nyuuzyou/wikis huggingface dataset:
TSM Smash Bros

TSM Smash Bros is a series covering specific players that are part of the Smash community that are sponsored by Team_SoloMid.
==TSM Leffen: For Glory==
The series follow through EVO 2015 from start to finish.
*Meet TSM Leffen
*Trailer
*Episode 1
*Episode 2
*Episode 3
*Ask TSM -Leffen
==TSM ZeRo: Genesis==
The series follow through Genesis 3 from start to finish.
*Meet TSM ZeRo
*Genesis Trailer
*Episode 1
*Episode 2
*Episode 3
*Ask TSM -ZeRo
==Extras==
*Evo 2016 Pro Player Predictions - Melee
==External links==
*TSM Smash Bros Playlist
Category:Documentaries
Tabuu Whip glitch

The Tabuu Whip glitch is a glitch that can occur during the fight against Tabuu. It results in a character being stuck in Tabuu's Chain of Light until they are KOed.
==Description==
If a character air dodges or techs into Tabuu's Chain of Light, they will get stuck beneath Tabuu's legs and be unable to free themself until Tabuu KOs them. Being under the effects of a Metal Box can also cause this glitch.
If performed correctly, the character enters a basic, no-animation T-pose, and will "follow" Tabuu, teleporting around the stage with Tabuu until he uses a move that makes the character flinch. This glitch is possibly caused by not flinching. The glitch may work when a character in Adventure Mode has a strong launch resistance sticker attached, a Super Mushroom, or a Metal Box and very little to no damage, but only on the lower difficulties. It may also rarely occur in Boss Battles if a player techs into the attack on Easy difficulty at 0%.
A variation of the glitch can be performed in co-op mode by having one character land the final blow on Tabuu while the other is caught in the Chain of Light (it's possible this can also be done by one player with a slow-acting projectile). Tabuu will be defeated without releasing the character from his grab, resulting in that character being frozen in a tumbling pose in the center of the stage while Tabuu falls away, and disappearing at the same time the boss does if a loose explosive does not knock them out.
The primary result of the glitch (being attached to Tabuu without animating) is due to the character being attached to Tabuu's throwing bone in circumstances that lack matching animations for the thrown character. The cause of the first variation of the glitch is unclear, but the second variation is due to bosses not flinching and therefore being immune to having characters they are grabbing from being released if they are hit. Since there is no record of this occurring with or , it's reasonable to assume that the glitch only occurs because it's not possible to escape the Chain of Light (as opposed to the Hands' grabs).
==External links==
*A YouTube video showing the multiplayer variation of the glitch
Category:Glitches (SSBB)
Category:Subspace Emissary
Tac

Tacs (, Tac) are cat-like ninja-dressed enemies from the series that act as the only source of the "Copy" Ability in the games.
==Origin==
Tac appears in the Kirby series as an enemy in Kirby Super Star and its remake . In the game, Tac has the unique ability to steal either the Copy Ability that Kirby currently has or his partner character: Kirby has to defeat the Tac to get them back. If Tac is swallowed by Kirby, he is able to gain the unusual ability of , which allows him to copy the abilities of enemies in front of him much like his basic abilities: this is mostly useful in the mode, where Kirby can't copy abilities by inhaling, and against enemies that can't be inhaled like . In addition, like most other Copy Abilities, Kirby can sacrifice the ability to summon Tac as an ally; this Tac transforms into other partners based on abilities it steals, and can revert to its original form at will, effectively acting as a second Kirby.
==In Super Smash Bros. 4==
===In Smash Run===
Tacs appear as enemies. They attack by throwing a large hand which deals no damage, but steals power-ups from the player. After a successful theft they quickly run away, occasionally stopping to look around. Defeating them makes them drop their loot, but if they run off the screen it will be permanently lost.
===In Smash Tour===
Tacs appear as a random event. Three Tacs carrying powerups roam around the board, picking up any stat bonuses along the way, and players who bump into them will defeat them thus gaining their loot.
===Trophy===
The Tac trophy appears in both versions of the game, it is obtained by collecting all the CDs.
==In Super Smash Bros. Ultimate==
===Spirit===
No.	Image	Name	Type	Class	Cost 	Ability 	Series
377	 	 	★★ 	1 	Item Gravitation	Kirby Series	
==Names in other languages==
Category:Common enemies
Category:Smash Run enemies
Category:Smash Tour events
Category:Trophies (SSB4-3DS)
Category:Trophies (SSB4-Wii U)
Category:Spirits
Tail

