nyuuzyou/wikis huggingface dataset:
Yu-Gi-Oh 5D's: Master of the Cards (Jul 15, 2010 prototype)

A prototype of Yu-Gi-Oh 5D's: Master of the Cards for the Wii.
==Notes==
* Only Story Mode and Free Duel options are selectable
* Main character is named "Konami" and cannot be changed
* Disc information:
** Header Product Code: R8DEA4
** Header Version Number: 0
** Header Title: Yugioh Sim US
** Executable Name: /main.dol
** Latest date in DOL: 6/25/2010 4:59:00 PM
** Latest date in DOL (final build): 12/11/2009 15:59
** Apploader date: 12/11/2009
** Apploader date (final build): 12/11/2009 0:00
** Errors (Data Blocks): 0
** Errors (Unused Blocks): 0
* Miscellaneous Notes:
** Game is emulatable in Dolphin: Yes (as of December 25, 2022).
*** Issues: None.
** Debug enabled: No
==Screenshots==
R8DEA4_2022-12-24_22-19-35.png
R8DEA4_2022-12-24_22-19-44.png
R8DEA4_2022-12-24_22-20-49.png
R8DEA4_2022-12-24_22-21-13.png
R8DEA4_2022-12-24_22-21-20.png
R8DEA4_2022-12-24_22-24-34.png
R8DEA4_2022-12-24_22-26-19.png
R8DEA4_2022-12-24_22-26-26.png
R8DEA4_
==Origin==
Yugioh Sim US-633 ver 100715.JPG|Disc front.
==Files==
Archive Contents:
Download File:
==Acknowledgments==
A huge thanks to Sazpaimon for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
 
* Project Deluge: Xbox 360 and Wii (December 25, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Yu-Gi-Oh 5D's: Master of the Cards (Jun 30, 2010 prototype)

A prototype of Yu-Gi-Oh 5D's: Master of the Cards for the Wii.
==Notes==
* Build date on the title screen
* Disc information:
** Header Product Code: R8DEA4
** Header Version Number: 0
** Header Title: Yugioh Sim US
** Executable Name: /main.dol
** Latest date in DOL: 6/25/2010 4:59:00 PM
** Latest date in DOL (final build): 12/11/2009 15:59
** Apploader date: 12/11/2009
** Apploader date (final build): 12/11/2009 0:00
** Errors (Data Blocks): 0
** Errors (Unused Blocks): 0
* Miscellaneous Notes:
** Game is emulatable in Dolphin: Yes (as of December 25, 2022).
*** Issues: None.
** Debug enabled: No
==Screenshots==
R8DEA4_2022-12-24_22-37-32.png
R8DEA4_2022-12-24_22-39-26.png
R8DEA4_2022-12-24_22-40-15.png
R8DEA4_2022-12-24_22-41-13.png
R8DEA4_2022-12-24_22-41-38.png
R8DEA4_2022-12-24_22-42-07.png
R8DEA4_2022-12-24_22-43-17.png
R8DEA4_2022-12-24_22-43-34.png
R8DEA4_
==Origin==
Yugioh Sim US-443 Duel Transer Comicon.JPG|Disc front.
==Files==
Archive Contents:
Download File:
==Acknowledgments==
A huge thanks to Sazpaimon for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
 
* Project Deluge: Xbox 360 and Wii (December 25, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Yu Yu Hakusho: Makyou Toitsusen (June prototype)

