dream Home, assisting in the construction of the house.
===As background characters===
In , Timmy and Tommy reprise their role as Smashville background characters. They also now appear in the Town portion of Town and City.
===In Smash Tour===
Timmy & Tommy are a blue Tour item that changes nearby items into other, random items.
===Trophy===
==In Super Smash Bros. Ultimate==
===Assist role===
Timmy & Tommy return as part of 's Final Smash, Dream Home, but also as part of 's Final Smash, Dream Town Hall.
===As background characters===
Timmy and Tommy reprise their role as background characters in Smashville as well as in Town and City.
===Spirit===
The twins also appear as a master spirit. They run one of the shops in Adventure Mode: World of Light. Notably, using their amiibo will unlock the master spirit and the shop, though they must still be defeated in order to use the shop in World of Light.
No.	Image	Name	Facility 	Series 	Location	Music
830	 	Shopping (Timmy and Tommy's)
Tends to have spirits that are related to items	Animal Crossing Series	In the Light Realm	 	
The following is a list of quotes that Timmy & Tommy can say when a player visits their shop.
*"Welcome! Come on in!"
*"That spirit is nicely priced. Movement is key, ya know!"
*"That spirit is nicely priced. Especially for defensive types!"
*"This spirit is a real winner. Never underestimate a good item."
*"This spirit is a real winner. You can never have too many primaries!"
*"Are you interested in purchasing this spirit?"
*"This item will increase a spirit's level by a little bit."
*"This item will increase a spirit's level quite a bit."
*"This item will increase a spirit's level by a WHOLE LOT! So much!"
*"This one deals 50% damage to any opponent on the Spirit Board."
*"Are you interested in purchasing this item?"
*"Thank you kindly! Thanks!"
*"We'll be restocked in a bit. Please come back later! You're always welcome!"
*"Thank you very much! So much!"
==Names in other languages==
Category:Trophies (SSBB)
Category:Trophies (SSB4-3DS)
Category:Trophies (SSB4-Wii U)
Category:Smash Tour items
Category:Spirits
Tiny Kong (disambiguation)

Tiny Kong is a character in the series and appears as:
*A trophy in Brawl
*A sticker in Brawl
*A trophy in Super Smash Bros. for Wii U
*A spirit in Ultimate
Category:Trophies (SSBB)
Category:Stickers
Category:Trophies (SSB4-Wii U)
Category:Spirits
Category:Donkey Kong universe
Tips

Tips are short blurbs of information that appear in both versions of Super Smash Bros. 4 and in Super Smash Bros. Ultimate. These tips appear in two different locations - their own specialized menu in the Vault, or on the loading screens of the game. Some tips are shared between the two versions of Smash 4, while others are not. A few contain incorrect information due to patches changing the game without updating any of the tips.
If one gets a Milestone at the end of a match, a tip will display while the game is returning to the character select. Otherwise, tips will not display there.
Tips can also be viewed in their own dedicated page within the Vault. In Smash 4, the tips shown are randomized, and can be shuffled by pressing a button. In Ultimate, all tips are sorted into sections based on their topic.
==Categories==
thumb|150px|The Tips page in 
The many tips in the game are categorized into different types.
===In Super Smash Bros. 4===
*amiibo tips focus on the use of amiibo. (Absent at launch in the 3DS version, added in update 1.0.5)
*Fighter tips mainly provide information about characters' attacks and special moves.
*Stage tips give notes about stages.
*Item tips document items, Pokémon, and Assist Trophies.
*Mode tips provide notes about the various modes, including Smash Run and Smash Tour.
*Smash Run tips focus on enemies encountered in Smash Run, as well as its other unique features. (3DS only)
*Smash Tour tips focus on Smash Tour-exclusive features and gameplay. (Wii U only)
*Original Games/Settings (Background Info in Europe) tips explain the origins of characters, their games, and other elements of the game. (Wii U only)
*Other tips document game terminology and otherwise-unsorted notes.
===In Super Smash Bros. Ultimate===
*Fighters: Provides information about the origins of characters, their appearance in their home series, and their attacks and special moves.
*Stages: Provides information about the origins of stages, and its layout and hazards.
*Techniques: Provides information on basic and advanced techniques.
*Spirits: Provides information on spirits, and Adventure Mode.
*Items: Provides information on items, Pokémon, and Assist Trophies.
*Other: Provides information on modes, bosses, amiibo, and other miscellaneous elements.
==Names in other languages==
==Lists==
*List of tips (SSB4-3DS)
*List of tips (SSB4-Wii U)
*List of tips (SSBU)
Category:Features
Title screen

