List of cards in Xeno Card

This is a list of cards used in Xeno Card, a minigame in Xenosaga Episode I.
==Battle Cards==
# 	Name 	Image	Subtype	Cost	Requirement 	HP	Attack	Attack Type	Card Text 	Rarity	Source
1 	Lv 1 Shion 	 	 	1 	None 	4 	1 	Ballistic 	Draw a Lv 10 Shion card from your deck and add it to your hand whenever this card destroys an enemy card. 	 	Beginning Deck, Starter Deck, Card Pack 1
2 	Swim Suit Shion 	 	 	0 	1 	4 	3 	Hand 	None 	N/A 	Tournament Prize
3 	Lv 1 Ziggy 	 	 	1 	1 	5 	2 	Hand 	Any battle card attacked by this card will be downed. This card cannot equip weapons. 	 	Starter Deck, Card Pack 1
4 	Lv 1 MOMO 	 	 	1 	1 	4 	1 	Ballistic 	Gain ATK +1 when the enemy is Gnosis. 	 	Starter Deck, Card Pack 1
5 	Lv 1 KOS-MOS 	 	 	5 	1 , 1 Any 	6 	3 	Ballistic 	When Shion is on your battlefield, you can play this card without cost. This card cannot equip any weapons. 	 	Starter Deck, Card Pack 1
6 	Lv 1 Jr. 	 	 	1 	1 	4 	1 	Ballistic 	This card can attack during the enemy battle phase. this attack will take place after all the enemy cards have attacked. This ability is not available when a weapon is equipped on this card. 	 	Starter Deck, Card Pack 1
7 	Lv 1 chaos 	 	 	1 	1 	4 	1 	Ballistic 	Each turn, this card recovers 2 HP during your adjust phase. 	 	Starter Deck, Card Pack 1
8 	Lv 10 Shion 	 	 	1 	3 	6 	3 	Ballistic 	When Lv 1 Shion is on your battlefield, you can play this card even if the other conditions are not met, and without cost. This card takes -1 damage when attacked by realians. 	 	Card Pack 1
9 	Swim Suit MOMO 	 	 	0 	1 	4 	3 	Hand 	Gain ATK +1 when the enemy is gnosis. 	N/A 	Tournament Prize
10	Lv 10 Ziggy 	 	 	1 	2 	7 	2 	Ballistic 	When Lv 1 Ziggy is on your battlefield, you can play this card in its place even if the other conditions are not met, and without cost. Battle cards attacked by this card will be downed. This card cannot equip weapons. 	 	Card Pack 2
11	Lv 10 Momo 	 	 	1 	2 	6 	3 	Ballistic 	When Lv 1 MOMO is on your battlefield, you can play this card without cost if all conditions are met. When this card is on the battlefield, gnosis cannot move on the battlefield. Gain ATK +1 against gnosis. 	 	Card Pack 2
12	Lv 10 KOS-MOS 	 	 	1 	2 , 2 Any 	8 	2 	Spread 	When Lv 1 KOS-MOS is on the battlefield, you can play this card in its place without cost if all conditions are met. This card can only equip KOS-MOS weapons. This card will attack every other turn. 	 	Promo Card D
13	Lv 10 Jr. 	 	 	1 	2 	6 	2 	Ballistic 	When Lv 1 Jr. is on the battlefield, you can play this card in its place without cost if all conditions are met. This card also attacks during the enemy battle phase, after all of the enemy battle cards have attacked. This ability is lost if this card equips a weapon.	 	Card Pack 2
14	Lv 10 chaos 	 	 	1 	2 	6 	3 	Ballistic 	When Lv 1 chaos is on the battlefield, you can play this card in its place without cost if all conditions are met. Each turn, this card recovers 2 HP during the adjust phase. 	 	Promo Card E
15	Albedo 	 	 	1 	1 	5 	2 	Ballistic 	When this card is alone on your battlefield, add the number of cards in your junk pile to its ATK. Afterwards, remove the cards in the junk pile from the game. This card cannot equip weapons. 	 	Card Pack 2
16	Hammer 	 	 	1 	None 	3 	1 	Ballistic 	During the battle phase, Hammer gains ATK +1 for every mech in your battlefield. 	 	Card Pack 1
17	Civilian Child 	 	 	0 	None 	3 	1 	Hand 	None 	 	Beginning Deck, Starter Deck, Card Pack 1
18	Civilian Female 	 	 	0 	None 	3 	1 	Hand 	None 	 	Beginning Deck, Starter Deck, Card Pack 1
