Mafia III

Mafia III is an open-world action-adventure video game, and a sequel to Mafia II. It is developed by Hangar 13 and published by 2K Games, and was released in October 2016 for the PC, Xbox One and PlayStation 4.
Set in 1968 in the city of New Bordeaux (based heavily on New Orleans, Louisiana), the game follows Lincoln Clay, a United States Special Forces soldier returning home after completing his tour of duty in Vietnam. He finds his surrogate family indebted to the Italian mob, ruled by Sal Marcano, the undisputed king of the New Bordeaux underworld. Initially attempting to make right with the mob, Lincoln soon finds himself injured and left for dead, with the only family he's ever known murdered by Marcano. Lincoln swears vengeance, recruiting those also disaffected and disillusioned with Marcano's crime family, before embarking on a quest to take down the mob and take over the city. 
__TOC__
=Overview=
Unlike Vito in Mafia II and his hammerspace inventory, the inventory system returns to a limited space inventory, with only one long gun and one smaller weapon able to be carried at a time, like the first Mafia game. This inventory system returns in the subsequent game, Mafia: Definitive Edition.
Ammo has also been simplified as while a handful of weapons use their own ammo, most weapons now share ammo in certain internal "categories" such as all non-revolver handguns sharing ammo, revolvers having their own ammo type, all rifles (from the M1 Carbine to the SVT-40), and all submachine/assault rifles guns sharing ammo (the decision to have submachine guns and assault rifles share ammo being especially odd).
An odd choice for this installment is that the weaponry of the New Bordeaux Police Department will vanish upon the death or incapacitation of the officer, making this the only entry where police weapons vanish, presumably to discourage rampages.
=Handguns=
==AMP Auto Mag Model 180==
The AMP Auto Mag Model 180 appears as the "Clipper .44" and is rewarded by Thomas Burke for the third racket takeover. It is mildly anachronistic for the game's late 1960s setting, as AMT didn't begin producing Auto Mags until 1970. Oddly, the gun's icon in the UI is a Wildey Magnum. 
Lincoln's Journal entry calls the weapon both cheap and claims it's common. This is incongruous with both its in-game depiction and the real-world weapon. In-game, if not obtained from Burke as a racket takeover favor, it is the most expensive semi-automatic pistol at a whopping $30,000 from the arms dealer. No NPCs are ever seen using the weapon, and it only spawns in a single static location, the Duvall Hall Science Center. In real life, the Auto Mag remained consistently expensive throughout its production runs and produced in small numbers. This, paired with its equally expensive and near-unobtainable proprietary ammunition, means it is rare to see in the hands of any law abiding gun owner and highly unsuitable as a weapon for common criminals. 
==Browning Hi-Power==
The Browning Hi-Power is available for use in the game as the "Elling 9mm" and used heavily by mobsters in Tickfaw Harbor, Downtown, and Barclay Mills.
==Colt M1911A1==
The Colt M1911A1 is one of many available handguns in Mafia III, known as the "Masterson Semi-Auto" (sometimes referred to as "Masterson Pistol"). There are two silenced variants in-game, the first being the "Silenced Masterson" which is given as a favor from Vito Scaletta during his first racket takeover. The second is "Silentium", which is the same stat wise as the normal silenced M1911 but with fancy engraving that comes with the "Judge, Jury & Executioner" weapon pack DLC. It is commonly used by mobsters in early-game areas, and also extensively used by NPCs in cutscenes. It is also Lincoln's "default weapon", as he uses it in cutscenes regardless of what handgun the player may have equipped.
===Colt M1911A1 with Suppressor===
===Silentium===
==Colt Python==
Known as the "Masterson Phoenix", Lincoln Clay and late game mobsters make use of the Colt Python throughout the game. A special skinned copy is available for My2K users known as "Il Duca" (The Duke in Italian).
===Scoped Colt Python===
The scoped Python is rewarded as a favor from Vito Scaletta during the third racket takeover.
