nyuuzyou/wikis huggingface dataset:
Halo 5: Guardians (Aug 3, 2015 prototype)

A prototype of Halo 5: Guardians for the Xbox One.
==Notes==
* A delta version is a “take-home” version of Halo 5: Guardians played on retail Xbox One units. Most of the people invited were 343i developers, Microsoft partners and third-party quality control contractors.
* The maps contained in these builds are Warzone and Arena maps.
==version.txt==
66188.15.08.03.1256-0.main
ContentVersion:	66188.15.08.03.1256-0
BinaryVersion:	66188.15.08.03.1256
BinaryNumber:	66188
ContentRevision:	0
ShortVersion:	66188-0
BranchName:	Main
ChangeList:	1226144
ContentFlavor:	playtest
==Acknowledgments==
Thanks to [REDACTED], using their license, it was possible to dump each build.
Halo 5: Guardians (Nov 4, 2015 prototype)

A prototype of Halo 5: Guardians for the Xbox One.
==Notes==
* A delta version is a “take-home” version of Halo 5: Guardians played on retail Xbox One units. Most of the people invited were 343i developers, Microsoft partners and third-party quality control contractors.
* The maps contained in these builds are Warzone and Arena maps.
==version.txt==
75903.15.11.04.1138-0.main
ContentVersion:	75903.15.11.04.1138-0
BinaryVersion:	75903.15.11.04.1138
BinaryNumber:	75903
ContentRevision:	0
ShortVersion:	75903-0
ProjectName:	Osiris
BranchName:	Main
ChangeList:	1338409
ContentFlavor:	rtx-takehome
==Acknowledgments==
Thanks to [REDACTED], using their license, it was possible to dump each build.
Thanks to Pinkie303 for taking a picture of the main menu.
Halo 5: Guardians (Oct 13, 2015 15.32 prototype)

A prototype of Halo 5: Guardians for the Xbox One.
==Notes==
* A delta version is a “take-home” version of Halo 5: Guardians played on retail Xbox One units. Most of the people invited were 343i developers, Microsoft partners and third-party quality control contractors.
* The maps contained in these builds are Warzone and Arena maps.
==version.txt==
74973.15.10.13.1456-0.main
ContentVersion:	74973.15.10.13.1456-0
BinaryVersion:	74973.15.10.13.1456
BinaryNumber:	74973
ContentRevision:	0
ShortVersion:	74973-0
ProjectName:	Osiris
BranchName:	Main
ChangeList:	1325059
ContentFlavor:	rtx-takehome
==Acknowledgments==
Thanks to [REDACTED], using their license, it was possible to dump each build. 
Thanks to Pinkie303 for taking a picture of the main menu.
Halo 5: Guardians (Oct 13, 2015 18.11 prototype)

A prototype of Halo 5: Guardians for the Xbox One.
==Notes==
* A delta version is a “take-home” version of Halo 5: Guardians played on retail Xbox One units. Most of the people invited were 343i developers, Microsoft partners and third-party quality control contractors.
* The maps contained in these builds are Warzone and Arena maps.
 !This build does not seem to work on Xbox One development kits, more investigation is required.!
==version.txt==
74986.15.10.13.1727-0.main
ContentVersion:	74986.15.10.13.1727-0
BinaryVersion:	74986.15.10.13.1727
BinaryNumber:	74986
ContentRevision:	0
ShortVersion:	74986-0
ProjectName:	Osiris
BranchName:	Main
ChangeList:	1325059
ContentFlavor:	rtx-takehome-all-mp-maps
==Acknowledgments==
Thanks to [REDACTED], using their license, it was possible to dump each build.
Halo 5: Guardians (Oct 6, 2015 prototype)

