nyuuzyou/wikis huggingface dataset:
Shadow Flash

__NOTOC__
Shadow Flash (Alt: Shadow Flash) is a 3rd expanded class active skill available as Shinkiro and Shiranui.
==Effect==
Fires powerful shadow sword energy in a straight line, inflicting melee physical damage to all enemies within 3x10 cells in front.
Level	Base Damage (ATK)	Mastery Lvl Multiplier
1 	2,500% 	100
2 	3,300% 	200
3 	4,100% 	300
4 	4,900% 	400
5 	5,700% 	500
6 	6,500% 	600
7 	7,300% 	700
7 	8,100% 	800
7 	8,900% 	900
7 	9,700% 	1,000
 Damage (ATK) = [((Base_Damage + ((Shadow Dance Lvl) x Bonus Damage Multiplier)) + 5 x POW) x ]%
==External==
===Enhanced by===
====Headgear====
* 
** For every 10 base levels, increases damage by 1%.
====Weapon====
* 
** For every 3 refine levels, increases damage by 7%.
====Equipment Sets====
* + 
** Increases damage by 10%.
** If armor is grade A, increases damage by 10%.
Shadow Formation

Shadow Formation (Alt: Shadow Formation) is a 3rd class active skill available as Shadow Chaser.
== Effect ==
Redirects any damage the caster receives to the player targeted by Shadow Form. Automatically cancels after a fixed number of hits redirected, detecting skill is used, or when targeted player moves out of range.
Level	Hits	SP Drain	Duration
1 	5 	10/s 	30s
2 	6 	9/s 	40s
3 	7 	8/s 	50s
4 	8 	7/s 	60s
5 	9 	6/s 	70s
=== Notes ===
*This skill cannot be used on monsters.
*Can be used on Players while they are in a Manhole.
*Cannot use any skills or items while you are in Shadow Form.
*Shadow form is canceled if the range between player and target is greater than 10 cells.
*Cannot be dispelled, therefore can only removal methods are: target move out of range, insufficient SP upkeep, exceed the hit count, a detecting skill is used and/or duration ends.
*If you receive damage, and pass it onto another character that has Shield Reflect or reflect gear, if you are in melee range of them, some damage will be reflected back to you.
*If you are using Shadow Form on someone that has Defending Aura, any ranged damage used on you WILL be reduced by defending aura. Thus, the shadow formed target will receive less damage.
**You can always divest their Shield first or Masquerade-Weakness, to avoid this situation.
*If you are Shadow Forming a player who is protected by Sacrifice, it will bypass Sacrifice and hit them, instead of the Crusader/Paladin/Royal Guard.
**However, they will still receive the benefits of Defending Aura / Shield Reflect and the damage you deal will be reflected back to you.
*If you have a status ailment, ie, Burning, it will bypass your Shadow Form and continue to hit you.
*You can be immobilized by skills like Warg Bite while in Shadow Form.
**Avoid such scenarios as you cannot move, use skills, or items until Shadow Form ends.
Shadow Hunting

Shadow Hunting (Alt: Shadow Hunting) is a 3rd expanded class active skill available as Shinkiro and Shiranui.
==Effect==
Swings a shadow sword at the location to inflict melee physical damage to the target within 5x5 cells.
* Inflicts effect for 5 seconds.
Level	Base Damage (ATK)	Shadow Flash Level Multiplier
1 	900% 	5
2 	1,300% 	10
3 	1,700% 	15
4 	2,100% 	20
5 	2,500% 	25
6 	2,900% 	30
7 	3,300% 	35
8 	3,700% 	40
9 	4,100% 	45
10 	4,500% 	50
 Damage (ATK) = [(Base_Damage + (Shadow Flash Lvl x Multiplier) + 5 × POW) × ]%
==External==
===Enhanced by===
====Headgear====
* 
** For every 10 base levels, increases damage by 1%.
Shadow Item Quest