Tail is an attack type in the series that encompasses attacks using a tail.
Tail attacks are boosted by Tail Attack stickers in Super Smash Bros. Brawls The Subspace Emissary, and the spirit skill Physical Attack ↑ as well as certain Spirit Battle conditions in Super Smash Bros. Ultimate.
==List of tail attacks==
===By characters===
Character 	Move 	Games
Charizard 	Forward tilt 	
Charizard 	Neutral aerial 	
Charizard 	Back aerial (hit 2 ) 	
Charizard 	Edge attack (slow) 	
Diddy Kong	Edge attack (fast ) 	
Diddy Kong	Neutral attack (loop, finisher)	
Falco 	Down tilt 	
Fox 	Down tilt 	
Fox 	Up aerial (hit 1) 	
Mewtwo 	Forward tilt 	
Mewtwo 	Up tilt 	
Mewtwo 	Down tilt 	
Mewtwo 	Back aerial 	
Mewtwo 	Up aerial 	
Mewtwo 	Down throw (hit 1) 	
Mewtwo 	Floor attack (front, back) 	
Mewtwo 	Edge attack 	
Pichu 	Up tilt 	
Pichu 	Down tilt 	
Pichu 	Up aerial 	
Pikachu 	Up tilt 	
Pikachu 	Down tilt 	
Pikachu 	Up smash 	
Pikachu 	Up aerial 	
Pikachu 	Floor attack (front , trip) 	
Pikachu 	Edge attack 	
Ridley 	Neutral attack (loop, finisher)	
Ridley 	Forward tilt 	
Ridley 	Down tilt 	
Ridley 	Neutral aerial 	
Ridley 	Forward aerial 	
Ridley 	Pummel 	
Ridley 	Up throw (hit 1) 	
Ridley 	Floor attack (back) 	
Ridley 	Skewer 	
Squirtle 	Neutral attack (hit 3) 	
Squirtle 	Forward tilt 	
Squirtle 	Back aerial 	
Squirtle 	Up aerial 	
Squirtle 	Down aerial 	
Squirtle 	Floor attack 	
Squirtle 	Edge attack (fast ) 	
Wolf 	Neutral aerial 	
Yoshi 	Forward tilt 	
Yoshi 	Up tilt 	
Yoshi 	Down tilt 	
Yoshi 	Down smash 	
Yoshi 	Back aerial 	
Yoshi 	Up aerial 	
Yoshi 	Floor attack (trip) 	
Yoshi 	Edge attack (fast ) 	
Category:Types
Taiwanese Power Rankings

The Taiwanese Power Rankings are the Power Rankings based on the series in Taiwan.
==Super Smash Bros. Ultimate==
Full Ranking
===November 2022===
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===April 2022===
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===December 2021===
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===March 2021===
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===September 2020===
|}
===May 2020===
|}
===April 2020===
|}
Category:Asian Power Rankings
Tap

A tap, or tapping, is a term used in the series that refers to quickly tilting the maximum distance on the Control stick/D-pad in a certain direction. It is used to either dash, jump or drop through a platform, and can be combined with the attack button to perform smash attacks.
==Different ways to use tapping==
There is a number of ways to use taps, as mentioned above. Note that for the Wii remote, the equivalent to tapping is double tap, as tapping normally would act as a tilt, although jumps are still performed by pressing up just once.
===Dash===
A player can dash by tapping the Control stick/D-pad left or right. It's important to note that the character will run with their initial dash if tapped, and upon further uses allows faster travel speed as most initial dashes are faster than their regular run speed. This technique is called fox-trotting.
===Jump===
A player can jump by tapping upwards on the Control Stick. Midair jumps, jumps out of water and edge jumps can also be performed this way.
From Super Smash Bros. Brawl onward, tapping up to jump can be disabled in the Controls menu, except when using a sideways Wiimote due to the lack of buttons. Within tournaments, most players prefer disabling Tap Jump, as it can lead to accidental jumps when attempting to perform up tilts or up aerials, while others prefer to have it on to perform up smashes and up specials out of shield more easily, without having to press a jump button. Jumps from ledges or out of water are still possible by tapping up even if Tap Jump is turned off.
The Tap Jump option is known as "Stick Jump" in Super Smash Bros. Ultimate.
===Platform drop===
A player can fall through a soft platform by tapping the Control stick/D-pad downwards.
===Smash attack===
Smash attacks are attacks that can be performed by tapping the Control stick/D-pad in a direction while simultaneously pressing the attack or grab button. 
Category:Game controls
Tapu Koko

