nyuuzyou/wikis huggingface dataset:
Gil

Gil (, Gil), short for Gilgamesh (, Gilgamesh), is the protagonist of Bandai Namco's Babylonian Castle Saga franchise.
==Origin==
Gilgamesh is the prince of Babylim, a small medieval kingdom. When the demon Druaga invaded a tower and stole the holy Blue Crystal Rod, one of Gil's friends—a shrine maiden named Ki—prayed to the goddess Ishtar, and was given the task of infiltrating the tower and retrieving the Crystal Rod. However, Druaga turned her into a stone and trapped her at the top of the tower, splitting the Crystal Rod into three. Gil, hearing of this, prayed to the gods for assistance in rescuing her. He received enchanted golden armor from the gods, and set off to climb the 60 floors of the Tower of Druaga, obtaining treasure and defeating monsters along the way. After upgrading his armor to Hyper Armor and collecting the three Crystal Rods, Gil defeats Druaga, reforms the Blue Crystal Rod, and rescues Ki. The two then battle their way back to the tower's entrance and return the Blue Crystal Rod back to the gods. Gil later marries Ki and inherits the title of king of Babylim.
==In Super Smash Bros. 4==
Gil's Hyper Armor is the basis of a downloadable content costume for . The costume is not based on any particular appearance of Gil, but rather serves as an amalgamation of several of his designs with some details original to the Smash design. Aesthetically, it bears the closest resemblance to his design from Namco × Capcom.
His original sprite from The Tower of Druaga can also appear in 's Namco Roulette taunt.
==In Super Smash Bros. Ultimate==
The Gil costume for returns as DLC as part of Round 7 and was released on October 13th, 2020. The design has been updated from SSB4, most closely resembling Gil's design from The Return of Ishtar, with some minor elements taken from his design in the PC Engine release of The Tower of Druaga and Namco x Capcom.
Gil's Mii costume reveal trailer for Ultimate contains multiple references to The Tower of Druaga. The first scene shows Gil ascending a set of stairs on Dracula's Castle; a staircase acts as the primary goal of each level. The second scene shows Gil defeating in his gold costume (representing the enemy Hyper Knight) and in his green costume (representing the dragon-like enemy Quox), upon which he picks up a key. In addition to enemies from the game, this also references how on each floor, Gil must find a key that allows him to reach the staircase and clear the level. The final scene shows Gil approaching a metallic Stone . This represents Ki, who was transformed into a stone by Druaga and must be transformed back to finish the game. The stage shown is Mario Bros., which closely resembles the look of The Tower of Druaga with its red flooring.
Gil's sprite also returns in 's Namco Roulette taunt.
==Gallery==
Gil Namco Roulette 3DS.jpg|Gil as he appears in the Namco Roulette taunt in .
SSB4 Mii Fighter Gil.jpg|Gil as a Mii Swordfighter costume in SSB4.
==Names in other languages==
==External links==
* Article on the Tower of Druaga Wiki.
Category:Bandai Namco
Category:Third-party characters
Gimp

A gimp is the action of KOing a recovering opponent by interrupting their recovery, often with a rather weak attack that would not KO the opponent otherwise. Gimps tend to involve hitting an opponent off the stage followed by interrupting their recovery, capable of resulting in sometimes earlier KOs; simply interrupting a recovery that is otherwise sure to succeed can also be considered a gimp. Gimps put a large swing on a match, as they can happen at very low percentages, sometimes saving over a hundred points of damage needed to KO the opponent. Sometimes the term "gimp" is used to describe accidental SDs due to failed recoveries.
Gimping is related to and sometimes confused with edge guarding. Ganondorf hitting an opponent at 125% offstage with a sweetspotted up aerial and outright KOing them would not be considered a gimp, but just successful edge guarding. However, Ganondorf hitting that opponent at 50% with a reverse up aerial, semi-spiking them and knocking them back so their recover will not go far enough to reach the ledge would be considered a gimp. Edgeguarding involves continued and/or powerful hits that stop the opponent's recovery and possibly KO them; gimping is more "fluky", involving a relatively weak attack whose placement happens to net the KO for the attacker.
Common examples of gimps include:
*Interrupting the double jump of a character that needs it to recover (e.g. Yoshi); this can prove especially deadly when interrupting at the beginning of the jump.
*Blocking haltable recoveries such as Ness's PK Thunder or 's Quick Draw.
*Edgehogging characters with tether recoveries (Brawl).
*Using non-flinching attacks such as F.L.U.D.D. or Water Gun to push an opponent using their recovery farther away from the stage, therefore not granting them another use of their recovery.
*Reversing the opponent's direction with a move such as Cape, possibly ruining their recovery. 
*Using the grab release glitch to deprive characters including , , , and of their recoveries (Brawl).
*Using an aerial attack to knock an opponent underneath the stage or into a stage spike.
*Hitting a recovering opponent with a semi-spike or meteor smash that is not strong enough to outright KO them, but causes their recovery to fail.
*Hitting a fast-faller with a weak attack off the edge of a stage with a high bottom blast line, causing them to plummet before they can react.
*Using projectiles such as Sonic's spring to interrupt the opponent's recovery.
*Footstooling a recovering opponent, which due to the brief moment of tumbling down, can potentially cause them not to be able to make it back on stage.
*Using some Gust Bellows to blow an opponent away during their recovery move.
A bonus somewhat related to gimping exists in Melee called Shameful Fall; it's granted by being at 50% or less and being KO'd by an opponent with 100% or more. The bonus penalises 1500 points.
Giratina

