nyuuzyou/wikis huggingface dataset:
Coaster Works (Nov 27, 2000 prototype)

A prototype of Coaster Works for the Dreamcast.
==Notes==
* Exact build date can't be determined but most likely a very late prototype built moment before the final US build.
* DP2.ini has the product page url set to "http://www.coasterworksdc.com/cw/" in this build where it's "http://www.coasterworksdc.com/" in the final US build.
* DPWWW\INDEX.HTM has the URL redirect set to "http://www.coasterworks.com/cw/index.htm" in this build where it's set to "http://www.coasterworksdc.com/" in the final US build.
* TEX00.PVR and BG00.PVR were modified between this build and the US final build.
* Executable information:
** Executable Name: /1ST_READ.BIN
** Executable checksum (MD5): d86af0814c9442b1607325dd2b797150
** Executable timestamp: 2000-10-01 16:04:41
* Header Information (IP.BIN):
** Header - Title: COASTER WORKS
** Header - Release Date: 20001127
** Header - Region: U
** Header - Device Info: 4CBB GD-ROM1/1
** Header - Product Version: V0.902
** Header - Maker ID: SEGA LC-T-151
** Header - Product Number: T15128N
* Volume Information:
** Volume Identifier: COASTER_WORKS
** Volume Set Identifier: COASTER_WORKS
** Volume Creation Date: 2000-10-01 16:04:41
** Volume Modification Date: 2000-10-01 16:04:41
** Last Modified File (if not available, then executable was the last modified file): 
** Last Modified File Checksum (MD5): 
** Last Modified File Time Stamp: 
* Miscellaneous Notes:
** Game is emulatable: Yes (as of September 12, 2021).
==Screenshots==
Coaster Works (1).png
Coaster Works (2).png
Coaster Works (3).png
Coaster Works (4).png
Coaster Works (5).png
Coaster Works (6).png
Coaster Works (7).png
Coaster Works (8).png
Coaster Works (9).png
Coaster Works (10).png
==Origin==
Coaster Works.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: Xbox and Dreamcast (September 18, 2021)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Cocoto Platform Jumper (Nov 18, 2003 prototype)

An early prototype of Cocoto Platform Jumper for the Sony PlayStation 2.
==Notes==
* The game was just called "Cocoto"
* A cheat menu is accessible by inputting the following code in-game: R1 + Square and Start.
* It was said that there are more levels in the prototypeXindictive
From what i saw, the levels like the hell/volcano one were just empty
Just the starting platform and background, but they do not start due to missing level folders.
* The Abyss has 1 level instead of 6 in the final.
* There are quite a lot of sounds (mainly for Cerber, the Abyss and Volcano) but they are left unused.
* The Volcano was called the Hell even though the level selection world image had it called "Volcano Land" 
* There are unused graphics, especially a map texture present in every level.
* The title screen, which have some left overs from Charlie's Angels (PS2)
 contains the most of them, especially early versions of other textures.
* The presence of cactuses and an unused sand graphic in the Atlantis land could indicate that it was originally a desert world.
* The is used much more.
==Videos==
<youtube width="320" height="240">_APMCWgKEq4&t=62s</youtube><youtube width="320" height="240">9COnNsAshng</youtube>
== Screenshots ==
File:SLES-66666-Level Selection.png|Level selection of the Cocoto Platform Jumper November 18 2003 prototype. The selected save is the Heaven, that can only be chosen using the Cheat Code menu.
File:SLES-66666 ( ) Battle Mode.png|Battle mode of the Cocoto Platform Jumper November 18 2003 prototype. Notice that the Volcano background is the same as the title screen. The health indicator was different.
File:SLES-66666 Atlantis.png|Atlantis level. Ice platforms, Fairy, Cocoto, cactuses and a jumper can be seen.
File:Gsdx 20240613181728 Cocoto Platform Jumper Alpha Prototype.png|You had to touch Fairy to finish the level. The level cleared music would play and Cocoto would fly instead of playing the animation. If the timer hits 0, thee water rises beyond the last platform, even if you reached it. It was fixed in the release.
File:SLES-66666 ( ) Cocoto Platform Jumper November 18 2003 Race Mode Atlantis Top.png|Screenshot of the Race mode, where Cocoto and Shiny are on the finish platform. Notice that the jumper's texture stayed the same in every world like in the GBA port (based on the beta). The side texture of the finish platform stood unchanged in the final release.
==See also==
* Release page.
== References ==
Code Lyoko: Fall of XANA (Mar 26, 2008 prototype)

