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Active Dimension Battle

Active Dimension Battle (often abbreviated to ADB) is a combat system that appears in Final Fantasy XII. It replaces the random encounters in earlier Final Fantasy games of the main series, instead allowing players to view the location of nearby enemies on the game map, therefore allowing one to move around the landscape during battles, or to avoid battles altogether.
Active Dimension Battle allows players to switch between the Active Time Battle and Conditional Turn-Based Battle system at will.
Category:Battle systems
Category:Terms
Active Time Battle

The Active Time Battle (commonly abbreviated to ATB) is a battle system featured in several titles of the main Final Fantasy series. It was designed by Hiroyuki Ito, and was introduced in Final Fantasy IV. Its second appearance is in Final Fantasy V, which finalized the battle system by adding a time gauge for each party member. When a character's gauge is full, they are given a turn. Once the character performs an action, their gauge is emptied again and refills itself slowly. The order of each character's turn depends on which order their respective gauge is filled. The gauge is retained in all subsequent Final Fantasy games with an Active Time Battle system, except Final Fantasy X. Active Time Battles also appear in . Both Final Fantasy XII and Final Fantasy XIII use heavily modified versions of the Active Time Battle system.
==Mechanics==
The gauge can be increased or decreased in several ways.
The gauge will speed up:
* if the character(s) are affected by Haste
* the lower the character's weight
* the higher the subject's Speed, Agility, or equivalent stat
While the gauge will slow down:
* the inverse of the latter two occurs
* If the character(s) are affected by Slow
And the gauge will be stuck:
* if the subject is affected by Stop
The gauge is also affected by abnormal battle conditions:
* Preemptive Strike – the party's gauge is full from the start
* Back attack – the enemy's gauge is full from the start, and thr party's gauges fill slower, with rows being reversed if the game has them
* Side attack – the party starts with full gauges and attacks the enemy from two sides, dealing more damage if they attack an enemy facing away from them
* Pincer attack – the inverse of the above
The Battle Speed setting makes everyone's gauges speed up or slow down at a uniform rate for both sides, and the stronger your attacks, the more of a "penalty rate" the gauge be in until it recovers.
==Active and Wait==
Games with the ATB system also have two modifiers; Wait, the default, where gauges don't fill while inside of a battle menu (i.e. choosing items or spells), and Active, where they won't, making it possible for a party member to be KO'd or the player to lose the battle and get a Game Over while choosing your items. 
==Appearances==
Game 	Year	Original system(s)
Final Fantasy IV 	1991	Super Nintendo Entertainment System
Final Fantasy V 	1992	Super Famicom
Final Fantasy VI 	1994	Super Nintendo Entertainment System
Final Fantasy VII 	1997	PlayStation
Final Fantasy VIII	1999	PlayStation
Final Fantasy IX 	2000	PlayStation
Final Fantasy X-2 	2003	PlayStation 2
Final Fantasy XII 	2006	PlayStation 2
Final Fantasy XIII	2009	PlayStation 3, Xbox 360
Category:Battle systems
Category:Terms
Adamantite

Adamantite (Japanese: アダマンタイト) is a mineral that appears as an item in several Final Fantasy games. It first appeared in the first game, Final Fantasy.
==Game appearances==
===Final Fantasy===
In Final Fantasy, Adamantite is a key item that is found in a treasure chest on the second floor of the Flying Fortress. The Warriors of Light could then go to Smyth in Mount Duergar and give him the Adamantite, which he uses to forge the Excalibur sword. In the original Nintendo Entertainment System, Adamantite was known as ADAMANT, also formatted AdamantNintendo Power volume 17, page 72..
In the Nintendo Entertainment System version, Adamantite did not have an in-game sprite. In the 17th issue of Nintendo Power, the Adamantite's artwork depicts it as being dark gray and having a rock-like shape. Starting with the Wonderswan Color remake, Adamantite received an in-game sprite, in which it has several light purple, crystal-like spikes.
In the Lifespring Grotto library, there is a researcher who tells the Warriors of Light that he is discovering how to create synthetic Adamantite so that he can become rich. 
==Profiles==
===Final Fantasy (NES)===
*Nintendo Power volume 17 (page 72): "Adamant is an incredibly strong compound used to make Xcalber by a Dwarfish Blacksmith."
==Gallery==
===Final Fantasy===
Adamantite FF PS1 sprite.png|Final Fantasy Origins sprite
Adamantite FF GBA sprite.png|Final Fantasy I & II: Dawn of Souls sprite
Adamantite FF PSP sprite.png|PlayStation Portable sprite
==References==
Category:Key items
Category:Final Fantasy items
Adamantoise

