Pokémon.com online games

The official Pokémon website (Pokémon.com) hosted various Pokémon-related online games that used an Internet web browser. These games were available on the "" section of Pokémon.com (known as the Fun Zone prior to the 27 January 2014 site revamp). Games earned successful players Trainer Tokens, which could be spent on various Trainer Avatar Items on Pokémon.com or redeemed in the Pokémon Trading Card Game Online for 5-card s, , and additional Avatar and gameplay items.
Prior to 2010, only six games were available, with four being accessible directly and the other two being hidden. Following a revamp of the site on January 11, 2010, three new games were launched, which were English adaptations of games originally found on the Japanese Pokémon Daisuki Club site. Many additional games were released in the years since. The six previous games were briefly made available on an archive site, which is no longer available.
As of the April 26, 2019 revision of Pokémon.com, the Play Games section was retired, rendering all of these games unavailable.
==Last available games==
These games were found at the Pokémon.com website in the "" section.
===Turtwig's Target Smash!===
In Turtwig's Target Smash!, players played a on a wooden platform using to smash targets while avoiding the blocks. The amount of points for each hit depended on the times power used on the targets and the amount of targets broken within one Energy Ball. When more targets were hit, the times power raised. It would also drop down to lower times power unless more targets were hit. During certain levels, extra targets appeared alongside the other targets. At the end of the game, Turtwig used to blast all of the remaining targets. The game lasted 99 seconds.
Turtwig's Target Smash! was one of the three games released with the January 11, 2010 Pokémon.com revamp.
====Trainer Tokens====
A Trainer Token was awarded the first time players achieved 50,000 points or more and then again when they achieved at least 150,000 points thereafter.
====Types of Targets====
* The red target: This target was a basic target. When hit at times 1 power it provides 30 points. There was no countdown to the target disappearing.
* The green target: This target was like the red target but provides 150 points when hit at times 1 power and had a countdown to it disappearing.
* The gold target: This target was smaller than a green target and provided 300 points when hit at times 1 power and had a countdown to disappearing, which was even smaller than the green target's.
====In other languages====
===Pachirisu's Click-Clack Attack!===
Pachirisu's Click-Clack Attack! was a game featuring . Here, there were a bunch of Pokémon disks, which should be hit into holes. More points were received when more than one Pokémon in the same evolutionary line were in the same hole. If two Pokémon in the evolutionary line hit each other when they weren't in a hole, they fuse into the Pokémon's evolution. For example, if two were to hit each other, they fused into a . If that Roselia hit another Budew, they fused into a . Evolved Pokémon were worth more points than unevolved Pokémon. During a couple of rounds, players must put every Pokémon into a hole in one shot. During others, a covered with stars appeared. If the Lucario went into a hole, a bunch of stars appeared near it. This temporarily raised the amount of points received from hitting a Pokémon into that hole.
Pachirisu's Click-Clack Attack! was one of the three games released with the January 11, 2010 Pokémon.com revamp.
====Trainer Tokens====
A Trainer Token was awarded when players clear the first 10 Stages and then again for every 20 Stages thereafter.
====Appearing Pokémon====
*, , and 
*, , and 
*, , and 
*, , and 
*
===Munchlax's Berry Bonanza!===
Munchlax's Berry Bonanza! revolved around . In this game, players matched Berries of the same kind. When three or more were put together, they disappeared and players earned points. If players managed to match many of these Berries, rarer Berries appeared. When matched, these provided players with more points. The later in the game the Berries were matched, the more points players received. Players had 100 Berries. The game ended when the screen a Berry came above the screen or if all 100 Berries were used. If there were eight or less Berries on the field, Munchlax jumped and made eleven more Berries fall to fill the puzzle up more with a 3,000-point bonus.
Munchlax's Berry Bonanza! was one of the three games released with the January 11, 2010 Pokémon.com revamp.
====Trainer Tokens====
A Trainer Token was awarded the first time players achieve 10,000 points or more and then again when they achieved at least 50,000 points thereafter.
====Berries seen====
* 
* 
* 
* 
* 
* 
* 
* 
* 
====In other languages====
===Shiftry's Big Seed Fling!===
Shiftry's Big Seed Fling! was another online game featuring . In this game, players picked from three seeds to fling as high as they could. Players were allowed ten flings which could be improved by either clicking on a green leaf or having the seed hit the leaf. The red leaves could be made in contact in the same way as the green leaves, but with a different function: the distance was enhanced. The game ended as soon as the seed was off the screen in any position other than the up position. Top scores were dependent on how high the seed went.
Shiftry's Big Seed Fling! was made available on February 21, 2010 but was removed shortly after due to a gaming malfunction. The cause of the glitch was remedied later.
====Trainer Tokens====
A Trainer Token was awarded the first time players achieved 5,000 points or more and then again when they achieved at least 50,000 points thereafter.
====In other languages====
===Chatot's Chime-Time Challenge!===
Chatot's Chime-Time Challenge was a game where players copied the exact rhythm a played. First, they listened to Chatot's rhythm. Then, they had three seconds to memorize. After this, players attempted to play the exact rhythm Chatot played, with only three errors being allowed and only one chance to listen to it again, with another three seconds to memorize it again. There was also a meter on the right of the screen. If players earned a score of either Good!, Great!, or Excellent!, they played a special bonus challenge. In this challenge, players clicked as many lit-up buttons as they could before the meter dropped down to the bottom.
Chatot's Chime-Time Challenge was added to the site on March 31, 2010.
