Voidwatch Weaknesses

At the start of any Voidwatch battle, several weakness triggers are chosen and grouped into various levels. There will be six normal vulnerabilities , two high vulnerabilities , and one extreme vulnerability . Weaknesses are chosen randomly from any of the job or pet abilities, weapon skills, and spells listed in the tables below and hints to those weakness triggers are provided by various periapt items acquired from Voidwatch Officers. Once a weakness is hit, it will be replaced randomly with the same level weakness (normal or high, extreme weaknesses can only be hit once per battle), but not necessarily the same kind of trigger (ability, weapon skill, or spell). 
Targeting an enemy's weakness results in the following:
* Spectral alignments raised
* Slight cumulative reduction in enemy attack and magic attack power for the remaining duration of the battle.
* Restoration of one or all temporary items used.
* Stagger of the enemy (temporary terror effect depending on the level of vulnerability).
* Synchronic Blitz (results in increased alignment yield based on damage done and offensive abilities used during stagger).
Appropriate timing of the weakness trigger during a monster's TP move or spellcast will cause it to yield additional alignment bonus and, in the case of normal vulnerabilities, additional temporary items and duration. This timing window is increasingly small on higher tier NMs and essentially non-existent on NMs such as Bismarck and Morta. See the weakness section of the Voidwatch page for more information.
If a weapon skill, ability, or spell has no effect (except Dispel & Magic Finale), is completely resisted, or completely misses, it cannot trigger a weakness even if it is the vulnerability and must be tried again. For example, Poison and Poisonga cannot overwrite Poison II if it has already been applied, and so they cannot trigger weakness until the Poison II effect wears off.
If a set of weaknesses is particularly difficult to hit and the monster has been alive for five minutes or longer, the current hate target of the monster may use the "/fume" emote on the monster. This will cause the "aura" of the monster to change, and choose an entirely new set of weaknesses. This will not create a new extreme weakness if it has already been hit. For every five minutes the monster is alive, this can be used once (for example, after 10 minutes of fighting, the weaknesses can be changed twice in a row). This interval is reduced to 30 seconds with the key item "Rhapsody in Mauve".
== Job Ability Vulnerabilities ==
*Jobs not listed in the table below do not have any job abilities that can be weakness triggers. Ability weakness messages may be displayed upon using any offensive job ability or weapon skill with a periapt of guidance in possession, and are specified by job or type of pet.
{| width=100% border=0	 	 	 	 	 	 	 	
Job 	Weakness Triggers	Weakness Triggers	Weakness Triggers	Weakness Triggers	Weakness Triggers	Weakness Triggers	Weakness Triggers 	Weakness Triggers
Black Mage 	Enmity Douse 	 	 	 	 	 	 	
Corsair 	Fire Shot 	Ice Shot 	Wind Shot 	Earth Shot 	Thunder Shot 	Water Shot 	 	
Dancer 	Quickstep 	Stutter Step 	Box Step 	Feather Step 	Violent Flourish 	Animated Flourish	Desperate Flourish	Wild Flourish
Dark Knight	Weapon Bash 	 	 	 	 	 	 	
Dragoon 	Jump 	High Jump 	Spirit Jump 	Soul Jump 	 	 	 	
Monk 	Chi Blast 	 	 	 	 	 	 	
Paladin 	Shield Bash 	 	 	 	 	 	 	
Ranger 	Shadowbind 	 	 	 	 	 	 	
Scholar 	Libra 	 	 	 	 	 	 	
Thief 	Bully 	 	 	 	 	 	 	
Warrior 	Provoke 	 	 	 	 	 	 	
== Pet Vulnerabilities ==
* Offensive abilities acquired by beastmaster jug pets can trigger weaknesses. All pet abilities are considered the same weakness.
* Offensive automaton special abilities and weapon skills can trigger weaknesses. All automaton abilities and weapon skills are considered the same weakness.
* Avatar blood pact weaknesses are specified by element (with a periapt of sapience) and the possible triggers are listed in the table below:
{| width=100% border=0	 	
Element 	Avatar 	Weakness Trigger
Light 	Carbuncle	Holy Mist
Darkness 	Diabolos 	Night Terror
Darkness 	Fenrir 	Lunar Bay
Fire 	Ifrit 	Fire IV
Ice 	Shiva 	Blizzard IV
Wind 	Garuda 	Aero IV
Earth 	Titan 	Stone IV
Lightning	Ramuh 	Thunder IV
Water 	Leviathan	Water IV
== Weapon Skill Vulnerabilities ==
*All offensive weapon skills are potential weakness triggers except Relic, Mythic, Empyrean, and Aeonic weapon skills. There are 8-12 potential vulnerabilities for each weapon type. Weapon skill messages may be displayed upon using any offensive job ability or weapon skill with a periapt of guidance in possession, and are specified by weapon type.
