nyuuzyou/wikis huggingface dataset:
Chy'raagh

Raider Chy'raagh is a githyanki raider NPC found in Act One. He can be found at his post, standing outside the Captain's Quarters of Crèche Y'llek.
== Involvement ==
Chy'raagh stands at attention outside Kith'rak Therezzyn's chamber. He snarls unpleasantly at any who speak to him, regardless of race. If spoken to a second time as githyanki, Chy’raagh will bid the character to speak to Therezzyn if they wish to join a patrol, stating that he works alone.
If the party becomes hostile to Therezzyn in her chambers, Chy'raagh will nearly always join the fight due to his close positioning, unless prevented with Arcane Lock or a similar effect.
== Combat ==
=== Attacks and abilities ===
==== Manoeuvres ====
Chy'raagh can spend up to three on Battle Manoeuvers:
Category:Githyanki
Category:Humanoids
Category:Characters
Category:Characters in the Rosymorn Monastery
Category:Characters in Act One
Category:Fighters
Cilarea

Cilarea is a member of the Cult of Bhaal, found in the Abandoned Cistern in the Lower City Sewers during Act Three.
== Involvement ==
Cilarea can be found guarding Sluice Gate in Abandoned Cistern with and . Getting close to her triggers a fight.
==Combat==
=== Attacks and Abilities ===
=== Notable loot ===
* - 3x
* 
== Gallery ==
Cilarea Model.png|Model
Category:Humans
Category:Humanoids
Category:Characters
Category:Characters in the Undercity
Category:Characters in Act Three
Category:Followers of Bhaal
Cinnamon

Cinnamon is a Human child in the Steeps district of the Lower City in Act Three.
== Involvement ==
=== Act Three ===
Cinnamon plays with her friends on a small stone-paved space at . She and her two mates, and , are standing near Golbraith's Home. Her friend Punkins is pretending to be a Steel Watcher scanning Cinnamon and Slow-Butt, to check their 'records'.
If spoken to, Cinnamon asks the party whether she seems suspicious to them. A will reveal she is hiding candy from her friends. If asked, Cinnamon calls it a "spy candy", calling herself a spy of the Absolute.
Detecting the candy earns minor approval from , , , , and .
Ratting the girl out to Punkins upsets her, but not for long.
Category:Humans
Category:Humanoids
Category:Characters
Category:Characters in the Lower City
Category:Characters in Act Three
Category:Children
Cinta Golewits

Cinta Golewits is a Human refugee child living in Arfur's Mansion in Act Three. She can be found with her father and mother .
== Involvement ==
=== Act Three ===
Cinta Golewits' parennts have decided to squat in a mansion in Rivington. The family has nowhere else to stay due to the influx of refugees at Baldur's Gate. Outside the mansion, has hired mercenaries from The Guild led by . He has plans to evict the family from his home. The party can convince or force Arfur to allow them refuge or offer the refugees 100 Gold to stay elsewhere.
Category:Characters
Category:Characters in Rivington
Category:Characters in Act Three
Category:Humans
Category:Humanoids
Category:Children
Circle of the Land

Circle of the Land is one of the Subclasses of Druid. These Druids are more specialized in spellcasting to attack enemies or support allies in combat. They also have the ability to recover a certain amount of Spell Slots once per day.
== Subclass features ==
; 
: Replenish expended spell slots while out of combat.
:; Natural Recovery strength: 1
:: The combined number and level of Spell Slots the Natural Recovery action can restore.
:; 
:: Replenished by Long Rest
; Bonus Cantrip
: Choose an additional Cantrip from the Druid spell list.
* 
* 
* 
* 
* 
* 
; 2nd Level Circle of the Land Spells
: Gain access to Spells associated with one of eight Lands (even if those Spells are not Druid Spells). These Spells are always prepared and do not count against the number of Spells you can prepare.
Land	Spells
 	
