Simulator User Group/Transcripts/2014.09.30

Simulator_User_Group
Prev 2014.09.23	Next 2014.10.07
== List of Speakers ==
Adamburp Adamczyk 	Cinder Roxley 	Duckie Dickins
Eddie Stallion 	Gibson Firehawk 	Jenna Felton
Kallista Destiny 	Kennylex Luckless	Kitto Flora
Lexbot Sinister 	Lucia Nightfire 	Martinrj Fayray
Mona Eberhardt 	Nalates Urriah 	Oz Linden
Qie Niangao 	Rex Cronon 	Simon Linden
Tankmaster Finesmith	Yuzuru Jewell 	
== Transcript ==
[12:00] Simon Linden: Let's see, we can get started ...
[12:00] Lexbot Sinister: Whirly
[12:00] Lexbot Sinister: and lucia
[12:00] Kallista Destiny: Yes
[12:01] Lexbot Sinister: ah lucia is here ;)
[12:01] Kallista Destiny: Ave Simon
[12:01] Simon Linden: Earlier today the main servers were updated with the code that's been in RC for 2 weeks
[12:01] Simon Linden: and tomorrow the release channels will be getting another minor maintenance project
[12:02] Simon Linden: The forum post is here: http://community.secondlife.com/t5/Second-Life-Server/Deploys-for-the-week-of-2014-09-29/td-p/2833738
[12:02] Simon Linden: There really isn't anything interesting in the new update, just one visible fix for an obscure bug that only happens on skilled gaming regions
[12:03] Simon Linden: On the viewer side, we have a project viewer release you might find interesting
[12:03] Simon Linden: http://wiki.secondlife.com/wiki/Release_Notes/Second_Life_Project_Benchmark/3.7.17.294710
[12:04] Simon Linden: This removes the "GPU table" code in the viewer that decides what kind of graphics settings to use
[12:04] Tankmaster Finesmith: glad no more gpu table :D
[12:04] Lucia Nightfire: Tank won't have a reason to file jira's anymore, heh
[12:04] Tankmaster Finesmith: other than "this defaults wrong"
[12:04] Simon Linden: It should be better for both high and low end machines ... and we would love for people to try it out and report any problems
[12:05] Simon Linden: please file BUG jiras if you see any issues with it
[12:05] Kennylex Luckless: Are it some server problems just now?
[12:05] Lucia Nightfire: does that only setup gfx setting if the settings file doesn't exist or every time the user logs on?
[12:05] Simon Linden: I don't understand your question, Kenny, but I'm sure there are a few viewer bugs left to fix ;)
[12:05] Tankmaster Finesmith: whirly noted her geforce 750 GTX defaults to ultra-high, and thought that was a bit high for that gpu
[12:06] Kennylex Luckless: Natoma is very slow, so I did wounder if LL do something or if update is done
[12:06] Tankmaster Finesmith: lucia - only if it doesnt exsist, or you press reset from the graphics preferences
[12:06] Lucia Nightfire: great
[12:07] Tankmaster Finesmith: if you change it, that takes prescience
[12:07] Simon Linden: I would try restarting it, Kennylex We updated the main channel servers this morning but the code change shouldn't cause anything like that
[12:07] Lucia Nightfire: isn't Natoma that region that gets crashed and lagged and spammed all the time?
[12:08] Simon Linden: one of many, Lucy :)
[12:08] Lucia Nightfire: well, Kenny lives next door, heh
[12:08] Kennylex Luckless: Yes.
[12:08] Lucia Nightfire: he has a front row seat
[12:08] Simon Linden: the frame rate over the last hour looks normal
[12:08] Kennylex Luckless: But I use Natoma as a livingroom :-)
[12:09] Kitto Flora: https://jira.secondlife.com/browse/BUG-7314 Any progress in finding the cause of this problem?
[12:09] Simon Linden: No Kitto, I haven't been able to dig into that
[12:09] Kitto Flora: Opportunity lost.
[12:09] Rex Cronon: greetings all. oops. i am late:(
[12:10] Kitto Flora: Since the update this am All the problem borders are OK again
[12:10] Kitto Flora: and of course all the problem sim numbers have changed
[12:10] rcdsQueChatLog: State changed.{click me to get the url}
[12:10] Lucia Nightfire: isn't that a good thing?
[12:11] Kitto Flora: Not if you are interested in fixing problems
[12:11] Lucia Nightfire: so the crossing problem only happens after a sim has been up for days?