===Il Duca===
==Diana 5G Air Pistol==
An air pistol resembling a Diana 5G Air Pistol is found in-game as the "Dormer B128", used as a tranquilizer gun for Bounty Hunting missions added in the Stones Unturned DLC.
==High Standard HDM==
The High Standard HDM is usable throughout the game as the "Silenced Deacon .22" after unlocking a turf for Thomas Burke. It has an integral suppressor, allowing for more stealthy gunplay. Due to its .22 LR chambering, it deals less damage than the suppressed M1911A1. Despite this, it has a rather excessive amount of visual recoil for a .22 caliber pistol, about as much as the .45 ACP "Masterson". 
 
==MAB PAP F1==
The MAB PAP F1 appears as the "Blackburn FAF-33" as the highest tier semi-auto handgun, commonly used by mobsters in the late game areas of the French Ward, Frisco Fields, and Southdowns. One is found near the M60 at the Federal Bank during the prologue.
Oddly despite being a 9mm pistol, it is equal to the Clipper .44 in damage.
==Smith & Wesson 39==
The Smith & Wesson 39 is known in-game as the "Alfredsson M419". It's given free when the arms dealer van becomes available and very commonly used by enemy mobsters in areas such as Delray Hollow, Pointe Verdun, and River Row, and by the Federal Bank guards in the prologue.
==Smith & Wesson Model 19==
The Smith & Wesson Model 19 appears in-game as the "Alfredsson M200", the standard sidearm of New Bordeaux's Police Department and an uncommon sight with mobsters. The M200 does only 38% damage per shot, compared to the Phoenix's 47%, implying that the former is used with .38 and the latter with .357 Magnum.
It is also seen in a cutscene, held by Alma as she checks the cylinder.
=Shotguns=
All shotguns, when hip-fired, play a pump racking sound after each shot, even including the lever-action 1887, break-action Lupara, and the semi-auto 1100.
==Ithaca 37==
The Ithaca 37 with a riot-length barrel and pistol grip appears in-game as the "Cornell 40", used by mid-game mobsters.
==Mossberg 500==
The Mossberg 500 with an extended magazine tube and synthetic furniture appears as "Riot 550" and used by late-game mobsters.
==Remington 870==
A "Barker 390" pump-action shotgun can be used and is commonly found with low level mobsters. It appears to be a Remington 870, and not the Mossberg 500AT some have claimed it to be, by the rounded trigger guard and the shorter magazine cap. It can also be seen inside the Arms Dealer's van.
 
==Remington Model 1100==
The Remington Model 1100 with synthetic furniture and pistol grip stock appears as the "Barker 1500 Tactical", given as a favor by Cassandra during the fifth racket takeover.
==Sawed-off double barrel shotgun==
The classic Lupara appears in-game as the "Lupara" as one of the two sidearm shotguns.
=="Barker 390 (Gator Skin)"==
Supposedly a customized variant of the "Barker 390" (Remington 870) shotgun in the base game, the shotgun that comes with the Family Kickback Pack appears to be a mash-up of the in-game Remington 870 (receiver, magazine, and barrel) and Mossberg 500 (safety, trigger guard, and furniture). The result is vaguely reminiscent of the (anachronistic) Mossberg 590.
==Winchester Model 1887==
A Winchester Model 1887 resembling the configuration from Terminator 2 is available for use in Mafia III, and a rare sight with mid game mafia goons as a sidearm shotgun. Lincoln can flip-cock the gun in a manner similar to Arnold Schwarzenegger albeit with one thumb given the smaller lever loop. It appears as the "Elmwood 1925" with a special version with the Judge, Jury & Executioner Weapon Pack, the "Exterminatore".
===Exterminatore===
=Submachine Guns=
==Beretta M12==
The Beretta M12 appears in the game as "Carter M33-A", rarely used by mid-game mafiosos.