19	Civilian Male 	 	 	0 	None 	3 	1 	Hand 	None 	 	Beginning Deck, Starter Deck, Card Pack 1
20	Civilian Boy 	 	 	0 	None 	3 	1 	Hand 	None 	 	Beginning Deck, Starter Deck, Card Pack 1
21	Soldier 	 	 	1 	None 	3 	1 	Ballistic 	None 	 	Card Pack 1
22	Security Guard 	 	 	1 	None 	3 	1 	Ballistic 	None 	 	Card Pack 1
23	U-TIC Soldier 	 	 	1 	None 	3 	2 	Ballistic 	If this card is destroyed, the owner of the card must pay 1 cost. 	 	Beginning Deck, Starter Deck, Card Pack 1
24	Realian Male 	 	 	0 	None 	2 	1 	Hand 	The one card per turn rule does not apply to this card. If you use this card, select one card from the deck during your adjust phase. 	 	Beginning Deck, Starter Deck, Card Pack 1
25	Realian Female 	 	 	0 	None 	2 	1 	Hand 	The one card per turn rule does not apply to this card. If you use this card, select one card from the deck during your adjust phase. 	 	Beginning Deck, Starter Deck, Card Pack 1
26	Gov't Realian 	 	 	0 	None 	2 	2 	Hand 	The one card per turn rule does not apply to this card. 	 	Beginning Deck, Starter Deck, Card Pack 1
27	100 Series 	 	 	0 	None 	2 	2 	Hand 	The one card per turn rule does not apply to this card. Gain ATK +1 when attacking gnosis. 	 	Card Pack 1
28	Combat Realian M	 	 	0 	None 	2 	1 	Ballistic 	The one card per turn rule does not apply to this card. 	 	Card Pack 1
29	Combat Realian F	 	 	0 	None 	2 	1 	Ballistic 	The one card per turn rule does not apply to this card. 	 	Card Pack 1
30	Bunnie 	 	 	1 	2 Any 	5 	2 	Hand 	When the E mark is removed from this card, all the cards on the battlefield are downed for both players. 	 	Promo Card C
31	AG-04 	 	 	2 	1 	6 	2 	Hand 	If this card's attack connects, the hit battle card is downed. 	 	Promo Card I
32	AG-02-M 	 	 	2 	1 , 1 Any 	7 	2 	Ballistic 	You can only play one of these cards on the field. If this card's attack connects, the hit battle card is downed. 	 	Card Pack 1
33	Simeon 	 	 	4 	2 , 1 	9 	3 	Spread 	You can only play one of these cards on the field. This card attacks every other battle phase. Each turn, this card inflicts 1 damage to each enemy battle card on the field, separate from its attack. 	 	Card Pack 2
34	AG-01 	 	 	2 	1 	4 	2 	Ballistic 	None 	 	Beginning Deck, Starter Deck, Card Pack 1
35	Proto Dora 	 	 	3 	1 , 1 	8 	10 	Ballistic 	You can only play one of these cards on the field. This card attacks every other battle phase. The attacks of this card penetrate. 	 	Promo Card Q
36	AG-05 	 	 	4 	2 	8 	7 	Ballistic 	This card attacks every other battle phase. The attacks of this card penetrate. 	 	Promo Card F
37	Drone 	 	 	2 	1 	9 	2 	Hand 	None 	 	Beginning Deck, Starter Deck, Card Pack 1
38	VX-7000 	 	 	4 	1 , 1 Any 	6 	3 	Ballistic 	You can only play one of these cards on the field. The attacks of this card penetrate. If Jr. is on the battlefield, you can play this card without cost. 	 	Card Pack 2
39	VX-9000 	 	 	3 	2 	6 	3 	Ballistic 	You can only play one of these cards on the field. When this card is destroyed in the battle phase, select and destroy one battle card from the enemy's standby area. 	 	Card Pack 2
40	VX-10000 	 	 	3 	1 , 1 Any 	6 	3 	Ballistic 	You can only play one of these cards on the field. When this card is on the battlefield, all homing attacks miss. If Shion is on the battlefield, you can play this card without cost. 	 	Card Pack 1
41	VX-4000 	 	 	3 	2 	5 	1 	Spread 	You can only play one of these cards on the field. 	 	Card Pack 2
42	VX-20000 	 	 	3 	2 	5 	5 	Homing 	You can play only one of these cards on the field. This card attacks every other battle phase. 	 	Card Pack 2