A prototype of Halo 5: Guardians for the Xbox One.
==Notes==
* A delta version is a “take-home” version of Halo 5: Guardians played on retail Xbox One units. Most of the people invited were 343i developers, Microsoft partners and third-party quality control contractors.
* The maps contained in these builds are Warzone and Arena maps.
==version.txt==
74510.15.10.06.1304-3.main
ContentVersion:	74510.15.10.06.1304-3
BinaryVersion:	74510.15.10.06.1304
BinaryNumber:	74510
ContentRevision:	3
ShortVersion:	74510-3
ProjectName:	Osiris
BranchName:	Main
ChangeList:	1319700
ContentFlavor:	rtx-takehome
==Screenshots==
File:H5d 74510.15.10.06.1304-3.main screenshot01.png|MOTD
==Acknowledgments==
Thanks to [REDACTED], using their license, it was possible to dump each build.
Halo 5: Guardians (Sep 1, 2015 prototype)

A prototype of Halo 5: Guardians for the Xbox One.
==Notes==
* A delta version is a “take-home” version of Halo 5: Guardians played on retail Xbox One units. Most of the people invited were 343i developers, Microsoft partners and third-party quality control contractors.
* The maps contained in these builds are Warzone and Arena maps.
==version.txt==
71044.15.09.01.2127-1.main
ContentVersion:	71044.15.09.01.2127-1
BinaryVersion:	71044.15.09.01.2127
BinaryNumber:	71044
ContentRevision:	1
ShortVersion:	71044-1
ProjectName:	Osiris
BranchName:	Main
ChangeList:	1285889
ContentFlavor:	rtx-takehome
==Screenshots==
File:H5d 71044.15.09.01.2127-1.main screenshot01.png|MOTD
==Acknowledgments==
Thanks to [REDACTED], using their license, it was possible to dump each build.
Halo 5: Guardians (Sep 15, 2015 prototype)

A prototype of Halo 5: Guardians for the Xbox One.
==Notes==
* A delta version is a “take-home” version of Halo 5: Guardians played on retail Xbox One units. Most of the people invited were 343i developers, Microsoft partners and third-party quality control contractors.
* The maps contained in these builds are Warzone and Arena maps.
==version.txt==
72604.15.09.15.1822-1.main
ContentVersion:	72604.15.09.15.1822-1
BinaryVersion:	72604.15.09.15.1822
BinaryNumber:	72604
ContentRevision:	1
ShortVersion:	72604-1
ProjectName:	Osiris
BranchName:	Main
ChangeList:	1304307
ContentFlavor:	rtx-takehome
==Acknowledgments==
Thanks to [REDACTED], using their license, it was possible to dump each build.
Halo 5: Guardians (Sep 21, 2015 prototype)

A prototype of Halo 5: Guardians for the Xbox One.
==Notes==
* A delta version is a “take-home” version of Halo 5: Guardians played on retail Xbox One units. Most of the people invited were 343i developers, Microsoft partners and third-party quality control contractors.
* The maps contained in these builds are Warzone and Arena maps.
==version.txt==
73163.15.09.21.1904-0.main
ContentVersion:	73163.15.09.21.1904-0
BinaryVersion:	73163.15.09.21.1904
BinaryNumber:	73163
ContentRevision:	0
ShortVersion:	73163-0
ProjectName:	Osiris
BranchName:	Main
ChangeList:	1310175
ContentFlavor:	rtx-takehome
==Acknowledgments==
Thanks to [REDACTED], using their license, it was possible to dump each build.
Halo 5: Guardians (Sep 30, 2015 prototype)