The title screen is the screen that is shown after most video games are turned on, typically after the opening credits and/or introduction cutscene. Currently, all five Smash Bros. games follow this trend.
In all five Smash Bros. games, if the player does not do anything on the title screen for a long enough time, then multiple s will take place. In all five games, the player can be treated to demonstrations featuring characters fighting each other on stages, in either Time, Stock, Coin Battles (Brawl and Wii U), or battles with spirits enabled (Ultimate). With the exception of , the opening cinematic can also play, as can the How to Play films. Exclusive to the NTSC version of Super Smash Bros. Melee is the Special Movie that can play. In Super Smash Bros. Brawl, the order of these attract modes after the opening movie has been watched or skipped is guaranteed to be: Demo → How to Play → Demo → Opening Movie. In Super Smash Bros. Ultimate, the first cutscene from Adventure Mode: World of Light is also played in attract mode.
In Super Smash Bros., , and Super Smash Bros. Ultimate, if the player is idle for a certain amount of time while on a menu, they will be sent back to the title screen.
==Gallery==
===Super Smash Bros.===
SSB64Title.png|English
SSB64TitleJP.png|Japanese
SSB64TitleCH.png|Chinese
===Super Smash Bros. Melee===
MeleeTitle.png|English
DSBDXTitle.png|Japanese
===Super Smash Bros. Brawl===
BrawlTitle.png|English
DSBXTitle.png|Japanese
======
SakuraiRelease.jpg|Version 1.0.
Smash3DSTitle1.1.7.jpg|Version 1.1.7
======
SSB_Wii_U_title_screen.png|Version 1.0.
SSBUTitleScreenV1.0.1.jpg|Version 1.0.1.
SSBUTitleScreenV1.0.2.jpeg|Version 1.0.2.
SSB4 Title screen 1.1.5.png|Version 1.1.5.
SmashWiiU1.1.6.jpg|Version 1.1.6.
SmashWiiUTitle1.1.7.jpg|Version 1.1.7.
===Super Smash Bros. Ultimate===
SmashUltimateOfficialTitleScreen.jpg|Version 1.1.0.
SmashUltimateTitleScreen1.2.0.jpg|Version 1.2.0.
SmashUltimateTitleScreen1.2.1.jpg|Version 1.2.1.
SmashUltimateTitleScreen2.0.0.jpg|Version 2.0.0.
==Trivia==
*The background for the title screen in Super Smash Bros. Melee contains hidden text reading "smashbrothers".
Category:Features
Toadette (disambiguation)

Toadette is a character from the series who appears as:
*A trophy in Brawl.
*Two stickers in Brawl.
*A trophy in Super Smash Bros. for Wii U.
*A spirit in Ultimate based on her appearance in .
*A spirit in Ultimate as her Peachette form from .
Category:Trophies (SSBB)
Category:Stickers
Category:Trophies (SSB4-Wii U)
Category:Spirits
Category:Mario universe
Toadsworth (disambiguation)

Toadsworth is a character in the series and appears as:
*A trophy in Brawl
*Two stickers in Brawl
*A trophy in Super Smash Bros. for Wii U
*A spirit in Ultimate
Category:Trophies (SSBB)
Category:Trophies (SSB4-Wii U)
Category:Stickers
Category:Spirits
Category:Mario universe
Togedemaru

Togedemaru (, Togedemaru) is a creature from the franchise.
==Origin==
 is an Electric/Steel-type Pokémon introduced in , and is categorized within the Pokédex at #777 as the "Roly-Poly Pokémon". Its appearance follows a design similar to electric rodents from other generations in that its face bears a resemblance to Pikachu's, being among the few Pokémon in each region commonly referred to as a "Pikaclone".
 is an Electric-type physical move with 65 base power, 100% accuracy and a 30% chance to inflict the Paralysis status on the target.
==In Super Smash Bros. Ultimate==
===As a Poké Ball Pokémon===
Togedemaru appears in Ultimate, attacking opponents by using its , (, Shocking and Prickly), a strong electric blast that crashes down on Togedemaru, resulting in an electric field appearing around it that causes damage to opponents upon contact. It then bounces to another location, and repeats the process.
===Spirit===
No.	Image	Name	Type	Class	Slots	Base	Max	Base	Max	Base	Max 	Ability 	Series
554	 	 	★ 	1 	912 	4566	267	1335	594	2973	Electric Attack ↑	Pokémon Series	
==Gallery==
SSBUTogedemaru.png|Official artwork of Togedemaru from Super Smash Bros. Ultimate.
SSBUWebsiteTogedemaru1.jpg|Togedemaru on Prism Tower.
SSBUWebsiteTogedemaru2.jpg|Togedemaru using Zing Zap on and the on Garden of Hope.
SSBUWebsiteTogedemaru3.jpg|Togedemaru with on Wii Fit Studio.
==Names in other languages==
Category:Spirits
Tohoku Power Rankings