[12:11] Kitto Flora: Lucy - that *may* be true
[12:11] Simon Linden: unfortunately I need to focus mostly on problems that can't be fixed with restarts
[12:12] Kitto Flora: I have just a little evidence that it appears and develops slowly
[12:12] Lexbot Sinister: "fixed with restart" is rarely an option on mainland
[12:13] Adamburp Adamczyk: without a grumble, support are gettign better now
[12:13] Adamburp Adamczyk: for gettign mainland regions restarted
[12:13] Rex Cronon: "fixed with crash" is more likely;)
[12:13] Gibson Firehawk: ive never had problems with getting a sim restart on mainland after requesting it in support
[12:13] Kitto Flora: Lex - the grid monkey usually does a mainland restart for me within 24 hours
[12:13] Kitto Flora: Sometimes within 2 hours
[12:13] Lucia Nightfire: Gibson you're lucky
[12:13] Adamburp Adamczyk: depemds if you get a scout or not
[12:13] Lucia Nightfire: theres politics involved with mainland region restart requests
[12:14] Kallista Destiny: Why?
[12:14] Adamburp Adamczyk: i disagree Lucy - it's more who you get in suppot
[12:14] Kitto Flora: ... and everything else, it seems.
[12:14] Lucia Nightfire: thats one part of the big equation
[12:14] Lucia Nightfire: esp if its a Scout
[12:14] Adamburp Adamczyk: but that's a conversation for another venue
[12:14] Simon Linden: all the requests need to be checked ... like if there's really a reason to do it, if it will disturb a bunch of people, things like that. They don't blindly hit "restart" when a request comes in
[12:15] Lexbot Sinister: 24 h is a long time, but you still have to have someone monitor the region, come to the conclusion that it needs a restart, have premium account, and then request the restart. that is many hoops for the regular mainlander. i'm not kidding if i say that there is maybe *one* resident in the span of 25 regions wide at least where we live, that would recognize the necessity for a restart.
[12:15] Tankmaster Finesmith: "restart full grid? ok/yes"
[12:15] Adamburp Adamczyk: funny simon , you remember Joppa?
[12:15] Simon Linden whispers: yes?
[12:15] Simon Linden: yes?
[12:16] Adamburp Adamczyk: aka the bot hater
[12:16] Adamburp Adamczyk: lawl, the good old days
[12:16] Adamburp Adamczyk: Get to the Joppa!
[12:16] Adamburp Adamczyk: fastest guy i ever knew on he restartts
[12:16] Kitto Flora: What I am wondersing right now is if BUG-7314 is actually hardware related.
[12:17] Kitto Flora: As it develops again across the gris, it will be interesting to compare new-problem sim #s with problems from last week.
[12:17] Adamburp Adamczyk: {{{ahem}}} oh whirlyyyyyyyyyyyyyyy
[12:17] Adamburp Adamczyk: !hug whirly fizzle
[12:18] MISSING STRING (whirly.fizzle): Awwwwww
[12:18] Gibson Firehawk: there is the wizard
[12:18] Adamburp Adamczyk: no bugs to hug, so a huggy mosnter hug instead
[12:20] Lucia Nightfire: Simon, do you know why https://jira.secondlife.com/browse/SH-2642 was closed years ago?
[12:21] Simon Linden looks
[12:22] Lucia Nightfire: imo, being able to create a faux body that rezzed rigged mesh could conform too would be a kill feature
[12:22] Lucia Nightfire: it would alow for realistic pets
[12:22] Lucia Nightfire: or npc's or monsters, etc
[12:22] Martinrj Fayray: yeah
[12:23] Lucia Nightfire: they could use inventory animation files to animate and rigged mesh
[12:23] Lucia Nightfire: would be 100x better than moving link limbs or cycling alphas on 30,40 plus mesh prims
[12:23] Simon Linden: I agree there's a need for better non-AV animations in SL, but I'm not a good judge of the details on how to do it or how difficult it would be.
[12:24] Simon Linden: I'm not going to get specific about anything, but The New Thing that's been discussed will be a lot better than SL for this
[12:24] Lucia Nightfire: lol, The New Thing, huh
[12:24] Boronk (boronk.hammerer): when it comes...
[12:24] Lexbot Sinister: 1. new bones. We have lagtails. 2. Then animated rigged objects.
[12:25] Simon Linden: right, and I'm not close to that work as I focus on SL
[12:25] Kitto Flora: Well anything that replaces Puppeteer script would be good. That thing's a huge CPU hog.
