Sniper

== Overview ==
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One shot, one kill! There is no better way to describe the Sniper. They specialize in precise and powerful ranged attacks. The Sniper is the master of the Bow. In a Sniper’s hands, the bow is a deadly instrument capable of dealing massive damage and carnage. They gained a new skill called Falcon Assault with the help of his lifelong friend, the falcon. When friendship strengthens, so does their power. They also have skills that amplify their bow mastery, as well as piercing arrow skills.
== Job Change Guide==
==Builds==
:See Ranger Builds for build strategies to work towards. See Hunter Builds for leveling strategies for just the Sniper leveling stages. Leveling a Sniper is similar to a regular pre-trans Hunter, but with a few new skill additions.
New Skills Overview:
*Falcon Eyes: This skill boost the Sniper's ATK and increases CRIT.
*Wind Walker: This skill increases both the Sniper FLEE and the Sniper's Movement Speed (it does not stack with Increase Agility).
*Falcon Assault: A strong and powerful hit from the falcon. To be effective, it requires a specific build with high INT.
*Focused Arrow Strike: This slow skill (long cast time and cast delay) is hard to use (requires a party or high VIT to tank mobs). Arrow Shower is often more effective.
== Equipment ==
=== Eden Group Equipments Quests ===
:Main article: Eden Group Equipments Quests
Most transcendent characters will have already completed some Eden Equipment quests already and can reuse the equipment. If the character has not done the quest yet, they can do it as a transcendent character as well. The Bow is a good weapon and generally a good choice for a Hunter and their future classes' use.
=== General Equipment Recommendations ===
:Main article: Equipment
The Equipment article lists some general all purpose equipment that is useful through the PVM phase and also for endgame use as well.
=== Third Class Compatible Equipment ===
:Main article: Ranger Equipment
It is recommended to look at the Equipment recommendations for the Third Class job to see what equipment to strive for, rather than to spend a lot of money on a piece of equipment that will not be used in the future as a third class. However, some equipment may have a high level requirement, or are transcendent only.
=== Weapons ===
After considering what requirement skills have (some skills can only be used with certain weapon types), the Weapon Search tool within the iRO Wiki DB site is very helpful. Generally, for physical classes (both melee and ranged), something with high ATK is best. For magic classes, something with high MATK is best.
Link to the iRO Wiki DB Weapon Search: http://db.irowiki.org/db/weapon-search/
This item is pretty much mandatory for maximum DPS. A slotted hunter bow is preferred for carding option, but a cheap store-bought one will work just fine. Hunting Arrows can only be purchased and made into quivers in the town of Mora. This town is only available to level 100s, so players will either need to get a warp port there from someone with the save point, or purchase the arrows off an in town merchant vendor.
Card Options:
=== Headgear ===
=== Armor ===
For ultimate FLEE boost:
 
carded with:
Poor man's FLEE boost:
=== Garment ===
Carded with:
=== Footgear ===
=== Accessories ===
Recommend for Blitzer
Blitzer Alternative, not recommended over Brooch.
 
Recommended for Trapper.
Recommended for long ranged physical ability based damage. Will not improve damage done by traps.
=== Card Options ===
CRIT boosters. Not recommended when compared to other options.
Recommended for Trapper and builds that focus on damage done with abilities.
==== Blizter ====
Generates knockback and poison effect. With knockback and high attack speed, it is possible to increase distance from a monster and in the best scenario, hit lock the enemy monster. Poison decreases DEF of a target, does damage over time, and stops SP regeneration. Damage done is poison attribute. Best combined when the target is inflected with curse.
Generates knockback effect.
GREATLY increases auto attack damage. Recommended for Blizters above all other cards.
=== Other ===
Extra Carding Option Specifically for Archer Class:
This combination, albeit excessive, offers a set of bonuses for the archer classes:
*Agi +5
*Dex +3
*Perfect Hit +20
*Increases damage with ranged attacks by 20%.
*Adds a 1% chance of inflicting [Coma] on [Brute] race targets when doing a physical attack.
*Increases the experience given from [Brute] race monsters by 5%.
== Class Data ==
===Skills===
For more information about Hunter skills, click Here
Skill	Description 	Levels	Type
 	Increases all stats by 5 regardless of skill level. Also increases ATK, Hit, and Crit for the skill's duration.	10 	Supportive
 	Deal a single defense ignoring attack to a target based on casters Dex and Int. 	5 	Offensive
 	Deal up to 450% damage to all targets in a 12x3 area. Has very long cast time 	5 	Offensive
 	Increase the entire party's move speed and flee for the skills duration. 	10 	Supportive
=== Job Bonuses ===
Stat\Amount	+1	+2	+3	+4	+5	+6	+7	+8	+9	+10	+11	+12	+13	+14
STR 	8 	24	45	61	 	 	 	 	 	 	 	 	 	
AGI 	2 	6 	10	11	21	28	33	38	43	48 	58 	 	 	
VIT 	12	32	55	 	 	 	 	 	 	 	 	 	 	
INT 	5 	20	42	54	65	 	 	 	 	 	 	 	 	
DEX 	1 	3 	4 	16	17	22	26	30	35	40 	46 	51 	60 	69
LUK 	14	25	32	36	50	57	62	70	 	 	 	 	 	
=== ASPD ===
ASPD values do not change after transcending. See Hunter (ASPD).
==See Also==
==External Links==
*Jobinfo at the iRO Site
*Character Stat Calc by Doddler 
*Skilltree at Himeyasha's Simulator