nyuuzyou/wikis huggingface dataset:
Blaster

Blaster,MM25: Mega Man & Mega Man X Official Complete Works art book, 2013. also known as BeakMega Man North American manual, 1987. or mistakenly referred to as Mambu,Mega Man: Official Complete Works art book, 2009. is an enemy in the original Mega Man. It is a small, wall-mounted energy gun with a protective metal casing, which opens and closes periodically.
==In the Games==
===Mega Man===
In Mega Man, Blasters appear in , , and . They start out with their "shell" closed, but it opens up periodically, allowing the gun inside to fire a sequence of four shots. This sequence is always the same, starting with a shot fired diagonally upwards and then working its way down in steps of roughly 30°.
While the Blaster has only one hitpoint, its shell deflects Mega Man's shots while closed, so it can only be damaged during its attack.
==Official Data==
Blaster appears under "Mega Man" in the in Mega Man Legacy Collection.
==Related Enemies==
* Wall Blaster (Mega Man 4) - A larger wall-mounted cannon that aims at Mega Man, but lacks protection.
* Wall Blaster 2 (Mega Man 6) - A Wall Blaster that aims in fewer possible directions.
==Trivia==
* In the English Mega Man: Official Complete Works art book, the names for Blaster, Mambu and Kamadoma are scrambled. This error was fixed in the MM25: Mega Man & Mega Man X Official Complete Works art book.
==References==
Category:Mega Man 1 enemies
Category:The Wily Wars enemies
Category:Powered Up enemies
Category:Missing Info - Powered Up
Blaze Heatnix

is a Maverick from the X era, appearing as one of the main bosses in Mega Man X6. He is a fire-themed Reploid based on a phoenix, who attacks with lava and by flying with his burning body. He is a former disaster relief worker who was brought back to life as one of the Nightmare Investigators.
== In the Games == 
=== Mega Man X6 ===
Blaze Heatnix debuted in Mega Man X6 as one of the eight Mavericks on the Stage Select screen. He serves as the boss of the Magma Area, observing the Nightmare Magma. In the past, he was built by Gate to withstand the heat of subterranean hotspots, and joined a disaster relief team specializing in volcano rescues. He was arrogant of his elevated power and became uncooperative, leaving behind colleagues, which resulted in needless casualties. Because of this, he was eventually conspired against and disposed of while deep underground. However, he was later resurrected by Gate to serve as a Nightmare Investigator.Boss data, Mega Man X6. 2001.
In battle, Blaze Heatnix fills the arena with magma to limit the player's movement before pestering them with his own fire attacks. Defeating Heatnix grants Magma Blade to X and Shoenzan to Zero. His weakness is the Ground Dash or Sentsuizan from Ground Scaravich, which briefly stuns him. A boss attack rematch with Blaze Heatnix later occurs in the ?????? stage.
=== Other Game Appearances ===
* In Mega Man X Legacy Collection, Blaze Heatnix appears as a boss in X Challenge. He is fought alongside Blast Hornet in 6-1, and with Spiral Pegasus in 8-1.
* In TEPPEN, Blaze Heatnix appears as a Unit Card.
== Other Media ==
* In the Archie Mega Man comic, Blaze Heatnix appears in the "Worlds Unite" arc as one of the Mavericks resurrected in Sigma's army.
== Official Data ==
==Gallery==
==Behind the Scenes==
===Nomenclature===
Language	Name	Origin
Japanese	 	"Heatnix" is a portmanteau of "heat" and "phoenix".
English 	 	"Heatnix" is a portmanteau of "heat" and "phoenix".
== References ==
Category:Mega Man X6 Mavericks
Blizzard Arrow

is an EX Skill appearing in Mega Man Zero 3. It can be obtained by defeating Blizzack Staggroff R at Level A or higher. It turns 's Charge Shot into three icicles.
==In the Games==
===Mega Man Zero 3===
In Mega Man Zero 3, Zero obtains Blizzard Arrow by defeating Blizzack Staggroff R with a Level A or higher. It has no effect by itself, but if the Ice Chip is also equipped, the Buster Shot's Charge Shot turns into a single sphere which, after a delay, produces three icicles that fly forwards and have ice properties. Each shard, as well as the orb, have their own hit priority, giving this move up to four chances to hit enemies.
==Gallery==
MMZ3 - Blizzard Arrow.gif | Blizzard Arrow in Mega Man Zero 3.
MMZ3 - Blizzard Arrow Ice.gif | Blizzard Arrow (Ice) in Mega Man Zero 3.
Category:EX Skills
Bomb Man Stage