{| width=100% border=0	 	 	 	 	 	
Weapon 	Weakness Triggers 	Weakness Triggers 	Weakness Triggers 	Weakness Triggers 	Weakness Triggers 	Weakness Triggers
Archery 	Flaming Arrow 	Piercing Arrow 	Dulling Arrow 	Sidewinder 	Blast Arrow 	Arching Arrow
Archery 	Empyreal Arrow 	Refulgent Arrow 	 	 	 	
Axe 	Raging Axe 	Smash Axe 	Gale Axe 	Avalanche Axe 	Spinning Axe 	Rampage
Axe 	Calamity 	Mistral Axe 	Decimation 	Bora Axe 	 	
Automaton 	All automaton weapon skills and offensive abilities are considered the same weakness.	All automaton weapon skills and offensive abilities are considered the same weakness.	All automaton weapon skills and offensive abilities are considered the same weakness.	All automaton weapon skills and offensive abilities are considered the same weakness.	All automaton weapon skills and offensive abilities are considered the same weakness.	All automaton weapon skills and offensive abilities are considered the same weakness.
Club 	Shining Strike 	Seraph Strike 	Brainshaker 	Skullbreaker 	True Strike 	Judgment
Club 	Hexa Strike 	Black Halo 	Flash Nova 	 	 	
Dagger 	Wasp Sting 	Gust Slash 	Shadowstitch 	Viper Bite 	Cyclone 	Energy Steal
Dagger 	Energy Drain 	Dancing Edge 	Shark Bite 	Evisceration 	Aeolian Edge 	
Great Axe 	Shield Break 	Iron Tempest 	Sturmwind 	Armor Break 	Keen Edge 	Weapon Break
Great Axe 	Raging Rush 	Full Break 	Steel Cyclone 	Fell Cleave 	 	
Great Katana	Tachi: Enpi 	Tachi: Hobaku 	Tachi: Goten 	Tachi: Kagero 	Tachi: Jinpu 	Tachi: Koki
Great Katana	Tachi: Yukikaze 	Tachi: Gekko 	Tachi: Kasha 	Tachi: Ageha 	 	
Great Sword 	Hard Slash 	Power Slash 	Frostbite 	Freezebite 	Shockwave 	Crescent Moon
Great Sword 	Sickle Moon 	Spinning Slash 	Ground Strike 	Herculean Slash 	 	
Hand-to-Hand	Combo 	Shoulder Tackle 	One Inch Punch 	Backhand Blow 	Raging Fists 	Spinning Attack
Hand-to-Hand	Howling Fist 	Dragon Kick 	Asuran Fists 	Tornado Kick 	 	
Katana 	Blade: Rin 	Blade: Retsu 	Blade: Teki 	Blade: To 	Blade: Chi 	Blade: Ei
Katana 	Blade: Jin 	Blade: Ten 	Blade: Ku 	Blade: Yu 	 	
Marksmanship	Hot Shot 	Split Shot 	Sniper Shot 	Slug Shot 	Blast Shot 	Heavy Shot
Marksmanship	Detonator 	Numbing Shot 	 	 	 	
Polearm 	Double Thrust 	Thunder Thrust 	Raiden Thrust 	Leg Sweep 	Penta Thrust 	Vorpal Thrust
Polearm 	Skewer 	Wheeling Thrust 	Impulse Drive 	Sonic Thrust 	 	
Scythe 	Slice 	Dark Harvest 	Shadow of Death 	Nightmare Scythe 	Spinning Scythe 	Vorpal Scythe
Scythe 	Guillotine 	Cross Reaper 	Spiral Hell 	Infernal Scythe 	 	
Staff 	Heavy Swing 	Rock Crusher 	Earth Crusher 	Starburst 	Sunburst 	Shell Crusher
Staff 	Full Swing 	Spirit Taker 	Retribution 	Cataclysm 	 	
Sword 	Fast Blade 	Burning Blade 	Red Lotus Blade 	Flat Blade 	Shining Blade 	Seraph Blade
Sword 	Circle Blade 	Spirits Within 	Vorpal Blade 	Swift Blade 	Savage Blade 	Sanguine Blade
== Magic Vulnerabilities ==
*Magic vulnerabilities include all spells in the table below and may be specified when casting any offensive spell by element with a periapt of percipience and type of magic (Black Magic, White Magic, Ninjutsu, Bard Songs, or Blue Magic) with a periapt of clarity.