====Trainer Tokens====
A Trainer Token was awarded the first time players achieve 10,000 points or more and then again when they achieved at least 30,000 points thereafter.
===Medicham's Balance Bounce!===
Medicham's Balance Bounce was a game where players bounce a (for easy mode) or (for the challenging mode) on one platform while balancing a on the other. If the Voltorb fell off or the Meditite/Medicham went near the bottom platform, it blew up. In challenging mode, stars, skulls amd diamonds would occasionally fall down. If players hit the star, they gain 500 points. If they hit the skull, they lose 500 points. However, if they hit the diamond, they gained what was known in the game as a sparkle bonus, which was a large amount of points. If players chose the challenging mode, on the right of the screen, how many of each player hit's were deplayed. Every minute, the top platform shrinked, and every two minutes, the bottom platform shrinked.
Medicham's Balance Bounce was added to the site on May 18, 2010.
====Trainer Tokens====
A Trainer Token was awarded the first time players achieve 1,000 points or more and then again when they achieved at least 20,000 points thereafter.
===Drifloon's Fill & Float!===
Drifloon's Fill & Float involved players making the biggest soap bubble that they could, while avoiding balloons so that they didn't get popped. This game was set in the sky. To make the bubble appear, players clicked somewhere in the screen and should not release the mouse unless they want the bubble to stop growing and let it go. On the right of the screen was a gauge known as the bubble meter. It shows how much soap is left. If it ran out the game woould end. There are two extra bubbles, one that slightly refilled the bubble meter and another that froze the balloons. A icon also appeared, which made the balloons temporarily disappear.
Drifloon's Fill & Float was release on June 11, 2010.
====Trainer Tokens====
A Trainer Token was awarded the first time players achieve 1,000 points or more and then again when they achieved at least 120,000 points thereafter.
===Eevee's Tile Trial!===
Eevee's Tile Trial! was a game reminiscent of a in which players slid tiles around and aligned three of the same tiles in a row or column to earn as much points as they could within approximately three minutes. There were three types of tiles, corresponding to each of 's original evolutions: , , and . When players lined up three of the same type of tile, the tiles disappeared from the board, earning points. At the beginning of the game, players chose one of the three types. If they focused on clearing more tiles of that type, then evolves, resulting in an Evolution Bonus in which players were awarded 10,000 points. Periodically throughout the game, a row or column would be outlined in blue — if players cleared a line of a certain type, then they earned an extra five seconds of time.
Eevee's Tile Trial! was released on July 9, 2010.
====Trainer Tokens====
A Trainer Token was awarded the first time players achieve 15,000 points or more and then each time they managed to get to evolve.
====In other languages====
===Psyduck's Shuffle Surprise!===
Psyduck's Shuffle Surprise! was a game which consisted of four cards, each containing a Pokémon in the center, for example, , , , and . Players were instructed to remember one of them, whose name was displayed around the top. The cards were then shuffled around, and players must find the right card they were told about in the beginning. Every time players got it right, jumped. Every time they got it wrong, Psyduck shook its head. Players had three lives, and every time players chose the incorrect card, one is lost. When the game ended, Psyduck jumped onto the screen and pointed its bill at the level reached and then the score received. If it was their all-time high score, it was recorded on the top-right corner.
Psyduck's Shuffle Surprise! was released on July 23, 2010.
====Trainer Tokens====
5 Trainer Tokens were awarded after players complete the first 5 levels and then 3 Trainer Tokens every time they completed 10 levels thereafter.
====In other languages====
===Snover's Dessert Drop!===
Snover's Dessert Drop! was an online game where the goal was to create shaved ice desserts. Players controlled a cup at the bottom of the screen, and pieces of strawberry, orange, and kiwi fruits; ice cubes; and syrups would fall from above. The goal was to gather fruit and stack the shaved ice as tall as possible, and then top it off with syrup to earn points and empty the bowl. Bonus points were awarded for collecting all of one flavor (for example, three strawberries and strawberry syrup), or for using all flavors (one each of strawberry, orange, and kiwi, and topped with rainbow syrup). Doing a single flavor for the whole bowl also extended the time on the clock. Occasionally, tokens also fell that alternated between a sun and a picture of . Collecting the token in the cup when it is a sun made the weather sunny, melting the dessert so that they could start over; collecting it as an Abomasnow caused a blizzard, making the ice cubes bigger. When time ran out, points were tallied, with extra points added at the end for the number of desserts completed.
Snover's Dessert Drop! was released on September 7, 2010.
====Trainer Tokens====
A Trainer Token was awarded the first time players achieve 100 points or more and then again when they achieved at least 100,000 points thereafter.
===Pokémon Tick-Tock Walk!===
Pokémon Tick-Tock Walk! was an online game where the goal was to get Pokémon to collect a key and go to the door by a certain time. Players controlled either a , , or clock, and must get the clock. This did not come easy however. Players must insert blocks for them to be able to reach the key and any coins or stars. Extra points were gained when said coins and stars were received. Also found in the levels were type blocks. Depending on a Pokémon's type, time was lost, added, or not be changed. For example, Chimchar earned extra time when going through a Grass block, had nothing happen to it when going through a Fire block, and lost time when going through a Water block.
Pokémon Tick-Tock Walk! was released on October 14, 2010.