 	*
*
 	*
*
 	
 	*
 	*
 	*
*
 	*
*
* Spells marked with * are not on the druid spell list.
* (Note: Circle of the Land is chosen at levels 3, 5, 7 and 9. At each of these levels, you can select any of the 8 Land choices, regardless of what you have chosen previously)
; 3rd Level Circle of the Land Spells
: Gain access to Spells associated with one of eight Lands (even if those Spells are not Druid Spells). These Spells are always prepared and do not count against the number of Spells you can prepare.
Land	Spells
 	
*
 	
 	
*
 	
 	
*
 	* 
*
 	* 
*
 	*
*
; 
: You have become an expert at moving through the wilderness. Difficult Terrain no longer slows you down.
; *
: You have on s against plants that are magically created to impede your movement.
; *
: Plant-based surfaces with thorns, spines, or similar hazards no longer harm you.
*Denotes a feature that is not listed anywhere, but is nonetheless granted.
; 4th Level Circle of the Land Spells
: Gain access to Spells associated with one of eight Lands (even if those Spells are not Druid Spells). These Spells are always prepared and do not count against the number of Spells you can prepare.
Land	Spells
 	
 	
 	
 	
 	
 	
 	
 	*
; 5th Level Circle of the Land Spells
: Gain access to Spells associated with one of eight Lands (even if those Spells are not Druid Spells). These Spells are always prepared and do not count against the number of Spells you can prepare.
Land	Spells
 	*
 	
 	
 	
 	
 	
 	
*
 	
*
; 
: You can't be charmed or frightened by elementals and fey. Disease and poison no longer affect you.
==External links== 
*
Category:Subclasses
Circle of the Moon

Circle of the Moon is one of the Subclasses of Druid. These Druids are more specialized in Wild Shaping into various creatures to attack enemies or support allies in combat. They also have the ability to regain Hit Points while Wild Shaped.
== Subclass features ==
; 
: Expend spell slots to regain Hit Points while in .
; 
: now uses a instead of an .
; 
: Assume the shape of a polar bear that can enemies into attacking it. The polar bear has a starting health of that increases every two druid levels.
; 
: Take the shape of a dire raven that can avoid attention and enemies. It has .
; 
: While in beast form, your attacks count as magical for the purpose of overcoming resistance and immunity to non-magical damage.
; 
: Take the shape of a sabre-toothed tiger that can and hit points.
: Your saber-toothed tiger shape has a starting health of that increases every two druid levels.
; 
: Take the shape of an air myrmidon.
: Your air myrmidon shape has a starting health of that increases every two druid levels.
: It can cast , , and .
; 
: Take the shape of an earth myrmidon.
: Your earth myrmidon shape has a starting health of that increases every two druid levels.
: It can cast , , and .
; 
: Take the shape of a fire myrmidon.
: Your fire myrmidon shape has a starting health of that increases every two druid levels.
: It can cast , , and .
; 
: Take the shape of a water myrmidon.
: Your water myrmidon shape has a starting health of that increases every two druid levels.
: It can cast , , and .
==External links== 
*
Category:Subclasses
Circle of the Spores

Circle of the Spores is one of the Subclasses of Druid. These druids use fungal growth and decay to inflict Necrotic damage through spells, as well as to raise corpses through fungal infestation to fight at their side.
== Subclass features ==
; 
: Gain an additional Cantrip.
 
; 
: Unleash a cloud of necrotic spores upon a target that deal damage.
: This uses your , so other reactions won't trigger this turn.
 
; 
: Gain per Druid level, and your weapon and unarmed attacks deal an additional damage while you have them.
: Casting deals double the damage.
: Ends when you lose the .
; 2nd Level Circle of the Spores Spells
: Gain access to the following Spells. These Spells are always prepared and do not count against the number of Spells you can prepare.
:* 
:* 
; 3rd Level Circle of the Spores Spells
: Gain access to the following Spells. These Spells are always prepared and do not count against the number of Spells you can prepare.
:* 
:* 
; 
: Increase the damage of Halo of Spores to .
 
