Zh/Dota 2 Workshop Tools/Panorama/Javascript/API

JavaScript API是在控制台中使用“cl_panorama_script_help_2”命令产生的，需要不定期进行更新（更新的时候可以直接生成最新的API来覆盖，但是十分不建议这么做，因为如果有人完善了某个API，这种暴力的覆盖操作就会导致他人的努力付诸东流了）。
注意：这个命令在生成结果时，只会生成在Dota2运行时JavaScript实际访问过的界面元素，所以最好在使用命令前运行一个使用了PUI的自定义游戏（界面用到的元素越多越好）
更新于 2020.04.08
=== CPanoramaScript_GameEvents ===
Function 	Signature 	Description
Subscribe 	GameEvents.Subscribe( cstring pEventName, js_value funcVal ) 	Subscribe to a game event
Unsubscribe 	GameEvents.Unsubscribe( integer nCallbackHandle ) 	Unsubscribe from a game event
SendCustomGameEventToServer 	GameEvents.SendCustomGameEventToServer( cstring pEventName, js_object jsObject ) 	Send a custom game event to the server
SendCustomGameEventToAllClients	GameEvents.SendCustomGameEventToAllClients( cstring pEventName, js_object jsObject ) 	Send a custom game event to the server, which will send it to all clients
SendCustomGameEventToClient 	GameEvents.SendCustomGameEventToClient( cstring pEventName, integer playerIndex, js_object jsObject )	Send a custom game event to the server, which will then send it to one client
SendEventClientSide 	GameEvents.SendEventClientSide( cstring pEventName, js_object jsObject ) 	Send a client-side event using gameeventmanager (only useful for a few specific events)
=== CPanoramaScript_CustomNetTables ===
Function 	Signature 	Description
GetTableValue 	CustomNetTables.GetTableValue( cstring pTableName, cstring pKeyName ) 	Get a key from a custom net table
GetAllTableValues 	CustomNetTables.GetAllTableValues( cstring pTableName ) 	Get all values from a custom net table
SubscribeNetTableListener 	CustomNetTables.SubscribeNetTableListener( string tableName,function callback)	注册监听，当某特定Nettable数据发生变化时，触发回调callback。callback参数已知的有(string tableName,string key,any value)，分别代表Nettable中注册的表名字，变化元素的key和value
UnsubscribeNetTableListener	CustomNetTables.UnsubscribeNetTableListener( integer nCallbackHandle ) 	Unsubscribe from a game event
=== CPanoramaScript_SteamUGC ===
Function 	Signature 	Description
SubscribeItem 	SteamUGC.SubscribeItem( cstring pPublishedFileID, js_value funcVal ) 	Subscribe to a piece of UGC
UnsubscribeItem 	SteamUGC.UnsubscribeItem( cstring pPublishedFileID, js_value funcVal ) 	Unsubscribe from a piece of UGC
GetSubscriptionInfo 	SteamUGC.GetSubscriptionInfo( cstring pPublishedFileID ) 	Get a key from a custom net table
SetUserItemVote 	SteamUGC.SetUserItemVote( cstring pPublishedFileID, boolean bVoteUp, js_value funcVal ) 	Vote on a piece of UGC
GetUserItemVote 	SteamUGC.GetUserItemVote( cstring pPublishedFileID, js_value funcVal ) 	Get the user's vote on a piece of UGC
AddToFavorites 	SteamUGC.AddToFavorites( cstring pPublishedFileID, js_value funcVal ) 	Add an item to the user's favorites list
RemoveFromFavorites 	SteamUGC.RemoveFromFavorites( cstring pPublishedFileID, js_value funcVal ) 	Remove an item from the user's favorites list
CreateQueryAllUGCRequest 	SteamUGC.CreateQueryAllUGCRequest( integer eQueryType, integer eMatchingeMatchingUGCTypeFileType, unsigned unPage )	Create a request to query Steam for all UGC
CreateQueryUGCDetailsRequest 	SteamUGC.CreateQueryUGCDetailsRequest( js_array jsArray ) 	Create a request to query Steam for specific UGC
AddRequiredTagToQuery 	SteamUGC.AddRequiredTagToQuery( integer handle, cstring pchTag ) 	Adds a required tag to the query
AddExcludedTagToQuery 	SteamUGC.AddExcludedTagToQuery( integer handle, cstring pchTag ) 	Adds an excluded tag to the query
ConfigureQuery 	SteamUGC.ConfigureQuery( integer handle, js_object jsObject ) 	Adds a required tag to the query
SendUGCQuery 	SteamUGC.SendUGCQuery( integer handle, js_value funcVal ) 	Sends the prepared query
RegisterDownloadItemResultCallback	SteamUGC.RegisterDownloadItemResultCallback( cstring pPublishedFileID, js_value funcVal ) 	Register a callback to be called when the item is downloaded
=== CPanoramaScript_SteamFriends ===
Function 	Signature 	Description
RequestPersonaName 	SteamFriends.RequestPersonaName( cstring pchSteamID, js_value funcVal )	Requests the user's persona name
SetLargeAvatarImage	SteamFriends.SetLargeAvatarImage( js_raw_args args ) 	Sets the avatar image on the image panel
=== CPanoramaScript_SteamUtils ===
Function 	Signature 	Description
GetConnectedUniverse	SteamUtils.GetConnectedUniverse()	Returns the connected universe
GetAppID 	SteamUtils.GetAppID() 	Returns the appid of the current app
=== CPanoramaScript_VRUtils ===
Function 	Signature 	Description
GetVRAppPropertyData	VRUtils.GetVRAppPropertyData( unsigned nAppID ) 	Get application properties for a VR app with the specified appID
LaunchSteamApp 	VRUtils.LaunchSteamApp( unsigned nAppID, cstring pszLaunchSource )	Launches a Steam application using OpenVR.
=== CScriptBindingPR_Buffs ===
Function 	Signature 	Description
GetName 	Buffs.GetName( integer nEntity, integer nBuff ) 	
GetClass 	Buffs.GetClass( integer nEntity, integer nBuff ) 	
GetTexture 	Buffs.GetTexture( integer nEntity, integer nBuff ) 	
GetDuration 	Buffs.GetDuration( integer nEntity, integer nBuff ) 	
GetDieTime 	Buffs.GetDieTime( integer nEntity, integer nBuff ) 	
GetRemainingTime	Buffs.GetRemainingTime( integer nEntity, integer nBuff )	
GetElapsedTime 	Buffs.GetElapsedTime( integer nEntity, integer nBuff ) 	
GetCreationTime 	Buffs.GetCreationTime( integer nEntity, integer nBuff ) 	
GetStackCount 	Buffs.GetStackCount( integer nEntity, integer nBuff ) 	
IsDebuff 	Buffs.IsDebuff( integer nEntity, integer nBuff ) 	
IsHidden 	Buffs.IsHidden( integer nEntity, integer nBuff ) 	
GetCaster 	Buffs.GetCaster( integer nEntity, integer nBuff ) 	Get the owner of the ability responsible for the modifier.
GetParent 	Buffs.GetParent( integer nEntity, integer nBuff ) 	Get the unit the modifier is parented to.
GetAbility 	Buffs.GetAbility( integer nEntity, integer nBuff ) 	Get the ability that generated the modifier.
=== CScriptBindingPR_Players ===
Function 	Signature 	Description
GetMaxPlayers 	Players.GetMaxPlayers() 	Get the maximum number of players in the game.
GetMaxTeamPlayers 	Players.GetMaxTeamPlayers() 	Get the maximum number of players on teams.
GetLocalPlayer 	Players.GetLocalPlayer() 	Get the local player ID.
IsValidPlayerID 	Players.IsValidPlayerID( integer iPlayerID ) 	Is the nth player a valid player?
GetPlayerName 	Players.GetPlayerName( integer iPlayerID ) 	Return the name of a player.
GetPlayerHeroEntityIndex 	Players.GetPlayerHeroEntityIndex( integer iPlayerID ) 	Get the entity index of the hero controlled by this player.
GetSelectedEntities 	Players.GetSelectedEntities( integer iPlayerID ) 	Get the entities this player has selected.
GetQueryUnit 	Players.GetQueryUnit( integer iPlayerID ) 	Get the entities this player is querying.
GetLocalPlayerPortraitUnit 	Players.GetLocalPlayerPortraitUnit() 	Get local player current portrait unit. (ie. Player's hero or primary selected unit.)
CanPlayerBuyback 	Players.CanPlayerBuyback( integer iPlayerID ) 	Can the player buy back?
HasCustomGameTicketForPlayerID 	Players.HasCustomGameTicketForPlayerID( integer iPlayerID ) 	Does this player have a custom game ticket?
GetAssists 	Players.GetAssists( integer iPlayerID ) 	The number of assists credited to a player.
GetClaimedDenies 	Players.GetClaimedDenies( integer iPlayerID ) 	
GetClaimedMisses 	Players.GetClaimedMisses( integer iPlayerID ) 	
GetDeaths 	Players.GetDeaths( integer iPlayerID ) 	The number of deaths a player has suffered.
GetDenies 	Players.GetDenies( integer iPlayerID ) 	The number of denies credited to a player.
GetGold 	Players.GetGold( integer iPlayerID ) 	The amount of gold a player has.
GetKills 	Players.GetKills( integer iPlayerID ) 	The number of kills credited to a player.
GetLastBuybackTime 	Players.GetLastBuybackTime( integer iPlayerID ) 	
GetLastHitMultikill 	Players.GetLastHitMultikill( integer iPlayerID ) 	
GetLastHits 	Players.GetLastHits( integer iPlayerID ) 	The number of last hits credited to a player.
GetLastHitStreak 	Players.GetLastHitStreak( integer iPlayerID ) 	
GetLevel 	Players.GetLevel( integer iPlayerID ) 	The current level of a player.
GetMisses 	Players.GetMisses( integer iPlayerID ) 	
GetNearbyCreepDeaths 	Players.GetNearbyCreepDeaths( integer iPlayerID ) 	
GetReliableGold 	Players.GetReliableGold( integer iPlayerID ) 	Total reliable gold for this player.
GetRespawnSeconds 	Players.GetRespawnSeconds( integer iPlayerID ) 	
GetStreak 	Players.GetStreak( integer iPlayerID ) 	
GetTotalEarnedGold 	Players.GetTotalEarnedGold( integer iPlayerID ) 	Total gold earned in this game by this player.
GetTotalEarnedXP 	Players.GetTotalEarnedXP( integer iPlayerID ) 	Total xp earned in this game by this player.
GetUnreliableGold 	Players.GetUnreliableGold( integer iPlayerID ) 	Total unreliable gold for this player.
GetTeam 	Players.GetTeam( integer iPlayerID ) 	Get the team this player is on.
GetGoldPerMin 	Players.GetGoldPerMin( integer iPlayerID ) 	Average gold earned per minute for this player.
GetXPPerMin 	Players.GetXPPerMin( integer iPlayerID ) 	Average xp earned per minute for this player.
GetPlayerSelectedHero 	Players.GetPlayerSelectedHero( integer iPlayerID ) 	Return the name of the hero a player is controlling.
GetPlayerColor 	Players.GetPlayerColor( integer iPlayerID ) 	Get the player color.
IsSpectator 	Players.IsSpectator( integer iPlayerID ) 	Is this player a spectator.
PlayerPortraitClicked 	Players.PlayerPortraitClicked( integer nClickedPlayerID, boolean bHoldingCtrl, boolean bHoldingAlt )	.
BuffClicked 	Players.BuffClicked( integer nEntity, integer nBuffSerial, boolean bAlert ) 	.
IsLocalPlayerInPerspectiveCamera	Players.IsLocalPlayerInPerspectiveCamera() 	If player is in perspective camera, returns true. Else, false
GetPerspectivePlayerEntityIndex 	Players.GetPerspectivePlayerEntityIndex() 	If player is in perspective mode, returns the followed players entity index. Else, -1.
GetPerspectivePlayerId 	Players.GetPerspectivePlayerId() 	If player is in perspective mode, returns the followed players id. Else, -1.
=== CScriptBindingPR_Entities ===
Function 	Signature 	Description
GetAbsOrigin 	Entities.GetAbsOrigin( integer nEntityIndex ) 	Get the world origin of the entity.
GetForward 	Entities.GetForward( integer nEntityIndex ) 	Get the forward vector of the entity.
GetRight 	Entities.GetRight( integer nEntityIndex ) 	Get the right vector of the entity.
GetUp 	Entities.GetUp( integer nEntityIndex ) 	Get the up vector of the entity.
GetAllBuildingEntities 	Entities.GetAllBuildingEntities() 	Get all the building entities.
GetAllHeroEntities 	Entities.GetAllHeroEntities() 	Get all the hero entities.
GetAllEntitiesByName 	Entities.GetAllEntitiesByName( cstring pszName ) 	Get all the entities with a given name.
GetAllEntitiesByClassname 	Entities.GetAllEntitiesByClassname( cstring pszName ) 	Get all the entities with a given classname.
GetAllCreatureEntities 	Entities.GetAllCreatureEntities() 	Get all the creature entities.
GetAllEntities 	Entities.GetAllEntities() 	Get all the entities.
CanBeDominated 	Entities.CanBeDominated( integer nEntityIndex ) 	
HasAttackCapability 	Entities.HasAttackCapability( integer nEntityIndex ) 	
HasCastableAbilities 	Entities.HasCastableAbilities( integer nEntityIndex ) 	
HasFlyingVision 	Entities.HasFlyingVision( integer nEntityIndex ) 	
HasFlyMovementCapability 	Entities.HasFlyMovementCapability( integer nEntityIndex ) 	
HasGroundMovementCapability 	Entities.HasGroundMovementCapability( integer nEntityIndex ) 	
HasMovementCapability 	Entities.HasMovementCapability( integer nEntityIndex ) 	
HasScepter 	Entities.HasScepter( integer nEntityIndex ) 	
HasUpgradeableAbilities 	Entities.HasUpgradeableAbilities( integer nEntityIndex ) 	
HasUpgradeableAbilitiesThatArentMaxed	Entities.HasUpgradeableAbilitiesThatArentMaxed( integer nEntityIndex ) 	
IsAlive 	Entities.IsAlive( integer nEntityIndex ) 	
IsAncient 	Entities.IsAncient( integer nEntityIndex ) 	
IsAttackImmune 	Entities.IsAttackImmune( integer nEntityIndex ) 	
IsBarracks 	Entities.IsBarracks( integer nEntityIndex ) 	
IsBlind 	Entities.IsBlind( integer nEntityIndex ) 	
IsBoss 	Entities.IsBoss( integer nEntityIndex ) 	
IsRoshan 	Entities.IsRoshan( integer nEntityIndex ) 	
IsBuilding 	Entities.IsBuilding( integer nEntityIndex ) 	
IsCommandRestricted 	Entities.IsCommandRestricted( integer nEntityIndex ) 	
IsConsideredHero 	Entities.IsConsideredHero( integer nEntityIndex ) 	
IsControllableByAnyPlayer 	Entities.IsControllableByAnyPlayer( integer nEntityIndex ) 	
IsCourier 	Entities.IsCourier( integer nEntityIndex ) 	
IsCreature 	Entities.IsCreature( integer nEntityIndex ) 	
IsCreep 	Entities.IsCreep( integer nEntityIndex ) 	
IsCreepHero 	Entities.IsCreepHero( integer nEntityIndex ) 	
IsDeniable 	Entities.IsDeniable( integer nEntityIndex ) 	
IsDominated 	Entities.IsDominated( integer nEntityIndex ) 	
IsEnemy 	Entities.IsEnemy( integer nEntityIndex ) 	
IsEvadeDisabled 	Entities.IsEvadeDisabled( integer nEntityIndex ) 	
IsFort 	Entities.IsFort( integer nEntityIndex ) 	
IsFrozen 	Entities.IsFrozen( integer nEntityIndex ) 	
IsGeneratedByEconItem 	Entities.IsGeneratedByEconItem( integer nEntityIndex ) 	
IsHallofFame 	Entities.IsHallofFame( integer nEntityIndex ) 	
IsDisarmed 	Entities.IsDisarmed( integer nEntityIndex ) 	
IsHero 	Entities.IsHero( integer nEntityIndex ) 	
IsHexed 	Entities.IsHexed( integer nEntityIndex ) 	
IsIllusion 	Entities.IsIllusion( integer nEntityIndex ) 	
IsInRangeOfFountain 	Entities.IsInRangeOfFountain( integer nEntityIndex ) 	
IsInventoryEnabled 	Entities.IsInventoryEnabled( integer nEntityIndex ) 	
IsInvisible 	Entities.IsInvisible( integer nEntityIndex ) 	
IsInvulnerable 	Entities.IsInvulnerable( integer nEntityIndex ) 	
IsLaneCreep 	Entities.IsLaneCreep( integer nEntityIndex ) 	
IsLowAttackPriority 	Entities.IsLowAttackPriority( integer nEntityIndex ) 	
IsMagicImmune 	Entities.IsMagicImmune( integer nEntityIndex ) 	
IsMuted 	Entities.IsMuted( integer nEntityIndex ) 	
IsNeutralUnitType 	Entities.IsNeutralUnitType( integer nEntityIndex ) 	
IsNightmared 	Entities.IsNightmared( integer nEntityIndex ) 	
IsOther 	Entities.IsOther( integer nEntityIndex ) 	
IsOutOfGame 	Entities.IsOutOfGame( integer nEntityIndex ) 	
IsOwnedByAnyPlayer 	Entities.IsOwnedByAnyPlayer( integer nEntityIndex ) 	
IsPhantom 	Entities.IsPhantom( integer nEntityIndex ) 	
IsRangedAttacker 	Entities.IsRangedAttacker( integer nEntityIndex ) 	
IsRealHero 	Entities.IsRealHero( integer nEntityIndex ) 	
IsRooted 	Entities.IsRooted( integer nEntityIndex ) 	
IsSelectable 	Entities.IsSelectable( integer nEntityIndex ) 	
IsShop 	Entities.IsShop( integer nEntityIndex ) 	
IsSilenced 	Entities.IsSilenced( integer nEntityIndex ) 	
IsSpeciallyDeniable 	Entities.IsSpeciallyDeniable( integer nEntityIndex ) 	
IsStunned 	Entities.IsStunned( integer nEntityIndex ) 	
IsSummoned 	Entities.IsSummoned( integer nEntityIndex ) 	
IsTower 	Entities.IsTower( integer nEntityIndex ) 	
IsUnselectable 	Entities.IsUnselectable( integer nEntityIndex ) 	
IsWard 	Entities.IsWard( integer nEntityIndex ) 	
IsZombie 	Entities.IsZombie( integer nEntityIndex ) 	
NoHealthBar 	Entities.NoHealthBar( integer nEntityIndex ) 	
NoTeamMoveTo 	Entities.NoTeamMoveTo( integer nEntityIndex ) 	
NoTeamSelect 	Entities.NoTeamSelect( integer nEntityIndex ) 	
NotOnMinimap 	Entities.NotOnMinimap( integer nEntityIndex ) 	
NotOnMinimapForEnemies 	Entities.NotOnMinimapForEnemies( integer nEntityIndex ) 	
NoUnitCollision 	Entities.NoUnitCollision( integer nEntityIndex ) 	
PassivesDisabled 	Entities.PassivesDisabled( integer nEntityIndex ) 	
ProvidesVision 	Entities.ProvidesVision( integer nEntityIndex ) 	
UsesHeroAbilityNumbers 	Entities.UsesHeroAbilityNumbers( integer nEntityIndex ) 	
IsMoving 	Entities.IsMoving( integer nEntityIndex ) 	
GetAbilityCount 	Entities.GetAbilityCount( integer nEntityIndex ) 	
GetCombatClassAttack 	Entities.GetCombatClassAttack( integer nEntityIndex ) 	
GetCombatClassDefend 	Entities.GetCombatClassDefend( integer nEntityIndex ) 	
GetCurrentVisionRange 	Entities.GetCurrentVisionRange( integer nEntityIndex ) 	
GetDamageBonus 	Entities.GetDamageBonus( integer nEntityIndex ) 	
GetDamageMax 	Entities.GetDamageMax( integer nEntityIndex ) 	
GetDamageMin 	Entities.GetDamageMin( integer nEntityIndex ) 	
GetDayTimeVisionRange 	Entities.GetDayTimeVisionRange( integer nEntityIndex ) 	
GetHealth 	Entities.GetHealth( integer nEntityIndex ) 	
GetHealthPercent 	Entities.GetHealthPercent( integer nEntityIndex ) 	
GetHealthThinkRegen 	Entities.GetHealthThinkRegen( integer nEntityIndex ) 	
GetLevel 	Entities.GetLevel( integer nEntityIndex ) 	
GetMaxHealth 	Entities.GetMaxHealth( integer nEntityIndex ) 	
GetNightTimeVisionRange 	Entities.GetNightTimeVisionRange( integer nEntityIndex ) 	
GetPlayerOwnerID 	Entities.GetPlayerOwnerID( integer nEntityIndex ) 	
GetStates 	Entities.GetStates( integer nEntityIndex ) 	
GetTotalPurchasedUpgradeGoldCost 	Entities.GetTotalPurchasedUpgradeGoldCost( integer nEntityIndex ) 	
GetTeamNumber 	Entities.GetTeamNumber( integer nEntityIndex ) 	
GetHealthBarOffset 	Entities.GetHealthBarOffset( integer nEntityIndex ) 	
GetAttackRange 	Entities.GetAttackRange( integer nEntityIndex ) 	
GetAttackSpeed 	Entities.GetAttackSpeed( integer nEntityIndex ) 	
GetAttacksPerSecond 	Entities.GetAttacksPerSecond( integer nEntityIndex ) 	
GetBaseAttackTime 	Entities.GetBaseAttackTime( integer nEntityIndex ) 	
GetBaseMagicalResistanceValue 	Entities.GetBaseMagicalResistanceValue( integer nEntityIndex ) 	
GetBaseMoveSpeed 	Entities.GetBaseMoveSpeed( integer nEntityIndex ) 	
GetBonusPhysicalArmor 	Entities.GetBonusPhysicalArmor( integer nEntityIndex ) 	
GetCollisionPadding 	Entities.GetCollisionPadding( integer nEntityIndex ) 	
GetEffectiveInvisibilityLevel 	Entities.GetEffectiveInvisibilityLevel( integer nEntityIndex ) 	
GetHasteFactor 	Entities.GetHasteFactor( integer nEntityIndex ) 	
GetHullRadius 	Entities.GetHullRadius( integer nEntityIndex ) 	
GetIdealSpeed 	Entities.GetIdealSpeed( integer nEntityIndex ) 	
GetIncreasedAttackSpeed 	Entities.GetIncreasedAttackSpeed( integer nEntityIndex ) 	
GetMana 	Entities.GetMana( integer nEntityIndex ) 	
GetManaThinkRegen 	Entities.GetManaThinkRegen( integer nEntityIndex ) 	
GetMaxMana 	Entities.GetMaxMana( integer nEntityIndex ) 	
GetMagicalArmorValue 	Entities.GetMagicalArmorValue( integer nEntityIndex ) 	
GetPaddedCollisionRadius 	Entities.GetPaddedCollisionRadius( integer nEntityIndex ) 	
GetPercentInvisible 	Entities.GetPercentInvisible( integer nEntityIndex ) 	
GetPhysicalArmorValue 	Entities.GetPhysicalArmorValue( integer nEntityIndex ) 	
GetProjectileCollisionSize 	Entities.GetProjectileCollisionSize( integer nEntityIndex ) 	
GetRingRadius 	Entities.GetRingRadius( integer nEntityIndex ) 	
GetSecondsPerAttack 	Entities.GetSecondsPerAttack( integer nEntityIndex ) 	
ManaFraction 	Entities.ManaFraction( integer nEntityIndex ) 	
GetClassname 	Entities.GetClassname( integer nEntityIndex ) 	
GetDisplayedUnitName 	Entities.GetDisplayedUnitName( integer nEntityIndex ) 	
GetSelectionGroup 	Entities.GetSelectionGroup( integer nEntityIndex ) 	
GetSoundSet 	Entities.GetSoundSet( integer nEntityIndex ) 	
GetUnitLabel 	Entities.GetUnitLabel( integer nEntityIndex ) 	
GetUnitName 	Entities.GetUnitName( integer nEntityIndex ) 	
GetTotalDamageTaken 	Entities.GetTotalDamageTaken( integer nEntityIndex ) 	
IsControllableByPlayer 	Entities.IsControllableByPlayer( integer nEntityIndex, integer nPlayerIndex ) 	
GetChosenTarget 	Entities.GetChosenTarget( integer nEntityIndex ) 	
HasItemInInventory 	Entities.HasItemInInventory( integer nEntityIndex, cstring pItemName ) 	
GetRangeToUnit 	Entities.GetRangeToUnit( integer nEntityIndex, integer nEntityIndex2 ) 	
IsEntityInRange 	Entities.IsEntityInRange( integer nEntityIndex, integer nEntityIndex2, float flRange )	
GetMoveSpeedModifier 	Entities.GetMoveSpeedModifier( integer nEntityIndex, float flBaseSpeed ) 	
CanAcceptTargetToAttack 	Entities.CanAcceptTargetToAttack( integer nEntityIndex, integer nEntityIndex2 ) 	
InState 	Entities.InState( integer nEntityIndex, integer nState ) 	
GetArmorForDamageType 	Entities.GetArmorForDamageType( integer nEntityIndex, integer iDamageType ) 	
GetArmorReductionForDamageType 	Entities.GetArmorReductionForDamageType( integer nEntityIndex, integer iDamageType ) 	
IsInRangeOfShop 	Entities.IsInRangeOfShop( integer nEntityIndex, integer iShopType, boolean bSpecific )	
GetNumItemsInStash 	Entities.GetNumItemsInStash( integer nEntityIndex ) 	
GetNumItemsInInventory 	Entities.GetNumItemsInInventory( integer nEntityIndex ) 	
GetItemInSlot 	Entities.GetItemInSlot( integer nEntityIndex, integer nSlotIndex ) 	
GetAbility 	Entities.GetAbility( integer nEntityIndex, integer nSlotIndex ) 	
GetAbilityByName 	Entities.GetAbilityByName( integer nEntityIndex, cstring pszAbilityName ) 	
GetNumBuffs 	Entities.GetNumBuffs( integer nEntityIndex ) 	
GetBuff 	Entities.GetBuff( integer nEntityIndex, integer nBufIndex ) 	
GetAbilityPoints 	Entities.GetAbilityPoints( integer nEntityIndex ) 	
GetCurrentXP 	Entities.GetCurrentXP( integer nEntityIndex ) 	
GetNeededXPToLevel 	Entities.GetNeededXPToLevel( integer nEntityIndex ) 	
GetSelectionEntities 	Entities.GetSelectionEntities( integer nEntityIndex ) 	Get the currently selected entities
IsValidEntity 	Entities.IsValidEntity( integer nEntityIndex ) 	Is this a valid entity index?
IsItemPhysical 	Entities.IsItemPhysical( integer nEntityIndex ) 	Is this entity an item container in the world?
GetContainedItem 	Entities.GetContainedItem( integer nEntityIndex ) 	Get the item contained in this physical item container.
=== CScriptBindingPR_Abilities ===
Function 	Signature 	Description
GetAbilityName 	Abilities.GetAbilityName( integer nEntityIndex ) 	
GetAbilityTextureName 	Abilities.GetAbilityTextureName( integer nEntityIndex ) 	
GetAssociatedPrimaryAbilities 	Abilities.GetAssociatedPrimaryAbilities( integer nEntityIndex ) 	
GetAssociatedSecondaryAbilities	Abilities.GetAssociatedSecondaryAbilities( integer nEntityIndex ) 	
GetHotkeyOverride 	Abilities.GetHotkeyOverride( integer nEntityIndex ) 	
GetIntrinsicModifierName 	Abilities.GetIntrinsicModifierName( integer nEntityIndex ) 	
GetSharedCooldownName 	Abilities.GetSharedCooldownName( integer nEntityIndex ) 	
AbilityReady 	Abilities.AbilityReady( integer nEntityIndex ) 	
CanAbilityBeUpgraded 	Abilities.CanAbilityBeUpgraded( integer nEntityIndex ) 	Returns an AbilityLearnResult_t
CanBeExecuted 	Abilities.CanBeExecuted( integer nEntityIndex ) 	
GetAbilityDamage 	Abilities.GetAbilityDamage( integer nEntityIndex ) 	
GetAbilityDamageType 	Abilities.GetAbilityDamageType( integer nEntityIndex ) 	
GetAbilityTargetFlags 	Abilities.GetAbilityTargetFlags( integer nEntityIndex ) 	
GetAbilityTargetTeam 	Abilities.GetAbilityTargetTeam( integer nEntityIndex ) 	
GetAbilityTargetType 	Abilities.GetAbilityTargetType( integer nEntityIndex ) 	
GetAbilityType 	Abilities.GetAbilityType( integer nEntityIndex ) 	
GetBehavior 	Abilities.GetBehavior( integer nEntityIndex ) 	
GetCastRange 	Abilities.GetCastRange( integer nEntityIndex ) 	
GetChannelledManaCostPerSecond 	Abilities.GetChannelledManaCostPerSecond( integer nEntityIndex ) 	
GetCurrentCharges 	Abilities.GetCurrentCharges( integer nEntityIndex ) 	
GetEffectiveLevel 	Abilities.GetEffectiveLevel( integer nEntityIndex ) 	
GetHeroLevelRequiredToUpgrade 	Abilities.GetHeroLevelRequiredToUpgrade( integer nEntityIndex ) 	
GetLevel 	Abilities.GetLevel( integer nEntityIndex ) 	
GetManaCost 	Abilities.GetManaCost( integer nEntityIndex ) 	
GetMaxLevel 	Abilities.GetMaxLevel( integer nEntityIndex ) 	
AttemptToUpgrade 	Abilities.AttemptToUpgrade( integer nEntityIndex ) 	
CanLearn 	Abilities.CanLearn( integer nEntityIndex ) 	
GetAutoCastState 	Abilities.GetAutoCastState( integer nEntityIndex ) 	
GetToggleState 	Abilities.GetToggleState( integer nEntityIndex ) 	
HasScepterUpgradeTooltip 	Abilities.HasScepterUpgradeTooltip( integer nEntityIndex ) 	
IsActivated 	Abilities.IsActivated( integer nEntityIndex ) 	
IsActivatedChanging 	Abilities.IsActivatedChanging( integer nEntityIndex ) 	
IsAttributeBonus 	Abilities.IsAttributeBonus( integer nEntityIndex ) 	
IsAutocast 	Abilities.IsAutocast( integer nEntityIndex ) 	
IsCooldownReady 	Abilities.IsCooldownReady( integer nEntityIndex ) 	
IsDisplayedAbility 	Abilities.IsDisplayedAbility( integer nEntityIndex ) 	
IsHidden 	Abilities.IsHidden( integer nEntityIndex ) 	
IsHiddenWhenStolen 	Abilities.IsHiddenWhenStolen( integer nEntityIndex ) 	
IsInAbilityPhase 	Abilities.IsInAbilityPhase( integer nEntityIndex ) 	
IsItem 	Abilities.IsItem( integer nEntityIndex ) 	
IsMarkedAsDirty 	Abilities.IsMarkedAsDirty( integer nEntityIndex ) 	
IsMuted 	Abilities.IsMuted( integer nEntityIndex ) 	
IsOnCastbar 	Abilities.IsOnCastbar( integer nEntityIndex ) 	
IsOnLearnbar 	Abilities.IsOnLearnbar( integer nEntityIndex ) 	
IsOwnersGoldEnough 	Abilities.IsOwnersGoldEnough( integer nEntityIndex ) 	
IsOwnersGoldEnoughForUpgrade 	Abilities.IsOwnersGoldEnoughForUpgrade( integer nEntityIndex ) 	
IsOwnersManaEnough 	Abilities.IsOwnersManaEnough( integer nEntityIndex ) 	
IsPassive 	Abilities.IsPassive( integer nEntityIndex ) 	
IsRecipe 	Abilities.IsRecipe( integer nEntityIndex ) 	
IsSharedWithTeammates 	Abilities.IsSharedWithTeammates( integer nEntityIndex ) 	
IsStealable 	Abilities.IsStealable( integer nEntityIndex ) 	
IsStolen 	Abilities.IsStolen( integer nEntityIndex ) 	
IsToggle 	Abilities.IsToggle( integer nEntityIndex ) 	
GetAOERadius 	Abilities.GetAOERadius( integer nEntityIndex ) 	
GetBackswingTime 	Abilities.GetBackswingTime( integer nEntityIndex ) 	
GetCastPoint 	Abilities.GetCastPoint( integer nEntityIndex ) 	
GetChannelStartTime 	Abilities.GetChannelStartTime( integer nEntityIndex ) 	
GetChannelTime 	Abilities.GetChannelTime( integer nEntityIndex ) 	
GetCooldown 	Abilities.GetCooldown( integer nEntityIndex ) 	
GetCooldownLength 	Abilities.GetCooldownLength( integer nEntityIndex ) 	
GetCooldownTime 	Abilities.GetCooldownTime( integer nEntityIndex ) 	
GetCooldownTimeRemaining 	Abilities.GetCooldownTimeRemaining( integer nEntityIndex ) 	
GetDuration 	Abilities.GetDuration( integer nEntityIndex ) 	
GetUpgradeBlend 	Abilities.GetUpgradeBlend( integer nEntityIndex ) 	
GetLocalPlayerActiveAbility 	Abilities.GetLocalPlayerActiveAbility() 	Get the local player's current active ability. (Pre-cast targetting state.)
GetCaster 	Abilities.GetCaster( integer nAbilityIndex ) 	
GetCustomValueFor 	Abilities.GetCustomValueFor( integer nAbilityIndex, cstring pszAbilityVarName ) 	
GetLevelSpecialValueFor 	Abilities.GetLevelSpecialValueFor( integer nAbilityIndex, cstring szName, integer nLevel ) 	
GetSpecialValueFor 	Abilities.GetSpecialValueFor( integer nAbilityIndex, cstring szName ) 	
IsCosmetic 	Abilities.IsCosmetic( integer nAbilityIndex, integer nTargetEntityIndex ) 	
ExecuteAbility 	Abilities.ExecuteAbility( integer nAbilityEntIndex, integer nCasterEntIndex, boolean bIsQuickCast )	Attempt to execute the specified ability (Equivalent to clicking the ability in the HUD action bar)
CreateDoubleTapCastOrder 	Abilities.CreateDoubleTapCastOrder( integer nAbilityEntIndex, integer nCasterEntIndex ) 	Attempt to double-tap (self-cast) the specified ability (Equivalent to double-clicking the ability in the HUD action bar)
PingAbility 	Abilities.PingAbility( integer nAbilityIndex ) 	Ping the specified ability (Equivalent to alt-clicking the ability in the HUD action bar)
GetKeybind 	Abilities.GetKeybind( integer nAbilityEntIndex ) 	Returns the keybind (as a string) for the specified ability.
=== CScriptBindingPR_Items ===
Function 	Signature 	Description
ShouldDisplayCharges 	Items.ShouldDisplayCharges( integer nEntityIndex ) 	
AlwaysDisplayCharges 	Items.AlwaysDisplayCharges( integer nEntityIndex ) 	
ShowSecondaryCharges 	Items.ShowSecondaryCharges( integer nEntityIndex ) 	
CanBeSoldByLocalPlayer 	Items.CanBeSoldByLocalPlayer( integer nEntityIndex ) 	
CanDoubleTapCast 	Items.CanDoubleTapCast( integer nEntityIndex ) 	
ForceHideCharges 	Items.ForceHideCharges( integer nEntityIndex ) 	
IsAlertableItem 	Items.IsAlertableItem( integer nEntityIndex ) 	
IsCastOnPickup 	Items.IsCastOnPickup( integer nEntityIndex ) 	
IsDisassemblable 	Items.IsDisassemblable( integer nEntityIndex ) 	
IsDroppable 	Items.IsDroppable( integer nEntityIndex ) 	
IsInnatelyDisassemblable 	Items.IsInnatelyDisassemblable( integer nEntityIndex ) 	
IsKillable 	Items.IsKillable( integer nEntityIndex ) 	
IsMuted 	Items.IsMuted( integer nEntityIndex ) 	
IsPermanent 	Items.IsPermanent( integer nEntityIndex ) 	
IsPurchasable 	Items.IsPurchasable( integer nEntityIndex ) 	
IsRecipe 	Items.IsRecipe( integer nEntityIndex ) 	
IsRecipeGenerated 	Items.IsRecipeGenerated( integer nEntityIndex ) 	
IsSellable 	Items.IsSellable( integer nEntityIndex ) 	
IsStackable 	Items.IsStackable( integer nEntityIndex ) 	
ProRatesChargesWhenSelling 	Items.ProRatesChargesWhenSelling( integer nEntityIndex )	
RequiresCharges 	Items.RequiresCharges( integer nEntityIndex ) 	
CanBeExecuted 	Items.CanBeExecuted( integer nEntityIndex ) 	
GetCost 	Items.GetCost( integer nEntityIndex ) 	
GetCurrentCharges 	Items.GetCurrentCharges( integer nEntityIndex ) 	
GetSecondaryCharges 	Items.GetSecondaryCharges( integer nEntityIndex ) 	
GetDisplayedCharges 	Items.GetDisplayedCharges( integer nEntityIndex ) 	
GetInitialCharges 	Items.GetInitialCharges( integer nEntityIndex ) 	
GetItemColor 	Items.GetItemColor( integer nEntityIndex ) 	
GetShareability 	Items.GetShareability( integer nEntityIndex ) 	
GetAbilityTextureSF 	Items.GetAbilityTextureSF( integer nEntityIndex ) 	
GetAssembledTime 	Items.GetAssembledTime( integer nEntityIndex ) 	
GetPurchaseTime 	Items.GetPurchaseTime( integer nEntityIndex ) 	
GetPurchaser 	Items.GetPurchaser( integer nItemID ) 	
LocalPlayerDisassembleItem 	Items.LocalPlayerDisassembleItem( integer nItem ) 	Attempt to have the local player disassemble the specified item. Returns false if the order wasn't issued.
LocalPlayerDropItemFromStash	Items.LocalPlayerDropItemFromStash( integer nItem ) 	Attempt to have the local player drop the specified item from its stash. Returns false if the order wasn't issued.
LocalPlayerItemAlertAllies 	Items.LocalPlayerItemAlertAllies( integer nItem ) 	Attempt to have the local player alert allies about the specified item. Returns false if the order wasn't issued.
LocalPlayerMoveItemToStash 	Items.LocalPlayerMoveItemToStash( integer nItem ) 	Attempt to have the local player move the specified item to its stash. Returns false if the order wasn't issued.
LocalPlayerSellItem 	Items.LocalPlayerSellItem( integer nItem ) 	Attempt to have the local player sell the specified item. Returns false if the order wasn't issued.
=== CScriptBindingPR_Game ===
Function 	Signature 	Description
Time 	Game.Time() 	
GetGameTime 	Game.GetGameTime() 	
GetGameFrameTime 	Game.GetGameFrameTime() 	
GetDOTATime 	Game.GetDOTATime( boolean bIncludePreGame, boolean bIncludeNegativeTime ) 	
IsGamePaused 	Game.IsGamePaused() 	
IsInToolsMode 	Game.IsInToolsMode() 	
IsInBanPhase 	Game.IsInBanPhase() 	
GetGameWinner 	Game.GetGameWinner() 	Return the team id of the winning team.
GetStateTransitionTime 	Game.GetStateTransitionTime() 	
GetCustomGameDifficulty 	Game.GetCustomGameDifficulty() 	Get the difficulty setting of the game.
IsHUDFlipped 	Game.IsHUDFlipped() 	Returns true if the user has enabled flipped HUD
GetScreenWidth 	Game.GetScreenWidth() 	Returns the width of the display.
GetScreenHeight 	Game.GetScreenHeight() 	Returns the height of the display.
WorldToScreenX 	Game.WorldToScreenX( float x, float y, float z ) 	Converts the specified x,y,z world co-ordinate into an x screen coordinate. Returns -1 if behind the camera
WorldToScreenY 	Game.WorldToScreenY( float x, float y, float z ) 	Converts the specified x,y,z world co-ordinate into a y screen coordinate. Returns -1 if behind the camera
ScreenXYToWorld 	Game.ScreenXYToWorld( integer nX, integer nY ) 	Converts the specified x, y screen coordinates into a x, y, z world coordinates.
GetKeybindForAbility 	Game.GetKeybindForAbility( integer iSlot ) 	Returns the keybind (as a string) for the requested ability slot.
GetKeybindForInventorySlot 	Game.GetKeybindForInventorySlot( integer iSlot ) 	Returns the keybind (as a string) for the requested inventory slot.
GetKeybindForCommand 	Game.GetKeybindForCommand( integer nCommand ) 	Returns the keybind (as a string).
CreateCustomKeyBind 	Game.CreateCustomKeyBind( cstring pszKey, cstring pszCommand ) 	Create a new keybind.
GetNianFightTimeLeft 	Game.GetNianFightTimeLeft() 	
GetState 	Game.GetState() 	
GameStateIs 	Game.GameStateIs( integer nState ) 	
GameStateIsBefore 	Game.GameStateIsBefore( integer nState ) 	
GameStateIsAfter 	Game.GameStateIsAfter( integer nState ) 	
AddCommand 	Game.AddCommand( cstring pszCommandName, js_value callback, cstring pszDescription, integer nFlags )	
GetLocalPlayerID 	Game.GetLocalPlayerID() 	
PlayerJoinTeam 	Game.PlayerJoinTeam( integer nTeamID ) 	Assign the local player to the specified team
AutoAssignPlayersToTeams 	Game.AutoAssignPlayersToTeams() 	Assign the currently unassigned players to teams
ShufflePlayerTeamAssignments	Game.ShufflePlayerTeamAssignments() 	Shuffle the team assignments of all of the players currently assigned to a team.
SetRemainingSetupTime 	Game.SetRemainingSetupTime( float flSeconds ) 	Set the remaining seconds in team setup before the game starts. -1 to stop the countdown timer
SetAutoLaunchDelay 	Game.SetAutoLaunchDelay( float flSeconds ) 	Set the amount of time in seconds that will be set as the remaining time when all players are assigned to a team.
SetAutoLaunchEnabled 	Game.SetAutoLaunchEnabled( boolean bEnable ) 	Enable or disable automatically starting the game once all players are assigned to a team
GetAutoLaunchEnabled 	Game.GetAutoLaunchEnabled() 	Return true of false indicating if automatically starting the game is enabled.
SetTeamSelectionLocked 	Game.SetTeamSelectionLocked( boolean bLockTeams ) 	Lock the team selection preventing players from swiching teams.
GetTeamSelectionLocked 	Game.GetTeamSelectionLocked() 	Returns true or false to indicate if team selection is locked
GetAllTeamIDs 	Game.GetAllTeamIDs() 	Get all team IDs
GetAllPlayerIDs 	Game.GetAllPlayerIDs() 	Get all player IDs
GetUnassignedPlayerIDs 	Game.GetUnassignedPlayerIDs() 	Get unassigned player IDs
GetPlayerUltimateStateOrTime	Game.GetPlayerUltimateStateOrTime( integer nPlayerID ) 	Get info about the player hero ultimate ability
IsPlayerMuted 	Game.IsPlayerMuted( integer nPlayerID ) 	Whether the local player has muted text and voice chat for the specified player id
SetPlayerMuted 	Game.SetPlayerMuted( integer nPlayerID, boolean bMuted ) 	Set whether the local player has muted text and voice chat for the specified player id
GetTeamDetails 	Game.GetTeamDetails( integer nTeam ) 	Get detailed information for the given team
GetLocalPlayerInfo 	Game.GetLocalPlayerInfo() 	Get details for the local player
GetPlayerItems 	Game.GetPlayerItems( integer nPlayerID ) 	Get info about the player items.
GetPlayerInfo 	Game.GetPlayerInfo( integer nPlayerID ) 	Get info about the given player
GetPlayerIDsOnTeam 	Game.GetPlayerIDsOnTeam( integer nTeam ) 	Get player IDs for the given team
ServerCmd 	Game.ServerCmd( cstring pMsg ) 	
SetDotaRefractHeroes 	Game.SetDotaRefractHeroes( boolean bEnabled ) 	
FinishGame 	Game.FinishGame() 	
Disconnect 	Game.Disconnect() 	
FindEventMatch 	Game.FindEventMatch() 	
EmitSound 	Game.EmitSound( cstring pSoundEventName ) 	Emit a sound for the local player. Returns an integer handle that can be passed to StopSound. (Returns 0 on failure.)
StopSound 	Game.StopSound( integer nHandle ) 	Stop a current playing sound on the local player. Takes handle from a call to EmitSound.
IsShopOpen 	Game.IsShopOpen() 	Ask whether the in game shop is open.
SetCustomShopEntityString 	Game.SetCustomShopEntityString( cstring pszCustomShopEntityString ) 	Set custom shop context.
GetMapInfo 	Game.GetMapInfo() 	Return information about the current map.
PrepareUnitOrders 	Game.PrepareUnitOrders( js_raw_args args ) 	Orders from the local player - takes a single arguments object that supports: dotaunitorder_t OrderType, ent_index TargetIndex, vector Position, ent_index AbilityIndex, OrderIssuer_t OrderIssuer, ent_index UnitIndex, OrderQueueBehavior_t QueueBehavior, bool ShowEffects.
DropItemAtCursor 	Game.DropItemAtCursor( integer nControlledUnitEnt, integer nItemEnt ) 	Order a unit to drop the specified item at the current cursor location.
Length2D 	Game.Length2D( js_value vec1, js_value vec2 ) 	Calculate 2D length.
Normalized 	Game.Normalized( js_value vec ) 	Returns normalized vector.
EnterAbilityLearnMode 	Game.EnterAbilityLearnMode() 	
EndAbilityLearnMode 	Game.EndAbilityLearnMode() 	
IsInAbilityLearnMode 	Game.IsInAbilityLearnMode() 	
=== CDOTA_PanoramaScript_GameUI ===
Function 	Signature 	Description
SetDefaultUIEnabled 	GameUI.SetDefaultUIEnabled( integer nElementType, boolean bVisible ) 	Control whether the default UI is enabled
CustomUIConfig 	GameUI.CustomUIConfig( js_raw_args args ) 	Get the current UI configuration
PingMinimapAtLocation 	GameUI.PingMinimapAtLocation( js_value vec3 ) 	Create a minimap ping at the given location
SetMouseCallback 	GameUI.SetMouseCallback( js_value callbackFn ) 	Install a mouse input filter
EnableAliMode 	GameUI.EnableAliMode( boolean bEnable, integer nPort, js_value offsetVal, float flScale )	
GetCursorPosition 	GameUI.GetCursorPosition( js_raw_args args ) 	Get the current mouse position.
FindScreenEntities 	GameUI.FindScreenEntities( js_raw_args args ) 	Return the entity index of the entity under the given screen position.
GetScreenWorldPosition 	GameUI.GetScreenWorldPosition( js_raw_args args ) 	Get the world position of the screen position, or null if the cursor is out of the world.
WasMousePressed 	GameUI.WasMousePressed( integer nButtonNum ) 	Install a mouse input filter
WasMouseDoublePressed 	GameUI.WasMouseDoublePressed( integer nButtonNum ) 	Install a mouse input filter
IsMouseDown 	GameUI.IsMouseDown( integer nButtonNum ) 	Install a mouse input filter
IsShiftDown 	GameUI.IsShiftDown() 	Is the shift button pressed?
IsAltDown 	GameUI.IsAltDown() 	Is the alt button pressed?
IsControlDown 	GameUI.IsControlDown() 	Is the control button pressed?
GetClickBehaviors 	GameUI.GetClickBehaviors() 	Get the current UI click interaction mode.
SelectUnit 	GameUI.SelectUnit( integer nEntityIndex, boolean bAddToGroup ) 	Select a unit, adding it to the group or replacing the current selection.
GetCameraLookAtPosition 	GameUI.GetCameraLookAtPosition() 	Get the current look at position.
GetCameraLookAtPositionHeightOffset 	GameUI.GetCameraLookAtPositionHeightOffset() 	Get the current look at position height offset.
SetCameraPitchMin 	GameUI.SetCameraPitchMin( float flPitchMin ) 	Set the minimum camera pitch angle.
SetCameraPitchMax 	GameUI.SetCameraPitchMax( float flPitchMax ) 	Set the maximum camera pitch angle.
SetCameraYaw 	GameUI.SetCameraYaw( float flCameraYaw ) 	Set the camera's yaw.
GetCameraYaw 	GameUI.GetCameraYaw() 	Get the camera's yaw.
SetCameraLookAtPositionHeightOffset 	GameUI.SetCameraLookAtPositionHeightOffset( float flCameraLookAtHeightOffset ) 	Offset the camera's look at point.
SetCameraPositionFromLateralLookAtPosition	GameUI.SetCameraPositionFromLateralLookAtPosition( float x, float y ) 	Set the camera from a lateral position.
SetCameraTerrainAdjustmentEnabled 	GameUI.SetCameraTerrainAdjustmentEnabled( boolean bEnabled ) 	Set whether the camera should automatically adjust to average terrain height.
SetCameraDistance 	GameUI.SetCameraDistance( float flDistance ) 	Set the camera distance from the look at point.
SetRenderBottomInsetOverride 	GameUI.SetRenderBottomInsetOverride( integer nInset ) 	Set the gap between the bottom of the screen and the game rendering viewport. (Value expressed as pixels in a normalized 1024x768 viewport.)
SetRenderTopInsetOverride 	GameUI.SetRenderTopInsetOverride( integer nInset ) 	Set the gap between the top of the screen and the game rendering viewport. (Value expressed as pixels in a normalized 1024x768 viewport.)
SetCameraTarget 	GameUI.SetCameraTarget( integer nTargetEntIndex ) 	Set the camera target for the local player, or -1 to clear.
SetCameraTargetPosition 	GameUI.SetCameraTargetPosition( js_value vec3, float flLerp ) 	Set the camera target as position for the local player over specified lerp.
WorldToScreenXYClamped 	GameUI.WorldToScreenXYClamped( js_value vec3 ) 	Converts the specified x,y,z world co-ordinate into an x,y screen coordinate. Will clamp position to always be in front of camera. Position returned as 0->1.0
GetPlayerScoreboardScore 	GameUI.GetPlayerScoreboardScore( cstring pszScoreboardName ) 	Get the current players scoreboard score for the specified zone.
SendCustomHUDError 	GameUI.SendCustomHUDError( cstring pszErrorText, cstring pszErrorSound ) 	Send a custom client side error message with passed string and soundevent.
=== CDOTA_PanoramaScript_Particles ===
Function 	Signature 	Description
CreateParticle 	Particles.CreateParticle( cstring pParticleName, integer nAttachType, integer nEntityToAttach ) 	Create a particle system
ReleaseParticleIndex 	Particles.ReleaseParticleIndex( integer iIndex ) 	Release a particle system
DestroyParticleEffect 	Particles.DestroyParticleEffect( integer iIndex, boolean bDestroyImmediately ) 	Destroy a particle system
SetParticleControl 	Particles.SetParticleControl( integer iIndex, integer iPoint, js_value vPosVal ) 	Set a control point on a particle system
SetParticleControlForward	Particles.SetParticleControlForward( integer iIndex, integer iPoint, js_value vForwardVal ) 	Set the orientation on a control point on a particle system
SetParticleAlwaysSimulate	Particles.SetParticleAlwaysSimulate( integer iIndex ) 	
SetParticleControlEnt 	Particles.SetParticleControlEnt( integer iIndex, integer iPoint, integer iEntIndex, integer iAttachType, cstring pszAttachName, js_value vecFallbackPositionVal, boolean bIncludeWearables )	Set a control point to track an entity on a particle system
=== CDOTA_PanoramaScript_EventData ===
Function 	Signature 	Description
GetEventActionScore 	EventData.GetEventActionScore( integer unEventID, integer unActionID )	Get the score of an EventAction
GetPeriodicResourceUsed	EventData.GetPeriodicResourceUsed( integer unPeriodicResourceID ) 	Get a periodic resource value used
GetPeriodicResourceMax 	EventData.GetPeriodicResourceMax( integer unPeriodicResourceID ) 	Get a periodic resource value max
=== CDOTA_PanoramaScript_LocalInventory ===
Function 	Signature 	Description
HasItemByDefinition	LocalInventory.HasItemByDefinition( integer nDefIndex )	Does the player have an inventory item of a given item definition index?
