Creature size

A creature's size indicates how large it is, roughly communicating other parameters like the model's dimensions/how much space it physically occupies, their weight, and their ability to interact with the environment, such as via Rocky Crevices and Burrow Holes.
The weight of a creature affects what can Throw or Shove it.
* A creature may throw items and other creatures weighing up to or .
** For example, with 18 Strength, one can throw objects weighing up to (or 130 lbs).
* When a creature's size changes, its weight will also be adjusted as necessary to conform with the above categories.
A creature's size and weight can be inspected by selecting it and choosing Examine, or targeting it with the cursor and hitting the corresponding hotkey.
== Size categories ==
Size 	Maximum weight	Maximum weight	Example creatures
Size 	kg 	lbs 	Example creatures
Tiny 	6 	12 	Cats, Crag Spiders, and Air Elementals
Small 	40 	80 	Halflings, gnomes, goblins, and sheep
Medium 	200 	400 	Humans, dwarves, and most other playable Races
Large 	5,000 	10,000 	Ogres, Owlbears
Huge 	50,000 	100,000 	Ansur
Gargantuan	500,000 	1,000,000 	Nautiloid
== Modifying size ==
=== Altered form ===
When a creature's form is changed (examples in table below), part of the parameters they inherit include the form's size and weight as per the above table.
Condition 	Size 	Source 	Duration
 	Respective Race's (Small for gnomes and halflings, Medium for others) 	() 	
 	Respective Race's (Small for gnomes and halflings, Medium for others) 	 	
 	Respective Race's (Small for gnomes and halflings, Medium for others) 	 	
 	Respective Race's (Small for gnomes and halflings, Medium for others) 	 	
Wild Shape	Respective creature's (ranges from Tiny for a Cat, to Large for an Owlbear)	 	
 	Tiny 	 	
 	Tiny 	 	
 	Tiny 	 	
 	Tiny 	 	
 	Medium 	 	
 	Small 	 	
 	Small 	 	
 	Tiny 	Dolly Dolly Dolly	
 	Medium 	Dolly Dolly Dolly	
 	Large 	Dolly Dolly Dolly	
 	Medium 	 	
 	Medium 	 	
=== Enlarge and reduce ===
Furthermore, additional modifications can be made to a character's size to shift it into neighbouring categories, as per the table below.
* Creatures cannot change to categories larger than Gargantuan, or smaller than Tiny.
** Other parameters like their physical model can still change size.
* Conditions with the same Stack ID (see below) are replaced/refreshed if another source is added; they do not stack.
** For instance, a duergar inflicted with is Large, and using will first cancel Enlarged, then apply it anew.
** Using on a character will first cancel the latter condition (regardless of initial source), then apply Enlarged, possibly changing their overall size by 2 categories.
** Despite being a separate Condition and having additional effects, takes up the same "slot" as Enlarged and Reduced.
* Conditions with different Stack IDs can stack, changing the character's size as appropriate.
** An Enlarged character that uses a will further increase size.
** A creature with that is then Reduced will return back to its original size, then change again as appropriate when either effect ends or is replaced.
* These changes apply after taking into account a shape/form change.
** As such, a Medium Cat, Gargantuan Owlbear, or Tiny Sheep are all possible, amongst other combinations.
Stack ID	Condition	Size change	Source	Duration
 	 	-1 	 	
 	 	-1 	() 	
 	 	-1 	 	
 	 	+1 	 	
 	 	+1 	s' 	
 	 	+1 	() 	
 	 	+1 	() 	
 	 	+1 	 	
==Notes==
Category:Gameplay mechanics
Category:Resources