Famicom Hisshō Hon Friday Special #64: Rockman Kanzen Hisshō Hon. Takarajimasha. 1988.(Archived) Capcom Japan official website, Rockman Complete Works. 2003. (http://www.capcom.co.jp/ps1books/rock01/index.html)The Official Guide to Mega Man. Steven Schwartz. 1991. is Bomb Man's stage in Mega Man.
== Description ==
Bomb Man Stage is a futuristic-looking white area with tall orange towers in the background.
<tabber>
Mega Man=
|-|
Mega Man Powered Up=
|-|
Mega Man The Wily Wars=
</tabber>
== Enemies ==
=== Minor enemies ===
<tabber>
Mega Man=
Name	Sprite	Description	HP	Damage	Points	Stage(s)
|-|
Mega Man Powered Up=
Name	Sprite	Description	HP	Damage	Points	Stage(s)
|-|
Mega Man The Wily Wars=
Name	Sprite	Description	HP	Damage	Points	Stage(s)
</tabber>
==Layout==
=== Robot Masters ===
|-
! colspan="6" | 
|-
|-
! colspan="6" | Mega Man Powered Up
|-
|-
 (while playing as Bomb Man)
|-
! colspan="6" | Mega Man The Wily Wars
|-
|-
|}
== Other Game Appearances ==
==Other media==
==Items==
<tabber>
Mega Man=
Name	Sprite	Description	Location within the stage
1-UP	 	 	
|-|
Mega Man Powered Up=
|-|
Mega Man The Wily Wars=
</tabber>
==Gallery==
== Other Game Appearances ==
==== Mega Man Legacy Collection ====
<-- saving for challenges that happen on this stage -->
==Other media==
== External links ==
* StrategyWiki
==References==
Category: Mega Man 1 stages
Category: Mega Man Powered Up stages
Category:The Wily Wars stages
Bomb Sleigh

Bomb SleighMega Man: Official Complete Works art book, 2009. is an enemy appearing in Mega Man 7. It is a colourful, jet-powered sled with a snowman skull face on the front, with three spherical, black bombs with Metall-like faces riding inside.
==In the Games==
===Mega Man 7===
In Mega Man 7, Bomb Sleighs appear in the final section of Freeze Man's stage, and a single one near the beginning of . They slide towards Mega Man at a very high speed once they come into view, making them hard to avoid without prior knowledge of their spawn locations. If a sled is destroyed or allowed to travel a short distance, the three round "bombs" inside are ejected, which roll around aimlessly on the ground.
Once separated, the bombs can be destroyed individually, but they will also gain a shocked expression and pop by themselves shortly after they stop rolling. Despite being bombs, they do not cause a harmful explosion on disappearing and can merely harm Mega Man by touching him.
==References==
Category:Mega Man 7 enemies
Bomber Aircraft

The is an area in Mega Man Zero 2. It is a Neo Arcadian bomber aircraft with the codename Remastered Tracks Rockman Zero Idea. Capcom. 2004. that was sent to bomb the New Resistance Base. 
Once its Mission is completed, the aircraft crashes into the ground and can be revisited as a ruins site called .Transerver menu. Mega Man Zero 2. Capcom. 2003.
==Description==
==Enemies==
==Items==
==Other Media==
==References==
Category:Mega Man Zero 2 areas
Bomber Pepe