====Trainer Tokens and Game Mode====
The game had two modes, training mode and special mode. Training mode had six levels in all. Players were awarded a Trainer Token when they finished the first of them, but not any time after that. Special mode was different. Players had three hints in the beginning before playing the mode. These hints usually pertained to certain obstacles in the level, and the score in special mode was used in the high-scores section. Every time 100,000 points were reached, a single Trainer Token was gained.
====Blocks found====
*Jump block - if walked over, the character jumped.
*Speed up block - if walked over, the character went faster.
*Slow down block - if walked over, the character slowed down.
*Obstacle block - if walked over, the character stopped.
*Regular block - does nothing.
====In other languages====
===Sableye's Gem Journey!===
Sableye's Gem Journey! was an online game where the goal was to earn as many points as players could by lining up three type-themed marbles of the same type. Players lined up the marbles by switching the adjacent fields. When players lined up the marbles in such a way that the in the screen could move, gems appeared. Nine gems appeared in three colors: red, blue, and yellow. Gems only changed position either when it was moved to make a match, or when Sableye collected it. As players matched marbles to earn points, a gauge filled, and once the gauge was full, players could wipe a row or column of marbles, resetting the gauge. Below that gauge are counters for gems. If players lined up the marbles close to the Sableye, it tried to go to the nearest gem and collect gems directly adjacent to it. 5000 bonus points were awarded once Sableye filled each gem counter, which then resetted after Sableye came to a stop.
Sableye's Gem Journey! was released on December 7, 2010.
====Trainer Tokens====
A Trainer Token was awarded the first time players beat the game and then again when they achieved at least 100,000 points thereafter.
====In other languages====
===Jumpluff's Sky-High Glide!===
Jumpluff's Sky-High Glide! was an online game where players, as a , aimed to earn as many points as they could by gliding above the trees for as long as possible. Jumpluff went higher by holding down the left mouse button, but this used up Spores, which were collected throughout the game. Spores were lost by going through clouds.
Jumpluff's Sky-High Glide! was released on December 20, 2010.
====Trainer Tokens====
A Trainer Token was awarded the first time players play the game and then again when they achieved at least 60,000 points thereafter.
====In other languages====
===Teddiursa's Garden Patch Match!===
Teddiursa's Garden Patch Match! was an online game where players find the two matching Berries shown on the screen. If players clicked on a special , it would find a pair. When players find all the Berry pairs, the pair board refilled and combo increased by 1. The game lasted for 60 seconds.
Teddiursa's Garden Patch Match! was released on January 13, 2011.
====Trainer Tokens====
5 Trainer Tokens were awarded the first time players play the game and then 3 Trainer Tokens when they achieved at least 800 points thereafter.
===Gastly's Hidden Haunt!===
Gastly's Hidden Haunt! was an online game where players aimed to click on webs (which blinked at the start of a level) as quickly as they could to find . Players gathered all of the webs in the house, as Gastly was always hiding in the last web. Players moved around the house by using the arrow keys, or by moving the mouse cursor to the edge of the mini-game's screen. Clicking on the purple power-ups provided additional points as well as a hint that could be used to make the webs blink once again, temporarily stopping the timer and rendering them unclickable while flashing. On the first round, players had 1 minute to find Gastly. Each progressing level provided players 15 more seconds.
Gastly's Hidden Haunt! was released on February 3, 2011.
====Trainer Tokens====
A Trainer Token was awarded the first time players play the game and then again when they achieved at least 50,000 points thereafter.
====In other languages====
===Zorua and Zoroark's Puzzle Pack!===
Zorua and Zoroark's Puzzle Pack! was the same as Wobbuffet's Puzzle Pack! only with new images featuring either a group image of and several Generation V Pokémon, or and . Players could choose either easy mode, signified by a , or challenging mode, signified by a . If they chose easy mode, they would get a small puzzle with 3 minutes to solve it. If they choose challenging mode, they would get a bigger puzzle with 10 minutes to solve it. If a piece was put into the correct spot, both the Zorua and Zoroark on the screen jumped. They also jumped if time was about to run out. If time ran out, they stopped moving and the game ended with no points gained.
Zorua and Zoroark's Puzzle Pack! was released on March 11, 2011.
====Trainer Tokens====
A Trainer Token was awarded the first time players complete a puzzle and then again when they achieved at least 100,000 points thereafter.
====In other languages====
===Tepig's Tasty Treat Toaster!===
Tepig's Tasty Treat Toaster! was an online game in which players aimed to eliminate all of the orbs in the level by shooting them with matching orbs to create a chain of three or more. When this happened, the chain disappeared and any orbs being held by it alone fell, earning points. Players might bounce orbs off the walls. A chain of 3 granted 300 points, a chain of 4 granted 400 points, a chain of 5 granted 500 points, and each orb that fell granted 200 points. Any chain that disappeared would appear on the ground as a Berry in varying sizes depending on the size of the chain, but individual Berries do not. Every once in a while, burned the Berries to leave more space for Berries to appear on the ground. Regardless of whether Tepig actually burn the Berries, they supplied Tepig with food, which increased the colored-in part in the Burst meter. When the Burst meter was full, players were able to make Tepig unleash that obliterated Berries of a selected kind. Berries that disappeared from using said attack did not supply Tepig with food. At the start of a level, the game waited for players to click the "Start" button before the timer started counting down, and they could read the "How to Play" but not press the "Quit" button. The game ended when players had an orb touch the shooter, ran out of time, or beat the final level.
Tepig's Tasty Treat Toaster! was released on June 23, 2011.
====Trainer Tokens====
A Trainer Token was awarded the first time players play the game and then again when they achieved at least 60,000 points thereafter.