Giratina (, Giratina) is a creature from the series.
==Origin==
 is a Ghost/Dragon-type introduced in Generation IV, and is a member of the of Sinnoh along with Dialga and Palkia. It is the of , and is categorized within the Pokédex at #487 as the "Renegade Pokémon". Giratina represents antimatter, and lives in the . It has two s: the Origin Forme, which it can assume only in the Distortion World or when holding a (Platinum to ) or ( onwards), and the Altered Forme, under which it appears in Super Smash Bros. 4. In Pokémon Platinum, it takes the role held by Dialga/Palkia in Pokémon Diamond/Pearl respectively: attempts to use its power to recreate the universe with as a ruler; after defeating Cyrus in the Distortion World the player has a chance to catch Giratina.
 is a Dragon-type Special move with 60 base power and 100% accuracy which has a 30% chance of inflicting the Paralysis status on the target. Giratina knows this move by default at level 1.
==In Super Smash Bros. 4==
===As a Poké Ball Pokémon===
Giratina's Altered Forme appears in Super Smash Bros. 4 as a Poké Ball and Master Ball summon. When summoned it attacks three times, breathing out a large vortex which damages enemies for 2% while carrying them away, similarly to Mario Finale. It can turn around before attacking if no enemies are in front of it. Touching Giratina's body deals 12% damage with weak diagonal knockback.
===Trophy===
==In Super Smash Bros. Ultimate==
===As a Poké Ball Pokémon===
Giratina returns as a Poké Ball summon.
Giratina cannot be summoned on Balloon Fight, Brinstar, Corneria, Dream Land GB, Golden Plains, Green Hill Zone, Jungle Japes, Living Room, Mute City SNES, Reset Bomb Forest, Suzaku Castle, Tomodachi Life, Tortimer Island, WarioWare Inc., or Yoshi's Island.
===Spirits===
Giratina appears as two primary spirits.
Giratina (Altered Forme)'s Spirit Battle uses a Giant puppet fighter and is fought on the Spear Pillar stage. During the battle, Giratina is summoned while the screen flips upside down, referencing the , an alternate dimension that disobeys the laws of physics, and accessible only in Pokémon Platinum.
Giratina (Origin Forme) can be obtained by enhancing the Giratina (Altered Forme) spirit at level 99.
No.	Image	Name	Type	Class	Slots	Base 	Max 	Base	Max 	Base	Max 	Ability 	Series
512	 	 	★★★ 	3 	2659 	8000 	1449	4360	1210	3640	 	Pokémon Series	
513	 	 	★★★★	3 	4545 	11367	2294	5736	1915	4789	Shield Damage ↑	Pokémon Series	
==Gallery==
Giratina3DS.jpg|Giratina as it appears in .
SSBUGiratina.png|Artwork of Giratina from Ultimate.
==Names in other languages==
==Trivia==
*Giratina is the first Ghost type to come out of a Poké Ball.
*There is a bug in the Giratina Spirit Battle which results in the screen not flipping, despite being one of the battle conditions.
*Giratina's roar is actually based on that of Mothra's. However, due to copyright reasons, its roar is not among the game's sound clips.
*Giratina is the only member of the "" to have never appeared as a stage hazard.
Category:Trophies (SSB4-3DS)
Category:Trophies (SSB4-Wii U)
Category:Spirits
Glice