A prototype of Code Lyoko: Fall of XANA for the Nintendo DS.
==Notes==
* USA prototype. The final build date for this region is on April 2nd, which means it is a late prototype.
* At least it is possible to get to the menu in melonDS 0.9.5.
* This prototype, along with 23 others, were available for a short period of time until they were removed as the seller does not allow these prototypes to be made available until an unknown date. As of this article's editing date, it is no longer illegal to upload it to the wiki.
Code Lyoko: Quest for Infinity (Sep 21, 2007 prototype)

A prototype of Code Lyoko: Quest for Infinity for the Wii.
==Notes==
* Late prototype.
* Only difference is the main executable. All other files are the same as the final build.
* Disc information:
** Header Product Code: RLKEGY
** Header Version Number: 0
** Header Title: CodeLyoko US
** Executable Name: /main.dol
** Latest date in DOL: 5/17/2007 3:52:00 PM
** Latest date in DOL (final build): 5/17/2007 15:52
** Apploader date: 3/1/2007
** Apploader date (final build): 3/1/2007 0:00
** Errors (Data Blocks): 0
** Errors (Unused Blocks): 0
* Miscellaneous Notes:
** Game is emulatable in Dolphin: Yes (as of December 25, 2022).
*** Issues: None.
** Debug enabled: No
==Screenshots==
RLKEGY_2022-12-25_14-21-56.png
RLKEGY_2022-12-25_14-22-04.png
RLKEGY_2022-12-25_14-22-14.png
RLKEGY_2022-12-25_14-22-21.png
RLKEGY_2022-12-25_14-22-59.png
RLKEGY_2022-12-25_14-23-13.png
RLKEGY_2022-12-25_14-23-20.png
RLKEGY_2022-12-25_14-23-26.png
RLKEGY_
==Origin==
Code Lyoko 21-09-07.JPG|Disc front.
==Files==
Archive Contents:
Download File:
==Acknowledgments==
A huge thanks to Hwd45 for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
 
* Project Deluge: Xbox 360 and Wii (December 25, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Codebound GameTek Lot

In 2024, a collector named GamingLegend64 managed to acquire a lot coming from the now defunct studio GameTek, in the objective of getting everything dumped and released. It was shared with Hard4Games, who made a covering video about the lot, focusing on the I-Ninja unreleased port discovered among the builds lot, then Codebound was chosen to handle the release to the public, who then started to release them on March 13, 2024.
== Photos of the lot ==
Gametek lot - Whole lot Photo.jpg|Complete photo of the lot
Gametek lot - Nintendo part of the lot.jpg|Nintendo Carts
Gametek lot - Sega part of the lot.jpg|Sega Carts
== Prototype builds ==
== Unpublished Dumps ==
The Game Boy dumps listed here were not published due to them being identical retail build of the game.
{| class="wikitable sortable"
! Game Name !! Label !! Notes !! Disc
|-
| Super Battletank || SUPER BATTLE TANK, GAMETEK UK Ltd., GAMEBOY || Dump Match Final (EUR) || 
|-
| Super Battletank || SUPER BATTLE TANK, GAMETEK UK Ltd., GAMEBOY || Dump Match Final (EUR) || 
|-
| Super Battletank || N/A || Dump Match Final (EUR) || 
|-
| Pinball Dreams || PINBALL DREAMS - GameBoy, Century Entertainment Ltd || Dump Match Final (USA, EUR) || 
|-
| Pinball Dreams || PINBALL DREAM - GB, SAMPLE, Gametek 0753 553 445 || Dump Match Final (USA, EUR) || 
|-
| InfoGenius Systems - Personal Organizer with Phone Book || N/A || Dump Match Final (EUR) || 
|-
| Montezuma's Return! || MONTY 2704 || Dump Match Final (EUR) || 
|-
| Pinball Fantasies || FANTASIES G.B 2/11/94 V0.1 || Dump Match Final (USA, EUR) || 
|-
| Tesserae || TESSERAE - GB, SAMPLE, Gametek 0753 553 445 || Dump Match Final (EUR) || 
|-
| Star Trek Generations - Beyond the Nexus || STAR TREK, GAMETEK UK Ltd., GENERATIONS - GB || Dump Match Final (EUR) || 
|-
Codebound Game Magazine Review 2024 Lot