== Overview==
Introduced on December 07, 2017, more quests have been added to release limited Shadow Gear sets via quests.
:
Shady Dealer in Eden Kitchen offer some Shadow Equipment in exchange, he will ask you to hunt a certain amount of monster and collect items.
== Unfrozen Shadow Armor Set == 
Option 	Requirement(s)	Requirement(s) 	Random Reward
Quest 	 	 	
Quest 	Hunt 	350 	
Quest 	Collect 	 	
Quest 	Collect 	 	
Quest 	Collect 	 	
Quest 	Collect 	Any of the Shadow Set gear	
Cash Shop	 	 	
=== Notes ===
*You can repeat this Quest but you will NOT have to hunt another 350 Marcs (if you choose the Quest route)
* Shadow Sets are obtained from the Mysterious Bug running around the cities in Rune-Midgard
*The type of Shadow Gear you use may or may not determine what Unfrozen Shadow gear you receive.
*It may be efficient to create a character on a VIP or Mini VIP account and do the Overlook Water Dungeon Quests to receive a free Marc card.
*70 pcs. of is equivalent to 18 pcs. of for a total of 720 Kafra Points
Shadow Leap

Shadow Leap (Alt: Shadow Jump) is an Expanded class active skill available as Ninja.
==Effect==
Instantly moves the user to a targeted location. Requires the user to be in Hiding status (attainable through the Haze Slasher skill), which is removed upon using this skill.
Level	Range
1 	5
2 	6
3 	7
4 	8
5 	9
===Notes===
*Non snipe-able cells (obstacles that usually do not allow skills to be cast through them) cannot be bypassed.
*Cloaking cannot be used as an alternative to Hiding.
*In War of Emperium, the user will be revealed without moving.
Shadow Sense

Shadow Sense is a 4th class passive skill available as Shadow Cross.
==Effect==
Increases Flee and when equipped with a Katar or Dagger it increases Critical as well.
Level	Flee Bonus	Crit Bonus	Crit Bonus
Level	Flee Bonus	Dagger 	Katar
1 	10 	14 	7
2 	20 	18 	9
3 	30 	22 	11
4 	40 	26 	13
5 	50 	30 	15
6 	60 	34 	17
7 	70 	38 	19
8 	80 	42 	21
9 	90 	46 	23
10 	100 	50 	25
Shadow Slash

Shadow Slash (Alt: Shadow Slash) is an Expanded class offensive skill available as Ninja.
==Effect==
Leaps from the shadows toward a single target and performs a slicing move to inflict physical damage. Requires the user to be in Hiding status (attainable through the Haze Slasher skill), which is removed upon using this skill.
Level	Damage (ATK)	CRIT Bonus	SP Cost
1 	200% 	30 	10
2 	350% 	35 	11
3 	500% 	40 	12
4 	650% 	45 	13
5 	800% 	50 	14
===Notes===
*This skill does not inflict ranged physical damage. Therefore its damage is not affected by .
*The total damage is inflicted in one bundle of 3 hits. This only affects the divisibility of the damage, which is rounded down.
*02/13/2007 Patch: This skill can no longer be used in War of Emperium.
==History==
 has the previous version of this skill before the 2020 skill updates.
==Changelog==
*
**Damage formula changed.
***Old: (Skill Level x 100)%
***New: [50 + (Skill Level x 150)]%
**SP cost changed.
***Old: 12 + (Skill Level × 2)
***New: 9 + Skill Level
**2 seconds global delay of skills removed.
**Damage display changed from 1 hit to 3 hits.
Shadow Soul

Shadow Soul (Alt: Shadow Soul) is a 3rd Expanded class supportive skill available as Soul Reaper.
==Effect==
??
Level	Crit	ASPD	Duration	SP Cost
1 	12 	1 	60s 	250
2 	14 	1 	120s 	200
3 	16 	2 	180s 	150
4 	18 	2 	240s 	100
5 	20 	3 	300s 	50
Category:Spirit Link Skills
Shadow Spell