Tohoku Power Rankings are the Power Rankings for the Tōhoku region of Japan. 
== rankings==
===Final (September 2016-November 2018)===
https://twitter.com/Sycama_ssb/status/1059749461373513729 
|}
==Super Smash Bros. Ultimate==
===Season 5 (March 1st, 2023-March 10th, 2024)https://twitter.com/YUUGEKISSBU/status/1771114801932255301===
|}
===Season 4 (March 20th, 2022-February 19th, 2023)https://twitter.com/YUUGEKISSBU/status/1629405846773059585===
|}
===Season 3 (December 27th, 2020-March 12th, 2022)https://twitter.com/Sycama_ssb/status/1503611478150066187===
|}
===Season 2 (November 10th, 2019-December 26th, 2020)https://twitter.com/Sycama_ssb/status/1344599220993441796===
|}
===Season 1 (March 2nd-November 9th, 2019https://twitter.com/Sycama_ssb/status/1193876123563675648===
|}
===Akita===
====3.0 (2023) https://twitter.com/YUUGEKISSBU/status/1742458337026048341====
|}
====2.0 (2022) https://youtu.be/UYSuKbRbuRI====
|}
====1.0 (2021) https://twitter.com/smashautumn/status/147651678305848115====
|}
====2020https://twitter.com/smashautumn/status/1344944705683931138====
|}
===Iwate===
====2022 https://twitter.com/azarasiike/status/1609088907072925701 ====
|}
==References==
Category:Japanese Power Rankings
Tokyo vs. Kyoto

Tokyo vs. Kyoto refers to test matches that took place between Nintendo's headquarters in Kyoto and the development team in Tokyo to test out the Nintendo Wi-Fi Connection for Super Smash Bros. Brawl and the Nintendo Network for Super Smash Bros. 4. The distance between these two cities is 283.9 miles (456.9 km), about the same distance between and .
==Super Smash Bros. Brawl==
Videos of two matches were released to the public on Smash Bros. DOJO!!, one on the English site and a different one on the Japanese site.
*Japanese site: , , and on Delfino Plaza
*English site: , , and on Lylat Cruise
==Super Smash Bros. 4==
A number of test matches between Tokyo and Kyoto were performed in Smash 4's development, and some clips of these matches, labelled as "Tokyo vs. Kyoto", were featured in the Smash Bros. Direct, with several clips being labeled as Tokyo vs. Kyoto, alongside a number of other online battles that were performed between undisclosed locations. Clips featuring the Tokyo vs. Kyoto label include:
*:
**, and on Pilotwings
**, , and on Pyrosphere
*:
**, , and on Arena Ferox
**, , and on 
The full matches between Tokyo and Kyoto, as well as the other matches, were not released.
Category:Online play
Category:Nintendo
Tools of the Trade