In 2024, Two distinct lot of game build, mainly Playstation 1 and Sega Saturn games, were shared to Hard4Games for dumping, potential review and release. Both of the lot were originally coming from discs used by Game Magazine for review, the first lot was sold by his original owner to the Retro Taku Video Games Store and then shared to H4G, the other was acquired by a an individual collector named Jack Jeskey and then shared to H4G. After working on dumping those two lots, everyone involved accepted the idea of getting those builds released to the public and the build were donated to the Codebound group, who then started to release them.
Additionnally, a few WiiU builds for Mario & Sonic at the Rio 2016 Olympic Games, coming from WiiU Discs and buyed from an ebay auction where dumped at the exact same time, and as the group photo were displaying them, Codebound team decided that those prototype will get release at the same time after the builds of this lot.
== Prototype builds ==
== Unpublished dumps ==
The dumps listed here were not published due to them being identical to either an already released prototype or retail build of the game.
{| class="wikitable sortable"
! Console !! Game Name !! Label !! Notes !! Disc
|-
| Playstation 1 || Eggs of Steel: Charlie's Eggcellent Adventure || Eggs of Steel, Altus co.ltd., SLUS 00751, 07/21, 1.0 VERIFIED || Depsite the disc being partially damaged, producing a partially broken dump, we confirmed the build was identical to the USA final build. The 2 files that were not a match in hex were due to the damage in the disc, making slight differences in the files, but they still had the exact same metadata and creation date, and non-damaged part of those files also did matched with retail. || 
|-
| Playstation 1 || Brigandine: The Legend of Forsena || Brigandine Reviewable #25 || Dump match final USA version || 
|-
| Playstation 1 || I.Q - Intelligent Qube || Intelligent Qube, PSX NTSC U/C, SCUS-94181 94181 || Dump match final USA version || 
|-
| Playstation 1 || Pool Hustler || Pool Hustler 9/21/98, For Review || Dump match final USA version || 
|-
|-
| Playstation 1 || Total Eclipse Turbo || TE US #11 7-25-95 || Dump match final USA version || 
|-
| Sega Saturn || Solar Eclipse || Solar Eclipse, Sega Saturn, 8/29/95 #3, MKTG || Dump match Solar Eclipse (Aug 29, 1995 prototype) || 
|-
| Sega Saturn || FIFA Soccer 97 || FIFA 97 SATURN, PREVIEW, 1/28/97 || Dump match FIFA Soccer 97 (Jan 26, 1997 prototype) || No media at the moment
|-
| Sega Saturn || Sega Rally Championship || SR, Beta || Dump match Sega Rally Championship (Oct 24, 1995 prototype) || 	No media at the moment
|-
| Super NES || Natsume Championship Wrestling || N/A || Dump match final USA version || 
|-
Coffeetime Crosswords (Dec 13, 2007 prototype)

A prototype of Coffeetime Crosswords for the Xbox 360.
==Notes==
* Predates the final build by almost 6 months.
* Original filename: Coffeetime Crosswords (Dec 13 2007).rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Cold Winter (Feb 9, 2005 prototype)

