nyuuzyou/wikis huggingface dataset:
House of Healing

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==Overview==
The House of Healing contains a hospital, including an annex; a library upstairs; a graveyard; and most noticeably a large operating theatre that bears a strong resemblance to anatomical theatres of old that were used to dissect cadavers. It is staffed entirely by undead, and led by who serves as the general surgeon.
=== Operating Theatre ===
On the ground floor, in the wide northern section of the building, is an operating theatre. Malus Thorm and his sisters are found performing an "operation" in the centre of this room.
Malus Thorm's office is the small room just north of the operating theatre. Inside is a Key and the book , which can unlock important dialogue in your interaction with Malus. 
=== Hospital Library ===
The hospital library comprises the top floor of the House of Healing. This can be be reached via the roof (by walking up the colossal roots). It's also possible to ascend the lift near the operating theatre, although this leads to a locked door. A Hospital Library Key can be found in a desk here, along with two locked (DC 10) gilded chests and some minor loot.
Additional minor loot can be found by exploring the surrounding rooftops.
===Morgue===
West of the main building is the entrance to the morgue, guarded by several shadow cursed creatures.
===Characters===
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===Related quests===
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== Waypoints ==
This location contains the following waypoint:
:
==Notable loot==
Notable items obtained in this location, whether looted, purchased, or obtained as a quest reward:
* - looted from Malus Thorm
* - inside the Surgeon's Office, at 
* - on the ground floor, inside a crate with a note on top, next to the ladder, at 
* - looted from Malus Thorm
* - on a skeleton near some beds, at 
====Outside====
* - found along the cliffs to the west of the House of Healing, at 
* - found inside a sarcophagus at 
* - found inside a sarcophagus in the Shadow-Cursed Lands, at 
* - found along the cliffs to the west of the House of Healing, at 
==Achievements==
== Gallery ==
File:The House of Healing Operating Theatre.jpg|The House of Healing operating theatre. It bears a strong resemblance to an anatomical theatre.
Category:Locations
Category:Act Two Locations
House of Healing Morgue

== Access ==
There are two entrances to this location:
# West of the House of Healing
# East of the Grand Mausoleum waypoint through the Ominous Crevice at 
== Morgue ==
Entering through the main entrance from west of the House of Healing leads the party into the entry hall of the morgue. A successful reveals a button on the south wall at , which opens a secret room. In this room the can be found inside a chest, and on one of the charred corpses the can be discovered.
On proceeding through the large double doors there is an ambush by three Zombies and three Greater Zombies. The entire room is cloaked in poison clouds that can be cleared by disabling the five vents in the floor throughout the room, either by disarming them or by covering each of them with an object.
Straight ahead is the Laboratory where a potion of and a locked, trapped chest containing the can be found. Passing a check reveals a lever near the middle of the room, which enables the lever unlocking the door to the Ominous Crevice. 
In the small room to the left the corpse of a with the and a locked chest containing can be found. Reading Olam's Journal grants the Inspirational Event Blessed's Final Rest (Acolyte background) and Snuffed Spark (Sage background). Reading the grants the Inspirational Event Hippocratic No More (Sage background).
== Ominous crevice ==
At the centre of this section is a deep pit filled with green vapours, which can be traversed along the outer ledges. Without very high skills, , or , this can only be safely descended by entering from the outside entrance, which is east of the Grand Mausoleum.
At the bottom of the pit, a Hollow Armour and three Fetid Ooze must be fought. The Hollow Armour drops a . The can be found in a locked gilded chest on one of the 'islands' above the pit, between the Grand Mausoleum side and the passage to the other parts of the morgue. 
To the north, the path leads out of the pit to the Grand Mausoleum.
If entering this area via the Grand Mausoleum, a button on the right statue will open the door to the Morgue.
==Related Locations==
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==Notable Loot==
Notable items obtained in this location, whether looted, purchased, or obtained as a quest reward:
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=== In the ominous crevice ===
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==Bugs==
* While in the Morgue, may stop working. To fix this, the must be used. The appears to work without issue.
Category:Bugs
Category:Locations
Category:Act Two Locations
Hr'ack'la

Zephyr Gish'ra Hr'ack'la is a githyanki character encountered at the Wyrm's Crossing campsite at the start of Act Three.
She is a member of Orpheus's honour guard. The honour guard clashes with the party when the former attempts to free Orpheus and escape the Astral Prism on the road to Baldur's Gate.
== Involvement ==
Hr'ack'la, alongside her fellow gith monks and , accosts the party after the first long rest outside the Shadow-Cursed Lands. She is always hostile.
== Combat ==
=== Attacks and abilities ===
=== Allies ===
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Category:Githyanki
Category:Humanoids
Category:Characters
Category:Characters in the Astral Plane
Category:Characters in Act Three
Category:Monks
Huido