=== $ ===
Function 	Signature 	Description
Msg 	Msg( js_raw_args js_raw_args_1 ) 	Log a message
AssertHelper 	AssertHelper( js_raw_args js_raw_args_1 ) 	Trigger an assert
Warning 	Warning( js_raw_args js_raw_args_1 ) 	Log a warning message to specified channel
DispatchEvent 	DispatchEvent( js_raw_args js_raw_args_1 ) 	Dispatch an event
DispatchEventAsync 	DispatchEventAsync( js_raw_args js_raw_args_1 ) 	Dispatch an event to occur later
RegisterEventHandler 	RegisterEventHandler( js_raw_args js_raw_args_1 ) 	Register an event handler
RegisterForUnhandledEvent 	RegisterForUnhandledEvent( js_raw_args js_raw_args_1 ) 	Register a handler for an event that is not otherwise handled
UnregisterForUnhandledEvent	UnregisterForUnhandledEvent( js_raw_args js_raw_args_1 )	Remove an unhandled event handler
FindChildInContext 	FindChildInContext( js_raw_args js_raw_args_1 ) 	Find an element
AsyncWebRequest 	AsyncWebRequest( js_raw_args js_raw_args_1 ) 	Make a web request
CreatePanel 	CreatePanel( js_raw_args js_raw_args_1 ) 	Create a new panel
CreatePanelWithProperties 	CreatePanelWithProperties( js_raw_args js_raw_args_1 ) 	Create a new panel supplying a JS object as a fourth parameter containing properties to be applied to the panel
Localize 	Localize( js_raw_args js_raw_args_1 ) 	Localize a string
Language 	Language( js_raw_args js_raw_args_1 ) 	Get the current language
Schedule 	Schedule( js_raw_args js_raw_args_1 ) 	Schedule a function to be called later
CancelScheduled 	CancelScheduled( js_raw_args js_raw_args_1 ) 	Cancelse a scheduled function
GetContextPanel 	GetContextPanel( js_raw_args js_raw_args_1 ) 	Get the current panel context
RegisterKeyBind 	RegisterKeyBind( js_raw_args js_raw_args_1 ) 	Register a key binding
Each 	Each( js_raw_args js_raw_args_1 ) 	Call a function on each given item
DbgIsReloadingScript 	DbgIsReloadingScript( js_raw_args js_raw_args_1 ) 	Call during JS startup code to check if script is being reloaded
LogChannel 	LogChannel( js_raw_args js_raw_args_1 ) 	Create a logging channel
=== DOTAHeroModelOverlay ===
Function 	Signature 	Description
visible 	DOTAHeroModelOverlay.visible( boolean boolean_1 ) 	
enabled 	DOTAHeroModelOverlay.enabled( boolean boolean_1 ) 	
checked 	DOTAHeroModelOverlay.checked( boolean boolean_1 ) 	
defaultfocus 	DOTAHeroModelOverlay.defaultfocus( cstring cstring_1 ) 	
inputnamespace 	DOTAHeroModelOverlay.inputnamespace( cstring cstring_1 ) 	
hittest 	DOTAHeroModelOverlay.hittest( boolean boolean_1 ) 	
hittestchildren 	DOTAHeroModelOverlay.hittestchildren( boolean boolean_1 ) 	
tabindex 	DOTAHeroModelOverlay.tabindex( float float_1 ) 	
selectionpos_x 	DOTAHeroModelOverlay.selectionpos_x( float float_1 ) 	
selectionpos_y 	DOTAHeroModelOverlay.selectionpos_y( float float_1 ) 	
id 	DOTAHeroModelOverlay.id() 	
layoutfile 	DOTAHeroModelOverlay.layoutfile() 	
contentwidth 	DOTAHeroModelOverlay.contentwidth() 	
contentheight 	DOTAHeroModelOverlay.contentheight() 	
desiredlayoutwidth 	DOTAHeroModelOverlay.desiredlayoutwidth() 	
desiredlayoutheight 	DOTAHeroModelOverlay.desiredlayoutheight() 	
actuallayoutwidth 	DOTAHeroModelOverlay.actuallayoutwidth() 	
actuallayoutheight 	DOTAHeroModelOverlay.actuallayoutheight() 	
actualxoffset 	DOTAHeroModelOverlay.actualxoffset() 	
actualyoffset 	DOTAHeroModelOverlay.actualyoffset() 	
scrolloffset_y 	DOTAHeroModelOverlay.scrolloffset_y() 	
scrolloffset_x 	DOTAHeroModelOverlay.scrolloffset_x() 	
actualuiscale_y 	DOTAHeroModelOverlay.actualuiscale_y() 	
actualuiscale_x 	DOTAHeroModelOverlay.actualuiscale_x() 	
style 	DOTAHeroModelOverlay.style() 	
AddClass 	DOTAHeroModelOverlay.AddClass( cstring cstring_1 ) 	
RemoveClass 	DOTAHeroModelOverlay.RemoveClass( cstring cstring_1 ) 	
BHasClass 	DOTAHeroModelOverlay.BHasClass( cstring cstring_1 ) 	
BAscendantHasClass 	DOTAHeroModelOverlay.BAscendantHasClass( cstring cstring_1 ) 	
SetHasClass 	DOTAHeroModelOverlay.SetHasClass( cstring cstring_1, boolean boolean_2 ) 	
ToggleClass 	DOTAHeroModelOverlay.ToggleClass( cstring cstring_1 ) 	
SwitchClass 	DOTAHeroModelOverlay.SwitchClass( cstring cstring_1, cstring cstring_2 ) 	
TriggerClass 	DOTAHeroModelOverlay.TriggerClass( cstring cstring_1 ) 	
ClearPanelEvent 	DOTAHeroModelOverlay.ClearPanelEvent( cstring cstring_1 ) 	
SetDraggable 	DOTAHeroModelOverlay.SetDraggable( boolean boolean_1 ) 	
IsDraggable 	DOTAHeroModelOverlay.IsDraggable() 	
GetChildCount 	DOTAHeroModelOverlay.GetChildCount() 	
GetChild 	DOTAHeroModelOverlay.GetChild( integer integer_1 ) 	
GetChildIndex 	DOTAHeroModelOverlay.GetChildIndex( unknown_variant_type unknown_variant_type_1 ) 	
Children 	DOTAHeroModelOverlay.Children() 	
FindChildrenWithClassTraverse 	DOTAHeroModelOverlay.FindChildrenWithClassTraverse( cstring cstring_1 ) 	
GetParent 	DOTAHeroModelOverlay.GetParent() 	
SetParent 	DOTAHeroModelOverlay.SetParent( unknown_variant_type unknown_variant_type_1 ) 	
FindChild 	DOTAHeroModelOverlay.FindChild( cstring cstring_1 ) 	
FindChildTraverse 	DOTAHeroModelOverlay.FindChildTraverse( cstring cstring_1 ) 	
FindChildInLayoutFile 	DOTAHeroModelOverlay.FindChildInLayoutFile( cstring cstring_1 ) 	
FindPanelInLayoutFile 	DOTAHeroModelOverlay.FindPanelInLayoutFile( cstring cstring_1 ) 	
RemoveAndDeleteChildren 	DOTAHeroModelOverlay.RemoveAndDeleteChildren() 	
MoveChildBefore 	DOTAHeroModelOverlay.MoveChildBefore( unknown_variant_type unknown_variant_type_1, unknown_variant_type unknown_variant_type_2 )	
MoveChildAfter 	DOTAHeroModelOverlay.MoveChildAfter( unknown_variant_type unknown_variant_type_1, unknown_variant_type unknown_variant_type_2 ) 	
GetPositionWithinWindow 	DOTAHeroModelOverlay.GetPositionWithinWindow() 	
ApplyStyles 	DOTAHeroModelOverlay.ApplyStyles( boolean boolean_1 ) 	
ClearPropertyFromCode 	DOTAHeroModelOverlay.ClearPropertyFromCode( unknown_variant_type unknown_variant_type_1 ) 	
DeleteAsync 	DOTAHeroModelOverlay.DeleteAsync( float float_1 ) 	
BIsTransparent 	DOTAHeroModelOverlay.BIsTransparent() 	
BAcceptsInput 	DOTAHeroModelOverlay.BAcceptsInput() 	
BAcceptsFocus 	DOTAHeroModelOverlay.BAcceptsFocus() 	
SetFocus 	DOTAHeroModelOverlay.SetFocus() 	
UpdateFocusInContext 	DOTAHeroModelOverlay.UpdateFocusInContext() 	
BHasHoverStyle 	DOTAHeroModelOverlay.BHasHoverStyle() 	
SetAcceptsFocus 	DOTAHeroModelOverlay.SetAcceptsFocus( boolean boolean_1 ) 	
SetDisableFocusOnMouseDown 	DOTAHeroModelOverlay.SetDisableFocusOnMouseDown( boolean boolean_1 ) 	
BHasKeyFocus 	DOTAHeroModelOverlay.BHasKeyFocus() 	
SetScrollParentToFitWhenFocused	DOTAHeroModelOverlay.SetScrollParentToFitWhenFocused( boolean boolean_1 ) 	
BScrollParentToFitWhenFocused 	DOTAHeroModelOverlay.BScrollParentToFitWhenFocused() 	
IsSelected 	DOTAHeroModelOverlay.IsSelected() 	
BHasDescendantKeyFocus 	DOTAHeroModelOverlay.BHasDescendantKeyFocus() 	
BLoadLayout 	DOTAHeroModelOverlay.BLoadLayout( cstring cstring_1, boolean boolean_2, boolean boolean_3 ) 	
BLoadLayoutFromString 	DOTAHeroModelOverlay.BLoadLayoutFromString( js_raw_args js_raw_args_1 ) 	
LoadLayoutFromStringAsync 	DOTAHeroModelOverlay.LoadLayoutFromStringAsync( cstring cstring_1, boolean boolean_2, boolean boolean_3 ) 	
LoadLayoutAsync 	DOTAHeroModelOverlay.LoadLayoutAsync( cstring cstring_1, boolean boolean_2, boolean boolean_3 ) 	
BLoadLayoutSnippet 	DOTAHeroModelOverlay.BLoadLayoutSnippet( cstring cstring_1 ) 	
BCreateChildren 	DOTAHeroModelOverlay.BCreateChildren( cstring cstring_1 ) 	
SetTopOfInputContext 	DOTAHeroModelOverlay.SetTopOfInputContext( boolean boolean_1 ) 	
SetDialogVariable 	DOTAHeroModelOverlay.SetDialogVariable( cstring cstring_1, cstring cstring_2 ) 	
SetDialogVariableInt 	DOTAHeroModelOverlay.SetDialogVariableInt( cstring cstring_1, integer integer_2 ) 	
SetDialogVariableTime 	DOTAHeroModelOverlay.SetDialogVariableTime( cstring cstring_1, int64 int64_2 ) 	
ScrollToTop 	DOTAHeroModelOverlay.ScrollToTop() 	
ScrollToBottom 	DOTAHeroModelOverlay.ScrollToBottom() 	
ScrollToLeftEdge 	DOTAHeroModelOverlay.ScrollToLeftEdge() 	
ScrollToRightEdge 	DOTAHeroModelOverlay.ScrollToRightEdge() 	
ScrollParentToMakePanelFit 	DOTAHeroModelOverlay.ScrollParentToMakePanelFit( unknown_variant_type unknown_variant_type_1, boolean boolean_2 ) 	
BCanSeeInParentScroll 	DOTAHeroModelOverlay.BCanSeeInParentScroll() 	
GetAttributeInt 	DOTAHeroModelOverlay.GetAttributeInt( cstring cstring_1, integer integer_2 ) 	
GetAttributeString 	DOTAHeroModelOverlay.GetAttributeString( cstring cstring_1, cstring cstring_2 ) 	
GetAttributeUInt32 	DOTAHeroModelOverlay.GetAttributeUInt32( cstring cstring_1, unsigned unsigned_2 ) 	
SetAttributeInt 	DOTAHeroModelOverlay.SetAttributeInt( cstring cstring_1, integer integer_2 ) 	
SetAttributeString 	DOTAHeroModelOverlay.SetAttributeString( cstring cstring_1, cstring cstring_2 ) 	
SetAttributeUInt32 	DOTAHeroModelOverlay.SetAttributeUInt32( cstring cstring_1, unsigned unsigned_2 ) 	
SetInputNamespace 	DOTAHeroModelOverlay.SetInputNamespace( cstring cstring_1 ) 	
RegisterForReadyEvents 	DOTAHeroModelOverlay.RegisterForReadyEvents( boolean boolean_1 ) 	
BReadyForDisplay 	DOTAHeroModelOverlay.BReadyForDisplay() 	
SetReadyForDisplay 	DOTAHeroModelOverlay.SetReadyForDisplay( boolean boolean_1 ) 	
SetPositionInPixels 	DOTAHeroModelOverlay.SetPositionInPixels( float float_1, float float_2, float float_3 ) 	
Data 	DOTAHeroModelOverlay.Data( js_raw_args js_raw_args_1 ) 	
SetPanelEvent 	DOTAHeroModelOverlay.SetPanelEvent( js_raw_args js_raw_args_1 ) 	
RunScriptInPanelContext 	DOTAHeroModelOverlay.RunScriptInPanelContext( js_raw_args js_raw_args_1 ) 	
rememberchildfocus 	DOTAHeroModelOverlay.rememberchildfocus( boolean boolean_1 ) 	
paneltype 	DOTAHeroModelOverlay.paneltype() 	
=== Panel ===
Function 	Signature 	Description
visible 	Panel.visible( boolean boolean_1 ) 	
enabled 	Panel.enabled( boolean boolean_1 ) 	
checked 	Panel.checked( boolean boolean_1 ) 	
defaultfocus 	Panel.defaultfocus( cstring cstring_1 ) 	
inputnamespace 	Panel.inputnamespace( cstring cstring_1 ) 	
hittest 	Panel.hittest( boolean boolean_1 ) 	
hittestchildren 	Panel.hittestchildren( boolean boolean_1 ) 	
tabindex 	Panel.tabindex( float float_1 ) 	
selectionpos_x 	Panel.selectionpos_x( float float_1 ) 	
selectionpos_y 	Panel.selectionpos_y( float float_1 ) 	
id 	Panel.id() 	
layoutfile 	Panel.layoutfile() 	
contentwidth 	Panel.contentwidth() 	
contentheight 	Panel.contentheight() 	
desiredlayoutwidth 	Panel.desiredlayoutwidth() 	
desiredlayoutheight 	Panel.desiredlayoutheight() 	
actuallayoutwidth 	Panel.actuallayoutwidth() 	
actuallayoutheight 	Panel.actuallayoutheight() 	
actualxoffset 	Panel.actualxoffset() 	
actualyoffset 	Panel.actualyoffset() 	
scrolloffset_y 	Panel.scrolloffset_y() 	
scrolloffset_x 	Panel.scrolloffset_x() 	
actualuiscale_y 	Panel.actualuiscale_y() 	
actualuiscale_x 	Panel.actualuiscale_x() 	
style 	Panel.style() 	
AddClass 	Panel.AddClass( cstring cstring_1 ) 	
RemoveClass 	Panel.RemoveClass( cstring cstring_1 ) 	
BHasClass 	Panel.BHasClass( cstring cstring_1 ) 	
BAscendantHasClass 	Panel.BAscendantHasClass( cstring cstring_1 ) 	
SetHasClass 	Panel.SetHasClass( cstring cstring_1, boolean boolean_2 ) 	
ToggleClass 	Panel.ToggleClass( cstring cstring_1 ) 	
SwitchClass 	Panel.SwitchClass( cstring cstring_1, cstring cstring_2 ) 	
TriggerClass 	Panel.TriggerClass( cstring cstring_1 ) 	
ClearPanelEvent 	Panel.ClearPanelEvent( cstring cstring_1 ) 	
SetDraggable 	Panel.SetDraggable( boolean boolean_1 ) 	
IsDraggable 	Panel.IsDraggable() 	
GetChildCount 	Panel.GetChildCount() 	
GetChild 	Panel.GetChild( integer integer_1 ) 	
GetChildIndex 	Panel.GetChildIndex( unknown_variant_type unknown_variant_type_1 ) 	
Children 	Panel.Children() 	
FindChildrenWithClassTraverse 	Panel.FindChildrenWithClassTraverse( cstring cstring_1 ) 	
GetParent 	Panel.GetParent() 	
SetParent 	Panel.SetParent( unknown_variant_type unknown_variant_type_1 ) 	
FindChild 	Panel.FindChild( cstring cstring_1 ) 	
FindChildTraverse 	Panel.FindChildTraverse( cstring cstring_1 ) 	
FindChildInLayoutFile 	Panel.FindChildInLayoutFile( cstring cstring_1 ) 	
FindPanelInLayoutFile 	Panel.FindPanelInLayoutFile( cstring cstring_1 ) 	
RemoveAndDeleteChildren 	Panel.RemoveAndDeleteChildren() 	
MoveChildBefore 	Panel.MoveChildBefore( unknown_variant_type unknown_variant_type_1, unknown_variant_type unknown_variant_type_2 )	
MoveChildAfter 	Panel.MoveChildAfter( unknown_variant_type unknown_variant_type_1, unknown_variant_type unknown_variant_type_2 ) 	
GetPositionWithinWindow 	Panel.GetPositionWithinWindow() 	
ApplyStyles 	Panel.ApplyStyles( boolean boolean_1 ) 	
ClearPropertyFromCode 	Panel.ClearPropertyFromCode( unknown_variant_type unknown_variant_type_1 ) 	
DeleteAsync 	Panel.DeleteAsync( float float_1 ) 	
BIsTransparent 	Panel.BIsTransparent() 	
BAcceptsInput 	Panel.BAcceptsInput() 	
BAcceptsFocus 	Panel.BAcceptsFocus() 	
SetFocus 	Panel.SetFocus() 	
UpdateFocusInContext 	Panel.UpdateFocusInContext() 	
BHasHoverStyle 	Panel.BHasHoverStyle() 	
SetAcceptsFocus 	Panel.SetAcceptsFocus( boolean boolean_1 ) 	
SetDisableFocusOnMouseDown 	Panel.SetDisableFocusOnMouseDown( boolean boolean_1 ) 	
BHasKeyFocus 	Panel.BHasKeyFocus() 	
SetScrollParentToFitWhenFocused	Panel.SetScrollParentToFitWhenFocused( boolean boolean_1 ) 	
BScrollParentToFitWhenFocused 	Panel.BScrollParentToFitWhenFocused() 	
IsSelected 	Panel.IsSelected() 	
BHasDescendantKeyFocus 	Panel.BHasDescendantKeyFocus() 	
BLoadLayout 	Panel.BLoadLayout( cstring cstring_1, boolean boolean_2, boolean boolean_3 ) 	
BLoadLayoutFromString 	Panel.BLoadLayoutFromString( js_raw_args js_raw_args_1 ) 	
LoadLayoutFromStringAsync 	Panel.LoadLayoutFromStringAsync( cstring cstring_1, boolean boolean_2, boolean boolean_3 ) 	
LoadLayoutAsync 	Panel.LoadLayoutAsync( cstring cstring_1, boolean boolean_2, boolean boolean_3 ) 	
BLoadLayoutSnippet 	Panel.BLoadLayoutSnippet( cstring cstring_1 ) 	
BCreateChildren 	Panel.BCreateChildren( cstring cstring_1 ) 	
SetTopOfInputContext 	Panel.SetTopOfInputContext( boolean boolean_1 ) 	
SetDialogVariable 	Panel.SetDialogVariable( cstring cstring_1, cstring cstring_2 ) 	
SetDialogVariableInt 	Panel.SetDialogVariableInt( cstring cstring_1, integer integer_2 ) 	
SetDialogVariableTime 	Panel.SetDialogVariableTime( cstring cstring_1, int64 int64_2 ) 	
ScrollToTop 	Panel.ScrollToTop() 	
ScrollToBottom 	Panel.ScrollToBottom() 	
ScrollToLeftEdge 	Panel.ScrollToLeftEdge() 	
ScrollToRightEdge 	Panel.ScrollToRightEdge() 	
ScrollParentToMakePanelFit 	Panel.ScrollParentToMakePanelFit( unknown_variant_type unknown_variant_type_1, boolean boolean_2 ) 	
BCanSeeInParentScroll 	Panel.BCanSeeInParentScroll() 	
GetAttributeInt 	Panel.GetAttributeInt( cstring cstring_1, integer integer_2 ) 	
GetAttributeString 	Panel.GetAttributeString( cstring cstring_1, cstring cstring_2 ) 	
GetAttributeUInt32 	Panel.GetAttributeUInt32( cstring cstring_1, unsigned unsigned_2 ) 	
SetAttributeInt 	Panel.SetAttributeInt( cstring cstring_1, integer integer_2 ) 	
SetAttributeString 	Panel.SetAttributeString( cstring cstring_1, cstring cstring_2 ) 	
SetAttributeUInt32 	Panel.SetAttributeUInt32( cstring cstring_1, unsigned unsigned_2 ) 	
SetInputNamespace 	Panel.SetInputNamespace( cstring cstring_1 ) 	
RegisterForReadyEvents 	Panel.RegisterForReadyEvents( boolean boolean_1 ) 	
BReadyForDisplay 	Panel.BReadyForDisplay() 	
SetReadyForDisplay 	Panel.SetReadyForDisplay( boolean boolean_1 ) 	
SetPositionInPixels 	Panel.SetPositionInPixels( float float_1, float float_2, float float_3 ) 	
Data 	Panel.Data( js_raw_args js_raw_args_1 ) 	
SetPanelEvent 	Panel.SetPanelEvent( js_raw_args js_raw_args_1 ) 	
RunScriptInPanelContext 	Panel.RunScriptInPanelContext( js_raw_args js_raw_args_1 ) 	
rememberchildfocus 	Panel.rememberchildfocus( boolean boolean_1 ) 	
paneltype 	Panel.paneltype() 	
IsValid() 	Panel.IsValid() 	某些情况下当板元素被Delete掉以后，如果有JS变量引用了该板，对象并不会变为NULL，但是在引擎中实际已经被删掉了，此时用这个方法来判断该板是否还存在。（这个版本的cl_panorama_script_help_2产生的结果中没有这个接口了，但是实际在脚本中仍然有效）
=== TabButton ===
Function 	Signature 	Description
visible 	TabButton.visible( boolean boolean_1 ) 	
enabled 	TabButton.enabled( boolean boolean_1 ) 	
checked 	TabButton.checked( boolean boolean_1 ) 	
defaultfocus 	TabButton.defaultfocus( cstring cstring_1 ) 	
inputnamespace 	TabButton.inputnamespace( cstring cstring_1 ) 	
hittest 	TabButton.hittest( boolean boolean_1 ) 	
hittestchildren 	TabButton.hittestchildren( boolean boolean_1 ) 	
tabindex 	TabButton.tabindex( float float_1 ) 	
selectionpos_x 	TabButton.selectionpos_x( float float_1 ) 	
selectionpos_y 	TabButton.selectionpos_y( float float_1 ) 	
id 	TabButton.id() 	
layoutfile 	TabButton.layoutfile() 	
contentwidth 	TabButton.contentwidth() 	
contentheight 	TabButton.contentheight() 	
desiredlayoutwidth 	TabButton.desiredlayoutwidth() 	
desiredlayoutheight 	TabButton.desiredlayoutheight() 	
actuallayoutwidth 	TabButton.actuallayoutwidth() 	
actuallayoutheight 	TabButton.actuallayoutheight() 	
actualxoffset 	TabButton.actualxoffset() 	
actualyoffset 	TabButton.actualyoffset() 	
scrolloffset_y 	TabButton.scrolloffset_y() 	
scrolloffset_x 	TabButton.scrolloffset_x() 	
actualuiscale_y 	TabButton.actualuiscale_y() 	
actualuiscale_x 	TabButton.actualuiscale_x() 	
style 	TabButton.style() 	
AddClass 	TabButton.AddClass( cstring cstring_1 ) 	
RemoveClass 	TabButton.RemoveClass( cstring cstring_1 ) 	
BHasClass 	TabButton.BHasClass( cstring cstring_1 ) 	
BAscendantHasClass 	TabButton.BAscendantHasClass( cstring cstring_1 ) 	
SetHasClass 	TabButton.SetHasClass( cstring cstring_1, boolean boolean_2 ) 	
ToggleClass 	TabButton.ToggleClass( cstring cstring_1 ) 	
SwitchClass 	TabButton.SwitchClass( cstring cstring_1, cstring cstring_2 ) 	
TriggerClass 	TabButton.TriggerClass( cstring cstring_1 ) 	
ClearPanelEvent 	TabButton.ClearPanelEvent( cstring cstring_1 ) 	
SetDraggable 	TabButton.SetDraggable( boolean boolean_1 ) 	
IsDraggable 	TabButton.IsDraggable() 	
GetChildCount 	TabButton.GetChildCount() 	
GetChild 	TabButton.GetChild( integer integer_1 ) 	
GetChildIndex 	TabButton.GetChildIndex( unknown_variant_type unknown_variant_type_1 ) 	
Children 	TabButton.Children() 	
FindChildrenWithClassTraverse 	TabButton.FindChildrenWithClassTraverse( cstring cstring_1 ) 	
GetParent 	TabButton.GetParent() 	
SetParent 	TabButton.SetParent( unknown_variant_type unknown_variant_type_1 ) 	
FindChild 	TabButton.FindChild( cstring cstring_1 ) 	
FindChildTraverse 	TabButton.FindChildTraverse( cstring cstring_1 ) 	
FindChildInLayoutFile 	TabButton.FindChildInLayoutFile( cstring cstring_1 ) 	
FindPanelInLayoutFile 	TabButton.FindPanelInLayoutFile( cstring cstring_1 ) 	
RemoveAndDeleteChildren 	TabButton.RemoveAndDeleteChildren() 	
MoveChildBefore 	TabButton.MoveChildBefore( unknown_variant_type unknown_variant_type_1, unknown_variant_type unknown_variant_type_2 )	
MoveChildAfter 	TabButton.MoveChildAfter( unknown_variant_type unknown_variant_type_1, unknown_variant_type unknown_variant_type_2 ) 	
GetPositionWithinWindow 	TabButton.GetPositionWithinWindow() 	
ApplyStyles 	TabButton.ApplyStyles( boolean boolean_1 ) 	
ClearPropertyFromCode 	TabButton.ClearPropertyFromCode( unknown_variant_type unknown_variant_type_1 ) 	
DeleteAsync 	TabButton.DeleteAsync( float float_1 ) 	
BIsTransparent 	TabButton.BIsTransparent() 	
BAcceptsInput 	TabButton.BAcceptsInput() 	
BAcceptsFocus 	TabButton.BAcceptsFocus() 	
SetFocus 	TabButton.SetFocus() 	
UpdateFocusInContext 	TabButton.UpdateFocusInContext() 	
BHasHoverStyle 	TabButton.BHasHoverStyle() 	
SetAcceptsFocus 	TabButton.SetAcceptsFocus( boolean boolean_1 ) 	
SetDisableFocusOnMouseDown 	TabButton.SetDisableFocusOnMouseDown( boolean boolean_1 ) 	
BHasKeyFocus 	TabButton.BHasKeyFocus() 	
SetScrollParentToFitWhenFocused	TabButton.SetScrollParentToFitWhenFocused( boolean boolean_1 ) 	
BScrollParentToFitWhenFocused 	TabButton.BScrollParentToFitWhenFocused() 	
IsSelected 	TabButton.IsSelected() 	
BHasDescendantKeyFocus 	TabButton.BHasDescendantKeyFocus() 	
BLoadLayout 	TabButton.BLoadLayout( cstring cstring_1, boolean boolean_2, boolean boolean_3 ) 	
BLoadLayoutFromString 	TabButton.BLoadLayoutFromString( js_raw_args js_raw_args_1 ) 	
LoadLayoutFromStringAsync 	TabButton.LoadLayoutFromStringAsync( cstring cstring_1, boolean boolean_2, boolean boolean_3 ) 	
LoadLayoutAsync 	TabButton.LoadLayoutAsync( cstring cstring_1, boolean boolean_2, boolean boolean_3 ) 	
BLoadLayoutSnippet 	TabButton.BLoadLayoutSnippet( cstring cstring_1 ) 	
BCreateChildren 	TabButton.BCreateChildren( cstring cstring_1 ) 	
SetTopOfInputContext 	TabButton.SetTopOfInputContext( boolean boolean_1 ) 	
SetDialogVariable 	TabButton.SetDialogVariable( cstring cstring_1, cstring cstring_2 ) 	
SetDialogVariableInt 	TabButton.SetDialogVariableInt( cstring cstring_1, integer integer_2 ) 	
SetDialogVariableTime 	TabButton.SetDialogVariableTime( cstring cstring_1, int64 int64_2 ) 	
ScrollToTop 	TabButton.ScrollToTop() 	
ScrollToBottom 	TabButton.ScrollToBottom() 	
ScrollToLeftEdge 	TabButton.ScrollToLeftEdge() 	
ScrollToRightEdge 	TabButton.ScrollToRightEdge() 	
ScrollParentToMakePanelFit 	TabButton.ScrollParentToMakePanelFit( unknown_variant_type unknown_variant_type_1, boolean boolean_2 ) 	
BCanSeeInParentScroll 	TabButton.BCanSeeInParentScroll() 	
GetAttributeInt 	TabButton.GetAttributeInt( cstring cstring_1, integer integer_2 ) 	
GetAttributeString 	TabButton.GetAttributeString( cstring cstring_1, cstring cstring_2 ) 	
GetAttributeUInt32 	TabButton.GetAttributeUInt32( cstring cstring_1, unsigned unsigned_2 ) 	
SetAttributeInt 	TabButton.SetAttributeInt( cstring cstring_1, integer integer_2 ) 	
SetAttributeString 	TabButton.SetAttributeString( cstring cstring_1, cstring cstring_2 ) 	
SetAttributeUInt32 	TabButton.SetAttributeUInt32( cstring cstring_1, unsigned unsigned_2 ) 	
SetInputNamespace 	TabButton.SetInputNamespace( cstring cstring_1 ) 	
RegisterForReadyEvents 	TabButton.RegisterForReadyEvents( boolean boolean_1 ) 	
BReadyForDisplay 	TabButton.BReadyForDisplay() 	
SetReadyForDisplay 	TabButton.SetReadyForDisplay( boolean boolean_1 ) 	
SetPositionInPixels 	TabButton.SetPositionInPixels( float float_1, float float_2, float float_3 ) 	
Data 	TabButton.Data( js_raw_args js_raw_args_1 ) 	
SetPanelEvent 	TabButton.SetPanelEvent( js_raw_args js_raw_args_1 ) 	
RunScriptInPanelContext 	TabButton.RunScriptInPanelContext( js_raw_args js_raw_args_1 ) 	
rememberchildfocus 	TabButton.rememberchildfocus( boolean boolean_1 ) 	
paneltype 	TabButton.paneltype() 	
=== DropDown ===
Function 	Signature 	Description
visible 	DropDown.visible( boolean boolean_1 ) 	
enabled 	DropDown.enabled( boolean boolean_1 ) 	
checked 	DropDown.checked( boolean boolean_1 ) 	
defaultfocus 	DropDown.defaultfocus( cstring cstring_1 ) 	
inputnamespace 	DropDown.inputnamespace( cstring cstring_1 ) 	
hittest 	DropDown.hittest( boolean boolean_1 ) 	
hittestchildren 	DropDown.hittestchildren( boolean boolean_1 ) 	
tabindex 	DropDown.tabindex( float float_1 ) 	
selectionpos_x 	DropDown.selectionpos_x( float float_1 ) 	
selectionpos_y 	DropDown.selectionpos_y( float float_1 ) 	
id 	DropDown.id() 	
layoutfile 	DropDown.layoutfile() 	
contentwidth 	DropDown.contentwidth() 	
contentheight 	DropDown.contentheight() 	
desiredlayoutwidth 	DropDown.desiredlayoutwidth() 	
desiredlayoutheight 	DropDown.desiredlayoutheight() 	
actuallayoutwidth 	DropDown.actuallayoutwidth() 	
actuallayoutheight 	DropDown.actuallayoutheight() 	
actualxoffset 	DropDown.actualxoffset() 	
actualyoffset 	DropDown.actualyoffset() 	
scrolloffset_y 	DropDown.scrolloffset_y() 	
scrolloffset_x 	DropDown.scrolloffset_x() 	
actualuiscale_y 	DropDown.actualuiscale_y() 	
actualuiscale_x 	DropDown.actualuiscale_x() 	
style 	DropDown.style() 	
AddClass 	DropDown.AddClass( cstring cstring_1 ) 	
RemoveClass 	DropDown.RemoveClass( cstring cstring_1 ) 	
BHasClass 	DropDown.BHasClass( cstring cstring_1 ) 	
BAscendantHasClass 	DropDown.BAscendantHasClass( cstring cstring_1 ) 	
SetHasClass 	DropDown.SetHasClass( cstring cstring_1, boolean boolean_2 ) 	
ToggleClass 	DropDown.ToggleClass( cstring cstring_1 ) 	
SwitchClass 	DropDown.SwitchClass( cstring cstring_1, cstring cstring_2 ) 	
TriggerClass 	DropDown.TriggerClass( cstring cstring_1 ) 	
ClearPanelEvent 	DropDown.ClearPanelEvent( cstring cstring_1 ) 	
SetDraggable 	DropDown.SetDraggable( boolean boolean_1 ) 	
IsDraggable 	DropDown.IsDraggable() 	
GetChildCount 	DropDown.GetChildCount() 	
GetChild 	DropDown.GetChild( integer integer_1 ) 	
GetChildIndex 	DropDown.GetChildIndex( unknown_variant_type unknown_variant_type_1 ) 	
Children 	DropDown.Children() 	
FindChildrenWithClassTraverse 	DropDown.FindChildrenWithClassTraverse( cstring cstring_1 ) 	
GetParent 	DropDown.GetParent() 	
SetParent 	DropDown.SetParent( unknown_variant_type unknown_variant_type_1 ) 	
FindChild 	DropDown.FindChild( cstring cstring_1 ) 	
FindChildTraverse 	DropDown.FindChildTraverse( cstring cstring_1 ) 	
FindChildInLayoutFile 	DropDown.FindChildInLayoutFile( cstring cstring_1 ) 	
FindPanelInLayoutFile 	DropDown.FindPanelInLayoutFile( cstring cstring_1 ) 	
RemoveAndDeleteChildren 	DropDown.RemoveAndDeleteChildren() 	
MoveChildBefore 	DropDown.MoveChildBefore( unknown_variant_type unknown_variant_type_1, unknown_variant_type unknown_variant_type_2 )	
MoveChildAfter 	DropDown.MoveChildAfter( unknown_variant_type unknown_variant_type_1, unknown_variant_type unknown_variant_type_2 ) 	
GetPositionWithinWindow 	DropDown.GetPositionWithinWindow() 	
ApplyStyles 	DropDown.ApplyStyles( boolean boolean_1 ) 	
ClearPropertyFromCode 	DropDown.ClearPropertyFromCode( unknown_variant_type unknown_variant_type_1 ) 	
DeleteAsync 	DropDown.DeleteAsync( float float_1 ) 	
BIsTransparent 	DropDown.BIsTransparent() 	
BAcceptsInput 	DropDown.BAcceptsInput() 	
BAcceptsFocus 	DropDown.BAcceptsFocus() 	
SetFocus 	DropDown.SetFocus() 	
UpdateFocusInContext 	DropDown.UpdateFocusInContext() 	
BHasHoverStyle 	DropDown.BHasHoverStyle() 	
SetAcceptsFocus 	DropDown.SetAcceptsFocus( boolean boolean_1 ) 	
SetDisableFocusOnMouseDown 	DropDown.SetDisableFocusOnMouseDown( boolean boolean_1 ) 	
BHasKeyFocus 	DropDown.BHasKeyFocus() 	
SetScrollParentToFitWhenFocused	DropDown.SetScrollParentToFitWhenFocused( boolean boolean_1 ) 	
BScrollParentToFitWhenFocused 	DropDown.BScrollParentToFitWhenFocused() 	
IsSelected 	DropDown.IsSelected() 	
BHasDescendantKeyFocus 	DropDown.BHasDescendantKeyFocus() 	
BLoadLayout 	DropDown.BLoadLayout( cstring cstring_1, boolean boolean_2, boolean boolean_3 ) 	
BLoadLayoutFromString 	DropDown.BLoadLayoutFromString( js_raw_args js_raw_args_1 ) 	
LoadLayoutFromStringAsync 	DropDown.LoadLayoutFromStringAsync( cstring cstring_1, boolean boolean_2, boolean boolean_3 ) 	
LoadLayoutAsync 	DropDown.LoadLayoutAsync( cstring cstring_1, boolean boolean_2, boolean boolean_3 ) 	
BLoadLayoutSnippet 	DropDown.BLoadLayoutSnippet( cstring cstring_1 ) 	
BCreateChildren 	DropDown.BCreateChildren( cstring cstring_1 ) 	
SetTopOfInputContext 	DropDown.SetTopOfInputContext( boolean boolean_1 ) 	
SetDialogVariable 	DropDown.SetDialogVariable( cstring cstring_1, cstring cstring_2 ) 	
SetDialogVariableInt 	DropDown.SetDialogVariableInt( cstring cstring_1, integer integer_2 ) 	
SetDialogVariableTime 	DropDown.SetDialogVariableTime( cstring cstring_1, int64 int64_2 ) 	
ScrollToTop 	DropDown.ScrollToTop() 	
ScrollToBottom 	DropDown.ScrollToBottom() 	
ScrollToLeftEdge 	DropDown.ScrollToLeftEdge() 	
ScrollToRightEdge 	DropDown.ScrollToRightEdge() 	
ScrollParentToMakePanelFit 	DropDown.ScrollParentToMakePanelFit( unknown_variant_type unknown_variant_type_1, boolean boolean_2 ) 	
BCanSeeInParentScroll 	DropDown.BCanSeeInParentScroll() 	
GetAttributeInt 	DropDown.GetAttributeInt( cstring cstring_1, integer integer_2 ) 	
GetAttributeString 	DropDown.GetAttributeString( cstring cstring_1, cstring cstring_2 ) 	
GetAttributeUInt32 	DropDown.GetAttributeUInt32( cstring cstring_1, unsigned unsigned_2 ) 	
SetAttributeInt 	DropDown.SetAttributeInt( cstring cstring_1, integer integer_2 ) 	
SetAttributeString 	DropDown.SetAttributeString( cstring cstring_1, cstring cstring_2 ) 	
SetAttributeUInt32 	DropDown.SetAttributeUInt32( cstring cstring_1, unsigned unsigned_2 ) 	
SetInputNamespace 	DropDown.SetInputNamespace( cstring cstring_1 ) 	
RegisterForReadyEvents 	DropDown.RegisterForReadyEvents( boolean boolean_1 ) 	
BReadyForDisplay 	DropDown.BReadyForDisplay() 	
SetReadyForDisplay 	DropDown.SetReadyForDisplay( boolean boolean_1 ) 	
SetPositionInPixels 	DropDown.SetPositionInPixels( float float_1, float float_2, float float_3 ) 	
Data 	DropDown.Data( js_raw_args js_raw_args_1 ) 	
AddOption 	DropDown.AddOption( unknown_variant_type unknown_variant_type_1 ) 	
HasOption 	DropDown.HasOption( cstring cstring_1 ) 	
RemoveOption 	DropDown.RemoveOption( cstring cstring_1 ) 	
RemoveAllOptions 	DropDown.RemoveAllOptions() 	
GetSelected 	DropDown.GetSelected() 	
SetSelected 	DropDown.SetSelected( cstring cstring_1 ) 	
FindDropDownMenuChild 	DropDown.FindDropDownMenuChild( cstring cstring_1 ) 	
AccessDropDownMenu 	DropDown.AccessDropDownMenu() 	
SetPanelEvent 	DropDown.SetPanelEvent( js_raw_args js_raw_args_1 ) 	
RunScriptInPanelContext 	DropDown.RunScriptInPanelContext( js_raw_args js_raw_args_1 ) 	
rememberchildfocus 	DropDown.rememberchildfocus( boolean boolean_1 ) 	
paneltype 	DropDown.paneltype() 	
=== CustomUIElement ===
Function 	Signature 	Description
visible 	CustomUIElement.visible( boolean boolean_1 ) 	
enabled 	CustomUIElement.enabled( boolean boolean_1 ) 	
checked 	CustomUIElement.checked( boolean boolean_1 ) 	
defaultfocus 	CustomUIElement.defaultfocus( cstring cstring_1 ) 	
inputnamespace 	CustomUIElement.inputnamespace( cstring cstring_1 ) 	
hittest 	CustomUIElement.hittest( boolean boolean_1 ) 	
hittestchildren 	CustomUIElement.hittestchildren( boolean boolean_1 ) 	
tabindex 	CustomUIElement.tabindex( float float_1 ) 	
selectionpos_x 	CustomUIElement.selectionpos_x( float float_1 ) 	
selectionpos_y 	CustomUIElement.selectionpos_y( float float_1 ) 	
id 	CustomUIElement.id() 	
layoutfile 	CustomUIElement.layoutfile() 	
contentwidth 	CustomUIElement.contentwidth() 	
contentheight 	CustomUIElement.contentheight() 	
desiredlayoutwidth 	CustomUIElement.desiredlayoutwidth() 	
desiredlayoutheight 	CustomUIElement.desiredlayoutheight() 	
actuallayoutwidth 	CustomUIElement.actuallayoutwidth() 	
actuallayoutheight 	CustomUIElement.actuallayoutheight() 	
actualxoffset 	CustomUIElement.actualxoffset() 	
actualyoffset 	CustomUIElement.actualyoffset() 	
scrolloffset_y 	CustomUIElement.scrolloffset_y() 	
scrolloffset_x 	CustomUIElement.scrolloffset_x() 	
actualuiscale_y 	CustomUIElement.actualuiscale_y() 	
actualuiscale_x 	CustomUIElement.actualuiscale_x() 	
style 	CustomUIElement.style() 	
AddClass 	CustomUIElement.AddClass( cstring cstring_1 ) 	
RemoveClass 	CustomUIElement.RemoveClass( cstring cstring_1 ) 	
BHasClass 	CustomUIElement.BHasClass( cstring cstring_1 ) 	
BAscendantHasClass 	CustomUIElement.BAscendantHasClass( cstring cstring_1 ) 	
SetHasClass 	CustomUIElement.SetHasClass( cstring cstring_1, boolean boolean_2 ) 	
ToggleClass 	CustomUIElement.ToggleClass( cstring cstring_1 ) 	
SwitchClass 	CustomUIElement.SwitchClass( cstring cstring_1, cstring cstring_2 ) 	
TriggerClass 	CustomUIElement.TriggerClass( cstring cstring_1 ) 	
ClearPanelEvent 	CustomUIElement.ClearPanelEvent( cstring cstring_1 ) 	
SetDraggable 	CustomUIElement.SetDraggable( boolean boolean_1 ) 	
IsDraggable 	CustomUIElement.IsDraggable() 	
GetChildCount 	CustomUIElement.GetChildCount() 	
GetChild 	CustomUIElement.GetChild( integer integer_1 ) 	
GetChildIndex 	CustomUIElement.GetChildIndex( unknown_variant_type unknown_variant_type_1 ) 	
Children 	CustomUIElement.Children() 	
FindChildrenWithClassTraverse 	CustomUIElement.FindChildrenWithClassTraverse( cstring cstring_1 ) 	
GetParent 	CustomUIElement.GetParent() 	
SetParent 	CustomUIElement.SetParent( unknown_variant_type unknown_variant_type_1 ) 	
FindChild 	CustomUIElement.FindChild( cstring cstring_1 ) 	
FindChildTraverse 	CustomUIElement.FindChildTraverse( cstring cstring_1 ) 	
FindChildInLayoutFile 	CustomUIElement.FindChildInLayoutFile( cstring cstring_1 ) 	
FindPanelInLayoutFile 	CustomUIElement.FindPanelInLayoutFile( cstring cstring_1 ) 	
RemoveAndDeleteChildren 	CustomUIElement.RemoveAndDeleteChildren() 	
MoveChildBefore 	CustomUIElement.MoveChildBefore( unknown_variant_type unknown_variant_type_1, unknown_variant_type unknown_variant_type_2 )	
MoveChildAfter 	CustomUIElement.MoveChildAfter( unknown_variant_type unknown_variant_type_1, unknown_variant_type unknown_variant_type_2 ) 	
GetPositionWithinWindow 	CustomUIElement.GetPositionWithinWindow() 	
ApplyStyles 	CustomUIElement.ApplyStyles( boolean boolean_1 ) 	
ClearPropertyFromCode 	CustomUIElement.ClearPropertyFromCode( unknown_variant_type unknown_variant_type_1 ) 	
DeleteAsync 	CustomUIElement.DeleteAsync( float float_1 ) 	
BIsTransparent 	CustomUIElement.BIsTransparent() 	
BAcceptsInput 	CustomUIElement.BAcceptsInput() 	
BAcceptsFocus 	CustomUIElement.BAcceptsFocus() 	
SetFocus 	CustomUIElement.SetFocus() 	
UpdateFocusInContext 	CustomUIElement.UpdateFocusInContext() 	
BHasHoverStyle 	CustomUIElement.BHasHoverStyle() 	
SetAcceptsFocus 	CustomUIElement.SetAcceptsFocus( boolean boolean_1 ) 	
SetDisableFocusOnMouseDown 	CustomUIElement.SetDisableFocusOnMouseDown( boolean boolean_1 ) 	
BHasKeyFocus 	CustomUIElement.BHasKeyFocus() 	
SetScrollParentToFitWhenFocused	CustomUIElement.SetScrollParentToFitWhenFocused( boolean boolean_1 ) 	
BScrollParentToFitWhenFocused 	CustomUIElement.BScrollParentToFitWhenFocused() 	
IsSelected 	CustomUIElement.IsSelected() 	
BHasDescendantKeyFocus 	CustomUIElement.BHasDescendantKeyFocus() 	
BLoadLayout 	CustomUIElement.BLoadLayout( cstring cstring_1, boolean boolean_2, boolean boolean_3 ) 	
BLoadLayoutFromString 	CustomUIElement.BLoadLayoutFromString( js_raw_args js_raw_args_1 ) 	
LoadLayoutFromStringAsync 	CustomUIElement.LoadLayoutFromStringAsync( cstring cstring_1, boolean boolean_2, boolean boolean_3 ) 	
LoadLayoutAsync 	CustomUIElement.LoadLayoutAsync( cstring cstring_1, boolean boolean_2, boolean boolean_3 ) 	
BLoadLayoutSnippet 	CustomUIElement.BLoadLayoutSnippet( cstring cstring_1 ) 	
BCreateChildren 	CustomUIElement.BCreateChildren( cstring cstring_1 ) 	
SetTopOfInputContext 	CustomUIElement.SetTopOfInputContext( boolean boolean_1 ) 	
SetDialogVariable 	CustomUIElement.SetDialogVariable( cstring cstring_1, cstring cstring_2 ) 	
SetDialogVariableInt 	CustomUIElement.SetDialogVariableInt( cstring cstring_1, integer integer_2 ) 	
SetDialogVariableTime 	CustomUIElement.SetDialogVariableTime( cstring cstring_1, int64 int64_2 ) 	
ScrollToTop 	CustomUIElement.ScrollToTop() 	
ScrollToBottom 	CustomUIElement.ScrollToBottom() 	
ScrollToLeftEdge 	CustomUIElement.ScrollToLeftEdge() 	
ScrollToRightEdge 	CustomUIElement.ScrollToRightEdge() 	
ScrollParentToMakePanelFit 	CustomUIElement.ScrollParentToMakePanelFit( unknown_variant_type unknown_variant_type_1, boolean boolean_2 ) 	
BCanSeeInParentScroll 	CustomUIElement.BCanSeeInParentScroll() 	
GetAttributeInt 	CustomUIElement.GetAttributeInt( cstring cstring_1, integer integer_2 ) 	
GetAttributeString 	CustomUIElement.GetAttributeString( cstring cstring_1, cstring cstring_2 ) 	
GetAttributeUInt32 	CustomUIElement.GetAttributeUInt32( cstring cstring_1, unsigned unsigned_2 ) 	
SetAttributeInt 	CustomUIElement.SetAttributeInt( cstring cstring_1, integer integer_2 ) 	
SetAttributeString 	CustomUIElement.SetAttributeString( cstring cstring_1, cstring cstring_2 ) 	
SetAttributeUInt32 	CustomUIElement.SetAttributeUInt32( cstring cstring_1, unsigned unsigned_2 ) 	
SetInputNamespace 	CustomUIElement.SetInputNamespace( cstring cstring_1 ) 	
RegisterForReadyEvents 	CustomUIElement.RegisterForReadyEvents( boolean boolean_1 ) 	
BReadyForDisplay 	CustomUIElement.BReadyForDisplay() 	
SetReadyForDisplay 	CustomUIElement.SetReadyForDisplay( boolean boolean_1 ) 	
SetPositionInPixels 	CustomUIElement.SetPositionInPixels( float float_1, float float_2, float float_3 ) 	
Data 	CustomUIElement.Data( js_raw_args js_raw_args_1 ) 	
SetPanelEvent 	CustomUIElement.SetPanelEvent( js_raw_args js_raw_args_1 ) 	
RunScriptInPanelContext 	CustomUIElement.RunScriptInPanelContext( js_raw_args js_raw_args_1 ) 	
rememberchildfocus 	CustomUIElement.rememberchildfocus( boolean boolean_1 ) 	
paneltype 	CustomUIElement.paneltype() 	
=== Label ===
Function 	Signature 	Description
visible 	Label.visible( boolean boolean_1 ) 	
enabled 	Label.enabled( boolean boolean_1 ) 	
checked 	Label.checked( boolean boolean_1 ) 	
defaultfocus 	Label.defaultfocus( cstring cstring_1 ) 	
inputnamespace 	Label.inputnamespace( cstring cstring_1 ) 	
hittest 	Label.hittest( boolean boolean_1 ) 	
hittestchildren 	Label.hittestchildren( boolean boolean_1 ) 	
tabindex 	Label.tabindex( float float_1 ) 	
selectionpos_x 	Label.selectionpos_x( float float_1 ) 	
selectionpos_y 	Label.selectionpos_y( float float_1 ) 	
id 	Label.id() 	
layoutfile 	Label.layoutfile() 	
contentwidth 	Label.contentwidth() 	
contentheight 	Label.contentheight() 	
desiredlayoutwidth 	Label.desiredlayoutwidth() 	
desiredlayoutheight 	Label.desiredlayoutheight() 	
actuallayoutwidth 	Label.actuallayoutwidth() 	
actuallayoutheight 	Label.actuallayoutheight() 	