A possible prototype of Cold Winter for the Sony PlayStation 2.
==Notes==
* Disc dumped twice, dumps matched.
* Built a day after release, possibly watermarked?
==Screenshots==
gsdx_20200826233033.png
gsdx_20200826233054.png
gsdx_20200826233102.png
gsdx_20200826233128.png
gsdx_20200826233315.png
gsdx_20200826233324.png
gsdx_20200826233333.png
==Origin==
Cold Winter - PS2 - Full - Build 28 Data - Dev CWPS2B28_DEV063.jpg|Disc front.
==Acknowledgments==
A huge thanks to KailoKyra for donating toward this release!
==See also==
This entry is part of the February 2020 group buy
Colin McRae Rally (Sep 15, 1999 prototype)

A prototype of Colin McRae Rally for the PlayStation.
==Notes==
* Compiled over a year after the initial EU release. Possibly a localization intermediate for the US version
* "Sony Computer Entertainment America Presents" doesn't appear at the start
* Simpler control config menu
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
** Game contains dongle protection: No.
** Game contains debugging symbols: N/A
** Dump was originally scrambled: No
==Screenshots==
PSX - Colin McRae Rally 9-29-0000.png
PSX - Colin McRae Rally 9-29-0001.png
PSX - Colin McRae Rally 9-29-0002.png
PSX - Colin McRae Rally 9-29-0003.png
PSX - Colin McRae Rally 9-29-0004.png
==Origin==
PSX - Colin McRae Rally 9-29.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Iniche for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Colin McRae Rally 04 (Jul 16, 2003 prototype)

A trimmed down prototype of Colin McRae Rally 04 for PlayStation 2, intended for game journalists to play and review before the game came out.
==Notes==
*Inside the files, there is an unfinished livery for the Ford Focus, this is either the cut livery of the "Ford Focus RS WRC '01" Which appeared in the previous game, or an early version of the main Ford Focus livery entirely. Although the name does suggest the former
*Within the same folder there is also an unused texture for drivers who have the "Toyota" logo on their shirt. This suggests that at some point the Toyota Celica ST-185 was intended to be playable, but was cut similar to the 6R4 and the Cooper
*An unused value is present on most stages in the bottom left of the screen. It's likely that this is a scrapped feature which counts how many miles you've travelled on the stage, an idea that would be revisited and implemented into Colin McRae: DiRT
*You can access two part tests straight from the menu, a feature that would be locked behind a cheat code in the final game
*The menu sounds are different from the final game
*Some cars have unfinished physics ported over from Colin McRae Rally 3
*The Audi Quattro and the Lancia Delta's engine audio are both unfinished, So they reuse the Subaru Impreza's engine sounds
*The UI for the timer and splits is thinner
*The timer is completely broken. Sometimes reversing, sometimes stopping, sometimes flashing green in the middle of the race, etc
*The USA Special Stage is unfinished, not having most of the detail and having more spaces to clip out of bounds
*Losing all engine power is far easier in this version
*The UI disappears when finishing a race
*An unfinished file in the temp folder called "MUSIC_ogg" only exists in this version. It sounds like a psychedelic but overall funky tune that doesn't fit the game whatsoever
Colin McRae Rally 2.0 (May 2, 2000 prototype)

A review build of Colin McRae Rally 2.0 for the Sony PlayStation (PAL version). Built eight days before the release version.
The available dump in it's current state shows severe corruption in at least the second half, due to the poor condition the source disc is in.
As result it misses:
*Half of /CMR2/FMV files
*All /CMR2/SETUP files
*All /CMR2/SOUNDS files
*All /CMR2/CARS files
*All /CMR2/TRACKS files
*Track 2
==Notes==
*This build utilizes dongle protection. It has been bypassed, and you can find a download to the crack on The Cutting Room Floor.
*Some track locations are misplaced.
*French translation misses some end of lines, making the text overflow from the dialogue boxes.
*Track name for Finland 9th track was Inari instead of Jamsa.
*Cheat codes were already implemented in this pre-release version, but some of them differ from the final ones.
==Screenshots==
File:CMR MAY22000 1.png|Legal screen
File:CMR MAY22000 2.png|Dongle check
==Origin==
File:RRally2disc.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Hamm Mann that allowed for this release to happen and for researching this prototype!
And an equally larger thanks to juanmv94 for cracking the dongle protection and diving into what's still there.
Colin McRae Rally 2005 (Jul 29, 2004 prototype)