[12:25] Rex Cronon: inventory animation files 4 mesh? that would be "fun" to use on attachments:)
[12:25] Lexbot Sinister: well, i couldn't care less about The New Thing before i know what the policies are on adult content. if it's a disneyland, no NPCS or custom bones will bring me there.
[12:25] Lucia Nightfire: not sure you understand the feature, Rex
[12:26] Lucia Nightfire: unless you mean attached animated shoulder pets
[12:26] Qie Niangao: Kitto: Yes, Puppeteer is really outdated, but still common. But with The New Thing coming, kinda hard to get up steam to replace it.
[12:27] Rex Cronon: i mean an atached tongues that can take different shapes. like roll in an out of your mout
[12:27] Rex Cronon: mouth*
[12:27] Lexbot Sinister: Rex- that would be better solved with a custom bone
[12:27] Simon Linden: as a feature, I can imagine this would be a nice thing to have but a lot of work ... probably a new asset type or two, and deep modifications to the viewer to run them
[12:28] Lucia Nightfire: yeah, I'm not sure that would fall into this category as what Lex said should be enough
[12:28] Kennylex Luckless: Question: I has see some users have bad links in profiles like "Klick here to see a RL image of me" and when users click there it links to a Inventory folder that do bad tings, is it possible for LL to block those kind of links?
[12:28] Simon Linden: I'm sure there would be some new and interesting griefer usage too
[12:28] Oz Linden: My understanding is that at present the animation system is tied to the avatar skeleton
[12:28] Kitto Flora: New Thing, you make my head spin, you'll make everything goovy, New Thing!
[12:28] Oz Linden: I'm sure this isn't impossible, but I believe it's probably Very Hard
[12:28] Cinder Roxley: kenny, that's already fixed upstream.
[12:28] Lucia Nightfire: I would not let what griefers may or may not do deter beneficial features
[12:29] MISSING STRING (whirly.fizzle): They are blocked kenny. They should be blocked in default official viewer and latest release of Firestorm
[12:29] Kennylex Luckless: kk
[12:29] Lexbot Sinister: There are imo three thigs we need if SL is to continue another 10 years. 1 new avatar mesh. for serious. 2. Custom bones already 3. NPC's, both movement and scripting that they need.
[12:30] Mona Eberhardt: On an unrelated note, how're things with SEC-1376?
[12:30] Eddie Stallion: one thing that would be nice if there was possible to make mesh with the toolbox in build in the viewer
[12:30] MISSING STRING (whirly.fizzle): Kenny, try clicking on this and see what happens secondlife:///app/wear_folder/?folder_id=1a6cda66-d7b5-6a83-ed63-31a06a9345ac
[12:30] Cinder Roxley: whirly is a griefer.
[12:30] MISSING STRING (whirly.fizzle): You should get "[12:30] [Second Life: A SLurl was received from an untrusted browser and has been blocked for your security.]"
[12:30] Simon Linden: Retrofitting tech onto SL is a lot of work ... Ebbe has explained that's a big consideration for The New Thing and why we're approaching it as we are
[12:30] Adamburp Adamczyk: secondlife:///app/wear_folder/?folder_id=bedd047e-a3d7-23e6-57bc-1ef367d848e7
[12:30] Adamburp Adamczyk: how about this one?
[12:31] Cinder Roxley: whirly, i clicked it and it said
[12:31] MISSING STRING (whirly.fizzle): Its blocked lol
[12:31] Rex Cronon: do these links send u to p0rn sites?
[12:31] Adamburp Adamczyk: turn you int oa bunnmy
[12:31] MISSING STRING (whirly.fizzle): The fix is here https://bitbucket.org/lindenlab/viewer-release/commits/afaf26767704a94b05d210bbda23571c7ce22754
[12:31] Adamburp Adamczyk: bunny8
[12:31] Cinder Roxley: "[12:30] [Second Life: A SLurl was received from an untrusted whirly grief thing and has been blocked and whirly has been spnaked for your security.]"
[12:31] Lexbot Sinister: awww.. is the black bunny bait blocked now??
[12:31] Lucia Nightfire: they make you wear library avatar folders
[12:31] Lucia Nightfire: if you're on an outdated viewer
[12:31] MISSING STRING (whirly.fizzle): Yeah they broke deh bunny lol
[12:31] Lexbot Sinister: and i just made it under my RL tab... how dissapoint.