A prototype of Halo 5: Guardians for the Xbox One.
==Notes==
* A delta version is a “take-home” version of Halo 5: Guardians played on retail Xbox One units. Most of the people invited were 343i developers, Microsoft partners and third-party quality control contractors.
* The maps contained in these builds are Warzone and Arena maps.
==version.txt==
74061.15.09.30.1731-0.main
ContentVersion:	74061.15.09.30.1731-0
BinaryVersion:	74061.15.09.30.1731
BinaryNumber:	74061
ContentRevision:	0
ShortVersion:	74061-0
ProjectName:	Osiris
BranchName:	Main
ChangeList:	1317138
ContentFlavor:	rtx-takehome
==Screenshots==
File:H5d 74061.15.09.30.1731-0.main screenshot01.png|MOTD
File:H5d 74061.15.09.30.1731-0.main screenshot02.png|Warzone Playlists (None)
File:H5d 74061.15.09.30.1731-0.main screenshot03.png|Arena Playlists
File:H5d 74061.15.09.30.1731-0.main screenshot04.png|Arena Searching
File:H5d 74061.15.09.30.1731-0.main screenshot05.png|Hydra on Eden
File:H5d 74061.15.09.30.1731-0.main screenshot06.png|Post Game Stats
File:H5d 74061.15.09.30.1731-0.main screenshot07.png|Match Found on Eden
File:H5d 74061.15.09.30.1731-0.main screenshot08.png|Match Intro on Truth (Theater)
File:H5d 74061.15.09.30.1731-0.main screenshot09.png|CTF on Truth (Theater)
==Acknowledgments==
Thanks to [REDACTED], using their license, it was possible to dump each build.
Halo 5: Guardians (Sep 9, 2015 prototype)

A prototype of Halo 5: Guardians for the Xbox One.
==Notes==
* A delta version is a “take-home” version of Halo 5: Guardians played on retail Xbox One units. Most of the people invited were 343i developers, Microsoft partners and third-party quality control contractors.
* The maps contained in these builds are Warzone and Arena maps.
* This build also contains two campaign missions.
==version.txt==
71991.15.09.09.2310-1.main
ContentVersion:	71991.15.09.09.2310-1
BinaryVersion:	71991.15.09.09.2310
BinaryNumber:	71991
ContentRevision:	1
ShortVersion:	71991-1
ProjectName:	Osiris
BranchName:	Main
ChangeList:	1300039
ContentFlavor:	rtx
==Acknowledgments==
Thanks to [REDACTED], using their license, it was possible to dump each build.
Halo Online (Aug 27, 2015 16:48 prototype)

A prototype of Halo Online for PC released only in Russia.
==Notes==
* Unreleased Game.
* Although the files show that they are from September 1st, the build name corresponds to a version between August 7th and August 19th.
* Executables don't seem to work (probably due to there being no active server).
* Closed Alpha Build.
Halo Online (Jul 15, 2015 10:27 prototype)

A prototype of Halo Online for PC released only in Russia.
==Notes==
* Unreleased Game.
* Assets July 21st, 2015
* Build July 15th, 2015 10:26:47
* Executables don't seem to work (probably due to there being no active server).
* Closed Alpha Build.
Halo Online (Mar 20, 2015 prototype)

A prototype of Halo Online for PC released only in Russia.
==Notes==
* Unreleased Game.
* Executables don't seem to work (probably due to there being no active server). However, it is possible to play this version by following this guide: https://www.reddit.com/r/HaloOnline/wiki/index/download/#getstarted
*Possibly Closed Alpha Build.
Halo Online (Unknown B prototype)

A prototype of Halo Online for PC released only in Russia.
==Notes==
* Unreleased Game.
* The actual compilation date of this Build is not known, however according to the Build Name, it is located between Builds July 15th and August 1st and in addition, it appears to contain files modified above this last date..
Executables don't seem to work (probably due to there being no active server).
Closed Alpha Build.
Halo Online (Unknown C prototype)

A prototype of Halo Online for PC released only in Russia.
==Notes==
* Unreleased Game.
* Although the files show that they are from August 14th (which corresponds to the release of Update 5 of the Closed Alpha), the Build version is lower than that of Aug 7, 2015, which could mean it is older than that.
* Executables don't seem to work (probably due to there being no active server).
* Closed Alpha Build.
Halo Wars (November 21, 2008 prototype)