Big Huido is a halfling smuggler who can be found waiting for a pick-up from the Guild at the Grey Harbour Docks in the Lower City during Act Three.
== Involvement ==
Huido and his gang are located at the docks beneath The Lodge, north of the Grey Harbour Docks waypoint. If approaching Huido, a conversation with him is triggered. 
Huido tells the party to leave, explaining that he is waiting for the Guild to pick up their shipment. With a , a player character can lie to Huido and say they are from the guild, then pay 1000 gold to loot the shipment. Afterwards, it is possible loot the nearby wooden trunk and crate and take the three barrels of Firewine.
As an alternative, the player character can intimidate Huido with a . If successful, he says they can loot the shipment. However, this is still interpreted as stealing. Passing a second Intimidation check and asking Huido to turn out his pockets results in him handing over a small amount of gold.
Failing either check, or getting too close to the shipment, turns Huido and his gang hostile.
== Combat ==
=== Gang members ===
Guido is accompanied by his gang.
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=== Attacks and abilities ===
=== Loot ===
* - 2x
* 
Wooden Trunk:
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Wooden Crate:
* x2
* x2
* x2
* x2
== External links ==
* 
Category:Halflings
Category:Humanoids
Category:Characters
Category:Characters in Rivington
Category:Characters in Act Three
Huk

Warrior Huk is a goblin stationed in the Goblin Camp during Act One.
== Involvement ==
=== Act One ===
Warrior Huk can be found in throne room in the Shattered Sanctum. As part of his entourage, Huk joins him in battle if a fight breaks out.
== Combat ==
=== Attacks and abilities ===
=== Loot ===
* 
* 
== External links ==
* 
Category:Goblins
Category:Humanoids
Category:Characters
Category:Characters in Act One
Category:Characters in the Goblin Camp
Category:Fighters
Category:Followers of the Absolute
Human

Humans are a playable race in Baldur's Gate 3. They are one of the most populous races in Faerûn, exhibiting a versatile range of skills rather than any one mastery.
__NOTOC__
== Racial features ==
; Base Racial Speed
: You can move per turn.
; Size
: Medium
== Notable humans ==
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== See also ==
* List of all humans
== External Links ==
* 
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Category: Races
Category: Playable races
Category:Humans
Humbletoes

Vicar Humbletoes is the guardian of the Stormshore Tabernacle and a merchant whom players can trade with.
== Involvement ==
=== Act Three ===
Upon approaching Vicar Humbletoes, he explains his role as the guardian of the Stormshore Tabernacle and how one can pray at the various statues of the Gods within the building.
He refuses to trade with anyone who steals from the basement, but he still trades if the offender is disguised or another party member talks to him instead.
Vicar Humbletoes' attitude towards the party may change depending on the outcome of quest.
== Store ==
=== Equipment ===
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=== Potions and Elixirs ===
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=== Scrolls ===
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== Notable loot ==
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== Related literature ==
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== Notes ==
* Although he operates as a fully functional merchant, Humbletoes is unfortunately not marked as such on the minimap.
* He has unique dialogue for any Clerics he speaks to for the first time.
* He is taken aback by any Oathbreakers he talks to, but still trades with them.
* The character who deals the final blow to Vicar Humbletoes receives the condition .
Category:Gnomes
Category:Rock Gnomes
Category:Humanoids
Category:Characters
Category:Characters in the Lower City
Category:Characters in Act Three
Category:Traders
Humboldt

Humboldt is a Sharran Novice within the Cloister of Sombre Embrace.
== Involvement ==
Humboldt can be found in the cloister at .
== Combat ==
=== Attacks and abilities ===
=== Loot ===
* 
* 
Category:Followers of Shar
Category:Characters
Category:Characters in the Cloister of Sombre Embrace
Category:Characters in Act Three
Category:Dwarves
Category:Gold Dwarves
Category:Humanoids
Humgoole

Cashguard Basher Humgoole, is a human member of the Cashguard located in The Counting House in the Lower City of Baldur's Gate. He can be found patrolling the off-limits docks outside.
== Combat ==
=== Attacks and abilities ===
=== Notable loot ===
* 
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== External links ==
* 
Category:Humans
Category:Humanoids
Category:Characters
Category:Characters in Act Three
Category:Characters in The Counting House
Category:Paladins
Hunna

