nyuuzyou/wikis huggingface dataset:
Milon's Secret Castle (Prototype)

A Japanese prototype of Milon's Secret Castle for the NES.
==Notes==
*Game automatically goes to Game Over screen when getting the crystal after beating the first boss. However, it is possible to bypass this by killing the boss when it's at the right edge of the room and letting the crystal fall on you while pressing right by the closed door
*Using the above glitch it's possible to explore the second floor. Upper left level is fully playable, upper right level resets the game, and the well cannot be entered
*No pause function.
*No "finger speed" easter egg on the title screen
*An automatic demo starts after 4 seconds on the title screen that plays up until the first boss
==Origin==
File:Meikyuu Kumikyoku (Sample) cart front.jpg|Cartridge front
File:Meikyuu Kumikyoku (Sample) cart back.jpg|Cartridge back
Mind Bender (Mar 4, 1991 prototype)

A prototype of Mind Bender for the Game Boy.
==Notes==
* Early prototype of Brain Bender (also known as Migrain in Japan) back when it was called Mind Bender.
* Dated five and a half months prior to the earliest final build.
* The Electro Brain logo is missing in the opening sequence.
* As the game name is different, the title screens are, too.
* The copyright screen lists the year 1989 rather than 1991.
* The timer bar has a slightly different appearance.
==Screenshots==
MindBender-01.png|Title screen
MindBender-02.png|Gameplay
MindBender-03.png|Gameplay
MindBender-04.png|Gameplay
MindBender-05.png|Gameplay
MindBender-06.png|Gameplay
MindBender-07.png|Gameplay
MindBender-08.png|Gameplay
==Files==
==Acknowledgments==
Special thanks to Frank Cifaldi at the Video Game History Foundation and the anonymous donor for this part of the lot! A huge thanks to Hwd45 for researching this prototype! 
==See also==
* New Years 2022 (January 1, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
* Video Game History Foundation (VGHF)
Minecraft: Xbox 360 Edition (Feb 1, 2012 prototype)

A prototype of Minecraft: Xbox 360 Edition for the Xbox 360.
==Notes==
* Predates the final build by almost two months.
* Original filename: MineCraft (Feb 01 2012) (1.66.0035.0).zip
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Minecraft: Xbox 360 Edition (Jan 27, 2012 prototype)

A prototype of Minecraft: Xbox 360 Edition for the Xbox 360.
==Notes==
* Predates the final build by almost two months.
* Original filename: MineCraft (Jan 27 2012) (1.66.0033.0).zip
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Minecraft: Xbox 360 Edition (Mar 23, 2012 prototype)

A prototype of Minecraft: Xbox 360 Edition for the Xbox 360.
==Notes==
* Predates the final build by 7 days.
* Original filename: MineCraft (Mar 23 2012) (0.66.0054.0).zip
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Minecraft (January 11, 2010 prototype)

A prototype of Minecraft from its Indev (likely referring to "In Development") phase of development. This was available to play on Minecraft.net in 2010. However, it cannot be selected for play in Mojang's Minecraft Launcher.
==Notes==
*The build ID is given as 0.31 in the corner, though it appears to be an error as it was not updated in between releases.
*Contains tools that have 2D Textures when shown in the player's hand.
*The block/item limit is set at 99, which was later lowered to 64.
*Players spawn with the following inventory: 1 of a shovel, pickaxe, axe, flint, and steel, as well as 99 wool, glass, torches, TNT, Bookshelves, and apples.
*The axe has a different texture in the player's hand than the one shown in the player's inventory. The inventory texture was going to be a battle axe, while the texture in hand is the texture we have today.
*There is one mob: a human named Rana, who is sporting a different artstyle to the traditional voxel graphics. This is when Notch, the creator of Minecraft, hired a different artist, and that artist did Rana's design, and left about a month or two after, leaving us with the art style in the game today.
*The player inventory included Rana's model for the player's model as a placeholder, with some stats where the crafting menu would normally be. These stats are ATK, DEF, and SPD. All of them were set to 100 forever as a placeholder. They were removed a few builds later.
*Tools have no durability.
*Crafting has not been implemented yet
*Blocks do not spin around when dropped.
==Acknowledgments==
Special thanks to Zuriki for dumping this prototype.
Minecraft (June 27, 2010 prototype)