A prototype of Halo Wars for the Xbox 360.
==Notes==
* Built roughly 3 months prior to retail release.
* Final XEX (xgameF.xex) gets in game, no debug using this executable.
* Profile XEX (xgameP.xex) will get in game with debug if you delete or rename the following files from the build: xfs.txt, xfsCopy.bat, and xfsCopy.txt.
==Screenshots==
File:4_-_Main_Menu_Debug.jpg
File:5_-_Developer_Menu.jpg
File:2_-_Halo_Wars_In_Game_1.jpg
File:3_-_Halo_Wars_In_Game_2.jpg
==Acknowledgments==
Special thanks to Ghetto for lending the devkit to kabojnk in order to dump it.
Halo Wars 2 (Apr 28, 2016 prototype)

A test build of Halo Wars 2 for Xbox One.
==Notes==
* Build for matchmaking tests.
* Has 150 maps.
* Entire map and objects are completely black with no lighting.
* Has a debug menu
==Screenshots==
File:Hogan 1.0.0.14 screenshot01.png
File:Hogan 1.0.0.14 screenshot02.png
File:Hogan 1.0.0.14 screenshot03.png
File:Hogan 1.0.0.14 screenshot04.png
File:Hogan 1.0.0.14 screenshot05.png
==Acknowledgments==
Thanks to [REDACTED], using their license, it was possible to dump each build.
Hammerin' Hero (Nov 28, 2008 prototype)

A prototype of Hammerin' Hero for the PlayStation Portable.
==Notes==
* Release candidate.
* Compiled over a month before the final build.
==Screenshots==
ULUS10392_00000.png
ULUS10392_00001.png
ULUS10392_00002.png
ULUS10392_00003.png
ULUS10392_00004.png
ULUS10392_00005.png
ULUS10392_00006.png
ULUS10392_00007.png
ULUS10392_00008.png
ULUS10392_00009.png
ULUS10392_00010.png
ULUS10392_00011.png
ULUS10392_00012.png
ULUS10392_00013.png
ULUS10392_00014.png
ULUS10392_00015.png
ULUS10392_00016.png
ULUS10392_00017.png
==Origin==
Hammerin' Hero TESS 023080 Test Sample ULUS-10392 Atlus USA, INC 1.00.jpg
==Files==
Archive Contents:
Download File:
==Acknowledgments==
A huge thanks to ehw for researching this prototype! And a huge thanks Jehuty for sharing this with us!
==See also==
 
* PSP Release Candidates (February 15, 2023)
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
* Redump.org entry
Hamtaro: Rainbow Rescue (Jul 29, 2003 prototype)

A prototype of Hamtaro: Rainbow Rescue for the Game Boy Advance.
==Notes==
* Dated 3 months after the final Japanese build, and 11 months before the final European one.
* Assumed to be a prototype of an unreleased American version of the game, as it has partially translated text, lacks a language selection screen and uses the "E" region code in the serial.
* Contains two debug menus:
** The one labeled "TOTTOKO HAMUTARO" contains game-related debug features, such as a level selection menu and an animation viewer. It can be accessed by either Pressing L+R+A+B at boot or Start+Select+A+B during gameplay.
** The one labeled "DEBUG MENU" contains system-related debug features, such as CPU/EX memory usage and task viewers. It can be accessed by pressing L+Select anytime.
* Given its label, the cartridge may have housed a prototype of Tomato Adventure at one point.
* Menu and Items header graphic still uses Japanese, in the Item menu, the B Button still uses Japanese.
* Miscellaneous Notes:
** Game is emulatable: Yes (as of March 14, 2024).
==Origin==
HamtaroRainbowRescue Jul292003 cart.jpg|Cartridge
Hard Boiled (Aug 24, 1997 prototype)