Bomber PepeMega Man: Official Complete Works art book, 2009. is an enemy first appearing in Mega Man 3. It resembles a fat blue penguin loosely based on Pepe, which hops around and releases exploding eggs.
==In the Games==
===Mega Man 3===
In Mega Man 3, Bomber Pepes appear only in (but not the Doc Robot version) and only in the first section. They make small hops with pauses in between, during which they may toss an egg bomb forward in an arc if Mega Man is near. The egg bounces twice, going higher on the first bounce, and then explodes when it hits the ground a third time. It will also explode instantly if it hits a wall, no matter how often it has bounced.
Both the egg and its explosion can harm Mega Man, with the latter dealing more damage. Shooting at an egg destroys it, preventing the explosion and potentially causing an item to drop.
===Mega Man III===
Bomber Pepes reappear in Mega Man III on the Game Boy, again in . They behave similarly in concept, but jump much higher, and attack during jumps rather than on the ground. In doing so, they toss an egg bomb high into the air, which bounces close to the ground several times before eventually exploding. Hitting a wall no longer causes it to detonate instantly, but instead bounces it back, enabling the eggs to stay around much longer.
In addition to these functional changes, these Bomber Pepes are also slightly weaker; while they deal the same amount of contact and explosion damage, the eggs themselves deal less damage when touched, and the enemy has two fewer hit points.
==Official Data==
Bomber Pepe appears under "Mega Man 3" in the in Mega Man Legacy Collection.
==Related Enemies==
Bomber Pepe is one of various penguin enemies based on the original Pepe in appearance and name, but rarely behaviour. Others include:
* Pepe (Mega Man) - A penguin that flies in a wave motion.
* Penpen Maker (Mega Man 3) - A giant penguin sub-boss that releases Penpens from its belly.
* Penpen (Mega Man 3) - A penguin that slides if released by a Penpen Maker or swims in a wave motion and darts towards Mega Man when on its own.
* Penpen EV (Mega Man 8, Mega Man & Bass) - A penguin that spins and can be knocked around or slide on its belly.
==References==
Category:Mega Man 3 enemies
Category:Mega Man III enemies
Category:The Wily Wars enemies
Bombombomb

Bombombomb,Mega Man: Official Complete Works art book, 2009. also known as Bombomb,Mega Man North American manual, 1987. is an enemy first appearing in the original Mega Man. It is a blue bomb somewhat resembling an American football, which explodes into pieces when detonated.
==In the Games==
===Mega Man===
In Mega Man, Bombombombs first appear in , and later reappears in a section of . They jump up out of certain pits, exploding and splitting into four smaller bombs at their highest point. These bombs always spread the same way, with two flying in an arc to the left and the others to the right, and likewise exploding when they hit the ground.
Neither the Bombombomb nor its smaller bombs can be destroyed by Mega Man, and his shots go through them without interacting.
==Official Data==
Bombombomb appears under "Mega Man" in the in Mega Man Legacy Collection.
==References==
Category:Mega Man 1 enemies
Category:The Wily Wars enemies
Category:Powered Up enemies
Category:Missing Info - Powered Up
Boss Attack

The Main menu, Mega Man Xtreme 2. GameBoy Color. 2001. is a recurring segment in the Mega Man franchise. Usually occurring near the end of the game, the boss attack has the player fight all of the game's previous Stage Select or Mission bosses in the same stage, one after the other, in order to advance. It was first introduced as a sequential gauntlet of boss battles in a set order, though since then it is most often a room of teleporters that give the player the choice of which bosses to target in which order.
==References==
Boss Files (Compendium of Rockman X)

The Japan-only sourcebook Compendium of Rockman X includes Boss Files on every boss from Mega Man X to Mega Man X7. The book has never been officially translated into English, so this page features fan translations done by volunteers at the Mega Man Wiki.
== Boss Files ==
=== Mega Man X ===
Mega Man X has 15 Boss Files in the book (pages 24-29).
Mega Man X Boss Files
=== Mega Man X2 ===
Mega Man X2 has 18 Boss Files in the book (pages 36-43).
Mega Man X2 Boss Files
=== Mega Man X3 ===
Mega Man X3 has 19 Boss Files in the book (pages 50-57).
Mega Man X3 Boss Files
=== Mega Man X4 ===
Mega Man X4 has 17 Boss Files in the book (pages 65-73).
Mega Man X4 Boss Files
=== Mega Man X5 ===
Mega Man X5 has 16 Boss Files in the book (pages 80-87).
Mega Man X5 Boss Files
=== Mega Man X6 ===
Mega Man X6 has 17 Boss Files in the book (pages 94-101).
Mega Man X6 Boss Files
=== Mega Man X7 ===
Mega Man X7 has 13 Boss Files in the book (pages 108-112).
Mega Man X7 Boss Files
=== Mega Man Xtreme ===
Mega Man Xtreme has 15 Boss Files in the book (pages 120-125).
Mega Man Xtreme Boss Files
=== Mega Man Xtreme 2 ===
Mega Man Xtreme 2 has 15 Boss Files in the book (pages 132-137).
Mega Man Xtreme 2 Boss Files
Boss Stats (Mega Man X: Command Mission)