43	Saber 	 	 	0 	1 	0 	7 	Hand 	This one card per turn rule does not apply to this card. Only mechs can equip this card. Gain ATK +3 when the enemy is gnosis. 	 	Card Pack 1
44	Cannon 	 	 	1 	2 	0 	8 	Ballistic 	The one card per turn rule does not apply to this card. Only mechs can equip this card. This card's attack penetrates. This card attacks every other battle phase. 	 	Beginning Deck, Starter Deck, Card Pack 1
45	Shield 	 	 	2 	1 	0 	0 	N/A 	The one card per turn rule does not apply to this card. Only mechs can equip this card. Equipped cards take -1 damage from normal attacks during the battle phase. 	 	Card Pack 1
46	Aird 	 	 	1 	1 	0 	5 	Homing 	The one card per turn rule does not apply to this card. Only mechs can equip this card. Directly attacks the deck. This card attacks every other battle phase. 	 	Card Pack 2
47	Beam 	 	 	1 	1 , 1 Any 	0 	4 	Spread 	The one card per turn rule does not apply to this card. Only mechs can equip this card. This card attacks every other battle phase. After one use, this card is discarded. 	 	Card Pack 1
48	Battle Suit 	 	 	1 	2 	0 	0 	N/A 	The one card per turn rule does not apply to this card. Only humans and realians can equip this card. Equipped cards take -1 damage from normal attacks during the battle phase. 	 	Card Pack 1
49	Missile Pod 	 	 	1 	2 	0 	2 	Spread 	Only humans and realians can equip this card. After one use, this card is discarded. 	 	Beginning Deck, Starter Deck, Card Pack 1
50	Handgun 	 	 	0 	1 	0 	1 	Ballistic 	The one card per turn rule does not apply to this card. Only humans and realians can equip this card. 	 	Beginning Deck, Starter Deck, Card Pack 1
51	Rifle 	 	 	1 	1 	0 	2 	Ballistic 	The one card per turn rule does not apply to this card. Only humans and realians can equip this card. 	 	Beginning Deck, Starter Deck, Card Pack 1
52	Rocket 	 	 	3 	1 , 1 Any 	0 	3 	Ballistic 	The one card per turn rule does not apply to this card. Only humans and realians can equip this card. 	 	Card Pack 2
53	Third Armament 	 	 	1 	2 , 1 	0 	10 	Spread 	Exclusively for Lv 10 KOS-MOS. This card can only be played when both KOS-MOS and Shion are on the battlefield. This card attacks every other battle phase. 	 	Promo Card G
54	Eyeglasses 	 	 	2 	2 	0 	0 	Spread 	Only humans and Realians can equip this card. Converts attack to spread. After one use, this card is discarded. 	 	Card Pack 1
55	Virgil 	 	 	1 	1 , 1 Any 	4 	2 	Ballistic 	When this card is on the battlefield, you may discard all realians on your battlefield as an event phase or block phase effect. When you use this ability, 4 damage is dealt to the enemy's deck for every realian. 	 	Card Pack 1
56	Margulis 	 	 	1 	1 , 1 Any 	4 	4 	Hand 	When the E mark is removed from this card, you can select a situation card to destroy. 	 	Card Pack 1
57	Matthews 	 	 	1 	1 	4 	3 	Hand 	When this card is on the field, one cost must be paid before the draw phase. When this card is on the battlefield, an additional one cost must be paid. These abilities apply to both players. 	 	Card Pack 1
58	Gaignun 	 	 	1 	1 , 1 Any 	5 	4 	Hand 	When the E mark is removed from this card, all realians on the battlefield go back into their owner's hands. This applies to both players. 	 	Card Pack 2
59	Testament 	 	 	2 	1 , 1 	6 	5 	Hand 	When the E mark is removed from this card, down one enemy card on the battlefield. 	 	Promo Card H
60	Wilhelm 	 	 	1 	3 	3 	1 	Ballistic 	When this card is destroyed from a normal attack, it destroys the attacking card. Then, 4 damage is dealt to the enemy's deck. 	 	Card Pack 1