Sister Hunna is a minor Undead character who appears at the House of Healing during Act Two, one of Undead Nurses.
== Involvement ==
Sister Hunna is one of the Zealous Assistants of in the House of Healing. Along with three other Undead Nurses (, and ) she is trying to grasp the 'science' provided by Malus Thorm, Shar's Scalpel and master all its ins and outs - literally, on a still alive patient.
On encountering Sister Hunna, she and the other three undead nurses cannot be spoken to directly because approaching the group immediately triggers the dialogue with Malus Thorm himself.
During the dialogue, the party may (among other options) convince Malus Thorm to order the nurses to kill each other or to to operate on himself. Should the party choose the latter, Sister Hunna remains neutral after the surgeon's demise. She then begins to wander around the auditorium, dropping philosophical phrases about patients, healing and Thorm's fate. If attacked afterwards, the other Undead Nurses around come to her aid.
== Combat ==
=== Attacks and abilities ===
=== Notable loot ===
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== External links ==
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Category:Undead
Category:Characters
Category:Characters in Reithwin Town
Category:Characters in Act Two
Hunter

Hunter is one of the Subclasses of Ranger. These Rangers are more specialized in dealing high damage to enemies, using Spellcasting, and area of effect and utility attacks to hunt down their prey.
== Subclass features ==
; Hunter's Prey
: You specialise in fighting specific threats. Choose one of the following features:
Hunter's Prey	Description
 	Once per turn, your weapon attack deals an extra 1d8 damage if the target is below its Hit Point maximum.
 	If a Large or bigger creature attacks you, you can use your Reaction to make a melee attack.
 	Target two creatures standing close to each other, attacking them in quick succession.
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; Defensive Tactics 
: Faced with enemies that can instil dread, attack in frenzied bursts, and swarm in great numbers, rangers inevitably develop cunning methods of defence. Choose 1 of the following:
Defensive Tactics	Description
 	Opportunity Attacks against you have .
 	on s against being .
 	When an enemy attacks you, they suffer -4 penalty to additional s against you until start of their next turn.
; 
: Fire a cascade of arrows upon nearby enemies, making separate ranged attack rolls against each target.
; 
: Strike out at all nearby foes, making separate attacks rolls against each target.
== External links ==
* 
Category:Subclasses
Category:Hunters
Hurk

Hurk is a Duergar ranger who is a part of crew in the Underdark.
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== Involvement ==
=== Act One ===
After boarding the boat from the Underdark beach, a boat captained by Corsair Greymon sails up alongside the party's boat. Greymon comes aboard, and the player character has to pass a check to convince him to let the party through to Grymforge. If the party is unable to pass the check, or they choose violence, Greymon attacks and Hurk joins the battle on his side.
== Combat ==
=== Attacks and abilities ===
=== Allies ===
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=== Notable loot ===
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Category:Duergar
Category:Humanoids
Category:Characters
Category:Characters in Grymforge
Category:Characters in Act One
Category:Followers of the Absolute
Hyena

Hyenas are a type of beast and non-playable race who can be found travelling with gnolls and the Cult of the Absolute.
== About ==
Hyenas are pack hunters and scavengers who often serve as hunting companions or pets to gnolls. The corpsed wombs of hyenas regularly serve as the birthing place for new gnolls.
They can be found near a wrecked caravan along the The Risen Road during Act One, and with members of the Cult of the Absolute in the Shadow-Cursed Lands during Act Two.
A Bloated Hyena, stuffed with the spoils of fresh slaughter, will violently erupt and give birth to a Newborn Gnoll if not killed first.
=== Racial features ===
; Base Racial Speed
: 15m / 50ft
; Size
: Medium
== Hyena enemy variants==
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== Combat ==
=== Attacks and abilities ===
=== Notable loot ===
* 
== Gallery ==
Portrait Hyena (bloody).png
Portrait Hyena (dark).png
Hyena.jpg|A hyena in-game.
J-p-roy-larian-artblast-hyena-in-game.jpg|Render by J-P Roy
== Notes ==
* There is a unique hyena in Act One at with several improved abilities. It possesses the feat and has an additional +5 to initiative on Tactician, as well as 18 Wisdom.
** This hyena dashes to alert nearby gnolls at of the party's presence, and the boosts to initiative and Wisdom make it much more difficult to catch and restrain.
** The total +11 bonus to Initiative is the single highest bonus on any character in the game.
* The in-game tool-tip text for the hyena race implies that they are modelled from the spotted hyena, a very social and matriarchal species of hyena.
== External links ==
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Category:Creatures
Category:Races
Category:Non-playable races
Category:Beasts
Hyena (Shadow-Cursed Lands)