The June 27, 2010 prototype build of Minecraft, from its Infdev development phase.
==Notes==
*Final version of the Infdev development phase.
*Cogs are removed from the files of the game.
*All wool colors (then called cloth) except for white are removed.
*White Wool item ID changed.
*Removed infinite water block.
*Mob Spawner moves to a new block ID, replacing the infinite water block and reduced crashes as a result.
*Fixed rotating Minecart bug.
*Reduced tree density.
==Acknowledgments==
Special thanks to Zuriki for dumping this prototype.
Minecraft (June 28, 2010 & June 30, 2010 prototype)

Alpha 1.0.0 was released to the public on June 30, 2010. Two days before, there was a downloadable offline client tech test on the website. Alpha 1.0.0 was first labeled as "Minecraft Infdev" when you first started up a game and loaded up a world.
==Notes==
* Alpha 1.0.0 was labeled as Minecraft Infdev when you loaded up a world
* Wood and Cobblestone stairs were only the Wood Planks texture and the Cobblestone texture as the stair texture was not added until Alpha 1.0.1.
* The last infinite liquid source is removed, which is the lava variant.
Minecraft (Mar 16, 2011 PC Gamer Demo)

A demo build of Minecraft for PC.
==Notes==
*Bundled with PC Gamer Issue #214 from June 2011, but the files when installed date back to March.
* The demo offers 100 minutes of play, equivalent to five days of play, and after this time, the player is invited to purchase the full version to continue on the current map.
* The demo world, generated with the seed "glacier" or hash "108181935", is slightly modified to guide new players.
* The demo includes access to all the features of the full version, except that the player is restricted to a world called the "demo world".
* Items added to the demo world include red wool, snow blocks, chests, gunpowder, nearly broken tools, food, and other useful items.
* A bug allows all blocks to become transparent if the game window is at its smallest size.
* Opening two demo windows and restarting the world may result in loss of inventory items and restarting game time.
==Acknowledgments==
Thanks to bosshunter for making this build available to me for preservation on the wiki.
==See also==
* More info here.
Minecraft (May 28, 2009 prototype)

0.0.14a_08 was released for sound testing. C418 tested out the sounds in May 2009 on a now unlisted YouTube video on his channel. This is one of the rarest versions of Minecraft due to Notch not letting users leak .jars out from 2010 to 2014. The company has probably lost these versions aswell.
==Notes==
* Sound is tested.
* Trees look a bit different, leaves having a square shape.
* Music was added into the game (?).
* Leaves texture was different from Indev's texture.
* Wood sounds, mining sounds were very different.
* Birds whistling.
* Water sound was different aswell.
==Videos==
<youtube heights="320" widths="224">m_7teSfID7I&t=154s</youtube>
Minecraft (October 24, 2009 prototype)

This version was released on October 24, 2009, This has become lost over the years due to the creator of Minecraft, Notch not allowing to release .jar files of the game from 2009 to late 2014. That is why not much versions have been archived/preserved over the years. Luckily, some people have archived the versions, as others can get them sooner or later to the public.
==Notes==
* 10 TNT was added into the inventory, as previous versions did not have that
* Spiders were added into the game, having a higher jump attack than the usual low jump attack from Alpha.
* Rain is toggled by pressing F5. As in newer versions, you can spawn rain with a command.
* Player hand was different, it used to face backwards in 0.30 and below.
* Menu buttons did not have sound when you clicked on them. In Indev versions and upper, sounds were added when you clicked buttons.
* You can press load level, to load a level, and save level, to save a level. Those options were removed in Infdev.
* Mining stone now mines cobblestone, older versions only mined stone.
* Coal now gives stone slabs when you mine the ore.
==Acknowledgments==
Thanks to Zuriki, one of the first 5,000 Minecraft players, for archiving this version.
Mini-Putt (Prototype)