actualxoffset 	Label.actualxoffset() 	
actualyoffset 	Label.actualyoffset() 	
scrolloffset_y 	Label.scrolloffset_y() 	
scrolloffset_x 	Label.scrolloffset_x() 	
actualuiscale_y 	Label.actualuiscale_y() 	
actualuiscale_x 	Label.actualuiscale_x() 	
style 	Label.style() 	
AddClass 	Label.AddClass( cstring cstring_1 ) 	
RemoveClass 	Label.RemoveClass( cstring cstring_1 ) 	
BHasClass 	Label.BHasClass( cstring cstring_1 ) 	
BAscendantHasClass 	Label.BAscendantHasClass( cstring cstring_1 ) 	
SetHasClass 	Label.SetHasClass( cstring cstring_1, boolean boolean_2 ) 	
ToggleClass 	Label.ToggleClass( cstring cstring_1 ) 	
SwitchClass 	Label.SwitchClass( cstring cstring_1, cstring cstring_2 ) 	
TriggerClass 	Label.TriggerClass( cstring cstring_1 ) 	
ClearPanelEvent 	Label.ClearPanelEvent( cstring cstring_1 ) 	
SetDraggable 	Label.SetDraggable( boolean boolean_1 ) 	
IsDraggable 	Label.IsDraggable() 	
GetChildCount 	Label.GetChildCount() 	
GetChild 	Label.GetChild( integer integer_1 ) 	
GetChildIndex 	Label.GetChildIndex( unknown_variant_type unknown_variant_type_1 ) 	
Children 	Label.Children() 	
FindChildrenWithClassTraverse 	Label.FindChildrenWithClassTraverse( cstring cstring_1 ) 	
GetParent 	Label.GetParent() 	
SetParent 	Label.SetParent( unknown_variant_type unknown_variant_type_1 ) 	
FindChild 	Label.FindChild( cstring cstring_1 ) 	
FindChildTraverse 	Label.FindChildTraverse( cstring cstring_1 ) 	
FindChildInLayoutFile 	Label.FindChildInLayoutFile( cstring cstring_1 ) 	
FindPanelInLayoutFile 	Label.FindPanelInLayoutFile( cstring cstring_1 ) 	
RemoveAndDeleteChildren 	Label.RemoveAndDeleteChildren() 	
MoveChildBefore 	Label.MoveChildBefore( unknown_variant_type unknown_variant_type_1, unknown_variant_type unknown_variant_type_2 )	
MoveChildAfter 	Label.MoveChildAfter( unknown_variant_type unknown_variant_type_1, unknown_variant_type unknown_variant_type_2 ) 	
GetPositionWithinWindow 	Label.GetPositionWithinWindow() 	
ApplyStyles 	Label.ApplyStyles( boolean boolean_1 ) 	
ClearPropertyFromCode 	Label.ClearPropertyFromCode( unknown_variant_type unknown_variant_type_1 ) 	
DeleteAsync 	Label.DeleteAsync( float float_1 ) 	
BIsTransparent 	Label.BIsTransparent() 	
BAcceptsInput 	Label.BAcceptsInput() 	
BAcceptsFocus 	Label.BAcceptsFocus() 	
SetFocus 	Label.SetFocus() 	
UpdateFocusInContext 	Label.UpdateFocusInContext() 	
BHasHoverStyle 	Label.BHasHoverStyle() 	
SetAcceptsFocus 	Label.SetAcceptsFocus( boolean boolean_1 ) 	
SetDisableFocusOnMouseDown 	Label.SetDisableFocusOnMouseDown( boolean boolean_1 ) 	
BHasKeyFocus 	Label.BHasKeyFocus() 	
SetScrollParentToFitWhenFocused	Label.SetScrollParentToFitWhenFocused( boolean boolean_1 ) 	
BScrollParentToFitWhenFocused 	Label.BScrollParentToFitWhenFocused() 	
IsSelected 	Label.IsSelected() 	
BHasDescendantKeyFocus 	Label.BHasDescendantKeyFocus() 	
BLoadLayout 	Label.BLoadLayout( cstring cstring_1, boolean boolean_2, boolean boolean_3 ) 	
BLoadLayoutFromString 	Label.BLoadLayoutFromString( js_raw_args js_raw_args_1 ) 	
LoadLayoutFromStringAsync 	Label.LoadLayoutFromStringAsync( cstring cstring_1, boolean boolean_2, boolean boolean_3 ) 	
LoadLayoutAsync 	Label.LoadLayoutAsync( cstring cstring_1, boolean boolean_2, boolean boolean_3 ) 	
BLoadLayoutSnippet 	Label.BLoadLayoutSnippet( cstring cstring_1 ) 	
BCreateChildren 	Label.BCreateChildren( cstring cstring_1 ) 	
SetTopOfInputContext 	Label.SetTopOfInputContext( boolean boolean_1 ) 	
SetDialogVariable 	Label.SetDialogVariable( cstring cstring_1, cstring cstring_2 ) 	
SetDialogVariableInt 	Label.SetDialogVariableInt( cstring cstring_1, integer integer_2 ) 	
SetDialogVariableTime 	Label.SetDialogVariableTime( cstring cstring_1, int64 int64_2 ) 	
ScrollToTop 	Label.ScrollToTop() 	
ScrollToBottom 	Label.ScrollToBottom() 	
ScrollToLeftEdge 	Label.ScrollToLeftEdge() 	
ScrollToRightEdge 	Label.ScrollToRightEdge() 	
ScrollParentToMakePanelFit 	Label.ScrollParentToMakePanelFit( unknown_variant_type unknown_variant_type_1, boolean boolean_2 ) 	
BCanSeeInParentScroll 	Label.BCanSeeInParentScroll() 	
GetAttributeInt 	Label.GetAttributeInt( cstring cstring_1, integer integer_2 ) 	
GetAttributeString 	Label.GetAttributeString( cstring cstring_1, cstring cstring_2 ) 	
GetAttributeUInt32 	Label.GetAttributeUInt32( cstring cstring_1, unsigned unsigned_2 ) 	
SetAttributeInt 	Label.SetAttributeInt( cstring cstring_1, integer integer_2 ) 	
SetAttributeString 	Label.SetAttributeString( cstring cstring_1, cstring cstring_2 ) 	
SetAttributeUInt32 	Label.SetAttributeUInt32( cstring cstring_1, unsigned unsigned_2 ) 	
SetInputNamespace 	Label.SetInputNamespace( cstring cstring_1 ) 	
RegisterForReadyEvents 	Label.RegisterForReadyEvents( boolean boolean_1 ) 	
BReadyForDisplay 	Label.BReadyForDisplay() 	
SetReadyForDisplay 	Label.SetReadyForDisplay( boolean boolean_1 ) 	
SetPositionInPixels 	Label.SetPositionInPixels( float float_1, float float_2, float float_3 ) 	
Data 	Label.Data( js_raw_args js_raw_args_1 ) 	
text 	Label.text( cstring cstring_1 ) 	
html 	Label.html( boolean boolean_1 ) 	
SetPanelEvent 	Label.SetPanelEvent( js_raw_args js_raw_args_1 ) 	
RunScriptInPanelContext 	Label.RunScriptInPanelContext( js_raw_args js_raw_args_1 ) 	
rememberchildfocus 	Label.rememberchildfocus( boolean boolean_1 ) 	
paneltype 	Label.paneltype() 	
=== Button ===
Function 	Signature 	Description
visible 	Button.visible( boolean boolean_1 ) 	
enabled 	Button.enabled( boolean boolean_1 ) 	
checked 	Button.checked( boolean boolean_1 ) 	
defaultfocus 	Button.defaultfocus( cstring cstring_1 ) 	
inputnamespace 	Button.inputnamespace( cstring cstring_1 ) 	
hittest 	Button.hittest( boolean boolean_1 ) 	
hittestchildren 	Button.hittestchildren( boolean boolean_1 ) 	
tabindex 	Button.tabindex( float float_1 ) 	
selectionpos_x 	Button.selectionpos_x( float float_1 ) 	
selectionpos_y 	Button.selectionpos_y( float float_1 ) 	
id 	Button.id() 	
layoutfile 	Button.layoutfile() 	
contentwidth 	Button.contentwidth() 	
contentheight 	Button.contentheight() 	
desiredlayoutwidth 	Button.desiredlayoutwidth() 	
desiredlayoutheight 	Button.desiredlayoutheight() 	
actuallayoutwidth 	Button.actuallayoutwidth() 	
actuallayoutheight 	Button.actuallayoutheight() 	
actualxoffset 	Button.actualxoffset() 	
actualyoffset 	Button.actualyoffset() 	
scrolloffset_y 	Button.scrolloffset_y() 	
scrolloffset_x 	Button.scrolloffset_x() 	
actualuiscale_y 	Button.actualuiscale_y() 	
actualuiscale_x 	Button.actualuiscale_x() 	
style 	Button.style() 	
AddClass 	Button.AddClass( cstring cstring_1 ) 	
RemoveClass 	Button.RemoveClass( cstring cstring_1 ) 	
BHasClass 	Button.BHasClass( cstring cstring_1 ) 	
BAscendantHasClass 	Button.BAscendantHasClass( cstring cstring_1 ) 	
SetHasClass 	Button.SetHasClass( cstring cstring_1, boolean boolean_2 ) 	
ToggleClass 	Button.ToggleClass( cstring cstring_1 ) 	
SwitchClass 	Button.SwitchClass( cstring cstring_1, cstring cstring_2 ) 	
TriggerClass 	Button.TriggerClass( cstring cstring_1 ) 	
ClearPanelEvent 	Button.ClearPanelEvent( cstring cstring_1 ) 	
SetDraggable 	Button.SetDraggable( boolean boolean_1 ) 	
IsDraggable 	Button.IsDraggable() 	
GetChildCount 	Button.GetChildCount() 	
GetChild 	Button.GetChild( integer integer_1 ) 	
GetChildIndex 	Button.GetChildIndex( unknown_variant_type unknown_variant_type_1 ) 	
Children 	Button.Children() 	
FindChildrenWithClassTraverse 	Button.FindChildrenWithClassTraverse( cstring cstring_1 ) 	
GetParent 	Button.GetParent() 	
SetParent 	Button.SetParent( unknown_variant_type unknown_variant_type_1 ) 	
FindChild 	Button.FindChild( cstring cstring_1 ) 	
FindChildTraverse 	Button.FindChildTraverse( cstring cstring_1 ) 	
FindChildInLayoutFile 	Button.FindChildInLayoutFile( cstring cstring_1 ) 	
FindPanelInLayoutFile 	Button.FindPanelInLayoutFile( cstring cstring_1 ) 	
RemoveAndDeleteChildren 	Button.RemoveAndDeleteChildren() 	
MoveChildBefore 	Button.MoveChildBefore( unknown_variant_type unknown_variant_type_1, unknown_variant_type unknown_variant_type_2 )	
MoveChildAfter 	Button.MoveChildAfter( unknown_variant_type unknown_variant_type_1, unknown_variant_type unknown_variant_type_2 ) 	
GetPositionWithinWindow 	Button.GetPositionWithinWindow() 	
ApplyStyles 	Button.ApplyStyles( boolean boolean_1 ) 	
ClearPropertyFromCode 	Button.ClearPropertyFromCode( unknown_variant_type unknown_variant_type_1 ) 	
DeleteAsync 	Button.DeleteAsync( float float_1 ) 	
BIsTransparent 	Button.BIsTransparent() 	
BAcceptsInput 	Button.BAcceptsInput() 	
BAcceptsFocus 	Button.BAcceptsFocus() 	
SetFocus 	Button.SetFocus() 	
UpdateFocusInContext 	Button.UpdateFocusInContext() 	
BHasHoverStyle 	Button.BHasHoverStyle() 	
SetAcceptsFocus 	Button.SetAcceptsFocus( boolean boolean_1 ) 	
SetDisableFocusOnMouseDown 	Button.SetDisableFocusOnMouseDown( boolean boolean_1 ) 	
BHasKeyFocus 	Button.BHasKeyFocus() 	
SetScrollParentToFitWhenFocused	Button.SetScrollParentToFitWhenFocused( boolean boolean_1 ) 	
BScrollParentToFitWhenFocused 	Button.BScrollParentToFitWhenFocused() 	
IsSelected 	Button.IsSelected() 	
BHasDescendantKeyFocus 	Button.BHasDescendantKeyFocus() 	
BLoadLayout 	Button.BLoadLayout( cstring cstring_1, boolean boolean_2, boolean boolean_3 ) 	
BLoadLayoutFromString 	Button.BLoadLayoutFromString( js_raw_args js_raw_args_1 ) 	
LoadLayoutFromStringAsync 	Button.LoadLayoutFromStringAsync( cstring cstring_1, boolean boolean_2, boolean boolean_3 ) 	
LoadLayoutAsync 	Button.LoadLayoutAsync( cstring cstring_1, boolean boolean_2, boolean boolean_3 ) 	
BLoadLayoutSnippet 	Button.BLoadLayoutSnippet( cstring cstring_1 ) 	
BCreateChildren 	Button.BCreateChildren( cstring cstring_1 ) 	
SetTopOfInputContext 	Button.SetTopOfInputContext( boolean boolean_1 ) 	
SetDialogVariable 	Button.SetDialogVariable( cstring cstring_1, cstring cstring_2 ) 	
SetDialogVariableInt 	Button.SetDialogVariableInt( cstring cstring_1, integer integer_2 ) 	
SetDialogVariableTime 	Button.SetDialogVariableTime( cstring cstring_1, int64 int64_2 ) 	
ScrollToTop 	Button.ScrollToTop() 	
ScrollToBottom 	Button.ScrollToBottom() 	
ScrollToLeftEdge 	Button.ScrollToLeftEdge() 	
ScrollToRightEdge 	Button.ScrollToRightEdge() 	
ScrollParentToMakePanelFit 	Button.ScrollParentToMakePanelFit( unknown_variant_type unknown_variant_type_1, boolean boolean_2 ) 	
BCanSeeInParentScroll 	Button.BCanSeeInParentScroll() 	
GetAttributeInt 	Button.GetAttributeInt( cstring cstring_1, integer integer_2 ) 	
GetAttributeString 	Button.GetAttributeString( cstring cstring_1, cstring cstring_2 ) 	
GetAttributeUInt32 	Button.GetAttributeUInt32( cstring cstring_1, unsigned unsigned_2 ) 	
SetAttributeInt 	Button.SetAttributeInt( cstring cstring_1, integer integer_2 ) 	
SetAttributeString 	Button.SetAttributeString( cstring cstring_1, cstring cstring_2 ) 	
SetAttributeUInt32 	Button.SetAttributeUInt32( cstring cstring_1, unsigned unsigned_2 ) 	
SetInputNamespace 	Button.SetInputNamespace( cstring cstring_1 ) 	
RegisterForReadyEvents 	Button.RegisterForReadyEvents( boolean boolean_1 ) 	
BReadyForDisplay 	Button.BReadyForDisplay() 	
SetReadyForDisplay 	Button.SetReadyForDisplay( boolean boolean_1 ) 	
SetPositionInPixels 	Button.SetPositionInPixels( float float_1, float float_2, float float_3 ) 	
Data 	Button.Data( js_raw_args js_raw_args_1 ) 	
SetPanelEvent 	Button.SetPanelEvent( js_raw_args js_raw_args_1 ) 	
RunScriptInPanelContext 	Button.RunScriptInPanelContext( js_raw_args js_raw_args_1 ) 	
rememberchildfocus 	Button.rememberchildfocus( boolean boolean_1 ) 	
paneltype 	Button.paneltype() 	
=== DOTACustomUITypeContainer ===
Function 	Signature 	Description
visible 	DOTACustomUITypeContainer.visible( boolean boolean_1 ) 	
enabled 	DOTACustomUITypeContainer.enabled( boolean boolean_1 ) 	
checked 	DOTACustomUITypeContainer.checked( boolean boolean_1 ) 	
defaultfocus 	DOTACustomUITypeContainer.defaultfocus( cstring cstring_1 ) 	
inputnamespace 	DOTACustomUITypeContainer.inputnamespace( cstring cstring_1 ) 	
hittest 	DOTACustomUITypeContainer.hittest( boolean boolean_1 ) 	
hittestchildren 	DOTACustomUITypeContainer.hittestchildren( boolean boolean_1 ) 	
tabindex 	DOTACustomUITypeContainer.tabindex( float float_1 ) 	
selectionpos_x 	DOTACustomUITypeContainer.selectionpos_x( float float_1 ) 	
selectionpos_y 	DOTACustomUITypeContainer.selectionpos_y( float float_1 ) 	
id 	DOTACustomUITypeContainer.id() 	
layoutfile 	DOTACustomUITypeContainer.layoutfile() 	
contentwidth 	DOTACustomUITypeContainer.contentwidth() 	
contentheight 	DOTACustomUITypeContainer.contentheight() 	
desiredlayoutwidth 	DOTACustomUITypeContainer.desiredlayoutwidth() 	
desiredlayoutheight 	DOTACustomUITypeContainer.desiredlayoutheight() 	
actuallayoutwidth 	DOTACustomUITypeContainer.actuallayoutwidth() 	
actuallayoutheight 	DOTACustomUITypeContainer.actuallayoutheight() 	
actualxoffset 	DOTACustomUITypeContainer.actualxoffset() 	
actualyoffset 	DOTACustomUITypeContainer.actualyoffset() 	
scrolloffset_y 	DOTACustomUITypeContainer.scrolloffset_y() 	
scrolloffset_x 	DOTACustomUITypeContainer.scrolloffset_x() 	
actualuiscale_y 	DOTACustomUITypeContainer.actualuiscale_y() 	
actualuiscale_x 	DOTACustomUITypeContainer.actualuiscale_x() 	
style 	DOTACustomUITypeContainer.style() 	
AddClass 	DOTACustomUITypeContainer.AddClass( cstring cstring_1 ) 	
RemoveClass 	DOTACustomUITypeContainer.RemoveClass( cstring cstring_1 ) 	
BHasClass 	DOTACustomUITypeContainer.BHasClass( cstring cstring_1 ) 	
BAscendantHasClass 	DOTACustomUITypeContainer.BAscendantHasClass( cstring cstring_1 ) 	
SetHasClass 	DOTACustomUITypeContainer.SetHasClass( cstring cstring_1, boolean boolean_2 ) 	
ToggleClass 	DOTACustomUITypeContainer.ToggleClass( cstring cstring_1 ) 	
SwitchClass 	DOTACustomUITypeContainer.SwitchClass( cstring cstring_1, cstring cstring_2 ) 	
TriggerClass 	DOTACustomUITypeContainer.TriggerClass( cstring cstring_1 ) 	
ClearPanelEvent 	DOTACustomUITypeContainer.ClearPanelEvent( cstring cstring_1 ) 	
SetDraggable 	DOTACustomUITypeContainer.SetDraggable( boolean boolean_1 ) 	
IsDraggable 	DOTACustomUITypeContainer.IsDraggable() 	
GetChildCount 	DOTACustomUITypeContainer.GetChildCount() 	
GetChild 	DOTACustomUITypeContainer.GetChild( integer integer_1 ) 	
GetChildIndex 	DOTACustomUITypeContainer.GetChildIndex( unknown_variant_type unknown_variant_type_1 ) 	
Children 	DOTACustomUITypeContainer.Children() 	
FindChildrenWithClassTraverse 	DOTACustomUITypeContainer.FindChildrenWithClassTraverse( cstring cstring_1 ) 	
GetParent 	DOTACustomUITypeContainer.GetParent() 	
SetParent 	DOTACustomUITypeContainer.SetParent( unknown_variant_type unknown_variant_type_1 ) 	
FindChild 	DOTACustomUITypeContainer.FindChild( cstring cstring_1 ) 	
FindChildTraverse 	DOTACustomUITypeContainer.FindChildTraverse( cstring cstring_1 ) 	
FindChildInLayoutFile 	DOTACustomUITypeContainer.FindChildInLayoutFile( cstring cstring_1 ) 	
FindPanelInLayoutFile 	DOTACustomUITypeContainer.FindPanelInLayoutFile( cstring cstring_1 ) 	
RemoveAndDeleteChildren 	DOTACustomUITypeContainer.RemoveAndDeleteChildren() 	
MoveChildBefore 	DOTACustomUITypeContainer.MoveChildBefore( unknown_variant_type unknown_variant_type_1, unknown_variant_type unknown_variant_type_2 )	
MoveChildAfter 	DOTACustomUITypeContainer.MoveChildAfter( unknown_variant_type unknown_variant_type_1, unknown_variant_type unknown_variant_type_2 ) 	
GetPositionWithinWindow 	DOTACustomUITypeContainer.GetPositionWithinWindow() 	
ApplyStyles 	DOTACustomUITypeContainer.ApplyStyles( boolean boolean_1 ) 	
ClearPropertyFromCode 	DOTACustomUITypeContainer.ClearPropertyFromCode( unknown_variant_type unknown_variant_type_1 ) 	
DeleteAsync 	DOTACustomUITypeContainer.DeleteAsync( float float_1 ) 	
BIsTransparent 	DOTACustomUITypeContainer.BIsTransparent() 	
BAcceptsInput 	DOTACustomUITypeContainer.BAcceptsInput() 	
BAcceptsFocus 	DOTACustomUITypeContainer.BAcceptsFocus() 	
SetFocus 	DOTACustomUITypeContainer.SetFocus() 	
UpdateFocusInContext 	DOTACustomUITypeContainer.UpdateFocusInContext() 	
BHasHoverStyle 	DOTACustomUITypeContainer.BHasHoverStyle() 	
SetAcceptsFocus 	DOTACustomUITypeContainer.SetAcceptsFocus( boolean boolean_1 ) 	
SetDisableFocusOnMouseDown 	DOTACustomUITypeContainer.SetDisableFocusOnMouseDown( boolean boolean_1 ) 	
BHasKeyFocus 	DOTACustomUITypeContainer.BHasKeyFocus() 	
SetScrollParentToFitWhenFocused	DOTACustomUITypeContainer.SetScrollParentToFitWhenFocused( boolean boolean_1 ) 	
BScrollParentToFitWhenFocused 	DOTACustomUITypeContainer.BScrollParentToFitWhenFocused() 	
IsSelected 	DOTACustomUITypeContainer.IsSelected() 	
BHasDescendantKeyFocus 	DOTACustomUITypeContainer.BHasDescendantKeyFocus() 	
BLoadLayout 	DOTACustomUITypeContainer.BLoadLayout( cstring cstring_1, boolean boolean_2, boolean boolean_3 ) 	
BLoadLayoutFromString 	DOTACustomUITypeContainer.BLoadLayoutFromString( js_raw_args js_raw_args_1 ) 	
LoadLayoutFromStringAsync 	DOTACustomUITypeContainer.LoadLayoutFromStringAsync( cstring cstring_1, boolean boolean_2, boolean boolean_3 ) 	
LoadLayoutAsync 	DOTACustomUITypeContainer.LoadLayoutAsync( cstring cstring_1, boolean boolean_2, boolean boolean_3 ) 	
BLoadLayoutSnippet 	DOTACustomUITypeContainer.BLoadLayoutSnippet( cstring cstring_1 ) 	
BCreateChildren 	DOTACustomUITypeContainer.BCreateChildren( cstring cstring_1 ) 	
SetTopOfInputContext 	DOTACustomUITypeContainer.SetTopOfInputContext( boolean boolean_1 ) 	
SetDialogVariable 	DOTACustomUITypeContainer.SetDialogVariable( cstring cstring_1, cstring cstring_2 ) 	
SetDialogVariableInt 	DOTACustomUITypeContainer.SetDialogVariableInt( cstring cstring_1, integer integer_2 ) 	
SetDialogVariableTime 	DOTACustomUITypeContainer.SetDialogVariableTime( cstring cstring_1, int64 int64_2 ) 	
ScrollToTop 	DOTACustomUITypeContainer.ScrollToTop() 	
ScrollToBottom 	DOTACustomUITypeContainer.ScrollToBottom() 	
ScrollToLeftEdge 	DOTACustomUITypeContainer.ScrollToLeftEdge() 	
ScrollToRightEdge 	DOTACustomUITypeContainer.ScrollToRightEdge() 	
ScrollParentToMakePanelFit 	DOTACustomUITypeContainer.ScrollParentToMakePanelFit( unknown_variant_type unknown_variant_type_1, boolean boolean_2 ) 	
BCanSeeInParentScroll 	DOTACustomUITypeContainer.BCanSeeInParentScroll() 	
GetAttributeInt 	DOTACustomUITypeContainer.GetAttributeInt( cstring cstring_1, integer integer_2 ) 	
GetAttributeString 	DOTACustomUITypeContainer.GetAttributeString( cstring cstring_1, cstring cstring_2 ) 	
GetAttributeUInt32 	DOTACustomUITypeContainer.GetAttributeUInt32( cstring cstring_1, unsigned unsigned_2 ) 	
SetAttributeInt 	DOTACustomUITypeContainer.SetAttributeInt( cstring cstring_1, integer integer_2 ) 	
SetAttributeString 	DOTACustomUITypeContainer.SetAttributeString( cstring cstring_1, cstring cstring_2 ) 	
SetAttributeUInt32 	DOTACustomUITypeContainer.SetAttributeUInt32( cstring cstring_1, unsigned unsigned_2 ) 	
SetInputNamespace 	DOTACustomUITypeContainer.SetInputNamespace( cstring cstring_1 ) 	
RegisterForReadyEvents 	DOTACustomUITypeContainer.RegisterForReadyEvents( boolean boolean_1 ) 	
BReadyForDisplay 	DOTACustomUITypeContainer.BReadyForDisplay() 	
SetReadyForDisplay 	DOTACustomUITypeContainer.SetReadyForDisplay( boolean boolean_1 ) 	
SetPositionInPixels 	DOTACustomUITypeContainer.SetPositionInPixels( float float_1, float float_2, float float_3 ) 	
Data 	DOTACustomUITypeContainer.Data( js_raw_args js_raw_args_1 ) 	
SetPanelEvent 	DOTACustomUITypeContainer.SetPanelEvent( js_raw_args js_raw_args_1 ) 	
RunScriptInPanelContext 	DOTACustomUITypeContainer.RunScriptInPanelContext( js_raw_args js_raw_args_1 ) 	
rememberchildfocus 	DOTACustomUITypeContainer.rememberchildfocus( boolean boolean_1 ) 	
paneltype 	DOTACustomUITypeContainer.paneltype() 	
=== DOTACustomUIRoot ===
Function 	Signature 	Description
visible 	DOTACustomUIRoot.visible( boolean boolean_1 ) 	
enabled 	DOTACustomUIRoot.enabled( boolean boolean_1 ) 	
checked 	DOTACustomUIRoot.checked( boolean boolean_1 ) 	
defaultfocus 	DOTACustomUIRoot.defaultfocus( cstring cstring_1 ) 	
inputnamespace 	DOTACustomUIRoot.inputnamespace( cstring cstring_1 ) 	
hittest 	DOTACustomUIRoot.hittest( boolean boolean_1 ) 	
hittestchildren 	DOTACustomUIRoot.hittestchildren( boolean boolean_1 ) 	
tabindex 	DOTACustomUIRoot.tabindex( float float_1 ) 	
selectionpos_x 	DOTACustomUIRoot.selectionpos_x( float float_1 ) 	
selectionpos_y 	DOTACustomUIRoot.selectionpos_y( float float_1 ) 	
id 	DOTACustomUIRoot.id() 	
layoutfile 	DOTACustomUIRoot.layoutfile() 	
contentwidth 	DOTACustomUIRoot.contentwidth() 	
contentheight 	DOTACustomUIRoot.contentheight() 	
desiredlayoutwidth 	DOTACustomUIRoot.desiredlayoutwidth() 	
desiredlayoutheight 	DOTACustomUIRoot.desiredlayoutheight() 	
actuallayoutwidth 	DOTACustomUIRoot.actuallayoutwidth() 	
actuallayoutheight 	DOTACustomUIRoot.actuallayoutheight() 	
actualxoffset 	DOTACustomUIRoot.actualxoffset() 	
actualyoffset 	DOTACustomUIRoot.actualyoffset() 	
scrolloffset_y 	DOTACustomUIRoot.scrolloffset_y() 	
scrolloffset_x 	DOTACustomUIRoot.scrolloffset_x() 	
actualuiscale_y 	DOTACustomUIRoot.actualuiscale_y() 	
actualuiscale_x 	DOTACustomUIRoot.actualuiscale_x() 	
style 	DOTACustomUIRoot.style() 	
AddClass 	DOTACustomUIRoot.AddClass( cstring cstring_1 ) 	
RemoveClass 	DOTACustomUIRoot.RemoveClass( cstring cstring_1 ) 	
BHasClass 	DOTACustomUIRoot.BHasClass( cstring cstring_1 ) 	
BAscendantHasClass 	DOTACustomUIRoot.BAscendantHasClass( cstring cstring_1 ) 	
SetHasClass 	DOTACustomUIRoot.SetHasClass( cstring cstring_1, boolean boolean_2 ) 	
ToggleClass 	DOTACustomUIRoot.ToggleClass( cstring cstring_1 ) 	
SwitchClass 	DOTACustomUIRoot.SwitchClass( cstring cstring_1, cstring cstring_2 ) 	
TriggerClass 	DOTACustomUIRoot.TriggerClass( cstring cstring_1 ) 	
ClearPanelEvent 	DOTACustomUIRoot.ClearPanelEvent( cstring cstring_1 ) 	
SetDraggable 	DOTACustomUIRoot.SetDraggable( boolean boolean_1 ) 	
IsDraggable 	DOTACustomUIRoot.IsDraggable() 	
GetChildCount 	DOTACustomUIRoot.GetChildCount() 	
GetChild 	DOTACustomUIRoot.GetChild( integer integer_1 ) 	
GetChildIndex 	DOTACustomUIRoot.GetChildIndex( unknown_variant_type unknown_variant_type_1 ) 	
Children 	DOTACustomUIRoot.Children() 	
FindChildrenWithClassTraverse 	DOTACustomUIRoot.FindChildrenWithClassTraverse( cstring cstring_1 ) 	
GetParent 	DOTACustomUIRoot.GetParent() 	
SetParent 	DOTACustomUIRoot.SetParent( unknown_variant_type unknown_variant_type_1 ) 	
FindChild 	DOTACustomUIRoot.FindChild( cstring cstring_1 ) 	
FindChildTraverse 	DOTACustomUIRoot.FindChildTraverse( cstring cstring_1 ) 	
FindChildInLayoutFile 	DOTACustomUIRoot.FindChildInLayoutFile( cstring cstring_1 ) 	
FindPanelInLayoutFile 	DOTACustomUIRoot.FindPanelInLayoutFile( cstring cstring_1 ) 	
RemoveAndDeleteChildren 	DOTACustomUIRoot.RemoveAndDeleteChildren() 	
MoveChildBefore 	DOTACustomUIRoot.MoveChildBefore( unknown_variant_type unknown_variant_type_1, unknown_variant_type unknown_variant_type_2 )	
MoveChildAfter 	DOTACustomUIRoot.MoveChildAfter( unknown_variant_type unknown_variant_type_1, unknown_variant_type unknown_variant_type_2 ) 	
GetPositionWithinWindow 	DOTACustomUIRoot.GetPositionWithinWindow() 	
ApplyStyles 	DOTACustomUIRoot.ApplyStyles( boolean boolean_1 ) 	
ClearPropertyFromCode 	DOTACustomUIRoot.ClearPropertyFromCode( unknown_variant_type unknown_variant_type_1 ) 	
DeleteAsync 	DOTACustomUIRoot.DeleteAsync( float float_1 ) 	
BIsTransparent 	DOTACustomUIRoot.BIsTransparent() 	
BAcceptsInput 	DOTACustomUIRoot.BAcceptsInput() 	
BAcceptsFocus 	DOTACustomUIRoot.BAcceptsFocus() 	
SetFocus 	DOTACustomUIRoot.SetFocus() 	
UpdateFocusInContext 	DOTACustomUIRoot.UpdateFocusInContext() 	
BHasHoverStyle 	DOTACustomUIRoot.BHasHoverStyle() 	
SetAcceptsFocus 	DOTACustomUIRoot.SetAcceptsFocus( boolean boolean_1 ) 	
SetDisableFocusOnMouseDown 	DOTACustomUIRoot.SetDisableFocusOnMouseDown( boolean boolean_1 ) 	
BHasKeyFocus 	DOTACustomUIRoot.BHasKeyFocus() 	
SetScrollParentToFitWhenFocused	DOTACustomUIRoot.SetScrollParentToFitWhenFocused( boolean boolean_1 ) 	
BScrollParentToFitWhenFocused 	DOTACustomUIRoot.BScrollParentToFitWhenFocused() 	
IsSelected 	DOTACustomUIRoot.IsSelected() 	
BHasDescendantKeyFocus 	DOTACustomUIRoot.BHasDescendantKeyFocus() 	
BLoadLayout 	DOTACustomUIRoot.BLoadLayout( cstring cstring_1, boolean boolean_2, boolean boolean_3 ) 	
BLoadLayoutFromString 	DOTACustomUIRoot.BLoadLayoutFromString( js_raw_args js_raw_args_1 ) 	
LoadLayoutFromStringAsync 	DOTACustomUIRoot.LoadLayoutFromStringAsync( cstring cstring_1, boolean boolean_2, boolean boolean_3 ) 	
LoadLayoutAsync 	DOTACustomUIRoot.LoadLayoutAsync( cstring cstring_1, boolean boolean_2, boolean boolean_3 ) 	
BLoadLayoutSnippet 	DOTACustomUIRoot.BLoadLayoutSnippet( cstring cstring_1 ) 	
BCreateChildren 	DOTACustomUIRoot.BCreateChildren( cstring cstring_1 ) 	
SetTopOfInputContext 	DOTACustomUIRoot.SetTopOfInputContext( boolean boolean_1 ) 	
SetDialogVariable 	DOTACustomUIRoot.SetDialogVariable( cstring cstring_1, cstring cstring_2 ) 	
SetDialogVariableInt 	DOTACustomUIRoot.SetDialogVariableInt( cstring cstring_1, integer integer_2 ) 	
SetDialogVariableTime 	DOTACustomUIRoot.SetDialogVariableTime( cstring cstring_1, int64 int64_2 ) 	
ScrollToTop 	DOTACustomUIRoot.ScrollToTop() 	
ScrollToBottom 	DOTACustomUIRoot.ScrollToBottom() 	
ScrollToLeftEdge 	DOTACustomUIRoot.ScrollToLeftEdge() 	
ScrollToRightEdge 	DOTACustomUIRoot.ScrollToRightEdge() 	
ScrollParentToMakePanelFit 	DOTACustomUIRoot.ScrollParentToMakePanelFit( unknown_variant_type unknown_variant_type_1, boolean boolean_2 ) 	
BCanSeeInParentScroll 	DOTACustomUIRoot.BCanSeeInParentScroll() 	
GetAttributeInt 	DOTACustomUIRoot.GetAttributeInt( cstring cstring_1, integer integer_2 ) 	
GetAttributeString 	DOTACustomUIRoot.GetAttributeString( cstring cstring_1, cstring cstring_2 ) 	
GetAttributeUInt32 	DOTACustomUIRoot.GetAttributeUInt32( cstring cstring_1, unsigned unsigned_2 ) 	
SetAttributeInt 	DOTACustomUIRoot.SetAttributeInt( cstring cstring_1, integer integer_2 ) 	
SetAttributeString 	DOTACustomUIRoot.SetAttributeString( cstring cstring_1, cstring cstring_2 ) 	
SetAttributeUInt32 	DOTACustomUIRoot.SetAttributeUInt32( cstring cstring_1, unsigned unsigned_2 ) 	
SetInputNamespace 	DOTACustomUIRoot.SetInputNamespace( cstring cstring_1 ) 	
RegisterForReadyEvents 	DOTACustomUIRoot.RegisterForReadyEvents( boolean boolean_1 ) 	
BReadyForDisplay 	DOTACustomUIRoot.BReadyForDisplay() 	
SetReadyForDisplay 	DOTACustomUIRoot.SetReadyForDisplay( boolean boolean_1 ) 	
SetPositionInPixels 	DOTACustomUIRoot.SetPositionInPixels( float float_1, float float_2, float float_3 ) 	
Data 	DOTACustomUIRoot.Data( js_raw_args js_raw_args_1 ) 	
SetPanelEvent 	DOTACustomUIRoot.SetPanelEvent( js_raw_args js_raw_args_1 ) 	
RunScriptInPanelContext 	DOTACustomUIRoot.RunScriptInPanelContext( js_raw_args js_raw_args_1 ) 	
rememberchildfocus 	DOTACustomUIRoot.rememberchildfocus( boolean boolean_1 ) 	
paneltype 	DOTACustomUIRoot.paneltype() 	
=== DOTAHud ===
Function 	Signature 	Description
visible 	DOTAHud.visible( boolean boolean_1 ) 	
enabled 	DOTAHud.enabled( boolean boolean_1 ) 	
checked 	DOTAHud.checked( boolean boolean_1 ) 	
defaultfocus 	DOTAHud.defaultfocus( cstring cstring_1 ) 	
inputnamespace 	DOTAHud.inputnamespace( cstring cstring_1 ) 	
hittest 	DOTAHud.hittest( boolean boolean_1 ) 	
hittestchildren 	DOTAHud.hittestchildren( boolean boolean_1 ) 	
tabindex 	DOTAHud.tabindex( float float_1 ) 	
selectionpos_x 	DOTAHud.selectionpos_x( float float_1 ) 	
selectionpos_y 	DOTAHud.selectionpos_y( float float_1 ) 	
id 	DOTAHud.id() 	
layoutfile 	DOTAHud.layoutfile() 	
contentwidth 	DOTAHud.contentwidth() 	
contentheight 	DOTAHud.contentheight() 	
desiredlayoutwidth 	DOTAHud.desiredlayoutwidth() 	
desiredlayoutheight 	DOTAHud.desiredlayoutheight() 	
actuallayoutwidth 	DOTAHud.actuallayoutwidth() 	
actuallayoutheight 	DOTAHud.actuallayoutheight() 	
actualxoffset 	DOTAHud.actualxoffset() 	
actualyoffset 	DOTAHud.actualyoffset() 	
scrolloffset_y 	DOTAHud.scrolloffset_y() 	
scrolloffset_x 	DOTAHud.scrolloffset_x() 	
actualuiscale_y 	DOTAHud.actualuiscale_y() 	
actualuiscale_x 	DOTAHud.actualuiscale_x() 	
style 	DOTAHud.style() 	
AddClass 	DOTAHud.AddClass( cstring cstring_1 ) 	
RemoveClass 	DOTAHud.RemoveClass( cstring cstring_1 ) 	
BHasClass 	DOTAHud.BHasClass( cstring cstring_1 ) 	
BAscendantHasClass 	DOTAHud.BAscendantHasClass( cstring cstring_1 ) 	
SetHasClass 	DOTAHud.SetHasClass( cstring cstring_1, boolean boolean_2 ) 	
ToggleClass 	DOTAHud.ToggleClass( cstring cstring_1 ) 	
SwitchClass 	DOTAHud.SwitchClass( cstring cstring_1, cstring cstring_2 ) 	
TriggerClass 	DOTAHud.TriggerClass( cstring cstring_1 ) 	
ClearPanelEvent 	DOTAHud.ClearPanelEvent( cstring cstring_1 ) 	
SetDraggable 	DOTAHud.SetDraggable( boolean boolean_1 ) 	
IsDraggable 	DOTAHud.IsDraggable() 	
GetChildCount 	DOTAHud.GetChildCount() 	
GetChild 	DOTAHud.GetChild( integer integer_1 ) 	
GetChildIndex 	DOTAHud.GetChildIndex( unknown_variant_type unknown_variant_type_1 ) 	
Children 	DOTAHud.Children() 	
FindChildrenWithClassTraverse 	DOTAHud.FindChildrenWithClassTraverse( cstring cstring_1 ) 	
GetParent 	DOTAHud.GetParent() 	
SetParent 	DOTAHud.SetParent( unknown_variant_type unknown_variant_type_1 ) 	
FindChild 	DOTAHud.FindChild( cstring cstring_1 ) 	
FindChildTraverse 	DOTAHud.FindChildTraverse( cstring cstring_1 ) 	
FindChildInLayoutFile 	DOTAHud.FindChildInLayoutFile( cstring cstring_1 ) 	
FindPanelInLayoutFile 	DOTAHud.FindPanelInLayoutFile( cstring cstring_1 ) 	
RemoveAndDeleteChildren 	DOTAHud.RemoveAndDeleteChildren() 	
MoveChildBefore 	DOTAHud.MoveChildBefore( unknown_variant_type unknown_variant_type_1, unknown_variant_type unknown_variant_type_2 )	
MoveChildAfter 	DOTAHud.MoveChildAfter( unknown_variant_type unknown_variant_type_1, unknown_variant_type unknown_variant_type_2 ) 	
GetPositionWithinWindow 	DOTAHud.GetPositionWithinWindow() 	
ApplyStyles 	DOTAHud.ApplyStyles( boolean boolean_1 ) 	
ClearPropertyFromCode 	DOTAHud.ClearPropertyFromCode( unknown_variant_type unknown_variant_type_1 ) 	
DeleteAsync 	DOTAHud.DeleteAsync( float float_1 ) 	
BIsTransparent 	DOTAHud.BIsTransparent() 	
BAcceptsInput 	DOTAHud.BAcceptsInput() 	
BAcceptsFocus 	DOTAHud.BAcceptsFocus() 	
SetFocus 	DOTAHud.SetFocus() 	
UpdateFocusInContext 	DOTAHud.UpdateFocusInContext() 	
BHasHoverStyle 	DOTAHud.BHasHoverStyle() 	
SetAcceptsFocus 	DOTAHud.SetAcceptsFocus( boolean boolean_1 ) 	
SetDisableFocusOnMouseDown 	DOTAHud.SetDisableFocusOnMouseDown( boolean boolean_1 ) 	
BHasKeyFocus 	DOTAHud.BHasKeyFocus() 	
SetScrollParentToFitWhenFocused	DOTAHud.SetScrollParentToFitWhenFocused( boolean boolean_1 ) 	
BScrollParentToFitWhenFocused 	DOTAHud.BScrollParentToFitWhenFocused() 	
IsSelected 	DOTAHud.IsSelected() 	
BHasDescendantKeyFocus 	DOTAHud.BHasDescendantKeyFocus() 	
BLoadLayout 	DOTAHud.BLoadLayout( cstring cstring_1, boolean boolean_2, boolean boolean_3 ) 	
BLoadLayoutFromString 	DOTAHud.BLoadLayoutFromString( js_raw_args js_raw_args_1 ) 	
LoadLayoutFromStringAsync 	DOTAHud.LoadLayoutFromStringAsync( cstring cstring_1, boolean boolean_2, boolean boolean_3 ) 	
LoadLayoutAsync 	DOTAHud.LoadLayoutAsync( cstring cstring_1, boolean boolean_2, boolean boolean_3 ) 	
BLoadLayoutSnippet 	DOTAHud.BLoadLayoutSnippet( cstring cstring_1 ) 	
BCreateChildren 	DOTAHud.BCreateChildren( cstring cstring_1 ) 	
SetTopOfInputContext 	DOTAHud.SetTopOfInputContext( boolean boolean_1 ) 	
SetDialogVariable 	DOTAHud.SetDialogVariable( cstring cstring_1, cstring cstring_2 ) 	
SetDialogVariableInt 	DOTAHud.SetDialogVariableInt( cstring cstring_1, integer integer_2 ) 	
SetDialogVariableTime 	DOTAHud.SetDialogVariableTime( cstring cstring_1, int64 int64_2 ) 	
ScrollToTop 	DOTAHud.ScrollToTop() 	
ScrollToBottom 	DOTAHud.ScrollToBottom() 	
ScrollToLeftEdge 	DOTAHud.ScrollToLeftEdge() 	
ScrollToRightEdge 	DOTAHud.ScrollToRightEdge() 	
ScrollParentToMakePanelFit 	DOTAHud.ScrollParentToMakePanelFit( unknown_variant_type unknown_variant_type_1, boolean boolean_2 ) 	
BCanSeeInParentScroll 	DOTAHud.BCanSeeInParentScroll() 	
GetAttributeInt 	DOTAHud.GetAttributeInt( cstring cstring_1, integer integer_2 ) 	
GetAttributeString 	DOTAHud.GetAttributeString( cstring cstring_1, cstring cstring_2 ) 	
GetAttributeUInt32 	DOTAHud.GetAttributeUInt32( cstring cstring_1, unsigned unsigned_2 ) 	
SetAttributeInt 	DOTAHud.SetAttributeInt( cstring cstring_1, integer integer_2 ) 	
SetAttributeString 	DOTAHud.SetAttributeString( cstring cstring_1, cstring cstring_2 ) 	
SetAttributeUInt32 	DOTAHud.SetAttributeUInt32( cstring cstring_1, unsigned unsigned_2 ) 	
SetInputNamespace 	DOTAHud.SetInputNamespace( cstring cstring_1 ) 	
RegisterForReadyEvents 	DOTAHud.RegisterForReadyEvents( boolean boolean_1 ) 	
BReadyForDisplay 	DOTAHud.BReadyForDisplay() 	
SetReadyForDisplay 	DOTAHud.SetReadyForDisplay( boolean boolean_1 ) 	
SetPositionInPixels 	DOTAHud.SetPositionInPixels( float float_1, float float_2, float float_3 ) 	
Data 	DOTAHud.Data( js_raw_args js_raw_args_1 ) 	
SetPanelEvent 	DOTAHud.SetPanelEvent( js_raw_args js_raw_args_1 ) 	
RunScriptInPanelContext 	DOTAHud.RunScriptInPanelContext( js_raw_args js_raw_args_1 ) 	
rememberchildfocus 	DOTAHud.rememberchildfocus( boolean boolean_1 ) 	
paneltype 	DOTAHud.paneltype() 	
=== DOTATalentDisplay ===
Function 	Signature 	Description
visible 	DOTATalentDisplay.visible( boolean boolean_1 ) 	
enabled 	DOTATalentDisplay.enabled( boolean boolean_1 ) 	
checked 	DOTATalentDisplay.checked( boolean boolean_1 ) 	
defaultfocus 	DOTATalentDisplay.defaultfocus( cstring cstring_1 ) 	
inputnamespace 	DOTATalentDisplay.inputnamespace( cstring cstring_1 ) 	
hittest 	DOTATalentDisplay.hittest( boolean boolean_1 ) 	
hittestchildren 	DOTATalentDisplay.hittestchildren( boolean boolean_1 ) 	
tabindex 	DOTATalentDisplay.tabindex( float float_1 ) 	
selectionpos_x 	DOTATalentDisplay.selectionpos_x( float float_1 ) 	
selectionpos_y 	DOTATalentDisplay.selectionpos_y( float float_1 ) 	
id 	DOTATalentDisplay.id() 	
layoutfile 	DOTATalentDisplay.layoutfile() 	
contentwidth 	DOTATalentDisplay.contentwidth() 	
contentheight 	DOTATalentDisplay.contentheight() 	
desiredlayoutwidth 	DOTATalentDisplay.desiredlayoutwidth() 	
desiredlayoutheight 	DOTATalentDisplay.desiredlayoutheight() 	
actuallayoutwidth 	DOTATalentDisplay.actuallayoutwidth() 	
actuallayoutheight 	DOTATalentDisplay.actuallayoutheight() 	
actualxoffset 	DOTATalentDisplay.actualxoffset() 	
actualyoffset 	DOTATalentDisplay.actualyoffset() 	
scrolloffset_y 	DOTATalentDisplay.scrolloffset_y() 	
scrolloffset_x 	DOTATalentDisplay.scrolloffset_x() 	
actualuiscale_y 	DOTATalentDisplay.actualuiscale_y() 	
actualuiscale_x 	DOTATalentDisplay.actualuiscale_x() 	
style 	DOTATalentDisplay.style() 	
AddClass 	DOTATalentDisplay.AddClass( cstring cstring_1 ) 	
RemoveClass 	DOTATalentDisplay.RemoveClass( cstring cstring_1 ) 	
BHasClass 	DOTATalentDisplay.BHasClass( cstring cstring_1 ) 	
BAscendantHasClass 	DOTATalentDisplay.BAscendantHasClass( cstring cstring_1 ) 	
SetHasClass 	DOTATalentDisplay.SetHasClass( cstring cstring_1, boolean boolean_2 ) 	
ToggleClass 	DOTATalentDisplay.ToggleClass( cstring cstring_1 ) 	
SwitchClass 	DOTATalentDisplay.SwitchClass( cstring cstring_1, cstring cstring_2 ) 	
TriggerClass 	DOTATalentDisplay.TriggerClass( cstring cstring_1 ) 	
ClearPanelEvent 	DOTATalentDisplay.ClearPanelEvent( cstring cstring_1 ) 	
SetDraggable 	DOTATalentDisplay.SetDraggable( boolean boolean_1 ) 	
IsDraggable 	DOTATalentDisplay.IsDraggable() 	
GetChildCount 	DOTATalentDisplay.GetChildCount() 	
GetChild 	DOTATalentDisplay.GetChild( integer integer_1 ) 	
GetChildIndex 	DOTATalentDisplay.GetChildIndex( unknown_variant_type unknown_variant_type_1 ) 	
Children 	DOTATalentDisplay.Children() 	
FindChildrenWithClassTraverse 	DOTATalentDisplay.FindChildrenWithClassTraverse( cstring cstring_1 ) 	
GetParent 	DOTATalentDisplay.GetParent() 	
SetParent 	DOTATalentDisplay.SetParent( unknown_variant_type unknown_variant_type_1 ) 	
FindChild 	DOTATalentDisplay.FindChild( cstring cstring_1 ) 	
FindChildTraverse 	DOTATalentDisplay.FindChildTraverse( cstring cstring_1 ) 	
FindChildInLayoutFile 	DOTATalentDisplay.FindChildInLayoutFile( cstring cstring_1 ) 	
FindPanelInLayoutFile 	DOTATalentDisplay.FindPanelInLayoutFile( cstring cstring_1 ) 	
RemoveAndDeleteChildren 	DOTATalentDisplay.RemoveAndDeleteChildren() 	
MoveChildBefore 	DOTATalentDisplay.MoveChildBefore( unknown_variant_type unknown_variant_type_1, unknown_variant_type unknown_variant_type_2 )	
MoveChildAfter 	DOTATalentDisplay.MoveChildAfter( unknown_variant_type unknown_variant_type_1, unknown_variant_type unknown_variant_type_2 ) 	
GetPositionWithinWindow 	DOTATalentDisplay.GetPositionWithinWindow() 	
ApplyStyles 	DOTATalentDisplay.ApplyStyles( boolean boolean_1 ) 	
ClearPropertyFromCode 	DOTATalentDisplay.ClearPropertyFromCode( unknown_variant_type unknown_variant_type_1 ) 	
DeleteAsync 	DOTATalentDisplay.DeleteAsync( float float_1 ) 	
BIsTransparent 	DOTATalentDisplay.BIsTransparent() 	
BAcceptsInput 	DOTATalentDisplay.BAcceptsInput() 	
BAcceptsFocus 	DOTATalentDisplay.BAcceptsFocus() 	
SetFocus 	DOTATalentDisplay.SetFocus() 	
UpdateFocusInContext 	DOTATalentDisplay.UpdateFocusInContext() 	
BHasHoverStyle 	DOTATalentDisplay.BHasHoverStyle() 	
SetAcceptsFocus 	DOTATalentDisplay.SetAcceptsFocus( boolean boolean_1 ) 	
SetDisableFocusOnMouseDown 	DOTATalentDisplay.SetDisableFocusOnMouseDown( boolean boolean_1 ) 	
