Races

There are a great variety of Races that can be found in the Forgotten Realms setting and played in Baldur's Gate 3. 
Note: Baldur's Gate 3 does not use the term "race" the way it's used in common English. Races in the game are more akin to species.
A creature's race determines its lineage and innate powers and abilities. All races have their own strengths and many possess unique abilities and powers. Sometimes creatures can even cast spells as a result of their racial heritage. Race affects NPC reactions and available interactions during conversations. Each race also has unique attack animations (while spellcasting animations are based on class).
There are several playable and non-playable Races of characters and creatures in Baldur's Gate 3.
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==Playable races==
There are 11 playable races in Baldur's Gate 3. Many playable races are divided into subraces, which further defines a character's strengths, abilities, and appearance.
Refer to individual Race pages for further details.
Race Human.png|class=bg3wiki-lightmode-drop-shadow|Human|link=Human
Race Elf.png|Elf|link=Elf
Race Drow.png|Drow|link=Drow
Race Half-Elf.png|Half-Elf|link=Half-Elf
Race Half-Orc.png|Half-Orc|link=Half-Orc
Race Halfling.png|Halfling|link=Halfling
Race Dwarf.png|Dwarf|link=Dwarf
Race Gnome.png|Gnome|link=Gnome
Race Tiefling.png|Tiefling|link=Tiefling
Race Githyanki.png|Githyanki|link=Githyanki
Race Dragonborn.png|Dragonborn|link=Dragonborn
Unless otherwise noted, spells gained from race may only be cast once per Long Rest.
In D&D 5e, playable races tend to receive fixed ability score bonuses as racial bonuses. Baldur's Gate 3 instead awards each race the following ability score bonuses for the player to freely allocate:
*+2 to any Ability Score
*+1 to any other Ability Score
Race and Subraces	Race and Subraces 	Base Speed	Proficiencies	Proficiencies	Features 	Features
Race and Subraces	Race and Subraces 	Base Speed	From Race 	From Subrace 	From Race	From Subrace
Human 	Human 	Standard 	Weapons
*Spears
*Pikes
*Halberds
*Glaives
Armour
*
* 
Skills
*One Skill of choice	Weapons
*Spears
*Pikes
*Halberds
*Glaives
Armour
*
* 
Skills
*One Skill of choice	
*Increased Carrying Capacity by 25%	
*Increased Carrying Capacity by 25%
Elf 	High Elf 	Standard 	Weapons
*
*
*
*
Skills 
*	
- 	
* against being 
*Immune to magical	
*One Cantrip of choice from the Wizard spell list
Elf 	Wood Elf 	Fast 	Weapons
*
*
*
*
Skills 
*	Skills
* 	
* against being 
*Immune to magical	Fleet of Foot 
*Increases base movement speed by
Drow 	Lolth-Sworn Drow 	Standard 	Weapons 
*
*
*
Skills
*	Weapons 
*
*
*
Skills
*	
* against being 
*Immune to magical 
*Can see in the dark up to .
Drow Magic
*, , and Spells at levels 1, 3, and 5	The only difference between Drow subraces lies in their available dialogue options and deity selection as clerics
Drow 	Seldarine Drow 	Standard 	Weapons 
*
*
*
Skills
*	Weapons 
*
*
*
Skills
*	
* against being 
*Immune to magical 
*Can see in the dark up to .
Drow Magic
*, , and Spells at levels 1, 3, and 5	The only difference between Drow subraces lies in their available dialogue options and deity selection as clerics
Half-Elf 	High Half-Elf 	Standard 	Weapons 
*
*
*
*
Armour
*
*	
- 	
* against being 
*Immune to magical 
*Can see in the dark up to .	
*One Cantrip of choice from the Wizard spell list
Half-Elf 	Wood Half-Elf 	Fast 	Weapons 
*
*
*
*
Armour
*
*	Skills 
* 	
* against being 
*Immune to magical 
*Can see in the dark up to .	Fleet of Foot 
*Increases base movement speed by
Half-Elf 	Drow Half-Elf 	Standard 	Weapons 
*
*
*
*
Armour
*
*	
- 	
* against being 
*Immune to magical 
*Can see in the dark up to .	Drow Magic 
*, , and Spells at levels 1, 3, and 5
Half-Orc 	Half-Orc 	Standard 	Skills
* 	Skills
* 	
* Can see in the dark up to .
*Add one additional dice of damage when scoring a critical hit with a melee weapon
*Drop to 1 hit point instead of being downed, once per long rest	
* Can see in the dark up to .