Tools of the Trade (, Attractive Craftsmanship! Tool User Championship), was an Event Tourney with a theme of tools, commemorating the release of . It ran from 6 a.m. on October 23, 2020 to 6 a.m. on October 26, 2020 (), and was repeated on the following dates:
*6 a.m. on June 10, 2022 to 6 a.m. on June 13, 2022 (UTC) 
*6 a.m. on June 9, 2023 to 6 a.m. on June 12, 2023 (UTC)
*6 a.m. on June 7, 2024 to 6 a.m. on June 10, 2024 (UTC)
During the event, only characters who use two or more weapons could be used.
==Description==
:Guns, bombs, yo-yos, frying pans... You name it, a fighter in this tourney uses it!
:The further you advance, the better the spirit you'll win.Event pageEvent page (repeat)
==Rules==
*Format: Smash
*Rules: Time
*Time Limit: 2:30
*FS Meter: On
*Items: Medium
==Available fighters==
 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Fighters	Fighters	Fighters	Fighters	Fighters	Fighters	Fighters	Fighters	Fighters	Fighters	Fighters	Fighters	Fighters	Fighters	Fighters	Fighters
 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
==Names in other languages==
==Trivia==
*With 39 fighters, Tools of the Trade is tied with the repeat of Fighters of Many Faces for the highest number of available fighters available for a character-specific Event Tourney.
*With Inkling and Isabelle appearing in the event, all characters in Ultimates base roster were made playable in at least one Event Tourney that restricts character selection.
*The banner's background features tools used by various fighters rendered in the style of Minecraft. They are the following:
**'s squeaky hammer
**'s boomerang, bow, and remote bomb
**'s flare grenade used for Covering Fire
**'s Gyro
**'s crown and blunderbuss
**'s Splat Roller and Splattershot
**'s yo-yo
**'s fire hydrant
**'s super missile and 
**'s can
**'s parasol
** and 's axe
**'s bowling ball and net
*Système D, the French name for this event, is a real-world phrase that means the ability to quickly respond and adapt to new challenges on a job.
==References==
Toon Link (SSB4)/Back aerial

==Update history==
 1.1.4
*
==Hitboxes==
|}
==Timing==
===Attack===
Hitbox 	7-9
Ending autocancel	38-
Interruptible 	46
Animation length 	68
|-
===Landing lag===
Animation length	17
Category:Toon Link (SSB4)
Category:Back aerials (SSB4)
Toon Link (SSB4)/Back throw

==Overview==
Toon Link's back throw is his strongest throw in SSB4. Its power rivals that of Villager's back throw, making it among the strongest back throws in the game, behind Ness's back throw which is the strongest. It can KO even the heaviest characters below 160% near the ledge of Final Destination without rage.
==Hitboxes==
Hitbox type	Damage	Angle	Base knockback	Knockback scaling	Fixed knockback value	Weight dependent
Throw 	7% 	60° 	130 	120 	— 	No
Category:Toon Link (SSB4)
Category:Back throws (SSB4)
Category:Normal attacks (SSB4)
Toon Link (SSB4)/Down aerial

==Overview==
The Down Thrust. Unlike Link's Down Thrust, Toon Link's version is a stall-then-fall, which makes it very risky to use off-stage. Unlike in Brawl, it now pierces an opponent, which makes it a useful edge-guarding option when performed on edges because of its clean hitbox being a meteor smash. Its landing hit also has a windbox that pushes away nearby opponents. Due to it hitting on frame 17, however, it has the highest amount of start-up lag out of Toon Link's aerials. When coupled with its 75 frames of ending lag and 40 frames of landing lag, it is his most punishable attack.
==Update history==
 1.0.4
*
==Hitboxes==
|}
==Timing==
===Attack===
Initial autocancel	1-5
Clean hit 	17-25
Late hit 	26-64
Ending autocancel 	65-
Interruptible 	80
Animation length 	89
|-
Category:Toon Link (SSB4)
Category:Down aerials (SSB4)
Toon Link (SSB4)/Down smash

==Update history==
 1.0.6
*
==Hitboxes==
|}
==Timing==
Charges between 	3-4
Hit 1 	9-10
Hit 2 	17-18
Interruptible 	50
Animation length	57
Category:Toon Link (SSB4)
Category:Down smashes (SSB4)
Toon Link (SSB4)/Down throw

==Overview==
Pins the opponent to the ground and then performs an elbow drop. It has high knockback growth and launches the opponent at 110°, which allow it potentially combo into back aerial. However, this combo is only usable if the opponent lands on a platform and misses their tech.
==Hitboxes==
===Throw===
Hitbox type	Damage	Angle	Base knockback	Knockback scaling	Fixed knockback value	Weight dependent
Throw 	4% 	110 	60 	110 	0 	Yes
===Collateral===
|}
Category:Toon Link (SSB4)
Category:Down throws (SSB4)
Toon Link (SSB4)/Forward aerial