BHasKeyFocus 	DOTATalentDisplay.BHasKeyFocus() 	
SetScrollParentToFitWhenFocused	DOTATalentDisplay.SetScrollParentToFitWhenFocused( boolean boolean_1 ) 	
BScrollParentToFitWhenFocused 	DOTATalentDisplay.BScrollParentToFitWhenFocused() 	
IsSelected 	DOTATalentDisplay.IsSelected() 	
BHasDescendantKeyFocus 	DOTATalentDisplay.BHasDescendantKeyFocus() 	
BLoadLayout 	DOTATalentDisplay.BLoadLayout( cstring cstring_1, boolean boolean_2, boolean boolean_3 ) 	
BLoadLayoutFromString 	DOTATalentDisplay.BLoadLayoutFromString( js_raw_args js_raw_args_1 ) 	
LoadLayoutFromStringAsync 	DOTATalentDisplay.LoadLayoutFromStringAsync( cstring cstring_1, boolean boolean_2, boolean boolean_3 ) 	
LoadLayoutAsync 	DOTATalentDisplay.LoadLayoutAsync( cstring cstring_1, boolean boolean_2, boolean boolean_3 ) 	
BLoadLayoutSnippet 	DOTATalentDisplay.BLoadLayoutSnippet( cstring cstring_1 ) 	
BCreateChildren 	DOTATalentDisplay.BCreateChildren( cstring cstring_1 ) 	
SetTopOfInputContext 	DOTATalentDisplay.SetTopOfInputContext( boolean boolean_1 ) 	
SetDialogVariable 	DOTATalentDisplay.SetDialogVariable( cstring cstring_1, cstring cstring_2 ) 	
SetDialogVariableInt 	DOTATalentDisplay.SetDialogVariableInt( cstring cstring_1, integer integer_2 ) 	
SetDialogVariableTime 	DOTATalentDisplay.SetDialogVariableTime( cstring cstring_1, int64 int64_2 ) 	
ScrollToTop 	DOTATalentDisplay.ScrollToTop() 	
ScrollToBottom 	DOTATalentDisplay.ScrollToBottom() 	
ScrollToLeftEdge 	DOTATalentDisplay.ScrollToLeftEdge() 	
ScrollToRightEdge 	DOTATalentDisplay.ScrollToRightEdge() 	
ScrollParentToMakePanelFit 	DOTATalentDisplay.ScrollParentToMakePanelFit( unknown_variant_type unknown_variant_type_1, boolean boolean_2 ) 	
BCanSeeInParentScroll 	DOTATalentDisplay.BCanSeeInParentScroll() 	
GetAttributeInt 	DOTATalentDisplay.GetAttributeInt( cstring cstring_1, integer integer_2 ) 	
GetAttributeString 	DOTATalentDisplay.GetAttributeString( cstring cstring_1, cstring cstring_2 ) 	
GetAttributeUInt32 	DOTATalentDisplay.GetAttributeUInt32( cstring cstring_1, unsigned unsigned_2 ) 	
SetAttributeInt 	DOTATalentDisplay.SetAttributeInt( cstring cstring_1, integer integer_2 ) 	
SetAttributeString 	DOTATalentDisplay.SetAttributeString( cstring cstring_1, cstring cstring_2 ) 	
SetAttributeUInt32 	DOTATalentDisplay.SetAttributeUInt32( cstring cstring_1, unsigned unsigned_2 ) 	
SetInputNamespace 	DOTATalentDisplay.SetInputNamespace( cstring cstring_1 ) 	
RegisterForReadyEvents 	DOTATalentDisplay.RegisterForReadyEvents( boolean boolean_1 ) 	
BReadyForDisplay 	DOTATalentDisplay.BReadyForDisplay() 	
SetReadyForDisplay 	DOTATalentDisplay.SetReadyForDisplay( boolean boolean_1 ) 	
SetPositionInPixels 	DOTATalentDisplay.SetPositionInPixels( float float_1, float float_2, float float_3 ) 	
Data 	DOTATalentDisplay.Data( js_raw_args js_raw_args_1 ) 	
SetPanelEvent 	DOTATalentDisplay.SetPanelEvent( js_raw_args js_raw_args_1 ) 	
RunScriptInPanelContext 	DOTATalentDisplay.RunScriptInPanelContext( js_raw_args js_raw_args_1 ) 	
rememberchildfocus 	DOTATalentDisplay.rememberchildfocus( boolean boolean_1 ) 	
paneltype 	DOTATalentDisplay.paneltype() 	
=== DOTAHUDLevelStatsFrame ===
Function 	Signature 	Description
visible 	DOTAHUDLevelStatsFrame.visible( boolean boolean_1 ) 	
enabled 	DOTAHUDLevelStatsFrame.enabled( boolean boolean_1 ) 	
checked 	DOTAHUDLevelStatsFrame.checked( boolean boolean_1 ) 	
defaultfocus 	DOTAHUDLevelStatsFrame.defaultfocus( cstring cstring_1 ) 	
inputnamespace 	DOTAHUDLevelStatsFrame.inputnamespace( cstring cstring_1 ) 	
hittest 	DOTAHUDLevelStatsFrame.hittest( boolean boolean_1 ) 	
hittestchildren 	DOTAHUDLevelStatsFrame.hittestchildren( boolean boolean_1 ) 	
tabindex 	DOTAHUDLevelStatsFrame.tabindex( float float_1 ) 	
selectionpos_x 	DOTAHUDLevelStatsFrame.selectionpos_x( float float_1 ) 	
selectionpos_y 	DOTAHUDLevelStatsFrame.selectionpos_y( float float_1 ) 	
id 	DOTAHUDLevelStatsFrame.id() 	
layoutfile 	DOTAHUDLevelStatsFrame.layoutfile() 	
contentwidth 	DOTAHUDLevelStatsFrame.contentwidth() 	
contentheight 	DOTAHUDLevelStatsFrame.contentheight() 	
desiredlayoutwidth 	DOTAHUDLevelStatsFrame.desiredlayoutwidth() 	
desiredlayoutheight 	DOTAHUDLevelStatsFrame.desiredlayoutheight() 	
actuallayoutwidth 	DOTAHUDLevelStatsFrame.actuallayoutwidth() 	
actuallayoutheight 	DOTAHUDLevelStatsFrame.actuallayoutheight() 	
actualxoffset 	DOTAHUDLevelStatsFrame.actualxoffset() 	
actualyoffset 	DOTAHUDLevelStatsFrame.actualyoffset() 	
scrolloffset_y 	DOTAHUDLevelStatsFrame.scrolloffset_y() 	
scrolloffset_x 	DOTAHUDLevelStatsFrame.scrolloffset_x() 	
actualuiscale_y 	DOTAHUDLevelStatsFrame.actualuiscale_y() 	
actualuiscale_x 	DOTAHUDLevelStatsFrame.actualuiscale_x() 	
style 	DOTAHUDLevelStatsFrame.style() 	
AddClass 	DOTAHUDLevelStatsFrame.AddClass( cstring cstring_1 ) 	
RemoveClass 	DOTAHUDLevelStatsFrame.RemoveClass( cstring cstring_1 ) 	
BHasClass 	DOTAHUDLevelStatsFrame.BHasClass( cstring cstring_1 ) 	
BAscendantHasClass 	DOTAHUDLevelStatsFrame.BAscendantHasClass( cstring cstring_1 ) 	
SetHasClass 	DOTAHUDLevelStatsFrame.SetHasClass( cstring cstring_1, boolean boolean_2 ) 	
ToggleClass 	DOTAHUDLevelStatsFrame.ToggleClass( cstring cstring_1 ) 	
SwitchClass 	DOTAHUDLevelStatsFrame.SwitchClass( cstring cstring_1, cstring cstring_2 ) 	
TriggerClass 	DOTAHUDLevelStatsFrame.TriggerClass( cstring cstring_1 ) 	
ClearPanelEvent 	DOTAHUDLevelStatsFrame.ClearPanelEvent( cstring cstring_1 ) 	
SetDraggable 	DOTAHUDLevelStatsFrame.SetDraggable( boolean boolean_1 ) 	
IsDraggable 	DOTAHUDLevelStatsFrame.IsDraggable() 	
GetChildCount 	DOTAHUDLevelStatsFrame.GetChildCount() 	
GetChild 	DOTAHUDLevelStatsFrame.GetChild( integer integer_1 ) 	
GetChildIndex 	DOTAHUDLevelStatsFrame.GetChildIndex( unknown_variant_type unknown_variant_type_1 ) 	
Children 	DOTAHUDLevelStatsFrame.Children() 	
FindChildrenWithClassTraverse 	DOTAHUDLevelStatsFrame.FindChildrenWithClassTraverse( cstring cstring_1 ) 	
GetParent 	DOTAHUDLevelStatsFrame.GetParent() 	
SetParent 	DOTAHUDLevelStatsFrame.SetParent( unknown_variant_type unknown_variant_type_1 ) 	
FindChild 	DOTAHUDLevelStatsFrame.FindChild( cstring cstring_1 ) 	
FindChildTraverse 	DOTAHUDLevelStatsFrame.FindChildTraverse( cstring cstring_1 ) 	
FindChildInLayoutFile 	DOTAHUDLevelStatsFrame.FindChildInLayoutFile( cstring cstring_1 ) 	
FindPanelInLayoutFile 	DOTAHUDLevelStatsFrame.FindPanelInLayoutFile( cstring cstring_1 ) 	
RemoveAndDeleteChildren 	DOTAHUDLevelStatsFrame.RemoveAndDeleteChildren() 	
MoveChildBefore 	DOTAHUDLevelStatsFrame.MoveChildBefore( unknown_variant_type unknown_variant_type_1, unknown_variant_type unknown_variant_type_2 )	
MoveChildAfter 	DOTAHUDLevelStatsFrame.MoveChildAfter( unknown_variant_type unknown_variant_type_1, unknown_variant_type unknown_variant_type_2 ) 	
GetPositionWithinWindow 	DOTAHUDLevelStatsFrame.GetPositionWithinWindow() 	
ApplyStyles 	DOTAHUDLevelStatsFrame.ApplyStyles( boolean boolean_1 ) 	
ClearPropertyFromCode 	DOTAHUDLevelStatsFrame.ClearPropertyFromCode( unknown_variant_type unknown_variant_type_1 ) 	
DeleteAsync 	DOTAHUDLevelStatsFrame.DeleteAsync( float float_1 ) 	
BIsTransparent 	DOTAHUDLevelStatsFrame.BIsTransparent() 	
BAcceptsInput 	DOTAHUDLevelStatsFrame.BAcceptsInput() 	
BAcceptsFocus 	DOTAHUDLevelStatsFrame.BAcceptsFocus() 	
SetFocus 	DOTAHUDLevelStatsFrame.SetFocus() 	
UpdateFocusInContext 	DOTAHUDLevelStatsFrame.UpdateFocusInContext() 	
BHasHoverStyle 	DOTAHUDLevelStatsFrame.BHasHoverStyle() 	
SetAcceptsFocus 	DOTAHUDLevelStatsFrame.SetAcceptsFocus( boolean boolean_1 ) 	
SetDisableFocusOnMouseDown 	DOTAHUDLevelStatsFrame.SetDisableFocusOnMouseDown( boolean boolean_1 ) 	
BHasKeyFocus 	DOTAHUDLevelStatsFrame.BHasKeyFocus() 	
SetScrollParentToFitWhenFocused	DOTAHUDLevelStatsFrame.SetScrollParentToFitWhenFocused( boolean boolean_1 ) 	
BScrollParentToFitWhenFocused 	DOTAHUDLevelStatsFrame.BScrollParentToFitWhenFocused() 	
IsSelected 	DOTAHUDLevelStatsFrame.IsSelected() 	
BHasDescendantKeyFocus 	DOTAHUDLevelStatsFrame.BHasDescendantKeyFocus() 	
BLoadLayout 	DOTAHUDLevelStatsFrame.BLoadLayout( cstring cstring_1, boolean boolean_2, boolean boolean_3 ) 	
BLoadLayoutFromString 	DOTAHUDLevelStatsFrame.BLoadLayoutFromString( js_raw_args js_raw_args_1 ) 	
LoadLayoutFromStringAsync 	DOTAHUDLevelStatsFrame.LoadLayoutFromStringAsync( cstring cstring_1, boolean boolean_2, boolean boolean_3 ) 	
LoadLayoutAsync 	DOTAHUDLevelStatsFrame.LoadLayoutAsync( cstring cstring_1, boolean boolean_2, boolean boolean_3 ) 	
BLoadLayoutSnippet 	DOTAHUDLevelStatsFrame.BLoadLayoutSnippet( cstring cstring_1 ) 	
BCreateChildren 	DOTAHUDLevelStatsFrame.BCreateChildren( cstring cstring_1 ) 	
SetTopOfInputContext 	DOTAHUDLevelStatsFrame.SetTopOfInputContext( boolean boolean_1 ) 	
SetDialogVariable 	DOTAHUDLevelStatsFrame.SetDialogVariable( cstring cstring_1, cstring cstring_2 ) 	
SetDialogVariableInt 	DOTAHUDLevelStatsFrame.SetDialogVariableInt( cstring cstring_1, integer integer_2 ) 	
SetDialogVariableTime 	DOTAHUDLevelStatsFrame.SetDialogVariableTime( cstring cstring_1, int64 int64_2 ) 	
ScrollToTop 	DOTAHUDLevelStatsFrame.ScrollToTop() 	
ScrollToBottom 	DOTAHUDLevelStatsFrame.ScrollToBottom() 	
ScrollToLeftEdge 	DOTAHUDLevelStatsFrame.ScrollToLeftEdge() 	
ScrollToRightEdge 	DOTAHUDLevelStatsFrame.ScrollToRightEdge() 	
ScrollParentToMakePanelFit 	DOTAHUDLevelStatsFrame.ScrollParentToMakePanelFit( unknown_variant_type unknown_variant_type_1, boolean boolean_2 ) 	
BCanSeeInParentScroll 	DOTAHUDLevelStatsFrame.BCanSeeInParentScroll() 	
GetAttributeInt 	DOTAHUDLevelStatsFrame.GetAttributeInt( cstring cstring_1, integer integer_2 ) 	
GetAttributeString 	DOTAHUDLevelStatsFrame.GetAttributeString( cstring cstring_1, cstring cstring_2 ) 	
GetAttributeUInt32 	DOTAHUDLevelStatsFrame.GetAttributeUInt32( cstring cstring_1, unsigned unsigned_2 ) 	
SetAttributeInt 	DOTAHUDLevelStatsFrame.SetAttributeInt( cstring cstring_1, integer integer_2 ) 	
SetAttributeString 	DOTAHUDLevelStatsFrame.SetAttributeString( cstring cstring_1, cstring cstring_2 ) 	
SetAttributeUInt32 	DOTAHUDLevelStatsFrame.SetAttributeUInt32( cstring cstring_1, unsigned unsigned_2 ) 	
SetInputNamespace 	DOTAHUDLevelStatsFrame.SetInputNamespace( cstring cstring_1 ) 	
RegisterForReadyEvents 	DOTAHUDLevelStatsFrame.RegisterForReadyEvents( boolean boolean_1 ) 	
BReadyForDisplay 	DOTAHUDLevelStatsFrame.BReadyForDisplay() 	
SetReadyForDisplay 	DOTAHUDLevelStatsFrame.SetReadyForDisplay( boolean boolean_1 ) 	
SetPositionInPixels 	DOTAHUDLevelStatsFrame.SetPositionInPixels( float float_1, float float_2, float float_3 ) 	
Data 	DOTAHUDLevelStatsFrame.Data( js_raw_args js_raw_args_1 ) 	
SetPanelEvent 	DOTAHUDLevelStatsFrame.SetPanelEvent( js_raw_args js_raw_args_1 ) 	
RunScriptInPanelContext 	DOTAHUDLevelStatsFrame.RunScriptInPanelContext( js_raw_args js_raw_args_1 ) 	
rememberchildfocus 	DOTAHUDLevelStatsFrame.rememberchildfocus( boolean boolean_1 ) 	
paneltype 	DOTAHUDLevelStatsFrame.paneltype() 	
=== DOTAStatBranch ===
Function 	Signature 	Description
visible 	DOTAStatBranch.visible( boolean boolean_1 ) 	
enabled 	DOTAStatBranch.enabled( boolean boolean_1 ) 	
checked 	DOTAStatBranch.checked( boolean boolean_1 ) 	
defaultfocus 	DOTAStatBranch.defaultfocus( cstring cstring_1 ) 	
inputnamespace 	DOTAStatBranch.inputnamespace( cstring cstring_1 ) 	
hittest 	DOTAStatBranch.hittest( boolean boolean_1 ) 	
hittestchildren 	DOTAStatBranch.hittestchildren( boolean boolean_1 ) 	
tabindex 	DOTAStatBranch.tabindex( float float_1 ) 	
selectionpos_x 	DOTAStatBranch.selectionpos_x( float float_1 ) 	
selectionpos_y 	DOTAStatBranch.selectionpos_y( float float_1 ) 	
id 	DOTAStatBranch.id() 	
layoutfile 	DOTAStatBranch.layoutfile() 	
contentwidth 	DOTAStatBranch.contentwidth() 	
contentheight 	DOTAStatBranch.contentheight() 	
desiredlayoutwidth 	DOTAStatBranch.desiredlayoutwidth() 	
desiredlayoutheight 	DOTAStatBranch.desiredlayoutheight() 	
actuallayoutwidth 	DOTAStatBranch.actuallayoutwidth() 	
actuallayoutheight 	DOTAStatBranch.actuallayoutheight() 	
actualxoffset 	DOTAStatBranch.actualxoffset() 	
actualyoffset 	DOTAStatBranch.actualyoffset() 	
scrolloffset_y 	DOTAStatBranch.scrolloffset_y() 	
scrolloffset_x 	DOTAStatBranch.scrolloffset_x() 	
actualuiscale_y 	DOTAStatBranch.actualuiscale_y() 	
actualuiscale_x 	DOTAStatBranch.actualuiscale_x() 	
style 	DOTAStatBranch.style() 	
AddClass 	DOTAStatBranch.AddClass( cstring cstring_1 ) 	
RemoveClass 	DOTAStatBranch.RemoveClass( cstring cstring_1 ) 	
BHasClass 	DOTAStatBranch.BHasClass( cstring cstring_1 ) 	
BAscendantHasClass 	DOTAStatBranch.BAscendantHasClass( cstring cstring_1 ) 	
SetHasClass 	DOTAStatBranch.SetHasClass( cstring cstring_1, boolean boolean_2 ) 	
ToggleClass 	DOTAStatBranch.ToggleClass( cstring cstring_1 ) 	
SwitchClass 	DOTAStatBranch.SwitchClass( cstring cstring_1, cstring cstring_2 ) 	
TriggerClass 	DOTAStatBranch.TriggerClass( cstring cstring_1 ) 	
ClearPanelEvent 	DOTAStatBranch.ClearPanelEvent( cstring cstring_1 ) 	
SetDraggable 	DOTAStatBranch.SetDraggable( boolean boolean_1 ) 	
IsDraggable 	DOTAStatBranch.IsDraggable() 	
GetChildCount 	DOTAStatBranch.GetChildCount() 	
GetChild 	DOTAStatBranch.GetChild( integer integer_1 ) 	
GetChildIndex 	DOTAStatBranch.GetChildIndex( unknown_variant_type unknown_variant_type_1 ) 	
Children 	DOTAStatBranch.Children() 	
FindChildrenWithClassTraverse 	DOTAStatBranch.FindChildrenWithClassTraverse( cstring cstring_1 ) 	
GetParent 	DOTAStatBranch.GetParent() 	
SetParent 	DOTAStatBranch.SetParent( unknown_variant_type unknown_variant_type_1 ) 	
FindChild 	DOTAStatBranch.FindChild( cstring cstring_1 ) 	
FindChildTraverse 	DOTAStatBranch.FindChildTraverse( cstring cstring_1 ) 	
FindChildInLayoutFile 	DOTAStatBranch.FindChildInLayoutFile( cstring cstring_1 ) 	
FindPanelInLayoutFile 	DOTAStatBranch.FindPanelInLayoutFile( cstring cstring_1 ) 	
RemoveAndDeleteChildren 	DOTAStatBranch.RemoveAndDeleteChildren() 	
MoveChildBefore 	DOTAStatBranch.MoveChildBefore( unknown_variant_type unknown_variant_type_1, unknown_variant_type unknown_variant_type_2 )	
MoveChildAfter 	DOTAStatBranch.MoveChildAfter( unknown_variant_type unknown_variant_type_1, unknown_variant_type unknown_variant_type_2 ) 	
GetPositionWithinWindow 	DOTAStatBranch.GetPositionWithinWindow() 	
ApplyStyles 	DOTAStatBranch.ApplyStyles( boolean boolean_1 ) 	
ClearPropertyFromCode 	DOTAStatBranch.ClearPropertyFromCode( unknown_variant_type unknown_variant_type_1 ) 	
DeleteAsync 	DOTAStatBranch.DeleteAsync( float float_1 ) 	
BIsTransparent 	DOTAStatBranch.BIsTransparent() 	
BAcceptsInput 	DOTAStatBranch.BAcceptsInput() 	
BAcceptsFocus 	DOTAStatBranch.BAcceptsFocus() 	
SetFocus 	DOTAStatBranch.SetFocus() 	
UpdateFocusInContext 	DOTAStatBranch.UpdateFocusInContext() 	
BHasHoverStyle 	DOTAStatBranch.BHasHoverStyle() 	
SetAcceptsFocus 	DOTAStatBranch.SetAcceptsFocus( boolean boolean_1 ) 	
SetDisableFocusOnMouseDown 	DOTAStatBranch.SetDisableFocusOnMouseDown( boolean boolean_1 ) 	
BHasKeyFocus 	DOTAStatBranch.BHasKeyFocus() 	
SetScrollParentToFitWhenFocused	DOTAStatBranch.SetScrollParentToFitWhenFocused( boolean boolean_1 ) 	
BScrollParentToFitWhenFocused 	DOTAStatBranch.BScrollParentToFitWhenFocused() 	
IsSelected 	DOTAStatBranch.IsSelected() 	
BHasDescendantKeyFocus 	DOTAStatBranch.BHasDescendantKeyFocus() 	
BLoadLayout 	DOTAStatBranch.BLoadLayout( cstring cstring_1, boolean boolean_2, boolean boolean_3 ) 	
BLoadLayoutFromString 	DOTAStatBranch.BLoadLayoutFromString( js_raw_args js_raw_args_1 ) 	
LoadLayoutFromStringAsync 	DOTAStatBranch.LoadLayoutFromStringAsync( cstring cstring_1, boolean boolean_2, boolean boolean_3 ) 	
LoadLayoutAsync 	DOTAStatBranch.LoadLayoutAsync( cstring cstring_1, boolean boolean_2, boolean boolean_3 ) 	
BLoadLayoutSnippet 	DOTAStatBranch.BLoadLayoutSnippet( cstring cstring_1 ) 	
BCreateChildren 	DOTAStatBranch.BCreateChildren( cstring cstring_1 ) 	
SetTopOfInputContext 	DOTAStatBranch.SetTopOfInputContext( boolean boolean_1 ) 	
SetDialogVariable 	DOTAStatBranch.SetDialogVariable( cstring cstring_1, cstring cstring_2 ) 	
SetDialogVariableInt 	DOTAStatBranch.SetDialogVariableInt( cstring cstring_1, integer integer_2 ) 	
SetDialogVariableTime 	DOTAStatBranch.SetDialogVariableTime( cstring cstring_1, int64 int64_2 ) 	
ScrollToTop 	DOTAStatBranch.ScrollToTop() 	
ScrollToBottom 	DOTAStatBranch.ScrollToBottom() 	
ScrollToLeftEdge 	DOTAStatBranch.ScrollToLeftEdge() 	
ScrollToRightEdge 	DOTAStatBranch.ScrollToRightEdge() 	
ScrollParentToMakePanelFit 	DOTAStatBranch.ScrollParentToMakePanelFit( unknown_variant_type unknown_variant_type_1, boolean boolean_2 ) 	
BCanSeeInParentScroll 	DOTAStatBranch.BCanSeeInParentScroll() 	
GetAttributeInt 	DOTAStatBranch.GetAttributeInt( cstring cstring_1, integer integer_2 ) 	
GetAttributeString 	DOTAStatBranch.GetAttributeString( cstring cstring_1, cstring cstring_2 ) 	
GetAttributeUInt32 	DOTAStatBranch.GetAttributeUInt32( cstring cstring_1, unsigned unsigned_2 ) 	
SetAttributeInt 	DOTAStatBranch.SetAttributeInt( cstring cstring_1, integer integer_2 ) 	
SetAttributeString 	DOTAStatBranch.SetAttributeString( cstring cstring_1, cstring cstring_2 ) 	
SetAttributeUInt32 	DOTAStatBranch.SetAttributeUInt32( cstring cstring_1, unsigned unsigned_2 ) 	
SetInputNamespace 	DOTAStatBranch.SetInputNamespace( cstring cstring_1 ) 	
RegisterForReadyEvents 	DOTAStatBranch.RegisterForReadyEvents( boolean boolean_1 ) 	
BReadyForDisplay 	DOTAStatBranch.BReadyForDisplay() 	
SetReadyForDisplay 	DOTAStatBranch.SetReadyForDisplay( boolean boolean_1 ) 	
SetPositionInPixels 	DOTAStatBranch.SetPositionInPixels( float float_1, float float_2, float float_3 ) 	
Data 	DOTAStatBranch.Data( js_raw_args js_raw_args_1 ) 	
SetPanelEvent 	DOTAStatBranch.SetPanelEvent( js_raw_args js_raw_args_1 ) 	
RunScriptInPanelContext 	DOTAStatBranch.RunScriptInPanelContext( js_raw_args js_raw_args_1 ) 	
rememberchildfocus 	DOTAStatBranch.rememberchildfocus( boolean boolean_1 ) 	
paneltype 	DOTAStatBranch.paneltype() 	
=== DOTAPortraitStatsClickRegion ===
Function 	Signature 	Description
visible 	DOTAPortraitStatsClickRegion.visible( boolean boolean_1 ) 	
enabled 	DOTAPortraitStatsClickRegion.enabled( boolean boolean_1 ) 	
checked 	DOTAPortraitStatsClickRegion.checked( boolean boolean_1 ) 	
defaultfocus 	DOTAPortraitStatsClickRegion.defaultfocus( cstring cstring_1 ) 	
inputnamespace 	DOTAPortraitStatsClickRegion.inputnamespace( cstring cstring_1 ) 	
hittest 	DOTAPortraitStatsClickRegion.hittest( boolean boolean_1 ) 	
hittestchildren 	DOTAPortraitStatsClickRegion.hittestchildren( boolean boolean_1 ) 	
tabindex 	DOTAPortraitStatsClickRegion.tabindex( float float_1 ) 	
selectionpos_x 	DOTAPortraitStatsClickRegion.selectionpos_x( float float_1 ) 	
selectionpos_y 	DOTAPortraitStatsClickRegion.selectionpos_y( float float_1 ) 	
id 	DOTAPortraitStatsClickRegion.id() 	
layoutfile 	DOTAPortraitStatsClickRegion.layoutfile() 	
contentwidth 	DOTAPortraitStatsClickRegion.contentwidth() 	
contentheight 	DOTAPortraitStatsClickRegion.contentheight() 	
desiredlayoutwidth 	DOTAPortraitStatsClickRegion.desiredlayoutwidth() 	
desiredlayoutheight 	DOTAPortraitStatsClickRegion.desiredlayoutheight() 	
actuallayoutwidth 	DOTAPortraitStatsClickRegion.actuallayoutwidth() 	
actuallayoutheight 	DOTAPortraitStatsClickRegion.actuallayoutheight() 	
actualxoffset 	DOTAPortraitStatsClickRegion.actualxoffset() 	
actualyoffset 	DOTAPortraitStatsClickRegion.actualyoffset() 	
scrolloffset_y 	DOTAPortraitStatsClickRegion.scrolloffset_y() 	
scrolloffset_x 	DOTAPortraitStatsClickRegion.scrolloffset_x() 	
actualuiscale_y 	DOTAPortraitStatsClickRegion.actualuiscale_y() 	
actualuiscale_x 	DOTAPortraitStatsClickRegion.actualuiscale_x() 	
style 	DOTAPortraitStatsClickRegion.style() 	
AddClass 	DOTAPortraitStatsClickRegion.AddClass( cstring cstring_1 ) 	
RemoveClass 	DOTAPortraitStatsClickRegion.RemoveClass( cstring cstring_1 ) 	
BHasClass 	DOTAPortraitStatsClickRegion.BHasClass( cstring cstring_1 ) 	
BAscendantHasClass 	DOTAPortraitStatsClickRegion.BAscendantHasClass( cstring cstring_1 ) 	
SetHasClass 	DOTAPortraitStatsClickRegion.SetHasClass( cstring cstring_1, boolean boolean_2 ) 	
ToggleClass 	DOTAPortraitStatsClickRegion.ToggleClass( cstring cstring_1 ) 	
SwitchClass 	DOTAPortraitStatsClickRegion.SwitchClass( cstring cstring_1, cstring cstring_2 ) 	
TriggerClass 	DOTAPortraitStatsClickRegion.TriggerClass( cstring cstring_1 ) 	
ClearPanelEvent 	DOTAPortraitStatsClickRegion.ClearPanelEvent( cstring cstring_1 ) 	
SetDraggable 	DOTAPortraitStatsClickRegion.SetDraggable( boolean boolean_1 ) 	
IsDraggable 	DOTAPortraitStatsClickRegion.IsDraggable() 	
GetChildCount 	DOTAPortraitStatsClickRegion.GetChildCount() 	
GetChild 	DOTAPortraitStatsClickRegion.GetChild( integer integer_1 ) 	
GetChildIndex 	DOTAPortraitStatsClickRegion.GetChildIndex( unknown_variant_type unknown_variant_type_1 ) 	
Children 	DOTAPortraitStatsClickRegion.Children() 	
FindChildrenWithClassTraverse 	DOTAPortraitStatsClickRegion.FindChildrenWithClassTraverse( cstring cstring_1 ) 	
GetParent 	DOTAPortraitStatsClickRegion.GetParent() 	
SetParent 	DOTAPortraitStatsClickRegion.SetParent( unknown_variant_type unknown_variant_type_1 ) 	
FindChild 	DOTAPortraitStatsClickRegion.FindChild( cstring cstring_1 ) 	
FindChildTraverse 	DOTAPortraitStatsClickRegion.FindChildTraverse( cstring cstring_1 ) 	
FindChildInLayoutFile 	DOTAPortraitStatsClickRegion.FindChildInLayoutFile( cstring cstring_1 ) 	
FindPanelInLayoutFile 	DOTAPortraitStatsClickRegion.FindPanelInLayoutFile( cstring cstring_1 ) 	
RemoveAndDeleteChildren 	DOTAPortraitStatsClickRegion.RemoveAndDeleteChildren() 	
MoveChildBefore 	DOTAPortraitStatsClickRegion.MoveChildBefore( unknown_variant_type unknown_variant_type_1, unknown_variant_type unknown_variant_type_2 )	
MoveChildAfter 	DOTAPortraitStatsClickRegion.MoveChildAfter( unknown_variant_type unknown_variant_type_1, unknown_variant_type unknown_variant_type_2 ) 	
GetPositionWithinWindow 	DOTAPortraitStatsClickRegion.GetPositionWithinWindow() 	
ApplyStyles 	DOTAPortraitStatsClickRegion.ApplyStyles( boolean boolean_1 ) 	
ClearPropertyFromCode 	DOTAPortraitStatsClickRegion.ClearPropertyFromCode( unknown_variant_type unknown_variant_type_1 ) 	
DeleteAsync 	DOTAPortraitStatsClickRegion.DeleteAsync( float float_1 ) 	
BIsTransparent 	DOTAPortraitStatsClickRegion.BIsTransparent() 	
BAcceptsInput 	DOTAPortraitStatsClickRegion.BAcceptsInput() 	
BAcceptsFocus 	DOTAPortraitStatsClickRegion.BAcceptsFocus() 	
SetFocus 	DOTAPortraitStatsClickRegion.SetFocus() 	
UpdateFocusInContext 	DOTAPortraitStatsClickRegion.UpdateFocusInContext() 	
BHasHoverStyle 	DOTAPortraitStatsClickRegion.BHasHoverStyle() 	
SetAcceptsFocus 	DOTAPortraitStatsClickRegion.SetAcceptsFocus( boolean boolean_1 ) 	
SetDisableFocusOnMouseDown 	DOTAPortraitStatsClickRegion.SetDisableFocusOnMouseDown( boolean boolean_1 ) 	
BHasKeyFocus 	DOTAPortraitStatsClickRegion.BHasKeyFocus() 	
SetScrollParentToFitWhenFocused	DOTAPortraitStatsClickRegion.SetScrollParentToFitWhenFocused( boolean boolean_1 ) 	
BScrollParentToFitWhenFocused 	DOTAPortraitStatsClickRegion.BScrollParentToFitWhenFocused() 	
IsSelected 	DOTAPortraitStatsClickRegion.IsSelected() 	
BHasDescendantKeyFocus 	DOTAPortraitStatsClickRegion.BHasDescendantKeyFocus() 	
BLoadLayout 	DOTAPortraitStatsClickRegion.BLoadLayout( cstring cstring_1, boolean boolean_2, boolean boolean_3 ) 	
BLoadLayoutFromString 	DOTAPortraitStatsClickRegion.BLoadLayoutFromString( js_raw_args js_raw_args_1 ) 	
LoadLayoutFromStringAsync 	DOTAPortraitStatsClickRegion.LoadLayoutFromStringAsync( cstring cstring_1, boolean boolean_2, boolean boolean_3 ) 	
LoadLayoutAsync 	DOTAPortraitStatsClickRegion.LoadLayoutAsync( cstring cstring_1, boolean boolean_2, boolean boolean_3 ) 	
BLoadLayoutSnippet 	DOTAPortraitStatsClickRegion.BLoadLayoutSnippet( cstring cstring_1 ) 	
BCreateChildren 	DOTAPortraitStatsClickRegion.BCreateChildren( cstring cstring_1 ) 	
SetTopOfInputContext 	DOTAPortraitStatsClickRegion.SetTopOfInputContext( boolean boolean_1 ) 	
SetDialogVariable 	DOTAPortraitStatsClickRegion.SetDialogVariable( cstring cstring_1, cstring cstring_2 ) 	
SetDialogVariableInt 	DOTAPortraitStatsClickRegion.SetDialogVariableInt( cstring cstring_1, integer integer_2 ) 	
SetDialogVariableTime 	DOTAPortraitStatsClickRegion.SetDialogVariableTime( cstring cstring_1, int64 int64_2 ) 	
ScrollToTop 	DOTAPortraitStatsClickRegion.ScrollToTop() 	
ScrollToBottom 	DOTAPortraitStatsClickRegion.ScrollToBottom() 	
ScrollToLeftEdge 	DOTAPortraitStatsClickRegion.ScrollToLeftEdge() 	
ScrollToRightEdge 	DOTAPortraitStatsClickRegion.ScrollToRightEdge() 	
ScrollParentToMakePanelFit 	DOTAPortraitStatsClickRegion.ScrollParentToMakePanelFit( unknown_variant_type unknown_variant_type_1, boolean boolean_2 ) 	
BCanSeeInParentScroll 	DOTAPortraitStatsClickRegion.BCanSeeInParentScroll() 	
GetAttributeInt 	DOTAPortraitStatsClickRegion.GetAttributeInt( cstring cstring_1, integer integer_2 ) 	
GetAttributeString 	DOTAPortraitStatsClickRegion.GetAttributeString( cstring cstring_1, cstring cstring_2 ) 	
GetAttributeUInt32 	DOTAPortraitStatsClickRegion.GetAttributeUInt32( cstring cstring_1, unsigned unsigned_2 ) 	
SetAttributeInt 	DOTAPortraitStatsClickRegion.SetAttributeInt( cstring cstring_1, integer integer_2 ) 	
SetAttributeString 	DOTAPortraitStatsClickRegion.SetAttributeString( cstring cstring_1, cstring cstring_2 ) 	
SetAttributeUInt32 	DOTAPortraitStatsClickRegion.SetAttributeUInt32( cstring cstring_1, unsigned unsigned_2 ) 	
SetInputNamespace 	DOTAPortraitStatsClickRegion.SetInputNamespace( cstring cstring_1 ) 	
RegisterForReadyEvents 	DOTAPortraitStatsClickRegion.RegisterForReadyEvents( boolean boolean_1 ) 	
BReadyForDisplay 	DOTAPortraitStatsClickRegion.BReadyForDisplay() 	
SetReadyForDisplay 	DOTAPortraitStatsClickRegion.SetReadyForDisplay( boolean boolean_1 ) 	
SetPositionInPixels 	DOTAPortraitStatsClickRegion.SetPositionInPixels( float float_1, float float_2, float float_3 ) 	
Data 	DOTAPortraitStatsClickRegion.Data( js_raw_args js_raw_args_1 ) 	
SetPanelEvent 	DOTAPortraitStatsClickRegion.SetPanelEvent( js_raw_args js_raw_args_1 ) 	
RunScriptInPanelContext 	DOTAPortraitStatsClickRegion.RunScriptInPanelContext( js_raw_args js_raw_args_1 ) 	
rememberchildfocus 	DOTAPortraitStatsClickRegion.rememberchildfocus( boolean boolean_1 ) 	
paneltype 	DOTAPortraitStatsClickRegion.paneltype() 	
=== DOTAStatsRegion ===
Function 	Signature 	Description
visible 	DOTAStatsRegion.visible( boolean boolean_1 ) 	
enabled 	DOTAStatsRegion.enabled( boolean boolean_1 ) 	
checked 	DOTAStatsRegion.checked( boolean boolean_1 ) 	
defaultfocus 	DOTAStatsRegion.defaultfocus( cstring cstring_1 ) 	
inputnamespace 	DOTAStatsRegion.inputnamespace( cstring cstring_1 ) 	
hittest 	DOTAStatsRegion.hittest( boolean boolean_1 ) 	
hittestchildren 	DOTAStatsRegion.hittestchildren( boolean boolean_1 ) 	
tabindex 	DOTAStatsRegion.tabindex( float float_1 ) 	
selectionpos_x 	DOTAStatsRegion.selectionpos_x( float float_1 ) 	
selectionpos_y 	DOTAStatsRegion.selectionpos_y( float float_1 ) 	
id 	DOTAStatsRegion.id() 	
layoutfile 	DOTAStatsRegion.layoutfile() 	
contentwidth 	DOTAStatsRegion.contentwidth() 	
contentheight 	DOTAStatsRegion.contentheight() 	
desiredlayoutwidth 	DOTAStatsRegion.desiredlayoutwidth() 	
desiredlayoutheight 	DOTAStatsRegion.desiredlayoutheight() 	
actuallayoutwidth 	DOTAStatsRegion.actuallayoutwidth() 	
actuallayoutheight 	DOTAStatsRegion.actuallayoutheight() 	
actualxoffset 	DOTAStatsRegion.actualxoffset() 	
actualyoffset 	DOTAStatsRegion.actualyoffset() 	
scrolloffset_y 	DOTAStatsRegion.scrolloffset_y() 	
scrolloffset_x 	DOTAStatsRegion.scrolloffset_x() 	
actualuiscale_y 	DOTAStatsRegion.actualuiscale_y() 	
actualuiscale_x 	DOTAStatsRegion.actualuiscale_x() 	
style 	DOTAStatsRegion.style() 	
AddClass 	DOTAStatsRegion.AddClass( cstring cstring_1 ) 	
RemoveClass 	DOTAStatsRegion.RemoveClass( cstring cstring_1 ) 	
BHasClass 	DOTAStatsRegion.BHasClass( cstring cstring_1 ) 	
BAscendantHasClass 	DOTAStatsRegion.BAscendantHasClass( cstring cstring_1 ) 	
SetHasClass 	DOTAStatsRegion.SetHasClass( cstring cstring_1, boolean boolean_2 ) 	
ToggleClass 	DOTAStatsRegion.ToggleClass( cstring cstring_1 ) 	
SwitchClass 	DOTAStatsRegion.SwitchClass( cstring cstring_1, cstring cstring_2 ) 	
TriggerClass 	DOTAStatsRegion.TriggerClass( cstring cstring_1 ) 	
ClearPanelEvent 	DOTAStatsRegion.ClearPanelEvent( cstring cstring_1 ) 	
SetDraggable 	DOTAStatsRegion.SetDraggable( boolean boolean_1 ) 	
IsDraggable 	DOTAStatsRegion.IsDraggable() 	
GetChildCount 	DOTAStatsRegion.GetChildCount() 	
GetChild 	DOTAStatsRegion.GetChild( integer integer_1 ) 	
GetChildIndex 	DOTAStatsRegion.GetChildIndex( unknown_variant_type unknown_variant_type_1 ) 	
Children 	DOTAStatsRegion.Children() 	
FindChildrenWithClassTraverse 	DOTAStatsRegion.FindChildrenWithClassTraverse( cstring cstring_1 ) 	
GetParent 	DOTAStatsRegion.GetParent() 	
SetParent 	DOTAStatsRegion.SetParent( unknown_variant_type unknown_variant_type_1 ) 	
FindChild 	DOTAStatsRegion.FindChild( cstring cstring_1 ) 	
FindChildTraverse 	DOTAStatsRegion.FindChildTraverse( cstring cstring_1 ) 	
FindChildInLayoutFile 	DOTAStatsRegion.FindChildInLayoutFile( cstring cstring_1 ) 	
FindPanelInLayoutFile 	DOTAStatsRegion.FindPanelInLayoutFile( cstring cstring_1 ) 	
RemoveAndDeleteChildren 	DOTAStatsRegion.RemoveAndDeleteChildren() 	
MoveChildBefore 	DOTAStatsRegion.MoveChildBefore( unknown_variant_type unknown_variant_type_1, unknown_variant_type unknown_variant_type_2 )	
MoveChildAfter 	DOTAStatsRegion.MoveChildAfter( unknown_variant_type unknown_variant_type_1, unknown_variant_type unknown_variant_type_2 ) 	
GetPositionWithinWindow 	DOTAStatsRegion.GetPositionWithinWindow() 	
ApplyStyles 	DOTAStatsRegion.ApplyStyles( boolean boolean_1 ) 	
ClearPropertyFromCode 	DOTAStatsRegion.ClearPropertyFromCode( unknown_variant_type unknown_variant_type_1 ) 	
DeleteAsync 	DOTAStatsRegion.DeleteAsync( float float_1 ) 	
BIsTransparent 	DOTAStatsRegion.BIsTransparent() 	
BAcceptsInput 	DOTAStatsRegion.BAcceptsInput() 	
BAcceptsFocus 	DOTAStatsRegion.BAcceptsFocus() 	
SetFocus 	DOTAStatsRegion.SetFocus() 	
UpdateFocusInContext 	DOTAStatsRegion.UpdateFocusInContext() 	
BHasHoverStyle 	DOTAStatsRegion.BHasHoverStyle() 	
SetAcceptsFocus 	DOTAStatsRegion.SetAcceptsFocus( boolean boolean_1 ) 	
SetDisableFocusOnMouseDown 	DOTAStatsRegion.SetDisableFocusOnMouseDown( boolean boolean_1 ) 	
BHasKeyFocus 	DOTAStatsRegion.BHasKeyFocus() 	
SetScrollParentToFitWhenFocused	DOTAStatsRegion.SetScrollParentToFitWhenFocused( boolean boolean_1 ) 	
BScrollParentToFitWhenFocused 	DOTAStatsRegion.BScrollParentToFitWhenFocused() 	
IsSelected 	DOTAStatsRegion.IsSelected() 	
BHasDescendantKeyFocus 	DOTAStatsRegion.BHasDescendantKeyFocus() 	
BLoadLayout 	DOTAStatsRegion.BLoadLayout( cstring cstring_1, boolean boolean_2, boolean boolean_3 ) 	
BLoadLayoutFromString 	DOTAStatsRegion.BLoadLayoutFromString( js_raw_args js_raw_args_1 ) 	
LoadLayoutFromStringAsync 	DOTAStatsRegion.LoadLayoutFromStringAsync( cstring cstring_1, boolean boolean_2, boolean boolean_3 ) 	
LoadLayoutAsync 	DOTAStatsRegion.LoadLayoutAsync( cstring cstring_1, boolean boolean_2, boolean boolean_3 ) 	
BLoadLayoutSnippet 	DOTAStatsRegion.BLoadLayoutSnippet( cstring cstring_1 ) 	
BCreateChildren 	DOTAStatsRegion.BCreateChildren( cstring cstring_1 ) 	
SetTopOfInputContext 	DOTAStatsRegion.SetTopOfInputContext( boolean boolean_1 ) 	
SetDialogVariable 	DOTAStatsRegion.SetDialogVariable( cstring cstring_1, cstring cstring_2 ) 	
SetDialogVariableInt 	DOTAStatsRegion.SetDialogVariableInt( cstring cstring_1, integer integer_2 ) 	
SetDialogVariableTime 	DOTAStatsRegion.SetDialogVariableTime( cstring cstring_1, int64 int64_2 ) 	
ScrollToTop 	DOTAStatsRegion.ScrollToTop() 	
ScrollToBottom 	DOTAStatsRegion.ScrollToBottom() 	
ScrollToLeftEdge 	DOTAStatsRegion.ScrollToLeftEdge() 	
ScrollToRightEdge 	DOTAStatsRegion.ScrollToRightEdge() 	
ScrollParentToMakePanelFit 	DOTAStatsRegion.ScrollParentToMakePanelFit( unknown_variant_type unknown_variant_type_1, boolean boolean_2 ) 	
BCanSeeInParentScroll 	DOTAStatsRegion.BCanSeeInParentScroll() 	
GetAttributeInt 	DOTAStatsRegion.GetAttributeInt( cstring cstring_1, integer integer_2 ) 	
GetAttributeString 	DOTAStatsRegion.GetAttributeString( cstring cstring_1, cstring cstring_2 ) 	
GetAttributeUInt32 	DOTAStatsRegion.GetAttributeUInt32( cstring cstring_1, unsigned unsigned_2 ) 	
SetAttributeInt 	DOTAStatsRegion.SetAttributeInt( cstring cstring_1, integer integer_2 ) 	
SetAttributeString 	DOTAStatsRegion.SetAttributeString( cstring cstring_1, cstring cstring_2 ) 	
SetAttributeUInt32 	DOTAStatsRegion.SetAttributeUInt32( cstring cstring_1, unsigned unsigned_2 ) 	
SetInputNamespace 	DOTAStatsRegion.SetInputNamespace( cstring cstring_1 ) 	
RegisterForReadyEvents 	DOTAStatsRegion.RegisterForReadyEvents( boolean boolean_1 ) 	
BReadyForDisplay 	DOTAStatsRegion.BReadyForDisplay() 	
SetReadyForDisplay 	DOTAStatsRegion.SetReadyForDisplay( boolean boolean_1 ) 	
SetPositionInPixels 	DOTAStatsRegion.SetPositionInPixels( float float_1, float float_2, float float_3 ) 	
Data 	DOTAStatsRegion.Data( js_raw_args js_raw_args_1 ) 	
SetPanelEvent 	DOTAStatsRegion.SetPanelEvent( js_raw_args js_raw_args_1 ) 	
RunScriptInPanelContext 	DOTAStatsRegion.RunScriptInPanelContext( js_raw_args js_raw_args_1 ) 	
rememberchildfocus 	DOTAStatsRegion.rememberchildfocus( boolean boolean_1 ) 	
paneltype 	DOTAStatsRegion.paneltype() 	
=== DOTAAvatarImage ===
Function 	Signature 	Description
visible 	DOTAAvatarImage.visible( boolean boolean_1 ) 	
enabled 	DOTAAvatarImage.enabled( boolean boolean_1 ) 	
checked 	DOTAAvatarImage.checked( boolean boolean_1 ) 	
defaultfocus 	DOTAAvatarImage.defaultfocus( cstring cstring_1 ) 	
inputnamespace 	DOTAAvatarImage.inputnamespace( cstring cstring_1 ) 	
hittest 	DOTAAvatarImage.hittest( boolean boolean_1 ) 	
hittestchildren 	DOTAAvatarImage.hittestchildren( boolean boolean_1 ) 	
tabindex 	DOTAAvatarImage.tabindex( float float_1 ) 	
selectionpos_x 	DOTAAvatarImage.selectionpos_x( float float_1 ) 	
selectionpos_y 	DOTAAvatarImage.selectionpos_y( float float_1 ) 	
id 	DOTAAvatarImage.id() 	
layoutfile 	DOTAAvatarImage.layoutfile() 	
contentwidth 	DOTAAvatarImage.contentwidth() 	
contentheight 	DOTAAvatarImage.contentheight() 	
desiredlayoutwidth 	DOTAAvatarImage.desiredlayoutwidth() 	
desiredlayoutheight 	DOTAAvatarImage.desiredlayoutheight() 	
actuallayoutwidth 	DOTAAvatarImage.actuallayoutwidth() 	
actuallayoutheight 	DOTAAvatarImage.actuallayoutheight() 	
actualxoffset 	DOTAAvatarImage.actualxoffset() 	
actualyoffset 	DOTAAvatarImage.actualyoffset() 	
scrolloffset_y 	DOTAAvatarImage.scrolloffset_y() 	
scrolloffset_x 	DOTAAvatarImage.scrolloffset_x() 	
actualuiscale_y 	DOTAAvatarImage.actualuiscale_y() 	
actualuiscale_x 	DOTAAvatarImage.actualuiscale_x() 	
style 	DOTAAvatarImage.style() 	
AddClass 	DOTAAvatarImage.AddClass( cstring cstring_1 ) 	
RemoveClass 	DOTAAvatarImage.RemoveClass( cstring cstring_1 ) 	
BHasClass 	DOTAAvatarImage.BHasClass( cstring cstring_1 ) 	
BAscendantHasClass 	DOTAAvatarImage.BAscendantHasClass( cstring cstring_1 ) 	
SetHasClass 	DOTAAvatarImage.SetHasClass( cstring cstring_1, boolean boolean_2 ) 	
ToggleClass 	DOTAAvatarImage.ToggleClass( cstring cstring_1 ) 	
SwitchClass 	DOTAAvatarImage.SwitchClass( cstring cstring_1, cstring cstring_2 ) 	
TriggerClass 	DOTAAvatarImage.TriggerClass( cstring cstring_1 ) 	
ClearPanelEvent 	DOTAAvatarImage.ClearPanelEvent( cstring cstring_1 ) 	
SetDraggable 	DOTAAvatarImage.SetDraggable( boolean boolean_1 ) 	
IsDraggable 	DOTAAvatarImage.IsDraggable() 	
GetChildCount 	DOTAAvatarImage.GetChildCount() 	
GetChild 	DOTAAvatarImage.GetChild( integer integer_1 ) 	
GetChildIndex 	DOTAAvatarImage.GetChildIndex( unknown_variant_type unknown_variant_type_1 ) 	
Children 	DOTAAvatarImage.Children() 	
FindChildrenWithClassTraverse 	DOTAAvatarImage.FindChildrenWithClassTraverse( cstring cstring_1 ) 	
GetParent 	DOTAAvatarImage.GetParent() 	
SetParent 	DOTAAvatarImage.SetParent( unknown_variant_type unknown_variant_type_1 ) 	
FindChild 	DOTAAvatarImage.FindChild( cstring cstring_1 ) 	
FindChildTraverse 	DOTAAvatarImage.FindChildTraverse( cstring cstring_1 ) 	
FindChildInLayoutFile 	DOTAAvatarImage.FindChildInLayoutFile( cstring cstring_1 ) 	
FindPanelInLayoutFile 	DOTAAvatarImage.FindPanelInLayoutFile( cstring cstring_1 ) 	
RemoveAndDeleteChildren 	DOTAAvatarImage.RemoveAndDeleteChildren() 	
MoveChildBefore 	DOTAAvatarImage.MoveChildBefore( unknown_variant_type unknown_variant_type_1, unknown_variant_type unknown_variant_type_2 )	
MoveChildAfter 	DOTAAvatarImage.MoveChildAfter( unknown_variant_type unknown_variant_type_1, unknown_variant_type unknown_variant_type_2 ) 	
GetPositionWithinWindow 	DOTAAvatarImage.GetPositionWithinWindow() 	
ApplyStyles 	DOTAAvatarImage.ApplyStyles( boolean boolean_1 ) 	
ClearPropertyFromCode 	DOTAAvatarImage.ClearPropertyFromCode( unknown_variant_type unknown_variant_type_1 ) 	
DeleteAsync 	DOTAAvatarImage.DeleteAsync( float float_1 ) 	
BIsTransparent 	DOTAAvatarImage.BIsTransparent() 	
BAcceptsInput 	DOTAAvatarImage.BAcceptsInput() 	
BAcceptsFocus 	DOTAAvatarImage.BAcceptsFocus() 	
SetFocus 	DOTAAvatarImage.SetFocus() 	