A prototype of Mini-Putt for the NES.
==Notes==
* Unreleased US localization. Cancelled for unknown reasons.
* Starts off with a Licensed by Nintendo of America screen.
* Localized logo - Mini-Putt.
* Trademark indicates the game was originally going to be published in the US by JVC.
==Screenshots==
Mini Putt (Prototype).2021-07-27 13.48.32.png
Mini Putt (Prototype).2021-07-27 13.48.45.png
Mini Putt (Prototype).2021-07-27 13.49.50.png
Mini Putt (Prototype).2021-07-27 13.49.58.png
Mini Putt (Prototype).2021-07-27 13.50.03.png
Mini Putt (Prototype).2021-07-27 13.50.06.png
Mini Putt (Prototype).2021-07-27 13.50.13.png
Mini Putt (Prototype).2021-07-27 13.50.27.png
==Acknowledgments==
A huge thanks to Frank Cifaldi at the Video Game History Foundation and the Nolan brothers for this release!
==See also==
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Mini Ninjas (May 25, 2009 prototype)

A prototype of Mini Ninjas for the Xbox 360.
==Notes==
* Compiled 20 days after the first final retail build for some reason.
* Demo build.
* Other differences are unknown.
* XEX information:
** Header Maker ID: SC
** Header Product Code: 34822
** Header Title: MINI NINJASâ„¢ (demo)
** Header PE Name: ninja.pe
** Header Executable Name: /ninja_gamerelease.xex
** Header: Executable Checksum (MD5): 8f9d7e0e9a23a67e07031dbf1998742e
* Miscellaneous Notes:
** Game is emulatable in either Xenia or Xenia-Canary: Yes (as of December 25, 2022).
*** Issues: No issues.
==Screenshots==
Screenshot - MINI NINJASâ„¢ (demo) 2022-12-16 23-21-06.png
Screenshot - MINI NINJASâ„¢ (demo) 2022-12-16 23-21-10.png
Screenshot - MINI NINJASâ„¢ (demo) 2022-12-16 23-21-13.png
Screenshot - MINI NINJASâ„¢ (demo) 2022-12-16 23-21-19.png
Screenshot - MINI NINJASâ„¢ (demo) 2022-12-16 23-21-21.png
Screenshot - MINI NINJASâ„¢ (demo) 2022-12-16 23-21-24.png
Screenshot - MINI NINJASâ„¢ (demo) 2022-12-16 23-21-28.png
Screenshot - MINI NINJASâ„¢ (demo) 2022-12-16 23-21-31.png
Screenshot - MINI NINJASâ„¢ (demo) 2022-12-16 23-21-33.png
Screenshot - MINI NINJASâ„¢ (demo) 2022-12-16 23-21-37.png
Screenshot - MINI NINJASâ„¢ (demo) 2022-12-16 23-21-39.png
Screenshot - MINI NINJASâ„¢ (demo) 2022-12-16 23-21-43.png
Screenshot - MINI NINJASâ„¢ (demo) 2022-12-16 23-21-45.png
Screenshot - MINI NINJASâ„¢ (demo) 2022-12-16 23-21-50.png
Screenshot - MINI NINJASâ„¢ (demo) 2022-12-16 23-21-53.png
Screenshot - MINI NINJASâ„¢ (demo) 2022-12-16 23-22-00.png
Screenshot - MINI NINJASâ„¢ (demo) 2022-12-16 23-22-03.png
Screenshot - MINI NINJASâ„¢ (demo) 2022-12-16 23-22-07.png
Screenshot - MINI NINJASâ„¢ (demo) 2022-12-16 23-22-18.png
Screenshot - MINI NINJASâ„¢ (demo) 2022-12-16 23-22-22.png
Screenshot - MINI NINJASâ„¢ (demo) 2022-12-16 23-22-35.png
Screenshot - MINI NINJASâ„¢ (demo) 2022-12-16 23-22-45.png
Screenshot - MINI NINJASâ„¢ (demo) 2022-12-16 23-23-00.png
Screenshot - MINI NINJASâ„¢ (demo) 2022-12-16 23-23-04.png
==Origin==
X360 - Mini Ninjas E3 demo.jpeg|Disc front.
==Files==
Archive Contents:
Download File:
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
 