[12:31] Oz Linden: Mona ... we've got a viewer change to address that coming out in the next few days
[12:32] MISSING STRING (whirly.fizzle): If you want to run the command, right click the SLURL -> Run
[12:32] Lexbot Sinister: that explains why nobody turned into a bunny yesterday :((
[12:32] Kennylex Luckless: IK-links for objects? I think if objects can have bones/links you can control with a animation then there is no need for a new secleton.
[12:32] MISSING STRING (whirly.fizzle): lol Lex
[12:32] Mona Eberhardt: Oh great. Because I know this exploit has been used again, Oz.
[12:32] Lexbot Sinister: i even went to neva naughty <.<
[12:33] Cinder Roxley: i never got my bounty for SEC-1460 :O
[12:34] Lucia Nightfire: I never got my bounty for any of my sim crash SEC's
[12:35] Rex Cronon: its good that the library doesn't have any XXX avatar folders:)
[12:35] Lucia Nightfire: that would generate customers if they were any good, heh
[12:35] Oz Linden: Those bounties are not something we can deal with
[12:35] Simon Linden: lol Rex - yes indeed
[12:35] Jenna Felton: (i got to go, have a good evening please and a good week, too)
[12:35] Rex Cronon: tc jenna
[12:35] Nalates Urriah: bye
[12:35] Lexbot Sinister: hmm.... why did mah link still turn Duckie to a bunny then? if it's disabled?
[12:36] Yuzuru Jewell: See you, Jenna.
[12:36] Oz Linden: Lucy ... any feedback about your region being in the CDN trial?
[12:36] Gibson Firehawk: maybe his viewer doesnt have the fix yet?
[12:36] Lucia Nightfire: maybe he's on a self compile on older code
[12:36] Duckie Dickins: bunneh
[12:36] Lucia Nightfire: yeah Oz, I'm not seeing a huge improvement, maybe 1.5x at best, heh
[12:36] Lucia Nightfire: net timing and simulator timing seem less though
[12:36] Lexbot Sinister: i think both me and him are on the same version
[12:37] Duckie Dickins: Firestorm 4.6.7 (42398) Aug 12 2014 02:06:18 (Firestorm-Releasex64) with OpenSimulator support
[12:37] MISSING STRING (whirly.fizzle): It shouldn't have worked o.O
[12:37] Gibson Firehawk: way behind LL :P
[12:37] Nalates Urriah: I think map tiles are faster...
[12:37] CmdrCupcake (sovereign.engineer): way-way behind LL
[12:37] CmdrCupcake (sovereign.engineer): <.<
[12:37] Lexbot Sinister: whirly's links don't turn me though
[12:37] Lucia Nightfire: I notice if I dl all textures and mesh fully, then use an alt on a different comp to do the same theres not a huge difference in wait time
[12:37] MISSING STRING (whirly.fizzle): Unless he right cliked it -> Run
[12:37] Lucia Nightfire: like a saids, its liek 1.5x at best
[12:37] Lucia Nightfire: 1.5x quicker
[12:38] Lexbot Sinister: Feel free to click my RL link ;)
[12:38] MISSING STRING (whirly.fizzle): OOOh!
[12:38] MISSING STRING (whirly.fizzle): Ugh ohs
[12:38] Lexbot Sinister cackles
[12:38] Lucia Nightfire: I assume the server I'm rx from is located in Dallas
[12:38] MISSING STRING (whirly.fizzle): Can someone on V3 click her link?
[12:39] Lucia Nightfire: Whirls got bunneh'd
[12:39] MISSING STRING (whirly.fizzle): Oh wait... its only gonna work on legacy profiles I think
[12:39] MISSING STRING (whirly.fizzle): Gah
[12:39] Qie Niangao: on my V3 beta it seems not even clickable... just stuff is square brackets?
[12:39] MISSING STRING (whirly.fizzle): Yeah
[12:39] Cinder Roxley: not on alchemy ones. ;)
[12:39] Gibson Firehawk: blocked when i click
[12:39] Lexbot Sinister: yes, web profiles do nothing. But the link you showed here in chat was blocked for me still though.
[12:39] Kennylex Luckless: It is a link, I do not click it :-)
[12:39] MISSING STRING (whirly.fizzle): Yeah
[12:39] Adamburp Adamczyk: YEEHAW!!!!
[12:40] Adamburp Adamczyk: latest firestoem, and im a bunneh
[12:40] Adamburp Adamczyk: *CENSORED*
[12:40] MISSING STRING (whirly.fizzle): Hahaah I need to JIRA that :D
[12:40] MISSING STRING (whirly.fizzle): Thnaks Lex
[12:40] Lexbot Sinister: Nuuuu...