A prototype of Yu Yu Hakusho: Makyou Toitsusen for the Sega Mega Drive.
==Notes==
* Based on the ROM header, this build is at least a month before the final build.
* Different title screen.
* Smooth Criminal from Michael Jackson's Moonwalker (Mega Drive) is used as a placeholder song in some places.
* The OPTIONS screen is almost entirely in English in the prototype. There is an additional option called CHECK that enables some debugging tools.
* The Character Select screen is missing Younger Toguro.
* Character palettes can be altered by using the A, B, or C buttons at the Character Select screen.
* The ROM contains leftover data for various Mega Drive ROMs, including a much later build of Sonic Crackers (that was at least 2MBytes in size) and a prototype of J. League Pro Striker 2. It seems that Streets of Rage 3 data is used as padding for the J. League Pro Striker 2 prototype leftovers, and the J. League Pro Striker 2 prototype leftovers are being used as padding for the Yu Yu Hakusho ROM.
# 0x19084-0x1FFFF <- Space Harrier II leftover
# 0x30A00-0x3A129 <- Space Harrier II leftover
# 0x11D1A0-0x1FFFFF <- Streets of Rage 3 (Asia)
# 0x13EBC0-0x13FFFF <- J. League Pro Striker 2 (Prototype)
# 0x154BC0-0x15FFFF <- Sonic Crackers (late build, Tails overworld sprite).
# 0x174420-0x17FFFF <- Streets of Rage 3 (Asia)
# 0x1984E0-0x19FFC1 <- J. League Pro Striker 2 (Prototype)
# 0x19FFC2-0x19FFFF <- Streets of Rage 3 (Asia)
# 0x1BBBDC-0x1BF2CB <- J. League Pro Striker 2 (Prototype)
# 0x1BF2CC-0x1BFFFF <- Streets of Rage 3 (Asia)
# 0x1DA720-0x1DFFFF <- Streets of Rage 3 (Asia)
# 0x1F3040-0x1FFFFF <- Streets of Rage 3 (Asia)
# 0x2958EE-0x2FFFFF <- Streets of Rage 3 (Asia)
==Screenshots==
Yu Yu Hakusho - Makyou Toitsusen (June prototype).2017-07-12 00.14.42.png|Title Screen
Yu Yu Hakusho - Makyou Toitsusen (June prototype).2017-07-12 00.15.21.png|Demo
Yu Yu Hakusho - Makyou Toitsusen (June prototype).2017-07-12 00.15.40.png|Options
Yu Yu Hakusho - Makyou Toitsusen (June prototype).2017-07-12 00.15.52.png|Character Select
Yu Yu Hakusho - Makyou Toitsusen (June prototype).2017-07-12 00.15.59.png|Gameplay
==Videos==
<youtube width=320 height=240>OUWeGMTgStc</youtube>
<youtube width=427 height=240>-rJScwv4tuQ</youtube>
Yu Yu Hakusho Ghost Files: Tournament Tactics (prototype)

A prototype of Yu Yu Hakusho Ghost Files: Tournament Tactics for the Game Boy Advance.
==Notes==
* The first instruction on the cartridge is corrupt, which may cause issues with getting it to run. Change the first byte from 0x20 to 0x2E to fix it.
* Does not have any developer/publisher/licensing credits in the intro
* Has a slightly different intro, with no overlaid logo, and a shot of Yusuke before the images start scrolling
* The main menu music also plays during the intro sequence and cutscenes
* The second to fourth lines in cutscenes are positioned two pixels further to the right
* Some other text, graphical, and map differences are known to exist
==Origin==
YuYuHakushoGhostFilesTournamentTactics proto back.png|Cart front
YuYuHakushoGhostFilesTournamentTactics proto front.png|Cart back
Zack & Ombra: The Phantom Amusement Park (demo)

A demo build of Zack & Ombra: The Phantom Amusement Park for the Nintendo DS.
==Notes==
* According to the filename that was on the no-intro, this demo corresponds to a version of Rev3 (meaning that there may be another Download Play demos).
* At least the game can get to the menu in melonDS 0.9.5.
Zack & Wiki: Quest for Barbaros' Treasure (Aug 16, 2007 prototype)

A prototype of Zack & Wiki: Quest for Barbaros' Treasure for the Wii.
==Notes==
* Debug menu pops up when continuing past the title screen
* Debug menu conains various different test modes, but the original Japanese text has been corrupted into regular ASCII characters
* Minus + Plus (in that order) exits a test mode and goes to the
* Disc information:
** Header Product Code: RABAZZ
** Header Version Number: 0
** Header Title: Sample Game Name
** Executable Name: /main.dol
** Latest date in DOL: 7/9/2007 12:47:00 PM
** Latest date in DOL (final build): TBD
** Apploader date: 3/1/2007
** Apploader date (final build): TBD
** Errors (Data Blocks): 0
** Errors (Unused Blocks): 0
* Miscellaneous Notes:
** Game is emulatable in Dolphin: Yes (as of December 25, 2022).
*** Issues: None.
** Debug enabled: Yes
==Screenshots==
RABAZZ_2022-12-24_19-42-39.png
RABAZZ_2022-12-24_19-42-42.png
RABAZZ_2022-12-24_19-43-44.png
RABAZZ_2022-12-24_19-45-14.png
RABAZZ_2022-12-24_19-49-00.png
RABAZZ_2022-12-24_19-51-42.png
RABAZZ_2022-12-24_19-53-05.png
RABAZZ_2022-12-24_19-54-46.png
RABAZZ_
==Origin==
Zack & Wiki prelim review version 2007-8-16.JPG|Disc front.
==Files==
Archive Contents:
Download File:
==Acknowledgments==
A huge thanks to Sazpaimon for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
 