Tapu Koko (, Kapu-Kokeko) is a creature from the franchise.
==Origin==
 is an Electric/Fairy-type Legendary Pokémon introduced in Generation VII, and is categorized within the Pokédex at #785 as the "Land Spirit Pokémon". It is the Guardian Deity of Melemele Island in Alola, and is featured prominently in the story of Pokémon Sun and Moon and Pokémon Ultra Sun and Ultra Moon.
Its attack resembles and .
==In Super Smash Bros. Ultimate==
===As a Poké Ball Pokémon===
Tapu Koko appears as a Poké Ball Pokémon. When summoned, it uses Discharge and Electric Terrain and unleashes a large net of electricity around itself, dealing multiple hits to opponents. It also periodically shoots out beams of electricity in the cardinal and intermediate directions.
===Spirit===
No.	Image	Name	Type	Class	Slots	Base	Max 	Base	Max 	Base	Max 	Ability 	Series
556	 	 	★★★ 	1 	2840 	8567	1434	4324	1246	3758	Electric Attack ↑	Pokémon Series	
==Gallery==
SSBUTapuKoko.png|Tapu Koko's official artwork from Super Smash Bros. Ultimate.
==Names in other languages==
Category:Spirits
Target

The target is an object with a bullseye design that appears in the Target Smash and Target Blast bonus games throughout the series as well as Smash Run.
==In Super Smash Bros.==
Targets appear solely in the Break the Targets! bonus/training mode. They sport a red and white design and can be broken by any attack. They are often positioned to require certain characters' special moves depending on whose level it is (such as one target in 's level requiring him to use his Fireball).
==In Super Smash Bros. Melee==
Targets return in Melee with nearly the exact same role as the original game (although the mode is now known as "Target Test"). Coding of the targets count them as a type of item. They also appear as a trophy.
===Trophy===
==In Super Smash Bros. Brawl==
Targets return in the third game of the series. Their colors now change depending on what difficulty is set, with them being blue/white in easy, green/white in normal, yellow/white in hard, orange/white in very hard, and red/white (like in the first two games) in intense. Besides this, they are nearly identical to their original appearance, although they never require certain special moves to hit them, as the Target Smash!! stages are now standardized depending on difficulty instead of depending on character.
==In Super Smash Bros. 4==
Although Target Smash!! does not return as a standalone mode, targets return in both versions of SSB4 in the Target Blast mode, as well in the Smash Run version of Target Smash!.
In Target Blast they are out of reach and must be destroyed by flinging a bomb at them: they can be hit either directly by the explosion, or by the resulting falling debris. Two variants of targets exist: large red and white ones, and smaller green and white ones. The large ones can be randomly replaced by targets with a generic Custom Part or a Trophy icon: destroying them rewards the player with an object of the depicted category. If they can break all of the red and white targets, then a perfect bonus will be awarded for the player.
In Smash Run, however, they work exactly like in previous games. They are red and white, and drop a small amount of power-ups when destroyed.
Category:Super Smash Bros. universe
Category:Bonus Games
Category:Stage parts
Category:Trophies (SSBM)
Target Blast Stadium

The Target Blast Stadium is a Special Stage similar to the Home Run Contest stadium. It is a playable stage as part of Target Blast in Super Smash Bros. 4. It has a platform where the bomb and the fighter stands on and a set of Targets and blocks at the end. 
The stadium itself has three different variants, each differing in size. In addition, there is no legitimate way to play any of the three stages outside of the Target Blast mode. Normally, the player can only access the platform where they and the bomb start.
==Gallery==
BowserJrTargetBlast3DS.jpg|The Target Blast Stadium in .
Target Blast stage 1.jpg|Stage 1.
Target Blast stage 2.jpg|Stage 2.
Target Blast stage 3.jpg|Stage 3.
Category:Stages (SSB4-3DS)
Category:Stages (SSB4-Wii U)
Category:Stages
Target Blast bomb

The Target Blast Bomb is a special bomb that is exclusive to Target Blast in Super Smash Bros. 4. It has a fuse and a timer on it. When the player attacks or touches it, the fuse will burn and the countdown begins along with the corresponding song to this mode. Players will have ten seconds to send it flying before it explodes. When that happens, it will destroy targets, blocks, and bonus items around it. If the player does not launch the bomb, its explosion will hit them, dealing at least 100% damage (as it will fully charge Cloud's Limit Charge) and imparting incredibly high knockback, or causing a shield break. In , the bomb is bigger in the second round and causes a bigger explosion. Unlike the Sandbag, the bomb is programmed to have a very high fall speed so that when falling, it can accelerate downwards almost indefinitely, simulating real life physics.
Category:Super Smash Bros. 4
Tasmanian Power Rankings