__NOTOC__
 
Shadow Spell (Alt: Auto Shadow Spell) is a 3rd class active skill available as Shadow Chaser.
== Effect ==
Magic skills learned through and can be auto casted while melee or ranged attacking. Also increase MATK for the duration.
=== Notes ===
* Not all skills can be auto cast -
** Both Expanded class and 3rd class magic skills cannot be auto cast.
** Does not auto cast skills that are hybrid attack/magic. E.g. .
** Holy spells eg. (Acolyte) and (Priest) cannot be cast (with the exception of the skill ). 
* Learned skills do not auto cast when reflecting damage.
* Learned skills that require catalysts (or other criteria) require the catalysts be present or the skill will not auto cast.
* Auto-casting of learned skills can occur even when a normal attack misses.
Level	Bonus MATK	Chance	Skill Level Auto-Cast	Duration (in seconds)
1 	5 	28% 	3 	60
2 	10 	26% 	3 	80
3 	15 	24% 	4 	100
4 	20 	22% 	4 	120
5 	25 	20% 	5 	140
6 	30 	18% 	5 	160
7 	35 	16% 	6 	180
8 	40 	14% 	6 	200
9 	45 	12% 	7 	220
10 	50 	15% 	7 	300
==Changelog==
* 
** Auto-casted skill levels increased from 1-5 to 3-7.
** Skill works with bows.
** Auto-casting can be activated even normal attack misses.
* October 13th, 2022
** Bonus (5 × Skill_Level) MATK for the duration.
Shadow Stab

Shadow Stab is a 4th class offensive skill available as Shadow Cross.
==Effect==
Inflicts melee physical damage to the target, which ignores physical defense.
* If used when or is active, skill hits twice.
Level	Base Damage (ATK)
1 	750%
2 	1,500%
3 	2,250%
4 	3,000%
5 	3,750%
 Damage (ATK) = [Base_Damage + (POW × 5)] × ]%
==External==
===Enhanced by===
==== Headgear ====
* 
** For every 10 base levels, increases damage by 1%.
* 
** For every 3 refine levels, increases damage by 4%.
==== Weapon ====
* 
** If grade C or higher, increases damage by 5%.
** If grade B or higher, increases damage by 10%.
** When equipped in main hand with in off hand -
*** Increases damage by 5%.
*** If user's base level is 220 or higher, increases damage by 5%.
*** If sum of refine levels is +17 or higher, increases damage by 10%.
*** If sum of refine levels is +21 or higher, increases damage by 10%.
*** When further equipped with , increases damage by 1% for every refine level in sum of refine levels.
* 
** If grade C or higher, increases damage by 5%.
** If grade A, increases damage by 10%.
* 
** Increases damage by 10%.
** If grade D or higher, increases damage by 5%.
** If grade C or higher, increases damage by 8%.
** If grade B or higher, increases damage by 12%.
** When equipped with , increases damage by 10% for every 2 refine levels of weapon.
==Changelog==
* 
** Cooldown reduced from 3 seconds to 1 second.
** AP generated reduced from 3 to 1.
Shadow Trampling

Shadow Trampling (Alt: Kagehumi) is an Expanded 2nd class active skill available as Kagerou
== Effect==
Cast an AoE effect that will reveal targets within range. Those affected will not be able to move for a certain duration.
Level	Range 	Duration
1 	5 cells 	5s
2 	7 cells 	6s
3 	9 cells 	7s
4 	11 cells	8s
5 	13 cells	9s
=== Notes ===
* The target cannot use concealing skills for the duration.
* The target may use movement skills such as Backslide. They may use any skills other than concealing skills and they also can ctrl-click attack normally if within range;
* Skills known to be affected: Hiding, Cloaking, Cloaking Exceed, Camouflage. Stealth does not seem to be affected;
Shadow Warrior

Shadow Warrior (Alt: Kagemusha) is an Expanded 2nd class active skill available as Kagerou.
== Effect ==
Places a temporary buff on a single target that bestows Double Attack with any weapon at cost of draining 1 SP each second. Each cast consumes 1 .
Increases Kunai Explosion, Kunai Splash, Cross Slash and Swirling Petal damage by 20%.
Level	Duration	SP Cost	Double Attack Level
1 	60s 	60 	2
2 	90s 	65 	4
3 	120s 	70 	6
4 	150s 	75 	8
5 	180s 	80 	10
== Changelog ==
* Oct 13, 2022
** The skill will increase Kunai Explosion, Kunai Splash, Cross Slash and Swirling Petal damage by 20%.
Shaman Ring