====Berries seen====
*Tamato Berry
*Aspear Berry
*Babiri Berry
*Oran Berry
*Wiki Berry
====In other languages====
===Scraggy's Headbutt Blast===
Scraggy's Headbutt Blast was an online game with the goal to smash as many watermelons, ice blocks, and rocks as possible in a time limit of 30 seconds. Hitting an object's "weak spot" always destroyed it in one hit and also awarded significantly more points than hitting it anywhere else. The ping that the produced changes, and the points awarded increased as headbutts came closer to the weak spot. Using an X Accuracy revealed the location of the object's weak spot, but players could only use up to 3 of these items in a single game. On the first three levels, the location of the object's weak spot was automatically revealed, and it became impossible to use an X Accuracy. Every object had a visible HP bar along the left side. HP was taken away with each Headbutt that players make, which eventually caused the object to be smashed and quickly replaced with another one. Combos were achieved when objects were broken roughly within 3 or 4 seconds of each other, allowing players to earn a higher final score.
Scraggy's Headbutt Blast was released on November 10, 2011.
====Trainer Tokens====
A Trainer Token was awarded the first time players play the game and then again when they achieved at least 40,000 points thereafte.
====In other languages====
===Excadrill's Tunnel Trouble!===
Excadrill's Tunnel Trouble! was an online game based on chains of orbs. Orbs came out of a tunnel until they hit the blue area, and the mouse was used to throw one orb at another of the same color. If an orb did not touch another, it simply flied off screen. If a chain of three or more was made, then it would explode, and awarding points. As the entire chain went back to fill in the gap from a chain of three or more exploding, multiple chains could explode consecutively. When they exploded, a Berry sometimes dropped, which players could catch for more bonuses and a power-up orb. As only one power-up orb could be used at any time, players might wish to dodge a Berry in order to not have their power up be replaced. When the chain reached the blue area, the game ends.
Excadrill's Tunnel Trouble! was released on December 15, 2011.
====Trainer Tokens====
A Trainer Token was awarded the first time players achieve 100 points or more and then again when they achieved at least 1,600 points thereafter.
====Power ups====
Orb Color	Effect 	Berry
Orange 	Sends the orbs back 	
Black 	Slows the chain down 	
Rainbow 	Changes into the color it hits 	
White 	Destroys all orbs the same color as the one hit	
====In other languages====
===Deerling's Season Slider===
Deerling's Season Slider was an online game similar on the popular series of games. The game was a marker clearing game. There were four different markers, each representing one of the four different s. Players used the mouse to draw a line connecting at least three adjacent markers of the same type to remove them and score points. 60 degree angles were not allowed. Players connected at least four season markers to earn a "good" rating. Bonus points were earned by obtaining a sufficient amount of good ratings. As markers were cleared, the matching Fever Gauge increasesed, and once one of the Fever Gauges reached the maximum amount the game entered Fever Mode, which was represented by a form of . In Fever Mode, the point values increased and only a single type of marker matching the coat of the Sawsbuck would fall. For example, winter markers fell when Sawsbuck was in its winter form. During Fever Mode, it was possible to connect less than three markers to make them disappear. The game had a time limit of three minutes. Once time was up, the game ended. Players received extra points based on the trophies won.
Deerling's Season Slider was released on March 16, 2012.
====Trainer Tokens====
A Trainer Token was awarded the first time players achieve 100 points or more and then again when they achieved at least 100,000 points thereafter.
====Trophies====
====In other languages====
===Chingling's Ring Along!===
Chingling's Ring Along! was a game where players were given 3 and a meter that appeared similar to a part of a music sheet. Each Chingling was on top of a colored mat. As the meter moved across a bell on the music sheet, players should click on the Chingling that was on the mat corresponding to the bell. If players clicked on the wrong Chingling, did not click on the Chingling in time, or clicked on a Chingling when no bell was around, they were categorized as messing up once. If players messed up 10 times, the game ended.
Chingling's Ring Along! was made available in 2012.
====Trainer Tokens====
A Trainer Token was awarded the first time players completed a round and then again when they achieved at least 40,000 points thereafter.
====In other languages====
===Magnemite's Power Pulse Puzzler!===
In Magnemite's Power Pulse Puzzler!, players controlled a trying to get out of a power plant through 4 different stages with the computer mouse. In addition, various magnetic and electrical objects were scattered through the course. The magnetic ones were changed to nonmagnetic with a click, while the electrical objects pivoted 90 degrees with a click, usually opening up an area for the Magnemite to move through. Bonuses were given if players managed to avoid colliding with anything and/or if they managed to finish it early.
Magnemite's Power Pulse Puzzler! was made available in 2012.
====Trainer Tokens====
A Trainer Token was awarded the first time players play the game and then again when they achieved at least 18,000 points thereafter.
====In other languages====
===Magikarp's Ripple Reaction!===
Magikarp's Ripple Reaction! was a game in which green Pokéblocks were thrown onto the screen. As that happened, players gathered as many blue circles onto the screen together to create a ripple effect. The more the effect rippled, the greater the points given. Once a board was completely cleared, an extra Pokéblock was awarded. Once players ran out of Pokéblocks, the game ended. Some blue circles were shiny.
Magikarp's Ripple Reaction! was made available in 2012.
====Trainer Tokens====
5 Trainer Tokens were awarded the first time players achieved or more and then 3 Trainer Tokens when they achieved at least 15,000 points thereafter.