* Project Deluge: Xbox 360 and Wii (December 25, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Mini in Venice (Aug 25, 2005 prototype)

A very early prototype of the unreleased Mini in Venice for PC.
==Notes==
*Comes with a copy of the game's source code.
*Runs on MissionEngine, which wasn't used in any Data Design Interactive game that released.
*A game file had to be modified in order to get the level to load. The file in question was Data\Landscape\Venice\Venice.lws, which would cause a crash due to a missing trigger with Seagull_flyaway. The original unmodified file is included as Venice.lws.orig.
*All asserts need to be set as ignore always in order to get in-game.
*The build may stop responding while trying to load the level. This is normal, as it takes time to generate the files for the cache folder.
*The title screen and main menu use assets from Myth Makers: Trixie in Toyland as placeholders.
*When you get to the screen about collecting objects, press shift to get in-game.
*The game will end up crashing whenever a pizza box is collected due to a "string out of range" error.
*Contains unused assets leftover from the unreleased DDI Zool game inside of ArtData and Data\FrontEnd\Trixie\MemCard.
==Screenshots==
MiniinVeniceAug25_1.png
MiniinVeniceAug25_3.png
MiniinVeniceAug25_4.png
MiniinVeniceAug25_5.png
MiniinVeniceAug25_6.png
Minority Report: Everybody Runs (Oct 21, 2002 prototype)

A prototype of Minority Report: Everybody Runs for the Xbox.
==Notes==
* Built three days after the final US build but 17 days before the final PAL version.
* XBE information:
** Internal Name: Minority Report
** Maker ID and Product Number: AV-20
** Executable Name: default.xbe
** Executable checksum (MD5): 0feb4fa9ef052c7005a44cc18fcb4cb3
* Miscellaneous Notes:
** Game is emulatable: Yes (Xemu) (as of September 12, 2021).
** Game contains dongle protection: No.
==Screenshots==
Xbox - Minority Report Demo Preview Only (1).png
Xbox - Minority Report Demo Preview Only (2).png
Xbox - Minority Report Demo Preview Only (3).png
Xbox - Minority Report Demo Preview Only (4).png
Xbox - Minority Report Demo Preview Only (5).png
Xbox - Minority Report Demo Preview Only (6).png
Xbox - Minority Report Demo Preview Only (7).png
Xbox - Minority Report Demo Preview Only (8).png
Xbox - Minority Report Demo Preview Only (9).png
Xbox - Minority Report Demo Preview Only (10).png
Xbox - Minority Report Demo Preview Only (11).png
Xbox - Minority Report Demo Preview Only (12).png
Xbox - Minority Report Demo Preview Only (13).png
Xbox - Minority Report Demo Preview Only (14).png
Xbox - Minority Report Demo Preview Only (15).png
Xbox - Minority Report Demo Preview Only (16).png
Xbox - Minority Report Demo Preview Only (17).png
Xbox - Minority Report Demo Preview Only (18).png
Xbox - Minority Report Demo Preview Only (19).png
Xbox - Minority Report Demo Preview Only (20).png
Xbox - Minority Report Demo Preview Only (21).png
==Origin==
Xbox - Minority Report Demo Preview Only.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: Xbox and Dreamcast (September 18, 2021)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Minority Report: Everybody Runs (Sep 5, 2002 prototype)