Adamantoise are a species of tortoises that appear in several Final Fantasy games. They first appear in Final Fantasy II. Adamantoises have appeared in varying sizes throughout their appearances. Several Adamantoises are enemies, but some appear as a boss. They have a thick shell armor, often made of Adamantite, that give them high defense capabilities. Adamantoises are mainly found in cave areas. In many games, Adamantoise is weak to ice-elemental attacks.
The name "Adamantoise" name is a portmanteau of the words "tortoise" and "adamant", referring to the resistant material composing its shell.
==History==
===Final Fantasy series===
====Final Fantasy II====
In Final Fantasy II, an Adamantoise is first encountered as a boss in the Snow Cave. They later appear as enemies in Kashuan Keep, Deist Cavern, and Fynn Castle, but have the same stats as the boss. Adamantoise have a Diamond Shield as their dropped item.
====Final Fantasy III====
In Final Fantasy III, Adamantoises are encountered in the Molten Cave.
====Final Fantasy IV====
In Final Fantasy IV, Adamantoises are only encountered as enemies in the Antlion's Den. They are vulnerable to ice-elemental attacks. The bestiary classifies Adamantoise's type as being "Insect" despite it, and by extension tortoises, being reptiles. In the Super Nintendo and PlayStation versions, it is simply named Turtle.
====Final Fantasy V====
In Final Fantasy V, there is only one Adamantoise, and it is fought as a boss inside of the Tycoon Meteorite. There, the party is confronted by the Adamantoise after they take the Adamantite. The exit is blocked off, forcing the party to fight the Adamantoise. Once they defeat it, they can leave with their newly obtained Adamantite. In the Final Fantasy Anthology version, it is named Adamantaim.
===Chocobo series===
====Final Fantasy Fables: Chocobo Tales====
In Final Fantasy Fables: Chocobo Tales, an Adamantoise is the main character of the first picture book, "The Adamantoise and the Cactuar", where it takes the role of the tortoise from the basis story, .
==Stats==
==Bestiary navigation==
Category:Reptiles
Category:Species
Category:Enemies
Category:Final Fantasy II bosses
Category:Final Fantasy IV enemies
Category:Final Fantasy V bosses
Ahriman

Ahriman is a yellow, one-eyed round beast with a pointed fangs and a pair of wings. It first appears in Final Fantasy III as one of the final bosses. In several later games, smaller enemy varieties of Ahriman appear instead.
==Game appearances==
===Final Fantasy III===
In Final Fantasy III, Ahriman is a boss in the World of Darkness as one of the four Dark Crystal guardians. Ahriman in specific guards the Earth Crystal.
===Final Fantasy remakes===
Starting with Final Fantasy I & II: Dawn of Souls, Ahriman returns a boss along with the other three Dark Crystal guardians from Final Fantasy III. It is found on floor B5 of Earthgift Shrine. In the game, Ahriman's eye and mouth are glowing purple. It does not reward any experience and gil when defeated, but it drops a Dry Ether. Ahriman retains its green wings from the original Famicom release of Final Fantasy III.
==Stats==
===Final Fantasy remakes===
==Bestiary==
==Gallery==
Ahriman FF GBA sprite.png|Final Fantasy I & II: Dawn of Souls sprite
Ahriman FF PSP sprite.png|Final Fantasy (PSP) sprite
Category:Final Fantasy bosses
Category:Final Fantasy III bosses
Air Elemental

Air Elementals are one of the elemental enemies in Final Fantasy. They are small, green tornadoes that are encountered on nearly every floor of the Flying Fortress, except 3F, and in floor B4 of Chaos Shrine in the past. Air Elementals were originally named AIR in the Nintendo Entertainment System version of Final Fantasy, where they have a blue sprite. In Final Fantasy Origins, Air Elementals were known as Aeros. They are a palette swap of Water Elementals and Death Elementals.
==Stats==
==Bestiary navigation==
Category:Final Fantasy enemies
Airship

