nyuuzyou/wikis huggingface dataset:
Area 51 (Jul 11, 1996 prototype)

A prototype of Area 51 for the Sega Saturn.
==Notes==
* Bult four months before the final US build.
* Many graphical errors.
* Different main menu.
* The DEMO indicator is on the top right of the screen in this build. In the final it's in the top center.
* Video quality is worse than the final.
* Target cursor is a small blue square instead of a proper icon.
* Different HUD.
* Miscellaneous Notes:
** Game is emulatable Yes (as of April 8, 2021).
==Screenshots==
Sat - Area 51 7-11-96-0000.png
Sat - Area 51 7-11-96-0001.png
Sat - Area 51 7-11-96-0002.png
Sat - Area 51 7-11-96-0003.png
Sat - Area 51 7-11-96-0004.png
Sat - Area 51 7-11-96-0005.png
Sat - Area 51 7-11-96-0006.png
Sat - Area 51 7-11-96-0007.png
Sat - Area 51 7-11-96-0008.png
Sat - Area 51 7-11-96-0009.png
Sat - Area 51 7-11-96-0010.png
Sat - Area 51 7-11-96-0011.png
Sat - Area 51 7-11-96-0012.png
Sat - Area 51 7-11-96-0013.png
Sat - Area 51 7-11-96-0014.png
Sat - Area 51 7-11-96-0015.png
==Origin==
10898_004.jpg|Disc front.
==See also==
* The original release thread on Obscure Gamers
* Cutting Room Floor (TCRF)
Area 51 (Jul 23, 2004 prototype)

A prototype of Area 51 for the Xbox.
==Notes==
* Compiled around 9 and a half months before the final US build.
* This is a demo build that would later be included on OXM Demo Disc 37.
* The game initially boots to a XBE launcher.
* Missing all the opening FMVs and menus.
* Different title screen.
* Different HUD.
* Different gameplay mechanics.
* Different level design and layouts.
* An unused level titled The Hot Zone can be accessed via hex editing. Open Files.000 in a hex editor and replace 01_LevelBlue_SL1-2 with 01_LevelBlue_SL1-1 at 0x2A4726B.
* XBE information:
** Internal Name: Area51
** Maker ID and Product Number: MW-005
** Executable Name: Area51.xbe
** Executable checksum (MD5): d454313c2f8d4e80995aafbcafd28e83
* Miscellaneous Notes:
** Game is emulatable: Yes (Xemu) (as of September 12, 2021).
** Game contains dongle protection: No.
==Screenshots==
Xbox - A51 (1).png|CDX menu
Xbox - A51 (11).png|Title screen
Xbox - A51 (10).png|Loading
Xbox - A51 (9).png|Gameplay
Xbox - A51 (8).png|Gameplay
Xbox - A51 (7).png|Gameplay
Xbox - A51 (6).png|Gameplay
Xbox - A51 (5).png|Gameplay
Xbox - A51 (4).png|Gameplay
Xbox - A51 (3).png|Gameplay
Xbox - A51 (2).png|Gameplay
Area51Jul23_UnusedLevel1.png|The Hot Zone - unused level
Area51Jul23_UnusedLevel2.png|The Hot Zone - unused level
==Origin==
Xbox - A51.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: Xbox and Dreamcast (September 18, 2021)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Area 51 (Jun 19, 1996 prototype)

A prototype of Area 51 for the Sega Saturn.
==Notes==
* Built five months before the final US build.
* Different title screen and intro.
* Game doesn't seem playable, rolling demo only.
* Video quality is worse than the final.
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
==Screenshots==
Sat - Area 51 6-19-96-0000.png
Sat - Area 51 6-19-96-0001.png
Sat - Area 51 6-19-96-0002.png
Sat - Area 51 6-19-96-0003.png
Sat - Area 51 6-19-96-0004.png
Sat - Area 51 6-19-96-0005.png
Sat - Area 51 6-19-96-0006.png
Sat - Area 51 6-19-96-0007.png
Sat - Area 51 6-19-96-0008.png
Sat - Area 51 6-19-96-0009.png
Sat - Area 51 6-19-96-0010.png
Sat - Area 51 6-19-96-0011.png
Sat - Area 51 6-19-96-0012.png
Sat - Area 51 6-19-96-0013.png
Sat - Area 51 6-19-96-0014.png
Sat - Area 51 6-19-96-0015.png
==Origin==
Sat - Area 51 6-19-96.jpeg|Disc front
Sat - Area 51 6-19-96 copy 2.jpeg|Disc front (copy)
==Files==
==Acknowledgments==
A huge thanks to ehw for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Area 51 (Nov 6, 1996 prototype)