61	Cherenkov 	 	 	1 	1 	3 	2 	Ballistic 	If destroyed, and the top card in the junk pile is human, realian or mech, switch places with that card during the adjust phase. The switched card will have 1 HP. 	 	Card Pack 1
62	Tony 	 	 	2 	1 	3 	2 	Ballistic 	When the E mark is removed from this card, down one enemy card in the standby area. 	 	Card Pack 1
63	Allen 	 	 	2 	1 , 2 Any 	3 	1 	Ballistic 	When the E mark is removed from this card, move one card on the battlefield back to the standby area. This ability cannot be used if the standby area is full. 	 	Card Pack 1
64	Juli Mizrahi 	 	 	0 	1 	2 	1 	Ballistic 	When this card is on the battlefield, discard it during the event or block phase to gain ATK +1 on all of your humans during that turn. 	 	Card Pack 2
65	Pellegri 	 	 	0 	1 , 1 	4 	1 	Hand 	When this card is on the battlefield, discard it during the event or block phase to gain ATK +1 on all of your mechs during that turn. 	 	Card Pack 2
66	Zohar Emulator 	 	 	1 	1 	10	0 	Hand 	You can only play one of these cards on the field. This card cannot equip weapons. When this card is on the battlefield, discard it during the event or block phase to gain ATK +2 on all of your gnosis during that turn. 	 	Card Pack 1
67	Kobold 	 	 	0 	1 	5 	1 	Ballistic 	Discard one human card and play in its place. The one card per turn rule does not apply to this card. 	 	Card Pack 2
68	Goblin 	 	 	0 	1 	5 	2 	Hand 	Discard one human and play in its place. The one card per turn rule does not apply to this card. 	 	Card Pack 1
69	Ogre 	 	 	0 	1 	7 	3 	Ballistic 	Discard one human and play in its place. 	 	Card Pack 2
70	Gremlin 	 	 	0 	1 , 1 	1 	2 	Spread 	Discard one human and play in its place. 	 	Card Pack 1
71	Lizardman 	 	 	0 	1 , 1 	5 	2 	Homing 	Discard one human and play in its place. 	 	Card Pack 2
72	Hydra 	 	 	0 	2 , 1 	6 	4 	Homing 	Discard two human cards and play in its place. The one card per turn rule does not apply to this card. 	 	Card Pack 2
73	Cerberus 	 	 	0 	2 	10	4 	Ballistic 	Discard two human cards and play in its place. Cards attacked by this card are downed. 	 	Card Pack 2
74	Fairy 	 	 	0 	2 	3 	1 	Ballistic 	Discard one human and play in its place. 	 	Card Pack 2
75	Minotaur 	 	 	0 	2 , 1 Any 	10	4 	Ballistic 	Discard one human and play in its place. 	 	Card Pack 1
76	Golem 	 	 	0 	1 , 1 Any 	5 	3 	Ballistic 	Discard one human and play in its place. The one card per turn rule does not apply to this card. 	 	Card Pack 1
77	Gargoyle 	 	 	0 	1 , 2 	10	5 	Ballistic 	Discard two human cards and play in their place. When this card attacks, all battle cards on the enemy's field take one damage. Only one of these cards can be played on the field. 	 	Card Pack 2
78	Unicorn 	 	 	0 	2 , 1 	7 	2 	Ballistic 	Discard one human and play in its place. When this card is on the battlefield, it recovers 3 HP during the adjust phase. 	 	Card Pack 2
79	Sanctuary Ship 	 	 	0 	1 , 1 Any 	8 	3 	Ballistic 	Destroy all battle cards on the field and play in their place. If this card is on the battlefield during the draw phase, this card's player draws two cards from the lost pile instead of the deck. 	 	Card Pack 2
80	Kirschwasser 	 	 	1 	2 Any 	3 	1 	Ballistic 	If this card is on the battlefield with Albedo or MOMO, those cards gain ATK +1 during the battle phase. 	 	Card Pack 2
81	Durandal 	 	 	3 	1 , 1 , 1 Any	8 	3 	Ballistic 	You can only play one of these cards on the field. This card cannot equip weapons. 	 	Card Pack 2
