Spiral Shooting

Spiral Shooting (Alt: Spiral Shooting) is a 4th Expanded class active skill available as Night Watch.
==Effect==
Fires a bullet with increased rotational power at a target, inflicting ranged physical damage to the target and enemies within it's range.
* If a Grenade Launcher is equipped, attacks 2 times.
* If a Rifle is equipped, inflicts half of the total Critical Damage based on the caster's Critical chance.
* If you have an Aiming Count active, the skill consumes all the Aiming Count and skill damage is increased according to the amount of Aiming Count consumed.
===Grenade Launcher===
Level	Base Damage (ATK) Per Hit	Aiming Count Multiplier	Area of Effect	Hits
1 	2,000% 	150 	9x9 	2
2 	3,000% 	300 	9x9 	2
3 	4,000% 	450 	9x9 	2
4 	5,000% 	600 	11x11 	2
5 	6,000% 	750 	11x11 	2
===Rifle===
Level	Base Damage (ATK)	Aiming Count Multiplier	Area of Effect
1 	1300% 	150 	5x5
2 	2200% 	300 	5x5
3 	3100% 	450 	5x5
4 	4000% 	600 	7x7
5 	4900% 	750 	7x7
 Damage (ATK) = [(Base_Damage + (Aiming Count x Multiplier) + 5 x CON) x ]%
==External==
===Enhanced By===
====Headgear====
* 
** For every 10 base levels, increases damage by 1%.
* 
** For every 3 refine levels, increases damage by 4%.
====Armor====
* 
** If grade C or higher, increases damage by 5% for every 3 refine levels.
** If grade A or higher, increases damage by 5% for every 3 refine levels.
====Weapon====
* 
** For every 2 refine levels, increases damage by 6%.
* 
** Increases damage by 5%.
** If user's base level is 220 or higher, increases damage by 5%.
** If refine level is +9 or higher, increases damage by 10%.
** If refine level is +11 or higher, increases damage by 10%.
** If grade C or higher, increases damage by 5%.
** If grade B or higher, increases damage by 10%.
* 
** Increases damage by 5%.
** If refine level is +5 or higher, increases damage by 10%.
** If refine level is +9 or higher, increases damage by 10%.
** If refine level is +11 or higher, increases damage by 5%.
** When equipped with -
*** For every 3 refine levels of weapon, increases damage by 4%.
*** When headgear is enchanted with , increases damage by 15%.
* 
** Increases damage by 5%.
** If refine level is +5 or higher, increases damage by 10%.
** If refine level is +9 or higher, increases damage by 10%.
** If refine level is +11 or higher, increases damage by 5%.
** When equipped with -
*** For every 3 refine levels of weapon, increases damage by 4%.
*** If weapon is grade B or higher, increases damage by 10%.
*** When headgear is enchanted with , increases damage by 15%.
* 
** For every 2 refine levels, increases damage by 7%.
** If grade C or higher, increases damage by 10%.
** When enchanted with -
*** Increases damage by 5%.
*** If Grade D or higher, increases damage by 3%.
*** If Grade B or higher, increases damage by 4%.
*** If Grade A or higher, increases damage by 6%.
* 
** Increases damage by 10%.
** If grade D or higher, increases damage by 5%.
** If grade C or higher, increases damage by 3%.
** If grade B or higher, increases damage by 5%.
** When equipped with 
** For every 2 refine levels, increases damage by 8%.
* 
** Increases damage by 10%.
** If grade D or higher, increases damage by 5%.
** If grade C or higher, increases damage by 3%.
** If grade B or higher, increases damage by 5%.
** When equipped with , increases damage by 7% for every 2 refine levels of weapon.
====Shadows====
* 
** Increases damage by 8%.
** For every 3 refine levels, increases damage by 2%.
====Costume====
* 
** When equipped with , increases damage by 15%.
====Equipment Sets====
* + 
** If refine level is +10 or higher, increases damage by 10%.
** If grade C or higher, increases damage by 10%.
* + 
** For every 3 refine levels of weapon, increases damage by 7%.
** If grade C or higher, increases damage by 15%.
==Changelog==
* TBA