; 
: Target a Beast or Humanoid corpse and raise a until next Long Rest. Counts as a Reaction.
:; : 4
:: The number of times you can use Fungal Infestation. Replenished by Long Rest.
; 4th Level Circle of the Spores Spells
: Gain access to the following Spells. These Spells are always prepared and do not count against the number of Spells you can prepare.
:* 
:* 
; 5th Level Circle of the Spores Spells
: Gain access to the following Spells. These Spells are always prepared and do not count against the number of Spells you can prepare.
:* 
:* 
: 
: Increase the damage of Halo of Spores to .
 
; 
: Requires to be active. Create a cloud within that deals damage per turn to all enemies in the cloud. Lasts 10 turns or until Symbiotic Entity deactivates (from losing the temporary HP).
== External links ==
* 
Category:Subclasses
Circle of the Stars

Circle of Stars is an upcoming subclass of Druid. It is planned to be released as part of Patch 8 in 2025. 
== Subclass features ==
; Cantrips
: You gain the following cantrip:
:* 
:
:
:
; s: 2
: Used to cast Guiding Bolt without a spell slot. Replenished by a Long Rest.
; Circle of the Stars spells
: You gain additional spells from your circle. They are Always Prepared.
:* ()
:* ()
; s: 3
: You gain an additional Star Map.
; s: 3
: Resource used for Omens. Replenished by a Long Rest.
; s: 4
: You gain an additional Star Map.
; s: 4
: You gain an additional Cosmic Omen.
== External links ==
== References ==
Category:Subclasses
Circus Ensemble

==Gallery==
file:Circus Ensemble Human Body1 Front Model.webp|Body Type 1 Front Human|alt=Circus Ensemble Human Front
file:Circus Ensemble Human Body1 Back Model.webp|Body Type 1 Back Human|alt=Circus Ensemble Human Back
file:Circus Ensemble High Elf Body4 Front Model.webp|Body Type 4 Front High Elf|alt=Circus Ensemble High Elf Front
file:Circus Ensemble High Elf Body4 Back Model.webp|Body Type 4 Back High Elf|alt=Circus Ensemble High Elf Back
Cirian

Cirian is a member of the Cult of Bhaal, found in Bloomridge Park in the Lower City during Act Three.
== Involvement ==
Cirian is found speaking with a down the steps from the statue of Balduran in the park. Speaking to her will trigger a fight with the cultists in the area.
==Combat==
=== Attacks and Abilities ===
=== Notable loot ===
* 3x 
* 
* 
=== Allies ===
* 
* 
* 
* 
* 
Category:Humans
Category:Humanoids
Category:Characters
Category:Characters in the Lower City
Category:Characters in Act Three
Category:Followers of Bhaal
City of Brass Outfit

==Gallery==
file:City of Brass Outfit Human Body1 Front Model.webp|Body Type 1 Front Human|alt=City of Brass Outfit Human Front
file:City of Brass Outfit Human Body1 Back Model.webp|Body Type 1 Back Human|alt=City of Brass Outfit Human Back
file:City of Brass Outfit High Elf Body4 Front Model.webp|Body Type 4 Front High Elf|alt=City of Brass Outfit High Elf Front
file:City of Brass Outfit High Elf Body4 Back Model.webp|Body Type 4 Back High Elf|alt=City of Brass Outfit High Elf Back
Clack

Warrior Clack is a goblin stationed in the Goblin Camp in Act One.
== Involvement ==
=== Act One ===
Warrior Clack is located in the west room of the Shattered Sanctum where is imprisoned. If discovers the location of the Emerald Grove and launches an attack, Clack participates in the raid.
== Combat ==
=== Attacks and abilities ===
=== Loot ===
* 
* 
* 
== Related quests ==
* 
== External links ==
* 
Category:Goblins
Category:Humanoids
Category:Characters
Category:Characters in Act One
Category:Characters in the Goblin Camp
Category:Fighters
Category:Followers of the Absolute
Clan Flameshade