82	Joachim Mizrahi 	 	 	1 	1 	3 	0 	Hand 	If this card is on the battlefield with MOMO during the battle phase, MOMO's HP cannot fall under 1. 	 	Card Pack 2
==Event Cards==
# 	Name 	Image	Cost	Requirement 	Card Text 	Rarity	Source
83 	Miyuki's Email 	 	1 	1 , 1 Any 	Neutralizes the effect of the enemy's event card. The neutralized card is discarded. 	 	Card Pack 2
84 	Cure-All 	 	0 	1 	Revives one downed card 	 	Beginning Deck, Starter Deck, Card Pack 1
85 	Curry 	 	0 	1 Any 	Choose one battle card to recover full HP. Does not work on gnosis. 	 	Beginning Deck, Starter Deck, Card Pack 1
86 	Bio Sphere 	 	1 	2 Any 	All your battle cards except gnosis on the battlefield recover 3 HP. 	 	Beginning Deck, Card Pack 1
87 	Supply Ship 	 	0 	2 	Your deck recovers 5 cards from the lost pile. You cannot recover more cards than there are in the lost pile. 	 	Beginning Deck, Card Pack 1
88 	Supply Fleet 	 	0 	2 	Recover the deck with cards from the lost pile equal to the number of battle cards in your field. You cannot recover more cards than there are in the lost pile. 	 	Card Pack 1
89 	Retreat 	 	1 	2 	Move one enemy battle card to the standby area. You cannot use this card if the standby area is full. 	 	Card Pack 1
90 	Woglinde 	 	1 	1 	Move one enemy battle card to the standby area. You cannot use this card if the standby area is full. 	 	Card Pack 1
91 	Surprise Attack 	 	0 	1 	Inflict 2 damage to one enemy battle card on the battlefield. 	 	Card Pack 2
92 	Federation Cruiser	 	0 	1 	Inflict 2 damage to one enemy card on the battlefield. 	 	Beginning Deck, Starter Deck, Card Pack 1
93 	Invitation 	 	0 	1 , 1 Any 	This card can only be used during your event phase. Recover the deck with cards equal to the total ATK of your hand attack cards on the battlefield. You cannot recover more cards than there are in the lost pile. 	 	Card Pack 1
94 	Mary & Shelley 	 	0 	2 Any 	Add two cards to your hand from the deck. 	 	Card Pack 2
95 	U.M.N. Invasion 	 	0 	1 	Add two cards to your hand from the lost pile. 	 	Card Pack 2
96 	Investigation 	 	0 	2 Any 	Look at the top five cards of your deck, choose one, and return the rest. The deck will be shuffled afterward. 	 	Card Pack 2
97 	Landing Operations	 	0 	1 	Destroy one situation card. 	 	Card Pack 1
98 	Premonition 	 	3 	2 	Destroy one card with an E mark. 	 	Card Pack 1
99 	Dragon Skull 	 	1 	2 	Destroy one downed gnosis card. 	 	Card Pack 1
100	Expulsion Order 	 	3 	2 	Destroy one enemy human battle card with an E mark. 	 	Card Pack 2
101	Impregnable Guard 	 	0 	1 , 1 Any 	Your deck will not receive any damage during the battle phase. This effect lasts for one turn. 	 	Card Pack 1
102	Article 4-13 	 	2 	1 , 1 , 2 Any	This card can only be used during your event phase. The stats of all realians on your battlefield will change to ATK=0, HP=1. Then, for each realian remaining after the enemy's adjust phase, inflict 6 damage to the enemy's deck. This effect cannot be stacked.	 	Card Pack 1
103	Phase Cannon 	 	4 	2 , 1 , 1 	Destroy all gnosis and mech battle cards in the battlefield. This affects both players. 	 	Promo Card J
104	Notice 	 	0 	2 Any 	Destroy the weapon of the selected battle card. 	 	Card Pack 1
105	Resolution 	 	1 	1 , 1 Any 	Destroy all weapons equipped on battle cards that are on the field. This affects both players. 	 	Card Pack 2
106	Recycler 	 	0 	1 , 1 Any 	Move one weapon or mech battle card from the junk pile to your hand. 	 	Card Pack 1