==Heckler & Koch MP54==
The Heckler & Koch MP54 appears in-game, modeled on the very first MP5 prototype, the MP54. It appears in the game as "Deutsche M11B" and is acquired as a favor from Cassandra for the third racket takeover; it is used by enemies in the Signs Of The Times DLC. While the MP54 isn't necessarily anachronistic, it was first adopted by the German Federal Police in 1966, which is two years prior to the game's setting, it would be a highly unlikely sight to see in the hands of random street thugs in an American city in 1968. The HUD icon wrongly displays the gun with folded stock and different muzzle.
==M1A1 Thompson==
The M1A1 Thompson appears in-game as the "Trench 1938" and used heavily by early-game enemies. With the "Family Kick-back" pre-order pack, a special version of the M1A1 was included called the "Trench 1938 Drum" , having a vertical grip much like the earlier M1921 Thompsons with a drum magazine, but still built into the M1A1-style forestock. While this weapon is clearly meant to be a reference to the classic M1928 Thompson emblematic of the American Mob, the M1A1 Thompson cannot accept drum magazines in reality. It can also be seen inside the Arms Dealer's van. In the cutscene for the mission "Fish Need to Eat", Vito is seen using a M1A1, despite using an AKM in gameplay. Some M1A1s are also seen used by Hmong fighters in a stock footage scene.
The vertical grip for the 1938 Drum appears to have been a last-minute addition as the tie-in game Mafia III Rivals that reuses assets from the game as well as its icon depict it without one and early promotional material showed Lincoln not using the grip even when aiming the drum version (which is the only animation actually changed to account for the grip) as well as the Drum version actually having more recoil than the normal version (as well as an inexplicable damage increase).
===M1A1 Thompson with a drum magazine===
==M3 Grease Gun==
The M3 "Grease Gun" appears as the "M1N8", used primarily by mobsters in the mid-game.
===OSS M3===
The OSS M3 appears as the "Silenced M1N8", offered by Cassandra in the first racket takeover as a favor, or purchased from the Arms Dealer after the first sitdown.
==MAC-10==
The MAC-10 appears as the "Suppressed Mk 1020", given to Lincoln during the Faster, Baby! DLC and available to purchase from the Arms Dealer after finishing the final mission. It is slightly anachronistic since production only started in 1970.
==Uzi==
The Uzi appears in the game as the "Binya", a late-game single handed SMG rarely wielded by mafiosos and in certain locations, like for example during the mission Guns. Is also used as the personal weapon of Tony Derazio.
==Sa vz. 61 Skorpion==
The Sa vz. 61 Skorpion appears in game as the "Czech Ver. Ba-65", rarely used by mobsters in the early game and one of the first sidearm SMGs available for use. The Skorpion isn't necessarily anachronistic for the 1968 setting (it entered mass production in 1963); but it is very unlikely that any reached the United States and were used by criminals in the late 1960s. The HUD icon wrongly displays the gun with folded stock and different muzzle.
==Smith & Wesson 76==
The Smith & Wesson 76 appears in the game as the "Alfredsson M833" available from the Arms Dealer as a slower ROF alternative to the Thompson. Lincoln's Journal notes it's very light and made of "some new kind of alloy". A rather odd statement, as the submachine gun was designed to be cheap to manufacture, and thus was made with common stamped steel rather than some space age alloy. 
thumb|450px|none|Smith & Wesson M76 - 9x19mm Parabellum
=Rifles=
==AKM==
An AKM appears in-game as the "Pasadena AR30" and serves as the automatic weapon of choice for late game mafia goons. It's a mixture of both AKM and AK-47 parts, such as an AK-47 pistol grip, slab-side handguard and milled receiver but an AKM front sight post, gas block and ribbed receiver cover. In 1968, AKs were very rare in the United States, no commercial AKs were imported other than a small amount of semiautomatic Valmet M62s (the only true AKs available might be AK-47 and Type 56 rifles brought back by soldiers who fought in Vietnam).