*Add one additional dice of damage when scoring a critical hit with a melee weapon
*Drop to 1 hit point instead of being downed, once per long rest
Halfling 	Lightfoot Halfling 	Slow 	- 	- 	
*Single reroll on a 1 for an Attack Roll, Ability Check, or Saving Throw.
* against being	
* on checks
Halfling 	Strongheart Halfling 	Slow 	- 	- 	
*Single reroll on a 1 for an Attack Roll, Ability Check, or Saving Throw.
* against being	
* against being and Resistance to damage
Dwarf 	Gold Dwarf 	Slow 	Weapons 
*
* 
*
*	
- 	
* against being and Resistance to damage
* Can see in the dark up to .	Dwarven Toughness
*Maximum Hit Point increased by 1 per level
Dwarf 	Shield Dwarf 	Slow 	Weapons 
*
* 
*
*	Armour
* (Dwarven Armour Training)
* (Dwarven Armour Training)	
* against being and Resistance to damage
* Can see in the dark up to .	
-
Dwarf 	Duergar 	Slow 	Weapons 
*
* 
*
*	
- 	
* against being and Resistance to damage
* Can see in the dark up to .	
* on s against Illusions and against being or 
 
* Can see in the dark up to .
Duergar Magic
* and spells at levels 3 and 5
Gnome 	Forest Gnome 	Slow 	- 	
- 	
* on Intelligence, Wisdom, and Charisma s
* Can see in the dark up to .	Additional Spell 
* (at will)
Gnome 	Deep Gnome 	Slow 	- 	
- 	
* on Intelligence, Wisdom, and Charisma s
* Can see in the dark up to .	
* Can see in the dark up to .
* on checks
Gnome 	Rock Gnome 	Slow 	- 	Skills
*Expertise in (Artificer's Lore)	
* on Intelligence, Wisdom, and Charisma s
* Can see in the dark up to .	
-
Tiefling 	Asmodeus Tiefling 	Standard 	- 	- 	
*Resistance to damage
*Can see in the dark up to .	Tiefling Magic
*, , and Spells at levels 1, 3, and 5
Tiefling 	Mephistopheles Tiefling	Standard 	- 	- 	
*Resistance to damage
*Can see in the dark up to .	Tiefling Magic
*, , and Spells at levels 1, 3, and 5
Tiefling 	Zariel Tiefling 	Standard 	- 	- 	
*Resistance to damage
*Can see in the dark up to .	Tiefling Magic
*, , and Spells at levels 1, 3, and 5
Githyanki 	Githyanki 	Standard 	Weapons
*
*
*
Armour
*
*	Weapons
*
*
*
Armour
*
*	
*Gain Proficiency in all Skills corresponding to a chosen Ability each Long Rest
Githyanki Psionics
*, , and Spells at levels 1, 3, and 5	
*Gain Proficiency in all Skills corresponding to a chosen Ability each Long Rest
Githyanki Psionics
*, , and Spells at levels 1, 3, and 5
Dragonborn 	Black Dragonborn 	Standard 	- 	- 	- 	
*Resistance to damage
* of damage
Dragonborn 	Blue Dragonborn 	Standard 	- 	- 	- 	
*Resistance to damage
* of damage
Dragonborn 	Brass Dragonborn 	Standard 	- 	- 	- 	
*Resistance to damage
* of damage
Dragonborn 	Bronze Dragonborn 	Standard 	- 	- 	- 	
*Resistance to damage
* of damage
Dragonborn 	Copper Dragonborn 	Standard 	- 	- 	- 	
*Resistance to damage
* of damage
Dragonborn 	Gold Dragonborn 	Standard 	- 	- 	- 	
*Resistance to damage
* of damage
Dragonborn 	Green Dragonborn 	Standard 	- 	- 	- 	
*Resistance to damage
* of damage
Dragonborn 	Red Dragonborn 	Standard 	- 	- 	- 	
*Resistance to damage
* of damage
Dragonborn 	Silver Dragonborn 	Standard 	- 	- 	- 	
*Resistance to damage
* of damage
Dragonborn 	White Dragonborn 	Standard 	- 	- 	- 	
*Resistance to damage
* of damage
==Non-playable races==
There are many more non-playable races in the game. See below for a list of all non-playable races and their abilities.
*List of all Non-Playable Races
==See also==
*D&D 5e Race Changes for a summary of all changes to races in Baldur's Gate 3 from the 5e ruleset.
Category:Gameplay mechanics
Category:Character creation