Aradin Beno

Aradin is a Human Fighter who appears in Act One. He and his adventuring party are searching for a treasure called The Nightsong.
== Overview ==
=== Background ===
Aradin and his adventurers were offered a large sum of money by a wizard in Baldur's Gate to retrieve . Their quest led them to a Goblin Camp with the , who accompanied them to learn more about the Illithid. The group's infiltration failed, leaving two of their crewmates - and - missing and assumed dead. also disappeared during this conflict and is believed to be held captive or killed.
Aradin and his surviving companions, and , flee to the Emerald Grove with goblins in close pursuit.
== Involvement ==
=== Act One ===
Aradin is first encountered outside the Emerald Grove begging for entry before the goblins arrive. As the party approach, the goblins kill the gatekeeper , causing the gate to close and trapping the adventurers outside.
If Aradin survives the battle, he confronts in the Emerald Grove and, depending on the interacting party member's dialogue choices and ability checks, his group will remain in the Grove or depart.
If he departs, he can later be found among the bodies of his fallen companions outside the Blighted Village at . Otherwise, Aradin remains in the Grove. In either location, Aradin informs the party that he is abandoning his quest for the Nightsong, offering the little information he knows for the party to seek the treasure. This initiates .
=== Act Three ===
If Aradin survives into Act Three, he can be found arguing with an Animated Armour outside Sorcerous Sundries in the Lower City.
The party can tell him that the Nightsong is at the campsite or if the Nightsong is dead and fails the intimidation roll, it causes Aradin to hire a large mercenary group and confront the party at night at the campsite to kidnap her. His group contains the following characters:
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== Companion approval ==
=== Act One: Emerald Grove ===
Upon entering the Emerald Grove, and argue about the missing druid and the pack of goblins that arrived.
If a party member intervenes in their argument, companion approval is only gained or lost on successful checks.
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Any of the above: 
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=== Act One: Wilderness ===
If Aradin does not remain in the Grove, he can be found in the Wilderness along the bridge, surrounded by the corpses of goblins and his adventuring party. Upon interaction, Aradin comments that he thought the party was busy with the "foulbloods" at the Grove.
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=== Act Three: Sorcerous Sundries ===
Telling him you found the Nightsong, and saying any of the following:
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Any of the above: 
* - Breaks 
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=== Act Three: Campsite ===
If telling Aradin that the Nightsong was at your camp, failing the roll to lie to him about not knowing where she was, or failing the roll to persuade/intimidate him out of pursuing her, then Aradin and his buddies will later attack you at camp, trying to reclaim her. There will be several dialogue options in this case, some of which can earn approval.
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* (Note: unavailable to Fighters, Rogues, or Barbarians.) 
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== Combat ==
=== Attacks and abilities===
=== Notable loot ===
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== Idle banter ==
If Aradin and Remira survive the goblin attack on the Grove and decide to stay, they can be found chatting over drinks:
* Remira: You shouldn't have brought Liam along. Lad was too young.
** Aradin: Everyone needs to cut their teeth sometime.
*** Remira: Cut his teeth?! For his sake, I hope he's dead already.
* Remira: What comes next?
** Aradin: We finish this bottle. Got enough dead to toast, anyway.
*** Remira: Not the worst plan you've had lately.
* Aradin: It could be worse.
** Remira: ... how?
*** Aradin: Coulda been us they caught.
== Speak with Dead ==
Aradin can be spoken to with .
Party member: Who are you?
* Aradin: Aradin... Beno... my group... Beno boys...
Party member: What did you want in life?
* Aradin: Money... enough... to buy... peace...
Party member: Did you have anything of value?
* Aradin: Contract...
** Party member: What is this contract?
*** Aradin: Lotta... gold... for... Nightsong... got it from... Lorroakan...
**** Party member: Did you fulfill your contract?
***** Aradin: We... failed... goblins... so many... goblins...
Party member: Where are you from?
* Aradin: The Gate... born and bred... adventurer... by legacy...
== Related quests ==
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== Gallery ==
Aradin Model.png|Model
== Notes ==
* It was datamined in 2022 that Aradin's full name is Aradin Beno and his mercenary group is called The Beno Boys: "Aradin Beno. Leader of the Beno Boys. Adventurers for hire 'n' all."Datamining thread on Reddit This can be confirmed by using Speak with Dead on him or one of his crew members if they are killed at the player's camp.
* In the Lower City Graveyard there is a tombstone labeled "Aradin the Elder" with the epitaph "Open the bloody gates!" As this is Aradin Beno's first line of dialogue, it may be inferred that the late "Aradin the Elder" was his father (or some other ancestor of his) and that their family generally has poor luck with this sort of thing.
* Clerics may offer to say a prayer over his men. He responds skeptically, but a devnote on his response claims that "he's not a religious man, but deep down he does want something said over his men".
== References ==
== External links ==
Category:Humans
Category:Humanoids
Category:Characters
Category:Characters in the Emerald Grove
Category:Characters in the Forest
Category:Characters in the Lower City
Category:Characters in Act One
Category:Characters in Act Three
Category:Fighters