A review build of Colin McRae Rally 2005 for the Sony PlayStation 2.
==Notes==
*Built a few days before the final release version.
*The game can normally only be accessed by entering a password, you were able to fetch from the Codemasters press website by entering the code presented in the password screen. The code would change with every new game boot, rending a previously entered correct password invalid. To bypass this, follow one of the instructions presented in the text file in the download link.
*The default ride height for the Audi Quattro used to be slightly higher.
*Codes for the "Bonus" cheats can be generated using this Python Script https://github.com/Nenkai/GameCheat-Unlockers/tree/main/CMR2005CheatGen
==Screenshots==
File:CMR2005 JUL29 01.jpg|Password screen
File:CMR2005 JUL29 02.jpg|Loading
File:CMR2005 JUL29 03.jpg|Main menu
==Origin==
File:CMR2005 JUL29REV FRONT.jpg|Disc front
File:CMR2005 JUL29REV BACK.jpg|Disc back
==Files==
==Acknowledgments==
Special thanks to VeritasDL for cracking the password screen. And a huge thanks to Hamm Mann for allowing this release to happen!
==See also==
The original eBay listing. (Archive)
Colin McRae Rally 2005 (Jun 30, 2004 prototype)

A prototype of Colin McRae Rally 2005 for the Xbox.
==Notes==
*A preview build compiled a month and a half before the final build.
*The Championship mode was unfinished at this point and can't be accessed.
*More 4WD Cars are locked than usual.
*The Cars descriptions are closer to the real cars. in the final game, they were simplified.
*The Celica is unlocked at the start when it's normally locked. The same can be said for the Stratos.
*The start screen uses a placeholder logo.
*The music shift when you enter the Challenges menu goes unused in the final game.
*There is a new, unfinished category of cars called "Ultimate" cars. These appear to be the same as 4WD.
*The order for the "Ultimate" cars is changed to have the Xsara be the first car. This could potentially mean that the original car on the box was going to initially be the Xsara, however this is just speculation.
*The audio when moving and selecting is changed to a higher pitch, quicker sound.
*Cheats did not exist yet.
*XBE information:
**Internal Name: Colin McRae Rally 20
**Maker ID and Product Number: CM-43
**Executable Name: Default.xbe
**Executable checksum (MD5): aa5c008fca156cad7bec8c912c006f49
*Miscellaneous Notes:
**Game is emulatable: Yes (Xemu) (as of September 12, 2021).
**Game contains dongle protection: No.
==Screenshots==
File:Screenshot 2021-07-30 23-52-11.png|Title screen
File:Screenshot 2021-07-30 23-52-38.png|Gameplay
File:Screenshot 2021-07-30 23-53-09.png|Gameplay
File:Screenshot 2021-07-30 23-53-39.png|Gameplay
File:Screenshot 2021-07-30 23-54-20.png|Gameplay
==Origin==
File:Xbox - Colin Mcrae Rally 5 preview.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Hwd45 for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
*Project Deluge: Xbox and Dreamcast (September 18, 2021)
*The Cutting Room Floor (TCRF)
*Internet Archive (IA)
Colin McRae Rally 3 (Aug 13, 2002 prototype)