The Glice (, Galice) is an enemy in Super Smash Bros. Brawls Adventure Mode: The Subspace Emissary and s Smash Run.
==Name origin==
Glice's name is a combination of the words glare, referring to its wide open eyes, and ice, referring to its icy attack.
==In Super Smash Bros. Brawl==
The Glice debuted in Brawl's Subspace Emissary. It looks like a medium-sized black tire with an eye in the middle. It moves around the stage by rolling along floors, walls, and ceilings, although it will be knocked down by attacks. When approached by a , Glices will stop and release an ice attack which freezes the character. While a player would instinctively try to break free quickly, a Glice will not attack a frozen character, and getting out of the ice as fast as possible usually just allows the Glice to attack again. Glices near pits can be very dangerous, as they can cause frozen players to fall down and be KO'd at low damage.
===Damage taken===
===Trophy===
==In ==
===In Smash Run===
Glices return as enemies, keeping their Brawl behavior.
===Trophy===
==Gallery==
Glice Smash Run.jpg|A Glice with .
==Trivia==
*Glice are the only enemies in the Subspace Emissary mode that specifically resist freezing attacks.
*Glice are the last enemies to be introduced in the Subspace Emissary, making their first appearance in The Research Facility (Part II).
**This doesn't include the Mizzo, a cut enemy that only appears in the display room in Battleship Halberd Exterior.
*The Glice, as well as the Glire and Glunder, bear a striking resemblance to the explosive barrels found in the Race to the Finish of Smash 64.
==Names in other languages==
==See also==
*Glunder
*Glire
Category:Common enemies
Category:Trophies (SSBB)
Category:Trophies (SSB4-3DS)
Category:Super Smash Bros. universe
Glire

A Glire (, Galfire) is an enemy in Super Smash Bros. Brawls Adventure Mode: The Subspace Emissary and s Smash Run
==Name origin==
Glire's name is a combination of the words glare, referring to its wide open eyes, and fire, referring to its fiery attack.
==In Super Smash Bros. Brawl==
Glires debuted in Brawl's Subspace Emissary. They are wheel-like enemies with a central eye. They move around by rolling on floors, walls, and ceilings, although they will fall down if they flinch. When a player approaches it, a Glire will pause, open up, and spew fire out of its body. This attack only hits once, so shielding it allows a large lag time in which to attack. Like flame Jyks, Glires appear in caverns and ruins.
===Damage taken===
===Trophy===
==In ==
===In Smash Run===
Glires return as enemies. Like in Brawl, they resist flame-based attacks and are weak to freezing attacks.
===Trophy===
==Gallery==
Glire Smash Run.jpg|A Glire with .
==Trivia==
*Unlike the other two members of its enemy family, the Glire appears closed in its Brawl trophy.
==Names in other languages==
==See also==
*Glunder
*Glice
Category:Common enemies
Category:Trophies (SSBB)
Category:Trophies (SSB4-3DS)
Category:Super Smash Bros. universe
Global Brawl Netplay Settings

Global Brawl Netplay Settings is a Gecko code for Super Smash Bros. Brawl that helps streamline competitive online play. Its usage is a de facto standard in the Dolphin netplay Brawl community, although it is not generally used by the Wiimmfi community.
==Version 1==
The original Global Brawl Netplay Settings code was assembled in 2015 by and . According to its creators, the code "applies 3 stock/8 minute settings, random stage set to FD/BF/SV/Lylat/Yoshi's, unlocks all characters and stages without having to scroll through notifications, has a full character select screen with ZSS and Sheik, disables tripping and controller input lag, among other fixes."Brawl Gets an Optimized Netplay Codeset | Smashboards It is based on existing codes by many different Brawl code developer.
The code was incorporated directly into the Dolphin emulatorAdd Global Brawl Netplay Settings · dolphin-emu/dolphin@8ad4560 · GitHub and was standard on Anther's Ladder.Brawl Netplay Guide By CeLL It has also been standard in the Discord group since the group's early history.
Full list of features:
*The game defaults to competitive rules (3 stock, 8 minute timer, pause disabled, and starter stages)
*Tripping disabled
*Input lag reduction (reduces up to two frames of input lag in some casesController Input Lag Fix | Smashboards)
*Unlocks all characters and stages
*Alternate character select screen with and directly available (and they also can be selected by "random")
*Other features (unknown)
The Global Brawl Netplay Settings code is generally used in conjunction with a "Disable Challenger Approaching" code.
==Version 2==
The Global Brawl Netplay Settings V2 code was assembled by and released in 2022 in order to further streamline online play. It is used in conjunction with V1. As of 2022 the group is in the process of adopting it, and it is part of the group's new Netplay Dolphin builds.
Additional features over V1:
*Boot directly to character select screen
*Enables stale moves in training mode
*Japanese characters allowed in player tags
*Skip the results screen unless a player holds the X button
*"Salty Runback" mode (instantly start another game with the same characters and stage by holding L+R+Y)
==See also==
*Tournament rulesets
*Gecko
*Dolphin
*Netplay
==References==
Category:Online play
Category:Multiplayer modes 
Category:Hacking
Category:Competitive play
Category:Super Smash Bros. Brawl
Global Smasher Compendium

