nyuuzyou/wikis huggingface dataset:
Power Stone 2 (Apr 28, 2000 prototype)

A prototype of Power Stone 2 for the Dreamcast.
==Notes==
* Compiled 24 days after the final Japanese build but almost three months before the first available English retail build.
* English localization prototype.
* Watermarked to "1000-18000", which is Tips and Tricks.
* Executable information:
** Executable Name: /1ST_READ.BIN
** Executable checksum (MD5): 2e8c2b7672b6c38b010f6edd7fa3777b
** Executable timestamp: 2000-04-28 13:09:50
* Header Information (IP.BIN):
** Header - Title: POWER STONE 2 USA
** Header - Release Date: 20000428
** Header - Region: U
** Header - Device Info: 1525 GD-ROM1/1
** Header - Product Version: V1.000
** Header - Maker ID: SEGA LC-T-12
** Header - Product Number: T1211N
* Volume Information:
** Volume Identifier: POWER_STONE2
** Volume Set Identifier: POWER_STONE2
** Volume Creation Date: 2000-04-28 17:42:50
** Volume Modification Date: 2000-04-28 17:42:50
** Last Modified File (if not available, then executable was the last modified file): /0GDTEX.PVR
** Last Modified File Checksum (MD5): 722c6b0b364541b0f82ff13ae1752a44
** Last Modified File Time Stamp: 2000-04-28 17:36:34
* Miscellaneous Notes:
** Game is emulatable: Yes (as of September 12, 2021).
==Screenshots==
Power Stone 2 2000 0428 (1).png
Power Stone 2 2000 0428 (2).png
Power Stone 2 2000 0428 (3).png
Power Stone 2 2000 0428 (4).png
Power Stone 2 2000 0428 (5).png
Power Stone 2 2000 0428 (6).png
Power Stone 2 2000 0428 (7).png
Power Stone 2 2000 0428 (8).png
Power Stone 2 2000 0428 (9).png
Power Stone 2 2000 0428 (10).png
Power Stone 2 2000 0428 (11).png
Power Stone 2 2000 0428 (12).png
Power Stone 2 2000 0428 (13).png
Power Stone 2 2000 0428 (14).png
Power Stone 2 2000 0428 (15).png
Power Stone 2 2000 0428 (16).png
Power Stone 2 2000 0428 (17).png
Power Stone 2 2000 0428 (18).png
Power Stone 2 2000 0428 (19).png
Power Stone 2 2000 0428 (20).png
Power Stone 2 2000 0428 (21).png
Power Stone 2 2000 0428 (22).png
==Origin==
Power Stone 2 2000 0428.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: Xbox and Dreamcast (September 18, 2021)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Poy Poy (Apr 8, 1997 prototype)

A prototype of Poy Poy for the PlayStation.
==Notes==
* Post-dates the final Japanese version
* Likely a localization prototype
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
** Game contains dongle protection: No.
** Game contains debugging symbols: N/A
** Dump was originally scrambled: No
==Screenshots==
PSX - Poy Poy 4.30.97 Reviewable-0001.png
==Origin==
PSX - Poy Poy 4.30.97 Reviewable.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Zoda-Y13, Iniche for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Poy Poy (Mar 14, 1997 prototype)

A prototype of Poy Poy for the PlayStation.
==Notes==
* Pre-dates the initial Japanese retail version by about 10 days.
* It is in fact a prototype of the Japanese version
* No differences noticed, but the full game data was not examined
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
** Game contains dongle protection: No.
** Game contains debugging symbols: N/A
** Dump was originally scrambled: No
==Screenshots==
PSX - Poy Poy 4-18-97 85%-0001.png
==Origin==
PSX - Poy Poy 4-18-97 85%.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Iniche for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
PrePre Volume 8 ()

The eighth volume of PurePure, a demo magazine given to Playstation club members.
==Notes==
Demos which may be based off prototype builds:
* Tomba
* Bloody Roar
* others?
General info here: https://www.notforsaleparadise.com/categories/taikenban-%E4%BD%93%E9%A8%93%E7%89%88/pp8/
==Videos==
* Blue Breaker demo:
https://www.youtube.com/watch?v=QJfBEJiucUs
* Tomba demo:
https://www.youtube.com/watch?v=BTaxg0ZMBO8
* Bloody Roar demo:
https://www.youtube.com/watch?v=7fsBBo6AAhM
==Files==
The download above only has disc 1 - "disc 2" is "Gran Turismo ~The Real Driving Simulator~ Test Drive Disc", which may be uploaded separately.
==See also==
* Redump.org entry
Predator: Concrete Jungle (Mar 31, 2005 prototype)