A prototype of Minority Report: Everybody Runs for the PlayStation 2.
==Notes==
* Contains a dummy file named FILLER.XYZ, which is actually a master disc image of Rally Fusion: Race of Champions from September 17, 2002.
* Lets you select from 2 playable levels from the titlescreen.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
minorityreportprealphademo_title.png
==Origin==
PS2 - Minority Report pre-Alpha Demo Two Level Print Preview Build.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Nex for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Minute to Win It (Nov 17, 2011 prototype)

A post-release prototype of Minute to Win It for the Xbox 360.
==Notes==
* Apparently built for McDonalds.
* Postdates the final build by 2 months.
* Original filename: Minute to Win It (Nov 17, 2011) [Kinect].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Miracle Warriors: Seal of the Dark Lord (Feb 25, 1988 prototype)

A prototype of Miracle Warriors: Seal of the Dark Lord for the Sega Master System.
==Notes==
* Later redumped as part of the Ed Semrad Lot.
==Origin==
miracle_warriors__01_108.jpeg
miracle_warriors__02_198.jpeg
==See also==
* No-intro entry.
* SMS Power - Miracle Warriors - Seal of The Dark Lord [Proto]
Mirage (Jul 16, 2004 prototype)

A prototype/trial of Mirage for the Sony PlayStation 2.
==Notes==
* Unknown game. Unreleased?
* There is no title screen.
==Gallery==
File:MiragePS2-Trial_MainMenu.png
File:MiragePS2-Trial_MediaMenu.png
==Origin==
Mirage (Beta Trial Code) (Europe)-Disc.jpg|Disc front
==See also==
* Original release on Archive.org.
* Redump.org entry
Mirror's Edge (Feb 7, 2008 prototype)

A prototype of Mirror's Edge for the PlayStation 3.
==Notes==
* Build currently doesn't work as the EBOOT.BIN is broken.
* A large majority of the functions inside the build's UE packages are corrupted.
* The Binaries folder contains various tools from Unreal and EA along with other tools for PC and Xbox 360 as well as SDKs.
* There's an uncompiled Xbox 360 executable.
* Contains a changelog-style log for even older versions.
To Do: Check if Unfself and MakeFself fixes the EBOOT.
Mirror's Edge (Sep 13, 2008 prototype)

A prototype of Mirror's Edge for the Xbox 360.
==Notes==
* Compiled 16 days before the final retail build.
* Title screen/menu differences
** The Press Start button text is italicized in the prototype.
** "2008 Electronic Arts Inc. All rights reserved." instead of "2008 EA Digital Illusions CE AB. All rights reserved."
** Video options menu includes test patches for calibration.
* Gameplay differences
** A "Load Last Checkpoint" button is accessible from the pause menu.
** Playable up till the end of chapter 2 where the end of the level will remain stuck on a white screen. Build contents do not include the packages for further chapters.
** Minor rendering and animation bugs.
* Other differences are not known.
* XEX information:
** Header Maker ID: EA
** Header Product Code: 2128
** Header Title: Mirror's Edge
** Header PE Name: XenonLaunch-TdGame.exe
** Header Executable Name: /default.xex
** Header: Executable Checksum (MD5): 8e8f03d33f44be1afcd73064692a7271
* Miscellaneous Notes:
** Game is emulatable in either Xenia or Xenia-Canary: Yes (as of December 25, 2022).
*** Issues: No issues.
==Screenshots==
Screenshot - Mirror's Edge 2022-12-16 23-24-29.png
Screenshot - Mirror's Edge 2022-12-16 23-24-33.png
Screenshot - Mirror's Edge 2022-12-16 23-24-43.png
Screenshot - Mirror's Edge 2022-12-16 23-24-48.png
Screenshot - Mirror's Edge 2022-12-16 23-24-57.png
Screenshot - Mirror's Edge 2022-12-16 23-25-18.png
Screenshot - Mirror's Edge 2022-12-16 23-25-23.png
Screenshot - Mirror's Edge 2022-12-16 23-25-29.png
Screenshot - Mirror's Edge 2022-12-16 23-25-31.png
Screenshot - Mirror's Edge 2022-12-16 23-25-34.png
Screenshot - Mirror's Edge 2022-12-16 23-25-37.png
Screenshot - Mirror's Edge 2022-12-16 23-25-41.png
Screenshot - Mirror's Edge 2022-12-16 23-25-45.png
Screenshot - Mirror's Edge 2022-12-16 23-25-47.png
Screenshot - Mirror's Edge 2022-12-16 23-25-54.png
Screenshot - Mirror's Edge 2022-12-16 23-26-02.png
Screenshot - Mirror's Edge 2022-12-16 23-26-06.png
Screenshot - Mirror's Edge 2022-12-16 23-26-12.png
Screenshot - Mirror's Edge 2022-12-16 23-26-19.png
Screenshot - Mirror's Edge 2022-12-16 23-26-22.png
Screenshot - Mirror's Edge 2022-12-16 23-26-48.png
==Origin==
X360 - Mirror's Edge 09-12-2008 reviewable.jpeg|Disc front.
==Files==
Archive Contents:
Download File:
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
 