Airships are aerial transportation vehicles that appear throughout the Final Fantasy series, starting with the first game, Final Fantasy. In nearly every main series game, a character named Cid has his own airship. An airship usually becomes available for the party either halfway or near the end of their adventure, when they can access most of the world map. An airship is usually only capable of landing on grassy terrain. The player can look at a shadow underneath the airship to see where it can land. Airships range from having the basic appearance of a wooden ship with propellers to being technologically advanced.
==History==
===Final Fantasy===
In Final Fantasy, an airship is buried in the Ryukahn Desert, and the Warriors of Light can unearth it with the Levistone. The airship is the last transportation vehicle found by the Warriors of Light, and is necessary for them to reach northern areas. In remakes, it is mentioned that the airship was created by a Lufenian named Cid, but was buried in the Ryukahn Desert when Tiamat destroyed their civilization 400 years prior to the game's events. In the original Nintendo Entertainment System version, the airship's name is formatted in uppercase, AIRSHIP.
The airship moves very fast, allowing the Warriors of Light to quickly traverse the overworld. The airship can only land on grassy terrain, and if the warriors try to park it on any other terrain, the airship goes back up into the air. The Warriors of Light do not encounter any enemies while riding the airship.
===Final Fantasy IV===
In Final Fantasy IV, there is an airship named the Enterprise, which is also generically known as the AirshipFinal Fantasy IV Advance manual, page 29.. The Enterprise was created by Cid Pollendina, and can be used in later parts of the party's adventure.
===Final Fantasy VI===
In Final Fantasy VI, there are two usable airships, the Blackjack and the Falcon.
==Profiles==
===Final Fantasy===
*Nintendo Power volume 17 (page 45): "With the Airship, the Light Warriors expand their horizon once more. Now they can fly to the North or anywhere in the world in just a matter of seconds."
==Gallery==
===Final Fantasy===
Airship FF NES sprite.png|Nintendo Entertainment System sprite
Airship FF WSC sprite.png|WonderSwan Color sprite
Airship FF PS1 sprite.png|Final Fantasy Origins sprite
Airship FF GBA sprite.png|Final Fantasy I & II: Dawn of Souls sprite
Airship FF PSP sprite.png|PlayStation Portable sprite
==References==
Category:Aircraft
Category:Final Fantasy transportation
Airy

is a major antagonist in Bravely Default. She is a Cryst Fairy who joins Agnes Oblige and convinces her to restore the crystals so her master Ouroboros can feed upon the world and eventually become strong enough to reach the Celestial Realm.
==Personality==
Airy feigns a personality of kindness but her true nature causes it to come out as Airy in reality is deceitful and cruel, having no qualms with murdering the party in one world and feigning friendship to them in the next. In the battle against her on the airship. In the battle, she mocks Ringabel for being unable to stop her from killing Agnes, Tiz Arrior, and Edea Lee in the previous world, living him distraught.
==Story==
Airy is a servant of Ouroboros who feeds her master entire worlds for him to gain power. Ringabel managed to find this out, but either sat and let the party be murdered be Airy (according to her), or was simply unable to do anything to stop her. Either way, he managed to be swept up in Airy's transport to another world, losing his memories of what happened and who he is, and manages to convince the party to let him join them. This may be the source of her antagonism towards him, other than her simply being malicious in actuality.
Throughout the game, she feigns as some kind of emissary for the crystals in order to restore them and to prevent the world from decaying and becoming inhospitable.
===False Ending===
If the player ignores Airy's plea to not overload and shatter the crystal, she will fly into a rage, revealing her true form anr attack the party. If she defeats the party, she laments having to do the cycle all over again in another world.
Aldean Sea

The Aldean Sea, named Aldi Sea in the original Nintendo Entertainment System release, is a large body of water that separates the towns of Cornelia, Pravoka, and Elfheim in Final Fantasy. The Warriors of Light can access the Aldean Sea once they have obtained the Ship from Bikke. The Aldean Sea is inhabited by various sea creatures, which the warriors randomly encounter as they travel around on the Ship.
When the Warriors of Light give Nerrick the Nitro Powder, he uses it to detonate a bridge. This creates an exit for the warriors to leave the Aldean Sea and continue to Melmond.
==Enemies encountered==
The enemies encountered at the Aldean Sea are the exact same as those encountered in other parts of the sea.
*Bigeyes
*Buccaneer
*Sahagin
*Sahagin Chief
*Shark
Category:Aquatic areas
Category:Final Fantasy locations
Alligator

Alligators are large reptilian creatures that appear as enemies in both Final Fantasy IV and Final Fantasy IV: The After Years.
==History==
===Final Fantasy IV===
In Final Fantasy IV, Alligators, named Gators in the PlayStation version, are only encountered in two subterranean waterway areas, the Ancient Waterway and the Underground Waterway. They attack twice in one turn. Compared to other enemies whom the party encounter early on in their journey, Alligators have a lot of HP, but they are weak to Ice attacks. When defeated, there are several items that Alligators have a possibility of dropping.
In the 3D remake, Alligators only attack once like most other enemies.
==Stats==
==Bestiary navigation==
Category:Reptiles
Category:Final Fantasy IV enemies
Category:Final Fantasy IV: The After Years enemies
Altair (Final Fantasy II)