A prototype of Predator: Concrete Jungle for the Xbox.
==Notes==
* Compiled two months after the final PAL build. Final US build is unknown.
* XBE information:
** Internal Name: Predator
** Maker ID and Product Number: VU-48
** Executable Name: DEFAULT.XBE
** Executable checksum (MD5): b56d3f94afef8770d30c82e918240f0c
* Miscellaneous Notes:
** Game is emulatable: Yes (Xemu) (as of September 12, 2021).
** Game contains dongle protection: No.
==Screenshots==
Xbox - Predator 3-31-05 (1).png
Xbox - Predator 3-31-05 (2).png
Xbox - Predator 3-31-05 (3).png
Xbox - Predator 3-31-05 (4).png
Xbox - Predator 3-31-05 (5).png
Xbox - Predator 3-31-05 (6).png
Xbox - Predator 3-31-05 (7).png
Xbox - Predator 3-31-05 (8).png
Xbox - Predator 3-31-05 (9).png
Xbox - Predator 3-31-05 (10).png
Xbox - Predator 3-31-05 (11).png
Xbox - Predator 3-31-05 (12).png
Xbox - Predator 3-31-05 (13).png
Xbox - Predator 3-31-05 (14).png
Xbox - Predator 3-31-05 (15).png
Xbox - Predator 3-31-05 (16).png
Xbox - Predator 3-31-05 (17).png
Xbox - Predator 3-31-05 (18).png
Xbox - Predator 3-31-05 (19).png
Xbox - Predator 3-31-05 (20).png
Xbox - Predator 3-31-05 (21).png
Xbox - Predator 3-31-05 (22).png
Xbox - Predator 3-31-05 (23).png
Xbox - Predator 3-31-05 (24).png
Xbox - Predator 3-31-05 (25).png
Xbox - Predator 3-31-05 (26).png
Xbox - Predator 3-31-05 (27).png
Xbox - Predator 3-31-05 (28).png
==Origin==
Xbox - Predator 3-31-05.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: Xbox and Dreamcast (September 18, 2021)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Prehistorik Kart (prototype)

A prototype of the unreleased Prehistorik Kart for the Game Boy Advance.
==Notes==
* Developed by Titus
* Was planned to be a bonus game in the GBA remake of Prehistorik Man
* Believed to be the final build before the project was shelved
==Acknowledgments==
From the release page:
:With thanks to our anonymous contributor for the kind contribution to the archive.
==See also==
* Prehistorik Kart (Nintendo Game Boy Advance) - Games That Weren't
Prey (Nov 9, 1995 prototype)

An early prototype of the cancelled 3D Realms version of Prey. The final game was developed by Human Head Interactive between 2001 and 2006.
==Notes==
*This is an engine test build. Only one level is present with a logo of the game's prospective publisher, GT Interactive Software. This build was likely intended to demo the game to them.
*Uses a proprietary 3D Realms-developed engine. Appears to be real-time 3D, similar to Quake.
*No evidence of the portal functionality later builds of the game have.
*Type prey demo4 to start the (only) map immediately, or start prey.exe, press TAB to open the console, and type play demo4. When the wireframe loads, press tab to close the console. 
*Text reading goddamnit! may appear if the game crashes, or if the console is open while a map loads. 
*Unfinished physics:
** L will "auto level" your camera, and basic collision detection does exist.
** G will turn on gravity, but it's rather easy to get stuck on things and you will have to go back into free movement mode to get around.
*Demo recording functionality - use the console record command to start, and then save, followed by an extensionless filename of a .DMO file to save a demo.
*Once ingame, press tab to get the console, then "play mark", "play mark2" or "play test" to play the demos that exist within that level. Press tab again to hide the console.
*By default, mipmapping is on. In wireframe mode you will see a set of red lines circling the world, about ten "feet" forward from your position, representing where the fullres texture switches to the half res; another set 20 "feet" forward shows the next level of mipmaps.
*In the console, do "set mipmap false" to disable it. This will make the game look much worse but cleans up the wireframe mode.
*"set shading false" to turn off lighting, making the world much easier to see.
*"set blockshading false" does something unclear to the lighting, making the world incomprehensible.
*"set span false" appears to turn off texture rendering, leaving you with the skybox.
*"set volumerender true" draws what I believe is a box indicating which "volume" you occupy within the BSP system.
*"set cellvis false" will turn off culling, making the game render the entire world at once instead of trying to skip rendering areas you can't see (which is buggy in this version anyway.)
Controls: 
*Starts in wireframe mode by default. Press W to cycle between wireframe, flat shading, and full rendering.
*< and > rotate your camera.
*L to open "auto leveling" mode.
*G to toggle gravity.
*Tab to open your console.
*A and Z to go up and down respectively.
*X and C to strafe left and right respectively.
*Space is likely intended to be a jump, but in this build it only moves very slightly up.
*F displays some kind of frame meter.
==Screenshots==
Prey-1995-11-09-00.png
Prey-1995-11-09-01.png
Prey-1995-11-09-02.png
Prey-1995-11-09-03.png
Pride FC: Fighting Championships (Sep 30, 2002 prototype)

