Centurion

A centurion is a mechanoid added by the Biotech DLC that projects a shield around itself and nearby pawns.
== Occurrence ==
Centurions may spawn as part of mech raids or mech clusters if there are sufficent raid points for them.
Additionally, they will spawned on the 6th and 8th time you summon Diabolus, on the 6th and 8th time you summon the War queen, and on the 5th and 8th time you summon the Apocriton.
== Acquisition ==
Dead, friendly s can also be resurrected at the using the "Resurrect ultraheavy mechanoid" bill. This requires the corpse of the friendly , steel, and 1 gestation cycle taking to initiate.
== Summary ==
Dead centurions may be shredded at the machining table or crafting spot for steel and plasteel. However, these values are affected by mechanoid shredding efficiency, as well as missing parts on the centurion.
Centurions are nearly unstoppable ultra-heavy mech with a built-in shield bubble generator and point-defense bulb turret capable of firing even while the mechanoid is moving. The centurion acts as a mobile defense platform. Its massive shield is one of the strongest among mechanoids, providing large numbers of allies with strong defense while allowing them to shoot outwards.
=== Shield ===
The centurion projects a shield that is 6 tiles in radius. The shield stops all incoming ground-level fire from passing into the bubble except that fired by the member's of the centurion's faction, be it mechanoid hive or the players. It does not prevent pawns of any faction that are inside from firing out. Also note that this only applies to ground-level fire, i.e. fire from ranged weapons carried by all types of pawn and turrets, including grenades that cross the boundary of the shield. Explosives not fired will detonate on the shield edge. Fire from mortars, orbital bombardment, or aerodrone strikes or salvos will not be blocked by the shield, nor will explosions crossing the boundary.
The shield can absorb up to 300 damage before breaking. If an attack would be sufficient to completely deplete the shield's charge, then the rest of its damage is negated, and the shield is temporarily broken. After the shield takes damage and a delay of has passed, the shield regenerates charge at rate of 0.5 HP per second, so long as it has not been broken. However, once the shield's charge is completely expended, the shield will break and be totally disabled for after which point the shield will be restored at full health. Projectiles from EMP grenades and launchers from outside hitting the shield will disable the shield for , after which time the shield will be restored at full health. Furthermore, unlike the mechanoid itself, the shield projector will not adapt to the EMP effect. Its therefore possible to continuously disable the shield until the mechanoid can be killed. Note that an EMP area of effect overlapping with the projected shield will not disable it - a projectile must hit the shield or the EMP damage must be dealt to the structure itself
If the EMP damage is dealt to the centurion itself, the shield is similarly disabled but will continue to regenerate as if it was not.
A pawn does not need to be inside the shield to benefit from the effect, assuming the enemy is not inside the shield and that the shield is between them and their attacker the incoming rounds will be stopped. However, it does not prevent pawns from moving inside the shield and attacking.
=== Attacks ===
Centurions are armed with a charge blaster turret that they can fire while moving, as well as both the melee attack added by the turret and a natural melee attack.
The centurion's head attack deals Demolish damage which does significantly more damage to buildings than to pawns on average. The head attacks have a 10x damage multiplier against passable buildings and a 7.5x multiplier against impassable buildings such as walls. Thus, the head attack deals the following:
* Passable buildings: damage
* Impassable buildings: damage
* All other targets: damage
Note that only the head's attack has the multiplier. As this multiplier is not taken into account when choosing which attack to perform,other attacks, such as those added by the charge blaster turret, without the multiplier can still be chosen when attacking buildings and the resulting DPS versus buildings is not simply 7.5x or 10x that when used against pawns.
== Analysis ==
The Centurion is a superheavy unit, sharing similarities such as armor and base health with the deadly Warqueen and Diabolus.
== Health ==
=== Body parts ===
== Gallery ==
Centurion east.png| Age 0-99 Centurion facing east
Centurion north.png| Age 0-99 Centurion facing north
Centurion south.png| Age 0-99 Centurion facing south
CenturionAncient east.png| Age 100+ Centurion facing east
CenturionAncient north.png| Age 100+ Centurion facing north
CenturionAncient south.png| Age 100+ Centurion facing south
== Version history ==
* Biotech DLC Release - Added.
Category:Mechanoids