====Appearing Pokémon====
*
*
*
* 
*
===Xatu's Quick Card Quiz!===
Xatu's Quick Card Quiz was a memory/matching card game. There were sixteen face-down cards, with seven pairs of Apricorn cards and a special pair. Players flipped over any two cards and, if they matched, they stayed up and players earned points. If they din't, players tried to match another random pair. Players had one minute to match up all the pairs. If players managed to match them all up before the minute ended, five seconds were added to the current time limit and players did the entire thing again.
Xatu's Quick Card Quiz was made available in 2012.
====Trainer Tokens====
5 Trainer Tokens were awarded the first time players play the game and then 3 Trainer Tokens when they achieved at least 1,000 points thereafter.
===Emolga's Apple Adventure===
Emolga's Apple Adventure featured . The time limit was 2 minutes. While moving upward, players used the arrow keys or the mouse buttons to jump between two trees, allowing Emolga to grab apples and dodge branches. When Emolga collected more apples, the score multiplier increased and a bit of time was added, but the multiplier resetted once a branch was hit. The movement would get faster over time, but hitting a branch caused it to slow down and lose 5 seconds from the timer.
Emolga's Apple Adventure was released on January 30, 2012.
====Trainer Tokens====
A Trainer Token was awarded the first time players played the game and then again when they achieved at least 6,500 points thereafter.
===Berry Barrel Blitz===
Berry Barrel Blitz featured the first partner Pokémon of Unova. In this game, player had 3 minutes to clear twelve stages, including two bonus stages. Each filled barrel was 1000 points, and each Berry that landed gave 100. Also, players might obtain coins scattered around. Some coins were timed. After each stage, players were given a score depending on how much time was taken. A gauge surrounding the launcher filled after each Berry fired. Once it was filled, a disc containing one of the first partners might be launched. Once the disc landed in a barrel, players obtained a power-up after filling the barrel. Though more than one power-up could run at a time, discs could override any barrels with a different first partner. When the game ended, players earned a time bonus (if any) and 1000 points per coin.
Berry Barrel Blitz was released on May 16, 2012.
====Trainer Tokens====
A Trainer Token was awarded the first time players achieved 10,000 points or more and then again when they achieved at least 200,000 points thereafter.
====Power-ups====
{| style="background: #; ; border: 5px solid #"	
Pokémon Disc	Effect
 	Triples points for each Berry.
 	Each Berry counts as two.
 	Doubles points for each filled barrel.
====In other languages====
===Gothita's Portrait Panic!===
Gothita's Portrait Panic! put into focus. Players chose a picture to do first. Then, players shot balloons full of paint into portraits of Pokémon. As the balloons grew in size, they might pop if expanded too far. If it hit an area of the Pokémon, that area was colored in according to the ballon's size. "Excellent" shots also added 4 seconds to the timer. When the board was near completion, there was an indicator where paint was needed. Each board was then rated based on how many balloons were used to paint the entirety of the Pokémon. When a balloon colored in an area of a Pokémon, hearts were awarded, which filled in the bonus gauge. Once this gauge was filled, players had a limited time to use large-sized balloons. In addition, there was a time limit in which all portraits must be painted. Once the timer counted down to zero, or if all 15 assigned portraits were completed, the game ended. If all panels were complete, players earned 1500 points for each second remaining. Trophies were also won at the end of the game depending on the performance.
Gothita's Portrait Panic! was released on July 11, 2012.
====Trainer Tokens====
5 Trainer Tokens are awarded the first time players play the game and then 3 Trainer Tokens when they achieved at least 100,000 points thereafter.
====Trophies====
====Grading====
Grading is based on number of balloons thrown per portrait in proportion to average size of balloons. Any balloons that pop count as a thrown balloon!
:
{| style="background: #; ; border: 5px solid #"	
Number of balloons	Grade
1 	S
2 to 5 	A
6 to 10 	B
11 or more 	C
Unfinished 	D
====In other languages====
===Joltik's Super Circuit!===
Joltik's Super Circuit! featured . In this game, players swapped panels forming a 4×4 grid to connect colored outlets. There were 3 colors: red, blue, and green. Once a connection was formed between at least two like colors, a circuit was formed, and the appropriate colored gauge increased until maxed. The used panels and outlets were replaced after each connection. Once all 3 colored gauges were full, players entered charge mode and had a limited time to swap panels and create as much circuits as possible. When the timer ran out, or when all panels had current, bonus points were rewarded, with extra points for time remaining, if any. The game continued until a total of 15 moves with current were formed (not counting charge mode). Points were awarded depending on the number of panels and number of running lines. At the end, trophies were awarded depending on performance.
Joltik's Super Circuit! was made available on August 31, 2012.
====Trainer Tokens====
5 Trainer Tokens are awarded the first time players play the game and then 3 Trainer Tokens when they achieved at least 100,000 points thereafter.