107	Revive DX 	 	1 	1 Any 	Move two human battle cards from the junk pile to your hand. This card cannot be used unless there are at least two human cards in your junk pile. 	 	Card Pack 1
108	Stim DX 	 	3 	2 , 1 Any 	This card can only be used during your event phase. One selected card will have double the ATK during your turn. Homing and penetrating attacks are not affected by this ability. 	 	Card Pack 1
109	Simulation 	 	3 	1 , 1 Any 	If a situation card is at the top of your junk pile area, move the card into the situation area. 	 	Card Pack 1
110	War Casualty 	 	0 	2 	Discard as many battle cards as you like. For each discarded card, your deck recovers four. You cannot recover more cards than there are in the lost pile. 	 	Card Pack 1
111	X-BUSTER 	 	0 	1 	Inflict 1 damage to all battle cards on the field. This affects the fields of both players. 	 	Card Pack 2
112	Charge 	 	0 	1 	Down one battle card. 	 	Beginning Deck, Starter Deck, Card Pack 1
113	Precise Shooting 	 	0 	1 	Inflict 1 damage to a battle card. 	 	Card Pack 2
114	Invoke 	 	3 	2 , 1 	Destroy all battle and situation cards. This effect can only be used during your event phase. 	 	Promo Card K
115	Confusion 	 	0 	1 	Change the enemy's battlefield formation, switching the front row with the back row. 	 	Card Pack 2
116	Miltian Conflict 	 	0 	2 	Down battle cards that are played in the back row of the enemy's battlefield. 	 	Card Pack 1
117	Song 	 	0 	1 , 1 Any 	Neutralize the effect of the enemy's event card. The neutralized card is discarded. 	 	Card Pack 1
118	Start Up 	 	0 	1 	Revive one downed card. 	 	Card Pack 1
119	Destiny 	 	1 	3 	Trade one human battle card on the battlefield with one human battle card from the junk pile. Cards restricted to one on the field cannot be traded. The damage carries over, and any equipped weapon is discarded. 	 	Promo Card L
120	Break Through 	 	0 	2 	Inflict 2 damage to one battle card in the standby area. 	 	Card Pack 2
==Situation Cards==
# 	Name 	Image	Cost	Requirement 	Card Text 	Rarity	Source
121	Hilbert Effect 	 	0 	1 , 1 Any 	Gnosis cards on the battlefield are immobilized, and their ATK goes down by 1. This effect lasts two turns, then is discarded. It affects both players. 	 	Card Pack 1
122	Analyze 	 	0 	1 	Both players play the game while showing the cards in their hands. 	 	Card Pack 1
123	Tune-Up 	 	0 	2 	During the battle phase, your mech cards take -1 damage. This effect can be stacked. This effect lasts three turns, an the card is then discarded. 	 	Card Pack 2
124	Stim 	 	0 	2 	During your battle phase, human cards in your battlefield gain ATK +1. This effect can be stacked. This effect lasts three turns and then the card is discarded. 	 	Card Pack 2
125	Good Luck 	 	0 	2 	During the battle phase, human cards on your battlefield will evade all normal attacks, letting the damage go through onto your deck instead. This effect lasts for three turns, and the card is then discarded. 	 	Card Pack 1
126	Armistice 	 	2 	2 	While this card is on the field, both players skip their battle phases. This effect lasts one turn, and the card is then discarded. 	 	Card Pack 2
127	Human Sacrifice 	 	0 	1 , 1 	Every time your battle card is destroyed in battle, the deck regains a number of cards equal to the cost of the battle card. This effect cannot be stacked. 	 	Card Pack 1
128	Kukai Foundation 	 	0 	1 , 1 , 1 Any	During your adjust phase, all battle cards in the standby area other than gnosis recover 1 HP. This effect cannot be stacked. 	 	Card Pack 2
129	Dämmerung 	 	0 	3 , 1 Any 	Your deck recovers one card per round. If there are no cards in the lost pile, your deck does not recover. 	 	Promo Card M