A prototype of Pride FC: Fighting Championships for the PlayStation 2.
==Notes==
* Certain UI text doesn't seem to display in PCSX2
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Issues (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
Pride1008_title.png
==Origin==
PS2 - Pride 10-8.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Nex for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Primal (Dec 21, 2001 prototype)

A prototype/preview build of Primal for the PlayStation 2 from 2001-12-21 (1 year 2 months before release).
==Notes==
* Contains a whopping 60MB of debug symbols.
* Seems to try loading most of the game data from the PS2 HDD. Unfortunately, any data which was present on the HDD was likely lost, unless it is also found to be present on the disc unaccessed.
* Does not work on emulators very well unless software rendering is used. This is also true of the final game, but the final game has a patch.
* The game likes to crash on the main-menu, seemingly due to failure to load assets from HDD. Ensuring that the first button you press is Circle is a reliable way to bring up the level select.
==Screenshots==
File:Primal-Dec2101-Screenshot01.png
File:Primal-Dec2101-Screenshot02.png
File:Primal-Dec2101-Screenshot03.png
File:Primal-Dec2101-Screenshot04.png
==Origin==
Primal-Dec2101-DiscFront.png|Disc front.
Primal (Nov 3, 2002 prototype)

A prototype/preview build of Primal for the PlayStation 2 from 2002-11-03 (about 4 months before release).
==Notes==
* May not play correctly with hardware rendering in PCSX2.
* This build constantly displays a logo/watermark in the upper-left corner of the screen. A .pnach file is included with the CVLT OF OSIRIS release which can be used in PCSX2 to remove the watermark.
==Screenshots==
File:Primal-2002-11-03-Game-01.PNG
File:Primal-2002-11-03-Game-02.PNG
File:Primal-2002-11-03-Game-03.PNG
File:Primal-2002-11-03-Game-04.PNG
File:Primal-2002-11-03-Game-05.PNG
File:Primal-2002-11-03-Game-06.PNG
File:Primal-2002-11-03-Game-07.PNG
File:Primal-2002-11-03-Game-08.PNG
File:Primal-2002-11-03-Game-09.PNG
File:Primal-2002-11-03-Game-10.PNG
File:Primal-2002-11-03-Game-11.PNG
==Origin==
Primal-2002-11-03-Disc.JPG|Disc front.
==See also==
* Original release page on Archive.org.
* Redump.org entry
Primal Rage (Feb 6, 1996 prototype)

A prototype of Primal Rage for the Sega Saturn.
==Notes==
* The disc says February 12, 1996. But the volume creation date as well as the latest file on the disc says February 6, 1996.
* This prototype was dumped before but was recently redumped with DiscImageCreator using Redump.org standards by ObscureGamers in 2021 as part of the OG Sega Saturn Group Buy 2021.
== Screenshots ==
File:Primal Rage (1).png
File:Primal Rage (2).png
File:Primal Rage (3).png
File:Primal Rage (4).png
File:Primal Rage (5).png
==Files==
==Disc contents==
==Origin==
Primal Rage (Feb 6, 1996 prototype).png|Disc front (OG).
Primal Rage (Game Boy Prototype A)