==Overview==
Toon Link spins and swings the Master Sword in an upwards arc in front of him. It deals 13% damage with strong horizontal knockback and great range thanks to its big hitbox. However, it has noticeable startup lag, making it difficult to connect with. This can be remedied by using a Bomb to set it up, making it a reliable KO option. Early on, this in turn can be followed up with other moves, such as Spin Attack or a grab aerial.
==Hitboxes==
==Timing==
===Attack===
Initial autocancel	1-3
Hitbox 	14-15
Ending autocancel 	51-
Interruptible 	39
Animation length 	51
|-
===Landing lag===
Animation length	18
Category:Toon Link (SSB4)
Category:Forward aerials (SSB4)
Toon Link (SSB4)/Forward throw

==Hitboxes==
===Throw===
Hitbox type	Damage	Angle	Base knockback	Knockback scaling	Fixed knockback value	Weight dependent
Throw 	4% 	45 	60 	110 	0 	No
===Collateral===
|}
Category:Toon Link (SSB4)
Category:Forward throws (SSB4)
Toon Link (SSB4)/Grab

==Overview==
==Grabbox Data==
===Standing Grab===
|}
===Dash & Pivot Grab===
|}
==Timing==
===Standing grab===
Grab 	12-13, 14-18
Interruptible 	62
Animation length	77
===Dash grab===
Grab 	14-15, 16-20
Interruptible 	72
Animation length	74
===Pivot grab===
Grab 	15-16, 17-21
Interruptible 	72
Animation length	84
Category:Toon Link (SSB4)
Category:Grabs (SSB4)
Toon Link (SSB4)/Hitboxes

==Hitboxes==
Move 	Name 	Hitbox
Neutral attack 1 	 	
Neutral attack 2 	 	
Neutral attack 3 	 	
Forward tilt 	 	
Up tilt 	 	
Down tilt 	 	
Dash attack 	 	
Forward smash 1 	 	
Forward smash 2 	 	
Up smash 	 	
Down smash 	 	
Neutral aerial 	 	
Forward aerial 	 	
Back aerial 	 	
Up aerial 	 	
Down aerial 	 	
Down aerial landing 	 	
Neutral special 	Hero's Bow 	
Side special 	Boomerang 	
Up special (grounded) 	Spin Attack	
Up special (aerial) 	Spin Attack	
Down special 	Bomb 	(unavailable)
Grab 	 	(unavailable)
Dash grab 	 	(unavailable)
Pivot grab 	 	(unavailable)
Grab air 	 	(unavailable)
Pummel 	 	
Forward throw (collateral)	 	
Back throw (collateral) 	 	
Up throw (collateral) 	 	
Down throw (collateral) 	 	
Category:Toon Link (SSB4)
Category:Hitboxes (SSB4)
Toon Link (SSB4)/Neutral aerial

==Update history==
 1.0.4
*
==Hitboxes==
|}
==Timing==
===Attack===
Initial autocancel	1-2
Hit 1 	6-7
Hit 2 	13-14
Ending autocancel 	41-
Interruptible 	42
Animation length 	51
|-
===Landing lag===
Animation length	12
Category:Toon Link (SSB4)
Category:Neutral aerials (SSB4)
Toon Link (SSB4)/Neutral attack

==Overview==
For the technical data of each individual hit, see:
*Toon Link (SSB4)/Neutral attack/Hit 1
*Toon Link (SSB4)/Neutral attack/Hit 2
*Toon Link (SSB4)/Neutral attack/Hit 3
Category:Toon Link (SSB4)
Category:Neutral attacks (SSB4)
Toon Link (SSB4)/Up aerial

==Overview==
Toon Link thrusts the Master Sword upward and holds it above his head. It has a very long duration, outlasting all air dodges. Its sweetspot hits at the beginning of the move, dealing 14% damage with strong KOing power. The sourspot deals 11% and KOs at later percentages. Both hitboxes launch upward.
==Hitboxes==
|}
==Timing==
===Attack===
Initial autocancel	1-5
Clean hit 	11-13
Late hit 	14-40
Ending autocancel 	47-
Interruptible 	60
Animation length 	69
|-
===Landing lag===
Animation length	21
Category:Toon Link (SSB4)
Category:Up aerials (SSB4)
Toon Link (SSB4)/Up special/Default

==Update history==
 1.1.4
*
==Hitboxes==
===Ground===
First looping hit rehits every 4 frames.
Second looping hit rehits every 5 frames.
|}
===Air===
|}
==Timing==
===Ground===
Charges between 	5-6
Looping hits 	9-49
Final hit 	51
Interruptible 	81
Animation length	90
===Air===
Hits 1-4 	8-10, 16-18, 22-24, 31-33
Hit 5 	44-48
Animation length	85
Category:Toon Link (SSB4)
Category:Special moves (SSB4)
Category:Up special moves (SSB4)
Toon Link (SSB4)/Up throw