A prototype of the unreleased port of Hard Boiled for the Sega Saturn.
==Notes==
* Unreleased port of the European PlayStation exclusive title for the Sega Saturn. This port was in development and announced but never released for unknown reasons. The port got very far before it was canceled, presumably due to the lack of faith from third-party developers over the life of the system. It seems the release was scheduled sometime after the release of the PlayStation version, possibly before the end of 1997.
* FMVs are present.
* You can’t navigate the main menus, only start the game.
* Unlike other builds, pressing start does NOT allow you to return to the menu or skip to the next level.
* The title cards seem implemented.
==Screenshots==
Cryo - ¨Pipozor - Hard Boiled - Saturn - proto - 1997-08 (1).png
Cryo - ¨Pipozor - Hard Boiled - Saturn - proto - 1997-08 (2).png
Cryo - ¨Pipozor - Hard Boiled - Saturn - proto - 1997-08 (3).png
Cryo - ¨Pipozor - Hard Boiled - Saturn - proto - 1997-08 (4).png
Cryo - ¨Pipozor - Hard Boiled - Saturn - proto - 1997-08 (5).png
Cryo - ¨Pipozor - Hard Boiled - Saturn - proto - 1997-08 (6).png
Cryo - ¨Pipozor - Hard Boiled - Saturn - proto - 1997-08 (7).png
Cryo - ¨Pipozor - Hard Boiled - Saturn - proto - 1997-08 (8).png
Cryo - ¨Pipozor - Hard Boiled - Saturn - proto - 1997-08 (9).png
Cryo - ¨Pipozor - Hard Boiled - Saturn - proto - 1997-08 (10).png
Cryo - ¨Pipozor - Hard Boiled - Saturn - proto - 1997-08 (11).png
Cryo - ¨Pipozor - Hard Boiled - Saturn - proto - 1997-08 (12).png
Cryo - ¨Pipozor - Hard Boiled - Saturn - proto - 1997-08 (13).png
Cryo - ¨Pipozor - Hard Boiled - Saturn - proto - 1997-08 (14).png
Cryo - ¨Pipozor - Hard Boiled - Saturn - proto - 1997-08 (15).png
Cryo - ¨Pipozor - Hard Boiled - Saturn - proto - 1997-08 (16).png
Cryo - ¨Pipozor - Hard Boiled - Saturn - proto - 1997-08 (17).png
Cryo - ¨Pipozor - Hard Boiled - Saturn - proto - 1997-08 (18).png
Cryo - ¨Pipozor - Hard Boiled - Saturn - proto - 1997-08 (19).png
Cryo - ¨Pipozor - Hard Boiled - Saturn - proto - 1997-08 (20).png
Cryo - ¨Pipozor - Hard Boiled - Saturn - proto - 1997-08 (21).png
Cryo - ¨Pipozor - Hard Boiled - Saturn - proto - 1997-08 (22).png
Cryo - ¨Pipozor - Hard Boiled - Saturn - proto - 1997-08 (23).png
Cryo - ¨Pipozor - Hard Boiled - Saturn - proto - 1997-08 (24).png
Cryo - ¨Pipozor - Hard Boiled - Saturn - proto - 1997-08 (25).png
</center>
==Acknowledgments==
Huge thanks to Pipozor for sharing this prototype with us!
==See also==
* Vanished without a Trace - Out of the Vortex for the Sega Mega Drive
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
* Video Game History Foundation (VGHF)
Hard Boiled (Jul 25, 1997 prototype)