UpdateFocusInContext 	DOTAAvatarImage.UpdateFocusInContext() 	
BHasHoverStyle 	DOTAAvatarImage.BHasHoverStyle() 	
SetAcceptsFocus 	DOTAAvatarImage.SetAcceptsFocus( boolean boolean_1 ) 	
SetDisableFocusOnMouseDown 	DOTAAvatarImage.SetDisableFocusOnMouseDown( boolean boolean_1 ) 	
BHasKeyFocus 	DOTAAvatarImage.BHasKeyFocus() 	
SetScrollParentToFitWhenFocused	DOTAAvatarImage.SetScrollParentToFitWhenFocused( boolean boolean_1 ) 	
BScrollParentToFitWhenFocused 	DOTAAvatarImage.BScrollParentToFitWhenFocused() 	
IsSelected 	DOTAAvatarImage.IsSelected() 	
BHasDescendantKeyFocus 	DOTAAvatarImage.BHasDescendantKeyFocus() 	
BLoadLayout 	DOTAAvatarImage.BLoadLayout( cstring cstring_1, boolean boolean_2, boolean boolean_3 ) 	
BLoadLayoutFromString 	DOTAAvatarImage.BLoadLayoutFromString( js_raw_args js_raw_args_1 ) 	
LoadLayoutFromStringAsync 	DOTAAvatarImage.LoadLayoutFromStringAsync( cstring cstring_1, boolean boolean_2, boolean boolean_3 ) 	
LoadLayoutAsync 	DOTAAvatarImage.LoadLayoutAsync( cstring cstring_1, boolean boolean_2, boolean boolean_3 ) 	
BLoadLayoutSnippet 	DOTAAvatarImage.BLoadLayoutSnippet( cstring cstring_1 ) 	
BCreateChildren 	DOTAAvatarImage.BCreateChildren( cstring cstring_1 ) 	
SetTopOfInputContext 	DOTAAvatarImage.SetTopOfInputContext( boolean boolean_1 ) 	
SetDialogVariable 	DOTAAvatarImage.SetDialogVariable( cstring cstring_1, cstring cstring_2 ) 	
SetDialogVariableInt 	DOTAAvatarImage.SetDialogVariableInt( cstring cstring_1, integer integer_2 ) 	
SetDialogVariableTime 	DOTAAvatarImage.SetDialogVariableTime( cstring cstring_1, int64 int64_2 ) 	
ScrollToTop 	DOTAAvatarImage.ScrollToTop() 	
ScrollToBottom 	DOTAAvatarImage.ScrollToBottom() 	
ScrollToLeftEdge 	DOTAAvatarImage.ScrollToLeftEdge() 	
ScrollToRightEdge 	DOTAAvatarImage.ScrollToRightEdge() 	
ScrollParentToMakePanelFit 	DOTAAvatarImage.ScrollParentToMakePanelFit( unknown_variant_type unknown_variant_type_1, boolean boolean_2 ) 	
BCanSeeInParentScroll 	DOTAAvatarImage.BCanSeeInParentScroll() 	
GetAttributeInt 	DOTAAvatarImage.GetAttributeInt( cstring cstring_1, integer integer_2 ) 	
GetAttributeString 	DOTAAvatarImage.GetAttributeString( cstring cstring_1, cstring cstring_2 ) 	
GetAttributeUInt32 	DOTAAvatarImage.GetAttributeUInt32( cstring cstring_1, unsigned unsigned_2 ) 	
SetAttributeInt 	DOTAAvatarImage.SetAttributeInt( cstring cstring_1, integer integer_2 ) 	
SetAttributeString 	DOTAAvatarImage.SetAttributeString( cstring cstring_1, cstring cstring_2 ) 	
SetAttributeUInt32 	DOTAAvatarImage.SetAttributeUInt32( cstring cstring_1, unsigned unsigned_2 ) 	
SetInputNamespace 	DOTAAvatarImage.SetInputNamespace( cstring cstring_1 ) 	
RegisterForReadyEvents 	DOTAAvatarImage.RegisterForReadyEvents( boolean boolean_1 ) 	
BReadyForDisplay 	DOTAAvatarImage.BReadyForDisplay() 	
SetReadyForDisplay 	DOTAAvatarImage.SetReadyForDisplay( boolean boolean_1 ) 	
SetPositionInPixels 	DOTAAvatarImage.SetPositionInPixels( float float_1, float float_2, float float_3 ) 	
Data 	DOTAAvatarImage.Data( js_raw_args js_raw_args_1 ) 	
steamid 	DOTAAvatarImage.steamid( cstring cstring_1 ) 	
accountid 	DOTAAvatarImage.accountid( cstring cstring_1 ) 	
SetAccountID 	DOTAAvatarImage.SetAccountID( unsigned unsigned_1 ) 	
SetPanelEvent 	DOTAAvatarImage.SetPanelEvent( js_raw_args js_raw_args_1 ) 	
RunScriptInPanelContext 	DOTAAvatarImage.RunScriptInPanelContext( js_raw_args js_raw_args_1 ) 	
rememberchildfocus 	DOTAAvatarImage.rememberchildfocus( boolean boolean_1 ) 	
paneltype 	DOTAAvatarImage.paneltype() 	
=== DOTAHeroImage ===
Function 	Signature 	Description
visible 	DOTAHeroImage.visible( boolean boolean_1 ) 	
enabled 	DOTAHeroImage.enabled( boolean boolean_1 ) 	
checked 	DOTAHeroImage.checked( boolean boolean_1 ) 	
defaultfocus 	DOTAHeroImage.defaultfocus( cstring cstring_1 ) 	
inputnamespace 	DOTAHeroImage.inputnamespace( cstring cstring_1 ) 	
hittest 	DOTAHeroImage.hittest( boolean boolean_1 ) 	
hittestchildren 	DOTAHeroImage.hittestchildren( boolean boolean_1 ) 	
tabindex 	DOTAHeroImage.tabindex( float float_1 ) 	
selectionpos_x 	DOTAHeroImage.selectionpos_x( float float_1 ) 	
selectionpos_y 	DOTAHeroImage.selectionpos_y( float float_1 ) 	
id 	DOTAHeroImage.id() 	
layoutfile 	DOTAHeroImage.layoutfile() 	
contentwidth 	DOTAHeroImage.contentwidth() 	
contentheight 	DOTAHeroImage.contentheight() 	
desiredlayoutwidth 	DOTAHeroImage.desiredlayoutwidth() 	
desiredlayoutheight 	DOTAHeroImage.desiredlayoutheight() 	
actuallayoutwidth 	DOTAHeroImage.actuallayoutwidth() 	
actuallayoutheight 	DOTAHeroImage.actuallayoutheight() 	
actualxoffset 	DOTAHeroImage.actualxoffset() 	
actualyoffset 	DOTAHeroImage.actualyoffset() 	
scrolloffset_y 	DOTAHeroImage.scrolloffset_y() 	
scrolloffset_x 	DOTAHeroImage.scrolloffset_x() 	
actualuiscale_y 	DOTAHeroImage.actualuiscale_y() 	
actualuiscale_x 	DOTAHeroImage.actualuiscale_x() 	
style 	DOTAHeroImage.style() 	
AddClass 	DOTAHeroImage.AddClass( cstring cstring_1 ) 	
RemoveClass 	DOTAHeroImage.RemoveClass( cstring cstring_1 ) 	
BHasClass 	DOTAHeroImage.BHasClass( cstring cstring_1 ) 	
BAscendantHasClass 	DOTAHeroImage.BAscendantHasClass( cstring cstring_1 ) 	
SetHasClass 	DOTAHeroImage.SetHasClass( cstring cstring_1, boolean boolean_2 ) 	
ToggleClass 	DOTAHeroImage.ToggleClass( cstring cstring_1 ) 	
SwitchClass 	DOTAHeroImage.SwitchClass( cstring cstring_1, cstring cstring_2 ) 	
TriggerClass 	DOTAHeroImage.TriggerClass( cstring cstring_1 ) 	
ClearPanelEvent 	DOTAHeroImage.ClearPanelEvent( cstring cstring_1 ) 	
SetDraggable 	DOTAHeroImage.SetDraggable( boolean boolean_1 ) 	
IsDraggable 	DOTAHeroImage.IsDraggable() 	
GetChildCount 	DOTAHeroImage.GetChildCount() 	
GetChild 	DOTAHeroImage.GetChild( integer integer_1 ) 	
GetChildIndex 	DOTAHeroImage.GetChildIndex( unknown_variant_type unknown_variant_type_1 ) 	
Children 	DOTAHeroImage.Children() 	
FindChildrenWithClassTraverse 	DOTAHeroImage.FindChildrenWithClassTraverse( cstring cstring_1 ) 	
GetParent 	DOTAHeroImage.GetParent() 	
SetParent 	DOTAHeroImage.SetParent( unknown_variant_type unknown_variant_type_1 ) 	
FindChild 	DOTAHeroImage.FindChild( cstring cstring_1 ) 	
FindChildTraverse 	DOTAHeroImage.FindChildTraverse( cstring cstring_1 ) 	
FindChildInLayoutFile 	DOTAHeroImage.FindChildInLayoutFile( cstring cstring_1 ) 	
FindPanelInLayoutFile 	DOTAHeroImage.FindPanelInLayoutFile( cstring cstring_1 ) 	
RemoveAndDeleteChildren 	DOTAHeroImage.RemoveAndDeleteChildren() 	
MoveChildBefore 	DOTAHeroImage.MoveChildBefore( unknown_variant_type unknown_variant_type_1, unknown_variant_type unknown_variant_type_2 )	
MoveChildAfter 	DOTAHeroImage.MoveChildAfter( unknown_variant_type unknown_variant_type_1, unknown_variant_type unknown_variant_type_2 ) 	
GetPositionWithinWindow 	DOTAHeroImage.GetPositionWithinWindow() 	
ApplyStyles 	DOTAHeroImage.ApplyStyles( boolean boolean_1 ) 	
ClearPropertyFromCode 	DOTAHeroImage.ClearPropertyFromCode( unknown_variant_type unknown_variant_type_1 ) 	
DeleteAsync 	DOTAHeroImage.DeleteAsync( float float_1 ) 	
BIsTransparent 	DOTAHeroImage.BIsTransparent() 	
BAcceptsInput 	DOTAHeroImage.BAcceptsInput() 	
BAcceptsFocus 	DOTAHeroImage.BAcceptsFocus() 	
SetFocus 	DOTAHeroImage.SetFocus() 	
UpdateFocusInContext 	DOTAHeroImage.UpdateFocusInContext() 	
BHasHoverStyle 	DOTAHeroImage.BHasHoverStyle() 	
SetAcceptsFocus 	DOTAHeroImage.SetAcceptsFocus( boolean boolean_1 ) 	
SetDisableFocusOnMouseDown 	DOTAHeroImage.SetDisableFocusOnMouseDown( boolean boolean_1 ) 	
BHasKeyFocus 	DOTAHeroImage.BHasKeyFocus() 	
SetScrollParentToFitWhenFocused	DOTAHeroImage.SetScrollParentToFitWhenFocused( boolean boolean_1 ) 	
BScrollParentToFitWhenFocused 	DOTAHeroImage.BScrollParentToFitWhenFocused() 	
IsSelected 	DOTAHeroImage.IsSelected() 	
BHasDescendantKeyFocus 	DOTAHeroImage.BHasDescendantKeyFocus() 	
BLoadLayout 	DOTAHeroImage.BLoadLayout( cstring cstring_1, boolean boolean_2, boolean boolean_3 ) 	
BLoadLayoutFromString 	DOTAHeroImage.BLoadLayoutFromString( js_raw_args js_raw_args_1 ) 	
LoadLayoutFromStringAsync 	DOTAHeroImage.LoadLayoutFromStringAsync( cstring cstring_1, boolean boolean_2, boolean boolean_3 ) 	
LoadLayoutAsync 	DOTAHeroImage.LoadLayoutAsync( cstring cstring_1, boolean boolean_2, boolean boolean_3 ) 	
BLoadLayoutSnippet 	DOTAHeroImage.BLoadLayoutSnippet( cstring cstring_1 ) 	
BCreateChildren 	DOTAHeroImage.BCreateChildren( cstring cstring_1 ) 	
SetTopOfInputContext 	DOTAHeroImage.SetTopOfInputContext( boolean boolean_1 ) 	
SetDialogVariable 	DOTAHeroImage.SetDialogVariable( cstring cstring_1, cstring cstring_2 ) 	
SetDialogVariableInt 	DOTAHeroImage.SetDialogVariableInt( cstring cstring_1, integer integer_2 ) 	
SetDialogVariableTime 	DOTAHeroImage.SetDialogVariableTime( cstring cstring_1, int64 int64_2 ) 	
ScrollToTop 	DOTAHeroImage.ScrollToTop() 	
ScrollToBottom 	DOTAHeroImage.ScrollToBottom() 	
ScrollToLeftEdge 	DOTAHeroImage.ScrollToLeftEdge() 	
ScrollToRightEdge 	DOTAHeroImage.ScrollToRightEdge() 	
ScrollParentToMakePanelFit 	DOTAHeroImage.ScrollParentToMakePanelFit( unknown_variant_type unknown_variant_type_1, boolean boolean_2 ) 	
BCanSeeInParentScroll 	DOTAHeroImage.BCanSeeInParentScroll() 	
GetAttributeInt 	DOTAHeroImage.GetAttributeInt( cstring cstring_1, integer integer_2 ) 	
GetAttributeString 	DOTAHeroImage.GetAttributeString( cstring cstring_1, cstring cstring_2 ) 	
GetAttributeUInt32 	DOTAHeroImage.GetAttributeUInt32( cstring cstring_1, unsigned unsigned_2 ) 	
SetAttributeInt 	DOTAHeroImage.SetAttributeInt( cstring cstring_1, integer integer_2 ) 	
SetAttributeString 	DOTAHeroImage.SetAttributeString( cstring cstring_1, cstring cstring_2 ) 	
SetAttributeUInt32 	DOTAHeroImage.SetAttributeUInt32( cstring cstring_1, unsigned unsigned_2 ) 	
SetInputNamespace 	DOTAHeroImage.SetInputNamespace( cstring cstring_1 ) 	
RegisterForReadyEvents 	DOTAHeroImage.RegisterForReadyEvents( boolean boolean_1 ) 	
BReadyForDisplay 	DOTAHeroImage.BReadyForDisplay() 	
SetReadyForDisplay 	DOTAHeroImage.SetReadyForDisplay( boolean boolean_1 ) 	
SetPositionInPixels 	DOTAHeroImage.SetPositionInPixels( float float_1, float float_2, float float_3 ) 	
Data 	DOTAHeroImage.Data( js_raw_args js_raw_args_1 ) 	
SetImage 	DOTAHeroImage.SetImage( cstring cstring_1 ) 	
SetScaling 	DOTAHeroImage.SetScaling( cstring cstring_1 ) 	
heroid 	DOTAHeroImage.heroid( integer integer_1 ) 	
heroname 	DOTAHeroImage.heroname( cstring cstring_1 ) 	
persona 	DOTAHeroImage.persona( unknown_variant_type unknown_variant_type_1 ) 	
heroimagestyle 	DOTAHeroImage.heroimagestyle( cstring cstring_1 ) 	
SetPanelEvent 	DOTAHeroImage.SetPanelEvent( js_raw_args js_raw_args_1 ) 	
RunScriptInPanelContext 	DOTAHeroImage.RunScriptInPanelContext( js_raw_args js_raw_args_1 ) 	
rememberchildfocus 	DOTAHeroImage.rememberchildfocus( boolean boolean_1 ) 	
paneltype 	DOTAHeroImage.paneltype() 	
=== DOTAItemImage ===
Function 	Signature 	Description
visible 	DOTAItemImage.visible( boolean boolean_1 ) 	
enabled 	DOTAItemImage.enabled( boolean boolean_1 ) 	
checked 	DOTAItemImage.checked( boolean boolean_1 ) 	
defaultfocus 	DOTAItemImage.defaultfocus( cstring cstring_1 ) 	
inputnamespace 	DOTAItemImage.inputnamespace( cstring cstring_1 ) 	
hittest 	DOTAItemImage.hittest( boolean boolean_1 ) 	
hittestchildren 	DOTAItemImage.hittestchildren( boolean boolean_1 ) 	
tabindex 	DOTAItemImage.tabindex( float float_1 ) 	
selectionpos_x 	DOTAItemImage.selectionpos_x( float float_1 ) 	
selectionpos_y 	DOTAItemImage.selectionpos_y( float float_1 ) 	
id 	DOTAItemImage.id() 	
layoutfile 	DOTAItemImage.layoutfile() 	
contentwidth 	DOTAItemImage.contentwidth() 	
contentheight 	DOTAItemImage.contentheight() 	
desiredlayoutwidth 	DOTAItemImage.desiredlayoutwidth() 	
desiredlayoutheight 	DOTAItemImage.desiredlayoutheight() 	
actuallayoutwidth 	DOTAItemImage.actuallayoutwidth() 	
actuallayoutheight 	DOTAItemImage.actuallayoutheight() 	
actualxoffset 	DOTAItemImage.actualxoffset() 	
actualyoffset 	DOTAItemImage.actualyoffset() 	
scrolloffset_y 	DOTAItemImage.scrolloffset_y() 	
scrolloffset_x 	DOTAItemImage.scrolloffset_x() 	
actualuiscale_y 	DOTAItemImage.actualuiscale_y() 	
actualuiscale_x 	DOTAItemImage.actualuiscale_x() 	
style 	DOTAItemImage.style() 	
AddClass 	DOTAItemImage.AddClass( cstring cstring_1 ) 	
RemoveClass 	DOTAItemImage.RemoveClass( cstring cstring_1 ) 	
BHasClass 	DOTAItemImage.BHasClass( cstring cstring_1 ) 	
BAscendantHasClass 	DOTAItemImage.BAscendantHasClass( cstring cstring_1 ) 	
SetHasClass 	DOTAItemImage.SetHasClass( cstring cstring_1, boolean boolean_2 ) 	
ToggleClass 	DOTAItemImage.ToggleClass( cstring cstring_1 ) 	
SwitchClass 	DOTAItemImage.SwitchClass( cstring cstring_1, cstring cstring_2 ) 	
TriggerClass 	DOTAItemImage.TriggerClass( cstring cstring_1 ) 	
ClearPanelEvent 	DOTAItemImage.ClearPanelEvent( cstring cstring_1 ) 	
SetDraggable 	DOTAItemImage.SetDraggable( boolean boolean_1 ) 	
IsDraggable 	DOTAItemImage.IsDraggable() 	
GetChildCount 	DOTAItemImage.GetChildCount() 	
GetChild 	DOTAItemImage.GetChild( integer integer_1 ) 	
GetChildIndex 	DOTAItemImage.GetChildIndex( unknown_variant_type unknown_variant_type_1 ) 	
Children 	DOTAItemImage.Children() 	
FindChildrenWithClassTraverse 	DOTAItemImage.FindChildrenWithClassTraverse( cstring cstring_1 ) 	
GetParent 	DOTAItemImage.GetParent() 	
SetParent 	DOTAItemImage.SetParent( unknown_variant_type unknown_variant_type_1 ) 	
FindChild 	DOTAItemImage.FindChild( cstring cstring_1 ) 	
FindChildTraverse 	DOTAItemImage.FindChildTraverse( cstring cstring_1 ) 	
FindChildInLayoutFile 	DOTAItemImage.FindChildInLayoutFile( cstring cstring_1 ) 	
FindPanelInLayoutFile 	DOTAItemImage.FindPanelInLayoutFile( cstring cstring_1 ) 	
RemoveAndDeleteChildren 	DOTAItemImage.RemoveAndDeleteChildren() 	
MoveChildBefore 	DOTAItemImage.MoveChildBefore( unknown_variant_type unknown_variant_type_1, unknown_variant_type unknown_variant_type_2 )	
MoveChildAfter 	DOTAItemImage.MoveChildAfter( unknown_variant_type unknown_variant_type_1, unknown_variant_type unknown_variant_type_2 ) 	
GetPositionWithinWindow 	DOTAItemImage.GetPositionWithinWindow() 	
ApplyStyles 	DOTAItemImage.ApplyStyles( boolean boolean_1 ) 	
ClearPropertyFromCode 	DOTAItemImage.ClearPropertyFromCode( unknown_variant_type unknown_variant_type_1 ) 	
DeleteAsync 	DOTAItemImage.DeleteAsync( float float_1 ) 	
BIsTransparent 	DOTAItemImage.BIsTransparent() 	
BAcceptsInput 	DOTAItemImage.BAcceptsInput() 	
BAcceptsFocus 	DOTAItemImage.BAcceptsFocus() 	
SetFocus 	DOTAItemImage.SetFocus() 	
UpdateFocusInContext 	DOTAItemImage.UpdateFocusInContext() 	
BHasHoverStyle 	DOTAItemImage.BHasHoverStyle() 	
SetAcceptsFocus 	DOTAItemImage.SetAcceptsFocus( boolean boolean_1 ) 	
SetDisableFocusOnMouseDown 	DOTAItemImage.SetDisableFocusOnMouseDown( boolean boolean_1 ) 	
BHasKeyFocus 	DOTAItemImage.BHasKeyFocus() 	
SetScrollParentToFitWhenFocused	DOTAItemImage.SetScrollParentToFitWhenFocused( boolean boolean_1 ) 	
BScrollParentToFitWhenFocused 	DOTAItemImage.BScrollParentToFitWhenFocused() 	
IsSelected 	DOTAItemImage.IsSelected() 	
BHasDescendantKeyFocus 	DOTAItemImage.BHasDescendantKeyFocus() 	
BLoadLayout 	DOTAItemImage.BLoadLayout( cstring cstring_1, boolean boolean_2, boolean boolean_3 ) 	
BLoadLayoutFromString 	DOTAItemImage.BLoadLayoutFromString( js_raw_args js_raw_args_1 ) 	
LoadLayoutFromStringAsync 	DOTAItemImage.LoadLayoutFromStringAsync( cstring cstring_1, boolean boolean_2, boolean boolean_3 ) 	
LoadLayoutAsync 	DOTAItemImage.LoadLayoutAsync( cstring cstring_1, boolean boolean_2, boolean boolean_3 ) 	
BLoadLayoutSnippet 	DOTAItemImage.BLoadLayoutSnippet( cstring cstring_1 ) 	
BCreateChildren 	DOTAItemImage.BCreateChildren( cstring cstring_1 ) 	
SetTopOfInputContext 	DOTAItemImage.SetTopOfInputContext( boolean boolean_1 ) 	
SetDialogVariable 	DOTAItemImage.SetDialogVariable( cstring cstring_1, cstring cstring_2 ) 	
SetDialogVariableInt 	DOTAItemImage.SetDialogVariableInt( cstring cstring_1, integer integer_2 ) 	
SetDialogVariableTime 	DOTAItemImage.SetDialogVariableTime( cstring cstring_1, int64 int64_2 ) 	
ScrollToTop 	DOTAItemImage.ScrollToTop() 	
ScrollToBottom 	DOTAItemImage.ScrollToBottom() 	
ScrollToLeftEdge 	DOTAItemImage.ScrollToLeftEdge() 	
ScrollToRightEdge 	DOTAItemImage.ScrollToRightEdge() 	
ScrollParentToMakePanelFit 	DOTAItemImage.ScrollParentToMakePanelFit( unknown_variant_type unknown_variant_type_1, boolean boolean_2 ) 	
BCanSeeInParentScroll 	DOTAItemImage.BCanSeeInParentScroll() 	
GetAttributeInt 	DOTAItemImage.GetAttributeInt( cstring cstring_1, integer integer_2 ) 	
GetAttributeString 	DOTAItemImage.GetAttributeString( cstring cstring_1, cstring cstring_2 ) 	
GetAttributeUInt32 	DOTAItemImage.GetAttributeUInt32( cstring cstring_1, unsigned unsigned_2 ) 	
SetAttributeInt 	DOTAItemImage.SetAttributeInt( cstring cstring_1, integer integer_2 ) 	
SetAttributeString 	DOTAItemImage.SetAttributeString( cstring cstring_1, cstring cstring_2 ) 	
SetAttributeUInt32 	DOTAItemImage.SetAttributeUInt32( cstring cstring_1, unsigned unsigned_2 ) 	
SetInputNamespace 	DOTAItemImage.SetInputNamespace( cstring cstring_1 ) 	
RegisterForReadyEvents 	DOTAItemImage.RegisterForReadyEvents( boolean boolean_1 ) 	
BReadyForDisplay 	DOTAItemImage.BReadyForDisplay() 	
SetReadyForDisplay 	DOTAItemImage.SetReadyForDisplay( boolean boolean_1 ) 	
SetPositionInPixels 	DOTAItemImage.SetPositionInPixels( float float_1, float float_2, float float_3 ) 	
Data 	DOTAItemImage.Data( js_raw_args js_raw_args_1 ) 	
SetImage 	DOTAItemImage.SetImage( cstring cstring_1 ) 	
SetScaling 	DOTAItemImage.SetScaling( cstring cstring_1 ) 	
itemname 	DOTAItemImage.itemname( cstring cstring_1 ) 	
contextEntityIndex 	DOTAItemImage.contextEntityIndex( integer integer_1 ) 	
SetPanelEvent 	DOTAItemImage.SetPanelEvent( js_raw_args js_raw_args_1 ) 	
RunScriptInPanelContext 	DOTAItemImage.RunScriptInPanelContext( js_raw_args js_raw_args_1 ) 	
rememberchildfocus 	DOTAItemImage.rememberchildfocus( boolean boolean_1 ) 	
paneltype 	DOTAItemImage.paneltype() 	
=== Image ===
Function 	Signature 	Description
visible 	Image.visible( boolean boolean_1 ) 	
enabled 	Image.enabled( boolean boolean_1 ) 	
checked 	Image.checked( boolean boolean_1 ) 	
defaultfocus 	Image.defaultfocus( cstring cstring_1 ) 	
inputnamespace 	Image.inputnamespace( cstring cstring_1 ) 	
hittest 	Image.hittest( boolean boolean_1 ) 	
hittestchildren 	Image.hittestchildren( boolean boolean_1 ) 	
tabindex 	Image.tabindex( float float_1 ) 	
selectionpos_x 	Image.selectionpos_x( float float_1 ) 	
selectionpos_y 	Image.selectionpos_y( float float_1 ) 	
id 	Image.id() 	
layoutfile 	Image.layoutfile() 	
contentwidth 	Image.contentwidth() 	
contentheight 	Image.contentheight() 	
desiredlayoutwidth 	Image.desiredlayoutwidth() 	
desiredlayoutheight 	Image.desiredlayoutheight() 	
actuallayoutwidth 	Image.actuallayoutwidth() 	
actuallayoutheight 	Image.actuallayoutheight() 	
actualxoffset 	Image.actualxoffset() 	
actualyoffset 	Image.actualyoffset() 	
scrolloffset_y 	Image.scrolloffset_y() 	
scrolloffset_x 	Image.scrolloffset_x() 	
actualuiscale_y 	Image.actualuiscale_y() 	
actualuiscale_x 	Image.actualuiscale_x() 	
style 	Image.style() 	
AddClass 	Image.AddClass( cstring cstring_1 ) 	
RemoveClass 	Image.RemoveClass( cstring cstring_1 ) 	
BHasClass 	Image.BHasClass( cstring cstring_1 ) 	
BAscendantHasClass 	Image.BAscendantHasClass( cstring cstring_1 ) 	
SetHasClass 	Image.SetHasClass( cstring cstring_1, boolean boolean_2 ) 	
ToggleClass 	Image.ToggleClass( cstring cstring_1 ) 	
SwitchClass 	Image.SwitchClass( cstring cstring_1, cstring cstring_2 ) 	
TriggerClass 	Image.TriggerClass( cstring cstring_1 ) 	
ClearPanelEvent 	Image.ClearPanelEvent( cstring cstring_1 ) 	
SetDraggable 	Image.SetDraggable( boolean boolean_1 ) 	
IsDraggable 	Image.IsDraggable() 	
GetChildCount 	Image.GetChildCount() 	
GetChild 	Image.GetChild( integer integer_1 ) 	
GetChildIndex 	Image.GetChildIndex( unknown_variant_type unknown_variant_type_1 ) 	
Children 	Image.Children() 	
FindChildrenWithClassTraverse 	Image.FindChildrenWithClassTraverse( cstring cstring_1 ) 	
GetParent 	Image.GetParent() 	
SetParent 	Image.SetParent( unknown_variant_type unknown_variant_type_1 ) 	
FindChild 	Image.FindChild( cstring cstring_1 ) 	
FindChildTraverse 	Image.FindChildTraverse( cstring cstring_1 ) 	
FindChildInLayoutFile 	Image.FindChildInLayoutFile( cstring cstring_1 ) 	
FindPanelInLayoutFile 	Image.FindPanelInLayoutFile( cstring cstring_1 ) 	
RemoveAndDeleteChildren 	Image.RemoveAndDeleteChildren() 	
MoveChildBefore 	Image.MoveChildBefore( unknown_variant_type unknown_variant_type_1, unknown_variant_type unknown_variant_type_2 )	
MoveChildAfter 	Image.MoveChildAfter( unknown_variant_type unknown_variant_type_1, unknown_variant_type unknown_variant_type_2 ) 	
GetPositionWithinWindow 	Image.GetPositionWithinWindow() 	
ApplyStyles 	Image.ApplyStyles( boolean boolean_1 ) 	
ClearPropertyFromCode 	Image.ClearPropertyFromCode( unknown_variant_type unknown_variant_type_1 ) 	
DeleteAsync 	Image.DeleteAsync( float float_1 ) 	
BIsTransparent 	Image.BIsTransparent() 	
BAcceptsInput 	Image.BAcceptsInput() 	
BAcceptsFocus 	Image.BAcceptsFocus() 	
SetFocus 	Image.SetFocus() 	
UpdateFocusInContext 	Image.UpdateFocusInContext() 	
BHasHoverStyle 	Image.BHasHoverStyle() 	
SetAcceptsFocus 	Image.SetAcceptsFocus( boolean boolean_1 ) 	
SetDisableFocusOnMouseDown 	Image.SetDisableFocusOnMouseDown( boolean boolean_1 ) 	
BHasKeyFocus 	Image.BHasKeyFocus() 	
SetScrollParentToFitWhenFocused	Image.SetScrollParentToFitWhenFocused( boolean boolean_1 ) 	
BScrollParentToFitWhenFocused 	Image.BScrollParentToFitWhenFocused() 	
IsSelected 	Image.IsSelected() 	
BHasDescendantKeyFocus 	Image.BHasDescendantKeyFocus() 	
BLoadLayout 	Image.BLoadLayout( cstring cstring_1, boolean boolean_2, boolean boolean_3 ) 	
BLoadLayoutFromString 	Image.BLoadLayoutFromString( js_raw_args js_raw_args_1 ) 	
LoadLayoutFromStringAsync 	Image.LoadLayoutFromStringAsync( cstring cstring_1, boolean boolean_2, boolean boolean_3 ) 	
LoadLayoutAsync 	Image.LoadLayoutAsync( cstring cstring_1, boolean boolean_2, boolean boolean_3 ) 	
BLoadLayoutSnippet 	Image.BLoadLayoutSnippet( cstring cstring_1 ) 	
BCreateChildren 	Image.BCreateChildren( cstring cstring_1 ) 	
SetTopOfInputContext 	Image.SetTopOfInputContext( boolean boolean_1 ) 	
SetDialogVariable 	Image.SetDialogVariable( cstring cstring_1, cstring cstring_2 ) 	
SetDialogVariableInt 	Image.SetDialogVariableInt( cstring cstring_1, integer integer_2 ) 	
SetDialogVariableTime 	Image.SetDialogVariableTime( cstring cstring_1, int64 int64_2 ) 	
ScrollToTop 	Image.ScrollToTop() 	
ScrollToBottom 	Image.ScrollToBottom() 	
ScrollToLeftEdge 	Image.ScrollToLeftEdge() 	
ScrollToRightEdge 	Image.ScrollToRightEdge() 	
ScrollParentToMakePanelFit 	Image.ScrollParentToMakePanelFit( unknown_variant_type unknown_variant_type_1, boolean boolean_2 ) 	
BCanSeeInParentScroll 	Image.BCanSeeInParentScroll() 	
GetAttributeInt 	Image.GetAttributeInt( cstring cstring_1, integer integer_2 ) 	
GetAttributeString 	Image.GetAttributeString( cstring cstring_1, cstring cstring_2 ) 	
GetAttributeUInt32 	Image.GetAttributeUInt32( cstring cstring_1, unsigned unsigned_2 ) 	
SetAttributeInt 	Image.SetAttributeInt( cstring cstring_1, integer integer_2 ) 	
SetAttributeString 	Image.SetAttributeString( cstring cstring_1, cstring cstring_2 ) 	
SetAttributeUInt32 	Image.SetAttributeUInt32( cstring cstring_1, unsigned unsigned_2 ) 	
SetInputNamespace 	Image.SetInputNamespace( cstring cstring_1 ) 	
RegisterForReadyEvents 	Image.RegisterForReadyEvents( boolean boolean_1 ) 	
BReadyForDisplay 	Image.BReadyForDisplay() 	
SetReadyForDisplay 	Image.SetReadyForDisplay( boolean boolean_1 ) 	
SetPositionInPixels 	Image.SetPositionInPixels( float float_1, float float_2, float float_3 ) 	
Data 	Image.Data( js_raw_args js_raw_args_1 ) 	
SetImage 	Image.SetImage( cstring cstring_1 ) 	
SetScaling 	Image.SetScaling( cstring cstring_1 ) 	
SetPanelEvent 	Image.SetPanelEvent( js_raw_args js_raw_args_1 ) 	
RunScriptInPanelContext 	Image.RunScriptInPanelContext( js_raw_args js_raw_args_1 ) 	
rememberchildfocus 	Image.rememberchildfocus( boolean boolean_1 ) 	
paneltype 	Image.paneltype() 	
=== DOTAAbilityImage ===
Function 	Signature 	Description
visible 	DOTAAbilityImage.visible( boolean boolean_1 ) 	
enabled 	DOTAAbilityImage.enabled( boolean boolean_1 ) 	
checked 	DOTAAbilityImage.checked( boolean boolean_1 ) 	
defaultfocus 	DOTAAbilityImage.defaultfocus( cstring cstring_1 ) 	
inputnamespace 	DOTAAbilityImage.inputnamespace( cstring cstring_1 ) 	
hittest 	DOTAAbilityImage.hittest( boolean boolean_1 ) 	
hittestchildren 	DOTAAbilityImage.hittestchildren( boolean boolean_1 ) 	
tabindex 	DOTAAbilityImage.tabindex( float float_1 ) 	
selectionpos_x 	DOTAAbilityImage.selectionpos_x( float float_1 ) 	
selectionpos_y 	DOTAAbilityImage.selectionpos_y( float float_1 ) 	
id 	DOTAAbilityImage.id() 	
layoutfile 	DOTAAbilityImage.layoutfile() 	
contentwidth 	DOTAAbilityImage.contentwidth() 	
contentheight 	DOTAAbilityImage.contentheight() 	
desiredlayoutwidth 	DOTAAbilityImage.desiredlayoutwidth() 	
desiredlayoutheight 	DOTAAbilityImage.desiredlayoutheight() 	
actuallayoutwidth 	DOTAAbilityImage.actuallayoutwidth() 	
actuallayoutheight 	DOTAAbilityImage.actuallayoutheight() 	
actualxoffset 	DOTAAbilityImage.actualxoffset() 	
actualyoffset 	DOTAAbilityImage.actualyoffset() 	
scrolloffset_y 	DOTAAbilityImage.scrolloffset_y() 	
scrolloffset_x 	DOTAAbilityImage.scrolloffset_x() 	
actualuiscale_y 	DOTAAbilityImage.actualuiscale_y() 	
actualuiscale_x 	DOTAAbilityImage.actualuiscale_x() 	
style 	DOTAAbilityImage.style() 	
AddClass 	DOTAAbilityImage.AddClass( cstring cstring_1 ) 	
RemoveClass 	DOTAAbilityImage.RemoveClass( cstring cstring_1 ) 	
BHasClass 	DOTAAbilityImage.BHasClass( cstring cstring_1 ) 	
BAscendantHasClass 	DOTAAbilityImage.BAscendantHasClass( cstring cstring_1 ) 	
SetHasClass 	DOTAAbilityImage.SetHasClass( cstring cstring_1, boolean boolean_2 ) 	
ToggleClass 	DOTAAbilityImage.ToggleClass( cstring cstring_1 ) 	
SwitchClass 	DOTAAbilityImage.SwitchClass( cstring cstring_1, cstring cstring_2 ) 	
TriggerClass 	DOTAAbilityImage.TriggerClass( cstring cstring_1 ) 	
ClearPanelEvent 	DOTAAbilityImage.ClearPanelEvent( cstring cstring_1 ) 	
SetDraggable 	DOTAAbilityImage.SetDraggable( boolean boolean_1 ) 	
IsDraggable 	DOTAAbilityImage.IsDraggable() 	
GetChildCount 	DOTAAbilityImage.GetChildCount() 	
GetChild 	DOTAAbilityImage.GetChild( integer integer_1 ) 	
GetChildIndex 	DOTAAbilityImage.GetChildIndex( unknown_variant_type unknown_variant_type_1 ) 	
Children 	DOTAAbilityImage.Children() 	
FindChildrenWithClassTraverse 	DOTAAbilityImage.FindChildrenWithClassTraverse( cstring cstring_1 ) 	
GetParent 	DOTAAbilityImage.GetParent() 	
SetParent 	DOTAAbilityImage.SetParent( unknown_variant_type unknown_variant_type_1 ) 	
FindChild 	DOTAAbilityImage.FindChild( cstring cstring_1 ) 	
FindChildTraverse 	DOTAAbilityImage.FindChildTraverse( cstring cstring_1 ) 	
FindChildInLayoutFile 	DOTAAbilityImage.FindChildInLayoutFile( cstring cstring_1 ) 	
FindPanelInLayoutFile 	DOTAAbilityImage.FindPanelInLayoutFile( cstring cstring_1 ) 	
RemoveAndDeleteChildren 	DOTAAbilityImage.RemoveAndDeleteChildren() 	
MoveChildBefore 	DOTAAbilityImage.MoveChildBefore( unknown_variant_type unknown_variant_type_1, unknown_variant_type unknown_variant_type_2 )	
MoveChildAfter 	DOTAAbilityImage.MoveChildAfter( unknown_variant_type unknown_variant_type_1, unknown_variant_type unknown_variant_type_2 ) 	
GetPositionWithinWindow 	DOTAAbilityImage.GetPositionWithinWindow() 	
ApplyStyles 	DOTAAbilityImage.ApplyStyles( boolean boolean_1 ) 	
ClearPropertyFromCode 	DOTAAbilityImage.ClearPropertyFromCode( unknown_variant_type unknown_variant_type_1 ) 	
DeleteAsync 	DOTAAbilityImage.DeleteAsync( float float_1 ) 	
BIsTransparent 	DOTAAbilityImage.BIsTransparent() 	
BAcceptsInput 	DOTAAbilityImage.BAcceptsInput() 	
BAcceptsFocus 	DOTAAbilityImage.BAcceptsFocus() 	
SetFocus 	DOTAAbilityImage.SetFocus() 	
UpdateFocusInContext 	DOTAAbilityImage.UpdateFocusInContext() 	
BHasHoverStyle 	DOTAAbilityImage.BHasHoverStyle() 	
SetAcceptsFocus 	DOTAAbilityImage.SetAcceptsFocus( boolean boolean_1 ) 	
SetDisableFocusOnMouseDown 	DOTAAbilityImage.SetDisableFocusOnMouseDown( boolean boolean_1 ) 	
BHasKeyFocus 	DOTAAbilityImage.BHasKeyFocus() 	
SetScrollParentToFitWhenFocused	DOTAAbilityImage.SetScrollParentToFitWhenFocused( boolean boolean_1 ) 	
BScrollParentToFitWhenFocused 	DOTAAbilityImage.BScrollParentToFitWhenFocused() 	
IsSelected 	DOTAAbilityImage.IsSelected() 	
BHasDescendantKeyFocus 	DOTAAbilityImage.BHasDescendantKeyFocus() 	
BLoadLayout 	DOTAAbilityImage.BLoadLayout( cstring cstring_1, boolean boolean_2, boolean boolean_3 ) 	
BLoadLayoutFromString 	DOTAAbilityImage.BLoadLayoutFromString( js_raw_args js_raw_args_1 ) 	
LoadLayoutFromStringAsync 	DOTAAbilityImage.LoadLayoutFromStringAsync( cstring cstring_1, boolean boolean_2, boolean boolean_3 ) 	
LoadLayoutAsync 	DOTAAbilityImage.LoadLayoutAsync( cstring cstring_1, boolean boolean_2, boolean boolean_3 ) 	
BLoadLayoutSnippet 	DOTAAbilityImage.BLoadLayoutSnippet( cstring cstring_1 ) 	
BCreateChildren 	DOTAAbilityImage.BCreateChildren( cstring cstring_1 ) 	
SetTopOfInputContext 	DOTAAbilityImage.SetTopOfInputContext( boolean boolean_1 ) 	
SetDialogVariable 	DOTAAbilityImage.SetDialogVariable( cstring cstring_1, cstring cstring_2 ) 	
SetDialogVariableInt 	DOTAAbilityImage.SetDialogVariableInt( cstring cstring_1, integer integer_2 ) 	
SetDialogVariableTime 	DOTAAbilityImage.SetDialogVariableTime( cstring cstring_1, int64 int64_2 ) 	
ScrollToTop 	DOTAAbilityImage.ScrollToTop() 	
ScrollToBottom 	DOTAAbilityImage.ScrollToBottom() 	
ScrollToLeftEdge 	DOTAAbilityImage.ScrollToLeftEdge() 	
ScrollToRightEdge 	DOTAAbilityImage.ScrollToRightEdge() 	
ScrollParentToMakePanelFit 	DOTAAbilityImage.ScrollParentToMakePanelFit( unknown_variant_type unknown_variant_type_1, boolean boolean_2 ) 	
BCanSeeInParentScroll 	DOTAAbilityImage.BCanSeeInParentScroll() 	
GetAttributeInt 	DOTAAbilityImage.GetAttributeInt( cstring cstring_1, integer integer_2 ) 	
GetAttributeString 	DOTAAbilityImage.GetAttributeString( cstring cstring_1, cstring cstring_2 ) 	
GetAttributeUInt32 	DOTAAbilityImage.GetAttributeUInt32( cstring cstring_1, unsigned unsigned_2 ) 	
SetAttributeInt 	DOTAAbilityImage.SetAttributeInt( cstring cstring_1, integer integer_2 ) 	
SetAttributeString 	DOTAAbilityImage.SetAttributeString( cstring cstring_1, cstring cstring_2 ) 	
SetAttributeUInt32 	DOTAAbilityImage.SetAttributeUInt32( cstring cstring_1, unsigned unsigned_2 ) 	
SetInputNamespace 	DOTAAbilityImage.SetInputNamespace( cstring cstring_1 ) 	
RegisterForReadyEvents 	DOTAAbilityImage.RegisterForReadyEvents( boolean boolean_1 ) 	
BReadyForDisplay 	DOTAAbilityImage.BReadyForDisplay() 	
SetReadyForDisplay 	DOTAAbilityImage.SetReadyForDisplay( boolean boolean_1 ) 	
SetPositionInPixels 	DOTAAbilityImage.SetPositionInPixels( float float_1, float float_2, float float_3 ) 	
Data 	DOTAAbilityImage.Data( js_raw_args js_raw_args_1 ) 	
SetImage 	DOTAAbilityImage.SetImage( cstring cstring_1 ) 	
SetScaling 	DOTAAbilityImage.SetScaling( cstring cstring_1 ) 	
abilityid 	DOTAAbilityImage.abilityid( integer integer_1 ) 	
abilityname 	DOTAAbilityImage.abilityname( cstring cstring_1 ) 	
abilitylevel 	DOTAAbilityImage.abilitylevel( integer integer_1 ) 	
contextEntityIndex 	DOTAAbilityImage.contextEntityIndex( integer integer_1 ) 	
SetPanelEvent 	DOTAAbilityImage.SetPanelEvent( js_raw_args js_raw_args_1 ) 	
RunScriptInPanelContext 	DOTAAbilityImage.RunScriptInPanelContext( js_raw_args js_raw_args_1 ) 	
rememberchildfocus 	DOTAAbilityImage.rememberchildfocus( boolean boolean_1 ) 	
paneltype 	DOTAAbilityImage.paneltype() 	
=== DOTAStash ===
Function 	Signature 	Description
visible 	DOTAStash.visible( boolean boolean_1 ) 	
enabled 	DOTAStash.enabled( boolean boolean_1 ) 	
checked 	DOTAStash.checked( boolean boolean_1 ) 	
defaultfocus 	DOTAStash.defaultfocus( cstring cstring_1 ) 	
inputnamespace 	DOTAStash.inputnamespace( cstring cstring_1 ) 	
hittest 	DOTAStash.hittest( boolean boolean_1 ) 	
hittestchildren 	DOTAStash.hittestchildren( boolean boolean_1 ) 	
tabindex 	DOTAStash.tabindex( float float_1 ) 	
selectionpos_x 	DOTAStash.selectionpos_x( float float_1 ) 	
selectionpos_y 	DOTAStash.selectionpos_y( float float_1 ) 	
id 	DOTAStash.id() 	
layoutfile 	DOTAStash.layoutfile() 	
contentwidth 	DOTAStash.contentwidth() 	
contentheight 	DOTAStash.contentheight() 	
desiredlayoutwidth 	DOTAStash.desiredlayoutwidth() 	
desiredlayoutheight 	DOTAStash.desiredlayoutheight() 	
actuallayoutwidth 	DOTAStash.actuallayoutwidth() 	
actuallayoutheight 	DOTAStash.actuallayoutheight() 	
actualxoffset 	DOTAStash.actualxoffset() 	
actualyoffset 	DOTAStash.actualyoffset() 	
scrolloffset_y 	DOTAStash.scrolloffset_y() 	
scrolloffset_x 	DOTAStash.scrolloffset_x() 	
actualuiscale_y 	DOTAStash.actualuiscale_y() 	
actualuiscale_x 	DOTAStash.actualuiscale_x() 	
style 	DOTAStash.style() 	
AddClass 	DOTAStash.AddClass( cstring cstring_1 ) 	
RemoveClass 	DOTAStash.RemoveClass( cstring cstring_1 ) 	
BHasClass 	DOTAStash.BHasClass( cstring cstring_1 ) 	
BAscendantHasClass 	DOTAStash.BAscendantHasClass( cstring cstring_1 ) 	
SetHasClass 	DOTAStash.SetHasClass( cstring cstring_1, boolean boolean_2 ) 	
ToggleClass 	DOTAStash.ToggleClass( cstring cstring_1 ) 	
SwitchClass 	DOTAStash.SwitchClass( cstring cstring_1, cstring cstring_2 ) 	
TriggerClass 	DOTAStash.TriggerClass( cstring cstring_1 ) 	
ClearPanelEvent 	DOTAStash.ClearPanelEvent( cstring cstring_1 ) 	
SetDraggable 	DOTAStash.SetDraggable( boolean boolean_1 ) 	
IsDraggable 	DOTAStash.IsDraggable() 	
GetChildCount 	DOTAStash.GetChildCount() 	
GetChild 	DOTAStash.GetChild( integer integer_1 ) 	
GetChildIndex 	DOTAStash.GetChildIndex( unknown_variant_type unknown_variant_type_1 ) 	
Children 	DOTAStash.Children() 	
FindChildrenWithClassTraverse 	DOTAStash.FindChildrenWithClassTraverse( cstring cstring_1 ) 	
GetParent 	DOTAStash.GetParent() 	
SetParent 	DOTAStash.SetParent( unknown_variant_type unknown_variant_type_1 ) 	
FindChild 	DOTAStash.FindChild( cstring cstring_1 ) 	
FindChildTraverse 	DOTAStash.FindChildTraverse( cstring cstring_1 ) 	
FindChildInLayoutFile 	DOTAStash.FindChildInLayoutFile( cstring cstring_1 ) 	
FindPanelInLayoutFile 	DOTAStash.FindPanelInLayoutFile( cstring cstring_1 ) 	
RemoveAndDeleteChildren 	DOTAStash.RemoveAndDeleteChildren() 	
MoveChildBefore 	DOTAStash.MoveChildBefore( unknown_variant_type unknown_variant_type_1, unknown_variant_type unknown_variant_type_2 )	
MoveChildAfter 	DOTAStash.MoveChildAfter( unknown_variant_type unknown_variant_type_1, unknown_variant_type unknown_variant_type_2 ) 	
GetPositionWithinWindow 	DOTAStash.GetPositionWithinWindow() 	
ApplyStyles 	DOTAStash.ApplyStyles( boolean boolean_1 ) 	
ClearPropertyFromCode 	DOTAStash.ClearPropertyFromCode( unknown_variant_type unknown_variant_type_1 ) 	
DeleteAsync 	DOTAStash.DeleteAsync( float float_1 ) 	
BIsTransparent 	DOTAStash.BIsTransparent() 	
BAcceptsInput 	DOTAStash.BAcceptsInput() 	
BAcceptsFocus 	DOTAStash.BAcceptsFocus() 	
SetFocus 	DOTAStash.SetFocus() 	
UpdateFocusInContext 	DOTAStash.UpdateFocusInContext() 	
BHasHoverStyle 	DOTAStash.BHasHoverStyle() 	
SetAcceptsFocus 	DOTAStash.SetAcceptsFocus( boolean boolean_1 ) 	
SetDisableFocusOnMouseDown 	DOTAStash.SetDisableFocusOnMouseDown( boolean boolean_1 ) 	
BHasKeyFocus 	DOTAStash.BHasKeyFocus() 	
SetScrollParentToFitWhenFocused	DOTAStash.SetScrollParentToFitWhenFocused( boolean boolean_1 ) 	
BScrollParentToFitWhenFocused 	DOTAStash.BScrollParentToFitWhenFocused() 	
IsSelected 	DOTAStash.IsSelected() 	
BHasDescendantKeyFocus 	DOTAStash.BHasDescendantKeyFocus() 	
BLoadLayout 	DOTAStash.BLoadLayout( cstring cstring_1, boolean boolean_2, boolean boolean_3 ) 	
BLoadLayoutFromString 	DOTAStash.BLoadLayoutFromString( js_raw_args js_raw_args_1 ) 	
LoadLayoutFromStringAsync 	DOTAStash.LoadLayoutFromStringAsync( cstring cstring_1, boolean boolean_2, boolean boolean_3 ) 	
LoadLayoutAsync 	DOTAStash.LoadLayoutAsync( cstring cstring_1, boolean boolean_2, boolean boolean_3 ) 	
BLoadLayoutSnippet 	DOTAStash.BLoadLayoutSnippet( cstring cstring_1 ) 	
BCreateChildren 	DOTAStash.BCreateChildren( cstring cstring_1 ) 	
SetTopOfInputContext 	DOTAStash.SetTopOfInputContext( boolean boolean_1 ) 	
SetDialogVariable 	DOTAStash.SetDialogVariable( cstring cstring_1, cstring cstring_2 ) 	
SetDialogVariableInt 	DOTAStash.SetDialogVariableInt( cstring cstring_1, integer integer_2 ) 	
SetDialogVariableTime 	DOTAStash.SetDialogVariableTime( cstring cstring_1, int64 int64_2 ) 	
ScrollToTop 	DOTAStash.ScrollToTop() 	
ScrollToBottom 	DOTAStash.ScrollToBottom() 	
ScrollToLeftEdge 	DOTAStash.ScrollToLeftEdge() 	
ScrollToRightEdge 	DOTAStash.ScrollToRightEdge() 	
ScrollParentToMakePanelFit 	DOTAStash.ScrollParentToMakePanelFit( unknown_variant_type unknown_variant_type_1, boolean boolean_2 ) 	
BCanSeeInParentScroll 	DOTAStash.BCanSeeInParentScroll() 	
GetAttributeInt 	DOTAStash.GetAttributeInt( cstring cstring_1, integer integer_2 ) 	
GetAttributeString 	DOTAStash.GetAttributeString( cstring cstring_1, cstring cstring_2 ) 	
GetAttributeUInt32 	DOTAStash.GetAttributeUInt32( cstring cstring_1, unsigned unsigned_2 ) 	
