Player organizations

Player organizations (also known as organization or org) are community-created 'teams' of players - typically known as clans, guilds, or those of the same nature in other MMO. In Star Citizen, these groups function as social hubs, businesses, criminal syndicates, mercenary companies, roleplaying communities, and in some cases, even self-declared sovereign states! Their goals, intents, play styles, and structure are all dependent on the nature and community of the organizations themselves as independent groups. That being said, it is not uncommon for organizations to meet like-minded groups and band together in various Alliances.
Organizations are still subject to area law, meaning that even while acting under the direction of an organization, authorities will still carry out justice on the perpetrator. All actions of individual members inside the organization directly affect the reputation of the org with NPC elements, be that in a positive way or a negative one. Criminal organizations are treated as a criminal player would be, meaning that doing business with them could directly affect other parties as well.
== Archetypes ==
Organizations archetypes can vary depending on the desire of the owner of the organization. Some organizations operated with a more democratic governing structure, while others could be considered militaristic or even totalitarian. Organizations also have varying levels of requirements for their members involvements, varying from strict participation requirements with firm schedules, to more open, opt-in styles of game play.
Icon	Archetype 	Description
 	Organization 	An Organization is a generic non-descript archetype
 	Corporation 	A Corporation is a for-profit business entity
 	PMC (Private Military Company)	Focuses for PMCs include escorting cargo runs, hunting for pirates or helping the UEE take on the Vanduul.
 	Faith 	Organizations that have come together for a single cause or under a single banner.
 	Syndicate 	Common interest groups for those who operate on the edges (or outside) of the law.
 	Club 	A group of individuals with common primary interests and activities.
==Activities==
Any Organization can pick up to 2 activities to better help define its focus; one primary and another secondary:
* Exploration
* Trading
* Piracy
* Smuggling
* Defense
* Resources
* Transport
* Scouting
* Infiltration
* Engineering
* Freelancing
* Bounty Hunting
==Commitment==
An Organizationzation can select the level of commitment that expects from its members:
* Casual
* Regular
* Hardcore
==Membership styles==
* Exclusive : Members must list the organization as their primary organization, and commonly may not join other organizations.
* Non-Exclusive : Members may join other organizations.
==Roles and ranks==
An Organization can set its own system of ranks. The administrators of an Organization have the option to attribute a Rank to any member. Ranks are a specific status to signify the importance that a member has earned in the Organization. It can be worn with pride but offers no specific rights or roles.
On the other hand, an Organization’s Founder can give Roles to other members to delegate some of the Org’s management. Roles provide access and abilities to make changes in the Org. The role tittle can be changed by the organization to better suit its archetype or language. Any member can have any number of roles.
The following are the roles that can be given:
* Owner: can do anything, from recruiting to customization, to simply disbanding the organization.
* Recruitment: can send out invites to the Org, and accept or deny applicants.
* Officer: can manage the Org’s members, and their roles/ranks, as well as moderating the Org’s private Chat channel.
* Marketing: can change the Org’s public appearance, official texts, history, manifesto and charter.
== Registered organizations on the wiki ==
 
==See also==
== References ==
en:/Player_organizations