A prototype of Primal Rage for the Nintendo Game Boy.
==Notes==
* This build starts at the title screen. In the final, it displays trademark information and a credit for Time Warner Interactive and Probe.
* No "swiping" sound effect at the title screen.
* No entry for the Game Credits on the options menu.
==Screenshots==
Primal Rage (Prototype).2019-12-22 12.01.23.png|Title screen.
Primal Rage (Prototype).2019-12-22 12.01.45.png|Gameplay 1.
Primal Rage (Prototype).2019-12-22 12.02.31.png|Gameplay 2.
Primal Rage (Prototype).2019-12-22 12.02.45.png|Options.
Primal Rage (Prototype).2019-12-22 12.02.50.png|Character select.
Primal Rage (Prototype).2019-12-22 12.02.55.png|Round start.
Primal Rage (Prototype).2019-12-22 12.03.00.png|Gameplay 3.
==Files==
==See also==
This release is part of Hidden Palace's Holiday 2019 release event. Click here for more information on the other releases from this period.
Primal Rage (Jul 17, 1995 prototype)

A prototype of Primal Rage for the SNES.
==Origin==
FILE_ID.DIZ
 Sons of Boredom
 =================
 - Primal Rage -
 Strip Fix to 24 MBits
 -[SNES/STRIP/IPS]-
 Patch to File SWAT-PRS.6!
 Done by TBSB!
 -----------------
I must say its a pretty cool Game, too bad that it doesnt have any cool
Intros like other Games did used to have! (and i do not mean Release Intros)
==See also==
* No-intro entry
Primal Rage (Jul 5, 1995 Test Drive)

A limited version of Primal Rage that was distributed on Sega Channel for the Sega Mega Drive.
==Notes==
* This version was distributed from August 1st to August 25th in preparation for the Primal Rage Showdown event on.
* This version of the game lacks most options, only allowing controller configuration.
* Only Blizzard, Armadon, and Sauron can be played.
==Screenshots==
Primal Rage (Test Drive).2017-06-25 22.08.35.png|Title Screen
Primal Rage (Test Drive).2017-06-25 22.08.40.png|Main Menu
Primal Rage (Test Drive).2017-06-25 22.08.46.png|Character Select
Primal Rage (Test Drive).2017-06-25 22.08.55.png|Gameplay
Primal Rage (Test Drive).2017-06-25 22.09.52.png|Coming Soon Screen
==Videos==
<youtube width="320" height="240">y7p792k_3To</youtube>
Primal Rage (Jul 7, 1995 Rental Version)

A limited version of Primal Rage that was distributed on Sega Channel for the Sega Mega Drive.
==Notes==
* This version was distributed for 24 hours on August 25, 1995 the same day the game was released. This version was eventually used in subsequent months after the game had been released.
* This version of the game lacks some options and removed the bowling mini game.
* For some reason the ROM header is using Mortal Kombat's header instead.
==Screenshots==
Primal Rage (Rental Version).2017-06-25 22.07.09.png|Title Screen
Primal Rage (Rental Version).2017-06-25 22.07.16.png|Main Menu
Primal Rage (Rental Version).2017-06-25 22.07.50.png|Options
Primal Rage (Rental Version).2017-06-25 22.08.02.png|Character Select
Primal Rage (Rental Version).2017-06-25 22.08.08.png|Gameplay
Primal Rage (Mar 10, 1996 prototype)

A prototype of Primal Rage for the Sega Saturn.
==Notes==
* Compiled a month before the final US build.
* This prototype was dumped before but was recently redumped with DiscImageCreator using Redump.org standards by ObscureGamers in 2021 as part of the OG Sega Saturn Group Buy 2021. 
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
==Screenshots==
Sat - Primal Rage 3-13-96 100%-0000.png
Sat - Primal Rage 3-13-96 100%-0001.png
Sat - Primal Rage 3-13-96 100%-0002.png
Sat - Primal Rage 3-13-96 100%-0003.png
Sat - Primal Rage 3-13-96 100%-0004.png
Sat - Primal Rage 3-13-96 100%-0005.png
Sat - Primal Rage 3-13-96 100%-0006.png
Sat - Primal Rage 3-13-96 100%-0007.png
Sat - Primal Rage 3-13-96 100%-0008.png
Sat - Primal Rage 3-13-96 100%-0009.png
Sat - Primal Rage 3-13-96 100%-0010.png
Sat - Primal Rage 3-13-96 100%-0011.png
Sat - Primal Rage 3-13-96 100%-0012.png
==Origin==
Sat - Primal Rage 3-13-96 100%.jpeg|Disc front
Sat - Rage 3-13-96.jpeg|Disc front (copy)
Primal Rage (Mar 10, 1996 prototype).jpeg|Disc front (copy) (OG)
==Files==
==Acknowledgments==
A huge thanks to ehw for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Primal Rage Showdown