* Project Deluge: Xbox 360 and Wii (December 25, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Zack & Wiki: Quest for Barbaros' Treasure (Sep 7, 2007 prototype)

A prototype of Zack & Wiki: Quest for Barbaros' Treasure for the Wii.
==Notes==
* Main menu lets you go straight to the hideout instead of starting the opening level
* Opening doesn't show credits
* Disc information:
** Header Product Code: RABAZZ
** Header Version Number: 0
** Header Title: Sample Game Name
** Executable Name: /main.dol
** Latest date in DOL: 7/9/2007 12:47:00 PM
** Latest date in DOL (final build): TBD
** Apploader date: 3/1/2007
** Apploader date (final build): TBD
** Errors (Data Blocks): 0
** Errors (Unused Blocks): 0
* Miscellaneous Notes:
** Game is emulatable in Dolphin: Yes (as of December 25, 2022).
*** Issues: None.
** Debug enabled: No
==Screenshots==
RABAZZ_2022-12-24_16-43-56.png
RABAZZ_2022-12-24_16-45-24.png
RABAZZ_2022-12-24_16-46-51.png
RABAZZ_2022-12-24_16-47-09.png
RABAZZ_2022-12-24_16-48-48.png
RABAZZ_2022-12-24_16-50-20.png
RABAZZ_2022-12-24_16-51-27.png
RABAZZ_2022-12-24_16-52-20.png
RABAZZ_
==Origin==
Zack and Wiki 2007 9 7.JPG|Disc front.
==Files==
Archive Contents:
Download File:
==Acknowledgments==
A huge thanks to Sazpaimon for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
 
* Project Deluge: Xbox 360 and Wii (December 25, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Zapper: One Wicked Cricket! (Jul 2, 2002 09.02 prototype)

A prototype of Zapper for the Xbox.
==Notes==
* A build from 2 months before the final game.
* The title screen has a version number on it near the bottom - 12.07.02.01.
* The logo that is used on the title screen is very different to the final one.
* The "Press Start" text is placed differently on the title screen.
* The main menu has a developer menu accessible with the X button. The options it contains are as follows:
* Level Select - allows the player to warp to any level
** Interestingly, development completion percentages are also listed alongside each level
* Model Viewer - allows you to view the animations on the Zapper model
* Text Viewer - for viewing each of the text strings in different fonts or against different backgrounds
* View Video - allows you to view the company logo videos and the intro and outro cutscenes. Behaviour seems inconsistent and videos often don't load.
* Unlock Everything - doesn't seem to do much, at least not immediately or obviously
* During gameplay there's a "Press Y to be Invincible" message on-screen - pressing Y puts the player into a mode where damage taken from enemies is disabled.
* The loading screen is a basic image that uses an early logo for the game.
* Levels have different, generally more basic names.
* The HUD elements take different positions on-screen during gameplay.
* There are some incomplete levels and areas. Levels are often unbeatable and the start of levels in particular are often missing features.
* The map screens are very primitive and unfinished looking, and do not seem to use fog. There's also plenty of missing sound effects in these menus.
* Some levels feature a debugging display with some details about the level.
* XBE information:
** Internal Name: 
** Maker ID and Product Number: \x00\x00-0
** Executable Name: default.xbe
** Executable checksum (MD5): 594269310765a891040fd03d7020ea20
* Miscellaneous Notes:
** Game is emulatable: Yes (CXBX) (as of September 12, 2021).
** Game contains dongle protection: No.
==Screenshots==
Zapper-Jul02-Xbox-1.png|Title screen
Zapper-Jul02-Xbox-2.png|Gameplay
Zapper-Jul02-Xbox-3.png|Gameplay
Zapper-Jul02-Xbox-4.png|Gameplay
Zapper-Jul02-Xbox-5.png|Gameplay
Zapper-Jul02-Xbox-6.png|Gameplay
Zapper-Jul02-Xbox-7.png|Gameplay
Zapper-Jul02-Xbox-8.png|Gameplay
==Origin==
Xbox - Zapper for preview only.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Hwd45 for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: Xbox and Dreamcast (September 18, 2021)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Zapper: One Wicked Cricket! (Jul 2, 2002 prototype)