The Global Smasher Compendium, often abbreviated GSC, was a utility for Google Earth made for smashers by . It displayed locations and information on smashers, venues, and tournaments all over the world. It was a popular way for smashers to find other players living nearby. The Global Smasher Compendium could be downloaded as a bundle package with Google Earth for both PC and Macintosh. It was discontinued in December of 2008. 
A spiritual successor, featuring modern tournaments and smashers of several games, Smash Map, was created by in 2023.
==History==
The goal of the Global Smasher Compendium was to list as many smashers worldwide in one comprehensive directory as possible and effectively bring the members of the Super Smash Bros. community closer together. The Global Smasher Compendium was originally created in October of 2005 as an alpha test for selected smashers. Once 50 players had joined, the first beta version was released, and its potential as a worldwide directory was soon realized.
With the help of tio-programmer , a second beta release of the GSC was upgraded to include a hassle-free automatic update system that is currently still in use. 
At one time, the Global Smasher Compendium listed more than 1,000 smashers around the world with new members joining daily. It was both directly and indirectly responsible for expanding existing local competitive communities and creating entirely new ones as well.
==Features==
When a smasher first joined the Global Smasher Compendium, a placemark consisting of their alias/name and a Smash Bros. character icon of their choice was added to the 3D Google Earth interface. The full profile only appeared when the character icon was double-clicked and included all of the details submitted upon joining including alias, name of crew(s), tournament venues, and any additional contact information or comments desired. Although not required, the GSC provided support for photographs to be displayed as well. 
As well as smashers, the Global Smasher Compendium also listed venues for tournaments and smashfests and supported equally comprehensive information about each. 
These placemarks represented locations of tournaments not being held at a smasher's home, locations that hold regular tournaments, and locations that had a Super Smash Bros. game available for casual play such as game lounges and LAN centers.
Rather than having an additional placemark, tournaments held in a smasher's home would be attached to that smasher's placemark info which could be accessed by clicking on their character icon.
==Screenshots==
Image:GSCdemo3.jpg|GSC - United Kingdom
Image:GSCdemo1.jpg|GSC - San Francisco Bay Area, California
Image:GSCdemo2.jpg|GSC - New Jersey State
Image:GSCdemo4.jpg|'s House
Image:GSCdemo5.jpg|3D Terrain on the beaches of San Francisco
Image:GSCdemo6.jpg|3D Buildings in St. Louis, Missouri
==External links==
*Global Smasher Compendium - Official Thread
*Simna ibn Sind - Public Profile
Category:Competitive play
Glunder

The Glunder (, Galthunder) is an enemy in Super Smash Bros. Brawls Adventure Mode: The Subspace Emissary and s Smash Run
==Name origin==
Glunder's name is a combination of the words glare, referring to its eyes on either side of its body that are wide open, and thunder, referring to its electrical attack.
==In Super Smash Bros. Brawl==
Glunders debuted in Brawl's Subspace Emissary. They look like black tires that roll along floors, walls, and ceilings (however, they never stop rolling if left alone, which often kills them during locked battles). If a is close by, a Glunder will stand still, open up, and release a flash of electricity. The attack hits several times and is difficult to escape; the last hit has decent knockback. Like electric Jyks, Glunders only appear in levels located in the sky.
===Damage taken===
===Trophy===
==In ==
===In Smash Run===
Glunders reappear as enemies, keeping their Brawl behavior. They are bigger, but deal less damage. Compared to their counterparts, Glices and Glires, they are faster and lack elemental weaknesses.
===Trophy===
==Gallery==
Glunder Smash Run.jpg|A Glunder with .
==Names in other languages==
==See also==
*Glire
*Glice
Category:Super Smash Bros. universe
Category:Common enemies
Category:Trophies (SSBB)
Category:Trophies (SSB4-3DS)
Goemon