Clan Flameshade is a faction of Duergar from the Underdark. They were hired as mercenaries by to enslave others and employ them in the Grymforge.
== Background ==
Clan Flameshade members are found throughout the Grymforge, either managing gnomes from Clan Ironhand or manning checkpoints or dealing with corpses. They are led by , who can be convinced to double-cross Nere.
== Members ==
=== Loyal to Clan Flameshade ===
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
=== Loyal to the Absolute ===
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
== Related quests ==
* 
* 
* 
* 
* 
* 
* 
* 
* 
== Related locations ==
* 
* 
== External links ==
* 
Category:Factions
Clan Ironhand

Clan Ironhand is a faction of Deep Gnomes from the Underdark. They follow the god Gaerdal Ironhand, a lawful good deity in the gnome pantheon, patron of warriors and protectors of gnomish communities.
== Background ==
Clan Ironhand once assisted and were consequently exiled from Baldur's Gate. Their clan is known for its Runepowder, believed to be invented originally by . The method of its creation is currently known only by their leader, .
The Ironhands are working to destroy the Gondians and Steel Watchers within the city. Wulbren believes that the gondians stole their technology and are allied with .
== Members ==
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
== Related literature ==
* 
* 
== Related quests ==
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
== External links ==
* 
* 
Category:Factions
Clements

Brother Clements is a member of the Open Hand Temple. He can be found at the temple during Act Three, where he is in a heated debate with .
== Involvement ==
=== Act Three ===
Brother Clements and Brother Bill disagree on harbouring of refugees and its impact on his death. Clements feels that Lorgan was correct in sheltering the suffering fugitives, whereas Bill feels that the temple should focus inward, rejecting Lorgan's ways.
Siding with Clements or Bill grants either A Scorned Closed Heart or A Wounded Open Heart for acolytes.
== Companion approval ==
* Support Clements - Sounds like your god would be proud of Father Lorgan. 
* Support Bill- If Father Lorgan had been pickier, he might still be alive. 
== Combat ==
=== Attacks and abilities ===
== Idle banter ==
Brother Clements and Brother Bill can be heard arguing about Father Lorgan's harbouring of refugees.
Brother Bill: I warned the Temple of exactly this. Exactly this.
* Brother Clements: Ilmater's edict is to welcome all into his embrace. Salve all suffering.
** Brother Bill: By allowing his faithful to suffer the most?
*** Brother Clements: It is not for us to decide who deserves Ilmater's grace.
**** Brother Bill: Why not? We are his adherents - who would know if not us?
***** Brother Clements: To claim to know the lord's will is blasphemy. We interpret scripture and teachings - but we know nothing.
****** Brother Clements: I'll hear nothing more against Father Lorgan.
******* Brother Bill: I've nothing against Father Lorgan, Ilmater rest his soul. But his methods need to rest with him. We need change.
Category:Dwarves
Category:Gold Dwarves
Category:Humanoids
Category:Characters
Category:Characters in Rivington
Category:Characters in Act Three
Category:Members of the Church of Ilmater
Cleric set

The cleric set includes items that interact with cleric mechanics, are only obtainable by clerics, or inflict the condition.
Name	Slot 	Effect
 	 	
 	 (Non-Armour) 	
 	 (Mace) 	
* Only obtainable through .
* Deal an additional damage.
 	 (Heavy Crossbow)	
 	 (Mace) 	
 	 (Clothing) 	
Category:Equipment sets
Cloaker

Cloakers are a non-playable race and Aberration found in Act Two. Though they ambush in shadows and attack alone, they can summon illusory copies of themselves to bolster their forces.
== About cloakers ==
Cloakers are large, permanently flying creatures that resemble large manta rays. They are often camouflaged when still, resembling a large cloak. 
One cloaker can be found during Act Two, in a hidden natural cavern in the .
=== Racial features ===
; Base Racial Speed
: 16m / 53ft (Flying)
; Size
: Large
== Combat ==
They have the ability to summon copies of themselves, called Phantasms.
=== Attacks and abilities ===
=== Tactics ===
* The Cloaker will be , forcing the player to pass a to avoid getting . This check can be triggered on the toadstool platform at , the elevated position of which allows for easy high ground for initiating combat.
* It has a multiattack which can be used when enemies are . However, only its phantasms can cause the frightened condition.
==Gallery==
Jane-katsubo-cloaker.jpg|Concept art by Jane Katsubo
== External links ==
* 
Category:Creatures
Category:Races
Category:Non-playable races
Category:Aberrations
Cloister of Sombre Embrace