A prototype of Zapper for the PlayStation 2.
==Notes==
* An NTSC from 2 months before the final game.
* The title screen has a version number on it near the bottom - 12.07.02.01. Judging by its similarity to a date format, it's possible that this version number represents a build date of July 12th 2002, slightly later than what is suggested by the files.
* The logo that is used on the title screen is very different to the final one.
* The "Press Start" text is placed differently on the title screen.
* The main menu has a developer menu accessible with the circle button. The options it contains are as follows:
** Level Select - does what is says on the tin
** Model Viewer - allows you to view the animations on the Zapper model
** Text Viewer - for viewing each of the text strings in different fonts or against different backgrounds
** View Video - allows you to view the company logo videos and the intro and outro cutscenes. The outro cutscene is a particularly early with some missing effects and geometry changes and has no sound effects whatsoever.
** Unlock Everything - doesn't seem to do much, at least not immediately or obviously
* During gameplay there's a "Press Triangle to be Invincible" message on-screen - pressing Triangle puts the player into a mode where damage taken from enemies is disabled.
* The loading screen is a basic image that uses the early logo for the game.
* Levels have different, generally more basic names.
* The HUD elements take different positions on-screen during gameplay.
* There are some incomplete levels and areas. Levels are often unbeatable and the start of levels in particular are often missing features.
* The map screens are very primitive and unfinished looking, and do not seem to use fog. There's also plenty of missing sound effects in these menus.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
Zapper-Jul02Preview-Title.png|Title screen
Zapper-Jul02Preview-MainMenu.png|Main menu
Zapper-Jul02Preview-DeveloperOptions.png|Developer options menu
Zapper-Jul02Preview-LevelSelect.png|Level select
Zapper-Jul02Preview-ModelViewer.png|Model and animation viewer
Zapper-Jul02Preview-TextViewer.png|Text and font viewer
Zapper-Jul02Preview-ViewVideo.png|"View video" menu
Zapper-Jul02Preview-Outro.png|Outro cutscene
Zapper-Jul02Preview-Loading.png|Loading screen
Zapper-Jul02Preview-1.png|Gameplay
Zapper-Jul02Preview-2.png|Gameplay
Zapper-Jul02Preview-3.png|Gameplay
Zapper-Jul02Preview-4.png|Gameplay
Zapper-Jul02Preview-5.png|Gameplay
Zapper-Jul02Preview-6.png|Gameplay
Zapper-Jul02Preview-7.png|Gameplay
Zapper-Jul02Preview-8.png|Gameplay
Zapper-Jul02Preview-9.png|Gameplay
==Origin==
PS2 - Zapper For Preview Only.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Hwd45 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Zaxxon's Motherbase 2000 (Feb 10, 1995 prototype)

A prototype build of Zaxxon's Motherbase 2000, dated February 10, 1995. It was released by drx on February 23, 2008.
==Screenshots==
==Files==
==Header==
00000100 53 45 47 41 20 33 32 58 20 20 20 20 20 20 20 20 SEGA 32X 
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00000180 47 4d 20 54 2d 36 38 3f 3f 3f 2d 3f 3f 3f ec 16 GM T-68???-???..
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Zaxxon's Motherbase 2000 (Feb 21, 1995 prototype)

A prototype build of Zaxxon's Motherbase 2000, dated February 21, 1995. It was released by drx on February 23, 2008.
==Screenshots==
==Files==
==Header==
00000100 53 45 47 41 20 33 32 58 20 20 20 20 20 20 20 20 SEGA 32X 
00000110 28 43 29 53 45 47 41 20 31 39 39 35 2e 4d 41 59 (C)SEGA 1995.MAY
00000120 50 41 52 41 53 51 55 41 44 20 20 20 20 20 20 20 PARASQUAD 
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Zaxxon's Motherbase 2000 (Feb 23, 1995 prototype)