The is an item you can obtain by buying the Ragnarok Online game for the Nintendo DS.
If you are wearing the accessory Shaman Ring and enter Glast Heim there are hidden NPCs called Sapphire that move you to 5 different locations within Glast Heim. An effect at each NPC location is visible if you are wearing the Shaman Ring and walk by one of the Sapphire locations.
*Near the entrance to Glast Heim (glast_01 365,309).
You can move to the Castle Entrance, Abbey Entrance, Chivalry Entrance or Glast Heim Culvert.
*Near the Castle Entrance (glast_01 218,293).
You can move to Glast Heim Entrance, Abbey Entrance, Chivalry Entrance or Glast Heim Culvert.
*Near the Abbey (glast_01 200,98).
You can move to the Castle Entrance, Glast Heim Entrance, Chivalry Entrance or Glast Heim Culvert.
*Near the Chilvalry entrance (glast_01 78,189).
You can move to the Castle Entrance, Abbey Entrance, Glast Heim Entrance or Glast Heim Culvert.
*Near the Glast Heim Culvert (gl_sew02 287,298).
You can move to the Castle Entrance, Abbey Entrance, Chivalry Entrance or Glast Heim Entrance.
Category:Items
Sharp Gaze

Sharp Gaze (Alt: Sharp Hawk Eyes) is a special passive skill available to Guild masters.
==Effect==
Increases DEX of all guildsmen in a 5x5 area around the Guild master.
Level	DEX Increase
1 	1
2 	2
3 	3
4 	4
5 	5
===Notes===
*Usable outside War of Emperium period and ouside Guild castles.
*The increase does not apply to the Guild master.
Shattering Storm

__NOTOC__
Shattering Storm (Alt: Shatter Storm) is an Expanded 2nd class offensive skill available as Rebel. 
==Effect==
Sprays heavy gunfire into a single target to inflict ranged physical damage to all enemies around the target. It has a chance of breaking enemies' headgear at a base chance of 2-3%.
Level	Damage (ATK)	Cast Time (Fix + Var)	SP Cost
1 	1,900% 	(1 + 3.0)s 	50
2 	2,100% 	(1 + 2.5)s 	55
3 	2,300% 	(1 + 2.0)s 	60
4 	2,500% 	(1 + 1.5)s 	65
5 	2,700% 	(1 + 1.0)s 	70
==External==
===Enhanced by===
* - Increases damage by 20%
*:
**Reduces cooldown by 0.1 seconds per level of Shattering Storm known.
**Increases damage by 10% per level of Shattering Storm known.
* - If upgrade level is +7 or higher, increases damage by 15%.
* 
** When refined to +7 or higher, Additional Shattering Storm damage +10%.
** When refined to +9 or higher, Shattering Storm cooldown -1 sec.
** When refined to +11 or higher, Shattering Storm damage +25% for 10 sec. upon casting Slug Shot.
* 
** Increases Shatter Storm damage by 10%.
** If refine rate is 7 or higher, increases Shatter Storm damage by additional 20%.
** If refine rate is 9 or higher, reduces skill cooldown of Shatter Storm by 1 second.
** If refine rate is 11 or higher, increases Shatter Storm damage by additional 25%.
* 
** Increases Shatter Storm damage by 10%.
** If refine rate is 7 or higher, increases Shatter Storm damage by additional 20%.
** If refine rate is 9 or higher, reduces skill cooldown of Shatter Storm by 1 second.
** If refine rate is 11 or higher, increases Shatter Storm damage by additional 25%.
* 
** When refined to +11 or higher, increase damage of Vanishing Buster and Shatter Storm by 35%.
* 
** When refined to +7 or higher, increases Shatter Storm damage by 30%.
** When refined to +9 or higher, reduces skill cooldown of Shatter Storm by 1 second and Shatter Storm damage by additional 25%.
==History==
 has the previous version of this skill before the 2017 updates.
==Changelog==
*
**Damage formula changed.
***Old: [(1,000 + (Skill Level x 100)) x ()]%
***New: [1,700 + (Skill Level x 200)]%
**Equipment break target changed from random to headgear.
**Cooldown reduced.
***Old: (Skill Level + 5) seconds.
***New: 2 seconds at all skill levels.
**2 seconds global delay of skills removed.
**Area of effect changed from 5x5 to 7x7.
**3 coins catalyst removed.
Category:Coin Skills
Shattering Strike