==Overview==
===Training areas===
Two small locked training areas are near the start of the cloister. The Infiltration Training area is filled with disguises and chest to practice lockpicking. Only can reveal the true purpose of the mannequins through a passive for each outfit. Interrogation Training contains a torture chamber.
===Main chamber===
Past the training rooms, a long corridor leads to the main chamber of the temple, where Mother Superior and the rest of the Sharrans are waiting for the party. Approaching Viconia progresses and .
===Dormitories===
The dormitories are located to the north of the main chamber. can be found there and offers to trade with the party. Speaking with her also completes . Viconia's quarters are at the back of the dormitories. Some notes left by Viconia provide background information on her history with Shadowheart.
===Armoury===
To the south-east of the main chamber is an armoury, containing several magical weapons. Behind a wooden barricade, a short path leads to Shadowheart’s childhood hideout, the Night Orchid Cave containing a small lake surrounded by .
===Threshold of Loss===
Behind the main chamber, a large locked door called the Threshold of Loss blocks the entry to the rest of the temple. It can either be lockpicked (DC 30), opened by casting , or opened by placing 1000 gold worth of items on the scale in front of the statue of , which consumes the items. If Shadowheart is a Dark Justiciar, the door opens on its own. Behind the door Shadowheart's parents are trapped; and the quest can be completed here.
An intact Mirror of Loss can be found at behind Shadowheart's parents.
==Connected locations==
*
==Notable characters==
* 
* 
* (level 7) - 2x
* 
* (level 7) - 5x
* (level 4) - 8x
* (level 4) - 3x
* 
===Merchants===
* - sells scrolls, poisons and potions.
==Related quests==
* 
** 
* 
** 
== Related literature ==
* 
* 
==Notable loot==
Dropped by Viconia DeVir:
* 
* 
* 
Inside a Jewellery Box :
* 
Category:Locations
Category:Act Three Locations
Clore Falson

Clore Falson is a human member of the Church of Gond, found enslaved in the Steel Watch Foundry.
==Involvement==
Clore Falson can be found on the lab floor of the foundry battling Black Gauntlet of Banes and Steel Watchers. Around her neck is a , which must be disabled by activating a held by one of the Black Gauntlets.
If saving her as part of the quest , she runs out of the lab and gathers with the rest of the Gondians outside of the foundry.
== Combat ==
=== Attacks and abilities ===
=== Notable loot ===
* 
* 
== Related quests ==
* 
Category:Humans
Category:Humanoids
Category:Characters
Category:Characters in the Steel Watch Foundry
Category:Characters in Act Three
Category:Members of the Church of Gond
Closed Mind

== Dialogue ==
When placed on the Mind-Archive Interface within the Mind Flayer Colony, the Slack-Skinned Head will speak.
* They won't be laughing much longer. Won't be any more of this 'No gnomes in the City Watch, Brevin'.
* This Gortash fella's got an idea. Kind of a training camp. Don't know how it gets me into the watch, but he seems the smart sort...
When interacted with again, the Head will say:
* Won't be laughing. Won't be laughing when I'm a watchman.
Cloth Armour