SetAttributeInt 	DOTAStash.SetAttributeInt( cstring cstring_1, integer integer_2 ) 	
SetAttributeString 	DOTAStash.SetAttributeString( cstring cstring_1, cstring cstring_2 ) 	
SetAttributeUInt32 	DOTAStash.SetAttributeUInt32( cstring cstring_1, unsigned unsigned_2 ) 	
SetInputNamespace 	DOTAStash.SetInputNamespace( cstring cstring_1 ) 	
RegisterForReadyEvents 	DOTAStash.RegisterForReadyEvents( boolean boolean_1 ) 	
BReadyForDisplay 	DOTAStash.BReadyForDisplay() 	
SetReadyForDisplay 	DOTAStash.SetReadyForDisplay( boolean boolean_1 ) 	
SetPositionInPixels 	DOTAStash.SetPositionInPixels( float float_1, float float_2, float float_3 ) 	
Data 	DOTAStash.Data( js_raw_args js_raw_args_1 ) 	
SetPanelEvent 	DOTAStash.SetPanelEvent( js_raw_args js_raw_args_1 ) 	
RunScriptInPanelContext 	DOTAStash.RunScriptInPanelContext( js_raw_args js_raw_args_1 ) 	
rememberchildfocus 	DOTAStash.rememberchildfocus( boolean boolean_1 ) 	
paneltype 	DOTAStash.paneltype() 	
=== DOTAUserName ===
Function 	Signature 	Description
visible 	DOTAUserName.visible( boolean boolean_1 ) 	
enabled 	DOTAUserName.enabled( boolean boolean_1 ) 	
checked 	DOTAUserName.checked( boolean boolean_1 ) 	
defaultfocus 	DOTAUserName.defaultfocus( cstring cstring_1 ) 	
inputnamespace 	DOTAUserName.inputnamespace( cstring cstring_1 ) 	
hittest 	DOTAUserName.hittest( boolean boolean_1 ) 	
hittestchildren 	DOTAUserName.hittestchildren( boolean boolean_1 ) 	
tabindex 	DOTAUserName.tabindex( float float_1 ) 	
selectionpos_x 	DOTAUserName.selectionpos_x( float float_1 ) 	
selectionpos_y 	DOTAUserName.selectionpos_y( float float_1 ) 	
id 	DOTAUserName.id() 	
layoutfile 	DOTAUserName.layoutfile() 	
contentwidth 	DOTAUserName.contentwidth() 	
contentheight 	DOTAUserName.contentheight() 	
desiredlayoutwidth 	DOTAUserName.desiredlayoutwidth() 	
desiredlayoutheight 	DOTAUserName.desiredlayoutheight() 	
actuallayoutwidth 	DOTAUserName.actuallayoutwidth() 	
actuallayoutheight 	DOTAUserName.actuallayoutheight() 	
actualxoffset 	DOTAUserName.actualxoffset() 	
actualyoffset 	DOTAUserName.actualyoffset() 	
scrolloffset_y 	DOTAUserName.scrolloffset_y() 	
scrolloffset_x 	DOTAUserName.scrolloffset_x() 	
actualuiscale_y 	DOTAUserName.actualuiscale_y() 	
actualuiscale_x 	DOTAUserName.actualuiscale_x() 	
style 	DOTAUserName.style() 	
AddClass 	DOTAUserName.AddClass( cstring cstring_1 ) 	
RemoveClass 	DOTAUserName.RemoveClass( cstring cstring_1 ) 	
BHasClass 	DOTAUserName.BHasClass( cstring cstring_1 ) 	
BAscendantHasClass 	DOTAUserName.BAscendantHasClass( cstring cstring_1 ) 	
SetHasClass 	DOTAUserName.SetHasClass( cstring cstring_1, boolean boolean_2 ) 	
ToggleClass 	DOTAUserName.ToggleClass( cstring cstring_1 ) 	
SwitchClass 	DOTAUserName.SwitchClass( cstring cstring_1, cstring cstring_2 ) 	
TriggerClass 	DOTAUserName.TriggerClass( cstring cstring_1 ) 	
ClearPanelEvent 	DOTAUserName.ClearPanelEvent( cstring cstring_1 ) 	
SetDraggable 	DOTAUserName.SetDraggable( boolean boolean_1 ) 	
IsDraggable 	DOTAUserName.IsDraggable() 	
GetChildCount 	DOTAUserName.GetChildCount() 	
GetChild 	DOTAUserName.GetChild( integer integer_1 ) 	
GetChildIndex 	DOTAUserName.GetChildIndex( unknown_variant_type unknown_variant_type_1 ) 	
Children 	DOTAUserName.Children() 	
FindChildrenWithClassTraverse 	DOTAUserName.FindChildrenWithClassTraverse( cstring cstring_1 ) 	
GetParent 	DOTAUserName.GetParent() 	
SetParent 	DOTAUserName.SetParent( unknown_variant_type unknown_variant_type_1 ) 	
FindChild 	DOTAUserName.FindChild( cstring cstring_1 ) 	
FindChildTraverse 	DOTAUserName.FindChildTraverse( cstring cstring_1 ) 	
FindChildInLayoutFile 	DOTAUserName.FindChildInLayoutFile( cstring cstring_1 ) 	
FindPanelInLayoutFile 	DOTAUserName.FindPanelInLayoutFile( cstring cstring_1 ) 	
RemoveAndDeleteChildren 	DOTAUserName.RemoveAndDeleteChildren() 	
MoveChildBefore 	DOTAUserName.MoveChildBefore( unknown_variant_type unknown_variant_type_1, unknown_variant_type unknown_variant_type_2 )	
MoveChildAfter 	DOTAUserName.MoveChildAfter( unknown_variant_type unknown_variant_type_1, unknown_variant_type unknown_variant_type_2 ) 	
GetPositionWithinWindow 	DOTAUserName.GetPositionWithinWindow() 	
ApplyStyles 	DOTAUserName.ApplyStyles( boolean boolean_1 ) 	
ClearPropertyFromCode 	DOTAUserName.ClearPropertyFromCode( unknown_variant_type unknown_variant_type_1 ) 	
DeleteAsync 	DOTAUserName.DeleteAsync( float float_1 ) 	
BIsTransparent 	DOTAUserName.BIsTransparent() 	
BAcceptsInput 	DOTAUserName.BAcceptsInput() 	
BAcceptsFocus 	DOTAUserName.BAcceptsFocus() 	
SetFocus 	DOTAUserName.SetFocus() 	
UpdateFocusInContext 	DOTAUserName.UpdateFocusInContext() 	
BHasHoverStyle 	DOTAUserName.BHasHoverStyle() 	
SetAcceptsFocus 	DOTAUserName.SetAcceptsFocus( boolean boolean_1 ) 	
SetDisableFocusOnMouseDown 	DOTAUserName.SetDisableFocusOnMouseDown( boolean boolean_1 ) 	
BHasKeyFocus 	DOTAUserName.BHasKeyFocus() 	
SetScrollParentToFitWhenFocused	DOTAUserName.SetScrollParentToFitWhenFocused( boolean boolean_1 ) 	
BScrollParentToFitWhenFocused 	DOTAUserName.BScrollParentToFitWhenFocused() 	
IsSelected 	DOTAUserName.IsSelected() 	
BHasDescendantKeyFocus 	DOTAUserName.BHasDescendantKeyFocus() 	
BLoadLayout 	DOTAUserName.BLoadLayout( cstring cstring_1, boolean boolean_2, boolean boolean_3 ) 	
BLoadLayoutFromString 	DOTAUserName.BLoadLayoutFromString( js_raw_args js_raw_args_1 ) 	
LoadLayoutFromStringAsync 	DOTAUserName.LoadLayoutFromStringAsync( cstring cstring_1, boolean boolean_2, boolean boolean_3 ) 	
LoadLayoutAsync 	DOTAUserName.LoadLayoutAsync( cstring cstring_1, boolean boolean_2, boolean boolean_3 ) 	
BLoadLayoutSnippet 	DOTAUserName.BLoadLayoutSnippet( cstring cstring_1 ) 	
BCreateChildren 	DOTAUserName.BCreateChildren( cstring cstring_1 ) 	
SetTopOfInputContext 	DOTAUserName.SetTopOfInputContext( boolean boolean_1 ) 	
SetDialogVariable 	DOTAUserName.SetDialogVariable( cstring cstring_1, cstring cstring_2 ) 	
SetDialogVariableInt 	DOTAUserName.SetDialogVariableInt( cstring cstring_1, integer integer_2 ) 	
SetDialogVariableTime 	DOTAUserName.SetDialogVariableTime( cstring cstring_1, int64 int64_2 ) 	
ScrollToTop 	DOTAUserName.ScrollToTop() 	
ScrollToBottom 	DOTAUserName.ScrollToBottom() 	
ScrollToLeftEdge 	DOTAUserName.ScrollToLeftEdge() 	
ScrollToRightEdge 	DOTAUserName.ScrollToRightEdge() 	
ScrollParentToMakePanelFit 	DOTAUserName.ScrollParentToMakePanelFit( unknown_variant_type unknown_variant_type_1, boolean boolean_2 ) 	
BCanSeeInParentScroll 	DOTAUserName.BCanSeeInParentScroll() 	
GetAttributeInt 	DOTAUserName.GetAttributeInt( cstring cstring_1, integer integer_2 ) 	
GetAttributeString 	DOTAUserName.GetAttributeString( cstring cstring_1, cstring cstring_2 ) 	
GetAttributeUInt32 	DOTAUserName.GetAttributeUInt32( cstring cstring_1, unsigned unsigned_2 ) 	
SetAttributeInt 	DOTAUserName.SetAttributeInt( cstring cstring_1, integer integer_2 ) 	
SetAttributeString 	DOTAUserName.SetAttributeString( cstring cstring_1, cstring cstring_2 ) 	
SetAttributeUInt32 	DOTAUserName.SetAttributeUInt32( cstring cstring_1, unsigned unsigned_2 ) 	
SetInputNamespace 	DOTAUserName.SetInputNamespace( cstring cstring_1 ) 	
RegisterForReadyEvents 	DOTAUserName.RegisterForReadyEvents( boolean boolean_1 ) 	
BReadyForDisplay 	DOTAUserName.BReadyForDisplay() 	
SetReadyForDisplay 	DOTAUserName.SetReadyForDisplay( boolean boolean_1 ) 	
SetPositionInPixels 	DOTAUserName.SetPositionInPixels( float float_1, float float_2, float float_3 ) 	
Data 	DOTAUserName.Data( js_raw_args js_raw_args_1 ) 	
steamid 	DOTAUserName.steamid( cstring cstring_1 ) 	
accountid 	DOTAUserName.accountid( cstring cstring_1 ) 	
SetPanelEvent 	DOTAUserName.SetPanelEvent( js_raw_args js_raw_args_1 ) 	
RunScriptInPanelContext 	DOTAUserName.RunScriptInPanelContext( js_raw_args js_raw_args_1 ) 	
rememberchildfocus 	DOTAUserName.rememberchildfocus( boolean boolean_1 ) 	
paneltype 	DOTAUserName.paneltype() 	
=== DOTASettingsCheckbox ===
Function 	Signature 	Description
visible 	DOTASettingsCheckbox.visible( boolean boolean_1 ) 	
enabled 	DOTASettingsCheckbox.enabled( boolean boolean_1 ) 	
checked 	DOTASettingsCheckbox.checked( boolean boolean_1 ) 	
defaultfocus 	DOTASettingsCheckbox.defaultfocus( cstring cstring_1 ) 	
inputnamespace 	DOTASettingsCheckbox.inputnamespace( cstring cstring_1 ) 	
hittest 	DOTASettingsCheckbox.hittest( boolean boolean_1 ) 	
hittestchildren 	DOTASettingsCheckbox.hittestchildren( boolean boolean_1 ) 	
tabindex 	DOTASettingsCheckbox.tabindex( float float_1 ) 	
selectionpos_x 	DOTASettingsCheckbox.selectionpos_x( float float_1 ) 	
selectionpos_y 	DOTASettingsCheckbox.selectionpos_y( float float_1 ) 	
id 	DOTASettingsCheckbox.id() 	
layoutfile 	DOTASettingsCheckbox.layoutfile() 	
contentwidth 	DOTASettingsCheckbox.contentwidth() 	
contentheight 	DOTASettingsCheckbox.contentheight() 	
desiredlayoutwidth 	DOTASettingsCheckbox.desiredlayoutwidth() 	
desiredlayoutheight 	DOTASettingsCheckbox.desiredlayoutheight() 	
actuallayoutwidth 	DOTASettingsCheckbox.actuallayoutwidth() 	
actuallayoutheight 	DOTASettingsCheckbox.actuallayoutheight() 	
actualxoffset 	DOTASettingsCheckbox.actualxoffset() 	
actualyoffset 	DOTASettingsCheckbox.actualyoffset() 	
scrolloffset_y 	DOTASettingsCheckbox.scrolloffset_y() 	
scrolloffset_x 	DOTASettingsCheckbox.scrolloffset_x() 	
actualuiscale_y 	DOTASettingsCheckbox.actualuiscale_y() 	
actualuiscale_x 	DOTASettingsCheckbox.actualuiscale_x() 	
style 	DOTASettingsCheckbox.style() 	
AddClass 	DOTASettingsCheckbox.AddClass( cstring cstring_1 ) 	
RemoveClass 	DOTASettingsCheckbox.RemoveClass( cstring cstring_1 ) 	
BHasClass 	DOTASettingsCheckbox.BHasClass( cstring cstring_1 ) 	
BAscendantHasClass 	DOTASettingsCheckbox.BAscendantHasClass( cstring cstring_1 ) 	
SetHasClass 	DOTASettingsCheckbox.SetHasClass( cstring cstring_1, boolean boolean_2 ) 	
ToggleClass 	DOTASettingsCheckbox.ToggleClass( cstring cstring_1 ) 	
SwitchClass 	DOTASettingsCheckbox.SwitchClass( cstring cstring_1, cstring cstring_2 ) 	
TriggerClass 	DOTASettingsCheckbox.TriggerClass( cstring cstring_1 ) 	
ClearPanelEvent 	DOTASettingsCheckbox.ClearPanelEvent( cstring cstring_1 ) 	
SetDraggable 	DOTASettingsCheckbox.SetDraggable( boolean boolean_1 ) 	
IsDraggable 	DOTASettingsCheckbox.IsDraggable() 	
GetChildCount 	DOTASettingsCheckbox.GetChildCount() 	
GetChild 	DOTASettingsCheckbox.GetChild( integer integer_1 ) 	
GetChildIndex 	DOTASettingsCheckbox.GetChildIndex( unknown_variant_type unknown_variant_type_1 ) 	
Children 	DOTASettingsCheckbox.Children() 	
FindChildrenWithClassTraverse 	DOTASettingsCheckbox.FindChildrenWithClassTraverse( cstring cstring_1 ) 	
GetParent 	DOTASettingsCheckbox.GetParent() 	
SetParent 	DOTASettingsCheckbox.SetParent( unknown_variant_type unknown_variant_type_1 ) 	
FindChild 	DOTASettingsCheckbox.FindChild( cstring cstring_1 ) 	
FindChildTraverse 	DOTASettingsCheckbox.FindChildTraverse( cstring cstring_1 ) 	
FindChildInLayoutFile 	DOTASettingsCheckbox.FindChildInLayoutFile( cstring cstring_1 ) 	
FindPanelInLayoutFile 	DOTASettingsCheckbox.FindPanelInLayoutFile( cstring cstring_1 ) 	
RemoveAndDeleteChildren 	DOTASettingsCheckbox.RemoveAndDeleteChildren() 	
MoveChildBefore 	DOTASettingsCheckbox.MoveChildBefore( unknown_variant_type unknown_variant_type_1, unknown_variant_type unknown_variant_type_2 )	
MoveChildAfter 	DOTASettingsCheckbox.MoveChildAfter( unknown_variant_type unknown_variant_type_1, unknown_variant_type unknown_variant_type_2 ) 	
GetPositionWithinWindow 	DOTASettingsCheckbox.GetPositionWithinWindow() 	
ApplyStyles 	DOTASettingsCheckbox.ApplyStyles( boolean boolean_1 ) 	
ClearPropertyFromCode 	DOTASettingsCheckbox.ClearPropertyFromCode( unknown_variant_type unknown_variant_type_1 ) 	
DeleteAsync 	DOTASettingsCheckbox.DeleteAsync( float float_1 ) 	
BIsTransparent 	DOTASettingsCheckbox.BIsTransparent() 	
BAcceptsInput 	DOTASettingsCheckbox.BAcceptsInput() 	
BAcceptsFocus 	DOTASettingsCheckbox.BAcceptsFocus() 	
SetFocus 	DOTASettingsCheckbox.SetFocus() 	
UpdateFocusInContext 	DOTASettingsCheckbox.UpdateFocusInContext() 	
BHasHoverStyle 	DOTASettingsCheckbox.BHasHoverStyle() 	
SetAcceptsFocus 	DOTASettingsCheckbox.SetAcceptsFocus( boolean boolean_1 ) 	
SetDisableFocusOnMouseDown 	DOTASettingsCheckbox.SetDisableFocusOnMouseDown( boolean boolean_1 ) 	
BHasKeyFocus 	DOTASettingsCheckbox.BHasKeyFocus() 	
SetScrollParentToFitWhenFocused	DOTASettingsCheckbox.SetScrollParentToFitWhenFocused( boolean boolean_1 ) 	
BScrollParentToFitWhenFocused 	DOTASettingsCheckbox.BScrollParentToFitWhenFocused() 	
IsSelected 	DOTASettingsCheckbox.IsSelected() 	
BHasDescendantKeyFocus 	DOTASettingsCheckbox.BHasDescendantKeyFocus() 	
BLoadLayout 	DOTASettingsCheckbox.BLoadLayout( cstring cstring_1, boolean boolean_2, boolean boolean_3 ) 	
BLoadLayoutFromString 	DOTASettingsCheckbox.BLoadLayoutFromString( js_raw_args js_raw_args_1 ) 	
LoadLayoutFromStringAsync 	DOTASettingsCheckbox.LoadLayoutFromStringAsync( cstring cstring_1, boolean boolean_2, boolean boolean_3 ) 	
LoadLayoutAsync 	DOTASettingsCheckbox.LoadLayoutAsync( cstring cstring_1, boolean boolean_2, boolean boolean_3 ) 	
BLoadLayoutSnippet 	DOTASettingsCheckbox.BLoadLayoutSnippet( cstring cstring_1 ) 	
BCreateChildren 	DOTASettingsCheckbox.BCreateChildren( cstring cstring_1 ) 	
SetTopOfInputContext 	DOTASettingsCheckbox.SetTopOfInputContext( boolean boolean_1 ) 	
SetDialogVariable 	DOTASettingsCheckbox.SetDialogVariable( cstring cstring_1, cstring cstring_2 ) 	
SetDialogVariableInt 	DOTASettingsCheckbox.SetDialogVariableInt( cstring cstring_1, integer integer_2 ) 	
SetDialogVariableTime 	DOTASettingsCheckbox.SetDialogVariableTime( cstring cstring_1, int64 int64_2 ) 	
ScrollToTop 	DOTASettingsCheckbox.ScrollToTop() 	
ScrollToBottom 	DOTASettingsCheckbox.ScrollToBottom() 	
ScrollToLeftEdge 	DOTASettingsCheckbox.ScrollToLeftEdge() 	
ScrollToRightEdge 	DOTASettingsCheckbox.ScrollToRightEdge() 	
ScrollParentToMakePanelFit 	DOTASettingsCheckbox.ScrollParentToMakePanelFit( unknown_variant_type unknown_variant_type_1, boolean boolean_2 ) 	
BCanSeeInParentScroll 	DOTASettingsCheckbox.BCanSeeInParentScroll() 	
GetAttributeInt 	DOTASettingsCheckbox.GetAttributeInt( cstring cstring_1, integer integer_2 ) 	
GetAttributeString 	DOTASettingsCheckbox.GetAttributeString( cstring cstring_1, cstring cstring_2 ) 	
GetAttributeUInt32 	DOTASettingsCheckbox.GetAttributeUInt32( cstring cstring_1, unsigned unsigned_2 ) 	
SetAttributeInt 	DOTASettingsCheckbox.SetAttributeInt( cstring cstring_1, integer integer_2 ) 	
SetAttributeString 	DOTASettingsCheckbox.SetAttributeString( cstring cstring_1, cstring cstring_2 ) 	
SetAttributeUInt32 	DOTASettingsCheckbox.SetAttributeUInt32( cstring cstring_1, unsigned unsigned_2 ) 	
SetInputNamespace 	DOTASettingsCheckbox.SetInputNamespace( cstring cstring_1 ) 	
RegisterForReadyEvents 	DOTASettingsCheckbox.RegisterForReadyEvents( boolean boolean_1 ) 	
BReadyForDisplay 	DOTASettingsCheckbox.BReadyForDisplay() 	
SetReadyForDisplay 	DOTASettingsCheckbox.SetReadyForDisplay( boolean boolean_1 ) 	
SetPositionInPixels 	DOTASettingsCheckbox.SetPositionInPixels( float float_1, float float_2, float float_3 ) 	
Data 	DOTASettingsCheckbox.Data( js_raw_args js_raw_args_1 ) 	
SetSelected 	DOTASettingsCheckbox.SetSelected( boolean boolean_1 ) 	
text 	DOTASettingsCheckbox.text( cstring cstring_1 ) 	
SetPanelEvent 	DOTASettingsCheckbox.SetPanelEvent( js_raw_args js_raw_args_1 ) 	
RunScriptInPanelContext 	DOTASettingsCheckbox.RunScriptInPanelContext( js_raw_args js_raw_args_1 ) 	
rememberchildfocus 	DOTASettingsCheckbox.rememberchildfocus( boolean boolean_1 ) 	
paneltype 	DOTASettingsCheckbox.paneltype() 	
=== DOTASettingsSlider ===
Function 	Signature 	Description
visible 	DOTASettingsSlider.visible( boolean boolean_1 ) 	
enabled 	DOTASettingsSlider.enabled( boolean boolean_1 ) 	
checked 	DOTASettingsSlider.checked( boolean boolean_1 ) 	
defaultfocus 	DOTASettingsSlider.defaultfocus( cstring cstring_1 ) 	
inputnamespace 	DOTASettingsSlider.inputnamespace( cstring cstring_1 ) 	
hittest 	DOTASettingsSlider.hittest( boolean boolean_1 ) 	
hittestchildren 	DOTASettingsSlider.hittestchildren( boolean boolean_1 ) 	
tabindex 	DOTASettingsSlider.tabindex( float float_1 ) 	
selectionpos_x 	DOTASettingsSlider.selectionpos_x( float float_1 ) 	
selectionpos_y 	DOTASettingsSlider.selectionpos_y( float float_1 ) 	
id 	DOTASettingsSlider.id() 	
layoutfile 	DOTASettingsSlider.layoutfile() 	
contentwidth 	DOTASettingsSlider.contentwidth() 	
contentheight 	DOTASettingsSlider.contentheight() 	
desiredlayoutwidth 	DOTASettingsSlider.desiredlayoutwidth() 	
desiredlayoutheight 	DOTASettingsSlider.desiredlayoutheight() 	
actuallayoutwidth 	DOTASettingsSlider.actuallayoutwidth() 	
actuallayoutheight 	DOTASettingsSlider.actuallayoutheight() 	
actualxoffset 	DOTASettingsSlider.actualxoffset() 	
actualyoffset 	DOTASettingsSlider.actualyoffset() 	
scrolloffset_y 	DOTASettingsSlider.scrolloffset_y() 	
scrolloffset_x 	DOTASettingsSlider.scrolloffset_x() 	
actualuiscale_y 	DOTASettingsSlider.actualuiscale_y() 	
actualuiscale_x 	DOTASettingsSlider.actualuiscale_x() 	
style 	DOTASettingsSlider.style() 	
AddClass 	DOTASettingsSlider.AddClass( cstring cstring_1 ) 	
RemoveClass 	DOTASettingsSlider.RemoveClass( cstring cstring_1 ) 	
BHasClass 	DOTASettingsSlider.BHasClass( cstring cstring_1 ) 	
BAscendantHasClass 	DOTASettingsSlider.BAscendantHasClass( cstring cstring_1 ) 	
SetHasClass 	DOTASettingsSlider.SetHasClass( cstring cstring_1, boolean boolean_2 ) 	
ToggleClass 	DOTASettingsSlider.ToggleClass( cstring cstring_1 ) 	
SwitchClass 	DOTASettingsSlider.SwitchClass( cstring cstring_1, cstring cstring_2 ) 	
TriggerClass 	DOTASettingsSlider.TriggerClass( cstring cstring_1 ) 	
ClearPanelEvent 	DOTASettingsSlider.ClearPanelEvent( cstring cstring_1 ) 	
SetDraggable 	DOTASettingsSlider.SetDraggable( boolean boolean_1 ) 	
IsDraggable 	DOTASettingsSlider.IsDraggable() 	
GetChildCount 	DOTASettingsSlider.GetChildCount() 	
GetChild 	DOTASettingsSlider.GetChild( integer integer_1 ) 	
GetChildIndex 	DOTASettingsSlider.GetChildIndex( unknown_variant_type unknown_variant_type_1 ) 	
Children 	DOTASettingsSlider.Children() 	
FindChildrenWithClassTraverse 	DOTASettingsSlider.FindChildrenWithClassTraverse( cstring cstring_1 ) 	
GetParent 	DOTASettingsSlider.GetParent() 	
SetParent 	DOTASettingsSlider.SetParent( unknown_variant_type unknown_variant_type_1 ) 	
FindChild 	DOTASettingsSlider.FindChild( cstring cstring_1 ) 	
FindChildTraverse 	DOTASettingsSlider.FindChildTraverse( cstring cstring_1 ) 	
FindChildInLayoutFile 	DOTASettingsSlider.FindChildInLayoutFile( cstring cstring_1 ) 	
FindPanelInLayoutFile 	DOTASettingsSlider.FindPanelInLayoutFile( cstring cstring_1 ) 	
RemoveAndDeleteChildren 	DOTASettingsSlider.RemoveAndDeleteChildren() 	
MoveChildBefore 	DOTASettingsSlider.MoveChildBefore( unknown_variant_type unknown_variant_type_1, unknown_variant_type unknown_variant_type_2 )	
MoveChildAfter 	DOTASettingsSlider.MoveChildAfter( unknown_variant_type unknown_variant_type_1, unknown_variant_type unknown_variant_type_2 ) 	
GetPositionWithinWindow 	DOTASettingsSlider.GetPositionWithinWindow() 	
ApplyStyles 	DOTASettingsSlider.ApplyStyles( boolean boolean_1 ) 	
ClearPropertyFromCode 	DOTASettingsSlider.ClearPropertyFromCode( unknown_variant_type unknown_variant_type_1 ) 	
DeleteAsync 	DOTASettingsSlider.DeleteAsync( float float_1 ) 	
BIsTransparent 	DOTASettingsSlider.BIsTransparent() 	
BAcceptsInput 	DOTASettingsSlider.BAcceptsInput() 	
BAcceptsFocus 	DOTASettingsSlider.BAcceptsFocus() 	
SetFocus 	DOTASettingsSlider.SetFocus() 	
UpdateFocusInContext 	DOTASettingsSlider.UpdateFocusInContext() 	
BHasHoverStyle 	DOTASettingsSlider.BHasHoverStyle() 	
SetAcceptsFocus 	DOTASettingsSlider.SetAcceptsFocus( boolean boolean_1 ) 	
SetDisableFocusOnMouseDown 	DOTASettingsSlider.SetDisableFocusOnMouseDown( boolean boolean_1 ) 	
BHasKeyFocus 	DOTASettingsSlider.BHasKeyFocus() 	
SetScrollParentToFitWhenFocused	DOTASettingsSlider.SetScrollParentToFitWhenFocused( boolean boolean_1 ) 	
BScrollParentToFitWhenFocused 	DOTASettingsSlider.BScrollParentToFitWhenFocused() 	
IsSelected 	DOTASettingsSlider.IsSelected() 	
BHasDescendantKeyFocus 	DOTASettingsSlider.BHasDescendantKeyFocus() 	
BLoadLayout 	DOTASettingsSlider.BLoadLayout( cstring cstring_1, boolean boolean_2, boolean boolean_3 ) 	
BLoadLayoutFromString 	DOTASettingsSlider.BLoadLayoutFromString( js_raw_args js_raw_args_1 ) 	
LoadLayoutFromStringAsync 	DOTASettingsSlider.LoadLayoutFromStringAsync( cstring cstring_1, boolean boolean_2, boolean boolean_3 ) 	
LoadLayoutAsync 	DOTASettingsSlider.LoadLayoutAsync( cstring cstring_1, boolean boolean_2, boolean boolean_3 ) 	
BLoadLayoutSnippet 	DOTASettingsSlider.BLoadLayoutSnippet( cstring cstring_1 ) 	
BCreateChildren 	DOTASettingsSlider.BCreateChildren( cstring cstring_1 ) 	
SetTopOfInputContext 	DOTASettingsSlider.SetTopOfInputContext( boolean boolean_1 ) 	
SetDialogVariable 	DOTASettingsSlider.SetDialogVariable( cstring cstring_1, cstring cstring_2 ) 	
SetDialogVariableInt 	DOTASettingsSlider.SetDialogVariableInt( cstring cstring_1, integer integer_2 ) 	
SetDialogVariableTime 	DOTASettingsSlider.SetDialogVariableTime( cstring cstring_1, int64 int64_2 ) 	
ScrollToTop 	DOTASettingsSlider.ScrollToTop() 	
ScrollToBottom 	DOTASettingsSlider.ScrollToBottom() 	
ScrollToLeftEdge 	DOTASettingsSlider.ScrollToLeftEdge() 	
ScrollToRightEdge 	DOTASettingsSlider.ScrollToRightEdge() 	
ScrollParentToMakePanelFit 	DOTASettingsSlider.ScrollParentToMakePanelFit( unknown_variant_type unknown_variant_type_1, boolean boolean_2 ) 	
BCanSeeInParentScroll 	DOTASettingsSlider.BCanSeeInParentScroll() 	
GetAttributeInt 	DOTASettingsSlider.GetAttributeInt( cstring cstring_1, integer integer_2 ) 	
GetAttributeString 	DOTASettingsSlider.GetAttributeString( cstring cstring_1, cstring cstring_2 ) 	
GetAttributeUInt32 	DOTASettingsSlider.GetAttributeUInt32( cstring cstring_1, unsigned unsigned_2 ) 	
SetAttributeInt 	DOTASettingsSlider.SetAttributeInt( cstring cstring_1, integer integer_2 ) 	
SetAttributeString 	DOTASettingsSlider.SetAttributeString( cstring cstring_1, cstring cstring_2 ) 	
SetAttributeUInt32 	DOTASettingsSlider.SetAttributeUInt32( cstring cstring_1, unsigned unsigned_2 ) 	
SetInputNamespace 	DOTASettingsSlider.SetInputNamespace( cstring cstring_1 ) 	
RegisterForReadyEvents 	DOTASettingsSlider.RegisterForReadyEvents( boolean boolean_1 ) 	
BReadyForDisplay 	DOTASettingsSlider.BReadyForDisplay() 	
SetReadyForDisplay 	DOTASettingsSlider.SetReadyForDisplay( boolean boolean_1 ) 	
SetPositionInPixels 	DOTASettingsSlider.SetPositionInPixels( float float_1, float float_2, float float_3 ) 	
Data 	DOTASettingsSlider.Data( js_raw_args js_raw_args_1 ) 	
value 	DOTASettingsSlider.value( float float_1 ) 	
min 	DOTASettingsSlider.min( float float_1 ) 	
max 	DOTASettingsSlider.max( float float_1 ) 	
SetPanelEvent 	DOTASettingsSlider.SetPanelEvent( js_raw_args js_raw_args_1 ) 	
RunScriptInPanelContext 	DOTASettingsSlider.RunScriptInPanelContext( js_raw_args js_raw_args_1 ) 	
rememberchildfocus 	DOTASettingsSlider.rememberchildfocus( boolean boolean_1 ) 	
paneltype 	DOTASettingsSlider.paneltype() 	
=== SteamUGCQuery ===
Enumerator 	Value	Description
SteamUGCQuery.RankedByVote 	0 	
SteamUGCQuery.RankedByPublicationDate 	1 	
SteamUGCQuery.AcceptedForGameRankedByAcceptanceDate 	2 	
SteamUGCQuery.RankedByTrend 	3 	
SteamUGCQuery.FavoritedByFriendsRankedByPublicationDate 	4 	
SteamUGCQuery.CreatedByFriendsRankedByPublicationDate 	5 	
SteamUGCQuery.RankedByNumTimesReported 	6 	
SteamUGCQuery.CreatedByFollowedUsersRankedByPublicationDate	7 	
SteamUGCQuery.NotYetRated 	8 	
SteamUGCQuery.RankedByTotalVotesAsc 	9 	
SteamUGCQuery.RankedByVotesUp 	10 	
SteamUGCQuery.RankedByTextSearch 	11 	
SteamUGCQuery.RankedByTotalUniqueSubscriptions 	12 	
SteamUGCQuery.RankedByPlaytimeTrend 	13 	
SteamUGCQuery.RankedByTotalPlaytime 	14 	
SteamUGCQuery.RankedByAveragePlaytimeTrend 	15 	
SteamUGCQuery.RankedByLifetimeAveragePlaytime 	16 	
SteamUGCQuery.RankedByPlaytimeSessionsTrend 	17 	
SteamUGCQuery.RankedByLifetimePlaytimeSessions 	18 	
=== SteamUGCMatchingUGCType ===
Enumerator 	Value	Description
SteamUGCMatchingUGCType.Items 	0 	
SteamUGCMatchingUGCType.Items_Mtx 	1 	
SteamUGCMatchingUGCType.Items_ReadyToUse 	2 	
SteamUGCMatchingUGCType.Collections 	3 	
SteamUGCMatchingUGCType.Artwork 	4 	
SteamUGCMatchingUGCType.Videos 	5 	
SteamUGCMatchingUGCType.Screenshots 	6 	
SteamUGCMatchingUGCType.AllGuides 	7 	
SteamUGCMatchingUGCType.WebGuides 	8 	
SteamUGCMatchingUGCType.IntegratedGuides 	9 	
SteamUGCMatchingUGCType.UsableInGame 	10 	
SteamUGCMatchingUGCType.ControllerBindings	11 	
SteamUGCMatchingUGCType.GameManagedItems 	12 	
SteamUGCMatchingUGCType.All 	-1 	
=== SteamUniverse ===
Enumerator 	Value	Description
SteamUniverse.Invalid 	0 	
SteamUniverse.Internal	3 	
SteamUniverse.Dev 	4 	
SteamUniverse.Beta 	2 	
SteamUniverse.Public 	1 	
=== DOTA_GameState ===
Enumerator 	Value	Description
DOTA_GameState.DOTA_GAMERULES_STATE_INIT 	0 	
DOTA_GameState.DOTA_GAMERULES_STATE_WAIT_FOR_PLAYERS_TO_LOAD	1 	
DOTA_GameState.DOTA_GAMERULES_STATE_HERO_SELECTION 	3 	
DOTA_GameState.DOTA_GAMERULES_STATE_STRATEGY_TIME 	4 	
DOTA_GameState.DOTA_GAMERULES_STATE_PRE_GAME 	7 	
DOTA_GameState.DOTA_GAMERULES_STATE_GAME_IN_PROGRESS 	8 	
DOTA_GameState.DOTA_GAMERULES_STATE_POST_GAME 	9 	
DOTA_GameState.DOTA_GAMERULES_STATE_DISCONNECT 	10 	
DOTA_GameState.DOTA_GAMERULES_STATE_TEAM_SHOWCASE 	5 	
DOTA_GameState.DOTA_GAMERULES_STATE_CUSTOM_GAME_SETUP 	2 	
DOTA_GameState.DOTA_GAMERULES_STATE_WAIT_FOR_MAP_TO_LOAD 	6 	
DOTA_GameState.DOTA_GAMERULES_STATE_LAST 	0 	
=== DOTA_GC_TEAM ===
Enumerator 	Value	Description
DOTA_GC_TEAM.DOTA_GC_TEAM_GOOD_GUYS 	0 	
DOTA_GC_TEAM.DOTA_GC_TEAM_BAD_GUYS 	1 	
DOTA_GC_TEAM.DOTA_GC_TEAM_BROADCASTER	2 	
DOTA_GC_TEAM.DOTA_GC_TEAM_SPECTATOR 	3 	
DOTA_GC_TEAM.DOTA_GC_TEAM_PLAYER_POOL	4 	
DOTA_GC_TEAM.DOTA_GC_TEAM_NOTEAM 	5 	
=== DOTAConnectionState_t ===
Enumerator 	Value	Description
DOTAConnectionState_t.DOTA_CONNECTION_STATE_UNKNOWN 	0 	
DOTAConnectionState_t.DOTA_CONNECTION_STATE_NOT_YET_CONNECTED	1 	
DOTAConnectionState_t.DOTA_CONNECTION_STATE_CONNECTED 	2 	
DOTAConnectionState_t.DOTA_CONNECTION_STATE_DISCONNECTED 	3 	
DOTAConnectionState_t.DOTA_CONNECTION_STATE_ABANDONED 	4 	
DOTAConnectionState_t.DOTA_CONNECTION_STATE_LOADING 	5 	
DOTAConnectionState_t.DOTA_CONNECTION_STATE_FAILED 	6 	
=== dotaunitorder_t ===
Enumerator 	Value	Description
dotaunitorder_t.DOTA_UNIT_ORDER_NONE 	0 	
dotaunitorder_t.DOTA_UNIT_ORDER_MOVE_TO_POSITION 	1 	
dotaunitorder_t.DOTA_UNIT_ORDER_MOVE_TO_TARGET 	2 	
dotaunitorder_t.DOTA_UNIT_ORDER_ATTACK_MOVE 	3 	
dotaunitorder_t.DOTA_UNIT_ORDER_ATTACK_TARGET 	4 	
dotaunitorder_t.DOTA_UNIT_ORDER_CAST_POSITION 	5 	
dotaunitorder_t.DOTA_UNIT_ORDER_CAST_TARGET 	6 	
dotaunitorder_t.DOTA_UNIT_ORDER_CAST_TARGET_TREE 	7 	
dotaunitorder_t.DOTA_UNIT_ORDER_CAST_NO_TARGET 	8 	
dotaunitorder_t.DOTA_UNIT_ORDER_CAST_TOGGLE 	9 	
dotaunitorder_t.DOTA_UNIT_ORDER_HOLD_POSITION 	10 	
dotaunitorder_t.DOTA_UNIT_ORDER_TRAIN_ABILITY 	11 	
dotaunitorder_t.DOTA_UNIT_ORDER_DROP_ITEM 	12 	
dotaunitorder_t.DOTA_UNIT_ORDER_GIVE_ITEM 	13 	
dotaunitorder_t.DOTA_UNIT_ORDER_PICKUP_ITEM 	14 	
dotaunitorder_t.DOTA_UNIT_ORDER_PICKUP_RUNE 	15 	
dotaunitorder_t.DOTA_UNIT_ORDER_PURCHASE_ITEM 	16 	
dotaunitorder_t.DOTA_UNIT_ORDER_SELL_ITEM 	17 	
dotaunitorder_t.DOTA_UNIT_ORDER_DISASSEMBLE_ITEM 	18 	
dotaunitorder_t.DOTA_UNIT_ORDER_MOVE_ITEM 	19 	
dotaunitorder_t.DOTA_UNIT_ORDER_CAST_TOGGLE_AUTO 	20 	
dotaunitorder_t.DOTA_UNIT_ORDER_STOP 	21 	
dotaunitorder_t.DOTA_UNIT_ORDER_TAUNT 	22 	
dotaunitorder_t.DOTA_UNIT_ORDER_BUYBACK 	23 	
dotaunitorder_t.DOTA_UNIT_ORDER_GLYPH 	24 	
dotaunitorder_t.DOTA_UNIT_ORDER_EJECT_ITEM_FROM_STASH 	25 	
dotaunitorder_t.DOTA_UNIT_ORDER_CAST_RUNE 	26 	
dotaunitorder_t.DOTA_UNIT_ORDER_PING_ABILITY 	27 	
dotaunitorder_t.DOTA_UNIT_ORDER_MOVE_TO_DIRECTION 	28 	
dotaunitorder_t.DOTA_UNIT_ORDER_PATROL 	29 	
dotaunitorder_t.DOTA_UNIT_ORDER_VECTOR_TARGET_POSITION 	30 	
dotaunitorder_t.DOTA_UNIT_ORDER_RADAR 	31 	
dotaunitorder_t.DOTA_UNIT_ORDER_SET_ITEM_COMBINE_LOCK 	32 	
dotaunitorder_t.DOTA_UNIT_ORDER_CONTINUE 	33 	
dotaunitorder_t.DOTA_UNIT_ORDER_VECTOR_TARGET_CANCELED 	34 	
dotaunitorder_t.DOTA_UNIT_ORDER_CAST_RIVER_PAINT 	35 	
dotaunitorder_t.DOTA_UNIT_ORDER_PREGAME_ADJUST_ITEM_ASSIGNMENT 	36 	
dotaunitorder_t.DOTA_UNIT_ORDER_DROP_ITEM_AT_FOUNTAIN 	37 	
dotaunitorder_t.DOTA_UNIT_ORDER_TAKE_ITEM_FROM_NEUTRAL_ITEM_STASH	38 	
=== DOTA_OVERHEAD_ALERT ===
Enumerator 	Value	Description
DOTA_OVERHEAD_ALERT.OVERHEAD_ALERT_GOLD 	0 	
DOTA_OVERHEAD_ALERT.OVERHEAD_ALERT_DENY 	1 	
DOTA_OVERHEAD_ALERT.OVERHEAD_ALERT_CRITICAL 	2 	
DOTA_OVERHEAD_ALERT.OVERHEAD_ALERT_XP 	3 	
DOTA_OVERHEAD_ALERT.OVERHEAD_ALERT_BONUS_SPELL_DAMAGE 	4 	
DOTA_OVERHEAD_ALERT.OVERHEAD_ALERT_MISS 	5 	
DOTA_OVERHEAD_ALERT.OVERHEAD_ALERT_DAMAGE 	6 	
DOTA_OVERHEAD_ALERT.OVERHEAD_ALERT_EVADE 	7 	
DOTA_OVERHEAD_ALERT.OVERHEAD_ALERT_BLOCK 	8 	
DOTA_OVERHEAD_ALERT.OVERHEAD_ALERT_BONUS_POISON_DAMAGE	9 	
DOTA_OVERHEAD_ALERT.OVERHEAD_ALERT_HEAL 	10 	
DOTA_OVERHEAD_ALERT.OVERHEAD_ALERT_MANA_ADD 	11 	
DOTA_OVERHEAD_ALERT.OVERHEAD_ALERT_MANA_LOSS 	12 	
DOTA_OVERHEAD_ALERT.OVERHEAD_ALERT_LAST_HIT_EARLY 	13 	
DOTA_OVERHEAD_ALERT.OVERHEAD_ALERT_LAST_HIT_CLOSE 	14 	
DOTA_OVERHEAD_ALERT.OVERHEAD_ALERT_LAST_HIT_MISS 	15 	
DOTA_OVERHEAD_ALERT.OVERHEAD_ALERT_MAGICAL_BLOCK 	16 	
DOTA_OVERHEAD_ALERT.OVERHEAD_ALERT_INCOMING_DAMAGE 	17 	
DOTA_OVERHEAD_ALERT.OVERHEAD_ALERT_OUTGOING_DAMAGE 	18 	
DOTA_OVERHEAD_ALERT.OVERHEAD_ALERT_DISABLE_RESIST 	19 	
DOTA_OVERHEAD_ALERT.OVERHEAD_ALERT_DEATH 	20 	
DOTA_OVERHEAD_ALERT.OVERHEAD_ALERT_BLOCKED 	21 	
=== DOTA_HeroPickState ===
Enumerator 	Value	Description
DOTA_HeroPickState.DOTA_HEROPICK_STATE_NONE 	0 	
DOTA_HeroPickState.DOTA_HEROPICK_STATE_AP_SELECT 	1 	
DOTA_HeroPickState.DOTA_HEROPICK_STATE_SD_SELECT 	2 	
DOTA_HeroPickState.DOTA_HEROPICK_STATE_INTRO_SELECT_UNUSED 	3 	
DOTA_HeroPickState.DOTA_HEROPICK_STATE_RD_SELECT_UNUSED 	4 	
DOTA_HeroPickState.DOTA_HEROPICK_STATE_CM_INTRO 	5 	
DOTA_HeroPickState.DOTA_HEROPICK_STATE_CM_CAPTAINPICK 	6 	
DOTA_HeroPickState.DOTA_HEROPICK_STATE_CM_BAN1 	7 	
DOTA_HeroPickState.DOTA_HEROPICK_STATE_CM_BAN2 	8 	
DOTA_HeroPickState.DOTA_HEROPICK_STATE_CM_BAN3 	9 	
DOTA_HeroPickState.DOTA_HEROPICK_STATE_CM_BAN4 	10 	
DOTA_HeroPickState.DOTA_HEROPICK_STATE_CM_BAN5 	11 	
DOTA_HeroPickState.DOTA_HEROPICK_STATE_CM_BAN6 	12 	
DOTA_HeroPickState.DOTA_HEROPICK_STATE_CM_BAN7 	13 	
DOTA_HeroPickState.DOTA_HEROPICK_STATE_CM_BAN8 	14 	
DOTA_HeroPickState.DOTA_HEROPICK_STATE_CM_BAN9 	15 	
DOTA_HeroPickState.DOTA_HEROPICK_STATE_CM_BAN10 	16 	
DOTA_HeroPickState.DOTA_HEROPICK_STATE_CM_BAN11 	17 	
DOTA_HeroPickState.DOTA_HEROPICK_STATE_CM_BAN12 	18 	
DOTA_HeroPickState.DOTA_HEROPICK_STATE_CM_SELECT1 	19 	
DOTA_HeroPickState.DOTA_HEROPICK_STATE_CM_SELECT2 	20 	
DOTA_HeroPickState.DOTA_HEROPICK_STATE_CM_SELECT3 	21 	
DOTA_HeroPickState.DOTA_HEROPICK_STATE_CM_SELECT4 	22 	
DOTA_HeroPickState.DOTA_HEROPICK_STATE_CM_SELECT5 	23 	
DOTA_HeroPickState.DOTA_HEROPICK_STATE_CM_SELECT6 	24 	
DOTA_HeroPickState.DOTA_HEROPICK_STATE_CM_SELECT7 	25 	
DOTA_HeroPickState.DOTA_HEROPICK_STATE_CM_SELECT8 	26 	
DOTA_HeroPickState.DOTA_HEROPICK_STATE_CM_SELECT9 	27 	
DOTA_HeroPickState.DOTA_HEROPICK_STATE_CM_SELECT10 	28 	
DOTA_HeroPickState.DOTA_HEROPICK_STATE_CM_PICK 	29 	
DOTA_HeroPickState.DOTA_HEROPICK_STATE_AR_SELECT 	30 	
DOTA_HeroPickState.DOTA_HEROPICK_STATE_MO_SELECT 	31 	
DOTA_HeroPickState.DOTA_HEROPICK_STATE_FH_SELECT 	32 	
DOTA_HeroPickState.DOTA_HEROPICK_STATE_CD_INTRO 	33 	
DOTA_HeroPickState.DOTA_HEROPICK_STATE_CD_CAPTAINPICK 	34 	
DOTA_HeroPickState.DOTA_HEROPICK_STATE_CD_BAN1 	35 	
DOTA_HeroPickState.DOTA_HEROPICK_STATE_CD_BAN2 	36 	
DOTA_HeroPickState.DOTA_HEROPICK_STATE_CD_BAN3 	37 	
DOTA_HeroPickState.DOTA_HEROPICK_STATE_CD_BAN4 	38 	
DOTA_HeroPickState.DOTA_HEROPICK_STATE_CD_BAN5 	39 	
DOTA_HeroPickState.DOTA_HEROPICK_STATE_CD_BAN6 	40 	
DOTA_HeroPickState.DOTA_HEROPICK_STATE_CD_SELECT1 	41 	
DOTA_HeroPickState.DOTA_HEROPICK_STATE_CD_SELECT2 	42 	
DOTA_HeroPickState.DOTA_HEROPICK_STATE_CD_SELECT3 	43 	
DOTA_HeroPickState.DOTA_HEROPICK_STATE_CD_SELECT4 	44 	
DOTA_HeroPickState.DOTA_HEROPICK_STATE_CD_SELECT5 	45 	
DOTA_HeroPickState.DOTA_HEROPICK_STATE_CD_SELECT6 	46 	
DOTA_HeroPickState.DOTA_HEROPICK_STATE_CD_SELECT7 	47 	
DOTA_HeroPickState.DOTA_HEROPICK_STATE_CD_SELECT8 	48 	
DOTA_HeroPickState.DOTA_HEROPICK_STATE_CD_SELECT9 	49 	
DOTA_HeroPickState.DOTA_HEROPICK_STATE_CD_SELECT10 	50 	
DOTA_HeroPickState.DOTA_HEROPICK_STATE_CD_PICK 	51 	
DOTA_HeroPickState.DOTA_HEROPICK_STATE_BD_SELECT 	52 	
DOTA_HeroPickState.DOTA_HERO_PICK_STATE_ABILITY_DRAFT_SELECT	53 	
DOTA_HeroPickState.DOTA_HERO_PICK_STATE_ARDM_SELECT 	54 	
DOTA_HeroPickState.DOTA_HEROPICK_STATE_ALL_DRAFT_SELECT 	55 	
DOTA_HeroPickState.DOTA_HERO_PICK_STATE_CUSTOMGAME_SELECT 	56 	
DOTA_HeroPickState.DOTA_HEROPICK_STATE_SELECT_PENALTY 	57 	
DOTA_HeroPickState.DOTA_HEROPICK_STATE_CUSTOM_PICK_RULES 	58 	
DOTA_HeroPickState.DOTA_HEROPICK_STATE_COUNT 	59 	
=== DOTATeam_t ===
Enumerator 	Value	Description
DOTATeam_t.DOTA_TEAM_FIRST 	2 	
DOTATeam_t.DOTA_TEAM_GOODGUYS 	2 	
DOTATeam_t.DOTA_TEAM_BADGUYS 	3 	
DOTATeam_t.DOTA_TEAM_NEUTRALS 	4 	
DOTATeam_t.DOTA_TEAM_NOTEAM 	5 	
DOTATeam_t.DOTA_TEAM_CUSTOM_1 	6 	
DOTATeam_t.DOTA_TEAM_CUSTOM_2 	7 	
DOTATeam_t.DOTA_TEAM_CUSTOM_3 	8 	
DOTATeam_t.DOTA_TEAM_CUSTOM_4 	9 	
DOTATeam_t.DOTA_TEAM_CUSTOM_5 	10 	
DOTATeam_t.DOTA_TEAM_CUSTOM_6 	11 	
DOTATeam_t.DOTA_TEAM_CUSTOM_7 	12 	
DOTATeam_t.DOTA_TEAM_CUSTOM_8 	13 	
DOTATeam_t.DOTA_TEAM_COUNT 	14 	
DOTATeam_t.DOTA_TEAM_CUSTOM_MIN 	6 	
DOTATeam_t.DOTA_TEAM_CUSTOM_MAX 	13 	
DOTATeam_t.DOTA_TEAM_CUSTOM_COUNT	8 	
=== DOTA_RUNES ===
Enumerator 	Value	Description
DOTA_RUNES.DOTA_RUNE_INVALID 	-1 	
DOTA_RUNES.DOTA_RUNE_DOUBLEDAMAGE	0 	
DOTA_RUNES.DOTA_RUNE_HASTE 	1 	
DOTA_RUNES.DOTA_RUNE_ILLUSION 	2 	
DOTA_RUNES.DOTA_RUNE_INVISIBILITY	3 	
DOTA_RUNES.DOTA_RUNE_REGENERATION	4 	
DOTA_RUNES.DOTA_RUNE_BOUNTY 	5 	
DOTA_RUNES.DOTA_RUNE_ARCANE 	6 	
DOTA_RUNES.DOTA_RUNE_XP 	7 	
DOTA_RUNES.DOTA_RUNE_COUNT 	8 	
=== DOTA_UNIT_TARGET_TEAM ===
Enumerator 	Value	Description
DOTA_UNIT_TARGET_TEAM.DOTA_UNIT_TARGET_TEAM_NONE 	0 	
DOTA_UNIT_TARGET_TEAM.DOTA_UNIT_TARGET_TEAM_FRIENDLY	1 	
DOTA_UNIT_TARGET_TEAM.DOTA_UNIT_TARGET_TEAM_ENEMY 	2 	
DOTA_UNIT_TARGET_TEAM.DOTA_UNIT_TARGET_TEAM_CUSTOM 	4 	
DOTA_UNIT_TARGET_TEAM.DOTA_UNIT_TARGET_TEAM_BOTH 	3 	
=== DOTA_UNIT_TARGET_TYPE ===
Enumerator 	Value	Description
DOTA_UNIT_TARGET_TYPE.DOTA_UNIT_TARGET_NONE 	0 	
DOTA_UNIT_TARGET_TYPE.DOTA_UNIT_TARGET_HERO 	1 	
DOTA_UNIT_TARGET_TYPE.DOTA_UNIT_TARGET_CREEP 	2 	
DOTA_UNIT_TARGET_TYPE.DOTA_UNIT_TARGET_BUILDING	4 	
DOTA_UNIT_TARGET_TYPE.DOTA_UNIT_TARGET_COURIER 	16 	
DOTA_UNIT_TARGET_TYPE.DOTA_UNIT_TARGET_OTHER 	32 	
DOTA_UNIT_TARGET_TYPE.DOTA_UNIT_TARGET_TREE 	64 	
DOTA_UNIT_TARGET_TYPE.DOTA_UNIT_TARGET_CUSTOM 	128 	
DOTA_UNIT_TARGET_TYPE.DOTA_UNIT_TARGET_BASIC 	18 	
DOTA_UNIT_TARGET_TYPE.DOTA_UNIT_TARGET_ALL 	55 	
=== DOTA_UNIT_TARGET_FLAGS ===
Enumerator 	Value 	Description
DOTA_UNIT_TARGET_FLAGS.DOTA_UNIT_TARGET_FLAG_NONE 	0 	
DOTA_UNIT_TARGET_FLAGS.DOTA_UNIT_TARGET_FLAG_RANGED_ONLY 	2 	
DOTA_UNIT_TARGET_FLAGS.DOTA_UNIT_TARGET_FLAG_MELEE_ONLY 	4 	
DOTA_UNIT_TARGET_FLAGS.DOTA_UNIT_TARGET_FLAG_DEAD 	8 	
DOTA_UNIT_TARGET_FLAGS.DOTA_UNIT_TARGET_FLAG_MAGIC_IMMUNE_ENEMIES 	16 	
DOTA_UNIT_TARGET_FLAGS.DOTA_UNIT_TARGET_FLAG_NOT_MAGIC_IMMUNE_ALLIES	32 	
DOTA_UNIT_TARGET_FLAGS.DOTA_UNIT_TARGET_FLAG_INVULNERABLE 	64 	
DOTA_UNIT_TARGET_FLAGS.DOTA_UNIT_TARGET_FLAG_FOW_VISIBLE 	128 	
DOTA_UNIT_TARGET_FLAGS.DOTA_UNIT_TARGET_FLAG_NO_INVIS 	256 	
DOTA_UNIT_TARGET_FLAGS.DOTA_UNIT_TARGET_FLAG_NOT_ANCIENTS 	512 	
DOTA_UNIT_TARGET_FLAGS.DOTA_UNIT_TARGET_FLAG_PLAYER_CONTROLLED 	1024 	
DOTA_UNIT_TARGET_FLAGS.DOTA_UNIT_TARGET_FLAG_NOT_DOMINATED 	2048 	
DOTA_UNIT_TARGET_FLAGS.DOTA_UNIT_TARGET_FLAG_NOT_SUMMONED 	4096 	
DOTA_UNIT_TARGET_FLAGS.DOTA_UNIT_TARGET_FLAG_NOT_ILLUSIONS 	8192 	
DOTA_UNIT_TARGET_FLAGS.DOTA_UNIT_TARGET_FLAG_NOT_ATTACK_IMMUNE 	16384 	
DOTA_UNIT_TARGET_FLAGS.DOTA_UNIT_TARGET_FLAG_MANA_ONLY 	32768 	
DOTA_UNIT_TARGET_FLAGS.DOTA_UNIT_TARGET_FLAG_CHECK_DISABLE_HELP 	65536 	
DOTA_UNIT_TARGET_FLAGS.DOTA_UNIT_TARGET_FLAG_NOT_CREEP_HERO 	131072 	
DOTA_UNIT_TARGET_FLAGS.DOTA_UNIT_TARGET_FLAG_OUT_OF_WORLD 	262144 	
DOTA_UNIT_TARGET_FLAGS.DOTA_UNIT_TARGET_FLAG_NOT_NIGHTMARED 	524288 	
DOTA_UNIT_TARGET_FLAGS.DOTA_UNIT_TARGET_FLAG_PREFER_ENEMIES 	1048576	
DOTA_UNIT_TARGET_FLAGS.DOTA_UNIT_TARGET_FLAG_RESPECT_OBSTRUCTIONS 	2097152	
=== DOTALimits_t ===
Enumerator 	Value	Description
DOTALimits_t.DOTA_MAX_PLAYERS 	64 	Max number of players connected to the server including spectators.
DOTALimits_t.DOTA_MAX_TEAM 	24 	Max number of players per team.
DOTALimits_t.DOTA_MAX_PLAYER_TEAMS 	10 	Max number of player teams supported.
DOTALimits_t.DOTA_MAX_TEAM_PLAYERS 	24 	Max number of non-spectator players supported.
DOTALimits_t.DOTA_MAX_SPECTATOR_TEAM_SIZE 	40 	How many spectators can watch.
DOTALimits_t.DOTA_MAX_SPECTATOR_LOBBY_SIZE	15 	Max number of viewers in a spectator lobby.
DOTALimits_t.DOTA_DEFAULT_MAX_TEAM 	5 	Default number of players per team.
DOTALimits_t.DOTA_DEFAULT_MAX_TEAM_PLAYERS	10 	Default number of non-spectator players supported.