{| width=100% border=0 	 	 	 	 	 	 	 	
Magic Type 	Fire 	Earth 	Water 	Wind 	Ice 	Lightning 	Light 	Darkness
Black Magic&White Magicw	Pyrohelix 	Geohelix 	Hydrohelix 	Anemohelix 	Cryohelix 	Ionohelix 	Luminohelix 	Noctohelix
Black Magic&White Magicw	Fire II 	Stone II 	Water II 	Aero II 	Blizzard II 	Thunder II 	 	Drain
Black Magic&White Magicw	Fire III 	Stone III 	Water III 	Aero III 	Blizzard III 	Thunder III 	 	Aspir
Black Magic&White Magicw	Fire IV 	Stone IV 	Water IV 	Aero IV 	Blizzard IV 	Thunder IV 	 	Absorb-TP
Black Magic&White Magicw	Firaga 	Stonega 	Waterga 	Aeroga 	Blizzaga 	Thundaga 	 	Absorb-ACC
Black Magic&White Magicw	Firaga II 	Stonega II 	Waterga II 	Aeroga II 	Blizzaga II 	Thundaga II 	 	Absorb-STR
Black Magic&White Magicw	Firaga III 	Stonega III 	Waterga III 	Aeroga III 	Blizzaga III 	Thundaga III 	 	Absorb-DEX
Black Magic&White Magicw	Firaja 	Stoneja 	Waterja 	Aeroja 	 	 	 	Absorb-AGI
Black Magic&White Magicw	Flare 	Quake 	Flood 	Tornado 	Freeze 	Burst 	Banish IIw 	Absorb-VIT
Black Magic&White Magicw	 	 	 	 	 	 	Banish IIIw 	Absorb-INT
Black Magic&White Magicw	Burn 	Rasp 	Drown 	Choke 	Frost 	Shock 	Banishgaw 	Absorb-MND
Black Magic&White Magicw	 	 	Poison 	 	 	Stun 	Banishga IIw 	Absorb-CHR
Black Magic&White Magicw	 	 	Poison II 	 	 	 	Holyw 	Bio II
Black Magic&White Magicw	 	 	Poisonga 	 	 	 	Flashw 	
Black Magic&White Magicw	 	 	 	 	 	 	Dia IIw 	Blind
Black Magic&White Magicw	Addlew 	Sloww 	 	 	Paralyzew 	 	Diagaw 	Dispel
Black Magic&White Magicw	 	 	 	 	 	 	 	
Ninjutsu 	Katon: Ichi 	Doton: Ichi 	Suiton: Ichi 	Huton: Ichi 	Hyoton: Ichi 	Raiton: Ichi 	 	Kurayami: Ichi
Ninjutsu 	Katon: Ni 	Doton: Ni 	Suiton: Ni 	Huton: Ni 	Hyoton: Ni 	Raiton: Ni 	 	Kurayami: Ni
Ninjutsu 	 	Hojo: Ichi 	Dokumori: Ichi 	 	Jubaku: Ichi 	 	 	Yurin: Ichi
Ninjutsu 	 	Hojo: Ni 	Aisha: Ichi 	 	 	 	 	
Ninjutsu 	 	 	 	 	 	 	 	
Bard Songs 	Ice Threnody 	Ltng. Threnody 	Fire Threnody 	Earth Threnody 	Wind Threnody 	Water Threnody 	Dark Threnody 	Light Threnody
Bard Songs 	 	Battlefield Elegy 	 	 	 	 	Magic Finale 	
Bard Songs 	 	Carnage Elegy 	 	 	 	 	 	
 	 	 	 	 	 	 	 	
Blue Magic 	Firespit (5) 	Sandspin (2) 	Acrid Stream (3) 	Hecatomb Wave (3)	Infrasonics (4) 	Temporal Shift (5)	Actinic Burst (4) 	Death Ray (2)
Blue Magic 	Heat Breath (4) 	Magnetite Cloud (3)	Maelstrom (5) 	Myster. Light (4)	Ice Break (3) 	Mind Blast (4) 	Radiant Breath (4) 	Eyes on Me (4)
Blue Magic 	Thermal Pulse (3)	Cim. Discharge (3) 	Corrosive Ooze (4)	Leafstorm (4) 	Cold Wave (1) 	Chrgd. Whisker (4)	Blank Gaze (2) 	Sandspray (2)
Blue Magic 	Blastbomb (2) 	Bad Breath (5) 	Cursed Sphere (2) 	Reaving Wind (4) 	Frost Breath (3)	Blitzstrahl (4) 	Lgt. of Penance (5)	
Blue Magic 	Points: (14) 	Points: (13) 	Points: (14) 	Points: (15) 	Points: (11) 	Points: (17) 	Points: (15) 	Points: (8)
Blue Magic 	 	 	 	 	 	 	 	
Blue Magic 	 	 	 	 	 	 	 	
* With two Blue Mages, having one set Darkness, Thunder, Light, and Wind while the other sets Fire, Earth, Ice, and Water will distribute the set point costs nearly evenly. Other configurations work as well, this is simply a quick reference.
== Provenance Notes ==
Since there is no spectral alignment in Provenance, weaknesses will have no effect on items obtained and do not result in a Synchronic Blitz. However, temporary items will still be granted, monsters will still be staggered, and monsters' attack and magic attack power will still be reduced by targeting weaknesses.
Category:Voidwatch
==Related Links==
*Voidwatch Weaknesses (Slycer/BG)
*Voidwatch NM Weaknesses Discussion and Verification (BG)