Hyena is an unnamed hyena who is traveling in the Shadow-Cursed Lands with a caravan of Absolutists.
== Involvement ==
As the party approaches the Shadow-Cursed Lands from Rosymorn Monastery Trail, they will come across a group of Absolute cultists who are awaiting . At the edges of the camp, is attempting to play fetch with a hyena, using him to test if the shadow curse is as dangerous as it is rumored to be. If the party does not intervene, the hyena will run into the bushes and become shadow cursed. Otherwise, Gronag can be forced to fetch the bone and will be cursed himself. 
Afterwards, the party may approach the hyena. Examining him will reveal that he is underweight and fearful, a victim of abuse from his goblin owners. Without , the talking party member must pass a . They may then persuade or intimidate the hyena to run, or convince them to remain and obey the Absolute. Otherwise the party may tell the hyena they are a friend, or berate him. Either way, the hyena will reveal that the goblins beat them for being weak, even though they are trying their best. 
The hyena cannot be convinced to fight back, but can be persuaded to run away. If passing a , and then another Persuasion or Intimidation check, the hyena will run, heading back towards the monastery trail.
If the hyena is persuaded into leaving, he will travel towards the exit to Rosymorn Monastery Trail. As he runs, the shadow curse will begin to take hold, but he will disappear from the area before succumbing.
===Companion approval===
* If the party fails the second Persuasion check while convincing the hyena to run 
* If the party convinces the hyena to run 
Category:Hyenas
Category:Beasts
Category:Characters
Category:Characters in Act Two
Category:Characters in the Shadow-Cursed Lands
Hyrald

Hyrald is a Sharran Fidelian within the Cloister of Sombre Embrace located at .
== Involvement ==
Hyrald fights alongside Mother Superior if refusing to hand over . Like the other Sharran Fidelians, he is primarily a spellcaster, and douses the battlefield in darkness to debuff the party.
== Combat ==
=== Attacks and abilities ===
=== Loot ===
* 
* 
== Related literature ==
* (mentioned)
Category:Followers of Shar
Category:Characters
Category:Characters in the Cloister of Sombre Embrace
Category:Characters in Act Three
Category:Humans
Category:Humanoids
Category:Wizards
Hyrriet

Fist of Bane Hyrriet is a Human that can be met in the Felogyr's Fireworks workshop in the Lower City of the Baldur's Gate, in Act Three of the game, while following through the quest Investigate the Suspicious Toys.
== Involvement ==
Fist of Bane Hyrriet can be found on the ground floor of Felogyr's Fireworks. She guards the chemical laboratory located on the third floor of the building, that secretly produces explosives behind the veneer of the pyrotechnics shop, accompanied by and .
As the third floor of the Felogyr's Fireworks is considered a restricted area, and no one except characters involved in explosives' production is welcome there, Hyrriet has no need to hide her true position within followers of 's ranks behind the term "feloguard", unlike those Felogyr's employees that reside on the ground and second floors of the establishment.
As the Investigate the Suspicious Toys quest cannot be ultimately resolved in a peaceful way, Hyrriet, along with other laboratory workers and guards, will turn hostile immediately upon seeing any party member in restricted area, or if she is spoken to. Also she will join the fight as soon as she notices any commotion, siding with other followers of Bane.
== Combat ==
=== Attacks and abilities ===
=== Tactician/Honour mode only ===
Hyrriet receives in order to use Menacing Attack.
=== Notable loot ===
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== Related quests ==
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== External links ==
* 
Category:Humans
Category:Humanoids
Category:Characters
Category:Characters in the Lower City
Category:Characters in Act Three
Icebite Robe

==Gallery==
File:Icebite Robe ingame.png|alt= Icebite Robe worn by Shadowheart
file:Icebite Robe Human Front Model.webp|Body Type 1 Front Human|alt=Icebite Robe Human Front
file:Icebite Robe Human Back Model.webp|Body Type 1 Back Human|alt=Icebite Robe Human Back
file:Icebite Robe Half-Elf Front Model.webp|Body Type 4 Front Half-Elf|alt=Icebite Robe Half-Elf Front
file:Icebite Robe Half-Elf Back Model.webp|Body Type 4 Back Half-Elf|alt=Icebite Robe Half-Elf Back
Category:Sources of Cold damage
Ide