=== DOTAInventoryFlags_t ===
Enumerator 	Value	Description
DOTAInventoryFlags_t.DOTA_INVENTORY_ALLOW_NONE 	0 	
DOTAInventoryFlags_t.DOTA_INVENTORY_ALLOW_MAIN 	1 	
DOTAInventoryFlags_t.DOTA_INVENTORY_ALLOW_STASH 	2 	
DOTAInventoryFlags_t.DOTA_INVENTORY_ALLOW_DROP_ON_GROUND 	4 	
DOTAInventoryFlags_t.DOTA_INVENTORY_ALLOW_DROP_AT_FOUNTAIN	8 	
DOTAInventoryFlags_t.DOTA_INVENTORY_LIMIT_DROP_ON_GROUND 	16 	
DOTAInventoryFlags_t.DOTA_INVENTORY_ALL_ACCESS 	3 	
=== EDOTA_ModifyGold_Reason ===
Enumerator 	Value	Description
EDOTA_ModifyGold_Reason.DOTA_ModifyGold_Unspecified 	0 	
EDOTA_ModifyGold_Reason.DOTA_ModifyGold_Death 	1 	
EDOTA_ModifyGold_Reason.DOTA_ModifyGold_Buyback 	2 	
EDOTA_ModifyGold_Reason.DOTA_ModifyGold_PurchaseConsumable 	3 	
EDOTA_ModifyGold_Reason.DOTA_ModifyGold_PurchaseItem 	4 	
EDOTA_ModifyGold_Reason.DOTA_ModifyGold_AbandonedRedistribute	5 	
EDOTA_ModifyGold_Reason.DOTA_ModifyGold_SellItem 	6 	
EDOTA_ModifyGold_Reason.DOTA_ModifyGold_AbilityCost 	7 	
EDOTA_ModifyGold_Reason.DOTA_ModifyGold_CheatCommand 	8 	
EDOTA_ModifyGold_Reason.DOTA_ModifyGold_SelectionPenalty 	9 	
EDOTA_ModifyGold_Reason.DOTA_ModifyGold_GameTick 	10 	
EDOTA_ModifyGold_Reason.DOTA_ModifyGold_Building 	11 	
EDOTA_ModifyGold_Reason.DOTA_ModifyGold_HeroKill 	12 	
EDOTA_ModifyGold_Reason.DOTA_ModifyGold_CreepKill 	13 	
EDOTA_ModifyGold_Reason.DOTA_ModifyGold_RoshanKill 	14 	
EDOTA_ModifyGold_Reason.DOTA_ModifyGold_CourierKill 	15 	
EDOTA_ModifyGold_Reason.DOTA_ModifyGold_SharedGold 	16 	
=== DOTAUnitAttackCapability_t ===
Enumerator 	Value	Description
DOTAUnitAttackCapability_t.DOTA_UNIT_CAP_NO_ATTACK 	0 	
DOTAUnitAttackCapability_t.DOTA_UNIT_CAP_MELEE_ATTACK 	1 	
DOTAUnitAttackCapability_t.DOTA_UNIT_CAP_RANGED_ATTACK 	2 	
DOTAUnitAttackCapability_t.DOTA_UNIT_CAP_RANGED_ATTACK_DIRECTIONAL	4 	
DOTAUnitAttackCapability_t.DOTA_UNIT_ATTACK_CAPABILITY_BIT_COUNT 	3 	
=== DOTAUnitMoveCapability_t ===
Enumerator 	Value	Description
DOTAUnitMoveCapability_t.DOTA_UNIT_CAP_MOVE_NONE 	0 	
DOTAUnitMoveCapability_t.DOTA_UNIT_CAP_MOVE_GROUND	1 	
DOTAUnitMoveCapability_t.DOTA_UNIT_CAP_MOVE_FLY 	2 	
=== EShareAbility ===
Enumerator 	Value	Description
EShareAbility.ITEM_FULLY_SHAREABLE 	0 	
EShareAbility.ITEM_PARTIALLY_SHAREABLE	1 	
EShareAbility.ITEM_NOT_SHAREABLE 	2 	
=== DOTAMusicStatus_t ===
Enumerator 	Value	Description
DOTAMusicStatus_t.DOTA_MUSIC_STATUS_NONE 	0 	
DOTAMusicStatus_t.DOTA_MUSIC_STATUS_EXPLORATION 	1 	
DOTAMusicStatus_t.DOTA_MUSIC_STATUS_BATTLE 	2 	
DOTAMusicStatus_t.DOTA_MUSIC_STATUS_PRE_GAME_EXPLORATION	3 	
DOTAMusicStatus_t.DOTA_MUSIC_STATUS_DEAD 	4 	
DOTAMusicStatus_t.DOTA_MUSIC_STATUS_LAST 	5 	
=== DOTA_ABILITY_BEHAVIOR ===
Enumerator 	Value 	Description
DOTA_ABILITY_BEHAVIOR.DOTA_ABILITY_BEHAVIOR_NONE 	0 	
DOTA_ABILITY_BEHAVIOR.DOTA_ABILITY_BEHAVIOR_HIDDEN 	1 	
DOTA_ABILITY_BEHAVIOR.DOTA_ABILITY_BEHAVIOR_PASSIVE 	2 	
DOTA_ABILITY_BEHAVIOR.DOTA_ABILITY_BEHAVIOR_NO_TARGET 	4 	
DOTA_ABILITY_BEHAVIOR.DOTA_ABILITY_BEHAVIOR_UNIT_TARGET 	8 	
DOTA_ABILITY_BEHAVIOR.DOTA_ABILITY_BEHAVIOR_POINT 	16 	
DOTA_ABILITY_BEHAVIOR.DOTA_ABILITY_BEHAVIOR_AOE 	32 	
DOTA_ABILITY_BEHAVIOR.DOTA_ABILITY_BEHAVIOR_NOT_LEARNABLE 	64 	
DOTA_ABILITY_BEHAVIOR.DOTA_ABILITY_BEHAVIOR_CHANNELLED 	128 	
DOTA_ABILITY_BEHAVIOR.DOTA_ABILITY_BEHAVIOR_ITEM 	256 	
DOTA_ABILITY_BEHAVIOR.DOTA_ABILITY_BEHAVIOR_TOGGLE 	512 	
DOTA_ABILITY_BEHAVIOR.DOTA_ABILITY_BEHAVIOR_DIRECTIONAL 	1024 	
DOTA_ABILITY_BEHAVIOR.DOTA_ABILITY_BEHAVIOR_IMMEDIATE 	2048 	
DOTA_ABILITY_BEHAVIOR.DOTA_ABILITY_BEHAVIOR_AUTOCAST 	4096 	
DOTA_ABILITY_BEHAVIOR.DOTA_ABILITY_BEHAVIOR_OPTIONAL_UNIT_TARGET 	8192 	
DOTA_ABILITY_BEHAVIOR.DOTA_ABILITY_BEHAVIOR_OPTIONAL_POINT 	16384 	
DOTA_ABILITY_BEHAVIOR.DOTA_ABILITY_BEHAVIOR_OPTIONAL_NO_TARGET 	32768 	
DOTA_ABILITY_BEHAVIOR.DOTA_ABILITY_BEHAVIOR_AURA 	65536 	
DOTA_ABILITY_BEHAVIOR.DOTA_ABILITY_BEHAVIOR_ATTACK 	131072 	
DOTA_ABILITY_BEHAVIOR.DOTA_ABILITY_BEHAVIOR_DONT_RESUME_MOVEMENT 	262144 	
DOTA_ABILITY_BEHAVIOR.DOTA_ABILITY_BEHAVIOR_ROOT_DISABLES 	524288 	
DOTA_ABILITY_BEHAVIOR.DOTA_ABILITY_BEHAVIOR_UNRESTRICTED 	1048576 	
DOTA_ABILITY_BEHAVIOR.DOTA_ABILITY_BEHAVIOR_IGNORE_PSEUDO_QUEUE 	2097152 	
DOTA_ABILITY_BEHAVIOR.DOTA_ABILITY_BEHAVIOR_IGNORE_CHANNEL 	4194304 	
DOTA_ABILITY_BEHAVIOR.DOTA_ABILITY_BEHAVIOR_DONT_CANCEL_MOVEMENT 	8388608 	
DOTA_ABILITY_BEHAVIOR.DOTA_ABILITY_BEHAVIOR_DONT_ALERT_TARGET 	16777216 	
DOTA_ABILITY_BEHAVIOR.DOTA_ABILITY_BEHAVIOR_DONT_RESUME_ATTACK 	33554432 	
DOTA_ABILITY_BEHAVIOR.DOTA_ABILITY_BEHAVIOR_NORMAL_WHEN_STOLEN 	67108864 	
DOTA_ABILITY_BEHAVIOR.DOTA_ABILITY_BEHAVIOR_IGNORE_BACKSWING 	134217728 	
DOTA_ABILITY_BEHAVIOR.DOTA_ABILITY_BEHAVIOR_RUNE_TARGET 	268435456 	
DOTA_ABILITY_BEHAVIOR.DOTA_ABILITY_BEHAVIOR_DONT_CANCEL_CHANNEL 	536870912 	
DOTA_ABILITY_BEHAVIOR.DOTA_ABILITY_BEHAVIOR_VECTOR_TARGETING 	1073741824 	
DOTA_ABILITY_BEHAVIOR.DOTA_ABILITY_BEHAVIOR_LAST_RESORT_POINT 	2147483648 	
DOTA_ABILITY_BEHAVIOR.DOTA_ABILITY_BEHAVIOR_CAN_SELF_CAST 	4294967296 	
DOTA_ABILITY_BEHAVIOR.DOTA_ABILITY_BEHAVIOR_SHOW_IN_GUIDES 	8589934592 	
DOTA_ABILITY_BEHAVIOR.DOTA_ABILITY_BEHAVIOR_UNLOCKED_BY_EFFECT_INDEX 	17179869184	
DOTA_ABILITY_BEHAVIOR.DOTA_ABILITY_BEHAVIOR_SUPPRESS_ASSOCIATED_CONSUMABLE	34359738368	
DOTA_ABILITY_BEHAVIOR.DOTA_ABILITY_BEHAVIOR_FREE_DRAW_TARGETING 	68719476736	
=== DAMAGE_TYPES ===
Enumerator 	Value	Description
DAMAGE_TYPES.DAMAGE_TYPE_NONE 	0 	
DAMAGE_TYPES.DAMAGE_TYPE_PHYSICAL 	1 	
DAMAGE_TYPES.DAMAGE_TYPE_MAGICAL 	2 	
DAMAGE_TYPES.DAMAGE_TYPE_PURE 	4 	
DAMAGE_TYPES.DAMAGE_TYPE_HP_REMOVAL	8 	
DAMAGE_TYPES.DAMAGE_TYPE_ALL 	7 	
=== ABILITY_TYPES ===
Enumerator 	Value	Description
ABILITY_TYPES.ABILITY_TYPE_BASIC 	0 	
ABILITY_TYPES.ABILITY_TYPE_ULTIMATE 	1 	
ABILITY_TYPES.ABILITY_TYPE_ATTRIBUTES	2 	
ABILITY_TYPES.ABILITY_TYPE_HIDDEN 	3 	
=== SPELL_IMMUNITY_TYPES ===
Enumerator 	Value	Description
SPELL_IMMUNITY_TYPES.SPELL_IMMUNITY_NONE 	0 	
SPELL_IMMUNITY_TYPES.SPELL_IMMUNITY_ALLIES_YES 	1 	
SPELL_IMMUNITY_TYPES.SPELL_IMMUNITY_ALLIES_NO 	2 	
SPELL_IMMUNITY_TYPES.SPELL_IMMUNITY_ENEMIES_YES 	3 	
SPELL_IMMUNITY_TYPES.SPELL_IMMUNITY_ENEMIES_NO 	4 	
SPELL_IMMUNITY_TYPES.SPELL_IMMUNITY_ALLIES_YES_ENEMIES_NO	5 	
=== DOTADamageFlag_t ===
Enumerator 	Value	Description
DOTADamageFlag_t.DOTA_DAMAGE_FLAG_NONE 	0 	
DOTADamageFlag_t.DOTA_DAMAGE_FLAG_IGNORES_MAGIC_ARMOR 	1 	
DOTADamageFlag_t.DOTA_DAMAGE_FLAG_IGNORES_PHYSICAL_ARMOR 	2 	
DOTADamageFlag_t.DOTA_DAMAGE_FLAG_BYPASSES_INVULNERABILITY 	4 	
DOTADamageFlag_t.DOTA_DAMAGE_FLAG_BYPASSES_BLOCK 	8 	
DOTADamageFlag_t.DOTA_DAMAGE_FLAG_REFLECTION 	16 	
DOTADamageFlag_t.DOTA_DAMAGE_FLAG_HPLOSS 	32 	
DOTADamageFlag_t.DOTA_DAMAGE_FLAG_NO_DIRECTOR_EVENT 	64 	
DOTADamageFlag_t.DOTA_DAMAGE_FLAG_NON_LETHAL 	128 	
DOTADamageFlag_t.DOTA_DAMAGE_FLAG_USE_COMBAT_PROFICIENCY 	256 	
DOTADamageFlag_t.DOTA_DAMAGE_FLAG_NO_DAMAGE_MULTIPLIERS 	512 	
DOTADamageFlag_t.DOTA_DAMAGE_FLAG_NO_SPELL_AMPLIFICATION 	1024 	
DOTADamageFlag_t.DOTA_DAMAGE_FLAG_DONT_DISPLAY_DAMAGE_IF_SOURCE_HIDDEN	2048 	
DOTADamageFlag_t.DOTA_DAMAGE_FLAG_NO_SPELL_LIFESTEAL 	4096 	
DOTADamageFlag_t.DOTA_DAMAGE_FLAG_PROPERTY_FIRE 	8192 	
DOTADamageFlag_t.DOTA_DAMAGE_FLAG_IGNORES_BASE_PHYSICAL_ARMOR 	16384	
=== EDOTA_ModifyXP_Reason ===
Enumerator 	Value	Description
EDOTA_ModifyXP_Reason.DOTA_ModifyXP_Unspecified	0 	
EDOTA_ModifyXP_Reason.DOTA_ModifyXP_HeroKill 	1 	
EDOTA_ModifyXP_Reason.DOTA_ModifyXP_CreepKill 	2 	
EDOTA_ModifyXP_Reason.DOTA_ModifyXP_RoshanKill 	3 	
=== GameActivity_t ===
Enumerator 	Value	Description
GameActivity_t.ACT_DOTA_IDLE 	1500 	
GameActivity_t.ACT_DOTA_IDLE_RARE 	1501 	
GameActivity_t.ACT_DOTA_RUN 	1502 	
GameActivity_t.ACT_DOTA_ATTACK 	1503 	
GameActivity_t.ACT_DOTA_ATTACK2 	1504 	
GameActivity_t.ACT_DOTA_ATTACK_EVENT 	1505 	
GameActivity_t.ACT_DOTA_DIE 	1506 	
GameActivity_t.ACT_DOTA_FLINCH 	1507 	
GameActivity_t.ACT_DOTA_FLAIL 	1508 	
GameActivity_t.ACT_DOTA_DISABLED 	1509 	
GameActivity_t.ACT_DOTA_CAST_ABILITY_1 	1510 	
GameActivity_t.ACT_DOTA_CAST_ABILITY_2 	1511 	
GameActivity_t.ACT_DOTA_CAST_ABILITY_3 	1512 	
GameActivity_t.ACT_DOTA_CAST_ABILITY_4 	1513 	
GameActivity_t.ACT_DOTA_CAST_ABILITY_5 	1514 	
GameActivity_t.ACT_DOTA_CAST_ABILITY_6 	1515 	
GameActivity_t.ACT_DOTA_OVERRIDE_ABILITY_1 	1516 	
GameActivity_t.ACT_DOTA_OVERRIDE_ABILITY_2 	1517 	
GameActivity_t.ACT_DOTA_OVERRIDE_ABILITY_3 	1518 	
GameActivity_t.ACT_DOTA_OVERRIDE_ABILITY_4 	1519 	
GameActivity_t.ACT_DOTA_CHANNEL_ABILITY_1 	1520 	
GameActivity_t.ACT_DOTA_CHANNEL_ABILITY_2 	1521 	
GameActivity_t.ACT_DOTA_CHANNEL_ABILITY_3 	1522 	
GameActivity_t.ACT_DOTA_CHANNEL_ABILITY_4 	1523 	
GameActivity_t.ACT_DOTA_CHANNEL_ABILITY_5 	1524 	
GameActivity_t.ACT_DOTA_CHANNEL_ABILITY_6 	1525 	
GameActivity_t.ACT_DOTA_CHANNEL_END_ABILITY_1 	1526 	
GameActivity_t.ACT_DOTA_CHANNEL_END_ABILITY_2 	1527 	
GameActivity_t.ACT_DOTA_CHANNEL_END_ABILITY_3 	1528 	
GameActivity_t.ACT_DOTA_CHANNEL_END_ABILITY_4 	1529 	
GameActivity_t.ACT_DOTA_CHANNEL_END_ABILITY_5 	1530 	
GameActivity_t.ACT_DOTA_CHANNEL_END_ABILITY_6 	1531 	
GameActivity_t.ACT_DOTA_CONSTANT_LAYER 	1532 	
GameActivity_t.ACT_DOTA_CAPTURE 	1533 	
GameActivity_t.ACT_DOTA_SPAWN 	1534 	
GameActivity_t.ACT_DOTA_KILLTAUNT 	1535 	
GameActivity_t.ACT_DOTA_TAUNT 	1536 	
GameActivity_t.ACT_DOTA_THIRST 	1537 	
GameActivity_t.ACT_DOTA_CAST_DRAGONBREATH 	1538 	
GameActivity_t.ACT_DOTA_ECHO_SLAM 	1539 	
GameActivity_t.ACT_DOTA_CAST_ABILITY_1_END 	1540 	
GameActivity_t.ACT_DOTA_CAST_ABILITY_2_END 	1541 	
GameActivity_t.ACT_DOTA_CAST_ABILITY_3_END 	1542 	
GameActivity_t.ACT_DOTA_CAST_ABILITY_4_END 	1543 	
GameActivity_t.ACT_MIRANA_LEAP_END 	1544 	
GameActivity_t.ACT_WAVEFORM_START 	1545 	
GameActivity_t.ACT_WAVEFORM_END 	1546 	
GameActivity_t.ACT_DOTA_CAST_ABILITY_ROT 	1547 	
GameActivity_t.ACT_DOTA_DIE_SPECIAL 	1548 	
GameActivity_t.ACT_DOTA_RATTLETRAP_BATTERYASSAULT 	1549 	
GameActivity_t.ACT_DOTA_RATTLETRAP_POWERCOGS 	1550 	
GameActivity_t.ACT_DOTA_RATTLETRAP_HOOKSHOT_START 	1551 	
GameActivity_t.ACT_DOTA_RATTLETRAP_HOOKSHOT_LOOP 	1552 	
GameActivity_t.ACT_DOTA_RATTLETRAP_HOOKSHOT_END 	1553 	
GameActivity_t.ACT_STORM_SPIRIT_OVERLOAD_RUN_OVERRIDE	1554 	
GameActivity_t.ACT_DOTA_TINKER_REARM1 	1555 	
GameActivity_t.ACT_DOTA_TINKER_REARM2 	1556 	
GameActivity_t.ACT_DOTA_TINKER_REARM3 	1557 	
GameActivity_t.ACT_TINY_AVALANCHE 	1558 	
GameActivity_t.ACT_TINY_TOSS 	1559 	
GameActivity_t.ACT_TINY_GROWL 	1560 	
GameActivity_t.ACT_DOTA_WEAVERBUG_ATTACH 	1561 	
GameActivity_t.ACT_DOTA_CAST_WILD_AXES_END 	1562 	
GameActivity_t.ACT_DOTA_CAST_LIFE_BREAK_START 	1563 	
GameActivity_t.ACT_DOTA_CAST_LIFE_BREAK_END 	1564 	
GameActivity_t.ACT_DOTA_NIGHTSTALKER_TRANSITION 	1565 	
GameActivity_t.ACT_DOTA_LIFESTEALER_RAGE 	1566 	
GameActivity_t.ACT_DOTA_LIFESTEALER_OPEN_WOUNDS 	1567 	
GameActivity_t.ACT_DOTA_SAND_KING_BURROW_IN 	1568 	
GameActivity_t.ACT_DOTA_SAND_KING_BURROW_OUT 	1569 	
GameActivity_t.ACT_DOTA_EARTHSHAKER_TOTEM_ATTACK 	1570 	
GameActivity_t.ACT_DOTA_WHEEL_LAYER 	1571 	
GameActivity_t.ACT_DOTA_ALCHEMIST_CHEMICAL_RAGE_START	1572 	
GameActivity_t.ACT_DOTA_ALCHEMIST_CONCOCTION 	1573 	
GameActivity_t.ACT_DOTA_JAKIRO_LIQUIDFIRE_START 	1574 	
GameActivity_t.ACT_DOTA_JAKIRO_LIQUIDFIRE_LOOP 	1575 	
GameActivity_t.ACT_DOTA_LIFESTEALER_INFEST 	1576 	
GameActivity_t.ACT_DOTA_LIFESTEALER_INFEST_END 	1577 	
GameActivity_t.ACT_DOTA_LASSO_LOOP 	1578 	
GameActivity_t.ACT_DOTA_ALCHEMIST_CONCOCTION_THROW 	1579 	
GameActivity_t.ACT_DOTA_ALCHEMIST_CHEMICAL_RAGE_END 	1580 	
GameActivity_t.ACT_DOTA_CAST_COLD_SNAP 	1581 	
GameActivity_t.ACT_DOTA_CAST_GHOST_WALK 	1582 	
GameActivity_t.ACT_DOTA_CAST_TORNADO 	1583 	
GameActivity_t.ACT_DOTA_CAST_EMP 	1584 	
GameActivity_t.ACT_DOTA_CAST_ALACRITY 	1585 	
GameActivity_t.ACT_DOTA_CAST_CHAOS_METEOR 	1586 	
GameActivity_t.ACT_DOTA_CAST_SUN_STRIKE 	1587 	
GameActivity_t.ACT_DOTA_CAST_FORGE_SPIRIT 	1588 	
GameActivity_t.ACT_DOTA_CAST_ICE_WALL 	1589 	
GameActivity_t.ACT_DOTA_CAST_DEAFENING_BLAST 	1590 	
GameActivity_t.ACT_DOTA_VICTORY 	1591 	
GameActivity_t.ACT_DOTA_DEFEAT 	1592 	
GameActivity_t.ACT_DOTA_SPIRIT_BREAKER_CHARGE_POSE 	1593 	
GameActivity_t.ACT_DOTA_SPIRIT_BREAKER_CHARGE_END 	1594 	
GameActivity_t.ACT_DOTA_TELEPORT 	1595 	
GameActivity_t.ACT_DOTA_TELEPORT_END 	1596 	
GameActivity_t.ACT_DOTA_CAST_REFRACTION 	1597 	
GameActivity_t.ACT_DOTA_CAST_ABILITY_7 	1598 	
GameActivity_t.ACT_DOTA_CANCEL_SIREN_SONG 	1599 	
GameActivity_t.ACT_DOTA_CHANNEL_ABILITY_7 	1600 	
GameActivity_t.ACT_DOTA_LOADOUT 	1601 	
GameActivity_t.ACT_DOTA_FORCESTAFF_END 	1602 	
GameActivity_t.ACT_DOTA_POOF_END 	1603 	
GameActivity_t.ACT_DOTA_SLARK_POUNCE 	1604 	
GameActivity_t.ACT_DOTA_MAGNUS_SKEWER_START 	1605 	
GameActivity_t.ACT_DOTA_MAGNUS_SKEWER_END 	1606 	
GameActivity_t.ACT_DOTA_MEDUSA_STONE_GAZE 	1607 	
GameActivity_t.ACT_DOTA_RELAX_START 	1608 	
GameActivity_t.ACT_DOTA_RELAX_LOOP 	1609 	
GameActivity_t.ACT_DOTA_RELAX_END 	1610 	
GameActivity_t.ACT_DOTA_CENTAUR_STAMPEDE 	1611 	
GameActivity_t.ACT_DOTA_BELLYACHE_START 	1612 	
GameActivity_t.ACT_DOTA_BELLYACHE_LOOP 	1613 	
GameActivity_t.ACT_DOTA_BELLYACHE_END 	1614 	
GameActivity_t.ACT_DOTA_ROQUELAIRE_LAND 	1615 	
GameActivity_t.ACT_DOTA_ROQUELAIRE_LAND_IDLE 	1616 	
GameActivity_t.ACT_DOTA_GREEVIL_CAST 	1617 	
GameActivity_t.ACT_DOTA_GREEVIL_OVERRIDE_ABILITY 	1618 	
GameActivity_t.ACT_DOTA_GREEVIL_HOOK_START 	1619 	
GameActivity_t.ACT_DOTA_GREEVIL_HOOK_END 	1620 	
GameActivity_t.ACT_DOTA_GREEVIL_BLINK_BONE 	1621 	
GameActivity_t.ACT_DOTA_IDLE_SLEEPING 	1622 	
GameActivity_t.ACT_DOTA_INTRO 	1623 	
GameActivity_t.ACT_DOTA_GESTURE_POINT 	1624 	
GameActivity_t.ACT_DOTA_GESTURE_ACCENT 	1625 	
GameActivity_t.ACT_DOTA_SLEEPING_END 	1626 	
GameActivity_t.ACT_DOTA_AMBUSH 	1627 	
GameActivity_t.ACT_DOTA_ITEM_LOOK 	1628 	
GameActivity_t.ACT_DOTA_STARTLE 	1629 	
GameActivity_t.ACT_DOTA_FRUSTRATION 	1630 	
GameActivity_t.ACT_DOTA_TELEPORT_REACT 	1631 	
GameActivity_t.ACT_DOTA_TELEPORT_END_REACT 	1632 	
GameActivity_t.ACT_DOTA_SHRUG 	1633 	
GameActivity_t.ACT_DOTA_RELAX_LOOP_END 	1634 	
GameActivity_t.ACT_DOTA_PRESENT_ITEM 	1635 	
GameActivity_t.ACT_DOTA_IDLE_IMPATIENT 	1636 	
GameActivity_t.ACT_DOTA_SHARPEN_WEAPON 	1637 	
GameActivity_t.ACT_DOTA_SHARPEN_WEAPON_OUT 	1638 	
GameActivity_t.ACT_DOTA_IDLE_SLEEPING_END 	1639 	
GameActivity_t.ACT_DOTA_BRIDGE_DESTROY 	1640 	
GameActivity_t.ACT_DOTA_TAUNT_SNIPER 	1641 	
GameActivity_t.ACT_DOTA_DEATH_BY_SNIPER 	1642 	
GameActivity_t.ACT_DOTA_LOOK_AROUND 	1643 	
GameActivity_t.ACT_DOTA_CAGED_CREEP_RAGE 	1644 	
GameActivity_t.ACT_DOTA_CAGED_CREEP_RAGE_OUT 	1645 	
GameActivity_t.ACT_DOTA_CAGED_CREEP_SMASH 	1646 	
GameActivity_t.ACT_DOTA_CAGED_CREEP_SMASH_OUT 	1647 	
GameActivity_t.ACT_DOTA_IDLE_IMPATIENT_SWORD_TAP 	1648 	
GameActivity_t.ACT_DOTA_INTRO_LOOP 	1649 	
GameActivity_t.ACT_DOTA_BRIDGE_THREAT 	1650 	
GameActivity_t.ACT_DOTA_DAGON 	1651 	
GameActivity_t.ACT_DOTA_CAST_ABILITY_2_ES_ROLL_START 	1652 	
GameActivity_t.ACT_DOTA_CAST_ABILITY_2_ES_ROLL 	1653 	
GameActivity_t.ACT_DOTA_CAST_ABILITY_2_ES_ROLL_END 	1654 	
GameActivity_t.ACT_DOTA_NIAN_PIN_START 	1655 	
GameActivity_t.ACT_DOTA_NIAN_PIN_LOOP 	1656 	
GameActivity_t.ACT_DOTA_NIAN_PIN_END 	1657 	
GameActivity_t.ACT_DOTA_LEAP_STUN 	1658 	
GameActivity_t.ACT_DOTA_LEAP_SWIPE 	1659 	
GameActivity_t.ACT_DOTA_NIAN_INTRO_LEAP 	1660 	
GameActivity_t.ACT_DOTA_AREA_DENY 	1661 	
GameActivity_t.ACT_DOTA_NIAN_PIN_TO_STUN 	1662 	
GameActivity_t.ACT_DOTA_RAZE_1 	1663 	
GameActivity_t.ACT_DOTA_RAZE_2 	1664 	
GameActivity_t.ACT_DOTA_RAZE_3 	1665 	
GameActivity_t.ACT_DOTA_UNDYING_DECAY 	1666 	
GameActivity_t.ACT_DOTA_UNDYING_SOUL_RIP 	1667 	
GameActivity_t.ACT_DOTA_UNDYING_TOMBSTONE 	1668 	
GameActivity_t.ACT_DOTA_WHIRLING_AXES_RANGED 	1669 	
GameActivity_t.ACT_DOTA_SHALLOW_GRAVE 	1670 	
GameActivity_t.ACT_DOTA_COLD_FEET 	1671 	
GameActivity_t.ACT_DOTA_ICE_VORTEX 	1672 	
GameActivity_t.ACT_DOTA_CHILLING_TOUCH 	1673 	
GameActivity_t.ACT_DOTA_ENFEEBLE 	1674 	
GameActivity_t.ACT_DOTA_FATAL_BONDS 	1675 	
GameActivity_t.ACT_DOTA_MIDNIGHT_PULSE 	1676 	
GameActivity_t.ACT_DOTA_ANCESTRAL_SPIRIT 	1677 	
GameActivity_t.ACT_DOTA_THUNDER_STRIKE 	1678 	
GameActivity_t.ACT_DOTA_KINETIC_FIELD 	1679 	
GameActivity_t.ACT_DOTA_STATIC_STORM 	1680 	
GameActivity_t.ACT_DOTA_MINI_TAUNT 	1681 	
GameActivity_t.ACT_DOTA_ARCTIC_BURN_END 	1682 	
GameActivity_t.ACT_DOTA_LOADOUT_RARE 	1683 	
GameActivity_t.ACT_DOTA_SWIM 	1684 	
GameActivity_t.ACT_DOTA_FLEE 	1685 	
GameActivity_t.ACT_DOTA_TROT 	1686 	
GameActivity_t.ACT_DOTA_SHAKE 	1687 	
GameActivity_t.ACT_DOTA_SWIM_IDLE 	1688 	
GameActivity_t.ACT_DOTA_WAIT_IDLE 	1689 	
GameActivity_t.ACT_DOTA_GREET 	1690 	
GameActivity_t.ACT_DOTA_TELEPORT_COOP_START 	1691 	
GameActivity_t.ACT_DOTA_TELEPORT_COOP_WAIT 	1692 	
GameActivity_t.ACT_DOTA_TELEPORT_COOP_END 	1693 	
GameActivity_t.ACT_DOTA_TELEPORT_COOP_EXIT 	1694 	
GameActivity_t.ACT_DOTA_SHOPKEEPER_PET_INTERACT 	1695 	
GameActivity_t.ACT_DOTA_ITEM_PICKUP 	1696 	
GameActivity_t.ACT_DOTA_ITEM_DROP 	1697 	
GameActivity_t.ACT_DOTA_CAPTURE_PET 	1698 	
GameActivity_t.ACT_DOTA_PET_WARD_OBSERVER 	1699 	
GameActivity_t.ACT_DOTA_PET_WARD_SENTRY 	1700 	
GameActivity_t.ACT_DOTA_PET_LEVEL 	1701 	
GameActivity_t.ACT_DOTA_CAST_BURROW_END 	1702 	
GameActivity_t.ACT_DOTA_LIFESTEALER_ASSIMILATE 	1703 	
GameActivity_t.ACT_DOTA_LIFESTEALER_EJECT 	1704 	
GameActivity_t.ACT_DOTA_ATTACK_EVENT_BASH 	1705 	
GameActivity_t.ACT_DOTA_CAPTURE_RARE 	1706 	
GameActivity_t.ACT_DOTA_AW_MAGNETIC_FIELD 	1707 	
GameActivity_t.ACT_DOTA_CAST_GHOST_SHIP 	1708 	
GameActivity_t.ACT_DOTA_FXANIM 	1709 	
GameActivity_t.ACT_DOTA_VICTORY_START 	1710 	
GameActivity_t.ACT_DOTA_DEFEAT_START 	1711 	
GameActivity_t.ACT_DOTA_DP_SPIRIT_SIPHON 	1712 	
GameActivity_t.ACT_DOTA_TRICKS_END 	1713 	
GameActivity_t.ACT_DOTA_ES_STONE_CALLER 	1714 	
GameActivity_t.ACT_DOTA_MK_STRIKE 	1715 	
GameActivity_t.ACT_DOTA_VERSUS 	1716 	
GameActivity_t.ACT_DOTA_CAPTURE_CARD 	1717 	
GameActivity_t.ACT_DOTA_MK_SPRING_SOAR 	1718 	
GameActivity_t.ACT_DOTA_MK_SPRING_END 	1719 	
GameActivity_t.ACT_DOTA_MK_TREE_SOAR 	1720 	
GameActivity_t.ACT_DOTA_MK_TREE_END 	1721 	
GameActivity_t.ACT_DOTA_MK_FUR_ARMY 	1722 	
GameActivity_t.ACT_DOTA_MK_SPRING_CAST 	1723 	
GameActivity_t.ACT_DOTA_NECRO_GHOST_SHROUD 	1724 	
GameActivity_t.ACT_DOTA_OVERRIDE_ARCANA 	1725 	
GameActivity_t.ACT_DOTA_SLIDE 	1726 	
GameActivity_t.ACT_DOTA_SLIDE_LOOP 	1727 	
GameActivity_t.ACT_DOTA_GENERIC_CHANNEL_1 	1728 	
GameActivity_t.ACT_DOTA_GS_SOUL_CHAIN 	1729 	
GameActivity_t.ACT_DOTA_GS_INK_CREATURE 	1730 	
GameActivity_t.ACT_DOTA_TRANSITION 	1731 	
GameActivity_t.ACT_DOTA_BLINK_DAGGER 	1732 	
GameActivity_t.ACT_DOTA_BLINK_DAGGER_END 	1733 	
GameActivity_t.ACT_DOTA_CUSTOM_TOWER_ATTACK 	1734 	
GameActivity_t.ACT_DOTA_CUSTOM_TOWER_IDLE 	1735 	
GameActivity_t.ACT_DOTA_CUSTOM_TOWER_DIE 	1736 	
GameActivity_t.ACT_DOTA_CAST_COLD_SNAP_ORB 	1737 	
GameActivity_t.ACT_DOTA_CAST_GHOST_WALK_ORB 	1738 	
GameActivity_t.ACT_DOTA_CAST_TORNADO_ORB 	1739 	
GameActivity_t.ACT_DOTA_CAST_EMP_ORB 	1740 	
GameActivity_t.ACT_DOTA_CAST_ALACRITY_ORB 	1741 	
GameActivity_t.ACT_DOTA_CAST_CHAOS_METEOR_ORB 	1742 	
GameActivity_t.ACT_DOTA_CAST_SUN_STRIKE_ORB 	1743 	
GameActivity_t.ACT_DOTA_CAST_FORGE_SPIRIT_ORB 	1744 	
GameActivity_t.ACT_DOTA_CAST_ICE_WALL_ORB 	1745 	
GameActivity_t.ACT_DOTA_CAST_DEAFENING_BLAST_ORB 	1746 	
GameActivity_t.ACT_DOTA_NOTICE 	1747 	
GameActivity_t.ACT_DOTA_CAST_ABILITY_2_ALLY 	1748 	
GameActivity_t.ACT_DOTA_SHUFFLE_L 	1749 	
GameActivity_t.ACT_DOTA_SHUFFLE_R 	1750 	
=== DOTAMinimapEvent_t ===
Enumerator 	Value	Description
DOTAMinimapEvent_t.DOTA_MINIMAP_EVENT_ANCIENT_UNDER_ATTACK 	2 	
DOTAMinimapEvent_t.DOTA_MINIMAP_EVENT_BASE_UNDER_ATTACK 	4 	
DOTAMinimapEvent_t.DOTA_MINIMAP_EVENT_BASE_GLYPHED 	8 	
DOTAMinimapEvent_t.DOTA_MINIMAP_EVENT_TEAMMATE_UNDER_ATTACK 	16 	
DOTAMinimapEvent_t.DOTA_MINIMAP_EVENT_TEAMMATE_TELEPORTING 	32 	
DOTAMinimapEvent_t.DOTA_MINIMAP_EVENT_TEAMMATE_DIED 	64 	
DOTAMinimapEvent_t.DOTA_MINIMAP_EVENT_TUTORIAL_TASK_ACTIVE 	128 	
DOTAMinimapEvent_t.DOTA_MINIMAP_EVENT_TUTORIAL_TASK_FINISHED	256 	
DOTAMinimapEvent_t.DOTA_MINIMAP_EVENT_HINT_LOCATION 	512 	
DOTAMinimapEvent_t.DOTA_MINIMAP_EVENT_ENEMY_TELEPORTING 	1024 	
DOTAMinimapEvent_t.DOTA_MINIMAP_EVENT_CANCEL_TELEPORTING 	2048 	
DOTAMinimapEvent_t.DOTA_MINIMAP_EVENT_RADAR 	4096 	
DOTAMinimapEvent_t.DOTA_MINIMAP_EVENT_RADAR_TARGET 	8192 	
DOTAMinimapEvent_t.DOTA_MINIMAP_EVENT_MOVE_TO_TARGET 	16384	
=== DOTASlotType_t ===
Enumerator 	Value	Description
DOTASlotType_t.DOTA_LOADOUT_TYPE_INVALID 	-1 	
DOTASlotType_t.DOTA_LOADOUT_TYPE_WEAPON 	0 	
DOTASlotType_t.DOTA_LOADOUT_TYPE_OFFHAND_WEAPON 	1 	
DOTASlotType_t.DOTA_LOADOUT_TYPE_WEAPON2 	2 	
DOTASlotType_t.DOTA_LOADOUT_TYPE_OFFHAND_WEAPON2 	3 	
DOTASlotType_t.DOTA_LOADOUT_TYPE_HEAD 	4 	
DOTASlotType_t.DOTA_LOADOUT_TYPE_SHOULDER 	5 	
DOTASlotType_t.DOTA_LOADOUT_TYPE_ARMS 	6 	
DOTASlotType_t.DOTA_LOADOUT_TYPE_ARMOR 	7 	
DOTASlotType_t.DOTA_LOADOUT_TYPE_BELT 	8 	
DOTASlotType_t.DOTA_LOADOUT_TYPE_NECK 	9 	
DOTASlotType_t.DOTA_LOADOUT_TYPE_BACK 	10 	
DOTASlotType_t.DOTA_LOADOUT_TYPE_LEGS 	11 	
DOTASlotType_t.DOTA_LOADOUT_TYPE_GLOVES 	12 	
DOTASlotType_t.DOTA_LOADOUT_TYPE_TAIL 	13 	
DOTASlotType_t.DOTA_LOADOUT_TYPE_MISC 	14 	
DOTASlotType_t.DOTA_LOADOUT_TYPE_BODY_HEAD 	15 	
DOTASlotType_t.DOTA_LOADOUT_TYPE_MOUNT 	16 	
DOTASlotType_t.DOTA_LOADOUT_TYPE_SUMMON 	17 	
DOTASlotType_t.DOTA_LOADOUT_TYPE_SHAPESHIFT 	18 	
DOTASlotType_t.DOTA_LOADOUT_TYPE_TAUNT 	19 	
DOTASlotType_t.DOTA_LOADOUT_TYPE_AMBIENT_EFFECTS 	20 	
DOTASlotType_t.DOTA_LOADOUT_TYPE_ABILITY_ATTACK 	21 	
DOTASlotType_t.DOTA_LOADOUT_TYPE_ABILITY1 	22 	
DOTASlotType_t.DOTA_LOADOUT_TYPE_ABILITY2 	23 	
DOTASlotType_t.DOTA_LOADOUT_TYPE_ABILITY3 	24 	
DOTASlotType_t.DOTA_LOADOUT_TYPE_ABILITY4 	25 	
DOTASlotType_t.DOTA_LOADOUT_TYPE_ABILITY_ULTIMATE 	26 	
DOTASlotType_t.DOTA_LOADOUT_TYPE_VOICE 	27 	
DOTASlotType_t.DOTA_LOADOUT_TYPE_WEAPON_PERSONA_1 	28 	
DOTASlotType_t.DOTA_LOADOUT_TYPE_OFFHAND_WEAPON_PERSONA_1 	29 	
DOTASlotType_t.DOTA_LOADOUT_TYPE_WEAPON2_PERSONA_1 	30 	
DOTASlotType_t.DOTA_LOADOUT_TYPE_OFFHAND_WEAPON2_PERSONA_1 	31 	
DOTASlotType_t.DOTA_LOADOUT_TYPE_HEAD_PERSONA_1 	32 	
DOTASlotType_t.DOTA_LOADOUT_TYPE_SHOULDER_PERSONA_1 	33 	
DOTASlotType_t.DOTA_LOADOUT_TYPE_ARMS_PERSONA_1 	34 	
DOTASlotType_t.DOTA_LOADOUT_TYPE_ARMOR_PERSONA_1 	35 	
DOTASlotType_t.DOTA_LOADOUT_TYPE_BELT_PERSONA_1 	36 	
DOTASlotType_t.DOTA_LOADOUT_TYPE_NECK_PERSONA_1 	37 	
DOTASlotType_t.DOTA_LOADOUT_TYPE_BACK_PERSONA_1 	38 	
DOTASlotType_t.DOTA_LOADOUT_TYPE_LEGS_PERSONA_1 	39 	
DOTASlotType_t.DOTA_LOADOUT_TYPE_GLOVES_PERSONA_1 	40 	
DOTASlotType_t.DOTA_LOADOUT_TYPE_TAIL_PERSONA_1 	41 	
DOTASlotType_t.DOTA_LOADOUT_TYPE_MISC_PERSONA_1 	42 	
DOTASlotType_t.DOTA_LOADOUT_TYPE_BODY_HEAD_PERSONA_1 	43 	
DOTASlotType_t.DOTA_LOADOUT_TYPE_MOUNT_PERSONA_1 	44 	
DOTASlotType_t.DOTA_LOADOUT_TYPE_SUMMON_PERSONA_1 	45 	
DOTASlotType_t.DOTA_LOADOUT_TYPE_SHAPESHIFT_PERSONA_1 	46 	
DOTASlotType_t.DOTA_LOADOUT_TYPE_TAUNT_PERSONA_1 	47 	
DOTASlotType_t.DOTA_LOADOUT_TYPE_AMBIENT_EFFECTS_PERSONA_1 	48 	
DOTASlotType_t.DOTA_LOADOUT_TYPE_ABILITY_ATTACK_PERSONA_1 	49 	
DOTASlotType_t.DOTA_LOADOUT_TYPE_ABILITY1_PERSONA_1 	50 	
DOTASlotType_t.DOTA_LOADOUT_TYPE_ABILITY2_PERSONA_1 	51 	
DOTASlotType_t.DOTA_LOADOUT_TYPE_ABILITY3_PERSONA_1 	52 	
DOTASlotType_t.DOTA_LOADOUT_TYPE_ABILITY4_PERSONA_1 	53 	
DOTASlotType_t.DOTA_LOADOUT_TYPE_ABILITY_ULTIMATE_PERSONA_1	54 	
DOTASlotType_t.DOTA_LOADOUT_TYPE_VOICE_PERSONA_1 	55 	
DOTASlotType_t.DOTA_LOADOUT_PERSONA_1_START 	28 	
DOTASlotType_t.DOTA_LOADOUT_PERSONA_1_END 	55 	
DOTASlotType_t.DOTA_LOADOUT_TYPE_PERSONA_SELECTOR 	56 	
DOTASlotType_t.DOTA_LOADOUT_TYPE_COURIER 	57 	
DOTASlotType_t.DOTA_LOADOUT_TYPE_ANNOUNCER 	58 	
DOTASlotType_t.DOTA_LOADOUT_TYPE_MEGA_KILLS 	59 	
DOTASlotType_t.DOTA_LOADOUT_TYPE_MUSIC 	60 	
DOTASlotType_t.DOTA_LOADOUT_TYPE_WARD 	61 	
DOTASlotType_t.DOTA_LOADOUT_TYPE_HUD_SKIN 	62 	
DOTASlotType_t.DOTA_LOADOUT_TYPE_LOADING_SCREEN 	63 	
DOTASlotType_t.DOTA_LOADOUT_TYPE_WEATHER 	64 	
DOTASlotType_t.DOTA_LOADOUT_TYPE_HEROIC_STATUE 	65 	
DOTASlotType_t.DOTA_LOADOUT_TYPE_MULTIKILL_BANNER 	66 	
DOTASlotType_t.DOTA_LOADOUT_TYPE_CURSOR_PACK 	67 	
DOTASlotType_t.DOTA_LOADOUT_TYPE_TELEPORT_EFFECT 	68 	
DOTASlotType_t.DOTA_LOADOUT_TYPE_BLINK_EFFECT 	69 	
DOTASlotType_t.DOTA_LOADOUT_TYPE_EMBLEM 	70 	
DOTASlotType_t.DOTA_LOADOUT_TYPE_TERRAIN 	71 	
DOTASlotType_t.DOTA_LOADOUT_TYPE_RADIANT_CREEPS 	72 	
DOTASlotType_t.DOTA_LOADOUT_TYPE_DIRE_CREEPS 	73 	
DOTASlotType_t.DOTA_LOADOUT_TYPE_RADIANT_TOWER 	74 	
DOTASlotType_t.DOTA_LOADOUT_TYPE_DIRE_TOWER 	75 	
DOTASlotType_t.DOTA_LOADOUT_TYPE_VERSUS_SCREEN 	76 	
DOTASlotType_t.DOTA_PLAYER_LOADOUT_START 	57 	
DOTASlotType_t.DOTA_PLAYER_LOADOUT_END 	76 	
DOTASlotType_t.DOTA_LOADOUT_TYPE_NONE 	77 	
DOTASlotType_t.DOTA_LOADOUT_TYPE_COUNT 	78 	
=== modifierfunction ===
Enumerator 	Value	Description
modifierfunction.MODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE 	0 	GetModifierPreAttack_BonusDamage
modifierfunction.MODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE_TARGET 	1 	GetModifierPreAttack_BonusDamage_Target
modifierfunction.MODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE_PROC 	2 	GetModifierPreAttack_BonusDamage_Proc
modifierfunction.MODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE_POST_CRIT 	3 	GetModifierPreAttack_BonusDamagePostCrit
modifierfunction.MODIFIER_PROPERTY_BASEATTACK_BONUSDAMAGE 	4 	GetModifierBaseAttack_BonusDamage
modifierfunction.MODIFIER_PROPERTY_PROCATTACK_BONUS_DAMAGE_PHYSICAL 	5 	GetModifierProcAttack_BonusDamage_Physical
modifierfunction.MODIFIER_PROPERTY_PROCATTACK_BONUS_DAMAGE_MAGICAL 	6 	GetModifierProcAttack_BonusDamage_Magical
modifierfunction.MODIFIER_PROPERTY_PROCATTACK_BONUS_DAMAGE_PURE 	7 	GetModifierProcAttack_BonusDamage_Pure
modifierfunction.MODIFIER_PROPERTY_PROCATTACK_FEEDBACK 	8 	GetModifierProcAttack_Feedback
modifierfunction.MODIFIER_PROPERTY_OVERRIDE_ATTACK_DAMAGE 	9 	GetModifierOverrideAttackDamage
modifierfunction.MODIFIER_PROPERTY_PRE_ATTACK 	10 	GetModifierPreAttack
modifierfunction.MODIFIER_PROPERTY_INVISIBILITY_LEVEL 	11 	GetModifierInvisibilityLevel
modifierfunction.MODIFIER_PROPERTY_INVISIBILITY_ATTACK_BEHAVIOR_EXCEPTION 	12 	GetModifierInvisibilityAttackBehaviorException
modifierfunction.MODIFIER_PROPERTY_PERSISTENT_INVISIBILITY 	13 	GetModifierPersistentInvisibility
modifierfunction.MODIFIER_PROPERTY_MOVESPEED_BONUS_CONSTANT 	14 	GetModifierMoveSpeedBonus_Constant
modifierfunction.MODIFIER_PROPERTY_MOVESPEED_BASE_OVERRIDE 	15 	GetModifierMoveSpeedOverride
modifierfunction.MODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE 	16 	GetModifierMoveSpeedBonus_Percentage
modifierfunction.MODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE_UNIQUE 	17 	GetModifierMoveSpeedBonus_Percentage_Unique
modifierfunction.MODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE_UNIQUE_2 	18 	GetModifierMoveSpeedBonus_Percentage_Unique_2
modifierfunction.MODIFIER_PROPERTY_MOVESPEED_BONUS_UNIQUE 	19 	GetModifierMoveSpeedBonus_Special_Boots
modifierfunction.MODIFIER_PROPERTY_MOVESPEED_BONUS_UNIQUE_2 	20 	GetModifierMoveSpeedBonus_Special_Boots_2
modifierfunction.MODIFIER_PROPERTY_MOVESPEED_BONUS_CONSTANT_UNIQUE 	21 	GetModifierMoveSpeedBonus_Constant_Unique
modifierfunction.MODIFIER_PROPERTY_MOVESPEED_BONUS_CONSTANT_UNIQUE_2 	22 	GetModifierMoveSpeedBonus_Constant_Unique_2
modifierfunction.MODIFIER_PROPERTY_MOVESPEED_ABSOLUTE 	23 	GetModifierMoveSpeed_Absolute
modifierfunction.MODIFIER_PROPERTY_MOVESPEED_ABSOLUTE_MIN 	24 	GetModifierMoveSpeed_AbsoluteMin
modifierfunction.MODIFIER_PROPERTY_MOVESPEED_ABSOLUTE_MAX 	25 	GetModifierMoveSpeed_AbsoluteMax
modifierfunction.MODIFIER_PROPERTY_IGNORE_MOVESPEED_LIMIT 	26 	GetModifierIgnoreMovespeedLimit
modifierfunction.MODIFIER_PROPERTY_MOVESPEED_LIMIT 	27 	GetModifierMoveSpeed_Limit
modifierfunction.MODIFIER_PROPERTY_ATTACKSPEED_BASE_OVERRIDE 	28 	GetModifierAttackSpeedBaseOverride
modifierfunction.MODIFIER_PROPERTY_FIXED_ATTACK_RATE 	29 	GetModifierFixedAttackRate
modifierfunction.MODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT 	30 	GetModifierAttackSpeedBonus_Constant
modifierfunction.MODIFIER_PROPERTY_COOLDOWN_REDUCTION_CONSTANT 	31 	GetModifierCooldownReduction_Constant
modifierfunction.MODIFIER_PROPERTY_BASE_ATTACK_TIME_CONSTANT 	32 	GetModifierBaseAttackTimeConstant
modifierfunction.MODIFIER_PROPERTY_BASE_ATTACK_TIME_CONSTANT_ADJUST 	33 	GetModifierBaseAttackTimeConstant_Adjust
modifierfunction.MODIFIER_PROPERTY_ATTACK_POINT_CONSTANT 	34 	GetModifierAttackPointConstant
modifierfunction.MODIFIER_PROPERTY_DAMAGEOUTGOING_PERCENTAGE 	35 	GetModifierDamageOutgoing_Percentage
modifierfunction.MODIFIER_PROPERTY_DAMAGEOUTGOING_PERCENTAGE_ILLUSION 	36 	GetModifierDamageOutgoing_Percentage_Illusion
modifierfunction.MODIFIER_PROPERTY_DAMAGEOUTGOING_PERCENTAGE_ILLUSION_AMPLIFY	37 	GetModifierDamageOutgoing_Percentage_Illusion_Amplify
modifierfunction.MODIFIER_PROPERTY_TOTALDAMAGEOUTGOING_PERCENTAGE 	38 	GetModifierTotalDamageOutgoing_Percentage
modifierfunction.MODIFIER_PROPERTY_SPELL_AMPLIFY_PERCENTAGE 	39 	GetModifierSpellAmplify_Percentage
modifierfunction.MODIFIER_PROPERTY_SPELL_AMPLIFY_PERCENTAGE_UNIQUE 	40 	GetModifierSpellAmplify_PercentageUnique
modifierfunction.MODIFIER_PROPERTY_HEAL_AMPLIFY_PERCENTAGE_SOURCE 	41 	GetModifierHealAmplify_PercentageSource
modifierfunction.MODIFIER_PROPERTY_HEAL_AMPLIFY_PERCENTAGE_TARGET 	42 	GetModifierHealAmplify_PercentageTarget
modifierfunction.MODIFIER_PROPERTY_HP_REGEN_AMPLIFY_PERCENTAGE 	43 	GetModifierHPRegenAmplify_Percentage
modifierfunction.MODIFIER_PROPERTY_LIFESTEAL_AMPLIFY_PERCENTAGE 	44 	GetModifierLifestealRegenAmplify_Percentage
modifierfunction.MODIFIER_PROPERTY_MP_REGEN_AMPLIFY_PERCENTAGE 	45 	GetModifierMPRegenAmplify_Percentage
modifierfunction.MODIFIER_PROPERTY_MP_RESTORE_AMPLIFY_PERCENTAGE 	46 	GetModifierMPRestoreAmplify_Percentage
modifierfunction.MODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE 	47 	GetModifierBaseDamageOutgoing_Percentage
modifierfunction.MODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE_UNIQUE 	48 	GetModifierBaseDamageOutgoing_PercentageUnique
modifierfunction.MODIFIER_PROPERTY_INCOMING_DAMAGE_PERCENTAGE 	49 	GetModifierIncomingDamage_Percentage
modifierfunction.MODIFIER_PROPERTY_INCOMING_PHYSICAL_DAMAGE_PERCENTAGE 	50 	GetModifierIncomingPhysicalDamage_Percentage
modifierfunction.MODIFIER_PROPERTY_INCOMING_PHYSICAL_DAMAGE_CONSTANT 	51 	GetModifierIncomingPhysicalDamageConstant
modifierfunction.MODIFIER_PROPERTY_INCOMING_SPELL_DAMAGE_CONSTANT 	52 	GetModifierIncomingSpellDamageConstant
modifierfunction.MODIFIER_PROPERTY_EVASION_CONSTANT 	53 	GetModifierEvasion_Constant
modifierfunction.MODIFIER_PROPERTY_NEGATIVE_EVASION_CONSTANT 	54 	GetModifierNegativeEvasion_Constant
modifierfunction.MODIFIER_PROPERTY_STATUS_RESISTANCE 	55 	GetModifierStatusResistance
modifierfunction.MODIFIER_PROPERTY_STATUS_RESISTANCE_STACKING 	56 	GetModifierStatusResistanceStacking
modifierfunction.MODIFIER_PROPERTY_STATUS_RESISTANCE_CASTER 	57 	GetModifierStatusResistanceCaster
modifierfunction.MODIFIER_PROPERTY_AVOID_DAMAGE 	58 	GetModifierAvoidDamage
modifierfunction.MODIFIER_PROPERTY_AVOID_SPELL 	59 	GetModifierAvoidSpell
modifierfunction.MODIFIER_PROPERTY_MISS_PERCENTAGE 	60 	GetModifierMiss_Percentage
modifierfunction.MODIFIER_PROPERTY_PHYSICAL_ARMOR_BASE_PERCENTAGE 	61 	GetModifierPhysicalArmorBase_Percentage
modifierfunction.MODIFIER_PROPERTY_PHYSICAL_ARMOR_TOTAL_PERCENTAGE 	62 	GetModifierPhysicalArmorTotal_Percentage
modifierfunction.MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS 	63 	GetModifierPhysicalArmorBonus
modifierfunction.MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS_UNIQUE 	64 	GetModifierPhysicalArmorBonusUnique
modifierfunction.MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS_UNIQUE_ACTIVE 	65 	GetModifierPhysicalArmorBonusUniqueActive
modifierfunction.MODIFIER_PROPERTY_IGNORE_PHYSICAL_ARMOR 	66 	GetModifierIgnorePhysicalArmor
modifierfunction.MODIFIER_PROPERTY_MAGICAL_RESISTANCE_BASE_REDUCTION 	67 	GetModifierMagicalResistanceBaseReduction
modifierfunction.MODIFIER_PROPERTY_MAGICAL_RESISTANCE_DIRECT_MODIFICATION 	68 	GetModifierMagicalResistanceDirectModification
modifierfunction.MODIFIER_PROPERTY_MAGICAL_RESISTANCE_BONUS 	69 	GetModifierMagicalResistanceBonus
modifierfunction.MODIFIER_PROPERTY_MAGICAL_RESISTANCE_BONUS_ILLUSIONS 	70 	GetModifierMagicalResistanceBonusIllusions
modifierfunction.MODIFIER_PROPERTY_MAGICAL_RESISTANCE_DECREPIFY_UNIQUE 	71 	GetModifierMagicalResistanceDecrepifyUnique
modifierfunction.MODIFIER_PROPERTY_BASE_MANA_REGEN 	72 	GetModifierBaseRegen
modifierfunction.MODIFIER_PROPERTY_MANA_REGEN_CONSTANT 	73 	GetModifierConstantManaRegen
modifierfunction.MODIFIER_PROPERTY_MANA_REGEN_CONSTANT_UNIQUE 	74 	GetModifierConstantManaRegenUnique
modifierfunction.MODIFIER_PROPERTY_MANA_REGEN_TOTAL_PERCENTAGE 	75 	GetModifierTotalPercentageManaRegen
modifierfunction.MODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT 	76 	GetModifierConstantHealthRegen
modifierfunction.MODIFIER_PROPERTY_HEALTH_REGEN_PERCENTAGE 	77 	GetModifierHealthRegenPercentage
modifierfunction.MODIFIER_PROPERTY_HEALTH_REGEN_PERCENTAGE_UNIQUE 	78 	GetModifierHealthRegenPercentageUnique
modifierfunction.MODIFIER_PROPERTY_HEALTH_BONUS 	79 	GetModifierHealthBonus
modifierfunction.MODIFIER_PROPERTY_MANA_BONUS 	80 	GetModifierManaBonus
modifierfunction.MODIFIER_PROPERTY_EXTRA_STRENGTH_BONUS 	81 	GetModifierExtraStrengthBonus
modifierfunction.MODIFIER_PROPERTY_EXTRA_HEALTH_BONUS 	82 	GetModifierExtraHealthBonus
modifierfunction.MODIFIER_PROPERTY_EXTRA_MANA_BONUS 	83 	GetModifierExtraManaBonus
modifierfunction.MODIFIER_PROPERTY_EXTRA_HEALTH_PERCENTAGE 	84 	GetModifierExtraHealthPercentage
modifierfunction.MODIFIER_PROPERTY_EXTRA_MANA_PERCENTAGE 	85 	GetModifierExtraManaPercentage
modifierfunction.MODIFIER_PROPERTY_STATS_STRENGTH_BONUS 	86 	GetModifierBonusStats_Strength
modifierfunction.MODIFIER_PROPERTY_STATS_AGILITY_BONUS 	87 	GetModifierBonusStats_Agility
modifierfunction.MODIFIER_PROPERTY_STATS_INTELLECT_BONUS 	88 	GetModifierBonusStats_Intellect
modifierfunction.MODIFIER_PROPERTY_STATS_STRENGTH_BONUS_PERCENTAGE 	89 	GetModifierBonusStats_Strength_Percentage
modifierfunction.MODIFIER_PROPERTY_STATS_AGILITY_BONUS_PERCENTAGE 	90 	GetModifierBonusStats_Agility_Percentage
modifierfunction.MODIFIER_PROPERTY_STATS_INTELLECT_BONUS_PERCENTAGE 	91 	GetModifierBonusStats_Intellect_Percentage
modifierfunction.MODIFIER_PROPERTY_CAST_RANGE_BONUS 	92 	GetModifierCastRangeBonus
modifierfunction.MODIFIER_PROPERTY_CAST_RANGE_BONUS_TARGET 	93 	GetModifierCastRangeBonusTarget