A prototype of the unreleased port of Hard Boiled for the Sega Saturn.
==Notes==
* Unreleased port of the European PlayStation exclusive title for the Sega Saturn. This port was in development and announced but never released for unknown reasons. The port got very far before it was canceled, presumably due to the lack of faith from third-party developers over the life of the system. It seems the release was scheduled sometime after the release of the PlayStation version, possibly before the end of 1997.
* Demo build complete with music.
* No FMVs.
* You can’t navigate the main menus, only start the game.
* Pressing start allows you to return to the menu or skip to the next level.
* The title cards for the level are different.
* Bosses seem all unfinished, only displaying a model and some animation.
* No staff credits.
==Screenshots==
Cryo - ¨Pipozor - Hard Boiled - Saturn - demo - 1997-07 (1).png
Cryo - ¨Pipozor - Hard Boiled - Saturn - demo - 1997-07 (2).png
Cryo - ¨Pipozor - Hard Boiled - Saturn - demo - 1997-07 (3).png
Cryo - ¨Pipozor - Hard Boiled - Saturn - demo - 1997-07 (4).png
Cryo - ¨Pipozor - Hard Boiled - Saturn - demo - 1997-07 (5).png
Cryo - ¨Pipozor - Hard Boiled - Saturn - demo - 1997-07 (6).png
Cryo - ¨Pipozor - Hard Boiled - Saturn - demo - 1997-07 (7).png
Cryo - ¨Pipozor - Hard Boiled - Saturn - demo - 1997-07 (8).png
Cryo - ¨Pipozor - Hard Boiled - Saturn - demo - 1997-07 (9).png
Cryo - ¨Pipozor - Hard Boiled - Saturn - demo - 1997-07 (10).png
Cryo - ¨Pipozor - Hard Boiled - Saturn - demo - 1997-07 (11).png
Cryo - ¨Pipozor - Hard Boiled - Saturn - demo - 1997-07 (12).png
Cryo - ¨Pipozor - Hard Boiled - Saturn - demo - 1997-07 (13).png
Cryo - ¨Pipozor - Hard Boiled - Saturn - demo - 1997-07 (14).png
Cryo - ¨Pipozor - Hard Boiled - Saturn - demo - 1997-07 (15).png
Cryo - ¨Pipozor - Hard Boiled - Saturn - demo - 1997-07 (16).png
Cryo - ¨Pipozor - Hard Boiled - Saturn - demo - 1997-07 (17).png
Cryo - ¨Pipozor - Hard Boiled - Saturn - demo - 1997-07 (18).png
Cryo - ¨Pipozor - Hard Boiled - Saturn - demo - 1997-07 (19).png
Cryo - ¨Pipozor - Hard Boiled - Saturn - demo - 1997-07 (20).png
Cryo - ¨Pipozor - Hard Boiled - Saturn - demo - 1997-07 (21).png
Cryo - ¨Pipozor - Hard Boiled - Saturn - demo - 1997-07 (22).png
Cryo - ¨Pipozor - Hard Boiled - Saturn - demo - 1997-07 (23).png
Cryo - ¨Pipozor - Hard Boiled - Saturn - demo - 1997-07 (24).png
Cryo - ¨Pipozor - Hard Boiled - Saturn - demo - 1997-07 (25).png
</center>
==Acknowledgments==
Huge thanks to Pipozor for sharing this prototype with us!
==See also==
* Vanished without a Trace - Out of the Vortex for the Sega Mega Drive
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
* Video Game History Foundation (VGHF)
Hard Boiled (Jun 17, 1997 prototype)