A prototype of Area 51 for the Sega Saturn.
==Notes==
* Built four days before the final US build.
* This prototype was dumped before but was recently redumped with DiscImageCreator using Redump.org standards by ObscureGamers in 2021 as part of the OG Sega Saturn Group Buy 2021. 
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
==Screenshots==
Sat - Area 51 11-6-96-0000.png
Sat - Area 51 11-6-96-0001.png
Sat - Area 51 11-6-96-0002.png
Sat - Area 51 11-6-96-0003.png
Sat - Area 51 11-6-96-0004.png
Sat - Area 51 11-6-96-0005.png
Sat - Area 51 11-6-96-0006.png
Sat - Area 51 11-6-96-0007.png
Sat - Area 51 11-6-96-0008.png
Sat - Area 51 11-6-96-0009.png
Sat - Area 51 11-6-96-0010.png
Sat - Area 51 11-6-96-0011.png
Sat - Area 51 11-6-96-0012.png
Sat - Area 51 11-6-96-0013.png
Sat - Area 51 11-6-96-0014.png
==Origin==
Sat - Area 51 11-6-96.jpeg|Disc front.
Area 51 (Nov 6, 1996 prototype).png|Disc front (Copy) (OG).
==Files==
==Acknowledgments==
A huge thanks to ehw for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Aretha II: Ariel no Fushigi na Tabi (Prototype)

A prototype of Aretha II: Ariel no Fushigi na Tabi for the Super Famicom.
==Origin==
CF-ARTH2.NFO
 . __ .
 - --+--- -- - ______ - -- ----\/-----------+-- -
 _ __ _____|_________\_ _|______________________|________ _
 \\_\\______ / / \_______ / _____________ //
 _/ _/___/\_____ | / _/_ ___)___ __/ _/
 \ \ | / | / / \ | \ \_
 \____. |________|_________/____. |___\ /
 +- -- - |`-----'--- -- -- - -- - -- - -`-----'-|--\___/- -- -+
 _ ____|______________________________________|_______ __ _
 \\ __________ \________ /____ / _______//_//
 _/ _____/ _ / \_ __/ _/ _/___/_ ___)___
 \ | \/ / \ \_ \ | \ |
 \_____|\__________/_____\ /___. |___. |
 +- -- - | - -- - -- - -- - - \___/- --`-----'- |`-----'- -- -+
 - --------------+--------------------------------------+---------------- -
 PRESENTS ON 07-06-94:
 ARETHA 2 (c) Yanoman [Snes/Smc/16MegaBit/Jap/Role Playing]
 - --------------+--------------------------------------+---------------- -
 Call these Cyber Force boards:
 Ruines of Wisdom WHQ (4 NDS)
 Dawn of Eternity USHQ (7 NDS)
 Both Worlds CON EHQ (2 NDS)
 Silverado PC EHQ (4 NDS)
 Cyanide CAN HQ (1 NDS)
 - --------------+--------------------------------------+---------------- -
FILE_ID.DIZ
 ____________ _____________
 \__ ______\__ _____/
-C Y B E R- / |_____ / ___/
 / | \/ \ -F O R C E-
 \___________/\______/
::::::.:::.:... .. . . .. ...:.:::.::::::
ARETHA 2 (c) Yanoman [Snes/Smc/16Mb/Jap/RPG]
Ariel the Little Mermaid (Oct 10, 1992 build)