modifierfunction.MODIFIER_PROPERTY_CAST_RANGE_BONUS_STACKING 	94 	GetModifierCastRangeBonusStacking
modifierfunction.MODIFIER_PROPERTY_ATTACK_RANGE_BASE_OVERRIDE 	95 	GetModifierAttackRangeOverride
modifierfunction.MODIFIER_PROPERTY_ATTACK_RANGE_BONUS 	96 	GetModifierAttackRangeBonus
modifierfunction.MODIFIER_PROPERTY_ATTACK_RANGE_BONUS_UNIQUE 	97 	GetModifierAttackRangeBonusUnique
modifierfunction.MODIFIER_PROPERTY_ATTACK_RANGE_BONUS_PERCENTAGE 	98 	GetModifierAttackRangeBonusPercentage
modifierfunction.MODIFIER_PROPERTY_MAX_ATTACK_RANGE 	99 	GetModifierMaxAttackRange
modifierfunction.MODIFIER_PROPERTY_PROJECTILE_SPEED_BONUS 	100 	GetModifierProjectileSpeedBonus
modifierfunction.MODIFIER_PROPERTY_PROJECTILE_SPEED_BONUS_PERCENTAGE 	101 	GetModifierProjectileSpeedBonusPercentage
modifierfunction.MODIFIER_PROPERTY_PROJECTILE_NAME 	102 	GetModifierProjectileName
modifierfunction.MODIFIER_PROPERTY_REINCARNATION 	103 	ReincarnateTime
modifierfunction.MODIFIER_PROPERTY_RESPAWNTIME 	104 	GetModifierConstantRespawnTime
modifierfunction.MODIFIER_PROPERTY_RESPAWNTIME_PERCENTAGE 	105 	GetModifierPercentageRespawnTime
modifierfunction.MODIFIER_PROPERTY_RESPAWNTIME_STACKING 	106 	GetModifierStackingRespawnTime
modifierfunction.MODIFIER_PROPERTY_COOLDOWN_PERCENTAGE 	107 	GetModifierPercentageCooldown
modifierfunction.MODIFIER_PROPERTY_COOLDOWN_PERCENTAGE_ONGOING 	108 	GetModifierPercentageCooldownOngoing
modifierfunction.MODIFIER_PROPERTY_CASTTIME_PERCENTAGE 	109 	GetModifierPercentageCasttime
modifierfunction.MODIFIER_PROPERTY_MANACOST_PERCENTAGE 	110 	GetModifierPercentageManacost
modifierfunction.MODIFIER_PROPERTY_MANACOST_PERCENTAGE_STACKING 	111 	GetModifierPercentageManacostStacking
modifierfunction.MODIFIER_PROPERTY_DEATHGOLDCOST 	112 	GetModifierConstantDeathGoldCost
modifierfunction.MODIFIER_PROPERTY_EXP_RATE_BOOST 	113 	GetModifierPercentageExpRateBoost
modifierfunction.MODIFIER_PROPERTY_PREATTACK_CRITICALSTRIKE 	114 	GetModifierPreAttack_CriticalStrike
modifierfunction.MODIFIER_PROPERTY_PREATTACK_TARGET_CRITICALSTRIKE 	115 	GetModifierPreAttack_Target_CriticalStrike
modifierfunction.MODIFIER_PROPERTY_MAGICAL_CONSTANT_BLOCK 	116 	GetModifierMagical_ConstantBlock
modifierfunction.MODIFIER_PROPERTY_PHYSICAL_CONSTANT_BLOCK 	117 	GetModifierPhysical_ConstantBlock
modifierfunction.MODIFIER_PROPERTY_PHYSICAL_CONSTANT_BLOCK_SPECIAL 	118 	GetModifierPhysical_ConstantBlockSpecial
modifierfunction.MODIFIER_PROPERTY_TOTAL_CONSTANT_BLOCK_UNAVOIDABLE_PRE_ARMOR	119 	GetModifierPhysical_ConstantBlockUnavoidablePreArmor
modifierfunction.MODIFIER_PROPERTY_TOTAL_CONSTANT_BLOCK 	120 	GetModifierTotal_ConstantBlock
modifierfunction.MODIFIER_PROPERTY_OVERRIDE_ANIMATION 	121 	GetOverrideAnimation
modifierfunction.MODIFIER_PROPERTY_OVERRIDE_ANIMATION_WEIGHT 	122 	GetOverrideAnimationWeight
modifierfunction.MODIFIER_PROPERTY_OVERRIDE_ANIMATION_RATE 	123 	GetOverrideAnimationRate
modifierfunction.MODIFIER_PROPERTY_ABSORB_SPELL 	124 	GetAbsorbSpell
modifierfunction.MODIFIER_PROPERTY_REFLECT_SPELL 	125 	GetReflectSpell
modifierfunction.MODIFIER_PROPERTY_DISABLE_AUTOATTACK 	126 	GetDisableAutoAttack
modifierfunction.MODIFIER_PROPERTY_BONUS_DAY_VISION 	127 	GetBonusDayVision
modifierfunction.MODIFIER_PROPERTY_BONUS_NIGHT_VISION 	128 	GetBonusNightVision
modifierfunction.MODIFIER_PROPERTY_BONUS_NIGHT_VISION_UNIQUE 	129 	GetBonusNightVisionUnique
modifierfunction.MODIFIER_PROPERTY_BONUS_VISION_PERCENTAGE 	130 	GetBonusVisionPercentage
modifierfunction.MODIFIER_PROPERTY_FIXED_DAY_VISION 	131 	GetFixedDayVision
modifierfunction.MODIFIER_PROPERTY_FIXED_NIGHT_VISION 	132 	GetFixedNightVision
modifierfunction.MODIFIER_PROPERTY_MIN_HEALTH 	133 	GetMinHealth
modifierfunction.MODIFIER_PROPERTY_ABSOLUTE_NO_DAMAGE_PHYSICAL 	134 	GetAbsoluteNoDamagePhysical
modifierfunction.MODIFIER_PROPERTY_ABSOLUTE_NO_DAMAGE_MAGICAL 	135 	GetAbsoluteNoDamageMagical
modifierfunction.MODIFIER_PROPERTY_ABSOLUTE_NO_DAMAGE_PURE 	136 	GetAbsoluteNoDamagePure
modifierfunction.MODIFIER_PROPERTY_IS_ILLUSION 	137 	GetIsIllusion
modifierfunction.MODIFIER_PROPERTY_ILLUSION_LABEL 	138 	GetModifierIllusionLabel
modifierfunction.MODIFIER_PROPERTY_STRONG_ILLUSION 	139 	GetModifierStrongIllusion
modifierfunction.MODIFIER_PROPERTY_SUPER_ILLUSION 	140 	GetModifierSuperIllusion
modifierfunction.MODIFIER_PROPERTY_SUPER_ILLUSION_WITH_ULTIMATE 	141 	GetModifierSuperIllusionWithUltimate
modifierfunction.MODIFIER_PROPERTY_TURN_RATE_PERCENTAGE 	142 	GetModifierTurnRate_Percentage
modifierfunction.MODIFIER_PROPERTY_TURN_RATE_OVERRIDE 	143 	GetModifierTurnRate_Override
modifierfunction.MODIFIER_PROPERTY_DISABLE_HEALING 	144 	GetDisableHealing
modifierfunction.MODIFIER_PROPERTY_ALWAYS_ALLOW_ATTACK 	145 	GetAlwaysAllowAttack
modifierfunction.MODIFIER_PROPERTY_ALWAYS_ETHEREAL_ATTACK 	146 	GetAllowEtherealAttack
modifierfunction.MODIFIER_PROPERTY_OVERRIDE_ATTACK_MAGICAL 	147 	GetOverrideAttackMagical
modifierfunction.MODIFIER_PROPERTY_UNIT_STATS_NEEDS_REFRESH 	148 	GetModifierUnitStatsNeedsRefresh
modifierfunction.MODIFIER_PROPERTY_BOUNTY_CREEP_MULTIPLIER 	149 	Unused
modifierfunction.MODIFIER_PROPERTY_BOUNTY_OTHER_MULTIPLIER 	150 	Unused
modifierfunction.MODIFIER_PROPERTY_UNIT_DISALLOW_UPGRADING 	151 	GetModifierUnitDisllowUpgrading
modifierfunction.MODIFIER_PROPERTY_DODGE_PROJECTILE 	152 	GetModifierDodgeProjectile
modifierfunction.MODIFIER_PROPERTY_TRIGGER_COSMETIC_AND_END_ATTACK 	153 	GetTriggerCosmeticAndEndAttack
modifierfunction.MODIFIER_EVENT_ON_SPELL_TARGET_READY 	154 	OnSpellTargetReady
modifierfunction.MODIFIER_EVENT_ON_ATTACK_RECORD 	155 	OnAttackRecord
modifierfunction.MODIFIER_EVENT_ON_ATTACK_START 	156 	OnAttackStart
modifierfunction.MODIFIER_EVENT_ON_ATTACK 	157 	OnAttack
modifierfunction.MODIFIER_EVENT_ON_ATTACK_LANDED 	158 	OnAttackLanded
modifierfunction.MODIFIER_EVENT_ON_ATTACK_FAIL 	159 	OnAttackFail
modifierfunction.MODIFIER_EVENT_ON_ATTACK_ALLIED 	160 	OnAttackAllied
modifierfunction.MODIFIER_EVENT_ON_PROJECTILE_DODGE 	161 	OnProjectileDodge
modifierfunction.MODIFIER_EVENT_ON_ORDER 	162 	OnOrder
modifierfunction.MODIFIER_EVENT_ON_UNIT_MOVED 	163 	OnUnitMoved
modifierfunction.MODIFIER_EVENT_ON_ABILITY_START 	164 	OnAbilityStart
modifierfunction.MODIFIER_EVENT_ON_ABILITY_EXECUTED 	165 	OnAbilityExecuted
modifierfunction.MODIFIER_EVENT_ON_ABILITY_FULLY_CAST 	166 	OnAbilityFullyCast
modifierfunction.MODIFIER_EVENT_ON_BREAK_INVISIBILITY 	167 	OnBreakInvisibility
modifierfunction.MODIFIER_EVENT_ON_ABILITY_END_CHANNEL 	168 	OnAbilityEndChannel
modifierfunction.MODIFIER_EVENT_ON_PROCESS_UPGRADE 	169 	Unused
modifierfunction.MODIFIER_EVENT_ON_REFRESH 	170 	Unused
modifierfunction.MODIFIER_EVENT_ON_TAKEDAMAGE 	171 	OnTakeDamage
modifierfunction.MODIFIER_EVENT_ON_DEATH_PREVENTED 	172 	OnDamagePrevented
modifierfunction.MODIFIER_EVENT_ON_STATE_CHANGED 	173 	OnStateChanged
modifierfunction.MODIFIER_EVENT_ON_ORB_EFFECT 	174 	Unused
modifierfunction.MODIFIER_EVENT_ON_PROCESS_CLEAVE 	175 	OnProcessCleave
modifierfunction.MODIFIER_EVENT_ON_DAMAGE_CALCULATED 	176 	OnDamageCalculated
modifierfunction.MODIFIER_EVENT_ON_ATTACKED 	177 	OnAttacked
modifierfunction.MODIFIER_EVENT_ON_DEATH 	178 	OnDeath
modifierfunction.MODIFIER_EVENT_ON_RESPAWN 	179 	OnRespawn
modifierfunction.MODIFIER_EVENT_ON_SPENT_MANA 	180 	OnSpentMana
modifierfunction.MODIFIER_EVENT_ON_TELEPORTING 	181 	OnTeleporting
modifierfunction.MODIFIER_EVENT_ON_TELEPORTED 	182 	OnTeleported
modifierfunction.MODIFIER_EVENT_ON_SET_LOCATION 	183 	OnSetLocation
modifierfunction.MODIFIER_EVENT_ON_HEALTH_GAINED 	184 	OnHealthGained
modifierfunction.MODIFIER_EVENT_ON_MANA_GAINED 	185 	OnManaGained
modifierfunction.MODIFIER_EVENT_ON_TAKEDAMAGE_KILLCREDIT 	186 	OnTakeDamageKillCredit
modifierfunction.MODIFIER_EVENT_ON_HERO_KILLED 	187 	OnHeroKilled
modifierfunction.MODIFIER_EVENT_ON_HEAL_RECEIVED 	188 	OnHealReceived
modifierfunction.MODIFIER_EVENT_ON_BUILDING_KILLED 	189 	OnBuildingKilled
modifierfunction.MODIFIER_EVENT_ON_MODEL_CHANGED 	190 	OnModelChanged
modifierfunction.MODIFIER_EVENT_ON_MODIFIER_ADDED 	191 	OnModifierAdded
modifierfunction.MODIFIER_PROPERTY_TOOLTIP 	192 	OnTooltip
modifierfunction.MODIFIER_PROPERTY_MODEL_CHANGE 	193 	GetModifierModelChange
modifierfunction.MODIFIER_PROPERTY_MODEL_SCALE 	194 	GetModifierModelScale
modifierfunction.MODIFIER_PROPERTY_IS_SCEPTER 	195 	GetModifierScepter
modifierfunction.MODIFIER_PROPERTY_RADAR_COOLDOWN_REDUCTION 	196 	GetModifierRadarCooldownReduction
modifierfunction.MODIFIER_PROPERTY_TRANSLATE_ACTIVITY_MODIFIERS 	197 	GetActivityTranslationModifiers
modifierfunction.MODIFIER_PROPERTY_TRANSLATE_ATTACK_SOUND 	198 	GetAttackSound
modifierfunction.MODIFIER_PROPERTY_LIFETIME_FRACTION 	199 	GetUnitLifetimeFraction
modifierfunction.MODIFIER_PROPERTY_PROVIDES_FOW_POSITION 	200 	GetModifierProvidesFOWVision
modifierfunction.MODIFIER_PROPERTY_SPELLS_REQUIRE_HP 	201 	GetModifierSpellsRequireHP
modifierfunction.MODIFIER_PROPERTY_FORCE_DRAW_MINIMAP 	202 	GetForceDrawOnMinimap
modifierfunction.MODIFIER_PROPERTY_DISABLE_TURNING 	203 	GetModifierDisableTurning
modifierfunction.MODIFIER_PROPERTY_IGNORE_CAST_ANGLE 	204 	GetModifierIgnoreCastAngle
modifierfunction.MODIFIER_PROPERTY_CHANGE_ABILITY_VALUE 	205 	GetModifierChangeAbilityValue
modifierfunction.MODIFIER_PROPERTY_ABILITY_LAYOUT 	206 	GetModifierAbilityLayout
modifierfunction.MODIFIER_EVENT_ON_DOMINATED 	207 	OnDominated
modifierfunction.MODIFIER_PROPERTY_TEMPEST_DOUBLE 	208 	GetModifierTempestDouble
modifierfunction.MODIFIER_PROPERTY_PRESERVE_PARTICLES_ON_MODEL_CHANGE 	209 	PreserveParticlesOnModelChanged
modifierfunction.MODIFIER_EVENT_ON_ATTACK_FINISHED 	210 	OnAttackFinished
modifierfunction.MODIFIER_PROPERTY_IGNORE_COOLDOWN 	211 	GetModifierIgnoreCooldown
modifierfunction.MODIFIER_PROPERTY_CAN_ATTACK_TREES 	212 	GetModifierCanAttackTrees
modifierfunction.MODIFIER_PROPERTY_VISUAL_Z_DELTA 	213 	GetVisualZDelta
modifierfunction.MODIFIER_PROPERTY_INCOMING_DAMAGE_ILLUSION 	214 	
modifierfunction.MODIFIER_PROPERTY_DONT_GIVE_VISION_OF_ATTACKER 	215 	GetModifierNoVisionOfAttacker
modifierfunction.MODIFIER_PROPERTY_TOOLTIP2 	216 	OnTooltip2
modifierfunction.MODIFIER_EVENT_ON_ATTACK_RECORD_DESTROY 	217 	OnAttackRecordDestroy
modifierfunction.MODIFIER_EVENT_ON_PROJECTILE_OBSTRUCTION_HIT 	218 	OnProjectileObstructionHit
modifierfunction.MODIFIER_PROPERTY_SUPPRESS_TELEPORT 	219 	GetSuppressTeleport
modifierfunction.MODIFIER_EVENT_ON_ATTACK_CANCELLED 	220 	OnAttackCancelled
modifierfunction.MODIFIER_PROPERTY_SUPPRESS_CLEAVE 	221 	GetSuppressCleave
modifierfunction.MODIFIER_PROPERTY_BOT_ATTACK_SCORE_BONUS 	222 	BotAttackScoreBonus
modifierfunction.MODIFIER_FUNCTION_LAST 	223 	
modifierfunction.MODIFIER_FUNCTION_INVALID 	255 	
=== modifierstate ===
Enumerator 	Value	Description
modifierstate.MODIFIER_STATE_ROOTED 	0 	
modifierstate.MODIFIER_STATE_DISARMED 	1 	
modifierstate.MODIFIER_STATE_ATTACK_IMMUNE 	2 	
modifierstate.MODIFIER_STATE_SILENCED 	3 	
modifierstate.MODIFIER_STATE_MUTED 	4 	
modifierstate.MODIFIER_STATE_STUNNED 	5 	
modifierstate.MODIFIER_STATE_HEXED 	6 	
modifierstate.MODIFIER_STATE_INVISIBLE 	7 	
modifierstate.MODIFIER_STATE_INVULNERABLE 	8 	
modifierstate.MODIFIER_STATE_MAGIC_IMMUNE 	9 	
modifierstate.MODIFIER_STATE_PROVIDES_VISION 	10 	
modifierstate.MODIFIER_STATE_NIGHTMARED 	11 	
modifierstate.MODIFIER_STATE_BLOCK_DISABLED 	12 	
modifierstate.MODIFIER_STATE_EVADE_DISABLED 	13 	
modifierstate.MODIFIER_STATE_UNSELECTABLE 	14 	
modifierstate.MODIFIER_STATE_CANNOT_TARGET_ENEMIES 	15 	
modifierstate.MODIFIER_STATE_CANNOT_MISS 	16 	
modifierstate.MODIFIER_STATE_SPECIALLY_DENIABLE 	17 	
modifierstate.MODIFIER_STATE_FROZEN 	18 	
modifierstate.MODIFIER_STATE_COMMAND_RESTRICTED 	19 	
modifierstate.MODIFIER_STATE_NOT_ON_MINIMAP 	20 	
modifierstate.MODIFIER_STATE_LOW_ATTACK_PRIORITY 	21 	
modifierstate.MODIFIER_STATE_NO_HEALTH_BAR 	22 	
modifierstate.MODIFIER_STATE_FLYING 	23 	
modifierstate.MODIFIER_STATE_NO_UNIT_COLLISION 	24 	
modifierstate.MODIFIER_STATE_NO_TEAM_MOVE_TO 	25 	
modifierstate.MODIFIER_STATE_NO_TEAM_SELECT 	26 	
modifierstate.MODIFIER_STATE_PASSIVES_DISABLED 	27 	
modifierstate.MODIFIER_STATE_DOMINATED 	28 	
modifierstate.MODIFIER_STATE_BLIND 	29 	
modifierstate.MODIFIER_STATE_OUT_OF_GAME 	30 	
modifierstate.MODIFIER_STATE_FAKE_ALLY 	31 	
modifierstate.MODIFIER_STATE_FLYING_FOR_PATHING_PURPOSES_ONLY	32 	
modifierstate.MODIFIER_STATE_TRUESIGHT_IMMUNE 	33 	
modifierstate.MODIFIER_STATE_UNTARGETABLE 	34 	
modifierstate.MODIFIER_STATE_IGNORING_MOVE_AND_ATTACK_ORDERS 	35 	
modifierstate.MODIFIER_STATE_ALLOW_PATHING_TROUGH_TREES 	36 	
modifierstate.MODIFIER_STATE_NOT_ON_MINIMAP_FOR_ENEMIES 	37 	
modifierstate.MODIFIER_STATE_UNSLOWABLE 	38 	
modifierstate.MODIFIER_STATE_TETHERED 	39 	
modifierstate.MODIFIER_STATE_IGNORING_STOP_ORDERS 	40 	
modifierstate.MODIFIER_STATE_FEARED 	41 	
modifierstate.MODIFIER_STATE_TAUNTED 	42 	
modifierstate.MODIFIER_STATE_LAST 	43 	
=== DOTAModifierAttribute_t ===
Enumerator 	Value	Description
DOTAModifierAttribute_t.MODIFIER_ATTRIBUTE_NONE 	0 	
DOTAModifierAttribute_t.MODIFIER_ATTRIBUTE_PERMANENT 	1 	
DOTAModifierAttribute_t.MODIFIER_ATTRIBUTE_MULTIPLE 	2 	
DOTAModifierAttribute_t.MODIFIER_ATTRIBUTE_IGNORE_INVULNERABLE	4 	
DOTAModifierAttribute_t.MODIFIER_ATTRIBUTE_AURA_PRIORITY 	8 	
=== Attributes ===
Enumerator 	Value	Description
Attributes.DOTA_ATTRIBUTE_STRENGTH 	0 	
Attributes.DOTA_ATTRIBUTE_AGILITY 	1 	
Attributes.DOTA_ATTRIBUTE_INTELLECT	2 	
Attributes.DOTA_ATTRIBUTE_MAX 	3 	
Attributes.DOTA_ATTRIBUTE_INVALID 	-1 	
=== ParticleAttachment_t ===
Enumerator 	Value	Description
ParticleAttachment_t.PATTACH_INVALID 	-1 	
ParticleAttachment_t.PATTACH_ABSORIGIN 	0 	
ParticleAttachment_t.PATTACH_ABSORIGIN_FOLLOW 	1 	
ParticleAttachment_t.PATTACH_CUSTOMORIGIN 	2 	
ParticleAttachment_t.PATTACH_CUSTOMORIGIN_FOLLOW	3 	
ParticleAttachment_t.PATTACH_POINT 	4 	
ParticleAttachment_t.PATTACH_POINT_FOLLOW 	5 	
ParticleAttachment_t.PATTACH_EYES_FOLLOW 	6 	
ParticleAttachment_t.PATTACH_OVERHEAD_FOLLOW 	7 	
ParticleAttachment_t.PATTACH_WORLDORIGIN 	8 	
ParticleAttachment_t.PATTACH_ROOTBONE_FOLLOW 	9 	
ParticleAttachment_t.PATTACH_RENDERORIGIN_FOLLOW	10 	
ParticleAttachment_t.PATTACH_MAIN_VIEW 	11 	
ParticleAttachment_t.PATTACH_WATERWAKE 	12 	
ParticleAttachment_t.PATTACH_CENTER_FOLLOW 	13 	
ParticleAttachment_t.PATTACH_CUSTOM_GAME_STATE_1	14 	
ParticleAttachment_t.MAX_PATTACH_TYPES 	15 	
=== DOTA_MOTION_CONTROLLER_PRIORITY ===
Enumerator 	Value	Description
DOTA_MOTION_CONTROLLER_PRIORITY.DOTA_MOTION_CONTROLLER_PRIORITY_LOWEST 	0 	
DOTA_MOTION_CONTROLLER_PRIORITY.DOTA_MOTION_CONTROLLER_PRIORITY_LOW 	1 	
DOTA_MOTION_CONTROLLER_PRIORITY.DOTA_MOTION_CONTROLLER_PRIORITY_MEDIUM 	2 	
DOTA_MOTION_CONTROLLER_PRIORITY.DOTA_MOTION_CONTROLLER_PRIORITY_HIGH 	3 	
DOTA_MOTION_CONTROLLER_PRIORITY.DOTA_MOTION_CONTROLLER_PRIORITY_HIGHEST	4 	
=== DOTASpeechType_t ===
Enumerator 	Value	Description
DOTASpeechType_t.DOTA_SPEECH_USER_INVALID 	0 	
DOTASpeechType_t.DOTA_SPEECH_USER_SINGLE 	1 	
DOTASpeechType_t.DOTA_SPEECH_USER_TEAM 	2 	
DOTASpeechType_t.DOTA_SPEECH_USER_TEAM_NEARBY 	3 	
DOTASpeechType_t.DOTA_SPEECH_USER_NEARBY 	4 	
DOTASpeechType_t.DOTA_SPEECH_USER_ALL 	5 	
DOTASpeechType_t.DOTA_SPEECH_GOOD_TEAM 	6 	
DOTASpeechType_t.DOTA_SPEECH_BAD_TEAM 	7 	
DOTASpeechType_t.DOTA_SPEECH_SPECTATOR 	8 	
DOTASpeechType_t.DOTA_SPEECH_RECIPIENT_TYPE_MAX	9 	
=== DOTAAbilitySpeakTrigger_t ===
Enumerator 	Value	Description
DOTAAbilitySpeakTrigger_t.DOTA_ABILITY_SPEAK_START_ACTION_PHASE	0 	
DOTAAbilitySpeakTrigger_t.DOTA_ABILITY_SPEAK_CAST 	1 	
=== DotaCustomUIType_t ===
Enumerator 	Value	Description
DotaCustomUIType_t.DOTA_CUSTOM_UI_TYPE_HUD 	0 	
DotaCustomUIType_t.DOTA_CUSTOM_UI_TYPE_HERO_SELECTION 	1 	
DotaCustomUIType_t.DOTA_CUSTOM_UI_TYPE_GAME_INFO 	2 	
DotaCustomUIType_t.DOTA_CUSTOM_UI_TYPE_GAME_SETUP 	3 	
DotaCustomUIType_t.DOTA_CUSTOM_UI_TYPE_FLYOUT_SCOREBOARD	4 	
DotaCustomUIType_t.DOTA_CUSTOM_UI_TYPE_HUD_TOP_BAR 	5 	
DotaCustomUIType_t.DOTA_CUSTOM_UI_TYPE_END_SCREEN 	6 	
DotaCustomUIType_t.DOTA_CUSTOM_UI_TYPE_COUNT 	7 	
DotaCustomUIType_t.DOTA_CUSTOM_UI_TYPE_INVALID 	-1 	
=== DotaDefaultUIElement_t ===
Enumerator 	Value	Description
DotaDefaultUIElement_t.DOTA_DEFAULT_UI_INVALID 	-1 	
DotaDefaultUIElement_t.DOTA_DEFAULT_UI_TOP_TIMEOFDAY 	0 	
DotaDefaultUIElement_t.DOTA_DEFAULT_UI_TOP_HEROES 	1 	
DotaDefaultUIElement_t.DOTA_DEFAULT_UI_FLYOUT_SCOREBOARD 	2 	
DotaDefaultUIElement_t.DOTA_DEFAULT_UI_ACTION_PANEL 	3 	
DotaDefaultUIElement_t.DOTA_DEFAULT_UI_ACTION_MINIMAP 	4 	
DotaDefaultUIElement_t.DOTA_DEFAULT_UI_INVENTORY_PANEL 	5 	
DotaDefaultUIElement_t.DOTA_DEFAULT_UI_INVENTORY_SHOP 	6 	
DotaDefaultUIElement_t.DOTA_DEFAULT_UI_INVENTORY_ITEMS 	7 	
DotaDefaultUIElement_t.DOTA_DEFAULT_UI_INVENTORY_QUICKBUY 	8 	
DotaDefaultUIElement_t.DOTA_DEFAULT_UI_INVENTORY_COURIER 	9 	
DotaDefaultUIElement_t.DOTA_DEFAULT_UI_INVENTORY_PROTECT 	10 	
DotaDefaultUIElement_t.DOTA_DEFAULT_UI_INVENTORY_GOLD 	11 	
DotaDefaultUIElement_t.DOTA_DEFAULT_UI_SHOP_SUGGESTEDITEMS 	12 	
DotaDefaultUIElement_t.DOTA_DEFAULT_UI_SHOP_COMMONITEMS 	13 	
DotaDefaultUIElement_t.DOTA_DEFAULT_UI_HERO_SELECTION_TEAMS 	14 	
DotaDefaultUIElement_t.DOTA_DEFAULT_UI_HERO_SELECTION_GAME_NAME 	15 	
DotaDefaultUIElement_t.DOTA_DEFAULT_UI_HERO_SELECTION_CLOCK 	16 	
DotaDefaultUIElement_t.DOTA_DEFAULT_UI_TOP_MENU_BUTTONS 	17 	
DotaDefaultUIElement_t.DOTA_DEFAULT_UI_TOP_BAR_BACKGROUND 	18 	
DotaDefaultUIElement_t.DOTA_DEFAULT_UI_TOP_BAR_RADIANT_TEAM 	19 	
DotaDefaultUIElement_t.DOTA_DEFAULT_UI_TOP_BAR_DIRE_TEAM 	20 	
DotaDefaultUIElement_t.DOTA_DEFAULT_UI_TOP_BAR_SCORE 	21 	
DotaDefaultUIElement_t.DOTA_DEFAULT_UI_ENDGAME 	22 	
DotaDefaultUIElement_t.DOTA_DEFAULT_UI_ENDGAME_CHAT 	23 	
DotaDefaultUIElement_t.DOTA_DEFAULT_UI_QUICK_STATS 	24 	
DotaDefaultUIElement_t.DOTA_DEFAULT_UI_PREGAME_STRATEGYUI 	25 	
DotaDefaultUIElement_t.DOTA_DEFAULT_UI_KILLCAM 	26 	
DotaDefaultUIElement_t.DOTA_DEFAULT_UI_TOP_BAR 	27 	
DotaDefaultUIElement_t.DOTA_DEFAULT_UI_CUSTOMUI_BEHIND_HUD_ELEMENTS	28 	
DotaDefaultUIElement_t.DOTA_DEFAULT_UI_ELEMENT_COUNT 	29 	
=== PlayerUltimateStateOrTime_t ===
Enumerator 	Value	Description
PlayerUltimateStateOrTime_t.PLAYER_ULTIMATE_STATE_READY 	0 	
PlayerUltimateStateOrTime_t.PLAYER_ULTIMATE_STATE_NO_MANA 	-1 	
PlayerUltimateStateOrTime_t.PLAYER_ULTIMATE_STATE_NOT_LEVELED	-2 	
PlayerUltimateStateOrTime_t.PLAYER_ULTIMATE_STATE_HIDDEN 	-3 	
=== PlayerOrderIssuer_t ===
Enumerator 	Value	Description
PlayerOrderIssuer_t.DOTA_ORDER_ISSUER_SELECTED_UNITS 	0 	
PlayerOrderIssuer_t.DOTA_ORDER_ISSUER_CURRENT_UNIT_ONLY	1 	
PlayerOrderIssuer_t.DOTA_ORDER_ISSUER_HERO_ONLY 	2 	
PlayerOrderIssuer_t.DOTA_ORDER_ISSUER_PASSED_UNIT_ONLY 	3 	
=== OrderQueueBehavior_t ===
Enumerator 	Value	Description
OrderQueueBehavior_t.DOTA_ORDER_QUEUE_DEFAULT	0 	
OrderQueueBehavior_t.DOTA_ORDER_QUEUE_NEVER 	1 	
OrderQueueBehavior_t.DOTA_ORDER_QUEUE_ALWAYS 	2 	
=== CLICK_BEHAVIORS ===
Enumerator 	Value	Description
CLICK_BEHAVIORS.DOTA_CLICK_BEHAVIOR_NONE 	0 	
CLICK_BEHAVIORS.DOTA_CLICK_BEHAVIOR_MOVE 	1 	
CLICK_BEHAVIORS.DOTA_CLICK_BEHAVIOR_ATTACK 	2 	
CLICK_BEHAVIORS.DOTA_CLICK_BEHAVIOR_CAST 	3 	
CLICK_BEHAVIORS.DOTA_CLICK_BEHAVIOR_DROP_ITEM 	4 	
CLICK_BEHAVIORS.DOTA_CLICK_BEHAVIOR_DROP_SHOP_ITEM	5 	
CLICK_BEHAVIORS.DOTA_CLICK_BEHAVIOR_DRAG 	6 	
CLICK_BEHAVIORS.DOTA_CLICK_BEHAVIOR_LEARN_ABILITY 	7 	
CLICK_BEHAVIORS.DOTA_CLICK_BEHAVIOR_PATROL 	8 	
CLICK_BEHAVIORS.DOTA_CLICK_BEHAVIOR_VECTOR_CAST 	9 	
CLICK_BEHAVIORS.DOTA_CLICK_BEHAVIOR_UNUSED 	10 	
CLICK_BEHAVIORS.DOTA_CLICK_BEHAVIOR_RADAR 	11 	
CLICK_BEHAVIORS.DOTA_CLICK_BEHAVIOR_LAST 	12 	
=== AbilityLearnResult_t ===
Enumerator 	Value	Description
AbilityLearnResult_t.ABILITY_CAN_BE_UPGRADED 	0 	
AbilityLearnResult_t.ABILITY_CANNOT_BE_UPGRADED_NOT_UPGRADABLE	1 	
AbilityLearnResult_t.ABILITY_CANNOT_BE_UPGRADED_AT_MAX 	2 	
AbilityLearnResult_t.ABILITY_CANNOT_BE_UPGRADED_REQUIRES_LEVEL	3 	
AbilityLearnResult_t.ABILITY_NOT_LEARNABLE 	4 	
=== DOTAKeybindCommand_t ===
Enumerator 	Value	Description
DOTAKeybindCommand_t.DOTA_KEYBIND_NONE 	0 	
DOTAKeybindCommand_t.DOTA_KEYBIND_FIRST 	1 	
DOTAKeybindCommand_t.DOTA_KEYBIND_CAMERA_UP 	1 	
DOTAKeybindCommand_t.DOTA_KEYBIND_CAMERA_DOWN 	2 	
DOTAKeybindCommand_t.DOTA_KEYBIND_CAMERA_LEFT 	3 	
DOTAKeybindCommand_t.DOTA_KEYBIND_CAMERA_RIGHT 	4 	
DOTAKeybindCommand_t.DOTA_KEYBIND_CAMERA_GRIP 	5 	
DOTAKeybindCommand_t.DOTA_KEYBIND_CAMERA_YAW_GRIP 	6 	
DOTAKeybindCommand_t.DOTA_KEYBIND_CAMERA_SAVED_POSITION_1 	7 	
DOTAKeybindCommand_t.DOTA_KEYBIND_CAMERA_SAVED_POSITION_2 	8 	
DOTAKeybindCommand_t.DOTA_KEYBIND_CAMERA_SAVED_POSITION_3 	9 	
DOTAKeybindCommand_t.DOTA_KEYBIND_CAMERA_SAVED_POSITION_4 	10 	
DOTAKeybindCommand_t.DOTA_KEYBIND_CAMERA_SAVED_POSITION_5 	11 	
DOTAKeybindCommand_t.DOTA_KEYBIND_CAMERA_SAVED_POSITION_6 	12 	
DOTAKeybindCommand_t.DOTA_KEYBIND_CAMERA_SAVED_POSITION_7 	13 	
DOTAKeybindCommand_t.DOTA_KEYBIND_CAMERA_SAVED_POSITION_8 	14 	
DOTAKeybindCommand_t.DOTA_KEYBIND_CAMERA_SAVED_POSITION_9 	15 	
DOTAKeybindCommand_t.DOTA_KEYBIND_CAMERA_SAVED_POSITION_10 	16 	
DOTAKeybindCommand_t.DOTA_KEYBIND_HERO_ATTACK 	17 	
DOTAKeybindCommand_t.DOTA_KEYBIND_HERO_MOVE 	18 	
DOTAKeybindCommand_t.DOTA_KEYBIND_HERO_MOVE_DIRECTION 	19 	
DOTAKeybindCommand_t.DOTA_KEYBIND_PATROL 	20 	
DOTAKeybindCommand_t.DOTA_KEYBIND_HERO_STOP 	21 	
DOTAKeybindCommand_t.DOTA_KEYBIND_HERO_HOLD 	22 	
DOTAKeybindCommand_t.DOTA_KEYBIND_HERO_SELECT 	23 	
DOTAKeybindCommand_t.DOTA_KEYBIND_COURIER_SELECT 	24 	
DOTAKeybindCommand_t.DOTA_KEYBIND_COURIER_DELIVER 	25 	
DOTAKeybindCommand_t.DOTA_KEYBIND_COURIER_BURST 	26 	
DOTAKeybindCommand_t.DOTA_KEYBIND_COURIER_SHIELD 	27 	
DOTAKeybindCommand_t.DOTA_KEYBIND_PAUSE 	28 	
DOTAKeybindCommand_t.DOTA_SELECT_ALL 	29 	
DOTAKeybindCommand_t.DOTA_SELECT_ALL_OTHERS 	30 	
DOTAKeybindCommand_t.DOTA_RECENT_EVENT 	31 	
DOTAKeybindCommand_t.DOTA_KEYBIND_CHAT_TEAM 	32 	
DOTAKeybindCommand_t.DOTA_KEYBIND_CHAT_GLOBAL 	33 	
DOTAKeybindCommand_t.DOTA_KEYBIND_CHAT_TEAM2 	34 	
DOTAKeybindCommand_t.DOTA_KEYBIND_CHAT_GLOBAL2 	35 	
DOTAKeybindCommand_t.DOTA_KEYBIND_CHAT_VOICE_PARTY 	36 	
DOTAKeybindCommand_t.DOTA_KEYBIND_CHAT_VOICE_TEAM 	37 	
DOTAKeybindCommand_t.DOTA_KEYBIND_CHAT_WHEEL 	38 	
DOTAKeybindCommand_t.DOTA_KEYBIND_CHAT_WHEEL2 	39 	
DOTAKeybindCommand_t.DOTA_KEYBIND_CHAT_WHEEL_CARE 	40 	
DOTAKeybindCommand_t.DOTA_KEYBIND_CHAT_WHEEL_BACK 	41 	
DOTAKeybindCommand_t.DOTA_KEYBIND_CHAT_WHEEL_NEED_WARDS 	42 	
DOTAKeybindCommand_t.DOTA_KEYBIND_CHAT_WHEEL_STUN 	43 	
DOTAKeybindCommand_t.DOTA_KEYBIND_CHAT_WHEEL_HELP 	44 	
DOTAKeybindCommand_t.DOTA_KEYBIND_CHAT_WHEEL_GET_PUSH 	45 	
DOTAKeybindCommand_t.DOTA_KEYBIND_CHAT_WHEEL_GOOD_JOB 	46 	
DOTAKeybindCommand_t.DOTA_KEYBIND_CHAT_WHEEL_MISSING 	47 	
DOTAKeybindCommand_t.DOTA_KEYBIND_CHAT_WHEEL_MISSING_TOP 	48 	
DOTAKeybindCommand_t.DOTA_KEYBIND_CHAT_WHEEL_MISSING_MIDDLE 	49 	
DOTAKeybindCommand_t.DOTA_KEYBIND_CHAT_WHEEL_MISSING_BOTTOM 	50 	
DOTAKeybindCommand_t.DOTA_KEYBIND_HERO_CHAT_WHEEL 	51 	
DOTAKeybindCommand_t.DOTA_KEYBIND_SPRAY_WHEEL 	52 	
DOTAKeybindCommand_t.DOTA_KEYBIND_ABILITY_PRIMARY1 	53 	
DOTAKeybindCommand_t.DOTA_KEYBIND_ABILITY_PRIMARY2 	54 	
DOTAKeybindCommand_t.DOTA_KEYBIND_ABILITY_PRIMARY3 	55 	
DOTAKeybindCommand_t.DOTA_KEYBIND_ABILITY_SECONDARY1 	56 	
DOTAKeybindCommand_t.DOTA_KEYBIND_ABILITY_SECONDARY2 	57 	
DOTAKeybindCommand_t.DOTA_KEYBIND_ABILITY_ULTIMATE 	58 	
DOTAKeybindCommand_t.DOTA_KEYBIND_ABILITY_PRIMARY1_QUICKCAST 	59 	
DOTAKeybindCommand_t.DOTA_KEYBIND_ABILITY_PRIMARY2_QUICKCAST 	60 	
DOTAKeybindCommand_t.DOTA_KEYBIND_ABILITY_PRIMARY3_QUICKCAST 	61 	
DOTAKeybindCommand_t.DOTA_KEYBIND_ABILITY_SECONDARY1_QUICKCAST 	62 	
DOTAKeybindCommand_t.DOTA_KEYBIND_ABILITY_SECONDARY2_QUICKCAST 	63 	
DOTAKeybindCommand_t.DOTA_KEYBIND_ABILITY_ULTIMATE_QUICKCAST 	64 	
DOTAKeybindCommand_t.DOTA_KEYBIND_ABILITY_PRIMARY1_EXPLICIT_AUTOCAST 	65 	
DOTAKeybindCommand_t.DOTA_KEYBIND_ABILITY_PRIMARY2_EXPLICIT_AUTOCAST 	66 	
DOTAKeybindCommand_t.DOTA_KEYBIND_ABILITY_PRIMARY3_EXPLICIT_AUTOCAST 	67 	
DOTAKeybindCommand_t.DOTA_KEYBIND_ABILITY_SECONDARY1_EXPLICIT_AUTOCAST 	68 	
DOTAKeybindCommand_t.DOTA_KEYBIND_ABILITY_SECONDARY2_EXPLICIT_AUTOCAST 	69 	
DOTAKeybindCommand_t.DOTA_KEYBIND_ABILITY_ULTIMATE_EXPLICIT_AUTOCAST 	70 	
DOTAKeybindCommand_t.DOTA_KEYBIND_ABILITY_PRIMARY1_QUICKCAST_AUTOCAST 	71 	
DOTAKeybindCommand_t.DOTA_KEYBIND_ABILITY_PRIMARY2_QUICKCAST_AUTOCAST 	72 	
DOTAKeybindCommand_t.DOTA_KEYBIND_ABILITY_PRIMARY3_QUICKCAST_AUTOCAST 	73 	
DOTAKeybindCommand_t.DOTA_KEYBIND_ABILITY_SECONDARY1_QUICKCAST_AUTOCAST	74 	
DOTAKeybindCommand_t.DOTA_KEYBIND_ABILITY_SECONDARY2_QUICKCAST_AUTOCAST	75 	
DOTAKeybindCommand_t.DOTA_KEYBIND_ABILITY_ULTIMATE_QUICKCAST_AUTOCAST 	76 	
DOTAKeybindCommand_t.DOTA_KEYBIND_ABILITY_PRIMARY1_AUTOMATIC_AUTOCAST 	77 	
DOTAKeybindCommand_t.DOTA_KEYBIND_ABILITY_PRIMARY2_AUTOMATIC_AUTOCAST 	78 	
DOTAKeybindCommand_t.DOTA_KEYBIND_ABILITY_PRIMARY3_AUTOMATIC_AUTOCAST 	79 	
DOTAKeybindCommand_t.DOTA_KEYBIND_ABILITY_SECONDARY1_AUTOMATIC_AUTOCAST	80 	
DOTAKeybindCommand_t.DOTA_KEYBIND_ABILITY_SECONDARY2_AUTOMATIC_AUTOCAST	81 	
DOTAKeybindCommand_t.DOTA_KEYBIND_ABILITY_ULTIMATE_AUTOMATIC_AUTOCAST 	82 	
DOTAKeybindCommand_t.DOTA_KEYBIND_INVENTORY1 	83 	
DOTAKeybindCommand_t.DOTA_KEYBIND_INVENTORY2 	84 	
DOTAKeybindCommand_t.DOTA_KEYBIND_INVENTORY3 	85 	
DOTAKeybindCommand_t.DOTA_KEYBIND_INVENTORY4 	86 	
DOTAKeybindCommand_t.DOTA_KEYBIND_INVENTORY5 	87 	
DOTAKeybindCommand_t.DOTA_KEYBIND_INVENTORY6 	88 	
DOTAKeybindCommand_t.DOTA_KEYBIND_INVENTORYTP 	89 	
DOTAKeybindCommand_t.DOTA_KEYBIND_INVENTORYNEUTRAL 	90 	
DOTAKeybindCommand_t.DOTA_KEYBIND_INVENTORY1_QUICKCAST 	91 	
DOTAKeybindCommand_t.DOTA_KEYBIND_INVENTORY2_QUICKCAST 	92 	
DOTAKeybindCommand_t.DOTA_KEYBIND_INVENTORY3_QUICKCAST 	93 	
DOTAKeybindCommand_t.DOTA_KEYBIND_INVENTORY4_QUICKCAST 	94 	
DOTAKeybindCommand_t.DOTA_KEYBIND_INVENTORY5_QUICKCAST 	95 	
DOTAKeybindCommand_t.DOTA_KEYBIND_INVENTORY6_QUICKCAST 	96 	
DOTAKeybindCommand_t.DOTA_KEYBIND_INVENTORYTP_QUICKCAST 	97 	
DOTAKeybindCommand_t.DOTA_KEYBIND_INVENTORYNEUTRAL_QUICKCAST 	98 	
DOTAKeybindCommand_t.DOTA_KEYBIND_INVENTORY1_AUTOCAST 	99 	
DOTAKeybindCommand_t.DOTA_KEYBIND_INVENTORY2_AUTOCAST 	100 	
DOTAKeybindCommand_t.DOTA_KEYBIND_INVENTORY3_AUTOCAST 	101 	
DOTAKeybindCommand_t.DOTA_KEYBIND_INVENTORY4_AUTOCAST 	102 	
DOTAKeybindCommand_t.DOTA_KEYBIND_INVENTORY5_AUTOCAST 	103 	
DOTAKeybindCommand_t.DOTA_KEYBIND_INVENTORY6_AUTOCAST 	104 	
DOTAKeybindCommand_t.DOTA_KEYBIND_INVENTORYTP_AUTOCAST 	105 	
DOTAKeybindCommand_t.DOTA_KEYBIND_INVENTORYNEUTRAL_AUTOCAST 	106 	
DOTAKeybindCommand_t.DOTA_KEYBIND_INVENTORY1_QUICKAUTOCAST 	107 	
DOTAKeybindCommand_t.DOTA_KEYBIND_INVENTORY2_QUICKAUTOCAST 	108 	
DOTAKeybindCommand_t.DOTA_KEYBIND_INVENTORY3_QUICKAUTOCAST 	109 	
DOTAKeybindCommand_t.DOTA_KEYBIND_INVENTORY4_QUICKAUTOCAST 	110 	
DOTAKeybindCommand_t.DOTA_KEYBIND_INVENTORY5_QUICKAUTOCAST 	111 	
DOTAKeybindCommand_t.DOTA_KEYBIND_INVENTORY6_QUICKAUTOCAST 	112 	
DOTAKeybindCommand_t.DOTA_KEYBIND_INVENTORYTP_QUICKAUTOCAST 	113 	
DOTAKeybindCommand_t.DOTA_KEYBIND_INVENTORYNEUTRAL_QUICKAUTOCAST 	114 	
DOTAKeybindCommand_t.DOTA_KEYBIND_CONTROL_GROUP1 	115 	
DOTAKeybindCommand_t.DOTA_KEYBIND_CONTROL_GROUP2 	116 	
DOTAKeybindCommand_t.DOTA_KEYBIND_CONTROL_GROUP3 	117 	
DOTAKeybindCommand_t.DOTA_KEYBIND_CONTROL_GROUP4 	118 	
DOTAKeybindCommand_t.DOTA_KEYBIND_CONTROL_GROUP5 	119 	
DOTAKeybindCommand_t.DOTA_KEYBIND_CONTROL_GROUP6 	120 	
DOTAKeybindCommand_t.DOTA_KEYBIND_CONTROL_GROUP7 	121 	
DOTAKeybindCommand_t.DOTA_KEYBIND_CONTROL_GROUP8 	122 	
DOTAKeybindCommand_t.DOTA_KEYBIND_CONTROL_GROUP9 	123 	
DOTAKeybindCommand_t.DOTA_KEYBIND_CONTROL_GROUP10 	124 	
DOTAKeybindCommand_t.DOTA_KEYBIND_CONTROL_GROUPCYCLE 	125 	
DOTAKeybindCommand_t.DOTA_KEYBIND_SELECT_ALLY1 	126 	
DOTAKeybindCommand_t.DOTA_KEYBIND_SELECT_ALLY2 	127 	
DOTAKeybindCommand_t.DOTA_KEYBIND_SELECT_ALLY3 	128 	
DOTAKeybindCommand_t.DOTA_KEYBIND_SELECT_ALLY4 	129 	
DOTAKeybindCommand_t.DOTA_KEYBIND_SELECT_ALLY5 	130 	
DOTAKeybindCommand_t.DOTA_KEYBIND_SHOP_TOGGLE 	131 	
DOTAKeybindCommand_t.DOTA_KEYBIND_SCOREBOARD_TOGGLE 	132 	
DOTAKeybindCommand_t.DOTA_KEYBIND_SCREENSHOT 	133 	
DOTAKeybindCommand_t.DOTA_KEYBIND_ESCAPE 	134 	
DOTAKeybindCommand_t.DOTA_KEYBIND_CONSOLE 	135 	
DOTAKeybindCommand_t.DOTA_KEYBIND_DEATH_SUMMARY 	136 	
DOTAKeybindCommand_t.DOTA_KEYBIND_LEARN_ABILITIES 	137 	
DOTAKeybindCommand_t.DOTA_KEYBIND_LEARN_STATS 	138 	
DOTAKeybindCommand_t.DOTA_KEYBIND_ACTIVATE_GLYPH 	139 	
DOTAKeybindCommand_t.DOTA_KEYBIND_ACTIVATE_RADAR 	140 	
DOTAKeybindCommand_t.DOTA_KEYBIND_PURCHASE_QUICKBUY 	141 	
DOTAKeybindCommand_t.DOTA_KEYBIND_PURCHASE_STICKY 	142 	
DOTAKeybindCommand_t.DOTA_KEYBIND_GRAB_STASH_ITEMS 	143 	
DOTAKeybindCommand_t.DOTA_KEYBIND_TOGGLE_AUTOATTACK 	144 	
DOTAKeybindCommand_t.DOTA_KEYBIND_TAUNT 	145 	
DOTAKeybindCommand_t.DOTA_KEYBIND_SHOP_CONSUMABLES 	146 	
DOTAKeybindCommand_t.DOTA_KEYBIND_SHOP_ATTRIBUTES 	147 	
DOTAKeybindCommand_t.DOTA_KEYBIND_SHOP_ARMAMENTS 	148 	
DOTAKeybindCommand_t.DOTA_KEYBIND_SHOP_ARCANE 	149 	
DOTAKeybindCommand_t.DOTA_KEYBIND_SHOP_BASICS 	150 	
DOTAKeybindCommand_t.DOTA_KEYBIND_SHOP_SUPPORT 	151 	
DOTAKeybindCommand_t.DOTA_KEYBIND_SHOP_CASTER 	152 	
DOTAKeybindCommand_t.DOTA_KEYBIND_SHOP_WEAPONS 	153 	
DOTAKeybindCommand_t.DOTA_KEYBIND_SHOP_ARMOR 	154 	
DOTAKeybindCommand_t.DOTA_KEYBIND_SHOP_ARTIFACTS 	155 	
DOTAKeybindCommand_t.DOTA_KEYBIND_SHOP_SIDE_PAGE_1 	156 	
DOTAKeybindCommand_t.DOTA_KEYBIND_SHOP_SIDE_PAGE_2 	157 	
DOTAKeybindCommand_t.DOTA_KEYBIND_SHOP_SECRET 	158 	
DOTAKeybindCommand_t.DOTA_KEYBIND_SHOP_SEARCHBOX 	159 	
DOTAKeybindCommand_t.DOTA_KEYBIND_SHOP_SLOT_1 	160 	
DOTAKeybindCommand_t.DOTA_KEYBIND_SHOP_SLOT_2 	161 	
DOTAKeybindCommand_t.DOTA_KEYBIND_SHOP_SLOT_3 	162 	
DOTAKeybindCommand_t.DOTA_KEYBIND_SHOP_SLOT_4 	163 	
DOTAKeybindCommand_t.DOTA_KEYBIND_SHOP_SLOT_5 	164 	
DOTAKeybindCommand_t.DOTA_KEYBIND_SHOP_SLOT_6 	165 	
DOTAKeybindCommand_t.DOTA_KEYBIND_SHOP_SLOT_7 	166 	
DOTAKeybindCommand_t.DOTA_KEYBIND_SHOP_SLOT_8 	167 	
DOTAKeybindCommand_t.DOTA_KEYBIND_SHOP_SLOT_9 	168 	
DOTAKeybindCommand_t.DOTA_KEYBIND_SHOP_SLOT_10 	169 	
DOTAKeybindCommand_t.DOTA_KEYBIND_SHOP_SLOT_11 	170 	
DOTAKeybindCommand_t.DOTA_KEYBIND_SHOP_SLOT_12 	171 	
DOTAKeybindCommand_t.DOTA_KEYBIND_SHOP_SLOT_13 	172 	
DOTAKeybindCommand_t.DOTA_KEYBIND_SHOP_SLOT_14 	173 	
DOTAKeybindCommand_t.DOTA_KEYBIND_SPEC_CAMERA_UP 	174 	
DOTAKeybindCommand_t.DOTA_KEYBIND_SPEC_CAMERA_DOWN 	175 	
DOTAKeybindCommand_t.DOTA_KEYBIND_SPEC_CAMERA_LEFT 	176 	
DOTAKeybindCommand_t.DOTA_KEYBIND_SPEC_CAMERA_RIGHT 	177 	
DOTAKeybindCommand_t.DOTA_KEYBIND_SPEC_CAMERA_GRIP 	178 	
DOTAKeybindCommand_t.DOTA_KEYBIND_SPEC_CAMERA_SAVED_POSITION_1 	179 	
DOTAKeybindCommand_t.DOTA_KEYBIND_SPEC_CAMERA_SAVED_POSITION_2 	180 	
DOTAKeybindCommand_t.DOTA_KEYBIND_SPEC_CAMERA_SAVED_POSITION_3 	181 	
DOTAKeybindCommand_t.DOTA_KEYBIND_SPEC_CAMERA_SAVED_POSITION_4 	182 	
DOTAKeybindCommand_t.DOTA_KEYBIND_SPEC_CAMERA_SAVED_POSITION_5 	183 	
DOTAKeybindCommand_t.DOTA_KEYBIND_SPEC_CAMERA_SAVED_POSITION_6 	184 	
DOTAKeybindCommand_t.DOTA_KEYBIND_SPEC_CAMERA_SAVED_POSITION_7 	185 	
DOTAKeybindCommand_t.DOTA_KEYBIND_SPEC_CAMERA_SAVED_POSITION_8 	186 	
DOTAKeybindCommand_t.DOTA_KEYBIND_SPEC_CAMERA_SAVED_POSITION_9 	187 	
DOTAKeybindCommand_t.DOTA_KEYBIND_SPEC_CAMERA_SAVED_POSITION_10 	188 	
DOTAKeybindCommand_t.DOTA_KEYBIND_SPEC_UNIT_SELECT 	189 	
DOTAKeybindCommand_t.DOTA_KEYBIND_SPEC_HERO_SELECT 	190 	
DOTAKeybindCommand_t.DOTA_KEYBIND_SPEC_PAUSE 	191 	
DOTAKeybindCommand_t.DOTA_KEYBIND_SPEC_CHAT 	192 	
DOTAKeybindCommand_t.DOTA_KEYBIND_SPEC_SCOREBOARD 	193 	
DOTAKeybindCommand_t.DOTA_KEYBIND_SPEC_INCREASE_REPLAY_SPEED 	194 	
DOTAKeybindCommand_t.DOTA_KEYBIND_SPEC_DECREASE_REPLAY_SPEED 	195 	
DOTAKeybindCommand_t.DOTA_KEYBIND_SPEC_STATS_HARVEST 	196 	
DOTAKeybindCommand_t.DOTA_KEYBIND_SPEC_STATS_ITEM 	197 	
DOTAKeybindCommand_t.DOTA_KEYBIND_SPEC_STATS_GOLD 	198 	
DOTAKeybindCommand_t.DOTA_KEYBIND_SPEC_STATS_XP 	199 	
DOTAKeybindCommand_t.DOTA_KEYBIND_SPEC_STATS_FANTASY 	200 	
DOTAKeybindCommand_t.DOTA_KEYBIND_SPEC_STATS_WINCHANCE 	201 	
DOTAKeybindCommand_t.DOTA_KEYBIND_SPEC_FOW_TOGGLEBOTH 	202 	
DOTAKeybindCommand_t.DOTA_KEYBIND_SPEC_FOW_TOGGLERADIENT 	203 	
DOTAKeybindCommand_t.DOTA_KEYBIND_SPEC_FOW_TOGGLEDIRE 	204 	
DOTAKeybindCommand_t.DOTA_KEYBIND_SPEC_OPEN_BROADCASTER_MENU 	205 	
DOTAKeybindCommand_t.DOTA_KEYBIND_SPEC_DROPDOWN_KDA 	206 	
DOTAKeybindCommand_t.DOTA_KEYBIND_SPEC_DROPDOWN_LASTHITS_DENIES 	207 	
DOTAKeybindCommand_t.DOTA_KEYBIND_SPEC_DROPDOWN_LEVEL 	208 	
DOTAKeybindCommand_t.DOTA_KEYBIND_SPEC_DROPDOWN_XP_PER_MIN 	209 	
DOTAKeybindCommand_t.DOTA_KEYBIND_SPEC_DROPDOWN_GOLD 	210 	
DOTAKeybindCommand_t.DOTA_KEYBIND_SPEC_DROPDOWN_TOTALGOLD 	211 	
DOTAKeybindCommand_t.DOTA_KEYBIND_SPEC_DROPDOWN_GOLD_PER_MIN 	212 	
DOTAKeybindCommand_t.DOTA_KEYBIND_SPEC_DROPDOWN_BUYBACK 	213 	
DOTAKeybindCommand_t.DOTA_KEYBIND_SPEC_DROPDOWN_NETWORTH 	214 	
DOTAKeybindCommand_t.DOTA_KEYBIND_SPEC_DROPDOWN_FANTASY 	215 	
DOTAKeybindCommand_t.DOTA_KEYBIND_SPEC_DROPDOWN_SORT 	216 	
DOTAKeybindCommand_t.DOTA_KEYBIND_SPEC_DROPDOWN_CLOSE 	217 	
DOTAKeybindCommand_t.DOTA_KEYBIND_SPEC_FOCUS_PLAYER_1 	218 	
DOTAKeybindCommand_t.DOTA_KEYBIND_SPEC_FOCUS_PLAYER_2 	219 	
DOTAKeybindCommand_t.DOTA_KEYBIND_SPEC_FOCUS_PLAYER_3 	220 	
DOTAKeybindCommand_t.DOTA_KEYBIND_SPEC_FOCUS_PLAYER_4 	221 	
DOTAKeybindCommand_t.DOTA_KEYBIND_SPEC_FOCUS_PLAYER_5 	222 	
DOTAKeybindCommand_t.DOTA_KEYBIND_SPEC_FOCUS_PLAYER_6 	223 	
DOTAKeybindCommand_t.DOTA_KEYBIND_SPEC_FOCUS_PLAYER_7 	224 	
DOTAKeybindCommand_t.DOTA_KEYBIND_SPEC_FOCUS_PLAYER_8 	225 	
DOTAKeybindCommand_t.DOTA_KEYBIND_SPEC_FOCUS_PLAYER_9 	226 	
DOTAKeybindCommand_t.DOTA_KEYBIND_SPEC_FOCUS_PLAYER_10 	227 	
DOTAKeybindCommand_t.DOTA_KEYBIND_SPEC_COACH_VIEWTOGGLE 	228 	
DOTAKeybindCommand_t.DOTA_KEYBIND_INSPECTHEROINWORLD 	229 	
DOTAKeybindCommand_t.DOTA_KEYBIND_CAMERA_ZOOM_IN 	230 	
DOTAKeybindCommand_t.DOTA_KEYBIND_CAMERA_ZOOM_OUT 	231 	
DOTAKeybindCommand_t.DOTA_KEYBIND_CONTROL_GROUPCYCLEPREV 	232 	
DOTAKeybindCommand_t.DOTA_KEYBIND_DOTA_ALT 	233 	
DOTAKeybindCommand_t.DOTA_KEYBIND_COUNT 	234 	
=== DOTA_SHOP_TYPE ===
Enumerator 	Value	Description
DOTA_SHOP_TYPE.DOTA_SHOP_HOME 	0 	
DOTA_SHOP_TYPE.DOTA_SHOP_SIDE 	1 	
DOTA_SHOP_TYPE.DOTA_SHOP_SECRET 	2 	
DOTA_SHOP_TYPE.DOTA_SHOP_GROUND 	3 	
DOTA_SHOP_TYPE.DOTA_SHOP_SIDE2 	4 	
DOTA_SHOP_TYPE.DOTA_SHOP_SECRET2 	5 	
DOTA_SHOP_TYPE.DOTA_SHOP_CUSTOM 	6 	
DOTA_SHOP_TYPE.DOTA_SHOP_NEUTRALS	7 	
DOTA_SHOP_TYPE.DOTA_SHOP_NONE 	8 	
Category:Dota 2 Workshop Tools
Category:Panorama
Category:Javascript