Is notably used by Vito Scaletta, Roman "The Butcher" Barbieri and Alvarez, the latter probably bringing it from his homeland.
A version painted black with tribal markings appears as the "Black Sacrament", rewarded for completing the Sign of the Times DLC.
==Colt M16A1==
The Colt M16A1 appears in-game as the "Stromer .223" as a favor from Burke during the fifth racket takeover or in a CIA safehouse in the Stones Unturned DLC. It is equipped with a 30-round magazine which is somewhat anachronistic for the 1968 setting (the 30 round magazine was introduced toward the end of that year; but 20 round magazines were much more common at this time). Burke is seen with an M16 in one of the endings (despite dialog saying he used an M60).
A pair of crossed M16s is also the icon for the creatively named mission Guns.
It is also seen in the hands of US soldiers in some stock footage about the Vietnam War.
==M1 Carbine==
The M1 Carbine appears as the "Hartmann .30" and is commonly used by mafia goons in the early game. It appears without a bayonet lug, common on early civilian pattern guns such as Universal Firearms carbines. A heavily embellished version comes with the Judge, Jury & Executioner Weapon Pack, known as the "Praecisione .30". Lincoln's Journal refers to it as "an antique", a rather odd statement considering that by 1968, the M1 Carbine design was only about 26 years old and still widely used around the world. 
One also appears in the hands of a Hmong fighter in stock footage.
It is also mentioned by the in-game note in the Bayou Firing Range.
 
===Praecisione .30===
==M1 Garand==
A M1 Garand appears in-game as the "Mayweather .30" and commonly found on mid-game NPCs. Oddly, the weapon's description claims it replaced the in-game M1 Carbine analogue, rather than having both serve side by side like in real life. It can be reloaded without using the full clip. 
Some Garands are also seen used by US Army soldiers in stock footage during a cutscene explaining Father James's backstory. 
==M14==
The M14 appears as the "Automat SG" and is used by late-game mobsters although it does spawn in a few early game locations. It's notable for being the only automatic rifle that uses the "Rifle" ammo type.
Some can be seen in various stock footage.
Despite not appearing in the game in any form, John Donovan mentions the XM21 semi-automatic variant by name in a mission dialogue.
===M14 with AN/PVS2 Starlight Scope===
An M14 fitted with a AN/PVS2 Starlight scope appears as a sniper rifle, the "Hawk 4540 Night Vision" as a favor from Vito for the fifth racket takeover.
This version is semi-automatic only, with far better damage and accuracy but a slower reload.
=Sniper Rifles=
==Springfield M1903A1==
The Springfield M1903A1 appears in-game as the "Mayweather M04A3" and is commonly used by Racket Enforcers in the mid-game. 
==Tokarev SVT-40==
A scoped Tokarev SVT-40 appears as the "Viper 55", used by late game Racket Enforcers.
It is notably used by Burke in the mission cutscene "Kill the Butcher", albeit becoming an M14 during gameplay and later becomes a Winchester Model 70 in the ending cutscene of the mission.
==Winchester Model 70==
The Winchester Model 70 appears in-game as the "Manitou Model 67" as the primary weapon of Racket Enforcers in the early game. A special version appears with camo wrapping with the Family Kickback DLC, fittingly named the "Camo Model 67".
Donovan seems to hold one in a photograph taken in Vietnam.
===Winchester Model 70 Camo Version===
=Machine Guns=
==Browning M2 Heavy Barrel==
The Browning M2 Heavy Barrel appears in the Stones Unturned DLC as part of mounted turrets found during the DLC's campaign. One can also be mounted to the Mohican Scout truck (based on the Kaiser Jeep M715). In the base game, they can be seen mounted on M3 Half Tracks in stock footage during a cutscene explaining Father James's backstory. 
==M60==
The M60 appears as the "Hartmann 7.62", first used during the prologue robbery on the Federal Reserve and finally as a favor from Vito's for the final racket takeover (though it can be used early during the "Stones Unturned" DLC). 