A prototype of the unreleased port of Hard Boiled for the Sega Saturn.
==Notes==
* Unreleased port of the European PlayStation exclusive title for the Sega Saturn. This port was in development and announced but never released for unknown reasons. The port got very far before it was canceled, presumably due to the lack of faith from third-party developers over the life of the system. It seems the release was scheduled sometime after the release of the PlayStation version, possibly before the end of 1997.
* Demo build complete with music.
* No FMVs.
* You can’t navigate the main menus, only start the game.
* Pressing start allows you to return to the menu or skip to the next level.
* The title cards for the level are different.
* Bosses seem all unfinished, only displaying a model and some animation.
* Missing backgrounds for some of the stages.
* No staff credits.
==Screenshots==
Cryo - ¨Pipozor - Hard Boiled - Saturn - demo - 1997-06-17 (1).png
Cryo - ¨Pipozor - Hard Boiled - Saturn - demo - 1997-06-17 (2).png
Cryo - ¨Pipozor - Hard Boiled - Saturn - demo - 1997-06-17 (3).png
Cryo - ¨Pipozor - Hard Boiled - Saturn - demo - 1997-06-17 (4).png
Cryo - ¨Pipozor - Hard Boiled - Saturn - demo - 1997-06-17 (5).png
Cryo - ¨Pipozor - Hard Boiled - Saturn - demo - 1997-06-17 (6).png
Cryo - ¨Pipozor - Hard Boiled - Saturn - demo - 1997-06-17 (7).png
Cryo - ¨Pipozor - Hard Boiled - Saturn - demo - 1997-06-17 (8).png
Cryo - ¨Pipozor - Hard Boiled - Saturn - demo - 1997-06-17 (9).png
Cryo - ¨Pipozor - Hard Boiled - Saturn - demo - 1997-06-17 (10).png
Cryo - ¨Pipozor - Hard Boiled - Saturn - demo - 1997-06-17 (11).png
Cryo - ¨Pipozor - Hard Boiled - Saturn - demo - 1997-06-17 (12).png
Cryo - ¨Pipozor - Hard Boiled - Saturn - demo - 1997-06-17 (13).png
Cryo - ¨Pipozor - Hard Boiled - Saturn - demo - 1997-06-17 (14).png
Cryo - ¨Pipozor - Hard Boiled - Saturn - demo - 1997-06-17 (15).png
Cryo - ¨Pipozor - Hard Boiled - Saturn - demo - 1997-06-17 (16).png
Cryo - ¨Pipozor - Hard Boiled - Saturn - demo - 1997-06-17 (17).png
Cryo - ¨Pipozor - Hard Boiled - Saturn - demo - 1997-06-17 (18).png
Cryo - ¨Pipozor - Hard Boiled - Saturn - demo - 1997-06-17 (19).png
Cryo - ¨Pipozor - Hard Boiled - Saturn - demo - 1997-06-17 (20).png
Cryo - ¨Pipozor - Hard Boiled - Saturn - demo - 1997-06-17 (21).png
Cryo - ¨Pipozor - Hard Boiled - Saturn - demo - 1997-06-17 (22).png
Cryo - ¨Pipozor - Hard Boiled - Saturn - demo - 1997-06-17 (23).png
Cryo - ¨Pipozor - Hard Boiled - Saturn - demo - 1997-06-17 (24).png
Cryo - ¨Pipozor - Hard Boiled - Saturn - demo - 1997-06-17 (25).png
Cryo - ¨Pipozor - Hard Boiled - Saturn - demo - 1997-06-17 (26).png
</center>
==Acknowledgments==
Huge thanks to Pipozor for sharing this prototype with us!
==See also==
* Vanished without a Trace - Out of the Vortex for the Sega Mega Drive
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
* Video Game History Foundation (VGHF)
Hardwood Backgammon (Aug 9, 2006 prototype)

A prototype of Hardwood Backgammon for the Xbox 360.
==Notes==
* Postdates the final build by almost half a year for some reason.
* Original filename: Hardwood Backgammon (Aug 10 2006) [84107E2].rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Hardwood Hearts (Aug 9, 2006 prototype)

A prototype of Hardwood Hearts for the Xbox 360.
==Notes==
* Predates the final build by over two months.
* Original filename: Hardwood Hearts (Aug 10 2006).rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Hardwood Spades (Aug 9, 2006 prototype)

A prototype of Hardwood Spades for the Xbox 360.
==Notes==
* Postdates the final build by almost half a year for some reason.
* Original filename: Hardwood Spades Aug 10 2006 584107E4.rar
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)
Hardwood Spades (Oct 27, 2008 prototype)

A prototype of Hardwood Spades for the Xbox 360.
==Notes==
* Predates the final build by a month.
* Original filename: Hardwood Spades (Oct 27, 2008).7z
==Acknowledgments==
A huge thanks to Obscure Gamers and all who have contributed over the years to these Tera Releases!
==See also==
 
* Obscure Gamers
* The Cutting Room Floor (TCRF)
* Internet Archive (IA)