The Tasmanian Power Rankings is a list dedicated to the top Ultimate players in Tasmania as judged by their recent tournament performance.
==Panelists==
The panelists for the current version of Ultimate are , , and .
==Ultimate==
===2019 ===
Ranking
|}
Hidden Bosses: , , , and 
==External links==
*Season 1 Power Rankings
Category:Australian Power Rankings
Team Attack

Team Attack, named Friendly Fire in Super Smash Bros. Melee, is an optional feature for Team Battles appearing in the Smash Bros. games. Normally, teammates are incapable of attacking or damaging each other, with attacks simply passing through them with no effect. Activating Team Attack disables this immunity, allowing teammates to hit or even KO each other.
On the surface, Team Attack has no advantages and is simply a hindrance (for example, players must get out of the way of oncoming projectiles regardless of who threw them, and be careful when attacking around their teammate). However, it does give rise to some new strategies:
*Teammates can be healed by using an energy projectile and PSI Magnet or Absorbing Vortex, or can use Oil Panic or Pocket to capture friendly projectiles. (However, in Super Smash Bros. 4 as of version 1.1.3, these moves are much weaker when used this way.)
*Teammates can be used as ammunition when thrown or spat, and their neutral special can be copied by a friendly Kirby.
*Teammates can attack recovering friendlies to allow the re-use of a triple jump or even knock them towards the stage.
*Teammates can attack each other to replenish their stale attacks or knock them out of ending lag (for example, jabbing a Jigglypuff that has used Rest in order to let them act much earlier).
The vast majority of tournaments for every game require that Team Attack be turned on. This ensures that teammates cooperate a lot more with each other and ensures that 2v1 strategies aren't as lopsided.
In most one-player modes, Team Attack is turned off so players and enemies cannot hit their teammates.
Some moves and Final Smashes can affect teammates whether Team Attack is on or off. These include:
*Projectile or item attacks that can damage the user, such as most explosives.
*Puff Up can and will push and KO teammates.
*Galaxia Darkness will damage teammates with the weaker hit. This oddity was removed in SSB4.
*Landmasters cannot directly damage teammates, but they will obstruct them and can KO them by flying them off the screen.
*Similarly, Iceberg will obstruct teammates without dealing damage.
*End of Day does not directly damage teammates, but the screen-scrolling effect makes it difficult to move and causes a few points of hoop damage.
If Team Attack is enabled, the Team Healer will consider any teammate an enemy, which means it will either heal them for 11%, or damage them for 8%. Leaving the option turned off does not affect the bonuses Bully, Predator, and Stalker; even though teammates are immune to one's attacks and so the only viable target is the opponent, these single-target-penalizing bonuses still activate in 2-on-1 or 3-on-1 matches.
==Trivia==
*In every game, CPUs will ignore Team Attack, throwing and pummeling teammates when they are grabbed on accident, as well as using powerful attacks even if a teammate at KO percentage is in the way.
*Although , , and will always face the opponent when there is only one left in a match, this calculation includes teammates when Team Attack is on.
Category:Options
Category:Multiplayer modes
Team Healer

Team Healer (, Team Recovery Ball) is an item introduced to the Super Smash Bros. series in Super Smash Bros. Brawl and Super Smash Bros. 4. 
==Overview==
The Team Healer will only appear in Team Battles, provided the Item Switch settings allow for it. A player that grabs the sphere can heal a teammate by throwing the item at their character (as such, the player cannot use the item on themselves). However, if it hits an opponent instead, it will either deal 8%/9% damage with medium knockback or have a 25% chance to heal them by 11%/7%. Oddly, the same also applies if it hits a teammate while Team Attack is on. The amount allies are healed is 0.3× their current damage. In Brawl, allies are healed an extra amount based on how fast the Team Healer is moving following the formula 7.6 + 3s where s is the speed of the Team Healer; a point-blank smash up-thrown (speed of 4.1) Team Healer will heal and extra 19.9%, point-blank smash forward-throw (3.64) is 18.52%, and a Team Healer that is falling at its maximum fall speed (1.5) is 12.1%. Unlike other healing items in Brawl, if eaten it will have no effect, though in SSB4 it will heal 1% as other non-healing items do. The are capable of using the item on each other as teammates.
In Stamina matches, the amount healed is a little more than the equivalent percentage due to rounding in a different direction.
==Trophy==
===In Super Smash Bros. Brawl===
===In Super Smash Bros. 4===
==Gallery==
TeamHealer.jpg|Official artwork, from Brawl.
==Names in other languages==
==Trivia==
*In Brawl, Team Healers can do damage and knockback to characters with invincibility (they will miss intangible players), such as that created by the Super Star.
*The item's trophy is labelled "Team Recovery Ball" when listed on a Subspace Emissary level completion screen.
*The item can also appear in battles without teams, as the game only checks to see if team battle is on and the item is enabled in Item Switch.
*The Team Healer and Spring are the only items in Smash 4 not to be present in Super Smash Bros. Ultimate.
==External links==
*Confirmation
Category:Items (SSBB)
Category:Items (SSB4)
Category:Items
Category:Healing items
Category:Trophies (SSBB)
Category:Trophies (SSB4-3DS)
Category:Trophies (SSB4-Wii U)
Category:Super Smash Bros. universe
Team Setup