130	Supply Order 	 	0 	1 , 1 Any 	Whenever a realian card is destroyed, the owner of this situation card draws one card from the deck. 	 	Card Pack 1
131	Gnosis Phenomenon 	 	0 	1 	When your card is destroyed, it goes into the lost pile rather than the junk pile. 	 	Card Pack 1
132	Gnosify 	 	0 	1 	During the event or block phase, discard two cards from your hand. Then, draw one card from the lost pile. 	 	Card Pack 2
133	Collective Unconsciousness	 	0 	None 	During the event or block phase, look at the top card on your deck and select whether to keep it or place it on the bottom of the deck. This effect cannot be stacked. This card is discarded after three turns if you do not have a gnosis card in your field.	 	Card Pack 1
134	Transfiguration 	 	1 	2 	During the event or block phase, discard one gnosis card from your hand. Then, look through the deck and select one gnosis card, and shuffle the deck. 	 	Card Pack 2
135	Mysterious Girl 	 	2 	2 Any 	During battle phase, all battle cards except gnosis gain ATK + 1. This effect can be stacked, and affects both players. This card is discarded after one turn. 	 	Card Pack 2
136	Territory Shift 	 	1 	2 	When a gnosis battle card attacks the deck, the owner of the deck must discard one card from the hand. This affects both players, and the effect cannot be stacked. This effect only takes place once per attack, no matter how many gnosis damage the deck. 	 	Card Pack 2
137	Pilgrimage Fleet 	 	0 	1 , 1 Any 	Gnosis cards in the standby area recover 1 HP during their owner's adjust phase. This affects both players, and the effect cannot be stacked. 	 	Card Pack 1
138	Imaginary Space 	 	1 	2 , 1 Any 	During your draw phase, draw from the lost pile rather than the deck. You cannot draw if you do not have any cards in the lost pile. 	 	Card Pack 2
139	A Rat in a Trap 	 	1 	3 Any 	When this card is on the field, battle cards cannot withdraw from the field. This card is discarded after two turns during your draw phase. this effects both players. 	 	Card Pack 1
140	So Weak! 	 	2 	2 , 1 Any 	When this card is discarded during the event of block phase, 3 damage points are inflicted on one battle card in the battlefield. 	 	Promo Card N
141	Waste Money 	 	0 	1 , 1 Any 	Both players draw one additional card during their battle phase. this effect can be stacked. 	 	Card Pack 1
142	Phenomenon Change 	 	1 	2 Any 	When this card is discarded during the event or block phase, one situation card on the enemy's field is destroyed. 	 	Promo Card A
143	Rhine Maiden 	 	2 	2 	When this card is discarded during the event or block phase, the enemy's deck takes 4 damage. 	 	Promo Card O
144	Unknown Armament 	 	3 	1 , 2 , 1 Any	When this card is discarded during the event or block phase, all battle cards on the field for both players receive 2 damage. 	 	Promo Card P
145	Zohar 	 	0 	2 Any 	During the battle phase for both players, all battle cards gain ATK +1. This effect can be stacked. 	 	Promo Card B
146	D.S.S.S. 	 	0 	1 	Deploy all gnosis cards that are possible to be deployed. After three turns, this card will be discarded during your draw phase. 	 	Card Pack 1
147	Compulsory Sortie 	 	0 	2 	Deploy all battle cards that are possible to be deployed. After one turn, this card will be discarded during your draw phase. 	 	Card Pack 1
148	Override Code 	 	0 	2 	Deploy all realian cards that are possible to be deployed. After one turn, this card will be discarded during your draw phase. 	 	Card Pack 1
Category:Xeno Card