====Trophies====
====In other languages====
===Maractus's Blooming Blossoms!===
Maractus's Blooming Blossoms! featured . In it, players matched leaves of the same color in order to make rings disappear. The leaves were arranged into several rings of red, black, and green, which players rotated with the click of a mouse. Players rotated the leaves so that one whole ring contained only leaves of a single color (either red or green, not both) at which point the ring disappeared and any leaves above it fell in its place. Initially, players gained 49 points plus points for the amount of rings removed until that point, with players being unable to make black leaves disappear. However, when 8 red rings or 8 green rings were cleared out (indicated by the red and green bars on the bottom of the screen), the game entered a mode known as 'Power Mode', in which a ~2.1× multiplier was given for each ring cleared, with the black leaves turning into silver ones and becoming clearable. From here, and in the same manner, players potentially upgraded to 'Double Power Mode', in which the silver leaves turned gold and a ~2.5× multiplier was applied, and finally, 'Triple Power Mode' in which the gold leaves became rainbow leaves (which could be matched with any color) and a ~3.5× multiplier was applied. Players instantly achieved a variation of 'Triple Power Mode' by filling both red and green bars simultaneously. However, in this case, a multiplier of about ~4.5× was applied for clearing rings. All Power Modes were temporary, ending as soon as the timer bar on the bottom becames fully black again.
Maractus's Blooming Blossoms! was released on November 1, 2012.
====Trainer Tokens====
5 Trainer Tokens are awarded the first time players achieved 10,000 points or more and then 3 Trainer Tokens when they achieved at least 90,000 points thereafter.
====Trophies====
====In other languages====
===Pokémon Pulse!===
In Pokémon Pulse!, players matched Fire , Grass , and Water Energy with , , and . Players again powered for their Energy meter and 100 points for each Energy Orb that reached the corresponding Pokémon of that Energy type. Selecting an Orb made it disappear. Players lost Energy if the Pokémon are hit by an Energy Orb of the wrong type or by a Danger Orb with a gray spiral design. Random Orbs caused random events to happen if selected, though not all events were necessarily helpful. Random events included a times five (×5) point modifier, resetting all Energy Orbs on screen to the correct Energy type, changing in which row the Pokémon appeared, and changing Energy Orbs into Danger Orbs. When the Energy meter ran out, the game was over.
Pokémon Pulse! was released on September 23, 2014.Get a Charge out of Pokémon Pulse! — September 23, 2014
====Trainer Tokens====
5 Trainer Tokens were awarded the first time players achieve 5,000 points or more and then 3 Trainer Tokens when they achieved at least 20,000 points thereafter.
====In other languages====
===Chesnaught's Spiky Shield===
In Chesnaught's Spiky Shield, players protected by moving its spiky shield around to stop incoming objects from hitting the Pokémon. Deflecting damaging objects scored points: Pin Missiles (100 points) and Rock Wreckers (150 points). String Shots (300 points) also temporarily slowed the speed with which players turned the spiky shield. Different objects moved at different speeds, with the slowest objects causing the most damage. A times two (×2) point modifier was default with each deflection, but the multiplier increased by one for each additional object that was deflected simultaneously or in immediate sequence. Oran Berries, however, would fill Chesnaught's power gauge, which provided more effective spiky shields for a brief period of time. The spiky shield typically covered about one quarter of Chesnaught at a time, though it occasionally expanded to cover two opposite quarters at the same time before reverting back. When Chesnaught's health gauge was empty, the game is over.
Chesnaught's Spiky Shield was made available on 16 October 2014.Get Defensive in Chesnaught’s Spiky Shield! — October 16, 2014
====Trainer Tokens====
5 Trainer Tokens were awarded the first time players play the game and then 3 Trainer Tokens when they achieved at least 10,000 points thereafter.
====In other languages====
===Floette Float!===
In Floette Float!, players guided a to flowers along the ground in order to revitalize the flowers and score points. By floating next to other Floette, they joined the cause and helped unlock the power of more flowers by increasing chances of dropping a glittery powder on flowers while moving the group in a upward direction (however slight). Touching other Pokémon or the poisonous gas caused Floettes to leave the group. Points were scored on Distance Traveled, Floette Recruited (50 points per Floette), Flowers Revitalized (10 points per flower), and Revealed (250 points per Florges, hidden in random flower patches). The game did not always consistently show a picture of Florges on the screen when they were revealed, but did consistently show the 250 points. The game lasted until the last Floette was forced to leave.
Floette Float was released on December 5, 2014.Have Lofty Fun with Floette Float! — December 5, 2014
====Trainer Tokens====
3 Trainer Tokens were awarded the first time players play the game and then again when they achieved at least .
====Appearing Pokémon====
* (with white, red, yellow, orange, and blue colored flowers)
* (with white, red, yellow, orange, and blue colored flowers)
* 
* 
* 
====In other languages====
===Pokémon Puzzler!===
Pokémon Picture Puzzler! was a picture scrambling puzzle game. Players had the opportunity to see and choose from one of three pictures at full scale that was subsequently scrambled or jumbled up out of order when they started a given puzzle. Players chose from the easy, medium, and hard settings, each determining the number of tiles the picture would be broken into when scrambled — 8, 15, and 24. Players slid tiles around until they were oriented in the correct order and position whereby they properly reassembled the picture. Players should look for words, borders, and other picture features to help them orient or align the tiles correctly. The bottom, right most tile was always missing until players completed the puzzle. If players got frustrated in their descrambling attempt, they might abandon the current effort and re-scramble the same picture or scramble a different picture. There were three pictures available representing the Primal Reversion (a special ) forms of , , and from the Pokémon Trading Card Game expansion.
Pokémon Picture Puzzler! was made available in February 2015.
====Trainer Tokens====
3 Trainer Tokens were awarded after players completed their first puzzle and then again when they completed additional puzzles at the Medium or Hard setting thereafter.