A prototype build of Zaxxon's Motherbase 2000, dated February 23, 1995. It was released by drx on February 23, 2008.
==Screenshots==
==Files==
==Header==
00000100 53 45 47 41 20 33 32 58 20 20 20 20 20 20 20 20 SEGA 32X 
00000110 28 43 29 53 45 47 41 20 31 39 39 35 2e 4d 41 59 (C)SEGA 1995.MAY
00000120 50 41 52 41 53 51 55 41 44 20 20 20 20 20 20 20 PARASQUAD 
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00000180 47 4d 20 4d 4b 2d 38 34 35 31 32 2d 30 30 c4 0f GM MK-84512-00..
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000001a0 00 00 00 00 00 1f ff ff 00 ff 00 00 00 ff ff ff ................
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Zaxxon's Motherbase 2000 (Feb 27, 1995 prototype)

A prototype build of Zaxxon's Motherbase 2000, dated February 27, 1995. It was released by drx on February 23, 2008.
==Screenshots==
==Files==
==Header==
00000100 53 45 47 41 20 33 32 58 20 20 20 20 20 20 20 20 SEGA 32X 
00000110 28 43 29 53 45 47 41 20 31 39 39 35 2e 46 45 42 (C)SEGA 1995.FEB
00000120 50 41 52 41 53 51 55 41 44 20 20 20 20 20 20 20 PARASQUAD 
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Zaxxon's Motherbase 2000 (Mar 10, 1995 prototype)

A prototype build of Zaxxon's Motherbase 2000, dated March 10, 1995. It was released by drx on February 23, 2008.
==Screenshots==
==Files==
==Header==
00000100 53 45 47 41 20 33 32 58 20 20 20 20 20 20 20 20 SEGA 32X 
00000110 28 43 29 53 45 47 41 20 31 39 39 35 2e 4d 41 52 (C)SEGA 1995.MAR
00000120 50 41 52 41 53 51 55 41 44 20 20 20 20 20 20 20 PARASQUAD 
00000130 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
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00000150 4d 4f 54 48 45 52 42 41 53 45 20 20 20 20 20 20 MOTHERBASE 
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00000170 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000180 47 4d 20 4d 4b 2d 38 34 35 31 32 2d 30 30 07 0b GM MK-84512-00..
00000190 4a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 J 
000001a0 00 00 00 00 00 1f ff ff 00 ff 00 00 00 ff ff ff ................
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Zaxxon's Motherbase 2000 (Mar 15, 1995 prototype)

A prototype build of Zaxxon's Motherbase 2000, dated March 15, 1995. It was released by drx on February 23, 2008.
==Screenshots==
==Files==
==Header==
00000100 53 45 47 41 20 33 32 58 20 20 20 20 20 20 20 20 SEGA 32X 
00000110 28 43 29 53 45 47 41 20 31 39 39 35 2e 4d 41 52 (C)SEGA 1995.MAR
00000120 50 41 52 41 53 51 55 41 44 20 20 20 20 20 20 20 PARASQUAD 
00000130 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
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00000150 4d 4f 54 48 45 52 42 41 53 45 20 20 20 20 20 20 MOTHERBASE 
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00000170 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000180 47 4d 20 4d 4b 2d 38 34 35 31 32 2d 30 30 82 48 GM MK-84512-00.H
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000001a0 00 00 00 00 00 1f ff ff 00 ff 00 00 00 ff ff ff ................
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Zaxxon's Motherbase 2000 (Mar 3, 1995 prototype)

A prototype build of Zaxxon's Motherbase 2000, dated March 3, 1995. It was released by drx on February 23, 2008.
==Screenshots==
==Files==
==Header==
00000100 53 45 47 41 20 33 32 58 20 20 20 20 20 20 20 20 SEGA 32X 
00000110 28 43 29 53 45 47 41 20 31 39 39 35 2e 4d 41 52 (C)SEGA 1995.MAR
00000120 50 41 52 41 53 51 55 41 44 20 20 20 20 20 20 20 PARASQUAD 
00000130 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000140 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000150 4d 4f 54 48 45 52 42 41 53 45 20 20 20 20 20 20 MOTHERBASE 
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00000170 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
00000180 47 4d 20 4d 4b 2d 38 34 35 31 32 2d 30 30 1b ca GM MK-84512-00..
00000190 4a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 J 
000001a0 00 00 00 00 00 1f ff ff 00 ff 00 00 00 ff ff ff ................
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