This page is a collection of the stats of bosses in Mega Man X: Command Mission.
== Boss Stats ==
===Chapter 1===
===Chapter 2===
===Chapter 3===
===Chapter 4===
===Chapter 5===
===Chapter 6===
===Chapter 7===
===Chapter 8===
===Chapter 9===
===Final Chapter===
===Hyper Mode Bosses===
===Tail Clan===
==References==
*Mega Man X: Command Mission Official Strategy Guide, BradyGames. Sept. 15, 2004.
Category:Command Mission
Boufooh

BoufoohMega Man: Official Complete Works art book, 2009. is an enemy appearing in Mega Man 7. It is a red and pink humanoid robot whose torso is a giant fan engine, which it can rotate to change the direction in which it works.
==In the Games==
===Mega Man 7===
In Mega Man 7, Boufoohs appear near the end of Cloud Man's stage, as well as the reverse light switch sections of . They are completely stationary and begin by blowing Mega Man away with their fan, making it more arduous for him to move towards the enemy.
After a few seconds, the Boufooh will rotate its fan engine and switch to a suction mode instead, pulling Mega Man towards it, before eventually switching back to blowing him away. The fan is stopped while changing modes, preventing it from working in either direction, and Mega Man is also unaffected if standing behind the Boufooh, which cannot turn around to face him.
==Related Enemies==
* Matasaburo (Mega Man 2) - A similar robot that only blows Mega Man away.
* Yaffu (Mega Man 6) - A rotating fan with similar function, but no humanoid features.
==References==
Category:Mega Man 7 enemies
BowlMan.EXE

is a NetNavi who first appeared in Mega Man Battle Network 3. He is a solo NetNavi who, in Blue Version, is the second-highest ranked fighter in the Undernet.
==In the Games==
==Other Game Appearances==
==Other Media==
==Behind the Scenes==
==Gallery==
MMBN3 - BowlMan Art 2.jpg
MMBN3 - BowlMan Art.png
==References==
Category:NetNavis
Box Art

Box Art is an image or file that represents what a box's graphic looks in order to help sell a game. 
For games physically sold, these scans of phyical boxes, files that were used in printing boxes, etc.
While digital releases got "Box Art" that functioned similar to a Title Screen. 
== Classic era ==
<tabber>
NA=
MM1 - Box Front NA.png|'s North American release with Bad Art Mega Man. 
File:MM3DOS - Box Art.jpg|Mega Man 3 (DOS)
MMII - Box Art NA.jpg|Mega Man II
|-|
JPN=
MM2 - Box Front J.png|Mega Man 2's Japanese Box Art, there known as Rockman 2
|-|
EU=
</tabber>
== X era ==
MHX - Box Art JP.png|Mega Man Maverick Hunter X's Japanese Box Art
MMX2 - Box Art NA.jpg|Mega Man X2 North American Box Art
MMX - Box Art JP SF.jpg|Mega Man X Japanese Box Art
== Zero era ==
== ZX era ==
MMZXA - Box Art NA.jpg|Mega Man ZX Advent North American Box Art
== Legends era ==
MML2 - Box Art NA.jpg|Mega Man Legends 2 North American Box Art
RD2OI - Box Art JP.jpg|Mega Man Legends 2 Japanese Box Art, under the title Rockman Dash 2
== Battle Network era ==
MMBN - Box Art NA.jpg|Mega Man Battle Network North American Box Art
MMBN2 - Box Art NA.jpg|Mega Man Battle Network 2 North American Box Art
MMBN5DS - Box Art EU.jpg|Mega Man Battle Network 5: Double Team DS European Box Art
MMNT - Box Art EU.jpg|Mega Man Network Transmission North American Box Art
== Star Force era ==
RR2S - Box Art JP.jpg|Mega Man Star Force 2 Japanese Box Art
== Crossovers ==
RMOSS - Box Art.jpg|Rockman.EXE Operate Shooting Star crossing over MegaMan.EXE and Lan Hikari with Star Force Mega Man
RMOSS - Full Box Art.png|Rockman.EXE Operate Shooting Star without the NDS Logo
SSBU - Box Art.png|Super Smash Bros. Ultimate crossing over multiple Nintendo-owned Franchises. Several Mega Man-related characters show up in the game, but none were on the box art.
Brain Break

