Ire's orb

The Ire's orb is an arcane device that can magically grant Connection. The members of the Ire intended to use it to allow one of their members to Ascend as a Vessel of a Shard of Adonalsium. Instead, Kelsier stole it and used it on himself, allowing him to temporarily take up the power of Preservation.
==Appearance==
The orb is made of glass and is filled with purified Dor, a form of Investiture from Sel. In its purified state, the Dor takes the form of a bright, glowing liquid that can be seen moving and swirling within the orb. Kelsier describes the contents as "mesmerizing liquid light" and notes that Ire drink something that is similar in appearance, although the orb is much brighter. It is large and somewhat heavy.
==Magic==
The Ire use an unknown method to distill the Dor, stripping out other Spiritual aspects such as Identity. This means that the powers of the orb are not keyed to a specific individual. Shards can sense the power of the orb unless it is hidden with special wards. Hemalurgy may interfere with the orb's effects.
The Ire are ancient and highly cosmere-aware, but they may not have been fully prepared for the effects of the orb. No similar devices are known to have been used before the Connection orb was created.
==History==
===Origin===
The Ire, a group of ancient Elantrians, constructed a fortress in the Cognitive Realm. Within the fortress, they performed research regarding the cosmere and Realmatic Theory and created several unusual arcane devices. At least one member kept a detailed research journal full of notes and sketches, including a description of an orb that would contain the power to Connect someone to the Shard Preservation and allow them to take up its power. Alonoe and Elrao implied that the Ire had been working on their strategy to take over Preservation's power for quite some time, although they did consider other uses for the orb before settling on their plan. The orb was critical to their scheme and they were actively monitoring the failing health of Preservation's Vessel, Leras, because his death would create their window to act. The Ire were concerned about Ruin sensing the orb, but one of their members placed wards on the orb that she believed to be completely effective.
===With the Ire===
Kelsier, as a Cognitive Shadow, befriended Leras, the Vessel of Preservation. He soon discovered the Ire's fortress and overheard their plans to take the power of a Shard. He snooped around the fortress and found a notebook with details on the orb. He knew from previous conversations with Leras that Connection must exist to Ascend as a Shard, and realized that the Ire planned to use the orb to artificially create the necessary Connection. Partly due to his friendship with Leras, he vowed to steal it.
Kelsier realized that the orb was too difficult to steal directly from the well-guarded fortress, so he waited about a week until an expedition of the Ire and some guards left on their mission to take control of Preservation. Four of the Ire members carried decoy glass orbs, while Alonoe carried the real one. Kelsier stole one decoy orb and confirmed that the authentic one was in Alonoe's pack. He pretended to be Ruin and caused chaos and confusion in the group, eventually isolating Alonoe and forcing her to give up the orb. 
===Used by Kelsier===
Kelsier traveled as quickly as he could to find Preservation, hoping that the orb would be able to save Leras. He eventually found a way to talk to Leras and revealed the orb; Leras seemed to recognize its power, but told Kelsier that it could not help him. As Kelsier tried to communicate with Vin in Fadrex City, Ruin appeared; he could not sense the orb and wondered why he did not sense Kelsier sooner. Kelsier realized that the Ire's wards on the orb were effective and were able to hide him temporarily. Kelsier continued to try and reach out to Vin but Ruin interfered. Kelsier asked Leras about the orb again, and Leras told him that he was "already dead" and couldn't be healed, and also implied that the orb would not work correctly with Vin while she still had a Hemalurgic spike.
As Leras died, Kelsier decided to use the orb himself despite Leras's warnings that the power belonged to Vin. He smashed it open using a knife that he was previously given by Nazh, and the liquid sprayed over his body. He immediately saw glowing threads connecting him to everything that he could perceive. Using the threads and the magic of the orb, he was able to somehow instinctively draw in Preservation's power, Ascending to become a Shard. Although he quickly realized that he could not overpower Ruin, Kelsier did use the orb in the way that the Ire intended. He seemingly prevented Ruin from Splintering Preservation, allowing the power to be transferred to Vin.
==Riino's Orb==
Several centuries after the Catacendre, Kaladin encountered a member of the Ire named Riino inhabiting a lighthouse in Roshar's Cognitive Realm. Riino, who was posing as a fortune teller called the "Rii Oracle", possessed a globe that at least superficially resembled the Connection orb. It was large, crystalline, and glowed brightly with a shifting, transfixing light. He mentioned that the orb functioned best during highstorms and also let it slip that only Invested individuals were able to use the orb.
When Kaladin touched the orb, he was pulled into an unusual vision where colors seemed to stream all around him. He saw Dalinar in grave danger surrounded by nine shadows, and then a brief flash of what appeared to be Thaylen City. Riino was shocked that Kaladin had seen anything and realized that he was a Surgebinder. Kaladin had a headache and felt drained after the experience; he relayed the vision to Azure, who was skeptical but admitted that it was possible to see into the Spiritual Realm, where time loses relevance and glimpses of future possibilities may be visible. Kaladin was emphatic that his visions felt real, and some aspects of them were later borne out; Dalinar had to forcibly resist becoming Odium's champion and a massive battle occurred at Thaylen City.
Given the Ire's experience in distilling the Dor to create pure Connection, this could imply that the orb contained Fortune, another Spiritual property that is related to "luck" and future sight. However, unlike the Connection orb, Riino's orb could be used without directly touching its contents. Kaladin also noted that the orb's light looked extremely similar to Stormlight (which also has a connection to the Spiritual Realm) and that Riino seemed eager to trade for infused gemstones.
== Notes ==
Category:Possessive articles
es:Orbe de los Ire