[12:40] Adamburp Adamczyk: YEEHAW!!!!
[12:40] Adamburp Adamczyk: wd lex
[12:40] Lucia Nightfire: so whats teh problem? url's in legacy profiles?
[12:40] MISSING STRING (whirly.fizzle): Yeah, it will still run the command
[12:41] Lucia Nightfire: I have a habit of pasting a url before anything
[12:41] Lexbot Sinister: it's not aimed at normal, decent people. it's for those that actually ask for naughty rl photos. So it all works out nicely.
[12:42] MISSING STRING (whirly.fizzle): lol
[12:42] Lexbot Sinister: I mean, if there was a cookiemonster av with hands in the cookiejar, i'd use that instead.
[12:42] Lucia Nightfire: Family Guy didi ti
[12:42] Lucia Nightfire: *did it
[12:43] Lucia Nightfire: also, Simon, how far up the priority chain is SEC-1352?
[12:43] Lucia Nightfire: every single day a bunch of peopel bomb the RC testing regions, Vortex or WT
[12:44] Lucia Nightfire: only been goign on now for over a year
[12:44] Lucia Nightfire: isn't it time someone fixed it? heh
[12:45] Lucia Nightfire: for those that don't know, by bomb I mean stack asset requests to where nothing will rez or attach
[12:45] Lucia Nightfire: for hours
[12:45] Lucia Nightfire: doesn't even take scripts to achieve the result even though there are several ways of doing it
[12:46] Simon Linden: yeah, that thing is pretty ugly
[12:46] Lucia Nightfire: if you know what you are doing you can breaka region w/i a second and move on to the next
[12:47] Lucia Nightfire: which is what one particular unbannable griefer does every damn day
[12:47] Qie Niangao: unbannable?
[12:47] Lucia Nightfire: yeah, he won't be IP banned or hardware banned at least
[12:47] Lucia Nightfire: he's already stated that
[12:47] Cinder Roxley: she means whirly.
[12:48] Lucia Nightfire: no, Whirls is nice, lay off, heh
[12:48] Adamburp Adamczyk: on a side note, Happy birthday Whirly
[12:48] Duckie Dickins: I think LL should jump on board with optional two factor authentication. I'm sure there's still people who make quite a bit of L$ and 2FA would be a nice added touch.... google authenticator or something along that line.
[12:48] Rex Cronon: is your birthday in rl whirly?
[12:49] MISSING STRING (whirly.fizzle): Nooo lol
[12:49] Adamburp Adamczyk: yes it is, she told me in im
[12:49] Oz Linden: It's been discussed, Duckie
[12:49] Adamburp Adamczyk: soo, Happy Birthday Whirly
[12:50] Gibson Firehawk: yesh...happy birthday Whirly
[12:50] MISSING STRING (whirly.fizzle): Its not my B'day, but thank you :D
[12:50] Simon Linden: Happy Tuesday, then
[12:51] Gibson Firehawk: happy bonk someone on the head for spreading b.s. day
[12:51] Kallista Destiny: A veru merry unbirthday to you.
[12:52] Bear Hunt Start: Bear Quest Start touched by Eddie Stallion
[12:52] Duckie Dickins: So for Whirly's actual birthday I bet we can get baker to jump out of a cake. :)
[12:52] Gibson Firehawk: thats nightmare material, Duckie
[12:52] Lucia Nightfire: as long as he's not on a wrecking ball
[12:52] Rex Cronon: in his birthday suit?
[12:52] Duckie Dickins: it would be a twerking baker.
[12:52] Lexbot Sinister: it's been nice to meet you all again, now i got some stolen apples to cook. See you again next week!
[12:52] Kallista Destiny: TMI
[12:53] Kennylex Luckless: No birds in the cake
[12:53] Simon Linden: we'll keep things appropriate for our "G" region, lol
[12:53] Rex Cronon: i mean he is a chicken ave. u will seem him without feathers on:)
[12:53] Rex Cronon: tc lex
[12:53] Simon Linden: I really don't want to see a plucked Baker
[12:53] MISSING STRING (whirly.fizzle): I have photograhic evidence of Baker twerking!
[12:53] Mona Eberhardt: Without feathers? What next? Are we going to see Baker roasted?
[12:53] Gibson Firehawk: his ankle cuff is some lols
[12:55] Kennylex Luckless: Take care and have fun, I need to go now.