It can be refilled from dropped submachine guns or assault rifles.
Despite being called "Hartmann 7.62" in-game, McGuire mention the gun by its real name in one of the endings.
It can be also seen in some stock footage about the Vietnam War.
=Grenades and Explosives=
==M67 hand grenade==
The M67 hand grenade appears in-game as the "Frag Grenade", acquired with the first level of "IRA Bomber" perk and frequently dropped by mid- to late-game NPCs. While not entirely inaccurate for the 1968 setting (being introduced that year); it would have been relatively rare (The earlier Mk 2 and M26 grenades would have been more common).
==C4==
C4 charges appear in-game when Lincoln rigs up certain objects in enemy rackets to blow. Actual charges can be acquired after acquiring the second level of the "IRA Bomber" perk.
==Dynamite==
Dynamite appears in certain black market shipments found in rackets in-game.
==M15 anti-tank mine==
The M15 anti-tank mine was added with the Stones Unturned DLC.
=Launchers=
==China Lake Launcher==
The China Lake Launcher appears as the "GL KORSKY", added with the Stones Unturned DLC.
==M72A1 LAW==
The M72 LAW appears as the "Hartmann AT-40" as Cassandra's final favor for the last racket in the game, although it does appear in the Royal Hotel before that.
==M79 grenade launcher==
The M79 grenade launcher appears as the "Hartmann HLP", acquired through Burke's final favor for the last racket.
==RPG-7==
The RPG-7 appears as the "RPG KORSKY", added with the Stones Unturned DLC.
=Unusable=
==Wildey Magnum==
The UI icon for the "Clipper .44" is based on a Wildey Magnum, despite the in-game weapon being based on an Auto Mag Pistol. 
==Ruger Blackhawk==
The UI icon for the "Alfredsson M200" is based on a Ruger Blackhawk, despite the in-game weapon being based on a Smith & Wesson Model 19. 
==Beretta Model 70==
A Beretta Model 70 is held by a Playmate model on the cover of the November 1965 issue of Playboy, which can be collected in-game.
==Colt Commander==
Donovan uses what appears to be a Colt Commander with a suppressor in the main game's final cutscene. This pistol is, like the Tokarev, not player-usable.
thumb|none|350px|Colt Combat Commander - .45 ACP
==Tokarev TT-33==
Connor Aldridge uses a pre-1947 Tokarev TT-33 with an aftermarket and anachronistic muzzle brake in the Stones Unturned DLC as his sidearm of choice. The pistol is unusable by the player.
==Unidentified Shotgun==
An unidentified shotgun can be seen in the hands of a policeman during stock footage of the riots in the aftermath of Martin Luther King Jr.'s assassination.
==Mauser Puška vz. 24==
The Vz. 24 Czech Mauser appears in a Communist Propaganda Poster collectible, in the hands of a revolutionary.
==Lee-Enfield No.1 Mk III==
The Lee-Enfield No.1 Mk. III appears in stock footage in the hands of some Irish soldiers in a cutscene about Burke's backstory.
==M1918A2 BAR==
In a stock footage scene explaining John Donovan's activities in Southeast Asia, a Hmong fighter holds an M1918A2 BAR.
==Mk. 2 grenades==
One of the cutscenes talking about Vito Scaletta shows a picture of him in the US Army during WWII with an Mk 2 hand grenade affixed to his uniform, with the picture taken from Mafia II.
==Federal Gas Riot Gun==
A Federal Gas Riot Gun can be seen in the hands of a policeman during stock footage of riots in the aftermath of Martin Luther King Jr.'s assassination
==Cannon==
A cannon can be seen on the album cover "The Temptations Wish It Would Rain" by The Temptations, which can be collected in-game.
Category:Video Game
Category:Crime
Category:Action
Category:Drama
Category:Third-Person Shooter