Shattering Strike (Alt: Melt Down) is a Transcendent 2nd class active skill available as Mastersmith.
__TOC__
==Effect==
Bestows a chance of breaking enemies' equipped weapon or armor with each attack. Against monsters, this skill will decrease their physical damage or defense instead.
Level	Chance of Break	Chance of Break	Duration	SP Cost
Level	 	 	Duration	SP Cost
1 	1% 	0.7% 	15s 	50
2 	2% 	1.4% 	20s 	50
3 	3% 	2.1% 	25s 	60
4 	4% 	2.8% 	30s 	60
5 	5% 	3.5% 	35s 	70
6 	6% 	4.2% 	40s 	70
7 	7% 	4.9% 	45s 	80
8 	8% 	5.6% 	50s 	80
9 	9% 	6.3% 	55s 	90
10 	10% 	7.0% 	60s 	90
===Notes===
* This skill stacks with regular attacks, Cart Revolution and Mammonite, but it does not stack with High Speed Cart Ram, the effect of any damage reflecting equipment such as and , or the Tomahawk Throwing skill.
*This skill does not affect Boss monsters and it only affects one monster at a time.
*This skill cannot be Dispelled.
Shelia Boxter

Shelia Boxter on Eden 2nd floor provides recycling of costumes gained from various Costume Boxes.
= Overview =
For certain kind of costumes that you give to her, she will give you:
*1 unopened Costume box for any of your 2 copies of a single costume from that Costume Box and .
= Costume Box Exchange List =
Full list of items she accepts here: Costume Box
{| class="wikitable mw-collapsible" style="text-align:center;"	2019
January Costume Box 	
February Costume Box 	
March Costume Box 	
April Costume Box 	
April Hair Costume Box 	
May Costume Box 	
June Costume Box 	
July Costume Box 	
July Animal Costume Box	
August Costume Box 	
{| class="wikitable mw-collapsible" style="text-align:center;"	2016
Paddy's Costume Pack	
Halloween Box I 	
Halloween Box II 	
November Costume Box
Sheltering Bliss

Sheltering Bliss (Alt: Moonlit Water Mill) is a Transcendent 2nd class supportive ensemble skill available as Minstrel and Gypsy.
==Effect==
Performs an ensemble which creates an area where neither monsters nor players can enter. If they are inside, they will be pushed out. Maintaining this skill active will drain SP every 10 seconds.
Level	Duration	SP Drain	SP Cost
1 	20s 	4 	30
2 	25s 	8 	40
3 	30s 	12 	50
4 	35s 	16 	60
5 	40s 	20 	70
===Notes===
*This skill cannot be used in the War of Emperium and the Endless Tower.
Category: Performance Skills
Category: Ensemble Skills
Shield Boomerang

__NOTOC__
Shield Boomerang (Alt: Shield Boomerang) is a 2nd class offensive skill available as Crusader and Paladin.
==Effect==
Hurls the equipped shield like a boomerang at a single target to inflict ranged physical damage. The damage is affected by the equipped shield's weight and upgrade level.
Level	Base Damage (ATK)	Range
1 	80% 	3c
2 	160% 	5c
3 	240% 	7c
4 	320% 	9c
5 	400% 	11c
 Damage (ATK) = [Base_Damage + (Shield Upgrade x 5) + Shield Weight]%
===Notes===
*This skill carries status effects, whether from cards or special weapons like and .
==Applications==
*, and are good choices for the use of this skill.
*Some players prefer using this skill to cause status effects over Smite, as it has a high range when mastered. Smite has aspects other than stunning that this skill does not have, and vice-versa, however.
==External==
===Enhanced by===
* - Increases damage by 60%
* - Increases damage by 30%
* - Increases damage by 10%
*Crusader Spirit:
**Doubles the damage output
**Reduces cast delay by 50%
*Gloomy Shyness - Increases damage by 10% ~ 100%
==History==
 has the previous version of this skill before the 2020 skill updates.
==Changelog==
*
**Damage formula changed:
***Old: [100 + (Skill Level x 30)]%
***New: [(Skill Level x 80) + (Shield Upgrade x 5) + Shield Weight]%
Shield Chain Rush