Ide is one of the tiefling refugees seeking shelter at the Emerald Grove in Act One.
== Involvement==
=== Act One ===
Ide is usually in the training area of the Grove alongside and . She is determined to improve her combat skills. The party can encourage or discourage her and the other children during an interaction with .
=== Act Two ===
If Ide survives into Act Two, she can be found inside the Last Light Inn. If , , and were convinced to remain in the Grove, Ide is tending to the bar, where she informs the party that Rolan had protected the children during an ambush. Rolan remains at the bar while he drowns himself in drinks, despaired that Cal and Lia were captured by Absolute forces. The children try to limit Rolan's drinking, to no avail.
If prompted, Ide reveals that she possesses , which she wanted to give to Rolan to cheer him up. The party can use Persuasion or Deception to take the book for themselves.
Ide is later found in Moonrise Towers after the defeat of , deeply annoyed with anxious singing.
=== Act Three ===
Ide can be found in the refugee camp in Rivington with Umi. She states that she is very worried about Umi, who is noticeably more angry since leaving Last Light, and has idle dialogue with Umi about missing Alfira and her singing.
== Idle banter ==
If the Grove prepares for a goblin raid during Act One, Ide and Gan "protect" one of the entrances to the Tiefling Hideout:
* Gan: I'm gonna kill five goblins!
** Ide: So? I can take ten!
*** Gan: Then I'll take a hundred!
**** Ide: You can't even count to a hundred.
***** Gan: I don't have to count. I just have to hit 'em.
== Gallery ==
Ide Model.png|Ide's model.
== External links ==
* 
Category:Tieflings
Category:Tiefling Children
Category:Tiefling Refugees
Category:Humanoids
Category:Characters
Category:Characters in the Emerald Grove
Category:Characters in the Shadow-Cursed Lands
Category:Characters in Rivington
Category:Characters in Act One
Category:Characters in Act Two
Category:Characters in Act Three
Category:Children
Ifran

Ifran is a Black Gauntlet of Bane found near the entrance to the Steel Watch Foundry at . He carries a Motivator and will activate it in combat.
== Combat ==
=== Attacks and abilities ===
=== Loot ===
* 
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Category:Followers of Bane
Category:Clerics
Category:Characters
Category:Characters in the Steel Watch Foundry
Category:Characters in Act Three
Category:Humans
Category:Humanoids
Ignur

Ignur is a Black Gauntlet of Bane found in the audience chamber of the Wyrm's Rock Fortress at after Gortash's coronation.
== Combat ==
=== Attacks and abilities ===
=== Loot ===
* 
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* 
Category:Followers of Bane
Category:Clerics
Category:Characters
Category:Characters in Wyrm's Rock Fortress
Category:Characters in Act Three
Category:Humans
Category:Humanoids
Ikaron

Ikaron is a guard for the tiefling refugees at the Emerald Grove in Act One. He is responsible for maintaining order and preventing crime within the refugees' group.
== Involvement ==
=== Act One ===
Ikaron is usually patrolling The Hollow. When steals locket, the party can try to resolve their conflict peacefully or allow Barth to strike the child. If Barth is violent toward Meli, Ikaron intervenes.
If the party anger in any way, Ikaron confronts them about "threatening children".
If the party travel to the Mountain Pass or Shadow-Cursed Lands before resolving ritual the Rite of Thorns, the tieflings will be expelled from the Grove and Ikaron's corpse can be found among the pile of refugees near the bridge to the Blighted Village.
In the event that and her raiding party is primed to assault the Emerald Grove, Ikaron will guard and protect the rest of the non-fighting tieflings sheltered in the Secluded Chamber. After the raid or the goblins from the Goblin Camp are defeated and the tieflings are prepared to leave, Ikaron attends the celebration at the Campsite but broods from a distance. He is annoyed that the others are celebrating instead of grieving their fallen comrades. If the player character passes a , he can be persuaded to join the celebration.
=== Act Two ===
If Ikaron survives the events at the Emerald Grove, his body can be found in the Shadow-Cursed Lands among the tiefling refugees that did not make it to the Last Light Inn.
== Combat ==
=== Attacks and abilities ===
=== Notable loot ===
* 
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== Related quests ==
* 
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== Gallery ==
Ikaron_Model.png|Model
== External links ==
* 
Category:Tieflings
Category:Asmodeus Tieflings
Category:Tiefling Refugees
Category:Humanoids
Category:Characters
Category:Characters in the Emerald Grove
Category:Characters in Act One
Category:Fighters