An altered final build of Ariel the Little Mermaid for the Sega Mega Drive.
==Notes==
* Same as final, but with "Sega_Channel" XORed at the end.
== Screenshots ==
File:MERARIEL000.png
File:MERARIEL001.png
File:MERARIEL002.png
File:MERARIEL003.png
File:MERARIEL004.png
File:MERARIEL005.png
== Header ==
00000100 53 45 47 41 20 47 45 4e 45 53 49 53 20 20 20 20 SEGA GENESIS 
00000110 28 43 29 53 45 47 41 20 31 39 39 32 2e 4f 43 54 (C)SEGA 1992.OCT
00000120 41 52 49 45 4c 20 44 49 53 4e 45 59 27 53 20 54 ARIEL DISNEY'S T
00000130 48 45 20 4c 49 54 54 4c 45 20 4d 45 52 4d 41 49 HE LITTLE MERMAI
00000140 44 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 D 
00000150 41 52 49 45 4c 20 44 49 53 4e 45 59 27 53 20 54 ARIEL DISNEY'S T
00000160 48 45 20 4c 49 54 54 4c 45 20 4d 45 52 4d 41 49 HE LITTLE MERMAI
00000170 44 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 D 
00000180 47 4d 20 4d 4b 2d 31 30 34 31 20 2d 30 30 cf df GM MK-1041 -00..
00000190 4a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 J 
000001a0 00 00 00 00 00 07 ff ff 00 ff 00 00 00 ff ff ff ................
000001b0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001c0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001d0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001e0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 
000001f0 55 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 U 
== Files ==
Arkadian Warriors (Oct 6, 2007 prototype)

A prototype of Arkadian Warriors for the Xbox 360.
==Notes==
* Predates the final by 25 days.
* Original filename: Arkadian Warriors [58410807].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Arkanoid Live! (Dec 23, 2008 prototype)

A prototype of Arkanoid Live! for the Xbox 360.
==Notes==
* Dated 70 days before the retail build.
* Also includes both DLC packs, though they had already been finalized by the time this build was compiled.
* The "PRODUCER" in the "PRODUCER & DIRECTOR" seen in the credits is misspelled as "PRODUC".
* Only English and Japanese graphics exist in this prototype.
* The prototype contains slightly more music tracks.
* Original filename: ARKANOID Live! (Dec 23, 2008) [544907D3].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
Arkyology (prototype)

A complete build of the unreleased Arkyology for the Atari 2600.
==Notes==
* Developed by Enter-Tech, was to be published by Sparrow Records.
* Released by Paul Walters, one of the game's programmers.
* Dated circa 1983.
* Also contains a modified ROM by DirtyHairy which fixes a bug in the startup code.
==See also==
* Arkyology - New prototype discovered - Finished Game! - AtariAge.com
Armed (Jan 22, 1997 prototype)

A prototype of the unreleased Armed (also known as Aftermath) for the Sega Saturn.
==Screenshots==
File:Armed beta 01.jpg
File:Armed beta 02.jpg
File:Armed beta 03.jpg
File:Armed beta 04.jpg
==Origin==
File:20170927 130312.jpg|Disc front 1.
File:20170927 130322 Burst01.jpg|Disc front 2.
File:20170927 130325 Burst01.jpg|Disc front 3.
File:20170927 130337 HDR.jpg|Disc back.
==See also==
Original release thread (Archive)
Original Podcast (Archive)
Armed and Dangerous (Jul 16, 2003 prototype)

A prototype of Armed and Dangerous for the Xbox.
==Notes==
* Requires extracting disc image files to an Xbox hard drive to run
* Two level demo
* Controls differ from later prototype/final game
* XBE information:
** Internal Name: Armed&Dangerous
** Maker ID and Product Number: \x00\x00-0
** Executable Name: GAME.XBE
** Executable checksum (MD5): 45ba989777a962a7c26a47b3119a891f
* Miscellaneous Notes:
** Game is emulatable: No (as of September 12, 2021).
** Game contains dongle protection: .
==Screenshots==
AandDDemo-image10.png
AandDDemo-image11.png
AandDDemo-image12.png
AandDDemo-image13.png
AandDDemo-image14.png
AandDDemo-image15.png
AandDDemo-image16.png
AandDDemo-image17.png
AandDDemo-image18.png
AandDDemo-image20.png
AandDDemo-image21.png
AandDDemo-image22.png
AandDDemo-image6.png
AandDDemo-image7.png
AandDDemo-image8.png
AandDDemo-image9.png
==Origin==
Xbox - Armed and Dangerous playable demo.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw and Sazpaimon for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: Xbox and Dreamcast (September 18, 2021)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Armed and Dangerous (Sep 3, 2003 prototype)