__NOTOC__
Shield Chain Rush (Alt: Shield Chain Rush) is a 4th Expanded class active skill available as Hyper Novice.
==Effect==
Throws a shield, inflicting ranged physical damage at the target and surrounding enemies within 9x9 cells.
* Enemies hit have status put on them for 5 seconds..
* Damage is additionally increased according to the level, the caster's Base Level and POW.
* The weapon can't be swapped for 1.2 seconds after using this skill.
Level	Base Damage (ATK)	Bonus Multiplier
1 	700% 	3
2 	1,000% 	6
3 	1,300% 	9
4 	1,600% 	12
5 	1,900% 	15
6 	2,200% 	18
7 	2,500% 	21
8 	2,800% 	24
9 	3,100% 	27
10 	3,400% 	30
 Damage (ATK) = [(Base_Damage + (Self Study Tactics Lvl x Bonus Multiplier) + 5 x POW) x ]%
==External==
===Enhanced By===
==== Weapon ====
* 
** Increases damage by 5%.
** If refine level is +5 or higher, increases damage by 10%.
** If refine level is +9 or higher, increases damage by 10%.
** If refine level is +11 or higher, increases damage by 5%.
** When equipped with -
*** For every 3 refine levels of weapon, increases damage by 4%.
*** If weapon is grade B or higher, increases damage by 10%.
*** When enchanted with , increases damage by 15%.
* 
** Increases damage by 10%.
** If grade D or higher, increases damage by 5%.
** If grade C or higher, increases damage by 3%.
** If grade B or higher, increases damage by 3%.
==Changelog==
* TBA
Shield Press

__NOTOC__
Shield Press (Alt: Shield Press) is a 3rd class offensive skill available to Royal Guard.
==Effect==
Inflict melee physical damage to a single target. Requires to have a shield equipped.
Level	Base Damage (ATK)	SP Cost
1 	200% 	10
2 	400% 	12
3 	600% 	14
4 	800% 	16
5 	1,000% 	18
6 	1,200% 	20
7 	1,400% 	22
8 	1,600% 	24
9 	1,800% 	26
10 	2,000% 	28
 Damage (ATK) = [{Base_Damage + Shield_Weight + STR} × ()]% + (VIT × Shield_Upgrade)
===Notes===
*Cards that increase damage percentage-wise do not affect Shield Weight and Shield Refine on skills that consider those into damage calculation. They will affect Weapon Attack and Equip Attack only.
*Weapons that ignore defense work with this skill, as does the effect.
*This skill has no Cast Time, but has a 1 second animation. Enemies with the "Cast Sensor" flag will usually get one attack in in retaliation before the damage is applied.
*The total damage is inflicted in one bundle of 5 hits. This only affects the divisibility of the damage, which is rounded down.
==External==
===Enhanced by===
* [1] - Increases damage by 20%, additional 2% per upgrade level of the item past the refine level of 6.
*Imperial Set - Reduces SP cost by 5.
*Imperial Ring & Imperial Guard Set - Increases damage by 8% per upgrade level of Imperial Guard past the upgrade level of 5.
*Gloomy Shyness - Increases damage by 10% ~ 100%.
==Changelog==
*
**Levels increased from 5 to 10.
**Damage formula changed.
***Old: [{(Skill Level x 150) + Shield_Weight + STR} × ()]% + (VIT × Shield_Upgrade)
***New: [{(Skill Level x 200) + Shield_Weight + STR} × ()]% + (VIT × Shield_Upgrade)
**SP cost changed.
***Old: 16 at all skill levels.
***New: 8 + (Skill Level x 2)
**Skill no longer inflicts stun.
Shield Reflect

Shield Reflect (Alt: Reflect Shield) is a 2nd class supportive skill available as Crusader, Paladin and some Mercenaries.
==Effect==
Produces an aura of retaliation to reflect a portion of the close range physical damage taken back at the attacker for five minutes. Requires the user to have a shield equipped.
Level	Damage Reflected	SP Cost
1 	13% 	35
2 	16% 	40
3 	19% 	45
4 	22% 	50
5 	25% 	55
6 	28% 	60
7 	31% 	65
8 	34% 	70
9 	37% 	75
10 	40% 	80
===Notes===
*Each successful hit of the reflected damage is considered as a Reflect Type Damage attack
**On iRO after , Reflect Type Damage no longer counts as a physical attack and will no longer trigger the corresponding "while physically attacking" autocasts.
*Enemy's Kaahi will not be triggered by reflected damage.
*On iRO, this skill is disabled in certain memorial dungeons, including Endless Tower and Nidhoggur's Nest.