==Hitboxes==
===Throw===
Hitbox type	Damage	Angle	Base knockback	Knockback scaling	Fixed knockback value	Weight dependent
Throw 	2% 	92 	25 	220 	0 	No
===Collateral===
|}
Category:Toon Link (SSB4)
Category:Up throws (SSB4)
Toon Link (SSBB)/Back throw

==Overview==
==Throw and Hitbox Data==
===Hitbox===
|}
===Throw===
|}
==Timing==
Invincibility 	1-8
Hitbox 	10-12
Throw Release 	13
Interruptible 	39
Animation length	39
|-
Category:Toon Link (SSBB)
Category:Back throws (SSBB)
Toon Link (SSBB)/Dash attack

==Overview==
==Hitboxes==
|}
==Timing==
Hitboxes 	9-11
DACUS window 	3-4
Boost grab window	2-3
Interruptible 	40
Animation length 	53
!Hitboxes 
|-
!DACUS 
|-
!Boost grab 
Category:Toon Link (SSBB)
Category:Dash attacks (SSBB)
Toon Link (SSBB)/Down aerial

==Overview==
==Hitboxes==
===Hit===
|}
===Landing===
|}
==Timing==
Initial autocancel	1-9
Clean hit 	12-18
Late hit 	19-64
Ending autocancel 	65>
Interruptible 	80
Animation length 	89
|-
===Landing lag===
Windboxes 	1, 2-4
Interruptible 	41
Animation length	60
Category:Toon Link (SSBB)
Category:Down aerials (SSBB)
Toon Link (SSBB)/Down throw

==Overview==
==Throw and Hitbox Data==
===Hitbox===
|}
===Throw===
|}
==Timing==
The speed of this throw depends on the opponent's weight.
|-
!Invincible
|1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8
|}
|rowspan=2|Min (Jigglypuff) 
|-
|-
|rowspan=2|Baseline 
|-
|-
|rowspan=2|Max (Bowser) 
|-
Category:Toon Link (SSBB)
Category:Down throws (SSBB)
Toon Link (SSBB)/Final Smash

==Overview==
==Hitboxes==
===Grounded===
|}
|}
==Timing==
===Start===
Hitboxes 	13-14
Searchbox 	38-39
Animation length	85
===Triforce Slash===
Hits 1-14 	5, 16, 28, 38, 49, 60, 71, 82, 93, 104, 115, 126, 137, 148
Hit 15 	159
Hit 16 	256-257
Animation length	359
Category:Toon Link (SSBB)
Category:Final Smashes (SSBB)
Toon Link (SSBB)/Floor getups (front)

==Overview==
==Timing==
===Neutral getup===
Intangible 	1-22
Animation length	29
|
===Forward roll===
Intangible 	1-19
Animation length	35
|
===Back roll===
Intangible 	1-25
Animation length	35
|
Category:Toon Link (SSBB)
Category:Getups (SSBB)
Toon Link (SSBB)/Forward smash

==Overview==
For the technical data of each individual hit, see:
*Toon Link (SSBB)/Forward smash/Hit 1
*Toon Link (SSBB)/Forward smash/Hit 2
==Quickest==
Charges between 	9-10
Hit 1 	15-17
Hit 2 	32-34
Interruptible 	49, 70
Animation lengths	49, 80
|-
Category:Toon Link (SSBB)
Category:Forward smashes (SSBB)
Toon Link (SSBB)/Forward throw

==Overview==
==Throw and Hitbox Data==
===Hitbox===
|}
===Throw===
|}
==Timing==
Invincibility 	1-8
Hitbox 	12
Throw Release 	13
Interruptible 	41
Animation length	44
|-
Category:Toon Link (SSBB)
Category:Forward throws (SSBB)
Toon Link (SSBB)/Grab

==Overview==
==Grabboxes==
===Standing grab===
|}
===Dash grab===
|}
===Pivot grab===
|}
==Timing==
===Standing grab===
Grab 	12-19
Animation length	84
===Dash grab===
Grab 	14-21
Animation length	93
===Pivot grab===
Grab 	15-21
Animation length	94
Category:Toon Link (SSBB)
Category:Grabs (SSBB)