A prototype of Armed and Dangerous for the Xbox.
==Notes==
* Compiled a little over a month before the final US build (the first available retail build).
* Different title screen and menu designs.
* Slightly different HUD.
* Six available missions to play but only four are playable. "Reach Mountain Village" and "Get The Book" don't load.
* XBE information:
** Internal Name: Armed&Dangerous
** Maker ID and Product Number: LA-13
** Executable Name: default.xbe
** Executable checksum (MD5): 0c21e0f48979a02ee2f32146e7536ee3
* Miscellaneous Notes:
** Game is emulatable: Yes (Xemu) (as of September 12, 2021).
** Game contains dongle protection: No.
==Screenshots==
Xbox - Armed and Dangerous preview build (1).png
Xbox - Armed and Dangerous preview build (2).png
Xbox - Armed and Dangerous preview build (3).png
Xbox - Armed and Dangerous preview build (4).png
Xbox - Armed and Dangerous preview build (5).png
Xbox - Armed and Dangerous preview build (6).png
Xbox - Armed and Dangerous preview build (7).png
Xbox - Armed and Dangerous preview build (8).png
Xbox - Armed and Dangerous preview build (9).png
Xbox - Armed and Dangerous preview build (10).png
Xbox - Armed and Dangerous preview build (11).png
Xbox - Armed and Dangerous preview build (12).png
Xbox - Armed and Dangerous preview build (13).png
Xbox - Armed and Dangerous preview build (14).png
Xbox - Armed and Dangerous preview build (15).png
Xbox - Armed and Dangerous preview build (16).png
Xbox - Armed and Dangerous preview build (17).png
Xbox - Armed and Dangerous preview build (18).png
Xbox - Armed and Dangerous preview build (19).png
Xbox - Armed and Dangerous preview build (20).png
Xbox - Armed and Dangerous preview build (21).png
Xbox - Armed and Dangerous preview build (22).png
Xbox - Armed and Dangerous preview build (23).png
Xbox - Armed and Dangerous preview build (24).png
Xbox - Armed and Dangerous preview build (25).png
Xbox - Armed and Dangerous preview build (26).png
Xbox - Armed and Dangerous preview build (27).png
Xbox - Armed and Dangerous preview build (28).png
Xbox - Armed and Dangerous preview build (29).png
Xbox - Armed and Dangerous preview build (30).png
Xbox - Armed and Dangerous preview build (31).png
Xbox - Armed and Dangerous preview build (32).png
Xbox - Armed and Dangerous preview build (33).png
==Origin==
Xbox - Armed and Dangerous preview build.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: Xbox and Dreamcast (September 18, 2021)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Armored Core (Jul 3, 1997 prototype)

A prototype of Armored Core for the PlayStation.
==Notes==
* Plextor drive dumped the disc in scrambled mode. Converted to RAW in ISOBuster
* Compiled around a month after the initial Japanese retail version.
* Localization intermediate.
* After the startup loading screen, instead of displaying the Agetec logo, it shows "SCEA Presents"
* Title screen is missing the copyright/trademark information
* In the main menu, VS Mode shows "(Remote)"
* In-game voice overs are still in Japanese
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
** Game contains dongle protection: No.
** Game contains debugging symbols: N/A
** Dump was originally scrambled: Yes
==Screenshots==
PSX - Armored Core Preview Only 7-3-97-0001.png
PSX - Armored Core Preview Only 7-3-97-0002.png
==Origin==
PSX - Armored Core Preview Only 7-3-97.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Iniche for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Armored Core 2: Another Age (Jun 8, 2001 prototype)