== Gallery ==
File:Bloodguzzler Garb in game female.png|alt=Bloodguzzler Garb worn by Karlach
File:Bloodguzzler Garb in game male.png|alt=Bloodguzzler Garb worn by Astarion
file:Bloodguzzler Garb Human Front Model.webp|Body Type 1 Front Human|alt=Bloodguzzler Garb Human Front
file:Bloodguzzler Garb Human Back Model.webp|Body Type 1 Back Human|alt=Bloodguzzler Garb Human Back
file:Bloodguzzler Garb Half-Elf Front Model.webp|Body Type 4 Front Half-Elf|alt=Bloodguzzler Garb Half-Elf Front
file:Bloodguzzler Garb Half-Elf Back Model.webp|Body Type 4 Back Half-Elf|alt=Bloodguzzler Garb Half-Elf Back
Cloth of Authority

==Gallery==
file:Cloth of Authority Human Front Model.webp|Body Type 1 Front Human|alt=Cloth of Authority Human Front
file:Cloth of Authority Human Back Model.webp|Body Type 1 Back Human|alt=Cloth of Authority Human Back
file:Cloth of Authority Half-Elf Front Model.webp|Body Type 4 Front Half-Elf|alt=Cloth of Authority Half-Elf Front
file:Cloth of Authority Half-Elf Back Model.webp|Body Type 4 Back Half-Elf|alt=Cloth of Authority Half-Elf Back
Clothing

Clothing is a form of Equipment that provides no additional protection against damage, but allows classes with no armour proficiency (like Sorcerer and Wizard) to cast Spells in combat.
When wearing clothing, your Armour Class is equal to 10 plus your Dexterity Modifier. Also, since it is not classified as armour, all the spells and equipment with the condition "While you are not wearing any armour" such as Mage Armour still fully function while wearing them.
Category:Equipment
== List of Clothing ==
=== Legacy content ===
Clotilde

Reaper of Bhaal Clotilde is a human Reaper of Bhaal found in Bloomridge Park in the Lower City of Baldur's Gate.
== Involvement==
If the party ventures into Bloomridge Park and approaches Clotilde, he will notice the party and after a brief cutscene, will ambush the party if they are not allied with against . At this point, if the party did not pass a Perception check, several more followers of Bhaal will appear and ambush the party as well.
== Combat ==
=== Attacks and abilities ===
=== Notable loot ===
* 
* 
* 3x 
=== Allies ===
* 
* 
* 
* 
* 
== Related literature ==
* 
Category:Humans
Category:Humanoids
Category:Characters
Category:Characters in Act Three
Category:Characters in the Lower City
Category:Followers of Bhaal
Clouds

Clouds are a type of area. Clouds hang directly above the ground, as opposed to surfaces that coat the ground itself.
== Properties ==
Clouds generally apply their effects when a character enters their zone of influence. Beyond this, most clouds are more specific and individualized in their effects. Some clouds apply an additional effect when beginning or ending a turn within the cloud; some clouds' effects only persist while within the cloud, while others apply conditions that persist after leaving. 
Clouds can be removed by and .
Unlike surfaces, clouds are not dippable.
== Types of clouds ==
Surface	Effects
 	
* Takes damage every turn.
 	
* and those within
 	
* those within and blocks ranged attacks in/out.
 	
* Those within may become and fall
 	
* Applies to creatures within.
* - Take damage per turn.
 	
* those within and blocks ranged attacks in/out.
 	
* Grants +2 Armour Class, double movement speed and an extra Action to those within.
 	
* Deals damage to those within the cloud.
 	
* Those within may become and
 	
* Deals + (CON save for half) damage per turn.
 	
* Prevents actions, bonus actions, and reactions from those inside the cloud.
 	
* Chance to those within.
 	
* Recover and stop .
 	
* Recover and stop .
 	
* Recover and stop .
 	
* Recover and stop .
 	
* Applies to creatures within.
 	
* Prevents creatures within from taking Actions.
 	
* Weakens non-Gith creatures by granting them vulnerability to Bludgeoning, Piercing, and Slashing damage.
* Strengthens Gith creatures by granting them resistance to Bludgeoning, Piercing, and Slashing damage.
 	
* Chance to creatures within.
 	
* Chance to creatures within.
* Characters will also take damage at the end of each turn.
==See Also==
* Surfaces
Category: Clouds