Brain Break is an enemy first appearing in Mega Man 6. It consists of a mostly red robot head on feet, wearing glasses and a glass dome on its head that is fashioned after a graduation cap and contains a lightbulb-like component.
==In the Games==
===Mega Man 6===
In Mega Man 6, Brain Breaks are found near the end of the Capital of Science (Knight Man) stage and later reappear in . They start out by walking left and right, staying on top of their dedicated platform; however, if Mega Man attacks one, its glasses will fall off and its glass dome will break, sending it into a blind rage and causing it to move much faster. In this state, the Brain Break pursues Mega Man relentlessly and jumps when it gets to the edge of a platform or a wall, allowing it to circumvent obstacles. Any additional damage destroys it completely.
If Mega Man's first attack is with a charged Mega Buster shot, Power Mega Man punch or special weapon, the excess damage is usually absorbed and the Brain Break will get angry regardless, requiring another hit. However, Blizzard Attack or Beat will destroy it outright and prevent this transformation, making the enemy considerably less dangerous when using these weapons.
===Other Appearances===
Though it does not reappear as an enemy, statues of Brain Breaks can be seen in the Robot Museum stage of Mega Man 7, acting as parts of columns on the museum's outer wall.
==Official Data==
Brain Break appears under "Mega Man 6" in the in Mega Man Legacy Collection.
==Trivia==
* Brain Break's gimmick of starting out peaceful but getting angry and more dangerous after the first hit makes it similar to the Wiggler enemies found throughout the Mario series.
Category:Mega Man 6 enemies
Bright Man

Bright Man (or Brightman) is a Robot Master first appearing in Mega Man 4 and is one of the eight Robot Masters originally built by Dr. Cossack.
Bright Man is a fat, orange robot with a large lightbulb on top of his head. His weapon, the Flash Stopper, allows him to create a bright flash of light that stops time for his enemies, then attack them with shots from his buster.
==In the Games==
===Mega Man 4===
In Mega Man 4, Bright Man is one of the main eight Robot Master bosses and appears as the last choice (in reading order) on the stage select screen. His stage is set inside a power plant, with gimmick enemies that can turn the lights off or back on when shot.
Bright Man spends most of his battle not using his time-stopping power, but rather jumping around and firing generic shots, which he can aim slightly upwards or downwards. If he does opt to use it, Mega Man will become frozen in place, where he remains until he takes damage from one of Bright Man's projectiles or his body. This makes the attack unavoidable, but as Bright Man can only decide to use it at specific amounts of remaining health - 16, 8, or 4 - he can be prevented from using it entirely by carefully playing around these numbers.
Bright Man's weakness is the Rain Flush from Toad Man, which deals 4 damage per hit, just enough to destroy him by using up all of its weapon power. Defeating him grants Mega Man the Flash Stopper.
===Battle Network era===
Bright Man has a NetNavi equivalent in BrightMan.EXE, who reinterprets his theme with glowing eyes and cables rather than a lightbulb. He appears as a boss in Mega Man Network Transmission and his operator is unknown.
==Official Data==
===Mega Man & Bass CD===
In Mega Man & Bass, Bright Man's CD is located in Dynamo Man's stage, which has a similar theme to his own stage. It is intended for Bass to obtain with the help of the Wave Burner.
===Mega Man Legacy Collection Database===
Bright Man appears under "Mega Man 4" in the in Mega Man Legacy Collection and is the first Robot Master listed for the game. Like other Robot Masters, he can be fought by pressing a designated button while viewing his data.
==Related Robot Masters==
Bright Man's ability to stop or manipulate time is shared by a few other Robot Masters:
* Flash Man (Mega Man 2)
* Centaur Man (Mega Man 6)
* Saturn (Mega Man V)
* Clock Men (Rockman & Forte: Challengers from the Future)
* Time Man (Mega Man Powered Up)
Bright Man's electric affinity is shared by several Robot Masters:
* Elec Man ()
* Spark Man (Mega Man 3)
* Cloud Man (Mega Man 7)
* Clown Man (Mega Man 8) - Minor theme
* Dynamo Man (Mega Man & Bass)
* Plug Man (Mega Man 9)
* Sheep Man (Mega Man 10)
* Fuse Man (Mega Man 11)
==Triva==
* Bright Man being "long on ideas" according to his Mega Man & Bass CD is a reference to a quote by Thomas Edison, often credited with the invention of the lightbulb: "I am long on ideas, but short on time."
Category:Mega Man 4 Robot Masters
Category:Mega Man IV Robot Masters
Category:Mega Man (Game Gear) Robot Masters
Category:Missing Info - animated series
Category:Missing Info - Mega Man IV
Category:Missing Info - Mega Man (Game Gear)
Bright Man Stage (Game Gear)