* Project Deluge: Xbox 360 and Wii (December 25, 2022)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Mirror's Edge (Sep 29, 2008 prototype)

A prototype of Mirror's Edge for the Xbox 360.
==Notes==
* Compiled on the same day as final but only the .xex matches.
* Found as part of TNO-DRW-Kabo lot.
* Original filename: Mirror's Edge (Sep 29, 2008) [Review].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==Origin==
Mirror's Edge (Sep 29, 2008 prototype) disc.png|Disc front
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Mission: Impossible - Operation Surma (Aug 23, 2003 prototype)

A prototype of Mission: Impossible - Operation Surma for the PlayStation 2.
==Notes==
* Used as a dummy file inside of a later prototype. It is a CDVDGEN image, which can be converted with CVLT OF OSIRIS' cdvdgenbin2normalbin.py script.
* The copyright screen has placeholder text.
* The build jumps straight into the main menu. There are no opening movies. 
* A debug level select is present.
* Some levels will crash the build due to missing assets. This affects the first level, which means that you can only launch the working levels through the level select.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of April 19, 2021).
** Game contains dongle protection: No.
==Screenshots==
MIOperationSurmaAug23_1.png
MIOperationSurmaAug23_2.png
MIOperationSurmaAug23_3.png
MIOperationSurmaAug23_4.png
==Files==
#N/A
==Acknowledgments==
A huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Mission: Impossible - Operation Surma (Sep 11, 2003 prototype)

A prototype of Mission: Impossible - Operation Surma for the PlayStation 2.
==Notes==
* This build has dummy files that are actually master disc images. JUNK2.JNK is a demo build of Terminator 3: The Redemption from August 22, 2003, while JUNK5.JNK is a Mission: Impossible - Operation Surma build from August 23, 2003.
* Has a limited level select.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
missionimpossibleoperationsurmapreview_title.png
==Origin==
PS2 - Mission Impossible Operation Surma for Preview Only.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Nex for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Missle Defense 3-D (Prototype)

A prototype of Missle Defense for the Sega Master System.
==Notes==
* Title screen uses a different song.
==Screenshots==
MissileDefense3D-SMS-01.png|Gameplay 1.
MissileDefense3D-SMS-08.png|Gameplay 2.
==Origin==
sms_missile_defense_3d_proto_174.jpg|Cart and case.
sms_missile_defense_3d_proto_02_983.jpg|PCB and EPROMs.
==See also==
Original release thread on SMSPower.org. (Archive)
Mob Rule (Jun 17, 1999 prototype)

A prototype of Mob Rule for the PC.
==Notes==
* Original filename: Mob Rule (Jun 17, 1999 Beta).iso
==Origin==
mrbpc.png|Original disc
==Acknowledgments==
Special thanks to DRW, Kabojnk, Mementomori, TheNameless0ne, Jason, burninrubber0, Xe, Andrew7, March47, EdTheNerd, Foas, Riley541, j4m13c0, Fusion, Dink, and Aqua for these releases.