A limited version of Primal Rage that was distributed on Sega Channel for the Sega Mega Drive.
==Notes==
* This version was distributed on August 26th 1995 starting 12 noon Eastern Time (11AM Central, 10AM Mountain, 9AM Pacific). A Primal Rage arcade machine was awarded to the first person who completes this challenge. Over 150 other prizes were offered to those who completed the challenge as well.
* You can only play as Blizzard or Sauron.
* This version of the game lacks options.
==Screenshots==
Primal Rage Showdown.2017-06-25 22.10.29.png|Title Screen
Primal Rage Showdown.2017-06-25 22.10.38.png|Main Menu
Primal Rage Showdown.2017-06-25 22.10.42.png|Character Select
Primal Rage Showdown.2017-06-25 22.12.08.png|Continue Prompt
Primal Rage Showdown.2017-06-25 22.12.36.png|Gameplay
==Videos==
<youtube width=320 height=240>341FvQZP4tM</youtube>
Prime (SNES prototype)

A prototype of an unreleased port of Prime for the SNES.
==Notes==
* Developed by Malibu Interactive
* Originally released on the Sega CD, as part of the Ultraverse Prime / Microcosm compilation
* Original prototype release has an intro, which has since been removed
==Origin==
FILE_ID.DIZ
 ____ _ ____ 
\\_ \___________)\____________ ______/ _//
 / \ _/___ \___ \__ \ \\_ / \ 
 / \ \/ / / / / / / /_/ _ _ \ 
 \ \ \ / ___/ / / / \/ / 
. \ \____//__/ / \_/__/\____\___/ / .
: \ /.....\ /...Presents......\ / .
 . \ / \/ \dz/ . 
: \( PRIME - A SUPER HERO )/ :
: : . \ BY: MALIBU INTERACTIVE / : :
:::.:. [SNES/FIG/16.5Mbits/BETA!] .:.:::
 :NaPaLm::::::::::::::::::::::::::::NaPaLm: 
Napalm.nfo
 _____ _ __________ ______
 \\_ \ _ __________ _____________ _______ _ / / _//
 / \_________ / \_ _ \ / / / ________/ \
 / \ _/ ___ \ / / / ___ \ / /__\_ / _ \
 / \ \ \ \/ ______/ \ \/ / / _ / \
/ _ \ \ \ / / / \ / _/ / \ / \
\ \ \_ \ / _/ / / / \ / \/ /
 \\____\ /__/ \______/ /_______/ \\________\\______/ /
 \ / \_________ _ \_________ _ \ /mf
 \ / \ /
<-- [ GaMe\ /MaTioN ] ---------------------------- [ GaMe iNFoRMaT\ /-->
 \ / \ /
 \/ TITLE : PRIME! A Super Hero \/
 COMPANY : Malibu Interactive
 GAMEINFO : SNES/FIG/16.5M/BETA
 DATE : 12/15/94
 - - - READ THE TEXT PAGES IN OUR INTRO FOR INGAME CHEATS - - -
<-- [ GRouP NeWS ] ---------------------------------------- [ GRouP NeWS ] -->
 NAPALM IS CURRENTLY LOOKING FOR SUPPLIERS, CODERS, GFX ARTISTS, ETC.
 IF YOU THINK YOU CAN CONTRIBUTE TO OUR GROUP, CONTACT US AT OUR WHQ!
<-- [ NaPaLM BBS's ] ------------------------------------ [ NaPaLM BBS's ] -->
 X-FACTOR : 10 Nodez : 1-NOT-FOR-YOU! : WHQ
==See also==
* No-intro entry.
Prince of Persia: Rival Swords (Mar 2, 2007 prototype)