Napalm Man's Stage is a stage that appeared in Mega Man 5, Mega Man IV, and Mega Man (Game Gear) that has Napalm Man as the boss.
== Description ==
Bright Man's Stage is one of the first four stages at the start of the game. The layout is 1-to-1 with the layout in Mega Man 4.
==Enemies==
=== Minor Enemies ===
Name	Image	Description	HP	Damage	Score	Stage(s)
==Layout==
===Boss===
|-
|-
|}
==Items==
Name	Sprite	Description	Location within the stage
1-UP	 	 	
: 	E-Tank	 	
==Other Versions==
==Trivia==
== Other Game Appearances ==
==References==
Category: Mega Man (Game Gear) stages
Category: Robot Master stages
Bright Man Stage (Mega Man 4)

==Description==
== Enemies ==
=== Minor Enemies ===
Name	Sprite	Description	HP	Damage	Stage(s)
==Layout==
=== Robot Masters ===
|-
|-
|}
== Items ==
Name	Sprite	Description	Location within the stage
1-UP	 	 	
: 	E-Tank	 	
==References==
Category:Mega Man 4 stages
Bright Man Stage (Mega Man IV)

==Description==
==Enemies==
=== Minor enemies ===
Name	Image	Description	HP	Damage	Stage(s)
==Layout==
===Boss===
|-
|-
|}
==Items==
Name 	Sprite 	Description 	Location within the stage
P-Chips	 	 	
 	Mini E-Tank	 	
1-UP 	 	During the first Guts Hover room, this pickup and a small health rest on a platform. There is no consequence of getting these as the Guts Hover will not abandon the player.	
Plate 	 	 	
==Other Media==
==Trivia==
==References==
Category:Mega Man IV stages
Brown

BrownMega Man: Official Complete Works art book, 2009. is an enemy appearing in Mega Man 6. It is a simplistic brown robot wearing an onion-shaped head covering, which hides in a barrel surrounded by circular openings.
==In the Games==
===Mega Man 6===
In Mega Man 6, Browns appear exclusively in the Capital of Science (Knight Man) stage. They start out completely hidden in their barrels, rapidly lobbing small projectiles at Mega Man from afar. If Mega Man shoots the barrel, the Brown's head pops out and it stops firing for a short time, giving Mega Man a chance to attack the head and damage the enemy. Alternatively, a fully charged Power Mega Man punch or the Blizzard Attack can destroy it simply by striking the barrel.
==Official Data==
Brown appears under "Mega Man 6" in the in Mega Man Legacy Collection.
==Trivia==
* As hinted at by its Database description, Brown appears to be inspired by the Pop-up Pirate toy, invented in Japan in 1975. The toy is again referenced by a barrel in Amusement Park Stage in Mega Man 8.
* Ironically given its name, the enemy's head appears green and black in the game.
==References==
Category:Mega Man 6 enemies