A prototype of Armored Core 2: Another Age for the PlayStation 2.
==Notes==
* Compiled approximately a week before the US retail version.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
PS2 - Armored Core 2 Another Age Ver 2.00 (1).png
PS2 - Armored Core 2 Another Age Ver 2.00 (2).png
PS2 - Armored Core 2 Another Age Ver 2.00 (3).png
PS2 - Armored Core 2 Another Age Ver 2.00 (4).png
PS2 - Armored Core 2 Another Age Ver 2.00 (5).png
PS2 - Armored Core 2 Another Age Ver 2.00 (6).png
PS2 - Armored Core 2 Another Age Ver 2.00 (7).png
==Files==
==Acknowledgments==
A huge thanks to ehw for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* [https://tcrf.net/The_Cutting_Room_Floor Cutting Room Floor (
==Origin==
PS2 - Armored Core 2 Another Age Ver 2.00.jpeg|Disc front.
PS2 - Armored Core 2 Another Age Ver 2.00.jpeg|Disc front.
==Acknowledgments==
A huge thanks to ehw for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Armored Core 2 (Aug 29, 2000 prototype)

A prototype build of Armored Core 2 for the PlayStation 2 from 2000-08-29 (about six weeks after the Japanese release build, but about two weeks before the North American release build).
==Origin==
Armored_Core_2-2000-08-29-01-Disc-Small.png|Disc front
==See also==
* Original release page on Archive.org
Armorines: Project S.W.A.R.M. (Oct 20, 1999 prototype)

A prototype/prerelease build of Armorines: Project S.W.A.R.M. for the PlayStation from 1999-10-20 (about five months before the earliest known release build).
==Notes==
* Only seems to include the single player mode.
* Game crashes with an out of memory error after the mission briefing in a standard emulator. Probably requires a dev/test console or an emulator patched to support 8MB of emulated RAM.
==Origin==
Armorines-1999-10-20-01-Disc-Small.png|Disc front
Armorines-1999-10-20-02-Sleeve-Small.png|Disc sleeve
==See also==
* Original release page on Archive.org
Army Men: Green Rogue (Feb 15, 2001 prototype)

A prototype of Army Men: Green Rogue for the PlayStation 2.
==Notes==
* Compiled just one day after the final PAL build but two days before the final US build.
* Miscellaneous Notes:
** Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
** Game contains dongle protection: No.
==Screenshots==
PS2 - Army Men Green Rogue 2-16 Preview Copy late beta (1).png
PS2 - Army Men Green Rogue 2-16 Preview Copy late beta (2).png
PS2 - Army Men Green Rogue 2-16 Preview Copy late beta (3).png
PS2 - Army Men Green Rogue 2-16 Preview Copy late beta (4).png
PS2 - Army Men Green Rogue 2-16 Preview Copy late beta (5).png
==Origin==
PS2 - Army Men Green Rogue 2-16 Preview Copy late beta.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to ehw for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
==See also==
* Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Army Men: Lock 'n' Load (Jan 25, 2001 prototype)

A prototype of Army Men: Lock 'n' Load (also known as Army Men: World War - Final Front in the US) for the PlayStation.
==Notes==
* European localization prototype
* Dated 3 days after the final American build, and a little under a month before the final European one
* While most of the data matches the final American build, there are a few key differences compared to the final European one:
** Almost all non-English files don't match the final European build.
** The memory card icon and padding files are missing.
** The Movies menu, which is present in the final American release but not the final European one, exists in this build, and also contains intro movies in other languages.
==Videos==
<youtube heights="352" widths="240">FF8hVMBOr-o</youtube>
==Origin==
ArmyMenLocknLoad Jan252001 disc.png
Army Men: Sarge's Heroes 2 (Oct 19, 2000 prototype)

A prototype of Army Men: Sarge's Heroes 2 for the PlayStation.
==Notes==
* Dongle required in memory card port 2.
* Patch is available
* Compiled 12 days after the final US build and 6 days after the final European build.
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
** Game contains dongle protection: Patched.
** Game contains debugging symbols: N/A
** Dump was originally scrambled: No
==Screenshots==
PSX - Army Men Sarge's Heroes 2 10-24-00 (1).png
PSX - Army Men Sarge's Heroes 2 10-24-00 (2).png
PSX - Army Men Sarge's Heroes 2 10-24-00 (4).png
PSX - Army Men Sarge's Heroes 2 10-24-00 (5).png
==Origin==
PSX - Army Men Sarge's Heroes 2 10-24-00.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to SolidSnake11 for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Army Men: World War (Mar 14, 2000 prototype)