[12:55] Rex Cronon: tc kennylex
[12:55] Kennylex Luckless: By by Siwo
[12:56] Simon Linden: Since it's gotten very quiet ... any last questions or chat before we wrap up?
[12:56] Lucia Nightfire: what big projects are you guys currently working on
[12:56] Adamburp Adamczyk: yeah, is it baker's birthday today?
[12:56] Lucia Nightfire: other than The New Thing
[12:56] Mona Eberhardt: Yes. Is Baker related to El Pollo Diablo?
[12:56] Simon Linden: My big project is "Keep SL Going" :)
[12:57] Nalates Urriah: Worthy project
[12:57] Lucia Nightfire: is there anyhting that isn't sensitive you can spill thats coming down the pipe?
[12:57] Gibson Firehawk: is the number of CDN regions going to expand any time soon?
[12:57] Kallista Destiny: it's all SEKRET
[12:57] Duckie Dickins: ^^ what Gibon said
[12:57] Lucia Nightfire: it expanded yesterday
[12:57] Nalates Urriah: How many now?
[12:58] Lucia Nightfire: btw is ther a url of what regions are using CDN?
[12:58] Eddie Stallion: cdn
[12:58] Simon Linden: It should, yes ... I'm not sure what numbers are needed before that goes into a full RC release
[12:58] Oz Linden: no, we don't have a public list at the moment
[12:59] Lucia Nightfire: would be nice to see a report of traffic figures by geographic location as well, lol
[12:59] Oz Linden: We're taking that change slowly ... we have not made a decision yet about how soon it will go to one of the full RC channels
[12:59] MISSING STRING (whirly.fizzle): Has anyone reported any problems on a CDN region yet?
[12:59] Oz Linden: yes, it would, but if we had it I don't think we'd share it :-)
[12:59] Oz Linden: I have not heard any reports of problems
[12:59] Lucia Nightfire: figures
[12:59] Kallista Destiny: Does one need a special viewer to use CDN?
[12:59] Oz Linden: no
[13:00] Oz Linden: you're using it now
[13:00] Kallista Destiny: Woot
[13:00] Gibson Firehawk: the CDN regions also seem to be working good with the pipelining viewer...ive been using that code lately
[13:00] Gibson Firehawk: awesome fast
[13:00] Cinder Roxley: insilico is getting cdn today, isn't it?
[13:00] Oz Linden: yes, the two changes are very complimentary
[13:00] Lucia Nightfire: I should trial that too I guess
[13:00] Cinder Roxley: skills said something like that.
[13:00] Adamburp Adamczyk: cdn?
[13:00] Adamburp Adamczyk: wassat?
[13:01] Kallista Destiny: Distributed Content like textures
[13:01] Lucia Nightfire: textures and mesh atm
[13:01] Adamburp Adamczyk: ahhhh, ty
[13:01] Kallista Destiny: Form a place on the coud near you
[13:01] Oz Linden: Yes, Insilico is in the trial now
[13:01] Lucia Nightfire: will be glad to see sounds too
[13:01] Cinder Roxley: that will be a good test one. :) lots of people, lots of textures.
[13:01] Oz Linden: Sounds will require a viewer change
[13:01] CmdrCupcake (sovereign.engineer): How exactly do you get regions in the cdn trial? :o
[13:01] Duckie Dickins: Field trip to Insilico!
[13:01] Rex Cronon: search wikipedia for cdn...
[13:01] MISSING STRING (whirly.fizzle): Tank was having problems with CDN. He was going to email you Oz
[13:01] Gibson Firehawk: bare rose...would love to test that on CDN
[13:01] MISSING STRING (whirly.fizzle): Dunno if he did
[13:01] Kallista Destiny: for a variable and ever changing value of near.
[13:02] Cinder Roxley: e-mail maestro
[13:02] Oz Linden: email cdn-test@lindenlab.com
[13:02] Nalates Urriah: Heard from Bare Rose yet, Oz?
[13:02] Simon Linden: I need to head out - thanks everyone for coming today
[13:02] Lucia Nightfire: is there any other assets being considered for CDN other than sounds?
[13:02] Rex Cronon: tc simon
[13:02] Nalates Urriah: Thx Simon
[13:02] Eddie Stallion: bye bye folks
[13:02] Kallista Destiny: thanks Simon, Oz
[13:02] Lucia Nightfire: not sure if any need it
[13:02] Simon Linden: remember please try the no-gpu table viewer at http://wiki.secondlife.com/wiki/Release_Notes/Second_Life_Project_Benchmark/3.7.17.294710
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