A prototype of Colin McRae Rally 3 for the Xbox.
==Notes==
* A preview build compiled a month and a half before the final build.
* Title screen says "PREVIEW VERSION - NOT FOR REVIEW".
* XBE information:
** Internal Name: Colin McRae Rally 3
** Maker ID and Product Number: \x00\x00-0
** Executable Name: Default.xbe
** Executable checksum (MD5): 1b9d37ae41699bd92f31556368ab4093
* Miscellaneous Notes:
** Game is emulatable: Yes (CXBX) (as of September 12, 2021).
** Game contains dongle protection: No.
==Screenshots==
Screenshot 2021-07-29 22-49-20.png|Title screen
Screenshot 2021-07-29 22-49-39.png|Gameplay
Screenshot 2021-07-29 22-50-50.png|Gameplay
Screenshot 2021-07-29 22-52-00.png|Gameplay
Screenshot 2021-07-29 22-54-53.png|Gameplay
Screenshot 2021-07-29 22-55-59.png|Gameplay
Screenshot 2021-07-29 22-56-36.png|Gameplay
Screenshot 2021-07-29 22-57-12.png|Gameplay
==Origin==
Xbox - Colin Mcrae Rally 3 preview.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Hwd45 for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: Xbox and Dreamcast (September 18, 2021)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Colin McRae Rally 3 (Sep 29, 2002 prototype)

A prototype of Colin McRae Rally 3 for the Xbox.
==Notes==
* A review build compiled a day before the earliest final build.
* XBE information:
** Internal Name: Colin McRae Rally 3
** Maker ID and Product Number: \x00\x00-0
** Executable Name: Default.xbe
** Executable checksum (MD5): a7d880b8b0af392459d7de489934fe06
* Miscellaneous Notes:
** Game is emulatable: Yes (CXBX) (as of September 12, 2021).
** Game contains dongle protection: No.
==Screenshots==
Screenshot 2021-07-30 01-08-59.png|Title screen
Screenshot 2021-07-30 01-09-16.png|Gameplay
Screenshot 2021-07-30 01-09-37.png|Gameplay
Screenshot 2021-07-30 01-09-58.png|Gameplay
Screenshot 2021-07-30 01-11-14.png|Gameplay
Screenshot 2021-07-30 01-12-10.png|Gameplay
Screenshot 2021-07-30 01-12-35.png|Gameplay
Screenshot 2021-07-30 01-13-04.png|Gameplay
==Origin==
Xbox - Colin Mcrae Rally 3 review.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Hwd45 for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: Xbox and Dreamcast (September 18, 2021)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
College Football's National Championship (Apr 13, 1994 prototype)

A prototype build of College Football's National Championship, dated April 13, 1994. It was released by drx on February 23, 2008.
==Screenshots==
==Files==
==Header==
00000100 53 45 47 41 20 47 45 4e 45 53 49 53 20 20 20 20 SEGA GENESIS 
00000110 28 43 29 53 45 47 41 20 31 39 39 33 2e 53 45 50 (C)SEGA 1993.SEP
00000120 4e 46 4c 20 53 50 4f 52 54 53 54 41 4c 4b 20 46 NFL SPORTSTALK F
00000130 4f 4f 54 42 41 4c 4c 20 53 54 41 52 52 49 4e 47 OOTBALL STARRING
00000140 4a 4f 45 20 4d 4f 4e 54 41 4e 41 20 20 20 20 20 JOE MONTANA 
00000150 4e 46 4c 20 53 50 4f 52 54 53 54 41 4c 4b 20 46 NFL SPORTSTALK F
00000160 4f 4f 54 42 41 4c 4c 20 53 54 41 52 52 49 4e 47 OOTBALL STARRING
00000170 4a 4f 45 20 4d 4f 4e 54 41 4e 41 20 20 20 20 20 JOE MONTANA 
00000180 47 4d 20 4d 4b 2d 31 32 32 35 20 2d 30 30 3a 28 GM MK-1225 -00:(
00000190 4a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 J 
000001a0 00 00 00 00 00 1f ff ff 00 ff 00 00 00 ff ff ff ................
000001b0 52 41 f8 20 00 20 00 01 00 20 3f ff 20 20 20 20 RA. . ... ?. 
000001c0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001d0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001e0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001f0 55 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 U