===Solrock & Lunatone's Waterfall Fun!===
In Solrock & Lunatone's Waterfall Fun!, players controlled or with the mouse through a vertically scrolling rock wall, collecting Sun Flares as Solrock or Moon Beans as Lunatone and touching drop points shaped as the controlled Pokémon to release the collected items from that Pokémon. The number of accumulated items increased the Pokémon's vertical speed and increased a bonus based on the number of collectibles released at once. A timer at the bottom of the screen constantly changed the scenery between day and night, also changing the controlled pokémon between Solrock at daytime and Lunatone at nighttime. One out of three total healtth was lost when touching active waterfalls and their droplets or the collectible of the opposing controlled Pokémon, and the game ended when out of health.
Solrock & Lunatone's Waterfall Fun! was released on May 4, 2015.Solrock & Lunatone's Waterfall Fun, Take Time for a New Minigame on Pokemon.com!
====In other languages====
===Escape from Gengar's Mansion!===
Escape from Gengar's Mansion! featured , and . Under a limited ammount of time, the player had to choose one of four buttons based on the opposite direction of an arrow displayed in the screen multiple times through three stages featuring Gastly, Haunter, or Gengar. Getting a button wrong would require to redo the current game stage. Starting in the Haunter Stage, a would often replace the stage's Pokémon during one button's selection and required the player to choose the Litwick button corresponding to the actual arrow's direction. Winning the three main stages unlocked a Halloween-themed wallpaper with the Pokémon featured in the game and unlocked a fourth, more challenging Gengar stage that unlocked a new wallpaper with the same Pokémon when beaten.
Escape from Gengar's Mansion! was released on 2015.
====Stages====
* Gastly Stage: 10 answers under 30 seconds
* Haunter Stage 20 answers under 60 seconds
* Gengar Stage: 30 answers under 90 seconds
* Challenging Stage (featuring Gengar): 100 answers on a 3 second time limit for each question
====Appearing Pokémon====
* 
* 
* 
* 
* 
====In other languages====
===Emolga's Treetop Roundup===
Emolga's Treetop Roundup'was another online game in a forest setting featuring . By clicking and dragging with the mouse, the player controlled Emolga in a fixed screen for 60 seconds and tried to touch falling Berries to form strings of them. Releasing the mouse removed all Berries in the string from the screen and scored points according to the removed Berries. If a Berry from the string touched the ground before releasing the mouse, all berries from the string would be deselected, and Berries that awarded more points would fall faster. A gauge at the left side of the screen related to the number of collected berries would keep decreasing but, if filled, activated Fever Mode where the scenery would change to a fall-themed forest and more Berries would fall from the screen at once until the gauge was fully depleted.
Emolga's Treetop Roundup was released on November 2015.
====Berries seen====
* 
* 
* 
* 
* (in the UI only)
====In other languages====
===Raichu's Bolt Deflector===
Raichu's Bolt Deflector was a puzzle game featuring . The goal was to arrange the deflectors on the screen of 10 levels (or stations) and tap a button to fire Raichu's , which would travel the screen while being redirected by said deflectors and try to reach a power source. The Thunderbolt would disappear if it hit an obstacle or the walls, and another one would have to be fired. Additionally, deflectors could not be placed in spaces that had coins or gems (until they were collected) or on red grids. Crossing through coins and gems with the Thunderbolt increased the level's score, as well clearing the level as fast as possible. A bonus level would be present before getting the final score ones with plenty coins and gems to be collected.
Raichu's Bolt Deflector was released in December 2015.
====In other languages====
===Swirlix's Cotton Candy Catch!===
Swirlix's Cotton Candy Catch!' was a game featuring about creating the biggest possible cotton candy in a top-down view around a cotton candy machine. By collecting enough of the flying cotton candy created by the machine and pushed to out of the screen with the player's stick, the view would get increasingly zoomed out and the cotton candy would be visibly bigger and further from the machine. A tornado-shaped powerup temporarily created a wind blowing the cotton candy in a spiral pattern or a fixed direction, and a straw-shaped powerup temporarily attracted the cotton candy to the player's stick. Collecting smoke that resembled black cotton candy reduced one out of two total lives, and when all lives were lost the game would end and compare the created cotton candy's height to a Pokémon.
Swirlix's Cotton Candy Catch! was released on March 7, 2016.Treat Yourself to Swirlix’s Cotton Candy Catch!
====Compared Pokémon====
In order of height:
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* Primal 
* 
* Primal 
* 
====In other languages====
==Previous games==
===Pokémon 4Ever games===
The following games were available on the Pokémon 4Ever site, which was a Flash section of Pokémon.com.
The Flash site was removed during the summer of 2003.
====Pokémon Tic Tac Toe with Celebi!====
A simple tic tac toe game where the player controlled Celebi, who was playing against the Team Rocket trio. "Novice" and "Expert" difficulty levels were available. The player clicked on a space, causing Celebi to appear there, and then Team Rocket would pick a space in response, placing Meowth there. The game went on until one side won or both tied.
====Pokémon Memory Game====
A simple card flipping game where the goal was to clear each card from the board by flipping two matching cards within the time limit. Flips were tallied as well as matching pairs.
====Who's That Pokémon? Game====
A quiz game based on Who's That Pokémon?. The player was presented with five silhouettes of a Pokémon and given five choices on each question. The five Pokémon were always the same, though each playthrough would presented them in a random order.
=====Appearing Pokémon=====
* 
* 
* 
* 
* 
===Wobbuffet's Puzzle Pack!===
Wobbuffet's Puzzle Pack!, released on 7 August 2010, was an online jigsaw puzzle featuring promotional artwork for Pokémon: DP Sinnoh League Victors. Players could choose either easy mode, signified by a , or challenging mode, signified by a . It was replaced by Zorua and Zoroark's Puzzle Pack!.