Goemon (, Goemon) is the main protagonist of the series created by Konami.
==Origin==
Loosely based on the famous folkloric Japanese thief , Goemon is portrayed as a fiery young man from Edo (present-day Tokyo), with a sense to always fight for what is right. Much like his historical inspiration, he was originally a noble thief, stealing from the rich and giving to the poor, thus amassing a bounty which attracted samurai and ninja to target him. Goemon soon turned into a normal hero, defending Edo from various threats, ranging from pirates to space aliens, leading to the Lord and Princess Yuki to pardon him. Goemon uses a variety of tools and abilities in his adventures, including a giant he swings as a weapon, throwable coins which can be enhanced with fire magic, a chain pipe (which acts similarly to a grappling hook), and the ability to push large blocks. He can also use a Triton Shell to summon the gigantic fighting robot Goemon Impact, constructed by the Wise Old Man, a brilliant inventor. Goemon's allies include the hammer-wielding ninja Ebisumaru, the sword-wielding kunoichi Yae, and the bomb-throwing robot ninja Sasuke, who was also built by the Wise Old Man.
==In Super Smash Bros. Ultimate==
===As a costume===
Goemon appears as a Mii Costume for the as part of ; with his kiseru replacing the sword. Goemon is the first Mii Fighter costume that is from a series by Konami.
In the Mii Costume reveal trailer, the Goemon Mii is accompanied by a female , and . This references Yae, Sasuke and Ebisumaru, Goemon's companions and other playable characters in many of his games, including on the Nintendo 64. The News blurb for the Goemon costume recommends using Shuriken of Light to approximate Goemon's Ryō coins.
Although it isn't available in-game, "Town" from is used in the reveal.
==Names in other languages==
==External links==
* Article on the Ganbare Goemon Wiki.
Category:Third-party characters
Category:Konami
Gogoat

Gogoat (, Gogoat) is a creature from the series.
==Origin==
 is a Grass-type Pokémon introduced in Pokémon X and Y, and is categorized within the Pokédex at #673 as the "Mount Pokémon". It evolves from , which can be found in Route 5, at level 32. There are some locations in the game where they can be ridden, reflecting their species name as Mount Pokémon. Some Gogoat can found in , where the player can ride one around the outer circle for a small fee. In the National Pokédex, it is registered as #673.
 is a Normal-type move with 90 base power and 85% accuracy which deals to the user 1/4 of the damage inflicted as . Gogoat and Skiddo can learn it at level 22.
 is a Grass-type move introduced in with 75 base power and 100% accuracy. It restores up to half the damage inflicted on the target to the user. Gogoat and Skiddo can learn it at level 47 and 42 respectively in all games they appear in.
==In Super Smash Bros. 4==
===As a Poké Ball Pokémon===
Gogoat appears as a Poké Ball Pokémon. When summoned, it starts charging across the stage using Take Down, damaging any opponent hit. It can also serve as a platform for all players. If Gogoat runs into a wall, it gets stunned for a moment.
===Trophy===
Gogoat's trophy appears in both versions. In it is part of the Pokémon X & Pokémon Y Trophy Box.
==In Super Smash Bros. Ultimate==
===As a Poké Ball Pokémon===
Gogoat returns as a Poké Ball Pokémon.
Gogoat can not be summoned on King of Fighters Stadium, Mute City SNES, or Tortimer Island.
==Gallery==
Gogoat Wii U.jpg|Gogoat on Kalos Pokémon League.
SSBUGogoat.png|Official artwork of Gogoat from Super Smash Bros. Ultimate.
Category:Trophies (SSB4-3DS)
Category:Trophies (SSB4-Wii U)
Golden Fox (disambiguation)

Golden Fox is a vehicle in the series and appears as:
*a stage element.
**In Melee's , Big Blue, and the Adventure Mode stage, F-Zero Grand Prix.
**In Brawl's Port Town Aero Drive.
**In SSB4's .
*a trophy.
**Part of Melee's F-Zero Racers and Dr. Stewart trophies.
**Part of Brawl's Dr. Stewart trophy.
**Part of SSB4's Dr. Stewart trophy.
**A trophy in Super Smash Bros. for Nintendo 3DS.
*a sticker in Brawl.
Category:Trophies (SSBM)
Category:Trophies (SSBB)
Category:Stickers
Category:Trophies (SSB4-3DS)
Category:Trophies (SSB4-Wii U)
Category:F-Zero universe