Ko/List of CSS Particles

이것은 의 입자들의 이름을 나열한 것입니다.
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//ACHIEVEMENT.PCF
*achieved
*mini_firework_flare
*mini_fireworks
//BLOOD_IMPACT.PCF
*blood_advisor_pierce_spray
*blood_advisor_pierce_spray_b
*blood_advisor_pierce_spray_c
*blood_advisor_puncture
*blood_advisor_puncture_withdraw
*blood_advisor_shrapnel_impact
*blood_advisor_shrapnel_spray_1
*blood_advisor_shrapnel_spray_2
*blood_advisor_shrapnel_spurt_1
*blood_advisor_shrapnel_spurt_2
*blood_antlionguard_injured_heavy
*blood_antlionguard_injured_heavy_
*blood_antlionguard_injured_heavy_tiny
*blood_antlionguard_injured_light
*blood_antlionguard_injured_light_tiny
*blood_drip_synth_01
*blood_drip_synth_01b
*blood_drip_synth_01c
*blood_impact_antlion_01
*blood_impact_antlion_worker_01
*blood_impact_green_01
*blood_impact_green_01_chunk
*blood_impact_green_01_droplets
*blood_impact_green_02_chunk
*blood_impact_green_02_droplets
*blood_impact_green_02_glow
*blood_impact_red_01
*blood_impact_red_01_chunk
*blood_impact_red_01_droplets
*blood_impact_red_01_goop
*blood_impact_red_01_mist
*blood_impact_red_01_smalldroplets
*blood_impact_synth_01
*blood_impact_synth_01_arc
*blood_impact_synth_01_arc2
*blood_impact_synth_01_arc3
*blood_impact_synth_01_arc4
*blood_impact_synth_01_arc_parent
*blood_impact_synth_01_arc_parents
*blood_impact_synth_01_armor
*blood_impact_synth_01_droplets
*blood_impact_synth_01_dust
*blood_impact_synth_01_short
*blood_impact_synth_01_spurt
*blood_impact_yellow_01
*blood_impact_zombie_01
*blood_spurt_synth_01
*blood_spurt_synth_01b
*blood_zombie_split
*blood_zombie_split_spray
*blood_zombie_split_spray_tiny
*blood_zombie_split_spray_tiny2
*vomit_barnacle
*vomit_barnacle_b
//BURNING_FX.PCF
*burning_character
*burning_character_b
*burning_character_c
*burning_character_d
*burning_character_e
//ERROR.PCF
*error
//FIRE_01.PCF
*bomb_explosion_huge
*burning_engine_01
*burning_engine_fire
*burning_gib_01
*burning_gib_01_drag
*burning_gib_01_follower1
*burning_gib_01_follower2
*burning_gib_01b
*burning_vehicle
*burning_wood_01
*burning_wood_01b
*burning_wood_01c
*embers_large_01
*embers_large_02
*embers_medium_01
*embers_medium_03
*embers_small_01
*env_embers_large
*env_embers_medium
*env_embers_medium_spread
*env_embers_small
*env_embers_small_spread
*env_embers_tiny
*env_fire_large
*env_fire_large_b
*env_fire_large_smoke
*env_fire_large_smoke_b
*env_fire_medium
*env_fire_medium_b
*env_fire_medium_smoke
*env_fire_medium_spread
*env_fire_medium_spread_b
*env_fire_random_puff
*env_fire_small
*env_fire_small_b
*env_fire_small_base
*env_fire_small_coverage
*env_fire_small_coverage_b
*env_fire_small_coverage_base
*env_fire_small_coverage_base_smoke
*env_fire_small_coverage_c
*env_fire_small_coverage_smoke
*env_fire_small_smoke
*env_fire_tiny
*env_fire_tiny_b
*env_fire_tiny_smoke
*explosion_huge
*explosion_huge_b
*explosion_huge_burning_chunks
*explosion_huge_c
*explosion_huge_d
*explosion_huge_e
*explosion_huge_f
*explosion_huge_flames
*explosion_huge_flames_b
*explosion_huge_g
*explosion_huge_h
*explosion_huge_i
*explosion_huge_j
*explosion_huge_k
*explosion_huge_smoking_chunks
*explosion_silo
*fire_jet_01
*fire_jet_01_flame
*fire_large_01
*fire_large_02
*fire_large_02_filler
*fire_large_02_fillerb
*fire_large_base
*fire_medium_01
*fire_medium_01_glow
*fire_medium_02
*fire_medium_02_nosmoke
*fire_medium_03
*fire_medium_03_brownsmoke
*fire_medium_base
*fire_medium_burst
*fire_medium_heatwave
*fire_small_01
*fire_small_02
*fire_small_03
*fire_small_base
*fire_small_flameouts
*fire_verysmall_01
*smoke_burning_engine_01
*smoke_exhaust_01
*smoke_exhaust_01a
*smoke_exhaust_01b
*smoke_gib_01
*smoke_large_01
*smoke_large_01b
*smoke_large_02
*smoke_large_02b
*smoke_medium_01
*smoke_medium_02
*smoke_medium_02 Version #2
*Smoke_medium_02b
*Smoke_medium_02b Version #2
*smoke_medium_02c
*smoke_medium_02d
*smoke_small_01
*smoke_small_01b
//FIRE_MEDIUM_01.PCF
*embers_medium_01
*fire_medium_01
*smoke_oily_01
//MUZZLEFLASHES.PCF
*muzzle_autorifles
*muzzle_machinegun
*muzzle_pistols
*muzzle_rifles
*muzzle_shotguns
*muzzle_smgs
//WATER_IMPACT.PCF
*slime_splash_01
*slime_splash_01_droplets
*slime_splash_01_reversed
*slime_splash_01_surface
*slime_splash_02
*slime_splash_03
*water_bubble_ambient_1
*water_bubble_trail_1
*water_foam_01
*water_foam_01b
*water_foam_01c
*water_foam_01d
*water_foam_line_long
*water_foam_line_longb
*water_foam_line_longc
*water_foam_line_longd
*water_foam_line_short
*water_foam_line_shortb
*water_foam_line_shortc
*water_foam_line_shortd
*water_gunk_1
*water_impact_bubbles_1
*water_impact_bubbles_1b
*water_impact_bubbles_1c
*water_impact_bubbles_1d
*water_splash_01
*water_splash_01_droplets
*water_splash_01_refract
*water_splash_01_surface1
*water_splash_01_surface2
*water_splash_01_surface3
*water_splash_01_surface4
*water_splash_02
*water_splash_02_animated
*water_splash_02_continuous
*water_splash_02_droplets
*water_splash_02_droplets Version #2
*water_splash_02_froth
*water_splash_02_froth2
*water_splash_02_refract
*water_splash_02_surface2
*water_splash_02_surface4
*water_splash_02_vertical
*water_splash_03
*water_splash_leakypipe_silo
*water_splash_leakypipe_silo_froth2
*water_splash_leakypipe_vertical
*water_trail_medium
*water_trail_medium_b