Altair is a town in Final Fantasy II. Located due south of Fynn across a great lake, this remote village becomes the site of the Wild Rose Rebellion's operations in the wake of Fynn's sacking by the Emperor of Palamecia.
==History==
After four youths were severely wounded by a cadre of Palamecian Black Knights, three of the four were recovered as the Rebellion escaped Fynn. They were brought to Altair, where a magic sigil mended the trio. As the last of them, Firion came to, Princess Hilda and her court cleric Minwu leave the medical room in order to convene a meeting regarding the Empire's plans for a Dreadnought being built in Bafsk. After the meeting, the trio of would-be heroes makes a desperate plea to join the Rebels, but is denied on grounds that any mission would be far too dangerous. They persist, and are told that Hilda's informant and love interest, Scott, remains in Fynn but has not been heard from in some time, so the youths volunteer to seek him out.
The party then makes the perilous journey to Fynn and past its armed guard to find a bar on the outskirts of town, where a sympathetic barkeep tells them he has been caring for a man in his quarters behind the bar. They find Scott, heavily wounded and barely clinging to life, who then makes a last request to deliver his royal ring to Hilda. The party returns to base in Altair and delivers the grim news of Scott's fate unto Hilda, after which she thanks them and grieves his loss.
The Rebels soon learn that the magical metal mythril, mined in Semitt Falls, may be the key to evening the odds against the Empire. Minwu volunteers himself and his canoe to go there; while inside, the party of four helps to free slaves taken from several adjacent towns, then battles and defeats a Palamecian sergeant for control of the precious ore. Returning to Altair with it, they deliver it to Rebel blacksmith Tobul, who then crafts mythril arms in Altair and several surrounding villages.
Some time later, Hilda's father, the King of Fynn, falls ill, leaving the Princess to command the Rebels and task the party with investigating the Dreadnought and finding a way to stop it, taking Gordon with them to Kashuan Keep to retrieve the eternal Sunfire using Egil's Torch, which they do. Hilda is captured while traveling with Cid and replaced with a doppelganger to bait and trap the party. They subsequently return "Hilda" to base before heading for Castle Deist to meet with the Dragoons there. Along the way, Firion, Maria, and Guy board a ship captained by Leila, who then challenges the trio with her pirate crew. Humbled by her own defeat. Leila joins the Rebels' cause and journeys with them to Deist.
Upon exploring Deist and its cavern, the four return to base to find the fake Hilda, who then attempts to entice Firion and kill him, in the process revealing her true form as a Lamia Queen, which he and the rest of the party slay.
Altair is one of the four towns obliterated when the Emperor calls forth the massive Cyclone in a last-gasp effort to crush the Rebels.
 
Category:Towns
Category:Final Fantasy II locations
Altar Cave

The Altar Cave is the first dungeon in Final Fantasy III, and home to the Wind Crystal.
===Final Fantasy III (3D remake)===
In the 3D remake, the game begins with, one character alone, Luneth falling into the cave. He is quickly attacked by Goblins. Items like the Leather Shield, Antarctic Wind and the Longsword can be found in chests, and there is a pond which heals you fully. After exploring a bit he enters a large room where he encounters a giant turtle named Land Turtle that attacks him. Upon defeating the turtle, Luneth is told by a floating Crystal that darkness will engulf the world, and that he has been chosen to fight on behalf of light and maintain balance. The Crystal asks him to assemble people with the same destiny to fight with him. Later on, after joining forces with the blacksmith's daughter Refia, his childhood friend Arc, and the knight Ingus and defeating the demon Djinn, the party is whisked back to a previously inaccessible part of the cave, with new items. The Crystal tells them that they are the fabled Warriors of Light and bestows on them the ability to change Jobs.
Category:Dungeons
Category:Final Fantasy III locations
Anabella Lesage

Anabella Lesage née Rosfield is a major antagonist in Final Fantasy XVI. She was the Duchess of Rosaria and the mother of Clive and Joshua Rosfield, but later betrayed her country for the Holy Empire of Sanbreque, marrying Sylvestre Lesage, becoming the Empress of Sanbreque.
==History==
===Background===
Anabella is the mother of Clive and Joshua. When the Phoenix chooses her younger son Joshua, instead of Clive, she views her older son as a failure and treated him poorly, while favoring Joshua. Her husband Elwin did not approve of this behavior, supporting Clive whenever she is not present.
Category:Antagonists
Category:Characters
Category:Final Fantasy XVI characters
Anaconda