A prototype of Prince of Persia: Rival Swords for the Wii.
==Notes==
* Build after the final build dates as specified by the Wii Lot Check.
* Differences are unknown.
* Disc information:
** Header Product Code: RPPE41
** Header Version Number: 0
** Header Title: PRINCE OF PERSIA RIVAL SWORDS
** Executable Name: /main.dol
** Latest date in DOL: 10/16/2006 4:53:00 PM
** Latest date in DOL (final build): 10/16/2006 16:53
** Apploader date: 10/7/2006
** Apploader date (final build): 10/7/2006 0:00
** Errors (Data Blocks): 0
** Errors (Unused Blocks): 0
* Miscellaneous Notes:
** Game is emulatable in Dolphin: Yes (as of December 25, 2022).
*** Issues: None.
** Debug enabled: No
==Screenshots==
RPPE41_2022-12-25_02-41-01.png
RPPE41_2022-12-25_02-41-07.png
RPPE41_2022-12-25_02-41-15.png
RPPE41_2022-12-25_02-41-20.png
RPPE41_2022-12-25_02-41-28.png
RPPE41_2022-12-25_02-41-41.png
RPPE41_2022-12-25_02-41-48.png
RPPE41 2022-12-25 02-42-14.png
RPPE41_2022-12-25_02-42-04.png
==Origin==
Prince of Persia Rival Swords 02 March review.JPG|Disc front.
==Files==
Archive Contents:
Download File:
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
 
* Project Deluge: Xbox 360 and Wii (December 25, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Prince of Persia: The Forgotten Sand (prototype)

A prototype of Prince of Persia: The Forgotten Sands for Nintendo DS.
==Screenshots==
File:PrinceOfPersiaDS Screenshot1.png|Debug menu.
File:PrinceOfPersiaDS Select.png|Level select.
==Origin==
File:PrinceOfPersiaDS CartFront.jpg|Cart front.
File:PrinceOfPersiaDS CartBack.jpg|Cart back.
Prince of Persia: The Forgotten Sands (Apr 15, 2010 prototype)

A prototype of Prince of Persia: The Forgotten Sands for the Xbox 360.
==Notes==
* Compiled on the same day as final but only the .xex matches.
* Found as part of TNO-DRW-Kabo lot.
* Original filename: Prince of Persia - The Forgotten Sands (Apr 15, 2010) [Review].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Prince of Persia: The Forgotten Sands (Dec 17, 2009 prototype)

A prototype of Prince of Persia: The Forgotten Sands for Nintendo DS, dated about 6 months before the final release.
It is debug enabled and contains numerous differences to the final release.
The ROM image is TWL-enhanced, but it was originally flashed onto an NTR development cartridge. A modified version of GodMode9 was used to dump the ROM image.
==Notes==
* Press select to open a level select menu.
* Press the right trigger to open a debug menu.
* Intro cinematic can be skipped by tapping the touch screen. It is unskippable in retail.
* Loading screen is lighter colored than retail.
* Logo on title screen has a ® symbol that is not present in retail.
* Starting position for the player is slightly farther back than in retail.
* Font used on the top screen in the menu differs from retail.
* Background on menu differs to retail. Sand tornadoes are not present in prototype.
* The cutscene at the end of the first level causes the game to crash.
* Many dialogue boxes across the game are cut off, displaying a # at the end of the line.
==Screenshots==
PrinceofPersiaDS3.png|Gameplay.
PrinceofPersiaDS4.png|Debug menu.
PrinceofPersiaDS5.png|Level select.
PrinceofPersiaDS6.png|Loading screen.
==Origin==
PrinceofPersiaDS1.jpg|Cart back.
Prince of Persia: The Two Thrones (Sep 29, 2005 prototype)

A prototype of Prince of Persia: The Two Thrones for the Sony PlayStation 2.
==Notes==
*A Preview build with elements from the E3 2005 demo present in the game's files, built on September 28, 2005.
*The intro uses the original trailer from E3 2005 as a placeholder.
*Early Menu.
*Early Prince model.
*Early Princess model (Early Farah).
*An option called "Special Load Map" is present in the title screen, selecting it brings you to a level selector.
*A fly mode can be activated by either pressing up or down on the directional pad, while in this mode you can change the Prince's attire by pressing L1.
*Miscellaneous Notes:
**Game is emulatable (in PCSX2): Yes (as of December 3, 2023).
**Game contains dongle protection: No.
==Screenshots==
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