List of features and items that interact with unarmed strikes

This is a comprehensive list of all sources of effects that directly affect and interact with melee .
== General information ==
*A source can cause different effects as part of its mechanic, but this article lists only the unarmed strike related portion.
*Items listed in this article do not include mundane gear pieces of common quality and basic enchanted versions thereof.
*If a condition is incurred by a singular source (for ex. a class feature), this article lists that singular source. Otherwise only the condition is documented.
*For conditions caused by gear-exclusive passives and actions, the gear item takes precedence over the passive or action in the list.
== General effects ==
Any modifiers to melee attack rolls and damage rolls, or all attack and damage rolls if specified for the source, will also affect unarmed strikes. The exceptions to this are:
*examples here
== Class features ==
=== Barbarian ===
* - Deal additional 2 (at Barbarian level 1) or 3 (at Barbarian level 9) damage with unarmed strikes.
=== Druid ===
* (Circle of Spores) - Deal additional damage with unarmed strikes while temporary hit points are active
=== Monk ===
* - Allows unarmed strikes to scale with Dexterity or Strength, whichever is higher
* - Apply the Strength modifier to unarmed attack rolls and damage an additional time
* - Increases the base unarmed damage from 1 to 1d4 (at Monk level 1), 1d6 (at Monk level 3), or 1d8 (at Monk level 9)
* - Deal additional damage with unarmed strikes
* - Deal additional damage with unarmed strikes
* - Deal additional damage with unarmed strikes
* - While or , teleport to a target up to 18 m / 60 ft away, landing an unarmed strike that deals additional damage
* - Make an unarmed strike that does an additional damage with an extended range. Subsequent unarmed attacks during that turn deal additional damage
* - Make an unarmed strike and possibly the target for 1 turn
* - Make two rapid unarmed strikes with a 
:: - Make two rapid unarmed strikes with a and possibly knock the target for 1 turn
:: - Make two rapid unarmed strikes with a and the target for 1 turn
:: - Make two rapid unarmed strikes with a and possibly push the target 5 m / 17 ft away
* - After attacking with an unarmed strike, monk weapon, or using a monk ability, you may make an additional unarmed strike with a 
* - Unarmed strikes count as magical damage for the purpose of overcoming resistances
== Character features ==
* - After ascending, Astarion deals additional damage with unarmed strikes
* - After consuming a Soul Coin, Karlach deals additional damage with unarmed strikes
== Items ==
=== Bonus damage ===
* - Deal additional 1 damage with unarmed strikes, and gain a +1 bonus to unarmed attack rolls
* - Deal additional damage with unarmed strikes
* - Deal additional damage with unarmed strikes
* - Deal additional damage with unarmed strikes
* - Deal additional damage with unarmed strikes
* - Deal additional damage with unarmed strikes
* - Deal additional damage with unarmed strikes
* - When surrounded by 2+ foes, deal additional 2 damage with unarmed strikes
* - Against obscured targets or creatures made of shadow, deal additional 1d4 damage with unarmed strikes
* - Deal additional damage equal to your Wisdom modifier with unarmed strikes
* - Deal additional damage with unarmed strikes, and gain a +1 bonus to unarmed attack rolls
* - While not at full health, deal additional damage with your unarmed strikes
* - Deal additional damage against illuminated targets
=== Bonus damage and interaction ===
* - Deal additional damage with unarmed strikes. On an unarmed hit, the target must succeed DC 13 Constitution save or suffer for 2 turns
* - Deal additional damage with unarmed strikes. On an unarmed hit, the target must succeed DC 15 Constitution save or suffer for 2 turns
* - Deal additional damage with unarmed strikes. On an unarmed hit, once per turn, regain . Alternatively, you may choose to exchange the healing reaction for a +5 bonus to your next attack roll or saving throw, until the end of your next turn
=== Bonus interaction ===
* - Gain 2 on each unarmed strike. Gain advantage on attack rolls against metallic creatures and armor while imbued with 
* - After dealing damage with an unarmed attack, gain a +1 bonus to spell save DC until the end of your turn
* - While your is active, you can expend your to make an unarmed strike against an attacker that missed
* - You can expend your to make an unarmed strike against an attacker that missed
== Notes ==
Category:Lists
Category:Lists of sources