Anacondas are green snake enemies that appear in Final Fantasy. Most of them are encountered in caves or from areas that surround caves on the world map. In the original Nintendo Entertainment System release, they are named COBRA. Since the PlayStation version, the name was instead given to their parent species, Cobra, named ASP in the original Nintendo Entertainment System version.
Anacondas are encountered at the Ryukahn Desert, the Southern Marsh, and the surrounding areas of Crescent Lake and Mount Gulg. They are also found in Marsh Cave (floor B3) and Cavern of Earth (floor B1).
In the original Nintendo Entertainment System version, Anacondas have pink spots over their body and a pink tongue. Their MSX2 sprite shows them with yellow spots and a yellow tongue. Starting with Final Fantasy Origins, their striped underbelly is shown and were given a red tongue. In the PlayStation Portable version, they have a purple tongue and large, purple dots on their body.
==Stats==
==Bestiary navigation==
==Gallery==
Anaconda FF NES sprite.png|Nintendo Entertainment System sprite
Anaconda FF MSX2 sprite.png|MSX2 sprite
Anaconda FF PS1 sprite.png|Final Fantasy Origins sprite
Anaconda FF GBA sprite.png|Final Fantasy I & II: Dawn of Souls sprite
Anaconda FF PSP sprite.png|PlayStation Portable sprite
Category:Snakes
Category:Final Fantasy enemies
Antidote

The Antidote is a recurring item in the Final Fantasy franchise, and it debuts in the first Final Fantasy game. Antidotes are can cure any party member that has been poisoned. Antidotes are among the most common items in most of their appearances. They have the same use as the White Magic spell Poisona.
==History==
===Final Fantasy===
In Final Fantasy, Antidotes can be bought at certain Item Shops for 50 gil and sold for 25 gil. In the original Nintendo Entertainment System version and the PlayStation remake's Hard Mode, they can be bought for 75 gil and sold for 37 gil. Antidotes are also found in a few treasure chests, and are sometimes dropped by certain enemies. In the original Nintendo Entertainment System version, they are named PURE, which is also the name of Poisona in the game.
Ways to obtain an Antidote	Ways to obtain an Antidote
Item Shops: 	Cornelia, Pravoka, Elfheim
Treasure chests: 	Matoya's Cave, Marsh Cave (B3), Cavern of Earth (B1), Mount Gulg (B2, B4), Sunken Shrine (B5)
Enemies: 	Desertpedes, Gloom Widows, Pythons, Warg Wolves
Other: 	Antidotes are among the rewards for completing the hidden minigame, 15 Puzzle.
===Final Fantasy II===
In Final Fantasy II, Antidotes are found in more Item Shops than in the first game. They can still be found within certain treasure chests, and are sometimes dropped by certain enemies. In the original Famicom release and the PlayStation remake's Hard Mode, Antidotes have a much higher price of 200 gil, and can be sold for 100 gil. In the PlayStation remake's Easy Mode and subsequent remakes, the price was significantly reduced to 30 gil, even lower than in Final Fantasy and its remakes, and can be sold for 15 gil. 
Ways to obtain an Antidote	Ways to obtain an Antidote
Item Shops: 	Altair, Gatrea, Paloom, Poft, Salamand, Bafsk, Fynn, Mysidia, Tropical Island (1F), Machanon
Treasure chests: 	Snow Cavern (B2), Kashuan Keep (5F), Castle Deist (1F), Coliseum (B2)
Enemies: 	Death Flowers, Poison Toads, Queen Bees, Soldiers, Soul Eaters, Vampire Thorns
Other: 	Antidotes are among the rewards for completing the hidden minigame, Concentration.
Category:Items
Category:Recovery items
Category:Final Fantasy items
Category:Final Fantasy II items
Antlion's Den

The Antlion's Den is a cavern that appears in Final Fantasy IV. It is where the party battles the Antlion, who guards the Sand Ruby. The place has three floors: B1F, B2F, and the Antlion Nest, which is the lowest floor and the resting place of the Antlion.
In the Super Nintendo version, the location is shortened to simply Antlion. In the PlayStation and Final Fantasy IV Advance, it is named Antlion Cave (alternatively named Antlion Caves in the latterFinal Fantasy IV Advance Nintendo Player's Guide, page 33.).
==Enemies encountered==
*Adamantoise
*Basilisk
*Domovoi
*Goblin
*Leshy
*Sand Worm
*Yellow Jelly
==Items==
;B1F
*Emergency Exit
*Ether
*Gold Needle
*Phoenix Down
*Potion (x3)
*Spider's Silk
*Tent
;B2F
*Antarctic Wind
*Hourglass
*Lamia Harp
*Spider's Silk
==References==
Category:Caves
Category:Final Fantasy IV locations