A prototype of Army Men: World War for the PlayStation.
==Notes==
* Compiled 1 day before US retail version
* On startup, it looks for a memory card dongle. If absent, it will prompt to reset after it's inserted.
* Patch is now available
* Miscellaneous Notes:
** Game is emulatable: Yes (as of April 17, 2021).
** Game contains dongle protection: No.
** Game contains debugging symbols: N/A
** Dump was originally scrambled: No
==Screenshots==
PSX - Army Men World War Preview (1).png
PSX - Army Men World War Preview (3).png
==Origin==
PSX - Army Men World War Preview.jpeg|Disc front.
==Files==
==Acknowledgments==
A huge thanks to Iniche, SolidSnake11 for doing the initial research on this prototype!
==See also==
* Project Deluge: PlayStation 1, Saturn, and CD-i (April 17, 2021)
* Cutting Room Floor (TCRF)
* Internet Archive (IA)
Army of Two: The Devil's Cartel (Feb 21, 2013 prototype)

A prototype of Army of Two: The Devil's Cartel for the Xbox 360.
==Notes==
* Taken from an hdd belonging to Edward2452.
* Predates the final build by 6 minutes.
* Original filename: Army Of Two TDC (Feb 21, 2013).zip
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
Army of Two: The Devil's Cartel (Jan 31, 2013 prototype)

A prototype/prerelease build of Army of Two: The Devil's Cartel for the Xbox 360 from 2013-01-31 (about two months before release).
==Screenshots==
File:Army_of_Two-The_Devil's_Cartel-2013-01-31-Game-01.PNG
File:Army_of_Two-The_Devil's_Cartel-2013-01-31-Game-02.PNG
File:Army_of_Two-The_Devil's_Cartel-2013-01-31-Game-03.PNG
File:Army_of_Two-The_Devil's_Cartel-2013-01-31-Game-04.PNG
File:Army_of_Two-The_Devil's_Cartel-2013-01-31-Game-05.PNG
File:Army_of_Two-The_Devil's_Cartel-2013-01-31-Game-06.PNG
File:Army_of_Two-The_Devil's_Cartel-2013-01-31-Game-07.PNG
File:Army_of_Two-The_Devil's_Cartel-2013-01-31-Game-08.PNG
File:Army_of_Two-The_Devil's_Cartel-2013-01-31-Game-09.PNG
File:Army_of_Two-The_Devil's_Cartel-2013-01-31-Game-10.PNG
File:Army_of_Two-The_Devil's_Cartel-2013-01-31-Game-11.PNG
File:Army_of_Two-The_Devil's_Cartel-2013-01-31-Game-12.PNG
File:Army_of_Two-The_Devil's_Cartel-2013-01-31-Game-13.PNG
File:Army_of_Two-The_Devil's_Cartel-2013-01-31-Game-14.PNG
File:Army_of_Two-The_Devil's_Cartel-2013-01-31-Game-15.PNG
File:Army_of_Two-The_Devil's_Cartel-2013-01-31-Game-16.PNG
File:Army_of_Two-The_Devil's_Cartel-2013-01-31-Game-17.PNG
==Origin==
Army_of_Two-The_Devil's_Cartel-2013-01-31-Disc.PNG|Disc front
Army of Two (DLC SSC Challenge Map Pack A prototype)

A prototype DLC of Army of Two for the Xbox 360.
==Notes==
* This dlc was found on the hdd SAMSUNG500GB. This dlc was extracted by funtimeandrefoxy on Jan 13, 2025.
* 00_sho_materials_clean.xxx, DLC1__AO2Game.int, DLC1__AO2MPGame.int, DLC1__Xe-AO2Game.ini, G00_HUD_SF.xxx, G00_ui.xxx, G00_vfx_gladiator_SF.xxx, G01_map_world.xxx, G01_map_world_LOC_int.xxx, G02_map_world.xxx, G02_map_world_LOC_int.xxx e spa.bin são menores nesta versão
* DLC1__AO2Multiplayer.ini, G00_3W_training_inst_Materials.xxx, G00_3W_training_Materials.xxx são maiores nesta versão
* DLC1__Subtitles.int, G00_EA_carrier_props.xxx e arquivos que começam por "G03" e "G04" "Gladiator" não existem nesta versão.
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!