HL2 Light Props

This is a list of light fixture props in HL2/HL2DM.
==Light fixtures==
*props_c17/light_cagelight01_off
:Small wall-mounted cagelight. Red. Always off.
*props_c17/light_cagelight01_on
:Same as previous except always on.
*props_c17/light_cagelight02_off
:Small wall-mounted cagelight. White. Always off.
*props_c17/light_cagelight02_on
:Same as previous except always on.
*props_c17/light_decklight01_off
:Light with boxy reflector. Pivots in one axis. Always off.
*props_c17/light_decklight01_on
:Same as previous except always on.
*props_c17/light_domelight01_off
:Dome-shaped light fixture. Mount directly against ceiling. Always off.
*props_c17/light_domelight02_off
:Deeper version of previous. Always off.
*props_c17/light_domelight02_on
:Same as previous except always lit.
*props_c17/light_floodlight02_off
:Light-industrial portable floodlights with stand. Floor-mounted. Always unlit.
*props_c17/light_industrialbell01_on
:Large industrial light; hangs from the ceiling
*props_c17/light_magnifyinglamp02
*props_combine/breenlight
:A desk lamp
*props_combine/combine_light001a
:A fill light in Combine-tech style. Bolted to the floor. Always lit.
*props_combine/combine_light001b
:Looks the same as the previous. Always lit.
*props_combine/combine_light002a
:Similar to other Combine lights, but mounts on wall. Always lit.
*props_interiors/LightBulb01a
:Bare bulb in a porcelain fixture. Mounts on ceiling. Skin 1 is unlit; skin 2 is lit.
*props_interiors/LightBulb03a
:Similar to previous, but bulb hangs from a long cord which hangs from the fixture. Skin 1 is unlit; skin 2 is lit.
*props_interiors/Lights_Flourescent01a
:Two uncovered florescent bulbs. Mount anywhere. Skin 1 is unlit; skin 2 is lit.
*props_interiors/LightSconce01
:Bulb covered by lampshade. Wall mount (above eye level). Has two skins, but both appear identical.
*props_lab/lab_flourescentlight001a
:Two uncovered florescent bulbs, mounted far below the ceiling on rods. Skin 1 is lit; skin 2 is unlit.
*props_lab/lab_flourescentlight001b
:Smaller version of the previous. Skin 1 is lit; skin 2 is unlit.
*props_lab/lab_flourescentlight002b
:Single uncovered florescent bulb. Mounts anywhere. Skin 1 is lit; skin 2 is unlit.
*props_lab/walllight001a
:A small covered light mounted on a wall. Light goes in two opposite directions. Always lit.
*props_trainstation/Column_Light001a
:Tall, wall-mounted. Skin 1 is unlit; skin 2 is lit.
*props_trainstation/Column_Light001b
:Same as previous but without the doohickey on the bottom. Skin 1 is unlit; skin 2 is lit.
*props_trainstation/light_128wallMounted001a
:Lantern hung from arm. Wall-mounted. Always unlit.
*props_trainstation/light_256ceilingMounted001a
:Fixture suspended from ceiling by long cable. Always unlit.
*props_wasteland/light_spotlight01_lamp
:Fully-pivotable spotlight. Set it in light_spotlight01_base. Skin 1 is lit; skin 2 is unlit.
*props_wasteland/light_spotlight02_lamp
:Fully-pivotable spotlight. Set it in light_spotlight02_base. Skin 1 is lit; skin 2 is unlit.
*props_wasteland/Lights_IndustrialCluster01a
:Tall pole with several lights atop (suitable for lit parking lots). Ground mounted, outside. Always unlit.
*props_wasteland/prison_cagedlight001a
:Similar to the C17 cagelights, but more fully mounted into the wall. Always lit.
*props_wasteland/prison_flourescentlight001a
:Two uncovered florescent bulbs, mounted below the ceiling on rods. Skin 1 is unlit; skin 2 is lit.
*props_wasteland/prison_flourescentlight001b
:Same as above, but further from ceiling. Skin 1 is unlit; skin 2 is lit.
*props_wasteland/prison_flourescentlight001c
:Same as props_wasteland/prison_flourescentlight001a, but the mounting is broken. Skin 1 is unlit; skin 2 is lit.
*props_wasteland/prison_flourescentlight002b
:Single uncovered florescent bulb. Mounts anywhere. Skin 1 is unlit; skin 2 is lit.
*props_canal/canal_bridge_railing_lamps
:Row of four tall streetlamps, ground-mounted. Has three skins, all unlit.
*props_interiors/Furniture_Lamp01a
:Indoor standing lamp with no shade. Lacks bulb. Always unlit.
*props_lab/desklamp01
:Small desk lamp. Orange. Always unlit.
*props_wasteland/prison_lamp001a
:Ceiling lamp. Skin 1 is lit; skin 2 is unlit.
*props_wasteland/prison_lamp001b
:Same as previous, but hangs lower. Skin 1 is lit; skin 2 is unlit.
*props_wasteland/prison_lamp001c
:Same as previous two but not attached to anything. Suitable for a swinging light—provide your own cable. Skin 1 is lit; skin 2 is unlit.
*props_c17/lamp001a
:Base of table lamp. Does not have bulb or shade. Always unlit. (Shade is lampShade001a, which is always unlit.) 
*props_c17/lamp_bell_on
:Hanging lamp. Suitable for a swinging light—provide your own cable. Always lit.
*props_c17/lamp_standard_off01
:Hanging lamp. Suitable for a swinging light—provide your own cable. Always unlit.
*props_c17/LampFixture01a
:Outdoor wall-mounted lamp. Skin 1 is unlit; skin 2 is lit.
*props_c17/lamppost03a_off
:Streetlight. Ground-mounted. One skin, always off.
*props_c17/lamppost03a_off_Dynamic
:Same as previous, but has an animation. Always off.
*props_c17/lamppost03a_on
:The "on" version of props_c17/lamppost03a_off. Always on.
==Related, but not light fixtures in the same sense==
*effects/vol_light
:Volumetric shaft of light
*props_c17/Traffic_Light001a
:A traffic light (stop light)
*props_trainstation/light_Signal001a
*props_trainstation/light_Signal001b
*props_trainstation/light_Signal002a
*props_trainstation/LightTowerCluster01
:Always unlit.
*props_trainstation/TrackLight01
:Always unlit.
*props_wasteland/lighthouse_fresnel_light
Category:Level Design