====In other languages====
===Play to Befriend a Pokémon!===
Play to Befriend a Pokémon! was released 28 March 2011, and was removed 5 May 2011. Most notably, it allowed players to obtain an evolution of via the Pokémon Global Link from 19 May 2011 — these Pokémon have their Hidden Ability. Because of this, players needed to be signed into their accounts to play it. 
The game consisted of four levels wherein players broke blocks and caught orbs that fell from the blocks. Players earned points by hitting blocks. Hitting blocks consecutively while not hitting the pad increased the points earned by a hundred per hit. Points earned went back to a hundred after hitting the pad. Orbs caught meritted 500 points each. In order to brake blocks, players used their mouse to move the pad, make the ball bounce, and prevent it from falling. After falling, players lost lives, of which only three were available at the start of the game. However, more could be obtained during the progression of the game. The game was over when players had no more lives. To help players and maybe even make things harder for them, power-ups were available at each of the levels. 
The orbs caught corresponded to an evolution of that could be obtained after completing the game. At the end of the game, a random orb was chosen out of all those obtained during each of the four levels. Players were allowed to choose whether to keep the evolution or not. They may play again if they choose not to in order to obtain another evolution. If the player chose to keep the chosen evolution, they could not obtain another one in their Trainer Club account. To confirm that players had in fact chosen an evolution, they merely had to refresh the page and a message popped up mentioning what they had chosen.
The evolutions of were obtainable on the Pokémon Global Link from 19 May to 31 August 2011.
=====Orbs=====
Orb 	Pokémon	Levels available
Water 	 	1-4
Lightning 	 	1-4
Fire 	 	1-4
Pink 	 	3-4
Dark Brown	 	3-4
Leaf 	 	4
Snow Flake	 	4
=====Power-ups=====
Power-up 	Affected	Levels available
Extra Big 	Pad 	1, 4
Extra Small	Pad 	1, 4
Speed Down 	Ball 	2-4
Speed Up 	Ball 	2-4
Sticky Pad 	Pad 	3-4
Extra Life!	Player 	3-4
===Pre-revamp games===
The following games were available at Pokémon.com prior to January 11, 2010.
====Switch-a-Roo!====
Switch-a-Roo! was a game that was introduced before the site was revamped. It is the only pre-revamp game based on a Pokémon video game released in Generation IV: . In this game, players switched Pokémon next to each other in order to line up three or more in a row. Once three Pokémon of the same species were lined up, they disappeared. The color of each box corresponded to the type of the Pokémon in that box. If players earned 30,000 points, they were awarded a download. Like the other games that appeared before the site revamp, this game was not moved to the new site. However, this game was still available to play in Pokémon Platinum's main page.
=====Appearing Pokémon=====
* 
* 
* 
* 
* 
* (Origin Forme)
====Tricks of a Trainer====
Tricks of a Trainer was another game introduced before the site was revamped. It was a quiz game, asking questions about the Hoenn region. If players got a question right, appeared to confirm their answer. If players got a question wrong, Professor Birch appeared to notify them of their incorrect answer. In order to move on, players had to keep trying until they got the answer correct. There were five questions total. Like the other games that appeared before the site revamp, this game was not moved to the new site.
====Grassamatass====
Grassamatass was another game introduced before the site was revamped. In this game, players tried to solve a crossword about Pokémon and moves from Generations I, II, and III. There were nine crosswords total. Like the other games that appeared before the site revamp, this game was not moved to the new site.
====Deep Sea Diving====
Deep Sea Diving was another game introduced before the site was revamped. In this game, players find the names of Pokémon from Generations I, II, and III. Like other games that appeared before the site revamp, this game was not moved to the new site.
===Hidden games===
These games were available at Pokémon.com prior to 11 January 2010, and were briefly available at origin.pokemon.com after. Unlike the other four original games, these games were hidden, requiring the user to manually type the address of the games into their web browser to access them. This was achieved by simply changing the number at the end of the address of one of the aforementioned, non-hidden games, as described below.
====Tic-Tac-Toe====
Tic-Tac-Toe was a game occupying the space "#funzone_1" before the site was revamped. In this game, the players used Tic-tac-toe markers featuring and . Players choice which of the two Pokémon they preferred. If they choose Blaziken, they went first. If they choose Swampert, they went second. Players could also choose to play against the computer at one of three skill levels or against another player on the same computer. Like the other games that appeared before the site revamp, this game was not moved to the new site.
====Unnamed Shuckle game====
An unnamed Shuckle game was a game occupying the space "#funzone_2" before the site was revamped. In this game, players were presented with multiple s, one of which contained a , while the others contain regular Shuckle. The object of the game was to keep track of the Poké Ball containing the Shiny Shuckle while the Poké Balls were shuffled on screen. The game started with three Poké Balls, with another added each level. There were 10 levels, the final one containing 12 Poké Balls. Like the other games that appeared before the site revamp, this game was not moved to the new site.
==Trivia==
* The music in Munchlax's Berry Bonanza is a remix of the song played on the map in .
* The music in Emolga's Apple Adventure is a remix of the theme of Azalea Town and Blackthorn City.
==References==
==External links==
* Online games section on Pokémon.com
==Related articles==
Category:Pokémon meta
Category:Games
Category:Defunct games