Team Setup is an option found within the Collection menu of the mode. It allows players the option to create a team of spirits for use in Versus Mode, the Spirit Board, or World of Light. Creating a new team allows players to name their team, select a primary spirit, and selecting support spirits if applicable. Existing teams can be sorted into various categories, edited, or deleted. If a player has access to the Smash World app, they can upload their spirit-collection info to the app or download spirit teams they created through the app using the Sync with Smash World option.
==Names in other languages==
Category:Spirits
Category:Modes (SSBU)
Team Star Fox

Team Star Fox (, Team Star Fox) is and 's Final Smash in Super Smash Bros. Ultimate.
==Overview==
Upon usage, a targeting reticle appears. Anyone hit will be sent into a cutscene where the fighter in his Arwing fires their lasers, creating an explosion which launches the opponent. In the cutscene, a dialogue caption will appear, which will change in certain conditions (i.e. user and opponents caught (Wolf for Fox, multiple opponents for Falco)), and will overhaul the damage percentages. Up to three opponents can be affected by this move in its entirety. If more than three opponents are hit by the rectile, only three of the opponents hit will be subjected to the attack; other opponents will take vertical knockback.
===Fox's formation===
When Fox activates Team Star Fox, three Arwings fly into the target one-by-one. Upon activation, Fox yells "It's go time!" (, Let's go, everyone!) If the Arwings successfully hit, Fox yells "Star Fox! Fire at will!" (, Star Fox, all units charge!), which is captioned in the cinematic. If the Arwings hit , Fox will yell "This is the end for you, Wolf!" (, This is the finisher! Wolf!) instead in the cinematic.
===Falco's formation===
When Falco activates Team Star Fox, it works differently than Fox's. Three Arwings fly into the target one-by-one. Upon activation, Falco yells "Showtime!" (, Chew on this!) If the Arwings successfully hit, Falco yells "Time for a little payback!" (, I'm gonna give you plenty!), which is captioned in the cinematic. Falco performs a barrel roll while simultaneously shooting the target (which normally can't be done in the Star Fox games). After the hit, the opponent is launched at a more vertical angle than Fox's. If the Arwings hit multiple opponents, Falco will yell "We've got multiple bogies inbound!" (, Don't let a single one escape. Let's settle this with one shot!) instead in the cinematic.
==Instructional quotes==
==Origin==
 is a mercenary group led by Fox McCloud and consists of three other members, Falco Lombardi, Peppy Hare and Slippy Toad. The four fly Arwings and team up to fight the forces of Andross. Falco's quote "Time for a little payback!" when using his Final Smash is based off of his quote from Star Fox 64.
==Gallery==
Fox SSBU Skill Preview Final Smash.png|Fox using Team Star Fox as shown by the Move List in Ultimate.
Falco SSBU Skill Preview Final Smash.png|Falco using Team Star Fox as shown by the Move List in Ultimate.
==Names in other languages==
==Trivia==
*While not visible in normal gameplay, Falco's cockpit mugshot from Star Fox Zero can be seen on the center console of Fox's Arwing cockpit. 
*Falco is known to be a wild flyer in the Star Fox games, which can be reflected in the Final Smash, as compared to Fox's, Falco's is less organized and more chaotic.
==Technical details==
Fox:
*Fox (SSBU)/Final Smash
Falco:
*Falco (SSBU)/Final Smash
Category:Star Fox universe
Category:Fox
Category:Fox (SSBU)
Category:Falco
Category:Falco (SSBU)
Category:Final Smashes
Category:Final Smashes (SSBU)
es:Equipo Star Fox (Smash Final)